recursal/Fanatic-Fandom huggingface dataset:
Release date

*This article is a stub. You can help BugOut Wiki by expanding it.*

This page contains the **release information** for *BugOut*.

BugOut was opened to Steam Early Access on **September 14, 2018**. No full release date has been announced but it is expected to be released sometime in late 2019 or early 2020.

## See also

* How to play guide for BugOut
* System requirements
BugOut Wiki/Top section

Welcome to the Official BugOut WikiWelcome to the Official

The official wiki guide for BugOut, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About BugOut

In *BugOut*, it is the year 2019. The world is bracing itself for terrible things to come: climate change, asteroids, civil unrest, nuclear war... Wary of what the future holds, you decide to head off into the mountains to use your survival skills and prepare for whatever disaster events the world has coming.

Content

Items

Skills

Disaster events

Trade
Trade

*This article is a stub. You can help BugOut Wiki by expanding it.*

In BugOut, the player may **trade** with NPCs to exchange money for goods.

## List of Purchasable Items

* Log saw, gas powered
* Bunker Style #1
* Bunker Style #2
* Bunker Style #3
* Mason Jars
* Canning Pot
* New Clothing ( Gas Mask)
* New Clothing ( Coat )
* New Clothing ( Boots)
* Gun ( 30-06 )
* Gun ( 12 Gauge )
* Gun ( 22 rifle )
* Gun ( 22 Handgun )
* Gun ( 9mm )
* Ammo ( 12 Gauge )
* Ammo ( 9mm )
* Ammo ( 22)
* Ammo ( 30-06 )
* Bear Traps
* New Compound Bow
* Generator
* Small Solar panel
* Inverter
* Solar Battery
* Water Pump
* Lights
* Lumber pack
* Portable Water generator
* Sleeping bag 2,3,4
* Tents 2,3,4,5,6
* Advanced cooking grill
* Camping axe
* Full size axe
* Shovel
* Cross bow
* Bow
* Compound Bow
* Canteen Size 1
* Canteen Size 2
* Canteen Size 3
* Duct tape
* Sewing Box
* Snake Bite Kit
* Small Med Kit
* Medium Med kit
* Large Med Kit
* Antibotics
* Tarp
* Bandage
* Cooking Pot
* Survival Knife 1
* Survival Knife 2
* Machete
* Nails
Ashe/Quotes

Ashe's voice actor is Jennifer Hale, speaking English only. To see her quotes in the original *Overwatch*, view this page.

## Multi-Interactions

* **Roadhog**: \**groans*\*
* **Ashe**: Yeah? And those who seek my wrath tend to find it.
▶️
▶️

## Datamined

*Quotes marked "datamined" might not exist in-game, and may be outdated. Do not take them as representative of the game in its current or future states.*
Schreibpult

Unter Ziffer  gibt man dem künftigen Zauber einen passenden Namen. Dann wird eine Beschreibung eingetragen , die als Tooltip für den Zauber im Spiel erscheint. Jetzt wählt man aus den sieben Zauberschulen  eine aus (derzeit sind nur die ersten vier aktiv, Stand: Version 0.5.7.). Die Zauberschulen bieten nun wiederum unterschiedliche Grundzauber an . Nach der Auswahl kann der Grundzauber dann den eigenen Vorstellungen angepasst werden: vier Kategorien  lassen erneut jeweils andere Einstellungen bei  zu. Dabei ist zu beachten, dass die SP-Kosten sich mit jeder Änderung anpassen , auch die Stufe des Zaubers. Man sollte hier aufpassen, dass man auch in der Lage ist, den neuen Zauber auszusprechen! Anschließend setzt man ein Pergament oder eine Zauberseite bei  und einen Edelstein bei  ein. Der Edelstein muss dabei mindestens die Stufe des Gesamtzaubers haben! Zum Abschluss auf **Verzaubern** drücken und den Zauberspruch in die Schnellzugriffsleiste ziehen.

Das bieten die Zauberschulen:
BugOut Wiki

Welcome to the Official BugOut WikiWelcome to the Official

The official wiki guide for BugOut, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About BugOut

In *BugOut*, it is the year 2019. The world is bracing itself for terrible things to come: climate change, asteroids, civil unrest, nuclear war... Wary of what the future holds, you decide to head off into the mountains to use your survival skills and prepare for whatever disaster events the world has coming.

Content

Items

Skills

Disaster events

Trade

Guides

How to play

System requirements

Release date

Support

Featured images

mw.loader.load('ext.slideboxlightshow');

*BugOut* Links

Steam page

Discord

Wiki Community

We are currently maintaining 270 pages (15 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to BugOut Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
System requirements

*This article is a stub. You can help BugOut Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *BugOut*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* **OS**: Windows 10 or Better
* **Processor**: I7
* **Memory**: 16 GB RAM
* **Graphics**: 6GB Video Card
* **DirectX**: Version 11
* **Storage**: 4 GB available space

## Minimum requirements

* **OS**: Windows 7 or higher
* **Processor**: I5 3.2ghz or better
* **Memory**: 8 GB RAM
* **Graphics**: 2GB video card
* **Storage**: 4 GB available space

## See also

* How to play guide for BugOut
* Release date
Characters

*This article is a stub. You can help LithoBreak Wiki by expanding it.*

**Characters** will be voiced by professional actors.

**Uncle Eli - Voiced by Sam McMurray**

Age: 79

Job Status: Inventor, Engineer, Developer of Space Mining Technologies

Degree: Bachelor Degree in Mining Engineering

**Todd (Eli's Nephew) - Voiced by Kevin Earley**

Age: 30

Job Status: Unemployed

Life Status: Single, Lives in his Mom’s garage

Degree: Bachelor’s in Philosophy expected May 2205

**Alfred Whethers**

Age: 67

Job Status: CEO of Virginis Corporation

Degree: Master of Business Administration
BugOut

**BugOut** is an open-world RPG survival game developed by A2G Studios (page currently unavailable). The game is available through Steam Early Access for USD$14.99 beginning September 14, 2018.

## Plot

In *BugOut*, it is the year 2019. The world is bracing itself for terrible things to come: climate change, asteroids, civil unrest, nuclear war... Wary of what the future holds, you decide to head off into the mountains to use your survival skills and prepare for whatever disaster events the world has coming.

## Game support

BugOut Wiki is focused on creating the definitive guide to *BugOut*. However, while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

The official game support channels can be found here:

* BugOut Discussion Board

## See also

* Release date
* System requirements
* How to play guide for BugOut

*This article is a stub. You can help BugOut Wiki by expanding it.*
Boats

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

At game launch, boats can be used to travel rivers, lakes and along the coast. Traveling the oceans to reach other continents will not be available until the players have researched the required technologies.

#### Small

* Rowboat
* River Barge (Otterbarge)
* Coastal Raider

##### Medium

* Coastal Cutter

**Miscellaneous Boat information**

Boats are intended to hold more than one person but can only be used for short distances or over shallow water as they aren't large enough to hold the necessary provisions for a longer voyage.

Regarding ships, when someone intends on sailing to another continent, they may or may not require a larger crew of people manning the vessel though this depends largely on the amount of sails the vessel has. Once ships are in-game, the goal is to let players be free to walk about the ship as it moves.

*See also Settlements (roaming ship-settlements)*

## References

1. ↑ Caspian, Technology & Research, 18 November 2015
2. ↑ Souzou, Forum thread "Travel", 30 July 2015
3. ↑ Serpentius, CoE Discord tag #Ships/Boats#, 15 November 2017
Duchy

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Duchies** are large territories that have been given to a Duke by a King or Queen. If a Duke commits treasonous activity towards their monarch, that monarch may attempt to take back the lands by force. In order to be able to run their Duchies more efficiently, Dukes will delegate Counties to Counts.

Duchies are one of the predefined forms of civic rule on Elyria. See the following page for a full overview: Government.
Architecture

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

**Architecture** is the knowledge of how to design and construct buildings and other eye-catching and/or voluminous structures in Elyria.

## Architecture

*HOLD:* At present little is known of the way knowledges are implemented in the game and this also holds for Architecture. Some information has been disclosed in early development stages regarding related subjects. This is briefly summarised below.

### Architect

An **Architect** is a character role that can be performed to produce the designs for buildings in Elyria. Architects harness their knowledge of Architecture for this main task.

### Blueprints and the Architecture Tool

Architects can utilise the Architecture Tool to produce blueprints of their designs.

### Construction

Construction is the process of assembling structural parts of a structure and putting them together to effectively erect a building or establish infrastructural elements. The quality of the design of the structure by the architect and his level of mastery of the field of knowledge of Architecture can affect both the efficiency end effectivity of the construction works and the quality of the resulting structure in various ways. More information is provided on this dedicated page: Construction.

## Styles

Architectural styles can vary between biomes and cultures on Elyria. The local environment and cultural habits of Mann will consequently affect the looks of structures in particular areas.

### Brudvir

* Pre-Production Concept Sketch - Brudvir Architecture 1
* Pre-Production Concept Sketch - Brudvir Architecture 2
* Pre-Production Concept Sketch - Brudvir Architecture 3

### Janoa

* Pre-Production Concept Sketch - Janoan Architecture 1

### To'resk

* Pre-Production Concept Sketch - To'resk Architecture 1
* Pre-Production Concept Sketch - To'resk Architecture 2
* Pre-Production Concept Sketch - To'resk Architecture 3

## References

1. ↑ Caspian, Adventure Intro: From Pre to Alpha, 18 July 2018
2. ↑ Soulbound Studios, Biome Q&A in brief, 10 January 2017
3. ↑ 3.0 3.1 3.2 Snipehunter, Pre-Production Concept Sketch - Brudvir Architecture 1, 14 February 2019
4. ↑ Snipehunter, Pre-Production Concept Sketch - Janoan Architecture, 7 March 2019
5. ↑ 5.0 5.1 5.2 Snipehunter, It's Dapper & SHINY Settlements time, right?, 2 May 2019
Disaster events

*This article is a stub. You can help BugOut Wiki by expanding it.*

The player's central goal in BugOut is to prepare for **disaster events** that may occur during gameplay. After 100 in-game days, these events may randomly occur. These events make survival more difficult and create special challenges based on the type of disaster.

Disaster events will not occur during Early Access.

## Types of Disasters

* **Nuclear war**
	+ *Challenges*: the player must obtain equipment to test and survive radiation. They must also shelter in an adequately sealed location to survive the initial blast.
* **Asteroid**
	+ *Challenges*: ?
* **Civil unrest**
	+ *Challenges*: ?
* **Climate change**
	+ *Challenges*: ?
Contests

Reason: "*We may wish to create separate pages for events that mark development stages, incl. official contests. There is no support to maintain a page for community initiated events/contests. Pondering on deletion or renaming/re-usage of some kind. ~AlteOgre*"

**This page is a candidate for deletion.**
Reason: "*We may wish to create separate pages for events that mark development stages, incl. official contests. There is no support to maintain a page for community initiated events/contests. Pondering on deletion or renaming/re-usage of some kind. ~AlteOgre*"

Holding a contest based around Chronicles of Elyria? Add a link to it here and inform us. We might then also add it to the news page.

Past Contests will be archived here as well.

## Expired

* The Free Kingdom Contest of Elyria hosted by SbS, Contest started 1 Nov 2017, ended 1 Jan 2018.
* Token Contest hosted by SBS. Contest ends 10 AM PDT, June 1st, 2017.
* Bordweall Token Contest hosted by Dleatherus. Contest ends Midnight PST, June 7th, 2017.
* Win an Elyrian Package hosted by Ecir\_Edyah. Contest ends May 30, 2017.
* Write-a-Song Contest hosted by NiHZ of Children of Mann. Contest ended 11:59pm EST on August 7th 2016.
* Design a Festival Contest hosted by NiHZ of Children of Mann. Contest ends at 11:59pm EST on May 30
* FREE COPY: Elyria hosted by Oracle of Kingdom Zygethia. Contest ends at the end of the KS campaign.
* DM21 gamin FanArt Contest hosted by BicycleWalrus vía Twitter.
Mittelalterkessel

Essen gibt beim ersten Verzehr einen dauerhaften Bonus auf Lebenspunkte oder Ausdauer. Auf dieser Tabelle können die Boni angesehen werden.

Die Rezepte sind über die Tabelle unten anwählbar, entweder auf das Bildchen für das Endprodukt klicken oder den Link für das Rezept in der rechten Spalte nutzen.

 Weißer Rand: Fund in Truhen

 Grüner Rand: Zutat aus Anbau oder Abbau

 Blauer Rand: Zutat durch Herstellung im Mittelalterkessel

 Oranger Rand: Zutat aus sonstiger Herstellung

 Roter Rand: Wird von Feinden fallen gelassen

 Größeres Icon mit goldenem Rand: Fertiges Gericht
Battlecat

A medium-sized cat trained to be ridden into battle.

## Information

The variant of battlecat is climate-specific, so the cat you receive will depend on the climate of the biome that you redeem your voucher in.

-Panther (Tropical Climates)

-Snow Leopard (Sub-arctic Climates)

-Clouded Leopard (Sub-tropical Climates)

-Cougar (Temperate Climates)

1 medium cat can pull a medium-weight vehicle or up to 1 size class smaller (light-weight); 2 medium cats can pull up to 1 size class larger (heavy-weight). Vehicles capable of being pulled by a battlecat include: Wagons and Ballista (medium), and Vardo (heavy).

## Uses

* Battle Mount
* Vehicle Transportation

## Gallery

* Battlecats
* Battlecat Inventory Description

## References

1. ↑ Serpentius, Kickstarter-versary Week 1: Let's have an adventure!, 16 September 2019
Scrapyard

*This article is a stub. You can help Dead State Wiki by expanding it.*

A **Scrapyard** for old cars. Upon entry there is a row of abandoned cars that lead up to the gaspumps surrounded by zombies. Behind the gasstation is a car scrapyard and another building in the back.

## Location

The scrapyard is located along route 281 some 40 miles north-west of Austin.

## Resources

As can be guessed there is a lot of parts to be get. The next item to get is fuel. For the rest there is a bit of luxuries, food, tools(weapons).

## Doors, locks and alarms

There is only one locked door, the one that leads to the back of the building in the rear of the scrapyard. The other doors are open. There are no alarms.

## Allies

You can recruit Pepper here. Pepper is cowering in the side room in the building in the rear of the scrapyard.
Bolstering

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Bolstering** is a mechanic designed to let family members adventure together without having to worry about how much time each person has invested in the game. When family members group up, every family member in the group has their stamina stat rise to that of the highest member in the party. In addition to this, family members' attributes will be boosted so that everyone has the same number of attribute point. However, this does not mean that if one member has high strength for example, everyone will gain this. Family members will only gain these temporary boosts while in the party proportionally. If you were to have high investments in intelligence and will and a family member had high investments in strength and agility and more total attribute points than you, you would gain boosts to intelligence and will in proportion to your family member's distribution of stats. Note that bolstering will occur over all stats, not just the top 2 or 3.

## References

1. ↑ Caspian, DJ #17: Bolstering & Earn-to-Play, 28 April 2016
Aging

Aging is an important gameplay dynamic in CoE and affects nearly all aspects of in game social structures and individual player progress. Characters in Elyria age at about a year per seven days (see Time). Player and Non-Player Characters' attributes and physical appearance are affected as a part of this process.

## **Lifespan**

Players have three options when starting a new character: they may choose to start as a ward of the state and thus start at age 12 (see Ward), they can also choose an age 15 child in a family through a family selection process in character creation (see Family), or they may choose from an existing NPC who has their own set of uniquely advanced professions but may be at any age. From there, the player will age in real time until they reach old age (anywhere between 80 and 120 years depending on how they have lived their life). When their time comes, the character passes on, which causes permadeath and that character is no longer playable; the entire lifespan of a character is somewhere between 8 and 14 Earth months. The player keeps the soul from the character and may start the process over again in another character with a Spark of Life (which can be purchased with real currency or earned through Story Points).

## **Effects of Aging**

Age affects characters in multiple ways, including change in physical appearance and attributes. Some physical changes include tightening skin, balding, liver spots, and even height reduction in later years. Attributes are also affected by aging, as a character ages some attributes will naturally atrophy while others will become increasingly easier to learn (see Attributes). In regards to this, Caspian said, "Strength, Agility, and Stamina all become more difficult to maintain while Will, Reason, and Focus become easier. For social skills, it’s about half and half. Persuasion becomes harder to level (nobody listens to their elders), while both Intuition and Leadership become easier."

## **Effects of Aging**

Since everything in the game world occurs in real time, even while a player is not online, their character who will be behaving as an OPC will age.

## **Gallery**

* Aging Males
* Male model aging

## References

1. ↑ Kickstarter, May 2016
2. ↑ Caspian, Design Journal #3 – Time, Aging, and Offline Player Characters, 29 August 2015
Duchy of Aîlamos

Main | English

**Aîlamos** is a duchy on the Angelica server. Previously known as **Vandiir** before the Domain & Settlement Selection. Aîlamos operates alongside the Duchy of Ksana, a union known as **The Aîlamos Accord**.

## Counties

 - Midslope (temp)
 - Lowania (temp)

## Links

* CoE Forum Post
* The Ailamos Accord Discord
Current Governments

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

This page provides an overview of the current ruling kingdoms and links to overview pages of the game servers. More detailed information on lower level governments in each kingdom is presented on each individual kingdom page. Information on geography and demography is presented on the game server pages and more detail can be obtained when going from those to related pages.

At the moment, the kingdoms attributed to each server have been formed in a process in which people with the King title obtained a right to rule and Soulbound Studios, together with the backer community, selected a number of kings and their kingdoms in various stages. Most of these initial kingdoms have been established by SBS and the backer community in 2017.

Chronicles of Elyria is hosted on four Game Servers. Each has a unique Map of Elyria where the players start off on one starting continent that covers about 28% of the total landmass of Elyria.[*citation needed*] The starting continents on each server are divided into kingdoms. The current kingdoms on each of these four servers are listed on this page.

## Current Governments

This section simply lists the current ruling governments on the hierarchic level of King.

More information on governance in Elyria is presented on this dedicated page: Governance.

### Angelica

This server is also known as the **NA West** Server and is planned to be based in the west of North America.

Angelica has the following 6 kingdoms :

* Kingdom of Aranor
* Kingdom of Ashland
* Kingdom of Blackheart
* Kingdom of Riftwood
* Kingdom of Tyria
* Kingdom of Valyria

### Luna

This server is also known as the **NA East** Server and is planned to be based in the east of North America.

Luna has the following 5 kingdoms, with Vornair being a double sized kingdom :

* Kingdom of Alesia
* Kingdom of Bordweall
* Kingdom of Fortuna
* Kingdom of Kairos
* Kingdom of Vornair

### Selene

This server is also known as the **EU** Server and is planned to be based in Europe.

Selene has the following 5 kingdoms, with Demalion being a double sized kingdom :

* Kingdom of Al'Khezam
* Kingdom of Arkadia
* Kingdom of Demalion
* Kingdom of Nirath
* Kingdom of Tryggr

### Oceanus

This server is also known as the **OCE** Server and is planned to be based in Australia.

Oceanus has the following 4 kingdoms :

* Kingdom of Aequitas
* Kingdom of Lor Voskara
* Kingdom of Caprakan
* Kingdom of Tylsia

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
2. ↑ Vye, Angelica (NA-W) Kingdom Selection + following 6 posts, 29 April 2019
3. ↑ Vye, Luna (NA-E) Kingdom Selection + following 5 posts, 29 April 2019
4. ↑ Vye, Selene (EU) Kingdom Selection + following 5 posts, 29 April 2019
5. ↑ Vye, Oceanus (OCE) Kingdom Selection + following 4 posts, 29 April 2019
Crime

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Crime in Elyria takes many forms, such as breaking contracts, stealing, forgery, and killing. Bounty tokens are used to incentivize bounty hunters, law keepers or hired mercenaries to find suspected criminals. Once detained, suspected criminals can be tried using the judicial system.

## Punishments for Crime

Ref.:

Attempted murder is a criminal offense, and a witness (which might include the victim) may choose to issue a bounty token upon the transgressor. When someone dies, there is a 2.5-hour lock on their spirit loss, so players can only lose two days of play-time per 2.5 hours. However, there is no cap on spirit loss for committing crimes. So if one player kills another three times in a row within 2.5 hour period, and is caught, they will suffer for a minimum six days of spirit loss, despite the victim serving only two.

If a player becomes known as a griefer - that is, if they develop a very negative in-game reputation - others can refuse to let them into their settlements. As those players need to eat, drink, sleep, etc., they would no longer have such easy access to those resources. Stuck in the wild with no food, no water, and no support structure, griefers quickly realize that the game's social mechanics does not support their activities.

Additionally, the punishment for a crime accounts for the Fame of the person wronged. Because more famous players have a higher spirit loss when they die, murdering a King, for example, incurs a higher penalty. The punishment for killing a king and being captured and convicted is roughly two months of game time. So criminals that attempt to harm royalty must be either very smart or very brave.

## See Also

* Reputation
* Guile Skills
Art Skills

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

**Art skills** are the skills of the musician and the performer.

## Musical Arts

The musical arts are subdivided into the following skills:

* Horns
* Percussion
* Stringed Instruments
* Wind Instruments

Note that for someone to be able to create musical compositions, one depends on Lore Skills.

## Performing Arts

The performing arts are subdivided into the following skills:

* Acrobatics
* Dance
* Song

## References

1. ↑ Caspian, Adventure Intro: From Pre to Alpha, 18 July 2018
Antepyrovians

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Antepyrovian may be an alternate name for Qin. "The concept art depicts another pair of Qin, Antepyrovians, or Ancients, depending on the term you choose to use."

## References

1. ↑ Jeromy "Caspian" Walsh Look both ways before you cross June 11, 2016
Faceless Owl

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | Yes

## Information

The faceless owl, sometimes called the moon owl, is named as such due to its striking white face against its otherwise dark plumage. An effective nighttime hunter, a trained owl can be the difference between life and death during the Longest Night. This pet comes tamed, but not trained.Ref.:

No description available.

## References

1. ↑ Serpentius, Our Holiday Promotion is here, 17 December 2018
Exposition Points

## Overview

**Exposition Points** (EP), formerly known as Bonus IP, are a virtual currency that is available between now and launch that allows people who have a Bloodline Package and above the ability to customize their Pledge Package to some degree. This can be witnessed in the awarding of EP that comes with each package above Bloodline. Let me emphasize again, **EP items will not be available after launch, as the Bloodline+ packages will no longer be available.**

## Acquiring EP

EP can be acquired two ways:

* Purchasing a backer level bloodline or greater will come with a set amount of EP.
* Purchasing an EP add-on.

## Spending EP

Directly prior to and during Exposition, players will be able to spend their EP for various in-game items or features.

* After Exposition, any remaining EP will be converted (at a loss) to Story Points.[*citation needed*]

### Kits

Kits are prepackaged sets of EP items appropriate for specific pledge packages, to help players build out their areas quickly. They provide a 20% discount on the cost of buying their items individually.

* These kits are limited to one per type, per account.
* Kits have a prerequisite requirement. Any player meeting that requirement (or higher) may purchase that kit.
* Items in kits are standard or common quality.
* All items in kits are also available a la carte (see below) at full EP cost, without any prerequisite.

### A la carte items

All EP items are available a la carte.

* The prices below are provided to help players gauge the relative value of their EP and its buying power, but **are not final** at this time.
* As noted, kits provide a 20% discount on the items they contain. If a kit meets your needs, it's always better to buy the kit than the individual items.

#### Item Categories

The table below gives examples of the various categories of items that will be in the EP store for purchase.

* Individual items within a category may vary in cost.
* All values are the common rarity / standard quality costs. See below for more on quality and rarity.

Please note that the Cost of EP-related items are subject to change, and the below are estimates provided:

#### Item Rarity and Quality

Most categories will have items that increase in rarity or quality (based on type), for higher cost.

As rarity or quality increases, availability becomes more limited.

* Quantity indicates how many of this level of item will be available for purchase.
* Availability indicates how long/frequently it will be available for purchase.

For more information, see Items.

## References

1. ↑ Caspian, Mission: Improbable, 17 October 2016
2. ↑ 2.0 2.1 2.2 Caspian, EP Kits and Item Projection, 9 May 2017
3. ↑ Caspian, Follow-up post - EP Kits and Item Projection, 9 May 2017
Pleasant Street Library

This is a residential location. The library is located in a bend of a road that has no street sign but can be assumed to be Pleasant Street. There is also a parking lot in front of the Library and a building that is still under construction. The Library is to the left upon entry and the building under construction on the far right.

## Location

Pleasant Street Library can be found on the 87, south of your shelter

## Resources

This a place with something of everything.

#### Library

The library is locked with a rating 60 door and protected by an alarm that can be turned off by a science level 3.

If picking the lock is impossible breaking down the door is an option. This does not seem to spawn Zombies nor attract enemies further down the road.

This place gas Books mostly, but the library also has DVD's for a quest and the English to Japanese Dictionary for another quest. There are two Data Items to get.

There is an apple tree in the garden.

### Notable loot

* English to Japanese Dictionary
* DVD's
* Probably your first bow.
* Aluminum bat.
* Telescopic Baton.
* Data Items.

#### Parking Lot

A Survivalist Scout armed with Flare Gun that can be quite nasty as it can give you a burned penalty which takes a whopping 48 hours to cure if not attended.

#### To the top of the road.

Another survivalist scout but armed with an aluminum bat.

#### The building under construction

Outside

* One Survivalist with a police shotgun.
* One Survivalist Archer with a bow.

Inside

* One Survivalist with a rifle.

## Remarks

Probably an area you will have to hit in the game early eventually to get some better ranged weapons. Survivalists seem to more rely on firearms and less on armor as compared to Coyotes.
City

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A city is a township in Elyria with a minimum of 49 parcels of land, 150 people, and a courthouse.

## Becoming a City

Towns become cities after satisfying the requirements of having 49 parcels of land, 150 people, and a courthouse.

## City Government

The leader is a Magistrate. It is the same person who was Mayor before the town became a city. This will typically be the player with the most land but it is not a requirement. The City Council remains the same.

## Becoming a Capital

A city will become a capital when it has at least 81 parcels of land, 250 people, and a monument.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Caspian, DJ #18: Kingdom & Land Management, 18 May 2016
Arctic Poppy

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Information

The Arctic Poppy is a plant from the Tundra biome with an important adaption. It tends to grow and flower fast and uses its cup-like petals as a way to capture and store heat efficiently.

## References

1. ↑ Caspian, Thought for food, 20 August 2016
Chronicles of Elyria Wiki/Bottom section

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Wood Plank

Reason: "*Obsolete, updated version goes in Weapons*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Weapons*"

*This article is a stub. You can help Dead State Wiki by expanding it.*

A simple pine 2x4 - unwieldy but effective as a temporary weapon.

## Attacks

### Basic Attack

* The default attack
* AP Cost: 4
* Damage: 5-18

### Push

* Shoves the enemy away
* AP Cost: 5
* Damage: 6-18

### Splinter

* A severe attack which breaks the weapon
* AP Cost: 6
* Damage: 28-28
How to play guide for BugOut

*This article is a stub. You can help BugOut Wiki by expanding it.*

This page will serve as a basic **how to play guide for *BugOut***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Chronicles of Elyria Wiki/Flex section

News

**October 8, 2019**

The Kickstarter-Versary is heading home in week 4!
**October 3, 2019**

September 2019 Community Journal
**September 30, 2019**

The Kickstarter-versary rounds turn 3!
**September 23, 2019**

The Kickstarter-versary Moves into Week 2!
**September 16, 2019**

Kickstarter-versary Week 1: Let's have an adventure!
We're celebrating our Kickstarter-versary!
**September 6, 2019**

The Dance of Domains
**September 4, 2019**

August 2019 Community Journal
**August 30, 2019**

Villager Tokens
Settlers of Elyria is Coming!
**August 28, 2019**

Domain & Settlement Claiming Begins on August 30
Older News

Videos

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*Chronicles of Elyria* Links

Official page
FAQ/Death and Dying

## Q. Wait, players age and die?! Really?!

Yep. When we thought long and hard about what we wanted to achieve with this game - dramatic story telling, rich, evolving history, a balanced skill based system, etc... it became clear to us that the only way to achieve that was if characters were constantly cycling. But don't worry, we're spending a lot of time thinking about how we can make the process of death, and birth an enjoyable and interesting part of the game.

## Q. So, there's dying, and then there's DYING?

Correct. During normal play you can get knocked out or receive a fatal wound in which your soul temporarily leaves your body. Neither of those are permadeath. But each time your soul leaves your body your soul's connection to Elyria gets weaker, shortening your total life span. When you reach your maximum age, your soul will leave your body and not be able to make its way back. That's DYING.

## Q. Do I lose experience if my soul becomes separated?

There's no experience in Chronicles of Elyria. However, you may experience some skill atrophy if you're dead for long. And also, the process of being ripped from the physical world takes a toll on the soul. Each time you die, it will reduce your available life span.

## Q. So I lose everything once I'm really dead?

No, all of your worldly possessions and titles can be passed on to an heir and your next character, provided you choose a family member. That character, while starting over skill-wise, will gain access to your soul's Skill ramps.

## Q. I have so many more questions

**Read up on Death a bit more here on the Wiki** If you are still stuck after that, throw a question on the discussion page of wherever you're reading. We'll update things where we can!
FAQ/Technology & Research

## Q. How does technology work in COE?

Technology in COE is starting around the bronze age. At the outset you will likely not have access to full plate and high quality armor. But this will likely be available in short order through crafters, miners and explorers finding the right resources and relevant research.

## Q. How does research work?

Research is based on expending resources (non-refundable) towards a specific research prompt for an item. It might be blood grooves on swords, or a superior tanning technique for leather. Specifics are not yet known.

Groups of players can contribute towards research via guilds or schools.

## Q. What is a guild?

A guild is a gathering of players that contribute towards research of a certain aspect of technology as a whole. Their combined efforts will yield faster results, as well as a joint (and initially private) rights to the technology researched within the primary kingdom of the guild.

## Q. What is a school?

A school is similar to a guild, however any research completed by a school will be made public to all that are registered in the school.

## Q. How long does a patent last?

Patents were removed from CoE. As mentioned in Discord #coe-common-room on 10 DEC 16, this allows any individual to acquire the same results through independent research.
Erathor

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Erathor** is the Qin of Desert, son of Daemon Qin of the Fire and Selene Qin of Solitude. At the spot where he was born the land became hot, dry, and devoid of life. When he was old enough to wear his father’s ring, Selene gave it to him for safekeeping.

## See Also

* Religion
* The Ring of Erathor

## References

1. ↑ Soulbound Studios, New Video, Concept Art, and Lore... , 2 June 2016
FAQ/Game & Engine

## Q. What engine/technology will you use?

CoE will be using the Unreal Engine 4 and SpatialOS. See Engines for more information

## Q. What is the Soulborn Engine?

When you think of a typical "game engine" you think of the set of libraries used to perform model/terrain/water/particle rendering, camera movement, animation, physics, user input, and sound. These are all, in general, things that the user experiences directly on the client-side and defines the look and feel of a game. For these things we're using the Unreal Engine.

In contrast, there are a set of services/libraries running on the back-end that drive the soulpool, the dynamic story engine, etc... These services are scanning for and initiating dramatic situations and controlling the hierarchical, goal-based AI of the NPCs. These services also define the rules/mechanics which make Chronicles of Elyria different from other games that use the Unreal Engine. This collection of server-side logic and services is the Soulborn Engine.

In short, its the feature that will set Chronicles of Elyria apart from other games by having an entire engine dedicated only to story and NPC control.

## Q. What platforms will it be released on?

There is nothing preventing S.B.S. from going and rolling out any platform even console base ones, simply because all the technology they are using is cross-platform (Unreal Engine). However there focus is first and foremost on getting the PC version done.

## Q. What sort of PC is required to play Chronicles of Elyria?

Specific specs are not as yet known. However, it has been stated that if you can play *ARK: Survival Evolved* now, you are going to be safe to play Chronicles of Elyria, as they use the same game engine (Unreal Engine).

* Minimum Requirements (Estimated) :
* Windows 7
* 1GB VRAM and DirectX 11 support
* 4GB RAM
* 2GHz Dual Core 64bit CPU

## Q. How many servers will there be?

We haven't yet made any kind of announcement regarding Google Cloud vs. AWS. However, given the news with Improbable, one could make assumptions.

~ Caspian in CoE Discord

Stamp - in:#coe-common-room from: Caspian#3850 AWS

"As a first step in building this ecosystem, we are partnering with Google to create an innovation subsidy program, the SpatialOS Games Innovation Program. This will enable games studios to build, deploy and test games on SpatialOS up to the point of commercial release with significantly reduced, and in many cases completely eliminated, SpatialOS usage costs, including cloud computing fees. We hope this promotes experimentation, much earlier user testing, iteration of games, and an explosion of new ideas."

~ Improbable

## Q. Do you plan to have regional/international servers?

Yes. We do plan to have regional servers.

## Q. Is Chronicles of Elyria localized in any countries?

There are no announced plans for localization as yet.

## References

1. ↑ Chronicles of Elyria: Q&A - February 8th 2016[1]
2. ↑ CoE FAQ
FAQ/Business & Planning

## Q. When will the game be finished?

The game is targeted for release in Semester 2 2019.

## Q. Will there be a beta? How do I sign up?

There will be two alphas, two betas, and an Exposition period. Players gain access to these by pledging at specified tiers during the Kickstarter or via the online store. Others may be invited based on contributions to the community (Influence).

Current estimates (subject to change):

* Alpha 1 - T1 2018
* Alpha 2 - T3 2018
* Beta 1 - S1 2019
* Beta 2 - S1/S2 2019
* Exposition - S1 2019
* Launch - S2 2019

## Q. What's the business model?

Chronicles of Elyria uses a unique business model that harkens back to the days of coin-op arcade machines. Rather than charge people a regular monthly subscription, we instead charge people on a 'per life' basis. In CoE, a Spark of Life allows a character to live approximately one real-world year before it dies of old age. As a result, people will typically buy a life once per year.

## Q. How much does the game cost? How much does a life cost?

COE will not have a standard subscription fee. Costs are estimated **around $30** USD per Spark of Life (and optionally only a few $ per Soul), **every 10-14 months** (depending on your character's life span).

* Purchase of the game will provide players with an initial Spark of Life, which allows you to choose a Soul for your character in Elyria.
* As you play, this character will age and eventually die. To continue playing, you will need to purchase a new Spark to incarnate your soul into an NPC (perhaps even your own heir).
* You may choose to spend money for additional options when selecting your Soul, such as an improved chance at aged souls or other skill ramps.

## Q. Why not just charge a subscription?

Charging people 'per life' isn't just a revenue model for us. It also ties in closely with one of our core design principles. We believe heroes should be truly heroic and villains should risk real consequences for their actions. As a result, risky, adventurous, or illicit behavior often shortens your overall lifespan if unsuccessful. By tying the cost of the game to a player's lifespan we force them to make meaningful choices about their in-game behavior. Every choice you make or action that you take will have a consequence that has a meaningful effect upon the player.

## References

1. ↑ Caspian, State of Elyria - July 2017, 27 July 2017
Champion

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Champions** are the bodyguards, sell-sword, soldiers, and dungeon-delvers of the world. When explorers discover uncharted new territories, it is the Champion who proceeds forward and gives the all clear. When merchants makes their way along dangerous trade routes, it’s the Champion who keeps them safe.

## Skills

For their effectiveness, Champions will depend heavily on player and combat skills.
Duchy of Salernum

**The Grand Duchy of Salernum is going to be the Royal duchy of the Kingdom of Arkadia, the seat of power. It will be composed of 2 merged duchies.**

 Main | English

## Links

* [1] https://chroniclesofelyria.com/forum/topic/7643/EU-Kingdom-of-Arkadia
* [2] https://discordapp.com/channels/307644401491116055/307650236824682497
Associations

An association is an organization that provides a service to the community or (public) government of a region. Members of an association usually provide services to others that are unrelated to their character skills. Unlike schools or guilds, there are no restrictions to the amount of associations a character can be a part of.

## Types of Associations

There is a range of possible types of associations, from preservationists to religious organizations.

## Funding

Similar to guilds, associations generate revenue from its members in the services they provide. However, unlike guilds, all revenue from the members is passed up to the leadership to be redistributed or consumed as necessary. Therefore, since it's expected that ALL revenue will be used in this way, associations don't typically pay income tax and are closely monitored by governments. If it's found that the association is more closely run like a guild, the lost money in taxes will have to be turned over by the association.

## References

1. ↑ 1.0 1.1 1.2 Caspian, CoE Discord tag ## 12/28/17 # ORGANIZATIONS ##, 28 December 2017
Canis Rabbit

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | No

## Information

The Canis Rabbit was confirmed to exist on the 6th February 2016 in Twitter., with the context that the Canis Rabbit will be a dangerous creature.

## Gallery

* Size relative to Mann
* Canis Rabbit concept art
* Canis Rabbit model early view
* Canis Rabbit model early view

## References

1. ↑ Soulbound Studios, Twitter post, 6 February 2016
Aiden

**Aiden** is the Qin of war, half-brother of Erathor and son of Daemon. Aiden was one of the main antagonists of the Second Godswar and lead the Waerd against many of the other tribes. Aiden tried to win control over the other Qin but was eventually defeated. It is not know what happened to Aiden after the end of the Second Godswar.

Aiden is also a celestial body which is visible in the Elyrian sky.

## See Also

* Religion
* Qindred

## References

1. ↑ Caspian, Tribes: The Waerd, 10 July 2017
Akashic Records

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The Akashic Records is a place within Elyria which houses those souls which are not currently possessed by a spark of life or a body of Mann.

It is said that Angelica cursed Mann, and cast him out of Haven as he was a being of darkness. She created the Akashic Records so Mann's deeds would be recorded. It's said that through his deeds or misdeeds he could provide evidence of his goodness, and thus return to Haven.

When a player first creates their character they will be able to select a soul within the Akashic Records. Together, a soul and a spark of life create a living being for the player to form a character within Elyria.

* Akashic Record 1
* New Akashic Records concept
* Akashic Record 2
* Akashic Records Pre-Alpha 1
* Akashic Records Pre-Alpha 2

## References

1. ↑  Caspian CoE Discord(Time Stamp ##4.15.2018#Qindred Lore#) 15 April, 2018
2. ↑ Walsh, Jeromy "Caspian"Design Journal #1 Introduction to Souls Design Journals - Chronicles of Elyria.
Adam M

Adam M "Snipehunter" is the Lead Designer on Chronicles of Elyria for Soulbound Studios. As Lead Designer, Snipehunter's role is to lead the other designers on the team, like Jason W "Death (Game Designer) and Miguel S "Souzou" (Tech Designer). As lead designer, Snipehunter is another able hand to help realize the design vision of Chronicles of Elyria, and a speaker for that vision, helping to flesh out the technical details and manage efforts for building it all.

## Later Notable Works

#### Senior Designer 2007 - 2009 (about 2 years) & Lead Designer 2009 - 2010 (10 months)

Early on, as a Senior Designer, Adam was primarily responsible for Rift's lore, world creation, and IP development for in the MMO's pre-production phase. Later on, as Lead Designer, Adam was responsible for growing and guiding the vision of the game through production.

#### Founder, 2011- Current

Skyward provides premier design support, content creation, production assistance and audio & music recording and composition to the industry as well as consultation services in game design.

## References

1. ↑ Kaizen. News and Announcments. Interview with Snipehunter. 13 October 2017.
2. ↑ Skyward\*. About Us Page. http://www.skywardstar.com/