recursal/Fanatic-Fandom huggingface dataset:
Impera Enforcers

## Patch History

* Patch 0.9.20:
	+ No longer deals 2 damage for each spying enemy when played. Now deals damage for each spying enemy to a random target at end of turn, rather than to a selected target.
* Patch 0.9.18:
	+ Deploy ability changed from "Damage an Enemy by 2." to "Deal 2 damage for each Spying enemy."
* Patch 0.9.10:
	+ Now Agile (was Ranged). Added Soldier tag. Power reduced from 8 to 6.
	+ Ability changed from "Look at the top card in your Deck. If it’s Bronze, gain 2 Armor. If it’s Silver, Boost self by 1. If it’s Gold, Promote self." to "Damage an Enemy by 2. Whenever a Spying Enemy appears during your turn, Damage an Enemy by 2."
* Patch 0.9.7:
	+ Ability now looks at the top card of your deck, rather than the top unit.
* Patch 0.9.6:
	+ Now Common (was Rare). Power increased from 6 to 8.
	+ Ability changed from "Orders: Boost self by 4." to "Look at the top unit in your Deck. If it’s Bronze, gain 2 Armor. If it’s Silver, Boost self by 1. If it’s Gold, Promote self."
* Patch 0.8.72:
	+ Orders ability now triggers before the leader ability is resolved.
* Patch 0.8.60:
	+ Introduced.
Morenn

*This article is a stub. You can help Gwent Wiki by expanding it.*

## Patch History

* Patch 0.9.20:
	+ Power reduced from 9 to 8. Damage increased from 5 to 7.
* Patch 0.9.18:
	+ Power increased from 7 to 9. Can now damage leaders. Damage is now always dealt after the target's abilities have resolved.
* Patch 0.9.10.33:
	+ Power reduced from 8 to 7. Morenn also no longer unintentionally turns over at the end of the round. (bugfix)
* Patch 0.9.10:
	+ Power increased from 6 to 8. Ability can now hurt Gold cards but not leaders. Ambush moved from tags to abilities.
* Patch 0.9.7:
	+ Power increased from 5 to 6.
* Patch 0.9.6:
	+ Power reduced from 7 to 5. Now Epic (was Legendary).
	+ Ability changed from "Destroy an unrevealed Ambush card and boost self by 4." to "Ambush: When an enemy appears, deal 5 damage to it before its ability resolves."
* Patch 0.8.33:
	+ Power increased from 4 to 7. Ability changed from "Deal 3 damage to 2 different enemies." to "Destroy an unrevealed Ambush card and boost self by 4."
Priscilla

## Patch History

Version 0.9.10:

- Added Support tag. Now gains 3 Armor.

Version 0.9.8:

- After boosting Allies 4 times without leaving the Board, Priscilla will no longer return to her current owner's Deck. She will remain on the Board. When she is resurrected or played again, her counter will reset to 4.

Version 0.9.7:

- Priscilla will now shuffle into the deck instead of being put on the bottom of it.
Morvran Voorhis

## Patch History

* Patch 0.9.20:
	+ Name changed from "Voorhis" to "Morvran Voorhis".
* Patch 0.9.18:
	+ Name changed from "Morvran Voorhis" to "Voorhis". Removed Doomed and Stubborn tags.
* Patch 0.9.11:
	+ Power Changed from 6 to 7.
* Patch 0.9.10:
	+ Added Officer tag. Now reveals up to 4 cards, up from 3. Doomed and Stubborn moved from tags to abilities.
* Patch 0.9.6:
	+ Now has 6 Power and is Agile. Now Legendary (was Epic). Added Leader, Stubborn, and Doomed tags.
	+ Ability changed from "Look at the top 3 cards of your deck, then play one of them." (ability moved to Jan Calveit) to "Reveal up to 3 cards." (ability previously on Emhyr Var Emreis)
* Patch 0.8.60.16:
	+ Ability no longer shuffles the deck after playing a card.
* Patch 0.8.60:
	+ Introduced.

## Note

* Gwentdb ID moved from "50153" to "50232" in March/July 2017.
King Radovid V

## Patch History

* Patch 0.9.20:
	+ Name changed from "Radovid" to "King Radovid V".
* Patch 0.9.18:
	+ Removed Doomed and Stubborn tags.
* Patch 0.9.10:
	+ Power increased from 5 to 6. Added Redania tag. Now has Crewmen 1. Doomed and Stubborn moved from tags to abilities.
	+ Deploy ability now also affects units on board. Exception extended to all Agents and Double Agents, rather than only loyal units.
* Patch 0.9.8:
	+ Power increased from 4 to 5.
* Patch 0.9.7:
	+ Power increased from 3 to 4. Now toggles Lock status rather than always locking a target.
* Patch 0.9.6:
	+ Now has 3 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
	+ Ability changed from "Lock 3 adjacent units and, if Bronze or Silver, weaken them by 2." to "Lock 2 units. If enemies, deal 4 damage to them.
* Patch 0.8.72:
	+ Ability changed from "Deal 8 damage." to "Lock 3 adjacent units and, if Bronze or Silver, weaken them by 2."
* Patch 0.8.25:
	+ Damage reduced from 10 to 8.
* Patch 0.8.16:
	+ Now Epic (was Legendary).

## Note

* Gwentdb ID moved from "50049" to "50238" in March/July 2017.
Patch 0.9.12.2

**Patch 0.9.12.2** was a hotfix launched on November 3, 2017. It focuses on bugfixes, as well as a slight toning down of Skellige in the form of Restore.

### Description

With this update, our main focus was to fix all major issues experienced by the players, as well as to implement balance changes to the gameplay.

## Increased Mill Value

Restore was significantly changed and will have increased milling value for 3 days following the release of the hotfix. When milled, it will create an amount of scraps and powder equal to the amount of scraps and powder needed to craft a card of the same value.

## Skellige

* Restore will now set base Power of a Unit returned from the Graveyard to 8, instead of 10.
* Light Longship will now properly regress to 5 Power instead of 6.
* Wilmar's Revenge ability will now properly trigger on Destroy abilities.
* Moving Wilmar to the Graveyard will no longer affect newly drawn cards to block player's vision of their hand.

## Monsters

* Fixed an issue whereby Harpy's ability would sometimes not trigger properly.

## Game Fixes

* Several tweaks to tooltips in various languages.
* Fixed an issue with display of cards on low resolution.
Gwent Wiki/editcopy

Welcome to the Gwent WikiWelcome to the Gwent Wiki
The Gwent guide for Cards, Decks, Units and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Gwent

*Gwent* is a fast-paced card game that was developed within *The Witcher 3: Wild Hunt* by CD Projekt RED. Invented by dwarves and perfected over centuries of tavern table play, Gwent is a game of initial simplicity and ultimate depth, something beloved by both road-weary travelers during long nights around the campfire and elegant nobles looking to liven up dragging dinner parties. The game is about the clash of two armies locked in mortal struggle on a battlefield where the players are the leaders and the cards their forces. With five different factions offering unique combat styles and endless paths to victory, Gwent is every adventurer’s first choice when it comes to one-on-one card-based dueling. Take risks and think on your feet, strategize and deliver cunning combos, use potent magic and mighty hero cards and be the last one standing on the field of honor!

Its popularity within that game soon spawned an independent browser-based card game by the same name, which in turn later lead to a new RPG: *Thronebreaker: The Witcher Tales*.[Read more...]

Games

Gwent
The Witcher Card Game

Thronebreaker
The Witcher Tales

Factions

Monsters

Northern
Realms

Nilfgaard

Scoia'tael

Skellige

Neutral

Cards

* Event cards
* Leaders
* Melee units
* Ranged units
* Siege units

* Tokens
* Common cards
* Rare cards
* Epic cards
* Legendary cards

Guides

* How to play guide for Gwent
* How to play guide for Thronebreaker

Videos

*See more videos*

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Nekurat

## Patch History

* Version 0.9.18:
	+ Can now be placed anywhere (was Melee). Ability changed from "Consume a Unit from either Graveyard" to current. Old ability inherited by Alghoul.
* Version 0.9.12:
	+ Name changed from Katakan to current.
* Version 0.9.10:
	+ Wording changed to clarify only Bronze or Silver units can be affected. No functional change.
* Version 0.9.7:
	+ Power increased from 4 to 5.
* Version 0.9.6:
	+ Removed Devourer tag.
* Version 0.8.72:
	+ Power decreased from 6 to 4. Added Devourer tag.
* Version 0.8.60:
	+ Power increased from 4 to 6. Ability changed from "Every 2 turns, Consume a random Unit from your graveyard and Absorb its Power." to current.
* Version 0.8.33:
	+ Introduced.
Ithlinne Aegli

## Patch History

* Patch 0.9.20:
	+ Name changed from "Ithlinne" to "Ithlinne Aegli".
* Patch 0.9.12:
	+ Ability changed to also allow Boon cards to be played. Changed Weather to Hazard. (no functional change)
* Patch 0.9.10.33:
	+ Removed Agent tag.
* Patch 0.9.10:
	+ Added Agent tag. Now Loyal (was Disloyal). Power reduced from 5 to 2. Can only play Spell or Weather cards, rather than any Special card. Ability will no longer be interrupted if Locked by a Dimeritium Shackle played by herself.
* Patch 0.9.8:
	+ Power increased from 4 to 5.
* Patch 0.9.7:
	+ Power increased from 2 to 4.
* Patch 0.9.6:
	+ Power reduced from 6 to 2. Now Disloyal (was Loyal). Now Agile (was Ranged). Now Legendary (was Epic). Ability changed from "Target 3 adjacent Units and toggle their Locks." to current.
* Patch 0.8.72:
	+ Now Ranged (was Agile). Ability change from "After 2 turns, Lock each other Unit on the row and the opposite row." to "Target 3 adjacent Units and toggle their Locks."
* Patch 0.8.60:
	+ Introduced.
Kaedweni Cavalry

## Patch History

* Patch 0.9.18:
	+ Name changed from "Dun Banner Heavy Cavalry" to "Kaedweni Cavalry". Power increased from 7 to 8.
* Patch 0.9.11:
	+ Now Agile (was a Siege unit). Power reduced from 8 to 7.
* Patch 0.9.10.33:
	+ Fixed an issue where this unit could remove its own Armor.
* Patch 0.9.10:
	+ Added Soldier and Kaedwen tags. Power increased from 4 to 8. Now only removes Armor from 1 unit, down from 2.
* Patch 0.9.8:
	+ Power increased from 3 to 4.
* Patch 0.9.7:
	+ Power increased from 2 to 3.
* Patch 0.9.6:
	+ Power reduced from 5 to 2. Ability changed from "After 2 turns, Promote to Gold until the end of the round or until removed." to "Remove Armor from 2 Units and Boost self by the amount of Armor removed."
* Patch 0.8.25:
	+ Power increased from 4 to 5. Promotion effect will now trigger before Borkh's effect.
	+ Promoting a unit no longer sets current strength to base strength. Promoted units reset to their original color when destroyed and at the end of the round.
Maerolorn

## Patch History

* Patch 0.9.20:
	+ Name changed from "Shadow" to "Maerolorn". Replaced Necrophage tag with Relict tag.
* Patch 0.9.11:
	+ Now Agile (was Melee).
* Patch 0.9.10:
	+ Now Melee (was Agile). Power reduced from 7 to 4. Ability changed from "Deploy: Trigger the Deathwish of 3 Units to the right." to "Play a Bronze Deathwish unit from your deck."
* Patch 0.9.7:
	+ Power increased from 6 to 7.
* Patch 0.9.6:
	+ Now a new Monster Silver card. (previously a 1-power Melee Unit Spawned by Gaunter o'Dimm, with Lesser Fire Elemental's ability)
	+ Power increased from 1 to 6. Added Necrophage tag.
* Patch 0.8.60:
	+ Added Fleeting tag.

## Gallery

* Card art / wallpaper by Nemanja Stankovic

## See also:

* Gaunter O'Dimm
* Lesser Fire Elemental
Nekker

## Patch History

* Version 0.9.18:
	+ Power increased from 3 to 4. Now Agile (was Melee). Deathwish changed to no longer trigger at round end.
* Version 0.9.7:
	+ Power increased from 2 to 3.
* Version 0.9.6:
	+ Power decreased from 3 to 2. Added Ogroid tag. Changed art to current.
* Version 0.8.72:
	+ Removed Breedable tag.
* Version 0.8.60:
	+ Now also Boosted while on the battlefield (previously only in deck).
* Version 0.8.33:
	+ Ability changed from "Play all Nekkers from your deck" to current.
Kaedweni Sergeant

**Deploy:** Gain 2 **Armor** and clear Weather from the row on your side.

## Patch History

Version 0.9.10:

- Added Officer and Kaedwen tags. Power increased to 7 from 3. Switched abilities with Blue Stripes Scout - was: "Deploy: Boost this Unit by 1 and all Bronze Loyal Units with the same Power in your Hand, Deck or on your side of the Board."

Version 0.9.8:

- Now only affects Bronze Units (was Bronze and Silver).

Version 0.9.7:

- Added Crewmen 1. Now Agile (was Melee). No longer affects Disloyal Units.
Ifrit

## Patch History

* Patch 0.9.20:
	+ Power increased from 7 to 8.
* Patch 0.9.18:
	+ Now Agile (was a Siege unit).
* Patch 0.9.10:
	+ Name changed from "Fire Elemental" to "Ifrit".
* Patch 0.9.8:
	+ Power increased from 6 to 7.
* Patch 0.9.7:
	+ Brave ability ("Deploy: If you are losing the round, Boost self by 2.") removed.
* Patch 0.9.6:
	+ Added Construct tag. Now a Siege Unit (was Ranged). Brave ability added. ("If you are losing the round, Boost self by 2.")
	+ Ability reworked from "Each turn, at the start of your turn, Spawn a Lesser Fire Elemental on the right side of the row." to "Spawn 3 Lesser Fire Elementals to the right of this unit." (Ability was previously on Gaunter O'Dimm).
	+ Lesser Fire Elementals now deal 1 Damage to a random Enemy on Deploy.
* Patch 0.8.72:
	+ Power increased from 5 to 6.

## See Also:

* Lesser Ifrit
* Gaunter O'Dimm
Griffin

## Patch History

* Version 0.9.11:
	+ Now Agile (was Siege). Power changed from 8 to 9.
* Version 0.9.10:
	+ Ability changed from "Move a card from one Graveyard to the other." to current. Old ability moved to Archgriffin.
* Version 0.9.7:
	+ Power increased from 6 to 8. Brave ability ("Deploy: If you are losing the round, Boost self by 2.") removed.
* Version 0.9.6:
	+ Power decreased from 7 to 6. Added Beast tag. Brave ability added. Can now also move cards from your graveyard to your opponent's.
* Version 0.8.72:
	+ Power increased from 6 to 7.
* Version 0.8.25:
	+ Can now also move Special cards (previously only Units).
Patch 0.9.22

**Patch 0.9.22** launched on February 28th, 2018. It marked the introuction of Arena, as well as 10 new cards and several gameplay fixes.

## Developer Comments

With this update we’re introducing 10 new Gold cards and a brand new game mode — Arena, as well as adding several game fixes and tooltip improvements to the game. The most notable one is a change to Impera Enforcers, which have not been working as designed. When playing double Emissary into Impera Enforcer, they would hit retroactively for the two Emissaries played, which we have considered a bug. It has been addressed in this update — you will be now required to have an Enforcer on the board, and each spy you play after playing an Enforcer will trigger its ability.

## Neutral

* New card added: Geralt: Professional
* New card added: Triss: Telekinesis
* New card added: Dandelion: Poet
* New card added: Dandelion: Vainglory
* New card added: Ihuarraquax

## Game Fixes

* Fixed the issue whereby Impera Enforcers would deal damage more than once in combination with Emissary.
* Fixed the issue whereby the power of Summoned and transformed units would not display.
* Fixed the issue whereby Kaedweni Revenant would trigger its ability on the side of the player who Charmed it with Muzzle.
* Fixed the issue whereby Derran boosts when Ronvid the Incessant is Resurrected for the first time.
* It should no longer be possible to return a boosted unit with 0 base power to hand.
* Fixed VFX and SFX for Monster Nest.
* Added informational pop-up about GOG Galaxy Overlay being necessary for Starter Pack purchase.
* First Light added to player's hand in The Elder Race Alliance Challenge.
* Fixed the issue whereby Cerys an Craite triggers only once when Discarded by Bran Tuirseach and the second and third Discarded units are Resurrected immediately after entering the graveyard.
* Several tooltip fixes and improvements.
Hemdall

## Patch History

* Version 0.9.18:
	+ Power increased from 16 to 20. Now Agile (was Melee). Added Token tag. Removed Doomed tag.
* Version 0.9.12:
	+ Now also clears all Boons.
* Version 0.9.10:
	+ Doomed moved from tags to abilities.
* Version 0.9.8:
	+ Power increased from 11 to 16.
* Version 0.9.7:
	+ Power reduced from 12 to 11.
* Version 0.8.72:
	+ Now Fleeting and counts as a Spawned unit.
* Version 0.8.33:
	+ Now destroys all other units, rather than dealing 99 damage to them.
* Version 0.8.25:
	+ Now destroys Kambi and clears all Weather.
Reaver Hunter

## Patch History

* Patch 0.9.20:
	+ Power increased from 5 to 6.
* Patch 0.9.20:
	+ Removed alternate art versions.
* Patch 0.9.11:
	+ Power increased from 4 to 5.
* Patch 0.9.10:
	+ Added Soldier and Redania tags. Trio ability "Whenever a Reaver Hunter Trio is completed, Damage the Highest Enemy by half its Power (rounding up and ignoring Armor)" removed.
* Patch 0.9.7:
	+ Power changed from 6 to 4. Will no longer buff copies in the Graveyard.
* Patch 0.9.6:
	+ Now Agile (was Ranged). Power increased from 5 to 6.
	+ Ability changed from "After 2 turns, summon a copy of this unit from your deck." to "Bond: Boost all copies of this unit by 1, wherever they are. Trio: Damage the Highest Enemy by half its Power (rounding down and ignoring Armor). Old ability moved to Alba Pikeman.
* Patch 0.8.60:
	+ Power increased from 4 to 5. Removed ability "Deploy: Boost all copies of this unit by 1, wherever they are."
* Patch 0.8.33:
	+ Reaver Hunters now properly receive their boosts even when Promoted.
Raging Bear

## Patch History

* Patch 0.9.20:
	+ Changed Svalblod tag to Cultist.
* Patch 0.9.18:
	+ Now Agile (was Melee). Added Svalblod tag.
* Patch 0.9.10:
	+ Power increased from 10 to 12.
* Patch 0.9.6:
	+ Power reduced from 11 to 10. Replaced Shapeshifter and Bear tags with Cursed and Beast. Removed Weather Immunity.
* Patch 0.8.72:
	+ Power increased from 8 to 11.
* Patch 0.8.60:
	+ Power increased from 6 to 8. Now has Weather Immunity rather than Frost Immunity.
Quen Sign

## Patch History

Version 0.9.18:

- Removed from the game due to technical difficulties. All copies of Quen Sign are converted to Wyvern Shield.

Version 0.9.10:

- Added Spell tag. Wording changed to clarify only Bronze and Silver units can be chosen. No functional change.

Version 0.9.6:

- Now also boosts affected units by 2. Now Common (was Rare).

Version 0.8.72:

- Now affects units in hand as well as in play (was only in play). Now cast on a card in hand instead of a unit in play. Now also protects from Weakening effects.

Version 0.8.33:

- Introduced.
Leader

**Leader** is one of the card categories in *Gwent: The Witcher Card Game*, grouping the cards into races, monster classes, clans etc.

Leader cards are the head of a special *faction*, i.e. Northern Realms, Nilfgaard, Skellige etc. Every faction can have several leaders, but you can use just one of them per deck.
How to play guide for Gwent

*This article is a stub. You can help Gwent Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Gwent: The Witcher Card Game*.**

## Basic gameplay

On your first playthough, a pre-built Gwent deck is provided as well as a tutorial game in which you play against "the scholar".

* Each deck must contain at least 22 Unit cards: Melee units, Ranged units or Siege units.
* Each round begins by drawing 10 cards randomly from your deck
* Of the first 10 cards drawn, 2 can be discarded and re-drawn (known as mulligans) prior to starting the game
* Each game consists of three rounds
* To win, you must be the first to win two rounds
* To end your turn in the round, simply pass

Note that your 10 cards must last the entire match (up to three rounds).

There are several different types of Gwent cards to be concerned with, and each card you play gets placed into one of the rows on the board. The most common card types that you'll run into are Close Combat, Long Range and Siege. Each of these cards has a value, and that value helps to determine your overall score. Your combined score between all of your rows is matched against your opponent's combined score to determine who wins the round.

## Controls

 Pass / End turn | **Space** (hold)

## Tips and tricks

* Larger decks are not necessarily better, as high value cards may not be as frequently drawn.

## See also

* Release date
* System requirements
Heymaey Flaminica

## Patch History

* Patch 0.9.20:
	+ Name changed from "Flaminica" to "Heymaey Flaminica". Power increased from 9 to 10. Changed "Heymaey" tag to "Clan Heymaey".
* Version 0.9.18:
	+ Power increased from 8 to 9. Added Heymaey tag. Now Common (was Rare). Name changed from "Gedyneith Flaminica" to "Flaminica".
* Version 0.9.12:
	+ Introduced.
John Natalis

## Patch History

Version 0.9.10:

- Added Officer and Temeria tags. Power reduced to 6 from 8. Ability changed from "Force all Northern Realms Machine Allies to Damage a random Enemy by 2." to current.

Version 0.9.8:

- Damage no longer ignores Armor.

Version 0.9.7:

- Power changed to 8 from 10. No longer Weakens self by 1 for each Machine affected.
Patch 0.9.19.3

**Patch 0.9.19.3** was a small hotfix launched on January 15th, 2018. It focussed on fixing a few remaining issues from the Midwinter Update, as well as a couple caused by the following patch.

see also Patch 0.9.19

## Description

The update focused on removing the Doomed tag from Slave Infantry units and changing Vreemde back to a silver epic card with the same ability, decks with this leader will be deleted. We’ve also addressed the problem with Slave Driver, who won’t be copying himself anymore.

For everyone who crafted Vreemde as a leader we will be providing increased milling value for the next 3 days. The same goes for Sleeping Giant, who managed to slip under the refund radar with the Midwinter Update. We are sorry for this inconvenience.

Other cards such as Shilard and Eist have been changed and are working as intended, but were not mentioned in the changelog for update 0.9.19. To clarify, Shilard’s ability won’t trigger if neither player has no cards in his/her deck and Eist won’t spawn Clan Veterans, since his ability is meant to spawn soldiers only and not supports.

We’ve also fixed minimum MMR for ranks 20 (4250) and 21 (4500). End of season rewards for these ranks are 10 kegs for rank 20 and 11 kegs for rank 21.

Moving forward the team will be working on a patch which will most likely come out in the following weeks.

See you on the battlefield!
Incinerating Trap

Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self.

**Incinerating Trap** (former name: *Fireball Trap*) used to be a standalone loyal ambush card with the effect "Ambush: When a revealed non-Gold unit appears on the opposing side, remove 3 strength from it and spawn a Commando Neophyte on a random row on your side."

On the transition to Public Beta, it was changed to a token unit spawned by Dol Blathanna Bomber.

## Patch History

* Patch 0.9.18:
	+ Name change from "Fireball Trap" to "Incinerating Trap".

## Gallery

* Card artwork "Scorch Trap" by Anna Podedworna
Petri's Philter

## Patch History

* Version 0.9.18
	+ Changed name from "Full Moon Potion" to "Petri's Philter". Added Item tag.
* Version 0.9.10:
	+ Changed name from "Immune Boost" to "Full Moon Potion". Added Alchemy tag. Effect changed from "Add 3 Armor to 3 adjacent Units and Boost them by 3." to current (the effect previously on Overdose). Old effect moved to Thunderbolt Potion.
* Version 0.9.7
	+ Added Special tag. (which was unintentionally missing)
* Version 0.9.6
	+ Now a standalone Bronze card, instead of an option selected for Blizzard Potion. Effect changed from "Give all instances of a unit Weather Immunity." to "Add 3 Armor to 3 adjacent Units and Boost them by 3."
* Version 0.8.72
	+ Introduced. (as an option selected for Blizzard Potion)
Ronvid the Incessant

## Audio

* *Blood Alone Can My Maid's Honor Unbesmirch!*
* *For This Most Beautiful Of Maidens, I Shall Fight A Hundred Duels!*

## Patch History

* Patch 0.9.20:
	+ Name changed from "Ronvid" to "Ronvid the Incessant".
* Version 0.9.18:
	+ Name changed from "Ronvid of Small Marsh" to "Ronvid". Power increased from 10 to 11. Added Kaedwen tag.
	+ Ability now triggers at end of turn rather than immediately when Ronvid would be destroyed or discarded. Crewmen 1 ability renamed to Crew.
* Version 0.9.12:
	+ Introduced.
Gwent Wiki

Welcome to the Gwent WikiWelcome to the Gwent Wiki
The Gwent guide for Cards, Decks, Units and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Gwent

*Gwent* is a fast-paced card game that was developed within *The Witcher 3: Wild Hunt* by CD Projekt RED. Invented by dwarves and perfected over centuries of tavern table play, Gwent is a game of initial simplicity and ultimate depth, something beloved by both road-weary travelers during long nights around the campfire and elegant nobles looking to liven up dragging dinner parties. The game is about the clash of two armies locked in mortal struggle on a battlefield where the players are the leaders and the cards their forces. With five different factions offering unique combat styles and endless paths to victory, Gwent is every adventurer’s first choice when it comes to one-on-one card-based dueling. Take risks and think on your feet, strategize and deliver cunning combos, use potent magic and mighty hero cards and be the last one standing on the field of honor!

Its popularity within that game soon spawned an independent browser-based card game by the same name, which in turn later lead to a new RPG: *Thronebreaker: The Witcher Tales*.[Read more...]

Games

Gwent
The Witcher Card Game

Thronebreaker
The Witcher Tales

Factions

Monsters

Northern
Realms

Nilfgaard

Scoia'tael

Skellige

Neutral

Cards

* Event cards
* Leaders
* Melee units
* Ranged units
* Siege units

* Tokens
* Common cards
* Rare cards
* Epic cards
* Legendary cards

Guides

* How to play guide for Gwent
* How to play guide for Thronebreaker

Videos

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Lord of Undvik

Deathwish: Boost enemy Hjalmars by 10.

## Patch History

* Patch 0.9.18:
	+ Added Token tag, removed Doomed ability. Changed ability wording to Deathwish. No functional change.
* Patch 0.9.10:
	+ Doomed moved from tags to abilities.
* Patch 0.9.8:
	+ Ability boosting Hjalmar moved from Hjalmar to Lord of Undvik. Added Doomed tag.
* Patch 0.9.6:
	+ Removed Fleeting tag. Removed Weather Immunity. Changed artwork, previous art moved to Jotunn.
* Patch 0.8.72:
	+ Now counts as a Spawned unit. Added Fleeting tag.
* Patch 0.8.60:
	+ Changed Frost Immunity to Weather Immunity.
* Patch 0.8.25:
	+ Added Frost Immunity.
Saesenthessis

## Patch History

Version 0.9.10:

- Power increased from 9 to 10. Slowed down initial animation.

Version 0.9.8:

- Power changed from 7 to 9.

Version 0.9.7:

- Power increased from 6 to 7.

Version 0.9.6:

- Power decreased from 7 to 6. Tag changed from Dragon to Draconid. Name changed from Saskia to current. Ability reworked from "Deal 1 damage to all Enemies, then Boost all Allies by 1." to current.

Version 0.8.72:

- Power reduced from 9 to 7.

Version 0.8.60:

- Power increased from 5 to 9.

Version 0.8.33:

- Art changed from Saskia's to current.
Priestess of Freya

## Patch History

* Patch 0.9.20:
	+ Changed "Heymaey" tag to "Clan Heymaey".
* Patch 0.9.18:
	+ Can now be placed anywhere (was a Siege unit). Doomed moved from ability to tags. Added Heymaey tag. Can now only Resurrect Bronze Soldiers (was any Bronze unit)
* Patch 0.9.10:
	+ Added Support tag. Doomed moved from tags to ability.
* Patch 0.9.6:
	+ Now Rare (was Common). Permadeath tag removed from the game, added Doomed tag. (Doomed Units are Banished when Destroyed)
* Patch 0.8.25:
	+ Medic tag removed from the game, added Permadeath tag. (Units with Permadeath cannot be Resurrected)
* Patch 0.8.25:
	+ Added Medic tag. Can no longer resurrect Medics. (Many effects that Resurrect Units specifically exclude Medics)
Jutta an Dimun

## Patch History

* Patch 0.9.20:
	+ Name changed from "Jutta" to "Jutta an Dimun". Changed "Dimun" tag to "Clan Dimun".
* Patch 0.9.18:
	+ Name changed from "Jutta an Dimun" to "Jutta". Power increased from 12 to 13. Removed Veteran ability.
* Patch 0.9.12:
	+ Now Agile (was Melee).
* Patch 0.9.10:
	+ Added Dimun and Soldier tags.
* Patch 0.9.7:
	+ Power increased from 11 to 12.
* Patch 0.9.6:
	+ Power increased from 10 to 11. Added Veteran ability. Added ability: "Deal 1 damage to self."
Regis

## Patch History

* Patch 0.9.18:
	+ Power reduced from 7 to 1. Ability changed from "Weaken a Unit by half its base Power (rounding up) and Boost self by half its base power (rounding down)" to "Drain all boosts from a unit."
* Patch 0.9.10:
	+ Power reduced from 8 to 7. Ability changed from "After 2 turns, at the start of your turn, Boost self by 7 if you are winning the Round." to "Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down)."
* Patch 0.9.6:
	+ Power increased from 6 to 8. Now Agile (was Melee). Removed Relentless tag.
	+ Ability changed from "Deathwish: Spawn Regis: Higher Vampire" to "After 2 turns, at the start of your turn, boost self by 7 if you are winning the round." Regis: Higher Vampire is now a standalone card.
* Patch 0.8.60:
	+ Regis: Higher Vampire's power increased from 8 to 10.
* Patch 0.8.25:
	+ Added Relentless tag.
* Patch 0.8.16:
	+ Regis: Higher Vampire's power reduced from 10 to 8 and now Silver instead of Gold.
Regis: Higher Vampire

## Patch History

* Patch 0.9.8:
	+ Now boosted by chosen Unit's base Power (rather than including boosts) when Consuming.
* Patch 0.9.6:
	+ Now a standalone Gold card. (previously a token spawned by Regis)
	+ Power reduced from 10 to 6. Now Gold (was Silver). New ability: "Look at 3 Bronze units from your opponent's deck. Consume 1 and boost self by its base power."
* Patch 0.8.60:
	+ Power increased from 8 to 10.
* Patch 0.8.25:
	+ Added Vampire tag.
* Patch 0.8.16:
	+ Power reduced from 10 to 8. Now Silver (was Gold).
Travel

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

Travelling is one of the actions, available while in Area map view. It allows The Character to move into a neighboring area.

Travelling cost is directly related to the character's Mobility and the Terrain of the area he/she is about to enter.

## Mobility related Actions / abilities

* Traveling cost
* Ability to outrun an enemy and flee in battle

## Mobility increased by

* Traveler Perk, but only if the character is not loaded - Big boost
* Skinny Condition - Small boost per level
* Aerobic state Condition (Rabbit's potion) - Big boost

## Mobility decreased by

* Limp Perk - Average penalty
* Loaded Condition - Huge penalty
* Fat Condition - Small penalty per level
* Empowered Condition (Bear's potion) - Average penalty

## Travelling cost

Traveling from area to area costs Stamina, which is affected by three main factors: Terrain, Mobility and Carry Weight. Here is given the cost for traveling when the Mobility is not modified.
Monster Nest

## Patch History

* Patch 0.9.20:
	+ Boost value reduced from 3 to 1.
* Patch 0.9.18:
	+ Can also spawn Barbegazi.
* Patch 0.9.10:
	+ Added Organic tag. Now Boosts by 3, up from 2. Can also Spawn Rotfiend.
* Patch 0.9.6:
	+ Now Silver (was Bronze). Now Epic (was Rare).
	+ Changed effect from "Spawn 3 default copies of a Breedable unit on your side." to "Spawn a Bronze Necrophage or Insectoid Unit and boost it by 3."
* Patch 0.8.60:
	+ Changed effect from "For each Breedable unit on your side, Spawn a copy of that unit." to "Spawn 3 default copies of a Breedable unit on your side."
Gwent Wiki/ru

О Гвинт
*Гвинт* — это быстро развивающаяся карточная игра, которая была разработана в *The Witcher 3: Wild Hunt* от CD Projekt RED.Гвинт представляет собой игру изобретенную дворфами, которая совершенствовалась сотни лет. Гвинт, изобретенный дворфами и совершенствующаяся на протяжении столетий игрой в таверне, представляет собой игру первоначальной простоты и абсолютной глубины, любимая утомленной дорогой путешественниками, во время долгих ночей вокруг костра, и элегантной знати, которые хотят оживить затянувшийся обед.Эта игра о столкновении двух армий, запертых в смертельной битве на поле битвы, где игроки являются лидерами,а карты их силой. С пятью различными фракциями, предлагающими уникальные боевые стили и бесконечные пути к победе, Гвинт - это каждый выбор каждого искателя приключений, когда речь идет о поединке на основе карты «один на один».Возьмите на себя риск и импровизируйте, разработайте и нанесите удар хитроумными комбо, используйте мощную магию и могучие карты героев, станьте последним кто стоит на поле чести!

Колоды и Фракции

Чудовища
КоролевстваСевера
Нильфгаард
Скоя'таяэли
Скеллиге
Нейтральные  (универсальные)

Карты событий  •  Лидеры  •  Единицы ближнего боя  •  Единицы дальнего боя  •  Единицы осады  •  Tokens
Общие карты  •  Редкие карты  •  Эпические карты  •  Легендарные карты

Избранные изображения
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Malena

## Patch History

* Version 0.9.18:
	+ Power increased from 4 to 7. Removed Double Agent tag. Now Loyal (was either). Ability changed from "Every turn, at the start of your turn, move a random Unit on another row on this side to this row. 3 Armor." to current.
* Version 0.9.10:
	+ Added Double Agent tag.
* Version 0.9.6:
	+ Power reduced from 8 to 4. Ability changed from "Deal 1 damage to a random enemy whenever an Elf unit appears on your side." to "Every turn, at the start of your turn, move a random Unit on another row on this side to this row. 3 Armor."
* Version 0.9.72:
	+ Power increased from 6 to 8.
* Version 0.9.60:
	+ Power increased from 4 to 6.
* Version 0.9.33:
	+ Introduced.
Kambi

## Patch History

* Version 0.9.18:
	+ Removed Agent tag. Removed Doomed ability. Hemdall's power increased from 16 to 20.
* Version 0.9.12:
	+ Added Agent tag.
* Version 0.9.10.33:
	+ Now Disloyal (from Loyal).
* Version 0.9.10:
	+ Now Loyal (was Disloyal). Ability changed from triggering after 3 turns to a Deathwish. Doomed moved from tags to abilities.
* Version 0.9.8:
	+ Hemdall's power increased from 11 to 16.
* Version 0.9.7:
	+ Power reduced from 3 to 1. Hemdall's power reduced from 12 to 11.
* Version 0.9.6:
	+ Added Doomed tag. Now Agile (was Ranged).
* Version 0.8.72:
	+ Hemdall is now Fleeting.
* Version 0.8.25:
	+ Hemdall now destroys Kambi and clears all Weather.
Patch 0.9.23

**Patch 0.9.23** launched on April 17th, 2018. It introduced the premium cards that had been missing as well as a new Arena mode, and it aimed to fix a number of issues.

### Description

With this update, our main focus was to fix major issues experienced by the players, especially on Xbox One platform whereby turn progression would get blocked, as well as improving mulligan phase - the chances of redrawing the same card that had already been put back in the deck, are decreased.

Additionally, we’re introducing the second Arena mode! Starting today, you will be able to choose whether you want to play with Classic or Special: Mimic ruleset, in which you will swap decks with your opponent. This event ends at noon (CEST) on April 24th.

Also, we've redesigned boards - you can see your faction’s color and character spill onto battlefield now!

### New features

* Second Arena mode added!
* New board designs!
* Added 30+ premium cards!

### Game fixes

* Fixed an issue whereby turn progression would get blocked on Xbox One.
* Fixed an issue whereby users erroneously joined Arena matchmaking after selecting Casual or Ranked play.
* Fixed the Titles displayed in Season End rewards for the top 10,000 rankings.
* Fixed Geralt: Yrden's premium card sword animation.
* Fixed an issue whereby An Craite Raider's ability would trigger when Consumed from deck or hand.
* Fixed an issue whereby Stefan Skellen would not boost Geralt: Professional after moving it to the top of the deck.
* Fixed several issues with Summoning Circle
* Fixed an issue whereby cards would get stuck after canceling their abilities.
* Added notification about GOG Galaxy overlay requirement for real currency transactions to get Mirror Shards.
* Fixed the Transmute button on previews of unowned premium cards.
* Fixed an issue whereby Cerys an Craite's counter would trigger only once when Discarded by Bran Tuirseach before 2 other units that are immediately Resurrected.
* Improved redraw algorithms to decrease the chances of redrawing a card that had already been put back in the deck once.
* Fixed an issue whereby Geralt: Professional could be played on the opponent's side.
* Several tooltip fixes and improvements.
Patch 0.8.60.15

**Hotfix 0.8.60.15 (7th February 2017)** Nerf to Yennefer the Conjurer and Queensguard Decks

## Gameplay - card Strength / abilities changes:

### Neutral

* Yennefer: The Conjurer's Strength changed from 7 to 5.

### Skellige

* Draig Bon Dhu will now be Relentless.
* Cerys' Strength changed from 12 o 8.
* King Bran's buff value changed from 2 to 1.

## Game Fixes Changes

* Sarah should no longer get double points when Weather Effects are spawned by opponent's Coral.
* Fleeting Units should no longer stay in the middle of the board after being discarded by Bran's ability.
* Isengrim will no longer spawn Scoia'tael Neophytes when the opponent plays Decoy.
* Foltest will not be able to copy spying Units.
* Tuirseach Axeman with Resilience will not be buffed by Units cleared from the Battlefield at the end of the round.
* Harpies will not spawn more eggs when pushed by Geralt: Aard.
* Hawker Support will not be boosted when the opponent plays Decoy.
* Units affected by Weather and then replayed on the same row will now have proper Strength.
Restore

## Patch History

* Patch 0.9.20:
	+ Now adds the Doomed tag to the unit returned.
* Patch 0.9.12.2:
	+ Reduced the base Power the returned Unit is set to from 10 to 8.
* Patch 0.9.12:
	+ Restore now only returns Skellige Units, rather than \*any\* Bronze or Silver Unit.
* Patch 0.9.11:
	+ Effect can now return any unit to hand (previously only Dimun, An Craite, or Tuirseach units), but sets its power to 10 rather than Strengthening by 2.
* Patch 0.9.10:
	+ Added Spell tag. Effect can now only return Dimun, An Craite, or Tuirseach units but now Strengthens that unit by 2. Effect also requires the player to play a card afterwards rather than discarding one.
* Patch 0.9.6:
	+ Ability changed from "Resurrect a Bronze or Silver unit." to "Return a Bronze or Silver unit from your graveyard to your hand, then Discard a card."
* Patch 0.8.72:
	+ Restore can no longer Resurrect units with Permadeath.
King Henselt

## Patch History

* Patch 0.9.20:
	+ Name changed from "Henselt" to "King Henselt".
* Patch 0.9.18:
	+ Removed Stubborn and Doomed tags. Ability no longer affects Support units.
* Patch 0.9.10:
	+ Power increased from 2 to 3. Added Kaedwen tag. Added Crew ability. Doomed and Stubborn moved from tags to abilities.
	+ Ability now only works on Supports, Machines, and Kaedwen units, rather than all bronzes.
* Patch 0.9.6:
	+ Now has 2 power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
	+ Ability changed from "Promote 7 adjacent units." to "Choose a bronze ally and play all copies of it from your deck."
* Patch 0.8.72.21:
	+ Ability now affects only 7 adjacent units, rather than the entire row.
* Patch 0.8.25:
	+ Promotion no longer sets current strength to base strength, and only lasts until the unit is removed from the board or until end of round.
* Patch 0.8.16:
	+ Now Epic (was Legendary).

## Note

* Gwentdb ID moved from "50050" to "50239" in March/July 2017.
Morkvarg

## Patch History

* Patch 0.9.18:
	+ Now Agile (was Melee). Added Beast tag.
* Patch 0.9.8:
	+ Power increased from 8 to 9. Now loses half power (rounding up) when entering the graveyard, rather than losing 3 power when returning to the board.
* Patch 0.9.6:
	+ Power increased from 6 to 8. Now Epic (was Legendary). Added Cursed tag. Now loses 3 power (up from 2) when returning to the board.
* Patch 0.8.72:
	+ Power reduced from 7 to 6. Locks now properly prevent Morkvarg's ability from triggering.
* Patch 0.8.60:
	+ Power increased from 6 to 7.
* Patch 0.8.37:
	+ The servers should no longer desynchronize if Morkvarg is destroyed while at 2 power.
* Patch 0.8.25:
	+ Power increased from 5 to 6.
* Patch 0.8.16:
	+ Ability now also triggers when Discarded.
Miruna

## Patch History

* Patch 0.9.20:
	+ Name changed from "Succubus" to "Miruna".
* Patch 0.9.10:
	+ Now only Loyal (changed from Loyal/Disloyal). Power reduced to 4 from 5.
	+ Now moves the highest unit on the opposing row at the start of the turn, instead of the highest unit on the same row at the end of the opponent's turn. (functionally identical except for the position of the Succubus)
* Patch 0.9.8:
	+ Power reduced from 6 to 5. Ability now triggers at end of turn, instead of at start.
* Patch 0.9.6:
	+ Now Loyal/Disloyal (was Disloyal only). Power reduced from 7 to 6. Added Beast tag. Ability only triggers when played as a Disloyal unit.
* Patch 0.8.72:
	+ Power reduced from 8 to 7.
* Patch 0.8.60.16:
	+ Power reduced from 10 to 8. Now properly moves Agile units to the opposite row.
* Patch 0.8.60:
	+ Introduced.
Joachim de Wett

## Patch History

* Version 0.9.10:
	+ Added Officer and Agent tags.
* Version 0.9.6:
	+ Now Agile (was Melee). Boost increased from 8 to 10.
* Version 0.8.72:
	+ Now boosts the unit played before it is placed on the board. Fixed an issue where Joachim would play a random unit instead of the top one.
* Version 0.8.60:
	+ Introduced.
Holger Blackhand

## Patch History

* Patch 0.9.20:
	+ Changed "Dimun" tag to "Clan Dimun".
* Patch 0.9.18:
	+ Now Agile (was a Siege unit). Damage increased from 5 to 6.
* Patch 0.9.10:
	+ Added Dimun and Officer tags. Power increased from 5 to 6. Removed Veteran ability.
* Patch 0.9.6:
	+ Now a Siege unit (was Ranged). Power reduced from 6 to 5. Removed Weather Immunity. Added Veteran ability.
	+ Ability changed from "Deal 2 damage to 3 units." to "Deal 5 damage. If the unit was destroyed, Strengthen the Highest unit in your graveyard by 3."
* Patch 0.8.72:
	+ Power increased from 4 to 6.
* Patch 0.8.60:
	+ Changed Fog Immunity to Weather Immunity.
Resources

*This article is a stub. You can help Gwent Wiki by expanding it.*

There are four different types of resource in *Gwent*:

{{#sprite:file=File:Gwent\_db\_resources.png|name=ores|resize=32}} Ores
{{#sprite:file=File:Gwent\_db\_resources.png|name=scraps|resize=32}} Scraps
{{#sprite:file=File:Gwent\_db\_resources.png|name=dust|resize=32}} Dust
{{#sprite:file=File:Gwent\_db\_resources.png|name=kegs|resize=32}} Kegs
## Milling

Cards can be milled down for scraps, then those can be used to craft better cards.

Milling is performed from the card collection screen, and destroys a card in return for a small amount of scraps – the resource used in crafting. You might be tempted to mill down every card you’re not using for your current deck to get a stack of scraps, but it’s not a great idea; when the meta shifts or you graduate to higher-level play you’ll probably want a new deck, and if you’ve destroyed everything from that faction, you’ll be a long way behind.

So confine yourself to milling duplicates: you can’t place more than three of any kind of card in a deck, and you can equip those same three cards in any number of decks, so ditch any spares immediately. There are many cards with a limit of one per deck, so recycle even doubles on those.

## Crafting

Crafting is the best way to get new cards if you don’t want to keep spending money. It’s slow, but it’s also certain – you choose the card you want, and spend the resources to get it. This is also performed on the card collection screen.

Think carefully about your crafting choices. Even if you did mill every spare card from your starter deck and kegs, you still won’t be able to afford all the cards you want. In general, you should focus on the basics first, grabbing the cheaper cards you can play in combos rather than the big rare ones, so you have some reasonable cards before you finish building your deck – but keep an eye out for those really powerful cards that act all on their own without requiring other cards you haven’t yet obtained, because they can change everything.
Raging Berserker

## Patch History

* Patch 0.9.20:
	+ Changed Svalblod tag to Cultist.
* Version 0.9.18:
	+ Power increased from 6 to 8. Changed wording to remove Retalliation keyword.
* Version 0.9.12:
	+ Added Soldier tag.
* Version 0.9.10:
	+ Added Svalblod tag. Raging Bear power increased from 10 to 12.
* Version 0.9.6:
	+ Now Agile (was Melee). Replaced Shapeshifter tag with Cursed. Raging Bear power reduced from 11 to 10. Removed Raging Bear's Weather Immunity.
* Version 0.8.72:
	+ Power increased from 4 to 6. Raging Bear power increased from 8 to 11.
* Version 0.8.60:
	+ Power increased from 3 to 4. Raging Bear power increased from 6 to 8. Raging Bear now has Weather Immunity rather than Frost Immunity.
John Calveit

## Patch History

* Patch 0.9.18:
	+ Name changed from "John Calveit" to "Jan Calveit". Power increased from 4 to 5. Removed Doomed and Stubborn tags.
* Patch 0.9.10:
	+ Power increased from 3 to 4. Added Officer tag. Doomed and Stubborn moved from tags to abilities. Can now play Gold cards, rather than just Silver or Bronze.
* Patch 0.9.8:
	+ Can no longer play Gold cards. Ability now resolves after Imperial Golems are summoned from the deck.
* Patch 0.9.7:
	+ Power reduced from 4 to 3. Ability now resolves before Imperial Golems are summoned from the deck.
* Patch 0.9.6:
	+ Now has 4 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
	+ Ability changed from "Charm all Bronze or Silver Spying enemies." to "Look at the top 3 cards in your deck, then play 1." (ability previously on Voorhis)
* Patch 0.8.60.16:
	+ Tooltip changed to clarify Gold units can't be charmed.
* Patch 0.8.60:
	+ Introduced.

## Notes

* Gwentdb ID moved from "50154" to "50233" in Marc/July 2017.