The unnamed RPG

The unnamed RPG is a Role-Playing game on OtterFan Club created by OtterFan48 who was inspired by the 3DS game Bravely Default. Although since then, Scarlet has added a bunch of references to games that he likes such as Dragon Age, Warhammer 40k and World of Warcraft.

* OtterFan48 confirmed that The unnamed RPG is a placeholder name until he thinks of a suitable one. When that happens, the pages on this wiki will be updated.
* Some of the Characters, Weapons and Locations have been named by OtterFan48 using Fantasy Name Generators, the rest have been named by the Lore-Makers.

Players must pick a Job and a Race before the game starts. They can change their Job but can not change their Race.

* The player's Race influences some minor advantages/disadvantages that the player will experience (for example, the player could receive 50% more Gold after winning a battle but in exchange, they will always move last regardless of their SPD).
* The player's Job influences their abilities that they can learn as they increase their Job Level, it also influences how well the player uses certain Equipment.

One key thing to note is that a player's Level-Up bonuses are based on their *original* Job not their current one.

## Story

The DM is OtterFan48. Currently, Scarlet, Rio Kastle, OtterFan84, Bully from SM64 and I'm an Absol are playing it after forming a team called Brave Heroes.

Before the events of the game, during an event called The Crystal Theft, an evil Wizard steals the 4 elemental crystals that power The Core Tree, a mysterious Tree which gives biological life to Farnearia. The players are tasked to retrieve these 4 crystals and return them to The Core Tree before its life force runs out. Also stolen are 2 elemental crystals that power The Chaos Tree, a mysterious Tree which gives balance to Farnearia.

Players then enter the nearby town of Bahr where they discover that the Water Crystal is located in The Abandoned Water Treatment Plant. Players are advised to make preparations before attempting to cross The Icy Ocean (which separates Bahr from The Abandoned Water Treatment Plant).

But before they can make the journey, local Bandits ambush them and force them to fight.

On their journey, the Players are ambushed by a Pirate Gang and must defeat The Captain to seize the Pirate's Ship to continue their journey.

Eventually, the Players make it to The Abandoned Water Treatment Plant and learn that the freezing over of the Icy Ocean and the abandonment of the Plant was due to The Crystal Theft, which made Farnearia unstable.

The Players find the Water Crystal guarded by Dracoglacialisoceani, a fierce Ice Dragon that can easily immobilize foes with a single breath. After a tough battle, the Players successfully defeat Dracoglacialisoceani and obtain the Water Crystal. Dracoglacialisoceani's defeat returns The Icy Ocean to its original state.

When the Players arrive at Bahr again, the town is discovered to have been set on fire by a Mysterious Arsonist. The Players track down the Mysterious Arsonist in Magical Wood and defeat them, the Mysterious Arsonist surrenders a Map which leads to a secret passage to the location of the Fire Crystal, The Suspicious Volcano, before being arrested by the Local Sheriff.

The Players head back to Bahr to retrieve the second half of the map of Farnearia (they obtained the first half from The Pirate Ship). After a brief discussion, the Players successfully convince The Priest to hand over the other half.

Now that the Players have the complete map of Farnearia, they must decide whether to retrieve the Fire Crystal or the Wind Crystal next.

## Battle System

In combat, the game works exactly like a turn-based RPG with characters with higher SPD usually acting before characters with lower SPD. Characters with 0 SPD cannot act until their SPD gets raised > 0.

Characters can do one of these things every time they get an action:

* Attack with their equipped weapon(s).
* Use Magic on themselves, an ally or a foe.
	+ Some Magic actions can be group cast on all foes or all allies.
* Use an Item on themselves or an ally.
* Attempt to flee from battle.
	+ Foes will **NEVER** attempt to flee from battle.

In addition, characters can influence the number of actions they can take in a single turn by:

* Using Brave. This allows the character to perform two actions this turn at the cost of them not being able to act the next turn.
* Using Default. This allows the character to perform two actions on their next turn at the cost of not acting this turn. Any character using Default will take 50% less damage from attacks (including foes).

Note that all non-boss foes will **NEVER** use Brave or Default and all boss foes *can* use both Brave and Default.

If a character chooses to attack with their equipped weapon(s) or use magic, they must select a target for their action. Characters cannot target themselves for attacks but can use magic on themselves unless it counts as a magic attack (which must target an ally or a foe).

Skills that influence attack targets take effect after the original target is selected.

If the attacker is using a physical weapon or attack (like a Basic Sword) then the attacker's ATK and the target's DEF are applied for damage calculation.

* If the attacker is holding physical weapons in both hands, then their ATK is reduced by 40 (unless they have the Dual Wield skill equipped) but they get to attack twice per action (once with each weapon).

If the attacker is using a magical weapon or attack (like Thundara) then the attacker's MAG and the target's RES are applied for damage calculation.

If the attacker is using magic on themselves or an ally that would heal them, cure them of a status condition, or boost their stats: damage calculation is ignored.

Three checks are performed before damage calculation:

* The Accuracy check checks if the attack will hit the target. The attacker's ACC is applied and the attacker rolls a d20 (for example, if the attacker's ACC is 95, then the attack hits if they roll anything other than 1. If the attacker's ACC is 50, then the attack hits if they roll anything that is above 10).
	+ If the attacker has the Blind status condition and is using a physical attack, 15 is subtracted from their roll during this check.

If the Accuracy check fails: skip both of the other checks.

* The Evasion check checks if the target will evade the attack. The target's EVA is applied and the target rolls a d20 (for example, if the target's EVA is 5, then they will evade the attack only if they role 20. If the target's EVA is 50, then they will evade the attack if they role anything that is above 10).
	+ If the target's EVA is 0: this check is skipped.

If the attack hits the target and the target did not evade the attack, proceed to the Critical check:

* The Critical check checks if the attack will inflict extra damage to the target. The attacker's LUC is applied and the attacker roles a d20 (for example, if the attacker's LUC is 5, then the attack will inflict extra damage only if they role 20. If the attacker's LUC is 50, then the attack will inflict extra damage if they roll anything above 10).
	+ As with the Evasion check, if the attacker's LUC is 0: this check is skipped

If the attack inflicts extra damage to the target, a multiplier of 1.5 is applied to the attacker's ATK or MAG accordingly and will deal a minimum of 10 damage.

## Battle Rewards

After a battle, if the player's team successfully defeated all enemies, then all members of the team that are not Knocked Out at the end of the battle will receive EXP and JP. The team will receive a certain amount of Gold and has a chance to receive an Item.

* If the player's team successfully defeats a Crystal Guardian, then they will retrieve the Elemental Crystal that the Guardian was guarding.
* If the player's team successfully defeats a Asterisk Bearer, then they will retrieve the Asterisk that the Bearer was using.

## Notes

This game is unfinished, so this page will be updated as the game progresses.

1. ↑ Shields do NOT count as a weapon.
2. ↑ If a foe would roll a dice, the DM will do it for them.