Droid Tri-Fighter

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      *Saga Edition Core Rulebook*, page 181.   Featuring a more advanced droid brain than the “Vulture‑class” droid starfighters, the droid tri-fighter has proven itself a capable and versatile addition to the Separatist fleet. Its weapons can befired at the same or separate targets, giving it the ability to capitalize on a target-rich environment.

      *Starships of the Galaxy*, page 78.A favored weapon of the Confederacy of Inde3pendent Systems during the Clone Wars, the droid starfighter is a marvel of engineering and artificial intelligence. Combining the deadly technology of a starfighter with the advanced brains of a battle droid, droid starfighters provide the Separatists with an endless supply of combat-worthy vessels without the need to recruit and train living pilots.
      Droid starfighters are small, cheap, and expendable, just the way the Trade Federation likes them. Mostly manufactured by companies supporting the confederacy, droid starfighters are churned out of factories nearly as quickly as Republic forces can destroy them. The only limit on the number of droid starfighters that can appear on the battlefront lie within the command and control computers or a Droid Control Ship. Though the automated nature of droid starfighters makes them more prone to large-scale difficulties (a single computer virus can scramble the programming of thousands of droid starfighters at a time), it also makes them easier to coordinate and command as a group.
      The most common droid starfighter, the *Vulture*‑class starfighter, operates in both a flight mode and a walker mode and was used as early as the Battle of Naboo. These fighters are common throughout the duration of the Clone Wars, but when the Separatist fleet was deactivated, many of these starfighters were lost or destroyed. Also used during the Clone Wars was the *Scarab*‑class starfighter and the droid tri-fighter. Both craft, while not nearly as popular as the *Vulture*‑class starfighter, serve throughout the Confederate fleet and are seen on almost all fronts of the war.

#### Capabilities

Droid starfighters usually receive their commands from a Droid Control Ship, which coordinates their attacks for maximum efficiency. Though the failure of a single Droid Control Ship can have devastating results on the starfighters under its control (as seen at the Battle of Naboo), few squadrons are refitted with independent droid brains due to cost issues. For the most part, the Confederacy combats this problem by having redundant control vessels present at any battle, ensuring that if one such ship is destroyed, the droid starfighters will continues to operate.
      Given the computerized nature of its piloting system, a droid starfighter can attack with all weapons as though each had its own gunner, despite the fact that the ship has no actual crew. this allows the ship to use each of its formidable weapon systems in a single round, without the need to coordinate multiple crewmembers.
      Droid starfighters also have the added benefit of not being affected by the Force or other effects to which living pilots would be susceptible. They cannot be bargained with; they cannot be reasoned with; they do not feel pity, remorse, or fear. Droid starfighters have all droid immunities, including immunity to mind-affecting effects, and will not willfully communicate with enemy starships. They cannot be demoralized and will never contradict their orders; in essence, they are the most disciplined starfighter corps in the galaxy.

#### Droid Tri-Fighter             (CL 9)

      *Starships of the Galaxy*, page 79.
Huge droid starfighter

**Initiative:** +10; **Senses:** Perception +8

**Defenses:** Fort 24, Ref 16 (flat-footed 12) ; +4 armor

**Hit Points:** 100; **DR:** 10; **Damage Threshold:** 34

**Speed:** fly 16 squares (max. velocity 1,050 km/h), fly 4 squares (starship scale)

**Ranged:** laser cannon +7 and
3 light laser cannons +7 and
concussion missiles +7

**Fighting Space:** 3×3 or 1 square (starship scale); **Cover:** none

**Base Attack:** +5; **Grapple:** +29

**Attack Options:** autofire (laser cannon, light laser cannons), fire‑link (medium concussion missiles)

**Abilities:** Con —, Dex 18, Int 14, Str 38

**Skills:** Initiative +10, Perception +8, Pilot +10, Use Computer +8

**Crew:** 0 (expert); **Passengers:** none

**Cargo:** none; **Consumables:** 2 days; **Carried Craft:** none

**Payload:** 6 concussion missiles

**Availability:** Restricted; **Cost:** 40,000

**Immune**—droid traits

**Laser cannon
Attack:** +7 (+2 autofire), **Damage:** 4d10×2

**Light laser cannons
Attack:** +7 (+2 autofire), **Damage:** 3d10×2

**Concussion missiles
Attack:** +7, **Damage:** 8d10×2, 4-square splash

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Footnotes and References

Please see the following pages or sites, if any, for further information:

1. ↑ …seriously, a Terminator reference?

Notes
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* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.