recursal/Fanatic-Fandom huggingface dataset:
Dag Nabit

"DAG-NABIT!", a very common exclamation, and in the case of one Half-Orc, a very uncommon name.  Dag was a natural fighter, so much so that he came out of the womb, head-butting the first thing he could find, which happened to be the stone floor of a cavern.  In result of that and other cranial injuries common to growing up in an Orc Warband, Dag became headstrong, as in a hard skull, when it came to intellect he was quite literally retarded.  Brought up in battle Dag was formidable, but due to his lack of intellect (even by Orc Standards) and child-like innocence at times, he took his name to be the exclamation he heard most often in reference to himself.  After many years leading to his adult-hood, the Orc band finally could take no more of him, and cast him out as an exile never to return.  Now he wanders in look of a new band to call home, while there is sadness in loss, it is also true that ignorance is bliss.  Ignorance comes easily  to one who can be distracted by a literal stick... or chasing after a chicken.

Dag Nabit (??? SEoP - ) is a Half-Orc Fighter and former member of Group 2 of the Legacy of Izal campaign. Following the liberation of Moradin, he mysteriously disappeared.
Gnomes

"A constant hum of busy activity pervades the warrens and neighbourhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play." - Player's Handbook

## Gnomes in the Lands of Izal

Very few - if any - gnomish communities are known to exist in the lands of Izal. Though gnomish presence is felt all across the continent - in cities as large as Urach or as small as Milford Haven - they hold no cities of their own (or, at least, none known to the population at large).

With the exception of the dwarves of Moradin, gnomes are well received across the lands of Izal and are generally regarded as a positive influence on society. Their sometimes whimsical and oftentimes creative nature leads them to be positive net contributors to their communities at large.

The largest concentration of gnomes is in the aforementioned dwarven capital city of Moradin, a city in which the gnomes have generally been treated as second-class citizens. A recent escalation in violence between the two sides - mostly following the rise of the NoNo Clan and the attempted assassination of Rurik Fireforge - has led to an even harsher treatment of the gnomes by the dwarves.

Most recently, aided by demonic forces, the NoNo Clan successfully orchestrated a coup of the city of Moradin, deposing the king and taking control of the city; however, within days of this coup, a counter-attack spearheaded by a group of adventurers resulted in the liberation of the city and its return to the dwarves. The impact of this conflict on the status of gnomes in Moradin has yet to be felt.

Aside from the surface-dwelling gnomes, one other type of gnome exists: the Svirfneblin, who call the Underdark their home.

### Gnomish Society

Little is known about the society of gnomes in the lands of Izal, other than the fact that they tend to operate in small family units, owing to the fact that there are no great gnomish communities of note.

### Gnomish Clans

The nature of gnomish clan structure is a mystery, with some clans seeming to be made up of family units and others merely serving as a collection of gnomes with similar goals and viewpoints. The known clans are listed below:

* NoNo Clan (presumed disbanded following liberation of Moradin)

### Notable Gnomes in the Era of Peace

* Boddyknock Gimbal, leader of the NoNo Clan
* Fats Magyeurn, forest gnome monk, infamous alcoholic, and member of Group 2
* Gurbo Badger, agent of Madam Ling
* Nome, leader of the NoNo Clan
* Zook Z. Pepperclank, forest gnome illusionist and member of Group 1

## Svirfneblin in the Lands of Izal

A large number of Svirfneblin call the Underdark home, though the vast majority of them merely serve as nameless slaves to Drow and Duergar slavemasters.
Brymjar Ormson

Brymjar Ormson (??? SEoP - ) is a Human Paladin of Pelor and current (and original) party member of Group 3 of the Legacy of Izal campaign. He wields a unique weapon from his homeland in the north - a Long Nordic Axe. He was notably once inflicted with lycanthropy following a battle with a werewolf; however, Cyric, the Prince of Lies, deigned to cure him of this afflication as he found the party's antics amusing.
Bob

Bob is a former town guard of Urach. He was also well known known as a dealer of illicit substances, smuggler, and overall scoundrel. He also had a hand in arranging parties for people in the know in Urach.

He got caught up in a bad deal in which he arranged to have Group 3 deliver a baby brass dragon to the gnomish criminal and poacher, Gurbo Badger.

He was later captured by Gurbo's men and forced to work in a gold mine where an evil ritual was taking place. He was rescued from Gurbo's mine by Group 3 when they arrived at the mine to stop the evil ritual of Madam Ling.
Sir Ervin

Sir Ervin is an influential vassal lord of the Kingdom of Klortho, and one of three that Jocelyn, Queen of Klortho had urged Group 1 to keep an eye on.

His estate contains several gold mines, and the abundance of this precious metal has led Ervin to hoard it aggressively. His castle, set into a cliff face so as to be extremely defensible, is adorned with golden accoutrements.

Ervin is a close ally of Count Dooku and, though not maintaining a large standing army himself, has often been known to bang on the drum of war for his ally.
Black Suns

The **Black Suns** are a religious sect and apocalypse cult, operating with the overt appearance of a mercenary company and consisting of agents loyal to Cyric, the Prince of Lies. They are responsible for the thefts of the relics of power that had been used to seal away the gods a thousand years ago, relics which Cyric subsequently used to release the gods back into the world to satisfy both his own and the cult's goals. Though occasional sightings occurred prior to and after Cyric accomplished his goal (for example, Group 1 was attacked by a pair in their inn in Kalan), they have mostly been unseen since the gods were resealed. Whether they remain active and pursuing other goals remains unknown.

## **Notable Members**

* Červený
* Cyric, the Prince of Lies and the titular Black Sun
* Erazima
* Floric Powersnoof, cousin of Murdoch
* *Bipedal Ape Dude*
Group 2

It's a new day, yes it is!

(Updated description of the new Group 2 coming soon!)

* Brakket - Kesha Noresh, High Elf Fighter (Champion) (Brutally murdered by his 'allies'.)
* Hyena - Popov Strongstout, ~~Mountain Dwarf Wizard~~ Drunken Dwarf (Evocation) (Slain by a banshee's wail.)
* MisterNoTalk - Sora Norixis, Dragonborn Bard (???) (Slain by wolves.)
* Waylon - Astrid, Tiefling Warlock (Chain) (Slain by an avatar of death.)
* Waylon - Baldor Horstson, Human Rogue (Thief) (Slain by a dragon.)

### Retired/Missing/Absent

* BeltFedHappiness - Vactet, Half-Elf Rogue (Left party after a difference of opinion.)
* Brakket - Aqua, Dragonborn Cleric (Life) (Left party following Arc 2.)
* clone - Art-Vandelay Kostanza, Tiefling Rogue (Left/'betrayed' party, whereabouts unknown.)
* HippocraticOath - Fats Magyeurn, Gnome Monk (Way of the Open Hand) (Left party following Arc 2. Working in Moradin.)
* Hyena - Dag Nabit, Half-Orc Fighter (Champion) (Left party following Arc 2. Mysteriously disappeared.)
* Lemming - Ievi Jeniever, Stout Halfling Cleric (Life) (Disappeared in the chaos following the conclusion of Arc 1.)
Floric Powersnoof

Floric Powersnoof (??? SEoP - 1000 SEoP) was one of the adopted nephews of Murdoch.

He worked with the Black Suns to release the evil gods from their prison within the Orbs of Power forged by the Council of Ertol. resided in a tower to the west of Klortho near a now abandoned village.

According to Dortmunder Powersnoof, Floric was initially working in line with the Council in their attempts to keep the gods sealed away and looking to find a way to trap them permanently; however, one day he left their home and returned a changed man. Following this, he trapped Dortmunder within their shared home and begin working with the Black Suns shortly thereafter.

Floric played bagpipes as part of his magical rituals.

He was killed by Group 3 immediately after completing the ritual to trap the good gods in the sphere covered in symbols.
Kyassa

**This article is a disambiguation page for Kyassa**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Kyassa (character), the dragonborn female founder head of the bounty hunting organization of the same name
* Kyassa (organization), the bounty hunting organization that shares a name with its founder and head
* Kyassa's Bounty Acquisitions, the Kalan branch of Kyassa
Kularem

**This article is a disambiguation page for Kularem**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Kularem (city), the capital city of the Kingdom of Kularem
* The Kingdom of Kularem, located on the continent of Carud
Kingdom of Kalan

The **Kingdom of Kalan** is based out of its namesake city of Kalan, one of the two Twin Dagger Cities. Kalan was recently ruled by James Phelps, King of Kalan until his untimely death at the hands of fiendish invaders, and subsequently ruled by an impostor masquerading as his wife, Judy, Queen of Kalan, whom the impostor had seemingly murdered.

Currently, the kingdom is ruled by Judy's sister, Jocelyn, who had been in a cold war with her sister that was on the brink of turning into an outright war of succession. Her rule is disputed by some in the city itself, though the captain of Judy's entourage, Colonel Lionel, has stepped up and is serving Kalan as a de facto interim leader.

## **Active Organizations**

* Buoyanth
* *Falkrunn Lutgehr's Intelligence Services*
* Kalan Thieves' Guild
* Kyassa, as Kyassa's Bounty Acquisitions

## **Enemies and/or Rivals**

* Kingdom of Klortho, with whom there is a current uneasy peace
The Well

The legendary tainted well of Dalv's castle held group 1's attention for an unusual amount of time. Upon learning that the well was tainted the group began to speculate about the good well in the castle was being used to control the refugees there. In addition its ancient design was fascinating to Duran who has an interest in architecture.

The nature of "the scourge" that the well was reportedly tainted with is unknown, but it evidently makes the person who drinks it sick.

It unfortunately is not alcoholic.
Kesha Noresh

Kesha Noresh (900 SEoP - 1000 SEoP) is a High Elf Fighter and former (and original) party member of Group 2 of the Legacy of Izal campaign. Kesha's propensity for playing with fire - figuratively and literally - often caused his fellow party members much in the way of trouble. This ultimately came to a head when, following an significant error in judgement while aboard an airship, Kesha was murdered and thrown overboard by Fats Magyeurn.
Galadriel

**Galadriel, the Great Tree** is a towering tree located deep within the Whispering Forest. The tree is guarded by the elven clan that wins the annual clan war, overseen by a council of guardians who also hold membership in the Council of Ertol. As of the last completed clan war, the Keebler Clan held this responsibility.

The Heart of the Tree, a sacred relic used to seal away the gods, once resided within the depths of the tree; however, this relic was stolen - and Galadriel split in two - by Cyric and the Black Suns prior to the latest clan war.

## **Other Minor Trivia**

* According to Dalv, Galadriel was once guarded by a great dragon.
* Group 1's adventures began here, when Cyric attacked the Great Tree.
Council of Ertol

### Purpose

To ensure the Gods of Izal remain sealed away, unable to meddle in the affairs of mortals

## Leadership

### Notable Leadership

Murdoch
Rurik Fireforge

## Geopolitical

### Other Presence

Whispering Forest (abandoned)
Moradin
Buoyanth
Twin Dagger Cities
Dragon Pass

## Faction Politics

### Enemies

Cyric and his agents

The **Council of Ertol** is a secret order formed to seal away the Gods of Izal during the Gods' War and continues its activities to this day to ensure this seal is unbroken. The membership of the Council of Ertol is wide-reaching, and includes influential members of the kingdoms and states of the land as well as individuals of great power.

The Council was originally formed by three members: Chrysanthemum, Llathriel, and Murdoch One-Eye.

The emblem of the Council of Ertol is that of a golden sun.

### Notable Members

* Chrysanthemum, a gold dragon and leader of the Council of Ertol
* Falel, elder of the Elven Ruling Council (missing)
* James Phelps, king of the Kingdom of Kalan (deceased)
* Jorrik Steelmind, dwarf governor of Dunite and aide to King Rurick Fireforge
* Lariel, elder of the Elven Ruling Council (gravely wounded at last sight going into tree)
* Llathriel, the master smith (expelled from the order)
* Lelel, elder of the Elven Ruling Council (deceased)
* Murdoch One-Eye, an avatar of Azuth and head of the college of Buoyanth
* Oliver Phelps, king of the Kingdom of Klortho (deceased)
* Rurik Fireforge, the dwarf king of the Kingdom of Moradin
* Thanes, a silver dragon and aide to Chrysanthemum (deceased)
Moradin

**This article is a disambiguation page for Moradin**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Moradin, the dwarven deity and namesake of their kingdom in Izal and its capital
* Moradin (city), the capital city of the Kingdom of Moradin
* The Kingdom of Moradin, the dwarven kingdom located in the south of Izal
Ruus Marekar

### Personality

I stretch the truth for the sake of a good story. I never pass up a friendly wager.

### Ideals

People: I'm committed to my crewmates, not to ideals. (Neutral)

### Bond

I was cheated out of my fair share of the profits, and I want to get my due.

### Flaw

Once someone questions my courage, I never back down no matter how dangerous the situation.

## Biographic

### Place of Birth

Fuzzywupp, Pennsylvania, Kingdom of Kalan

## Game Info

### First Seen

Group 1, Arc 2, Week 25

Ruus Marekar (968 SEoP - ) is a Half-Elf Rogue and Fighter and current party member of Group 1 of the Legacy of Izal campaign. Having previously served Murdoch as pilot of Buoyanth, he now fills this role while traveling along with Group 1. He also found a magical codpiece.
The Ashet

The **Ashet** are an elite unit of Halberdiers currently present in both the armies of Klortho and Kalan. They are originally from the Kingdom of Kularem and come from a disgraced past.

## **History**

### **Creation**

The regiment was founded amidst a national scandal which shook the kingdom to its core. It was discovered that a cavalryman had betrayed Kularem and had planned to help the Adetans assassinate the King. However the man was soon found innocent as it was unveiled that a large part of the military was in fact preparing to forcibly remove the King from power. As large numbers of the army deserted, the King declared that any son or brother of those who had betrayed the realm could find redemption by joining the military in a newly created unit called the Ashet.

### **Redemption**

(Insert several irrelevant campaigns here later)

### **Transfer**

After serving as a part of the King's Guard for many years the unit was separated into two companies who would be serving as guards to two nobles who were being married to kingdoms on Izal.

## **Organization**

### **Creed**

*"The world is a big place and whatever happens, you will not be missed".*

- Remarks from High Colonel Laren upon founding of the Ashet

Originally created as a tool to determine the loyalty of relatives due to a mass desertion, the unit had the highest casualty rates in all of Kularem history. Loyalty, honor and a determination to finish the mission no matter the losses are the core tenets of the Ashet.

### **Unit Honors**

**Amber Shield**- Earned for defending Orar from an Orc invasion.

**Ashen Sword**- Earned for having proved their loyalty to Kularem.

### **Leadership Structure**

Currently split into two smaller companies each under 90 souls, before any campaign losses from the recent events. Each company was lead by one captain, Harridan Serrisom was the leader for the detachment in Klortho. The two companies are divided into five, fifteen man units, with the remaining dozen or so men being support staff or guards of the Captain.

Klortho Company:

* Captain- Harridan Serrisom (Currently vacant)
* Standard Bearer- Ferdinand Rohr
Moradin (city)

### Demographics

TBD (predominantly Dwarves and Gnomes; fiendish invaders may also account for some of the population during the current occupation)

A dwarf city in the south eastern dwarven mountains, and the titular capital of the Kingdom of Moradin. Entry into the city request that one travel through the town of Dunite.

## **Major Characters**

* Boddyknock Gimbal
* Nome
* Rurik Fireforge, King of Moradin

## **Points of Interest**

### Inns, Taverns, and Safehouses

* Nome Tower, a gnomish "tavern" located in the sewers beneath the city

### Other Locations

* The Great Forge. Exactly what it says on the tin. Also referred to by other names, this forge rests deep within the castle of Moradin and once held one of the relics of power keeping the gods sealed away.
Urlak Mercenaries

The **Urlak Mercenaries** are a mercenary company based out of Urach capable of massing a host up to a hundred thousand strong in times of need and devoted to maintaining order across the lands of Izal (and, in secret, working to prevent the Black Suns from recovering the stones of power).

They were formerly in charge of Urach until the rise of The True Order, who recently usurped control of the city. The current status of the mercenary order is unknown, though the remnants of their efficient and far-reaching information network still appear to operate across Izal.

## **Notable Members**

* Alberin, a high ranking member of the organization
* Nimble Quak, a halfling rogue and one of the three leaders of the organization
* Flint Goldhammer, a hill dwarf and high ranking member of the organization
* Renn Holomin, a high elf warlock and head warlock of the organization
* Shara, a human member of the organization
* Stonella Goldhammer, a hill dwarf and high ranking member of the organization
Dalv

a vampire awoken in Alucard Castle in the whispering Woods. A great vampire bent on domination until he was put down by Kristen Stewart. Now active once more for unknown reasons he expands his influence and his army that once rivaled the gods. New evidence from an ancient book of possibly dubious origins; (Very rare to know) He was known as a benevolent ruler of the lands. With tails of some sort of love/blood feud between him and Stewart. As the Elves began to dominate as the main race of the forest, with the help of Dalv, a few leaders of the Elven tribes wanted his power for themselves. They hired Stewart to kill him. Stewart met him in mortal combat and then the story stops there by saying the castle disappeared along with Stewart.

According to the the Sphinx in the Booyanthe, Dalv was sealed away in sealing plan with Kristen Stewart and Murdoch (This needs Vod Expansion, we know more)
Chrysanthemum (Dragon)

Chrysanthemum is the leader of the Council of Ertol, the organization that originally trapped all of the gods in the [CAPTAIN PLANET STONES] and since has worked to maintain the stones.

Recently, Chrysanthemum was ambushed over the city of Urach on her way to see Murdoch about the disappearance of some of the stones. She was attacked by a red dragon who wounded her and sent her plummeting to the earth in the forests west of Urach.

She was then captured in the forest by a group of Orcs led by the infamous Grubthar "Chickensnatcher" Cockhammer who dragged her back to their camp in her human form and put her to sleep using an anti dragon poison.

Group 3 attempted a rescue of her after seeing her get attacked over Urach, but they were nearly overcome by Grubthar and his S&M Pegasus. Fortunately, Chrysanthemum's dragon friend Thanes arrived, killed Grubthar, and brought Chrysanthemum and Group 3 to Murdoch. Murdoch then began the long process of healing her.

She then saved a group of non-adventuring types in the Fallsworn Jungle, who were battling a fanatical group of ape beasts as they and their foul ally performed the ritual to release the dark gods back onto the material plane. Still recovering from the previous attacks and sleep poison she was not able to arrive in time to assist and could only whisk the party away to her secret lair.

She advised Group 1 that one of her allies, Murdoch, was missing in action and asked for them to seek him out. Group 1 agreed and she supplied them with some gear, including a mighty paladin of Torm with his exceptional golden warhammer that would one day become the stuff of legend. Along with a stone to travel along the secret ley lines of the Underdark. Bidding them farewell, Chrysanthemum remained within her lair as Group 1 departed.
Jasta Quirion

Jasta Quirion (??? SEoP - ) was a Wood Elf Druid who briefly accompanied Group 2 early in their quest at the behest of the farmer with whom he worked. He was ill-tempered, easily frustrated, and ultimately actively worked against Group 2's interests - giving them incorrect directions before disappearing - based on their behaviour and motives as he understood them.
Panda Forest

The **Panda Forest** is a medium-sized, forested area located in the western half of the continent of Izal. It is situated somewhere in the region located between the town of Larking and the cities of Urach and Klortho. Its denizens consist primarily of dragonborn, who have a small unnamed community within its borders (referred to unofficially as the Panda Village), and giants.

## **Kingdoms and States**

The region falls outside of the official boundaries of any kingdom, though it borders both the Kingdom of Klortho and the city-state of Urach.

## **Points of Interest**

* Panda Village, a small village occupied predominantly by dragonborn

## **Other Minor Trivia**

* During the events of the *Legacy of Izal* campaign, this region was also home to a ritual site used by Madam Ling, a site at which she was defeated by Group 3.
Ferdinand Rohr

## **The Fashionable Standard Bearer**

A dedicated soldier currently in service of the Ashet as well as the Royal Army of Klortho, Ferdinand is a fearsome warrior. As with every other member of the Ashet, Ferdinand is a skilled halberdier along with several other weapons including a Dwarven Longsword from an old comrade.

He hails from across the seas called Kularem. Born the son of soldier he was quick to take up the mantle of his father and awaited a glorious career in the military. However disaster struck, changing his life forever down the path of self sacrifice and dedication to his country.

## **Pre-Campaign Life**

### **Childhood**

Ferdinand was born to Mathias Rohr and Catherine Rohr in the city of Kularem. His father was one of the personal guards to Nathaniel Birch one of the prominent nobles of the Kularem upper class. Ferdinand admired his father and wanted with all his heart to grow up to be just like him, however he deeply distrusted Nathaniel. Regardless life moved on as it had and as the years passed Ferdinand prepared to enter the Kularem military, if not for a political scandal that erupted spontaneously, he might have.

A man-at-arms named Alexander Erhler was accused of betraying the realm in a most heinous crime. It was said that he had sold information to the Adeta Republic in order to assassinate the King. After a short trial he was convicted and sentenced to die, but not before members of his squadron pleaded with the King and citizens alike to acquit him of this false crime. After launching an independent investigation it was discovered that there indeed was a plot to overthrow the King but Erhler was not among those in suspicion.
Buoyanth

**Buoyanth** is a flying castle created long ago through the combined efforts of Murdoch and Llathriel. It served as a base of operations for the Council of Ertol as well as home to the College of Buoyanth, which was previously run by Murdoch. Currently, the castle is in the hands of Dortmunder Powersnoof and Ruus Markear, who share ownership.

The castle has historically moved between the Twin Dagger Cities of Kalan and Klortho, though the control mechanism that can be used to fly it allows it to travel at least as far as the Whispering Forest.

The castle's interiors are highly enchanted, featuring access to a magical ley line teleporter, a forge where time passes at a different rate than elsewhere, and a dimensionally distorted underground dungeon filled with all manner of strange creatures, among others; however, these features are mostly unknown to the professors and students that call Buoyanth home on a day-to-day basis. To them, the interior and castle grounds are spacious and afford many opportunities for research and study, and include but are not limited to one thousand, two hundred, and thirty four dorm rooms; a large number of classrooms; several study halls; several libraries; a shared eating hall and accompanying kitchen; and, an infirmary.

### **College of Buoyanth**

The college serves as a hub for magical and non-magical research as well as the primary magical academy on the continent of Izal. As of the liberation of Klortho from demonic occupation, the college's makeup consisted of 1,005 students and 162 faculty (excluding Group 1 and the current owners).
Aasimar

Aasimar are described as charismatic, generally becoming great leaders and political figures who stand as tall as humans and look exactly the same apart from having no pupils in their eyes. Aasimar also have short stubs on their backs with white feathers reaching up to their shoulders. There are two types of Aasimar, Scourge and Protector. Protector Aasimar are characterized as protective and benevolent. Scourge Aasimar are described as passionate and driven.
Aarakocra

Originating from the Plane of Air, the Aarakocra are anthropomorphic avians and cousins of the Kenku. Physically, the Aarakocra stand at about five to six feet tall with a light, athletic build - due to the nature of their figure, they rarely weigh above 150lbs - and a plumage that varies greatly from family to family, mirroring the diversity of the birds they mimic. Interacting little with ground dwelling races and often seem disinterested in anything not directly affecting them.
Crisis in the Bellj

The whole of Carud stands poised on the brink of disastrous conflict. The State of The Bellj, a small conglomeration of villages and hamlets, lies between the Kingdom of Kularem and the Adeta Republic, two of the largest powers on Carud who have been locked in a state of Cold War ever since the last war between the two nearly a hundred years ago. The hate each state holds for the other is unparalleled, and the only reason the two supernations have avoided outright war has been the presence of The Statesman, a wizard of considerable power who led The Bellj for the duration of the Interwar period. But the Statesman recently died, and all Bellj and friends of The Statesman have journeyed from far and wide to pay their respects.

## Cast

### Living

* Hodgepodge - Marty, Human Rogue (???)
* MisterNoTalk - Sora Norixius, Dragonborn Bard (???)
* Nyffty - Severian, Half-Elf Paladin (Oath of Vengeance)
* PancAshAsh - Murnam the Bald, Dwarf Druid (Circle of the Moon)
* RedSkull - Anders Tarquel, Human Ranger (Gloom Stalker)
* Seafrog - Kemblur, Dwarf Sorcerer (???)
Benedikt

Benedikt (965 SEoP - 1000 SEoP) is a Human Fighter and former (and original) party member of Group 3 of the Legacy of Izal campaign.

## **Background**

### **Early Years**

At a young age Benedikt was levied into the lord of Norkia's army to fight as an ally of the city of [[Klortho]]. At the end of the war he stayed on in the guard of his home, White Stone Castle. Part of his duties involved guarding the marble quarry that the castle was constructed to defend. This quarry was leased by a family of hill dwarves who taught Benedikt their language and befriended him. Eventually Benedikt was promoted to the Chief of the castle guard by his lord.

Recently an epidemic hit the castle and both Benedikts wife and young daughter were taken ill. He sought aid from the nearby elves but they refused to help him. After his family both perished he was inconsolable with grief. He left his post at White Stone Castle unable to live where he had lived with the family he lost.

### **Adventure Events**

* Benedikt encounters the group at the Rat Inn. They clear the basement of rats, and giant rats. Then they kill the giant rat that had "MIB cockroached" the bar owner. The group burns down the bar.
* The gang finds the water stone, it is stolen, then in an attempt to recover it, Benedikt renders the leader of the gang that stole it braindead.
* The group attempts to find a dragon that they witnessed fall in the woods to the west. They find her in human form tied to a pole, they almost die trying to save her. They are then brought to Buoyanth by Thanes, the big silver dragon.
* They are tasked by Murdoch with finding out what his cousin is doing in his tower. After some freaky shenanigans involving riddles, hallucinations, and bagpipe music, they determine that he is up to no good.
* On the way back to Buoyanth on Thanes' back they are attacked by the red dragon and dropped in a weird tomb with Thanes' corpse.
* Benedikt is aged significantly by a few ageing curse traps in the tomb. He goes from 35 to 57.
* The group is transported to the location of Murdoch's cousin. They attempt to stop him from trapping the good gods in the giant weird orb. They fail to stop him but kill Murdoch. Benedikt nearly dies in the attempt.
* The group witnesses the beginning of armageddon. They discover that the knife they have contains the gods Tyr and Lliira. They determine that they must set out to find civilization. They arrive in a familiar swamp and fight through an evil monster ambush.

### **Death**

In the swamp the group finds a portal that leads to another dimension. They nearly die getting to the portal but make their way in. Once inside they are attacked by a T-Rex. As the group tried to fight off the beast it reached down and snaps its jaws around Benedikt. Before the group could stop it, it thrashed him around, ending his life, and swallowed him nearly whole. The group cut him out of the beast's stomach and burns his corpse.
Captain Todd Mo

### Ideals

Will do anything to protect his family and his home from the threat that has appeared in Izal.

### Bond

Has a large family in Klortho who he is determined to protect. Is a loyal soldier of Klortho, wants to avenge the King's death.

### Flaw

Afraid of snakes. Drinks a bit too much. Gets impatient with too much planning.

## Game Info

### Last Seen

Group 1, Arc 2, Week 31

Captain Todd Mo (960 SEoP - ) is a human fighter who serves in the army of Klortho. He assisted Group 1 fighting a large group of zombies in the forest between Klortho and Urach.

Captain Mo is a longtime soldier. He first signed up when he was young, and fought against the same vassal that Benedikt was levied to fight. He met Benedikt at that time and maintained a distant friendship with the kindred fighter. He is unaware that Benedikt left his home as he has not seen Benedikt in several years. He does know Agatha as he occasionally carried letters for her to her parents and brother when he was sent on road patrols and escort duties to the region where they lived. He has served in the army for most of his life, fighting mostly bandits, orc bands, and outlaws throughout his career. Now he is one of the more experienced soldiers in Klortho's army and has been called upon to help deal with a large undead threat that appeared to Klortho's north.

### Family

Captain Mo has a sizable family in Klortho. He has a wife, Daisy, and two daughters: Sami and Violet.

The Mo family is a middle class merchant family in Klortho. His father, Tom Mo, was a well known carpenter. He has six siblings in the city:

Rudd Mo: Eldest Brother, he is a master mason.

Jon Mo: The second oldest: he is a journeyman mason

Ruby Viner: Older sister. She is and her husband are wine merchants in Klortho

Sami Merchant: Younger sister, married to the innkeeper if the Happy Hawk inn in Klortho. The two of them run the inn together.

Karl Mo: The Mo's do not like to talk about Karl because he grows and deals Shweed.

Olaf Mo: Youngest: He is a journeyman blacksmith/ferrier in the merchant district.

### Fighting Style

Captain Mo is a fighter who fights aggressively. He uses a duelist fighting style (+2 dmg when fighting with 1 one-handed weapons). He has the champion archetype.

He wields a battleaxe, a spear, and a crossbow.

He carries a shield and wears chainmail armor and a nasal helm.
Kingdom of Moradin

The **Kingdom of Moradin** consists of the city of Moradin, the mountains in which it resides, and the small town of Dunite which serves as its gatekeeper. Both are named after the God of the Dwarves himself. Moradin is currently ruled by King Rurik Fireforge, who is closely aided at all times by his advisor and the governor of Dunite, Jorrik Steelmind.

The kingdom, though decidedly dwarf-centric, is not particularly averse to visitors from other lands and members of other races with the exception of gnomes, who are generally viewed and treated as servants and slaves and otherwise oppressed under dwarven leadership.

Following Cyric's successful completion of a ritual to release the gods of evil, a fiendish force entered Izal through a planar gate and swiftly moved to take control of the kingdom with the help of a gnomish uprising. The seizure of the cities was brief, and with the aid of a group of adventurers, the king and his forces were able to successfully reclaim the dwarven homsestead.

## **Major Cites**

* Dunite, a small town that serves as the gateway to Moradin itself
* Moradin, the kingdom's capital

## **Enemies and/or Rivals**

* NoNo Clan, a group of gnomes led by Nome who have instigated a gnomish uprising
Kalan (city)

One of the Twin Dagger Cities, Kalan was ruled by King Sir James Phelps at the start of the campaign, and subsequently by Queen Judy, prior to her death at the hands of a fiendish imposter. Following the imposter's "death" (departure), the city itself was taken over by Colonel Lionel (leader of the Thundercats, the queen's elite guard) under the rule of Jocelyn, Queen of Klortho. Recent rumours, however, indicate that the city may have fallen under the dominion of The True Order.

Kalan is the easternmost of the two Twin Dagger Cities - as such, it fields most trade traffic from the Whispering Forest and from Moradin, as well as serving as a port of call for sea traders from abroad. The city itself is surrounded by high walls (and water on three sides), making it highly defensible. Kalan serves as one of the two main stops for the Mage College, Buoyanth.

## **Major Characters**

* Colonel Lionel
* Falkrunn Lutgehr (occasionally)
* James Phelps, King of Kalan (dec.)
* Judy, Queen of Kalan (dec.)
* Merinthe Galalani (hometown)

## **Minor Characters**

* Captain Cox, a retired guard captain and contact of Merinthe's
* Erazima, a bard known for performing throughout Kalan (and Black Sun agent)
* Kriv the Poor (dec.), a green dragonborn urchin who won big at the arena
* The Masked Gryphon, the human owner of The Circled Square
* Paflaumir, an gnomish assassin and leader of the Assassin's guild
* Romero, the innkeeper at The Fireproof Bastion
* Skanky, the halfling greeter at the Ratskull Inn

## **Points of Interest**

### Arena

* The Arena, a new addition to the city by Queen Judy, serving as a make-shift training/morale booster for the war she planned to wage with Klortho. Battles in the arena were held roughly once per week, up until shortly after the death of the imposter Queen Judy, where it was disbanded. The Arena was well received by the city's residents, whose morale and nationalist furor was at an all-time high as a result.

#### Arena Vendors

* The shop assistant of Scrolls, Scrolls, and More Scrolls, whose regular storefront was not open (the owner was participating in arena combat)
* The owner of Zed'z Magicz and Myzticz, whose regular storefront was not open

### Guilds and Organizations

* Kalan Alchemist's Guild
* Exterminatus (active, based out of Klortho)
* Kalan Thieves' Guild
* Kyassa

### Inns, Taverns, and Safehouses

* The Circled Square, an inn demonstrating an exotic style of theatrical brawling and owned by the Masked Gryphon
* The Fireproof Bastion, an inn made of brick and metal with a half-elven proprietor
* Ratskull Tavern
* Sweet Liberty Inn

### Shops and Stores

* Scrolls, Scrolls, and More Scrolls
* Zed'z Magicz and Myzticz

### Other Locations

* Buoyanth, the floating Mage College near Buoyanth
* Guild Row, an area in the centre of town where the bulk of the guild halls were located
Keebler Clan

The Keebler clan are one of the Elven clans in the Whispering Forest. Famous for being master smiths, they are responsible for crafting the bulk of the fine elven weapons and metalwork used to arm the warriors of the various elf clans. The Keebler clan were the last clan war victors and the clan currently tasked with guardian Galadriel, the great tree; unfortunately, when Cyric began his assault on Galadriel during the clan war, suffered the most significant losses as a result.

With the state of the Whispering Forest currently unknown, the status of the remaining Keebler remains a mystery.

## Notable Members

* Ganell, Keebler forge boss
* Isabella, survivor of the assault on Quelren by the Queen of Witches
* Lariel, Guardian of Galadriel (wounded)
Sir Tonkin

Sir Tonkin is an influential vassal lord of the Kingdom of Klortho, and one of three that Jocelyn, Queen of Klortho had urged Group 1 to keep an eye on.

His estate contains land devoted to creatures whose pelts are highly valued, as well as the most valuable mines in the region. Exports from his estate find their way into most of the arms and armor used by armies (and others) in the Twin Dagger Cities and in the Urach region. Despite his exports being used for weapons of war, Tonkin himself favours peacetime as it reduces the risk of his territory falling under threat.
Main Villains

Cyric, god of lies and trickery was instrumental in the destruction of the seal of the gods. Cyric took the form of Eustace as Duran's companion for an unknown set of time only revealing his true identity at the end of ACT 1 with the destruction of the Seal.

Dalv, a vampire awoken in Alucard Castle in the whispering Woods. A great vampire bent on domination until he was put down by Kristen Stewart. Now active once more for unknown reasons he expands his influence and his army that once rivaled the gods. New evidence from an ancient book of possibly dubious origins; (Very rare to know) He was known as a benevolent ruler of the lands. With tails of some sort of love/blood feud between him and Stewart. As the Elves began to dominate as the main race of the forest, with the help of Dalv, a few leaders of the Elven tribes wanted his power for themselves. They hired Stewart to kill him. Stewart met him in mortal combat and then the story stops there by saying the castle disappeared along with Stewart.

Sumrack Soldiers, Dalv's elite guard and generals with lycanthropy are now active with terrifying mounts.

Black Suns, A mysterious group responsible for much destruction

The Red Dragon: Female red dragon that turns into a red haired human. She attempted to kill Chrysanthemum over Urach. She did kill Thanes with Group 3 on his back. [Insert role she played for group 1 here]
Art-Vandelay Kostanza

Art-Vandelay Kostanza (??? SEoP - ) is a Tiefling Rogue and an original (and former) party member of Group 2 of the Legacy of Izal campaign. After accidentally angering a wailing spirit, resulting in the death of one of his companions, Art-Vandelay fled from the rest of Group 2, eventually leading agents of Judy, Queen of Kalan to them in search of the mysterious arsonists plaguing the countryside.

Art-Vandelay was last seen in the courtrooms of Kalan, testifying against his former allies.
Llathriel

An elf that knows about the Council of Ertol, and was a close friend of Murdoch. He has a surly attitude and is missing his origninal legs.

Has been known to work as a smith in the Twin Dagger Cities and Quelren.

LLathriel is the original crafter of the Orbs that Sealed the Gods. The mechanics on how they work only Murdoc understood. Under Murdoc's Instruction Llathriel Crafted the Orbs and other magical devices most notably the flying castle of Booyanthe.

Llathriel Lost his legs in combat years ago but recently recieved a pair of Captain Lewis's Legs via group 1.

LLathriel Worked with group 1 to craft a sealing device with Murdocs Soul to be used in the sealing of the gods and the culmination of Act 2. LLatheriel is currently aboard the Booyanthe as its Black smith.
Klortho

**This article is a disambiguation page for Klortho**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Klortho (city), the capital city of the Kingdom of Klortho
* Klortho (province), the capital province of the Kingdom of Klortho in which the city of Klortho resides
* The Kingdom of Klortho, containing its namesake city and province as well as several other vassal states
Adeta Republic

The **Adeta Republic**, one of the two Human nations on the continent of Carud. It is ruled over by a council of elected citizens called The Inner Circle. While it is closer to the dangerous Orc Lands it has a less martial culture than that of its age old enemy Kularem, as it is more focused on trading with nations to the south of the continent. As such it has a more varied assortment of races who reside within its walls, though the vast majority are human.

The capital of the Adeta Republic is a city of the same name located at the confluence of three rivers. Being located closer to the Orcs it has been known to use a very large mercenary detachment to supplement its already strained army. During the time of the Sealing of the Gods the Adetans fought a massive and brutal war against the Kingdom of Kularem and Orar fighting alongside many Orc tribes.

## **Enemies and/or Rivals**

* Kingdom of Kularem
* The Great Orc Lands
Fallsworn Jungle

A great jungle located in the northwest of Izal, with Nani Kulanakauhale sitting at its southeastern edge, the Fallsworn Jungle is an extremely dangerous (and, thus, mostly unexplored) filled with all manners of strange beasts (including blink dogs, harpies, strange slimes, and more).

The jungle itself is also filled with all sorts of volatile natural hazards, including a highly acidic yellow river which cuts a swathe through the jungle floor, creating sections of the jungle that are nearly impassable to those traveling by foot.

A conclave of intelligent apes was known to the residents of Nani Kulanakauhale, who advised that the apes guarded its depths violently against any and all intrusion. Unbeknownst to most, the apes had set up a shrine atop a massive tree (one mentioned in history books as a Great Tree alongside Galadriel, though often dismissed by scholars as a myth or case of mistaken identity), containing a ritual site to their deity, one unknown to most and apparently long banished from this world.

With the aid of the Black Suns and Cyric, the apes believed they were on the verge of releasing only Harambe, but were deceived into allowing Cyric to complete his mission to release the trapped gods wholesale. Completion of Cyric's ritual resulted in the destruction of the relics of power used by the Council of Ertol to seal away the pantheon of Izal, as well as in the complete destruction of the supposed Great Tree and near-obliteration of the apes settled around it. The true scope of destruction wrought by this event within the jungle is mostly unknown, however, as the only known surviving witnesses quickly fled with the aid of Chrysanthemum.
Gautam Kumar

Gautam kumar ;A student of banaras hindu university,novelist and writer.Gautam also writes for columns about youth, career development and current affairs.

06 oct 1997 (age 21)

Nawada (Bihar)

## WORK

### work

student (hist honrs) andEnglish (Columns),

Hindi (Novels and Columns)

## EDUCATION

Primary School ,kabla

Middle school ,kabla

Mahamth Ramdhan Puri inter school ,budhauli

Bapu inter school ,pandey gangout ,nawada (10+2,pcm)

Banaras hindu university ,banaras ,up(social science,hist honrs

## TYPES

Romance

Fiction

Non-fiction

Realistic Fiction

## NOVELS

An unsuccessful story

Railway line;a path of life

A Half love story

, King of dreams

Room partner

Me my country and my history

RED ROAD

### Bio

Gautam kumar ;A student of banaras hindu university,novelist and writergautam also writes for columns about youth, career development and current affairs

## AWARD ,ACHIEVEMENT

### Label

Gautam was born in Nawada (bihar), India. His father was business man and his mother was a house wife .he was completed primary education in prmary school kabla and board exam in mahanth ramdhan puri inter school budhauli.nawada.

he received 10+2 (phy,che,math,hind,eng) certficate in 2014 by bapu inter school pandey gangout ,nawada bihar .

now he pursueing graduation in banaras hindu university. his honrs paper is history .

### Label

Awarded by 3rd prize of speech competition by BHU.

### Label

......3rd prize of poetry competition by faculty of social science{BHU}.......Anchoring award by\_abhikalpan(B.H.U}
Bellj

## The Bellj

The **Bellj** is a border nation situated on the continent of Carud between the Kingdom of Kularem and the Adeta Republic. It has been lead by the late Statesman for nearly a century.

## **Minor Towns**

* Meldern, the eastern border town (bordering the Adeta Republic)

## **Allies**

* Adeta Republic (tenuous)
* Kingdom of Kularem (tenuous)
Captain Shepard

Captains Shepard was a quintuplet who were some of the mercenary guards of Urach. They had a reputation for being corrupt. They frequently shook down people trying to enter gates of Urach. They also had a female protege named Andromeda in the gate guards who is similarly corrupt.

He has recently joined the True Order as they have taken over Urach.

They were killed by the guards of Madam Ling and Gurbo Badger's convoy during a botched ambush.
Kingdom of Klortho

The **Kingdom of Klortho** consists its namesake city of Klortho, one of the two Twin Dagger Cities, and several smaller vassals. Klortho is currently ruled by Jocelyn, Queen of Klortho, who took over rulership of the city following the death of her husband Oliver Phelps, King of Klortho, who was assassinated by fiendish invaders.

A long period of piece with the other Twin Dagger City, Kalan, was recently disrupted when the last ruler of the city - Jocelyn's Twin sister Judy - begin building up for a war of succession following the death of both kings. The kingdoms are once again at an uneasy peace, with Jocelyn having taken control of the city following the death of her sister (or, rather, an imposter masquerading as her sister, who had already been slain.

## **Active Organizations**

* Buoyanth
* *Falkrunn Lutgehr's Intelligence Services*

## **Enemies and/or Rivals**

* Kingdom of Kalan, with whom there is a current uneasy peace