Update 0.24

Release date: April 4, 2019

* New Item: Gas Mask Filter
	+ When attached to a Gas Mask, this filter provides fresh air to the wearer
	+ Is required for Gas Mask to prevent damage from Green Ash
	+ Absorbs a certain amount of gas damage before expiring

* New Structure: AT Pillbox (repurposed from Sunken Pillbox)
	+ An automatically retracting anti-armor turret, resistant to damage when not engaging an enemy
	+ Fires AT Rifle and only attacks vehicles
	+ Is earlier in the Tech Tree now and costs Basic Materials instead of Refined Materials
	+ Health increased by 15%

### Gameplay Changes and Features

* Certain Relic Vehicle types do not spawn until a certain point has been reached in the Tech Tree by both factions
	+ This prevents the scenario where certain vehicles are available when proper counters aren't unlocked yet

* AT mines have been added back to the game
	+ Mines are visible to
		- Infantry on foot
		- Infantry and vehicles when placed on roads
		- Friendlies
	+ Mines deactivate after 48h

* Gas Mask Filters do not stack.

### Game Balance

* Westgate Keep starts built
* All Forward Bases health is increased by 15%
* Wooden Pillbox increased HP by 20%
* Concrete Pillbox increased HP by 20%
* Wooden and Concrete Pillbox fire ramp up time decreased from 4 to 2.5 seconds
* Foxhole health increased by 10%
* AT Rifle range increase by 15%
* Field Machine Gun health increased 25%
* Half-Track damage increased by 20%
* Gunboat forward turret damage increased by 50%
* Armoured Car speed increased by 25%
* Sticky Bomb Explosive Material cost reduced from 70 to 50
* Sticky Bomb throw range increased by 20%
* Landing APC water speed reduced by 15%
* Radio Backpack detection radius increased by 50%
* Smoke Grenades are now produced under the Small Arms Facility instead of the Heavy Arms Facility
* Relic Vehicle Spawn rate significantly reduced
* Green Ash Grenades no longer stack

### Other Changes

* RPG aim indicator has been improved and properly shows the range limit
* Stockpile sorting can now be toggled on/off in the UI
* Grass visuals have been overhauled
* Barbed wire model has been updated
* Bridge asset overhauled
* Improved animations for equipping and shooting Rifle-like weapons
* Vehicle/structure/item names are now displayed in full (instead of abbreviated)
* Added an AFK timer for players sitting idle in vehicles

### Bug Fixes

* Being encumbered does not stop a vehicle (APC, barge, HT, etc) from moving
* Relic vehicle husks (in the dirt) do not render unless the player is within 100m
* Incorrect Half-track Use hint is shown when in the passenger area
* Players can use heavy weapons while riding on top of Half-Tracks in motion
* Safe house can't be interacted with when you're in a truck at the far corner
* Vehicles, once destroyed, no longer save/load properly
* Placing an Gun Turret next to a Pillbox may result in the Gun Turret never firing
* Players can possibly become stuck after excavating Relics
* Wrench description only mentions mines and not other functions
* Motorboat is incorrectly rendering decals
* Aiming at a Barge with a vehicle on it gives you a red X and you can't shoot
* Emplacement Houses count as 'bases' when determining the connection range for defences

### Map Bug Fixes

* Weird textures on the ground in some parts of Reaching Trail
* On Farranac Coast, rocks are climbable East of Jade @ H10K8/9
* If player is pressed against a wall, they can fire at another player pressed against the other side