Open Beta 2

**Open Beta 2** was the second major update for *Renegade X*, released in March 21, 2014.

## Changes

### Balance/gameplay fixes

* Airstrike Deploy time increased slightly
* Airstrike Beams are more visible
* Airstrike Reduced damage and splash damage
* Airstrike Price increased to 800 credits
* Fixed not losing Sidearms in MP
* Fixed hitting left Alt (walking mode) and releasing it while in ADS allowing you to go back to normal speed while staying in ADS
* Fixed Stealth Tank kicking up dirt after it has been shot once (till it fired and cloaked again)
* Gun/Rocket Emplacements now have the same health as an MRLS/Arty
* Gun/Rocket Emplacement now has a longer respawn time
* Gun/Rocket emplacement damage and range
* Fixed bolt action reload weapon fast firing bug
* Fixed bots being able to see cloaked units
* Fixed being able to lock onto cloaked units
* Artillery's projectile speed increased to counter arch's impact on difficulty
* Mammoth Tank speed reduced
* Stealth Tank missile range reduced
* MRLS Lock Tolerance reduced
* Machine Pistol has infinite ammo
* Machine Pistol damage reduce slightly
* Railgun / PIC have faster rate of fires
* All bullet firing vehicles have faster bullet projectiles
* Mammoth Missiles use a different particle effect
* Mammoth Missiles damage reduced
* A cloaked Stealth Tank can be seen from further away
* Guard Tower projectile travels faster
* Added a GDI/Nod version of the SMG/Machine Pistol so that GDI/Nod have colour coded bullets like AR
* Fixed C4 that destroyed a vehicle also damaged the ejected driver
* Reduced default deathcrate probability to 0%
* Grenade damage & splash radius reduced
* Grenade equip & reload times increased

### User interface

* Fixed an issue where above medium texture settings would cause graphical lighting issues.
* Added bobbing intractable arrow over targeted units
* Changed "E to enter" to show over the interactable arrow
* Enemy nickname can hide behind dynamic objects
* Added proper localization strings for Rx\_Game. Primarily, this shows "C&C Mode" on the loading screen instead of "Team Deathmatch"
* Added GameVersion, MapName to servers fetching for server list
* Now server list (in game) will only add servers that are same version as game
* Fixed PT not closing when in PT while the map ends
* Fixed one frame lag on targeting box
* Defenses controlled by AI no longer show enter-able arrow
* Enterable arrow, intractable message, and showing your own player name are all now toggle-able via ini
* Implement ping, and map name as well as mapImage in the server browser
* Fixed the issue on joining the wrong server in server browser ingame after sorting
* Reworked parsing the resolution list.
* Fixed ingame menu's "suicide"
* Added ability to target purchase terminals and MCTs
* Added tips when parachuting, or targeting Tech, or Enemy MCTs. These can be toggled
* Gave everything its own unique DamageType, so that the specific Weapon/Vehicle used can be identified
* Fixed up some death messages showing the wrong icon. (Does not fix Headshots or RunOvers)
* Fixed dying while in PT screen didn’t close the PT and then buying something spawned you at the middle of the map
* Chat message duration is now three times longer and chat line count is now twice as much
* Implement a dllbind to check which graphic card adapter the player use. This is be used for checking adapter specific settings such as FXAA and MLAA settings, APEX, etc
* Added a temporary column for scoreboard for ping values. Ping has been implemented ingame scoreboard
* Added a header for server name in scoreboard UI
* Video settings will now exit its settings window once it is successfully applied its settings
* Fixed the missing Tiberium Autorifle icons and Tiberium Flechette icons for previous and next weapons in HUD
* Fixed the GDI PT shortcut issue where using the Chinook hotkey purchased an Orca and the Orca hotkey did not work
* User messages (names and chat messages) displayed on the HUD can no longer be parsed as HTML
* Can now donate via console using name matches with "donate" command

### Maps

* Fixed collision issue with Refinery which allowed you to place a beacon in a non-disarm-able place next to the silo
* Weapons Factory ramps now have a collision piece which prevents beacons to be placed in non-disarm-able location

Islands:

* GDI can no longer base to base from their vantage point
* GDI MRLS can no longer bombard Nod ref from their side of the field
* Added invisible barriers at both GDI/Nod vantage points
* Reduced screen dust effect

Walls:

* Fixed vehicle collision blockers which were deemed invalid.
* GDI base cannot be entered through use of exploit anymore
* Landscape LODs faster for increased performance.
* Slightly moved pyramids over for extra visibility
* Fixed GDI right side collision issue

Whiteout:

* Added tunnels (Work in Progress)

Field:

* Updated lighting
* Map made slightly brighter
* Reduced fog effect on field

Lakeside:

* Disabled blurry post process along the river.
* Removed all dynamic level events.
* Various fixes and updates.
* New rock textures.

Mesa:

* Disabled screen rain drop effect.
* Fixed super loud lightning sounds.
* Reduced fog values by 50% per emitter.

Goldrush:

* Moved GuardTowers to cover more ground.
* Added more armour to (sniper) watchtowers.
* GDI bridge is now a tighter chokepoint.
* Hand of Nod is now more easily accessible to GDI infantry.
* End of the Nod bridge has gained some cover for GDI / Nod to utilize to balance with GDI bridge.
* Nod can no longer bypass GDI bridge and go straight into the river.

### Performance

* Disabled speed tree leaves and fronds on all graphics settings, as they seemed to be causing crashes for some users, and we don't use them at all.
* Doors no longer replicates open/close states. It's completely simulated locally now.
* Vehicle seats now replicate properly.

### Others

* Crashing on map change reduced considerably if not removed entirely. (No internal test crash was reported)
* Fixed check for endgame announcement.
* Parachute, boink, and credit flow sounds now have proper sound classes and should have their volumes be adjusted when the appropriate volume setting is tweaked
* Added new Automatic Rifle animations and sounds
* Added ping functionality
* Reduced intro volume
* Fixed a critical bots bug where it was possible to crash the server
* Removed Building Repaired EVA sound for the time being
* Added bBotsDisabled server parameter and added it to the server settings info list
* Increased vote time to 30 seconds
* Changed voting system so it should be easier to pass/fail votes.
* Hacks that allowed entering the enemy PTs should not work anymore
* Removed the reward message stuff so there should be no UT3 announcer
* Added "recordDemo" command that lets you start a 2 minute long serverside demo without having to be logged in as admin
* Added the ability to see player IPs in Demos
* Added a ClientList command that displays Player ID, IP, SteamID, Team and Name of all connected clients
* - Can be used in-game by logging into admin/moderator then using "AdminClientList"
* - Can be used remotely by executing "LogClientList"
* Added the ability for us to globally ban IPs and IP masks aswell as Steam-IDs
* Changed MaxPlayers default to 40
* Added a random team swap option for use with clanwars until auto-league integration is up
* Added a delay between allowing name changes
* No two players can have the same name
* Added a server-customisable message filter
* Added log message for player name changes
* Temporarily removed Rcon Whitelist and Banning due to UDK bug giving the wrong IP
* '\n', '\t' and 'nbsp' in Chat Messages or Names now get replaced with a normal space
* Updated log messages to be nicer to parse, tokens are separated by nbsp

## See also

* Upcoming game update on the Totem Arts Forums
* Open Beta 2 is now available! on the Totem Arts Forums