Boggob

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*The warlike people of this swampy planet must fight for life in an ecosystem teeming with predators.*
— **Meteos Planet Description**

### Names

Perilia (PAL)
ジャゴンボ [Jagombo, Jagombo] (JP)

### Size

15cm (~5.9in)

**Boggob** is a planet found in Meteos, Meteos Online, and Meteos Wars.

## Planetary Data

Boggob is an oddly shaped planet, looking more like a green asteroid than anything. It has been estimated to be approximately 15,000 kilometers in diameter from the wide side. Boggob possess a climate suitable for massive amounts of plant growth, causing a worldwide jungle environment. This leads to an ecosystem teeming with creatures of all sorts.

Boggob appears in Star Trip mode's Multi route as part of the Chlorophylls, sharing its grouping with Wuud.

### *Inhabitants*

The inhabitants of Boggob are a small green race of coarse humanoids, possessing the standard singular eye that most races in the local group of planets do. They have leaf-like protrusions on the top of their head, likely serving as potential camouflage amongst the wild vegetation on their planet. Most Boggobians live a dangerous life, given that their ecosystem is teeming with predators.

## Meteos Data

### *Unlocking*

To unlock Boggob, the player must fuse 50 H20, 100 Soil, 600 Herb, 100 Zoo, and 1 Glow Meteos together in the Fusion Room. Boggob's Sound Set, *Cha-Cha Chop*, is fused with 100 Herb Meteos on NTSC, and 200 Herb Meteos on PAL.

### *Meteos Encounters*

    11.63%

    17.44%

    11.63%

    46.51%

    11.63%

    1.16%
 ⠀

In the original Meteos game, Boggob has nine columns to play with. It boasts a huge amount of Herb Meteos that are attracted to the planet, with a much less chance of H20 Meteos, then a small but equal balance of Air, Soil, and Zoo Meteos, and trace amounts of Glow.

### *Usage*

Boggob is a relatively standard planet. Its launch physics could be called, for lack of a better term, "bouncy", due to how they appear to launch. Upon ignition, a stack will launch with a good deal of force, but quickly lose power over time, reaching an apex, and then falling back down at a similar rate, quickly gaining speed. This makes the stacks appear to "bounce" when a Step Jump is performed. Ignitions quickly gain power, with the fifth ignition or so typically having enough power to get a screen-wide stack off of the screen. Stacks on Boggob also do not fall faster, or have lower apexes, aside from the incredibly slight decrease when Meteos fall onto a stack, when the Speeder is activated, allowing for large amounts of Meteos to be applied to a stack heading upwards with relative ease.

These traits allow Boggob to, when used properly, quickly get stacks off of the screen, and hit with unparalleled force, similar to Suburbion. However, this requires Boggob's user to be skilled and quick on the draw, as Boggob moves quickly, and not keeping up will leave its user trying to push Meteos off of the screen, only for stacks to come falling back down, never even getting close to the top of the screen.

## Meteos Online/Wars Data

### *Meteos Online*

    10%

    15%

    10%

    50%

    10%

    5%
 ⠀

Boggob made its second appearance in Meteos Online, as an unlockable planet. It could be fused for 13,500 Air Meteos, 6000 Fire, 6000 H20, 12,000 Soil, 12,000 Herb and 6000 Zoo. Boggob had to be fused before Limotube would become available for fusion.

Boggob experienced huge amounts of Herb Meteos, followed by low amounts of H20, slightly lower, equal amounts of Zoo, Soil and Air, and halved amounts of Glow. The Rare Meteo that could drop here was Soul.

### *Meteos Wars*

    10.71%

    35.71%

    10.71%

    35.71%

    7.14%
 ⠀

Boggob made its third appearance in Meteos Wars, as an unlockable planet. To unlock it, it would need to be defeated as the fifth Unknown planet in Mission Mode.

Boggob experienced high, equal amounts of H20 and Herb, followed by low, equal amounts of Air and Soil, and somewhat lower amounts of Glow.

Otherwise, Boggob was left mostly unchanged, physics included, aside from the slight slowdown almost all planets felt in order to make the game easier to play with a controller. With its Planet Impact, Sentinel, Boggob was now better equipped to take on more defense oriented planets, such as Wuud, though still required a confident player to be very effective.

## Gallery

### Block Designs

Boggob's Meteos design from the original game, shared with Brabbit.Boggob's Meteos design, from Meteos Online.
### Backgrounds

A depiction of the jungles of Boggob, via Meteos.A depiction of a jungle clearing, with Boggobians visible, via Meteos Online.
## Trivia

* Boggob's name is a palindrome, or a word that is the same when read forwards or backwards.
* In the METEOS Book, the icon for *Planets* has a Boggobian on it.
	+ The 11th wallpaper from Meteos Wars has a Bogobbian on it as well.

## General

Boggob, one of the sector’s most recently discovered and studied planets, is located far away from the more technically advanced planets, orbiting around the same sun as Wuud and a handful of other barren planets. It's atmosphere is incredibly humid, being of a light lavender color with the sun vibrantly shining through patches of the dense foliage. Water accumulates on the leaves of the prolific trees across Boggob, sometimes slipping down and falling like rain. Attempting to navigate Boggob’s dense jungles is incredibly difficult, as not only will the dense foliage need to be dealt with, but the landscape is laden with dangerous creatures, up to and including the populace, that have been only recently discovered. Even if you somehow manage to dodge all of the vicious fauna across Boggob, the landscape itself can be unforgiving; flora grows wildly and rapidly, and a lack of major landmarks makes finding a specific thing, be it a ship, a lost crew member, or anything else of importance, difficult. The land is also dotted with swamps, which can be over a hundred square miles in area, and can appear without warning, and are just as populated with vicious creatures as the land areas. Clearings, though uncommon, can be found, though these should be taken as cold comforts, being frequent signs of the populace, and that whoever discovers them shouldn't let their guard down.

Boggob’s atmosphere is not actually dangerous, but is prone to rain and lightning storms; lightning, however, should only be worried about if it manages to start a fire; nearby trees should be tall enough to direct any lightning strikes away from you. The average day on Boggob lasts for about 50% longer than on Geolyte (a product of Boggob rotating so slowly in comparison), and midday can become incredibly humid and uncomfortable; even nighttime can prove unpleasant due to heat. Oxygen levels are also higher than average, but it shouldn’t prove an issue, provided any visit is temporary.

## Natives

The Boggobians themselves are one of the most vicious races in the local sector. From various estimates and theories, the average height of a Boggobian is about five point nine inches, or 15cm. Now, this measurement does not bring into account the leaves that grow upon the Boggobian’s heads, resembling a headdress in the oldest of them. The leaves generally grow as a somewhat backwards angle, with the ones most aligned with the middle of their skulls growing the fastest and biggest, with the rate and size of growth shrinking as the leaves move outwards. With this, the Boggobians are actually somewhat plantlike, capable of photosynthesizing and producing their own energy, though they still rely on food to survive. This is further shown in how they develop as they age; the youngest are generally a soft green, followed by the darkish green carried by the adults, before yellowing (and the leaves upon their heads wilting and eventually becoming brittle) as they grow elderly. The majority of Boggobians carry a sturdy figure, a product of fighting to survive against Boggob’s hostile environment, regularly in conflict with predators several times bigger than they are.They have a single orange eye capable of seeing great distances and being able to spot small and/or camouflaged objects, at the expense of an apparent lack of proper depth perception, and can even see in the dark. Boggobians can climb at astonishing speeds and can run great distances before tiring, and can shake off most smaller injuries without much issue.

Boggobians, like many races in the local sector, are omnivorous, consuming a diet composed mostly of meats, slipping in plants and fruits when possible. In particular, they favor a sweet, spiny, large blue fruit with a meaty texture, now known as a “tuklariac”. This fruit is rather rare, and can only be found on Boggob, with exports being both difficult and incredibly expensive. The Boggobians cherish this fruit, and only the highest ranking Boggobians are known to consume it. Outside of the tuklariac, Boggobians frequently hunt large animals, opting for swarming tactics, picking unsuspecting prey before mercilessly rushing it, usually killing it in seconds. However, Boggobians do not fight without tools; they are known to use spears fashioned from sharpened rocks, tendons from some incredibly dangerous animals, and sturdy wood from trees, along with spiked clubs and primitive sorts of “shields” built from strengthened tree bark and given a root handle. More slipshod tools are present as well; sharp objects, such as talons and teeth from slain beasts, tied to sticks using whatever was available at the time are not unheard of. If large prey is unavailable for whatever reason, Boggobians will eat some plants, but tend to cook them between incredibly hot rocks before consumption, presumably to check if a plant is toxic; some flora that is lethal to consume on Boggob releases a pungent, blackish sludge when burned. Though the exact consequences of consuming the plants that can produce this sludge is unknown, it is known to cause severe nausea and organ failure. Speaking of plants, Boggobians also have an, if rudimentary, grasp on agriculture, known to construct basic farms and small fields growing a variety of plants, though farming is generally managed by those not permitted to hunt, but strong enough to work, such as mothers.

Boggobians live in separate “tribes” generally containing anywhere from 10 to 500 Boggobians each. Each one is ruled and governed by the eldest (who is usually one of the strongest), with other Boggobians taking up smaller roles, such as construction of weaponry and managing of food. Pottery and carving are also not unheard of, though they are usually picked up by those who cannot (or are not permitted to) hunt or farm. Boggobian societies typically run on a “day to night” schedule, with most farming and general hunting during the day, and all celebrations being held during the night, but otherwise lacking a truly organized agenda. Tribe layouts vary, from simple, earthbound villages to extensive settlements bridging between trees and weaving throughout, perhaps out of necessity.

As a warning, however, you should not, for any reason, attempt to land on Boggob. The planet is protected to truly needless degrees by various acts and laws, some of which going into direct conflict with each other. Even if you do manage to get through all of the paperwork and legal issues relating to landing on Boggob, do not expect an easy task; all of the research facilities and labs set up on Boggob have been either destroyed by the natives or abandoned for safety reasons. With this, there is little chance you will find a safe place to land without extensive searching beforehand. And if you do land, be warned; from research teams trying to study Boggob in greater detail to those simply looking to “find themselves” on this primitive planet, few come back alive, and even less unscathed. The Boggobian populace is also rumored to hunt unknown visitors - and consume them.

## Relationships

Boggob, being what it is, contributes little to the sector economy and culture. However, it serves as a valuable ground for biologists capable of surviving the wilderness, and is ripe for studying and examination. Its influence, however, is rather interesting, if a bit indirect and limited. A select few believe (and are willing to identify themselves as believing) that oneself can be “found” on planet Boggob, rooted in a lack of technology and the populace being several ages behind the surrounding planets, giving it a layer of “purity” that cannot be found in regular civilizations. Boggob also will sometimes have wares exported for high prices by allies (such as a vase made on Boggob being sold by the Floriasans) in exchange for resources such as valuable materials and food, though it is rumored that some of these transactions are underhanded. Otherwise, Boggob has no influence on the outside universe.
**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*