The Wood of Lothlórien

* Loading Screen
* Map Layout

"But this I will say to you: your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all. Yet hope remains while all the Company is true."
 And with that word she held them with her eyes, and in silence looked searchingly at each of them in turn. None save Legolas and Aragorn could long endure her glance. Sam quickly blushed and hung his head. At length the Lady Galadriel released them from her eyes, and she smiled.
"Do not let your hearts be troubled," she said. "Tonight you shall sleep in peace."
—Mirror of Galadriel, Fellowship of the Ring

With the passing of Gandalf in Moria, Aragorn led the Fellowship to the woods of Lothlórien. However, Orcs from Moria relentlessly pursued the Fellowship. The Elves of Lothlórien defended the Fellowship and drove off the Orcish incursion before the Fellowship could meet Celeborn and Galadriel, the Lord and Lady of Light.

The Wood of Lothlórien is the ninth mission in the Lord of the Rings Campaign, the player controls the Fellowship and various Elven heroes including Idrial, Haldir, Rumil, Orophin, Celeborn and Galadriel. If any of these heroes die, the mission is failed.

## Guide

**New Objective - Reach the Marchwarden forward camp**

**Bonus Objective - Advance all Elven heroes to level 3**

The mission begins with Galadriel and Celeborn commanding Idrial to rally the Marchwardens so that they may rescue the Fellowship, who have passed into Lothlórien's borders with Moria Orcs in close pursuit. The player controls Idrial and the Marchwarden camp is indicated on the mini-map. As Idrial travels towards the camp, she may discover treasure that may be useful later in the mission, she is ambushed by Moria Orcs after picking the treasure up which gives her to opportunity to earn experience. The player may also discover Sentinels of the Silver Tree or Marchwardens that join the player's side when discovered. A total of three hidden allies can be discovered.

**Bonus Objective - Find all hidden allies**

Upon reaching the Marchwarden camp, Idrial informs Haldir of the Fellowship's arrival and the impending attack by the Moria Orcs. The player gains control of Haldir, Orophin and two battalions of Marchwardens; the player is then prompted to travel to the border of the woods where the Fellowship have entered.

**New Objective - Rescue the Fellowship**

The Elves themselves are ambushed by Moria Orcs during their journey to the Fellowship's location but are easily disposed of. Boromir's horn is heard in the distance, before a cutscene plays of the Fellowship being attacked by the Moria Orcs. The player now has control of both the Elves and the Fellowship; the Hobbits should be switched to rock throwing mode and kept out of harm's way as there is a significant number of Moria Orcs. The Orcs are led by Urshak, who casts various spells to debuff and damage the player's units, he can easily be killed by heroes such as Aragorn. Hero abilities such as **Horn of Gondor**, **Nobody Tosses a Dwarf** and **Fluid Strike** can be used to stun and clear out large numbers of orcs.

**New Objective - Escort the Fellowship to Caras Galadhon**

With the initial wave of Orcs defeated, the Marchwardens can escort the Fellowship to the safety of Caras Galadhon, additional hidden allies can be discovered on the journey. When they arrive at Caras Galadhon, they discover an Orc and Troll attack in progress; Rumil and more troops then become controllable. It is advised to target the Cave Troll first with archers before dealing with the remaining Moria Orcs. The Fellowship may then proceed and meet Galadriel and Celeborn. The Hobbits remain with Galadriel and Celeborn, whilst the remaining members of the Fellowship aid the Elves prepare for the impending assault by Moria Orcs.

**New Objective - Defend Lady Galadriel and the Hobbits against the goblin assault on Lothlórien**

Celeborn is now controllable and the player has several build plots to build Lothlórien structures and recruit more troops; there are several treasure chests located around Caras Galadhon that can be picked up to provide a boost to the player's economy and recruit more units. The player has 1 minute to prepare their defences before the arrival of the Moria Orcs. There are three bridges to repair and so it is advised to spread heroes and units out to defend each bridge; Tree Flets are buildable at each bridge to strengthen the player's defence. The enemy's forces consist of Moria Orc Screechers and Cave Trolls - archers are utterly vital for holding these enemies at bay from the bridges.

**New Objective - Destroy all goblin camps**

There is a 2 minute reprieve from the attack and five Moria Orc Caves are discovered across the map; Galadriel becomes controllable and the player must sally forth with their units to destroy all of these caves. It is recommended that a hero and some troops are left behind in Caras Galadhon in the event that not all of the caves are destroyed before the assault resumes after two minutes, as otherwise the Hobbits are vulnerable to the enemy. Once these caves are destroyed, the player must defeat any remaining enemy forces on the map to end the assault. The Fellowship are given gifts by the Elves of Lothlórien before departing by boat - the mission is complete.