recursal/Fanatic-Fandom huggingface dataset:
Descenders Wiki

Welcome to the Official Descenders WikiWelcome to the Official Descenders Wiki
The Official Descenders reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,395 pages (97 articles).

Descenders
**Descenders** is a game developed by RageSquid and published by No More Robots. It was released on Steam Early Access on February 9, 2018, with full release on May 7, 2019.

Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender?[Read more...]

Gameplay

* Achievements
* Bike Parks
* Bikes
* Career
* Career-Plus
* Crew Members
* Developers
* Guides
* How to play guide

* Items
* Mini-bosses
* Multiplayer
* Regions
* Seed
* System requirements
* Teams
* Tips
* Tricks

Featured images
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Videos

*See more videos*

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Reputation

**Reputation** is a game mechanic of *Descenders*.

Reputation is the game's scoring system. When the player does various tricks with their bike, like going at high speed, pulling off spins and front/backflips, riding fakie, or other tricks, they will gain a set Reputation amount for each trick. Note that there are diminishing returns for repeating tricks in a single node; hence, it is not advised to repeat only a single type of trick, but rather mix things up with different tricks and variations.

Reputation has 2 main uses - determining which item you get at the end of a run, and determining when you unlock Career-Plus. Outside of that, it is meaningless, other than as an indicator to show how long you've played the game (in the case of Total Reputation).

Only Reputation earned from Career, Career-Plus, or the Daily Challenge, will count towards your total Reputation (and the final value at the end of a run will determine what drop you get, as below). Reputation earned from Free Ride, Mods, and Bike Parks, will not let you acquire any items nor add to your total Reputation.

## Item drop determination

The following section, lifted from the Items page, shows how the Reputation earned in a single session determines the post-session item drop.

Common Skins (White)

Common skins require 200 rep in a run for a 20% chance, up to 1k+ rep in a run for a 100% chance.

Uncommon Skins (Green)

Uncommon skins require 2k rep in a run for a 20% chance, up to 10k+ rep in a run for a 100% chance.

Rare Skins (Blue)

Rare skins require 10k rep in a run for a 20% chance, up to 50k+ rep in a run for a 100% chance.

Extraordinary Skins (Purple)

Extraordinary skins require 50k rep in a run for a 20% chance, up to 250k+ rep in a run for a 100% chance.
Minigun Support

The Minigun Support is a Fire Support option exclusive to the Security Forces. It calls in a UH-60 Black Hawk support helicopter (callsign "Cleric") armed with the GAU-19 .50 caliber minigun with red tracers which makes short work of any enemy to be caught out in the open. Cleric will announce when he arrives at the target area, spots targets, when about to engage targets, when taking fire, taking heavy damage, when crashing, confirming kills, and counting kills.

The chopper is not invincible and is a relatively easy target to hit with gunfire. Spraying the chopper enough will cause it to crash, and one rocket from the rocket launchers is enough to destroy it. However, shooting the chopper down is easier said than done as it is very likely that the shooter will die before taking it down. It is also rather hard to hit with rockets due to the chopper's tendency to move and the rocket travel time.

Trivia
-Cleric is first introduced during the tutorial, flying up above the level and directing the player on what to do. His chopper is very high up and cannot be shot down nor will he engage any enemy targets.
Descenders Wiki/Section 1

Welcome to the Official Descenders WikiWelcome to the Official Descenders Wiki
The Official Descenders reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,395 pages (97 articles).

Descenders
**Descenders** is a game developed by RageSquid and published by No More Robots. It was released on Steam Early Access on February 9, 2018, with full release on May 7, 2019.

Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender?[Read more...]
April Fool's Day

The following page is a list of all the April Fool's jokes that RageSquid have pulled off since the game's release. As is the case for all gaming-related April Fool's jokes, most of the side-effects are temporary and are usually reverted within a few days (though newly acquired items will be kept).

## 2018

On April 1st, 2018, Ascenders was released as a limited-time branch on Steam. This version of the game reversed the starting and finishing gates so players would have to bike uphill.

Completing the Highlands in this build awarded the player with a Fool Jersey which carried over to the normal game.

## 2020

On April 1st, 2020, a patch was pushed to the game under the guise of making equipment choice much simpler, as the game has over 600 items.

In reality, this update:

* Changed the textures of all jersies to jersies that featured the developers' faces on them
* Made every handlebar item give off the Whoopee Cushion noise when the horn button is used, and
* Gave everyone that logged in the Rosie, Roel, Lex, Jeroendumb, Uwotmate, and Pip jersies.

## 2021

While there was no large-scale April Fool's joke in 2021, an announcement was made in the Discord server with redeem codes for ostensibly full coloured Lux sets. In reality, they all gave the Fool Jersey instead.
Descenders Wiki/editcopy

Welcome to the Official Descenders WikiWelcome to the Official Descenders Wiki
The Official Descenders reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,395 pages (97 articles).

Descenders
**Descenders** is a game developed by RageSquid and published by No More Robots. It was released on Steam Early Access on February 9, 2018, with full release on May 7, 2019.

Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender?[Read more...]

Gameplay

* Achievements
* Career
* Career-Plus
* Crew Members
* Developers
* Guides
* How to play guide

* Items
* Mini-bosses
* Regions
* Release date
* Seed
* System requirements
* Teams

Featured images
mw.loader.load('ext.slideboxlightshow');

Videos

*See more videos*

Twitter
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Wiki Community
We are currently maintaining 1,395 pages (97 articles)!

Recent changes | New pages | Missing pages

How to help
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Register
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Team Skins (legacy)

**Team Skins** used to be unlocked in the following manner. This is preserved for archival purposes; for the current method of unlocking Team Skins, see Items.

When you first rank up at 1,000 rep, you will be asked to pick a team. When that happens, you will immediately get the community equipment set and the first set of rank-related cosmetics. As you continue to rank up, you will get more skins for your team, with the last unlock at Master 1 (1,000,000 Rep).
Enemy

**Enemy** is one of the teams in Descenders.

## Description

Will you join the die-hard, trick-frenzy ranks of Team Enemy?

## Information

If you love pulling off crazy tricks with your bike, Team Enemy wants you.

Their team nodes contain a considerably large amount of stunts, and always have a rating of 4-2-8 (Steepness-Curves-Stunts).

## Sponsor Contract

I caught your last event! Those were some of the most dialed runs I have ever seen. How about you come ride for us? We have an open slot on our roster and would love to have you rocking our colors. We got some of the gnarliest riders in the game right now, so you'll be riding with and learning from some of the most extreme names in the sport. Let me know when you are ready to sling some bars!
Stay rad!
P.E.P.S. (Experimental)

Praxis Cost
 Body Location

P.E.P.S. (Experimental) is one of the Arms Augmentations in Deus Ex: Mankind Divided.

## Description

The Projected Energy Propulsion System, or P.E.P.S., uses an invisible deuterium-fluoride laser to generate a wall of concussive force that knocks down targets and displaces objects. It is invaluable in crowd-control scenarios where threats must be neutralized and casualties kept to a minimum. The weapon has a long firing cycle, a short operational range, and a lengthy recharge time.

## Notes

This augmentation is one of the few "weapon augs" available in the game (along with augs like TESLA, Typhoon and Nanoblade).

This augmentation is non-lethal and loud and is generally used in combat situations where the user wants to maintain non-lethal.

P.E.P.S is the only weapon aug that does not require ammo in order to function and instead only uses Jensen's bioenergy to fire the augmentation. To this end this aug can essentially be used at the minimum energy infinitely, so long as the user waits for their energy to recharge.

Base upgrade is a short range shock wave that can be used to knock down enemies temporarily. Fully upgraded it is a more precise blast that can render a single opponent unconscious provided the user has enough energy and waits for the aug to fully charge beforehand.

## Trivia

This augmentation's energy cost is capped at Medium regardless of upgrades.

Although non-lethal in practice this aug has a habit of sometimes killing opponents, this is not so much the aug itself but rather the fact that enemies can be launched into debris in the environment or from high places leading to their deaths so be careful when using this augmentation.
Achievements

The following is a list of achievements for the game Descenders.

The number of achievements differs by platform:

* There are **42** achievements on the PC version
* On Xbox, there are **40** achievements
* On PS4, there are **34** trophies
* There are currently no achievements on the Nintendo Switch.

## Notes

* On the Steam version, The Ring of Fire, It's Getting Hot In Here, Hotshot, Pull My Finger, and Flying Finish are hidden before they are unlocked.
Crew Members

**Crew Members**, introduced in the Rogue-Bike update, are one of the mechanics of Descenders.

A crew member is a modification added to the player that will give benefits to a certain attribute for the rest of the run. A player can have up to a maximum of 10 crew members during a run.

The player needs to gain a certain amount of rep to gain a crew member. This amount of rep required increases exponentially for each crew member, according to the following formula:

```
[(<Crew Member Number>^2]*1000

```

That is, the first crew member requires 1000 rep, the second crew member requires 4000 rep, and so on, until you max out at the 10th crew member requiring 100,000 rep.

When the player becomes eligible for a crew member, the game will randomly select 4 crew members out of those not already picked; from there, the player will have to pick one of them.

You can only have one instance of any crew member maximum; you cannot stack multiple of a specific crew member. Also, when you are eligible for a crew member, the game can pick from any of the remaining crew members left - it is possible to not pick, for example, Bunny Hop from the first group, and still have it appear as a choice in the second group.

## List of crew members

The following is a list of all crew members that are currently in the game.

Crew members fall into 3 different categories: Green, Blue, and Yellow. Green crew members affect an aspect of your rider, Blue crew members affect miscellaneous aspects, and Yellow crew members affect individual node generation (and are hence reflected by a series of digits after the main seed).

## Gallery

* Blue Crew Member
* Green Crew Member
* Yellow Crew Member
Flipping Heck

**Flipping Heck** is one of the achievements in the game Descenders.

## Strategy

You need a jump with a large amount of air. The boss jumps can easily satisfy this, though they can be a bit sketchy. An alternate would be to use the Mega Ramp in Career.

As you launch off the ramp, flick your directional thumbstick on your controller to north, and hope that you have enough air to frontflip twice.
Forest

**Forest** is the second region in Descenders' Career mode.

The Forest directly follows the Highlands, and is a significant jump in difficulty, as the paths become steeper, and going off-path makes you likely to be punished by the large amount of trees if you're careless. This can be extremely annoying to players that frequently go off path to skip jumps or the like.

Completing the Boss Track in the Forest will let the player progress to the next region in Career, the Canyon.

# Features

These are the features (including start point, end point, and stunts) you can expect to see while roaming the Forest.

# Mini-bosses

These are the Mini-bosses, which give a certain amount of points (indicated in brackets, and before multiplier is applied) when successfully completed.

Note that the game does not consider Shorebridged a mini-boss jump, but it is listed here due to it having its own unique trick name.

# Boss Jump

The Boss Jump will appear at the Boss Jump node. The player will have to successfully jump the Boss Jump (or skip it by avoiding the ramp) and reach the end point, in order to progress to the Canyon. Interestingly the boss jump appears to be a *firewatched* mini boss jump except with a larger ramp.

There are 2 tricks associated with this Boss Jump:

* Onto the Tower (200 points), which you attain if you successfully land on the tower,
* Over the Tower (300 points), which you attain if you successfully jump over the tower.

* Fire ring variant
* Fire ring variant

# Mega Ramp

The Mega Ramp is a Bonus World in the Forest that features a static large ramp. In this node, the bonus objective is always to gain 5000 rep with a single combination of tricks, but the node can be ended by driving through the typical finish gate.

The mega ramp is indicated on the map by a star, and is generally found on the outer edge of the map, opposite to the Boss Jump node, with some exceptions.

The mega ramp has a static, fixed seed of 1002.

* Loading Screen

# Soundtrack

These songs will be played while in the Forest.
Desert

**Desert** is the first region in Descenders' Career-Plus mode.

The Desert is an all-natural and very flowy environment. Stunt ratings for the environment are notably fixed at 0 (even for the boss jump).

It is a terrific environment for farming Reputation and lives in order to get rarer items.

Completing the Boss Track in the Desert will let the player progress to the next region in Career-Plus, the Jungle.

# Features

These are the features (including start point, end point, and stunts) you can expect to see while roaming the Desert.

As the Desert is mostly natural, the stunts are the naturally generated hills.

# Mini-bosses

The Desert has no mini-bosses associated with it.

# Boss Jump

The Boss Jump will appear at the Boss Jump node. The player will have to successfully jump the Boss Jump and reach the end point, in order to progress to the Jungle.

Only one trick is associated with completing this Boss Jump:

* Pyramadness (500 points).

* Fire ring variant
* Fire ring variant

# Soundtrack

These songs will be played while in the Desert.
Weapons

**Weapons** are essential items used for combat against enemies, bosses, and even other players during PvP games. They typically deal more damage than their tool counterparts. Some weapons can be crafted at a Work Bench or a Pre-Hardmode/Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. *Terraria* has a wide variety of weapons and weapons classes, each suited to particular play styles or specific tasks. Exodus mod greatly expands the amount of weapons and allows you to customize your combat presets like never before.
Lux

**Lux** is an in-game brand of item. These items are a popular choice of items for a lot of players due to their ability to emit light, a la *Tron*. The lighting effects are powerful enough to make the biker stand out, especially in night maps.

# How to obtain

* There are 31 Lux items in total - 5 Rares (Reflectors), 25 Extraordinaries, and 1 Limited.
	+ A rare item, with a blue background, requires 10k Reputation (henceforth shortened to 'rep') in a run for a 20% chance, up to 50k+ rep in a run for a 100% chance, to obtain.
		- A 'run' is defined as a Career, Career-Plus, or Daily Challenge session.
	+ A rare item can be earned by completing a challenge from either The No More Robots Pro Tour or The Power Up Audio Pro Tour.
	+ An extraordinary item, with a purple background, requires 50k rep in a run for a 20% chance, up to 250k+ rep in a run for a 100% chance, to obtain.
	+ An extraordinary item can be earned by completing a challenge from either The Liquicity Pro Tour or The RageSquid Pro Tour.
* Because there are a large number of Rares and Extraordinaries (165 and 68 respectively), it can take an inordinate amount of time before you can acquire the desired Lux item.
* The sole Limited Lux item, the Lux Rainbow Bike, can only be acquired from completing every single challenge in The Grand Tour.

# Table of items

Note: Reflectors have a different colour naming scheme compared to the other items. The item colour name for the majority of the items in a set is listed, followed by the item colour name for the reflector.

To determine an item name, start with the word 'Lux', determine if it is a Reflector or not, then take the name of that particular colour, and finally end it with the equipment type. For example, the yellow pants would be called Lux Banana Pants, while the green reflector would be called Lux Verda Reflector.

# Notes

* Preorders for the PS4 version of the game came with a Lux Legacy set and reflectors.
* Preorders for the Switch version came with a Lux Descent set and reflectors.
	+ Depending on your country, you may not have gotten the pre-order bonuses as they may be regionally restricted by publisher Sold Out Games.
	+ The remaining items can still be unlocked in-game.
Tricks

**Tricks** are a feature of Descenders.

There are 5 types of tricks that can be done by pressing C (on keyboard), LB (on Xbox controller), L1 (on PlayStation controller), or L (on the Nintendo Switch), and then pressing the directional keys/moving the controller's right analogue stick - the directions listed indicate the direction in which to press the key/move the stick. These vary based on the bike used.

## Other Tricks

These are the standard tricks that are executed by leaning forward or backward in midair, or by tweaking the bike. The relevant bindings for all control schemes can be seen here.

Executing more than one front/backflip in a single trick prepends "Double/Triple/etc." to the trick name. At 10 or more, the game prepends "h!gh voltage" to the trick name instead.

Some Achievements require you to land a combination of these in Career or Career-Plus. Specifically, these are Every Axis, Flipping Heck, and Getting Dizzy.

## Notes

* The Tabletop trick is a replacement for the Candy Bar trick. On the PC version, the Candy Bar trick was replaced on October 28, 2020.
* A h!gh voltage frontflip/backflip is a nod to the legendary h!gh voltage.
Getting Dizzy

**Getting Dizzy** is one of the achievements in the game Descenders.

## Strategy

You need a jump with a large amount of air. The boss jumps can easily satisfy this, though they can be a bit sketchy. An alternate would be to use the Mega Ramp in Career.

As you launch off the ramp, flick your directional thumbstick on your controller to southeast or southwest , so you simultaneously flip backward and spin to the right/left. You need enough air to flip twice in each required axis.
Highlands

**Highlands** is the first region in Descenders' Career mode.

The Highlands is a lush and easy region that seeks to introduce the player to the game.

Completing the Boss Track in the Highlands will let the player progress to the next region in Career, the Forest.

# Features

These are the features (including start point, end point, and stunts) you can expect to see while roaming the Highlands.

# Mini-bosses

These are the Mini-bosses, which give a certain amount of points (indicated in brackets, and before multiplier is applied) when successfully completed.

# Boss Jump

The Boss Jump will appear at the Boss Jump node. The player will have to successfully jump the Boss Jump (or skip it by going under the bridge) and reach the end point, in order to progress to the Forest.

There are 3 tricks associated with this Boss Jump:

* Bridge Jump (300 points), which is attained if you successfully jump the bridge,
* Over the Train (400 points), which is attained if the train is passing underneath when you jump the bridge (and you will unlock the The training was worth it achievement),
* Chicken (1 point), which is attained if you avoid the ramp and go underneath the bridge, and you will obtain the Chicken Mask if you do not already have it.

* Fire ring variant
* Fire ring variant

# Construction Site

The Construction Site is a Bonus World in the Highlands that features a static construction yard. In this node, the bonus objective is always to reach the top, but the node can be ended by driving through the typical finish gate.

The construction site is indicated on the map by a star, and is generally found on the outer edge of the map, opposite to the Boss Jump node, with some exceptions.

The construction site has a static, fixed seed of 1001.

* Loading Screen

# Soundtrack

These songs will be played while in the Highlands.

# Notes

* To clear up some unusual confusion - no, players do not get the InvisiBike upon completing the bonus objective in the Construction Site.

# External Links

Construction Site Tutorial (CorruptedPixl)
Career-Plus

**Career-Plus** mode is a gameplay mode in Descenders. This mode requires the player to have 100,000 total Reputation to enter it.

# Regions

* Desert
* Jungle
* Favela
* Glaciers
* Ridges (*secret bonus region*)

# Notes

* The Reputation requirement used to be 250,000.
* Team Nodes, No-Path Nodes and Stormy Weather Nodes do not naturally generate in Career-Plus, and it is not possible to generate these levels in Freeride. However, it is possible to brute-force the game to generate these levels by modifying the specific digits in the Seed.
	+ Strangely enough, Ridges will have a Team Node.
Descenders Wiki/Section 4

Wiki Community
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Detention Wiki/editcopy/Flex section

Guides
How to play
Achievements
System requirements
Release date
Walkthroughs

Prologue

Chapter 1Chapter 2Chapter 3Chapter 4

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

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How to play guide for Detention

*This article is a stub. You can help Detention Wiki by expanding it.''*

This page will serve as a basic **how to play guide for *Detention***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Detention is a side-scrolling point-and-click horror game with a mixture of ambient fear and jumpscares. You play by moving using the left mouse button to direct your character around the screen, observing and interacting with objects. Progression is done through a series of puzzles and story-focused cutscenes. Occasionally you will encounter enemies that will need to be passed, usually involving holding your breath with the right mouse button.

## Tips and tricks

* You can hold your breath for 15 seconds, after which your character will be forced to start breathing again. Time the start of your hold wisely.
* Keep an eye out for question marks in the environment, as these usually represent items that are necessary for progression.

## See also

* Release date
* System requirements
Detention Wiki/Flex section

Guides
How to play
Achievements
System requirements
Release date
Walkthroughs
Prologue

Chapter 1Chapter 2Chapter 3Chapter 4

Videos

Featured images

Twitter

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Detention Wiki/editcopy/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Glaciers

*This article is a stub. You can help Descenders Wiki by expanding it.*

**Glaciers** is the fourth region in Descenders' Career-Plus mode.

Following the Favela, the Glaciers is yet another punishing and technical region, but also one of the game's prettiest and *coolest* regions. Glaciers is extremely unforgiving if you fall off the path.

Completing the Boss Track in the Glaciers concludes the player's run. However, if the player has completed the fire nodes in all worlds from Desert to Glaciers, and then successfully jumped through the rings of fire at the boss jumps in these regions, **all in the same run**, then the player will proceed to the Ridges.

# Features

These are the features (including start point, end point, and stunts) you can expect to see while roaming the Glaciers.
When jumping across a gap in glaciers there will be two flags marking the start.

# Mini-bosses

The Glaciers notably does not have any mini-bosses associated with it.

# Boss Jump

The Boss Jump will appear at the Boss Jump node. The player will have to successfully jump the Boss Jump and reach the end point, in order to complete their run (or to proceed to the Ridges should the requisite conditions be fulfilled).

Only one trick is associated with completing this Boss Jump:

* The Wall (600 points).

* Fire ring variant
* Fire ring variant

# Soundtrack

These songs will be played while in the Glaciers.
Fang Ray Shin

**Fang Ray Shin** or Fang RuiXin (方芮欣), often referred to as Ray or Miss Fang, is one of the main characters in Detention, and the one who the player primarily controls. She is in the senior year at Greenwood High School, and is among the primary causes of the events of the story.

## Appearance

Ray looks like an ordinary teenage girl with chin-length black hair. Her attire, consisting of her school uniform — a white button-up shirt, black skirt, a pair of white socks, black shoes, and a white jade deer pendant — is worn almost throughout the entire game.

In one chapter of the game, it is shown that her house attire is a t-shirt and shorts.

## Story

### Background

Ray was a bright student of Greenwood High School. She was very active and participated in many school activities. When Ray's parents started fighting because her dad had cheated on her mother, she became depressed and her grades dropped, which got her sent to meet Mr. Chang, the school counselor. During their counselling, the two grew close to each other, and Ray becomes emotionally attached to him, and the two have a brief romantic relationship. The pendant that Ray wears was a gift from Chang. Ray overhears Ms. Yin confronting Chang about how much time they are spending together, and Chang agrees to stop seeing Ray. Chang tells Ray that her grades have improved and they don't need to see each other anymore, and he distances himself from her. Fang suspected that Chang was avoiding her because he loved Yin instead of her.

Ray, seeking revenge against Ms. Yin, then turned the book club reading list in to Instructor Bai, resulting in the arrest of all students involved along with Ms. Yin and Mr. Chang. She didn't know that both Chang and Yin had relations to the club, and that Chang avoided her because he didn't want Fang get associated with the club.

She began to feel guilty about snitching when Mr. Chang got executed for his crimes. Her classmates bullied and shunned her for her actions.Also , her mother sent her father to prison because of cheating . These reasons had caused her to commit suicide by jumping from the top of the school building and her body was buried in an unmarked grave.

### Story

The game takes place in a Purgatory-like realm where she has to relive and confront her past.
System requirements

*This article is a stub. You can help Detention Wiki by expanding it.''*

The following are the minimum and recommended **system requirements** for *Detention*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Detention
* Release date
Yin Tsui Han

**Yin Tsui Han** or Yin CuiHan (殷翠涵), often referred to as Ms. Yin or simply Yin, is one of the secondary characters in Detention. She is the daughter of the school principal and teaches the class that Wei is seen in at the beginning of the prologue.

## Background

Yin believes in the idea of a person being free to experience all matter of ideas and to form their own beliefs and judgements. She was the host of the school's book club, which was attended by Wei, among other students, and supplied with the help of the school counselor, Mr. Chang. When the book club reading list is leaked to Instructor Bai, he confronts her about it and has her and the rest of the club arrested. She is sentenced to death, but manages to escape the country before the sentence can be delivered. She later dies of lung cancer, and her remains are sent back to her home town in Taiwan to be buried.

It is implied, but not directly stated, that she may have had a romantic relationship with Mr. Chang.

## In-game

Yin's appearance outside of the prologue is limited to flashbacks and notes, as the game takes place after she has already fled the country.
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Chang Ming Hui

**Chang Ming Hui** or Zhang MingHui (張明暉), often referred to as Mr. Chang or simply Chang, is one of the secondary characters in Detention. He is the school guidance counselor, and helped Fang Ray Shin get her academics back on track when she was having trouble at home.

## Background

Chang believes in the idea that people are born to live freely, and to create and share their own ideas without restriction or fear. He helped to discreetly supply the book club with banned books, until Ray leaked the list to Instructor Bai, who then had him, Yin and all the students in the book club arrested. Chang was found guilty and was executed.

During Ray's counseling, the two grew close to each other and had a brief romantic relationship. When Ms. Yin confronts him about what's going on between the two of them, he cuts Ray off and distances himself from her.

It is implied, but not directly stated, that he may have had a romantic relationship with Ms. Yin.

## In-game

Chang is already dead during the events of the game, so his presence is limited to flashbacks. Chang's relationship with Ray is the focus of Chapter 3.
Lingered

**The Lingered** is a collective term used to refer to the ghosts and demons that are encountered in the school.

## Types of Lingered

There are 3 types of lingered encountered, the basic Lingered, the Lantern Specter, and an unnamed larger creature with many arms.

### Basic Lingered

The basic lingered is first encountered near the beginning of Chapter 1, and wander around areas of the school with no clear purpose. They appear as silhouettes of girls, with a mouth that hangs open and a spine that bends backwards when they run. They emit a mixture of crackling, breathing, crying, and laughing sounds when nearby. They can be baited with food offerings, and appear to be capable of short-range teleportation.

#### Interaction

The lingered can be found wandering around or eating. Approaching one will cause it to attack and chase the player, although they will lose interest quickly if the player runs away. In order to get past them, the character must hold their breath (right mouse button to toggle) and walk past them. The character can only hold their breath for about 15 seconds, so it may be helpful when the first lingered is encountered to practice how close you can get without holding breath before it attacks. Lingered who are moving in the same direction as you are difficult to pass, so you should wait for them to turn around.

They can also be distracted with a food offering. The nurses office in Chapter 1 provides a regenerating supply of them. When used, the food item will be placed at the character's feet, and any nearby lingered will run towards it and begin eating it, a process which lasts about 25 seconds.

The character can survive 3 hits in rapid succession from a normal Lingered, with the 4th hit killing them.

### Lantern Specter

Lantern Specters or Lantern Spirits are about twice as tall as the character, with short tentacle-like appendages on their face, wearing a green or blue coat and holding a lantern out in front of them. Like the normal lingered, they wander around, but can not be seen or heard from a distance. They appear when the player is about half a screen-length from their location, and are often announced by Ray gasping shortly before they fade into view.

#### Interaction

Lantern specters are a little more complicated to deal with than normal lingered, but easier to consistently pass. When it approaches, face away from it and hold your breath until it passes. You can actually get pretty close to it without needing to do either of these things - you don't need to turn around until the character is about even with the lantern, and you don't need to hold your breath until the spirit starts to bring its head down to look at you. Once it continues walking, you can release your breath and move on once the character is about even with its legs.

Getting caught by the lantern specter results in instant death.

### Unnamed (possibly a demonized Instructor Bai)

The third, unnamed lingered appears at only a few points in the game, and always in a cutscene fashion. It appears to be a silhouetted and slightly transparent mass of human arms atop a pair of human legs.
Bai Guo Fong

**Bai Guo Fong** or Bai GuoFeng (白國峰), often referred to as Instructor Bai (白教官), is one of the secondary characters in Detention. He is a war veteran, and many of the students are afraid of him.

## Background

Bai is a war veteran, and rumored to have been a relentless killer during his service. This, combined with his angry personality, causes many students to fear him. He is deeply patriotic and believes in serving his country. He posted a notice at the school asking for students to report any communist or treasonous behavior. Ray gave the book club reading list to him, and he promptly had the whole club arrested. For this, Wei (and presumably the other students) was sentenced to 15 years in prison, and Ms. Yin and Mr. Chang were sentenced to death, although Yin managed to escape the country.
Detention Wiki/editcopy/Top section

Welcome to the Official *Detention* Wiki
the *Detention* guide written and maintained by the players.
We are currently maintaining 313 pages (28 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Detention

Detention is a side-scrolling point-and-click horror game set in 1960s Taiwan under martial law. Students Wei Chung Ting and Fang Ray Shin find themselves trapped in their school during a typhoon destroyed the bridge leading home. But they discover that their once familiar school is falling into darkness, as evil spirits now roam the halls. The students, trapped and vulnerable, must explore the campus to find objects and solve puzzles, while piecing together the story of how this horror came upon their school. [read more...]

Characters
Wei Chung TingFang Ray ShinYin Tsui HanChang Ming HuiBai Guo Fong

Universe
StoryLingered
VHS-2

*This article is a stub. You can help Insurgency: Sandstorm Wiki by expanding it.*

The VHS-2 is a Croatian bullpup rifle first introduced in 2013. It is an improved version of the original VHS rifle which was introduced in 2007. Both the VHS-2 and the VHS are currently the standard issue assault rifles of the Croatian Army.

In Insurgency: Sandstorm The VHS-2 is an assault rifle available to the Security faction for the Commander, Observer, Rifleman, and Demolitions classes. By default, it has a 30 round magazine, moderate recoil, and it can fire in both semi-automatic and automatic. It fires the 5.56x45mm NATO round at a high rate of fire of 857 rpm. The high rate of fire makes it an excellent choice for CQB fighting.
Wei Chung Ting

**Wei Chung Ting** or Wei ZhongTing (魏仲廷), referred to as Wei, is one of the main characters in Detention. Wei is the playable character during the prologue, but is not used again except for during the true ending.

## Background

Wei is one of a handful of students in the school's book club, hosted by Ms. Yin, where the students read from a list of books that are banned by the government and carry stiff penalties. Wei is sometimes a messenger between Ms. Yin and Mr. Chang, school counselor and supplier of the books.

After Ray tells Instructor Bai about the book club, the students and teachers involved are all arrested. Ms. Yin and Mr. Chang are sentenced to death, although Ms. Yin manages to escape the country before she is apprehended. Wei and another student attempt to burn the books to destroy the evidence, but the court allegedly already had enough evidence. Wei is sentenced to 15 years in prison, but is granted amnesty after serving an unknown amount of his sentence, presumably most of it. It is assumed that the other students involved received similar punishments.

## In-game

Most of Wei's presence in the game aside from flashbacks and the true ending epilogue can reasonably be assumed to be a figment of Ray's imagination. Him being trapped in the school during the typhoon in the prologue is symbolic of his imprisonment, and Ray cutting open his neck in Chapter 1 symbolizes her view that she basically killed him by ratting him out.
Weapons

Weapons are a core part of the gameplay of Insurgency: Sandstorm. *Insurgency: Sandstorm* features a wide selection of weapons each able to equip a large variety of attachments.

## **Security Weapons**

The Security faction, being composed of local militia forces and backed by advisors from Western governments uses modern NATO weaponry. presumably provided by said governments.

##### Submachine Guns

MP7

MP5A5

MP5SSD6

##### Carbines

M4A1

G36K

Mk 18 CQBR

#### Assault Rifles

M16A4

L85A2

VHS-2

#### Light Machine Guns

M249

**Machine Guns**

M240B

#### Battle Rifles

G3A3

Mk 17 Mod 0

Mk 14 EBR

#### Sniper Rifles

M24

**Anti-Materiel Rifles**

M82A1 CQ

#### Handguns

Tariq

M005

M45

L106A1

### **Explosives**

##### Throwables

M19 Mine

M83 Smoke

M84 Flash

AN-M14 Incendiary

M67 Frag

C-4

##### Launchers

AT4

M3 MAAWS

## **Insurgents Weapons**

The Insurgents faction tends to use old Soviet and Warsaw Pact weaponry with some old NATO weapons, all of which can be found in abundance in the region the game takes place in.

##### Carbines

SKS

AKS-74U

#### Assault Rifles

AKM

AK-74

M16A2

Alpha AK

#### Light Machine Guns

PKM

MG3

#### Sniper Rifles

Mosin-Nagant

SVD

**Anti-Materiel Rifles**

M99

#### Handguns

Makarov

Browning HP

M1911

M9

### **Explosives**

##### Throwables

TM-62 Mine

M83 Smoke

M84 Flash

F1 Frag

Molotov

IED

##### Launchers

Panzerfaust-3

RPG-7
M4A1

*This article is a stub. You can help Insurgency: Sandstorm Wiki by expanding it.*

The M4A1 is an American carbine rifle first introduced in 1991. Designed as a shorter and lighter version of the M16A2, this weapon has seen extensive use by both the US Army and US Marine Corps.

In Insurgency: Sandstorm the M4A1 is available to the Security faction for the Commander, Observer, Rifleman and Demolitions classes. Costing 5 points, it is the most expensive primary weapon available for them. The M4A1 is capable of both semi and fully automatic fire, unlike its larger counterpart the M16A4.
Prologue Walkthrough

*This article contains spoilers for the game's puzzles. If you'd like to solve them for yourself, you should avoid reading this article.*

The following is a walkthrough for completing the prologue of Detention. This chapter provides a basic introduction of the characters and core game mechanics.

## Walkthrough

This chapter opens with a cutscene of Wei falling asleep in class and waking up during a typhoon. The player gains control once the cutscene ends and Wei gets up from his desk.

1. Exit through either the left or right door.
	1. There is a note on the desk behind yours.
2. Walk all the way left or right and take the stairs down
	1. There is a note on one of the windows on a classroom to the left.
3. When you find a large metal roll-up door about halfway between the stairs. Enter the door right next to it.
4. Turn on the light by pulling the cord hanging from it, then take the crank on the shelf.
5. Go back outside and open the panel between you and the roll-up door, then use the hand crank on it.
	1. Before exiting, to the left there is a note in the daffodils in front of the principal's office.
	2. Before exiting, to the far right there is a note on the bulletin board.
6. Go through this newly opened door and downhill into the auditorium
7. A zooming cutscene will play on the girl onstage before Wei walks in. If you want a story-based approach, you can go onstage and talk to her now, but for efficiency, continue past her to the left and enter the first door.
8. Take the umbrella out of the bucket on the far left.
9. Look at the fan, then use the umbrella on the object inside.
10. Go talk to the girl onstage and give her the pendant.
11. Exit the auditorium through the door to the left of the room you found the pendant in and walk left until you reach the river and trigger a conversation.
12. After the conversations end, exit through either door and walk to the left until the screen turns black.
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M16A4

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The M16A4 is an assault rifle in Insurgency: Sandstorm.

The M16A4 is the fourth generation of the M16 series, first introduced in 1996. The original M16 was adapted from the ArmaLite AR-15. It first entered service in 1964, replacing the M14 during the Vietnam War. Even though the M16A4 is currently a standard issue rifle of the US Army and the US Marine Corps, it is being replaced by the superior M4A1.

In Insurgency: Sandstorm, the M16A4 is an assault rifle available to the Security forces for the Commander, Observer, Rifleman, and Demolitions classes. It is the cheapest primary weapon available to these classes, sitting at 3 supply points. It is chambered in 5.56x45mm NATO. The M16A4 has 30 round magazines and can fire in either semi-automatic or 3-round burst mode. Compared to the M4A1 it is inferior in most ways. However, the low price of the M16A4 can make it a great choice if the player wants to save supply points for certain attachments or other equipment.
Commander

*This article is a stub. You can help Insurgency: Sandstorm Wiki by expanding it.*

The **Commander** is a playable class in Insurgency: Sandstorm. The Commander, along with the Observer is required for calling in Fire Support for the team.

## Overview

The **Commander** is responsible for directing fire support towards a specific location, with the Observer required to call it in.

In Co-Op there can be only one Commander per team.

In Push there can be up to two commanders per team, enabling concurrent fire support.

The avaliable loadout options for the Commander are more or less identical to the Observer and Rifleman, with a few minor exceptions.The Commander is the only class that carries binoculars as these are required for designating fire support.