recursal/Fanatic-Fandom huggingface dataset:
Initiative Arms I

**Initiative Arms I** is arms armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Personnel equipped in these suits can enter and leave alien biomes without fear of contamination—or hostile wildlife.

## Blueprint

The blueprint for Initiative Arms I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos.

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Beryllium x50
* Fluorite x20
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Initiative Armor
* Initiative Arms I
* Initiative Arms II
* Initiative Recon Arms III
* Initiative Recon Arms IV
* Initiative Spearpoint Arms V
* Initiative Spearpoint Arms VI
* Initiative Spearpoint Arms VII
* Initiative Spearpoint Arms VIII
* Initiative Spearpoint Arms IX
* Initiative Spearpoint Arms X
Initiative Arms IX

**Initiative Spearpoint Arms IX** is arms armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Arms IX is automatically available as soon as Ryder reaches Level 71.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x100
* Fluorite x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

The icon for Initiative Arms IX blueprint isn't correct.

## Upgrade series

* Initiative Armor
* Initiative Arms I
* Initiative Arms II
* Initiative Recon Arms III
* Initiative Recon Arms IV
* Initiative Spearpoint Arms V
* Initiative Spearpoint Arms VI
* Initiative Spearpoint Arms VII
* Initiative Spearpoint Arms VIII
* Initiative Spearpoint Arms IX
* Initiative Spearpoint Arms X
Isharay VI

The **Isharay VI** is a sniper rifle.

## Description

This heavy angaran sniper rifle uses an entire thermal clip with each shot. Slow to reload, but it strikes with massive force. The Isharay's name translates as "goodbye," and the weapon has few rivals when it comes to raw power. The angara take understandable pride in its effectiveness.

## Blueprint

The blueprint for Isharay VI requires the following to unlock:

* 200 Heleus RD
* Isharay V blueprint
* Level 40

The following resources are needed to develop this item:

* Angaran Meditation Crystal x40
* Shell Filaments x43
* Fluorite x80
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Isharay
* Isharay I
* Isharay II
* Isharay III
* Isharay IV
* Isharay V
* Isharay VI
* Isharay VII
* Isharay VIII
* Isharay IX
* Isharay X
Incinerate (multiplayer)

Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes. Burning enemies are **primed for combo detonations**.

**Incinerate** is a tech skill, combo primer, and upgradeable combo detonator in multiplayer.

## Challenges

Incinerate is the focus of the following challenges:

* Incinerate Use
* Tech Mastery - Bronze
* Tech Mastery - Silver
* Tech Mastery - Gold
* \*Daily\* - Tech Mastery
It's mine!

**It's mine!** is one of the terminal entries located in a house in Haarfel on Kadara.

## Text

I don't know what those idiots who lived here before were complaining about. This is great. Got the whole place to myself.
Two ways of surviving out here: you either hide real good or kill anyone who crosses your path before they kill you. I can do both, so I'm all set. The Outcast isn't finding me all the way out here.
Besides, they never said it was a loan I had to pay back—how was I supposed to know? I'm going to beef up security around here just to be sure...
Kett Fusion Chest VI

**Kett Unity Chest VI** is chest armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Chest VI requires the following to unlock:

* 150 Heleus RD
* Kett Unity Chest V blueprint
* Level 40

The following resources are needed to develop this item:

* Kett Alloy x60
* Renderable Plates x26
* Cadmium x120
* Eiroch Fluid Sac x5

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Chest I
* Kett Integrator Chest II
* Kett Fusion Chest III
* Kett Fusion Chest IV
* Kett Unity Chest V
* Kett Unity Chest VI
* Kett Unity Chest VII
* Kett Unity Chest VIII
* Kett Unity Chest IX
* Kett Unity Chest X
Incisor III

The **Incisor III** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Blueprint

The blueprint for Incisor III is automatically available when Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x100
* Lithium x50
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Incisor
* Incisor I
* Incisor II
* Incisor III
* Incisor IV
* Incisor V
* Incisor VI
* Incisor VII
* Incisor VIII
* Incisor IX
* Incisor X
Jumbo Premium Pack

Contains 25 random items or characters, including at least 10 that are Rare, with 5 improved chances for an Ultra-Rare.

**Jumbo Premium Pack** is a pack that can be purchased in the multiplayer store for 500000 MP Credits or 1500 Andromeda Points.

## Contents

A Jumbo Premium Pack can contain any of the following items:

* Common, Uncommon, and Rare weapons with a chance for an Ultra Rare weapon
* Common, Uncommon, and Rare mods
* Common Tier I, Uncommon Tier II, and Rare Tier III boosters with a chance for an Ultra Rare Tier IV booster
* Common, Uncommon, and Rare characters with a chance for an Ultra Rare character
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack

## Notes

The Jumbo Premium Pack may award anywhere from 22 to 25 items.

## References

1. ↑ https://answers.ea.com/t5/Technical-Issues/Jumbo-premium-pack-issue/td-p/6380468
Kett Carfalon II

The **Kett Carfalon II** is a melee weapon. It restores a small portion of health on successful strikes.

## Description

The kett Carfalon blade can directly inject the user's hand with a variety of neurochemical stimulants. The Carfalon reinforces the body's reward mechanisms, allowing a combatant to overcome pain and fatigue after successful strikes. The weapon's ability to adapt to various species suggests the kett occasionally give them to favored vassals.

## Blueprint

The blueprint for Kett Carfalon II requires the following to unlock:

* 140 Heleus RD
* Kett Carfalon I blueprint
* Level 5

The following resources are needed to develop this item:

* Kett Alloy x30
* Copper x150
* Cadmium x60
* Vanadium x20

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Carfalon
* Kett Carfalon I
* Kett Carfalon II
* Kett Carfalon III
* Kett Carfalon IV
* Kett Carfalon V
* Kett Carfalon VI
* Kett Carfalon VII
* Kett Carfalon VIII
* Kett Carfalon IX
* Kett Carfalon X
Kett Carfalon IX

The **Kett Carfalon IX** is a melee weapon. It restores a small portion of health on successful strikes.

## Description

The kett Carfalon blade can directly inject the user's hand with a variety of neurochemical stimulants. The Carfalon reinforces the body's reward mechanisms, allowing a combatant to overcome pain and fatigue after successful strikes. The weapon's ability to adapt to various species suggests the kett occasionally give them to favored vassals.

## Blueprint

The blueprint for Kett Carfalon IX requires the following to unlock:

* 245 Heleus RD
* Kett Carfalon VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Kett Alloy x60
* Copper x250
* Cadmium x120
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Carfalon
* Kett Carfalon I
* Kett Carfalon II
* Kett Carfalon III
* Kett Carfalon IV
* Kett Carfalon V
* Kett Carfalon VI
* Kett Carfalon VII
* Kett Carfalon VIII
* Kett Carfalon IX
* Kett Carfalon X
Initiative Helmet X

**Initiative Spearpoint Helmet X** is helmet armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Helmet X is automatically available as soon as Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x105
* Fluorite x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Initiative Armor
* Initiative Helmet I
* Initiative Helmet II
* Initiative Recon Helmet III
* Initiative Recon Helmet IV
* Initiative Spearpoint Helmet V
* Initiative Spearpoint Helmet VI
* Initiative Spearpoint Helmet VII
* Initiative Spearpoint Helmet VIII
* Initiative Spearpoint Helmet IX
* Initiative Spearpoint Helmet X
Invitation (Pathfinders only)

**Invitation (Pathfinders only)** is one of the terminal entries located on the Tempest. It is an email received after all Pathfinder missions have been completed (Hunting the Archon, Cora Harper: At Duty's Edge, and Turian Ark: Lost But Not Forgotten). There are two versions; content depends on who Ryder chooses to save on the Archon's Flagship during Hunting the Archon.

Acknowledging the email sets up an unjournaled event; the next time Ryder enters Pathfinder HQ on the Nexus, the promised gathering occurs in a cutscene.

## Save the Krogan Scouts

To: Ryder
From: Captain Hayjer
Ryder,
How are you? Busy, I expect, like the rest of us. But it's no small feat to have so many Pathfinders back at the Nexus. We shouldn't lose sight of that.
When are you next on the Nexus? Come by Pathfinder HQ and we'll celebrate properly. Pathfinders only.
Hayjer

## Save Pathfinder Raeka

To: Ryder
From: Zevin Raeka
Ryder,
I realize you're taken up with business, as we all are. But we shouldn’t forget to celebrate our victories. The reunion of so many Pathfinders certainly counts.
Next time you're on the Nexus, come by Pathfinder HQ. We deserve an evening to catch up, all together.
Regards, Raeka
Interesting find

**Interesting find** is one of the terminal entries located on the Tempest. It is an email from Kallo received after Meridian: The Way Home.

## Text

To: Ryder
From: Kallo
Hello Ryder,
Liam found this on a Nexus message board and I thought it might amuse you.
*Attached is a vintage-watercolor-style painting of the Tempest grounded on Meridian, with Kallo posing heroically in front of it in a scarf and old-style flight goggles.*
I didn't imagine anyone knew what I looked like. You're the famous one these days. It's rather fetching, though. If I can get a clean copy, maybe I'll put it up somewhere.
Kallo
Kett Fusion Helmet VII

**Kett Unity Helmet VII** is helmet armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Helmet VII requires the following to unlock:

* 80 Heleus RD
* Kett Unity Helmet VI blueprint
* Level 50

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x9
* Cadmium x50
* Eiroch Fluid Sac x4

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Kett Fusion
* Kett Integrator Helmet I
* Kett Integrator Helmet II
* Kett Fusion Helmet III
* Kett Fusion Helmet IV
* Kett Unity Helmet V
* Kett Unity Helmet VI
* Kett Unity Helmet VII
* Kett Unity Helmet VIII
* Kett Unity Helmet IX
* Kett Unity Helmet X
Ja Niihk Dig Site

The **Ja Niihk Dig Site** is an angaran city frozen under the ice on Voeld. According to intel from Commander Do Xeel, the archaeological team made an important discovery, prompting the kett to invade and occupy the site.

## NPCs

* Angaran Captive
* Talvor

* Angaran Captive
* Talvor

## Missions

The following missions take place or are acquired in the Ja Niihk Dig Site:

Priority Ops
* None

Allies and Relationships
* None

Heleus Assignments

* Forgotten History
* Remove the Heart
* Uncovering the Past

* Forgotten History
* Remove the Heart
* Uncovering the Past

Additional Tasks
* Task: Gone Dark

## Research Opportunities

*For a pictures and scans of RD items, see Uncovering the Past - Research Opportunities and Forgotten History - Research Opportunities.*
Inferno III

The **Inferno III** is a sniper rifle.

## Description

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

## Blueprint

The blueprint for Inferno III requires the following to unlock:

* 200 Remnant RD
* Inferno II blueprint
* Level 10

The following resources are needed to develop this item:

* Remnant Polymer x40
* Magnesium x150
* Cadmium x70
* Vanadium x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Inferno
* Inferno I
* Inferno II
* Inferno III
* Inferno IV
* Inferno V
* Inferno VI
* Inferno VII
* Inferno VIII
* Inferno IX
* Inferno X
Initiative Chest IV

**Initiative Recon Chest IV** is chest armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Upgraded hardsuits record vast amounts of environmental data and have increased damage absorption capacity.

## Blueprint

The blueprint for Initiative Recon Chest IV is automatically available as soon as Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Beryllium x210
* Fluorite x100
* Titanium x30

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Initiative Armor
* Initiative Chest I
* Initiative Chest II
* Initiative Recon Chest III
* Initiative Recon Chest IV
* Initiative Spearpoint Chest V
* Initiative Spearpoint Chest VI
* Initiative Spearpoint Chest VII
* Initiative Spearpoint Chest VIII
* Initiative Spearpoint Chest IX
* Initiative Spearpoint Chest X
KADARA (HNS) - Homicides Linked to Roekaar

**KADARA (HNS) - Homicides Linked to Roekaar** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

A string of homicides on Kadara have been linked to Roekaar activity on the volatile pirate planet. The victims were all colonists from the Milky Way or angara who were sympathetic to them. The Roekaar responsible were killed in a raid by Initiative authorities.

## See also

* Terminal entries
* Heleus News Service
Initiative Arms III

**Initiative Recon Arms III** is arms armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Upgraded hardsuits record vast amounts of environmental data and have increased damage absorption capacity.

## Blueprint

The blueprint for Initiative Recon Arms III is automatically available as soon as Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Beryllium x65
* Fluorite x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Initiative Armor
* Initiative Arms I
* Initiative Arms II
* Initiative Recon Arms III
* Initiative Recon Arms IV
* Initiative Spearpoint Arms V
* Initiative Spearpoint Arms VI
* Initiative Spearpoint Arms VII
* Initiative Spearpoint Arms VIII
* Initiative Spearpoint Arms IX
* Initiative Spearpoint Arms X
Improved Suspension (4WD)

Increase the Nomad's top speed in 4-wheel-drive mode.

**Improved Suspension (4WD)** is a ND1 Nomad upgrade.

## Acquisition

This upgrade can't be purchased from a merchant. This upgrade can only be developed with resources. The upgrade will be installed the next time you enter the Nomad.

## Blueprint

The Improved Suspension (4WD) blueprint is available as soon as Ryder acquires the Nomad. It requires the following resources for development:

* Copper x120
* Fluorite x40
* Element Zero x30

## Notes

Detailed statistics for 4WD suspension can be tracked on the Nomad Stats tab in the statistics menu.
Kett Carfalon VIII

The **Kett Carfalon VIII** is a melee weapon. It restores a small portion of health on successful strikes.

## Description

The kett Carfalon blade can directly inject the user's hand with a variety of neurochemical stimulants. The Carfalon reinforces the body's reward mechanisms, allowing a combatant to overcome pain and fatigue after successful strikes. The weapon's ability to adapt to various species suggests the kett occasionally give them to favored vassals.

## Blueprint

The blueprint for Kett Carfalon VIII requires the following to unlock:

* 230 Heleus RD
* Kett Carfalon VII blueprint
* Level 60

The following resources are needed to develop this item:

* Kett Alloy x60
* Copper x240
* Cadmium x120
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Carfalon
* Kett Carfalon I
* Kett Carfalon II
* Kett Carfalon III
* Kett Carfalon IV
* Kett Carfalon V
* Kett Carfalon VI
* Kett Carfalon VII
* Kett Carfalon VIII
* Kett Carfalon IX
* Kett Carfalon X
Incendiary Ammo II

Shots burn enemies and deal large bonus damage to armor.Additionally increases Weapon Damage by 5%.

**Incendiary Ammo II** is a booster in multiplayer.

## Acquisition

Incendiary Ammo II can be randomly found in packs purchased in the store.

The Ammo Priming Pack will always contain two of this booster when purchased.

## Notes

Incendiary Ammo II can prime enemies for a Fire Combo.
Iridium

A hard, ultra-dense metallic element that is highly resistant to heat and corrosion.

**Iridium** is a mineral resource.

## Acquisition

Iridium can be detected via orbital scan and may be discovered in small amounts on foot. It can also be purchased from certain merchants.

## Uses

Iridium can be used in developing the following items:

### Armor

* Angaran Arms
* Angaran Chests
* Angaran Helmets
* Angaran Legs
* N7 Arms
* N7 Chests
* N7 Helmets
* N7 Legs

* Angaran Arms
* Angaran Chests
* Angaran Helmets
* Angaran Legs
* N7 Arms
* N7 Chests
* N7 Helmets
* N7 Legs

### Nomad Upgrades

* Shield Reset Bonus
* Supercharged Boost
* Torque Management (6WD)

* Shield Reset Bonus
* Supercharged Boost
* Torque Management (6WD)

### Special Items

* Cybernetic Device
* Lover's Leap Jump-Jet Mod

* Cybernetic Device
* Lover's Leap Jump-Jet Mod

## Amount Required

The total amount of iridium required to develop a single copy of each item/tier that uses this resource is 4744 units.
Important Alert

**Important Alert** is one of the terminal entries located in Mithrava on Havarl.

## Text

Translated from Shelesh:
This notification terminal has been experiencing occasional issues, namely: sudden memory dumps. Jarvay is due to look into it shortly. In the meantime, try not to tax the system too much.
-First Sage Esmus
Kett Carfalon VI

The **Kett Carfalon VI** is a melee weapon. It restores a small portion of health on successful strikes.

## Description

The kett Carfalon blade can directly inject the user's hand with a variety of neurochemical stimulants. The Carfalon reinforces the body's reward mechanisms, allowing a combatant to overcome pain and fatigue after successful strikes. The weapon's ability to adapt to various species suggests the kett occasionally give them to favored vassals.

## Blueprint

The blueprint for Kett Carfalon VI requires the following to unlock:

* 200 Heleus RD
* Kett Carfalon V blueprint
* Level 40

The following resources are needed to develop this item:

* Kett Alloy x50
* Copper x220
* Cadmium x110
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Carfalon
* Kett Carfalon I
* Kett Carfalon II
* Kett Carfalon III
* Kett Carfalon IV
* Kett Carfalon V
* Kett Carfalon VI
* Kett Carfalon VII
* Kett Carfalon VIII
* Kett Carfalon IX
* Kett Carfalon X
HyperGuardian Helmet VII

**HyperGuardian Helmet VII** is helmet armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Helmet VII requires the following to unlock:

* 65 Milky Way RD
* HyperGuardian Helmet VI blueprint
* Level 50

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x9
* Nickel x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Helmet I
* HyperGuardian Helmet II
* HyperGuardian Helmet III
* HyperGuardian Helmet IV
* HyperGuardian Helmet V
* HyperGuardian Helmet VI
* HyperGuardian Helmet VII
* HyperGuardian Helmet VIII
* HyperGuardian Helmet IX
* HyperGuardian Helmet X
Incisor I

The **Incisor I** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Blueprint

The blueprint for Incisor I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x80
* Lithium x40
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade series

* Incisor
* Incisor I
* Incisor II
* Incisor III
* Incisor IV
* Incisor V
* Incisor VI
* Incisor VII
* Incisor VIII
* Incisor IX
* Incisor X
Isharay VII

The **Isharay VII** is a sniper rifle.

## Description

This heavy angaran sniper rifle uses an entire thermal clip with each shot. Slow to reload, but it strikes with massive force. The Isharay's name translates as "goodbye," and the weapon has few rivals when it comes to raw power. The angara take understandable pride in its effectiveness.

## Blueprint

The blueprint for Isharay VII requires the following to unlock:

* 215 Heleus RD
* Isharay VI blueprint
* Level 50

The following resources are needed to develop this item:

* Angaran Meditation Crystal x40
* Shell Filaments x44
* Fluorite x80
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Isharay
* Isharay I
* Isharay II
* Isharay III
* Isharay IV
* Isharay V
* Isharay VI
* Isharay VII
* Isharay VIII
* Isharay IX
* Isharay X
Just go for it

**Just go for it** is one of the terminal entries located in the Crater: Peregrine dome on H-047c.

## Text

We all see the way you stare at Kessia. From the way you two talk, it sounds like you knew each other on Kadara. I'm gonna go out on a limb and guess you came here for her.
Just ask her out. You were one of the best smugglers on Kadara, and now you're sitting pretty on a big score from this venture. If that's not Most Eligible Bachelorette material, I don't know what is. Besides, for a turian you're not half bad-looking. She likes you, trust me.
Do us all a favor and close the deal with Kessia. We're sick of you mooning over her.
Kett Fusion Helmet III

**Kett Fusion Helmet III** is helmet armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. The upgraded suit is skintight and offers total control over the user's body temperature.

## Blueprint

The blueprint for Kett Fusion Helmet III requires the following to unlock:

* 60 Heleus RD
* Kett Integrator Helmet II blueprint
* Level 10

The following resources are needed to develop this item:

* Kett Alloy x10
* Renderable Plates x6
* Cadmium x30
* Eiroch Fluid Sac x2

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Kett Fusion
* Kett Integrator Helmet I
* Kett Integrator Helmet II
* Kett Fusion Helmet III
* Kett Fusion Helmet IV
* Kett Unity Helmet V
* Kett Unity Helmet VI
* Kett Unity Helmet VII
* Kett Unity Helmet VIII
* Kett Unity Helmet IX
* Kett Unity Helmet X
HyperGuardian Legs VII

**HyperGuardian Legs VII** is legs armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Legs VII requires the following to unlock:

* 65 Milky Way RD
* HyperGuardian Legs VI blueprint
* Level 50

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x9
* Nickel x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Legs I
* HyperGuardian Legs II
* HyperGuardian Legs III
* HyperGuardian Legs IV
* HyperGuardian Legs V
* HyperGuardian Legs VI
* HyperGuardian Legs VII
* HyperGuardian Legs VIII
* HyperGuardian Legs IX
* HyperGuardian Legs X
Kett Fusion Chest X

**Kett Unity Chest X** is chest armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Chest X requires the following to unlock:

* 190 Heleus RD
* Kett Unity Chest IX blueprint
* Level 80

The following resources are needed to develop this item:

* Kett Alloy x70
* Renderable Plates x30
* Cadmium x140
* Eiroch Fluid Sac x7

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Chest I
* Kett Integrator Chest II
* Kett Fusion Chest III
* Kett Fusion Chest IV
* Kett Unity Chest V
* Kett Unity Chest VI
* Kett Unity Chest VII
* Kett Unity Chest VIII
* Kett Unity Chest IX
* Kett Unity Chest X
Initiative Arms VII

**Initiative Spearpoint Arms VII** is arms armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Arms VII is automatically available as soon as Ryder reaches Level 51.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x90
* Fluorite x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Initiative Armor
* Initiative Arms I
* Initiative Arms II
* Initiative Recon Arms III
* Initiative Recon Arms IV
* Initiative Spearpoint Arms V
* Initiative Spearpoint Arms VI
* Initiative Spearpoint Arms VII
* Initiative Spearpoint Arms VIII
* Initiative Spearpoint Arms IX
* Initiative Spearpoint Arms X
Kett Carfalon VII

The **Kett Carfalon VII** is a melee weapon. It restores a small portion of health on successful strikes.

## Description

The kett Carfalon blade can directly inject the user's hand with a variety of neurochemical stimulants. The Carfalon reinforces the body's reward mechanisms, allowing a combatant to overcome pain and fatigue after successful strikes. The weapon's ability to adapt to various species suggests the kett occasionally give them to favored vassals.

## Blueprint

The blueprint for Kett Carfalon VII requires the following to unlock:

* 215 Heleus RD
* Kett Carfalon VI blueprint
* Level 50

The following resources are needed to develop this item:

* Kett Alloy x50
* Copper x230
* Cadmium x110
* Vanadium x30

This item has 3 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to three of fourteen augmentations available for any melee weapon.

## Upgrade series

* Kett Carfalon
* Kett Carfalon I
* Kett Carfalon II
* Kett Carfalon III
* Kett Carfalon IV
* Kett Carfalon V
* Kett Carfalon VI
* Kett Carfalon VII
* Kett Carfalon VIII
* Kett Carfalon IX
* Kett Carfalon X
Item Loot Box

A salvaged item recovered during a Bronze/Silver/Gold difficulty mission.

**Item loot boxes** are Pathfinder rewards for completing APEX strike team missions.

## Overview

Each item loot box contains an item recovered during the mission. The rarity of the item depends on the difficulty of the mission. The item tier depends on Ryder's level when opening the box and matches the availability of found weapons.

## Bronze items

 Bronze item loot boxes contain Common and Uncommon weapons.

## Silver items

 Silver item loot boxes contain Rare weapons.

## Gold items

 Gold item loot boxes contain Ultra Rare weapons.

## Notes

Claiming an item when Ryder's inventory is full will result in the loss of the claimed item. The *Inventory Full* screen is displayed, but Ryder has no opportunity to sell, destroy, or deconstruct an existing item to make room for the new one.

There are no platinum-level item loot boxes; gold-level boxes are awarded for successful platinum APEX missions.
Kallo Jath

**Kallo Jath** is a salarian character and the pilot of the Tempest.

## Codex

Kallo Jath was born on Sur'Kesh and, quoting directly, "into a life so boring even you couldn't calculate it." Pushed towards a lucrative but dull bureaucratic career with Parohe Aerospace, Kallo became more interested in flying the starships he was meant to be cataloguing. He eventually left Sur'Kesh for formal pilot training and joined Parohe's competitor as a test pilot.

Internal emails show that when the Andromeda Initiative was building teams to develop their survey vessels, Parohe Aerospace warned against recruiting Kallo, so fervently that Jien Garson's interest was piqued. Kallo claims that the prospect of the Initiative was intriguing enough to make him join the Tempest design team, test-flying her early prototypes, running stress tests in regions like the Nemean Abyss, and, rumor has it, helping to "acquire" advanced technology.

Kallo has an acute photographic memory, even by salarian standards. This may be linked to his unusual motor responses, though he discourages the speculation.

## Missions

Kallo is involved in the following missions:

* Excess Baggage
* Truth and Trespass
Inferno VII

The **Inferno VII** is a sniper rifle.

## Description

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

## Blueprint

The blueprint for Inferno VII requires the following to unlock:

* 300 Remnant RD
* Inferno VI blueprint
* Level 50

The following resources are needed to develop this item:

* Remnant Polymer x50
* Magnesium x210
* Cadmium x100
* Scale Fibers x30

This item has 4 augmentation slots available during development.

## Notes

Tiers V-X of the Inferno use the Common resource Scale Fibers in place of the Rare resource Vanadium.

## Upgrade series

* Inferno
* Inferno I
* Inferno II
* Inferno III
* Inferno IV
* Inferno V
* Inferno VI
* Inferno VII
* Inferno VIII
* Inferno IX
* Inferno X
Kamiiro No

Kamiiro No was named for the little brother of the mythical angaran hero, Jaali No. Before the Scourge, Kamiiro No existed in the shadow of a much larger gas giant.

**Kamiiro No** is a planet in the Hefena star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals an Asteroid.

### Data

* M-type asteroid
* Diameter: 244 km
* Surface gravity: 0.01 G

### Analysis

Before the Scourge, the asteroids ringing Kamiiro No were a moon housing a small angaran colony. The moon and the colony are now long gone.
Inferno X

The **Inferno X** is a sniper rifle.

## Description

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

## Blueprint

The blueprint for Inferno X requires the following to unlock:

* 375 Remnant RD
* Inferno IX blueprint
* Level 80

The following resources are needed to develop this item:

* Remnant Polymer x60
* Magnesium x240
* Cadmium x120
* Scale Fibers x30

This item has 4 augmentation slots available during development.

## Notes

Tiers V-X of the Inferno use the Common resource Scale Fibers in place of the Rare resource Vanadium.

## Upgrade series

* Inferno
* Inferno I
* Inferno II
* Inferno III
* Inferno IV
* Inferno V
* Inferno VI
* Inferno VII
* Inferno VIII
* Inferno IX
* Inferno X
Kett Carfalon

The **Kett Carfalon** is a melee weapon. It restores a small portion of health on successful strikes.

## Description

The kett Carfalon blade can directly inject the user's hand with a variety of neurochemical stimulants. The Carfalon reinforces the body's reward mechanisms, allowing a combatant to overcome pain and fatigue after successful strikes. The weapon's ability to adapt to various species suggests the kett occasionally give them to favored vassals.

## Notes

The Kett Carfalon can be used to melee strike enemies even after they die to continue replenishing health. Striking the dead body for two or three more times may be still be possible. In the case of enemies that crumble to dust when they die, continue striking the area where the body would have been and this will still allow health to be restored.

While it seems counter intuitive, it is possible to melee strike a friendly construct like an Assault Turret or Remnant VI and this will restore health the same as striking an enemy. No damage appears to take place to the construct from repeatedly performing this action.

It is also possible to strike friendly allies and squadmates with this melee weapon to restore health. This will not harm them and will restore health the same as striking enemies.
Incisor II

The **Incisor II** is a sniper rifle.

## Description

Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.

## Blueprint

The blueprint for Incisor II is automatically available when Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x90
* Lithium x40
* Element Zero x10

This item has 2 augmentation slots available during development.

## Upgrade series

* Incisor
* Incisor I
* Incisor II
* Incisor III
* Incisor IV
* Incisor V
* Incisor VI
* Incisor VII
* Incisor VIII
* Incisor IX
* Incisor X
I'm ready. Are you?

**I'm ready. Are you?** is one of the terminal entries from Liam Kosta located on the Tempest. It is received after The Journey to Meridian and is related to Liam's romance line.

## Text

To: Ryder
From: Liam
Come talk to me. With everything that's been happening, I'm not waiting any longer. I have a project that needs your special touch. It's time for us to make a leap.
Kosta
*(Liam has included a list of media titled* Ready*. It's a mixed bag of genres, but all seem to end with lovers boarding aircraft, then cameras panning to romantic sunsets.*
Just checking in (Eos)

**Just checking in** is one of the terminal entries located at Site 2: Resilience on Eos.

## Text

Hey, kiddo.
Hope everything's going okay down there. Rumors are spreading about the unfriendly locals, but I know it's nothing you can't handle.
Just wanted you to know the thing we talked about last week is happening. Sloane gave the sign tonight. We're doing it tomorrow. If it all goes as planned, I'm bringing you back here to celebrate. If not, well, it's been fun. No regrets, right?
Stay safe out there. Talk to you soon.
—Colt
HyperGuardian Legs IX

**HyperGuardian Legs IX** is legs armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Legs IX requires the following to unlock:

* 75 Milky Way RD
* HyperGuardian Legs VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x10
* Nickel x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Legs I
* HyperGuardian Legs II
* HyperGuardian Legs III
* HyperGuardian Legs IV
* HyperGuardian Legs V
* HyperGuardian Legs VI
* HyperGuardian Legs VII
* HyperGuardian Legs VIII
* HyperGuardian Legs IX
* HyperGuardian Legs X
I've been thinking...

**I've been thinking...** is one of the terminal entries located in the Crater: Vespasien dome on H-047c.

## Text

You ever stop and take a look at your life and think, "How the hell did I get here?"
I'm lying here, trying to fall asleep, and all I can think about is what life would've been like if I hadn't taken part in that stupid rebellion. I had this picture of how my life was going to go. But Sloane got people so excited, I just kind of went with the flow, without thinking of the consequences. Now I can't even remember what it was I wanted.
Sorry... late night thinking and all that. Nothing I can do about it now. I guess you always just give such good advice, you were the first person I thought to contact. I don't expect you to say anything to make me feel better. I just needed to get it out.
Sleep well. We'll talk soon.
Initiative Chest VI

**Initiative Spearpoint Chest VI** is chest armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Chest VI is automatically available as soon as Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x60
* Beryllium x260
* Fluorite x120
* Titanium x30

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Initiative Armor
* Initiative Chest I
* Initiative Chest II
* Initiative Recon Chest III
* Initiative Recon Chest IV
* Initiative Spearpoint Chest V
* Initiative Spearpoint Chest VI
* Initiative Spearpoint Chest VII
* Initiative Spearpoint Chest VIII
* Initiative Spearpoint Chest IX
* Initiative Spearpoint Chest X
Kadara Market

**Kadara Market** is a location in Kadara Port on Kadara.

## NPCs

* Armor Merchant
* Arms Dealer
* Jataa
* Mods Merchant
* Outcast Recruiter
* Relia Ythos1

* Armor Merchant
* Arms Dealer
* Jataa
* Mods Merchant
* Outcast Recruiter
* Relia Ythos1

## Missions

The following missions take place or are acquired in Kadara Market:

Priority Ops
* None

Allies and Relationships
* Peebee: Remnant Scanner

Heleus Assignments

* Movie Night: Better Snacks
* Movie Night: The Final Piece
* Murder in Kadara Port

* Movie Night: Better Snacks
* Movie Night: The Final Piece
* Murder in Kadara Port

Additional Tasks

* Task: Beer Run
* Task: Searching for Morga

* Task: Beer Run
* Task: Searching for Morga

## Research Opportunities

* AICT 1
* AICT 1 Scan
* AICT 2
* AICT 2 Scan
* Water Tank
* W.T. Scan

* Best Booze in Universe Has Moved!
* Personal Log: Ado
* Personal Log: Jun-seo Noh
* Report: Superintendent Tauris

## Notes

1 Relia Ythos replaces the Armor Merchant depending upon choices made during High Noon.
Initiative Legs IV

**Initiative Recon Legs IV** is legs armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Upgraded hardsuits record vast amounts of environmental data and have increased damage absorption capacity.

## Blueprint

The blueprint for Initiative Recon Legs IV is automatically available as soon as Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x70
* Fluorite x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Initiative Armor
* Initiative Legs I
* Initiative Legs II
* Initiative Recon Legs III
* Initiative Recon Legs IV
* Initiative Spearpoint Legs V
* Initiative Spearpoint Legs VI
* Initiative Spearpoint Legs VII
* Initiative Spearpoint Legs VIII
* Initiative Spearpoint Legs IX
* Initiative Spearpoint Legs X
Isharay I

The **Isharay I** is a sniper rifle.

## Description

This heavy angaran sniper rifle uses an entire thermal clip with each shot. Slow to reload, but it strikes with massive force. The Isharay's name translates as "goodbye," and the weapon has few rivals when it comes to raw power. The angara take understandable pride in its effectiveness.

## Blueprint

The blueprint for Isharay I requires the following to unlock:

* Return to the Tempest after meeting Evfra de Tershaav during A Trail of Hope
* 125 Heleus RD

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x24
* Fluorite x50
* Vanadium x10

This item has no augmentation slots available during development.

## Upgrade series

* Isharay
* Isharay I
* Isharay II
* Isharay III
* Isharay IV
* Isharay V
* Isharay VI
* Isharay VII
* Isharay VIII
* Isharay IX
* Isharay X
Kett Fusion Chest VII

**Kett Unity Chest VII** is chest armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Chest VII requires the following to unlock:

* 160 Heleus RD
* Kett Unity Chest VI blueprint
* Level 50

The following resources are needed to develop this item:

* Kett Alloy x60
* Renderable Plates x26
* Cadmium x130
* Eiroch Fluid Sac x6

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Chest I
* Kett Integrator Chest II
* Kett Fusion Chest III
* Kett Fusion Chest IV
* Kett Unity Chest V
* Kett Unity Chest VI
* Kett Unity Chest VII
* Kett Unity Chest VIII
* Kett Unity Chest IX
* Kett Unity Chest X