recursal/Fanatic-Fandom huggingface dataset:
Wilþijāz Hierarchy

*Below is a list of the Wilþijāz ranks.*

### **Reiðr**

Alpha and leader of the entirety of the pack. The Wilþijāz Reiðr is said to be a direct descendant from the Gods. Highest ranking Warg amount the pack and the most respected, their final word is law.

### **Vörðr**

Extremely important members of the pack who possess the ability of Clairvoyance, similar to Oracles. The Vörðr are direct vessels which the Gods speak through. They have the ability to see visions of the future and are able to communicate with the Gods through dreams, visions and omens.

Considered to be the most holy - apart from the Reiðr - the Vörðr are looked to by all ranks for guidance and answers.

### **Skógir**

The Warriors and Guardians of the pack, highly respected by all ranks. Skógir are a mixture of fighters and tanks, trained to use their brute strength and to endure an all out war- but above all to protect the pack at any cost.

The Skógir are often sent out to patrol the Wilþijāz territory and to guard the Vanaheim. They are escorts for the Vörðr.

Wargs of this rank should be ready to lay down their life for their pack.

### **Ēiwaz**

Magically adept members of the pack. The Ēiwaz often assist the Vörðr and Óss depending on their magical abilities. Occasionally an Ēiwaz will be placed in with the Skógir, again depending on their abilities. Rarely will the Reiðr take an Ēiwaz underneath their wing, but it is not completely impossible.

Wargs of the Ēiwaz are tasked with delving further into the islands ancient magic, however may also be used as Scouts- especially if they have the ability to see through their familiar’s eyes.

### **Óss**

Often following the ways of the Goddess Dain, the Óss make up the medics, healers and shamans within the pack. Wargs of the Óss are well versed to the island's herbs, plantlife and are occasionally adept in the magical art of healing as well.

From fevers to broken bones- these wargs are tasked with curing and soothing the pains of their pack mates. Higher ranks such as the Vörðr and Reiðr demand immediate attention above all else.

### **Algiz**

Wargs of the Algiz are strong and quick, tasked with hunting and providing food for the pack. Despite being the lowest rank of the Wilþijāz- Algiz are vital for the packs survival and are still treated with respect due to this factor. They are not considered an Omega.

The Algiz are usually magically inept, but there are exceptions.
Nations in the World of One Spiritual Family

There are many nations in the world of One Spiritual Family, some aligning with real life while some being fictional. Here is the list of all known nations in the World of One Spiritual Family. All underlined nations are different from the real world in a certain way.

## North America

* Free State of Alaska - A dictatorship. Ruled by a Junta
* Commonwealth of California - Commonwealth Realm. Ruled by King William IV of Britain
* Republic of Costa Rica - Republic. Ruled by a President
* Louisianan Federation - Federation of multiple states. Ruled by a President
* Kingdom of New England - Elective Monarchy. Ruled by King Peter II
* Republic of New Netherland - Parliamentary republic - Ruled by President-General Bonner Hope
* Principality of Maryland - Family dictatorship. Ruled by the Sygorn Family
* United Mexican States - Republic. Ruled by a President
* Republic of Quebec - Parliamentary republic. Ruled by a President
* Kingdom of Canada - Commonwealth Realm. Ruled by King William IV of Britain

## South America

* Republic of Arica - Buffer state. Ruled by a President
* Bolivian Confederation - Confederation of Lordships. Ruled by a President and local Lords
* Empire of Brazil - Constitutional monarchy/Empire. Ruled by Emperor Joao I
* Democratic Federation of Venezuela - Democratic Federation. Ruled by a President

### Europe

* Basque Country - Republic. Ruled by a President
* Republic of Belarus - Dictatorship. Ruled by President Nicolas Lukashenko
* United Kingdom of Great Britain and Ireland - Constitutional monarchy. Ruled by King William IV
* Catalan Republic - Unknown; possibly a dictatorial republic
* German Reich (Leipzig Republic) - Republic. Ruled by a President and Chancellor
* Fifth French Republic - Republic. Ruled by President Jacques, Marquis of Lafayette
* Poland - Unknown; possibly a Republic.
* Russian Federation - Federal republic. Ruled by a President

### Africa

* Egypt - Arab Republic of Egypt. Ruled by a President
* Ethiopian Empire - Absolute monarchy/Empire. Ruled by Emperor Zera II

### Asia

* Republic of China - Democratic republic. Ruled by a President
* Kingdom of Tibet - Theocratic monarchy. Ruled by the 14th Dalai Lama
* State of Japan - Constitutional monarchy. Ruled by Emperor Naruhito
* Johor Kingdom of Singapore - Semi-absolute monarchy. Ruled by King Muhammad Johor IV
* Malay Federation - Confederal monarchy. Ruled by a Yang Di Pertuan Agong

### Australia/Australasia

* Commonwealth of Australia - Commonwealth Realm. Ruled by King William IV of Britain
Character creation rules

## **Myrkviðr Creation Rules**

*Art is not Mandatory, the written portion is the most important.*

**WE ARE ALLOWED TO DENY ANY CHARACTER SHEET FOR ANY REASON**

**Wolf age:**

* Pup = 1 - 6 months
* Juvenile = 6 months - 1 yrs
* Youth = 2 - 3 yrs
* Adult = 4 - 8 yrs
* Aged Adult = 9 - 11 yrs
* Elder = 12+ yrs

**Wolf Height:**

* Males: 32''-36'' (Average)
* Females: 30''-34'' (Average)

**Wolf Weight:**

* Males: 66-180 lbs (Average)
* Females: 51-120 lbs (Average)

**Please be as realistic as possible when creating the appearance of your character though there are some exceptions to this rule such as eye colors.**

#### **Not approved**

* Wings
* Heterochromia
* War paint
* Tribal Markings
* Monster/Abstract body parts
* Other/Extra animal body parts
* Tattoos
* Attached robot parts
* Exotic fur colors
* Unnatural geometric fur patterns

#### **Approved for Wolves**

* Scars
* Missing body parts (With reason)
* Blind/Deaf/Mute
* Natural Eye colors (Yellow, Orange, Brown, Hazel, Grey)
* Unnatural Eye colors (Purple, Pink, Red, Blue)
* Albinism, Melanism
* Vitiligo (Must not cover over ¼ of the body)
Календарь

В году 360 дней, 12 месяцев по 30 дней.

Месяцы по порядку:

Мороз, Метелица, Подснежник, Почка, Ливень, Буйноцвет, Засушец, Жнивень, Краснолист, Листопад, Гнилушка, Мертвец.

Начало года празднуется в первые числа Подснежника, когда тает снег и появляется первая поросль. Конечно, во многих странах мира это условность.
Flókkr Traditions

*A list of traditions unique to the Flókkr pack.*

### Eating Order

The Ūruz eats first, second comes the Wunjó, third the Hāgalaz, fourth the Eikþyrnir and last the Tiwaz

### The Folvanger

A seasonal celebration of the one true God Fenris that Wargs of any age may participate in. All Wargs except for the Ūruz will hunt- the first Warg to land a fatal blow on the Herla will get to eat first alongside the Ūruz and will also be allowed to enter the Harrenhal to speak to Fenris.

### The Blood Moon

The Flókkr pack despises the Blood Moon and the Balkar that celebrate it. To show this, during the Blood Moon the pack will abstain from consuming any food and go hungry until the next day.

### Marriage

Marriage does not need to be accepted by the Ūruz, neither do litters. A brief announcement of the union will be done in front of the pack by the Ūruz and from there how you wish to celebrate is up to you.

### Death

Once passed, the body of a Flókkr will be left where it passed to be consumed by the animals and the Earth beneath it- returning their spirit to the land from once it came.
Ecosystem

## **Myrkviðr Ecosystem**

*List of various Alar and plants among the island and mainland.*

### Types of Herla

* Deer/Reindeer
* Elk
* Moose
* Buffalo
* Rabbits/Hares
* Squirrels
* Mice
* Marten
* Chipmunks
* Several fish species
* Turkeys

### Types of Bralki

* Foxes
* Coyotes
* Mountain lions/Bobcats/Lynx
* Bears
* Birds of prey
* Badgers
* Wargs

### Types of Alar

* Raccoons
* Skunks
* Possums
* Porcupines
* Beavers
* Otters
* Toads/Frogs
* Turtles
* Snakes
* Several bird species

### Trees

* Redwood
* Oak
* Evergreen
* Maple
* Sycamore
* Ash
* Cedar

### Shrubs

* Mountain laurels
* Rhododendrons
* Huckleberry
* Blackberry
* Spice bushes
* Azaleas
* Holly

### Herbs

* Spring beauty
* Sarsaparilla
* Violets
* Trillium
* Purple clematis
* Bluebells
* Dutchman's breeches
* Poppies
* Foxglove
* Lavender
* Wormwood
* Larkspur
* Honeysuckle
* Angelica
* Chamomile
* Milk thistle
* Witch hazel
Flókkr Hierarchy

*Below is a list of the Flókkr ranks.*

### Wunjó

Devoted Warriors and Guardians of Flókkr. They defend the pack at all cost and are responsible for the safety of its members. The Wunjó are a fearless, powerful bunch commonly tasked with patrolling Flókkr territory. Wunjó also train the young in hopes they will increase the army size.

### Eikþyrnir

Magically skilled members of the pack. The Ūruz has tasked these members with searching for and gaining knowledge of Fenris and the new magic he brings to the land. The Eikþyrnir are not as skilled as the Ēiwaz of Wilþijāz due to the lack of knowledge they possess of their God and his new magic.

### Hāgalaz

Herbalists of Flókkr. The Hāgalaz are skilled foragers and use skills and information passed down through generations to their advantage. They currently lack a magical ability to heal, however make up for it with the vast knowledge of the island and main lands herbs and plantlife. They have a love for the earth and all forms of nature.

### Tiwaz

Scouts and Hunters for the pack. These wargs are tasked with adventuring out past Flókkr borders in search of anything of interest or value for the Ūruz. They are also the hunters and providers for their pack mates, making the Tiwaz a respectable and essential role for the survival and growth of the pack.
Vocabulary

*Below is a list of commonly used vocabulary and terms for characters.*

Wolves

* Bralki

Predators

*This term can be used for Wolves and any other wild predators*

* Alar

Wild animals

*This term is used for predator and prey alike*

* Herla

Prey

Spring

* Frey

Summer

* Nann

Fall

* Hod

Winter

* The Rauða

A holy sacrifice of blood to the altar of your chosen God, doing this will bind your spirit to said God and will make them your patron Deity. Enables you to attempt receiving God Given Blessings.

* Sikla

Referring to members of the Flókkr pack, meaning “pathetic.”

* Vidar

Spirits of the island Myrkviðr and keepers of its ancient magic.

### **Flókkr Terms**

*Terms used by the Flókkr pack*

* The Folvanger

A celebration of the one true God Fenris. Participating enables you to attempt receiving God Given Blessings.

* Balkar

Referring to members of the Wilþijāz pack, meaning “demon.”
Character creation sheet

## **Myrkviðr Character Sheet**

**Characters do not start with abilities or familiars! These are earned by submitting literature or art with a brief description of the situation.**

Build: (Slender, skinny, muscular, etc)

Physical Description: (Coat colors, coat length, tail length, scars, etc)

Moon Sign: (See moon sign sheet)

Familiar:

Patron Deity: (See deity sheet)

Abilities: (See abilities sheet)

Personality: (3 positive, 3 negative traits)

Backstory: (Keep in mind that all wolves are either born on the island or migrated from the mainland across Karhold, heritage other than that is up to you)
Wilþijāz Traditions

*A list of traditions unique to the Wilþijāz pack.*

### Eating Order

The Reiðr eats first, second comes the Vörðr and Skógir and finally the Ēiwaz, Óss and Algiz.

### The Rauða

A coming of age ceremony. The Rauða is an important step in a young Warg’s life and is taught to pups that it will guide them to greatness.

The Rauða is an oath taken by all Wargs within the Wilþijāz pack, its purpose is to bind the spirit to it’s chosen Deity- this act cannot be undone or changed after the ceremony is completed.

A Warg must be 3 years of age to begin The Rauða, it is common for Wargs to receive a vision of the Deity closest to them. This may be their first time in contact with said God, or they may already have a bond with one another.

After receiving this vision, the Warg should consult the Reiðr and Vörðr. Once consulted, they will be allowed into the Vanaheim.

With the Vörðr of said God's assistance, the Warg will offer their own blood to the altar of their chosen Deity- bonding their spirits for eternity and enabling them to receive a God Given Blessing to aid the Wilþijāz.

### The Blood Moon

A common celebration for all Wargs of Wilþijāz. When the Blood Moon casts a red light over the Myrkviðr- all Wargs including the Reiðr will hunt for a feast.

Once Herla is killed, feasting will begin- familiars are also allowed to feast with the Wargs until the bones are picked clean. These bones are then offered to the God of the current season.

* **Summer - Frey**

If the celebration is in Frey, the bones will be offered to Tanngniost in hopes of future victories, connection to the Vidar and magical blessings.

* **Spring - Idun**

If the celebration is in Idun, the bones will be offered to Dain in hopes of bountiful prey, good health and magical blessings.

* **Fall - Nann**

If the celebration is in Nann, the bones will be offered to Huginn in hopes of a peaceful slumber, honorable death and magical blessings.

* **Winter - Hod**

If the celebration is in Hod, the bones will be offered to Munin in hopes of physical aptitude, safety and magical blessings.

### Marriage

Marriage must be approved by the Reiðr. After approval, a pack celebration is held to commemorate the approval of potential healthy pups. The couple will enter the Vanaheim together to speak to their patron Deities, joining all four spirits together.

### Death

After a Wilþijāz member has died, their body will be taken to the Vanaheim- pack-mates will be allowed in to mourn and say their final goodbyes before the body is offered to the Gods.
Freelands

### Almanna

A generic forest of Oak trees, beautiful and simplistic in its nature. The Almanna lands are relatively flat with occasional hills, perfect for sporting a den of nomadic Warg families. Overall the Almanna is rich with Alar and plants alike. Shrubs full of berries- both poisonous and nonpoisonous- and various flowers fill empty spaces with color and life. Small ponds are scattered across the land along with thin rivers.

### Kráka

Deep, rich Evergreen forests. Lands within the Kráka are hilly and uneven- Ideal for Herla to escape Bralki. Getting lost in these lands is extremely easy, especially when fog rolls in or during Hod when a blanket of snow covers the area. The grass is short and patchy in some areas, less capable of housing the Alar. Tiny purple and white wild flowers scatter the area. Kráka air smells fresh and clean due to the pine.

### Eyaer

Swamp and wetlands, unlikely for a Warg to enter. The ground is constantly damp and sloshy, the further one goes the deeper the water gets. It is unknown what really lives- if anything- within the Eyaer. Due to this it is spoken of negatively and commonly used to frighten pups, teaching them to stick close to the pack and that water is dangerous.

### Flói

Vast plains of flat land. Tall grass covers these plains along with other height reaching plants. Flói is a simple land, lacking color other than the dirt and the grasses. It is a dry area, the only water it receives is rain. Storms are common around here, it is easy for fires to ignite from lightning strikes. Travelling Alar are common here.
Сепаратистские войны

**Первая Сепаратистская Война**
(1965-1977) / Зеленая Война

ПРОТИВНИКИ
 Восточная Армия (генерал Ианфа)
 Южная Армия (генерал Кавинн)

Закончилась поражением Империи Грифона. Генералы Кавинн и Ианфа вынуждены были вывести остатки армии с территорий сепаратистов и отступили к Горному Кряжу и Онстадду.

**Вторая Сепаратистская Война** (1979-2001) / Война Гор

ПРОТИВНИКИ
 Вся армия (генерал Аверика)

Продолжительная война завершилась выводом войск Империи с земель сепаратистов.

**Третья Сепаратистская Война** (2001-2068) / Война Малых Народов

ПРОТИВНИКИ
 Вся армия (генерал Аверика)

Эльфы и полурослики получили свободу, а имперские армии отступили на север.

**Четвертая Сепаратистская Война** (2070 - 2077) / Последняя Волна

ПРОТИВНИКИ
 Генерал Аверика (погибла во время войны)
Гидеонн

Дом Гидеонн - один из древнейших домов Империи.

Глава рода условно получает от Императора исторический титул "граф Гориэльский", несмотря на то, что Гориэль находится во власти Долины Роз. Такая практика - не редкость в современной Империи.

С тех пор, как Бренгард Бартоломью в 2127 году попал в плен в битве у Фречии, его титул находится у его сына, Бренгарда Торвальда.
Camp Averno

Camp Averno can refer to three different things: the in-universe summer camp, the online event hosted by the team, and the real life gathering of assorted Averno musicians for recording (which often takes place at the same time as online Camp Averno but is otherwise unrelated).

## In-Universe Camp

Camp Averno is the summer camp hosted in the outskirts of Averno. It is also the meeting place of the Sprout Scouts, who have a long and loathed relationship with the campers. The Sprout Scouts have the camp buildings from September 1-June 1, when they have to vacate the premises so the campers can use them.

## Online Camp Averno 2020

Camp Averno was held for the first time from July 27-August 29, 2020. In 2020, participants were sorted into cabins based on their departments: Cabin Solis was DHS and DCD, Cabin Noctis was DDL and DCM, and Cabin Terra was DLH and DHP); and students from DUE could choose their cabin.

Camp Averno's theme song, "Welcome to Camp Averno", was written by August Greenwood in the summer of 2020 and released on July 26, 2020.

## Online Camp Averno 2021

The second session of Camp Averno was held from June 12-June 20, 2021. This year, instead of sorting campers into cabins based on their departments, the counselors made a quiz that people could use to sort themselves into cabins.

## Cabins

There are three cabins in Camp Averno: Cabin Solis, Cabin Noctis, and Cabin Terra.
Gladiator

*When no one is coming to save you, sometimes you have to save yourself.*

Gladiator is a rock musical set in and around the town of Averno. It follows Shiloh as she searches for the truth behind her best friend Kaya's disappearance and ends up in the seedy underbelly of Averno's vigilante justice system. Oh—and a cult.

## Averno Bible Description

Shiloh has always known about The Missing. The girls who disappear after parties, from bad marriages, from homes with so many kids that no one bats an eye when there’s one fewer. But when her best friend Kaya disappears and no one will listen, Shiloh must embark on a mission to the seedy underbelly of her town, revealing more and more of the dystopian undertones that haunt the idyllic town of Averno. Finding a world of cults and vigilantes, modern witches and girls with smiles as sharp as knives, Shiloh quickly learns that Averno is not what it seems. The deeper she sinks, the more complicated the web becomes. But even in the farthest reaches, she can’t find her friend. Instead, Shiloh finds her killer. What happened to the witches you couldn’t burn? They became the girls who are hunting you.

## Characters

Shiloh - Kaya's best friend. After Kaya goes missing, she falls in with the cult while trying to seek revenge.

Kaya - Shiloh's best friend who goes missing.

Blaire - A member of the Pythons, a cult in Averno.

Soren - One of the Shadowlings, the children raised in the forest.

## Trivia

* A playlist of the music from Gladiator is currently available on Spotify.
	+ The title of the playlist is (as of the 20.01.2021) "Built for this time"
Come Home (EP)

Come Home is the first EP released as part of Averno. It features three songs; Forest Hymn, How to Let Go, and Nova Phone Home, and was created as an homage to the feeling so many of us have, that Averno and the family we have found here is home.

**Forest Hymn**

If you drive far enough on route 66 in the dead of night, you’ll feel a tug. An echo. The whispers of ghosts in the moonlight, a siren song to the believers. It is a song of the deep woods, of blackberry thickets heavy in the dead of summer, of cicadas and bones peeking out of dark earth, of eyes always watching and the voices of those long-silenced. It is a calling—*Come home*.

**How To Let Go (Willow)**

Cassia is one of the Wild Ones—the children saved from abusive homes in Averno and brought into the Forest, raised wild beneath the stars. They are the Lost Boys of the Forests’ Neverland, a family made not born. But every Wild One must make a choice- when they become an adult, they can either leave the forest, meet the outside world, or stay young in the forest, until their time comes to become a Shadow Mother. Cassia chose the latter, and now, after decades of running through the streams and glades, it is her time to go. And she thinks she’s ready- until she meets Grace. *How to Let Go* is in act two of Willow, while Cassia grapples with all of the mixed up and tangled roots in her heart- she is on this earth, but her mind is elsewhere, she’s afraid of death, afraid of leaving, but also afraid to stay. She so badly wants to go home- but she doesn’t know where that is.

**Nova Phone Home (Over and Out)**

Nova is also a Wild One—but when she was given the choice, she chose to leave. To find what else is out there. She leaves the Forest at the end of the summer and starts school at A New School. But growing up in the Forest doesn’t exactly prepare you for freshman year of college. Armed only with a special interest in stars, a walkie talkie, and a chaotic assortment of clothes from a thrift store, Nova faces the world completely unequipped. She misses every reference, doesn’t even know what ketchup is, doesn’t know how to do facial expressions correctly, and eventually, a joke develops—Nova is an alien. *Nova phone home*.
Department of Hidden Sequences (DHS)

The Department of Hidden Sequences (DHS) is one of six (rumored, seven) departments at A New School. Their subjects of study include mathematics, biology, music and code-breaking, and they meet in the Birdcage.

## Averno Bible Description

*The Department of Hidden Sequences is bright. Too bright. On top of the abandoned grain factory, there is a Birdcage. At least, that’s what the DHS students call it. A glass box, half Rubix cube, half maze, with endlessly repeating geometric patterns that form the only code to navigating the twisting halls. On the weekend, the Birdcage is a strobe beacon, music pulsing loud enough that you hear it in the DCM Cottage across campus. Students from the other departments steer clear unless they have a guide- they all know that there is a specific madness that lives in those halls, a madness made of numbers that promise answers and shapes that pretend to govern life. Students play music at all hours of the day, experimenting with how different time signatures affect their thought patterns. They code video games and trip on acid, comparing notes about the patterns they see. They get into heated arguments about QRNGS and theories of reality, bible numerology and the predictability of the universe. From the double helix staircase to the Fibonacci spiral that divides the dorms, the Department of Hidden Sequences is equal parts chaotic and measured. Its students are the same- cold and calculating, playful and mysterious. Sharp eyes and sharp words, trying to divine the secrets of the universe from the hidden patterns on the underside of the world.*

They will come for Us.

## Professors

Andromeda Faye - Professor of Calculus

William Gordone - Professor of Theological Numerology.

Stella Bryce - Professor of... Coding?

Michael Ortiz - Professor of Patterns, Codes, Symbols, Code-Making and Code-Breaking

## Majors

This department's majors are Math, Biology, Music, Curved Wall, and Maze.

## Trivia

* The crest of the Department of Hidden Sequences (pictured above) includes a snail with a pink shell oozing bright green slime.
* The department colors are chartreuse and royal blue.
* The department's motto is 'there's always a connection'.
* The department’s mascot is a snail named Jerry.
Dimitri Ognassian

Dimitri Ognassian is a professor of cryptozoology in the Department of Unconfirmed Existence.

## Description

Dimitri Ognassian is the professor of cryptozoology. He is a large man with large, flat fingers. He doesn’t tell animated stories, but when he talks, you see the words. He is very muscular, but does not work out. His classroom is a large deep pit, and you don’t know how to get there until you do.

## Trivia

* Named after a Russian scientist
* Has a strong brow and a chinstrap beard (almost Amish but too good for that)
* Walks slowly
* Wears an ankle-length trench coat
The Shadow Mothers

The Shadow Mothers are the spirits of the women who fled to the woods, as well as Wild Ones who have grown old and died. They are not sentient beings, but rather personifications of The Forest that they inhabit.

The Shadow Mothers are not distinct; they’re a collective entity. When Wild Ones die and become Shadow Mothers, their consciousness and memories are absorbed into the collective. At any given time, there are as many distinct entities as the Forest needs.

## Averno Bible Description

The Shadow Mothers are the guardians of the forest. Ever since Aster ripped open a hole between the worlds and became a part of the Forest, the Shadow Mothers have existed. They are not individual entities. They are simply the shape the Forest chooses to take when she needs to be closer to the world. Made of the shadows between the trees, the Shadow Mothers are all one. Or maybe many. They are everywhere and nowhere, simply energy embodied. When they hear someone crying out for help they mold themselves into existence, rescuing children from their bedrooms and girls from dead end roads.

## Physiology

Shadow Mothers are tall and thin. They have long, wispy hair and skin so dark it looks to be made of shadows itself. They have no facial features except for white, glowing eyes. Their faces tend to show no emotion, and yet it still feels possible to understand what they’re feeling. In Wild Ones, Shadow Mothers are described by Ever as being as tall as a tree. This was quickly followed by the appearance of a Shadow Mother, who was as tall as a pine tree.

## Personality

Shadow Mothers are rather quiet, likely in part to the fact they don’t have mouths. When there is mention of them speaking, it is likely they are doing so in Dreamspeak. Shadow Mothers are pretty benevolent and kind hearted, their sole purpose being to save children from abusive homes. They are very neutral faced and don’t tend to show much emotion, but do show affection, especially to the Wild Ones.

However, considering the existence of The Bone Swamp — where the Shadow Mothers dispose of the bodies of people they murdered — it would not be quite right to say they're completely benevolent.

## Appearances

* Willow - Mentioned when Cassia explains the Wild Ones and her life in the Forest to Grace.
* Dreamweaver
* Wild Ones
* Arcana - Shadow Mothers are mentioned in the second chapter, The Magician, and the third, The High Priestess.

## Trivia

* Aster was the first Shadow Mother.

* Dreamweaver features these spirits in its narrative.
Thea

Thea in Wild Ones, drawn by Acorn

Thea is one of the Wild Ones in Scarlett's group, along with Soren, Ever, Hayden and Harper. They are mentioned in the third chapter of Arcana, The High Priestess and are one of the main characters of the webcomic Wild Ones. Described as being "like a warm hug", Thea always carries around a small bag of wonders. She is 13 years old in the Kids chapters of Wild Ones and 17 in the Teens chapters.

## Wild Ones Description

Thea is alive. Alive alive alive. Whatever she touches comes alive, reaches for the sun, shivers and straightens and remembers how to put down roots. She is what holds this family together- her hands in the earth, her eyes always laughing, always in the middle: between Ever’s storm clouds and Hayden’s gentle blooms, between Harper and the night she rages at, between Soren’s death and Scarlett’s dreams, between their home and all the things that try to grow into it.

## Appearances

* Wild Ones - Thea plays a supporting role in this comic.
* Arcana - Thea appears in the third chapter, The High Priestess.
The Curse of the Moaning Michael

*The Curse of the Moaning Michael* is a book in Season 4: Mysteries Lies. The book features TJC as the protagonists and the Moaning Michael has the antagonists.

## Plot

The book begins as Adam giving a speech about legends, myths, conspiracy theories, etc. He gives it with a moral to not be as gullible. Adam then gets informed by FBI Agent Barns and couple of more agents about an incident with missing children.

Five hours later in the J&J Industries, Oscar informs Gabriel about the missing children incident. Gabriel shows no interest towards Oscar's information until Oscar included that they may travel somewhere.
Harper

Harper in Wild Ones, drawn by Acorn

Harper is one of the Wild Ones in Scarlett's group, along with Thea, Soren, Ever, and Hayden. They are one of the main characters of the webcomic Wild Ones and are mentioned in the third chapter of Arcana, The High Priestess. They are haunted and protective of Hayden. She is 7 years old in the Kids chapters of Wild Ones and 11 in the Teens chapters.

## Appearances

* Wild Ones - Harper plays a supporting role in this comic.
* Arcana - Harper appears in third chapter, The High Priestess.

## Trivia

* Harper has been described as being like Wednesday from the Addams Family.
Dolores' Pie Shop

Dolores' Pie Shop is a shop located in the town of Averno. It is run and maintained by Dolores.

## Averno Bible Description

*You will never find a crisper crust than at Dolores' Pie Shop. Dolores is the kind of take-no-nonsense lady that seems like she might have been around forever, making pies and glaring at newcomers. Known around town for their Local Pie, Dolores' Pie Shop is the only place to go for a slice of pie or serving of gossip.*

## Winter Solstice Lore

Dolores’ Pie Shop was the kind of place that seemed like it must be a front for something else. By far the most popular store on Main Street, there was always a line out the door, and getting on the private order list for winter holidays was an affair nearly as involved and secretive as an Ivy-League secret society, with a decent amount of bribery and political maneuvering for good measure. The storefront was always immaculately decorated, festooned with ornaments and snow, fresh tulips, choux bun bunnies or spun-sugar spiderwebs. The proprietor herself, the titular Dolores, was the kind of woman you didn’t want to cross. Young parents in town made a habit of stopping by the bakery, new mother hobbling along, often still sore from labor, and presenting their tightly bundled newborn for Dolores’ approval. Of course, it was always passed off as casual- just stopping by, mama had a craving for iced buns, but everyone knew if you had a new child, the best thing you could do for them was get Dolores’ approval. If any trouble ever came up- trouble in school, boy not treating them right, a slight issue with an unplanned- well, Dolores always knew how to clear things up.
There were only two rules with Dolores- you were never to ask about her family, or what she put in the Local Pie.

## Live From Averno

Dolores' Pie Shop is featured in episode one of Live From Averno, when Will and Quinn question Dolores about the disappearances happening around town.

## Trivia

* The logo design for Dolores' Pie Shop is available for purchase on the Averno RedBubble here
* Dolores' Pie Shop has a running winter holiday decorating competition with Skyline Diner. They also have a long-standing rivalry about what kind of pie topping is the best. (To quote Live from Averno, "Local officials would like to request that those responsible for the turf war between Skyline Diner and Dolores’ Pie Shop please deescalate immediately. The police force has responded to no fewer than seven calls about 'crumble top propaganda' appearing in people’s homes with no discernible cause.")
Florence

Florence is one of the main characters of the live action TV show The Department.

## Appearances

* Florence is mentioned in episode 1.3 of Live From Averno (Stinkmonster - A Holiday Special). She's described as having really nice boots by Quinn.
* Florence was drawn as one of a set of six Averno witches by Raquel Valera (the artist behind Dreamweaver, who is no longer on the team). The other five were Quinn, Will, Ivy, Poppy, and Scarlett. Raquel described her as a book lover who is dating Ivy.

## References

1. ↑ Instagram post by Raquel Varela, December 16, 2019
Imaginary Friend

## Averno Bible Description

Scarlett is hunted by dreams. Soren is hunted by the voices of the dead. They are each others' everything—lifeline, tether, best friend, family. But a new voice begins calling to Soren, a shadow appears in Scarlett's dreams, and for the first time, they think they might not want to be tethered. They might want to give it all up. What happens to your lifeline when you're ready to let go?
The Forest

The Forest lies outside the town of Averno and is the main setting for Dreamweaver and Bittersummer, and is a recurring character in Arcana.

.

## Background

When Aster died, she reached into the places between the world and created the Forest. Neither here nor there, the forest is a haven for anyone who's been hurt, anyone who needs protection.

The Shadow Mothers are the ruling gods of The Forest- the spirits of Aster and all the other women who have gone into The Forest.

The Wild Ones are the main inhabitants of the Forest. They speak Dreamspeak.

## Averno Bible Description

*The Forest is where our story starts, and, eventually, where it will end. The story of Averno began with the witch, Aster. After arriving with her daughter, Iris, she built a small cottage at the edge of the woods. A home, a place where they could escape their past. But Abraham Turner, an evangelical preacher from Richmond, made that impossible. He burned their cottage to the ground and murdered Iris. When he tried to come for Aster too, however, she felt something change in her. A rage, older than words can describe. She reached into the place beyond, ripped open the fabric between the worlds, and created a haven. The forest. A world between the worlds.*

*This original rage, original trauma, is what created Averno. Aster wanted a place where girls, women, queer people, different people, could find home. Could find community. Could find a chosen family and a place where they belong.*

## Trivia

* There is a playlist called Our Forest available to listen on Spotify here.
Solar

Solar, drawn by the lovely Acorn!

Solar is the main character of Over and Out, a musical set in A New School.

## Averno Bible Description

*Solar, a student at A New School, has never felt at home on planet Earth. They cling desperately to the hope of a world more mysterious than they can imagine- aliens, cryptids, and fairies around every corner. But when they climb to the roof one October night with a radio and a walkie talkie, it isn't aliens who answer- it's a girl*.
The Departments EP

The second EP released by Averno. It contains 7 songs; one for each department in A New School. It's available on spotify here

**Cults and Mysteries** - Averno and Fairything

**Hidden Sequences** - Averno and ACONITE

**Unconfirmed Existence** - Averno and Fairything

**Dead Languages** - Averno and Thawney

**Lost Histories** - Averno and ACONITE and Thawney

**Higher Powers** - Averno and Thawney

**Creation and Destruction** - Averno and Fairything
Sabita Dido

Sabita Dido is a professor of biological anthropology in the Department of Cults and Mysteries.

## Character Overview

Sabita Dido is the professor of anthropology- biological anthropology, as she will quickly correct you. She wears a lot of yellow and carries a wicker basket which is rumored to contain a human head, although once you meet her, you find that hard to believe. With the delicate, almost loving way she handles bones, you would almost think she simply whispers to ghosts and asks them how they died. That is, until you get a shipment of bones from the meat packing plant and she tells you to go to town with a hammer to gain a “specific and tactile understanding of the trauma of death.”

## Trivia

* Sabita is Indian
* Has long hair
* Very true hippie
* Has a recycling bin in her own classroom
Professors

A list of all known professors at A New School

## DCM

Marielle Souza - Department Head and professor of... everything.

Ana Strum - Professor of Criminal Psychology

Sabita Dido - Professor of Biological Anthropology

Francisco Marez - Professor of x

## DHP

Bass Walker - Professor of Philosophical Theology

Malvina Walker - Professor of Herbalism

Dorian Walker - Professor of Medicine

## DDL

Dinara Kabyl - Department Head and professor of Cryptology

Robert Johnson - Professor of Latin

Chione Blim - Professor

## DLH

Akshay Banjeri - Professor

Hamlet Whitmore - Professor

Edith Reynolds - Professor

Milo Fletcher Fauxe - Professor

## DHS

Andromeda Faye - Professor of Calculus

William Gordone - Professor of Theological Numerology.

Stella Bryce - Professor of... Coding?

Michael Ortiz - Professor of Patterns, Codes, Symbols, Code-Making and Code-Breaking

## DCD

Rhoan Crothers - Department Co-Head and professor of Science

Catherine Nguyen - Department Co-Head and professor

Olivia Trung - Professor of Art

Greta Vigdis Trygvason - Professor

## DUE

Dimitri Ognassian - Professor of Cryptozoology.

Emanuel Anabitarte - Professor of Deep Sea and Deep Space Exploration

Frank Harringrove - Professor of Invention and Mysterious Objects

Eliziveta Raskova - Professor of... Something?
Department of Creation and Destruction (DCD)

The Department of Creation and Destruction (DCD) is one of six (rumored, seven) departments at A New School. Their subjects of study include art, physics, chemistry and environmental science, and they meet in the Barn.

## Averno Bible Description

*Leftover from the time that A New School was a farmstead, at the edge of campus sits a barn and a silo. At least, that’s what they used to be, before the DCD got ahold of them. The Barn now functions as a remodeled live-in studio. On the top floor, in the old hayloft, students sleep in hammocks made by the textile students. One half of the barn has been replaced entirely with glass, and sunlight streams in on the visual artists. The other half, outfitted with high-speed internet, coffee makers, and enough cushy armchairs to house a small army, is home to the writers. If you listen closely you can always hear someone talking about their new idea, swearing because someone pointed out a plot hole, or trying desperately to convince their friend to beta read their new piece. Haphazard stacks of books creep up the walls, and art covers every available surface. The Creation Kids believe vehemently in reckless, boundless, and fearless creation as the only way to survive. Outside in the silo, the other half of the department can usually be found working on homemade recipes for explosives, demolishing test crash dummies, developing new formulations for jet fuel, or just blowing up a car because they can. There is beauty in destruction, they have found, poetry in the finality of it all. Out back is a garden, tended to carefully (and ferociously protected when the destruction kids accidentally set things on fire). The creation kids grow pomegranates and jasmine, chamomile and mint- somehow, anything will grow in this sticky, honeyed Virginia dirt. But, come rain or shine, at 5:30 all of the students have tea together in the back field, covered in paint and ink, soot and dust, and watch golden hour hit the rolling hills that sink down to the castle.*

## Professors

Rhoan Crothers - Department Co-Head and professor of Science

Catherine Nguyen - Department Co-Head and professor

Olivia Trung - Professor of Art

Greta Vigdis Trygvason - Professor

## Majors

The majors for this department include Chemistry, Physics, and Art.

## Known DCD Students

* Nova
* Ivy
* Eden

## Trivia

* The crest of the Department of Creation and Destruction (pictured above) includes several pink six-petal flowers growing out of a skeletal rib cage.
* The department colors are lavender, grass green and sunflower yellow.
* DCD has a pet possum named Sebastian.
* They once had a prank war with DUE, it is now over.
The Cottage

## Description

At the edge of the woods, there is a cottage. Vaguely threatening classical music drips from cracked windows. A few girls sit on the grass, arguing about cryptography, or serial killers, or the Eleusinian Mysteries. Someone watches from an upstairs window.

From the front, the cottage doesn’t look like it could possibly house an entire department- or stay standing. Painted dark blue and white, it is too tall to be stable, and it teeters spectacularly to the left. If you walk around to the back, you notice that it seems to be swallowed by the forest, trees and deep red clay dirt and moss creeping across the windows.

Inside, students sprawl across maroon velvet couches, watching Buzzfeed Unsolved, cutting out articles for their conspiracy boards, arguing about who the Zodiac killer is, and doing forensic research for strictly scientific reasons. Walking further into the building, the light dims, and a strange scent fills the air. Damp earth. Rust. Old water. There is always a disconcerting moment when the students realize they are underground, that the cottage winds its way down into the earth. The air is heavier down here. Lit by candles and torches, the students sleep in the underground maze, the roots of the cottage.

It is here that they talk about the darker mysteries.
The Holy House of God Cathedral

## Description

The Holy House of God Cathedral is the home to the Department of Lost Histories and the Department of Higher Powers, also known as the library.

The students of the Department of Lost Histories are known for spending their time in the abandoned cathedral, or, as it is known by them, the library. The students of the DLH are constantly reading and researching the histories lost to time. If there's a book you need to find, the library has it.

The students of the Department of Higher Powers know there are older things in this world. Housed in a dome above the Holy House of God Cathedral, the students of the DHP are perpetually stuck halfway between this world and the next. From the antique surgical tools that hang on the wall to the jars of herbs that cover shelves that stretch to the ceiling, the DHP students are always reaching. From the ancient truths that sing inside our blood to the mysteries of what waits on the other side, there is a commonality found in accepting that we are not entirely in control.
Wild Ones (Webcomic)

Wild Ones is a webcomic centered around the Wild Ones of the forest, written by Morgan Smith and illustrated by Orchi, Acorn, and Zee.

## Description

Every child round these parts knew: the forest was a thing to be feared. Woods like that, dark and tangled and overgrown, well, they were liable to snatch you right up, if you let ‘em.

Or at least, that was what people said.

What they didn’t know: deep in the woods, where the world gets tangled and overgrown, where starlight is the brightest thing you know- there, you’ll find the Wild Ones. Children who have grown up in this never neverland of blackberry thicket, bonfire nights, the beating heart of distant stars. Scarlett, who can walk in dreams, Soren, who can hear the dead, Thea, who can tease sprouts from the earth and call fruit from the trees, and Ever, who- well, perhaps that’s better left unsaid. And now, Harper and Hayden. The “twins”, who arrive at the edge of the forest, covered in blood, no story to tell.

But deep in the bones of the mountain, something is stirring. Something is waking. And while the Wild Ones are busy with the business of growing up, something draws closer.

Here, in the deep deep woods.

## Characters

* Scarlett
* Soren
* Thea
* Ever
* Harper
* Hayden
Cabin Solis

Cabin Solis is one of three cabins in Camp Averno, a summer camp hosted on the grounds of A New School. Its sister cabins are Cabin Terra and Cabin Noctis.

## Description

Cabin Solis doesn’t look like it should be able to function. In a bid to let in more sunlight, the campers have added more windows every year, in odder and odder places. Sunlight streams in, filtering through the dust hanging in the air. There are no bunks, only hammocks, mostly yellow and white, strung wherever they fit. Mason jars of sunflowers sit on the windowsills. Moths and small butterflies flutter in the sunlight. The whole cabin has a still feeling, the only thing stirring the gentle breeze.

## Historical Shenanigans

* When Cabin Solis first started adding random windows in 1977, there were talks of legal consequences. Over the years though, camp directors gave up trying and just supplied the cabin with more Windex.
Meg

Meg is one of the five main characters of the musical Willow.

## Averno Bible Description

*"Meg is, to be quite honest, cooler than most of us could ever aspire to be. She has rainbow light-up sneakers and a butterfly backpack, and she goes to the willow tree to talk to her imaginary friend. Throughout the show, however, it becomes increasingly clear that her imaginary friend is talking back."*
Arcana

Arcana is the epic poem that forms the basis for the mythos of Averno.

## Table of Contents

0 The Fool - Quinn

1 The Magician - Aster

2 The High Priestess - Scarlett

3 The Empress - The Forest

4 The Emperor

5 The Hierophant- The Pythons

6 The Lovers - Grace and Cassia

7 The Chariot - Poppy

8 Justice † or Strength ‡

9 The Hermit - Quinn

10 Wheel of Fortune

11 Strength † or Justice ‡

12 The Hanged Man - Teddy and Kennedy(?)

13 Death - Teddy

14 Temperance

15 The Devil

16 The Tower

17 The Star

18 The Moon - Scarlett

19 The Sun

20 Judgement

21 The World

## Trivia

* The chapters of Arcana are named and somewhat themed around the 22 Major Arcana cards of the tarot deck.
* Live readings of the first four chapters of Arcana are on the Averno Instagram
	+ The Fool, The Magician, The High Priestess, The Empress
* Playlists for each card of the Arcana are available on Spotify
	+ The Fool, The Magician, The High Priestess, The Empress, The Emperor, The Hierophant, The Lovers, The Chariot, Strength, The Hanged Man, Death, The Devil, The Tower, The Moon, The Sun, Judgement, The World
Milo Fletcher Fauxe

Milo Fletcher Fauxe is a professor in the Department of Lost Histories

## Description

Indiana Jones, but not like, stealing shit, had a trust fund and used it to write books, SKATES around the library, loves multi-level spaces and hammocks, He’s FINE everything’s FINE, Hammock tower, it doesn’t even make any sense, TRASHY ROMANCE NOVELS
Iris

Iris was Aster's daughter who lived in the forest with her. She features in the second Arcana poem, The Magician.

## Character Overview

When they were both 16, Aster met a girl called May, who had become pregnant. She was scared and didn't know what it meant so she blamed Aster, said she had put a curse on her. And yet she went to Aster for help. When the village found out May panicked and said to burn Aster for being a witch. Aster decided to flee with May and Clementine, her cat. They walked a long way and eventually May gave birth to a daughter, Iris, however May didn't make it. Aster raised Iris as her own, in a cottage in the forest .

They lived in peace for a while, so much so that Aster became complacent. Abraham came to the woods to murder Aster and her family so he could claim Averno for himself. Aster made it back to the cottage too late, both Clementine and Iris had been killed by Abraham.
The Tunnels

## Averno Bible Description

If you walk straight to the center of campus and fist-bump the statue of Abraham Luther Lee Jr, you’ll find yourself in the tunnels that run beneath all of the school. These tunnels are the domain of the Department of Unconfirmed Existence. No one has ever really been able to confirm that they do, in fact, exist, however rumor has it that beneath the old campus there are tunnels that house the seventh department. The unconfirmed existence of the tunnel perfectly sums up the DUE.