Dungeon Summaries

### Onxy Crown of King Flameburper Recovered - Kipza Quickclaw - 31.01.2021

Elora, Chlora, Zandenry, Havok, and Asmund were teleported into an old tomb sacred to the goblins, known as the Sepulcher of the Flameburper. In it, they found murals depicting the legend of an old goblin hero who relocated his tribe across the ocean and ruled over them with his fire magic. From his tomb, the party recovered a crown made of onyx. It does not have any magical properties, but seems to be an object of significance among goblin culture. The crown has been moved into Covalon Keep for safekeeping. It could be used as a negotiation tool in future encounters with the goblin raiders.

### Court of the Infernal Dancers Cleansed - Kipza Quickclaw - 31.01.2021

Asmund, Skreex, Brum, Father Gabriel, Aria, and Fae teleported into a curious location - an opulent manor filled with music and people! But things quickly took a turn for the worse when the party uncovered that all of the manor guests were being mind controlled by a zebub devil. Disguising themselves as nobles, the party snuck around the manor, hunting down three infernal orbs that served as the devil's conduits of power. Upon their destruction, the curse on the manor guests broke, and they returned to the lifeless husks that Lord Zebub presumably found them as. Enraged, the devil attacked the party, but was soundly defeated by a coordinated assault of divine lances. With the devil defeated, the party returned to Covalon triumphant - but not before raiding the wardrobes and wine cellars of the deceased nobility

### Infernal Library - Klaus Brightblade - 31.01.2021

Bael, Faran, Kiera, Basilius, Gandro, and Chlora ventured into a miserably hot dungeon. Upon entry, Kiera opened a large iron door. It screeched as it opened, attracting a small force of Lemures. After dispatching the foul creatures, the party found a hanging body that was impaled with meat hooks. The lemures were writing "The Paladin has died" on the walls repeatedly before their entry in the poor soul's blood. Footsteps came from the side room, the door opening to reveal two imps. They assaulted the party, but after they were destroyed a tiefling man introduced himself. He said he did not have a death wish and would allow the adventurers to pillage the dungeon as they wished if they spared his life. In exchange, he would repay the favor. Chlora used his racial feat to shameless request aid to Covalon. The tiefling offered him a consecrate ritual to defend the base. Bael then talked to him in Abyssal and royally pissed him off by doing so. They looted the bodies, took the treasure from the dungeon, and left.

### Desperation Peak Conquered - Kipza Quickclaw - 03.02.2021

Klaus, Farah, Axe, Chlora, Mama Zu, and Saskia climbed a blisteringly cold mountain known as Desperation Peak. After rescuing the lone survivor of a local village, slaying a wolf pack, and destroying icicle snakes, the party encountered a frost troll on a bridge to the peak. Towards the end of the battle, a young brass dragon appeared and used its fire breath to destroy the frost troll before it could fully regenerate. Introducing himself as Corvan, he told the party that he was looking for a friend who might know more about the calamity, and promised the adventurers that their paths would cross again. He departed shortly after, leaving Klaus with one of his brass scales and Chlora with a pledge to help him find a lost wolf pup sometime in the future. At the peak, the party discovered a wizard's scriptorium, complete with magical scrolls and instructions on how to make more.

### Shrine of the Monkey Loa - Klaus Brightblade - 04.02.2021

Zandenry, Fae, Nadar, Chlora, Asmund, and Mama Zu ventured into a portal spawned by Andezar. Upon stepping in, they found themselves in a jungle temple. A large wheel that showed four symbols was found before the catacombs. Skulls, Mountain, Wind, and Sun. They tried all of the positions as they progress, save for skull, and found hazard after hazard. Fire for the sun, spikes from the ceiling for the mountain, poison darts for the wind. Upon clearing the catacombs, Nadar set the wheel to sun and walked through the flames in service to Aelia. He came through nearly untouched, earning a hero point for the incredible saves and role play. They found some velociraptors in a wide hallway and dispatched them, causing a frogman to approach the party and scavenge the room now free from the raptors. He helped the party progress through a broken bridge to the final part of the dungeon. Tiki masks lined the walls as they continued through the catacombs, mocking them as they reached a large set of doors. As they opened, it revealed a large temple room. A voice called out to beckon them inside. Two large gorillas were summoned and the party destroyed them after a heated battle. A chimpanzee-like Loa spirit named Wendami emerged from the center sarcophagus and rewarded them for their bloody battle. He also rewarded them with a tiki mask that shows a simian-like face. When worn, it grants the user to grow a useless monkey tail. The group decided to place it in the tavern.

### Tomb of the Dawnbringer - Faran and Thorn - 05.02.2021

Due to unusual activity with the Heart of Terra, Faran rushed off to retrieve a few adventurers to assist him. Farah, Chlora, Arto, Draco, Mama Zu and newcomer Octavia all answered his call. The Heart opened a portal of swirling sand and they entered. They found themselves in a pristine but very old hallway of sandstone. Upon looking around they noticed a mural on the wall depicting what looked to be the birth of twin boys. Further in they found 2 doors which led to a room full of bats. After defending themselves from the hoard of bats they entered the rooms and saw more murals, these showed the boys growing and now they notice that these boys appear to be princes. After clearing more rooms and deciphering more murals it looks as if the boys conspired with a spellcaster and murdered their father for the throne. In this room a chorus of whispers telling the party to leave, they do the only natural thing and continued exploring. They come to a very ornate door with a design of a cup on fire. Farah kicks in the door and inside are two large coffins and a beautiful golden cup. The cup bursts into flame and in the flames there is a face and he calls himself the Dawnbringer. After some conversation with the cup Dawnbringer convinces half the party to enter the room, when suddenly the doors slam shut and two large zombies which look to be the two brothers from the mural. They shamble forward to kill Chlora, Draco, and Mama Zu who were cut off from the res of the party. After some wonderful displays of skill and bravery the adventures were able to cut down the zombies without much issue. In her cockiness Farah knock the chalice from its pedestal. As this happens Draco bursts into flame and after putting out the flames uses a scroll to dispel whatever magic was in the cup and the cup falls still. The brave adventurers loot the rest of the tomb and make their way back to the keep.

### Erimia's Chosen Triumph - Kipza Quickclaw - 06.02.2021

Arcann, Axe, Chlora, Dorden, Hyrus, and Wilson traveled through a portal and arrived in a forest, with a goal of obtaining more food for the kingdom. After defeating a boar, they were attacked by a pair of hunters being mind-controlled by a strange fungus. They continued on through the forest, tracking wild game, and happened upon a shrine dedicated to Erimia, guarded by an injured unicorn name Gywnyrfyr. The unicorn explained the she was defending the forest from the mind-controlling fungus, known as a yellow musk creeper, and beseeched the party for their assistance. Valiantly, the heroes fought through a village of mind-controlled thralls and defeated the offending yellow musk creeper... only to discover that there were hundreds more. With nothing left they could do, the party returned to Gwynyfyr, and used a special antidote they found to cure her of the yellow musk pollen's influence that she had succumbed to in the meanwhile. Having made a new friend, and stocked up with a week's worth of wheat from the village farm, the heroes returned to Covalon. Their spirits are emboldened by their victory, but their collective subconsciousness vainly attempts to suppress the horror they felt at the sight of the hundreds of musk creepers that survived.

### Finder's Keep Liberated...? - Kipza Quickclaw - 06.02.2021

Arcann, Arto, Axe, Father Gabriell, Hyrus, and Roldan entered a portal that led to the basement of a fortress. They found themselves among villagers who claimed that they were being held captive against their will by some of the other villagers and their unappointed leader, a brutish man named Tauron. Upon parleying with Tauron, he explained to the party that he was merely keeping the villagers safe from the dangerous dinosaurs outside that keep, a measure he had to take after the villagers had previously attempted to escape. He believed that the villagers were being unnerved by a sadistic wizard named Bardet, and promised to consider opening diplomatic relations with Covalon in exchange for the wizard's head. The wizard, however, told our adventurers another story - his "sadistic acts" were agreed upon between he and his victims, and Tauron's tyrannical rule was the true problem in the keep. Sickened by his arguments, the party quickly dispatched the wizard and returned to Tauron. But as Tauron led them back to the portal, the adventurers had a change of heart, killing Tauron in front of the villagers he had imprisoned. Shocked by the turn of the events, the villagers were unsure what to do, and turned their frustrations and despair onto the party instead. We may have not walked away morally richer from this excursion, but at the very least, our pockets are richer

### Crypt of the Void - Klaus Brightblade - 07.02.2021

Wilson, Kipza, Arto, Draco, Asmund, and Klaus all ventured through a skull key powered portal. The dark labyrinth within was lined with desecrated bodies, broken sarcophagi, and corpse dust. As they investigated, they came across a hallway of shambling zombies. As they fell upon their foe, they found that the bodies were infested with a large, purple maggot. Draco identified their origin beyond the stars, an extraterrestrial threat that reanimates it's host. After dispatching the horrid corpses and their parasites, the team took a break to mend their wounds. They were soon ambushed by a force of frenzied cultists. The foes were struck down quickly, allowing the party to continue onward. A large, skill archway led into a room of unnatural darkness. Draco dispelled the magic within, revealing a necromancer and his dark pawns. A collection of skeleton guards and a towering snake bone construct assaulted the party as the necromancer began to cast vile magics. The damage to the brave heroes was horrific, but even on the verge of death they pressed the attack and slew the vile necromancer and his minions.

### Leprechaun's Maze - Klaus Brightblade - 08.02.2021

Axe, Dorden, Farah, Draco, Bael, and Nadar ventured into a great hedge maze. They encountered a large wooden door cut into the side of the hedge, triggering the trap with. A leprechaun introduced themselves to the party on the opposite side of the hedge and offered to help them through the trapped doors if they slew the gremlins that invaded this place. They agreed and the leprechaun opened the door for them. Inside the first door, they encountered gnarled roots that covered the ground. Large flowers grew overhead, shadowing the bright sun from above. As the party began to traverse the roots, they were ambushed by a party of gremlins. After a good fight, they slew their foe and pressed onward. They ventured to a side room to investigate. Draco sent out a bat to scout the corner and found no enemies, but rather some loot chests! As the party progressed to claim the treasure, they were ambushed by another group of gremlins. They slew the ambushers and claimed their loot. At the final room, the party entered to find quaint mushroom houses and trails of blood. Axe walked in with an attempt at stealth, only to step on a goose's neck. As the goose honk it's dying honk, it alerted the gremlins in the houses and they fought valiantly against the horde of tiny, evil creatures. As they started to win, a vile redcap rounded the corner and began to engage. He nearly slew Nadar, though the party eventually took him down. The Leprechaun found the loot, gleefully exclaimed that the massacred bodies around him were his in-laws, and he was just here to get his golden pot. He gave the party the remainder of the loot and skipped off into the sunset.

### Covalon Adventurers Make a Splash in the Lair of Living Water - Kipza Quickclaw - 09.02.2021

Donkla, Draco Jones, Father Gabriell, Grun, Wilson Wade, and Zandenry stepped through a portal to find themselves in an old, abandoned Dwarven facility. They encountered various oozes and a gang of mitflits, and dispatched them with ease in spite of the tricky snares scattered around the building. The party encountered a murky pool filled with a strange mucus-like substance, and believing there to be treasure at the bottom, Grun dove right in - and turned out to be right! He was so focused on gleefully filling his pack that he didn't realize he was running out of air, and started suffocating at the bottom of the pool. Thanks to the combined efforts of the rest of the team, they were able to pull him out safely, though certainly worse for wear. Exploring a bit further, the adventurers found an old Dwarven summoning mechanism and some keys with which to power it. It seemed they were on the precipice of discovering something exceptional, but fatigue from the event in the mucus pool encouraged them to return home with the treasures they had already found.

### Jungle Warfare - Klaus Brightblade - 10.02.2021

Farah, Axe, Kor, Arcann, Yksys, and Chlora ventured through a portal to a sandy beach in a humid jungle. As they ventured forth into the wet heat, they heard the sound of a yelling humanoid and a screaming baboon. As they investigated, they found two humanoids circling each other. One looked to be a sentient baboon, the other a man with the teeth and eyes of a shark. As they approached, the party perceived two ambush parties flanking them. A fight broke out between the three factions. The groups toward the back skirmishing amongst themselves as the two combatants began their spar. As the heroes began to kill the ambushers, the shark man slew the baboon and rose his spear victoriously. The remaining baboon men were slain quickly and the battle became hero vs. sharkman. Finally, the heroes prevailed and pressed on after finding a chest full of treasure. A shrieking voice cried out from the distance, drawing the party to press onward. They crossed a nearby river and encountered another ambush, Chlora and Farah being caught in the river as more baboon men began throwing hatchets from the trees. They struck down their attackers and pressed once more. They found a frog man almost immediately after the battle. He introduced himself as Norbert. He asked them for any worms they might have, pestering them as they attempted to find the source of the screaming. He promised them a secret to the screaming if they found him worms, so Arcann found him a nice fistful of grubs. Just then, a bird flew by and mimicked the screaming. Norbert was shamelessly requested to come back to the base with the heroes and they shoved him in a bag. After finding a bit more treasure, they passed back through the portal and returned home.

### City of Middlemist - Rufus - 12.02.2021

Draco, Wilson, Mama Zu, Saskia Kai, Asmund, and Sorai heard a blood curdling scream and when they investigated it they say a crying Chlora. Chora said he was unable to feel the spirits of his people anymore and asked for they help. After they agreed Chlora cleared his nose on Wilson's cape and they then after entered a portal. After entering the portal the group entered a dying forest, with the sun pitched out and the smell of rotten vegetation around them. After following a path they were ambushed by some Cacodemons which they dispatched quickly. They found a locked treasure chest, which they took with them. After their first battle the party found a now open pathway which lead them to some fine Sweet Berry wine, but past that they found a group of Caligi guarding the path. The first one to fall was the leader of the Caligi, but to the parties surprise he leader exploded on his death. After that the party dispatched the all but 1 Caligi, who happened to be living flash bang grenades'. The Last of the Caligi ran trying to warn its master but the party took chase and caught up to him before he reached his goal. After dispatching the final Caligi the team reached the final area with a Wraith sitting in wait, guarding a Omanis floating black crystal. This fight wasn't like the other, the large ghostly being would put the party thru the fight of their lives. But with luck and and much fury the team eventually dispatched the wrath and shattered the crystal release what looked like souls. Victoriously the party returned with their spoils to see a happy Chlora relieved to feel teh souls of his people finally released.

### The Dead Beyond the Walls - Klaus Brightblade - 13.02.2021

Fae, Faran, Octavia, Draco, Kor, and Brum took a shift protecting the construction of the wall. As some of the other guards were coming back from gathering water from the nearby river, Draco noticed that they were being trailed by a small horde of zombies. The heroes sprang to action, moving to protect the guards as they made their way to safety. Some of the guards were dragged down and eaten by the zombies. As the heroes began to sally forth, a few decided to hold their ground and fight. Brum, Kor, and Draco began shooting their magic at the undead. As Faran ran out on the back of Thorn to attack the undead, the dead guardsmen began to rise as vicious skeletons. Two skeleton archers took position and began firing upon the heroes. Octavia took position by the battlements and the magicians continued to conjure frozen shards and arcing lightning. The guards that stayed were quickly taken down and slain by the horrific foes. The final, remaining guard fled back into the keep. As the battle began to heat up, a skeleton wizard manifested themselves. It cackled with evil glee as it continued to send forth his minions. Faran and Thorn quickly got overrun by the undead, retreating with the aid of Fae's potent healing. Octavia was flanked by the undead, nearly costing her everything. She was saved by the daring heroics of her companions. Kor conjured powerful magics into his weapon and tossed his hammer at the skeleton, smashing the top of his skull open. Draco conjured a flaming sphere and repeatedly battered the undead. Brum got the killing blow on the skeletal wizard. Thorn and Octavia fled the battle and the heroes finished off the rest of the undead. After patching each other up, they were reinforced with more guards to secure the region.

### Raid on Shah's Ascent - Kipza Quickclaw - 13.02.2021

Arcann, Hyrus, Weazaskweaza, Saskia, Donkla, and Asmund stepped through a portal to find themselves in a scorching valley somewhere outside the once-standing metropolis of Primrose. Climbing up the sandswept cliffs, they found the remains of an opulent palace, and were immediately attacked by the denizens who still lived inside! They battled through no small number of animated constructs - including a statue of the tyrannical deific aspect Al-Kujani - all the while chasing the voice of an enraged woman that they couldn't see. Eventually they discovered and confronted the person responsible for controlling all the constructs, a Janni woman and practitioner of the Al-Kujani cult faith. In spite of her mighty magics, she was quickly dispatched by band of adventurers, and the palace's spoils were theirs for the taking.

### Captive Castaways Liberated - Kipza Quickclaw - 13.02.2021

Mavrosh, Primrose Goldenhair, Thalia Ravi, Thomas Fanarck, Torgan, and Ziggy stepped through their first portal to find themselves on a beautiful white sand beach with a sparkling ocean behind them. Unfortunately, their enjoyment was cut short when they accidentally wandered too close to a clutch of crab eggs, causing a giant crab, pair of snapping turtles, and even a reef octopus to become aggressive and attack them. After fileting the creatures, the party traveled up the slope of the cliff to find an injured merwoman resting near a shrine brimming with unholy power. They jumped to her aid, fighting off a crowd of zombies freshly risen from the dead. The woman introduced herself as Frieda, a priestess of the god Noctune, and explained that the shrine had been corrupted by dark energies. The adventurers wiped out the remaining zombies on the island - including a fearsome zombie horse - and recovered a book of rites that could be used to cleanse the corrupted shrine. Once the ritual was complete, Frieda thanked the party and rewarded them with merfolk treasure, including a very fine hurdy-gurdy! Disappointed to leave the beautiful island behind but excited for their future adventures, the party partied ways with Frieda and returned home through the portal.

### The Snowy Shrine to Gunvald - Faran and Thorn - 14.02.2021

Octavia, Arto, Chlora, Draco, Wilson, and Father Sunstone was ventured into the bleak snowy portal and were confronted with freezing temperatures and biting cold wind. As they trudged through the thick snow they were ambushed by 3 wolves who focused on the easiest prey which happened to be Father Gabriel. The Father was brought down but the wolves were quickly dispatched, he was healed and the party struggled forward against worsening conditions. As the party rounded a bend in the path up the mountain Chlora heard the sounds of echoing laughter on the wind. As the laughing continued a miniature avalanche buried the Father and thats when a group of ice elementals launched a surprise attack. Once they were dealt with the party came across a statue of the war god Gunvald. At the top of the mountain they saw a Ice Troll and a group of large rats. Chlora attempted to request that the troll come back with them to Covalon. The Troll seeing the tiny mushroom talking to him asked if he was food. Chlora made the mistake of saying he would kill the troll if eaten, which set off the troll to attack the party. With well coordinated attacks and teamwork the adventurers were able to take down the troll and rats without much issue. They collected their loot and set off down the mountain. During the trip back to the portal Octavia succumbed to the withering cold and had to be healed by Father Sunstone. With that they made their way back without anymore trouble, even taking the time to have a small snowball fight.

### Reclaim The Goblin Camp - Iskierka - 14.02.2021

Aria, Arcann, Draco Jones, Wilson Wade, Yksys, and Gandro were recuited by the mysterious black lizardfolk again and sent back to a old previously cleared goblin camp. The goal was to clear out the kobolds that took it over from the goblins. They decided to take a stealthy route taking out sleeping kobolds left and right after sneaking into a hidden entry guarded by a sewer ooze. They unfortunately were caught by the kobold's boss but he was dispatched before he had a chance to yell out, partially thanks to how drunk he was. They cleared out all the kobolds but one last one. They restrained the poor soul and started planning a attack on a cave mine under the camp but were convinced by the Lizardfolk calling them back due to a unstable portal. During all this Draco Jones who knew the draconic language gathered that they had a new boss that they adored named Levitas. Some sort of creature that commands all the kobolds, possibly a young dragon of only a month or so old in age. The kobold stayed back with the lizardfolk with promise to aid the next group through the labyrinth of a mine below the camp. Before the goblins can retake the camp the mine must be cleared, not to mention the rare materials down below will surely fetch a nice price

### Defeat the Red Dragon that rules the old Goblin Camp - Iskierka - 15.02.2021

Aria, Arcann, Wilson Wade, Kipza, Weazakweaza, and Bael were recruited to clear out the mines below the goblin camp. Once there they encountered more kobolds defending the crystal and gem filled mine. They quickly dispatched more kobolds before one managed to escape with 3hp to warn the last kobolds and Levitas of the trouble incoming. They were set as a ambush for the party and they hoped to attempt to have skittles, a silly kobold npc, lure them out. Sadly the one that escaped the last battle recognized skittles and informed them that he was with the intruders and they knocked skittles unconscious, but just before he died the party came in, saved skittles, defeated the kobolds and slayed the red dragon Wyrmling. They collected many crystals and escaped back to covalent.

### The Brewhaha - Kais Veda - 14.02.2021 - Level 2

Covalon was nearing alcoholic annihilation as it’s stores of ale were dwindling at an alarming rate. Wishing to avoid the inevitable bedlam, Andezar dispatched an elite squad of Covalon’s finest (or whoever happened to be wandering near the Dungeoneering Society at the time) to investigate the remains of a brewery in a destroyed township. Aria, Faran, Ocatavia and newcomers Kor Ironstar and Rafi Windgrace volunteered to spearhead the expedition. The team stepped through the portal to find themselves in the ruins of a mid sized town at midday. Exploring the empty streets, they waylayed and quickly subdued a dumbfounded human with their sharp wit. Yarl, brought them back to his stronghold in the fortified remains of the brewery that the local survivors were rebuilding into a fort. The locals there agreed to share some of their stockpile of ale in exchange for help locating their brewmaster Margan, who had been missing for 2 weeks. While investigating the area around Margan’s last sighting, the group discovered a crude stairway leading into the earth and to an ancient wood door. Preparing themselves for the worst, they entered to find 4 inanimate skeletal figures. As the rest of the party prodded the figures with their weapons poised, Faran picked the locked exit door. Celebrating his success, Faran opened that door… and was face to face with a large and quite *animate* skeletal figure blocking the hall beyond. The giant skeleton let loose a shriek that filled the room and the 4 skeletons raised their weapons with clear intent. Aided by Octavia’s piercing blades and Kor’s enchanted hammer, the group managed to turn all 5 armed skeletons into piles of lifeless bones.

After mending their wounds, the party progressed into a cavernous room illuminated with unnatural firelight when creatures ambushed from the dirt beneath their feet. With grimey claws and foul teeth, the creatures temporarily paralyzed Kor and Ocatavia before meeting their end. Aria’s expert fencing and Rafi’s own claws saw to that. Their path continued to a room with an eerie light at the end of a shallow pool of water that transported them all to a final door. Faran made good use of his brass ear on the thick door but could only make out the word “Ylan” from the muffled speech beyond. The party girded themselves but lost the element of surprise when the large heavy door swung open hard, slamming loudly against the inner stone wall and a supernatural force pulled them all towards the center of the room. There they found an enormous dwarf with blackened eyes pacing and muttering anxiously, calling out to “Ylan.” As the rest of the group positioned themselves cautiously, Octavia, not wanting to harm an innocent, attempted to talk to Margan. The address gave Margan notice of the others in his space and he ceased his mutterings, raised his weapons and struck his hammer into Octavia’s gut! A harrowing battle ensued that saw fell fire down and nearly consume the entire party. With multiple comrades unconscious, Octavia thrust her blades before the flames consumed her. With Aria confining his movements, both of Oactavia’s blades found their mark! The fires quenched and Margan was no more. Sensing that the crypt had lost its power, the party searched the area and found various spoils, including a curious pewter tankard and a small charm bracelet. The locals were appreciative and offered 2 barrels of their remaining stock of ale. The group parlayed that into 3 barrels and returned to Covalon. There they were met by an ever grateful and gracious Andezar who thanked them for their service. Alcoholic anarchy was averted.... … For the time.

### Sanity's Rapture - Kipza Quickclaw - 16.02.2021 - Level 2

Wilson donated a rather disturbing-looking key to the Dungeoneering Society, which resulted in a menacingly red portal that exuded a palpable feeling of evil. Brum, Faran, Hyrus, Octavia, Saskia, and Wilson went through the portal, ending up in a cursed keep, where the temptation of madness pulled at their minds with every moment they spent. They encountered a man named Tristan, a Paladin of Aelia, making his last stand against the horror that invaded the keep. A single holy candle burned dimly on an altar, which he explained was the only thing keeping him safe from the influence of some maddening creature lurking deeper in the keep. He prayed for the adventurers' safety as they left the chapel, vowing to defend the portal with his life should the progenitor of the keep's curse attempt to escape. The party eventually encountered a parlor room with a large mirror. Hyrus and Faran stepped outside the room to investigate a loud noise they heard outside, and were ambushed by a living shadow while the rest of the party fought mirror copies of Hyrus and Faran back inside the parlor. Traveling on, the adventurers found themselves in a confounding complex of nearly-identical chambers, but a clever deduction by Saskia revealed their secret, along with a handful of shadow creatures that took significant effort to dispatch. Octavia's mind was at her limit, and rather than risking a descent into madness, the party figured it would be safer to return to Covalon than explore further. Unfortunately, when they passed back through the chapel, Tristan was nowhere to be found... and the last holy candle of Aelia had gone out.

### Those Aren't Children, Those Are Goblins! - Farah - 16.02.2021 - Level 1

Upon being asked to retrieve some farm animals suitable for husbandry, the gang decided that they would agree to hop through Erosanna's portal. There, they found a town utterly ransacked and razzed by goblins and orcs (though at first Gandro assumed they were small children in facepaint). Cleaving their way through hordes of the little buggers, and several of the bigger orcs, the group made their way to the edge of the field that held the farm animals. There, they faced down the mighty Orc Warchieftan that awaited them. Gandro was able to ask the universe for specific knowledge of this beastly humanoid; it turns out the town had been ransacked because the lovely mayor had denied the Warchieftan's request for her hand in marriage. Rejected, he set the town ablaze. The brokenhearted brute attacked the party and was dispatched of in the end by Octavia's multiple stab wounds, effectively turning him into holey cheese. Afterwards, the animals were escorted back and the bodies of the deceased burned in a funeral pyre. Also one of the buildings had a kitten that Octavia got to keep. Because kitten.

### Pilfer, Plunder, Panic - Arto Applefield - 18.02.2021 - Dungeon Level 2

*Arto’s Journal Notes* Today was a foolish day and yet I find myself in greater awe of those around me. I began by conducting my further research onto these damnable portals. Yet in my hubris I did not leave well enough alone and managed to open one by accident. In a flurry of green steel and panic, a goblin made its way through, trashed a study room of the dungeoneering society and made off with one of Ms. Erosanna’s jewellery boxes. Immediately my mind was filled with the agonising methods of my imminent death. Blades? Poison? Worse?! No, this simply would not do. Fortunately Covalon is a settlement filled to the brim with hardy and courageous folk, and I was able to gather **Hyrus, Primrose, Faran, Rafi, Myldrisys, and Kor** to assist me in remedying my error. Watching through the portal, I was able to view them arrive in a lush and verdant environment, outside a ruined keep. The eagle eyed group were able to spot a pair of arguing bugbear guards, who appeared to be disgruntled with their current management structure and reward strategy. After overhearing them discuss a brutal raid on a nearby village, the group decided that these monsters should not be allowed to continue their tomfoolery any longer, and promptly dispatched them. They braved further into the ruins and even through the portal I could hear the faint sound of goblin song: *“Humies had a little town!* *We burned it, burned it,* *burned it down into the ground!* *Killed the people!* *Slayed their beasts!* *Took their things and* *Ate their meats!”*(Bearbeitet)

Truly a chilling experience and I was fully glad I was not the one facing the wrath of these green menaces. Nevertheless, the party dispatched the cruel monsters despite being covered in grease and set on fire. The jewellery box was nowhere to be found, however. The party pushed on, bravely and resolute in their noble goal of keeping me from being flayed alive. Hyrus took the lead, and found himself face to face with a vicious goblin trap – a bucket of dung precariously balanced above a door. Even facing my imminent demise, I still found myself amused. They pushed on, finding what was ostensibly their leader being presented with none other than Ms. Erosanna’s jewellery box! The mighty orc warchief demanded the party’s heads and marched on them, however was swiftly met by the unstoppable wall of steel that is Hyrus. Faran and Thorn also worked in tandem to play on the Warchief’s greatest fears – Large Dragon-Lizards! Having hit his weak spot and learning the Warchief’s family were murdered by dragons the group valiantly fought against the fearsome orcs. One of the goblins sneakily operated a lever within the room, releasing a pack of vicious goblin dogs, infecting many of the group with Goblin Pox. Nevertheless, the hardy folk seemed able to shrug of the disease, and struck down the warchief and his posse. Upon looting the bodies and deftly managing a trap using the unorthodox tactic of “Just let it hit Hyrus, he can take it” the party took some time to rest. I tried calling through the portal to them, but they could not hear my cries as an orc hunting party returned to the keep! Nevertheless, the brave and hardy and intelligent and very much appreciated adventurers crushed the hunting party with the brave tactic of letting Faran and Thorn run ahead of everyone and fight alone. Hyrus had some choice words about the decision, but the party were able to safely return to Covalon. Most importantly they saved the jewellery box, and likely Arto’s life.

### Orcs Togehter Strong - Kipza Quickclaw - 19.02.2021 - Level 1

The self-appointed acquisitions officer of the dungeoneering society, Kipza Quickclaw, had a new mission for a band of Covalonian adventurers: find strong warriors to recruit for the city guard. Against his better instincts, he once again requested adventurers to try to solve things diplomatically. Aria, Devrell, Hyrus, Primrose, Yksys, and Ziggy entered the portal, promising their dungeon guide that they'd try not to be murderhobos. They found themselves in the middle of an orc fortress, owned by an extremely primitive tribe of orcs, who were under siege by a forest that was coming to life. Jumping in to aid the orcs, the adventurers fought back against the walking trees, saving two orc scouts in the process. Afterwards, they attempted to convince the orcish chief, Izmuk, to join Covalon and merge their two tribes. The chief seemed agreeable to the idea, but first insisted that the adventurers partake in a competition to establish an official alliance. The adventurers participated in various challenges, and although they were not able to scale the fort's walls faster than the orcs, Aria's impressive war dance and Primrose's inexplicable ability to listen to long stories without falling asleep from boredom secured the Covalonians victory in the alliance challenges. Finally, in order to secure a permanent merger between the two tribes, the adventurers had to battle the chieftan himself, and with an impressive display of teamwork, they managed to knock out the towering brute. Once he regained consciousness, Chief Izmuk made good an his promise to join Covalon, bringing with him a band of orcs eager to assimilate into the city guard... and a rather suggestive fertility idol.

### The Lunch Date - Kais Veda - 21.02.2021 - Level 3

While curiosity brought them there, piqued by the cryptic note penned in haste by Andezar, was it respect or fear (or a mixture of both) that kept them in the Dungeoneering Society that afternoon? Draco, Donkla, So'rai, Rafi, Myldrisys and newcomer Tassarion looked between one another for any cues on how to proceed with the strange kobold in their midst. Myldrisys opted for introduction, Draco chose nonchalance. In the end, the kobold conscripted the 6 to a menial task: Find Aully and bring him back. Before any of them could glean more details other than Aully is "tall" the troup was subsumed by the familiar flurry of light indicating a portal activation. They found themselves in the lightless entryway of an underground structure. Moments later the group discovered that So’rai wasn’t being facetious and **actually** was blind in such an environment so torches were lit. As the group explored, they found their entry path blocked and, interspersed in the dark passages, candlelit altars bearing the remains and remnants of dark rituals. They did not, however, find any still living.(Bearbeitet)

In a subsequent room filled with gruesomely defaced tapestries, silence seemed a force that hindered their very bones. The group were assaulted by undead creatures when Draco attempted to explore the area behind a tapestry. This misfortune led to wounds felling the proud wizard and Tassarion showed himself adept at the remedy of his allies. Racking their collective brain, none could retrieve any recollections relating to their opponents. The silence, only interrupted by lifeless moans and the din of battle, proved stifling to their memories. While Donkla’s bombs punctuated the darkness with dazzling explosions, Myldrisys abandoned misdirection for pure steel and Rafi’s panda, Tuck, also proved ferocious in battle. The group, emboldened with the battle turning in their favor, altered their strategy without hesitation when a much larger undead creature rampaged onto the scene, easily ripping out tapestries that previously stymied So’rai’s strength. Once the battle was won, the group took pause to address their wounded… *poorly*... with Draco the most severe of casualties. Detecting faint scratching and whimpering noises, they surrounded a disturbed sarcophagus, ready to strike. With So’rai’s one-inch punch sending the tomb’s lid shattering into the adjacent wall, the group found Aully, near death and coated in filth but still alive and hiding within. After learning some detail of Aully’s earlier companions, the group agree to bring him along, even going so far as to offer him medical aid (once again *poorly*). One among the group, however, nurtured a growing skepticism.

As a chanting sound emanating throughout the structure steadily grew louder, the group managed to work their way back to their initial entry. They immediately noticed that the once still room had been redecorated with chaotic light, tattered tapestries and malicious creatures who attacked with paralyzing tooth and claw. The cramped space and limited visibility ensured a chaotic battle in which their most grievously injured Draco ended up in the thick of the altercation and Rafi’s attempt to heal the entire party resulted in a cry of pain from Tassarion as his skin seared. When the group emerged triumphant, the deafening chanting was silenced and a secret opening in the wall opened to reveal an armored human laying gravely wounded on an altar and struggling to breathe. As the group approached, the man whispered a feeble alert, “*run!*” into So’rai’s ear before drawing his last breath. There was little time to mourn as the corpse writhed and bloated before bursting to reveal an… unnatural… monstrocity whose moans proved nauseating to all. Surprised but not unprepared, the group’s combined assault saw the creature blasted by a bomb… floored by grease… pounded with fists and perforated by daggers until it’s unnatural existence was ended.

Aully finally proved himself useful when he subsequently found the treasure that initially brought him to this forsaken place. With the day won and the riches set to be divided, one group member’s initial skepticism over Aully’s story boiled over into full blown suspicion. Badgering Aully with questions, Draco’s keen mind saw glaring voids in the account and blatant attempts to misdirect the conversation. This pressure proved too much for Aully and his true nature was revealed to be that of an enormous parasite posing in human flesh. Tassarion’s expertly aimed divine assault blasted the creature and Myldrisys punctuated it’s demise. Upon the receipt of Aully’s corpse, the kobold in the Dungeoneering Society quickly identified the loot and sent the group on their way, showing no alarm over his quarry’s death. As the group made their exit, they overheard the kobold quietly muttering about something “... not supposed to occur yet...” The last word they could catch as the outer door closed was...

"...lunch.."

### Ritual of Agganon - Klaus Brightblade - 20.02.2021 - Level 3

The heroes found themselves drawn to the Dungeoneering Society around the same time. They were found by Andezar who informed them that the demon prince Agganon was possibly looking for Covalon. He found a shrine that might be used to help the foul demon achieve his goal, so he sent them to dismantle the dangers within. Upon entering, they found a stone labyrinth lined with blood red lichen. Within minutes of searching the nearby rooms, they found skeletons trapped in iron cages. The poor creatures within cowered in terror as zombies and lemures continued to attack. Hector used his divine magics to lay them to rest as the party pressed onward. The second encounter involved a room full of flies. Farah cast invisibility on herself, trying to find the source of the danger. A large, bloated demon revealed itself and the group fought tooth and nail to kill him. As they struck the killing blow, he exploded in pus. They pressed onwards. The final encounter was the party finding the ritual room. Zandenry and Hector discovered that a Goat Demon was inside guarding the foul magic. Zandenry commanded the horrible creature, playing into it's weaknesses as an abyssal goat monster. The heroes focused down the ritual book on the center podium while Farah and Hector fought the beast. Eventually, the ritual was ended and the goat demon slain. They returned with their spoils.

### ... - Rufus - 21.02.2021 - Level 1

The Heroes met with Chlora in front of the dungeoneering Society, he learned of a village nearby that was attacked by a band of evil orcs. He met with the party and readied a carriage and took the party to the village. Upon reaching the village they noticed that all the buildings but 1 building was destroyed and makeshift wooded walls were raised. There were several pits around their encampment with captured woman who where battered, bruised. The party first encountered a group of orc guards. Yali yelled to the guards trying to them, but they were to stupid to understand and saw Yali another person for their breeding pit, and the rest of the party as lunch. The team quickly dispatched the party and as they were mending their wounds a patrol of goblins saw them. The goblins spoke to the party and asked they what they were doing in their home. Hyrus yelled back to them, that the party was there to kill the invaders, and again another encounter begins. as the fight goes on, the party dispatched half of the force, Yali tries to bite the neck of one and ends up messing up and giving the goblin a hicky. Soon after the remaining goblins decided they were not ready to die, and not paid enough for this and ran. The party notices a tall Drow priestess in a cage by them and after freeing her she blesses the party, heals their wounds and run away. The part decided to try and sneak by the camps, but with a wrong step by Myldrisys, they alert the Ogre boss in charge of this camp and this starts the final encounter. Battered and bruised the party manages to beat the ogre and his minions and freed the prisoners of the camp. Victorious... Chlora arrives with the carriage to bring the prisoners and the party back to town, with their spoils.

### Special Delivery (or) Reclaiming the Keep - Kais Veda - 23.02.2021 - Level 2

On this day, a band of intrepid heroes from Covalon found themselves recruited for a *simple* task by Gleejee, the… odd... kobold that’s been spending more time at the Dungeoneering Society as of late. They were tasked with the safe delivery of a gift to a friendly (and tall) king. Clearly infused with magic, the gift (a so called *kopfgeschlagen* stone) vanished when the group agreed to the task. Stepping through the portal, they were met with the familiar sensations of movement and light punctuated with a distant voice muttering, “... *that not supposed to happen…*” Upon their arrival at the other side of the portal onto a stone courtyard, the group was met with a hail of bolts! Though most of the group managed to dodge the projectiles, one lodged itself into Yksys’ shoulder. As the rest prepared themselves for battle with the armed soldiers before them, Yksys called for an exchange of words first. An apparent captain of the soldiers ran up from the far side of the courtyard calling out in a language unknown to any in the group, “Halaka!” and his soldiers lowered their weapons. Upon hearing Yksys ask for a “tall king” in Common, the captain, Ymea, spoke in broken Common asking if they were friend or foe. Hearing the former in response, he called them away from the portal behind the group as it brightened, swirled and manifested 2 small blue creatures wielding small blades. The combined forces dispatched the creatures and the portal calmed once more.

Ymea explained to the group that there was another portal just like this one on the adjacent raised courtyard. Devrell volunteered to scout ahead as the rest girded themselves for battle. After a brief foray onto the upper courtyard, Devrell reported back that many more of the blue creatures were lying in wait. Donkla climbed (or, more accurately, was thrown) on top of a crumbling column in the lower area and confirmed this report. The group devised a novel strategy and took action. As the heavily armed members rushed the courtyard from the stairs, Handsome Hector, boosted frail Yali up onto the courtyard through a break in the wall separating the areas before rushing up the stairs to join his comrades. In the ensuing melee, Yksys’s brand of furious mercy was partly undermined by Devrell’s wolf, Mouse’s, voracity and Hector’s steel. Tassarion bore his deity’s power upon the hapless creatures while petite Yali transformed into a flurry of tooth and claw. As more creatures entered the area through the sputtering portal, Yali, even in her altered state, recognized the power emanating from a porcelain talisman hung next to the portal and approached it. She grabbed it from where it hung and its heat flowed into her body.

*[*20:59*]*

Meanwhile, the rest of the group were finishing up the remaining creatures and keeping a watchful eye on the portal. With visions of encroaching darkness and slain friends all around her, Yali lashed out at the dark figures in a fit of rage and sunk her teeth into... **Devrell’s** arm, nearly tearing off the pale limb. Donkla responded to this with his signature flaming assault but Yali did not relent. It took a restrained attack from the group to subdue their compatriot and not kill her outright. Yksys took note of the talisman, now fusing into Yali’s skin and struck it, smashing it to pieces with his well calloused fists. The energy emanating from the now-fragmented talisman ceased and the portal closed. Cheers in the direction of the lower courtyard implied that the lower portal had closed as well and the imprint the talisman made in Yali’s skin faded. The group tended to their wounds and a revived Yali intimated that she had no memory whatsoever of the battle. They were joined by a jubilant Ymea who ushered them towards a large gate that he described as leading to the “king room.” Eager to deliver their package to the tall monarch, the group made to follow. When Ymea opened the gate, though, he was met with a large fist smashing his skull into the wall behind him and slamming the gate shut. Moments later, a shaky Ymea instructs his soldiers and describes a battering ram to the group before leading them to a section of the wall surrounding the upper courtyard. Feeling for a particular spot Ymea opens a secret door to reveal a passage. Though he is unable to join them, Ymea implores the group to act “fast.”

The group make their way to the eastern edge of the large domed building and spy a very large creature barricading the gate at the south wall. Engaging the creature revealed it’s cunning as it swept several of them off their feet before smashing at their skulls. Hector nearly succumbed to the brute’s tactic but Yksys blunted the attack and Tassarion mended his beleaguered ally. Yali, alchemically transformed once more, ultimately took down their foe biting and tearing away at it’s thigh to drench the area in it’s hot brackish blood. When Ymea rejoined them, he urged them all on as he limped towards the hastily barricaded north section of the building. He urged them to reach the king in the throne room beyond. Entering the area north of the dome, they saw… nothing. There was no throne room, only the remnants of a destroyed path to an extension of the cliff edge that had since crumbled. Surveying the scene, Ymea broke down in tears and was led away and comforted by Yksys. Donkla’s analytical mind recognised that the entire surrounding area hadn’t just been broken, it had also been scorched with intense **fire**. As he was relaying this information to his peers, one of Ymea’s injured soldiers rushed forth yelling something urgently. Ymea called for them to come back to the dome as the entire northern landing was engulfed in flame and a winged, scaled monstrosity flew into view of the landing.

A dejected Ymea threw down his weapons and made to leave, indicating that the party can keep whatever is left here. Seeming to have lost hope, they were forced to abandon their ancestral home and the empty crown to which they swore fealty. Giving up hope of finding the tall king, the party gather up their findings and return to Covalon. Though they expected an upset kobold, they were met with a grateful one, telling the that the king got his gift and thanking them for completing the simple task before asking why they took so long to return afterward. The group quietly slipped out of the building before being pressed to answer.

### Tournament of Champions - Rufus - 24.02.2021

After making preparations the party headed over to the dungeoneering society, the party sees Anathar and Erosanna leaving together. Anathar and Erosanna told the party that Khabli convinced them to take a break and have a date and that He would man the portal for the mushroom. As the party enters Khabli is there drinking a nice cold beverage and he tells the party that the mushroom already went in alone. The party worried for the mushroom companion rush thru the portal, and on the other side they arrive in Agon’s arena. They see the god Agon sitting at his throne with Chlora in his lap, Agon is stroking Chlora’s head like a pet cat and Chlora is eating a bowl of grapes. After confirming that Chlora is in fact safe, Agon lets the party know that Chlora said there would be strong champions coming to entertain him in battle. The first encounter starts and 4 Giant Skeletons emerge ready to fight. With a mix of skill and strategy and a bit of luck. The Team dispatches the Giants but are a little worse for wear. Lucky for them they brought in their Pocket Healer Father. Once they were healed up Agon congratulated the champions for their heroics and starts the next and final battle. With a snap of his fingers Agon summons 3 Large Flame Drakes to the area. As they descend a fire is lit in Klaus’ eyes and the battle starts. The battle started a bit dicey with the drakes trying to roast the party with their flames, but one by one the Drakes fell to the party's tactics. Agon was pleased, and rewarded the champions with some new gear, and the corpses of the drakes and the party returns home.

### Ferrous Facade - Kipza Quickclaw - 26.02.2021 - Level 1

The adventuring party was tasked with recovering ore from a deserted mine - simple sounding enough, but it was home to some deadly creatures, including a cockatrice who almost turned Sigurd to stone! The beasts were fended off, and through their exploration of the mines, the adventurers discovered a number of things - a cache of semiprecious stones, the devil Phillis hawking her infernal wares, and evidence of a secret Dwarven court that existed somewhere in the area. Locating a secret passage, the team uncovered this lost court, only to find that the former royal inhabitants were still around, and hungry for souls! Although a tough battle against King Bogdram and his entourage ensued, Covalon's finest came up victorious. With the mines cleared out, the party gathered up the iron ore they could find and returned home.

### Brig over Troubled Waters - Kipza Quickclaw - 26.02.2021 - Level 2

Not all tales of adventure tell of unchallenged heroics, and they certainly don't all end in success. The party stepped through the portal to find themselves below the deck of a ship - which Donkla and Ziggy weren't accustomed to, impeding their ability to balance themselves. To make matters worse, the deck wasn't high enough for Myldrisys, Seph, or Tassarion to comfortably stand up, a predicament which a host of sea devils made a point to exploit. The battle was extremely bloody, with most of the party falling unconscious multiple times, some of them staring death itself in the face before being spirited back to life at the last moment from a potion or healing spell. Just as it seemed all hope was lost, Seph's dagger and Donkla's bombs turned the tide, awarding our heroes a pyrrhic victory... but still a victory nonetheless. Too injured to go on, the party recovered what goods they could from below the deck of the ship and summarily escaped back through the portal, while the sounds of dying sailors above deck rang throughout the bowels of the ship.

### Secret Ingredient - Kais Veda - 26.02.2021 - Level 4

Six of Covalon’s finest were drawn to the open door of the Dungeoneering Society by an irresistible aroma flooding the vicinity. Astonishment over the appearance of *another* dashingly handsome and charming kobold gave way to the now intoxicating hold of the concoction brewing in the cauldron within. Upon hearing of a final secret ingredient required to complete this ambrosia, the six volunteered to retrieve it. They were handed a detailed map of the area and given resolute instruction before light and sound whisked them off to regions unknown. They landed on arid soil in a desolate desert canyon. Faran took point to scout with others following closely, much to the chagrin of Saskia who urged them to keep more distance. A narrow crevasse forced Faran’s dragon Thorne to fall behind as it worked to squeeze through. After spotting large insects, the party coordinated their assault. What began as a routine melee with inferior foes, though, quickly took a turn for the worse as much larger insects flanked Draco and Fae. Their tough carapaces proved difficult for the party to break. They did break through, as heroes are wont to do but it was not without casualties. Fae had taken the brunt of the damage and, though battered and bruised, urged the rest to press on.

With the map to guide them, travel was quiet for a time. What looked to be dried pools of mud in the distance briefly caught their eye, but it wasn’t until a canyon switchback separated Faran from the rest of the company that danger struck once more. A writhing mass of insects descended upon Faran bringing with it a barrage of bites and scratches that numbed his muscles and inflamed his skin. As she joined the reinforcement of her ally, Octavia warned the rest to be mindful of these tiny centipedes’ combined assault. So focused on defeating the engulfing swarm, no one took notice of the thousands of barbed tails within or the odd undulation of the mass... until a nearly identical creature, though much larger, lept out to assail them. After a long, drawn out battle, the arthropod threat was ultimately defeated in large part due to Draco’s undead minion and Chlora’s area attacks. Though exhausted and depleted, the heroes marched on until they reached their destination: the sole source of the coveted secret ingredient. Even when they were set upon by an enormous serpent during their collection, they stood their ground. Dauntless, they girded themselves to lay down their very lives for the cause. Perhaps the serpent could sense this insurmountable collective will. For it then turned tail and fled.. having likely learned a valuable lesson in the natural hierarchy of this new world on that day.

### The hag and The Hangover - Arto Applefield - 28.02.2021 - Level 2

6 of Covalon’s finest portal plunderers gathered at Arto’s behest as he opened his first officially sanctioned portal to a bizarre, murky swamp. The group battled through vicious, viscerating plants as they made their way through the muck and tar. Bel was struck by the mighty barbed vines of the flailing plant, but was rescued by timely healing magics. As thegroup pressed on, some could hear a faint high-pitched cry for assistance, and those among them that understoof Sylvan could hear a sprite calling for help. As the group rushed ahead, they saw a tiny sprite trapped in a fey-sized bear trap, being mercilessly circled by a pair of spider riding gremlins, jeering at them. The group hastily dispatched the blue bullies and freed the Sprite, who explained that he and his friends got drunk and he woke up in this trap! He asked the group for assistance in finding his friends. The group pushed on, and spotted a candlelit log cabin in the distance. As they approached, they heard the sounds of an old woman in pain. Breaking down the door to gain entrance, Hector attempted to administer healing. Taking advantage of his kindness, the Hag revealed her true form! She attempted to eviscerate Dorden, but her vicious claws were no match for the group. Hector was blessed by Heleniel as he decepitated the cruel hag with a mighty critical hit.

As the party looked around the cabin, they found a smoking rack filled with what appeared to be human meat, which they burned to prevent its foul existence from tainting the land any longer. As they departed, they were set upon by a pack of 4 wolves. Two of which were being ridden by a pair of very small, very drunk sprites. Dorden grabbed them from the wolves for their own safety, and the group set upon dispatching the hostile creatures. The sprites showed them a secret cache of treasures in the Hag’s house, and the party provided them alcohol as payment. The group returned to Covalon victorious, wounded and exhausted. Well done, brave adventurers

### Corrupted Leshy Maze - Rufus - 28.02.2021

The party, after their daily prep run into Chlora with a wagon. He lets the party know that a Kabold let him know their was something happening and that might be fun, the Kabold has a carriage ready for him. Chlora meets the party and takes them to the dungeon. The party arrives at the entrance of a maze, they feel the presence of magic around the parameter. The party readies themselves and enters. The party takes the path that leads left, they hear the screams of a woman being mauled. The party notices that there is 3 werewolfs mauling a female adventurer. The disbatch the wold, but unfortunately the adventure dies and Kipza and Hyrus get cursed by the werewolfs. The party finds a orange key and some loot The party leaves the maze to heal and return. This time the party takes the right path and find a Lotus leshy trapped. After letting the leshy know they will return after they find a way to open the door. As the team leaves, they are ambushes by a Gelatinous Cube. After a long battle, and Hyrus deciding to dive and take a swim, they dispatch the ooze. The party finds a green key and some loot. After leaving and healing once more, the party continues to find a strange device with 3 key slots, and while they are observing it, they are charged by a Minotaur. They swiftly deal with their foe. Around their his neck they find a purple key. The party unlocks the device with the 3 keys and rescue the Lotus Leshy named Flora and return to town with Chlora successful.

### Tetrahedral Trial - Kais Veda - 28.02.2021 - Level 3-ish

Sigurd lay on the floor of the Dungeoneering Society. Alive but motionless and surrounded by several concerned peers alerted by the crunching sound of Sigurd’s skull on the stone floor moments earlier. Gleejee circled his unconscious visitor, performing his… unconventional assessment (listening to the soles of Sigurd’s bare feet, sniffing his elbow, etc…) When a flustered but grateful Sigurd awoke, he made transparent his vexing tale and curious new acquisition: A small, black, triangular-pyramid shaped stone, ever cool to the touch that he could not rid himself of. Gleejee relayed his findings with those gathered in a serious tone that Myldrisys immediately noted as unusual for the kobold and divulged a grave reality. Something (or *someone*) was pulling Sigurd away using magical forces similar to portals. While it was possible to trace the signal, the destination would be completely unknown and safety far from guaranteed. Nevertheless, the gathered heroes volunteered to join Sigurd and investigate the anomaly, as heroes are wont to do.

*[*09:30*]*

Stepping through the portal, the group find themselves in a triangular shaped room on a solid yet transparent floor separating them from a slowly churning metallic liquid. The room’s three clear walls angled towards each other until presumably ending at a single point high over them though outside their view. Beyond the windows was a starry night sky without a horizon. After Sigurd reported feeling well again, he noted the stone was no longer transparent but instead radiating warmth and glowing runes at the corners of each triangular face of the stone. Investigating the only other feature in the room, a levitating slab of the same material as Sigurd’s stone, they discovered a round depression atop the slab and a cryptic set of runes unfamiliar to all in the group. Sensing that the triangular stone may be a key, the group placed the stone onto the circle with the line symbol on top and entered the portal that opened along one side of the room as a result. They found themselves in a nearly identical room, though the liquid metal surface was on one wall of this room and four stone pillars interrupted the otherwise barren space. The heroes had little time to investigate, however, as they were set upon by alien creatures with seemingly innumerable tentacles and a vice grip. With Sigurd’s strength returned and Myldrisys’ daggers on point, the heroes were able to emerge victorious... but not before Yali and Devrell experienced a strong sensation of shared deja vu. The group witnessed that, instead of dying normally, the creatures each dissolved into 3 tiny cylindrical stones.

Upon choosing a different orientation for Sigurd’s stone on the central slab, a different portal opened that led the group to a nearly identical room with a much larger levitating slab at its center. This slab radiated energy and displayed 3 circular depressions on it’s top surface. The heroes were unable to unlock the mystery of the large slab so they attempted to use the last symbol of Sigurd’s stone on the central slab (whose cryptic runes had slightly changed… *as cryptic runes are wont to do*). This final symbol, “square,” took the group to another nearly identical triangular room… and a concussive burst of flame! With Devrell’s wolf unconscious, a desperate game of cat and mouse ensued with the injured party attempting to both recover and fend off this enormous beast and its ruthless glaive. With Yali opting to change tactics to favor her mace, Asmund balancing his rejuvenating magics with his sweeping naginata and Wilson’s song stoking their inner fire, the heroes were able to combine their effort to see even this threat wither into… a tiny stone cube.

With the immediate threat nullified, the group refocus their efforts on the large puzzling slab. Trying different sorts of combinations of the pieces in the circles on the slab to no effect, they are unable to make sense of it until Yali, following her instinct (and the enigmatic sensation of “hearing the stones’ feelings… and colors”) held the 3 tiny cylinders together to see them merge into a tiny rod shaped stone. With three symbols in hand, the group are able to solve the slab puzzle and witness it suddenly fall… through the floor, revealing a stone container in the space through which it fell. Finally able to plunder the mysteries of this strange place, the heroes return to a much relieved kobold. As he leaves, Sigurd notices the presence of the same small, unmarked, triangular-pyramid shaped stone in his pocket. This stone held no power over him and when he passed it to Yali to examine and it accidentally tumbled to the floor… it curiously landed with the runes at its top corner illuminated. “Dot, how strange…”

### The Enema of My Enemy - Kais Veda - 02.03.2021 - Level 2

The delicate balance of peace in a recovering region, long fought for, was being disrupted by the ambitions of the power-hungry… an increasingly common narrative. As warlords arose and challenged one another in the power vacuum following the cataclysm, one deployed a new weapon. To preserve the balance (and to make a certain kobold’s day), heroes of Covalon were dispatched to quell the unrest. Myldrisys Ambrosius, Donkla, Thomas Fanarck, Tassarion Ayth, Hector and Tai Sheng answered the call and shortly after seeing images of the moving fortress, found themselves ported inside to destroy it from within. Forced to wade through sludge that limited their movement, the group ventured deeper into the bowels of the structure. While the entire group was hamstrung, Donkla found that his short stature left him waist deep in goo and particularly limited. The going was slow until they reached the source of the muck, a hemispherical chamber. Discovering a mindless sentinel, composed of the very same sludge, that blocked their path and knocked them backward when they attempted to approach. After testing the capabilities of the contraption, the group abandoned combat and devised numerous options to attempt circumventing the obstruction. Though Tassarion, Myldrisys and Donkla learned firsthand the nutritional properties of the scum, Hector managed to climb around to the hall behind. Hesitant to press any of the cryptic buttons on the wall console, he instead helped the others join him. Donkla, fearing no mere button, tried the all until he found one that deactivated the sludge sentinel.

After taking a ride on an exceptionally *safe* elevator, the group found themselves on a clean, well-lit corridor listening to a groovy tune. Parlaying with technicians on this level revealed little beyond the fact that the bizarre creature inside the blue glowing bubble was powering the structure and that the “boss” upstairs knew more. Promising freedom from the “boss,” the group were directed to the elevator leading up to him. As the doors closed and the techs leave, Tassarion & Tai Sheng noticed one of them fiddling with a console and more orange color on the walls afterward. On the top level, the group found the so-called “boss,” a tall, eye-patched figure armed with a sword and whip. After an exchange of pleasantries and taunting, they all prepared themselves for battle. Before clashing, however, the boss noticed a curious smoking of his sword that spread to his whole body. His initial look of *curiosity* turned to **worry**, then ***alarm*** before outright ***fear*** as a form materialized around him enveloping his entire body in blue. Now face to face with a very free & very angry creature from downstairs, the heroes struck with all the pent up frustrations of their toil-ridden journey thus far. Thomas Fanarck hurled himself into position to protect his companions and was swallowed by the creature in return. Though clearly conflicted over the cost to their companion, the rest of the party struck down the creature, nearly killing Thomas in the process. A timely spell by Tassarion and Hector’s heavy handed steel ended the threat and loosed its corrosive vomit on the structure itself. With the structure still standing but on borrowed time, the group made haste to exit the fortress. They managed to escape before the melting structure created a massive pit in the surrounding earth, never to rise again.

### Tomb of the White Dragon - Rufus - 05.03.2021

The party meets up with Chlora and his new Leshy Friend Flora. She introduces herself to the party and lets them know about a weird scroll she found. It talks about a layer of a ancient white dragon that might lead have some gear to help Covalon prosper. As the team enters the portal they are met with the smell of death and decay all around them. TO the right of the party is a skeleton of an adventurer, and written in blood above him is its last words. "We should have never come here, there is nothing but death for those who enters. Turn back now while you can." Heading the words with caution the party moves forward where they meet with 2 hulking zombies. The party works their way thru these masses, But to their surprise one of the hulks punches its way thru the other and from this mass he throws a hunk a meat at the party. But this hunk of meat wasn't just that, it was another zombies. The party dispatches their foes and finds a large Dragon skull, when inspected the spirit of the dragon asked for help After agreeing to help clear out this evil the party moves forward. While cautiously moving forward the party finds an alter, but cautiously Mama Zu decides to inspect it and when she does she too gets a vision. The vision she see is a tall man wearing Silver full plate armor with a symbol of a dragon etched into the breastplate. He puts the a crystal skull on the alter and something moves in the distance. teh part moves forward and what they see before them is some skeletons and one of them appears to be the man Mama Zu saw in her vision.

After they dispatch the fallen Paladins they move forward and out the skull on the alter and they hear the grinding of stone in the distance. the party goes and inspects it and they see this large black crystal. the Party decides they need to destroy it and after they do so the feeling of death leaves. After being victorious the party go home to Covalon with some happy Leshies waiting for them there.

### The Patient Pilgrim - Kipza Quickclaw - 06.03.2021 - Level 3

"Hmm... hmm... oh! Pardon me, I was lost in thought. Are you here to free me?" The band of Covalon adventurers portaled into a jail cell where they found a wandering pilgrim locked up. After being released, the pilgrim thanked the party, introduced himself as Reichart Stahler, explained that he was looking for his lost companion, and offered to accompany the party as they searched through the building - an old monastery, now garrisoned by monstrous snakefolk. The party cautiously continued forward, allowing Reichart to take the lead, when they came across a narrow bridge suspended over a large pit. Taking initiative, Reichart charged straight forward... triggering a trap that knocked him off the bridge and into the pit below! Amidst the chaos, a pair of snakefolk attacked, and were dispatched by the party - but not before Mildrysis was shoved off the bridge and landed in the mud pit below, directly into the arms of an angry Mudwretch! Luckily, Reichart had recovered from his fall and dispatched the creature before it could land a hand on Mildrysis, and the two of them found a secret lift that allowed them to rejoin the party. Fighting through more snakefolk and devious traps, the party arrived at the roof of the monastery, where they found a shrine to Nith'rolark and several treasures of religious significance. Reichart revealed that he was a disgraced champion of Nith'rolark on a pilgrimage of atonement, the same as his lost companion, a woman named Caterina. Here, he parted ways with the Covalonians, who had a handful of new treasures to bring back to the settlement.

### Patrol: Death Rattle and Roll - Kipza Quickclaw - 06.03.2021 - Level 2

Officer Izmuk has been receiving reports from Covalonians close to the river bank that some local fauna had started becoming more territorial. A group of adventurers went to go investigate, finding a couple crocodiles and several rattlesnakes. After dispatching the reptiles, they happened upon a clutch of crocodile eggs, which they brought back to the settlement, along with the bodies of the beasts. The party was paid for their services, and awarded several antivenoms, made from the poison in the rattlesnakes' fangs.

### Patrol: We Be Merchants! - Kipza Quickclaw - 06.03.2021 - Level 1

Despite the recent expansion of the city walls, the goblin raiders have been ceaseless in their efforts to breach the city walls. The left a letter at the gates, asking for merchants to sell them climbing kits, which Officer Izmuk of the city guard recognized as an obvious trap. The Covalonian adventurers traveled through the desert to the appointed meeting place, where they thwarted a goblin ambush and secured a brief respite for the settlement's exterior walls.

### Borrowing From A Friend - Klaus Brightblade - 07.03.2021 - Level 4

Anzedar had found the lair of his old colleague, informing the adventurers within the society that he had a perfect place to train them against fitting foes. They entered the portal with the mission to clear out all foes and bring back any treasure found. The first room they entered was a habitat with wet moss and mushrooms. As Chlora tried to converse with the fungi, a huge centipede attacked the party. They struck it down and continued on. Overhead, they heard a great voice roused from sleep. The dungeon shook as something from above was alerted to their presence. Draco identified that it was likely a large dragon. They chose to trail around the dungeon via a long corridor that wrapped itself around to the other end. Before long, they came to a room with a large Cyclops and his spider pets. After failed diplomacy, a fight broke out. They felled the cyclops and continued on. The final battle they encountered was another habitat filled with large pythons. They worked together to flawlessly dispatch the snake aggressors. The voice up ahead called out to them many times, though they were able to find the treasure room and make their escape in time to make it out without confrontation.

### They'll Take The Farm - Farah - 06.03.2021

With the large influx of people, the guards forgot to pay attention to the back walls and a gaggle of Goblins made their way in to take Covalon's chickens and sheep. Luckily, a group of brave souls answered the cried for help from the citizens and pushed the goblins out with the help of Maxwell the Sheepdog (not to be confused with Maxwell the Muscle Wizard). While the hostile goblins did make off with three hens, the rest of the farm was unharmed as our adventurers and Sir Sheepington stood fast against their theivery!

### A Cog in the Machine - Klaus Brightblade - 09.03.2021 - Level 5

Andezar nervously approached our heroes, explaining he had felt a presence graze his mind. In the moment of interference, he had also gathered the location of a dungeon that contained weapons that may one day be used against Covalon. He warned the adventurers that the mission may be perilous, but they stood firm in their stance of bringing it down. Andezar also suspected that there might be a powerful automaton dragon present within. He asked them to retrieve the core. As they entered inside, the group nearly walked into a trapped door. Farah saw the danger, thankfully, and the group then realized that no one could do much about it. Bael had everyone back up, using his magic to animate a dagger that repeatedly stabbed the door. Eventually triggering the held fireball, only the dagger lost it's life as the trap was rendered spent. Saskia then used her masterful pick locking skills to break down the door with her flickmaces. As the party ventured forth into the next hallway, they were ambushed by some clockwork warriors and a clockwork mage. They engaged in combat against their foes, pressing further into the room that the clockworks came from. Saskia and Wilson, flanking their foes from behind, were ambushed once more by two Drow warriors. The battle continued to rage on until only one Drow warrior remained. She fled back to a holding cell near the back of the room, activating a large clockwork golem.

As the construct began to battle the party, Wilson shifted into an exact copy of the Drow warrior. His voice command caused the construct to turn on it's master, who was busy slipping in the gease conjured by Draco. It easily shamed her into the ground. The party took some time to mend their wounds until Wilson woke up another construct. This time, it identified him as an invader. They struck it down quickly. Zandenry found a key on the dead Drow, leading them to a holding room where they encountered the Clockwork Dragon. It was badly damaged, telling them that he was once a creation of Andezar. They convinced him to let them take the core back to him. As they returned, Farah and Saskia convinced Andezar to recreate the dragon one day.

### Wreck of the Backstabber - Kipza Quickclaw - 11.03.2021 - Level 2

It was a complete emergency that would forever stain the pages of the Covalon's history - the Brass Snail was out of coffee beans. With all due haste, Kipza and Kabli opened up a portal to a tropical island, where a group of Covalonians stepped through with the singular mission of finding more coffee beans. The beach was quiet, and the moonlit sea completely still, when the travelers happened across an explorer named Themba, along with his crew and their beached ship that they had converted into a fort. The adventurers offered the sailors succor, to which Themba was most grateful, but expressed that he had come to this island in the Noctune Tropic in search of relics from an ancient civilization that followed the Way of the Dagger, and he wouldn't leave until he secured one in particular - a necklace of stone knives. Braving the island's jungle, the party retrieved the relic and returned to Themba, but when Myldrisys refused to hand over the necklace, Themba and his crew attacked! They were handily defeated by the Covalonians, though Myldrisys decided to spare Themba's life and bring him back to Covalon as a new sparring partner.

### Bariking up the Wrong Grove - Arto Applefield - 11.03.2021 - Level 2

Arto’s portal opened the group into an unfamiliar elven structure. Immediately presented with a locked door and 6 symbols upon stone tablets, the group managed to work out how to activate each of the stone sigils and make their way forward. It’s a cruel architect that forces a puzzle at an entrance. Stepping into the dark, the group were ambushed by 4 spiders, which they quickly disposed of despite their powerful venom. The group searched the thing corridors, and stumbled upon a crafting room filled with burning foxes. After extinguishing their foes and looting the intrepid heroes marched forth. They found a meeting agenda providing them with an updated password to the Sungrove, and a journal highlighting the presence of a fountain and the dangers of some of the plants that grow here. The group opened the Sungrove using the provided password and were greeted with a dtrange Dryad and her crocodile friends. They demanded sustenance, which was provided by Sigurd, and then demanded to be given Sir Barkskinn the Corgi. After the group refused, they defused the situation by promising to bring back a dog for the dryad. They left in search of further goods, and instead found the belongings of a previous caretaker of this grove. As they travelled further, they happened upon a room filled with bloodthirsty, hungry plants. The last meal of the previous caretaker seemed not enough to satiate the foul flora, and they struck out at the party, nearly mortally wounding Sej! The powerful healing of Hongingin and Hector kept him standing however. As they gathered the final belongings in the dungeon and left, some of the group discussed handing over a dog to the Dryad, however they agreed in the end to avoid any canines suffering such an unknown fate.

### The Fallen City - Rufus - 10.03.2021

The Party after doing all their daily preparations find Flora and Chlora outside the dungeoneering society waiting for some adventurers. Flora has been looking thru the dungeoneering societies archives and she found a scroll talking about an ancient artesian city hidden away in the mountains, with the scroll was a steel ingot with a symbol she has never seen before. She cast a spell and the ingot turns into a key and a portal is opened. After entering the portal the party arrives in a destroyed city. There was a scourge of undead in the distance fighting what seems to be a militia. After steal their resolve the party decides they wanted to help the militia, but as they do so a rear guard of undead discover the party and initiate combat. This battle was a brutal one, but the party managed to survive. After healing up and the battle in the distance continuing to roll on the party gets ambushed by a team of Gargoyles. This fight was fierce, the party nearly fell. But but the luck of the gods the party managed to survive. Few members of the militia arrive back to the destroyed city to find the party there. They thank the party and reward them for their heroism, for if they didnt show up there would have been no survivors. The party returns home in hand with the remaining survivors and with their reward, battered and bruised but victorious.

### The Silver Chains - Arto Applefield - 12.03.2021

The group stepped through the portal into an underground jail cell. Looking around they managed to spot some villagers held in cells. After speaking to them briefly, the group understood that they had been held captive against their will. Exploring deeper into the facility, they stumbled upon some rough-looking types playing cards. After being spotted, they immediately sprang into action caring not for the group’s honeyed words. The group easily dispatched the ill-prepared bandits and pressed onward into the tight hallways. The bandits were prepared for intruders however, as they sprung traps that launched spears directly towards them! Heading further, the group dispatched another group of bandits, knocking one out and interrogating him for answers. Honingin charmed the bandit into spilling the secrets and locations of the remainder of the facility. Bravely pushing forward the group found the leader of the gang, and Thomas’ sword decapitated the cruel man. The group looted the remainder of the dungeon, and decided by a very close vote to leave Mark the Bandit’s fate to the remaining villagers...

### Arrested Greed - Kipza Quickclaw - 13.03.2021 - Level 2

Baron Freetide's interest in recovering religious objects of significance has been increasing lately, and is paying well for adventurers who find any and bring them to him. Kipza and Kabli, believing to have found an abandoned temple, opened up a portal for a group of Covalonians to investigate. There, the party found two black bears sniffing around the grounds, dispatching them with ease before looting the old building. They packed up their new treasures and prepared to leave, when they encountered a group of Elven soldiers. Their captain charged the adventurers with trespassing on sacred ground and murdering the temple's two ursine guardians, insisting that they lay down their weapons and be taken to prison to await trial. At first the party resisted (with steel), but surrendered anyways once the numerous Elven warriors overpowered them. In jail, the captain added an additional charge to the party's list of crimes - assaulting and killing one of their people, the punishment for which was execution. The crafty Covalonians managed to break out of their cells once the captain had left, inbcapacitated the two guards left to watch them, left behind the treasures they looted from the temple, and successfully sneaked through the forest back into the portal, arriving safe at home in Covalon... but not before stopping to pick a few herbs on the way so as not to return empty handed.

### Gruesome Feast - Kipza Quickclaw - 14.03.2021 - Level 3

A weekend without drink is hardly a weekend at all, and Kipza Quickclaw made it his highest priority to find a portal that could allow Covalon to secure more. Our band of heroes stepped through to find a tavern carved a stone cliff that had been abandoned for an obvious reason - there were half-eaten corpses strewn about everywhere. Taking a side entrance through a storeroom, the party descended a staircase down into the tavern's underground kitchen, where they found a wall made out of flesh that detached itself and attacked! The battle was nerve-wracking, with Yali almost being eaten by the hideous monstrosity, but the party was able to prevail after Sigurd cut her out of the creature's insides and Lofnick healed her from the brink of death. Further exploration revealed that the tavern had been the site of of a grotesque fleshwarping ritual that likely resulted in the death of all of its former patrons. After clearing out the rest of the horrors within, the party returned to Covalon with a wealth of fine alcohol and treasures, as well as an idol of a patron god of drinking to clean up and set in the Brass Snail.

### All You Need is JARR! - Kais Veda - 14.03.2021 - Level 3

Six bored, hungry and/or desperate bastions of Covalonian might stepped forth to answer the call for heroism. Though Gleejee’s task was deemed safe and easy, (simply find and relay a message to his “friend”) the sextet chose to venture forth cautiously. Stepping through the portal, the crew found themselves near the bottom of an unlit stairwell. They spied grunting noises from a small unarmed green-skinned figure around the corner so they proceeded quietly… until Thomas’ greave clanged loudly on the stone floor. Yksys attempted to soothe the alarmed creature who responded in a language only partially recognized by both Donkla and Yali. Sensing no immediate threat, the group attempted to establish communication though Donkla sensed that little could be achieved with what he surmised was a distant *feral* cousin. (aka YEE-HAW-BLINS!!) After assisting in what the group figured were funeral rites, the small figure led them to his “Boss”, a larger green-skin, who eyed them with suspicion and spoke in broken common. The group learned that a bearded menace killed many of the local denizens recently and were offered safe passage to remove the hirsute threat. Upon waylaying a trio of giant centipedes and a pair of feral green-skins wielding wood sticks, violence was avoided when Inyama recognized their innocent intent.

The group eventually found their quarry, in parlay with a brawny mass named Terrence. Gleejee’s friend, Sage Lemn, the beard so feared by the green-skins, told them that he was here to witness and study. As he spoke, drums echoed through the entire structure, growing steadily louder. Soon chants of, “Jarr!” followed as the room sealed and the barred-off space above them filled with rowdy green-skins. Yali, curious as to why the crowd would chant “kiss,” continued with Thomas and Sigurd to meet Terrence’s older brother Reginald on his death throes. The fervor of drums and chanting suddenly ceased with Reggie’s death rattle and the Sage’s correction that the chanted word was “bite, not kiss.” A hinged door in the ceiling opened to drop one massive, featureless black blob in the middle of the sealed room then another. As thin blue lines of light expanded to reveal gaping maws filled with endless jagged, glowing teeth, the monsters attacked. In the ensuing battle Thomas nearly fell as Yksys’ shield boss and Inyama’s energy beams were distracted by thick, opaque fur. In the end, Donkla’s chemistry and the group’s combined might ended the fanged threat. When Terrence’s brother resurrected, to the Sage’s amusement, the group were forced to end his existence with true finality. After his axe hewed the abomination, Sigurd offered the same release to the grieving Terrence and indictment to the Sage. As the exit was unlocked and the group left to liberate a storeroom, they looked up to see “Boss” give them a knowing smile and shrug.

### Dangers in the Hills - Klaus Brightblade - 15.03.2021 - Level 2

A strange light was seen out in the mountainside, causing alarm among the guard. Klaus gathered a team of adventurers that had been celebrating Covalon's coronation to investigate. They went out to see what they could find. Upon reaching the source of the light, they found an obelisk on a golden stand. As the approached, the sand began to shift underneath them. From the sand, skeletal warriors began to advance against the heroes. They took positions and began to fight. Weaza and Seph took up positions on the nearby cliff side as Sigurd, Bel, and Inyama got into the action. The skeletons continued to rise from the sands as the heroes struck them down. Eventually, an undead priest stood upon the obelisk's stand, channeling a dark spell to cause the wind to carry biting sand to whirl around the skeletons. Sigurd made a break for the obelisk and engaged the priest. The heroes eventually struck down their foes, lifting the obelisk from it's stand. They brought the object back to Klaus for their payment.

### A Few Dead Men - Klaus Brightblade - 15.03.2021 - Level 5

Andezar had another dungeon set to help train the defenders of Covalon. He gathered up a group of adventurers that were seeking a fight, sending them through an undead themed dungeon. The first room included the corpses of many men, causing ghostly spirits to rise up to attack the party. As they fought, the ghosts began to conjure giant bats. The heroes struck down their foes and pressed onward. As they continued down the corridors, they all failed to find a Drowning Trap. Chlora and Applejack fell inside, Asmund catching the ledge to escape just in time. The 30' trap door began to fill with water, causing Chlora and Applejack to frantically swim to the surface to breathe. The party focused their weapons and thieves tools on the stone door, eventually causing it to break. Octavia jumped into the water, saving Chlora and Applejack. The final room they explored led them into a room with two Vampire Spawns. A bloody fight broke out that nearly caused the death of Octavia, but the heroes eventually overpowered the creatures and destroyed them. They gathered their loot and escaped back out through the portal.

### Tixitog's Spider Lair - Iskierka - 17.03.2021

Ziggy, Yksys, Myldrisys Ambrosius, Seph (Lvl 4) and Zandenry teamed together to aid the lizardfolk's request to bring back the personal items of previous adventurers that he supposedly sent into the spider lair. He also asked if they were able to bring back the heart of the queen. Upon entering they were greeted by a strange talkative Tixitog that seemed no matter how hard they pressed it for safe passage that nothing was able to convince it besides a small promise to not interfere with them directly. After digging through some thick spider webs and avoiding some sharp cave rocks they saw the Tixitog scream out towards several batches of eggs and spider dens which launched newly hatched spiders and full grown ones to attack. The tixitog ran off leave them to fight the swarm of insects. They did well and even found a hidden passage that although was trapped with a waiting snake were the wrapped up and very dead past adventurers with all of their gear. After defeating a singular spider and rescuing its snake prey they went forward itching to also acquire the spider queen's heart. They heard the Tixitog threaten them and cause a cave in blocking off access to the only portal exit that they knew of. Outside the portal the lizardfolk recruited @Klaus Brightblade to go into a newly situated portal with the task to recover the adventurers that were stuck. Back in the spider lair they again they encountered the Tixitog but this time they were not interested in talking and attacked it. It barely managed to awaken another swarm which started to overwhelm the party but the defensive nature of both Ziggy and Yksys really kept the party in fully functioning order. With only Seph going down it was looking like things were becoming difficult and a exit strategy was nowhere to be found, that was until Klaus busted in and killed off a single spider, and clearing the path for the safe return.

### Northern Patrol - Iskierka - 18.03.2021

Saskia Kai caught wind from the Lizardfolk that there may be some kobolds headed towards covalon with ill intentions. She gathered up a party of adventurer's to cut them off at a tight mountain pass. Once there the group got set up, and defended very well against the onslaught of kobolds and there even was a hired mercenary the kobolds hired for this trip. One kobold managed to get away but barely alive. Covalon was not exposed and was saved for another day.

### Leverage - Kais Veda - 16.03.2021 - Level 2

Six intrepid heroes, old and new, signed on for Gleejee’s next daunting task: Bob. Newcomers Velt and Arturous sought further details but the diminutive kobold, ever the enigmatist, offered no elaboration. The others advised caution nevertheless and preparations were made. Upon stepping through the portal, the party found themselves inside the entrance of an underground structure. A single torch illuminated the hallway… and the corpse… or rather half of one… pinned between the floor and the base of the opposing wall. Concerned that this was the Bob they sought to bring back… preferably alive, the group studied the scene. Velt found decomposition more advanced than that of the corpse and Yali discovered the wood to be a facade hiding a much denser construction. Kor’s keen Dwarven eyes surmised that the mechanism was likely internal to the structure and controls elsewhere. Continuing on, the party found another corpse, intact this time, and an unlocked door. Exercising due diligence, they utilized both magical and canine detection methods to survey for danger. Finding none, they opted for stealth and Devrell proceeded to open the door. As the screeching door hinges made their presence known, they found that which they sought: a lever. Unfortunately they also found the attention of foul undead whose diseased attacks seized their muscles. Even Yali’s bestial alter ego fell victim. Inyama nearly fell unconscious before Mouse proved her worth was far greater than her stature. With the immediate danger quelled, the group studied the lever before activating it and heard the sounds of gears grinding from within the walls echo through the entire structure.

Returning to the severed body, the group eventually found its remaining half and a skeletal… *statue*... of a knight riding a warhorse standing before a final lever. Kor and Inyama attacked the statue with magic, neither trusting the scene before them. As rider and horse animated and attacked, the **front liners** of Kor and Inyama found themselves assaulted on two fronts. Velt’s judicious sap along with Inyama’s grit felled the one-time horse and paved the way for Yali and Devrell to outflank the towering skeleton. Their foe fought viciously, it’s halberd sweeping across Inyama’s chest and cleaving Kor in twain! Rather, that’s how it appeared to the monstrosity after Kor’s beguiling enchantments. Ultimately, Velt’s precision and Devrell’s scythe ended the threat and lifted the oppressive atmosphere of the entire structure. With the final lever revealing Bob’s remains so close to his treasure, the sextet took their findings back to Covalon.

### Deliverance - Kipza Quickclaw - 19.03.2021 - Level 5

"This is the events as I understand them. The ones who returned weren't in the mood to go into detail, so you might need to ask them if you want to know more. "Our Covalonians traveled through a portal to find a stronghold barricaded with wooden palisades. They smashed through the gate and proceeded to wipe out all of the foul beasts inhabiting the fort in a single combat. The battle was taxing, and though they patched up their wounds, their supplies of elixirs and spells were all but exhausted. Still, they decided to do one final sweep of the fort before returning home. "The group was beset by an archon wielding a flaming sword, ordering the party to follow him back into Heaven. Chlora attempted to negotiate with him, but the archon angered Saskia, who admonished the archon's idea of justice. The archon took it as hostility and attacked. The party was in no shape to fight so they opted to run. "The entire group managed to make it back to the portal, except for Saskia, who was knocked unconscious by the archon. Myldrisis ran to get Klaus, who stepped through the portal in an attempt to save Saskia, and although I was possessed by fear, something spurred me to follow him. "I watched Klaus negotiate with the archon for Saskia's body. The archon challenged him to single combat, and they both stepped through another portal. I didn't see what happened. Klaus came back, clinging to the last threads of his life... and the angel returned relatively unscathed. He took Saskia's body and vanished. "We can't take lightly the threat we're up against. I want all of you to remember that there's nothing out there worth throwing your life away for. We need you to come home." *-Kipza Quickclaw, self-appointed Acquisitions Officer of the Dungeoneering Society.*

### I Wish For a Fish - 19.03.2021 - Level 1

A message spell settled into the minds of those wandering the grounds, asking them to investigate a disturbance at the riverside. There, the group found a dozen goblins stealing fish from the fish barrels of the fisherman. The group of rabid gobbos was quickly dispatched after it became clear that they had cannibalistic tendencies.

### Cliff... Pirates - Iskierka - 21.03.2021

Badonkamonk, Jasper Marceaux, Lofnick Wacklbuck, Munqir, Tai Sheng and Kor Ironstar took up the lizardfolk's call that the bounty hunter that was spotted on a recent patrol was attached to a pirate camp high in the cliffs near the local sea. Once there they discovered a wrecked ship surely from the Calamity and several pirates defending it. Once they dealt with them they stumbled upon a hidden hideout with the aid of the detect magic cantrip and one of the party members falling into it via a illusion. Before that though they decided to clear out the ship which had a massively huge drunk pirate that was taken out by the swashbuckler's powerful finisher in a single blow. but not before being stabbed in the eye by a trapped doorway. They collected the loot then headed down into the hideout where they found more pirates, more illusions and the leader of their gang who was parlaying with some drow figure. They killed everyone besides the leader and one man and made them agree to leave with nothing but a dagger and a crossbow to guide their way. With the pirates defeated another enemy of Covalon was dealt with.

### Long Road to Whitespire - Kipza Quickclaw - 21.03.2021 - Level 2

The old trade road between Whitsmouth and Whitespire was bound to be rife with supplies, so a group of adventurers was dispatched by Kipza to investigate. Indeed, the group found an overturned caravan, but they also uncovered an ecological disaster - the natural predators of the mountain were starving due to the arrival of a massive eagle who was hunting all the creatures on the mountain. The party took shelter in a cave, where they met a survivor: an eldery Dwarven man named Dwolgick. Swapping stories, they were reminded of how the cataclysm had separated families - between towns and between worlds. The party rested until nightfall, waiting for the massive eagle to finish hunting for the day before escorting Dwolgick back to Covalon. Despite his age, he was not ready to give up the choice that his loved ones couldn't make.

### Knight of Chthonia - Kipza Quickclaw - 21.03.2021 - Level 5

An urgent request for help came from the dungeoneering society, and the Covalonians who answered the call found themselves as the last line of defense for a small fort of survivors against an undead army. While the party valiantly fought against the undead, the citizens of the fort salvaged as much of their remaining supplies as they could, hauling them back through the portal, guided by the keep's lord: a man named Lalond Arcpyre. After defeating the undead masses and a particularly gargantuan skeleton, only the army's commander remained. The party took to the open fields outside the keep and defeated the dastardly dullahan, giving the survivors of Fort Beryl plenty of time to move the keep's treasures into Covalon.

### Shiderezakura or Mouse: The Myth, the Legend - Kais Veda - 21.03.2021 - Level 4

Heroes of Covalon were beckoned to the Dungeoneering Society building by a harrowed kobold and urged to hurry through the portal. Finding themselves in a wooded area with dead human bodies laying all over, they followed the sounds of fighting to the north. As they fought through Orcs and Ogres an ominous chanting grew louder. The group, finding themselves at the gnarled root base of an enormous stump, fought tooth and nail to vanquish shrubbery sentinels and find a small cherry blossom tree growing out of the center and surrounded by robed figures chanting a dark ritual. The ground shook violently, revealing a burning eye that filled the surrounding area with an oppressive energy. Moments later, a huge corrupted tree erupted from the eye, ejecting the party and the cherry blossom off the stump. Heeding the cries to retreat, the group took the dying cherry blossom away from the oppressive presence but could not prevent it's death before reaching the portal home.

### Scout's Scouting Party - Myldrisys Ambrosius - 24.03.2021

An urgent request was made to members of Covalon to meet at the dungeoneering society. There, Scout, a gnome woman greeted our heroes, thanking them for heeding her call. She told them of an impending fiendish threat that possibly would alert a much greater fiendish band if not taken care of before she promptly disappeared to scout the area more. Following Scout's will directions north of town, they followed a dried riverbed about two hours outside of town. Approaching silently down the riverbed, they found, after recalling knowledge, an imp and a group of three lemurs, searching a small, ruined boat. Our heroes prepared, but when Tai Sheng magically enhanced Munqir's rapier, the imp stirred, calling for the lemurs to attack before turning invisible while the party prepared to make attacks from the top of the cliff. After easily striking down their enemies, only Maxwell being struck by an invisible attack, all the lemurs were killed and the imp knocked unconscious by Clara's whip, which was quickly tied up. The party searched the boat and a nearby ruin, but found nothing of worth, and finishing conversed upon what to do. At this time, Scout appeared, and questioning why they left the little demon (she mistakenly called it), promptly dispatched the imp and led the way back to town, where she received a promotion and handed each member a small bag of gold.

### Di-Cubism - Kais Veda - 25.03.2021- Level 5

Six heroes of Covalon sought an alternative to dismemberment of Asmund's hand and followed the trail through a portal to a space that would make Braque envious. After circumventing puzzles and tentacles, they managed to return to Covalon richer and with all hands still attached... much to the chagrin of a certain kobold.

### The Hunting of the Hunting Spiders - Iskierka - 24.03.2021 - Level 3

All got together after Dorden found out the local hunters have been reporting a decreased amount of game outside the walls, and surely there was something else out there taking up the game that is desperately needed for Covalon. One out there they came upon several hunting spiders lead by two Web Lurkers that have been ambushing local game and likely even the locals themselves. They quickly found their den and cleared them out but not before @Weazaskweaza the Ghost Diddler got some nasty poison and @Cyrus IV learned that sucking out the poison is not always the best solution and got poisoned himself. They both thankfully recovered after many attempts and healing potions to keep them going.

### Patrol: Kill Ten Rats - Kipza Quickclaw - 25.03.2021 - Level 2

It was shaping up to be an exciting day of adventure in Covalon... but not for these six. Day after day, Jikret had been moaning about a pest problem in his store's basement that the city guard wasn't taking seriously, and not being able to stand it anymore, Kipza decided that instead of sending the adventurers through a portal today, he would send them to get Jikret to stop complaining all the time. Upon entering the store's basement, the Covalonians came face to face with a very unthreatening giant rat infestation. To help make the task more eventful, they used their imagination to make things more fun. They imagined that the rats were rolling across barrels like circus performers, cutting a big wheel of cheese like a birthday cake, and running a corporate office for a franchise mega market. It was all pretend, of course, but their fantasies sufficiently made the extermination more entertaining, though the rat corpses left behind didn't feel the same way.

### ... - Rufus - 24.03.2021

The party goes thru the portal and finds themselves on a tropical island on teh beach. 3 woman run past the party screaming, following them are 3 Ankylosaurus. They rescue the 3 woman who tell them they are shamans of their tribe which got overrun by the dinosaurs and they are running to their shrine to check on their guardian deity, a Bronze Dragon. the Party travel to the village they find it in ruins and they find 1 Stegosaurus and 4 Deinonychus there. When the party wins and the Bronze Dragon comes to the village to find it in ruins, after Klaus shows the dragon he follows the path the dragon thanks the party and rewards them. The party return home, victorious with their spoils.

### Dungeon: The Haunted Tavern - Arto Applefield - 28.03.2021

Arto requested some help in a quick and easy supply run for an abandoned tavern. I twas surely empty, and there must be *some* long lasting ingredients and supplies in there, right? Wrong. The party very quickly found out that the 'empty' tavern was instead filled with undead, as wispy green smoke filled the area. The group scouted around the outside, and Seph cleverly drew the attention of the ravenous dead to one side, while the party entered from the other. Dispatching the mindless zombies, the group searched the lower floor of the tavern, finding a set of stairs leading upwards. On the second floor, the group were met by a ravenous group of ghouls, feasting on long-dead bodies. Sej took point, and put up a mighty defense despite disease and paralysing swipes. The group rallied behind him, providing supportive magic and raining blows down on the foul creatures. Defeateing the ghouls, the group searched the area, and Jasper stumbled upon a room that wasn't entirely empty. A shadow and a pair of zombies attacked! Despite some incorrect knowledge, the group defeated the monsters and searched the area. Finding a pair of letters explaining the treacherous nature of the tavern's downfall, Iskierka provided the remaining bodies the best farewell she knew - Cremation.

### Patrol: Trouble at the mines! Badgers, Badgers, Badgers! - Sigurd - 28.03.2021

Nearing nightfall in Covalon, six adventurers converge on the Dungeoneering Society noting a request for assistance at the mines. Hideki, Iskierka, Jasper, Lofnick, Munqir, and Yksys found themselves drawn to answer the call for help. Upon talking with the mine’s foreman Herabela Axebrew, the party was informed of dangers in the mine which were causing the mine to have to shut down until further notice. Herabela wasn’t having that, nothing was going to stop her from expanding her dreams and making the mine flourish! The party was told that there were bear like creatures that had been injuring the miners and creating a dangerous environment and that they must be stopped… for a reward of course.

During their descent into the mine, the group found one survivor to be surrounded by a group of 4 badgers. They proceeded to save the miner while attempting to figure out what to do about the badgers. It was decided that they were not malicious, just attempting to find a home themselves. However, the badgers would need to be dealt with. The group tried to contain the badgers without a fight, however after being struck by a daze spell, one of the badgers became violent and the others followed suit. During the ensuing fight, a single giant badger entered the fray angered that the Covalonians would dare attack her children. In the end, the group managed to contain the creatures, having laid smack down on the big one KOing it. The group then took the animals away leaving the mine safe once more!

### Dungeon: Waves on the Screech - Klaus Brightblade - 30.03.2021

Andezar had spent time finding locations of derelict castles once belonging to powerful noble families in hopes of sending teams through for some nice loot. This adventure took our heroes to the island chain called Taltain. Upon landing on a field, the adventurers combed the beach to the north and the damaged fort to the south. They decided to scale the walls, battling risen ghosts in the courtyard. As they vanquished the spirits, they entered into the inner structure. They began exploring through the building, first going into the kitchen. They found foodstuff which they prepared for the journey back home. Moving through, they continued out to the back door. Outside, they found a group of Gornlar Hobgoblins preparing to invade the keep. They dispatched them after a brutal skirmish. Going back into the house, they continued exploring into the barracks. Among the broken beds and cabinets, they encountered poltergeist. The creature was invisible, flinging objects around the room to ward off the invading adventurers. They struggled to fight against the spirit, eventually deciding that grabbing the treasure within the chest and making a hasty exit would be an agreeable option. They fled the keep with their spoils and returned home to Covalon.

### Of Drakes and Dragons - Myldrisys Ambrosius - 30.03.2021 - Level 5

The party met at the Dungeoneering Society, Andezar explains that he was unable to scry an area in a portal, but he has a key that opens nearby. The party were encountered by a jungle drake and a group of kobolds. One kobold, bronze in color, was riding the drake; it yelled in draconic, and the drake promptly shook off the kobold, who plummeted to the ground; the drake dove down, bit the kobold to death, and then swallowed it whole. Then (in draconic) it orders the rest of the kobolds to get it and the master more meat. After defeating the kobolds and drake, the party woke one of the kobolds, questioning it. It continued to rave about a "Lord Pyrite," destroyer of demons, who is golden in scales. When it tried to escape, Yali promptly knocked it out. The other still breathing kobold, when awoken, was more receptive and led them to a fortress, where the party asked the kobold, Gleek, to get an introduction with Lord Pyrite. Unfortunately, when Gleek announced arrivals, the flame drake it awoke promptly ate it. Entering the courtyard, the party saw a huge group of kobolds digging, while a couple readied to level spells at them. Unfortunately, the flame drake prepared to spit a fireball at the group. The digging kobolds, obviously getting struck before they could finish making their traps, fell into the traps of their own making, dying gruesomely.

Without much difficulty, the party ended the threat. Looking around the fortress, the party happened upon many a kobold either dead or dying with black liquid oozing out of their orifices. Daemons also littered the ground and the dining rooms as the party searched. Some kobolds, however, were not affected, and seeing the party tried to ready traps, which unfortunately malfunctioned from being improperly prepared. Eventually, the party made it up stairs to the lord's office, whereupon they saw a kobold shining coins to a golden sheen. As the party approached, the kobold attempted to wave them away; unfortunately, they did not listen, resulting in the dragon, lying under the pile of coins to burst out and shoot a stream of fire onto the party. After which, the dragon at the kobold. Heavily damaged, the party tried to fight, but they were thwarted by grabbing claws and biting jaws, as the dragon screamed of hunger and tried to eat Kipza and Yali. Eventually, with the help of each member, they were able to escape, burnt and battered but alive with each member, back to the portal and into Covalon.(Bearbeitet)

### A Cart in the Desert - Myldrisys Ambrosius - 01.04.2021 - Level 1

The party met Scout, the scout, at the dungeoneering society, where she informed the party that her scouting team happened upon the survivor of a fiend raid. She informed them that the surviving member of the raid said he was carrying a load of goods as they searched for a settlement without any luck. An hour away from town, the party found an overturned cart with the gruesome scene of desiccated and deskinned bodies and horse carcasses. One body of particular interest was oozing an unknown substance. Upon getting closer, the body rose and attacked the party. Although it felled Sej with quick punches to the chest, the combined assault of Jasper, Derv, Hideki, and Hideki's summoned undead managed to fell the creature, which spit out a purplish worm-like creature. After getting Sej on his feet, Scout arrived, helping the party to haul a crate of ores back to town.

### The Primeval and Esoteric - Kipza Quickclaw - 01.04.2021 - Level 4

A ruin deep in the jungles of the Noctune Tropic, brimming with secrets, stood before a veteran band of Covalon adventurers. Careful exploration of the compound revealed a secret ritual, the steps of which had been broken up and inscribed on obelisks of several languages. These secrets were not hidden from the party for long, as Kor and Ziggy's combined repertoire of languages allowed them to translate the entirety of what they called the Rite of Shaping. One lone room remained in the temple, sealed shut with heavy stone doors, and the party's curiosity got the best of them. Grun proceeded to [REDACTED] in order to invoke the Rite of Shaping, which didn't quite go as planned, but the resulting explosion was powerful enough to blast down the doors of the final chamber, where the party encountered a Naunet - a frightening protean beast. It attacked the Covalonians with vengeful rage, but was not able to match their might, and teleported away in desperation. After salvaging various valuables from the vestibule, the party returned home, with hopes that they'll never see that Naunet again.

### Strange Animals - Tai Sheng - 30.03.2021 - Level 2

There were reports of strange animals outside Covalon attacking civilians. The Party went to investigate and found a strange sight - a wide variet of animals, including boars, wolves, and spiders, appeared to form a band and were working together! The party defeated the creatures, and searched around for clues as to what could be affecting the animals. They didn't find anything, but did suspect that there might be something more to the Heart of Terra than the Baron is letting on...

### The Last Melon - Klaus Brightblade - 03.04.2021 - Level 2

Klaus approached the brave heroes about an issue at the farms. Something or someone has been stealing all of the melons from Farmer Tito's fields. The party stopped by to talk to Tito, who gave them a bag full of the last melons to go forth and draw out whatever creature has been stealing them. As they found a suitable place in the nearby mountainside, they began preparing the ambush. Unfortunately, they were ambushed themselves by vicious vipers. Jingle Jangle nearly met his end at the hands the viper venom, but he was saved by Iskierka. When they finished setting up, the party waited quietly as two giant geckos advanced upon the melons. They engaged them in an epic battle that led to one of the geckos running away with the bag of melons. As it climbed up the nearby mountainside, it was slain by a giant monitor lizard. The party began to combat the monitor lizard, until Munqir stepped in and slew the beast almost immediately. Many threats were removed, and the party got to keep the last of the melons..... For now.

### Heirs of Dust - Kipza Quickclaw - 05.04.2021 - Level 2

A band of Covalonians braved the sands of the desert outside of Primrose in search of tombs belonging to Shahs - the wealthy caste of the former city. The few that the party came across were sealed shut, but a nearby camp of geniekin held the answers. Our heroes met an ifrit, oread, undine, and sylph, who called themselves the Khalid siblings - heirs to a now extinct Shah fortune. They needed help recovering valuables from their ancestors' tombs, and the party agreed to help... but not long after, each geniekin independently confided in our heroes that their siblings were planning on betraying them in order to steal a source of power locked inside the tombs for themselves. After much debate, the Covalonians decided that the best thing to do was to expose each Khalid sibling's plot publicly. A standoff ensued, with each Khalid family member attempting to control the elemental power emanating from the tombs, but in the end, the party decided to side with Faizan, the deathly serious Ifrit who believed his siblings would be a threat to Covalon if they were to obtain their ancestors' powers. A battle ensued during which the other Khalid family members were slain, and Faizan absorbed the elemental power to ascend into a full-fledged Efreeti, gaining new powers and a new body and identity to go with it. Al-Faizan's newfound immense power brought Iskierka to her knees, who begged the genie to use their strength for the good of society. The Efreeti responded with a simple "no" before teleporting away.

### Contruct Crumble - Tai Sheng - 06.04.2021 - Level 5

The party entered an ancient factory that created both constructs and undead. They entered the first room and found that the room was guarded by three giant skeletons and a mummy! Draco used his magic to bind one of the skeletons, turning it to the side of the party. the party fought valiantly, and two of them were infected by the mummy's rot, but were able to fight it off. They found that the undead were going to be used as cheap labor, but needed to be repurposed for defense. They entered the central chamber and were attacked by elementals, but those were easily dispatched. Finally there was a giant statue at the center of the room, with the juicy treasure inside. The party attacked! The statue had a brazier of hot coals that it could use to burn its enemies. Kor tried to dispel it with magic but failed, but Ziggy snuffed it out using a blast of cold and darkness. The statue had sturdy armor on it that absorbed most attacks, but the party members were able to get in close and pry the armor off. The group was also attacked by clockwork widgets that used flanking tactics, at one point knocking Yali out, but the Covalonians prevailed in the end.

### Root Lootin' Boogy - Klaus Brightblade - 08.04.2021 - Level 5

After the start of the revival contracts, the Heart of Tera was having a hard time keeping up with the constant supply of farming demand. Andezar and Klaus asked that a brave party of heroes travel into the Fey Realms to retrieve a large fount of primal energy. Upon arrival, the adventurers found a beautiful garden patrolled by vicious redcaps. They began ambushing a lone redcap when it spotted them. A large battle broke out, resulting in two guards slain. The party hid the evidence, pressing on to take the fight to the rest of the redcap guards. Upon dispatching them, they found the source of primal energy. As they approached, they encountered aggressive plant men that attacked them. They fought them off, along with a powerful tadpole monster, freeing the platform that held the primal power. They collected what they came to find, returning back with the power to fuel the fields for many more moons.

### Tunnel Snake's Rule - Sej - 08.04.2021 - Level 2

Heeding the call to aid for missing villagers, the heroes assembled at the North gate of Covalon and followed the tracks of the last villager to head out into the wastes. After several miles, the footprints led to a claustrophobic cave that the wind howled through ominously. Making their way along, the group eventually saw daylight and found themselves exiting the cave into a small canyon and could hear someone speaking around the bend. Moving forward cautiously, they listened in on the speaker who was standing over the missing villagers next to a small pool of fetid water. "Thisssssss 'Heart of Terra'... Exssssssssplain." The villagers were clearly out of it from heat exposure and the heroes could stay their tongues no longer. Lofnick addressed the stranger, crossbow in hand to see if they were a danger to Covalon and its people. It became apparent this was the case when it shed its human guise and revealed its true serpentfolk form! Its forked tail ended in a pair of rattles that echoed off the canyon walls not alone, but joined by a small chorus of snakes hidden beneath the sand. Munqir and Jasper leapt forward to engage with the snakes attempting to defend their master as it cast an illusion that duplicated its image. The snakes, joined by a giant rattler crawling down from an overlook, were vicious, biting the frontliners and even Lofnick, but were dispatched before anyone fell victim to their venom. The Serpentfolk attempted to flee, but was dispatched thanks to Vivienne's summoned skeletal ally. The villagers were rescued, and a hefty sum of gold went to the heroes for saving the missing people, and ensuring no sensitive details of Covalon fell into malicious hands.

### Skirmish at the Cave - Klaus Brightblade - 09.04.2021 - Level 2

After a call was put forth for adventurers to hunt down Orcs camped out on a nearby hillside, our brave heroes ventured forth to investigate. Upon reaching the mouth of a cave, the party attempted to sneak up on the position. Failing the infiltration, a battle broke out. Orcs poured from the innards of the cave, pressing forth to battle. After a bloody encounter, the heroes walked away with the spoils of war and a brighter day for the safety of the realm.

### Thez'gamaz' Fortress - Klaus Brightblade - 12.04.2021 - Level 5

Andezar had gathered our heroes together in hopes of removing a lesser lieutenant from the infernal realms. This specific devil, Thez'gamaz, was tasked to find souls to fuel the endless wars waged by Hell. Due to the lack of mortal souls being offered, his search was bringing him too close for comfort to the realm of Covalon. As Andezar opened the portal into his fortress, the heroes stepped through into the unknown with hope in their hearts to rid this evil from existence. After leaping from rock to rock across a soul fueled lava river, the party had three paths to follow. Left, center, and right. They chose to go left down a stonework path, encountering two undead creatures that fell quickly to their blades. The empty corridor was fruitless, causing them to turn back. Down the right path, they found three wretched Barghests skulking in the rockface above. As the party engaged, Myldrisys and Dorden took a horrific beating. Myldrisys nearly lost his life in the encounter, but by the lucky stroke of fate clung on to his mortal coil. After spending time to patch each other up, they pressed onward. Going down the center path, Farah used invisibility to scout further down the path. She found a large bridge guarded by more undead creatures. Knowing what was ahead, the party pressed onward and purged the guards from their path. They ventured further to find a large platform across another lava river. As they entered the sanctum, the bones of slain creatures summoned the guardians of the fortress. A horrid devil warrior with his barghest hound and skeletal construct. After another bloody skirmish, the heroes came out ahead.

The commotion attracted Thez'gamaz himself. He stepped through a portal to investigate the noise, finding the heroes attempting to heal their wounds once more. Farah, thinking quickly, claimed that she had brought the pitiful souls here as an offering to the lieutenant. He believed her lie and she coaxed him to come close. With a disorderly ambush, the party began assaulting the devil. Pushing him back into his lair, he retreated back through the portal. The party pursued him, finding him crumpled in his pentagram made of blood. They conversed with him in hopes of diplomacy, but saw that he was trying to draw out information of Covalon from them. They ended his life, taking his spoils and helmet back through the portal as proof of their victory.

### Tower Defense - Tai Sheng - 11.04.2021 - Level 2

The party were tasked with defending a small group of survivors from enemies attacking through a mountain pass. The party went through a portal and saw six crates of supplies - but no sooner did they arrive than a group of goblins rushed down, trying to steal the supplies! The kobolds grabbed three of the crates, and the heroes were able to stop two of them from running away, but the third one got away. In the crates were supplies to be used to set up defenses - a barricade, two archer's stands, and two portable ballistae. The heroes set up defenses but half an hour later, more goblins rushed in, carrying bombs to blow up the defenses. The heroes were able to intercept two of the goblins before they could plant their bombs, blow up a third bomb right out of the other one's hand, but the fourth was successfully planted. Devrell bravely picked up one of the bombs and rushed it away, letting it blow up in his hands to save the barricade. All the barricades survived, though some were nearly destroyed by the Goblin Pyros that used Burning Hands on them. The party repaired them as best they could, and the true leaders of the force arrived - gnolls, including a spellcaster! The gnolls rushed in, and one of them tried to cast a spell to envelop the party in darkness, but he was killed before he could get his spell off. The defenses were left there to help protect against any further attacks.

### Cultists in Wolves Clothing - Sigurd - 13.04.2021 - Level 2

A wolf had been stealing chickens from the farm and the villagers set off to eliminate the threat. Upon striking the wolf, it morphed into a human in a black cloak. Begging for his life, he told the villagers about a group of cultists in the mountains that were working to raise the “old gods”. Our adventuring party was assembled to investigate and eliminate the threat. Upon discovering a cave dug out of the mountains they entered to find a group of cultists gathered around an altar deep within the mountainside. The group attempted to convince the cultists that they were there to join them, however after a brief success elder members of the cult ordered the others to attack. The party fought bravely, Weaza taking a hefty blow by one of the more bookish cultists. The cultists leaders, a false priest and a caster entered the fray creating more trouble for the party. After a heated fight, the cult leader surrended to the group only to have a unknown presence cause them to stab themselves killing themselves. The party returned to Covalon with the information that the cultist problem has been dealt with.

### Bath Out of Hell - Kipza Quickclaw - 13.04.2021 - Level 4

A portal key promised to reveal another stately establishment ripe for plunder, but such excursions seldom happen without complications. The Covalon adventuring party found themselves in an opulent bathhouse, but with all of the baths filled with blood. Our heroes steeled their stomachs as they banished a violent group of diabolic men from the unholy waters, recovering many valuable treasures along the way, but became perplexed when they discovered that they had only explored half the bathhouse, with seemingly no way to access the other half. Eventually, they discovered a hole in one of the pool rooms that allowed access to the other side... as long as they were willing to swim through blood to get to it. Holding their breath and doing their best not to think about it, our heroes swam through the hole and dropped into a room of bathing diabolic women, who were none too pleased at the intrusion. The party's steel and spells proved persuasive in the ensuing battle, allowing them to recover the rest of the bathhouse's treasures and make a "clean" getaway.

### Patrol: Weekend Warriors - Kipza Quickclaw - 16.04.2021 - Level 1

A handful of Covalonian newcomers were given a job by city guard Lieutenant Izmuk: beat some sense into his new, lazy recruits. Entering the ring and adopting non-lethal fighting stances, the ragtag group quickly and expertly humiliated the recruits, with Tsogram even taking five of them at once without buckling. For teaching them a well-deserved harsh lesson, Lieutenant Izmuk paid the group handsomely and gave them each a gift of an orc knuckle dagger, welcoming them to life in Covalon.

### Dungeon: The Tomb of Tzentak - Arto Applefield - 17.04.2021 - Level 5

A brave bunch of adventurers responded to Arto's plea to recover some lost tomes and writings from a tomb. Trekking through the ruins, the party noticed that someone had attempted to get there before them, setting off a number of dangerous traps. The party were far more wily than these simple raiders however and delved deeper into the tomb, fighting off giant hands, gladiators, wights and a mummy guardian. Myldrisys keen elven eyes spotted a secret passage to the side of one of the rooms containing a desiccated and shrivelled blackened heart. Driving his dagger into the foul artifact without hesitation, it spurted inky blood across the wall and stopped its incessant beating. Braving further into the tomb of horrors, the group were able to return a number of valuable books to Covalon, and have the beginnings of a very useful stock of literature for when the Library is complete. Will these tomes hold secrets to Covalon's development? Will the destroyed heart come back to bite them...?

### Assembly of the Fallen - Kipza Quickclaw - 17.04.2021 - Level 1

For more than half the party, this would be their first foray on a dungeoneering mission. Entering a creepy old church, the party was curious about which deity it was devoted to in the past. They scoured the place for answers, defeating swarms of rats and crawling zombie hands when they came across their first clue: a holy symbol of Aelia. As they continued to explore the church, they discovered more animated appendages and floating heads that were out to get them, as well as a devious trap that almost sealed Devrell in a sarcophagus of his own. Eventually, the adventurers found a secret tunnel that led to a cave under the church, where a blaspheming cleric was attempting some sort of ritual to piece her fallen lover back together from various body parts. With steel and spell, they laid her to rest, found a secret cache of treasures in the church's altar (as well as a very unorthodox symbol of Aelia) and returned home, richer and wiser.

### Do You Mind?! - Sej - 18.04.2021 - Level 5

Stepping through the portal, the party was met by Dr. Karl Ziegler, er the monkey body of Bippy currently housing Ziegler's mind. Seems he invented a mind swapping device but hadn't taken into account the fact that two bodies couldn't swap minds back once they had already been swapped. The party was tasked with retrieving the devices which were stolen away by some lesser protean monsters and hidden among the ruined lab. After handling the creatures, They thought for a moment on the Doctor's theorem to ensure they had an understanding of the math. Tai Sheng and Yali had a firm grasp and so they began swapping bodies using Yali and Sigurd as volunteers to unwrap the situation. In the midst of solving the problem, more proteans sensed the logical energy emanating from the room and attacked! It was a dangerous fight with some of the proteans using disguises to try to mess up the solution. Unfortunately, the sequence was broken by a mistimed swap as the group was flustered by the attacking creatures. A final great reptilian beast with wicked tectacles appeared. Dr. Ziegler, of his own mind, instructed his students and the party to escape while he held it off. The group managed to escape hearing the Doctor yell, "Huzzah! For Science!" as the portal closed behind him. Fortunately, the mind swap was undone in the portal process.

### It Came To Grindyblows - Klaus Brightblade - 19.04.2021 - Level 2

"Mission report, Our patrol encountered a gathering of Grindylow along the river north of Covalon. As a skirmish broke out, they were ambushed by boggards. The patrol eliminated the threat, recovering the bodies of three expired travelers. They were given a proper burial here within the walls. Be alert for any signs of boggards or other aquatic creatures that look to be aggressive. Please inform the guard of any such encounters immediately. In service, Sheriff Brightblade."

### Behold! The Ultimate Lifeform! - Sej - 21.04.2021 - Level 1

The party collected themselves to follow the river and seek out these pestering gremlins the public had been complaining about. Dusk arrived as they happened to find some empty crab egg sacs that led toward the river downstream. They eventually followed the flow until torches could be seen in the distance with a gremlin seeming to be worshipping at a make-shift shrine possibly to some sea/storm entity. The group attempted to approach stealthily, but their cover was blown and the gremlin shrieked out and attacked savagely at Thurg. Varkoi attempted to move in to help only to be momentarily stuck in quicksand. After pulling himself loose, the sand shifted as a great ancient crab (aka: The Glorious One Whom Shall Withstand the Darkest Times to Come) rose from below, algae hanging from its joints, and a barnacle crown atop its shell. It clawed at Varkoi but was swiftly dispatched as Tespa noticed some movement in the river. Some gremlins pulled themselves ashore, one encased in a chitinous crab shell and wielding a maul (Warhammer) and the other with two tremendous crab claws. The party worked together to dispatch these 'highly evolved' new gremlins, and claim the various trinkets from the altar as well as harvesting the crab meat for the Brass Snail. Tonight, crab rolls all around.

### Playing the Players - Kipza Quickclaw - 24.04.2021 - Level 5

An epic quest! A legendary sword! This portal excursion contained all the ingredients to make up a classic adventure, but the reality turned out to be anything but. A spirit manifested by a magic sword instructed our heroes to travel to a nearby cave, dispatch some bandits, and rescue a woman in captivity. But when the Covalonians reached the cave, they found no bandits. Instead, they ran into another adventuring party, who claimed that they were on a similar mission, but had to kill the woman due to a curse afflicting her. Believing their story, our party allowed them to leave, and upon investigating the woman themselves, found she was still alive and afflicted by a cursel. Unsure of how to proceed, they elected to search the cave for more clues, running into yet *another* adventuring party. This party assumed that our heroes were the bandits, and engaged them in battle, only to be soundly thrashed by powerful magic from Covalonian's finest spellcasters. In the aftermath of the battle, our party roused the new adventurers from unconsciousness and explained the situation. A confrontation with the sword spirit was necessary, but the new adventurers were still too weak from the fight to join. Thus, the Covalonians returned to the sword spirit by themselves. Arto correctly deduced that the spirit and woman were working together in some form of scheme, which unveiled itself when the woman joined our heroes and the sword spirit, *eating* the flesh of the other adventurers to heal herself. A wicked battle ensued, in which the party had to defeat both the vile woman and the sword spirit under her command. Finally, the battle was won, with Donkla destroying the sword in a massive explosion to keep the spirit from pursuing them in the future.

### Winner Take All - Kipza Quickclaw - 24.04.2021 - Level 1

The guards needed some new arms and armor, but Covalon's crafters were too busy to craft them any, so it was up to the dungeoneers of Covalon to head through a portal and see if there were any they could salvage. They came across an old toll keep that was being staffed with a skeleton crew, and attempted to make a deal to trade for munitions with their leader, Sergio. Serving as the party leader, Devrell met privately with Sergio in a separate room, where Sergio revealed that he wanted to usurp Devrell's identity, attacking him. Simultaneously, the rest of the rest of the party was beset by a group of lackeys, but dispatched them with ease. They ran to Devrell's aid, spooking Sergio, who walked *through* a set of double doors to escape. Chirper unlocked the doors, and they found a faceless, skinless Sergio communing with a large blue portal! Through the portal stepped an amphibious Skum, that joined Sergio in attacking the party, but ended up being no match for the strength of the Covalonians. They identified the creature formerly known as Sergio as a Faceless Stalker - a tool of the alghollthu specializing in infiltrating and ruining societies. The rest of the soldiers in the keep were notified, and they agreed to pack up the supplies in the keep and move to Covalon. All in all, things wrapped up nicely... though Devrell has warned us to watch for other potential Faceless Stalkers in our midst...

### A-Rockin' and a-Rollin' - Klaus Brightblade - 26.04.2021 - Level 1

"Mission report, Newbloom 26th, 0 PCE, A new group of adventurers gathered north in search of mysterious noises up in the mountain side. Upon finding a bridge crossing a ravine, the patrol encountered hostile earth elementals. There were no casualties from the altercation, though they did bring back valuable gemstones from within the largest of the assailants. Upon identification, they were confirmed to be fragments that fell from a much larger elemental that moved through the region not long ago. We have dispatched the guard to clear the rock slides that were caused because of the creature, though it seems to have left the region as of now. We will remain vigilant to this threat. In service, Sheriff Brightblade"

### Stinkin' Lizards - Klaus Brightblade - 27.04.2021 - Level 5

"The fools, erm, I mean adventurers survived another trial out in the wilds. I believe I sent them near the Briarmurk this time. From the smell, I assumed they would be battling against some sort of troglodyte. According to their stories, I was sort of correct. They found a destroyed temple infested with Xulgaths. Terrible creatures. They stink to high heaven. One got close to the portal I was sustaining and the stench alone nearly made me close it! They are lucky I didn't! Letting it get so close is dangerous! Anyways, they slew the vile creatures and brought back some pretty nice equipment. They seemed fairly beat up, but their spirits were high from a well earned victory. Another successful mission." -Andezar

### Palace of the Sanguine Matriarch - Sej - 28.04.2021 - Level 1

The party assembled to make their way through the portal to the palace to investigate the mysterious power emanating from within. Sej volunteered to hold open the portal with Erossana's supervision, and the group crossed the threshold into an impressive courtyard with stylized lion statues and cherry blossom trees before an impressive central palace. Moving forward, some stones with draconic character's began producing music that animated the lion statues to attack. Their stony structure was difficult to punch through for the precision-based attackers of the group, but they were eventually put down after one of them was destroyed and a fluke sent a shattered piece of it slamming into the musical stone, causing the remaining allies to become somewhat disrupted. The group proceeded to the palace itself, Tespa taking the initiative on the locked door. He failed to notice the poisoned spine within the lock, but managed to resist it's toxin and bust the lock with relative ease. Once inside, they were once again attacked by musically animate statues, one of which was a powerful-looking humanoid design. Using their knowledge of the reverberating stones, they were able to keep their enemies off-kilter and destroy them before taking a moment to patch themselves up with a little dangerous invasive surgery on the part of Varkoi and Srahl. They looked about the ground floor and found a strange mirror in front of a bamboo crate on a raised platform. A dour looking man with a Shamisen replied from within, glad they had come, for mother was hungry. Spectral instruments joined him as his music animated two suits of armor to attack. It was a dangerous fight with Srahl having a very close call, but through clever use of grease, the group managed to escape with a good treasure haul.

### Smoke on the horizon - Lofnick Wacklbuck - 29.04.2021 - Level 1

The party assembled to investigate the plumes of smoke on the horizon and if it poses a threat to Covalon. When they approached, they saw a strange being, seeming to consist of livin fire, that attacked them as soon it spotted the party. More and more of these fire spirits appeared and their fiery attacks singed some of the adventurers' clothes. Concentrating on the enemy and ignoring the flames, the party proceeded to defeat the Fire Spirits. An Pyrochemist Ifrit appeared, claiming to set everything on fire like it "should be". Standing on top of a rock to get the high ground, he threw his alchemist's fire at the party. After being hit, he commanded the Fire Spirit to sacrifice itself to empower the Ifrit. The combined effort of the party, consisting of a Fear spell, putting grease beyond his feet,attacking him and shoving him of the rock, made him come to rest at the feet of the party, where the Ifrit quickly met his end. The party returned singed, but successful to Covalon to report that the danger has been taking care of, though Coup de mort got the impression, that the Ifrit acted against his nature and was controlled by someone, or something...

### Musically Challenged - Farah - 28.04.2021 - Level 5

Instead of looking for prey to bring back meat, I sent the adventurer's on a different sort of hunt: retrieving magical items from a town hit early by the Cataclysm. I warned them that it was likely full of unfortunate villagers, and they went in prepared for the dangers. Hordes of plagued zombies and large flesh amalgamations came after the group, but luckily they prevailed. Inside the broke inn, they found a shoddy barricade and a piano that was worse for the wear. Munqir, Donkla, and Kor were clever in seeing which strings of which notes were enchanted. Upon playing the correct notes, bells chimed... But nothing happened. The team made their way to the mage tower. The door had no handle, but was already slid open. What I did not tell them was that in successfully playing the notes to the word "F A C E", it activated the door. What can I say, they never asked? Inside they fought said apprentice, now a skeletal husk, and guards that he had hired. Master Ironstar put the mage in no his place with the assistance of Yksys. A large sundial was in the midst of the room, and instead of numbers there were letters A-G on the floor, punctuated by the occasional '#' symbol. Munqir, in all his cleverness, endeavored to spell 'Facade'... But he did not take note of the '#' symbols and chose the incorrect combination. The dial's hand lit on fire and singed the catman. With more quick thinking from Kor, the fire was put out. Yksys found a certain runegem inside the remains of the skeleton and switched it's place with the gem inside the hand of the dial, and when all was said and done, the face of the dial slide open to reveal stairs. Down the party travelled, only to find an Anise Hag performing a blood ritual. She was dispatched with relative ease, though Munqir nearly lost his life from her claws. They returned, gems and loot in hand. What good champions. ~Erosanna

### Archaeologist round up - Iskierka - 29.04.2021 - Level 5

Ziggy, Sigurd, Draco, Jasper and Kor Ironstar headed the message posted by the iruxi portal master. He wanted to send a group in to recover his personal archaeologist crew that was sent to some strange old temple ruins to recover a manuscript. Upon arrival they found several bodies without any sign of their own shadows to only then be attacked by many shadows that were lurking around the ruins. They dispatched the shadows and found a way into the crypt. Only one crew member was missing after counting up the bodies and there was no manuscript to be found. Once down inside the crypt they came across a ancient skull and many etchings that described a ancient king that developed a new way of healing. After finding a particular skull though a more powerful and terrifying shadow made its presence known and attacked the party for intruding on the crypt. Many of the party members lost their own shadows and had to dispatch them as more shadows filled the room spurred on by the greater shadow lord. They took them all out then recovered the manuscript. they then headed to another section where they found the last member of the iruxi'a dig team hiding in a ancient tomb claiming that they were attracted by the light. After many failed attempts at diplomacy and coercion one of the party members critically succeeded a command spell to get the man out. Once they removed him from the room though more shadows attacked as if spurred on by the presence of the archaeologist. They quickly dispatched the remaining shadows and returned home with all of their findings, the archaeologist, and the manuscript.

### Wood you Knot? - Sej - 02.05.2021 - Level 2

After following the battered lumberjack's instructions back to the clearing on the chilly mountain, the team scoped out the scene. The lumberjacks had set up a camp with a few axes and tents still pitched up around a cold fire pit. Vuck listened about to pick up the subtle sounds of chattering teeth over the cliff ledge and managed to find the surviving lumberjacks hiding under a well camouflaged wool blanket, very cold, but alive. A creaking raspy voice spoke from the trees in Sylvan. A few of the party were able to understand and respond, but their attempts at reason were met with anger as a pair of pine brutes lumbered out to attack the intruders along with the vicious ravens perched in their branchs. They overestimated their power against the heroes, however. Rufus was cleanly slashing into one and in spite of his newly enchanted mambele getting stuck in its sap, Varkoi dealt a heavy blow against another. The group dispatched the ravens and trees swiftly with little retribution from their opponents. Vuck managed to help the lumberjacks get to safety as Ambrose and Hazi buried the misguided creatures. The group gathered up the lumber and belongings and were offered a portion of the payment as well as some of their gear in thanks for saving their lives as they brought them back to the infirmary of Covalon.

### Solitude Tower - Kipza Quickclaw - 02.05.2021 - Level 6

Returning to Desperation Peak, a band of Covalonian adventures cleared the rubble out of a wizard's scriptorium in order to descend deeper into a tower. They encountered an arboreum of hungry, carnivorous plant monsters, whose virulent venom muddle the mind of Farah, causing her to attack her own allies! They party struggled to help her pull herself together, but their troubles didn't end there. On another floor, they found a workshop being guarded by fearsome frozen constructs and ferocious fungus. In the ensuing conflict, Dorden narrowly escaped death while the rest of his party valiantly fought off the workshop's guardians. Finally, the party found a massive library, as well as the owner of the tower - the ghost of the late sage Hiddlerim. He explained that he was unable to rest until he found a bookmark bestowed upon by the dragon Corvan, but the staggering number of tomes made locating it an impossible task, even for the more scholarly members of the party. Sill, Hiddlerim appreciated the party's efforts, and allowed them to take home a large portion of his library as a reward. On their way out, the party encountered an ogre mage trapped inside of a summoning circle, who introduced himself as Craig. After much deliberation on whether or not it was a good idea to free the ogre from the circle, the party eventually decided to help him, and to everyone's relief, he showed his appreciation in the form of valuable treasure instead of a violent thrashing. Afterwards, the adventurers returned home, excited to dive into the new books they had acquired from the wizard's tower.

### Ancient Wizard Garbage - Rufus - 03.05.2021

Our adventures ran into Rufus who happen to be looking for a team to send out to put a stop to some ancient living objects. The team left with Rufus' lead and he directed them to where the mayhem ensued. Omra and Serica took the lead and nearly got swept under the chaos, but with the help of their friends, and with their strengths combined they managed to dispatch the animated objects and minimize the damage. Upon returning home to Covalon the part met back up with Rufus to debrief with him about the battle. He offered the team the a reward from the merchant and the team went their separate ways.

### Snakes on a Plain? - Sigurd - 04.05.2021- Level 1

Scarlett (Swashbuckler 1), Srahl (Wizard 2), Nulle Aucun (Rogue 1), Dallsyn (Witch 1), Chisami (Cleric 2), Omra Deepheart (Rogue 2). The adventurers set out into the mountainside and upon a bit of time searching they spotted a solitary snake, upon which being hit with a rock quickly became hostile. It alerted a larger group of its nest mates that has set up home in a portion of the mountain that is sizeable enough and suitable enough for them to survive. The Covalonians engaged and eliminated the hostiles, Omra pushing one of the snakes over a ledge to its death and Dallsyn narrowly escaping a tight squeeze. The adventurers returned to Covalon victorious, the mountains safe for residential inhabitance.

### Bandits for days - Rufus - 04.05.2021 - Level 1-3

Rufus received reports that travelers were being attacked on the way to Covalon by bandits. After hearing the news orders were handed down to exterminate this threat with extreme jangleness. After the party arrived to the reported site of the bandits the parts found nothing by carnage. The party took action and rushed in. With some difficulty, and a few headaches the team managed to take down the bandits, but not fully unscathed. The team unfortunately were too late to save a merchant and the party decided to perform a burial and set the soul to rest. The party victoriously returned to town and debriefed with Rufus and received their reward.

### Snippo Snappo, It's Turtle Time - Farah - 05.05.2021 - Level 1

A very excitable Farah asked a group of adventurers to go through a relatively safe portal ... quickly. I mean, it wasn't like she was opening the portal without proper clearance (again). That would be silly! But more importantly, the town needed food, and so off the brave explorers went. Upon landing in a boggy marsh, the group made enough noise to attract the attention of a visitor; a small snapping turtle, all big eyes and squeaky screeches. Varkoi thought it was the cutest thing and went to comfort the creature ... Only to have his hand nearly ripped off as the bloodthirsty reptile attacked! With a heavy heart the tiny warrior was vanquished, and the group continued towards the swampy area. In the swamp, what should they have found but *more turtles*, along with a very large Cave Fisher! The Cave Fish had an appetite for Ysoki this day, and repeatedly grabbed Basil with his sticky tongue. He was quickly dispatched without causing much issue. The true issue lay in the swarm of turtles that turned on Varkoi and Tespa as revenge for their fallen cousins, Frank and Turtleton. Varkoi narrowly escaped snapping death, and thanks to Nulle and Hazi, the group returned with nearly 100lbs. of seafood.

### Emerald City? More like Emerald Shack - Srahl - 01.05.2021 - Level 1

A group was sent to a damaged fort that appeared to be made of a green glass. Inside they found that not only was it inhabited by a number of angry goblins but there was also an enchantment that held the interior in a perpetual twilight. Upon finding the leader of the goblins they were told he was building a "super weapon" that would allow him to conquer the world. His weapon was a magical construct partially built of the same green glass as the building. Despite the goblins boasts he and his "super weapon" were felled easily and the party returned with what supplies and treasures could be gathered.

### Unaccounted - Kipza Quickclaw - 08.05.2021 - Level 1

A band of bright-eyed and bushy-tailed adventurers traveled through a dungeoneering society portal to search for the tomb of the First Counters - a wealthy family of bankers who had been self-absorbed enough to write a family biography. Battling through two waves of undead guardians, the party reached the tomb's vault, but awoken a terrifying greedspawn upon touching the treasure! The battle was perilous, with everyone but Aquetzali succumbing go the might of the aberration. With a final, desperate Ray of Frost, she was able to slay the foul creature and save her allies. The adventurers returned to Covalon bearing many new wounds, but also new riches.

### Hanging out with Cultists - Srahl - 08.05.2021 - Level 4-6

Calling together a group of experienced adventurers, the Dungeoneering Society sent a team to investigate a dilapidated church that had worrisome magic within. The group found a cult of Morlocks preparing to conduct some kind of ritual but dispatched them with minimal harm to themselves. A number of questions were asked upon their return , namely about the bruising on Jaspers neck and the very goblin looking wounds in Devrell's back, but they returned none the less with additional resources and knowledge for Covalon.

### Zombies Ate my Neighbors - Rufus - 07.05.2021 - Level 1-3

Guardsman Rufus has received reports that a swarm of undead were heading towards Covalon. After doing some scouting he got the orders to recruit some adventurers to dispatch them with extreme prejudiced. Rufus was able to recruit a team to head to the field. This swarm of zombies seemed strange, but the team decided to confront them. With a bit of luck, and lots of grease the team ended up felling the undead and making Covalon safe for another day.

### Snakes and Ladders...? - Arto Applefield - 10.05.2021 - Level 1-3

Arto's plea for assistance in gathering Library supplies was answered by brave Covalonionaliterites who delved into a dank, soaked library. Thurg smashed doors, the party obliterated frogmen and Basil got soaked! The group managed to avoid combat with a group of Mephits by entertaining them with slapstick shenanigans as they poitned out nearby treasures. After smashing through every locked door, the group entered a room containing a floating, glowing key! What providence. Thurg held a ladder steady as Basil attempted to balance himself over eel infested waters. However the plan sounded much better on paper as Basil tumbled into the electrified water. After some tense moments, tactical healing and Bubble-helmeted Investigation the group managed to rescue our furry friend. After returning to Covalon the group brought a number of valuable books back to the library, but not before Chisami burned a Necromancy manual to ash in the name of Aelia

### A Foul Smelling Time - Rufus - 11.05.2021 - Level 1-3

Our portal scouts have scene some sites of wild game in in a forest we found a key to and we would like to send a hunting party into the area to go and retrieve some fresh game. After checking in with Rufus, Flora and Chlora opened a portal to a nice forested area. In the portal the team start tracking a game trail where they ran into a slightly deranged man. With some diplomacy the party convicted the man to head back to Covalon. He agreed and he took his 3 pet Velociraptors, Red, Blue and Dumbass back with him. After some more Scouting the party encounter a family of Hostile Skunks. With some tears and dreams of tomato Juice the team defeat the skunks and brought their meat back to covalon. They brought a portion of the meat to Erosana as a specimen sample and the rest to the Tavern.

### Boared to tears / death - Rufus - 11.05.2021 - Level 1-3

Our scouts have seen signs of wild boars roaming around the boarders of Covalon, we are tasking you to take a hunting party and hunt these boars to bring food to our town and to bring samples to Erosana. After the team meats with Rufus he takes them to the area where they found spotted the trail of the boars. The team started to scout the area and shortly after they started to hear rustling noises from around them. The team was surrounded by their prey. The team splits up to try and take the pigs down, One after another the foul sow were felled. After some shed tears and bruises the team defeats the pigs and return home victorious.

### Ash to Bash - Sej the Starless - 12.05.2021 - Level 1-3

With little hesitation, the collected heroes moved out down the river to investigate the strange sounds carrying on the wind from the direction of the recent wildfires. Searching over the area for clues, Thurg was able to pick out tracks in the dirt leading into the river and Srahl sniffed around to find death hung in the air. The wind whipped the ashes and soot together into ash skeleton abominations! Jerky had faced skeletons before, and clevery relied on his powerful fists to crush their bones. That wasn't the only threat however, putrid festrogs with oozing boils lurched from the river and charged on all fours to bite into what living flesh they could reach! Their pus exploded out in a sickening cloud as they were struck, but the heroes persevered and brought low their adversaries as Thurg put down the last skeletal monster with a tremendous felling strike.

### Of Oozes and Demons - Lofnick Wacklbuck - 13.05.2021 - Level 5

Stepping through the portal, that was opened by a possessed Lofnick, the heroes found themselves at the ruins of an old desert settlement. Following down the stairs the heroes found themselves in a room full of empty cages, that held prisoners not too long ago. They advanced into the next room, where Sigurd stepped into a gelatinous cube. Quickly trying to free him, the heroes had to face a another blood ooze and a jelly ochre, which split itself up and showing no vulnerability to most weapons. Luckily the heroes could defeat the enemies with their bludgeoning strikes and the good use of a fireball, not without Kor Ironstar going down though. Coming across a morgue, Munqir's keen eyes spotted a magical rune, that would have triggered a trap, but Kor Ironstar dispelled it quickly and with not much effort. Draco Jones showed himself to be a reliable source of healing which was needed. The heroes found information leading to the conclusion of some kind of summoning ritual but couldn't get the whole picture. A female anti-paladin, a dwarven necromancer and two cairn wights were the next challenge. The heroes fought bravely and quickly defeated the enemies, though the wights, even fighting while finally being destroyed managed to let Devrell and Sej left dying. Wounded but determined to finish what they started, the heroes faced the final challenge. A demonologist summoning a demon. As menancing as it looked, the demon was not a threat for Sigurd who slew him fast and efficient with thunderous might. The demonologist put a bit of a fight, but at the end was no foe for his enemies, trying to hurt them with an fireball, which barely stood up to its name. The heroes emerged victorious and made their way back through the portal, hoping that 'the danger that lurks' was defeated...

### Village Burning Bandits, or one bad apple in the bunch of slightly less bad apples - Iskierka - 12.05.2021 - Level 2

The mysterious iruxi hired up a small gang to follow a lead. A group of poachers and bandits were spotted fleeing a burning village. The Iruxi found their hideout's approximate location and teleported the party there. They landed at a beautiful beach and after a little looking around found a boat that goes into a hidden cave. Once there they found their hideout and even helped a prisoner get free of his bonds. They then fought off a bunch of drow that seemed to have been making dealings with these poachers and pirates. Then taking out the following poachers but not before one of the pirates escaped warning the remaining crew of the invasion. They set themselves up a defensive position but the shifty sneaky pirates found a way to escape through a door to the south. The pirates were found before they could completely escape and were apprehended. They told the party that the one that was locked up was the one who committed the arson. Sadly that one escaped but the party were able to find all the stolen goods and arrest the surviving bandits and come back home to Covalon.

### Abomination Detected - Farah - 14.05.2021 - Level 6

"A group of willing Dungeoneer's agreed to investigate prison archives within Verndhelt to track down nobility records. I did give them the warning that there were no lifesigns, but that danger does not necessarily mean living things. From what they reported back to me, the place they entered was labrynthine and dark. As the party explored, they heard the ominous noise of metallic footsteps, and soon found themselves pursued by large animated suits of armor. A struggle ensued, and the party barely survived the first they encountered. As they went through and found a single record that I requested, they soon heard more footsteps. Despite having the opportunity to avoid danger altogether, the chance of violence was apparently too tempting, and yet again they engaged a metal construct, this one radiating heat like the coals of the forge. The violence was focused exclusively on non-human appearing targets, which prompted the party to make a wall in front of their targeted compatriots in order to allow them to run. It's dying words echoed off the walls: "Abomination detected." The injured party was soon called back with only two scrolls, and an impending sense of mortality." -Erosanna

### Squirrel Power - Rufus - 15.05.2021 - Level 2-3

Rufus recieved reports of animal activity outside the eall of covalon so he recruited a team of adventures to investigate it. The team on arrival were ambushed but a large amount of furry vengeance and were swiftly overrun. But with a bit of hardworking, singed hair, and frozen furballs the team was able to defeat their pray and bring some interesting game home.

### Seaside Ritual Shanty - Iskierka - 15.05.2021 - Level 2

Once inside the portal the party was immediately attacked by several skeletons with burning skulls which were prepared for the party, unfortunately for the skeletons they were quickly dispatched. Now that the beach was clear the party investigated the ruins of some ancient civilization that once worshiped some kind of ocean demon. While the most investigative types looked further into the ruins a couple of sneaky party members looked ahead towards where the portal was happening. Shortly after, they launched an attack on the last guardians that were protecting the portal and although a party member went unconscious they quickly got everyone patched up and got to the ritual sight. After shooting one fruitless arrow at the barrier that seems to be protecting the portal one of the party member recalls some information about that particular type of barrier and with a pattern of specific finger presses. Once the barrier was done the ritualist broke the ritual to instead summon up a couple of swarms of spiders and attempted to take down the party members, too bad for her though she was stopped and killed. The party being successful even managed to find several cows and returned to Covalon very victorious.

### Bonk? Bonk! - Lofnick - 20.05.2021 - Level 2

Investigating a cave near Covalon, the party disguised three of themselves as kobolds to get a little reconnaissance. Unfortunately Coup de Mort was called out by one of the Kobold Scouts. The Kobolds in the cave all had a sickly and confused look on them, what didn't refrain them from starting a fierce battle. Trying to use the environment to their advantage the Kobold had the higher ground at first, but Jerky and Tespa swiftly climbed up the rocks and bonked the kobolds unconscious. The rest of the party followed the example and bonked the other scouts unconscious too. The chief of the kobolds, a kobold dragon mage swore to take them down with him and shot an array of magic missiles. Nulle took one too many of them and fell, but another Bonk by the party and the leader joined his group. A quick healing potion got Nulle back on feet. It showed that some alchemical concotions that were carelessly thrown into the water caused the aggression of the kobolds. With some medical care and some rations, they were released into the wild, promising never to return near Covalon again. The party returned victorious being able to salvage a few of the alchemical potions for themselves.

### Derby of the Laughing Scorpion - Sej the Starless - 23.05.2021 - Level 5

Hopping through the portal, the team was met with oppressive heat cast down from the sun. They quickly found the gate to the camp, sheltered by the cliff overhang. Tai Sheng magically grew to see over the gate and pull the bar from its locked position. He happened to be spotted, which stole the element of surprise as the party rushed through to engage the gnolls scattered about the camp. Some were able to hold their own from elevated positions, but their arrows hardly deterred the brave advance. The cackling of a shaman was heard from the back of the camp as they enchanted their sword and it grew its own mouth, laughing right along to the insanity. The party withstood the reckless harmful magic of the shaman and it cackled all the way to a shocking end at the hands of Srahl. Seph managed to snipe one of the gnolls as it attempted to escape. The group headed deeper into the camp which opened to a cave with some collected treasure, and found the remaining prisoners and several trained scorpions. Through Ziggy's natural affinity for animals (and the promise of some food), they were able to befriend the scorpions. There was also a wish-boned scorpion in the back of the cave that was carrying eggs. The group collected the eggs, hitched up the scorpions to the covered vehicles and sent the prisoners through the portal, promising to try to rescue the hunted ones still out there. They caught the leader of the pack and had a pitched chariot battle, nearly destroying the heavy chariot in the process and slaying the leader in short-order. The remaining gnolls surrended, and were fed to the scorpions as Andezar had tasked the group and they found the surviving prisoners returning home.

### Aracnicide (Patrol) - Jerky - 27.05.2021 - Level 2

The group of adventurers that signed up for spider's pest control left almost immediately after receiving the location of the lair. The cave and the part of the forest around it was completely covered in webs. But, they manage to make their way through without any problems by using fire to clear the areas covered with the secretion. Once inside, they found the remnants of an old camp and a small puddle of a green substance they identified as venom. They noticed at the back of the room a bedroll with blankets that kept moving like something underneath was throbbing. When they were about to burn what they recognized as the spiders' nest, a swarm of spiders crawled out from inside the bedroll, exposing the large humanoid corpse they were nesting in, and attacked, followed by three other bigger spiders. After receiving barely some damage and managing to avoid the poisonous fangs of the vermin, the party hacked through the carapaces of the spiders, crushed them under their claws and even fried them to death. After dealing with the pest, they retrieved the contents of a couple of crates in the back the cave, a sample of the poison and the spiders' carcasses for… culinary purposes…

### Wormageddon - Rufus - 30.05.2021 - Level 2-3

The Party met up with Rufus with notice that his patrols have seen some weird disturbances on their patrols in the southern canyons out side out borders, which may have some consequences we need to investigate. We would like to send out a patrol to investigate and if need be, dispatch any threat to Covalon. He sent his party of adventures out to investigate, and soon after they ran into 3 strange people. After some discussion with them and Basil mentioning "MEAT" the 3 people showed their true identities to be Vermleks. The party fought with some dificulties but with some teamwork they managed to pull thru.

### Wanted (Patrol) - Jerky - 30.05.2021 - Level 1

The group that presented itself for the patrol was mostly composed by recently arrived adventurers, eager to prove themselves. After some brief introductions, they made their way out of the walls into a small valley near the river, obscured by the arcane remnant of an eldritch Cataclysmic event. They soon found the light made by the fire of the brigand’s encampment. There, they only found a single human. When the party started making questions, the suspicious person was evasive and answered defensively, he demanded the party leave and when they tried to inquire about the people they were looking for, he took out a knife and the battle erupted. Half of the posse from Covalon had been hiding amongst the trees and jumped out at the first signs of a fight happening. Kade, Scarlett and Lesh aided by Itawl from a distance, quickly surrounded the bandit, but he managed to score a couple of times against Scarlett, who also started taking hits from behind by a Crossbow shot from the dark, out of the reach of the firelight. Meanwhile, the party’s sorcerers where ambushed by an orc that was also hiding. In the end, the party swiftly dealt with the human and the duergar that was shooting from the shadows. After that, they dealt with the orc, but not before she managed to knock out one of the spellcasters. When they made sure everyone was safe, they recovered some of the items the outlaws were carrying and returned to Covalon.

### Danger at the oasis (Patrol) - Lofnick - 01.06.2021 - Level 2

The adventurers went to the mentioned oasis to look for the animals that threatened the townsfolk. Immediately after arriving, they spotted two hyenas and a spider, but failed to perceive the big lizard that hid in the undergrowth. It lunged itself towards Scarlett and bit her, trying to inject her with its poison, but Scarlett stayed strong and quickly pulled her arm away. Nulle supported Scarlett by showing the lizard what happens if you mess with Covalonianites. At the meantime Lesh battled the spider and could land a good hit, unfortunately not without getting first immobilized by the spider’s web attack and then bitten and poisoned. A hyena joined the fight between Scarlett and Nulle, but was quickly taken care of. For one with Bumble casting Magic Weapon on Scarletts Rapier and with magically stuffing the hyena’s stomach to the point of sickening it. Another hyena tried to take advantage of Lesh being trapped in the net, and Mira sent Fuzzball to the rescue, battling the hyena, but getting knocked prone in the match, while Mira shot her deadly arrows from the distance. Rufus acted quickly and with a powerful strike from his sword, the hyena was cleaved in two. After making sure, that there was no more threat by wild animals, the party spotted some treasure at the bottom of the oasis and Lesh quickly jumped into the refreshing water to get the treasure onto land. They harvested the corpses to make sure, nothing would go to waste and returned a little injured, but victorious to Covalon.

### Of Art and Eggs - Klaus Brightblade - 01.06.2021 - Level 3

"A crypt of a dead local lord. Not something I'd normally condone the looting of, but these adventurers need experience. According to their report, their first encounter was nothing else than the resting place of the lord himself. Tricky bastard animated armor to protect his tomb. That must have cost a pretty penny. The animated suits attacked the party, though they were easily dispatched. A fitting trial. Upon investigating the inside of the casket, they found a key. Unsure of it's use, they pressed onward. The next room held some spoiled art. The ratfolk brought them back. They were likely beautiful once, but now they are just as ruined as the world. A shame. Surprisingly, the lord had two animated statues protecting the room. They beat our heroes up a bit, but not too bad. It builds character. The final encounter involved them finding a hidden door in the final room. I suppose they made too much noise entering the last door because they were ambushed by three Alghollthu soldiers. Horrid creatures, but they were dealt with. They found a large chest of wealth in the hidden passage, though they decided to investigate the area that the soldiers attacked them from. A spawning pit of eggs is what they found. They even tried to bring those horrid things back! Another foe I hope never finds our home. Aberrations are wretched beyond measure." -Andezar's Report"

### Up up we go - Lofnick - 01.06.2021 - Level 2

After going through the portal, a big house on a high-flying island was the prominent view and a little scouting by Tespa revealed strong magic circles inside the house. The party entered and starting scouting the ground floor. They entered what seems to have been a storage room and fought some plants that came to live. Taking a few hits, they quickly got rid of them with Clara squeezing a living mold to death with her whip. Bumble healed the injured and secured a safe progress. Itawk leading the investigation on the magic circle determined the purpose of the magic circle and its danger to Covalon. Moreover, the previous owner seemed to have noticed the cataclysm taking place before it actually happened. As they open the door to the first floor, two of the decorative armors came to life and attacked the party. With their armour being sturdy and hard, most physical attacks were useless and the party readied their retreat to a more strategically advantageous position. Jerky – with magical support from Bumble – bit at the armour and shredded them to pieces while Tespa and Clara took care of the other armour to keep it busy. After defeating the armours, the party went upstairs to see the magic that formed a portal. As the party enters the room dragon-like creatures rip the portal apart and attack them. Tespa and Itawk made good use of the attached ballistas, but Fuzzbear, Mira faithful companion got struck down by one of the enemies. Quickly retaliating, Mira shot the enemy and Tespa defeated it. With the magic ripped, it was only a matter of minutes before the island would fall out of the sky. The heroes quickly gathered the treasure and jumped back through the portal, just as the magic of the island stopped. Back at the society they could see the island fall down in a safe distance.

### Tournament of Champions - Rufus - 02.06.2021 - Level 1 - 3

The part enters the Dungeoneering society to find a frantic Flora. She was there waiting for a team to send into a portal that just happen to open. She was using her own magic to sustain the portal so it wouldn't close. Chlora had apparently already went into the portal alone to scout it ahead of time. After hearing that the party rushes in to find themselves in a arena, and in the stadium they see the god "Agon" and his little friend Chlora eating some grapes. Agon wished to have them amuse him by fighting him champions in the arena, and in return he would grant them a reward. In the first battle, the party faces off against some Caligni warriors. These foes seemed a bit stronger then the party was used to, avoiding hit after hit, but after some hard battles, and blood and Vampire tears, they seemed to defeat their opponents. After defeating their first group of challengers, they had a short respite. After taking a breather and healing up, Agon send in his next set of challengers. Our from the the opposite side of the stadium, 3 Bug bear Thugs entered the arena. Now this was a fight the team was not used too. With Varkoi and Nulle taking point, they learned that one should not hug a Bugbear, because they are not very cuddly. With The front line falling, the backline somehow managed to defeat these foes, and with haste, the picked up their sleeping friend and rushed home, but to their surprise. Agon was just testing and training the adventures and they were rewarded a hearty prize.

### Horror Hour - Jerky - 03.06.2021 - Level 1

After some introductions and the mandatory paperwork, the party jumped right into the portal that took them to the base of a burial mound. From here, they could see a person standing on top of it, near the entrance. When they tried to approach them, something jumped and pull the person inside the barrow. Lesh sprinted to grab them but could not get a good grip. The adventurers jumped down to the chamber where flesh-eating undead were feeding on the person they saw being dragged inside. Nulle and Lesh took some damage from the the creatures’ paralyzing bites, but the group managed to dispatch them quickly enough. Then, while some received treatment, Tespa, Itawk and Kari explored the corridors leaving the room. After noticing the presence of another of the foul beasts, Lesh, followed by Kari, Nulle and Tespa ran inside the chamber the east corridor. They attacked it mercilessly while Asuk’ah and Itawk got ambushed by other two in the entrance chamber. The warpriest and the investigator held their ground until the others finished the isolated one and came back to their aid. After that, weird noises coming out of the walls lead Tespa and Nulle to find a secret door leading into yet another corridor. They saw a creature like the previous ones - but especially nasty looking- being hit by Kari’s Heal spell and running away. The party rushed inside and found two of these new undead in the final chamber. Here, the most desperate of battles began, with the creatures managing to knock unconscious Nulle and Asuk’ah with their dirty jaw and claws. When the party eventually surrounded them and overwhelmed them in numbers, Kari brought them down with a couple of highly effective spells. The group made sure the tumulus was cleared and took some gold and valuable goods before returning to the safety of Covalon.

### Molar Bear - Ziggy - 05.06.2021 - Level 2

After some very simple instructions to check on Reginald, a polar bear that lives to the north of Covalon, the party sets out up the mountains! As they approach Reginald’s cave, the party saw tiny Tooth Fairies flying around the wounded bear. Negotiations quickly are replaced with threats by Mira when she declares “Leave bears alone!” and combat begins.

The party was attacked with cruel pliers and mischievous fey magics as the tooth fairies tried to get their next meal! The party resisted their magics and Covalon’s Finest smote the fey down. Tsogram, Scarlett, Clara, Piava and Fuzzball held the front line with mighty attacks as Mira peppered them with arrows and Jerky threw daggers. Whips were cracked, spells were cast, and cheeks were bitten, but eventually the tooth fairies were dead. Unfortunately, the Bone Fairy parents came to avenge their children! While the bone fairies were able to cause the party severe injury, the combined might and teamwork of the party prevailed as they protected the wounded and surrounded the enemies!

Once calm was restored, Scarlett healed the party and Reginald. With a roar, Reginald returned to protecting the mountain after making new friends. The party returned to Covalon with interesting a story to tell and more teeth than they started with!

### Kill it! With Fire! - Sej - 06.06.2021 - Level 2

The party kitted up with oil and torches to deal with trolls in case these duergar were in pursuit of one and stepped through the portal. They encountered a small band of archers and a very big beetle towards the entry of the cave that were losing morale and not interested in fighting. They allowed the group to pass at which point they were met with the duergar taskmaster, who was much less amicable towards the interruption to her hunt. She lit up her maul with magic and commanded her party to attack. They tangled Thomas with a bola bolt, splashed Zepha, Mira, and Doc with some acid, and bludgeoned Scarlett, but the group stood fast against the assault. Dallsyn's familiar Tink was able to unbind Thomas and Doc managed to help scrub the acid from Zephra. They dispatched the duergar in a pressing counterattack and continued on. Scarlett happened to notice a hanging shrieker mushroom attached to the ceiling further ahead. Mira made her best attempt to disable the fungus standing on Fuzzball the bear's back, but her hands slipped as the bear sneezed, smelling something awful in the darkness. Thomas charged to the front, getting mauled by a burned troll in the darkness, but fighting back with sword blows and fire strikes. Dallsyn cursed the troll to be even weaker to fire as Mira was tackled and savaged by a burned trollhound. Through use of their abilities and the equipment they brought along thanks to careful planning, they survived the trolls as they burned them down to a messy cooked goop. They recovered the remains of some adventurers who met their end down here before returning with more than just their lives. It'll be a hell of a story.

### Jerky's Worst Nightmare - Jerky - 03.06.2021 - Level 2

After receiving directions from a very disturbed Jerky, the party traveled to the cemetery where the "intel" indicated the fairies’ nest was. Once there, they found only one flying about. Some of the adventurer's very sharp senses indicated there were some hidden and the knowledge they had about these creatures indicated that negotiating was not an option. As soon as they approached the only one that was visible, a swarm of them erupted from the bushes and started attacking. Covalon’s heroes managed the situation very well and within less than half a minute, they managed to destroy them completely with a combination of effective weapon strikes and spells. Beyond some loosed teeth and someone fainting mid battle, they received almost no damage. They even managed to avoid getting covered in the smelly plaque that splashed everywhere each time they killed one of the creatures. With their victory they ensured Covalonier's dental integrity.

### Grumpy King - Rufus - 08.06.2021

After recieving notice from Chlora the team assembles in the dungeoneering society to enter their portal. Once in they find the air to be old and stagnant and the place to feel strange feeling to it. After leaving their portal room the came across a small hallway with 2 doors in it. They decide to go into the first one to find some Kabolds eating a corps. They enter combat with the Kabolds but to no one Surprise, Thurg manages to make easy work of them. After finding a key on the gnawed corpse the team move forward thru the locked door, and as a few member rush into the room, they managed to be ambushed by a Burghest. Unfortunately for their foe, Ambrose was ready for them and he slew his enemy with ease. Continuing on, they find a room full of bones, and a ominous voice comes from a tomb. "How dare you enter a kings tomb and disturb his rest." This battle was harder then the rest, the team fought hard, shed some blood, but was able to defeat their foe with some difficulty. After slewing the king they managed to find a treasure vault and returned home, battered and bruised, but alive.

### Through the Stabbing Glass - Klaus Brightblade - 09.06.2021 - Level 4

"An old student of mine was brought low due to his own foolish actions. A shame, the lad was bright. He left a good vault for our heroes to explore, however. I sent them past the main entry so they could get right to business. The first room they checked was through an arcway leading to a large magical storeroom. There wasn't much to salvage, though the watchful eyes of the adventurers caught signs of arcane mischief. Carefully avoiding triggering a large arcane sigil scratched into the floor, they left to explore the rest of the vault. The next room they explored contained a mighty troll made of stone and crystals. It also had a small creature that might have served as it's wretched pet. Upon disposing of the creatures, they found the first room of wealth. The next area explored contained a glass golem. I wonder if they would complain if they learned that I likely helped him craft it. Oh well. They disposed of the creature after a messy conflict and gathered the next set of wealth. Upon returning back to the portal, the wizard attempted to dispel the sigil that sat in the large room. With a wonderful display of magic, he was able to render it null. They gathered what they could from the stores and returned back. A good experience for them to grow and some wealth to throw back into Covalon. Mission successful. -Andezar's Report"

### The Stakes Were High - Klaus Brightblade

"This training run turned into a head hunt once I found where I was sending them. To think that Count Severn had fallen so low. Serves the bastard right. The first thing our heroes encountered was a gathering of his twisted followers. After dispatching them, they investigated the nearby dungeon rooms to find pools of congealed blood. They stomached the stench and found a large door that led to the Count's chambers. Backtracking to the previous rooms, they found the storehouse for the bodies used for feeding. It seems they did some horrid spell that kept the poor creatures alive through their drained state. Whatever the case may be, the residual spiritual energy caused some spectres to manifest. They beat the adventurers up fairly well, I don't think Yali will be walking that off for a few days. After they were destroyed, the group found a ring belonging to Severn that opened his chamber doors. After a conflict with the count and his servants, they brought him back to me with a stake in his heart. I sent him to his final rest with a good helping of holy water to the forehead. It is finished. -Andezar's Report"

### In Session - Jerky - 11.06.2021 - Level 2

The group was sent to a city in ruins, a courthouse the only building standing. They quickly approached the main entrance and stepped inside. There were humanoid remains all over the filthy place. There was also a pentagram drawn in red on the floor and blood splatters in some parts. On top of a huge pile of books a "Judge", as she called herself, invited them in when she noticed them, and asked Asuk'ah to approach to begin her trial. She immediately declared her guilty and tried to burn her together with Serica-3, who was also ambushed by a devil that had been hiding invisible. Most of the party that was hanging back, hiding, or examining the place, rushed forward to their aid. Serica went after the Judge together with Jingle-Jangle, after the goblin finished the devil, that had turned into a boar. Meanwhile, Asuk'ah was attacked by another tiny devil that changed into the shape of a big spider. She was assisted by "Doc" shooting from cover and an animated broom summoned by Zephra. The support provided by Vivienne's music allowed the party to stay on top during the fight and she eventually managed to strike the decisive blow on the Judge. With the remaining devil escaping, the party took some useful items the judge was keeping and after Jingle-Jangle took the gavel and declared the session adjourned, the party went back to the Dungeoneering Society

### Demon Horde Armory - Rufus - 11.06.2021

Flora and Chlora found an old script about a Demon run armory while doing some research. They decided to go and recruit some adventurers to go and raid the armory and see what they can find. Upon entering the armory the team met with the gatekeep. They gate keeper decided it was time for a little game, if the party slew all the demons they could have what was left of the armory. The first group ended up being an easy fight, the Mighty @Weazaskweaza the Ghost Diddler managed to destroy most of the foes. The second encounter was a bit harder, the party fought hard, but with their hard work, and Gruns words and sword they took down their foes. The final battle, this one was the most taxing of all, with the party falling left and right, working together they chipped away at the boss. With the last of his strength Weaza jumped in with his spear and took the final hit from the boss. Battered and bruised the party returned home to share their reward.

### That's *Mrs*. Agatha to you - Arto Applefield - Level 5

Arto asked a group of adventurers to assist him in finding a book on Elementalist magic that he and Andezar had scried. Andezar believed that the book contained many **Secrets of Magic** and might unlock some new ways to cast spells! The group braved to deep snows, wearing lovingly crafted winter clothing provided by Farah. They were beset upon by cruel ice elementals, and after a gruelling fight emerged victorious. As they were patching themselves up, they heard the lumbering sounds of a troll hunting group, and thanks to some helpful translating from Ziggy and Pastry-based Bribery the group convinced them to take them to their leader, Agatha. When they arrived, they found a camp strewn with corpses and ice statues, with a spindly old woman carrying a black staff in the centre, flanked by a pair of Dire wolves. After some goading, the group attacked as the cruel witch shattered the ice statues of former camp dwellers. Ziggy's fury knew no bounds as he threw a flurry of fireballs from his necklace, torching both wolves and leaving Agatha far toastier than she expected to be up high in the mountains. After a brutal fight the group reigned supreme, and took their prize. A book on the secrets of Elementalism. Arto gladly thanked the group for their efforts, and set to translating the codex.

### Dark Vistas - Jerky - Level 4 - 13.06.2021

The party was transported somewhere underground, inside a small circular room overlooking a bigger oval hall where a sort of ritual was in progress. They jumped down one by one to confront the humanoid creatures performing it. The cultists hampered their vision with mists and pure darkness, but they manage to overcome the visual impediments and fell them down one by one. They did take some serious damage, and Hazi and Nulle even received a nasty curse. After that, big double iron doors leading out of the hall showed a short corridor when opened, where they faced a couple of heavily armored eyeless guardians they quickly dealt with thanks to Clara's bravery at the front-line and Droden's maneuvers and skull-shattering punches. At the other side of the corridor another iron door led them into a small circular room where a single person was standing before an altar, facing a balcony on the opposite side of the room from where the heroes entered. Here, once again surrounded by an even more powerful magical darkness, Hazi was ambushed by an assassin, but both He and Clara brought him down together. Droden swiftly approached the Sorceress and grappled her, preventing her from casting any more spells. She had nothing left to do than being burned alived by Dallsyn's powerful control of the fire element. When the battle was over and they had secured the gold and any useful items they could find in the room, they saw through the balcony an enormous cavern vault with an equally massive army marching through it. And this nightmarish army was composed by dangerous creatures like the ones they had been fighting. Before more soldiers could get to the temple and discover the assassination of their spiritual leader, they managed to flee and came back to the safety of Covalon, bringing with them one of the bodies to be identified.

### An Un-bear-able Task - Rufus - Level 1-3 - 16.06.2021

Rufus and his guard part discovered signs of large bears in the Northern Mountain so he recruited a team of adventurers to head over and investigate. After arriving at a cave the team discovered a fallen adventurer being eaten by 2 large Grizzly Bears. The team takes to combat, after bumble gets caught *bear* handed, he gets grabbed and nawed on. Bhoomi engages the other bear, he goes mountain man on it and takes a punch, but to his surprise he became the *bearer* of bad news and be got caught *bear* handed and was given a bear hug. After taking some bumps and bruises and the team recovering their *bearings* they dispatched the bears and returned home with their spoils.

### A Croc of a time - Rufus - Level 1-3 - 16.06.2021

Rufus and his guardsman found trails of some kind of lizard tracks near the Southern area of Covalon. After arriving the team finds themselves at a deserted area with a river flowing south. The team walks forward and they start hearing a noise. Out from the river pops out several crocs ready for Lunch. Thurg taking the lead jumps the closes one near him. He batters and brusies it but, to his surprise he gets grabbed by this croc. The other party members follows suit and starts working together to take down the crocs. One by one they fall until they defeated them all. The party arrives home, a little wrost for the wear but successful non the lose.

### Nice to Meat-ya - Farah - Level 1-3 - 13.06.2021

Farah enlisted the help of some adventurers to head out an hunt for more meat. Erosanna happily directed them to a plentiful grove, where the team spotted a trio of boards. Basil and Lesh attempted to sneak up on their quarry, but Lesh's clumsy fungus feet tripped him up and the following noise alerted the boars ... and the angry bull moose hiding nearby. After much goring and stabbing, trampling and ... *sweeping?*... The team of hunters was able to bring back all of their prey to Covalon with relatively few life-threatening injuries, and the very brave Bumble was able to tell the story of how his courageous actions convinced a mushroom and a ykosi to drop their weapons and punch a moose into the afterlife.

### Bloody Mess - Jerky - Level 5 - 17.06.2021

After stepping through the portal, the group arrived near an abandoned cemetery. A very well-dressed pale-looking man was waiting for them at the gates. He introduced himself as Count Van Saravich and asked the party to accompany him inside the cemetery to retrieve other survivors that needed help moving. As soon as the group got a set of stairs leading to a stone coffin, the Count called his vampire spawns to feed on the adventurers and turned to mist. Hazi noticed the creatures raising from their coffins and warn the party, but they were surrounded, nevertheless. Scarlett and Su-Tak took the worst part, specially since they were bitten and drained of their blood and strength, but the group of adventurers prevailed, with Draco Jones calcining the last one of the spawns, and Weazaskweaza and Jasper going to the aid of Su-Tak and Scarlett, respectively. After the undead were dealt with, the group barely had time to patch themselves up, before the wolves, apparently the Count’s servants, entered through the main gate and attacked them. Three of them flanked Weazaskweaza and tried to rip him apart with their jaws, but they didn’t manage to land a single hit on the slippery goblin. Scarlett and Hazi jumped to his aid with support from Lofnick, that despite the brutal attacks, didn’t let even one of his friends fall down during both fights. They made short work of the pack with the help of an opportune and devastating arc of lightning from the hands of Draco. At last, a furious Van Saravich faced the group himself. Scarlett lunged at him with her rapier, followed by Hazi’s claws, and the vampire was quickly forced to turn back to mist. Before he did, he managed to dominate Jasper’s mind that for a moment started showering Scarlett with arrows while she tried to subdue him without hurting him. The worst part of the fight was dealing with the swarm of bone-eating insects that knocked out Su-Tak and destroyed Lofnick and Draco’s summoned minions. In the end, Weazaskweaza killed most of them by sheer stubbornness with a very inefficient spear, and Jasper electrocuted the rest off the air. After finishing all the count's minions, the party burned the corpse of the vampire count so he could never rise again and took some of his belongings and gold that had been buried with him. They all returned to the Dungeoneering Society safe, if only a little *drained* by the whole experience.

### Big whisks - Big rewards - Ziggy - Level 2 - 19.06.2021

Ziggy asked the party to follow a lead on a hermit chef that may have some food in the mountains to the North. The rumor that Stardust, Ziggy's squirrel, heard was right as the party found worked stone as they delved into the cave. After opening the door, our heroes found a long table filled with delicious foods! Tiroi was cautious and discovered there was magic recently cast here. Tiroi then abandoned caution and started to eat the food, despite Doc's initial warning. After seeing it was safe, others joined in the feast while Jingle snuck around the large hall. Eventually, a woman in a hooded robe made herself known and asked the party to eat... and that she was hungry. When the party offered the woman her own food, she made it clear that she was going to make them for dinner. With a clatter, the silverware sprung to motion and did battle with the party! Zephra and Tiroi cast magic weapon on their friends and Asuk'ah dealt mighty blows as Doc relayed her experience with these odd creatures. Jingle Jangles juggled in a storm of silverware while occasionally grabbing an errant spoon from the vortex of cutlery. Through magic and teamwork, the silverware were brought back down. The chef attempted to cook Zephra with fire but Zephra was too quick and danced among the flames while returning literal fire! Off guard, the chef was distracted as Jingle Jangles tumbled past her, and deftly cut off her head -- much to the ambivalence/horror of the rest of the group. Doc was ever-ready to patch up her friends with the bedside manor befitting a room containing a severed head. Ears were collected, friends were made, and food was gathered for a feast back in Covalon!

### Cannibals Elves - Rufus - 19.06.2021

Rufus on his patrols spotted signs of camps being put up, and taken down in a rush, only leaving signs of blood and carnage in their wake. He sends out a urgent request to send in some adventurers to investigate these camps. After assembling his team, he leads them to a wooded area with a camp at the base. Once investigated by Jingle Jangle, the elves spotted their prey. They wanted to get a bit of Jangle meat. The parties foes, didn't seem to strong, but they were quick and agile. Even with their speed they were no match for power, skill and teamwork in front of them. The team dispatch their dies and returned home to bring the news of what transpired.

### Edge og the Dagger - End of the Path - Farah - Level 6 - 19.06.2021

A sense of urgency laid in the request that Erosanna gave to this group of seasoned adventurers. A demonic incursion was suspected on the heels of the storm that was brewing. Sending Covalon's best, she urged them that this was a mission of 'violence and little mercy'. The adventurers soon found this to be true. They entered a lava filled lair with the living hand of some titanic creature attempting to emerge from the pools of magma. Finding several short-range portals within, the group made haste to lay waste to whatever lay within them. The first portal held twin succubi sisters. Myldrisys and Klaus both found themselves enraptured by the seductive demons, and were of little use to the party as combat began. Luckily, Munqir and Lofnick's devotion to one another proved to be a trump card and caused the hellish harlots pain. After a struggle, they were put down and the Sheriff roused from his stupor. The second room found the group facing a demon formed from the souls of once-human seriel killers that accompanied another fiend that seemed made of mostly smoke. They soon found that the blood demon was less of a problem than the other, which possessed the Magister mind and body. Struggling to hold onto Arto and prevent him from casting, the group begrudgingly knocked their friend unconcious to free him from the demon, which was then dispatched. Emboldened but exhausted, the Covalonians found the final portal and stepped through. There, a leukodaemon waited for them. It infected both Myldrisys and Munqir, though the enlarged Sheriff protected them with all his might. That might would prove to not be enough, however, and the demon's final act was to relieve Myldrysis' head from his shoulders. Though the demons were slain, a heavy price was paid. They returned, feeling less than victorious.

### A Shrine of Stone - Klaus Brightblade - Level 1- 21.06.2021

"Patrol report, The scouts have reported back that a shrine was uncovered by the blustering winds. I sent a team of our newer adventurers to investigate. They didn't say there was any sign of hostile forces. As Thomas was the most experienced among them, I allowed him to lead the expedition. According to their debriefing, they found the shrine in a state of disrepair. As they investigated it, they accidentally activated some sort of defense response. A large animated statue began attacking the party, aided by two smaller dog-like constructs. They successfully vanquished the constructs and looted what they could. They only found two old blades and some old writing. Another possible threat to Covalon handled. -Sheriff Klaus Brightblade"

### Ticks, bats and a pinch of mold - Big trouble of small folk - Lofnick - Level 2 - 21.06.2021

The party – both small in numbers and size – was sent to gather medical herbs at a forest area that seemed unaffected by the cataclysm. Soon after arriving and after a first surveillance, they found a mysterious green shimmer on all of the plants. Being courageous the group advanced stealthily and soon found giant ticks attacking them. The party swiftly dealt with the threat, not without Bruze being bitten by one of it and catching an infection himself. Feeling fine, the party quickly tended to their wounds and then progressed. Basil spotted some mold, that he unfortunately misjudged to be of medical nature. Thinking he needed to burn the top layer off of it, to render it harmless, he gave an alchemist’s fire to Jingle Jangle to set it ablaze. The Brown Mold expanded and drew in the heat, hurting Jingle in the process. Getting closer to the source of the shimmer on the plants, they came across a cave where the party spotted mushrooms, that were on the gathering lists, but Bruze spotted a danger lurking. Giant Bats made the cave their home. Deciding to proceed in another direction the party got closer to the source of the shimmer, which turned to a sickly purple and the ill effect on the plant life was obvious. At the heart of it, a living mold and a corrupted Leshy attacked the party. Juggling, Jingle Jangle and Bruze engaged into melee, while Bumble and Basil attacked and supported from afar. The mold was dealt with and Bumble struck the Leshy down. A last threat remained. The Giant Bats in the cave were ferocious in defending their home, and Jingle Jangle fell unconscious after a combination of a bite and a wing attack. Getting healed by Bumble he quickly got back up and the two bats were defeated for good. The group returned bruised, but victorious with the gathered materials and some loot, found on the corpses of wanderers or maybe adventurers that weren’t as strong and fell prey to the creatures.

### Misadventrues in mushroom farming - Doc - Level 1 - 22.06.2021

"I sent a group of adventurers into the mountains today in search of a potential cure for the man know as Munquir, it feels like I used them to my own ends but they knew the risks I suppose, we all do. According to Zephra who was far to eager to give me every detail, the map I gave them led to a cave that reeked of blood. Unsurprisingly Asuk'ah took the lead the first to enter, she's quite the heroic sort. Inside they found two wolves and a creature known as a warg, a larger wolf who spoke the common tongue. The warg attempted to barter with them but it wanted to kill and eat one of them in trade, communications quickly broke down. The group worked as a unit to fend off the beasts attacks aided by the lethargy that had over taken the pair of wolves. As a team they swiftly killed the trio and found what I had sent them for, however much to my displeasure they did not return with anything we could use to help Munquir. They returned with ...... recreational drugs, it is not their fault they simply did as I asked them to do. Hopefully the next location will produce better results." -Doctor's Log