recursal/Fanatic-Fandom huggingface dataset:
Celina Duskthorne

## Appearance

A thin but not unhealthily human female with black shoulder length hair with a small amount of curls. A very pale skin complexion that's marked by several scars, most notably the two large ones running vertically down her torso and diagonally across her bust and up to her shoulder. Green eyes contrast with the well worn cool gray armor that she wears with a sword slung over her shoulder which is adorned with a decently sized animal skull. Both her shield and the anchor point of her chest plate is emblazoned with the iconography of her dietys.

## Personality

Driven and open to making acquaintances for the potential information they have to offer and unapologetic in terms of her magic and how it's used.

## Family

Born an only child to her parents Adalyn and Malvin Duskthorne. Her father died in the war of ezora and following the war her mother relocated to currently unknown whereabouts.

## Childhood

Raised by her parents in dewside, relatively uneventful childhood with her mother working in one of the temples and her father serving in the military/city guard

## Adolescence

Became more involved with the temples in the city following in her mother's steps eventually passing her and becoming a cleric to Hypnos and Thanatos

## Adulthood Prior to Discord

After her father was killed in the war and her mother moved elsewhere to get away from it. She was left in their old house where she continued her clerical path but also started to delve into the study of necromancy in the hopes of finding more mastery over the energy that controls life. Eventually getting the attention of several people in the fractured chain who brought her there to continue her learning

## Defining Event

Her presence in ezora, especially northern, along with her experience with and around undead made her a good option for the guilds involvement in and around the plague lands. Also a potential in for them regarding the fractured chain and it's unique population.
Character Creation

## Basic Character Creation

* The World of Phrelle, is a West Marches style Dungeons & Dragons 5th Edition game with a main focus on the roleplaying between adventures on the discord server. We have the adventuring component on roll20 with weekly games.
* Characters begin at level 6, and can be created by using official Dungeons & Dragons printed materials. We do allow the Feats for skills from Unearthed Arcana list.
* The mod who is generally in charge of new characters is Sevv, who can be contacted on Discord at Sevv09#2018.
* **Once your concept is approved**, you will be able to create your character sheet for the roll 20 component.
* Your character creation rolls **must be** supervised by a mod.
* We use the standard point buy system which is in the 5th Edition Player’s Handbook. A Calculater can be found here.
* You may roll hit dice for your HP or you can take the average as described in the PHB class sections. If you roll for HP, note your rolls on the sheet.
* Check the Helpful Links and Tips page to optimise your Roll20 and for other tips and links.
* Once you've finished up, make a wiki page for your character. **If you use art that isn't your own for your character image, please credit the artist and link to their page.**Not sure how to find the source? Instructions are here.

## More Information

Please read the House Rules.

* **Any organization** your character belongs to must be pre-approved by a mod
* All gods **must be** from our world's Pantheon. No additions or substitutions.
* The 'no spoilers' rule **does not apply to mods**. If you are discussing your background with a mod, you need to tell them *everything.* Don't worry, we'll help you reveal your character's secrets the way you'd like, but if it's not pre-approved as part of your background, it might not be allowed. Find more information on the above House Rules link.
* If you have a lot of trouble with Roll20, consider making a backup copy. Form-fillable PDFs are found here .
Antlyn Ziimikar

## **Apperance**

Antlyn Ziimiikar is a 6'2" albino drow. His skins is pale, eyes silver to the look. His hair is wavy but always put in a ponytail, looking similar to dreadlocks than anything. Piece of his hat droops from the corner of his left eye. His facial structure is very angular and sharp. The only unclothed part of his is his face. Around his neck are wielders goggles for the sun. He has leather armor hidden under his coat and dark clothing. On his back is a pack and arrows along with a longbow slung over his chest. He has belts strapped around his torsos that leads down to his waist to which hold two Scimitars. He has boots that reach to his knee. A dark cloak is always around his form, hooded. It's length reaches down to his knee to cover his blades and wrap around his entire body.

## **Personality**

He is very curious and wants to know how the world works. He ask many questions on things he does not know. But is quick to engage into a fight. Fighting is how he survives and will use it when he feels nessicary.

## **Backstory**

**Antyln Zimiikar, an outcast from the Family of Hunzrin from the underdark. He was born different, albino and uncommon in nature. The birth and dishonor brought to his family forced him to be tossed aside and seen unfit to become a sacrifice of Loth. His mother ordered a drow male to kill and finish the job. Alone with Antlyn at the time, the male drow unknown felt it unworthy to be slain by his hands. Abandoned, alone and left for dead, the newborn drow stayed on the cold stone floors of the underdark. A Gnome by the name of Loppin Zamiikar came across the path of the drow newborn. Hesitantly seeing such creature before him rose suspicion as any commoner of the underdark would. He ran and hid before some time had passed. Feeling sympathy for the lone drow he picked him up and took him home. As Antlyn grew he was taught of weapons, studies and how to hunt from Loppin, his father. A long old friend of Loppin was an older near drow male by the name of Filraen Tuin. Near the end of his existence he taught Antlyn the proper way of drow combat and fighting styles. Antlyn, Loppin, and Filraen himself often hunted in the mountains for game and survival to live. Over the course of 200 years he trained and learned the ways of both gnome and drow life from his teachers and father figures within his life. Living separated from both underdark and civilian life. Except the off chance of going into the City to trade for goods as a Hunter/Gatherer. Seeing the city and the different cultures after so long of solitude, each visit into the city made Antlyn more and more curious. He finally decided one day to set out and venture toward the unknown to broadened his knowledge. The lingering question on the back of his mind of who his real family really is, he did not understand if it was his curiosity or rage of wanting to slay the people who left him for dead for false ideals he did not abide by. He set off to the great City of Penrith.**
Arana, Priestess of Obad-Hai (Graman)

## Appearance

Arana is a beautiful Wood Elf, with long red hair adorned with robes of Obad-Hai. She can be seen generally around the flowers and plants of her temple sneezing quite often. She is slender and a bit weak based on her frame.

## Personality

Arana is known for attempting to find a compromise in all situations even ones which don’t seem to have any compromises available or needed.
Aiygyan (gyan gyan)

## aiygyan garm hamon

*gyan is a 5'6 bronze skinned woman with rather long pointy ears, long black hair hastily braided into a pair of pigtails and bleue eyes with a strange pattern of a snake devouring itself, she has a constant smile on her face , on her head is a blue gold and grey hat with a chicken nested on it.*

gyan was raised by tamira black (her mother) and a gui hamon (her father) on a farm on the north side of the island of laitarmoon, she wasn't interested in the life of a farmer so she chose to study at the monastery
Candoratropia

(ref image) old wooden hillfort in Suzdal, Russia

Candortropia is a small settlement a days travel from Corellons rest it was created to hold citizens proven loyal to the city but were not able to stay with insured safety. the settlement is walled hidden and watched closely and is mostly self funded by former adventurers Solonor and Telandria, a family of Moon elf traders (the Nap family) an exclusive caravan company, as well as the work of the people that live there.

## Locations

temples of the sun and moon the center of the towns operation (Sehanine Moonbow, Corellon, Eilistraee)

trade circle: a small circle were a system of carts gather to trade luxuries and needed goods (updates weekly)

farm lands: nuf said

crafts mill: a water mill were everything is made

3x3 woods: a small wooded area starting north of the settlement that ends at a small cliff by the ocean (people hunt there too)

twiggies social hall: a large open bar (family friendly) it predates the settlement by 10 years

the well: a circle of benches around a well
Breaking Glass

## Appearance

Breaking Glass is a 4'10" black feathered Kenku wearing a swirling patterned yellow robe. Upon closer inspection it appears that, past the travel stains and wear, the robe looks like it actually was once some sort of tapestry or window curtain that had head and armholes cut into it, with the rope belt being a matching tassel. His eyes are pupiless orbs the color of the sun at high noon on a cloudless day. While most of his feather's coloration is black, the feathers near his hands and feet start to lighten until they are bleached white. Across his back he carries long scroll tube, but it's wider around than most such tubes usually are.

## Personality

Most of the time he's an excitable little guy, eagerly following whoever he has deemed a friend and doing his best to be a helper. He is quick to celebrate even minor victories, dancing around, shooting radiant bolts in the air, and singing. However, often without warning he'll slink off and set up his telescope to stare into it for hours

## Bio

Breaking Glass, at least thats the sound he makes when you ask him his name, is an odd enigmatic creature. The odd manner of Kenku communication as well as his either seeming idiocy or seeming unwillingness to share about himself makes it difficult for people to learn much about him. The best approximation of his story is as follows: After being born somewhere and likely being a burglar with his flock he stole a telescope from a shop. The store must have specialized in unique curiosities because the telescope is completely useless for viewing the night sky. Instead the telescope is specialized for looking straight at the sun without your eyes burning from your skull. Afterwards he took to the wilderness in order to use his trinket. It seems Breaking Glass is seeking answers to Kenku flight in the giant flaming ball flying in the sky for he takes every opportunity he can to set it up and gaze into it, and even eagerly encouraging companions to try. It’s unknown what secrets he has gained in relation to possible flight, but clearly his study of the sun has yielded some fruit in his ability to project radiant energy from his strikes.

Breaking Glass came to the Burning Phoenix guild through a chance encounter with a guild party in the field. The party encountered Breaking Glass in a jungle clearing where he was observing the noontime sun. After the encounter he followed the party no matter how they tried to get him to leave. When they attacked he fled but came back. The party distrusted him but it didn’t seem as if he wanted anything more than companionship. Breaking Glass proved useful in the party’s mission and afterwards he followed them back to headquarters where he was inducted into the guild… Well, he signed the paperwork and follows the rules, the jury is still out on if he understands what he’s doing.
Aden Lolliston

## Appearance

Black, shoulder-length hair gently hangs over a strong, worried face. Gentle green eyes, set sunken within their sockets, watch admiringly over the people they've worked to support  for so long.

## Personality

Warm and welcoming to most all he encounters are the pillars of Aden’s personality. To outsiders while he is warm and welcoming it is gauged by their actions how open he will be with information. If he believes their words and actions are of good nature he will do his best to assist.
Behir

Image credit WOTC

> *"I’ve already eaten three giant bats, six troglodytes, and a Mind Flayer today, but that’s okay. Plenty of room in my belly for you and your Friends."*—Lludd the behir, confronting adventurers in The Lost Caverns of Tsojcanth
>
>

The serpentine behir crawls along floors and clambers up walls to reach its prey. Its lightning breath can incinerate most creatures, even as more powerful foes are constricted in its coils and eaten alive.

A behir’s monstrous form resembles a combination of centipede and Crocodile. Its scaled hide ranges from ultramarine to deep blue in color, fading to pale blue on its underside.

***Cavern Predators.*** Behirs lair in places inaccessible to other creatures, favoring locations where would-be intruders must make a harrowing climb to reach them. Deep pits, high caves in cliff walls, and caverns reached only by narrow, twisting tunnels are prime sites for a behir Ambush. A behir’s dozen legs allow it to scramble through its lair site with ease. When not climbing, it moves even faster by folding its legs beside its body and slithering like a snake.

Behirs swallow their prey whole, after which they enter a period of dormancy while they digest. While dormant, a behir chooses a Hiding place where intruders in its lair might overlook it.

***Foes of the Dragons.*** In times long forgotten, Giants and Dragons engaged in seemingly endless war. Storm Giants created the first behirs as Weapons against the Dragons, and behirs retain a natural Hatred for dragonkind.

A behir never makes its lair in an area it knows to be inhabited by a dragon. If a dragon attempts to establish a lair within a few dozen miles of a behir’s lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great distance away.
Borealis Bazaar

## Brief Description

Both the name of their ship and the name of their troope, the Borealis Bazaar is a traveling circus. They only visit port cities in the Northern Chain. Th e ship they use is obvious from a distance with it's multi-colored sails. If would-be-pirates still approach, they will see the figurehead of a blue dragon. If combat is still forced, news of the pirate will spread throughout the Northern Chain fast and a bounty sent out. There are many more ships willing to collect the bounty and gain favor with the circus.

## Notable NPCs

### Kilciar Lathtar

Blue Dragonborn. 7' Tall male. Owner / Ringmaster. Loud and proud. Loves gossip. Listens well.

### Rascorin Dono

3'5" male gnome. Ticketmaster. All business. Always knows who is banned from the circus
Gheff Sapson

## Appearance

What you see before you is a short bearded man. It's hard to tell if he is a tall dwarf or a short human. He stands 5'2" tall.

## Personality

A little naive at times, he has learned not to believe everything he is told.

## Family

Father - missing on a ship tour out of Penrith

Mother - missing on a ship tour out of Penrith

Uncle - Blames himself for letting his parents take the ship out without him

## Adolescence

Hearing the call to join the church, he joined the Penrith temple of Pelor. A few years after joining, his parents went missing when they took his uncle's ship for a tour out of Penrith.

## Adulthood Prior to Discord

He helped evacuate and heal those injured during the attack on Penrith during the war of Ezora

## Defining Event

He helped evacuate and heal those injured during the attack on Penrith during the war of Ezora

## Adventures

He has helped in releasing Pelor from captivity when the sun went out.

He helped defeat the three liches who waged war on the world along with the warforged. He gained the title 'Hero of Thom Lodahr'
Bugbear

Image credit WOTC

## Bugbears

Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around, but their love of carnage means they will fight for powerful masters if bloodshed and Treasure are assured.

***Goblinoids.*** Bugbears are often found in the company of their cousins, Hobgoblins and Goblins. Bugbears usually enslave Goblins they encounter, and they bully Hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, Bugbears are at best unreliable allies, yet Goblins and Hobgoblins understand that no matter how much Bugbears might drain a tribe of resources, these creatures are a potent force.

***Followers of Hruggek.*** Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the absence of their goblinoid kin, Bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try to prove themselves worthy by defeating as many foes as possible.

***Venal Ambushers.*** Despite their intimidating builds, Bugbears move with surprising Stealth. They are fond of setting ambushes and flee when outmatched. They are dependable mercenaries as long as they are supplied food, drink, and Treasure, but a bugbear forgets any bond when its life is on the line. A wounded member of a bugbear band might be left behind to help the rest of the band escape. Afterward, that bugbear might help pursuers track down its former companions if doing so saves its life.

### Bugbear as a Playable Race

#### Bugbear Traits

Your bugbear character has the following Racial Traits.

***Ability Score Increase.***Your Strength score increases by 2, and your Dexterity score increases by 1.

***Age.*** Bugbears reach Adulthood at age 16 and live up to 80 years.

***Alignment.*** Bugbears endure a harsh existence that demands each of them to remain self-sufficient, even at the expense of their fellows. They tend to be chaotic evil.

***Size.*** Bugbears are between 6 and 8 feet tall and weigh between 250 and 350 pounds. Your size is Medium.

***Speed.***Your base walking speed is 30 feet.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

***Long-Limbed.***When you make a melee Attack on Your Turn, your reach for it is 5 feet greater than normal.

***Powerful Build.*** You count as one size larger when determining your carrying Capacity and the weight you can push, drag, or lift.

***Sneaky.***You are proficient in the Stealth skill.

***Surprise Attack.*** If you Surprise a creature and hit it with an Attack on your first turn in Combat, the Attack deals an extra 2d6 damage to it. You can use this trait only once per Combat.

***Languages.***You can speak, read, and write Common and Goblin.

#### Attributes

Size Medium

Speed 30
Braedon

## Description

Braedon is a town on the borders of The Plaguelands and The Sheltered Fields. With tall watch towers and a heavy ranger and paladin presence in the settlement, the town under constant threat of undead siege generally goes about their lives without constant stress.

## Current Government

The Mayor of Braedon is one Raph Von Strixx upon his appointment by the Northern Council due to his loyalty to The Kingdom of Athein and his service to the people. Appointed after Carn’s Rebellion he has quickly become accepted and welcomed in the city. His second in command is Jaeda Terrick.

## Day to Day Life

The common day to day life for the commoners have them tending the fields, hunting in the forests southeast of the city, or working in one of the shops. There is very little beggars in Braedon as anyone who isn’t functioning in a task is drafted into the Militia. The militia serves as scouts on the wall constructed as a barrier to The Plaguelands. Rangers who have been sent to Braedon act as scouts inside The Plaguelands bringing back information to the city.

## Points of Interest

* The Wall
* Smithy
* Trading Post
* Farms
* The Dangerous Loch Inn
* Shrines

## History

Braedon was a small village prior to the War of Ezora, in which it served as nothing more than a stop off between Thornlight and Dewside. In the first five years of the Age of Heroes Braedon has grown in size with refugees of The Plaguelands settling in the first safe now town.

## Interactions

Within The Kingdom of Athein, Braedon acts as the northernmost outpost for scouts heading into The Plaguelands.
Bogh Lador

## Brief Overview

After nearly a mile long travel from The Gates of the Dwarven Empire, the tunnels open up to a large cavern, at the forefront of the opening is what looks like a large central market. To the north and south edges of the cavern sit two massive archways leading into the residential districts of the town which hasn't seen life in thousands of years.

## Notable Areas

* Arena
* Commons / Slums
* Guard Barracks / Outpost
* Markets
* Noble Housing
Fall Guy

Having turned to crime after a crippling addiction to narcotics, the Escort was picked up by Codename Attorney when he was discovered taking food out of the trash. The Barons helped pay for his rehab, and even paid to get his daughter through high school. Having participated in most of the dirty work for the Attorney's schemes, the Escort was relieved when the Black Baron came along and made his life easier. The Escort owed his life to the Barons, and so, when the power went out inside the bank during the Final Heist, he knew what he would do: he would convince the officers he was the criminal, and become a Fall Guy for his friends.

## Summary

The Fall Guy is Neutral and only wins if he is arrested. Bank Robbers see him during their turn.

## Strategy

* Don't look too transparent. If you act like an obvious Fall Guy, the Innocents will prefer arresting a more subtle suspect. Try to sound convincing, but let your counterclaim have a small edge. One of the good roles to claim as Fall Guy is the Wildcard. The Innocents might think that you are most likely evil. On the other hand, they might know that Bank Robbers rarely claim Wildcard, and dismiss you as an unlikely Robber.
* Try to sound like the only Robber. Make sure you are more suspicious than any other player. The Innocents will not vote for you if they have a better target. If you think you have found a Bank Robber, divert attention from them onto you. If they are about to get arrested, defend them eagerly, and if you're lucky, the players will vote you instead.
* If you are the Fall Guy and two other players enter a counterclaim, the chances of you winning that game plummet as one of the two people counterclaiming each other will likely be arrested. As a result, you should be the one trying to spur a (slightly less convincing) counterclaim or, if you can't, jump in and counterclaim two other players who are counterclaiming.
* Passive Fall Guys rarely win. Put your neck out there and don't be afraid of embarrassing yourself! Remember that the Robbers will try to arrest you as they will still win if you get arrested.
* Never accuse as the Fall Guy; if the vote ties, you might not be arrested (depending on the ratio of innocents to non-innocents).
Acheri

## Appearance

Black fur, Gray-Blue eyes, A series of small claw-shaped piercings on his right ear

## Events of Childhood

Brought into initial training for the Trial of Zeal, began learning the usage of weapons and discovered he felt a strong call from Thanatos, as if the god of Death wanted to push him further.

## Events of Adolescence

Continued training to reach preparation for the Trial of Zeal and to train as warrior.

## Events of Adulthood

Completed his Training and undertook the Trial of Zeal, during which his twin was killed, which for a time drove him into looking towards darker paths for a way to bring them back, stopping only when he felt the presence of Thanatos telling him to cease that particular path of searching and to instead turn his attention elsewhere, to becoming a perfect weapon to enact the will of the Twins.
5th Tenebrae Era

The 5th Tenebrae Era came about after The War of the Ruby Skies as the 5th Emorior. The Era would last for 2,396 years which saw many conflicts across the land. While some of these events would help build to the (TBD) as the 5th Redimere, others took little relevance on the overall landscape of the world.
Cath’Quessir

**Stable Master:** Caili Mikkjal**:**She is an old female moon elf that is average in appearance. She has long, black hair.  She is generally trusting, but also egoist and arrogant. Her disposition is proud but she is honorable by nature. she comes off as being quite slothful. She has a great interest in hunting.

**DRESSED IN:** brown thigh boots, blue-green feathered hat, and a green fancy dress.

The moli, the north elven cat, is slightly smaller than your average house cat, and thickly furred, usually calico but they come in various other colours. They have short legs, tails, and necks, and their faces are flattish and round, with big round green or yellow eyes, They are bred for surviving in the cold winters with their round bodies with a layer of fat and a underlayer of fur, but are also very strong. They are good mousers and very good companions, they are usually friendly but attach to one person in the household as their primary caregiver. They may be grumpy and standoffish until you have earned their trust but are fiercely loyal once they have.

The dogs; akitas, huskies and greyhounds, are thick-furred, cold weather hardy dogs trained by the snow elves. They are trained to find lost hikers in the snow and hunt small game animals. They are excellent guard dogs for a home or business and particularly good at guarding children.
Beholder

Image credit WOTC

> *"Every beholder thinks it is the epitome of beholderkind, and the only thing it fears is that it might be wrong."*
>
> —Valkara Ironfell, dwarf sage
>
>

## Beholders

One glance at a beholder is enough to assess its foul and otherworldly nature. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with them or destroying them as they choose.

A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. When a beholder sleeps, it closes its central eye but leaves its smaller eyes open and alert.

***Xenophobic Isolationists.*** Enemies abound, or so every beholder believes. Beholders are convinced that other creatures resent them for their brilliance and magical power, even as they dismiss those lesser creatures as crude and disgusting. Beholders always suspect others of plotting against them, even when no other creatures are around.

The disdain a beholder has for other creatures extends to other beholders. Each beholder believes its form to be an ideal, and that any deviation from that form is a flaw in the racial purity of its kind. Beholders vary greatly in their physical forms, making conflict between them inevitable. Some beholders are protected by overlapping chitinous plates. Some have smooth hides. Some have eyestalks that writhe like tentacles, while others’ stalks bear crustacean-like joints. Even slight differences of coloration in hide can turn two beholders into lifelong enemies.

***Eye Tyrant.*** Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf.

***Alien Lairs.*** Because they refuse to share territory with others, most beholders withdraw to frigid hills, abandoned ruins, and deep caverns to scheme. A beholder’s lair is carved out by its disintegration eye ray, emphasizing vertical passages connecting chambers stacked on top of each other. Such an environment allows a beholder to move freely, even as it prevents intruders from easily creeping about. When intruders do break in, the height of its open ceilings allows a beholder to float up and harry foes on the floor.

As alien as their creator, the rooms in a beholder’s lair reflect the creature’s arrogance. It festoons its chambers with trophies from the battles it has won, including petrified adventurers standing frozen in their horrified final moments, pieces of other beholders, and magic items wrested from powerful foes. A beholder judges its own worth by its acquisitions, and it never willingly parts with its treasures.

## A Beholder’s Lair

A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range.
Chay Igneous

## Early Life

Born in the Plane of Fire but raised in Hillcrest, Chay is the son of planer solider and a human mother. Chays father died when he was young and he lived with his mother and her parents, who did their best to mold the young firestarter. The most influence person in Chays life was his Grandfather, a legendary Bard named Magmus. Whom taught Chay all of his skills and who the young man takes after personality wise. All was good for the Genasi but he hungered for more, the push to adventure came with the death of Magmus. On the night of his death Chay took his Grandfathers Sitar and lessons then left his home, never looking back.

## Fools Gold

After spending a few years of travel Chay met up with a few like minded individuals after a situation over a missing sword. Since then Fools Gold has been a rising adventuring company. That was until the group broke up and scattered to the winds. The group is most known for inserting themselves against Mathew, the King of Silvervine and become known friends of the pushed out weird folk.
Brownberry Fort

There were once six guard forts at various places surrounding the town. The one to the Southeast has recently been destroyed and is considered dangerous for anyone to visit. All that remains there is the bottom quarter with very little rubble on the ground.

## History

These forts are used for training grounds by the Brownberry family and the Jadefoot family. Each family claimed three of the towers as their own.

## Recent Events

A group of half-dragons attempted to open a portal at the top of the Southeast fort. Adventurers were able to close the portal. However, in doing so, the fort was all but destroyed leaving the Jadefoot family with an unusable fort.
Ashara Valo

## Family Information

### Siblings

Qoldla(brother/ priest), Quiluan (sister/ arcane student), corella (sister/ priest), Solonor jr (sister/ bard in training)

## Appearance

character appears to be an drow with glowing silver hair, nails, silver freckles, blue moonbow eyes, and rounded ears well dressed.

## Personality

her most valued person is her traveling companion, without them they would feel completely lost to the world again (driving)her most valued object is her diary which she often keeps her short and long term personal goals in (driving) her greatest value is the protection of all under equal terms (selfless concern for others' welfare.)

fears:Storms (Astaphobia)—includes thunder and lightning

habits: Primps Constantly. Character is constantly and publicly combing or brushing hair, applying makeup, straightening clothing or otherwise maintaining, correcting or improving her physical appearance.

## Family

ashara was the youngest child of two notable wealthy and powerful adventurers (and one is a child of Bergas)sworn to corellion, a soldier named  Telandria and a bounty hunter named Solonor, she was raised in a small town not far from Corellon's Rest in a drow manor protected by the church of corellion. through her life she lives a struggle free existence there protected and respected by the people in the settlement.

## Childhood

Ashara as a child had no dreams of leaving her home and family until she reached the age of 10 and stumbled through an artifact that sent her face to face with her guide. witnessing a higher being at such a young age had given her a defect of madness (shes literally unable to say no to a friend)which had subsided but over time and a holy symbol of eilistraee. this drove her to wanting to leave and become an adventurer, which was one thing her parents didn't want for her.

## Adolescence

her favorite holy symbol was taken away from her by an elf from out of town one day, never to be seen again, this event was the closest thing to heartbreak she had ever endured.

## Adulthood Prior to Guild

she saves a life and gains a companion who they gain an unrequited love for, that seems to be crushing in its own way. they had traveled for many miles before settling in Hillcrest (their name is Tober a tiefling from brownberry)

## Defining Event

after sneaking out to adventure on her own she ran into an invite to the burning phoenix based on merit of family, she joined the phoenix guild contributions in hopes of being mentored and becoming an amazing adventurer had allowed her entry into the phoenix guild
Angharradh Dawnbringer

### Children

Fiora Dawnbringer (Daughter) , Jonathan Dawnbringer (Son) , Natalia Dawnbringer (Daughter) , Aria Dawnbringer (Daughter), Lucas Dawnbringer (Son)

## Character Basics

Name: Angharradh Dawnbringer

Age: 132

Race: Wood Elf

Home: Silvervine

Class: Druid

Archetype: Circle of the Moon

Parents (describe relationship):
Disowned by her parents because she chose love instead of blood

Significant Others (describe relationship): Marcus Dawnbringerand Ang were married on Oct. 4th in a small Temple to Oghma in Hillcrest.

Children/extended family (describe relationship):
Fiora was born to Ang with her first husband, Mathus, a druid who won her heart. She was taken by Agros, a man stricken with envy, who also killed Mathus and left Ang to die, leaving her with a large scar on her back. She, along with her husband, Marcus, her brother-in-law, Mathew, and two dear friends, Lucina and Viresse, found her and took her back after three years of Ang looking for her.
Jonathan was born to Ang and Marcus a year after they were married. He is still very young and depends on her mother and father.
Natalia and Aria were born to Ang and Marcus (during the five year skip). Both are still very young and also depends on their mother and father.

## Physical Characteristics:

Distinguishing features:
Large scar on her back that runs from her right shoulder to the small of her back

Greatest flaw:
Anger issues

Best quality:
Loving and kind

## Intellectual/Mental/Personality Attributes and Attitudes:

Educational background:
Taught to be a fighter, chose to be a druid instead

Character's short-term goals:
Take care of her family

Character's long-term goals:
Take care of her family

## Emotional Characteristics:

Strengths/weaknesses:
Her family could be both

Introvert or extrovert?
Extrovert

How does the character deal with anger?
Not very well

With sadness?
Not very well

With conflict?
Not very well

With change?
Pretty well

With loss?
Yea.......noooooo

What would the character like to change in their lives?
Nothing. She likes her life just the way it is.

What motivates this character?
Her family

What frightens this character?
Losing her family.

What makes this character happy?
...take a wild guess

Is the character judgmental of others?
No

Is the character generous or stingy? Are they generally polite or rude?
Generous

## Spiritual Characteristics

Does the character believe in a god ? Which one?
She believes in all of them.

Does the character's religion match their parents?
Yes and no

What are the character's spiritual beliefs?
She worships Angharradh

Is religion or spirituality a part of this character's life? If so, what role does it play?
Yes, she was kept alive by Angharradh herself.

## Significant Events

Describe an important or life-changing moment for the character:
When she met the love of her life. It began everything.

What is their best or most cherished memory?
Her wedding to Marcus and the day each of her children were born.

What is their worst or most feared memory?
When Fiora was taken away from her.
Aegador Bartigan

## Appearance

Standing at 6 feet tall, Aegador is an imposing figure. His shoulder length black hair falls from his tan skin, as his finely kept beard frames his strong jaw. With armor a spartan would be proud of adorned with images of the night sky, a heavy shield is slung over his back with a spear. A dark blue cloak draped over one shoulder falls from his broad shoulders.

## Personality

Humble and Virtuous are the pillars which built **Aegador Bartigan**. While driven by faith and hope in his companions and his god Celestian, he was never one for manners during his eating.

## Family

Raised as an Orphan, **Aegador** has little memories of his parents. His sister **Hilde Bartigan** found him later in life, but passed in their time together.

## Childhood

* The first event in which Aegador remembers from his childhood is running away from home around age 7. While this event lasted only a few months he had followed a group of Goliaths. They returned him home once they located it.
* The second even which **Aegador** remembers is when he was about 8 years old. Drow Slavers found the family farm killing his parents and bringing him into slavery.

## Adolescence

* At age 11 a group of dwarven soldiers assaulted the drow encampment which he was a slave. While the dwarves would fall, he was able to escape and find his way towards the service.
* After escaping the underdark, Aegador would set his first sights upon the moon as he almost heard it talking to him. These voices lead him to find his sister **Hilde**, as the pair makes their way guided by the moon.
* **Aegador**'s sister **Hilde** is killed days from the High Temple of Celestian. He chooses to dedicate his life to Celestian.
* In **Aegador**'s first clerical mission from the temple, he comes across a runaway cart. Seeing the travelers in trouble he puts himself infront of the cart to save the innocent lives in danger. This act created a nagging injury to his right knee which would bother him from then on.

## Adulthood Prior to Discord

* Once given his full rights of Celestian from the High Temple of Celestian, **Aegador** would set out his first stop being Thor Lidor.
* **Aegador** would join the forces of Thor Lidor's army in various conflicts against the Dreugar. Stories would be told as he would slay a Dreugar leader in personal combat. He ended up growing close to Gemri and Reut Spindle. They would be as close as family as he would have in his adult life.

## Burning Phoenix

* **Aegador**'s time within the guild was short. He spent much time meeting a number of his guildmates. He eventually met his end on a mission in which he fought to his last to make sure no one else would fall.
Alli Gaege

## Appearance

Blonde, shoulder-length hair tight in a bun reveals a strong, warm face. Heavy blue eyes, set deep within their sockets, watch warmly over the sea they've loved for so long.

The fire has left a mark stretching from just under the right eye, running towards the left side of her lips and ending above her left eye and leaves an agonizing memory of her luck.

## Personality

There's more than meets the eye in the case of **Alli Gage**, but two things you'll never forget are that she's clear-headed and incisive. Of course, she's also sentimental, clever and upright, but those are often overshadowed by tendencies of being callous as well.

Her clear-headedness though, this is what she's most popular for. People often count on this and her intuition whenever they need assistance or help.

## Family

An orphan like most of the members of the Penrith Thieves Guild, **Alli** would not really know of her blood family. She, however, would come to form almost a family unit with Rolen Serpet, Jake Ashwood, and Talia Royce.

## History

Growing up in the Penrith Thieves Guild, she learned how to use her natural charm to become one of the guilds best distractions. With a silver tongue and seductive nature, she would often get the best information about potential targets. She would eventually become part of Rolen Serpet's crew before the betrayal of Balasar Norixius and her death.

She and Rolen Serpet were engaged to be married the night after the betrayal.

## Events

* She was not directly tied to any events.
Dockmaster Yarrow

A gruff brown haired, very tan gnome that runs The Dockmasters. Represents the sailors of the city. Takes care of the chartering of ships to and from Vertsea. Now rolls around in a wheelchair after getting his leg blown of in the midst of a pirate attack. Enjoys offering sweets that turn people into different colours.
Annis Hag

Image credit WOTC

### Special Notes

Damage Resistance cold; bludgeoning, piercing, and slashing from nonmagical attacks

# Annis Hag

Hags delight in bringing ruin and misery to the world. Malevolence is such a core part of a hag that it shapes her physical form and molds her magical powers.

Annis hags lair in mountains or hills. Despite being hunchbacked and hump-shouldered, they are the largest and most physically imposing of their kind, standing eight feet tall.

***Tormenting the Weak.*** Although annis hags can easily tear a grown man apart, they love hunting children, preferring their flesh above all others. They use the flayed skin of such victims to make supple leather, and a hag’s lair often shows the signs of this industry.

Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim. In this way, they provoke fear and paranoia in nearby villages and settlements. To an annis hag, nothing is sweeter than turning a vibrant community into a place Paralyzed with terror, where folk never venture out at night, strangers are met with suspicion and anger, and Parents warn their children to “be good, or the annis will get you.”

***Child Corrupter.*** When an annis feels especially cruel, she disguises herself as a kindly-looking elderly woman, approaches a child in a remote place, and gives it an iron token that it can use to confide in her. Over time, “Granny” convinces the child that it’s okay to have bad thoughts and do bad deeds—starting with breaking things or wandering outside without permission, then graduating to pushing someone down the stairs or setting a house on fire. Sooner or later, the child’s family and community become terrified of the “bad seed” and must face the awful decision of whether the child should be punished or exiled.

***Tribe Mother.*** Much in the way that they befriend children in order to corrupt them, annis hags have a tendency for adopting a group of ogres, Trolls, or other loutish creatures, ruling them through brute Strength, verbal abuse, and superstition.
 ***Covens.*** An annis hag that is part of a coven (see the “Hag Covens” sidebar in the *Monster Manual*) has a Challenge rating of 8 (3,900 XP).

## Iron Token

An annis hag can pull out one of her iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin, a ring, or a tiny mirror. Thereafter, any creature that holds this *iron token* can have a whispered conversation with the hag, provided the creature and the hag are on the same plane of existence and within 10 miles of each other. The holder of the token can hear only the hag’s voice, not those of any other creatures or any ambient noise around the hag. Similarly, the hag can hear the holder of the token and not the noise around it.

A hag can have up to three *iron tokens* active at one time. As an action, she can discern the direction and approximate distance to all of her active tokens. She can instantaneously deactivate any of her tokens at any distance (no action required), whereupon the token retains its current form but loses its magical properties.
Aria Sylhana

## Appearance

Aria is a pale blue Sea elf with sea green eyes and dark blue hair that fades into white at the tips. Her hair is wavy and reached down close to her midsection. She usually puts it into a ponytail.

## Events of Childhood

Aria spent her childhood being raised to care for the community and the
reefs and corals surrounding, while also learning to heal those within
the community. As she was becoming an adolescent she was chosen to
become the keeper of the reef.

## Events of Adolescence

As aria was becoming used to her new role as keeper the reef was
attacked by the sahuagin. She stood against them with the rest of her community and they managed to successfully fight them off with only a
few casualties but enough to leave the community broken for a few years.

## Events of Adulthood

As aria was enjoying her adulthood the time came for the communities 50 year ritual. The ritual meant that one person was selected to go down into the trench and perform a 3 day ritual to help ward the community of bad omens or bad happenings. Aria was chosen. She went into the trench did the 3 day protection spell and after she came back to the community she decided it was time to travel and to get make new experiences that might help further the protection of her community.
Auglathla Goods

‘Winterbreeze’  Merchant: Barissan Derg: [HGT: 6ft, 4in; WGT: 151 lbs] He is a mature male snow elf that is average in appearance. He has braided, white hair.  He is friendly. His disposition is cheerful but he is forgiving by nature. He is quite brave in the face of danger. he comes off as being quite lazy. He has a great interest in cooking.

DRESSED IN: tan fur boots, dark-gray short pants, and a light-gray patterned shirt and a tan vest .

The shop sells common adventuring items, focused on mountaineering and cold weather survival.
Bel

The mighty pit fiend ruler of Avernus is Bel, chosen by Asmodeus for his loyalty and his military genius. Bel is a cool, calculating creature that carefully avoids the intrigues of the other lords. A circle of pit fiends known as the Dark Eight serve as Bel's vassaks and councilors. Bel governs only at their pleasure, and he must constantly consider whether his actions will meet with the approval of the Dark Eight.
Cilost Galatholian

## Appearance

Red, curly hair gently hangs over a full, gloomy face. Shining hazel eyes, set lightly within their sockets, watch vigilantly over the sea they've nearly died for for so long.

Dark stubble seductively compliments his cheekbones and leaves a pleasant memory of his past.

## History

“Former Adventurer and Mage of a Thousand Spells”
Children of Tiamat

## Moarrael, The Taker of Life

Moarrael, The Taker of Life

Black

Female - Xohn Woodland

## Serelath, Lord of the Wastes

Serelath, Lord of the Wastes

Blue Female

Dark Desert

## Ulbom, Destroyer of Men

Ulbom, Destroyer of Men

Green Male

Yedria

Afalean Shahana Persona in Silentscar

## Nikuss, The Molten Heart

Nikuss, The Molten Heart

Red Male

Ambracia

## Nyzyr, Lord of the Ice

Nyzyr, Lord of the Ice

White Male

Wyvern Tooth Mountain, Son: Kamirth, the White One (dead)
Baalzebul, the Lord of Flies

The ruler of the layer is the archdevil **Baalzebul, the Lord of Flies**. Decades ago Asmodeus caught **Baalzebul** plotting against him. In punishment, Asmodeus transformed the lord of Maladomini into a horrible, sluglike form. Thoroughly beaten, **Baalzebul** now focuses his attention on wriggling back into the good graces of Asmodeus and earning release from his wretched state. If he can do so by ruining his ancient rivals Dis or Mephistopheles, so much the better. **Baalzebul**’s consort is the powerful archdevil Lilith, who counsels the Lord of Flies in his plotting so that he (and therefore she, too) might be restored to his former glory. Other archdevils in Baalzebul’s entourage include Barbatos (marshal of Maladomini) and Nebaz, the Herald of Lies.