Feats

**Feats** are abilities that Heroes can have aside from combat for certain game modes in For Honor.

## Overview

Every Hero can equip four Feats, one of each Feat rank. However, a freshly bought Hero starts out with only one for each rank, and will have to earn more by leveling up their Hero out of Reputation 1. A Hero can have up to three Feats per Feat rank, which means that any Hero has a total of 12 Feats they can choose from. The selection of Feats are fixed for each Hero, determining the extant of the Heroes' expertise. But the customization is flexible enough for a player to play the Hero in unique ways based on the combination of Feats they have.

For any game mode that allows Feats, the Hero's feats are not all unlocked at the start of every match, and have to be earned progressively by gaining Renown, which can be earned by performing tasks such as killing enemy Heroes or capturing points. Certain Heroes are more specialized towards certain tasks, earning more Renown points from them for Feats than other tasks.

* Vanguard: Heroes with this renown setup gain more renown when performing activities that suit a leader, such as capturing or defending objectives.
* Assassin: Heroes with this renown setup are more oriented for fighting other Heroes as they obtain more renown for killing Heroes, winning outnumbered fights or performing kill-streaks.
* Heavy: Heroes with this renown setup best for team-play and objectives as they earn more renown from helping allied Heroes or holding an objective for the team.
* Hybrid: Heroes with this renown setup earn renown evenly across all activities.

The first Feat earned is usually a basic but all-around useful Feat (with a low cooldown if it's an active), while the fourth and final Feat will always be a Feat with great effectiveness but a long cooldown.

Some Feats are passives, being automatically applied and constant once unlocked. Other Feats are active, and require the activation of the Feat for it to be used, or even be aimed if a projectile. Active Feats have a cooldown, which is longer the stronger a Feat is.

For more specific information on what Feats a Hero has, go to the respective Hero's article page.

## Feats

* Tier 1
* Tier 2
* Tier 3
* Tier 4

## Exclusive Feats

The following feats are those that are only available on a single Hero. The reason for this may be a thematic requirement, such as Shugoki's Staggering Blow, or would only make sense on the Hero mechanically, such as Shaolin's Invigorate which requires the use of his exclusive Stance, Qi Stance. The "Thematic" requirement became apparent with post-launch Heroes, especially with Heroes released from Marching Fire and on who at least received 4 unique feats to themselves.

All other feats are available to at least two Heroes. Some Feats used to be unique to a Hero (such as Lawbringer's Protected Revive or Berserker's Berzerker), but were adopted by Heroes released thereafter.

* Shield Basher
* Uninterruptible

**Peacekeeper**

* Crossbow

**Lawbringer**

* Harsh Judgment
* Igneus Imber

**Centurion**

* Pugio

**Gladiator**

* Neptune's Wrath
* Boleadoras
* Roar of the Crowd

**Black Prior**

* Sinister Shield
* Healing Ward
* Oath Breaker
* Umbral Shelter

**Warmonger**

* Corruption Blade
* Elixir of Corruption
* Power of Corruption
* Corruption Blast

**Gryphon**

* Stern Stare
* Draconite Mist
* Draconite Bolt
* Draconite Cleanser

**Berseker**

* Throwing Axe

**Valkyrie**

* Javelin

**Highlander**

* Spear Storm

**Shaman**

* Hand Axe

**Jormungandr**

* Jotunn Salve
* Hamarr's Favor
* Zealot's Bolt
* Twilight of the Gods

**Kensei**

* Chilling Stare
* Steadfast
* Unblockable

**Shugoki**

* Throw Farther
* Staggering Blow

**Orochi**

* Kunai

**Nobushi**

* Fire Trap

**Shinobi**

* Shooting Stars
* Yama Uba

**Aramusha**

* Flaming Arrow

**Hitokiri**

* Deliverance
* Tainted Gift
* Spirit Shroud
* Senbonzakura

**Kyoshin**

* Kagerou
* Hikarimore
* Hikari to Kage
* Mugen Houyou

**Tiandi**

* Rally Call
* Sacrifice
* Vital Leech
* Indomitable

**Jiang Jun**

* Against All Odds
* Benefaction
* Soothing Mist
* Fiery Barrage

**Nuxia**

* Deadly Duet
* Caltrops
* Thread of Fate
* Infection

**Shaolin**

* Qi Trap
* Blink
* Invigorate
* Blessed Projection

**Zhanhu**

* Fiery Tusk
* Qilin Ruse
* Fiery Breath
* Scorching Deluge

The following Heroes do not have exclusive Feats:

* Warden
* Raider
* Warlord

## Story Mode

The Story Mode has its own separate set of Feats that the player can use, up to a total of 13 unique Feats. However, a player can only select two of these Feats to use before the start of a mission, and will be locked to using those two until the mission is over.

Not all Feats will be unlocked at the start; to gain access to more feats and have existing Feats be improved, a player must accumulate points from playing the campaign.

See more on the designated page.

## Removed Feats

As the balance of the game has changed, many feats have seen changes to their values or even straight-up reworks. However, some Feats have been outright removed due to having mechanics that the Developers have deemed as not being healthy for the game even in a reworked state.

Currently, there have been four Feats that have been removed from the game.

* Blissful Rest was a Nobushi-exclusive tier-3 Feat that granted her rapid healing for 5 seconds, healing roughly 40 health per second. Once activated, the healing would continue throughout the duration, essentially making Nobushi invincible for the duration and very likely fully healing Nobushi. Blissful Rest was replaced with the already existing Feat of Second Wind at the start of the Order and Havoc season.
* Revenge Attack was a tier-2 Feat given to most Assassins (and some Hybrids) that granted the Hero the ability to build up their Revenge meter through successful attacks: 3 on landed Lights and 5 on landed Heavies. This feat allowed Heroes to build Revenge even if the opponent did not attack. In light of the Revenge gain changes made earlier in the year, Revenge Attack was replaced by Executioner's Respite at the start of the Year of Reckoning Season 4.
* Thick Blood was a tier-2 Feat originally exclusive to Warden before it was also given to Nuxia. Every five seconds, the Hero would have all Bleed removed and become immune to Bleed for three seconds, virtually making the Hero immune to Bleeds. Thick Blood was replaced with Thrilling Comeback at the start of Year of the Covenants Season 1.
* Rock Steady was a tier-2 Feat exclusive to Shugoki and Aramusha. It allowed the two Heroes to be immune to knockdowns (including OoS and Revenge Knockdowns), with the exceptions being Sprint Attack knockdowns, Sweeps and Jormungandr's Bashes on OoS targets. When faced against some Heroes, Rock Steady fully nullified their Bash pressure, such as with Centurion's Jabs as Rock Steady prevented knockdowns from even a fully charged Jab. Rock Steady was replaced with Short Tempered at the start of Year of the Covenants Season 2, although Rock Steady as a mechanic still exists in the Arcade gamemode as the "Never Stumbles" modifier.

Blissful RestRevenge AttackThick BloodRock Steady