recursal/Fanatic-Fandom huggingface dataset:
Plutonium Fuel

Quad rod form

*This page refers to both the fuel for regular reactors and the RBMK fuel "Low Enriched Plutonium" (LEP), for the other Plutonium based RBMK fuel, see Medium Enriched Plutonium Fuel.*

## Hazards

### Stock RAD/s

17

Plutonium fuel is a nuclear fuel that runs hotter than the other beginner fuels, though it lasts not as long.

## Production

Plutonium fuel is either produced by combining 2 billets of Reactor Grade Plutonium with 1 U-238 billet to produce 2 ingots or by combining 4 Reactor Grade Plutonium nuggets with 2 nuggets of U-238 to produce 1 billet.

## Statistics

Plutonium fuel rods produce 25 heat and have a 75,000 tick lifespan.

### Small Reactor

Heat statistics for the small reactor, being filled with 12 (complete fill) of each rod type and temperature counted in degrees Celsius (no external modifiers used):

 Dual
 Quad

### Large Reactor

Heat statistics for the large reactor, checking every operating level and temperature checked in degrees Celsius:

### RBMK

The RBMK considers Plutonium fuel Low Enriched Plutonium (LEP). Regardless, LEP is a high-strength fuel in terms of flux.

It has a flux function of:

log

10

⁡
(
x
1
)
∗
0.5
∗
35

{\displaystyle \log\_{10}(x + 1) \* 0.5 \* 35}

The function is considered medium danger and is of the "Logarithmic" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

### Depleted

#### Generic Reactor and ZIRNOX GCR

Depleted Plutonium emits 55 RAD/s per "piece" when hot and 50 RAD/s when cool.

Depleted plutonium recycling returns little and makes more waste. It returns 2 Reactor Grade Plutonium nuggets, 1 Polonium nugget, and 3 tiny piles of nuclear waste.

#### RBMK

*(To calculate with Xenon-135 poison, remove 1% from Plutonium Fuel and add 1% to Xe135)*

* Brand New
	+ 90% Plutonium Fuel
	+ 7% Short-Lived Nuclear Waste (Plutonium-239)
	+ 3% Short-Lived Nuclear Waste (Plutonium-240)
* Barely Depleted
	+ 75% Plutonium Fuel
	+ 17% Short-Lived Nuclear Waste
	+ 8% Short-Lived Nuclear Waste
* Moderately Depleted
	+ 60% Plutonium Fuel
	+ 27% Short-Lived Nuclear Waste
	+ 13% Short-Lived Nuclear Waste
* Highly Depleted
	+ 45% Plutonium Fuel
	+ 37% Short-Lived Nuclear Waste
	+ 18% Short-Lived Nuclear Waste
* Fully Depleted
	+ 30% Plutonium Fuel
	+ 47% Short-Lived Nuclear Waste
	+ 23% Short-Lived Nuclear Waste

## Uses

Can be used in both the small and large reactors.

## Gallery

Dual rod formSingle rod formIngot formBillet formNugget form
Nuclear Furnace

Like the Breeding Reactor, the Nuclear Furnace is powered by isotope rods.

Smelts ores and cooks food very quickly.

## Usage

Put your highly radioactive fuel in the bottom slot and your soon to-be-consumed food in the top slot

## Notes

The NTM staff is not liable for consumers experiencing bubbling skin, glowing abdomen, or any other side effects of consuming food cooked with hazardous materials.
Material Deco Blocks

Material deco blocks are decoration blocks that have a similar color scheme to their materials.

The material deco blocks currently in the game are the Titanium Deco Block, Red Copper Deco Block, Tungsten Deco Block, Aluminum Deco Block, Steel Deco Block, Lead Deco Block and Beryllium Deco Block.

* There is a bug with these blocks (except the titanium one), that when using Optifine and having the Multi-Core chunk loading on, the blocks will turn invisible. However, they reduce FPS significantly when looked at.
* The newer textures are the ones that have trouble loading when using Optifine.
NU Fuel

Unenriched Uranium fuel is a very cheap nuclear fuel. It is just plain natural Uranium inserted into the rod. It is also very weak. It can be used in both the RBMK and ZIRNOX GCR.

## Statistics

### ZIRNOX

Natural Uranium provides 35 heat/tick and has an estimated lifespan of 120,000 ticks.

### RBMK

NU fuel is a weak fuel akin to Thorium fuel, but capable of sustaining criticality.

It has a flux function of:

log

10

⁡
(
x
1
)
∗
0.5
∗
15

{\displaystyle \log\_{10}(x + 1) \* 0.5 \* 15}

The function is considered medium danger and is of the "Logarithmic" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

## Depleted

### ZIRNOX

Spent NU fuel emits 35 RAD/s per "piece" when hot and 30 RAD/s when cooled.

When recycled, it gives 1 U-238 nugget, 2 Reactor Grade Plutonium nuggets, 1 Plutonium-239 nugget and 2 tiny piles of nuclear waste.

### RBMK

*(To calculate with Xenon-135 poison, remove 1% from U235 and add 1% to Xe135)*

* Brand New
	+ 87% Uranium-238
	+ 9% Uranium-235
	+ 2% Long-Lived Nuclear Waste (Uranium-235)
	+ 2% Short-Lived Nuclear Waste (Uranium-235)
* Barely Depleted
	+ 81% U238
	+ 7% U235
	+ 5% Long-Lived Nuclear Waste
	+ 7% Short-Lived Nuclear Waste
* Moderately Depleted
	+ 75% U238
	+ 5% U235
	+ 8% Long-Lived Nuclear Waste
	+ 12% Short-Lived Nuclear Waste
* Highly Depleted
	+ 69% U238
	+ 3% U235
	+ 11% Long-Lived Nuclear Waste
	+ 17% Short-Lived Nuclear Waste
* Fully Depleted
	+ 63% U238
	+ 1% U235
	+ 14% Long-Lived Nuclear Waste
	+ 22% Short-Lived Nuclear Waste

## Trivia

* It was the fuel used in the IRL RBMK reactor at Chernobyl.
Teleporter

This machine is used to instantly transport entities (players/mobs) and even items between two locations.

Needs power, but does not accept batteries.

## Usage

Place two Teleporters on your desired points, then shift-right-click on both with a Telelinker (the first teleporter to be clicked on will be marked as the exit).

## Notes

**Does not work interdimensionally.**

It can only be one-way, you will need x4 teleporters to go somewhere and return.

Don't place the 2 teleporters next to each other, you might get sent right back where you came from and you'll have to either wait for the power to recharge or just repeatedly send you back and forth, potentially breaking your game.

Don't teleport bread.

I have done nothing but teleport bread for 3 days.
Uranium-233

U233 is an unnatural Uranium isotope acquired by breeding Thorium. It is the fissile material used to make Thorium Fuel It itself can also be bred into U235.

## Uses

Uranium and Thorium fuel.

Breeding U235.

## Trivia

* U233 is actually a fissile material, which means it can be used in nuclear fission weapons, even if it can't be in NTM.
	+ This was tested in the United States nuclear test series Operation Teapot. This test was called "MET" (Military Effects Tower) and it used a U233-Plutonium core. It was considered a failure due to only reaching 1/3rd of its estimated yield, ruining many tests.

## Gallery

An ampoule containing solidified pieces of a FliBe and uranium-233 tetrafluoride mixtureNugget formBillet form1. ↑ [1]https://en.wikipedia.org/wiki/Uranium-233
2. ↑ https://en.wikipedia.org/wiki/Operation\_Teapot
Schrabidium Transmutation Device

The Schrabidium Transmutation Device is a machine that creates "Schraranium" ingots from Uranium ingots.

Needs power (5 Milllon HE per Ingot)

*To see how you process Schraranium, visit its own page.*

## Operation

To synthesize Schraranium, the device must have 5 million HE stored, have a Redcoil Capacitor in the top slot, and have at least one natural/unenriched Uranium ingot on the left of the arrow. You'll hear what could be described as a charge-up sound, wait several seconds until you hear thunder coming from the device, and the Uranium should transmutate into a Schraranium ingot on the right of the arrow. This Schraranium ingot can be processed to extract Schrabidium nuggets and have its uranium recycled.

## Crafting

The Schrabidium Transmutation Device is crafted in the assembly machine using:

* 1 Magnetized Tungsten Ingot
* 24 Titanium Ingots
* 18 Advanced Alloy Plates
* 12 Steel Plates
* 6 Desh Compound Plates
* 8 Insulators
* 5 Energy Storage Blocks
* 5 Overclocked Circuits

Please note that you need to have Schrabidium in the first place for the Magnetized Tungsten.

NEI Recipe for the TransmutatorSchrabidium Transmutation in progress
## Notes

* It takes a while to charge up, 5 MHE is quite a lot for early-game measurements.

* Power can be supplied either externally or internally through the battery slot.

* It takes the full 5M HE to transmute one ingot.

* Every time an ingot is transmuted, the Redcoil Capacitors durability goes down. It can be used 10 times.
	+ Recharging requires you to right-click a block to negate the built-up positive charge. Please do it around decently strong blocks like Concrete or Asphalt because it creates a small explosion.

## Trivia

* This is an old machine, back when nuclear reactors could barely produce in the KHE/tick. Now they can easily get up to the MHE/tick, making Schrabidium production via this method much easier. Schraranium was added to balance it.
Occult Shotgun

*Note: the Occult Shotgun is a 1.12.2 exclusive feature. This content can be found in both Reloaded and Extended Edition.*

## Description

The Occult Shotgun is weapon exclusive to the 1.12.2 version of the mod with several unique features.

It has an ammo capacity of 2, and accepts only 12 Gauge Buckshot (Uranium Coated).

Right clicking with the weapon in hand will enable a dynamic flashlight that will leave shadows on entities and blocks. (NOTE: Flashlight's render functionality is disabled by default; to enable, set B:1.29\_enableShaders2 to true; be aware that this is incompatible with Optifine shaders and will crash/freeze the game.)

Enemies killed with the weapon explode into gore and leave a stain of blood on nearby surfaces.

## Gallery

The Occult Shotgun dropped as an itemNote the smoke coming out of the barrels.A Gif demonstrating the effects of firing the gun and reloading itA shot of a pool of blood created after killing a mob with some model bits in itDemonstrating the Occult Shotgun's "Shadow Effect" created by the flashlight
## Trivia

* The Shotgun's model came originally from OccultArt and was re-created by hand by Drillgon200. (Requested by Shibva\_)
* Might be the most realistic gun.
* Despite the rendering being incompatible with Optifine shaders, it somehow is able to work with The Betweenlands internal shaders with little to no issues
Sulfuric Acid

## Properties

Sulfuric Acid is a corrosive acid that is used in many Ore Acidizer and other various recipes, including the creation of nitric acid, saturnite and arsenic production. The acid can be put in a bucket and placed as a block. It deals 5 points of damage every tick to entities. Items dropped in sulfuric acid dissolve after a few seconds, eminating a characteristic hiss.

## Production

It can be most easliy obtained by mixing hydrogen peroxide with sulfur. On later stages of game it can be effectively produced by catalytic reforming of sour gas (75% of sour gas gets transferred into sulfuric acid this way).

Sulfuric acid can naturally spawn in sulfur caves in small puddles. As even in a small cave there will be a lot of these puddles, it's an easy way to acquire a lot of sulfuric acid during early game stage.

## Trivia

* Dissolving a slime ball in sulfuric acid grants you "I should not have dipped my balls in sulfuric acid" achievement.
* Don't listen to that, you should do it again.
Steel Ranger Armor

**Steel Ranger Armor** is an armor set added by Nuclear Tech Mod.

## Description

Steel Ranger is a power armor set obtainable after getting a Centrifuge, and therefore Saturnite.

It keeps the player mostly protected from natural causes, however it can be pierced by player-made hazards.

## Trivia

* This armor set is based on an armor set from Fallout:Equestria, which, in turn, was based on T-51 and T-45 (with T-45 also appearing in the mod).
Mare's Leg

## Background

The Mare's Leg is the name given to a customized shortened rifle used by Steve McQueen's character on the television series *Wanted: Dead or Alive* (1958–1961). McQueen's character was named Josh Randall, and the gun has also been referred to as a **Winchester Randall**, or a **Randall Special**. Mare's Leg is now a generic term for a Winchester Model 1892 (or modern derivative) with a shortened barrel and stock.

## Fabrication

Top Row: Iron Plate, Iron Plate, Basic Rifle Mechanism

Middle Row: Stick, Aluminium Wire, Any Vanilla Wooden Plank

For Dark, Replace The Iron Plates with Steel Plates.

## Trivia

* Unlike the original Winchester firearm, which uses .22 ammo, this weapon requires 20 Gauge Buckshot.
Sliding Blast Door

The Sliding Blast door is a 7 block tall blast door that slides upward when opened. It is stackable sideways with other Sliding Blast Doors to create larger blast doors. It has a blast resistance of 10,000.

## Recipe

* 16 Steel Ingots
* 8 Tungsten Ingots
* 12 Lead Plates
* 3 Advanced Alloy Plates
* 3 Insulators
* 3 Tungsten Bolts
* 3 High-Speed Steel Bolts
* 1 Motor

## Notes

* It can be locked with a padlock.

* If not locked, it can be opened with a detonator or redstone.
Poisonous Mud

Poisonous mud is a special type of waste/biproduct produced by few means in the mod. It is highly corrosive to granular blocks like dirt and gravel and can slowly corrode stone into cobblestone.

## Production

It is only produced in tiny amounts via dynosynthesis in the Chemical Plant or in massive amounts with the Watz Power Plant.

## Uses

It is primarily used in the CMB Steel Furnace to produce CMB Steel, an uncommon high durability metal.

In case of having large quantities, probably from the Watz, it can be centrifuged to produce lots of dust, lead, uranium nuggets, and a few Solinium nuggets.

In case of truly ludicrous amounts, it can be put into the specific Mud Containers (hold up to 64,000mb) to be easily incinerated.

## Trivia

* In older versions of the mod, the only means of obtaining was via the Watz plant.
* It is highly acidic, meaning it requires Technetium Steel barrels to hold it.
* What it consists of is of question, since it both can be obtained from dynosynthesis and the Watz plant. All we know it's mostly dust, lead, some radioactive elements, and presumably a miscellaneous collection of toxic materials and particulates.
Neptunium Fuel

## Medium Enriched Neptunium-237 Fuel

Neptunium fuel is a special type of fuel utilizable by both the Watz Power Plant and RBMK. The two forms are quite different from each other.

## Production

*See Neptunium-237 for information on making the element itself.*

For Watz fuel, it is simply 5 pure ingots for each pellet.

For RBMK fuel, it can be made by either mixing 1 Neptunium-237 billet with 2 U-238 billets to make 3 billets or 4 U-238 nuggets and 2 Neptunium nuggets to make 1 billet.

## Statistics

### Watz Power Plant

* 216,000 tick estimated lifespan
* 300 HE per tick
* +10% power multiplier
* 25 heat
* +10% heat multiplier
* +0.5% decay multiplier

### RBMK

Neptunium is a high strength RBMK fuel and is special because it does not require the use of moderators due to fissioning with fast neutrons.

It has a flux function of: **Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle \sqrt{x} \* 45 / 10}**

The function is considered medium danger and is of the "Square Root" type.

A Xenon-135 generation function of: **Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle x \* 0.5}**

And a Xenon burn function of: **Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle x^2 \* 50}**

### Depleted

#### Watz

All Watz Plant fuel pellets decay into lead.

#### RBMK

*(To calculate with Xenon-135 poison, remove 1% from Neptunium fuel and add 1% to Xe-135)*

* Brand New
	+ 84% Neptunium Fuel
	+ 6% Plutonium-239
	+ 4% Long-Lived Nuclear Waste (Neptunium-237)
	+ 6% Short-Lived Nuclear Waste (Neptunium-237)
* Barely Depleted
	+ 70% Neptunium Fuel
	+ 8% Reactor Grade Plutonium
	+ 9% Long-Lived Nuclear Waste
	+ 13% Short-Lived Nuclear Waste
* Moderately Depleted
	+ 56% Neptunium Fuel
	+ 10% Reactor Grade Plutonium
	+ 14% Long-Lived Nuclear Waste
	+ 20% Short-Lived Nuclear Waste
* Highly Depleted
	+ 42% Neptunium Fuel
	+ 12% Reactor Grade Plutonium
	+ 19% Long-Lived Nuclear Waste
	+ 27% Short-Lived Nuclear Waste
* Fully Depleted
	+ 28% Neptunium Fuel
	+ 14% Reactor Grade Plutonium
	+ 24% Long-Lived Nuclear Waste
	+ 34% Short-Lived Nuclear Waste
Pu238Be Neutron Source

Plutonium-238 and Beryllium is a neutron source for the RBMK. It is not technically a fuel as it doesn't produce significant heat and depletes extremely quickly. It is meant to start up a reactor and immediately be replaced by an actual fuel rod.

## Production

3 Pu-238 and 3 Beryllium nuggets per billet.

## Statistics

It has a flux function of:

x
50

∗
10

/

10

{\displaystyle \sqrt{x + 50} \* 10 / 10}

The function is considered medium danger and is of the "Square Root" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

## Depleted

*(To calculate with Xenon-135 poison, remove 1% from Pu-238 and add 1% to Xe-135)*

* Brand New
	+ 45% Plutonium-238
	+ 45% Beryllium
	+ 3% Lead
	+ 2% Nuclear Waste (Generic)
	+ 5% Coal
* Barely Depleted
	+ 35% Pu-238
	+ 35% Beryllium
	+ 8% Lead
	+ 7% Nuclear Waste
	+ 15% Coal
* Moderately Depleted
	+ 25% Pu-238
	+ 25% Beryllium
	+ 13% Lead
	+ 12% Nuclear Waste
	+ 25% Coal
* Highly Depleted
	+ 15% Pu-238
	+ 15% Beryllium
	+ 18% Lead
	+ 17% Nuclear Waste
	+ 35% Coal
* Fully Depleted
	+ 5% Pu-238
	+ 5% Beryllium
	+ 23% Lead
	+ 22% Nuclear Waste
	+ 45% Coal
Radiation-Powered Engine

*The blueprint for this machine is only obtainable via the Survivalist's Journal.*

The Radiation-Powered Engine is a great way to get some power out of RBMK-type nuclear waste as well as get guaranteed decay times out of them.

## Recipe

* 8 Steel Ingots
* 32 Steel Plates
* 6 4000K High-Temperature Super Conducting Coils
* 24 4000K High-Temperature Super Conductors
* 4 Overclocked Circuits
* 3 Breeding Reactor Cores
* 1 Starmetal Ingot
* 1 Rose Red (or any Red Dye)

## Usage

Each of the 12 input slots on the left side corresponds to one of the progress bars, you can observe the decay process, ticks remaining, and how much HE/tick by hovering over each bar. If the item has a decayed item, it will be dispensed out in one of the slots on the right side, if not, nothing will appear there.

Currently, only Long, Short-Lived Nuclear Waste, and radioactive scraps obtained by shredding various tiers of Sellafite are usable. More fuels will be added eventually.
Red Copper Cable

What every machine uses to input or output energy, there's also Coated Red Copper Cable that functions in the same manner but is a block, useful for when it's crossing through a wall or other solid object.

## Crafting

Normal cable:

(Produces 16)

Coated cable:

 Red Copper Wire
 Insulator

(Produces 8)

## Usage

Place it next to a compatible machine's port.
Pulsating Crystal

The Pulsating Crystal is a *crystal* that hardens the Dark Crystal when it touches it.

*Not to be confused with the Pulsating Crystal from EnderIO*

It has a harden radius of 8 blocks from itself.

## Recipe

4*x* Uranium Hexafluorite Cells, 4x Aluminium Powder and 1x Charred Crystal in a crafting table to get 32x of them.
PotatOS

This item is a reference to Portal 2.

When it is in your hand, it *says* (with a robotic voice) a random phrase such as:

* "Yes, sir, Mr. Johnson(?)"
* ''Because I am a potato.''
* ''Oh, hi!''
* ''So, how are you holding up?''
* ''Woah, where are we? How long have I been out?''
* ''Did anything happen while I was out?''
* \*Clap... clap\*
* "Meah."

When you craft it, you get the achievement "Rogue AI". See the achievements page for more information.

The item has a 5kHE. It has a discharge rate of 100HE/t. It has a charge rate of 0HE/t, meaning that you *cannot* charge it.

## Recipe

   It can be made with 1x fully charged Potato Battery, 1x Turret-AI Chip, and 1x Redstone in a crafting table.

Its crafting recipe is shapeless.

## Uses

It is only used to upgrade Tier 5 Circuit Boards into Tier 6.

It can also be used as a SU battery, but due to its cost and progression required, it is absolutely useless in that regard.

## Trivia

* Once it's out of energy, it won't say anything.
* An Easter egg from Portal Two, when GlaDoS is removed from control and installed into a potato battery.
Mines

There are 5 types of mines which detonate when activated with a detonator, broken, or stepped on.

## Types

AP Mine: No block damage

Shrapnel Mine: Minor damage with shrapnel

Anti-Tank Mine: Considerably large in damage

Fat Mine: Creates a mini nuke explosion when triggered

N45 Naval mine: Can hold different charges

## Defusal

A mine can be defused by right-clicking it with the High-Tech Bomb Defusing Device. Doing this will grant you the mine.
Schrabidium cluster

The Schrabidium cluster is a NTM block added in the version X3493, it is a block made of 4 Schrabidium ingots, 4 Starmetal ingots, and an ingot of Ferric Schrabidate, it's the main method to obtain Euphemium. It being exposed to a Balefire explosion will transmutate it to a Euphemium-Etched Schrabidium Cluster if it had the luck of having Balefire spawned on top of it as a result of the explosion (it will not undergo the transformation if balefire spreads to it, for example leaves ignite the cluster with balefire by spreading).

*For more information, see Guide: Euphemium Creation.*

## Crafting

 Starmetal Ingot
 Schrabidium Ingot

## Use

It's purpose is to be exposed to a Balefire explosion where some Schrabidium will transmutate into Euphemium if it is lucky enough to have the literal Balefire fire spawn on it during the explosion.

## Notes

* A Balefire explosion is caused by, for example, a Dud or an antimatter Custom Nuke.
* Schrabidium clusters are immune to BF explosions, so don't worry about them being destroyed.
	+ Euphemium ones are not, but you should replace them immediately afterward anyway.
Missile Launch Pads

**Missile Launch Pads** are a category of multiblocks (mostly) added by Nuclear Tech Mod.

## Description

Missile Launch Pads are used to, well, launch missiles.

### Missile Launch Pad

Missile Launch Pad is a block, taking the appearance of a 3x3 multiblock. The non-central blocks are purely decorational, as well as pass-through.

It accepts any non-custom missiles, as well as HTR-01 Carrier Rockets.

To launch a missile, the block has to have three things inside it: a missile, a Designator set to a target, and 75kHE. The energy can be supplied using wires or by placing a battery into the respective slot.

Once everything is ready, provide a redstone signal to the center block or use a linked Detonator.

### Compact Launch Pad

Compact Launch Pad is a multiblock. To complete it, you'll need to have one Compact Launcher Core Components and eight Launch Pad Component Blocks. Place the Core and surround it with Component Blocks, as shown in the hologram.

It only accepts Size 10 and Size 10/15 Custom missiles (read as: these with Size 10 warheads).

The GUI is quite simple: a slot for the custom missile, a slot for a designator, two fluid gauges and a slot for solid rocket fuel. Once you insert the missile, you can input up to 25 buckets of whatever fluids your missile runs on and up to 100 Solid Rocket Fuel items to the designated slot. Last but not least, you also need energy. The blocks formerly connected to the core are now pass-through, so you can put a wire or redstone there.

To fire the missile, you have to apply redstone signal or use a Detonator linked to **the block that was the Core.**

### Large Launch Pad

A Large Launch Pad is a multiblock as well. To complete it, you'll need a Launch Pad Core Component, 80 Launch Pad Component Blocks and 11 Launch Pad Scaffold Blocks. Place the Component blocks as shown at the hologram, the Scaffolds can be placed in any of the four places the hologram shows you.

The GUI is similar to the Compact Launch Pad's GUI, but the fluid limit is 100 buckets now, and up to 400 Solid Rocket Fuel can be put in.

The blue buttons are to change the size of the launch pad. The first button is for the missiles with a size 10 warhead, the second button is for a size 15/20 warhead, and there are no missiles to fit the third mode (exactly size 20.)

To launch the missile use a linked Designator or supply the core with redstone signal.
SpongeBob Macaroni

***This page is under construction, please be patient for further updates.***

*SpongeBob Macaroni*

SpongeBob Macaroni is a partially finished food item added. It comes in a decorative cardboard box. It is heavily inspired by a box of Kraft-brand SpongeBob-themed macaroni, if you couldn't guess.

## Trivia

* SpongeBob Macaroni
	+ SpongeBob Macaroni
* It is actually called "Spongebob Macaroni" in the mod, which is technically a grammar error.
* Its texture is based off of a real box.
* SpongeBob Macaroni
Rad-X

Rad-X is an item that when consumed, increases Radiation resistance by 0.4 for 3 minutes. It will grant the effect Rad-X when consumed.

## Crafting

Rad-X is crafted with 2 Coal Powder and 1 Fluorite. It is crafted by placing 2 Coal Powder (obtained by using coal in a Shredder) next to each other, and then placing a Fluorite below the leftmost coal powder.

## Usage

Once crafted, it is used by holding the use item button (right click by default). When consumed it provides an additional 0.4 radiation resistance for 3 minutes. Additionally, when consumed it does the same animation as eating a food item.

THIS DOES NOT CURE BLACK LUNG. See SiOX Cancer Medication for directions to cure black lung.
Microwave

The **Microwave** is well, a microwave. The Microwave functions similar to a cheaper and more customizable electric furnace.

## Recipe

 Steel Plate
 Insulator

## Usage

The Microwave is Used to cook food and smelt items using microwaves generated by an internal magnetron, it is an alternative to an electric furnace.

It consumes relatively little power and using the arrows inside its GUI, you can increase/decrease power and therefore speed or even turn it of entirely. The faster it is set to run, the faster the dish in its model will spin.

### Power Consumption

Level 1 consumes ~75kHE per operation.

Level 2 consumes ~37.5kHE per operation.

Level 3 consumes ~25kHE per operation.

Level 4 consumes ~1.9kHE per operation.

This means that higher levels are far more energy efficient than lower ones and run faster.

## Dangers

The Microwave has 4 usable levels and 1 unusable level. Increasing the the level will result in more power being used but higher speed in operation. Increasing to the 5th level and attempting to use it will result in an explosion that leaves some fire behind.

## Trivia

* The Microwave has a power plug right in the middle of the rear of its model.
* IRL, microwaves work by producing microwave radiation and bouncing it around on the inside. Microwaves cause water to vibrate, generating heat, which cooks food.
Material Blocks

Material Blocks are the block form of items, like an iron block is the block form of the iron ingot. There are quite a few materials in the mod, and so there are quite a few blocks. They are typically crafted with a 3x3 table full of the base item, and some can be found in structures.

## Usage

Primarily for more compact storage of the item form in a chest or equivalent storage method.

Blocks may have higher blast resistance than others (e.g. iron blocks < tungsten blocks < CMB steel blocks), so they may be used as building materials if you have an extreme excess of them or are playing in Creative. Although, only CMB steel blocks have a significant advantage over any of the other blocks.

Several of the blocks can be used for crafting recipes. A couple can also be used for debugging.

## Types

These are the material blocks:

Block of Aluminum,

Block of Copper,

Block of Fluorite,

Block of Niter,

Block of Red Copper,

Block of Steel,

Block of Sulfur,

Block of Titanium,

Block of Tungsten,

Block of Uranium,

Block of Thorium,

Block of Trinitite,

Block of Beryllium,

Block of Nuclear Waste,

Block of Scrap,

Block of Electrical Scrap,

Block of Advanced Alloy,

Block of Magnetized Tungsten,

Block of CMB Steel,

Block of Australium,

Block of Weidanium,

Block of Reiium,

Block of Unobtanium,

Block of Daffergon,

Block of Verticium,

Reinforced Block of Desh,

Block of Yellowcake, and

Block of Starmetal.
Schrabidium Hammer

The schrabidium hammer is one of the most powerful weapons in the mod, it's a good mob obliterator, hit anyone with it and it will be subatomized!

## Crafting

You craft it at the assembly machine with 15 schrabidium blocks, 128 yharonite billets , 3 nether stars and 512 meteorite fragments. Expensive but very useful.

## Usages

Every mob you hit with it dies instantly, with exception of players wearing the euphemeum armor. the hammer deals one billion dmg (1,000,000,000) which should be more than enough to murder anything, to "balance" it, this weapon is so heavy your speed will decrease by 50%, it doesn't matter because if you can afford this you should already have schrabidium armor, giving you a speed boost. With this hammer you will rekt anything you find, a creeper is near your house? Do not worry! With this hammer, you will solve that problem with just one smack! A boss is too hard? Do not worry again! This thing will kill it in 1 hit!

You can finally become 1 punch man! (But with a hammer)

## Notes

Insta-kills

-The "CLANG!" sound it makes it so satisfying.

-no matter how much you try you will still be unable to harm euphemium armor wearers

## Item Description

Even though it says ”+1000000000 damage”, its actually ”one hit anything”.
Low Enriched Australium Fuel

Low Enriched Australium fuel (LEAus/Tasmanite) is a medium-low strength RBMK fuel in terms of flux, but high strength in terms of heat production. It is similar to Thorium Fuel because the flux output is capped.

## Statistics

It has a flux function of:

30

/

(
1

e

−
(
x
−
50
)

/

10
)

{\displaystyle 30/(1+e^{-(x-50)}/10)}

The function is considered safe and is of the "Sigmoid" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

### Depleted

*(To calculate with Xenon-135 poison, remove 1% from Tasmanite and add 1% to Xe135)*

* Brand New
	+ 90% Lesser Australium (Tasmanite)
	+ 6% Lead
	+ 4% Lead-209
* Barely Depleted
	+ 70% Tasmanite
	+ 18% Lead
	+ 12% Lead-209
* Moderately Depleted
	+ 50% Tasmanite
	+ 30% Lead
	+ 20% Lead-209
* Highly Depleted
	+ 30% Tasmanite
	+ 42% Lead
	+ 28% Lead-209
* Fully Depleted
	+ 10% Tasmanite
	+ 54% Lead
	+ 36% Lead-209

## Trivia

* While it is self-igniting, which means it emits neutrons and generates some heat on its own, it only depletes when it receives neutrons from an outside source, meaning it won't deplete itself simply on the fact that it's self-igniting.
Radar

The Radar is a block that detects Missiles, it will send a redstone output of 15 when it detects a missile. It can store up to 100kHE and uses 500 HE/t. It must be placed in an altitude of at least 55(y coordinate) to work.

## Recipe

* 8 Steel Ingots
* 16 Steel Plates
* 4 Polymer Bars
* 24 Insulators
* 10 Magnetrons
* 3 Motors
* 4 Overclocked Circuits
* 12 Copper Coils

## Use

The Radar interface will show nearby missiles, how

much power does it have and if you hover on the missile dot

with your mouse the Radar will give accurate coordinates of

   where the missile is and it will show the tier of the

missile(example: High Explosive Missile = Tier 1,Strong EMP

Missile = Tier 2, Inferno Missile = Tier 3, Nuclear Missile = Tier 4)
Railgun

The railgun is a turret, also the only turret with a GUI. It doesn't use a turret AI chip and telemetry, rather it uses a target designator, like the one for missiles. It shoots deterium plasma capsules. If you insert a target designator and hit the blue button, the railgun appears to be pointing upward and makes a sound. You can also fire without a designator, but that doesn't work very well. It needs energy. To fire, insert a deterium plasma capsule and hit the red button. When you do, lightning comes out of the muzzle and then it shoots a blue plasma upwards.

After a while, the plasma lands where you set the target, and makes an explosion.

The maximum range of the railgun seems to be <=10000 blocks.
Silo

The silo is an abandoned missile silo buried in the ground. Many of the concrete blocks are damaged or mossy, despite this, the silo still functions fine.

## Dangers

It's not particularly dangerous, but don't explode explosive barrels near you, fall down the silo, or fire a missile at yourself! The bottom of the silo can get pretty dark if you put a hatch ontop and hostile mobs can spawn in, the most dangerous being creepers as they can destroy the redstone wire used to fire a missile.

## Loot

There are three loot chests as well as a missile launchpad.

One chest is in the control room. It contains common items.

One chest is right below the control room. It contains missile-related items, sometimes even missiles themselves.

One chest is hidden behind a wall to the left of the control room, on the missile floor. It contains more weapon-related items.

## Refurbishing

As stated earlier, the concrete has degraded quite a bit since its abandonment, but the control room can still launch missiles just fine. Use the ladders to climb down, add a battery to the launch pad, a missile, a target designator and you're set. Replace the degraded concrete if you want, but it is still sturdy and blast-resistant already.

If you want to add a hatch, just add some internal lighting and make sure you don't forget to open it before firing a missile!

It was likely from the same conflict the Duds came from.
Stopper

The stopper is a weapon created with Euphemium. It is created on a standard crafting table, the same way a shovel would be created, so it only requires one ingot. It is actually the only weapon created using Euphemium and it doesn't belong to any other class or weapon or tool (sword, axe, etc). Its appearance makes it look sort of like a pink q-tip or cotton swab.

## Functionality

It doesn't do much (if any) damage outside of punch strength. Its real ability is to *stop* the targeted mob from moving for a period of time, as the name suggests. This is useful for halting fast, extremely dangerous, or groups of mobs in their tracks, allowing for the player to run away to safety or attack it/them with more ease.

The stopper does not use durability, so you never have to replace it.

The stopper seems to have limited to no effect on flying mobs like Blazes and no effect on bosses.
Titanium

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## Properties

### RAD/s

N/A

Titanium is a light but durable material added to the game. It forms down somewhat deep and has a distinct ore appearance. It has a silvery-white color and seems to have depth. You need stone tools to mine this.

## Uses

It can be used in tools and is primarily used to make rockets.

* The tools titanium makes are basically budget advanced alloy tools. Being able to mine through obsidian and being faster than diamond at breaking things though is unable to vein mine. It's armor is better than diamond? and has a fullset damage mod of 0.85
* Titanium is also used in stamps

## Tips

* just skip iron tools and use titanium before advanced alloy tools
* they generate at around y40ish below?
Pure Schrabidium Fuel

Pure Schrabidium fuel is the most powerful fuel utilizable in the Watz Power Plant by far. It is simple, it has no internal stability or moderation elements added, just Schrabidium. While it produces massive amounts of power, it has absolutely awful modifier stats, requiring many moderators to balance it out.

## Production

*See Schrabidium and Guide: Schrabidium Creation for information on making the element itself.*

5 Schrabidium ingots are required for each pellet.

## Statistics

* 50,000 tick estimated lifespan
* 6,500 HE per tick
* -2.5% power multiplier
* 200 heat
* 5% heat multiplier
* 5% decay multiplier

All Watz Plant fuel pellets decay into lead.

## Uses

It can only be used in the Watz Power Plant.
Music Discs

NTM adds in a total of 4 music discs, these being:

* Valve - Diabolic Adrenaline Guitar/Lambda Core
* Valve - Sector Sweep
* Valve - Vortal Combat
* ? ? ? (internally referred to as recordGlass)

## Valve Discs

The Valve discs are tracks from Half Life, Half Life Episode 2 and Half Life Episode 2 respectively. They can be crafted by surrounding Lapis Lazuli Powder (Lambda Core), Advanced Alloy Powder (Sector Sweep) or CMB Steel Powder (Vortal Combat) in a cornerless ring of polymer or bakelite bars.

## Glass Disc

The Glass Music Disc Is the ending part of the 1812 Overture. It is hidden in the Misc creative mode tab, however it is not hidden in NEI and it can be found in the Soyuz Capsule.
Ultrahard Steel Sword

The Ultrahard Steel Sword is a very powerful sword.

## Weapon Information

The Ultrahard Steel Sword deals 11 damage and grants a 100% speed bonus. It swings extremely quickly (about the cooldown of a non-weapon item).

### Blade Mode function

When holding down right click and moving the cursor, a thin black line should be traced. If the line is over another entity, left-click and the entity will be cut cleanly along the thin black line with lots of blood. This is very similar to Raiden's Blade Mode from Metal Gear Rising.

## Trivia

* This is the weapon used in Attack on Titan to harm Titans.
* This is the weakest of the three weapons with the Blade Mode function, the other two being the Crucible and the High-Frequency Sword.
Pandemonium(III)tantalite Solution

Pandemonium(III)tantalite solution is a fluid, which is the third step of Tantalium process. Its color is dark yellow.

## Production

Said Purified Tantalite, Fluorite, 1000mb of Natural Gas and 500mb of Liquid Oxygen are used to produce 1000 mb of Pandemonium(III)tantalite Solution, also in the Chemplant using Pandemonium(III)tantalite Production template,This is the only way to get it.

## Uses

1000mb of Pandemonium(III)tantalite Solution can be combined with 500mb of Hydrogen Peroxide to produce a Tantalium Polycrystal using Tantalium Crystallizing template,This is its only use.
Super Shotgun

## Background

*Not to be confused with the non-functioning Super Shotgun (Broken). Both are DOOM references though.*

The Super Shotgun is one the top weapon in the game only bested by the Jackhammer. When crouching, you can look down its sights.

If you are near an entity and right click, you can use the meat hook and grab on to mobs that you can shoot.

## Recipe

 Small Steel Shell
 Angry Metal | Gold Wire

## Weapon Info

* Ammo: Belt
	+ Not technically a belt, but it functions similar enough to one
* Ammo Type: 12 Gauge Buckshot
	+ May also take upgraded buckshot, such as Depleted Uranium.
* Name: Double-Barreled Combat Shotgun
* Manufacturer: Union Aerospace Corporation
* Quote: "*God-dammed ARCH-VILES!*"

Its damage potential is staggering in the close range for its fire rate. Able to one-shot most mobs with a well-placed hit. It can take down a Nuclear Creeper with ~2 hits and even an iron golem with ~5 hits. As expected, it consumes two 12 gauge shotgun shells per firing.

## Trivia

* Weapon is one of the few guns to have a reload animation.
* The gun is quite large.
* Its inventory icon is still the same as the Uboinik.
* *God-dammed ARCH-VILES!*
TotallyNotDirt-Brand MRE

TotallyNotDirt-Brand MRE is a food item that replenishes 1 full hunger shank when eaten. The description of the Item reads "A'right, I got sick and tired of having to go out, kill things just to get food and not die, so here is my absolutely genius solution: Have some edible dirt.

### Crafting

To craft this item, place 2 steel plates on the opposite side of the middle 3x3 crafting bench, then fill the rest of the slots with Dirt, Coarse Dirt or Podzol.

### Facts/Relevant Information

* Pretty bad as a food source, and not worth crafting. You can use 2 steel plates on better things than a single hunger shank.
* Still better than Leftover Conserve.
* Just find a conserve crate. For the love of God just do it.
Uranium

Uranium is a real chemical element added to NTM. Uranium ore can be found in the nether and the overworld (for further information on where it spawns; visit this page; Uranium Ore).

Uranium is a very important material to the mod. It is used from generating energy, to destroying worlds. Uranium is radioactive on its own, so remember to remove it from your inventory, *even if you have a hazmat suit.*

Uranium has 3 different isotopes that can be used as reactor fuel and in nuclear weapons.

## Production

Unenriched Uranium can only be obtained via mining the ore or by using an Asteroid Mining Ship to obtain its powder form and/or its crystal form.

Isotopes of Uranium can be found in structures, especially the Desert Atom. Otherwise, they have to be enriched or bred.

## Uses

Uranium is infamous for being used in nuclear weapons, but it isn't all that bad. It can be used for good intentions to generate electricity with nuclear reactors. See Uranium Fuel and Category:Reactors.

Uranium Hexafluoride is its form just before enrichment, it is a gas and must be stored in tanks. Before this, Uranium must be processed into Yellowcake.

Natural Uranium is also important in the use of Schrabidium Transmutation and Production, so don't enrich all of it right away.

Its unenriched form can be used in the Custom Nuke, with 1 ingot contributing a 1.05 multiplier to its nuclear stage.

Its powder form when mixed with sand creates "Uranium Sand". This is then smelted into yellow "Uranium Glass". It is not radioactive and is mostly a novelty block/item.

## Properties

* It has an atomic number of 92.
* 91.6% U-238, 8.3% U-235.
* It is radioactive. Not schrabidic.
Radial Performance Engine

Much like the Diesel Generator, the Radial Performance Engine's efficiency varies depending on the fuel used. Unlike the aforementioned generator though, this one's performance will increase even further the more Radial Engine Pistons you put in.

## Recipes

### Engine Itself

* 4 Steel Ingots
* 6 Titanium Plates
* 8 Copper Plates
* 1 Big Steel Shell
* 9 Small Steel Shells
* 1 Steel Pedestal
* 4 Copper Coils

### Pistons

 Steel Plate

(Do not stack)

## Usage

The compatible fuels for this generator are

* Industrial Oil
* Heating Oil
* Diesel
* Kerosene
* Reclaimed Oil
* Petroil
* Biofuel
* NITAN Superfuel

Alongside one of those, you will need to insert a minimum of 3 Radial Engine Pistons (with a maximum of 9) to make it run. The amount of fuel consumed by the engine increases in a linear fashion with every piston, (*pistons* *\* 5*) but the energy production increases more (*HE-from-fuel \* pistons^1.15*), making 9 pistons overall more effective than 3, despite using up fuel much faster.
Schrabidium Trisulfide

Schrabidium Trisulfide (

SaS
3

326

{\displaystyle \ce{^{326}SaS3}}

) is a radioactive and schrabidic bright-blue fluid consisting of Sulfur and Schrabidium. It doesn't have many uses overall. It is corrosive.

## Production

Can be produced in the Chemical Plant with schrabidium powder, sulfur, and Hydrogen Peroxide.

## Uses

Used in The Prototype as cells.

The cell form is used in the small Schrabidium missile recipe.

DFC fuel.

If you really wanna flex, you can use it as a means of Schrabidium storage, not recommended of course.

Its cell form contributes 7.5 to the Custom Nuke Schrabidium stage.

Used in the production of Schrabidic Acid, which is also used to make Ferric Schrabidate.
Petroleum Gas

Petroleum gas is the least common Crude Oil refinery product and only gas product. It has a blue-ish color. It cannot be refined any further.

## Obtention

It is mainly obtained via the Oil Refinery. 1,000mb of Crude Oil results in 100mb of petroleum gas.

It can also be obtained by cracking Natural Gas, Bitumen, or Kerosene.

## Uses

It can be solidified, but that's a waste.

It is used in producing Overclocked Circuits, Kevlar-Ceramic Compound, Polymer, and Solid Fuel (Rocket Propellant), so value this gas.
Sulfur

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## Properties

### RAD/s

N/A

Sulfur is an uncommon material added to the game. It is known for its yellow color and it can be found in a lot of foods, specifically egg yolks (no, you can't get sulfur this way in-game). Its formations are usually near lava and it is quite abundant in the Nether. Other than those locations, sulfur is rather uncommon, it can be purified out of crude oil in large quantities, but that requires the Oil Refinery.

## Obtaining

Sulfur is mostly found by mining sulfur ore, which by itself gives only up to 3 pieces of sulfur dust. If it is processed through crystallization and centrifugal forces, it can generate 8 sulfur dusts.

Other realistic means of obtaining sulfur include using the SILEX to process lapis or it dust, or by processing copper crystals.

Unrealistic ways to obtain sulfur is by bombarding quartz dust with a box of beryllium dust in a cyclotron.

## Uses

Primarily used in lead-acid batteries (advanced batteries or the standard energy storage block) and such. Its block form can be used in Advanced Factory energy clusters too. It can also be used for a substitute for yellow dye.

Sulfur is necessary for Yellowcake, a critical step in Uranium processing and enrichment, and in schrabidium trisulfide for Ferric Schrabidate production.

Can be bombarded in a cyclotron with carbon dust to create titanium dust.
Plutonium-239

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## Breeding Reactor Info

### Resultant Isotope

Pu240

Pu239 is an important Plutonium isotope as it is one of the best radioisotopes to be used in nuclear weapons.

## Uses

Plutonium and MOX Fuel.

Practically all thermonuclear weapons and nukes utilizing a Plutonium core.

Mini-Nuke weapons (only use nuggets!).

Breeds into Pu240, which is a disappointing isotope.

It can be used in the Custom Nuke. It contributes an impressive 25 to its nuclear stage.