recursal/Fanatic-Fandom huggingface dataset:
CTC Entertainment

*Dieser Artikel beschäftigt sich mit der Five Nights at Candy's-Reihe, einem Teil des Fazbear Fanverse Initiative. Erdacht und entwickelt wurde die Reihe von Emil Macko.*

## Sonstiges

### Status

Aufgelöst

**CTC Entertainment** war ein Familienunternehmen welches das Lokal Candy’s Burgers & Fries betrieb. Das Unternehmen wurde im Jahre 1964 gegründet.

## Geschichte

Im Jahre 1964 wird CTC Entertainment gegründet und sowohl Candy’s Burgers and Fries eröffnet. Old Candy als auch Blank werden in der Rowboatics Corp. Factory erschaffen und nach Candy’s gebracht.

Bis zum Jahre 1987 verlief alles gut bis Old Candy einen Man angegriffen der mit seinem Kind schimpfte. Nach diesem Vorfall wurde das Restaurant vorzeitig geschlossen und Old Candy wurde außer dienst gestellt. Zu Old Candys Ersatz ließ CTC Entertainment drei neue Animatronics Candy the Cat, Cindy the Cat und Chester the Chimpanzee herstellen, welche die zukünftigen Hauptattraktionen werden. Freddy Fazbear’s Pizza, der Konkurrent des Restaurants wird nach einiger Zeit aufgrund tragischer Umstände geschlossen, wodurch Candy’s an Popularität gewinnt.

Im Jahr 1989 sollten Candy und Cindy zwei neue Versionen bekommen: New Candy und Cindy. Chester und ein animatronischer Kellner namens The Penguin wurden aus einem unbekannten Grund verschrottet und stillgelegt. Das Restaurant wird renoviert und setzt seinen Betrieb fort, bis 1993 The Rat, einen Wachmann umbringt. Das Restaurant sowohl das Unternehmen werden nach mehr als 25 Jahren danach aufgegeben.

## Einzelnachweise

1. ↑ Nacht 5 Zwischensequenz, Five Nights at Candy’s.
2. ↑ Minigame 3 Nacht 6, Five Nights at Candy’s 2.
Ferris Wheel

*Dieser Artikel beschäftigt sich mit Sinister Turmoil, einem verworfenen Spiel erstmals entwickelt von UHQ\_GAMES.*

## Ferris Wheel

### Standort

Fredbear and Friends Funland

Das **Riesenrad**, ist eine verlassene Attraktion im Fredbear and Friends Funland Vergnügungspark.

## Erscheinungsbild

Das Riesenrad ist ein altes, verrostetes Riesenrad, dessen Bereich drumherum von Zäunen umgeben ist. In der Nähe des Riesenrads befinden sich einige Bäume.
BOZ: Thank You God for Bananas, Bubbles and Busy Bodies

## Select an Episode

### Episodes

1. A Busy Body Day!
2. Double Peppy Pizza!
3. Scrubbly Bubbly Clean!

### Music Videos

* Music Makes Me Wanna Jump Around
* Imagine the Fun!

## Family Fun

* BOZ Radio
	+ Making Lemonade
	+ That's Imagination
	+ At the Grocery Store
	+ Rainbowonderful World
* Family Activity
* "Good Morning BOZ" Read Along
* BOZ's Video Scrapbook
* This is Daniel Cook Bonus Episode "Painting Murals"
* Games & More

## Trailers

* BOZ
* BOZ: Thank You God for Adventures in Imagination
* Mops
* Family Life
* This is Daniel Cook On TV
* About BOZ
Empty Bempty

*Dieser Artikel beschäftigt sich mit der ONaF-Reihe, einem Teil des Fazbear Fanverse Initiative. Erdacht und entwickelt wurde die Reihe von Jonochrome.*

## Reale Welt

### Schöpfer

Jonochrome

**Empty Bempty** ist ein blau, gelb und grünes Ei welches ein Easter Egg in der neuen Version von One Night at Flumpty's ist. Er erscheint sobald der Spieler auf den Stern klickt nachdem er den Hard Boiled Mode geschafft hat. Anders als bei Flumpty Bumpty, ist die Handlung immun gegen ihn.

## Trivia

* Empty Bempty basiert auf einer alten von Jonochrome gemachten Flashanimation namens „Mario's Last Battle“.

## Einzelnachweise

1. ↑ „One Night at Flumpty's 3 (Developer Commentary, Kinda)“ - Jonochrome, 31. Oktober 2021 *YouTube*
Claw Machine Baby

*Dieser Artikel beschäftigt sich mit dem Special Delivery-Mod Forsaken AR: Darkest Delivery.*

Nicht das was du suchtest? Siehe Baby (Begriffsklärung).

## Allgemeines

### Alias

* Circus Baby
* Machine Baby

## Sonstiges

### Ausrichtung

Antagonist

**Claw Machine Baby** ist ein Skin aus Forsaken AR: Darkest Delivery. Sie wurde am 30. September 2022 im Laufe des Fazbear Funfair-Events hinzugefügt.

## Erscheinungsbild

Ihr gesamtes Aussehen ähnelt der normalen Circus Baby. In ihrer linken Hand hält sie ein Freddy Fazbear-Plüschtier. Ihre Brust ist gelb gefärbt und beinhaltet eine Klauenmaschine im Bauch. Ihre Haare sind teilweise gelb gefärbt. Ihre rechte Hand wurde durch einen Greifhaken ersetzt. Alles in allen wirkt Claw Machine Baby viel dreckiger und heruntergekommender als das original.

## Verhalten/Auftritte

Da Claw Machine Baby nur ein Skin ist, gelten für sie die gleichen Mechaniken, wie der normalen Circus Baby.

## Galerie

Claw Machine Baby in einem Promobild.Claw Machine Baby im Promobild des Bright Circus-Events.
Cam 011 (FNaC 2)

*Dieser Artikel beschäftigt sich mit der Five Nights at Candy's-Reihe, einem Teil des Fazbear Fanverse Initiative. Erdacht und entwickelt wurde die Reihe von Emil Macko.*

Nicht das was du suchtest? Siehe CAM (Begriffsklärung).

## Cam 011

### Animatronics

* Withered New Candy
* Withered New Cindy
* Withered Chester
* Withered Blank
* The Rat
* Withered Cat

**Cam 011** ist ein Flur im ersten Stockwerk der Rowboatics Corp. Factory, in Five Nights at Candy's 2.

## Erscheinungsbild

Cam 011 befindet sich links vom Spieler. Wie auf der Karte verzeichnet, scheint es der zweitgrößte Raum des ersten Stockes zu sein. An der rechten Wände ist eine Heizung angebracht, die dicht von Rohren gefolgt wird. Über der Heizung hängt eine technischen Zeichnung mit einer Fibonacci Spirale darauf. Über den Rohren hängt eine Lampe, deren Licht auf ein rotes Telefon fällt und ein Lüftungsschacht. Links im Raum steht eine große, vermutlich defekte Klimaanlage. In der Mitte des Raumes steht ein Stuhl mit verstreuten Zeichnungen von Animatronics darunter.

## Trivia

* Auf den Zeichnungen unter dem Stuhl ist Popgoes the Weasel aus dem Spiel POPGOES zu sehen. Sobald der Spieler auf ihn drückt, spielt die Musik “Pop Goes the Weasel“ kurz ab.

## Galerie

Withered New Candy in Cam 011.Withered New Cindy in Cam 011.Withered Chester in Cam 011 wie er gegen den Lüftungsschacht haut.Withered Chester wie er von Cam 011 abhaut.Withered Blank in Cam 011.The Rat in Cam 011.Withered Cat in Cam 011.The Rat und Withered Cat in Cam 011.Withered Cat wie er gegen den Lüftungsschacht haut.Withered Cat wie er von Cam 011 abhaut.Cam 011-Taste.Die Cam 011-Taste wenn der Spieler auf der Kamera ist.
Drawkill Toy Bonnie

Nicht das was du suchtest? Siehe Bonnie (Begriffsklärung).

**Drawkill Toy Bonnie** ist ein Toy Drawkill Animatronic der vom gleichnamigen Künstler *DrawKill* am 12. Januar 2015 auf der Plattform *DeviantArt* präsentiert wurde. Er hat in FNaF Fangames, Modifikationen, in Animationen oder dergleichen Auftritte.

## Erscheinungsbild

Drawkill Toy Bonnie sieht fast so aus wie *Drawkill Bonnie*. Genau wie bei Drawkill Bonnie sind seine Ohren kleiner und kürzer, er hat lange schmale Arme und Beine dafür aber große Hände und Füße mit langen scharfen Krallen, leuchtend grüne Augen, und einer Fliege.

## Trivia

* Die Drawkill Animatronics, waren einer der ersten FNaF Fan Animatronics, sie wurden im Oktober 2014 erschaffen und sind seit dem beliebte Modelle geworden, die schnell ihren Weg in Spiele wie Garry's Mod schafften.
* DrawKill hat ihren Animatronics keine wirklichen Namen gegeben, weshalb sie nach ihr benannt wurden.

## Einzelnachweise

1. ↑ 1,0 1,1 1,2 1,3 „TOY BONNIE-b0t“ Drawkill 12. Januar 2015 *DeviantArt*
Sesame Street Elmo Save Christmas 🎄

Play Program

Choose a Chapter

1. Program Starts
2. Our Story Begins
3. Elmo Waits for Santa
4. Christmas Morning
5. Kermit's News Flash
6. Every Day Can't Be Christmas
7. Christmas In Springtime
8. Christmas In Summer
9. All I Want for Christmas is You
10. December 25th
11. Every Day Can't Be Christmas (Reprise)
12. Elmo's Third Wish
13. Back In Time
14. Keep Christmas with You All Through the Year
15. Closing Credits

Previews

Sesame Street: All Star Alphabet

Sesame Street's 25th Birthday: A Musical Celebration

Sesame Street: Kids Favorite Songs

Character Menu:

Elmo and Lightning - Main Menu

Elmo - Choose a Chapter

Elmo - Previews
Cyberchase

Follow the awesome adventures of three extraordinary kids, collectively called The CyberSquad: Matt, the leader, Jackie the CyberSquad's resident fashion guru and Inez, with a lot of questions in her mind. At the beginning of the series, Matt, Jackie and Inez, through a set of extraordinary circumstances, get transported into "Cyberspace" by a Library Computer on planet Earth. Now all three are involved in a power struggle between the beautiful and wise Motherboard, protector of all Cyberspace, and a dastardly villain named The Hacker, (and his bumbling henchmen, Buzz, and Delete) who wishes to become its controller. With the help of Dr. Marbles and Digit, Motherboard's faithful aides, the kids must go on crazy adventures to save Cyberspace from Hacker and his evil plans by using logic and mathematics instead of weapons and dramatics to defeat any obstacles in their way!
Sesame Street: Learning About Numbers

Play Program

Choose a Chapter

1. Two Toucan-Step
2. Two Little Dolls
3. Rollercoaster 123
4. Three Dancing Chickens
5. I Just Adore Four
6. Fiddle Four
7. The Count Counts Five
8. The Count Counts Ten
9. Six Soccer Socks
10. The Count Counts Seven
11. King of Eight
12. Number Nine Cutie
13. One to Ten and Back to One!
14. The Count Counts Honks

Previews

Sesame Street: Do The Alphabet

Sesame Street: The Adventures of Elmo in Grouchland: Sing and Play

Sesame Street: Elmo Visits the Firehouse

Character Menu:

Count Von Count and Honkers - Main Menu

Big Bird - Choose a Chapter

Ernie - Previews
Sesame Street: 25th Birthday 🎂 A Musical Celebration

Sesame Street: 25th Birthday 🎂 A Musical 🎼 Celebration

## Chapters

1. Sesame Street Theme
2. Adventure
3. Do Op Hop
4. The Batty Bat
5. Alligator King #7
6. I Love Trash
7. Count it Higher
8. Rubber Duckie
9. Honker-Duckie Dinger Jamboree
10. Put Down the Duckie
11. Do De Rubber Duck
12. Sesame Street Jam Session
13. C Is for Cookie
14. Monster in the Mirror
15. I'm An Aardvark
16. Fuzzy and Blue
17. Skin
18. Bein' Green
19. Happy Tappin' with Elmo
20. Doin' The Pigeon
21. Dance Myself to Sleep
22. Feel the Beat/Dance
23. I Don't Want to Live on the Moon
24. We Are All Earthlings
25. Ladysmith Black Mambazo
26. Sing

## Previews

Sesame Street: Christmas Eve on Sesame Street

Sesame Street: All Star Alphabet

Sesame Street: Elmo Saves Christmas

Character Menu:

Big Bird Ernie Bert Cookie Monster Oscar Grover and Elmo - Main Menu

Ernie - Choose a Chapter

Elmo - Previews
Bonnie-BB-Springtrap Hybrid

Nicht das was du suchtest? Siehe Bonnie (Begriffsklärung), Balloon Boy (Begriffsklärung) oder Springtrap (Begriffsklärung).

## Reale Welt

### Designer

Fazboggle

**Bonnie-BB-Springtrap Hybrid** ist der Name eines Hybriden der vom ehemaligen bekannten Artist Fazboggle erstellt wurde. Er wurde von ihm am 29. März 2015 auf DeviantArt präsentiert.

## Erscheinungsbild

Der Bonnie-BB-Springtrap Hybrid nutzt den Grundkörper von „Springtrap“. Sein Oberkörper, der Hut und das Schild stammen von „Balloon Boy“. Der Kopf stammt von „Bonnie“.

## Einzelnachweise

1. ↑ 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 „Bonnie-BB-Springtrap Hybrid“ (Archivierte Version, 10. Oktober 2015)
Disney Sing Along Songs: The Bare Necessities

## Song Selection

1. Opening
2. The Bare Necessities
3. You (Are a Human Animal)
4. Cinderella Work Song
5. Old Yeller
6. Figaro and Cleo
7. Winnie the Pooh
8. I Wanna Be Like You
9. Look Out for Mr. Stork
10. Everybody Wants to Be a Cat
11. The Ugly Bug Ball
12. The Bare Necessities Reprise
13. End Credits

## Sneak Peeks

* Pooh's Grand Adventure: The Search for Christopher Robin
* Disney Princess Learning Adventures and Sing Along Songs
* Disney Learning Adventures: Winnie the Pooh: Shapes and Sizes and Wonderful Word Adventure
* Little Einsteins: Our Huge Adventure
* Lady and the Tramp: 50th Anniversary Edition
* Bambi II
* Jojo's Circus
Sesame Street: Elmocize

Play Program

Choose a Chapter

1. Welcome to Elmo's Exercise Camp
2. Everybody Elmocize!
3. Exercise with a Caterpillar
4. Camp Elmo Graduates
5. Dance to the Rhythm, Dance to the Beat
6. Workout in a Chair
7. Parts of the Body
8. Elbows and Knees Song
9. Get Up and Bend With Elmo!
10. Do The Benny Hop!
11. Jump, Leap and Skip!
12. Do the Twist with Cyndi Lauper
13. Everybody Elmocize Again!

Previews

Sesame Street: Kids Favorite Songs 2

Sesame Street: Elmopalooza

Sesame Street: Christmas Eve on Sesame Street

Character Menu:

Elmo - Main Menu

Elmo - Choose a Chapter

Rosita - Previews
StoryBots

StoryBots is an American children's educational media franchise best known for the Netflix series Ask the StoryBots. The StoryBots library includes educational TV series, books, videos, music, games and classroom activities designed to make foundational learning fun and encourage intellectual curiosity in children ages 3-to-8. Subjects cover a wide range of themes and feature a cast of characters called the StoryBots, who are tiny, colorful robotic creatures who have eyes on top of their head, eyebrows, rectangular bodies, have expressional semi-circles for heads that move with every syllable, long lines for limbs, circles for feet and have pincer-like appendages for hands that are either depicted as magnet shaped, half a square with a hole going out to make two fingers, simple lines, crab pincers or 9 shaped that live within computers, tablets and phones and help humans answer questions.
CAM 10 (TRtF 4)

*Dieser Artikel beschäftigt sich mit der The Return to Freddy’s-Reihe von Tyler Ahlström.*

Nicht das was du suchtest? Siehe CAM (Begriffsklärung).

## CAM 10

### Animatronics

* Lockjaw

**CAM 10** ist ein Bereich in Freddy Fazzy Funtime aus The Return to Freddy’s 4 startet.

## Erscheinungsbild

CAM 10 ist ein kurzer, schmaler Korridor. Auf dem Boden liegen ein paar von Kinderzeichnungen. Am Ende des Flures befindet sich ein Arcade-Automat. Der Boden ist quadratisch gefliest und halb verschmutzt, aber sauber genug, um den Spielautomaten zu reflektieren.

## Nutzung

CAM 05 wird nur von Lockjaw genutzt. Er erscheint hier auf seinem Wege zum Büro. Er ist gegen Ende des Flurs zu sehen.
Blake (TRtF)

*Dieser Artikel beschäftigt sich mit der The Return to Freddy’s-Reihe von Tyler Ahlström.*

## Allgemeines

### Zugehörigkeit

* Fazbear Fantasy Land
* Freddy Fazzy Funtime

## Persönliches

### Wohnsitz

Vereinigte Staaten

**Blake** war einer der Eigentümer von Fazbear Fantasy Land und ein Nachtwächter in diesem Lokal sowie Freddy Fazzy Funtime. Er ist der Protagonist von The Return to Freddy’s 3 und The Return to Freddy’s 4.

## Zur Person

Blakes Aussehen wird dem Spieler vorenthalten. Er arbeitete als Nachtwächter in zwei unabhängigen Fazbear-Lokalen, von 12 Uhr Mitternacht bis 6 Uhr in der früh. Nachdem das Fazbear Fantsay Land nach der 6. Nacht geschlossen wurde, verlor Blake seinen Job. 15 Jahre später am 8. August 2030 würde Blake erneut als Nachtwächter eingestellt werden. Am Ende stirbt Blake am Ende durch die Hände von Gron Takaliken.

## Navigation

‏‎

## Einzelnachweise

1. ↑ 1,0 1,1 Kapitel 9, The Return to Freddy’s: The Dreadful Truth
2. ↑ Nacht 5, The Return to Freddy’s 4
3. ↑ Kapitel 8, The Return to Freddy’s: The Dreadful Truth
Disney Sing Along Songs: You Can Fly!

## Song Selection

1. Opening
2. You Can Fly!
3. The Beautiful Briny Sea
4. Colonel Hathi's March
5. I've Got No Strings
6. Little Black Rain Cloud
7. The Merrily Song
8. Step in Time
9. When I See an Elephant Fly
10. You Can Fly! Reprise
11. End Credits

## Sneak Peeks

* Pooh's Grand Adventure: The Search for Christopher Robin
* Disney Princess Learning Adventures and Sing Along Songs
* Disney Learning Adventures: Winnie the Pooh: Shapes and Sizes and Wonderful World Adventure
* Little Einsteins: Our Huge Adventure
* Lady and the Tramp
* Bambi II
* Jojo's Circus
Sesame Street: We All Sing 🎤 Together

Play Program

Choose a Chapter

1. The Monster Report
2. Kids at the Beach
3. Fixing My Hair
4. One Thousand Faces
5. I Want to Be Me
6. Dancing Shoes
7. Mom and Me
8. Different Yet the Same
9. We All Sing with the Same Voice

Previews:

Sesame Street: 123 Count with Me

Sesame Street: Sleepytime Songs and Stories

Sesame Street: Put Down the Duckie

Character Menu:

Elmo Telly and Kids - Main Menu

Telly - Choose a Chapter

Elmo - Previews
Spirit: Stallion of the Cimarron

## Scene Index

1. Young Spirit
2. Leader of His Herd
3. The Journey Begins
4. Spirit Meets Man
5. A Strange New Place
6. You Can't Break Me
7. This One Seemed Different
8. The Great Escape
9. Indian Camp
10. Rain's World
11. Torn Two Ways
12. "Go Home"
13. The Calvary Attacks
14. Remember Who You Are
15. Master Plan
16. Breaking Free
17. Leap of Faith
18. Farewell My Friend
19. The Return
20. End Credits

## Special Features

### Special Features

* Learn to Draw Spirit with James Baxter
* The Animation of "Spirit"
* The Music of "Spirit"
* Storyboards
	+ Spirit's Capture
	+ The Colonel Rides Spirit
	+ Train Wreck
	+ Spirit and Little Creek Jump Over the Canyon
* Production Notes & Bios
* Filmmakers' Commentary
* From DreamWorks Animation

### DreamWorks Kids

* Make a Movie
* DVD-ROM Fun!
* Favorite Scenes
	+ Young Spirit
	+ Cougar Fight
	+ Horseshoes
	+ Breaking Spirit
	+ The Colonel Rides Spirit
	+ Calvary Attack
	+ Train Wreck
	+ Leap of Faith
* Set-Top Games
	+ Cimarron Slam
	+ Mustang Derby
* Lean to Draw Spirit with James Baxter

## Set Up

### Audio

* English
* Spanish
* French

### Subtitles

* English
* Spanish
* French
* Off
Sesame Street: Cinderelmo

Watch the Show

Choose a Chapter

1. Program Start
2. Elmo Loves to Dust
3. Princess Must Marry
4. Find-A-Husband Ball: Everyone's Invited
5. Stepmother Teaches The New Dance
6. Getting Ready for the Ball
7. If Elmo Could Go to the Ball
8. Do Something
9. CinderElmo Gets New Clothes
10. The Ball
11. Everybody's Doin' This Dance
12. Where's CinderElmo?
13. The Last Dance
14. It's Midnight!
15. Whose Foot Fits The Shoe?
16. Closing Credits

Special Features

Trivia Game: Do You Remember the Story?

Behind the Scenes

More DVD Titles from Sesame Street

Sesame Street: Sleepytime Songs and Stories

Sesame Street: Get Up and Dance

Sesame Street: Play-Along Games and Songs

Highlights from CinderElmo CD and Cassette

Subtitles

English

Spanish
Disney Sing Along Songs: Supercalifragilisticexpialidocious

## Song Selection

1. Opening
2. I Love to Laugh
3. Everybody Has a Laughing Place
4. Bluddle-Udle-Um-Dum
5. Supercalifragilisticexpialidocious
6. Quack Quack Quack Donald Duck
7. Oo-De-Lally
8. Who's Afraid of the Big Bad Wolf
9. The Wonderful Thing About Tiggers
10. Pink Elephants on Parade
11. Jolly Holiday
12. End Credits

## Sneak Peeks

* Pooh's Grand Adventure: The Search for Christopher Robin
* Disney Princess Learning Adventures and Sing Along Songs
* Disney Learning Adventures: Winnie the Pooh: Shapes and Sizes and Wonderful World Adventure
* Little Einsteins: Our Huge Adventure
* Lady and the Tramp: 50th Anniversary Edition
* Bambi II
* Jojo's Circus
Sesame Street: Cookie 🍪 Monster's Best 👌 Bites

Play Program

Choose a Chapter

1. C Is for Cookie
2. "C" Drives Me Crazy
3. Fast & Slow
4. Here & There
5. If Moon were a Cookie
6. What is Friend
7. They Can't Take That Away from Me
8. Goodbye Little Cookie

Previews

Sesame Street: All Star Alphabet

Sesame Street: Elmo Saves Christmas

Sesame Street: Christmas Eve on Sesame Street

Character Menu:

Cookie Monster - Main Menu

Cookie Monster - Choose a Chapter

Cookie Monster - Previews
See and Learn: The Complete Series

The See and Learn series is a fun learning tool for any parent looking to got a head start on their child's education. Each program uses a combination of pictures and songs youngsters mind develop and grow. The series is packed full of catchy tunes sure to be memorable for young audiences. See and Learn will show any child that learning can be fun, and this series will have your kids singing along in no time!

## Videos

* Letters, Sounds & Words
* Numbers, What They Mean
* Colors - Green Grass and Blue Sky
* Shapes, Round, Square and Between

## Bonus

* Spot the Difference
* Playground Shadows
* Animal Seek and Find
* Patterns

## Previews

* The Busy World of Richard Scarry
* Sesame Street
* Dragon Tales
* Oggy and the Cockroaches
* Caillou
* Wordworld
Sesame Street: Put Down the Duckie

Play Program

Choose a Chapter

1. Sunny Day
2. Let the Duckie Squeak!
3. Monsterpiece Theater
4. People in Your Neighborhood
5. Put Down the Duckie
6. Oh, How I Miss My X
7. Grover, the Singing and Dancing Waiter
8. Sing Your Synonyms
9. The Missing Cookie
10. Jellyman Kelly
11. The All Animal Orchestra

Previews

Sesame Street: 123 Count with Me

Sesame Street: We All Sing Together

Sesame Street: Celebrates Around the World

Character Menu:

Ernie - Main Menu

Oscar - Choose a Chapter

Count Von Count - Previews
Sesame Street: Elmo Visits the Fire 🔥 house 🏠

Play Program

Choose a Chapter

1. Fire on Sesame Street
2. Elmo and Firefighter Susan
3. Get Out! Stay Out! Song
4. Ernie's Guess Who? with Rubber Duckie
5. Firefighter Drawing
6. Firefighter Dad Song
7. Elmo's World: Firefighters
8. Dedication
9. Bonus Hero Guy

Previews

Sesame Street: Do The Alphabet

Sesame Street: Elmo Says Boo!

Sesame Street: The Alphabet Jungle Game
StoryBots: ABC Jamboree

## Song Selections

* Hooray for A
* B is for Boogie
* Crazy for C
* Dee doodley doo
* Everybody has an E
* The letter F is Fun
* Gimme G
* Say hello to your good friend H
* I use I
* Jump for J
* K is okay with me
* The lovely letter L
* The mighty M
* You need an N
* Only O
* The letter P
* Question for Q
* Are you ready for R
* Say yes to S
* Time for T
* Unstoppable U
* Very V
* Wonderful W
* Extraordinary X
* Try Y
* I'll be with Z

## Features & Fun

* Trivia!
* ABC Words & Writing Practice
* ABC Videos DVD Sampler Fun
* Photo Gallery
* Sneak Peek
Sesame Street: Do the Alphabet

Play Program

Choose a Chapter

1. Do the Alphabet
2. D (Dee Dee Dee)
3. J Friends
4. Alphabet Song
5. T Dance
6. Boogie Woogie Piggies
7. Alphabet Blues
8. Alphabet Jungle Song
9. End Credits

Subtitles

On/Off

Previews

Sesame Street: The Alphabet Jungle Game

Sesame Street: Elmo Says Boo!

Sesame Street: Elmo Visits the Firehouse

Character Menu:

Big Bird and Baby Bear - Main Menu

Baby Bear - Choose a Chapter

Baby Bear - Subtitles

Big Bird - Previews
Bergung von „Foxy the Pirate Fox“

## Bergungsbericht 516█9\_

**Name des Animatronics:** Foxy the pirat fox

**Zeit seiner Verwendung:** 19██ - 19██

**Fundort:** <Datei beschädigt>

**Datum der Bergung:** 2█.0█.20██

**Zustand des Animatronics:** Leicht beschädigt

### **Infos Über Foxy:**

Foxy the pirat fox ist ein Animatronic, aus dem sogenannten Restaurant **Freddy ███ Pizza**. Sein Aussehen ist stark dem eines Fuchses nachempfunden. Sein Wohnort der Pizzeria ist die **Pirat cove**. Foxy‘s Schöpfer ist zurzeit noch unbekannt. Es gab schon öfters Gerüchte über ihn, das er unschuldige Kinder in seine **Pirat cove** gelockt hat und dort █████ haben solle.

### **Bergungsbericht des Animatronics:**

Insgesamt wurden drei für Foxy bekannte Geräusche ausgewählt. die Namen der Geräusche lauten:

1. Pirate cove mainsong
2. <Datei nicht mehr vorhanden>
3. &$µ∑⁄

Bei dem abspielen der Geräusche hat man Folgendes festgestellt:

### **Verhörbericht 1:**

Beim abspielen des ersten Geräusches haben sich Foxys \_\_\_\_\_ bewegt. Außerdem hat Foxy angefangen merkwürdige stöhngeräusche zu erzeugen

### **Verhörbericht 2:**

Beim abspielen des zweiten Geräusches hat Foxy keinerlei Reaktion gezeigt.

### **Verhörbericht 3:**

Beim abspielen des dritten Geräusches wu█████████████████████████████████ <DATEIEN BESCHÄDIGT, KANN NICHT WIEDER HERGESTELLT WERDEN>

<Datei zu Fotoaufnahme nicht vorhanden>
Chitina

ID | 11062

## Descrizione

Gli scorpioni e gli insetti sono protetti da un guscio esterno duro che fornisce loro una certa protezione contro gli elementi. A causa delle dimensioni estremamente grandi di queste creature delle Lande dell'Esilio, la chitina dei loro gusci può essere raccolta ed utilizzata per svariati scopi.

La raccolta è, ovviamente, la parte più difficile. Uno scorpione grande quanto un uomo non è un avversario così semplice da abbattere.

## Fonte

Creata dalle seguenti ricette
 1 Carcassa di bestia delle sabbie | 10 Ossa5  **Chitina** 5  Sangue | 20 s
 1 Carcassa di argilloso | 5 Ossa5  **Chitina** 5  Sangue | 20 s
 1 Carcassa di ragno | 5 Ossa5  **Chitina** 5  Sangue | 20 s
 1 Carcassa di scorpione | 25  **Chitina**10  Sangue | 20 s
 1 Testa di ragno demoniaco | 5  **Chitina**1 Sangue demoniaco | 10 s
BAR heavy rifle

Stability | 32

**BAR heavy rifle** is a weapon in *Raid: World War II*.

## Background

Another one of John Moses Browning's children, a large and cumbersome thing that offers tremendous amounts of firepower. Of course, you only get 20 rounds per magazine, old chap, but that shouldn't be a problem for crack shots like you, hm?

## How to use

* It's essentially an automatic precision rifle for medium ranges. Use it to focus fire on heavies and take them out faster than with other weapons. Of course, the drawback is that the powerful rounds cause it to climb when used in fully automatic fire mode, but all good soldiers use short controlled bursts. You are one of them.
Dog tags

**Dog tags** are collectible items scattered throughout the missions. Gathering dog tags will unlock additional bonuses and loot at the end of the mission, which translate to more cosmetic items or experience at this point in the beta.

## Finding dog tags

All dog tags spawn randomly each time a game is played, but they can be commonly found in these places:

* Hanging from workshop tool boards or on/around the workshops underneath.
* On storage room shelves.
* On railings.
* In or on fountains.
* In corners.
* By lonely green chairs.
* On tables, especially with documents or card games.

Making a habit of checking these areas quickly helps to quickly find them. To aid in locating, they have the distinctive white item shimmer that interactables have.
Rivet

**Rivet** is one of the main characters in *RAID: World War II*. Selecting the preferred nationality is a purely cosmetic choice, with no gameplay impact.
From the rough part of Chicago, Rivet is a wise-cracking tough guy. Raised in a family of gangsters, Rivet learned early on that you had to fight to survive. He joined the USN Construction Battalion as a Seaman 2nd Class to evade the vendetta.

## Background

Rivet is purebred American gangster. His own mob turned on him when he got greedy, but somehow he managed to escape by signing up for the US Navy Seabees. You would think he would keep a low profile for a while. Not so. Frequently in the brig for, let's see. Fighting, gambling, stealing, shooting, insubordination and sleeping with the French attaches wife. Oh, and daughter. Charming. The Germans picked him up at Kasserine Pass. Seems he's one of the few prisoners they offered to exchange, but the State Department refused. Goodriddance, they say. Sounds perfect for us.
Coccodrillo gigante (boss)

A **Giant Crocodile** is a creature in Conan Exiles.

## Descrizione

Per quanto riguarda l'aspetto, non sembra diverso dalla creatura leggendaria omonima, sebbene sia molto più debole. La sua funzione è proteggere la parte posteriore della Tomba di Gallaman. Una volta ucciso, rilascerà il Frammento appuntito di Pietra del flagello, presumibilmente ingerito col cadavere di Gallaman.

## Combattimento

Infligge ingenti danni e possiede tre attacchi. Sono raccomandate le armi veloci:

* Morso: piuttosto semplice da schivare.
* Affondo: si lancia in avanti per una notevole distanza. È consigliabile non parare questo attacco ma schivarlo.
* Rotazione: ruota di 180° infliggendo ingenti danni con la coda. È un attacco di 3 combo.

## Vedi anche

* Coccodrillo gigante (Creatura leggendaria)
Fallschirmjäger

Danger | High

The Luftwaffe's elite **parachute troops** (**Fallschirmjäger**) have a fearsome reputation, and it's well-earned. They may lack the fanatical zeal of the Waffen-SS, but they more than make up for it with steely determination and excellent training. By 1942 they've been pulled away from paratrooping and forced into groundpounding, after the bloodletting at Crete. Armed with FG-42 assault rifles and wearing the full combat gear (including the distinctive FG helmet), they are a good challenge.

## Tactics

Fast and deadly, all paratroopers also come with the helmet as standard equipment, meaning they take two shots to the cranium to put down. They also have the nasty tendency to drop in from the sky, meaning that your neatly held perimeter will be compromised by a squad of these fellows dropping in for all but a cup of tea. Luckily, they die like all men.
Assault

Team bonus | Heal: Entire tam is inspired and instantly recovers some health when Warcry is activated.

**Assault** is a class in *RAID: World War II*.

## Description

Assault raiders are hard-hitters that prefer a straight fight. They are particularly skilled with assault rifles, and also trained in the use of SMGs and LMGs.

## How to play

* Get in the fight (minding cover, of course) and kill Nazis. Your ample health pool means you can also aid your friends and get them up if they go down (and, of course, the Warcry helps with healing and staving off death!).
Wolfgang

Former SS-Obersturmbannfuhrer (Lieutenant Colonel) **Wolfgang** is one of the main characters in *RAID: World War II*. Selecting the preferred nationality is a purely cosmetic choice, with no gameplay impact.
Wolfgang was a model SS officer (i.e. corrupt to the bone), until the jealousy of a rival turned the Party against him. Now he seeks to destroy the regime he once pledged his life to.

## Background

A former SS officer, but before you close the file, let me tell you about Wolfgang. Born to Austrian aristocracy, but not so far up he ever made money from it. Well, not enough, anyway. Not for a man with Wolfgang's tastes. And that's what brought him to the Nazi party, you see. It wasn't ideology. It was the chance to make easy money. But don't let me give you the impression he is a lightweight after an easy windfall. He's highly trained and highly decorated. A veteran of France, Poland and Norway. But money...that's his big weakness. A political rival turned on him for trying to sell stolen art, which, of course, they themselves had looted. He was sentenced to death.
Extraction

Objectives | * Locate the spies
* Secure the briefcase containing the jet fighter plans
* Call Sabre Squadron for pickup
* Escort the spies to the plane
* Escape

**Extraction** is a raid in *RAID : WWII*.

## Briefing

Working together, a pair of our agents have managed to get hold of plans for a new German aircraft: a fighter powered by a 'jet' engine. This thing could change the course of the War. Unfortunately, the agents have been discovered and are on the run. They're hiding out at an airfield, and the Germans are close behind. You need to get there, locate the plans and get my agents out.

## Intel

* Airfield: Our agents are holed up at this small airfield. You'll need to find them before the Germans do.
* Jet fighter plans: The plans for the new German aircraft are in this briefcase. It's imperative that you recover them intact.
* German trucks: Any obstacles on the runway, like these trucks, will need to be cleared away before Sabre Squadron can pick up our agents.
* It won't be a comfortable ride, but this Sabre Squadron fighter-bomber will be able to get our agents to safety.
* Unused intel image.

## Objectives

* This mission can be done stealthily, but requires a good deal of patience, planning, and disposing bodies. Interiors like where you find spies can be used to stash corpses, as they're not checked by patrolling guards.
* If you are detected and the mission goes loud, the mission graduates to challenging, overwhelmingly so. The runway is a large, open space and the swarming jackbooted goons can easily overwhelm you. Bring heavy weapons just in case.

Locate the spies
* The spies spawn at random in the buildings on your side of the airfield, frequently in the control tower (up or bottom). They will stay put where they are and remain out of sight.

Secure the briefcase containing the jet fighter plans
* The briefcase is typically near either spy. Simply collect it to gather the intel.

Call Sabre Squadron for pickup
* The radio is marked on your HUD and requires lockpicking (interacting, as it's called). There are three layers to come through. Then you'll have to clear the runway of the three trucks you already likely spotted. To get them off the runway, collect the keys from the board (marked on your HUD), then open the car and move it off the runway.
* Don't tarry: The Blitzes are flimsy and if they're damaged, you'll have to repair the car and move it further. The characters and the HUD will update when a truck is considered off the runway.

Escort the spies to the plane
* Afterwards, the P-38 Lightning will land and collect the spies. It will be your job to escort them and they can be a pain to keep track of. Use the F key to order them to move or wait and focus on taking out Nazis shooting them. After both spies are on board, the plane will take off.

Escape
* You don't leave on it, but via the truck at the entrance to the base.
Spotter

Danger | Benign/Very high

**Artillery observers** are exactly what it says on the tin (well, uniform): Forward observers for mortar batteries. When they appear, they start taking down your coordinates and then fling a high visibility flare to guide artillery fire. If the flare isn't put out in time, you get treated to a not-so-nice display of fireworks celebrating your accomplishments (with complimentary shrapnel ventilating you).

## Tactics

By themselves, observers are hardly a threat. They don't have weapons, hanging back in an isolated spot and calling down artillery strikes. Extinguishing the flare (approaching and interacting with it) will prevent the artillery strike. The permanent method is to find the observer and treat him to a nice leaden gift by way of rifle.
Coccodrillo corrotto

*Questo articolo è una bozza. Puoi aiutare Conan Exiles Wiki espandendolo.*

Il **Coccodrillo corrotto** è una creatura in Conan Exiles.

 Corazza
 KB Difesa
 XP Base
 Patch

Il **Coccodrillo corrotto** è un Coccodrillo elite con occhi blu scintillanti.

## Note

* Il Coccodrillo corrotto ha il 2% in più di possibilità di spawnare rispetto al Coccodrillo comune.
* Admin Spawn ID: Wildlife\_Miniboss\_ReptileCrocodile

Può rilasciare un copioso quantitativo di Sangue di demone.
Stirling

**Stirling** is one of the main characters in *RAID: World War II*. Selecting the preferred nationality is a purely cosmetic choice, with no gameplay impact. He is a renegade British Para (member of the Paratrooper Regiment) leftenant with a love of classical music and classy gestures. As a disgraced officer, he has the most military experience. His dry wit and upper class manners belie the fact he is a ferocious fighter.

## Background

What can be said about Sterling? Celebrity son of one of the finer families, if you care about that sort of thing. Which he certainly doesn't. The Press label him an adventurer, explorer, officer. Let's add some more: thief, Rascal. Provocateur. In another world he might be one of our finest officers with a chest full of medals. But it didn't quite work out that way for him. You may wonder why His Majesty's hangman is waiting for him. Well, it's not for me to say. Maybe he'll tell you. When he's ready.
Gebirgsjäger

Danger | Moderate

The Wehrmacht's **Mountain Troops** (**Gebirgsjäger**) carry on the traditions of the Alpenkorps from the Great War. They're excellent light infantry, trained to fight and survive in a wide variety of terrains with little support, and a definite cut above the standard enemy troops. The enemy tends to save them for special operations, which means you'll probably be running into them fairly often.

## Tactics

Appearing less frequently and obviously a good deal more lethal, the Gebirgsjäger can be a real thorn in your side. They are accurate with their guns and highly mobile. Crowd control with grenades or a shot to the face will still stop them dead in their tracks.
Enemies

**Enemies** you kill in *RAID: World War II* are Nazis. You kill, burn, stab, and otherwise make a nuisance of yourself and bring the Reich to its knees. The enemies you face are all from the Wehrmacht (German Armed Forces).

## List

### Standard

* Heer infantry: Run of the mill ground troopers.
* Gebirgsjäger: Mountain troops.
* Fallschirmjäger: Elite Luftwaffe Paratroopers.
* Waffen-SS : Soldiers that will fight and die for the SS and the Nazi Ideology.

### Specials

* Sniper: Long range marksman.
* Spotter: Weaponless, but throws artillery targeting flares
* Flammenwerfer: A walking, flame-spewing monster straight out of your nightmares.
* Officers: Part of the SS and can call in more Waffen-SS troops to make your raid a living hell.
* Tiger: Heavily armored killing machine.
Last Orders

Objectives | * Prepare the ambush
* Kill the sommelier
* Escape

**Last Orders** is a raid in *RAID : WWII*.

## Briefing

A convoy of trucks and half-tracks is headed to Schloss
Goldschadel. Aboard one of these is a Sommelier. Herr
Carnot, who is part of Hitler's personal staff. Killing him should send a suitable message to the Fuhrer. We understand that Herr Carnot has some pricey delicacies in
that convoy, too, so keep an eye out for them.

## Intel

* Toll House: The convoy carrying Herr Carnot will have top stop when it reaches this toll house, making it the perfect spot for an ambush.
* Modified mines: These Teller mines have been modified to allow them to be detonated remotely. You'll need to place them before the convoy arrives.
* Foxholes: The Resistance has prepared these foxholes for you. They'll allow you to spring the ambush on the convoy from close range.
* The Sommelier: This is Herr Carnot, a favored member of Hitler's personal staff and the primary target of your ambush.
* Unused intel image

## Objectives

Prepare the ambush
* This part of the mission can be done loud, as nobody will sound the alarm. After you dispose of the guards, you'll have to dispose of them down the specified shaft. There are about seven bodies in total. Note that until you actually spring the ambush, you have no enemies to fight, so use that opportunity to pick up the dog tags and loot all over the place.
* Once you dump the guards and contact the resistance member monitoring the convoy, he'll tell you the order in which the vehicles drive. **Pay attention**, as it's always determined randomly. The contents of the convoy can be as little as a halftrack and a Tiger, or as many as two Tigers with support. To best remember, use the team chat (T) and type in something like "2 Tig, 3 HT, 4 Tig" to help keep track.
* You will then be asked to place the Teller mines. The convoy will arrive in the specified order and the lookout will detonate the mines remotely.

Kill the sommelier
* To get him out, you'll have to open the halftrack (a modified Sd.Kfz. 250) and pull him out. Shooting him in the face works well.

Escape
* The truck will arrive after 1:30 minutes. Until then, slaughter yourself some Nazis and then escape.

## Collectibles

Dogtags
* On the crates inside the toll house
* On the crates inside the toll house tunnel
* On the crates by the sandbags
* On the sandbags by the check point
* Behind the sandbags near the convoy entry point (can spawn on both sides)
* On the rocks (each rock can have a dog tag on or beside it, hidden by the grass)
* On the dragon's teeth (red and white blockers by the checkpoint)

Loot
* A crate with loot can spawn at the checkpoint. Lockpick it and you can collect a *lot* of loot.
* On the green desks inside the toll house.
* On the filing cabinets inside the toll house.
* On the crates inside the toll house tunnel
* Behind the sandbags.
* On the crates beside the road (can spawn on crates on both sides).
* By the rocks and trees
Proficiencies

**Proficiencies** are special abilities that become available as your character gains experience and levels up. Experience is gained by doing God's work, namely slaughtering Nazis and achieving mission objectives.

## List of proficiencies

* Recon proficiencies
* Assault proficiencies
* Insurgent proficiencies
* Demolitions proficiencies- grenade
RAID: World War II Wiki/Section 1

Welcome to the RAID: World War II WikiWelcome to the *RAID: World War II* Wiki
A compendium of knowledge for killing Nazis and getting rich while doing so.
Feel free to contribute by creating new articles or expanding on existing ones to help bring the Reich down to its knees *again*.

We are currently maintaining 490 pages (91 articles).

Spotlight: *RAID: World War II*
*Raid: World War II* is a four player cooperative game pitting you in the role of four commandos sentenced to death, earning their freedom by killing Nazis (lots of Nazis), doing the impossible and unspeakable deep in Nazi territory, and getting rich by plundering (you guessed it) the Nazis. Imagine *Kelly's Heroes* having an inglourious basterd with *Payday*. That's *Raid* in a bombshell.[Read more...]
Classes

*RAID: World War II* requires each raid team to have four characters. Characters are created by players and can have one of four **classes** and one of four nationalities (the latter choice is purely cosmetic). Characters are customized by selecting a class that gives them unique abilities and bonuses in killing Nazis. Every class also has access to Proficiencies, the Sten MkII and M1 carbine.

## Classes

Activates aim assist
Increases team ranged damage
 Assault | 100
Reduces ammo consumption
 Insurgent | 85
Reduces chance to receive damage from incoming bullets
 Demolitions | 90
Grenades explode multiple times and you gain extra grenades
Increases team damage resistance

## Nationalities

* Wolfgang, a deserter from the Waffen-SS.
* Sterling, a renegade British Blammo Para.
* Rivet, a gangster from Chicago turned raider.
* Kurgan, a shell-shocked Soviet marine without a face.
Tiger Trap

Objectives | * Get into the depot
* Destroy as many King Tigers as possible
* Escape

**Tiger Trap** is a mission in *RAID: World War II*.

## Briefing

We've located a depot where the Germans are preparing some of their latest tanks for a new offensive. These are King Tigers, their best and latest death machines. If they're deployed, our forces in the area will suffer heavy losses, so it's vital that you take them out now. The Germans believe them to be invulnerable. You're going to show them how wrong they are.

## Objectives

Get into the depot
* This is a mission that can go stealthy or loud until you start destroying the Tigers. Remember to grab the dynamite (there's usually enough for two players) and move down the pipe. It's randomly positioned to the left or right of the spawn (looking at the base) and will have one to two Nazis guarding it. Wiping them out is essential to maintaining stealth.

Destroy as many King Tigers as possible
* Simple enough, until you realize that each tank requires four pieces of dynamite to blow up and you'll only have enough to destroy two. The mission objective will switch to improvising a way to destroy the tanks, which will require you to grab 88 mm tank gun rounds from a randomly positioned crate and lug them to the tanks, then throw them at the engine deck behind the turret. Four destroy a tank once shot with any weapon you have. You can cut down on the time needed to destroy them by practicing the long throw: Chucking a round in the air at an arc, so that it lands roughly around the engine deck and instantly spawn into position. If you have a good aim and sense of distance, you can even throw them over the tank from the front, by aiming above the turret.
* You will need to destroy one additional tank plus one per difficulty level (to a maximum of four, as many as there are in the depot) before you'll be permitted to radio for extraction (inside the barracks, you need to lockpick the radio in the ruddy case on the table by he entrance).

Escape
* Wait for 60 seconds before the truck comes, fighting off waves of enemies. Flamethrowers can spawn infrequently, so keep watch for them. Holing up in the workshops or in the barracks can be an effective method for crowd control. The truck will come outside the main gates, either towards the river or inland. Either way, you'll have to contend with two trucks worth of Nazis harassing you as you dash towards them.
Springfield M1903 rifle

Stability | 12

**Springfield M1903 rifle** is a weapon in *Raid: World War II*.

## Background

The most elegant and powerful weapon in your arsenal. Americans know how to build them strong - of course, at the expense of fire rate. Can't have everything, my good fellow.

## How to use

* Two schools: Either get in close with the enemy and hip-fire point-blank or use it at long range for marksmanship. The iron sights aren't exactly comfortable at long ranges, but thankfully, a high powered .30-06 round through the sternum works as well as one in the head.
Heer infantry

Danger | Low

These chaps are the standard troops of the Wehrmacht land forces - the 'grunts', if you will. Nonetheless, they're not to be dismissed lightly. They're generally well trained, equipped and organised-and the enemy has a seemingly endless supply of them.

## Types

You'll encounter three basic types: RECRUITS, REGULARS, and VETERANS.

## Tactics

The biggest problem with basic grunts isn't so much their damage output, but their sheer numbers. Crowd control is imperative and can be achieved with automatic weapons, grenades, or judicious application of headshots. Grunts tend to spawn in clumps and a well-placed grenade can effectively neutralize them before they spread out, particularly in close quarters. Always keep watch on red-lit doorways you can enter, as these are the sources of the Nazi infestation.
RAID: World War II Wiki

Welcome to the RAID: World War II WikiWelcome to the *RAID: World War II* Wiki
A compendium of knowledge for killing Nazis and getting rich while doing so.
Feel free to contribute by creating new articles or expanding on existing ones to help bring the Reich down to its knees *again*.

We are currently maintaining 490 pages (91 articles).

Spotlight: *RAID: World War II*
*Raid: World War II* is a four player cooperative game pitting you in the role of four commandos sentenced to death, earning their freedom by killing Nazis (lots of Nazis), doing the impossible and unspeakable deep in Nazi territory, and getting rich by plundering (you guessed it) the Nazis. Imagine *Kelly's Heroes* having an inglourious basterd with *Payday*. That's *Raid* in a bombshell.[Read more...]

Commando Training

Release date

System requirements

How to Play

Killing Nazis

Classes

Weapons

Proficiencies

Gear

Dog tags

Nazis to Kill

Missions

Enemies

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MG 42

Stability | 50

**MG 42** is a weapon in *Raid: World War II*.

## Background

This is the nasty buzzsaw in its portable configuration, letting you bring the hurt to the Kraut. Of course, it has its drawbacks. It doesn't overheat, but consumes ammunition like there was no tomorrow.

## How to use

* Controlled bursts. Really. If you don't pay attention, you're going to empty the magazine in just 2.5 seconds. Great for taking down Flammenwerfers, though.