recursal/Fanatic-Fandom huggingface dataset:
Frida (Linha do Tempo 1)

```
Frida normalmente tem a aparência de um cão da raça "***rottweiler"*, porém ela também possui uma forma humana, a qual se apresenta como: Uma mossa jovem com cabelo Roza.**

```

### História

```
Frida é a criadora de todos* os Universos, sendo talvez a mais poderosa Ser Suprema.

```

```
Após Frida criar a "Terra de Frida" no Universo 1, ela criou um Ser chamado "Cleber" para ajuda-la a cuidar de tudo.

```

> Veja mais sobre Cleber em: Cleber (Linha do Tempo 1)
>
>

```
Cleber não aceitava ser mais fraco que Frida, por isso ele traiu Frida... Assim iniciando a guerra que continua até hoje.

```

### Frida Atualmente

Atualmente Frida mora no Universo 4 (O nosso) na casa do representante da Carta "A Força" (Cadu).

### Sua Carta (O MUNDO)Paz, Harmonia, Perfeição, Felicidade, suavidade.

O Fim de um "ciclo".

Frida terminará o estrago que Cleber (O Louco) fez, assim trazendo paz ao nosso Universo.
Leander

Leander (Leo), has been a member of Kaspia SMP since wave one.

In early lore and gameplay he was referred to as Charlie 'Charlitan12' (she/he) but has since had a journey of self-discovery.

Leander plays Archis (formerly c!charlie) on Kaspia SMP.  Early lore was streamed on his twitch channel and uploaded to youtube, however some events are only accessible from other members' POVs as Leander was on a lengthy break from content creation due to personal reasons.

He is also the creator of Calthira, a high fantasy minecraft RPG where many characters featuring in his lore originate from.

## Trivia

* After his characters second death, Leo realized he was transmasc and decided to change his character to reflect that.
Evren Wikia

**Welcome to the Evren Wikia!**
We're a collaborative community website about Evren a that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Jasper

```
This page is for the Character Tomi. To see the creator, go to C00kiebird.

```

Jasper was a citizen of kaspia. She lived on a hill across from the mail room.

At some point before 2023, Jasper has died, and Tomi fully took over her body.

The only people in Kaspia to know of Jasper's existance are Tomi and Roman.

## Relationships

### Roman

Jasper met roman in Kaspia's mail room when they first arrived in kaspia. Roman showed her around, and eventually she settled on a hill across from the mail room. Jasper was fascinated with the observatory, calling it "star tower".

## =Tomi

It is unknown when Jasper and Tomi met, or even how. It is assumed the two met in Tomi's original ancient city. According to Tomi in the "Familiarity" lore stream, the two were close, with Tomi being saddened by Jasper's death.
Make-table-plugin

Link to Pluginhttps://perchance.org/make-table-plugin

## Basic Overview

This plugin allows the user to create HTML tables using Perchance list.

`makeTable = {import:make-table-plugin}`

Now create a list that looks like this:

```
myTable
	cell | cell | cell | cell
	cell | cell | cell | cell
	cell | cell | cell | cell
	cell | cell | cell | cell

```

Now include this in your HTML panel (bottom-right):

`[makeTable(myTable)]`

And it'll output something like this:

 cell
 cell
 cell

```
myTable
	columnWidths = 100|50|40|200
	columnAlignments = right|left|center|right
	cell | cell | cell | cell
	cell | cell | cell | cell
	cell | cell | cell | cell
	...

```

You can add custom CSS styling to the table, rows, and cells as follows:

```
myTable
	columnWidths = 100|50|40
	tableStyle = table-layout:fixed;
	cellStyle = box-sizing:border-box; border: 1px dashed red;
	rowStyle = background:lightblue
	cell | cell | cell
	cell | cell | cell
	cell | cell | cell
	...

```

The `tableStyle = table-layout:fixed;` and `cellStyle = box-sizing:border-box;` properties make the `columnWidth`s "strict". If you don't add them, the column widths will "flex" if the content is too big.

## Notes

* You can also change just the **overall** width of the table by setting the `width` property - e.g. `width = 800`
* You can make a bold header row by just wrapping the cell text with <b> tags like this: `<b>my cell text</b>` (this is just regular HTML)
* Have a play around with this example.
Orthrus (species)

physical description

The Orthrus is a large red furred borophagine-like creature with huge flames jutting out of their necks to the spine giving a overall a hyena-like appearance they have bulky paws with claws that never retract and have bulky heads with jaws that can crush rocks like as if they are chips, their faces are covered with a shiny almost obsidian-like skull mask covering most of their faces, just like the mythical creature they also have two heads and one being a pseudo head being more like an extra limb but with a mouth and a throat

the species, overall is one of the main anatogonists of the ailuros and frequently kills them in order to maintain the ailuros numbers, the ailuros see them as wretched beasts and destroyer as they often tear through Yi’at territory which is known to the ailuros as the Tree’s Place because of the surplus of trees

they are known to domesticate large and dangerous beasts such as the creature known as the hell-pig a large entelodont-like mammal and other inherently violent creatures wether those creatures are carnivorous or herbivorous

Orthrus culture is militaristic and has a brutalist kind of obsidian-like architecture they are known to manipulate both fire and molten lava and shape it as they please it also makes them a dangerous opponent as well as they known as the rulers of the world. Some Orthruses are also predatory and are inherently cruel by nature sometimes burning ailuros and other small creatures they could capture within their blocky jaws

they are a violent civilization and in the past they have been sworn enemies of the Yi’ats even long before the ailuros species has even existed
Calyxshi

Calyxshi, better known as Cal, is one of the characters on KaspiaSMP. He plays Roe Spots, a character crucial to the gods’ relationships as he married Akino.

Cal also built the Bamboo Heart during the Bamboo Arc.

## Platforms

* Twitter - calyxshi
* Lore Account - roespots
* Twitch - calyxshi
* Youtube - calyxshivods

## SMPs

* KaspiaSMP
* ArcanaSMP
* DemonSMP

## Trivia

* His Kaspia character’s name is from his old username, roespots.
Başlangıç

büyük kavga ya da Devler savaşı olarak da bilinen, Ejderha123 ve Venomhy'nin savaşıdır. Savaş sonucu bilinen zaman ve evren oluşmuştur. Savaş sonucu mutlak beraberlik ile sonuçlanmış ve ikilinin müttefkiliği/kardeşliği ile bitmiştir.

**1.Giriş**

**2.Savaş öncesi mekan**

**3.Savaştaki kişiler**

**4.Savaş anı ve evrenin oluşumu**

**5.Savaş sonu ve sonuçları**

**Savaş öncesi mekan**

Evren kavramı olmadığı için sonsuz bir boşluk vardı. Zeminde mor renkli bir sıvı Onların dizine geliyordu. Bu boşlukta Ejderha123 ve Venomhy'nin yanı sıra onların da yaratıcısı olan Babaları vardı. Savaş önceki duruları tam olarak bilinmiyor fakat ---- dinine göre savaşın başlangıcının en büyük nedeni Babalarının gözünde en büyük olma çabasıydı.

**Savaştaki kişiler**
Ejderha123: Ejderha formuna girebilen ve yang enerjisini taşıyan Kardeştir.

Venomhy: Dev bir titan aynı zamanda Yin enerjisine sahiptir.

Babaları: pek bir bilgi bilinmiyor yalnızca onun enerjisinin Her şeyden bağımsız olduğu.

**Savaş Anı ve Evrenin Oluşumu**
O gün geldiğinde ikili o sığ denizde bir araya gelip zamanı ve mekanı yarattıkları savaşa tutuştular. Savaş tamamen eşit bir şekilde ilerliyordui ikiliden öteki diğerine kesin bir üstünlük kuramıyordu. Karşılıklı kullanılan mistik büyüler sonucunda ayakları altındaki zemin yavaş yavaş katılaşmaya başladı, kalan sıvı Önce yeşile döndü daha sonra üzerinde kaya parçaları belirmeye başladı, yeşil sıvı üçe ayrıldı; sarı, yeşil, mavi.

"Yeşil sıvı zamanla katılaştı, ağaçları ve bitkileri oluşturdu
mavi sıvı akmaya devam etti, denizleri ve okyanusları oluşturdu.
Sarı sıvı buharlaştı, Sabahı geceyi oluşturan kutsal ışığı oluşturdu." (kutsal kitap Brutfa, Crestul 15)

**Savaş sonucu**

İkili hala savaşmaya deva ederken yaptıklarının sonucunda babaları savaşa müdahale etti. Yarattıkları "şey" karşısında Babaları onlara:
"madem böyle bir şey oluşturdunuz ikiniz de bununla ilgileneceksiniz." nihayet savaş sona erdiğinde ikili babalarının sözünde durarak birbirlerine karşı yemin ettiler. "bunu biz yaptık beraber yöneteceğiz"Kardeşlik Yemini
InkyBitts

InkyBitts, better known as Inky, is one of the Co-Owners and the main Moderator of KaspiaSMP.

They run the twitter account under the character MEDIA, where they'll post Application openings, stream reminders, and general promotion. Ze also appears randomly as the Mailman.

Inky plays Daimon on Kaspia and Prime on MossSMP. They do not often stream either characters point of view, rather letting other characters explore what theirs have to offer.

Inky is also an artist, and currently has commissions open.

## Platforms

* Twitter - inkybitts
* Kaspia Twitter - KaspiaSMP
* Tiktok - Inkyb1t
* Kaspia Tiktok - KaspiaSMP
* Twitch - InkyBitts
* Youtube - inkybitts
* Spotify - inkybitts

## SMPs

* KaspiaSMP
* ArcanaSMP
* MossSMP

## Trivia

* Inky originally was not apart of Kaspia's creative team. They joined the project after being approached by Chai and Lauren for help filming a Promotional Video, as they had a better computer.
LGBTQIA+ Wiki

A Wiki LGBTQIA+ é uma enciclopédia de termos e rótulos LGBTQIA+ usados por várias comunidades queer, assim como quem está em questionamento e/ou curioso. A wiki foi projetado para ser um recurso útil para explicar identidades que geralmente são desconhecidas, desconhecidas ou difíceis de encontrar informações.
Lvnarlanding

Andy plays Percy on KaspiaSMP.

They stream often on Twitch with a small variety of content from Minecraft SMPs to Splatoon.

## Platforms

* Twitter - lvnarlanding
* Twitch - lvnarlanding

## SMPs

* KaspiaSMP
* MossSMP
* DemonSMP

## Trivia

* Andy was one of the reasons the spelling for Apherion had to be confirmed, as they spelled it 'Aerphion' in their application.
Tap-plugin

Link to Pluginhttps://perchance.org/tap-plugin

## Basic Overview

This plugin allows the user to randomize the **specific** item that is randomized by the generator. Perchance allows you to create multiple independent outputs, each with their own button, but sometimes you want something simpler.

## Importing and Usage

Imagine you had a generator like this:

```
output
  The [animal] is [adjective].

```

But you want to make it so the user can **click/tap** the animal or the adjective, and it'll re-generate it with a new random choice. That's what this plugin does! Here's how to use it:

```
tap = {import:tap-plugin} // IMPORTING

output
  The [tap(animal)] is [tap(adjective)]. // USING

```

### Styling

You can write `[tap(list, "button")]` to get a button or you can replace "button" with CSS: `[tap(list, "color:red; border:2px solid blue; padding:3px")].` If you don't want any style applied to the clickable text, you can write it like this: `[tap(list, "")].`

### Multiple Tapping Locations

If you want to put the same tappable text in multiple locations, you can do it like this:

```
output
  It's {a} [a = tap(animal)]. And what {a} [a] it is.

```

And if you don't want the second one to be able to be tapped:

```
output
  It's {a} [a = tap(animal)]. And what {a} [a.noTap] it is.

```

And if you don't want the second one to be able to be tapped *or to be updated when the first one is tapped*:

```
output
  It's {a} [a = tap(animal)]. And what {a} [a.noTapNoUpdate] it is.

```

So, in other words, `a.noTapNoUpdate` just gives you the "raw" item text that was selected from the `animal` list.

**Important:** Have you noticed a problem with the above examples? When you tap the animal to update it, the `{a}`s don't update. The tap plugin only updates the thing that is tapped - not the stuff around it. To fix this, we can use the a-an-plugin, which dynamically "adapts" to the changes around it. Just import the a-an-plugin, and then use it in place of all your `{a}`s that are next to tappable lists, like so:

```
an = {import:a-an-plugin}

output
  It's [an()] [a = tap(animal)]. And what [an()] [a.noTapNoUpdate] it is.

```

Check out the a-an-plugin page for more details, and have a look at this example.

## Notes

* Here's a simple example of how to use this plugin.
* Here's a simple example using `noTap`.
* Check out the locker-plugin which is related in terms of allowing you to only randomize subsets of your lists.
* plugin idea by u/motorhorst
Milly

Milly is an pet ailuros along with her brother Tilly she is the pet of an Orthrus she is one of the pets kept by an individual Orthrus,

## Personality

Milly is a pet owned by one of the Orthrus. Because of her circumstance as a pet born she is rather bubbly and friendly in personality and yet she is very naive in her nature, she along with Tilly lived in the lands of the Orthrus within the comforts of her own den never straying further away or on the outskirts of walls of the Orthrus’s Lands. Because of her friendliness with her Orthrus master and her apparent naive and sometimes ignorant and sheltered life she has gotten, Dusken’s harsh and edged out personality clashes a bit with her and her brother yet she is still a patient one, willing to lend out a paw to those in need. For this has ultimately won Dusken, the hardened soul’s heart.

she is rather a fancy ailuros, bred by the Long-faces for generations for their pretty appearances as novelty pets

She later almost died due to a cut wound that “never heals” but she is later revived near at the end of the story
Avi

* Aris
* Christmas Outfit
* First Appearance

Avi, also known as Aris, is the God of Protection, Love, and Mistakes. They're an avian hybrid from Apherion, coming to Kaspia after jumping after their friend Zoey.

Avi is the first self-made god on Kaspia, after stealing the Conduit and killing Daimon. They were initially named by the god Lupe, before Daimon stripped the title and gave them a new one after they reconciled.

Avi is deeply protective of their family and takes motivation from caring for them. They also tend to be a bit self-doubting and hot headed.

## Physiology

### Appearance

Avi is a 6'1" avian hybrid with opalescent wings, black hair, and purple eyes. Their current appearance consists of a red sleeveless dress with a pink mesh skirt. Spider lilies are very prominent on both the dress and in their hair. A piece of Kaspia's Conduit is fixed to their chest.

Avi also wears glasses, but when appearing as "Aris," they are not present.

### Biology

Originally assumed to be human, but about a quarter of a year into their stay in Kaspia, they began to show signs of hybridity. This included the growth of feathers on their arms, wrists, and ankles, and finally sprouting wings from their lower back.

## Personality

Avi is more of a Follower than a leader, unless it comes to protecting their family. They're anxious and often second guess themself, but when they're convinced of something they'll stop at nothing to do it.

They're one of the more welcoming members of Kaspia, expressing kindness to new people they come across.

## Magic

Avi has not shown any notable magic since becoming a god, sans being able to fly, but that has been attributed to their hybridity.

It is currently assumed they have similar magic to Percy.

## Trivia

* Avi's birthday is the same as the creator, Avi Cryptidbard's, grandfathers.
* There was supposed to be a storyline where Peri experimented on Avi after showing signs of hybridity, where they would have then have their first canon death, but the plans fell through.
* Avi was supposed to be more of a villain character after the aforementioned plans, and then again after becoming a God, but it didn't fit the character.
* All of Avi's tools and armor are named after Constellations.
* The glasses chain in Avi's design came from Sky SocialClimb!
Yi’at

The Yi’ats are a hesperocyon-like race of creatures their defining features are their white coat and their cloud-like tails sometimes entwined with various leaves and vines their paws are dark and wood-like in structure

the Orthrus and Yi’at might have been based on Fox and The hound, both are canine and both are very well known as sworn enemies and both take on the forms of two common canid builds, one stronger and more massive and bulky in build and the other cunning and more sleeker and faster and much more smaller than the latter
Chirp

Chirp is a mysterious female ailuros, she is first seen as a “morphing shadow figure” resembling a mysterious figure unknown to Dusken and his new friends

she appears as a elderly old female ailuros with flecks of gray around her rusty colored body, she like all the other ailuros is a pet to one of the Orthrus princes

It is implied that she is the oldest ailuros in the series and the *mother of all of the ailuros*
Dusken

Dusken is a chestnut brown muscular ailuros with a ragged tail end and torn ears he has a scar on his right shoulder and his eyes sharp as a bird’s and as rich green just like the trees. His ears are slightly pointed hinting at his alertness

Dusken is a great hunter and is extremely agile as he can easily bounce off of trees and outwit most beasts he is older than most of the clan and is a highly experienced hunter with his scars being from prey creatures he attempted to hunt and succeeding to kill during his youth during the Rite Of The Hunters

he is the serious minded of the clan and one of the appointed elders until the tree along with the den was burnt down by the Orthruses

Dusken like a true clan-born that he is, doesn't like nor trust the Long-faces as they are seen as dangerous beasts that will hunt the ailuros
Pride-plugin

Link to Pluginhttps://perchance.org/pride-plugin
This plugin automatically shows a rainbow flag image in June (pride month!), and hides it for the rest of the months.Just write this in your Perchance code panel: `**pride = {import:pride-plugin}**` and then write this in your HTML (bottom-right) panel: **`[pride()]`** and it'll output a flag if it's June. You can change the size of the flag like this: **`[pride(2)]`** Just change the `2` to the size you want. (decimal numbers work too!).

A lot of other plugins are based off this. See Pride Plugin Derivatives
Cinder

Cinder is a brightly orange furred ailuros with bright yellow eyes filled with youthfulness and vigorous energy, she is bouncy and highly athletic in her abilities as a wild clan member unlike her kin she is highly active and among the more cheerful members of the clan she was the one who gave Itty Bitty a little pouch to hold in his special pebble.

Personality

Cinder is described by her elders as a highly energetic, adventurous and highly curious of her clan, Cinder is seen by Dusken as the trouble maker as she would often venture out nearby the yi'at dumps seeing hat kind of trinkets she could find as she herself has a stash of things and more often then not she loves going to the old white ruins built by the yi'ats long ago. Cinder has a stash of things that interested her she mostly found it in the Yi'at dumps in which she calls it "My Treasures"

Cinder is best as described as inquisitive event hough her clan mates like Talon and Dusken think its dangerous

Cinder is described by Dusken easily distracted by little things and details, happy-go-lucky and easily impulsive and cannot control her own feelings and she is extremely friendly with strangers as she easily warmed up to the shy newcomer Aryeh (formally Itty Bitty) however Aryeh liked Cinder as she is the only one who was easily close to him unlike all the other clan members

Cinder found Aryeh to be very interesting as she never saw someone like him before because of his own naivety of the Trees-Place she took him under as a newcomer and teach him all what he needs to know she also had a shared secret with the tiny morphing gem-like pebble which looked like it had the whole galaxy inside of it, never they knew that their friendship was cut short as the Orthruses burned down The Clan's den
Anna

```
This is the character page for Anna. To see the creator, go to Anna.

```

Anna is a friendly and approachable individual. Seemingly a wanderer, unsure quite as to why they stumbled upon Kaspia, their only goal is to make acquaintances.

## Physiology

### Appearance

Anna is a 6'1 demon, with short layered black and green hair, and piercing yellow eyes. Anna is normally adorning a smart suit, usually either green or black, with green/yellow accents. Anna's skin has a slight purple tint upon close inspection, almost like they have purple somewhere in their heritage. They are frequently adorned with gold jewellery.

## Personality

Anna is an incredibly approachable and likeable individual. A people pleaser, Anna always strives to make everyone around them as comfortable and relaxed in their company as possible. They are always striving for others wellbeing and happiness.

## History

### Arrival in Kaspia

Upon arrival, Anna established the skeleton of a home before deciding to try find another soul to connect with. The first person Anna met was Quartz, who they refer to as Moth (played by Quartzmoth). Anna and Moth were fast friends, instantly feeling a comfort in each others presence. Anna and Moth are slowly but surely forming a trusting and close bond.

Anna has since spent a lot of time with Moth, finding every and any excuse to spend time with her.

It has been suggested by Moth that Anna meets Percy and Daimon. Anna seems to be up to, but somewhat nervous about meeting them.

## Relationships

Relationships with Members
     **Daimon** |     **Neutral** | Has been told to meet him.

## References

1. ↑ https://www.twitch.tv/annarchistt/v/1669687096?sr=a&t=1s
2. ↑ https://www.twitch.tv/annarchistt/v/1679253088?sr=a&t=0s
Ailuros (species)

The ailuros are a slinking fossa-like creature they are much more lighter than a cat but also they are longer than a cat, they have partially retractable claws and small ears they are reddish orange in coloration and like the Long-faces they have big dark colored noses with a elongated snout unlike any other creature the ailuros possess a unique stature of having a sleek and agile and long bodies like that of squirrels and civets. One of their notable features is their iconic seed bulb-like tails. They come in many shades of reddish orange although some individuals can be melanistic or leucistic or piebald depending if they are a pet bred in by the Long-faces

Whilst some ailuros do live as lost pets or roughened up strays on the darkened streets built by the Orthrus or in the Tree’s Place (the forest) as a clan member some the ailuros are interestingly enough as kept as pets by both Yi’ats and orthruses but they are more varied in appearance like dog breeds and are sometimes marked by brightly colored belled collars that make a annoyingly ringing sound when walking or some are decorated with a cloth bib collar such as Milly

the Clan ailuros are a large colony of peaceful hunters and are accepting of newcomers or travelers such as Aryeh to train as in their founding of their clan which is under a great tree the very first leader made amends that any newcomers must be accepted. Their belief system constitutes their creator whose name cannot be called. The Great Creator created the whole world and made various creatures and had revealed himself in the past of the Long-faces but ignored their own creator and became more and more distant and became more war-like and hence they were adverse to every creature that went against them and some tried to keep the wild creatures as pets as they dont understand hence the ailuros. To the pets the ones that lived in the forests are known as the Feral-Ones

They are understanding of their role in their lands, fearfully respecting of the beasts that are of not of flame that stalk besides them and those who fly above their heads, ready to snatch one of their kin for a mere snack

the origins of the ailuros is shrouded in speculation, there was a folktale among the two Long-faces both Yi’ats and Orthrus that their ancestors come from an unlikely place of origin but this however is not known by the clan

unlike all of the great beasts, the ailuros don’t seem to have any kind of elemental powers they are powerless creatures as a result they heavily rely on their skills of quick thinking and great agility to avoid danger hence with this sort of behavior by the observing Yi’ats and orthrus they are said to have 9 lives as a tale

*With four she strays, for the four she plays, as for the last one she stays*

their origins as a species are clouded in mystery as they suddenly appeared and caused the two great kyonines to stop fighting but have been speculated to be derived from a spotless lingsang-like creature even the ailuros themselves don’t exactly have a paw in their own origins but they have a belief that they were all created just like the Orthrus and the Yi’at
Storing Selections

## Introduction

This page talks about storing selections to be used other time.

## Examples

### Storing Selection

You'll often want to select a random item from a list and print it out, *but also remember the selected item* so that you can use it again later. Here's a simple generator which shows us how to do this:

```
output
  I can never remember what [w = word.selectOne] means. Do you know what [w] means?

word
  benighted
  emeritus
  vole
  ex gratia
  bissextile

```

If we've got a list called `word` that outputs a random word, then (as we already know) we can use it by writing `[word]`. To select a word and remember it for later, we write the following: `[w = word.selectOne]`. In plain English that says "Select one item from the `word` list and store it in a new variable called `w` (and also print out the selected word)". So now when we write `[w]` it'll output the word that was selected earlier.

### Storing Selection but Removing Output

Notice that when we evaluate `[w = word.selectOne]`, it selects a random word, stores it in `w`, but **also** prints out the selected word in place of the square block. What if we don't want it to print out our selection? Well, in that case we'd write `[w = word.selectOne, ""]`. We can string together as many commands as we want within a single square-bracket block (separated by commas), but only the last command is printed out. So here we've added another command to the block, but that command is an "empty string". When we're within a square block we use quotation marks to indicate that we're writing literal text and not referring to the name of a list. In this case the literal text that we're referring to is nothingness!

### Storing Selection but Different Output

If we wrote instead wrote `[w = word.selectOne, "apple"]`, then that command would print out "apple" in place of the square-bracket block. Note that if we didn't put the quotation marks around "apple", then it'd look for a list called apple (and give us an error if it wasn't found).

### Using Other Methods in the Selection

It's worth noting that `w` acts just like a normal variable/list. For example, you can write `[w.upperCase]` to write the selected word in upper case letters, or `[w.pastTense]` to get its past tense equivalent (if your word list contains only verbs). Here's an example where we store a word and then reference a "child property" called `definition`.

For more information about storing text or selections, see Storing Text.
Universos

```

```
Inicialmente existiam apenas 5* planos, porém ao passar dos anos o 3º plano foi destruído, e outros planos foram criados agora totalizando 15 Universos (ou 16?).

```

#### Lista de Universos

> Só serão citados Universos específicos, pois não tenho informações da maioria.
>
>

* Universo 1

```
Foi o Primeiro Universo, Cadu o descreveu como "Uma montanha... é meio difícil de explicar...".

```

* Universo 2

```
Esse Universo foi dominado por Cleber... Ninguém consegue entrar lá.

```

* Universo 3

```
Esse Universo foi totalmente dominado por Cleber, Todos os habitantes dele viraram "monstros" sem coração.

```

```
Frida perdendo a fé nesse Universo fez um teste...

```

```
Ela iria se disfarçar de uma pobre cachorrinha filhote abandonada e machucada. Caso alguém a salvasse ou tentasse ajudar ela de qualquer forma, talvez houvesse um pouco de bondade lá... Porém todos que a viam a maltratavam ou a ignoravam.

```

```
Frida perdeu a esperança naquele Universo, assim sendo obrigada a destrui-lo.

```

* Universo 4

```
Universo onde encontramos nosso querido planeta Terra.

```

### "Sub Universos"

```
Sub Universos são Universos com "apenas uma utilidade"

```

#### Lista de Sub Universos

Universo dos Deuses

```
Como o nome diz ele serve para os Deuses (Seres Supremos) se reunirem.

```

```
Cadu o descreveu como "um lugar estranho".

```

```
Pelo que me lembro ele descreveu o local, mas eu não tô me lembrando agora da descrição.

```
The evaluateItem Command

## Introduction

The `evaluateItem` command is one of the most useful command or method in Perchance which it converts the dynamic output into plain text. To know what "evaluate" means in Perchance, since it is mostly mentioned in the tutorial, check out this section at Shorhand Lists.

## Example

Let's say you had this code:

```
output
  [f = fruit.selectOne]?! [f] is way too many!

fruit
  {10-20} apples
  {30-70} pears

```

You want it to output a sentence like "*50 pears?! 50 pears is way too many!*", but instead this generator will output something like "*13 apples?! 16 apples is way too many!*". That's because `fruit.selectOne` will result in either `{10-20} apples` or `{30-70} pears` with equal likelihood, so one of those will get stored in `f`. So let's say `{10-20} apples` was selected and stored in `f`. When `{10-20} apples` gets "evaluated", we get a specific bit of text like "12 apples" or "15 apples".

But of course, we want `f` to always output the same thing - so how do we store a specific *evaluated* version of the item, instead of the actual item itself? This is where the `evaluateItem` command comes in handy:

```
output
  [f = fruit.selectOne.evaluateItem]?! [f] is way too many!

```

See what's happening there? First, we *select one* item from the `fruit` list, then we *evaluate* the selected item, then we store the result in `f`. So now the result of `[output]` will be something like "*50 pears?! 50 pears is way too many!*" - just like we wanted.

### Other Ways to `Evaluate`

Aside from `evaluateItem`, there are other properties that can be used to get the plain text of an item. Here are the following:

* `output.valueOf()`
* `output.toString()`
* `String(output)`
Tornado-plugin

Link to Pluginhttps://perchance.org/tornado-plugin
This plugin makes all the page elements rotate.

Put this in your Perchance code panel: `tornado = {import:tornado-plugin}`

And then put this in your HTML panel: `[tornado(1)]`

You can change the `1` value to make it faster or slower (default is 0.5).

To make the plugin activate with a button (like above), use this HTML code instead: `<button onclick="tornado(1)">TORNADO</button>`
Multiple Independent Outputs

## Introduction

Sometimes you'll want to have two different "randomized" outputs that are randomized via **separate** buttons. So, for example, you may be generating a random book title and author name, but you want separate buttons to randomize each of those, rather than a single button that does both. This page will talk about how to only randomize a certain output independently.

## Example

I'll explain this below, but to achieve this, you need to add an `id="blahblah"` attribute to the HTML element that contains your different `[output]` blocks. You can set each `id` to any name you like so long as it starts with a letter and doesn't contain any spaces. We'll reference these `id`s later to tell the Perchance engine which elements to update when a particular button is pressed. Here's an example of two elements we could have in our HTML panel:

```
<p>[output1]</p>
<p>[output2]</p>

```

Now, let's add `id` attributes to these elements so we can reference them later. We'll call them `out1` and `out2`:

```
<p id="out1">[output1]</p>
<p id="out2">[output2]</p>

```

And now you'll want to create a "randomize" button for each of those two elements, rather than a single randomize button that updates both. First, here's how we'd create a normal randomize button that updates both at the same time:

```
<button onclick="update()">randomize</button>

```

And now here's how we create two different buttons which update our `out1` and `out2` elements separately:

```
<button onclick="update(out1)">randomize</button>
<button onclick="update(out2)">randomize</button>

```

Notice that we simply put the `id` of the element that we want to update inside the brackets of the `update` function. The full explanation of this is outside the scope of this tutorial, but if you learn some JavaScript, you'll see that there's nothing too complicated happening here. So here's the full code that you'd put in your HTML panel:

```
<p id="out1">[output1]</p>
<button onclick="update(out1)">randomize</button>

<p id="out2">[output2]</p>
<button onclick="update(out2)">randomize</button>

```

And your Perchance code panel might look like this:

```
output1
  mouse
	frog
	moose

output2
  broccoli
	cabbage
	spinach

```

So now, when the user clicks the top button, only the top (`out1`) element will be updated, and when they click the bottom button, the bottom element (`out2`) will be updated. Here's an example generator that puts all this stuff together. And here's another.

Note that you can add the `id` attribute alongside any existing attributes like `style` that you may already have:

```
<p style="color:blue;" id="out1">[output1]</p>

```

If you'd like multiple buttons, but for them to output to the *same spot* (so only one output shows up at a time), then check out this example. What we're doing in that example is setting a `clicked` variable whenever the user clicks one of the buttons. If they click the plant button, we set it to "plant", and if they click the animal button we set it to "animal". Then we check the value of the `clicked` variable in our output list using "dynamic odds".
Seeder-plugin

Link to Pluginhttps://perchance.org/seeder-plugin

## Basic Overview

This plugin allows you to create seeded randomness - so you can give your generator a string, and it'll generate the same "random" sequence of selections if you enter that string later.

## Importing and Usage

### Importing

Just put this code in your perchance code panel:

`seeder = {import:seeder-plugin}`

### Usage

Then put this in your HTML panel:

```
<input placeholder="Enter a seed..." oninput="seeder(this.value), update()">

```

So now when you type some letters and numbers into that input form, the seed will be updated and all the following "randomize" clicks will produce a sequence that is specific to that particular seed. So you could send the seed to your friend and they would paste it in and each time they clicked the "randomize" button they'd see *exactly* the same sequence of random results that you saw.

### Seeded Generators

Want to embed the seed in the URL, so you can share your generator with a link that has a default seed embedded? Import the seeder plugin and then paste this in your HTML editor panel:

```
<script>
 seeder(urlSeed);
</script>

```

(Note: It does *not* need to be at the top of your HTML, since <script> tags in the HTML are executed before all square blocks) And now you can share your generator with a seed like this:

```
https://perchance.org/your-generator-name?seed=yourseedtext

```

...and the page will load with a default seed of `yourseedtext`.

Here's a working example.

And here's an example that has a live-updating link to the seed as you change it.

## Notes

* Here's an example generator that uses this plugin.
* Here's an example that that shows you how to use the seeder plugin for only one import or list (the other lists stay completely random).
* If you leave the input form empty, then no seed will be used, and you'll instead get completely random selections, just like normal.
* Since we're using the `oninput` event of the `<input>` element, the seed is updated at every keypress. In case anyone wants an example where you need to click a "submit" button to update the seed, here you go. This example uses the second parameter of the seeder function: `seeder("my seed", "forceUpdate")` which specifies that the seed should be "reset" even if it hasn't been changed.
A Taste of Dynamic Odds

## Introduction

This section will cover a simple example of using Dynamic Odds which changes the probability of an item in a list depending on a variable.

## Example

You've seen how to change the probability of items in a list, and you've seen how to store your random selections in a variable (so you can use them again later) - now we're going to see how to combine those two features. This is a fairly deep topic, and it's important for building complex generators, but I'm only giving you a small taste here. Don't worry if you don't fully understand what's going.

Okay, so what if you wanted to change the probability of an item in one list *based on* an item that we've previously selected from another list? To do that, we need to use "dynamic odds" - they're "dynamic" because these odds can *change* depending on what we've stored in variables.

Here's a simple example where we are randomly selecting a score (a number between 1 and 4), and then we're choosing an adjective *based on* the score that we selected:

```
score = {1-4}

output
  Your score is [s = score.selectOne] which is [adjective]!

adjective
  not great ^[s == 1]
  good ^[s == 2]
  great ^[s > 2]

```

The square brackets around our odds values means that they're dynamic. That is, they're re-computed every time we select an item from the `adjective` list. The odds of each item is based on the value that's currently stored in `s`. The `==` part means "is equal to", so `^[s == 1]` means "only allow this item to be selected if `s` is equal to 1". The `>` symbol means "is greater than".

Here's another example. Let's say we first want to select a color, and then select a more specific version of that original color. We want the output to be something like "The dragon's scales were blue. More specifically, navy blue." Here's how we could do that:

```
output
  The dragon's scales were [c = color.selectOne]. More specifically, [shade.selectOne].

color
  blue
  red
  green
  yellow

shade
  blue ^[c == "blue"]
    cyan
    navy blue
    teal
    turquoise
  red ^[c == "red"]
    maroon
    cherry
  ...

```

See what's happening there? We're first randomly selecting an item from the `color` list. Then `[shade.selectOne]` would *normally* return a random sub-list (e.g. the `red` sub-list). But now we're using "dynamic odds" to restrict which sub-list gets chosen, and if `c` is equal to "blue", then the blue sub-list will get chosen (because `^[c == "blue"]` is true and `^[c == "red"]` is false), and so we'll get an output like "teal" or "navy blue".

Note also that we need quotes around "blue" in `^[c == "blue"]`. The previous example didn't have quotes because we were dealing with numbers rather than text. Text always needs quotes around it when you're writing it inside square brackets. If we wrote `^[c == blue]`, then the Perchance engine would look for a variable or list called `blue` and check if it is equal to `c`. The quotes tell Perchance that we're talking about the literal text "blue" rather than a variable or list with that name.
Commas in Square Blocks

## Introduction

Commas have a special meaning *within square blocks*.

```
[a=animal.selectOne, b=a.pastTense, c=a.futureTense]

```

Only the **last** item gets actually displayed, but the first two get executed "behind the scenes".

### Hiding the Output

If you'd like to execute a list of actions and output *nothing*, then just make the last item in the list a pair of empty quotes:

```
[a=animal.selectOne, ""]

```

### Specific Output

You can put text inside those quotes if you'd like to output something specific:

```
[a=animal.selectOne, "blah blah blah"]

```

and that's just the same as writing this:

```
[a=animal.selectOne, ""]blah blah blah

```
Pronoun-plugin

Link to Pluginhttps://perchance.org/pronoun-plugin

This plugin gives you a few pronouns that you can plug into your generator.

Put anywhere this in your Perchance generator:

```
 pronoun = {import:pronoun-plugin}

```

Now, you can plugin in the "pronoun" function where you want. eg.

```
 Your character uses [pronoun] pronouns.

```

If you want to save your pronoun, try this:

```
 Your character uses [p = pronoun.selectOne] pronouns. Yeah, [p] is what your character uses.

```

Here are the pronouns this plugin supports, and their probabilities:

`she/her`

`he/him`

`they/them^0.5`

`it/its^0.2`

`xe/xer^0.2`

`fae/faer^0.2`

This plugin was made by indigofr.
Image-plugin

Link to Pluginhttps://perchance.org/image-plugin
This plugin allows you to easily add images to your generator, without having to learn HTML.

To import it, simply put this on a new line anywhere in your code editor:

```
image = {import:image-plugin}

```

And now you can add images to your generator like this:

```
[image("https://i.imgur.com/UBF1Thm.jpeg")]

```

And that would output this:

You can also change the width and height, like so (the first parameter is the width, and the second is height):

```
[image("https://i.imgur.com/UBF1Thm.jpeg", 50, 100)]

```

More info on this plugin can be found on the plugin page.

This plugin was created by u/Kyllingene on Reddit, and donated to the admin account.
Ukraine-plugin

Link to Pluginhttps://perchance.org/ukraine-plugin
This plugin automatically shows a ukraine flag image. Just write this in your Perchance code panel: **`ukraineflag = {import:ukraine-plugin}`** and then write this in your HTML (bottom-right) panel: **`[ukraineflag()]`** and it'll output a flag. You can change the size of the flag like this: **`[ukraineflag(2)]`** Just change the `2` to the size you want. (decimal numbers work too!). It is based off the pride-plugin.
Annarchistt

Anna, aka annarchistt, portrays c!annarchistt, a slightly mysterious but seemingly friendly and passive demon entity, on KaspiaSMP (et all).

Anna is an art student who likes to express their creativity to an audience through the medium of twitch. When playing Minecraft, Anna aims to be a storyteller above all else.

## Platforms

* Twitch: annarchistt
* Twitter: annarchistt
* Instagram: annarchisttlive
* Tiktok: annarchistt
* YouTube: annarchistt and annarchisttVODS

## SMPs

* DemonSMP
* KaspiaSMP
* BabasSMP
* VoidSMP
Tabs-plugin

Link to Pluginhttps://perchance.org/tabs-plugin
This plugin lets you insert a "tab viewer" thing where each tab can have randomly generated content as specified by you. Put this in your perchance code panel:

```
tabs = {import:tabs-plugin}

tabList
	  title = Title 1
		content = My {neat|cool} content 1
	  title = Title 2
		content = My {awesome|great} content 2
	  title = Title 3
		content = My {nice|lovely} content 3

```

And then put this somewhere in your HTML panel:

```
[tabs(tabList)]

```

And you will get tabs.

You can put as many tabs as you like - just follow the format of the example code above.

You can specify a default tab to display first like this:

```
	  title = Title 3
		content = My {awesome|great} content 3
		default = true

```

If you don't specify a default tab, the first tab will be shown first as you can see in the above example.

If you want it to "remember" the active/focussed tab and stay on that one even when the user clicks "randomize", then you can do it like this:

```
tabList
  rememberActiveTab = true

```

You can also change the background color, but you need to provide the color as a hex color code like `#a23b1a`, and **if you make edits to the background color you you need to save your generator and refresh the whole page** to see your changes.

```
tabList
  backgroundColor = #000000

```

You can also set `borderColor` and `textColor` in the same way. Remember to refresh to see changes for those too.

**THIS IS NOT COMPATIBLE WITH power-tabs-plugin!!! Please use the conversion guide to convert them.**
Text-to-image-plugin

Link to Pluginhttps://perchance.org/text-to-image-plugin
### Using The Plugin

To use this plugin, you'll first need to import it by adding this line to your lists editor:

```
image = {import:text-to-image-plugin}

```

hhf
And now try putting this in your lists editor:

```
character

place
  soviet russia
  a small village
  a mountainous region
  an underwater cavern
An pool
season
  winter
  summer

prompt
  detailed painting of [character] in [place], [season]

output
  [image(prompt)]

```

#### Additional Options

There are some options/settings that you can set by putting them in a promptData list like this

```
promptData
  prompt = painting of [character] in [place], [season]
  seed = 123
  size = 400  // size is only a valid property for square resolutions
  style = border:4px solid blue; margin-top:20px; // CSS styles

```

*This plugin doesn't run on your device like most Perchance plugins because it would require too much computational power (and would also require a 3GB download)*
Ailuros 9 lives Wiki

**Welcome to the Ailuros 9 lives Wiki!**
Aryeh a small black ailuros a rare sight even among his kind even though the ailuros might not have any kind of strange elemental powers and are among the weakest of creatures chosen by a great creator whom took pity on the poor creatures they made the ailuros resilient like small pebbles

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eatham-emoji-preprocessor

This preprocessor converts some character patterns to emojis

Here are all the current emojis:

:) -> 🙂

:( -> ☹

:| -> 😐

:P -> 😛

$) -> 🤑

:$: -> 💵

tm -> ™

:m: -> 😷

:s: -> 🤢

:v: -> 🤮

:h: -> 🥵

:c: -> 🥶

:n: -> 🥸

:g: -> 😎

:o: -> 😮

:t: -> 😭

:e: -> 😡

:@: -> 🤬

:p: -> 💩

:I: -> 👶

:C: -> 🧒

:B: -> 👦

:G: -> 👧

:P: -> 🧑

:M: -> 👨

:W: -> 👩

:OP: -> 🧓

:OM: -> 👴

:OW: -> 👵

:pu: -> 🎃

:l: -> 🤣

:y: -> 😋