Chalice of Light

The **Chalice of Light**, also known as the **Bloody Chalice** and the ***Ylv-Vitae***, is an artifact with connections to Tovesh'naernon.

## Description

The cup is made of precious metals like gold, jeweler's brass, platinum, silver, with strange polished red gemstones adorning it. The stem of the chalice has four feminine figures holding up the cup of the chalice.

**Chalice of Light**

Wondrous item, artifact (requires attunement)

***Increased Charisma.*** While you have the chalice on your person, your Charisma score increases by 2, to a maximum of 24.

***Light of Being.*** While attuned to the chalice, you can use your action to cast commune. After you cast the spell, roll a d6. On a roll of a 1-5, you can't cast it again until the next dawn.

***Halo.*** While you are attuned to and have the chalice, you gain a protective halo. This halo sheds bright light in a 10-foot radius and dim light for an additional 10 feet. You can dismiss or manifest the halo as a bonus action. While present, the halo gives you advantage on Charisma (Persuasion) checks made to interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the halo's bright light make attack rolls against you with disadvantage.

***Spells.*** The chalice has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you are attuned to the chalice, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), regenerate (5 charges).

You can also use an action to cast the detect magic spell from the chalice without using any charges.

***Sanguine Light.*** During a short rest, you can take any amount of damage to fill the chalice with your own blood. Anyone can then drink the contents to regain hit points equal to twice the amount of damage you took to fill the chalice. Additionally you can expend other resources to fill the chalice. Each resource equals a number of hit points as reflected in the chart below:

Resource        HP equivalent

Bardic Inspiration    2

Channel Divinity    5

Indomitable        5

Ki Points        2

Lay on Hands point    1

Rage            3 (0 if unlimited uses available)

Sorcery Points        3

Spell Slots         2 x spell slot level

Wild Shape        5 (0 if unlimited uses available)

## History

The Chalice of Light was forged in blood and cinder during the earliest ages of Urz by a powerful entity known as a le'shae named Ethun. After it was created, it was magically split into five chalices at the request of the god Varhuine when he cursed the le'shae Tovesh'naernon with the Blood Curse. Ethun's child, Jaizax, was declared as the Keeper of the Chalices and Ethun was bound to one of the five. The other four were gifted to the houses of the four cursed offspring and it was intended they would be kept with the curse as it continued down the lines. Some were lost and others were kept.

Legends about the Chalices have been told throughout the history of Parnak. Some say the Curse of the Bloody Chalices was broken during the third age. The mere presence of the chalice is proof enough that the curse is not broken. In the bottom of the cup, there are signs of staining in the gold, deep crimson stains from the failed attempt of those afflicted with the blood curse of Tovesh'naernon.