Bedroom/Strategies

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**Bedroom** • Living Room • Office • Basement • Attic

**Bedroom Navigation**

Overview
History
Gallery
**Strategies**
Trivia

***The Joy of Creation: Story Mode***
**General**
Looking at an animatronic will drain your sanity. Sleeping also quickly drains your sanity. You can tell what your sanity is by looking at the light on the wall in front of you, left of the main door. It goes from green to yellow, to orange, to red. After that, any jumpscare, including Ignited Chica's one, means instant death. To reduce the loss of sanity, you must turn on the light behind you. While the light is off, you still slowly lose sanity.
Ignited Freddy will appear at the window to your left. He will start off by peering in from the side, then moving closer and looking directly inside. You must hold the curtains shut till you hear a faded robotic wail, in which you can then open the curtains. Do not confuse the wail with another sound of his, which he moves from peering to looking in your room. You can have the light on while dealing with Ignited Freddy. Ignited Freddy will not attack you while you are dealing with Ignited Bonnie. He will attack you regardless of if you're currently dealing with Foxy.
Ignited Bonnie will knock loudly on the door directly in front of you. On the third time he knocks, he will bust open the door, and if you are standing or if you are sitting with the light on, he will disappear, then kill you shortly after. To counter this, when you hear the third knock, quickly turn off the light if it is on, then press space to sit down. You should see a red light coming from in front of you; wait until the light goes away and you hear the sound of the door slamming shut before getting up. Personally, I said the number of knocks Bonnie has made out-loud to help keep track.
Ignited Chica will peek out from the closet on your right. If you hear a quiet creaking sound, and see a ray of light coming from the right, she is there. To counter her, turn off the lights, and stay standing. Looking at Ignited Chica will not kill you, fortunately. However, the thing about Ignited Chica is that she won't kill you, and will instead stun you, blurring the screen and sound, and reducing your sanity down a level. If your sanity meter is red while she jumpscares you, you will die.
Ignited Foxy will attack you from behind your crib. He appears around 2 AM, and you'll know when he has arrived. You will hear a scratching under your bed. Do not panic, as this just signifies he is there. After a bit of time, you make hear a quick 'cling' sound. If so, look behind you. If you see a hook on your crib, sit down, look up, and hold left click to close your eyes. You will hear a shuffling sound to let you know when it is safe. Failure to sit down or close your eyes or turn off the lights will result in Ignited Foxy appearing above you, his eyes turning red, then a jumpscare if you remain staring for too long. If all else fails, looking just far enough away will allow you to deal with Freddy and stopping Foxy from being able to kill you. It should be noted that Foxy can go away while doing this tactic.

**Master Strategy**
Bedroom is the first level in the game, but it is still a level players fail at completing, mostly due to bluffing out the desk lamp from their priorities and losing the level by proxy of Ignited Golden Freddy, as all inexperienced horror game players can remember after the phone call is to keep Ignited Freddy from looking into the room due to how obvious he is compared to the rest of the cast.
First of all, once the phone call has ended, the player must immediately turn on the desk lamp and stare at it. They can do it even during the phone call, but the game does not officially start until after Michael's dialogue track ends. The first character who will directly attack will be Ignited Freddy, and consecutively will be Ignited Chica as neither work under a timer. Ignited Freddy will appear in phases and will be the most aggressive enemy, forcing the player to stand up out of the bed to block off his view into the bedroom the most often.
Ignited Bonnie's knocks can be tracked depending on the player's progress into the level. The player will know the third knock is present by sensing the first two happening previously, and will know when Ignited Bonnie has to reset his phases. This will allow the player to defend against him in advance. Ignited Bonnie is defended against by staying on the lower level of the crib and disabling the desk lamp, the latter of which can be done from any area of the crib as long as the player is staring at the desk lamp itself.
Ignited Chica is equally as aggressive as Ignited Freddy, and will constantly attempt to stun them. She is deterred by keeping the light off and not pretending to sleep. Later on in the level, she will occasionally attack as Ignited Freddy is attacking, forcing the player to have to turn off the desk lamp while closing the curtains and risking their sanity decreasing further. If the player keeps the desk lamp on or pretends to sleep while Ignited Chica is attacking while other characters are attacking, they will be unable to defend themselves due to being in a temporarily comatose state, causing the player's run to end by proxy of accidentally allowing the characters in question the warranty to attack.
Ignited Foxy will appear throughout the level after the player begins their defence against the first three characters involved in the attack, and his physical presence is the most rare out of the four characters. However, the player must be prepared for his appearance when in his first phase, hearing his hook scraping from underneath the crib. After his introductory attack into the game itself where he will take an estimate of 1-and-a-half minutes to rise up onto the crib physically, it will take at least 30 seconds for his second phase to happen afterwards, his hook appearing on the front end of the crib on the side of the desk lamp, and at least 10 seconds for him to appear in his final phase, directly next to the crib and blocking off access to the curtains. He can attack at least six times total throughout the level. The player must descend to the lower level, look up, and hold the left mouse button if they hear his hook sliding against the surface of the crib. It is more effective to get rid of Ignited Foxy while he is presenting himself in his second phase, rather than in his third phase where the player is at risk of staring directly at him and causing him aggravation. Rarely, Ignited Chica will attack while Ignited Foxy is in his later phases, forcing the player to need to wait for Ignited Chica to leave the room so the player can pretend to sleep without risking Ignited Chica stunning them.

**Note**
The player's sanity drainage will not be halted if the player's crosshairs are not directly on the desk lamp. If the desk lamp is enabled but it is not being stared at directly, the player's sanity will continue to drain.
This same mechanic also applies in reverse to the animatronics themselves, meaning the player must consistently refrain from having Ignited Freddy, Ignited Bonnie, Ignited Chica, and Ignited Foxy within their crosshairs throughout the level and have their crosshairs on the desk lamp, while turned on, throughout the level.