Ironheart Smithy

Shop Name: **Ironheart Smithy**

Type: Weapon and Armor Shop

Owner: Garret Ironheart, a grizzled dwarven blacksmith

**Description**: Ironheart Smithy is known for its masterfully crafted weapons and armor, made with the finest quality materials. Garret Ironheart personally ensures that each item leaving his shop is of the highest standard.

You arrive at the Ironheart Smithy, the most renowned establishment of its type nestled in the very heart of Stiol.

Owned by the grizzled and highly experienced dwarven blacksmith, Garret Ironheart, this shop is a haven for adventurers seeking masterfully crafted weapons and armor.  You may know of it already due to its high reputation. This place and another lesser which supplies weapons to the sort of government. But Garret here also has done contracts for them, though he prefers not to. Anyway..

Garret, with his weathered hands and sharp eyes, personally oversees the creation of every item that leaves his workshop, ensuring they meet the highest standards of quality.

Amidst the clanging of hammers and the roaring forge, a loyal and steadfast companion always accompanies Garret.

Meet Ember, a fiery elemental friend who has forged a deep bond with the skilled blacksmith.

Ember's presence is both a testament to Garret's mastery of his craft and a testament to his connection with the natural elements.

The elemental's flames dance and flicker in tune with the rhythmic strikes of the hammer, infusing the shop with an aura of warmth and vitality.

Customers entering the Ironheart Smithy are greeted by the comforting scent of smoldering coals and the sight of meticulously arranged displays showcasing an array of weapons and armor.

Each piece is a testament to Garret's dedication, forged with the finest quality materials.

From the sturdy Dwarven Warhammers to the intricately designed Ironheart Helms, adventurers can find the perfect equipment to face the challenges that lie ahead.

Beyond the exceptional craftsmanship, you can tell it is the warm and inviting atmosphere of the Ironheart Smithy that keeps customers coming back.

**Name**: Garret Ironheart

Race: Dwarf

Class: Fighter (Battle Master)

Background: Guild Artisan (Blacksmith)

Alignment: Lawful Good

Ability Scores:, Strength: 16 (+3), Dexterity: 12 (+1), Constitution: 16 (+3), Intelligence: 10 (+0), Wisdom: 12 (+1), Charisma: 8 (-1)

**Skills:**

Athletics

Insight

Perception

Smith's Tools (Proficiency)

**Features and Traits:**

Dwarven Resilience: Garret has advantage on saving throws against poison and resistance against poison damage.

Stonecunning: He has a deep knowledge of stonework, gaining a bonus to Intelligence (History) checks related to stonework.

Tool Proficiency: Garret is proficient with smith's tools, allowing him to create and repair weapons and armor with expertise.

Combat Superiority: As a Battle Master, Garret has special combat maneuvers that he can use during combat to gain tactical advantages, such as Precision Attack, Parry, and Riposte.

**Equipment:**

Ironheart Longsword

Sturdy Dwarven Shield

Reinforced Chainmail

Ironheart Helm

Ironheart Gauntlets

Smith's Tools

Explorer's Pack

25 gp

**Ember:**

Ember is a fiery elemental friend that accompanies Garret Ironheart. As an elemental, Ember provides assistance and companionship to Garret in and out of combat. Ember is capable of manipulating fire and heat, and their presence radiates a comforting warmth. While not directly involved in combat, Ember's fiery aura can provide strategic advantages and create distractions.

Statistics for Ember (Fire Elemental):

Armor Class: 13

Hit Points: 30 (4d10 + 8)

Speed: 50 ft., fly 30 ft. (hover)

Damage Immunities: Fire, Poison

Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses: Darkvision 60 ft., Passive Perception 10

Languages: Understands Ignan but can't speak

Challenge Rating: 1/2 (100 XP)

**Special Traits:**

Fire Form: Ember can move through a space as narrow as 1 inch wide without squeezing and can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage.

Illumination: Ember sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Ignite: As an action, Ember can touch a flammable object and ignite it, causing it to catch fire.

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Stiol

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