Patch Notes/Experimental/v1.1.1

+ Left click a wall to select it and then use the colour/decal pickers to change the colour and decals
	+ Requires one paint can to paint a room or add a decal
* Each faction HQ now has its own unique dialogue

##### Quality of Life Improvements

* Faction jobs can now be cancelled by the player
	+ Click the red X on the job listing
* The estimated crafting quality of items is now displayed on the workbench crafting panel
* The game camera will no longer respond to mouse movement when the game is not focused
* When hovering over a locked tier on a crafting panel it will now display what requirements must be met to unlock that tier
* Added blueprint crafting tier to blueprint descriptions
* Hovering over the Drafting Table now displays how many blueprints have been added to it, along with the total number available for each tier
* Added option to switch temperature metric from Celsius to Fahrenheit
* Wind Turbines and Solar Panels now display their current max output based on the wind/sun levels instead of their absolute max possible output
* Rescue jobs now list the target faction
* Anyone using the Fire Extinguisher will now put out all objects on fire, instead of just the one, before returning it
* The game now displays “Waiting…” when loading save slot information on the save panel
* Added “seeds” to the item filter options
* The faction setup menu now displays the faction name in upper and lower case characters
* The trade panel now displays the total weight of the items to be traded
* When placing/rearranging objects you can now snap them to the closest object using Left Alt

##### Balancing Changes

* Paint cans added to items obtainable from workable Factories
* Balanced the difficulty of generic stranger encounters (all region difficulty levels)
* Animal encounters now scale with the region difficulty
* The interaction length of harvesting plants from planters has been increased in higher tier planters
* Characters will no longer receive mood modifiers from conversations if the conversation ends early
* Increased the number of items obtained from killing bears and wolves
* Unarmed attacks now gain a damage increase of 10% per Strength level
	+ This also applies to skills which deal base damage if you are unarmed

##### Graphical Changes

* Stone room wall model updated
* The Black Roses HQ encounter tile has been flipped

##### Bug Fixes

* Fixed an issue where you would not be able to cancel a job to incinerate a corpse
* Fixed a missing faction bio text on the faction creation screen
* Fixed an issue where different quality items could stack up together
* Fixed an issue where members of expedition parties would return hungry when they had travel rations
* Fixed issue with Camping Gear not degrading when used
* Fixed an issue with motorcycles disappearing when zooming the camera
* Fixed an issue where burnt-out objects could no longer be interacted with
* Fixed an issue where characters could become unresponsive when trying to incinerate a body
* Fixed an issue where harvesting plants from a Small Planter was instantaneous
* Fixed an issue where a text key is displayed on the “carry corpse” job icon on the avatar panel
* Fixed an issue where a partly constructed object would no longer flash after performing a save/load
* Fixed the Infinite Ration going missing when fed to a prisoner
* Fixed an issue where the fortitude stat would increase at a faster rate when using exercise objects outside of the required level range
* Fixed an issue where the splint item could be used on someone without a broken bone
* Fixed the Knick Artery skill so that the bleeding effect does stack
* Fixed an issue where characters could no longer increase their fortitude using exercise objects when their dexterity or strength had reached 20
* Fixed issue with tools not being added to the workbench
* Fixed an issue where breachers could get stuck at the door if they were trying to set fire to an object in a prison cell
* Fixed an issue where any rescue jobs involving the CTK Mob or Black Roses would display the intro text as a text key
* Fixed an issue where vehicle frames were degrading along with vehicle parts. The frames will no longer degrade.
* Fixed an issue where pickup trucks would float as they left the shelter
* Fixed an issue where characters were not riding the motorcycle correctly
* Fixed the estimated integrity calculation on the object crafting panel to include the room light bonus
* Fixed an issue where quests would fail to spawn if the player already has five active quests
* Fixed an issue where characters would not sleep in rooms which have been assigned to characters that are now dead or have left the shelter
* Fixed an issue which can result in books becoming unobtainable
* Adjusted armour damage reduction percentages to match their descriptions
* All faction jobs will now be automatically cancelled when a faction is wiped out
* Lowered the charisma check value from 12 to 8 on the Church of Hope’s Stage 1 – Hopeful Number 2 quest to match the dialogue
* Objects which have no integrity level will no longer display an integrity level on the clipboard or fuse box panels
* Can no longer prepare travel rations from food ingredients