Province

A **province** means a land in Age of Conquest. It can be captured. Control the most provinces to win. Objectives

## City

A province get different cities depends on population and scenario. It may be a huge modern city or a small caveman village.

## Pillage

You can pillage a province. Fire will appear on it. You cannot add soldiers to it nor get tax from it. It lasts for 4 to 5 turns and you will get immediate gold from the province at the cost of a decrease in happiness by 30% and in population by 20% to that province, and it cost 1 action point. Typically A.I. nations won’t pillage unless they are in inhumane difficulty.

## Name

You can rename a province with 200 or 250 golds, that will increase the province happiness by 10% but cause you to lose up to 3 action points.

Some provinces are already named due to it's position and fame, like Rome, Athens or Peking.

## Fortify

You can fortify a province for 70 gold and 0.5 action points. This will give the province a different look as it will have walls. It will double the defensive power of soldiers on the province. Every 1 solder is as strong as 2 resulting in half the loses if attacked. A fortified province will keep its fortification if no soldiers were on it when it was captured, otherwise the fortification would need to be bought by its new owner if they choose so. It is recommended to keep your commander in fortified cities as the commander bonus stacks with the fortification bonus.

## Build Troops / Disband Troops

Population

In summary, for 1 action point, gold, and population from the selected province, you can create soldiers on that province, or for 0.1 action points, you can disband soldiers on a province and get their equivalent population back. 1 soldier = 100 population.

## Building a watchtower

To build a watchtower on a province costs 0.5 action points and 50 gold. Usually provinces can only see provinces up to one soldier movement away, or just their boarding ones. (Unless under special conditions such as an alliance or protector and protectorate). But with a watchtower, you can see 2 soldier movements away from the province. To see means to be able to see the number of troops on the province. Can be good for locating a nations commander and determining how long a war may last.

## Happiness / Population

Happiness Population

In summary, you can spend gold and action points to increase happiness and population which will increase the income from the province and allow you to build more troops. It happiness is low enough, a province may revolt or give less money.

## Abandon

For 0.5 action points, if there are no soldiers on a province, a nation may abandon their province. This doesn’t serve much beneficial purpose, unless a province is going to revolt so you abandon it so no soldiers spawn on it if you plan on taking it back later.

## Buying and Selling

Any nation may offer to buy or sell a province to another nation. The amount of gold offered is selected by the offerer, and it will cost them 2.5 action points and both nations some happiness if accepted. The offered nation will get a notification which they can accept or reject that lists how much gold is lost and received and how much happiness is lost for them and the other nation.