recursal/Fanatic-Fandom huggingface dataset:
Eiael's Snare

*This cursed ring boosts final score but all enemies are more difficult.*

**Eiael's Snare** is a passive item in the 1.2.0 beta which is acquired by taking the Victor's Emblem to a specific cryo-sleep vat and using it to release its occupant, which will drop this item. It is not required for 100% Items, but picking it up changes the behavior of all enemies, including bosses of Dungeons, making them more difficult to defeat. In exchange, completing a run while carrying Eiael's Snare will result in an increased final score compared to completion of an otherwise-identical run without the item (anecdotal evidence suggests that the item doubles final score).
Scanner Drones

*These drones scan the area producing a digital map.*

**Scanner Drones** are an equipment item that can be consumed to map out a large portion of a dungeon or the Overworld. They can only be used one time per Dungeon (use it on first entrance for the best chance of proper function - using it in a partly-explored dungeon may consume the drones without actually mapping out any new rooms) and three times in the Overworld (only while some rooms remain unexplored).

Depending on the chosen seed, 12 or 13 Scanner Drones can be found in each run (all of them must be collected for 100% Items - using them after collection does not remove progress). Nine are scattered among the non-Tower dungeons (one in each dungeon including The Songbringer), 2 are sold in stores for 40 Diamonds, and the remainder are found in Overworld secrets.
Demon's Tooth

*Courage keeps the fear at bay.*

**Demon's Tooth** is a passive item which restores all missing Courage and permanently increases Roq's maximum Courage by 1 tooth. Ten of these items can found whole in each run, one in the boss room of each of the first eight Dungeons, one in a secret room in The Songbringer, and one in the third boss room of The Tower. An eleventh Demon's Tooth can also be assembled from Quarter Demon's Tooth items, resulting in an upper limit to maximum Courage of 14 teeth (Roq starts each run with 3 maximum Courage).
Diamonds

*Used as a form of currency on planet Ekzera.*

**Diamonds** are the units of currency in Songbringer. They are considered to be a passive item in Roq's inventory, and their sole purpose is to be exchanged for useful goods at stores dotted about planet Ekzera. Several Achievements are rewarded based on how the player decides to use the Diamonds they collect.

Diamonds come in different colors and sizes, each holding different value:

* **White:** 1
* **Pink:** 5
* **Blue:** 10
* **Green:** 20
* **Diamond Stash:** 40 (Brutus's stash), 50-65 (hoverbike stashes), ~80-120 (other stashes)

Roq initially can carry up to 255 Diamonds at a time. Each of three Sack upgrades acquired increases this capacity by 256, putting the upper limit of Diamond capacity at 1023.

## Stores

Each version of the Overworld holds five stores. Three of them are located a short distance from the Crash Site, one each cardinal direction; the other two are located far away, usually somewhere in the northern rooms. Regardless of the seed used, each store has a consistent initial inventory. As the initial items are bought off the shelves, the empty shelves are filled with useful pickups on subsequent visits (a particular pickup will not appear, though, if Roq is at capacity for the associated resource).

### Universal Store Items

* **Small Demon's Tooth:** 2
* **Cactus x3:** 5
* **Matter Bomb x4:** 10
* **Kilobomb x3:** 15

### Central Store

* Speed Booster: 60
* Spirits: 20 (only if Roq holds Spirits Quest or Empty Flask)
* Scanner Drones: 40

### Western Store

* Matter Bomb Container: 80
* Bio Detector: 30
* Magnetic Top Hat Drones: 80

### Near Eastern Store

* One of Fire/Lightning/Fear: 100/100/200
	+ Which one appears depends on the seed
* Proton Shield: 90
* Bio Detector: 30

### Distant Store 1

* One of Fire/Lightning/Fear: 120/120/200
	+ Which one appears depends on the seed
* **(Medium/Big)** Sack: 80
* Blink Orb **(Extended/Maxed)**: 500

### Distant Store 2

* Kilobomb Container: 420
* Scanner Drones: 40
* Hyper Top Hat Drones: 250
Heat Signature Wiki/editcopy/Section 1

Welcome to the Heat Signature WikiWelcome to the *Heat Signature* Wiki!
A guide to going inside spaceships and brutally slaughtering/kindly abducting/stealthily robbing/and so on/etc. all of them, while stuffing your pockets with money (and maybe fighting for liberation)!
Feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 120 articles!

Spotlight: *Heat Signature*
*Heat Signature* is a roguelike action game from Tom Francis, where you sneak aboard randomly generated ships, steal their loot, smack people with wrenches, shoot them, and complete missions to net you even better stuff!

The game is now available on Steam for $14.99!
Swapper

Effect | Permanently switch places with another person within range

**Swapper** is a type of teleporter item in *Heat Signature*.

## Description

The Swapper teleporter allows you to permanently change places with any other person within range. Requires a target person to change places with. Also works on unconscious/dead bodies.

## Tactics

* Use two Swappers like a superior Visitor Teleporter - teleport into a room using a guard, do something there, and then teleport out using the same guard.
* Swapped guards do not trigger an alarm or wander off, which is useful for Pacifist and Ghost clauses.
* Swappers work on unconscious/dead bodies, allowing bodies to be deliberately placed and then used later to bypass parts of a ship when escaping.
The Sandy Woods

**The Sandy Woods** is an unofficial name for the swordless dungeon which shows up as one of the first four dungeons (its exact position depends on the chosen seed). Its Overworld entrance is a cave entrance with two torches in front.

Two items of interest are easily found while clearing this dungeon. The first, Lighter, allows Roq to light torch pillars and open the way out. The second, Cup, is an item which allows Roq to access the second swordless dungeon, The Sandy Lake.
Parry

*Hold the sword attack to focus and automatically parry enemy attacks.*

**Parry**, added in version 1.1.0, is a passive item which is found in the post-boss room of one of the combat Dungeons other than The Catacombs (possible dungeons include The Floating Depths, The Frozen Depths, The Ziggurat, The Dark Catacombs, and The Fiery Depths).

With this item in inventory, getting hit by a source of damage while a Charge attack is readied depletes the charge to nullify the damage entirely. (The Courage Shield can also nullify incoming damage, but only while Roq is stationary and not taking aggressive action.)
Fear

*Dark, roiling, sinister blackness.* [from translation of ancient script]

**FEAR** [from translation of ancient script] is a passive item which, depending on the seed of the run, is either a) found in an item pedestal within a dungeon or b) sold in a store for 200 Diamonds. Fusing it with another item at the Crafting Laser grants that item the ability to inflict fear upon enemies it damages, causing them to be effectively immobilized by panic.
The Catacombs

**The Catacombs** is an unofficial name for the dungeon which always shows up as the first dungeon regardless of the chosen seed. Its Overworld entrance is a platform that lowers itself into the ground when Roq stands on it.

Two items of interest are easily found while clearing this dungeon, the Matter Bomb and the Blink Orb. The former is needed to destroy cracked pillars blocking progress while the latter is obtainable along with a Demon's Tooth once the boss, Sindraphon, has been defeated.
Fire

*Fire appears to be contained in this convenient cube.*

**Fire** is a passive item which, depending on the seed of the run, is either a) found in an item pedestal within a dungeon or b) sold in a store for 100 or 120 Diamonds. Fusing it with another item at the Crafting Laser grants that item the ability to create fires on top of enemies and combustible objects it damages. These fires have the same functions as those produced by the Lighter, dealing periodic damage to enemies in contact with them.
Sovereign

Traits | * Uses lethal weapons exclusively

**Sovereign** is a faction in *Heat Signature*.

## Background

A corporation with a significant space presence, the Sovereign is absolutely ruthless when it comes to their bottom line. Their sleek, black and red space ships cross the stars ensuring their rights remain inviolate, while hired assassins ensure every problem meets a bloody end. Steal money? You die. Infringe on their space? You die. Cut in front of a minor executive while waiting to board a spaceship? You die.

But still, it's a company. For-profit, legally incorporated on every civilised world. Most governments get one planet, Sovereign has 35. First company to rank in the galaxy's biggest militaries. It's not a government, but it sure makes governments nervous. Perhaps the most aggravating fact is that the Sovereign are perfectly amoral. They make decisions based on profit, and they're brutally efficient.
They've done a lot of good, toppled a lot of nasty regimes - most of the worlds they operate were in a real bad place before.
But that's just coincidence. They did it because it adds up, and they do a lot of bad things when they add up too.

Moreover, the Sovereign aren't what they seem. They are, officially, ran by the board of directors.
But they have to do what the stakeholders want, or they'll be voted off and replaced. So they have literally no autonomy. They just execute the will of the stakeholders, no matter what. However, people who buy stock in a company only really care about that stock growing.
And since there are millions of them, with a million different ideologies and agendas, when it comes to how the majority votes it's one hundred percent predictable: maximise profit.

This is what makes Sovereign terrifying: When you face it, you are not facing a human or even a group of humans: *You are fighting human nature. No one person, not even a group of people, but a cold, unthinking force that emerges from their collective behaviour and the structure they operate in.*

## Characteristics

Sovereign ships are very diagonal, with a black & orange theme. Sovereign ships are lethal, with all crewmembers armed with either shortblades, longblades, or variety of lethal weapons.
Songbringer Wiki/Section 3

Twitter
Tweets by @wizard\_fuwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 337 pages (92 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Songbringer Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
Weapons

**Weapons** serve as your means of communicating your desires to the hostile denizens of Ekzerra. Like other Equipment, most weapons can be bound to and unbound from any of the six action keys in the Inventory interface (the exceptions, the Ghost Sword and the Ghost Hat, trigger automatically upon usage of their respective weapons).

## Weapon List

* Nanosword
* Top Hat Drone
* Matter Bomb
* Blink Orb
* Ghost Sword/Ghost Hat (automatically used whenever the Nanosword/Top Hat Drone is used)
* Lighter
* Kilobomb
Blink Orb

*Teleport forward a few paces.*

The **Blink Orb** is an equipment item that allows Roq to teleport to a nearby location, avoiding all damage while in transit and dealing damage in a small area of effect around the destination. This teleportation can be used to travel one square diagonally, even if obstacles would otherwise prohibit such movement.

Three of these items appear in each run, and collecting a duplicate upgrades Roq's Blink Orb to the next level. One is listed in a northern store for 500 Diamonds, another appears within the post-boss room of The Catacombs, and the third appears at the bottom of the Guarded Stairs in the lower deck of The Songbringer.

## Upgrades

* **Blink Orb Extended:** Teleport forward a few paces, even through solid objects.
	+ Teleportation can now be used to phase past one-square-thick obstacles and gaps.
* **Blink Orb Maxed:** Teleport forward a good distance, even through solid objects.
	+ Teleportation can now be used to phase past three-square-thick obstacles and two-square-thick gaps.

## Elemental Variants

* **Lightning Blink Upgrade:** Transform into lightning when using the Blink Orb.
	+ Blink Orb's area-of-effect blast, in addition to dealing direct damage, now calls down lightning on enemies it hits.
	+ Whenever one bolt is summoned, a second one follows shortly after which strikes a random location or living entity.
* **Fiery Blink Upgrade:** Transform into fire when using the Blink Orb.
	+ Blink Orb's area-of-effect blast, in addition to dealing direct damage, now creates flames on top of damaged enemies and bushes.
* **Icy Blink Upgrade:** Transform into ice when using the Blink Orb.
	+ Blink Orb's area-of-effect blast, in addition to dealing direct damage, now freezes damaged enemies and nearby liquids.
* **Acid Blink Upgrade:** Transform into acid when using the Blink Orb.
	+ Blink Orb's area-of-effect blast, in addition to dealing direct damage, now inflicts acid damage over time upon its victims.
* **Fear Blink Upgrade:** Transform into pure fear when using the Blink Orb.
	+ Blink Orb's area-of-effect blast, in addition to dealing direct damage, now inflicts fear upon its victims.
Dungeons

Each Ekzerra generated by you contains ten **Dungeons**, 9 on the surface and 1 on the *Songbringer* ship, to explore. Most dungeons are loaded with enemies as well as a boss and two guaranteed items, one at the bottom of the dungeon's Guarded Stairs and one in the post-boss room. Like in the Overworld, secrets abound within all dungeons, but manifest differently from those located in the Overworld.

In addition to this Wiki, there is now a complete PDF Map to World WIZARD.

## Dungeon Types

*Songbringer* contains two major types of dungeons: combat dungeons and swordless dungeons.

Most dungeons are *Combat Dungeons*, underground (or above-ground) complexes filled with enemies, traps and treasure. The main goal in a combat dungeon is usually to power the boss door and defeat the boss behind it in order to acquire the Demon's Tooth it guards.

The remaining dungeons are *Swordless Dungeons*, special locations within which Roq loses access to the Nanosword and his current friend (usually Jib). There are very few enemies and traps in these dungeons, and the focus instead is on solving puzzles in several rooms in order to open the way out of the place and reclaim the Nanosword.

## List of Dungeons

Names below are unofficial - the dungeons are mainly referenced in-game by their number, which for most dungeons is dependent on the chosen seed.

* The Catacombs, Domain of Sindraphon
* The Floating Depths, Domain of Radruiel
* The Sandy Woods, First Swordless Dungeon
* The Frozen Depths, Domain of Lassarium
* The Ziggurat, Domain of Murmuroth
* The Sandy Lake, Second Swordless Dungeon
* The Dark Catacombs, Domain of Eiael
* The Fiery Depths, Domain of Puriel
* The Songbringer, Domain of Bath Kol
* The Tower, Domain of Metatron
Gloves

*Increases how fast the Nanosword can be swung repeatedly.*

**Gloves** is a passive item which is found at the bottom of the Guarded Stairs in The Dark Catacombs. It greatly reduces the delay between consecutive swings with the Nanosword, allowing it to be swung fast enough to destroy regrowing pillars.
Gadgets

**Equipment** is everything that helps you complete missions, but doesn't serve to (directly) kill enemies. Gadgets can be obtained from a variety of sources, such as the shops found at friendly stations, chests on ships, dropped by enemies marked with a treasure chest icon, and as one of the two items a character is supplied with when they are first generated.

## List

* Acid trap: Strips armor from enemies.
* Crashbeam (crash trap): Crashes electronics such as shields, turrets, contractors gear etc.
* Emergency shield: Protects from harm.
* Glitch trap: Teleports targets elsewhere.
* Subverter: Turns enemy electronics against them.
* Slipstream: Pocket bullet time.
* Key cloner: Remotely steals keycards.
* Stealth shield: Provides directional invisibility.
* Teleporter: Exactly what it says on the tin.
Speed Booster

*Friends can move faster.*

**Speed Booster** is a passive item which is sold in the Central Store for 60 Diamonds (it formerly was an end-of-dungeon reward before being replaced by Parry). It causes Jib and Velle to move faster than usual, allowing for these friends to evade enemy attacks more effectively.
The Floating Depths

**The Floating Depths** is an unofficial name for the dungeon which shows up as one of the first four dungeons (its exact position depends on the chosen seed). Its Overworld entrance is a doorway within what appears to be a harpy statue.

Two items of interest are easily found while clearing this dungeon. The first, Ice, can be used to augment another item so that Roq can cross over pools of water blocking progress. The second, either the Teleport Cube (only if this is the second dungeon) or a post-boss passive item determined by the chosen seed, appears along with a Demon's Tooth once the boss, Radruiel, has been defeated.
Songbringer Wiki/Top section

Welcome to *Songbringer* Wiki
the *Songbringer* compendium by the players, for the players.
We are currently maintaining 337 pages (92 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Section 1
Section 1 item 1Section 1 item 2Section 1 item 3Section 1 item 4

Section 2
Section 2 item 1 display textSection 2 item 2 display textShips
The Songbringer

**The Songbringer** is an unofficial name for the dungeon located on the starship that brought Roq to Ekzera. It can only be accessed for the first time if the Droidsmith is currently accompanying Roq.

Two items of interest are easily found while clearing this dungeon. The first, Blink Orb, stacks with the Blink Orb from The Catacombs to allow Roq to warp over gaps blocking progress. The second, the Kilobomb, is dropped by the boss, Bath Kol, upon its defeat. (The dungeon's Demon's Tooth, rather than being dropped by the boss, is located somewhere within the dungeon.)
The Frozen Depths

**The Frozen Depths** is an unofficial name for the dungeon which shows up as one of the first four dungeons (its exact position depends on the chosen seed). Its Overworld entrance is an elevator positioned in front of a statue depicting a draconic head.

Two items of interest are easily found while clearing this dungeon. The first, Ghost Sword, is required to destroy blue-core pillars blocking progress. The second, either the Teleport Cube (only if this is the second dungeon) or a post-boss passive item determined by the chosen seed, appears along with a Demon's Tooth once the boss, Lassarium, has been defeated.
Songbringer

**Songbringer** is an upcoming sci-fi action RPG in the vein of the *Legend of Zelda*. It is developed by a one-man powerhouse, Nathanael Weiss of Wizard Fu Games.

## Official feature list

* Single-player action RPG
* AI or human-controlled second player
* Local co-operative two player mode
* Full gamepad support, including rumble
* Realtime combat
* 7 kinds of weapons including the nanosword, boomerang-like tophat, bombs, blink orb, ghost sword projectile, lighter and kilobombs
* Hundreds of unique items and powerups
* Some items can be combined, for example: ghost sword + lightning cube = lightning sword
* Hidden items, secret entrances, secret pathways, bomb-able walls
* Over 30 different achievements
* Dynamic shadows
* Full day / night cycle
* Reflective surfaces
* Original soundtrack
* Online leaderboards highlight the top players based on completion time, percentage of map uncovered and percentage of items found
* Roguelike-inspired permadeath option which gives a higher score on the leaderboard and allows for faster runs
* A science fiction narrative featuring a spacecutter named Songbringer, its crew, an ancient evil army, and a planet named Ekzerra
* Multiple NPCs, some of which are rare finds
* Approximately 6-12 hours of gameplay per adventure, depending on thoroughness
* Procedurally generated overworld and dungeons
* A world contains: 1 overworld, 10 dungeons and 13 primary bosses
* Worlds are based on a six-letter seed; enter the same seed to play the same world on any platform, or enter a new seed to play something different
* World generator is hand-crafted, creating worlds based on human-designed rules, blending the best of both procedural and bespoke game design
* Support for multiple languages
Cactus

*It looks delicious.*

The **Cactus** is an equipment item which Roq can consume to restore 1 Courage, become invulnerable for a brief period of time (added invulnerability time is reduced with each additional Cactus consumed within a short time interval after the first), and temporarily gain augmented senses, revealing the locations of secrets in the current room and sometimes opening them as well. It is automatically granted by the first Cactus Pouch collected, and usage is required to open the entrance to The Sandy Woods if the player has no Matter Bombs or Kilobombs.

Cactus carrying capacity is improved by collecting Cactus Pouches. Cacti can drop from slain enemies and bosses, destroyed pillars, and trampled grass; additionally, they can be bought in packs of 3 from stores for 5 Diamonds per pack.
Spirits

**Spirits** refers to two separate items. A closely-related item, **Spirits Quest**, is also discussed here.

## Spirits Quest

*A hunter wants some spirits. Quest location marked.*

Spirits Quest is a passive item which places an objective marker on the store that stocks Spirits, overriding any markers from Bio Detectors in the process. It is granted to Roq upon his first encounter with Brutus (the pigman polearm-user), and the Spirits quest item will only appear in the marked shop while Roq is carrying this item.

## Quest Item: Spirits

*The strong stuff.*

The quest version of Spirits, purchased from a store near Roq's crashed hoverbike for 20 Diamonds while he is carrying Spirits Quest, is a passive item which has no effect. It can be exchanged with Brutus (the porcine hunter) for a single Spirits equipment item.

The description for this item is also the description assigned to Spirits refills which appear in the store that stocks them.

## Equipment Item: Spirits

*A flask full of spirits. Replenish all Courage within a few moments.*

The equipment version of Spirits can be consumed to gain rapid Courage restoration over time until all missing Courage has been restored. Consuming a Spirits item produces an Empty Flask item which can only be changed back into a Spirits item by purchasing a refill at the same store that sold the quest version for 20 Diamonds per Empty Flask refilled.
Ice

*Ice appears to be contained in this convenient cube.*

**Ice** is a passive item which is found at the bottom of the Guarded Stairs in The Floating Depths. Fusing it with another item at the Crafting Laser grants that item the ability to freeze liquids and enemies it hits. Secrets hidden underneath liquids, most prevalent in The Sandy Lake, can only be unearthed by Ice-infused items.
Cup

*Handy for drinking things.*

The **Cup** is an equipment item which is solely used to enter The Sandy Lake. It is found in a random room in The Sandy Woods.

## Trivia

* The Cup's sprite resembles that of a red Solo brand cup, a kind of large disposable cup which is often depicted in other media as being a frequent decoration and drinking tool at college fraternity parties.
Charge

*Hold the sword attack to gather energy then release for a powerful blow.*

**Charge**, added in version 1.0.4, is a passive item which is awarded to Roq for vanquishing the enemy within the Sword Cave that spawns after he takes the Nanosword.

With this item in inventory, the action key bound to the Nanosword can be held down to wind up a charge attack; once sufficient time has passed, releasing the key unleashes a powerful spin attack that also sends a shadow clone a short distance in each of the ordinal directions. All equipment items that can be used while the Nanosword is unsheathed can also be used while the sword is primed for a charge attack.
Light Upgrade

*Provides extended light for friends.*

**Light Upgrade** is a passive item which gives Jib's light a larger radius, making it more useful in the dark rooms of some Dungeons (Velle, who does not emit light by default, will gain this capability if at least one Light Upgrade item has been collected). Collecting duplicates of this item extends the radius further and changes the name to **Light Upgrade x 2**, then **Light Upgrade x 3**.

Three copies of the item can be obtained in each run. Two are contained within Overworld secrets, and the last is inside of an item pedestal within a dungeon.
Playa Dust

*Provides some protection from acidic damage.*

**Playa Dust** is a passive item which is given by Smalls upon receiving a Barrel of Lutefisk. Roq takes less acid-type damage (but not immunity to acid damage over time) while in possession of this item.

### Trivia

"Playa" is the Spanish word for "beach". In light of this, Playa Dust is likely just a bag of beach sand.
Hyper Top Hat Drones

*Top Hat Drones are hyper energized, allowing extended range.*

**Hyper Top Hat Drones** is a passive item which is sold in a store for 250 Diamonds. It allows Roq to throw the Top Hat Drone much further than usual and doubles its damage (base damage of the Top Hat Drone is 2 points). The Vibrachip's increase of Top Hat Drone damage by 1 point (only if Roq does not possess the Nanosword) occurs *before* the damage doubling of Hyper Top Hat Drones, resulting in a maximum Top Hat Drone damage value of 6, triple the base damage.
Glitch trap

Effect | Teleports enemies in radius of effect.

**Glitch trap** is an equipment item in *Heat Signature*.

## Description

Places a trap at your feet that teleports enemies to the location you clicked. Can't teleport people into solid matter, but can teleport them into space.

## Tactics

* When you first enter a ship, place a Glitch trap just in front of the air lock & target empty space, if you later in the mission is knocked unconscious & is carried to the same airlock then the guard will be teleported to space & you are safe (probably reduces death timer with 6 seconds, if you have Offworld Angel then it's better to be spaced), if you need the glitch trap in another place later in the mission then you can just teleport it to you from the inventory menu.
* A very useful gadget for getting rid of enemies who can't be hurt by other means. Place it, click somewhere out in space to set the location, then lure the enemy onto it and watch as the armored/shielded guard suffocates in space.
* Has good synergy with a Swapper. While standing on a trap you can quickly teleport instead of waiting or luring enemies onto it.
* Unconscious bodies can also be teleported with a Glitch Trap, making it possible to use them to assist in Rescue/Capture missions.
* In capture missions, you can directly teleport your target into space and capture him by pod, not necessary to knock him out in advance.

This also works for unconsious Rescue Targets
Kilobomb

*It explodes dealing massive damage to all matter within the area.*

The **Kilobomb** is an equipment item which allows Roq to place a high-power explosive that hits everything on screen for very large amounts of damage. It is automatically granted upon collection of Roq's first Kilobomb Container, and Kilobomb usage is required in order to accomplish certain end-game tasks.

Kilobomb carrying capacity is increased by collecting additional Kilobomb Containers. Kilobombs themselves can be obtained from slain enemies and bosses, destroyed pillars, and trampled grass(?); additionally, they can be purchased from stores for 15 Diamonds per 3-pack.

Note: All bosses take greatly-reduced damage from explosive damage sources, including the explosions of Kilobombs.
Shirt

*Provides some protection from harm.*

The **Shirt** is a passive item added in version 1.0.4 which reduces the damage Roq takes from all sources. As it is only given as a consolatory prize to those that get killed by enemies sufficiently often, it does *not* count toward 100% Items, and, due to the Shirt being a prize associated with dying, it is not obtainable in Permadeath runs.
The Sandy Lake

**The Sandy Lake** is an unofficial name for the swordless dungeon which shows up as one of the last five dungeons (its exact position depends on the chosen seed). Its Overworld entrance is a manmade pool with some odd water.

Two items of interest are easily found while clearing this dungeon. The first, Courage Shield, allows Roq to defeat living pillars and open the way out. The second, Sand's Locket, reduces ice-type damage.
Lightning

*Lightning appears to be contained in this convenient cube.*

**Lightning** is a passive item which, depending on the seed of the run, is either a) found in an item pedestal within a dungeon or b) sold in a store for 100 or 120 Diamonds. Fusing it with another item at the Crafting Laser grants that item the ability to call down lightning bolts on enemies it damages.

Lightning bolts produced this way come in pairs -- the first bolt strikes the damaged enemy, and the second bolt strikes a random location or living entity (possibly Roq himself) a moment later. Both bolts will create fires on enemies and combustible objects in close proximity; however, they are not as reliable as other fire sources for the purposes of igniting objects of interest.
Achievements

The following is a list of achievements for Songbringer. It currently has 37 Steam achievements (24 normal achievements and 13 secret achievements).

## List of Achievements

**Quick Achievements**

* **Wielder:** Wield the nanosword.
* **Explorer:** Enter any dungeon.
* **Shopper:** Buy an item from a store.
* **Double Eleven:** Play the game at 11:11 AM or PM

**Dungeons and Combat**

* **Survivalist:** Have less than 1 courage after vanquishing a boss.
* **White Belt:** Finish the first dungeon.
* **Yellow Belt:** Finish the second dungeon.
* **Orange Belt:** Finish the third dungeon.
* **Green Belt:** Finish the fourth dungeon.
* **Blue Belt:** Finish the fifth dungeon.
* **Purple Belt:** Finish the sixth dungeon.
* **Red Belt:** Finish the seventh dungeon.
* **Brown Belt:** Finish the eighth dungeon.
* **Black Belt:** Finish the ninth dungeon.

**Exploration**

* **Etheric:** Walk a secret path.
* **Brute Enforcer:** Open a secret wall.
* **Crafty:** Combine two items at the Droidsmith.
* **Friend of Durin:** Speak friend and enter.

**Game Completion**

* **Vanquisher:** Complete the game with any percentage of items.
* **Journeyer:** Complete the game with 100 percent map.
* **Completionist:** Complete the game with 100 percent items.
* **Permanent Being:** Complete the game in permadeath mode.
* **Speedrunner:** Complete the game in under 2.5 hours.
* **Swordless Master:** Complete the game without the sword.

**Secret Achievements**

* **Psychedelic Wanderer**
* **Simukiller**
* **Lucid**
* **Pellucid**
* **Omnikiller**
* **Smiley Gladhander**
* **Wizard**
* **Cheapskate**
* **Charger:**
* **Pyromaniac**
* **Highlander**
* **Gladiator**
* **Ascendant**
Quarter Demon's Tooth

*Collect four to fuse another Demon's Tooth.*

**Quarter Demon's Tooth** is a passive item which is used to create a Demon's Tooth once Roq has collected four copies of the item. All four Quarter Demon's Tooth items are found in the Overworld. Exact locations vary based on the chosen seed, but they may be found as the Sword Cave's secret item, in the Velle Cave's secret room, or within unfinished Overworld Points of Interest as water or bush secrets.
Matter Bomb

*It explodes dealing damage to all matter within a short range.*

The **Matter Bomb** is an equipment item that allows Roq to deal high damage in an area, both to enemies and to obstacles, as well as to open large secret passages in Dungeons and solve certain secrets in the Overworld. It is automatically acquired once the player has collected their first Matter Bomb Container, and these bombs can be used to destroy cracked pillars preventing further progress. Matter Bombs may be moved after placement but before detonation if the player has both Top Hat Drone and Magnetic Top Hat Drones.

Note: All bosses take greatly-reduced damage from explosive damage sources, including the explosions of Matter Bombs.

## Elemental Variants

* **Acid Bomb:** Bombs release an acidic cloud upon explosion.
* **Fire Bomb:** Bombs explode in a fiery maelstrom.
* **Ice Bomb:** Bombs explode in an icy storm.
* **Fear Bomb:** Bombs explode releasing a fearful toxin.
* **Lightning Bomb:** Bombs combine with lightning for a sizzling effect.
	+ Lightning strikes enemies hit by the explosions of Matter Bombs
	+ Whenever one lightning bolt strikes an enemy, a second one strikes in a random location soon after the first.
Ghost Sword

*A projectile energy sword which goes further when you are strong.*

The **Ghost Sword**, a passive item which is found at the bottom of the Guarded Stairs in The Frozen Depths, adds an ethereal sword projectile to a Nanosword swing at most once a second(?) which destroys blue pillars and damages the first enemy it hits. The range of the projectile depends on the amount of Courage currently possessed by Roq - maximum range occurs at full Courage while minimum range occurs at half-tooth Courage.

## Alternate Form: Ghost Hat

*A projectile energy weapon which goes further when you are strong.*

In version 1.0.3 and later, the **Ghost Hat** (and its elemental variants) replaces the Ghost Sword (and its elemental variants) whenever Roq is without the Nanosword. It is a passive item that adds an ethereal hat projectile to a Top Hat Drone throw at most once a second(?) which destroys blue pillars and damages the first enemy it hits. The projectile's range varies in the same way as that of the Ghost Sword projectile.

## Elemental Variants

* **Acid Sword/Hat Upgrade:** Ghost Sword/Hat leaves a trail of acid.
* **Icy Sword/Hat Upgrade:** Ghost Sword/Hat leaves a trail of ice.
* **Fire Sword/Hat Upgrade:** Ghost Sword/Hat leaves a trail of fire.
* **Lightning Sword/Hat Upgrade:** Ghost Sword/Hat leaves a trail of lightning.
	+ In addition to leaving a trail of lightning, the Ghost Sword/Hat projectile now calls down lightning on enemies it hits.
	+ Whenever one bolt is summoned, a second one follows shortly after which strikes a random location or living entity.
* **Fear Sword/Hat Upgrade:** Ghost Sword/Hat is strongest when you are weak.
	+ This upgrade inverts the range scaling of Ghost Sword/Hat's projectile. Rather than scaling with remaining Courage, the projectile's range now scales with *missing* Courage - maximum range occurs at half-tooth Courage while minimum range occurs at full Courage.
	+ Additionally, Ghost Sword/Hat's projectile now inflicts the fear status effect on enemies it hits, causing them to run away from Roq or be immobilized due to panic.
Crafting

**Crafting** is a little wrinkle that allows Roq to mash together two items to create one, better item! For example, the Lightning Sword Upgrade is made by combining the Ghost Sword passive with a Lightning Cube!

Crafting is only available on the *Songbringer* ship while Smith is still at the Crafting Laser located in the top room of the main deck. Thus, the window of opportunity starts with the acquisition of the Teleporter Cube (allowing one to visit the Crafting Laser) and ends with Smith's departure from the Crafting Laser.

### Unique Crafting

Two special crafted items, only usable in the 1.2.0 beta as of April 4, 2018, can be created in lieu of some of the standard crafted items. See the base item pages for crafted item descriptions and effects.

* Lighter + Fire = Flame Thrower
* Boots + Lightning = Hyper Boots
Amber Mosquito Fossil

*The DNA contained in the fossil is probably harmless.*

**Amber Mosquito Fossil** is a passive item found in a secret room in The Songbringer next to a dinosaur wearing a top hat. Though it is required for 100% Items and pays homage to *Jurassic Park*, the only thing it does is cause the dinosaur to exclaim, "They bred raptors!?" shortly after acquisition.
The Fiery Depths

**The Fiery Depths** is an unofficial name for the dungeon which shows up as one of the last three dungeons (its exact position depends on the chosen seed). Its Overworld entrance is an elevator in front of a statue depicting a humanoid figure.

Two items of interest are easily found while clearing this dungeon. The first, Shadrach's Tear, allows Roq to pass over hot tiles blocking progress. The second, a post-boss passive item determined by the chosen seed, appears along with a Demon's Tooth once the boss, Puriel, has been defeated.
Lighter

*Used to light small flames.*

The **Lighter** is an equipment item which Roq can use to create an ember which will create fire on top of enemies and objects it contacts. It is found in the Guarded Stairs of The Sandy Woods and is useful early on in a run to kill fear ghosts (which are immune to physical damage sources), light torch pillars, and reveal many Overworld secrets. (Later on in a run, one will likely use a Fire or Lightning variant of another item to create fire more effectively.)

## Flame Thrower

*Used to ignite jets of damaging flames.*

In version 1.2.0 and later (as of April 4th, 2018, version 1.2.0 is on the beta branch), the Lighter can be fused with Fire to create its upgrade, the Flame Thrower. This enhanced version of the Lighter creates a line of three flames extending in the direction of aim which damage enemies on contact.
How to Play Guide for Songbringer

This page covers all the things you need to know to play *Songbringer*.

## Controls

When you start up the game, the game assigns Player 1 control based on the first controller which has a button pressed on it. If a non-standard controller (such as a keyboard) is detected this way for the first time, Player 1 will be directed to bind various game inputs to the buttons on that controller before they are allowed to proceed to the title screen. The game will default to displaying an NES-style controller on-screen during this input-binding process.

## Movement and Navigation

Basic movement occurs using the direction inputs, allowing Roq and friends to move cardinally (up, down, left, or right) as well as ordinally (up+left, up+right, down+left, or down+right) around each area. When Roq, controlled by Player 1, moves off-screen, Roq and his friend will travel to an adjacent area, starting at a location in that area opposite where Roq moved off-screen.

As Roq and his friends explore new areas, these areas show up on the map located in the Equipment Menu, which shows known passages out of each explored area as well as any significant objects within them. Certain Gear items acquired during each run grant added functionality to the map, allowing for quicker and more efficient navigation.

## Combat and Puzzles

Roq must often engage in combat using weapons bound to his Item buttons, such as the Nanosword, in order to advance through certain areas (including most Dungeons) and obtain key objects. If Roq gets hit by an enemy, he will lose Courage, dying if his Courage is reduced to zero.

Some locations on Ekzera hold secrets which may only be unearthed by solving puzzles. More commonly, however, Roq will encounter barriers to progress which require specific items to bypass, though it is often possible to get around them using other means as well.

## Advancement

In *Songbringer*, the player advances through each run by clearing Dungeons and collecting Gear, including Demon's Tooth items, to increase their power and maximum Courage. Once enough items have been collected and the player has traversed enough of Ekzera, the player's progress toward 100% Items and 100% Map, respectively, will be displayed in the Equipment Menu.

Progress generally does not carry over between runs (exception: the Victor's Emblem is granted to all current and future runs once the player wins their first run).

*Songbringer* currently has 37 Steam Achievements to obtain, thirteen of which are hidden achievements. Most of these will be earned naturally during a player's first run; however, a select few achievements will require runs of their own.
Top Hat Drone

*Throw the top hat. Picks up items. Returns like a boomerang.*

The **Top Hat Drone** is an equipment item that allows Roq to attack enemies and collect items from a distance. In a Normal run without the Victor's Emblem (i.e. a first-time run for most new players), a tough enemy on the Overworld drops it on death; otherwise, it is always found in front of the broken cryo sleep tube in the Velle cave.

Holding the bound action key allows usage of the movement keys to aim, and releasing the action key throws the drone in the aimed direction. Once thrown, the drone travels a set distance, then navigates its way back to Roq on its own, damaging enemies it touches along the way. However, due to hovering above the ground, the Top Hat Drone is unable to hit short objects, such as really small slimes, by itself.

The Top Hat Drone holds special significance for swordless runs: In addition to very likely being the player's first weapon, it benefits from Ghost Hat and its elemental variants whenever Roq is not in possession of the Nanosword, allowing two elemental damage types to be inflicted with one use.

Whenever Roq lacks a friend, Top Hat Drone also inherits the elemental properties of Proton Shield's elemental variants (to ensure that key elements are never locked out), allowing it to inflict a maximum of three elemental effects in situations in which Roq is both swordless and friendless.

## Upgrades

* **Hyper Top Hat Drones**
* **Magnetic Top Hat Drones**
* **Ghost Hat** (only if Nanosword not in inventory)

## Elemental Variants

* **Lightning Top Hat Upgrade:** Top Hat leaves a trail of lightning.
	+ In addition to leaving a trail of lightning, the Top Hat Drone now calls down lightning on enemies it hits.
	+ Whenever one bolt is summoned, a second one follows shortly after which strikes a random location or living entity.
* **Fiery Top Hat Upgrade:** Top Hat leaves a trail of fire.
* **Icy Top Hat Upgrade:** Top Hat leaves a trail of ice.
* **Acidic Top Hat Upgrade:** Top Hat leaves a trail of acid.
* **Fear Top Hat Upgrade:** Top Hat leaves a trail of fear.
Proton Shield

*Jib can knock back and sometimes stun foes.*

The **Proton Shield** is a passive item that allows Jib to perform an area-of-effect ability which pushes enemies back and has a chance to also stun them. While Jib is being controlled by Player 2, this ability can be activated using the *B / Item 2* input.

This item has no effect on Velle by itself. However, Crafting it into an elemental variant adds elemental effects to her projectile attacks.

The initial Proton Shield has no effect while Roq is friendless (such as within swordless Dungeons). Elemental variants of the Proton Shield have their elemental effects transferred to the Top Hat Drone in such situations (so that players are unable to accidentally lock themselves out of water secrets in swordless dungeons by crafting Ice onto the Proton Shield).

A store stocks this item, selling it for 90 Diamonds.

## Elemental Variants

* **Lightning Proton Shield:** Jib's shield can hit enemies with lightning.
	+ Also enables Velle's projectiles to call down lightning on enemies they hit.
	+ Whenever one bolt is summoned, a second one follows shortly after which strikes a random location or living entity.
* **Icy Proton Shield:** Jib's shield can freeze enemies.
	+ Also causes Velle's projectiles to freeze enemies they hit.
	+ Both Jib and Velle will now target liquid tiles in addition to enemies while AI-controlled.
* **Fear Proton Shield:** Jib's shield can cause enemies to panic.
	+ Also causes Velle's projectiles to inflict fear on enemies they hit.
* **Acid Proton Shield:** Jib's shield can deal damage over time to enemies.
	+ Also causes Velle's projectiles to inflict acid damage over time on enemies they hit.
	+ Both Jib and Velle will now target acid tusks in addition to enemies while AI-controlled.
* **Fiery Proton Shield:** Jib's shield can engulf enemies in flame.
	+ Also allows Velle's projectiles to create flames on top of enemies they hit
	+ Both Jib and Velle will now target torch pillars in addition to enemies while AI-controlled.
Boots

*Increases movement speed.*

**Boots** is a passive item which is found in the post-boss room of one of the combat Dungeons other than The Catacombs (possible dungeons include The Floating Depths, The Frozen Depths, The Ziggurat, The Dark Catacombs, and The Fiery Depths). It allows Roq to move faster than usual, allowing for easier evasion of enemy attacks.

## Hyper Boots

*Increases movement speed significantly.*

In version 1.2.0 and later (version 1.2.0 is currently in beta as of April 4, 2018), Boots can be fused with Lightning to create its upgrade, the Hyper Boots, which gives a much greater movement speed boost to Roq than the standard Boots and also causes him to leave landmines behind him as he moves. These landmines, when triggered by enemies, strike the triggering enemy with one lightning bolt, then a random location or entity with a second bolt a short time after the first.
Meditate

*The ability to meditate.*

**Meditate** is an equipment item which, in a room devoid of all enemies other than water dragons, suicide flyers or Metatron and his minions, allows Roq to assume a cross-legged sitting position with several benefits: very slow Courage regeneration (in certain rooms only), augmented perception (reveals the locations of secrets in the current room), immunity to damage from the aforementioned enemies, and the ability to commune with certain objects of significance. Zero gives this item to Roq at the boss door of The Sandy Woods, and its usage is required to open the boss doors of both the Sandy Woods and The Sandy Lake. Jib and Velle have unique dialogue with Roq when Meditate is used for the first time in a run with each friend.

Note: Meditate is interrupted by ambient heat damage in The Fiery Depths if Roq has not yet collected Shadrach's Tear.

## Battle Meditation

*The ability to meditate during battle and channel energy to friends.*

**Battle Meditation**, the upgraded version of Meditate which is always usable regardless of the presence of enemies, grants Roq immunity to all damage sources and empowers friends (Jib and Velle), making them able to take more damage before being knocked out and reviving them quickly whenever they do get knocked out, in addition to granting all the effects of the base item. Only available in the 1.2.0 beta as of April 6, 2018, it is the final reward of the Trial of Ren, accessible from within a cave on the northern border of the Overworld.
Matter Bomb Container

*Contains up to 4 Matter Bombs.*

**Matter Bomb Container** is a passive item which restores all missing Matter Bombs and permanently increases Roq's Matter Bomb carrying capacity by 4 Matter Bombs. The first Matter Bomb Container collected also grants the Matter Bomb equipment item.

Twelve to thirteen Matter Bomb Containers can be found in each run. One is found at the bottom of the Guarded Stairs in The Catacombs (dungeon 1), at least nine are found within all other Dungeons (each has at least one container), at least one is found in an Overworld secret, and one is always sold in a store for 80 Diamonds.
Sack

*Increases the amount of diamonds that can be carried to 511.*

**Sack** is a passive item which increases Roq's Diamond-carrying capacity from 255 to 511, a capacity increase of 256. Three copies of this item exist in each run - collecting each copy after the first upgrades the Sack to a Medium Sack, then to a Big Sack.

### Medium Sack

*Increases the amount of diamonds that can be carried to 767.*

### Big Sack

*Increases the amount of diamonds that can be carried to 1023.*

## Sources

One Sack is sold in a store for 80 Diamonds, another is found in an Overworld secret, and the last is found within an item pedestal in a Dungeon.