recursal/Fanatic-Fandom huggingface dataset:
Resonant Armor

* Regular
* Spectral
* Shockwave
* Deflector
* Xeno
* Plasma

## General

Resonant Armor is a sturdy ship armor that also increases the durability of ship shields. It is limited to Altairian Hulls.

Spectral, Shockwave, Deflector, Xeno and Plasma Resonant Armor feature damage resistance and a greater bonus to shield energy compared to regular Resonant Armor.

## Strategy and Setup

### Advantages

Resonant Armor not only provides heavy protection, but also increases the shield energy of your ships, allowing your ships to become more durable.

The elemental versions build on this protection by reducing the amount of damage taken from the respective damage type.

Against Altairian Event Targets, Spectral is effective against Vanguards and Motherships, Shockwave against Brigades and Regiments, Deflector against Outposts and Fortresses, Xeno against Outriders. Plasma Resonant Armor is a universal defense against high-level Altairian Event Targets as they all deal Plasma Damage to some extent.

For PvP, refer to here for general guidelines on when to use the Spectral, Shockwave and Deflector variants. The Xeno version provides extra protection against common Alien Damage weapons such as the Xeno Epsilon ECHO Cannon.

The Xeno version is useful against other Altairian Hulls that have Alien damage weapons equipped; the Plasma version is likewise useful against Pharmakon Hulls that have Plasma damage weapons equipped.

### Disadvantages

Regular Resonant Armor is less mass-efficient than Tungsten Armor, though it does provide a lot more health.

Do note that Elemental Resonant Armor is slightly less mass-efficient than the regular variant, so be sure to put your resistances to use.

## Trivia

* This item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Resonant Armor I blueprint
* Resonant Armor II blueprint
* Spectral Resonant Armor III Infobox
* Shockwave Resonant Armor III Infobox
* Deflector Resonant Armor III Infobox
* Xeno Resonant Armor III Infobox
* Plasma Resonant Armor III Infobox
Pulse Cannon Turret

## General

The Pulse Cannon Turret is a Pulse Cannon designed for use in bases.

It fires a volley of five piercing bolts in a slight spread, identical to its ship version.

## Strategy and Setup

### Advantages

Pulse Cannon Turrets are powerful all-round weapons for base defense.

They have the potential to deal massive damage by hitting two invading ships in a line with their piercing bolts.

The Xeno version has extra range; this could be further increased by Xeno Focused Apertures to achieve a whopping 7,000 m range that is equal to the Cluster Missile Turret, enabling them to fire at sniper decoys.

### Disadvantages

Pulse Cannon Turrets have relatively short range and are outranged by most destroyers, hence longer-ranged weapons such as Eclipse Driver Turrets must be used to support them against sniper attacks.

Unlike most Energy base weapons, Pulse Cannon Turrets do not track their targets, making it possible for the enemy to dodge the projectiles by strafing side to side at maximum range.

The Xeno version is resisted by A.X.I.S. Hulls while the Void version is resisted by Marauder Hulls and NPC Targets. You are recommended to mix them together to achieve a balance against the various fleets that may attack your base.

## Trivia

* The Xeno Pulse Cannon Turret accidentally appeared in the Alien Strike event store in place of the ship Xeno Pulse Cannon prior to its release but was quickly changed.
* The level I-III versions were first available in The Markets rather than an event store, unlike other A.X.I.S. Technologies.

## Gallery

* Xeno Pulse Cannon Turrets stopping a Bastion Cruiser and Paragon Battleship rush.
* Pulse Cannons on the Bridge and CMs firing at Bastion Cruisers while being supported by Hunter Wings.
Retaliation

## DESCRIPTION

Retaliation is the 59th Event in VEGA Conflict. It introduces the Altairian Ranger T8 Hull, the Artemis.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 106

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store
* Event Infographic

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • **Retaliation** • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Plasteel

## General

Plasteel is the starter ship armor; the level I version is automatically unlocked at the beginning of the game. It is commonly used in beginner-level fleets.

## Strategy and Setup

### Advantages

Plasteel is very cheap to equip and gives close to no XP, perfect for light ships such as Voyager Corvettes and Harrier Frigates. They are also used on higher-level ships designed for free instant repair (i.e. with a repair time of at most 5 minutes), most commonly the Rancor Battleship and Broadsword Destroyer.

### Disadvantages

Plasteel offers little protection but takes up quite a bit of mass. It is immediately replaced by Tritanium, the next tier of armor.

## Trivia

* Plasteel is not a real metal and is thought to be a play on the words "Plastic" and "Steel".
Patches/03242021

## Events

* Showdown
	+ Earn the Broadsider Battleship and Pike I-II, then for your base modules, earn Inferno Wing III materials from Castra targets. Showdown begins Thursday, April 1st @ 3pm pdt.
* Mobilization
	+ Earn Mk2-4 upgrade materials for your Broadsider in Mobilization, then take out Covus 120’s to earn Haste Thruster III materials.
* Decimation
	+ Boost your Broadsider to Elite by earning upgrade materials in the April Decimation.
* Alliance War
	+ Join your Alliance on Wednesday, April 21st @ 3pm pst to gain Intel, Solar Shards, and Marauder Tech from a collapsing sector.

## New Features

* Broadsider
	+ The Broadsider gives the flexibility to use traditional weapon slots but excels using spawned ships - mop up the battlefield during its prime shift, where they gain speed, DPS, damage resistances, and more!
* Pike
	+ Take advantage of the Pike to put some distance between you and the enemy, putting Energy, Explosive, and Kinetic damage types into one Spawned Ship.
* Haste Thruster
	+ Use Haste Thrusters to increase forward speed, acceleration, and Stasis Resist.
* Inferno Wings
	+ Adapted from Carrier-based Spectre tech, Inferno Wings feature explosive damage and weapon jamming, equippable to base modules for annihilating incoming swarms.
Rebound Ray

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Chain Distance
 Module Damage
 Traits

## General

The Rebound Ray is a powerful long-range Energy weapon with a chain ability.

It appears and functions as a Reverb Ray in combat, but fires three shots in a row before reloading.

## Strategy

Spread out your ships to minimize the weapon's chain effect. It does not deal much damage against a single target but can really pack a punch if you allow it to bounce across three ships.

## Trivia

* Each bounce increases the damage output by 30%.
* The Rebound Ray was first seen in Reaper Harvester fleets during Alien Decimation in April 2017.

## Gallery

* A Reaper Harvester firing its Rebound Rays at player ships
Primipilus

Stats on this page have not been confirmed by KIXEYE!

## General

The Primipilus is the Liberatus onager, the first of its kind as a hybrid between Ranger and Dreadnought designs. Its Skirmisher overdrive serves to harass targets whilst its Incinerator overdrive handles targets that remain in its firing arc.

## Strategy

This ship has the ability to deliver the output of entire fleets as well as receiving far more damage than a typically sized hull. Use fast moving ships such as fighters to fight this ship in order to exploit its firing arc.

## Extra Details

### Skirmisher

After a certain amount of health damage is dealt, the Primipilus launches a squadron of fighters to attack weak points on a hostile target.

 Drone Count
 Scramble
 Speed
 Health

### Incinerator

When the Primipilus’ sensors register two or more hulls in its firing arc, it’s spinal cannon unleashes two energy beams to obliterate targets.

 Spread
 Stasis Duration
 Stasis Potency
Patches/11272020

## Midseason Gift

Thank you for joining us throughout the Season of Spectre so far. From introducing the Spectre Division and the fearsome Armada Liberatus, to exploring design space in targets and unique hulls, this has been a season of change and experimentation.

As a way of showing our appreciation, we will be giving all rebels a gift of ships, tokens, and resources **November 30th**. It’ll be delivered straight to your account—all you have to do is log in!

Additionally if you have any friends who have been away from VEGA Conflict, we want to help!

Starting as well on **November 30th**, any players who have been away from VEGA Conflict will also receive a gift to get ready for the rest of Season of Spectre. This will give them the leg up they need to get caught up, so let them know.

## Events

* Virago
	+ Virago begins **Thursday, December 3rd @ 3PM PST**! Earn the Arc and the Slug Torpedo.
* Mobilization
	+ Earn Arc Patterns up to Mk 4, as well as Slug Torpedo fragments, starting on **December 10th @ 3PM PST**.
* Decimation
	+ Pick up the Mk 5 and Mk 6 Upgrade Materials for the Arc. Decimation begins **December 17th @ 3PM PST**.
* Solstice
	+ Ring in the holiday season with the bonus Solstice Event, starting **December 24th @ 3PM PST**!
* Ghosts of winter past
	+ The Penumbra fleets have returned to deal terrible vengeance. Protect your sector from them and earn prizes starting **December 31st @ 3PM**.

## New Features

* Arc Battleship
	+ Claim the Spectre Arc and slay the Liberatus horde.
* Slug Torpedo
	+ Earn the Slug Torpedo and blast through Keres’s minions.
* Caliber Rifle Turret
	+ Caliber Rifle Turret added—bring the Deadeye’s fearsome weapon to your person base defense.
* Spectre Resistors
	+ Spectre Resistors added—Spectre R&D has been hard at work, and developed technology to augment your hulls and improve their defenses.
* Tachyon Thruster
	+ Tachyon Thrusters added—for improved mobility and acceleration, improve your fleet’s ability to close in on enemies and evade their fire!
* Chase Sentry
	+ Chase Sentry added—defend your base with additional spawned sentries. These tactical reinforcements unleash energy damage and are especially effective at countering enemy carriers.
* Spawner Module
	+ Spawner module debuts—defend your base with spawned hulls from this defensive hub!

## Content Changes

* At the recommendation of community feedback, the Spearhead Augment will be accessible for Spectre hulls.

## Bug Fixes

* Fixed error where Empyreal Burst listed incorrect DPS.
* ixed error where Empyreal Burst stats were not properly listed in-game.
* Fixed various localization errors.
Plasma Rift Beam Turret

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass
 Traits

## General

The Plasma Rift Beam Turret is a Rift Beam Turret that does Plasma Damage instead, taking on a pink coloration.

## Strategy

Guardian Cruisers with their triple shield slots are the best tanks against this weapon. With adequate shield-switching, your shields will not be depleted easily. Just make sure to retreat your damaged ships early on as you cannot do emergency blocking against the Plasma Rift Beam Turret.

## Trivia

* The Plasma Rift Beam Turret was first seen in Ancient Outposts during Conquest.
* The Plasma Rift Beam Turret was originally named the Plasma Beam Turret.

## Gallery

* Alien Citadel firing its Plasma Rift Beams at an Exterminator Destroyer
Ravager Cutter

## General

The Ravager Cutter is a Vindicator Cutter designed for PvP combat, sporting Void resistance and the ability to equip powerful Marauder Technologies. However, it is blocked from using those of other sources.

As a cutter, this ship has fair durability and superior forward speed, suitable for rushing into enemy formations.

## Strategy and Setup

### Advantages

The Ravager Cutter is an incredibly deadly ship at close range, having a maximum of 6 weapon slots all equipped with high-damage Marauder Ship Weapons. Void Bombardment Torpedoes provide some degree of protection against squadrons, while Void Twinfire Beams offer the best damage-efficient option.

Marauder Hulls including this ship have a decreased repair time, enabling you to fight other players multiple times a day even if you get defeated and lose your whole fleet.

### Disadvantages

The Ravager Cutter has great difficulty catching up to Guardian Cruisers, Enforcer Battleships and Vindicator Cutters due to the lack of Harmonic Agility. To make things worse, Vindicator Cutters can easily make up for the damage shortfall via Harmonic Warfare equipment such as the Harmonic Beam Capacitor, which the Ravager Cutter cannot equip.

Similar to other Marauder Hulls, this ship lacks Alien and Plasma resistance. It is also unable to equip any resistors and therefore relatively fragile against non-Marauder weapons. Liberator Destroyers may be able to severely damage a fleet of Ravager Cutters before they get in range to open fire.

## Trivia

* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Ravager Cutter angled HD render
* Mk III/IV Ravager Cutter angled HD render
* Mk V Ravager Cutter angled HD render
* Mk VI Ravager Cutter angled HD render
* Ravager Cutters advancing amidst heavy enemy fire
* A pair of Ravager Cutters firing Void Bombardment Torpedoes
* Ravager Cutters Chasing down a Tyrant
Python Cutter

## General

The Python Cutter is a Tier 5 hull with extra defensive capability in the form of armor slots and health bonuses.

As a cutter, this ship has fair durability and superior forward speed, suitable for rushing into enemy formations.

## Strategy

### Advantages

The Python Cutter is incredibly durable as a cutter. It can reliably destroy opposing battleship and destroyer fleets by surviving long enough to get close and deal damage. The damage resistance of Skirmish Armor enables this ship to shrug off Vector Torpedo barrages with ease.

This ship also excels in close range combat when equipped with Unstable Reactor, acting like a suicide bomb and dealing massive damage to nearby enemies upon destruction. It is almost impossible to escape the blast radius because of the cutter's high forward speed.

### Disadvantages

Python Cutters only have 3 weapon slots, so while they may win due to their larger health pool, they also take quite a long time to destroy enemy ships.

This ship only has 1 special slot, which is almost always occupied by thrusters, leaving no room for weapon boosts.

When equipped with Unstable Reactor, Basilisk Cutters with Armored Thrusters gain a 20 m/s advantage in forward speed, potentially allowing them to run away. Python Cutters also have a harder time catching up to enemy kiting fleets, and may be eventually destroyed if not upgraded enough for the stasis resistance.

## Trivia

* The specifications to this ship, shown in the image below, were leaked nearly two weeks before the event started. The leaked statistics turned out to be accurate.
* The Python Cutter used to have a slower maximum speed but much higher acceleration. Other cutters would take about three seconds, which gave this ship a head start in combat.
* The original appearance of the Python Cutter resembled a bulkier Gharial Cutter.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Python Cutter angled HD render
* Mk II Python Cutter angled HD render
* Mk III Python Cutter angled HD render
* Mk IV Python Cutter angled HD render
* Mk V Python Cutter angled HD render
* Python Cutters in space
* Old Python Cutter model
* Pre-rebalance Python Cutter blueprint
* Python Cutter showdown
* Looks like they are going after each other's carriers instead...
* Python Cutter in combat and winning against a fleet of cruisers
* Python Cutter destroying a Ragnarok Carrier
* Python Cutters ramming into a fleet of Revelation Cruisers
* Python Cutters destroying a Bridge
Mobilization/Tier 7 Pharmakon

## DESCRIPTION

This is the 3rd version of Mobilization, and features the Pharmakon as they burn through everything in their path.

## Event Details

Mobilization was held during the following dates, with a 4 day duration for each:

 16th
 17th
 18th
 19th
 20th
 21st
 22nd
 23rd

## EVENT PRIZES

* 15th
* 16th
* 17th
* 18th
* 19th
* 20th
* 21st
* 22nd
* 23rd

## Target Payouts

* 15th
* 16th
* 17th
* 18th
* 19th
* 20th
* 21st
* 22nd
* 23rd

 100
 110

Note, \* means not 100% chance

 100
 110

Note, \* means not 100% chance

Note, \* means not 100% chance

 100
 110

 100
 110

 100
 110

 95
 99

Note, \* means not 100% chance

 98

Note, \* means not 100% chance
For more information on the event targets, click here.

## Trivia

* This event is called Mobilization, not to be confused with Alien Mobilization.

## Gallery

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Pharmakon Strike

## Event Information

Pharmakon Strike is a catch-up event for players to collect any essential missing Pharmakon technology that they have missed. It is the successor of Pharmakon Rising.

The 1st-3rd Pharmakon Strikes were held as follows:

 2nd
 3rd

Subsequent iterations are held every Tuesday.

## Event Prizes

 Trojan Mk IIUpgrade Box (Max. 30)

 Node Armor IIBP Piece (Max. 5)
 Node Armor IIIFragments x10 (Max. 5)

 Phase Drain Buffer IIBP Piece (Max. 8)
 Phase Drain Buffer IIIFragment x10 (Max. 5)
 Anthracite Munition IFragment x10 (Max. 10)

## Target Payouts

Except for Pharmakon Mainframe Strike (101), all fleets can be Blitzed for additional rewards.

Loot drops marked as (A) only drop from Alpha fleets while those marked as (B) only drop from Beta fleets.

For more information on the event targets, click here.

## Trivia

* Pharmakon Strike was the third Tier 7 Strike event to be released.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • **Pharmakon Strike** • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Plasma Tick Cannon

## General

The Plasma Tick Cannon is a variant of the Tick Cannon, modified to deal Plasma Damage instead.

## Strategy and Setup

### Advantages

Plasma Tick Cannons retain the advantages of the original Tick Cannon, namely their rapid fire rate, as well as no minimum range, making them suitable for close quarters combat.

Dealing Plasma damage, the weapon is best suited against ships with no Plasma resistance like all pre-AXIS hulls and Umbra Hulls.

### Disadvantages

The Plasma Tick Cannon retains the disadvantages of the original sadly, namely its slow projectile speed making it easy to dodge at long range. This can be countered if it's fitted on a fast ship like the Operator, as they can quickly close the gap and will not be bothered by its slow projectile speed.

Also, unlike with the base version, its damage type is resisted by AXIS, Altairians and other Pharmakon ships.

## Gallery

* Inhibitor Battlecruisers engaging Blackguard Cruisers with Plasma Tick Cannon.
* Inhibitor Battlecrusiers with Plasma Tick Cannons attacking Lunatic Cruisers.
Recipe

**Recipes** unlock the ability to craft various Items in the Workshop. Once learned, each Recipe can be used to craft a specific item an unlimited number of times. While most are automatically unlocked when you obtain the component materials, some have to be unlocked via Research.

While unlimited in use, each item crafted requires a specified amount of crafting materials, as well as Helium-3, Mineral Ore and/or Antimatter.

You may define a new recipe by creating a new page in the `Recipe` namespace and including this template.

## Types of Recipes

### Fragment Crafting

These recipes combine a large number of Fragments to create an instance of the specified item.

Example: 900x Trojan Cruiser Fragment -> 1x Trojan Cruiser Blank Hull

### Ship Upgrades

These recipes expend Patterns, Parts, Cores and/or Armaments to create an Upgrade Credit, which upgrades a ship to the next level.

Example:

* 280x Paladin Carrier Mk V Pattern + 160x Carrier Core T7 + 435x Paladin Carrier Parts + 8,500x AXIS Armaments -> 1x Paladin Carrier Mk V Upgrade Credit
* Each Paladin Carrier Mk V Upgrade Credit can convert a Paladin Carrier Mk IV instance to Paladin Carrier Mk V.

### Item Fusion

These recipes combine several identical items to form a higher level instance of the item, or vice-versa.

Example: 3x Void NET Burst Torpedo III -> 1x Void NET Burst Torpedo IV

### Item Conversion

All other recipes belong to this category.

Example 1: 1x Tornado Frigate Mk II Pattern -> 1x T4 Frigate Core

Example 2: 15x Vigilante Battleship Parts -> 10x Javelin Flagship Parts
Patches/07282020

## Events

* Liberation
	+ Liberation begins **Thursday, August 6th @ 3PM PDT**! Earn the Switch and its Rife Missile.
* Mobilization
	+ Earn Switch Patterns up to Mk 4, as well as Graphene Armor and the Blaze Phantom, starting on **August 13th @ 3PM PDT**.
* Decimation
	+ Pick up the Mk 5 and Mk 6 Upgrade Materials for the Switch. Decimation begins **August 20th @ 3PM PDT**.
* Alliance War
	+ Stake a claim with your alliance starting on **August 27th @ 3PM PDT**!

## New Features

* Switch Titan
	+ The first Hull for Tier 9, the Switch allows you to control enemy spawned ships and force them to fight on your behalf.
* Rife Missile
	+ Claim the Rife Missile to outfit your Switch.
* Barricade Shields
	+ EX, EN, and KI Barricade Shields added.
* Graphene Armor
	+ Graphene Armor added.
* Blaze Phantom
	+ Blaze Phantom spawned ship added.

## Bug Fixes

* Nerve Carrier repair time set to intended fixed 2 hours
* Fixed error where Daily Missions were not granting Blood Amber
* Ion Field Shield Damage corrected to normal 30%
* Fixed issue where new RIs disappear upon cancelled refit
* Fixed graphical issue with Ancient Reaper where empty item was visible in Item Selection list while refitting the hull
* Fixed issue in Ship Factory where only 1 level appears in Item Selection although other levels are available after RIs are converted
* Fixed issue where Vertex Armors were sorted incorrectly
* Fixed Kingpin Battleship issue where overdrive was activated even when there was only an enemy in one of the firing arcs.
* Fixed error where Ajax’s Savior Overdrive can be activated when ally loses Armor
* Fixed error with Monitor Ancillary Routine where it was missing "number of Drones" on stat list
* Fixed issue where only first two digits of base level are shown when player level is 100+
* Various localization fixes
Ragnarok Carrier

## General

The Ragnarok Carrier is a Tier 4 hull with standard VEGA Mining technology.

As a carrier, this ship generates a Support Field that improves the combat effectiveness of other friendly ships, making it the centerpiece of a fleet.

## Strategy and Setup

### Advantages

The Ragnarok Carrier offers one of the best support fields, the Agility Field, which boosts the speed of all other friendly ships within.

In fleet combat, this allows your frigates, cutters, cruisers and destroyers to chase down enemies, while simultaneously enhancing the kiting ability of battleships, the latter being the prime method of farming Tier 5 NPC Targets and below.

In base attacks, the Agility Field also assists sniper decoys to dodge projectiles and blitz ships to close in on the enemy Bridge.

Compared to its little brother the Midgard Carrier, this ship has a lot more maximum mass and can be fully fitted with Bomber Squadrons, not to mention that it does not suffer from a range penalty.

When fighting against other carrier fleets, regenerating shields such as the Diffuser Shield are common to provide long-lasting protection against waves of squadrons by allowing them to recharge in between.

In terms of thrusters, Fusion Thrusters should be equipped to compensate for the ship's low forward and turning speed. Strafing is irrelevant due to its massive hitbox.

### Disadvantages

The Ragnarok Carrier cannot boost itself with the Agility Field, making it just as slow as other carriers. Against a blitz attack, you are either forced to protect your carrier or let it die while your other ships make an escape.

Although fleets with the Agility Field are more versatile, they lack the raw damage output of those under the Ion Field. As a result, if you are unable to take advantage of the speed boost (especially if both sides have the same range), you will probably lose to the other player.

### Setup

*See Ragnarok Carrier/Builds for more info*

## Trivia

* It was the first carrier to ever appear in the game.
* It is listed an "Uncommon" hull from the VSec Marshal battle logs. This indicated carriers would be released continuously in larger numbers, which held true for the event Arms Race, where every VSec Regiment had the same layout, and this also held true in Countermeasures, with VSec Augments, and it finally became available in the event Face Off.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 1-4 carriers and flagships was standardized in the early February 2021 update.

## Gallery

* Mk I Ragnarok Carrier angled HD render
* Mk II Ragnarok Carrier angled HD render
* Mk III Ragnarok Carrier angled HD render
* Mk IV Ragnarok Carrier angled HD render
* Mk V Ragnarok Carrier angled HD render
* HD render of the old Ragnarok Carrier
* Pre-rebalance Ragnarok Carrier blueprint
* Old Ragnarok Carrier in combat view
* A Ragnarok Carrier (old texture) launching 4 groups of Fighter Squadrons
* A pair of Ragnarok Carriers
* Ragnarok Carrier under attack from a Bomber Squadron
* Ragnarok Carrier about to be destroyed by Tempest Drivers
Rapture Cruiser

## General

The Rapture Cruiser is an lightweight version of the Apocrypha Cruiser with extra health and cargo capacity.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

The Rapture Cruiser enjoys an extremely low unladen mass, despite having the same effective mass capacity compared to the Apocrypha Cruiser (6,300 t). This allows you to use multiple of this ship in a fleet and put more equipment on them, while keeping the fleet mass under the restriction imposed by your Fleet Bay level.

Its additional health grants it an edge when fighting against regular Apocrypha Cruiser fleets.

### Disadvantages

Unlike the Apocrypha Cruiser, Rapture Cruisers cannot be upgraded. As a result, even a measly Mk II Apocrypha Cruiser outperforms this ship due to the upgrade bonuses.

## Trivia

* The Apocrypha Cruisers in level 53-55 Sector Cargo Fleets are in fact Rapture Cruisers, despite their appearance.
* When the Rapture Cruiser was first introduced, it had a hidden mass reduction for the Burst Ray, which was released along with this ship during Crackdown.
* The Rapture Cruiser, previously a dark blue in combat, was re-textured to look more like its appearance in the blueprint. This made it the first ship to receive a major texture/graphics overhaul.
* The Rapture Cruiser used to travel faster than other cruisers and had much improved maneuverability prior to the grand rebalance and was arguably the best hull in the game. Now it is often called the "Crapture" because it cannot be upgraded and is inferior to its regular version, the Apocrypha Cruiser.
* This ship has no engine trail in combat when moving after the Unity update.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Pre-rebalance Rapture Cruiser blueprint
* Difference between the Apocrypha Cruiser (left) and Rapture Cruiser (right)
* Old Rapture Cruiser in combat view
* New Rapture Cruiser in combat view with Metaphase Shields equipped
* Rapture Cruisers finishing off a lone Corinthian Cruiser
* Rapture Cruisers destroying a Ragnarok Carrier
* Rapture Cruisers kiting Apocrypha Cruisers
Raider Squadron

## General

The Raider Squadron is a short-ranged Energy squadron for ships with massive firepower.

It heads directly towards its targets, opening fire with tiny yellow bolts, similar to the Fighter Squadron.

## Strategy and Setup

### Advantages

Raider Squadrons have superb firepower that can decimate enemy ships if left unchecked.

They are also relatively speedy, giving enemies less time to shoot them down before they unleash destruction.

Raider Squadrons can be used to force short-ranged enemy ships to spawn inside your Agility Field while still having decent firepower on your carrier, making an escape extremely unlikely.

### Disadvantages

Raider Squadrons have incredibly low range, allowing them to be outranged by not only other squadrons, but also battleships and destroyers.

Raider Squadrons have very low health and are easily destroyed in a single hit, therefore their damage output is limited despite the high raw DPS.

## Trivia

* Raider Squadrons use a similar model as the Fighter Squadron, the major difference being not having anything in front of the wings.

## Gallery

* Raider Squadrons deployed from a carrier, note the short scramble range.
* Raider Squadrons destroying a badly damaged Freyja Carrier
Main Event Targets/Tier 8

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the release of Tier 8 ships of the RPS factions - Altairian, Umbra and Pharmakon.

It also includes NPC Targets that appear in the side-events Mobilization and Decimation, which are related to said RPS factions.

## Release of Tier 8

### Returning Targets

These targets were released prior to the first event in the Tier 8 season - Collateral - but continue to appear during this season.

### Collateral

These targets started appearing during or shortly after Collateral.

### Awakening

These targets started appearing during or shortly after Awakening. It is expected that all Tier 8 NPC Targets containing Pharmakon Hulls from now on will fully implement Phasing V2.

### Singularity

These targets started appearing during or shortly after Singularity.

### Extradition

These targets started appearing during or shortly after Extradition.

### Pursuit

These targets started appearing during or shortly after Pursuit.

### Hijack

These targets started appearing during or shortly after Hijack.

### Infiltration

These targets started appearing during or shortly after Infiltration.

### Retaliation

These targets started appearing during or shortly after Retaliation.

### Penultimate

These targets started appearing during or shortly after Penultimate.

### Zenith

These targets started appearing during or shortly after Zenith.

### Independence

These targets started appearing during or shortly after Independence.

## Trivia

* Altairian Esquire EX originally had 2 Pyro Zealots and 1 Spectral Zealot during Collateral. This was fixed during the event - all Zealots are now Pyro.
* A few hours into the 24th Mobilization, the Bastion Cruisers in the first wave of the Altairian Skirmisher (103-105) were nerfed.
* Even though the Umbra Abandoned Facility description states that Operators are quarantining the facility, there are no Operators in the fleet, although there originally were in the preview layout.
* The Altairian Paviser's layout has no Oligarch ships, contradicting its target description.
Patches/05262021

## Events

* Barricade
	+ Earn the Conservator, Fission Missile I-II, Flux Cannon Turret Fragments, Shockwave Nano Shield I-II, Boosted Energy Resistor Fragments, and Boosted Explosive Resistor Fragments beginning Thursday, June 3rd @ 3pm PDT.
* Mobilization
	+ Earn materials for Mk2-4 Conservator Upgrade Tokens, Orbit Thruster,  in Mobilization on Thursday, June 10th @ 3pm pdt.
* Decimation
	+ Boost your Conservator to Elite by earning upgrade materials in Decimation, beginning Thursday, June 17th @ 3pm pdt.
* Alliance War
	+ Join your Alliance on Wednesday, June 30th @ 3pm pst to gain Intel, Solar Shards, and Marauder Tech from a collapsing sector.

## New Features

* Conservator
	+ The Conservator Titan is the shield of your fleet and boasts high defenses, a damage allocation field, and lower-than-average repair time.
* Fission Missile
	+ The Fission Missile excels against swarms of enemies by using AoE projectiles which will explode upon impact then spawn sub-projectiles.
* Flux Cannon Turret
	+ Converted from ship technology, the Flux Cannon Turret retains the ability to chain energy projectiles, however also now boasts a faster rate of fire, longer range, and higher DPS.
* Orbit Thruster
	+ The Orbit Thruster provides a boost to forward speed, acceleration, and rotational speed when it's needed most.

## Content Changes

* Siege Fleets updated for Tier 10
* Rewards for Time-limited campaign #1 now includes increased levels for Storage Modules & Antimatter Storage Modules.
* Bridge & Fleet Bay Resource costs reduced
Mobilization/Tier 11

## DESCRIPTION

This is the 7th version of Mobilization, and features Tier 11 ships.

## Event Details

Mobilization was held during the following dates, with a 4 day duration for each:

 53rd
 54th
 55th
 56th
 57th
 58th
 59th
 60th

## EVENT PRIZES

* 52nd
* 53rd
* 54th
* 55th
* 56th
* 57th
* 58th
* 59th
* 60th

* 52nd-53rd
* 54th-59th
* 60th+

**Event Mystery Box**

**Event Mystery Box**

**Event Box**

(Note: Each Event Mystery Box contains 1 of mentioned items)

## Target Payouts

* 52nd
* 53rd
* 54th
* 55th
* 56th
* 57th
* 58th
* 59th
* 60th

 149
 151

 128

 120

 149
 151
 153
 155

 128

 120

 149
 151
 153
 155

 128

 120

 148

 128

 120

 148

 128

 120

 148

 128

 120

 148

 128

 120

 148

 128

 120

 148

 128

 120

 250

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Resistance/Bounty

## Event Information

This is the Alien Bounty-like side event for Revelation. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 Astral Barony Impediment
 Astral Barony Contention

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Redhawk Wing

## General

The Redhawk Wing is the base counterpart of the Redhawk Drone.

## Strategy and Setup

### Advantages

Like all other drones, the Redhawk Wing has massive health and decent damage, making Suppressors almost mandatory to protect sniper fleets from its aggressive attacks.

The Redhawk Wing has a longer range, and a longer flight time as compared to the Yellowjacket Wing, and can thus potentially deal more damage as a result.

### Disadvantages

The Redhawk Wing's DPS isn't as high as the Yellowjacket's, and it does not possess as much health as well.

## Trivia

* An Elite version of the Redhawk Wing appeared in Ancient Outposts and Fortresses before it was first made available to players.

## Gallery

* Redhawk Wings up close.
* Redhawk Wings tearing into Elite Inquisitor Destroyers.
Plasma Corvette

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Spawn Interval
 Spawn Rate
 Spawn Limit

## General

This spawner can sustain up to eight Altairian Corvettes each equipped with a single Plasma Vulcan Beam. Unlike player spawners, spawned ships are not automatically destroyed when the parent ship is defeated.

## Strategy

Unless you destroy the ship containing the spawner it will continue to warp in Altairian Corvettes, making it a priority target. Altairian Corvettes are also very hard to destroy, and thus this makes it all the more imperative that the ship or module spawning it must be destroyed ASAP.

## Trivia

* The Plasma Corvette was first seen in Altairian Mothership Fleets.
* This spawner has an orange warp animation, in contrast to the green colour seen for the Alien spawners.
* The Phoenix Advanced Access campaign uses the level II version. All others use the level I version.
* Together with the Xeno Corvette, these spawners were originally considered as operations tech with the name of Wormhole Gate Type-C, until the Orator Dreadnought was released.

## Gallery

* An Altairian Mothership (Oligarch) spawning in Altairian Corvettes.
Patches/02012021

## Events

* Inquest
	+ Earn the Spectre Subverter in February’s feature event, Inquest, beginning Thursday, February 4th @ 3pm pst.
* Mobilization
	+ Earn Mk2-4 upgrades for the Spectre Subverter in Mobilization, then earn Reverb Driver Fragments to craft Reverb Driver RIs.
* Decimation
	+ Upgrade your Subverter all the way to Elite by earning Mk5 & Mk6 crafting materials from Decimation. After that, pick up Scope Sentry I & II blueprints in the prize store or attack Liberatus Fortress γ targets for Scope Sentry III Fragments.

## New Features

* Subverter
	+ The Spectre Subverter turns Carriers into carrion using squadrons that debuff enemy hulls with an array of effects ranging from Shield Regeneration Suppression to Weapon Jamming.
* Reverb Driver
	+ The Reverb Driver is the first DoT Kinetic Driver- not only that, it excels at close range combat by swaths of enemies using ricochet.
* Reach Squadrons
	+ Reach Squadrons use kinetic damage and suppress enemy shield regeneration.
* Hush Phantom Trigger
	+ Ring the sounds of destruction with the Hush Phantom trigger, which produces a spawned ship you can simply use as a decoy, or put its weapon jamming and blight cannons to use when they’re needed most while in combat.

## Content changes

* Added support for iOS 14
* Tier 1-6 Ship Repair Times reduced
* Backend Server improvements

## Bug Fixes

* Fixed an issue where Caustic’s effective range was not enforced for non-beam weapons.
* Fixed an issue where DPS stat may be shown twice for squadrons & Cyclotron beams.
* Fixed an issue where Spectre Switch’s Progenitor AMP Min Weapon Range Reduction was not listed in stat block.
* Fixed various minor localization issues.
Pursuit Wing

## General

The Pursuit Wing is basically a Pursuit Squadron that could be equipped on modules.

## Strategy and Setup

### Advantages

The Pursuit Wing has decent speed and health, making it all but guaranteed to reach its target and thus slow it down.

### Disadvantages

Similar to the Pursuit Squadron, the potency of its stasis debuff is far too little to make any real difference, especially in base combat. Also considering its low damage output, this squadron is generally considered to be the worst out of the three Tier 9 Spectre squadrons.