recursal/Fanatic-Fandom huggingface dataset:
Ken Reeg (TCM)

The Ken Reeg appear to be a genetically altered derivative of the human race. While most scholars agree that this is so, the Ken Reeg themselves steadfastly maintain that they are a naturally evolved and separate race, and that any resemblance to humanity is merely coincidental.

Ken Reeg have a reputation for being good with numbers and rules. They are frequently found in the casinos and gambling dens of innumerable worlds, as well as the fields of law and accounting. It is said that the only thing more terrifying than a Ken Reeg gambler is a Ken Reeg accountant.

## Society

Most Ken Reeg have two separate aspects to their personalty: the face and the name. According to Ken Reeg custom, the face is what you present to those you don't fully trust, and although Ken Reeg are often exceedingly friendly to people they just met, they are slow to trust.

A Ken Reeg's face is his outward demeanor; how he presents himself in public. Typically, this includes an air of respectability, a hard work ethic, and a willingness to get the job done. The name, on the other hand, is the facet of the Ken Reeg's personality that only his inner circle, those he truly trusts, sees. Some Ken Reeg never share their name with anyone, not even their families.

This slowness to trust is so culturally ingrained that the Ken Reeg language, Reegi, is known almost exclusively to Ken Reeg. Sharing the Reegi language with non-Ken Reeg is, in fact, considered grounds for social ostracism and enormous loss of status. The secrecy surrounding the language is so great that most people believe that Ken Reeg use Basic as their native language and have no language of their own.

## Ken Reeg Racial Traits

**Doesn't Sleep (+2):** Ken Reeg do not require sleep. The closest they come is staring off into the distance for up to ten minutes at a time at various points throughout their day, which doesn't seem to be strictly necessary.

**Greedy (-1):** Ken Reeg have a racial weakness for money, and when presented with a moneymaking opportunity, it is very difficult for them to decline.

**Frail (-1):** Ken Reeg are not known for their physique, and suffer a -1 to Toughness.

**Smooth (+2):** Ken Reeg are known dealmakers, gamblers, and con artists, granting them a +2 bonus to Gambling, Intimidation, and Persuasion rolls when trying to con or cheat someone, or when trying to buy or sell something.
Eddie Joyner (SFT)

Eddie Joyner is an ex-Marine with a Master's in biochemistry, specializing in biohazard handling and countermeasures, and was part of the teams searching for chemical weapons during Desert Storm. After the war, he worked with various research companies as a manager before joining AgraWealth in late 2014.

Joyner is an avid hiker, weight-lifter, and gun enthusiast. Whatever he does, he does it with a combination of brash enthusiasm and total competence.

Recently, Joyner has become ill, withdrawing to a property somewhere in the country on indefinite medical leave.
Blacephalon

The Exploding clown

***"Blacephalon's the name, destruction is my game!"** ~ Blacephalon*

**Blacephalon** is one of many Pokemon characters who debuted in Plush Con Dolor as an intern along with his fellow Ultra Beasts. He, alongside with Stakataka, Poipole, and Naganadel are the only Ultra Beasts that do not have an assigned sin to them. Blacephalon, alongside with the other Ultra Beasts make sure that all of the challenges go right while Cosmog hosts the challenges.

## Appearance

Blacephalon is a colorful, humanoid Ultra Beast. Its slender torso and wide hips are yellow with alternating blue and pink stripes. There is a white sphere in the middle of its body and another on its back in place of a tail. It has thin arms with white frills on its wrists and teardrop-shaped hands. The right arm is pink, while the left is blue. Each arm has a spherical bulge near the shoulder. Its legs are shaped like white high-heeled boots with curled toes. Each foot has a sphere on it: blue on the left and pink on the right. Around its neck is a white frill with a hole in the center.

## Personality

Blacephalon has a very flamboyant personality, usually having a sassy flair to him as well. He also tends to randomly burst out into many random sayings when the mood is right. Despite this, he also seems level-headed with what he does, though he does have a love for explosions since he's known to be a fireworks Ultra Beast.

## Quotes

*"Run little man! You're going to need it~"*

*"She didn't make it! Get her!"*

*"Okay, you're starting to get on my nerves now..."*

*"Oh, I'll fill in for him. Listen here, kiddies, if you leave, I'll explode~"*

*"As in, you're gonna die. Okay? Okay. Farewell~! Around and around!"*
Feeorin (TCM)

The Feeorin are tough, powerful humanoids found in small colonies throughout the fringes of the galaxy. Like humans, no one knows where the Feeorin homeworld is, but it is theorized that the Feeorin race abandoned their home planet due to radical climate change somewhere in the distant past.

Quick to anger and highly impersonal, they tend to place their own affairs above others, making many other races regard them as selfish.

## Feeorin Racial Traits

**Brawny (+2):** Feeorins are big and powerful, granting them the Brawny Edge.

**Tough (+1):** Feeorins are known for their resilience, and gain a +2 to Toughness.

**Abrasive (-1):** Feeorins tend to be gruff and taciturn, and suffer a -2 to Charisma.

**Low-Light Vision (+1):** Feeorin eyes are attuned to a wider spectrum of light, granting them Low-Light Vision.

**Nasty Temper (-1):** Feeorins tend to have bad tempers, and are easily roused to anger.
Bork Bork Spork (MTP)

The Bork Bork Spork is a YT-1300 Light Freighter crewed by the Muppets, and captained by Kermit Smollett. Purchased by the crew, who scraped together enough credits to buy it from its former owner after having escaped from a gang of pirates planning to turn them over to the Empire as "dissidents" for a bounty.

The Bork Bork Spork has certainly seen better days, bearing the scars of many battles and other incidents, and it appears as though pretty much every part of the ship has been replaced at some point, and most of those replacements look to have come from a junkyard.

During a recent run-in with pirates on the way to Nar Shadda, the Bork Bork Spork was nearly destroyed, and only escaped through a great deal of luck and a blind jump that nearly ended with the ship being dashed to pieces in the rings of a massive gas giant.

After repairs were made, the crew took a job from a representative of a Nar Shadda Hutt, and netted a SR 30 shield generator for the Spork in the deal.
Emperor Valerian (Imperium)

Emperor Valerian is the absolute ruler of the Imperium, and formerly the High Chancellor of the Alliance of the Realm. He is known to be a powerful mage, though he has never openly shown magical power in his rare public appearances since the creation of the Imperium.

Emperor Valerian is considered the greatest hero of the Imperium, having shaped an empire of safety and order from the decadence and corruption of the failing Alliance. Though Imperium propaganda paints Valerian as a selfless servant of the people, beloved by all, he has weathered many assassination attempts during his rule, the most famous of which was his first, when he was attacked by a Jaedic Archon when the Order turned on the Alliance. The attack left Valerian aged beyond his years by the dark magics cast upon him by the Archon, and he has since avoided public appearances unless absolutely necessary.
Confederacy of Frontier Systems (TCM)

The Confederacy of Frontier Systems, usually referred to simply as the Confederacy, is what passes for the inter-governmental policing agency in the Frontier. That is to say, when you get collared by a customs vessel out in the middle of nowhere with a hold full of Targyllian Ether-Lilly, it's a Confederate ship that's pulled you in.

The Confederacy isn't actually a government, but rather a sort of combination United Nations and INTERPOL, with a few sovereign stations here and there to keep them autonomous. Confederate ships are welcome in any legal port in the Frontier, and are looked upon as an extension of the governments of the Frontier, though they only enforce the interstellar laws put forth and agreed upon by the Confederacy as a whole.
Battle of the Birds

Written by
 Directed by

**Angry Birds Plush: Battle of the Birds** is the fourth of the final five episodes of Angry Birds Plush. It aired on September 6, 2019.

## Synopsis

A famous director has come to the island of the Angry Birds to film a brand new movie! But another director also arrives with a different taste in movies. When the birds pick sides, things turn out quite catastrophic quickly!

## Characters

### Birds

* The Conductor
* DJ Grooves
* Red
* Bomb
* Chuck
* Blues
* Mathias
* Terence
* Stella
* Beak
* Bubbles
* Ice Bird

### Pigs

* King Pig
* Chef Piggy
* Mustachio
* Leonard

## Trivia

* The title of the episode is based on the same name of the level of A Hat in Time.
* Conductor and DJ Grooves would later make up in Final Flight, working together with the rest of the birds.
H&K G3 (NowhereMash)

The **G3** is a 7.62×51mm NATO battle rifle developed in the 1950s by the German armament manufacturer Heckler & Koch GmbH (H&K) in collaboration with the Spanish state-owned design and development agency CETME (*Centro de Estudios Técnicos de Materiales Especiales*).

Previously, the G3 was an exceptionally popular military rifle, at one time serving in the militaries of over sixty countries. However, as larger caliber rounds have lost ground to smaller assault rifle rounds such as the 5.56x45mm NATO, the G3 has fallen out of favor.

## Variants

* **G3**: Original model based on the CETME Modelo B. It had a wooden stock and handguard.

* **G3A1**: G3 with a single-position, collapsible stock. This design was chosen after earlier experimentation with an MP-40 style ventrally-folding metal stock; excessive recoil caused it to be dropped from consideration.
* **G3A2**: G3 with new rotating drum rear sight.
* **G3A3**: The most well known version. Drum sights, a fixed plastic buttstock, and a plastic handguard that does not contact the barrel. The handguard came in a slim, ventilated version and a wide version. The latter allows for the attachment of a bipod.
* **G3A3A1**: This is a version of the G3A3 with an ambidextrous trigger group and brass deflector. This is an official German Army designation, not an HK factory one.
* **G3A4**: The G3A4 uses drum sights and a single position, collapsible stock. Entered service in 1974 for frontline infantry units.
* **G3A4A1**: This is a variant of the G3A4 with an ambidextrous trigger group and brass deflector. This is an official German Army designation, not an HK factory one.
* **G3KA4**: Smallest of the line, it is a *Karabiner*, or carbine version of the G3. It features drum sights, a retractable stock, and a 315 mm (12.4 in) barrel.
* **G3KA4A1**: Variant of the G3KA4 with an ambidextrous trigger group and brass deflector. This is an official German Army designation, not an HK factory one.
Frog-Thing of Badwater Cave

The **Frog-Thing of Badwater Cave** is an enormous frog horribly mutated by the star fluid-contaminated waters that give Badwater Cave its name. What little is known of the frog-thing is rumor and speculation from the Scar nomads that once lived near Badwater Cave before the spring became dangerously contaminated. The beast is easily fifteen feet across, with a spiny, black, slime-covered hide tough enough to turn away most blades. It is notoriously difficult to harm, with any wounds it suffers healing in mere seconds, but its immense bulk makes it difficult for the creature to move around, meaning that outpacing the creature is a much safer prospect than facing it in battle.

## Statistics

**Frog-Thing CR 8**

**XP 4,800**

N Huge aberration (augmented)

**Init** +2; **Senses** darkvision 60 ft., low-light vision, scent; Perception +11

**DEFENSE**

**AC** 22, touch 10, flat-footed 20 (+2 Dex, +12 natural, -2 size)

**hp** 115 (10d8+70); fast healing 5

**Fort** +14, **Ref** +11, **Will** +4

**DR** 5/-; **Weaknesses** vulnerability to electricity

**OFFENSE**

**Speed** 20 ft., swim 30 ft.

**Melee** bite +16 (3d8+9), 2 claws (3d6+9), tongue (1d6 acid plus grab)

**Special Attacks** fast swallow, pull (tongue, 10 ft.), swallow whole (2d6 acid damage, AC 16, 11 hp), tongue

**STATISTICS**

**Str** 28, **Dex** 14, **Con** 24, **Int** 1, **Wis** 8, **Cha** 4

**Base Atk** +7; **CMB** +18; **CMD** 30

**Feats** Improved Natural Attack (Bite), Iron Will, Lightning Reflexes, Multiattack, Skill Focus (Perception)

**Skills** Acrobatics +10 (+18 jumping), Perception +11, Stealth -2; **Racial Modifiers** +4 Acrobatics (+12 jumping), +4 Perception, +4 Stealth

**SQ** deformities (lame, vulnerability), mutations (fast healing, feral, rugged, sealed mind)
**ECOLOGY**

**Environment** Badwater Cave

**Organization** unique

**Treasure** none

**SPECIAL ABILITIES**

**Tongue (Ex)** The frog-thing’s tongue is a primary attack with a reach of 30 feet. It deals 1d6 points of acid damage and can be used to grab. The frog-thing does not gain the grappled condition when grappling with its tongue.
10mm Pistol (FSW)

## 10mm Pistol

After the phase out of the N80 in 2051, the N99 sidearm became standard issue military gear. The N99 was known for its ability to survive in the harshest of conditions and did so in many tests, as the weapon was able to reliably be restored to working condition after an extended period of time exposed to hard elements and without maintenance.
Deku Scrub (JAAG Race)

Deku Scrubs are a race of humanoid plants, with bark-like skin and hair and "clothing" made of leaves and flowers. While technically plants, Deku Scrubs do not share many of the traits of other plant creatures, and are statistically humanoids.

## Deku Scrub Racial Traits

**+2 Dexterity, +2 Constitution, -2 Wisdom:** Deku Scrubs are quick and hardy, but are prone to recklessness and rash action.

**Small:** Deku Scrubs are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a +1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

**Normal Speed:** Deku Scrubs have a base speed of 30 feet.

**Camouflage:** Deku Scrubs blend in remarkably well with foliage, and gain a +4 bonus to Stealth checks made in forested terrain.

**Darkvision:** Deku Scrubs can see in the dark up to 60 feet.

**Fertile Soil:** Deku Scrubs are intrinsically tied to plant life, and a Deku Scrub sorcerer with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Deku Scrub clerics with the Plant domain use their domain powers and spells at +1 caster level.

**Seed Spit:** A Deku Scrub can spit a seed from their mouth with enough force to cause lethal harm. The seed spit is a ranged natural attack that deals 1d4+Strength modifier in bludgeoning damage, with a 10-foot range increment.

**Fire Vulnerability:** Being small, leafy plant creatures, Deku Scrubs are rather flammable, and suffer from vulnerability to fire.

**Forest Stride:** Truly in tune with the forest, Deku Scrubs can move through difficult terrain at their normal speed while within forested terrain.

**Low-Light Vision:** Deku Scrubs can see twice as far as humans in conditions of dim light.

**Natural Armor:** A Deku Scrub's skin is tough and bark-like, granting a +1 bonus to their natural armor.

**Treespeech:** Deku Scrubs have the ability to converse with plants as if subject to a continual *speak with plants* spell.
Eurocorp (SCP)

## EuroCorp

EuroCorp was formed in 2017 through the merger of Kader Industrieen and Euroline Medical, and quickly became a megacorporate entity, gaining AAA status and a seat on the Corporate Court immediately in the wake of the Shiawase Decision.

Eurocorp is highly diversified, with divisions dedicated to medical and scientific research, weapons and technology development, and private security, among many others.
James Solomon (NowhereMash)

General **James Solomon** is an American army officer who is the Chief Commander of the Global Defense Initiative.

## History

Solomon graduated from West Point and completed the US Army Ranger School program. In the late 1990s, after serving in the US military, Solomon transferred to the Global Defense Initiative. A very competent officer, Solomon proved his worth in early encounters with the Brotherhood of Nod, and rose quickly in rank, eventually becoming the Chief Commander of the GDI.
BESM Shadowrun Character Creation

Character creation guidelines for BESM Shadowrun are as follows:

* 2nd Level
* Racial options are: Humans, Elves, Dwarves, Orks, and Trolls.
* 42 character points for ability scores and special attributes.
* As always, all attributes are subject to GM approval.
* The Wealth attribute is disallowed, due to incompatibility with the setting.
Hoffmann Institute Fiend Hunter's Kit (NowhereMash)

"Fiend" is a catch-all term used by the Hoffmann Institute to refer to any evil outsider. This kit consists of:

* A *blessed* Benelli M4 shotgun
* 10 high-explosive 12-gauge rounds
* 10 white phosphorous 12-gauge rounds
* 2 fragmentation grenades
* night vision goggles
* a holy symbol (requisitioner's choice, Christian by default)
* 4 flasks of holy water
Charter Arms Pathfinder (NowhereMash)

The **Charter Arms Pathfinder** is a small revolver chambered in .22 LR. Its small size makes it easily concealable, but its lack of stopping-power makes it a poor choice as a military or police backup weapon, but the weapon's lack of recoil makes it somewhat popular as a self-defense weapon for civilians.
Compound Bow (NowhereMash)

A **compound bow** is a modern bow that uses a levering system, usually of cables and pulleys, to bend the limbs.

The pulley/cam system grants the wielder a mechanical advantage, and so the limbs of a compound bow are much stiffer than those of a longbow. This rigidity makes the compound bow more energy-efficient than other bows, as less energy is dissipated in limb movement. The higher-rigidity, higher-technology construction also improves accuracy by reducing the bow's sensitivity to changes in temperature and humidity.

Your Strength modifier applies to damage rolls you make when using a compound bow.
Intratec TEC-9 (NowhereMash)

The **Intratec TEC-9** is a blowback-operated machine pistol, chambered in 9×19mm Parabellum. It was designed by Intratec, an American offshoot of Interdynamic AB. The TEC-9 was made of inexpensive molded polymers and a mixture of stamped and milled steel parts. The simple design of the gun made it easy to repair and modify, however the substandard components make it inaccurate and unreliable, prone to jamming unless the shooter uses only the highest quality ammunition.

## Variants

A pistol version of this weapon is available ($350, Licensed). Its rate of fire is semiautomatic, but it can be converted to automatic with 1 hour of work and a successful Repair check (DC 15). A converted weapon does not have a semiautomatic rate of fire.
Irving Lambert (NowhereMash)

Irving Lambert is a United States Army colonel, Director of Third Echelon, and the former Operations Coordinator of the Splinter Cell program.

Irving Lambert was born in 1961 in Bat Cave, North Carolina. He served in the United States Army, where he rose to the rank of Colonel. Lambert became involved in the intelligence community as a young man, rising quickly in rank and responsibility. He was in the Persian Gulf for the months leading up to Operation Desert Storm, coordinating SIGINT and running double agents.

A former administrator of the NSA, Lambert moved on to Third Echelon where he was given the role of Operations Coordinator, answering to the Third Echelon Director, which he would later be promoted to. He also spearheaded the ambitious "Splinter Cell" program, which under his command resulted in several impressive successes, due in large part to the involvement of Lambert’s subordinate and best friend Sam Fisher (who Lambert personally recruited). Lambert is a popular and well-connected man in Washington, D.C. though minimally trusted and never publicly acknowledged.

While primarily serving in a command and control position, Lambert has been known to take part in high-priority missions directly, typically in a support role under a cover identity.
Browning M2HB (NowhereMash)

The **M2 Machine Gun** or **Browning .50 Caliber Machine Gun** is a heavy machine gun designed towards the end of World War I by John Browning. Its design is similar to Browning's earlier M1919 Browning machine gun, which was chambered for the .30-06 cartridge. The M2 uses the much larger and much more powerful .50 BMG cartridge, which was developed alongside and takes its name from the gun itself (BMG standing for *Browning Machine Gun*). It has been referred to as "Ma Deuce", in reference to its M2 nomenclature. The design has had many specific designations; the official designation for the current infantry type is **Browning Machine Gun, Cal. .50, M2, HB, Flexible**. It is effective against infantry, unarmored or lightly armored vehicles and boats, light fortifications and low-flying aircraft. The M2 machine gun has been produced longer than any other machine gun.
Browning M2HB (TMP)

## Browning M2HB

The **M2 Machine Gun** or **Browning .50 Caliber Machine Gun** is a heavy machine gun designed towards the end of World War I by John Browning. Its design is similar to Browning's earlier M1919 Browning machine gun, which was chambered for the .30-06 cartridge. The M2 uses the much larger and much more powerful .50 BMG cartridge, which was developed alongside and takes its name from the gun itself (BMG standing for *Browning Machine Gun*). It has been referred to as "Ma Deuce", in reference to its M2 nomenclature. The design has had many specific designations; the official designation for the current infantry type is **Browning Machine Gun, Cal. .50, M2, HB, Flexible**. It is effective against infantry, unarmored or lightly armored vehicles and boats, light fortifications and low-flying aircraft. The M2 machine gun has been produced longer than any other machine gun.
Anti-Etoile Nanites (NowhereMash)

Etoile nanites can turn an ordinary human being into a sand slave. To counteract this, the Hoffmann Institute has been financing the development of a variety of nanites programmed to seek out etoile nanites in an infected host and destroy them before the transformation is complete.

## d20 Modern Rules

The anti-etoile nanites can cure a creature infected with etoile nanites, provided it has not yet been transformed into a sand slave. The anti-etoile nanites require 2d6 hours to do their work. Each hour, however, the subject must succeed on a DC 15 Fortitude save or take 1d6 points of damage as the anti-etoile nanites and etoile nanites wage war in its bloodstream.

A sand slave injected with anti-etoile nanites must succeed on a DC 15 Fortitude save or take 1d6 points of damage. It must make a new save each round at the end of its turn or take an additional 1d6 points of damage. This continues until the sand slave is destroyed or until it succeeds at three consecutive Fortitude saving throws. A sand slave cannot be "cured" by anti-etoile nanites.
FN40GL (TMP)

## FN40GL

Introduced in 2004 as an addition, the FN40GL is a 40mm grenade launcher based on the 'GL1' designed for the F2000. The FN40GL is marketed in both an L (Light) and H (Heavy) model, for fitting the appropriate SCAR variant. The EGLM system features a double-action trigger and a swing-out chamber. These offer two advantages over the M203 system, the first being that the launcher does not need to be re-cocked if the grenade does not fire, and the latter being that longer grenades can be used. Like the M203, the FN40GL uses the same High-Low Propulsion System.

The Morrow Project issue of the FN40GL is the L variant, meant to fit the Morrow Project issued SCAR-L.
Explorer's Kit (Pathfinder)

The Explorer's Kit, sometimes referred to as the Deluxe Adventurer's Kit, is a bundle of adventuring gear catering to adventurers that desire better and more luxurious equipment than the Standard Adventurer's Kit provides. It costs 80 gp and includes:

* Backpack
* Bedroll
* Map/Scroll Case
* Crowbar
* Flint and Steel
* Silk Rope, 50 ft
* Grappling Hook
* Hammer
* Piton, x10
* Hooded Lantern
* Small Steel Mirror
* Silver Mug
* Flask of Oil, x3
* Belt Pouch, x3
* Sack, x5
* Soap, 1 lb.
* Small Shovel
* Tent
* Waterskin
* Sunrod, x5
* Tindertwig, x5
* Trail Rations, 10 days
Executive Decision

Executive Decision is a defense contractor specializing in concealed weapons and discreet protection for business executives and their entourages. Their patented nanoweave anti-ballistic fabric has solidified their hold on the VIP protection market for over fifty years, and virtually every high-level executive across the world regularly wears their products.
Confederate Marine Corps (UTC)

The Confederate Marine Corps is the United Terran Confederacy's primary force-in-readiness. The Marine Corps is capable of operating independently for extended periods in hostile environments, with many Marine engagements consisting only of the forces available aboard a single Confederate starship.

## CMC Arsenal

### Small Arms

M96 Combat Shotgun

MR6 Service Pistol

N80A2 Battle Rifle

### Personal Armor

M17 Combat Armor

M52 Combat Helmet
Alonzo "Arlox" Ricci (DotS)

## Background

Alonzo grew up in poverty. As the second child of four, he would often pick up odd jobs, starting at age 14, in order to scrape up some extra cash. His father worked full time in a factory, packing boxes for Page Industries, while his mother stayed at home to care for him, his two brothers, and his sister. His whole life, Alonzo has struggled to make enough money. When he turned 18, he got a job at the convenience store as a third shift clerk. He was lucky in that he was never personally robbed at that store. Still living at home, he was able to scrape by for a few years.

When he was 21, Alonzo was hired by the local mechanic to do most of his grunt work, and left home. It paid better than the convenience store, but he was still broke. By 23, he’d had enough, and decided to try his hand at crime -- specifically at being a bruiser. Because if there was one thing he was good at, it was being a heavy hitter.

For a while he lent his services to underground organizations that needed a grunt, and it helped him make some extra cash. With the extra money, Alonzo invested in something to make him even better at his job: a cyberarm. He had it along with three metal spurs installed when he was 26, and has been active in the criminal community ever since. He’s kept his job at the auto body shop, but for the past five years has awaited the opportunity for big money.

## Edges

**Brawler:** +2 damage with a successful unarmed attack.

**Alertness:** +2 to Notice rolls.

**Martial Artist:** You are never considered unarmed and never subject to the Unarmed Defender rule. With a successful unarmed attack, you add +d4 to your Strength roll (as if using a small weapon).

## Hindrances

**Habit (Major):** Alonzo is a chain smoker. He goes through around a pack of cigarettes a day, though it varies based on his stress levels.

## Affinity

### Mina +45 (Neutral)

* Mina talked shit about his porno. [Alonzo disliked that]
* Mina won that coke snorting competition. [Alonzo liked that]
* Mina got it with Tina. [Alonzo liked that]
* Mina has cool drones. [Alonzo liked that]
* Mina used her Fly-Spy to scope out the area. [Alonzo liked that]

### Faye -5 (Neutral)

* Faye cut that one guy in half. [Alonzo liked that]
* Faye let him smoke in the car. [Alonzo liked that]
* Faye started a fight with 7 gangbangers. [Alonzo hated that]
* Faye had to one-up him and cut down a door. [Alonzo disliked that]
* Faye wins Bennet her money back after she gambles it away. [Alonzo liked that]

### Bennet +100 (Neutral)

* Bennet made their mission easier with hacking. [Alonzo loved that]
* Bennet is cute. [Alonzo liked that]
* Bennet does poorly in combat. [Alonzo disliked that]
* Bennet got the files for their mission. [Alonzo liked that]
* Bennet sports her cute raspberry beret. [Alonzo liked that]
* Bennet makes Alonzo a makeshift sign at his first fight. [Alonzo loved that]

#####
AN-M18 Smoke Grenade (TMP)

## AN-M18 Smoke Grenade

A purpose-designed smoke flare, the AN-M18 was a smoke grenade visually similar to the M8, but with a different type of filler and internal construction. The M18 was produced with four colors of smoke: yellow, green, red, and violet.

This grenade spews a thick blanket of smoke. On the round of the attack place a Medium Burst template to represent the smoke. On the second round place another Medium template touching the first as the cloud expands. On the third round place a Small Burst template touching the second. On the fourth round the cloud dissipates. Line of sight is blocked by the cloud, and any ranged weapon fire through it suffers a –4 penalty to the Shooting roll.
Douglas-McCall Jackrabbit (TCM SWSE)

The **Douglas-McCall JR-91 Jackrabbit**is a light starfighter popular with pirates, mercenaries, and planetary defense forces on a budget. It is a fast, no-frills interceptor capable of chasing down most other craft, but its lack of defensive strength requires its pilot to rely on quick reflexes and swarm tactics to defeat their quarry.
Colt Double Eagle (NowhereMash)

The **Colt Double Eagle** is a double-action / single action, semi-automatic pistol manufactured by Colt's Manufacturing Company between 1989 and 1997. It was the first double-action semiautomatic pistol offered by the company and was available in standard full-size, as well as in more compact versions.

The design of the Double Eagle was based on the Colt M1911 pistol. Magazines are single stack and are identical to magazines shipped with the M1911.
Augustus Darvell (SFT)

Augustus Darvell is an enigmatic, but apparently extremely wealthy, contact the agents made while in Dubai investigating AgriWealth and the kidnapping of Owen Altone. He is also quite unhealthy, judging by the various medical equipment kept aboard his yacht, the *Countess*.

## Actions of the Agents

The agents were first contacted by Darvell when they discovered the remains of Sabrina Martin in Owen Altone's room at the Burj al Arab hotel in Dubai. The agents took Martin's cell phone to search it for any clues that might lead them to Owen. Darvell attempted, too late, to warn Martin of impending attack, and the agents took the opportunity to make contact with Darvell, informing him of his asset's death.

Darvell instructed the agents to meet him aboard his yacht, the *Countess.* When they arrived, freely explained that Martin was working for him - he had initially sent her to gather information about AgriWealth, which he informed them served corporate masters that are enemies of his.

He offered the agents a deal: if they would damage AgriWealth sufficiently by destroying Site B, he would spirit them out of the country and pay them a "considerable amount of money", as well as be open to working with them in the future against "mutual enemies".

The agents held up their end of the bargain by destroying Site B with satchel charges provided by Darvell, and he held up his by providing them with a flash drive containing access information for a numbered bank account in the Cayman Islands, containing $1 million in untraceable currency.
9mm Pistol (FSW)

## 9mm Pistol

The **Browning Hi Power** is a single-action, semi-automatic handgun available in 9mm. It is based on a design by American firearms inventor John Browning, and completed by Dieudonné Saive at *Fabrique Nationale* (FN) of Herstal, Belgium. Browning died in 1926, several years before the design was finalized. The Hi-Power is one of the most widely used military pistols in history, having been used by the armed forces of over 50 countries.
FGM-148 Javelin (TMP)

## FGM-148 Javelin

The **FGM-148 Javelin** is an American man-portable fire-and-forget anti-tank missile fielded to replace the M47 Dragon anti-tank missile in US service. It uses an automatic infrared guidance that allows the user to seek cover immediately after launch, as opposed to wired guided systems, like the Dragon, where the user has to actively guide the weapon throughout the engagement. The Javelin's HEAT warhead is capable of defeating modern tanks by attacking them from above, and is also very useful against fortifications in a direct attack flight.
Ferris 7

Ferris 7, officially Kuat Drive Yards Self-Portable Refueling Platform Ferris 7, is a small, independent space station that has been in operation since the days of the Old Republic.

Originally designed to serve as a refueling and light maintenance stop for ships on the edge of Republic space, Ferris 7 still largely serves that original function, though its status as an independent operation makes it a haven for the galactic underworld.

## Residents of Ferris 7

### Vikki Taraxa, Station Administrator

A middle-aged human woman with a no-nonsense appearance, Vikki Taraxa is the owner and chief administrator of Ferris 7. Though congenial and business-like, many whisper that Administrator Taraxa is hiding some kind of secret agenda outside of her claims of strict neutrality.

### Totulo Natk, Dockmaster

Totulo is a short, broad Houk with grease stains perpetually marking his face and hands. Burly even by Houk standards, Totulo is nearly as wide as he is tall, and tempers the famously foul Houk disposition with a strong sense of humor and a sarcastic streak as wide as he is.

In addition to being a capable dockmaster, Totulo is also a willing fence, willing to buy hot goods, so long as they aren't *too* hot. He's even been known to have a few interesting trinkets available, for the right buyer.

### K1-1, Traffic Controller

One of the more unique inhabitants of Ferris 7, K1-1, or Kwon, as he is more often called, is an independent droid and the station's sole traffic controller. Technically, Kwon is an EI-9 Network Security Droid, though he has been heavily modified since he came off the factory floor. No one knows where Kwon came from, or how he happened to settle on Ferris 7, but he has since taken up residence in the station's traffic control tower. Though he draws a salary, it's anyone's guess how Kwon spends his credits, and there are plenty of barroom tales about Kwon's secret hoard.
Fancy Auditorium (MS)

While any large room can be used for performances, an auditorium is specifically designed with acoustics and artistic appreciation in mind. Perform skill checks made in this space receive a +2 circumstance bonus.

Up to 30 people can fit in here for a performance. If a greater capacity is required, purchase this component multiple times.
40x46mm Grenade (TMP)

40mm grenades can deliver a variety of different payloads. The ones available to Morrow Project personnel are listed below.

## M433 HEDP Grenade

This is a 40mm combination round with fragmentation combined with an anti-armor capability. The round explodes on contact, sending fragments through the burst radius, and deals 3d6 damage.

## M576 Multiple Projectile Cartridge

This is a 40mm shotgun round. It was designed to give the soldier carrying a grenade launcher a powerful cartridge for close quarters combat such as found in clearing buildings, bunkers, and trenches, as well as thick vegetation.

The shooter places the small end of the flame template at the tip of his weapon, and the large end on as many targets as he is able. He then makes a shooting roll at +2. Defenders making an Agility roll equal or greater to the attacker’s Shooting roll are able to dodge out of the way. Those who fail suffer 3d6 damage. Raises on the attacker’s Shooting roll have no further effect.

## M651 Tear Gas Grenade

The M651 is a CS gas (tear gas) grenade containing 53 grams of CS mixture. CS gas induces tightening of breathing passages, tearing eyes, and fits of coughing. Anyone caught in the grenade's burst that is not protected by a gas mask or similar protective device must make a Vigor check at -2 or become Shaken until they can move out of the gas. After exiting the gas, the effects take three rounds to wear off.

## M713-M716 Smoke Grenade

This collection of grenades produce a great deal of opaque smoke used for signaling and providing a visual screen for maneuvers. The designation of these grenades is based on color: M713 (red), M714 (white), M715 (green), and M716 (yellow).

On the round of the attack place a Medium Burst template to represent the smoke. On the second round place another Medium template touching the first as the cloud expands. On the third round place a Small Burst template touching the second. On the fourth round the cloud dissipates. Line of sight is blocked by the cloud, and any ranged weapon fire through it suffers a –4 penalty to the Shooting roll.

## M1006 Sponge Grenade

The M1006 launches a solid foam "sponge grenade" at high enough velocity to wind someone or in extreme cases perhaps even break bones. It deals 3d6 nonlethal damage.
Bravo-Zulu Character Creation (MPBZ)

The Morrow Project selection guidelines were fairly strict, and there were no open recruitment calls. Your character was quietly monitored for several months before being approached to take part in the Morrow Project. Upon accepting their proposal, your character trained for the Project over the course of two years, half of which you spent training with one team after another, learning how to easily integrate into different teams with different missions. By the time your character was frozen and put in your bolthole, the Morrow Project administration was confident in their abilities and their loyalty.

A quick rundown of the Morrow Project recruitment requirements is as follows:

* Must be of sound mind and body.
* Must have skills useful to the Morrow Project's goals.
* Must have at least a Bachelor's Degree or equivalent higher education.
* Must have values in line with the Morrow Project and its goals

Characters for The Morrow Project: Bravo Zulu are created using the following guidelines:

* Human
* Seasoned Rank
* Fighting and Shooting are added to the Core Skills list.
* All gear outside of their Personal Effects Satchel is issued by the Project. Characters receive no starting cash allowance.

New Edges and Hindrances will be available, and will be listed when complete. Some Edges and Hindrances are disallowed - check with your GM.
AN-M14 TH3 Grenade (TMP)

## AN-M14 TH3 Grenade

A cylindrical grenade visually identical to the M8, the AN-M14 is a purpose designed incendiary grenade. Working off the intense and violent reaction of the thermate filler, end result of the deployment of the AN-M14 is molten iron. This means the AN-M14 is primarily employed on material to be destroyed in a roughly secure environment and not as an offensive or defensive weapon. The grenade has the ability to melt right through an engine block. Also, since the thermate reaction uses iron oxide instead of oxygen for its oxidizing agent, the grenade can work under water.
Huntsman Silverback (SCP)

## Hunstman Silverback

The Huntsman Silverback is a double-barrel shotgun with break-action loading, manufactured by Stasiuk Arms Inc. It is a classic design, and features old-world craftsmanship and fine engraving work. Intended for sport hunting by wealthy gentlemen, its pair of 12-gauge barrels still make the Silverback an effective combat weapon.
History of the Imperium

The history of the world of The Imperium is a storied one, but can be divided into four distinct periods: The Progenitor Empire, the Grand Alliance, the Simulacrum War, and the Imperial Age.

## The Progenitor Empire

Long ago, in history ancient even to the earliest elves, there lived a grand race; one talented in the most arcane magics and the most complex technology alike. They called themselves the Prathama, but most historians simply refer to them as the Progenitors, or the First Ones.

Though little is truly known about the Prathama, they were apparently widespread, as their ruins, though rare, have been found across the known world. They are also believed by some to have created the modern races, either as some sort of magical experiment, a part of some great cosmic plan, or as simple servitors, depending on who one asks.

The Prathama held territory across the entire known world for millennia, until some unknown cataclysm caused their sudden and total demise, leaving only empty ruins, enigmatic artifacts, and their progeny.

## The Grand Alliance

For hundreds, possibly thousands of years, those left behind after the cataclysm that destroyed the First Ones lived on in city-states and small kingdoms, slowly recreating the world left behind by their creators. Though it seemed that this structure of independent states would stand forever, eventually a threat would come about that would force the fledgling nations to unify under a single flag.

Bandits, wild animals, and worse had always lurked in the wilderness between the islands of civilization across the known world, but eventually a great horde, composed primarily of orcs and their even more brutal kin, began carving a swath of destruction across the entire world. Under the threat of annihilation from these raging barbarians, the kingdoms and city-states of the world began to unite, until they stood as one, the Grand Alliance. With the combined might of the armies of each member nation, the Alliance was able to drive back the barbarian hordes, and the world was finally at peace for the first time in centuries.

The Grand Alliance persisted for over two thousand years as a loose governing body that ensured that the member nations stood strong against any force that would threaten them. However, centuries of peace slowly ate away at the Alliance. Like a cancer, corruption spread amongst the diplomats and the Armies of the Alliance were largely disbanded, leaving only a token force to deal mostly with highwaymen and the occasional monster attack. The Alliance began to gain a reputation for being largely ineffectual and some even began to speak of withdrawing from the Alliance.

## The Simulacrum War

Though complaints and discontent were common among the people of the Grand Alliance, those few serious murmurs of secession were typically ignored, and the malcontents were pacified, either diplomatically or militarily, well before anything could come of it.

This would end with the mage known as Serenno the Tyrant.
FN P90 (NowhereMash)

The **FN P90** is a personal defense weapon (PDW) designed and manufactured by FN Herstal in Belgium. Created in response to NATO requests for a replacement for 9×19mm Parabellum firearms, the P90 was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces, and counter-terrorist groups.

Featuring a compact bullpup design with an integrated reflex sight and fully ambidextrous controls, the P90 is an unconventional weapon with a futuristic appearance. Its design incorporates several innovations such as a unique top-mounted magazine and FN's small-caliber, high-velocity 5.7×28mm ammunition.
Beretta 92 series (NowhereMash)

The **Beretta 92** is a series of semi-automatic pistols designed and manufactured by Beretta of Italy. The model 92 was designed in 1972 and production of many variants in different calibers continues today. The United States Armed Forces replaced the Model 1911A1 .45 ACP pistol in 1985 with the military spec Beretta 92F, the M9.

Beretta currently produces the pistol in four different configurations (FS, G, D and DS) and four calibers: 9×19mm Parabellum, .40 S&W, 9×21mm IMI and 7.65mm Luger.

## Variants

### F Models

Also known as the 92SB-F, the model 92 F (adopted by the US Army as the **M9 Pistol**) has a double-action first trigger pull, followed by a single-action trigger pull for subsequent rounds. The "F" and "FS" models have a safety lever that also functions as a decocking lever.
### G Models

The G models (designed for the French "Gendarmerie Nationale") were adopted by the French Military as PAMAS; they feature a manual decocking lever only instead of the safety-decocking lever of the 92 FS. When the decocking lever is released, it automatically returns to the ready to fire position. There is no manual safety.
### DS Models

The DS models are "double action only" pistols: the hammer always follows the slide forward to come to rest in the double action position (the hammer never stays cocked). The hammer spur has been removed, and is flush with the rear of the slide.
#### D Models

The D models are also "double action only" pistols. They are identical to the DS models but without the manual safety (the lever has also been eliminated).

## Beretta 92 Compact

### Restriction

Licensed

In addition to the above variants, the Beretta 92 comes in a compact model for concealed carry. The Beretta 92 Compact grants a +2 bonus on Sleight of Hand checks to conceal the weapon.
CH-47 Chinook (NowhereMash)

The **Boeing CH-47 Chinook** is an American twin-engine, tandem rotor heavy-lift helicopter. Its primary roles are troop movement, artillery placement and battlefield resupply. It has a wide loading ramp at the rear of the fuselage and three external ventral cargo hooks. With a top speed of 170 knots the helicopter was faster than contemporary 1960s utility helicopters and attack helicopters, and is still one of the fastest helicopters in the US inventory. The CH-47 is among the heaviest lifting Western helicopters. Its name is from the Native American Chinook people.

## d20 Mecha Statistics

**Mecha Type:**Vehicle

**Class:**Heavy Lift Helicopter

**Size:**Gargantuan

**Hit Points:**51

**Occupants:**3 operators, 33 passengers

**Cargo:**3.5 tons

**Armor:**4

**Defense:**6

**Air Speed:**183 mph

**Ceiling:**8,500 ft

**Handling:**-4/0

**Special Abilities:**Accessories (Floatation, Winch), Communications (Long-Range Radio; Secure 2, Tactical Radio; Secure 2), Countermeasures (RWR), ECM (Defensive Jammer; +3 Defense), Hangar (Huge), Navigation Aids (Basic)

**Defects:**Hangar Queen, Reduced Endurance (A few hours), Start-Up Time (1 minute), Very Noisy, Volatile, Weak Point
Falco Lombardi

## Falcon Lombardi

Personally, I prefer the air.

***"Personally, I prefer the air!"** ~ Falco*

**Falco Lombardi** is one of many Smash fighters, as well as one of the members of the Star Fox team led by Fox McCloud. While he serves as a friendly rival towards Fox, he also is one of his trusted friends yet, helping out in a jam even when he is reluctant due to his snide remarks towards Fox. Like him, he also has a thing for Melee, but he does not have a "Melee Mode" unlike him.

## Appearance

Falco is a blue-feathered avian with long blue tail feathers and red patches around his blue eyes with yellow eyelids. He also has an athletic and slender build, and is shown to be taller than Fox. Falco's name comes from the name of the falcon genus. Although Falco is in appearance a bird, he seems to lack the ability to fly due to his human-like appearance. Falco is the tallest Star Fox team member.

## Personality

Falco is one of the most respected and skilled pilots of the Star Fox Team. His personality is often brash, overconfident and cocky and possesses an uncooperative attitude, though he is devoted to his wingmates. Falco has incredible nerves, and can accurately predict the tide of battle. He usually has a friendly rivalry with Fox due to the both of them being not only top tier in Melee, but also can be seen making snide remarks to him on occasion.

## Episode Appearances

* My Lethal Deadly Valentine
* Total Stuffed Fluffed Island Season 3 Episode 21: The GREAT Rejoin
* Go Shrek or Go Spirits l A Smash Bros Ultimate Special
* Get the Barrel Rolling: A Star Fox Parody

## Quotes

*"Heh... it's been fun flying with ya, Fox..."*

*"Nope! It ain't workin' for me! It ain't workin'!"*