Prefixes

**Prefixes** are the effects that any gun the player collects can have. Not all prefixes enhance weapons, sometimes they only have a cosmetic effect or can even weaken the gun. Presumably, players can get any prefix starting from Floor 1. Note that not all prefixes are listed here, they're listed randomly, and some info may need to be checked. There are also at least 41 prefixes in *OMFG*.

* **Standard Issue:** If a gun has the "Standard Issue" prefix, that only means that the gun doesn't have any other prefix, and functions normally without any added effects.
* **Punchy:** Slightly increases damage per bullet and briefly stuns enemies. Doesn't work on tougher and bigger enemies.
* **Explosive:** Bullets explode on impact, dealing reduced AoE damage in a small visual sphere around the point of impact. Direct hits do the gun's normal damage to the target, also increased if the gun has other damage increasing prefixes.
* **Homing:** Bullets have a yellow aura around them, their speed is slightly reduced and they home towards the nearest enemy.
* **Infested:** Bullets deal infested damage. Enemies killed by infested damage spawn a robot spider upon death that will target an enemy to explode.
* **Quick-Fire:** The gun's rate of fire is increased. That also applies to semi-automatic weapons, decreasing the cooldown between every shot as you click to shoot.
* **Quick-Draw:** Gun reload speed is increased.
* **Spider-Queen's:** Replaces all bullets with robotic spiders that crawl towards the nearest enemy and explode, dealing increased AoE damage.
* **Filmic:** Adds a film grain and slight RGB split VFX to your screen if you have a gun with this prefix equipped. Purely aesthetic effect.
* **Plasma:** Bullets have a green aura around them, have their travel speed greatly decreased and their damage increased.
* **Wide-Spread:** Spread is greatly increased. Doesn't work on shotguns.
* **Party-Time:** Makes the light points in your gun go wild, changing between multiple colors. Also does the same to your damage numbers. Any enemies killed by a gun with "Party-Time" explode into confetti.
* **Retro:** Makes the gun pixelated and reduces animation frames, giving it an old-style shooter vibe. Purely cosmetic.
* **Feeble:** It presumably decreased the gun's general damage.
* **Fully-Loaded:** All of the reserve clips are placed into the main clip, so all the ammo can be spent without the need to reload.
* **Powerful:** Increases general damage per bullet by a decent amount.
* **Auto-Aiming:** A red rotating crosshair appears over an enemy closest to your aim (as long as it's in your line of sight), and the bullets automatically fly towards that enemy as you shoot. Pretty much an aimbot.
* **Corrosive:** Bullets deal corrosive damage. Enemies killed by a corrosive bullet will drop a puddle of corrosive acid upon death, damaging any enemies that stand on top of it. It doesn't damage you.
* **Spelunking:** All the map's lights are turned off and instead you have a flashlight lighting directly in front of you at all times.
* **Focused:** Only enemies, bullets, crates and explosives are colored, everything else is grayscaled.
* **Double-Points:** Enemies killed by a gun with this prefix provide double the original points.
* **Triple-Points:** Enemies killed by a gun with this prefix provide triple the original points.
* **Glass:** The gun becomes nearly transparent and has a glassy reflection added to it. Purely cosmetic.
* **Big-Clip:** Increases the amount of ammo your gun has. Doesn't actually increase the size of your main clip.
* **Smol:** Gun becomes tiny gun.
* **BIG:** Gun becomes huge gun.
* **Shock:** Bullets deal shock damage. Enemies hit by shock damage start to rotate uncontrolably, being unable to move properly or shoot at you.
* **Wild-Shot:** Every shot fires two bullets instead of one. Only works on the Revolver and Pistol.
* **Accurate:** Spread is greatly decreased. Doesn't work on shotguns.
* **Frozen:** Bullets deal frozen damage to enemies, that freeze them in place for a short while after being hit.
* **Hot-n-Ready:** Automatically reloads your gun when switching weapons.
* **Recoiling:** Shooting the gun pushes you back. If you shoot at the ground with an automatic weapon, it basically makes you fly opposite to where you're shooting.
* **Editorial:** Replaces all bullets with multiple variations of words that start with the letter "F", used to replace the "Fatal" in "One Million Fatal Guns" and mildly decreases their travel speed. Here's a list of all the words that can appear: Flashy, Freaky, Finger, Fast, Fierce, Floppy, Fickle, Fatal, Final, Fragile, Fancy, French, Fake, Festive, Fuchsia, Feeble, Faulty, Flying
* **Flaming:** Bullets deal flaming damage to enemies, burning them and dealing constant damage for a while per bullet.
* **Copius:** Presumably, it can increase the chance for enemies and crates to drop pick-ups when killed by a gun with "Copius", a complete blind guess based on the name.
* **Paper-Thin:** The gun's shape is turned into a 2D image. Purely cosmetic.
* **Merciless:** Works like the "Wild-Shot" prefix, but also on automatic weapons, shooting two bullets at the expense of one.
* **Abundant:** Probably has some sort of similarity to "Copius".
* **Unstoppable:** Probably makes the gun "unstoppable.
* **Sharpshooter's:** Spread is almost completely gone, wherever you aim is nearly exactly where the bullet will hit. Doesn't work on shotguns.
* **Golden:** The gun becomes golden, all reserve ammo is removed and bullets deal as much damage as any enemy's health, instantly killing them in one shot every time. Shotguns fire a single bullet instead of pellets.