recursal/Fanatic-Fandom huggingface dataset:
Angie Eulogy by General Vargas

**Angie Eulogy by General Vargas** is a cassette tape in *Wasteland 3*.

## Description

This cassette tape was brought along from Arizona to remember our heroes.

## Transcript

Y'all hear me in the back? Okay. Well, I'll keep this brief, and then you can get to your assignments. We, uh... we lost a Ranger today. One of the best. My old squad mate Angie, known and feared by bandits everywhere as Angela Deth. I...

I remember when she first came to us. Thought she wouldn't last. Thought she was just here to rebel against her parents, or to prove to herself that she was tough, and when the novelty wore off, and the job got down to the day-to-day, she'd walk.

Well, she never did. Year in and year out, she stuck with it. Learned to ask first and shoot second, learned that bein' a Ranger meant helpin' Arizona, not helpin' herself. I was thinkin' - hopin' - one day she'd take over my command, but, well...

Nobody comes back from bein' blown out of the sky, not even Angela Deth. I guess she'll have to lead by example instead. So, when you're out there today, and you're facin' a tough decision, you could do worse than askin' yourself, 'What would Angie do?'

All right, that's all. Dismissed. Be careful out there.

We... we, uh, lost a Ranger today. One of the best. My old squad mate Angie, known and feared by bandits everywhere as Angela Deth. I...

She took to the training like she had somethin' to prove. I reckoned she'd quit as soon as the real work began. But she never did.

```
I was thinkin' - hopin' - one day she'd take over my command, but, well...

```

So, when you're out there today, and you're facin' a tough decision, you could do worse than askin' yourself, 'what would Angie do?

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Anna

**Anna** is a character found in Rail Nomads camp, Boxcar 5.

## Background

A pillowy, voluptuous woman, dressed in the tattered remnants of several sets of lingerie. She looks at you with heavily painted eyes., Anna is a hooker selling her wares in the rail nomads' camp. She isn't particularly picky about who she sleeps with, as long as she gets paid.

## Interactions

* After making peace between the Topekans and Atchisons, Anna will renounce her life of being as a Prostitute and give the player Anna's eagle feather.
Atomicism

Atomicism is a religion in *Wasteland* and *Wasteland 3*: *Cult of the Holy Detonation*.

## Description

Atomicism is the religion of the Servants of the Mushroom Cloud and the Holy Detonation Cult. Followers believe that the world Was destroyed as a demonstration of their god's power and to tebirth the world so that all people would know the true god. Followers believe their higher power manifests or embodies nuclear power and devastation. They believe that in some compacity that nukes are either lesser gods or an incarnation of their god. One nuke that was praised is called Titan which may be a Trident I nuke.
Arapaho

**Arapaho** is a faction in *Wasteland 3*.

## Background

The apocalypse drove a lot of people to cannibalism and backstabbing, but the Native American Arapaho tribe stuck together. As opposed to many wastelanders, by sticking together and fighting to make their society work, they've made a better life for themselves than anyone else in these wastelands. While other folks were eatin' each other in the suburbs, or fightin' over mansions in Broadmoor Heights, they kept to the wild lands and didn't come back until civilization had reestablished itself. When they came back, they came with services people needed - transportation, protection, and repair. Been livin' well ever since.

Still they remain nomads. Except for those who run the stations, they mostly live on the road. The people of the convoy, as they called, and they've turned that way of life into a business - Arapaho Service Stations, Iron Thunder Logistics, Arapaho Caravan Protection, and so on.

The Iron Thunder Arapaho are considered the best drivers and mechanics in Colorado and provide much of the trade between Colorado’s scattered towns, but they never bent the knee to the Patriarch. They are seen as valuable allies, given freedom of movement through his territory in the interests of trade.

## Members

* Jimmie Longhaul
* Wrench
* Fastback
* Pacer
* Drive Train
* Shotgun
* Marshal Kwon (if you disappoint him he joins the Arapaho after the events of the game)
* Carla Asphalt-Runner BoS

## Interactions

* The Arapaho are first met at Downtown Colorado Springs, at the local garage operated by Jimmie Longhaul.

## Behind the scenes

### Quotes

The Arapaho government is nomadic, moving from outpost to outpost in grand armadas of cars and wagons, making laws and dispensing justice wherever they stop. The Arapaho company also maintains many repair shops and truck stops where they sell their goods and services. They are longtime allies to Colorado Springs and out of necessity have a working relationship with the Gippers, who provide them with oil and gas. Not everyone who works for the tribe is blood Arapaho, but only blood Arapaho members can become leaders.
.50 Anti-Materiel Rifle

**.50 Anti-Materiel Rifle** is a tier 6 sniper rifle in *Wasteland 2*.

## Description

When you need to make a long distance call, this is the best way to reach out and touch someone - permanently.

## Characteristics

The weapon alerts enemies (generates noise) in a 60 unit radius.

**The** sniper rifle. Upgrade as soon as possible and watch the enemies fall like old leaves.

## Locations

* Hollywood: In The Blue Lagoon's grave in the cemetary (note: you won't be able to see the grave unless someone in your party has a perception of 8 or higher).
* Bastion of Faith: Sold by Priest merchant.
.38 revolver

**.38 revolver** is a tier 3 handgun in *Wasteland 2*.

## Description

Standard old fashioned revolver for standard old fashioned murder.

## Characteristics

The weapon alerts enemies (generates noise) in a 15 unit radius.

An all-around good handgun, with above-average statistics for the time you can acquire it at. Choosing between it and Midnight Special is a matter of personal preference - whether you want to hit more or hit harder and farther. Thanks to its 3 AP shot cost and availability of ammo, it easily surpasses the Click 17 pistol despite the higher damage of the latter.

## Gallery

* Unused concept from Wasteland 3
* Unused concept from Wasteland 3 for unique version
Bardic armor set

## Cumulative effects

* +3% Experience bonus
* +2M Leadership range
* +1 Leadership
* +1 Charisma

**Bardic armor set** is an armor set in *Wasteland 3*.

## Armor set

* Bardic Hat
* Bardic Jacket
* Bardic Tights

## Effects

Cumulative effects of all items.

* +17 Armor
* +3% Experience bonus
* +2M Leadership range
* +1 Leadership
* +1 Charisma

## Location

To claim Bardic armor set, you first need to find the Arcade Console in the Bizarre Interior at Quarex's Museum. After realizing you cannot beat this arcade game, you must find Bard's Tale IV: Tips 'n Tricks. You'll find this book at Denver Airport. It's safely stored in a broken toaster. With the book, you'll now be able to beat the arcade game. Shortly after, a radio broadcast will inform you that a crate is waiting for you at Ranger HQ. The complete Bardic set will be inside.

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Bard armor helmet without unique glow
* Bard armor chest without unique glow
* Bard armor legs without unique glow
* Bard armor hand, not included in the release version
* Bard armor feet, not included in the release version
Action Points

**Action Points** is a derived statistic.

## *Wasteland 2*

Action Points determines the amount of actions a character can make per combat turn.
This value is the basic minimum value, which can increase with Luck bonuses or by carrying over extra Action Points in combat, or decrease if your Ranger is weakened.

Action Points are one of the most important stats available in Wasteland 2.

The value is determined according to the following formula:

*Action Points = 3 + (Coordination/2) + ((Strength + Intelligence + Speed)/4)*
All divisions are rounded down.

## *Wasteland 3*

Action Points (AP) allow you to move, attack, and reload your weapons during combat. Each weapon costs a certain amount of AP to fire. You have enough left to fire your weapon again.

Coordination is the main source of Action Points given up to +5 AP at maximum attribute level.

The value is determined by simple formula:

*Action Points = 6 + Coordination bonus (from +0 to +5)*
However, this value can be modified by some trinkets, perks, abilities and status effects.

* Anabolic Injector and Star of Bravery trinkets gives +1 AP.
* Rally ability provide a +2 AP bonus for 1 turn to allies in Leadership radius.
* Trigger Happy perk gives +3 AP bonus for 1 turn (once per turn) on killing an enemy with an Automatic Weapon.
* Serial Killer gains +3 AP bonus for 1 turn (once per turn) for killing an enemy in combat, but having -1 AP all the time.
* Well Fed  status effect given by food provide a +1 AP for the effect duration.
* Can be reduced by some negative status effects, such as Frozen , Shocked  or Stunned .

Once you've finished acting with a character, you may have Action Points left over. That's okay! You can put them to good use by opening your Quickbar and selecting one of your Final Actions - Ambush, Defend or Prepare.
Animal Whisperer (Wasteland 2)

**Animal Whisperer** is a skill in *Wasteland 2*.

## Characteristics

The ability to make animals do your bidding. Individual animals can be whispered successfully only once each. If the animal is neutral, it may become charmed and follow you around. If the animal is hostile, it may become neutral or leave the area.

## Effects

Charmed animals provide a +1 bonus to an attribute. The bonus ends if the animal is killed or dismissed. You can have an animal companion for each member of your party. Multiple animals of the same type following one character do not provide a stacking bonus.

Certain animal followers, like dogs and the giant rat, will automatically attack in combat and are thus difficult to keep alive, as their low hitpoints and armor means they have little in the way of survivability.

* Two dogs will be added to the exterior of the Ranger Citadel if the Rangers choose the Kiss Ass option when parlaying with Spyke at the Radio Tower, which causes him and his friends to head off to join the Desert Rangers.
* Multiple cows can be rescued from rampaging rabbits in the East Fields at the Agricultural Center.
* Four cows can be found in the Infected farm.
* A giant rat emerges from a statue near the Meeting Hall at the Rail Nomads Camp if the Animal Whisperer skill is used on it.
* Three goats reside a ways north of the entrance to the Happy Valley at the Prison, near Red Baychowski.
Thison9noah

Thison9noah（暱稱：KC，2007年9月23日 - ），香港玩家，為康因交通創辦人，v86伺服器活躍玩家。

簡介
--

* 用戶名稱：Thison9noah
* 簡稱：Noah、KC
* 出生日期：2007年9月23日
* 住所： 和平鎮國
* 語言：粵語、英語、漢語
* 國籍： 和平鎮國

### 人生座右銘

「Ok.」

學歷
--

Thison9noah在現實中為Band 1C中學的學生。

### 在和學歷

畢業於和平鎮大陸大學。

生涯
--

* 2017年：接觸和購買正版MCPE正版
* 2017年3月25日：成立一團人民共和國
* 2018年：成立一團巴士
* 2019年：逐漸認識PE界人士（如：Pro3354）
* 2020年7月24日，解散一團人民共和國
* 2020年7月25日，正式成立新團民主國
* 2021年，成立鱷水交通服務集團有限公司
* 2021年5月1日，發表Coryan Project（康因計劃）
* 2022年1月28日，於和平鎮國紐科成立康因交通服務集團有限公司

作品
--

Thison9noah對Minecraft香港界有極大熱情，並創作極多作品。

* Coryan Project（康因計劃）
* **新團民主國**

## 相關條目

* 新團民主國
* 一團人民共和國
* 康因交通
Adoption records: Melissa Howe

**Adoption records: Melissa Howe** is a miscellaneous item in *Wasteland 3*.

## Description

By order of Saul Buchanan, the orphan will be presented as the legitimate heir of Claire Howe. All Marshals present during the Godfisher raid are sworn to secrecy.

## Locations

* Patriarch's Palace: Hidden item in Patriarch's desk in the dining room.

## Note

* Can be given to Melissa Howe who can be found in Broadmoor Heights near the entrance to the palace.
Are You Lonesome Tonight?

**Are You Lonesome Tonight?** is a radio broadcast in *Wasteland 2*.

## Transcript

Hello, lover. Are you lonesome tonight? Do you want some company? Do you have an itch that needs scratching? Then come to Heidi's Hollywood Hideaway and let us scratch it for you.

Here at Heidi's your pleasure is our pleasure, and whatever your desire, we have a playmate whose greatest desire is to help you achieve it. The most beautiful girls, the handsomest men, the most luxurious accomodations on the West Coast. And all for far less than you'd expect.

So come to Hollywood and look for the sign of the winking eye. We'll be waiting for you...

This message brought to you by the Hollywood Chamber of Commerce.
Bishop

Remastered

**Bishop** is the local representative of the Mushroom Cloud Church in Needles in *Wasteland*.

## Background

The local representative of the Servants of the Mushroom Cloud, the Bishop is a confidante of Charmaine, and is very concerned with the rise of the Temple of Blood and sacrificial murders occurring across Needles. He sent out his second in command to investigate the matter, but unknowingly sent him to his death: The cultist is drained of blood in the Needles ammo bunker, leaving the Bishop in a bind.

## Interactions

* The ruby ring can be used in the space before the Bishop to learn of the second-in-command's mission. The Rangers are then tasked with locating the Bloodstaff at the Temple of Blood and retrieving it. In return, they are rewarded with an engine and a pile of goodies to help them on their way to Vegas.
* Charmaine will eventually dispatch the Rangers to recover the Bloodstaff with the password **DIPSTICK**. **PASTEL** or **BUZZARD** from the fake paragraphs will cause him to produce a fake one, and accessing the Vegas sewers will require a significant amount of bloodshed.
Animal Husbandry

**Animal Husbandry** is a quirk in *Wasteland 2: Director's Cut*.

## Description

You grew up on a farm and learned to tend to the animals there. You showered them with care and compassion, keeping them well-groomed and they brought you much joy in return. Life was good.

The "???" drawback of this quirk causes the animal companions of the quirked character to explode and be irrevocably lost at random, without indication or warning.
Army Flamethrower

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* 75% to apply Burning
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### Value

$ 443

**Army Flamethrower** is a flamethrower in *Wasteland 3*.

## Description

Simple construction, but easy to use and damn intimidating.

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+8 Damage +60% Ranged damage +125% Fire damage) leads to the following result:

* 90 - 118 damage in weapon stats.

In fact damage will vary depending on a target:

* 117 - 153 damage against organic targets (+30% Damage).
* 62 - 82 damage against mechanic targets (-30% Damage).

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
Beer Knuckles

## Performance Data

### Damage

**Melee** (3 AP):
12 - 14

### Critical chance

+1%
1.6x damage

## Item Data

### ID

Brawling\_Tier\_2\_1\_BeerKnuckles

**Beer Knuckles** is a tier 2 brawling weapon in *Wasteland 2*.

## Description

Got fucked up? Then fuck up someone's face.

## Characteristics

The weapon generates alerts enemies (generates noise) in a 6 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Early Man

**Early Man** is a 2018 stop-motion animated film distributed by Aardman Animations, directed by Nick Park, with a screenplay by Mark Burton and James Higginson. The movie was released on February 16, 2018 in theaters in the United Kingdom and Ireland and premiered on June 12, 2020 on Tyson TV.

## All airings

* June 12, 2020
* August 14, 2020
Beals

**Beals** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A talented, mechanically-inclined member of the Ghost Gang, Beals has the run of the scrapyard and keeps any visitors to Blue at bay.

## Interactions

### Quests

* Steeltown Blues: Beals offers one of the roads to Blue.

## Important note

If visit Beals before Steeltown Blues there will be only two options: leave or kill her and her group.
Beals can be persuaded only during Steeltown Blues quest.
Bison Bill

**Bison Bill** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Farmer

*You grew up on a family farm just outside Colorado Springs. The work was hard enough without all the trouble in the area. When the Rangers arrived to help the Patriarch deal with unrest, the family understood that someone needed to join up and lend a hand.*

#### Effect

* +1 CON per level

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Slag Sniper
* Items:
	+ Med Hypo

## Gallery

* Appearance
* Profile view
Betsy

**Betsy** is a character in *Wasteland 3*.

## Background

*The woman is stout as a kettle, grim-faced and hatchet-nosed. Her clothes are plain, but judging by their cleanness, they may be the best she owns.*

Betsy represents the working class of Colorado Springs and the women whose husbands were sentenced to hard labor in the Patriarch's labor camps. She asks for a simple job: Finding out where their loved ones are.

## Interactions

### Quests

* Disappeared: She asks the Rangers to discover where their loved ones are kept.
Autovolver

## Ability

 **Unload**: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Handgun\_Tier4-2\_Autovolver

**Autovolver** is a handgun in *Wasteland 3*.

## Description

A rare, advanced form of revolver with a fast fire rate and a massive 'Fuck Off' silhouette.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 175 - 208 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.

## Trivia

* The Autovolver is based on the Mateba Model 6 Unica automatic revolver.
Black

**Black** is a submachine gun in *Wasteland 3*.

## Description

Faran Brygo's gold-plated Tommy gun is almost as ostentatious as his nightclub.

## Characteristics

Potentially a bug, damage appears to scale continuously as long as it remains equipped. This damage falls off once unequipped. Needs testing.
Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
* 81 - 90 x6 (486 - 540) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Location

Little Vegas: Dropped by Faran Brygo if you kill him.
Battering Fire

### Effect

+1% chance of inflicting precision strike effects per bullet when using normal heavy weapon attacks.

### Requirements

Heavy Weapons 5

**Battering Fire** is a perk in *Wasteland 2*.

## Effect

+1% chance of inflicting precision strike effects per bullet when using normal heavy weapon attacks.

## Description

Your use of heavy weapons has improved. You can inflict debilitating effects as you sow chaos across the battlefield.
Banshee

**Banshee** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Desert Cat

*You know how to track in the desert. You spent years learning to read the line of sign. You adopted to the heat. The desert is your home. Of course the squad would relocate to the coldest place they could find. You've started acclimating, learning to read stride and transfer in snow, but still... fucking snow!?*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Slag Sniper
	+ VP91Z
* Items:
	+ Med Hypo

## Gallery

* Appearance
* Profile view
Blaster Master

## Ability

**Grenade Launcher** (3 AP): Fires a grenade that deals Explosive damage in a small area. 173-199 damage affected by Explosives skill. Perk Blast Radius increases the radius of the grenade blast.

## Item Data

### ID

ITM\_Crafting\_Equip\_Weapon\_AssaultRifle\_BlasterMaster

**Blaster Master** is a craftable assault rifle in *Wasteland 3*.

## Description

Okay, so, like, bullets are great and all, but what if, the bullets, like, exploded?

## Characteristics

Since "Grenade Launcher" ability benefit from Explosives skill, it is highly recommended to convert this rifle to Explosive damage. Make sure that converting this weapon to any damage type will be twice as expensive as converting any other weapon, since one conversion mod is already used to craft it.
Damage can be increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 123 - 142 x3 (369 - 426) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Crafting

Ingredients to produce one (1) unit
* 1 SOCOM Assault Rifle
* 1 HE Fuse Linkage

## Location

* **Recipe** can be found in Patriarch's Palace, in a locked safe in Liberty's room.
Arthi Rabindranath

**Arthi Rabindranath** is a Mannerite living at the Angel Oracle.

## Background

A young woman related to Arjuna Rabindranath, Arthi is concerned that Arjuna will be executed for dandruff and has come up with a terrible plan to frame another, so that Arjuna may be spared, or at least his execution delayed.

## Interactions

### Quests

* Help fight dandruff: The player can report Arthi to Sheriff Marshall. Arjuna will be spared, but Arthi will die in his place.
Atomizer

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_CNPC\_PizepiJoren

**Atomizer** is a submachine gun in *Wasteland 3*.

## Description

Pizepi's custom energy SMG is pretty snazzy for something made without advanced manufacturing tools.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+28 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 130 - 146 x6 (780 - 876) damage in weapon stats.

In fact damage will vary depending on a target:

* 169 - 189 x6 (1014 - 1134) damage against mechanic targets (+30% Damage).
* 91 - 102 x6 (546 - 612) damage against organic targets (-30% Damage).
Ambush site

**Ambush site** is a location in *Wasteland 3*.

## Background

A frozen lake, or rather, artificial reservoir. Many good Desert Rangers lost their lives in the Dorsey ambush, and many more will as the survivors of Team November rally and seek higher ground.

## Points of interest

* This is a fairly straightforward location. From the ambush sit at the beginning, you will run into a couple of enemy encounters, evade a Dorsey warbot, and have the opportunity to loot quite a few things. Various loot boxes are scattered across the area; of particular importance is the armor crate behind a Lockpick 1 door near dam access, door can be destroyed by primary weapon fire.
* The final confrontation with Jarett at the top of the Dam ends the location. All that's left is collecting the trinket he drops and leaving.

## Characters

* Maj. Vera Prasad, the ill-fated Ranger commander.
* Jodie Bell, a companion and Ranger mechanic.
* Jarett Dorsey, leader of the Dorseys here.

## Notable loot

* Glass Knucks: On the Ranger body right near the Kodiak.
* Veteran's Ranger Star: Dropped by Jarett.
* Rabbit's Paw: Crate before the dam.
* Nitro Spike: Medical crate right before the door to the final confrontation area.
* Machine Turret and some crafting components from the Dorsey War-Bot near the dam.

## Gallery

* Renders by Paul Fish, the location's designer
Ascension McDade

Confessor **Ascension McDade** is the head of the Church Vigilant of the God's Militia.

## Background

Bearing long-healed scars of old rope burns half hidden under his cuffs, McDade was once a prisoner of the God's Militia. He has joined the Militia and the Church Vigilant, eventually becoming its head, the Confessor.

Years of torturing folk and extracting information have turned him into a weary, old man, keenly aware of the corruption among the ranks of the faithful. He was meeting Veronica from Hollywood in secret, contributing to his disaffection with the Militia's current course. If the players talk about him being the "Broken Man", he will admit he has fallen in love with Veronica.

## Interactions

### Details

* McDade is one of the three men who can provide the Rangers with the key to the Bastion's radio tower. He requires damning evidence on Malediction Mayweather, which can be obtained from Fealty Mayweather.
* Putting McDade in charge will cause Jones to stage a coup after damning evidence is obtained. Defeating Jones will put McDade and the Militia on a conciliatory course with the Hollywood Chamber of Commerce.
* The players can discover he is the "Broken Man", upon which he will admit his love for Veronica. This revelation leads to the start of ensuring peace between Hollywood and God's Militia.
Big Betty

**Big Betty** is a tier 4 machine gun in *Wasteland 2*.

## Description

A machine gun customized by the Damontan mechanics Hopi and Magee. A worn but colorful picture of a pinup model decorates the side of the weapon.

## Characteristics

The weapon alerts enemies (generates noise) in a 36 unit radius.

Compared to the machine gun you'll most likely be using at the moment, BAR, the Big Betty does less damage per bullet and uses 7.62 ammo instead of the more common 5.56. What does it offer then that may justify its use? Its capacity to load 100 rounds of ammunition. With a hundred rounds loaded, the need to reload won't be bothering you for quite a while. If you're lucky (and conservative with your ammo) enough, it might even last till you find a better gun - M60 or Death Sifter.

In Director's Cut, its jam chance is reduced to 0%, its damage is increased considerably to 29-34, with an Armor Penetration of 5, and additionally gains a 3% chance to apply Concussion, making it one of the best weapons in its class.

## Locations

* Acquired from Magee in Damonta in exchange for another gun.
Army MG

## Ability

 **Risky Shot**: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.

## Item Data

### Value

$ 430

**Army MG** is a heavy machine gun in *Wasteland 3*.

## Description

Heavy as hell, but its huge ammo box lets you throw a lot of lead before reloading.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 73 - 88 x5 (365 - 440) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
Blade of Winter

## Effects

25% to apply Bleeding

**Blade of Winter** is a bladed weapon in *Wasteland 3: Colorado survival gear*.

## Description

Nothing says post-apocalyptic badass like three feet of razor-sharp space-age steel.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 68 - 85 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

## Location

Ambush site: Automatically added to inventory as a pre-order bonus or as a part of Colorado survival gear DLC.
Ferdinand

Ferdinand is a 2017 computer-generated animated movie by Blue Sky Studios directed by Carlos Saldanha and written by Robert L. Baird, Tim Federle, and Brad Copeland. The film was released on December 15, 2017 and premiered on Tyson TV on April 17, 2020.

## All airings

* April 17, 2020
* April 18, 2020
* July 25, 2020
* July 17, 2021
* January 15, 2022
Armor

**Armor** is a broad category of wearable items which increase your chance of survival or add special attributes. There are many types of armor and clothing ranging from leather jackets to power armor.

Breakdown of solutions on a game-by-game basis is here:

* Wasteland armors
	+ Fountain of Dreams armors
* Wasteland 2 armors
* Wasteland 3 armors
	+ Wasteland 3 armor modifications
Basic Trauma Kit (tier 2)

### Effects

Removes wounds, heals 50% of hit points in recovery phase and 10% upon recovering
Requires Surgeon 1

### ID

Useable\_Surgeon\_Kit\_1

**Basic Trauma Kit (tier 2)** is a Medicine in *Wasteland 2*.

## Background

A standard trauma kit with all the basic supplies for restoring downed party members to working condition.

## Characteristics

The amount healed (50% / 10%) are the base amounts (Surgeon level 0), and scale with level.
Alfredo Garcia's head

**Alfredo Garcia's head** is a miscellanous item in *Wasteland 3*.

## Description

It's the head of Alfredo Garcia.

Head can be found with the owner in The Bizarre interior.

## Usage

* Used for the Head Hunter quest if the player has not convinced Alfredo by other means (potentially obtained long before the quest is given to the player).
Billy's Kangaroo Facts

**Billy's Kangaroo Facts** is a junk item and crafting component in *Wasteland 3*.

## Description

"Did you know a female kangaroo has three vaginas? Did you know a female kangaroo is called a flyer? Did you know a baby kangaroo is called a joey?"

## Crafting

Used to craft Australian Rules Board Game.

## Location

* Bizarre Exterior: Toy Workshop. Inside a container in the locked room (Lockpicking 5).
7.62mm clip

**7.62mm clip** is an ammunition type in *Wasteland* and *Fountain of Dreams*.

## Description

A **7.62mm clip** is a detachable box magazine holding 7.62 mm cartridges for use in a M17 carbine, M19 rifle, AK-97 assault rifle or M1989A1 NATO assault rifle (*Wasteland*) and Remington 700 rifle, Ochoa's rifle and AK-47 (*Fountain of Dreams*).
Bardic Jacket

## Effects

+1 Charisma

**Bardic Jacket** is an armor piece in *Wasteland 3*.

## Description

The shoulder plates and bracer protect one arm more than the other. Clothing asymmetry was popular in Skara Brae, too.

## Armor set

* Bardic Hat
* Bardic Jacket
* Bardic Tights

## Location

Main article: Bardic armor setTo claim Bardic armor set, you first need to find the Arcade Console in the Bizarre Interior at Quarex's Museum. After realizing you cannot beat this arcade game, you must find Bard's Tale IV: Tips 'n Tricks. You'll find this book at Denver Airport. It's safely stored in a broken toaster. With the book, you'll now be able to beat the arcade game. Shortly after, a radio broadcast will inform you that a crate is waiting for you at Ranger HQ. The complete Bardic set will be inside.
Ash

**Ash** is a character in *Wasteland 3*.

## Background

A yellow-bellied sycophant who threw in with Victory, Ash is a coward among cowards. Tasked by Vic with overseeing the torture and gas experiments at Aspen - which *do* have a purpose - he has been watching helplessly as the elite of Colorado Springs is turned into mulch under the depraved rule of the elder Buchanan child.

## Interactions

### Quests

* Raising a Little Hell: He holds the key to the Patriarch's wing. And surrenders pretty much instantly.
Waltoph

Waltoph is the Avatar of the Merchant. He is the sole proprietary owener of Waltoph Incorporated LLC. He also runs two amusement parks, Waltland, and the Willy Waltoph Profit Factory. He also sources his Bloodthirster materiel from local communities. He holds a patent on the Waltoph/McClawe-Myslin III subdermal power armour. Sometimes Betty works for him. He speaks in a mild Brooklyn accent which is unaffected by the mask he wears. No one has seen what Waltoph's face looks like.

Because he is an Avatar, he has the power of "OC", which stands for Omni-Causal, allowing him to appear in any timeline he wants.
Armor Class

**Armor Class** is the core element of *Wasteland* and *Fountain of Dreams* combat.

## Gameplay

Each point of armor class shaves off a single dice from the damage calculation (acting as a -1d6 modifier).

*For example: if a Ranger wears a bullet proof shirt and is attacked by a creature that deals 3d6 damage, the game shaves off two dice and the critter only deals 1d6 damage.*

Armor Class of creature is used also for number XP that earns character if he/she kill that creature:

X
# P
(
A
C
1
)
∗
B
a
s
e
X
P

{\displaystyle XP = (AC + 1) \* BaseXP}

For example: Mailed Wolf have a BaseXP 40 and AC 4. The player earns (4 + 1) \* 40 = 200 experience points for each killed Mailed Wolf.
Black Market

The **Black Market** is shop in the Darwin Village that sells pretty much every weapon and armor in the game. Energy weapons, Pseudo-Chitin Armor and Power armor remain unavailable, but LAW Rockets, Kevlar suits and Plastic Explosives are on sale, as are automatic weapons. Don't come shopping here if you want a shovel or some rope. The password is "CRETIAN".
Bart

**Bart** is a cattle merchant found at the Canyon of Titan.

## Background

Jill Yates' ramrod, Bart is an expert marksman responsible for ensuring that all transactions happen smoothly and that raiders stay as far away from the cows and the merchants as possible.

## Interactions

### Details

* Return a cowboy to his companions: Bart is located near the south-eastern corner of the map, just beyond the raider commando guarding the barrel of delicious goop. Once freed, he will make his own way to Damonta, where he will be available for completing the cow quest for Jill. Assuming that he reaches outpost one alive, that is. For this reason, it's best to have him follow.
Base Cochise

**Base Cochise** is the final location in *Wasteland*.

## Background

Among fragments of old buildings ruined by a nuclear blast stands the reinforced concrete dome housing the entrance into Base Cochise. Defended by roof-mounted weapon pods and titanium doors, it is the source of the robotic menace that sweeps the wasteland, aiming to destroy any and all life.

Cochise was originally named *Sleeper Two* and was a twin facility of *Sleeper One* under the directorship of Irwin John Finster. It was here that the Cochise AI was born after Major Harrison Edsel was transferred in 1984, out of Finster's AI designs and Edsel's electronics acumen. Having suffered a direct nuclear hit in the Great War, the base's surface facilities have been all but ruined, but the main dome and the base underneath have survived.

## Sections

* Base Cochise entrance
* Base Cochise level 1
* Base Cochise level 2
* Base Cochise level 3
* Base Cochise level 4

## Gameplay

It is located at the far northwest corner of the map. Unprepared Rangers entering Base Cochise (that is, without at least Pseudo-chitin armor and Energy Weapons) will be eradicated by incredibly lethal robots before they even get close to breaching the doors. Base Cochise can be entered only with the proper Secpass, which can be obtained at the Sleeper Base. You can get to Base Cochise via two main methods:

* Walking up to the front gate and knocking.
* Flying the Helicopter from the Guardian Citadel.

If you aren't sure about your party holding up against some of the toughest baddies in the game, you might want to take the helicopter route, at least, if you find that the Guardians aren't as tough as the Cochise robots. The helicopter will knock out some of the perimeter defenses on the way in, and you can enter from the roof. Then again, if you're looking for a good scrap, you might want to walk up and crawl the perimeter instead, and soak up all that high-value experience!

## References

1. ↑ Desert Rangers Wasteland Survival Guide
Baldwin Hills

**Baldwin Hills** is a location in *Wasteland 2*.

## Background

A fortified village with walls made of corrugated tin and covered in graffiti located at Jefferson and 6th, Baldwin Hills comes under attack by a squad of Children of the Citadel disguised as Desert Rangers, in a bid to turn the population of the L.A. wetlands against the lawmen. Defeating them makes it easy to clear any suspicion, as long as the Rangers play their cards smart.

## Notable Loot

* 761 Metro bus schedule (Toaster Item)
* Bag of cat litter (Locked Safe)

## Layout

1. Fake Rangers and Roger Lee
2. Baldwin Hills trader
3. Baldwin Hills medic
Army Rifle

**Army Rifle** is an assault rifle in *Wasteland 3*.

## Description

Sturdy battle rifle, known for its reliability and stopping power.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 44 - 46 x3 (132 - 138) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light

## Locations

Ambush site: Dropped by Maj. Vera Prasad.
Base Cochise Mission

**Base Cochise Mission** is a mission in *Wasteland Remastered*.

## Overview

You've found several references to Base Cochise and an Artificial Intelligence there. Now, you just have to figure out where Base Cochise is!

## Walkthrough

COCHISE\_SAVAGEVILLAGE
The Junk Master, in the Savage Village, has told you that Base Cochise is way up in the northwest, surrounded by deadly robots.

COCHISE\_FOUND
Far to the north west, have have found Base Cochise.

COCHISE\_AI
You have found the Artificial Intelligence at Base Cochise. It is the source of the robot menace, and is hellbent on destroying all of mankind. You must stop it, before it's too late!

COCHISE\_HEART
You've made your way to the heart of Base Cochise, somewhere here, there must be a way to stop the AI!

COCHISE\_POWERPANEL\_BROKEN
You have found the main power panel of the Base Cochise reactor core, but it is missing a part and not functional.

COCHISE\_POWERPANEL\_REPAIRED
Using a Plasma coupler, you have repaired the main power panel of the Base Cochise reactor.

COCHISE\_BLACKSTAR\_NEEDED
You have found a black computer station that requires a key to activate.

COCHISE\_BLACKSTAR\_USED
You have used the Blackstar Key to activate the station - one down, three to go.

COCHISE\_NOVA\_NEEDED
You have found a yellow computer station that requires a key to activate.

COCHISE\_NOVA\_USED
You have used the Nova Key to activate the station - two down, two to go.

COCHISE\_PULSAR\_NEEDED
You have found a purple-white computer station that requires a key to activate.

COCHISE\_PULSAR\_USED
You have used the Pulsar Key to activate the station - three down, one to go.

COCHISE\_QUASAR\_NEEDED
You have found a blue-white computer station that requires a key to activate.

COCHISE\_QUASAR\_USED
You have used the Quasar Key to activate the station - all four stations have been activated and are ready to be powered on.

COCHISE\_ACTIVATION\_SEQUENCE\_START
You have commenced activating the self destruct of Base Cochise. It looks like there is a specific order you must activate the computers, and you will have to disband your party to turn the keys simultaneously.

COCHISE\_ACTIVATION\_SEQUENCE\_COMPLETE
You have activated the self-destruct of Base Cochise. All that is left, is for you to gather your party and escape, before the base explodes.

COCHISE\_ESCAPE\_COMPLETE
You managed to escape Base Cochise, before the self-destruct blew it to smithereens.

## Outcomes

MISSION\_BASECOCHISE\_COMPLETE
Barely escaping with your lives, you have destroyed Base Cochise. With its destruction, the robot menace has been ended, though there will still be months of effort remaining to defeat the robots already built, and present throughout the Wasteland.
Binh Nguyen

**Binh Nguyen** is a character in Damonta.

## Background

A little girl in pig-tails with both Asian and South American features, Binh was abducted by Tinker's robots and subjected to modification. By the time the Rangers arrive, Tinker has finished replacing her fleshy heart with a new, atomic one. All against her will, of course.

## Interactions

### Details

* Help Hector and Carla find their daughter, Binh: Poor Binh is Tinker's latest victim, right after Lexcanium. Saving her requires a fair amount of Computer Science.