recursal/Fanatic-Fandom huggingface dataset:
TRANSMUT3

* Installation
* Expansion
* Saturation

Dirk, the Alchemist discovered a way to turn blood into transmutagen. He sold his creation to the pilfers for an unknown amount.

## Details

### Effect

Expand TRANSMU3 installations to more shops

"Transmitation technology has proven popular and is ready to be rolled out to more locations." - Shop Keeper

## Details

### Effect

Outfit most shops with TRANSMUT3s

"When something proves popular, saturate the market and make sure everyone grows tired of it." - Secrets to Success by Black Rabbit

## GUID

2944e7ba7e654c45ad85a4a99cd2880d

**TRANSMUT3** is an interactive machine in *UnderMine*, which can be used to transmute all items (basic items, relics, etc.) inside the room at the cost of health. It costs 50 HP at first to use it; the cost increases by 50 every time the lever is pulled on that floor; it resets back to 50 HP on the next floor. The TRANSMUT3 has a chance to break on every pull. It can be blown up to transmute items at no cost to health once; it remains destroyed afterwards. Health costs are not shared across machines on the same floor.

Health costs are unaffected by Brittleness, Vulnerable, and Toughness.

Free food from the Meal Ticket can be transmuted into another food type. It is able to transmute Pilfers in the room into another type.

A few things cannot be transmuted, such as golden food, blessings, and Legendary relics.

It begins appearing in some normal and secret Shops after purchasing **TRANSMUT3 Installation** from the Pilfer in the Hub. Its frequency can be increased by purchasing the **TRANSMUT3 Expansion** and **TRANSMUT3 Saturation** upgrades. It can be manually spawned into a room by drinking a TRANSMUT3 in a Bottle.

## Tips

* Antimatter is a very useful potion to use when operating the TRANSMUT3 machine. Pulling the lever twice (-150 HP), drinking the potion, and pulling it a third time (+150 HP) will result in a net health cost of 0.
Version 0.182

Minor hotfix from 0.181 which left some lingering issues.

### Fixed

Bug Fix: Fuel consumption counting backwards

Bug Fix: Acog Scope not aligned properly after loading the game

Bug Fix: Duplicated acog scope

Bug Fix: Large inventory won't be saved(after increase inventory skill)

Bug Fix: Mission count down timer will not pause when the game is paused.

Bug Fix: Blinking screen when loading the game

### Changed

Discard items option

Cancel sleep button is made more visible
Version 1.33

**Changelog:**

-Optimized game's support for a mod to start mod more quickly.

-Optimized the game performance, improved the frame rate during the battle, made the screen and operation more smooth.

-Optimized the soldiers' visual field in battle. If hiding behind trees, bushes, and stones, now for AI more challenging to find a player.

-Adjusted the way of using simple and smoke grenades for soldiers, so that AI can use them more quickly and effectively, and made more durable use of medkits.

-Adjusted the data of Uman Terrorists and Uman Milita to increase the difficulty of attacking them slightly.
Armed Escort Guard

Skilled pistol fighter with some SMG and shotgun ability. Basically the inverse of the armed bodyguard. Slower, less armored, but slightly more competent with various weapons. At higher levels with quality pistols they will decimate anything, assuming they can get in range and don't get hosed down by a machine gun or three. Even with above average armor.

Considering their skills and their price, I'd say they are very worth it. Considering their pistol specialization? Eh, not so much. How much did you like female militia? Are there are few kicking around your squad instead of filling out garrisons? Yeah, I figured you just used them as warm bodies to make the garrison look threatening. These dudes are basically the concept of big fish small pond on steroids. Although, The enemy AI soldier expecting some crap militia is potentially in for a surprise when he runs into budget James Bond over here. Only potentially, though, because it's still a guy with a pistol versus...real guns.

Wage: 50
Золотая Жаба

## **Сад героев**

В определенный момент на мини-карте появляется значок **«Золотой сундук»**, который перемещается по карте – это Золотая Жаба.

При атаке на Жабу из неё выпадает золото, которое можно и нужно подбирать. Этого золота в разы больше, чем при обычном убийстве монстров. Обычно Жаба двигается очень медленно, однако она периодически делает огромный прыжок и перемещается тем самым на довольно большие расстояния. Постарайтесь использовать обездвиживающие скиллы, чтобы увеличить время своей атаки на Жабу. Таким образом Вы сможете добыть из неё больше золота.

При гибели Жабы из неё выпадает сундук, в котором золота больше, чем в Лагерях Монстров. Постарайтесь быстро поднять сундук, поскольку его могут подобрать и другие игроки, даже не участвовавшие в атаке на Жабу.

Жаба видна ВСЕМ игрокам на карте, и её убийство очень важно для победы.

## **Логово дракона**

В определенный момент на миникарте появляется значок **«Золотой жабы»**, который свободно перемещается по карте.

Полоса жизни Золотой Жабы разделена на секторы. Когда герои атакуют жабу, полоса ее жизни сокращается. Как только исчезает один сектор - из Жабы выпадает сундук, который необходимо подобрать. Таким образом, за время жизни Жабы опытные герои могут выбить из нее до 4 сундуков.

Обычно Жаба двигается очень медленно, однако она периодически делает огромный прыжок и перемещается тем самым на довольно большие расстояния. Постарайтесь использовать обездвиживающие скиллы, чтобы увеличить время своей атаки на Жабу.

При гибели Жабы из неё выпадает последний сундук. Постарайтесь быстро поднять сундук, поскольку его могут подобрать и другие игроки, даже не участвовавшие в атаке на Жабу.

Жаба видна ВСЕМ игрокам на карте, и её убийство очень важно для победы.
Cheats

## Information

The cheat menu is there to allow players to quickly get ahead in the game without the need to grind. It is also used to allow players and developers to test the latest updates and features. The player can bring up this menu by pressing the key END of the keyboard. If NUM LOCK is on, then the player would have to press SHIFT+END to access the menu.

## Manually

To change aspects of the game manually:

C:\Users\Your Name\AppData\LocalLow\KK Game Studio\Freeman Guerrilla Warfare\OrdinaryCache\PlayerName##################

Afterwards, locate the "MapAgent" file and edit as you wish.

Ex:

"armorPoint":600 "credits":363225
Version 0.193

### Added

Zone based combat map.

Added 1 desert map and 1 mountain map.

Added option to disable hitmarker.

Reduced AI sighting distance.

Added a few new flags.

Added female player voice.

### Bug Fixes

AI armies prevent the player from clicking the city.

Pay passage fee too low.

Blank missions.

Item details window cut in half on the right side of the screen.

Hitmarker not working in short distance.

Can see AI armies' info even when they are invisible on the map.

Take out weapon SFX isn't affected by SFX slider.

Shell casing bouncing SFX isn't affected by SFX slider.

Soldiers go crazy after putting on gloves.
Bread

**Bread** is a standard food item in *Freeman: Guerrilla Warfare*. When placed in your inventory, amazing things happen!.. Or not, it actually does the same as any other food item. But it's bread!

## Community Adoption as a Meme

### Origins

The origins of the Bread meme started on 5th February in the #general Discord channel with a basic conversation regarding butter, which then spread to discussion of Bread. Bread puns ensued, along with every possible discussion related to Bread including rationing in World War 2 and beyond!

Puns continued. The mass community joined in. With Bread also present in Freeman: Guerrilla Warfare it was only a matter of time before it became a meme.
Assassin

## Навыки

 E |  | **Убийство** | Ассасин тщательно прицеливается в течении некоторого времени, а затем появляется за спиной цели, нанося ей урон.

## История

**Рианон, Благородный Убийца**. Каждый из городов-государств, ведущих морскую торговлю в море Либре, уникален. Одни известны своими шелками, другие - драгоценностями, третьи - искусными танцовщицами. Но ни один не снискал такой мрачной славы как Тиламин, город, ставший домом Гильдии убийц, известных своим мастерством по всему континенту.

Тщательно отобранные и обученные с самого детства, убийцы Тиламина обретают навыки, больше напоминающие магию и дающие им сверхъестественные способности в обращении с клинком. Гильдия обязывает их скрывать свои имена, но некоторые, снискавшие славу своим мастерством, все равно обретают славу мрачных героев.

Таким был и Рианон - образцовый убийца, мастер кинжала. Ни одна жертва не избежала его лезвия после подписания контракта на убийство, и его известность росла, пока он не встретил Айс Суаре - младшую дочь одного из богатейших купцов Тиламина.

Репутация Гильдии убийц нередко могла повлиять на исход любого дела даже без пролития крови, поэтому самые известные члены гильдии часто сопровождали богатых купцов и властителей Тиламина там, где нужно было произвести впечатление на врагов или даже на друзей. Именно поэтому Рианон был приглашен в качестве почетного гостя на помолвку старшей дочери купеческого дома Суаре и занял место за столом рядом с ее младшей сестрой - чтобы охладить горячие головы молодых людей из других домов, и, возможно, намекнуть о чем-то жениху.

Сам Рианон, прирожденный воин, всегда находил подобные места полными смертельной скуки, но только не в этот раз. Потому что весь вечер не мог оторвать глаз от сидящей рядом девушки. Они едва обменялись парой слов и станцевали один танец, но, покидая бальную залу, убийца чувствовал, что навсегда теряет нечто очень важное.

Это чувство, незнакомое ему до сих пор, заставило его провести всю ночь на набережной, вслушиваясь в шум моря, а на рассвете явиться к главе дома Суаре и попросить руки его младшей дочери.

К чести купца нужно сказать, что он взвешенно выслушал просьбу убийцы. И так же взвешенно отверг ее, пояснив свой ответ тем, что Рианон хоть и прославленный воин, но все еще остается жалким бедняком по сравнению с его драгоценной Айс - жемчужиной Тиламина.

Каково же было его удивление, когда прославленный убийца спокойно спросил: «Сколько золота вам нужно?»

В тот же день Рианон покинул Гильдию и отплыл из Тиламина, направляясь в легендарные золотые земли, к Алькатте - родине всех сокровищ. Его подгоняло обещание старшего Суаре ждать целый год, пока он не обретет богатства, достойного его дочери. И сейчас, когда он сражается наравне со всеми за обладание сокрытым в потерянных землях золотом, каждому герою стоит помнить - теперь клинок Рианона, благородного убийцы, ведет не только его сверхъестественное мастерство, а нечто большее.

Сила, способная повергать миры.
Version V1.32

**Features:**- New Battle Maps. Four new battle maps are available now.

- Improved graphics on the world map and battle map.

- Improved graphics for impact effects.

- Added Army difficulty indicator on the world map.

- Players can rearrange items in inventory now.

- Auto-sort function for player’s inventory can be turned on/off in the Store.

- New reactions added. When an AI takes hit, it will respond with new reaction movements, which allows players to clearly know the result.

-When selling items in a market place, players can turn on the auto-sort function, which allows faster trading.

**Balancing:**- Increased exp, money and loot drops from fighting Looters and Mountain Bandits.

- Decreased difficulty for outlaw factions.

- Adjusted some soldiers’ armor and outfit.

**Optimization:**

-Optimized the operation menu of the steam workshop, added information about publishing Mod state, and improved the publishing process.

- Customized trajectories for each bullet type, in order to improve graphics.

- Removed the option to attach a silencer to SV98M and Thompson.

-Adjusted the damage speed of bulletproof vests and helmets in the game. Now hitting by different weapons, the same armor will last differently.

-Trees, bushes, leaves and their shades now block AI soldier's sight more effectively than before. Players are now encouraged to unitize the terrain, therefore creating various battle plans, such as ambush, and supersizing counter-attack.

-Optimized the graphics of trees and stones in general in the battle maps.

-Optimized the graphics of trees and stones when taking hit in the battle maps.

**Bug fixes:**

-Soldiers sometimes stand under the battle map during the fight.

-Gambling sometimes doesn't give rewards and occasionally displays customized weapons.

- Black market generates no items after loading the game.

- Wrong world map army position after loading the game.

- AI armies stop spawning in new campaign mode.

- Duplicating item when equipping the soldier from Special Item Slot.

- Soldiers occasionally spawned under the ground, in the bandit camp map.

- Occasionally showing tutorial text when activating hint windows.

-Alpha Force fails to invade after players unified the land.

-Soldiers showing gun-holding gestures while not equipping guns, in the Party interface.

-Not showing vegetation on the World Map.

-Missing weapon or item while loading customized MOD.
Unstable Barrel

These barrels are filled with a dangerous, and highly flammable substance. Frequently used in the many wars Delvemore has waged against the Orc tribes. Over the years, they have been stored in random places and forgotten.

## GUID

5df47be45a6a4717a6275ba9f652db30

**Unstable Barrels**, when hit, explode and deals damage to nearby peasants and enemies. It also sends 4-5 sparks flying which create small fire pools in the room and ignite oil pools.
Wiki information

## General Information

* We encourage all editors to join the FGW Slack, this is where all the editors are. Doing so will allow us all to communicate with one another, help in projects and discuss the changes that need to be made.
* If you are looking for things to do, join the slack and discuss the topics with other editors.
* The wiki must be the same across all of our anguages, for this, we ask that the editors from all languages of the wiki communicate with one another when creating new pages or restructuring sections,l

## Wiki Rules

* Do not vandalise the pages or articles.
* Do not create or post anything inappropriate anywhere on the wiki.
* Any large-scale changes must be approved by the Wiki Manager.
* Restructuring of the sections, categories or anything else must also be approved by the Wiki Manager.
Version 0.170

## Developer Notes

We have been working on improving the world system and begin to add more RPG elements and immersion to the game.

### Added

* Added melee combat
* Pistol only magazine belt.
* Weapon points added(can be improved through combat)
* Added minor locations (Farms, mines) for trading and some other interactions which are planned for future.

### Changed

* Can equip more than one long weapon(Use the launcher slot for secondary)
* UI Improvements. Major changes to the town UI.
* Separated the world map into different zones.
Version 0.112

Change Notes

1. You can now take prisoners from a battle and try to convince them to join your side.
2. You can hire faction troops in towns.
3. Added Vsync options in the settings window.
4. Added silencers.
5. Better ACOG scope.
6. Reduced footstep sound
7. Bug Fix: Retreating enemies sit on the ground bug

The next update is probably going to be a bug fixing patch. Thanks for your support!

Some of the suggestions/bug reports may be missed because we are still improving our bug reporting workflow. If you got any serious problem with the game(Crash, unable to start, etc) and need immediate assistance please join our discord and contact our moderators or staff. https://discord.gg/playfreeman

Have a good day!
FAQ Gameplay

## FAQ Gameplay Index

* **My squad's experience is showing 0/0, why is that?**

*When your squad has been fully promoted, they will no longer level up and instead will gain Veterancy levels. These are tracked via the 3 stars underneath their name in the Party Menu.*

* **How can I leave a battle?**

*If you run to the edge of the map, you can retreat from the battle.*

* **How do I raise my army's morale?**

*You can do this by winning battles, keeping food in your inventory and you can reward them to boost morale.*

* **How do I place waypoints?**

*Double click on the map whilst selecting a unit.*

* **Will there be multiplayer? If so, how will it be?**

*It is likely that there will be a multiplayer mode, however, it is still in the future. We are focusing on the single player part first, once that is optimized, we will probably look at local multiplayer first where you can fight against your friend’s army or against the AI together, cooperatively. Or even the co-op campaign in which you and your friends can play together to explore the world.*

* **Are there factions in the game which can interact with each other, such as declaring war, conquering rival settlements etc.? Will there be independent settlements?**

*Factions in the game interact with each other, attack each other, lay siege and declare war on each other. Eventually the player will have more options in politics.*

* **How is the base defense of the game? Will there be base defense?**

*Yes, once you hold a town, your rivals will try to take it sometime and you will need to defend it and you can upgrade your town with new structures. We are considering to add more features to the siege/defense combat. For example, town defenders can build minefields, MG posts, mortar posts etc.*

## See Also

* FAQ Index
* Quick Fixes
Male Villager

## Troop

Cheap Rifle troops. Super cheap rifle troops. Next step up from looters. Don't expect much, and you won't be disappointed. I'm honestly not sure how these guys even manage to find a rifle, let alone a target, with 0.7 base sight.

They also have the pistol troop benefit of minimal skills in every weapon. Of course, that doesn't mean they're worth giving a weapon, however. After all, a decent AR will easily run you 10k.

Wage: 9
Wiki Tutorial

## Useful Language

Freeman: Guerrilla Warfare <--Regular Game Name

*Freeman: Guerrilla Warfare* <-- Itallic Game Name

**Freeman: Guerrilla Warfare** <-- Bold Game Name

***Freeman: Guerrilla Warfare*** <-- Bold and Itallic Game Name

*Placeholder* <-- Itallic Word

**Placeholder** <-- Bold Word

***Placeholder*** <-- Bold and Itallic Word

## This is a Header

 *This kind of* **Syntax will not work** ***When you are creating Headers.***

## Galleries

* Caption1
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Santiago (talk) 16:21, 12 March 2018 (UTC)
Charakter-System

*Freeman: Guerrilla Warfare* bietet ein robustes **Charakter-System**, dass deine Fähigkeiten im Feld bestimmt. Charaktere haben ein DETAIL System, das 7 Attribute angiebt, die diene Fähigkeiten im und ausserhalb des Feldes bestimmt.

## DETAILS

Geschicklichkeit
Bestimmt dien Tarnungswert und Bewegungs Geschwindigkeit.

Ausdauer
Bestimmt dein maximales Leben und Kampf Ausdauer.

Tech
Bestimmt deine Chance Ausrüstung zu reparieren und Fortgeschrittene Ausrüstung zu equippen.

Genauigkeit
Bestimmt die Streuung und den Rückstoß deiner Waffe.

Intelligenz
Bestimmt dein Erfahrungs gewinn, Medizinische Skills, Stadt Management Skills und Handels Skills.

Führung
Bestimmt deine Armee Größe und die Anzahl der maximalen Kader auf dem Kampf Feld.

Strategie
Bestimmt die Anzahl der Strategie Punkte, die du hast.
Version 0.133

Change Notes:

Bug Fix: Enter combat while holding spacebar breaks the game.

Bug Fix: Enter combat shows the encounter dialog again and breaks the game.

Bug Fix: Scope adjustments.

Bug Fix: Morale doesn't save.

Bug Fix: Not all squads follow you when multi-selected.

Bug Fix: Town information text overlap.

Bug Fix: Crouch speed too fast.

Bug Fix: See through companion's clothes.

Bug Fix: Renamed companions doesn't show up in battle.

Bug Fix: Walk through trees on some maps.

Bug Fix: Cannot withdraw from combat if you are chased by the enemy.
Version 0.102

Change Notes.

1. "Follow Me" command.
2. "Cancel All Waypoints" command.
3. Basic player status report. (kills, deaths, battles won...Under Info/Report tab)
4. SFX volume slider.
5. Radio volume slider.
6. Reduced battle distance.
7. More options in video settings.
8. Select squad with F1,F2,F3…...
9. Bigger units icon on the strategy map.
10. Fast forward on the map(by holding the Spacebar)
11. Saving/Loading bug.
12. Added 2 kneepads.
13. Bug: The trade skill doesn't seem to work.
14. Bug: Can’t use Medkit.
15. Bug: Trader has no money.
16. Icons that show current squad status(cease-fire, following player..)
17. Cheat button for testing (End button)
18. Key to hide UI
19. Prevent enemy squads from spawning super close to you.

For the next update, we will keep fixing known issues and we will enable multiple squad selections and command.
Version 0.101

Just a quick patch to fix a few bugs, some minor features, and tweaks

1. Don't give skill points
2. Auto-resolve not so crazy
3. Invert mouse rotation(world map and FPS mode)
4. Map scroll speed
5. Steal from merchant
6. Added 2560\*1440 resolution
7. Auto-combat win don't generate loot bug
8. Enemy squad generated right in front of you
9. Your deployment zone spawned too far from enemies
10. Enemies will defend city more and rush out less.

And some other minor things which we didn't document because we were overwhelmed by the launch. We will definitely keep everything more organized for the future.
Version 0.103

It is a quick patch that fixed some critical issues from v0.102.
For people who can't save/load the game because of the Kaspersky, this patch may fix the issue. Let us know :)

Change Notes

1. Bug: Weird sounds effects
2. Bug: SFX slider doesn't work
3. Bug: Gun has no sound sometimes
4. Bug: GUI Window overlapping each other.
5. Bug: Inventory disappear on load
6. Bug: Can’t hit the enemy when they are prone.
7. Bug: Can’t load/save unit experience
8. Bug: Shadow of hand on the ground removed
9. Bug: Blood screen doesn’t disappear.(Need to check if it still exists)
10. Bug: Can't find all squads in party window (Slider not big enough)
11. Tweaked saving/loading DLL so it will get less flagged by antivirus software.
12. Remapping quick save/load keys
13. Lowered army salary
14. Slightly lowered weapons prices
15. Highlight selected units
Version 0.110

Patch Notes

1. Basic weapon customization(Attach scopes. More options will come in future updates)
2. Loot more guns
3. Rebind key of squad selection
4. Default key of quick save and quick load are changed to F9 and F12 to avoid conflict with default squad selection keys.
5. Reduced the auto combat casualties.
6. Bound map scrolling keys to the character movement keys.
7. Uman bandits grenades instant kill bug fixed.

Got slaughtered by Uman terrorists' grenade bombardment? It is time to **put on the optics and revenge**! For the next few updates, we will work on bug fixing, balancing, ability to hire/capture other faction's unit and maybe simple missions.
Villlages

Villages are are non-capturable settlements scattered across the world map. Each village belongs to the faction that controls the nearest capturable town.

## Player - Village Interactions

When the player enters a village a menu appears giving several options. All negative actions (steal, extort, plunder) will reduce your overall reputation. Stealing and pillaging will reduce your relations with the faction that owns the village.

### Talk to Elder

You can ask about local rumors, pay 50 zolties for information, ask about other cities, and ask about available tasks. Tasks are simple quests, usually one or two star quests such as train soldiers, gather items, deliver goods, etc.

### Recruit

Cheap, low level fighters may be recruited from the village to your faction. Militia rifleman, male villager, female villager and gangster are available.

### Market

A single geberal store that can buy and sell weapons, armor, and misc items. Village markets have less money and less stock than town stores, but carry a random stock of all items. Every village has a discounted item for sale, but does not have a demanded item.

### Steal

Spend 6 hours on world map to attempt to steal money and items from the village. Success depends on the player's steal skill. If successful the village cannot be stolen from for several days, but can still be interacted with in other ways. Failure will result in either the village throwing you out and you will be unable to access the village for a period of several days, or the village arresting you. If you are arrested you can either spend time in jail, pay a fine, or fight.

### Extort

Spend 5 hours on the world map to threaten the village into handing over money. The village cannot be extorted again for several days, but can still be interacted with in other ways. If the extortion fails you may be expelled or arrested, similar to failed stealing outcomes.

### Plunder

Attack the village. The popup box showing friendly and enemy troop numbers (approx 30-60 village residents) will appear, giving the option to attack or withdraw. If you win the battle you can loot the battlefield and take pridioners as usual. Next 8 hours will pass on the world map, after which there is a chance you will be able to loot the contents of the village market and other random items. Afterwards the village will be tagged as plundered and cannot be interacted with for several days.
Free Cossacks Army

*This article is a stub. You can help Freeman: Guerrilla Warfare Wiki by expanding it.*

**Free Cossacks Army** is a main faction from *Freeman: Guerrilla Warfare*.

## Faction Traits

**Strengths:** Has good close combat units and grenadiers provide long-range support.

**Weaknesses:** Lack of long-range sharpshooters.

## Faction's Starting Towns

 Zinkov
Поселения

Города являются костяком экономики в любой стране и это не является исключением в вашем случае. В обычной кампании ваша задача- захватить 10 городов от противостоящих фракций и победить. Вы можете заходить и гостить в городах пока их владельцы к вам нейтральны или дружественны. В этом случае вы можете зайти в их город и использовать больницу для полного излечения за $150, завербовать новых бойцов, или навести торговцев оружием, снаряжением, и общими вещами.

## Контроль над городом

Вы можете отхватить город от противостоящей фракции, атакуя его своими силами. У каждого города есть индекс охраны, показывающий силу его гарнизона, и для того чтобы его захватить нужна куча усилий и хитрости. Это не для слабонервных, это точно. При атаке рекомендуется использование поддержки.

Как только вы захватите город, вы можете брать с него налоги. Его уровень зависит от рейтинга Процветания и он каждый день добавляется в денежное хранилище. Уровень защиты определяет силу вашего гарнизона и степень опасности врагов, которые пытаются его захватить.

Когда вы контролируете город, вы так же можете пожертвовать ему денег. Когда вы такое делаете, вы отдаете ему $500, что увеличит его отношение к вам 20%.

Всего 15 городов доступны для захвата игроку. Страница Захватываемых Городов.

## Улучшения

Вы можете построить следующие улучшения:

Защита + 1
Отношение +1
 Дом
 Рынок
 Полицейский Участок
Высаживает 1 отряд Ополчения в гарнизон.
(Максимум 1)
 Хранилище
 Сторожевой Пост
 Ферма
Version 0.181

### Fixed

Bug Fix: Improved ACOG Scope(no lag)

Bug Fix: Scopes not aligned

Bug Fix: Floating Kalinovka

Bug Fix: Unit upgrades don't save

Bug Fix: Quest remaining time not counted correctly

Bug Fix: Pozna city has 0 people

Bug Fix: Stuck when enter combat(shows 100 people)

Bug Fix: City storage doesn't save

Bug Fix: Soldier holding sniper rifle not correctly

Bug Fix: Unlimited sneak-in-city attempts.

Bug Fix: Armies spawn underground

Bug Fix: Stuck in mountain
Version 0.800

Hi everyone,

We have finally released version 0.80. So lets sum up the differences between the last build the current one.

1. Improved combat AI: AI units looking for covers and high-grounds, more sneaky and can flank you from all sides. We are still working to make combat more tactical.

2. Improved graphics. More detailed textures, lighting, better detailed environments, etc.

3. Remade all maps to fit the new combat system and graphic style.

4. Remade all squads and soldiers. And redefined their loadouts and stats.

5. More in-depth city management system.

6. Better city siege/defence mechanism: You need to capture flags during siege and defend your flags during defence.

7. Added interactive locations on the map such as villages, bandit camps, mines and etc.

8. Event system that can trigger many game events such as random bandit camps appear on the world map.

9. Deeper diplomacy system that allows AI factions to dynamically wage war on each other, bribe you or ask you for tribute.

10. Added new weapons, clothes and items.

11. Remade UI.

12. Improved sound effects.

13. New faction: Valkyrie Female Army.

14. Ability to join combat.

Many systems are totally new and still need to go through significant amount of tests. And we will keep working on that.
Управление Армией

**Управление армией** это основа *Freeman: Guerrilla Warfare*.

## Общее представление

* Пока вы будете путешествовать по мировой карте, ваша армия будет потреблять еду. Каждый день вам так же надо будет платить вашим солдатам, и восполнять их боевые потери.
* Деньги зарабатываются торговлей в дружественных городах, налогов, и боевой добычей. Еду получают просто покупкой в городах.
* Самый главный аспект- бережливость и знание когда надо покупать улучшение и когда его пропустить. Отряды могут стать очень сильными пока они получают опыт, но их стоимость содержания геометрически увеличивается. Если попроще, планируйте наперед при покупке и тогда вы сможете получить преимущество над другими фракциями.

**Управление армией это основной концепт** *Freeman: Guerrilla Warfare*.

## Общий обзор

* Пока вы пересекаете мировую карту, ваша армия будет потреблять еду. Вам так же надо будет каждый день платить вашим солдатам и восполнять потери, понесенные в бою.
* Деньги можно получить при помощи торговли в дружественных городах, налогов и боевой добыче. Еду же можно просто купить в городе или так же при добыче.
* Самый главный аспект- бережливость и знание когда нужно купить улучшение и когда его лучше пропустить. Отряды могут стать очень мощными с получением опыта, но их цена содержания увеличится геометрически. Если попроще, планируйте наперед при покупке и вы получите преимущество над другими фракциями.

## Мораль

**Мораль это важная вешь при управлении отрядом и при управлении армии должна быть принята во внимание.** Мораль по простому является уровнем радости отряда, и она может быстро меняться в зависимости от определеных ситуаций которые могут произойти в *Freeman: Guerrilla Warfare*.

* Мораль меняется при:

## Советы и рекомендации

* Не бойтесь идти на риск. Вы можете атаковать вражеский отряд который больше вашего, или бойцы которого опытнее и лучше снаряжены чем вы. При победе в такой битве вы и ваши отряды могут получить очень много опыта, а так же намного больше добычи чем обычно. Но будьте осторожны, такие действия как атака рекрутами элитных бойцов может закончиться далеко не в вашу пользу.
Army Management

**Army management** is a core concept of *Freeman: Guerrilla Warfare*.

## Overview

* As you cross the world map, your army will consume food. Every week, you also need to pay the soldiers under your personal command, and replenish any losses sustained in combat. Note: Garrisoned troops don't need to be paid. This is a good emergency tactic when short on money and you don't want your soldiers to desert.
* Money is obtained by trading at friendly or owned towns, taxes, and combat loot. Food is obtained principally by purchasing it from towns or villages.
* The most important aspect of day-to-day management is thrift, specifically knowing when to upgrade your troops and when not to, as wounded troops who can be levelled up immediately heal to full health. Squads can become very powerful as they gain experience.

## Morale

**Morale** is an essential aspect of army management and needs to be taken into careful consideration. Morale is simply a squad's happiness level and can be easily affected depending on certain scenarios that can possibly occur in *Freeman: Guerrilla Warfare*.

* Morale can be affected when one of the following happens:

## Advice For Troop Leadership

* Soldiers can only be deployed if they are organized into squads. Squads have a maximum capacity of 7. Try to keep your squads topped off as two squads of 3 can easily be picked off rather than one squad of 7.
* In combat while roaming the world, position troops with high sight stats and long range weapons on hills to get a good view on the enemy. Put troops with high health, explosives, or automatic weapons at the front.
* Spread out your squads. Don't be afraid to have a wide profile. If your are soldiers are clumped together they can easily be massacred by a single grenade. When your troops are spread out the enemy has to fire in many more directions. However, be sure to layer your troops so you have a fresh squad in reserve to step in if any gaps form or if you make first contact on a single flank and most of your men are on the other side.
* Don't blindly rush into your enemies, move forward slowly and check the horizon. Enemies won't be highlighted on the screen and if they have camo on at night reliably spotting and shooting them can be impossible. Use your map to your advantage.
* When taking towns, put your weakest, expendable units first and your heavy/elite infantry at the back.
Version 0.202

Another small update to fix some issues with traders and trading. The next update will focus more on the world map features and will update town management.

### Fixed

* Unable to access traders
* Free items when open inventory during trading.
* Towns not giving tax.
* Town's traders won't refresh items.
* Town's garrison spawn into enemy and getting slaughtered.
* Town's building icons stacks when purchasing multiple buildings at the same time.
Systemanforderungen

Im Folgenden liegen die Minimalen und empfohlene **Systemanforderungen** für *Freeman: Guerrilla Warfare*. Während die Minimalen Vorraussetzngen nicht eine garantiert funktionierende Konfiguration darstellen, Stellt dieser Minimum eine Startbare Einstellung.

Wenn du dir nicht sicher bist, ob Freeman: Guerrilla Warfare auf deinem System läuft, Dann besuche diese Seite.

## Empfohlene Vorraussetzungen

* OS: Windows 7, Windows 8, Windows 10
* Prozessor: Intel Core i7 4790k CPU
* Arbeitsspeicher: 16 GB RAM
* Grafik: Geforce GTX 970 (4GB) oder AMD Radeon R9 290 (4GB)
* DirectX: Version 12
* Speicherplatz: 6 GB Verfügbarer Speicher

## Minimale Vorraussetzungen

* OS: Windows 7
* Prozessor: Intel Core i5-2500K CPU
* Arbeitsspeicher: 4 GB RAM
* Grafik: Geforce GTX 770 (2GB) oder AMD Radeon HD 7870 (2GB)
* DirectX: Version 10
* SSpeicherplatz: 6 GB Verfügbarer Speicher

## Siehe Auch

* "How to play"-Guide für Freeman: Guerrilla Warfare
* Release-Datum
Version 1.320

**Features:**

* New Battle Maps. Four new battle maps are available now.
* Improved graphics on the world map and battle map.
* Improved graphics for impact effects.
* Added Army difficulty indicator on the world map.
* Players can rearrange items in inventory now.
* Auto-sort function for player’s inventory can be turned on/off in the Store.
* New reactions added. When an AI takes hit, it will respond with new reaction movements, which allows players to clearly know the result.
* When selling items in a market place, players can turn on the auto-sort function, which allows faster trading.

**Balancing:**

* Increased exp, money and loot drops from fighting Looters and Mountain Bandits.
* Decreased difficulty for outlaw factions.
* Adjusted some soldiers’ armor and outfit.

**Optimization:**

* Optimized the operation menu of the steam workshop, added information about publishing Mod state, and improved the publishing process.
* Customized trajectories for each bullet type, in order to improve graphics.
* Removed the option to attach a silencer to SV98M and Thompson.
* Adjusted the damage speed of bulletproof vests and helmets in the game. Now hitting by different weapons, the same armor will last differently.
* Trees, bushes, leaves and their shades now block AI soldier's sight more effectively than before. Players are now encouraged to unitize the terrain, therefore creating various battle plans, such as ambush, and supersizing counter-attack.
* Optimized the graphics of trees and stones in general in the battle maps.
* Optimized the graphics of trees and stones when taking hit in the battle maps.

**Bug fixes:**

* Soldiers sometimes stand under the battle map during the fight.
* Gambling sometimes doesn't give rewards and occasionally displays customized weapons.
* Black market generates no items after loading the game.
* Wrong world map army position after loading the game.
* AI armies stop spawning in new campaign mode.
* Duplicating item when equipping the soldier from Special Item Slot.
* Soldiers occasionally spawned under the ground, in the bandit camp map.
* Occasionally showing tutorial text when activating hint windows.
* Alpha Force fails to invade after players unified the land.
* Soldiers showing gun-holding gestures while not equipping guns, in the Party interface.
* Not showing vegetation on the World Map.
* Missing weapon or item while loading customized MOD.
Prisoners

In *Freeman: Guerrilla Warfare* you are able to take enemy squads as **prisoners**, provided that you win the fight. What you do with those prisoners can have different outcomes depending on the option you pick. This page will explain prisoner management.

## Taking Prisoners

At the end of the battle, after the looting screen, you will be met with a screen that allows you to take prisoners. You have four options:

* **Persuade to Join**

*Try to convince the prisoners to join your side. This usually won't work since freshly captured troops will have low morale.*

* **Imprison**

*Take them as your prisoners.*

* **Execute**

*Execute the prisoner. If the prisoner belongs to a particular faction, your relationship will decrease. However, executing one prisoner scares all the others, making them more willing to join you. This is why you should always keep 3-4 common bandits in your party to fearmonger better troops.*

* **Release**

*Let the prisoner go. If they are associated with a particular faction, releasing them will increase your relationship with them.*

## Prisoner Management

Once you have taken an enemy squad prisoner, you now have 6 options to choose from.

* **Persuade To Join**

*Try to convince the prisoners to join your side.*

* **Propaganda**

*Give the prisoners some political propaganda to make them lower their guard.*

* **Bribe**

*Money can buy anything, including loyalty.*

* **Torture**

*Torture can potentially break the will of the prisoner, making it easier to sway them to your side.*

* **Execute**

*Execute the prisoner. If the prisoner belongs to a particular faction, your relationship will decrease. However, executing one prisoner scares all the others, making them more willing to join you. This is why you should always keep 3-4 common bandits in your party to fearmonger better troops.*

* **Release**

*Let the prisoner go. If they are associated with a particular faction, releasing them will increase your relationship with them.*
Special Item Voucher

* Normal

The words "VERY GOOD!" are written in large bold letters, and the 'r' is backwards.

## GUID

First Stage: dbcccc179d494d61812ff86a94e06eef
Second Stage: e85be06201b7454a8ff37fb0643a8db1

****Special Item Voucher**** is an upgrade in *UnderMine*. It can be purchased from Pilfer.

The second stage cost  9,000 Gold.

## Gallery

* The old texture for **Special Item Voucher**.

## References

1. ↑ "Pilfers don't have a strong grasp on language, but they sure do know how to sell. #indiegame #roguelike" – @undermine\_game on Twitter, April 19, 2019
Version 0.131

Added ability to change companion names.

Added 1 skirmish map(mountain type)

Added 3 guns.

AK74M: A tactical modern assault rifle made with high-quality precision parts, and polymer components. A symbol of hope.

G1: German made heavy hitting long range assault rifle. Has a low maintainable rate of fire for long range shooting. A powerful noise striking fear into your enemies.

Mac-11: High rate of fire machine-pistol. A bullet hose reaping a burst of energy to mow down those foes foolish enough to come within range.

Replaced models for 2 armour

Added 9 clothing.

Removed the companion ammo belt.

Bug Fix: Loading error/no loading button.

Bug Fix: Companion not gaining experience.

Bug Fix: Character name doesn't show.

Bug Fix: Shoes don't save properly.

Bug Fix: Night Vision Goggles doesn't work.

We will continue to balance the game fix more bugs for the next update.
Atov Revolution Forces

*This article is a stub. You can help Freeman: Guerrilla Warfare Wiki by expanding it.*

**Atov Revolution Forces** is a main faction from *Freeman: Guerrilla Warfare*.

## Faction Traits

**Strengths:** Has heavily armored infantry and good firepower.

**Weaknesses:** Lack of artillery support and close combat units.

## Faction's Starting Towns

 Sench

## Faction Units

or
KA13
Отряды

**Отряды** это костяк вашей армии. Количество отрядов которые вы можете контролировать определяет Лидерство, а количество отрядов которые вы можете высадить в бою связано в любое время связано с Командованием (после недавнего апдейта они оба объединились в Лидерство)

Дополнительные отряды нанимаются в городах при помощи ваших денег. Каждый отряд потребляет определенное количество игры пока вы идете по мировой карте и иммеют стоимость своего содержания. Оба фактора связанны с моралью, которая определяет сколько времени отряд останется на поле боя перед тем как отступить. Денежные бонусы могут временно увеличивать мораль.

## Улучшение

Каждый отряд получает опыт на поле боя, который, когда заполнится, позволяет отряду получить новый уровень. Как только они достигнут максимальной специализации, они вместо этого будут получать звездочки ветеранства, которые увеличат их эффективность с каждым уровнем (более горизонтально, нежели вертикально).

## Список

Данная секция содержит в себе все отряды в игре. Состав отрядов очень важен на стратегическом уровне, так как отряды волонтёров не выиграют в бою против закаленных противников.

### Отряды Уманов

Отряд Умановских Бандитов
3x КА13

Умановские Террористы
2x KM-74у
2x Гранаты
1.x Винтовочные Гранаты
Freeman: Guerrilla Warfare

**Freeman: Guerrilla Warfare** is set in a collapsed state, occupied by battling factions, bandits and warlords who seek to rule the world - or whatever passes for it in this forgotten land.

## Overview

The game is about your career as a faction leader: Start with minimal assets, you need to make money, build an army, wage wars against other factions and eliminate your rival forces with thoughtful strategies and fine marksmanship and eventually conquer the world. The game provides a completely different shooter experience which strikes a balance between intense first-person action and general strategy.

The game's combat system blends tactical FPS with real-time strategy, allowing you to command an army, plan for tactics in the God view, while immersing in the intense firefight as a foot soldier, in the first person perspective.

## Features

The random nature of starting point, enemy AI and objective will make every combat feel different and challenging. There is no linear gameplay: You have the freedom to decide how to progress in the game, who to fight, what equipment and squads to use and how to dominate the world.
Version 0.940

The major changes are as follows.

* Group Combat: Your companion generals and allies will join your combat when near and enemy armies nearby will also join combat as reinforcement.
* Added trading convoy: You will see trading convoys on the world map and you can rob them.
* Added auto-equip function (Automatically pick up the most suitable weapons and armors for your squad members)
* Added auto-refill squad function (Automatically refill your squad with unassigned units)
* Added all-attack and all-go-to commands for companions for the player to quickly order companion generals to attack a city or gather near a city.
* Added the faction's military strength and finance chart for the player to easily compare each faction's performance.
* Added quick-sell-junk function.
* Optimized the Party UI's refreshing speed and the combat map spawning speed. (Fixed the frequent memory leak during spawning of soldiers).
* Added the mayor system(AI factions and you can assign generals as mayor of a city. Mayors will auto-manage the city, build and fix buildings and recruit garrison).
* Optimized enemy AI (Now they can flank you, charge at you and so on).
* Balanced the game (Added more low-level enemies and balanced the economy and difficulty).
* Balanced the looting system(During a joint operation, you can only get your share if you contribute)
* Save all status of AI armies (For example, when the enemies are sieging your city or in combat, all these status will be saved if you load the game).
* Added different difficulty levels.

We have also fixed many bugs, a few major ones are as follows.

* Disappearing inventory items after load.
* Items won't disappear after delivering a collecting mission.
* You will get a city after helping a faction attacking the city.
* Game frequently crashes during deployment phrase or managing squads.
* Disappearing mercenary camp after some time during the game.
* Key-mapping gets reset to none if you have corrupted save file bug.

For the next build, we will keep working on a few new features and keep polishing the current ones. We will keep improving game balance, player experience, sound effects, and UI.
Version 0.132

## Update v0.132 - Mission, animations, multi-squad selection and more

Hi everyone, We have uploaded update v0.132!

## Added & Removed

* Added 1 generic mission(Escort VIP).
* Added 1 skirmish map(grass/mountain mix).
* Added pistol animations.
* Added unarmed animations.
* Added MK-SL gun.
* Added sights for most guns.
* Adjusted hand animations when holding weapons.

* Adjusted sights and accuracy for guns.
* Re-made Berezno terrain.

* Removed mouse smoothing.
* When entering skirmishes, your tactical camera starts centred over your position.
* Can select multiple squads in map view when holding Left Shift.

## Fixes

* Renamed G1 to R3, and Mac-11 to MNC-11.
* Decreased AI accuracy. Decreased the chance of rainy weather.
* Bug Fix: Game stuck after auto-resolve.
* Bug Fix: RPG can't be equipped.
* Bug Fix: Companions drifting slowly when idle.
* Bug Fix: T-pose on Party window.
* Bug Fix: Invisible clothes.
* Bug Fix: The size of the army isn't shown on Party window.

## Announcements

Welcome to our official Forum and improve the game together with us: http://forum.freeman-game.com/ !
FAQ Features

## FAQ Features Index

* **Will there be politics in the game?**

*Yes, there will be politics but with simple mechanics. We will allow the player having more involvement in faction affairs. We will explore this in future updates with possibly deeper politics and moral system.*

* **Will there be female soldiers and choices?**

*Yes, We will add female soldiers in future development.*

* **Does the shovel, axe, binoculars etc. do anything?**

*Not at this stage, they are purely just for selling.*

* **Are there any plans for light support weapons like mortars, light artillery?**

*We are planning to add support squads, nothing specific planned so far but a couple of ideas: mortar team, heavy machine-gun team, medic team, commissar team for morale gain. More advanced weaponry can be considered. Smoke grenades with some squads.*

* **Will there be vehicles implemented in the game?**

*At the moment our maps are not that big, but for the future, we are planning to have vehicles if it will be needed.*

* **How will medics work?**

*Medics will heal nearby troops.*

## See Also

* FAQ Index
* Quick Fixes