recursal/Fanatic-Fandom huggingface dataset:
Moon Elf

An example a typical moon elf

One of the five high elf races, **Moon Elves** are known to be more mistrustful than the other high elves, and while they retain decent relations with their fellow high elves, few visitors from outside of Elseteil are welcomed inside their walls. Much of this mistrust originates from the presence of an ancient planar rift, Kestriae Rel, which lies in the center of their home city of Jhelaevir, and their fear that others may try to exploit the rift for their own ends.

The moon elves are nocturnal, and find bright lighting uncomfortable, however unlike the drow, they are not harmed by light, and moon elves living outside of their home city will often adapt their sleeping patterns to work better with those around them. They also cannot see in the absence of light, and so their night streets and houses are often filled with dim magical lights. These lights are traditionally created through shamanic magic, though the availability of arcane magic, moon elven wizards and sorcerers are just as capable of creating them.

The moon elves hope to one day find a means of sealing Kestriae Rel for good. When Valtheris Kalthin'Ishetar proposed his war on the Kahvlarashar, the moon elves were the first to agree, believing easy access to arcane magic would give them the means of sealing Kestriae Rel. This has seemingly proven false, as, in spite of the availability of arcane magic, Kestriae Rel remains to this day.

## Biology

Moon elves have light blue or white skin, with silver or blue eyes and gray, white, blue, green, or black hair. Their especially pale skin is believed to be a result of how much time of their preference to live in darker conditions.

## Racial Traits

- **Ability Score Modifiers (0 RP):**Moon elves are wise and agile, but, like most elves, their bodies are more fragile than most other races. They gain +2 Wisdom, +2 Dexterity, and -2 Constitution

- **Size (0 RP):**Moon elves are medium creatures and thus receive no bonuses or penalties due to their size.

- **Type (0 RP):** Moon elves are humanoids with the Elf subtype.

- **Base Speed (0 RP):** Moon elves have a base speed of 30ft.

**- Languages (0 RP):**Moon elves begin play speaking Elven and Common.

- **Skill Bonus: Moonshadow (2 RP):**Moon elves receive a +2 racial bonus on Stealth checks.

- **Elven Immunities (2 RP) :**Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

- **Moon** **Elven Magic (3 RP)**

Moon elves specialize in magic that fools foes into misjudging elven numbers and locations. They gain a +1 racial bonus to their caster levels for the purpose of determining the range and duration of all conjuration and illusion spells that they cast.

- **Dusksight (2 RP)**

When making ranged attacks, moon elvescan reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally.

**- Low Light Vision (1 RP)**
Saervak

**Saervak** is a prominent deity among the monstrous races, often regarded as "The Spirit of Wrath". Most of the people of Gak'Hatar have ceased to worship him, though they still acknowledge his place as their Spirit of Wrath. His followers believe in tearing down society and laws, often through violence.

The Scions of Freedom are a group that has formed across the civilized nations of Verail, made up of followers of Saervak. Made up mostly of outcasts and people that don't feel they fit in with society, this group follows a less extreme version of Saervak's teachings. They believe in "freeing" society, deposing all governments and implementing anarchy throughout Verail. While some of them have tried to achieve this goal through more aggressive means, they are not nearly as violent as most of his worshipers.

## Avatars

In 14,581 FV, a group of orcs calling themselves the Voice of Saervak called forth an avatar of Saervak to assault Vhaiersoane. The avatar was eventually pushed back by Phalvierenaer Kalaenos, marking the first incident of a deity's avatar being defeated, which would not happen again until the defeat of Mathaira's avatar in Agarus.
Elf

The **Elves** are the most common race on Verail, though they possess enough distinct types, all with different cultures and appearances, that it is often considered more inaccurate to consider the elves a singular race. Nonetheless, they all possess some shared traits. All elves have pointed ears, and lack any form of facial or body hair. They tend to have slim and lithe bodies, although some individuals may still be exceptions to this. Their lifespans are some of the longest of any race on Verail, and elves live almost ten times as long as humans. Despite this, their bodies are often rather fragile, although some elves that have had to survive in more hostile environments have adapted to become more durable.

## Elf Subtypes

**High Elves**

- Sun Elf

- Moon Elf

- Star Elf

- Storm Elf

- Magma Elf

- Drow

**Other Elves**

- Wood Elf (Ansrivarr)

- Wood Elf (Dracadia)

- Frost Elf

- Sukajin Elves
Моне

eng | **ру**

* **Лодки**
* **Баллон**: Старый баллон, Нормальный баллон, Хороший баллон, Отличный баллон, Большой кислородный бак, Улетный кислородный бак, Кислородный мегабак, Компрессор
* **РифыГлуб**: Хлебная рыба, Рыбка-гот, Рыбка-ня, Ядовитая яблочная форель, Рыбка-фантом, Рыбозомби, Редкий дуриш, Рыба-пуля, Пылесосина, Черепуза
* **Пещера**: Рыбка-шар, Номе, Треугол, Бойцовая рыбка, Рыбка-кардинал, Темная рыбка, Огненный бычок, Огненная рыбка, Королевская грамма, Водяная рыбка, Щипач, Аксолотль, Дино, Болтушка, Коралистар, Инга, Рыба-редиска, Отшельник, Акуленыш, Кисляй, Акулка, Криворот, Маленькая жевуза, Жевуза, Гигантская жевуза
* **ПещераГлуб**: Бегемошка, Рыбка-демон, Сигнальная рыба, Русалка, Рыболит, Парусник, Старый болтун, Терми, Большерот, Зубастая черепуза
* **Водорослевый лес**: Рыбка-боб, **Моне**, Клубок, Рыба-курица, Питбуль-рыба, Рыба-утка, Рыбка-шлем, Рыбовечка, Улыбака, Карпик, Цитрус, Диск, Мяч, Том, Рогатик, Лапочка, Пиранья, Китенок, Бигфут, Бигго, Лосось, Китик, Дельфин, Маленькая волосуза, Волосуза, Гигантская волосуза
* **Водорослевый лесГлуб**: Рыбка-кролик, Рыбка-докеби, Рыба-сова, Кот-подводник, Франки, Рыба-дьявол, Акула-хохотун, Темный бигфут, Кит в шрамах, Волосатая черепуза
* **Ледник**: Анчоус, Имбирка, Пингрыбка, Деко, Рыба-йети, Пряник, Снежная рыба, Лис, Тюлень, Ледяная рыба, Клубочек, Кристальная рыбка, Йети, Морской слон, Маммо, Косатка, Черепаха-иглу, Маленькая шарфуза, Шарфуза, Большая шарфуза, Ледуза, Нарвал
* **ЛедникГлуб**: Рыбка-глаз, Рыбка-воришка, Лупоглазка, Рыба-нежить, Волчок, Ями, Рыба-вампир, Рыба-ведьма, Синяя рыба-дракон, Рыбка-трубач, Шарфочерепуза
* **Котопия**: Удильщик, Рыбка-монетка, Камнерыбка, Золотая рыбка, Осьмимар, Каракатица, Лодочка, Ворона, Летающая рыба, Рекламная рыба, Марлин, Китовая акула, Рыба-ацтек, Рыба-философ, Аполлонка, Бешеная акула, Коралловый кит
* **Котлантида**: Мрачнуга, Зимняя камелия, Весенняя камелия, Рыба-стрекоза, Палтус, Женьшенька, Мотылена, Розовая мотылена, Окаменелия, Чесногорчица, Слонопус, Морской конек, Конек Мебиуса, Синий скор, Зеленый скор, Алый скор, Круглорыл, Мимозка, Белогрибный островок, Рыба-раффлезия, Важная рыба, Донный осьмар, Донная каракатица, Электрический угорь, Лиственный конек, Плосконос, Латимерия, Многопер, Малая руинуза, Руинуза, Большая руинуза, Махи-махи, Скат манта, Синий травяной конек, Дунклео, Гинерия, Мозозавр, Левиафан

## Моне

### Где найти

Водорослевый лес, Котопия

Эта рыбка живет рядом с актиниями. Если она чувствует угрозу, то прячется в цветок. Лови ее скорей!

## Где поймать

* Водорослевый лес, Волны 1-9
* Котопия, Волны 1-4, 6-9
Halfling

An example of a typical halfling

The **Halflings** are a mostly nomadic race, and lack a centralized nation of their own. They can be found in just about any region of Verail, often acting as wandering merchants, mercenaries, or in some cases, thieves. They are usually friendly, as most halflings rely on the people they encounter during their travels to make a living.

Most halflings travel in caravans made up of a single family, though occasionally two or three families may join together, especially as the result of a marriage. On some occasions individuals from other races run away from their lives to join the halfling caravans, seeking freedom or a fresh start. These individuals are usually welcomed with open arms, and are often given the last name of the halfling family there are living with. On rare occasions, many families of halflings may band together into a large caravan, known as a traveling city.

Halflings use large, covered wagons which also double as small huts. In fact, a halfling wagon at rest is easily mistaken for a building, and the arrival of a traveling city can often seem as if a city, or at least a small town, has appeared out of nowhere. Seafaring halflings instead use well-furnished ships, designed to function as both ships and houses.

## Biology

Halflings appear similar to humans, although much smaller. They are often theorized to be descended from humans, though this has been not confirmed.

## Racial Traits

- **Ability Score Modifiers (0 RP):**Halflings are friendly and nimble, but lack the physical strength of other races due to their size. They gain +2 Dexterity, +2 Charisma, and –2 Strength.

- **Size (0 RP):**Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

- **Type (0 RP):** Halflings are humanoids with the Halfling subtype.

- **Base Speed (-1 RP): Slow:** Halflings have a base speed of 20 feet.

**- Languages (0 RP):**Halflings begin play speaking Common and one other language of their choice.

**- Fearless (1 RP):**Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

- **Halfling Luck (2 RP):** Halflings receive a +1 racial bonus on all saving throws.

- **Wanderlust (4 RP):** Halflings love travel and maps. Halflings with this racial trait receive a +2 bonus on Knowledge (geography) and Survival checks. When casting spells or using abilities that provide or enhance movement, halflings treat their caster level as +1 higher than normal.

**- Keen Senses (2 RP):** Halflings receive a +2 racial bonus on Perception checks.

- **Weapon Familiarity (1 RP):** Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Vencarel (Language)

The Vencarel language, also referred to as "Vencarel", is spoken primarily by members of the Vencarel race, although a few from outside Evei'Carel have managed to document the language. It uses its own alphabet unrelated to any other language.

The Vencarel language incorporates frequent use of a symbol comparable to apostrophes, especially in portmanteaus, which are extremely common in this language. It is mostly comprised of soft sounds, and is often described as having a melodic quality to it.

## Known Words and Phrases

Zha'Shia Ni'Liar - "May we both find redemption in our final life." *(Frequently spoken when taking a life.)*

Ku'La - "Hello"

Zhishaia'Vekish - "The Army of the Thirty Million" *(Vencarel believe all members of their race will be resurrected at the end of time to fight in a war.)*

Ein'La keru ve eken - "Walk with me."

Sinei'A'Ve'Felish - "Gardenwatcher" (*Vencarel druids)*

Kua'Hi'E'Eoarl - "Knight of the Violet Sun" *(Vencarel Paladin)*

Si'Hela'E'Eoarl - "Prophet of the Violet Sun" (*Vencarel Cleric)*

Su lie ve ana, tav'resh sa'an. - "Will you carry me unto the fall of time." (*Usually used to ask a mount to let you ride them.)*

Ana'Ae Si'Hirer*-*"End of Eternal Armies" (Siege Weapons)

E'Ayi'Tel - "Fairy" (Also used more broadly as a term for any fey, as Vencarel have had little contact with other types.)

"Ek eiv'a'nu san tel'a Shi'se'm, van i'a ha nave" - "The waters of light make those born of the great darkness unravel"

"She'se'm" - "The Great Darkness" (Or, as some have theorized, The Primal Schism)
Velyr

The first god, or so it is said, was a being called Velyr. He is believed to have created the others gods and then gone into hiding, though the complete lack of evidence for his continued existence has led to questions of if he ever existed at all.

The most common theory is that he simply leaves the world to its fate unless something cataclysmic enough to draw his attention arises. A theory that has started to become increasingly popular in the past couple thousand years, however, is that he may have sacrificed himself to give the other deities their power.

Due to his lack of involvement in anything, Velyr does not have worshipers in any significant numbers despite his believed significance to the world as a whole.
Лагерь ТРОК вики

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Эта вики про объектный лагерь ТРОК-TROC-The Race of Children.

## Что такое ТРОК?

ТРОК это объект шоу созданное XanyLeaves на deviantart в 2014 где есть ведущий Мерзость в Банке который каждый сезон разыгрывает приз Супер ПК.В отличии от других объект шоу всех персонажей придумали разные люди и с этими персонажами они вступали в группу на DeviantArt ТРОК.Здесь вы можете найти информацию про всех участников ТРОК на русском языке.

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Les'Shavar

**Les'Shavar** is a deity primarily worshiped by necromancers and intelligent undead. He encourages his followers to seek undeath, both for themselves and others, and especially in the form of sentient undead such as vampires and liches. His worshipers tend to view unintelligent undead like zombies and skeletons as non-ideal, but will use them if necessary.

He is also fond of ghosts and other spirit undead, with "A corpse is a tool, a soul is an ally" being a common saying among his followers.

He considers himself to be the true god of death, rather than Vephar. In truth, despite their philosophies being at odds, the two of them share a similar goal. While Vephar seeks to keep souls out of Anliaeth by directing them to a realm of his own making, Les'Shavar teaches that necromancy can achieve that end far more effectively, allowing mortals to achieve immortality through undeath and even ripping souls out of Anliaeth and allowing them to continue their existence among the living.

## Avatars

The first appearance of Les'Shavar's avatar was an event known by his followers as The Wakening. In 15,459 FV, the sun elf city of Ka Asiri was attacked by an army of Sevatrashai. The poorly defended city of mostly commoners was quickly decimated, leading to several hundred casualties. Les'Shavar's avatar appeared in the midst of the carnage, and the elves of Ka Asiri awoke. They were not alive, although their bodies were repaired and had ceased to decay, and their souls had rejoined their body. These elves become known as the Dhampir.

Les'Shavar's avatar disappeared shortly after, leaving behind a tome containing the knowledge of how to create more dhampir.

His avatar next appeared during the Arcane War, after the Kahvlarashen had surrounded Ka Asiri on all sides. Records of this second appearance are more vague, but it is believed he allowed the Dhampir to escape in some way, taking them to an ancient city deep within Ir, and long predating modern Verail civilization.
Darion

Prince Darion was, for quite some time, the only royalty of Elenderina, a unique creature called an Eradekkar. He possess the ability to control the Tree of Life to some degree, and has acted as warden of the tree with the aid of the Ansrivarr Aes. Legends say he was the first Hengeyokai created by Kelviena, and that he helped plant the seed of the Tree of Life. He serves as king and protector of the nation of Elenderina, but is strangely not frequently worshipped as a god, attaining recognition as a deity only due to his ability to grant divine magic.

He allowed each Hengeyokai species to form their own independently governed but loosely connected cities. Darion continued to act as king, however, and retains control of the Elenderina military.

He resides in his castle within Cervydarion, the capital city of Elenderina. He is always seen in Shizen Form wearing summer-themed royal regalia. He stands roughly eight and a half feet tall, with a peach-colored coat, short hair, and a beard.

After the First Nightmare War he married Aria, turning her into the second Eradekkar in the process.
Mathaira (Cleansed)

*This is the good version of Mathaira found in Verail campaigns set after 993 ADX. For the version before she was cleansed in 993 ADX, see Mathaira. For the Mirror-Verail version of Mathaira, see Mathaira (Mirror).*

It is said that once, long ago, Mathaira and Kelviena fought as one, until something bore itself into Mathaira's mind. A seed of darkness that drove her to seek her sister's death above all else. For twenty-five thousand years that Mathaira held her grip on Verail, working to poison her world under the grip of the one who once ruled it.

The magic to purge that influence existed in one called Aylena, and when the Keepers of the Radiant Flame finally reformed her soul, she was able to use a portion of it, sacrificing her memories of her past, to destroy the seed within Mathaira's mind.

Much speculation exists as to what she will become now. Most of those who follow her are people who do not realize she has changed, and with the reputation she once had, she has yet to receive many new followers.

Rumors abound that she has been offering the dead opportunities to return to life in her service, much like the Atrashai, though such rumors are difficult to confirm.

## Avatars

The influence over Mathaira was removed by using her avatar summoned by Shyarsyn Jrail'Xikkar as a link to her, which currently stands as the only avatar of this incarnation of Mathaira. She has been reported to appear similar to Kelviena, but with a darker color scheme.
Goblinoid

The **Goblinoids** once had a powerful nation located in north Aikrin. Known as the Kashe-Tir Empire, their nation was a prosperous and successful nation in the early days of Verail's history, but often suffered frequent border conflicts from the various human nations to its south. The expanding human nations eventually decided they desired the Kashe-Tir Empire's land, and banded together for an invasion. Several years of war ended with the humans victorious, and the goblinoids scattered into small, independent groups, left only with the memory of their lost nation, and a desire to take it back from the humans.

The goblinoids were not one race, but several related races which had worked together since as long as their history recorded. Even without their ancient nation, most modern goblinoid societies consist of multiple types working together. Goblinoids are fairly common in Gak'Hatar, with most centered in the city of New Kashe-Tir. The goblinoids in Gak'Hatar are typically less interested in reclaiming their old land, and prefer instead to increase the strength of New Kashe-Tir and bring more of their people to Gak'Hatar.

## Goblinoid Races

- Hobgoblin

- Goblin

- Bugbear
Gnoll

Gnolls are a shamanic race found in most regions of Verail, although Gak'Hatar has the largest population of gnolls. Gnolls are primitive hunters and gatherers, expressing little interest in the advancements of other races. They have a strong reverence for elementals, and most gnoll tribes dedicate themselves to a single element. Gnolls of each element tend to be loosely allied, though they are spread out too much to cooperate much.

Gnolls are not always evil, although enough are willing to attack villages and travelers to earn them a poor reputation outside of Gak'Hatar. Most gnolls are willing to eat the dead they find, even their own dead, and consider other races to be wasteful for allowing the bodies of their dead to simply rot underground.

Gnolls have a close bond with hyenas, not just in appearance, and often keep the creatures as pets and hunting dogs. They place their hyena companions in high regard, and will happily rip apart anyone who harms though, though they are still need above eating the bodies of fallen hyenas.

Many of the gnolls in Gak'Hatar join the Ansrivarr Aes, using the power of the elements to aid in the defense of the memory tree Vrak'Tor.

## Biology

Gnolls have the faces, coloring, and fur of hyenas, perhaps part of the reason why they bond so easily with the creatures. They are humanoid, however, and slightly larger than humans.

## Racial Traits

- **Ability Score Modifiers (0 RP):**Gnolls are agile and wise, but their mannerisms are unnerving to other races. They gain +2 Dexterity, +2 Wisdom, and -2 Charisma.

- **Size (0 RP):**Gnollsare medium creatures and thus receive no bonuses or penalties due to their size.

- **Type (0 RP):** Gnolls are humanoids with the Gnoll subtype.

- **Base Speed (0 RP):** Gnolls have a base speed of 30ft.

**- Languages (0 RP):**Gnolls begin play speaking Gnoll.

- **Hyena Affinity (1 RP):**Gnolls receive a +4 racial bonus on Handle Animal checks to influence hyenas and hyena-like creatures. Gnolls who possess a hyena companion from nature's bond, hunter's bond, or a similar class feature treat the class level associated with that feature as one higher for the purpose of determining their hyena companion's statistics.

**- Elemental Affinity (1 RP):**

If the gnolll is a sorcerer with the elemental bloodline it treats its Charisma score as 2 points higher for all sorcerer spells and class abilities. Furthermore, gnolls able to cast domain spells of an elemental domain casts its domain powers and spells at +1 caster level. This trait does not give gnolls early access to level-based powers; it only affects powers that they could already use without this trait. This trait may only apply to a single element.

**- Natural Armor (2 RP):** Gnoll hides are remarkably tough, granting them a +1 natural armor bonus.

**- Pack Tactics (4 RP):** Gnolls receive an additional +2 attack bonus against creatures they are flanking.

- **Darkvision (60ft) (2 RP)**
Sun Elf

An example of a typical sun elf.

One of the five High Elf races, **sun elves** are known as excellent scholars and researchers. Their culture is often compared to the Kahvlarashar, and the two do indeed possess many similarities, however the sun elves have often found this to mean they live in the shadow of the Kahvlarashar. Lacking the inborn magical abilities and the numbers of the Kahvlarashar, they were typically beaten to most major discoveries, especially in regards to magic. When Valtheris Kalthin'Ishethar proposed his plan to take the magic of the Kahvlarashar by force, the sun elves were easily persuaded by the prospect of gaining their magic and finally being able to equal the Kahvlarashar.

Sun elves are most well known as the main historians of Verail. With the typical elven long lifespan and a keen intellect, they have dedicated themselves to recording not only their own race's history, but that of all of Verail. Without the work of the sun elves, it is likely much of Verail's long history would have been lost to time.

## Biology

Sun elves naturally have yellow, orange, or brown eyes hair and eyes with white or yellow skin, although time in the sunlight tends to leave them with the more tanned skin typically associated with their people.

## Racial Traits

- **Ability Score Modifiers (0 RP):**Sun elves are intelligent and agile, but, like most elves, their bodies are more fragile than most other races. They gain +2 Intelligence, +2 Dexterity, and -2 Constitution

- **Size (0 RP):**Sun elves are medium creatures and thus receive no bonuses or penalties due to their size.

- **Type (0 RP):** Sun elves are humanoids with the Elf subtype.

- **Base Speed (0 RP):** Sun elves have a base speed of 30ft.

**- Languages (0 RP):**Sun elves begin play speaking Elven and Common.

**- Skill Bonus: Chronicler (2 RP):** Sun elves receive a +2 racial bonus on Knowledge (History) checks.

- **Elven Immunities (2 RP) :** Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

- **Sun Elven Magic (3 RP)**

Sun elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, Sun Elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

**- Weapon Familiarity (2 RP)**

Sun elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

**- Low Light Vision (1 RP)**
Vaera

**Vaera**is a prominent deity amongst nobility, artists, and bards. The high elves, especially, have many Vaerites among their ranks, although she has many followers amongst free-spirited members of most other races as well. Her worshippers have a reputation for being vain and self-serving, suffering one of the most negative reputations associated with non-evil deities. They remain undeterred, however, and while some fall into this stereotype, many others try to earn respect for their worshippers and goddess through their eye for beauty.
Many well-known artists, bards, and even architects are known to worship Vaera. It is often joked that bards owe their healing prowess to Vaera. While this is generally not actually believed, many self-identified "priests of Vaera" are actually trained as bards, and she has few actual clerics.
Actual knowledge about Vaera is scarce, although she is generally portrayed as a storm elf even after their extinction. She has, however, spoken to her followers on many occasions, although seemingly with very little definite pattern. When she responds, she has been recorded as speaking in a rather condescending tone and advising mortals on how to folllow their passions.

## Avatars

Only one likely avatar of Vaera has appeared in recorded history, ironically appearing to a worshipper of Renthal , rather than herself.Velsair Khahlar, when rallying his army against Linellae Acalun, encountered a "beautiful storm elf woman with red hair" who spoke to him of ending Linellae's tyranny.

That woman, assumed to be Vaera's avatar, is said to have sung a song unlike anything the world had heard before, or since, bolstering the morale of Velsair's soldiers and causing many of Linellae's troops to stand down in awe, or even change sides.

She disappeared after the battle outside the palace, and was not present for Linellae's capture or execution. To add to the irony of this situation, evidence has suggested that Linellae did worship Vaera, leading many scholars to wonder if that woman was simply one of the few surviving members of the storm elf race, or if Vaera and her devoted don't necessarily see eye to eye.

## Trivia

- Worshippers of Vaera who turn to a life of adventuring are often joked to be more concerned with their hair than the life of their party.
Shal-Verai

**Shal-Verai** , or Star of Victory in the Ancient Tongue,  is the name given to Verail 's sun. While its name has remained a source of contention for many years, recent developments in scrying magic have proven that it is, in fact, a star, just one that is much closer to Verail than most that can be seen.

While the amount of energy produced by Shal-Verai make it difficult to scry the surface, the attempts have revealed evidence of something on the sun's surface similar to fire elementals. These "Solar Elementals ", as they have been dubbed, have become a source of debate, and several summoners have attempted to call them to to Verail, but so far with no success.

After the arrival of the Vencarel, another question has been raised in regards to Shal-Verai. If the sun of their world was sentient, could Shal-Verai be as well? While no attempts to communicate with it have been successful, the Solar Elementals have been proposed as potential evidence that it still could be.
Human

An example of a typical human

**Humans** are a versatile race, never known as the best at any thing, but capable of combining elements of other races' cultures into a successful society. Humans originally had several loosely connected nations, structured similarly to the high elves, but these nations were eventually unified together into Agarus.

Human culture is in many ways its lack of culture. Not so much that they do not form traditions, but that many of their traditions are taken from other races, and often change on a regular basis. Many can often be traced back to multiple races and cultures, adapted by the humans for their own benefit until they become nearly unrecognizable.

Humans are best known for popularizing the use of the Common language. Renaming their own language, formerly called Sedai-Anvir and convincing various traders to learn it. These traders eventually began to realize that, having already learned the human language, they could use it to communicate among themselves more easily. The language eventually spread, and came to be a secondary language of nearly every nation, and translators were rendered largely unnecessary.

## Racial Traits

- **Ability Score Modifiers (0 RP):**Humans gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.

- **Size (0 RP):**Humans are medium creatures and thus receive no bonuses or penalties due to their size.

- **Type (0 RP):** Humans are humanoids with the Human subtype.

- **Base Speed (0 RP):** Humans have a base speed of 30ft.

**- Languages (0 RP):**Humans begin play speaking Common and an additional language of their choice.

**- Bonus Feat (4 RP):**Humans gain one bonus feat at first level.

- **Skilled (4 RP):**Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

- **Linguist (2 RP):** Humans gain a +2 Racial bonus with Linguistics checks.
The Moonlight God

**The Moonlight God** is a name given to a strange being, whose true name has never been discovered.

On the night of a Twin Moon Eclipse, in which the light moon Seri is eclipsed by the dark moon Zota, causing no moon to be visible in the sky, for reasons unknown, a place called the Moonlight City appears on Verail, each time in a different place, though never in a populated region. The "city" is never visible, and few are aware of its existence at all, save for those who vanish during the night of the eclipse.

Those who wander into the Moonlight City sometimes reappear later that day, or they may wander out in a later appearance of the city, sometimes even hundreds of years later. Regardless of their reappearance, they never age, and most do not remember the experience at all. A few have claimed to remember everything, and not be allowed to speak of their experiences, but their claims have never been confirmed.

Most who return from the Moonlight City find themselves with strange powers, often comparable to divine magic. Most of these "priests" of the Moonlight God seem distant, almost like a part of their brain remains in the Moonlight City still. Perhaps, it is theorized, a part of their soul was left behind, and that is why they can see the city when others cannot.

The exact nature of the Moonlight God has yet to be determined. It is theorized to possibly be connected to the Black Moon, Zota, and some claim that Zota is the Moonlight God. Others suggest it may be something else entirely, a spirit from beyond the stars, perhaps, an entity that long predates Verail.
Hengeyokai

The **hengeyokai** are a race a animal-like shapeshifters created long ago by Kelviena. The exact nature of their creation is unknown, and while they were believed to have been created after the Dark Years, some records suggest evidence that the hengeyokai already existed at the end of the Dark Years.

They hengeyokai revere members of their kind that have reached the status of being considered gods, yet rule their nation as monarchs, Darion and Aria. These walking deities, known as Eradekkar, have maintained stability within the hengeyokai nation of Elenderina for thousands of years.

The hengeyokai have had a close relationship with the kahvlarashar, and were given access to several early experiments with granting other races access to arcane magic.
Jaelin

**Jaelin's** followers are generally very secretive, making it difficult to know exactly how many exist. Spies and assassins are common followers of Jaelin, with groups of his followers often employed by most governments for these purposes. Individual sects exist as well. The Saikra Zir is a notable example, spread across most of Verail.

There is no real racial bias towards Jaelin, at least on the surface, however many of his followers can be found in Ir, where the trickery and deception he emphasizes is often a necessity to survive. Drow especially, at least those that to not worship Mathaira, tend to worship Jaelin.

## Avatars

Jaelin has never appeared in avatar form in any records, although as his followers often respond, how likely is it that anyone would know if he did?
Mathaira

*This is the evil version of Mathaira found in Verail campaigns set before 993 ADX. For the version after she was cleansed in 993 ADX, see Mathaira (Cleansed). For the Mirror-Verail version of Mathaira, see Mathaira (Mirror).*

Mathaira's worship is most prevelant in Ir. The Yuan-Ti are especially devoted to her, and are said to be her creations in the same way the Hengeyokai were created by Kelviena. Many other reptillian races have a significant Mathairite following among their ranks.

Many of the Drow are also loyal to Mathaira, having been converted after forming an alliance with the Yuan-Ti. Over time, the drow managed to become the most well-known Mathairites, perhaps owing to the fact that they tend to be more aggressive towards the surface world, while the Yuan-Ti usually remain in Ir.

While small, and generally disliked due to her nature, small sects devoted to Mathaira, often treated as cults, are found on the surface as well. Most of these are led by creatures called Vipents, members of mortal races favored by Mathaira and transformed into dangerous shapeshifting creatures made up of a thick venomous substance.

Mathaira encourages her followers to do whatever most benefits themselves. She is the sister of Kelviena and frequently commands her worshipers to hunt down Kelvienites, especially the Nylans.

## Avatars

Two avatars of Mathaira have been recorded in history. Her first appearance was to fight alongside the Yuan-Ti against the Illithids, ended a nearly two-hundred year long feud between the two races and forcing the Illithids to retreat.

Her second appearance was at the behest of a Vipent priestess, Shyarsyn Jrail'Xikkar, where she fought against The Keepers of the Radiant Flame and in Agarus. This avatar provided a link through which Aylena, after being resurrected during the battle, by the Keepers, was able to purge the Schism influence from her.

## Notable Worshipers

- Shyarsyn Jrail'Xikkar

- Irvross Jrail'Xikkar
Hobgoblin

One of the goblinoid races, hobgoblins are typically the commanders and strategists of the goblinoid forces. They often consider themselves the true rulers of the goblinoids, though they still respect the capabilities of their allies. As not all members of their race can take a role of leadership, many hobgoblins may instead act as footsoldiers or artisans.

## Biology

Hobgoblins typically have red or orange skin, although gray is not unheard of either. They usually have darkly colored hair, and their eyes are most often the same color as their skin. They have large pointed ears, a trait common in goblinoids, and are built similarly to humans.

## Racial Traits

- **Ability Score Modifiers (0 RP):**Hobgoblins are hardy and clever, but are often arrogant. They gain +2 Constitution, +2 Intelligence, and -2 Wisdom

- **Size (0 RP):**Hobgoblins are medium creatures and thus receive no bonuses or penalties due to their size.

- **Type (0 RP):** Hobgoblins are humanoids with the Gobinoid subtype.

- **Base Speed (0 RP):** Hobgoblins have a base speed of 30ft.

**- Languages (0 RP):**Hobgoblins begin play speaking Common and Goblin.

- **Authoritative (2 RP):** Hobgoblins have a knack for commanding others. They gain a +2 racial bonus on Intimidate checks. Intimidate is always a class skills for them.

- **Battle-Hardened (4 RP):** Hobgoblins gain a +1 racial bonus to CMD.

**- Ancient Foe (3 RP):** Hobgoblins gain a +2 dodge bonus to AC against humans a +2 bonus on combat maneuver checks to trip humans.

- **Darkvision (60ft) (2 RP)**
Мотылена

eng | **ру**

* **Лодки**
* **Баллон**: Старый баллон, Нормальный баллон, Хороший баллон, Отличный баллон, Большой кислородный бак, Улетный кислородный бак, Кислородный мегабак, Компрессор
* **РифыГлуб**: Хлебная рыба, Рыбка-гот, Рыбка-ня, Ядовитая яблочная форель, Рыбка-фантом, Рыбозомби, Редкий дуриш, Рыба-пуля, Пылесосина, Черепуза
* **Пещера**: Рыбка-шар, Номе, Треугол, Бойцовая рыбка, Рыбка-кардинал, Темная рыбка, Огненный бычок, Огненная рыбка, Королевская грамма, Водяная рыбка, Щипач, Аксолотль, Дино, Болтушка, Коралистар, Инга, Рыба-редиска, Отшельник, Акуленыш, Кисляй, Акулка, Криворот, Маленькая жевуза, Жевуза, Гигантская жевуза
* **ПещераГлуб**: Бегемошка, Рыбка-демон, Сигнальная рыба, Русалка, Рыболит, Парусник, Старый болтун, Терми, Большерот, Зубастая черепуза
* **Водорослевый лес**: Рыбка-боб, Моне, Клубок, Рыба-курица, Питбуль-рыба, Рыба-утка, Рыбка-шлем, Рыбовечка, Улыбака, Карпик, Цитрус, Диск, Мяч, Том, Рогатик, Лапочка, Пиранья, Китенок, Бигфут, Бигго, Лосось, Китик, Дельфин, Маленькая волосуза, Волосуза, Гигантская волосуза
* **Водорослевый лесГлуб**: Рыбка-кролик, Рыбка-докеби, Рыба-сова, Кот-подводник, Франки, Рыба-дьявол, Акула-хохотун, Темный бигфут, Кит в шрамах, Волосатая черепуза
* **Ледник**: Анчоус, Имбирка, Пингрыбка, Деко, Рыба-йети, Пряник, Снежная рыба, Лис, Тюлень, Ледяная рыба, Клубочек, Кристальная рыбка, Йети, Морской слон, Маммо, Косатка, Черепаха-иглу, Маленькая шарфуза, Шарфуза, Большая шарфуза, Ледуза, Нарвал
* **ЛедникГлуб**: Рыбка-глаз, Рыбка-воришка, Лупоглазка, Рыба-нежить, Волчок, Ями, Рыба-вампир, Рыба-ведьма, Синяя рыба-дракон, Рыбка-трубач, Шарфочерепуза
* **Котопия**: Удильщик, Рыбка-монетка, Камнерыбка, Золотая рыбка, Осьмимар, Каракатица, Лодочка, Ворона, Летающая рыба, Рекламная рыба, Марлин, Китовая акула, Рыба-ацтек, Рыба-философ, Аполлонка, Бешеная акула, Коралловый кит
* **Котлантида**: Мрачнуга, Зимняя камелия, Весенняя камелия, Рыба-стрекоза, Палтус, Женьшенька, **Мотылена**, Розовая мотылена, Окаменелия, Чесногорчица, Слонопус, Морской конек, Конек Мебиуса, Синий скор, Зеленый скор, Алый скор, Круглорыл, Мимозка, Белогрибный островок, Рыба-раффлезия, Важная рыба, Донный осьмар, Донная каракатица, Электрический угорь, Лиственный конек, Плосконос, Латимерия, Многопер, Малая руинуза, Руинуза, Большая руинуза, Махи-махи, Скат манта, Синий травяной конек, Дунклео, Гинерия, Мозозавр, Левиафан

## Мотылена

### Где найти

Котлантида

Желтая рыбка с прелестным рисунком. Ее часто заводят для украшения, потому что она так ладно сложена.
Jungle Hunter Beast Ninja Makumba

*Sekai Ninja Sen Jiraiya, Episode 7*

**Jungle Hunter Beast Ninja Makumba** (ジャングルのハンター獣忍マクンバ, *Janguru no Hantā Jūnin Makunba*?) is the seventh episode of *Sekai Ninja Sen Jiraiya*.

## Synopsis

Toha and Tetsuzan are attacked by a famed ninja hunter of Africa who mercilessly kills all he targets.

## Trivia

* This episode aired alongside *Kamen Rider Black* episode 22, *The Black Shadow That Attacks Papa*.
* First appearance of Beast Ninja Makumba and the only mention of Joe.

## DVD Release

 File:51F9cHuX32L.jpg
*Sekai Ninja Sen Jiraiya* Volume 1 features episodes 1-10.
Рыбка-боб

eng | **ру**

* **Лодки**
* **Баллон**: Старый баллон, Нормальный баллон, Хороший баллон, Отличный баллон, Большой кислородный бак, Улетный кислородный бак, Кислородный мегабак, Компрессор
* **РифыГлуб**: Хлебная рыба, Рыбка-гот, Рыбка-ня, Ядовитая яблочная форель, Рыбка-фантом, Рыбозомби, Редкий дуриш, Рыба-пуля, Пылесосина, Черепуза
* **Пещера**: Рыбка-шар, Номе, Треугол, Бойцовая рыбка, Рыбка-кардинал, Темная рыбка, Огненный бычок, Огненная рыбка, Королевская грамма, Водяная рыбка, Щипач, Аксолотль, Дино, Болтушка, Коралистар, Инга, Рыба-редиска, Отшельник, Акуленыш, Кисляй, Акулка, Криворот, Маленькая жевуза, Жевуза, Гигантская жевуза
* **ПещераГлуб**: Бегемошка, Рыбка-демон, Сигнальная рыба, Русалка, Рыболит, Парусник, Старый болтун, Терми, Большерот, Зубастая черепуза
* **Водорослевый лес**: **Рыбка-боб**, Моне, Клубок, Рыба-курица, Питбуль-рыба, Рыба-утка, Рыбка-шлем, Рыбовечка, Улыбака, Карпик, Цитрус, Диск, Мяч, Том, Рогатик, Лапочка, Пиранья, Китенок, Бигфут, Бигго, Лосось, Китик, Дельфин, Маленькая волосуза, Волосуза, Гигантская волосуза
* **Водорослевый лесГлуб**: Рыбка-кролик, Рыбка-докеби, Рыба-сова, Кот-подводник, Франки, Рыба-дьявол, Акула-хохотун, Темный бигфут, Кит в шрамах, Волосатая черепуза
* **Ледник**: Анчоус, Имбирка, Пингрыбка, Деко, Рыба-йети, Пряник, Снежная рыба, Лис, Тюлень, Ледяная рыба, Клубочек, Кристальная рыбка, Йети, Морской слон, Маммо, Косатка, Черепаха-иглу, Маленькая шарфуза, Шарфуза, Большая шарфуза, Ледуза, Нарвал
* **ЛедникГлуб**: Рыбка-глаз, Рыбка-воришка, Лупоглазка, Рыба-нежить, Волчок, Ями, Рыба-вампир, Рыба-ведьма, Синяя рыба-дракон, Рыбка-трубач, Шарфочерепуза
* **Котопия**: Удильщик, Рыбка-монетка, Камнерыбка, Золотая рыбка, Осьмимар, Каракатица, Лодочка, Ворона, Летающая рыба, Рекламная рыба, Марлин, Китовая акула, Рыба-ацтек, Рыба-философ, Аполлонка, Бешеная акула, Коралловый кит
* **Котлантида**: Мрачнуга, Зимняя камелия, Весенняя камелия, Рыба-стрекоза, Палтус, Женьшенька, Мотылена, Розовая мотылена, Окаменелия, Чесногорчица, Слонопус, Морской конек, Конек Мебиуса, Синий скор, Зеленый скор, Алый скор, Круглорыл, Мимозка, Белогрибный островок, Рыба-раффлезия, Важная рыба, Донный осьмар, Донная каракатица, Электрический угорь, Лиственный конек, Плосконос, Латимерия, Многопер, Малая руинуза, Руинуза, Большая руинуза, Махи-махи, Скат манта, Синий травяной конек, Дунклео, Гинерия, Мозозавр, Левиафан

## Рыбка-боб

### Где найти

Водорослевый лес, Котопия

Она называется "рыбка-боб", потому что размером с боб. Обычно встречается в океанах поблизости.

## Где поймать

* Водорослевый лес, Волны 1-9
* Котопия, Волны 1-4, 6-9
The Rat King

**The Rat King** is a name used by the leader of the Nezumibito, or wererats, which plague Sukatein. Appearing as a mass of ogre-sized wererats fused together into something resembling an abomination more than a person, it is unknown exactly what its, or their, origins are. Some have theorized it may have originated as something similar to NekoKami, although such theories are considered blasphemy to the people of Sukatein.

He is rumored to reside somewhere on the surface levels of Ir, where many of the Nezumibito villages hide to avoid detection. He possesses powerful psionic abilities, and is believed to act as some form of a central mind for the Nezumibito. It is believed that the Rat King's death would succeed at destroying the Nezumibito horde entirely, but so far not even NekoKami knows how to achieve such a task.

The only known interaction with him from outsiders was a goblin diplomat from Gak'Hatar, named Cryts. Cryts traveled to Sukatein with the intention of inviting the Nezumibito to join them in Gak'Hatar and put an end to their conflict. the Rat King, he claims, treated him as well as could be expected, claiming he had no hatred of Cryts' people, but that he could not leave while NekoKami still lived. In the end, Cryts made a deal with the Rat King, allowing himself to be turned into a wererat and, in return, any of the Nezumibito who wished to live in Gak'Hatar could go with him.
Имбирка

eng | **ру**

* **Лодки**
* **Баллон**: Старый баллон, Нормальный баллон, Хороший баллон, Отличный баллон, Большой кислородный бак, Улетный кислородный бак, Кислородный мегабак, Компрессор
* **РифыГлуб**: Хлебная рыба, Рыбка-гот, Рыбка-ня, Ядовитая яблочная форель, Рыбка-фантом, Рыбозомби, Редкий дуриш, Рыба-пуля, Пылесосина, Черепуза
* **Пещера**: Рыбка-шар, Номе, Треугол, Бойцовая рыбка, Рыбка-кардинал, Темная рыбка, Огненный бычок, Огненная рыбка, Королевская грамма, Водяная рыбка, Щипач, Аксолотль, Дино, Болтушка, Коралистар, Инга, Рыба-редиска, Отшельник, Акуленыш, Кисляй, Акулка, Криворот, Маленькая жевуза, Жевуза, Гигантская жевуза
* **ПещераГлуб**: Бегемошка, Рыбка-демон, Сигнальная рыба, Русалка, Рыболит, Парусник, Старый болтун, Терми, Большерот, Зубастая черепуза
* **Водорослевый лес**: Рыбка-боб, Моне, Клубок, Рыба-курица, Питбуль-рыба, Рыба-утка, Рыбка-шлем, Рыбовечка, Улыбака, Карпик, Цитрус, Диск, Мяч, Том, Рогатик, Лапочка, Пиранья, Китенок, Бигфут, Бигго, Лосось, Китик, Дельфин, Маленькая волосуза, Волосуза, Гигантская волосуза
* **Водорослевый лесГлуб**: Рыбка-кролик, Рыбка-докеби, Рыба-сова, Кот-подводник, Франки, Рыба-дьявол, Акула-хохотун, Темный бигфут, Кит в шрамах, Волосатая черепуза
* **Ледник**: Анчоус, **Имбирка**, Пингрыбка, Деко, Рыба-йети, Пряник, Снежная рыба, Лис, Тюлень, Ледяная рыба, Клубочек, Кристальная рыбка, Йети, Морской слон, Маммо, Косатка, Черепаха-иглу, Маленькая шарфуза, Шарфуза, Большая шарфуза, Ледуза, Нарвал
* **ЛедникГлуб**: Рыбка-глаз, Рыбка-воришка, Лупоглазка, Рыба-нежить, Волчок, Ями, Рыба-вампир, Рыба-ведьма, Синяя рыба-дракон, Рыбка-трубач, Шарфочерепуза
* **Котопия**: Удильщик, Рыбка-монетка, Камнерыбка, Золотая рыбка, Осьмимар, Каракатица, Лодочка, Ворона, Летающая рыба, Рекламная рыба, Марлин, Китовая акула, Рыба-ацтек, Рыба-философ, Аполлонка, Бешеная акула, Коралловый кит
* **Котлантида**: Мрачнуга, Зимняя камелия, Весенняя камелия, Рыба-стрекоза, Палтус, Женьшенька, Мотылена, Розовая мотылена, Окаменелия, Чесногорчица, Слонопус, Морской конек, Конек Мебиуса, Синий скор, Зеленый скор, Алый скор, Круглорыл, Мимозка, Белогрибный островок, Рыба-раффлезия, Важная рыба, Донный осьмар, Донная каракатица, Электрический угорь, Лиственный конек, Плосконос, Латимерия, Многопер, Малая руинуза, Руинуза, Большая руинуза, Махи-махи, Скат манта, Синий травяной конек, Дунклео, Гинерия, Мозозавр, Левиафан

## Имбирка

### Где найти

Ледник, Котопия

Повара нахваливают ее пикантный запах и вкус. Она согревает тело и благотворно влияет на аппетит и пищеварение.

## Где поймать

* Ледник, Волны 1-9
* Котопия, Волны 1-4, 6-9