recursal/Fanatic-Fandom huggingface dataset:
Dunk Tank Double-Cross (Mission)

'Dunk Tank Double-Cross' is the fourth mission in the 'SAVED BY THE BUBBLE GUM'. The Player goes to retrieve the Bobble Bubble Gum.

## PLOT

The Player enters Bayshore High and opens Balding's safe, but is ambushed by Balding and Squeak. Squeak tells The Player he informed Balding on his plans because he ruined his T-Shirt Business. Balding tells The Player to "gum and get it", but first must survive the P.T.A. After waves and waves of Teachers, The Player must defeat Janitor Willy, Buttnick's brother who is mad at The Player for stealing the Cartridge Cleaning Kit. The Player defeats Janitor Willy, dunks Principal Balding, retrieves the Bobble Bubble Gum and returns it to Doc Choc and ending the mission.

## NOTES

* Using a Cheat Code for weapons will NOT fail the mission (Except for Squeak)
* Squeak will be knocked out in 1 hit
Gunnolf

### Source

Little Red Riding Hood, The three little Pigs, Peter and the Wolf, The wolf and the Seven Kids, Various

**Gunnolf**is a wolf who lives in the City and works as the Police captain and a detective. The Former Big Bad Wolf, His job is to protect all magic and non-magic Citizens of the city from various threats that range from Sewer cleaning to Stoping the summoning of an eldritch Horror.
Scythe (Weapons)

NAME: The "Scythe"

COST: $50,000

FOUND: Comes with the "Grim Cloak" Power-Up

DESC: A long, wooden handle with a curved blade at the end, used by The Grim Reaper to reap souls

NOTES:

- When ever The Player swings the Scythe, the screen will shake

TRIVIA:

- Used in the mission "Baby's Ghost Daddy" as The Player's primary weapon
Services (Meta)

'Services' refers to places where The Player is able to buy items / get upgrades / make modifications.

## PAY-4-SPRAY

Here you can customize your vehicle by spray painting them a different color to remove a Threat Meter, apply Nitro Boosts, Single or Dual Machine Guns and Missiles. You can also save 1 of each vehicle and pick them up from any other PAY-4-SPRAY

## COSMETICS

Depending on where you go, cosmetics can change The Player's appearance. Wonderhats, 4Eyes and Super Action Barber will physically change The Player's appearance in the overworld. Tattoos won't change and will only be seen during dialouge boxes in cutscenes.

## WEAPONS

DJ Hammers, Guns Co. Ammunitions and Weapon Vendors scattered around Theftropolis all sell different weapons. DJ Hammers sells all melee weapons (except the LARP Sword and Shield), Guns CO. Ammunitions and Weapon Vendors all sell Pistols, Submachine Guns, Shotguns, Bombs, Grenades, Flamethrowers, Molotovs, Grogotovs, Bioclaws and Rocket Launchers. They all cost the same at all places and buying one will give you 99 ammo for that weapon.

## FOOD

Milky Doo's Bar and the Paramount both offer 'milk' that when consumed will make The Player groggy. Competing the side mission for Milky Doo will make 'milk' free at Milky Doo's Bar.
Welcome to Theftropolis (Mission)

'Welcome to Theftropolis' is the first mission in "THE DARK BANK HEIST" storyline. The Player joins The Jester's crew to rob the Scrooge McBank

## PLOT

The Player is walking by a notices a Help Wanted Poster. 3 Years Later, The Player drives to the meet-up and The Jester goes over what each person needs to do. One of the Henchmen who is the Escape Driver dies being chased and The Player gets promoted to Hench Chauffeur. The Player drives the Jester and several Henchmen to the Speed Ramp and from there, enter via a Sewer Pipe to sneak into the Bank. After sneaking into the Bank and keep all hostages contained, The Player and a Henchman enter the vault and blow it open, grabbing loot and throwing it into a bus. Jester kills the Henchman driving because he dented the bumper and tasks The Player with driving the bus out of the bank.

## NOTES

* If you break a Loot Bag, another one will spawn in the room with the Bus
Bugeye Burgles Bikes (Mission)

'Bugeye Burgles Bikes' is the first mission in the 'BUGEYE THE BIKE BANDIT'. The Player delivers newspapers.

## PLOT

Doc Choc tells The Player someone has stolen his car, and that he will give The Player cash to buy a bicycle in the meantime. The Player asks the Barkeep where he can get a bicycle and the Barkeep tells The Player that Suspected-But-Never-Convicted Bugeye Louie can hook him up. The Player heads over and Louie offers The Player a deal: since his Paper Dude quit, if The Player delivers the papers, he can keep the bicycle. The Player agrees and heads over to Sleazy Street.
DON'T BLOW! (Storyline)

‘DON’T BLOW!’ is the eleventh Storyline. The Player needs to
pick up a Cartridge Cleaning Kit, but runs into trouble.

## PLOT

Doc Choc tells The Player he needs to head over and pick up
the last Cartridge Cleaning Kit. The Player arrives at the Mr. Destructoid
Robot Factory and is greeted by Jonathon Holmes, who gives The Player the kit.
Suddenly, the duo are interrupted by Dr. Buttnick, who knocks Jonathon out and
steals the Kit and runs into the building. The Player gives chase and must
fight off several waves of enemies. Once defeated, The Player picks up a key
and must fight through several floors. Once all floors are cleared, The Player
heads to the rooftop.

The Player confronts Buttnick, who threatens to stomp
Theftropolis using the building. The Player must avoid the stomps and fire
rockets at Buttnick. After several times of doing this, Buttnick will give up,
give the Cartridge Cleaning Kit to The Player and warn him he will be back. The
Player obtains the kit and the mission ends.

## STAGES

1. Dusty Cartridge Needs Mr. Destructoid
2. Buttnick Boss Battle

## NOTES

* Mr. Destructoid is unlocked as a Playable Character in Free Roam after completing this storyline

## TRIVIA

* Destructoid is the name of an online gaming focused blog
Throw Out Yer Dead (Mission)

'Throw Out Yer Dead' is the second mission in 'THE REAL GO-GO BUSTERS'. The Player must pick up the GO-GO Busters vehicle.

## PLOT

The Player arrives for his first day of work and is told he has to exorcize the car Bill bought. The Player heads to the Retirement Home and using the deceased bodies, must feed Hearsitar. Once fed enough, Hearsitar leaves and the car returns to normal. The Player must then drive it back to the GO-GO Busters HQ.

## NOTES

* You will fail the mission if the car is destroyed
DOC CHOC'S MAGIC CLOCKS (Storyline)

‘DOC CHOC’S MAGIC CLOCKS’ is the eighth storyline. The Player
has a visit from his future self.

## PLOT

The Player notices Doc Choc is asleep and decides to
head out. When The Player steps out, a DLC-$$ appears from a flash of lightning
and The Player hops out. The Player asks who he is, and The Player informs him
that he is from the future. The Player asks Future Player to prove it by guessing
what number he is think and Future Player responds with “69 Dude!”. Convinced,
The Player asks why Future Player is here and Future Player tells him that
Doc’s tricked out ride from the future is too sick to wait for you to wait till
the end of the game to ride. Future Player informs The Player that in order to
build up speed, he must absorb impact energy by mowing down pedestrians. After
filling up the Speed and Backup power, The Player travels forwards in time.
When they arrive, Doc Choc has woken up and notices the two Players. Future
Player tells Doc to lie down and Doc Choc goes back to sleep. The Player thanks
Future Player and Future Player drives off, ending the mission.

## NOTES

* After this mission, Future Player is never seen or referenced again

## TRIVIA

* The line "what number am I thinking of" and "69" is a reference to a line in the movie Bill and Ted's Excellent Adventure
THE TRAILER PARK BUFFOON (Storyline)

‘THE TRAILER PARK BUFFOON’ is the twenty-fourth storyline.
The Player pulls off a couple of quick jobs

## PLOT

The Player is tasked with stealing a TV and taking it to a
pawn shop. After taking the TV, the resident begins opening fire. The Player returns
the TV to the pawn shop and the mission ends.

The Player and a random person head to the self-service
laundromat and loot all the machines, since there is no guard it should be
easy. After getting to work, the owner returns and opens fire, injuring the
random man and making him run away. The Player defeats the owner and loots the
rest of the machines, then the mission ends.

## STAGES

1. Pawn that n00b’s TV
2. The Loose Change Laundry Caper
Dam Kablam! ...electric seaweed!? (Mission)

‘Dam Kablam! …electric seaweed!?’ is the second mission in ‘THE
EXTERMINATOR’. The Player must rig the explosives.

## PLOT

The Caller tells The Player he must arm all 5 bombs and once
the first one is armed, he’ll have 2 minutes to arm the rest. Once armed, The
Player escapes and the mission ends.

## TRIVIA

* The Layout and Time Limit is a reference to the infamously hard level in the Teenage Mutant Ninja Turtles game for the NES
THE EXTERMINATOR (Storyline)

‘THE EXTERMINATOR’ is the twenty-second storyline. The
Player accepts a job to help clean up Theftropolis.

## PLOT

The Player arrives at the Real Go-Go Busters and is informed
he is on phone duty. After a short bit, he receives a call asking for
exterminators. The Player offers to help and meets the caller. The Caller tells
The Player he wants to blow up the dam to obliterate the turtles and The Player
readily agrees.

The Caller tells The Player he must arm all 5 bombs and once
the first one is armed, he’ll have 2 minutes to arm the rest. Once armed, The
Player escapes and the mission ends.

The Caller explains that the Theftropolis 20XX Games are
coming but the east side is shamefully “dirty” and he needs help cleaning it
up. The Player borrows a Trash Truck and begins cleaning the city. After cleaning
the city and returning the trash truck, the mission ends.

## STAGES

1. Under The Table
2. Dam Kablam! …electric seaweed!?
3. Trash Crunch

## NOTES

* Nothing happens to the Dam after the mission is completed

## TRIVIA

* The Caller is based off of Shredder from the show Teenage Mutant Ninja Turtles
DLC-$$ (Vehicle)

## DESC

Doc Choc's tricked out ride, made to travel through
time and space.

## NOTES

* Must complete the game for it to spawn
* Spawns in front of Doc Choc's home
* Leaves a Flame Trail behind when it goes fast enough

## TRIVIA

* Used in the missions 'Good Gosh, Doc Choc!', 'Hit 88 pedestrians for POWER!' and 'DAMNED DOG OF DOOM'

* The name is possibly a joke reference to how RCR won't receive any DLC
Smooth Move, Balding (Mission)

'Smooth Move, Balding!' is the first mission in the 'SAVED BY THE BUBBLE GUM'. The Player strikes a deal with Principal Balding.

## PLOT

Gamedini tells The Player that he had a stash of Bobble Bubble gum, but Principal Balding confiscated it, and kept it in his safe. The Player heads to Bayshore High and talks to Principal Balding. Principal Balding is mad that Duke spiked his coffee with laxitives and The Player tells him that he can teach Duke a lesson, in exchange for a pack of Bobble Bubble Gum, and a single payment of $1,995. Balding agrees, but tells The Player that it must look like a schoolyard fight, so no weapons. The Player heads to Wonder Hats and gets dressed up, before heading to Zack's Burgers.

## NOTES

* If you buy The Propeller beforehand, you can go straight to Zack's Burgers
What I've Been Wishin' For

## Relevant Pages

**What I've Been Wishin' For** is a song featured on Disney Channel's *The Lodge*. It was composed by Matthew Tishler. It first débuts in the eighth episode of the first season.

## Lyrics

The sky is full of possibilities

I know the stars above are listening, yeah, yeah

Just gotta look inside my heart and know

And not be scared to chase a little hope

Don't wanna live my life by playing safe

I'd rather risk it all than have some fate, yeah, yeah

Sometimes you think you've got it all to lose

But trust yourself and watch it all come true

I'll cross my eyes and

Give in to gravity

And all this night, yeah

The universe can hear me

I've gotta take my chances

Forget the consequences

And keep hoping, thinking, dreaming

What I've been wishin' for

All I wanted

I'll make it happen with the

Night sky watching

I can just imagine

I've gotta take my chances

Forget the consequences

And keep hoping, thinking, dreaming

What I've been wishin' for

This road has got me tangled in my head

It's easy second guessing every step, yeah, yeah

But if I'm honest with myself tonight

Then maybe everything I think'll be mine

I'll cross my eyes and

Give in to gravity

And all this night, yeah

The universe can hear me

I've gotta take my chances

Forget the consequences

And keep hoping, thinking, dreaming

What I've been wishin' for

All I wanted

I'll make it happen with the

Night sky watching

I can just imagine

I've gotta take my chances

Forget the consequences

And keep hoping, thinking, dreaming

What I've been wishin' for

What I've been wishin' for

I'll cross my eyes and

Give in to gravity

And all this night, yeah

The universe can hear me

I've gotta take my chances

Forget the consequences

And keep hoping, thinking, dreaming

What I've been wishin' for

All I wanted

I'll make it happen with the

Night sky watching

I can just imagine

I've gotta take my chances

Forget the consequences

And keep hoping, thinking, dreaming

What I've been wishin' for

What I've been wishin' for

## Videos

### Music Videos

The Lodge What I've Been Wishin' For Music Video Official Disney Channel UKCast of The Lodge - What I’ve Been Wishin’ For (From "The Lodge" (Audio Only))
Carbon Monoxider (Mission)

'Carbon Monoxider' is the fifth mission in the 'DEATH CASTLE OF DOOM'.
The Player must escape back to the future.

## PLOT

The Player enters a long ventilation shaft, but quickly discovers
it is deadly. Because there is not ventilation, the gas being produced by
Buttnick is clogging up the room, making it hard to breathe. Buttnick begins to
fly off and The Player must drive to the Portal, whilst avoiding barrels and
obstacles. Buttnick and The Player both travel to the future.

## NOTES

* If the timer runs out, The Player will suffocate to death
'STOMP LESSONS' (Storyline)

'STOMP LESSONS' is the sixteenth storyline. The Player gets
arrested and must escape.

## PLOT

The Player receives a call from Vanilla T-Cube,
telling him Doc’s car is outside The Police Station. The Player heads over and
discovers the car is yellow, but figures it was painted by the thief. When The
Player tries carjacking it, he discovers it is a ‘Anti-Theft Bait Vehicle’ and
is promptly arrested. The next day, The Player escapes his cell and must avoid
the guards as he makes his way out. After bypassing the guards and reaching the
break room, The Player plays Super Stomp Pals to kill time. The violence and
urge it gives players causes him to take a stand against violent games,
beginning with Australia but his speech is interrupted by guards. The Player
must stomp and defeat all the guards, before dealing with a Rocket Launcher
Officer. After defeating the Rocket Launcher Officer, The Player escapes and
picks up a Cop Coin, losing the heat and ending the mission.

## TRIVIA

* The Prison Officers are recolored Police Officers.
Go-Go Bustin' Nuts! (Mission)

'Go-Go Bustin' Nuts!' is the fourth mission in 'THE REAL GO-GO BUSTERS'. The Player and The Real GO-GO Busters head to the Paramount and retrieve the 72 Pin Connector.

## PLOT

The Player and The Real GO-GO Busters head off to the Paramount. Once they get there, The Player is told to stay back while "the professionals deal with the problem". 30 Seconds later they all run out, scared and terrified. It's up to The Player to handle it. Once inside, The Player must fight off waves of Ghosts. Once defeated, The Player collects the 72 Pin Connector and the mission ends.

## NOTES

* The Paramount becomes available to enter
* 'Milk' can be purchased at The Paramount
'A Guilty Conscience' (Mission)

' A Guilty Conscience' is the second mission in ' LAND OF
OPPORTUNITY'. The Player  visits Gamedini
for help.

## PLOT

The Player visits Gamedini and expresses the guilt he
feels. Gamedini tells The Player his city wide rampage has caused great damage,
but The Player is on the right path. The Player corrects Gamedini, telling him
that by getting the OS for A.T. Corp, they have been abusing their power and
hurting the consumers. Gamedini is disappointed, but agrees to help The Player
but asks him to consider Criminal Rehab when he gets back.
FIVE FINGER RIVAL (Storyline)

' FIVE FINGER RIVAL' is the thirteenth storyline. The Player
must retrieve something for Doc Choc.

## PLOT

The Player returns to Doc Choc’s home and finds him on
the floor, knocked out. When Doc Choc wakes up, he tells The Player that his
arch nemesis Dr. Von Buttnick has stolen his Android Primate Electric (A.P.E.)
XT-2000 Roadster and is transporting it overseas at the Harbour. The Player
heads to the Harbour and must steal the A.P.E. back from Buttnick’s men. Once
returned to Doc Choc, Doc stores the A.P.E. in a secure location, but promises
The Player he can take it for a spin when he’s not busy time-travelling and
saving the world.

## TRIVIA

* The A.P.E. 2000 Roadster is based off of the character Donkey Kong
ION TAPPER A5S (Weapons)

NAME: The "ION TAPPER AS5"

COST: Free

FOUND: Spawns in the Go-Go Busters HQ after completing the mission "Go-Go Bustin' Nuts!"

DESC: A small device that shoots out a laser beam that sets fire to NPCs and Vehicles

NOTES:

- It will set NPCs on fire

TRIVIA:

- Based off the Proton Packs from the film Ghostbusters

- Used in the mission "Go-Go Bustin' Nuts!"
Weapons

'Weapons' refers to the items The Player (And other characters) can use to cause rampage. The weapons can be split into 2 categories, Melee Weapons and Firearms. below is a table of all the weapons in the Weapon Grid Format.

\*When you pick up a weapon, it will automatically be added to your Weapon Grid in Free Roam (Except the Sweat Bomb, which can only be used in Free Roam)
Retro City Rampage DX Fan Wiki

Welcome to the unofficial Retro City Rampage DX Wiki! Here you can find all things related only to Retro City Rampage DX. This only includes the game, no Behind-The-Scenes, Early ROM Prototype or its Sequel Shakedown: Hawaii. Below is a quick Links Table with a brief description of what there is and below that is a Table that I update regularly that explains the changes being made.

 META | TBA

 17/07/2022
Thanks to Anti Sonic Forces and TokihikoH11 for deleting, reverting and fixing up the vandalized pages. All the Main and Side Mission pages have been fixed and updated to correct any errors made (such as SPELLING, ALIGNMENT and HEADINGS)

 18/03/2022
 17/02/2022
Managed to fix-up a lot of the vandalized pages. If I missed something, comment on that page and I'll fix it.
 09/02/2022
 24/07/2021
 12/04/2020
 01/03/2020
 30/01/2020
 26/12/2019
 22/01/2019
 17/01/2019
 15/01/2019
 04/08/2018
 14/05/2018: Stability
 28/04/2018: Progress
 27/04/2018: Major Reset
I have decided to delete everything and recreate the Retro City Rampage DX Fan Wiki. The reason being a lot of what was written has been inconsistent + I have lost track of what has been done. So to help me get back on track I have decided to redo everything, properly. If you want to help, e-mail me at FingerRocks11@gmail.com and we can talk. Until then sit tight and watch progress be made.
Dynamite Road (Mission)

'Dynamite Road' is the sixth mission in the 'BIFF! POW! HOLY COW!'. The Player accepts a job from The Jester.

## PLOT

The Jester needs to pick up a shipment to refill his Henchmen Disposal Unit, but isn't able to due to the traffic and asks The Player to blow up some vehicles to lighten the traffic. The Player blows up 15 Vehicles and afterwards The Jester thanks The Player and wires $4579 to The Player's account. The mission ends.

## NOTES

* You can blow up any vehicle and it will still count towards the total (Parking Spots and Parking Garage)

* You can use any weapon, just as long as you destroy the vehicle
'Electric Force A.P.E.' (Mission)

'Electric Force A.P.E.' is the first mission in the 'FIVE
FINGER RIVAL'. The Player must retrieve something for Doc Choc.

## PLOT

The Player returns to Doc Choc’s home and finds him on
the floor, knocked out. When Doc Choc wakes up, he tells The Player that his
arch nemesis Dr. Von Buttnick has stolen his Android Primate Electric (A.P.E.)
XT-2000 Roadster and is transporting it overseas at the Harbour. The Player
heads to the Harbour and must steal the A.P.E. back from Buttnick’s men. Once
returned to Doc Choc, Doc stores the A.P.E. in a secure location, but promises
The Player he can take it for a spin when he’s not busy time-travelling and
saving the world.

## NOTES

* Destroying the A.P.E. will fail the mission
Sweat Bomb (Weapons)

NAME: The "Sweat Bomb"

COST: Only avaliable in Feee Roam after completing the mission "Meet the Ms."

FOUND: Added to The Player's Weapon Grid during Free Roam or equipped when playing as "Sweat Bomber" or "Ms. Bates"

DESC: The extreme ordor that has been channeled into creating an explosive boost

NOTES:

- Infinite uses but after 3 uses must be reset by touching the ground

TRIVIA:

- Used in the mission "Sweat Time!"
It's a Prop! (Mission)

'It’s a Prop!' is the first mission in the 'SWEAT BOMBER'. The Player must
pick up some Atomic Batteries.

## PLOT

Doc Choc tells The Player that the Atomic Batteries from Biff Man were
only props. In order to get new ones, The Player must pick up some from AT
& T Corp. Upon arrival, The Player discovers that they are on break and he
must wait for them to come back.
SAVED BY THE BUBBLE GUM (Storyline)

'SAVED BY THE BUBBLE GUM' is the sixth storyline. The Player must retrieve The Bobble Bubble gum from Principal Balding.

## PLOT

Gamedini tells The Player that he had a stash of Bobble Bubble gum, but Principal Balding confiscated it, and kept it in his safe. The Player heads to Bayshore High and talks to Principal Balding. Principal Balding is mad that Duke spiked his coffee with laxitives and The Player tells him that he can teach Duke a lesson, in exchange for a pack of Bobble Bubble Gum, and a single payment of $1,995. Balding agrees, but tells The Player that it must look like a schoolyard fight, so no weapons. The Player heads to Wonder Hats and gets dressed up, before heading to Zack's Burgers.

 Duke, MC and Squeak are sitting around, chatting when Squeak has to leave to sell shirts to save his family's house. Shortly after The Player arrives and threatens Duke. Duke and MC decide to show The Player to his locker and the three engage in a brief fight, before being interrupted by a Bodacious Babe. The Player knocks out Duke and MC and decides to complete a different mission. The Player and the Bodacious Babe head to her apartment. Once there, the two have "Canadian Ice Tea'. Afterwards, Principal Balding calls The Player back to his office and the mission ends.

 Principal Balding reminds The Player he hasn't completed the job and if he doesn't, he will call The Better Henchmen Bureau and leave a permanent mark on The Player's record. The Player is tasked with going to Squeak's Shack to teach Duke a lesson. Again, he can't use any weapons. The Player arrives and after a brief fight, Duke tells The Player that rather than fight, he will just give The Player the keys to Balding's safe. The Player thanks Duke, and knocks him out before returning to Bayshore High.

The Player enters Bayshore High and opens Balding's safe, but is ambushed by Balding and Squeak. Squeak tells The Player he informed Balding on his plans because he ruined his T-Shirt Business. Balding tells The Player to "gum and get it", but first must survive the P.T.A. After waves and waves of Teachers, The Player must defeat Janitor Willy, Buttnick's brother who is mad at The Player for stealing the Cartridge Cleaning Kit. The Player defeats Janitor Willy, dunks Principal Balding, retrieves the Bobble Bubble Gum and returns it to Doc Choc and ending the mission.

## STAGES

1. Smooth Move, Balding!
2. Take It to the Zack's
3. Blast! Those Meddling Kids!
4. Dunk Tank Double-Cross

## NOTES

* Using ANY weapons on Duke, MC or Squeak will fail the mission
* Running over or throwing Duke, MC or Squeak into the ocean will fail the mission
* Throwing items at them won't fail the mission

## TRIVIA

* The characters are based off the show 'Saved By The Bell'. Duke Norris is Zack Morris, Squeak is Screech, MC is A.C. Slater and Principal Balding is Mr. Melding
* The Player graduated from Bayshore High 10 years ago
Free Roam (Meta)

FREE-ROAM is a mode in Retro City Rampage DX. This mode is intended for the player to cause a rampage and general chaos.

## ACCESS

Free-Roam is available from the start. Any unlocked characters can be used in Free Roam. Gold Bags, Payphones and Invisible Walls will still count towards the Collectibles Stats. All Customisation Shops (Wonder Hats, Hair Saloons and Facial Reconstruction) are disabled.

## WHAT IS IN THIS MODE

In this mode:

* The Player has $999,999,999 at the start
* Begins their mode with a score of 0
* Any Weapons obtained are in The Weapon Grid
* Any Vehicles unlocked are spawned in their positions
* Power-Ups and Cosmetic Shops (Wonder Hats, any Barber Shops etc) are closed
* Any achievements can still be obtained in this mode

## WHAT ISN'T IN THIS MODE

Any Story Missions, Side Missions and Challenges are removed and you have no actual objectives.

## NOTES

* Whatever save was last loaded is what Free Roam will load in with. This means any cosmetics The Player has will spawn with it (if you wore The Destructoid Hat, The Player will load in with it)
* Any Vehicle / Location you unlock in any Save will apply to Free Roam
Ben Evans

**Overview**
Gallery
Relationships
Quotes

## Benjamin Evans

### Friends:

Sean Matthews (best friend), Ana, Skye Hart, Noah Potts, Kaylee Markson, Danielle, Josh

### Likes:

Biking
Climbing
Video Games

## Show information

### Latest appearance:

"The North Star"

**Benjamin "Ben" Evans** is a main character on the Disney Channel's *The Lodge*. He debuts in the first episode of season 1.

Ben is the outdoor adventurer and you can always find him with a tool kit as he is the “Mr. Fix It” on The Lodge. Ben is also Sean's best mate.

He is portrayed by starring cast member, Luke Newton.

## Personality

Ben is kind, mature and is the grown-up of the group. He is a quite sporty and active guy, but he’s also quite sensitive. He has a strong opinion on certain things – especially things that he disagrees with or feels protective over, like his job or The Lodge. Ben is Sean's best friend from childhood. Ben lives in the moment and would like to spend the rest of his life in the rural village. He is the one that shows how Skye can make the most of every moment. His real passion is in the outdoors but he never forgets his responsibilities at the Lodge.

## Appearance

Ben has a light skin, green eyes and brown hair. Ben has most of the time checkered blouses with jeans and sneakers on. Sometimes he also wears a blue beanie.
Busted! (Mission)

‘Busted!' is the first mission in the ‘RAMPAGE RETALIATION’
. The Player discovers Doc Choc has been kidnapped.

## PLOT

The Player arrives at Doc Choc’s home and discovers he
is absent, but spots a note on the ground. The note reads that Dr. Buttnick had
kidnapped the Doc and is holding him hostage on his island. The Player heads
out but is confronted by several Law Enforcement officers. In a earlier scene, the Cops figure out where The Player is hiding out and storm a raid. After fighting off several Cops and Military Officers, The Player is knocked out by several bombs.
Super Criminal Vigilante (Mission)

'Super Criminal Vigilante' is the fourth mission in the 'BIFF! POW! HOLY COW!'. The Player decides to take up the mantle of Biff Man.

## PLOT

After obtaining the Atomic Battery, The Player hears a call. The Player decides to offset the criminal footprint in Theftropolis... and take out the competition. He equips a Biff Man suit, hops inside the Immobile and uses the Super Computer to locate the nearest criminal at large, which happens to be The Jester. The Player heads to the Deathtrap Factory and must defeat several Henchmen who burst through windows. After dispatching them, The Player enters the Factory and defeats several more Henchmen before being knocked out by The Jester. When The Player reawakens, he discovers he is danging precariously above a tub of alligators. The Jester has to conveniently leave and leaves The Player to the fate of the alligators.

## TRIVIA

* The line 'Same Biff Time, Same Biff... Channel?' is a reference to the 80's Batman TV Series
Goblin Bridge Is Burning Down (Mission)

'Goblin Bridge Is Burning Down' is the second mission in the 'GROGGBRUSH THE PYRO T.E.'. The Player explores the Harbor in search of the Three Headed Monkey's Paw.

## PLOT

The Player is told he has to throw away his Sword and Shield because he killed the pirates, but to compensate The Player is given Bombs to open the Container. The Player is told his treasure lies in The Harbor, heavily guarded by Mobsters. The Player makes his way through and blasts the container open, claiming his reward. The Player returns and gives Doc Choc the item.

## NOTES

* You can use any explosive to open the container

## TRIVIA

* One of 2 missions to use the 'Mobster' Enemy type
Sweat Time! (Mission)

'Sweat Time!' is the second mission in the 'SWEAT BOMBER'. Mr. Sweat
Bomber must navigate his building.

## PLOT

Mr. Sweat Bomber arrives and must navigate his way through the building
to The Player.

## NOTES

* If you fail 3 times, you have the option to skip this mission (But you won’t unlock Mr. Sweat Bomber)

## TRIVIA

* This is the only time you play as a separate character in in the Main Story
CIRCLE OF LIFE (Storyline)

‘CIRCLE OF LIFE’ is the twenty-fifth storyline. The Player dies
and goes to the afterlife.

## PLOT

The Player returns to his girlfriend’s home to have some “iced
tea” and she tells him she is pregnant. The Player refuses to believe the child
is his, and she opens fire on The Player, killing him and sending him to the
underworld. The Player wakes up in the afterlife and meets the Grim Reaper. The
Grim Reaper offers to bring The Player back to life if he can cover his shift.
The Player must kill a civilian marked on each block in the allocated time.
After completing the mission, The Player is bought back to life and the mission
ends.

The Player returns to his ex-girlfriend to confront her.
After realising she is insane, she tells The Player she is marrying him. The
Theftropolis Sprint Tag Team arrives and hauls The Player off to the chapel for
a force marriage. The Player defeats the athletes and the mission ends.

## STAGES

1. Baby’s Ghost Daddy
2. Shotgun Wedding Run
Josh Silver

**Josh Silver** (born November 14, 1962) was a keyboardist for the now permanently defunct band Type O Negative. He also performed backing vocals, organ, synthesizer, samples and effects in select Type O songs. As a background info, Silver helped Peter Steele to form the short-lived band Fallout a decade before the formation of Type O Negative. After the breakup of Fallout, he formed the hard rock band Original Sin before he helped Steele to form Type O Negative (then called Repulsion).
PAY-4-SPRAY (Service)

'PAY-4-SPRAY' are a series of autoshops scattered around Theftropolis that specialize in vehicle customization and alteration.

## COLOR

Vehicles can be resprayed from one of 4 different colors, and when changed will immediately remove any Threat Level obtained. Color options are Red, Blue, Green and Yellow.

## WEAPONS

Vehicles can be equipped with one of 4 different weapons. These are:

* Nitro Boost (10x)
* Single Machine Gun
* Dual Machine Guns
* Missiles

## SAVE

One of each vehicle can be saved with whatever modifications you made to them, and then later picked up from any PAY-4-SPRAY service.

## NOTES

* When bringing in a new vehicle of the same type and saving it, it will override the previous vehicle saved (For example, if I got a Blue Lynx with Nitro it will replace the standard Yellow Lynx with no weapons)
'THE GREAT GAMEDINI' (Storyline)

'THE GREAT GAMEDINI' is the fifteenth storyline. The Player
and Doc Choc need help rounding up parts.

## PLOT

The Player and Doc Choc make a stop to Gamedini to
help locate some parts for the time machine. When they arrive, Gamedini tells
them that his dog ate his cheat book and he is as useful as a flashing toaster.
However, if The Player can get some codes from the Impossible Tower, he can
help The Player track down the parts.

The Player enters the Impossible Tower and must fight
through and obtain four codes on 4 floors. In order to hack, The Player must
stand near the computer until it’s complete, all the while avoiding the Bots
and Security guards. Once all codes are collected, The Player returns them to
Gamedini and the mission ends.

## STAGES

* Meet Mr Master of Codes
* Stay Big… BIG FOREVER!

## NOTES

* The Impossible Tower Lobby becomes available in Free Roam
Super Stomp Shenanigan (Mission)

‘Super Stomp Shenanigan’ is the fourth mission in the 'DEATH CASTLE OF
DOOM'. The Player must defeat Buttnick.

## PLOT

The Player enters the main floor and Buttnick tells him that the
key really is hidden in one of his henchmen. After obtaining the key, The
Player must face off against Buttnick. The Player must essentially avoid
getting attacked by Buttnick’s wrecking ball and Demolition Crew whilst Doc
Choc throws items for The Player to use. After surviving enough, Buttnick
leaves and Doc Choc throws a bounce pad to assist The Player. The Player
escapes the room.

## TRIVIA

* This Mission achievement ‘Super Turbo Stomp Shenanigan’s’ can only be obtained during this mission
A truck are being to move (Mission)

'A truck are begin to move' is the second mission in the 'CONTRABAND COMMANDO' storyline. The Player must sneak through East End Zone's base to reach Geronimo Base.

## PLOT

Major Lee Solid tells The Player that if he wants to enter the base, he must sneak into a truck and ride it into the base. The Player safely sneaks through the guards and hops in the truck. A Solider is told to bring the cargo in and The Player panics. The Player calls Major Lee Solid but he "Fell slept" and The Player is taken into the base.

## TRIVIA

* One of two Stealth Only missions in the game. The other being 'Time Out'.

* The lines "A truck are begin to move" and "I fell slept. Leave massage" is a reference to several typos in the NES Game 'Metal Gear Solid'
Blast! A Maze! (Mission)

Blast! A Maze!' is the second mission in the 'DEATH CASTLE OF DOOM'.
The Player must escape the maze.

## PLOT

Upon entering, The Player falls into one of Buttnick’s traps and is
locked in. Buttnick lets The Player escape and tells him if he wants to escape,
he must obtain a key from inside one of the henchmen. After killing all guards,
Buttnick tells The Player it was all a lie, and that he must now survive the
Demolition Crew. After blowing up a washing machine, The Player is able to
escape via warp pipe.

## NOTES

* You lose all your weapons during this mission
* You can’t attack during this mission
Drunk Trialing (Mission)

'Drunk Trialing' is the first mission in the 'GROGGBRUSH THE PYRO T.E.'. The Player needs a 3 Headed Monkey Paw but to get it, he needs to pass some trials.

## PLOT

Gamedini tells The Player that the people over in Primate Penisuala sell Groggbush and know about all that monkey business, so The Player heads there. Before The Player can begin, he is first tasked with obtaining a LARP Sword and Shield from Griselda's cave. Once done, The Playe returns to complete his trials. Waves of Pirates will spawn and The Player must fend them off. Once completed, The Player must fight The Pyromancer. Once defeated, The Player is tasked with returning when he is ready to continue his quest.

## NOTES

* If you already picked up The Cardboard LARP Sword and Shield, you won't have to go to Griselda's Cave. The mission will start right away.
* You are only allowed to use the LARP Sword and Shield. Stomping or using any other weapons will fail the mission.
Melee Weapons

There are a total of 12 Melee weapons in Retro City Rampage DX. All of them except The "Fists" will stop you moving as you swing them

The "Fists"

The "Baseball Bat"

The "Baton"

The "Cardboard LARP Sword and Shield"

The "Golf Club"

The "Spanker"

The "Shovel"

The "Mop"

The "Guitar"

The "Scythe"

The "BioClaw"

The "Sweat Bomb"
Buttnick Boss Battle (Mission)

‘Buttnick Boss Battle’ is the second mission in the ‘DON’T
BLOW!’ The Player faces off against Dr. Buttnick.

## PLOT

The Player confronts Buttnick, who threatens to stomp
Theftropolis using the building. The Player must avoid the stomps and fire
rockets at Buttnick. After several times of doing this, Buttnick will give up,
give the Cartridge Cleaning Kit to The Player and warn him he will be back. The
Player obtains the kit and the mission ends.

## NOTES

* You can use Grenades against Dr. Buttnick
* You can’t use regular weapons against Dr. Buttnick

## TRIVIA

* Buttnick’s line ‘Now to stomp the city like a Lady of Liberty’ is a reference to the film ‘Ghostbusters 2’
'THE GUEST STAR' (Storyline)

'GUEST STAR' is the fourteenth storyline. The Player must
pick up schematics for Doc Choc.

## PLOT

Doc Choc tells The Player he needs some schematics for
a device he is making and asks The Player to travel to his friend Billy’s house
to get them. The Player drives over and finds out that the friend is Billy
Campbell. Billy tells The Player it will take a minute to find the schematics,
but he is welcome to try out his Tanooki Suit in the meantime. The Player can
cause havoc for 1 minute until Billy returns. The Player returns to Doc Choc,
hands him the schematics and then the mission ends.

## NOTES

* Makes the Tanooki Suit available for purchase at Power-Up Dealers.
Firearms

There are a total of 12 firearms in Retro City Rampage DX. You can move and fire most firearms, except for The "Grenades", "Dynamite", "Grogotovs", "Bombs" and "Rocket Launcher"

The "Biffarang"

The "Pistol"

The "Submachine Gun"

The "Shotgun"

The "Light Gun"

The "ION TAPPER AS5"

The "Flamethrower"

The "Grenades"

The "Dynamite"

The "Grogotovs"

The "Bomb"

The "Rocket Launcher"
This? A trap? Couldn't be! (Mission)

'This? A trap? Couldn't be!' is the first mission in the 'BIFF! POW! HOLY COW!'. The Player needs to get the Atomic Batteries.

## PLOT

The Player arrives at Plausible Machinery, but is informed that Biffman has bought all of them. The Player recalls seeing an ad about Deep Gulp, a man who knew Biffman and where he keeps his stash. The Player calls Deep Gulp and arranges a meeting. When The Player arrives, Deep Gulp asks if he was followed and The Player says probably. Suddenly, the two are ambushed by The Jester and his Henchmen. The Jester greets The Player enthusiastically and proceeds to kill Deep Gulp. The Player tells The Jester he needs Deep Gulp alive but The Jester says it was an accident, blames and kills one of his Henchmen and escapes, leaving The Player to defeat his Henchmen. The Player decides to head to the Police Station and trail Biffman from there.

## TRIVIA

* When The Jester says "Crowbar, erh Golf Club Time", this is a reference to the song "Hammertime" by M.C. Hammer
Non-Playable Character Programming (Meta)

NPC refers to the programming of Story Characters, Pedestrians, Law Enforcement and Enemies.

## Story Characters

Story Characters have 2 Programming features. First is 'Scripted, which means they will stay in one spot or do certain actions during cutscenes. Second is 'Follow' which means they will follow The Player when required. Story Characters will follow The Player on foot or ride with them if The Player has a 2+ Seater Vehicle.

## PEDESTRIANS

Pedestrians have 3 Programming features. First is 'Random', which means they will walk where ever they can (Only on sidewalks and crossings, never into Traffic). Pedestrians can spawn in any location that isn't traffic. Second is 'Warned', which means if you fire near them, they will slowly move away from you and then resume 'Random' behaviour. Third is 'Scared', which means if you attack them, they will constantly be in 'Warned' mode until you kill them, you die or they despawn. Prior to the update, some Pedestrians have a chance of fighting back. Killing Pedestrians will sometimes drop Cash and Shields.

## LAW ENFORCEMENT

Much like Pedestrians, Law Enforcement have the same modes as Pedestrians. Law Enforcement have 'Random' and 'Warned' modes, but have a 'Hostile' mode that activates when you attack a Cop or Pedestrian. When 'Hostile' mode is activated, all Cops will actively attempt to murder The Player. First they arrive via Cop Cars or Copsicle and attempt to run The Player over. If they hit The Player or miss, they will exit and attack on foot. As long as a Threat Meter is active, Cops will infinitely spawn. To get rid of 'Hostile' mode and reset it to 'Random' The Player can pick up a Cop Coin, change their Style or change their Vehicle's color. If The Player has a Dark Red Threat level, a Cop Coin will only remove part of it, but changing Style or Vehicle's color will completely remove it.

## ENEMIES

Unlike the others, Enemies have only 1 mode, which is 'Hostile'. Much like Law Enforcement, Enemies will relentlessly pursue The Player. No Enemies can drive any vehicles, but can use weapons.
'LAND OF OPPORTUNITY' (Storyline)

'LAND OF OPPORTUNITY' is the eighteenth storyline. The
Player needs to fix the mistakes he has made.

## PLOT

Doc Choc tells The Player that their EPROM has become
bit-rotten and they must purchase a new one. The Player tells Doc Choc he knows
all about it and cuts to a flashback. Years earlier The Player, working at
Theftropolis Business Computer in 1981 is tasked by Mr. Sweat Bomber to go to
Theftropolis Computer Products and steal their operating system. The Player
steals it, but when asked to murder the couple, he refuses. The Player returns,
hands over the operating system and is then fired immediately. Cutting back to
present time, The Player heads to the Pawn Shop, buys the EPROM and returns it
to Doc Choc. The Player is unable to live with the guilt and decides to visit
Gamedini, ending the mission.

The Player visits Gamedini and expresses the guilt he feels.
Gamedini tells The Player his city wide rampage has caused great damage, but
The Player is on the right path. The Player corrects Gamedini, telling him that
by getting the OS for A.T. Corp, they have been abusing their power and hurting
the consumers. Gamedini is disappointed, but agrees to help The Player but asks
him to consider Criminal Rehab when he gets back.

Gamedini tells The Player that the codes are at 3 different
sections of the city, guarded by Buttnick’s top men packing rocket launchers.
He offers The Player to use his Kart, equipped with Dual machine guns and with
a shotgun in the back. The Player obtains the 3 different codes and hands them
off to a News Reporter. Unfortunately, the News Reporter misinterprets the
videos, accidentally praising A.T. Corp. The Player gives up and the mission
ends.

## STAGES

* Bit-Rotten EPROM
* A Guilty Conscience
* Shopping List

## NOTES

* Unlocks the ‘Kartio’ vehicle in Free Roam
DAMNED DOG OF DOOM (Mission)

‘DAMNED DOG OF DOOM’ is the third mission in the ‘THE
FUTURE!’. The Player and Buttnick face off against each other.

## PLOT

The Player and Doc Choc are stopped by Buttnick. Doc
Choc tells The Player that Buttnick had him install weapons. The Player locks
and loads the guns and gets ready to fight. The Player must avoid Buttnick’s
missiles and other hazards. At certain intervals The Player can attack
Buttnick. After enough dodges, The Player is able to finally shoot down
Buttnick. Once he is dead, The Player stops by Ammo Co. and picks up the Light
Gun, before travelling back to the past. Once back in time, The Player wakes up
and believes it all to be a dream… until he looks outside and sees that the law
Enforcement is waiting for him outside. The Player locks and loads and prepares
for a battle. The game ends and the credits roll.

## NOTES

* Unlocks the ‘DLC-$$’ Vehicle
* Unlocks the ‘Light Gun’ Weapon
* Unlocks the ‘Super Stomp’ Ability to be used in Story Mode and Free Roam
* Unlocks the ‘Turbo Mode’ to be used in Story Mode and Free Roam

## TRIVIA

* The Player waking up and thinking it was all a dream is a reference to the ending of ‘Super Mario Bros 3’
Modes

Retro City Rampage has several game modes you can play through. Story and Free Roam are avaliable from the start, Arcade Challenges, Sprees and Story Mode Challenges need to be unlocked as you progress the Story and the Super Turbo Mode is unlocked after beating the game.

## STORY MODE

Play through the story of Retro City Rampage. The entire city is open for you to explore and overtime, more locations become avaliable, vehicles begin spawning in fixed locations and cosmetic items unlock as you progress. Gold Bars, PayPhones and Invisible Walls can be found in here. Story Missions, Side Missions, Arcade Challenges and Sprees are also scattered throughout the city.

## FREE ROAM

The entire city is avaliable for you to explore. Regardless of the save profile loaded, any and all unlocks (Locations, Vehicles and Power-Ups) are avaliable and can be used. Gold Bars, PayPhones and Invisible Walls can be found in here. You can't access any Missions or Arcade Challenges. The Player (Or any Playable Character) can't alter their appearance and characters aside from The Player can't use Power-Ups.

## ARCADE CHALLENGES

A series of challenges that require you to complete certain objectives, such as how much damage you can cause, how many vehicles you can destroy and how many people you can set on fire, etc. All challenges have a Bronze, Silver and Gold objective.

## SPREES

Like Arcade Challenges, but 30 seconds long and the objective is the same: 'Get X amount of Kills using Y'.

## STORY MODE CHALLENGES

Certain Story Mode Levels are changed to include a timer. You must complete them as fast as possible. There are no Bronze, Silver or Gold objectives.

## SUPER TURBO MODE

The game is sped up by 2x and this includes everything. Player movement, Vehicle Movement, NPC Movement, Dialogue and Cutscenes are all affected. This applies to all modes.
Biff Quest (Mission)

'Biff Quest' is the third mission in the 'BIFF! POW! HOLY COW!'. The Player must locate the Atomic Batteries within Biff Manor

## PLOT

The Player enters Biff Manor and must investigate the home for clues. The Player must:

* Obtain the 'Locksmith Tool Kit' and change the front door's locks.
* Find the deed to Biff Manor and using a Pen from PEN15, change the deed so that The Player owns Biff Manor.

Once that is done, The Player finds a key to the Study and enters it. Once inside the study, The Player lifts a Bust to reveal a secret entrance to the Biff Hole. The Player locates the Atomic Batteries and completes the mission.

## NOTES

* If you take too long searching for clues, a Help Guide appears

## TRIVIA

* Biff West is a fan of Sea Food
* Biff West has a photo of a Goatsie hanging on his wall