Lothar Naxdrann

**Lothar Naxdrann** is a player character in *Shazza's Angels*, serving as the rogue of the Dwarfbusters.

A witcher-turned-rogue, Lothar is cynical, yet charming. Over the course of his short life thus far, he has experienced solitude after fleeing from Kaer Morhen, and compansionship with the formation of the Dwarfbusters. Lothar has since reconciled with the witchers, but chooses to travel with his party.

## Appearance

Lothar is a male lightfoot halfling with light skin, black hair worn in a half-ponytail, naturally brown eyes, and a short beard; however, the witcher transformation process has granted him yellow, cat-like eyes and growing, white hair. His clothing consists of black and brown, leather armour accented with chainmail—stolen from Kaer Morhen, Lothar modified this armour for improved stealth and sleight-of-hand.

## Personality

Lothar is a personable character with a penchant for sarcasm and flattery, depending on his desires—distrusting of most people and believing self-preservation above all, he prefers the company of animalkind and can be found within the wilderness when he is not pre-occupied. If an opportunity arises, Lothar will steal and pickpocket without hesitation, especially if he believes his target to be in possession of something valuable. Early experiences with the witchers caused Lothar to grow opposed to law and authority, and though he has reconciled with them, he maintains that personal freedom is the key to success and contentment. Despite his social cynicism, Lothar has an over-developed libido as result of his witcher mutation; he succumbs easily to sexual advances and is infamously promiscuous.

## Abilities and Skills

As a halfling, Lothar is inexplicably lucky and courageous: he can escape comprimising scenarios with ease and is not intimidated easily. Stealth and dexterity are his greatest assets, utilising his size to become a master of imperceptibility and deception with his hands. Having undergone the training and transformative processes of a witcher, Lothar has developed multiple supernatural abilities, including reduced heart rate and bleeding, resistance to intoxication and disease, and improved perception and survival skills.

### Combat

Trained to survive against various creatures, Lothar is a competent combatant with a variety of bladed weapons, but is proficient specifically with his shortswords and crossbow, and can use his thieves' tools with unpredictable results. Lothar takes advantage of his small stature and heightened senses to attack without detection, dodge, and react before most opponents can retaliate. In addition, he is capable of casting simple spells and signs learned from the witchers, and can concoct a variety of potions.

### Equipment

* **Steel shortsword**: One of his primary weapons, Lothar wields a shortsword variant of the standard steel sword used by witchers for greater control and mobility.
* **Silver shortsword**: Another shortsword variant of typical witcher weaponry, the silver sword is wielded by Lothar against magical creatures.
* **Witcher crossbow**: This hand crossbow is the weapon of choice for witchers versus aerial opponents; akin to the shortswords, Lothar's crossbow is modified for his size.
* **Daggers**: Often dual-wielded, Lothar possesses a pair of daggers optimal for toe-to-toe combat or stealth attacks.
* **Kaer Morhen armour**: An ensemble of leather and chainmail, this is the default armour of witchers; Lothar's armour is modified via lighter leather and less chainmail for greater stealth.

### Spells Known

* **Cantrips**
	+ Blade Ward
	+ Mage Hand
	+ Mending
* **Signs**
	+ Aard
	+ Axii
	+ Igni
	+ Quen
	+ Yrden

### Other Skills

Lothar's aforementioned skill as a thief is the result of his time with Manlet: his particular talent is pickpocketing without a trace of his presence, due to both his nimbleness and Manlet's distracting performances; for maximum efficiency, Lothar and Manlet communicate via thieves' cant. Before this time, Lothar adapted into an astute communicator with animals, able to interpret their intentions and manage their emotions as though they were human. Among the other skills learned from the witchers, it was necessary for Lothar to be a keen investigator in order to detect foul play or other unusual circumstances surrounding a hunt.

## Biography

### Early Life

Born in Gullykin, Lothar was taken from the halfling town at age one by Geralt of Rivia—the event was a case of mistaken identity, as the intended target was Lothar's human cousin, Akihito, but the two were indistinguishable. Lothar was raised in Kaer Morhen, the stronghold of the witchers, where he was trained to become one of them. By ten-years-old, Lothar was nicknamed "Cub", referring to his relatively diminutive size, and was recognised for his agility and nimbleness; however, he was distant from his companions and preferred to understand animals rather than hunt them. One year later, the witchers realised their error and planned to excommunicate Lothar. Overhearing the conversation, he stole as many resources as possible and fled Kaer Morhen. In the wilderness, Lothar adopted the identity of "Eyolf Chan": a young wolf, from a witcher tale, who was isolated from his pack, but became stronger and wiser without them.

Travelling between settlements and losing the witcher mutations over time, seventeen-year-old Lothar discovered Rycest, a town not dissimilar to Gullykin, and met Manlet the Magnificent, a bard and another halfling. Sympathetic, Manlet adopted Lothar and introduced him to a life of roguery. The duo began touring taverns and concocted a successful scheme: Manlet enthralled patrons with his entertainment, while Lothar picked their pockets and procured other valuables. Their luck ran out when they attempted to steal from a goliath and his companions, but were caught in the act and fled the town. One evening, Lothar and Manlet enacted their plan in The Zanzibar in Gongorr, but encountered Whedabith, a large, black-scaled dragonborn, that took an interest in the two halflings. This event was the formation of the party that would become known as the Dwarfbusters.

During his adventures with the Dwarfbusters, Lothar encounters Geralt and Vesemir. He is hostile to the witchers who attempt to explain and apologise for their actions, but later reconciles with his former allies after he is forced to aid Geralt in rescuing Vesemir from a witch. Achieving closure with the witchers, Lothar resumes his training and regains some of his mutations, but opts to continue his journeys with the Dwarfbusters.

## Trivia

* Lothar is based upon Geralt of Rivia from *The Witcher* series, but is a separate character, as Geralt appears in Lothar's backstory.