Council of the Broken Path

Template:Infobox Council of the Broken Path

*Humans, elves, dwarves, and spriggan make up the illustrious Council of the Broken Path. Proud and noble, courageous and wise, these races work together to preserve order in Ghallia. The Council of the Broken Path is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith.*
*In a time when chaos and uncertainty reign, the Council of the Broken Path remains steadfast in its determination to bring light to the darkest corners of the world.*
The **Council of the Broken Path** is one of two major political factions of the mortal races in Ghallia, its counterpart being the The Ancient Ones which the Council of the Broken Path has traditionally been at war with. Driven by tradition, the Council of the Broken Path consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility, honor, faith, justice, and sacrifice. Striving to represent these high ideals, its many different peoples all contribute their technical, arcane, and spiritual wisdom toward the shared goal of preserving order on Ghallia and creating a peaceful and just world.

The modern organization has the bulk of its forces on the mainland northwest of Silverwind. The Council of the Broken Path has throughout the story remained the only force that can match up to The Ancient Ones. These two factions have warred several times with their predecessors having clashed together in recent wars. Currently The Ancient Ones and Council of the Broken Path are in an "uneasy armistice."

The Council of the Broken Path is one of the two factions that player characters belong to―the The Ancient Ones being the other―as determined by a given character's race. Besides race, being a member of The Ancient Ones or Council of the Broken Path affects gameplay through what settlements, NPCs, quests, reputation factions and in some cases items and encounters the player may access. Faction mechanics also prevent The Ancient Ones and Council of the Broken Path players from talking with each others or making groups together, and most PvP gameplay involves The Ancient Ones players fighting against Council of the Broken Path players. The divide between The Ancient Ones and Council of the Broken Path—in regard to gameplay mechanics, story elements, and sometimes in social aspects like faction pride—acts as the core element of the *Ghallia* experience.

## Descriptions

 *Please add any available information to this section.*

### Classic

* *The Council of the Broken Path consists of four races: the noble humans, the adventurous dwarves, the enigmatic elves, and the ingenious Spriggan. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world.*

* *Driven by a sense of justice and a desire to illuminate the darkest corners of the world, the Council of the Broken Path seek to bring order to Ghallia's war-torn lands and emphasize honor and tradition above all else.*

## History

 *Please add any available information to this section.*

### Council of the Broken Path

The Council of the Broken Path is the union of ten kingdoms. They include the humans of Bane, Grenwick, Khallir, Greater Khallir, Medan, Rhothenbar and the United Kingdoms of Alyria; the elves of Elysvale; the dwarves of Winterhelm and the spriggan of Mystvale.

## Organization

The faction is not a uniform governmental body, but rather a coalition of mutual military and economic aid between many member states, consisting of different races across Ghallia. Diplomacy is key within the Council of the Broken Path, as the leaders of each member state hold supreme authority over their own politics, including their internal laws, economy, and military forces. The respective leaders hold no obligations to lend these resources to the faction's common cause, and can use them to accomplish their own interests without any consequences in their relationship with the allied powers.

However, the troops and resources deployed to the common cause from the member states are not always acting on behalf of their home nation's independent leadership, but often united under common leadership in groups such as the Council of the Broken Path Vanguard and the Council of the Broken Path armies. The Council of the Broken Path High Command supposedly plays a key role in orchestrating this enormous joint army. The position of de facto leader of the Council of the Broken Path permanently rests with the patriarch in the House of Alyria, the High King of Valencia, or a Regent Lord to serve temporarily in his place. The High King is undisputedly looked to for maintaining the Council of the Broken Path and its policies, as well as coordination of the workings of the Council of the Broken Path forces in order to safeguard the Council of the Broken Path's interests and defense. To help with organizing and leading the Council of the Broken Path forces, the High King regularly confers with the Council of the Broken Path Grand Admiral, Council of the Broken Path battlemasters, and diplomats. Villages and settlements not affiliated with any distinct Council of the Broken Path nation but have sworn fealty to the Council of the Broken Path maintained by the monarchs of Valencia and Agarthis pay taxes to those kingdoms in order to sustain the Council of the Broken Path's upkeep. Decisions concerning the faction as a whole — such as the induction of new member states — are traditionally made by being voted on by the full-fledged members' illustrious leaders or their representatives. Those meetings can be called by any of the member state leaders.

Valencia is considered to be the heart of the Council of the Broken Path by a majority of the faction's citizens, and the kingdom of Valencia is described as the most powerful and influential of the human kingdoms and in fact of the entire multiracial Council of the Broken Path. Valencia Keep, being the home of High King King Tyrenius IV, acts as the unofficial capital of the Council of the Broken Path and often serves as the meeting point for leaders of the member states.

### Culture

Proud and noble, courageous and wise, the Council of the Broken Path races work together to preserve order in Ghallia. The Council of the Broken Path is driven by honor and tradition and are bound together by a sense of brotherhood and a deep commitment to uphold their common noble ideals. The races of the Council of the Broken Path look out for one another. Every member is expected to provide aid to Council of the Broken Path members in need, whether they be human, spriggan, or otherwise. When united against a common foe, their loyalty to one another and their resolve becomes unquestionable.

The Council of the Broken Path have proven themselves to be fierce combatants, often giving their lives when called for.

Even now, as always, humans are the glue that holds the Council of the Broken Path together, being the most numerous and diplomatic of the member races. Thus, the crown, symbol of the human kingdom of Valencia, was adopted to also serve as the symbol of the entire Council of the Broken Path.

The concept of cooperation and "unity" appears to be an extremely important one to the Council of the Broken Path. King Tyrenius IV was successfully able to unite the dwarves and elves under his leadership despite their initial differences and internal conflicts. King Tyrenius IV once was overheard that if unified, the Council of the Broken Path was unstoppable even without one army.

### Leadership

Bane - Renault Maxwell
* Master Renault Maxwell

Elysvale - Emyren Caelora
* High Priestess Taranth Neristina

Grenwick - Xeka
* Governor Sal Jones

Greater Khallir - Kete
* Sultan Chameershi

Khallir - Thala
* Sultan Ketephan

Medan - Odroth
* Marshal Cody Malichi

Mystvale - Anubhain
* Chieftain Kuminba

Rhothenbar - New Haven
* Lord Admiral Bronsonn Wolfe

United Kingdoms of Alyria - Valencia
* King Tyrenius IV

Winterhelm - Agarthis
* King Agrin Goldhammer

## Membership

####  Human nations

Led by King Tyrenius IV

“Know this, o' foe of the Council of the Broken Path: be you one of The Ancient Ones... if you bring war to realms of men, you will do naught but splinter your bones upon our shields and impale your hearts upon our swords! For we are the Council of the Broken Path... and we know not how to fail!”

— Slogan of the Council of the Broken Path

### Council of the Broken Path forces

#### Bases of operations

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**Capital cities**

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**Capital cities**

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#### Non-factional races and hybrids

* The halfers of the Grand Council of the Broken Path.
* Many are a part of the Council of the Broken Path and most reside in Rhothenbar.

## See also

* Council of the Broken Path technology
* Council of the Broken Path war