recursal/Fanatic-Fandom huggingface dataset:
Crates

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Like any other shipping crate you would find in the world. Made of wood and filled with goodies it can be an exciting time for people to get to crack them open with a crowbar and see what’s inside!

## **Item Usage**

In Smash, Crates can be either straight up attacked or picked up and thrown at opponents to damage them. Upon being broken their contents will be revealed as other items fly out of them. Not all items, such as the Smash Ball, can appear from inside of a crate. There is also a special variant of the Crates that have wheels on the bottom. When thrown or attacked they’ll speed on by the platforms with their wheels and run over anyone in their way. Some crates inside of having items inside of them will actually just be filled with explosives and explode with force when thrown or attacked. Depending on the stage, Crates can either have their traditional wooden appear, look like a birthday present, or a futuristic steel crate.
Big Blue

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Stage Info**

A planet where 99% of the surface is covered by water. Big Blue features a few different race tracks for the F-Zero Grand Prix. While at first the planet was fairly bare featuring just a wide open sea and a few scattered buildings in addition to the F-Zero tracks, overtime Big Blue became a lot more industrialized with more buildings being built including hotels for tourists and F-Zero racers to stay in. To help make sure things don’t get too out of control, the planet was kept strictly protected by the nature conservation group. Though there have been rumors of a new energy source lying at the bottom of Big Blue’s seabird no discoveries have been made yet.

## **Stage Layout**

This stage starts out with the players fighting on top of Captain Falcon’s personal ship, the Falcon Flyer. Below the Falcon Flyer lies the F-Zero track on the planet Big Blue with several racing F-Zero Machines going down the track. Shortly after the match starts the Falcon Flyer will pull away and fly off the top of the screen leaving the fighters to fight on top of the various F-Zero Machines.

## **Stage Hazards**

### **F-Zero Race:**

This stage is a race in progress so ships will come and go as the race goes on. This means that the exact platforms will be in constant shift as the fighters battle it out and the exact layout of the stage is always in flux. While there is a racetrack, touching it can be deadly as the F-Zero Machines are moving at such a fast pace that if you stand on the racetrack for even a millisecond too long you might get pulled past the blast zones and be left behind on the track resulting in a KO. Items that persist in a certain point on the stage such as the Flipper will be left behind by the race as well making them completely ineffective. Additionally, fighters can be damaged by the F-Zero Machines if they happen to be caught in front of them. Occasionally the racetrack will seem to disappear as the race goes on making the stage almost like a midair stage. Eventually the race will circle back around to the beginning as the Falcon Flyer makes it return and can be used as a platform again until it flies off and the cycle continues.

## **Soundtrack**

* **F-Zero**
	+ Big Blue - An airy remix utilizing electric guitar backed by synthesized instrumentation which goes through two loops with each of them varying subtly in instrumentation. [SSBM]
	+ Big Blue - Trance-inspired remix with the first loop staying true to the original melody, while the second loop deviates heavily and raises in key near the end. [SSBU]
* **F-Zero X**
	+ Crazy Call at Cry
	+ Fall Down to the Scream
	+ The Long Distance of Murder
	+ Title Screen
* **F-Zero: GP Legend**
	+ Illusion
Dark Lord

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Once upon a time there was a Mii who worked in a HP Banana factory. Wondering if there was more to this life they heard dark whispers coming from a box offering wealth and power. The Mii fell to temptation and when they opened the box they unleashed a dark curse which possessed the foolish Mii and turned them into the Dark Lord.

## **Spirit Battle**

Assist Trophies from the Miitopia game will regularly spawn during this match which Dracula will attempt to hide behind and let fight for him. Curiously, during this Spirit Battle, these Assist Trophies will be missing their faces!
Chain Chomp (Enemy)

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Chain Chomps are living and breathing ball-and-chains with terrifying large teeth. They’re almost doglike in nature and will jump and bark at whatever catches their attention. Most Chain Chomps are chained to a stake and can only attack whatever is in range of them. Some Chain Chomps are able to struggle against their chains and free themselves, allowing them to pursue their prey as much as they want.

## **Fight Pattern**

Chain Chomps will remain chained in place to a point on the map with a large wooden stake holding them there. If fighters enter their range then the Chain Chomp will lunge towards them for a biting attack. This attack can be baited allowing Fighters to sneak past the Chain Chomp’s attacks. Chain Chomps cannot be defeated through normal means and can only be beaten by sneaking up to their wooden stake and attacking it. If the wooden stake takes enough damage the Chain Chomp will be free of its tyranny and will run away leaving behind some prizes for the fighter.

## **Attacks**

### **Lunging Bite**

When the Chain Chomp lunges it will gnash its massive teeth to try and bite at fighters. Luckily this attack can be baited allowing Fighters to sneak past. This is because the Chain Chomp will lock onto the fighter’s position at the start of the lunge and zoom straight for that position and hang there in the air for a few moments. Following that the Chain Chomp must return to its stake before it can lunge again.
Balthier

Chance of Appearance
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## **Assist Trophy Info**

Balthier is a sky pirate and gunner who travels the world of Ivalice alongside his partner Fran. After a heist gone wrong at the Royal Palace in Rabanastre, Balthier and Fran came upon Vaan who had managed to snag the very treasure they were looking for, the Goddess’s Magicite. Balthier attempted to take the treasure, but after Vaan managed to escape Balthier was forced to follow. When Vaan got himself stuck in the middle of a conflict between imperial forces and the resistance, Balthier decided to lend the kid a hand and get him out of the situation. In time however, that act would cause Balthier to get much more involved with the resistance than he wanted to be.

## **Mode of Assistance**

Balthier will start things out by drawing his gun, the Altair, and using it to fire two shotgun-like spreads of bullets in a wide arc in front of him with a brief second pause in between the two shots. The bullets fired out are all individually weak and spread out the further they travel, but if an opponent is hit at close range they’ll take the full damage and knockback. Once these two shots are done, Balthier will holster his gun and concentrate as six motes of flame swirl up around him. Balthier will shout, “My regards!” as he throws forward one arm causing the six flames to fly forwards a short distance before hard arcing down to the ground. These flames will damage and pass through any fighter they come into contact with and when they hit the ground together they will erupt into a large tower of swirling flames that deal heavy damage to fighters that are caught in them for a couple seconds before exploding out and fading away.
Dai Goroh

Character
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

Having joined the F-Zero Grand Prix at the age of 10, Dai Goroh takes after his father in several ways. Not only is he skilled in the sword, but he's quite the accomplished racer as well! Though he has great respect for his father, Dai Goroh isn't above pranking him as he once put a frog inside of his father's mouth when he was sleeping.

## **Spirit Battle**

KOing Dai Goroh is the goal of this Spirit Battle, but be forewarned as his father Samurai Goroh will constantly spawn in as an Assist Trophy to protect his son from you. While you can KO this Assist Trophy, it won't be long before he comes back!

Sword-like items will spawn more often than any others in this battle.
Bumper

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

The Bumper is inspired by the bumpers found inside of pinball machines. When a pinball hits one of these bumpers they will be immediately bumped away in the opposite direction from where they hit the bumper.

## **Item Usage**

The Bumper can be picked up and thrown as a weapon only once. During the throw if it hits another fighter it can deal a small amount of damage, but beyond that the Bumper will only deal knockback to anyone that runs into it. When the Bumper is thrown it will either land on the floor and get stuck in place or it will stop in the air and affix itself in that spot. Making contact with the Bumper will knock anyone away at this point and the knockback will be higher the more damage the player has. Be careful if you are on the ground and you try to throw the Bumper straight down as it will end up knocking you away immediately.
Alex (Golden Sun)

Chance of Appearance
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## **Assist Trophy Info**

As a Mercury Adept Alex is well skilled in the manipulation of water and ice. Alex was sought out by Menardi and Saturos who sought to break the seal of Alchemy by activating each of the four Elemental Lighthouses. Deciding to help them out, Alex lead them to Mt. Aleph and the Sol Sanctum inside and later to activate the lighthouses. Despite all this Alex isn’t wholly a villain, but he is certainly misguided at the very least.

## **Mode of Assistance**

With Alex on the field he’ll raise his hand and fire off a large crescent-shaped blade of ice which players of Golden Sun may recognize as the Cutting Edge Psynergy. This blade of ice is roughly the size of Master Hand and fires forward with great speed. It’ll damage and freeze any opposing player it hits and can even momentarily freeze some Assist Trophies! Alex will fire off two of these blades of ice before vacating the field.
Burrowing Snagret (Boss)

Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Boss Info**

A member of the Snavian family, the Burrowing Snagret spends most of it's time underground when it's senses prey nearby they will burst out of the ground and start attacking what will hopefully be their next meal.

## **Boss Fight Details**

Burrowing Snagret will start out on the far right side of the screen while the player will start on the left. The Burrowing Snagret cannot come fully out of the ground and walk around. However throughout the battle (and more often as the Burrowing Snagret's health decreases) the Burrowing Snagret and burrow back underground and pop back up at any place in the stage. Attacks made directly against the Burrowing Snagret's head will deal extra damage.

## **Attacks**

### **Burrow**

When the Burrowing Snagret is about to pop out of the ground they will sometimes aim directly for where the player is standing. If the player is in the way when the Burrowing Snagret pops out of the ground they will receive damage, be knocked away from the Burrowing Snagret and stunned for a short time.

### **Peck**

Burrowing Snagret's most basic form of attack is to thrust it's head down and peck at you with it's beak. Sometimes it will be just a singular peck, sometimes the Burrowing Snagret will peck down in the same spot repeatedly to try and chain some hits against you.

### **Bite**

Occasionally when the Burrowing Snagret thrusts its beak down at you it is instead attempt to eat you. The Burrowing Snagret will grab at you with it's beak and try to chew on you as you stay in it's mouth before the Burrowing Snagret has enough and spits you back out.

## **Soundtrack**

* **Pikmin 2**
	+ Boss Battle
Alolan Vulpix

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

In the region of Alola Vulpixes adapted to living in the snowy mountains resulting in them shedding their Fire typing and trading it for Ice typing. They are capable of expelling breaths capable of reaching temperatures of -58 degrees Fahrenheit. While they don’t deal as well with warmer weather as their Fire-type counterparts, Alolan Vulpixes are capable of using their ice to lower the temperature of their immediate vicinity to make themselves more comfortable.

## **Attack Description**

Alolan Vulpix will expel a swirling frozen mist that travels a fair distance and can fly slightly through the air as it seeks out a target. This frozen wind doesn’t deal a lot of damage nor does it deal much knockback, but it has a chance to freeze whoever it touches with a greater chance of success when they have higher damage. Alolan Vulpix can fire out multiple blasts of Icy Wind in succession and leaves the field after expelling its fifth.
Alucard

Chance of Appearance
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## **Assist Trophy Info**

The son of Dracula and originally named Adrian Fahrenheit Tepes, Alucard changed his name to be a reversal of Dracula’s to symbolize how he opposed his father and his way of life. Alucard has long stood against his father and those like him which was first observed when Trevor Belmont came to destroy Dracula. Together the two of them alongside Sypha Belnades and Grant Danasty worked together to destroy Dracula. Despite his good intentions in ridding the land of a great evil, Alucard’s guilt over committing patricide caused him to enter a deep sleep. He would later awake during a time of tragedy when a future Belmont, Richter, would be seduced by evil and manipulated into helping to resurrect Dracula. Once again, with the help of a Belmont and Maria Renard, Alucard would be forced to defeat his father once again.

## **Mode of Assistance**

Upon being summoned, Alucard will utter either “Out of my way!” or “Suffer me!” before beginning to dynamically move about and join the fray with a few different attacks. One such attack involves running at opponents and swinging his blade, the Crissaegrim, at opponents. Like in the original games, his sword is not actually visible during these attacks and instead you can only see the flashes of his sword slashes. Alucard is also capable of using the Power of Misit to become intangible and moving through both walls as well as through opponent’s attacks. Alucard can also turn into a swarm of bats with his Soul of Bat transformation. With this Alucard can fly about and slam into an opponent for a hard-hitting Wing Smash attack. Finally, like many other Castlevania characters, Alucard is capable of using both a jump kick as well as a back dash as part of his repertoire of attacks.
Barbara the Bat

Chance of Appearance
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## **Assist Trophy Info**

Always looking for new people who want to join her band, Barbara is both the lead guitarist and the manager of a rather… dubious talent agency and music store. Whether you want her to or not she’ll drop everything to teach you how to play music. At some point she gained an interest in magic as during the game Master of Illusions she runs a magic shop.

## **Mode of Assistance**

When she hits the field Barbara will rock out on her guitar for a few seconds as musical shockwaves expand out from her guitar and hit nearby opponents with electrifying attacks. Each shockwave is larger and more damaging than the previous one with each one appearing in quick succession. Once the third shockwave has dissipated Barbara will take a bow and disappear from the stage.
Cacturne

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Cacturnes travel the desert in ragtag groups at night, awaiting weary travels who are down on their luck. In the daytime, they remain unmoving so as to not lose moisture themselves while under the harsh sunlight. As their name implies, these "Scarecrow Pokemon" are bipedal humanoids resembling a cactus (and a scarecrow).

## **Attack Description**

At first, Cacturne will remain standing in place much like it is in the photo presented on this page. When fighters come within distance, however, it will screech "Cacturne!" before holding its arms together—almost like giving itself a hug—and then almost immediately letting them flail upwards. From Cacturne's arms will come a barrage of thick needles about twice the size as Sheik's. They will produce in a radial spray that follows the diagonal, rising arc of Cacturne's arms, amounting to six each on either side of Cacturne. They travel far, too, about six Kirbys outward, and dish out a neat bit of knockback alongside the usual cut-based damage. Try to touch or attack Cacturne, and you'll be stuck with more spikes!
Blast Box

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

It’s a wooden box with a danger sign nailed to one side. I wonder what that could mean. Is that a picture of fire on it? Does that mean I’m in danger? Do I need fire to protect myself from the danger? Okay. Well I guess I can try. \*throws fireball\* \*explodes\* ow…

## **Item Usage**

Blast Boxes are dangerous items, a fact which should be pretty obvious. They can be picked up, thrown, and attacked, but fighters should be careful doing any of those things. If a Blast Box takes enough damage (roughly 20%) or is hit by any fire attack the Blast Box will explode and inflict a heavy amount of knockback and damage to anything nearby. When a Blast Box is low on health it will begin to flash and smoke as a warning.
Death Mountain

Stage Type
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## **Stage Info**

A large volcano commonly found in the north or north-eastern area of Hyrule. Over the millennia many creatures have called Death Mountain home including Lynels, Volvagia, Gouen, and Deadrocks however it is the Gorons who are most at home here. With their immense resistance to heat Death Mountain is the perfect home for the Goron as evidenced by the city they carved into it. Death Mountain is an active volcano making it quite the dangerous area to explore.

## **Stage Layout**

Death Mountain is a grounded stage with walk-offs to the side. The fight takes place in front of the famous volcano which can at times make the fight a bit perilous. There are five outcroppings coming off from the volcano that fighters can use as platforms as well.

## **Hazards**

### **Lava Rocks:**

From time to time Death Mountain might spew flaming rocks from its top. These rocks will at first fly up above the screen before returning back down on the stage. Lava Rocks will break on impact dealing damage and knocking players away on impact.

### **Lava Flow:**

Aside from just rocks, Death Mountain can also erupt and spew lava out from its top. The lava will flow down from a point at the top of Death Mountain gradually getting larger as it falls down. The lava can pass over the rocky outcropping making them unusable as well as covering up part of the bottom of the stage. Touching the lava will deal a minor amount of damage and bump you away from it. Be careful though not to keep touching the lava though.

## **Soundtrack**

* **The Legend of Zelda**
	+ Death Mountain - A dramatic and orchestral remix with drum-and-bass influence as well as the Ganon Appears and Puzzle Solved jingles, Game Over and Ending themes, and a dark reprise of the Overworld theme. [SSBU]
* **Zelda II: The Adventure of Link**
	+ Battle Area 2
* **The Legend of Zelda: The Minish Cap**
	+ Vaati’s Theme
* **The Legend of Zelda: A Link Between Worlds**
	+ Boss Battle (Hyrule)
	+ Death Mountain
* **Hyrule Warriors**
	+ Boss Battle
	+ Eclipse of the World
	+ Hammer of Stones
* **The Legend of Zelda: Breath of the Wild**
	+ Goron City Medley
Chirpy Chirps

Character
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

Harmony, Noiji, Raian, and Shikaku! Together they form the popular chiptune-style band of Chirpy Chirps! One of their more popular songs Split & Splat commonly plays during Turf War battles. The band’s popularity has even allowed them to make a deal with Sheldon and sponsor the Heavy Splatling Remix!

## **Spirit Battle**

This battle sees you fight against all four members of the band taking the form of different fighters. Additionally, the Assist Trophy of the Squid Sisters will commonly spawn in this match.
Chozo Temple

Stage Type
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## **Stage Info**

Also known as the Artifact Temple, this temple is located on Tallon IV and was created by the Chozo to act as a prison to try and contain the spread of Phazon before it could infect the galaxy. During the events of Metroid Prime, Samus Aran opened the way into the temple in order to destroy the source of all Phazon, Metroid Prime itself.

## **Stage Layout**

The layout for Chozo Temple is pretty basic and instead lets the backdrop speak for itself. The bottom platform is sold and serves to be a bit shorter than Final Destination. The platform above is longer but also features the solid statue of a Chozo head breaking the platform in two giving it the appearance of a bird and its wings.

## **Soundtrack**

* **Metroid Prime**
	+ Chozo Artifact Temple
	+ Chozo Ghost Battle
	+ Essence of Metroid Prime Battle
* **Metroid: Zero Mission**
	+ Chozo Ruins Theme
* **Metroid Prime 2: Echoes**
	+ Dark Samus Battle
* **Metroid Prime Hunters**
	+ Arcterra
* **Metroid Prime 3: Corruption**
	+ Ghor Boss Theme
* **Metroid: Samus Returns**
	+ Chozo Laboratory
Cloaking Device

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

This Cloaking Device was previously used by JoAnna Dark in order to make herself invisible as she goes on missions for the Carrington Institute. It uses alien technology to warp light around its user to create a refractive field that prevents others from seeing them. It’s not perfect however as enough kinetic force can cause the field to be disturbed such as by firing a gun or punching an enemy.

## **Item Usage**

When a fighter picks up the cloaking device it will immediately begin to warp light around them to hide them from view. This will include any objects the fighter can produce, effects that come with their attacks, and even their name tag. The Cloaking Device however will not make any held item such as a Beam Sword invisible. The Cloaking Device isn’t perfect however. While a fighter is completely invisible while standing still, the more they move around and the faster they do so the more the Cloaking Device will fail to keep them hidden as the background distorts around them and reveals their position. Attacking while under the effects of the Cloaking will even make the fighter completely visible for a brief moment during the attack. As a nerf from its previous appearance in Melee, the Cloaking Device will no longer prevent a fighter from taking damage, but it does reduce the damage by 0.2x. The Cloaking Device will wear off after 10 seconds.
Colette Brunal

Chance of Appearance
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## **Assist Trophy Info**

Hailing from Iselia and the childhood friend of Lloyd Irving, Colette’s direction in life was changed when she became the latest in a long line of Chosen Ones. Her destiny was to ascend the Tower of Salvation as an angel and to regenerate and save the world. Lloyd and their friends accompanied Colette on this journey and together they helped her fulfill her destiny.

## **Mode of Assistance**

Colette will have her head bent slightly in prayer as holy energy swirls around her. A cry of “Grand Cross” will be heard as a swirling beam of holy energy erupts from the ground beneath Colette and pierces high into the heavens dealing multiple hits of moderate damage and knockback to opponents caught in the last hit.
Arceus

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Known as “The Original One” and the master of both the Creation Trio and the Lake Guardians, Arceus is believed to have created the entire Sinnoh region and possibly the entire world of Pokemon. Arceus’ unique ability Multitype allows it to change type based on what item it is holding. Special elemental Plates and the elemental Z-Crystals are the only items that trigger this ability however. Some believe Arceus to be the God of Pokemon and its ability to create more Pokemon at will may just be evidence of that.

## **Attack Description**

When Arceus hits the field it will let out a loud cry before looking up towards the heavens. A brilliant orb of swirling colors will materialize in front of Arceus’ face before it gets fired up into the sky. A few seconds will pass where nothing seems to happen at first, before a bevy of small colorful meteors begins to fall down from above. 18 of these meteors will fall with each a different color to represent the 18 different types of Pokemon. While there may be an aesthetic effect to the different meteors such as the Fire-type one hitting with a flaming effect, each meteor has the same effective properties when hitting opponents. The meteors fall down semi-randomly as they try to hit around the fighters but don’t completely home in on their locations. Each one will deal a moderate amount of damage and knockback.
Boomerang

Game of Origin
 Release Date of Origin
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## **Item Info**

It’s a boomerang! Kinda self-explanatory. These boomerangs first appeared in the hands of Boomerang Bros who would throw them at Mario & Luigi to try and defeat them. Later appearances would put the Boomerangs in the hands of Mario and their allies as they used them as stickers, while racing, or to… clear out rows of pills and viruses? A bit unconventional, but sure why not?

## **Item Usage**

The Boomerang item works pretty much how you’d expect. You toss it forwards and then after traveling a set distance it turns back and returns to its sender. Simple enough! You don’t even have to do anything special to catch your Boomerang when it approaches you. Just be in its flight path and it’ll go right back into your hand. On its first throw the Boomerang will deal 2% damage on its flight forwards, but then 1% damage on its return trip. After being caught however the damage will increase and deal an additional 2% on the initial toss and an additional 1% on the return with these capping at 14% and 7% respectively. Be warned however because the Boomerang can be grabbed out of the air by an opponent and if it hits the floor or some other solid obstacle during its flight it will drop to the ground. If either occurs, then the Boomerang’s damage multiplier will be reset.
Azura

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

A Princess of both the Kingdoms of Valla and Nohr. She and her mother were not well liked by the Nohr populace and after the assassination of her mother she felt alone and further distant from her siblings until the Hoshidan Kingdom kidnapped her to try and organize an exchange for their kidnapped Prince(ss) Corrin. However Azura’s father didn’t really care that much which was fine for Azura as she vastly preferred living in Hoshido than in Nohr.

## **Mode of Assistance**

Azura will begin to softly singing an Inspiring Song to the player that summoned her as she dances in place a little. During the next roughly 10 seconds or so that Azura is on the screen, that player will receive a boost in attack strength as their attack now deal 1.5x damage.
The Conductor's Cocktail

**The Conductor's Cocktail** is an unused item introduced as an alternate option in Family Fun Center OF DOOM.

> The drink is called "The Conductor's Cocktail" - (since Gus was originally a train conductor) It makes you sing songs by the band Train, and also turns you into a half self half train monster. - **TheCarbonMirror**, Youtube
>
>

## Trivia

* The name of the drink is a reference to the job held by Old Baby Gus during his original appearance on Drawfee.
Autumn Forest

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
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 Submitted By:

## **Stage Info**

The Autumn Forest is the second stage of Pop Star that Kirby explores during the events of Kirby 64: The Crystal Shards. This area features a peaceful looking forest during the autumn season with a mountainous region nearby. When Kirby gets to the end of this section he runs across Adeleine possessed by Dark Matter. After Kirby defeats her painted foes he manages to free her of Dark Matter’s influence and convinces her to join him on his journey.

## **Stage Layout**

Autumn Forest is a grounded stage with walkoffs to either side. This stage also features three tree stumps that can be fought on top of as platforms. They are solid all the way through so you can’t pass in front of them. There is also a smaller platform on a lift that will start out in the top right corner of the stage where it will hang out for a bit before it begins making a slow trip down to the bottom left. Again, the platform will stay in place for a short time before it begins making the trip back up to where it began.

If a battle takes place on this stage and Adeleine isn’t fighting on it you can sometimes find her in the background standing on top of one of the three tree trunks where she will be busy painting her latest masterpiece. If Adeleine is fighting in the battle, but Kirby isn’t then you might see Kirby painting on one of the tree trunks instead as Kirby wears Adeleine’s hat.

## **Soundtrack**

* **Kirby 64: The Crystal Shards**
	+ Battle Among Friends: Adeleine
	+ Mini Game Victory
	+ Planet Popstar
	+ Quiet Forest
	+ Rock Star
	+ Shiver Star
	+ Training
Auroros

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Auroros is a long-beaked bird with colorful feathers which likes to fly freely through the sky. Auroros are known to dive bomb towards their prey and stab at them with their beak.

## **Fight Pattern**

Auroros will fly up above fighters, to one try and stay out of their reach and two to prepare to strike. When an Auroros missing its dive bomb attack it will get stuck in the ground. After a few seconds the Auroros can break free where it will fly back up into the air. While the Auroros is stuck however it will not only be a sitting duck to attack, but it can even be picked up and thrown like an item. Once thrown, the Auroros will instantly be defeated and is just a projectile weapon at that point.

## **Attacks**

### **Dive Bomb**

When a fighter is directly below Auroros, the Auroros will dive bomb straight for the fighter beak first. This attack isn’t very damaging and if the Auroros misses entirely its beak will get stuck in the ground making it vulnerable to attacks.
Bongo Bongo

Franchise
 Game of Origin
 Release Date of Origin
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## **Boss Info**

A gargantuan, invisible, evil spirit that was once sealed away by Impa in the bottom of the Well of Three Features in Kakariko Village. When Ganondorf assumed power, Bongo Bongo was able to gather its strength and break through Impa's seal and set Kakariko Village on fire before fleeing to the Shadow Temple where it was eventually destroyed by Link.

## **Boss Fight Details**

During this fight the player will be on a strange Final Destination-like platform but with the properties of a bongo. Bongo Bongo's hands will be hitting the stage throughout the match causing a small shockwave of energy to roll a short distance from the impact point as well as bounce the player up into the if they are close enough to the hands with a higher bounce into the air the closer you are. Depending on what the player was doing (running, attacking, whatever) this bounce into the air can disrupt what you were trying to do in the fight.

While Bongo Bongo's hands are hitting the stage, you have to try and hit them to stun them temporarily. Each hand has 25 HP and once it's been damaged enough that hand will disappear temporarily. At the beginning of the battle you must defeat both hands before Bongo Bongo's main body will appear hanging down from the top of the screen. With both hands defeated he'll bring his head down level towards you and try to headbutt you. This is your chance to attack Bongo Bongo proper. After a short time Bongo Bongo will raise his body back up but now you'll be able to see his head peeking down from the top of the screen. The hands will regenerate at this point and start hitting the stage again. From here on out you have two choices. Defeat the hands again and force Bongo Bongo to lower himself back down to the stage or just jump up to Bongo Bongo yourself and attack it that way.

## **Attacks**

### **Playing the Bongos**

Bongo Bongo's stronger attack is also his main one. As long as they have health both of his hands will be slamming into the stage trying to play it like a pair of bongos. Being hit directly by the hands will deal the most damage but you can also be hurt by the resulting shockwave.

### **Headbutt**

A weaker attack that Bongo Bongo utilizes when it's hands have been disabled. Bongo Bongo will swing its head around after lowering down to the stage to try and knock you away from itself.

## **Soundtrack**

* **The Legend of Zelda: Ocarina of Time**
	+ Boss Battle
Chain Chomp (Assist Trophy)

Chance of Appearance
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## **Assist Trophy Info**

Just the like ‘ol ball and chain except with eyes, nasty teeth, and a dog-like personality. Chain Chomps are rather excitable and will bark at anyone who gets close by. Most Chain Chomps are kept restrained by post or wall that they are chained to however some Chain Chomps can break free of their posts and chase after whoever they want.

## **Mode of Assistance**

A Chain Chomp appears on the stage with a wooden peg keeping it in place. The Chain Chomp can bounce around a bit before lunging to its max distance attempting to bite nearby opponents up to 2-3 times. Each bite deals both moderate damage and roughly 24% damage. If you’re daring, you can attack the wooden peg that holds the Chain Chomp chained. If it takes 20% damage the wooden peg will be shattered and the Chain Chomp will be free to jump around and attack at leisure. Any damage from anyone or anything can hurt the wooden peg.
Farmer Residence

* Old World

*Your residents live here. Residents provide income and workforce.*

**Farmer Residence** is the first type of Residence available in the Old World and Cape Trelawney. As long as it is connected to the  Trading Post it can provide housing for the  Farmers. Fulfilling needs of residences can increase the farmer population and their workforce, happiness, and income they generate. After fulfilling all basic needs, a farmer residence can be upgraded into  Worker Residence for the cost of 4 tons of  Timber.

## Needs

*For more information, see: Needs*

The consumption, supply and income values correspond to a residence with maximum capacity of 10 residents (disregarding residents from lifestyle needs).

## Appearance

Unlike other buildings, residences of the same type can have different appearance, which can be changed even after a residence has been built, they can also be rotated. To change the appearance of a building, use Shift+V to find the desired appearance. Residences of higher tiers can also merge together into residential blocks. You can adjust the appearance of all your residences to create a city of your dreams.

## Items

Some items when equipped in town halls can have an impact on farmer residences.

## Trivia

* Some of the Farmer Residences have fleur-de-lis decorations and as a whole they have a French flavor.
Chaos Theatre

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## **Stage Info**

The Chaos Theatre is the club owned by Gideon Graves, Ramona’s seventh Evil Ex.

## **Stage Layout**

The stage is comprised of a flat area with invisible walls. Players can send opponents crashing through these walls with enough damage and/or knock-back, functioning similarly to the walls on the King of Fighters Stadium. A giant pyramid-like structure sits in the background, flanked by stacks of large speakers. Occasionally a subspace door will appear somewhere in midair, opening and causing a rainbow-coloured platform to temporarily appear from it (inspired by one of the game’s Subspace Highways).

## **Soundtrack**

* **Scott Pilgrim vs. the World: The Game**
	+ Another Winter
	+ Bollywood
	+ The Dark One
	+ Gideon Wrath Part I
	+ Gideon Wrath Part II
	+ Just Like in the Movies
	+ Leave the Past Behind
	+ Rock Club
	+ Rox 300
	+ Skate or Live
	+ Subboss Theme
	+ Suburban Tram
	+ TechnoMan
	+ Twin Dragons
	+ Vegetable Rock
Bomb

Character
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## **Spirit Info**

Oh no. There’s a bomb. And you’ve been sent to defuse you. There’s just one problem… you don’t have your Bomb Defusal Manual do you? That’s gonna be a problem. Good thing for you, you have a friend talking in your ear that can help you out. You’re going to need them because this bomb could have one of several different modules inside of it that you’re going to need your friend’s assistance in order to solve. You might have to cut wires, play Simon Says, decode Morse Code, vent gas, turn a knob, or even \*gasp\* push a button! I just have one piece of advice, Keep Talking and Nobody Explodes.

## **Spirit Battle**

This Bomb is represented by the foremost expert in bombs, Bomberman! Bomberman will make liberal use of his explosive bombs as he attempts to defeat you quickly. Bomberman can be backed up by one of several explosive-based Assist Trophies and Pokemon including Jeff, Mouser, Ray Mk III, Sgt. Byrd, Electrode, and Team Rocket. Explosive-based items will also spawn with great frequency and will be the only items that can spawn. So get ready to see plenty of Bob-ombs, Seekers, X Bombs, Powershakers, Bombers, and Orange Grenades! You’ll have to think fast in between all of these explosions because if you can’t KO Bomberman in under 1 minute the Bomb Spirit will explode causing you to instantly lose.
Coliseum

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## **Stage Info**

Coliseums and Arenas have been part of the Fire Emblem franchise from the beginning and serve as a way to earn extra experience for units as well as extra gold. Some arenas allow for betting to take place which can affect the difficulty of the fight and the reward for winning it. In Genealogy of the Holy War, Coliseums were accessed through a castle and units wouldn’t die if they were defeated in battle unlike their appearances in the first two Fire Emblem games. As a trade-off however, Coliseums could not be endlessly grinded on and would only offer a maximum number of seven pre-determined enemies. While Three Houses doesn’t have a Coliseum per se, the Training Grounds at Garreg Mach Monastery serve a similar purpose. At the Training Grounds, Byleth can choose one of his students to participate in a tournament using specific weapons where they have to win against five different opponents in order to win a reward.

## **Stage Layout**

Coliseum’s layout is a very simple one. The stage is grounded with walk offs to the sides and features completely flat ground. The design of the stage is meant to be generic and not point to any one particular Fire Emblem setting so that this stage could feasibly be from any game. That said, the dragon statues in the stage’s background do seem to bear a resemblance to the Fire Dragons and Earth Dragons from Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem.

## **Stage Hazards**

### **Rising Platforms**

While Coliseum’s base layout may be on the boring side of things, this hazard should raise a player’s interest, literally! On the ground of the Coliseum are some platforms that are set into the ground, but as the battle rages these platforms can rise up at varying heights through some clever machinery. These platforms can rise and lower individually from the others and the lengths and heights that they raise are determined at random. That said, while this adds a random element to the stage, the timing of these layout changes can be fairly predictable. It’s not like they’ll be changing every 10 seconds or so.

## **Soundtrack**

* **Fire Emblem (Series)**
	+ Coliseum Series Medley - A medley of three themes that play during Arena fights throughout the series. These themes include “Arena (Match)” from Fire Emblem: Genealogy of the Holy War, “Arena - Battle” from Fire Emblem: The Binding Blade, and “Arena Battle” from Fire Emblem: The Blazing Blade. [SSB4]

* **Fire Emblem Gaiden**
	+ Fight 1 - An orchestral remix of the Player Phase Battle Theme which prominently features strings. [SSB4]

* **Fire Emblem: Genealogy of the Holy War**
	+ Crisis 1
	+ Crisis 2
	+ Edge of Adversity - An extended and dramatic arrangement of a cutscene theme. [SSBU]
	+ Fateful Showdown
	+ Thracia Army
	+ When the Rush Comes

* **Fire Emblem: Thracia 776**
	+ Start the Justice ~ Leydrick Battle
* **Fire Emblem: New Mystery of the Emblem**
	+ Days of Training
	+ Endless Battle
Delectable Smorgasbord

Player Character
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## **Description**

In this 1 minute event match, the only items that will spawn on the stage are Food. The goal here is to eat more Food than your opponents. Strangely enough, during this Event Match the Food items don’t restore any health and act much more like the money in Coin matches however its not so easy to cause Food to fly up out of an opponent’s mouth. All characters have unlimited stock in this Event Match and if someone gets KO’d then they’ll belch up a portion of the Food they had collected.

## **Soundtrack**

* **Pac-Man**
	+ PAC-MAN - A ragtime-styled remix of the Game Start and Intermission themes. [SSB4]
Cube

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## **Spirit Info**

Cube was created by Kato to be a worker robot for the ship Cogito Ergosum. However the ship began experiencing malfunctions shortly after Cube’s creation which resulted in the release of a horrible alien creature, the Behemoth, as conditions spiraled widely out of control. After a terrifying sequence of events where the ship’s crew was killed off one by one, Cube was able to access the ship’s system and eliminate the rogue computer program OD-10 from the inside and saving the remainder of the crew. Sometime later Cube would be summoned to medieval times alongside heroes from across time including a cowboy, ninja, caveman, and several others where they would work together to defeat a powerful Demon Lord.

## **Spirit Battle**

Cube is represented by Kirby who will be Metal during this fight. Kirby is also under a speed boost, without having to wear a Bunny Hood, putting him at 1.5x speed. While Kirby will attack if he has to, he spends most of his time trying to run away from the player making the fight rather difficult. The player must KO Kirby in 2 minutes or they will lose this Spirit Battle.
50m

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## **Stage Info**

After climbing 25m in his bid to save "Lady" (Pauline) from Donkey Kong, Mario jumps and climbs his way up the next 50m of a construction site in his quest. The second stage in the groundbreaking arcade hit *Donkey Kong*, 50m's layout is a fair bit different from the game's first stretch of traversal, and so is Donkey Kong's combat strategy.

## **Stage Layout**

Like 25m and 75m, 50m's layout matches the original level design essentially 1:1. It's a grounded stage with several platforms having side-bound walk-offs. All of the platforms, except for the bottom-most one, can be passed through by fighters and their attacks. Or, if they so fancy, they can climb up the ladders just like in the original game!

## **Hazards**

### **Donkey Kong**

This time around, Donkey Kong beats his chest to alter the playing field! Each time he does so, half of the ladders on-screen will disappear for an allotted amount of time before reappearing. Then, he will eventually beat his chest to dispel the next series of ladders, and the cycle repeats itself. Making contact with Donkey Kong when he enters the foreground will deal minor damage and knockback to fighters.

### **Lady**

Like Donkey Kong, Lady has both an active and inactive state. When inactive she is just there in the background with a faded look to her. But when Lady becomes active she’ll seem to step out onto the stage and will start screaming for help! When Lady is calling for help, she’ll reward the first fighter who comes to her rescue and makes contact with her with some level of boon. These boons can range from getting an increase to your attack power, healing the fighter of about 20% damage, or giving the fighter the Gold status effect.

### **Oil Drum**

Just because Donkey Kong won't throw barrels or oil drums on this iteration of the stage, doesn't mean they won't rear their heads in one way or another! An oil drum is present at the stage's center platform, perpetually burning. Touching it will deal minor fire damage and knockback, and it will also produce Fireballs that will traverse the stage, looking to take opponents on.

### **Fireball**

The oil drum occasionally sparks as fire spits out from the top of it, creating a Fireball. This Fireball becomes a new hazard on the stage and can travel along the platforms and ladders trying to hit an opponent. Fireballs will dissipate on contact with an opponent causing fire damage to them.

## **Soundtrack**

* **Donkey Kong**
	+ 25m Theme
	+ 50m Theme
	+ 75m Theme
	+ 100m Theme
	+ Donkey Kong - An atmospheric and big beat remix of the 25m level music which incorporates other jingles and sound bytes from the arcade version as well as acoustic guitar and drum samples. [SSBB]
	+ Opening - A remixed medley of several tracks from the original Donkey Kong game beginning with the Opening track followed by Game Start, 25m Level, and Hammer Time. [SSBB]
	+ Title Theme
* **Donkey Kong '94**
	+ 50m Theme
	+ DK Escapes!
	+ Staff Credits
	+ Title Screen
* **Donkey Kong Jr.**
	+ Level 1
Deku Nut

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## **Item Info**

The dried buds of a Deku Baba. While they are most commonly found by killing Deku Babas, they can also be found by breaking jars or cutting grass. Sometimes you can even find them being sold. When thrown, Deku Nuts will cause a stunning flash which can stun nearby enemies and leave them open to attack.

## **Item Usage**

When thrown in Smash, Deku Nuts will burst at first contact with anything. The Deku Nut will cause a small explosive flash and any character on the ground in its range will become damaged, stunned, and open to being attacked. If a character was moving before getting stunned they will slide across the stage in their stunned state. Opponents in the air are not stunned, but are sent flying upwards instead.

A Deku Nut’s explosive flash can also be triggered by attacking it on the ground, or just letting it sit on the ground long enough where it will start to shake before exploding.