Mario

> **"They also stated that Wario’s friends came to check on him after they heard strange noises, and the thing is….they never came out of the factory either. Strange stuff, right?"**
>
> -Phone Guy, Night 3, RTTF1.

* RTTF 1
* RTTF WWI
* RTTF 2
* Gallery

### Starting Location

Office computer

**Mario** is one of the antagonists in **Five Nights at Wario's: Return to the Factory**. He was a technician who liked computers, after realizing the success of Wario's Factory. His head was sliced off completely, killing him. Not long after, he was brought back as a vengeful spirit, attempting to attack the night guard who he believes is "the one".

## Physical Appearance

Mario looks like himself from the *Mario* universe, but with one major noticeable difference. He has no head, instead his hat and mustache floats, and he has glowing white eyes. His eyes illuminate the areas surrounding his missing head. He also has blood stains on his clothes and shoes.

## In-Game Behavior

Mario doesn't show up until Night 4, when the computer on the desk turns on. He will be seen inside the computer, emerging from the image scenery and eventually into the Office.

When you pull down your camera, and you see Mario standing inside the room with you, immediately pull the camera back up as a shield, fending him off. Failure to react fast enough will allow Mario to kill you, resulting in a Game Over.

Mario can also play loud music to distract you. This doesn't signal any changes in movement, however.

## Fun Facts

* Mario is the only character to not appear on cameras. He was planned to enter the Lobby at random, like how he behaves in Entrance 1 in FNAW1, but this was scrapped.

* Mario reaching outside the computer during his final phase is a reference to Mario's final phase in the basement in FNAW Origins.

* Mario's music box has 3 variations to it, a normal pitch, a lower pitch, and a higher pitch.

* In the Data Office, there is a 1/100 chance of seeing Mario's disembodied head on the desk to the left.

### Starting Location

Unknown

**Mario** comes back as one of the antagonists in **Return to the Factory: WarioWare Intrusion**. He appears starting Night 5.

## Physical Appearance

Mario looks the same as he did in RTTF 1, but with slightly smaller eyes, and more glow.

## In-Game Behavior

Mario is the last hostile character to become active, starting on Night 5.

He is not seen on the cameras, instead he plays music like the first game, but gradually gets louder depending on how close he is to attacking.

The player needs to check the left hallway often, to catch a glimpse of Mario when the lightning flashes. When he appears in the left hall, the player needs to press the Frequency button to scare him away. If the player presses it while the hallway is illuminated, Mario can be seen flying into the ceiling.

If you wait too long to press the frequency button, Mario will kill the player, resulting in a Game Over.

## Fun Facts

* Despite the rest of the game being made with Gimp for graphics, Mario's small, glowy eyes were done in Photoshop.

* Mario's music has three variations, like the first game. But, instead of pitch shifts of the same tune, it plays different sections of the Super Mario Bros theme.

* When you press the frequency on Mario, a faint whistling can be heard. This sound is frequently used in the next game, Return to the Factory 2.

* Mario can rarely be seen on camera in the Back Exit on Night 2.

### Starting Location

Entrance (Only in Revisited technically)Kitchen (Camera)
 Bathroom (camera)
 Parlor (camera)
 Dining Room (camera)
 Study (camera)
 Laundry (camera, active if player hiding)
 Hallway (camera, active if player hiding)
 Bedroom 2 (camera, active if player hiding)
 Game Room (camera, active if player hiding)
 Bathroom 2 (camera, active if player hiding)
 Pantry (active if player hiding)
 Boiler Room (camera, active if player hiding)

**Mario** returns as a major end-game antagonist in **Return to the Factory 2: The McRoy House**. He appears in all six of the rooms playable on Night 4.

## Physical Appearance

Mario, since RTTF 1, received some changes. His clothes have become more dull, with his red shirt looking almost orange, and his blue overalls almost looking gray. His eyes have also become more pixelated.

## In-Game Behavior

Mario will first be seen on Night 4, just like the first game. He behaves differently depending on what room you chose:

**Laundry**

The longer you charge the Fuse Box all at once, the more active Mario becomes. He starts in the Game Room proceeds into the Dining Room afterwards through the Hallway and enters the Laundry, and will instantly kill you if he reaches the room. The best way to slow his path is to charge the Fuse Box only in increments.

Alternatively, Mario also kills you when you run out of electrical power in the Fuse Box.

**Hallway**

Mario tries to sneak up behind you from the Laundry. When you hear his breath sound, put on the RED coat and shake left to right to scare him away.

**Bedroom 2**

Mario starts in the Study afterwards intot eh Bathroom 2 onwards through the Game Room and enters this room. He attacks as a reflection in the mirror like Waluigi. Play the noise or else he will kill the player. Make sure to find the Off button on the cameras.

**Game Room**

Mario is lured by the player using high number pool balls, specifically 9 - 15. If he reaches your room, he pops up from behind the pool table. Pull up your camera to fend him off. Mario is able to increase the Awareness bar way faster than Waluigi and Ashley.

**Bathroom 2**

Mario starts in Bedroom 2 onwards throught the Game Room and attempts to enter Bathroom 2. If you see him on the Game Room camera, rotate the hallway so the Game Room is blocked off. He will eventually pound on the door and restart his cycle.

**Pantry:**

Mario pops up randomly on the left or right side of the Pantry. Look away from him to make him go away.

**(In all rooms, he repeats his attack cycle until 6 AM.)**

## Fun Facts

* Mario's pixelated eyes came from a design choice in Five Nights at Wario's 3, where Mario's eyes look noticeably more pixelated when hes climbing up the Staircase.
* Mario is supposed to appear in the final part of Night 5, but doesn't due to a bug.

 **Common Gameplay Graphics**
 Mario's jumpscare animation

 Mario in the computer (Phase 1)Mario in the computer (Phase 1, alt)Mario in the computer (Phase 2)Mario in the computer (Phase 2, alt)Mario in the computer (Phase 3)Mario in the computer (Phase 3, alt)Mario in the OfficeMario in the Office (alt)Mario and Co face to face with Wario ManMario getting his head chopped offMario's body behind Wario ManMario's BodyMario's GhostMario and Co staring at Wario ManMario and Co leaving the building

 **Menus & Others**
 Mario's Custom Night iconMario's Alive form in the ExtrasMario's Possessed form in the ExtrasMario's render from the GameJolt pageUnused mario Extras posesMario in the unused posterUnused mario openingUnused alternative Mario appearing in the middle hallMario Action figurePeach in the Return to the Factory game mode backround

 **Common Gameplay Graphics**
 Mario's jumpscare animation

 Mario in Back ExitMario in the Office hallwayMario flying up after shocking him

 **Menus & Others**
 Mario's Custom Night iconMario in the ExtrasMario's name in the ExtrasMario in the WWI backround game mode Selection

 Mario's Jumpscare in the LaundryMario's Jumpscare in the HallwayMario's Jumpscare in the Bedroom 2Mario's Jumpscare in the Game RoomMario's Jumpscare in the Bathroom 2Mario's Jumpscare in the PantryMario's Jumpscare in the Boiler Room or Entrance (technically)