Werewolf/Strategy

* Wolvesville
* Wolvesville classic

*Note that strategies are partial, and vary player to player. These are only suggestions.*

## About

The Werewolf is a regular wolf, with no special powers.

Aura Seer: Evil

## Strategies and Advices

1. Don't reveal the Random Killer. In a game there are 4 werewolves, 1 Random Voting, 1 random killer and 10 villagers. If you reveal the random killer, then werewolves win chance will be very low. You can reveal him later when the villagers number is lower, but not too low because they won't vote the random killer because the werewolves will win.
	* You shouldn't reveal the Random Killer too early because they can kill the Village for you in the early game. Additionally, if the Random Killer is revealed by the Village, the votes will be directed to the Random Killer instead of any member of your team.
	* Keep in mind that revealing the Random Killer is **NOT** gamethrowing (and therefore is not reportable) since the Random Killer is not in the same team as you unless you are in a Love Couple with them.
2. If there are 1 or 2 villagers left, the random killer and 1 werewolf ( you ), claim the random killer. The villagers usually let the random killer to win because a random killer win is harder then a werewolf win. If the villagers trust you they might vote the real random killer out and you will win.
3. If the random killer is the Sect Leader don't kill him in the first nights. Let him get some Sect Members and then kill him to make as many kills as possible. But if you wait to much there is the risk he converts the Doctor, so be careful !
4. Don't kill the Fool too early. If the Seer reveals the fool then he might help the werewolves to win. Kill him just if he doesn't want to help or if the villagers try to random vote him ( if the seer is alive don't kill the fool because the seer might check the fool and it will be just a waste ).
5. Know who are the important roles to kill during the night. Make use of the Wolf Seer's checks to deduce who could be the important roles or deduction. If you are not sure who to kill, always kill randomly at night as this will progress towards your win condition. Refer below on who you should or should not kill during the night.
	* Priority kill targets: Doctor, Vigilante, Jailer, Witch, Medium and their advanced roles. They usually are dangerous roles to keep around with their strong abilities and therefore should be eliminated when spotted. But once they have used their abilities, you might want to leave them alone unless they are too smart.
	* Information Roles: While they are an all time threat to the Werewolves, do not attempt to do this unless it's Night 1 or that the protective roles are dead because they are usually protected by protective roles.
	* Cursed and their advanced roles: Depending on the situation, most of the time you should leave them alone. Turning cursed too early and the Village might suspect cursed being turned. Killing a Grave Robber might be a good since they can become a threatening role to your team but remember that they can also become a Werewolf too. An exception to this is the Werewolf Fan since they are already in your team to begin with (which you should not even turn them unless your team is about to die off or turning the Fan gives your team the win).
	* Potential Scapegoats: Doctor (in late game if they are not confirmed), Bodyguard, Loudmouth, Flower Child (can be suspected as Guardian Wolf), Cursed, Beast Hunter, RRV are commonly suspicious claims. You should leave them alive for the Village to lynch them especially when you are planning to claim those roles.
	* Game throwing/Random Killing Villagers: These players usually harm the village more than helping their own team. If you ever notice one, you can consider leaving them alone for them to cause more damage to the village which benefits your team in return. Just make sure that you are not in their line of sight. But remember to report them at the end of the game because that is against the rules on their part!
	* Cupid and Instigator: These roles would want to protect their couple at all costs. For Cupid, you should leave them alone on the off chance that your werewolf teammate or you might be coupled. They can indirectly become an ally should that happen. Also, they do not have any abilities to harm your team (aside from Night 1 which the Cupid will inevitably couple someone regardless if being killed or not). However, for Instigator, you should kill them on sight because they will become a threat when the Recruits are killed. There might come a time that a Werewolf Recruit will betray you when their numbers approaches to winning! (A werewolf recruit no longer sides with your team regardless if they died.)
	* Random Voting: You should leave them alive because they naturally do not have any abilities that could possibly harm the Village. Additionally, they can cause a distraction such that the Werewolves would not be suspected. But always remember to not lynch randomly unless you are certain that the lynch does not constitute to their win.
	* Random Killer: Most of the time, you are unable to kill the them normally at night unless they are Sect Leader, Zombie or Accomplice. As mentioned, always evaluate when to remove them from the game.