recursal/Fanatic-Fandom huggingface dataset:
Xenophobe Type OC

Xenophobe Type OCs hate everyone exept for OCs that mach the characteristics of them, Xenophobes are known for commiting a shit ton of slavery and genocide agenst those that they don't like, These OC types are hated by all non OCs of the same type, and hates all.

The exact science of the xenophobe is still a mistory to all OCs even them selves but basicly they have to be the same species and or? oc type for them to like them

XENOPHOBE OC TYPES are HATED by all but those like themselves

XENOPHOBE OC TYPES HATE all but those like themselves

XENOPHOBE OC TYPES LOVE other XENOPHOBE TYPE OCS and guppys, as they think there funny
Ghost Smiler

**Danger Level: Inconclusive**

## Description

The Ghost Smiler is an entity only appearing in **Level !**. It does not possess any physical form, only appearing in an event which results in the player's immediate death. During that appearance it resembles a regular smiler.

## Level !

The Ghost Smiler can be seen exactly to the right of the spawn location waiting behind closed hospital doors. After passing a trashcan directly on the left of the main corridor, he will get out of his hiding place and follow behind the horde of partygoers.

## Additional information

The Ghost Smiler can be seen in multiple of Fancy's video thumbnails as well as official art.
Guppy

Guppy (***Poecilia reticulata)*** are a species of small mostly yellow fish with red fins, they are a essential fish for any aquarium owner everywhere, guppy have 3 growth stages, baby medium and large, guppy from the age of "medium" can shit coins, mediums shit silver coins wile large guppy shit golden coins, a guppy costs 100$ and needs to be fed every 10 seconds.

If a guppy lives long enough it will become a king guppy, king guppy's shit diamonds. Baby guppy's are used as feed for carnivores.

VIRTUAL TANK

Virtual tank guppy's that are bought from the pet store can be of many different colors and are immortal and don't need to be fed to live, but it will make them depressed, also they won't grow, if you take care of your guppy in a week it will grow up a single stage, Virtual tank guppy's shit shells instead of Coins.

NOTABLE GUPPYS

Rocky

COCKY

GOCKY

GUPPY type OCs can shit coins, Unless its vitual tank were they shit shells insted, GUPPY type OCs are HATED by ALIEN type OCs as the GUPPY type OCs won't pay there taxes, but GUPPY type OCs are LOVED by MONEY type OCs due to not paying there taxes and shitting coins
XP System

An **XP** system would likely be a replay-ability based system that was sub-confirmed by one of the high staff in Fancy's Discord server. Due to the complications of cheaters, XP will likely not be out for a while. It could potentially be related to beating levels or rounds of the upcoming multiplayer gamemodes.
YOUTUBE SHORTS

I FUCKING HATE YOUTUBE SHORTS I JUST WANT TO WATCH A 31 SECOND VID FROM 2007 BUT THEY GET FLAGGED AS A SHORT, PUT IN 9/16 ASPECT RATIO AND GET TURNED INTO DOGSHIT I HATE THEM JUST GIVE ME BACK MY CLASSIC VID THIS SHORTS THING DOESNT WORK THERE JUST SHITTIER TIKTOKS WHICH ARE JUST SHITTY YOUTUBE VIDS I CANT REWIND! Mrs wojak please fix.
Ladder

## Description

The ladder looks like a small wooden ladder. Upon found in Level 0, it will have 4 of its 5 pieces broken and scattered around the area. The player must collect all four pieces and put them in the ladder to repair it.

## Use

The ladder is used for the player to get the key to unlock the wooden door in Level 0.
Level 6

### The Entrance To Level 6

**ENTITIES**: There are Wretches in this level. The Wretches can not see you in the pitch black, so if you do not move when they are around you will survive. They also come up on the LiDAR.

**ENTRANCES AND EXITS:** To enter this level, you must survive the Animation King in Level 94 and travel on the roller coaster. To escape, use the LiDAR Scanner to venture through the halls and eventually you will find a door that leads to Level 7.

**STRATEGY:** in this part it's generally a good idea to stick to the side of the walls in Lights Out when the entities are about to pass you. On the Lidar scanner you can see other players (green dots) and the entities (red dots) so you can tell when you need to start hiding. On the right is an estimated map of the area created by Mirkinator, "Start" is where the start of the pitch black area is.
UE Viewer

## Installation

1. Go to this site and click "Download" tab and then choose your OS (Windows and Linux only supported).
2. Extract it and run it either "umodel.exe" or "umodel\_64.exe". **Remember that 32-bit systems can't run 64-bit applications so if you are on 32-bit system, run "umodel.exe" and if you are on 64-bit system, you can run any of them but "umodel\_64.exe" is recommended!**
3. After you run it, you'll get a CMD and GUI, don't interact with CMD and in GUI locate your ETB installation path (Select EscapeTheBackrooms folder **(not the EscapeTheBackrooms folder inside EscapeTheBackrooms folder btw)**)
4. Check "Override game detection", choose "Unreal engine 4" and "Unreal engine 4.27".
5. Select "PC" platform and click "OK".
6. Done! If you saw a file inside UUU Object Dump then you can check "Flat view" and search for the name of it!

## Usage

UE Viewer is used to see models, meshes and textures of game files. This program is a good pair with UUU as you can't spawn textures and models using UUU and spawning meshes can be hard or impossible to do.
Snake Sandwich

The Snake Sandwich is the antagonist of all fursonas and also the main bad guys (not The Bad Guys tho).

For SnakeSandwitch's 2003 holoween costume see Solidus snake sandwitch

## General Information

The Snake Sandwich is an aggressive 600 ft. multi-meat sandwich creature who has a sickening and grudging urge to eliminate and disintegrate furries. He is also the most dangerous being a furry can fight.

## Personality

The Snake Sandwich is supper aggressive to furries and has a uncalmed revenge that will never end untill all furries are destroyed

##### His likes are:

The destruction of furries

Revenge

Terrorism

##### His dislikes are:

Vegans

Furries

Vegan furries

## Backstory

The Snake Sandwich was made as a gift for a furry's girlfriend, but she rejected the gift and eventually the sandwich maker herself. In a fit of rage, she through the sandwich out of the cold rain, and omitted to forget she ever made the sandwich ever. The Sandwich was enraged, and grew 60 times its size. And ever since the Snake Sandwich made an promise to himself to get his revenge on all furries, and her.
The Manila Room

**Safe**

**No Sanity Risk**

**Devoid of Entities**

## Appearance

The Manila Room is a small room with a grey wallpaper, a grey carpet, some furniture, a locked locker and a vent.

## Objective

The player will need to go to the light switch and pay attention to the 3 shadows from the small room resembling Level 0.2 so they can get a code.

This code is needed in order to access the content of the locker. The locker contains some Almond Water, an Energy Bar, and a Chainsaw.

Use the Chainsaw on the wooden board nearby to exit this sub-level and enter Level 0.11

## Entrances

* Climbing the ladder in Level 8 will bring you nearby here and near a small room resembling Level 0.2

## Exits

There are two ways the sub-level can be exited:

* The first way is by using the Chainsaw to cut down several wooden boards, which block the entrance to Level 0.11
* Breaking open the vent and entering it will lead back to Level 0

## Trivia

* On the Fandom wiki page and the Wikidot page the descriptions of this sub-level are different compared to what is currently in game.
The Scratcher

**DANGER LEVEL: Moderate**

## Description

The Scratcher is a dangerous entity that will chase you down once you walk, run, or talk near it.

## Appearance

The Scratcher is a skinny gray humanoid entity with red glowing eyes that crawls along the floor in level The End. It has disproportionately large hands and legs and lacks any facial features.

## Behavior

It will randomly crawl around the level making the same shushing noises mainly heard by the player if they get close to the entity. If the player is heard by the entity, it will begin a chase that can be stopped if the player gets under one of the two tables in the level. The player can also use the two fire alarms on this level to distract the entity. The scratcher will rarely go to the corners of the level, so you are mostly safe there. The behaviour of The Scratcher can be changed into him disappearing after you put all of the Tapes into the Computer The scratcher suddenly leaves probably because of The Orb.

## Tips and Advice

The scratcher cannot see, so make sure to be stealthy and do not pick tapes up if he's close, remember to keep your distances.

If The Scratcher starts chasing you, don't be afraid to run (if safe to do so) and get under a table, make sure to be quick doe as it is slightly faster.

Do's:

* Stay far away from it.
* Keep an eye on it at all times so you know its location.
* Crouch and get near a wall if it gets close.
* Use tables to hide when being chased
* Use fire alarms to distract it for a time
* Be directly in the corner to hide

Don'ts:

* Walk/Sprint near it.
* Look away for long enough, as it can walk into you or near you.
* If using in-game voice chat, do not talk anywhere near it.

## Trivia

* This entity is unique to this game and isn't on any version of The End
* The old model is the same but, was entirely black in color
* He has other names like Garry or Skinwalker

## Gallery

Jumpscare when killing the playerIn the face of The ScratcherModel of The Scratcher**OLD Model** jumpscare
Cheat Engine

## Installation

1. Go to this site.
2. Click that big green button (I know it looks like it was a virus but It's not, the site is simply old and theme wasn't updated for a long time).
3. Run the .exe, **this is the important part, click "Next", then "Decline", then "Decline" and if you get more ads, Decline them too, after the installation is successful, click "Exit".**
4. Now you should get 2 prompts, if you didn't exit the program and run Cheat Engine again.
5. First prompt is asking you if you want to try out the tutorial, It's all up to you but I recommend clicking "No".
6. On second prompt you should just click "Cancel" unless you know how to use Cheat Tables and know all other stuff (not responsible for PC damage or viruses)
7. Click that button in Rainbow Frame and select ETB process to inject, have fun!

## Usage

Cheat Engine is a powerful tool that allowes you to edit values of the game, which is somewhat useful for having some fun (flying, noclipping, etc.) if you know what to do. Cheat Engine shouldn't be used for newbies and it is recommended to watch some tutorials first explaining everything or simply searching for the thing you want to do.
Closet (Level 5 and 94)

### Levels

This closet is a Level 5 exlcusive and can only be found on The Hotel in one of the rooms.

### Use

It can be used as a hiding spot when chased by a Skin Stealer or a Hound.

## Level 94 Closet

### Description

The Level 94 closet resembles a more modern closet. It is white and has 2 doors.

### Levels

This closet is a Level 94 exlcusive and can be found in every house.

### Use

It is used for hiding from Animations at night.
France.

Histoire du timbre francais

année
Dessinateur/Graveur
valeur faciale
type d'oblitération ou texte d'oblitération
imprimerie
histoire
1854
Barre, Jacques-Jean
20
losanges petits chiffres
Anatole hulot(1852-1870)
Le timbre de Napoléon III de 1854 de valeur faciale 20 centimes a été utilisé pour une variété de services postaux, tels que les lettres simples et les journaux, et il est devenu l'un des timbres les plus couramment utilisés en France pendant plusieurs années. Il est devenu un objet de collection populaire et est toujours considéré comme un classique parmi les timbres français.
1961
Durrens, Claude
0.50
19 h 17-10 (69) (NDE) AROER,
?
?
1970
Béquet, Pierre
1.00
Imprimerie des Timbres-Poste - France (1890-1992)

année
Dessinateur/Graveur
valeur faciale
imprimerie
texte sur l'oblitération
date d'envoit
1967
Monvoisin, Michel, Spitz, André
1.00
Imprimerie des Timbres-Poste - France
1949
Gandon, Pierre
20
Imprimerie des Timbres-Poste - France (1890-1992)
CO(0BERERB) BRAN NORD, 18 28-7 1950
à 18h le 28 juillet 1950
1954
Lengellé, Paul, Piel, Jules
2.00
Imprimerie des Timbres-Poste - France (1890-1992)
Bug Spray

"Kills swarms of bugs."

## Description

Bug spray is just like its front room's counterpart. Bug spray is shown as a silver spray can with a yellow label.

## Use

Bug spray is used to obtain Moth Jelly from the Male death moths on level 5 and Level 9 but it is useless on every other level. Each Bug spray can be used as many times as the player wants.

## Images

Bug Sprays on groundBug Spray in inventoryBug Spray while holdingBug Spray while using
Pilot (1x01)

# Pilot

**"Pilot"** is the first episode of the first season and the first episode altogether.

## Summary

### Director

Ash

As Jackson and Henry wake up in their prison, Jackson tells henry that he's smuggled a gun from one of the guards. Jacksons sets up a plan to get the guards attention by breaking Henrys leg so the guard would come over to give him aid. Henry scared tells Jackson no but Jackson convinces henry this is the only way things would work out.

After breaking Henrys leg the guard comes over and tasers Jackson to the ground and walks over to Henry. The guard starts explaining how prisoners are worthless and how they shouldn't get medical care and shoots henry once and he falls to the ground. Claims by killing Henry he's giving him an act of mercy, Jackson gets up in time to shoot the officer dead. However the officer manages to shoot Jackson in the stomach before Jackson could kill him.

### Act 2

As Jackson is bleeding out hurried he looks for medicine, As a bleeding Henry starts coughing blood he realizes he's gonna need to split it with Henry. He finally finds the medicine and injects henry with 3/4 of the medicine before injecting himself with the rest.

The Alarms start to go off as Jackson and Henry prepare for the worst. A Guard throws a new prisoner across the gates Jackson runs to shoot the new prisoner as he fears that he's a bomb, Henry shocks him and the new prisoner and they both get knocked out. The Guard seeing this runs over and starts fighting with Henry but then the Guard gets shot dead. Henry puts on a helmet on and then puts another one on Jackson and gives him a gun. When Jackson wakes up he realizes the new prisoner isn't a Bomb after all and is very relieved then they have a conversation about what to do next.

### Act 3

After the group is done talking they've figured out the new prisoners name is Tyrone and That they're going to break out of this prison. Each equipped with guns start to figure out how to get across the bridge to find more prisoners to recruit to escape the prison.

When they get to the floor below them they find that there's a group with a leader called the Slayer. Jackson trys presenting their idea but Slayer feeling his hierarchy challenged lunges at him, Jackson tasers him and then knocks him unconscious and brings him back for questioning. As he wakes up he starts screaming and trying to attack the group, Tyrone fed up knocks him out and drags him back to the Slayers Followers.

### Act 4

As Tyrone drags the body down Jackson and Henry are shouting at him to stop and that he's making a stupid decision Tyrone dismisses it. He yells for the followers and drops the body in front of them, they're frightened and he screams "Is this your leader?" Before emptying a full clip into the slayers body killing him in seconds.

He screams that they need to work together as brothers and as a race and not anything else. They all start to cheer for Tyrone and He screams that his name is Big T. While Jackson and Henry watch from above they're confused on how Tyrone as able to raise the molarity of the situation.
Diving Helmet

## Description

The Diving Helmet is a standard diving helmet.

## Use

The Diving Helmet is used to protect the player from drowning in the ocean of Level 7 after putting it on and entering the water cage. Making it an item you need to grab to progress the game.

## Levels

Currently, it is only found in Level 7. If future underwater levels get added it is likely to be there as well.

## Rarity

The rarity of the Diving Helmet is Legendary.
Level 188 - Courtyard Of Windows

**Safe**

**Medium Sanity Risk**

**Devoid of Entities**

## Appearance

Level 188, also known as The Courtyard of Windows, is a small courtyard surrounded by windows. Very little is known about this level other than that, but there could potentially be explorable hotel halls and rooms. There is also this fancy hotel area with an elevator that will send you back to Level 8.

## Objective

Once you enter, find the hotel area. This hotel area has an Elevator that will let you leave the Level, but it has a code. Look at the windows and the layout of the open windows is the code (415314). Type this into the keypad, and the Elevator should open. Enter the Elevator, and you will be back at Level 8.

## Entities

There are currently no Entities in this Level.

## Entrances & Exits

### Entrances

* Flip all 4 Levers to unlock the gate in Level 0.11 to get here.

### Exits

* Type in the correct code in the elevator keypad and enter the Elevator to get to Level 8.

## Trivia

* This is currently the smallest Level in the Game.
* The Fireplace in the Hotel area doesn't actually have sound, but fans on Level 1 do have sound when getting close to them.

## Hub Entry

Level 188 is a large complex of interior spaces with a courtyard that contains many windows, some of which have open curtains with views of what appear to be other levels.

**Survival Difficulty -** Class 4 - Severe Danger

**Sanity Danger -** Class 2 - Moderate Sanity Risk

## Gallery

The Right View of the LevelThe Left View of the LevelThe Hotel AreaFireplaceTableThe Closed ElevatorThe Open ElevatorA Teaser, which was Shown in a Fancy VideoThe Note
Bug Spray Valves

## Description

* A Bug Spray Valve in Level 5
* A Bug Spray Valve in Level 8
1/2
The Bug Spray Valves themselves are red and have a bit of dust and/or dirt on them with 3 handles on it. They are part of a dark green pipe. There are multiple of these in their respective Levels.

## Use

### Level 5

They are used to fend off the Female Death Moths from killing the player as once the valve is turned it releases huge amounts of bug spray that stops the entity. When they run into it they will retreat back to their spot.

### Level 8

They are used to open/close doors as well as proceed in Level 8 as well. A secondary use is to interact with them to close the doors so they can hide from the Female Death Moths and Skin-Stealers.

## Levels

Bug Spray Valves are found in the Boiler Room in Level 5 and in the decontamination rooms in Level 8.
Slides

## Description

The slides have 4 different colors: yellow, green. red and blue. There are also 4 colored holes across from the slides that are used to continue to the Poolrooms. No matter in which one you go into, you will still end up in the Poolrooms, just in a different area.

## Use

The slides have no use yet and are not possible to ride, but that may change in a future update.

## Levels

The slides can only be found in the exit room of Level Fun.
Levels

Levels are the main components of Escape the Backrooms. Every level is different in a unique way, with some having no hostile entities, and some being full of extremely hostile entities. No two levels will be the same, with any "similar" levels having a slight change.

These are all of the Levels that are currently in the Game.

## All Levels:

* Level 0 - The Lobby
* Level 1 - The Habitable Zone
* The Hub
* Level 2 - Pipe Dreams
* Level 3 - Electrical Station
* Level 4 - Abandoned Office
* Level 5 - Terror Hotel
* Level Fun
* Level 37 - Sublimity
* Level ! - Run for your Life!
* The End
* Level 9223372036854775807 - The Escherian Stairwell
* Level 94 - Motion
* Level 6 - Lights Out
* Level 7 - Thalassophobia
* Level 8 - Cave System
* Level 0.2 - Remodeled Mess (smaller version)
* The Manila Room
* Level 0.11 - Water Damage
* Level 188 - Courtyard of Windows
* Level 9 - Darkened Suburbs
* The Abandoned Outpost
* Level 10 - The Bumper Crop
* Level 3999 - The True Ending

## Numerical Levels:

* Level 0 - The Lobby
* Level 0.11 - Water Damage
* Level 0.2 - Remodeled Mess
* Level 1 - The Habitable Zone
* Level 2 - Pipe Dreams
* Level 3 - Electrical Station
* Level 4 - Abandoned Office
* Level 5 - Terror Hotel
* Level 6 - Lights Out
* Level 7 - Thalassophobia
* Level 8 - Cave System
* Level 9 - Darkened Suburbs
* Level 10 - The Bumper Crop
* Level 37 - Sublimity
* Level 94 - Motion
* Level 188 - Courtyard of Windows
* Level 3999 - The True Ending
* Level 9223372036854775807 - The Escherian Stairwell

## Non-Numerical Levels:

* The Hub
* Level Fun
* Level ! - Run for your Life!
* The End
* The Abandoned Outpost
* The Manila Room

## Sub-Levels:

### Level 0 Sub-Levels:

* Level 0.1 - The Danger Zone
* Level 0.2 - Remodeled Mess
* Level 0.11 - Water Damage
* Level 0.M - McDonald's in The Backrooms
* Unnamed Level 0 Sub-Level

## Upcoming Levels:

* Level -33.5
* Level 0.1 - The Danger Zone
* Level 6.1 - The Snackrooms
* Level 55.1
* Level Fun+
* Level 974 - Kitty's House
* Unnamed Level 0 Sub-Level

## Soon-To-Be Expanded Levels:

* Level 0 - The Lobby *(confirmed)*
* Level 2 - Pipe Dreams *(likely)*
* Level Fun *(likely)*
* Level 37 - Sublimity *(likely*)
Glitches

## Introduction

Glitch is a thing that wasn't or was intended by game developer. Players usually take an advantage of glitches to make game easier.

### Not-Patched Glitches:

**Infinite Stamina (or B-Hop)** - By pressing W, SHIFT, SPACE, you will never run out of stamina. There are lots of tutorials on youtube on how to B-Hop so I recommend checking them out.

**Partygoer Stuck Glitch (PSG)** - Let's say you're being chased by a group of Partygoers, let's name it "A" and there's a Partygoer that doesn't chase you, let's name it "B". Now, If the player is out of B sight and A will try to go through B to get to player, A will be frozen in place and no matter what player do, the A and B won't unfroze. Sometimes this glitch might save the player but also sometimes, trap him.

**Crossing Pitfalls** - Once you get to pitfalls turn 90 degrees to your right or left (recommended). Then walk on the pitfalls using D. Once it starts the balancing animation spam E. Then it'll make you cross the pitfalls, hitting the wall on the other side. Then just walk to the exit.

**Items Duplication Glitch (IDG)** - First, you need at least 1 of the item you want to duplicate, It is recommended to have your pockets clear so Its faster to drop the items. Drop the items and start spamming "F" on it to pick it up, if you have bad internet, items will duplicate but the better the internet is, the harder the dupe is.

### Patched Glitches:

***(GAME BREAKING)* Ladder not working in Level 0 [Multiplayer only]** - The ladder did not work in level 0 on multiplayer mode for 16 hours **[13/08/2022]** before being fixed in a silent patch on **[14/08/2022]**.
Ppgstory Wiki

**Welcome to the Ppgstory Wiki!**
A story about 2 guys named Jackson and Henry who are trying to escape a prison in a dystopian world

We're a collaborative community website about Ppgstory that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderPilot (1x01)PlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level Guides

## Level 0

Take a look at this map:

Now check where you are and by using this map, find the exit.

## Level 1

Go to the smaller rooms, open blue doors and If there are no pipes on walls, check another room and repeat this until you find one. When you find one then enter the room. Using B-Hops is recommended here, tutorial on how to do it: Click Me

## Level 2

After you spawn, go right, doing B-hops here is also recommended. After bottom text appear, you can stop b-hoping and just run, when you see rainbow lights, go there and you completed that level.

## Level Fun

Go through the hallways until you come arrow two sets of abnormally long party tables and hide under one then go to the other, and then go through the hallway until you enter into the rainbow square.

## Level 37 - Poolrooms

I recommend reading this before reading the rest.

After you spawn, there should be only 1 exit from that room, exit it then find "The Middle Room", then go to "Wavy Room", then "Sewer-Dungeon", then "Wavy Room 2.0" and then "Exit Zone".

## Level !

So uh... you just... run? I guess that's it.

## Level The End

Stay away from the monster, crouch and also hitbox is broken so bookshelves won't save you. If you mastered B-hop then you can just B-Hop and monster won't catch you. Turn on the pc and grab all VHS cards.

## Level 922-

Go upstairs and look at the numbers, if you see an incorrect number, then jump off the stairs at that number and you win.
Level 7 Guide

## Over the water

In Level 7 you need to go down the stairs and enter the boat that is right in front of you. Explore the houses one by one to get supplies until you find one with a dock that has some scuba diving helmets on it, and then find your way in the ocean using a water cage. There is where you will 100% encounter The Thing on Level 7 while it goes down during a cutscene.

### Underwater

In the underwater, the entire thing is pretty simple. You need to explore the bottom of the ocean until you find the exit to Level 8, which is behind the water in an opening.
Thermometer

"Detects the temperature of the environment."

## Appearance

The Thermometer appears as a yellow box with a screen that shows a temperature on it along with some black buttons.

## Use

The thermometer can tell the temperature of areas, which can be useful for seeing if there is a Female Death Moth nearby. The thermometer stays at **72** degrees Fahrenheit when outside of hot rooms. Upon being close to a hot room with a moth inside, the temperature will turn to **127** degrees Fahrenheit. If you are close to the hive, the thermometer will show **140** Fahrenheit. If you are in the third part of the level and sneaking from a Female Death Moth while close to a machine, it will turn to **150** Fahrenheit for a split second.

## Images

Thermometers on groundThermometers in inventoryThermometer while holding & using
Level 2 Guide

## Level 2 Phase 1

### Instructions

After you spawn, you have to go to Electrical Station first because if you go the right way, a Smiler will come after you. B-Hopping is recommended here but not required after you pass the dark area (adrenaline go brrr).

### Images to help

Dark PartEntrance to Level 3 (Electrical Station)
## Level 2 Phase 2

**To get to Level 2 Phase 2 you have to pass Level 3, 4 and 5 first.**

### Instructions

After you spawn, you have to go to Fun now because if you go the left way, a Smiler will come after you. B-Hopping is recommended here but not required after you pass the dark area.
Lore

**Notice: The information here is speculation on the very little world building the game has, take everything with a grain of salt!**

In the game we see an abandoned MEG base in the hub. Given that we are presumably from the MEG given the information our id's tell us, an incident may have happened which lead to the disappearance of the staff and our noclip into level 0. At some point before the abandonment of the MEG base in The Hub, there was and outbreak of the disease that Wretches have in level 9, which caused the level to be abandoned
Level 1 Guide 4

## Instructions

Note: To open garage door, please follow this tutorial.

Before entering make sure that lights didn't flicker, if they did, don't go inside, wait for them to turn on again. The time for lights on/off and flickering is random, sometimes It's super fast, sometimes It's slow. After you enter the room, head to nearest hall and click "F" while aiming at Blue Door to open them, if there are pipes on walls, enter it, if not, you have to enter another one and check it. Strategy here is when the lights are powered up again, wait 1 second before running, if you're halfway to next hall, don't turn back and hope that Smiler won't catch you. B-Hop is recommended to use here, a video showing how to do it can be found here.

## Trivia

Level 1 Room 4 is the old Level 1 before the update on 12th January.
Vents

## Information

The vents are only accessible via one area in the Office. You can grab a Crowbar by the monitors and break open the vents, however these vents only lead to a useless computer and further past a room that you don't need to go into.

They are also used as an alternative route in the Abandoned Outpost as well as hiding spots in Level 0.11.

## Levels

Vents that can be opened only exist in Level 4 and the Abandoned Outpost. There is also a vent in the Manila Room in Level 0.2 that takes you to Level 0, but a crowbar doesn't spawn in that level.

## Use

They are used in multiple ways depending on the level.

* Level 4's is incase you get caught by the security cameras
* Abandoned Outpost is used as an alternate entrance/exit to a room that may have some Almond Concentrate
* Level 0.2's is used to go back to Level 0
Animated King

The Animated King is considered to be the boss of Escape the Backrooms and can be found in the Animated Palace of Level 94.

## Description

The Animated King appears as a friendly clown with green hair, red gloves, a purple and yellow clown outfit, and some green clown shoes with a carnival like sledgehammer.

## Behavior

The Animated King doesn't become hostile until you look away from him. Then, he will disappear from where he once was. The lights turn off, and the "boss fight" begins. From there, he will try to sneak up behind you and attack you. You can tell if he is near by the sound of a clown horn. If he is spotted by a player he will disappear for a moment before returning to try and attack them.

## Tips and Advice

After looking away from the clown, he will disappear and the lights will turn off and the "boss fight" will begin. You should always turn around and look for the clown because if you stay still, he will come from behind and kill you. 100 seconds after the lights have turned off, a roller coaster sound will be heard. This marks the ending of the "boss fight" and you need to go on the roller coaster.

When looking head on at the timer next to the rollercoaster, right behind you over the fence will be a safe zone, in which you can hide without the boss reaching you. To get to the other side of the table, you have to sprint jump over the bench next to the table and inside you can wait safely until the "boss fight" is over.

Do's:

* Turn around all the time and look out for the clown
* Move continuously
* Stand in a corner with your fov high so the animated king can't get to you.

Don'ts:

* Stay still for long periods of time
* Wait more than 100 seconds

## Gallery

The Animated King on the second Level 94 NoteJumpscare when killing the player
Almond water

"Restores your sanity levels."

## Appearance

**Almond Water**, in **Escape the Backrooms**, can be found in cans that are about 13.5 cm high and about 5.2 cm wide, mainly recognizable by their yellowish outside. Furthermore, each **Almond Water Can** has a gray metal opening, which is currently not opened in the usage animation - later updates could change this, however.

## Usage

**Almond Water** is used to restore the player's Sanity - though it is not the only item that can do this. Moth Jelly, Juice as well as Energy Bars can do the exact same thing, just in a weaker form. If a player does not restore their Sanity for an extended period of time, they will die. A low Sanity state is also indicated by the sight of many Smiler faces. Should this animation play a second time, if the player has not restored their Sanity after the first animation, then they will die after the second animation. **Almond Water** restores 50% of the Sanity, while all other items only restore 25% of the Sanity.

## Gallery

Almond Water on groundAlmond Water in inventoryAlmond Water while holdingAlmond Water while using

## Footnotes

1. ↑ For comparison: a 250ml Redbull (Energy) Can has exactly - maybe a few millimeters off - these measurements, whereas the **Almond Water Cans** look similar in size and width to exactly this kind of cans.
Facelings

## Appearance

Facelings are a humanoid like entity, that looks like a normal human but completely lacks facial features, but it has all senses and they don't wear shoes.

## Behavior

They will be the first Faceling variant that players encounter in this level, they will quietly follow the player on the road, if the player is caught by them, they will be dragged into the field to die, and if the player looks at them, they will quickly hide back in the field.

Farmer Faceling:

They will be the second Faceling variant that players encounter in this level, and when they see the player, they will be frightened by the player, they will stop in place for a few seconds and start up their chainsaw, and then they will start chasing the player with it in an attempt to kill the player who infiltrated their farm.

## Tips and Advice

### Faceling Rogue:

Do's:

* Turn around every few seconds and stare at them until you see them walk towards the fields
* Run away so you have more time to look at it before it catches up and grabs you

Don'ts:

* Keep walking and never turning around
* Walk, since you will have less time to turn around and look at it before it grabs you

### Farmer Faceling:

Do's:

* Use the startup time on your first encounter to gain more distance on it before it starts chasing
* Use Juice to get speed
* Get far away until you cannot hear its chainsaw, you most likely lost it

Don'ts:

* Run blindly in a wheat field without knowing your layout, you might just corner yourself
* Run towards any chainsaw noise you hear

## Levels

This entity is a Level 10 exclusive entity, but it might get added into more levels in future updates.

## Trivia

* In the Backrooms Wiki, Facelings' facial features are called a "decent to downright terrible photoshop job using the delete, smear, and/or blur tool.". So, Fancy decided to literally use these tools to create the Faceling textures.

## Gallery

Farmer Faceling without texturesFaceling Rogue kidnapping the playerJumpscare when Farmer Faceling is killing the player
Rarity

## Description

Rarity is a feature that shows how rare an item is. The higher the rarity, the less levels the item is found in. There are 5 rarities. These are: Common, Uncommon, Rare, Epic, and Legendary.

### Uncommon Items

* Energy Bar
* Almond Concentrate

### Rare Items

* Juice
* Moth Jelly
* Flashlight

### Epic Items

* Rope
* Bug Spray
* Thermometer
* Flare Gun
* Walkie Talkie
* Chainsaw

### Legendary Items

* Liquid Pain
* LiDAR Scanner
* Diving Helmet
Almond Concentrate

## Description

Almond Concentrate is a white bottle with a blue cap on it.

## Use

Almond Concentrate is used to progress through the Abandoned Outpost so it can be used to cure a Wretch and grab a keycard from it. Making it an item you need to grab to proceed forward.

## Levels

Currently, only 4 bottles of Almond Concentrate can be found in the Abandoned Outpost.

## Rarity

The rarity of these bottles are ranked Uncommon.
Confirmed Stuff

If you want to view the github page of the confirmed stuff, click here.

Welcome to the Confirmed Stuff page! This is a long list of everything confirmed to come to the game and some important blacklisted ideas or some important stuff already added to the game. If there's an error in this post please open an issue or ping Giuca002 in the confirmed stuff post.

## Coming Soon (Maybe Next Update)

* Procuderal Generation
* Level Editor
* Steam Workshop
* Hide And Seek Gamemode
* Punching/Stunning People (Hide and Seek)
* Confection (Zombies/Infection) Gamemode
* Better Player Model
* Level Selector (The Hub button in main menu)

## Confirmed By Fancy

* Level 0.1 - "The Danger Zone"
* Level 0.2 - "Remodeled Mess"
* Level 6.1 - "The Snackrooms"
* Level 55.1
* Level -33.5 - "Flotadores" (Spanish Backrooms Fandom Wiki)
* Level Fun+
* Level 974 - "Kitty's House"
* Player Progression
* Missions/Quests
* Secret Endings
* Partypoopers
* Bone Thieves
* Level 0 Expansion
* Non-Backrooms Liminal Spaces

## Confirmed By Administrators

* Level 2 Expansion
* Level 37 Expansion
* Level Fun Expansion

## Confirmed But Unlikely

* Level 0.M
* Drink Mixing
* Interactive NPCs

## Platform Support

Below are some support platforms you can play Escape The Backrooms with.

### Already Added

* Windows 7
* Windows 10
* Windows 11
* Linux (Proton/GE Proton)
* Steam Deck
* Virtual Reality

## Blacklisted

Posting any of the listed ideas, levels, entities, or items will result in a punishment and your post being taken down.

### Ideas

* Sexual Activities
* Colored Suits
* Cosmetics
* Name Tags (Above Player Head)
* Gambling

### Levels

* Level Ohi0
* Level You Cheated
* Level 777 (Wikidot)

### Items

* Guns
* Weapons

## Already Added

Here's some important stuff already in the game. This is useful if you're thinking about getting the game.

### Levels

* Level 0 - "Tutorial Level"
* Level 0.11 - "Water Damage"
* Level 1 - "Habitable Zone"
* Level 2 - "Pipe Dreams"
* Level 3 - "Electrical Station"
* Level 4 - "Abandoned Office"
* Level 5 - "Terror Hotel"
* Level 6 - "Lights Out"
* Level 7 - "Thalassophobia"
* Level 8 - "Cave System"
* Level 9 - "Darkened Suburbs"
* Level 10 - "The Bumber Crop"
* Level 37 - "Sublimity/Poolrooms"
* Level 94 - "Motion"
* Level 188 - "The Windows"
* Level 3999 - "The Neon Paradise/The True Ending"
* Level 9223372036854775807 - "The Escherian Stairwell"
* Level Fun
* Level The End
* Level The Hub
* Level ! - "Run For Your Life"
* The Manilla Room

### Entities

* Howler/Bacteria
* Skin Stealer
* Smiler
* Hound
* Male Death Moths
* Female Death Moths
* Partygoer
* Animations
* The Animated King
* Wretch
* Neighbourhood Watch
* Facelings
Level 974 - Kitty's House

## Appearance

Level 974, also known as Kitty's House, is an upcoming Level. It appears to be a Pink House with cute stuff everywhere. This Level is the home of Kitty.

## Objective

The Objective of this Level is currently unknown. All that is known is that you will most likely start in a Bedroom with Kitty watching you.

## Items

The Items you can find on this Level is currently unknown. But there will probably be Almond Water, Juice, Energy Bars, and Liquid Pain.

## Entities

There is only one Entity in this Level. This Entity is:

* Kitty

## Entrances & Exits

### Entrances

In the original Backrooms lore, when no clipping to another level with a cute item there is a chance (likely won't be a chance when added to the game) that they will end up in Level 974 instead.

### Exits

In the original Backrooms lore, the cute item the explorer has that brought them here by chance has to be given to Kitty to leave. When given to Kitty the explorer will suddenly fall asleep and will then be transported out of the Level to a safe one.

## Trivia

* The current Kitty Model hasn't always been the case. The original design was very different, and everybody hated it. This resulted in Kitty's current Model.
* Level 974 began Production in August of 2022, and has still yet to be Released, making it the Level that has taken the most time to make.
Vending Machines

## Description

The vending machines are four vending machines in a room in Level 4. The vending machines have numbers from 1-10. Each vending machine has a wallpaper showing an item in the same room. They look like the average office vending machines.

## Use

The vending machines are used to open the door and move on to the next part of Level 4. You need to count the amount of each item shown in the wallpaper of the machine and click the corresponding amount.

## Gallery

The right side of the room with the Vending Machine puzzle
Red Balloons (Level Fun)

## Appearance

Red balloons are shiny, red balloons attached with a tiny white, almost invisible rope to a table or a Partygoer's hand. There are usually 3-5 balloons together attached to each Table and one to each partygoers' hand.

## Levels

Red balloons can only be found attached to tables or on Partygoer's hands on Level Fun.

## Use

Red balloons can be used to both **attract** and **distract** Partygoers nearby if needed.
Frownpiece

"I will NOT have sex with nebulas"

Frownpiece, or Evil Clownpiece is the villian and antagonist of Touhou LostWord 2: It's about time and the evil counterpart of Clownpiece.

## General Information

Frownpiece is an evil clown, instead of attacking Lunarians, she instead goes for anyone BUT lunarians, making her the most dangerous of all Touhous, as her power matches that of Junko (not the one from Dangaropa, but I think she's also strong I think? But I don't know). And instead of being the stage 5 boss like her doppelganger, she is the final boss. She's also straight

## Personality

She is much more than just a straight clown, she's much more evil than we thought. As all her attacks are no longer moons and instead suns, which is really REALLY not that great to fight against.

## Backstory

During the Time Crash, the majority of Gensokyo was cloned to form parallels of some characters, Frownpiece is one of them and is also the main leader of the Evil Gensokyo. Planning to destroy all life excluding Lunarians and herself.

## In-Game

Frownpiece is a premium Touhou costing $6.99 and is a Destroy type unit, Her stats and attacks are simular to Clownpiece's but instead of doing more damage to Lunarians, she does more damage to all but Lunarians.

### Strategy

As she is the same as Clownpiece, so is the strategy, it's not recommended to use Frownpiece in a level with the majority of the enemies being Lunarian.

Frownpiece is highly recommended to use against bosses as she does the most damage of all units and breaks shieds and graze.

Having support units and heal units is a great way to make Frownpiece unstoppable to any enemies and stages.

### Trivia:

* She is a Evil Clown
* She doesn't love Snake Sandwich as she doesn't even know who he is
* Her theme sounds like this, ok?
* Straight, like really straight
* As she is a premium Touhou, she can be bought at the very start of the game, making her the most powerful unit to have in early game and very overpowered late game
Release

### Current

**Release**

The original Release of the game.

## Additions

### Levels

* Level 0
* Level 1
* Level 2
* Level Fun
* Level 37 - "The Poolrooms"
* Level ! - "Run for Your Life!"
* Level The End
* Level 9223372036854775807 - The Escherian Stairwell
* Level 94 (In a Cutscene)

### Mechanics

* Campaign
* Multiplayer
* Voice Chat
* Movement
* Crouching

### Entities

* The Howler
* The Smiler
* Partygoers
* The Scratcher
Locked Locker

* Locked Locker
* Keypad for the locked locker
1/2
## Description

The Locked Locker is a locked locker and is normal in every way and made of metal.

## Use

This is part of a puzzle the player must solve to open it by using the nearby small room resembling Level 0.2 and using the Light Switch to solve the code for the keypad. When opened it has a chainsaw in it the player can use to enter Level 0.11.

## Levels

Currently the Locked Locker is exclusive to the Manila Room.
Nightmare Blacklist

## Blacklist

**This is a page containing discord usernames, tags and ids of people whose nightmare runs will not be accepted due to various reasons.**

## Cheating

1. leo\_exe 486071200607371266
2. s\_tier\_skibidi\_toilet 1153865572652691466
3. dark\_fallenangel 1058438528893194310

## Banned from main server

This list is too long to be posted on here, feel free to **download it from this link.**
Level 5

# Level 5 **(Danger Level: Moderate)**

### Level 5 is a hotel what seems to be from what looks like the 1930's-1960's.

**Level 5** is a presumably infinite hotel complex, with many rooms and halls. The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. There are three main areas in **Level 5**: The Main Hall, The Beverly Room, and The Boiler Room.

The main hub of this area is the Beverly Room, often referred to as "The Eternal Ballroom". The gargantuan room has two doors on the west wall and two doors on the east wall, each leads to a different area of either the hotel or the boiler. It only contains a small Art Deco table in the center, illuminated by a large chandelier. All the entrances are marked with a small copper sign reading, "The Beverly Room", as one might see in a hotel banquet hall.

The Boiler Room is full of Deathmoths, both male and female. The male Deathmoths are easy to kill, just use Bug Spray. For your efforts, you will get Moth Jelly, which is like Juice in the sense that you get a speed boost. However, the female Deathmoths are much more irritating. If you get too close to them, they will either bring you to their hive or kill you on the spot. A way to distract these creatures is to turn on the steam valve in front of them. They will return to their original resting spot.

A found image of Level 5.

## Entities

Level 5 is also moderately dangerous with entities like Deathmoths (both male and female) and Skin-Stealers.

## Entrances And Exits

### Entrances

Find an exit door in Level 4, and follow the fancy stairs to enter.

### Exits

Travel far enough into the Boiler Room and you will be transported back to Level 2. You can now go to Level Fun
Level 55.1

**Unsafe**

**Unknown Sanity Risk**

**Low Entity Count**

## Appearance

Level 55.1 is an upcoming Level. It is a Sub-Level and appears to be a massive Tunnel that goes down and has an Elevator that can be used to get to the different floors.

The floors resemble Level 0, however, each floor is extremely unsafe and should be travelled to with caution.

## Entities

Currently, only two entities are in this level and those are:

* Smiler
* Hound

## Entrances & Exits

### Entrances

* Unknown, but the Level might be entered through Level 0.

### Exits

* Unknown, but you might have to use the Elevator to get to a Floor and enter a different Sub-Level.

## Hub Entry

Unknown, but there most likely won't be one considering that Sub-Levels such as Level 0.11 currently don't have Hub Entries.

## Trivia

* This is a unique, custom Sub-Level made just for this game.
* Despite the video where this was revealed it doesn't appear on the Backrooms Wikidot.

## Gallery

A 'Smiler' approaching the player in Level 55.1
Level 4 Guide

## Instructions

After you spawn, go to the first room, you should be in a hallway, go right, then right, then open the door on the left, there you have to count everything in the room and put the number of them on the corresponding vending machine, please note that the number is random and it won't be always the same (e.g there are 10 books, 4 water distributors, 5 tables and 6 chairs, input the numbers into the vending machines). Then door should be unlocked and you can continue. The next part can be found on the 2 last doors on the left top corner of the office. After you enter a hallway, there are 4 cameras (1 in each room) you have to avoid because if you get spotted, the exit door will close and you'll have to click "Reset Cameras" button at the start. After you complete the "trial", you can continue going to next level **and do not enter the vents for god sake and DO NOT touch the PC** **found inside**.