recursal/Fanatic-Fandom huggingface dataset:
The Unenlightened

**The Unenlightened** is a location in *Mutant Year Zero: Road to Eden*. It can be reached from The Castle of Light.

## Dialogue

Bormin : *Now why the hell would someone cut trees down and put them in neat little piles? Weird. Let's find Lux's key and get out of here.*

Dux : *Sideways trees... Creepy. Can we find Lux's key and get outta here?*

Selma : *When I think I've seen all the Zone has to show me. I come across a pile of sideways trees. What mad Ancient ritual was this Let's find Lux's key and get out of here.*

Magnus / Farrow : *Ah, this is like that scary story, Lumbering Jak. The giant ghoul who cut down trees with this fingernails. You all know what I'm talking about? We better find Lux's key. I don't want to be here when Jak gets back.*

## Enemies

* Main Ghoul groups consists of two Hunters and a Tank in the middle of the area

* Lone Hunter patrolling to the northern house ruins

* Lone Butcher patrolling to the western side of area (Between the stack of logs)

* MIMIR Z600 guarding valley of northwest area

## Items

* Gladiator Helm - chest in the northern house
* Elysium - EMP 50 - dropped by the Tank
* Explorer Helm - chest in the northwest area
* **Lux Sanction Key** - Needed for The Castle of Light quest line
Pyro

Ghoul Pyro's are enemies that throw molotov's towards the Stalker which will deal some delayed damage for 2 turns upon Stalkers inside the burning area. They will also explode in flames when they die, thus it is best to kept some distance away before they are defeated. Any enemies or Stalkers that are burnt will have +25% bonus of chances to be hit (See gallery) .

## Stats

Pyro Stats
 10
 35
 45
1 HP/round (Burning effects for 2 rounds)

## Appearance

Pyro Ghouls are outfitted with heavy clothing, to protect themselves somewhat from their fiery attack, which consists of a pair of old fireman's gloves and a jacket. Their lower legs are protected by scrap-metal shinguards, and they wear a hood/face mask combination. Their clothing is heavily damaged and 'repaired' through lots of duct tape, and cloth patches.

## Trivia

*Heard you ran into some Pyro Ghouls last run? Watch out for them. They got a love affair with firebombs, dripping that stuff all over their faces. Stupid as shit Spark a Pyro Ghoul in the right way and you see 'em spontaneously combust. Boom. Good times.* -Delta talking to the Stalkers, giving them a hint about their weakness.

* Ghoul Pyros are similar to the Nitro Splicer class of enemies from *Bioshock*, due to their singular (but deadly) attack of lobbing grenades at the Stalker. Like Nitros, Pyro Ghoul's also explode on death, although while Nitro Splicers do this purpose, for Pyros, this is likely an unintended accident on their part.

## Gallery

Pyro standing guardZone Dogs that are +25% chance of being hit after lightedPyro ready to attack
Castle of Light

**The Castle of Light** is a location in *Mutant Year Zero: Road to Eden*.

It can be reached from Metal Fields. The Unenlightened and Grave of the Ancients can also be reached from it.

> *Restore a glimmer of hope to a world of chaos. Join me and help bring light back to the Zone. Come to me. Come to Lux*.
> - Lux
>
>

## Enemies

All Enemies are initially friendly, until provoked by unlocking the Lux Sanctum Key in the Lux Tower

## Items

* Lux's Lights - in the area to the north, unlocked with **Lux Sanctum Key**
* Lucia Armour - in the chest by Lux
Magazines

**Magazines**, also called *Posters* or *Bushmags* are hidden items in the game, there are 5 of them and they trigger a cut scene with the Elder when all are found.

Bushmags look like old school 'bush' magazines once found.
They do not get highlighted by your flashlight as it is the case with other items.
They're only revealed if you walk over them and are usually in bushes.

## The Metal Bird

The 1st Bushmag is located near the start of a new game, behind this tree (stick to your left to get there).

## Metal Fields

The 2nd Bushmag is located South West in this corner:

## Scraplands

The 3rd Bushmag is located south-west in a small wooden area.
"When you enter the zone, hug the left wall"

## Lair of the Horned Devil

The 4th Bushmag is located West right after entering the zone:

## Cultlands

Coming into the Cultlands zone via The Grogg Den zone, hug the left wall for a very short distance.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 https://steamcommunity.com/sharedfiles/filedetails/?id=1708546157
Grenadier's Delight

## **Description**

This has was worn by people known as the 'Preppers' who hid in caves and threw hand grenades at passers-by.

The ***Grenadier's Delight*** is a hat item in *Mutant Year Zero: Road to Eden*. Known locations:

1. It can be found in a box next to the boss in Spear of Heaven

## Description

*Destroying things was a big part of everyday life for the Ancients, the seemed to revel in the destruction of each other achievements or even their own. This has was worn by people known as the 'Preppers' who hid in caves and threw hand grenades at passers-by. CHRONICLER MADDOX*

## Gallery

Grenadier Delight IsolatedGrenadier Delight DescriptionGrenadier Delight location in World Ender
Aristo Hat

## **Description**

An ancient headpiece that offers little to protection, probably used to increase the height Of shorter individuals in an attempt to raise social standing.

The **Aristo Hat** is an Outfit item in *Mutant Year Zero: Road to Eden*.

It is actually a top hat with the bullet holes on it. It is located on the eastern edge of The High Road guarded by zone dogs.

## Description

*An ancient headpiece that offers little to protection, probably used to increase the height Of shorter individuals in an attempt to raise social standing.*

## Upgrade

Level 2

* +1 Damage, +1 Crit Damage

## Gallery

Location of Aristo HatAristo Hat in the chestAristo Hat Desriptions
High Road

**The High Road** is a map location in *Mutant Year Zero: Road to Eden*.

It is here that player will first meet Selma at her makeshift campfire.

It is a forested area which at the south (and climbing the rope ladders) will leads to the tunnel entrance of Cave of Fear which is guarded by Ghouls. It is also have route entrance to the Metal Bird where there are a crashed helicopter there.

## Description

*The deeper part of the forest hides the entrance to something large. Campfires are visible on the looming mountainside.*

## Points of Interest

This is where Bormin will commented when he sees the playhouse (assuming that there are no small children exists in the Ark based from his comment) :
"*Elder Almighty, I've seen some crazy shit in the Zone but this takes the bullet. This house must've belonged to some small people. I mean, small small. That is just the weirdest*"

## Items

* Common Scrap (x4) - by tent with skeleton
* Common Scrap (x4) - on the river shore to the north
* Broken Gun (Weapon Parts x5) - next to the broken bridge
* Evacuation Guidelines (Note) - upside down car near ladders
* Common Scrap (x4) - behind upside down car near ladders
* Aristo Hat - chest in house near the playground
* Common Scrap (x4) - next to the chest in the house by the playground
* Broken Gun (Weapon Parts x5) - next to a dead man on a log near the playground
* Broken Gun (Weapon Parts x5) - near the beached rowboat near the playground
* Common Scrap (x4) - on top of the playground
* Broken Electronics (Scraps x8) - inside the house near the playground
* Common Scrap (x4) - in a broken shack near the playground
* Common Scrap (x4) - near a covered truck to the north after climbing the ladder
* Common Scrap (x4) - west of the covered truck, near some bones
* Common Scrap (x4) - west of the covered truck, hugging the wall
* Common Scrap (x4) - on the tail of the trailer truck
* Scrap (x2) - drops from Butcher
* Scrap (x2) - drops from Med-Bot
* Scrap (x7) - drops from Hunter on high ground
* Medkit - drops from Hunter on low ground
* Broken Gun (Weapon Parts x5) - by dead body in front of truck near level exit

* Gladiator Armor - chest near Med-Bot

## Gallery

Scrap inside overturned carScrap at playgroundBroken Electronics at hut near playgroundBroken Guns in front of entrance of tunnel
## Video Guide

Guide for clearing the High Road without taking any damage on very hard.
Sneak

**Sneak** is a minor Mutation for Magnus and Farrow in *Mutant Year Zero: Road to Eden*.

## Description

The years of creeping around the Zone have paid off, your cat-like senses have made you supremely aware of your surroundings, giving you the ability to pass by others (mostly) unnoticed.

## Stats

Sneak between covers - 2 kills to recharge
Snazzy Visor

## **Description**

The visor allows you to target enemies further away from you without loss in accuracy.

The **Snazzy Visor** is a hat item in *Mutant Year Zero: Road to Eden*.

It is located inside the chest located the Ark Outskirts inside the western part of the abandoned Skali gas station ruins.

The visor is actually blue coloured casino croupier hat.

## Description

*Military-grade tactical visor used in the 'poker' stealth conflict. This stylish piece of gear reduces glare granting its wearer a range bonus.*

## Gallery

Snazzy Vizor IsolatedSnazzy Visor inside the chestSnazzy Visor at Ark OutskirtIn game description
Brother Skoog

Brother Skoog is another boss that players might find in the House of Bones area . He is part of Nova Sect ,where they resist the Rot and able to wander across the Zone without wearing protective gas mask. He is at the House of Bones about to execute Magnus which is pinned up on MIMIR Z800 .

From his appearances , it seems like his head grown to larger size, which makes him have unique ability to use their mind as weapons. He is wearing a contraption that may help him to conjure electricity to attack the player as well as provide little amour for him

## Abilities

**Power Up** : He is able to power up the enemies with +3 Armour

**Lightning Attack** : He is able to attack Stalker with 3 damage

## Gallery

Closeup Brother BodinBrother Skoog Lighting AttacksBrother Skoog Powering Up Sect HunterBack view of Brother SkoogSide view of Brother SkoogFront of Brother SkoogBrother Skoog under Molotov effectFloating Brother Skoog
Sect Shaman

Sect Shaman is a type of enemies found in the Mutant Year Zero : Road to Eden .

They look like Shaman but as with Nova Sect members, they are wearing orange suit. The abilities is same as Shaman which is to summon reinforcement of Sect Butcher and a Sect Marauder

## **Gallery**

Back view of Sect ShamanSect Shaman on guard
Joker

**Joker** is a Mutation for Selma and Bormin in *Mutant Year Zero: Road to Eden*.

## Description

*You have always known how to really annoy anything, living (or sort of living). This time you bring this 'skill' into the battlefield. You are now able to gather all nearby enemy attention to you in order to draw their attacks away from your crew-mates.*

## Stats

Draw enemy attention to yourself for 1 turn - 1 kill to recharge
Hipster Fruit Tester

## **Description**

Artifacts are used to purchase upgrades in the Ark.

**Hipster Fruit Tester** is an artifact in *Mutant Year Zero: Road to Eden*. It is located in The Fallen Angel area in south east area ofThe Zone near the helicopter crash site. It is located in the woods with a skeleton near it. Players will likely need to complete at least one ghoul encounter before retrieving it.

## Description

*Power brick that has an image of fruit etched on one side and continuously displays a flashing power battery icon on the other; this was used to determine the ripeness of fruits. Chroniclers say that this device had a secondary music playing function which required some earpieces to be attached to it.* - CHRONICLER HIPPOCANTUS

## Dialogue

Following dialogue will trigger when it is picked up.

Dux: *There's an image of a Rot-Pear. This looks like a... a testing contraption for fruit!*

Selma: *I head stories about 'singing' fruit' that could make music. Is this somehow related?*

Bormin: *Why the hell would anybody need to test fruit? You either eat it or you sling it at some Bozo's head, a Bozo like you!*
Ancient Pistol

## **Description**

Unknown

The **Ancient Pistol** is a weapon in *Mutant Year Zero: Road to Eden* and a starting weapon for Selma. It has an attached silencer allowing the hero to kill the enemy quietly.

## Description

*A pistol made by the Ancients for use during the old wars, rare to find in a good working condition - probably passed down though many generation of Ghouls - CHRONICLER AMADEUS*

## Appearance

The Ancient Pistol starts out with an appearance similar to a Colt M1911, with an attached improvised silencer. Some wire is wrapped around the grip, As the weapon is upgraded, it becomes more modern looking and less battered, alongside the silencer becoming more machined and modern.

## Gallery

Ancient Pistol Level IAncient Pistol Level IIAncient Pistol Level IIIIn Game DescriptionBormin equipped with Ancient PistolDux equipped with Ancient Pistol
Iridia's Shop

**Iridia's Shop** is a location on the Ark in *Mutant Year Zero: Road to Eden*.

Iridia (presumably an ex-stalker) are often seen sitting in an executive chair. She is often seen to be wearing gas mask and protective clothing (similar to Hunter setup) .

Stalkers whom have collected enough scraps in the Zone can bring it to their shop and spend it on items including grenades, medkits, and even some type of weapons.

## Conversation

*You know the drill... Stalkers want gear that keeps them alive. I, Iridia, provide the gear. See anything you like just let me know. There is one rule... Don't ever, EVER, pull my chain! If you pull my chain, I'll feed your ding-dongs to a zone wolfs. Got that? Beautiful... Happy shopping!*

Molotov : *My favorite. The molotov cocktail. Simple and effective. Light it, throw it, watch the world burn.*

Fallen Angel : *My little birdies tell me a flying machine crashed down, east of here. I hear the ghouls haven't stripped if yet. Bet you could pick a lot of scrap off it.*

EMP Grenade : *Ah, these are really something special. Found these up North, in the hull of a ship. They're EMP grenades. Any machine within the blast radius shuts down immediately. I don't see many working machines nowadays, though.*

Smoke Grenade : *Smoke grenades. Toss a few of these at somebody and they won't see a thing in that smoke cloud. And forget trying to aim at anything in there. It's useless.*

Magic Mushroom : *Those Nova Sect morons have no direct line to the Ancients. That's a load of rot. What they do have, is a steady supply of mushrooms. And I don't mean the mushrooms growing in your toilet. I mean magic mushrooms. Well, not magic, but they make you feel you're someplace else, talking to a unicorn playing a ukulele, or something. Never tried eating them, but they sound like fun*

Izza and Fala : *Way north of here I mean way North, there's a place that was once the grub hall of the Ancients. Ancients came from far and wide to eat their special god grub at this place. Grub gave them their powers. Want to know what they called this place? "Pizzaria"*

Grogg Den : *I was a Stalker for twenty years. Spent quite some time out there. One night, we were south of the Ark on patrol. We went inside an ancient building that was filled with grog. Giant, metal vats of grog. When we drank it, we thought we died and went to space. I could never find that place again, no matter how hard I tried.*
The Sealed Gate

**The Sealed Gate** is a location in *Mutant Year Zero: Road to Eden*. It can be reached from The Forbidden City. Eden can also be reached from it.

## Enemies

* Brother Mark Luktar and Sect Hunter just ahead of the entrance to the area.
	+ nearby a Sect Hunter and Sect Tank with a Sect Hunter standing on a container
* Polis-Bot and Polis-Bot Enforcer standing guard in the southeast corner
* MIMIR Z600, Med-Bot, Sect Tank, Sect Hunter and Plutonia standing in front of the gates to Eden
Luxus Hand Warmer

**Luxus Hand Warmer** is an artifact in Mutant Year Zero: Road to Eden. It is located in The Frozen City area inside the corner of the building with the "The White Moose" text on one side, ground floor. You will need to fight your way to it.

## **Description**

Artifacts are used to purchase upgrades in the Ark.

*Made of shiny metal, this particularly well-preserved apparatus is ergonomically designed for the warming of hands (or anything else that may fit), Embossed on the side is the ancient word 'LUXUS' which means 'luxurious'. Comes complete with dual slots on the top, and can even dry your wet clothes. CHRONICLER ZWEEB*
Tank

The tank is a powerful enemy first encountered in the Metal Bird. They have Bormin's hog rush ability and can knock units out unless you are wearing Axe Warrior Armor , an armor that absorbs stun attacks . Tank are usually seen equipped with Ghoul Armor and Gaper which are able to destroy the cover (if the stalker hides behind the cover in the first place)

## Stats

Tank Stats
 25
 45
 55

## Ability

Charge - Tank is able to charge to a stalker and stunned them for 2 rounds

Absorb stun - Due to their immense size, it is not affected by stunned Hog rush ability and will absorb all the damage inflicted.

## Gallery

Tank Front ShotTank hidingTank in daylightSideview of tank
Eagle Eye

**Eagle Eye** is a Mutation for Dux and Bormin in *Mutant Year Zero: Road to Eden*.

It is a type of *Passive Mutations* where the player automatically gained extra 25% of range of firearm attack , which let the players to let further from the back (The gain is most noticeable for stalker equipped with sniper type rifle such as Slinger). It cost **6 points** to unlock the mutations.

## In-game Description

*The lenses of your eyes begin to thicken and now you are able to see (and shoot) much further than you previously could, this greater visual range combined with the use of a ranged weapon could make you a formidable sniper.*
Melting Tool

## **Description**

Artifacts are used to purchase upgrades in the Ark.

The **Melting Tool** is an artifact in *Mutant Year Zero: Road to Eden*. This artifact can be found in the Scraplands at ground floor in the building.

## In-game Description

*A gearheads dream! This tool can melt metal objects firmly together. Can also temporarily blind you if you look too closely.* - CHRONICLER BODIN

## Gallery

Location of Melting Tool artifact in ScraplandsMelting Tool seen from front sideMelting Tools seen from back
El Generator

## **Description**

Artifacts are used to purchase upgrades in the Ark.

## In-game Description

*A dodecahedron-shaped device that hums with electrical energy. This has the potential to power an entire settlement, the markings read 'El Generator'.* - CHRONICLER BODIN

## Location

The **El Generator** is an artifact in *Mutant Year Zero: Road to Eden*. This artifact can be found in the Lair of the Horned Devil at the enemy camp after defeating the enemies there. It is located just right in front of big barn house with the wiring leads to the MIMIR Z600.

The MIMIR Z600 can be reset by a computer in the shed to attack all targets including the ghouls.

## Dialogue

Upon successfully claiming the artifacts

Magnus : *It may not look like much, but this generator's working. And that's a beautiful thing. Bet Pripp would give us something good for this.*

Selma: *Mmm, I love the rattle and hum of a real, working generator. Valuable thing.*

Bormin: *It's rare to see one of these things working. Love the way it hums. Pripp would love to get his hands on one of these.*

Dux : *Will you look at this? A buzz-humming, piston-charging, fully-operational power machine. Prip would love this.*

Farrow : *Ooh! A power box that actually gives off power! I bet one of those Ark people you live with can find a good use for this.*

## Gallery

In Game Description of El GeneratorLocation of El GeneratorClose up El Generator
Ghouls

In the ruins surrounding the Zone , Ghouls lurk. Ghouls (a.k.a Zone Ghouls) are descendants of the Ancients who survived the Fall. Against all odds, they have survived the Rot and the lack of food. But they don’t grow old – most Zone-Ghouls are teenagers. These creatures cover their faces with terrifying masks scavenged from the Ancients ruin and dress in plastic cloak to protect them against sunlight and acid rains. Their hands and feet are wrapped in plastic or cloth . Underneath their wrappings and clothing they are pale and skinny, often deformed. Over the decades the Zone-Ghouls have lost all memories of human civilization, and they view the Humans and Mutant as a grave threat.

## Dialogue

Bormin : *Watch out for the Ghoul on the road.*

## Game Description

*“There are many dangers out in the Zone, but trust me, the Zone-Ghouls are the worst. They are wretched creatures of the Rot, spawned by the Zone itself. They are skinny and short like children, but don’t be fooled – they hunger for mutant flesh and don’t have an ounce of humanity left in them! Thankfully, there are ways to avoid them. First of all, only move through the Zone during daytime. The Zone-Ghouls can’t stand the sunlight, not even through the smog – that’s why they all dress in hoods and wrap up their heads and hands with cloth. Some say the Zone-Ghouls aren’t even living beings at all, that they are evil spirits from the Old Age. But I know better. I know they can bleed, I know they can die. My advice – bring a scrap rifle and never let them get close. If you see one Zone-Ghoul, you can be sure there are at least two more nearby.*

- Stalker Franton

## Known Members:

1. Chief Husse

1. ↑ Mutant :Year Zero (Core Rulebook) -pg175
2. ↑ Mutant: Year Zero Core Rule Book - pg 123
Gunslinger

**Gunslinger** is a passive Mutation for Selma and Farrow in *Mutant Year Zero: Road to Eden*.

## Description

*Your hand-to-eye coordination is improved considerably, which gives you the ability to shoot multiple targets at*
once whilst using only 1 AP.

## Stats

Shoot multiple targets using 1 AP. Reduces accuracy by 25%.

*Note: The in-game description is inaccurate. Gunslinger costs 2 AP to use.*
Explorer Helm

## **Description**

A helmet outfit item.

The **Explorer Helm** is an Outfit armor item in *Mutant Year Zero: Road to Eden*. Known locations:

1. In the chest inside the crashed helicopter The Fallen Angel
2. In the chest behind the MIMIR Z600 in The Unenlightened

## Description

*A tough helmet which once protected ancient explorers in their conquest Of the unknown. The thick and sturdy construction will protect its wearer against Critical hits. - CHRONICLER MADDOX*

## Gallery

Location of chest inside crashed helicopter in Fallen AngelLocation of chest infront of MIMIR Z600 in The UnenlightenedIn Game Description
East Outpost

The **East Outpost** is a zone location in *Mutant Year Zero: Road to Eden*. It is east of Ark Outskirts, and west of The Metal Bird. This is the second area players will encounter in The Zone and contains low level enemies.

## In-game Description

*Rot ghouls are nesting in this cabin, this wouldn't normally be such a big deal further out in the Zone, however they have established themselves too close to the Ark for comfort.*

## Points of Interest

A cabin that is used as an Outpost for Ark's Stalker, the namesake of the area.
Note that first artifact that you come across, Boom Box is located on top of table in front of the cabin.

## Items

* Common Scrap (x4) - under a broken rooftop just left of the entrance
* Broken Gun (Weapon Parts x5) - next to a tree just south of the campsite
* Common Scrap (x4) - next to a broken car with trailer just south of the campsite
* Common Scrap (x4) - in a boat on the campsite
* Medkit (x2) - next to the tent
* Common Scrap (x4) - overlooking the cabin
* Boom Box - on a table in front of the cabin
* Old Tool Scrap (x6) - behind the cabin
* Gaper - in a chest near an old car next to cabin
* Broken Gun (Weapon Parts x5) - next to the old car next to cabin
* Broken Gun (Weapon Parts x5) - at the side of the cabin
* Rare Scrap (x8) - Inside cabin
* Common Scrap (x4) - next to an overgrown house southwest of the cabin
* Broken Gun (Weapon Parts x5) - behind the cabin, near stairs to Ark Outskirts
* Hand Grenade - dropped by Hunter

## Gallery

Broken Gun (south of campsite)Common Scrap (campsite boat)Common Scrap (overlook)Boom BoxOld Tool Scrap and Gaper chest (car)Gaper found inside the chest (in front of car)Broken Gun (car)Broken Gun (cabin side)Rare Scrap (cabin)Broken Gun (stairs)
Fertility Crown

The **Fertility Crown** is an Outfit item used in *Mutant Year Zero: Road to Eden* that goes into the Helmet slot. It can be found in a chest in the Sea Titans which is just directly outside exit of Cave of Fear.

## Description

*With the inspiring inscription 'Kiss Me Quick. This elegant headpiece was used by the ancients to attract a partner, commonly found around the coastline of the Brent isles. - CHRONICLER MADDOX*

## Gallery

In Game DescriptionLocation of chest at Sea TitansFertility Crown inside chest
Goddess of Hunger

**Goddess of Hunger** is an artifact in *Mutant Year Zero: Road to Eden*. It is located in Hall of Electric Coffins area near the arcade hall. You will need to fight your way to it.

## **Description**

Artifacts are used to purchase upgrades in the Ark.

*The grotesque little idol represents a malformed Ancient goddess, probably associated with famine due to the oddly thin proportions. From the meagre digital records that can be salvaged from rusting personal devices, we have seen evidence that the Ancients tried desperately to mimic this look, perhaps to attract pity from others. Donations were made in the form of 'likes' which could be traded for goods and services from others. CHRONICLER CRUXUS*
The Zone

The **Zone** is the playable area of *Mutant Year Zero: Road to Eden*.

```
*A lawless never-ending wasteland, littered with hazardous ancient ruins, roaming gangs and nameless horrors. Then on top of all that there's the Rot which taints everything it comes into contact with.*

```

It is where missions are completed and is also open to exploration. The Zone is divided up into several sections. Each section has a pathway leading to a door or gate that will transport the player to the connecting area. Once the player has completed an area, they can fast travel back to it by using the map and clicking on the available area they wish to travel to.

## Locations

* The Metal Bird
* East Outpost
* Ark Outskirts
* The Ark
* Hammon's Cabin
* The High Road
* Cave of Fear
* Sea Titans
* The Fallen Angel
* The Iron Serpent
* Scraplands
* Spear of Heaven
* Grogg Den
* Metal Fields
* Lair of the Horned Devil
Hellraiser Grenade

**Hellraiser Grenade** is an artifact in *Mutant Year Zero: Road to Eden*. It is located in Mausoleum of Suburbia area inside the destroyed house with a pine tree and a table. You will need to fight your way to it.

## **Description**

Artifacts are used to purchase upgrades in the Ark.

*A mythical grenade that legends say "could destroy cities", to prevent this power from falling into the wrong hands the Ancients devised a password system that required all six sides of the cube to be solid colors before it could be armed. Fortunately nobody has been able to crack the puzzle so far. CHRONICLER CARSTEN*
Artifact skills

**Artifact skills** are perks in *Mutant Year Zero: Road to Eden*.

They can be gained by trading Artifacts at Pripp's Place. There are ten skills total with each one requiring one or two points to obtain and they must be purchased in progressive order.

\* - The skills is further upgraded in Seeds of Evil DLC
Grogg Helm

## **Description**

The **Grogg Helm** is an Outfit item in *Mutant Year Zero: Seed of Evil*. Known locations: Mausoleum of Suburbia

## Description

*With the inspiring phrase 'Make Sweden Great Again', this lightweight helmet can be used to carry two portions of grogg - just in case you get thirsty during a fight. CHRONICLER DENTUS.*

## Effects

Allows the character to have greater movement range and makes them immune to critical hits.
Medkit

## **Description**

Use to partially head a wounded character

The Medkit is an item in *Mutant Year Zero: Road to Eden* .
These precious satchels, carefully crafted from salvaged materials , gathered herbs and filled with essential medical supplies, they serves as a lifeline in the Zone for mending the wounds and reviving the fallen.

Sterile swabs and bandages, carefully preserved from the ruins of the old world, provide the means to cleanse and dress wounds. Pain-killing herbs, meticulously gathered from the Zone's sparse vegetation, offer a reprieve from the agonizing effects of battle injuries. When a Stalker falls amidst the chaos of battle, on verge of death, the Medkit emerges as their savior. With a swift and practiced hand, a fellow Stalker administers the restorative contents, staunching the flow of blood and easing the gnawing pain.

## Description

*A satchel containing swabs, bandages and various pain-killing herbs. Use this to partially heal a Crew members' wounds.*

## Upgrade

Medkit are further enhanced by Artifact Skills Medic and Doctor (Seed of Evil) DLC

## Gallery

Scavenged Medikit in the ZoneAnother Medkit scavenged in the ZoneYet another Medkit foundHealing in action
The Ark

The **Ark** is a safe haven for stalkers in *Mutant Year Zero: Road to Eden*.

This Ark is located on top of ruined suspension bridge across a raging river. The settlers have built a thriving settlement on the bridge's deck, primarily built out of patchworks of scavenged metal and fortified with makeshift structures. It is a massive, fortified structure, as it is located in a strategically defensible position. The only way for entrance is thru the elevator lift. This is known home to a diverse community of survivors, including mutants, remnant of humans after the Collapse.

This is the place where players will go to pick up mission, replenish their consumables and upgrade and weapons, unlock additional artifact skills, and seek advices from Elder. Scrap, the in-game currency, is used for trading and acquiring goods and services within the Ark.

It is run by a mysterious man called "The Elder".

## Locations

* Delta's Fix Pit
* Pripp's Place
* Iridia's Shop
* The Elder
* The Zone

## Gallery

Bormin and Dux looks at the ArkBormin and Dux go inside the liftLift to the ArkLift to the ArkPripp's PlaceThe Ark view in overallThe Elder , Boss of The Ark
Power Brick

## **Description**

Turn this item at Pripp's Place for an artifact skill point.

The **Power Brick** is an artifact item in *Mutant Year Zero: Road to Eden*. It is located in The Sea Titans area. After the encounter on near and on the ferry, look for the artifact located in the engine compartment of a yellow car on the main deck located in the ferry.

## Description

*A heavy lump of metal that the Ancients used to connect to machines to make them work. There still seems to be some power in it... Makes your tongue tingle if you lick the top.* - CHRONICLER BODIN

## Dialogue

Dux : *Hey, have seen these before. You need to lick the top to see if it still works.*

Selma : *The Ancients used these to run lights and machines, Pripp will gives a good deal on this one, it still holds power.*

Bormin : *Dux, don't play with that thing, we're bringing it back to Pripp*

Dux : *I can't feel my tongue Hey, it's not funny!*

## Gallery

In Game DescriptionPower Brick inside the carLocation of the ArtifactSuper close up of Car Battery
Eden

**Eden** is a location often mentioned during gameplay in *Mutant Year Zero: Road to Eden*. It is believed by Hammon to exist. During gameplay, Hammon seeks out more information about Eden after seeing a mysterious ship crash in the north. Dux, and Bormin, who still believe Eden to be a fairytale told by people to help them sleep at night, are sent by The Elder to find Hammon and bring him back to the Ark.

It is later discovered that Hammon was captured by the Nova Sect who plan to use him to open the gates of Eden.

Finally the protagonists seek out the entrance to Eden within the ruined city.

## Items

* Military Recall (Note)- northern room
* Project Cancelled (Note)- southwest room
* Peace Talks Fail (Note)- eastern room (overlooking preservation area)
* Bone Density Report 12W (Note) - east of the preservation area, southeast room
* DNA Analysis 67J (Note) - east of the preservation area, east room
Scattergun

## **Description**

Hand-cannon weapon. Close to mid range.

The **Scattergun** is a weapon in *Mutant Year Zero: Road to Eden* that is used by Bormin.

## Description

*A raucous making hand-cannon that can decimate an enemy up close, distant targets - not so much. - CHRONICLER ELI*

The Scattergun appears as a sawn-off handmade shotgun, with some tape wrapped around the barrels, and a pistol grip. As it is upgraded, the weapon becomes bulkier, and at Level 3, gains a saw blade 'trigger guard'.

## Gallery

Scattergun Level IScattergun Level IIScattergun Level IIIIn Game Description
Scrap

**Scrap** is a resource in *Mutant Year Zero: Road to Eden.*

The Zone, a desolate testament to a world ravaged by the rot, lies littered with the stuff from Old Age. These are dubbed "scrap" by the inhabitants of the Ark, hold little value for most mutants, yet their rusted and decayed forms whisper tales from vanished civilization, a time of technological marvels now shrouded in mystery. Most scrap lies hidden within the Zone's decaying structures, waiting to be unearthed by the keen eyes of scavengers. Scavenging for scrap is an art in itself, a delicate dance between exploration and resourcefulness. Stalkers, the Zone's seasoned explorers, possess an uncanny ability to discern the presence of scrap, their eyes scanning the landscape with an eagle's keenness. Under the cloak of darkness, when their flashlights pierce the gloom, scrap reveals itself, its metallic facets catching the light and emitting an ethereal white glow.

Yet, beneath the rust and decay, some perceive a glimmer of potential. The Gearheads, ingenious tinkerers driven by an insatiable curiosity for the past, see scrap as a treasure trove of knowledge and invention. They sift through the rusting remnants, their experienced eyes discerning value where others see only junk. Every twisted metal fragment, every corroded circuit board holds secrets waiting to be unlocked. These scrap represents more than curiosity; it translates to survival. These invaluable pieces find new purpose as spare parts, painstakingly crafted into tools for maintaining the Ark's delicate machinery. Each repurposed gear, each rewired circuit breathes life back into the Ark, fostering a fragile hope for a brighter tomorrow.

Scrap serves as a vital currency for barter within the Zone's harsh economy. While most barter for necessities like food and medicine, others seek out scrap to quench their thirst for knowledge about the Old Age. An intricately crafted circuit board or a well-preserved electronic component can offer invaluable insights into the technological prowess of a lost era. Each scrap holds a story, a fragment of understanding that sheds light on the marvels and follies of the past. The spoils of scavenging, once gathered and carefully cataloged, find their way to Iridia's Shop in the Ark. Here, scrap becomes currency, exchanged for weapons, armor, and other essential items.

## In-Game Description

*Scrap can be exchanged for weapons, consumables and outfits in the Ark shop.*

## Gallery

Bormin and Dux discussing about finding scrap to repair failing water pumpLogo of the scrap in Mutant Year ZeroBroken Electronics (ATM)Robot ScrapRare ScrapOld Tool Scrap (Tool Box)Common ScrapOld Tool Scrap (Car Jack)Broken Electronics (Television set)Broken electronics (LCD)Broken Electronics (Electronic components)Valuable Scrap (Cash Register)
Nova Sect

The **Nova Sect** is a warring faction in *Mutant Year Zero: Road to Eden*.

The Zone's rot has affected the minds of the Nova Sect and has been both blessed and cursed them. While their bodies have started to shown signs of decay due to the rot, they have developed special telepathic 'gifts' that enhance their abilities in combat. Thru sometimes, their telepathic ability enables them to control minds (as per seen during gameplay which some of the Nova Sect leaders are trying to persuade to join their sides using telepathy). Their cult logo interestingly is very similar to radiation warning logos (as shown in banner to the right.

The Elder describes them as a "psychotic death cult who are trying to destroy the Ark and anyone in it.". Based on the Elder conversation, it seems that there are attempts to sway The Elder or the inhabitants of the Ark to join their cult in the past. But, fortunately they have failed so far.

Ghouls in the zone believe the Nova Sect are a dedicated group of priests who are trying to 'cleanse the world of evil'. They follow and work as slave for the Sect, believing the promises made to them by the leader.

Known members:

* Brother Bodin
* Brother Skoog
* Plutonia
* Brother Lundgren

## In-Game Description

Delta mentions :
*Ghouls are one thing, but the Nova Sect are on a whole other level. They're some strange cult that promises the ghouls eternal whatever, as long as they working their slaves. They say they hear the voices of the Ancients. Maybe they do. Years of breathing that Zone air gave the Nova Sect telepathic powers. At least that's what I heard.*
Delta's Fix Pit

**Delta's Fix Pit** is a location on the Ark in *Mutant Year Zero: Road to Eden*.

It is also known as Delta's Workshop. While exploring in the Zone, players can locate and collect Weapon Parts to spend in this shop to upgrade and modify weapons.

Delta is presumably a mutant from her purplish skin colour. She is always seen to be fixing/re-programming a broken Med-Bot every time we went to the shop for the visit. She is also presumably an orphan as she mentioned that her dad (Fix Boss) had passed away numerous time.

## Conversation

*Want to know how this goes down? For the right price, I fix and upgrade your shitty gear. Any questions?"*

*Hi. If you're here to pick through my dad's stuff, it's been picked clean, okay? But if you want a fix or an upgrade, talk to me.*

Shaman : *Heard you met some of them ghouls in the weird outfits out there? They called them Shamans" or something. Their screams alert nearby ghouls and sends them running straight for you. Next time you see a Shaman, shut 'em up before all hell breaks loose.*

Butcher : *Aaahh, I can tell by the notches on your gear you met the wrong end of a rot ghoul. They like to get up close, huh? They travel in packs too, but they're dumb. When the bullets start to fly they don't take cover, they just stand there like goofballs.*

Pyro : *Heard you ran into some Pyro Ghouls last run? Watch out for them. They got a love affair with firebombs, dripping that stuff all over their faces. Stupid as shit Spark a Pyro Ghoul in the right way and you see 'em spontaneously combust. Boom. Good times.*

Nova Sect : *Ghouls are one thing, but the Nova Sect are on a whole other level. They're some strange cult that promises the ghouls eternal whatever, as long as they working their slaves. They say they hear the voices of the Ancients. Maybe they do. Years of breathing that Zone air gave the Nova Sect telepathic powers. At least that's what I heard.*

Tank Ghoul : *Hear there's a new breed of ghoul out there They call it the "Tank Ghoul ". Basically a brick wall with feet. Or wait, was it breaking through brick walls? I forgot. This is just stuff I'm hear from people that come in. Haven't been outside much since my Dad died.*

Zone Dogs : *Hear those zone dogs are getting big. I mean big hear they can knock you down if they get a running start. So don't go petting them or anything. And they travel in packs so if you see a dog barking for his buddies, get the hell out of there. That advice is free-of-charge*

Polis-Bot Enforcer : *Someone told me they saw a machine that walks on two legs out there. Looks like a metal man, they say. Hey, I'm not surprised. The Ancients left behind a lot of wacko stuff. Seeing wacko stuff a lot lately.*

MIMIR Z200 : *Everybody's saying there's space ships flying around outside. I don't know about that. They look like drones. Small, compact.*

## Gallery

Delta's Fix PitDelta fixing a Medbot in her fix pit'
Hunter

Hunter is the enemy type you encountered in Mutant Year Zero: Road to Eden

They can be seen equipped with full gas mask (without any mask filter cartridge installed), cladded with hooded tattered raincoats to protect themself from Rot and elements of the Zone .

## Stats

Hunter Stats
 5
 10
 20

## Tactics

Hunters act as snipers in *Mutant: Year Zero*, and will attack the Stalkers from long ranges with their Pipeguns. They are decent shots, and can be a pain in the backside to take care of, especially if the players Stalkers are outfitted with shorter-ranged weapons such as Scatterguns or Boomsticks.

This type of Ghoul is specialized in long range combat . During combat, they are often seen running to the highest point or seek high covers to give defense bonus. They are equipped with a pipegun that are always affixed with the ancient sight type of mod. All of these combinations will make the an effective long range attacker as they will keep harassing the Stalker with a barrage of fire from their weapon.

## Gallery

Closeup of the mask which shows Hunter have grayish coloured face.Hunter from backviewHunter hiding from stalkerHunter standing guardHunter can be seen on guard
Holy Book of Fixing +1

## Descriptions

The 'How things work' book' was only to be viewed by the most esteemed Ancient scholars, it described how to repair some of the most complex ancient devices. "Did you know you can wind your cassette up using a pen?" (and other words of wisdom)

CHRONICLER BODIN

## Location

Upon entering the World Ender facility , the book can be found in the room with the giant nuke with the word MIMIR in the middle of the room on a makeshift shrine

Location of Artifacts
Sect Pyro

Sect Pyro is same as Pyro. He is equipped with Molotov as his weapon. His hazmat suit also have radiation symbol on his back.

They have the ability to absorb fire damage from Molotov and have special skill of detonate upon death.

## Stats

 20
 35

## Gallery

Sect Pyro standing guardSect Pyro unaffected by surrounding fireBackview of PyroSect Pyro from side view
MIMIR Needle Pistol

## **Description**

Short range pistol that shoots metal or glass.

The **MIMIR Needle Pistol** is a weapon in *Mutant Year Zero: Road to Eden*.

It is located in a chest in The Fallen Angel that can be accessed after the enemies are killed.

## Description

*A short-range pistol that shoots metal (or glass) 'needles', hurts a lot up-close! This was used during the attempted coup of MIMIR 32.* - CHRONICLER AMADEUS

## Appearance

Overall, the MIMIR Needle Pistol does not chance much in shape or appearance as it levels up, appearing as a futuristic pistol, with an attached silencer, and an ergonomic grip. However, as it is increased in rank, the appearance becomes cleaner and the graffiti covering it is removed.

## Gallery

MIMIR Needle Pistol Level IMIMIR Needle Pistol Level IIMIMIR Needle Pistol Level IIIIn Game DescriptionLocation of weapon chest in Fallen AngelMIMIR Needle Pistol inside the chest
Mutation

A **Mutation** is special abilities that can be gained by playable characters in *Mutant Year Zero: Road to Eden*.

During exploring mode, Stalkers can equip up to 3 types of mutations (1 mutation per type) in the Inventory .

Every mutations have its own cost to learn (gained from levelling up) and recharge (gained from enemies kill) to use that mutations again in same battle.

There are 3 types of mutations namely "Passive" , "Minor" and "Major" and the mutations are easily identified by their shapes :

**Passive** : Round icons

**Minor** : Square icons

**Major** : Hexagon icons
Crossbow

## **Description**

Silent but deadly crossbow.

The **Crossbow** is a ranged weapon in *Mutant Year Zero: Road to Eden* and a starting weapon of Dux. This weapon has close to mid range and is quiet to use, but requires constant reloading as it can only hold one bolt at a time.

## Description

*This trusty Crossbow is silent and quite deadly, the only caveat is that it can only hold one bolt at a time, making reloading during battle a chore. Confiscated from a Ghoul who was foolish enough to try and sneak into the Ark. - CHRONICLER ELI*

## Appearance

The Crossbow appears as an improvised missile weapon, with a 1-shot clip, and the ability to silently kill enemies. As the Crossbow is upgraded, it becomes less improvised-looking (though still low-tech).

## Gallery

Crossbow Level ICrossbow Level IICrossbow Level IIIBormin equipped with CrossbowDux equipped with Crossbow
Noatun - LP50

The **Noatun - LP50** is a pistol type weapon in *Mutant Year Zero: Seed of Evil*. It can be found in the "garage" in Mausoleum of Suburbia, the **Garage Key** needed is found in the same area.

## Description

*Dredged from the sea by salvagers. A pistol that shoots a beam of very intense light. It deals a lot of damage... effortlessly. - CHRONICLER AVENTUS*

## Effects

* Can Destroy Covers
* Knocks back enemies
Metal Bird

**The Metal Bird** is a location in *Mutant Year Zero: Road to Eden*. It is located east of the East Outpost. This is the first zone in the game and includes both level 1 and level 55 enemies. Players will be given tips on how to play, collect resources, and how to sneak past the higher level enemies.

There is a loot chest containing a Boomstick behind one of the level 55 so players may want to return for it when they feel they have a better chance to win an encounter here.

Note: The Tank is capable of knocking characters down, knocking them out.

## In-game Description

*A winding path between the mountains and forest, somehow ignored by the other Stalkers. There are rumors that this is the resting place of a large metal 'bird' and the home to a ghoul tribe.*

## Points of Interest

The namesake of the area, an old airplane wreckage with unclear callsigns of the plane
Dux commented : *That's a... that's a... We saw one of these things once, filled with zone dogs, right? Whoo. The Ancients sure knew how to build big pieces of garbage.*

## Enemies

They are guarding a weapon chest with Boomstick at the firecamp
*Note: This is achievable towards the end of game .*

## Items

* Rare Scrap (x8) - near the benches at the top of the stairs
* Broiler 50 - drops from one of the lower level ghouls
* Common Scrap (x4) - next to the plane
* Common Scrap (x4) - at a mountain wall, near the plane
* Common Scrap (x4) - in the back of a broken pickup truck
* Broken Gun (Weapon Parts x5) - past the group of level 55 enemies
* Boomstick - chest behind the level 55 Tank
* 2x Rare Scrap (x8) - by the level 55 Tank
* Magazine - near the start of the game

Rare Scrap (benches)Common Scrap (wall)Common Scrap (pickup)Rare Scrap (near tank)Broken Gun
Far-Looker

## **Description**

Artifacts are used to purchase upgrades in the Ark.

**Far-Looker** is an artifact in *Mutant Year Zero: Road to Eden*. This artifact can be found at outside of Hammon's cabin in the Zone which is unlocked during the mission Investigate Hammon's Cabin.

## Description

*This tube-like object gives its user the ability to view distant objects up close. Might also come in handy as a weapon if you get in a tight spot!*
- CHRONICLER PEGUS

## Gallery

Bormin looks at star with Far-lookerLocation of Far LookerBormin observe the moon using Far-Looker
Lucia Armour

## Description

Protects the wearer against Psychic attacks.

The **Lucia Armor**is an armor suit in *Mutant Year Zero: Road to Eden*. Known locations:

1. Rewarded for completing Lux's quest in The Castle of Light
2. Can also be taken from his box after defeating him

## Description

*Lux's own brightly-lit custom armor, hand made in his honor by 'volunteers', protects the wearer against electrical attacks.*

*CHRONICLER DENTUS*

## Effects

* +3 Armor
* +3 HP
* Wearer is immune to electrical damage

## Gallery

Location of Lucia ArmourLucia Armour DescriptionLucia Armour in the chest