recursal/Fanatic-Fandom huggingface dataset:
By Rarity

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> "*A pair of lightly armored ranged attackers. They'll help you take down ground and air units, but you're on your own with hair coloring advice.*"
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The Archers card is unlocked from the Training Camp (Tutorial). It spawns two single-target, medium-ranged Archers with both low hitpoints and low damage output. An Archers card costs 3 Elixir to deploy. They wield bows, bear capes of their team's color, and wear emerald green tunics.

## Strategy

* Archers are strong support units. This is because they have good crowd control, DPS potential and have rather good survivability for 3 Elixir as they will not die to Arrows or The Log at tournament standard.
* They can be used effectively to counter low hitpoint troops like Minions, Spear Goblins, and Goblins. Although Archers are not splash troops, they are an effective counter to a lone Skeleton Army or Graveyard if paired with their respective Crown Tower at a safe distance. Their decent damage and fast attack speed plus the Crown Tower's damage and attack speed easily cuts down the Skeletons without letting any of them damage either the Crown Tower or the Archers.
* The Archers are very effective against swarms and squishy targets such as Minions and Skeleton Army. With the assistance of a Princess Tower, they are also capable of taking out mini-tanks and glass cannons such as the Knight and Musketeer. However, they will be swiftly taken out by splash units, most noticeably the Executioner, Wizard and Bomber, so it is advised to have another troop tank for your Archers.
* Since Archers spawn in pairs, you can easily split them by placing them in the middle of the Arena. This is a strong starting move, allowing you to defend both lanes or start a push in one. This technique can also be used in a risky way to counter units that deal splash damage. Splitting Archers at the right time will space them out enough so that they aren't both caught in the splash but are close enough to both attack the enemy unit. If the timing is even a little bit off, both might get caught in the splash or one Archer might walk away. This technique also works with close range troops, such as the Mini P.E.K.K.A., Valkyrie and Mega Minion.
* They are similar to Spear Goblins since both are cheap ranged troops, but Archers have slightly better stats in every way except for speed, quantity and Elixir cost. Due to the Archers' health and damage, they are better suited for defense than Spear Goblins. For example, Archers can survive one hit from the Baby Dragon, which allows them to retaliate.

## Trivia

* The Archers sport an unusual magenta colored haircut which is mentioned as a joke in the card's description.
* A level 12 or 13 Archer can survive a hit from a level 1 Mini P.E.K.K.A.
* It is one of the two cards that come in pairs, the other being the Elite Barbarians.
* An Archer's health is the same as an equal level Elite Barbarian's damage.

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Speical Events

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File:TournamentIcon.png
Event Mode is a feature in Tank Combat that allows players to compete against each other in a short-term competition for Gold and Blueprints. Winning more matches in a event mode before reaching three losses results in progressively better rewards.

## Event Mode

* There are two types of events: Classic Challenge and Grand Challenge. Players can join either one at any time.
* The Classic Challenge is free Template:Icon to enter once, while the Grand Challenge costs 50 Template:Icon to enter.
* Once the Challenge has started, players will be able to battle. The challenge lasts indefinitely and a battle can be started at any time.
* The player will be matched with other players who have the same number of wins as them.
* The number of wins accrued by the player will be recorded in a purple shield, while the losses are denoted with red X's, placed within boxes.
* During the Challenge, the player will be able to see the prize that they have accumulated, and the prize awarded on top of their current prize for the next win.
* Once the player has won 12 times or lost 3 times in total, the Challenge will automatically end, and the player will receive a Chest containing their current prize (or top prize, if they have won 12 times). The player will then get a chest containing the rewards that he/she can immediately open.
* Crowns won through battles contribute to Crown Chests.

## Event chests

* The player is guaranteed a prize simply for entering the Challenge. This prize increases for every win they get in the Challenge.
* The Chest awarded contains the amount of gold stated in the prize, as well as the number of blueprints stated in their prize. Every 10th card will be a Rare card, while every 100th card will be an Epic card. There are no Legendary cards guaranteed within these chests.

Template:Statistics### Classic Challenge
Cromwell/Garage

***"The Cromwell was the fastest British tank to serve in WWII. This speed was extremely beneficial in both attack and defence, outmanoeuvring opponents."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ The Cromwell was developed in 1941–1942 by BRC&W. A total of 1,070 vehicles were mass-produced from late 1943 through 1945. They were extensively used by the British Army in the Northwest Europe Campaign of 1944–1945.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
T20/Garage

***"The T20 was an U.S. medium tank, to be the successor to M4 Sherman. It was an excellent support tank and able to switch between engagements in very short time."***

* **Historical Reference**
	+ The first in a series of 1942–1943 U.S. medium tank designs intended as replacements for the M4 Sherman. The first prototype was produced in May 1943, and trials went on until 1944. The vehicle was not approved for mass production, but subsequent prototypes, the T22 and T23, were created on the basis of this development. They, in turn, served as precursors of the T25 and T26. Eventually, the M26 Pershing emerged on their basis and was adopted for service.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Stug III Ausf/Garage

***"The Stug III G was built on the chassis of the proven Pz. Kpfw III tank, replacing the turret with an armored, fixed superstructure mounting a more powerful gun."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Guillermo Valderrama

### Cargos ocupados

Gobernador de Plútec (1975-1983), Diputado (1983-1991), Senador (1991-1999; 2007-2015), Presidente (1999-2003)

**Guillermo Adolfo Valderrama Santos** (Plútec, Estado de Plútec; 13 de diciembre de 1943) es un astrónomo, sociólogo, periodista y político domigano. Fue Presidente de los Estados Unidos de Domiga desde el 7 de enero de 1999 hasta el 7 de enero de 2003. Es uno de los líderes del Partido Araísta.
Umowa zlecenia

Umowa Zlecenie jest umową cywilnoprawną.

Ma ona cechy charakterystyczne takie jak:

* **Staranne działanie** - umowa zlecenia jest umową starannego działania, a nie należytego rezultatu.obowiązkiem osoby przyjmującej zlecenia jest dołożenia należytej staranności, tak aby osiągnąć określony w umowie cel. Zleceniobiorca musi w swoim działaniu wykazać się sumiennością, dbałością o szczegóły, ostrożnością oraz zapobiegliwością.
* **odpłatność Umowy zlecenia** - Umowa ta jest odpłatna i znaczy to że umowo biorca może otrzymać za nią wynagrodzenie nie ponosząc szczególnej odpowiedzialności za jej rezultat a za jej staranność.
* **Osobiste wykonanie** - Zleceniobiorca sam wykonuję to pracę i musi się z niej wywiązać ale również, niekiedy też może zlecić to innemu podwykonawcy z tym że powinien poinformować o tym zleceniodawcę.

Przedsiębiorca, zatrudniając zleceniobiorcę na podstawie umowy zlecenie, powinien pamiętać, iż w przypadku takiej umowy istnieje obowiązek naliczania i odprowadzania składek na ubezpieczenia społeczne do ZUS-u. Zleceniodawca zwolniony jest z odprowadzania składek społecznych, dopiero w momencie, kiedy zleceniobiorca posiada inne tytułu do ubezpieczenia, których kwota jest równa lub wyższa niż minimalna krajowa. W takim przypadku obowiązkowo opłacana będzie jedynie składka zdrowotna.

Inaczej umowa zlecenie to zobowiązanie wykonania określonej czynności prawnej. (może ona być zawarta z osobą cywilną lub prawną) Zleceniobiorca nie podlega zleceniom zleceniodawcy.

Linki:

[1]

[2]
Type 97/Garage

***"The Type 97 hull was of riveted construction with the engine in the rear compartment, and the cannon was a short-barreled weapon with a relatively low muzzle velocity."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Boosters

**Boosters** are the secondary assistant tools for every players in Tank Combat. They are used to take down enemies and bring success to each player's team or themselves.

## Acquisition

Weapons can be obtained via Booster Store, using in-game currency Gold to purchase.

## Booster Type

* Tank Booster

NitrogenStandard petrolLubricating oil

* Boosters in Tank Combat are divided into 3 categories: Nitrogen, Standard petrol and Lubricating oil. Each type of booster has their own characteristic.
* Nitrogen unlocks at commander level 4. Standard petrol unlocks at level 8, while Lubricating oil unlocks at level 12.

* Each player can carry one booster to the battlefield. Since each booster can last for 20 seconds, and it takes 30 seconds to cool down. Players can use booster up to 5 times in the regular 3v3 battles.

## Booster Usage

* Make good use of boosters to be more competitive in the battlefield. Boosters can be last for 20 seconds, but it takes 30 seconds to cool down.

* Nitrogen helps to boost speed, Standard petrol helps to boost tank traverse speed, and Lubricating oil helps to boost the turret traverse speed.
Medals

> "*Medals indicate your success in combat. Players gain or lose Medals by either winning or losing battles!*"
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Trophies indicate a player's or Clan's skill rating. Players can gain or lose Trophies by either winning or losing battles. Trophies you gain are deducted from your opponent's trophy count. The amount of Trophies a player gains or loses is based on how much more or how much less trophies the opponent has compared to his or hers. If the opponent has more Trophies, then the player will lose less trophies, and vice versa. Earning Trophies unlocks new Arenas, and by reaching 4,000 Template:Icon or higher, the player can enter Leagues.

## Arena Unlocks

* League 1, New Talent I, is unlocked upon completing the tutorial.
* 200  unlocks League 2, New Talent II.
* 400  unlocks Arena 3, New Talent III.
* 600  unlocks Arena 4, Challenger.
* 800  unlocks Arena 5, Challenger II.
* 1,000  unlocks Arena 6, Challenger III.
* 1,200  unlocks Arena 7, Competitor.
* 1,400  unlocks Arena 8, Competitor II.
* 1,700  unlocks Arena 9, Competitor III.
* 2,000  unlocks Arena 10, Elite.
* 2,300  unlocks Arena 11, Elite II.
* 2,600  unlocks Arena 12, Elite III.
* 3,000  unlocks Arena 13, All Star.
* 3,300  unlocks Arena 14, All Star II.
* 3,600  unlocks Arena 15, All Star III.
* 4,000  unlocks Arena 16, Conqueror.
* 4,500  unlocks Arena 17, Conqueror II.
* 5,000  unlocks Arena 18, Conqueror III.
* 5,500  unlocks Arena 19, Legend.
* 6,000  unlocks Arena 20, Grand Legend.
* 6,500  unlocks Arena 21, Ultimate Legend.

## Tournament Trophies

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* This type of trophy appears only in Custom Tournaments. It is used in a similar fashion to regular Trophies, but can only be gained or lost within Custom Tournaments.
* At the end of the Custom Tournament, players with more Tournament Trophies will be rewarded with bigger Tournament Chests.

## Legend Trophies

Template:RemovedContent

File:LegendTrophy.png
Legend Trophies could be obtained above 4000 Template:Icon at the end of every season. Any Trophies above 4000 would be converted to Legend Trophies and added to the player's profile. Legend Trophies added up after each season. This system was replaced by Leagues. However, any players who may have achieved Legend Trophies before will have the amount they achieved shown in their profile.

## Leagues

* Leagues are a special feature which is unlocked upon reaching 4,000 Template:Icon.
* While in a League, players get additional Victory Gold. The rewards in regular Chests, save for the end-of-season Draft Chest, remain constant throughout the Leagues.
* The season will reset on the first Monday of each month.
* At the end of each season, players in a League will be reset to a certain trophy level. This trophy level depends on how many trophies above 4,000 the player had. Half of players' trophies above 4,000 would be retained for the next season; to a maximum of 1,800 such trophies (for a maximum reset of 5,800 trophies).
* Players will also be given a Draft Chest which allows them to choose between pairs of Cards. The contents in the Draft Chest depend on the highest league the player has reached in the season.

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Diamond

File:Diamonds.png

> "*Gems can be used to buy gold or speed up the unlocking of chests.*"
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Gems are the premium currency of Clash Royale. When players first download the game, they start with 100 Gems. Additional Gems can be earned in-game by opening Free or Crown Chests, completing Quests, or purchasing them with real money. They can be used to unlock Chests instantly, buy Chests and Gold in the Shop, and more.

## Purchasing Gems

Gems can be purchased from the Shop for the following amounts: (All amounts in USD)

## Usage

Template:Main

* You can skip the opening of Chests with your Gems. Every 10 minute interval reduces the cost of doing so by 1 Gem
* You can buy Gold, Cards, and Chests with Gems.
* You can start Tournaments and join Challenges using Gems.

## Obtaining Gems Without Purchase

* Gems can be found inside Crown and Free Chests; they will contain 2-4 Gems.
* Gems can also be earned by completing Quests.
* Occasionally, some free Gems can be found as a daily deal in the Shop.
* Gems can be won as one-time rewards in some Special Event Challenges.

## Trivia

* Clash Royale is the second Supercell game to feature a $0.99 premium currency package. (The first one was Hay Day, which allowed you to spend $0.99 to purchase a "Pile of Coins").
* The Barrel of Gems looks similar to that of the Goblin Barrel.
* If the language is set to Japanese, you can see how many Gems you have got for free and how many you have purchased by tapping on the number of Gems you have on the upper right corner.

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fr:Gemmesde:Juwelenit:Gemme
M18 Hellcat/Garage

***"The Hellcat was the most effective U.S. tank destroyer of WWII. It was the fastest U.S. tank on the road."***

* **Historical Reference**
	+ Development started in 1942. In April 1943 the General Motors company produced the first prototypes. One of a few American tank destroyers manufactured on its original chassis, not on a tank chassis. The tank destroyer became the fastest armored vehicle, of this type, of World War II. A total of 2,507 vehicles were produced from July 1943 through October 1944.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Pz.Kpfw.III/Garage

***"The Pz. Kpfw III was intended as the primary battle tank of the German forces. A distinct feature was the three-man turret, providing the Pz. Kpfw III with a superior movement and reloading speed versus its contemporaries."***

* **Summary**
	+ Production of the J variant started in March 1941. In addition to the enhanced armor, the vehicle received the new 50-mm KwK 38 gun, which was deemed extremely successful; 1,067 other vehicles featured the KwK 39 gun, the improved version with better penetration rate. An attempt to mount a 75-mm gun (the N variant) was recognized as a failure, and the most large-scale vehicles were the J, L, and M variants (with 50-mm guns that had an impeccable track record). A total of 5,691 vehicles were produced, among which 1,969 were equipped with long-barrel guns and 2,391 with short-barrel 50-mm guns.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Linking Device Guide

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**Here's how you can play your own village on both devices. This feature can also be used to transfer iOS --> Android, or vice versa.**

**VERY IMPORTANT NOTE:** Play through the tutorial on the new device and use link **BEFORE** reaching Town Hall level 6 and **BEFORE** making in app purchases. If you need further assistance or experience any issues with linking your devices, please contact player support via the in-app reporting feature in the in-game settings menu! You'll find it under the Help & Settings option.

In order to transfer your village between an iOS and Android device, it needs to be connected to Game Center/Google+. You can verify the Game Center connection on iOS by logging into Game Center and opening the game. For Android, open Tank Combat and connect your village to Google+ in the in-game settings by clicking the Google+ sign in button.

Settings.pngStep 1: Press "Link a device"Settings2.pngStep 2: Press the option that best fits your current deviceSettings3.pngStep 3: Select the option that describes the device you are linking toSettings4.pngStep 4: Read the link given to you on your old device and prepare your new deviceSettings5.pngStep 5: On your new device, write in the code given to your on your old device
IMPORTANT: Before you attempt to link your device, please make sure you have played through the tutorial and not made a purchase before TH6.

Open Tank Combat on both your devices and follow these steps:

1. Open the in-game settings window on both devices.
2. Press the button that fits your current device.
	* Select OLD DEVICE on the device you would like to move your village **FROM**
	* Select NEW DEVICE on the device you would like to move your village **TO**
3. Select which type of device you want to link your village TO. If you are linking your village from an iOS to an iOS device, use the Game Center User Guide. If you are linking your village from one Android device to another Android Device, try out Google Play Guide located here: Google+ User Guide.
4. Use the device code provided on your OLD DEVICE and enter it on your NEW DEVICE. You have a 5 minute window of time before your code is invalid.
5. After you have successfully copied the village transfer code from one device to the other, your village will be on both devices.

**IMPORTANT:** This feature cannot be reused. Following use of the “Link a Device” feature, your game will be connected to both Game Center and Google Play. You’ll be able to use those services to connect your game to further devices.
Roy Rooster

**Roy Rooster** or simply known as **Roy** is the deuteragonist and sometimes main antagonist of the comic strip *U.S. Acres* and the animated segments in *Garfield and Friends.*

Roy is the prankster on the farm who endlessly enjoys practical jokes and frequently targets Orson and Wade in his antics. Sometimes when his pranks go too far, he is usually the one at the end of the joke and is humiliated by everyone (especially Lanolin who always puts Roy in his place when he goes too far).

Despite his pranks, he is a good person when he needs to be such as protecting the chickens from predators such as The Weasel, and saving his friends when they are in trouble.

## Personality

Roy is a loud, greedy, rude, and annoying rooster who endlessly enjoys practical jokes. In *Rooster Revenge*, he calls himself the "prankster gangster". Roy frequently targets Wade in his antics, due to Wade being easily frightened by everything.

In spite of his love for pranks and mischief, Roy is often the one in charge of waking everybody up in the morning and defending the other chickens from predators, making him an important (if annoying) fixture in the life of the farm animals.

Despite being a jerk he is not a bully, though he is insulting, he does not try to put down others.

## Antagonistic Acts

* He constantly pranks his friends (especially Orson and Wade).
* He is much more ruder in the comics than in the cartoon.
* He plays a trick on his friends by placing cheese danish on the ground making them thinking that martians are invading their home, which leads to Lanolin turning the tables.
* He changes the old game rules and types up a new list of bizarre rules and glues it to the book of rules for the game which leads to Lanolin typing her own game with Roy as the victim.
* He attempts to have an award by kidnapping Orson and posing as him which leads to him not only not getting an award, but being beaten up by Gort, Mort and Wart.

## Heroic Acts

* He is sometimes a good person and apologizes for his pranks.
* He protects the chickens from predators, such as The Weasel.
* He saves Booker from a hole using a vine.
* He saves Chloe from The Weasel by beating him up.
* He saves Wade on certain occasions.

## Gallery

Roy in the *U.S. Acres* comics.Roy setting up a prank for Orson*.*Roy in *Garfield and Friends*.Roy with a pie.
Jagdpanther/Garage

***"The Jpanther was a tank destroyer that based on the chassis of the Panther tank. It boasted an accurate gun, high mobility, and decent armor."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Weapons

**Weapons** are the main tools for every players in Tank Combat. They are used to take down enemies and bring success to each player's team or themselves.

## Acquisition

Weapons can be obtained via Weapon Store, using in-game currency Gold  or Diamond  to purchase. They can also be obtained by receiving daily login rewards, completing tasks in festival activities, or exchanging by collecting items.

## Weapon Categories

* LT Weapons
* MT Weapons
* HT Weapons
* TD Weapons

Armor-PiercingHigh-ExplosiveArmor-Piercing Composite Rigid

Armor-PiercingHigh-ExplosiveArmor-Piercing Composite Rigid

Armor-PiercingHigh-ExplosiveArmor-Piercing Composite Rigid

Armor-PiercingHigh-ExplosiveArmor-Piercing Composite Rigid

* Weapons in Tank Combat are divided into 4 types according to the tank selected: **Light tank weapon**, **Medium tank weapon**, **Heavy tank weapon** and **Tank destroyer weapon**. And each type can be divided into 3 categories: Armor-piercing, High-explosive, and Armor-Piercing Composite Rigid.

* Each player can carry one Primary weapon to the battlefield. Standard Armor-Piercing bullet is free to use without ammo limit, while it costs gold or diamond to purchase High-explosive and APCR ammo.

## Weapon Management

* Each category of weapon has it own characteristics. Armor-Piercing bullet fired at very high muzzle velocity, while the HE may cause 5% sputtering damage. The APCR fired in higher speed and is more power in armor-piercing.

* After the purchased weapons are used in the game, weapons will switch to standard free Armor-Piercing bullet; players can repair them by spending GP earned after each match. Heavily damaged weapons are often hard to control as the crosshairs will become very large, making aiming difficult, in addition to a high kickback that makes spraying hard to control. Damaged weapons, when sold, will earn less GP because the amount of GP needed to repair it will be deduced from the payout. Some special weapons from Reward Crates won't wear out, same as the event prizes given to players by publishers on occasion. Melee weapons never wear out though some may feature damage bar, but they will always be at 100%.

* Only GP weapons bought from Item Shop can be sold back for GP (except **CF China**). Cash weapons can only be rented temporarily so they can't be sold, but they can be deleted. Players also have the option to renew the renting time in their Storage (trying to buy it again will add a second gun into players' storage instead). Main Prize Weapons won from Black Market are permanent and cannot be sold back; this was likely done to prevent account vandalism should players share their account with other friends. Temporary weapons won from Black Market sometimes won't have the renew option - they are categorized as "Black Market Weapons" to prevent duplicating.
Spike the Bee

Spike the Bee is a fictional character in the Mickey Mouse franchise.

He often tormented Donald Duck in several cartoons in the late 1940s and early 1950s. He also tormented Pluto in Bubble Bee.

## Personality

Spike is a hard-working bee who collects honey for his hive and hates being insulted or abused (especially by Donald), which he would retaliate by trying to sting his opposers (mainly Donald) and usually becomes the victor in the end.

## Villainous Acts

* He tormented Donald Duck in several cartoons.
* He tormented Pluto in *Bubble Bee (1949)*
* He made Donald get attacked by sharks in the end of *Bee at the Beach (1950)*
* He torments Donald again, along with his other tormentors in the *Mickey Mouse (2013)* episode *"New Shoes"*.

## Heroic Acts

* He protects the hive and saves the honey from Donald Duck in *Bee on Guard (1951)*.
* He saves his girlfriend from Donald who tries to kill her with a flyswatter in *Let's Stick Together (1952)*.
* He saves Mickey from an angry swarm of his companions by giving a dramatic speech (all in buzz language with subtitles) in the *Mickey Mouse (2013)* episode *"Bee Inspired"*.

## Trivia

* Despite tormenting Donald and Pluto, he is also a protagonist.

## Gallery

Spike's original design (known as Barrington). Spike's new design.Spike attempts to sting Donald.
Niles

Niles is a contestant set to appear in Total Drama Fire Emblem as a member of the Valm Victorians. His game of origin is Fire Emblem Fates. He is a thief who is the retainer of Prince Leo in Nohr.

## Personality (Original)

Niles is a sadistic and very cruel person. He gets a joy out of making fun of others and making them flustered. He is a flirtatious individual and is well aware of his borderline arrogant personality, and shows pride in it. He was an Outlaw who stole from others but after being spared by Prince Leo, became his retainer devoted to him.

## Personality (TDFE)

Like his original counterpart, Niles is sassy and loves to make remarks. He also loves to make others flustered and annoyed.

## Total Drama Fire Emblem

In "Every Challenge Begins with One Obstacle" Niles is introduced like the rest of the cast, and he is happy to see his lover Nyx also competing. In Talis, he tries to get the sneak on Wolf but is caught by him, but distracts Wolf to let Zagaro capture him. Wolf considers it mere luck, making Niles tempted to make sure to get Wolf to know not to underestimate him. Later he is upset his team lost, and votes for Vaike.

In "The Holy Blood Hunt" when Marth is about to annoucne the next challenge she notices Nyx arrive late and asks her about what she was doing, which was practicing Dark Magic. During the sail to Agustria, Niles declares to Wolf that he will show he should not be underestimated. Wolf accepts his challenge but believes he won't be able to. Niles searches through the mountaint area and instead of competing, makes out with Nyx. This annoys Laslow so he scolds them and tells Nyx to help their team out, much to Niles's annoyance. Later he finds the Valflame and tells Sheeda, where they along with Pieri head to the rondevu. When Nyx isn't at the rondevu, he offers to help find her with Aira scolding him. Marth says he isn't allowed to worrying him. When Neimi beats Nyx, he begins to worry as he believe she will be voted off, and sure enough he is correct as later that night she is eliminated.

In "Race Around Gra" him and Merrich wake up first in the morning and Merrich comforts him about Nyx's elimination the night before. He asks advice on how to impress Wolf and Merrich aids him. At the end of the race he tries to brag to Wolf about being the 5th to arrive but Wolf is not amused. Later he votes for Neimi when his team is eliminated.

## Appearances

* 1x01 "Every Challenge Begins with One Obstacle"
* 1x02 "The Holy Blood Hunt"
* 1x03 "Race Around Gra"
Legendary Tanks/Garage

**Common Tanks** - **Rare Tanks** - **Epic Tanks** - ****Legendary Tanks****

​

**In Clash of Clans, having a strong defense is as important as having a capable offense. In many ways, defense is even more important. Without a good defense you will lose many battles defending thus making trophy pushing harder and also you will lose lots of loot.**

**Defenses serve to safeguard trophies and protect resources from enemy troops. Each defense has its own strengths and weaknesses, and its location in your village should reflect that. For instance, the powerful Mortar is slow-firing, but deals incredible splash damage to ground troops. A downside is that it can't attack troops within four tiles of itself (or air troops at all) - so it should be placed in the center of your village with adequate protection from Air Defenses. On the other hand, Cannons and Archer Towers deal lesser amounts of damage to groups (as they can target and hit only one unit at a time) but attack quicker and work as an effective first line of defense. The Wizard Tower deals incredible splash damage to both ground and air units, but has a relatively short range.**

​​
Thormas

Thormas is a contestant set to appear in Total Drama Fire Emblem. His game of origin is Fire Emblem Shadow Dragon and the Blade of Light. He is an Archer who serves Princess Nyna and is a part of Midias squadron.

### Game of Origin

Fire Emblem Shadow Dragon and the Blade of Light

## Personality (Original)

Thormas is a trigger happy Archer who is obsessed with using his allies as target practice. He is spontaneous and can get out of control with his archery at points. He shows great pride in his country and princess Nyna none the less.

## Personality (TDFE)

Like his original counterpart, he is inexperienced but prideful. He seems to harbor a disgust of apples, which is a small running gag in the series. He also seems to be even cornier than his original counterpart.

## Total Drama Fire Emblem

In "Every Challenge Begins with One Obstacle" he is introduced along with the other contestants. He chats with Gordin as the two are close friends. He is seen after everyone is introduced introducing himself to Neimi and they hit off well. During the challenge in Talis, he works with Maria and Gordin and Maria and Gordin tease him for his odd apple hatred. He gets annoyed at it and blames it on Midia. He and Gordin end up catching Brady and Vaike but in the process get caught themselves leaving Maria alone. He is happy later on when his team wins the first challenge.

In "The Holy Blood Hunt" Thormas talks about the other Pontifexes with Maria and Gordin. He mentions how once in the woods (Most likely before the elimination ceremony in the previous episode) he runs into Nyx. He accidentally insults her and she attacks him with Dark Magic and he runs away in fear. During the challenge, he works with Sheema in the beach area. Later he is upset with Nyx for costing the challenge and he votes for her later that night.

In "Race Around Gra" Thormas helps make Neimi feel better when she is homesick, and even tells her about his late close friend, Boa, a Bishop of Akaneia. He is not seen competing but is happy his team wins in the end.

## Appearances

* 1x01 "Every Challenge Begins with One Obstacle"
* 1x02 "The Holy Blood Hunt"
* 1x03 "Race Around Gra"

## Trivia

* Thormas's name in the fan fiction is his Japanese name. His english name is Tomas and fan translated name is Thomas.
* Thormas is the character the creator of Total Drama Fire Emblem, Thormasismyson, is named after.
* There is a running gag where apples are seen or mentioned disturbing Thormas. This is a reference to how he uses Apples as target practice in New Mystery of the Emblem which is mentioned in his support with Kris.
Wolf

Wolf is one of the 26 contestants set to appear in Total Drama Fire Emblem as a member of the Pledgian Pontifexes. His game of origin is Fire Emblem Shadow Dragon and the Blade of Light. He is the leader of the Wolfguard with his second in command and fellow contestant Zagaro.

### Game of Origin

Fire Emblem Shadow Dragon and the Blade of Light

## Personality (Original)

Wolf is the leader of the Wolfguard and he takes his position as serious as life itself. He is cold and never really speaks to others. He cares nothing more than to honor his ally Hardin and the Wolfguard and will do whatever it takes to make sure Hardin is not taken in vain.

## Personality (TDFE)

Like his original counterpart, he is quiet and does not like to socialize, unless its Zagaro.

## Total Drama Fire Emblem

In "Every Challenge Begins with One Obstacle" when introduced, he talks with Zagaro, who both catch up. When the challenge in Talis occurs, he is aware of Niles hiding, and takes him out when he hides above a tree. Niles does distract Wolf long enough to be caught by Zagaro. He tells Niles this is mere luck kick starting Niles inspiration to try to impress Wolf. He talks with Zagaro on the way home and talk about Sylvia. Later he is happy his team wins the first challenge.

In "The Holy Blood Hunt" during the sail to Agustria, Niles confronts him and challenges him into not underestimating him. Wolf accepts but doesn't think he will be able to. During the challenge he and Silas work together in the village area. Silas shows concern for Wolf but Wolf doesn't socialize much. After Nyx costs the challenge, she and Wolf are the final two to not be called safe, since Nyx caused their team to lose, he is not worried as Nyx is eliminated.

In "Race Around Gra" Wolf races as everyone else does but choose to have no interaction with anyone. Despite this both Niles and Silas end up trying to speak with him to no avail. Niles does ask Zagaro about his past leading to gathering info on Hardin.

## Appearances

* 1x01 "Every Challenge Begins with One Obstacle"
* 1x02 "The Holy Blood Hunt"
* 1x03 "Race Around Gra"

## Trivia

* Wolf was the first character chosen for the cast of Total Drama Fire Emblem.
Jake

Jake is one of the 26 contestants set to appear in Total Drama Fire Emblem as a member of the Pledgian Pontifexes. His game of origin is Fire Emblem Shadow Dragon and the Blade of Light.

### Game of Origin

Fire Emblem Shadow Dragon and the Blade of Light

### Friends

Sheeda, Maria, Thormas, Gordin, Wolf, Zagaro

## Personality (Original)

Jake does not believe he is cut out for war but is a Ballistican who once served Grunia. He is a flirt who flirts with other girls, mainly Sheeda. His girlfriend Anna is fine with it thankfully for his sake. He may flirt but his love will always be Anna, and he loves to travel around the world with Anna.

## Personality (TDFE)

Like his original counterpart, he is a flirt who doesn't feel cut out for war. He does however have more of a spine here than the original source material.

## Total Drama Fire Emblem

When Jake is introduced in "Every Challenge Begins with One Obstacle" he chats with Sheeda, Gordin, and Maria, and even teases Maria on her crush on Marth. Jake is seen competing in the challenge in Talis where he is being chased by Pieri. He gets annoyed at her insult and Jake gets Pieri out in a easy manor, agitating Pieri. He works with Sheema to chase after Zagaro but is caught by Sylvia. Later after the Pontifexes win, Pieri pushes Jake into the water when everyone boards the ship where Pieri calls it an "accident". Jake is well aware this was on purpose.

In "The Holy Blood Hunt" Pieri confronts him and tells him to watch out as hes made a terrible mistake, much to Jakes confusion. During the challenge, Pieri follows him and Cynthia in the mountain area. Pieri tries to hurt Jake with a stalagmite but Cynthia saves him enraging Pieri. Eventually, Jake manages to find the Valflame and head to the rondevu with Cynthia. When Nyx blows the challenge, he is annoyed and votes for her to be eliminated.

## Appearences

* 1x01 "Every Challenge Begins with One Obstacle"
* 1x02 "The Holy Blood Hunt"

## Trivia

* Jakes original character design has black hair, but the fan fiction has Jake with his Shadow Dragon/New Mystery design where he has purple hair.
* Jake is the only contestant to appear in a game that the rest of his allies in his game of origin did not, as he makes cameos in both Fire Emblem Genealogy of the Holy War and Fire Emblem the Blazing Sword.
* Jake is the only contestant from Akaneia not to be in Mystery of the Emblem.
Classic Anti Heroes Wiki

## Welcome to the Classic Anti-Heroes Wiki

Welcome to the wiki. This is the wiki about only classical anti-heroes who lack heroic qualities, plagued by self-doubt, is mediocre at best, is frightened and cowardly, and can't get the time of day. You can add anti-heroes and put their villain acts and hero acts or edit on the antiheroes wiki but don't add any true heroes or true villains on the wiki. For the latest activity on this site, click Here

## Definition of Anti-Hero

The anti-hero is someone who is a protagonist but is lacking traditional heroic qualities. They will still have good intentions at heart for the most part but are afflicted by hamartia, a flaw in their character which dramatically complicates matters.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Marisa

Marisa is a contestant set to appear in Total Drama Fire Emblem as a member of the Pledgian Pontifexes. Her game of origin is Fire Emblem Sacred Stones. She is known as the Crimson Flash and is a deadly Myrmidon from Jehanna.

## Personality (Original)

Marisa is a socially awkward yet deadly swordfighter who was trained by her father as a child. She even trained herself to sleep with one eye open. She tries to come off as one who obeys orders to her higher upper, but truly will listen to Gerik above all else.

## Personality (TDFE)

Marisa like her original counterpart is awkward but not to the same extent, being able to communicate much more fluently. She is also extremely competitive, especially with Aira. She isn't as emotionless as her original counterpart.

## Total Drama Fire Emblem

Marisa is introduced in "Every Challenge Begins with One Obstacle" where she chats with Kyle and Neimi and is teased for her crush on a Mercenary named Gerik. She almost catches Cynthia on accident in Talis and she and her talk about Marisas sword as Cynthia is in awe confusing Marisa. Later she and Aira have a close duel until Kyle and Velouria interrupt. She manages to catch Kyle and Aira, but Velouria catches her. She is later happy her team wins the first challenge. Afterwards she and Cynthia chat on the way back to Aritia and the two become friends.

In "The Holy Blood Hunt" she and Cynthia chat where she claims that she wants to duel more with Aira, seeing her as a worthy opponent. Cynthia encourages her and tells her she can do it if she puts her mind to it, giving them a touching moment of friendship. During the challenge in Agustria, she follows Kyle and Neimi into the Blaggi Tower and finds her Valkyrie Staff, much to Kyle and Neimis annoyance. Neimi even mentions in a confession that shes so competitive, she beat Garcia (A character from Sacred Stones) so badly, his son Ross (Another Sacred Stones character) wouldn't speak to her for a week. Marisa even mentions loving to humiliate people when she gets the better of them. Later she is angry at Nyx for costing the challenge and votes her off along with the rest of the Pontifexes.

## Appearances

* 1x01 "Every Challenge Begins with One Obstacle"
* 1x02 "The Holy Blood Hunt"