recursal/Fanatic-Fandom huggingface dataset:
Green Ogre

## Green Orge

Sunset Shimmer

The Green Ogre is a character from Casshern Sins and is a minor antagonist in Knights of the Multiverse Season 1. It is a robot created by Dr. Akamashi made to resemble a large ogre with green skin and a rather rotund gut, created only to fight the enemies of the L.O.S.R. organization.

## Personality

The Green Orge has a very baseline level of A.I., only "speaking" in grunts & gutteral screams and acting rather brutish & sluggish: though this kind of behavior is rather befitting for a robot made to look like a monster and being driven to only slaughter its enemies.

## Abilities & Weapons

* Enhanced Strength
* Enhanced Speed

For his large size, the Orge is able to move very fast and was able to react quickly to the Knights' attacks and counter.

* Blade Arm

The Orge's left arm, rather than being covered in artificial skin, is actually entirely mechanical and has a large sword blade in place of a hand.

## Notes

The Green Ogre was included mainly to act as the monster-of-the-week that exists only to fight and be destroyed in Ana & Yuna's introductory episode, fitting with how many mythic-like monsters the cast of Murder Princess had to deal with. It also acts as a bit more justification as to why this robot looks the way it does, whereas it was sort of strange that a robot looking like an ogre was just hanging around the rather bleak & morbid world of *Casshern Sins*.

The Ogre's depiction here plays a little more with its monsterous appearance a bit more, with it acting as a generic monster rather than having a personality that had a strong sense of loyalty and duty to other Robots like in the original.

* It also didn't actually have a real name in the show either, with the name "Green Ogre" coming from the official Anime News Network's page on the series while listing of the characters and their actors.
* Its depiction in this series also tweaks with the Orge's character model a little, mainly in replacing the busted arm it had caused by "the Ruin" in the original by giving it the blade it simply wielded in its hand.
Bizarro

Crystal Knights

Axis Zeon

Bizarro is a character from Justice League and is a minor antagonist in Knights of the Multiverse Season 2. He's a deficient clone of Superman, and works with many other supervillains and criminals in the Secret Society, and was a part of those that joined up with the Injustice Regime in a bid to conquer the known Multiverse.

## Skills & Powers

As a (disfigured) clone of Superman, Bizarro possesses his prime counterpart's superhuman abilities of strength, speed, flight, durability, super senses, x-ray, heat vision and strength that is roughly equal to Superman. He's capable of flying/running near Mach 3 and is durable enough to survive massive explosions or forces. Unlike his predecessor however, Bizarro is rather unintelligent (making him easily manipulated by people like Lex Luthor) and is unaffected by Kryptonite.
Calaveras

Petz

### Original Voice Actor

Akiko Hiramastsu (Japanese, 90's series)Cassandra Lee Morris (Viz dub, 90's series)

Calaveras is a character from Pretty Guardian Sailor Moon and is a minor antagonist in the Knights of the Multiverse Mini-Series. She is the second oldest of the Black Moon Clan's Specter Sisters.

## Personality

As much as she might hate to admit it, Calaveras is very similar to Petz: she's very arrogant and haughty, and very contemptuous of humanity. Unlike Petz, however, she's not as gung-ho about her mission, and her laidback attitude resulted in many fights with her older sister. She loves to tease all of her sisters in general, which led to arguments between her, Koan and Petz.

## Skills & Powers

Calaveras is a medium that is able to summon the spirits of the dead and communicate with beings from other planets. She can also control people's minds.

* Spirit Energy Attack

Calaveras channels her sisters' powers into an energy blast.
* Dark Beaut

A whip Calaveras uses to battle her enemies in hand-to-hand combat.

## Notes

Calaveras is named for the mineral calaverite, a gold telluride.

The KotM version of Calaveras keeps her seance powers from the manga and Crystal while also giving her 90's anime exclusive whip, mostly just so she has a melee weapon to battle the Knights with.
Jinmay

* Normal Form
* Battle Form

Guild of the Multiverse

Jinmay is a character from Super Robot Monkey Team Hyperforce Go and is a major character in The Knights of the Multiverse, introduced in Season 2. She's an android of unknown origin that was found & taking in by the Crystal Knights to aid them in fighting the forces of evil and maybe find some clues as to who made her and why.

## Personality

Despite being (presumably) built to fight, and being a fierce fighter at that, Jinmay is generally a rather sweet and polite girl, with a somewhat child-like innocence surrounding her. This is mainly due in part to having any information of her entire past life being erased from her head, essentially giving her the mindset of a girl younger than the age she represents and making her full of curiosity and interested in anything; though this does sometimes result in extreme naivete on her part. She cares deeply about her teammates, seeing them as her new family and worries about them often. Though she has become braver upon joining the Knights, she still has her kind heart, even being more open than most in welcoming others to their side & giving them a second chance like Sunset did for her.

## Skills & Equipment

* Armor

When ready for battle, Jinmay is able to activate an metallic armor shell that covers her entire body. This armor allows her to take a considerable amount of damage from lasers and missiles, and increases her already incredible strength ten-fold.

* Jet Boots

Like some androids, Jinmay has jet thrusters stored in her feet that allow her to fly great distances.

* Super Strength

* Laser Eyes

Jinmay is able to fire red laser beams from her eyes.

## Notes

Jinmay's main purpose in this series is mainly to give her a definitive backstory, since her home series never gave a definitive answer, with the answer itself taking inspiration from other robot heroes like Astro Boy and Android Kikaider. She's also meant to fit into Sunset's Winspector/Solbrain inspired team by giving her a role inspired by Soldozer with her being a "buffer" robot that can transform in one way or another but is a sweetheart at their core, even being somewhat of a little sister to Ana & Yuna despite the obvious size difference, sort of like how Bikel, Walter and Dozer would refer to each other (at least in the three-part crossover between the teams).

In addition to her Colossus-like armor, Jinmay actually had another power in her home series, where she could grow to an enormous size as a giant Super Robot where she even got a load of other new super weapons. But for simplicities sake (and since she stopped using this form after the first season), she only has the armor powers.
Gaza-D

* Mobile Suit Mode
* Mobile Armor Mode

x2 Beam Sabers

x2 Beam Guns

Knuckle Buster

The AMX-006 Gaza-D is a mobile suit from Mobile Suit Zeta Gundam & Mobile Suit Gundam ZZ and is a mass-produced transformable mobile suit featured in Knights of the Multiverse Season 2. It, along with its sister unit the Gaza-C, were used by Axis Zeon in their crusade across the Multiverse.

## Armaments

* Transformation

The Gaza-D is able to transform into a cannon-type mobile armor. It can either be stationary (acting as a turret of sorts), or can take flight like a standard mobile armor.

* 14-tube Missile Launcher

Unlike the Gaza-C, the Gaza-D has a much higher firepower in the form of two 14-tube missile launcher mounts in each of the shoulder binders.

* 4-tube Missile Launcher

In addition to the two 14-tube missile launchers, the Gaza-D also has a pair of 4-tube missile launchers that are also attached to the shoulder binders.

* Beam Saber

The Gaza-D is armed with a pair of beam sabers that are stored in the shoulder binders.

* Beam Gun

The Gaza-D is armed with a pair of small fire-linked beam guns are fixed on its backpack. Used mainly in mobile armor mode, these beam guns can't change their firing angle.

* Knuckle Buster

With a power output at 6.7 MW, the Gaza-D is armed with a powerful beam cannon is linked to a large sensor on the right side of its chest, making it very accurate. It mounts onto the backpack when in mobile suit and mobile armor mode, but is hand-carried when in MS mode.
Amalgamated Kikaiju

* Combined Form
* Individual Units

The Amalgamated Kikaiju is a robot from Getter Robo G and is a combiner-type Super Robot featured in Knights of the Multiverse Season 1. Created by five L.O.S.R. scientists under the direction of Dr. Burai, they are a group of five monstrous-looking Super Robots that are able to combine into an amalgamated monstrosity. Each robot is modeled after the Kikaiju created by the "legendary" Dr. Hell.

## Weapons

* Unit 1

The red and orange Kikaiju with a large drill on the front of its body.
* Flight
* Claw Hands
* Missiles that fire from the palms and chest.
* Drill in place of a head that allows it to tunnel underground, and can also fire a green laser

* Unit 2

The black and pink Kikaiju with spiked gauntlets and large horns.
* Flight
* Green eye beams
* Mouth missiles
* Armored wings
* Hurricane force winds from the wings.

* Unit 3

The rather rotund Kikaiju with shells all over its body.
* Flight
* Organic shell bombs can emit electricity
* Green horn laser.

* Unit 4

The green horned Kikaiju with large wings
* Flight
* Missiles that fire from its mouth.

* Unit 5

The green Kikaiju with large pink "wings".
* Flight
* Blue flame breath attack
* Green horn beams
* Nanomachine wings Unit 5's four wings are actually composed of nanomachines that expand to combine all five Kikaiju robots into their amalgamated form.

### Combined Unit

When combined, the Amalgamated Kikaiju as it's called is able to use Unit 5's flame breath, use Unit 1's drill to drill underground & fire missiles (which can also rotate to aim at other targets), and fire electricity from all the horns sprouting all over its body in all directions.

## Notes

The Amalgamated Kikaiju was originally called the "Combined Hyakki Robot", used by the Hyakki Empire, combining their last five robots in one last desperate assault on mankind. But, since the Hyakki Empire doesn't exist in this series, its name obviously had to be changed. But, to tie the robot into the lore of KotM a bit more and to explain their monster-like appearances, the parallels to Dr. Hell's creations was made along with the other "Neo Kikaiju".

Unit 5's wings being nanomachines are simply a "scientific" way to explain how all five robots are able to combine, as in the original anime, it sort of followed how the Getter Machines combined and just mushed together.

For the time being, all images used on this page are taken from its appearance in Super Robot Wars Z.
Hizack Custom

Heat Hawk

Beam Saber

The RMS-106CS Hizack Custom is a mobile suit from Mobile Suit Zeta Gundam and is a mobile suit featured prominently in Knights of the Multiverse Season 2. After the Gryps War, many of these mobile suits fell into the hands of Axis Zeon, where it and its sister unit, the original Hizack, were mainly being used by ex-Federation and Titans pilots.

## Armaments

* Beam Saber

* Machine Gun

A recreation of the original Zaku II's machine to provide a cheaper and less energy-consuming weapon.

* Sniper Beam Launcher

The Hizack Custom's main weapon, this handheld beam weapon has a high-output and long effective range, making it the prime choice for sniping operations.

* Missile Pod

An optional weapon, the Hizack Custom can arm a pair of 3-tube missile pods to its hips for long to mid-range attacks.
Balzion

Balzion Maser Sword

Balzion is a mecha from Choudenshi Bioman that appears in Knights of the Multiverse Season 1. It is a Super Robot created by the L.O.S.R. organization that is rather experimental. Unlike all of the Renegades' other robots, Balzion is powered by experimental "Anti-Photon Particles", a unique form of energy that will disable meant to disable and ultimately kill both Droids and Super Robots powered by Photon Energy.

## Armaments & Abilities

* Photon Energy Detector

Balzion's internal systems are programmed to track down any source of Photon Energy in an instant, indicated by dozens of lights flashing across its eyes as it "picks up the scent of Photons", as its creator described it.

* Super Strength
* Shield

* Maser Missiles

Balzion is able to fire a pair of missiles from the underside of its shield.

* Anti-Photon Beam

The yellow lens on Balzion's chest fires a beam of concentrated Anti-Photon Particles that disable the Photon power of Droids and Super Robots; though of course, it can still be used as a destructive blast against other Super Robots.

* Balzion Maser Sword

A sword that Balzion draws from its back for close combat.

## Notes

Balzion is one of the few Tokusatsu robots to be featured in Season 1 of KotM, and is included to act as a penultimate threat just before the season's two-part finale due to its use of Anti-Bio Particle weaponry (or, Anti-Photon Energy in this case).

* Although like a few other robots in the series, Balzion's been given a couple more weapons so as to present a bit more of a challenge to the Knights' Mecha.
Godannar

Godannar is the titular robot of Shinkon Gattai Godannar and is a Super Robot featured in Knights of the Multiverse Season 1. It is a fire-based Super Robot created & piloted by Dr. Match of the evil organization L.O.S.R. so he may have something to destroy the Crystal Knights, both to combat his "rogue" creation A-1 while matching the powers of the group's own Mecha.

## Armaments/Powers

* Blaze Whip

Godannar generates Photon-powered flames from the back of its head to incinerate its surroundings. It can also manipulate the flames to go in any direction it chooses.

* Spiral Fire

Godannar raises into the air and spins rapidly, creating a tornado of flame around its body. Primarily a defensive move.

* Counter Knuckle

Godannar fires a short-range energy burst from its fist via punching motion. Primarily used to counter enemy ranged attacks (hence the name of the move) allowing Godannar to engage its target at close range, where it can make use of its truly powerful attack options.

* Breaker Shot

Godannar swings around with a spinning kick to an enemy.

* Soul Breaker

Godannar leaps high into the air and comes down with a powerful diving kick that (theoretically) shatters the target's body.

* Burning Punch

All the heat exhaust ports along one of Godannar's arms retract to release fire from each of them so as to concentrate all of the core's power into one of its fists so it can deliver a super-charged punch to its enemies.

* Burning Punch Final

All of Godannar's exhaust ports open that release even more fires to generate an even more powerful firey punch attack.
## Notes

Goddanar is one of the few Renegade Mecha to be piloted by one of the organization's scientists. Though this is made somewhat ironic by the fact that its one of the few Mecha to have a mouth instead of a faceplate.

The KotM version of Godannar leans a lot more into its fire-theming by giving it a couple of flame-based attacks, notably with having its exhaust ports also act as burners that generate more fire to indicate the mech powering up a final attack. Its "Flame Whip" is an attack based off of Mazinger Z's Ghostfire V9 so it has a sort of long-ranged attack.
Dr. G

Dr. G is a character from Phineas and Ferb and is a minor antagonist in Knights of the Multiverse Season 1. Another mad scientist working for L.O.S.R., she passes herself off as a kind old lady scientist to get away with her devious plans. She's also the creator of the Android Keiko, who she made to persuade Yumiko Kamikita to provide L.O.S.R. with battleship designs based off of her family's battleships.

## Personality

To the outside world, Dr. G presents herself as just a simple old granny with a knack for robotics that just wants to do some good in the world. This is best examplified by her (false) explanation for why she created the Droid duplicate of Keiko Kamikita, saying that she "wanted to give some form of such an innocent young soul a second chance".

In actuality though, all of this "good will" is just a facade to manipulate her targets into doing what she wishes. She's the type that loves to play with people's emotions, like how she created the replica of Yumiko's daughter just to make her do as she says.

## Relationships

### The Android Keiko & Yumiko Kamikita

While she might seem like she cares for the young duplicate of the deceased Zambot pilot, G simply sees the robot as a bargaining token that she can wave in front of the old widow's face to get her to do the organization's bidding. She's also very disappointed in her "little Keiko" for going against the plan.

## Notes

Dr. G's name, as should be obvious from her personality, stands for "Granny". It was this name and her elderly appearance that made way to give her a sort of "Wise Old Folk Facade" type of personality, especially since her "horns" have a fairly striking resemblance to the horns of popular Disney villain Maleficent.
Dr. Godo

Dr. Godo is a character from Phineas and Ferb and is a minor antagonist in Knights of the Multiverse Season 1. He is a member of the L.O.S.R. organization, and was the main developer/leader of their Ginguiser Unit.

## Skills & Equipment

* Robotics Knowledge
* Piloting Skills

Godo has very limited piloting skills, shown by how he was able to pilot the Arrow Wing with relative ease.

## Notes

Godo's name comes from the creator of the Ginguiser robots in their original series, and was given to him mainly to their shared use of goatees and monocles (which, surprisingly, this is the only Renegade scientist that wore a monocle).
Battle Team

The Battle Team in their prime

Chizuru Nanbara

Kosuke Kita

The Battle Team are a group of characters from Chodenji Robo Combattler V and are a group of minor reoccurring characters in The Knights of the Multiverse. They are the pilots of the Combattler V. While they aren't as young as they used to be, they still as as able-bodied members of the EDC to help defend world peace.

## Members

### Hyoma Aoi

The hot-blooded leader of the team, dressed in red. Hyoma was an avid motorcyclist and speed freak. He piloted the Battle Jet. After his arms were destroyed in a battle, he got cybernetic replacements.

### Juzo Naniwa

The second member of the team, dressed in blue. Juzo was a cool, level-headed Olympic-class marksman. He piloted the Battle Crusher.

### Daisaku Nishikawa

The third member, dressed in brown. Daisaku was a judo master who also enjoyed sketching. He piloted the Battle Tank.

### Chizuru Nanbara

The fourth member, and only female member of the team, dressed in pink. Chizuru was also the granddaughter of Doctor Nanbara. She piloted the Battle Marine. Upon learning that she had a valvular heart disease, she tried to hide it until it disabled her in the middle of a battle. Afterwards, she underwent surgery to correct the condition and returned to continue the fight.

### Kosuke Kita

The fifth member, dressed in green. Kosuke was a child genius and brilliant inventor. He piloted the Battle Craft.

## History

### Season 1

Several members of the Battle Team made speratic appearances throughout the first season.

## Notes

The Battle Team's depiction in KotM, including them being a lot older, especially compared to the other ARC pilots, are meant to act as KotM's version of GunXSword's El Dorado V, another group of elderly but still hotblooded pilots, mostly to give them a more unique spin in this series.
Jeeg

Dynamite Punch

Spin Storm

Jeeg Breaker

Kotetsu (Steel) Jeeg, or simply Jeeg, is the titular robot of Kotetsu Jeeg and is a Super Robot in The Knights of the Multiverse, introduced in Season1. It is formed from Hiroshi Shiba, who transforms into its head, then combines with parts that fire from the Glomar's Big Shooters. It's also quite possibly the smallest Super Robot in the series, but it has more than enough punch to make up for that.

## Weapons & Abilities

* Jeeg Beam

Jeeg is able to fire two laser beams from his eyes.

* Dynamite Punch

Jeeg can launch both of its forearms forward similarly to a standard Rocket Punch attack, both capable of piercing directly through most weaker metals.

* Knuckle Bomber

Jeeg clasps its hands together and launches them at its opponent.

* Spin Storm

Jeeg fires a black electrical blast from the hole in its stomach that spirals forward, completely piercing through its opponent, tearing them to shreds.

* Magnet Power

An electrical magnet in the abdomen that sucks enemies toward him.

* Jeeg Breaker

Jeeg grabs its enemy with both arms and begins to destabilize their atomic structure in the form of a bear hug, eventually crushing it and reducing them to dust.

### Additional Weapons

* Mach Drills

A pair of large drills used to replace Jeeg's arms that allow it to fly at super sonic speeds. These drills can be launched while in midair and, if both are used, Jeeg will hover back to the ground.

* Jeeg Bazooka

A large cannon that connects to one of Jeeg's forearms.

### Combo Attacks

* Fire Storm

Combo attack w/ Mazinger Z: Jeeg's Spin Storm and Z's Breast Fire combine to create an enormous black, white and red fiery tornado that swallows their target whole.

* Final Dynamic Special

Combo attack w/ Mazinger Z, Getter Robo G, Daimos, Daitarn 3 & Raideen (also occasionally Govarian and Great Mazinger): Daimos kicks it off by sending their enemy into the air with a Fire Blizzard. When it's fully ascended into the air, Mazinger and Jeeg hammer it with their Breast Fire and Spin Storm. Dragon comes in for the final blow with a Shine Spark. When Daitarn 3 & Raideen join later on, the two assist in the finishing blow by having Daitarn hold the opponent in place with a Sun Attack right after being lifted into the air by the Double Blizzard. Then, Raideen fires a God Arrow, which pierces the opponent's chest and acts like a honing rod for the Shine Spark. Other ARC Super Robots Govarian and Great Mazinger can also join in on the attack, with Govarian joining with Mazinger Z to create a Double Burning Fire, and Great energizes Raideen's arrow with a Thunder Break, causing even more damage.

## Gallery

Spin StormJeeg Bazooka (artistic representation)Mach Drill
## Notes

Specs:

* Height: 11 Meters
* Weight: 12.5 Tons

Taking some inspiration from its appearance in Kotetsushin Jeeg, Jeeg has pupils in its eyes, to make it seem more alive than most of the other mechs seen in the series since, technically, it's Hiroshi in a larger form.
Grecios

Paralyzer Beam

Grecios is a robot from Great Mazinger and is a Super Robot featured in Knights of the Multiverse Season 1. It was created by Dr. Rindolph with some assistance from the League of Scientific Renegades that was made to loosely resemble the famous Mazinger Z, mostly as a way to confuse & capture his "rebellious" creation Niki.

## Armaments

* Foot Boosters
* Pincer Arm

Grecios's left hand is a pincer claw that it uses for combat and burrowing underground by spinning like a drill.

* Photon Beam

Standard-issue eye Photon Beams

* Paralyzer Beam

Grecios is able to fire a paralyzing beam from the dome on its forehead.

## Notes

Grecios's similarity to the legendary Mazinger was of course intentional in the original Great Mazinger anime, and it is taken to a great extreme to be an intentional knock off of sorts of the granddaddy of Super Robots in KotM as well, added with a little bit of intrigue with having Nyoka fighting against a Super Robot that resembles her adoptive father.

Like the other Warrior Beasts featured in this series, Grecios is redesigned to exclude the "extra face". However, Grecios is unique in that, going with it being based off of Mazinger, the face was located where Z's Pilder would connect on the head. For its KotM appearance, the face has been replaced by a simple glass dome, with a large amount of electronics being visible behind it, doubling as the robot's weak spot.

The Grecios's original design actually had a cell with metal bars on its abdomen meant to capture human sized targets, and even heat up to torture them. While this might make sense to include given that it kidnaps Nyoka in its showcase episode, this has been removed to make its design more streamline.
Black Getter

Getter Razor

Iron Knuckles

Black Getter is a robot from Getter Robo Armageddon and is a Super Robot featured in The Knights of the Multiverse. It's a modified Replica of the original Getter Robo that is piloted and customized by Ryoma Nagare to use as his personal Super Robot to do battle with the forces of evil on his own terms.

## Armaments

* "Open Get"

Though they are meant to act as a separate unit from the other two Replica Getters compared to the original Getter, Black Getter is still able to separate into three jet components - Eagle, Jaguar, and Bear - and is able to combine with the others.

* Getter Tomahawk

The Black Getter is able pull a tomahawk from either of its shoulders, and hurl it at its opponent like a boomerang.

* Tomahawk Boomerang

* Getter Razor

Thanks to Ryoma's modifications, the Black Getter only has one of its razors on its forearms. However, this razor is much more pronounced and is more likely to slice opponents in two.

* Iron Knuckles

One of Ryoma's custom modifications to the Black Getter is a row of four spiked knuckles at the ends of both fists that can extend out to deal even more brutal damage.

* "Getter Beam"

The Black Getter is able to fire a Photon Beam from its stomach area, modeled directly off of the original Getter's "Getter Beam", although it has a more intimidating purple aura to it.
Glovine

Glovine is a character from Machine Robo: Revenge of Chronos and is a minor antagonist in Knights of the Multiverse Season 1. He's a Droid created by L.O.S.R. that was designed to be a highly skilled fighter, programmed with (supposedly) enough skill & power to destroy anyone foolish enough to challenge him or the organization.

## Personality

Glovine is the type of Droid fighter that enjoys a fight above everything else, believing that fighting is the only reason he's alive. But while he does enjoy the thrill of a brawl above everything else, he is not completely without honor, as he's willing to strike at anyone who either interferes with his fights or attacks a seemingly helpless onlooker.

## Weapons & Skills

* Jet Pack
* Enhanced Speed
* Twin Swords

Glovine carries with him a pair of swords stored in a pair of metallic sheathes attached to his back.

* Holographic Duplicate/Double Death Blade

Glovine is able to project a holographic duplicate of himself, mainly as a way to trick his opponent. The duplicate can move about on its own, and while it can't damage his opponent directly, Glovine's incredible speed makes it appear as if it does.

## Notes

Glovine's Double Death Blade wasn't actually him creating a hologram of himself in the original Machine Robo: rather, he actually *did* split his body into two to battle his enemies via mystic/martial arts "shenanigans". But since that sort of move is a little too "magical" for the setting of KotM Season 1, it's been changed into simple hologram projecting "trickery".
Dr. Goatfish

Dr. Goatfish is a character from Phineas and Ferb and is a minor character in Knights of the Multiverse Season 1. He's a member of the evil organization L.O.S.R...

## Personality

In general, Goatfish is your basic L.O.S.R. scientist, just wanting to conquer the world just for the heck of it. The only thing that really makes him stand out is how much he really hates it when people make fun of his last name (since, you know, it's two completely unrelated animal names put together).

## History

### Pre-Series

Goatfish was one of many scientists that signed up to Heinz Doofensmirtz's L.O.S.R. organization, where he would be part of several of the group's events, such as the Inator Creator competition and the L.O.V.E.M.U.F.F.I.N.'s Pageant of Evil to elect their new leader. He was also among the crew present when Doofenshmirtz's ploy to move the Earth away from the sun, and was among the group of scientists that were arrested and taken into O.W.C.A. custody.
Dr. Olban

Dr. Olban is a character from Phineas and Ferb and is a minor antagonist in Knights of the Multiverse Season 1. He's a mad scientist that works under the L.O.S.R. Organization, where he mainly focuses on creating robots that resemble angels and demons, such as Cosmo and Goddoamon, to spread terror and destruction.

## Personality

Olban is very fascinated by religious imagery, everything from the beauty of angels to the terror of demonic spirits. Unfortunately, he goes about expressing his love for this apparel in very destructive ways. This is easily seen in his original plan for Cosmo, to make her look like a cute, young angel sent from the heavens only to have her destroy everything in her path, with Goddoamon just being made to be the "cherry" on top to truly envoke the terror of the underworld to all.

## Skills

* Droid and Mecha Design Expertise
* Reprogramming Skills (potentially)

## Notes

Like many of the other Renegade scientists, Olban gets his name from the main antagonist of Tosho Daimos, as the show's main antagonistic force, the Baam Empire, were all angel-winged humans like Cosmo was (though it is possible that the writers simply based the Empire off of her design since there was no distinct continuity in the Robot Romance Trilogy). This particular scientist was chosen due to his big, bushy beard, a trait seen in the original Olban and many other Baam higher-ups in the Daimos anime. The fascination for angelic and demonic imagery, however, is a KotM-original idea, meant to explain why he would design his robots the way he did here. Plus, it also acts as a way to show early on just how twisted and viciously evil some of the Renegades can truly be, fueling the desire to see the Knights take them down. It also acts as a bit of a subversion, as in all respects the character looks a lot more like just a normal guy than the other mad scientists in the cause.
Dendoh

Dendoh is the titular robot of Gear Fighter Dendoh and is a Super Robot featured in Knights of the Multiverse Season 1. Created by the evil organization L.O.S.R., it and its partner robot Red Baron were created as "super fighting robots" to eliminate the reawakened Daimos.

## Personality

Like his partner, Dendoh is very arrogant and is willing to beat his opponents' faces into the dirt however he can, somewhat like a typical wrestler you'd see in a wrestling match. In battle though, Dendoh is a great strategist, being able to see through his enemies techniques and reveal their weak spots.

## Armaments/Attacks

* Speed Boost

Dendoh is able to gain a boost in speed by leaning downward and using the turbines on its legs like wheels.

* Tornado Blast

Dendoh can create a strong vortex of wind from the turbines on its arms.

* Whirling Trio

Dendoh spins on the ground on it’s turbines, flings the opponent into the air and smashes it back to the ground.

* Lightning Blade

Dendoh can conduct energy from it’s turbines that can shoot out to slice into enemies like blades.

* Steel Wrist Smasher

Dendoh smashes into it’s opponents with the turbines on it’s arms.

* Whirlpool Rotation Kick

Dendoh performs a sidekick with it’s leg turbines.

* Heavy Blast Drop

Dendoh jumps to the sky and lands on it’s opponent with it’s leg turbines.

## Notes

Specs:

* Height: 24.5 meters

* Weight: 399.8 tons

* Flight Speed: 999 kilometers per hour

The KotM version of Dendoh aims to make a little more use of the turbines on its body to create wind-based attacks, especially since it doesn't use any of its other weapons - the animal-like Data Weapons - from its home series.
Iron Sand

Iron Sand is a character from Machine Robo: Revenge of Chronos and is a minor antagonist in Knights of the Multiverse Season 1. He's a rather large Droid created by L.O.S.R. that is made out of a special metallic sand and was created to battle their enemies.

## Personality

Though he's capable of basic thinking and speech like any other Droid, Iron Sand doesn't really say much, only presenting himself as a thug that simply does as he's told and fight whoever he's ordered to fight.

## Abilities & Weapons

* Sand-to-Iron Conversion

As his name would suggest, Iron Sand's main ability is being able to use the metallic sand that makes up his body and change it from iron to sand any time he chooses, allowing himself to disappear into the sand he stands upon to avoid attacks. He can even dissolve parts of his body to allow charging enemies to pass right through him.

* Electromagnetic Ray

Iron Sand is able to fire electromagnetic beams from his hands to paralyze his enemies.

* Double Sword

Iron Sand is able to convert his hands into razor-sharp, hook-like blades.

## Notes

In the original Machine Robo, Iron Sand appeared to be the same height as the series' main robot, Baikanfu, which stood at 5.76 meters. KotM takes this his default size and makes him one of the more unique foes for the Knights to face size wise, as his height means a battle against one of the group's Super Robots would be somewhat awkward, leaving him to be one of the bigger Droids they have to fight against. He's also still considered a Droid and not a Super Robot due to said size.

In the original Machine Robo, Iron Sand could fuse with the other main villain of his showcase episode Bug Newman. This version of the character does away with that ability, mostly since Bug isn't featured in this series (though his plot line from the episode is reused in IS's episode in this series as another Atros vs Usagi plot) & to make him more of an independent character.
Demon Sunset

Demon Sunset is a "character" from My Little Pony: Equestria Girls that appears in Knights of the Multiverse Season 2. She was a form that Sunset Shimmer took on during her darker period in life, but was quickly done away with by her Earth's heroes. She reappeared in Season 2 as a number of nightmares created by Doctor Destiny to torment the Crystal Knights.

## Personality

Reflecting Sunset's old mindset, the Demonic Sunset is ruthless, vicious, sadistic, violent, and power-hungry. She's also very prideful and overconfident, as she frequently insults and belittles others, especially her "counterpart".

## Powers

* Flight
* Magical Energy Blasts

The Demon Sunset is able fire blasts of magic from her hands.
Beatmania IIDX 20: Tricoro

***Beatmania IIDX 20: Tricoro*** is a music video game and the 20th installment of the *Beatmania IIDX* series of video games. It was first announced on April 14, 2012. Location tests began in Akihabara and Osaka on April 18 and 20, 2012 respectively. Both ended on April 24, 2012. It was released on September 19, 2012 for new cabinets and September 25, 2012 for upgrade kits of old machines. This is the 1st game that requires an internet connection for startup.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

*Beatmania IIDX 20: Tricoro* retains the basic gameplay since the start of the series, in which players hit notes that fall from the top of the screen using either keys or turntables that need to be scratched, which will fill up the Groove Meter. To pass on, the player must have at least 80% of the Groove Meter at the end of the stage. Both of the two new "innovations" introduced in *Beatmania IIDX 17: Sirius* (Charge Notes and Backspin Scratches) have been retained.

The game introduced various new features and overhauled the old ones. The modifier screen have been revamped, now consisting of four categories; Style, Gauge, Assist, and Range. New options have also been introduced such as ghost type selection. The Hi-Speed option is also revamped, now separated from the modifier screen and can only be accessed during gameplay by holding the Start button. It can be set from 0.5 to 10.0 in 0.01 increments (or 0.25 increments with he Sudden+ option enabled). With this being the first *Beatmania IIDX* game in high-definition, the interface during gameplay has been overhauled, with the players now able to change the position of the music video and score graph. Due to this however, some songs have their videos removed due to the change in interface. Expert Mode, the course-based gameplay in previous games had also been removed.

Also, *Tricoro* marks the first time *IIDX* has multiple original unlocking systems (not counting events involving other Bemani games). The multiple unlocking systems are also used by other recent Bemani games, such as *Jubeat Saucer* and *REFLEC BEAT Colette*.

## External links

* *Beatmania IIDX 20: Tricoro* at the Beatmania Wiki
Giran

Shoulder Boomerang

Giran is a robot from Great Mazinger and is a Super Robot featured in the Knights of the Multiverse Season 1 episode "A Super Robot Bargain Sale". It's a Super Robot created by the evil organization L.O.S.R. to use as a weapon to conquer the world, partnered with fellow Super Robot, Dokaider.

## Personality

Giran behaves like a stereotypical skinny guy goon, acting as the "leader" between himself & Dokaider, giving him orders & instructions when necessary. He also gets a thrill out of battling strong enemies, especially ones like God Sigma with that "fancy sword" it has.

## Weapons

* Photon Lasers

Giran has a Photon Beam from its mono-eye for mid-to-long ranged combat.

* Knife Hands

For mid-to-close combat, Giran has large blades in place of its forearms.

* Head Horns

Giran can also use the horns on his head as drills for close combat.

* Shoulder Boomerangs

Giran's secret weapon, the blades on his shoulders can act as boomerangs.

## Notes

Giran & Dokaider are a couple of the several robots that come from the villains from Great Mazinger's titular series, the Mycenae Empire's Warrior Beasts. However, the series has made sure to only use the beasts that look the most robotic and least kaiju-like, and take away their "human" faces.

Giran & Dokaider didn't actually have any personalities in the Great Mazinger anime, only acting like typical mindless giant robot goons. Here they're given the role of the Fat Guy & Skinny Guy duo based off of their body types. And really, they only appear to be a pair of robots that God Sigma and Baldios can fight against in their first appearance.
Giganta

Axis Zeon

Giganta is a character from Justice League and is a minor antagonist in Knights of the Multiverse Season 2. As her name implies, she can change her size at will and she works with many other supervillains and criminals in the Secret Society, and was a part of those that joined up with the Injustice Regime in a bid to conquer the known Multiverse.

## Personality

Despite her size and strength, Giganta is extremely feminine, even delicate sometimes, but is still eager for battle, though isn't as likely to get into a fight if her chances of winning are looking bad.

## Skills & Powers

* Size-Changing

Normally standing somewhere over six feet tall, Giganta can greatly increase her size, becoming gigantic, and proportionately strong and heavy. In her enlarged state, her strength is nearly a match for powerhouses like Wonder Woman.

## Relationships

### The Knights

#### Hiroshi Shiba

Though not exactly like her own powers, Giganta and Hiroshi Shiba/Jeeg formed a fierce rivalry in the second season.
Chara Soon

Chara Soon is a character from Mobile Suit Gundam ZZ and is the one of the main antagonists of Knights of the Multiverse Season 2. She's an officer of Axis Zeon, and quickly became known for her erratic behavior while piloting mobile suits.

## Personality

A female commander with an unstable personality. Chara's mood swings are so constant that she sometimes goes out of control during a mobile suit battle. There are times when she will act innocent and shy, while in battle she is noticeably more aggressive, confident, and unpredictable. When trying to get something from men, she often uses "feminine wiles" to obtain it.
Grand Gundam

* Grand Thunder
* Grand Bomber

The Grand Gundam is a robot featured in Mobile Fighter G Gundam and is a robot featured in the Knights of the Multiverse Mini-Series. It is one of several robots from another world recreated in the dozens by the monster Unicron to serve as a part of his Heralds to destroy the Multiverse.

## Weapons

* Grand Horn

The Grand Gundam has a pair of horns on its back that can extend to skewer foes.

* Grand Thunder

The Grand Gundam's horns can generate a devastating electrical attack.
* Grand Bomber

The Grand Gundam possesses immense long-range firepower thanks to its four enormous, movable cannons on its shoulders.
Goddoamon

Power Sword

Spiked Tail

Extendable Neck/Tongue

Goddoamon is a robot from Tosho Daimos and is a Mecha featured in Knights of the Multiverse Season 1. It is a Super Robot created by the evil Dr. Olban of the organization L.O.S.R., made to look like a demon to go along with his angel-like Droid Cosmo in a twisted plan to destroy the world using both demons and gods.

## Abilities & Weapons

* Flight

Goddoamon's angel-like wings allow it to fly high in the air and at fast speeds

* Missiles

Goddoamon has a pair of missiles in its torso.

* Power Sword

Goddoamon's melee weapon is a large sword with a red guard.

* Spiked Tail
* Head Unit

Goddoamon has a rather strange head unit, as its able to stretch its neck with an extendable tongue and electrical teeth to allows it to "eat" its opponents.

## Notes

Goddoamon is one of the few "final boss" robots from an anime to be featured in KotM, mainly because its wings and demon asthetic go along/contrast well with Cosmo's angel theming, not to mention how the main antagonist force from the original Daimos anime - the Baam Empire - were aliens that looked like humans with angel wings.
Anksha

* MS Mode
* MA Mode

The AMX-044 Anksha is a robot from Mobile Suit Gundam Unicorn and is a Mobile Suit featured in Knights of the Multiverse Season 2. Based off of the Titans' NRX-044 Asshimar unit, it is a series of transformable Mobile Suits developed by Axis Zeon to aid in their conquest across the Multiverse.

## Armaments

* Mobile Armor Mode

All Anksha units are able to transform into a dish-like mobile armor. It's able to transform in-between modes in only 0.5 seconds.

* Beam Rifles

The Anksha's beam rifles are integrated into their arm-mounted movable shield binders and directly connected to the suit's generator, improving their output.

* Beam Saber

The Anksha is equipped with two beam sabers that are stored in its knees.

## Notes

The KotM version of the Anksha foregoes the original's Jegan-like head/face and instead keeps the original Asshimar's Rick Dom-like head since (obviously) it helps it stick closer to the designs of the other Zeon Mobile Suits.
Busy Crab

The JMS-001-PT Busy Crab is a robot of Armored Trooper VOTOMS and is a Junior Mobile Suit featured in Knights of the Multiverse Season 2. It was a mass-produced Junior Mobile Suit created by Axis Zeon as the prototype for future JMS development, and as such (as well as its glass canopy cockpit), is only used for patrol duty and other menial jobs.

## Weapons & Equipment

* Machine Gun Hand

The Busy Crab has a 50mm machine gun mounted in place of a right hand

* Claw

The Busy Crab has a claw mounted in place of a left hand.

## Notes

Dimensions:

* Height: 3.7 m/12.31 ft
* Width: 3.654 m/11.97 ft

In the original VOTOMS series, the Busy Crab was simply designated as a patrol duty-based unit that just happened to have a glass canopy cockpit (that left the pilot vulnerable to enemy fire). So, KotM has taken that element and recontextualized it to make it a prototype for the other JMS's seen in the series thanks to its very different, relatively simplistic design compared to the others, especially compared to already existing Mobile Suits like the Zuck.
Beatmania IIDX 7th Style

***Beatmania IIDX 7th Style*** is the seventh game in the *Beatmania* IIDX series of music video games. It was released in arcades by Konami in March 2002.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The core gameplay remains the same in *7th Style*. 5-key mode has been changed from a difficulty to its own modifier, allowing it to be used on any difficulty level as with normal charts. A new spinoff of Expert Mode also debuted, Daninintei (Class) mode, a mode containing a series of courses ranked so that each course is more difficult than the last, the highest rank course a player can beat in Dan mode is often used to compare players. Dan mode would have significant integration in future styles implementing the e-Amusement system, which could save a player's rank, and may also restrict access to specific songs based on their current rank.

## External links

* *Beatmania IIDX 7th style* at the Beatmania Wiki
Danguard Ace

* Robot Mode
* Fighter Mode

Danguard Ace is the titular robot of Wakusei Robo Danguard Ace and is a Super Robot featured in Knights of the Multiverse Season 1. It is a transforming Mecha created by Dr. Astro of the organization L.O.S.R. to protect his array of Space Lasers.

## Armaments

### Fighter Mode

Ace is composed of two smaller machines: the Guard Launcher, a small aircraft that forms the head and upper body, and the Satellizer, which forms the lower body, flight module, and legs. To form the flight mode, the call "Open Danguard!" and "Change Satellizer Set On!" are used while the phrases "Open Satellizer!" and "Change Danguard Set On!" are used to assume the bipedal form. The Danguard crew is composed of two people: the main pilot being in the Guard Launcher while the co-pilot is stationed in the lower body up front controlling the advancing and maneuvering.

### Robot Mode

* Eye Leicester Rifle

Eye lasers.

* Teleportion Punch

Releases energy to propel and extend an arm to punch an enemy.

* Hard Punch

Fires energy directly from the forearm.

* Missile

Fires energy from the shoulders, also used by the Sattellizer.

* Laser Vulcan

Gun equipped to waist, used only by Sattellizer.

* Cosmo Arrow

Removes the red triangle armor plating on the shins to use as close range weapons or as shurikens.

* Double Shaft

Combines the Cosmo Arrow into a double-bladed spear, able to cut cleanly through an enemy.

* Pulsar Cannon

Ace's chest armor opens to reveal a pair of cannons, which fire powerful energy bolts. It is the Danguard's strongest weapon; however, due to the time to charge the energy, it is all but useless against faster enemies.
Greyjhom

Paralysis Wings

Greyjhom is a monster from SSSS.DYNAZENON and is a Mecha featured in Knights of the Multiverse Season 1. It is an insect kaiju-themed Super Robot developed by the L.O.S.R organization to destroy the organization's enemies.

## Abilities

* Blades

Greyjhom has a pair of blades housed on this sides of both its hands used for combat.

* Chest Beams

Greyjhom can fire powerful pink Photon beams from it’s chest.

* Paralysis Wings

Greyjhom unfolds a pair of multi-colored metal wings from its back to generate a light bright enough to paralyze enemy machines, somewhat similarly to God Sigma's "Sigma Flash", leaving them open to attack.

## Notes

Greyjhom's wings were originally used to teleport it after opening them, though it would unable to use this ability when the wings are held in place or destroyed. Here, they've been made into a paralysis attack similarly to one of God Sigma's attacks as stated above.