recursal/Fanatic-Fandom huggingface dataset:
Chitter Twitchtail

In the unlikely circumstances when Sharpclaw Gutpeeler’s brute strength won’t get the job done, he’ll call upon the help of Chitter Twitchtail.

Sharpclaw and Chitter escaped the slave pits of the Abyssal Dwarfs together and have since formed a tight kinship.

While Sharpclaw prefers to rip his foes apart with a mighty roar, Chitter will emerge from the darkness to quietly slit their throat before disappearing back into the shadows… and stealing a few purses along the way.

This wiki is not an official Mantic Games publication.
Taylor Spearce

### **Appearance:**

Taylor is a mage(spell caster) he is tan with dark-ish blue short messy hair with a dark purple streak on the edge. he has light yellow eyes and no visible eyelashes. he wears a bright red shirt with blue pants.

### **personality:**

Taylor has a snarky, sarcastic kind of attitude when it comes to him talking. he enjoys making fun of people and disregards how much it hurts them. he often gets insulted by the smallest things. and does not really care about how this impacts other peoples thoughts about him.

but after some time he is kind of terrified and guilty about his wrong doings and wants to make things right again. even if it mean dyeing.

### **childhood:**

before he moved to america he was the son of the two queens of the cosmos, his first mother controlled the sun, the other controlled the moon. he had a rough time with his sister ace who would shame him for being himself. they would often argue over the smallest things. but eventuality both his mothers were slaughtered by the Mikoyan army. witch caused him to develop Childhood schizophrenia. after there death he became an orphan and befriended a girl who was also a orphan named Hattie, soon they started dating and Taylor came out as Trans. but after some time Taylor was ought cheating on her and started some horrible feud.

### **current:**

soon Taylor finds himself in a situation were he has to stay in violets house to protect himself from Hattie. and later becomes friends with misty.

## yoshi

they are more of acquaintances, than friends but Taylor is graceful of yoshi for trusting him.

## Tiki

Taylor is mostly creeped out by her nature, but they do share common interests like Happy tree Friends and Doll eye.

## Violet

Taylor and violet have a tough and strained friendship, Taylor loves to make fun of violet because shes the one who actually stood up to him. yet he still values her and is willing to help her if she needs it.

### Special Abilitys:

#### **magic:**

taylor uses magic almost everyday, mostly to fight.

### **TRIVIA:**

* Taylor´s name means "clothed with salvation"

* Taylor is Trans male.

* he often has hallucinations of his sister Ace
* he happens to be The Guardian of Light which makes him extremely powerful
* he prefers Pepsi over mt. dew.
* his favorite happy tree friend character is splendid
* he is a alcoholic
* he takes the garbage outside because ¨hes the strongest¨
* he does not want to hurt Hattie.
* he is straight
Alaia the Stalker

In the seas of Pannithor, Krakens are deadly creatures able to rip a ship asunder with just a flick of their mighty tentacles. Harvesting the teeth, blood, tentacles, scales, etc. of a Kraken is a lucrative business and – although most captains avoid these titans of the sea - there are those willing to risk life and limb to hunt these powerful beasts.

Alaia was one such captain and would spend months at sea tracking down the largest Krakens she could find before returning to port with a hold full of unsavoury Kraken parts. Unfortunately, one monster proved even too difficult for her experienced crew and the boat was smashed to driftwood. Now, without a ship or a crew, she’s earning coin with the League and biding her time until she can return to the waves.

This wiki is not an official Mantic Games publication.
Chroneas

The other inhabitants of the third circle are the Chroneas.

It is said that these black-skinned beasts have roamed the world since its creation, finding service with the Wicked Ones during the God War.

Around them, time can flow faster or more slowly than elsewhere, and their enemies are often caused to wither and die in a heartbeat as the curse of ages is placed upon them.

These enigmatic beings stride amongst the Succubi of the third circle, slowing time to make each torture last an eternity.

This wiki is not an official Mantic Games publication.
Devoted

A small number of women are born with a connection to the water-magic that defined the Brotherhood.

They devote their lives to mastering divination as a means to predict where the dark forces of the Abyss might sally out into the world.

Working closely with the Druids, they also bring other powers to bear on the battlefield.

This wiki is not an official Mantic Games publication.
Creidd Aran

## Creidd Aran

### Settlement

* Slazek-Don
* Ezer-Mar
* Tragazahk
* Grunn Keep
* Duduach
* Agendrakr
* Mount Ungar
* Deigfell
* Redgarakaz
* Ironhold
* The Gatefort
* Marn
* Colledyg The Lost Deeps
* Crag Hudd
* Gorric's Arch
* Dandim
* Atal Carreg
* Darthig
* Dynewrdd
* Tyr Gorfod
* Cwl Gen
* Dragon Spite
* Llyngyr Cadw
* Llynifeg
* Crafanc
* Helgarth
* **Creidd Aran**
* Jarrun Bridge
* Eastport
* The Pillars
* Caer Lleud
* Llyfanifeg
* Camuchel
* Derym's Deep
* Duhollt
* Tylmwyn
* Belyg's Dam
* Gars
* Edrych Aros
* Golgamor
* Rhyn Dufaris
* The Tithe Wharf
* Ruins of Culloch Mor

### Other Locations

* Abyssal Wastes
* Whyteweald
* The Fire Sands
* The Redwalls
* Ravenswood
* Dewbrock Plain
* Fulgrias Shelf
* West Downs
* Serigg's Breach
* West Halpi Ridge
* The Halpi Spine
* Mount Sol Arrath
* Mount Rhimerad
* Seedfields
* Eaveshrim
* Siren's Teeth Isles

Passes

* Slaver Road
* Tragar Pass
* The Cleaveway
* The Three Arches
* The Ironway
* The Coalway

Waterways

* Redgar River
* Rimebrook River
* High Sea of Bari
* Low Sea of Saun
* The Great Cataract

This wiki is not an official Mantic Games publication.
Arhak

Chief Warsmith **Arhak** betrayed his Lord to the Abyssal Dwarfs, causing the Lord to be defeated and succumb to the Red Curse.

**Arhak** rose to become supreme Iron-Caster among the Fallen Ones, and each berserker Lord of Cwl Gen was sworn to avenge his ancestor’s disgrace. It is said that the Red Curse will be lifted only when the dwarfs’ dark kin are finally erased from the world.

This wiki is not an official Mantic Games publication.
Dungeon Saga: The Dwarf King’s Quest Adventure Pack

Over a thousand years ago, Valandor, the greatest known hero fell in battle, fighting to protect the lives of those around him. From shore to shore, all owe thanks to his wondrous legacy.

Now, sacred sites across the land have been defiled and plundered by the disgraced wizard Mortibris, who along with his vile undead minions will stop at nothing to obtain the secrets of Valandor’s power.

Only the bravest heroes dare oppose him. Thrown together from the far corners of the realm, they step boldly into the depths, ready to face whatever foul evil awaits them…

The quest module included in the base game retells the story from the first Dwarf King's Hold set. Instead of a warband of dwarfs from the Golloch Empire, now it is a party of four adventurers that are seeking to stop Mortibris from looting the ruins of Dolgarth. Mortibris seeks to seize the body of Valendor the Great and the Tome of Valendor in order to enact the will of a mystical voice he has head his entire life. This module includes a selection of undead minions, tile sets to represent the ruins Dolgarth, and a bunch of cards representing gear, spells, and abilities for the heroes and enemies. This is also where you get the "Necromancer Overlord" deck for running undead enemies. There are also four heroes and four bosses included in this module:

Danor the Human Wizard: A pre made human wizard from Basilea. He is a pretty standard squishy spell caster.

Madriga the Elven Ranger: A pre made elven ranger of the Sea Kindred. She specializes in ranged attacks.

Orlaf the Barbarian: A pre made human barbarian. He is built as a melee damage dealer.

Rordin the Dwarf Fighter: A pre made dwarf fighter. He is built as a tank.

Elshara the Elven Banshee: A spell casting ghost boss who cannot be damaged except through scenario victory conditions.

Grund the Undead Dwarf King: A dwarf revenant boss who focuses on melee.

Hoggar the Undead Zombie Troll Shaman: An undead troll boss with both melee and spell abilities.

Mortibris the Necromancer: A human necromancer boss.

This wiki is not an official Mantic Games publication.
Crag Hudd

## Crag Hudd

### Settlement

* Slazek-Don
* Ezer-Mar
* Tragazahk
* Grunn Keep
* Duduach
* Agendrakr
* Mount Ungar
* Deigfell
* Redgarakaz
* Ironhold
* The Gatefort
* Marn
* Colledyg The Lost Deeps
* **Crag Hudd**
* Gorric's Arch
* Dandim
* Atal Carreg
* Darthig
* Dynewrdd
* Tyr Gorfod
* Cwl Gen
* Dragon Spite
* Llyngyr Cadw
* Llynifeg
* Crafanc
* Helgarth
* Creidd Aran
* Jarrun Bridge
* Eastport
* The Pillars
* Caer Lleud
* Llyfanifeg
* Camuchel
* Derym's Deep
* Duhollt
* Tylmwyn
* Belyg's Dam
* Gars
* Edrych Aros
* Golgamor
* Rhyn Dufaris
* The Tithe Wharf
* Ruins of Culloch Mor

### Other Locations

* Abyssal Wastes
* Whyteweald
* The Fire Sands
* The Redwalls
* Ravenswood
* Dewbrock Plain
* Fulgrias Shelf
* West Downs
* Serigg's Breach
* West Halpi Ridge
* The Halpi Spine
* Mount Sol Arrath
* Mount Rhimerad
* Seedfields
* Eaveshrim
* Siren's Teeth Isles

Passes

* Slaver Road
* Tragar Pass
* The Cleaveway
* The Three Arches
* The Ironway
* The Coalway

Waterways

* Redgar River
* Rimebrook River
* High Sea of Bari
* Low Sea of Saun
* The Great Cataract

This wiki is not an official Mantic Games publication.
Dragon Spite

## Dragon Spite

### Settlement

* Slazek-Don
* Ezer-Mar
* Tragazahk
* Grunn Keep
* Duduach
* Agendrakr
* Mount Ungar
* Deigfell
* Redgarakaz
* Ironhold
* The Gatefort
* Marn
* Colledyg The Lost Deeps
* Crag Hudd
* Gorric's Arch
* Dandim
* Atal Carreg
* Darthig
* Dynewrdd
* Tyr Gorfod
* Cwl Gen
* **Dragon Spite**
* Llyngyr Cadw
* Llynifeg
* Crafanc
* Helgarth
* Creidd Aran
* Jarrun Bridge
* Eastport
* The Pillars
* Caer Lleud
* Llyfanifeg
* Camuchel
* Derym's Deep
* Duhollt
* Tylmwyn
* Belyg's Dam
* Gars
* Edrych Aros
* Golgamor
* Rhyn Dufaris
* The Tithe Wharf
* Ruins of Culloch Mor

### Other Locations

* Abyssal Wastes
* Whyteweald
* The Fire Sands
* The Redwalls
* Ravenswood
* Dewbrock Plain
* Fulgrias Shelf
* West Downs
* Serigg's Breach
* West Halpi Ridge
* The Halpi Spine
* Mount Sol Arrath
* Mount Rhimerad
* Seedfields
* Eaveshrim
* Siren's Teeth Isles

Passes

* Slaver Road
* Tragar Pass
* The Cleaveway
* The Three Arches
* The Ironway
* The Coalway

Waterways

* Redgar River
* Rimebrook River
* High Sea of Bari
* Low Sea of Saun
* The Great Cataract

This wiki is not an official Mantic Games publication.
Crossbow Block

The Successor Kingdoms are the homes of engineers and wizard-scholars, and their armies often reflect this.

The venerable bow is the most common ranged weapons in human kingdoms, although some human rulers equip their troops with crossbows, trading tactical flexibility for hitting power.

This wiki is not an official Mantic Games publication.
Darkskull

Once mighty warrior-kings of ancient times, Wights are creatures entirely of the supernatural. Where mortal creatures are constrained by the crude confines of physical flesh and blood, Wights are ethereal creatures who draw strength from their own spirit and legend.

Freed from their earthly bindings and soaked in the blood of the countless thousands of enemies they slayed in life, these creatures swell to massive proportions. Each stands the size of an ogre, resplendent in ghostly armour and wielding two-handed spirit weapons. A former Basilean Paladian, Darkskull has been bound to the will of the League by an ancient artefact uncovered by Barthamus Crowe. His tormented spirit is now forced to exact the League's commands without hesitation.

This wiki is not an official Mantic Games publication.
Brood Mother

When a Brood Mother is stirred into action, she is a ferocious fighter.

Their reputation and pack are both at stake and this impels them to crush and eradicate any and all that threaten them.

In the short time since the Gnorr themselves first escaped the clutches of their creators, they have spread like wildfire, with new lairs and incursions reported each year and in new places, each further afield than the last.

This wiki is not an official Mantic Games publication.
Battle-Captain

The trusted deputies of the Clan Lords, the Battle-Captains are superior warriors and tacticians in the prime of life.

Battle-Captains are often given command of large divisions of the army and the freedom to take the battle to the enemy as they see best.

This wiki is not an official Mantic Games publication.
Ardovikian Plain

Roads & Passages

* The Copper Road
* The Greenway
* Black Pass

Mountains & Woodlands

* Dragon Teeth Mountains
* The Copper Face
* Knifepeak Mountains
* Rhovan Forest
* Whychwell Forest

The Ardovikian Plain was formed when the ice retreated after Winter's defeat.  Once home to the nine richest provinces of Primovantor, the region now contains some of the richest and most fertile land in Pannithor.  Young forests cover large parts of it and erosion has unearthed rich seams of ore.  This, along with the many ancient artifacts to be found in subterranean complexes, makes the Ardovikian Plain hotly contested among the races.

### **Other Known Geography:**

If you wish to expand your knowledge of Ardovikian Plain and its surrounding areas, a list of various locations are provided below for further reading:

#### Regions, Realms and Provinces

Rhordia - Dragon Teeth Mountains - Shadowlands - The Guardforts - The Copper Face - Celebrithil - The Greenway -

#### Settlements, Mines, Keeps and Holds

Targun Spire - Eowolf - Hetronburg - Torffs Valem - Berlonviche - The Shires - Vyrdenfield - Letharac - Dol Eragos - Oxenmeet - Havalthorn - Ironhelm Keep - Celebrithil -

#### Mountains

* Dragon Teeth Mountains
* Knifepeak Mountains
* The Copper Face

#### Woodlands

* Forest of Galahir
* Rhovan Forest
* Whychwell Forest

#### Other Terrain

This wiki is not an official Mantic Games publication.
'Tin Can' Krink

Krink is unusual among the goblins.

Typically, these small, nervous creatures are reluctant to head into battle; preferring instead to strike from the shadows or attack in writhing swarms of other goblins, where they can easily hide behind their fellow greenskins.

However Krink thrives on the brutality of battle. Often seen charging ahead of other the goblin forces on the battlefield – who are still arguing about who should go first – Krink slams into the enemy wearing heavy armour.

Seemingly blessed by Garkan the Black (or by his thick armour), he has survived countless confrontations. With the promise of more ruthless slaughter (and a lot of gold) Krink was more than a willing recruit for the League.

This wiki is not an official Mantic Games publication.
Battle Driller

With mechanical and forging abilities far beyond that of most other races, these dwarfs have been able to create devices and weapons to aid their brethren both on and off the battlefield.

The mining guilds, in particular, have benefitted from ingenious tunnelling devices created by the warsmiths.

The unsubtle ‘Battle Drillers’ will bring these devices with them to battle, charging them into the enemy ranks with spectacularly unpredictable results.

This wiki is not an official Mantic Games publication.
Tiki Finch

### **Appearance:**

Tiki is a graduated engineer, she wears a white lab-coat with a gray jumpsuit inside. her hair is Caramel colored and extremely frizzy. her eyes are Bright red when she is in her normal state. then Gray in Taki form. she wears black boots and occasionally black gloves.

### **Personality:**

#### **TIKI:**

tiki is bright cheerful and very gullible. she likes to prank others and build her big machines, but she can be very annoying and rude, but she doesn't actually know that. she acts very weird around others and always wants to make Friends. that mostly puts herself in lots of trouble.

#### **TAKI:**

taki is cruel and almost merciless, she has little morality and most of the time only kills people who hurt her, or hurt her friends. Taki is most of the time only there after a sudden memory of her now dead father or in great bouts of rage. but she is very cunning and plans her attacks smoothly. most of her fighting skills comes from her father.

### **Childhood:**

as a child she idolized her father who was a war hero. and even learned a lot of military skills in the possess, soon her father was called back to war leving her with her two cruel siblings who would make fun of her. her mother soon lost her job and began to become a hand sewn tailor. soon her family got news that there father was returning home but sadly was ambushed and killed by the Mikoyan army. witch permanently scarred tiki for life. and basically made tiki leave home soon after to go after her interests.

### **Current:**

she now lives with violet yoshi and Taylor and is working on a giant robot, and is struggling to control her identity's.

## Violet:

tiki does not really pay to much attention to violet, but does take interests in her past and enjoys having conversations with her.

## Yoshi:

tiki finds yoshi fun to hang around, but she prefers to not talk to her.

## Taylor:

tiki loves to hang around with Taylor, they both enjoy a lot of the same things.

### **Special ability's:**

#### **Weapon Handling:**

tiki has practiced combat skills with her weapons, she mostly uses Grenades, Bowie Knifes and machine guns. she only has access to these weapons becuse her father worked in the military.

#### **Hand-to-hand combat:**

tiki only uses this if she has no weapons to use around her.

### **TRIVIA:**

* tiki´s name means ¨Bad-good Personality¨

* tiki is a huge fan of happy tree friends and doll eye
* she currently still attends the htf conveniences
* she is asexual
* she loves coffee
* she can control her Taki person at the same time shes controlling herself **TIKI + TAKI = RED AND GRAY EYES**
* shes an expert at handling weapons
* she loves going to pride parades
* she normally goes to Two-tons Weapon store, and is friends with Alexander who works there
* shes afraid of sirens
Banggit

Somewhat counterintuitively, a goblin’s love for making things is matched only by its love for destroying things with spectacularly explosive results.

Chief among these pyromaniacs is the Banggit. Armed with an array of volatile and incredibly dangerous explosives, a Banggit is very likely to blow itself up in fantastic (but deadly) style.

However, when their grenades do hit the enemy, the results are remarkable (and messy).

This wiki is not an official Mantic Games publication.
Brokenwall Islands

Before Winter's War they were the Brokenwall Mountains, but after the devastation of the flooding of the Great Inundation, they are now just islands.

The Elven Sea Kindred (was The Western Kindreds), hold the largest elven fleet, Located in Therennia Adar, Deeping Bay and the Brokenwall Islands.

Along with Walldeep, these are the last piece of the ancient heart of the Western Kindreds that exists today. Those that survive are known as the Sea Kindred now, and their ships skim the waves that cover their lands; Therennia Adar has remained the capital of the Sea Kindred since that time.

These stark islands were once the tops of great mountains that overlooked the western reaches of Elvenholme, dominated by the elegant castles of noble elves.

Today, these castles have surrendered their pictorial beauty to become lordly coastal fortresses. Each is host to a fleet that flies the colours and heraldry of the great house to which it belongs.

The Brokenwall Houses compete with each other at feats of maritime valour and distinction just as surely as their noble forebears competed to have the grandest castle in the heights.

These houses have taken to the sea with an aplomb that rivals Therennia Adar itself and have adopted names that are as stark and sharp as the cutting sea wind such as the austere House Nightspray or the feared House of the Morning Gull.

Their rivalries seldom slip into true bitterness, however, and they are united against threats from outside.

The great Houses of the **Brokenwall Isles** share a firm alliance with Therennia Adar and count themselves fully amongst the Sea Kindred. Adar’s great warfleets are often joined by a dazzling motley of Brokenwall colours and heraldry.

Some of the lords of the Houses wish to solidify this alliance even farther by way of royal marriage; aggressively positioning their sons as contenders to the hand of the wayward princess Tabinriorn, daughter of King Ariandaris.

He might even agree if only she could be found and coaxed back home…

### **Other Known Geography:**

If you wish to expand your knowledge of Brokenwall Islands and its surrounding areas, a list of various locations are provided below for further reading:

#### Regions, Realms and Provinces

Solistor - Successor Kingdoms - Frianti - Vale of Imlar - Aprusa - Nyssia - Dyryth - The Vantoran Isles -

#### Settlements, Mines, Keeps and Holds

Solistor - Medu’Syth - Teiardon - Stirlmarket - Errigol - Port of Lantor - Valantora - The Free City of Rimenese - Yth’Medu -

#### Landmarks & Notable Locations

* Adana
* Mytalein
* Lihr-en-Eres
* Tor Lihrian
* Ulathil
* Ulathasol
* Ruins of Vantoria

#### Other Terrain

This wiki is not an official Mantic Games publication.
Butcher

The Twilight Kin have only taken to the sea fairly recently within the history of Pannithor. As such, they have not created any Extra Large ships, like those of other races. However, they do have two different Large ships available to choose from. The Butcher is a less agile vessel that can unleash a nasty Broadside with 4 C weapons! It also has the CS to finish the job elf to man (or orc, dwarf, salamander etc.). By far the Sturdiest ship in the Twilight Kin Armada, they will be a popular choice among any budding naughty elf captains. The second of these Large ships is the Soulbane. This ship aims to sail close to the rest of your fleet, and provide its Ensnare bonus to friendly ships when they attempt to grapple the enemy. It does have a decent Broadside as well, and can be used to snipe ships that are trying to maintain any safe distance between themselves and their would-be doom bringers.

This wiki is not an official Mantic Games publication.
Aprusa

### **Other Known Geography:**

If you wish to expand your knowledge of Aprusa and its surrounding areas, a list of various locations are provided below for further reading:

#### Regions, Realms and Provinces

Solistor - Successor Kingdoms - Valentica - Frianti - Vale of Imlar - Nyssia - Dyryth - Brokenwall Islands - The Vantoran Isles -

#### Settlements, Mines, Keeps and Holds

Solistor - Valentica - Teiardon - Stirlmarket - Errigol - Port of Lantor - Valantora - The Free City of Rimenese -

#### Other Terrain

This wiki is not an official Mantic Games publication.
Cwl Gen

The stronghold of **Cwl Gen** has been ruled by the berserker lords for a thousand of years.

Years ago, the first Lord of Cwl Gen succumbed to the Red Curse following the betrayal of his chief warsmith Arhak, and his subsequent defeat by the invading Abyssal Dwarfs.

Arhak rose to become supreme Iron-Caster among the Fallen Ones, and each berserker Lord of Cwl Gen was sworn to avenge his ancestor’s disgrace. It is said that the Red Curse will be lifted only when the dwarfs’ dark kin are finally erased from the world.

Sveri Egilax is the current Berserker King of the exiles from Cwl Gen.

## The Siege of Cwl Gen

At the Siege of **Cwl Gen**, Jarrun Iremonger bough time for the Free Dwarf armies to march south and regroup with their kin by emptying his workshop and the hold’s entire armory.

Well over a hundred warmachines held the walls of the hold. For seven days and seven nights they fired continuously, making the Abyssal Dwarfs pay for every step conquered.

The siege only ended when the last of the Free Dwarfs managed to escape through tunnels when the last of the ammunition had been all but depleted. The last of the garrison bought themselves time by detonating the last of their powder reserves, bringing the hold itself down upon the advancing slave hordes.

(Kings of War 3rd Ed Rulebook, p126)

This wiki is not an official Mantic Games publication.
Dungeon Saga: Eye of the Abyss!

Welcome to The Eye of the Abyss, an expansion box for Mantic Games’ hugely popular Dungeon Saga game. Within this expansion you’ll find a whole host of exciting new adventures to take your gaming and dungeon exploring to new levels, including a brand new adventure that ties in with the events and heroes of the Kings of War Edge of the Abyss Campaign.

So strike the flint and light your lantern adventurer, for fame and glory await you once more!

This wiki is not an official Mantic Games publication.
Carg Makaz

Settlements

* Garenoch
* Golloch's Landing
* Ruins of Culloch Mor
* Vyneg Mor
* Kerac's Blight
* Hare's Rest
* Carricmouth
* Fentis-Ron
* Fellforge
* Fellheart Hold
* Dar-Esa
* Gaer Carrog
* Rannoc
* **Carg Makaz**
* Scymadkazla (Shifting Forge

Pathways

* The Step
* The Great Grainway

Waterways/Seas

* Low Sea of Carrog
* High Sea of Bari
* Carric Gulf
* Estacarr River
* Carric River

## The Battle for Ravenswood

To the outside world, the Free Dwarfs are licking their wounds. But their leaders are not so beaten and know that the best time to strike back is when your enemy is celebrating victory. Their foul cousins desecrate their holds, their keeps, their homeland. Vile greenskins now reside in hallowed dwarfen halls, and Ratkin, the plague created by the hubris of the dark dwarfs, fill the mines with vicious tooth and claw. The unleashing of the Nexus was like a clarion call to the Free Dwarfs – a great and terrible wound inflicted upon their lands by the foul beasts that dared violate their homes. It signified the time to fight back.

Herneas the Hunter, having laid the foundations for the invasions, moved inland with the task of closing the Nexus. In his wake, Helgarth had been recaptured – a major strategic boon and key element in the plan. Far to the south, a fleet was on its way from the coasts of Abercarr and Estacarr, intent on besieging and recapturing Eastport, and then onto Jarrun Bridge.

Months earlier, Sveri Egilax had marched with a coalition army from the gates of **Crag Makaz**, through the Sorrows, meeting with Lord Aerion Frostwing near Scymadkazla. Aerion and his force of Northern Alliance fighters had been campaigning and hunting down first retreating Abyssal Dwarfs, and then Varangur raiders through Carrog, and via his agents had learnt of the dwarfs’ plans. With Talannar’s blessing, he joined the dwarfs on their campaign. A large vanguard was sent ahead to Crag Gallen, to secure the area.

As the Nexus erupted, the main body of dwarfs were ambushed as they neared the last pass out the Sorrows and were assailed from all sides by vast hordes of undead. Sveri and Aerion quickly sent messengers to the Vanguard at **Crag Makaz**, telling them not to waste time and to press on. The work Herneas had done in preparing the land for the invasion would be wasted if they couldn’t arrive in time to secure Helgarth.

At Helgarth, the coalition vanguard found they had arrived just in time. A vast, if uneasy, alliance of Abyssal Dwarfs and goblins had emerged from the depths of Ravenswood, and was marching on the beleaguered but stoic garrison, intent on taking it back and sharing the spoils.

As the two forces face each other across the broken ground, amidst the swirling and mystifying effects of the Nexus, they are preparing to fight to the last in a crucial encounter that may determine the success of the retaking of Halpi.

This wiki is not an official Mantic Games publication.
Calisor Fenulian

During the Age of Light, **Calisor Fenulian** was considered to be the greatest mage of all time.  It is said that he could "call the ocean up from its bed, or call the clouds down from the sky".  In many ways, he was the hero of ages; an accomplished artist, statesman, and warrior, until he met Elianthora of Primovantor.

Calisor the Elf mage fell in love with a human called Elianthora. His efferts were rejected and with the assistance of the Celestians crafted a gift for her.
The Fenulian Mirror.
The Mirror could see into the future and Elianthora was shocked at what she saw and smashed the mirror.

As one of the ingredients to make the mirror was a fragment of the star that gave the Celestians their power, when one part is smashed, ALL of it is smashed. The 37 Celestians that survived were split into two - a shining ones and a wicked ones, which then fought each other in a giant war.

This wiki is not an official Mantic Games publication.
Background Books

Winged Hussar Publishing publishes the background fiction books for the world of Pannithor.

Originally these were under the banner of Tales of Mantica but with the world expansion this became the Tales of Pannithor.

**Dungeon Saga**

The Dwarf King’s Quest (2017)

**Tales of Mantica / Pannithor**

Edge of the Abyss (2018)

Steps to Deliverance (2019)

Drowned Secrets (2020)

Pious (2020)

Nature's Knight (2021)

Claws on the Plain (2021)

The Battle of Dawn Keep (2021)

Rise of the Celestians (2021)

Faith Aligned (2021)

Shadows and Infamy (2021)

Frozen Rage (2022)

The Cost of Power (2022)

Mask (2022)

In the wake of the Leviathan (2022)

Honor's Price (2022)

Kindred Adrift (2022)

The Goblin King (2022)

Untitled Dwarf (2022)

Mantic Games created some newspaper front pages

Primovantor Pilgrim newspapers

Ironwatch was a magazine that ran for 6 years full of fan fiction

This wiki is not an official Mantic Games publication.
Ballista

The Successor Kingdoms are the homes of engineers and wizard-scholars, and their armies often reflect this.

When it comes to engines of war and destruction, mankind has adopted, borrowed, or simply stolen designs from all over the known world.

Scorpions are torsion-powered giant crossbows, whose bolts can easily skewer several enemy warriors.

This wiki is not an official Mantic Games publication.
Carricmouth

## Carricmouth

### Other Locations

* Mountains of Abkhazla
* Anrheg
* Hare's Leap
* Hare's Gap
* The Fell Ridge
* The Sorrows
* Plains of Estacarr

Settlements

* Garenoch
* Golloch's Landing
* Ruins of Culloch Mor
* Vyneg Mor
* Kerac's Blight
* Hare's Rest
* **Carricmouth**
* Fentis-Ron
* Fellforge
* Fellheart Hold
* Dar-Esa
* Gaer Carrog
* Rannoc
* Carg Makaz
* Scymadkazla (Shifting Forge

Pathways

* The Step
* The Great Grainway

Waterways/Seas

* Low Sea of Carrog
* High Sea of Bari
* Carric Gulf
* Estacarr River
* Carric River

This wiki is not an official Mantic Games publication.
Belyg's Dam

## Belyg's Dam

### Settlement

* Slazek-Don
* Ezer-Mar
* Tragazahk
* Grunn Keep
* Duduach
* Agendrakr
* Mount Ungar
* Deigfell
* Redgarakaz
* Ironhold
* The Gatefort
* Marn
* Colledyg The Lost Deeps
* Crag Hudd
* Gorric's Arch
* Dandim
* Atal Carreg
* Darthig
* Dynewrdd
* Tyr Gorfod
* Cwl Gen
* Dragon Spite
* Llyngyr Cadw
* Llynifeg
* Crafanc
* Helgarth
* Creidd Aran
* Jarrun Bridge
* Eastport
* The Pillars
* Caer Lleud
* Llyfanifeg
* Camuchel
* Derym's Deep
* Duhollt
* Tylmwyn
* **Belyg's Dam**
* Gars
* Edrych Aros
* Golgamor
* Rhyn Dufaris
* The Tithe Wharf
* Ruins of Culloch Mor

### Other Locations

* Abyssal Wastes
* Whyteweald
* The Fire Sands
* The Redwalls
* Ravenswood
* Dewbrock Plain
* Fulgrias Shelf
* West Downs
* Serigg's Breach
* West Halpi Ridge
* The Halpi Spine
* Mount Sol Arrath
* Mount Rhimerad
* Seedfields
* Eaveshrim
* Siren's Teeth Isles

Passes

* Slaver Road
* Tragar Pass
* The Cleaveway
* The Three Arches
* The Ironway
* The Coalway

Waterways

* Redgar River
* Rimebrook River
* High Sea of Bari
* Low Sea of Saun
* The Great Cataract

This wiki is not an official Mantic Games publication.
Aki Picasso

### **Appearance:**

Aki has a long slender body, has light pink hair and a light pink shirt, has a button as a left eye.

#### **Demon form:**

although hes not a demon he still possesses a demon-like form.

his eye would turn completely black with black sludge leaking out, and spider-like legs appearing from behind him and his button eye would fall out with only a hollow eye socket and sludge in it. his voice would get more robotic, and deep.

### **Personality:**

Aki is very energetic and sweet, when he meets someone new he imminently wants to be there friend. but he doesn't understand what friendship truly is a poorly treats his friends badly, when aggravated he attacks without warning and WILL severely injure anyone if he got the chance. he can be very ignorant at times.
but is truly sweet and caring, and can be easily flustered.

### **Childhood:**

Aki never had a childhood, he was born an adult without any memories. he only manged to live because Miku took pity on him.

### **current:**

Aki is determind to take Taylor´s powers for himself and Get Tiki to be on his side. He is was Married to Miku
before she betrayed him and now is in a relationship with brownie.

## Yoshi

he finds her fascinating, and knows about her demon past and trys to make her evil again.

## Tiki

Aki knows Tiki has diffident kinds of alters. and wants Taki to help him destroy the world, and trys to do so by kidnapping are torturing her.

## Taylor

Aki wants his powers so much and attacks blindly to get that power but fails horribly each time.

## Miku

Aki believes that he loves her but he truly doesn't know for sure.

## Dawna

he resents his sister and wishes that she was dead, but he does genuinely care about her well being and will protect her.

## Brownie

Aki has a huge secret crush on him and tries to avoid any interaction with him and usually fails to do so.

### **Special Abilitys:**

#### **black magic:**

even if aki is not a demon he still has a similar demon form and magic. Aki only uses this if provoked or furious.

### **TRIVIA:**

* Aki in Japanese means ¨hope” and ¨Born in Autumn¨ in Google
* he believes that he loves miku but he knows that miku never loved him
* he can sense if someones lying
* he has Autophobia meaning ¨dread of being alone or isolated¨
* he loves comic books
* he has visions of the day he dies
Arkosaurs

Arkosaurs are the builders, merchants and administrators for the reptilians, the form the majority of the fleets of the empire, but rarely leave the ships preferring to leave the Salamanders to deal with matters on land.

When Arkasaurs venture into foreign lands they are impeccably attired and courteous.

The officer classes within the navy have amalgamated a mixture of uniform styles from the many cultures within mantica, to the point that for outsiders it is near impossible to discern the rank and hierarchy.

Those few who have had direct dealings with them in the outside world describe lithe creatures with smooth, pale green or blue skin, sly features, and cunning yellow eye.

This wiki is not an official Mantic Games publication.
Dungeon Saga

Dungeon Saga is a board game set in the Kings of War universe by Mantic Games.

## Dwarf King's Hold

In 2011 Mantic released a tie-in board game called Dwarf King's Hold: Dead Rising. This game was intended to represent fighting inside the ancient halls of an underground Dwarf city. One player controlled the forces of the necromancer Mortibris while the other controlled Dwarven adventurers attempting to reclaim their home. Six scenarios were included with the base game, but they were all standalone with no carry over of characters or items between them. Characters from this release, and the two future expansions, were also eventually added to Kings of War as living legends in the first edition supplements.

A standalone expansion was released later that year called Dwarf King's Hold: Green Menace that had forces for Elves and Orcs fighting in Dwarven ruins. This too had six scenarios, but again no carry over between games.

A second expansion was released in 2012 called Dwarf King's Hold: Ancient Grudge. This added four new scenarios intended for three to five players using components from the other two sets and Mantic miniatures. It also included several new tiles for these scenarios, such as a series of ice caves. It also included points costs and army building tools for using any of the four warbands in any of the scenarios, as well as rules for new units released in Kings of War not included in the original release.

## Dungeon Saga

In August 2014 Mantic redone the board game and incorporate more RPG elements and simulate more of a dungeon crawling experience. This relaunch was titled Dungeon Saga: Dwarf King's Quest. The initial release retells the story of the first Dwarf King's Hold set, but instead of a party of Dwarfs raiding the city, a party of adventurers is venturing into the ruins seeking treasure and glory by defeating Mortibris. Several modules and supplements were produced in accordance with the Kickstarter stretch goals.

Instead of being a skirmish game, now the game has one to six players take the roles of heroes in a dungeon while one player takes the role of overlord and tries to stop them in pursuing their goals. The hero players work cooperatively to complete the tasks set by the scenarios while the overlord is often tasked with either killing the heroes or running out the game turn clock to win. The first supplement book, The Adventurer's Companion, has additional rules for creating heroes, leveling up, and making our own campaigns as the overlord.

### Adventurer's Companion

A supplement released to allow players to create their own heroes that can level up and gain new abilities. It also includes monster stats and advice for overlords to make their own dungeons and quest lines. Includes no miniatures, but about a hundred cards for items, spells, abilities, and what not.
Brotherhood

## Characters

* Sir Charles Knight of the Fort La Dustox
* Swain
* The Spirit of Valandor

## Novels

* Tales of Mantica: Edge of the Abyss

Similar to Basileans, but without the political dichotomy, the Brotherhood were relentless in their pursuit of the annihilation of the Abyss, even having their homeland right at the Abysses edge to ensure they kept a watchful eye over the Abyss and hunted down beings that emerged from it.

One of the kingdoms that was swallowed by the Infant Sea's expansion after Winters defeat by Valandor.

Those that remained were bedraggled survivors, all that remains of this kingdom is the ruins atop the Forsaken Isles.

The returning ancestors of the The Brotherhood, stood with Valandor to allow him time to conjure his magic and fight the fast flowing flood.

To many knights Valandor infused their armour with water magic, while also summoning great beasts and the elementals of water, demonstrating how to control them to the sorcerers.

Leaving the Botherhood to go and avert the impending disaster, he was never seen by those knights again.

The Brotherhood kingdom was one of the many that disappeared beneath what later became the Infant Sea, small parts managed to escape and make there way northwards, settling north of Basilea. The Brotherhood dedicated themselves to the fight against evil, building their fortress facing the Abyss, beginning the Eternal Watch.

The whole society exists on a permanent war footing, with a line of smaller fortresses and watch towers being the first line of defense against the Abyss.

The Brotherhood is formed of several Orders.

* Order of Redemption
* Order of the Abyssal Hunt
* Order of the Forsaken

The Basileans and the Brotherhood had an uneasy understanding and even battled each other, Both held back from all out war due to the Abyss.

All that changed with the Edge of the Abyss, their Castle and homelands fell crumbling into the Abyss and were later flooded out with the great quenching of the Abyss.

The very earth buckled and groaned as the Abys grew, devouring everything in its way. The Brotherhood, the stoic defenders against the horrors within, were defeated. Some were lucky to escape before their outposts and fortresses were swallowed into the depths. Less fortunate souls tumbled into the Abyss, doomed to become playthings of their cruel masters.

The tireless watch of The Brotherhood is over and what remained has been scattered to the corners of Mantica.

Support came from the Basileans and the Forces of Nature, but while they both could send reinforcements the Brotherhood's ranks were quickly being depleted.

This left the Brotherhood splintered and fractured into two, Order of the Green Lady and Order of the Brothermark

This wiki is not an official Mantic Games publication.
Adana

Before Winter's War they were the Brokenwall Mountains, but after the devastation of the flooding of the Great Inundation, they are now just islands.

The Elven Sea Kindred (was The Western Kindreds), hold the largest elven fleet, Located in Therennia Adar, Deeping Bay and the Brokenwall Islands.

Along with Walldeep, these are the last piece of the ancient heart of the Western Kindreds that exists today. Those that survive are known as the Sea Kindred now, and their ships skim the waves that cover their lands; Therennia Adar has remained the capital of the Sea Kindred since that time.

This wiki is not an official Mantic Games publication.
Armour of Tides

The Armour of Tides are ensorcelled armour blessed with a portion of water magic, granting them powerful abilities and making them the mightiest warriors the Brotherhood can put in the field, Intune with the elementals of the forced of the Green Lady.

This wiki is not an official Mantic Games publication.
Celebruthil

## Celebruthil

### Region / Realm

* Young Kingdoms
* Primovantor
* Successor Kingdoms

### Settlement

* Oxenmeet
* City of the Jade Gate
* Havalthorn
* Dol Gragos
* Deepholt
* Sathoi
* **Celebruthil**
* Ironhelm Keep

### Politics / Culture

Factions: Kingdoms of Men, League of Rhordia, Undead

### Inhabitants

Human, Elven, Dwarf, Halfling, Ogre, Goblin, Orc

### Other Locations

Roads & Passages* The Copper Road
* The Valenstride
* Black Pass
* Darvlian Reach

Mountains & Woodlands

* Dragon Teeth Mountains
* The Copper Face

Waterways

* Straits of Von Terel
* Martolian Sound
* Bay of Imlar

This wiki is not an official Mantic Games publication.
Avalanche

The Hunter is the dwarfs’ lightest and fastest vessel, taking its name for its coastal patrols that tenaciously hunt down pirates, and keep raiders at bay.

In large numbers, Hunters are capable fighting vessels, though their lack of heavy ordnance makes them little more than an annoyance to the enemy’s main battle ships.

In battle, therefore, they are more likely to be found carrying urgent messages and vital cargo between larger ships – in this role, their speed and armour combine to make a remarkably secure relay system.

Taking to the Infant Sea upon its maiden voyage from Dolgarth, the Dwarf Hunter **Avalanche** encountered a privateer frigate, the Earnest Fate, east of the Forsaken Isles.

A prize ship, laden with gold and crewed by mercenaries, it was later claimed that the Fate had departed the Ophidian port of Hokh-oul with a bounty legally purchased, and was bound for the free city of Rimenese (though the men of Rimenese, denied all knowledge, lest they incur the wrath of Golloch).

Upon being sighted by the **Avalanche**, the Fate lowered its colours and heaved to, then pitched full sail on a course towards the Drowned Republic. Seeing this as highly suspicious, and eager to test their new steamship, the dwarfs gave chase, pushing their engines to the limit, and eventually catching their quarry near the Ruins of Vantoria. After a brief exchange of fire, in which the Hunter easily outclassed the larger frigate, the Earnest Fate struck her colours and was boarded by the dwarfs.

This wiki is not an official Mantic Games publication.
Avatar of the Green Lady

Forces of Nature,

Order of the Green Lady

Kings of War 3rd Edition

Uncharted Empires 3rd edition

The Green Lady is a nature goddess worshiped by the Forces of Nature, Sylvan Kin, The Herd and other minor races.

She is known to reside in the Forest of Galahir, but few will ever see her in person. She projects avatars of herself onto distant battlefields to aid and heal her allies in battle.

With access to only a fraction of her true power the manifestation drifts across the battlefield as a ghostly maid, smiting foes and healing loyal subjects.

Beauty truly is just skin deep, as terrible ferocity lies just below the surface.

Although short lived those that witness these manifestations never forget the duality of the beauty and destructive power.

Were the Green Lady ever to emerge from the Forest and take to battle in person she might well be the most powerful warrior in all of Pannithor.

When her Shining Aspect surfaces, the Green Lady is a gentle being, an avatar of the soothing, healing aspects of nature. In this form, she is oft worshipped by the Elves, who see in her the divinity of the woodland realms. Yet as much as this aspect is benign, the Wicked One within her can surface unpredictably, and woe betide any who are near when it does.

This wiki is not an official Mantic Games publication.
Agendrakr

## Agendrakr

### Settlement

* Slazek-Don
* Ezer-Mar
* Tragazahk
* Grunn Keep
* Duduach
* **Agendrakr**
* Mount Ungar
* Deigfell
* Redgarakaz
* Ironhold
* The Gatefort
* Marn
* Colledyg The Lost Deeps
* Crag Hudd
* Gorric's Arch
* Dandim
* Atal Carreg
* Darthig
* Dynewrdd
* Tyr Gorfod
* Cwl Gen
* Dragon Spite
* Llyngyr Cadw
* Llynifeg
* Crafanc
* Helgarth
* Creidd Aran
* Jarrun Bridge
* Eastport
* The Pillars
* Caer Lleud
* Llyfanifeg
* Camuchel
* Derym's Deep
* Duhollt
* Tylmwyn
* Belyg's Dam
* Gars
* Edrych Aros
* Golgamor
* Rhyn Dufaris
* The Tithe Wharf
* Ruins of Culloch Mor

### Other Locations

* Abyssal Wastes
* Whyteweald
* The Fire Sands
* The Redwalls
* Ravenswood
* Dewbrock Plain
* Fulgrias Shelf
* West Downs
* Serigg's Breach
* West Halpi Ridge
* The Halpi Spine
* Mount Sol Arrath
* Mount Rhimerad
* Seedfields
* Eaveshrim
* Siren's Teeth Isles

Passes

* Slaver Road
* Tragar Pass
* The Cleaveway
* The Three Arches
* The Ironway
* The Coalway

Waterways

* Redgar River
* Rimebrook River
* High Sea of Bari
* Low Sea of Saun
* The Great Cataract

This wiki is not an official Mantic Games publication.
Centaur

The centaur is half-human, half-horse, caught between the two natures they are the embodiment of untamed nature, as in their battle with their kin, and conversely, teachers.

With the upper body of a human and the lower body and legs of a horse, Centaurs are thought as being as wild as untamed horses.

This wiki is not an official Mantic Games publication.
Blood Runner

The swiss army ship, with heavy broadsides for ranged capability, as well as a massive prow-drill designed for holing enemy ships. Captained by rare orcs who have survived past their prime, and crewed mainly by goblins.

Blood runners are not thought of well by any self respecting Orc as they are not designed for sticking around after crippling the enemy. But without their efforts the remaining orc fleet would get to grips with the enemy far less frequently.

This wiki is not an official Mantic Games publication.
Abbess

The holy leaders of each convent are known as abbesses.

These individuals are almost always strict and uncompromising, keeping their charges in order both on and off the battlefield.

Each is obeyed with unquestioning loyalty, for any who see the abbess fight on the battlefield or in training can see their unwavering dedication to the Shining Ones.

Setting amongst the enemy with a heavy flail or curved Koliskos, the abbess brings the light of the gods to those without faith.

This wiki is not an official Mantic Games publication.