recursal/Fanatic-Fandom huggingface dataset:
Sallega

**Encyclopedia** > **Races**

*Sallega*

A highly intelligent race, the Sallega are a dual-race humanoid species. They are divided into the ruling Salrasha and the physically stronger worker Salzalum. Both species are a pale beige color with a pasty skin and crystal blue eyes. Their average lifespan is 15 years for the workers, and 120 years for the intellectuals.

The Sallega have had no internal problems of note, but their reaction to other races have been mixed. The ruling elite, who are not used to being questioned, often have trouble relating to other species. They have a tendency to treat everyone else as their servants. Over the centuries, their race has become devoted to gaining a large stake of territory throughout the galaxy. This goal has been greatly furthered by their recent discovery of temporal technology.

## Summary

The Sallega are a race of emotionless drones that carry out the orders of their high council. They have attained Temporal technology.

* Empire: Sallega Empire

* Leader: Emperor Garnooth

* Demeanor: Neutral

* Culture: Politicians

* Planet Type: Rock

* Atmosphere: Oxygen

## Biological Description

The Sallega are a humanoid species that have evolved into a dual race. There are the highly intelligent ruling Salrasha, and the physically strong worker Salzalum. Both species are a pale beige color with a pasty skin and crystal blue eyes. Their average lifespan is 15 years for the workers, and 120 years for the intellectuals.

## Society Description

The Sallega have divided their society into two groups, the workers and the ruling intellectuals. The workers have very little intelligence, but follow their rulers as if they were their parents. They live only to serve the rulers of their world. The rulers are made up of an intellectual elite that govern absolutely. Though terribly unequal, their society seems to work. They have had no wars and the workers are very happy.

## General History

The Sallega have had no internal problems of note, but their reactions to other races have been mixed. The ruling elite, who are not used to being questioned, often have trouble relating to other species. They have a tendency to treat everyone else as their servants. Over the centuries, their race has become devoted to gaining a large stake of territory throughout the galaxy. This goal has been greatly furthered by their recent discovery of temporal technology.
Piundon

**Encyclopedia** > **Races**

*Piundon*

The Piundon are an extremely violent silicon based species who have developed an
advanced crystalline based technology. They may transform their bodies at will from solid to a semi-liquid state, but may not hold the change for prolonged periods. A long-lived species, Piundon have an average lifespan of 300 years.

The Piundon are organized into occupation groups, with the politicians occupying their society’s top rank. Many believe that the leaders of their society keep their own people in line by continually waging war against nearby species.

The Piundon’s history is laced with war. Not only are they violent, but untrustworthy in dealings with other species. War is the only constant in the lives of the Piundon.

## Summary

The Piundon are a silicon based lifeform that is extremely violent. They have developed an advanced crystalline based technology.

* Empire: Piundon Empire

* Leader: Praetor Pira-sith

* Demeanor: Violent

* Culture: Berzerkers

* Planet Type: Rock

* Atmosphere: Oxygen

## Biological Description

The Piundon are a silicon based lifeform that can reform their structure at will. Their bodies have a molecular structure in flux that can be made absolutely solid or in a semi-liquid form. Though they can control this physical change, they cannot hold the change for very long. Their reproduction takes place by dividing themselves into fourths, and then each piece becomes a new being while the original one dies. They have an average lifespan of 300 years at which time they reproduce.

## Society Description

The Piundon are organized into groups based on their occupation. Each group is at a higher level in society with the top level being the politicians. Many believe that the leaders of thier society keep their own people in line by continually waging war against nearby species. Though their people have numerous reasons to revolt, only one has ever been attempted. It was put down when that section of their planet was bombarded with radiation bombs.

## General History

The Piundon have had a long history of violent wars against other species. They are not known to be very trustworthy as their leaders will use relations for a time, and then turn on their allies as soon as their usefulness ends. War is the only constant in the lives of the Piundon. Remarkably, they have kept their society together as they are usually victorious against these other species.
Xi'Chung

**Encyclopedia** > **Races**

*Xi'Chung*

A psychotic race of insects that are devoted to the destruction of all life other than their own. The Xi'Chung’s behaviour is reminiscent of Earth's predatory mammals such as wolves. They are social among themselves, yet unlike wolves, it appears as though all Xi'Chung are equal, and all have an equal voice in the decisions of their empire. It is strange that although there does not appear to a leader or ruling body and the Xi'Chung have shown no telepathic ability, they still manage to function as if some sort of government existed.

## Summary

The Xi'Chung are a psychotic race of insects that are devoted to the destruction of all life other than their own.

* Empire: Xi'Chung Hive

* Leader: Queen Kaziktra

* Demeanor: Psychotic

* Culture: Berzerkers

* Planet Type: Rock

* Atmosphere: Methane

## Biological Description

Physically, the Xi'Chung are very much insectile. They have eight limbs, six 'arms' and two 'legs'. Four of the six of their arms are identical, with five fingers and two opposable thumbs, while the bottom two seem to be a throwback to their evolutionary beginnings, as they seem to be nothing more then extensions of their exoskeletons. They are controllable, however, and they bear close resemblance to a pair of serrated blades. It is more than likely that the Xi'Chung still use them as weapons. Their legs are large and powerful, and this coupled with their small size (a large Xi'Chung tops out at about 1.75m) they are able to propel themselves long distances in a single bound. Other characteristics also place the Xi'Chung in the insectile classification, their exoskeletons and compound primary eyes being prime examples.

## Society Description

The Xi'Chung social behaviour is reminiscent of Earth's predatory mammals such as wolves or hyenas. They are very social amongst themselves, and it is a well-known fact that where there is one Xi'Chung, there's bound to be others nearby. Little is known of the Xi'Chung social structure, but it appears as though all Xi'Chung truly are considered equal, and all have an equal voice in the decisions of their empire. There does not appear to be any one leader or ruling body, and the Xi'Chung have shown no telepathic ability, yet they still manage to function as if some sort of government existed.

## General History

The Xi'Chung have a patchwork military and the state of their technology leads scholars to believe that they may have once been part of an advanced alien empire, long since vanished. An idea becoming widely accepted is that they were once pets of an advanced race, and have become independent with the disappearance of their former masters. Others believe that they are merely a species that has run amok without their original natural predators. What makes them doubly dangerous is their advanced organic manipulation technology. This coupled with their normal savage demeanor means trespasser beware.
This Song Goes in a Loop De Loop

**This Song Goes in a Loop De Loop**
**Performer(s)**: Rebecca Bunch — **First Appearance**: ""Who Needs Josh When You Have a Girl Group?""
**Written by**: Jack Dolgen

I really think it's going to be the next 'John Jacob Jingle Meyer Schmidt'!

"**This Song Goes in a Loop De Loop**" is a musical composition thought up by Rebecca Bunch. She was proud of the song and tried unsuccessfully to get Paula and her Gurl Group consisting of Heather and Valencia to sing it. The song's first appearance was in the Season Two episode "Who Needs Josh When You Have a Girl Group?".

## Song and lyrics

**Rebecca** :
*This song goes in a loop de loop!*

*It starts at the end*

*and it ends at the start of...*

*This song goes in a loop-de-loop!*

Do you like it?
I made it up in
the shower this morning.

I really think it
could be the new
"John Jacob Jingle Meyer Schmidt"!

Okay, do you want to try it with me?

*This song goes in a loop de loop...*

**Paula**:
*I think I need a noose de noose!*

**Rebecca**:
Hahaha! Paula, you put your own
spin on it and that's fun!
Amon'krie

**Encyclopedia** > **Races**

*Amon'krie*

This is a highly intelligent species. Amon'krie have advanced technology and awesome warships. They are, however, physically weak.

## Summary

The Amon'krie are an intellectual race with advanced technology. Though physically weak, they make up for it with powerful warships.

* Empire: Amon'krie Continuum

* Leader: Lord Amon-Kurath

* Demeanor: Honorable

* Culture: Xenophobes

* Planet Type: Ice

* Atmosphere: Methane

## Biological Description

The Amon'krie are small worm-like beings just under 2 meters long. They propel their bodies by undulating their underside. They have several small tubules near their head which they use to grasp tools. They prefer to make their homes under the soil of a planet and have very poor eyesight. Their average lifespan is about 50 years.

## Society Description

The Amon'krie have a society made up of several groups of governing personnel. Each group has absolute authority over a different sector of their government. They work together in a delicate network of checks and balances. Their society is strongly xenophobic and does not interact well with other races.

## General History

The Amon'krie are thought to have evolved on a planet far on the rim of the galaxy. They developed spaceflight relatively quickly, but found no other sentient life near them. Over the centuries, they developed the belief that theirs was the only race in existance. As they ventured further into the galaxy, they did finally encounter other species but their isolation had already left them strongly xenophobic.
Terran

**Encyclopedia** > **Races**

*Terran*

The Terrans are an aggressive and intelligent species who wish to expand their
empire. They are strong warriors, but still have a culture based on trade.

Even a brief summary of Terran history would take volumes. The Terrans do have a
pronounced history of killing each other that stretches back to the beginning of their race. As a result, they have become extremely proficient at the art.

## Summary

Terrans are an aggressive species which seek to expand their economy to every corner of the galaxy.

* Empire: Terran Confederation

* Leader: General Vaughn

* Demeanor: Aggressive

* Culture: Merchants

* Planet Type: Rock

* Atmosphere: Oxygen

## Biological Description

The Terrans are one of the few species that is made up of several sub-categories that have followed different evolutionary and cultural paths. As a result, Terrans, or Humans as they call themselves have developed into one of the most diverse races in the galaxy. Physically, they aren't anything special. Bipedal with two arms and a head, they are a remarkably ordinary-looking race. A positive byproduct of this fact is that their appearance is inoffensive to most, which allows them to make treaties and trade with other races with relative ease.

## Society Description

The Terrans are governed by a very liberal democracy. The large numbers of freedoms granted by this system result in feelings of happiness and well being amongst the general population. However, this openness also leave the Terrans vulnerable to infiltration.

## General History

With so many different cultures all evolving at the same time, even a brief summary of Terran history would take volumes. The Terrans do have a pronounced history of killing each other that stretches back to the beginning of their race. As a result, they have become extremely proficient at the art.
Helen Flanagan

**Helen Joyce Gabriel Flanagan**(born August 7, 1990) is an English actress, model and television personality. She is best known for playing the role of Rosie Webster in the ITV soap opera Coronation Street from 2000 to 2012. She was voted the most attractive British candidate in the 2012 FHM 100 Sexiest Women in the World poll.

## Early Life

Flanagan was born in Bury, Greater Manchester, England. She attended Westholme School in Blackburn, Lancashire.

## Career

Flanagan first appeared as Rosie Webster in Coronation Street in January 2000. In 2006, she was nominated for the award of "Best Dramatic Performance from a Young Actor or Actress" at the British Soap Awards, losing to Ellis Hollins of Hollyoaks. In 2007, she was nominated for "Villain of the Year" at the same awards, this time losing to Coronation Street co-star Jack P. Shepherd. In October 2011, Flanagan announced that she would leave Coronation Street in February 2012 to pursue other interests.

In 2010, Flanagan appeared in Coronation Street spin-off Coronation Street: A Knights Tale as her character Rosie. Then in 2011, she had her own Coronation Street spin-off Just Rosie, which explored her character trying to build a modelling career in London.

In November 2012, Flanagan participated in the twelth series of I'm a Celebrity...Get Me Out of Here!, finishing in seventh place out of the 12 celebrities who appeared.

In September 2013, Flanagan participated and appeared in Celebrity Super Spa, a reality television program based in a Liverpool Salon on Channel 5.

In January 2014, Flanagan starred in an episode of Celebrity Wedding Planner along with Hugo Taylor on Channel 5.

In August 2014, Flanagan appeared as agency nurse Kirsty Brompton in an episode of Holby City.

### **Appearances**

On September 10, 2013, Flanagan posed topless as a Page 3 girl in The Sun.

In 2013, Flanagan appeared in the music video for The Neo-Kalashnikovs' song "Gorgeous Baby".

## Personal Life

Flanagan has been in a relationship with Aston Villa footballer Scott Sinclair since 2009, with whom she lives. In December 2012, she spoke of her battle with depression and anxiety, and stated that she had been prescribed medication for ADHD and bipolar disorder.

In June 2013, Flanagan and Sinclair's house is Prestbury, Cheshire was burgled. Flanagan was at home on the night of the incident; the thieves escaped with a mobile phone and items of jewellery. She was reported by her spokeman to be "naturally very shaken" but "unharmed".

In late December 2014, Flanagan announced that she was pregnant with her and Sinclair's child. Their daughter, Matilda Jessica Sinclair, was born on June 29, 2015.
What'll It Be

**What'll It Be**
**Performer(s)**: Greg Serrano — **First Appearance**: ""My First Thanksgiving with Josh!""
 — **Genre**: Singer-Songwriter Pop a la Billy Joel

**What'll It Be** was a song sung by Greg Serrano complaining about his bar tending job and his struggles to leave West Covina. The song was first heard in the Season One episode 'My First Thanksgiving with Josh!". The song is track number 16 on the Crazy Ex-Girlfriend: Original Television Soundtrack (Season 1 - Vol.1).

## The song with lyrics

It’s 5:53 on Thanksgiving,
Not one customer’s walked through the door,
But I’m still here, slinging drinks for a living,
I’ve never played piano before!
Not bad.
I know this town like the back of my hand,
But I’m not such a fan of the back of my hand,
‘Cause if you look real close at those little hairs in veins,
You’re like hands are sorta gross, it’s hard to explain.

The point is,
Hey, West Covina,
Why won’t you let me break free?
Am I doomed to stay here,
Pouring my high school friends beers,
For the rest of eternity?

Hey, West Covina,
You know just where to find me,
I’ll never go far,
So pull up to the bar.
Hey, West Covina,
What’ll it be?

It’s 5:55, I’m still singing.
The big turkey day game’s letting out,
But no one’s coming here,
Who am I kidding?
Hey, you sunburned MILFs,
Give me a shout!
Everyone’s going home
‘Cause it’s time to give thanks,
Thanks for the chain stores and outlets and banks,
Thanks for this town, three short hours from the beach,
Where all of your dreams can stay just out of reach.

Hey, West Covina,
You’re not listening, so what’s the use?
Is my purpose in life to slice limes with a knife,
Or to serve Deb a vodka and cranberry juice?
Hey Deb, I’ll be right with ya.

Hey, West Covina,
Look what you’re doing to me.
Can’t you see, West Covina,
You’re killing me, West Covina.
Last call, West Covina,
What’ll it be?
Jraenar

**Encyclopedia** > **Races**

*Jraenar*

Jreanar are an aggressive reptilian race. Strong and highly intelligent, the Jreanar are committed to military expansion. They are a warrior culture in a military society. No doubt, they make excellent allies or dreaded enemies.

## Summary

The Jraenar are an aggressive race of reptillian warriors. They are known for their aggressiveness and cunning.

* Empire: Jraenar Imperium

* Leader: Master General Jar-Nolath

* Demeanor: Aggressive

* Culture: Warriors

* Planet Type: Rock

* Atmosphere: Hydrogen

## Biological Description

The Jraenar are bi-pedal reptiles which stand about 2 meters high. Highly intelligent and resourceful, the Jraenar are known for their crafty nature and military prowess. A Jraenar prefers a temperature of approximately 100C and has a normal lifespan of 60 years.

## Society Description

The Jraenar society is organized in a heirarchy from the Master General on down to the lowly workers. All members of the society are considered valuable, and each serves to promote the interest of their species. Though they have never changed their hardworking nature, they are now devoted mainly to a military expansionist philosophy.

## General History

The Jraenar were originally a quiet hard working race which didn't have must interest in the outside galaxy. But after a number of wars and the rise of the first Master General, the Jraenar entered into an aggressive military expansion phase.
Manual Introduction (SEV)

Space Empires V is a 4X (eXplore, eXpand, eXploit, eXterminate) turn based space strategy game by Malfador Machinations and is the fifth game in its Space Empires series. The game retains many races and technologies from its predecessor, Space Empires IV while expanding capabilities and player options.
Space Empires Wikia

**Welcome to the Space Empires Wiki**

*This is your one-stop-shop for all your Space Empires information on guides, strategies, manuals, mods (and their guides, manuals, strategies, etc), links, references, and more!*

Please visit the SEWiki Project page to learn more about this project. We also ask that you visit the discussion pages of any page you are editing first, before you start editing, just in case you may be stepping on other people's toes. Please use the SEWiki template when creating new articles. Thanks for visiting, and let's start filling this thing up! A good place to start is copying data from the old wiki: SE.net Wiki

* Space Empires I
* Space Empires II
* Space Empires III
* Space Empires IV
* Space Empires V
* Starfury
* Tools
* Fan Games
* External Links

* FAQ (SEIV)
* Manual (SEV)
Map (SEV)

**Manual (SEV)**

## Quadrant Map

This is where the map of the quadrant will be displayed when you click "Generate Map" on the side bar.

## Quadrant Type

This is the type of galaxy that you want represented in the game. Each type has different ratios of Black Hole Systems, Asteroid Systems, Storm Systems and Colonizable Systems. The Quadrant Type will also influence how the systems are spread around the quadrant, they can be arranged randomly, in a grid, or even in a spiral.

The Stock game has the following Quadrant Types: Mid-Life, Cluster, Galactic Edge, Spiral Arm, Grid, Ancient and Diamond. Mods such as FQM can add many more types.

## Map Options

### Quadrant Size

This is the number of systems that will be included in your quadrant. In the stock game, a small quadrant is 10 to 20 systems, a medium quadrant is 30 to 60 systems, and a large quadrant is 60 to 100 systems.

### General Options

**All Warp Points Connected**: Every system will have a warp point connecting it to another system. If this is not checked some systems may be inaccesible until the stellar manipulation technology "Warp Point Creation" is researched and ships utilizing this technology are built..

**No Warp Points**: No systems will be connected by warp points. No empire will be able to leave its home system until the stellar manipulation technology "Warp Point Creation" is researched and ships utilizing this technology are built.

**Warp Points located anywhere in system**: The warp points may be located anywhere rather than in the outer few rings of the system as is standard.

**Finite Resources**: Allows players to have a more realistic game. Instead of having a constant resource stream from a planet, mining will decrease the value of the planet, and eventually make it worthless for mining. If you are playing single player it is advisable not to play with finite resources because the current AI does not handle it well.

## Side Bar

**Generate Map**: Will show you what the current map will look like in the game. If you are unhappy about the look of the quadrant, you can click it again to regenerate.

**Starting Positions**: Allows you to specify where you and your oponents start. You can click and then mark on the Quadrant Map where you want starting locations to be. You will need to have generated a map before you can do this.

**Load Map**: Allows you to load a previously generated and saved map for use in your new game.

**Save Map**: Allows you to save a good map that you have generated for future use.
Sergetti

**Encyclopedia** > **Races**

*Sergetti*

The Sergetti are an aquatic species approximately three meters long with a
serpentine body. This predominately male species has an average lifespan of 60
years. The Sergetti evolved on a planet that was barren of most other life forms, and
when the Sergetti blasted into space, they found that they had a distaste for
anything that was not like themselves. Accordingly, they rarely interact with other races.
The Sergetti carry their aquatic environment with them into space. Accordingly, the logistics of
transporting that much liquid inside their ships has led the Sergetti to be experts in space travel
and propulsion.

## Summary

The Sergetti are a race of aggressive xenophobes which have advanced propulsion skills.

* Empire: Sergetti Empire

* Leader: Queen Triana

* Demeanor: Aggressive

* Culture: Xenophobes

* Planet Type: Ice

* Atmosphere: Oxygen

## Biological Description

The Sergetti were orginally an aquatic species which have learned to transport their original ocean with them. They are approximately 3 meters long and have a serpentine body. Their average lifespan is approximately 60 years and they are predominantly male. There exist only a few females which continually give birth to new Sergetti.

## Society Description

The Sergetti evolved on a planet that was barren of most other life forms. When the Sergetti did venture into space, they found that they had a cultural distaste for anything that was not like themselves. This caused them to become a deeply xenophobic society which rarely interacts with outsiders. Their society is grouped into autonomous states each with its ruling female. As the Sergetti ventured into space, they agreed that one voice must speek for them all. The designation of queen is given to the current ruling female.

## General History

The Sergetti created large ships containing their primordial ocean to move out into space. This unbridled expansion did not last long as they encountered the hideous aliens that inhabited the rest of the galaxy. The Sergetti continue to expand to this day, but tend to stay away from anything alien to them. The logistics of transporting that much liquid inside their ships has led the Sergetti to be experts in space travel and propulsion.
Ukra-Tal

**Encyclopedia** > **Races**

*Ukra-Tal*

The Ukra-Tal are a primordial people. A peaceful, agricultural race, the Ukra-Tal excel in politics. Difficult to provoke, the Ukra-Tal are nevertheless strong warriors.

## Summary

The Ukra-Tal are an ancient peaceful people who excel at politics. They have also developed advanced organic manipulation technology.

* Empire: Ukra-Tal Collective

* Leader: Imperator Weshra-Tal

* Demeanor: Serene

* Culture: Engineers

* Planet Type: Rock

* Atmosphere: Hydrogen

## Biological Description

The Ukra-Tal are a genetically complex species. Their DNA is a a triple strand helix which has so far defied scientific understanding. The Ukra-Tal stand approximately 4 meters tall and move by the rippling their underbellies. Their body resembles that of a slug, with a large dominant head, and 10-20 small tentacles that they use as hands. Their average lifespan is thought to be about 200 years, but scientists are not sure on this.

## Society Description

The Ukra-Tal are a society of intellectuals whose main pursuit is that of research and commerce. Early on, they developed an advanced technology of organic manipulation. This much sought after ability is a closely guarded secret to the Ukra-Tal, but they are known to trade in many other technologies. The society is lead by the Imperator who is judged through scientific means to be the most intelligent and genetically advanced of their species. Internal strife is almost unheard of in the Ukra-Tal collective.

## General History

Though they are actually a very peaceful people, the Ukra-Tal have been plagued by wars since they first ventured into space. History has shown that the Ukra-Tal are rarely the aggressors and that they are usually attacked out of fear of their organic technology. History also shows that the Ukra-Tal are not to be trifled with. Though slow to action, when they do go to war, it becomes a very serious endeavor.
Availability

# Space Empires I

* Steam
* Formerly available via Space Empires Compilation CD from Malfador

# Space Empires II

* Steam
* Formerly available via Space Empires Compilation CD from Malfador

# Space Empires III

* Steam
* Formerly available free download of limited-feature shareware version from Malfador; full version was unlocked via registration code
* Formerly available via Space Empires Compilation CD from Malfador

# Space Empires IV

* Steam, either standalone or in a combo pack with Space Empires V.
* GOG
* Formerly available via retail box mail-ordered from Shrapnel Games.
* Was included with copies of Space Empires V at GameStop.

# Space Empires V

* Steam, either standalone or in a combo pack with Space Empires IV.
* Formerly available via retail box in game stores.

# Space Empires: Starfury

* Steam
* Formerly available via retail box mail-ordered from Shrapnel Games, or later from Strategy First.
Praetorian

**Encyclopedia** > **Races**

*Praetorian*

The Praetorians are a reclusive species. Their bodies are a semi-solid blob which the Praetorians have enhanced with artificial exoskeletons. Without those
technological physical enhancements, the Praetorian move slowly and sense their
environment poorly.

The Praetorian live within an imperial government with an emperor considered to be the Son of God. As such the people are pretty darned obedient. The Praetorians tend to be very reclusive and solitary. Their horrific appearance is a serious impediment to race relations.

## Summary

The Praetorian are a reclusive race that are known for their advanced resource extracting abilities.

* Empire: Praetorian Imperium

* Leader: Emperor Zarnak

* Demeanor: Serene

* Culture: Engineers

* Planet Type: Rock

* Atmosphere: Oxygen

## Biological Description

The Praetorian are a bulbous organic species that are hideously ugly. Due to their semi-solid form, they have enhanced their bodies with artificial exoskeletons. Without the technological physical enhancements, the Praetorian move very slowly and have difficulty sensing their environment. The Paretorian have an average lifespan of 70 years.

## Society Description

The Praetorian are organized into an imperial government with an emperor considered to be the son of god. The people are in absolute thrall to the emperor and will do anything that he commands. Their race tends to be very reclusive and solitary. Due to their horrible appearance, they find relations with other races to be very difficult.

## General History

The history of the the Praetorian has been very sparse. Few races will interact with them because of either their appearance or the lofty nature of their emperor. They have devoted much of their time to engineering pursuits and improving their exoskeletons.
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Races (SEIII)

**Encyclopedia** > **Races**

*Races for Space Empires III*

Space Empires III had a list of default Empire names; one for each letter of the English alphabet. The attributes of each race were not fixed and would vary from game to game, so the names are purely cosmetic. Below is a list of names.

Aphsinx
Baklad
Certadsh
Dominion
Eteru
Fenolan
Gtterat
Hevordah
Ickyak
Juprup
Kgnolam
Levolrie
Memnorak
Namguroon
Ophoolo
Phrang
Qwevla
[Restrat Roluman]
SEWiki template

This is the article description. Please go to the edit tab above, and copy and paste this entire page into the new page you are working from. If you are creating a standalone article (no parent article), then remove the index and parent section code. See the TDM Modpack for an example. Look at the FAQ (SEIV) for an example. Then replace or add Special:categories.

## See Also

* **Any article relevant for further reading**
Zynarra

**Encyclopedia** > **Races**

*Zynarra*

## Summary

An intellectual species that view corporate loyalty greater than all else.

* Empire: Zynarra Holdings

* Leader: Regent Xintis

* Demeanor: Neutral

* Culture: Xenophobes

* Planet Type: Ice

* Atmosphere: Hydrogen

## Biological Description

The Zynarra are a humanoid species with 4 arms, and 6 eyes. Their bodies are suited to very cold environments and they die quickly in heat. They possess some crude telepathic abilities and live approximately 130 years.

## Society Description

The Zynarra are an intellectual species and are organzed based on large corporations which rule their world. These corporations are all governed by a ruling body which coordinates their activities on a global scale. They don't care much for aliens and prefer to pursue art and literature.

## General History

The Zynarra have had few relations with other species. Their rigid society has prevented much strife, though it has also prevented much technological advancement. They have had spaceflight for some time, but they don't see much use in it.
Quasi-Newtonian Propulsion

Quasi-newtonian propulsion (QNP) is a system for balancing ship hulls by which larger hulls require more engines to move at any given speed. This is typically done with an Engines Per Move value set on the hulls in the game's data files. It is called "quasi-Newtonian" because in a true Newtonian propulsion system, acceleration would be equal to thrust divided by mass, but since Space Empires does not typically measure ship acceleration, that value is instead replaced with speed in the equation.

## Space Empires I

Space Empires I did not have ship components, so QNP could not exist in this game.

## Space Empires II

In Space Empires II, starting with the Cruiser, ships required more than one engine in order to get each movement point, but cruisers could also install twice as many engines as smaller ships, for the same top speed. Larger ships such as Battleships required even more engines per move, and also were more limited in terms of top speed.

## Space Empires III

Space Empires III kept the same basic mechanic from SE2: bigger ships require more engines in order to get a movement point.

## Space Empires IV

Space Empires IV actually got rid of QNP in the stock data files, with all ships requiring exactly one engine per move. However it also added a new feature for modders: engines were no longer limited to generating only a single point of thrust. This was taken advantage of by mods such as Carrier Battles, Adamant, and Dark Nova, where there were multiple sizes or classes of engines, trading off fuel efficiency for speed, and the like. Many of these mods also eliminated the engine caps on hulls, so instead of being limited in how many engines you could install on a ship, you could put as many as you wanted up to the hull's tonnage limit. Some mods even made a little minigame out of the tradeoffs between fast ships and long-ranged ships, by removing supply storage abilities from engines, so that adding more engines would make your ship faster but shorter ranged (due to the increased fuel usage).

There was however a limitation: due to a single byte being used to store a ship design's thrust value, if a ship installed engines giving it more than 255 thrust points, the thrust value would wrap around to zero and the ship would become very slow or even immobile! So modders needed to be careful when designing their QNP systems in SE4, to make sure that ships could not realistically install more than 255 thrust points worth of engines.

## Space Empires V

QNP in Space Empires V is basically identical to the way it worked in SE4, the main difference being that the 255 thrust point limit was removed.
West Covina (second reprise)

**West Covina (reprise II)**
**Performer(s)**: Josh Chan and Rebecca Bunch — **First Appearance**: ""I'm Going to the Beach with Josh and His Friends!""

Yeah, I'm hopelessly, desperately in love with....

**West Covina (reprise II)** was a reprise of the song "West Covina" this time sung by Josh Chan accompanied by Rebecca Bunch. Its first appearance was in the Season One episode 'I'm Going to the Beach with Josh and His Friends!".

## The song with lyrics

**Josh**: West Covina, California!
It's so cool you see the bounty
Of the best town in L.A. county!
It's Nirvana, it's Heaven, it's Mecca!
Yeah, I'm hopelessly, desperately in love with....
West Covina!

Can't believe that a girl like you...

**Rebecca**: (Ah-ah)

**Josh**: Would think this place is a dream come true...

**Rebecca**: (Ah-ah)

**Josh**: Or be swayed by a guy like me!

**Josh and Rebecca**: It's not just a coincidence

It isn't just by chance.

It's logical, it's obvious

It all makes perfect sense..

And I'm just so happy that you're here!
Steven M. Gold

**Steven M. Gold** Music Composer and Producer
 **Show debut**: ""Josh's Girlfriend is Really Cool!""

## Résumé

 Other | Kathryn Burns (Choreographer) 🎈 Dominique Kelley (Assistant Choreographer) 🎈 Kabir Akhtar (Editing)  Melina Root (Wardobe & Costumes) 🎈 Britney Young (Production assistant) 🎈 Alden Derck (Writer's Production assistant)
Hugo Taylor

**Hugo Louis George Taylor**(born June 1, 1987) is an entertainment PR who is best known for appearing on the reality soap Made in Chelsea.

## Early Life

Taylor went to private school Harrow and has claimed to have never scored lower than A in any exam he has ever taken. His dad is a QC and owns a house in Dubai and Hugo regularly frequents.

## Career

Taylor was a cast member on Made in Chelsea from 2011-2012 when he left the show. He also appeared on I'm a Celebrity...Get Me Out of Here! in 2012.

## Personal Life

Taylor dated fellow cast member Millie Mackintosh but the pair split in October 2011 after discovering that they had both been unfaithful to each other.
Small Systems (SEV)

"Small systems" is a mod feature enabled by a few mods, such as Balance Mod, DJAS, and Stellar Warfare. With small systems, the number of sectors in each system is reduced, and each sector appears larger on screen. This has several benefits:

* Turn processing times are greatly reduced.
* The screen is less cluttered.
* The game is not as taxing on the player's GPU.

To implement small systems in a mod, you will need to edit several files:

* Settings.txt: to change the number of hexes in a system and how big they appear on screen.
* SystemTypes.txt: to make all stellar objects such as planets appear within the new bounds of the systems.
* StellarObjectTypes.txt: to reduce the size of ringworlds and sphereworlds.
* Components.txt: to reduce the effectiveness of components that depend on distances (e.g. engines and sensors) and increase engine supply usage (since sectors are physically bigger).
* Facility.txt: to reduce the effectiveness of facilities that depend on distances (if you have any in your mod).
Norak

**Encyclopedia** > **Races**

*Norak*

The Norak are a semi-aquatic, amphibious species. They prefer a damp climate,
and enjoy dwelling on land. The Norak stand approximately two meters tall and are tri-pedal. The average life span of a Norak is approximately 120 years. Unique to the species is their uni-sex nature.

Historians believe that the Norak homeworld’s trinary star system is the cause of the Norak’s deeply religious nature. In fact, the leader of their society is their high priest. Their society once contained many different sects, but after a great "religious cleansing", only one remains.

Norak are erratic diplomats. Their religion allows them to help one species while destroying another. If the Noraks find another race religiously lacking, they will attempt to wipe them out.

## Summary

The Norak are a deeply religious people prone to impulsive crusades against their neighbors.

* Empire: Norak Continuum

* Leader: High Priest Rakul

* Demeanor: Impulsive

* Culture: Zealots

* Planet Type: Rock

* Atmosphere: Oxygen

## Biological Description

The Norak are a semi-aquatic species that are amphibious by nature. Though they prefer a very damp climate, they tend to prefer land dwelling over water. The Norak stand approximately 2 meters tall and are tri-pedal. The average life span of a Norak is approximately 120 years. Also of note is their uni-sex nature. Their are no male or female Norak, merely a single neutral sex.

## Society Description

Historians believe that the trinary star system which the Norak homeworld resides is that cause of the deeply religious nature of all Norak. Their entire society is patterned after their polytheistic worship. The leader of their society is the current high priest. Their society once contained many different sects, but after a great "religious cleansing", only one sect remains. This has actually proven to be of great benefit, as the society is now coherent enough to devote its resources to space travel.

## General History

Norak relations in the galaxy have been highly mixed. Their religion allows them to help one species while destroying another. If the Norak's religions finds another race faulting, they will attempt to wipe them out.
Shipset

**Encyclopedia** > **Concepts**

*Shipset or Shipsets*

A **shipset** is a collection of .bmp files that dictate the look and feel of your ships in Space Empires.

**This article is a disambiguation page for Shipset**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

## Links

See also:

* Shipsets (SEIII)
* Shipsets (SEIV)
* Shipsets (SEV)
Races (SEIV)

**Encyclopedia >** Races

*Races for Space Empires IV*

This page lists races that come with the stock version of Space Empires IV.

## Stock Races for Space Empires IV

* Abbidon
* Amon'krie
* Cryslonite
* Cue Cappa
* Drushocka
* Eee
* Fazrah
* Jraenar
* Krill
* Norak
* Phong
* Piundon
* Praetorian
* Sallega
* Sergetti
* Terran
* Toltayan
* Ukra-Tal
* Xiati
* Xi'Chung

**Neutral Races:**

* Bobroba
* Cluk-Ruk
* Kithra
* Nultoh
* Texrak
* Zynarra
Xiati

**Encyclopedia** > **Races**

*Xiati*

The Xiati are an aggressive race, known for their devious politics. They are known
to possess Temporal Manipulation technology. Xiati are a humanoid race, which
evolved on an Oxygen world. They stand approximately 2 meters tall, are dull
brown in appearance, and have striking dark black eyes. Their average lifespan is
approximately 70 years.

Originally the Xiati were not considered much of a threat to other species. They were intelligent
and aggressive, but their technology was a bit dated. That all changed when a Xiati scientist
discovered Temporal Manipulation. This new technology allowed the Xiati to manipulate time
itself. With an arsenal of devastating temporal weapons at their disposal, the Xiati became a
force to be reckoned with.

## Summary

The Xiati are aggressive and known as devious schemers. They are known to possess Temporal Manipulation technology.

* Empire: Xiati Empire

* Leader: Emperor Tax'renath

* Demeanor: Aggressive

* Culture: Schemers

* Planet Type: Rock

* Atmosphere: Oxygen

## Biological Description

The Xiati are a humanoid race which evolved on an Oxygen world. They stand approximately 2 meters tall and are dull brown in appearance. Their average lifespan is approximately 70 years, and they are striking for their dark black eyes. Of additional note is the high level of cybernetic enhancement which the Xiati perform on themselves. It is estimated that 30% of a Xiati's mass is made up of non-organic technology.

## Society Description

The Xiati are an archetypal empire dedicated to spreading its control across the galaxy. The government keeps all of its citizens in line and allows no dissention. The society is ruled absolutely by the current emperor, with new emperors coming to power only after the current one has aged to ineptitude. There are the occasional rebellions, but they are put down quickly and violently. Most of the galaxy has heard of the infamous Omicron Theta rebellion during which 30 million Xiati were bombed out of existence by imperial ships. Rumor has it that only 100,000 miners at the colony were actually refusing to work.

## General History

Orginally the Xiati were not considered much of a threat to other species. They were intelligent and agressive, but their technology was a bit dated. That all changed when a Xiati scientist discovered Temporal Manipulation. This new technology allowed the Xiati to manipulate time itself. With an arsenal of devastating temporal weapons at their disposal, the Xiati became a force to be reckoned with.
Encyclopedia

**Encyclopedia**

This encyclopedia is a compiled list of all stock version references to items found in all games of Space Empires. Most pages here are disambiguous. We ask that you use the **Encyclopedia template** when creating new encyclopedia articles.

## Encyclopedia Categories

* Components
* Concepts
* Diplomacy
* Empires
* Facilities
* Menus
* Races
* Strategies
* Technology
* Universe
* Vehicles
Abbidon

**Encyclopedia** > **Races**

*Abbidon*

Abbidons are one of the few species to evolve on a gas giant. They have poor
eyesight, but compensate with a form of individual radar. They are peaceful artisans
and not easily provoked into war.

## Summary

A neutral race which holds art above all else and is latently psychic. The Abbidon are a peaceful and serene people.

* Empire: Abbidon Enclave

* Leader: Speaker Verath

* Demeanor: Neutral

* Culture: Artisans

* Planet Type: Gas Giant

* Atmosphere: Carbon Dioxide

## Biological Description

The Abbidon are one of the rare species to evolve on a gas giant planet. Their bodies are naturally quite flat and undulate to propel them through the swirling gasses of their planet. Their eyesight is quite poor, but they have a form of natural radar that they emit to navigate. Their bodies are approximately 3 meters long and they live about 90 years. Their skin is normally dark orange in color, but can change depending on their mood.

## Society Description

The Abbidon society is not really much of one. It contains no real structure but is merely a collection of individuals who congregate as it pleases them. The fact that they can build and maintain starships has left many a scholar puzzled. They don't take much interest in material matters, but prefer their aerial artwork which consists of convoluted vapor patterns created by their bodies as they move through the atmosphere.

## General History

The Abbidon did eventually move out into space, but only after they were forced to. They were content to remain on their home planet with little interest in space travel. However, a devastating asteroid strike changed their minds. With half of their homeworld's population decimated, they devoted themselves to obtaining space travel. After many decades of arduous work, the Abbidon moved out into the galaxy.
Races (SEII)

**Encyclopedia** > **Races**

*Races for Space Empires II*

Space Empires II had three available AI races to play against, plus neutral races which would never leave their own star system but could start at a higher technology level than the main races. The name, shipset, and design names file of an AI player in SEII are solely determined by that player's order in the player list as determined on game setup, so if an AI held player slot 2, it would be the Dominae; if an AI held player slot 3, it would be the Kzintus; and if an AI held player slot 4, it would be the Zephai. No default name is available for the player's race, but the opening cinematic implies it to be "Bradley", since the action takes place around the planet Braden in the system of Bradley Prime.

## Subsections

* Bradley Empire
* Dominae Empire
* Kzintus Empire
* Zephai Empire
* Neutrals
Drushocka

**Encyclopedia** > **Races**

*Drushocka*

Although physically strong, the Drushoka are not exactly the sharpest pencils in the galactic holder. They are straightforward in their dealings with other races, and sworn enemies of the Eee.

## Summary

The Drushoka are a silicon based lifeform that are physically strong and resistant to adverse conditions. They are not known for their intellectual abilities.

* Empire: Drushocka Empire

* Leader: Lord Fazrad

* Demeanor: Impulsive

* Culture: Workers

* Planet Type: Rock

* Atmosphere: Methane

## Biological Description

The Drushocka evolved on a world very prone to intense lightning storms, probably resulting in their desire to control energy as best they can. Physically they rather resemble greenish moss-covered boulders. They move through the oscillation of these moss fibers along their bodies. Suffice to say, they move very slow. However, they make up for this in physical toughness. Since they are predominantly composed of silicate based materials, they are literally as tough as rock.

## Society Description

It is believed that the Drushocka follow a dictatorial feudal system, with each lesser 'caste' swearing alliegence to a lord above it, and those lords swearing alliegence to a ruler who is chosen by the former ruler before he dies. The Drushocka are best characterized as inflexible and straightfoward. They see a goal, they move towards it and they attain it.

## General History

The Drushocka are the mortal enemies of the Eee. The Drushocka employ energy-depleting devices as their weapons of choice. Needless to say, they have an extremely adverse affect on the Eee, given that the Eee are composed primarily of energy. The Eee firmly believe that the Drushocka ships are trying to eat them.