Update 08-21-18

* Disabled wwise sound obstruction service because it crashed client on rare occasions
* Fixed Plazer Spawners in air bug - Editing Minimap colors
* Added new menu music
* Fixing landscape bugs
* Editing Item spawner chances
* Added SM\_Baby\_Food\_Can\_Empty\_01, SM\_Chow\_Mein\_Can\_Empty\_01, SM\_Spam\_Empty\_01 and textures
* Added SM\_Baby\_Food\_Can\_Empty\_01, SM\_Chow\_Mein\_Can\_Empty\_01, SM\_Spam\_Empty\_01 and textures
* Cached fame points and level updated on Login()
* Disabled obstruction and occlusion settings in wwise
* Added active radio item to A\_3\_Hum map
* Possible fix for client authorative movement
* Spline snag now generates meshes with mobility set to static instead of movable
* Improvised rope has now 10 usage (had 20), adjust all recepies acordingly
* Edited LOD collision, added UE4 LODs, edited LOD distance, Edited materials for ( Metal Fence assets in folder: Models...
* Added facial exp to zombie attacks
* Zombie animations
* Fixed minimap offset
* Added into bullet description for what weapon it is.
* Updated Black M9 icon and changed name
* Fixed bug where client could not connect to a server in a server browser
* Fixing Folliage bugs
* Add skinny zombie texture
* Possible fix for DM and team DM
* Fix zombies
* Zombie Stripped\_Muscle\_04: Optimization,LODs,Atlas textures
* Zombie Stripped\_Muscle\_04: Optimization,LODs,Atlas textures,Assets added to chunks
* Zombie Dressed\_Muscle\_04\_V2: Optimization,LODs,Atlas Textures, Assets Added to chunks,Added Examine asset data
* Zombie Dressed\_Muscle\_04\_V2: Optimization,LODs,Atlas Textures
* Fixed Discord Bugs
* Deleted out of Island bunds object.
* Added SM\_Advanced\_Standing\_Torch\_01 and textures
* Added SM\_Advanced\_Standing\_Torch\_01 and textures
* Zombie Dressed\_Muscle\_04\_V1: Optimization,LODs,Atlas textures
* Zombie Dressed\_Muscle\_04\_V1: Optimization,LODs,Atlas textures,Assets added to chnks,Added examine asset data
* All items beside drinks have been set to Destroy if exhousted
* Fixing Bugs Movable/Static objects in Blueprints - Fixed TV base entrance collision
* Fixed Spawner pressets: Damage
* Fix zombie spawner preset clothes
* Added active radios in cities
* Tweaked attenuation of weapons
* Assigned motion noise sounds for pants
* ClientAuthorativePosition reverted back to false because it probably introduced vaulting issues
* Added Zombie Stripped\_Muscle\_03: Optimization,Atlas textures,LODs, Assets added to chunks
* Added Zombie Stripped\_Muscle\_03: Optimization,Atlas textures,LODs
* Added StoneScrap on ruined walls for beter player movement on A\_4\_Blato
* Fixed: Bug 2820: Inability to have user profile with the same name in SP and MP
* Disabled rotation lag when in melee combat mode and in FPV
* Melee FPV does not lock onto melee target
* Melee FPV FOV set to 90
* Removed old sound source for fire on menu and applied ak event that auto posts fire event
* Fixed few server security holes
* Refactoring game version
* A few fixes in multiplayer cache profile update/creation
* Fixed scoring on kill in events
* Editing Sentry patrol markers B\_1\_TVBase
* Fixing folliage bug
* Bug fixes of terrain and grass on Landscape\_A\_4\_3 (problem was: grass and terrain in the house, low terrain for enteri...
* Fixing Diascord various bugs
* Added camera motion to M9 walk
* Sentry now has a delay after executing melee before beign able to melee again
* Added inventory sounds for grenades
* Assigned inventory action sounds to cans
* Bug fix: Deer eating monage was wrongly assembled, it used a branching point to go into the next segment, but branching point would sometimes not execute... fixed so that it automatically goes to the next segment, this could \*ix the bug where the deer appears unmoving as it might have been stuck in a montage
* Fixed terrain and grass in houses on Landscape\_A\_3\_2 (edited extra terrain height for houses entrance)
* Removed non-static game version for scum game instance
* Client/server version check
* Disabled Steam headers related warnings
* Forced slow construction path on game event widgets
* Forced slow construction path on notification widgets
* Forced slow construction path on spawn sector selector
* Assigned search sounds to hospital cabinets
* Added backpacks to event loadout
* Fixed bug causing crash on server when prisoner cant equip entire loadout - Added SetFamePoints console command
* Fixed wrong material on SM\_Hospital\_Bed\_Matress - Assigned inventory sounds for various items - Added sound for ADS sw...
* Fixed Sentry bug where guns would rorare and shoot prisoner even if the sentry turns away
* Hunter ammo enabled
* All water in meat has been halfed.
* Ak\_47 - removed from Police zone
* Forgot to force slow construction path
* Zombie spawners editing
* Examine, spawn multiplyer set tp 1.25
* Zombie Dressed\_Muscle\_03\_V2: Optimization,Atlas textures,LODs,Assets added to chunks, added Examine asset data
* Zombie Dressed\_Muscle\_03\_V2: Optimization,Atlas textures,LODs,Assets added to chunks, added Examine asset data
* Assets\_Stimac\_Auto1.umap (save)
* Rotated thumb image in editor broswer for BP\_School (it was facing back side)
* Reloaded All Blueprints of Buildings/houses in Citys from D\_1 to D\_4 (this is part three)
* Added Zombie low attack
* Added SM\_Standing\_Torch\_01 and textures, minor changes to SM\_Sleeping\_Bag\_01 textures
* Tweaked blend times on a few montages
* Added SM\_Standing\_Torch\_01 and textures, minor changes to SM\_Sleeping\_Bag\_01 textures
* Zombie Dressed\_Muscle\_03\_V1: Optimization,LODs, Atlas Textures, Assets added to chunks,added Examine asset data
* Zombie Dressed\_Muscle\_03\_V1: Optimization,LODs, Atlas Textures
* Reloaded All Blueprints of Buildings/houses in Citys from C\_3 to C\_4 (this is part two)
* Edited sentry jump start loop
* Disabled alt + enter / F11 fullscreen which fixes alt getting stuck
* Edited sentry jump end
* Human head can be taken in hands now
* Lightning fireplace with drill takes longer
* Took bandage out of crafting window
* Zombie Stripped\_Muscle\_02: Optimization,LODs,Atlas textures
* Zombie Stripped\_Muscle\_02: Optimization,LODs,Atlas textures,Assets added to chunks
* Added a confirmation for starting with a new character in multiplayer
* A few small fixes so that cooked build can compile and game does not crash on listen server
* Added sector selection option on respawn screen
* Zombie\_Dressed\_02\_V2: Optimization,LODs,Atlas Textures,Assets added to chunks,Added examine asset data
* Updated sentry jump loop
* Zombie\_Dressed\_02\_V2: Optimization,LODs,Atlas Textures
* Sentry Jump Attack montage
* Dressed\_Muscle\_02\_V1: Optimization,LODs,Atlas Textures
* Dressed\_Muscle\_02\_V1: Optimization,LODs,Atlas Textures,Assets assigned to Chunks,Added Examine asset data
* Non-openable doors won't show "Open" interaction any more
* Removed console spam
* Zombie Stripped\_Muscle\_01: Optimization,LODs,Atlas Textures, Asstets added to chunks
* Zombie Stripped\_Muscle\_01: Optimization,LODs,Atlas Textures
* Removed ensure(userProfile->Equals(prisoner->GetUserProfile())); in APrisonerPlayerController::SaveState()
* Fixed bug where drunkenness never ends
* Alcohol excretion rate is much higher now
* Added drunkenness effect on movemement (prisoner cannot move in a straigth line)
* Added placeholder drunk additive animation on top of locomotion (wobbling)
* Camera is wobbling slightly when drunk
* Minor tweaks on the server browser widget
* Item spawning manager uses mt19937\_64 random number engine
* Added debug output for selection of items to spawn
* Fixing Folliage bug
* Fixed text element wrapping on error and confirmation widgets
* Added a "rent a server" button that opens the steam overlay browser with the provider's server renting page
* If one has a character on a server and tries to connect again (through the server browser), they will be asked if they'd like to create a new character or continue with the existing one
* Added DropZone Spone Places
* Reloaded All Blueprints of Buildings/houses in Citys from A\_1 to C\_2 (this is part one)
* Resaved B\_4\_Punat
* Fixed exploded houses\_BP
* Prisoner's last safe location is stored as zero origin location
* Prisoner player controller always spawns pawn regardless of collision
* Fixed SP crash on player logout in game mode
* Fixed a bug where crafted items weren't uncraftable after relogging
* Fixed torch and improvised 2h shovel iconss
* Added SM\_Sleeping\_Bag\_Folded\_01, SM\_Sleeping\_Bag\_Unfolded\_01, custom LODs and textures ( for every model of the bag th...
* Added SM\_Sleeping\_Bag\_Folded\_01, SM\_Sleeping\_Bag\_Unfolded\_01, custom LODs and textures ( for every model of the bag th...