recursal/Fanatic-Fandom huggingface dataset:
Disguise

You are skilled at changing your appearance.

### Check

Your Disguise check result determines how good the disguise is, and it is opposed by others’ Perception check results. If you don’t draw any attention to yourself, others do not get to make Perception checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Perception checks.

You get only one Disguise check per use of the skill, even if several people are making Perception checks against it. The Disguise check is made secretly, so that you can’t be sure how good the result is.

The effectiveness of your disguise depends in part on how much you’re attempting to change your appearance.

Table: Disguise DCs and Modifiers

1 These modifiers are cumulative; use any that apply.

2 Per step of difference between your actual age category and your disguised age category. The steps are: young (younger than adulthood), adulthood, middle age, old, and venerable.

If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.

Table: Modifiers Based on Familiarity
 Friends or associates
 Close friends
 Intimate

Usually, an individual makes a Perception check to see through your disguise immediately upon meeting you and every hour thereafter. If you casually meet many different creatures, each for a short time, check once per day or hour, using an average Perception modifier for the group.

### Action/Time

Creating a disguise requires 1d3 × 10 minutes of work. Using magic (such as the disguise self spell) reduces this action to the time required to cast the spell or trigger the effect.

**Retry?** Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they’ll be more suspicious.

### Modifiers

* **Magic Alteration** Magic that alters your form, such as alter self, disguise self, polymorph, or shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). You must succeed on a Disguise check with a +10 bonus to duplicate the appearance of a specific individual using the veil spell. Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.
* **Magic Copies** You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.
* **Feats** If you have the Deceitful feat you get a +2 bonus on all Disguise skill checks. If you have 10 or more ranks in Disguise, the bonus increases to +4.
Samufetch'd

What? You gave your Farfetch'd the Power Crank and it became Samufetch'd. Now it is Fighting flying type. It can raid enemy villages with other Samufetch'd. Its leek is a giant sword. It grew a mustache and a hard plating covering its body. It is a warrior of legend,often said to ruin the hopes and dreams of many around it. It has a new ability:Armored warrior,which lessens the damage it takes from physical moves. Its signature move is Leek Sword:Leek sword is a fighting type move that obliterates its opponents. Samufetch'd is based on a duck and a Samurai.
Starships

Puts the stars in Star Wars. If you wanna travel the galaxy, or even just a solar system, you'll need a starship.

## Hyperspace Travel

Roll Knowledge(Astronomy) or Pilot(if proficient with Astrogate).

## Example Ships

### X-wing

Often hailed as the best starfighter ever made, the T-65B X-wing was developed in secret when the Incom corporation began to support the Rebel Alliance. With impressive firepower for a ship it's size, sturdy shields, and even a hyperdrive, the X-wing is as agile as an Imperial TIE fighter and far more versatile. It is equipped with a topside astromech bay, letting the pilot plug in an R2 droid to handle targeting, damage control, and hyperspace calculation.

Incom T-65B X-wing
 Defense: 14+Pilot's Def(-3 size, +4 speed, +3 maneuverability)
 Ship Defense: 19+Pilot(+2 size, +4 speed, +3 maneuver)
 Shield: 30(DR 10)
 Hull points: 120(DR 10)

Weapons:

* Laser cannons x4(Fire-linked); Fire arc: Front; Attack bonus: ; Damage: 6d10x2; Range: 2
* Proton Torpedoes: Speed/Maneuverability: 10/9(+9); Active: 6 rounds; Damage: 9d10x2

Special: Astromech bay, Attack position: Move action to switch, cannot use hyperdrive or land in attack position, -1 maneuverability and attack rolls in normal.
Disable Device

You are skilled at disarming traps and opening locks. In addition, this skill lets you sabotage simple mechanical devices, such as catapults, wagon wheels, and doors.

**Editor’s Note**: In the table below we have attempted to organize the various tasks, DCs, and required actions/time to attempt in one table. If information is missing (such as the Take 10/20 columns) it simply means that the answer was unclear to d20pfsrd.com editors at this time. Consult the Core Rulebook or other official sources for more information.)

1 If you attempt to leave behind no trace of your tampering, add 5 to the DC.

2 See spell descriptions for specific details

### Common Uses

#### Disarm Trap or Device

When disarming a trap or other device, the Disable Device check is made secretly, so that you don’t necessarily know whether you’ve succeeded.

The DC depends on how tricky the device is. Disabling (or rigging or jamming) a fairly simple device has a DC of 10; more intricate and complex devices have higher DCs.

If the check succeeds, you disable the device. If it fails by 4 or less, you have failed but can try again. If you fail by 5 or more, something goes wrong. If the device is a trap, you spring it. If you’re attempting some sort of sabotage, you think the device is disabled, but it still works normally.

**Special** A rogue who beats a trap’s DC by 10 or more can study the trap, figure out how it works, and bypass it (along with her companions) without disarming it.

**Retry?** You can retry checks made to disable traps if you miss the check by 4 or less, though you must be aware that you fail in order to try again.

#### Sabotage Mechanical Item

You also can rig simple devices such as saddles or wagon wheels to work normally for a while and then fail or fall off some time later (usually after 1d4 rounds or minutes of use

#### Open a Lock

The DC to open a lock depends on the lock’s quality: **simple** (DC 20), **average** (DC 25), **good** (DC 30), or **superior** (DC 40).

**Modifiers**: If you do not have a set of thieves’ tools, these DCs increase by 10.

**Retry?** Yes. You can retry checks made to open locks.

Table: Disable Device DCs to Open Locks
 Average
 Good
 Amazing

### Action

The amount of time needed to make a Disable Device check depends on the task:

* **Simple Device**: Disabling a simple device takes 1 round and is a full-round action.
* **Complex/Intricate Device**: An intricate or complex device requires 1d4 or 2d4 rounds. Attempting to open a lock is a full-round action.

### Modifiers

* Feats If you have the Deft Hands feat, you get a +2 bonus on Disable Device skill checks. If you have 10 or more ranks in Disable Device, the bonus increases to +4.
You Gotta Get Down to Get Up

**You Gotta Get Down to Get Up** is the twelfth episode and the twenty-third episode of the second season of NBC comedy series **Young Rock** which was aired on May 29, 2022.

## Synopsis

Memphis, 1996: The WWF sends Dwayne to Memphis to develop his wrestling skills; when a booker bullies Downtown Bruno, Dwayne decides to fight back; in 2032, candidate Johnson's conflict with Dr. Julien comes to a head.

## Cast and Characters

### Main

* Dwayne Johnson as Himself
* Adrian Groulx as 10-year-old Dwayne Johnson
* Bradley Constant as 15-year-old Dwayne Johnson
* Uli Latukefu as 18–20-year-old Dwayne Johnson
* Stacey Leilua as Ata Johnson
* Joseph Lee Anderson as Rocky Johnson
* Ana Tuisila as Lia Maivia
* John Tui as Afa Anoa'i
* Fasitua Amosa as Sika Anoa'i
* Matthew Willig as André the Giant

### Recurring

* Sean Astin as Julien
* Adam Ray as Vince McMahon
* Michael Strassner as Jerry Lawler
* Ryan Pinkston as Downtown Bruno
* Brad Burroughs as Michael 'P.S.' Hayes
* Arlyn Broche as Dany Garcia
* Luke Hawx as "Stone Cold" Steve Austin
* James Bolton as Jeff Jarrett
* Marcus Molyneux as Brian Lawler (Grand Master Sexay)

### Guest

* Forest Whitaker as Himself
* James Wright as Billy Crane
* Jenna Kanell as Jamie
* Thuso Lekwape as Chilly Willy
* Richard Carwin as Bill Dundee
* Oliver Burton as Memphis Studio Announcer
* Mitch Brennan as Too Old Wrestler
* Ben Gauci as Halloween Gimmick Wrestler

## Trivia

* In the Eastern and Central time zones, due to news coverage of the Robb Elementary School shooting, this episode aired on May 29, 2022.
Destiny

Heroes in the Star Wars galaxy are often seemingly helped along by fate itself.

Destiny is an optional system to replace old force points. All characters get one Destiny Point every session. More can be earned by doing things that make the narrative better at the risk of the character. They can then be spent to try and get the universe to help you out. Depending on the GM, activating a destiny point may require you to whistle or hum an appropriate tune from the Star Wars soundtrack.

## Destiny point uses

* Rerolling a check: You can use a Destiny point to reroll any ability check, attack roll, or saving throw after the result is declared. You must take the result of the second roll.
* Auto-stabilize: When in negative wound points and bleeding out, you can use a Destiny point to stabilize and restore your character to 0 hit points.
* Add an element to the scene: By spending a Destiny point, a player can ask the GM to add an element to the scene to help the character accomplish a specific task. A d20 is then rolled (the GM can decide whether the player can roll it, or if they roll in secret) to determine how useful the element is. For example, if a character tries to use this to get past a locked door, a 1 on the die might result in there being chemicals or electrical debris that may require several minutes and a hard skill check to utilize, while a 20 might let the character spot a lost code cylinder to unlock the door lying around.
* Create a Contact: By spending a Destiny point, you can create Contact as described in the Reputation article. This contact is an NPC, and only remains a contact until the end of the mission. The GM may decide to use them after this.
Dwanta Claus

**Dwanta Claus** is the sixth episode and the thirtieth episode of the third season of **Young Rock** which was aired on December 16, 2022.

## Synopsis

Dwayne gets into the holiday spirit as he reflects on his past misadventures in gift-giving.

## Cast and Characters

### Main

* Dwayne Johnson as Himself
* Adrian Groulx as 10-year-old Dwayne Johnson
* Bradley Constant as 15-year-old Dwayne Johnson
* Uli Latukefu as 18–20-year-old Dwayne Johnson
* Stacey Leilua as Ata Johnson
* Joseph Lee Anderson as Rocky Johnson
* Ana Tuisila as Lia Maivia
* John Tui as Afa Anoa'i
* Fasitua Amosa as Sika Anoa'i
* Matthew Willig as André the Giant
Repair

You can repair damaged machinery or electronic devices.

## Check

Most repair checks are made to fix complex electronic or computerized devices such as vehicles, droids, or computer systems. The DC is set by the GM, using the guidelines suggested below. Making repairs also involves paying a monetary cost, as shown on the table below.

 Moderate repair(high-tech weapon, mechanical
or electronic component)
 Complex repair(lightsaber, droid, vehicle, computer)
 Very complex repair(starship component)

If you don't have the proper tools for a repair check, you take a -5 penalty on the check. Also, working with alien or unfamiliar technology increases the DC by 5.

### Jury-rig

You can choose to attempt jury-rigged, or temporary, repairs. Doing so reduces the DC by 5 and allows you to make the check in as little as a full-round action. However, a jury-rig repair can only fix a single problem with a check, and the temporary repair only lasts until the end of the current scene or encounter. The jury-rigged object must be fully repaired thereafter. This application of the Repair skill can be used untrained, and the bonus provided by the Gearhead feat applies to untrained jury-rig attempts.

### Retry

There are no restrictions on repeated Repair checks. In some cases, the GM may decide that a failed Repair check has negative ramifications that prevent repeated checks.

### Special

You can take 10 or 20 on a Repair check. When making a Repair check to accomplish a jury-rig repair, you can't take 20.

A character with the Gearhead feat and at least one rank in the skill get a +2 aptitude bonus on Repair checks.

### Time

Simple repairs take a few minutes to accomplish. Complex repairs can take hours or even days. You can make a jury-rig repair as a full-round action, but the work only lasts until the end of the scene.
Mariactus

What?You gave Maractus a Power Crank and it became Mariactus.It is now grass normal. It has a new ability called melodic,which boosts normal type moves. Its cacti growing from its head became a sombrero,and flowers not only become its beard but also a poncho. It loves performing for other pokemon,and uses music to attack enemies. It can deafen enemies with the power of MUSIC! If sound type existed this pokemon would be it. It lives in deserts and plazas,singing and casting sound out of its arms. In Unova,it is very popular. Roxie,the poison type gym leader of Unova as well as rock and roll musician,has given a liking to this pokemon because it helps project music. Mariactus has a signature move called spikesound,which not only has the same effects as stealth rock,but does grass type damage. Mariactus is based on Mariachis and cacti.
Random Star System generator

I created this to help make some of the decisions when creating a new star system easier. Like many random generators for DM's, its more about giving you ideas, rather then actually creating something from the ground up. With that in mind, if you don't like the rolls, change them. To get started, roll for your system's center, then work up from there. All rolls to generate a number of things can explode, where you roll a second die if the first rolls its maximum.

### System Center

What most things in the system orbit around. The system's center has to have enough gravity that it can keep its planetoids around it.

1. Single yellow star (1d12 planetoids)
2. Single red star (1d8 planetoids)
3. Single blue star (1d8 planetoids)
4. Double star (1d12 planetoids)
5. Black hole (1d6 planetoids)

### Planetoids

All the things that might orbit your system's center. Many will have satellites of their own.

1. Barren planet (1d4 satellites)
	1. Too hot
	2. Too cold
	3. No atmosphere
	4. Bad atmosphere
	5. Hostile surface
	6. Liquid surface(Not water)
2. Habitable planet (1d4 satellites)
	1. Grasslands
	2. Mountains
	3. Jungle
	4. Desert
	5. Tundra
	6. Aquatic
3. Gas giant(1d8 satellites, explode on 7-8)
4. Multiple(2d4)dwarf planets
5. Asteroid belt
6. Oort cloud

### Satellites

The various objects that may be found in orbit of a body already orbiting the system's center. Some of these bodies are large enough to have an atmosphere of their own.

1. Moon
	1. Barren
	2. Habitable
2. Asteroid belt
3. Rings
4. Artificial
Unprecedented Fatherhood

**Unprecedented Fatherhood** is second episode and the second season of **Young Rock** which was aired on March 15, 2022.

## Synopsis

As the 2032 election nears, Dwayne reflects on what it means to be a father. In 1984, little Dewey vies for his father’s attention after Rocky becomes the WWF tag team champ. In 1987, teenage Dwayne arrives in Nashville to unexpected circumstances. In 1996, adult Dwayne struggles in the Canadian Football League.

## Cast and Characters

### Main

* Dwayne Johnson as Himself
* Adrian Groulx as 10-year-old Dwayne Johnson
* Bradley Constant as 15-year-old Dwayne Johnson
* Uli Latukefu as 18–20-year-old Dwayne Johnson
* Stacey Leilua as Ata Johnson
* Joseph Lee Anderson as Rocky Johnson
* Ana Tuisila as Lia Maivia
* John Tui as Afa Anoa'i
* Fasitua Amosa as Sika Anoa'i
* Matthew Willig as André the Giant

### Recurring

* Antuone Torbert as Tony Atlas
* Sean Astin as Dr. Julian Echo
* Arlyn Broche as Dany Garcia
* James Huang as FBI Agent Fong

### Guest

* Sharon Brooks as Stadium Fan
* Steven Cragg as Multiple (2022)
* Scott Deal as Doctor
* Matthew James French as Bartender
* Al Gibson as Stampeders Employee
* Nicola Haks as Gym Patron
* Madeline Harper as Fan at Lorenzo's
* Dirk Hunter as Mr. Portnoy
* Emma Kate Lawrence as Wrestling Fan
* Scott Nielsen as Dan
* Nathalie Oliveira as Uni Student
* Rebecca Saunders-Smith as Shopper at Grocery Store
Profession

You are skilled at a specific job. Like Craft, Knowledge, and Perform, Profession is actually a number of separate skills. You could have several Profession skills, each with its own ranks. While a Craft skill represents ability in creating an item, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge. The most common Profession skills are architect, baker, barrister, brewer, butcher, clerk, cook, courtesan, driver, engineer, farmer, fisherman, gambler, gardener, herbalist, innkeeper, librarian, merchant, midwife, miller, miner, porter, sailor, scribe, shepherd, stable master, soldier, tanner, trapper, and woodcutter.

### Common Uses

#### Earn a Living

You can earn half your Profession check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher.

### Action

Not applicable. A single check generally represents a week of work.

**Retry?** Varies. An attempt to use a Profession skill to earn income cannot be retried. You are stuck with whatever weekly wage your check result brought you. Another check may be made after a week to determine a new income for the next period of time. An attempt to accomplish some specific task can usually be retried.

### Untrained

Untrained laborers and assistants (that is, characters without any ranks in Profession) earn an average of 1 silver piece per day.

### Modifiers

* **Race** A gnome gets a +2 bonus on a Craft or Profession skill of her choice.
Airspeeders

Airpeeders cover most things that can ascend past 50 ft from a surface but cannot leave atmosphere.

### Incom T-47

The T-47 is a fairly common light airspeeder for people just wanting to get from one place to another quickly. It also is popular for modifying into an atmospheric scout craft and fighter, as evidenced by the Rebel Alliance's snowspeeders.

Incom T-47 Airspeeder
 Defense: 14+Pilot's Def( -1 size, +2 speed, +3 maneuverability)
 Ship Defense: 19+Pilot( +4 size, +2 speed, +3 maneuver)
 Shield: N/A
 Hull points: 20 (DR 5)

Weapons: None

Special: Provides 3/4 cover to crew.
Vigiladget

Vigiladget is a large,metallic bat like figure. It has smooth,silky wings,though its been speculated that theya re not used for flight. This pokemon is steel psychic. It is red,black and orange,and is known to store hled items in its waist container things. Its face has a bending off part that resembles a skull,bat ears,and blue,glowing menacing eyes. Its torso is big,and has a glowing blue icon on it. It has a held item made purely for it called nanorang,which boosts its critical hit ratio each turn,and if it fails,it gets defense boosts. It can jet boost itself to anywhere and has strange wrist gun things,that fire metal exploding dots. It has a new ability called Nanobots,which make screen moves have double effect. Vigiladget can be seen a lot helping out Cubones,and with Vigiladgets skull like face,its implied that Vigiladget evolve from Cubone. Vigiladget evolve from Cubone while reaching level 40. Vigiladget has a bit of a rivalry with Bluescowlt,but doesn't mind helping it. Vigiladget is based on Batman,Bloodsport,and Iron man.
Communications

Sentient beings have spent a lot of time figuring out how to talk to each other over long distances. Over the years, two primary means have been developed.

## Comms

Comms are based on electromagnetic frequencies, most common communicators, or "comlinks" have a range of several miles. Many planets and systems have built comm networks that extend that range around the planet, or even to neighboring moons and planets.

## Holonet

One of the great works of the Old Republic that is constantly being expanded on and upgraded, the holonet is a series of satellites and relays that send communications nearly instantly across the galaxy by utilizing the unique properties of "subspace", a quantum dimension that overlaps the physical dimension, much like hyperspace. Holonet transmissions only function in space, so planetary holonet access is achieved by having transceiver that converts the transmissions to a dedicated comm channel. Since holonet transcievers are bulky and very expensive, most are installed in starships or in their own dedicated buildings and communication hubs. Generally, if you want to send a message to someone across the galaxy, you'll record the message and send it to another holonet transceiver where someone with the proper ID can listen to it. Depending on who owns the transceiver, there may be costs associated with sending or receiving a message.
Shaelyn System

A solar system in the far outer rim. Orbiting around a solitary large yellow star, the system is rich in minerals and other valuable resources but only very recently colonized. With quite a few dangerous cosmic events nearby, plotting a stable hyperspace route into Shaelyn and other nearby systems has been difficult, and currently there is only one that is even vaguely well known. The system's hub is the planet Paz.

In order of orbiting closest to furthest from the star, there are 15 different planetoids. Many were rolled randomly on my ever-evolving Random Star System generator.

- Habitable, Aquatic

- Anguirus, Gas Giant. This planet has proven to be very profitable, with rich pockets of resources for use as starship fuels.

- Barren planet, too cold.

- Barren planet, Hostile surface

- Paz, a mostly habitable planet, and the planet that houses the remains of 3 star destroyers.The Hub

- 5 dwarf planets

- Barren planet, Hostile surface

- Barren Planet, Bad atmosphere

- Barren planet, Bad atmosphere

- 3 Dwarf planets

- Barren Planet, Bad atmosphere

- 6 Dwarf planets

- Habitable Planet, Mountainous

- Habitable planet, Mountainous

- Habitable planet, Grasslands

## Orbiting objects

### Anguirus

This gas giant provides much of the economic wealth in the sector by providing starship fuels and other valuable resources.

### Paz

A planet on a heavily tilted axis, but still is easily habitable. As one of the first colonies in the sector, and one of few with an imperial base, it became a hub of civilization for many of the nearby systems.
Sense Motive

You are skilled at detecting falsehoods and true intentions.

### Common Uses

A successful check lets you avoid being bluffed (see the Bluff skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone’s trustworthiness.

*Hunch*: This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.

*Sense Enchantment*: You can tell that someone’s behavior is being influenced by an enchantment effect even if that person isn’t aware of it. The usual DC is 25, but if the target is dominated (see *dominate person*), the DC is only 15 because of the limited range of the target’s activities.

*Discern Secret Message*: You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character transmitting the message. For each piece of information relating to the message that you are missing, you take a –2 penalty on your Sense Motive check. If you succeed by 4 or less, you know that something hidden is being communicated, but you can’t learn anything specific about its content. If you beat the DC by 5 or more, you intercept and understand the message. If you fail by 4 or less, you don’t detect any hidden communication. If you fail by 5 or more, you might infer false information.

Table: Sense Motive DC’s
 Sense enchantment
 Discern secret message

### Action

Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you.

**Retry?** No, though you may make a Sense Motive check for each Bluff check made against you.

### Modifiers

* **Class** A ranger gains a bonus on Sense Motive checks when using this skill against a favored enemy.
* **Feats** If you have the Alertness feat, you get a +2 bonus on Sense Motive skill checks. If you have 10 or more ranks in Sense Motive, the bonus increases to +4.
Perception

Your senses allow you to notice fine details and alert you to danger. Perception covers all five senses, including sight, hearing, touch, taste, and smell.

### Common Uses

#### Notice Someone/Something

Perception has a number of uses, the most common of which is an opposed check versus an opponent’s Stealth check to notice the opponent and avoid being surprised. If you are successful, you notice the opponent and can react accordingly. If you fail, your opponent can take a variety of actions, including sneaking past you and attacking you.

Perception is also used to notice fine details in the environment. The DC to notice such details varies depending upon distance, the environment, and how noticeable the detail is. The following table gives a number of guidelines.

1 Favorable and unfavorable conditions depend upon the sense being used to make the check. For example, bright light might increase the DC of checks involving sight, while torchlight or moonlight might give a penalty. Background noise might reduce a DC involving hearing, while competing odors might penalize any DC involving scent.

2 As for unfavorable conditions, but more extreme. For example, candlelight for DCs involving sight, a roaring dragon for DCs involving hearing, and an overpowering stench covering the area for DCs involving scent.

### Action

Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

**Retry?** Yes. You can try to sense something you missed the first time, so long as the stimulus is still present.

### Modifiers

* **Race** Elves, half-elves, gnomes, and halflings receive a +2 racial bonus on Perception checks. Creatures with the scent special quality have a +8 bonus on Perception checks made to detect a scent. Creatures with the tremorsense special quality have a +8 bonus on Perception checks against creatures touching the ground and automatically make any such checks within their range.
* **Familiars** A spellcaster with a hawk or owl familiar gains a +3 bonus on Perception checks. If you have the Alertness feat, you get a +2 bonus on Perception (and Sense Motive) checks.
Wookiee

**Wookiees** were a species of tall, hairy humanoids that were native to the planet Kashyyyk. The most notable member of this species was the warrior Chewbacca, Han Solo's best friend and co-pilot, who played a vital role in the Clone Wars during the Battle of Kashyyyk, the Galactic Civil War by aiding the Rebel Alliance in their fight against the Galactic Empire, and the war against the First Order. They were quite strong, and were known to rip people's arms out of their sockets when provoked. Though being from a temperate planet better known for its swamps and forests, they were able to be comfortable on icy worlds such as Ilum and Hoth without any protective clothing, including gloves and boots.

### Biology and Appearance

Wookiees were a tall species of furry humanoids from the planet Kashyyyk, who could grow to a height of nearly three meters. They were covered from head to toe in a thick, shaggy coat of hair with water-shedding properties that notably came in shades of brown, black, gray, and white. The species had two sexes, female and male. The latter grew long beards in adult life. Wookiee eye color ranged from blue to brown. Wookiees were big eaters, with the average adult requiring 3,500-6,000 calories a day of food.

Wookiees had extendable claws which they used for climbing; using them for anything else violated the Wookiee honor code. Despite their fearsome appearance and volatile temperament, Wookiees were regarded as intelligent, sophisticated, loyal and trusting. When angered, Wookiees were known to descend into a berserker rage. Wookiees had a long lifespan, appearing not to age over a span of fifty years. One Wookiee, Lohgarra, lived healthily for centuries—the only distinction being her white fur. They could learn to understand other languages, like Galactic Basic, but they were physically unable to speak them. To those who had not learned to understand Shyriiwook, the Wookiee language, it appeared they spoke in a series of growls and purrs. Although rare, it was possible for Wookiees to be born Force-sensitive and become Jedi, a source of great pride. One such Wookiee was the youngling Gungi.
While Wookiees did not like eating blosphi extract, it provided them with enough nutrition to survive.

## Game Statistics

* +4 Str, -2 Wis Immensely strong, but tend to have impulse control issues.
* Medium size
* Base speed 30 ft
* +2 on Athletics checks, and gain a +10 to catch themselves when falling.
* +4 Intimidate
* Brute Strength: Wookies are big and powerful, with a lot of practice at throwing their weight around. Gain a +2 on CMB checks to bull-rush, overrun, and grapple.
* Limited Vocabulary: Wookiees have a very hard time enunciating languages other then their own, so while they may understand many languages, they cannot speak them.
* Languages: Basic(can't speak), Shyriiwook

### Traits

* Weapon Familiarity: Bowcasters and Ryyk blades
Gamble

Use this skill to earn credits through games of chance, including sabacc, jubilee, and betting on swoop races.

### Check

The amount of your wager and the result of your skill check determine how much money you win or lose during an evening of gambling. You can either gamble against the house or against an opponent(or groups of opponents).

When gambling against the house, such as when playing a jubilee wheel or betting on the outcome of a race, you must declare how many credits you want to wager as your stake for the evening of gambling.

 5-9
 10-14
 15-19
 20-24
 25-29
 30-34
 35-39
 40+

When gambling against other opponents, such as major GM characters or other heroes, each character declares amount for the wager for the evening and makes a skill check. The character with the highest result is considered the overall winner after an evening of gambling. (If two or more characters are tied for highest result, they split the winnings.) Each participant, other than the winner, checks his result against the winner's result, using the difference in the scores to determine how much money is deducted from his stake and added to the winner's take, as shown on the next table.

Gambling against others
 5-9
 10-14
 15-19
 20-24
 25-29
 30-34
 35+

You can also use the play-against-the-house system (the previous table) when you gamble with multiple GM characters, if the GM wants to reduce the number of skill checks.

### Retry

No, unless you want to put up another stake.

### Special

You can't take 10 or 20 when making a Gamble check.

A character with the Trick feat gets a +2 aptitude bonus on Gamble checks.

### Time

A gamble check assumes an entire evening of play, with the result indicating how much you increase or decrease your stake.
Perform

You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks.

Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below.

* Act (comedy, drama, pantomime)
* Comedy (buffoonery, limericks, joke-telling)
* Dance (ballet, waltz, jig)
* Keyboard instruments (harpsichord, piano, pipe organ)
* Oratory (epic, ode, storytelling)
* Percussion instruments (bells, chimes, drums, gong)
* String instruments (fiddle, harp, lute, mandolin)
* Wind instruments (flute, pan pipes, recorder, trumpet)
* Sing (ballad, chant, melody)

Table: Perform Skill DCs
 15
 20
 25
 30

### Common Uses

You can impress audiences with your talent and skill in your chosen performance type.

### Action

Varies. Trying to earn money by playing in public requires anywhere from an evening’s work to a full day’s performance. The bard’s special Perform-based abilities are described in that class’s description.

**Retry?** Yes. Retries are allowed, but they don’t negate previous failures, and an audience that has been unimpressed in the past is likely to be prejudiced against future performances. (Increase the DC by 2 for each previous failure.)

### Modifiers

* **Equipment** A masterwork musical instrument gives you a +2 circumstance bonus on all Perform checks that involve its use.
* **Trained** A bard must have ranks in specific Perform categories to use some of his Bardic Performance abilities.
Wrota Żywiołów Wiki

**Witaj na Oficjalnej Stronie Gry "Wrota Żywiołów".**

## 1. Czym jest "Wrota żywiołów"?

Wrota żywiołów to gra tworzona przez małe studio **Requipment**. Gra aktualnie jest w fazie tworzenia.

## 2. Na czym ona polega?

Gra polega na łączeniu ze sobą różnych elementów, przez co będą powstawać nowe. Na początku mamy do dyspozycji 4 podstawowe żywioły:

- Woda
- Ogień
- Ziemia
- Powietrze

Za pomocą łączenia ich ze sobą powstają nowe elementy. Np Woda + Woda = Morze lub Ogień + Ziemia = Lawa. Gra składa się z wielu elementów i rozmaitych kombinacji tworzenia. Dodatkowo w tle mamy sprzyjającą do tego klimatu muzykę, dzięki której będziemy mogli się zrelaksować i "tworzyć swój świat" w którym sami decydujemy co nowego na tym świecie odkryto.

## 3. Co było inspiracją do stworzenia gry?

Inspiracjami do tej gry były takie gry jak "Little Alchemy" Czy "Doodle God Blitz" (W większości ta pierwsza). W nich również łączymy elementy ze sobą tworząc nowe, lecz w Dodle god jest inny system łączenia i schematu gry, natomiast w Little alchemy jest o wiele mniej elementów, mniej kombinacji itp.

**Requipment** - Studio założone 16.02. 2021 roku.
Składa się z 3 osób - 2 Programistów i 1 Grafika.
Pierwszą planowaną grą ma być gra "Wrota Żywiołów".
Hydrofeline,Jaguim

These pokemon are based on Hydrophobia. This is seemingly perfect since cats are depicted as scared of water,and Jaguars can actually swim! This pokemon would fit well in a South American regions. Hydrofeline is water normal,and is highly hydrophobic. It has an unusually high defense. Jaguim is a water type. Its ability Fear Healing,avoids any attacks with an effect like paralysis,burn,or sleep.Its tail is incredibly long and finned.When Jaguim gigantamaxes,its finned tail is larger than its whole body,and its uses the tail as a spring,and its gmax move,gmax aqua stride,does damage,and causes the rain weather effect.
Demolitions

Use this skill to create and set explosive devices for maximum impact.

### Check

Setting a simple explosive to blow up at a certain spot doesn't require a check, but any attempt to build an explosive device or set an explosive to cause a specific damage effect does.

#### *Set Explosive Device*

Placing an explosive in the optimum location for maximum blast efficiency takes skill and patience. the GM makes the check(so that you don't know how well you've done), compares it to the list of DCs on the table below, and applies the result for the highest DC that's equal to or less than the check result. For example, a roll of 19 produces a blast that does double damage and provides a -2 penalty to the Reflex save of anyone caught in the blast area. A failed check result(9 or lower) reduces the blast power by half, provides a +4 circumstance bonus on Reflex saves to avoid damage, and has a %15 chance of causing the device to explode prematurely. This application of the skill is used to set an explosive device that includes a timer or detonator.

 15
 20
 30

#### *Build Explosive Device from Scratch*

Creating a scratch-built explosive device requires the appropriate materials and time. In combat, the best that could be accomplished, regardless of materials or the skill check result, would be an explosive device that's the equivalent of a molotov cocktail(damage 1d6). In general, building explosive devices happens apart from combat or some other dramatic situation. When building an explosive device from scratch, the character decides what kind of result they are after, pays the cost in credits for the raw materials, and tries to achieve the required DC. Adding a trap increases the DC but doesn't affect the cost(see below).

If the check fails, the device is ruined and the raw materials are wasted. There is a 25% chance that the explosive detonates during construction, dealing half of its intended damage to the builder and anyone else in its blast radius.

#### **Special**

You can take 10 when using the Demolitions skill, but you can't take 20.

A character with the Cautious feat and at least one rank in the skill gets a +2 aptitude bonus on Demolitions checks.

Disarming an explosive device requires the use of the Disable Device skill(see that description for details).

#### **Time**

Setting and explosive device for maximum blas efficiency takes 1 minute or more, depending on the scope of the job. You can set a simple explosive as a full round action.

Building an explosive from scratch, which includes fashioning the raw materials and combining the chemicals inside a housing of some kind, requires a check that takes one of the following amounts of time: improvised, full-round action; simple, 1 hour; moderate 12 hours; complex, 1 day; powerful, 3 days; devastating, 1 week.
Dwayne Johnson

* Age 10
* Age 15
* Age 18

**Dwayne Douglas Johnson** (also known as **The Rock**) is one of the main characters in the NBC comedy series *Young Rock*. He is portrayed by Adrian Groulx, Bradley Constant, and Uli Latukefu.

## Background

He is an actor, businessman, and former professional wrestler. Widely regarded as one of the greatest professional wrestlers of all time, he wrestled for WWE for eight years prior to pursuing an acting career. His films have grossed over $3.5 billion in North America and over $10.5 billion worldwide, making him one of the world's highest-grossing and highest-paid actors. He is the son of Rocky and Ata Johnson.

## Gallery

### Videos

YOUNG ROCK - Official Trailer - FEB 16 on NBCYoung Rock Season 1 First Look - Rotten Tomatoes TV
Chest to Chest

**Chest to Chest** is the twelfth episode and the thirty-sixth episode of the third season of **Young Rock** which aired on February 17, 2023.

## Synopsis

Hawaii, 1986: the rival promotions come together for a Peter Maivia tribute show but are soon at odds over how to best celebrate Dwayne's grandfather. Dwayne pitches the event into chaos after a shocking run-in with Lars Anderson.

## Cast and Characters

### Main

* Dwayne Johnson as Himself
* Adrian Groulx as 10-year-old Dwayne Johnson
* Bradley Constant as 15-year-old Dwayne Johnson
* Uli Latukefu as 18–20-year-old Dwayne Johnson
* Stacey Leilua as Ata Johnson
* Joseph Lee Anderson as Rocky Johnson
* Ana Tuisila as Lia Maivia
* John Tui as Afa Anoa'i
* Fasitua Amosa as Sika Anoa'i
* Matthew Willig as André the Giant
Jedi Guardian

Class Skills:

* Acrobatics(Dex)
* Athletics(Str)
* Craft(Int)
* Intimidate(Cha)
* Pilot(Dex)
* Profession(Wis)
* Survival(Wis)

Blaster Pistols

Lightsabers

## Class Features

### Force Pool

Jedi guardians begin play with a force pool equal to their ½ level + Force modifier(minimum 1).

### Talents

Jedi counselors have a knack for training with the force, and with the varied curriculum of jedi they learn quite a lot quite quickly. They begin play with the Alter, Control, and Sense talents.

### Lightsaber Deflect

Each Jedi guardian builds their own lightsaber, imbuing it with their own force signature and shaping it to feel as an extension of the Jedi's body and will. With his own lightsaber in hand, a Jedi is a force to be reckoned with, as it functions as both offense and defense. Once per round, as long as the Jedi has points left in his force pool, the Jedi can deflect a blaster bolt that would otherwise have hit him. The Jedi can spend force points to block subsequent blaster bolts, at a rate of one force point per blaster bolt. The Jedi must choose to block a blaster bolt before damage is declared. The Jedi cannot use this ability if he is caught flat-footed, or otherwise unable to react. Every six levels above 1st, the Jedi can deflect an additional blaster bolt per round without spending Force points. At 10th level, the Jedi can deflect blaster bolts targeting creatures within 5 feet of him.

### Trained

A Jedi guardian has had a thorough grounding in the Force and how it is used. He may spend a force point to gain access to a talent that he doesn't currently know. He must meet any other prerequisites, and the force point spent is in addition to any force points used to activate that force power normally.

### Slow Fall

Adventurous Jedi guardians often learn the benefit of being able to fall great distances without harm. As long as the guardian has points in his force pool, he can subtract a distance equal to his level x 10 feet before taking calculating falling damage.

### Lightsaber Reflect

At 4th level, once per round when a Jedi guardian deflects a blaster bolt, he can choose to reflect the blaster bolt. Whenever a blaster bolt is deflected, the Jedi can choose a target within one range increment of the blaster to attack. The Jedi rolls his ranged attack -4, and if the attack hits, it deals the blaster's base damage. At 12th level, the penalty on the attack rolls is reduced to -2. At 16th level, the guardian takes no penalty on attacks with reflected blaster bolts, and he can reflect blasters twice per round.

### Bonus Feat

At 6th, 9th, 12th, and 18th level, the Jedi guardian gains a bonus feat. These feats can be either combat feats or force feats, and the Jedi guardian must meet any prerequisites.

### Lightsaber damage

When wielding a lightsaber that they constructed themselves, the Jedi guardian deals more base damage. The lightsaber's base damage increases by one damage die every five levels. With a normal lightsaber, that means that at 5th level, the guardian's lightsaber deals 3d8 damage, at 10th it deals 4d8, etc.
Escape Artist

Your training allows you to slip bonds and escape from grapples.

#### Escape Ropes

The DC of your Escape Artist check is equal to the binder’s combat maneuver bonus +20.

**Action** Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work.

**Retry?** Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

#### Escape Manacles

The DC to escape normal manacles is 30. The DC to escape masterwork manacles is 35.

**Action** Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work.

**Retry?** Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

#### Escape Net or Certain Spells

The DC to escape a net, an animated rope, commanded or controlled plants, or an entangle spell is 20.

The DC to escape a snare spell is 23.

**Action** Escaping from a net, animated rope, commanded or controlled plants, or an entangle spell is a full-round action.

**Retry?** Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

#### Grapple

You can make an Escape Artist check in place of a combat maneuver check to escape a grapple or to change from a pinned condition to merely grappled.

#### Move Through Tight Space

The DC noted is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.

**Action** Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

**Retry?** Yes. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.

### Modifiers

* **Feat** If you have the Stealthy feat, you get a +2 bonus on Escape Artist skill checks. If you have 10 or more ranks in Escape Artist, the bonus increases to +4.
Appraise

You can evaluate the monetary value of an object.

#### Appraise Value of Item

A DC 20 Appraise check determines the value of a common item. If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item’s abilities. If you fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. Particularly rare or exotic items might increase the DC of this check by 5 or more.

You can also use this check to determine the most valuable item visible in a treasure hoard. The DC of this check is generally 20 but can increase to as high as 30 for a particularly large hoard.

**Action**: Appraising an item takes 1 standard action. Determining the most valuable object in a treasure hoard takes 1 full-round action.

**Retry:** Additional attempts to Appraise an item reveal the same result.
Dean Dimarzo (Gringo)

**Dean Dimarzo** (*A.K.A Gringo*) é o criador do canal "longestsoloever" no youtube. É conhecido atualmente por fazer covers de Friday Night Funkin no youtube.

Kahn é moderador do discord e do youtube dele, já que foi o próprio quem mostrou o jogo. Isso acarretou na explosão do canal dele.

Atualmente ele vive tentando fugir de Kahn pra evitar as constantes mamadas que recebe sempre que tá ao vivo no youtube. Ryu tem ciúmes dele.