Skills

Every monster in Idle Monster TD: Evolved has a number of skills to benefit from.

### **Pierce Shot**

1) This Attack deals 300% damage to the enemy. (Cooldown: 15.0s) Bee

2) This attack deals 350% damage to the enemy. (Cooldown: 15.0s) Cacti

3) This attack deals 500% damage to the enemy. (Cooldown: 15.0s) Grid Bot

### **Berserk**

1) This tower attacks 3 times in extremely quick succession. (Cooldown: 20.0s) Bee

2) This tower attacks 4 times in extremely quick succession. (Cooldown: 20.0s) Practice Dummy

3) This tower attacks 5 times in extremely quick succession. (Cooldown 20.0s) Fire

### **Explosive Shot**

1) This attack deals 100% damage to all nearby enemies. (Cooldown: 15.0s) Chick

2) This attack deals 200% damage to all nearby enemies. (Cooldown: 15.0s) Ball Bot

3) This attack deals 300% damage to all nearby enemies. (Cooldown: 15.0s) Dusk Dragon

### **Initiative**

1) This tower's first attack on each enemy deals +25% bonus damage. (Cooldown: always active) Chick

2) This tower's first attack on each enemy deals +35% bonus damage. (Cooldown: always active) Cacti

3) This tower's first attack on each enemy deals +50% bonus damage. (Cooldown: always active) Dusk Dragon

### **Strength Aura**

1) All towers within range gain +15% damage. (Cooldown: always active) Bunny

2) All towers within range gain +30% damage. (Cooldown: always active) Shell

3) All towers within range gain +50% damage. (Cooldown: always active) Snakelet

### **Haste Aura**

1) All towers within range gain +3% attack speed. (Cooldown: always active) Bunny

2) All towers within range gain +5% attack speed. (Cooldown: always active) Earth Golem

3) All towers within range gain +8% attack speed. (Cooldown: always active) Snakelet

### **Slow**

1) This attack slows all nearby enemies' movement speed by 20% for 5 seconds. (Cooldown: 15.0s) Seed

2) This attack slows all nearby enemies' movement speed by 30% for 5 seconds. (Cooldown 15.0s) Burrow

3) This attack slows all nearby enemies' movement speed by 40% for 5 seconds. (Cooldown 15.0s) Earthworm

4) This attack slows all nearby enemies' movement speed by 50% for 5 seconds. (Cooldown: 15.0s) Ice

### **Weaken**

1) This attack weakens all nearby enemies, causing them to take +20% extra damage from all future attacks. (Cooldown: 20.0s) Seed

2) This attack weakens all nearby enemies, causing them to take +30% extra damage from all future attacks. (Cooldown: 20.0s) Spider

3) This attack weakens all nearby enemies, causing them to take +40% extra damage from all future attacks. (Cooldown: 20.0s) Tech Bot

4) This attack weakens all nearby enemies, causing them to take +50% extra damage from all future attacks. (Cooldown: 20.0s) Ice

### **Gold Lust**

1) This attack marks the enemy to drop +100% gold when killed. (Cooldown: 15.0s) Sun Blossom

2) This attack marks the enemy to drop +200% gold when killed. (Cooldown: 15.0s) Bomb

3) This attack marks the enemy to drop +300% gold when killed. (Cooldown: 15.0s) Wind

4) This attack marks the enemy to drop +400% gold when killed. (Cooldown: 15.0s) Gloom

### **Exp Boost**

1) This attack marks the enemy to give +100% exp when killed. (Cooldown: 15.0s) Sun Blossom

2) This attack marks the enemy to give +200% exp when killed. (Cooldown 15.0s) Soul

3) This attack marks the enemy to give +300% exp when killed. (Cooldown: 15.0s) Death

4) This attack marks the enemy to give +400% exp when killed. (Cooldown: 15.0s) Gloom

### **Headshot**

1) This attack is guaranteed to be a critical hit, and does +25% bonus critical hit damage. (Cooldown: 20.0s) Delivery Bot

2) This attack is guaranteed to be a critical hit, and does +50% bonus critical hit damage. (Cooldown: 20.0s) Ball Bot

3) This attack is guaranteed to be a critical hit, and does +75% bonus critical hit damage. (Cooldown: 20.0s) Grid Bot

### **Kingslayer**

1) This tower deals +25% bonus damage to bosses. (Cooldown: always active) Delivery Bot

2) This tower deals +35% bonus damage to bosses. (Cooldown: always active) Wolf Pup

3) This tower deals +50% bonus damage to bosses. (Cooldown: always active) Grid Bot

### **Power Aura**

1) All towers within range gain +15% critical hit damage. (Cooldown: always active) Pollen

2) All towers within range gain +30% critical hit damage. (Cooldown: always active) Lurker

3) All towers within range gain +50% critical hit damage. (Cooldown: always active) Snakelet

### **Chance Aura**

1) All towers within range gain +3% critical hit chance. (Cooldown: always active) Pollen

2) All towers within range gain +5% critical hit chance. (Cooldown: always active) Spark Dragon

3) All towers within range gain +8% critical hit chance. (Cooldown: always active) Snakelet

### **Strength Combo**

1) All towers gain +5% damage for each active Support tower within range of this tower. (Cooldown: always active) Bud

2) All towers gain +10% damage for each active Support tower within range of this tower. (Cooldown: always active) Earth Golem

### **Haste Combo**

1) All towers gain +1% attack speed for each active Support tower within range of this tower. (Cooldown: always active) Bud

2) All towers gain +2% attack speed for each active Support tower within range of this tower. (Cooldown: always active) Lurker

### **Stun**

1) This attack stuns the enemy in place for 3 seconds. (Cooldown: 25.0s) Mushroom

2) This attack stuns the enemy in place for 4 seconds. (Cooldown: 25.0s) Earthworm

3) This attack stuns the enemy in place for 5 seconds. (Cooldown: 25.0s) Scorpling

### **Poison**

1) This attack poisons the enemy, removing 3% of their remaining HP per second for 3 seconds (half effective for bosses). (Cooldown: 25.0s) Mushroom

2) This attack poisons the enemy, removing 4% of their remaining HP per second for 3 seconds (half effective for bosses). (Cooldown: 25.0s) Spider

3) This attack poisons the enemy, removing 5% of their remaining HP per second for 3 seconds (half effective for bosses). (Cooldown: 25.0s) Tech Bot

4) This attack poisons the enemy, removing 6% of their remaining HP per second for 3 seconds (half effective for bosses). (Cooldown: 25.0s) Scorpling

### **Energy Source**

1) This attack marks the enemy to give +1 energy when killed. (Cooldown: 60.0s) Ghost

2) This attack marks the enemy to give +2 energy when killed. (Cooldown: 60.0s) Soul

3) This attack marks the enemy to give +3 energy when killed. (Cooldown: 60.0s) Death

### **Time Mastery**

1) Increase game speed by +10%. (Cooldown: always active) Ghost

2) Increase game speed by +20%. (Cooldown: always active) Soul

3) Increase game speed by +30%. (Cooldown: always active) Death

### **Splash**

1) This tower deals 25% splash damage to all nearby enemies. (Cooldown: always active) Skeleton

2) This tower deals 35% splash damage to all nearby enemies. (Cooldown: always active) Wolf Pup

3) This tower deals 50% splash damage to all nearby enemies. (Cooldown: always active) Dusk Dragon

### **Hit-or-Miss**

1) This tower's attacks randomly deal between 25% and 200% damage. (Cooldown: always active) Skeleton

2) This tower's attacks randomly deal between 35% and 250% damage. (Cooldown: always active) Ball Bot

3) This tower's attacks randomly deal between 50% and 300% damage. (Cooldown: always active) Fire

### **Power Combo**

1) All towers gain +5% critical hit damage for each active Support tower within range of this tower. (Cooldown: always active) Meow Cat

2) All towers gain +10% Critical hit damage for each active Support tower within range of this tower. (Cooldown: always active) Spark Dragon

### **Chance Combo**

1) All towers gain +1% critical hit chance for each active support tower within range of this tower. (Cooldown: always active) Meow Cat

2) All towers gain +2% critical hit chance for each active Support tower within range of this tower. (Cooldown: always active) Shell

### **Confuse**

1) This attack sends the enemy running backwards for 2 seconds. (Cooldown: 30.0s) Bat

2) This attack sends the enemy running backwards for 3 seconds. (Cooldown: 30.0s) Spider

3) This attack send the enemy running backwards for 5 seconds. (Cooldown: 30.0s) Scorpling

### **Assassinate**

1) This attack has a 3% chance to instantly kill a basic enemy or deal -25% HP to a boss enemy. (Cooldown 25.0s) Bat

2) This attack has a 6% chance to instantly kill a basic enemy or deal -25% HP to a boss enemy. (Cooldown 25.0s) Earthworm

3) This attack has a 9% chance to instantly kill a basic enemy or deal -25% HP to a boss enemy. (Cooldown: 25.0s) Ice

4) This attack has a 12% chance to instantly kill a basic enemy or deal -25% HP to a boss enemy. (Cooldown: 25.0s) Scorpling

### **Teleport**

1) This attack will teleport the enemy back to the entrance (long cooldown). (Cooldown: 120.0s) Burrow

2) This attack will teleport the enemy back to the entrance (medium cooldown). (Cooldown: 90.0s) Tech Bot

3) This attack will teleport the enemy back to the entrance (short cooldown). (Cooldown: 60.0s) Ice

### **Gold Aura**

1) All enemies killed within range of this tower drop +33% gold. (Cooldown: always active) Jellyfish Bot

2) All enemies killed within range of this tower drop +65% gold. (Cooldown: always active) Dog Pup

3) All enemies killed within range of this tower drop +100% gold. (Cooldown: always active) Gloom

### **Execute**

1) This tower will automatically kill his target enemy if it has below 4% HP remaining (half effective for bosses). (Cooldown: always active) Jellyfish Bot

2) This tower will automatically kill his target if it has below 6% HP remaining (half effective for bosses). (Cooldown: always active) Egglet

3) This tower will automatically kill his target if it has below 8% HP remaining (half effective for bosses). (Cooldown: always active) Death

### **Nuke**

1) This attack deals 55% damage to all enemies on the map. (Cooldown 25.0s) Practice Dummy

2) This attack deals 75% damage to all enemies on the map. (Cooldown 25.0s) Fire

3) This attack deals 100% damage to all enemies on the map. (Cooldown 25.0s) Dusk Dragon

### **Drain**

1) This attack drains 8% of the enemy's remaining HP (half effective for bosses). (Cooldown: 30.0s) Practice Dummy

2) This attack drains 12% of the enemy's remaining HP (half effective for bosses). (Cooldown: 30.0s) Wolf Pup

3) This attack drains 15% of the enemy's remaining HP (half effective for bosses). (Cooldown: 30.0s) Grid Bot

### **Strength Mastery**

1) All towers gain +10% damage. (Cooldown: always active) [[Shell]

2) All towers gain +25% damage. (Cooldown: always active) Angel

### **Energy Aura**

1) All enemies killed within range of this tower have a 1% chance to give +1 energy. (Cooldown: always active) Dog Pup

2) All enemies killed within range of this tower have a 2% chance to give +1 energy. (Cooldown: always active) Wind

### **Exp Aura**

1) All enemies killed within range of this tower give +20% exp. (Cooldown: always active) Dog Pup

2) All enemies killed within range of this tower give +65% exp. (Cooldown: always active) Egglet

3) All enemies killed within range of this tower give +100% exp. (Cooldown: always active) Gloom

### **Time Combo**

1) Increase game speed by +3% for each active Special tower within range of this tower. (Cooldown: always active) Bomb

2) Increase game speed by 6% for each active Special tower within range of this tower. (Cooldown: always active) Egglet

3) Increase game speed by +10% for each active Special tower within range of this tower. (Cooldown: always active) Wind

### **Restore**

1) Instantly refresh the skill cooldown of all towers within range (long cooldown). (Cooldown: 60.0s) Bomb

2) Instantly refresh the skill cooldown of all towers within range (medium cooldown). (Cooldown: 45.0s) Wind

### **Bleed**

1) This attack bleeds the enemy, dealing 75% damage per second for 5 seconds. (Cooldown: 18.0s) Cacti

2) This attack bleeds the enemy, dealing 100% damage per second for 5 seconds. (Cooldown: 18.0s) Fire

### **Power Mastery**

1) All towers gain +10% critical hit damage. (Cooldown: always active) Lurker

2) All towers gain +25% critical hit damage. (Cooldown: always active) Angel

### **Chance Mastery**

1) All towers gain +2% critical hit chance. (Cooldown: always active) Spark Dragon

2) All towers gain +4% critical hit chance. (Cooldown: always active) Angel

### **Haste Mastery**

1) All towers gain +2% attack speed. (Cooldown: always active) Earth Golem

2) All towers gain +2% attack speed. (Cooldown: always active) Angel