Huron

Departmento Cartographicae pict-file of Huron, Legiones Astartes Muster/Training World of the Iron Bears Legion.

## Planet

### Class

Sub-Sector Capital/
Legion Homeworld
[Civilised World/Paradise World]
 Iron Bears
Home to the Daughters of Daer'dd

### Orb. distance

Unknown
(Note: Stable Elliptic)

### Gravity

Hazardous gravitational levels (Approximately 2.1x Terran standard)

## Location

### Segmentum

Segmentum Lamia
(Trailing)

### Notation

System Date:
SIG/B903/Ω/FX-Y/19A
Stellar Grid:
174-uALPHA-9/RHO-π
Abundant Mineral Deposits, Atypical Orbital Trajectory
++[Fiefdom of the
Iron Bears Legion]++
[Landfall Not Advised]++

**Huron** is the Legion Homeworld of the Iron Bears Space Marine Legion and the capital world of the Realm of the Three Fires, or Tricendia to give its High Gothic name.

## History

### Iron and Embers

The violence of Old Night obscures much of its history. Decades of painstaking study have yielded only in fragments the origins of the Three Fires, or Tricendia to give its High Gothic
name. What is known is that the region was once home to a powerful interstellar polity, as
evidenced by the archeotech retained across several worlds. It would seem that this was partly
due to a large population of Demiurg, Squats in common parlance. They also enjoyed access to
ample mineral wealth for industry, which allowed them to endure for millennia. The Huron
system was densely populated, and sublight travel to neighbouring systems was quite feasible.
Just as importantly, they possessed a formidable army, the heart of which was a confederation
of Knight Houses.

However, these Houses were to prove a catalyst for ruinous conflict when a Mechanicum Explorator fleet came across the subsector. What archives have been uncovered on Mars
indicate that the Explorators had founded a functioning Forge World along with smaller
colonies and traded with the inhabitants of the now Three Fires for a time. Despite this
promising start, relations deteriorated rapidly. Both material greed on the part of the Magos
and affront at the Knights’ refusal to accept their natural allegiance to the Cult Mechanicus
are blamed for this. Undoubtedly there are subtler factors, now lost like tracks obliterated by
a sandstorm.

What is known is that war raged for decades, devastating planets on both sides. Other factions
- Orks, abhumans, unidentified xenos - saw weakness and attacked opportunistically. Over
centuries, the two enemies were ground down to the point where they fragmented the old
Tricendians beyond even planetary unity. The Mechanicum domain crumbled, with only
the domains of Oamura and Kotossa remaining, sundered by distance. To their old foes, they
ultimately became little more than myth and allegory, though traces of them remained in the
technology of more advanced planets. Indeed, the raiment in which Daer’dd clad his armies
had as much in common with Skitarii and automata as it did the designs used by the Emperor
for His armies.

Knight Houses scattered across the subsector, claiming what territory they could. Some were
consumed by internecine conflict, while others fell to outside threats or burned themselves
out trying to sustain their strength with meagre resources. Across the core systems of Huron,
Xephyr and Accer Ferrus, no one House managed to dominate a planet, and tribal systems
maintained a significant share of governance on those worlds. Conflict was restrained; wars
were fought for advantage, but no House gained sufficient power to be confident of anything
better than a pyrrhic victory. Traditions relaxed slightly as Houses and tribes mixed; the scion of a House might instead choose to learn the disciplines of infantry, armoured or aerial combat instead of bonding with a walker.

Thus the prosperity of the past faded almost entirely from memory, and over centuries,
many came to believe that their existence had ever been fractured and perilous. Yet when
the outriders of the Great Crusade went in search of the Explorators, they ran up against the
borders of a small but powerful empire, quite willing to embrace the Emperor’s rule. When
they reported their findings they knew there could only be one reason for such a power to
have risen in a matter of mere decades. They had found a prize whose value outshone any
industry or army - a Primarch - Daer'dd Niimkiikaa.