recursal/Fanatic-Fandom huggingface dataset:
Mythic Zone

The **Mythic Zone** is the sixth Zone in the game, after the Desert Zone. It is currently the final zone in the game. The Zone is medieval themed, with Kings and Princesses and fairy tale monstergirls. There is, however, an outlier in the Shrine, which is a pocket of Eastern (mainly Japanese) themes.

The Mythic Zone is split into three "sections": two mandatory Quests, and one sidequest afterwards. The two mandatory Quests (the Princess Quest and the Fera Quest) can be done in either order, with minimal differences. Afterwards, the Yokai Quest can be completed. The current version ends after both mandatory quests are finished, but future updates will involve the fairies, presumably to fix PXE.

## Enemies

* Aisai
* Bandit
* Binbōgami
* Bridge Troll
* Bruna
* Cellini the Sculptor
* Cellini's Assistant
	+ Stone Warrior
* Cevia
* Gale Kamaitachi
* Garath
* Goblin Homemaker
* Goblin Husband Rorth
* Goblin Wife Kery
* Goblin Wife Yeba
* Harpy
* Harpy Matriarch
* Hurricane Kamaitachi
* Kejourou
* Kitsune
* Living Statue
* Miko
* Ochimusha Kim
* Precious
	+ Goblin Warrior
* Reylen
* Rain Kamaitachi
* Suzume
* Tanuki Merchant
* Wolf Brute
* Yuuka

## Bad Ends

* Ending F1 - Bottom's Up!
* Ending F2 - Can’t Make This Stuff Up
* Ending F3 - Pretty as a Princess
* Ending F4 - Hardon My French
* Ending F5 - If I were a Boi
* Ending F6 - Cat Needs the Cradle
* Ending F7 - Know Your Place, Elfin Race
* Ending F8 - Trading Lives
* Ending F9 - Taking the Rac
* Ending F10 - Circle of Life
* Ending F11 - The Featherweight Tramp
* Ending F12 - An Iron Grip
* Ending F13 - Big Things Come in Small Packages
* Ending F14 - Trojan Whore
* Ending F15 - Near and Deer
* Ending F16 - Jane Doe
* Ending F17 - Gud Husbun make Gud Waife
* Ending F18 - Royally Fucked
* Ending F19 - It’s a Bust
* Ending F20 - A Rolling Stone Gathers No Moss
* Ending F21 - Pillar of the Community
* Ending F22 - Magnum Opus
* Ending F23 - Statuesque
* Ending F24 - Love is Stone-Blind
* Ending F25 - A Life in Chains is No Life at All
* Ending F26 - The ‘Short’ Lived Princess
* Ending F27 - Long Live the Princess
* Ending F28 - Free Rein
* Ending F29 - Heartstrings
* Ending F30 - Back Behind the Eight Ball
* Ending F31 - The Redcap-et Treatment
* Ending F32 - Drunk off the Atmosphere
* Ending F33 - Temptation Given Flesh
* Ending F34 - Not quite the Greatest of All Time
* Ending F35 - A Maiden’s Work is Never Done
* Ending F36 - The Soulless Legion
* Ending F37 - Caution to the Wind
* Ending F38 - Thank You for the Donation
* Ending F39 - Peace of Mind
* Ending F40 - A Future Enshrined
* Ending F41 - Woman of the Waters
* Ending F42 - Split Ends
* Ending F43 - Bad Hair Day
* Ending F44 - Bleed ‘em Dry
* Ending F45 - Bear One Another's Burdens
* Ending F46 - Down on your Luck
* Ending F47 - The Model Wife
* Ending F48 - Do I even need to say it?
* Ending F49 - Married Above Her Station
* Ending F50 - Let Them Eat Cake
* Ending F51 - A Baker’s Trio
* Ending F52 - Beware the Big Bad Wolf
* Ending F53 - A Wolf in Sheep’s Clothing

## Locations

* Deserted Cliffs
* Mirane City
* Mystic Woods
* Mystic Woods East
* Shrine
* Tainted Shrine
* The Gleaming
Graffiti Quest

The **Graffiti Quest** is a small optional quest in the Desolate Zone. It contains one Bad End and several possible rewards depending on how the party proceeds.

After defeating Dark Lich Mara, enter the east Subway. The party will hear a woman's scream, and a punk running off. Inspecting the graffiti will reveal that it is a captured woman. Leave to outside the Mall and confront the punk, who traps The Player on a wall and knocks out Kim. Survive on the wall until Kim wakes up, and the two will take the Spray Can, which can either be destroyed or kept. If it is kept, it can be used to restore the woman in the Subway, who will reward the party with a Knowledge Crystal and two Roil Powder.
Precious

**Precious** is a human enemy fought in the Goblin Quest. She is the fourth and last combatant in the goblin's tourney, and used to be Petra, fought by The Player and Tristan. At 50% HP, she's also joined by Goblin Warrior.

As with all fights in the Goblin Quest, there is no Bad End for losing to Petra; instead, a sex scene will occur, followed by a loss in honour. Honour can also be lost by making out with Tristan for a Hi-Potion.
Harem Girl Outfit

*"A very very thin set of clothing. If it can even be called that."*

The **Harem Outfit** is a clothing item sold by the Merchant found at Desert Expanse for 500G each. It is only sold by the merchant after the Pyramid Quest have been completed. A maximum of 3 can be purchased. If all the party members wears it, it will cause the Outbreak Bad End. The chestpiece itself has extreme stats, with high Agility and Luck, terrible Defence and Magic Defence, and a resistance to Entangled.
In the Lap of the Gods

**In the Lap of the Gods** is a Bad End in the Desert Zone, listed as E38. It occurs after failing to convince Fera to leave after not saving any member of DMO's party and choosing Anubis.

The Player is put on trial, with Fera intervening to request the judge to sentence him based on his character. As he had failed to save anyone from the Pyramid, the judge declares him a "failure to his species" and casts his soul to Ammit: Devourer of the Dead. He is instead saved by the 'true' Anubis, who laments over his followers worshipping a false goddess. Amused by the Player's 'pitifulness', the God lets him choose his eternal fate.

The Player chooses Anubis, and so he changes into an anubis through sex with her new God. She then crusades against the 'false' Anubi, who all succumb to the same fate when they meet Anubis.
Gunpowder, Treason and Thought

> *"It seems to be a pamphlet about the uses of gunpowder."*
>
>

**Gunpowder, Treason and Thought** is a Key Item in Monline, and is one of four Recipe Books. It is found in the Mansion, in a bedroom unlocked with the Red Keycard, and is used to create grenades.

Gunpowder, Treason and Thought can create the following:

* Flash Grenade (1 Electronic Component, 1 Gunpowder, 1 Scrap Metal, 20G)
* Frag Grenade (2 Gunpowder, 2 Scrap Metal, 20G)
* Stun Grenade (3 Gunpowder, 1 Scrap Metal, 20G)
Kappativated

**Kappativated** is a Bad End in the Coastal Zone, listed as B13. It occurs after losing to the Kappa in the Nereid Cave. Note that losing to a Kappa anywhere else will result in a different ending.

The kappa knocks The Player out and, surprisingly, doesn't transform him. Instead, she keeps him as a sex partner, the Player slowly growing to love her as well.
Lab Rat

**Lab Rat** is a Bad End in the Desolate Zone, listed as D50. It occurs after losing to the Dullahan when Kim has been Reaped.

Kim is decapitated and her head is placed on the Dullahan's body. The Dullahan delivers the Player to Mara, and he is used as a literal lab rat, placing the now rat-girl in a cage and subjecting her to an untold experiment. As the days go on, the Player acclimates to her new life and fucks her bunkmate, an actual rodent. This proves Mara's hypothesis that physical changes in this game cause mental ones as well, and she subjects the Player to hundreds more forms and experiments to further prove it.
Charge Slash

**Source**: 20SP

**Cost**: 18AD

Performing **Charge Slash** deals heavy weapon-dependent damage to a single foe, always hitting last. It is less useful and more expensive than Bodyslam, so it may not even be worth the SP for The Player, and Mark has a less expensive heavy attack in Wild Blow.

The following characters can learn Charge Slash:

* The Player
* Mark

The following enemies can perform Charge Slash:

* Kamber
* Mummy Warrior
Pharaoh Farinet

With headdress and staff

The **Pharaoh** is an empowered monstergirl boss found in the Pyramid, and is the main boss of the Desert Zone. She is actually Dominic possessed by a headdress, and so the party consists of The Player, Kim, and Fera. The first time the party faces her, she is unbeatable, and will defeat the party after four turns. Her immortality is from her headdress and staff, and can be targeted in the rematch against her after three turns. Both headdress and staff have 100HP.
Interrupted

**Interrupted** is a negative Status Effect that prevents the afflicted from acting for a single turn. Its primary function is to prevent, or "interrupt" attacks that require a turn to cast; sometimes, it is mandatory to Interrupt such attacks, which would be lethal otherwise.

The following player moves can inflict Interrupted:

* WIP!
Iaijutsu

**Cost:** 18 AD

**Shift:**

**Source:** Imitation from Ochimusha Kim (45 SP)

Performing **Iaijutsu** grants a form of Counterattack that deals 400% damage, and then Exhausts the user. This is a high risk, high reward counterattack, and should only be used when it's absolutely certain that an enemy will attack.
Magic Cucumber

**Magic Cucumber** is a Bad End in the Coastal Zone, listed as B12. It occurs after losing to a Kappa. Note that losing to the Kappas in the Nereid Cave will result in a different ending.

The kappa forcefeeds The Player a cucumber, turning him into a girl. The kappa then fucks the Player with another cucumber, turning her into a kappa herself. She is taken to the rest of her 'sisters', and is used as an eager breeder.
Gas Mask

> *"A thick, heavy mask fitted with a respirator."*
>
>

The **Iron Helmet** is a headgear dropped by the Ratfolk. It sports relatively high stats for a headgear, and grants immunity to Stinky and Poison, making this a valuable piece to obtain; keep in mind that the Arena's Ratfolk only has a 3% chance to drop the Gas Mask, meaning it may be better to find one from the Ratfolk in the Sewers.

* Ratfolk Miasmathrower (10% drop, 10% steal)
* Ratfolk Mutamanus (3% drop, 5% steal)
* Ratfolk Sallowshank (3% drop, 5% steal)
Liar Liar

**Liar Liar** is a Bad End in the Forest Zone, listed as A1. It occurs after claiming to know of a cow to the manor owner in Minoh Ranch if The Player has not interacted with the cow in Caste City. Alternatively, he can claim he doesn't know about the cow if he has interacted with it.

The Player is drugged by the Minoh Ranch owner and turned into a Holstaurus as punishment for lying. She spends the rest of her days satisfying the owner's Minotaur and producing milk.
Hospital

The **Hospital** is a location in the Desolate Zone, located to the left of the opening area of the Streets. It is a mandatory area in order to progress, but also contains two important events that all together total 11 Bad Ends.

## Layout

The hospital contains four floors and a basement. The basement has a malfunctioning generator which The Player needs to fix before going onward. The ground floor has a nurse at the front desk who will heal the party for free (excluding zombie infections). To the right is Dr. Olsen, the head of the hospital. The first floor contains a lab which has a Bad End associated with it when entered as a nurse. The second floor is the hospital dorms, and has little in the way of content save for the wheelchair section. The third floor is the nurse's section and has the most content of the hospital by far, with a ladder that leads to Santa and the North Pole, and a shower that leads to the Nurse Event, a multifaceted 'quest' which contains all but one Bad End in the hospital.

## Bad Ends

* Ending D3 - Let Me Patch You Up
* Ending D4 - Quest For The Cure
* Ending D8 - All Better Now?
* Ending D9 - Bisexual Healing
* Ending D10 - Squeaky Wheel Needs Grease
* Ending D55 - Wet Nurse
* Ending D56 - What The Doctor Ordered

## Loot

* 2x 50G - First floor, box, Third floor, box
* 100G - Ground floor, upper patient area
* Bandage - First floor, garbage can
* 2x First Aid Kit - First floor, lab, Third floor, garbage can
* 3x Painkiller - Ground floor, right & left garbage cans, Second floor, garbage can
Hurricane Kamaitachi

The **Hurricane Kamaitachi** is a unique yokai monstergirl fought after the Shrine section of the Fera Quest. She is joined by the Gale and Rain Kamaitachi, who used to be Kotone, Hana, and Yami, before Robin corrupted them. True to her title, the Hurricane Kamaitachi is the fastest of her sisters, sporting massive Agility, an attack speed of 5, and attack time of 2. Furthermore, every move attacks at least three times, meaning she might attack over a dozen times a turn. Therefore, focus on defeating her first.
Meditate

**Source**: 15SP

**Cost**: 20MP

Performing **Meditate** heals the user for 20% of their HP, and cannot be used in battles. For the first two Zones, where the Player has no Imitations and few other moves use MP, Meditate is an invaluable move that should be used any time the Player is low on HP after a battle. Even after the Player learns Imitations, Meditate is a great HP restoring move, so long as he doesn't use up all his MP before a battle even begins.

The following characters can cast Meditate:

* The Player
* PXE
Live like a Human, Die like a Dog

**Live like a Human, Die like a Dog** is a Bad End in the Desolate Zone, listed as D72. It occurs after losing to either a Collared Wolf or Collared Werewolf without Kim in the party, and answering 'truthfully' to Lina. Lina will only accept “To stop you”, “She's upstairs”, and “Delta's Shears” as truth.

Lina is disappointed that The Player is so 'boring' with his honesty, and, true to her word, she doesn't transform him into a wolf. Instead, she turns him female and sics her to the dogs, who continually violate the Player's body. Lina then makes a sort of game out of tormenting the Player, sending her to areas that 'just so happen' to have dogs, or hiding her clothes. The Player never finds Kim, and spends the rest of her life as a toy for Lina's horny hounds.
Keep Harping On

**Keep Harping On** is a Bad End in the Mythic Zone, listed as F64. It involves getting caught by Queen Mab during the retelling of Jack and the Beanstalk. This ending was written by guest writer Eman230.

Both The Player and the harp are caught and crushed by Queen Mab, who turns the Player into a replacement harp. She doesn't change the Player's mind, preferring him to stay cognizant of his new body, and the pleasure he receives when strummed. Queen Mab forces him to play for her Court, or else she'll slice his strings.
Lightning Bore

**Cost:** 12 MP

Shift:

**Source**: Imitation from Nereid (30 SP)

Performing **Lightning Bore** deals heavy Lightning damage to a single opponent, inflicting Dizzy with a 30% chance to Interrupt. It costs two Shifts and a little more than half the MP of the multi-targeted Lightning Sweep, but has a 100% chance to inflict its status ailment.
Gud Husbun make Gud Waife

**Gud Husbun Make Gud Waife** is a Bad End in the Mythic Zone, listed as F17. It occurs after losing to the Bridge Troll.

The Player is kidnapped and treated as the Troll's wife, ordered to do “waife things”. As she cleans, feeds, and sleeps with the troll, she slowly comes to terms with her “husband”; at the same time, she gets stronger, changes clothes and hair, and grows her breasts. After a few weeks, she has transformed into a large cow-like troll herself, and has fallen in love with the troll.
Harpy Woman

A **Harpy Woman** is an anomaly monstergirl that can be summoned by the Duelist. All summons take attacks for the Duelist, and lack resistances and drops. The Harpy Woman may be the more dangerous of the three normal summons, as she can target the whole party with Feather Rain.

As the Duelist and his game are heavy references to the Yu-Gi-Oh! card game, the Harpy Woman is based off of the Harpie Lady card.
From My Cold Dead Hands

**From My Cold Dead Hands** is a Bad End in the Desolate Zone, listed as D2. It occurs after losing to a Zombie while on the Streets.

The Player's heart stops, and he awakens to a freezing cold that forces him to shamble towards any source of warmth. That source belongs to a man, and the Player lumbers towards him, undressing and hugging him in a twisted motivation to keep both of them warm. 'He' only notices that she is a zombie girl in the middle of fucking the poor man, but by then, her mind has decayed enough that she doesn't care.
Police Station

The **Police Station** is a location in the Desolate Zone, found at the tail end of the Zone. It contains a mini-quest to break free from the jail, after which several rewards can be obtained.

## Prison Escape: The Shawskank Redemption

In order to enter the jailhouse proper, the party must lose a QTE with the policewoman on the Empty Road. When The Player wakes up, take the **Matchstick** from the bed and the **2B Pencil** from the drawer, and use that on the window to get the **Rusty Nail**. Then wait for the policewoman to show up, after which the Player will gain the **Pepper Spray Can**, which is combined with the Rusty Nail on the left wall to blow it up, freeing the party.

Afterwards (and after the talk with Robin), the party can revisit the station through the blown up wall, and, if the Graffiti Quest has been done, they will find the punk, who gives the party the **Policewoman's Key**. which unlocks the room behind the policewoman. Use the **Cell Keyring** located there to break the punk free, who will give a Knowledge Crystal as reward.

Revisiting through the front door causes the officer to prevent the party from going to the cells' room. Talking to her doesn't make her recognize the party. It's not possible to go to the "front door area" from the cells area, since the characters are aware that this is not a good idea.

**Warning:** If you leave the police station after interacting with the punk, but don’t free him first then there is the consequence that he will be fully “rehabilitated” into another policewoman when you come back into the police station. The new policewoman is currently cleaning up The Player’s cell escape aftermath. You lose out in a Knowledge Crystal, but it’s up to you if you consider the punk becoming a policewoman as proper revenge for the Graffiti Quest.

## Loot

* Hi-Potion - Box in upper-right cell
* Police Pistol - Chest in lower-left cell
Imprisoned

**Imprisoned** is a Bad End in the Demon Zone, listed as C2. It occurs after losing to the Arch Imp.

The Player is forced to become the newest imp's sex slave (the prisoner will transform into an imp if he isn't one already). Even though he's in captivity, the Player admits that it's not too hard a life.
Magic Water

> *"A small glass vial, filled with invigorating liquid."*
>
>

A **Magic Water** is a consumable that restores 60 MP. It can be bought in shops for 80G, can be found in chests throughout the Zones, and is craftable through 2 Tough Seaweeds, 3 Sweet Herbs and 30G.

The following enemies drop the Magic Water:

* Kamber (30% drop, 60% steal)
* Dazahn (30% drop, 60% steal)
Pressed Wallflower

**Pressed Wallflower** is a Bad End in the Desolate Zone, listed as D14. It occurs after failing the graffiti QTE. Please see the Graffiti Quest for more information.

The Player is stuck on the wall, and the punk uses his spraycan to turn Kim into a punk herself. The Player is transformed into a woman, and with every layer of spraypaint applied to her, she loses more of her mind, eventually succumbing to being a lewd drawing on a wall.
Magnum Opus

**Magnum Opus** is a Bad End in the Mythic Zone, listed as F22. It occurs after losing to Cellini the Sculptor and refusing to flee.

The party is instantly petrified, and Cellini gets to work on “carving” The Player. She spends an untold amount of time sculpting the statue, enough that it gets to the Player's head; so much so, that she stays put until her owner can finish her, putting her on display as “Princess” of her statue subjects.
In Control

**In Control** is a Bad End in the Demon Zone, listed as C36. It occurs after losing to the Dark Slime.

The slime covers The Player, dissolving him into merely a consciousness inside them. Over time, it breaks forth, overpowering the Slime's own consciousness, though it still lingers within the Player's mind, tainting and corrupting it. She eventually succumbs to these desires and comes to love draining humans, and so the Player's and the Slime's consciousness fully merge.
Hunter's Mark

**Source**: 25SP

**Cost:** 50MP

Performing **Hunter's Mark** inflicts Marked on a target. It uses an obscenely high amount of MP, by far the most expensive spell in the game, taking 55% and 83% of Aralu and Fera's max MP, respectively, but Marked is a powerful enough status effect that there might be times where Hunter's Mark is useful. Only cast this move when you don't plan on using any MP for the remainder of the battle, and only if Cat's Eye isn't available.

The following characters can cast Hunter's Mark:

* Aralu
* Fera
Plenty of Fish in the Sea

**Plenty of Fish in the Sea** is a Bad End in the Coastal Zone, listed as B4. It occurs after losing to the Sea Bishop when The Player is male.

The Player and the Sea Bishop swap bodies, and the 'Player' leaves with Mark, leaving the real Player alone. She carries out the duties of the former Sea Bishop, accepting her fate, but growing bored by the banality of her new life. Therefore, she starts arranging honeymoons for married couples, with the caveat that she can join in on the fun.
Keeper of Confessions

**Keeper of Confessions** is a Bad End in the Demon Zone, listed as C13. It occurs after losing to the Dark Priest.

The Player falls unconscious, coming to in a bed and looking like Chastity, though he still has his penis. His mind gradually succumbs to his form, with false memories of coming to the church to change his sex. The Twin Goddesses grant his request, and she 'works' in the confession box, urging others to confess their sins unto her.
Lover's Martyrdom

**Lover's Martyrdom** is a Bad End in the Desert Zone, listed as E43. It occurs after losing to Pharaoh Farinet without breaking her headdress or staff.

The Pharaoh brainwashes the party again, turning Kim into an army general, Fera into an Anubis, and Morgan into a harem girl. She then brainwashes The Player into being her consort, under the guise of a failed spell. Even though he recognises that his mind has been tampered with, the Player can't seem to fight his feelings for the Pharaoh, eventually settling with the off-chance that he can 'improve' her wicked ways.
Old Tricks

**Cost**: 10 MP

**Shift:**

**Source**: Imitation from Werewolf (32 SP)

Casting **Old Tricks** buffs an ally's Attack and Magic Attack for three turns, with a 50% chance to grant Flurry. The 50% chance should never be taken for granted, since there are other imitations with a more consistent chance of Flurry.
Power Overwhelming

**Power Overwhelming** is a Bad End in the Desolate Zone, listed as D81. It occurs after getting hit by Lina's Dumb Gun during the motorcycle chase and fully bimbofying the ambush. This is achieved by using Dumb Gun Blast three times on each party member, and will require using a Glowing Syringe.

Lina shoots The Player, turning him into a bimbo, and attempts to swap bodies with Kim, but in a moment of clarity, the Player forces Lina to switch with her instead. Kim wakes up and assumes the bimbofied Lina is the Player, racing off with her and leaving the Player trapped in Lina's body.

The Player/Lina gets ambushed by three of Lina's victims, and is forced to use the Dumb Gun on them all. Succumbing to her body's sadistic urges, the former Player takes up the mantle of Lina, bimbofying and transforming hapless victims to sate her own lusts.
Identify

**Source**: 20/60/120SP

**Cost**: 15/26/37MP

Casting **Identify** deals no damage, but reveals an enemy's resistances. Pressing SHIFT before a turn will show a screen with the enemy's stats and eight of its eleven elemental resistances (not showing Impact, Absorb, or Lust). Once an enemy has been Identified, all other encounters with them will also show their resistances.

**Super Identify**, an upgraded version of Identify, will reveal the stats of newly fought enemies; however, since those stats are revealed after defeating the enemy, the move might only need to be bought in order to attain the absurdly expensive **Mass Identify**, which reveals all possible information on every enemy on the screen. None of these three skills will work on boss enemies.

These three skills are the only ingame way to see an enemy's stats and resistances. ...That said, if you're reading this entry, you probably don't have too many hangups about reading the entries on each enemy, which contains their stats, all 11 elemental resistances, and various other information.

The following characters can cast Identifying skills:

* The Player
* R0M-1
Poster Girl

**Poster Girl** is a Bad End in the Demon Zone, listed as C21. It occurs after losing to a Witch and saying "Do I?"

The Player is turned into a little witch girl, and Baphomet threatens her with the 'toy broomstick'. Baphomet takes a liking to the Player, and her image is used in advertisements for the cult, though some people need a bit more 'convincing'.
Hardon My French

**Hardon My French** is a Bad End in the Mythic Zone, listed as F4. It occurs after a full Obedience bar when The Player is a french maid. This ending, like the other three maid endings, was not written by Revilo, and instead came from guest writer yoshielder. It also shares a similar structure to the other three, and differs slightly if Lei is in the party.

Both the Player and Princess Rien are erased in favour of the new maid. Horny, curvy, and with an exaggerated French accent, she quickly gains a reputation as an easy (if annoying) lay. When Kim and Dominic question her about the Player, Dominic is smitten, and the maid agrees to sex with her former ally.
Hammer Slam

**Source:** 28 SP

**Cost:** 20 AD

Performing **Hammer Slam** deals heavy weapon-related damage to a single foe, debuffing Defence twice, with a 50% chance to Stun and a 40% chance to Interrupt. Even with its high cost, this is a very powerful move. True to its name, only hammer wielders can use it in battle.

The following characters can perform Hammer Slam:

* Dominic
Knowledge Crystal

> *When shattered a large amount of magic is released.*
>
>

A **Knowledge Crystal** is a Consumable Item. It awards 30 SP to 1 Party member. Knowledge Crystals can be found throughout the Zones, or be rewards from Quests.

Before 0.8.6 The Knowledge Crystal used to be a Combat tool, thus only usable in battle and awarded 15 SP to the entire party after the battle.
Tale as Old As Time

**Tale as Old As Time** is a Bad End in the Demon Zone, listed as C37. It occurs after failing to sort the books in the Castle library four times. It is only accessible after defeating Draculara.

Draculara traps The Player inside a book of transformation fetishes to punish his sloppiness. It is revealed that as the characters in the book change, the Player changes alongside them.
The Littlest Mermaid

**The Littlest Mermaid** is a Bad End in the Coastal Zone, listed as B1. It occurs after losing to a Mermaid.

The Player is dragged down to the ocean by the mermaids, his body transforming into a mermaid to survive. The new mermaid spends the rest of her life looking up at the land, longing for her old life back. It is one of very few endings which is not explicitly sexual.
Pharaoh

*This article describes content that is no longer in the game.*

The **Pharaoh** was a boss monstergirl found in the Pyramid, and was the main boss of the Desert Zone, one of three mandatory enemies in it. She is actually Dominic possessed by a headdress, and so the party consists of The Player, Kim, and Fera. There are three rounds in the battle, two involving Anubis, though losing the first battle does not give a Bad End on its own. Instead, the Pharaoh had five Bad Ends associated with her, involving different events and equipment.

As an enemy left unchanged in the 0.6.0 overhaul, it lacked resistances, imitations, and dropped/stolen items. It has now been replaced entirely by Pharaoh Farinet.
This Town's Going to the Dogs

**This Town's Going to the Dogs** is a Bad End in the Desolate Zone, listed as D73. It occurs after losing to either a Collared Wolf or Collared Werewolf without Kim in the party, and 'lying' once to Lina. Lina will only accept “To stop you”, “She's upstairs”, and “Delta's Shears” as truth.

Lina is disappointed that The Player was so 'boring' with his honesty, but decides to solve two of her problems at once, turning him into one of her guard dogs and commanding the now obedient wolf to hunt down Kim “using any means necessary”. Once he finds Kim, she realises that the wolf is the former Player, but the Player follows his orders and captures, fucks, and transforms Kim.
Stone Magatama

> *"A comma shaped jewel said to be a material used by the gods. This one is made of stone."*
>
>

A **Stone Magatama** is a Material in Monline. As of Version 0.9.2, they serve no purpose.

The following enemies drop Stone Magatama:

* Kamaitachi (10% drop)
* Kejourou (20% drop, 40% steal)
* Miko (20% drop)
* Suzume (20% drop)
* Yuuka (20% drop, 40% steal)
It's a Long Story

**It's a Long Story** is a Bad End in the Desert Zone, listed as E50. It occurs after losing to Khepri.

Chastising the party for falling so easily, Khepri openly insults Dominic and Kim, before having sex with The Player in order to birth the next Pharaoh. She then transforms the party into a mural telling the rise and fall of Pharaoh Farinet I, one that her heir later learns from.
Split Ends

**Split Ends** is a Bad End in the Mythic Zone, listed as Ending F42. It occurs after losing to the Kejourou.

The Kejourou wraps Kim up in her hair, transforming her into a hairpin. She captures The Player and Dominic, forcing them to “pay tribute” to her growing hair obsession... and growing hair. After a while, the two suddenly turn similarly infatuated with their Mistress's hair, perhaps due to the strand of black hair piercing their heads and warping their minds.
Water

*This article contains content added or changed in the 0.8.5 build, and as such, may be out of date. Thank you for your patience as we update the wiki.*
**Water** is an element any damaging move may use. As an offensive element, it is unremarkable, with only two player skills using it and most enemies in the Coastal Zone having resistances to it. Many enemies use water-based moves, however, with the Coastal Zone having nearly every enemy using such attacks. The Talent Absorbent makes Water damage heal the user instead of harm them, and should be learned before entering the Coastal Zone. As a mermaid, The Player gets a 50% resistance to Water.

### Water-Resistant Enemies

* Blue Slime (Absorbs)
* Charybdis (50%)
* Crab Girl (0%)
* Dark Slime (Absorbs)
* Giant Frog (50%)
* Ice Form Mimic (50%)
* Kappa (0% during Shell's Protection)
* Kraken (50%)
* Metal Form Mimic (0%)
* Morgan (50%)
* Parasite Slime (50%)
* Raider Leader (75%)
* Roper (50%)
* Sahaguin (75%)
* Sahaguin Raider (75%)
* Sea Bishop (75%)
* Sea Goddess' Priestess (75%)
* Sea Slime (75%)

### Water-Weak Enemies

* Gargoyle (125%)
* Parasite Host (125%)
* Stone Form Mimic (150%)
* Robots (150%)

### Player Sources of Water Attacks

* Slick Punch
* Sparkling Tail

### Enemy Sources of Water Attacks

* Blue Slime's Attack
* Mermaid's Attack
* Nereid's Attack
* Sea Bishop's Attack
* Sea Goddess' Priestess' Attack
* Sea Slime's Attack
* Blinding Slash (Raider Leader)
* Depth Charge (Kraken)
* Drench (Nereid)
* Noxious Poison (Mad Scientist)
* Song of the Deep (Sea Bishop)
* Splatter (Blue Slime)
* Squirt Shot (Crab Girl)
* Sticky Spittle (Sandwurm)
* Tongue Slap (Giant Frog)
* Webbed Claw (Kappa)
* Wet Swing (Roper)

### Weapons/Armor with Water Attributes

* Kappa Shell (75% resistance)
* Nereid Scale (Water element)
* Red Beret (25% resistance)
* Sahaguin Plate (75% resistance)
* Sahaguin Wetsuit (75% resistance)
Stimulant

> *"Recovers ally from death at 50% HP and MP."*
>
>

A **Stimulant** is a consumable that brings back to life an ally and restores 50% of theirs HP and MP. It can be found in chests throughout the Zones, and is craftable through Hi-Potion, 6 Sweet Herbs, 6 Cleansing Herbs and 150G. Stimulant is necessary in the crafting recipe of Elixir.

The following enemies drop the Stimulant:

* Kamber (10% drop, 40% steal)
* Dazahn (10% drop, 40% steal
Sturdy Branch

> *"A surprisingly tough piece of wood."*
>
>

A **Sturdy Branch** is a Material scattered across the Forest and Coastal Zones. Two are used to craft the Sharp Stinger and Silk Shot Shortbow, and the branches serve no further purpose.

The following enemy drops Sturdy Branches:

* Siren (30% drop x2, 10% drop x4, 60% steal)
Imitations

**Imitations** are special skills The Player can learn from fighting enemies. Due to his unusually morphable body, the doppelgangers in Elysium City teach him how to imitate attacks from the monster girls he fights. Nearly every enemy has an imitation, and the game has a global save for them, meaning The Player can learn an imitation in one save file, and still learn it in another.

* **Cow Crash** (Holstaurus)
* **Honey Dart** (Honey Bee)
* **Whirring Speed** (Hornet)
* **Web Gag** (Arachne)
* **Meek Retreat** (Mouse)
* **Slick Punch** (Blue Slime)
* **Wise Mind** (Owl Mage)
* **Roaring Croak** (Giant Frog)
* **Cocooning Shot** (Greenworm)
* **Ninth Life** (Were-Cat)
* **Sparkling Tail** (Mermaid)
* **Shining Stream** (Sea Bishop)
* **Sudden Shield** (Kappa)
* **Stinging Slap** (Sea Slime)
* **Draining Bind** (Charybdis)
* **Shifting Disguise** (Scylla)
* **Black Spot** (Kraken)
* **Harmonics** (Siren)
* **Raking Claw** (Sahuagin)
* **Bubble Burst** (Crab Girl)
* **Lightning Bore** (Nereid)
* **Wrap Tight** (Flow Kelp)
* **Leader's Rally** (Raider Leader)
* **Prankster's Glee** (Imp)
* **Tainted Touch** (Arch Imp)
* **Serenity** (Lesser Succubus)
* **Charming Gaze** (Succubus)
* **Light Beam** (Dark Priest)
* **Divine Grace** (Sonia)
* **Snap Fire** (Gaia)
* **Fire Bolt** (Witch)
* **Sanctify** (Baphomet)
* **Flexibility** (Doppelganger, known by default)
* **Poison Fang** (Were-Bat)
* **Heroic Stance** (Dhampir)
* **Lick Wounds** (Draculara)
* **Halitosis** (Dark Slime)
* **Whiplash Flailing** (Roper)
* **Hickey** (Mosquito)
* **Bitter Grip** (Zombie)
* **Decapitate** (Dullahan)
* **Stone Touch** (Gargoyle)
* **Death's Embrace** (Dark Lich Mara)
* **Bubblegum Pop** (Parasite Slime)
* **Old Tricks** (Werewolf)
* **Mirror Move** (Mimic)
* **Veil's Breath** (Ghost)
* **Ages End** (Living Doll)
* **Bloodlet** (Ghoul)
* **Cat's Eye** (Sphinx)
* **Blessed Bandage** (Mummy)
* **Fate's Anchor** (Anubis)
* **Mesmerising Murmur** (Pharaoh Farinet)
* **Scale Skin** (Lizardwoman)
* **Burrowing Charge** (Devil Bug)
* **Silken Chains** (Ant Arachne)
* **Up-Chuck** (Sandwurm)
* **Tail Whale** (Manticore)
* **Final Sting** (Girablilu)
* **Fired Armor** (Pot Devil)
* **Rising Sun** (Khepri)
* **Fabricate** (Gremlin)
* **Will of the Wolf** (Werewolf Alpha
* **Blighted Stench** (Ratfolk)
* **Trick Shift** (Tanuki)
* **Whirlwind Arc** (Harpy)
* **Stoneskin** (Living Statue)
* **Threefold Cyclone** (Kamatachi)
* **Iaijutsu** (Ochimusha Kim)
* **Strangling Fate** (Kejourou)
* **Kitsune Taimatsu** (Kitsune)
Snap Trapper

**Snap Trapper** is a Bad End in the Demon Zone, listed as C29. It occurs after failing a QTE in the sewers leading to the Castle.

The Player is bitten and dragged into the tributary, where the muddy sewer water seeps into his body through the bite mark. It turns him into a foulmouthed crocodile girl who becomes the cutthroat leader of the others.
Reflect

**Reflect** is a group of positive Status Effects that reflect certain types of damage back towards the opponent. There are two types of Reflection: **Reflect Elemental**, which reflects a certain elemental damage for 3 turns, and **Magic Reflect**, which reflects all magical attacks for a single turn.

The following player moves can grant Reflect:

* WIP!

The following enemy moves can grant Reflect:

* WIP!
Sharpened Candy Cane

> *"A very large candy cane that has been snapped in half. Minty fresh!"*
>
>

The **Sharpened Candy Cane** is a spear weapon bought from Santa after collecting 20 presents. It has an Ice element, with a 10% chance to inflict Stinky and a 50% boost to Ice damage. Like most weapons sold by Santa, the cane has severe HP and MP debuffs.
Surrogacy

**Surrogacy** is a Bad End in the Desert Zone, listed as E13. It occurs after getting caught by the spider creatures on the runup to the Echidna.

The three girls are kidnapped by the creature, who introduces herself as Ursa. Revealing that she'd always wanted children, but learned that it wasn't possible for her, she pampers the three pregnant women. The species of the creatures that the three women are carrying is left unknown.
Scale Skin

**Cost:** 14 AD

**Shift**:

**Source**: Imitation from Lizardwoman (38 SP)

Using **Scale Skin** grants the user Ironbody, but debuffs Attack twice for 3 turns. This could either be used for defence, but note that the debuff is only for Attack, not *Magic* Attack; if The Player is a magic-based build, this move has no downside aside from its cost.
Rising Sun

**Cost:** 14 MP

**Shift:**

**Source**: Imitation from Khepri

Casting **Rising Sun** deals heavy Fire damage and inflicts Burn on a single opponent, and gives Calm to every fighter. It is the same strength and cost as Snap Fire, but has a 100% chance to Burn instead of a 30% chance. Of course, this comes with an interesting side-effect: both allies and foes will gain Calm, the best status effect in the game. Therefore, it is recommended against casting this when faced with a group.
The Player

**The Player** is the main protagonist of Monline. He is meant to be a standin for the player, and as such, lacks an intrinsic name. He tries the newest VR MMO, only to be trapped by the sinister Robin. To escape, he must collect six Orbs.

## Personality

The Player is a laidback character with little standing out in him. While he has a libido, he never lets it get the better of him, unless defeated by the numerous monstergirls on the island. While at first he is apprehensive about standing up for others, the more arousing atrocities he faces, the more courageous he gets. More importantly, he is one of the only players to fight back against Robin, something they coldly respect.

## Special Traits

The Player is unique in that he keeps some of his faculties after being transformed. This is apparent in the Bad Ends, where he is slower to succumb to the transformation than others, and it is also noted by the Doppelganger, who uses this to teach him Imitations. Even minor transformations, such as gender switches, may not be permanent, and he has a chance to revert back if certain conditions are met.
Rain Kamaitachi

### Moveset

* Drizzle Remedy: Heals allies 20% HP, cures Poison, Blindness, Stinky, Burn, Chill, and Bleed
* Shimmering Lather: Grants Reflect Impact, recovers 10% HP
* Supportive Squall: Grants Magic Evade and Flurry to ally
* **Harsh Winds**: Debuffs AGI

The **Rain Kamaitachi** is a unique yokai monstergirl fought after the Shrine section of the Fera Quest. She is joined by the Gale and Hurricane Kamaitachi, who used to be Kotone, Hana, and Yami, before Robin corrupted them. The Rain Kamaitachi only has one attack, with the rest of her moves healing or buffing her allies. While it may be tempting to save her for last, she has the ability to protect against physical *and* magical damage, which may make her more dangerous allies all the more difficult.
Once Bitten

**Once Bitten** is a Bad End in the Demon Zone, listed as C31. It occurs after losing to a Dhampir.

Aralu is captured and sent to her mother, while The Player is trapped by the dhampir, who has sex with him, before biting his neck. Although it isn't shown, it is implied that the Player turns into a fellow dhampir.
Worth Her Weight in Gold

**Worth Her Weight in Gold** is a Bad End in the Mythic Zone, listed as F54. It occurs after entering the Court of Dawn with at least four memories belonging to King Cern.

The Player rushes to King Cern, and pledges his loyalty. He agrees to guard Cern's riches, but since “only riches” are allowed in his vault, he turns the Player into a gold statue of a woman. While she can't speak, she's mobile enough to catch intruders, sitting on their face and flattening them into gold coins for her Master's stash.
Self-Made Girl

**Self-Made Girl** is a Bad End in the Desolate Zone, listed as D41. It occurs after losing to a robot as PXE.

The Player is apprehended and strapped to a chair, slowly roboticized by PROXI and Morgan. Before he can protest, PROXI then transmits her thoughts into his robot body, completely warping his personality. The first thing the two fairy clones do is tease Morgan, before flying off to cause some mischief.
Hi-Potion

> *"A large glass bottle, filled with potent healing liquid."*
>
>

A **Hi-Potion** is a consumable that restores 500 HP. It can be bought in most shops for 200G, the same price of 5 Potions, but it can also be found in chests throughout the Zones, and is craftable through 5 Potions, 8 Sweet Herbs, and 120G. Hi-Potions are necessary in the crafting recipes of Powerful Potions and Stimulants.
Taking Your Cut

**Taking Your Cut** is a Bad End in the Mythic Zone, listed as F78. It occurs after getting caught by the thugs in the third mission of the Kunoichi Quest.

The thug forces himself on The Player, who suddenly acts mouthy and callous. Unsatisfied by the thug, she goes through several others before confronting the Daimyo, who recruits her as the thugs' boss. She relishes her new role, punishing anyone who doesn't pay their debts, and later “recruits” Kim to join her in rule.
Quests

*This list has not been fully updated to match Monline v.9.5, and might not contain detailed information yet.*
**Quests** are storylines littered throughout Monline. They can be mandatory or optional, and most quests give a reward, whether it be story progression for mandatory quests, or items for optional quests. Questlines typically contain unique enemies, and therefore, unique Bad Ends.

## Forest Zone

### Sidequests

* **Forest Futa Quest**
* **Garden Quest**
* **Minoh Ranch Quest**
* **Queen Bee Quest**

## Coastal Zone

### Main Quests

* **Ritual Quest**
* **Nereid Quest**

## Demon Zone

### Main Quests

* **Castle Quest**
* **Elysium Church**
* **Elysium Coven**
* **Succubus Quest**

### Sidequests

* **Library Quest**
* **Imp Quest**

## Desolate Zone

### Main Quests

* **Mansion**
* **Werewolf Quest**

### Sidequests

* **Graffiti Quest**
* **Kimccubus Quest**
* **Silk Store Quest**
* **Master's Apartment**
* **North Pole**
* **Nurse Event**
* **Old Church**
* **Police Station**
* **Warehouse**

## Desert Zone

### Main Quests

* **Pyramid Quest**
* **Curse Quest**

### Sidequests

* **Archaeology Quest**
* **Duelist Quest**
* **Genie Lamp**
* **Hathor Quest**
* **Nephtys Quest**

## Mythic Zone

### Main Quests

* **Princess Quest**
	+ **Maid Quest**
	+ **Goblin Quest**
	+ **Mystic Woods East**
	+ **Deserted Cliffs**
* **Fera Quest**
	+ **Shrine**
* **Fairy Quest**

### Side Quests

* **Bakery Quest**
* **Carnival Quest**
* **Centaur Quest**
* **Courier Quest**
* **Kunoichi Quest**
* **Miko Quest**
* **Yokai Quest**
The Implication

**The Implication** is a Bad End in the Desolate Zone, listed as D59. It occurs after losing to Kimccubus.

The Player tries submitting, but Kimccubus refuses, angry from having to chase him. She turns him into a 'true' runic imp, bound to Kim and trained like a dog. Over time, the Player's own morals degrade, though she keeps some of her old mind.
Spineless

**Spineless** is a Bad End in the Desolate Zone, listed as D19. It occurs after failing the QTE in the graveyard of the Old Church.

The Player is dragged into the earth by skeleton hands, trapped underground for days until he wakes up back on the surface, now a skeleton girl. She's apathetic to her fate, yet she can't bring herself to approach humans.
Painkiller

> *"Helps ignore the pain and regain your focus."*
>
>

A **Painkiller** is a consumable item that grants HP Regen and Calm to the user. Both statuses are great on their own, even with the risk of Calm leading to Exhaustion, which makes Painkillers a very useful consumable, acting as an upgraded Regeneration Potion. Painkillers are found solely in the Desolate Zone, where they are dropped by enemies, found in trash cans, and sold in shops.

The following enemies drop Painkillers:

* Dullahan (10% drop, 30% steal)
* Gremlin (40% drop, 10% drop x2, 30% steal)
* Morgan (30% drop)
* Zombie (40% drop, 40% steal)
Lightning

*This article contains content added or changed in the 0.8.5 build, and as such, may be out of date. Thank you for your patience as we update the wiki.*
**Lightning** is an element any damaging move may use.

### Lightning-Resistant Enemies

* Arch Imp (75%)
* Charybdis (75%)
* Dark Lich Mara (75%)
* Flow Kelp (50%)
* Gargoyle (0%)
* Living Doll (50%)
* Human Raider (50%)
* Kappa (50% during Shell's Protection)
* Mouse (75%)
* Nereid (75%)
* Robots (50%)
* Sea Slime (50%)

### Lightning-Weak Enemies

* Blue Slime (150%)
* Crab Girl (125%)
* Dark Slime (125%)
* Dullahan (125%)
* Gaia (125%)
* Giant Frog (150%)
* Imp (125%)
* Kraken (150%)
* Mara (150%)
* Mermaid (150%)
* Metal Form Mimic (150%)
* Mosquito (125%)
* PROXI (150%)
* Raider Leader (125%)
* Sahuagin (125%)
* Sahuagin Raider (125%)
* Sea Bishop (150%)
* Sea Goddess' Priestess (150%)
* Siren (150%)
* Sonia (125%)

### Enemy Sources of Lightning Attacks

* Garbled Info (PROXI)
* Positive Charge (Nereid)
* Proxy Play (PROXI)
* Stinging Tentacles (Sea Slime)
* Static Burst (Robots)
* Tail Rattle (Echidna)
* Tesla Bolt (Dark Lich Mara)
Suit Each Other to a T

**Suit Each Other to a T** is a Bad End in the Mythic Zone, listed as F87. It occurs after losing to the Happy Clowns.

Captured by the clowns, the party is forced into two mascot suits, with Dominic turning into Ferdy the Fox. The clowns offer The Player a choice between putting on the head or the suit first; both options lead to the same ending, with slight variations. The Player escapes before the rest of the suit is put on, but through either mental changes (when wearing the head) or arousal (with the suit), Ferdy catches up and completes the costume, fully transforming the Player into Fiona. After their first show back, Fiona convinces Ferdy to make the routines raunchier, and the show is a huge success, with the fox couple holding special “afterparties” to anyone who arrives in a fursuit.
Tit Tease

> *"Tease along your body with your fingers. Where could they lead?"*
>
>

Performing **Tit Tease** deals heavy Lust damage to a single opponent. This would be the most powerful move of the Courtesan class if Gentle Touch and Lip Smack didn't attack three times. Tit Tease, like all Courtesan moves, cost nothing to use and inflict Lust damage
Silk Store Quest

The **Silk Store Quest** is an optional quest in the Desolate Zone, located in the Mall after completing the Werewolf Quest.

## The Quest

After the party defeats Lina, they can return to the Mall to find the seamstress in the bottomleft has moved. A deliveryman claims that his coworker, Calvin entered the store, and hasn't come back. Downstairs, the two find long spools of black thread, and mannequins in various states of disarray: one of these mannequins, at the end of the path behind a desk, is Calvin. When they try to escape, the mannequins block them off, and will stalk the party, moving whenever they're out of sight. Getting caught by any of the mannequins will lead to Wearing a Plastic Smile. To escape, enter the laundry chute at the top-left, manoeuvring the mannequins to get out of the way.

The three land in the Sewers, where Calvin decides to stay. Returning to the Mall will reward the party with 300G and a Knowledge Crystal.

## Loot

* 300G - Reward for completion
* Knowledge Crystal - Reward for completion
Till Death Do Us Part

**Till Death Do Us Part** is a Bad End in the Desolate Zone, listed as D6. It occurs after losing to a Zombie in the Old Church.

The Player passes out, awakening in the church feeling deathly cold. He sees that he's a zombie, and his body feminizes before his eyes. A bridal gown appears on her, and her mind is swallowed up in memories of a wedding that never was, nor ever will be.