recursal/Fanatic-Fandom huggingface dataset:
Rocks (item)

*For the objects, see Rocks (object).*
*Not to be confused with Stone in AEwVS.*

**Rocks** are an extremely common resource in *UD*.

## Obtaining

### Natural generation

A few of these will always be obtained when the player breaks any type of rock (except mars rock) with a sledgehammer or another suitable tool. The chance of obtaining them when breaking a moon rock is much lower.

### Crafting

One rock will always be produced as a byproduct of the player combining a chisel and a salt rock at a combine machine.

Chisel x1
Salt rock x1

Chisel x1
Salt x1
**Rocks** x1

### Shop

In older versions, piles of rocks could be purchased from the shop machine for $3 each. This was later removed, likely because rocks are extremely common anyways.

## Usage

### Selling

These are one of the least valuable items in the game, selling for only $5 each. However, the player will inevitably collect many of these throughout the game, so they can still be sold to make a small profit.

### Upgrading

Rocks are required to upgrade the axe at the upgrade machine.

### Melting

Rocks can optionally be melted at the furnace, turning them into a more valuable, but less useful, item.

**Rocks**
Smoothstone (or possibly a random soft rock drop)

### Crafting

Rocks are used in multiple crafting recipes.

Chisel x1
Quartz x1
**Rocks** x1
Smoothstone x1

Chisel x1
Sand x3

Organic garbage x1
Sand x3
**Rocks** x1
Soil x3

**Rocks** x10
Smoothstone x10
Iron nugget x3
Mortar and pestle x1

### Home upgrading

Rocks are also used in multiple home upgrades.

Wood x2

Glass x10
Wood x1

Wood x12

Wood x15
Soil x10
Sand x5
**Rocks** x2
Smoothstone x1

Wood x30
Soil x10
Sand x5
**Rocks** x2
Smoothstone x1
Organic garbage x2

## Trivia

* The item's filename is "beatles". This may be a reference to the band named the Beatles.

## See Also

* UD
* Rocks (object)
* Smoothstone
* Furnace
Puppet

* Puppet
* Glitch
* The Priest
* Camera

The **Puppet**, previously known as the **Glitch**, **The Priest**, and **Camera** is an unknown entity that appears in the Language Level of *Advanced Education with Viktor Strobovski*.

It was originally a camera, but was later changed to the Priest, and in a later update it was replaced with a glitchy square because MrDrNose didn't like the "quality" of the Priest. He decided to replace it with a glitch because the glitch isn't a memorable character, so he can change it to whatever he wants as soon as he comes up with a new design.Later, he replaced the Glitch with the Puppet, who was used in a previous update and had a different behavior, but was then removed and replaced with Konstantin XI.

In a later version, the puppet was added back (while keeping Konstantin) as glitch, before becoming the puppet again.

## Appearance

* Puppet
* Glitch
* Priest
* Camera
Puppet is a mangled human corpse strung up on a large stand.

The glitch is a glitchy rectangle with random colors and patterns.

TBA

The camera is an old camera on a tripod.

## Behaviour

* Puppet and Glitch
* The Priest
* Camera
It will spawn at the beginning of the level, before any notebooks have even been collected. It also spawns in Puss mode. For the entire duration of the level, it will constantly teleport to a random location in the school every split second, including the Bunker and SCP-398. When the protagonist encounters it, it will drain some of their sanity.

It has a chance to appear whenever the protagonist opens a door. However, it drains less sanity than the Puppet. There was also an achievement that could be obtained by dying from the loss of sanity that the Priest caused (in older versions, losing all sanity would cause a game over, rather than losing control as sanity decreases).

The camera follows the player while they aren't looking and drains sanity when looked at or if nearby.

## Trivia

* Even after getting a new design and mechanic, in the game code, it is still called "priest".
* The glitch's texture is made from multiple other textures, specifically (**Warning**: most contain gore):
	+ Hanging corpse (variant 5)
	+ Hanging corpse (variant 3)
	+ Red Forest's Albert image
	+ Incomplete Albert
	+ Deleted asset (possibly supposed to be a different image, which has been deleted)
	+ Old follower sprite
	+ Painting 4\_5
	+ Viktor's non-evil sprite

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"I don't really vare about glitch so i can change it to something else
But more quality that the priest"* — MrDrNose, October 7, 2020

## See Also

* Language Level

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
RUST Arena

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers

## RUST Arena

### Inhabitants

Freek-a-del'ka

The **RUST Arena** is a secret location that was added to the Language Level of *Advanced Education with Viktor Strobovski* in Alpha 0.22.0.6.

## Accessing

The RUST Arena can be accessed in the same way as the bunker, except holding the rusty knife instead of a rusty fork.

## Description

The first room is classroom-sized, and contains some clean bones, and more notably, the needle gun and a needle pack. There is a small passage leading downwards, which leads to the main arena.

The arena is an extremely large open space, with multiple large, rectangular pillars placed randomly within. On the floor, there are many bones, sharp items and needle packs.

Most notably, the arena contains Freek-a-del'ka, except in this level, it acts as a boss fight. Defeating Freek-a-del'ka drops the purple door key, which can be used on the door at the other side of the arena in order to be transported back to the welcome room.

## See Also

* Freek-a-del'ka
* Needle gun
* Language level
* Rusty knife
* Rusty fork
* Advanced Education with Viktor Strobovski

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Quartz

**Quartz** is one of the many mineral resources in *gd*.

## Description

Quartz is a hard, crystalline mineral composed of silicon and oxygen. Quartz is the second most abundant mineral in Earth's continental crust. There are many different varieties of quartz, several of which are gemstones.

## Obtaining

This has a chance of being obtained after any type of rock is broken with a sledgehammer or other suitable tool. It can also be obtained from geodes.

## Usage

### Selling

Pieces of quartz can be sold at the shop machine for $50 each.

### Upgrading

Quartz is required to upgrade the sledgehammer at the upgrade machine.

### Crafting

Chisel x1
**Quartz** x1
Rocks x1
Smoothstone x1

Chisel x1
Sand x3

Cardboard x1
Sand x3
Sulfur x1
**Quartz** x1
Melting pack (bottle) x1

Cardboard x1
Iron nugget x2
Carbon x1
**Quartz** x1
Melting pack (tough iron ingot) x1

## See Also

* gd
* Gemstones
Pine in bag

**Pine in bag** is an item in the Christmas Curse DLC of *Advanced Education with Viktor Strobovski*.

## Spawns

Many of these can be found in the supply closet, along with many of the other decorations. They also spawn when a Gingerbread-Man dismantles a fully-assembled pine.

## Usage

Pines in bags can be used on certain spots in the school in order to construct an undecorated pine in that spot. When used, they disappear from Angell's inventory. Spots where pines can be constructed are marked by a large red target.

## See Also

* Pines
* Christmas Curse Items
Pistol

* World
* Inventory

The **Pistol** is an item in *Suddenly Darkness*.

## Usage

Like the crowbar, this item can be picked up and held in the player's hand. If the player has ammo, they can shoot the pistol, killing any Kuclux that they are looking at.

The pistol has a limited amount of ammo, and once it runs out of ammo, you will no longer be able to shoot, and attempting to will show a message saying "no ammo!" in the top left corner. Ammo is shared between pistols.

Ammo can be restored by picking up small rectangles with a red and blue checkerboard pattern. Their texture is likely a placeholder, and the model might be too.

## See Also

* Suddenly Darkness
* Kuclux
Sky Clock

### Effects

Ticks every 12 seconds. After some time, it rings the bells and crashes the game.

### Found

Red Forest

The **Sky Clock** is an object found in the Red Forest within *Advanced Education with Viktor Strobovski*. It is a massive clock that is suspended in the sky above Angell, and is not dissimilar in appearance to the clock item.

## Function

When Angell enters the Red Forest, the Sky Clock is set to 12 o'clock. Every 12 seconds while Angell is in the Red Forest, the Sky Clock will tick, sending a loud, echoing sound into the air. After the clock has made a full revolution, some bells will chime (the same bells as are heard in the Christmas Curse to signify that the curse has begun) and the Watcher will whisper a premonition to the player. After that. an image of Albert's dismembered corpse will appear on the screen, and then the screen becomes black moments before the game crashes.

## Trivia

* The Sky Clock can also be found in itms.umap, and it does the same thing as it does in the Red Forest.
	+ Dying from insanity by holding the appeasement gem while in that map causes the Sky Clock to do random things such as shaking randomly and falling out of the sky entirely. This still happens in the latest version of the game.
* In Alpha 0.18, the clock was made to start at 11, making it ring much sooner. However, this was later reverted (after Alpha 0.27.0.4, specific version unknown).
* This clock will also move up and down with Angell. Using the staff with a Z-energy crystal, it is possible to grab onto the clock and constantly fly upwards.

## See Also

* Red Forest
* Watcher
* Clock
Pure golden ingot

*For the item in UD, see Golden ingot.*

The **Pure golden ingot** is an item in *Advanced Education with Viktor Strobovski*. It can be obtained by digging through the Pine forest. The player must use the metal detector to locate it and the shovel to dig it out.

## Description

It is, as the name would suggest, an ingot made of pure gold. It's impossible to tell how large it is.

Currently it doesn't have any use, and it's unknown if it ever will, or if it's just for decoration. It may be later used for a similar purpose as the silver ingot, since these items are both ingots.

## Trivia

* It could be obtained from presents in version 0.14x3, However in version 0.15.5.7, presents have been made useless.

## See Also

* Silver ingot
* Pine Forest
Mars orbital station

The **Mars orbital station** is an unknown object in MrDrNose's unfinished game, *gd*.

## Location

This can be found a fair distance away from the space station. It constantly orbits the planet Mars, so it can easily be seen from the starting area.

## Description

The mars orbital station is a large space station, with a main body and numerous solar panels branching off from the main body. It is one of the few objects in the game that has a full 3D model.

It doesn't seem to have a function yet, however when interacted with, the word "Locked" appears on the screen, suggesting that it may be openable in the future.

## See Also

* gd
* Space
* Mars

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Patrons

Outdated*This article's information is outdated. If you can, please help the community by updating it.*
This page has a list of all the people that have donated to EternityDev's patreon.

## Tier 1

* Snails- An admin on the official AEwVS discord server
* Noli(Former patron)-Creator of AEwVS 100% guide
* RshavoeZelezo/Mars(Former patron)-Made the Russian translation for AEwVS

## Tier 2

* Cole/7ngelbox- A moderator on the official AEwVS discord server
* Amson, Wheel I-AEwVS Translator
Sell machine

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

## Sell machine

### Found

Starting area

The **Sell machine** was an interactive object in *UD*. It was added in gd11.

## Location

The sell machine was found directly next to the starting area. A copy could also be purchased from the shop machine for $11700.

## Usage

The player could insert any item (except the object claw and the flamethrower) into the seller machine to "sell" it. This would give the player a certain amount of money, depending on the item that was sold.

The sell machine's functionality was later added to the shop machine, and the sell machine was removed from the game.

## See Also

* UD
* Shop machine

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Red door key

*For other articles with related titles, see Key (disambiguation).*

The **Red door key** is one of seven colored door keys in *Advanced Education with Viktor Strobovski*.

## Spawns

In the Math Level, it can be found in Mr. Mix's kitchen, which requires the blue door key to access. In older versions, it could be found in the garden (not the one near cafeteria).

In the Language Level, it is found in the server room, hidden in the crack between two servers to the right of the entrance. One can also be found in Classroom 812 next to Dubory.

In the History Level, it can be obtained by digging in the pine forest.

## Usage

While holding the red door key, it is possible to open any locked door with a red-colored handle. This includes:

* The exit to the RUST Labyrinth.
* Mr. Mix's fridge, which contains the tarwill mask.
* Doggos' closet.
* The entrance to the Bunker (although the rusty fork is still required to actually get into the bunker).
* One of the empty rooms in the Bunker.
* A secret elevator shaft on the third story of the History Level.

## See Also

* Blue door key
* Keys
Persimmon (disambiguation)

Disambiguation*There are multiple articles associated with the title **Persimmon**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *gd*:
	+ Persimmon: Rare edible fruits in *gd*.
	+ Persimmon seed: Seeds used to grow persimmon trees.
	+ Persimmon trees: Special trees the player can grow that produce persimmons.
Orange door key

*For other articles with related titles, see Key (disambiguation) or Orange (disambiguation).*

## Orange door key

### Added in

Alpha 0.21.0.1

The **Orange door key** is one of seven colored door keys, only found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

It is found next to every other type of key, under the teacher's desk in Classroom 812.

## Usage

This item has no use. It's only decorative and does not open any doors.

## See Also

* Keys
* Doors
* Classroom 812
Sanity

**Sanity** is a game mechanic in *Advanced Education with Viktor Strobovski*. It appears as a red bar at the bottom of the screen.

## Function

The purpose of the sanity bar can be difficult to figure out at first, but in certain situations it can become extremely important.

Initially, the sanity bar is at maximum. It decreases when Angellica looks at certain things that would generally be disturbing or traumatizing to humans. This includes many characters, like Grandma, Puppet, Kostyan, and Followers. Some objects and items can also decrease sanity, like the deadly painting and the appeasement gem.

The lower the sanity bar is, the more "unstable" Angell gets. This means that Angell will begin to stumble, shake, switch inventory slots randomly and sometimes drop items. Also, a loud screeching sound will drown out all other sounds. If her sanity bar is empty, she will become basically uncontrollable.

Sanity recovers constantly, although it is at a very slow rate. There are multiple faster and more efficient ways to regain sanity, however.

* By breathing in for about a second, then breathing out again. If this is done repeatedly it can recover a large amount of sanity, though it takes up some time.
* In the med rooms, as well as some other areas, pills can be found, either individually or in packs of up to 6. When Angell takes one of these pills, her sanity bar will be set to maximum for a limited amount of time. This can be very effective, although it can be difficult to use when the sanity bar is too low, as due to the effects of low sanity Angell may drop the pill instead of taking it.
* If Angell manages to find a medical syringe containing a blue liquid, she can inject it in order to have unlimited sanity for 120 seconds.
* With the sanity necklace. This item constantly recovers sanity at a fast rate and doesn't take up any inventory space, but it is very difficult to obtain.

## Trivia

* In older versions, losing sanity didn't have any effects, apart from causing the screen to shake slightly and get a barely visible blue tint. However, if the sanity bar ran out, Angell would die. This system was removed in version 0.1.3 and replaced with the current system.
	+ In the current version, the sanity maximum can be temporarily decreased, and if it decreases to nothing, Angell will die. It seems like the only way to get it currently is by holding the appeasement gem for too long.

* Angellica
* Pill
Mushroom

* AEwVS
* UD

> "*too many mushrooms*"
>
>
>

**Mushrooms** are special food items found in the History Level of *Advanced Education with Viktor Strobovski*. Visually, they appear to be common beech mushrooms.

## Spawns

The main way to obtain mushrooms is by pulling them off the mushroom stump, which is found in the pine forest. An infinite number of mushrooms can be obtained this way. They also have a very small chance of being produced by a vending machine. In older versions, these could also be obtained from presents.

## Usage

Mushrooms can be eaten like any other edible item. Each one restores a fifth of Angell's stamina, and also completely restores the air bar for some reason. A single mushroom doesn't make much of a difference, but since they can be obtained infinitely from the stump, they can be stacked in order to recover more stamina.

If Angell eats 16 of these mushrooms, a voice can be heard saying "Too many mushrooms". This is likely because raw beech mushrooms are bitter. Doing this also rewards an achievement and 5 DCoins.

In older versions, three mushrooms could be crafted with a fat pigeon in order to make a nuclear pigeon. It was also possible to craft an empty pigeon with 3 mushrooms to make a fat pigeon.

## Crafting

(Note: This combination was later removed from the game.)

Fat pigeon + (**Mushroom** x 3)
Nuclear pigeon

## Trivia

* The voice saying "Too many mushrooms" is Joel from Vinesauce.

## See Also

* Fat pigeon
* List of edible items
* List of History Level items

## Mushroom

### Sell price

$2

**Mushrooms** are rare edible items in *UD*.

## Obtaining

Mushrooms can be found growing on the ground in certain subrooms. They can be harvested using a knife. They may also be created by shroomers.

## Usage

### As a food

The player can eat mushrooms to gain various effects.

Eating a mushroom gives the player:

* +1 health.
* +20-24 stamina and hunger.
* Possibly a status effect, depending on the type of mushroom eaten.

### Melting

Any mushroom can be cooked in the furnace to turn it into a roasted mushroom.

Mushroom
Roasted mushroom

## See Also

* UD
* Roasted mushroom
Retrofection

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: **Minor secret spoilers***

## Information

### MainInhabitants

Kvinn
Retrofages

### Map Name

untitled10.umap

**Retrofection** is a secret minigame in *Advanced Education with Viktor Strobovski* that can be purchased from the Store for 35 DCoins.

## Description

Retrofection takes on a very retro style, in that everything is solely visible by brightly-coloured outlines. The sound effects and music are also very reminiscent of old arcade games. This is very similar to Boltrix.

Angell starts on a large platform, with four bridges leading from it into tunnels in the walls. Retrofages spawn from these tunnels at random, in many different sizes and colours, and begin to move towards the central platform. In the middle of the platform are the four Retro Guns, which can all be picked up and used to shoot lasers at the Retrofage. The Retrofage will be destroyed once they have been hit a certain number of times.

Kvinn is on the center platform along with Angell. She acts as a "helper" of sorts, and will shoot any Retrofages she sees.

In this level, the protagonist has a few new additions to their UI. In the top left-hand corner is a counter, showing every different type of Retrofage, and how many of each type have been defeated so far. There is also an "energy" bar at the top of the screen. The "energy" bar goes down when Angell is shot by Retrofage, and also when she uses the Retro Guns, although not as much. Energy can be recovered slowly, but sometimes a pink lightning-bolt powerup will appear in the middle of the platform, which can be picked up to restore all of the protagonist's energy.

## Gallery

The center of the main platform.One of the bridges Retrofages appear on.A view of the entire area from the bottom.The outside area from the start
## Trivia

* The P.O.E.B.A.D has the second-longest item name in the game, the longest being the pizza.

## See Also

* Kvinn
* Retrofages

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Plunger

> "*For example, make a plunger, and go to the next stage.*"
> ― Helpscreen
>
>

The **Plunger** is a minor item that is used in the Tutorial Level of *Advanced Education with Viktor Strobovski*.

## Function

Both of the components required to craft this item are found on the floor in room 4B of the Tutorial Level. Once crafted, it can be used to open the door to continue to the next section of the level. This item solely exists to teach the player about how the crafting mechanic works.

## Crafting

Smooth stick + **Plunger head**
**Plunger**

## See Also

* Keys
* Tutorial Level
* Crafting
Pine ring

**Pine rings**, more commonly known as **wreaths**, are one of the Christmas decorations found in the Christmas Curse DLC.

## Spawns

Pine rings can be obtained infinitely from a box in the Supply closet.

## Usage

Angell can place a pine ring on any door with a "missing wreath" icon on it. 38 pine rings must be placed in total in order to complete the level.

## Sprites

The box that pine rings are obtained from.An icon indicating that a pine ring must be placed here.
## See Also

* Christmas Curse
* Christmas Curse Items
Peach

**Peaches** are food items in *gd*.

## Obtaining

Peaches can be made by cleaning a rotten peach via crafting.

Bottle with ethanol x1
Rotten peach x5

**Peach** x5
Empty bottle x1

## Usage

Peaches can be eaten by the player to restore stamina, health and hunger. It also leaves behind a peach seed in the inventory.

## See Also

* gd
* Rotten foods
Rock Leech

The **Rock Leech** is one of the hostile creatures in *UDgame*.

## Description

The Rock Leech has a very similar appearance to the Martian Worm, although it is much smaller and its flesh is coloured grey. It is made up of a head segment, and numerous body segments which follow the head segment.

Each body segment has six rings of sharp, teeth-like protrusions around it. The head segment has a large, red mouth with three large teeth inside it. Unlike the Martian Worm, the Rock Leech does not appear to have eyes.

## Behaviour

The Rock Leech will rarely spawn near the player while they are in the dungeon. When it spawns, it will immediately begin to target the player and attack them.

The Rock Leech mainly travels by burrowing through the ground, and occasionally if it gets near the player it will leap out of the ground towards their face. If the player does not dodge this attack, the Rock Leech will bite them, causing them to lose health and gain blood loss. It will then burrow back into the ground and begin to target the player again.

Like many other entities, the Rock Leech can be damaged using a weapon. However, due to its speed, and the fact that it is underground most of the time, it can be very difficult to hit. The player can also run away from it, and if they get far enough away from it, it will lose track of them.

## Gallery

See here for a collection of images and/or videos related to **Rock Leech**.
## See Also

* UDgame
* Martian Worm

 **Passive**
 **Animals**
 **Boltrix**
Liver

*For other articles with related titles, see Organ (disambiguation).*

* Current
* Old

The **Liver** is a rotten food item in *Advanced Education with Viktor Strobovski*.

## Description

They appear to be human livers. They are likely the livers of deceased students that were killed by teachers before Angell came to the school.

## Spawns

Livers, as well as all other organs, can be obtained multiple ways:

* From bags.
* From the lockers in the red room.
* From digging through Spoxxys holes.
* From Helpscreen's violent explosion in the Tutorial Level.
* From some decomposed corpses in the History Level.

## Usage

Despite their nature, Angell can eat this item like any other food item. However, instead of restoring stamina, it instead gives her a strong nausea effect. It can also be stored in the artifact belt.

## See Also

* Kidney
* Heart
* Lung
Radar

The **Radar** is an item in the Math Level and Language Level in Alpha 0.17 of *Advanced Education with Viktor Strobovski*.

## Spawns

In the Math Level, the radar spawns in the small secret-keeping room that requires the black door key to open. In the Language Level, it spawns on one of the racks in Doggos' closet.

## Usage

When held, instead of its usual sprite the radar will be shown as a small screen in the corner. This screen acts like how you would expect a radar to work - every second the screen it will load a top-down area of the area around the player. The player is shown in red, objects and surfaces are shown as green and entities are shown in yellow. Secret areas can't be seen on the radar.

However, the radar also has a limited battery life, and once this battery life runs out, it will become "offline" and will only display static. While not holding the radar, it will slowly recharge.

The radar can be used to track any character nearby, such as Viktor, the Head Teacher or Mr. Cleany-Clean. It can also track notebooks.

## Trivia

* In older versions, holding the impetuosity gem in the offhand while holding the radar would cause the radar to stop working.
Shrimp (disambiguation)

Disambiguation*There are multiple articles associated with the title **Shrimp**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *gd*:
	+ Shrimp (creature): Rare underwater creatures in *gd*.
	+ Shrimp (item): A shrimp that has been killed and picked up as an item.
	+ Shrimp cooked: A cooked shrimp.
Server room

The **Server Room** is a unique area found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

The Server Room requires the Blue door key to open. It's also considered a "staff-only" room, so if the Head Teacher sees Angell entering this room, she will be sent to the Punishment Room.

It is a large room with many extremely large servers inside. These servers are arranged in a way that creates a "maze", with multiple branching pathways and dead ends. There is only one exit, so this makes it impossible to avoid Viktor or Marzia in this room without using some kind of defensive item.

Some items can be found here, although some of them can be hard to spot as they are hidden in the cracks between the servers.

* A PlayStation controller.
* The Red door key (hidden in the corner to the right of the entrance).
* Two flashes.
* Possibly a notebook.
* Likely more items too.

The server room should only be entered if you are 100% sure there are no teachers nearby.

## See Also

* Language Locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Petrol fuel

**Petrol fuel** is a minor decorational item in *Advanced Education with Viktor Strobovski*. It can only be found in the Math Level and Language Level.

## Description

It is a standard fuel bottle, apparently filled with petroleum.

## Spawns

This item is found on the racks of the supply closets, along with many other bottle-like items, such as Acid and Bottle with manure.

## Usage

This item doesn't have a use. However, it is on the blacklist, so if the Head Teacher sees Angell holding it, she will send her to the punishment room.

## See Also

* Decorational Items
* Supply closet
Slugs

* Regular
* Fat

**Slugs** are creatures that were added in Alpha 0.27.0.4 of *Advanced Education with Viktor Strobovski*. In the future, they will be in the Panacea PAP Station. Currently, they can only be found in bonus levels.

## Description

They are brown slugs, much larger than they would usually be in real life. A few of them are also extremely fat. According to MrDrNose, the regular slugs are about 140cm long, and the fat ones are 170cm long.

## Behaviour

Regular slugs will randomly crawl around the area at a very slow pace, not interacting with Angell at all. However, if Angell holds a piece of food from the Panacea PAP Station's food dispensers, the slugs will begin to chase her, trying to eat it from her hand.

Fat slugs behave slightly differently; they guard the food piles, and if Angell approaches them they will spit toxins at her. These toxins cause major blood loss and can be very deadly.

## Gallery

See here for a collection of images and/or videos related to **Slugs**.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"so normal ones are 140 and thicc ones are 170?"* — Atoshi

*"yes "* — MrDrNose, November 8, 2020

## See Also

* Food
* Panacea PAP Station

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
SCP-432

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers

## SCP-432

### Inhabitants

Nobses

**SCP-432** (a.k.a. **Cabinet Maze**) is a secret location/object in the game. It is intended to be available in the History Level, however currently it has not been implemented. A working version can be found at the test map "432-test".

## Description

From the outside, it appears to be a large green box with rust covering it. Notably, there is a square on the right-hand side of it. Tiles can be inserted into this square in any order. When all 9 tiles are inserted, if they are in the correct order they will stay. However, if they are in the wrong order they will remove themselves from SCP-432 automatically.

SCP-432 can only be opened when all 9 tiles are inserted in the correct order. When opened, the box appears to contain a much larger area than would be physically possible. The player can still walk in though, and explore the area like any other area.

SCP-432 is unique in that every time the entrance is opened, a new maze is generated at random.

The lair itself is a maze of chambers with short hallways interconnecting them. It's extremely easy to get lost, as there is no sense of direction and all chambers are exactly the same. There are also a few pieces of rotten flesh littering the floor.

This is an extremely dangerous place, as Nobses roams here and will charge and attack the player on sight.

## Gallery

The outside of SCP-432.The outside of SCP-432, while the door is open.One of SCP-432's chambers.One of SCP-432's chambers in an older version.
## Trivia

* This is a reference/homage to the SCP article of the same name.

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Pearl

**Pearls** are rare artifacts in *gd*.

## Description

These are small, round pearls, which come in three different colours.

## Obtaining

Every time the player opens an oyster, they have a very small chance of obtaining a pearl. White pearls are the most common type of pearl, and red pearls are the rarest.

Pearls can also sometimes be obtained from treasure chests, but they also have a chance to spawn in bookshelves.

## See Also

* gd
* Oyster
Small choco-nut

*For other articles with related titles, see Chocolate (disambiguation).*

* Main Game
* BOFU

**Small choco-nuts** are common edible items exclusive to *Alex Basics in Biology and Zoology*.

## Description

It appears to be a walnut partially dipped in chocolate.

## Spawns

These can spawn on classroom desks, or in any other space an item can spawn.

## Usage

When used, the small choco-nut is eaten. This causes the stamina bar to instantly be replenished, however it has no further effects. The walnut bar has a similiar effect, however eating the bar keeps the stamina at maximum for some time, instead of just replenishing it.

This item is considered "candy", so if Candy princess sees the player holding it, she will start chasing you to steal the item.

## See Also

* Walnut bar
* Alex Basics in Biology and Zoology

 **Edible**
 **Defensive**
 **Keys**
 **Misc.**
Lights

**Lights** are an important item in *AEwVS: Christmas Curse*.

## Spawns

Lights can be obtained from boxes that are found in some of the school's main corridors. They can be obtained infinitely this way.

## Usage

Lights can either be placed on windows that have a "missing lights" icon, or on pines that have the same icon. They work in the same way as Tinsel.

## See Also

* Christmas Curse Items
* Christmas Curse
* Tinsel
Silver (disambiguation)

Disambiguation*There are multiple articles associated with the title **Silver**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Silver fork: A decorative item found in the first three levels of *AEwVS*.
	+ Silver ingot: Extremely important items in the Christmas Curse DLC.
* In *gd*:
	+ Silver nugget: A nugget of pure silver, obtained from rocks.
	+ Silver ingot: A large, very valuable ingot of silver.
	+ Argentum sample: A small cube of pure silver, obtained from the chemic machine.
	+ Silver spoon: A small silver spoon.
	+ Silver fork: A small silver fork.
	+ Silver knife: A small silver butter knife.
	+ Silver plate: A small silver plate.
	+ Big silver plate: A large silver plate.
	+ Silver teapot: A large silver teapot.
Pew-pew

Joke Content*This article/section contains memes or joke content within the game, most of which isn't likely to be canon. Adding screenshots of the content in-game is recommended in order to avoid ambiguity.*

## pew-pew

### Source

untitled16

**pew-pew** is a joke item in *Advanced Education with Viktor Strobovski* that can only be obtained in the "untitled16" test map.

## Description

Its sprite is an image of BonziBuddy, which was a free desktop virtual assistant with adware and spyware that eventually became a meme.

## Spawns

This item is found in the middle of a large circle of small spike traps in untitled16, making it very difficult and dangerous to obtain.

## Usage

When pew-pew is used, it shoots one needle projectile from it. These same projectiles are shot by the needle gun, except pew-pew shoots empty needles, so they can't be used to damage o-Kreasbala.

This item is a special item, meaning it can be stored in the artifact belt and transported between levels.

## Trivia

* The item's use sound comes from this video. However, the sound used in the game is faster.

## See Also

* Small spike traps
* Test Maps
* List of experimental items
Phosphorus

*For the item in AEwVS, see Red phosphorus.*

**Phosphorus** is one of the many mineral resources in *gd*.

## Description

This is the pure powdered form of phosphorus, a chemical element with the chemical symbol P. It can also be obtained as a chemical sample.

## Obtaining

Phosphorus can sometimes be obtained when a hard or poor rock is broken by the player using any suitable tool.

## Usage

### Selling

Each pile of phosphorus can be sold at the shop machine for $250.

### Crafting

Phosphorus is used in multiple crafting recipes.

Wood x1
**Phosphorus** x1
Match x16

Arrow x1
**Phosphorus** x1
Fire arrow x1

Dart x1
**Phosphorus** x1
Fire dart x1

Bottle with ethanol x1
Bottle with corn oil x1
Bottle with orange oil x1
Bottle with sunflower oil x1
Bottle with water x1
**Phosphorus** x6
Gunpowder x3
Sulfur x3

Bottle with napalm x3
Empty bottle x2

Bottle with flammable liquid x1
Sulfur x1
Gunpowder x1
**Phosphorus** x2
Bottle with napalm x1

## See Also

* gd
* Gunpowder
* Rocks (object)
Rusty knife

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers

## Rusty knife

### Security level

Secretive

The **Rusty knife** is an important artifact in *Advanced Education with Viktor Strobovski*.

## Spawns

It can be found in one of the lockers in the garden outside the Cafeteria. This area is usually inaccessible, but there is a secret passageway that allows you to get here. This item can also be commonly found in bags.

You will first need to find and access the secret-keeping room. It is located in corpus B, at the end of a hallway after the janitor's closet. If you don't have the black door key, you can place some items in front of the door and wait for Mr. Cleany-Clean to open it for you (Once the door is open, it will stay open until the level ends). Once inside, the door on the left will lead you to the garden, where the rusty knife can be found in the leftmost locker (The right locker contains 4 moist chocolate muffins).

## Usage

The rusty knife acts as a key to many of the secret areas in the game.

There are a few doors in the school that transport you back to the welcome room. However, if you hold the rusty knife while walking through these doors, you may be transported to entirely different locations.

These locations include:

* The RUST Labyrinth, where the artifact belt is found.
* The operating room, where you can reassemble Albert in order to get the Albert ending and obtain the rusty fork.
* The red room, where the key to a secret area in the History Level is found.
* The RUST Arena, where o-Kreasbala can be fought.

## See Also

* RUST Labyrinth
* Rusty fork
Potassium nitrate

**Potassium nitrate** is a craftable resource in *gd*.

## Description

An ionic salt of potassium and nitrate, source of nitrogen, and nitrogen was named after niter. Potassium nitrate is one of several nitrogen-containing compounds collectively referred to as saltpeter. It is one of the major constituents of gunpowder.

## Obtaining

This can only be obtained via crafting.

Chisel x1
Niter x2
**Potassium nitrate** x1

## Usage

### Selling

Each pile of potassium nitrate can be sold at the shop machine for $200.

### Crafting

Potassium nitrate is used in one crafting recipe.

Coal x1
Sulfur x1
**Potassium nitrate** x1
Gunpowder x2

## See Also

* gd
* Niter
* Gunpowder
Pet rocks

**Pet rocks** are small creatures found in the History Level of *Advanced Education with Viktor Strobovski*.

## Description

These appear to be small, brownish rocks with large eyes and eyelashes.

## Behavior

Pet rocks are found on the third floor of the level. They don't do anything except follow Angell constantly. Their eyes always stare directly at the player.

## Trivia

* These were added to the game because of a poll on the EternityDev Games Discord server.

## See Also

* History Level

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
School (disambiguation)

Disambiguation*There are multiple articles associated with the title **School**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Infinity School: The school where *AEwVS* takes place.
	+ School bells: Objects found around Viktor's school that alert the protagonist to when it is break time or lesson time.
* In *Alex Basics in Biology and Zoology*:
	+ Alex's school: The school owned by Alex, where *ABiBaZ* takes place.
Pink Guy

**Pink Guy** is an upcoming Pofin in the Boltrix minigame within *gd*.

## Description

Pink Guy's outline is pink. They have no other features, except two large, spherical hands. They are also bigger than most other Pofins, with a similar size to Buny.

## Behavior

Pink Guy can be selected and launched from the slingshot like any other Pofin. Once he has been shot, he can be controlled by the player, similarly to Grenes and Kvinn. As well as this, he is able to pick up and throw objects he comes into contact with, including other Pofins which have been previously shot. He is capable of picking up extremely large and heavy objects, however if an object is too large for him to throw, he will be crushed when he lets go of it.

## Gallery

See here for a collection of images and/or videos related to **Pink Guy**.
## Trivia

* Pink Guy is also the name of the artist who made the old elevator music for the large elevator in *Advanced Education with Viktor Strobovski*.

 **Passive**
 **Animals**
 **Boltrix**
Sign

**Signs** are placeable items in *UD*.

## Obtaining

The player can craft a sign using wood, sticks, and nails.

Wood x8
Stick x4
Nails x1
**Sign** x1

## Usage

Once the player has crafted a sign, they can place it in the ground as an object. The player can then use a piece of coal on it to write any text they want on it. Any text that has been written on a sign can be read by looking directly at the sign.

Signs can be pulled out from the ground by interacting with them. They cannot be moved with an object claw or object backpack.

## Gallery

A blank sign.A sign with words written on it.
## See Also

* UD
* Coal
Posters

**Posters** are decorative objects in *Alex Basics in Biology and Zoology*. They are found on many walls in Alex's school.

## Description

They are various types of posters. Most of them contain one of the game's characters, with a catchphrase next to it. However, some posters contain other images, usually about nature or following the rules.

Scrina's poster is unique, as it is only found underneath a pile of furniture outside the school.

## Varieties

"RULEZ""STUDY WELL""FOLLOW THE RULEZ""EAT SWEETS""THE BEST YOU CAN BEE""RESPECT NATURE""~~RULEZ~~"
## Detention Posters

Dolly Poster.Asmodena Poster.Candy Princess Poster.Scrina Poster.Unknown Broom Poster.
## Trivia

* The crossed-out Scrina poster reads:

*"RULEZ*
*HAVE FUN!*
*ENJOY!*
*BRAND NEW!*
*CLEVER BOT IS HERE!*
*IM READY FOR YOU!"*
Plague cure

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Plague cure

### Sell price

$200

The **Plague cure** is a medicine item in *gd*.

## Description

A small pack containing multiple capsules.

## Usage

### As medicine

The player can use the plague cure to consume one of the pills from it. These can cure the plague effect given by the Plague Trader.

### Crafting

If the player does not need it, they can recycle it into plastic via crafting.

**Plague cure** x1
Plastic x1

## See Also

* gd
* Plague
* Plastic
Plant speaker

The **Plant speaker** is a minor tool in *gd*.

## Description

This appears to be a black microphone, made of plastic and with a PCB inside of it.

Through unknown means, it allows plants to speak full English. It's unknown if this device is what allows the plants to speak, or if this device is merely amplifying the plants' voices so they are audible.

## Obtaining

The plant speaker can only be obtained by crafting it at a combine machine.

Plastic x1
PCB x1
**Plant speaker** x1

## Usage

When the player uses the plant speaker on a plant, text will appear in the bottom-left corner of the screen, indicating what the plant is "saying". This allows the player to be aware of how happy their plants currently are, although the plants' dialogue is worded in a very unusual way.

## See Also

* gd
* Potted plants
Robot Santa

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

> "***It's me, Santa Claus!***"
> ― Robot Santa
>
>

## Robot Santa

### Aliases/Nicknames

Santa
Santa Claus
Ded Moroz
DedMoroz\_20k

## Game Info

### Voice

Unknown

**Robot Santa,** also known as **Santa Claus**, **Ded Moroz** or **DedMoroz\_20k,** is a special character who first appeared in the Alpha 14-x3 New Year special of *Advanced Education with Viktor Strobovski*.

## Appearance

He appears to be a giant robotic version of traditional Santa. He has bright red machine-like eyes, a mouth full of teeth, and claws inside of his hands.

## Behaviour

Occasionally in the Math or Language level, a message in large red text will appear on the screen saying "Santa is arrived!" When this happens, Robot Santa spawns somewhere in the school. If Santa runs into the player, he will hold them in place, tilt his head back, pull a giant present out of his mouth, and give it to the player. After this, he will disappear. If he sees Viktor or Marzia, he will run towards them and stun them for a while.

## Gallery

See here for a collection of images and/or videos related to **Robot Santa**.
## Audio

See here for a collection of voicelines and/or sound effects related to **Robot Santa**.
## Trivia

* In older versions, after 0.1.4, he and the Christmas decorations were not removed, and could still spawn if the date of your computer is set to January or December. It is unknown when Santa and its Christmas decorations were removed.

## References

itch.io devlog

## See Also

* AEwVS: New Year Special
* Presents
* Coal

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Pines

> "*There is few places where you need to place pines.*"
> ― Erie
>
>

**Pines** are interactive objects found in the Christmas Curse DLC of *Advanced Education with Viktor Strobovski*.

## Spawns

Pines can be constructed manually by using a Pine in bag on a red target. Erie can also make them herself.

## Function

Pines don't do anything by themselves, and merely serve as one of the decorations that must be placed in order to complete the level. In total, 16 pines must be placed, and they also must be decorated with lights, tinsel, and toys from the toy box.

If a Gingerbread-Man reaches a pine, it will dismantle it, turning it back into a pine in bag and taking it back to the crack it emerged from.

Placing and decorating pines isn't something the protagonist needs to worry about doing herself, as Erie will do this for her. This lets the protagonist focus more on decorating the windows, doors, and classroom desks.

## See Also

* Pine in bag
* Christmas Curse
* Christmas Curse Items