The Mummy Walks (Traitor)

The Mummy Walks is Haunt 1. **This page is for the Traitor.**

> *"The wall in front of you shivers and slides away to reveal an ancient sarcophagus, its curved lid dusty and covered with hieroglyphs. The hieroglyphs glow softly, drawing you to them. A raspy voice slides into your mind, saying, “I lost my bride more years ago than you could possibly comprehend. My tears are dust, but my love is still as strong as the sun. Now my love is reborn to me. Mortal hands shall not keep me from reuniting with her.” As the voice fades, you smile. It’s so clear. Your friends must die so the lovers can be reunited. As the lid slides off the sarcophagus, you turn to meet your new friend . . . your new god.”*
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## Right Now

* Your explorer is still in the game but has turned traitor.
* Put the large circular Mummy token and a pentagonal item token (representing the Sarcophagus) in the room with you.
* You lose the Girl card and any bonuses from it. Set aside that card. Instead, put a small magenta monster token (representing the Girl) in any room on the same floor as the room where the haunt was revealed and at least 5 tiles away from the Mummy. If no rooms are at least 5 tiles away, place the token as far away as possible on that floor.
* When an explorer enters the same room as the Girl token, that explorer’s player takes the Girl card.
* If you get the Girl, you can give the Girl token to the Mummy while you’re in the same room. The Mummy then takes custody of the Girl.

## What You Know About the Heroes

They’re trying to banish the Mummy back to the land of the dead.

## You Win When...

…the Mummy has custody of the Girl, is carrying the Ring or the Holy Symbol, and returns with them to the room with the Sarcophagus. You also win when all the heroes are dead. If neither the Ring nor the Holy Symbol is in play the next time you discover a room with an omen symbol, search through the omen stack and draw either card. Then shuffle that stack.

## The Mummy

If the Mummy rolls a 0 or a 1 for its movement, it can use a secret passage to move to any space in the house.

The Mummy can carry items and take custody of the Girl, but the Girl and those items don’t affect its traits. You can transfer items and the Girl to the Mummy if you are in the same space.

## The Mummy Must Do This During Its Turn

The Mummy must attack one explorer in the same room (if it can).

## Special Attack Rules

* The Mummy makes Might attacks but inflicts Speed damage until its opponent’s Speed is at its lowest number. (This attack can’t lower that trait to the skull symbol.) After that, its opponent takes Might damage instead until he or she is dead.
* When the Mummy defeats an opponent by 2 or more with an attack, it can steal an item from its opponent instead of inflicting damage. The Mummy can also take custody of the Girl in this way.
* The Mummy is immune to Speed attacks (such as those using the Revolver and Dynamite).

## If You Win

> *The girl sits crumpled in the corner, crying out to you for help. The mummy crosses the room and picks her up in its linen-clad arms. Slowly, tenderly, it breathes into the wailing girl’s mouth. Her cries soften and her tears glow amber as her eyes turn upward. “My priest, my love... we are together once more,” croons the fragile girl, “and soon the world will worship us. Their flesh will be ours to burn, their souls ours to feast upon...”*
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