Five Nights at Freddy's 2

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"Forgotten, Dismantled, Deactivated, Redesigned, Reactivated, Malfunctioning, and Zero Doors." - FNaF 2 Trailer Tagline.

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*Not what you were looking for? See Five Nights at Freddy's (disambiguation).*
*Or were you looking for the mobile version or the home console version?*

***Five Nights at Freddy's 2*** is an indie point-and-click survival horror video game and the second game in the series, chronologically set to be a sequel to *Five Nights at Freddy's 4*, and the prequel to *Five Nights at Freddy's*. The game takes place in November of 1987. *Five Nights at Freddy's 2* was released on November 11, 2014, on Steam and Desura for $7.99. There is also a free demo on IndieDB, which only has the first two nights available to play. The game was supposed to be released sometime in 2015, as seen on a poster on Scott Cawthon's website, but it was changed due to problems in releasing the demo.

It was released on Steam and Desura on November 10, 2014, after a delay with the demo. A mobile port for Android was released on November 13, 2014, and an iOS port on November 20, 2014.

## Summary

*Welcome back to the new and improved Freddy Fazbear's Pizza!*

*In Five Nights at Freddy's 2, the old and aging animatronics are joined by a new cast of characters. They are kid-friendly, updated with the latest in facial recognition technology, tied into local criminal databases, and promise to put on a safe and entertaining show for kids and grown-ups alike!*

*What could go wrong?*

*As the new security guard working nights, your job is to monitor cameras and make sure nothing goes wrong after-hours. The previous guard has complained about the characters trying to get into the office (he has since been moved to day-shift). So to make your job easier, you've been provided with your very own empty Freddy Fazbear head, which should fool the animatronic characters into leaving you alone if they should accidentally enter your office.*

*As always, Fazbear Entertainment is not responsible for death or dismemberment.*

## Gameplay

Like the first game, *FNaF 2* is an indie point-and-click survival horror video game. The player controls Jeremy Fitzgerald, the night guard at the newly revamped Freddy Fazbear's Pizza. Like in the first entry, Jeremy must survive from midnight to 6 AM without being attacked by the Animatronics wandering through the building. The game introduces the Toy Animatronics as the main antagonists, while the Classic Animatronics from *FNaF 1* return as Withered Animatronics - damaged shells of their former selves. This game also introduces two new animatronics, The Puppet and Balloon Boy.

As in the first game, Jeremy will be located in the security office for the duration of each night. He will have access to a Monitor that allows him to scroll through the security cameras and a Flashlight with limited battery that can illuminate rooms being viewed on the cameras. Animatronics will slowly navigate the building and attempt to get into the Office, either through the Main Hall or one of two air vents on either side of the desk - all of which can be illuminated using Light switches. Unlike in *FNaF 1*, however, the Doors and Power mechanics have both been removed, meaning that the player cannot stop animatronics getting inside the Office.

Jeremy can put on a Freddy Fazbear Head to disguise himself if an animatronic enters the Office and evade being attacked - however, this does not work on Withered Foxy, who must be scared off using the Flashlight instead. To prevent the mask from being abused, however, there is a Music Box in the building's Prize Counter that slowly winds down over time. The player must frequently open the Monitor, flip to the Prize Counter and rewind the music box - if it fully unwinds, the Puppet will escape from its prize box and head towards the Office, and like Withered Foxy, it cannot be fooled by the Freddy head. Failure to defend himself from an animatronic (except Balloon Boy, who will instead disable the Flashlight) will result in them jumpscaring the player and killing Jeremy, resulting in a Game Over.

The game's main campaign is split into five levels, or "nights", just like the original game. Beating Night 5 will unlock an extra-difficult Night 6, and beating that unlocks a customizable Night 7 which allows you to adjust the difficulty of each animatronic. There are also four hidden minigames that can randomly occur upon receiving a Game Over, which allow you to play as the animatronics in Atari-style levels that give insight on the plot.

For specific information and strategies on each night, look here.

## Stars

Besides rewarding plushies and toys for the Office's decorations, there are three stars to unlock in the second game:

1. Beat Night 5. *(See **here** for strategy)*
2. Beat Night 6. *(See **here** for strategy)*
3. Beat Night 7 on 4/20 mode, also known as 20/20/20/20 Mode. *(See **here** for strategy)*
4. Beat "Golden Freddy", or 10/20 mode. *(see **here** for strategy)*

## Development

The promotional poster for the game was first uploaded on Scott's official website on September 12, 2014. Official pictures released by Scott Cawthon suggested that the original animatronics may have gone into disrepair like Foxy and have been replaced by new ones.

However, following the release of the first teaser image, two more images surfaced, depicting the current Bonnie and Foxy alongside the newer models of the same characters. Further updates from Scott's website show that a new animatronic would be joining the cast of already confirmed characters - a clown-like puppet appearing in what is now known as the Prize Corner.

A two-night demo was released to the general public, while exclusive three-night demos were released to certain YouTubers such as Markiplier. Soon after the demo came out, the full game was released to everyone.

## Reception

*Five Nights at Freddy's 2* received generally positive reviews from critics. Omri Petitte from *PC Gamer* gave the game a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of the frustratingly steep difficulty."

## History

### 2014

* On September 12, on Scott Cawthon's website, a teaser for the game *Five Nights at Freddy's 2* was released, featuring a Freddy which looks damaged or remade, due to slight changes in appearance.
* Around September 28, yet another teaser was released for *Five Night's at Freddy's 2*, this time featuring Bonnie with his face torn off, alongside Toy Bonnie, with the text "Something borrowed... Something new..." associated with Bonnie and Toy Bonnie respectively.
* On October 7, Scott Cawthon released yet another teaser on his website with the original Foxy and his new counterpart, Mangle hiding behind a plain purple curtain with a sign that has only the number two on it.
* On October 15, Scott released another teaser on his website where the player appears to be wearing a Freddy Fazbear Head looking at an even more tattered looking Foxy, with the tagline "No place to run...and exactly one place to hide."
* On October 21, Scott Cawthon released the trailer for the second game, *Five Nights at Freddy's 2*.
* On November 9, Scott released another teaser on his website that was almost completely black. Brightening the picture revealed a marionette-like figure, later called The Puppet.
* On November 10, Scott announced the demo of *Five Nights at Freddy's 2* would be coming out the next day. An extended demo was sent to certain YouTubers that had three nights instead of two nights.
* On November 11, *Five Nights at Freddy's 2* was officially released on Steam and Desura.
	+ A 2-night demo was also released on IndieDB.
* On November 15, a mobile port was released on Android and a free demo with the first night on it.
* On November 20, a mobile port for iOS was released for $2.99.
* On December 2, a mobile port for Windows Phone was released for $2.99.
	+ However, as of an unknown date, this port is no longer sold. This is possibly due to the complaints about the graphics of the game, which were lowered due to "limitations of Windows Phone" as Scott described it.

### 2015

* On January 16, *Five Nights at Freddy's 2* won two FEAR awards, including Game of the Year.

### 2019

* On October 29, the mobile version of *Five Nights at Freddy's 2* was remastered by Clickteam LLC. It was improved to look like the PC version.
* On November 29, the game was ported to the Xbox One, PS4, and Nintendo Switch by Clickteam LLC.