recursal/Fanatic-Fandom huggingface dataset:
Corsair

**Corsair** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Corsair is a campaign-only card played by the CPU. It appears in several chapters of the campaigns of all kingdoms.

## Notes

Like all campaign-only cards, Corsair cannot be collected and is a level 1, common card.

Corsair shares its art with Token Pirates, Boatswain, Gunner, Privateer, and Seasick Bouncers.
Heroes

**Heroes** are one of the unit types in Stormbound: Kingdom Wars.
They are all legendary cards and can have a second unit type.

## List of Heroes

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 24 heroes in the game currently.
If this list is not available, see Category:Heroes.

### Campaign-only cards

*There are no cards which match the given query.*

### Campaign-only cards

*There are no cards which match the given query.*
Common cards

## Crafting and Upgrading

It costs 5 fusion stones to craft a common card you haven't collected yet.

If you do not have enough copies of a card to upgrade it, you can use fusion stones to replace missing copies.

For common cards, it will take 3 fusion stones to replace 1 missing copy.

## List of common cards

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see Category:Common cards.

There are currently 106 common cards in the game.
Doctor Mia

**Doctor Mia** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Doctor Mia is a legendary rodent unit that can trigger the abilities of nearby structures. The ability can be upgraded to affect all surrounding structures, and eventually all structures. Doctor Mia fits well into structure-heavy or sometimes siege decks.

## Strategies

Doctor Mia's ability affects all nearby structures, so placing your cards well will increase Doctor Mia's effectiveness.

* Doctor Mia's ability will trigger from top-left to bottom-right, so structures in the front will activate before those in the back. Keep that in mind when placing your cards. For a level 5 Doctor Mia, this doesn't matter.
* Depending on which structures you put in your deck, Doctor Mia can vary in effect. For example, Siege Assembly can be used to instantly deal damage to the enemy base, or Upgrade Point to give strength. Neutral structures can also be used.
* Note that using Doctor Mia to trigger a Mech Workshop's ability can be detrimental. When Doctor Mia triggers it, the construct will spawn but not move out of the way, blocking the tile. The next turn, the Mech Workshop won't spawn anything.

## Change History

* August 7, 2017: Decreased mana and strength by 1
* September 6, 2017: Increased strength by 1, reduced movement to 0
* July 9, 2018: Increased strength at higher levels by 1
* October 1, 2020: Ability affects surrounding structures at level 2

### Card Versions

* Initial Version
* August 7, 2017
* September 6, 2017
* July 9, 2018
* October 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Doctor Mia's mana cost and strength were decreased by 1.

## Differences

Doctor Mia's strength was increased by 1 while her movement was reduced to 0.

## Differences

Doctor Mia's strength was increased by 1 at higher levels.

## Differences

Doctor Mia's ability was changed to affect surrounding structures at level 2 and all structures at level 4, moving these changes down 1 level.
Fleshmenders

**Fleshmenders** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Fleshmenders is an epic dwarf unit that gives strength to a unit or structure and also has high movement. The strength of Fleshmenders and the strength it gives can be increased when it is leveled up. Fleshmenders can see play in control or ramp decks.

## Strategies

Fleshmenders' is versatile; it can be used to offensively push forward or defensively fortify a unit or structure.

* By playing Fleshmenders next to an important unit or structure, you can protect it. However, this leaves it vulnerable to destroying effects or Confinement if it's a unit.
* Fleshmenders' high movement can be useful for pushing into the enemy base when needed, or clearing out multiple weak units at once.

## Change History

* August 7, 2017: Increased mana by 1, decreased strength from ability by 1
* August 30, 2017: Increased strength by 2, reduced ability by 1
* September 18, 2017: Increased ability by 1
* January 31, 2018: Increased strength given by 1
* July 9, 2018: Decreased mana and strength by 1
* August 7, 2018: Increased strength by 1
* January 1, 2022: Increased strength by 1

### Card Versions

* Initial Version
* August 7, 2017
* August 30, 2017
* September 18, 2017
* January 31, 2018
* July 9, 2018
* August 7, 2018
* January 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Fleshmender' mana cost was increased by 1 while the strength given by its ability was decreased by 1.

## Differences

Fleshmenders' strength was increased by 2 while the strength given by its ability was decreased by 1.

## Differences

The strength given by Fleshmenders' ability was increased by 1.

## Differences

The strength given by Fleshmenders' ability was increased by 1.

## Differences

Fleshmenders' mana cost and strength was decreased by 1.

## Differences

Fleshmenders' strength was increased by 1.

## Differences

Fleshmenders' strength was increased by 1.

## Notes

Like all cards that give strength, Fleshmenders' art contains a green leaf.
Boosting Elixir

**Boosting Elixir** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Boosting Elixir is a rare spell card that gives strength to two friendly units. The strength given to can be increased when leveled up. Boosting Elixir is versatile can fit into any kind of deck.

## Strategies

Similarly to Potion of Growth, Boosting Elixir can fill many of the same purposes it serves.

* Since Boosting Elixir can affect one or two units, it gains the most value when you have a pair of units to target.
* Cheap units such as Lawless Herd and Green Prototypes are great targets for Boosting Elixir. In fact, decks with low average costs are best for this card, as it will be hard to play efficiently otherwise.
* You can control the targeting of the unit by casting it on different units. The effect is identical for both targets, so try to minimize the risk of Boosting Elixir hitting the wrong target.
	+ Note that at level 3 and below, positioning is trickier - be careful to make sure units are going to be bordering before using.

## Change History

* August 10, 2017: Decreased mana by 1
* August 30, 2017: Increased cost and ability by 1
* January 31, 2018: Ability requires bordering at lower levels, decreased strength at higher levels
* October 1, 2023: Increased ability by 1

### Card Versions

* Initial Version
* August 10, 2017
* August 30, 2017
* January 31, 2018
* October 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Boosting Elixir's mana cost was decreased by 1.

## Differences

Boosting Elixir's mana cost and ability strength were increased by 1.

## Differences

Boosting Elixir's ability was changed to affect bordering units at lower levels, and the strength it gives was decreased at higher levels.

## Differences

Boosting Elixir's ability was increased by 1.

## Notes

Like all cards that give strength, Boosting Elixir's art contains a green leaf.
Dawnsparks

**Dawnsparks** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Dawnsparks is an epic frostling unit that generates mana when it attacks. The strength of Dawnsparks and the amount of mana gained can be increased when upgraded. Dawnsparks sees play in ramp and control decks.

## Strategies

Dawnsparks can give you a lot of mana on the next turn, but it needs to survive until then.

* Potentially, played on turn 6, Dawnsparks will give you at least 11 mana the next turn, which can be used to play more powerful units than your opponent, which Winter Pact has a lot of.
* Since Dawnsparks has to attack a unit or structure to gain the mana, you need to make sure there is an enemy for it to attack. You can do this by placing Dawnsparks 2 tiles ahead of an enemy unit, or placing it in front and freezing the enemy.
* To prevent your opponent from destroying Dawnsparks before it attacks, strengthen it with cards like Potion of Growth or Moment's Peace.

## Change History

* August 10, 2017: Decreased mana gained from ability by 1
* October 11, 2017: Increased strength by 1
* July 9, 2018: Gives 4 mana at all levels, increased strength at higher levels by 1
* February 13, 2019: Increased strength by 1
* May 9, 2019: Art updated
* December 1, 2023: Decreased strength by 2

### Card Versions

* Initial Version
* August 10, 2017
* October 11, 2017
* July 9, 2018
* February 13, 2019
* May 9, 2019
* December 1, 2023(Current)

## Differences

This is the original version of the card.

## Differences

The mana gained from Dawnsparks's ability was decreased by 1.

## Differences

Dawnsparks's strength was increased by 1 and its leveling was updated.

## Differences

Dawnsparks's ability was made to give 4 mana at all levels instead of increasing with level. Its strength at higher levels was also increased by 1.

## Differences

Dawnsparks's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Dawnsparks' art was updated with extra lines and dots.

## Differences

Dawnsparks' strength was decreased by 2 at all levels
Green Prototypes

**Green Prototypes** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Green Prototypes is a rare Construct unit that has the downside of giving strength to an enemy unit on death. The strength of Green Prototypes can be increased by leveling it up. Green Prototypes works well in aggro and sometimes, Construct decks.

## Strategies

Green Prototypes' cheap cost and 1 movement make it great for pushing your front forward.

* Since Green Prototypes gives strength to an enemy unit on death, you can play it in a way so that there are no nearby enemies nearby when it dies.
* Green Prototypes can be used to advance your front 1 tile for 1 mana, which is very cheap. Expanding your front can have many benefits, like giving you more space or to move up an attack.
* Like all constructs, Green Prototypes benefits from Upgrade Point and Linked Golems.

## Change History

* January 31, 2018: Reduced strength and ability by 1, ability now scales with level
* March 20, 2018: Art updated
* February 13, 2019: Increased range of ability from bordering to surrounding
* February 1, 2022: Ability now vitalizes as well

### Card Versions

* Initial Version
* January 31, 2018
* March 20, 2018
* February 13, 2019
* February 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Green Prototypes's strength and ability strength were decreased by 1 at all levels, and its ability leveling was changed to scale with its level.

## Differences

Green Prototypes's art was updated with green leaves instead of yellow ones.

## Differences

Green Prototypes's ability was changed to be able to give strength to surrounding enemy units instead of bordering enemy units.

## Differences

Green Prototypes' ability now vitalizes as well

## Notes

Like all cards that give strength, Green Prototypes' art contains a green leaf.

Green Prototypes' art has a very similar design to Project PH03-NIX, implying what Green Prototypes is really a prototype of.
Conflicted Drakes

**Conflicted Drakes** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Conflicted Drakes is a rare dragon unit that deals damage to non-dragons in front of it. The strength and amount of damage Conflicted Drakes deals with its ability can be increased by leveling it up. Conflicted Drakes fits well into dragon decks.

## Strategies

Conflicted Drakes' small area damage makes it great at taking out low strength units how are all aligned in a column.

* Toads and satyrs spawned by cards like Azure Hatcher and Doppelbocks are great targets for Conflicted Drakes to destroy.
* Make sure to take into account that Conflicted Drakes will only deal damage to all non-dragons in front of it, enemy or friendly.
* Conflicted Drakes can also be used to trigger your own elders' abilities.

## Change History

* March 20, 2018: Added to the game
* September 18, 2018: Increased damage at higher levels
* December 17, 2018: Decreased strength by 1
* June 27, 2019: Decreased strength at higher levels by 1
* April 1, 2022: Increased ability by 1 at all levels

### Card Versions

* Initial Version
* September 18, 2018
* December 17, 2018
* June 27, 2019
* April 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Conflicted Drakes' ability damage was increased at higher levels and its strength leveling was adjusted accordingly.

## Differences

Conflicted Drakes' strength was decreased by 1.

## Differences

Conflicted Drakes' strength was decreased by 1 at level 5.

## Differences

Conflicted Drakes' ability was increased by 1 at all levels

## Trivia

Its name is a reference to Conflicter, a former player moderator of the discord, splendid player, and helpful guide on the forums and reddit.
Function Wilds

**Function Wilds** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Function Wilds is a rare Construct that vitalizes itself and surrounding friendly units when it enters play. With a low mana cost, positive ability, decent strength, and movement, it's seen increased play since its release.

## Strategies

Unlike other Ironclad Constructs, Function Wilds does not vitalize only other Constructs, but any surrounding unit, making it easy to fit into most decks. Its ability also works well with structures like Upgrade Point to grow your units even further. Playing Function Wilds early in a game can cause your opponent to have to trade unfavorably with your units, since yours will grow past common strength thresholds.

## Change History

* November 15, 2021: Added to the game
* March 1, 2022: Strength increased by 1

### Card Versions

* Initial Version
* March 1, 2022 (Current)

#### Card as of November 15, 2021

This is the original version of the card.
Confusion

**Confusion** or **confuse** is one of the four status effects in Stormbound: Kingdom Wars alongside poison, freeze, and vitality.

It is currently exclusive to the Neutral felines.

## Overview

Instead of moving forwards, confused units move sideways, either left or right. If the confused unit is on the middle two columns of the board, this is a 50/50 chance for left and right. On the other hand, if it is on the edges (where there is only 1 tile to move to), the unit will always move to the tile to the side.

Confused units also have the capability to attack other friendly units and structures when they move. When they move onto tiles already occupied by allies, they attack them.

Confusion lasts until the unit moves, where it will be cleared after moving sideways.

Pushing confused units moves them normally, but commanding them will trigger confusion's effects.

Visually, confused units have yellow and orange swirl particles around them.

## Strategies

Confusion can have very random effects but in the right scenarios, it can be extremely effective.

* Try to combo confusion as early as possible, since it is not guaranteed to last multiple turns.
* Confuse units to prevent from moving forward and make them attack their allies.
* Push confused units to manipulate their position and make use of confusion-utilizing cards better.

## Quests

There are no quests that reference confusion currently.
Northsea Dog

**Northsea Dog** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Northsea Dog is a rare pirate unit that can gain strength if it's played as the last card in your hand. The strength gained from the ability can be increased by leveling it up. Northsea Dog fits well into pirate and aggro decks.

## Strategies

Northsea Dog works well in a deck full of cheap cards, so that you can play all of them and then use Northsea Dog's ability to gain a lot of strength.

* Northsea Dog can be used with First Mutineer to reduce the amount of cards in your hand.
* On the other hand, avoid having to play Freebooters while trying to activate Northsea Dogs' ability because its ability just means you have to play more cards, which you might not have enough mana for.
* Like all pirates, Northsea Dog can contribute to Lucky Charmers' ability and cannot be re-drawn by Goldgrubbers.

## Change History

* August 7, 2017: Increased bonus strength by 1
* September 18, 2018: Increased mana, strength, and ability by 1
* February 13, 2019: Decreased strength by 1
* June 1, 2022: Increased ability by 1 at levels 1-3 and by 2 at levels 4-5

### Card Versions

* Initial Version
* August 7, 2017
* September 18, 2018
* February 13, 2019
* June 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Northsea Dog's ability strength was increased by 1 at all levels.

## Differences

Northsea Dog's mana cost, strength, and ability strength were all increased by 1.

## Differences

Northsea Dog's strength was decreased by 1 at all levels.

## Differences

Northsea Dog's ability was increased by 1 at levels 1-3 and by 2 at levels 4-5
Iced Droplings

**Iced Droplings** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Iced Droplings is a common frostling unit that has no ability. Its strength increases when upgraded. Iced Droplings is versatile and can be used in any deck that wants an expensive, high strength unit.

## Strategies

Iced Droplings's high strength and 1 movement make it a versatile card.

* Iced Droplings can be played onto the enemy baseline to threaten them.
	+ This can be even more dangerous if you freeze enemy units next to Iced Droplings. The frozen units will block your opponent from attacking Iced Droplings through normal means.
* Iced Droplings can also be used to take out an enemy unit with high strength.

## Change History

* September 25, 2019: Added to the game
* January 1, 2023: Strength increased by 1

### Card Versions

* Initial Version (Current)
* Januay 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Iced dropling strength increased by 1 at all levels

## Notes

Iced Droplings shares its art with Token Frostlings, Sparkling, and Silent Rimes.
Harvesters of Souls

**Harvesters of Souls** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Harvesters of Souls is an epic undead unit that adds copies of enemies to your deck when it attacks. The strength of Harvesters of Souls and the strength of the copy it creates can be increased by leveling it up. Harvesters of Souls works well in late-game decks.

## Strategies

Harvesters of Souls' unique ability to copy an enemy card opens up many possibilities. Note that the ability of the copy will depend on the level of your opponent's unit.

* For example, token units can be copied to create a Collector Mirz-like card with the copy only costing 0 mana.
* Another good strategy is to copy units with 1 strength. They get the biggest boost to their power because their strength gets increased. On the contrary, try not to copy cards like Calming Spirits, as their high strength will be diminished.
* Copying cards that are already in your deck can be helpful too. By having two of the same card in your deck, you can draw it more consistently.

## Change History

* July 9, 2018: Added to the game
* September 1, 2020: Decreased mana by 1

### Card Versions

* Initial Version
* September 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Harvesters of Souls's mana cost was decreased by 1.

## Notes

Like Confinement, Harvesters of Souls' art contains a red figure that represents a generic enemy.

Harvesters of Souls is the resulting card of the Create-a-Card Competition. The person who came up with Harvesters of Souls' concept was xxadrianpg1997.
Absorbing Varmints

**Absorbing Varmints** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Absorbing Varmints is an epic Rodent Ancient that, before moving, can pull then damage your enemy's units. It can be used in more midrange strategies.

## Strategies

Using cheap Ancients and Rodents like Erratic Neglects, Fragmented Essences, and Ozone Purifiers are where Absorbing Varmints shines the most. From there, you can build up your deck like a typical Ironclad deck to great benefit.

* Units that are pulled are pulled straight back and must have an Ancient in the same column as it for the ability to work. If you play Absorbing Varmints in a column with no enemy units, and have no other Ancients on board that are behind your enemy's units, no units will be pulled and damaged by its ability.

## Change History

* March 7, 2022: Added to the game.
* March 17, 2023: Ability made to also targets Rodents.
* September 1, 2023: Strength and ability increased by 1.

### Card Versions

* Initial Version
* March 17, 2023
* September 1, 2023 (Current)

## Differences

This is the original version of the card.
Lost Faun

**Lost Faun** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Lost Faun is a campaign-only card played by the CPU. It appears in several chapters of the Swarm of the East campaign.

## Notes

Like all campaign-only cards, Lost Faun cannot be collected and is a level 1, common card.

Frenzied Troops shares its art with Token Satyrs, Mudgrinders, and Mindless Horde.
Vindictive Wretches

**Vindictive Wretches** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Vindictive Wretches is a common raven unit that on death destroys the weakest enemy unit.

## Strategies

Due to its low mana cost, Vindictive Wretches is a great follow-up card to you opponent's opening move, especially because it can deal with multiple units at the same time.

* Vindictive Wretches' ability is great if you have to punish your opponent cheap early game (for example if they play Gifted Recruits and Sparkly Kitties).
* Vindictive Wretches' ability can make this card deal with bigger units than any other card for the same mana, as long as the unit to destroy is the only one on the board.

## Change History

* February 23, 2023: Added to the game
* May 1, 2023: Ability capped to a max strength

### Card Versions

* Initial Version
* May 1, 2023 (current)

## Differences

This is the original version of the card.

## Differences

Vindictive Wretches after its ability was capped to a max strength
Needle Blast

**Needle Blast** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Needle Blast is a rare spell card that deals damage to a number of enemies. The number of enemies Needle Blast hits and the damage it does to each can be increased by leveling it up. Needle Blast can fit into any kind of deck.

## Strategies

Needle Blast is similar to Bladestorm, but only affects a certain number of targets, deals a set amount of damage to each, and can damage the enemy base.

* Needle Blast always has a chance to hit the enemy base. In long control decks, you can use Needle Blast to chip away at the enemy base.
* Needle Blast can also be used to deal with swarms of enemies, but not as well as Bladestorm can. However, Needle Blast still can weaken them.

## Change History

* September 6, 2017: Increased mana by 1
* October 11, 2017: Increased mana by 1, damage by 1
* November 16, 2017: Ability changed
	+ New ability: *Level 1: 5 mana, "Deal 2 damage to 2 random enemies."*
* July 9, 2018: Increased mana by 1

### Card Versions

* Initial Version
* September 6, 2017
* October 11, 2017
* November 16, 2017
* July 9, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

Needle Blast's mana cost was increased by 1.

## Differences

Needle Blast's mana cost and ability damage were increased by 1.

## Differences

Needle Blast's ability was reworked to deal damage to a set number of random enemies instead of spreading damage among all enemies.

## Differences

Needle Blast's mana cost was increased by 1.
Eternal Ethereals

**Eternal Ethereals** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Eternal Ethereals is a common Ancient that has no ability. Its strength increases when it is leveled up. Eternal Ethereals is a high-cost, high-movement unit that can slot into multiple decks as a finisher.

## Strategies

Eternal Ethereals has high movement, moderate strength, and a high cost.

* Like Salty Outcasts or Sleetstompers, you can run Eternal Ethereals into the enemy base to deal a lot of damage. However, make sure you can recuperate the loss of presence after playing an 8-mana card to deal some base damage.
* You can also use Eternal Ethereals to gain a lot of frontline on an empty board, allowing you to play more stuff near the enemy base.

## Change History

* June 18, 2021: Added to the game
* December 1, 2022: Strength increased by 1 at all levels

### Card Versions

* Initial Version
* December 1, 2022 (Current)

## Card as of June 18, 2021

This is the original version of the card.

## Differences

Strength was increased by 1 at all levels.
Lawless Herd

**Lawless Herd** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Lawless Herd is a common satyr unit with no abilities. The strength of Lawless Herd can be increased by leveling it up. Lawless Herd can fit into aggro and swarm decks.

## Strategies

Lawless Herd's very cheap cost makes it versatile, although very weak when defending.

* As one of the cheapest units in the game, Lawless Herd can provide as a target for cards like Personal Servers and Snowmasons for very little mana. Combining this trait with it being a satyr, and it becomes a great card to combo with Swarmcallers.
* Lawless Herd can also be used to hold a front when your opponent doesn't have enough mana to destroy it. However, this can be countered by area damage abilities.
* Since Lawless Herd is a satyr, it benefits from Moonlit Aerie.

## Change History

* December 10, 2017: Added to the game
* March 20, 2018: Art updated
* February 13, 2019: Increased mana and strength by 1

### Card Versions

* Initial Version
* March 20, 2018
* February 13, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Lawless Herd's art was updated and had its Swarm of the East logo removed.

## Differences

Lawless Herd's mana cost and strength were increased by 1.
Faun Companions

**Faun Companions** is a card in Stormbound: Kingdom Wars.

## Overview

Faun Companions is a common satyr with the ability to give strength to another nearby satyr. When upgraded, the amount of strength given and the amount of strength Faun Companions has will be increased. Faun Companions works well in satyr decks.

## Strategies

Most of Faun Companions' power comes from its ability, so make sure you always have a friendly satyr to trigger it on.

* Note that when Faun Companions is placed bordering multiple friendly satyrs, it will only buff a single one.
* Utilize Faun Companions when you want only a single satyr to be strengthened, like a Potion of Growth that comes with a small unit.
* Like all satyrs, Faun Companions will be able to be buffed by Moonlit Aerie and other Faun Companions.

## Change History

* March 21, 2019: Added to the game
* April 1, 2023: Strength increased by 1.

### Card Versions

* Initial Version
* April 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Faun Companion's strength was increased by 1 at all levels.
Yowling Weavers

**Yowling Weavers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Yowling Weavers is an epic dragon unit that destroys friendly non-dragons when it attacks. Its strength can be increased by leveling it up. Yowling Weavers fits well into dragon decks.

## Strategies

Be careful of Yowling Weavers' ability; your opponent can use it to their advantage by placing units in front of it strategically.

* Yowling Weavers' ability can only destroy friendly non-dragon units. As long you only have dragons on the board, then Yowling Weavers' ability will not destroy anything.
* You can also play Yowling Weavers in such a way that an enemy will attack it first, rather than the opposite happen and causing its ability to trigger.
* Sometimes, it may also be a good idea to let Yowling Weavers destroy a friendly unit if that unit has an ability that triggers on death, like Snowmasons or Avian Stalkers.

## Differences

This is the original version of the card.

## Notes

All Winter Pact dragons have similar wings in their art as well as icy effects on the ground.

## Trivia

Its name is a reference to Ayanami, or 綾波, a player moderator on the discord server.
Armed Schemers

**Armed Schemers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Armed Schemers is an epic rodent unit that can pull units towards it and then deal damage to them. The strength and damage can be increased when it is leveled up. Armed Schemers can work well in control decks.

## Strategies

Armed Schemers' unique ability to pull enemies towards it gives it more utility than just dealing damage to bordering enemies.

* The ability to pull enemy units is unique to Armed Schemers, which can be very useful for attacking and defending. For example, you can pull enemies out of the way of your units or pull an enemy all the way back to their base,
* You can also manipulate the positions of enemies with Armed Schemers, making it good with cards like Voidsurgers or Victors of the Melee.
* Armed Schemers can also be used to clear out swarms with its area damage.

## Change History

* August 7, 2017: Increased mana by 1 and ability damage by 2
* August 14, 2017: Decreased strength and ability damage by 1
* August 30, 2017: Increased strength by 2
* September 18, 2017: Increased strength by 1
* October 11, 2017: Decreased ability by 1
* January 31, 2018: Removed range from pull, decreased strength at higher levels
* April 22, 2018: Increased strength at higher levels
* July 9, 2018: Increased strength at higher levels by 1
* May 1, 2021: Decreased mana and strength by 1

### Card Versions

* Initial Version
* August 7, 2017
* August 14, 2017
* August 30, 2017
* September 18, 2017
* October 11, 2017
* January 31, 2018
* April 22, 2018
* July 9, 2018
* May 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Armed Schemers's mana cost was increased by 1 while its ability damage was increased by 2.

## Differences

Armed Schemers's strength and ability damage were decreased by 1. Its leveling was decreased accordingly.

## Differences

Armed Schemers's strength was increased by 2 and its leveling was increased accordingly.

## Differences

Armed Schemers's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Armed Schemers's ability damage was decreased by 1.

## Differences

Armed Schemers's strength at higher levels was decreased. Its ability was also updated to be consistent with the new push mechanics.

Previously, pushing and pulling only had a range of 1 tile. Now, units are pushed until they are blocked and units can be pulled from any distance.

## Differences

Armed Schemers's strength at higher levels was increased greatly.

## Differences

Armed Schemers's strength at level 5 was increased by 1.

## Differences

Armed Schemers's mana and strength were both decreased by 1, and its strength leveling was decreased accordingly.
Demotivation Strike

**Demotivating Strike** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Demotivating Strike is a common spell that disables a target enemy unit's ability and then deals damage to it. It can work in any kind of deck that is looking for an alternative to Execution.

## Strategies

Demotivating Strike's ability is particularly useful against Elders, whose abilities trigger upon surviving damage. If the current meta features a lot of Elders, and your deck struggles against them, then this might be a consideration for you.

## Change History

* April 10, 2022: Added to the game.
* May 1, 2022: Mana cost reduced by 1, and its ability deals 1 less at all levels
* April 1, 2023: Ability damage increased by 1

### Card Versions

* Initial Version
* May 1, 2022
* April 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Demotivating Stike's mana cost was reduced by 1 and it deals 1 less damage at all levels

## Differences

Demotivating Stike's ability deals 1 more damage at all levels.
Rodents

**Rodents** are one of the unit types in Stormbound: Kingdom Wars.
Their abilities utilize push & pull effects and ranged damage.

## List of Rodents

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 17 rodents in the game currently.
If this list is not available, see Category:Rodents.
Visions of the Grove

**Visions of the Grove** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Visions of the Grove is a rare frostling that deals damage to all enemies in front. The more remaining mana you have when you play it, the more damage done. Its strength and mana requirement can be improved as it levels up. Visions of the Grove is a great tool for control or ramp decks.

## Strategies

Visions of the Grove's damage is only accessible to the lategame, but keeps on increasing as the match goes on.

* Note that Visions of the Grove deals damage to all enemies in front, including the enemy base. This makes it a great win condition for decks that hope to prolong the game.
* Cards that give mana such as Gift of the Wise, Frozen Core or Dawnsparks are great to use with Visions of the Grove, as the extra mana can be used to deal even more damage.
* Visions of the Grove can also be used to generally deal damage to a column, or just be used for its high strength.

## Change History

* October 30, 2018: Added to the game.
* September 25, 2019: Decreased movement by 1, increased strength leveling
* August 1, 2022: Mana cost and strength reduced, ability linearized across all levels , movement increased by 1

### Card Versions

* Initial Version
* September 25, 2019
* August 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

The movement of Visions of the Grove was reduced to 0 and its strength leveling was increased to compensate.

## Differences

Visions of the Grove's mana and strength reduced, ability linearized across all levels, and movement increased by 1.

## Notes

In Visions of the Grove's art, its sandy yellow staff and hair represent its connections to the Swarm of the East, a faction notorious for having abilities that deal damage to the enemy base.

When Visions of the Grove was first announced, it had 6 mana, 4 strength, 0 movement, and the ability, *"When played with no remaining mana, deal 2 damage to all enemies in front."* However, it was changed because it didn't fit Winter Pact's theme of getting stronger as the game goes on.
Sleetrunners

**Sleetrunners** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Sleetrunners is a campaign-only card played by the CPU. It appears in several chapters of the Winter Pact campaign.

## Notes

Like all campaign-only cards, Sleetrunners cannot be collected and is a level 1, common card.

Sleetrunners shares its art with Token Dwarves, Bravefoot, and Sleetstompers.
Martyr Spongers

**Martyr Spongers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Martyr Spongers is an epic Undead Ancient that, before moving, deals damage to your other Ancients and Undeads to deal that much damage to the enemy's base. Marty Spongers fit well into a deck using other Ancients or Undeads that is focused on dealing consistent direct damage to the enemy's base.

## Strategies

Try to play cards that will help keep your other Ancients and Undeads alive through your opponent's attacks and Martyr Spongers' ability to get maximum value. Cards like Potion of Growth can be good for this.

## Change History

* February 21, 2022: Added to the game.
* April 1, 2022: Movement increased by 1
* March 17, 2023: Ability made to also targets Undead.

### Card Versions

* Initial Version
* April 1, 2022
* March 17, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Martyr Spongers' movement was increased by 1.
Stormbound: Kingdom Wars Wiki/editcopy/Top section

Welcome to *Stormbound: Kingdom Wars* Wiki
The *Stormbound: Kingdom Wars* guide written and maintained by the players.
We are currently maintaining 1,741 pages (352 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Stormbound: Kingdom Wars

**Stormbound: Kingdom Wars** is a tactical collectible card game where your cards come to life. Collect cards, build your deck, play your hand – and watch the battle unfold![Read more...]

Features
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Plain Helper

**Plain Helper** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Plain Helper is a campaign-only card played by the CPU. It appears in several chapters of the Ironclad Union campaign.

## Notes

Like all campaign-only cards, Plain Helper cannot be collected and is a level 1, common card.

Plain Helper shares its art with Token Rodents, Frenzied Troops, and Agents in Charge.
Vindicators

**Vindicators** is one of the cards in Stormbound: Kingdom Wars.

## Overview

VIndicators is an epic undead unit that deals damage to the enemy base when attacking. The direct damage can be upgraded at level 4. Vindicators can be seen in aggro or chip decks.

## Strategies

Vindicators' ability to deal direct damage and its high movement are some of its defining features.

* Vindicators grouped with Mischiefs and Pillars of Doom can create a chip deck that slowly deals damage to the enemy base.
* Alternatively, Vindicators can act as a finisher for aggro decks. The fast cycling of cards in aggro decks can keep Vindicators dealing damage.
* In the best case scenario, Vindicators should be positioned so it attacks as many enemies as it can while surviving, to maximize damage.
* Vindicators' 3 movement is also helpful for rushing into the enemy base or pushing your front forward.

## Change History

* September 26, 2017: Decreased strength at level 5
* April 22, 2018: Also triggers when attacking the base itself

### Card Versions

* Intiial Version
* September 26, 2017
* April 22, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

Vindicators's strength was decreased by 1 at level 5.

## Differences

Vindicators's ability was changed to also trigger when attacking the base itself, instead of only triggering on units and structures. This essentially simplified its trigger to "When attacking".
Toads

**Toads** are one of the unit types in Stormbound: Kingdom Wars.
Their abilities involve poisoning enemies and spawning toads.

## List of Toads

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 17 toads in the game currently.
If this list is not available, see Category:Toads.
Marked as Prey

**Marked as Prey** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Marked as Prey is a rare spell card that deals damage to a poisoned enemy and spawns a raven there if it kills it. The damage done and the strength of the raven can be increased when leveled up. Marked as Prey can work in poison and control decks.

## Strategies

Marked as Prey can be used to destroy poisoned enemies from afar, and sometimes give your front a push forward.

* If Marked as Prey kills an enemy close to their base, through some ranged poison effect from Copperskin Ranger or Venomfall Spire, the raven that spawns there can give you a large boost to your frontline.
* You can use Marked as Prey on friendly poisoned units to replace them with a stronger raven. However, it's almost always better to use Marked as Prey on an enemy.
* Marked as Prey can also be used to deal high damage to a single strong unit that cannot be killed.

## Change History

* December 10, 2017: Added to the game
* January 31, 2018: Doubled strength of spawn
* April 22, 2018: Ability also works on friendly units
* June 27, 2019: Increased damage and spawn by 1

### Card Versions

* Initial Version
* January 31, 2018
* April 22, 2018
* June 27, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

The strength of Marked as Prey's spawned raven was doubled and had its leveling changed.

## Differences

Marked as Prey was updated to be able to target and damage poisoned friendly units.

## Differences

The damage and strength of Marked as Prey's spawned Raven were increased by 1 and its leveling was increased accordingly.
คู่มือการเล่นMini World

*This article is a stub. You can help Mini World Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Mini World***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Newbie Tutorials
* Release date
* System requirements
Stormbound: Kingdom Wars Wiki/editcopy

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Welcome to *Stormbound: Kingdom Wars* Wiki
The *Stormbound: Kingdom Wars* guide written and maintained by the players.
We are currently maintaining 1,741 pages (352 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Stormbound: Kingdom Wars

**Stormbound: Kingdom Wars** is a tactical collectible card game where your cards come to life. Collect cards, build your deck, play your hand – and watch the battle unfold![Read more...]

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News
Paladin and Sheepyard Partner to take Stormbound to the Next Level!

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Veterans of War

**Veterans of War** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Veterans of War is a common knight unit that has no abilities. The strength of Veterans of War can be increased by leveling it up. Veterans of War works well in any kind of deck, but specifically control decks.

## Strategies

Veterans of War has a high base strength for its cost, which makes it versatile and flexible. It can fit into any kind of situation.

* As a high cost, high strength unit, Veterans of War is good at dealing with enemy high strength units in turn. It can also be used to attack the enemy base for a high amount of damage.
* You can pair Veterans of War with cards like Forgotten Souls and Sound Drivers to make it much more of a threat.
* Mana gain cards from Winter Pact can help you play Veterans of War earlier, like Frozen Core.

## Change History

* August 30, 2017: Increased strength by 1
* July 9, 2018: Increased strength at higher levels by 1
* February 13, 2019: Increased strength at higher levels by 1
* January 1, 2023: Strength increased by 1

### Card Versions

* Initial Version
* August 30, 2017
* July 9, 2018
* February 13, 2019
* January 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Veterans of War's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Veterans of War's strength was increased by 1 at higher levels.

## Differences

Veterans of War's strength was increased by 1 at higher levels.

## Differences

Veterans of War's strength was increased by 1 at all levels.
Victors of the Melee

**Victors of the Melee** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Victors of the Melee is a rare knight unit that deals damage to all enemies around it when attacking. The strength of Victors of the Melee and the amount of damage it deals to surrounding enemies can be increased by leveling it up. Victors of the Melee works well in control decks.

## Strategies

Victors of the Melee's ability to deal damage to surrounding enemies other than its target makes it good at clearing out swarms of enemies.

* Against a satyr or toad deck, Victors of the Melee can clear out many enemies at once, but it requires good placement in the middle the pack.
* In order to place Victors of the Melee so it hits as many enemies as it can with its effect, you need a large front and cheap, indirect damage.
* Victors of the Melee will also do bonus damage to nearby enemy units and structures if it attacks the enemy base, despite not dealing its damage to the base itself.

## Change History

* August 7, 2017: Increased mana and strength by 1
* August 14, 2017: Reduced strength by 1
* August 30, 2017: Increased strength by 1
* January 31, 2018: Ability will now hit all surrounding enemies (removed "other"), decreased strength by 1
	+ New ability: *Level 1: 6 mana, 3 strength, "When attacking, deal 2 damage to all surrounding enemies."*
* April 22, 2018: Ability only damages units and structures, increased strength by 1
* July 9, 2018: Decreased strength by 1
* December 1, 2021: Increased strength by 1, and an additional 1 at level 3

### Card Versions

* Initial Version
* August 7, 2017
* August 14, 2017
* August 30, 2017
* January 31, 2018
* April 22, 2018
* July 9, 2018
* December 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Victors of the Melee's mana cost and strength were increased by 1.

## Differences

Victors of the Melee's strength was decreased by 1 at all levels.

## Differences

Victors of the Melee's strength was increased by 1 at all levels.

## Differences

Victors of the Melee's ability was changed to damage all surrounding enemies instead of exempting the attacked unit.

Its strength was also decreased by 1 and its leveling was decreased accordingly.

## Differences

Victors of the Melee's ability was changed to only damage enemy units and structures, and its strength was increased by 1.

## Differences

Victors of the Melee's strength was decreased by 1 at all levels.

## Differences

Victors of the Melee's strength was increased by 1 at all levels and by an additional 1 at level 3.