Naharis

> "*The whip, the steed and the desert all know us... and now you do too.*"
> ― Consortia Phrase
>
>

Naharis is a land united by a mercantile consortia that control vast amounts of wealth in Boletaria. Their society is a merchant cult, built on a foundation of slavery and hunt for further acquisitions.

## History

The Nahari claim to be descendants of the First Born, but have somehow escaped slavery under the Pthumerians to settle in the east isles of Boletaria. They would return to the land now known as Naharis some time during the Third Age.

Boletaria has always been a land rife with spirits and the Consortia was founded by one. Enraged by the disparity between Pthumerians, Djinni and other volatile spirits, a Rakshasa known as Uxolas hu'Nara created the beginning of the Consortia through clever theft and helping others to see his point of view. He spread his philosophy and spoke of the truth behind desire and the hunt for wealth while sharing the gold he made from his conquests.

With enough time and investment, Uxolas created Uxolo, the first city of what would become the nation of Naharis. This city would welcome all, but Uxolas had other plans. Many humans flooded Uxolo, seeking to make their own wealth that Uxolas had promised them.

Uxolas would then trade thousands of human lives in exchange for binding spirits and forging deals with those he once called his enemy. This would forever mark the beginning of the Consortia's true nature, and lay the groundwork for the first of many future betrayals.

The descendants of those who profited would become the Nahari, the half-elementals that run the Consortia and inhabit Naharis today. Uxolas became the prophet of Naharis and the figurehead of their cult.

## Trade

Naharis has a wide variety of exports most notably being; slaves, palm oil, rice, cocoa, pearls, teak, fruit and exotic items such as rare animals, poisons and items infused with magicks from the Red Lords.

## Locations

### The Six Cities

* Uxolo - Capital of Naharis, named after the founder of the Consortia.
* Zul-Bhasir - Home to the Red Lords, the largest city of Naharis and home to several orders of magic.
* Sirocco - A city dedicated to a passion for the arts. It is always raining here.
* Lazario -  A city obsessed with snakes and spiders, where poison and mystical beasts are their main export.
* Zymora - The infamous City of Thieves, home to slavers and pirates.
* Kir-Visata - Ancient city of the Huana located in Ruatai.

### Places of Import

* The Pearl Coast
* Ruatai - A series of archipelagoes outside of the Pearl Coast, home to the Huana.
* The Great Rift

## Inhabitants

### The Nahari

Nahari dress differently in comparison to all other Boletarians. They wear clothes imbued with variation, beauty and symmetry. Many of them are tattooed in a style to hide blemishes and asymmetry, instead drawing attention to the deep black and blue geometrically neat tattoos which are often adorned on the face and arms. Nahari nobility often wear masks as a sign of their station.

Nahari names are usually in triplicate, the first name, the preposition and the patronym. For example, Charac ma Varshi; Charac son of Varsh. A female would have "na" instead, as daughter of.

Naharis contains primarily Genasi but its borderlands host other races such as Khoshicts, Orcs and Triton.

### The Consortia

A collective of brilliant and powerful merchants and mages, the Consortia aim to keep order through prosperity and innovation within a violent land. Splinters of the Consortia turn away from the ideology that conflict must be capitalized upon, while others revel in the business of war.

The Consortia is split into different families that are as follows;

* Maia: The dominant family as well as holder of the largest bank and church. They are of the Earth.
* Huana: The sailors and explorers, they are of Water. They live on the outside of Naharis society on the archipelagoes of the Pearl Coast.
* Karu: The slavers, they are of Wind.
* Rasai: The mercenaries of the Consortia are typically of Fire or Wind.
* Tanvii: Couriers and information brokers, they are of Earth.
* Zanuka: The entertainers, whom deal in varied "forms" of said entertainment. They are of Fire.

### Factions

* The Bloodsgrove
* The Red Lords

## Culture

### Society

The Nahari are all elementals once known as the Genasi, but their society is built around the acquisition of wealth and resources. Their society is organized around a series of families that run different parts of the economy.

### The Castes

Nahari society is divided into specific castes, each with their own purpose;

* The Prophet, for whenever one may appear as a direct descendant of Uxolas hu'Nara.
* The Red Lords of Zul-Bhasir, the master mages who shape Naharis through their will alone.
* The heads of the seven families, known as the Hazanu.
* The merchants and explorers who follow in the footsteps of Uxolas.
* The chanters, the priests of song.
* The craftsmen and artisans are of similar status but receive different forms of respect depending on which family they are from.
* The slaves, of status so low they will be starved to death to keep the other castes fed.

## Notes

* The flag of Naharis shows six pearls, representative of the six cities of the Consortia as well as the Pearl Coast.
* The term "Genasi" is rarely used, as Nahari is the preferred demonym of the race and an inhabitant of Naharis.