Reception Room

The **Reception Room** is a locked room in *Granny 3* that requires a weapon to get inside.

## Appearance

The **Reception Room** has a door and window that lead into this room. There is a wooden shelf with chipped blue paint below the window and the window itself is a thick pane of glass with dirt caked on it, and has a very small opening for a hand to fit through. There is a skinny double door cabinet on the back of the wall that is made of chipping white wood, which has five thin shelves.

Prior to Version 1.1.1 (Version 1.1.2 for Steam) there was also a large chair with two front legs, and one whole back side that also made up the legs, which were fully connected. It was made of brown wood, and was set in the middle of the room.

## Access

In order to gain access to the **Reception Room**, you need to break the glass window from the Station Entrance side of the window. In order to do this, you need to get the Slingshot and Shotgun, and then fire at the window to shatter it.

## Spawning

* Always: Crowbar - Propped up against the door, blocking the door until it is removed.
* Preset 1: Fuse - In the cabinet, on the second from top shelf.
* Preset 2: Shed Key - In the cabinet, on the middle shelf.
* Preset 4: Safe Key - In the cabinet, on the second from top shelf.
* Preset 5: Bridge Crank - To the left of the cabinet, propped against the back wall.
* Preset 6: Train Key - In the cabinet, on the second from top shelf.

## Gallery

The Crowbar as it appears here.The Fuse as it appears here in Preset 1.The Shed Key as it appears here in Preset 2.The Safe Key as it appears here in Preset 4.The Bridge Crank as it appears here in Preset 5.The Train Key as it appears here in Preset 6.
## Trivia

* The **Reception Room** is very small for some reason, even having a lowered ceiling, even though there is room for a possible expansion.
* There's a very rare bug where climbing through the window permanently skews your view harshly.
	+ You can either use the Shotgun or get knocked out by anything to fix your view.
* It is unknown how Granny and Grandpa manages to put items in this room and block it up. The window is not even wide enough to fit them.
	+ It is possible that Slendrina helps out the grandparents when setting up Item Locations.
* Breaking the glass window does not attract either grandparent, despite the loud noise.
* There was a chair in this room that was removed on the Mobile Version's 1.1.1, and later the PC Version's 1.1.2 update due to it causing fall damage sometimes for no reason.
	+ DVloper called it the "evil chair" in the patch notes.
	+ It is unknown why DVloper would put a chair obstacle in this room when breaking the glass should already lure Granny, which is more odd considering it doesn't.
* The grandparents obviously can't enter this room when the Crowbar is propped up against the door.
* This room does not always have a preset spawned item in it, but the Shed does.
	+ Preset 4 in fact has two items spawn in the Shed.
	+ Extra items spawning in this room is not necessary, as the Crowbar always spawns here, so why DVloper decides to put items in this room is unknown.
		- The same can be said for the Shed, technically, as it has the Generator in it.