recursal/Fanatic-Fandom huggingface dataset:
Miora

Miora est un petit village connu pour ses champs de lavande, situé en pleine campagne au Sud-Est de Whitestol. Il est le village principal dans le film Amour Eternel.

## Description

Le village de Miora est un village de campagne célèbre pour ses champs de lavande. Il se situe dans les prairies du Sud et est caractérisé par son activité agricole et son exportation de lavande. La population de Miora, aujourd'hui en déclin et vieillissante, vivent de façon assez reclus dans leur tradition, partageant de génération en génération leur expérience agraire et leurs savoir-faire pour cultiver la terre fertile de Miora.

L'architecture de Miora ainsi que la flore locale porte des traits asiatiques, généralement caractérisé par des maisons en bois, aux toits d'ébène et aux arches peintes d'un bois rouge. Les pagodes, dominant la ville depuis les falaises, rappellent l'architecture sino-japonaise également présente à Arbelt. Ces ressemblances culturelles favorise un lien d'échange et de cohésion entre ces deux villes, bien que séparés par une grande chaîne de montagne.

Le centre-ville du village de Miora est traversé par une rivière, celle-ci provenant des montagnes au Nord. La population est principalement concentrée au centre-ville tandis qu'un faible pourcentage de la population réside au delà de la rivière, au niveau de la campagne. De nombreuses tours-de-garde sont réparties dans les champs pour chasser plus facilement et empêcher des animaux de venir détruire les champs de lavande, extrêmement précieuses pour l'économie et le paysage.

Un petit cimetière est situé à l'orée de la forêt après la rivière, où sont enterrés uniquement les habitants du village. C'est ici qu'est enterrée la jeune Lilas Delarnay.

En raison du mode de vie traditionnel et isolé des habitants de Miora, où les conditions de vies ne sont pas forcément les meilleures, de nombreuses épidémies ont ravagées la population de nombreuses fois au cours des siècles. D'importantes épidémies surgissent dans les années 90, ayant raison également de Lilas Delarnay et de sa mère.

Un arbre géant et singulier surplombe la prairie à l'Est du village. De nombreuses théories stipulent qu'il s'agit d'un lieu important dans le passé. Il est également l'endroit où Ahelys à été bannie par les Entités du Temps, sous les yeux de Tiano Delarnay.

## Amour Eternel

Le film Amour Eternel se déroule essentiellement dans le village de Miora et suit l'histoire de Tiano Delarnay après le décès de sa mère et de sa sœur.

Tiano vit dans le domicile familial des Delarnay, à l'extrémité de la ville en face de chez Haruko et Tatsuo. Il passe ses journées à peindre dans les champs de lavande et à visiter la tombe de sa sœur Lilas dans le petit cimetière. Tiano fait la rencontre de Ahelys, une Entité du temps sous forme humaine, résidant temporairement dans la ville de Miora à l'autre extrémité de la ville.

## Apparitions

***Amour Eternel - Ville principale du film.***
Attack

* Attack is damaging the HP (Health Points) of an opponent
* ATK - Attack is the principle stat which is used in determining how much damage a champion's ATK-Based skills will inflict.
* All Skills default to scaling off ATK unless otherwise stated
* ATK is one of the stats assigned at creation of a champion.
* ATK can be increased by Buffs, Artifacts, Bonuses, the Auras of some leaders, and in several other ways.
* ATK increases as Champions increase their level with small decreases when they are promoted to a higher star rank.

All Weapon style Artifacts have ATK as their Primary Stat
Battle Waves

* Most of the battles in Raid:Shadow legends consist of three waves.
* The first two waves are intended to soften up ("battle test?") your team and then they face the big test.
* Depending on how firmly the creators wanted to tilt battles toward a certain affinity most of the adversaries will be of the advertised affinity on the stage selection screen
Atur

Last updated 16/02/2023 For other takes on Atur see
Ayumi's Atur (BA-EHM) B
and/or HellHades' Atur 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1

Lvl. 2 Cooldown -1

[Only available when **Kallia** **is on the same team**]
Clan Quests

* Members can opt to select up to three Clan Quests during any any 7 day Clan Quest period
* Once a clan member elect to accept a quest, no one else in the clan may take that same quest so members should communicate and co-ordinate which quests they choose.
* Quests come in three levels
	+ Basic Quests are generally the easiest and award
	+ Expert Quests are intermediate as to difficulty and award 200  Clan Coins upon completion.
	+ Elite Quests are generally the most difficult and award 350  Clan Coins upon completion.
* It should be noted that the composition of your teams may make some of these quests more easy or difficult than average so be sure and examine all of the quests on offer. It's possible that some Elite Quests will be easier for you than some of the Expert Quests.
* Some of these quests overlap and it may be possible to complete an expert quest whilst working on a n elite quest.
	+ For example some quests are identical as to the requirements except that the Elite quest requires a higher quantity. It's pretty easy to satisfy the Expert quest to "Place 50 ATK Buffs in the Tag Team Arena" while working to complete Elite Quest to "Place 100 ATK Buffs in the Tag Team Arena"
Alika

Last updated 31/10/2022 For other takes on Alika see
Ayumi's Alika (BA-EAF) C
and/or HellHades' Alika 3.0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +5%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +5%
Lvl. 8 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Cooldown -1
Lvl. 7 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +15%
Lvl. 8 Cooldown -1

[Only available when Sikara is on the same team]
George Harkinian

George Harkinian was born to **Howard Harkinian** and **Molly Loney** on Septenber 15th, 1819. He successfully completed school with the help of his parents. GeorgeHe always looked like young kid (No long hair or beard). When his son was born his parents as always helped him but they died 4 years after Billy's birth. Before they died at Howard's command. George became the King at September 15th 1852 (George's birthday). 11 years later when Georgesaw that his son is very ugly and stupid, and his parents couldn't no longer help him, He decided to commit suicide by helping people destroy **Weegee Virus**. When he couldn't work for any labs, he bought poison from **Morshu's**grandfather. When George started to drink this poison he was exited to die and leave his ugly son and meet his parents again. When he didn't see any differences he was very angry. Then he looked at his finger and mouth (at old mirror) he saw green (color of poisoned drink) and it's very slowly moving through his body. So he wanted to drink more. He spent all his money to buy this drink. Then his body was all green he was very happy and his last word was: It's good to leave you son. And he fallen and died, at August 12th 1893. His son became the King and was significantly smarter than his stupid father.

Today at 2017 Territory A. Forces at **John Harkinian's**command at 2014 they started to search for George's corpse but they found only his crown and costume. They cleaned all the castle but nothing. They hold crown and costume in archive of **Hyrule**.

### Relatives

Howard (Father) Molly (Mother), Billy Bob Harkinian]] (Son), John Harkinian (Great-Grandson)
Canoness

Last updated 24/12/2022 For other takes on Canoness see
Ayumi's Canoness (SO-EDM) B
and/or HellHades' Canoness 2.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

  Ally Protection+
 Increase DEF+

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Banshee

Last updated 5/01/2023 For other takes on Banshee see
Ayumi's Banshee (UH-RSM) B
and/or HellHades' Banshee 2.5

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1
Port Minthalaj

Port Minthalaj is a Jinni port in the Arctosphere of the Elemental Plane of Air, and a part of the Court of Ice and Steel.

### Geography

Port Minthalaj exists as a fortified canal between a rift to the Plane of Earth and a Jinni settlement in Abqaria by the same name. The city is comprised of a one-kilometer long canal made of ice and fortified by iron and steel that ferries barges from one planar portal to the other, and is surrounded in all directions by fortified housing compounds of Jinn made primarily from ice, with some steel, iron, stone and bronze, and small amounts of other precious materials such as marble, wood, gold, or glass.

There is no gravity in Minthalaj, and gravity spells and other magic items that might disrupt day-to-day life are forbidden. Humans are not encouraged to move about the city, and many passageways are obstructed in ways that are easy for the Jinn to pass but difficult or impossible for humans, such as cracks only one inch wide, or extremely slick black ice. Heat is also forbidden in the city, including body heat, so humans who do venture out of their ships must bundle up not only to stay warm, but to prevent melting anything.

### Economy

The city of Minthalaj Eesaar (that is the city on the Plane of Air, not its twin in Abqaria) earns almost all of its money by controlling access to its four primaries; the portal to the Plane of Earth, that to Abqaria, the port and the canal. Each of these extracts a tax for anyone who passes through, and the entire settlement is supported by these tarrifs and nothing more.

### Politics

One tribe of Jinn holds complete dominion over the rift to Glaciare, the portal to Abqaria, the Canal, and the Port. If these four families are ever stuck in a stalemate over any issue, word is sent to the Court of Ice and Steel, and the Grand Caliph breaks the tie.

In exchange for military protection from other planes and races, each of the four noble families of Minthalaj are required to rear and support a flight of white dragons to offer to the Caliph if they are ever needed. These dragons are ridden by powerful human sorcerers.

### Parallel Locations

* Port Minthalaj is parallel to the Elemental Plane of Earth's Glaciare region, with a rift open between the two planes.

### Links to Other Locations

* Port Minthalaj also hosts the primary portal to Abqaria of the Court of Ice and Steel. The city on the Plane of Air is Minthalaj Eesaar, as opposed to Minthalaj Abqaria, its sister city.
* There is a Jetstream between Minthalaj and the Citadel of Ice and Steel.
* Minthalaj is near Jumada and Jazeera
* Minthalaj is near Odaynget
Bystophus

Last updated 9/01/2023 For other takes on Bystophus see
Ayumi's Bystophus (KR-LAF) B
and/or HellHades' Bystophus 3.5

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff chance +15%
Lvl. 4 Damage +10%

Inflicts a critical hit against targets under [Block Cooldown Skills] debuffs.

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Lvl. 5 Damage +20%

Each hit has a 50% chance of placing a [Block Cooldown Skills] debuff for 2 turns.
  Block Cooldown Skills

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +15%
Blessings

* Blessings are powerful new abilities than can significantly improve how your Rare, Epic and Legendary champions perform.
* In order to gain a blessing, a Champion must have his soul unlocked.
* Blessings come in one of four current divinities with a fifth Divinity appearing to be locked.

## Light Divinity

* There are six Blessings under the Divinity of Light
	+ Indomitable Spirit Rare Level
	+ Miracle Heal Rare Level
	+ Iron Will Epic Level
	+ Heavencast Epic Level
	+ Intimidating Presence Legendary Level
	+ Lightening Cage Legendary Level

## Dark Divinity

* There are six Blessings under the Divinity of Dark
	+ Dark Resolve Rare Level
	+ Phantom Touch Rare Level
	+ Cruelty Epic Level
	+ Lethal Dose Epic Level
	+ Temporal Chains Legendary Level
	+ Ward of the Fallen Legendary Level

## Divinity of War

* There are six Blessings under the Divinity of War
	+ Faultless Defense (Rare Blessing)
	+ Hero's Soul Hero's Soul (Rare Blessing)
	+ Chainbreaker (Epic Blessing)
	+ Commanding Presence (Epic Blessing)
	+ Life Harvest (Legendary Blessing)
	+ Soul Reap (Legendary Blessing)

## Divinity of Chaos

* There are six Blessings under the Divinity of Chaos
	+ Carapace Rare Level
	+ Survival Instinct Rare level
	+ Crushing Rend (Epic Level)
	+ Incinerate (Epic Level)
	+ Polymorph (Legendary Level)
	+ Brimstone (Legendary Level)
* Each Champion can only use one blessing at a time but can Change Blessings (at a cost)
	+ That cost is higher if one changes divinities as well
* Champion will display a stylized icon representing which blessing is active (if any) in the center bottom border of their portraits. e.g. The blessing Soul Reap is represented by a Stylized Axe
Advanced Quests

* A selection of these quests is given to all players over level ? Most are very easy if one plans ahead and they naturally flow in with the Missions and the Challenges. They can be a GREAT source of extra energy extra silver, and extra gems as well as other resources.
* AQ0 - Complete all available Advanced Quests (Reward: 1 Energy Refill) The problem here is that players can get stuck unable to complete one of the other tasks e.g.Use 5 Silver keys in the Doom Tower. If you can't get to a floor that requires one of those keys and beat it, no keys are considered used.

Quest 0 if often the toughest -
A selection of these is given to you every 24 hours and even if you only complete a few the progress you do make gets recorded in the progress bar and some great rewards will come your way

* AQ6 - Use 1 Hydra Key - Reward 5  Silver Doom Tower Keys
* Use 2  Clan Boss Keys (Reward: 1 Type Charm) - Easily done daily as 1 key is given every 6 hours up to a total of 2
* Use 12  Crypt Keys in Faction Wars (Reward: Tag Team Arena Token Tag Team Arena Tokens) - Easy in that 24 are given every day - Provided you can field even a LOSING team you can do this.
* Win 3 Artifacts/Accessories from clearing the Dungeons (Does not work with Auto-Sell from Multi-Battle) (Reward: 1 Substat Charm) This one is pretty easy on any day you attempt it

* Fight in 5 Tag Team Arena Tag Team Arena Series (Reward: 25K  Silver) - no need to win and 10  Tag Team Arena Tokens are given every day
* Fight the Demon Lord with at least 1 Rare Champion on your team (Reward: 5 Gems / 25K Silver) - All this requires is that you have a rare champion and are in a clan
* Use 1 Charm at the Forge (Reward: 5 Gems) If you do the earlier challenge you'll get one charm
* Use 3 Glyphs (Reward: 5 Gems) this requires that you actually fight in the Faction war crypts and win 3 out of your 24 daily opportunities
* Beat 1 Faction Wars Stage with at least 1 Rare Champion on your team (Reward: 50 Energy) - This one is a tiny bit tough early on - Possibly you have no Rares of either faction fighting that day
* Fight in Tag Team Arena with a team from a single Affinity(Reward: 50 Energy / 6 Faction Crypt Keys)
* Fight in Tag Team Arena with 4 different Affinities
* Craft 1 Perception Artifact at the Forge (Reward: 5 Gems)
* Sell 5 Artifacts/Accessories (Does not work with Auto-Sell from Multi-Battle) (Reward: 1 Greater Arcane Potion)
* Make 4 Accessory upgrade attempts (Reward: 1 Greater Arcane Potion)
* Use 5 Silver Keys in the Doom Tower
* Place 50 debuffs on the Demon Lord
* Mix 1 Affinity Potion
* Use 1 Charm at the Forge
Etoile Porte-Bonheur

L'étoile Porte-bonheur est une relique distribué aux habitants des Cinq Royaumes afin de se débarrasser d'eux pour laisser Misery prendre le contrôle de ces terres.

## Histoire

Misery prépare un moyen de retrouver de l'énergie pour plus tard, lorsqu'il reviendra à la vie après une quelconque mort, protégé par la Cape d'immortalité. Il entreprend alors de construire une réserve sur l'île de Xantia pour y enfermer toutes les populations des Cinq Royaumes et pouvoir y puiser leur énergie afin de s'en servir par la suite.

Misery commence donc la création de milliers de petites étoiles ayant la capacité de téléporter son détenteur dans cette réserve. Il distribue ces reliques à ses esclaves afin qu'ils puissent les donner à chaque habitant des Royaumes de Lorem, de Tucantis, de Xantia et d'Emerics.

Les sbires de Misery complètent alors leur mission, dont le mystérieux marchand de Lorem. Tous offrent gratuitement cette relique en prétendant que ces étoiles sont des "reliques portes-bonheur". Elles vont être ainsi accepté par chaque habitant qui finirent enfermé dans la réserve de Misery.

Il existe cependant quelques personnes n'ayant pas été téléporté là-bas. Le peuple des voleurs n'acceptent rien de personne, ainsi que les nains qui ne sortent jamais de leur mines. Enfin, le peuple d'Emerics prétend être meilleur et ne quitte jamais leur contrée, et n’obtiennent alors pas non plus l'étoile. Il en est de même pour l'Alchimiste qui ne sort pas de son laboratoire à Xantia. L'étoile de Steve sera offerte par ce dernier à son amie Tarha, sans avoir conscience qu'elle disparaîtra alors à cause de la relique.

## Pouvoirs

La relique va aléatoirement téléporter son détenteur sur l'île de Xantia, à l'intérieur de la réserve de Misery. L'activation de celle-ci est aléatoire et peut arriver à tout moment dans un délai d'environs une semaine.

## Apparitions

***Le Cinquième Royaume -*** Misery se charge de faire distribuer ces étoiles pour téléporter chaque habitant

***Le Destin de Whitestol -*** Steve mentionne ces étoiles dans le passé.
Arena Match Walkthrough

## Even before the battle

* The Auras of the team leaders are applied - but ONLY if they apply in the Arena. That eliminates any Auras that are limited to Dungeons, Crypts, or the Doom Tower.
* The effects of some Artifact sets can add bonuses before anyone in the arena can act. In this bout someone on the opposing team smuggled in a Shield Set hoping that the 3 turn 30% Shield effect might save the day.

## The opening move

* Goes to us - Due to Deliana's Speed (and a significant boost from Prince Kymar's Arena Speed Aura), Deliana gets to go first.
	+ If she can successfully cast her A3 Know Your Place, she'll do damage to each opponent in the amount of 30 percent of HER HP.
	+ Plus she may impose a debuff that stops them from being buffed by their team-mates for two turns.
		- Her likelihood of success on the debuffs ranges from 75% to 100% depending on how "booked" she is.

## Harvest Jack goes Second

* Still benefiting from Prince Kymer's Speed Aura, and his own speed stats, Harvest Jack is the next to act. His A3 Lord of Terror is an AoE spell affecting all members of the opposing team.
* The potential damage will be somewhere between 21-31% of Jack's HP (minus any defense)
* It also has a chance (between 75 & 100%) to place Fear which may stop their champions from casting their most powerful attacks.

## Dhukk the Pierced goes Third

* Now Dhukk gets his turn - His A3 Shrieking Display Attacks one target & up to 2 opponents at random and may Provoke them focusing their next attack on him
* It also places a 30% Reflect Damage buff on him for 2 turns and an Unkillable buff him for 1 turn.
* Note that Only Spirithost on the opposing team was unable to resist Harvest Jack's attempts to place FEAR

## Finally, Prince Kymar

* Prince Kymar's A3 is Seal of Magic. This resets all his ally's cooldown clocks but it's a bit wasted as an opener, so I've got my Stored Team set-up with him opting for his A2 Abyssal Gaze
* This attacks all of the opponents for 3.6 times the Prince's ATK rating and Removes any buffs they DID manage to get up prior to our team's starting turn.
* It also places a 1 turn Sleep debuff on all of the opponents.

## Deliana begins Round 2

* Deliana get to use her A2 Withering Scorn
Bob

Bob est un jeune homme passionné par l'exploration de lieux abandonnés avec ses amis Armand Jeff et Beverly.

## Biographie

Bob est un jeune homme originaire de la ville de Malestra. Cultivé et intéressé par de nombreux films, il s'est petit à petit intéressé à la culture du paranormal et a commencé à développer un intérêt pour l'exploration de lieux abandonné.

Bob se lie très vite d'amitié avec Armand Jeff et Beverly, qui vivent également dans la ville de Malestra. Ensemble, ils n'hésitent pas à franchir les limites de la ville et de la justice afin d'arriver à leurs fins.

Bob accepte également de suivre le groupe dans l'exploration du château Hanté, bien que personne n'ait jamais trouvé ce château. Ils décident alors de franchir les barrières du Sentier Interdit et s'aventurent dans la forêt.

Bob, aux côtés d'Armand, est l'un des premier a être effrayé par la forêt et l'étrange ambiance qui en ressort. Il se fait souvent critiquer par Jeff et Beverly, légèrement plus âgés que lui, du fait qu'il soit effrayé des lieux.

Il est l'un des premiers à disparaître dans la forêt, et est une victime des illusions de la forêt. Son corps est retrouvé meurtri, sans vie.

Son cadavre est également visible dans la collection de l'Entité du château Hanté de Malestra lorsque Damien rencontre cette entité.

## Apparitions

***Sentier Interdit*** - S'aventure dans le Sentier et y laisse la vie

***Le Château Hanté (Caméo)*** - Son Cadavre est visible dans la collection de l'Entité
Elise

Elise est une jeune étudiante au lycée de Whitestol. Elle apparaît dans les courts-métrages *Admirable.*

## Biographie

Elise est une étudiante arrivée récemment à Whitestol. Elle fréquente le lycée de Whitestol à son arrivée en ville. Elle est en filière de sciences en première année, dans la même classe que Sophie, amie d'Amélie, Thomas et Xavier.

Elise ne le sait pas mais elle attire l'attention de Xavier, qui cherche absolument à lui parler sans jamais oser. En raison de ses horaires très légers, Elise n'est que très présente sur le campus, compliquant une potentielle rencontre avec Xavier.

Finalement, Xavier a le courage de venir lui parler après avoir découvert son nom et la classe dans laquelle elle se trouve, facilitant ainsi une rencontre entre les deux. Elise est cependant beaucoup plus accueillante qu'elle en a l'air et devient vite ami avec Xavier. Xavier et Elise passent beaucoup de temps ensemble, personne pour qui il ressent une forme d'admiration, au dépends de sa relation avec Amélie et Thomas.

## Personnalité

Elise est une personne très timide en apparence et surtout très discrète, mais très ouverte et sympathique une fois en confiance avec une personne.

## Apparitions

Admirable - Apparaît dans le lycée de Whitestol

Admirable 2 & 3 (pas Canon)
Cudgeler

Last updated 13/01/2023 For other takes on Cudgeler see
Ayumi's Cudgeler (DW-RAM) C
and/or HellHades' Cudgeler 1.5

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%
Lvl. 6: Damage +10%

  Counterattack

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Lvl. 4: Cooldown -1

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%

##### Arena:

3/5 - Offense
3/5 - Defense

##### Grinding:

3/5 - Campaign
2/5 - Faction
1/5 - Clan Boss
2/5 - Minotaur

##### Dungeons:

1/5 - Spider
2/5 - Dragon
2/5 - Ice Golem
1/5 - Fire Knight
1/5 - Magic Keep
1/5 - Spirit Keep
2/5 - Force Keep
2/5 - Void Keep
Plush Mario

Mario As A Stock Image

### Relatives

(Father) Marco (Mother) Anna Maria (Uncle) Alessandro (Step Father) Giuseppe (Brother) Luigi (Sister In Law) Sara (Grand Father) Roberto (Grand Son) Andrea (Uncle) Stefano (Aunt) Giovanna (Aunt) Stella (Aunt) Angela

### Favorite Things

Pizza Pies, Spaghetti

hey its mario the main character and brother of luigi nothing too much to see here
Fatso

Fat bootleg and is highly addicted to crack in the first video with fatso in it he is given cocaine by his brother he is known for hating weegee and asking his brother to not bring weegee with him his brother of course is friends with weegee but fatso does not want to get the Weegee virus because of it turning him into weegee but he loves to go on adventures and to go on a trip with his cocaine and weed

## Fatso

### Relatives

(Brother) Leografh (Dad) Hagrard (Mom) Maya
Ipso

Déconfinement

Ipso est le chat de la famille d'Ambre. Il est capable de se mettre sur deux pattes et de parler, bien que personne ne le comprenne. Il prend la fuite pour vivre sa fille, saoulé des humains.

## Biographie

Ipso est le chat de la famille d'Ambre, apparaissant dans le court-métrage Amour Impossible. Ipso passe son temps à la maison à cracher sur les humains et les oiseaux qui passent proche de la fenêtre. Il ne supporte que très peu la famille d'Ambre, bien qu'il s'entend un minimum avec cette dernière. Selon lui, Ambre l'infantilise trop.

Ipso ne supporte pas non plus la présence de Tommy lorsque celui-ci est adopté temporairement par la famille d'Ambre. Il passe une grande partie de son temps hors de la maison pour ne pas l'entendre.

### *Confinement & Déconfinement*

Lors du confinement de la région de Whitestol à la suite d'une pandémie de quelques semaines, Ipso est confiné avec le père d'Ambre. La mère d'Ambre esten voyage dans une région voisine, laissant le père seul avec sa fille. Ipso se plaint à longueurs de journée de la présence du père d'Ambre, invitant des amis à la maison qu'il considère trop bruyant. Ipso fait tout pour lui rendre la vie difficile, mais finit par partir de la maison, enragé contre la présence d'Ambre et de son père.

Ipso se rend alors à Montorno où il passe le reste de ses jours, au soleil loin de la ville. Il passe ses journées dans de nombreux cafés et bars. Il rencontre Flyz3r en tant que serveur dans un café de la ville avec qui il se dispute au sujet de son passe sanitaire pourtant à jour.

## Personnalité

Râleur, faignant, pessimiste.. Ipso passe sa vie à se plaindre de sa condition, jamais heureux de ce qui lui arrive. Au langage ordurier, il se considère supérieur à n'importe quelle personne et ne manque pas de le faire savoir. Il ne sait cependant pas que personne ne comprend ce qu'il dit. Il se sent incompris et infantilisé par tout le monde. Peut-être que ce n'est pas une bonne idée de lui dire qu'il est un "chat tout mignon".

## Trivia

* Bien que la SPA définit Ipso comme un chat de bonne famille, il est en réalité issu des quartiers les plus sombres de Whitestol.

## Apparitions

Amour Impossible - Râle sur tout

Confinement - Râle sur tout à Whitestol

Déconfinement - Râle sur tout à Montorno
Harrybo

‏‏‎

Harrybo Has Been Michaels Friend Since He Was 5 They Would Hang Out And Be Hella Hype As They Called It Harrybo Never Got To See Michael To Much After Him Taking About His Grand Dads Death In Video Harrybos Parents Did Not Let Him See Michael Anymore Harrybo Had A Very Good Childhood Michael Would Try Not To Feel Jealous Of Harrybo For Not Having Crazy Monster Sex Machine Parents Like Michael Did

## Harrybo

### Favorite Things

Plums, Chocolate Cake, Ice Cream, Pizza, Milk, Albertsstuff, Pewdiepie
C.Rate Set

* C.Rate Set Artifacts Awards a 15% C.Rate Bonus for each set of two.
* Three 2 piece sets means that a set bonus increase of 45% is possible on top of any stats bonuses the pieces themselves convey.
* Artifacts of Common and Uncommon rarities can be obtained from Stages 1-6 of Catacombs of Narbuk while Stage 7 (the Boss stage) can award artifacts of slightly higher quality.
* Even higher quality C.Rate Set pieces may be obtained from The Market & Ice Golem's Peak

C.Rate Set WeaponC.Rate Set HelmetC.Rate Set ShieldC.Rate Set GauntletsC.Rate Set ChestplateC.Rate Set Boots
Champion Display

## Champion Displays

### Champion Portrait Display

* There are a good number of details that one can gather from each champion's Portrait Display
	+ Rarity - The frame around the Portrait shows the Champion's Rarity
		- White Frames indicate Common Champions, Green Frames indicate Uncommon Champions, Blue Frames indicate Rare Champions, Purple Frames indicate Epic Champions, and Gold Frames indicate Legendary Champions
	+ Rank - The stars in the upper left corner indicate a champion's Rank,Ascendance Level, and Awakening Level.
		- Ranks range from 1 to 6 with each level having better stats than the previous one, and each requiring more levels of advancement to reach the next.
		- For example a level 10 Common Champion may be promoted to a 2 star rank once they've reached level 10 while that same champion must then gain 20 levels before becoming a rank 3 champion
		- Promoting a champion from rank x to rank x=1 also requires sacrificing x other champions (or Chickens) of the correct rank and an appropriate amount of  Silver.
	+ Aura - The icon in the upper right of the Champion portrait indicates which Aura (if any) the champion provides when leading a team.
		- Be aware that for the Aura to be meaningful it must cover the battle venue. Those venues are
			* Global - Effective anywhere
			* Dungeons - Effective ONLY in one of the game dungeons
			* Crypts - Effective only in that champions faction crypt
			* Arena - Effective ONLY in the Arena
			* Doom Tower - Effective ONLY in the Doom Tower
Defence Set

* Defence Set Artifacts Award a 15% DEF Bonus for each set of two.
* Artifacts of Common & Uncommon rarities drop from Stages 1-6 of Catacombs of Narbuk while Stage 7 (the Boss stage) can award artifacts of slightly higher quality.
	+ On Normal Difficulty Drops are in the 1-3 Star range
	+ Hard are in the 2-4 Star range
	+ Brutal are in the 3-5 Star range
	+ Nightmare are in the 3-6 Star range
* Higher quality Defence Set pieces may be obtained from The Market & Ice Golem's Peak

Defence Set WeaponDefence Set HelmetDefence Set ShieldDefence Set GauntletsDefence Set ChestplateDefence Set Boots
Artifacts

* Artifacts, and the way that they can boost the stats of your champions are key to improving the performance of your champions.
* Artifacts are of two classes, General Artifacts and Accessories.
* General Artifacts are usable by all champions
* Accessories are usable by advanced champions

## Artifact Sets

* Artifact Sets contain one exemplar of each the six general artifact classes.
* Some sets require only 2 artifacts in a set to be present for the champion to benefit from the set bonus whilst others require 4.
* For those that require only 2 artifacts, multiple set bonuses may be possible with the benefits being addative.
	+ for example:
		- A Life Set gives a 15% HP Bonus
		- 3 life sets brings HP up 45%
		- so a Warboy starting with 1200 HP ends up getting a bump of 660 HP from three life sets.

### Acquiring Artifacts

* Artifacts may be acquired through combat in the Campaign & in Dungeons
* Artifacts may also be obtained through completing some  Missions,  Challenges &  Quests
* Artifacts are also given as awards in  Events and  Tournaments.
* They may also be created in The Forge

## Upgrading Artifacts

* Artifacts may be upgraded
* Artifacts may be enchanted
Dhampir

Last updated 17/12/2022 For other takes on Dhampir see
Ayumi's Dhampir (UH-UAS) S
and/or HellHades' Dhampir 1.0

## Dhampir

### Obtained

 Mystery Shard -or-  The Market ,000 -or- Catacombs of Narbuk

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Cagebreaker

Last updated 6/12/2022 For other takes on Cagebreaker see
Ayumi's Cagebreaker (OT-EAS) B
and/or HellHades' Cagebreaker 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

Decreases each target's MAX HP by 50% of the damage inflicted.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Basilisk

For another take on Basilisk see
Ayumi's Basilisk (LZ-EAF) C
 or HellHades' Basilisk 3.0

* The Lizardmen, understandably, are prone to worship the great monsters with whom the share their blood. Dragons, wyverns, giant serpents of all sorts. There those among them who seek to emulate these mighty beasts. Such is the Basilisk, a strong and ambitious warrior of the Lizardfolk. It may be a subject of bragging and wild rumour, but he is said to have battled an actual basilisk for the honour of bearing the name. The battle has been hard and bloody. Even as the serpent finally breathed its last, it managed to wound the proud warrior, filling his blood with terrible poison. A lesser mortal would have fallen, but either through sheer grit or the blessings of Lumaya, the lizardman survived both his grievous injuries and the liquid death coursing through his veins. By doing so, he gained the favour of something far greater than himself – favour that allows the Basilisk, whose name was now written in blood, to rise and fight through wounds that would have been mortal.
* And just to be clear... that abomination in the Harry Potter movie was NOT a true Basilisk.

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

 Faction Wars | ★★★★★✰✰✰✰✰

 Arena Offense | ★★★★★✰✰✰✰✰

 Scarab King | ★★★★★✰✰✰✰✰

 Spider’s Den | ★★★★★✰✰✰✰✰

 Void Keep | ★★★★★✰✰✰✰✰
Battles

Raid Shadow Legends is primarily a game of Battles.
By choosing the Battles button from the Bastion, one is presented with a number of choices:

1. Campaign - The Campaign is fueled by a player's energy and is the most efficient way to gain experience.
2. Dungeons - Dungeons are also fueled by energy and return experience though not at the same rate as Campaign battles.
3. Faction Wars - Faction wars limit teams to a members of a particular faction with two "Crypts" for the various factions opening for 24 hours on a rotating basis
4. Arena - Arena Battles come in two varieties

* The Classic Arena requires Arena tokens to battle in four on four bouts and awards medals of various qualities to upgrade your Great Hall
* The Tag Team Arena requires Tag Team Arena tokens to battle in three bouts of four members each.

1. Clan Bosses
2. Doom Tower
Amarantine Skeleton

Last updated 20/01/2023 For other takes on Amarantine Skeleton see
Ayumi's Amarantine Skeleton (UH-RDV) C
and/or HellHades' Amarantine Skeleton 1.5

* This guy's just NOT trying. The farmable Rare Champions from this faction are rated higher.

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Buff/Debuff Chance +10%

  Block Cooldown Skills

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Cooldown -1
Dagger

Last updated 6/11/2022 For other takes on Dagger see
Ayumi's Dagger (BL-RAV) B
and/or HellHades' Dagger 3.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1
Bazaar

## Spend your Winnings in the **Bazaar**

* Whilst the currency is always  Gold Bars, the items on offer vary depending on your Tag Team Tier

### 10 Bronze Bazaar Offerings

* Silver is generally available
* Energy is generally available
* XP Brews are generally always available
* Rare Skill Tomes are generally always available but with a cool-down upon purchase
* Ancient Shards are generally always available but with a cool-down upon purchase
* Rank 3 Chickens are generally available
* Fragments for  Drexthar Bloodtwin are generally available
Doomscreech

Last updated 5/01/2023 For other takes on Doomscreech see
Ayumi's Doomscreech (UH-RHV) B
and/or HellHades' Doomscreech 3.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1

Places a [Shield] buff equal to 30% MAX HP on this Champion for 2 turns.

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Basher

Last updated 8/12/2022 For other takes on Basher see
Ayumi's Basher (SW-EAV) A
and/or HellHades' Basher 3.0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1
Armina

Last updated 8/12/2022 For other takes on Armina see
Ayumi's Armina (BA-EAM) B
and/or HellHades' Armina 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage 5%
Lvl. 3: Damage 5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage 5%
Lvl. 3: Damage 10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1
Clan vs Clan Tournament

* Clan Vs. Clan tournaments are a great opportunity to gain a host of tremendous rewards simply by playing better in select areas of the game than the members of an other clan.
* Clans are matched within level ranges so you may be facing clans with slightly more or less ability that yours but that's the nature of competition.
* Tiny and/or Inactive clans are ineligible to participate.
* Since Clans are strictly limited to 30 members per clan, it's important to at least show up for "your team"

## Requirements

* To Participate in a CvC tournament requires that
	+ You be in the Clan before the tourney starts
	+ That clan has 10 or more members
	+ The clan must have 50 Clan Activity stars earned within the last seven days before the tourney begins.
Cruetraxa

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*

Last updated 19/01/2023 For other takes on Cruetraxa see
Ayumi's Cruetraxa (DS-LAV) B
and/or HellHades' Cruetraxa 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Candraphon

Last updated 10/02/2023 For other takes on Candraphon see
Ayumi's Candraphon (DS-LAF) A
and/or HellHades' Candraphon 4.0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Cooldown -1

  Perfect-Veil
 Increase ATK
 Increase SPD 30%

**Passive Effect** Damage increases by 40% while attacking under a Veil or Perfect Veil buff. Receives 40% less damage while under a Veil or Perfect Veil buff. Also boosts this Champion’s Turn Meter by 15% each time this Champion receives damage under a Veil or Perfect Veil buff. Does not work if this Champion is the only alive ally on the team.
Dhukk the Pierced

Last updated 18/02/2023 For other takes on Dhukk the Pierced see
Ayumi's Dhukk the Pierced (OR-EDM) S
and/or HellHades' Dhukk the Pierced 4.5

## Dhukk the Pierced

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

  Decrease ATK

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

  Provoke
 Reflect Damage

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Abyssal

Last updated 24/12/2022 For other takes on Abyssal see
Ayumi's Abyssal (DS-RSS) B
and/or HellHades' Abyssal 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%

Lvl. 2: Heal +5%
Lvl. 3: Heal +10%
Lvl. 4: Heal +10%
Lvl. 5: Cooldown -1

  Increase DEF

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Bombardier

Last updated 10/02/2023 For other takes on Bombardier see
Ayumi's Bombardier (BL-RAF) F
and/or HellHades' Bombardier 1.5

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

 Faction Wars | ★★★★✰

 Arena Offense | ★★★✰✰

 Spider’s Den | ★★★✰✰

 Void Keep | ★★★✰✰
Counterattack

* When attacked, the Champion with this buff strikes back using their A1 Default Skill.
	+ This attack deals 75% of the normal Default Skill damage.
	+ Champions will only counterattack once when attacked with a Multi-hit Skill.
	+ Does not counterattack in response to the enemy’s own counterattack.
	+ Does not count as a turn nor affect the turn-meter.
Balthus Drauglord

Last updated 10/01/2023 For other takes on Balthus Drauglord see
Ayumi's Balthus Drauglord (UH-EDS) B
and/or HellHades' Balthus Drauglord 3.0

## Balthus Drauglord

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1
Aristocrat

Last updated 30/12/2022 For other takes on Aristocrat see
Ayumi's Aristocrat (HE-UAM) C
and/or HellHades' Aristocrat 0.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1
Debuffs

Source: https://plarium.com/forum/en/raid-shadow-legends/673\_guides-and-tutorials/124102\_list-buffs-and-debuffs/

* + Block Active Passive Skill Block Active Passive Skill
	+ Block Buff Block Buff
	+ Bomb
	+ Decrease Accuracy Decrease Accuracy
	+ Decrease Attack Decrease Attack
	+ Decrease Critical Damage Decrease Critical Damage
	+ Decrease Critical Rate Decrease Critical Rate
	+ Decrease Defense Decrease Defense
	+ Decrease SPD 15%
	+ Decrease SPD 30%
	+ Fear
	+ Freeze
	+ Heal Reduction
	+ Hex
	+ HP Burn
	+ Leech
	+ Poison
	+ Poison Sensitivity
	+ Provoke
	+ Sleep
	+ Stun
	+ Weaken
Corpse Collector

Last updated 13/01/2023 For other takes on Corpse Collector see
Ayumi's Corpse Collector (UH-ESF) B
and/or HellHades' Corpse Collector 3.0

## Corpse Collector

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%

  Heal Reduction

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

  Poison

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1
Angar

Last updated 30/12/2022 For other takes on Angar see
Ayumi's Angar (OR-LHV) A
and/or HellHades' Angar 3.0

## 6\* Ascended Stats

### ACC

10

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%

Places a [Provoke] debuff for 1 turn.
  Provoke

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Dead Crusader

Last updated 16/12/2022 For other takes on Dead Crusader see
Ayumi's Dead Crusader (UH-UDF) F
and/or HellHades' Dead Crusader 1.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +10%
Beast Wrestler

Last updated 7/12/2022 For other takes on Beast Wrestler see
Ayumi's Beast Wrestler (DW-RAF) F
and/or HellHades' Beast Wrestler 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%
Lvl. 6: Cooldown -1
Lvl. 7: Cooldown -1

##### Arena:

2/5 - Offense
2/5 - Defense

##### Grinding:

1/5 - Campaign
1/5 - Faction
1/5 - Clan Boss
1/5 - Minotaur

##### Dungeons:

1/5 - Spider
1/5 - Dragon
3/5 - Ice Golem
1/5 - Fire Knight
1/5 - Magic Keep
1/5 - Spirit Keep
1/5 - Force Keep
1/5 - Void Keep
Bloodhorn

Last updated 17/02/2023 For other takes on Bloodhorn see
Ayumi's Bloodhorn (SW-RHV) F
and/or HellHades' Bloodhorn 1.0

## Bloodhorn

### Obtained

 Mystery Shard
  Ancient Shard
 Clan Shop Fragments

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1

  Continuous Heal+
Conquerer

Last updated 20/12/2022 For other takes on Conquerer see
Ayumi's Conquerer (BL-RAS) B
and/or HellHades' Conquerer 1.5

Whilst a pretty useless fighter, **Conquerer**'s  ATK Aura may be useful in very early faction wars battles and duplicates of **Conquerer** may be useful in pairs as  Banner Lord Faction Guardians

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Cooldown -1
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Cooldown -1
Lvl. 5 Damage +5%
Lvl. 6 Damage +10%
Lvl. 7 Cooldown -1

 Faction Wars | ★★★★✰

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★✰✰

 Void Keep | ★★★★✰
Armiger

Last updated 24/01/2023 For other takes on Armiger see
Ayumi's Armiger (SO-UDS) S
and/or HellHades' Armiger 4.0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Damage inflicted is proportional to DEF and increases according to enemy MAX HP.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Cooldown -1
Auto Hot-key

* Auto Hot-key is a PC application that runs scripts
* The simplest script that is useful when playing Raid Shadow Legends simply emulates pressing the "r" key every few seconds
* This can be used as a less sophisticated substitute for multi-battles.
	+ Of course this must be watched a bit more closely
		- it is unable to swap champions as they max
		- it doesn't recognize when one losses a battle
Chore Chooser Checklist

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*
## Chore Chooser Checklist

* It's useful for me to use this checklist when making sure that all of my Daily, Weekly, and Advanced chores are done in the order that maximizes my progress.
	+ 1) Is my Energy Maxxed? - If the answer is yes, check to see if I'm under an XP Bonus.
		- If Yes, do a run of the next Champion Campaign farming trip.
			* Make sure that you're pointed to the Correct Campaign locale.
			* Make sure that your Farmer is present in the team
			* Make sure that ONLY the farmer is maxxed out on XP (if anyone)
			* Do a single run. That should get you back in accrual range unless you pulled an XP Bonus as a login bonus
		- If NO have you got enough of an XP Backlogged to make purchasing an XP Bonus worthwhile?
		- If Yes, Have you hit your Boss Key limit (2)

buy it, activate it and