recursal/Fanatic-Fandom huggingface dataset:
Production buildings

For each commodity there is an associated building where it is produced. Production building can only be built within a city, and any single city can only support up to five different types of businesses. For other types of buildings, please have a look at buildings

For details of the buildings and their respective costs please refer to the individual building pages.
Meadows

Several commodities require the existence of meadows near the town in order to produce them. Each town offers between one and four meadows, depending on location.

The number can be seen while founding a new settlement, denoted by the number of highlighted meadow symbols.

The following commodities require a meadow for production:

* Grain
* Fruits
* Wool
* Meat
Region

The game world spans the whole of Europe as it was during the Middle Ages, and is sub-divided into 14 regions. These regions possess different climates and geological characteristics, which is why they are beset by different phenomena such as droughts, frost, forest fires, volcanic eruptions and earthquakes. Naturally, all such events will affect nearby towns.

In addition, each regions also has a special military unit as well as an individual military leader. These generals will declare their allegiance to whoever has acquired the title to that region.

To obtain the title, an empire needs to house a certain percentage of the population in that region. The percentage varies from region to region. If one empire obtains the title, it can lose it again if another empire has a higher percentage.
Worker

By building new businesses, you provide new jobs and attract the surrounding rural population to your town. The bigger and more prosperous a town is, the greater is the influx of available workers.

Each business can generally take on 25 workers, who automatically become citizens of the town. However, because they will also bring along their family members, 3 additional citizens will move to the town for each worker. Therefore, each business will increase the number of inhabitants by a total of **100 citizens**.

However, the same also applies in reverse: If a worker loses his job, he will once again become unemployed, and he and his family will no longer count as citizens of the city after a short period of time.

You do not have to worry about constructing residential buildings, as citizens will take care of this by themselves.
Grand Ages Medieval Wiki

Welcome to the Grand Ages: Medieval WikiWelcome to

The Grand Ages: Medieval guide for Strategy, Gameplay, Trade and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Grand Ages: Medieval

**Grand Ages: Medieval** is a strategy game developed by Gaming Mind Studio, who was already responsible for Patrician IV, Port Royale 3 and Rise of Venice.

The time setting of the game is 1050 AD, the high middle ages.[Read more...]

Content

Strategy

Units

Modes

Gameplay

Ranks

Commodities

Buildings

Worlds

Trade

Technologies

Features

* Gigantic game world of over 30 million square kilometres
* Raise a powerful army and defend your kingdom
* Produce and trade 20 different goods
* Research and utilise 50 major technological advancements
* Survive natural disasters and diseases
* Play the game in multiplayer mode for up to 8 players via network and online

Overview

 Kalypso Media GmbH | Official Site | Real-TimeStrategy

Videos

*See more videos*

Twitter

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Wiki Community

We are currently maintaining 552 pages (128 articles)!

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Grand Ages Medieval Wiki/Section 4

Wiki Community

We are currently maintaining 552 pages (128 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Grand Ages: Medieval Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
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Gambler's Ball

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Gambler's Ball** is one of the Spell Cards in Minion Masters.

## History

* Gambler's Ball was released on 14 Feb, 2018 with no actual game update.
* In Update 84 - Rise of the Howling Moon (17 Dec, 2018) Fireball's damage was increased from 150 to 170, also affecting Gambler's Ball.
* In Update 1.6 (16 Oct, 2019) Gambler's Ball was changed so that it also has a 20% chance to cast both Fireball and Healing Fireball at the same time, previously it would only cast either of them.
* In Update 1.9 (16 Jan, 2020) Gambler's Ball chance to cast both Fireball and Healing Fireball at the same time was increased from 20% to 30%
* In Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) Gambler's Ball was reworked:
	+ Faction changed from Empyrean to Slither
	+ Chance of firing both spells is now 0% at base
	+ Now has **Sacrifice**: Gain a 20% chance to fire both spells for each Slitherbound Sacrificed
* In Update 1.21 (4 Feb, 2021) All healing was halved on flying minions, also affecting Gambler's Ball.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Gambler's Ball received the following changes:
	+ Mana cost increased from 3 to 4
	+ Now has a 34% chance to cast both per Slitherbound Sacrificed, up from 20%.
* In Update 1.28 - Malediction (20 September, 2021), Gambler's Ball received the following changes:
	+ Only 1 copy of it can be used in a Team Battles deck
	+ Fireball's damage was increased from 170 to 180
	+ Healing Fireball's cast delay was reduced from 2 seconds to 1.5 seconds
* In Update 1.30 - Malediction (25 November, 2021), Gambler's Ball was reworked:
	+ Previously: Had "Sacrifice: Has a 34% chance to cast both Fireball and Healing Fireball per Slitherbound Sacrificed (up to 3)"
	+ Now: Always sacrifices 3 Slitherbound (if you have at least 3), and casts the spell twice instead.
* In Update 1.32 - Invasion (3 February, 2022), the Sacrifice requirement of Gambler's Ball was reduced from 3 to 2.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), Gambler's Ball received the following changes:
	+ Mana cost reduced from 4 to 3
	+ Sacrifice cost increased from 2 to 3
* In Update 1.50 - Highland Hijinks (7 September 2023), the Fireball cast by Gambler's Ball received the following changes:
	+ Damage increased from 180 to 200
	+ Master damage reduced from 180 to 100
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Gambler's Ball was changed from Common to Supreme.
Gor'Rakk Gate

**Gor'Rakk Gate** is one of the Spell cards in Minion Masters.

## Mechanics

Can only be played on your side of the field.

When in hand, an image is shown above the card to indicate what Minion(s) will be summoned on play.

Works in a cycle - the first option it summons is random, but it will then cycle through the other options.

## History

* Gor'Rakk Gate was added in Update 88 - Battle for Light's Reach (20 Feb, 2019) as a Season Card as part of the Battle for Light's Reach Battle Pass.
* In Update 1.11 (26 Mar, 2020) Gor'Rakk Gate received the following changes:
	+ Mana cost increased from 2 to 3
	+ The card now has an image shown above it to indicate what Minion(s) will spawn on play.
* In Update 1.13 - Charging into Darkness (28 May, 2020) the attack speed of Dragon Whelps was worsened from 1s to 1.1s
* In Update 1.20 - Uprising (7 January, 2021), Brutish Betrayer was reworked:
	+ **Turncoat** (switches sides the first time it drops below 50% health) was removed.
	+ Gained **Blood Pact**: Your master loses health equal to half of the damage they take, even overkill damage.
* In Update 1.23 - Outlandish Operations (21 April, 2021) the master damage for Blood Pact was increased from 50% to 66%.
* In a hotfix launched on 8 July, 2021, the master damage from Blood Pact was increased from 66% to 75%.
* In Update 1.29 - Malediction (21 October, 2021), Gor'Rakk Gate received the following changes:
	+ The 7x Swarmers option instead summons 3x Elite Swarmers
	+ Now works in a cycle instead of random; the first card summoned is chosen at random, but after that it will cycle through the other options.
* In Update 1.30 - Malediction (25 November, 2021), the health of Elite Swarmers was reduced from 250 to 225.
* In Update 1.32 - Invasion (3 February, 2022), Gor'Rakk Gate received the following changes:
	+ Mana cost reduced from 4 to 3
	+ Copies allowed in Team Battles reduced from 3 to 1.
* In Update 1.33 - Invasion (3 March 2022), the health of Cleaver was increased from 550 to 600.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), Gor'Rakk Gate received the following changes:
	+ Mana cost increased from 3 to 4
	+ Now has "Voidborne Wound: Reduce the mana cost by 1".
* In Update 1.38 - Wanderlust (August 4, 2022), the self-damage of Blood Pact was increased from 75% to 85%.
* In Update 1.46 - Arise! (April 13, 2023), the 3x Elite Swarmer summon was changed to summon 3x Flightless Dragons instead.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), the damage received by Blood Pact was reduced from 85% to 75%.
Masters

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Masters** are the playable characters in Minion Masters. Each master has their own set of unique perks that are unlocked after gathering certain amount of XP.

Most masters must be unlocked with Shards or Rubies to use them. There is also a weekly rotation where 2 masters can be played for free (during tournament weekends, there are 4 free masters on rotation)

Stormbringer is the starter master that everyone has unlocked by default.

The following is a list of masters available in the game.

## List of masters

Apep

Diona

King Puff

Milloween‎

Mordar

Morellia

Ratbo

Ravager

Settsu

Stormbringer

Valorian

Volco

R3-KT
Drone Walker

**Drone Walker** is one of the Minion cards in Minion Masters.

## History

* In Update 0.5.1 - Drone Walker (25 Nov, 2016) Drone walker received the following changes:
	+ Damage down from 50 to 40
	+ Attack speed reduced from 1.2 to 1.1
* In Update 15 - Happy Lunar New Year (26 Jan, 2017) Drone walker received the following changes:
	+ Damage up from 40 to 45
	+ Health up from 135 to 150
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Drone Walker's damage was reduced from 45 to 40.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Drone Walker was changed from Rare to Common.
Matchmaking

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Matchmaking** is a game mechanic that connects players or teams of players of similar level in a multiplayer match.

In Minion Masters, matchmaking is used for Online play mode that matches two players in a 1 vs. 1 fight.

Once the matchmaking in Minion Masters is initiated, the search process goes as follows:

* Searching for the player of the same rank that has also initiated the matchmaking process
* If a player that is eligible enters the matchmaking, check if he was one of the last opponents, if so, only accept if the matchmaking has been running for at least a minute.
* Widen the search by also looking for players one rank higher or lower than the previous range
* When the range of 20 ranks higher of lower is reached, stop widening the search criteria
* If the estimated wait time or the current wait time exceeds one minute, offer the fight with Queue Master

When a matchmaking process completes a new online match is started. The player can cancel the process at any time.

## Notes

* This process is likely to change with respect to the size of the playerbase.
* It is possible to be matched against a player that was faced recently in less than a minute, this means the other player was the first to join initiate matchmaking.
Divine Warrior

**Divine Warrior** is one of the Minion cards in Minion Masters.

## Notes

When summoned, starts with a shield that lasts 5 seconds and makes her immune to any damage.

Can be killed by Lightning Bolt or Arcane Bolt while shield is active.

**Divine Shield:**

* Duration: 5 sec

## History

* In Update 16 - Greeting Seasons! (7 Feb, 2017) Divine Warrior's damage was reduced from 70 to 60 (DPS from 35 to 30)
* In Update 35 (5 Jul, 2017) Last change was reverted and Divine Warrior's damage was increased back to 70 (DPS back to 35)
* In Update 87 - Guilds (7 Feb, 2019) Divine Warrior received the following changes:
	+ Mana cost reduced from 5 to 4
	+ Shield duration reduced from 8 seconds to 5 seconds.
* In Update 1.3 (17 Jul, 2019) Divine warrior received the following changes:
	+ Health increased from 350 to 400
	+ Mana cost increased from 4 to 5
* In Update 1.16 - Nightmares (20 Aug, 2020) Divine Warrior's Divine Shield's duration was increased from 5 seconds to 6 seconds.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Divine Warrior gained **Taunt**.
* In a hotfix launched on 8 July, 2021, the duration of Divine Shield was reduced to 5 seconds.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the health of Divine Warrior was reduced from 400 to 350.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Divine Warrior was changed from Common to Rare.
Heat Cell

**Heat Cell** is a type of craftable ammunition in *Osiris: New Dawn*.

## Characteristics

Ammo charges for the Heat Pistol. Automatically used when reloading, if stored in your backpack.

## Crafting

* Constructed in the Fabricator.
* 5s crafting time.
* Also used as a crafting component for the Heat Pistol.

Material costs:

5  Nickel Ingot

2  Gold Ingot

1  Copper Ingot

1  Magnesium Ingot
Fuel Cell

**Fuel Cell** is an item in *Osiris: New Dawn*.

## Background

The Fuel Cell is used to build complex weapons, vehicles, and items.

## Obtaining

Currently able to be crafted in the Printer.

## Characteristics

The Fuel Cell is a craftable item that is used in recipes for creation of more advanced items.
Stim Unit and other base structures use these as crafting materials.
Hives

# Caves

**Hives** are naturally occurring locations on Proteus 2, usually visited by astronauts to gather rare resources, especially Lithium. They can be very dangerous since they are infested with aliens. Hives will continually spawn hostile creatures while you're in the immediate vicinity.

## Visiting

Hives can be great locations to find pure nodes for relatively rarer resources, such as Lithium, Copper, and Gold. However, to get said resources, you'll have to continually fight off waves of enemies, generally Snubs and Skeliopods. This also makes Hives great locations to farm Combat XP, if you have multiple people or are well equipped enough.
Fungal Thicket

## Description

The **Fungal Thicket** is one of the landmarks found on Proteus 2, Site A.

* It is small area, dominated by a towering Rubber tree.
* There is also a small lake, which can be harvested for Dirty Water, to process into potable Water.

## Resources

* A few nodes of basic metals like Aluminum, Magnesium, and Iron nearby
* Only natural Rubber resource in Site A.
* Harvest-able Fungus.
* Dirty Water

## Indigenous Life

* The Fungal Thicket is home to many Skeliopods, and a Crab monster or two.
* It is also directly adjacent to Hive: Cyclone. You can see the Lithium nodes from the base of the Rubber tree.

## Gallery

* The Thicket is adjacent to several notable landmarks. You can see Hive: Cyclone to the right.
* The Rubber tree dominates the landscape, and can be seen from all around.
* A view from Hive: Cyclone. You can see the Fungal Thicket to to right.
Build 0.1.089

← Version history

**Released** - 7 January 2017

## Notes/changes

* Returning to Proteus from Aziel: due to orbital trajectories, celestial objects must be located accordingly.
* Faster Pistol shooting
* Faster Run and Sprint
* Higher Stamina
* Less O2 usage
* Added heater to Pressurized structures including Inflatable Dome
* Add heater when in vehicles (except Hover and Mecha Crab)
* Main Menu optimizations
* Added large warning when low on O2
* Lower Mineral HP
* Made Magnesium easier to find in Base Minerals
* Made many items cost less - Airlock, HAB, Hallway
* Made steel easier to build - you get two now
* Meteor showers are less frequent and yield more minerals
* Arachnoid spit nerfed
* Start with 5 Assault Rifle ammo

## Fixes

* Crab walking sound made louder
* skill tree descriptions fixed
* Creatures are no longer able to walk through player built walls
* Dying in space no longer makes you restart in low orbit but on the ground
* Airlock: changed "Plaese Fix" to "Airlock Panel Missing. Please check all Airlock panels
* Made Mech buildable from lab
* Fixed Creature cave spawning
* Fixed OMPA getting lost in space
* Display solar panel range when building
* Path Lights now light in multiplayer
* Aziel atmosphere syncing fix
* Easter bunny Satellites no longer appear in low orbit
* Fixed spawns If die on other planet than you saved
* Removed weather in caves
Electro-dome

The **Electro-dome** is a build-able item in *Osiris: New Dawn*.

## Background

The Electro-dome is an defensive light shield that can be used to project a protective barrier around your colony.

## Notes

* The barrier itself is damaging, as aliens will die upon touching the edge.
* The diameter of the Electro-dome is 50 meters.

## Gallery

* Electro-dome surrounding a player's base
* The Electro-dome base pylon
Build Forge

## Mission Details

**Build Forge** is a player mission in **Osiris: New Dawn**.

## How To Complete

Simply mine until you have enough resources to craft and place a Forge.

## Mission Text

{quote|Now that you've made a place to store your supplies you should build a forge so you can refine different resources. You should check your map on your locator to find precious metals. Precious metals will appear as hollow blue diamonds on your map.}

## Experience

You receive roughly **100xp** for completing the mission.

## Related Missions

Previous: **Build Depository**

Next: **Finding Osiris 1**
Finding Osiris 1

## Mission Details

**Build Forge** is a player mission in **Osiris: New Dawn**.

## How To Complete

Make your way towards  lat -6.2°, long 2.0°. The mission will complete when you get close.

## Mission Text

> Locate and regroup with Osiris 1. Osiris 1 signals are spread through the continent but a base signal is detected somewhere towards the middle of the continent.
>
>

## Experience

You receive roughly **750xp** for completing the mission.

## Related Missions

Previous: **Build Forge**

Next: **Investigate Osiris 1**
Abaddon Crater

**Abaddon Crater** is one of the Landmarks on Proteus 2, surrounded by smaller craters.

## Location

 lat 10.1°, long -5.8° Located North-west of [[Sullivans Bluff].

## Description

Roughly 460m in diameter and holds one of the largest magnesium deposits on Proteus 2.

## Resources

The Chlorine geysers can be found behind the south-east slope.

 Plutonium | ForgeFabricator | Gathered by mining rocks with the Chisel.

## Lifeforms

Giant worm is present in the Abaddon Crater.
Build 0.1.129

← Version history

**Released** - 24 June 2017

# 0.1.129

Hey everybody. This hotfix should fix the main game breaking issues that some were having.

## Fixes

* Fixed forge displaying "another player is accessing"
* Fixed fabricator displaying "another player is accessing"
* Fixed 3d printer displaying "another player is accessing"
* Fixed the game not properly using more than 4gb of RAM (we believe this was cause the character creation crash)
Aziel

****Aziel**** is the fourth moon of Thesius Prime. The snowblinding landscape, the harsh climate and icy storms gives home to ferocious alien life-forms.

**The lava on **Aziel** can be more dangerous than the hostile creatures, if you get too close or land in the lava you will face death.**

## Known species

Currently known life-forms living on ****Aziel****.

### Hostile

* **Crab Monster** : Quadrupedal monstrosities capable of devastating charges.
* **Salamander** : A fast aggressive creature.

* **Skeliopod** : A fast aggressive creature.
* **Snub** : A four-legged, beetle-like creature.

### Neutral

These creatures will not attack but run away when attacked.

* **Cow Giraffe**: Peaceful animal, possibly herbivore

## Exclusive Compounds

* Mercury
* Nickel
* Tungsten
* Obsidian
* Diamond

## Resources

NOTE: due to current changes in mining mechanics and the introduction of base metal nodes and precious metal nodes, many old resource nodes have been removed and the overall number of nodes has been reduced as well. The following coordinates may or may not be correct, mostly for aluminum, copper, iron and titanium.

Since it is not clear how long these changes will last, the removal of currently obsolete nodes will be on hold, because we do not know if there will be a rollback to the old mining system. As soon as the devs decide how to proceed, this article will be updated accordingly.

For now, please only add new coordinates. If you happen to notice that some coordinates are not correct, add a short remark under "notes" so others may notice.

There is a valley with large rocks at 6.4 Lat, 3.8 Long containing many resources like precious metal, lithium, copper, nickel, tungsten, obsidian, mercury etc.

### Gases

 13.1
 X

 13.1
 X

### Metals

 31.0
 14.0

 6.8

 13.4
 -4.0

 57.5

 6.8

 -4.6 | 20.5 |  | 8+ nodes found, as of v1.149.

 -4.6 | 20.5 |  | 4 nodes found, as of v1.149.

 -6.8 | 23.8 |  | 3 nodes found, as of v1.149. Sweep the entire plateau for multiple other resources.

 18.0

 17.9 | 30.4 |  | 12+ nodes found as of **v1.149**. Sweep the area in a +/- 4' radius for possibles.

### Minerals

 28.6 | 28.3
 -4.2

 11.9
 7 | 0 |  | Generally can be found anywhere there is lava (as of **v1.149**).

### Organic materials

 13
 50
 23.5

## Gallery

* Aziel from its orbit
* Aziel from outer space
* Aziel with spaceship
* Aziel at dawn.
Diamond

**Diamond** is a crafting material in *Osiris: New Dawn*.

## Used to Craft

* Hover bike
* Diamond Chisel
* Laboratory
* Deep Terrain Drill
* Pick Axe

## How to Obtain

* Gathered by mining diamond Nodes.
* Can also be found in Precious Metal sources with extremely low probability

Post version 0.1.111, check the crates in the mines. It is random if they will appear or not.

## Please do note Locator positions are outdated

### Proteus 2 Site A

* Rare drop from precious metal nodes.

* lat 1.6, long -1.8, inside the Typhoon Hive, scattered throughout. They are especially prevalent in the areas covered in thick mist.

* lat -8.6°, long -19.4° -- Occasionally found in a crate in Mine 1-B.
* lat 17.3°, long -16.2° -- Sometimes Diamond Nodes are in Mine 1-A, they just don't appear every time (re:build 0.1.111)
* lat 14.7°, long -13.2° -- Occasionally 2 in chests in glass building. << nothing here
* lat 17.0°, long -17.6° -- Found in crates near refinery building

### Proteus 2 Site B

* lat -6.5°, long -5.6° -- 2 Nodes in Odysseus Crater
* lat -6.5°, long -1.9° -- 2 Nodes in Crater
* lat 2.6, long 12.2 --Horizon Volcano 2 nodes

### Proteus 2 Mines

* Zeta Mine
* Setta Mine

### Aziel

* Loc -- -18.0, 35.8 at least 6 Nodes in the area (no find on v0.4.382 - 04.03.2021)
* Loc -- 56.1, 37.1 1 Node (near the gold nodes).(no find on v0.4.382 - 04.03.2021)
* lat 2.9°, long 4.7° -- (not verified) (empty in v0.1.180) (no find on v0.4.382 - 04.03.2021)
* lat 56.1°, long 36.9° -- 1 Node (verified v0.1.180) (no find on v0.4.382 - 04.03.2021)
* lat 56.7°, long 37.1° -- 1 Node (no find on v0.4.382 - 04.03.2021)

(verified on 05/2018)

### **Lutari**

* lat 10.3°, long 10.3° -- 2 Nodes (03.03.2021)
* lat 0°, long 4.5° -- 1 Node (03.03.2021)

 lat -3°, long 0.3° - 4 Nodes (3/14/21)

 lat -8°, long 8° - 2 Nodes (3/14/21)

## Gallery

* First-person Diamond node on Aziel.
* Third-person Diamond node on Aziel.
* First-person Diamond node on Proteus 2 Site B.
Glass container w/ Water

**Glass Container w/ Water** is an item in *Osiris: New Dawn*.

## Background

Liquid used for crafting more advanced items. Can also be drank to quench thirst.

## Characteristics

The Glass Container w/ Water is a consumable item in Osiris: New Dawn. It is a small glass cylinder filled with water, capable of being consumed by the player to restore Hydration.
Build 0.993

← Version history

**Released** - 10 October 2016

## Features

* Location based servers allowing to choose from US West/East, EU, Canada, Europe, Asia, South America, Australia.
* Structure limits have been doubled on all servers
* PVE Servers added!
* 10 spawn locations with wide area spawn randomization

## Changes/notes

* We’ve migrated to more powerful servers. This should reduce the saving issues many have had.
* Vehicles, robots and structures are now destructible
* Receive 80% of a structure’s resources when deconstructing it.
* Furniture is now destructible

## Fixes

* Gold now registers in Assualt Rifle Creation Recipe
Hub Module

**Hub Module** is a buildable structure in *Osiris: New Dawn*.

## Background

A module that can connect and intersect multiple hallways.

## Construction

* Icon HabitatModule.png

Habitat Module

## Hardpoints

### Connectors

If this module were shaped like a cube, it would have one connector on every face. In reality, the module is a sphere shape, but the six connectors are still in the same locations.

### Solar Panels

You can not mount any Solar Arrays to this module.
Geyser

**Geyser** is a resource\_node in *Osiris: New Dawn*.

## Background

Geysers are vents in the surface of a planet or moon, that eject a column of hot steam and gases into the atmosphere. They can often be found inside craters.

A barrel is needed in order to obtain the gases such as Hydrogen, Oxygen, Chlorine, or Nitrogen.

They are infinite resource but if you take too much gas, it will stop producing it for few seconds.

## Instructions

Equip one or multiple Barrels and approach the geyser. Then hit the [LMB] or "F" to fill the barrel.
Flare

**Flare** is a Weapons in *Osiris: New Dawn*.

## Background

A small flare used to alert others to your presence

## Obtaining

* Crafted at a Fabricator
* You receive 1 **Flare** each time you finish the crafting process.

## Notes

* **CRAFTING THIS ITEM IS CURRENTLY BUGGED.** If you craft more than one at a time, it will use up the mats, but you'll only end up with one in the crafting stations inventory. For example, enough mats for one flare, you get one flare, enough mats for ten flares, you get one flare. Make sure to only craft one at a time, then remove it from the inventory and repeat.
* The flare fires **90 degrees up** from where your reticle is facing, so make sure you're looking forward. If you look up, it'll fire straight back along the ground.

## Gallery

* Flare equipped
* Flare trail once launched
Build 0.1.081

← Version history

**Released** - 26 November 2016

## Notes/changes

* Added Crab Talon
* Added Skeliopod Sack
* Added UI to Private Universe Creation
* Set Icon for each save
* Barrel Recipes Updated (no more rubber needed)
* Enable Hover and Flashlight Battery meters
* Added 3 batteries to the Survival Kit
* Change build recipe for Battery
* Cut server side degradation to 25%
* Double width of Flashlight frustum
* Added suspense soundtrack mode
* Added more combat soundtrack variations
* Better ramp collision on Inflatable Dome
* Added Inflatable Dome crafting to Forge
* Added Inflatable Dome as a map target (no need to make Beacon for Inflatable Dome finding)
* Reduced volume on Glitch Effect
* Reduced volume on mining hit
* Added Player Voice reaction to spike plant damage

## Fixes

* Fixed the flickering fog issue
* Fix for private universe names
* Polish save leaving when exiting game or returning to menu
* Fixed Skeliopod attack animation
* Lots of other small fixes, improvements
Assault Rifle

**Assault rifle** is a weapon in *Osiris: New Dawn*.

## Background

M215 *Assault* is an entry-level fully automatic rifle, part of the standard ordnance kit issued to astronauts. Very accurate at range, thanks to the standard-issue scope mounted on the accessory rail.

## Characteristics

Rapid firing, scoped, and accurate, the assault rifle boasts a 20 round magazine and a decent rate of fire, approximately 200 RPM. It is suitable for engagements from short to medium ranges, and can deal a fair amount of damage to any enemies. Due to the size of the magazine, it is recommended to fire in short bursts as to avoid wasting ammunition and to maintain accuracy.

It can use the following type of ammunition: Assault Rifle Magazine, T19 Assault Rounds, D24k Assault Rounds.
Gliese 581b-1

*This article is a stub. You can help Osiris: New Dawn Wiki by expanding it.*

**Gliese 581b-1** is the first moon of Thesius Prime. This is currently not in the game yet, and is a placeholder until it is released and we learn its colloquial name. The Moon is called Alasani in *Empyrion Galactic Survival and it is a frozen Moon*.
Build 0.915

← Version history

**Released** - 29 September 2016

## Features

* Added Camera Inverse Y in Main Menu Options and in the ESC menu in game.
* Added 40 more servers to Public Universes.
* Version checking has been added so that we can update game builds without persistent data conflicts.

## Notes/changes

* To temporarily aid in performance optimization we lowered the amount of players per public universe to 12. We hope to increase this number as we add more optimizations to multiplayer modes.
* Barrel no longer requires rubber, uses copper instead.

## Fixes

* Player count in servers now displays correct player counts.
* Option settings now saves properly and displays correct settings.
* Better text font in Main Menu News.
Build 0.1.110

← Version history

**Released** - 27 April 2017

# Proteus 2 Unearthed Update

Hey everyone, here it is! The long awaited Proteus 2 Unearthed Update, with huge changes and improvements including a redesigned Proteus II, dungeons, and boss creatures!

## Notes/changes

* Added Ranger class (starts out with different skills unlocked)
* New Loading system using multiscene additive loading
* Multipatch terrain
* Added 4 new grass types
* New grass clumping system
* New terrain splat system
* Arches and rock formations
* Added AI for dungeon creatures
* Added combo attacks to melee system
* Added mining mode to third person for easier use of chisel
* Add passenger control over the GAV turret
* Added suspension to GAV and Rover
* Added new footprint decal system
* Added new footstep sounds
* Added new melee decal system
* Added new bullet decal system
* Added new blood effects to creatures
* Added new VO sounds to player and EVA Suit Systems Computer
* Added two new dungeons to Proteus II
* Added new creature [Snubbs]
* Added new boss creature [Cleo]
* Added passive critters
* Added redesigned spaceship
* Added fall damage to player
* Added new Snubbs surface spawner (I.E. "ant hill")
* Added new gatherable/mineable objects
* Added new art assets to Proteus II
* New structure installations on Proteus II planet (human and alien)
* Doubled terrain textures to 8 per terrain patch
* Improved Parallax Occlusion mapping on terrain textures
* Region manager adds items dynamically to allow more interactive objects
* Improvements to the vehicles and multiplayer syncing
* Minor improvements to creature behavior
* Improved creatures collision
* Improved enemy attack reactions
* Improved recoil on ranged weapons
* Improved collision on vehicles
* Improved sound effects on creatures, weapons, and player
* Proteus II now has 30 min day cycle
* Migrated database to cloud with redundancy
* Updated Escape Pod art
* Changed assault rifle to triple-burst shooting

## Fixes

* Fixes to creature zoning
* Fixed stuttering animation when framerate dropped below 60 while hovering
* Fixed first person view clipping into objects
* Fixed players taking damage in vehicles
* Fixed Hovercraft and Mechacrab shooting miss-fires
* Player no longer falls faster when jumping off a high ledge
* Camera shake in first and third person mode

## Known issues

* Performance may suffer, optimization is incoming
* Liquid bodies are currently placeholders
* Gameplay balancing and resource distribution is not yet balanced
* From the middle to the far end of the map is early and will be further iterated upon to improve polish
* Touch screens users may not able to interact with the menus of the game. Workaround:

Press Windows + X.
Click Device Manager
Double click on "Human Interface Devices".
Right-click on the touch screen device, or similar (if listed), and disable it.
Ghost

## Characteristics

The Ghost is teal, a semi-transparent enemy that appears glitchy and only spawns at night.

If it spots you, battle music starts and it will attack the player until you leave the area. Its movement is sporadic and jumpy and its energy discharge attack is powerful.

The Ghost can be killed with a Charge Rifle, and drops medical supplies upon death.

## Known Locations

the ghost can be found around:

* Refinery Site: Alpha
* The Crescent Valley

## Notes

The Ghost will not despawn at sunrise and will only despawn when the player is far enough away.
Aluminum Ingot

**Aluminum Ingot** is a crafting material in *Osiris: New Dawn*. Aluminum ingot is one of the most useful materials in the game as it is used almost every crafting recipe.

## Obtaining

* Crafted at a Furnace and Forge
* You receive 1 **Aluminum Ingot** each time you finish the crafting process.

## Not Implemented

As of May 11th Discovery Update, This item has been depreciated. Can no longer be crafted.[1]
Crab Monster

**Crab monster** is an alien encountered in *Osiris: New Dawn*.

## Characteristics

This vicious arthropod is a fairly common sight on Proteus 2, and can be a menace to astronauts who pick a fight with it. It's a particularly territorial beast and fights by exploiting its terrifying bulk and weight, charging and trampling its victims.

Attacking the head and legs appears to do less damage than attacking its underbelly: Players seem to score critical hits from beneath the creature far more often. If this seems too daunting, the creatures have a secondary weakness: Their legs can be destroyed. Attacking any one leg repeatedly will cause it to sever, stunning the beast for a moment. In addition, should two of the crab's legs be severed (same side or opposite sides of the body does not matter), the creature will drop dead, regardless of how much health it had left. This can be VERY helpful early on, stretching out ammo reserves and melee weapon durability before a player sets up a proper base.

Crab Monster variants include:

* Young Crab Monster - Level 01 variant found on Proteus 2
* Adult Crab Monster - Level 02 variant found on Proteus 2
* Female Crab Monster - Level 03 variant found on Proteus 2
* Ice Crab Monster - Level 04 variant found on Aziel

## Item Drops

Possible Items drops:

* Crab Meat
* Crab Leg Meat
* Crab Shell
* Crab Eye
* Crab Talon.

Parts scavenged from the corpses of these creatures can be fashioned into a Crab Hut, as well as eventually a Mecha crab.

## Gallery

* Crab monsters make for heart-pounding fights at night
* Ice Crabs take on a blue hue in the cold environment of Aziel
Crab Hut

The **Crab Hut** is a build-able structure in *Osiris: New Dawn*.

## Background

The Crab Hut provides a small living area, built from pieces taken from the corpses of Crab monsters. It is too small to build furniture in and isn't air tight, but can keep you hidden from creatures through the night.

## Characteristics

Dispatch the various types of Crab monsters to acquire the requisite crafting components.

The Crab Hut contains a save point, which has a five(5) minute cool down.
Banana Leaves

**Banana Leaves/Blue Palms** are a Crafting Material in *Osiris: New Dawn*.

## Background

An organic material that can either be consumed for nutrition and health or used for primitive crafting.

## Locations

Branches can be found throughout the terrain, but more abundantly in lush vegetation areas.

Some can be found near the starting area.

There is a small forest containing some at Latitude -7.5 and Longitude -17.9
Experimental Build 0.5.609

> *Hey explorers! Just tossing up a small update on the Experimental Branch that fixes many minor issues found.*
>
>

‏Experimental Build 0.5.609 ‎was released November 15, 2022

## Change list

Fixed - Key Binding menu overlap

Fixed - Key bindings do not save when restarting the game

Fixed - Button overlays on top nav bar in game menu

Fixed - Zoom in/out in the map screen is backwards from expected

Fixed - Salvaging a hose with the "low tech" option reward

Fixed - Buggie for a satellite dish recipe

Fixed - Furnace Precipitation Upgrade

Fixed - Extracting liquid only working in 3rd Person

Fixed - Interact with pickaxe in first person

Fixed - Small Solar panels not giving power

Changed - Explanation on Private and Public - confusion about story missions stopping at Radar

Removed - Lock icon from Craftables
Fenix Fire Entertainment

**Fenix Fire Entertainment** was an indie game developer founded in 2010 by husband-wife team Brian and Anna McRae, former Blizzard, Midway, and Double Helix environment artists with a passion to create visually stunning immersive worlds that combine classically fun gameplay with next gen technology. With combined 27 years of industry experience across multiple AAA console titles Brian and Anna teamed up with other local developers to create highly polished games for major brands such as Red Bull, Chevron, Wow Wee Toys and numerous Oculus VR demos such as the Tuscany World Demo. After their hit mobile platformer Roboto launched in 2011 Fenix Fire had continued to incubate their own highly anticipated indie adventure Source. They are the developers of the action-adventure sci-fi survival game, *Osiris: New Dawn*, with Reverb Triple XP the publisher.

## Team

* **Brian** - Founder, CEO, and Creative Director
* **Anna** - Founder, CFO, Art Lead
* **Manny** - Senior Programmer
* **Antonio** - Technical Artist
* **Travis** - Lead Character Artist
* **Chaz** - Level Designer
* **Robyn** - Programming Intern
* **Daniel** - 3D Artist
* **Brencis** - Concept Artist

## External links

* Official site
* Fenix Fire Entertainment on Facebook
* Fenix Fire Entertainment on Twitter
Flood Light

**Flood Light** is a buildable item in *Osiris: New Dawn*.

## Background

A Flood Light is an outdoor utility, that can be placed outside and switched on to provide light.
Can be manually turned on and off, by approaching the unit.

## Requirements

### Crafting ingrediënts

2  Steel

2  Glass

2 Wire

2 Copper Ingot

## Instructions

Can be build and placed directly like any structure outside, when you have sufficient Crafting ingrediënts in your backpack.

Does require an energy source owned by your base to function.
Horizon Volcano

**Horizon Volcano** is one of the Landmarks on Proteus 2.

## Description

The Horizon volcano is actually a small crater, which is on the edge of the larger ... crater.

## Resources

Sap and berry trees are just south of the volcano. Titanium deposits can be found between the volcano and these trees.

Chem Station
 Gold | ForgeFabricator | Gathered by mining rocks with the [[Chisel

# Impressions

*This article is a stub. You can help Osiris: New Dawn Wiki by expanding it.*
Build 0.5.012

> *Just a good ol' polish pass*
>
>

‏Build 0.5.012 ‎was released July 9, 2021

## Change list

Added - Spawn Creature command in dev console can now accept a level parameter

Added - Wreckages are now able to be fully salvaged

Added - Display on chests now can display the nickname of the container

Changed - Updated weapon damage and critical values to better match their place in progression

Changed - Increased the max capacity of both the Gas Tank and the Liquid Tank

Fixed - Many instances where the Spaceship would not be where the player expects when reloading after a crash, stranding the player

Fixed - Added FungtipleBulb to Console Autocomplete

Fixed - Removed extra mesh in center of Tech Ceiling 01

Fixed - Space debris should now properly hide itself on the map once harvested

Fixed - Lonsdaleite should no longer show up as Carbon on the GPS map

Fixed - Missing script message on explosion prefab

Fixed - Biodome lights should now operate like the Habitat's

Fixed - Biodome glass should no longer pulse with the rest of the structure's highlighter

Fixed - Spaceship inventory can now be accessed from the interior

Fixed - Creative mode should now be respected for applying upgrades

Fixed - Creative mode should now be respected for repairing wreckages

Fixed - Testing mode should no longer be enabled by default in creative mode

Fixed - Survival tool can now be properly dropped

Fixed - Blank popup when aiming at the wrecked Biodome frame

Fixed - Buildable renames should now properly network to other allied players

Fixed - Buggie upgrade descriptions now properly note exclusivity

Fixed - Added Mushroom material for Lutari Caves

Fixed - Creature audio null reference on death

Fixed - Colossus ragdoll now properly activates after death
Cobalt Ingot

**Cobalt Ingot** is a crafting material in *Osiris: New Dawn*. **Cobalt** is a material tier exclusive to Zer.

## Obtaining

* Crafted at a Forge
* You receive 1 **Cobalt Ingot** each time you finish the crafting process.

## Crafting

Cobalt Pistol

Cobalt Assault Rifle

Cobalt Bolt Rifle

## Not Implemented

As of May 11th Discovery Update, This item has been depreciated. Can no longer be crafted.[1]
Escape Pod

**Escape Pods** are a Resource found in *Osiris: New Dawn*.

# Background

Escape Pods can be looted with the Chisel or other gathering tools. You can find different items when destroying the pod, for example:

* Cryptex
* Battery
* Circuit Board
* Wire
* Aluminum
* Rubber
* Space Debris

## Notes

* You begin the game in one of these pod sections, having to cut your way out.
* There are dozens of these sections peppering the landscape on Proteus 2.
* Currently, pods respawn their hulls on login, so you can keep farming these over and over again for the rarer parts, namely Circuit Boards and Wire.
Character creation

**Character creation** is the process of creating an astronaut in order to play singleplayer or multiplayer. It is divided into six categories: class selection, space suit colors, body features, assigning stat points, assigning skill points and choosing a character name.

# Overview

* Class selection.
* Choosing space suit colors.
* Sliders to change body features.
* Assigning stat points.
* Assigning skill points.
* Assigning a name.

## Class selection

*Main article: Classes*
Selecting a class is the very first step to create a new character. Players can pick one of four different classes. The differences are the amount of available skill points, as well as different starting gear. During this step players also can decide if they want a male or female astronaut.

## Space suit colors

Here, a player can choose what the astronaut's space suit should look like. Various colors allow to create a custom look affecting primary, secondary, detail and glow color.

## Body features

The available sliders allow to change a character's height and the size of its head, torso, upper arms, forearms, hands, thighs, calves and feet.

## Assigning stat points

The player may assign 10 stat points to four different stats: speed, health, strength and stamina. It is possible to skip this step and assign the points in-game.

## Assigning skill points

Depending on the selected class, the class-specific amount of skill points may be assigned now. This step can be skipped as well, allowing players to assign points in-game as well.

## Assigning a name

The last step of character creation is to choose a name.

# Notes

* the player can go back and change any decision made during character creation, however this also resets other decisions (e.g. if a player wants to change space suit colors, going back to that option will reset features, stat points, skill points and name).

* when creating a singleplayer character, clicking on **confirm** will start the game and save the character locally. However, creating a multiplayer character will only save the character if a server is selected and joined. Going back to the main menu will not save the avatar, despite clicking on **confirm**.
Chemistry Table

**Chemistry Table** is a buildable item in *Osiris: New Dawn*.

## Background

A Chemistry Table is a specialized indoor crafting table that transforms many gases and liquids into more complex items. Build inside a Habitat.

## Crafting

Items are crafted by clicking and holding on their icon in the chemistry table. Different items take different times to manufacture. Each build is indicated by a spinning action on the icon similar to the second hand on a watch or clock. Each build is also signaled by an audible *chirp*.
Heavy Assault Rifle

**A51 Heavy assault rifle** is a weapon in *Osiris: New Dawn*.

## Background

This heavy duty variant of the assault rifle is ideally suited to assault operations, thanks to its generous ammo capacity, compact layout and immense firepower.

The recipe for learning to create this weapon is gained by decrypting an Unidentified Cryptex

## Characteristics

A high powered variant of the Assault Rifle, offering increased damage at a major reduction in accuracy.

It can use the following type of ammunition: Heavy Assault Magazine, T21 Heavy Assault Rounds, A-2 Heavy Assault Rounds.
Crab Leg Meat

**Crab Leg Meat** is an item in *Osiris: New Dawn*.

## Background

Meat ripped right off the body of an indigenous Crab Monster or Snub. Cook to avoid food poisoning.

## Characteristics

Alien Meat is a consumable item in Osiris: New Dawn. It is literal raw meat taken straight from the corpse of whatever unfortunate creature died. It can be consumed to restore Nutrition, however it is unhealthy to do so, as it will poison you slightly, resulting in health damage.

Alien Meat can be stored in an inventory, up to 8 stacks, restoring 15 (30%) of nutrition whilst reducing 5 (10%) health, for a total of 120 (240%) nutrition restored but 40 (80%) health damage. Eat at your own risk.

There are various forms of alien meat: arachnoid meat, snake meat, tumbo meat etc.
Some of them deliver additional benefits, like tumbo meat e.g.: health: +10, nutrition: +15, quench: +5

Arachnoid Meat
Crab Meat
**Crab Leg Meat**
Gnat Meat
Alien Meat
Orcek Meat
Skeliopod Meat
Snake Meat
Tumbo Meat
Asteroid Belt

An asteroid belt consisting of small celestial objects orbiting Proteus 2.

## Description

The asteroids can be reached by space ship. You can find Azurnium on most of the asteroids.

## Galery

* Asteroids with Proteus 2 in the background
* Asteroids
* Surface of an asteroid with Azurnium
* Surface of an asteroid with Azurnium
* Asteroids with Space Station in the background

*This article is a stub. You can help Osiris: New Dawn Wiki by expanding it.*
Cow Giraffe

*This article is a stub. You can help Osiris: New Dawn Wiki by expanding it.*

**Cow Giraffe** is an alien encountered in *Osiris: New Dawn*.

## Characteristics

Appears on Aziel. They are not hostile, running away when shot.

NOTE: Developers are currently looking for a better name of this creature, so it will possibly be changed in future.

Known parts scavenged from this creature and items acquired are its meat, tree bark, plutonium or gold.