recursal/Fanatic-Fandom huggingface dataset:
Oasis Springs

Oasis Springs, một Silicon Valley. Tập trung các nơi nghiên cứu khoa học, sản xuất các công nghệ tiên tiến và cao cấp nhất. Ngoài ra, còn là nơi ở của các nhà khoa học cấp cao.

Tại đây có hai nhà sách, và hai khu sân vận động rất lớn. Không lạ gì khi nơi đây có hai nhà sách cũng trông rất chi là hiện đại. Nhưng nơi tập gym, chơi thể thao, sân vận động, và hồ bơi đủ tiêu chuẩn quốc tế? Là do chính phủ muốn nhắc nhở các nhà khoa học, nghiên cứu hãy tập thể dục đi để giữ gìn sức khỏe? hay chính bản thân các nhà khoa học này phá vỡ những khuôn mẫu, rập khuôn mà trở thành những con người thật sự ưa thích vận động?
Family House

## Lore

The map centers on the house of the Slaughter family where the events of the Texas Chainsaw Massacre movie take place. This is Grandpa’s home where he raised his family and it’s the birthplace of their cannibalism.

## Attributes

> The Family House sits virtually alone in a sea of green grass and sunflowers with open lines of sight anywhere outside.
>
> Gunmedia, describing the map

 The map is quite flat and empty, aside from the main house. The backyard features a slew of wrecked cars and chicken coops that hide one of the four exits. There are two gates that are protected with electric cow blockers. One is located in the backyard near the car wrecks while the other exit is located at the end of the front driveway adjacent to the main road. Attaching a fuse to the fuse box in the attic will open a door for a limited amount of time in the basement. The final exit can be opened for a limited time by increasing the pressure of the pressure tank which will open adjacent to the front door of the house.
Victim Attributes

Character stats are broken out into five main Attribute categories: Toughness, Endurance, Strength, Proficiency, and Stealth and while each Victim has a base value for each Attribute, these values can be tweaked by way of the metagame and that Victim’s unique Skill Tree. Stashed among the various perks within the Skill Tree unlocks are Attribute Unlock Points. Snagging one of those will award a point that can be used to raise the value of any Attribute the player chooses. This is just one of the options players can use to build their Victim loadouts in unique ways. Of course, the base values play an important role in this, as pumping up a low base value will cost more Attribute Unlock Points than leaning into a specific Victim’s strong suits. More on the full metagame later. For now, let’s cover what these Attributes really are.

**Toughness:** Toughness is NOT to be confused with Strength. True Toughness is fortitude, built from character, and in The Texas Chain Saw Massacre it’s not simply a health pool. While Toughness does help you sustain more damage before becoming incapacitated, it also shortens your recovery time, giving you a higher all around survivability.

**Endurance:** Similar to Toughness, Endurance encapsulates more than just the stamina pool. Endurance in The Texas Chain Saw Massacre will help with the overall stamina while also speeding up your stamina regeneration rate, getting you back to full speed faster.

**Strength:** Strength determines how effective a Victim is at confronting Family members. Strength can alter the stun effect duration for actions such as sneak attacks, grappling in close encounters, and bursting out of hiding spots. Strength also assists Victims in certain interactions like escaping restraints, opening crawl spaces, and turning off the generator.

**Proficiency:** Proficiency is the gauge we measure a Victim’s ability to accomplish skilled tasks and interactions, such as lock picking. While higher Proficiency Victims can pick locks more easily, lower Proficiency Victims still can pick locks, they just might struggle a bit more with the interaction.

**Stealth:** Stealth is everywhere in The Texas Chain Saw Massacre and as such, the Stealth Attribute is a bit more specific than the general Stealth that all Victims are capable of. This Attribute influences the Victim’s ability to perform actions silently, generating less noise while accomplishing tasks. This does not, however, affect the general Stealth used in game, such as hiding from Family members and staying in the shadows.

While all of our Victims have their strengths and weaknesses, players have access to the full metagame, which can be extremely powerful in terms of customizing your loadouts to feel unique and play the way you would like to. While metagame will never make a Connie into a Leland, players can tinker with builds to address areas of particular Victims they feel they need to boost.

Speaking of unique elements and our cast of Victims, let’s talk a little bit about Abilities. Written by Matthew Szep
Gun Media

***"We’re game designers, directors, producers and publishers. We work on projects we are passionate about and we work with the right people on the right project to give you something amazing. Our previous title, Breach & Clear, has moved over 1M units for iOS, Android and Steam. We’re a creative team able to deliver games that we, and everyone else, wants to play. For more information check out - FearTheGun"***

Gun Media Holdings, Inc., doing business as Gun Media stylized as Gun., is an American independent interactive entertainment company and think tank based in Lexington, Kentucky founded on November 9, 2011 by Wesley Adam "Wes" Keltner, specializing in video game development or publishing.
Intuition

### Level 1:

Holding a key item (fuse/valve) highlights the location it can be used for 40 seconds.

### Level 2:

Holding a key item (fuse/valve) highlights the location it can be used for 70 seconds.

### Level 3:

Holding a key item (fuse/valve) highlights the location it can be used for 100 seconds.

**Exit Strategy** is a guaranteed Victim Perk available to all Victims.

## Trivia

* This is a default Victim perk, along with Exit Strategy, Knock Knock and Tool Tracks.
Maps

## Regular Maps

* Baseplate - [Free For All]
* Ice Palace - [Free For All]
* Lost Forest - [Free For All]

## Event/Special Maps

* North Pole - [Free For All]
* Ocean Monument - [Free For All]
* Slippery Slopes - [Survival]

## Boss maps

* Phantom's Stadium - [Phantom Boss Fight] {Type: Regular}
* Striker's Challenge - [Pumpkin Boss Fight] {Type: Survival/Regular}
Grandpa Abilities

**Grandpa Abilities** are unique boosts only available to the Family.

## Overview

*For additional information on a specific Grandpa Ability, please refer to an Abilities' individual Wiki page.*
When you feed Grandpa blood during a match his power level is raised and more abilities are unlocked. Each Family member can only equip one Grandpa ability at a time before the match starts.

### Unlocking

Grandpa Abilities can be unlocked through a Family member’s Skill Tree by spending Skill Points. Only Grandpa Abilities that have been unlocked in the Skill Tree can be equipped on the loadout screen.

## Trivia

* Suffocating Grip can't be equipped by Leatherface and is the only Grandpa Ability not useable by all Family members. **(Note: the Description is False and Works for other Family Members, otherwise this needs a change since it is a FAMILY PERK).**
Danny Gaines

**Danny Gaines** is one of the Victims trying to escape The Slaughter Family.

## Lore

Danny grew up severely disadvantaged, bouncing between numerous foster homes before finally landing with a proper caretaker. His rough exterior is a reflection of this upbringing, but beneath it lies an intelligent and caring person. After meeting Maria, the two connected deeply, becoming nearly inseparable. Heartbroken and devastated that he didn't accompany Maria on her wildflower trip, Danny headed towards Newt, TX immediately after her disappearance, refusing to wait for the others. His Study and Tamper ability, which lets him identify and examine important objects, will be crucial to not only his, but the entire group's survival.

Danny is a Gemini.

## Ability

*His ability Study and Tamper lets him be fucking annoying to family members and has no counter, this ability helps him be an asshole that every killer wants to kill first.*

## Cosmetics

Players can choose from a variety of Cosmetic options to customize **Danny:**

## Trivia

* Danny is voiced by Michael Johnston from "Teen Wolf".
* Danny's backstory was inspired by the time Ronnie Hobbs (Creative Director, GUN) spent in Ft. Worth visiting the Gladney Center for Adoption. He didn't purposely set out to visit the place, but he stumbled upon the original building one day and it sparked his interest. Ronnie then did some research on the organization and incredible work they've been doing for well over a 100 years, and instantly knew he wanted to use it as a basis for Danny's life.
* Danny is the 1st DLC Victim.
Gas Station

## Gameplay

#### Easy Exit

This map features an 'Easy Exit' which is accessible on the Eastern part of the map. All that is needed for Easy Exit is to find an Unlock Tool and unlock the red door on the East side of the map then walk down the open road. Using Connie as a victim can make this even easier. On 9/26/2023 the development team confirmed their design team are looking into balancing this exit.

## References

1. ↑ https://x.com/TXChainSawGame/status/1706405086061007159?s=20
Bomb Squad

**Bomb Squad** is an equippable Perk available to Connie, Leland, Ana, and Julie.

**Level 1:** You are able to dismantle a trap without the use of a bone scrap.

**Level 2:** You are able to dismantle a trap without the use of a bone scrap. Dismantling traps is also 50% faster.

**Level 3:** You are able to dismantle a trap without the use of a bone scrap. Dismantling traps is also 80% faster.

## Strategy

This perk is highly effective against and designed to counter Hitchhiker as he is the only family member that can place and reset bone traps. If you plan on prioritizing lockpicks and key items over bone scrap, it can prove useful if you have a full inventory. However, it is only recommended to use this perk when playing against Hitchhiker as it does nothing against Leatherface, Cook, Sissy, or Johnny.
Ever changing-Cores

"An artificial core that was made by combining core variantal sequences, they are always changing due to the chaotic elemental essence within them. as of the making of this it is mostly unknown how they are able to produce this"

### **Compatible cores for it:**

**Mod info:**

7x6 Default mod grid with a max of 8x9, can equip mods without a mod grid

**Core info:**

Core size of 1.0x (another normal size), has the same stats of a normal work witch being there core health is of 1.0x times with them taking damaged by 1.0x times (yet again standard) with a 1.3x times damage taken from corrupted-cores. The constant chaotic essence in there body allowing there element to always be changing within them no matter what although this comes with some...interesting downsides
Solaris Pharos Wiki

**Welcome to the Solaris Pharos Wiki**

This wiki is about a new species called Coresilopes (or cores for short), it is a massive passion project that meant to expand the limits of a normal furry species and offering a lot more then others would normally have, even allowing for fan made stuff to be made too. coming with lots of stuff form mods, to elements, to lore, and even fan-made content compatible of almost anything (and you also get credit for contributing); all that is needed is to DM me on discord at youtuber9994#6750 or join the discord server for this place.

**At the moment Right now it is still a work in progress,** so sorry if it looks messy and weird (As this is my first time making a wiki). Just enjoy what I got to share as i slowly roll it out as that's all that matters. I still need to figure out how to make a good home page so there's that too as this is my first wiki after all...so enjoy what I've got so far i my ideas do have a lot of potential and can be interesting.

**To get more info as to what Coresilopes as a whole are its advised you look at Core variants** first and read about Normal cores and move on form there, As normal cores are used to set the standard of strengths and weaknesses as well as giving info on how they work in general; if that doesn't work for you then also check out Core stats.

For now here's the link to the discord if you wanna join if you got any questions, want to contribute, point out any errors made or what any more info about coresilopes and this wiki as a whole or any updates/changes that where made on here:

https://discord.gg/CUfEDZ9cuV

In the meantime, enjoy this star bean this place is named after.

The Star's name is Solaris by the way.

## Important articles

What Are CoresThe LoreThe Anatomy of CoresCore AnatomyStats for CoresCore statsVariants for CoresCore VariantsMod Info for CoresMod InfoElemental Interactions for CoresElemental InteractionsInfo for Fan-Made CoresFan-Made CoresInfo for Fan-Made ModsFan-Made ModsCoresilope DictionaryDictionary

\*What Are Cores
* How to Contribute
* core anatomy
* Core stats
* Core variants
* Mod info
* elemental interactions
* dictionary

Here's everything to know about Coresilopes and how the species works
Hitchhiker

**The Hitchhiker** is one of the members of The Slaughter Family who will hunt down and kill the Victims.

## Lore

The Hitchhiker is wiry, greasy, and downright feral. He's an expert artist of the macabre, known to craft items from bone and teeth. His Trap Ability is a dark extension of that farmland ingenuity where nothing is left to waste, visually represented as snares made of ribs and string. His slim frame allows him to navigate gaps and crawl spaces quickly, making it difficult to escape his pursuit. Hiding or utilizing environmental obstacles is a must if he's on your trail.

He's a known thief. So much so that the camera that The Hitchhiker wears around his neck in the 1974 film actually belongs to Maria. She was using that camera to photograph wildflowers before Johnny abducted her. The Hitchhiker quickly claimed this camera as his own, snapping morbid shots of anything he feels is interesting.

The Hitchhiker’s star sign is unknown.

## Ability

*For additional information on Levels and modifications, please refer to the abilities' individual Wiki page here.*

## Achievements

*Main article: Achievements*
There are **2** achievements related to **The Hitchhiker:**

## Cosmetics

Players can choose from a variety of Cosmetic options to customize **The Hitchhiker:**

## Trivia

* The Hitchhiker is modeled to resemble Nubbins Sawyer, the original hitchhiker from the 1974 film.
* Hitchhiker is portrayed by the original actor Edwin Neal.
* The polaroid camera that the Hitchhiker uses in the film, and presumably to take all the photos that are in his room at the family house, is from Maria Flores. The polaroid camera in the film is identical to hers, which we see being held by Johnny in the game files. This was confirmed on the Reddit here, this also explains why he has Sissy's straight razor, inside the van in the film.
* Hitchhiker might have received Maria's camera from Johnny as a gift, hours or days after her death in March.
* Hitchhiker doesn't use Franklin's knife in the game, confirmed on the Reddit here.
Tips

## Family Tips

* Never be afraid to hunt as a Group, the more in numbers the better at killing the Victims.
* Feed and check on Grandpa to avoid Victims getting a upper hand on you by attacking him and setting the level back.

## Victim Tips

* Family has a cutscene when the match starts, and while some may encourage you not to worry about making noise during this, DON'T. ANY noise you make at the start of the match contributes to grandpa waking up.
* Make sure if you are going around Chickens to have Chicken Whisperer or a Bone Scrap if not you will be highlighted and the Family will know your location.
Slaughter Family

**The Slaughter Family** are ruthless ***Cannibalistic Killers*** in The Texas Chain Saw Massacre The Game, where they will hunt down and kill the Victims before they can escape through one of the 4 exits around the map. There are up to **6 different killers to choose from**, each with their own strengths and weakness. The Family matches out 3-4, with there being more Victims then Family members. This means Victims have a slight advantage when it comes to being able to work efficiently when it comes to objectives, but will it be enough to save them?

## Playable

LeatherfaceThe CookHitchhikerJohnnySissyNancy
## Trivia

* The Family's real last name is *"Slaughter"*. However, this was not mentioned in the first film, but was revealed by the creator himself later down the line. The reason why the name *"Sawyer"* came to be was due to the sequel, and ever since it was their affiliate last name for future films.
	+ Reboot(s) doesn't count for their last name.
* Leatherface isn't given an official name other than "Leatherface".
* This is the first time in any game that it introduces the entire family.
* This is the first time that new members are given life to the Slaughter family in the form of Johnny and Sissy.
* Three of the base Slaughter members have knives as their killing weapons.
* Blood collection is stored in Vials.
* It was confirmed by a developer that the game is canonical in the universe of the original 1974 film. In other words, Johnny, Sissy and Nancy are Canon. They do not appear in the film for various different reasons. Johnny doesn't live in the Family House, and is with his "Mother." Sissy is travelling around the country, away from the family, thus these characters weren't in the film because they were doing other things. This was officially answered by Andy, a developer for the game in an interview.
Am I Bleeding?

**Am I Bleeding?** is a guaranteed Victim Perk available to Leland  and Sonny .

## Strategy

The benefit of this perk is that the highlight duration is infinite until you heal back above the threshold. This is good for informing your teammates of what you are doing and your location without having to speak to them. The downside of this perk is that you must be heavily injured for it to activate. This would be useful in situations where The Family is rushing for kills and throwing out heavy damage, but would often inform your teammates that you are about to die rather than give value. In cases where The Family has high damage, and especially if one of them is Johnny, it would theoretically be wise to pair this with damage reduction perks so you can have a safer health range to work with. Leland and Sonny both have access to Stunt Double which will reduce your damage when dropping down a well or out of a Family House window, and Leland has access to No Sell which reduces his damage taken by a family member by up to 80% 3 times.

## Trivia

* "Am I Bleeding?" is often a phrase used by people that are in shock from an injury. This is usually from a rush of adrenaline or a large loss of blood caused by said injury.
Patch Notes 09.05.23

The Patch Notes were written by Cidnya Silva on September 5th, 2023 and can be found here.

## Fixes

* **Fixed:** PC stuttering on Ultra graphics settings
	+ This fix resolves graphical issues when running the game on Ultra settings with appropriate hardware.
	+ This also fixes an issue causing FPS drops when attacking or grappling with opponents while running the game on Ultra settings with appropriate hardware.
* **Fixed:** Voice chat not working in lobbies for party members
	+ This fix is for an issue where party members would lose voice chat functionality once in a lobby.
* **Fixed:** XP Progression
	+ This fix resolves a UI issue that would appear to rank up after every match, despite not gaining the required XP to do so.
	+ This fix also resolves inaccurate XP and XP delays related to earning XP.
* **Fixed:** Various Crashes and Freezes
	+ This includes a PS4 crash related to unlocking trophies.
	+ This also includes a fix for high level players experiencing a crash on the match results screen.

## Changes

* **Changed:** Key Rebinding
	+ We’ve added key rebinding to the PC version of the game.
* **Changed:** Lobbies will now launch with 6 players
	+ This change should help lobbies get running smoother, quicker, and with less drops due to incomplete lobbies.
	+ Leatherface is STILL required for a match.
* **Changed:** Quick Match Menu
	+ We’ve moved Quick Match to the top of the menu options when looking to join games.
	+ Quick Match will result in not only quicker matchmaking into a lobby, but also fuller lobbies.
* **Changed:** PC Removed from Cross Play
	+ We are temporarily separating PC from the console player base in cross play while we continue to improve our anti-cheat tools and resources.

## Tuning

* **Tuning:** EAC and Anti Cheat Improvements
	+ We have made several improvements to our anti-cheat and protection from additional cheat resources.
	+ We’ve also improved our tracking and logging for cheat detection and consistent future improvement.
Bad Blood

### Level 1:

Upon death, your killer's damage output is reduced by 30% for 120 seconds, and they will be highlighted on the map for 60 seconds. It won't save you, but it could help other Victims.

### Level 2:

Upon death, your killer's damage output is reduced by 40% for 120 seconds, and they will be highlighted on the map for 90 seconds. It won't save you, but it could help other Victims.

### Level 3:

Upon death, your killer's damage output is reduced by 50% for 120 seconds, and they will be highlighted on the map for 120 seconds. It won't save you, but it could help other Victims.

**Bad Blood** is a guaranteed Victim Perk available to Ana  and Leland  and a random Perk available to Connie .

## Strategy

Bad Blood provides a heavy debuff to Family members with high damage as other Victims will see where they are for up to 2 minutes on top of reducing their damage. The catch is that the user of this perk has to be killed in order for it to activate. This significantly reduces the appeal of the perk regardless of its upsides. It could be used in more aggressive and risky play styles that involves direct confrontation with The Family. Luckily, Leland and Ana's abilities fall in line with those play styles as they are often on the offensive. If you lose all hope and cannot escape, it is best to let a high damage Family member, especially Leatherface, kill you to gain the most value out of the perk. However, it could be wise to let Sissy kill you instead if she is present. Knowing her location could help the Victims know if she has poisoned an object or used Bane at a vital choke point.

## Trivia

* "Bad Blood" is a term that refers to people that share an intense dislike for each other due to one reason or another.
Sonny Williams

**Sonny Williams** is one of the five Victims trying to escape The Slaughter Family.

## Lore

*"Sonny might have a slightly smaller frame, but he more than makes up for that with his intellect. He's not only book smart, he's quick on his feet and quick with his decisions. Perceptive and exceptionally situationally aware, Sonny will need to rely on his intelligence to survive, and his friends would be wise to reap the benefits of his abilities. His Heightened Sense ability helps him tune into the surroundings and detect noises made by anyone nearby."*

## Ability

*For additional information on Levels and modifications, please refer to the abilities' individual Wiki page here.*

## Achievements

*Main article: Achievements*
There is **1** achievement related to **Sonny:**

## Cosmetics

Players can choose from a variety of Cosmetic options to customize **Sonny:**

## Trivia

* Sonny Williams is voiced by Zeno Robinson, who also provided the voice for Brandon Wilson in Friday The 13th: The Game.
* Sonny is 19 years old. (His actual DOB is unknown besides his birth year, which was 1954)
* There is a voice line, although somewhat rare, where Leland will call Sonny's last name if they're near each other.
* Sonny Williams is both genuine and loyal, relying heavily on his faith and religious background. In many ways, Sonny is the glue that holds the group Together. You can see this reflected in his VO lines where he very rarely uses explicit language, even under heavy duress
* Sonny's zodiac sign is Aquarius. With small variations in dates depending on the year, Aquarians and Aquarians are people born between January 21st and February 19th.
Efficient Backstabber

**Efficient Backstabber** is a guaranteed Victim Perk available to Connie  and Julie  and a random Perk available to Ana , Leland  and Sonny .

## Change Log

Nerf: Reduced the chance to keep your bone scrap by 10%/15%/20%

## Trivia

* This perk prevents the bone scrap from being consumed after performing a sneak attack on a Family member.
Family Abilities

These Family Abilities can all be tuned up further in the metagame, and each Ability has its own breakout tree within the greater Skill Tree where players can customize aspects like cooldown, usage, etc. More on that as well as Perks and how they intersect with Abilities and Attributes in the full metagame breakdown still to come. But we aren’t quite done here yet…
Each Family Member also has additional unique characteristics, that don’t necessarily function quite the same as their Abilities but are more just a part of who they are-
Written By Matthew Szep

## Family Abilities

* Maim
* Seek
* Bane
* Hunt
* Trap

## References

1. ↑ Family Abilities and Attributes Explained
Grandpa

> He was the best killer there ever was!
>
> The Hitchhiker, describing Grandpa

## Lore

Born in 1849, he is the patriarchy of the Slaughter Family. Along with being the oldest, he is the grandfather of The Cook,Leatherface, and Hitchhiker and likely the great-grandfather of both Sissy and Johnny.

Prior to the events of the game itself, Grandpa was a simply butcher at the local slaughterhouse in Texas. He was skilled in his profession and was said to be one of the most efficient butchers at the time. That was until the slaughterhouse company began industrializing across the county. The hard working men were then replaced with machines, and Grandpa was so angered that he quit in outright disgust. And many time after that, he and **his family** became cannibalistic, it’s unknown why the Slaughter family turned to cannibalism but it is likely due to the family’s poverty issues due to the loss of work in their county as they couldn't find anything to keep them financially stable.

## Ability & Attributes

While Grandpa’s killing days have passed, he still plays a vital role in the family. Fueled by blood, Grandpa can yell and reveal the auras of moving survivors. For every 100 blood received, Grandpa goes up a tier in power.

The following attributes occur with each tier:

* **Tier 1:** Reveal ability unlocked
* **Tier 2:** Cooldown reduced
* **Tier 3:** Cooldown reduced
* **Tier 4:** Reveals auras of victims in the shadows
* **Tier 5:** Reveals all auras

Family members are also able to bring perks which can become activated depending what tier Grandpa has reached. These perks can range anywhere from revealing the auras of opened gates to increasing the range of chickens.

## Trivia

* Victims are able to stab him with a bone shard, causing Grandpa to become stunned and lose a power tier.
* While it’s unknown how his ability reveals survivors, it can be assumed his yelling startles the victims into making noise.
Tool Tracks

### Level 1:

After escaping your restraints, all unlock tools within 50m will be highlighted for 30 seconds.

### Level 2:

After escaping your restraints, all unlock tools within 50m will be highlighted for 60 seconds.

### Level 3:

After escaping your restraints, all unlock tools within 50m will be highlighted for 90 seconds.

**Tool Tracks** is a guaranteed Victim Perk available to all Victims.

## Trivia

* This is a default Victim Perk, along with Exit Strategy, Intuition and Knock Knock.

## Gallery

*Tool Tracks* highlighting the unlock tools.
Knock Knock

### Level 1:

After escaping your restraints, all basement exits are highlighted for 30 seconds.

### Level 2:

After escaping your restraints, all basement exits are highlighted for 40 seconds.

### Level 3:

After escaping your restraints, all basement exits are highlighted for 60 seconds.

**Knock Knock** is a guaranteed Victim Perk available to all Victims.

## Trivia

* This is a default Victim perk, along with Exit Strategy, Intuition and Tool Tracks.
Dead Weight

### Level 1:

When you're the last victim alive, the Family's proximity radius is 20% smaller than it usually is.

### Level 2:

When you're the last victim alive, the Family's proximity radius is 40% smaller than it usually is.

### Level 3:

When you're the last victim alive, the Family's proximity radius is 60% smaller than it usually is.

**Dead Weight** is a guaranteed Victim Perk available to Leland  and a random Perk available to  Julie  and Sonny.

## Trivia

* This perk reduces the proximity warning that Family members receive during Grandpa's Sonar Ability whilst they are near the last victim.
* The proximity warning can't detect Victims that are above or below you.
Connie Taylor

**Connie Taylor** is one of the five Victims trying to escape The Slaughter Family.

## Lore

Connie comes from a life on the farm where she never shield away from the work that went along with it. While not quite what you'd imagine a tomboy to be, Connie relishes in being that type of person that will surprise you with her skills. High Proficiency means she's crafty, intelligent, and ingenuitive. A natural tinkerer, her skills are more surgical than strong arm, and her Focused ability can crack a lock in an instant.

## Ability

*For additional information on Levels and modifications, please refer to the abilities' individual Wiki page here.*

## Achievements

*Main article: Achievements*
There is **1** achievement related to **Connie:**

## Cosmetics

Players can choose from a variety of Cosmetic options to customize **Connie:**

## Trivia

* Connie Taylor is voiced by Bryarly Bishop.
* Connie birth year is 1952 or 1953
* Connie sometimes says the follow, when she picks up a healing bottle, "I think this is what we use back home..this should help." Meaning that at some time In her life, she has seen these bottles or someone in her family using them, etc.
* Connie Taylor grew up on a farm in Paris, Illinois. She’s always used her ingenuity and work ethic to overcome troublesome situations in her life. She does Not have any siblings meaning that she’s spent a lot of her time alone. This is reflected in her VO lines as she constantly refers to herself in the third person. That’s her way of coping with difficult situations. She may not have always had a strong support system when she needed it, but now she does!
* Connie's zodiac sign is Leo, Leo people are born between July 22nd and August 22nd
Julie Crawford

**Julie Crawford** is one of the five Victims trying to escape The Slaughter Family.

## Lore

Julie is a Southern California native with a sand, surf and sport lifestyle. Wither or not she's prepared for the stress and strain of this experience that requires a different type of endurance remains to be seen. Will her physical fitness be enough to carry her through? The Ultimate Escape ability will definitely help by temporarily reducing stamina drain and making her harder to track, giving her a chance at a mad dash for safety.

## Ability

*For additional information on Levels and modifications, please refer to the abilities' individual Wiki page here.*

## Achievements

*Main article: Achievements*
There is **1** achievement related to **Julie:**

## Cosmetics

Players can choose from a variety of Cosmetic options to customize **Julie:**

## Trivia

* Julie Crawford is voiced by Scout Taylor-Compton.
* Julie is the tallest female victim.
* Julie birth year is 1951 or 1952
* Julie's zodiac sign is Aries, With slight variations in dates depending on the year, Arians are people born between March 21st And April 20th.
Bane

**Bane** is a unique Family ability available to Sissy. **Bane** allows Sissy to hold three poison charges which can be used to blow a poison cloud, which lingers to cut off paths for victims, or poison important objects such as pressure valves, fuses, healing items, more with upgrades. Bane causes affected victims to be revealed to nearby family members and causes a blurring effect to the victim's screen. Unique perks can add additional effects, such as Rubber Legs which slows victims.

## Description

Blow clouds of poison in the path of Victims to block their paths, or lace their useful items.

## Tree

### Level 3

 File:IconAbility BaneToxicCloud.png | Toxic Cloud
 File:IconAbility BanePoisonElectronics.png | Poison Electronics
Stealth

Stealth is one of the 5 available attributes for Victims and Victim Perks.

## Gameplay

Stealth influences the Victim's ability to perform various actions silently, as determined by the noise meter.

This includes but is not limited to the following Actions:

* Retrieving Bone Scrap
* Finding an Unlock Tool
* Escaping Restraints
* Opening Valve
* Opening Crawl Space

## **Trivia**

* Stealth does not affect the lock picking action, due to the lock picking action not having a noise meter.
* Julie has the highest base Stealth with 35/50.
* Leland has the lowest base Stealth with 10/50.
Connie Taylor/Voice Lines

## Game Start

· Oh..Oh my..god! What are they doing to me?
· What..where am I?
· Whats going on..what is this place?!
· Please..god..help me.

## Encounters

· Ana!..Thank god you're still alive!
· Hey..hey Ana..over here!
· Ana! Stay with me.
 **Meeting Julie** | · Julie..you're still alive!
· Julie I'm right here!
· Hey..Julie..look over here!
· Julie..please let's stick together!
 **Meeting Danny** | · Hey Danny! Danny..over here!
· Danny..look this way!
· Danny...you're still alive!
· Danny..we should stay close.
Fight and Flight

### Level 1:

Fight or flight? Choose both. After surviving a close encounter, movement speed is increased by 10% and stamina stamina consumption is reduced by 10% for 5 seconds.

### Level 2:

Fight or flight? Choose both. After surviving a close encounter, movement speed is increased by 10% and stamina stamina consumption is reduced by 20% for 10 seconds.

### Level 3:

Fight or flight? Choose both. After surviving a close encounter, movement speed is increased by 10% and stamina stamina consumption is reduced by 30% for 15 seconds.

**Fight And Flight** is a guaranteed Victim Perk available to Julie , Leland  and Sonny .

## Trivia

* The perk's name is a reference to the Fight-or-flight response, the physiological reaction that occurs in response to a perceived harmful event, attack, or threat to survival.
Leland McKinney

**Leland McKinney** is one of the five Victims trying to escape The Slaughter Family.

## Lore

While Leland might have wrestled in high school, college life is a long way from high school and his glory days of wrestling. He is the strongest of the group, but Strength is no replacement for actual Toughness and comes at a cost of Stealth. Equipped with the Life Saver ability, he is still no match one on one against the likes of the Slaughter Family and therefore his capabilities benefit from teamwork with his peers.

Such a characteristic naturally offered a unique precedent of versatility as Ana spurred the search for her Missing sister in the bedeviled mystery that surrounded her disappearance whilst backpacking across The state. Leland prior to the expedition encountered the difficulty of college life with it disassociated From his stylized "glory days" wrestling in league of the High School he attended in Texas. However, this Persistent past-time provided him with the edifice of a nonchalant "tough guy" a vital asset as the Friends rue with the sadistic Family that now endeavor ruthless murder. However endowed his strengths Are, Leland still is incapable in facing those who stalk him or his friends due to both weakened health Conditions and due to his incapacitation and duration tied up and presumably beaten as indicated by bruises On his body, and overwhelming strength of the Slaughter Family, duly players are advised to use His outlet of strength in collusion of teamwork.

## Ability

*For additional information on Levels and modifications, please refer to the abilities' individual Wiki page here.*
**- Leland's Abillity: Life Saver does affect Leatherface which is most likely a Bug.**

## Achievements

*Main article: Achievements*
There is **1** achievement related to **Leland:**

## Cosmetics

Players can choose from a variety of Cosmetic options to customize **Leland:**

## Trivia

* In a recent blog post, Leland was confirmed to have strong feelings for Julie when he met Julie at college and became friend with her, he however does not know if she feels the same way, and has kept his feelings secret from her and his friends.
* Leland never calls Julie by her real name like he do the other girls in the group, instead he calls her by the playful nickname he gave her, Which is Jules
* Leland birth year is between either 1954 or 1955.
* Leland is a Taurus, With small variations in dates depending on the year, Taureans are people born between April 21st and May 20th.
* Leland's sign is ironic, because of his ability Life Saver, which is a strong attack that knocks family members to the ground, just like what bulls do to people
Life Saver

**Life Saver** is a Victim ability available to Leland McKinney.

## Description

Defend yourself or teammates by knocking down and stunning Famliy members. Does not affect Leatherface.

## Tree

### Level 3

 File:IconAbility LifeSaverConcussiveHit.png | Concussive Hit

## Trivia

* The abilities' description is incorrect as it does affect Leatherface for some reason.
The Texaschainsaw Massacre The Game Wiki

**Welcome to the The Texaschainsaw Massacre The Game Wiki!**
The Texas Chainsaw Massacre Video Game is developed by Gun Media which is an official licensed asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film! The game is being published from and by ***Friday the 13th the Game*** creators Gun Media.

## Main Articles

Slaughter FamilyVictimsThe Texas Chainsaw Massacre The GameWeapons The Texas Chainsaw Massacre The Game.pngWeaponsMapsGame Mechanics The Texas Chainsaw Massacre The Game.pngGame Mechanics

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can help expand and add new content to our wiki! any and all help will be welcomed! and reminder this isn't a open-source edit wiki! we only allow registered members!
Exit Strategy

### Level 1:

After unlocking a door, the door stays highlighted for all victims for 30 seconds.

### Level 2:

After unlocking a door, the door stays highlighted for all victims for 40 seconds.

### Level 3:

After unlocking a door, the door stays highlighted for all victims for 60 seconds.

**Exit Strategy** is a guaranteed Victim Perk available to all Victims.

## Trivia

* This is a default Victim perk, along with Intuition, Knock Knock and Tool Tracks.
Julie Crawford/Voice Lines

## Game Start

· *\*gasp!\** What the hell is going on. Oh God oh God oh God.
· *\*gasp!\** Where...am I?

## During Escape

· I think I lost 'em...
· It's too quiet...I don't like this...somebody help me...
· They could be anywhere.
· They have to be around here somewhere...
 **Opening/Using a shortcut** | · I think I can make it...
· Wait - maybe through here?
· What's through here?
 **Open Toolbox** | · Can I use that?
· Hey what's this?
 **Collected Item:Unlock Tool** | · Is this...a lockpick...?
· I should keep this...
· This anything I can use?
· This is good...this is good...
 **Collected Item:Bone Scrap** | · *\*yuck!\** A knife? Wait. No, it's not...
 **Collected Item:Health Potion** | · Hey what's this?
 **Lockpicking a door** | · Good. It's open...
· Oh come on....please...somebody open this...
· Oh thank God.
· *\*moan!\** This hurts... so much...
Family Attributes

Family Attributes fall into three categories: Savagery, Harvesting, and Endurance. These Attributes differ depending on the Family member you are playing as, and can be tuned to your liking by unlocking Attribute points within the Skill Tree and assigning them to one of the three categories. On top of Attribute points, certain Perks within the Skill Tree will also buff an Attribute category by equipping it, but more on Perks once we cover the full metagame. For now, let’s talk about the main three Attribute categories.

**Savagery:** This Attribute directly affects the amount of damage you deal with melee hits, but should not be seen as simple strength. Think of Savagery as a proficiency level for killing in game, used in conjunction with Endurance as a way to determine the full potential for damage dealt.

**Harvesting:** Harvesting affects the amount of blood you gain for Grandpa when interacting with Victims. It does not, however, affect the amount of blood gained from buckets around the map. Melee hits, grapples with Victims, and executions are the specific interactions that can fill your blood vial, dependent on your Harvesting stat.

**Endurance:** Similar to the Victims Attribute, Endurance affects the stamina drain and recharge rate. On the Family side, however, melee strikes also drain stamina, making the Endurance Attribute important for dealing damage as well as mobility.

So you see, these Attributes all work together to make up the type of killer any given Family member is. Considering you cannot attack without any stamina left in the pool, Savagery and Endurance are tied together in interesting ways. Mix in the fact that your Harvesting rating will affect how much blood you will walk away with after each altercation and you can start to see how the balancing shapes up with our cast of cannibals. -Written By Matthew Szep
Efficient Grappler

### Level 1:

You have a 10% chance to keep your Bone Scrap after using it in a close encounter.

### Level 2:

You have a 15% chance to keep your Bone Scrap after using it in a close encounter.

### Level 3:

You have a 20% chance to keep your Bone Scrap after using it in a close encounter.

**Efficient Grappler** is a guaranteed Victim Perk available to Connie  and Leland  and a random Perk available to Julie  and Sonny .
Trap

**Trap** is the unique ability of The Hitchhiker.

## Uses

Traps can be used in a variety of ways to defend the property from the victims. Limited at 3 Traps per game, you can block off crawl spaces, objectives, key items, narrow pathways, the top of ladders, and doors with locks. When a victim steps into the trap, they must escape from it either by physically doing so, or by the use of a bone scrap. Once triggered, Hitchhiker is notified of the trap being triggered and can swoop in to attack or inform the family to assist. Victims with bone scrap or the perk Bomb Squad can disarm the traps rendering them useless. When a trap is triggered or disarmed, Hitchhiker can reset them to their active state.
Perks

**Perks** are unlocks that can modify a character to give them a certain advantage in a specific area or skill.

## Overview

*For additional information on a specific Perk, please refer to a Perk's individual Wiki page.*
### Unlocking

Perks can be unlocked through a character’s Skill Tree by spending Skill Points. Only Perks that have been unlocked in the Skill Tree can be equipped on the loadout screen. Some Perks are guaranteed to be found on the Skill Tree by taking certain paths while others can be obtained from Random Perk nodes. The availability of each Perk is dependent on the Victim or Family Member as not all of them share Perks with some being exclusive to one character.

### Perk Levels

Perks that you have equipped in the loadout menu will level up as you play by gaining *"XP"* and each perk has a total of 3 levels.
In general, the higher a Perk's level, the stronger its effect.
The Cook

> I don’t much enjoy this, but some things just got to be done.
>
> The Cook

 The Cook is one of the members of The Slaughter Family who will hunt down and kill the Victims.

## Lore

The Cook "just can't take no pleasure in killing", but he seems to do just fine when called upon. The owner of the gas station and the head of the household now that Grandpa isn't able, The Cook knows each property like the back of his hand. His Seek ability is a reflection of this, letting him track down noisy Victims almost anywhere with relative ease. His Endurance is rather low, but his Savagery and Blood Harvesting are among the highest. Don't let the broken broom handle fool you, he can be lethal if needed.

He's an interesting character because now that Grandpa isn’t able, The Cook is constantly struggling to keep order. You can hear his frustration with members of the Family if you listen to his VO lines.

* To Sissy: *"Listen girl, if you insist on coming and going 'round here all the time, you better fix this mess or there won't be no home to come back to!*" referring to her leaving the Family years earlier and heading to California.
* To Johnny: "*Always messing with those doggone girls...why can't you listen to me*?", referring to the Maria kidnapping and the Pflugerville incident.

The Cook’s star sign is unknown.

## Ability

*For additional information on Levels and modifications, please refer to the abilities' individual Wiki page here.*

## Achievements

*Main article: Achievements*
There are **2** achievements related to **The Cook:**

## Cosmetics

Players can choose from a variety of Cosmetic options to customize **The Cook:**

## Trivia

* The Cook is modeled to resemble Drayton Sawyer, the original cook or "Old Man" from the 1974 film and it's sequel portrayed by late Jim Siedow.
* The Cook is voiced by Troy Burgess.
* He is the second oldest member of the family, with Grandpa being the oldest.
* He is the only member of the family that doesn’t use an actual weapon, instead using a broken broom stick.
* When The Cook spots a victims blood trail he'll make a reference to a line from "Dazed and Confused" said by Matthew McConaughey, who also Played Vilmer in "Texas Chainsaw Massacre: The Next Generation"
* Cook was the first member of the Slaughter family to have contact with Leland, Danny, Sonny, Connie, Julie and Ana. A post on the TCM blog talks about what this meeting was like.
Clear Eyes

**Clear Eyes** is a guaranteed Victim Perk available to Connie , Leland  and Sonny .

## Strategy

This perk clears your vision to help identify poisoned objects, traps and padlocks set by The Cook. Range is 2m (Level 1)/4m (Level 2)/6m (Level 3).

## Information

### Level 1:

Clears your vision to help identify poisoned objects, traps and locks set by The Cook. Range is 2m.

### Level 2:

Clears your vision to help identify poisoned objects, traps and locks set by The Cook. Range is 4m.

### Level 3:

Clears your vision to help identify poisoned objects, traps and locks set by The Cook. Range is 6m.