Unizar

* Character
* Unit (Command Vessel)

Unizar, circa 2235

## Biography

### Birth

June 6th, 2235, Sedra System* Combined fusion of a Sylon Praetor and Human Admiral Sterling Buckner.

## Social/Political

### Occupation

 Renegade Sylons

* Leadership (2235–Present Day)

Ship Captain - **Command Vessel** (2235–Present Day)

### Known Associations

 Cura
 Sylus
 Benjamin Colburne
 Greg Leskovski
 Vera Vargas
 Adikara
 Nephral
 Thalok

### Accomplishments

* Formation of a Human-Sylon alliance against the Thorun Empire in the Sedra System (2235)
* Introduction of the Sylon Collective to the Children of the Izlar (2236)
* Crucial role in destroying the Zhogarn Transcendent Source (2236)

**Unizar** is a Human-Sylon hybrid created by the combined merging of a Sylon Praetor and a Human Admiral, Sterling Buckner, which was made possible by the use of an ancient Architect artifact, the Cradle Stone. With both the combined memories and experiences of the human Admiral and the Sylon, as well as the Admiral's former body having been modified to survivability, Unizar is currently the spokesperson and military leadership of the Renegade Sylons contrary to the Sylon Collective and the order of the Sylus.

He - or rather *they* - was a major participant of the **First Galactic War** even before the transformation event, and was involved in several major events following the Thorun Retaliation phase.

## Production

### Researches

Stabilized Plasma, Fast Charging, Armor Plating (Sylon), Weapon Systems (Sylon)

## Plasma Torpedo (x2)

### Description

Powerfull plasmatic weapon which cause splash damage

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## EMP Burst

### Description

Launch a pulse of electromagnetic energy which effects of rendering the target immobile for 10s

## Blind

### Description

Nullifying the vision and detection ability of the target unit for 10s

## Stealth

### Description

System which grants invisibility

Unizar's **Command Vessel** is a heroic Plasma Raid filled with special abilities, including stealth.

## Overview

Unizar's Command Vessel appears as a controllable hero in *A New Beginning* in Chapter 02 - Ascension and later on in *Level of Necessity* and *All Quiet in Aurum*.

The Command Vessel has slightly more health than a normal Plasma Raid while sharing it's highest strength of stealth, but also possesses three abilities at it's disposal - Warp Engine for extra mobility, and EMP Burst and Blind to be used on enemy units, strongly hinting at the Command Vessel's use as a specialist unit.

## Strategy

While slightly having more shields and hull than a normal Plasma Raid, Unizar's Command Vessel is deceptively not ideal for tanking damage in a heavy fight and not as an ideal damage dealer as other heroic units (especially the UFN Fenrir) would be, requiring other Plasma Raids to be able to shine.

It's greatest strengths lie instead in it's abilities and stealth, hence Absorptive Plating and Fast Charging are ideal upgrades. EMP Burst in particular can be crucial in neutralizing the strongest of enemy vessels and defenses for a time while Blind can neuter detection capabilities in certain vessels such as Hailstorms, Explorers, Vanguards and Minds.

The Warp Engine, in it's part, serves as an effective option to immediately retreat the Command Vessel from a hectic situation, though the player should remind that this disable Unizar's shielding in return, so damages to the Hull are expected. The Warp Engine should be preferably engaged when the Command Vessel's shielding is already low, so it can retreat and recover at a nearby, secured healing source.