recursal/Fanatic-Fandom huggingface dataset:
Thrillipede

## Class: Marksman

### Supercharger Passive

Can buy 1 unique item: Buzz Wing gives range, Attack Damage and doubles your stack.

### Passive: Cocooned

Every 3 minutes, your next auto-attack on an enemy minion cocooned him and you consume it.

Therefore gaining a bit more range, 5 % critical hit chance and 10% critical damage.

### Q: Bug Bomb

Gain double range and your next Auto-Attack explodes knocking back everyone around the target. The empower Auto-Attack can't crit.

### W: Bug N' Cover

Fire a dragonfly in a long line skill shot, if this kills the first target it hits, it tracks the next enemy in a radius and does more damage, this can happen up to 6 times, as long as it kills the target.

### E: Bug Brawl

Punch in a horizontal line in front of him, knocking back enemies.

### R: Beautifies

Release a cloud of butterflies, allies in the cloud are healed and enemies in the cloud get damages. The cloud lasts up to 4 seconds.

## Upgrade

### Gnawing Gnats

W does true damage to champions if it bounces more than 2 times. Can now crit.

```
Need : lvl 6 & 200 gold

```

### Bloodthirsty Flies

R damage heals Thrillipede for 33% of the damage done.

```
Need : lvl 9 & 250 gold

```

### Beeswax

E is larger and enemies knock back are stunned for 1 seconds.

```
Need : lvl 13 & 200 gold

```

### Blinding Flies

R and Q can now crit.

```
 Need : lvl 16 & 400 gold

```
Jawbreaker

### Q: Traptanium Punch

The next auto attack makes Jawbreaker uppercut the target, knocking them up for 1 second.

### W: Robo Rage Mode

Jawbreaker enters Robo-Rage-Mode making him go faster and punch faster for the next 5 seconds.

### E: Static Cling

Punch the ground and release a electromagnetic waves around himself, giving himself and nearby allies a movement speed boost.

### R: Heavy Hands

Jawbreaker extends his arms and reaches in front of him with both hands, catching up to 2 enemies (minions or Skylanders) in his hands and dragging them back to him.

## Upgrades

### Spark Shock

E is also a small jump.

```
 Need : lvl 4 & 150 gold

```

### Jolting Jab

Q affects the next 2 auto-attack.

```
 Need : lvl 7 & 100 gold

```

### Defense Firmware Update

Passive lifesteal goes up to 125%. Also, gets a small shield equal to 15% of your maximum Health if not in combat for 10 seconds. Reset 45 seconds after it broke.

```
 Need : lvl 12 & 250 gold

```

### Hands On!

R can now catch up to 5 enemies in Jawbreakers' hand.

```
Need : lvl 15 & 300 gold

```
Lightning Rod

## Class: Artillery Mage

### Passive: Concentrating Electricity

Lightning Rod gains ability power when he's immobile for a long time, start after 2 seconds gains AP every 1 second up to a maximum of 20 seconds.

### Q: Lightning Bolt

Throw A lightning bolt at enemies, enemies hit are pierced by the bolt and slowed by 10% for 3 seconds. The bolt stays on them for 3 seconds.

### W: Cloud Zapper Satellite

Create an orbit that revolves around Lightning Rod, enemy hits gets damaged by the electricity in the cloud. Cloud disappears after hitting 3 times an enemy. Up to 3 Cloud satellite can revolve around Lightning Rod.

### E: Zapper Field

Lightning Rod Zap his surrounding, dealing damage to enemies around him, and stunning them for 1,25 seconds.

### R: Grand Lightning Summoning

After charging for 2 seconds, invoke lightning down from the sky. Lightning can be move with the mouse to a certain distance away from Lightning Rod. Lightning Rod Can't move while directing the Lightning.

## Upgrades :

### Lightning Harpoon

Q now slow for 15% over 4 seconds. The bolt stays in Skylander for 8 seconds. Hitting a bolted enemy with another Q stun them for 1,5 seconds.

```
 Need : lvl 4 & 200 gold

```

### Faster Caster

R now takes 1,5 seconds to channel and can go farther away from Lightning Rod.

```
 Need : lvl 8 & 250 gold

```

### Zapper Satellite Defense

W cloud now lasts 25 seconds, except after hitting 3 enemies and can intercept one ability stopping it from affecting Lightning Rod but making the cloud disappear.

```
Need : lvl 15 & 300 gold

```

### Lightning Avatar

R can go even farther away from Lightning Rod and travel faster than before.

```
 Need : lvl 17 & 450 gold.

```
Sunburn

## Class : Burst Mage

### Passive : The Phoenix Dragon

Killing unit and damaging enemy Skylanders with your Q and W gives you permanent Ability power.

### Q : Blazethrower

Shoots a flame in a line that stops on first enemy hit.

### W : Phoenix Dash

Sunburn envelope himself in flames and dashes under enemies damaging them. Cooldown is equal to : 1 seconds + (12 seconds - (Ability power X 0,01) seconds ). Minimum cooldown : 1 seconds.

### E : Immolation Teleport

Becomes untargetable and teleport to one of the 4 flames orb around him by selecting it.

### R : Immolation Destruction

When dashing under an enemy, press R to jump in the air knocking them up and then smash into the ground, bursting into flame and regaining health equal to damage taken over the last 3 seconds.

## Upgrades

### Intense Heat

Q stops at the third enemy hit.

```
Need : lvl 9 & 300 gold

```

### Flight Of The Phoenix

W go farther, faster.

```
Need : lvl 11 & 250 gold

```

### Immolation Inflammation

Stay untargetable for 1 seconds after exiting a flame orb with E.

```
Need : lvl 13 & 250 gold

```

### Phoenix Grand Blaze

R now also gives a temporary revive if you die within the next 3 seconds.

```
Need : lvl 15 & 500 gold

```
Starcast

## Class: Catcher

### Passive: Universal Silence

Auto attacking or hitting Q on a target creates a mark. When allies land skill shot or Auto-Attack on them, it applies a stack. At four stacks, the target is silence for 2,5 seconds.

### Q: Interdimensional Shurikens

Throws two shurikens stars in a line that damages and slows enemies, stop on the first enemy hit.

### W: Star Leap

Dash a medium direction, allied Skylanders in front of Starcast get grabbed and dash the same direction as Starcast.

### E: Shadow Form Decoy

Create a decoy of himself that runs toward enemies that are close to him. Does damage, stuns for 0,5 seconds and then disappears. If put in a bush, the clone jumps to close enemy Skylanders.

### R: Megastar Surfer

Starcast jump on a rotating star then gains movement speed and doing a bit of damage to nearby enemies, enemies that get hits by the star are knocked up for 1 second. It can be recast to throw the star globally, enemies hit are knocked up for 1 second, enemies that got knocked up during the initial cast can be knocked up again. The star will spin for 4 seconds before disappearing if not thrown.

## Upgrades

### Extra-Dimensional Shurikens

E clone in the bush now throws shurikens stars at the target before jumping. Normal E clone throws shurikens every 1,5 seconds while running toward enemies.

```
Need : lvl 5 & 100 gold

```

### Interdimensional Travel

W can make Starcast dash with every allied Skylanders in front of him when cast.

```
Need : lvl 9 & 200 gold

```

### Star Stomp

Passive now silences enemies for 4 seconds.

```
 Need : lvl 13 & 250 gold

```

### Flying Starcer

Grabbing allies with W and using R makes them hop on your Megastar Saucer, gaining Movement Speed. When Thrown, you all fall off of the star. Allies can exit the Megastar Saucer by pressing Q.

```
Need : lvl 15 & 300 gold

```
Bash

## Class: Vanguard

### Passive: Triceratops Honor Guard

Damage from the next abilities that hit you is converted into a shield. 1 minutes and 30 seconds cooldown.

### Q: Tail Swipe

Swing your tail around you, damaging and slowing enemies hit.

### W: Rock And Roll

Bash rolls into a ball and dashes forward damaging and stunning the first enemy hit for 1,5 seconds.

### E: Summoning: Stone

Creates a large rock wall, enemies hit gets knocked up. The wall last for 5 seconds.

### R: Rolling Thunder

Bash knocks every enemies around him for 0,5 seconds and then jumps into the air becoming untargetable, after 2 seconds he drops on the ground knocking enemies up for 0,5 seconds.

## Upgrades

### Tennis Tail

Q can deflect enemies skill shots if passive is up, putting the passive on cooldown and giving Bash a shield accordingly.

```
Need : lvl 5 & 150 gold

```

### Gaia Hammer

If Q hits a E wall, launches rock forward, damaging enemies hit.

```
Need : lvl 8 & 200 gold

```

### Earthen Force Roll

R second part is now a taunt that last for 1,5 seconds.

```
Need : lvl 14 & 250 gold

```

### Pulver Roll

W now ignores minions collision.

```
Need : lvl 15 & 300 gold

```
Aurora

## Class: Duelist

### Passive: Speed Of Light

Your abilities cooldown scales with your bonus attack speed. Cooldown is converted into movement and attack speed.

### Q: Flash Dash

The next auto-attack makes you dash towards the target applying on-hit.

Passive: hitting enemies with your auto-attack gives you an Armor buff, can stack up to 10 times, if no one is hit for the next 6 seconds, it reset.

### W: Momentum

A small dash giving a shield can be cast a second time to slash your blades in a cone.

### E: Light Burst

Drop a sword that slows the enemy hit.

Passive: hitting enemies with your ability gives you a Magic Resist buff, can stack up to 10 times, if no one is hit for the next 6 seconds, it reset.

### R: Eon's Power

Aurora becomes golden, gains a lot of bonus attack speed and gains 70% Tenacity, last for 4 seconds.

## Upgrades

### Sword Techniques

Your auto-attack now applies a very small slow.

```
 Need : lvl 4 & 100 gold

```

### Flicker Flash

R now gives a huge bonus movement speed when activated.

```
 Need : lvl 8 & 200 gold

```

### Brighter Light

E now stuns enemies hit for 0,5 seconds.

```
Need : lvl 12 & 150 gold

```

### Dervish

W now gives a shield to allies in the cone.

Also, R now gives 100% Tenacity during the duration.

```
 Need : lvl 16 & 400 gold

```
Wild Storm

## Auto Attack

Melee Range

Hitting an enemy with W grant Wild Storm a permanent increased Ability Power.

10% of Attack Damage is converted to Armor.

10 % of Ability Power is converted to Magic Resist.

### Q: Storm Strike

Alternate between two abilities, a sword swung in a half-circle in front of you and dash/sword stab in a straight line.

### W: Lightning Bolt

Wild Storm fires an electric bolt from his sword in a straight line.

### E: Uproar

Wild Storm screams in a large line in front of him, silencing enemies hit for 1 second.

### R: Release The Beast

Wild Storm transforms into a giant beast. Q now makes him jump in a medium line stunning the first Skylander hit for 1,5 seconds. W is a thunderstorm around him that draws in enemies hit. E stays the same. After 6 seconds or pressing R again, it makes him go back to his previous form.

## Upgrades

### Untamed Air

E now creates two wind walls, from each side of the E, blocks enemies from passing through. Walls last for 2,5 seconds.

```
 Need : lvl 9 & 250 gold

```

### Thunderstorms

Hitting E walls with W makes them explode damaging nearby enemies. Work in R and normal form.

(need to buy Untamed Air upgrade to purchase).

```
Need : lvl 10 & 200 gold

```

### Running Wild

Switching form with R now makes you regaining 65 % of the health lost over the last 3 seconds.

```
 Need : lvl 13 & 300 gold

```

### Brute Edge

Q gets a third alternating spell, a medium cone skill shot in front of him that knocks up enemies hit in normal form.

Q three spells can be cast one after the other before going on cooldown.

W now explode on enemies hit in normal form.

```
 Need : lvl 16 & 400 gold

```
Warnado

## Class : Warden

### Q : Spin Attack

Spins for 2,5 seconds, enemies hit are knock up for 0,5 seconds. Can Knock an enemy just once. Only does damage after the first knock up.

### W : Summon Tornado

Throws a small tornado in a short line, enemies hit are knock up for 1 second.

### E : Cyclone

Gives a shield base on your armor, enemies that break your shield are stun for 0,5 seconds.

### R : Flying Mini Turtles

Jump on a tornado gaining movement speed, while on the tornado can cast Q 4 times to shoot mini turtles that stuns enemies for 0,5 second each. Enemies hit with the tornado are slowed.

## Upgrades

#### Extend Tornado

Tornado travel a bit farther every time it hits an enemy. Max range, 2 times the normal range.

```
Need : lvl 6 and 150 gold

```

#### Turtle Slam

R gives more Movement Speed. R can be recast to slam the ground and ground nearby enemies for 2 seconds.

```
Need : lvl 9 and 250 gold

```

#### High Winds

Every Knock up and stun duration are double. (Q (1 s), W (2 s), E (1 s), R+Q (1 s))

```
Need : lvl 15 and 450 gold

```

#### Wind Elemental

W tornado now chase Skylanders and can knock them up twice per Skylander.

```
Need : lvl 16 and 350 gold

```
Scorp

## Class: Marksman

### Passive: Emerald Crystal

Auto-Attack and ability apply 1 stack of poison. The poisoned target takes damages over time starting when the stack applied. At 5 stacks, consume all stack and explodes doing damage around the target.

### Q: Crystal Ball

Next Auto-Attack applies 2 poisons stacks and slows the target by 30% for 2 seconds.

### W: Shoulder Roll

dash a medium distance, first enemy hit stops the dash and gets stunned for 1 second + 0,25 seconds/poison stacks. (Max stun: 2 seconds)

### E: Tail Sting

Stings in a medium line in-front of him, stealing 25% of the enemy attack speed and applying 1 stack of poison.

### R: Scorpion Strike

Gains a lot of Attack Speed and every Auto-Attacks for the next 6 seconds apply 2 stacks of poison.

## Upgrades

### Earthly Power

Q now attacks the 3 closest targets of the target hit, applying the 2 poison stacks.

```
Need : lvl 7 & 200 gold

```

### Crystal Shards

The passive explosion is bigger.

```
Need : lvl 9 & 200 gold

```

### Venomous Crystals

Q and E now apply 3 stacks of poison.

```
Need : lvl 13 & 300 gold

```

### Venomancer

Poisoned enemies are slowed by 20%. After passive's explosion is procced, apply one stack to the target.

```
Need : lvl 16 & 400 gold

```
Snap Shot

## Class: Specialist

### Passive: Show Me The Way

At level 1, 7, and 13, Snap Shot needs to choose from The Way Of The Bow or The Way Of The Sword.

B = Way Of The Bow and S = Way Of The Sword

Lvl 1, B: Gets medium-range Auto-Attacks and Affect Q, E, and R.

Lvl 1, S: Gets melee range Auto-Attacks and Affect Q, E, and R.

Lvl 7, B, B: Gets Long-range Auto-Attacks and Affect Q.

Lvl 7, S, S: Auto-Attacks slows enemies and Affect Q.

Lvl 7, B, S / S, B: Gets medium-range and slows enemies Auto-Attacks and Affect Q.

Lvl 13, B, B, B: Gets Very Long range Auto-Attacks and Affect R.

Lvl 13, S, S, S: Auto-Attacks also deals damages around the target hit and Affect R.

Lvl 13, S, B, S / S, S, B / B, S, S: Auto-Attacks also deals damage in a cone behind the target hit and Affect R.

Lvl 13, B, S, B / B, B, S / S, B, B: Gets Long-range Auto-Attacks and Affect R.

### Q: Traptanium Weapon

Lvl 1, B: Shoots a small piercing arrow in a line

Lvl 1, S: Next auto-attack stunt the target.

Lvl 7, B, B: Arrow goes farther and is bigger.

Lvl 7, S, S: deals damage in a large cone behind enemies hit.

Lvl 7, B, S / S, B: Shoots a small piercing arrow in a line that stops on the first enemy hit and deals damage in a large cone behind enemies hit.

### W: Blue Croc

Dash a small distance and gain a small shield.

### E: Hydro Crystals

Lvl 1, B: Create a whirlpool that slows enemies hit.

Lvl 1, S: Jump a medium distance hitting enemies in a circle at the end of his jump.

### R: Dual Weapons

Lvl 1, B: Shoot a long-range piercing hydro arrow.

Lvl 1, S: The next 3 Auto-Attacks done to a Skylander, is also done to his teammates.

Lvl 13, B, B, B: Shoot a global range large piercing hydro arrow.

Lvl 13, S, S, S: The next 6 Auto-Attacks done to a Skylander, is also done to his teammates.

Lvl 13, S, B, S / S, S, B / B, S, S: Shoot a long-range arrow, damage done to a Skylander, is also done to his teammates.

Lvl 13, B, S, B / B, B, S / S, B, B: The next 3 Auto-Attacks done to a Skylander, is also done to his teammates and gain double range for the next 7 seconds.

## Upgrades

### What's Kraken?

E Bow can now be moved if E is pressed again.

E Sword knocks up enemies hit in the circle.

```
Need : lvl 5 & 150 gold

```

### Big Waves Torrent

Q Bow, Bow gets extra increased range.

Q Sword. Sword and Bow, Sword stun enemies in the cone for 1 second.

```
Need : lvl 7 & 200 gold

```

### Magical Crystals

Increase W dash distance and shield gained.

```
Need : lvl 13 & 300 gold

```

### Unlearn To Relearn

The choices made from Passive can be reverted and made again.

This refresh every time it's bought.

```
Need : lvl 18 & 400 gold

```
Fling Kong

## Class: Marksman

### Q: Power Disc

Throws a Disc, if it hit an enemy bounce back to Fling Kong. Killing an enemy with this ability refund half the cooldown.

### W: Mad Dash

Dash a medium distance damaging enemies hit and draining 30% of their movement speed, for 2 seconds.

### E: War Cymbal

Gives bonus movement speed to yourself and every allies in range.

### R: Trick Shot

Fling Kong Dash a long distance passing thru and damaging enemies hit.

## Upgrades

### The Kong Klang

E also gives a small shield to allies and yourself.

```
 Need : lvl 5 & 200 gold

```

### Smash 'n' Dash

New W passive, hitting enemies with Q or Basic auto attack, makes Fling Kong go faster, stacking up to 6 times. Using W consumes your stacks, and makes it go farther and gives Fling Kong a small movement speed boost after for 3 seconds.

```
Need : lvl 8 & 250 gold

```

### Spiked!

Q now refund 80% of the cooldown and mana, and killing a unit gives a small Attack Speed buff for 4 seconds, stacking up to 5 times.

```
 Need : lvl 12 & 200 gold

```

### A Toss-Up

R now have a giant Spiked Power Disc following Fling Kong, stunning enemies hit for 1,25 seconds.

```
 Need : lvl 16 & 300 gold

```
Darkness

Shârae (Älorin: *shâ* and -*rae*, meaning "darkness") is the spirit and force of negativity, and with it death, suffering, absence, chaos, entropy and oblivion. Darkness is the absence of light and creation, with the ability to both corrupt creation thru entropy and to annihilate it, if making it surrender. Within Avon and places of creation, darkness is in all places devoid of light and therein broods and festers until it becomes venom and enshadows the world around it. Like all things, darkness seeks light, yet, does so with the will to possess it, rather than be part of it, for it is chaos and disharmony. That is why there will never be true peace, for the grace of light beckons all things. Even darkness.

Ever since the First Night the denizens of Avon have been enticed by the dark, for unlike the light that gives graceful power to those who can achieve glory of the self, the dark offers power over one's fellows to any who dare wield it. Every soul of Avon has its own darkness, for as does the world, and that darkness begs to be given divinity by its keeper and yearns for its keeper to aspire to nothing less than all that they can ever want, for both light and dark are devoted to the soul they inhabit.

Darkness stems from oblivion, which is the centre of the Void, and it manifests as shadows when touched by creation. The darkest manifestations of darkness are the Devils and their lesser Wraiths, who darken the living into becoming hollow wights who further the dark.
Pain-Yatta

## Class: Battlemage

### Passive: Break It Down

Spells can critically hit, critical chance scales with normal critical strike chance. Gets double critical chance but critical hit does reduce damage.

### Q: Lollipop Slam

Smash his Lollipop in a circle, Q changes depending on the colour of your Lollypop, which can be changed with E.

Pink: leaves a fiery pink field for 2 seconds, enemies in the circle can't heal.

Yellow: the circle radius is bigger.

Blue: does true damage in the center of the circle.

### W: Candy Barf

Barf candy in a large cone doing damage to every enemy hit and affect the next auto-attack, depending on the colour of your Lollypop, which can be changed with E.

Pink: next auto attack applies 60% healing debuff.

Yellow: next auto attack range is double.

Blue: next auto attack does true damage.

### E: Pinata Summon

Summon a pinata, hitting it change your Lollypop colour (rotate between Pink, Yellow and Blue then goes back to Pink) and heals you. Ally and enemies can't interact with it. Can have 3 Pinata on the map at the same time but each pinata got a 40 seconds cooldown.

### R: Party Of One

Charms every enemy around you in a big circle for 1 second. After 3 seconds, the circle around you explodes doing damage to enemies inside.

## Upgrades

### Sugar Rush

Landing a crit gives a movement speed buff.

```
 Need : lvl 6 & 150 gold

```

### Pinata Posse

Hitting a pinata makes your next 2 auto-attack or ability heal you for 30% of the damage dealt. 12 seconds cooldown.

```
 Need : lvl 9 & 200 gold

```

### Candy Laser

W cone is separated in two, enemies inside the closer part take 80% true damage.

```
 Need : lvl 14 & 300 gold

```

### Party Mode!

R circle is bigger and during the duration, Pain-Yatta deals more damage, gets a movement speed boost and takes less damage.

```
Need : lvl 16 & 400 gold

```
Drill Sergeant

## Class: Specialist

### Passive: Power Charge Power

Going in the same direction gives you amplifying Attack Damage and Movement Speed, if Drill Sergeant stops but doesn't go in another direction, he keeps the buff. This effect stack up to 2500 units.

### W: Bulldoze Charge

Dash a medium distance, enemies hit are stunned for 1,25 seconds. After 2 seconds, Drill Sergeant can use this ability again pushing back enemies in a triangle in front of him.

### E: Auto-Blaster

Fire 2 laser at the lowest Maximum Health enemy in range, prioritizing Skylanders, slowing them for 85% for 0,25 seconds.

### R: DX-300 Drill Detonator

Fire 4 Missile at the enemy Skylander with the lowest Maximum Health in range. Missiles can't be outrun and will travel farther then the activation range to reach their target.

## Upgrades

### Speedy Recovery

Q travel speed is faster and cooldown is reduced.

```
 Need : lvl 6 & 250 gold

```

### Hail Storm

E now fires 6 shot within 2,5 seconds to target in range.

```
Need : lvl 10 & 200 gold

```

### MIRV Drill Rockets

R now fires 6 Missiles and the maximum range is increased.

```
 Need : lvl 15 & 300 gold

```

### Speed Dozer Boost

After the first W, the recast W gives a dash before the knockback.

```
Need : lvl 16 & 250 gold

```
Terrafin

## Class: Fighter

### Q: Punch

Terrafin punch in a series of strikes and mini dash. This ability can be reactivated three times in a short time frame. The first Cast, Terrafin punch in a medium half-circle in front of him. The second cast, Punch in a small circle around himself. The third cast, Punch in a cone in front of him stunning enemies hit for 1 second. Every cast makes Terrafin dash a small distance.

### W: Earthswim

Burrow underground to gain extra movement speed and ignore unit collision. Can't Auto-Attack.

While Burrow pressing Q makes Terrafin jump out of the ground and slam enemies doing damage and grounding them for 2 seconds.

Burrow can be interrupted by pressing W again.

### E: Mini-Sharks

Spawn mini-sharks in a line that latch onto enemies hit, doing damage over time and wounding them. This can stack.

### R: Frenzy Sharks Attack

Makes Terrafin shoots out mini-sharks in a medium line, in the direction he's facing when Auto-Attacking and using Q for the next 5 seconds. After 5 seconds, R can be pressed again to slams the ground stunning enemies in a large circle for 1,5 seconds.

## Upgrades

### Dive Burrow

While burrowed (W), E can be pressed to jump out of the ground, dashing in a direction and hit enemies with a claw swipe move then returning into the ground.

```
Need : lvl 5 & 200 gold

```

### Brass Knuckles

Auto-Attacks and Q does more damage and while in R gain extra range.

```
Need : lvl 8 & 300 gold

```

### Have You Met My Kids?

Mini-Sharks last longer and reduce healing received by 60% on latch targets. Burrowed E launches a line of mini-sharks in the dash direction.

```
 Need : lvl 12 & 350 gold

```

### Multi Targets Punches

Q ranges are double for every cast and while in W double your movement speed.

```
Need : lvl 16 & 400 gold

```
Splat

## Class: Enchanter

### Passive: Artisan Arts

Ink attack cycle between two colors. Yellow ink auto attack drains enemies damage, adaptively. Green ink auto attack drains enemies movement speed.

### Q : Graffiti Gruff

Point and click ability.

When click on an ally, heals them, then bounce, if it can, towards the lowest health enemy, damaging them.

When click on an ennemy, damages them, then bounce, if it can, towards the lowest health ally, healing them.

### W : Heave Hue

Splat throws a blob of ink, forming a circle on the ground for 2 secondes. Damaging and slowing enemis hit by the blob and walking over the ink.

### E: Have an inkling

Point and click ability.

Marking allies gives them an adaptive damage buff for 2,5 secondes.

Marking enemies makes them takes more damage from every sources for 2,5 secondes.

### R: Broades Strokes

Passive : When moving, gain a shield. Max shield equals to 12% of her maximum health.

Active : Splat gets a huge movement speed buff, after 4 secondes, ink explodes around her damaging and rooting nearby enemies.

## Upgrades

### Dye Hard

E can marked enemy minions. Killing a marked enemy transfer the mark to nearby enemies.

```
 Need : lvl 5 & 150 gold

```

### Running Colors

Q can now bounce up to 4 times. Can't bounce on the same target twice.

```
 Need : lvl 10 & 250 gold

```

### Larger Spectrum Of Colors

W circle is larger and last for 3,5 secondes.

```
 Need : lvl 13 & 200 gold

```

### Brighter Paint

R shield is now equals to 21 % pf Splat health.

```
Need : lvl 16 & 300 gold

```
Gearshift

## Class : Specialist

### Passive : Geared Up

Every ability except R makes Gearshift enter a different mode, takes 0,75 second to switch mode. Switching Mode release a gear, picking up the gear have a different effect depending on the mode ON. Can only have one gear active and on the ground.

Dual Mode : Doubles Attack Speed for 3 seconds.

Hoop Mode : Double damage for 2 seconds.

Fragment Mode : Double auto attack range for 10 seconds.

### Q : Dual Mode

Gearshift enters Dual Mode and slash her weapons in an X in front of her.

### W : Hoop Mode

Gearshift enter Hoop Mode and do damage in a circle around her. Gains Magic resist for every Skylanders hit.

### E : Fragment Mode

Gearshift enter Fragment Mode and kicks many gears in a volley fashion in front of her.

### R : Swing Shift

After pressing R choose a mode, for the next 4 seconds Gearshift can only use that mode and abilities are used without spending mana and cooldown is reset every time it hit an enemy.

## Upgrades

### Gear Grind

W now can be cast a second time to dash in a line doing damage to enemies hit.

```
Need : lvl 3 & 150 gold

```

### Mini-Gear Distribution

Picking up Gear now gives quadruple attack speed to Dual Mode and quadruple damage to Hoop Mode for the next 4 seconds.

```
 Need : lvl 9 & 300 gold

```

### Enhanced Fragmentation

E projectile now explode on impact damaging enemies near the impact.

```
Need : lvl 12 & 250 gold

```

### Keep'Em Spinning

R now last for 7 seconds and cooldown is reset every time the ability is use and doesn't cost mana.

```
Need : lvl 17 & 450 gold

```
Spyro

## Class: Battlemage

### W: Charge

Charge in front of himself for 5 seconds, base on movement speed. The direction can be moved a bit. Enemies hits get knocked aside and stun for 0.5 seconds.

### E: Flight

Can be toggled on/off, slows Spyro a bit but he can go over terrain. Can't cast W or R. Stops when damage or toggle off. Immune to traps or effects on the ground.

### R: Daybringer Flame

Takes 1,5 seconds to channel, when release do damage in a big cone in front of Spyro. Also leaves the ground burned, which damage and slows enemies.

## Upgrades

### Fire Shield

When passive is used, get a small magic shield with ability power scaling. The third auto attack now scorches enemies for 15 magic damage over 3 seconds.

```
 Need : lvl 5 & 200 gold

```

### Exploding Fireball

Q leaves a trail of fire that burns the ground which damage and slows enemies.

```
 Need : lvl 9 & 250 gold

```

### Comet Dash

W can now charge for 8 seconds, stun enemies knock aside for 1 second, and does more damage.

```
 Need : lvl 12 & 300 gold

```

### Spyro's Earth Pound

When flying with E, press R to cast your ultimate, instead of doing the normal ultimate, you slam on the ground and create a circle of fire that damage and knock up enemies around you for 1,5 seconds and burn the ground. E gives a movement speed buff now.

```
 Need : lvl 16 & 400 gold

```
Slam Bam

## Abilities

### Water Passive

Can buy The Fountain Of Youth, a refillable potion that restores mana and Health.

### Passive: Surfing Yeti

When in the river, get on your snowboard and go faster.

### Q: Yeti Fists

Passive : Every Auto-Attacks counts as 4, applying on-hit effect four times. Attack damage is reduced by 40%.

Active : Empower your next punch, freezing your knuckles, every auto marks your enemy, after 8 marks, your auto applies an on hit effects of draining 1% of the enemy's health for 5 seconds.

### W: Ice Prison

Shoot in a line, a really slow ice trail that goes a medium distance. Enemy hit are stunned for 1.5 seconds and Frostbite for 1.5 seconds afterwards.

Frostbite: enemies get 30% less attack speed and are slowed by 30 %.

### E: Yeti Ice Shoe Slide

Slide in a line, travelling a small distance.

While sliding, W speed is increased by the same speed amount.

### R: Sleigh Me

Dash on a giant ice sled, slowly getting faster.

Enemies hit are knocked up and Frostbite for 2 seconds.

## Upgrades

### Surfing Ice Shoe

While surfing in the river, E dash speed and distance is 35% higher.

```
Need : lvl 4 & 150 gold

```

### Ice Mace

Auto attacking an enemy that is slowed also apply the on-hit effects Neuroticize.

Neuroticize : Steal 2% of the enemy attack speed, up to 16 stack.

```
Need : lvl 9 & 250 gold

```

### Deep Chill Ice Coffin

Ice Prison now stuns for 2 seconds and Frostbite the enemy afterwards for 2 seconds.

After exiting Ice Prison, enemies also takes 10% max health as ice damage over 5 seconds.

```
Need : lvl 15 & 400 gold

```

### Work Of Ice Art

R ability now stunned every enemy hit inside an Ice Prison for 2 seconds and Frostbite them afterwards for 2 seconds, like Ice Prison.

```
Need : lvl 18 & 600 gold

```
The Embalmers of Unatta

She Who Remembers

Far underneath Aelondë, in the great, yawning cavern of Unatta, are the monastic crypts that house the hallowed dead of Aelondë, as well as the old, clerical Embalmers of city, who sought to understand the nature of death in order to overcome it. The Embalmers were comissioned by the Lords of Aelondë after the passing of the First Night to discover the cure for the curse of death that the Night had forced upon the world.

## Origin

Before the First Night all beings were eternal and there was no death, thus, with the coming of the first Night, all the creatures of the world despaired, for no one knew of what fate awaited the deceased. In their incomprehension, people all across mortal Avon developed customs for preserving their dead as a way of keeping them safe for their eventual resurrection, once the curse of death would be cured. So it was, sometime during the Time of Lies, that the Lords of Aelondë, in their old age, asked the clerical caretakers of the to begin research into death itself, with the hopes of such knowledge revealing some way of combating entropy. These preservers of corpses became the first Embalmers of Aelondë, who assumed residence inside the crypts of the cavern of Unatta, wherein the corpses of Aelondë were stored as a means of keeping them away from the populace.

The Embalmers studied the deceased thru esoteric rites and tools, as well as the very transformation from life to death, until they gained knowledge over it. Using this knowledge, the Embalmers transcribed sorcerous rituals for embalming and mummification, using vitalizing glyphs to enable corpses to resist decaying, as well as devising powerful sarcophaguses capable of regenerating any flesh. It was not long before the crypts they inhabited flourished into a sprawling monastery and the Embalmers were awarded the caverns of Unatta by their city lords, as estates of their own, and their leader earned the title of Parish-Priest.

## Organization

...

#####

#####

#####

#####
She Who Remembers Unatta

￼The anar woman remembered simply as She Who Remembers is a member and possible captive of the Unatta who served the kinship through her infinite memory. Her real name is a forgotten secret that she either cannot remember or will not remember, for a mind so full of death should be a dark thing indeed.

## In Tales of Avon

She Who Remembers may be found inside her preserving sarcophagus within the Black Chapel of the Monastic Crypts of Unatta. When first approached she won't believe the main characters are anything but figment of her ailing mind and, in confusion, names them Eissa, Ramon and Naenar, depending on their number, remeniscing over how she's missed them greatly and lamenting that all her modern figment only ever frightens her.
Knights

The honourific title of Knight is a traditional title of Lordanic culture that denotes individuals of exceptional nobility and excellence who strive for an important cause. The title was preceeded by the draconic title of selûdian, which was used throughout the Dragon Era to signify professional warriors. Ever since the advent of the Holy Sanctum, most knights are avowed Paragons of Tyr, although exceptions remain, especially with household knights. Most existing knightly orders are eager to join the Temple of Tyr, as all temple organisations of the Holy Sanctum are exempt from royal taxation.

## List of Knightly Orders of Lordain

#### **The Order of Red Knights**

Based in Adurge, with their headquarters being the Red Haven of Vassir, the Red Knights of Adurge are the inspirational warriors, tactical strategists and exemplar officers who lead Adurgen soldiers into battle. Bedecked and clothed in blood-red armour and armed with flaming weapons and mighty firearms, the Red Knights wear their colour, roar and shed their light with the true intent to be seen on the battlefield, thus leading by example and rallying their allies to bravely continue the fight, for be they heroes or martyrs before the end, none shall say Adurgens fight without resolve.
Sharan

The first to discover the art of transforming her soul into an object becoming the first Lich in the history of Avon, she was the prodigy student of Zaranmid but after her troublesome studies he closed the order to prevent her to continue her studies. She soon attracted fellow members of the order that was still incline on to continuing the work and created the Cult of Immortality
Centering

The act of centering is a rite used by creatures to unite with divinity, which enables them to spiritually regenerate, do wonder and communicate with themselves and as well as with other beings. Centering is often taught and practiced as prayer, meditation and conjuration by the cultures of Avon. It is thru centering that creatures perform wonders.

## Trivia

* It has been said that if centering oneself completely, one would be one with Älori, for Älori is at the centre of every thing.
The Monastic Crypts of Unatta

The Monastic Crypts of Unatta is one of the first, if not the very first, necropolis of Avon. It was within these dark tombs that the people of Aelondë buried their dead and kept them in store for the day when the curse of death would be cured. The caretakers of the crypts were the exalted Embalmers of Unatta, who were so entrusted by the people of the city that the Embalmers were allowed to care for the lost loved ones of the populace. The monastic crypts are located on the eastern cliffs of the great cavern of Unatta and its necropolis tunnels deep into the cavern wall.

## The Trial of the Monastic Crypts of Unatta

### Tale

Legendary, part of the Fallen Lights campaign

## Encounters

### Nemeses

The Lord of the Entombed Undertaker Deacon

The Garden Shadow (optional)

Destiny's Child (optional)

Guardian Angel (optional)

### Meetings

She Who Remembers

The Monastic Crypts are, as their name implies, a sprawling, religious complex built in pointed architecture, its walls filled with inscribed cascets and bejeweled sarcophaguses. There are numerous altars to Älori placed throughout the halls and hallways of the necropolis, to safeguard agains the evil of the Night, and the core of the complex is its murky sanctuary.

Here follows descriptions of the 13 scenes of the monastic crypts:

#### **The Leaping Monastery Bridge**

Connecting the promonotory that the monastic crypts are built over with the carved road that leads to it is a lone, leaping bridge that has endured the test of time, being made from regenerative Aelondë stonework.

* If crossed carelessly one risks alerting the waryns that prowl of the cavern.

#### **Monastery Narthex**

The narthex and foyer of the monastery is indeed reminiscent of a wistful sanctuary, with fonts of sippering water, candle-altars as well as an arcaded ceiling. The foyer continues to the murky sanctuary via the granite gates atop its stairway and branches off to the common embalming chambers via its doors to the north-west and into an arcaded path to the north-east that opens up to the monastic cloister.

* If listening, the whispers of the entombed may be heard, chanting "xinhei vor xoe", meaning death will end.

#### **Central Sanctuary**

The central sanctuary makes the core of the monastic crypts and is where the embalming rituals took place.
The Great Cavern of Unatta

The great, yawning cavern of Unatta is a massive cavern shaft that sinks down into the Onyx Valley below. Unatta is famed for its luminescent algae and unique fireflies that illuminate the interior as well as its forking waterfall, which runs down from the lake of Aelondë and descends past Onyx Valley all the way into the Underworld. The Monastic Crypts of the Embalmers of Unatta lies on the western cliffs of Unatta, who claim the cavern as their domain.

## Encounters

### Enemies

Arachas Ghouls

Nayaths
Star Strike

## Class: Artillery

### Passive: Star Gate

Auto attacks alternate between left and right, starting from the edge of the Star Strike auto attack range. After starting the Auto-Attack, it does an arc towards the target damaging enemies hit on the way and following the target if it moves.

### Q: Cosmic Twirl

Spins in a circle damaging enemies hit and throwing back orbs. Need to be aimed in a direction.

### W: Starfall

Makes stars fall from the sky damaging and stunning enemies hit for 1 second.

### E: Shooting Stars

Create a magical orb star and throw it in a line, it then comes back toward Star Strike. When the orb comes back it stays at the edge of Q range for 2 seconds. Hitting the orb with Q makes it go towards Q direction and goes farther. Orbs can be hit back 3 times before disappearing.

### R: Bright Light

Increases the range of Q and makes the next 5 Q cost 0 mana and have 0,5 cooldown in between them. Also, create 3 orbs in-front of Star Strike.

## Upgrades

### Star Power

Casting Q gives Star Strike a small shield.

```
 Need : lvl 7 & 150 gold

```

### Star-Filled Sky

Hitting W stars with Q makes them fly in a large cone, stunning every enemy hit for 1,5 seconds.

```
 Need : lvl 8 & 250 gold

```

### Star Struck

Hitting the orbs a third time makes it go to the edge of the map, after the third hit the orbs don't disappear.

```
 Need : lvl 9 & 350 gold

```

### Super Star

Every 3 minutes, when Star Strike cast W in a marked area in the middle lane, Creates an enormous asteroid falling down from the sky, enemies under it takes a lot of damage and are stunned for 2 seconds. Hitting the asteroid with Q makes it smaller and goes flying to the edge of the map, pierces through enemies, still does damage and stuns.

```
 Need : lvl 15 & 450 gold

```
Bor, the Last Son of Dragons

Arch-Master of Dradjaga

Champion of Fire

The Undefeated

Tutored in Dradjaga by Munr of Erdus

Kinship with King Eorath and Queen Ealwa

Known far and wide as the Last Son of Dragons, Bor, the Flaming Lord of Arûtôr, commander of the Spinal Tower and arch-master of Dradjaga, is the legend protector of Välion, the betrayer and slayer of Sarlex the Dragon as well as co-founder of the Realms of Lordain. He is now the Grandmaster of the Drasirs of Arûtôr and the Lord of the Spinal Tower, as well as the Lord of Caessa. In the Dragon Era, Bor was the champion of Sarlex the Dragon, whom he betrayed in the Human Uprising in favour of humanity. He would later slay his former master by piercing him with his own fang. During the uprising, Bor would become close friends with Asuran- and Nassau Oradisun, whose likeness can be found as enshrined statues in his home of Arûtôr.

## Origin

Bor was born a bastard of his mother Atwa the Wanderer, who was famed for her tenacity and free spirit, and Archlord Ugosh of Kairos. Ugosh had was known to take fancy with what he could not have, which may have been why he coveted Atwa.

Although without inheritance, as a child Bor displayed unprecedented skill in combat and what in draconic culture is referred to as *Vavnir*, or Iron Spirit, which dradjagans believe is a sacred duty to discipline into excellence. In seeing the value of such a vassal, Ugosh adopted Bor as his youngest child and appointed a warlord to train Bor into a proper warrior. Atwa disapproved of this choice on behalf of Bor, who feared "evil folk", and was denied by her archlord.

Young Bor mastered all weapons given him in short time. Inspite of his fear, every weapon he ever touched enthralled him and he rarely let go any weapon given him, but for when asleep or struck unconscious. As infantile, Bor said to his master that the weapons spoke to him and yearned to be held and used, and that he pitied them.

Still in his adilescence, Bor partook in a battle agains a monster incursion in disguise, where he fought with bestial ferocity and saved many lives. Although not slaying any enemy of real significance, Bor was celebrated for having saved the lives of many solderis. Yet, this behaviour concerened Archlord Ugosh, for Bor seemed more content with saving lives than he did destroying his enemeies, which was the intention of war. Thus, Ugosh reprimanded Bor by slaying a hundred innocent with him as witness, vowing that for every warrior Bor saved Ugosh would slay someone peaceful.

## Trivia

* The name *Bor* likely derives from the Älorin word *vor*, which means "will" or "shall", and is his mother-given name.
The Duchy of Caessa

Caessa is a highland region and duchy located west of the Star Peaks, south of the forest of Elyona, east of the river Aviron and north of western Adelarana, across which lies the canyons of Forion. It consists of cliffy highlands and folding valleys that funnel the waters of the Star Peaks to the Adelarana. It is ruled over by Bor, the Last Son of Dragons, who keeps his seat of power within the Spinal Tower of Arûtôr.

## Settlements

The primary settlement of Caessa is the Spinal Tower of Arûtôr. The other settlements of the land are rural villages and hamlets whoose inhabitants farm, hunt and gather the bounties of the land. The barbicans of the twin bridges of Caessa are constantly garrisoned by the Drasirs of Arûtôr.

## Ruins of the Dragon Era

* The decrepit ziggurat north-east of Arûtôr is an abandoned ritual-site once used for performing sacrifices to Sarlex, in the hopes of gaining the Dragon's favour.
* There is a trial-shrine along the road from the northern twin bridge and Arûtôr.
* Nearby the road from Arûtôr to the barbican of the southern bridge there is a draconic font of fire.
The Canyons of Forion

The canyons of Forion are a range of mountainous, temperate canyons following the early western Aviron to the north and with the plains of Beliost to the south and west. At the easternmost point of the Forion canyons lies the Seven-Walled City of Aelondë. The canyons are well known as a dangerous place filled with outlaws, monsters and failing paths and bridges that leap between the labyrinthine chasms. At the base of the canyons thunders its many, mighty rivers.

Along the northern slopes of the Forion canyons goes the Forion Road, which connects the River-Town of Erieloi in the west and the Seven-Walled City of Aelondë in the east, close to which is the town of Vynn.

## Settlements

### The Fortress of Nulús

Sometimes called the Forion Assembly, Nulús is a tall, cylindrical tower carved fourth from one of the pillar-like plateaus of Forion, and topped with a wide dome.
World of Wonderpedia Wiki

## Welcome to the World of Wonderpedia Wiki

Wonderpedia is an archive chronicling the wonderful world of Avon. Wonderpedia is sourced by all canonical properties of Avon, including books, roleplaying games, video games and more. So open your bright eyes and know that the world of Avon is an exploration of goodness and a celebration of fantasy and that whoever you are you are always invited to be part of it.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Air Strike

## Class: Fighter

### Passive: Chance Of Showers

Every 2 minutes and 30 seconds The Falcon marks a random enemy Skylander he didn't already mark for 5 seconds granting vision of them for the duration. If Air Strike damages another Skylander with his Q, 75% of the damage dealt is transfer to the marked enemy and still damages the Skylander. Reset after 5 Skylander.

### Q: Bird Dive Bomb

Your next auto attack gets double range and makes your Eagle attack the target.

### W: Gale Force

A gust of wind in a long line in front of Air Strike that slows enemies hit. Enemies in the center of the line receive more damage.

### E: Spinning Bird Fist

Air Strike Spins in a circle for 2 seconds sucking nearby enemies, Stop if E is press again or after 2 seconds. Reduce speed by 25% for the duration.

### R: Secret Falling Palm Strike

Air Strikes empower his gloves with purple wind and Slam the ground in front of him stunning enemies hit for 1 second, in a large hand shape. Gets an Attack Damage and Mouvement Speed boost for 4 seconds afterwards.

## Upgrades

### Eye Of The Storm

E now makes Air Strike invulnerable for the duration.

```
Need : lvl 5 & 250 gold

```

### Flight And Fight

Q now gets triple range and after throwing The Falcon, Air Strike next auto attack kick the enemy away (Q can be reactivated to cancel the kick).

```
Need : lvl 9 & 150 gold

```

### Storm Front Finish

R can be reactivated, within the 4 seconds laps, to make Air Strike slams both his hands in front of him bringing enemies hit in front of him and stunning them for 1 second. This ends his attack and speed boost.

```
 Need : lvl 14 & 300 gold

```

### Smooth Landing

Passive now marks every enemy Skylanders, transfer 100% of the damage dealt and now has a 1 minute and 30 seconds cooldown.

```
Need : lvl 16 & 400 gold

```
Illgothin

Is a massive temple city constructed in ivory shooting up from a massive garden below, it is the greatest training place of Monster Mothers and slayers.

As the garden is the perfect breeding place for monsters its a deadly garden that topple itself over in might and the city is built with lavish towers and bridges that look over the landscape bellow. In the garden are the many sacred pools of birth, ready to be impregnated with blood to spawn new life.

Many lith pilgrim to Illgothin as one of the Queens Princesses and Princess reside there and can grant one the royal blessing so one may ascent to Asirarin.