Skills

**Skills** are a measure of how well Clanfolk can do the various Jobs and tasks that exist in game. And the Command Menu to display such.

14 total Skills exist and on the menu for prioritising Clanfolk skills the player has a lot of control over what each member of the Clan does. Potentially ensuring a character Hauls before Building, completely ignores all Gathering Jobs, etc.

Accessing the Skill page brings up an overlay showing the 14 skill icons down the left side of the page (in the order shown below) and each (non-Baby) Clanfolk member with their skills in a column underneath them. (Workers will also be displayed on this overlay.) The order of skills under each individual is their personal priority, with the top skill being the one that will be typically considered first when acquiring a new task. The player may then manipulate the skills of any/all Clanfolk in various ways.

* A particular skill can be moved up/down the column of a particular Clanfolk member. Including being sent directly to the top or bottom.
* A particular skill can be *turned off* so that Clanfolk member will never do tasks related to it.

All (non-Baby) Clanfolk have a rating for each of the 14 different skills, ranging from 1 through to 10 with few exceptions. (The higher the number the more skilled the individual is and the faster they will accomplish tasks related to that Skill.)

* A skill level of 0 is only possible for the Skill the particular Clanfolk member hates (indicated by 1-3 sad faces)
* A level above 10 only occurs for the Skill they have an aptitude for (indicated by a x2, x4, or x8).

Performing tasks related to a particular Skill increases a counter and levelling up will occur quicker the more a Clanfolk member does the relevant task(s).
Juveniles will start the game with (most) skills at level 1, Adults will likely be at level 2 or 3 for most, Seniors can be at 4 for most skills.

 x2, x4, x8 multipliers | indicates an aptitude for this Skill | Multiplies skill experience gain by 2, 4, or 8Increases the Skill cap to 12, 14, or 18

## Skill List

* **Doctor / Baby Care** - Take care of injured, sick, or otherwise unwell Clanfolk (includes caring for Babies)
* **Repair** - Keeps many Objects stocked with Branches, replenishes Animal Beds, etc.
* **Gathering** - Clears Berry Bushes of Berries, loose Branches from Trees etc.
* **Harvest** - Uses the Stone or Iron Sickle to reap Crops.
* **Hunting** - Uses Simple Bow to kill Rabbits or Foxes, or clears Eel Traps and Snare Kits, or operates lake fishing stations.
* **Lumber** - Uses Stone or Iron Axe to cut down trees.
* **Mining** - Uses Stone or Iron Pick to clear Mountain tiles or mine the stony ground.
* **Building** - Constructs Buildings or objects.
* **Cooking** - Uses the Cooking Fire, Kitchen etc. to make edible food.
* **Farming** - Uses Stone or Iron Hoe to till ground, or sows seeds.
* **Crafting** - Constructs tools etc. at Objects.
* **Clothes** - Uses Straw, Linen, etc. to make clothes at a Clothes Zone or Tailor Bench.
* **Hauling** - Brings items on the map back to stockpiles or Storage Objects.
* **Cleaning** - Reduces environmental dirt on the map, increasing the mood of Clanfolk able to see the clean area (or reducing the negative to mood)