recursal/Fanatic-Fandom huggingface dataset:
The Broken

**Percentage Markers**

all the percentage is black but the 80% is rainbow colour the mark

the 10% marker is in the one of the park

the 20% marker is on the one of the bridge that fall

the 30% marker is on the large text in the one of the rock

the 40% marker is in one of the trash in the park (in the lid)

the 50% marker is in one of the pollution

the 60% marker will pop out in one of the tree

the 70% marker is in the path in the rainy day

the 80% marker is on a rainbow and its a very extra large text

the 90% marker will fall in one of the small block (is in the side on the path)
Derrick Forarrion

Sir Derrick Forarrion is a knight from Burholz. Leader of the small but ancient order of The Knights of Myr Asath, Sir Derrick protects the Balver Woods and holds the secret of the wherabouts of the Ruins of Myr Asath.

Derrick travels with Wrack, a half giant he has looked after since he found him abandoned in the Balver Woods.
The Clock Halloween Remix

**The Clock Halloween Remix** is the remix fanmade level for The Clock.

## Ending Screen

* non-secret ending

* **Secret Ending**

## Difficulty

* The level was quite easy at the beginning, but you might lose cause the dark theme.
* You might be distracted by the clocks after the second crown, and it doesn't sync there.
* This level's path gets more narrow when you pass a crown.

## Strategy

* Some clicks will not sync as well, be careful.
* You just need to follow the path, don't be distracted by anything.

## Creator

* ***SixSquares***, the level's creator!
* ***Rotate*** composed the song!

## Trivia

* This is the fourth level to have a secret ending. First being the maze and second being the Christmas party and third being the Desert Electro Remix.
* This is the second level to remix an official Dancing Line level. The first being The Desert Electro Remix.
* This level is called "The Clock **Halloween** Remix", but the song's creator named the song "The Clock **Space** Remix".
The Legend

This is the hardest level in the game.

This is the 4th level by Cheetah Ted. The 1st is The Rome, the 2nd is The Circus and the 3rd is The Musical Anniversary.

This is similar to Dancing Line: The Legend of Assassin.

This has 28 quick taps, which is 1 time more than The Samsara and 4 times more than The Chaos.

This is the 1st hard level with a castle theme.
Cailuses the Wise

Cailuses the Wise was an Elvish bard from The Age of the First Star. He is known for writing 'Haustian Os Eldurinn', a poem about Hel and The Blackmother.

Cailuses lived from circa 730FS until his death at the hands of an orc in Ciril Danath circa 1000FS.

It is a rite of passage for Elf bards to visit the theorized resting place of Cailuses the Wise, where the remains are said to lie in the crypts underneath The Pentastus of Ladahera, Achait.
The Kepler(Earth Remix)

The Kepler(Earth Remix)is the 3rd space level. The 1st is The Abyss, and the 2nd is The Kepler.

This is as easy as the normal level.

this is the 3rd remix by CheetahTed. The 1st is The Rome(Nightglow Remix) and the 2nd is The Deep Sea(Autumn Remix).

This is the 2nd level with blackhole teleport.

This is the same as the original, but the things are fake and the space is on earth.
The Storm Extended

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1. **The Storm Extended** is the one of "Extended Song Levels" in all fanmade level .

## Difficulty

* The level was quite easy, but you might lose because of the narrow roads and late animation.
* You might die cause of the lag.
* You might be distracted by the red barriers. A lot like "The Faded Original" Mixed with "The Storm"!

## Strategy

* There is a part when the cube is under water, stay calm and follow the rhythm.
* In the beginning, stay on the left side to avoid late animations.
* You **must** go the hard way at the second GEM since the easy rode will let you die.
* Some clicks will not sync as well, be careful.
* You just need to follow the rhythm, don't be distracted by anything.

## Creator

***楓兒 & 冰焰*** created this Fanmade Level!

## Trivia

* At 100%, it says that "Please tap to enable the teleportation".
* After 100%, the "extended part" is a copy of The Faded Original.
* in other words, it is a mix of the storm and the faded original.
The Underdark

The Underdark is a vast network of caves deep underneath Ortheid. Until a tunnel was found beneath Vol Thorim, The Underdark was assumed to be a Dwarven folk tale.

The Underdark is home to the Duergar, a close relation of Dwarfs that have greyish-blue skin, and generally quite bright hair. According to the Dwarven folk-tales, the Duergar were originally a tribe of Dwarfs who became addicted to the pursuit of treasures. After digging far too deep and discovering the Underdark, this tribe got lost, eventually making a deal with The Elder Brain to stay alive.

According to other folk-tales, The Underdark is also home to The Illithids, a horrifying humanoid race of creatures that are said to be able to read the darkest secrets of those that enter their lair.
The Desbehdet River

The Desbehdet River was the famous river that once ran through the centre of the ancient nation of Kefu. Now dried up, only a deep valley has left a trace of the once mighty river.

Many people confuse The Reseph River about 100 miles west for the Desbehdet River. Historically The Reseph was nowhere near as large as it is today, but ever since The Desbehdet dried up, many springs in the south of Kefu rerouted and joined it.
The History of The Regedai Empire

The Regedai Empire was founded in 2090SS by Great Khan Eridar The Rider after The Siege of Vozelsk. In just five, The Regedai horsemen came from the frozen north and unified the Northern Tribes with the state of Ainogar. Moving the throne from Antassus to Vozelsk, Eridar The Rider was proclaimed the first Emperor of The Regedai Empire.

## Timeline of The Regedai Empire

* March 12th, 2090SS. Eridar The Rider is crowned the first Emperor of The Regedai Empire, unifying the northern tribes with the state of Ainogar.
* January 20th, 2115SS. Eridar dies while hunting. His son, Rodinov is crowned Emperor a few days later. A brief civil struggle takes place as the remaining sons fight for dominance. The Houses of Rodinovich, Yanovich, and Danovich are formed by the three brothers.
* 2140SS. Rodinov dies of natural causes. Waier Rodinovich is crowned Emperor.
The Road

**The Road** is a tutorial level

## Difficulty

* Fake lines
* U-turns
* Falls
* Moving lines
* Moving cars

## Triva

* At 78% you can control a second line
* some of the lines are used as people and cars
* The cube you use dosent have the rest following it
* The creator coulndt make the actual game 3d but made pictures and made it seem like its 3-d
* The level is a google slide
* This is the normal version of The Road
The House of De Serville

The House of De Serville is the current ruling dynasty of Fandalor. They can trace their ancestry back to the beginning of the Ancient States, and the founding of Fandalor.

Notable **Members of the House of De Serville:**

* Francil De Serville, King of Fandalor
* Camilla De Serville (Formerly Parburn-Champmour), Wife of Francil De Serville
* Dante De Serville, Crown Prince of Fandalor, Son of Francil De Serville
* Daniel De Serville, Head of the Unified Army of Fandalor, Son of Francil De Serville
* Barnabus De Serville, Master of Coin, Brother of Francil De Serville
* Walter De Serville, Grand Magister of The Serenath of Dormant, Nephew of Francil De Serville, Son of Barnabus De Serville.

**Notable Deceased Members of the House of De Serville:**

* Maximillian De Serville, The Great, Founded the city of Dormant in 25SS, eventually founding Fandalor in 53SS.
* Reah De Serville, Father of Francil De Serville.
The Sunspring

The Sunspring is the mythical font of pure mana in which all magic in Ortheid is said to flow through. Its whereabouts is unknown, but various expeditions have taken place over the years to try to discover it.

It is said that anyone who bathes in The Sunspring gains immortality, and if someone could harness the pure power of The Sunspring they could control the flow of magic throughout Ortheid.

## In Legend

The Druids of Erde, found mostly in Rodrana, The Feylands, Lusenya, and The Balver Woods believe that the world was created around The Sunspring. They believe that it exists on a mythical island near Eshmalen and is protected by angels named The Gaeathar.
Bekahshesh

The ancient town of Bekahshesh was the capital of Kefu until its collapse in 812SS. At its height, the city hosted a population of over 1 million, and the largest collection of relics and treasures ever amassed by a human majority civilisation.

## History of Bekahshesh

Bekahshesh was founded by Thotep the Elder in 25SS. A refugee from Ere'tsaa's invasion, Thotep and his family discovered The Desbehdet River, now dried up. Settling one-hundred miles upstream on the banks of the river, the family got to work starting a town.

Shortly after, many more joined them. Discovering the extremely fertile soil and large cedar forests, they named the settlement Bekahshesh, meaning 'Lifegiver'.

Thotep the Elder was proclaimed God-King by his followers, and the settlement grew into a mighty city. Once gold deposits were found, the city grew into a mighty empire which came to be known as Kefu, meaning 'Strong'.

Kefu was the first major human civilisation, and the first major civilisation outside of Erde to be politically relevant. They traded in gold, dyes, and silks, and The Desbehdet River flooded seasonally, allowing many crops to be grown without expensive tools.

## The Serpent Queen

Around 70SS a child born with curious green scales and a forked tongue was recorded in the Grand Magister's office, and many locals paraded it as a sign from local dragonborn mythology. This child was to become The Serpent Queen, and by 90SS she was extremely proficient in the arcane arts.

In 105SS the woman, now named S'thah by a group of followers named the Yuan-Ti began rioting on the streets of Bekahshesh, threatening to burn down the local forests. The revolt was put down swiftly, and the Yuan-Ti along with S'thah were exiled to the jungles of Kikuyi.

## Collapse

After the death of King Antokh in 812SS, The Desbehdet River stopped flowing, it is claimed almost overnight. The civilians of the city crowded the Temple of Thotep to pray to their founder, crushing thousands in the stampede. Almost all of the one-million civilians died within six months, and the remainders left the cities to live in the wilderness, as the cedar forests began to dry up. Many of the tribes of North-Kopeni can trace their ancestry to Kefu, with Suuz being the only remaining Kefuian city to survive collapse, becoming a city state.

The Ruins of Bekahshesh are now mostly forgotten by the inhabitants of the desert, and the few people who are interested know to stay away fearing whatever curse was inflicted on Kefu to lead to its collapse.
Erin Sy'Qar

Erin Sy'Qar is a drow wizard from Ciril Danath. She is the head of The House of Sy'Qar and only living member. The last direct descendent of Ere'tsaa, she escaped Ciril Danath to study void phenomena.

She has a reputation among the noble elites of Erde for being an extremist; doing anything to further her 'religion'. Erin vehemently denies any wrongdoing, suggesting that everything she does is for the greater good.

She, along with Tibbot Yan and Lady Gennon are the founders of The Order of the Void, an organisation dedicated to studying and stopping the void rift phenomena.

**Facts about Erin Sy'Qar:**

* She defeated an undead army seemingly single-handedly outside the gates of Vol Thorim.
* She captured Mantineesh and locked him away inside her sword Rethevan.
* Erin Sy'Qar and Tibbot Yan formed The Order of the Void, an organisation dedicated to studying Void Rifts in Erde.
* The Sy'Qar family were once the most powerful Drow faction within Ciril Danath, before they all were killed while Erin was away on a placement in Dormant.
Pantheara

In Erdan cultural mythos Pantheara, also known as The Celestial Realm, is the highest realm of The Pentasta. It is where the Old Gods originally lived before The Fall of the Gods, and is currently the home to most of the Demigods who rule in their stead.

It is said that all magic flows downwards from Pantheara and eventually settles in The Void. This gives rise to the reasoning within the clerics of the Church of the Pentasta that the closer to the gods one is the more powerful they become.
The Void Dragons

Void Dragons are a race of ethereal void-dwelling creatures, who have a resemblance to mortal dragons. Historical rivals to The Ancient Ones, The Void Dragons re-purpose magical energy and use it in their infinite warring with The Ancient Ones.

## Cults In Erde

The Black Dragon Cult has a stated goal to invite Belethax, The World Serpent to funnel the magical energy of Ortheid and The Pentasta into defeating The Ancient Ones.
The Autumn Extended

It is The 43th hardest level.

**The Autumn Extended** is the one of the "Extended Level" of all fanmade level .

## Difficulty

* The level is hard. The original level was already hard, but the fanmade level made it even harder.
* The camera doesn't change its direction, so some parts of the line will be blocked.

* After 100% short green ''walls'' pop up

Difficulty : Very Hard

Color : Pale Yellow

Length : 3:12

Time Zones : Day

Fall(s) 0

Jump(s) 0

Teleportation(s) 0

U-turn(s) 0

## Strategy

* Before 100%, everything is the same as the original one, but the path is more narrow.
* Feel like you're playing The Autumn

## Trivia

* This fanmade level is also called "The Fall".
* + Before the extending starts, the whole entire level is black-and-white, and the music's tone is higher, while this level is all normal.
	+ The level is entirely left-right mirrored, while this level isn't.
	+ When the extending starts, the music changes back to normal, and it will display floating texts crediting the level-makers, while this level doesn't.
	+ At the end,the line doesn't go straight inside the pyramid.You can tap freely!

## Gameplay

[[File:Example.jpg
] the autumn extended
The House of Reimund

The House of Reimund, led by Erich Reimund, are the traditionally *de facto* rulers of Hamelin, but since the start of The War of the Nine Kingdoms, they are now the *de jure* dynasty of united Nesfeneu.

**Members of the House of Reimund:**

* Erich Reimund, The Baron of Hamelin, King of Nesfeneu.
* Annabella Reimund (Formerly Cadelle), Wife of Erich Reimund.
* Soren Reimund, Son of Erich Reimund, Captain of The Order of the Black Rose. Died 2717SS.
* Draxus Reimund, The youngest son of Erich Reimund.
The Noble Families of Erde

The nations of Erde are ruled over by a number of incredibly powerful but feuding families. They rely on an interconnected web of marriages and alliances to keep themselves at the top of the food chain, and many of the houses will stop at nothing to gain influence, power, and wealth. Many houses have territories within other nations, but for ease of use, the houses will be listed by the residence of the leader of the house.

**Cannalt:**

* The House of Jyn
* The House of Highblood
* The House of Renea
* The House of Lesley

**Fandalor:**

* The House of De Serville
* The House of Mansdof
* The House of Broglie
* The House of Parburn-Champmour

**Nesfeneu:**

* The House of Reimund
* The House of Cadelle
* The House of Gesael-Mosk
* The House of Egetton
* The House of Hunnerof

**Uzul Danar:**

* The Hall of Greyaxe
* The Hall of Ironset
* The Hall of Runethane
* The Hall of Durkhin
* The Hall of Oakheart

**Shaw Cral:**

* The Hall of Cragpike
* The Hall of Erund
* Tha Hall of Fifus

**The Regedai Empire:**

* The House of Rodinovich
* The House of Yanovich
* The House of Rodinovich
* The House of Pike-Danovich
* The House of Porinovich

**Ciril Danath:**

* The House of Sy'Qar
* The House of Urkhon
* The House of Dorna
* The House of Roe

**Achait:**

* The House of Umalen
* The House of Kessandora
* The House of Sardan
* The House of Pirphal-Nadora
* The House of Vestina
* The House of Faelun

**Rodrana:**

* The House of Wyngwyn
* The House of Brikyan
* The House of Hexordys
The Prophecy of the Dwarves

The Prophecy of the Dwarves is a common nationalistic belief in Dwarven Culture that a unified Dwarven nation will once again rule Erde. Ever since Ere'tsaa's invasion, Dwarven influence has been limited to the mountains of North-West Erde and through the two major Dwarf nations; Uzul Danar and Shaw Cral.

Most Dwarves hail the resettlement of Mount Renata, and the discovery of the entrance to its great hall as the ultimate goal of the Prophecy. It is said that within the great halls are enough gold to fund a mighty army capable of unifying any nation under Dwarven hegemony.
The Blackmother

### Affiliation

The Pentasta, Lord Soth, Orcus the Defiler, Xul'Nakar, Mantineesh, Sycodan, Fandarin

The Blackmother is a demigod and warden of Hel in Erdan cultural mythos, having taken over from Sycodan after his death at the hands of Xul'Nakar and Mantineesh. The Blackmother is said to be extremely ruthless, and manages an army of condemned souls at The Black Hold, to defend from constant threat of Demon and Devil invasion.
Homebrew Items

* **Fast Killing Poison:**

CON SAVE DC 15, repeated every minute after the first 5 minutes.

The target is afflicted with the 'poisoned' condition, and 5 minutes after being poisoned takes 2d10+10 poison damage each minute until the target passes a con save, an antidote is administered, is healed by magic, or dies.

* **Slow Killing Poison**

 CON DC 15, repeated every 24 hours.

The target is afflicted with the 'poisoned' condition. This poison reduces the maximum HP of the target by 1d10+10 permanently each day until either the con save is passed, an antidote is administered, is healed by magic or the target dies. A greater restoration spell can be used to bring the HP to maximum once again.
Organisations

## List of Organisations in Erde

* The Order of the Black Rose
* The Order of the Void
* The Dire Brotherhood
* The Order of Peldaster
* The Thirteenth Circle
* The Black Dragon Cult
* The Poisoned Claw
* The Brothers of the Sword
* King Reah's Lost Dragon Brigade
* The Order of Peace and Faith
* The Cult of Night
* The Cult of Soth
* The Knights of the Black Swan
* The Hamelin Mob
* The Pentastus of Ladahera
* The Khaira Concord

## List of Organisations in Kopeni

* The Black Hand
* The Temple of Antokh
The Battle of Ravensden Pass

*This article is about the 2717SS battle. For the battle during The Cannalti War of Independence see The Battle of Ravensden Castle.*

The Battle of Ravensden Pass was the complete rout and defeat of the Vol Thorim garrison against a mysterious undead army.

## The Beginnings of the Battle

Early in the morning of Thursday 29th March 2717SS scouts from Vol Thorim spotted flames and smoke rising from Ravensden Castle. Assuming it was an army camping, the alarm was raised for a small force of two hundred and fifty Dwarves to go and investigate and report back. While the distance between Vol Thorim and Ravensden Castle is not large, about twelve miles as the crow flies, it is a winding, narrow passage among The Krandag Peaks, and takes the best part of a day's travel for an army. It was planned that messenger birds would be sent back once news had been discovered on the nature of the smoke. When no news was heard, Sirguit Ironset took the remainder of the garrison, his three-hundred strong honour guard as well as five-hundred regulars and marched out to battle against the advice of his advisors who suggested waiting for the army to attack would be a better strategy.

## The Battlefield

Within thirty minutes of leaving Vol Thorim the army came across a particularly narrow passage through the mountains named Rodar's Ramble. Discovering evidence of a recent fight, but no dead Sirguit ordered his forces to hold position and to scout ahead. Immediately limbs and heads began bursting out of the freshly laid snow, and within a few moments the entire army was surrounded by undead, many from his own forces who had been freshly killed. The battle commenced at mid-day, with the Dwarves charging the line between them and Vol Thorim, failing to break through. Sirguit claims to have been filled with a divine sense of power, and ordered a final charge to break through the line, finally succeeding. Only fifty honour guard and Sirguit Ironset returned home.

## Result

It was the worst defeat for the Dwarves of Uzul Danar since The Battle of Idenham Fields during The Cannalti War of Independence. Vol Thorim quickly became under siege until the following monday, where the army mysteriously vanished.
The Dire Brotherhood

The Dire Brotherhood is a crime syndicate based in Horbruck. Based mostly on smuggling contraband in and out of the docks of the city, it specialises in the trade of banned magical goods, such as blood magic materials. It was founded by Zaine Marth in 2705SS.

It is part of The Black Network.

## Beliefs

* The Dire Brotherhood is your family. You watch out for it, and it watches out for you.
* You are the master of your own destiny. Never be less than what you deserve to be.
* Everything--and everyone--has a price.
The Lakes of Light

The Lakes of Light is a collective name for the belief that the various lakes in Ortheid harness magical entities, that the traditional beliefs of The Pentastus does not answer. Sightings of the 'Ladies' of the lakes are extremely rare, and there exists little to no evidence of them. However, they occasionally will give tasks to firm believers.
Arkos

*This is a contribution by David Wilson. For further information on contributions please read The Guide to Contributing.*

Arkos is a red Dragonborn Storm Herald. He is most at home in the carnage of battle.

## Personality

Partly due to his heritage, and partly due to his tribal upbringing, Arkos is very quick to anger and very slow to trust others. Arkos often balances this with his appreciation of fellow warriors and honourable fighters.

Arkos has a deep-seated hatred for Fandalor, and anyone allied with them, however, he may side with anyone if it ends up benefitting his goals in some way.

## Background

Arkos spent his first 15 years in the Kopeni desert, struggling to survive. from the day he was old enough, Arkos was taught how to fight, and his brute strength gave him an edge, and respect of his entire clan. he was around 20 years old when Oraccus Menathid came and unified the clans into Dragonborn Brigade.

Arkos' past after this is left very hazy, all people really know so far is due to the brigades history, Arkos intensely hates Fandalor, and wears a long cape with multiple iron crosses sewn in.
The House of Lesley

The House of Lesley are the richest family in Cannalt. They have control over The Hide, a region incredibly resourceful. However Fandalori interests in the region require The House of Lesley to maintain a very large military presence in the region to defend their gold mines.

**Members of the House of Lesley:**

* Donovan Lesley, Baron of Angelrest, Yardham, Count of the Hide and Southern Realms.
* Bette Lesley (Formerly Renea), Wife of Donovan Lesley.
* Barrett Lesley, Eldest son of Donovan Lesley.
* Sagard Lesley, Middle son of Donovan Lesley alongside Maynard Lesley, his twin brother.
* Maynard Lesley, Middle son of Donovan Lesley alongside Sagard Lesley, his twin brother.
* Jon Lesley, Brother of Donovan Lesley and Captain of the Army of Lesley.

**Notable Deceased Members of the House of Lesley:**

* Victor Lesley, Remembered for founding Angelrest in a natural bay in 2011SS, which quickly became an important trading centre.
TBLine

TBLine is a user.

He is the author of Peace Forest-The Album of The Forest.

## Favorite Pages

Dancing Line FanMade Wiki

Rolling Sky Wiki

## Favorite Levels(Rolling Sky)

Fantastic Sweet House

VR Fairyland

Mechanical Power

Football Field

Dynamic Cube

Morning Dawn

Keplers Dream

Naval Battle

Monody

Digital Matrix

## Favorite Levels(Dancing Line Fanmade)

The Volcano

The Forest

The Game

The Storm Extended Version

The City

The End

The Chaos Secret

The Samsara

The Cube

The Musical Anniversary
Nesfeneu

Nesfeneu is the name of the now-unified collection of Duchies and Baronies in the south east of Erde. Bordering Fandalor to the east, Shaw Cral to the north and The Regedai Empire to the west, Nesfeneu has always been a warrior state, vigilant in its right to self determination. The historical capital of Nesfeneu, Hamelin, has recently begun the process of reunification under the leader Erich Reimund.

**The Major City States of Nesfeneu**

* Hamelin
* Boeine
* Deed
* Fortenbern
* Rexony
* Vielle
* Port Dunvon
* Sparrus
* Prandin
* Brandella
* Carroburg
* Wurtbad
Dancing Line FanMade Levels Wiki

## Welcome to the Dancing Line FanMade Levels Wiki

This FANDOM Wikia is about Dancing Line Fan Made Games.

Download links will be provided here too!

Don't expect to get real info on this wiki everyone changes it from the original, curse them.

## Partner Server

**Main Editor:**

* Server Link

Second Editor: HTG\_YT

* Server Link (GAMING DISCORD SERVER): https://discord.gg/KzfmhaD

**Dancing Line Discord**

* Server Link: https://discord.io/dancingline
Achait

Achait is the main High-Elvish state. It is situated on the far east of Erde on the Achaitan Peninsula. It has a mainly wooded and highland geography, with a handful of extremely large cities mostly on the coasts. It borders The Regedai Empire across the Camua Peaks, and occupies a small enclave on the south coast of Rodrana, which is used for an important natural harbour.

Achait is an extremely powerful naval power in Erde, they control trade from all across Ortheid, and many merchants have Elf blood. They also practice an Elven tradition called 'Democracy', where many noble families elect merchant princes from amongst themselves, rather than swearing fealty to a king. These merchant princes spend five years in Ladahera, and represent the interests of their voters.

The population of Achait is estimated at just over eight million, however many of the people in Achait are not citizens. The Elves of Achait make up just over one million of that figure, the rest either being travellers, merchants, or slaves, which the Elves of Achait have many of.

**Cities Of Achait**

* Ladahera - The Capital and most populous city in Achait. It is the home to the many great houses of knowledge in Erde, and also The Pentastus of Ladahera.
* Osimelle
* Arann
* Ilymethamar
* Ancalen
* Ashalen
* Rainorris
Humans

The Humans of Ortheid are a versatile, intelligent, and cunning species that dominate most of the political climate in The Age of the Second Star. Throughout history, humans have been a contributing factor in solving almost every existential threat that has threatened Ortheid; from driving back Ere'tsaa and his dark hordes, to defeating Belethax in Adanur.
The Dragon Spirit (Warlock Homebrew Class)

THIS PAGE IS UNDER CONSTRUCTION

Mortierth, The Dragon Spirit is a brutal yet honest patron. Wanting nothing but to return to his long dead body so that he can gain immortality, he grants powers to those loyal to him.

## Expanded Spell List

The following spells are added to the warlock spell list for you.

 2nd
 3rd
 4th
 5th

### **Numbing Rot**

At 1st level, your body is imbued with necrotic energy, numbing your ability to feel pain. When you take more than half your current hitpoints in damage you can use your reaction to reduce the damage taken by 2d20, healing any extra.

You become vulnerable to Radiant Damage, and resistant to Necrotic Damage.

### **Dead Man's Gamble**

Starting at 1st level, as a bonus action, you can gamble up to 1d10 hitpoints. A creature targeted has to make a wisdom saving throw against your spell save DC. On a hit, it deals double the number rolled as necrotic damage, on a failure you take the damage rolled. If this brings you to 0 hitpoints, you die. The number of hitpoints gambled increases to up to 2d10 at 5th level, 4d10 at 10th level, and 10d10 at 15th level.

If your current hitpoints are under half of your total, Numbing Rot does not use a reaction when paired with this trait.

###
The Love Beginning

Difficulty: Easy 2

this is the calmest level. Beating other calm levels.

**Percentage Markers**

The 10% marker is on the hill to the left of the path.

The 20% marker is on the ground to the left of the path.

The 30% marker is on the hill to the left of the path.

The 40% marker is to the right of the path.

The 50% marker is shown as a large text on the water to the left of the path.

The 60% marker is shown as a large text on the ground to the left of the path.

The 70% marker is on a boulder to the left of the path.

The 80% marker is on the snow under the path.

The 90% marker is on the hill to the right.

The 100% marker is not shown. But the hill would represent it.
The Age of the First Star

The Age of the First Star, also known as 'The Age of Ancients', or 'The Age of Magic' was a period in Erdan history after The Fall of the Gods. Almost unrecognizable to modern Erde, Elves and Dwarfs controlled almost every inch of land in the known world and used their time as rulers to experiment with magic. Many of the Colleges of Magic in Achait are built on ancient foundations from this period of time, some saying that the ruins are charged with the magic of their ancestors.

The Age of the Second Star began in the year 1813FS, beginning once again at 1SS.

**Timeline of The Age of the First Star:**

* 1FS: Fandarin is dragged into the Void, ending the rulership of the Pantheon over Ortheid. As the Void Rift closed, the once pitch-black sky bereft of light managed to hold onto a faint glow. A tear high above modern-day Vozelsk began emitting a faint greenish hue, reminding the people of Erde of the sacrifice the gods had made for them.
* 1489FS: Ere'tsaa is born in Ladahera into a rich but intellectual family.
* 1689FS: Ere'tsaa watches as his brother falls to his death from atop a cliff face. Vowing to discover a way to bring his brother back, Ere'tsaa leaves home to travel Erde. For over 100 years, nothing is heard of Ere'tsaa.
* 1812FS: Ere'tsaa leads an invasion of Erde. In less than a year, thousands of Drow, Orcs, Tieflings and corrupted Dwarfs flood out of the gates of Ciril Danath, conquering the West to the East of Erde, with only a small pocket of humans remaining untouched. Ere'tsaa begins constructing an obelisk in modern day Vozelsk, using slave labour from his conquests.
* 1813FS: Ere'tsaa begins the soul sacrifices required to open a massive rift to The Void. This appeared as a shining green star in the sky over Erde, leading to celebrations by the Elves as a prophecy to the return of the gods.
Third Star Wiki

## Welcome to the Third Star Wiki

The Third Star is a fantasy RPG campaign setting written by Michael Hall. It is set in the world of Ortheid, in Erde, a continent racked by civil strife and war during The Age of the Second Star in the year 2717SS.

Some of the pages on this wiki could be considered spoilers for the campaign, but I have tried to limit information that could be considered that way. This wiki can and should be used as an information reference, and a place to consult if there are any questions about the setting.

I am currently running two major campaigns; The Third Star, a large scale sandbox campaign and The Ruins of Kefu, a campaign about an exploration to the great pyramid.

I hope you enjoy reading the lore I have spent so long creating, and I am so grateful that people are interested enough spend their time here. Thanks so much and enjoy! - Michael

## Latest activity

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Elves

The Elves of Ortheid are a wise, considerate, but isolated people who since Ere'tsaa's invasion have remained mostly within their own spheres of influence. Elven merchants sail the most powerful navy Ortheid has ever seen, uniting the continents through trade.

There are two main Elven nations, Achait and Rodrana.
Beholders

The Beholders of Ortheid are vicious, jealous, malevolent creatures who can trace their origins back to the opening of the first void rift. Once fairly common within the deep recesses of Ortheid, Beholders have shrunk in population for the reason that they rarely get on with each other, and therefore never breed.
Vex Corso

Vex Corso ( Feks - Infernal ) is a Half-Drow Gloom Stalker Archetype Ranger.

## Personality

Anyone describing Vex will always talk about him in one of two ways. Some say he is a loose cannon with no regard to his wellbeing, whilst others talk of him as a dark, brooding and strategic. This split opinion is due to a way of Vexs' coping mechanism with his past experience.

He is wary of others and untrusting to a degree, however, his driving force comes from his past, to ensure no one suffers like he has, along his travels the quest of adventure and lore has also become one of his main desires

## Background

Only flashes of Vexs' life come to him, most of them are of him with what he assumes to be his family being slaughtered by a demon, which all end with his arrow killing the demon. Apart from that, he gets glimpses of Ciril Danath, as a young child however he refuses to return. Haunted by the only memory left, of his family slaughtered, Vex decided to wander the continent in an effort to protect others from sharing his fate. Along his travels, knowledge and lore became a desired object to keep his mind sane. He now travels with a wood elf named Eriden Glantawe, who he saved from a group of Awakened Shrubs
The Gods of Ortheid

In the Erdan cultural mythos, it is said that the Pantheon was created by Fandarin long before the mortals. Although the Old Gods are said to no longer reside in Erde, they left a large amount of their essence behind. This essence, according to the Clerics of Erde, can be controlled and occasionally consulted with. Before their disappearance they also left behind the Demigods, who rule Pantheara in their stead.

**The Old Gods:**

* Fandarin - The Father of the Gods, The Lord of Light, The god of Creation.
* Ansiliara - The Mother of the Gods. The Star Goddess, The god of Magic.
* Titas - The Hammer of the Gods. The Right Hand of Fandarin, The god of Ores.
* Eyo - The Fey Queen. The god of Beauty and Inspiration.
* Farran - The Scribe of the Gods. The god of Knowledge.
* Al'hem - The Alchemist of the Gods. The god of Alchemy and Experimentation.
* Erroi - The Nature Walker. The god of Forests, Marshes, Innocent creatures, and Rivers.
* Danax - The General of the gods. The god of War, Justice, and Revenge.
* Endorrei - The Healer. The god of Medicine, Remedies, Potions, and Recovery.
* Sycodan - The Mercy. The god of Death.

**The Notable Demigods of Ortheid:**

* Xul'Nakar - The Betrayer.
* Mantineesh - The Right Hand of The Betrayer.
* Erudea - The Regent. The Leader of the Pantheon.
* Velathor - The Librarian, Keeper of Records.
* Athua - The Searcher.
* Dulamir - The Accountant.
* The Starborn - The Child, Warden of Innocence.
* The Blackmother - The Warden of Hel.
* The Hammersmith - The Warden of Krigsgaldir.
* The Starborn - The Protector from the Void.
* The Jester - The Protector of Tricksters and Fools.
* The Faceless Merchant - The Protector of Merchants and Travellers.

**Other Magical Beings:**

* Belethax - The World Serpent. The creator of dragons and the leader of The Void Dragons.
* The Elder Brain - The Creator and Ruler of the Mind Flayers.
* The Oracle - A fey spirit.
* Trysserian - The Leader of The Ancient Ones.
* Thom Orrhein
* Patchface
* The Serpent Queen
* The World Steed
The Milltos Isles

The Milltos Isles are an archipelago inbetween the continents of Erde and Adanur. The isles consist of four major island chains, Orranesta, Rathanar, Tatharus, and North Point. The only two islands that are settled are Orranesta, where the rebel stronghold of Eastloe broke away from Cannalti settlers in 2710SS, and North Point, a pirate watchpoint.

## History

The Milltos Isles were discovered by Cannalti merchants looking for an alternative trading route to Adanur in 2705SS. Immediately settlement was funded by Cannalt and the strategic natural harbour in Orranesta was chosen as a defensible area that had a naturally warm climate.

In 2710SS Eastloe became a haven for 'The Albatross', a group of pirates who had migrated from Nesfeneu to raiding Cannalti trade vessels. A brief naval battle was fought, and the pirates took control of Eastloe. Ever since, The Milltos Isles have been deemed impossible for further settlement due to the rampant piracy in the region and even harder to take by force, as the pirates have built the fortress Fort Dorne in the chokepoint of the harbour.
The Khaira Concord

The Khaira Concord is a temple on Khaira Island in Ciril Danath where representatives from the metallic and chromatic dragons can settle their differences peacefully. It is presided over by The Six; three ancient metallic dragons and three ancient chromatic dragons. The temple of the Concord is maintained by volunteers from all across Erde, and many noble houses swear to never interfere with dragon affairs.
The Twin Battles of Idenham Fields and Brockenhurst

The twin battles of Idenham Fields and Brockenhurst were fought on 14th May 2697SS between the Cannalti army of Selma Jyn, The Duke of Horbruck, and a Human/Dwarven army under the Fandalori King Reah, ending The Cannalti War of Independence. It took place approximately 5 miles northwest of the towns of Idenham and Brockenhurst, and was a decisive Cannalti victory.

The twin battles of Idenham Fields and Brockenhurst are renowned as one of the greatest military victories of all time by Erdan scholars. It cemented Selma Jyn's hold on power as the ruler of Cannalt, the rise of The House of Jyn, Highblood, and Renea as a dominant force in politics, and changed the map of Erde forever.

The background of the battle was the death of The King of Fandalor, Robert Morristock of House De Serville. Childless, the throne passed to his elderly brother King Reah. While popular in Fandalor, Reah's overt thoughts on cultural unity within Fandalor were deeply unpopular to the locals of modern day Cannalt. Seeing the people of Cannalt as a colonised people only kept in check by the high degree of autonomy set by King Robert, the Duke of Horbruck Selma Jyn demanded to be given independence as a vassal state of Fandalor, a message delivered on King Reah's coronation day. The reply was quick; *'there shall be no independence for the north' - King Reah*

The exact numbers of the armies are unknown, but it is estimated that around 15,000 men for Selma Jyn and 25,000 men for King Reah took part. Jyn's army was split into four main armies; two to defend the area around The Rockbell Gate, the natural valley leading out of The Hide led by Klaus Highblood, one army to defend Brockenhurst, the largest walled town in the area led by Erich Renea, and one army to patrol the fields around Idenham led by Selma Jyn.

## As it happened

On the morning of the 14th May 2697SS -EXPAND THIS-
The War of the Nine Kingdoms

The War of the Nine Kingdoms is an ongoing war in Erde. Started on May 7th 2717SS, it affects every nation on the continent, and although some nations have proclaimed neutrality, such as Suuz, Ciril Danath and Rodrana, they are still involved.

## The Western Front

The war started on May 7th 2717SS when a five-thousand strong army of The Order of the Black Rose laid siege to Boeime. Shortly after, Erich Reimund crowned himself King of Nesfeneu, and assassinated many high-level diplomats in The Great Purge of 2717SS.

Boeime was militarily guaranteed by Fandalor, who declared war on the now united Nesfeneu immediately. However, Reimund had managed a perfect surprise, for Fandalor was not ready or mobilised for war.

On 29th May 2717SS, nine thousand men of The Royal Nesfeneu Army laid siege to Castle Ferre before the local garrison stationed in Mainnois could reach it, cutting them off from reaching the tired defenders. The army, led by Ser Ian Rickensen, a veteran of war, manages to break the walls with concentrated artillery fire in only twelve hours, holding off on an assault of the keep due to the larger Fandalori army mobilising by Mainnois.

On 30th May 2717SS The Regedai Empire imposed a blockade on all trade within The Frozen Sea. Overwhelmingly affecting Shaw Cral, a nation who regularly trades with Nesfeneu, Shaw Cral aligns with Nesfeneu, although not declaring war.

## The Elven Front

After hearing about the mobilisation of The Regedai Empire, Achait proclaimed themselves neutral but guarantors of Suuz. On the morning of Monday 4th June 2717SS, Eigar Umalen, Doge of Achait ordered three-hundred ships carrying two-thousand men to set sail headed for Suuz to defend the city from any Regedai attack.
Mana

Mana (also known as Ki by the monks of Suuz) is the magical essence that forms around all life. Particularly skilled individuals can harness their Mana to create magical effects and spells.

Most individuals have a limit to the amount of mana they can use per day, requiring sleep or meditation to refill their supply.
Darszun Ax'n Osoroth

Darszun Ax'n Osoroth is a Beholder who resides in The Dark Pass. Little is known about his exile from The Underdark, but his closest followers trade snippets of his past for favours.

Darszun wants to discover the location of The Sunspring, the mythical font of pure mana that all magic in Ortheid is said to flow through.
The Dark Pass

The Dark Pass is an underground territory controlled by the Beholder Darszun Ax'n Osoroth situated near the town of Torade in The Regedai Empire.

## History

Darszun Ax'n Osoroth settled The Dark Pass, named for the dwarven-built bridge spanning the underground ravine the territory is built on, in circa 2680SS, after being driven out of the Underdark. A small group of followers, mostly drow and goblins, followed Darszun, eventually discovering the ruins of Dun Faldur.

Ever since, Darszun has controlled the territory, hoping to use it as a staging point for his eventual reign in the 'Surface Lands'.
Castle Ferre

Castle Ferre is a fort designed to guard the main road between the Fandalori province of Mainnois and the historical Nesfeneu capital Hamelin. It was designed by Oryn Mandelain in 2460SS and finished in 2510SS.

It is designed to hold up to 500 soldiers for up to six months, and features many defensive innovations designed to create as much difficulty for attackers as possible. The current Governor is Ser Marcel Clatoun and is owned by Fandalor.
The Extreme

The Extreme is the 4th hardest level beating The Rock,The Storm Extended and The Fall but before The Extreme (Pop Remix) ,The Samsara and The Legend.

## Difficulty

* Quick taps
* Fake Path
* Annoying camera angles
* A lot of distracting

## Trivia

* The Theme of the level is yellow,green,black, and white
* This would be in between the spring festival and the chinese garden

## Removal

This level is removed in favor of The Extreme(fill-in level).
The Oracle

The Oracle is a fey being that is said to inhabit the waters of the lakes of Ortheid.

## In Nesfeneu

It is common for Nesfeneu citizens to make a pilgrimage to Lake Zapharo in times of war and to give offerings to The Oracle in hope of being given a message or prophecy.

Kelda Daemoira was contacted and given a prophecy by The Oracle when she visited Lake Zapharo. The prophecy went as such:

*"A star in the sky protects all of our land,*

*From each and every Ancient One's hand,*

*The star goddess has left but a key,*

*In Selma Jyn's palace, beneath the city.*

*The hammer comes next, just one state away,*

*Striking the anvil within the mad wizard's cave,*

*Beware, travellers, there is more than just traps,*

*There is a chance you will never come back.*

*Next, one lonely plume, around mountaintop high,*

*Attracts scales, wings, and two evil red eyes,*

*Deep down, beneath stunted growth's halls,*

*Lies thousands of flutes, one of which calls"*
Erendicorax

Erendicorax is a Beholder and crime lord from Hamelin, Nesfeneu. Living beneath the city, Erendicorax controls the flow of resources in and out of the most destitute regions, offering jobs to the poorest in society in return for their undying loyalty. Erendicorax is extremely interested in the arcane and pursuit of knowledge, having created one of the largest libraries in Erde in his hideout.

## The Politics of Nesfeneu

Erendicorax is only interested in total power and domination above all else; seeing himself as the supreme being, above all other mortals. He has used his ruthless, but charming persona to create loyal chapters in almost every large city in Nesfeneu, with the intention to branch into other nations. The balance of power is important to Erendicorax, who wouldn't think twice to allying with an enemy to defeat a mutual rival.
The Serpent Queen

The Serpent Queen, also known as S'thah by her followers, is a mortal born *Ascended Being* from Kikuyi. Having led a revolt in Bekahshesh in 105SS, S'thah was exiled into the jungles of Kopeni where her and her closest followers began to experiment with forbidden blood magics. The followers became known as the Yuan-Ti, eventually becoming a race of part serpent, part human hybrids. Not much is known of S'thah, with the Yuan-Ti being extremely hostile to any human interaction.
Mount Renata

Mount Renata was the old capital of the Great Northern Dwarf Empire in The Age of the First Star. At some point during Ere'tsaa's invasion, Mount Renata was sealed off magically and all the inhabitants perished. Ever since, Mount Renata looks indistinguishable from a regular mountain, with no obvious entrances.

## The Prophecy

It is claimed by Dwarven scholars that Thom Orrhein sacrificed himself and the inhabitants of the capital to stop Ere'tsaa looting the riches to fund his war effort. It is assumed that Thom Orrhein designed a way to reverse the magic which can only be found by a Dwarf.
Rodrana

Rodrana is the collective name for the tribes of Elves that live in The Feylands and The Never-Ending Forest. It is not a country *per se,* rather a union of tribal wood-elf leaders to stand up to the regional power of Ciril Danath.

## Rodrana in history

Throughout The Age of the First Star, much of the north of Erde was covered in woodland, including modern Ciril Danath. The tribes of Elves living in this region were the first to fall to Ere'tsaa and their homes in the trees were felled to fuel his mighty engines of war. After his defeat, many of the Elves living in what is now named Ciril Danath had been twisted by dark magics and industry, becoming Drow. Many of the Elves on the border, having witnessed the horrors of the war, moved further into The Never-Ending Forest and some even moved into The Feylands, an area where trickster spirits are said to make their home.

## The Tribes of Rodrana

* Corellion
* Tasiana
* Ereth'Narana
* Fio
* Taldel
* Vorona
Roland

> "I am an immortal edge."
>
>

### Background

Roland who died 15th August 778 was a Frankish military leader under Charlemagne who bacame one of the principal figures in the literary cycle known as the Matter of France. The historical Roland was military governor of the Breton March, responisible for defending Francia's frontier against the Bretons.

### Aptitude

Starting Aptitude: 13

Specialty: Strength, Politics
The Summer

The Summer is the 7th Season Level. The Winter, The Winter House Remix, The Autumn, The Spring, The Autumn Extended, and The Spring Lullaby are the other levels.

Again, This level ends with a pyramid.

This level introduces Ice Cream Truck Skin.

## Percentage Markers

10% is shown at the first teleport

20% is shown on the 4th ice cream truck in part 1

30% is shown on a surfboard at the beginning of the beach part

40% is shown on a umbrella at the middle of the beach part

50% is shown at the beginning of the boogie party part

60% is shown on a radio at the end of the boogie party part.

70% is shown at the 2nd teleport

80% is shown on a surfboard at the end of the 2nd beach part

90% is shown on the 6th ice cream truck in part 2

## Ice Cream Truck

### Aliases

when collecting a crown or gem, the skin jumpsleaves a white sparkly trail behind, like clown