Evil Eye

*Not to be confused with Template:I or Template:I*.

**Evil Eye** is an unlockable passive item added in Afterbirth.

## Effect

* Isaac will occasionally fire a slow-moving eye with infinite range that fires tears identical to Isaac's tears in the direction that Isaac is firing.

## Notes

* The eye has the same rate of fire and damage as Isaac.
* The direction of the eye's tears is affected by the direction the eye is traveling in.
* Not affected by Luck.
* The eyes are not treated as familiars and therefore will not synergize with items like Template:I.
* Eyes disappear when hitting walls, enemies, and obstacles, even if Isaac has piercing or spectral tears.

## Interactions

* Template:I/Template:I/Template:I/Template:I: No effect; the eyes will still fire single tears.
* Template:I: Eyes that hit the prism will be destroyed. Tears that the eyes fire will split if they travel through the prism.
* Azazel: No effect.
* Template:I: Overrides Evil Eye.
* Template:I: The tears fired by the eyes match Isaac's current charge. The eyes will not charge shots; they will continually fire in the direction that Isaac is aiming in.
* Template:I: Eyes will still disappear when hitting walls; however, they will fire tears that can travel through walls.
* Template:I: Removes ability to fire eyes.
* Template:I: Removes ability to fire eyes.
* Template:I: Blocks the Evil Eye effect, making it hard to use.
* Template:I: Incubus cannot fire eyes.
* Template:I: Tears fired by eyes can damage Isaac.
* Template:I: Eyes will fire barrages of tears every 15 times they fire their own tears.
* Template:I: Destroys eyes if it touches them.
* Template:I: No effect.
* Template:I: Tears shot from the eye shoot in the direction that Isaac is moving the cursor towards, not at the cursor.
* Template:I: Removes the ability to fire eyes.
* Template:I: Eyes spawn more often but only fire one tear at a time.
* Template:I: Sprinkler cannot fire eyes.
* Template:I: Removes the ability to fire eyes.
* Template:I: Eyes only fire normal tears.
* Template:I: Removes ability to fire eyes.
* Template:I: Eyes travel straight forward, and tears fired by eyes orbit Isaac.

## Synergies

* Template:I/Template:I/Template:I - The tears fired by the eyes will split into smaller tears.
* Template:I: Eyes will fire Haemolacria tears that will burst.
* Homing Tears: Eyes will fire homing tears; however, the eye itself will not home in on enemies.
* Template:I: Eyes will fire tears that can be fed.
* Piercing tears - The eyes will travel through enemies.
* Template:I: Eyes will fire eyeball tears but cannot be knocked around by them.
* Template:I - The eyes will shoot big tears that will deal more damage.
* Template:I - The eyes will fire tears very quickly.
* Spectral tears - The eyes will travel through rocks.
* Template:I: Eyes will fire beams.

## Trivia

* In many different cultures, the evil eye is a curse cast upon someone, usually by a malicious glare, which can cause them injury or misfortune.
* The design, name, and style is taken from the Evil Eye, also known as the nazar (نظر) in arabic. The Evil Eye is a talisman used to ward off evil and is prevalent in many cultures around the world.
* The blue colour, milky effect, and name may be a reference to "The Tell-Tale Heart", a poem by famous Gothic poet Edgar Allan Poe

## Gallery

* Evil Eye Afterbirth Icon.png

Removed in Afterbirth † Evil Eye's original appearance before Booster Pack #5.

## Seeds

 PC   3KKG ENQN (Treasure Room adjacent to spawn, surrounded by rocks and spikes)

fr:Evil Eye