Jake Wilderth/Ordeals

To become stronger and satisfy their desire for conquest, the Myrmidians are at constant war with neighboring kingdoms and lands, plundering and pillaging the resources they need to thrive. The most valiant enemy warriors are enslaved to fight in their arenas, with the promise of one day gaining their freedom and being blessed by Myrmid the Great if they prove their worth.
The Throsgenians, barbarian people at war with the Myrmidians, were recently defeated in the Myrmid Empire's final campaign against the barbarian peoples of the North. The war is still raging, but they are constantly losing ground, though fiercely resisting. Each defeat leads to the Myrmid Empire's acquisition of many prisoners, who are then sold back to the highest bidder by appointed slave traders.
 Main Mission
 Survive two months
* Altering the appearance to look like a Throsgenian
* Blessing of the hero Throsgen:  Sturdy Body = Strength +10, Vitality +10,  Constitution +10, Perception +3

## 2nd Ordeal (Ch.226 - 348)

### Ordeal Description

 Background
The place has long since been ravaged and has become uninhabitable after millennia of war, but a few Zhorion survivors have made it their home and continue to carry on their traditions away from the eyes of the Oracle.
 Main Mission
 Enter the Sanctum Bubble

## 3rd Ordeal (Ch.375 - 499)

### Ordeal Description

 Background
The star dreadnaught Titan Pearl is a warship recently converted into a luxury cruise ship to transport Riva's eligible population to its new home. This trip will last 126 years, and in order to save food and preserve the crew and passengers, the latter are normally plunged into hypersleep and awakened a few months before reaching their destination.
Except that this time, it does not go as planned, and the crew and passengers are awakened prematurely halfway through their journey. A beacon calling for help nearby might be the cause.
 Main Mission
 Discover the truth behind the premature awakening of the Titan Pearl's crew and passengers as well as the mystery behind the call for help
* Your morphology has been altered to have a moderate affinity for the Fluid

### End of 1st Round

 Accumulated Fluid
 Reputation Points
 Number of Monsters eliminated
 Reward

### Evaluation of the Ordeal

 Spirit Body Restoration
 Soul Restoration
 Bloodline Restoration
 Total Care Cost

## 4th Ordeal (Ch.645 - 919)

### Ordeal Description

 Background
The opportunities that abound in this world with its peculiar rules become the perfect excuse to become a cruel playground for the valiant players who have proven themselves in the previous Three Ordeals.
Alas, each iteration of Quanoth is as ephemeral as a thought for Aurae. Every few thousand years, an unprecedented cataclysm called "The Purge" resets this world, destroying all remaining life forms.
However, aware of playing with lives and under pressure from the Oracle, the God of System has created an escape route for the inhabitants of Quanoth. When the end of the world approaches, the Celestial City, home of the Divine Academy will descend from the heavens to recruit anyone who proves worthy.
Unfortunately, the number of places is limited, so all kingdoms and even the fiends and beasts of the most remote seas and forests will stop at nothing to win their ticket to board this life-saving ark.
In this Ordeal, you are a Vagabond who has lived your whole life away from civilization after a certain past event and decides to come out of your solitude after learning by chance about the impending new Purge.
 Main Mission
 Find a way to board the Celestial City before its departure. If you fail, you will be left to undergo the Purge with the rest of the damned.
* Your body and soul have been digitized according to the rules of Quanoth defined by the God of System, Aurae.
* Your Aether stats are suppressed by Quanoth and can neither grow nor exceed the local Aether Density.

## 5th Ordeal (Ch.1029 - XXXX)

### Ordeal Description

 Background
[Lustra Plains, blessed by the Heaven Cascade, finds its half of the Lumyst River brimming with life-sustaining forces. Flourishing flora and fauna, abundant resources, and the more the Lumyst River stretches and nears the boundary, its water quality diminishes until it becomes mundane, only to reverse its properties when it crosses into the second region.
[Duskwight Lands, cursed by the Underworld Cascade, is filled with water bearing a chilling energy, an aura of death that favors spirits but spells doom for the living. These lands are barren and desolate, scarce in resources but teeming with wandering souls that endlessly flood the region, their origins a mystery.
[Lustra Plains consists of various clans, sects, kingdoms, and empires, all under
[Lustra Plains consists of various clans, sects, kingdoms, and empires, all under the protective authority of the Radiant Conclave, ensuring a somewhat peaceful coexistence. Lifemancers, Radiant Mages, and Light Warriors are the prevalent cultivation models here.
[On the contrary, Duskwight Lands has always been mired in chaos with tribes and minor kingdoms fighting for meager resources, to the benefit of Lustra Plains. Soulmancers, Spirit Enchanters, and Underworld Barbarians dominate their cultivation styles. 1 [However, the status quo has recently shifted. The Dusken Throne, led by an unprecedentedly powerful Soulmancer, has unified Duskwight Lands, bringing all tribes and races under one banner and declaring war on the Radiant Conclave, vowing utter annihilation. Skirmishes between the Dusken Throne and the Radiant Conclave have intensified, with the final showdown looming. Both sides rally their forces, bracing for the ultimate confrontation.
 Main Missions
 **Main Mission:** Ensure the victory of the Dusken Throne at all costs; your final rating hinges on your dedication.
 **Global Main Mission:** Players from your Mirror Universe must triumph over the players from the opposing Mirror Universe. Beyond the Dusken Throne's victory, this requires more survivors on your side than the enemy's.