Bounty Hunter

**Bounty Hunter** Base Statistics

* +20 Luck
* +60 Precision
* +40 Strength
* +80 Constitution
* +80 Stamina
* +80 Agility

## Overview

Bounty Hunters chase the worst foes in the galaxy. You will learn to use whatever dirty tricks you must to bring your prey down.

When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down and eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush and assault so your prey does not escape.

## Profession Progression

 * Fundamentals I
* Fundamentals II
* Fundamentals III
* Fundamentals IV
* Fundamentals V
* Fundamentals VI
* Essentials II
* Essentials III
* Essentials IV
* Essentials V
* Essentials VI
* Expertise II
* Expertise III
* Expertise IV
* Expertise V
* Expertise VI
* Mastery II
* Mastery III
* Mastery IV
* Mastery V
* Master

## Aurilian Rewards

* Heroism set

* Dire Fate set

* Flawless set

* Enforcer's set

## Terrain Negotiation

With Publish 27, innate Terrain Negotiation was introduced for Bounty Hunter. With certain levels, the Bounty Hunter gains greater ability to negotiate terrain. These are the levels and the amount of Terrain Negotiation granted to the Bounty Hunter:

* Level 1 - Bounty Hunter Fundamentals I +25 Terrain Negotiation
* Level 18 - Bounty Hunter Fundamentals VI +25 Terrain Negotiation (50 total)
* Level 65 - Bounty Hunter Expertise VI +5 Terrain Negotiation (55 total)
* Level 90 - Master Bounty Hunter +10 Terrain Negotiation (65 total)

## Droid Tracking

At CL 22 (Bounty Hunter Essentials I), Bounty Hunters are given the ability to use Droids to track and capture their marks. As they progess in their profession, the Bounty Hunter gains better ability in using these droids. Here are the abilities that the Bounty Hunter learns:

* Droid Precision
* Droid Speed
* Tracking Droids
* Tracking Droid Effectiveness
* Droid Tracking Speed

## Bounty Hunter Mission Terminals

*Main article: Bounter Hunter Missions Guide*
In order to acquire missions a Bounty Hunter must visit a Bounty Hunter mission Terminal.

These terminals will list potential marks.

Marks listed by The Galactic Empire are contracts to kill Rebel players.

Marks listed by The Alliance are contracts to kill Imperial players.

Marks listed by Bounty Hunter's Guild are contracts to kill NPC's.

Once a mission has been selected the Bounty Hunter will be contacted, via Comm link, by an NPC representing the faction that is ordering the hit.

The Bounty Hunter will then receive the Bio-Signature for their mark and may begin tracking. It is not recommended that Bounty Hunters under CL 90 take on PvP missions as they are often contracts to eliminate CL 90 players.

Bounty Hunter mission terminals are located across the galaxy. Waypoints are as follows:

**Coronet, Corellia: -220 -4470 and -195 -4470

Doaba Guerfel, Corellia: 3166 5338

Tyrena, Corellia: -5130 -2300 and -5060 -2306

Imperial Prison, Dathomir: -6335 930

Smuggler Outpost, Endor: -905 1610

Kaadara, Naboo: 5190 6673 and 4928 6728

Keren, Naboo: 2085 2575

Dearic, Talus: 265 -3070

Bestine, Tatooine: -1445 -3658

Mos Eisley, Tatooine: 3375 -4845**

## Bounty Mission Difficulty

As the Bounty Hunter progresses in their profession, their marks also become more difficult.

* CL 1 (Bounty Hunter Fundamentals I): +1 to Bounty Mission Difficulty
* CL 42 (Bounty Hunter Essentials VI): +1 to Bounty Mission Difficulty (2 total)
* CL 82 (Bounty Hunter Mastery IV): +1 to Bounty Mission Difficulty (3 total)

## Innate Bounty Hunter Specials

These skills and abilities are granted to all Bounty Hunters despite Expertise selections.

## Expertise

Introduced with Chapter 2, Bounty Hunters are now allowed the ability to choose their abilities/skills. Each Bounty Hunter are allocated "points" as they level. 5 points will be initially granted at CL 10, then 1 point every 2 CLs up to a total of 45 points at CL 90.

Most skills require a prerequisite, be it a minimum CL, or a prior skill.

**Bounty Specialization**

## Expertise Bounty Hunter Specials

These skills and abilities are granted by choices made in the Expertise System.

 * Fundamentals I
* Fundamentals II
* Fundamentals III
* Fundamentals IV
* Fundamentals V
* Fundamentals VI
* Essentials II
* Essentials III
* Essentials IV
* Essentials V
* Essentials VI
* Expertise II
* Expertise III
* Expertise IV
* Expertise V
* Expertise VI
* Mastery II
* Mastery III
* Mastery IV
* Mastery V
* Master

*Main article: Bounter Hunter Missions Guide*