Marauders

*This article is about the general group of enemies. For the specific unit, see Marauder.*

Marauders are the forces that live in the desert wastelands to the south of the former Iron Empire, now Crimson Dominion, lands. They survive by raiding the civilized territories to the north; as a result, the Dominion is forced to spend significant resources defending themselves against the marauders, resulting in a lot of fighting along the border. On the other hand, the Dominion considers the wastelands very dangerous and does not usually send patrols beyond the border. The marauders are organized into various gangs, with the "Triad" serving as an organization to control them.

The marauders have been experimenting with powerful mutagens, which have created all sorts of horrifying new creations that you will encounter in battle. You first encounter the inhabitants of the Wasteland in the Revival campaign, where they use marauder squads. These are extremely dangerous, especially to low-level players, as they have a high evasion which makes them quite difficult to take down. They are often seen fighting aside lycanthropes or Dominion forces.

In the Expulsion campaign, you fight against more organized marauder gangs, which use the following forces in battle in addition to marauders:

* infantry: Outcast
* stormtroopers: Psychopath
* heavy infantry: Goliath
* specials: Savage
* support: Landing Marauders, Mustard gas

Your journal has this to say about the Triad:
*The Resistance found out about raiders from civilians who lived on the border with the Marauder Wastelands. They informed Commander Grant of several savage attacks. However, the Resistance had neither time nor strength to engage in a thorough cleaning of the Wastelands. The problem was delayed by sending soldiers to the plundered settlements who would fight the marauders in the case of repeated attacks.*

*The first few attacks were repelled with minimal losses. After a brief lull, those who only vaguely resembled marauders, came from the Wastelands. They become unrecognizable because of the mutations. Their appearance had undergone serious changes, mutagen obscured their mind, but at the same time endowed them with superhuman strength and dexterity. Captain Walker also informed about the attack of such creatures in the Fracture peak area.*

*Over time, we managed to find out that the marauders had changed due to the effect of the ML-751 mutagen, which had been produced in the pre-war time at the factory "Ardheim" No. 23 in the Wastelands.*

*Commander Grant gave the order - it is imperative to get there and destroy the factory.*

*The scale of the threat was much bigger than the commander thought. The factory was guarded by the Triad, a criminal group, which included one dominant gang and three ones under control.*

*"Bloody Barkhan", "Sand Snakes", "Scorpions" - even after each of them was defeated, the remnants of the marauders manged to face the Resistance fighters. They were united by a ruthless leader - Sledge, and they created a united front under his leadership.*

*When the factory was captured, and Sledge was executed, some of the surviving marauders started serve to the Resistance. They told everything about the Triad creation and functioning. Sledge came across the factory, stuffed himself with mutagen and started to subjugate one gang after another, until all of them they were under his direct control. Then he decided to give mutagens to others. He kept the best mutagen for himself and his confidants and others were getting mutagen in descending order.*