Choko

**Choko**
Perseus

> We have been here before... during... Better times.
>
> Radio Voice (Total Chaos)

* Work/Casual with gear
* Power Suit
* The Magnum Opus

### Class

Highlord 16/soulknife (armored soulbolt) 3/symbiat (champion) 1/mindmaster 10//psion (dual disciple) 10/energy warrior 10/psionosynthesist 10

## Physical description

### Species

Half-Drow Gem Hybrid Mindborn
Occult Dragon-Gem Hybrid (temporarily in The Magnum Opus)
Elan-Gem Hybrid (formerly in The Magnum Opus)

### Eye color

Purple

**Choko** is a half-drow gem hybrid from Farauei. She is part of the main trio, along with Tsubaki Kawasemi and Nanasuji Shitodo. She runs the most technologically advanced nation in Farauei who practice psionics and engineering and combine them as one, although her rule is only maintained through her incredible skill at leading others. She is known for her love of dragons and advanced technology, and when she has free time, she can often times be seen snooping around alien technology to study. She is arguably a main character in The Magnum Opus, at least more so than Suji or Tsubaki.

Choko has two gem mothers and one half-drow father, thanks to the strange logistics of fusion and pregnancy. As well, after a transformation, she is a being of pure thought who constructs her body with ectoplasm, and has reconstructed her body to gain machine-like traits, turning her into a self-described *"Synthezoid"*.

## Personality

Choko is a leader. At a young age, she commanded others to work together to survive, and learned to appease others to get what she wants. She prefers being productive and getting things done herself, but allows her citizens leisure time as she understands that too much stress ultimately hinders the system. It would not be too inaccurate to say she is self-interested, but she mainly acts out of the needs of her citizens and her close friends. She really doesn't mind what anyone else gets up to, as long as they don't hurt her or hinder her goals. In a conflict, she prefers to talk things out, but can quickly resolve things with a fight if she deems diplomacy a lost cause.

Choko's main interests are of course in psionics and technology, and secondarily she likes to study dragons and emulate their techniques. She is a skilled engineer and oversees the production of most of her technology. Choko is fairly perceptive, and can often times see right through other people.

## History

She was born a half-drow-gem hybrid on April 15, 1536 in a community of kalashtars living in the Underdark, in the ancient city carved out 200 years prior by her Ancestor, the Worshiper. They were fairly religious, teaching her about sun gods and stuff. She was special because she was the child of their guardian, who perished to bring her into existence; she was raised primarily by her half-drow father, and the warp dragon her mothers rode in on, although she had a bond with the entire community. They taught her the art of psionics. She was a prodigy, manifesting her first psionic talent at the age of 3. She was originally a psion, but after her first accidental active manifestation of her gem powers, she learned to call upon them with repeated practice. Her gem powers became the basis for her embodiment levels, so she was a psion//cleric, though a spherecaster and not a divine caster. After raiding and successfully toppling the city of drow that were keeping the community trapped down there, they lead her to the surface where they would thrive. From there, they integrated into a human community and Choko attended school, where she met Nanasuji Shitodo and Tsubaki Kawasemi. In school, she learned the significance of blooded scions, and upon manifesting her blood abilities as she passed through puberty, she set herself the goal of becoming a regent who ruled over a respectable nation. Training with the kalashtars of her home, she developed her first psionic power, Choko's Snapshot, around this time. It was roughly this time that she switched from being a psion//cleric to an ardent/cleric, using her gem energy as a medium from which she could derive an inherently divine sort of psionic power, focusing on cosmic singularities of power known as mantles. Conversely, on the side she had freed up, she had developed her potential into powers that could command and manipulate others, turning her into a highlord//ardent. When she learned to create her mind armaments, she merged the techniques and training with her highlord powers, becoming the first dark tempest.

At some point, her dragon traits manifested, and she realized she was naturally immortal. She worked her way up in the settlement throughout the decades that passed, watching it become a city, and eventually she became the ruling regent. The main thing she wanted to change was the availability of psionic training in the city, and made it part of the school curriculum. Suji and Tsubaki moved away to a remote property in the cold north of Farauei, but they remained in contact through spells and powers like *sending* and *correspond*. They would also frequently visit pretty much whenever she had the free time for it. Eventually, they had technological solutions such as phones to communicate.

On December 12, 1564, Suji got married to Tsubaki, having a small wedding in her backyard. Choko took a photo using her *snapshot* power.

In 1630, Suji's mother Hoojiro dies a peaceful death from old age. This event is what deprives Tsubaki of their bravery trait, due to her haunting last words. The funeral, attended by Suji, Tsubaki, Choko, Choko's dad and some of the elders from their home city is what inverts their trait into fear. Suji, on the other hand, loses her interest in art and magic and is briefly consumed by grief, although Tsubaki is able to help her recollect her strength and move on.

In 1714, Choko's father dies a similar death, although Choko had already accepted that he was going to die a few years before then, and after she had said her peace, she persevered and continued living her life. They do have a funeral for him though, with a similar number of people showing up.

Her city was always ahead of its time concerning technology, thanks to discovering technology from the gems and trading technology with the Lunarians, of which her main agent was Hiou Yoruan. Additionally, the land around the city was contaminated with sometimes functional caches of alien technology, which were either more gem tech, Eridian technology, or technology from the gem dragons from Scintilla. By the 50's, it had already developed prototypes that would be similar to the computers that appeared 30 years later, as well as a fusion reactor based off of a mixture of traded Lunarian blueprints, salvaged and reverse engineered Gem technology and racial memory. In the early 2000s, she invented Perseus and rediscovered the ancient city deep underneath her territory, which Suji had already established as a meeting grounds for shadow magic students. Additionally, she had met and befriended Nikuiko. By the year 2013, it was a sort of low sci-fi city primarily resembling City 17 from the 2002 era leaks of Half-Life 2, except with force barriers and psionic tech and all of that jazz in place of the Combine technology.

Also by the year 2013, Choko discovers a set of limb enhancers of Gem origin. This technology was water damaged to the point of non-functionality, but she was able to scan and study it, and successfully recreated the designs for the enhancers. She integrated this technology into her Power Suit. Unknown to her, they originated from when a particular Peridot was incapacitated at the Galaxy Warp, and her enhancements were dumped into the ocean. Left forgotten, it traveled on ocean currents, and passed into the realm of unknown, where it arrived on the shores of Farauei. Shortly after the creation of her Power Suit, she initiates a final *psychic reformation* to scrap her ardent and cleric abilities for the ability to integrate her power suit into her cybernetics.

## Relationships

### Tsubaki Kawasemi

Tsubaki was Choko's closest friend at school. Choko would often vent to Tsubaki, and they would listen and sometimes offer their advice in return. Choko has what may be called a pale crush on Tsubaki, she wants to be there for them and support them in their time of need, and pay them back for all of their help during their childhood. She frequently gives favors to Tsubaki, generally in the form of manifesting powers that Tsubaki can't replicate. She also likes to spend her free time playing and conversing with Tsubaki, going out and buying food together, shopping for new clothes, and so on.

### Nanasuji Shitodo

Choko and Suji have been friends since they met in school, although they have never been particularly close like Choko has with Tsubaki. The two frequently exchange items and spellcasting services, as their power sources are completely separate (arcane/shadow vs psionic/sphere). Suji is the main source of Choko's magic items, and Choko is the main source of Suji's psionic items. Suji thinks Choko is cool and finds her leadership and engineering skills impressive. Choko thinks Suji is fun to talk to and play with, and occasionally useful for some jobs.

### Perseus

Choko and Perseus, prior to the early 2000s, were the same person. Choko created Perseus from a copy of her mind. As they are both 470 years old, and have only accumulated a decade's worth of differences between the two, they get along fairly well. Perseus is helpful to Choko. Choko treats Perseus fairly nicely, accomodating for her desires and needs wherever possible. However, Perseus sometimes feels like she is "the inferior Choko", and this doubt may lead to them growing apart over time. Choko sees Perseus as her ultimate creation.

### Nikuiko

Choko and Nikuiko met when Nikuiko was 14. She took her in and taught her to fight with her psionic talents. They became friends. Nikuiko dedicated herself to serving Choko, kind of as a job. Choko was happy to have the extra help, especially since Nikuiko is very competent at her job.

### PM01

Choko's creation. She loves PM01 with all of her heart in the same way a mother loves her son. PM01 loves her back, although he doesn't express it very well due to his stunted emotions and empty mind. PM01 is utterly loyal to Choko and receives her words favorably. Choko was his first opponent, and she taught him how to fight.

### Hiou Yoruan

Choko's colleague. They met a long time ago, and work with each other regularly on anything tech-related. Hiou was the one who allowed Choko to make PM01 in The Magnum Opus. Hiou and Choko have good romantic chemistry, but neither of them ever really seek romance. They're both level-headed, sensible people who can get things done, and they respect each other for that.

### Neil

A fun loving fox. She learned with Choko in the art of psionics to overcome her curse, and so she is grateful to Choko for that learning opportunity. Choko treats Neil as a friend, but also sometimes as a pet. She gives her good behind-ear scritches. They have had sexual relations in the past.

### PT01

Choko and Neil's daughter. This solemn fox girl is Choko's daughter, and despite being some kind of war machine that Choko made specifically because she wanted to test out a military protocol, she still loves Pitoi because she's basically the Pale King and PT01 is The Hollow Knight. That being said, Choko is a busy woman, so she just leaves her fox girl to go do strange fox girl things.

### Ayumu & Usomi Sakimori

Nikuiko's adopted kids. Choko thinks they're cute, well-disciplined and they learn well. They think she's a little scary, but probably the first person they'd talk to if they couldn't talk to Nikuiko.

## Abilities & Skills

* Raw Attributes
* Skills
* Abilities & Quirks

* **Strength** (18/+4): Choko is surprisingly strong despite her petite frame, although it seems most of that comes from psionic power within her body, and she visibly throws off sparks of psychic power when she exerts herself. She could just *beat up* people if she wanted to, and could win at least 50% of the time in an arm wrestle against some of the runner ups for "World's Strongest Person". It is thought that a lot of her strength may also come from her gems, as her only real analogue, Steven Quartz Universe, has immense physical strength from his Diamond gem.
* **Dexterity** (24/+7): Choko is slightly more dexterous than Suji, but slightly less so than Tsubaki. Her android-esque physiology allows her to react with precision not seen in regular humans. When she aims her powers, she hits the mark most of the time, and her capacity to evade danger is considerable (though not particularly so, especially in the light of Suji and Tsubaki who both can evade burst attacks without being harmed at all, whereas a decently sized AoE will usually clip her).
* **Constitution** (21/+5): Middling. Still much more than an average person, since as the star of *some* show that has likely long since run its course, Choko would've needed to survive a lot. However, she never particularly trained in it, and her physique doesn't exactly help her. She is generally immune to the effects of disease, but she might struggle versus situations that test her ability to tough it out, and although she can recover from any injury and cannot be killed without a dragon-bane weapon, her ability to take punishment before being incapacitated is not particularly high.
* **Intelligence** (30/+10): Choko is a prodigy and a mathematical genius, although she isn't as smart as Suji. Still though, she is among one of the greatest minds either on Earth or in Farauei, and her capacity to make informed deductions and put together theories is impressive. She is also skilled in a variety of Earthly sciences, and her experience with gem technology, brief as it was, was enough to get a decent understanding of its fundamentals and reverse engineer how it works, so she can interface with it properly.
* **Wisdom** (26/+8): Slightly better than Suji in this department, but falling ever so short in comparison to Tsubaki, Choko is capable of easily resisting attacks on her mind, and she is keenly aware of the world around her, capable of examining the body language and subtle intonation of others to determine their intent, and discern and organize objects without losing track. She is capable of controlling many aspects of her mind which are normally autonomous and inaccessible to someone who isn't as experienced.
* **Charisma** (30/+10): Though not as sheerly powerful as Suji, Choko holds an impressive ability to sway others to her cause, which is generally mundane but acts as the power source for a variety of her supernatural abilities. Additionally, in conjunction with her discipline and control, she can use her raw force of personality to exert her will in mindscapes and particularly dreamscapes (lucid dreaming). Her ability to sway others is really her most powerful ability in terms of its applications, and without it, her city would've crumbled and collapsed.
* **Bloodline** (64/+12): Choko has more powerful blood than her peers. On top of her incredibly potent blood abilities, her urge to rule a domain is much greater, so she is the only scion in her group who actually rules over one. It is mostly unknown where the potency of her blood originates from, although it may be a combination of factors such as drow nobility (passed down through her father), a powerful Ancestor (the Worshiper), and even the nobility of her gems contributing to her power. Her gems also seem to have altered her blood powers a bit, which is why she can only be slain by dragon-bane weapons; others of her heritage (namely her various clones) do not possess this power.

The more mundane things that Choko can do.

* **Talking skills**: Choko knows how the basic fundamentals behind negotiation, deception and intimidation, and can do each quite well. She knows exactly how to convey a particular tone or imply an emotion using her body language and intonation, and has a good grasp of what information she should present or keep unmentioned. Like Suji, she relies on using her display of psionics and her technological prowess and augmentations to intimidate others, although she rarely stoops to such crude tactics. Instead, she would rather simply point outside her window and make the thousands of loyal personnel under her command.
* **Disguising at others**: It's a bit of a strange talent, but more than one occasion has risen up where she's solved it by using her *skin of proteus* to pretend to be someone else, and drawing upon those memories, she gets better and better at it each time. She is also always making notes of how others act, in part due to her paranoia, so her ability to mimic other people is fairly good. Due to her practically eidetic memory and very strong visualiation skills (which are both a result of her powerful mind), she can mimic the forms of others that she has seen with near perfect recreations when she shapeshifts using her skin of proteus.
* **Knowledge**: Knowledge is power, and Choko only gets more powerful as she ages. On top of having the ability to tap a wellspring of draconic knowledge (listed in abilities), Choko also has a lot of mental bookmarks to pages upon pages worth of information about the most strange things, such as how undead work, the lore on various religions and the differences in their churches, foundational knowledge of the arcane, and most notably, years and years of research on the field of psionics. She is also an experienced engineer in several fields, and can apply things such as an understanding of nuclear physics to make a fusion reactor run, or the basic principles of firearms to assemble a working gun out of the necessary components. She is the most brainy out of the group, despite Suji being the smartest on a technicality, because she regularly applies her knowledge in bizarre ways.
* **Inspiring and leading others**: Her primary ability, she is capable of delegating others, sizing them up and playing to their strengths and weaknesses, and keeping track of the piles of logistics she has to sort through. This becomes a supernatural ability when it allows her to bind others into a collective and more directly command them with her mental powers. As well, she is capable of crushing an opponent's will to fight, convert them to her side, or directly control their moves temporarily.
* **Comprehensive understanding of psionics**: Already mentioned. Naturally, the fact that she has had to deal with the breakthroughs and developments of psionicists she trains outside of her own tradition has lead to her developing the ability to identify the traits of a psionic manifestation and compare them; to those not experienced in the mental arts, the only difference between two psionicists may be that one looks overwhelmed as they hurl their power towards the target, while the other focuses their mind and makes their manifestation seemingly home in on the target, but to Choko, she can see that one is a wilder and the other is a psion. She can identify any power from their manifestations and particularly their displays, and can use any kind of device that would manifest a power for her, even if those powers aren't ones she knows.
* **Stealth and sleight of hand**: This is a very minor skill and not nearly as good as Suji or Tsubaki's ability to do either of these. She primarily only knows how to sneak around and steal things because she used to do it in her youth when she wasn't influential.
* **Perception**: Possibly because she is both a dragon (although those parts of her physiology are mostly suppressed outside her alternate form) and half-elf, she has a very strong sense of hearing and mundane low-light vision, even enabling her to see in mostly complete darkness with only the barest hint of light (such as the light shed by her gems). Her ability to notice changes is beyond most humans, but not necessarily supernatural.
* **Dancing**: Even less than her ability to sneak around, this is something she has vestigially and has grown out of. That being said, she *can* do it. She's not very skilled, but usually her flow and sense of self greatly makes up for it.
* **Focus**: The exact same as Suji and Tsubaki's version of the ability, she can focus her mind with meditative techniques to relax the strain on her body that manifesting her powers can cause. She can also ignore painful injuries, memorize long strings of information, shrug off fear, fortify herself against poison and attempt to act while on the brink of unconsciousness.

The supernatural abilities and unique techniques that Choko can use.

#### General

* *Manifesting psionic powers*: Choko's main ability is to use her immensely powerful mind to produce supernatural effects. She does so by manipulating raw magic; although the exact specifics of her power are unknown, it seems she doesn't use the Weave. She specializes in the Telepathy, Metacreativity and Psychometabolism disciplines, using psionics to assault her foes' minds, conjure into existence tools and constructs, and enhance or repair her body, relying mostly on her other tools for energy attacks. She manifests powers off of the highlord tradition, itself composed of every psychic warrior power and every tactician power below 6th level for her highlord manifesting. Her psion manifesting draws from both a general psion/wilder tradition and a set of specialized discipline lists; Telepathy, Metacreativity and Psychometabolism.
* *Activating cybernetic modules*: Through her draconium gem, Choko can form from pure energy and power temporary cybernetic enhancements. This power is extremely versatile, and she can both shift energy on the fly to empower and depower different modules, or with a free hour of time refresh her energy completely and activate new modules.
* *Spherecasting*: Using her gems and their powers as a medium, Choko can combine spheres and magical talents to produce wondrous effects. Her spherecasting tradition is similar to that of a psychic spellcaster, as she has to focus her gem energy using thought and emotion components. Her gem powers are hand-locked, but she doesn't actually need to gesture or aim when using her talents. Her Eridium grants abilities from the Warp, Telekinesis and Destruction spheres, as she can use its granted Siren powers to warp space and move objects with her mind, and batter things with blasts of force while also leeching their energy. She primarily only uses her eridium powers through spherecasting.
	+ *Psychic Spellcasting*: Similar to how her spherecasting functions similarly to psychic magic, she can actually cast psychic spells using a portion of gem energy from her Draconium. She casts in a manner identical to a *psychic* (ie. what Ellie Mark is, and not a psion which is a manifester), however she is only of middling power, and her power steadily increases over the course of about a thousand years thanks to her draconic physiology, which itself is a gem power.

#### Specific

* *Half-Drow Mindborn Gem Hybrid abilities*: Using this list item to speak of all of the abilities she gains as a result of her physiology.
	+ *Alternate Form: Dragon*: Choko can tap into her Draconium's paragon power to take the form of a *warp dragon*, a kind of dragon common to space and which may be descendants of Scintilla's old gem dragons who were thought to be extinct when the Gems took over the planet. Draconium seemed to be able to take the form of any dragon, but to change which dragon she could shape into and out of, she had to perform a ritual that took about 8 days and required complete and total concentration from her, without even the ability to eat or sleep. Choko previously couldn't do this, and still doesn't know how to (although she doesn't *need* to eat or sleep anymore, so she could theoretically do it if she figured it out). As well, she doesn't care, because warp dragons are probably one of the better forms of dragon to turn into.
		- *Breath Weapon*: In her dragon form, Choko gains a breath weapon that is either a line-shaped blast of light that burns those in its direct path, or a cone that folds space in strange ways, trapping beings in pockets of disconnected space temporarily.
		- *Astroceptive*: In her dragon form, Choko gains a number of biological sensors that allow her to intuit her position within the universe, as long as she can see the stars.
		- *Immunity to radiation*: On top of the immunity to harmful radiation poisoning from gamma rays or holding uranium or what have you, Choko becomes immune to the harmful effects of light spells.
		- *Warp*: By manipulating space outside of a particularly strong gravity well, Choko can move at several times the speed of light. Specifically, she can go 10 times the speed of light, traveling at approximately 9835710560 feet per second. Although this is certainly very fast, consider that Proxima Centauri is the closest star to the Sun, and it is 4.2 light years away: it would take Choko just over five months to reach this system, so although it is technically FTL travel, it kind of sucks. Like, a lot. Instead, Space Age Choko would be more likely to use technological augmentations to drastically increase her warp speed, or perhaps employ a different method of FTL travel that she integrates into her warp capabilities, such as a hyperlane network. On another note, Choko can use this ability to reach other planes by traveling for between 1 and 4 hours.
		- *Warp Armor*: Choko can warp space to turn her draconic hide into a field of deflective space that averts projectiles and even the touch of others, which is helpful against spellcasters.
	+ *Drow Magic*: Choko has some spell-like abilities she can call on approximately once each day, to create *dancing lights* or outline things in *faerie fire*, as well as create supernatural *darkness*.
	+ *Keen Senses*: As a half-elf, her sight is improved to be able to see in low light, and as a dragon, she can see in the pure absence of light. Both species' traits contribute to her hearing.
	+ *Elven Immunities*: Choko is immune to being magically or psionically put to sleep, and resistant to enchantment effects.
	+ *Gem Powers*: Choko has baseline gem abilities.
		- *Bubble Creation*: Choko can create bubbles using her gems. Her bubbles have a bright purple color, with a strange off-pink orange glow emanating off of them.
		- *Fusion*: Choko can fuse with gems to create a more powerful being. Also, she is essentially a fusion herself, both between her organic part and her gem parts, and between two gems that form her mother (a fusion). She can fuse with humanoids as well, although it seems she may only be able to fuse with humans and elves, and any offshoots of humans and elves (such as kalashtars, azurins, elans, for the human side).
		- *Weapon Creation*: Choko's Eridium mother did not have a physical weapon and relied entirely on her Siren powers, but Choko inherits the Draconic Staff of Power from her Draconium mother. This powerful weapon, when formed by her, could be used to channel her mind blade to create a glaive. It was both a quarterstaff and a staff in the magical sense, in that it could manifest certain powers, namely dragon-themed and energy powers, but only of the fire variety.
		- *Shapeshifting*: Choko can alter her form very slightly, and she seems to be *partially* light-based. The extent of this ability isn't clear, but it seems that its capability is augmented by the dragon-shaping power; other forms are much more limited in how they manifest. As a mindborn, her capacity to shapeshift is vastly improved, because her physiology is composed of ectoplasm in conjunction with a hardlight weave. It's probable that this is how she gets her purple blood and stuff.
		- *Photokinesis*: Choko can project light as a cone from her gems. Her Draconium produces an orange light, while her Eridium produces a purple light. This ability is weak enough to be used at-will, and can be toggled with very little concentration.
		- *Gem Storage*: Choko can store objects in her gemstones. This seems to send them into an extradimensional space where robotic avatars of her formed from her gems manage her inventory. Despite the usual separation in the appearance of her gem abilities, it seems that as a fusion, she shares one space for both gems, and they both manage the realm together.
	+ *Mindborn Traits*: Choko is a being woven from ectoplasm who can customize her form as she sees fit and can turn incorporeal at will. She is a being of pure thought by default.
		- *Incorporeality*: By default, Choko is incorporeal and also formless. By taking some time to concentrate, she can assemble a body by phase-shifting ectoplasm from her mindscape into the real world. It seems she stores her gems in this mindscape as well.
		- *Illusionary form*: As an incorporeal being, Choko can create an illusory body that can take the form of any creature from 4 to 16 feet in size. This body is still incorporeal, although she can make it look real with her telekinetic powers. She gains no abilities from this, and it is purely a cosmetic change.
		- *Telepathy*: As a mindborn, Choko has telepathy out to 100 feet. She can speak to any being in this range who has a language, although she doesn't need to share languages with said creature.
		- *Telekinesis*: Separate from her gem telekinesis, Choko can use her psychic might to telekinetically suspend and maneuver objects. She can also release the energy as a burst that sends things flying; it's kind of like an innate Gravity Gun.
		- *Rejuvenation*: When Choko dies, her form dissipates and returns to the mindscape. Her mind awakens in Perseus's code. She essentially becomes Perseus in this process, although the two of them share a "body" and can converse together. By recharging her OS, a process which takes 10 days, Choko can reproject a body from any piece of technology Perseus inhabits, usually emerging from the mainframe she is primarily housed in. Since this process takes all of Perseus's concentration, she essentially shuts off for the duration, and Sollum moves very slow for the duration without her help in administration. For this reason, Choko is essentially immortal, because it is necessary to destroy every single object that Perseus inhabits in order to permanently kill Choko; sparing even one device will allow Choko to reform, and since Perseus automatically inhabits Choko's mind, she can make Perseus enter new technological items. In essence, it is very very difficult to destroy Choko permanently.
		- *Synthezoid physiology*: After reforming as a mindborn, Choko reconstructed her body to be more robotic, essentially perfecting her organically derived form by incorporating machine elements. This granted her superhuman capabilities, and enhanced her ability to integrate with technology since she was essentially a sort of living robot. Instead of a material that resembles muscle, her body has an underlying frame formed seemingly of some sort of living steel with regenerative properties, and instead of bones she has robotic joints in the image of a human skeleton. Additionally, she is infused with astral nanites formed of ectoplasm, which she can use to do Senator Armstrong things, drastically increasing her defenses locally, although in a similar manner, they spread out from the storage core bound to her chest. They also aid in her regeneration, as she can use the nanites to form a sort of scaffolding in her wounds to increase the surface area that the cells regenerate from. Her physiology is very similar to Vision from the MCU, which is where the synthezoid name comes from.
		- *Extraplanar Body*: One of Choko's weaknesses is that the materials forming her body come from the Astral Sea, so she is subject to banishment back to her "home plane" when on the Material Plane, sending her back to the Astral Sea. This isn't a game over scenario for her, but it is a quick way to win a fight against her and buy some time, as her planar travel is fairly imprecise.

* *Collective*: Choko can bind others into a collective, a psychic network where she's at the top of the chain of command. This is, in essence, a supernatural extension to her existing leadership skills. She can store up to 10 people in her collective, excluding herself, so essentially 11 but 1 slot is always full. The range for her collective is unlimited but doesn't cross into other dimensions. People that enter the collective voluntarily can leave at will, but those forced in by Choko cannot leave unless she allows it. Also, she can manifest effects that have a range of touch on members of her collective regardless of range.
	+ *Telepathy*: On top of her natural telepathy, Choko can speak to anyone in her collective, and as well, willing collective members can speak amongst themselves. They can also manifest powers unknown from each other as if they were physically making contact.
* *Open heart & highlord's mark*: The telepathic connections she maintains through her collective, as well as which weave together her powers, create power displays unique to her. Her visual displays generally have star-like flickers of power, accompanied by psychedelic and trippy patterns of hexagons and triangles. Her mental displays can only really be described as a sense of resignation, but they specifically evoke the image of standing in the industrial sector of a city, breathing in the awful air, and getting ready for another monotonous day. Her auditory displays have a lot of synthetic elements, sounding like the buzz of Combine-esque sci-fi machinery. She can channel this power into a location to make its aesthetics change in this way, but more usefully, she channels this mark into a member of her collective. This allows them to stay connected even outside of its range (ie. across dimensions), and it also allows the marked one to use Choko's powers as if she was there in their spot by having the two of them concentrate.
* *Highlord decrees*: Choko can execute psychic commands that direct her collective members to do something, and enhance their capabilities at that particular thing while they carry out the order. She can distribute damage across her collective, dividing it however she wishes across her collective. She can temporarily compel a collective member to do something through *Highlord's command*. She can cause a collective member to *falter* in their actions. The more stronger of her commands allow her to directly override and control a collective member through *absolute command*. She can also command a member of her collective to die, extracting their life force and using it to fuel her powers. She can do the opposite with a *hand of intervention*, converting what would've been a fatal blow to a collective member into one that leaves them on the brink of consciousness with her psionic power.
* *Tribute*: Choko can demand tribute from her subjects. Essentially, this allows her to borrow techniques and active effects from her collective members and use them as her own. She loses these abilities when the member leaves her collective, and she can only have up to two tributes.
* *Lifeblood resonance (scourge)*: Choko can punish those under her rule with her psychic abilities. When she attacks a member of her collective, this ability activates and deals a not-insignificant chunk of damage through her psychic dominance. This ability can only activate three times in a particular combo of attacks.
* *Conscripting strike*: Choko can force others into her collective, under her rule in a sense. She does this by attacking them in combat; if she chooses to use this ability, her force of personality bolsters the attack and allows it to land true more often, and the damage from the weapon or attack itself is replaced with her lifeblood resonance damage. The target has to successfully resist mentally or otherwise be dragged into Choko's collective.
* *Lifeblood siphon (strength)*: Choko can drain vitality and strength from a member of collective to fuel her power manifestation. If she does, she regains half of the power she spent on the power and her ability to land blows and deal damage is improved for a short duration, and the collective member takes a little bit of damage and is winded for a short duration. If it is resisted with a measure of fortitude, Choko doesn't regain any extra power points or an improvement to her attacks, and the collective member isn't winded, but they still take damage.

* *Mind armaments*: Choko can channel her psionic power into evanescent weapons and armor. Mind armor forms using her exoskeleton as a base, but can also form separately. Her primary weapon is her gravity pistol-shape mind bolt, allowing her to fire bolts of force and lift things telekinetically as though she were using a Gravity Gun. She can also form a blade that can either manifest as a light, one-handed, or two-handed weapon. The one-handed form of the weapon is mostly obsolete, because she can instead shape a null blade which has far more interesting properties, and is generally better than the one-handed form due to its shape. Her null blade disrupts magic and technology when it hits, dispelling magical and psionic effects and discharging the power out of technology. It is enhanced with *construct-bane*.
	+ *Psychic strike*: Choko can charge her blade with energy through a concentration trick. When she does this, its next strike explodes in psychokinetic power, mangling whatever it hits with mini-explosions along the blade's impact.
	+ *Metapsionic knife*: Choko can channel her touch and close-range powers through her mind blade, delivering them in the same blow, or sacrificing a little bit of accuracy in her combo attacks to make the time to manifest a power in the same series of actions.

* *Power suit forming*: As a separate, outer shell of armor that exists over her mind armor, Choko can form a Power Suit as a module. This takes a few seconds and moderately enhances her kinetic and energy defense capabilities. It serves as the vessel for her other modules. It also has an in-built air filter and radiation shielding, enabling her to survive in hazardous environments for hours at a time. Her Power Suit is an engineering project that has been in the making for a few hundred years, seeking to find the epitome of personal armor by combining it with technology. Although it has its roots in the arcane technologies of dragons, the alien methods of the Eridians and even some Gem elements, its primary construction is distinctly of Sollum-originating design, and it makes extensive use of psitech principles, psionic coding, and mental integration for ease of use and enhanced user safety. Only one Power Suit has ever been produced, custom-built and under stringent information security protocols to avoid this technology falling into the wrong hands.
	+ *Limb enhancers*: In early 2013, Choko discovers gem tech washed up upon the shores of Farauei, as a result of a Peridot being destroyed and her technological advancements being scrapped into the ocean, left to be forgotten and to pass into the realm of the unknown. Recovering it for her own use, she studies it and successfully reconstructs the design of Era 2 limb enhancers, even though the original set of gear is too water-damaged to function. Her Power Suit's latest revision incorporates this technology, although its only physical features include a set of floating fingers that can form a display screen, which she uses to replace her arm cannon's lost digits. The rest of the limb enhancer technology is built into her suit's design. Her floating fingers typically change shape while she's using her arm cannon as a beam weapon.
* *Kinetic shields*: On top of having an integrated battery to power the internal permanent shields, the suit has its own rapidly regenerating low-capacity shield to soak up small hits or sustain environmental damage.
* *Energy emitter/arm cannon*: Mounted on her left arm in place of her entire forearm is an arm cannon. This device, based on Eridian weapon schematics and powered by her Eridium gem, draws from the suit's on-board power to fire energy shots. However, its energy consumption is so minute that it would take Choko over 1000 shots from the Power Beam to drain 1% of the suit's energy. The energy emitter relies on her mind bolt as a template for its abilities, and functions as a gravity pistol. However, she can also stabilize it with the null blade form to create a potent melee weapon out of temporary energy. In general, using the energy emitter doesn't prevent her from forming a separate mind blade.
* *Modular weapon systems*: Choko can integrate upgrades to her suit technology to use different weapons.
	+ *Power Beam*: The default Power Beam is reliable but not particularly effective against any one enemy. It has the upside of being able to damage incorporeal entities like ghosts and other specters, and allocating energy to the power beam module also empowers her shields slightly with force-based deflection.
	+ *Light Beam*: The Light Beam changes her weapon's damage type to radiant energy, as is used in her staff of power. It burns away at flesh, stone and spirit, and is particularly effective against creatures from dark worlds such as the Shadow World.
	+ *Dark Beam*: The Dark Beam, on the other hand, uses the dark energy prevalent in those planes to freeze and rot away whatever she hits. It has 'cold' properties and can be used to freeze things solid in a shell of dark matter.
	+ *Annihilator Beam*: The Annihilator Beam has strong homing properties and a fast rate of fire. It relies primarily on a nano-scale matter/antimatter blast to damage things with micro-explosions and powerful vibrations that can easily shatter glass. Because the shockwave can be carried through the energy blast it travels with, it can even deal damage in a vacuum.
	+ *Charge Beam*: Not its own distinct weapon, the "Charge Beam" technique enhances the beam by spending time to charge it up, as well as combining it with a destructive blast from Choko's gem, which she uses to power the whole device in the first place. The resulting charged shot deals significant extra non-lethal force damage, which can affect incorporeal creatures while not using the Power Beam (but cannot affect ghosts, since undead are immune to the fatiguing effects of her Mana Siphon blast). It also possesses its own unique attributes from charging up the technological weapon, such as the Light Beam setting things on fire and the Dark Beam entangling things in a shell of dark matter. The obvious cost is a loss of fire rate, and particularly swift enemies may be able to easily avoid sloppily placed charged shots when a continous stream of fire would've been better.
	+ *Missile Launcher*: Finally, Choko has access to a missile launcher that can fabricate missiles from raw energy. These rocket-propelled grenades explode on impact and deal concussive damage. At the cost of a strong starting lag due to the charge time, and weaker rockets overall, she can fire seeker missiles at up to five targets. Individually they are half as powerful as a regular missile, but their targets can be divided however she wishes.
* *Modular visor systems*: Like her beams, Choko can switch visors and integrate visor tech that she encounters out on the field.
	+ *Dueling Visor*: Advanced targeting systems in her visor allow her to establish a target lock on a target. Through the dueling visor, Choko uses a powerful on-board AI to analyze her opponent's fighting techniques and more effectively design a counter against them. By allocating suit energy to her visor, she also gains the ability to offensively predict her foe and make appropriate calculations, and her suit computer aids in aiming at her target lock.
	+ *Dark Visor*: The Dark Visor is a primarily non-combat sensory solution. On top of having an active infrared-based night vision system, the visor has something of a limited truesight, allowing the ability to see into other dimensions where the barriers are weak, enabling the vision of invisible and ethereal creatures. Allocating energy to this module vastly increases the range of the darkvision it provides, and its associated revealing properties. The darkvision does not stack with her draconic sight, which without severe augmentation is much greater than the range of the Dark Visor, but the properties of the visor are integrated into her eyesight such that she can see with its enhanced properties through her innate darkvision.
* *Impulse Soles*: The Impulse Soles provide a moderate benefit to her speed, enabling her to both walk and fly faster. This effect is pretty simple and increases linearly as she allocates energy to it. Her primary use of it is for chases, both to pursue a fleeing target and to evade those looking to capture her. She also uses it when she needs to get out of a place very fast.

* *Continuous psionics*: Choko can create mild, subtle effects using her mental powers, such as enabling telepathic communication without inviting creatures to her collective, relaying tactical information and focusing fire on a particular enemy, and using telekinesis to mess with the attacks of others, either aiding or hindering them. These powers are quite weak though, since she more focuses on active manifestations.
* *Battlefield sense*: Like Nikuiko, Choko has a "sixth sense" of sorts that she uses to avoid danger, but unlike Nikuiko, whose sixth sense functions in raw intuition, Choko's danger sense involves a near impossibly precise level of constant mental calculations and data intake. Her raw intellect is powerful enough to serve as a tool of defense. This ability doesn't work while she's encumbered by heavy armor, but it *does* work with her Power Suit, which is directly integrated into her nervous system and light and flexible enough to not impede her movement at all.

* *Mind Sphere*: Choko can weakly beguile others using her Eridium powers. It isn't something she has invested in though, since she can use psionic control much more effectively.

* *Warp Sphere*: Choko has access to the Warp Sphere through her Eridium. This grants her the power to manipulate space, and its most basic technique is an at-will, short-ranged self-teleportation.

	+ *Avert*: Choko can bend space around her to avoid attacks. When she does this, it appears as though she shimmers and disappears for an instant, as light follows the path of curved space (in fact, even she cannot see during the instant she has faded out). This folded space is impenetrable without other space-manipulating abilities, but sheer willpower on the part of the attacker can break through and affect her anyways.
	+ *Plane Manipulator*: With some sustained concentration, Choko can lock down extradimensional movement around her. This includes teleporation, since teleportation involves instantaneous movement through the Astral Sea. This can be overcome if the teleporter in question is skilled enough.
	+ *Unwilling Teleport*: By expending gem energy, Choko can target unwilling creatures and teleport them. This can be resisted with willpower.
	+ *Ranged Warp*: Choko can teleport objects around her within close range. This is an upgrade to her ability's previous range limitation, which was touch-range.
	+ *Teleport Object*: Choko can teleport objects independently of people. She can't steal objects from other people, but she can warp objects onto the persons or into the hands of willing targets. She can also use this ability to catch projectiles out of the air as they pass through her warp radius, either into her hand or redirected to another target, potentially even the person who shot the projectile.
	+ *Blink*: Choko can send things into a temporary transdimensional flux with a touch. This can be either beneficial, making attacks against the target sometimes miss as it phases into the Ethereal Plane, or harmful, making attacks that the target makes sometimes fail to hit as the target phases into the Ethereal.
	+ *Quick Teleport*: By expending more gem energy, Choko can teleport more quickly, allowing her to manifest a power in the same move.

* *Telekinesis Sphere*: Choko has access to the Telekinesis Sphere through her Eridium. As its name implies, she can move objects and creatures at-will with this sphere as its basic ability, and her enhancements to it through the telekinesis talents have mostly improved her ability to use it as a weapon. She can lift objects about the size of a sailing ship, so her capacity to lift objects with telekinesis is considerable. She can also grab creatures, including unwilling creatures, and use whatever she's holding as a bludgeon to smash into other things.

	+ *Telekinetic Crush*: Choko can focus her telekinetic powers on the object she's holding, crushing it with immense strength. This deals damage over time for as long as she concentrates, and she enjoys using it as an intimidation tactic.
	+ *Telekinetic Maneuver*: Choko can perform maneuvers using more instantaneous applications of her telekinesis, as well as hold things down and pin or restrain them with her power. She can tug on or push enemies to drag, reposition, bullrush or trip them, and can manipulate the environment to play any number of dirty tricks on her foes, such as throwing sand into their eyes or pulling their pants down.
	+ *Excessive Force*: Choko can send creatures flying by expending the concentration energy of her telekinesis and turning it into kinetic energy. By sending someone into a wall, the roof or the floor, or into an object or even another person, she can make them take extra damage from the force (and damage whatever she threw them into).
	+ *Gravity Shift*: By apply her telekinetic abilities as a field over an area, Choko can amplify or reduce the effects of gravity in that area. She can create areas of heavy or light gravity by pushing down or up respectively, but cannot produce areas of no gravity, or reverse gravity.

* *Destruction Sphere*: Choko has access to the Destruction sphere through her Eridium. She can deliver blasts of concussive force at-will, either as a ray attack or as a touch attack, and can modify those blasts with a few blast shapes and a blast type.

	+ *Mana Siphon*: Choko can modify her blast to deal pure magical force damage which isn't exactly concussive and can affect incorporeal creatures. However, it instead cannot kill at all and does purely non-lethal damage. It has the additional effect of draining energy from the creatures it strikes, diminishing their powers while drawing in energy for Choko to use to fuel her sphere effects.
	+ *Energy Tether*: A blast shape that takes the form of a tendril that connects Choko and the target. This restricts movement once connected, preventing the two from moving apart unless one drags the other, or Choko lengthens the tendril. She can also shorten it. It deals continuous damage which can only be avoided by breaking the tether, although its effect is reduced on those who have the fortitude to tough it out. The tether can be broken with physical damage or strength.
	+ *Blast Salvo*: In a blast salvo, Choko can divide the energy in her blast across multiple smaller blasts, allowing her to deal damage to multiple targets at once, but without the punch from a single direct blow.
	+ *Energy Strike*: Similar to Warping Strike, Choko can deliver the effects of her destructive blast through a weapon, which significantly increases her ability to inflict damage.

* *Tech Sphere*: Choko distills her technological and engineering abilities into a field-applicable form through the Tech sphere. Unlike the other spheres, this is a *combat* sphere, not a magic sphere, so it does not derive from her gem, and in fact, theoretically anyone could become a practitioner and take up the Tech sphere. Access to the Tech sphere is embodied in her engineering kit, and it grants access to a *charge pool*, which for her is a reserve of bio-electricity that she stores in various ways, such as batteries or integrated power. With her kit, she can create most of her devices with 15 minutes of free time.
	+ *Drones*: Choko can create drones, which are non-sapient machine platforms that can carry out certain functions. She can control these remotely, infuse them with an artificial intelligence to function autonomously, or activate them to carry out predefined routines.
	+ *Artificial intelligence*: Choko can use psionic coding to craft quasi-intelligences that she can safely upload to her drones and dispose of when necessary. These quasi-intelligences are no more intelligent than insects most of the time, although they have a capacity for craftiness and innovation when it comes to their assigned function. Choko duplicates fragments of her psyche to form a template from which these intelligences act upon. When she creates an AI, it is first stored in a storage device, which takes the form of a small tablet of polished metal. Attaching them to special ports she designs on her gadgets installs the AI into the platform, allowing it to take control.
	+ *Particle weapons*: Choko can create temporary weapons that unfold into shape. She only has the capacity to create simple melee weapons, and usually does so to arm her drones with something if she doesn't have anything else on hand.
	+ *Turrets*: Choko can create devices that can accept weapons and automatically use them. She can assemble these on-site to create emplacements, or integrate them into her drones to create automatically firing automatons. When automated, she can direct what they fire at remotely; imbuing them with an AI grants them the ability to retain targeting data and act on their own.
	+ *Computer/remote control*: As part of her engineering kit, Choko can create remote control devices that also store data. She usually integrates such functions into an existing piece of tech, such as her limb enhancers. As part of making such devices, she can create a storage drive that stores up to 200 GB worth of files. The augmentations also include the ability to send signals to her devices within close range.

## Trivia

* In terms of her design evolution, Choko started off as having an Iolite, then changed to a Yellow Diamond, then gained a Redstone, then changed her Yellow Diamond to a Phazonite, and then turned her Phazonite into an Eridium and her Redstone into a Draconium.
	+ Recently, the positions of her gems have swapped so that her Eridium is on the arm that has the Siren tattoos. Not all images of her reflect this, as some were drawn before this change.
* Choko's appearance is loosely based off of Madotsuki from Yume Nikki.
* Choko's Psionic "Technology" represents her ability to use a psionic power that is essentially PK Love from Mother 3. In this case, "Technology" is her "favorite thing", which is the name of PK Love.
* Choko sounds a little bit like Miku, but softer and more human. She isn't *very* good at singing, but she can try her hardest.
* While wearing her Power Suit, Choko has a filter and voice changer that makes her sound a bit like the voice on the radio from Total Chaos.
	+ The gas mask of her Power Suit is based on the radiation suit from Total Chaos.
* Choko tends to lose her left eye for seemingly no reason. This is related to The Worshiper covering her left eye with her hair, as well as PM01 having only a left eye (as his right eye is replaced with a cybernetic port for his helmet)