recursal/Fanatic-Fandom huggingface dataset:
Darla Geas

## Overview

Darla Geas is a young, red haired dwarf with a bulky blue cyberarm. A techno adept and Redmond based sculptor, she's known in Seattle's underground art scene for her bizarre creations of used and salvaged cyberware. She believes that metahumans leave a part of their soul imprinted in their ware, and seeks to express them through her art.

Her sculptures have amassed a small but dedicated following, enough to afford a full time studio. She's certainly eccentric, but reliable to those she considers friends. In her free time, she helps moderate a small technomancer support forum.

## Aspects

 Technomancers stick together | Darla helps moderate a technomancer support forum, and has been a part of the community for years. She's friends with a lot of really good hackers.

## Dicepools

 Networking Checks | 6 + Loyalty + Aspects - Notoriety

## Player Characters with this Contact

* [[]]
* [[]]
Dullahan

### Folder Link

https://drive.google.com/drive/folders/1wv8ANzgBMIjrw0iIGnN3b\_SsS7938gvR?usp=drive\_link

# Character Information

### Summary

An almost human looking Ork female with smallish tusks and horns on her head. Her hair is dyed bright pink and parted with the sider her horns are on being shaved. The rest hangs long over the right side of her face partially covering the burn scar she has there. Her thick armored jacked is too large, she seems a little jumpy and her hand always seems to on her side holster, but she generally comes across as friendly.

### Goals

* Earn some money.
* Make real friends.
* Start a family.

## Background

I used to be part of a cell of The Knights of the Red Branch that wanted to take down the Danaan in from inside Tír na nÓg. We used not so legal tactics, lived in sewers, and shot a few elves. It wasn't much but I loved it. Then I caught a grenade to the side of my face. They got my prints and I was more than physically burned then. The KRB smuggled me into Boston to save my skin and I've been on the move ever since looking to make some coin on my good looks and god given skill.

## Narrative Significant Qualities

* Tough as Nails (Physical and Stun)
* Trog Networker
* Combat Junkie
* Distinctive Style (Pink hair, burn scars)
* Prejudiced (Radical) - Elves
* Wanted (Dannan -25K)

## Run History

* Blood and Rust
* What's wrong boy? Is something wrong with Jimmy?
* Staunch the bleed

## Affiliations

### Contacts

 Legal Eagle

### Organizations

* Ork Underground
* The Knights of the Red Branch

### Allies

* Koi

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R4 Betty Johnson, UCAS Issued., UCAS Issued.

```

```
  R4 Restricted Augmentation License
  R4 Firearms License
  R4 Bounty Hunter's License

```

## Appearance

### Clothing

* Dullahan wears a large armored jacket that is far to large for her. She has a rotating amount of gear for her needs but she is also regularly covered in bandages and has a striking Pink Mohawk.

## Media Mentions

```
//Emerald City News - Unexplained Murder Downtown//
Stockbroker Darius Alten was found fatally shot outside a bar he was known to frequent downtown. His coworkers at Keystone Investments LLC expressed shock and grief at learning of his passing, reporting that he "Was as honest as they came" and "Had the softest smile." Darius' husband and two children could not be reached for comment.

```
The Black Suitcase

## Background

How did it get to the point where Shadowrunners were contracted?

## The Meet

How did the meeting with Mr. Johnson go? What did he want?

## Legwork

The efforts taken by the Runners to get information, plan their strategy and arm themselves

## Run

What actually happened when the the boots hit the ground?

## Aftermath

Payment, Casualties, damages (physical, emotional, reputational, Etc.), any plot relevant details that emerged when the dust cleared go here.

## Rewards

* 12k NuYen
* 2 Karma
* 2 CDP
* 1 Rank in Etiquette

## Player After-Action Reports

*In Character accounts of events, general impressions, or memorable moments:*

**V4L\_**: Fuck. That. Fucking. J. His smarmy fucking face, his metaracist tone. He, quite frankly, deserved that fucking teacup to his face, even if no one agrees with me. I had to pay for the cup and everything, and Marta doesn't even text me back. What the fuck? Anyway, easy job with easy carnage. Burst through a window, cracked some skulls. Honked some tits. As one does, you know? I kinda forgot about the suitcase halfway through, not going to lie.
Frost

"Winter is here, and it's cold."

# Character Information

### Summary

Snow leopard magician created in a lab. Given great magical affinity, but has incomprehensible amounts of incompatibility with technology of the 6th world.

### Goals

* Survive, comfortably preferably.
* Friends and Family
* Cure whatever's impeding her ability to interact with 6th world tech.

## Background

Originally, Inessa was created with the idea of recreating the illustrious immortal elves. Evo, using the DNA of individuals believed to be immortal elves, would try to create beings better attuned to magic. Inessa was an example of limited success, while she displayed immensly high potential for magic like a being originating from the 4th world, she seemed entirely incompatible with the technology of the 6th world, any number of devices, even some of the most simple breaking or short-circuting at a mere prod of interest from the leopard.

Due to her incompatibility with modern technology, she was deemed incapable of fulfilling whatever original plan Evo might have had for her. She was moved over to another, less favorable project to be a part of. One of much more degrading proportions.

The leopard was able to escape her fate when her new "career" was nearing its debut and the securities around her were at their lowest.

With an abismally low matrix presence, fueled by magical prowess and having plenty of charm, she'd make her way into the underworld as she couldn't exist in modern society.

## Narrative Significant Qualities

* Prototype Transhuman
* Exceptional Attribute Magic
* Mentor Spirit Bear
* Magician

* Faraday Herself, Computer Illiterate, Gremlins 4

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R4 Lily Smith, UCAS

```

```
  R4 Mage license

```

## Appearance

### Clothing

Has features reminiscent of a snow leopard, mainly shown by her tail, ears and fangs which she sometimes hides. Otherwise, she stands out a fair amount in a crowd with her almost priestly looking cold weather robes she wears.
Lacus

# Character Information

### Summary

A free water spirit trying to find their place in the world and help those they care about.

### Goals

* Take care of their master's community
* Learn more about the metahuman world
* Maybe get some revenge against their former captors (MCT)

## Background

Lacus was a bound water spirit to a hermetic mage runner called Artemis. She was a gentle soul, running to have enough to live and to provide for those around her. Until a job against MCT went ill, and she found out the meaning of "Geek the Mage First.". MCT's Zero Zone Policy along with this common sense ruling meant she was hit by multiple bullets followed by a powerful spell, which also damaged and weakened Lacus, to the point that the mage that killed Artemis bound him to himself before he could return to his metaplane.

After being captured and forced to divulge information by his new forced master, he was bound to the physical plane, and then experimented on for years. His power reduced drastically as he was destroyed and forced to be brought back by his spirit formula. Luckily, during a shadow infiltration for an unrelated object, he was set free. He helped the runners to accomplish their objective and in return, the mage destroyed the spirit formula that MCT had made.

Lacus thanked them, noting that runners were in a position to help people. This would lead to him eventually seeking out a fixer and starting work. He first, however, sought out those that his previous master had been helping, and was able to track down enough to form a Pact of Friendship, and now he works to help them, as well as to help others in a position much like his own.

## Narrative Significant Qualities

* Computer Illiterate
* Dependent (Nuisance) - Their friendship pact with 4 member of their master's former community could leave them vulnerable.
* Favored (Hermetic Mages) - They just get along with hermetics better.
* Phobia (ELectricity) - The death of their former master and their own torture lingers in their mind
* PSC (Seek new knowledge) - Their master's drive to learn translated to them and they are incredibly curious and will go to lengths to gather new information, no matter what it is.
* Spirit Bane (Beasts) - A poor experience early in their "free spirit" career led to Beast Spirits really not liking them
* Vendetta (MCT) - Given a chance to harm MCT, Lacus will become increasingly disregulated. He normally is a very caring spirit but can become bloodthirsty when it comes to MCT.

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R4 Aqua, Evo

```

```
  R4 Mage License

```

## Appearance

In his natural form, he looks like a blob of water shaped like a fox. When using his REalistic Form, he looks like a very real fox, although seems to be constantly wet and tends to leave puddles when he lays somewhere an extended time.
Dish best served cold

## Background

The Crimson crush lost contact with some pusher in a area of their territory in Redmond Barrens. The first team to investigate lost contact and disappeared. A second team with 3 times as many go ganger then arrived but found nothing. A Johnson for the Crimson Crush then put out feelers to a team of problem solvers.

## The Meet

The meet was in the basement of a Redmond Barrens Bar outside of Touristville. The Johnson was quick the point unknown threat go and deal with the problem pay check is 20K. After negotiation 26K was the final payout and the Johnson gave information about the missing team and there last know location.

## Legwork

The runners organized themselves and then went to the location. The team found a burnt out chopper with drag marks in various direction. They also notice the area empty of normal squatters. After searching the area for a while and the sun setting they eventually found enough drag marks and claw marks to suspect 'native wildlife'.

## Run

The team descended into a sever system of Redmond Barrens. Light level were poor so a flashlight need to be carried by one person. The team approached under stealth but the superior smell and hearing of the ghoul noticed them. A fight started, Bastet charge and took on half of the ghouls (3) and destroyed them after a two combat turns. The other three ghouls each attacked Aramadia, Dusk and Dawn. Aramadia trips on a rock while dodging and sustain a severe wound that knocker her unconscious. As the fight continue Aramadia started to be drag away from fight that provoked a quality response from three team members.

## Aftermath

With the last two ghoul that were unconscious dispatch the team was able to stabilize Aramadia and transport them to a hospital. Through exception use of a first aid kit by the team and expert Heal spell by medical professional Aramadia property treated the ghoul slash. Aramadia was still infect and had a painful 24 hour fighting the disease before curing herself.

## Rewards

26K Payment was received by all participants
10 Karma
2 CDP
Aramadia after fighting off the HMHVV strain III infection can purchase resistance to pathogens at chargen cost. Bastet for bare handed fisting through 5 ghouls and being exposed to blood from HMHVV II but without a single scratch on them can purchase resistance to pathogens at chargen cost. Dusk and Dawn were both perceptive in noticing the clue to track the ghouls they both can purchase perceptive at chargen cost. Zephyr successfully provided drone support in a redmond sever with a very poor connection. They may purchase trust data not lore at chargen cost.

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments
Ernst Mikkel Vaan de Fixen

## Overview

An idiosyncratic Dutchman, Ernst Mikkel Vaan de Fixen prides himself in gentlemanly conduct, perhaps in spite of the actions he facilitates in his work as a fixer.

Good manners and politeness go a long way with Vaan de Fixen, conversely, rudeness and foul language will quickly win his annoyance.

## Aspects

 Military Contacts | +2 on knowledge military and for networking with members of the UCAS military

## Dicepools

 Networking Checks | Content cell

## Player Characters with this Contact

* [[]]
* [[]]
Ezio Enzo

Loan Shark and Fixer

## Overview

Ezio is a Ciarniello-associated loan shark turned fixer. He built his finance operation from the ground up with assistance from the Ciarniellos in return for sending protection money their way, and has enjoyed a positive relationship with Everett’s mob families ever since. His introduction to the world of shadowrunning began when he ended up holding the debt of some street toughs who had taken out some unwise loans to afford some chrome, and in lieu of actual payment got them to “take care of” a rival moneylender. A few repeat performances and word began to spread that Ezio was the guy to talk to if you needed some deniable muscle. From there, he built up a small, mostly indebted stable of shadow talent which he leverages to collect loans in addition to the usual shadowruns.

Ezio is a fast-talker with a big ego. He has a flair for the dramatic and treats every conversation like a sales pitch. He won’t work directly against the Everett mob families-- he knows better than to bite the hand that feeds him-- but will look the other way if one of his runners takes a job against them as long as the trail doesn’t lead back to him.

## Aspects

 Ear to the Street | It pays to pay attention. +2 to any knowledge checks related to current events in Everett.

## Dicepools

 Networking Checks | 10 + Loyalty + Aspects - Notoriety
Beast

Big Boy Lion

# Character Information

## Background

Born to a young single mother Kannon never knew his father, whenever he asked his mother would change the subject or tell him it didn't matter. Then when he was 6 he surged when Halley's comet passed by the earth. Being from Japan that marked him for ridicule for most of his life.  His mothers grandfather owned a dojo, and he trained Kannon with the Nodachi. When he died Kannon became the sole earner for his family, so he turned to a life of crime, running specifically, to support him and his mother. When his mother came down with an incurable disease, she told him of his family on her deathbed. His father was a Corps man and was rather rich. Kannon had no desire for money having his own source of income, but instead just wanted to learn who his father was. Sadly his father had been killed only a month or two before. The rest of the family wanted nothing to do with him, thinking that he was just some scammer, trying to cash in from his rich family. Kannon then learned through some runner friends of his that he had a sister who lived in Seattle and was a runner herself. He then decided to leave Japan and go to Seattle to track her down and find the only connection to his father that might accept him.

## Narrative Significant Qualities

* Changeling (Class 3 surge)
* Antipathy
* Critter Spook

## Affiliations

### Contacts

Marta Sirkowski Connection 3 Loyalty 3

Yuri Bartislav Connection 4 Loyalty 2

### Allies

Vector, friend and runner from Japan. Decker. Cyberware Expeert

# In Character Information

## Matrix Search Table

 3
Age: 30s
 6+
Weight: 260 lbs
Nationality: Japanese
Species: Human (Surged, Lion)

## Shadow Community Table

 3
 6+
Primary weapon: Nodachi
Two drones used for combat
Only know ally: Runner from Japan, Vector

## Assensing Table

 2
Eyes
Bones
 3
Eyes
Bones
Brain
 4
Muscles
Blood
Essence: 1.5
 5+

## SINs

R4 UCAS, Russell Martin

```
R4 Automatic Weapons Licence

```

```
R4 Drone Licence

```

```
R4 Weapon License

```

```
R4 Drivers Licence

```
Drain

The Commie Bastard

# Character Information

## Background

Boris has been around, firstly fighting under Neo-Soviets against the Euros in EuroWar, then switching the sides as he aided them against AfA. Along the way he got "lucky" enough to be infected with Strain turning him into the vampire. Powering through the disease and embracing his new-found abilities he continued on working as a mercenary for everyone who could pay under the sun... Or moonlight. Nowadays his work led him into Seattle joining up with gaggle of shadow runners.

## Narrative Significant Qualities

### Positive Qualities:

* Vampire, and all quirks that follow with it
	+ "Comrade.... I am to certain limit fucking monster of old tales"
* Mentor Spirt: Wolf
	+ "Chase is better then the Catch"
* Common Sense
	+ "I dont lisen to it much... But I have it! Is all that matters"

### Negative Qualities:

* Vampire, and all quirks that follow it
	+ "Not gonna lie... It's bit shit"
* Reduced Sense (Taste)
	+ "Could be because vampirism... Or EuroWar cooking"
* Insomnia (Full)
	+ "I don't need sleep."

* Distinctive Style
	+ "How many 100 year old veterans you see running around? We are dying breed...."

## Run History

* **Coming out of my cage**
* **Lost and Found: It Was Creating A Rhythm**
* **Weekender's Day Off**
* **Little red, Little red**
* **Praise the Lord and Pass the Ammunition**
* **cornered rat**
* **Only Professionals Need Apply**
* **Sunset Overdrive - Cleaning Crew**

## Affiliations

### Contacts

Fixer: Mint, Connection 3, Loyalty 1

April, Connection 3, Loyalty 2

The Absolute Dude, Connection 1, Loyalty 2

The Weekender, Connection 6, Loyalty 5

Vicar Dudley, Connection 4, Loyalty 1

### Comrades:

* Chernobyl - Deceased - "You better be saving me a spot down there...""
* Pork - "Brutish murder... But he is alright comrade. Skips to important parts."
* Howl - "Most of time nothing between us."
* Nylish - "Okay... I might feel slightly bad for shooting her, but she shot me back so we are even."

# In Character Information

## Matrix Search Table

**Strain I contracted somewhere between late 2035 and early 2037, means of contacting infection unknown.**
**Killed In Action: 26. June 2037.**

## SINs

R6 Dwight Rortugal, Horizon

```
  R6 Bounty Hunter
  R6 Restricted Armor
  R6 Bodyguard
  R6 Adept
  R6 Weapons

```

## Appearance

### Clothing:

Day to day outfit is consisted of dark blue denim vest (or armoured leather jacket depending on circumstances), striped t-shirt and faded jeans paired with hightops. Winter variation switches the vest for a coat and hightops for boots.

### Matrix Persona:

Matrix persona is vague resemblance of him wearing a heavy winter coat.
Heartbleed

# Character Information

* D̷̨̨̛̛̗̝͈̤̑͐̈́̐͌e̶͖̻͎̗͕͇̠̰̱̙̩͈̩̒̌̐̎̍̈́͗́͊̕͜͝ş̴̧̡̞̖̬̰͉̣̫̯̃̋͆̆͌̓̑͜ͅt̸̟̃̑̔ṛ̵̅͊̿͑͒̐̄̉͛̕̚ǫ̸̡͕͓̖̦͔͙̼̤͉̺͓͉͔̈́͆͛̌ͅy̸̡͍͉̹̣̙̹̹̲͍̙͓̔͛̐̿͋͘ ̴̡̰̺͉͇͚̼̭͊̔̄͆̂̈́̏̽̎͒̐̾͑̕͠t̶̢̢̡̹̦͔͙̭̣̼̘̻͇̀̑̓̾̈́̇͌̆̃̕͘͠ͅh̷̢̠̮͍̙̞̮̖̗̤͔͉̤̮̟͍̒ẹ̴̟̹̗̫̤̝̜̰̥̤͉͙̓͗̾̔̔̔͂̄̊́̀̊̆̉͝ ̵̧̛̮̱̳͜M̸̢̢̢̡͍͍͇̝͖̦̜̜̳̦̗̐͛̀̋̈́̎ͅͅá̷̻̀͋͆͛̒̔̀̄̈́͋͋̈͂̋͗͝t̴̛̛͈͎̰͈̠̟̼̣̝̹̞̬̀͆̅̊̿̂̉̉̚̚ͅr̷̨̧̛̘̗̩̫͙͕̪̤̓͐͗̾̎̅̈́͊́͜ͅì̵̢̳̫͉̖͈̬̱̲̽̌͋̏̚͘͜x̸̛̭̩͖̤̻̲̰̲͔̜͍̣̟̓̿́̈́͗̾̓͐͗̽̍͆̈́̚͘͜͝

## Background

Whatever Heartbleed was before losing their absolute fucking mind is anyone's guess. Maybe they are something that crawled out of the underworld, or maybe they're just wild chaos that hasn't been cut down yet.

Regardless, once they became the madman they are now, they were in Australia, wandering the streets of the city of Sydney and living off of the scraps that an automated world offers to one who can manipulate the matrix to their whim. The trick was never to skim so little off that it's noticed... or worth doing anything to prevent. Easy to do when alone, but when others notice you got the food hookup they'll pressure you one way or another. Another problem is when you leave bodies in the streets and alleys, even if they're homeless SINless too eventually someone gets sick of all the trash rotting around. With these mounting issues, he needed to get in good with someone potent, at least enough to be an extra set of eyes when sleeping at night.

Eventually they found that in a runner named Queen. Right crazy bad bitch on the street. Perfect candidate, and what better way to make friends with them than to spring them out of a box they got stuck in?

After managing to work their wizardry to give Queen an opportunity to escape, they met with her to claim her gratitude and favor, and together they fled the country before someone realizes the errors and comes looking for them. Having escaped to the shadowrunner capital of the world, it was time to infiltrate the underworld here and build something more sustainable.

## Narrative Significant Qualities

* Decaying Dissonance
* Paragon Delphi (The Oracle)
* Technomancer

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R3 Jake Parolta, EVO

```

```
  R3 Cyberdeck License

```

## Appearance

Their body is extraordinarily frail due to exceeding amounts of time spent in VR, causing physical atrophy.

### Clothing

Clothing's some kind of cheap vendorwear or low quality synth cloth, not in perfect condition on account of going through the streets and not being all mentally there, but being able to manipulate vending machines they can easily get replacements. Often times has something wrong about their clothes (like wearing a tshirt inside out or backwardss)

### Matrix Persona

Switches between multiple icons. Moments of lucidity and passivity in AR it's a normal to society persona, looking like a person. When using resonant abilities or having a "moment(TM)" it switches to some variety of nightmare or disturbed persona, usually some kind of black creature.
Executive Rampage

Executive Rampage is a Fixer operating in the Seattle area and active as of 2084.

## Stats

Name: Unknown

Role: Fixer

Location: Downtown Seattle

Connection: 5

Metatype: Dwarf

Age: late 40's, early 50s

Preferred Payment: Nuyen or Favors

Hobbies/Vices: Fashion

Aspects: Generalist, focuses on A and AA corps, stays away from AAA corps.
GMP

## Earning GMP

### Running Games

After a run the GM may claim a number of GMPs scaling with the difficulty of the run and other factors, see Run Rewards.

### Other Sources

* Playing a premade character on a run grants half of the run's RVP as GMP to the player.
* Writing an After Action Report earns up to 4 GMP. The GM of the run has priority but may allow a player to write the AAR and claim the GMP for doing so.
* Participating in efforts to improve the community, subject to community approval.

## Spending GMP

1 GMP can be redeemed to add one of the following to a character of your choosing

* 2000 nuyen
* 1 karma
* 4000 nuyen worth of gear to the rewards of a run, including being in excess of the RVP cap.
* 1 GMP for 1 faction rep. This includes NPCs, so GMs can use it to upgrade faction contacts and the like with the standard reputation powers, as per cutting aces
* 2 CDP

### Note on GMP - Street Cred

GMP does not count towards a character's street cred, Career Karma or Career Nuyen when applied. To count this in chummer, use the refund option.

## Losing GMP

GMP will be explicitly lost if the PC that GMP has been applied to dies or otherwise ceases to be playable. During resubmits, GMP is handled in special ways depending on the type of resubmit. Please see the player rules for more details.
False Flag

## Background

the Kenran-Kai are scorned by the more powerful and conservative branches of the Yakuza for it's disregard for traditional practices and are given little respect and opportunity for growth. They have been working in the background to weaken the hold the other families have on them and rise to the top.

## The Meet

The runners meet Mr. Johnson, a short Korean man , at [a restaurant]. He explains to them their task; to kill Sergei Antonov, right hand to the Tzar of Seattle's [Red?] Vory (Aleksander “The Terminator” Bilotkiy) and to pin the death on on the Yakuza's Shotozumi family.

Midgame negotiates the price from an insulting 15k up to a more reasonable amount. Mr. J smiles and claims that he would have thought less of the runners if they hadn't negotiated.

## Legwork

The runners decide to head to a more private restaurant to begin planning out the job. Everyone piles into Pop's truck and Vitki starts looking up details on their mark as they drive and eat.

Sergei works in a high paying but largely ceremonial role at NOR, an A-Rank Import/Refinery corporation owned by the Russian government. When he's not at work he lives in Bellevue, but frequently spends his time in a number of establishments drinking and consorting with mistresses.

The runners debate a number options to make the hit, ranging in all levels of complexity and collateral damage and eventually settle on the one with the fewest moving parts they can think of. Midgame calls up Lil' Viper and asks them to keep an eye out for lone Shotozumi members at the club they work at. Meanwhile Vitki monitors Sergei's position. Once they know both that they have access to a disposable rube and Sergei at the same time they jump into action.

## Run

The pick up their rube with no trouble and and take a small amount of blood from him. Karver takes a position the parking lot and everyone else stands by in a nearby ally and waits for Sergei to leave. Once he has a clear line of fire Karver smoothly stands up, lines up his shots and sends two rounds into Sergei's head before anyone knows what's happening. Karver sprints for the alley and takes three shots in the back as he runs. this was planned for and he leaves traces of the rube's blood behind him as he goes.

Once out of sight they give execute the rube, giving him the same wounds as Karver would have received. Vitki makes sure the Rube's devices tell the same story and edits camera footage in the area to corroborate the same story.

Then they leave.

## Aftermath

Believing the Shotozumi have assassinated their second in command, the Vory wage war on them, giving the Kenran-Kai room to breathe.

## Rewards

* 22,000 Nuyen
* 2 Karma
* 2 CDP

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments
A Broken Classroom

## Background

A group of Young adult Teenagers were kidnapped from a school day trip. Legal investigation into thier disappearance stop when all the missing girl were found to be SINLESS. A pair of Lawyer representing the victims friend and family pooled money to hire a team when the system failed them.

## The Meet

The meet was in the classroom for the missing students Roses were placed on each of the missing student desk after they have been missing for 2 days. The Johnson Lawyer presented the case history and the need to find the 12 missing girls.

## Legwork

Gather all available material link for the girl, Combs, Textbooks, Spare uniform, a High level Spirt from Windwalker conducted a search of the area to find any trace of the girls. There were two hits in different locations. Both Brothels run by the Yakuza.

## Run

The runners staked out both location to only find a single girl in each, Chaos infiltrated one posing as a customer, and found out all the girl were being conditioned at a different facility in North Downtown. Astral recon by location windwalker found active spell on the girl with Chaos, The Spell was control emotion and took a few attempt to dispel. The team planting a stealth tag on the girl how would be taken back to be programed again. The girl was transfer in the middle of the night.
Following the Yakuza vehicle to the third location that was signed for a Geriatrics building. The team did a stealth entry of the rear door and dispatch 3 low class security guards. The proceeded to search the entire 5 story building but found location where the girl could be. Chaos on inspecting the front lobby desk discovered a hidden staircase concealed within the fountain that lead to a basement level.
A powerful R10 Mana barrier block the entrance and foiled the team concealment. The team stormed the entrance way to find it block in two different directions by Maglock security Doors
What follow was a brutal combat between Cybered up Yakuza back up by Mage throwing spells with thru mage googles. The Yakuza were quick difficult to hit due to competent decker providing overwatch. A trap and the entrance way deployed doucing those without a chem seal with Narco Jet. After four full turns of combat the Yakuza were dead and the team had rescued 11 of the 12 kidnapped girls.
Security on the Last girl at a was also trivial for Windwalker for 13 level Spirit

## Aftermath

The team was able to transport all the rescued girl back to Tarislar. To thankful families and friends the balance of the reward was release to the runners along with the offer of services from The senior laywer pair that hired the runners.

## Rewards

17 Karma
14K Nuyen
2CDP
R5 L3 Layer Contact Adam Goldfinger
+5 Rep Tarislar Community Etc.

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments

**Chaos**: "The most awkward thousands Nuyen I've ever spent in my life... Glad those girls are ok..."
Cookie (Player)

## Cookie

### Born

Scottie C.
23 June 1987
Southeastern Arkansas

### Occupation

Electrical Engineer

Cookie is a GM at Farmer's Market and part time wiki-editor/lore creator.

## Current Characters

Deacon - This character to be retired, still active as of 02/18/2023

Tresser - Under Reconstruction

Split Point - Elf Street Samurai - Up to High Threat runs.

## GM Sessions

1. Miami Heat
2. Parkside Disturbance
3. The Itsy Bitsy Spider
4. Genesis 3:1-5
Mariella

# Character Information

### Summary

Sum the character up in one or two sentences.

### Goals

* A few character goals
* They can be anything
* They will probably be changed over time
* Make her runner name *truly* her own

## Background

At least a few sentences, but go in as much detail as you can

## Narrative Significant Qualities

* Quality
* Other Quality
* And yet another Quality
* Qualities I'd love to see GMs hit on in my games

## Run History

- Run I've Been On- Other Run I've Been On- Etc.

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

RX Other License
Font

# Character Information

## Background

At least a few sentences, but go in as much detail as you can

## Narrative Significant Qualities

* Quality
* Other Quality
* And yet another Quality
* Qualities I'd love to see GMs hit on in my games
* Quadriplegic
* SINner, National
* Prototype Transhuman
* Records on File (Shiawase)
* Addiction, Mild (Psyche)

## Run History

- Run I've Been On- Other Run I've Been On- Etc.

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+
Narco, PuSHed, Qualia, Genetic Optimization (Intuition), Genetic Optimization (Logic), Genetic Optimization (Willpower), and Dareadrenaline geneware. Is a Technomancer.
Dollmaster

Ware Enthusiast Control Freak

## Overview

Casting a narrow but long shadow over the Seattle shadow community is a figure known only as the Dollmaster. Operating out of a secret location downtown, this mysterious fixer is well reputed to be both outstandingly well-connected and wholly ruthless. Working with even the most dangerous runners and working to make them even more dangerous, Dollmaster's only visible flaw is his tendency to infantilise and over-patronise "his" runners, which has led to his losing some of them despite his key role in their success.

## Aspects

 Dollmaster prefers to operate from a position of supremacy, in social contexts and violent ones. He's gotten good at acquiring heavier ordnance for his runners, as well as networking among the powerful.

## Dicepools

 Networking Checks | 10 + Loyalty + Aspects - Notoriety
Jason Nuara

# Jason "The Fish" Nuara

### Summary

Jason was an up-and-coming cyberdoc in the Seattle area, before abandoning his medical training to pursue the thrill of Shadowrunning. Even so, he eschews brute force as an inferior method, preferring to strike with surgical precision. He uses the street name "Doc" in the shadows, and is often referred to by his nickname "The Fish" on the matrix.

### Goals

* Make his wage-slave family proud without pursuing medicine
* Own a fairlight brand cyberdeck
* Survive a trip into the Foundation

## Background

Growing up in a poor family on the outskirts of Seattle, Jason was told to pursue medicine in order to escape poverty for both himself and his family. While the young boy took quickly to his schooling, he secretly hated the forced structure of the medical career and serving the corporate masters that kept his family poor. Growing up, he often escaped into the Matrix, first to play games, but later to learn how to manipulate it. As he grew, his skills as a hacker surpassed his skills at medicine, finally leading for him to abandon his family to pursue a career in the shadows. Though his physical skills may have dulled somewhat due to his matrix-focused life, Jason is still a helpful force in and out of the matrix with his wide variety of skills and expertise in all things computers.

## Narrative Significant Qualities

* Code of Honor: Like a Boss
* Creature of Confort (Middle)
* Candle in the Darkness

## Affiliations

### Contacts

 Jimmy
 Chipper

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

RX Name, Issuing Entity

```
 R4 Jason Nuara, UCAS

```

- license: firearms, augmentations, matrix
Aero

"normal" sniper

### Folder Link

https://drive.google.com/drive/folders/15GZndQusyB5Y3yr61e5edwy13KdUbk9b?usp=sharing

# Character Information

### Summary

Former desert wars sniper, currently confused and lost

### Goals

* Don't die
* Make friends
* Make money

## Background

Much about Aero's early life is mostly unknown, or atleast he won't tell you about it, merely saying "I grew up like most people I guess, had a mom, dad, small house, and hated school" but at the age of 18 he signed on with Ares and was sent to Libya to fight in "DESERT WARS!" however after only six months on the field, he was pulled aside by Rodger, a mage he had saved the life of.. multiple times, and told him what was happening to him, that apparently his genes were full of drake stuff, and he had to get the fuck out of dodge, so during the next mission Aero faked his death and fled out into the desert. traveling for days before he stumbled on a smuggler willing to take him to a large city where he could blend in.. so he went to berlin.. and lived there for a few days before relizing "you know, living on the front yard of multiple dragons is a bad idea" so he dug around a bit, and moved to seattle, to live in the shadows. after working multiple small jobs he was picked up by mint. and the rest is history to be written.

## Narrative Significant Qualities

* Dracoform (Feathered drake) "When a mommy drake and a daddy drake.. I guess?"
* Emotional attachment Desert strike "Lance.. has been the best spotter and gun I've ever had"
* Allergy (pollution) "ACHOO"
* Wanted, 200k, yes? yes.
* one born every min. "Aero? He's not really used to the shadows and it shows.. and he is just TOO trusting.. it's almost weird."
* basement dweller "Yeah.. I don't know you.. I don't really trust you.."

## Run History

- Run I've Been On - Other Run I've Been On - Etc.

## Affiliations

### Contacts

 Handy Andy
 Bio Betty
 Janelle Gerard
 Trixie!

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R5 Frank Smith, UCAS

```

```
  R5 Adept License
  R5 Firearms License
  R5 Drivers License

```

## Appearance

### Clothing

A male elf standing at 6'4, He generally wears dark clothes and tries to not stand out, his had dark brown hair, and dark eyes.
Character Template

To create an new Character wiki page

=Character Information=
===Summary===
Sum the character up in one or two sentences.
===Goals===
*A few character goals
*They can be anything
*They will probably be changed over time
==Background==
At least a few sentences, but go in as much detail as you can
==Narrative Significant Qualities==
*Quality
*Other Quality
*And yet another Quality
*Qualities I'd love to see GMs hit on in my games
==Run History==
- Run I've Been On
- Other Run I've Been On
- Etc.
==Affiliations==
===Contacts===
{| class="fandom-table"
!Name
!Connection
!Loyalty
===Organizations===
===Allies===
===Enemies===
=In Character Information=
==Symbols and Signatures==
===Meishi===
==Matrix Search Table==
{| class="article-table"
!Threshold
!Information
==Shadow Community Table==
{| class="article-table"
!Threshold
!Information
==Assensing Table==
{| class="article-table"
!Threshold
!Information
==SINs==
   RX Name, Issuing Entity

   RX This kind of License
   RX Other License
   RX Etc.
==Appearance==
===Clothing===
===Matrix Persona===
==Media Mentions==
==Market Profile Comments==
[[Category:Character]]
```

### Step 2: Create a new Page

At the top right of the screen will be an icon with the vertical dots.

Click it and select Add New Page.

In the window that pops up, enter the name of the run.

### Step 3: Apply Template

Remember that text from Step 1, chummer? paste that into the big text box in the new window.
City Wolf

## Background

Scott was orphaned at a young age and spent his formative years trying to get by with a group of fellow street urchins. Together, they found little ways to survive, but when push came to shove, if you didn't provide, you were out. They shared a love of anime and martial arts, idealizing the idea that one can defend themselves against something greater. Of course, that was little more than a pipe dream to the barren rats, but it was something they clung to. Scott took up a stick, teaching himself to use it like a sword. Around the age of 11, a spirit showed it himself in a dream, offering to teach him for real. From that time forward, he fell under the tutelage of the Wolf mentor, learning the sword. From that point on, he became almost overly focused on the idea of self-perfection. He spent hours meditating and seeking out greater magical energy. On hearing that Australia held many mana storms and areas of high mana, he felt it would be best for him to travel there and experience it for himself.

It took almost a decade of working before he could get the fare up, but he eventually made it. He wandered into the wilderness, surviving and finding locations where he can meditate in high mana. Over time, he changed. The changes hurt, but he viewed it as uniting with his mentor. And his appearance reflected that, gradually taking on the form closer and closer to the wolf. And his magic flourished, coming out much more powerful than when he went in.

On return though, he found his altered appearance unsettled many. He literally fought for survival several times until he made enough of a name that he was approached by one who offered to "take care of him." He readily agreed and began running jobs for MacMorgan. After he proved to have potential beyond muscle, she put him up for work with the Market

## Narrative Significant Qualities

* SURGE III (Wolf Man)

* Distinctive Style (Wolf Man)

* Every Man For Himself

* Faraday Himself

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

R3 Warren Vaughn, UCAS

```
 R3 Adept
 R3 Weapon
 R3 Bodygaurd

```

## Appearance

### Clothing

Tends to wear very little clothing if given the option. This is because fur and clothing do not mix well. That said, on a run, he is well armored, although he often complains about how his fur gets caught in it.

### Matrix Persona

His matrix persona is actually his appearance from before he SURGEd wearing something akin to gang wear.
Anarchist Doug

## Overview

Doug did the math, it would take him his whole life to pay off the education he needed to get the job that would allow him to pay off his debt. It was a brutal circle and he would have no more part in it.

Got into anarchy, the real stuff where people look out for each other, not the punk Molotov-makes-right anarchy.

Not that he hasn't thrown his share of cocktails, laws are threats of violence after all and if you don't protect what you have you will just find yourself the under the heal of another boot

## Aspects

 Demolitions

## Dicepools

 Networking Checks | 6 + Loyalty

## Player Characters with this Contact

* Óphis
* [[]]

## Narrative Significant Runs

The Eclipse King, Character introduction

The Oath Crisis, Demolitions expert
Atanase

# Character Information

### Summary

Atanase is a Romanian girl who moved to Seattle from Europe about half a year prior to joining the Market. Her fixer, John Doe, is an infected researcher who happened across her while abroad, managed to befriend her, and offered to smuggle her back to the UCAS with him to help her with her vampiric condition and have a better life than running wild like an animal trying desperately to survive. She started off as a pure muscle, having no other skills than how to fight, but she has since grown in competency of stealth, driving groundcraft, and is even developing face and matrix skills.

### Goals

* Find Enlightenment, Peace, Happiness, Acceptance

* Become more than just a weapon

* Make real long lasting friends

* Become free from her past

* Outlive her brother

## Narrative Significant Qualities

### Positive

* Astral Bouncer: "They say the soul lays bare in the eyes of a vampire... it makes sense, it is their food after all. They know the soul better than anyone."

* Common Sense: "The hardships of life are a unique teacher. You won't gain that experience anywhere else."

* Jack of all Trades: "I don't just want to be some killing machine... someones weapon to point at to destroy something..."

* Mentor Spirit (Shark): "For some reason it chose me... suppressing the worst part of it is not easy... but hopefully as I grow to understand it, things will get better."

* Spiritual Lodge: "Learning to project the inner calm of meditation provides a temporary spiritual shelter... it's quite soothing."

* Chosen Follower: "...so turns out shark can talk... he's kind of a dick. I don't understand why he likes me so much still. But it seems he's learning to understand me as I learn to understand him."

## Run History

- Run I've Been On

- Other Run I've Been On

- Etc.

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

R4 Maria Sierra Valentine, Ukraine

```
 R4 Bodyguard
 R4 Mage
 R4 Adept

```
Firestarters

## Background

Padmana responded to a posted reward for information about some Ganger that up to no good.

## The Meet

Realizing the threat to the trees and neighborhood, Padmana call up his contact Dana Henderson with Terra First! and Summoned a Spirit to start Searching for the Gangers.

## Legwork

Padmana Used Dana to gain some information about the Halloweener's to better direct the Plant spirit Search.

## Run

The Plant spirt search initially found nothing but when trying again in the Three lakes area the spirit found the gangers. Relaying that info to Dana he waited for Terra First! to arrive and provide some Snipper Support before shifting himself as a Halloweener and approaching the group. After seamless infiltrated the group of 4 Padmana discovered that a deadfall trap was in place for the approach as a defense against approaching cops. He also discovered the burn bodies of 4 people in the bonfire the Halloweener's were using. When Padmana first tied to exit the scene he discovered one remaining living survivor of the family that was just the last of the family of 5 to be tortured and burn alive while wearing a Simrig. Feeling the need to act, Padmana devised a quick plan as there wasn't time to wait for Knight Errant to arrive. Directing the Plant spirit to use Noxious breath to incapacitated 3 of the ganger. Padmana failed to deploy a throwing Syringe to dose the last ganger. The spirit engaged the last ganger but proved no match Combat Drug boosted knife welding Ganger. Padmana use flashbang into the room while the ganger started a fire. The Ganger was able to resist the Flashband and ran after Padmana. This lured them into the site of the Terra First! Snipper but Padmana was stabbed.

## Aftermath

Terra First! were able to reawaken Padmana and rescue the last surviving innocents victim from the house fire. While recovering for stab Padmana collected the info bounty for the Ganger and was named as a Hero for Snohomish. The Terra First! used Padmana action to as a positive action to increase Public favor and attention to Terra First! objectives.

## Rewards

2Karma

1000Nuyen

2CDP

+1PA

+5 Rep with Terra First!

+5 Rep with Snohomish

-3000 Nuyen per month for lifestyle (Hero of Snohomish)

## Player After-Action Reports

<<Padmana>> *I am not a Fighter but sometime when evil exist one must make a stand. I could have easily escaped the situation with no risk for myself but seeing the bonfire with both bodies and tree I knew that stopping the deranged ganger was needed. I realized that I need to work on my Combat training and spellcasting. I need a few more options in a fight.*
Clean Slate

## Background

The Fixer put together a team that would be interested in work for little nuyen to solve a problem for a potentially valuable assets. The Johnson was be harassed by goon for a loan that she took out in her last year of college. The problem was she paid the loan off and the trouble didn't start until after she inherited her grandfather workshop company.

## The Meet

The J wanted the problem dealt with preferable permanently but anything was okay as long as goon won't smash her drones up again. The J provided several camera shot of the perpetrators to get the team started.

## Legwork

A matrix search found evidence that the goons were linked to the triads. Also The pay office was found in a legitimate business. The found the worker responsible for making the threating calls. Pops Bag him on his way home from work. Found out the man was being blackmail to keep in live with his daughter life in the balance. The man provided a matrix address all info was forwarded towards. Another matrix search found a location in a D security Zone.

## Run

The team set up to snip the outside goons, The initial gun shot was notice by some of them and the fight was on. Pop snipped 2 goons before sliding down a 40M tall building. Ash Slowly moved into the first building before engaging 3 goons with monofilament chainsaws. Zephyr Use a roto drone to down a few goons and to use speculative suppressive fire. The triad goon were dug in and the team need to clear room by room to get all of them. Vitki Iced the decker then provided matrix support overwatch. Pops down another goon then flash banged another two goon. After reposition on the second building Pops used one of the unconscious goon to bust open a door that had a trip wire attached to a fragmentation grenade. Ash slowly walked in and was hit but another attached that fully damage the walker while Zephry and Pop killed the last goons. While Zephry was out of ammo. The Lieutenant charged Pops and vicious duel ended up with them dead with 2 scratched on Pops checks.

## Aftermath

The team after the intense fire, Casualties, damages (physical, emotional, reputational, Etc.), any plot relevant details that emerged when the dust cleared go here.

## Rewards

5Karma
2k Nuyen
2CDP
C5 L3 Contact with Cara Croft
44K of good in Drone, Vehicles, Drone modifications, Vehicle Modifications
Ash vehicle had 13 box of damage repaired by the Johnson Facility for free.

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments