recursal/Fanatic-Fandom huggingface dataset:
Zeval

Fighter Barbarian

## Biographical information

### Place of birth

Eldaros, an ancient city where celestial beings and mortal races live in harmony.

## Description

Zeval can be seen wearing light armor and carrying a halberd.

## History

Coming from the city of Eldaros, Zeval grew up among celestial beings and mortals. He was the youngest child and heir to a powerful lineage of Titan Aasimars known for their exceptional strength and divine heritage.

From a young age, he discovered a natural affinity for combat. His parents also recognized this potential and arranged for him to receive the best trainings in martial combat and warfare. Under the tutelage of renowned warriors and mentors, Zeval honed his skills in various fighting styles, mastering the art of heavy weapons and developing a deep understanding of battlefield tactics.

However, as Zeval grew older, he felt a growing restlessness within. Despite his noble upbringing and luxurious lifestyle, he yearned for something more. His heart craved adventure, and the opportunity to make a difference in the world outside of the guilded walls of Eldaros.

One fateful night, an angelic messenger appeared before Zeval in a dream. The celestial being revealed that his divine heritage was far more significant than he realized. His bloodline traced back to an ancient hero who had fought valiantly against evil forces in ages long past.

Inspired by his newfound destiny, Zeval made a decision that would change the course of his life forever. He left his opulent life behind, bidding farewell to his family and the comforts of his home. Armed with his ancestral halberd and fueled by a righteous purpose, he embarked on a journey to protect the innocent and combat the darkness that threatened the world, devoting himself to Galladia.

His travels led him to distant lands, where he encountered various dangers and worked to balance the scales of justice against those who would seek to harm the innocent. During his adventures, his prowess began to grow, and he discovered a hidden strength buried deep within--a primal force that surged through his veins and amplified his physical abilities even further.

Recognizing the potential of his newfound strength, he sought guidance from Galladia, who encouraged him to embrace the fury within, channeling it into devastating attacks. With his combined training in his youth, and the discovery of his new abilities, Zeval became a formidable force for good on the battlefield, inspiring awe and fear into the hearts of his enemies.

Amidst his victories, Zeval discovered a growing threat--an ancient evil awakening from its slumber, threatening to plunge the world into eternal darkness. Realizing the magnitude of the danger, he rallied his allies, forming a fellowship of heroes united against the looming threat.

While assaulting a lesser servant of this powerful new enemy, Zeval was suddenly rifted into Castle Riftwatch in Daleos, and a new path was forged, but somewhere deep in his mind, a voice speaks to him....warning him not to forget the ancient force that continues to haunt him.
Domino

Always seems to be smirking about something, almost as if he knows every thought in your head. Can be charming and witty, or obnoxious as can be, just depends on your perspective.

## Description

Domino is a rather tall Kalashtar with a lean and muscular build. He generally wears simple clothing that could easily be lost in a crowd and never seems to wear armor or have any weapons on him. His eyes are a striking green colour and seem have gold flakes mixed in at times. His long salt and pepper hair is worn in a braid down his back.

## History

Domino has just recently returned to Daleos, by means of appearing naked on a table in the middle of the Respite while holding a little black book on his chest, a few other adventurers surrounding him. Since then, the man seems to be on some mission to make amends to those he might have hurt, though his memories were muddled.
He now lives in a house along the lake shore with his partner, Zaytara . The two of which appear to be inseparable in everything they do.
This One

## Current Designation- This One

### Affiliation

House of the Sanguine Helix, Fighter's Guild, Adventurer's Guild, Hidden Drake Dojo

## Physical description

### Discord Tag

@This One

* This One is a Warforged multiclass Gunslinger Fighter Ranger, they are a dark silver color metal with green lenses for eyes.They wear a cloak and mask to obscure their appearance slightly making a weird effect of these green lenses just staring at you. As well as that they also wear a nice looking vest but looks to have seen better days and some grieves that is equipped with a few belts.The carry a light pistol on their persol as well as a scimitar and a whip

## History

Current Designation- This One Primary Functions-Trained in marksmanship of guns, Whip training and some swordsmanship Secondary Functions- Unknown Primary Goal- The completion of any task given to the best of my functions. Secondary Goal- Unknown Previous Activity- Unknown Memory- Damaged Location- Osteria in the land of Daleos Further information of functions and goals to be added upon gaining of knowledge and experience
Raennar

## Description

A strong looking dwarf with cold dark black eyes, their braided hair shaved on the side and sweated over, iron bands hanging from the end of each braid marked with runes, similar to the rings in her ears.

## History

Born a Duergar in a settlement under the Hellfurnace Mountains, she was an acolyte to the temple of Laduguer where she would toile over the forges making arms and armor for the temples paladins and war clerics.
Sun Long

Sun Long, Sunswordsman of the Land of Wu

## Sun Long, Sunswordsman (Retired)

Sun Long is an aasimar who comes from the land of Wu, the land of war in Hua Xia.

## Appearance

Sun Long stands at 5 foot 11 inches. His outfit covers up most of his body, only exposing his feet, hands, and mouth. He dons a black jingasa (hat), red robes with exquisite black and yellow markings, geta (shoes), A cloth belt to hold their two swords, and most uniquely, a cloth mask that covers all but his mouth area, only leaving holes for his eyes, which glow a faint yellow when seen. The mask seems to serve a purpose other than to simply hide his face.

## History

Sun Long originally fought in the Tiger Infantry, an elite squad of warriors in the land of Wu, Hua Xia. He had originally immigrated from Yamato to fight within this group and earn his honor to become the one and only sunswordsman in Hua Xia. During a difficult and gritty battle within the front lines, Sun Long found himself gone from the adrenaline of battle and smell of death, and in a field, empty and peaceful.

Sun Long found himself rifting in to Daleos in Harbin's Ranch, next to lake Larendiel. He stayed for quite some time, keeping Harbin company until he later moved on and moved into the Adventurer's Guild, where he attempted to find his way. Unsure, he returned with Harbin and lived there until he was returned to Hua Xia by an unknown force. Sun Long had finally gotten back, and was bringing the message of peace to the people of Wu, now seeing that war was not everything it looked to be.
Sundrian Prairies

The prairies stretch West of Osteria and include the road between Sundry and Osteria.

One oddity that can be seen closer to the lake is an unusually placed mountain. It doesn't blend well with the landscape and has water flowing into the lake.

### **Sundry Travel Time (29 miles)**

Walking | 8 hours

Horse & Cart | 7 hours

Horse & Single Rider | 6 hours

### **Travel Calculations**

Foot, Horseback, or Vehicle

Gallop | 8 miles/h (limit 1h/day, mounts only)

Fast | 4 miles/h

Normal | 3 miles/h

Slow | 2 miles/h

Flying, or a speed granted by magic, an engine, or a natural force

In 1 hour, you can move a number of miles equal to your speed divided by 10

### **Castle Hearth**

Distance from Osteria or Sundry: 15 miles

Walking | 4 hours

Horse & Cart | 3.5 hours

Horse & Single Rider | 3 hours
Taln

(Dark Assassin by BAEKJI)

Taln appears as a tan skinned, handsome, and slight human around 5 foot 3 inches tall, looking to be in his late teens. His eyes are dark brown, nearly black, and his hair is messy and black. His gear is leather, but marked with a prominent symbol of the Sovereign Host, with especially nice boots. He carries a pair of twin, sapphire-hilted shortswords, as well as a brace of throwing knives and crossbow. The scars across his body and his unnatural thinness belie someone who has lived a very hard life, though he can almost always be found with a wry smile and a flourishing bow.
Tanda

https://www.etsy.com/listing/935876122/im-the-grim-reaper-red-foil-print-11-x

## Description

Tanda is a lithe 6 ft tall woman with short black hair and piercing red eyes. Two short black horns protrude from her head. On her back is a long staff, which is the focus for her scythe that her magic coalesces into. On her right arm, which she primarily holds her scythe with, she wears an arm length glove of fine black silk, with red lines traced from the palm and along the material, down the length of the glove, with the tips of her fingers sticking out the end of the gloves themselves.
Xing Yanmei

Princess Xing Yanmei is a tiefling from P'yongyang, Gorya (Ba'xian). While she is considered the daughter of the ruler of Gorya, she does not like being called princess and often does her best to let people know about it. She prefers her studies over the matter of ruling over people.

### Appearance

Yanmei is 5 foot 10 inches tall, has golden-red eyes, grey skin, and long black hair tinged with a firey red color on the ends. She wears a long purple and white detailed dress, a large chainmail necklace, and a cloak with holes for her horns. When she doesn't feel sociable, she wears her purple veil.

### History

Xing Yanmei grew up in the Xing palace in P'yongyang. She refused to listen to her fathers rules and constantly (and intentionally) missed her tutoring classes to work on her own concotions she would create in her labratory. She grew up teaching herself the benefits of magical herbs and plants to create interesting and useful potions, keeping away from the ongoings of the Xing family and their politics in Baxian.

At the age of only 12 years old, Yanmei was able to replicate a stoneskin potion using only the plants and minerals she had availble in her makeshift lab, outsmarting the alchemists in the entire region. She then began creating healing potions for Gorya's armies, and started a wing specifically for alchemy in the palace to do such work, hiring on her own assistants. There, she did her best to keep up with the ongoing demand for potions.

The rush and the demand had pushed her to practice while completing her own work, and gave her a new insight on field alchemy, where she was able to craft potions on the spot if needed. With this new aiblity, she learned how to replicate magic spells using what she had available, sprinkling it in with other chemicals she keeps close by her.
Yog

## Description

Yog covers stands 5'7" and appears stout. It is hard to tell his race, from beneath the tattered silken robes and mask.

## History

Yog was born into Rusty Bone Tribe, a tribe of goblinoids, consisting mostly of goblins, that occupies Undermountain. Trained in the Arcane Arts, Yog also fullfilled the roll as mining engineer, ensuring that new excavation was planned and executed.
Zum's and Xil's Clothiers and Enchanting

Located in the southern part of the city a prominent building with a cleaned-up exterior lies on a well-traveled intersection. Large glass windows each displaying a mannequin adorned in varying magically changing outfits and armor along with matching accessories and equipment make up the store front with a central door above which a sign reads “Imp and Grey: Charms and Couture”.

The store is well-lit and spacious with half of the store dedicated to clothing neatly arranged and categorized by style and color. The racks are filled with an array of fashionable clothing items, from elegant dresses to hardy outdoor wear, hats, cloaks and everything in between. Shelves along part of the wall showcase a collection of shoulder bags, haversacks, purses and Bags of Holding in a wide array of colors and styles and the fitting rooms are installed with a large full-length mirror. Further in the clothing racks give way to glass cases and free-standing shelves filled with jewellery, orbs, wands and other magical items each with card explaining the object and the price tag.

A number of these display cases have a locking mechanism installed alluding to the power contained within. A few paintings of heroic scenes and ancient looking artifacts and antiques decorate the walls and large humanoid pillars frame the entrance as well as the curtained opening to the back of the shop behind the counter. On the counter a card explains the weapon and armor enchantments the store can provide as well as the attunement process and store policy on cursed items.
Port Tranduil

A large commercial port that connects Osteria to Lake Larendiel, this mile-long stretch of docks holds dozens of fishing and merchant vessels. though there are few permanent trading partners for Osteria, new islands and other lands rift in and out constantly, giving great opportunity for trade. The Cheetah Fleet Trading Post is located along the docks, and the Temple of Many Gods is also located near the waterfront towards the center of the city..

The docks are technically under the command of a Harbormaster, but he is often busy or absent.

The northern part of the port is largely reserved for private vessels, with the central area containing a large number of trading ships and the southern part having the majority of the city's fishing industry.

### Points of interest

* Cheetah Fleet Trading Post
* Temple of Many Gods
* Shipyard
Ruby Liddenbrooke

## Description

Ruby is often found wearing a brigadine, with a shortsword strapped into a frog on her left hip, a dagger strapped more horizontally on her belt above the sword. The Brigadine is brown in color, usually hidden under a finely crafted tunic with a modest cloak. She has knee high boots with very shallow heels to minimize risk to her ankles. Her long brown hair is in dreadlocks, pulled to the back and bundled out of the way. Her belt houses a pair of square pouches and one small sack for storage of tools, coins, or whatever random items one may need in day to day life.

==History==

Ruby was born the 2nd of two children to Father Canary and mother Emerald. Her Sister, Rose, was the "model" child, earning the attention and adoration of her parents. Being left by the wayside and always compared to the "perfect" sister, Ruby became quite rebellious. While Rose enlisted in the City Watch, Ruby turned to a life of crime in a misguided attempt to prove to herself she was capable of something. Over time, she outwardly opened up a tailor shop and had a rather mundane life, but behind the scenes she used it as a front for smuggling contraband in and out of the city. Over the years, she would steal high profile items and smuggle them out to her contacts to fence, her payment coming back in the next shipment of linens.

Over the years, she got found out by her sister, who gave her the option to leave the city in place of jailtime. Naturally, Ruby left and set up a similar operation in another city. In this new city, she was introduced to an older gentleman who had some knowledge to impart to her. He taught her how to manipulate the weave, to bring the power of magic under her control and utilize it's powers for her own gain.

During a job where she was suppose to dig up dirt on some politician when she got sucked into some portal and dropped into this new world.
Castle Riftwatch

This Castle looms over the skyline of the city upon a nearby hill.

The brickwork is stone and the tiles upon the pointed towers are glazed green.

Green and Yellow banners with a golden tree snap from seemingly every available parapet, and gorgeous greenery rises from planters around the bailey.

#### Gatehouse

Nearing the castle you're greeted by a large gatehouse, multiple guards stand before and atop it, letting in other guards or those with due cause. When the gates open you get a view of the Courtyard

#### Courtyard

In the middle of the walls lies a large open space, where a forge is always busy with making and fixing weapons and armor for the guard. There is always some people training here, either on their own or under guidance by a higher ranking officer. The stables are also here, a place to keep a mount or get a mount if you're allowed to do so. Multiple doors lead into the castle halls.

#### Castle Hallways

The stone hallways that run throughout the castle lead to each of the sections. There is always some foot traffic in here, people going from one part to another.

#### Mess Hall

This big room is filled with tables lined with benches, there are always some people who're eating here and food is ready at all times of the day. The menu exists of simple but nourishing foods such as porridge, bread, stews etc.

#### Armory

The armory contains the equipment that guard are able to use, a weaponmaster is usually here keeping track of amounts and to answer any questions.

#### Dormitory

There are several large rooms where dozens of beds are set up for the guards. Each bed has a small nightstand and locked chest.

Connected to each of the dorms is a washing room, where fresh water is brought up throughout the day.

### Offices

The Guard offices are behind a locked Iron door, and are guarded by a pair specialized guard.
Xandria Lathalas

Xandria

## Description

Xandria is an Elven female with extremely dark skin and piercing violet eyes. She often tries to keep a smile on her face even if the world around her is falling.

"Hide behind a smile."

## History

Xandria is a Princess of a fallen kingdom. Her entire civilization is thought to be destroyed.

She revealed that she was thrown overboard with a weight tied to her and was sinking when she was rifted in to Daleos.

Her arrival in Daleos was fueled with a blue flame. Since her arrival she often glances at things that are not there.
Wallyops Petetty Paperson

Wallyops with his favourite coffee mug.

"We're heading on a thesis defence" - Wally

## Description

A gnome with purplish skin accented white hair, messily combed to one side with the other clean shaven. Standing 3'3'' "tall", and weighting in at 38 pounds, he always sports bushy eyebrows and a swirly goatee. His clothes are dominated by his favourite colours, blue and yellow, and otherwise predominantly kept in a casual dark tone. On his side he typically carries a component pouch and a scroll case, either significantly oversized for his stature. He is also rarely seen without his coffee mug inscribed with: "Don't feed the ~~zombies~~ students"

## History

Wallyops has only rifted in very recently. His achievements are none to speak of, and the only battles to his name are a couple of duels in the arena.

## Backstory

Little has been shared about his background, as he simply didn't have time to do so yet. He has however been fairly open about his academic background as a teacher. Previously to sleepdrunkenly being rifted out of the teacher's dorms, he held a position at Newtford University for Wizarding & Adventuring as a teacher for a lecture with the dubious name of 'Introduction into the Theory of Dungeon Exploration'. With a stipend attached to his position, he was also simultaneously studying magic to perhaps become a professor in the future. Furthermore he was a member of the work group Dungeon Theory & Simulation, working closely together with professor Mordgut to create practice dungeons for adventuring lessons. Something that he has expressed the desire to continue on his own in this new and unfamiliar world.
Sharr

## Description

"Sharr" actual name Hissta Sharraa Sharr Sharr is a member of the Royal Guard sworn to uphold and protect the royal family. He has been Atzi's personal guard since they were children.

Since arriving in Daleos, he no longer is Atzi's personal guard but is now considered her friend. He still would willing lay down his life to protect her. He has started forging his own path in life, creating new friendships and relationships with others.

Sharr currently measures 20 ft long. He is among some of the largest Naga known from his homeland
The Thoughtful Barkerui

### NO LONGER EXISTS: SEE THE BIEN PENSE CAFE

The Thoughtful Bakerui, a small but comfortable bakery. Various employees come and go throughout the day, and shift work across the week. Sometimes older people work here to pass the time through old age, or younger folk looking for a way into the field of culinary. Even more varieties of people stop in for a treat: from excited children, to retired fishermen; old adventurers, and new ones too.

Several stools line a long counter from near the front of the store all the way to the back, a small half-door leading into it that opens and closes round-the-clock. A booth sits in both large windows, showing off happy customers to entice others to join in on the fun. Off on the right side of the building is lined a few more booths, then a couple of simple chairs and tables hidden away in the corner.

Freshly baked goods are their specialty, coming out of the backroom hot and ready to eat. Anything from breads, to pastries; sweet, tart, and savory. The occasional tea or coffee may be served as well.
Tekleketeres

Ever curious and always intrigued, Tekleketeres follows the way of the All-Knowing Tortle in an endless quest for knowledge and understanding. Her god has provided her a mission in this new world, and she will dedicate herself to it entirely.

## Description

The first thing anyone notices about this lizardfolk is her size, standing at just over two-thirds the average height of her breathren. Dark green scales cover her back, gradating into a light shade on her front. She wears a basic, sleeveless brown tunic and pants with a blue hood embroidered with yellow lining. Around her neck and on her belt buckle is the symbol of a golden tortle shell on top of an open book - a declaration to her dedication to the All-Knowing Tortle.
Sable Ravenstar

"I guess I'm a guard, until I'm killed, or you find someone better."

Sable Ravenstar was once a Chevall of the Order of the Gauntlet, and one of the brave faction warriors who, during 1486 DR in Faerûn, went into the Underdark to combat the demonic threat from coming up to the surface. Fighting in the Faerzress, the fog became so think that Sable couldn't see, until he was hit by something. He flew through the air, and hit the snow in Port Trandiul. Confused, he learned he rifted into Osteria, and had to adjust to this new life.
The Nedilan Order

## Description

The Current Adahal is a 5'4 Human (Typically presenting Masculine) with a full-head carved iron mask. They are dressed in a fur-lined aviator's jacket with olive green pants, pouches sewn onto each thigh. They also carry a backpack on their back.

## History

The Nedilans are an order of Monks, each of whom take a convoluted and magically binding oath. One of these Nedilans at a time is elected by the the collective to serve as the Adahal, the title becoming their new name. They are granted a few benefits, but still may not remove their mask.

The Nedilans as a collective pool their power into the Adahal, allowing for the group to manifest a unique magic not dissimilar to that of a coven of hags, greatly increasing the natural talent of the Adahal. A result of their unique relationship to the Adahal, however, is that they are deprived of their voice while more than 10 meters from their leader.

The Nedilans are followers of no god. They do accept the possibilty and likelihood of divine entities, but prefer less thaumaturgical methods for the enactment of our miracles.

The Nedilans possessed a monastery in the mountains north of the Sundrian Prairies. They largely remained separate from the rest of Daleos as they researched their obscure methods of casting, when a horde of undead besieged their Monastery, Slaughtering the Former Adahal and scattering the remaining members of the Order.
Taxishe

## Description

Taxishe is a pretty twenty-something year old, with a raven (in fact an imp familiar) sitting on her shoulder.  Long black hair with, surprisingly for her age, wisps of grey frame her face, from which piercing blue eyes stare out. With stars tattooed on her face and neck, a black leather jacket, a ring through her lower lip, and a simple necklace with an image of a raven, she has a somewhat innocent look emphasized by the grace with which she moves. However, when she speaks her language could often put a pirate to shame.  Sometimes she seems to zone out, as though listening to voices in her head – which she is, in fact, doing.  As a Kalashtar, Tamara is simply the latest of her bloodline to be bound to the spirit Xi, and the conversations are not helped by her raven, Bran, chipping in.
Thalpyter Syhah

## Description

Thalpyter can usually be seen walking around the many areas of Daleos in his large dark cloak that smells strongly of salt water. His skin is a slightly teal in a tint. His eyes are an enchanting prismarine that shine, especially at night. Although standing straight this towering man is 6 foot 5, he crouches very heavily and stands at 6' 2 instead. If his cloak ever falters, you may see gills that line the lower parts of the clavicle and a crude mask of a tentacled creature at his waist, which may be put on his face occasionally.

## History

Born in an unnamed city, Thalpyter was born with a genetic gift that his parents saw as a blessing from the Elder God that slept beneath the nearby ocean, Cthulhu. Raised as a chosen of this eldritch beast, he gained abilities from his servitude. He lived like that for many years until he turned 18, where a ritual to raise Cthulhu from the depths took place. The ritual didn't go very well.

He then arrived in Daleos where he has grown a connection to a few friendly faces and can be found lounging in the Calan Wood Park with a very friendly old man.
Plenti

### Affiliation

House of the Sanguine Helix, Fighter's Guild, Adventurer's Guild, Hidden Drake Dojo

## Physical description

### Discord Tag

Poglaok#9347

Plenti is a a tiny ball of excitable energy and is clearly a very experienced adventurer, especially if you ask her yourself. She will ask you to tell adventures all day long, so if you don't feel up to a conversation, you might want to stay clear of her.

## Description

Even by mousefolk standards, Plenti stands short and thin. She seems to make up for this with plenty of personality and an ostentatious outfit. She wears plate armor with elegant designs etched into the metal and purple ribbons and skirt wrapping about her that all flutter as she moves. She is never seen without her metal mask on, that seems to make her eyes glow a vivid blue. Her ears pierced multiple times with gold rings and studs to accentuate the other gold accents within her outfit. She never seems to be armed, but is never one to back away from a fight.

## History

Being the amazing adventurer she is, Plenti has gone on tons and tons of adventures...but she only seems to have one story to share of battling walking trees alongside Enna and Krash , easily taking one down herself.
Shayla Sensos

Rifting date: 2 July 2020

## Description

Shayla is mostly seen in the Helix, where she is studying Abjuration or old cultures.
She's kind and well spoken;
She has two main attires, her comfy and loose clothing in which she can mostly be seen.
And a combat outfit, which sits more fitting and offers more support for long journeys.

## History

Born in Sharn to rich parents, Shayla has always gotten the best.
She grew up with the best education starting of in a high class school in Sharn.
When she was old enough she wanted to study the arcane, and as always in her life, she got what she wanted.

The floating towers of Arcanix were a sight she would not fast forget.

She wanted to study here and started her basic training, where she discovered the study of cultures.
The Dhakaani empire was her main study and she used abjuration to protect herself when going into its old ruins.

She was inside of one of these ruins when her familiar discovered a gate of sorts, which was a sight she had not expected, since to her knowledge The Dhakaani had no acces to teleportation devices or magic.

Her bat activated it on some way and they got rifted to Daleos
Temple of Many Gods

A massive temple that holds shrines to all manner of gods and pantheons. The lobby is open to all comers, and there are shrines to virtually all gods of the multiverse there.

## History

The temple was founded deep in Osteria's past, and once held shrines to both good and evil gods. After a series of incidents and protests from the city, the shrines to the dark gods were cleared, sanctified, and converted to shrines of the more traditionally good gods, though vestiges of the temple's history remain. The temple has been expanded greatly over time, and now consist of many wings connected to a central lobby.

## Services

The temple offers the following spellcasting services to the general public. Other spells may be available in extreme or unusual circumstances, and the availability of services may change based on personnel availability or expended spell slots.

 Lesser Restoration
 Prayer of Healing
 Remove Curse
 Speak With Dead
 Divination
 Greater Restoration
 Raise Dead

## Personnel

The temple is in more recent days led by High Priest Cl'rik in his old age, as well as Priestess Maybelline who tends to also run or keep track of many of the temple's mundane day-to-day operations, in addition to the rather peculiar and sophisticated Sir James... (etc), which is who tends to assign most of the quests Temple servants are sent on. Together they can handle many of the spellcasting services needed.

Taln is head temple guardian, a slight and unassuming human often found watching the doors or breaking up squabbles among the many (sometimes rival) congregations in the temple. He has an adorable grey cat named Princess Fuzzymufffins who keeps the temple free of mice.

## Temple Servants (Faction)

The temple servants are all the members of the temple who leave to do the holy work of the Temple of Many Gods either inside the temple or abroad in the city or elsewhere. They offer all manner of spellcasting services as well as help those who are struck by calamity or victims of dark forces.
Renate Fleischer

## Description

Renate (reh-NAH-ta) stands 5'3" tall with an incredibly pronounced pallor under her curled hair that at times seems pitch black, a soft face makes her almost seem porcelain which is very adequately reflected in the way she dresses, almost exclusively seen wearing deep red luxurious gowns adorned with gold ornamentation and jewelry. She seems more like a hostess or a courtesan than somebody who could handle themselves in a fight, but often carries herself with little fear that would suggest she is capable... a betting man would think she was a mage of some sort Gleaming ruby red eyes burn from under a layer of well prepared makeup used to darken her eyes.
The Lawhouse

The Lawhouse is the place where you go to report crimes, or visit locked up friends or family. It's run by a team of deputies, with no sign of a sheriff. Walking in to the building reveals an open room, with in the center a double gated entrance to what looks like a cafeteria for the inmates. To the right side stands a reception desk, where one will be able to answer any questions you might have. To the other side of the room you see a small hallway with doors, that both have a sign that says 'PRIVATE'
The Cat's Claw

Down near the port, sandwiched between a sail-makers and a chandler's store is an unassuming looking shop. A sign hanging above the door proclaims The Cat's Claw - Potions, Elixirs and More The many panes of glass in the store's bow-fronted windows twinkle invitingly. And a stout wooden door opens onto a warm almost comforting shop, with shelves lined with bottles, vials and earthenware pots. It smells of camphor and lavender.....and quite often sulphur. A door behind the counter leads to a workroom and a spiral staircase leads up to the owner's living quarters. Just inside the store is a comfy chair, where a tabaxi can be seen sucking on an unlit pipe while he pours through an enormous book.
Scourge

## Description

Scourge is an interesting sight, with the first thing likely to be noticed being her massive, black, feathered wings. Upon closer inspection, she has a pair of horns that curl around her head as though an iron crown, forked, pointed ears, and lurid, mauve skin. Holstered on her belt is a revolving pistol, and she is dressed in a trenchcoat designed to accommodate her wings.
Rhagvoinall Halfmight

## Description

Rhagvoinall is always wearing fine clothing, and wears it well on his 6'4" frame. His hair always perfectly coifed and a dazzling smile that would make even the most sullen person want to return it. With a soothing voice and an addictive laugh, Rhag is not known to be shy around all people, so be sure to say hello, or you might miss out on a chance to have a glorious time!
Sora Anda

Sora Anda is a 3rd level bard and 2nd level warlock, he is a master of anything to do with his tongue and has yet to find a situation where he couldn't solve things with his wits or his flute and will never raise a fist to fight. He is admittedly lazy in nature and will do what he can to make his life easier by exploiting the system of life.

He still won't raise a fist to fight but has since learn that protection is always helpful and has a adopted a more self defencive stance on fighting if need be but only eer if needed.

## Description

Sora Anda is a human man with blonde hair tan skin and brown eyes, his consists mostly of a red shirt in which he wears a brown jacket atop it and wears white trousers.After his teavels he now has a selection of different 'tattoos' on his body.

## History

Growing up in the world of E'arth where all other races had died out leaving just the humans is a man named Sora Anda a lazy, confident in himself, manipulative man from New Azaroth a world and town where magic had been near extinct and they use what little remains to make technologies of magi-tech, Sora finds life boring though in this place and dreams of what it was like to live back when all the other races existed and monsters roamed free and magic was plentiful and there were cute cat girls or so the history books allowed him to believe. Little did he know his dreams would soon become reality as he falls through this rift to a new land, armed only with his flute his mind and his wit.

He left Osteria for awhile to travel the world and try and deal with his problem after making a deal he didn't want the other end of, along the way he made a few friends, made a few more enemies, lost gold and his doss lute in a bad betting game and even met some that could help with his problem, now the Sensational Sora is back in Osteria, back once again to continue his ongoing goal of conquest of the world with music.
Kiss Mihály (A Polgármester)

Kiss Mihály (vagy csak simán Polgármester) Falu polármestere,Kiss Richárd testvére.A falu rendkívül kreatív neve az ő ötlete volt.

## Történet

Falu alapítása óta ő a polgármester.Amikor jegyzőkönyvezni kelett a települése nevét épp egy fülsérülés után volt,ezért amikor megkérdezték a falu nevét csak annyit válaszolt hogy "Há Falu!".Ezért településének neve a rendkívül ízléses Falu lett.Ő alapította a Falusi Rendőrséget.Jellegzetes ruhája egy öltöny és egy nagy cilinder kalap.

## Sors

EZ A SZÖVEGRÉSZ SPOILEREKET TARTALMAZ A TAVASZ FOGSÁGÁBAN: FONDOR TÁMADÁSA C. FILMHEZ KAPCSOLÓDÓAN!

Miközben Bencével és Gerivel veszekedett a Polgármesteri hivatalban,egy Fondori mesterövész lelőtte.Ezután halottnak gondolták,ám lelke csárdást járva tért vissza Falu lerohanása végénél,ahol a Fondori Hadsereg katonái megpróbálták lelőni,ám szellem státusza miatt ez elbukott.
Fondor

## Fondorlatos Fondor

Fondor

Fondor a Mayonéz Csapat volt tagja,a Fondori Birodalom legfőbb vezetője másodparancsnoka,Szendvics Kapitány mellett.

## Általános tudnivalók

Fondor régen egy bátor,erős harcos volt,mielőtt a hatalom gonosszá tette.Régi egyenruhája a MÁHR volt,mint minden másik Mayonéz tagnak.Amikor Generális lett,átváltott egy drága öltönyre.Fején állandóan generálissapkáját viseli.KTSZ-ben szenved,aminek tünete a néha megjelenő iráníthatatlan táncinger.Egy sima Mayonéz Általános Karabéllyal harcol,ha muszály.

## Történet

Fondor 1976 körül született,ismeretlen időpontban.Fiatalon két barátjával,Bencével és Gerivel megalapították a Mayonéz Csapatot,egy elit terrorelhárító osztagot.Később,kiegészülve több taggal,megállították Kicsi Ricsit,aki hófuvó szerkezeteivel el akarta árasztani a Földet hóval (lásd: Téli Háború)

## Árulás

Nem sokkal a Téli Háború után,Szendvics Kapitánnyal együtt elárulták a csapatot és megalapították a Fondori Birodalmat.Mielőtt sikerült elszökniük,Fondor elkapta Józsitól a KTSZ-t (Krónikus Táncolási Szindróma).Először gyengék voltak,ám éveken belül egy hatalmas hadsereget hoztak létre.Fondor idővel egyre jobban szomjazott a hatalomra és a szülinapi ajándékokra,ami a Tavasz Fogságához vezett (Tavaszi Háborúként is ismert)

## A Tavasz Fogságában: Fondor Támadása

EZ A SZÖVEGRÉSZ SPOILEREKET TARTALMAZ A TAVASZ FOGSÁGÁBAN: FONDOR TÁMADÁSA C. FILMHEZ KAPCSOLÓDÓAN!

Egy átlagos napon Fondor lerohanta a Falut.Erre azonban gyorsan reagállt a Mayonéz Csapat,ám Falu polgármestere ellenezte hogy újra hadrendbe álljanak,de mielőtt hívhatta volna a Falusi Rendőrséget (akiknek kemény 2 tagjuk volt), egy ellenséges mesterlövész lelőtte.A csapat helikopterre szállva készült az elsöprő haderővel való megküzdésre.Mielőtt a csatamezőre értek volna egy Fondori rakétacsapat lelőtte a helikoptert,ezzel halálosan megsebesítva Gerit,továbbá komolyan megsebítve a csapat többi tagját.

A még meg nem jelent előzetesből kiderült hogy Fondort a csapat elarulására Plebanosz bíztatta,aki hatalmat ígért neki.Plebanosznak szüksége volt egy tanítványra,akin keresztül világuralomra törhetett,mivel Plebanosz évekkel ezelőtt a téli háborúban elhunyt egy támadásban amiben Falu temploma ráomlott.Ezután sohasem nyugodott meg lelke,hatalomra vágyott,ám fizikai test nélkül tehetetlen volt.

A FILM TOVÁBBI TÖRTÉNETE KÉSZÜLŐBEN VAN

## Érdekességek

-Fondor egy Night Elf férfi a World Of Warcraftból

-A film bevezetővénél látható,táncolás közben.Eredetileg a szöveg tetején táncolt volna,de ezt technikai problémák miatt nem lehetett megvalósítani.

-A World Of Warcraft Model Viewer című programmal lett "meganimálva",és zöldháttérrel lett beillesztve a filmbe.Ez igaz minden nem valós szereplőre.

-Fondor eredetileg egy gyengén megrajzolt generális volt,aki egy kartonlapra lett volna ráragasztva.Ekkor még nem volt a Mayonéz Csapat volt tagja.

-Ikonikus tánca Michael Jackson Billy Jean c. számának táncán alapul és máig a Night Elf férfiak tánca a World Of Warcraftban.
Sundry Hill

*Sundry Hill*, a wild west farming town to the north of a mere 800, with a poor lifestyle as its citizens try to get by. It's a harder start but rewarding with guns, pickpockets and mayhem. The people who live here are proud and rugged, forming a tightly knit community against the odds.

## Locations in Sundry Hill

* Sundry Hill Town Commons An open space in the center of town. This town commons is lined by a lot of the main buildings.

* Sundry Hovels
* Anyone's Haven
* Body Canvas Tatooists

* Council Hall

* Double Eagle Casino A two story building stands along the main road. a sign hangs out front with a picture of a two headed eagle, wings spread, with a dice on each wing, one on 1 and one on 6.
* Hall of Blades, A training hall for martial fighters

* Hatrack Inn A three story wooden inn at the edge of town. This inn is the first place that most travelers stop by.
* Heavy Metal Forge
* Jj's Gun Emporium

* Lady Luck Temple A small but tall wooden structure with a miniature bell tower attached to the pointed roof. Above the door hangs a golden symbol of a twenty sided die, and a cemetery rests to the side of the door.

* Sundry Market A fenced-in field near the edge of town. This marketplace is filled with a variety of stands selling everything from provisions to clothing to travelling supplies.
* Sundry Medical Clinic

* Sundry Saloon This saloon is slow paced but often full. A few waiters and waitresses wander around serving customers.

* Sundry Stables
* The Lawhouse The barracks and guard house of sundry hill.

* The Sapphire Library
* Tower of the Sages, Headquarters of the SAGES

* Sundry Quarry Lake
Tydal Waverender

## Description

Tydal is a swashbuckling pirate known for his love of drinking, fighting, and his hatred towards insects. He can often be found shirtless, save for the coat he wears over his tattooed chest. He is missing one of his hands, but he keeps the appearance of still having it by constantly using his water shaping ability.

## History

Tydal is a water genasi that was created rather than being born as one. He was a failed experiment of one of the Therosian gods, and was their attempt at creating a Nyxborn without taking of themselves. He was defiant to the ones that created him, which resulted in him being imprisoned until he eventually escaped and somehow made it to another plane where he became a pirate.

During his time as a pirate, he worked his way up to captaining a ship and having his own crew. This all came to an abrupt halt when a rival captain was jealous of how much Tydal's crew loved him and decided it would be better if they were all killed.

He had survived the encounter only barely and swore vengeance on the captain and his crew. He had assassinated all the crew of that ship and only had their captain left before being pulled through the portal into Daleos.

He rifted into Osteria while sailing his ship, resulting in him crashing into a tree in the Shady Glen, where it stayed until he had it made into a home for him and his lover, Loch.

His goal for the future is to keep Loch happy, he wishes to one day have another boat and to grow stronger. He has made many friends whilst in Osteria, but, out of all of them, he considers Evandrus to be the closest thing he has to a brother.
赤 乱 (Aka Ran)

Dead Moon by Luis Royo

The two Kanji have various meanings in the three kingdoms. The first Kanji 赤 can mean Red or Crimson, the second 乱 means Chaos or War.

## Description

You notice the smell of night jasmine floating on the breeze before you meet Ran, she is resplendent in her green silk robes and dull silver scale armour. Your eyes are drawn to the tribal markings on her face, her dark eyes look at you, and you can see a hunger behind them for a fleeting moment before her eyes become deep calming pools of darkness. You linger over the strange markings, this is not something you would expect from typical Asian cultures, they mark her out as different, non conforming, a dangerous criminal perhaps or something else. she smiles a glint of sharp canines before she turns away from you.

## History

Ran was born on the rivers banks of "Kyō no Miyako" city, in the Three kingdoms. She was of the Zendikar, blood descendants from the ancestors that had fallen through a portal from another world. She was immedatly given over to be trained by the Ten Thunders the most organized, and dangerous, crime syndicate across the Three Kingdoms. Ran received the brand of the Clasp and joined their ranks.

As she was a Zendikar blood descendant, a Vampire one who feeds on the living, she was fixated on blood, her whole existance growing up was obtaining this life force, unlike other vampires the Zendikar type are not undead, and do not need to drink the blood of sentients, but that wasn't something she was going to activly quash, having a reputation was important in the Ten Thunders. As she grew she was trained to fight to use her knowledge and abilities to draw blood from her enemies. She was used as an enforcer, and a killer, as well as support on various assassinations, it was on one of these missions that she came across the targets grimoire and started to study the magic it contained.

It became apparent to her Kyodai (big brother, a rank in the Ten Thunders) that her magic was growing, and that perhaps she should be sent through the portal to the other world the world of Malifaux, she was given instructions, taken to the portal and moved over to the wakagashira (regional boss) of Malefaux to extend her training. This continued for several years, Ran growing in power and reputation. Until one day when returning from the Three Kingdoms the portal to Malifaux shuddered and dropped Ran in a place like no other.
Vyeex

## Description

Vyeex fun size of 1'5, weight is non of your business, me is a young goblin fire maker (Pyromancer sorcerer) with love of fire and new family, me wear nice blue dress thing me find, boots and awesome red cloak me wear everywhere. Me love fire, new family and safety, me hate many peoples that be loud and scary, and also mean people.....especially that clerk from town hall.

## History

Vyeex made few years ago me thinks 4 or 5 of them, live with mama and papa in cave along with tribe family, me play rocks and bones there, and where me start love of fire when me start one and accidentally burn forest down.....oops, that when me learn me have super awesome cool fire power in me and me learn how to make bigger better and more beautifuller fires. Some time after me turn 4? me think big peoples lots of them came and attack tribe, me get caught in a rock fall caused by one of them, eventually get free but.....family and tribe dead....big peoples kill them, me then cried for awhile. Then me get plan to kill them all so me find peoples camp and burned it to ground and all big peoples lived no more! Me know from them that fire use to burn bad peoples.
Rabit's Respite Staff

**Westra:** A short, blonde woman and owner of the Rabbit's Respite. As owner of the respite, Westra works the bar, watches over the rooms, and offers sendings as a service. She is always quick to stop a fight from breaking out in her respite, instead getting them to fight outside. She is married to Gabriel (a PC who works at the respite)

**Clara:** The respite's manager, Clara is often short and to the point with her conversations. She is often seen using prestidigitation to help with her cleaning.

**Willy:** Friendly and wonderfully helpful, Willy knew Westra from his time as one of her suppliers, deciding to work for her instead.

**Addi:** Another bartender at the respite, Addi is a young elven woman. She is often using prestidigitation to help her with her work, or when she thinks no one is looking. During the rare lulls in the respite, she can often be found daydreaming as she works.

**Steve:** The orcish cook who rarely leaves the kitchen. Do not enter his kitchen if you are not staff. He *will* remove you by force. (Don't rift into the kitchen and speak for NPCs that aren't yours. PM @Ailhak#7014 if you are interested in rifting and need the NPCs response. Otherwise, just don't.)
Telshe

The previous head clerk of the Osteria Housing office, Telshe is dark skinned and was rifted at a young age with her father and a number of his attendants. Telse continues the work her father started as a former merchant prince of Calimsham, and now owns a staggering amount of property around the city and its surroundings. She is a skilled architect, realtor, and civil engineer, and seeks to provide homes for the many people rifted into Osteria, and if she makes some coin for herself and the city during the process, why should she complain?

Telshe stepped down as head clerk, passing the role onto a younger woman named Annabel. She wished to explore some of her mid-life goals for the moment, with the possibility of returning at a later date.