Solo Raids

**Current solo Raid: Dark Nights**

**Solo Raids** is a game mode introduced in Update 4.0 (June, 2020). **Solo Raids** are limited-time events where players fight through rounds of Raid bosses to earn exclusive new rewards in game. You can participate by selecting the Solo Raid tile from the home screen while the event is active.

Completing one Solo Raid battle will fulfill a daily objective (worth 30 gems) while the event is active.

## The Rules

When a player's account reaches level 20, the Solo Raid mode is unlocked. Progression is similar to group Raids that you would participate in through Leagues where there are 4 sub-bosses and one main boss. Unlike League Raids, credits are not required to start.

There are 5 Solo Raid levels, each with their own sub-bosses and main boss that increase in difficulty with each level.

#### Unlocking Requirements

* Level 1 - Available to all when Solo Raids are unlocked.
* Level 2 - Available after defeating (4) Solo Raid Bosses or Sub-Bosses.
* Level 3 - Available after defeating (8) Solo Raid Bosses or Sub-Bosses.
* Level 4 - Available after defeating (12) Solo Raid Bosses or Sub-Bosses.
* Level 5 - Available after defeating (20) Solo Raid Bosses or Sub-Bosses.

#### Solo Raid Energy

Players receive 6 attempts per day at 9 am CST.

## Heroic Mode

Heroes who complete all 5 levels in Normal mode will unlock a new difficulty tier known as "Heroic Mode". In this mode, you can face off against all previously defeated bosses, but their health has been reset and they receive attack and health bonuses that increase with each completion. In heroic mode, each hero can only be used once per day.

## Raids in Rotation

As of update 5.2, there are six solo raids in rotation. Each solo raid introduced raid-specific Artifacts, which grant additional attack and health bonus when used in its corresponding solo raid. Except for Dawn of Apokolips, artifact bonuses are shared across all heroes of the player's team. For Dawn of Apokolips, the artifact attack and health bonus only apply to the hero equipping the artifact.

### Dawn of Apokolips

Dawn of Apokolips introduced the Apokolips Artifacts and features Legendary Darkseid as the final boss.

### Rise of Krypton

Rise of Krypton introduced the Kryptonite Artifacts and features Legendary Collector of Worlds Superman as the final boss.

### Advent of Chaos

Advent of Chaos introduced the Chaos Artifacts and features Legendary Raven as the final boss.

### The Last Contract

The Last Contract introduced the Promethium Artifacts and features Legendary Deathstroke as the final boss.

### Dark Nights

Dark Nights introduced the Dark Metal Artifacts and features Legendary The Batman Who Laughs as the final boss.

### On Ice!

On Ice! introduced the Cryo Artifacts and features Legendary Mr. Freeze as the final boss.

## Rewards (Artifacts)

Please note that the **range of stats change** are shown below for each Artifact along with the rate of increase with each level upgrade. Similar to the Azure artifacts, upgrading these artifacts costs Cryo Fragments and to fully upgrade an artifact, it costs 160,500 fragments for the silver tier, 257,000 fragments for the gold tier and 384,000 fragments for the legendary tier.

#### **Mega Rod (Silver)**

* +110% - 155% Special Attack damage for 5 seconds after successfully blocking an opponent's Special ability (5% increase per level)
* 37% - 100% chance to ignore Power Steal or Power Drain (9% increase per level). If Power Steal or Power Drain are ignored, transfer 44% - 80% of that Power to reserves for your team and drain opponent for same amount of Power (4% increase per level)
* **Dawn of Apokolips Only**
	+ Attack Bonus: +500/1,000/1,900/3,000/4,200/5,500/7,000/8,600/10,200/12,000
	+ Health Bonus: +2,300/3,500/6,000/9,000/13,000/17,400/22,400/27,800/33,700/40,000

#### **Radion (Gold)**

* If an opponent is protected by a shield or barrier, your ranged attack has a 37% - 100% chance to be unblockable and destroy it (9% increase per level)
* Your ranged attacks deal +110% - 200% damage (10% increase per level)
* Successful Swipe attacks remove 30% - 75% of the active opponent's defense for 5 seconds (5% increase per level)
* **Dawn of Apokolips Only**
	+ Attack Bonus: +800/1,700/3,100/4,900/6,900/9,200/11,600/14,300/17,100/20,000
	+ Health Bonus: +3,600/6,000/10,300/15,700/22,100/29,200/37,000/45,400/54,400/64,000

#### **Electro Axe (Gold)**

* 37% - 100% chance to steal opponent's Combo Meter on successful Swipe Attacks (9% increase per level)
* 70% - 250% damage against Minions and Summons (20% increase per level)
* +1.8 - 4.5 Power Bars gained from opponent KO. Doesn't stack with similar effects (0.3 bars increase per level)
* +15% - 33% Health gained from opponent KO. Doesn't stack with similar effects (2% increase per level)
* **Dawn of Apokolips Only**
	+ Attack Bonus: +800/1,700/3,100/4,900/6,900/9,200/11,600/14,300/17,100/20,000
	+ Health Bonus: +3,600/6,000/10,300/15,700/22,100/29,200/37,000/45,400/54,400/64,000

#### **Entropy Aegis (Legendary)**

* Each instance of incoming damage cannot deal more than 6% - 8.7% of your max health (0.3% increase per level)
* **Dawn of Apokolips Only**
	+ Damage cap is effective against Boss Darkseid's supermove.

* -50% - 95% Hazard and Hazard DoT incoming damage (5% decrease per level)
* -55% - 100% Hazard secondary effects (5% decrease per level)
* **Dawn of Apokolips Only**
	+ Attack Bonus: +3,000/4,600/7,000/9,800/13,000/16,300/20,000/23,800/27,800/32,000
	+ Health Bonus: +10,000/15,300/23,000/31,800/41,600/52,200/63,300/75,100/87,300/100,000

#### **Heart of Darkness (Legendary)**

* +105% - 150% Power generation for 5 seconds when hit by a Critical Attack (5% increase per level)
* +37% - 100% Health (9% increase per level)
* Steal 37% - 100% of opponent's healing effects (9% increase per level)
* **Dawn of Apokolips Only**
	+ Attack Bonus: +3,000/4,600/7,000/9,800/13,000/16,300/20,000/23,800/27,800/32,000
	+ Health Bonus: +10,000/15,300/23,000/31,800/41,600/52,200/63,300/75,100/87,300/100,000

#### The **Father Box (Legendary)**

* When below 30% health, heal back 15% - 51% of max health over 6 seconds. Cleanse all debuffs every 3 seconds while this healing is active. Max 3 times per battle (4% increase per level)
* Replace your Rush Attack with a teleporting strike that places you in front of the opponent, dealing +110% - 200% of your Rush Attack damage (10% increase per level)
* Dawn of Apokolips Only
	+ Attack Bonus: +3,000/4,600/7,000/9,800/13,000/16,300/20,000/23,800/27,800/32,000
	+ Health Bonus: +10,000/15,300/23,000/31,800/41,600/52,200/63,300/75,100/87,300/100,000

## Rewards (Any Time)

* Gear Materials
* Azure Artifact Materials
* Apokolips Artifact Fragments
* Credits
* Classic-Specific Tier 6 XP Capsules
* Event Exclusive Profile Portraits
* Artifact Prize Chests
	+ Reforge Tokens
	+ Gems
	+ Gold Hero Unlocks