StrivingForLight Wiki

*Striving for Light* is a rogue-lite ARPG from Igniting Spark Games, where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.

## Welcome, Players!

You are new to Striving for Light? Dive into the frequently asked questions guide for a smooth start!

**This wiki is run by the community. You can contribute by helping update the wiki.**

## News

Season 11 has started at the 14.10.2023 10 pm CEST with the release of the Descent content udpate.

**Official Trailer**

## Getting Started

* How do savefiles work?
* How does the Online Mode work?
* Where can I purchase the game?
* Where can I report a bug or crash?
* Join the discord community

## Characters

There are a total of 8 playable characters available. Characters feature character stats and give you a starting point for your build, but does not lock you into a certain playstyle.

From the start two very versatile characters are unlocked:

Further more specialised character have to be unlocked by completing the Hideout world event after reaching level 40.

## Equipment

Depending on the amount Weapon Stats a weapon can be an Normal Weapon, Uncommon Weapon or Rare Weapon. Additionally weapons can have embedded Weapon Skills that make them a Legendary Weapon.

Weapons can be updated to Legendary Weapons and also the Weapon Stats can be changed via Crafting with collectible Weapon Shards.

Trinkets divide into Normal Trinkets and Legendary Trinkets which require certain trinket types in order to active the trinket Active Abilities:

## Infinite Skill Tree

Whenever you spend a skill point on a skill node the skill tree continues to expand in the direction the skill point was spent. The skill tree can be shaped and modified by utilising Skill Shards or Skill Gems both are collectible items.

The Infinite Skill Tree is consiting of different skill node tyoes.

Attack Replacer Skill Nodes modify your Melee Attack and Range Attack entierly.

Ability Skill Nodes are adding abilites to your Melee Attack and Range Attack and can be categorised by the Ability Trigger:

* On Attack Skills
* On Hit Skills
* On Enemy Death Skills
* Companions Skills
* Permanent Effect Skills

## Crafting

Weapons can be modified and upgraded by Weapon Shards that are collectible items.

Shard of Power modify weapon base damage, Shard of Instability re-rolls the Weapon Stats on a weapon, Shard of Quality has the potential to upgrade a weapon to a Legendary Weapon and Shard of Recast can re-roll the embedded Legendary Weapon Ability of a Legendary Weapon.

## Pathfinder System

The pathfinder is the maping system taking you to new locations. Each Map features a distinct Environment and Map Modifiers, which both can be modified by Map Shards before entering the map. Additionally a map can have differnt Map Tiers ranging from Tier I - XV.

Several Map Shards add Map Modifiers to your Maps. There are a big variety of modifiers that have a set of Positive Map Modifiers and Negative Map Modifiers.

## Tree of Light

You can gain permanent stat improvements for all your characters when offering collected Light Fragments to a Tree of Light. Ther is one tree located in the town Ankerath but there can also be trees spawning on different Maps. The legacy progression is bound to the current Save File.

## The World

A Map generally is build around a specific Environment /Biome also dictating what Enemies, Map Bosses, Traps, and World Events are able to be encountered on the map.

There are already unlocked Environments und futher Biomes that need to be unlocked by finding a Map Unlock Device by exploring maps during your runs.

## Gameplay

You can chose between Softcore and Hardcore game mode which shares the unlocks and collectible items in the current Save File.
Ther are 6 Difficulty Tiers which unlock once you have reached level 60 in any of your runs.
There are seperate Online Leaderboards for each Gamemode and Difficulty Tier. Online Mode is purely optional and the whole game can also be played in Offline Mode