recursal/Fanatic-Fandom huggingface dataset:
Sir Duke Edaris

Per pale gules and azure, three eagles displayed argent, langued of the first, armed or.

### Notable

Homage (Aurelius Ambrosius) 22, Hate (Cambrians) 17, Courtesy 15, Battle 19

## Family

### Holdings

Duke of the Marche, Baron of Leir’s Castle, Bow and Arrow Castle, Humberside, Stonewall, Bran’s Town, Ashtree Spring

## Position

### Holdings

Duke of the Marche, Baron of Leir’s Castle, Bow and Arrow Castle, Humberside, Stonewall, Bran’s Town, Ashtree Spring

Duke of the Marche

Duke Edaris’ father was killed in 479 by Cambrian raiders. Edaris inherits in 480. He has not forgotten nor forgiven, and aims to make those savages pay.
Thamesmouth County

A county of Logres, consisting of portions of the modern counties of Essex and Kent

Shares a sheriff with Berroc County

Part of the Roman bishopric of Londinium

Slaves are held in Thamesmouth

## People

* Sir Eylwin, the Sheriff of Londinium
* Palladius, the Abbot of Westminster Abbey
* Quintus, the Bishop of Londinium
* Sir Tarrant, the Baron of the Chattering Glade

## Locations

There are 16 hundreds in Thamesmouth

* The Chattering Glade
* Palace in the Oatfield

### Castles

* Castle Aneirin, held by the Abbot of Westminster Abbey (owes 1 day to the King's Progress)
* Llud's Castle, the county castle for both Berroc and Thamesmouth (owes 4 days to the King's Progress)
* Castle at the Ford of the Roe Deer, held by the Count of Salisbury (owes 4 days to the King's Progress)

### Church Sites

* Bran's Abbey, an abbey of Roman Black Monks (£57 income, provides no eschilles)
* St. Mary's, an abbey of British Russet Monks patronized by the Baron(ess) of the Castle at the Crossing (£38 income, provides no eschilles)
* Westminster Abbey, an abbey and baron of Roman Black Monks (£69 income, provides 1 eschille; owes 4 days to the King's Progress)

### Civitates

* Londinium, in Godsstone Hundred (the bishopric owes 6 days to the King's Progress, while the civitas owes 11)

### Royal Forests

* Boarbush Wood (£100 income)
	+ Oatfield Lodge
Stirling

This small city is one of the most strategically important in the whole of Caledonia. It stands on the south bank of the River Forth at the lowest bridging point of the river. It is also the furthest navigable port on the river for sea-going craft. Stirling guards the border between Lothian and the lands of the Picts. The Caledonian Forest extends down almost to the opposite bank of the river. The Highland Picts regularly swarm out from the cover of the forest to attack Stirling and raid the surrounding lands. The city has been built with defense in mind. It stands in a strong position on a large outcrop of rock. It is further strengthened by the large castle which towers over the city, and by the stout city walls.

Standing as it does at the junction of major land and sea routes, Stirling is an important trading center. Picts from the friendly neighboring country of Benoic give the markets a special atmosphere. Goods can be bought here which can not be found at any other market, outside of Pictish lands. The city is also notable for having a church founded by St. Ninnian. It is impossible, however, to escape from the fact that Stirling is a frontier town. Visitors find their eyes irresistibly drawn to the north, to the forbidding vastness of the Caledonian Forest. The garrison is strong and well drilled and the bridge over the Forth is well guarded. Work continues to cut back the forest so that attackers can be seen well before they reach the river
Sir Yvo of Lower Hightown

Or, a yew tree eradicated vert

### Notable

Modest 16, Homage (Aurelius Ambrosius) 20, Horsemanship 19, Orate 17, Spear Expertise 19, Sword 26

## Position

### Class

vassal knight and royal standard bearer

Only three men living may touch the ancient banner of the Pendragon: King Aurelius Ambrosius, his brother Uther, and Sir Yvo of Lower Hightown (in County Hantonne). Yvo earned this right serving Aurelius Ambrosius in battle. Despite the great honors heaped upon him by king and others, Yvo is a simple, loyal fellow who enjoys the company of other knights. He loves telling war stories about the many campaigns with Aurelius and Uther that made him famous. He holds several manors in southern Logres.

Even amongst other knights Sir Yvo stands out. He is strong and tall, his brown hair and beard speckled with grey, giving him the appearance of maturity, his scarred nose and slight limp betraying his experience on the battlefield. He wears silvered armor, polished so that it is blinding in the sunlight.
Sir Madoc ap Uther ap Constantin ap Macsen Wledig

Per pale vert and or, two dragons segreant addorsed all counterchanged

### Notable

CON 20, STR 18, Energetic 18, Proud 17, Suspicious (Foreigners) 18, Temperate 17, Valorous 18, Worldly 16, Hate (Saxons) 16, Loyalty (Vassals) 17, Homage (Uther) 18, Spear Expertise 17, Horsemanship 15, Sword 15

## Family

### Relatives

Constantin (grandfather), Uther (father), Constans (uncle), Aurelius Ambrosius (uncle)

## Position

### Notable Treasures

fast rouncy

Prince Madoc is the ambitious, energetic son of Prince Uther. He is ruthless to his foes and generous to his followers. He has already chosen his closest friends and integrated them into his household, and is openly skeptical of everyone else. Some of his retainers oversee his properties, but most of them are young knights of his warband. He quickly takes umbrage whenever anyone presumes upon his rights and prerogatives, or oversteps the rules of courtesy to try to be friendly.

**SIZ** 15 **DEX** 15 **STR** 18 **CON** 20 **APP** 12

**Chaste** 12/8 **Lustful** **⚔Modest** 3/17 **Proud**

**⚔Energetic** 18/2 **Lazy** **Pious** 4/16 **Worldly**

**Forgiving** 5/15 **Vengeful** **Prudent** 5/15 **Reckless**

**⚔Generous** 7/13 **Selfish** **Temperate** 17/3 **Indulgent**

**Honest** 10/10 **Deceitful** **Trusting** 7/13 **Suspicious**

**⚔Just** 5/15 **Arbitrary** **⚔Valorous**\* 18/2 **Cowardly**

**⚔Merciful** 9/11 **Cruel**

Directed Trait: **Suspicious (Foreigners)** +5

**Chivalry** 60/80 **Religious Bonus:**  needs +13 Modest, +9 Generous, +4 Chaste

**Loyalty (Vassals)** 17 **Love (Family)** 10 **Hate (Saxons)** 16 **Honor** 11 **Hospitality** 15 **Hate (Irish)** 7 **Hate (Picts)** 14

**Awareness** 15 **Falconry** 3 **Hunting** 9 **Religion (British Christianity)** 3

**Boating** 3 **First Aid** 10 **Intrigue** 10 **Romance** 0

**Compose** 0 **Flirting** 4 **Orate** 10 **Singing** 3

**Courtesy** 5 **Folklore** 3 **Play (Harp)** 3 **Stewardship** 3

**Dancing** 4 **Gaming** 3 **Read (Latin)** 0 **Swimming** 2

**Faerie Lore** 1 **Heraldry** 0 **Recognize** 8 **Tourney** 0

**Battle** 10 **Sword** 15 **Dagger** 5

**Siege** 5 **Lance** 0

**Horsemanship** 15 **Spear Expertise** 17
Wulfric Dermansunu

Saxon, age 21, farmer

STR 50 CON 55 SIZ 45 DEX 55 INT 80

APP 45 POW 100 EDU 70 SAN 00 HP 10

Damage Bonus: 0 Build: 0 Move: 9 MP: 20

Combat

Brawl 25% (12/5), damage 1D3, or knife 1D4

Spear 25% (12/5), damage 1D6

Bow 70% (35/14), damage 1D6

Tentacle\* 65% (32/13), damage 1D6+1

Dodge 40% (20/8)

Skills

Animal Handling 30%, Art/Craft (Brewing) 55%, Art/Craft (Farming) 60%, Art/Craft (Potions) 55%, Charm 50%, Cthulhu Mythos 18%, Natural World 45%, Navigate 40%, Occult 40%, Read and Write (Old English) 25%, Repair/Devise 50%, Status 45%, Stealth 60%.

Armor: None.

Magical abilities (acts as spells): Demon Senses, Circle of Nausea; Wulfric can reshape his body at the cost of 3 MP. If he forms tentacles, he has a 65% (32/13) chance to hit and they deal 1D6+1 damage. He can form up to four tentacles (allowing him up to 4 attacks per round) and each one can strike independent targets).

Sanity Loss: 1/1D6 Sanity points are lost to see Wulfric change form.
Vampire

Vampires are the dead who crawl out of their tombs at night to quaff the body fluids of the living or sup on the flesh of the dead. They are related to the Arabic ghûl (ghoul) who are part human, part dog. The strigae or striges of the Old World were half woman, half owl. In the Dark Ages monks believed these creatures to be the lilim ~ depraved daughters of Lilith the she-devil. In many cultures, vampires are capable of constantly changing form and may appear as humans, wolves, birds, or even insects. Vampires are quite common in central Europe, Russia, the Balkans, and Arabia.

It is said that these creatures become invisible by standing still and can move in complete silence. Only blows to the skull or to the heart can harm a vampire.

Vampires are incomplete creatures; they cannot naturally regenerate lost magic points and must consume blood to replenish magic points. Some vampires are animated by grim magic.

Vampires gain 1 magic point for every SIZ point of corpse that they devour, or for every hit point of body fluids (usually blood) they drink. They must expend a magic point at daybreak; for each hour in the sun vampires must spend an extra magic point. This process represents the corpse’s decay: at 0 magic points a vampire falls into torpor until blood revives them; if at 0 magic points and exposed to daylight, the vampire rots into incapacity and is destroyed.

VAMPIRE, the undead, also lilu, revenant, ghoul, strigae, succubae, lamia

STR 100-110 3D6 ×10

CON 65 (2D6+6) ×5

SIZ 65 (2D6+6) ×5

DEX 65 (2D6+6) ×5

INT 50-55 3D6 ×5

POW 65 (2D6+6) ×5

Move: 10

Hit Points: 13

Av. Damage Bonus: +1D6

Av. Build: 2

Av. Magic Points: 13

Combat

Attacks per round: 1 (claw, bite)

Fighting 45% (22/9), damage 1D6

Bite 60% (30/12), damage 1D4; 2D10 STR; automatic worry\*

Gaze Opposed POW roll\*\*

Dodge 35% (17/7)

\*Bite: if the vampire strikes home, it hangs on and worries its victim with its fangs, continuing to drain 2D10 STR points and 1D4 damage automatically per round thereafter. A successful opposed STR roll will dislodge the beast.

\*\*Gaze: If the target fails an opposed POW roll the target is hypnotized and can be made to follow simple instructions. If these instructions are self-destructive, at the start of a round the target’s player may attempt an INT roll to snap out of it.

Skills

Burrow 75%, Climb 80%, Listen 70%, Scent Blood/Decay 75%, Stealth 80%.

Armor: impaling (Extreme) attacks inflict normal damage to a vampire; other attacks are reduced to half of rolled damage. Vampires usually reform when reduced to zero hit points.

Spells: at the discretion of the Keeper, one or more appropriate spells and Body Warping (variant spell, cost 12 MP, one night’s duration) and Become Spectral.

Sanity Loss: 0/1D6 Sanity points to see a vampire, depending on its state of decay.
Talorc ap Onnist

**SIZ** 15**, DEX** 16**, STR** 17**, CON** 16**, APP** 9

**Move** 3 (+3)\***, Major Wound** 16**, Damage** 5D6**, Heal Rate** 4**, Hit Points** 31

**Age** 22**, Unconscious** 8**, Knock Down** 15**, Armor** 6 + Shield

\* + 1 Move when unencumbered because of his continual training in running

**Attack:** Great Spear 21, Great Axe 19, Sword 14, Dagger 18,, Grapple 20, Javelin 12, Sling 15, Battle 12

**Significant Traits:** Energetic 20, Cruel 17, Valorous 18

**Significant Passions:** Love (Family) 15

**Significant Skills:** Awareness 12, Swimming 12

**Samhladh:** Wolf
Sorhaute

This small town is the largest settlement in Surluse. There is a busy harbor in the sheltered waters of Loch Ryan. Vessels sail constantly to far-flung lands. Sorhaute's castle is not especially large, but it is superbly maintained and furnished.

It has long been the custom that anyone wishing to enter Sorhaute castle, or pass into Surluse, must joust to gain permission, risking damage and honor. The custom is strictly adhered to. A watch is maintained at all times to spot approaching knights who will always find a knight waiting to welcome them on the specially prepared lists outside the castle.

**Ruler:** Castellan of Sorhaute Castle.

**Vassal of:**
St. Albans Abbey

The grave of St Albans is here. He is the first Christian martyr and saint of Britain. The first abbey here was built by the King of the Catuvellauni. It has gained near-regal powers over many of its lands. It is a center of British Church strength in the east. Although it is primarily British, it also has a “shrine,” which is the size of a church, to the “Saints of Rome.” Within that are the many precious relics brought by Saint Germanus when he tried to convert the monks to Roman Christianity.
Time

Dark Ages people relied on the cockcrow to give the signal for dawn, or listened to the bells sounding the canonical praying hours in a nearby monastery. Observation of the position of heavenly bodies was often accurate enough to know the time.

The only clocks are the sundial, the sandglass, and the clepsydra, or water-clock. Nighttime is mainly measured in terms of candles. The year is naturally divided into seasons and into weeks, with the Sunday rest, punctuated by religious fetes, celebrations and fasting periods.

Clerics keep track of the year, the month, and the day of the month, as well as computing the date of Easter and other religious ceremonies. New Year’s Day does not start on January first, but varies from place to place. At the chancery of the king of France it is the first of March. In Germany and Britain, it is customarily Christmas.

According to the most widely accepted chronology, the world will be 4952 years old in 1000 p.e.v., and scholars believe they are living history’s last age: the sixth age.
Virtuous living

## Chivalric Knight

*Source: https://basicroleplaying.org/topic/14169-house-rules-tiered-chivalric-knight-and-pugnacious-knight/*

The Chivalric Traits are Energetic, Generous, Just, Merciful, Modest and Valorous, as before. However, there is also a Chivalric Passion: Honor, for a total of 7 things that make you Chivalric.

### 1st tier

If you have three of the above traits/passion at 16+, you gain +1 Armor of Honor.

### 2nd tier

At five or more at 16+, your Armor of Honor becomes +2.

### 3rd tier

At all seven at 16+, you are the pinnacle of Chivalry and your Armor of Honor reaches +3.

### Note

If you have the trait at 4 or less (i.e. the opposite one is 16+), it counts as -1. Thus, a Pagan Knight with Proud 16 but others at 16+ would still be able to reach +2: 6-1 = 5. Honor 4 might already be cause for disqualification from being a knight.

## Pugnacious Knight

*Source: https://basicroleplaying.org/topic/14169-house-rules-tiered-chivalric-knight-and-pugnacious-knight/*

To use a similar method for the Pugnacious Knight, I would build it like this: Dropping out Trusting, since it makes no sense to me in the rough dog-eat-dog world of Uther that it is supposed to reflect, and replace it with Arbitrary (might makes right) rather than leave Arbitrary as a wild card. Also, I want Arbitrary in there as a contrast to Chivalric. For the passion, I would add Homage (old Loyalty [lord]), since sticking to your lord is more important than the fiddly dictates of Honor.

### Traits

Vengeful, Generous, Arbitrary, Proud, Reckless, and Valorous

## Both Utheric and Arthurian

Note that it would be possible, under this method, to have both Pugnacious Knight and Chivalric Knight statuses overlapping at tier 2, as long as you avoid Just/Arbitrary and Modest/Proud. I don't mind, since this would already represent a huge commitment to one's traits and those Vengeful 16+ and Reckless 16+ are probably going to lead to enough trouble already. Also, as soon as they commit to one or the other, the other one drops to 'mere' +1, but they still need to keep all those traits up. In short, it is a lot of work to get both of them above +1 each.
The Three Codices

In Latin, authors and trans. unknown, c. 400 e.v.

Three books: *Leprous Book*, *Codex Maleficium*, and *Codex Dagonensis*. Each volume contains at least one set of summonings and wardings of the Sathlattae series, related to Ubbo-Sathla.

Sanity loss 2D8; CMI +4/CMF +9 percentiles; MR 39; 46 weeks to study and comprehend.

Spells: Dreams from God (Contact Cthulhu), Dreams from Zattoqua (Contact Tsathoggua), Dreams of the Drowner (Contact Yibb-Tstll), Elder Sign, Nyhargo Dirge, Speak with Father Dagon (Contact Dagon), Speak with God-Child (Contact Star-Spawn of Cthulhu), Speak with Mother Hydra (Contact Hydra), Speak with Sea Children (Contact Deep Ones).
Suspicion

People in the Dark Ages tended to be insular, especially in rural settings. If you know someone, there is a good chance you can trust them; however, if you meet someone from outside of your community, there is good reason to be suspicious. The person might be a thief, an outlaw, a witch, or a heathen. Foreigners should not be trusted, as they will try to make any deal work out in their favor. Consequently, very few people moved from one community to another, especially in rural areas.
War engine

From ingenium, “ingenious contrivance”: battering rams, catapults, wheeled towers, ballistae, and trebuchets. Heavy catapults can shoot 50-pound missiles up to several hundred yards or shoot a 60-pound missile up to two hundred yards. A large hybrid trebuchet can easily hurl a 400-pound stone (or animal carcasses, or bundled humans) 100 yards.
Sir Count Roderick ap Robyn

Azure, four bars or

## Family

### Holdings

Count Salisbury, Baron of the Castle of the Rock, Borders; Vagon, DuPlain, Roe Deer Ford, Kingstown, Cockfield, Wildspring

## Position

### Holdings

Count Salisbury, Baron of the Castle of the Rock, Borders; Vagon, DuPlain, Roe Deer Ford, Kingstown, Cockfield, Wildspring

Sir Roderick is an heir of ancient lineage holding onto an ancient demesne with many extraordinary privileges and rights. The Castle of Roe Deer Ford came to his family through marriage, with other lands from the king here and there.
The Bible

The Septuagint is the first major Greek translation of the Old Testament, written in Alexandria between 250 and 150 p.e.v. The Vulgate is the major Latin translation of the Bible, written by Jerome late 3rd, early 4th century at the request of Pope Damasus. There are also scattered and partial English translations attributed to Bede.
Thorns

In Linden County

Equivalent to the modern Thornton, in Lincolnshire

This British abbey has recently grown powerful due to the abuses of power in the local Roman dioceses. The abbot has been seizing Roman lands for his own abbey. Dangerous quarrels between their respective followers regularly escalate into brawls and bloodshed. Most of its holdings are outside of its home territory. Its patron is Sir Galehaut, the Baron of the Castle Behind the Waters.
Sir Minodalis

### Blazon

Per pale vert and or, two dragon heads langued gules addorsed all counter-charged

### Notable

Prudent 16, Homage (Uther) 16, Courtesy 18, Recognize 20

## Position

### Class

household knight

Identical in appearance and abilities to his twin Sir Minodos, Sir Minodos is a faithful follower of Prince Uther. The two twins are very alike in behavior, as well.: they are learned, know courtesy inside and out, and team up when attempting to quiet unruly guests at a feast. Once they get someone’s attention, they speak concisely to provoke his passions.
Turin Hill

This fort is situated atop a ridge and overlooks the fertile Esk river valley. It has extensive ramparts and strong timber-laced walls. The fort is fairly new and has expanded from a much older, smaller one. The fort has a thriving market and is the home of many skilled craftsmen.

**Ruler:** Circinn clan.

**Vassal of:** Benoic.
The People

The People, as they call themselves, are rarely encountered. A few dozen families live within the Severn Valley, across the Eseweald (a massive forest within the valley). They subsist mainly by hunting and foraging, and consequently, draw little attention. They are most frequently encountered by lost travelers; those few who do encounter the People and escape with their lives refer to them as witches or pagans.

If their stories are to be believed, the People came from the sky with their god, to serve as its attendants. In truth, the families are those who encountered Horig and fell victim to his song.

To the People, Horig is tripartite: it is vengeance, disease, and wrath. It is a god to be appeased so that it might bestow more power on its worshippers. The People appease Horig by luring the unwary into the Eseweald and lashing them to trees so that Horig can feed at his leisure. A favorite trick is to slip soporific herbs into stews they feed to hungry travelers.

The People also work in concert with the pucel, appearing to “save” travelers from the creatures only to turn around and deliver the victims to Horig themselves

Over the centuries, various people have fallen prey to Horig’s songs and joined its worship. The extended families of the People are frequently comprised of different cultures, so the cosmopolitan composition of each family might strike some travelers as odd. The People have no different statistics from other denizens of the Severn Valley.
Venta

In Caerwent County

Equivalent of Norwich, in Norfolk

Ruled by the senate of Venta, Venta is one of the three largest cities in Logres, with a population of about 10,000 souls.

Civitas

Home of the Roman bishopric of Venta

Owes 8 days to the King's Progress

Slaves are held in Venta

One of the three royal Wool Staples, the only places where wool can be legally exported

Roman/Roman Christian

The Roman settlement of Caistor was about 5 miles from where Venta was founded. The residents of Venta have a rhyme that goes, “Caistor was a city when Venta was none, Venta was built of Caistor stone.” Unfortunately for Venta, some of the stones in Caistor were binding a malevolent creature that was defeated by the Romans. Now that the stones are in Venta, and in a different alignment, the creature is starting to reform in Venta. Hopefully the Roman records still exist somewhere in the ruins of Caistor that describe how to stop this creature.

## Locations

* Abbey of the Roman Black Monks (£75 income, provides no eschilles), run by Domitianus
* Bishop's see and elector run by Roman Regular Canons (£342 income, provides 3 eschilles)
* Venta Castle, held by the Sheriff of Caerwent
Taponoth

This hillfort stands atop a conical eminence rising from the west end of the Hill of Noth. It is the second highest hillfort in Caledonia and is visible from the sea twenty miles away. The fort is protected by a ring of huge boulders that were carried here by the faerie at the bidding of the queen of the Taezali. Further up is a twenty foot wide timber-laced stone wall that completely circles the fort. An important road from Aberdeen to Inverness passes the fort.

**Ruler:** the Taezali clan.

**Vassal of:** Escoce
Tintagel County

A county of Logres, consisting of portions of the modern counties of Cornwall and Devonshire

## Tintagel County

### Kingdom

Logres

Part of the Roman bishopric of Durnovaria

## People

* Sir Gorlois, the Duke of Tintagel and Sheriff of County Tintagel
* Sir Maelwys, the Baron of Battle-axe Pillar

## Locations

There are 9 hundreds in Tintagel

* Fowey Moor

### Castles

* Castle at the Loud Stream, held by the Duke of the Vale
* Castle at Oaktown, held by the Duke of the Vale
* Castle Terrabil, held by the Duke of Tintagel
* Tintagel Castle, the county castle, held by the Duke of Tintagel

### Church Sites

* Battle-Axe Pillar, an abbey of British Russet Monks patronized by the Baron of Battle-axe Pillar (£34 income, provides no eschilles)

### Pagan Sites

* The Hurlers, a crossover site consisting of a group of three stone circles
Sir Heliandor de la Montagne

### Blazon

Or, on a chief vert a dragon’s head of the first langued gules, in pale two dragonheads of the second

### Notable

Cruel 18, Homage (Uther) 20, Dagger, Spear Expertise, Sword (all at 21)

## Position

### Class

household knight

Sir Heliandor, Sir Canuc, and Sir Carac: these three killers are Uther’s favorite thugs. They are big, mean upon command, experienced, and brutally cruel. They sit right in front of him at feasts, and fight beside him on the battlefield. They only kill upon command, and seem to just appear out of nowhere to settle fights, get rid of unruly visitors, silence drunks, or bring someone to the prince.
Wynchbank Castle

A circular tower with no roof, staffed by a very gaunt person with a fat nose, serves as the castle aviary. Here the falcons and other birds live in roosts built into the walls, taken care of by that thin servant.

## Inhabitants

### Eligible Ladies

* Lady Eleri ferch Ysgarran
* Lady Tydfil
* Lady Hethel
* Lady Ellen ferch Gwylon
* Lady Meleri ferch Ysgarran
BuzzinNugget

**BuzzinNugget** is one of the founders of *NationsSMP* and first appeared in Season 1 of *NationsSMP* as the Co-leader of Norway. After doing some thinking, they thought it would be best to leave Norway and start fresh in a new country, Moldova.

## **Appearance**

**Buzzin** is 5'7", wears a bright blue shirt with the words "cool dude" printed on the back, and has skin so pale it's whiter than a quartz block. They have small pitch-black eyes and a giant mouth. They have only ever been seen with a blank expression on their face. They were briefly seen wearing a red astronaut suit with the word "sus" written on it.

## **Origins**

**BuzzinNugget** is a very mysterious creature. Not much is known about **BuzzinNugget**, however, it is believed they started as a small slime-blob-like creature, dwelling deep within caves. When they went to the surface for whatever reason, they took the form of a humanoid shape. Due to living in caves for so long, they have extremely pale skin. **BuzzinNugget** cannot be in the sun for too long, so they typically build underground houses. **BuzzinNugget** has only lived among humans for a short period of time, but **Buzzin** has proven to be mischievous during that time. They are known to be a wild anarchist who only cares about “trolling”. **BuzzinNugget** has an extreme fear of the ocean for unknown reasons. Only people with a strong allyship with **Buzzin** know more about them.
Village of Gotii

Nestled in the thick forests near Totburh is a small village of less than 100 people, all of whom have goat-like features. A mixture of Celtic and Roman heritage, the people worship Shub-Niggurath, focusing their rituals on a metal tower in the center of their village built by Roman engineers.

Not far from the village is a massive tree that stands alone in a clearing. Its apple-like fruit first provide an enchanting delight, followed shortly by terrible regret.
Sir Gwylon, the Baron Wynchbank, called Heart-Stolen

Sable, a chevron goutty argent and azure

### Notable

Just 16, Modest 18, Pious 17, Loyalty (Lord) 17, Love (Family) 19, Honor 20, STR 16, CON 21, First Aid 17, Intrigue 16, Stewardship 18

## Position

### Wealth

Rich

The unattractive father of Lady Ellen ferch Gwylon, whom Sir Roderick, the Baron Salisbury, is considering as a possible wife. Sir Gwylon has resisted marriage efforts by Sir Blains, a Notable knight in the household of Baron Ulfius, a good friend of Sir Prince Uther ap Constantinus. Blains has his eye on Lady Ellen, but Baron Gwylon feels he is not of suitable rank despite Ulfius’ backing

Baron Gwylon was once known for his light heart, but the loss of all but one of his children took that from him. Though his grief has often tempted him away from ruling justly, he has clung to the open door of his heart's wound to maintain steadfast. He will not be the reason for another to feel the way he feels unnecessarily, and that refusal has earned him a great reputation for wise rule approaching that of Solomon himself. It has also driven him deeper and deeper into the arms of his God, under whom, as Gwylon likes to say, all differences of status disappear.

Fearing for his only daughter, he has wrapped himself in the steel of honor and loyal fealty, hoping to armor the two of them against the blows of the world. Known for his jaw-clenched ability to survive any calamity by force of willpower alone, distant eyes scanning and keen ears listening for any incoming threat. Wagtongues say that he has studied writings from many distant places to learn medical knowledge to save the lives of men who ready to be taken by the angels after being felled on the battlefield. They honor his skill even as they goggle at his intervention in the fate of warriors in fair battle. More than any of this, however, he is known for having learned by sheer desperate need, a great skill in keeping a castle and guiding its lands.

He really enjoys apples and usually has holes in the soles of his shoes.
Sir Prince Uther ap Constantin ap Macsen Wledig

Vert, two dragons segreant addorsed or.

### Notable

Lustful 17, Energetic 18, Proud 16, Reckless 16, Worldly 18, Valorous 19, Loyalty (Vassals) 17, Hate (Saxons) 18, STR 16, Battle 20, Horsemanship 17, Sword 23, Spear Expertise 24, Awareness 16, First Aid 18, Intrigue 23, Suspicious (Gorlois) 19, Suspicious (Corneus) 17, Trusting 6

## Family

### Relatives

King Constantin (father), King Constans (elder brother), High King Aurelius Ambrosius Pendragon (elder brother), Sir Madoc (recognized bastard)

## Position

### Liege Lord

High King Aurelius Ambrosius ap Constantin Pendragon

### Notable Treasures

big charger, fast rouncy

Father of Sir Madoc ap Uther

No one but the king and his heirs may bear two dragons on their coat of arms.

**SIZ** 12 (122 lb.) **DEX** 14 **STR** 16 **CON** 12 **APP** 9

**Chaste** 3/17 **Lustful** **⚔Modest** 4/16 **Proud**

**⚔Energetic** 18/2 **Lazy** **Pious** 2/18 **Worldly**

**Forgiving** 5/15 **Vengeful** **Prudent** 4/16 **Reckless**

**⚔Generous** 12/8 **Selfish** **Temperate** 13/7 **Indulgent**

**Honest** 7/13 **Deceitful** **Trusting** 6/14 **Suspicious**

**⚔Just** 7/13 **Arbitrary** **⚔Valorous**\* 19/1 **Cowardly**

**⚔Merciful** 8/12 **Cruel**

Directed Trait: **Suspicious (Gorlois)** +5

Directed Trait: **Suspicious (Corneus)** +3

Directed Trait: **Trusting (Ulfius)** +5

Directed Trait: **Trusting (Merlin)** +9

**Chivalry** 68/80 **Religious Bonus:**  needs +13 Chaste, +12 Modest, +4 Generous, +3 Temperate

**Loyalty (Vassals)** 17 **Love (Family)** 10 **Hate (Saxons)** 18 **Honor** 11 **Hospitality** 15 **Hate (Irish)** 7 **Hate (Picts)** 14

**Awareness** 16 **Falconry** 3 **Hunting** 9 **Religion (British Christianity)** 2

**Boating** 1 **First Aid** 18 **Intrigue** 23 **Diplomacy** 8

**Compose** 0 **Flirting** 4 **Orate** 10 **Singing** 2

**Courtesy** 15 **Folklore** 2 **Play (Harp)** 3 **Stewardship** 9

**Dancing** 0 **Gaming** 3 **Read (Latin)** 2 **Swimming** 2

**Faerie Lore** 3 **Heraldry** 0 **Recognize** 11

**Battle** 20 **Sword** 23 **Dagger** 5

**Siege** 12 **Lance** 0

**Horsemanship** 17 **Spear Expertise** 24
Wifrun

Saxon, age 54, wise woman, wife of Halfdene

STR 60 CON 55 SIZ 50 DEX 50 INT 75

APP 60 POW 85 EDU 70 SAN 80 HP 10

Damage Bonus: 0 Build: 0 Move: 6 MP: 16

Combat

Brawl 55% (27/11), damage 1D3, or knife 1D4

Dodge 25% (12/5)

Skills

Animal Handling 45%, Art/Craft (Orate) 60%, Art/Craft (Potions) 60%, Art/Craft (Weaving) 35%, Cthulhu Mythos 5%, First Aid 70%, Insight 65%, Listen 30%, Medicine 40%, Natural World 70%, Persuade 45%, Religion 25%, Status 55%.

Armor: None.
Xuthltan

Deep within the pine forest covered mountains where the Gepids live is a small village called Xuthltan. The town is home to a witch-cult that predates the Celtic migrations of over 1500 years ago. The cult practices its rites at the base of a massive black monolith a short walk from the village. If a knight visits the monolith on any night other than Mid-Summer he will find the stone to be curiosity inscribed with figures that look to be squat, ugly humans. Observant knights will also notice that the residents of the town, almost to a man, are covered in scars. A knight sneaking a closer look at the scars may determine that they seem to be bite and scratch marks.

On Mid-Summer’s Eve, however, everything is different. Any knight within sight of monolith will find that they are unable to stay awake during the minutes leading up to midnight. At the stroke of midnight he will awaken, unable to move his extremities, yet able to look around, seeing the monolith surrounded by the people of Xuthltan and another race; squat, low-browed humanoids dressed in animal skins ~ the worms of the earth. Any knight who has looked upon the monolith in the daylight instantly recognizes the newcomers as the race depicted in the carvings on the monolith. The knight may also see a strange trinity: man in a mask made of a goat’s skull, a newborn babe, and a naked woman. The crowd chants and sways as the woman begins to dance. The participants’ actions become more frenzied and the man in the mask begins to whip the woman, tearing flesh from her body. At the height of the frenzied dancing the dancers, both human and sub-human, tear into each other scratching and biting flesh. The officiate grabs the babe and hurls its at the base of the stature. In an instant the babe squawks and the massive toad-like deity, Tsathogghua, appears atop the monolith. It reaches down into the crowd with a tentacle and pulls the broken body of the naked dancer into its maw. The crowd falls to their knees and prays to the loathsome entity, which merely lounges upon the stone, blinking. By morning the monstrosity has disappeared, as have the worms, who simply disappear back into the forest.
Sir Semadrid

Semadrid was squired in 423 and knighted in 431 (inheriting 290 Glory from his dad, 1000 from the title, and 200 as a vassal=1490)

married in 432: 290Glory = 1680

431-438: +82 Glory = 1862

439: Year 439

Pirates and raiders continue being threats especially

in the southeast; rumors tell of pirates sacking

all the way to London. Closer to home, an army of

Irish seeking new lands invade in the west. King

Constantin summons his army and marches to fight

the Irish, seeing them as a greater threat than mere

pirates, who are left for local forces to handle. The

Saxons of Berroc send many men to fight for the

High King, honoring their oaths to him.
Twelve Apostles Stone Circle

This circle was once known as Holywood and was a center of pagan worship. In an act typical of the Celtic Church, the circle was blessed by St. Ninnian and became a Christian site. The circle only contains eleven stones, three of which have fallen. The missing twelfth stone is said to represent Judas. This is the largest stone circle in Caledonia.
Enhanced Weapons Dealer

The Enhanced Weapons Dealer in an NPC that can be found in Australis at the back of Centrelink. This NPC allows players to offer up 10 weapons of the same type for a 20% chance of receiving an enhanced version of it. The effect that is applied to the weapon is chosen at random from a list of 5 effects.

These effects are:

Gun of the Vampire: 25% chance to gain 10% of the damage done to the entity as health. This allows the player to regain some health when the effect procs.

Gun of the Beast Slayer: 20% extra damage to NPCs.

Gun of the Eagle: 10% extra damage dealt to players.

Gun of the Tiger: 10% chance of you gun not consuming a round when fired.

Gun of Resilience: 50% reduction to durability lost from firing the weapon. Does not effect the permanent damage applied from repairing weapons.
Church of Boner

## Bio

**Church of Boner** is a naturally formed fossil and a man-made dick combined into a singular church. **Church of Boner** (COB) is located on a hill directly next to Kuwait. Founded by Racoon92 and co-founded by YeahElliot.

## History

On the first day, Rac had converted Jei Jee, and the nation of Brazil to the COB.

ModlyWasp had also mistaken the COB for an un-impotrant landmark and had mined the blocks. Rac quickly rebuilt the church and added the dick at the front.

After rebuilding, the church had been destroyed a second time. Elliot re-mined all the blocks nessesary and Rac re-built it.

## Current Members

* Racoon92, Kuwait
* YeahElliot, Kuwait
* Jei Jee, Brazil
Wigarons Fort

In Galvoie County

Equivalent of modern Worcester, in Worcestershire

Wigarons Fort was originally a large Roman manufacturing center with pottery kilns and iron-smelting plants. It declined after the Roman withdrawal, becoming a shadow of its former glory. A strong Christian community dominates the settlement.
UAE

### **THE UAE**

* The UAE is a neutral country who is allied with: Kuwait, Nekotopia, and a few others. The UAE is controlled by Nariida and the only other inhabitant is ReconBox who left Tuefort to join the UAE.

* The UAE started off as a small plot of land and will continue to grow into a larger island if need be.

Anyone is welcomed at the UAE you may use any of the machines within the walls. You also may use any of the villagers who are roaming the island. **DO NOT STEAL ANYTHING** people caught stealing will have a warning shot and if items are not returned we will kill you.
The Soul's Journey

In Saxon, attributed to Saint Amphibalus, date unknown.

Religious allegory, based on a dream, of a soul wandering in a terrifying landscape, tormented by various demons until finally redeemed by virtuous conduct and the love of God. The demon descriptions are grotesque and strange, and provide information about several different extradimensional creatures. Written versions of this poem may exist.

Sanity loss 1D8; Cthulhu Mythos +5 percentiles; MR 15; 1 month to study and comprehend.

Spells: Summon/Bind Byakhee, Summon/Bind Servitor of the Outer Gods, Voorish Sign.
Mayoo

**Mayoo** is the leader of The Caribbean on the *NationsSMP* Season 2 Server, previously played on the *NationsSMP* Season 1 Server and was the past leader of Mexico.

## **Appearance**

**Mayo** is 5'4, and wears a pirate captain's outfit. They look human, but have elf-like ears, fangs, and white eyes, as if they were blind. They have a bunch of little braids in their hair, and love to wear lots of gold jewelry.
Liamisaginger

**Liamisaginger** is one of the founders of *NationsSMP* and is the leader of Germany on the *NationsSMP Season 2 Server*, previously played on the *NationsSMP Season 1 Server* and was also the leader of Germany.

## **Appearance**

**Liamisaginger** is 5'10" tall, he wears a blue hoodie and dark blue jeans with black shoes. He also has his notorious hair that is orange.

## **Origins**

**Liam** was a hitman for hire, he would travel around the world, killing his targets, while also getting paid for it. Making him very wealthy and very well known. He also travels with his companion, a wolf with a blur collar, that he raised since birth. Until one day, when he got a hit on someone very popular. Little did **Liam** know, his target was the leader of *Germany*. When he went for the shot and killed the leader, he was now the new leader of *Germany*, making him rule over it until he dies. This would lead up to **Liam** retiring as a hitman and ruling over his new country.
Mexico (Season 1)

JackyOkami

ActiveTraitz

The members (Mayoo, Sherpal, JackyOkami, and ActiveTraitz) of **Mexico**, made a medium sized base near spawn. It had a couple of houses and one house that everyone would call "Taco Bell". Not a lot happened with Mexico, especially since ActiveTraitz didn't log into the server. **Mexico** was also allied with New Mexico which was owned by Rae.
Wolf samhladh

Wolf roams all the regions of the Otherworld, hunting. His clans are renowned for their ferocity, and for their ability to travel long distances rapidly. Wolf clans are famous for their obedience to their chiefs, though when a chief's power is fading he may be challenged by a younger warrior.

## Geas

* Hunt your own food
* Have no pity for the weak

## Powers

### Clan's Benefits

* +3 Loyalty (Lord/Clan)
* +5 Hunting

### Fiosaiche's Benefits

The Wolf aids the fiosaiche when dealing with other spirits; +2d20 Banish Faerie Creature, +1d20 Control Faerie Creature
NationsSMP Wiki

**Welcome to the NationsSMP Wiki!**
Nations SMP (nAY-shuhnz • s • m • p):

A Modded Survival Multiplayer Server in Minecraft where players create nations over the scale of the Minecraft world.

Alliances and Enemies create tensions that lead to the main drama or lore of the SMP.

NationsSMP is currently in Season 2 and is ran by Liamisaginger and BuzzinNugget

### **Quick Navigation:**

Members

Countries

Locations

Wars

Events

Allies/Enemies

Characters

Religion

Mods

## Season 1:

Old Members

Old Countries
NrettG

**NrettG** is the current leader of Texas where he first wanted to be the leader of the State instead of America. Although he is (at the time of writing) under 20 in both Twitch Followers and YouTube Subscribers, **NrettG** was still chosen to be in the SMP for reasons unknown. For his glasses, he claims them to be insecurity shades as he often doesn't like to show his face on the Internet without them.

Although he may be lower than most of the other members, **NrettG** has made it clear that he will try his best to bring everything he can to the table when it comes for content. Even if it means delaying project to make the best possible video.

**NrettG** has made multiple requests to start off his character and country with a A-10 Warthog for "nuking purposes and to till the crops". These requests still haven't been answered to this day.
Racoon92

## Bio

racoon92 is a variety twitch streamer. His pronouns are he/him and he a pansexual demiboy. He's been streaming for over a year for his community and has met many multal streamers, and as the owner and organiser of Drain SMP and the Unoffical Prime Gaming Show, he has developed a presense in the community on twitch and twitter.

## Apperance

### Real-Life

Rac has brown hair, hazel eyes, and a very, very strong jawline, enough to make anyone swoon. He's 6 foot tall and can crush your soul. He may or may not wear glasses. He also has merch at racoon92.myshopify.com!

### Fursona (racoon)

The sworn protector and offical ambassador for all racoons. 3' 3". The other 91 racoons are his brethern. Lives off of streaming and dumpster trash.

## History

### First Day (6/30)

Rac began colonization of Kuwait with YeahElliot. The land chosen was a beach 100 blocks south of spawn. The land was very bumpy, so both spent all night flatenning it out with dirt.

During the terraforming, Rac and Elliot had begun to police the saftey of all raccoons on the server, and after hearing Jei Jee had been massacring countless raccons, both took action and met Jei at spawn to discuss what had happened. When finding out it was a misunderstanding, Rac lead the way to show Jei where to start his nation of Brazil. While at Brazil, the trio had agreed to an alliance between themselves, to protect all raccoons, and to make Brazil's offical religion the Church of Boner. After all three negotiations were agreed upon, both parties set on their ways.

Not soon after Rac returned to Kuwait, he recived a call that a raccoon had been messing with NrettG's food supply, and Nrett didn't want to simply kill the raccoon. Rac travelled all the way to Texas to learn that there were no eggs, the required food to tame a raccoon, so Rac travelled to find a chicken. After finding one, Rac had set up a small chicken hole next to Chicken Village, named promptly. rac then got his eggs and tamed the raccoon, naming him Raccy.
CozmicBandit

**CozmicBandit** is one of the protectors of Nekotopia, previously played on the *NationsSMP Season 1 Server* and was the past leader of Iceland, and soon changed to "The Bandit's Dwelling" after his home was destroyed by an unknown person.

## **Appearance**

**CozmicBandit** is about the average height of a *human*, he has an all black spacesuit accompanied by a colorful visor connected to his helmet. He also wears a distinct black cowboy hat with a white stripe across it, and a large black backpack on his back which he uses to carry items.

## Origins

**Cozmic** was a lone scavenger, drifting through the endless space in search for goods and valuables to snatch up and either sell them to a trader or keep them if he found it interesting enough. This being the case, **Cozmic** was an extraordinary businessman and became very wealthy, using the money to spruce up his ship and ride around space like a king. However everything he had invested into his ship was purely cosmetic, leading to his ship to malfunction due to a mechanical error in the engine. Having no way of traversing the vast emptiness he was left hopeless, his ship was now a useless hunk of metal floating though space. After a few months of drifting he was luckily caught in the orbit of a large planet and began to enter the atmosphere at a fast rate, the ship crashed into the land below and **Cozmic** was finally set free onto the new landscape around him. The ship was completely beyond repair at this point, but it didn't matter. As **Cozmic** started to become used to the air around him he noticed something, he wasn't alone on this planet, there were others.
Home

The Australis is an Australian modded server focused on creating fun and friendly environment where new and old players alike can have a unique experience with the custom map developed by the admin team, assorted plugins to give varying gameplay wipe to wipe and an assortment of vanilla and custom monuments to loot. The server has a unique factions system with king of the hill style control nodes for players to group up and engage in pvp to capture and defend. The server also has a player driven economy in the form of JDollars as well as professions that players can choose where they can sell their goods to players of other professions or use them to further their wipe.

The server is currently on a fortnightly wipe cycle with Blueprints, levels and JDollars being reset monthly or on forced wipe.
Professions

There are currently 8 Professions available. These are Miner, Logger, Skinner, Farmer, Gunsmith, Tailor, Mechanic & Electrician. Professions can be chosen by talking to one of the trainers in Australis and confirming your choice in a menu that pops up. You are able to change your profession later at the Human Resources NPC for 5000 JDollars.

These professions fill different roles and offer different benefits for those that choose them. Professions also have different tax exemptions applied to them based on what they are.

**Miner:** Miners sport an increased chance to acquire Gold Nuggets from nodes which can be exchanged At the Cook for JDollars. They also receive an increased smelt rate for furnaces and a personal furnace which can be accessed by entering /Furnace into the chat. This command also has a 5 minute cooldown and can only store ores and wood. They receive no tax exemptions

**Logger:** Loggers sport an increased chance to acquire Pinecones from trees which can be exchanged at the Cook for JDollars. They also can "plant" trees using the command /tree in chat. They receive no tax exemptions. Wood can be sold in bulk to the Resource Exchange NPC in Lambent Post for JDollars. This has a cooldown of 20 seconds.

**Skinner:** Skinners sport an increased chance to acquire Prime Meat form animals which can be exchanged at the Cook for JDollars. They can also use the command /track in chat to locate nearby animals. They receive no tax exemptions

**Farmer:** Farmers an increased chance to find Weed from Hemp which can be exchanged for JDollars at the Weed Man NPC in Australis. Players can also hold Shift while planting and harvesting to instantly complete the task. They receive no tax exemptions. Cloth can be sold in bulk to the Resource Exchange NPC in Lambent Post for JDollars. This has a short cooldown of 1 minute.

**Gunsmith:** Gunsmiths are able to craft guns, rocket launchers, explosives and ammo without paying tax for the items. Some of these items can be sold to the Weapons Dealer NPC for JDollars.

**Tailor:** Tailors are able to craft all clothing and armour pieces without paying tax for the items. Some of these items can be sold to the Tailor Exchange NPC in Barovia for JDollars.

**Mechanic:** Mechanics are able to craft all engine components, vehicle modules and the modular car lift without paying tax for the items. Some of these items can be sold to the Mechanic Exchange NPC in Barovia for JDollars.

**Electrician:** Electricians are able to craft all electrical and fluid components without paying tax for the items. This includes auto turrents. Some of these items can be sold to the Electrical Exchange NPC in Lambent Post for JDollars.

Below is a brief video with information on how to choose your profession as well as your faction.