Archive:Evac

#### Welcome to training, Prospector! Today we will discuss how to evacuate properly.

Listen up, rookies! This one will be short and sweet. I’ll now explain how you can get your sorry butts out of the hot-zone of Fortuna III and NOT get left behind to experience the nightmare field that we lovingly call “The Cycle”. So listen closely, because I will not repeat myself. If you miss the shuttle or get eaten by critters, it’s on YOU.

# The Process

I am sure you’ve already noticed the timer on the top of your screen. It’s your lifeline, so pay close attention to it. It will warn you about the gathering storm on the horizon.

Even more important: As soon as the Cycle reaches its critical point, the Evac shuttle will arrive and its landing location will be shown on your map. Be sure to make your way there ASAP, because I know the pilots, and those guys will NOT wait for anybody, especially not for a rookie like you.

# The Contract

To give you even more incentive to survive (because apparently some of you seem to need it), the corporate wigs decided to make a contract out of the whole evacuation process. The noise and commotion during the storms lure a lot of monsters to the EVAC zone, and they must be eliminated before the shuttle can land.

And I mean all of them. If even a single critter remains, the shuttle will continue circling the area and the pilots will give you their trademark “smug grin” from above.

Since everyone will want a piece of the action, you will be awarded according to your contribution. The more creatures you kill and the more damage you do to them in general, the more contract points you’ll get out of it.

A word of advice from a veteran Prospector: watch your back in the EVAC zone. Other Prospectors might try to "discourage" you from leaving the planet.

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# Final Notes

You shouldn’t need a special incentive to stay alive, but it is what it is. As soon as the storm draws near, go to the EVAC zone and kill the monsters. And then jump on the shuttle before they leave you there to die!

## Update History

Archive:Release 7.1
* An EVAC icon has been added to the HUD to give better directions when it is there

Archive:Release 5.2 - Halloween
* Halloween Event
	+ The EVAC zone has received some fancy decoration as well.

Archive:Release 5 - Season One
* We added new monorails to the map that connect to the Central Station, to provide a better visual guidance to the EVAC.

Archive:Hotfix - September 23
* The trigger box for the EVAC is now bigger, so it is easier to initiate the evacuation.

Archive:Release 3
* The Evac ship now hovers above ground at the end of the match!
* Players need to jump into the ship
* DBNO players will be unable to escape
* Further EVAC sequence changes:
	+ Evac sequence spawns monsters over time to keep players from camping and killing off other Prospectors.
	+ Evac ship doesn’t leave any players behind, but waits and encourages players to make it onto the ship.
	+ Before the end-of-match screen, you will now see the “Evac Contract Completed” Pop-up
	+ Evac sequence improvements feel more rewarding, giving players the feeling of achievement
	+ Damage over time visual effects added to the storm.
	+ Voce overs from Badum added to get people to get into the evac ship
	+ Uncluttering the evac area

Archive:Early Access
* Tutorial
	+ The shuttle evacuation is now clearer for new players and faster to finish – the shuttle landing is now sped-up.

Alpha II
* Changed the evacuation location to a single point in the center of the map.
* Added authentication mechanic: Prospectors now have to be scanned before being authorized to enter the ship.
* Prospectors located directly below the landing ship will be pushed aside or, if that fails, crushed (killed) by it.
* Deployables (e.g. Turrets, Mines) are destroyed when ship lands on them, to avoid exploits.
* Added notification for 3 minutes until ship arrives.