Koopa Kart Wii

**Koopa Kart Wii** is the sixth installment in the *Koopa Kart series* and the third installment to be made by HammerBro101 Incorporated. It was released on June 10, 2010 for Japan, June 11, 2010 for Europe, June 24, 2010 for Australia, and June 27, 2010 for America. As with *Koopa Kart DS*, it previously used Nintendo Wi-Fi Connection, but as of May 19, 2014, it now uses HammerBro101 Wi-Fi Connection. This is the second *Koopa Kart* game to have online play, the first being *Koopa Kart DS*. Unlike the previous *Koopa Kart* games, *Koopa Kart Wii* has sixteen racers on each course instead of twelve.

## Gameplay

*Koopa Kart Wii* retains most of the elements from previous *Koopa Kart* games, especially *Koopa Kart DS*. Players select a racer from a cast of Koopa characters, who are all divided into size categories in relation to their stats, and they need to select a vehicle from the class they belong in, all with their own stats. All races start with players at a line corresponding to their proper position, where Lakitu signals the countdown time. Once the time is finished, players race three laps around a race course in an attempt to be first of the pack. Once the third lap is completed, players are ranked points depending on how well they placed in the race. While every previous *Koopa Kart* game allows for a maximum of twelve racers on each course, *Koopa Kart Wii* allows up to sixteen racers on the course at a time. In Grand Prix and VS mode, player characters always start out on the latter positions; once they finish the race, their position is saved as they move on to the next race.

Motorbikes are introduced in this game, alongside having a wider variety of karts to select from. Motorbikes can perform wheelies to increase top speed on straights, though motorbikes cannot perform the most powerful Mini-Turbo that karts can. Motorbikes also come in two classes: drift type and hang-on type. Drift type bikes drift in a similar way to karts, while hang-on type bikes commit to the turn instead.

Another new change is the point system used for Grand Prix races. With sixteen racers competing in each race, the point value has increased. Also, 6th and 7th place are not losing positions. The following chart shows the difference of the point spreads from previous games to this installment.

## Items

Koopa Kart Wii introduces three new items: the POW Block, Mega Mushroom, and Lightning Cloud, which are replaced by the Gold POW Block, Super Mega Mushroom, and Lakithunder Cloud as of *Koopa Kart 7*.

## Cups

### Nitro Cups

Green Shell Cup
**Also in *Koopa Kart 8***
**Also in *Koopa Kart 7***
Red Shell Cup
**Also in *Koopa Kart 7***

Blue Shell Cup
**Also in *Koopa Kart 7***
**Also in *Koopa Kart 7***

Yellow Shell Cup

### Retro Cups

Paratroopa Shell Cup
Buzzy Beetle Shell Cup
Spiny Shell Cup
Blue Spiny Shell Cup

## Vehicles

There are thirty-six vehicles to choose from in *Koopa Kart Wii*. The vehicles are divided between three size classes, making twelve available to each character, six of which are available from the start for each size class (making the other eighteen vehicles unlockable). Each vehicle has eight stats: Speed, Weight, Acceleration, Handling, Drift, Off-Road, Mini-Turbo, and Items.

* **Speed:** How fast the vehicle is at its top speed. With a higher speed stat, the vehicle will go faster. Directly correlated with the Items stat and negatively correlated with acceleration.
* **Weight:** How heavy the vehicle is. With a high weight stat, heavy vehicles can push around light vehicles by ramming them. This stat also affects the angle at which vehicles jump, with heavier vehicles jumping at a lower angle. Finally, heavier vehicles bounce less upon landing.
* **Acceleration:** How quickly the vehicle reaches its top speed from a non-moving position. Negatively correlated with speed.
* **Handling:** How tight the vehicle is normally able to turn. Usually opposes drift and/or speed.
* **Drift:** How tight the vehicle is able to turn while drifting. Usually opposes handling and opposes off-road.
* **Off-Road:** How much speed the vehicle retains when it goes off-road. A low off-road stat will cause a near standstill for the vehicle. Similarly, a high off-road stat will cause the vehicle to slide less on ice. Opposes the drift stat. Vehicles with an off-road stat of 40 or higher can drift off-road.
* **Mini-Turbo:** How long a mini-turbo will last.
* **Items:** The likelihood of getting powerful items. A higher items stat makes the vehicle more likely to get powerful items. Directly correlated with the speed stat.

## Point Distribution

1st: 20 Points2nd: 18 Points3rd: 15 Points4th: 12 Points5th: 11 Points6th: 10 Points7th: 9 Points8th: 8 Points9th: 7 Points10th: 6 Points11th: 5 Points12th: 4 Points13th: 3 Points14th: 2 Points15th: 1 Point16th: 0 Points
## Unused Content

### Unused Racers

* Chargin' Chuck and Cheep Cheep were going to return in this game, but were scrapped for unknown reasons. Similarly, Princess Peach was going to make her *Koopa Kart* debut in this game, but she was scrapped to make room for Shadow Queen.

## Trivia

* Chargin' Chuck and Cheep Cheep are the only *Koopa Kart* characters up to this point to be absent from this game, though they were both going to return.
* Dimentio and Lakithunder are the only new drivers from this game to return in *Koopa Kart 7*. The remaining four newcomers (Dread Kong, Dry Bowser, Blue Spiny Koopa, and Shadow Queen) make their next appearance in *Koopa Kart 8*.
* Starting from this game, Shy Guy, Spiny, and Buzzy Beetle are lightweights. Also, Fawful and Doopliss are now middleweights.
* In *Koopa Kart 7*, HammerBro101 removed all three items he introduced to *Koopa Kart Wii* and replaced them with the Gold POW Block, Super Mega Mushroom, and Lakithunder Cloud.
* This is the first Koopa Kart game to return items that HammerBro101 hasn't brought back for at least ten years. He brings back the Banana Bunch from *Koopa Kart 64* and the Poison Mushroom from *Super Koopa Kart*.
	+ This is the last Koopa Kart game for the Golden Mushroom to have a crown on its head. Later games would remove the crown from its head.
* This is the Boo's most recent Koopa Kart appearance, as well as the last game for gravity to affect the Fake Item Box and the item itself to not block items. Later games would give the Fake Item Box the ability to block items again and float in mid-air.
* This is the last game where last place (16th for this game and 12th for previous games) gives the player zero points. Later games would give 4th place or lower one extra point.