Equipment

**Equipment** in Stellar Tactics can be used to increase **character** stats and improve **combat** effectiveness. This article contains ground combat equipment. **Ship Equipment** can be found in another article. Weapons, weapon mods, personal shields and personal armor can be **crafted**.

## List of Equipment

### Weapons

Depending on the weapon type, it can be equipped to the primary or side arm (secondary) equipment slot. Each weapon type offers two special abilities, which can be used in **ground combat**. A list of the special abilities can be found on the respective **special attacks page**.

### Weapon Mods

Weapon mods can be attached to weapons with free mod slots to upgrade them. These mods alter or enhance the weapon stats and/or **character stats**. They can be **crafted**. Bonuses to character stats and damage depend on the highest character level in the whole team (no matter or in the active roster or not) and on the quality. The exact formulas are not known, yet. E.g. with highest Lvl 44 in the team, mods have stat bonuses of 1-3, 1-5, 2-7, 6-11 and 8-13 at basic, exceptional, rare, legendary and epic quality, respectively. Examples for damage values are given in the table below.

### Armor and Personal Shields

Bonuses to character stats and the base armor values depend on the highest character level in the whole team (no matter or in the active roster or not) and on the quality. The exact formulas are not known, yet. E.g. with highest Lvl 44 in the team, body armor has armor values of 13, 17, 20, 24 and 27, head and foot armor have 6, 9, 13, 16 and 20, and hand armor has 3, 4, 8, 9 and 12 at basic, exceptional, rare, legendary and epic quality, respectively. Stat bonuses with highest Lvl 44 in the team for all armor types are 0, 2-6, 3-8, 6-11 and 7-12 at basic, exceptional, rare, legendary and epic quality, respectively

### Faction Armor

Faction Armor can be obtained at **faction** vendors for faction **tokens**. They are always of epic quality and have a unique appearance (only applies to body armor).

* Body armor: ~340-360 tokens
* Hand armor: ~160-180 tokens
* Head armor: ~200-220 tokens
* Foot armor: ~160-180 tokens

* Shikaru Faction Armor
* Varadyn Faction Armor
* Halamis Faction Armor

### Grenades and Medkits

Grenades and Medkits can not be crafted. They can be looted or **bought at vendors**.

### Devices

Furthermore, there is some special equipment, which cannot be **crafted** or looted. These are the hacking-tool and several **faction** specific devices. They are equipped to the devices slots. Each character has three of these slots.

#### Hacking-Tool

The hacking-tool is required to perform hacking. It can be found during the **prologue** or bought from merchants.

#### Halamis Quantum Translocator

The Translocator can be used to translocate from ground locations back to your ship. This costs one Energy Cell, which can be looted during **ship combat** or bought from ship equipment vendors. The Halamis Quantum Translocator can be obtained from faction vendors of the **Halamis faction**. It costs no Halamis **tokens**.

#### Varadyn Ammo Converter

The Varadyn Ammo Converter can be used to convert ammo. This is restricted to ground combat ammo. The Varadyn Ammo Converter can be obtained from faction vendors of the **Varadyn faction**. It costs 780 Varadyn **tokens**, which can be earned by completing missions for Varadyn faction agents.

#### Shikaru Lifesign Tracker

The Shikaru Lifesign Tracker can be used to show enemies for 10 seconds on the radar in ground locations. It has a cooldown time of 2 minutes, before it can be used again. The Shikaru Lifesign Tracker can be obtained from faction vendors of the **Shikaru faction**. It costs 275 Shikaru **tokens**, which can be earned by completing missions for Shikaru faction agents.

#### Aznari Scanner

The Aznari Scanner can only be obtained during Chapter 1 of the main storyline. For details on how to use it, see the main article on the **Aznari Scanner**.