recursal/Fanatic-Fandom huggingface dataset:
Refinery

**Refinery** is a building in *Cult of the Lamb*.

## Description

The Refinery is used to refine raw materials. There are 5 slots in the Refinery, each slot can hold 1 recipe.

### Recipes

* Lumber 3 ▶  Wooden Planks 1
* Stone 3 ▶  Stone Blocks 1
* Gold Nugget 7 ▶  Coin 5
* Coin 10 ▶  Gold Bars 1
* Spider Silk 10 ▶ File:String.png String 1

The time to refine 1 recipe is 8/75 in-game day, except for Gold Bars which is 4/75 in-game day.

## Strategy

Click here to add a strategy!

* Each refinery only has five slots, used up sequentially. The optimal way to use the refinery is to assign a follower and build *two* of them, one for planks, the other for stone blocks, with gold processing in case of any downtime.
Fleece of Fragile Fortitude

All hearts will be replaced 1.5x the amount of blue hearts.

The **Fleece of Fragile Fortitude** is an unlockable fleece in the game.

## Description

A bright blue fleece stitched with a scaly pattern and a blue heart-shaped clasp. The player gains 1.5 blue hearts that replace 1 red hearts. Due to the player not having red hearts, they will be unable to resurrect.

## Strategy

This fleece encourages players to be careful, although giving you more hearts for things like bosses.
Fleece of the Fates

Gain 4 tarot cards at the start of a run, but none can be drawn after.

### Effect

Grants 4 random Tarot Cards at the start of a run. All Tarot Card pickups disabled.

The **Fleece of the Fates** is an unlockable fleece in the game by spending one completed Holy Talisman in the Crown section found in the Temple Altar.

## Description

The fleece has a cream-white colour with a ritual circle emblem on the chest. Upon equipping the fleece, The Lamb will gain 4 random Tarot Cards that have been unlocked, but all other sources of Tarot Cards are disabled.

## Strategy

This fleece provides a power boost at the early part of the Crusade. On average the player will obtain 4-6 Tarot Cards per run, which will outpace the fleeces' benefit. This fleece is not recommend if doing the endless mode for Crusades, as the amount of potential Tarot Cards missed is too great.

This fleece can be very useful in Purgatory's Boss Rush because Tarot Cards do not appear commonly in this mode anyway only gaining around a maximum of 3 Tarot Cards a round and 0 in early parts of the row.

## Notes

* Upon equipping the Fleece of the Fates, Clauneck will not appear on your crusades until you unequip the fleece
	+ There is also a bug that makes Claunecks relatives will also be unable to be found. This also prevents Clauneck and Kudaai giving you their Relic quests while the fleece is equiped.

## Gallery

> The Lamb wearing the Fleece of the FatesFleece of the Fates from behind
Magnificent Mixed Meal

**Magnificent Mixed Meal** is a ★★★ cooked type of food in *Cult of the Lamb*.

## Description

*A fine meal made from the very best mixed ingredients.*

Three slices of beetroot on the bottom layer, with a slice of meat accompanied by two chunks of meat cubed and topped with a green sprout on one side, and three fish steaks on the other. The bowl is made of green leaves lovingly woven together and wrapped in red cloth.

## Ingredients

* 4  Beetroot
* 2  Tuna
* 2  Meat

## Effects

* 100% chance of increasing Follower loyalty.
* 100% chance of stopping a Follower from dissenting.

## Strategy

* Followers love this dish. If you'd like to deal with a dissenter in a peaceful and non-threatening way that doesn't require a prison, this is guaranteed to give them a change of heart.
* If you're having trouble getting the meat for this dish, try sending followers out on missions for meat with the Missionary or setting up several Trap Scarecrows.
Fleece of Fervor's Favor

No hearts will spawn, but heal using Fervor to regenerate health

The **Fleece of Fervor's Favor** is an unlockable post-game Fleece. It was added as part of the Relics of the Old Faith version 1.2.0 update.

## Description

The fleece is has a vibrant pink color with a golden heart clasp on the collar. Unlike other fleeces, which give the Lamb a new cape and bell. Unlike other fleeces, this one is more open, revealing and providing the Lamb pants.

## Strategy

This fleece has great synergy with Vosegus, allowing the player to heal themselves with fervor that is dropped. Overall this provides more health regeneration throughout the Crusade.

## Gallery

Fleece of Fervor's Favor when worn by The Lamb in gameFleece of Fervor's Favor from behind
Hounds of Fate

Seek and strike those who dare doubt.

Shoots multiple projectiles that seek out enemies.

**Hounds of Fate** is a Fireball Curse.

## Description

One of the single most overpowered curses in the game, Hounds of Fate fires five projectiles dealing the same damage as Cleansing Fire that will home in on enemies provided the Lamb is in range. If there is no enemy in the room or the Lamb is out of range the projectiles will launch from the Lamb in a pentagonal pattern around them, homing onto enemies it comes near. Unlike the other fireball curses, Hounds of Fate cannot charge and will always shoot the same.
Kamikaze Octopus

A Kamikaze Octopus is an enemy that you may find in Anchordeep.

## Description

The Kamikaze Octopus looks very similar to the Explosive Jellyfish, with the yellow bumps and whatnot. The only differences in appearance are that its body is in a sort of arrow shape and it has horns. It could be described as a mixture of the Explosive Jellyfish and the Charger Octopus.

## Attack Pattern

It has the same attack pattern as the Charger Octopus, except that when it hits the player or a wall, it explodes, hence the name "Kamikaze" Octopus.
Green Crown

The Crown of the Bishop of Chaos

## Description

The Green Crown is black with two points, and a green diamond-shaped eye. The pupil is a short vertical line, reminiscent to a cat's slit pupil. All other Crowns, also have slit pupils.

## Story

Leshy is the first and last known wearer of the Green Crown. He reigns over Darkwood and is the Bishop of Chaos. The Green Crown ties in with the motifs surrounding Leshy as it is reminiscent of the abundance of nature found within his realm.

Leshy claims to have found the Green Crown will burrowing through the dirt when he was merely a mortal "burrower" (perhaps either a Burrowing Spit Worm or a Burrowing Spike Worm). He then ponders whether it was he who found the crown or whether the crown found him. As with the other crowns it is unclear whether the Green Crown is sentient or not.

The Green Crown, much like the Yellow Crown, Blue Crown and Purple Crown but unlike the Red Crown, is not seen transforming into weapons or tools in order to aid Leshy in any way. Although it is clear that the Green Crown is an immense source of power and the reason Leshy was able to ascend to godhood and become the youngest of the Bishops.
Paltry Pumpkin Soup

**Paltry Pumpkin Soup** is a ☆☆★ cooked type of food in *Cult of the Lamb*.

## Description

*A healthy meal of vegetables.*

It's a golden brown thick liquid with five brown spots of varying size across it's surface. The bowl is made out of green leaves wrapped tightly together.

## Effects

* 5% chance of causing illness and diarrhea.

## Strategy

With this dish having a 5% chance of causing illness compared to the 10% chance of the Pungent Fish Stew, it's a better gamble to feed your cult Paltry Pumpkin Soup over Pungent Fish Stew.

However, compared to the downside of the Basic Berry Bowl & the Stringy Meat Gruel, it isn't by that much and unless you have a Healing Bay and enough Camellias to spare, it's not a great risk to take.
The Burning Dead

Service, even in death.

**The Burning Dead** is a Tarot Card.

## Strategy

Not generally too reliable as a source of additional damage, but has the convenient side effect of destroying the body and other nearby objects for resources. Even skeletons that drop from destroyed objects will explode, and the explosion doesn't prevent bone drops.
Bosses

## Darkwood

AmdusiasValefarBarbatosLeshyWitness Agares
## Anchordeep

SaleosHaborymBaalzebubKallamarWitness Astaroth
## Silk Cradle

FocalorVepharHaurasShamuraWitness Allocer
## Darkwood Purged

Amdusias II.pngAmdusias IIValefar II.pngValefar IIBarbatos II.pngBarbatos IILeshy PurgeWitness Agares II.pngWitness Agares II
## Anura Purged

Gusion II.pngGusion IIEligos II.pngEligos IIZepar II.pngZepar IIHeket PurgeWitness Bathin II.pngWitness Bathin II
## Anchordeep Purged

Saleos II.pngSaleos IIHaborym II.pngHaborym IIBaalzebub II.pngBaalzebub IIKallamar PurgeWitness Astaroth II.pngWitness Astaroth II
## Silk Cradle Purged

Focalor II.pngFocalor IIVephar II.pngVephar IIHauras II.pngHauras IIShamura PurgeWitness Allocer II.pngWitness Allocer II
## Hidden/Mini-Bosses

RakshasaDissent Follower.pngDeserted DissenterDamned Follower.pngDamned Followers
## Trivia

* Many of the minibosses of each biome appear to be named after demons from the Ars Goetia.
Point of Corruption

For none are undeserving of punishment.

Hold to aim. An explosive projectile.

**Point of Corruption** is a Splatter Curse.

## Description

A splatter curse that functions similarly to Ichor Thrown but will sacrifice half of its damage on the initial explosion in exchange for multiple smaller explosions dealing the same amount of damage where it hits. It will also leave a puddle of black ichor where it lands.
Buildings

**Buildings** are constructed inside the Cult HQ, on any location that isn't the central dirt area, where the Shrine sits. Once constructed, they can be freely moved around or demolished through the Build interface, at no cost to the Lamb.

Note that some buildings can only be built a single time and can only be deleted or moved.

Building upgrades can only be built on top of existing lower tier buildings, never directly.

Building materials can be lowered by 20% when you have unlocked 40 upgrades in Divine Inspiration.

## Faith

### General

These buildings are tied to generating Faith, increasing Loyalty, and some alternate resources sources.

### Sin

These buildings are tied to generating Sin, and some alternate resources sources.

## Decorations

Decorative pieces that may also have a secondary quest application. The secondary applications are:

* Mushroom Sculpture (quest requirement).
* Massive Monster Shrine, allows for unlocking additional follower forms.
* The Bishop Trophies can inspire loyalty in followers who look at them [need checking]

One of the follower quests requires building 3 new decorations (paths don't count).

### Special Events

These decorations are acquirable in Blood Moon Festival, during the Blood Moon Ritual
Flinky

**Flinky** is an NPC in *Cult of the Lamb*.

## Description

Flinky is a teal rattlesnake wearing a purple hat, a purple scarf, and 3 banners. Flinky has 6 threads covering their face. They are initially encountered in Anura, where they will inform The Lamb they are going to visit Ratau to play a game of Knucklebones. This will give The Lamb an objective where they need to beat Flinky in a game of Knucklebones. They cannot be interacted with further until The Lamb visits the Lonely Shack.

## Achievements

* Flinky is the second available Knucklebones opponent that needs to be beaten in order to earn the Master of Chance achievement.
* Beating Flinky at Knucklebones also unlocks the Mithridatism Tarot Card which is needed to earn the Full Deck Achievement.

## Dialogue

### Anura

> "Hello child. I know you. You're a friend of *Ratau'ssss*? I recognise that Crown on your head. Ratau has told me *alllll* about you. I'm on my way to visit him for a game of *knucklebonesss*! Hehehehe. I have *debtsss* to pay and *debtsss* to gain!"
>
>

### Lonely Shack

First meeting:

> "Well, well, child. You found your way here. Fancy a match? Be warned, I play for keepsss."
>
>

Win against the Lamb the first time:

> "Ha! Jussst as I thought."
>
>

Draw against the Lamb the first time:

> "A draw in Knucklebonesssss? Well, colour me surprisssed!"
>
>

Lose against the Lamb the first time:

> "WHAT!? I sssupose you'd better take thisss..."
>
>

Lose against the Lamb (with bet):

> "I sssssuck..."
>
>

## Gallery

Flinky placing a die in Knucklebones.Flinky annoyed that one of their dice was taken in Knucklebones.Flinky takes one of the Lamb's dice in Knucklebones.Flinky immediately after beating the lamb at Knucklebones.Flinky gloats over beating the Lamb at Knucklebones.Flinky immediately after losing to the Lamb at Knucklebones.Flinky, upset about losing to the Lamb at Knucklebones.
Cooking

**Cooking** takes place at a kitchen or cooking fire and requires harvested ingredients. To fill up the cult's Hunger, you have to cook meals for your Followers.

Each meal has its quality which is indicated by the number of stars. The more stars it has, the more Hunger it can fill when eaten. The amount of Hunger a meal can sate lowers as there are more members in the cult.

While the simplest meals will sate hunger, the high quality meals can have many beneficial effects, including spawning rare resources (how someone shoves a pile of Stone Blocks up their derriere remains an open question), increasing Faith or turning a dissenter into a faithful follower again.

If a meal is failed to cook, it will turn into a  Burnt Meal. If a meal is left outside for more than 3 days, it will turn into a  Rotten Meal. In both cases, the meal cannot be eaten, lowers the cult's Hygiene, and has to be cleaned up.

The meals have been arranged roughly by type:

* Basic meals
* Vegetable meals, good for sustenance
* Meat meals, for getting resources
* Fish, for mixed results
* Mixed, for increasing loyalty
* Special, which have to be seen to be believed

## Strategy

* Prepare multiple meals ahead of time before going on particularly long crusades or entering Anura before killing Heket. This can extend the time you have to safely crusade to a maximum of 3 days + the time until followers starve.
	+ Cleanliness and Illness should also be taken into account when leaving out meals, as meals with a chance to cause followers to poop, vomit, or become immediately ill can force an early return.
* Followers will oftentimes eat meals even when meals will take them beyond 100% hunger, wasting part of the meal. For this reason it's most efficient to only feed quality 2 and 3 meals to followers when they are hungry or starving respectively, only leaving out quality 1 meals when crusading.
* Follower stats are frozen while in prison, including hunger. For this reason it can be optimal to have one, more, or all (testing needed) followers in prison prior to long crusades, if one can handle the faith decrease.
* There is no bonus for cooking a meal deeper in the green area than on the edge of it, so players should usually cook at the first opportunity.

* The crosshair appears at the same location as when the last meal was cooked upon starting to cook a different consecutive meal. This allows for multiple successes in a row for easier dishes (Ex. Berry Bowls) should the player cook a meal with their crosshair at the center of the cooking bar, then click again immediately after the minigame restarts for the next meal, as the center will always be green for less difficult dishes.
Refinery II

**Refinery II** is a building in *Cult of the Lamb*.

## Description

Can only be built on a Refinery, increasing its capacity from 5 slots to 10 slots, and reduce the refining time by 33% (2/25 in-game day for other recipes, 1/25 in-game day for Gold Bars).

## Strategy

Click here to add a strategy!

* Refinery II is a more efficient version of the base structure, with double the capacity (10 as opposed to 5 slots).
Stone Mine II

**Stone Mine II** is a building in *Cult of the Lamb*.

## Description

Can only be built on a Stone Mine, increasing its capacity from 50 to 100  Stone. Follower will also generate  Stone faster, 1  Stone every 1/16 in-game day.

## Strategy

Click here to add a strategy!
Placing Stone Mine 2 replaces the existing Stone Mine, including how much stone has been generated, but not how much stone was stored. Replacing an empty Stone Mine with a Stone Mine 2 will generate the most Stone (150 pieces).
Missionary

## Overview

### Description

Send your Followers on a holy quest to gather resources. That is, if they make it back alive...

### Cost

* Coin 40
* 5  Stone
* 20  Lumber

## Technical

### ID

MISSIONARY

**Missionary** is a building in *Cult of the Lamb*.

## Description

Missionary's allow players to send their followers away on a quest to return with resources.

Interacting with the Missionary lets you choose a Follower to send on a quest to gather resources. For each quest there are:

* Time: Follower will be absent from the Cult in 1-3 days. The durations are different among quests and Followers.
* Resources: The resources can be:
	+ 30-42  Lumber
	+ 18-26  Stone
	+ 28-52  Coin
	+ 5-24  Meat + 5-9  Morsel
* Success chance: Shows the chance of success for the quest. Increasing the Follower's Loyalty level and/or brainwashing them to increase their chance of success. If the quest is successful, Follower will bring back the resources and become exhausted. If fails, the Follower will come back empty-handed and die.

Upgrading it to Missionary II allows for more resources to be gathered and up to two missionaries to be sent out.
Ritual of the Ocean's Bounty

**Ritual of the Ocean's Bounty** is a ritual in *Cult of the Lamb*.

## Description

Rituals. A ritual which will give you extra fishes and boost the chance of rare fishes appear when fishing for 2 days. +10 Faith.

Also directly spawns two Tunas in the temple when the ritual is performed.

This ritual only affect the fishing in Pilgrim's Passage. The amount and chance of fishes in Crusade (if there is "Chest drop food not gold" modifier or the Neptune's Curse card) are unaffected.

## Strategy

* Makes it incredibly easy to catch the necessary fish for the Fishermans quest.
Pumpkin Seed

## Pumpkin Seed

The start of a bountiful harvest

Plant this in a Farm Plot

### Kind

Item

**Pumpkin Seed** is a Resource in *Cult of the Lamb*.

## Uses

* Can be planted in a Farm Plot to grow Pumpkins.
	+ Grow time: 1.65 in-game days.
	+ Harvest: 3-4  Pumpkin + 80% chance for 1  **Pumpkin Seed**.

## Sources

* Harvesting or destroying Pumpkin Patches in Anura.
* Harvesting Pumpkins from Farm Plots.
* Bought from Rakshasha.
* One-choice reward after defeating Bosses.
Stone Mine

**Stone Mine** is a building in *Cult of the Lamb*.

## Description

The Stone Mine allows followers to dig and stockpile stone for the player to use. Follower using the Stone Mine will generate 1  Stone every 1/10 in-game day. Each Stone Mine can produce 50 stone before running out. Can be upgraded to Stone Mine II, increasing capacity.

## Strategy

Stone Mines in use can act as partial substitutes for Scarecrows prior to unlocking them.
Meager Mixed Meal

**Meager Mixed Meal** is a ☆☆★ cooked type of food in *Cult of the Lamb*.

## Description

*Not great.*

It's a golden brown paste, with a minnow head and two of what is ether berries or chunks of meat (or one of each) scattered across the dish. The bowl is made out of green leaves wrapped tightly together.

## Ingredients

* 4  Berry
* 2  Minnow
* 2  Morsel

## Effects

* 10% chance of increasing Follower loyalty.

## Strategy

Due to it having no downsides and none of it's ingredients are needed in any of the late game dishes, it makes for a very good filler!
Skeleton

Skeletons are enemies in Anura.

The attack of Mr. Bones!

## Appearance

Skeletons are exactly what they sound like. They have several cracks and patches of moss on them. They carry a sword that is nearly the same size as them.

## Behavior

Skeletons move rather slowly and swing at the player when they are in range. They are essentially just Scamps.
Witness Agares

* Boss
* Follower

**Witness Agares** is the fourth miniboss of the Darkwood biome. As Agares is a Witness, the player can only find them after they beat Leshy, the biome's Bishop and its boss.

## Description

Witness Agares is a flying creature with purple fur marked with paint, three red eyes, and four horns, two of which are tangled in wire.

Agares is a Witness, a boss that only appears after you have killed a Bishop.

## Encounter

Agares is only found after you have beaten Leshy in Darkwood. You can replay the fight by destroying his statue, hiding an "X" beneath it.

To find them, start a run in Darkwood, then go to the boss area, where you will encounter the Witness. After the player defeats Agares, they may indoctrinate them, allowing them to join their cult as a Follower.

## Combat

Witness Agares will solely charge towards you, telegraphed by a red arrow.

Whenever Witness Agares loses a substantial amount of health, they will teleport away, spawning several Darkwood enemies. These have to be killed for Witness Agares to return.

This continues until Witness Agares is defeated.

## Trivia

The name "Agares" comes from *The Lesser Key of Solomon,* a 17th-century grimoire compiling texts on sorcery, angels, and demons. The first book of the grimoire, the *Ars Goetia* ("Art of Witchcraft"), lists a hierarchy of demons that rule over Hell, listing Agares as a Duke of Hell. He is depicted as a pale old man riding a crocodile, and rules over the eastern zone of Hell.

purged witness Agares II without bandageswitness Agares IIwitness Agareswitness Agares with bandages
Saleos

* Boss
* Follower

## Description

Saleos is a gigantic Spike Jellyfish, and a follower of Kallamar. He appears as a round, floating bush-like plant monster sporting three yellow eyes with cross-shaped pupils, five sharp tusks, six vine-like tentacles handing below its body, and four wooden pikes covered in moss driven into its head, with a crucifix-shaped pike embedded in the middle. From where each pike is stuck, black blood oozes down Saleos' face.

During the battle, Saleos floats around charging at The Lamb, summoning Spike Jellyfish enemies all the while.

## Location

To fight Saleos you will need to traverse Anchordeep as normal. Saleos resides in the first Section of Anchordeep.

## Strategy

Saleos will use telegraphed attacks, you can easily see what he's doing and dodge accordingly. First he will do a charge attack, the longer he holds it, the faster he will go. You can tell he will charge by the red arrow on the ground. He will spawn enemies, which will happen randomly, and he will shoot spikes. If he holds it for a longer time, he will shoot a fast spiked line that goes across the whole room, and if he holds it for a shorter time, he will shoot spikes around his body, which are pretty slow and don’t go far.

### Loot

When defeated, you will choose 1 of three things, and when chosen, you will get a chest filled with Coins, Fervour and Bones, along with his defeat. He will convert into a follower with a unique follower form who you will take into your cult.

## Trivia

The name "Saleos" comes from The Lesser Key of Solomon, a 17th-century grimoire compiling texts on sorcery, angels, and demons. The first book of the grimoire, the Ars Goetia ("Art of Witchcraft"), lists a hierarchy of demons that rule over Hell, listing Saleos as a a Great Duke or Great Earl of Hell. He is described as a pacifist who can make men and women fall in love, depicted as a handsome soldier wearing a crown and riding a crocodile.

Spiked Bush Enemy
Golden Fleece

Damage dealt increases after each kill, but resets when hit. Take double damage.

### Effect

Kills grant an added 5% bonus to damage but lose the bonus and take twice the damage when hit.

The **Golden Fleece** is an unlockable fleece in the game by spending one completed Holy Talisman in the Crown section found in the Temple Altar.

## Description

The fleece is depicted with small scales in a bright yellow color with a silver arrow replacing the bell. When worn, it provides The Lamb a 5% damage bonus per kill at the cost of taking twice the amount of damage taken (a full heart) and resetting the damage bonus to zero. A counter to the damage bonus can be found at the top left corner of the screen just below the Fervour count.

## Strategy

With the consideration of having the downside of taking twice the amount of damage and losing the damage bonus, the player should take caution in the early stages of the run to avoid dying earlier and losing the bonus while racking up kills for the damage stacking.

Getting a hammer or an axe helps in generating the bonus faster due to their higher damage stat as opposed to swords or daggers but are much slower and may require some practice to get used to their attack patterns. Getting tarot cards that increase damage such as Master of the Art or All Seeing Sun helps in killing enemies faster early in the run.

The player should also make use of cancelling the attack animation as a way to attack faster with slower weapons while also avoiding attacks that may strike the player to prevent damage and losing the damage bonus.

## Notes

* The damage bonus increases in an additive manner.
* The damage bonus also affects the damage done by Curses.
* Some non-enemies in special rooms, such as Rakshasa's customers and Chemach's makeshift followers, will count as kills that increase the bonus. Others, however, such as the hearts dancing around Ratoo's pond, will not.
* Small animals such as squirrels and birds do not count as kills and do not affect the bonus.

## Changes

Patch 1.0.12: The Golden Fleece was patched to have a cap of 200% max damage increase.

Patch 1.0.13: The Golden Fleece damage cap was removed and damage increase was reduced to 5% down from the original 10%.

## Gallery

Golden Fleece displaying the damage bonus during a runGolden Fleece from behindGolden Fleece when worn by The Lamb in game
Radial Turret Worm

The evolved Turret Worm.

The Radial Turret Worm is a support enemy that appears in Darkwood and Anura.

## Appearance

The Radial Turret Worm looks like the Turret Worm, but with branches coming out of their head, a more orange color scheme, and three red eyes.

## Behavior

As the Radial Turret Worm is a stationary enemy, it cannot move, whether it is aware of the player or not. When it is aware of the player, it will occasionally fire several projectiles around itself in a ring-like fashion.
Missionary II

## Overview

### Description

Send two Followers on a holy quest at once. Followers will have a higher likelihood of success and complete their mission more quickly.

### Cost

* Coin 80
* Stone Blocks 5
* Wooden Planks 5

### Unlocking requirement

Missionary II Divine Inspiration unlocked

## Technical

### ID

MISSIONARY\_II

**Missionary II** is a building in *Cult of the Lamb*.

## Description

Can only be built on a Missionary, allowing you to send 2 Followers at once, increase the success chance, and reduces the time required for quests by 20% (0.8-2.4 days).

There are also new resources to gather. List of all resources:

* 30-42  Lumber
* 18-26  Stone
* 28-52  Coin
* 5-24  Meat + 5-9  Morsel
* 40-70  Bone
* 5-8 of random Seeds. The type of seeds is randomized every day
* 1 new Follower. Chances can be increased if the follower sent out is wearing Missionary Necklace due to the lowest chance of success.

Upgrading it to Missionary III will allow for sending out up to three followers.
Rabbit's Foot

Feels lucky... and fluffy.

**Rabbit's Foot** is a Tarot Card.

## Effect

Increases the chance to spawn better chests in combat room

 Wooden (normal)
 Silver (more resources, higher chance to contain Hearts)
 Golden (more resources, higher chance to contain rare resources like Tarot Cards, decorations or Follower forms)
Shrine

## Overview

### Description

A place for your Followers to pray. The shrine will hold the Devotion they create.

## Technical

### ID

SHRINE

**Shrine** is a building in *Cult of the Lamb*.

## Description

Shrines are where followers will pray and generate Devotion which can be used to unlock structures via Divine Inspiration. This is the starting shrine and allows for up to four Followers to pray and stores up to 50 points of Devotion. Rotate back fast!

Followers praying at the Shrine will generate Devotion every 1/20 in-game day, each time generate an amount equals to their Loyalty level.

## Upgrades

The Shrine can be upgraded via Divine Inspiration.

### Cult

Upgrading the cult increases the Shrine's Devotion capacity and allows more Followers to pray at the Shrine at the same time.

* Cult II: Shrine can hold 70 Devotion, 6 Followers can pray at the same time.
* Cult III: Shrine can hold 90 Devotion, 8 Followers can pray at the same time.
* Cult IV: Shrine can hold 175 Devotion, 10 Followers can pray at the same time.

### Shrine Flame

Adds a fire pit to the Shrine. When the fire pit is lit, Followers at the Shrine will pray faster. The fire pit needs  Grass or  Lumber to fuel: 1 Grass refills 5% of the fuel bar, while 1 Lumber refills 30%. Once the fuel bar is full, the fire pit will be lit for 2 days.

* Shrine Flame Bundle: Followers pray +20% faster
* Shrine Flame II: Followers pray +40% faster
* Shrine Flame III: Followers pray +60% faster [need checking]

## Gallery

Level 1Level 2 (Cult II upgrade)Level 3 (Cult III upgrade)Level 4 (Cult IV upgrade)
Sin

Teach them to sin, then sell them salvation.

The manifestation of your flock's impurity. Absolved, repentant and at your disposal.

### Sell Value

  ??

Sin is a resource earned from absolving an afflicted Follower.

Sin becomes obtainable after the first Doctrines of the Sin section have been acquired, and it affects all followers. Followers can only carry so much sin before they are afflicted, in which they need to be absolved.

## Uses

Sin can be used as a currency for the following:

* Creating specific Robes that require it in Tailor
* Selecting two Followers to mate in the mating tent. The Sin is consumed even if the mating is not successful.
* Building Sin-related buildings
* Re-indoctrinating Followers
* Upgrading and decorating the Temple

## Obtaining

Sin can be gathered in the following ways:

* Performing either Rite of Lust, Rite of Wrath or the Gluttony of Cannibals
* Having a follower confess once an ingame day (for Sin) after unlocking Doctrinal Extremist
* Defeating bosses during a crusade after unlocking the "Violent Extremist" trait may grant 1 Sin.
* Having a Follower drink at the Drinkhouse.
* Performing at a Drum Circle.
* Hatching a baby follower with the "Born of Sin" trait unlocked.
* Performing the Sinner's Pride ritual on a Follower.

Several traits also affect the Sin generation of a Follower:

* Hedonist - Decreases productivity by 10% but increases Sin generation by 15%.
* Ascetic - Decreases Sin generation by 10% but increases productivity by 15%.
* Unrepentant - Produces Sin 15% faster.

## Damned Followers

If a Follower has been absolved of Sin for three times, they become damned and are forced away from the Cult through a black hole in the ground that resembles the icon of the Ichor Thrown curse.

### Combat

A damned Follower can randomly be encountered during crusades. The screen is tinted red as they arrive by lowering themselves slowly from above. Most of their attacks are projectile-based, but their attack speed is slow and they have relatively low health. Upon defeat, they will vanish and may appear at subsequent combat areas. If defeated for three times, they drop dead, leaving behind six Follower Meat and one Sin. Note that a damned Follower appears at the beginning of normal combat rooms, so other enemies *can* fight alongside them.

After they have been killed, they can be resurrected through Ritual of Resurrection and will return to normal. Causing them to Sin for three times again *will* result in their banishing.
Witness Astaroth

* Boss
* Follower

## Location

Witness Astaroth resides in Anchordeep, the 3rd biome in Cult of the Lamb, unlockable by beating Leshy, Heket, and Kallamar. you will find Witness Astaroth in the room where the miniboss usually will be, though you will have to kill Kallamar to access its room. when you find the Kallamar, statue it will have an X on it, if broken, it will open up a portal. if you want to fight Witness Astaroth, do not go through the portal. continue through without dying and you will find Witness Astaroth.

## Appearance

Witness Astaroth shows 3 eyes, though donning four, it has 3 tentacles on each side of its body along with four black dots on each corner with a red line in the center. it has 2 wooden horns atop it's head and black goop dripping down it's center eye as well as the bottom of it's body. Witness Astaroth resembles the shape of a jellyfish.

## Combat

Witness Astaroth's first attack is firing a radius of projectiles, similar to the Radial Turret Worm. The second attack is similar, but the projectiles get continuously fired toward the player instead of firing them in a radius.

When the Witness takes a significant amount of damage, it will teleport away, spawning several Anchordeep enemies. These have to be killed in order for Witness Astaroth to return. The treshold to spawn enemies seems to be around every quarter of health lost, with the last wave being two minibosses from Anchordeep. However, Witness Astaroth being vulnerable for around a second and a half before spawning each wave, it is possible to kill him first with significant enough damage (e.g. Fleece of the Berserker) and completely skip the last wave.

This continues until Witness Astaroth is dead.

## Loot

When defeating Witness Astaroth you will gain a lot of coins, fervour, and an Eye of the Witness. If you give this Eye of the Witness to Plimbo, he will give you a Holy Talisman piece. you will also gain a new follower from Witness Astaroth, whom you can convert to your cult. If you defeat his form from the post-end content added by the Relics of the Old Faith DLC, however, you will only get an Eye of the Witness upon first defeating him, along with the usual God Tear and boss chest, containing coins and fervour.

witness astarothpurged witness astaroth
Webber

**Webber** is a Follower form introduced in the Don't Starve Together crossover.

## Obtaining

Webber can be unlocked during nighttime in the Cult HQ - when the player catches spider critters, there is a chance of one dropping a skull-like object. If the player places this in an empty body pit, Webber will emerge and immediately join the Cult, as well as unlocking the Follower form. Webber will only appear once per save file.

## Description

Obtaining Webber unlocks Penitence Mode, as well as a number of crossover-exclusive Decorations. Webber is surrounded by small spiders that follow them around. Webber has a unique follower trait named "Don't Starve" that prevents them from dying of starvation, it is also a direct reference to their game of origin. Webber lives longer than other followers, becoming an elder at 70-80 days old, as opposed to the normal follower age of 40-55 days old.

## Trivia

* Webber's method of obtaining is nearly identical to his method of obtaining in Don't Starve.
Wooden Planks

## Wooden Planks

So we bend nature to our will in pursuit of order.

A material used for building sturdy structures.

### Sell Value

 8

**Wooden Planks** are a Resource in *Cult of the Lamb*.

## Uses

### Buildings

* Grand Shelter (x2)
* Outhouse (x5)
* Janitor Station (x5)
* Demonic Summoning Circle II (x1)
* Healing Bay (x4)
* Healing Bay II (x5)
* Farmer Station II (x10)
* Trap Scarecrow (x10)
* Compost Bin (x5)
* Natural Burial (x10)
* Harvest Totem (x5)
* Fertiliser Silo (x5)
* Lumberyard II (x3)
* Refinery II (x3)
* Confession Booth (x5)
* Missionary II (x5)
* Missionary III (x10)

## Sources

* Refined from 3  lumber at a Refinery or a Refinery II
* Missionary III
* Offering Statues
Splendid Vegetable Feast

**Splendid Vegetable Feast** is a ★★★ cooked type of food in *Cult of the Lamb*.

## Description

*A divine culinary experience!*

Five slices of chopped beetroot from the base, topped with cauliflower and two pumpkin stems, with it's sides decorated with the leaves of both the cauliflower and beetroot. The bowl is made out of green leaves loving woven together and wrapped in red cloth.

## Ingredients

* 6  Beetroot
* 2  Pumpkin
* 2  Cauliflower

## Effects

* 50% chance of increasing Follower loyalty.
* +5 Faith

## Strategy

* An exceptional dish that is basically the best way to fill out the Faith meter using just things you can grow at your cult HQ.
* If you're looking to raise your followers' loyalty, it's best to save your ingredients to cook a Magnificent Mixed Meal instead.
Monch

**Monch** is an NPC in *Cult of the Lamb*.

## Description

Monch is a gray moth with four slim arms with two fingers. He has yellow eyes with thin slanted pupils. He is always partially illuminated due to the presence of a fire near him. Monch can be found in a Random room, where he is able to increase the Loyalty of one chosen Follower by sixty.

## Dialogue

### Encounter

>
> "*Peace be with you Crusader, I seek only the truth and the light. But I may be of service to you. I can increase the Loyalty of any Follower you choose.*"
>
>
>
>

#### After raising a follower's loyalty

> "*My work is done. This fool would follow you into the deepest darkness from whence no one returns.*"
>
>
>

## Trivia

* Monch's name was incorrectly displayed as "Ratau" in the dialogues; however, that was fixed in a patch.
	+ The NPC was initially left unnamed, but a comment beneath a Reddit post from a user named "Big-Yogurtcloset-279" gave him the name "Monch", which the developers added to *Cult of the Lamb*.

## Gallery

Monch T-PosingMonch DancingMonch during the RitualMonch TalkingMonch Talking (alternative)Monch found during a crusade.
Touch of Ithaqua

A call from below that began the Winter Year.

An eruption of ice pillars that freezes enemies on hit.

**Touch of Ithaqua** is a Tentacle Curse.

## Description

A tentacle curse that functions similarly to Touch of Turua. In exchange for half of its damage potential, it will conjure an infinitely long line of ice spikes in the direction the Lamb is aiming, which will freeze enemies on contact. Frozen enemies have their movements dramatically slowed down.

## Trivia

The name and the effect may be referencing Ithaqua, a Lovecraftian monster who is associated with low temperatures and the arctic.
Stringy Meat Gruel

**Stringy Meat Gruel** is a ☆☆★ cooked type of food in *Cult of the Lamb*.

## Description

*Made from scraps.*

It's a golden brown paste with a bone sticking out and two chunks of meat scattered across the dish. The bowl is made out of green leaves wrapped tightly together.

## Strategy

* Cheap meal you can use spiders running around the HQ to make.
* If you hate cleaning poop, you might prefer it's 10% chance of causing exhaustion over the Basic Berry Bowl's 15% chance of pooping instantly.
* Compared to the Pungent Fish Stew's 10% chance of causing illness, it's a better gamble to feed your cult the Stringy Meat Gruel.
Ritual of Resurrection

**Ritual of Resurrection** is a ritual in *Cult of the Lamb*.

## Description

Allows you to bring back 1 dead follower to life. -10 Faith.

Resurrected Followers keep their age, revert to being young, and live for the same amount of time as a new Follower. All other aspects (except for dissenting or illness) will carry over from the time of their death.

If the resurrected follower was buried in a Body Pit/Grave, the Body Pit/Grave would become empty after the resurrection ritual. Similarly, if they were burned in the Crypt, or their body has yet to be retrieved at Morgue, they will disappear from the list.

Followers forcefully evicted from the Cult after being absolved of their Sin for more than 3 times in a day, or via Sinner's Pride ritual, can be resurrected via the ritual AFTER you kill them 3 times in crusade.

This ritual can bring back any dead Followers, except for the ones that were:

* Sacrificed to the Fox in his quests.
* Sacrificed to the statue machine at Midas's Cave.
* Sacrificed to the dungeon doors.
* Turned into the demon Hathor and given to Ratoo.
* Dissenters and Damned Followers that left the Cult (since they're not dead). They can be resurrected if encountered and killed after they leave.

**Spoiler Alert!**This section contains spoilers of the game.

And these in the postgame.
* Followers sacrificed to re-open location doors in the postgame.
* Sacrificed with the ritual Sacrifice of the Flesh whilst wearing Light or Dark Necklace.
* (For Baal and Aym) Turned into their demon and given to Forneus (since they're technically returned and not dead.)

(Note that you will be warned about these sacrifices not being resurrectable when you attempt to use them.)
Purple Crown

The Crown of the Bishop of War

## Description

The Purple Crown curves upwards to a point at either end to give it a distinct, horned shape. The eye on the Crown is a purple crescent with a central, short, vertical line serving as the pupil. It's reminiscent to a cat's slit pupil, And all other Crowns also have slit pupils.

## Story

Shamura is the first and last known wearer of the Purple Crown. They reign over Silk Cradle and are the Bishop of War. The Purple Crown ties in with the motifs surrounding Shamura as it symbolizes mystery, wisdom and regality.

As with the other crowns it is unclear whether the Purple Crown is sentient or not. It is clear, however, that the Purple Crown is an immense source of power and the reason Shamura was able to ascend to godhood and become the oldest of the Bishops.

The Purple Crown, much like the Yellow Crown, Blue Crown and Green Crown but unlike the Red Crown, is not seen transforming into weapons or tools in order to aid Shamura in any way. Notably, the Purple Crown seems to help Shamura compensate for their head injury and can be seen as fused with their exposed brain at times. This is further supported by the decline of their metal state once the crown is no longer worn by them when they become a Follower.

Shamura mentions to the Lamb that they caught the Purple Crown within their web. How or when this happens is unclear, although it must have been more than thousands of years prior to the time of the game's events.
Beetroot Seed

## Beetroot Seed

The start of a bountiful harvest.

Plant this in a Farm Plot.

### Kind

Item

**Beetroot Seed** is a Resource in *Cult of the Lamb*.

## Uses

* Can be planted in a Farm Plot to grow Beetroots.
	+ Grow time: 2.2 in-game days.
	+ Harvest: 3-4  Beetroot + 80% chance for 1  **Beetroot Seed**.

## Sources

* Beetroot patches in Silk Cradle.
* Harvesting Beetroots from Farm Plots.
* Bought from Rakshasha.
* One-choice reward after defeating Bosses.
Menticide Mushroom

From decay springs something new.

An insidious fungus, with an intoxicating musk.

**Menticide Mushroom** is a resource in *Cult of the Lamb*.

## Sources

* Mushrooms patches in Anura.
* Cultivated from Menticide Mushroom Spore in a Farm Plot.
* Upon slaying the Mushroom Followers in Anura.

## Trivia

* The Latin roots of the term "menticide" translate to "killer of the mind," with *ment-* meaning "mind" and *-cide* meaning "killer."
* Menticide Mushrooms seem to take after the appearance of red Amanita muscaria (or "fly agaric") mushrooms, which are famously known for their bright coloration and white spots. Similar to their fictional counterpart, fly agaric mushrooms have hallucinogenic properties but may also cause poisoning and illness when ingested.
Tabernacle II

## Overview

### Description

A place for Followers who are not worshipping to pray throughout the day and deposit Devotion.

### Cost

* Stone Blocks 5
* Coin 30

### Unlocking requirement

Tabernacle II Divine Inspiration unlocked

## Technical

### ID

SHRINE\_PASSIVE\_II

**Tabernacle II** is a building in *Cult of the Lamb*.

## Description

Can only be built on a Tabernacle, increasing the Devotion capacity from 10 to 20.

Can be upgraded into Tabernacle III to hold even more Devotion.
Witness Bathin

* Boss
* Follower

## Location

Witness Bathin resides in Anura, the 2nd biome in Cult of the Lamb, unlockable by beating Leshy. you will find Witness Bathin in the room where the miniboss usually will be, though you will have to kill Heket to access it's room. when you find the Heket statue it will have an X on it, if broken it will open up a portal. if you want to fight Witness Bathin, do not go through the portal. continue through without dying and you will find Witness Bathin.

## Appearance

Witness Bathin shows 3 eyes, and 2 horns. It has a wooden cross stuck into it's head with black goop dripping down from it. The horn and cross are spotted with moss as well. The cross seems to stick out the bottom of the head, ending in a point, paired with smaller wood planks on the edges of the head. There is also painted eye markings on the lower half of the head. Sitting at the bottom of the head are two extremities, most likely froggish legs. As a follower, Witness Bathin has the standard follower body, face and colors. It's face is extremely simplified, although it keeps the cross and horns. The painting markings are much more pastel in color as a follower as well.

## Combat

Witness Bathin's first attack is charging forward, telegraphed by a red arrow. Its second attack is firing a line of exploding projectiles, roughly towards the player. Its third attack is firing many exploding projectiles in a radius around it.

When Witness Bathin takes significant damage, it will teleport away, spawning several Anura enemies. These have to be killed in order for Witness Bathin to return.

This continues until Witness Bathin is dead.

## Loot

When defeating Witness Bathin you will gain a lot of coins, fervour, and an eye of the witness. you can give this eye of the witness to the smuggler and he will give you a holy talisman shard. You will also given a new follower and follower form from Witness Bathin, whom you can convert to your cult.

## Trivia

* The name "Bathin" comes from *The Lesser Key of Solomon*, a 17th-century grimoire compiling texts on sorcery, angels, and demons. The first book of the grimoire, the *Ars Goetia* ("Art of Witchcraft"), lists a hierarchy of demons that rule over Hell, listing Bathin as a Duke of Hell. In the original text he is described as a muscular, serpent-tailed man with vast knowledge of the properties of plants and stones, and rides a pale horse with which he can transport others over great distances.

* Witness Bathin keeps the trend of frog theme in Anura with the frog like legs and croaky growl at the beginning of the fight.witness bathinpurged witness bathin
Spider Silk

It shimmers with a majestic quality.

Delicate yet strong, pulled from the webs of spiders used for building decorations.

### Sell Value

???

**Spider Silk** is a Resource in *Cult of the Lamb*.

## Uses

### Buildings

* Compost Bin (x10)
* Leader Tent (x8)
* Stone Mine II (x8)

### Decorations

* Spider Silk Wall (x3)
* Spider Lantern (x2)
* Spider Pillar (x7)
* Spider Torch (x3)
* Web Crown Sculpture (x3)
* Shamura Trophy (x8)

## Sources

* Destroying webbed scenery in the Silk Cradle
Outhouse II

**Outhouse II** is a building in *Cult of the Lamb*.

## Description

Can only be built on an Outhouse. Has higher capacity, can hold 14 Poops until it overflows and lowers the cult's Hygiene.

Similar to Outhouse, it can only generate regular Poop. Followers will still go to the edge of the map in the HQ for other kinds of poop.