recursal/Fanatic-Fandom huggingface dataset:
Elemental

The Elementals are Energy Beings that normally live in the Elemental Planes.

Elementals normally have both a body, spirit and soul type of a specific element. This means that they cannot cultivate any other element and can only cultivate an Element and a Dao Concept. They may only use Magic of that specific Element.

Archons ignore the Elemental restrictions as an energy being, but are more neutral to any power or plane.
West Of Loriene Wiki

## Welcome to the West Of Loriene Wiki

This is a wiki for people playing in the South Bay West Marches D&D game.

The website can be found at TheWestMarches.com

The wiki is geared towards information that would be considered common knowledge or freely shared between repeat players. More closely held secrets may be omitted until the player holding that information chooses to share it, either in future sessions or on this wiki. Although information may appear here, that information may not be known to all player and non-player characters.

Of course, you are encouraged to share or read about any information that you wish. **Adventurers have to share information if they wish to survive!**

## Quick Links

### Player Character Starting Locations

The following is a list of locations where player characters may begin a new session.

Whitecliff

Riverlie

Slopehome

### Directions for Exploration

North: North

South: South

East: East

West: West

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Slopehome

Slopehome is a native city in the Forgotten Lands. It is home to one of the four tribes that take part in the Wild Hunt. Its existence is unknown to the rulers and inhabitants of Dragons Quarry.

## Geography

Slopehome lies northwest of Riverlie, past Mount Managnock but east of Brokenrock. The city is built on a series of terraces carved into a cliff face. Although a few pulleys are in use, residents mostly traverse the layers of the city using a series of steep ladders.

## Way of Life

Compared to the other native settlements that take part in the Wild Hunt, Slopehome is larger and boasts more advanced technology. It houses catacombs that contain most of the ancient texts for the collective settlements, although not all residents are interested in researching technology and the ancient world. Its economy is focused on big game hunting. The Firbolg people to the north are frequent trading partners, but those negotiations can be quite dangerous.

## Important Personages

* Chieftain Mikashi
* Grey and Siyo
* The Nightwalker of Slopehome
North

This is a place for things happening to the north

## Four Tribes

To the north and northwest of Whitecliff, four native tribes exist in a delicate balance overseen by the Nightwalkers. These tribes call Riverlie, Slopehome, Saltfish, and Brokenrock home, and are connected by the Great Hunt, an ancient tradition dedicated to keeping the aberrations and otherworldly beasts of the Old Gods away.
Riverlie

Riverlie is a native settlement in the Forgotten Lands. It is home to one of the four tribes that take part in the Wild Hunt. Its existence is unknown to the rulers and inhabitants of Dragons Quarry.

## Geography

Riverlie sits on the eastern shore of a wide and shallow river. It is in one of many pockets of cold in the area. The settlement is primarily composed of wigwams. The lake that lies to the north is said to be a feeding ground for dragons. West of the lake lies Mount Managnock. An abandoned temple of Selune lies south of the village.

## Way of Life

Riverlie's economy is based on game hunting and fishing. Its people are wary of outsiders. They worship Malar and Thrim.

## Important Personages

* Smelkum is chieftain of Riverlie. He shuns outsiders, and encourages the people of Riverlie to do the same.
* The Nightwalker of Riverlie is the town's shaman. He is very knowledgable about the Wild Hunt and Gods Old and New. He is in frequent contact with the Nightwalkers from Slopehome, Brokenrock, and Saltfish.
* Durkill is Riverlie's champion for the Wild Hunt. He also helps train the young in the ways of hunting and combat.
Tandyn Abbott

Drawn by Ryu

**Tandyn Abbott** is

## History

### Childhood

Tandyn grew up in the Kingdom of Meridell with her twin brother Alidore (a Skunk Gelert), and she was roughly ten when the first Meridell Wars occurred. Both she and her brother (the latter having a natural, if underdeveloped, talent for magic) played small roles in the second Meridell War when it happened, from which began their training; Tandyn with her archery, and Alidore with his magic. They both currently remain in Meridell for the time being, but nothing notable has really occurred since the Wars.

## Abilities

 **Intellect** | Good

## Personality

Compared to her more stern and pragmatic brother, Tandyn is more laid-back and somewhat impish, not above teasing or playing (harmless) pranks; it sometimes gets to the point where she doesn’t know *when* to back off, or sometimes misses cues that she *should* back off, but she never means any harm with her playful nature.

She’s incredibly competitive, and loves a good challenge, especially if it gives her the chance to improve her archery ability. However, she’s a bit of a sore loser, and also somewhat prideful; she doesn’t like having her abilities doubted or questioned, and will attempt to prove the doubter wrong however possible.

### Positive Traits

* Friendly
* Loyal
* Brave

### Negative Traits

* Competitive
* Impish
* Prideful
The Kingdom of Loriene

Built up from the ashes of the old world, the small Kingdom of Loriene sits on the eastern side of the Shimmering Peaks. Crafted by skilled dwarves from the grey stone of the mountains 1350 years ago the city of Dragons Quarry stands as a reminder of the glory of the forgotten past. The bloodline of the ancient kings of men remains unbroken and King Arden the Third rules with the help of the royal senate. However all is not well in the castle, rumors of the Kings declining health and inability to sire a successor circle in taverns and back allies and the rare youth born with magical talent often wind up vanishing in middle of the night. The Guild of the Magi's red masked ranks seem to swell with every disappearance, but there have been several years of drought and the layman only concerns himself with putting food on the table.
Reincarnation

Reincarnation is the idea of a God or the Creator moving a soul into a new infant body.

Those who have a Sea of Memories are given anonymity in the realm that they are reincarnated into as all of the realms are vast. Of course, this also means that revenge on their killers will take a while to follow up on and they may never see their families again.

## Soul Advancement

Reincarnation advances the Soul during reincarnation due to the process of having the Spirit stripped, then re-created upon gaining a new body.

Although the re-stripping process is painful for the user, it forces the Soul Dao to perform an uncountable number of actions which makes it evolve.

Once a user gains the Spirit Mind and Sea of Memories, reincarnation will not be as helpful since the spirit is not recreated.

## Lower Mortal Realms

The lower mortal realms are meant to keep souls that are near the same age together. If a soul is too old for the realm, it is reincarnated into an upper realm until the 10th Realm.

## 10th Realm

The 10th Realm is an oddity, since Gods or dead Divines will reincarnate here. If hey do not reincarnate here, they can take the path of a God or a Lich God-King if they have the talent to have both Spirit Cultivation and Mind Cultivation at Divine. Either of those occupations will grow their soul until they are satisfied with the level.

## Divine Realms

When a Divine reincarnates into the 10th Realm, they are stripped of their Sprit divinity. They are posed the question upon death by the Death God of whether they want to reincarnate. They will keep their memories if they have a Sea of Memories. If not, they will just be reincarnated as they are clueless at that point.

When they reincarnate back into the 10th Realm, they are given a randomized race and lineage with a Mortal Body as the Death God is fair to all. Even if they already have Spatial Spirits or Grandmist Minds, at least they are going into a realm full of other smart and talented *monsters* who remember right from left.

## True Gods

If a True God's spirit is not destroyed when their Inner Galaxy is taken after death, they are the same as above. Albeit a bit less happy since they must now cultivate two and a half entire cultivation lines back up to True God.

## Lich God-Kings

Undead Lich God-Kings can never grow their Inner world to the level of a True God, since they need Qi and the Dao. They refuse to reincarnate in the 10th Realm until their soul has grown to their satisfaction.
Whitecliff

Whitecliff is a fast-growing outpost sitting at the western mouth of the Greystone Pass. It is the first destination for anyone who journeys west of Dragons Quarry towards the Forgotten Lands.

## Geography

Whitecliff sits on a plateau at the western base of the Shimmering Peaks. Although it is surrounded by tall mountains and steep cliffs, the city limits of Whitecliff are fortified by a wooden barricade. To the east, through the Greystone Pass, lies Dragons Quarry. A series of switchbacks at the western edge of town leads to local farmland and passage to the rest of the Forgotten Lands.

There are rumors of secret caves and tunnels lying beneath the town.

### Key Landmarks

* The Last Tavern
* The Crown Guard Barracks
* The All Souls Church
* Vexel's Shop
* Gertrude's Library
* The Abandoned Tower

## Way of Life

Whitecliff is a young town, settled only four years ago. The population grows every day as new settlers venture west seeking fame, fortune, and freedom. Most residents do not frequently return to Dragons Quarry. However, there is still a good deal of commerce between Whitecliff and Dragons Quarry. Merchants from Dragons Quarry arrive early in the day to sell their wares. They venture home late in the day, hopefully returning with valuables from the forgotten lands.

The town is protected by Captain Albright and the Royal Guard. They maintain the rule of law and are the extensions of the King's power, though royal decree travels slowly to Whitecliff.

## Important Personages

* Captain Albright is the leader of the Royal Guard.

* Barbalar is the proprietor and bartender at The Last Tavern. He enjoys taking down people's stories for an anthology he is writing.
* Vexel is the owner of a general store. However, there are more than just common goods there. Valuable items from the forgotten lands are hidden on high shelves and in the back room. These valuable items make her a frequent target for mischief.
* Gertrude is an old human female who runs the local library. Her book collection is modest, but she is always seeking out and restoring old books found in newly explored areas.
Nanase Nishino

**Nanase Nishino** es una cantante y actriz japonesa, nacida el 25 de Mayo de 1994 en la Prefectura de Osaka, Japón.

Conocida por ser miembro del grupo idol japonés Nogizaka46.

## Filmografía

### Series

* 49 (2013, NTV) - Mana Minazuki
* Tenshi no Naifu (2015, WOWOW) - Estudiante trabajadora
* Hatsumori Bemars (2015, TV Tokyo) - Nanamaru
* Honto Ni Atta Kowai Hanashi natsu no tokubetsu-hen 2016 (2016, Fuji TV) - Marumi Kijima
* Cabasuka Gakuen (2016, NTV)
* Denne Shoujo ~VIDEO GIRL AI 2018~ (2018, TV Tokyo) - Ai Amano
* Oh, My Jump! (2018, TV Tokyo) - Ai Amano

### Peliculas

* Asahinagu (2017) - Asahi Tojima

CM
--

* Pizza Hut (2015)
* SoftBank (2016)
* Biore UV Essence (2018)

## Enlaces externos

* Perfil Oficial
* Blog Oficial
* Instagram Oficial
* Twitter Oficial
Alisha Stonehill

**Alisha Makaylah Stonehill**is a main character in *Invisible?* she and her family are living in the *Sleepy Swamp Mansion* little does the family know that their home is haunted.

## History

Alisha is one of three girls, she has an two younger sisters. Alisha was born on August 18, 2002. the first child born to her parents. She and her sisters were raised in their family home in Chicago, Illinois. However, her family sold their home and moved to a place called Sleepy Hollow, in a city called Swamp City. Alisha is totally freaked out that she's living in a haunted house, so she sleeps in one of her sisters rooms every night, mostly in Hannah's because she is described as 'fearless'.

## Personality

Alisha is very energetic, she is always up for a challenge or a simple day out somewhere, she is so eager to get out of her house every day. Alisha is very kind to people, especially her family and friends. She cares about everyone she meets, she loves both her sisters but she is closest with Hannah. Alisha is often described as 'optimistic' she doesn't get hurt very easily and she always sees the best in life.

Alisha is brutally honest, if she doesn't like something someone does, she'll tell them directly, she is however a 'popular kid' in school, but she's always nice to everyone, she fears that people will be hurt, but there are certain people she hates, like her exes or someone who's mean to her. She tries to understand why they feel that way and then she tries to prove them wrong in order for them to like her, if they're unconvincable, she decides to 'hate' them back.

Alisha is very loyal to everyone. She keeps her word and when she gets a lover, she sticks to that one person, no one else. She is also very headstrong, once she is determined to get something, she has to have it, she always gets her dreams, However despite this, when she's mad, she is very possessive and jealous when she suspects someone is cheating on her or lying to her, she like hannah is very manipulative and impatient.
Ella Stonehill

**Ella Paige Stonehill**is a main character in *Invisible?* she and her family are living in the *Sleepy Swamp Mansion* little does the family know that their home is haunted.

## History

Ella is one of three girls, she has an two older Sisters. Ella was born on October 16, 2006. the third child born to her parents. She and her sisters were raised in their family home in Chicago, Illinois. However, her family sold their home and moved to a place called Sleepy Hollow, in a city called Swamp City. Ella is very believable, she believes in the unbelievable and is very fascinated and happy that she is lucky enough to live in a haunted house, she and Hannah believe that magical creatures are living in their garden.

## Personality

Ella is an expert at getting things done, but she cannot be called cunning. She is great emotions and telling people at how she feels. Although she's only 11, she knows how to be romantic and she's very charming, and can blind people with her striking smile. She is great at listening to people, Hannah often comes to her for advice because of how mature she is (even tho she gets fascinated with magic) she is closest with Hannah, even tho she loves both her sisters the same

## Trivia

* Ella is the youngest and last daughter/child of the Stonehill parents
Power Crystals

The power crystals are a group of ancient magical crystals of untold power. Their quantity and origins are unknown. Stone recesses that fit power crystals are found in items and ruins throughout the Forgotten Lands. Inserting a power crystal appears to amplify or unleash magical power in these items.

## Discovered Items that Use Power Crystals

* The Horn of Blasting is a magical horn with two recesses for power crystals. The horn makes progressively stronger blasts with the insertion of more power crystals. While these blasts are fairly harmless without any power crystals, the horn can cause physical harm when imbued with the magical power of these crystals.

## Uncovered Ruins that Use Power Crystals

* The Abandoned Tower
* Whitecliff Ruins
Gosunar Richten

A seemingly unassuming and innocent Uni, **Gosunar Richten** is actually a member of the incredibly mysterious and secretive group known as The Sway, and serves as one of their 'Eyes'; his job is to gather information for his superiors.

## Abilities

 **Intellect** | Good

Being a Uni, and also fit and healthy for his age, Gosunar has good physical strength, particularly in his legs, and both his legs and his horn make for effective natural weapons should he need to fight (via kicking and headbutts). He is also capable of flight, of course.

## Friends and Foes

### Friends/Allies

* **The Sway** - The mysterious cult-like group that Gosunar is actually affiliated with.
	+ **Duchess Velorina Argent** - Gosunar is terrified of Duchess Argent.
	+ **Lord Caspian Norheim** -
	+ **Sir Gerhardt Klein** -
	+ **Sir Nicolae Petran** -
	+ **Lady Helena Day** -
	+ **Lady Siobhan Brady** -
	+ **The Eyes of The Sway** - Like Gosunar, their job is to gather information for The Sway; in reality, they tend to report to Sir Klein, while he in turn reports to Duchess Argent. Gosunar doesn't really consider any of the other eyes to be friends of his, purely because he doesn't interact with them often enough to form concrete relationships.

### Rivals

* **Kavyrus Milne** - Kavyrus seems to be one of the few people in Cogham Village who doesn't trust Gosunar... and the Uni in turn is keeping a close eye on the boy, to make sure he doesn't mess things up for him.

## Personality

Gosunar comes across as a fairly mild-mannered individual who is quite easy to get along with; in fact, many of the people of Cogham Village consider him a friend, finding him to be reliable and trustworthy, as well. Unfortunately for them, Gosunar has no concrete loyalties to his home, instead being allied with The Sway.

However, it's more than likely that the Uni's alliance with The Sway is built from fear rather than actual camaraderie, as he's terrified of Duchess Argent (and to a lesser extent, the other members of the Inner Circle), and doesn't interact with the other Eyes often enough to have built any lasting friendships with them.

He's rather cowardly, and would ditch his allies if it meant saving his own hide; however, this also means he would sell any potential friend out if it meant avoiding the wrath of Duchess Argent, making it rather dangerous for anyone to really try and befriend him, as there's a good chance he'll sell them out if it benefits him.

Since Gosunar is quite terrified of Duchess Argent, he often attempts to get in her good graces through means of excessive flattery, and also by jumping at the chance to do any task for her or the Inner Circle. He is quite vain, and becomes agitated if his mane or coat get dirty. Insulting his physical appearance is another good way to irritate him.

### Negative Traits

* Cowardly
* Vain
* Untrustworthy
Mana

**Mana** is one of the four penultimate particles of the universe created by the creator. Mana represents the Spirit and binds the Body to the Spirit.

Psi is a sub-form of Mana.

## Storage

Mana is typically stored in the Spirit, where there are basic structures that become more complex during the Spirit Cultivation stages to entrap and bind the Mana to the Spirit.

When a cultivator opens their Inner World in the Divine stages, Mana is dispersed around the inner world and collects around the Spirit, which gets denser as the inner world grows.

The Mineral / Metal *Soul Silver* can store extra Mana up to the Grandmaster Mage stage of Mana when it is a metallic state. It is typically used by cultivators as an extra boost during combat or training and is a highly sought after commodity.

## Usage

**Mana** is linked to the Spirit upon meditation. When someone uses Mana in a spell, it goes outside of the body to perform a phenomenon.

Mana is required to cultivate Essence and the Mind by acting as a mediator for the spirit to control them. Essence has acupoints which link with Qi, while the Mind has a mind space that requires Mana particles to interact with.

## Appearance & Substance

Mana typically appears in a single liquid phase, like Vitality, but unlike Qi. (Qi has 4 phases)

Mana is also a substance that is not in the same plane that it appears to be in, it is Ethereal. This is unlike Qi, which can be felt if it is dense enough and physically moved, much like how Beast Cores can be removed from dead Beasts.

However, Mana can be infinitely compressed depending on the amount of mass that it is near. It does not matter if that mass is inside of a Spatial rift or not.

Since the Soul is Grandmist inside of a protective Spatial structure, Mana tends to collect towards it rather easily and that forms the Spirit after the Soul structures it. The older a soul is, the more mana will gravitate towards it.

## Regeneration

After it is outside of the body, Mana will find its way back over time. This is 'natural regeneration'. However, one can increase the regeneration rate by meditation and take in new Mana particles. When the older particles that found their way back return, it will increase the Spirit's size. This is why using all available mana helps increase the growth rate of the spirit.

Mana has a 'teleportation' property that is actually done by the Heavenly Dao to make sure that there is an appropriately balanced system for Mana regeneration.

## Lower Realms with no Mana

Although the 1st and 2nd Realms do not have Mana, when souls are sent through reincarnation, they are given a specific amount of Mana. This helps link the spirit with an infant body and some excess left over to grow the spirit until one dies and returns to the reincarnation cycle of the 1st or 2nd Realms.
Qi Technique

**Qi Techniques** are methods to move Qi through the Acupoints to produce a desired effect. Qi Techniques pre-date Dao Techniques and can be used within the first few Essence Cultivation stages.

it is nearly impossible for low-stage dragons to create Qi Techniques as the 512,000 acupoints impede progress to find and create an effect unless said dragon was incredibly bored for several millennia or even eons. At least the chances of creating a Qi Technique are higher than the infinitesimal chances of a mortal creating a Dao Technique from scratch as they must have Dao Minds to do simulate the millions of Dao Runes.
Thundertree

Thundertree is a town west of Whitecliff, past the farmlands and through the woods. Keen observers will notice that the wildlife becomes quite still near Thundertree and often avoid it altogether. Those who understand Druidic will also note that the path to Thundertree is littered with writings warning others to stay away.

## Geography

Thundertree has a number of small buildings surrounding the base of a hill. A small town square is formed near the barracks. At the center of the town square stands a statue of Palien, the Last Hero of Thundertree. The statue is old, and Palien stands tilted to one side, clearly neglected.

Atop the hill stands a tower. The hill is covered in thick plants covered in brambles. There is only one easy path up the hill.

## Inhabitants

The main inhabitants of Thundertree call themselves the Tenders. They are mostly Dragonborn who always wear tentacled masks made of metal. They serve Venomfang, a Green Dragon, who lives atop the tower central to Thundertree. The goals of Venomfang and his Tenders are largely unknown, but they are hostile to outsiders.

## Major Events

There was a recent band of outsiders that came to Thundertree and killed a young green dragon and several Tenders. The Tenders do not know who is guilty of these crimes, though they suspect it may have been the Fey.
Artificial Spirit

Artificial Spirits are Spirits that do not have a soul. They are created by condensing mana with will and willing them to exist and act like a Spirit consciousness.

Of course, most Artifcial Spirits are made with a dark route and used to control the Undead with simple commands.

Artificial Spirits can also be used on a realistic Avatar to make the avatar appear as if it was a real spirit with mana.
CROW'S BLOOD

**CROW'S BLOOD** es una series web japonesa creada por Yasushi Akimoto y producida por Darren Lynn Bousman, director de SAW II, III y IV.

## Sinopsis

20 años han pasado desde el nacimiento de Dolly, la primera oveja clonada. Con las técnicas de medicina regenerativa evolutivamente avanzando sobre esos años, la regeneración de órganos humanos, que se pensaba que era imposible, se ha convertido en una realidad.

Mientras que la regeneración ofrece un amplio abanico de posibilidades, los seres humanos están ahora tratando de jugar a ser Dios, a "volver a crear la vida." Cuando perdemos a un ser querido, ¿se nos permite regenerar su vida o incluso cuerpos?

## Reparto

* Tetsuya Bessho como Dr. Akihito Seto
* Takahiro Miura como Takeshi Sawada

**Estudiantes**

* Mayu Watanabe como Kaoru Isozaki
* Sakura Miyawaki como Maki Togawa
* Anna Iriyama como Aoi Nojiri
* Yuki Kashiwagi como Mai Utsui
* Yuria Kizaki como Hikari Yanaka
* Rena Kato como Keiko Yodogawa
* Mion Mukaichi como Nami Katayama
* Yui Yokoyama como Chisa Kogun
* Jurina Matsui como Shinobu Matsumura

**Profesores**

* Tomoharu Hasegawa como Koji Ogasawara
* Maiko como Chizuru Tamura
* Mitsu Dan como Eiko Yoshikawa
* Charles Clover como Gary Grossman
* Kaku Tomohiro como Yoshio Yachibana

## Banda sonora

* **Tema de cierre:** "Black Flower" por AKB48

## Enlaces externos

* Sitio Oficial
* Twitter Oficial
Pellypom

Not your rebel princess.

Formerly the 14th in line for the throne of Maraqua, **Princess Pellypom** (or **"Pell"** to her friends) went into hiding on the surface after her parents led a failed military coup against King Kelpbeard.

Her father and mother live in exile as "stateless royalty". She retains her honorary titles as Duchess of Whales, and Dolphin of France.

Unlike her parents, she strives to be a positive force in the world. Pell campaigns for socialism, postmodern feminism and minority suffrage from new home on Krawk Island.

## Personality

Pell is upbeat and confident, with a wit sharp as a maractite knife. She's idealistic, believing she can change the world if she tries, but smart enough to know she can't do it alone.

Pell makes friends easily, and is keen to listen to your problems and extend a hand to help. There hasn't been a person Pell didn't like on sight.

## Occupation

Pell's day job is a writer for various left-wing online media consumed across Neopia (think: Vox, Buzzfeed, The Mary Sue, etc.).

To supplement her, admittedly, low income, she writes florid porn under various pseudonyms. It's usually historical highland romances involving her favourite kinks: 'the undermining of toxic masculinity, POC representation and soft fluffy bois'.

## History

Pell was born the daughter of General Saphiro, the younger brother of King Kelpbeard. She had an uneventful childhood in Maraqua.

   When she was 16, her mother and father led a military coup against Kelpbeard. Pell took it upon herself to warn King Kelpbeard, allowing him to fortify the castle with troops loyal to him. After the failed coup, Pell saw her parents banished, and left maraqua herself, determined to make a positive change in the world where her parents could not.

She has to date used her family fortune and influence to establish a polyclinic on Krawk Island, as well as Captain Roundhoof's pirate school, teaching pirates how to spell.
Sleepy Swamp Mansion

**The Sleepy Swamp Mansion** is a home that belongs to the Stonehill Family, the family however doesn't know that this home is the famous haunted mansion. When the Stonehill's first moved into this home, they started experiencing some strange activity happening into the house, their 13 year old daughter Hannah, decides to do some investigating on this house and it's dark secret past.

## Stonehill Mansion

* Alisha Stonehill-**Child**
* Hannah Stonehill-**Child**
* Ella Stonehill-**Child**
* Mama Stonehill
* Papa Stonehill

rooms throughout the book series. \*all locations are haunted at one point throughout the series\*

* Driveway
* 'the pink room' (Ella's bedoom+own walk in closet and bathroom)
* 'the purple room' (Hannah's bedroom+own walk in closet and bathroom)
* 'the blue room' (Alisha's bedroom+own walk in closet and bathroom)
* 'the white room' (Parent's bedroom+own walk in closet and bathroom)
* 'the green room' (Guest Bedroom+own walk in closet and bathroom)
* The Hallway
* The Study Room
* The Basement
* Spare Room in Basement
* Bathroom in Basement
* Laundry Room in Basement
* Library in Basement
* Garden by Basement
* Stairs to the yard
* Kitchen
* Dining Room
* Extra Bathroom
* Livingroom
* Attic
* Pool
* Forest
* Fence
* Grass yard
* Playground
* Outside Garden
* Deck
* Garage

## Associated Entities

* Hallway Shadow
* Shadow Children
* Sleepy Souls
* Portal Guardian
* Pool Vision **(the swimming boy)**
Lodgelore Wiki

**Welcome to Lodge Lore,** the Neolodge's character and lore repository! We're still getting set up, so if you encounter any bugs or issues, please contact Hollis or any of the other Lodgemasters via the Admin page!

If you're visiting for the first time, take a look at the Guidelines and Tutorial for the conduct guide and tips on how to start posting. Check out the characters and universes already posted by using the navigation bar above, and if you have any questions, check out the FAQ on the right!

Check out our discussion tab where you can chat about your characters, post art, discuss Neopets, or just hang out! We also implemented a suggestions box for recommendations on how to better run the site and for features you'd like to see, feedback is highly encouraged and appreciated!

**UPDATES**
**OCT. 6, 2018 - Launch Day**

 holy shit i genuinely cannot believe that we're here, and we're ready to go. this has been like, at least a month in the making, but it's exciting to finally release it. i'm still looking around to see how i can best maximize this format but the coding here is genuinely so confusing LMAO. i'm also really looking into utilizing some of the deadspace on the right side of the wiki for artists from the tag to advertise their commissions? i think that'd be a SUPER dope way to help artists, especially in the wake of leaving the Neotag's visibility behind.

- lodgemaster hollis

**OCT. 1, 2018 - quick edits**

 added a bunch of new infoboxes for the different types of pages. i might add more later, especially if there's a demand. i have no idea how wiki's permissions work but iirc people can just make their own if the ones i made aren't satisfactory? which is pretty dope. either way i'm pretty satisfied that i didn't have to code new ones from scratch, and that the built in version looks pretty good. also just gave up and. made the site colorscheme greyscale LOL. it was too hard to work in all the colors of the logo

- lodgemaster hollis

**Featured Character**

 **Gordon Protts**

 **F A Q**
**Q.** **Can anyone make a page for their [OC/NPC/Universe]?**
A. Yes! Although this is branded specifically to the Neolodge, anyone can submit their Neo-OCs to this Wiki.

**Q. If I post in the Neolodge do I have have to post my stuff here?**

A. Nope, this is an add-on to the Neolodge for people who may not be artists, or really want to share their characters/worlds!

**Q. Who is the Lodgemaster?**

A. The Lodgemaster is a joint account used by the various Admins on the wiki.

**Q. Do I need an account to post here?**

A. Nope! We've enabled Anonymous posting!
Nightwalker

The Nightwalkers are revered elders that look over the native villages of Riverlie, Slopehome, Brokenrock, and Saltfish. Each village has a single Nightwalker. Although the villages are fierce rivals, the Nightwalkers keep in constant contact for the collective wellbeing of the villages.

## Responsibilities

Each village's Nightwalker conducts the trials to select a champion for the Wild Hunt. They summon ferocious monsters for both these trials and the Wild Hunt. During the Wild Hunt, the Nightwalkers ensure participation and order among those who were not selected as champions. They are both revered and feared.

## Powers

Nightwalkers attain great power by overcoming a series of trials in the Valley of the Nightwalker. The following is a list of known powers related to being a Nightwalker:

* Communicate at great distances with other Nightwalkers using Illusion Masks
* General potion making and magical knowledge
* Ability to see invisible creatures
Psionic Crystal

The **Psionic Crystal** is naturally created when one enters the Psionics stage of Mind Cultivation.

It is attached to the Spirit Mind, is controlled by the consciousness and helps manipulate Psionic Power. (Psi for short)

When one is able to control their Psionic Crystal, they can perform Psionic Reinforcement within their Spirit with a coat of Psi.

## Growth

The Psionic Crystal follows and the Soul Dao automatically inscribes Dao Runes to bind the Psi with the Dao of Psionics into the crystal as it grows with training.

Bound Mana is converted into Psi through the Dao of Energy before being bound and this is done through the soul automatically during psi meditation.

## Destruction (Crippling)

The Psionic Crystal can only be destroyed by another Psion as it is made with Psi.
Alidore Abbott

Drawn by Ryu

## History

### Childhood

Alidore grew up in the Kingdom of Meridell with his twin sister Tandyn (a Purple Ogrin), and he was roughly ten when the first Meridell Wars occurred. Both he and his sister (the latter having a natural, if underdeveloped, talent with the bow and arrow) played small roles in the second Meridell War when it happened, from which began their training; Alidore with his magic, and Tandyn with her archery. They both currently remain in Meridell for the time being, but nothing notable has really occurred since the Wars.

## Abilities

 **Intellect** | Great

Alidore's primary strength is in his magical ability; while he's certainly not overwhelmingly powerful, he's experienced enough to be a fairly formidable opponent in a fight. He doesn't specialize in any particular Element, and has a few Faerie Spells on hand (such as Flash and Air Shield) as well as the ability to cast Elemental magic from his wand.

He's quite fast on his feet, although he's not very durable or physically strong, and falters heavily in hand-to-hand combat. However, he does have fairly strong jaws and sharp teeth, and can deliver a painful bite if he needs to; he also has incredible hearing.

## Personality

Compared to his more impish and prideful sister, Alidore is even-tempered if rather stern and blunt, and often comes off as humorless (or, as Tandyn likes to call him, a “stick in the mud”). He is quite devoted to studying and improving his magical abilities, and is a bit of a stickler for the rules.

### Positive Traits

* Even-tempered
* Loyal
* Brave
Izumi "Veil" Honda

**Izumi Honda**, better known as just "Veil", is a mysterious assassin who seems to work for the highest bidder, despite having no actual loyalties to anyone. Her history and true motivations are nebulous at best, but one thing is for sure; pray you're not her next target...

She's never seen without her mask on, which resembles a kitsune mask. No one's been able to get her to remove it so far, and trying to do so is a death wish.

## Abilities

 **Intellect** | Great

Despite her lithe frame (and the fact that her species isn't exactly known for high physical strength), Izumi is much stronger than she appears to be, although not as naturally strong as a Skeith or Grarrl. Her combat style revolves around hitting hard and fast, using her natural agility to evade the attacks of slower opponents, and to go toe-to-toe with quicker ones. Being a well-trained assassin, she's also capable of being stealthy in order to launch surprise attacks, and she's adept at seeking out and hitting the weak points of her opponents.

She wields a dagger and a multitude of kunai as her primary weapons, making her dangerous both up close and far away, and she also has a blade attached to the end of her tail that gives her a second option for a close-range weapon. She also access to the Faerie Ability known as Shade, allowing her to stealth into the shadows and boost her evasion temporarily. However, her primary combative downfall is her less-than-impressive durability; she can hit hard and dodge well, but she can't take too much punishment if she happens to end up in the line of fire.

## Personality

Izumi is every bit the assassin; a coldly efficient killer who doesn't play around or mince her words, also being slow to anger and good at remaining level-headed in almost any situation. She doesn't build bonds or loyalties with other people, claiming it's "a waste of her time", and she'll just as easily turn on her current benefactor if it's the best course of action for her to take.

She's quite shrewd, and has an uncanny ability to sense when someone's trying to cheat her, and it also takes her a while to genuinely trust others, not that she easily makes friends in the first place. She generally has little compassion or empathy for others, including whoever her next target might be. Only two things are capable of driving Izumi into an actual fury; people attempting to remove her mask, and people who harm children. For this reason, she also refuses to ever harm a child herself, and is quite protective of them.

### Positive Traits

* Cunning
* Maternal

### Negative Traits

* Ruthless
* Low compassion

## Quotes

> "*I do not make friends. I make corpses.*"
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Guidelines

‍
Welcome to Lodge Lore, the lore repository for the Neolodge! We're excited to offer the community a place to pool together their characters, ideas, and art, but first we want to establish a code of conduct, since anonymous editing is enabled on this wikia.

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Ghatori Kardos

Drawn by Ryu

## Abilities

 **Intellect** | Good

Ghatori lives up to his self-proclaimed title of 'The Swift' by being quite agile and sneaky, and has quite a reputation for being difficult for law enforcement to get their hands on. His physical strength is fairly decent, and he has some knowledge of hand-to-hand combat, although as a general rule he relies on his agility and natural cunning in order to get through a bad situation; and if that doesn't work, he can always try to talk his way out of it, provided that his opponent has no knowledge of his reputation.

He has access to a couple low-level Faerie spells, namely Smoke Screen (which allows him to release a cloud of thick smoke in order to obscure himself from view and allow for an easier escape) and Haste (which allows him to temporarily increase his agility via Air magic). His spells have little combat use, and he instead uses them to assist in his thievery. He prefers to not carry weapons, apart from a small knife that he uses for picking locks and whatnot.

## Friends and Foes

### Rivals

* **Rinakto Fortuin** - The two were formerly partners-in-crime, and were quite an infamous duo of thieves, before Ghatori betrayed Rinakto by allowing him to be captured by Meridellian soldiers during a failed heist on King Skarl's treasury.

## Personality

Roaming between the kingdoms of Brightvale and Meridell, Ghatori will nab anything he can get his paws on, and either sell it off for a profit or keep it for himself. He’s incredibly manipulative, and has no issue pulling the pity-card on those who don’t know who he is, making them believe he’s just a harmless Neopian that’s fallen on hard times. More often than not, he’s acquired goods by taking advantage of the kindness of strangers.

While generally cool-headed and also blessed with a silver tongue, he’s also rather short-tempered, and often flies into a rage when things don’t go his way. It's difficult and rather dangerous to befriend him, as he could very well betray a potential friend in order to save his own hide; this is, in fact, what severed the relationship between him and his former partner-in-crime Rinakto Fortuin, by betraying the Lupe to be captured by Meridellian soldiers.

### Positive Traits

* Cunning
* Intelligent

### Negative Traits

* Brash
* Manipulative
* Short-tempered
* Dishonest
Teriesh Giffard

Drawn by Ryu

**Teriesh Giffard** is

## History

### Childhood

Teriesh's childhood was unremarkable for the most part; he grew up in Neopia Central with his other three siblings, born to unknown and unnamed parents.

## Abilities

 **Intellect** | Good

Being a Kyrii, he’s allergic to apples, and eating anything apple-related will cause him to break out in ‘Itchy-Scratchies’ (the Neopian equivalent of hives).

## Friends and Foes

### Family

* **Virlaeus Giffard** -
* **Kovathe Giffard** -
* **Merimoth Giffard** -

## Personality

Of his siblings, Teriesh is definitely the ‘bad boy’, being a decidedly reckless and cocky person. He doesn’t enjoy being challenged or proven wrong, and will often go to great lengths to show up the other person, especially if he dislikes them in the first place.

However, he has a good heart all the same, and despite his rough exterior, he’s fiercely loyal and protective of his friends and family. He’s also quite compassionate, and will go out of his way to help a person in need, even if it may put him in danger. He’s a bit vain, and dislikes getting his fur or hair dirty/tangled.

### Positive Traits

* Loyal
* Brave
* Friendly

### Negative Traits

* Cocky
* Somewhat short-tempered
* Holds onto grudges
* Reckless
* Impatient
* Somewhat vain
Lord Caspian Norheim

**Lord Caspian Norheim** is the right-hand man of Duchess Argent and cunning mastermind of The Sway.

## Abilities

 **Intellect** | Superior

Probably the second-most formidable member of The Sway in terms of combat abilities, Lord Norheim, while not too physically imposing, makes up for it with significant magical ability and high agility. He specializes in the realm of Ice magic and Water magic, and has numerous abilities tied to these two Elements, such as erecting walls of ice, summoning and firing icicles, creating fog by freezing moisture in the air, and also shooting torrents of water. However, he also carries a dagger of Sahkmetian craftsmanship as a backup weapon.

Being a Nimmo, he's a fast and powerful swimmer, and his legs are also quite strong, allowing him to jump formidable heights and lengths, and also to kick opponents if they get too close. His magical abilities even allow him to channel ice around his foot for an icy kick attack. Of course, his physical strength in general is nothing too special, and he's not terribly durable, either.

## Friends and Foes

### Friends/Allies

* **The Sway's Inner Circle** -
	+ **Duchess Velorina Argent** -
	+ **Sir Gerhardt Klein**
	+ **Sir Nicolae Petran** -
	+ **Lady Helena Day** -
	+ **Lady Siobhan Brady** -
* **Other members of The Sway** -

## Personality

Lord Norheim is undoubtedly the brains behind most things in The Sway, despite the obvious intellect of Duchess Argent (she simply tends to be busy with other affairs). He's typically even-tempered and pragmatic, although, like Duchess Argent, he tends to come off as condescending, especially towards those that he thinks are less intelligent than him.

While he holds a great deal of respect for Duchess Argent, he doesn't always see eye-to-eye with the other members of The Sway's Inner Circle.

### Positive Traits

* Intelligent
* Even-tempered
Krush

Krushendo "Krush" Pictus is an old soul in a young body (in a loose sense of the word body). Specifically an old, crotchety soul that yells at children to get off of its lawn. His current haunt is a bricked-up room in a house he shares with his brother Lution and several roommates. He spends most of his time in the library, but often tags along with his brother on particularly dangerous outings in an effort to keep him safe.

## Personality

Krush is, in a word, bellicose. He neither likes nor trusts anyone other than Lution, and he's all too happy to let them know. Though he doesn't initiate fights, he often *starts* them, simply by opening his big mouth. He's confident enough in his combat skills to risk provoking all manner of opponents; what are they gonna do, kill him?

He considers his life to have been something of a waste, save for the time he spent with his brother. While he very infrequently admits to loving Lution, he would (and did) die for him. Death didn't change much of Krush's personality. He's always been sour and disagreeable, even as a child. What death really affected were his plans, and while he's somewhat bitter, it's pretty hard to tell under all his regular bitterness.
Earth

**Earth** is a Planet in the Sol System. It is found in the 2nd Realm of the universe. The planet is mostly made of low-intelligent Beasts and humans with the occasional sprinkle of feral Vampires and Psions.

Phyris was the only unique being born from Earth during her development. She could be considered the closest thing to a God that had developed in the religions in the 2nd Realm before she was transported to the 3rd Realm as she was both immortal and omniscient.

An unknown God moved Earth to the 3rd Realm.

A replica of Earth was created an unknown time in the future in the 10th Realm. [???, True God] moved the population of Earth to Newearth.

## Extinction Events

Earth suffered a variety of extinction events ranging from the Great Oxygenation Crisis to the death of the dinosaurs by the **N**th asteroid strike.

Chronologically though, the Earth suffered several more extinction events.

* **The Holocene extinction** which finally ended due to Nuclear Winter (Divide and Consume)
* The Earth being 'promoted' to a 3rd Realm planet from the 2nd Realm, introducing Mana and Qi, where wildlife took it upon themselves to enjoy it. Magical races such as Dragons and Goblins became existent when it was only humans on earth at first. This forced humanity to go back to the Medieval ages and began to depend on Magic instead of science. (Vampire Queen's Dungeon)

## History

See wikipedia for a more in-depth description on the Earth, in case a sudden bout of curiosity had developed.