Paladin

Hero model | Omniknight

## Skills and Runes Chart

 Skills

### [Q] Heroic Fury.

* Empowers the Paladin's weapon to deal massive splash and slow effect, as well as heal him on successful strikes.
* Damage type: Magical.

 **Duration** | 5.5s
 **Splash Damage** | 280
 **Splash Radius** | 300
 **Max HP Restored %** | 3
 **Attack and Movee Slow** | 100
 **Attack Damage Increase %** | 75
 **Cooldown** | 15.0s

### [W] Justice Overwhelming.

* A wave of pure Holy Justice blasts from the Paladin's hand. The force pushes him back and deals damage in a cone.
* Damage type: Magical.

 **Damage** | 740
 **Cooldown** | 0.7s

### [E] Crusader Dash.

The Paladin is granted Angel Wings that launch him forward with a quick burst of power.

### [R] Knight's Disciple.

Summons a Disciple of Heaven to fight with you. The Disciple has a healing spell that will target the lowest HP nearby ally.

 **Heal/Tick** | 1
 **Summon Duration** | 30.0s
 **Cooldown** | 50.0s

## Heroic Fury Runes

###  [Q1] Purification.

Your attack damage gets added to Heroic Fury damage.

* Attack Damage Bonus: 10% + 10% per level.

### [Q2] Radiance.

While Heroic Fury is active, nearby enemies take damage based on Paladin's Attack Power.

* Damage Per Second: 1.5% + 1.5% of Attack Damage per level.

### [Q3] Divine Aegis.

When landing an attack, gain a shield that absorbs 1 instance of damage. Enemies who break the shield take damage based on Paladin's strength.

* Duration: 0.9s + 0.9s per level.
* Damage: 5x + 5x Strength per level.

### [Q4] Intensifying Fire.

Holy Fire can stack with successive strikes from Justice Overwhelming. Each stack deals 5% more damage than the previous.

* Max Stacks: 1 + 1 per level.

## Justice Overwhelming Runes.

### [W1] Holy Fire.

Your Justice Overwhelming leaves a burning Holy Fire on struck targets.

* DPS: 350 + 200 per level.
* Burn Duration: 0.3 + 0.3 seconds per level.

### [W2] Healing Command.

Justice Overwhelming also heals yourself and allies that it hits for a % of its base damage.

* Heal Amount: 4% + 4% of Ability Damage per level.

### [W3] Holy Nova.

Adds a 10% chance when attacked to emanate a Holy Nova - dealing damage to enemies and healing allies nearby. Enemies hit by Holy Nova are disarmed for 1 second.

* Damage: 5x + 5x Intelligence per level.
* Healing: 0.2x + 0.2x Intelligence per level.

### [W4] Holy Crusader.

Any overhealing done by Healing Command or Holy Nova creates a shield that absorbs damage.

* Max Shield Absorb: 10% + 10% of target Max Health per level.

## Crusader Dash Runes.

### [E1] Second Coming.

On death - the Paladin is brought back to life after 4 seconds. 120 second cooldown.

* Health on Revive: 1500 + 1000 per level
* Mana on Revive: 850 + 350 per level

### [E2] Retribution.

Deals a percentage of your attack damage to all enemies who damage the Paladin. Returned damage is Physical.

* Damage Return: 40% + 40% of Attack Damage per level.
* Flat Damage Return: 150 + 50 per level.

### [E3] Light's Falcon.

Crusader Dash unleashes a powerful Falcon deals pure damage to enemies in a line based on attack power.

* Damage: 35% + 35% of Attack Damage per level.

### [E4] Flutter.

Enemies hit by Light's Falcon receive a debuff that increases damage taken from the Paladin. Lasts 8 seconds.

* Damage Amplify: 12% + 12% per level.

## Knight's Disciple Runes.

### [R1] Guardian of Heaven

Knight's Disciple has a 1000 AOE armor enhancing aura.

* Armor Aura: 45 + 45 per level.

### [R2] Empowering Light.

Allies who are healed by Knight's Disciple gain attack damage and armor with each heal tick. The buff lasts 16 seconds.

* Attack Bonus / Tick: 0.4% + 0.4% per level.
* Armor / Tick: 2 + 2 per level.

### [R3] Holy Bolt.

Knight's Disciple gains the ability to smite a target dealing pure damage based on Paladin's attack power and applies a 0.1 second stun. 5 second cooldown.

* Damage: 110% + 110% of Paladin Attack Damage per level.

### [R4] Purifying Spark.

Knight's Disciple gains the ability to fire a projectile that freezes the target, and then splits and hits nearby enemies also freezing them.

* Freeze Duration: 1.1s + 0.1s per level.