recursal/Fanatic-Fandom huggingface dataset:
Dave Miller

Dave Miller (Real Name William Afton) Is The Main Villian In The Dayshift. On Day 2, Phone guy will ask you to suit Up, And you will meet dave. You can Accsept His Offer, And kill 5 Kids. Get rid of the bodys on day 3. Frame Jimbo On Day 4. Then Go To Vegas On Day 5. But if you decline, Dave will kill the kids Without you. If you go outside On day 3 At 4:00-5:00 Dave Will Shank you. Credit to his Sprite Goes To Moufasta.
Brand Stark

**Brand Stark** is the head of **House Stark**, **Master of Laws**, **Warden of the North**, and **Lord of Winterfell**. He is a solemn and quiet man, known for his reserved yet sound wisdom. He believes in the balance of all things, and frequently prays to the **Old Gods** to find solutions for the questions he asks himself every day. To his family he is a loving father, even if he is distant at times. While he personally carries out the justice of the laws he sets place in the **Seven Kingdoms**, he is not without a kind heart. He is known for being relaxed, and frequently advises the King on how to handle criminals and other such prisoners.
Episode 7

**Den Tag, den es gab**

Zusammenfassung...

Nachdem Fünf erfolgreich mit Informationen über die Apokalypse zurück gekehrt ist, sucht er mit Allison und Diego nach der Person, mit der alles steht und fällt. Klaus muss sich unerwartet um Luther kümmern und schafft es erstmals Kontakt zu Sir Reginald Hargreeves aufzunehmen. Hazel und Cha-Cha stehen vor einer Entscheidung, welche ihre Treue zueinander auf die Probe stellt. Währenddessen haben Vanyas neue Kräfte ungeahnte Folgen…
House Martell

## Vassals

Tier One Houses* **House Allyrion** of **Godsgrace**
* **House Blackmont** of **Blackmont**
* **House Dayne** of **Starfall**
* **House Gargalen** of **Salt Shore**
* **House Jordayne** of the **Tor**
* **House Toland** of **Ghost Hill**
* **House Uller** of **Hellholt**
* **House Wyl** of the **Boneway**
* **House Yronwood** of **Yronwood**

Tier Two Houses

* **House Fowler** of **Skyreach**
* **House Manwoody** of **Kingsgrave**
* **House Qorgyle** of **Sandstone**
* **House Vaith** of the **Red Dunes**

Tier Three Houses

* **House Dalt** of **Lemonwood**
* **House Dayne** of **High Hermitage**
* **House Drinkwater**
* **House Ladybright**
* **House Santagar** of **Spottswood**
* **House Wells**

**House Martell** is one of the **Great Houses** of **Westeros**, being the principle Great House of **Dorne**. Their seat rests at **Sunspear**, an ancient palace that rests atop the **Shadow City**. House Martell is a house of pride, for they are the only house in the history of the Seven Kingdoms to have not been conquered by the Targaryens in their original conquest. They are the most recent Great House in Westeros', only having been brought into the fold around 187 A.C.

## House Mastery

**Blood of the Rhoynar:** House Martell, as well as the rest of the Dornish, are known for their unconvential tactics and ability in warfare that relies on their lithe and dexterous bodies. All members of House Martell gain a +2 in their DexterityA
Greys Anatomy Wiki

## Willkommen im Greys Anatomy Wiki

Hier findet ihr alle wichtigen Informationen über die Serie Grey´s Anatomy sowie über die Darsteller.

## Handlung

Grey´s Anatomy ist eine US-amerikanische Fernsehserie.

Die Handlung spielt im fiktiven Seattle Grace Hospital (Seattle Grace Merci West Hospital, Grey Sloan Memorial Hospital) in Seattle und zeigt das Leben von fünf Assistenzärzten um die Hauptfigur Meredith Grey.

Die Serie wurde mit mehreren Preisen ausgezeichnet.

Ableger der Serie sind Private Practice und Station 19 (Seattle Firefighters).

## Vorgestellt

Füge hier Inhalte ein, die du gerne vorstellen möchtest! Zum Beispiel ein Video, ein Bild oder einen besonders guten Artikel.

Datei:Placeholder
House Tyrell

**Defenders** of the **March**

**High Marshals** of the **Reach**

**Wardens** of the **South**

## Vassals

Tier One Houses* **House Crane** of **Red Lake**
* **House Florent** of **Brightwater Keep**
* **House Fossoway** of **Cider Hall**
* **House Hightower** of the **Hightower**
* **House Merryweather** of **Longtable**
* **House Oakheart** of **Old Oak**
* **House Redwyne** of the **Arbor**
* **House Rowan** of **Goldengrove**
* **House Tarly** of **Horn Hill**

Tier Two Houses

* **House Appleton** of **Appleton**
* **House Ashford** of **Ashford**
* **House Beesbury** of **Honeyholt**
* **House Blackbar** of **Bandallon**
* **House Bulwer** of **Blackcrown**
* **House Caswell** of **Bitterbridge**
* **House Chester** of **Greenshield**
* **House Cordwayner** of **Hammerhal**
* **House Costayne** of **Three Towers**
* **House Cuy** of **Sunhouse**
* **House Footly** of **Tumbleton**
* **House Graceford** of **Holyhall**
* **House Grimm** of **Greyshield**
* **House Hewett** of **Oakenshield**
* **House Meadows** of **Grassy Vale**
* **House Mullendore** of **Uplands**
* **House Peake** of **Starpike**
* **House Serry** of **Southshield**
* **House Shermer** of **Smithyton**
* **House Vyrwel** of **Darkdell**

Tier Three Houses

* **House Ambrose**
* **House Cockshaw**
* **House Osgrey** of **Standfast**
* **House Rodden**
* **House Varner**

**House Tyrell** is a **Great House** of **Westeros**, being the principle Great House of the **Reach**. Their seat rests at **Highgarden**, a splendid castle that is said to be the heart of chivalry across the Seven Kingdoms. House Tyrell is a proud dynasty, one spanning back since **Aegon's Conquest** when they were awarded the lands of their fallen liege lords of **House Gardener**. They are the second-most wealthy house within Westeros, standing behind House Lannister. While they may not be the wealthiest, they are certainly the most powerful in terms of raw military power as they command over 70,000 soldiers, nearly twice as much as some of their contemporaries.

## House Mastery

**Lords of the Harvest:** House Tyrell possesses some of the largest lands and most fertile of crops. Their words on their own are not simply enough, many also follow their every whim because of their control over the food that is handed throughout the Seven Kingdoms. All members of House Tyrell gain an additional +2 in their Charisma when speaking to people of the Reach.
Teramorph cycle

The Teramorph Cycle is the name for the full evolutionary cycle of the Exomorphs.

## Cycle

### Exomorph

The cycle starts with an Exomorph egg. It then hatches into an Exomorph.

### Zetamorph

After about 3 months, the Exomorph will create a cocoon for itself, staying in it for 3 weeks. The cocoon slowly grows over time.

After those 3 weeks, the cocoon has grown quite a bit. It will then hatch into a Zetamorph.

### Nexomorph

About 5 months after the Zetamorph stage, the Zetamorph once again makes a big cocoon, in which it becomes a Nexomorph.

## Morph queen

In the final stages of evolution, The Nexomorph has a chance to evolve once again. This only happens when the Nexomorph had a special few genes when it was in the Egg. It evolves into a Morph Queen after it makes a collosal cocoon.

## Trivia

* Only eggs laid by the Morph Queen have the potential to evolve into a Morph queen.They must have the special few genes that came from the Exomorph egg which was injected with Plague DNA, from Fera.

* The first Morph Queen was named Tomson.
Masteries

**Masteries** are special abilities that are unique to the individual. Typically these are specific skills which are accrued over time, over the duration of one's life. Because of this, there are a limited amount of Masteries that a single person can possess. Similar to the Power Score, these Masteries are only used for reference of a character's general abilities. The specifics of each is dependent upon their character. As is the reason for their character possessing them, as it wouldn't make much sense for the average noble to know of poisons. Yet, depending on a character's backstory, it can make all the sense it can.

## Combat Masteries

### Armor Masteries

#### Light Armor Proficiency

Allows your character to wear leather armor with no debuffs. Without this skill, wearing leather armor will confer a -4 FPS to Speed.

* Time required to learn: --.

#### Medium Armor Proficiency

Allows your character to wear mail, scale, and partial plate armor with only -4 FPS to Speed. Without this skill, wearing chain mail will confer a -8 FPS to Speed.

* Time required to learn: --.

#### Heavy Armor Proficiency

Allows your character to wear heavy mail, plate, and splint armor with only -8 FPS to Speed. Without this skill, wearing plate armor confers a -16 FPS to Speed.

* Time required to learn: --.

### Weapon Masteries

Wielding a weapon without first having its proficiency confers a -2 to Strength and Dexterity while wielding such a weapon.

#### Axe Proficiency

Allows your character to effectively wield an axe.

* Time required to learn: --.

#### Bow Proficiency

Allows your character to effectively wield a bow.

* Time required to learn: --.

#### Spear Proficiency

Allows your character to effectively wield a spear.

* Time required to learn: --.

#### Sword Proficiency

Allows your character to effectively wield a sword.

* Time required to learn: --.
Nexomorph

The Nexomorph is the final stage in the Teramorph cycle. It follows the Zetamorph stage.

## Appearance

The Nexomorph looks similar to the Zetamorph, but there are a few differences.

The back of it's head is extended.

It has 6 eyes, instead of 4.

It has 3 cores.

It has more claws.

And it has more teeth.

## Capabilities

It is even more deadly than the Zetamorph is.

It can attack using it's long tail, or spit acid, like the Zetamorph.

It's acid is more dangerous now, though, and it can also use Electric attacks.

## Trivia

* With the genetic coding allowing it to, a female Nexomorph may evolve into a Morph Queen.
Daen Greyjoy

(Enter summary of character.)

## History

(Enter character's background and story, what brought them to where they are today.)

## Personality

(How does your character act around people? Do they hold any ideals? Etc.)

## Attributes

### Skills

 Animal Handling (Wis.)
 Deception (Cha.)
 History (Int.)
 Insight (Wis.)
 Intimidation (Cha.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Perception (Wis.)
 Persuasion (Cha.)
 Religion (Wis.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 Survival (Wis.)

## Approved by

(Admin or mod will put their signature here when your character is ready for role-play.)
Henry Miller

Henry Miller Is a Worker In Freddy Fazbenders Party-Place. He Is A Dark Purple (Simular To dave, But Darker) And is Always Suited Up. Because of This, Dave Has To wear Cool Cat, while Jack wears Spring-Freddy. He Is Also Who you first meet in the safe house on day 1, You meet dave on day 2. When Going Home And Watching TV, The Player can see "BREAKING NEWS: MAN IN DEATH-TRAP FURSUIT THING MURDERS 5 CHILDREN" (Refering To Henry)
Character Template

### Predecessor

Optional: Provided your character possesses an official title, who possessed them before you?

### Successor

Optional: Provided your character possesses an official title, who possessed them after you?

## Family

Does your character have any immediate family?

## Inventory

What does your character commonly carry with them?

(Enter summary of character.)

## History

(Enter character's background and story, what brought them to where they are today.)

## Personality

(How does your character act around people? Do they hold any ideals? Etc.)

### Skills

Whenever first creating a character, you will start with a limited number of Skills. When starting with the minimum amount, your star should look like this '★☆☆☆'. Copy and paste the alt code where necessary to accurately represent your character's skill in an area. The amount of Stars you receive when first starting is dependent on the number of Skills you get in the first place. So if your character is 21 then they would only receive two Stars in total. So you could choose if your character wanted rudimentary Skill level in two areas, or Adept in one.

Skills should have an important part in your character's backstory. In example: If your character has a Skill such as Medicine, it should be explained and reasoned as to how they gained such a thing. Such as having a past with a Barber or Maester who specializes in the human anatomy. Same for any other Skill.

Also, combat-related Skills such as Weapon Styles (Armor withstanding) can at max go up to two Stars. This is because we are currently in a time of extended peace, meaning very few people actually possess. You may notice the Tactics skill has an 'X' through it. What this means is that while it is a Skill, it is not available for anyone to start off with due to similar reasons for why combat Skills can't be improved past a point.

*Final note regarding Skills, no one can start with a Legendary skill in an area.*

**Note:** Delete all writing between the Skills header and the actual section after completing your Skills.

 Stealth
 Investigation
 Medicine
 Tactics
 Perception
 Nature
 Religion
 ((M. Weapon Style))
 ((R. Weapon Style))
How to Create Your Role-Play Character

We begin first with making your OC's page, the avatar which you will be using to RP here at A World of Ice and Fire.

1. Go to the Role-Play Character Template page.
2. Edit the Application, turn to source mode and copy the entire page's code.
3. Make a new page titled as your character's name, I.E: Jon Snow or Daenarys Targaryen.
4. Go into source on your new page and paste the Bio Application's coding into it.
5. Go back to visual editor and fill out your bio.
	* To edit your infobox, simply mouse over it, if on the visual editor click it, before clicking on the puzzle piece. From there, you can edit it and fill out its parameters.
6. Once finished with your bio, ask for an admin or fandom mod to look over your bio for approval.

## Icons

*See Icons page for coding.*

On your template, you will notice there is a parameter specifically designated towards your character's house or allegiance. The Icons page contains pieces of code which will appropriately link said house as well as provide a picture.
Ramsay Bolton

## Family

Does your character have any immediate family?

## Inventory

What does your character commonly carry with them?

(Enter summary of character.)

## History

-Ramsay

A Bastard born and raised by another family who holds high and mighty ranks across the lands and world to be known by other high end places. a bastard who lives up to his name to entire. some see him and respect him as a Bolton, as others despise him to no ends, for the wrongful doings he has been caught doing, but somehow \*daddy\* always seems to side with the bastard teenager and makes excuses for him on the lines of- ''He's just a boy. growing and learning this world,, his place one day at a time he would never purposely hurt a fly!'' as ramsay is very good at making certain ones believe almost anything. though some don't buy it, it isn't their place to punish him as lower ranks upon the castle he had grown up into since he was a baby.

## Personality

the most dastardly evil psychopath in a world filled with evil.-since he demonstrates marked pleasure and complete lack of remorse from the suffering of others-

control or influence (a person or situation) cleverly, unfairly, or unscrupulously.

manipulator- when ACUSED OF WRONGFUL DOING WITH NO SOLID EVIDENCE, HE IS SOMEHOW ABLE TO TALK HIS WAY OUT OF A SITUATION WITH A ACCEPTABLE \*EXCUSE\* THAT MAKES OTHERS BELIEVE HE DID NOT COMITT SUCH CRIMES OR WRONGFUL ACTS TOWARDS ANOTHER.

## Appearance

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
House Tarth

## Family

* Lord Galladon Tarth
* Endrew Tarth
* Alysanne Tarth
* Edwyn Tarth
* Roelle Tarth
* Bryndemere Tarth

House Tarth of Evenfall Hall is a vassal house that holds fealty to House Baratheon of Storm's End. The family controls the island of Tarth, which lies in the Narrow Sea just off the coast of the Stormlands. Their seat is called Evenfall Hall. The castle is located east of Storm's End on the island of Tarth.

## History

House Tarth has long been a loyal vassal of House Baratheon. In the most recent years, when Rogar Baratheon sent his son, Lyonel Baratheon, with the Royal Fleet to defend against the Bartos Cartel, Galladon and Endrew took up their banners and sailed with the fleet to aid in the fight. In this fight Galladon took more of a back seat to the command and instead allowed Endrew to come into his own as the natural heir to Evenfall Hall. The Tarths stuck with the Royal fleet and wiped out as many of the Bartos Cartel as they could along the way. Once the stronghold of this cartel was found and the bombardment commenced, House Tarth was one of the forces that swept in and cleaned out the stronghold. After this battle Tarth has experience a bit of a peaceful time for the few years.

## Military Strength

Due to being an Island based house on the shores of Shipbreaker Bay, House Tarth is somewhat known for their Naval prowess. It is said that a Tarth's skill with a ship is rivaled only by their skill with a blade. With waters as dangerous as Shipbreaker Bay nearby they had to learn how to command a ship efficiently and quickly. As well as having an almost natural gift with a sword, the Tarth's are trained on both of these from a young age.

Tarth is also a relatively small island and, due to its size, it limits the number of soldiers there can be in the Tarth's military. However, this also makes it easy to rally their soldiers together. Along with undoubtedly receive support from House Baratheon.

Your high ranked Tarth soldier wears a bronze or copper plated breast plate over top a similarly colored chainmail with a knee length gambeson for comfort. The gambeson is typically grey or brown cloth over top a tan pair of pants accented by a pair of brown boiled leather boots with bronze or copper plated grieves. The Tarths often also wore similarly plated pauldrons over top plain steel bicep protectors leading down to elbow pads. The elbow pads would also be plated in bronze or copper and over top more plain steel vambraces. Other than soft leather gloves, the Tarths don't typically wear hand protection as it limits the use of the sword. As for the helm, this is typically a closed face helm or a close helm. Also plated in bronze or copper it would have a pivoting visor to cover the face and allow to wearer to take it off easier.

Lower ranked Tarth soldiers will still have the breast plate over top the chainmail and gambeson, but the extra armor pieces typically left off. The helm would also be notably exchanged with an open face helm of similar design.
House Tully

## Vassals

Tier One Houses* **House Blackwood** of **Raventree Hall**
* **House Bracken** of **Stone Hedge**
* **House Darry** of **Darry**
* **House Frey** of the **Crossing**
* **House Mallister** of **Seagard**
* **House Mooton** of **Maidenpool**
* **House Piper** of **Pinkmaiden**
* **House Ryger** of **Willow Wood**
* **House Vance** of **Atranta**
* **House Vance** of **Wayfarer's Rest**

Tier Two Houses

* **House Hawick** of **Saltpans**
* **House Roote** of **Lord Harroway's Town**
* **House Smallwood** of **Acorn Hall**

Tier Three Houses

* **House Bigglestone**
* **House Blanetree**
* **House Butterwell**
* **House Chambers**
* **House Charlton**
* **House Cox** of **Saltpans**
* **House Deddings**
* **House Erenford**
* **House Goodbrook**
* **House Grell**
* **House Grey**
* **House Haigh**
* **House Keath**
* **House Lolliston**
* **House Lychester**
* **House Nayland** of **Hag's Mire**
* **House Nutt**
* **House Paege**
* **House Pemford**
* **House Perryn**
* **House Shawney**
* **House Terrick**
* **House Vypren**
* **House Wayn**
* **House Whent** of **Harrenhal**
* **House Wode**

**House Tully** is a **Great House** of **Westeros**, being the principle Great House of the **Riverlands**. Their seat rests at **Riverrun**, a nigh impregnable castle that rests on the convergence of the **Red Fork** and **Tumblestone Rivers**. House Tully themselves are a proud people marred by strife throughout their histories. Due to the position of the Riverlands, they have been caught in nearly every war that Westeros has faced since the time of the **First Men** and the **Children of the Forest**. Despite this, they remain stout, and endure where most others couldn't. Recently, there's been a divide in the fmaily as the head of House Tully has converted to the religion of the **Lord of the Light**. A due amount of skepticism has been met with this, but some embrace the change with open arms.

## House Mastery

**Grudges as Old as their Rivers:**The history of the Riverlands is a long one, ages have past where its lands have served as the battlegrounds of countless wars. The fury of the Tullys runs deep, seeking to exact the wrongs placed on them. All members of House Tully gain +1 points in their Strength and Endurance when fighting against a group of people of their choosing. In example, Gunyr Tully gains +1 points in his attributes when fighting against Westermen.
Victar Greyjoy

**Victar Greyjoy** is the head of House Greyjoy,**Lord of the Iron Islands**, and **Lord Reaper of Pyke**. While far removed from his physical prime, Victar's mind is as quick as it is sharp. He was the most unlike his brothers growing up, while he believed vehemently in the old ways he preferred to never dirty his hands personally. He plotted his way through the bickering politics of the Ironborn, and when the time came for a new Lord to arise, all his opponents were dead in the waters of **Ironman's Bay**. Since then he has presided as lord, with relatively little conflict since those times. He is not a man to be trifled with, and certainly not to be underestimated by even his family. He has been equally as punishing and hard on his sons raising them to be warriors of the salt seas.
Time

This year marks the end of Winter and the beginning of Spring. **It is currently 299 A.C, of the 6th Day of the 1st Moon.**

Like the natural world we live in, time passes too in Westeros. Differences in time spent in the world will play a large role in your character's personal progression, as well as all of their worldly travels across the Seven Kingdoms. For these reasons, it's important to always keep track of time.

In the role-play it is absolutely necessary for all role-plays to be properly dated. To start this, all sessions will require the date at the beginning of the RP log. An example of how to do so is provided below.

[Year] A.C, of the [Day] of the [Moon]. [Time of day.]

The name of weekdays have not been named yet, as George R.R Martin has yet to describe them within the series. As such there are no such things as Sundays, Mondays, or Tuesdays. This is why we make use of the numbered date, and the same for all months as they follow the same timely basis as our own measure of time.

All major sessions, and those highlighted by the leader of the group, take place a week apart from another unless otherwise specified. Minor sessions, or unimportant events, can take place within this space of time or even on the same day as the important event if there is room for it.

Most role-play will occur on imvu, but it is imperative that every session done on there is logged in the wikia's Discussions in the appropriate category. Any session performed that isn't logged on the wikia will be considered non-canon, since there is no proof of it ever occurring. Make sure to read the Discussions' Guidelines before posting a session.
Star Wars Galaxies Memory Book

Type
 Pages

[Source]
The ***Star Wars Galaxies* Memory Book** is an online resource published by Sony Online Entertainment to commemorate the conclusion of the MMORPG *Star Wars Galaxies*. It was published on the farewell page after the game was closed down. It is no longer available from Sony's website, but LucasArts has allowed it to be freely shared among fans and be reprinted for personal use.

## Contents

* **I**. Timeline

* **II**. Planets

* **III**. Species

* **IV**. Professions

* **V**. Space

* **VI**. Ships

* **VII**. Housing & Cities

* **VIII**. The Galactic Senate

* **IX**. The *Star Wars Galaxies Trading Card Game*

* **X**. Galactic Civil War

* **XI**. The End

* Farewell

* Credits

## External links

* A Thank You to the *Star Wars Galaxies*™ Community on the official *Star Wars Galaxies* website (content now obsolete; backup links 1 2)

* The *Star Wars Galaxies* Memory Book on the official *Star Wars Galaxies* website (content now obsolete; backup links 1
Ravens

Ravens are common, large; black-feathered birds that are native to Westeros. They are strong flyers most notably used for the purpose of delivering messages across the seven kingdoms. Flocks of ravens are maintained and trained by the maesters of a castle, each raven usually being trained to deliver messages to one exact castle. However, it is not unheard of for certain ravens being able to travel to two or even three settlements. Even rarer are those who can travel and deliver messages between almost five castles.

In the World of Ice and Fire, ravens are an important aspect of role-play. They are the fastest means of delivering messages across Westeros. From humble reports of news to the capital, to vital secrets that could forever change the world. In this world, ravens also have to travel much like people do in this role-play. **Ravens are able to travel up to 100 leagues within a day**. Below are a list of castles and settlements within Westeros, as well as the distance between each castle. You can use this when sending a message through raven to elsewhere.

If there is a route from one place to the next not mentioned, but needed for the RP, ask for Mikata to measure the distance.

## Crownlands

**King's Landing to:**

* Casterly Rock: 265 Leagues.
* Highgarden: 244 Leagues.
* Riverrun: 182 Leagues.
* Storm's End: 130 Leagues.
* Sunspear: 318 Leagues.
* The Eyrie: 206 Leagues.
* Winterfell: 525 Leagues.

## Riverlands

**Riverrun to:**

* Acorn Hall: 38 Leagues.
* Fairmarket: 57 Leagues
* Harrenhal: 85 Leagues.
* Lord Harroway's Town: 91 Leagues.
* Oldstones: 58 Leagues.
* Pinkmaiden: 50 Leagues.
* Saltpans: 116 Leagues.
* Seagard: 87 Leagues.
* The Twins: 111 Leagues.

## The North

**Winterfell to:**

* Barrowton: 132 Leagues.
* Deepwood Motte: 100 Leagues.
* Dreadfort: 124 Leagues.
* Flint's Finger: 237 Leagues.
* Greywater Watch: 218 Leagues.
* Karhold: 217 Leagues.
* Last Hearth: 154 Leagues.
* Oldcastle: 187 Leagues.
* Ramsgate: 179 Leagues.
* Torrhen's Square: 77 Leagues.
* White Harbor: 131 Leagues.
* Widow's Watch: 244 Leagues.
Lyonel Baratheon

## Family

* Lord Rogar Baratheon - Father
* Cassandra Baratheon - Mother
* Ormund Baratheon - Younger Brother
* Olyver Baratheon - Youngest Brother
* Jocelyn Baratheon - Younger Sister

Lyonel is an average man, if as such can be said about royalty. He isn't one for the elaborate things in life. He is a family man and cares very deeply for his kin. He isn't married yet, but his father has been not so gently suggesting that he choose a woman. Lyonel is the current acting Lord of Storm's End as his father, the true Lord has been chosen by the King to be his hand. In the small amount of down time that he has, Lyonel likes to train with his fighting instructors on various forms of combat.

## History

Lyonel had a pretty normal upbringing for someone of his standing, being the firstborn son of a nobleman and all. He was born to his two loving parents, **Lord Rogar Baratheon** and **Cassandra Baratheon**, on the third day of the ninth moon in his home of **Storm's End**. It was a rather long birth, but a healthy one. His first five years of life were spend learning to walk, talk and all of the other things toddlers learn. By the age of five his father had him training with many different weapons.

## Personality

Lyonel is a joker for the most part, but serious when the situation calls for it. He is well known for putting the needs of others before his own even sometimes to his detriment. Many of his people say he is a natural born leader, but he feels as if he struggles every day to make the right decision.

## Appearance

* Black medium length hair.
* Light blue eyes.
* Chiseled jawline.
* Short black beard.
* Fair skin.

### Skills

 Athletics
 ((M. Weapon Style))
 Stealth
 ((R. Weapon Style))
 Investigation
 Medicine
 Tactics
 Perception
 Nature
 Religion
Lyarra Stark

## Family

* Brand Stark (Father)
* Lysara Stark (Mother)
* Rodrik Stark (Brother)

## Masteries

* As Wise as Wolves
* Bow Proficiency
* Horseback Rider

## Inventory

* A small handi-knife with a blade of four inches.
* A moonstone ring of her mother's and matching circlet that she made.
* One small vial of wolf's bane for her protection, and two pins (with no poison tipped as of yet).
* She also carries a small pouch, yet to be opened... inside it contains a letter from her brother, a leaf from the Wierwood tree, and a fang of a direwolf.

Quiet and solemn, Lyarra of Winterfell is an old soul with a penchant for history.

## History

She grew up in Winterfell under the watchful eye of her twin brother Rodrik. She is a quiet-natured woman and speaks the most to her brother. However, as the daughter of the Lord and Warden of the north Brand Stark, it is high time for her to be married. Unfortunately, she has no inclination to do any such thing of the sort. Lyarra is more than she appears... and it's her bite to watch out for, not her howl.

## Personality

She enjoys sweetbreads and smoked fish spreads and even a bit of ale, but absolutely hates any dishes with peas. Unless it's Dornish, she believes all wine to be piss. Her fondest memories are of horseback riding and hunting, as well as reading. She enjoys singing, but finds herself clumsy with musical instruments unless it is a percussive instrument. She seldom drinks, unless alone. She enjoys jewelry crafting and singing.

## Appearance

Lyarra has a thick head of dark chestnut hair to her hips, and pale skin. It flushes easily from either extreme heat or cold. She seems quiet and polite, and guards her words carefully around those she doesn't know. Her eyes are steel grey and seem to have a wisdom beyond her years.

## Attributes

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
House Greyjoy

## Vassals

Tier One Houses* **House Botley** of **Lordsport**
* **House Goodbrother** of **Hammerhorn**
* **House Harlaw** of **Harlaw**
* **House Merlyn** of **Pebbleton**
* **House Sunderly** of **Saltcliffe**
* **House Tawney** of **Orkmont**
* **House Wynch** of **Iron Holt**

Tier Two Houses

* **House Blacktyde** of **Blacktyde**
* **House Drumm** of **Old Wyk**
* **House Farwynd** of **Sealskin Point**
* **House Kenning** of **Harlaw**
* **House Myre** of **Harlaw**
* **House Orkwood** of **Orkmont**
* **House Saltcliffe** of **Saltcliffe**
* **House Sparr** of **Great Wyk**
* **House Stonehouse** of **Old Wyk**
* **House Stonetree** of **Harlaw**
* **House Volmark** of **Volmark**

Tier Three Houses

* **House Farwynd** of the **Lonely Light**
* **House Harlaw** of **Grey Garden**
* **House Harlaw** of **Harridan Hill**
* **House Harlaw** of **Harlaw Hall**
* **House Harlaw** of the **Tower of Glimmering**

Tier Four Houses

* **House Goodbrother** of **Corpse Lake**
* **House Goodbrother** of **Crow Spike Keep**
* **House Goodbrother** of **Downdelving**
* **House Goodbrother** of **Orkmont**
* **House Goodbrother** of **Shatterstone**
* **House Humble**
* **House Ironmaker**
* **House Netley**
* **House Sharp**
* **House Shepherd**
* **House Weaver**

House Greyjoy is a **Great House** of **Westeros**, being the principle Great House of the **Iron Islands**. Their seat rests at **Pyke**, a castle residing on an island of the same name. It is an indomitable fortress that used to be together, now standing as separate islands that watch over the **Sunset Sea** and **Ironman's Bay**. Their culture, most unlike the other regions of Westeros, is one centered on piracy. It is encouraged even, as taking from another man is what is considered the Iron Price, something the Ironborn take pride in.

## House Mastery

**What is Dead May Never Die:** The Ironborn have a long-standing history of an unmatched sense of cruelty and savagery. Even on the battlefield, there is nothing to stop a Greyjoy until they've been cut down. All members of House Greyjoy gain a +4 to their Endurance attribute.
Age System

The starting details of your character, including the amount of skills and number of attributes your character posseses, depends largely upon your character's age. Before you begin creating your character, you will want to first learn their age and find out what they're given on this page.

## Ages 13 and under

* No Attribute points.
* No skills.

## Ages 14 - 17

* 20 Attribute points.
* 2 Skills.

## Ages 18 - 24

* 25 Attribute points.
* 3 Skills.

## Ages 25 - 30

* 30 Attribute points.
* 4 Skills.

## Ages 31 - 35

* 30 Attribute points, -2 penalties to Strength, Dexterity, and Endurance.
* 5 Skills.

## Ages 36 - 50

* 30 Attribute points. -4 penalties to Strength, Dexterity, and Endurance.
* 5 Skills.
Equipment

Equipment, in this role-play, refers to any miscellaneous item that a character can use to accomplish a type of action that benefits the user. Below is a table of all the common equipment found in Westeros.

 Backpack
 Barrel
 Basket
 Bedroll
 Bell
 Blanket
 Block and Tackle
 Candle
 Chain (10 feet)
 Chalk
 Chest
 Fishing Tackle
 Flask
 Grappling Hook
 Hammer
 Ration (one day's worth)
 Sledge Hammer
Weapons

A weapon is an item that is designed for the purpose of injuring a human or animal. They are more typically wielded by the warriors of the World of Ice and Fire. They are excessively common in Westeros, most commonly found in the hands of noble knights and protectors of the realm. Below is a list of weapons and their average value.
Aerius I Targaryen

**King Aerius I Targaryen** is the **King of the Andals, the Rhoynar, and the First Men**, **Lord of the Seven Kingdoms**, and **Protector of the Realm**. He is weak, sickly old man who has spent many years in declining health. In his prime he was a force to be reckoned with, supporting the **Faith of the Seven** while dispatching justice to those who dared to oppose his rule. It all began in his late 40's, when his mind began to grow a bit spotty. Over time he lost his coordination, his dignity, and then parts of his mind. He is a confused man nowadays, and requires constant advice to remind him over what he rules and how to do so. His Small Council is loyal to him, thankfully enough, and help supervise over the ruling of the Seven Kingdoms.
A World of Ice and Fire Wiki

Welcome to A World of Ice and Fire!
A World of Ice and Fire is a T-1 role-play based on George R.R. Martin's *A Song of Ice and Fire* books. This role-play operates from Fandom and imvu, where the actual role-play occurs on client while all of the information of the RP as well as sessions are documented on this wiki. In order to join, it is necessary that users have both a Fandom and imvu account. You can make an imvu account here. Once you've accomplished this, it is important to read through all of the important pages listed below in order to understand how this role-play works. Now that you've done these things, you can learn to how to create your character. Following the rules, and the steps to start your journey, you should be well on the way of your journey and soon your character will be allowed to start their own soon enough. Good luck, and enjoy your time spent here.
Synopsis
It's the beginning of the year 299 A.C. These times have been of change, as Winter looms over Westeros. The sweeping changes made in the prime of Aerius' reign have since settled, and many people still look upon him and his father before him as just and benevolent kings to the realm. The Queen-Mother, Meria, has been failing in health and in her honor a large tournament is being held soon to mark the beginning of the new year. The darkness of the Red Keep is soon to be exposed by the light of the public eye, and with it some secrets best forgotten will be revealed. Dreams and visions of coming calamity have been gathering before the gathering for the tournament, unforeseen forces are at work.
Important Pages
Tier One
Tier One is the system of role-play that AWIF uses for all fights and role-play conducted in the RP. Even if you are familiar with T-1 RP, you should read over this to understand the rules specific to this role-play. Once you've finished reading, please leave a comment down below saying you agree to these rules.
Power Score
This is a page that concerns all use of this role-plays attributes. These make up the very fundamental rules of character creation, as well as the knowledge and skills your character can make use of in role-play.
Skills
This is a page with all pertinent information regarding Skills, kinds of sub-attributes that delve within specific areas instead of the general area that Attributes themselves cover.
Age System
The Age System dictates the exact amount of points, skills, and masteries your character starts with. This will be important when building your character.
Masteries
Masteries are kinds of specific abilities that your character can possess. They will be important when building your character.
How to Create Your Role-Play Character
A beginner's guide to first creating your character's page.
Willow

## Masteries

Mastery:* Blessing of the Warrior

"I'm pretty good with my hands."

## History

Willow has no idea where she came from, only to be raised by servants from a child to adulthood. The house she served was none other than the infamous House Bolton. They're an ancient, powerful house from the North known for flaying their enemies, as well as a not so great history with the Starks. When she wasn't serving her masters, she was out in the streets performing Sleight of Hand games using a cup the servants were allowed to use (but usually gave back) to make ends meet.

She wasn't paid for her job except a place to stay and food, but she wanted more in life. Willow wanted to see the world, put her skills to good use. She was pretty nifty at stealing and breaking into things from the local street rats, never once telling them she was a servant.

Due to the history of her house, she had no choice but to be paranoid and anxious when sneaking around, causing her to be skilled in stealth as to not get caught by her masters; fearing the worst on what might happen.

## Personality

On her own: Pretty carefree but typically does things for herself. Willow preferably works alone as thieves usually do. Very sarcastic and rolls her eyes when being told what to do; doesn't like goody-two-shoes.

As a servant: Seemingly loyal to her house and what most would say "Almost perfect" as a servant. Willow typically disobeys and pays the price, but usually makes up for it with hard work and kiss-assing. Willow is somewhat obedient and does almost everything asked of her.

## Appearance

Long, wavy brunette hair with gray eyes. She has a slender, athletic body with curves where it counts.

## Attributes

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.) | x
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Bribery (Cha.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)

## Approved by

Mikata-sama (talk) 15:16, May 18, 2019 (UTC)
Stormlander Houses

House Caron

> "*No Song so Sweet*"
> ― Words of House Caron
>
>

**House Caron** is a noble house that rules from **Nightsong**, found within the **Dornish Marches** just north of the **Prince's Pass** and the **Red Mountains**.
House Head
**???**
Status
Unclaimed

House Errol

**House Errol** is a noble house that rules from **Haystack Hall**, found just east of the **Kingsroad**.
House Head
**???**
Status
Unclaimed

House Estermont

**House Estermont** is a noble house that rules from **Greenstone**, a castle that rests upon the island of Estermont which can be found just east of Cape Wrath.
House Head
**???**
Status
Unclaimed

House Penrose

> "*Set Down Our Deeds*"
> ― Words of House Penrose
>
>

**House Penrose** is a noble house that rules from **Parchments**.
House Head
**???**
Status
Unclaimed

House Selmy

**House Selmy** is a noble house of **Marcher Lords** that rule from **Harvest Hall**, found close to the eastern borders of the **Reach**.
House Head
**???**
Status
Unclaimed

House Swann

**House Swann** is a noble house that rules from **Stonehelm**, found close to the eastern borders of the **Reach**.
House Head
**???**
Status
Unclaimed

House Tarth

> "*In Darkness We Rise*"
> ― Words of House Tarth
>
>

**House Tarth** is a noble house that rules from **Evenfall Hall**, found on the island of **Tarth** which lies in the Narrow Sea just before the coast of the Stormlands.
House Head
**Lord Galladon Tarth**
Status
Open
Household
♦ **Endrew Tarth** (eldest son)
♦ **Alysanne Tarth** (daughter, open)
♦ **Edwyn Tarth** (son, open)
♦ **Roelle Tarth** (daughter, open)
♦ **Bryndemere Tarth** (youngest son, open)

House Trant

> "*So End Our Foes*"
> ― Words of House Trant
>
>

**House Trant** is a noble house that rules from **Gallowsgrey**.
House Head
**???**
Status
Unclaimed

House Wylde

**House Wylde** is a noble house that rules from the **Rain House**, found within the eastern **Rainwood**.
House Head
**???**
Status
Unclaimed
How to Create a Character!

To begin your travels in the World of Ice And Fire, you must first create a character as they will act as a mediator between your experience as the writer and the world which you will be interacting with. To start, we will begin with a guide on how to make your character's page. A place where all relevant information on your character will be placed.

## Creating your Character's Wiki Page

1. Go to the Role-Play Character Template page.
2. Edit the Application, turn to source mode and copy the entire page's code.
3. Make a new page titled as your character's name, I.E: Jon Snow or Cersei Lannister.
	* **Tip:** Before settling on this, it is always a good idea to know which house your character will come from, or what background they will have!
4. Go into source on your new page and paste the RPC Template's coding into it.
5. Go back to visual editor and fill out your bio.
	* To edit your infobox, simply mouse over it, if on the visual editor click it, before clicking on the puzzle piece. From there, you can edit it and fill out its parameters.

## Designing your Role-Playing Character

### Age System

Starting with the Age System, which only requires the age of your RPC; hence the system's name. This will determine the amount of items, skills, and attribute points that your character will be allowed to start with.

### Houses

As you've already settled on your character's House, or otherwise, you must then go to the Houses page to find out what bonuses will be conferred to your character.

### Character Attributes

Finally, with the numbers your character has gained from the Age System, and the bonuses granted from their House; you can learn the meaning and values of the point system and appropriately assign them where needed for your character.

### Skill System

Following up from Character Attributes, there are still a designated number of skills your character can start with. This will determine many things, such as their ability to wield types of weapons, wearing armor properly, knowing how to converse with the right people, having the knowledge to perform particular actions; etc.

Now that you have made your page, it's time to fill out the rest of the necessary details of your character. During this time, you should be asking yourself as many questions about your character before reflecting on your answers and etching into stone the character you want to make. However, try not to get too carried away, always make sure to consider the customs and history before your character before drawing a conclusion. This is especially important when joining a house that already holds other members, as your stories will be deeply intertwined.
Percival Arryn

## Family

Lord Osric Arryn(Father) Jasper Arryn(Elder brother) Ysilla Arryn(Youngest Sister)

## Inventory

Arming Sword, Leather Armor, Several Outfits, Traveling Pack

As a young man of House Arryn, Percival is on the unorthodox side of his family's portrayal. Growing up in a house that placed high values on loyalty and honor, he had many lectures on his backhanded tactics and dirty tricks. Always maintaining that it produced the optimal outcome, this explanation usually fell of deaf ears. As he got older he learned of the art diplomacy and mercantilism. Now as a young man he has learned the values of his great house and now looks to protect and even increase the Vales resources and bring honor to the realm.

## History

Growing up in the Vale and hearing tales of gallantry and valor time and time again became boring to him. Percival was quick to point out holes in ones defense whether it was combat or moral. His mentors corrected his attitude but not his thinking on how to resolve issues. Maintaining his problem solving skills with a newfound sense of respect, proving himself a true if strange member of House Arynn.

## Personality

Putting up a jovial front at meetings and most conversations, Percival is cold and calculating in his interactions. Studying ones gait and their body language as well the words that fall from their mouths. Anyone to him is threat unless they are proven allies or family, though not making it apparent.

## Appearance

Standing at an unimposing height of 5'7 and soft expressions being his resting face, Percival does not standout to most. Brown hair with brown eyes and a slim build he makes use of his unassuming presence to gain the upper hand in both conversation and battle.

### Skills

 Stealth
 Investigation
 Medicine
 Tactics
 Perception
 Nature
 Religion
 Swords
 ((R. Weapon Style))