Terrestrial Perks

## Ram

Increasing your current movement speed by 50%, you charge head-first into your enemy until you've run out of distance, dealing massive damage on direct hit. Having the Horned/Gigantic/Fast traits gives you a 10-20% bonus each time you get them. Exceeding the attack distance will put you back to the standard attack mode.

Each Genome upgrade increases your damage output, while your Allocation upgrades increase the amount of attack distance.

Rollback: 2

## Roar

Emit a loud roar, both deafening your opponents in a predetermined radius and lowering their attack accuracy. Having the Loud/Gigantic traits decreases enemy accuracy 5% further each.

Genome upgrades affect how long your opponents remain scares for (Diminishing returns), while Allocation upgrades affect your intimidation radius.

Rollback: 3

## Stomp

Suddenly stand still and stomp onto the ground. The shockwave deals large damage in a certain radius. Anything too close receives even more damage and can be stunned by the shockwave for a few seconds. Being Large/Gigantic/Armored helps.

Using this perk mid-air converts it into a Ground Slam, dealing one extra hit of damage every 10 blocks fallen before contact.

Genome upgrades increase damage, while Allocation upgrades increase the shockwave radius.

Rollback: 2

## Rage

Empower yourself as your opponents hear a growl from a close distance. Your attack damage and speed gets increased by 20%. Enjoy the short time you have to completely annihilate your opponent. Having bad vision and/or high aggression traits boost the effects.

Genome upgrades increase your damage while Allocation upgrades increase your attack speed.

Rollback: 2

## Endure

Allows you to gain uninterrupted access to your inventory without dying for a short period of time. This may seem small, but then you gotta remember that potions actually matter here. Being tanky boosts the perk.

Genome upgrades determine how much damage you can endure, while Allocation upgrades increase the perk duration.

Rollback: 4

## Throw

Grab a nearby heavy object (Be it blocks or chunks of rock) and throw it at your opponent, dealing percentage damage. However this percentage is usually not very high (2-5%) so this perk is a bit more niche. Combining this with Gigantism is a good way to start tossing derelict buildings...

Genome upgrades increase the projectile speed (More diminishing returns, yippie) while Allocation upgrades increase the range of objects players can throw.

Rollback: 4

## Maul

Ferociously attack your enemy using spam (Capped at 3 taps per second to prevent autoclicker abuse) and cause brutal amounts of critical damage. High aggression allows for more power. Can be interrupted, and you lose out on your awareness as you drown in the bloodlust.

Genome upgrades increase the damage while Allocation upgrades further increase the critical chances.

Rollback: 3

## Ambush

Instantly teleport to your opponent to initiate an attack sequence. The subsequent attack is almost a guaranteed critical hit. Being quick and agile allows for a more efficient ambush. Countered by Awareness.

Genome upgrades allow for higher chances of scoring the hit, while Allocation upgrades allow you to ambush from higher distances.

Rollback: 5

## Scavenge

Allow consumption of suboptimal/under-processed food sources and buff potion effect durations. Recovery-related traits allow for better scavenging bonuses.

Genome upgrades allow for diminishing increases in the buffs, while Allocation upgrades allow for more items to be consumed.

Rollback: 3