Ashfields

Ashfields is a volcanic region with lots of volcanic ash from recent eruptions, the ash builds up in the many canyons in the area, creating deep areas that are difficult to move around in. Other parts of the map have trees, giant crystals and the classic lava areas.

## Layout

* Area 1: A low lying area with a waterfall flowing down from the base camp, most of the ground is covered in a coarse yellow grass, the rest covered in a thin layer of volcanic ash. The area is surrounded at the top and left sides with sheer rock faces and the rest surrounded by withered trees, in the path to area 3 is a small cavern that the river passes through, a number of small waterfalls lower the river to the height of area 3.
* Area 2: A grassy area like area 1 surrounded with withered trees, on the right side is a raised rocky ledge with a view over areas 3 and 4, and hunters can jump down into area 3 (this is a one way route). This area is usually full of Vespoids as there is a nest in the trees in the north wall.
* Area 3: A similar area to area 1 with yellow grass and a river flowing through the centre, a fallen tree blocks the far end of the stream and the north side of the area has a small overhang of rock. The north and west sides of the area have rock walls and the south and east are surrounded by trees
* Area 4: A large ash filled area, the ash is deepest in this area and area 8 going up to the hunters waists and severely inhibiting movement, the edges of this area are high rock walls with cave mouths leading to areas 5, 12 and 8 and a canyon leading to area 9.
* Area 5: A long string of caverns with deep crevices in between them, the caverns are lined with rich ore nodes. The furthest cavern to the left is large enough for monsters to sleep within and has high ceilings with lots of stalagtites, the caverns further to the right are narrower, and sloping upwards towards area 7, the cave furthest to the right has steam rising from cracks in the ground and the north wall is covered in yellow bivalves, Charcoal Spearbills and the rare Giant Armourwasp can be found in this final cavern.
* Area 6: A grassy area like the first three, with high rock walls to the north and west and forest to the south. In the east are tall ledges, and a small crevice leading into the Svolgi nest.
* Area 7: The nest of the Svolgis, this area has tall rock walls on all sides and a light covering of ash with a number of nests containing the small Svolgi eggs at its centre. To the north is a small cave leading up to a raised platform overlooking the nest, to the west a cave enters area 12 but to the north is a long winding path leading up to a small hole in the ground, at its centre is a small geyser surrounded by yellow bivalves, with steam rising on all sides. Standing in the geyser when it erupts will send the hunter flying up to a small ledge where a rare ore node can be found.
* Area 8: The lower part of area 8 is a large cavern with shallow ash filling the bottom, The ceiling and walls are covered in giant crystals, reminiscent of area 8 in the elders recess, there are two collapsible crystals extending from the west wall. The upper part of this area is open to the air and filled with very deep ash, it has high rock walls and a number of ledges around the edge, a small crevice leads to area 10 in the north.
* Area 9: The western part of this area is a canyon leading between areas 4 and 10, a number of silk strands extned between the canyon walls and in the eastern wall are a number of small caves that lead into the main part of this area. The eastern part of the area is a flat underground region with a large blackened spider web extending over most of the area, a tunnel leads upwards to area 11 from the same level as the spiderweb.
* Area 10: A long wide canyon area sloping downwards from the south with flat ledges at the sides, the north side opens onto a view of the surrounding barren ash choked landscape. the floor is covered in a thin layer of ash but not too deep as it mostly falls out northwards.
* Area 11: The lower part of this area is similar to area 9 with a flat underground area with spiderweb forming second layer above it, connecting a number of ledges, one of these ledges has a tunnel into Iscerlas nest which is a layer of spiderweb suspended over a deep chasm with steam rising from below. The upper part of this area is a narrow mountain pass, too small for monsters that connects areas 10 and 13, its sloped upwards from west to east and enters a cave at the top.
* Area 12: The largest of the lava filled areas with a river of lava flowing through its centre and a lavafall on the southern wall, yellow bivalves line the southern wall around the lavafall and steam billows out of numerous volcanic vents dispersed between them.
* Area 13: A sloped lava filled area with a small river of lava and a cooled lava flow sloping downwards towards area 15.
* Area 14: A lava filled area with a loose floor made of cooled magma, monsters in this area can collapse the floor forcing hunters to walk on the hot lava beneath it.
* Area 15: A round nest area similar to area 10 of the 3rd gen volcano, its open on the north east side with a view onto the heart of the volcano below.

### Camps

* Area 1: The first camp in the Ashfields is located within a Felyne Village, the tent is located on the north side of the river with two bridges crossing it, on the other side is the item box and the village itself, which is made up o a number of small huts around a large bonfire in the centre, the path to area 1 has a wall to protect the village from monsters on the outside.
* Area 5: A camp located inside a cave, the north side backs onto a very deep crevice with a slight glow at the bottom.
* Area 10: A camp located within a narrow crevice with high walls, the ground is covered in a thin layer of ash. The north side is open to a large valley and from the tip you can just about see into area 10
* Area 11: A camp located at the top of the mountain path in area 11 in a small cavern, the walls are covered in volcanic vents and Bivalves tinting the walls a yellow colour. Charcoal Spearbills can be found feeding in this area as well as occasional Copperfoot Snails.

## Environmental Features and Hazards

Areas 5, 12, 13 and 14 are completely underground and areas 1, 7, 8, 9, 11 and 15 are partially underground.

### Spiderweb

In areas 9 and 11 there are large webs suspended above the cavern floor, like in the Primal Forest and Sunken Hollow. The webs are white but covered in a thin layer of ash and tar making them appear grey or black. Some monsters are able to hang and crawl around upside down beneath this layer allowing them to attack hunters from below.

### Deep Ash

Found in areas 4, 8, 9 and 10 deep ash behaves like snow in the hoarfrost reach and reduces the movement of hunters that wade through it, it also covers things that fall in it in a black layer of ash, again like the hoarfrost reach snow, monsters in the ash can kick up clouds of it that can cause blindness.

### Hot Areas

Like other hot maps you need to have cool drinks to be able to survive in the hotter areas without slowly taking damage. The areas where cool drinks are needed are areas 11, 12, 13, 14, 15 and some of area 8.

### Lava

Some areas have flowing lava that is incredibly hot, standing near these areas will reduce health, there are also some parts where you can walk on this hot ground which will have a similar effect

### Adamantia

Large flowers, like vitalities but more tube like, when struck they release a mist that increses the defence of hunters nearby. Their nectar is very popular with some of the regions endemic life.

### Collapsible Crystals

Large collapsible crystals identical to those found in the elders recess.

## Weather

Calm is basically no weather, just smoke from the volcano

### Eruption

The sky darkens and the map becomes dark like its always night, light ash rains down from the sky and the large ash basins become deeper with area 1, 2, 3, 6 and 7 are filled with shallow ash staining the river grey.

### Violent Eruption

In certain quests the volcano can erupt violently and produce thick ash rain, areas 1, 2, 3, 4, 6, 8 and 10 and some of areas 9 and 11 are engulfed with deadly ash rain, causing damage when entered on top of the effects of the standard eruption. No monsters will enter these areas during this weather and the camps in areas 1 and 10, staying within the underground regions of the map, the volcanic regions of the map also become more active with more volatile lava and the lava dealing more damage when hunters walk on its surface. This weather can only occur under the influence of an elder dragon.

## Endemic Life

* Bomb Beetle
* Flashfly
* Gloom Gekko (and Moonlight Gekko)
* Nitrotoad
* Omenfly
* Revolture
* Armourwasp (and Giant Armourwasp)
* Ash Crawler
* Charcoal Spearbill
* Copperfoot Snail
* Sooty Helmcrab
* Vivid Scalebat

## Notes

* The Giant Armourwasp and Charcoal Spearbills can only be found in the Ashfields.

## Credits

* User:ElusiveSeeker for use of Esuritus.