Session 2

## Adventure Rank 1 Feats

#### KRELA:

Between Worlds: The hard life you've led, never feeling like you've belonged to human or elf society has taught you to blend into the backgrounds of both. Gain a +10 bonus to deception checks made to blend in and avoid suspicion.

Homunculus of the Unknown: You learn the “Bond Familiar” ritual spell. You can cast it on an automaton instead of a living creature. You may only have one automaton familiar. Once a day you can use it as a focus to beseech your patron for knowledge (Persuasion Check, gm's discretion). You can cast a spell through your automaton as if it were the source of the spell. You also gain the requisite knowledge to craft a basic automaton with a maximum intelligence of 3 and a maximum of 12 for other core ability scores. It costs a minimum of 5gc worth of materials to craft with additional costs at the discretion of the gm.

Machine-caster: Gain the benefits of a feat related to the “Arcane Initiate” background. You cannot use this feat to learn a spell with “Nature” as the casting skill. You can use tinker’s tools or smithing tools as a spell casting focus. At the cost of 1gc materials in addition to the costs of the spell, you can store an hourly spell in an object crafted for that spell specifically. It has 1d6 charges at the time of creation. It can be used At-Will. Once it’s out of charges, it must be recrafted with 1d6 uses.

#### MIKAEL:

Volatile Cooking: Gain access to new cooking options that negatively affect those who consume it.

-Contact: Effects are administered on contact instead of consumption (6 points)

-Messy: Covers a radius of 10 feet when thrown (3 points)

-Toxic: Applies the poisoned condition (3 points)

-Lacerating: Damages 1 hit (2 points)

-Noxious: Causes a stench 20 in a 20ft radius that causes vomiting (Lose 1 action) on a failed save (DC 15 FORTITUDE) (4 points)

-Sleep inducing: Applies the asleep condition on a failed save (WILL 12) (6 points)

Connoisseur: Gain the ability to cook rare ingredients (1 SN to 5 GC) to bolster the effects of your cooking. By default they add 5 points to the overall effects of your cooking, however different ingredients may have additional “secret” effects.

#### LIBELLE:

Soul Bonder: You gain the ability to bond with another creature with which you have no positive feelings towards. In exchange for a temporary loss of knowledge, skills, ability scores, or something else for which you must barter, you gain a soul shard that regenerates an hour after every use. You can break this pact at any time. Learn one SOUL CAST spell.

Improved “DAMNED SHOT”: Your damned shot spell now gets 6 uses out of one charge instead of 3.

#### FARADAY:

Treeborne: For 2 actions you can “phase” into a tree greater in size than yourself. For 2 actions you can teleport up to 50ft into another tree. If your tree is attacked, take half damage.

Crusade of the Anointed: For 1 action on your turn you can concentrate on a creature that has received a blessing from you and either apply a second of the same blessing or during their next turn if they land an attack you can apply one of the following debuffs to their target.

1 debuff per target (DC 15 FORTITUDE at the end of the targets turn to resist the effect):

-Anemic: Loses 1 action on their turn.

-Spiked: An ethereal barb sinks into their wound dealing an extra 1 hit to the target for every attack landed on it.

-Disoriented: -2 to WILL and REFLEX saves.

-Infatuated: Charisma checks made towards the target gain +5.

#### IVANOV:

Naturally Armed: Can use your DEX MOD instead of STR for damage when making an unarmed attack. Add 1d4 to the number of hits you do. This can be trained.

Smooth Operator: Takes only one action for special actions (such as hiding) instead of two.

Silent Killer: Do a second round of damage when you land an attack while unnoticed.

Sniper: Missing ranged attacks do not reveal your position while in hiding. Landing an attack with a ranged weapon does 2 extra hits.

#### MIBEK:

Eye for the Arcane: Having a spell used on you gives you a hint at how it was cast. You may potentially have the option to learn a spell cast upon you when you rank up. Learning costs a day of downtime to practice the spell.

You learn the spell “Will Break.”

Magician of Knots: Spells that apply the “grappled” condition can now affect a number of targets equal to your INT modifier.

## Related

Session 2 Prep Notes

Session 2 NPCs

Session 2 Notes written by Elodie