recursal/Fanatic-Fandom huggingface dataset:
Grasshopper GHR-5J

## Overview

The *GHR-5J* trades the Large Laser for an ER Large Laser. It comes with an AMS and is capable of mounting a second one.

The *GHR-5J* was one of the BattleMechs in the Resistance collection, which featured a unique skin and a 30%  bonus.

### Strengths

* Has Jump Jets
* Higher maximum engine rating than the other variants

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Grasshopper GHR-5J Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GHR-5J.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Grasshopper\GHR-5J.mdf)
Dire Wolf

The *Dire Wolf* is a Clan assault OmniMech. It has unprecedented firepower, but has slow speed and an even slower turning rate. While the Atlas has the option of upgrading its engine for more speed, the Dire Wolf cannot. With team mates guarding the flanks however, the Dire Wolf need fear no 'mech.

Metamechs Dire Wolf Mastery Guide
Ebon Jaguar EBJ-A

## Overview

The *EBJ-A* exchanges shoulder mounted missile hardpoints for shoulder mounted ballistic and energy hardpoints. It's probably the most dangerous when it comes to firing over the tops of ridges.

As an OmniMech, it can use OmniPods from other Ebon Jaguar variants for additional hardpoint variations.

### Strengths

* Strong mix of energy and ballistic hardpoints.
* Side torsos have high mounted hardpoints.
* The EBJ-A right torso is the only Ebon Jaguar OmniPod that can fit an AC/20 or LB20-X.

### Weaknesses

* Very wide profile.
* No lower arm actuators regardless of weaponry.
* No AMS.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Ebon Jaguar EBJ-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ EBJ-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Ebon Jaguar\EBJ-A.mdf)
Executioner EXE-C

## Overview

The *EXE-C* packs a powerful Ultra AC/20 in the right arm, while carrying an LRM 20 in the right. The left torso has a meager ER Small Laser. It comes with a Targeting Computer and an Artemis system.

As an OmniMech, it can use OmniPods from other Executioner variants for additional hardpoint variations.

The *EXE-C* (Loyalty Variant) was available as a reward from the 2015 Customer Appreciation Program, with a unique skin and a 30%  bonus.

### Strengths

* Has Jump Jets
* Has MASC

### Weaknesses

* Smaller weapon loadout than most assault 'Mechs

*No results*

## References

1. ↑ EXE-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Executioner\EXE-C.mdf)
Hiring Hall

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

## Description

Commonly, a hiring hall is a designated area on a world where mercenary units can go for training and to meet potential employers. They are essentially common meeting grounds, though some are more advanced than others.

## Mechwarrior Online

Although speculated, it is likely Mechwarrior Online may incorporate a system like a hiring hall into its gameplay so that players may be able to join other units. At moment there is a section in the Forum dedicated to Mercenaries recruitment.

## Recruiting Units

Within template, Status of unit may be added as a category to list recruiting ones.
Hunchback IIC HBK-IIC

## Overview

When one AC20 isn't enough, the *HBK-IIC* uses two. Any pilot using this in an urban environment should expect Inner Sphere tears very quickly. However, the design has a meager 6 tons of armor, so death will come quickly if it receives damage.

It comes from the factory with Endo-Steel, Double Heat Sinks and an XL Engine.

The *HBK-IIC* was one of the BattleMechs in the Origins collection, which featured a unique skin and a 30%  bonus.

### Strengths

* Lots of firepower.
* Clan XL engine (can survive the loss of one side torso).
* Two energy hardpoints in CT.
* Jump Jets

### Weaknesses

* Comes very lightly armored.
* Very little ammo.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback IIC HBK-IIC Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-IIC.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback IIC\HBK-IIC.mdf)
Dragon

The Dragon was originally designed in a bid to replace the Shadow Hawk. After the 'Mech was turned down by the SLDF, the design was picked up by the Draconis Combine in 2754. The Dragon is primarily built for long-range combat but is capable of handling most threats that close to shorter ranges. With an unusually high ground speed, the Dragon is capable of dictating the ranges that an enemy can engage.

## References

1. ↑ Build A Trial Mech - Heavy Edition Winner!
2. ↑ Build A Trial Mech - Heavy Edition Winner!
Jenner-IIC JR7-IIC

## Overview

The *JR7-IIC* is armed exclusively with missiles and has up to six missile hardpoints.

The *JR7-IIC* was one of the BattleMechs in the Origins collection, which featured a unique skin and a 30%  bonus.

### Strengths

* Very fast
* Jump Jets
* Two missile hardpoints in CT
	+ Retain some firepower if the arms are blown off
	+ The lower hardpoint supports up to fifteen tubes. The upper one supports up to ten (although it looks odd with more than six).
* Each missile hardpoint in the arms supports up to ten tubes.
	+ The second missile hardpoint adds increasingly larger add-on pods for 2, 4, 5, and 10 tube launchers.

### Weaknesses

* Only has missile hardpoints.
* Completely ammunition dependent.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Jenner-IIC JR7-IIC Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JR7-IIC.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner-IIC\JR7-IIC.mdf)
Commando COM-1B

## Overview

The three energy Hardpoints of the *COM-1B*, all of which are located in the arms, give the 'Mech a 120° firing arc for all energy weapons. The center mounted missile hardpoint ensures the *-1B* has something to fire should all other sections of the 'Mech get destroyed.

### Stock Loadout

When compared to the *-1D*, the *COM-1B* downgrades its short range missile array to add a Medium Laser and a ton of armor. This gives the *Commando* more independence from ammunition and a greater range to attack with. Additional armor increases its survivability.

### Strengths

Like all *Commandos*, the *-1B* possesses impressive Speed and maneuverability. Arm mounted energy weapons give the 'Mech a wide firing arc angle.

### Weaknesses

The *-1B* lacks any noticeable flaws, but lacks the *Commando COM-2D's* ability to mount the extremely useful ECM.

### Design Quirks

The center torso missile hardpoint supports up to 10 tubes.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Commando COM-1B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ COM-1B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Commando\COM-1B.mdf)
Cool Shot 9

## Overview

Useful for preventing overheating, Cool Shots grant a brief moment of heat reduction.

## Pilot Lab

* Training Cool Boost alone will increase the reduction to 11.25 heat.
* Training Cool Shot 9 By 9 alone will increase the reduction to 18 heat.
* With both Cool Boost and Cool Shot 9 by 9 trained, Cool Shot 9 will grant an effective 22.5 heat reduction per use.
Dire Wolf DWF-B

## Overview

The *DWF-B* brings Clan Ultra Autocannon technology to bear in the form of four Ultra AC/2 autocannons mounted in the left and right torso sections. This is also the only variant with an energy hardpoint in the center torso.

As an OmniMech, it can use OmniPods from other Dire Wolf variants for additional hardpoint variations.

### Weaknesses

* Slow turning
* The side torsos for this variant carry a significant turning rate penalty
* No AMS

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dire Wolf DWF-B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DWF-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dire Wolf\DWF-B.mdf)
LB 10-X Autocannon

16

## Overview

The LB 10-X Autocannon is a variant of the standard Autocannon 10 and was introduced in 2595 by the Terran Hegemony. The LB 10-X AC is essentially a giant Mech mounted shotgun shooting 10 pellets at a time out to medium ranges. Each pellet is capable of inflicting 1 point of damage.

### Tactical Use

Due to the fact that the LB-10X Autocannon is essentially a 'Mech-mounted shotgun, maximum efficiency it often achieved at close ranges due to the spread of the weapon.

### Chance of Critical Hits

The LB 10-X AC is ideal for getting Critical Hits because each pellet has a chance of doing Critical Damage. Like the Machine Gun and Flamer, each pellet has roughly a 66% chance to deal critical damage. Each pellet will do 2X the damage to internal structure components. It has a 39% chance to deal 1 critical hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each pellet can do is 6 compared to the normal 1 point of damage each pellet does to armor.

### Related

* Autocannon 10
* Ultra Autocannon 5

### Log

Spread was reduced (from 3 to 2.25) in the may 21st patch.
Spread was further reduced (from 2.25 to 1.3) in the August 20th patch.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
Gargoyle GAR-C

## Overview

The most distinguishing feature of the *GAR-C* is the Ultra AC 20 in the left arm, but it also has six Medium Lasers in the right arm.

As an OmniMech, it can use OmniPods from other Gargoyle variants for additional hardpoint variations.

### Strengths

* Very fast
* Has the highest acceleration and deceleration of all Gargoyle variants

### OmniPods

Features that stand out that are unique to this variant as of 4/7/15:

* The left arm features quirks that increase UAC velocity by 10% and reduce the chance of an UAC jamming by 30%. Note that these are for any size of UAC.

*No results*

## References

1. ↑ GAR-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Gargoyle\GAR-C.mdf)
Color Scheme Preview

The current design inverts our accepted custom of reading (black font on white background), which makes reading quite exhausting.

Other (professional-looking) websites with a dark-to-black background (i.e.: here or here), dont use a *bright white* font for common text, but highlighted things. For mass-text they make use of a more shaded color, less shiny, which makes reading more easy.

This page is about to find out, what color/s may fit better.

This about the font color only

*Lorem ipsum* dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

*Lorem ipsum* dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
 white (255 255 255)
*Lorem ipsum* dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

*Lorem ipsum* dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Currently orange is used massively; it's official mwo related color, but being kinda warning color, this effect wears off, making it hard to draw atttention. Still drawing attention is red, which are dead links - making them white (like a blank page) when ordinary text is of darker shade, would 'free' red again.

Does anything else come in a different color? -> Factions are associated with fixed colors.

* chapters within wiki could be color designated, like maps, etc. but prolly not without conflict to faction-colors.

What's the benefit? What does user/viewer distinguish?

 Advanced Guides
 role Warfare, Crits, etc

Mechs
* Light
* Medium
* Heavy
* Assault
* Hero

* classes
* Hardpoints
* Specs

Equipment
* Modules
* Equipment
* B Weapons
* E Weapons
* M Weapons

 House Units
 Unaffiliated

Front-page (homepage) has its own design, no footer => each front-page link should be found again in the footer, which is on all other pages? Makes footer a navigation-bar, with sorta recognition value.

scheme design help
MechWarrior Online Clan Player Units

Below is a list of MechWarrior Online Clan units. Use the  button to sort by unit type, faction, name, ect...

Click here to view a list of all MechWarrior Online Player units.

* Use this MechWarrior Online Unit Form to add your unit to this list.
* If you list your unit as being affiliated with one of the canon factions in MWO (Draconis Combine for example), your unit will automatically be listed on that page as well.

{{#ask:Unit Type::Clan Unit
}}
{{#meta: CACHE-CONTROL | NO-CACHE | }}
\_\_NOCACHE\_\_
MechWarrior Online Player Units

Below is a list of MechWarrior Online units. Use the  button to sort by unit type, faction, name, ect...

* Use this MechWarrior Online Unit Form to add your unit to this list.
* If you list your unit as being affiliated with one of the canon factions in MWO (Draconis Combine for example), your unit will automatically be listed on that page as well.

{{#ask:
}}
Faction Summary

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

This page gives a brief summary of the Factions of MechWarrior Online that players may participate in (see also consequences).

## Inner Sphere

### House Steiner

The Lyran Commonwealth is universally accepted as the great economic powerhouse among the Successor States, although its military might has much to be desired. Their command structure (while based somewhat on talent,) relies on privileges and nobility, resulting in their military effectiveness being hindered by incompetent *social generals*. Military engagements fought by the *Lyran Commonwealth* are fought with a emphasis on size over speed. In 3028, *Lyran Commonwealth* and the **Federated Suns** joined together to form the super nation known as the Federated Commonwealth.

### House Davion

Prior to the unification of the Federated Suns with the **Lyran Commonwealth**, the *Federated Suns* was often singled out as being the most technologically advanced and militarily powerful of the five *Successor States*. However; it suffered from this advanced technology being restricted to a few worlds while the rest remained undeveloped. The formation of the *Federated Commonwealth* in 3028 marked the beginning of the 4th Succession War and netted the *Federated Suns* half of the super nation nearly 1/3 of the worlds held by its neighbor, the **Capellan Confederation**, while also providing them with the economic power to develop its backwater holdings.

### House Liao

The Capellan Confederation has always been the smallest of the *Successor State*s and lost nearly 1/3 of its territory to the *Federated Commonwealth* following that nations creation in 3028. While its military is small, individual units are considered more formidable than their counterparts in other house units. Additionally, the *Capellan Confederation* makes greater use of mercenaries than the other successor militaries.

### House Kurita

The Draconis Combine is a society resembling ancient Japan. Honour bound by the code of Bushido, but often labeled a police state by others. *House Kurita* enjoys the protection of a large and professional military and is considered one of the few military powers that can withstand the might of the *Federated Commonwealth*.

### House Marik

The Free Worlds League historically has been made up of semi-autonomous regions that band together for common defense. Starting in the 3030's though, unprecedented power has been granted to the office of its central leadership, the Captain-General. Its economic power can sometimes rival that of the **Lyran Commonwealth**, while its main military strength is one of the largest navies in the Inner Sphere.
Enforcer ENF-4R

## Overview

The *ENF-4R* is the original variant, armed with an Autocannon 10 in one arm and a Large Laser in the other. This tried and true variant has been used in many wars.

### Strengths

* Has much better Laser quirks than the other Enforcer variants

### Weaknesses

* Lower maximum engine size than the other Enforcer variants
* Lower torso twist speed than the other Enforcer variants

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Enforcer ENF-4R Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ ENF-4R.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Enforcer\ENF-4R.mdf)
Long Range Missile

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
4. ↑ How screen shake is calculated
5. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
6. ↑ How screen shake is calculated
7. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
8. ↑ How screen shake is calculated
Dire Wolf DWF-S

## Overview

The *DWF-S* mounts two energy and one ballistic hardpoint in each side torso, as well as one energy hardpoint in the head. It comes stock with an LB20-X AC in the right arm.

As an OmniMech, it can use OmniPods from other Dire Wolf variants for additional hardpoint variations.

### Weaknesses

* Slow turning
* No AMS

### OmniPods

Features that stand out that are unique to this variant as of 4/23/15:

* Head with an energy hardpoint
* Left and right side torsos with two energy hardpoints and one ballistic hardpoint each

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dire Wolf DWF-S Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DWF-S.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dire Wolf\DWF-S.mdf)
Griffin GRF-1N

## Overview

The *GRF-1N* is a medium battlemech at the top of its weight category typically it carries a PPC and a LRM 10 and is well suited for long to mid range harassment.

The *GRF-1N* was available for purchase with a unique skin, a 30%  bonus, and a 10% Loyalty Point bonus during Project Phoenix.

### Strengths

The left side of this mech has no weapons systems making it ideal for soaking up damage.

* The shoulder-mounted (first) missile hardpoint allows up to 20 tubes.
* The other two missile hardpoints each allow up to 10 tubes.

### Weaknesses

The Griffin-1N has all of its armament on the right side making it vulnerable to losing all of its weapons. Having one of the missile hardpoints on the left torso would have been nice.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Griffin GRF-1N Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GRF-1N.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Griffin\GRF-1N.mdf)
Dire Wolf DWF-Prime

## Overview

The *DWF-Prime* wields immense firepower, with each arm equipped with two ER Large Lasers, two Medium Pulse Lasers, and an Ultra AC/5.

As an OmniMech, it can use OmniPods from other Dire Wolf variants for additional hardpoint variations.

The *DWF-Prime* was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30%  bonus.

### Weaknesses

* Slow turning
* No AMS

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dire Wolf DWF-Prime Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DWF-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dire Wolf\DWF-Prime.mdf)
Dire Wolf DWF-A

## Overview

The *DWF-A* shifts to using a Gauss Rifle in the left arm and three Large Pulse Lasers in the right arm.

As an OmniMech, it can use OmniPods from other Dire Wolf variants for additional hardpoint variations.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dire Wolf DWF-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DWF-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dire Wolf\DWF-A.mdf)
Mercenary

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

A **Mercenary** is a person who does not have an alliance with any particular Faction. Mercenaries tend to concern themselves with net gain over the ideals of a given government.

## The Meta Game

**Mercenary Corporations** are player run groups which compete against one another for control of the border worlds. **Merc Corps** compete against one another through a contract system provided by the Great Houses. The *Merc Corp* with the highest bid at the end of the blind auction plays a series of matches against the defending *Merc Corp* for the occupation rights of the planet. Ownership of a planet provides a substantial bonus to the owners. Each *Mercenary Corporation* also earns **Loyalty Points (LP)** for assisting a certain *Faction*. If a player is inactive for an extended period of time the *LP* will begin to diminish until they reach their neutral value.

## MercNet

**MercNet Post - 31 December 3048:**

*“FedCom/Free Rasalhague Republic trade negotiations continue; Duke Kelswa’s actions in Ronin Wars still haunt proceedings.”*
Ha. That’s from a few weeks back. What a polite way the Commonwealth Press has of discussing that cluster. They can blow wind up your solar sails all you want, gents, but it doesn’t change anything. The high-and-mighty Duke Kelswa screwed up with an Atlas-sized S. What’s more, by ignoring his own boss in Her Worshipfulness the Archon, he screwed over some merc units in the process.
You know me, gents. I ain’t nice and I ain’t pretty. And that lets me get away with murder on the news nets. It means mainstream ignores me…but it also means you get the truth like a straight Kurita PPC shot cut with aerospace fuel. The Elsies can talk all they want about “troubles with Republic trade negotiations,” but for the mercs involved, Kelswa’s cluster of ’34 meant some commands took it in the shorts. Trouble that didn’t need to come down the chute.
That doesn’t mean the mercs involved, like Meriadoc’s Malcontents, get off scot-free, oh no. They signed the contract that forfeited their equipment if they surrendered to Republic or Kurita forces. Left them trying to fight off the Snake hammer of the Shin Legion, and they were the anvil; destroyed to the last man.
Don’t ever underestimate the power of your employer to screw you six ways from a Canopian Circus. And read your contracts. Carefully, gents. Setting aside incompetence, maliciousness slaved to the letter of a contract has put more mercs two meters under than any autocannon.
Keep it locked and loaded, gents.
—Jacob Hardenson, MercNet
Enforcer

The *Enforcer* is a medium Inner Sphere BattleMech. It was designed as a sturdy, yet inexpensive, multipurpose 'Mech. It quickly became known as a workhorse medium 'Mech. Typically armed with an autocannon and a large laser, the Enforcer can provide fire at range and up close. Comparisons can be made with the Centurion, which also has an autocannon in the arm, and possibly with the Hunchback or Shadow Hawk. However, the Enforcer does not have missile hardpoints.

In lore, the Enforcer is a favorite of House Davion and the Federated Suns.
House Liao holds FedCom man captive; allegedly an MI agent working with Tormana Liao to overthrow government.

Mar 03, 3049: House Liao holds FedCom man captive; allegedly an MI agent working with Tormana Liao to overthrow government.

**Primary Factions Involved:**

* Capellan Confederation
* Federated Suns
* Federated Commonwealth

**Notable Characters:**

* Tormana Liao

#### External Reference

* Article on mwomercs.com - click for more information
Highlander IIC HGN-IIC-C

## Overview

The *HGN-IIC-C* changes things up by equipping two Ultra AC/10s in the right arm. In order two fit them, it comes from the factory with an XL engine, Double Heat Sinks and Ferro-Fibrous armor.

### Strengths

* Has Jump Jets.
* Good mix of weapon types.
* Clan XL engine.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander IIC HGN-IIC-C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-IIC-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander IIC\HGN-IIC-C.mdf)
Dragon DRG-Flame

## Overview

The *DRG-Flame* is a Hero variant of the *Dragon*. This model is unique compared to other *Dragon* models in that it does not carry ballistic slots in either arm. Instead, both arms mount dual energy hardpoints. The Flame's high speed performance matches that of other *Dragon* models, though the reflexiveness of the torso and arms is slightly downgraded. Like all Hero Mechs, the Flame provides a 30% C-Bill bonus.

### Background

Piloted by brothers, the *DRG-Fang* and the *DRG-Flame* Mechs have very different styles of combat, with one focusing on close range brawling, and the other long range attack. They can be found side-by-side, ever trying to best the other. Born on New Samarkand and part of a noble family, they attended the Sun Zhang MechWarrior Academy together. Upon graduation, each was given a Dragon – to Martin, a *Dragon DRG-1C* belonging to his grandmother, and to Donald, a *Dragon DRG-1N* that belonged to their father.

While receiving many distinctions and each rising to the rank of Chu-i (Lieutenant), in charge of their own Lances, the brothers often got into trouble for taking un-necessary risks in order to best each other. After their DCMS company commander, who was furious at them, convinced them to cease these actions, and the brothers focused on customizing their Mechs in an attempt to outdo the other.

Having now risen to the rank of Sho-sa (Major), each is in charge of their own Company. They work at the Sun Zhang MechWarrior Academy together, pushing their students to see who can produce the better class of MechWarrior pilots.

Piloted by Martin Takeda, the *Dragon DRG-FLAME* boasts the following load out of a Medium Laser, AC/2, LRM 5, and an ER Large Laser. This Mech is a perfect design for those who love to pick off opponents at long range!

Piloted by Donald Takeda, the *Dragon DRG-FANG* boasts a load out of twoMedium Lasers, an SRM 6, and an AC/10. Clearly a brawler, this Mech is perfect for those pilots who are all about high armor, speed, and getting into the fight.

### Strengths

* Hero 'Mech
* Fast
* 30% C-bill boost
* The Flame is notable for being the only Dragon to be able to mount an Autocannon 20.

### Weaknesses

* Compared to standard *Dragon* models, the *Flame* has downgraded arm and torso stats.

### Hero Mech

This 'Mech is only available for purchase with MC, costing 4,500 MC. It comes with a unique skin and provides a 30% C-Bill bonus.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dragon DRG-Flame Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DRG-Flame.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dragon\DRG-Flame.mdf)
Executioner EXE-D

## Overview

The *EXE-D* is armed for short range combat. It wields a plethora of pulse lasers and two SRM 6s, making it the only variant with missile hardpoints.

As an OmniMech, it can use OmniPods from other Executioner variants for additional hardpoint variations.

### Strengths

* Has Jump Jets
* Has MASC
* Only variant with missile hardpoints

### Weaknesses

* Smaller weapon loadout than most assault 'Mechs

*No results*

## References

1. ↑ EXE-D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Executioner\EXE-D.mdf)
Marshal Andrew Cunningham of the First Kestral Grenadiers receives knighthood from Duke Xerxes Cunningham.

Feb 27, 3049: Marshal Andrew Cunningham of the First Kestral Grenadiers receives knighthood from Duke Xerxes Cunningham.

**Primary Factions Involved:**

* Federated Suns
* Federated Commonwealth

**Notable Characters:**

* Andrew Cunningham
* Xerxes Cunningham

#### External Reference

* Article on mwomercs.com - click for more information
Light Machine Gun

17.2

## Overview

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The light machine gun's ability to fire continuously without generating heat makes it a useful asset in any MechWarriors arsenal. Light machine guns are particularly useful in quad mountings like in the Cicada or the Spider. Their rapid fire makes them prime candidates for making "critical hits".

### Gameplay

Currently, the Light Machine Gun does very little damage, even less than the Machine Gun or the Heavy Machine Gun, but makes up for it with better range. Like the Machine Gun and Heavy Machine Gun, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. If used correctly the machine guns can be used to devastate even Assault 'Mechs. A single Heavy Machine Gun will use 700 rounds per minute when fired continuously.

### Related

* Machine Gun: Original version, less range, more damage.
* Heavy Machine Gun: Heaviest version, shortest range, most damage.
* Flamer: Same continuous fire ability.
* LB 10-X Autocannon: Similarly capable of doing bonus damage to internal structure.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Lone Wolf

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

Until a player of MWO chooses a faction in his/her profile, he/she is a **Lone Wolf**.

This is a list of units (gathered players) which chose to be neither house, merc, pirate, or clan affiliated:

 Unit:1st Royal Battlemech Regiment - Morgan's Lions Unit:1st Smoke Jaguar Cavalry Unit:228th Independent Battlemech Regiment Unit:7th Division Unit:Blue Star Irregulards Unit:cesilio Unit:Death B4 Dishonor Unit:666 Devil Dogs Unit:Rogue Snipers Unit:Dissident's of Ea Unit:Group Steiner Unit:Hackworth's Rangers Unit:House of Lords Unit:Maza Unit:Order of the Terran Knights Unit:Sad Pandas Unit:STEPPENWOLF Unit:The Mechronomicon Unit:The Wild Bunch Unit:Unseen Regiment Unit:XAOC Unit:幻想郷 GENSŌKYŌ
Enforcer ENF-5D

## Overview

The *ENF-5D* is a newer variant that incorporates many Lostech upgrades. Most notably, it replaces the Autocannon 10 with an LB 10-X Autocannon. It comes from the factory with an XL engine, Ferro Fibrous armor, and CASE.

The *ENF-5D* was one of the BattleMechs in the Resistance collection, which featured a unique skin and a 30%  bonus.

### Strengths

* Excellent LB 10-X quirks
* Highest Jump Jet capacity of Enforcer variants

### Weaknesses

* Most quirks are lost if the LB 10-X is removed.

*No results*

## References

1. ↑ ENF-5D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Enforcer\ENF-5D.mdf)
Large Pulse Laser

7

## Overview

Rather than using a single powerful beam, the Pulse Laser fires a series of rapid pulses. While increasing damage and decreasing the beam duration, Pulse Lasers generate more heat and have shorter ranges than their standard Laser counterparts. The Large Pulse Laser is the largest and does the most damage of the Pulse Laser family.

When compared to the standard Large Laser, the pulse version generates much more heat and weighs more, as much as a PPC. It also has a shorter effective range, roughly the same as the Medium Laser. In exchange, though, the Large Pulse Laser deals the greatest damage of any beam weapon, nearly as much as both versions of the PPC. Coupled with pin point accuracy and shortened beam duration, this weapon is favored by those who have tonnage to spare and wish to maximize their damage potential at close range.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Loyalty Point

Official Description:

>
> Loyalty Points are part of the upcoming Community Warfare expansion. Players will be able to work with and/or pledge allegiance to one of the major factions within the game's universe. Loyalty Points are earned by doing a variety of activities within the game. Players will have a pooled loyalty rank value per in-game faction. As the player performs specific actions they will earn loyalty points which are added or removed from these individual faction rank pools. Loyalty Point boosts increase the positive earning of points in these individual boosts. Earning a high level of rank with anyone one faction, earns the player access to specific faction content and economic benefits. Further details will be revealed with upcoming announcements on Community Warfare.
>
>

## References

* http://mwomercs.com/forums/topic/124078-project-phoenix-frequently-asked-questions/
MechWarrior Online Unaffiliated Player Units

Below is a list of MechWarrior Online Unaffiliated units. Use the  button to sort by unit type, faction, name, ect...

Click here to view a list of all MechWarrior Online Player units.

* Use this MechWarrior Online Unit Form to add your unit to this list.
* If you list your unit as being affiliated with one of the canon factions in MWO (Draconis Combine for example), your unit will automatically be listed on that page as well.

{{#ask:Unit Type::Unaffiliated Unit
}}
{{#meta: CACHE-CONTROL | NO-CACHE | }}
\_\_NOCACHE\_\_
Flea

The *Flea* was originally a Free Worlds League design first produced in 2475. Production during the Succession Wars was fairly rare until the appearance of Wolf's Dragoons.

All stock models have high firepower for their weight class. Speed and armor is mediocre.

Yet another vermin mech.

## Overview

The Flea is currently delayed due to problems implementing MASC but will join the Locust in the 20 ton region.
Long Range Missile 10

18

## Overview

The LRM 10 is the second lightest of the Long Range Missile family. Its relatively low weight and convenient size has seen it as the secondary armament on many 'Mechs. All LRMs have a minimum range where their warheads have less time to arm after firing. An LRM's minimum range is 180m, below which the damage decreases to nearly nothing at point blank range. The LRM 10 is subject to Heat Scaling.

### Artemis

The Artemis IV FCS upgrade increases the tracking strength and decreases the lock down time by 50%. However, each launcher requires an extra critical space and 1 extra ton for the Artemis control system this makes Artemis on multiple smaller launchers less tonnage efficient than on a single larger launcher.

### ECM

While ECM makes the effective use of LRMs slightly more difficult, it is possible. If you are alone with an ECM equipped foe, staying within 181 and 200m will allow you to use your weapons with lock. If you have a TAG spotter, as long as they are at least 181m from the target and maintain the tag on the target, you will have your target. If you have a PPC spotter, you have your target as long as they keep the ECM disabled.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Ebon Jaguar EBJ-C

## Overview

The *EBJ-C* is a missile platform. It has two ballistic hardpoints, but unfortunately no energy hardpoints, leaving it defenseless if it runs out of ammo.

As an OmniMech, it can use OmniPods from other Ebon Jaguar variants for additional hardpoint variations.

### Strengths

* High mounted missile hardpoints.
* All four missile hardpoints each support up to 20 tubes.

### Weaknesses

* Completely ammunition dependent.
* Very wide profile.
* No lower arm actuators regardless of weaponry.
* No AMS.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Ebon Jaguar EBJ-C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ EBJ-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Ebon Jaguar\EBJ-C.mdf)
Firestarter FS9-E

## Overview

A 35 ton Hero mech, the Ember is fast, equipped with jump jets, and can bring an impressive array of energy weapons and machine guns into play. Like all Hero Mechs, the *Firestarter FS9-E "Ember"* provides a 30%   bonus.

### Stock Loadout

It comes equipped with Endo-Steel and Double Heat Sinks. Armament includes four Flamers and four Machine Guns.

### Strengths

Like all Firestarters, the Ember is a fast 35 tonner, with a combination of energy and ballistic hardpoints, as well as jump jets.

### Weaknesses

Similar to other Firestarters, the Ember lacks missile hardpoints.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Firestarter FS9-E Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ FS9-E.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Firestarter\FS9-E.mdf)
Griffin GRF-3M

## Overview

The *GRF-3M* is a recent update of the classic GRF-1N featuring an ER PPC, an LRM 20, and a Small Laser. It excels at mid to long range engagements and when supporting other mechs. It comes from the factory with Double Heat Sinks and an XL engine. Like all Griffins, it has superb mobility due to the five installed Jump Jets.

### Strengths

The left side of this mech has limited weapons systems making it ideal for soaking up damage.

### Weaknesses

* Vulnerable to losing the bulk of it's firepower.
* Suffers at short range.

### Missiles

* The top, shoulder mounted missile hardpoint supports up to 20 tubes.
* The second and third missile hardpoint support up to to 10 tubes.
* The fourth missile hardpoint also supports up to 10 tubes, but adds a large rectangular segment to the side torso.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Griffin GRF-3M Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GRF-3M.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Griffin\GRF-3M.mdf)
MechWarrior Online Mercenary Player Units

Below is a list of *MechWarrior Online* Mercenary units. Use the  button to sort by unit type, faction, name, ect...

Click here to view a list of all MechWarrior Online Player units.

* Use this MechWarrior Online Unit Form to add your unit to this list.
* If you list your unit as being affiliated with one of the canon factions in MWO (Draconis Combine for example), your unit will automatically be listed on that page as well.

{{#ask:Unit Type::Mercenary Unit
}}
King Crab KGC-0000

## Overview

The *King Crab KGC-0000* combines a four missile and four energy hardpoints, in the left and right torso, respectively. In exchange, it has the fewest number of ballistic hardpoints, one in each arm.

### Strengths

* Four Missile hardpoints
	+ Each of the missile hardpoints supports up to 20 tubes.
* Four Energy hardpoints (Mounted high on the RT)
* Slightly better at hill climbing than the Atlas, even though both are 100 tons.

### Weaknesses

* No hardpoints in the head or center torso.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO King Crab KGC-0000 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KGC-0000.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\King Crab\KGC-0000.mdf)
BattleMaster BLR-3S

## Overview

The *-3S* comes stock with an XL Engine, providing the weight capacity to replace the PPC and Machine Guns with an LRM 20, as well as upgrade the six Medium Lasers to Medium Pulse Lasers. In addition, it adds CASE to protect the Center Torso from ammo explosions.

### Strengths

* High Engine Cap
* Shoulder mounted missile hardpoint
	+ The side torso hardpoint supports up to ten tubes.
	+ The arm hardpoint supports up to fifteen tubes.
		- The default LRM 20 in the arm is a poor choice here.

### Weaknesses

* Strange Hardpoint Layout.
* Expensive

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO BattleMaster BLR-3S Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ BLR-3S.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\BattleMaster\BLR-3S.mdf)
Lyran Commonwealth

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## Description

The *Lyran Commonwealth* has never been regarded as a military power, but it remains a political and economic force to be reckoned with. Though governed by a feudal system like most of the other Successor States, the *Commonwealth* maintains loose control over member worlds and business interests while actively encouraging a thriving capitalist economy. This, along with the fact that its territory includes some of the Inner Sphere's richest and most heavily industrialized worlds, made the Lyran realm an economic superpower almost since its inception. Work, trade and profit are the central concerns of most Lyrans, who have grown accustomed to high standards of living. The life of luxury even extends to the Lyran military, where power, privilege and prestige are derived from rank—earned as often as not by whom one knows, rather than what one knows or has done. (famous saying:"*There's the right way, the wrong way and then there's the Lyran way, which is just the wrong way with lots of assault 'Mechs.*")

The people of House Steiner are said to be of European decent, in particular German and Eastern Europe.

### Politics

At current **House Steiner** is in a union with House Davion as part of the Federated Commonwealth.

### Features

Each House and faction has unique industrial aspects which results in some having greater access to different equipment than others.

The Lyrans tend to be defensive and have good access to heavier 'Mechs, in particular assaults.

## Armed Forces

### Lyran Military Units

* **Arcturan Guards**: 8th / 11th / 15th / 17th / 19th / 20th / 23rd / 24th / 25th Arcturan Guards
* **Lyran Guards**: 6th Lyran Guards
* **Lyran Regulars**
* **Royal Guards**: 1st / 3rd Royal Guards

### Alliance Units

* **Alliance Guards**
* **Alliance Jaegers**

### Regional Corps

* **Donegal Guards**: 12th Donegal Guards (GER)
* **Skye Rangers***: Skye Rangers*
* **Tamar Jagers**: Tamar Jaeger (GER)

* **Grunwald**: 1st Regiment (Iron Fist) (POL)
* 9th Blood and Fire (GER)

### Mercenaries

* Black Hearts
* Hansen's Roughriders

## Player Affiliated Units

Lyran Commonwealth affiliated online units;

To add your Lyran Commonwealth unit to this list, use this form and enter Lyran Commonwealth in the faction field.
{{#ask:Unit Faction::Lyran Commonwealth
}}

## ISN News Updates

This is an archive of all the Lyran Commonwealth News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**