recursal/Fanatic-Fandom huggingface dataset:
Hellfire

## Lore

Born in the fires of the Cinderfang volcanoes, the Hellfire are the scourge of the Ashen Plains - the very reason that blighted and blasted plain badlands exists, for it marks the region around their nests that have been hunted out of all that walks or flies and all that sparkles and shines.

As one of the oldest broods in the land, the Hellfire are the stuff of myth and legend. Their notorious lust for gold is more than the stuff of children's tales. These treacherous creatures are as likely to kill a man as a morsel as they are for his gold and the armor on his back. While this greed makes them easy to coax into the battles above, it also speaks to the character of the rider: Riders of Hellfires tend to be crafty, clever things who plot and scheme to accomplish their goals as often as they fight fairly.

Always look to the edge of the battle with a wary eye, for it is there you will find the Hellfire, calmly picking the next victim of his fires from the crowd.

## Tips

Patience is a virtue - Hellfire's Flame Breath does damage over time by lighting your foes on fire. Take your shots and bide your time. Wading into the fray may might kill you, but lighting your enemies aflame while you flee to fight again will turn the tide in your favor, over time.

Divide and conquer - A Hellfire is no good in fight against multiple enemies, but against a single enemy, with the right rider, a Hellfire is indomitable.

Fight like a sniper - Fireball is a devastating ability, when carefully aimed, with a long range. Don't dive into the fight, instead hang back and pick your targets. Fireball is also useful for picking off riders as they try to retreat from battle.

Pair with Skyburst - Since a good Hellfire rider will stand back from the main conflict anyway, the Arrow Storm ability is a powerful compliment to your ""death from afar"" arsenal, while spread shot will give you some versatility in a close quarters fight.

## Skins

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • **Hellfire** • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • Netherdrake • Nightmare • Novastar • Noxwing • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Novastar

## Lore

Born in the fiery hearts of stars, the Novastar brood travel the black in search of a true test of the power that courses through their star-forged veins.

It is said that when man first looked to the stars, they saw the great powers of the cosmos in them. The largest of them was called The Northern Serpent by the barbarians of Far Shore. If you look to the skies now, you will find it is not there; the serpent no longer coils over the world. Legends say the Northern Serpent was the first of the Novastar, born not of a single star, but from the void of the cosmos itself.

Now, the Novastar are feared by most and revered by some for their bellicose nature. They respect only power and resilient strength, burning anything they perceive as weaker than they in waves of stellar fire.

## Tips

Don't be afraid to fall back - Starfire targets enemies behind you, discouraging chasers.

Save your Supernova for the right fight - You are immobile while you cast supernova; your targets will flee if you give them enough time.

You can take out turrets - Use Starfire's magical aiming to devastate turrets while easily dodging their fire.

Pair Novastar with Voidstar - Cosmic Power and the ability to blip home in a hurry can make a smart dragonrider unstoppable!

Pair Novastar with Chillblade - Supernova is a powerful skill, but can be hard to hit others. Cold Snap allows you to freeze enemies in place, so Supernova can destroy your enemies.

## Skins

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • Netherdrake • Nightmare • **Novastar** • Noxwing • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Spineback

## Lore

The Spineback brood rules over the scorched expanses of the Sunspar desert. Cruel and unbound, these beasts are fit only for Riders of equal spirit. The wild, and the mad. Some claim the Spineback to be impossible to tame, as likely to savage friend as foe, but on the battlefields of the Eternal Lands, the Spineback is a fearsome opponent.

Adult Spinebacks have skin as rough as broken glass, though far more dangerous are the four rows of ivory spines that give this brood their name. At maturity, these wickedly sharp horns can reach up to four feet in length, making these unpredictable dragons dangerous to even approach, yet a few Riders are still all too willing to risk even this to harness the raw savagery of the Spineback.

## Tips

Twist and Shout - Spinebacks are excellent structure killers. Use a constant barrage of their breath weapon to inexorably wear targets down while your tornado does some hard grinding.

Erode your Opponents - Use the Spineback's Sandstorm ability to chase fleeing enemies, or to provide constant damage to a single stationary target.

Endless desert - Pair the Spineback with the healing and protective boons offered by Eir's Glory for a deadly combination of savagery and staying power.

## Skins

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • Netherdrake • Nightmare • Novastar • Noxwing • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • **Spineback** • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Brown Antlers

Brown Antlers

Information
{{{special}}}

Seasonal
 No
Unlock Type
Individual Unit

Patch Added
Version 1.10.1
Shop Price-

**Brown Antlers** are a set of individual character accessories that were first introduced in Version 1.10.1 alongside the Red Antlers accessory. The accessory is non-seasonal, meaning it can be unlocked at any time of the year.

## Current Unlock Methods

* Receive as a random drop for the character being played after finishing an online game.

## Other Information

* Brown Antlers have been added as an equippable accessory for every new character since the original release of the accessory.

## Characters

Characters

QP

Yuki

Aru

Suguri

Hime

Sora

Marc

Fernet

Peat

Kai

Marie Poppo

Tomomo

Chicken

Robo Ball

Seagull

Store Manager

Shifu Robot

Flying Castle

Syura

Nanako

QP (Dangerous)

Saki

Kyousuke

Krilalaris

Kae

Alte

Kyoko

Marie Poppo (Mixed)

Sham

Sherry

Sora (Military)

Star Breaker

Sweet Breaker

Aru (Scramble)

Nath

Tomato & Mimyuu

Kiriko

NoName (Normal & Head)

Ceoreparque

Miusaki

Yuki (Dangerous)

Tomomo (Casual & Sweet Eater)

Suguri (Ver.2)

Tsih

Tequila

Mei

Natsumi

Nico

Arthur

Iru

Mira

Cuties

Yuuki

Islay

Mio

Suguri (46 Billion Years)

Sumika

Ellie

Lulu

Marc (Pilot)

Alicianrone

Teotoratta

Arnelle

Maynie

Kyupita

Chris

Halena

Cook

Lone Rider

Merchant

Hime (Moonlight)

Fernet (Noble)

Malt

Mescal

Shifu

Hoshino Reika

Watty

Pomeranius

Sweet Creator

Saki (Sweet Maker)

Natsumi (Sweet Blogger)

Mio (Festive)

Krilalaris (Pajamas)

Mimyuu (Jailbird)

Mother Poppo

Dark Lulu

Hyper Ellie

Kai (Hero)

Sora (Military)

Marc (Pilot)

Halena

Sweet Creator

Saki (Sweet Maker)

Natsumi (Sweet Blogger)

Mio (Festive)

Costumes

QP (Summer)

QP (Tan)

Yuki (Summer)

Suguri (Winter)

Suguri (Summer)

Hime (Winter)

Hime (Summer)

Sora (Summer)

Marc (Summer)

Fernet (Summer)

Kai (Summer)

Marie Poppo (Devourer)

Marie Poppo (Mousse)

Tomomo (Summer)

Saki (Summer)

Kae (Summer)

Nath (Summer)

Kiriko (Sakura Miko)

Kiriko (Sakura Miko Debut)

Ellie (Summer)

Lulu (Summer)

## Update History

Update history for this accessory does not include each time Brown Antlers were added for new characters, as they are added the moment a new character is released.

 **V1.13.2**
* Christmas Tree dice are now separated from Christmas cosmetics.

 **V1.11**
* Slightly increased the drop rate for Antler headwear.

 **V1.10.1**
* Accessory introduced.
* Players equipped with Brown Antlers will have their default dice replaced with Red Christmas Tree dice.

Accessories

Glasses
Big the Jonathan (Playable)/Strategy

Alicianrone

This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.

*This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.*

## Tips

Playing As Big the Jonathan

Playing Against Big the Jonathan
Unstable Version 0.7.8.3

**Version chronology**

**External links**

## New Features / Content / Improvements

* More translated text from the TT Translation team.

## Bug Fixes

* Fixed instances of Big Tony and Little Thief being unable to move properly.
* Fixed bullet trails not showing on some weapons.
* Fixed issue where bases on rotating anchors would sometimes disappear.
* Adjusted the ground point on blocks with anchors. They now sit higher off the ground, making it easier to anchor these blocks on uneven surfaces.
* Fixed radar icons failing to update their position under certain circumstance when their Tech was suddenly moved a large distance.
* Increased the amount of time between Chunk Dispense Interval on the GSO Autominer from 0.25 seconds up to 10 seconds when it tries to catch up with the number of chunks it should have produced whilst you were away. This means it will not suddenly spit out lots of chunks and drop the FPS if you leave one alone for a very long time. Instead, it will take 10 seconds to drop each of the chunks that it owes you when you return, a more manageable handover of chunks.
* Disabled Tech AI driving around and shooting while the game has not faded up yet.
* Fixed edge case where some physics values on a Tech could be calculated incorrectly.
* Fixed occasional crash when changing Techs while driving.
* Fixed occasional crash when undoing an anchor removal.

## Known Major Issues

* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
* GeoCorp Anchored Delivery Cannons might not anchor on what looks like flat terrain.
* Using “Return to Checkpoint” in R&D Test Chamber can cause dispensers and bases to be displaced.
Big Poppo/Trivia

## Trivia

* While Big Poppo is not a playable character, Poppo can obtain the Cyborg Poppo color, making her look like a smaller version of Big Poppo.
* The Normal Mode version of Big Poppo does not possess a unit card. The unit card used on this page was designed by wiki staff for display purposes.
* Big Poppo was originally announced as an April Fools joke, before being officially added to the game more than a year later.
Nightmare

## Lore

Lurking in the shadowed places deep in the darkest reaches of the heart is the fear that brings the Nightmare. A rare brood, the Nightmare are thought by some to be demons, merely taking dragon form to revel in endless battle. If this is so, one must wonder why they allow themselves to be yoked by a Rider, or perhaps the Rider is merely another victim of the Nightmare's thirst for mortal fear.

The Nightmare dragon summons the worst visions and doubts from the mind of its target, and uses them as weapons. With these mad dreams it assaults foes relentlessly, wearing even the bravest Rider down to a wreck of shuddering weakness. Even those that choose the Nightmare to ride are often driven mad by the wild and chaotic visions granted to them by their otherworldly mounts.

It is, however, when the Nightmare coalesces the dread of endless battles into seething flames of terror that ignite their wings that they are at their most terrible. The mere sight of the Nightmare aflame inspires fear, and its touch is doom.

## Tips

Know your limitations - Fear Swarm seeks out enemy targets, but has a short lifetime. If fired in a completely opposite direction from your enemies, Fear Swarm may not reach your opponents. In the heat of battle, keep your attacks aimed in the general direction of your enemies and let the seeking ability finish the job.

Burn them with fire! - Use your Flames of Terror ability to break up knots of Dragonriders, or to repel those that are too close for comfort.

Flames of Escape - Flames of Terror adds a speed boost and can be used to get out of a tricky situation. Be mindful of your health and use Flames of Terror for a quick retreat when necessary.

## Skins

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • Netherdrake • **Nightmare** • Novastar • Noxwing • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
A Midsummer Night's Dream

Alicianrone

This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.

*This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.*

 Defeat Summer Beast on Hyper difficulty.

**A Midsummer Night's Dream** is a Steam achievement in *100% Orange Juice!*.

## Requirement

Win a Co-op game against Summer Beast on Hyper difficulty.
A Pirate I Was Meant to Be

As Tequila, have at least 10 Pirate Minions on the field at once (DLC 17)

**A Pirate I Was Meant to Be** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 17.

## Requirement

As Tequila, have 10  Flying Pirate traps on the field at the same time.

## Strategy

* Playing on a large map can help as that will mean other players can/will avoid your Flying Pirates.
* Bringing draw cards such as  Nice Present and  Passionate Research will increase the chances of drawing more  Do Pirates Fly in the Sky?.
Autodrake

Lore ==
 "¿Qué es un Autodrake? ¿Por qué sólo el dispositivo mecánico más asombroso desde que Quelor creó el Toast-o-tron!" </ Big> - Foregmaster Glowan

Aunque las leyendas dicen que el famoso Mechanomancer Glowan creó el primer Autodrake como una alternativa al "negocio desagradable de tender bestias", la realidad es algo menos noble. En realidad, todo era una apuesta. Una apuesta de taberna, en eso.

El mechnomancer era algo de un prat, usted ve. Cuando su rival Legwin Orecrack se jactó de que su hijo había sido elegido para luchar en las grandes batallas, Glowan se puso celoso y se lanzó a su ahora famosa tirada contra "las bestias y todas las cosas biológicas". Apuesta a Legwin la misma Forja en llamas para que pudiera producir un artefacto para rivalizar - y mejor - con cualquier cría de dragones. Luego se dirigió a su forja y no volvió a salir por treinta años.

Cuando lo hizo, se sentó a horcajadas sobre el Autodrake, nada menos que un dragón mecánico. Se movía como una cosa viva, ¡pero el vapor y el pistón reemplazaban la sangre y el tendón! Arrogantemente, Glowan llamó a su rival:

"¡Vea Legwin, el Autodrake !, ya no por el capricho de una bestia salvaje, un jinete ahora tiene control completo ..."

Nadie sabe realmente lo que Glowan iba a decir a continuación, por desgracia. Fue en ese momento que estalló el acervo de bombas situado en el desprendible Gyrobomber detrás del orgulloso gnomo, habiendo sido arrastrado por el calor de la caldera en el corazón de la bestia.

Sin embargo, el Autodrake hizo un maravilloso regalo para el hijo de Legwin. Una vez que el foregmaster lo puso de nuevo juntos y fijó el defecto de diseño bastante llamativo, es decir. Ha estado volando en las batallas desde entonces, demostrando que Glowan habría ganado su apuesta, si se hubiera detenido a revisar su propio trabajo. De hecho, se dice que Legwin eventualmente produjo y vendió cientos de cosas a lo largo de su larga vida como el nuevo amo de la fragua siempre ardiente.

## Consejos

Torreta en la acción de la torreta - el Autodrake no monta una gran cantidad de armadura, por lo que va de pies a cabeza con una torre elemental sólo va a conseguir que mató. En lugar de desplegar su gyrobomer para distraer la torreta elemental y pintarla con alquitrán.

Par con Stormcaller - Mana no es el mismo tipo de preocupación para un Autodrake como lo es para algunos otros dragones, lo que significa que usted puede manejar un arma ofensiva como Stormcaller sin preocuparse demasiado por ser mana hambre. ¡Maximice su daño producido, usted puede permitirse!

## Skins

Dragons
Arcfury • **Autodrake** • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • Netherdrake • Nightmare • Novastar • Noxwing • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Beyond Hell (achievement)

As Syura, use Beyond Hell while at 1 HP to KO a full-HP opponent (DLC 1)

**Beyond Hell** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 1.

## Requirement

As Syura, use  Beyond Hell while at 1 HP to KO an opponent who has full HP.

## Strategy

* In order to meet the first requirement for this achievement, spend the first part of the match accumulating damage, either against players, encounters, or cards. Ensure that no  Dinner cards are packed in your deck as CPU characters have a bad habit of using them for next to no reason, which can instantly spoil your efforts. Some good cards to have handy for this process, however, are  Forced Revival and  Sealed Guardian for obvious reasons. Draw cards like  Nice Present can also be exploited to get a  Beyond Hell if you weren't lucky enough to start with one.
* The next phase is choosing your opponent. Although Syura's hyper is powerful, much of the game is still chance-based and victory is never assured, so it's always wiser to choose a weaker defender like Suguri, Hime, or Saki, if available. Remember that they must be at full hp upon battle start or the achievement will not be awarded, even if you successfully KO them. In light of this, some very useful cards that can be used prior to attacking to ensure a more favorable outcome would be  Super All-Out Mode and  Little War. Also, most characters under the effects of the trap card  Heat 300% make an easy target, especially with their defense stat already debuffed.
* Once the kill is made, the achievement is awarded. Understand that only kills made with your hyper count; even if you miraculously manage to score a kill against a full-hp opponent without it, there's no achievement for that.
Dragons and Titans Wiki

Welcome to the Official Dragons and Titans Wiki!
The most comprehensive source of Dragons and Titans information.
We are currently maintaining 666 pages (246 articles) written by 32,733,053 users.

Dragons and Titans is a fast paced MOBA with classic RPG elements. Select from over 30 unique dragons and 30 legendary weapons. Upgrade dragons and forge weapons to unlock more power. Free your Titan in 5v5 PvP battles across 3 different map types or play in ‘Adventure Mode’, traveling across different regions and unlocking rewards.

Available on Steam now! | Gamplay* Getting Started
* Game Lore
* Dragons
* Weapons
* Spells
* Runes
* Game Modes
 Dragons

Arcfury

Noxwing

Rimrock

Autodrake

Nightmare

Hellfire

Frostbane

Spineback

Novastar

Direbone

Mistfallow

Solreign

Lunaveil

Twinscale

Stonepeak

Tanglewing

Bladeforge

Venomtail

Heartstone

Deepfiend

Blood Thief

Bogwraith

Briartove

Dragokin

Goldenclaw

Gravelurker

Imperial

Magmascale

Quetzalcoatl

Ryujin

Seastark

Gemtalon

Dreadnaught

Bilebite

Icemaul

Netherdrake

Spinereaver

Wardhammer

Wyrm-Mk1

The dark One
 Weapons

Truth's Charge

Elder's Branch

Chronosphere

The Harvester

Waybinder

Vengeance

Voidstar

Eir's Glory

Rising Soul

Ulfberht

Stormcaller

Gorefist

Cruel Barb

Veritas Scriptura

Titan's Call

The Aegis

Phoenix Familiar

The Scintallion

Chillblade

Death's Reach

Slingsharp

Bladebiter

Hyperion's Light

Hammer of Sul

Hallowed Lantern

Rodar's Scepter

Fracture Barrel

Unity Mark

Sparrowthorn

Rainmaker

Sphere of Wudeng

Skyburst

Winterfloe

Skyripper
File:Skyripper.png

Doom Shards
File:Doom Shards.png

How to help
Register

to keep track of your contributions.
Get help, or ask a question
Community portal
Lunaveil

--219.74.108.154 10:06, 13 June 2014 (UTC)

## Lore

There was a time when neither darkness nor light ruled this world, and in that time, before the coming of the gods, the Dawnstar and the Duskstar watched over the world in balance. A proud race of dragons, the Twilight brood, dwelt across all reaches of the world, and drew their magical strength from the twin stars.

All of this would change, though, when the Dawnstar was set afire by the god Hyperion to become Sol and the Twilight brood were warped by his presence into soldiers of his light, the Solar brood. Many of the Twilight brood, however, were passed over by the god's blessing, those beyond the reach of Hyperion's new star. Worse, the Duskstar was dying, its light fading to a pale, cold glow.

When it died, the Twilight brood would soon cease as well. When the Duskstar finally waned and was reborn as Luna, the Twilight brood could draw no more strength from its pale face. They too changed; growing pale and cold within, becoming the Lunaveil dragons we know, today. They no longer saw the Solar brood as kin or friend, and they made for war.

The newly born Solar brood fell upon the Lunaveil brood, and at the new borders between dark and light, vicious battles were fought. The constant battle whittled their once-great numbers into scarcity, and now the Lunaveil brood is only seen in the skies of the Eternal Lands.

Where the Riders find such mounts is a closely guarded secret, passed only from master to student.

## Tips

Total Eclipse - Aim to keep your foes within the circle of the Eclipse to starve them of mana!

Ill met by Moonlight - Look for choice targets and maximize the baleful power of your breath weapon. Your Moon Beam is very powerful, but diminishes in power the farther your enemy is from you.

## Skins

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • **Lunaveil** • Magmascale • Mistfallow • Netherdrake • Nightmare • Novastar • Noxwing • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Base Pack

Symbol

**Base Pack** is the first card pack available in 100% Orange Juice. The pack requires no DLC and was the very first pack, released with the game at launch. The Base Pack is the cheapest card pack out of all the packs in the game. The base set itself contains the second largest amount of cards behind the Expansion Pack with 20 collectible cards: 4 rares, 5 uncommons and 11 commons. In total the pack adds, 4 battle cards, 6 boost cards, 5 event cards, and 5 trap cards. The cards feature a wide range of designs by multiple illustrators.
Direbone

## Lore

"Every 100 years the battle is fought and the bones of the dead and fallen litter the grounds beneath. It is from these charnel piles that a Direbone is born! Fueled by the crushing rage of defeat, Direbone dragons are revenants, cruel spirits who tear their way into our world from the place beyond for nothing but revenge.

Pure despair - a dread of the place that awaits the fallen and the certainty of the nothingness that is defeat - is the primary weapon of a Direbone. They literally engulf their victims in clouds of dread, an unholy mist of despair that lead many riders to leap from their saddles to avoid it.

They will stop at nothing to crush their enemies and erase the stain of their ignoble end. Theirs is a fury from beyond the grave!"

## Tips

Feed before the real fight - Direbone starts the game relatively weak, but will build into a powerhouse of damage and health when properly upgraded, so spend time on creeps before you PvP.

There's dead and then there's really dead - when upgraded, Direbone is tough. but not invincible. After you alpha strike, make sure to back out of the fight to recuperate and strike again.

Get up close and personal - With it's superior speed, the sword and shield of the bone shards and the ridiculous rate of life stealing, Direbone is a fearsome monster when faced in single combat. and even a pair should think twice when attacking a well fed one. Do mind your mana though and retreat as quick as possible.

Bone Shards are the Secret Sauce - The whirling bone blades that orbit a Direbone when Bone Shards is cast are the key to Direbone's lethality. They are scrapper's weapons though; don't shy away from a fight while you're using them!

Pair Bone with Ulfberht - Ulfberht's Lava burst is a great add on to Direbone's attacks and its living flame can be used to discourage chasers as you set up to strike again.

## Skins

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • **Direbone** • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • Netherdrake • Nightmare • Novastar • Noxwing • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Noxwing

## Lore

It takes a special Rider to embrace a dragon of the Noxwing brood, as each is slick with virulent poison. This noisome ichor is exuded between the Noxwing's very scales, and in the thick of battle, the Noxwing expresses this poison in the form of a cloud of choking gas, filling the air around them with a shimmering, noxious haze.

These lizards dwell until maturity in the slime of the Mire Bog, a foul depression in the swamps of Mephos where they feast on any creature unfortunate enough to wander too near their nesting pools. A Rider who ventures to capture a young Noxwing must prepare extensively to gain tolerance to the host of poisons that the Noxwing lives amongst.

With saliva that turns flesh to slime, and swirling with terrible poisonous mist, the Noxwing can be a fearsome plague upon the skies of the Eternal Lands.

## Tips

Noxious Cloud is a great deterrent to foes that may be tempted to chase you, use it as a trap for the unwary!

Clean up enemy minions with wide swaths of Noxious Cloud.

Poison Breath's DoT can really add up on enemies, but Noxwing's armor does not stand up so well to turrets; Stay on the Defensive until the time is right to strike.

Pair with Elder Branch, then place your Tanglevines in Noxwing's Noxious Cloud to maximize exposure. This is a great defensive combo against the Chaos Titan!

## Skins

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • Netherdrake • Nightmare • Novastar • **Noxwing** • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Game Lore

Two immortal Titans have battled since the dawn of time for rule over the Earth; Astaroth, Lord of Darkness and Hyperion, Lord of Light. To keep this eternal conflict from destroying the very world the Titan’s looked to control, an ancient group of powerful mages created the Titan’s Pact that would cage the Titans and allow the Victorious Titan to rule. Every 100 years the stars align and bind both titans to the Titan Cages. The first to be released will rule for the next century – under a rule of good or under a rule of evil.

Only dragons can reach the floating Eternal Lands that are hidden on top of a remote mountain amidst floating islands – here the Titans are caged. It is the riders of these great and powerful dragons, the Dragon Lords, who decide the fate of the Earth.

Only the bravest warriors, who show true courage and skill, will be deemed worthy enough to receive the Dragon Mark, thus being honored with the title ‘Dragon Lord’.

These human warriors, wielding rare and powerful weapons infused with the souls and abilities of ancient warriors, ride side by side into battle to release their Titan.
Capture Point Map

The objective of the Capture Point map is for your team to race against the opposing team to control all 5 Capture Points to free your Titan first. The idea is simple, controlling capture points will increase the rate of decay on the titan’s shield, controlling more capture points results in a higher rate of decay. It may sound simple, but the other team is trying to fight for the exact same points as you and will kill to get them first.

Controlling Capture Points will increase the rate of decay on the enemy’s cage which is holding your Titan captive. In Capture Points, all Dragon Lords will slowly gain experience over time. Depositing gold in your hoard speeds up leveling as in MOBA, however you can now also deposit gold in Capture Points that are owned by your team.

At the start of the match, all 5 Capture Points start in a Neutral phase. Dragon Lords who stay on top of the Capture Point will begin the capturing process. The more Dragon Lords on the Capture Point, the faster it will be captured. Taking a Capture Point will spawn 4 turrets to help the captor defend it. You must destroy all 4 of an enemy Capture Point’s turrets before you can capture it. You’ll need to think wisely when trying to take a point and use teamwork to recapture a point. Use your numbers to your advantage when attempting to take a point.

To quickly move across the map, utilize the 5 teleporters located at your base. Once your team controls a Capture Point, the corresponding teleporter box is activated and will teleport you from your base directly to that Capture Point. Teleporters can come in handy for an emergency defensive strategy or a combined team attack. The Capture Points map is large and you’ll need to move across the map quickly. Pay extra attention to your map as the enemy team will also be teleporting around the map.

To aid you in battle, Astra has gifted you with a Home ability, which will transport your Dragon back to your hoard. To activate Home, click on the icon or press the (T) hotkey. Home has an interruptible charge-up, so take care to avoid damage when casting it and use it wisely during the game.
Doom Shards

Attack

Defense

Support

Difficulty

## Skills

 Damage
 Mana Cost
 Cool Down (s)

 Damage
 Mana Cost
 Cool Down (s)

## Tips

1. When you are running back to a hoard and a dragon is chasing you, block them with the spin shard and it will block them from coming your way and can deal a significant amount of damage

2.Use focus blade on minions or dragon riders that are low on health, not high health dragon riders, or they will punish you.

## Lore

Weapons
Bladebiter • Chillblade • Chronosphere • Cruel Barb • Death's Reach • Eir's Glory • Elder's Branch • Fracture Barrel • Gorefist • Hallowed Lantern • Hammer of Sul • Hyperion's Light • Phoenix Familiar • Rainmaker • Rising Soul • Rodar's Scepter • Skyburst • Slingsharp • Sparrowthorn • Sphere of Wudeng • Stormcaller • The Aegis • The Harvester • The Scintallion • Titan's Call • Truth's Charge • Ulfberht • Unity Mark • Vengeance • Veritas Scriptura • Voidstar • Waybinder
Rimrock

## Lore

From the storm-torn peaks of the Greymount come the brutish Rimrock brood. Though stubborn as the stone they nest upon, a Rimrock dragon makes a stolid battle mount for any Rider. Each Rimrock clutch is reared in the endless storms that scour the peaks of the ancient Greymount range, the so-called ""Spine of the World.""

Rimrock dragons are fearless, standing strong in the face of even the fiercest enemy. They are armed with a natural crown of wicked horns, and with more bone than brain in their massive heads. Rimrock dragons will often recklessly smash into prey, knocking it out of the sky. Hence, Riders that favor dragons of this brood often have custom saddles to stabilize them when their mounts crash into their enemies, as the impacts can carry the force of a thunderclap.

## Tips

Rimrocks are not suited to turretting! Although it is possible, the Rimrock's melee attack and Landslide attack are difficult to concentrate on one stationary target like a turret. Focus on crushing minions!

Surprisingly Fast When Angered - Make sure you have lined up with your target well before using Landslide. When an opponent is fleeing, line up and nail 'em!

Mass at Velocity - Pair Rimrock with Truth's Charge to crush your opponents with an additional charge, and enhanced damage.

## Skins

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • Netherdrake • Nightmare • Novastar • Noxwing • Quetzalcoatl • **Rimrock** • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Dragons and Titans

Dragons and Titans is a fast paced MOBA with classic RPG elements, where your champions are Dragons and a variety of game modes gives you the power on how to play. Show true courage and skill to become the ultimate Dragon Lord as you embark on your quest to free your Titan from captivity.

Select from over 30 unique dragons and 30 legendary weapons, each with unique abilities and progression levels. Take your battle to the next level by upgrading your dragons as you gain experience and improving your weapons in the Forge. Free your Titan in fierce 5v5 PvP battles across 3 different map types or delve deeper into the story in ‘Adventure Mode’, traveling across different regions in the Lands Below, earning Dragons as you complete each set of missions. Gain favor with the Titans and climb the PvP leaderboards to prove your true worth as the ultimate Dragon Lord!

* Become the Ultimate Dragon Lord - Master over 30 Dragons, each with unique abilities. As you gain experience, level up your Dragons to dominate in combat!
* Discover a Deeper Story– Explore the vast regions of The Lands Below, embark on quests and be handsomely rewarded with Dragons for your heroism.
* Forge Your Weapons – collect elements during combat and upgrade weapons in the Forge to harness their true power!
* Take to the Skies Your Way - battle times of 10-15 minutes means you’ll be able to complete more matches across a variety of maps: traditional MOBA, Capture & Hold and ARAM. Choose your play style with 5v5 PvP, Co-Op or single player Adventure Mode!
* Dominate the leaderboards – compete against other opponents each Season to see who the ultimate Dragon Lords are and show off with exclusive winner avatars.

## PC System Requirements

### Minimum:

**OS:** Windows® XP/Windows Vista®/Windows® 7/Windows® 8 (latest service pack)
**Processor:** Intel® Pentium® D or AMD Athlon™ 64 X2
**Memory:** 1 GB RAM
**Graphics:** NVIDIA® GeForce® 7600 GT or ATI™ Radeon™ X800 XT or better
**DirectX:** Version 9.0c
**Network:** Broadband Internet connection
**Hard Drive:** 1 GB available space
### Recommended:

**OS:** Windows® 7/Windows® 8 (latest service pack)
**Processor:** Intel® Core™ 2 Duo E6600 or AMD Athlon™ 64 X2 5000+ or better
**Memory:** 1 GB RAM
**Graphics:** NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or better
**DirectX:** Version 10
**Network:** Broadband Internet connection
**Hard Drive:** 1 GB available space
## Mac System Requirements

### Minimum:

**OS:** Mac® OS X 10.7.X (Latest Version)
**Processor:** Intel® Core™ 2 Duo
**Memory:** 1 GB RAM
**Graphics:** NVIDIA® GeForce® 9400M or ATI™ Radeon™ HD 2600 Pro or better
**Network:** Broadband Internet connection
**Hard Drive:** 1 GB available space
### Recommended:

**OS:** Mac OS® X 10.8 or later
**Processor:** Intel® Core™ i3 or better
**Memory:** 1 GB RAM
**Graphics:** ATI™ Radeon™ HD 4850 or NVIDIA® GeForce® GT 650M or better
**Network:** Broadband Internet connection
**Hard Drive:** 1 GB available space
Planetrism

*This article is a stub. You can help Planetrism Wiki by expanding it.*

***Planetrism*** is a open world role playing game by Mika Laaksonen and Kimmo Kaunela.

In the future, 200 years from now, Mankind has spread throughout the Solar system. Earth is overpopulated, polluted and in midst of a sociological-economical turmoil due to scarce resources. First interstellar colonization attempts have provided a new opportunity and hope for better future. But is it enough. Beneath the fragile surface of peace lies the seeds of new ideological, political and economical conflicts. As new colonists head to distant exoplanets in a race to claim new resources, an important question is almost silenced - will Mankind establish a paradise or just repeat its past mistakes.
Planetrism is a Virtual Reality and desktop science fiction role-playing game where you experience the life of a colonist on an exoplanet light years away from Solar system. It is very harsh frontier life full of hard work, dangers of unknown territories, but there are also adventures filled with wonders and mysteries of universe. Planetrism combines personal experience of adventurous colonist life with leadership and management of whole colony.
Planetrism is a story-driven open world RPG. Each game has long story arcs, smaller side adventures and problems to solves. But open world structure ensures that the player may choose his own path and experience an alien world at his own pace regardless of the main story. Player can determine his own goals in the game, although he has to consider and plan his actions in the context of survival elements and carefully manage the resources available.
The player can create an unique role-playing character with different attributes and skills, learn new skills and improve while game progress. Mastering certain skills may prove crucial to surviving on an alien environment, and player has to choose carefully how to use his time and what to learn. This provides replayability, since the player may try different approaches with different characters, and have a totally different game experience next time.
Planetrism is currently under development.

## See also

* How to play guide for Planetrism
* Release date
* System requirements
Netherdrake

## Lore

Long ago, adrift in the mists of history, the lost kingdom of Soraiha, once stood as the last bastion, in a conflict that could of seen the world destroyed by Chaos Unbound. The royal children of Soraiha, Kyriel and Tenaris, where born only a year apart. With the death of their mother during Kyriel's birth, were given over to a governess, as the King had no time to raise "a pair of squabbling bairns."

## Tips

Drain their will to attack! Drain their will to live! The Netherdrake's Nether Burst ability not only drains their Health, it also drain their Mana.

## Skins

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • Bogwraith • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • **Netherdrake** • Nightmare • Novastar • Noxwing • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Rune

Runes activate as you level-up during a match and add various bonuses to your dragon in battle. There are 15 different types of runes, each offering a different kind of bonus, such as Damage Increase, Health Regen or even Cooldowns on abilities. Each rune type has 3 Tiers. The higher the tier, the better the bonus. Combine 3 of the same Rune to earn a higher tiered Rune. (Note) Fully leveled Up Runes are still very weak. The only way to see a benefit from runes is by stacking them (Stacking means using multiple runes of the same type and level) to fill all 30 slots. This is not always possible so use as many as u can of one type than fill the rest with another type. Try and get all Damage Increase runes with a Dragon like SpineReaver and you will be winning many battles.
Voidstar

Attack

Defense

Support

Difficulty
 $0.99

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> Forged in stellar fire and crowned by the glowing gem known as the Celeston, the Voidstar staff was the weapon of the Starcaller King.
>
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## Skills

\* At most 3/4/5 Void Mines can exist, creating a new one will result in the

 Self Slow Amount (- %)
 Mana Cost
 Cool Down (s)

\* 3.5 seconds (charge time, or power-up time) with self slow needed before teleported to the Hoard.

## Lore

Forged in stellar fire and crowned by the glowing gem known as the Celeston, the Voidstar staff was the symbol of the Starcaller King.

In the time before, the Starcaller was besieged by the forces of Hyperion. The Mage-King's alliance with the beast Astaroth had been a last desperate gamble to defend his people from Hyperion's wrath, but it had cost the power-hungry king dearly. His kingdom had crumbled, literally - the great lord Hyperion having smitten their floating lands, sending them crashing to our lands, below. Only the citadel of Ele'Rune remained and from its ramparts the Starcaller made one last mad bargain with evil Astaroth: In exchange for the power to hide his people from Hyperion, he would give himself over to the foul beast completely, becoming his creature.

Astaroth accepted the Starcaller's offer. The Fallen One reached into the heavens and pulled from that celestial curtain not a star, but a gaping maw of voidstuff. As it tasted the air of our land it howled and sputtered into life, burning the air around it in a hellish amethyst glow. Then, the Defiled One opened his hellish jaws and spoke:

"Behold the Celeston, the Death of Stars; the dread at the center of the cosmos!"

## Tips

Plan your Void mine placement - Void mines, especially when fully upgraded, are incredibly powerful, but they are easy to spot and avoid. Time your placement carefully or work at leading your enemies into them for best effect.

Go for the gold! - Voidstar's ability to warp space and return your dragon to the nearest friendly hoard is the key to quickly building up your upgrades and becoming a powerhouse sooner, rather than later.

Weapons
Bladebiter • Chillblade • Chronosphere • Cruel Barb • Death's Reach • Eir's Glory • Elder's Branch • Fracture Barrel • Gorefist • Hallowed Lantern • Hammer of Sul • Hyperion's Light • Phoenix Familiar • Rainmaker • Rising Soul • Rodar's Scepter • Skyburst • Slingsharp • Sparrowthorn • Sphere of Wudeng • Stormcaller • The Aegis • The Harvester • The Scintallion • Titan's Call • Truth's Charge • Ulfberht • Unity Mark • Vengeance • Veritas Scriptura • **Voidstar** • Waybinder
MOBA Map

The primary objective of this map is to destroy shrines and obelisks to free your titan. You must work your way through the shrines to make your way through the lanes. This map has 3 main lanes. Each team has 2 Shrines and 4 Obelisks which are protected by Elemental Towers. Elemental Towers defend territory and power shields around Shrines and Obelisks, as well as powering the Veils of Disruption which slow enemies on contact.

Each team has 3 team hoards, which protect allies from damage, restore health and mana and clear negative status effects. Be sure to visit these hoards if you ever find yourself in need of health or mana. Players will often return to their hoard after a small victory to drop off their gold and ensure that they are fully prepared for the next battle.

Depositing gold in your hoard speeds up your leveling and contributes to summoning the Chaos Titan, a massive creature who will fight for your team. The Chaos Titan’s primary objective is to destroy enemy structures and can cause massive damage if left alone. He also heals nearby allies, making him the perfect rallying point. Be warned, your enemy will also be trying to summon the Chaos Titan so you need to make sure your team gets him first.

When the shields powering the Titan Cage have been depleted, the Titan Cage is vulnerable to attacks. Attack together to free your Titan and achieve Victory. While this sounds easy, remember that there are 3 different lanes to approach the Titan and multiple paths to attack and defend from.
London Palace

**London Palace** is a track in World of Speed.
**London Palace** is located in the city London.

## Summary

Description of the track and landmarks in the vicinity.

## Track Information

Release date: TBA

Lap length: n/a km (n/a mi).

Corners: n/a.

(this will be updated as soon as more details of this track is released in-game)

## Track Map

Click on the thumbnail and then select "Original file" for the full resolution of this picture.

## Gallery

Pictures and Youtube video of the full drive can be added here upon the release of the game
Bogwraith

Dragons
Arcfury • Autodrake • Bilebite • Bladeforge • Blood Thief • **Bogwraith** • Briartove • Deepfiend • Direbone • Dragokin • Dreadnaught • Frostbane • Gemtalon • Goldenclaw • Gravelurker • Heartstone • Hellfire • Icemaul • Imperial • Lunaveil • Magmascale • Mistfallow • Netherdrake • Nightmare • Novastar • Noxwing • Quetzalcoatl • Rimrock • Ryujin • Seastark • Solreign • Spineback • Spinereaver • Stonepeak • Tanglewing • The dark One • Twinscale • Venomtail • Wardhammer • Wyrm-Mk1
Visual Customization

This page covers the visual customization options available in world of Speed. Please note that visual customization DOES NOT affect the cars' performance.

**Visual Customization Parts**

Players will be able to change the following parts on their cars:

* Front Bumper
* Side Skirt
* Rear Bumper
* Spoiler
* Wheels (a.k.a. "Rims")
* Hood
* Mirrors

**Paint**

Players will be able to change the paint on their car to any color. Furthermore, the following paint styles will be available to the player:

* Matte
* Glossy
* Chrome
* Iridescent

*LIST IS INCOMPLETE*

**Liveries**

Through the livery editor, players will be able to add layers of vinyls and decals to their car to create their own customize livery.

*NEED LIST OF AVAILABLE VINYLS & DECCALS*

Each vinyl / decal layer applied to the car can be manipulated via:

* Move / place the decal
* Resize
* Stretch / skew

*NEED VERIFIED LIST OF MANIPULATION OPTIONS*
Spell

Spells are activated abilities that supplement the player's choice dragon and weapon. They cost MP to use and generally have longer cooldown than similar abilities receive from dragons or weapons, but can be helpful in adding versatility or utility, or covering for a weaknesses.

## List of spells

* Snare
* Minion Hunter
* Recall
* Elemental
* Totem
* Reveal
* Rejuvenate
* Iron Hide
* Dragon Roar
* Mana Strike
* Immunity
* Immobilize
* Blink
How to play guide for Planetrism

*This article is a stub. You can help Planetrism Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Planetrism***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements