Trinary Sanctum

The Trinary Sanctum went without a name for centuries, merely thought to be a deadly rainforest filled with a dense fog and some of the most vicious creatures alive. Only recently, in the year 2046, did the inhabitants of this rainforest reveal themselves to the world. The Trinarians all possess immense magical abilities, all learned from books written by their ancestors. They practice three separate types of magic: Space Magic, Time Magic and Perception Magic. Currently, they have had little interactions outside of declaring their existence; they have made public many of their historical documents, however.

## History

When announcing themselves to the world, the Trinarians allowed access to various records in relation to their nation's history. Despite nothing having been dated, there were rough estimates of the time between each entry and they were all ordered correctly. Nothing is certain at the moment as to when all of this occurred, but it can be confirmed to be true by various Trinarian Officials.

### Pre-Emergence

The following sections are accounts of the history of the Trinary Sanctum before it revealed itself to the world. Despite not yet being called the Trinary Sanctum, it will be referred to as such for simplicity's sake. Each section will be labelled as a certain period, named primarily after the most notable occurrence during.

#### The Age of Discovery

Estimated to take place between the years 1300 and 1450, the earliest records of the Trinarians come from a race known as the Dreadfolk. They would live in a huge lake within the Trinary Sanctum, hiding from the dangerous creatures lurking in the deep, foggy rainforest. From beneath the water's surface, a voice could be heard. It would speak an unknown language; despite this, it had a soothing effect on the Dreadfolk. A young Dreadfolk by the name of Aarynysst Daarh would be particularly affected by the voice, leading him to follow it. Upon breaking the water's surface, he would be greeted by an indescribable creature. That creature would speak in that same voice, but this time he was able to understand it. The creature would offer a great power at the expense of all the lake's water. Daarh agreed, after which the creature would disappear, along with all the water in the lake. The rest of the Dreadfolk would suddenly receive all of Daarh's memories of the encounter, along with the ability to wield Perception Magic. The Dreadfolk would begin to search for a new home, vowing to return someday.

Many years afterwards, a race known as the Borrck would begin to hear a similar voice. They would live in the trees, above the thick fog, only leaving when hunting for food. Even when hunting, however, the voice would always seem to get further away. An old Borrck known as Ouhgg would follow the voice, as he was near the end of his life and wished to ease his curiosity. He would recruit a few likeminded Borrck and the group would begin their hunt. They would travel for several days before they would arrive at a large crater. The voice began to speak; this time the group would understand it. It said it would grant great power, but at a price. The voice requested that a member of the group come to the bottom of the crater to speak with it. Everyone could see that the crater would be impossible to get out of, but Ouhgg volunteered regardless. He would slowly slide down to the bottom, where the voice revealed itself. Unable to comprehend the creature's appearance, Ouhgg simply asked what he needed to do to be granted this power. The voice said said it required a sacrifice and that Ouhgg would be it, if he'd allow. The power would be granted to his brethren. Ouhgg agreed and immediately fell to the ground, dead. Every Borrck would receive Ouhgg's memory of the encounter, along with the ability to wield Space Magic. The Borrck would begin to travel to The Crater, to memorialize Ouhgg's sacrifice.

Many years after that, the voice would begin to be heard by a race known as the Schenn. They heard the voice just outside of their current residence, a small cave. The Cave was able to fit their large population, but only barely. This was mostly due to half the cave being filled with water. Only a few days passed before the began preparations to migrate somewhere else, away from the voice. Twenny Hedl, the youngest of the Schenn, would sneak away the night before they planned to leave. Twenny didn't go far before finding the voice, revealing it's unstable form before her. The creature would ask Twenny to convince her fellow Schenn to follow it. Twenny agreed and led the creature back to the small cave. The creature offered all of the Schenn great power if they would follow. Some of the Schenn agreed, others didn't. The creature changed it's offer. Abandon those who wouldn't follow, leaving them forever. Among those that refused to follow were Twenny's family. Despite this, Twenny and some of the others would follow the creature. After mere hours of travelling, the creature would arrive at The Crater, thousands of Borrck surrounding it. The creature then disappeared, leaving the remaining Schenn with the ability to wield Time Magic. The Schenn began to approach the Borrck, hoping to understand what was happening.

Moments later, the voice would speak to the Dreadfolk, claiming that their old home had been invaded by barbaric monsters. Then, the voice would speak to the Borrck, claiming they were moments away from being attacked by heretics who were trying to destroy the voice. Finally, the voice would explain to the Schenn it's plan, claiming to be a wandering trickster, wanting to watch the rainforest's inhabitants destroy each other.

#### The Age of War

Estimated to take place around 1451 - 1995. The Schenn were the first to act, attempting to inform the Borrck of what was happening. The Borrck, believing the Schenn to be the heretics, were the first to strike. As the Schenn began to fall, they attempted to use their new powers to flee. The Schenn were not only physically weak, but inexperienced with their powers, quickly succumbing to the pain using them would cause. Many of the Schenn managed to escape, but the Borrck wouldn't give up their pursuit. The Borrck easily wiped out the few hundred Schenn, leaving only those who hadn't followed the trickster left alive.

After the easy victory, the Borrck began to celebrate. Days later, the Dreadfolk arrived and upon noticing the hundreds of bodies littered about, they started masking their presence with their now highly developed Perception Magic. Some of the Borrck could tell something was off, but couldn't tell what. The Dreadfolk waited for the Borrck to send out a hunting party; following the small group until they were a few miles away. There was a highly experienced Borrck in that hunting party, however, and she began to notice many of the magically weaker Dreadfolk. She watched them as they prepared to attack, piling up twigs and various dead plants around the camp. No-one seemed to notice other than her. One day, most of the Dreadfolk left, leaving only a few to keep watch. The highly experienced Borrck, Houffh, took her opportunity to attack. She struck one of the Dreadfolk, killing them instantly and revealing the others to the rest of the hunting party. The party quickly took out the remaining Dreadfolk and began travelling back to The Crater.

As Houffh and her hunting party were returning to The Crater, a small group of Schenn scouts were on their way to find the Dreadfolk. The Schenn hoped to ally themselves with the Dreadfolk and then make peace with the Borrck. Heading the scouting party was a charismatic young Schenn by the name of Wozzie Genpy. Wozzie was one of the few Schenn who had gotten used to his new abilities and, on top of that, was somewhat experienced in combat. While the Schenn wanted to avoid any fighting, they hoped that Wozzie could keep the group alive if the worst would come.

The two groups would both head towards The Crater. While Houffh knew her troop could easily take out the Schenn's, she worried that it may provoke another attack from the Dreadfolk, suspecting they were allied. Ultimately, the groups would never meet as Wozzie would lead his men further into the jungle in search of the Dreadfolk.

The Dreadfolk, however, had their own scouts trailing Wozzie; seeing him and the Borrck seemingly getting along. This would lead to the Dreadfolk misunderstanding the intentions of Wozzie, attacking him and his men. Wozzie would be the only one to escape, fleeing back to the rest of his people and worrying that peace may not be possible.

The Dreadfolk believed the Borrck had sent spies; and the Borrck believed the Dreadfolk sought to desecrate Ouhgg's grave. The Dreadfolk would amass a small army of 12,000, nearly half their entire population, and begin to march towards The Crater. The army would be headed by Aarynysst Daarh. Daarh was believed to be the most magically gifted as he was the first to encounter the voice, or The Trickster.

Upon Houffh's return she would inform her people of the Dreadfolk's attack. The Borrck would mobilize nearly their entire population, positioning them on the outskirts of The Crater, along with some being positioned towards various makeshift walls surrounding their village. The men on the outskirts would be led by Houffh. The men by the walls led by the leader of the Borrck, Ouhgg's granddaughter: Ouhgg III.

##### The First Battle for The Crater

Estimated to take place around 1451. Many would assume that the Borrck, having over 25,000 warriors, would easily defeat the Dreadfolk. After all, the Dreadfolk had little physical strength and less than half the men. But, while the Borrck did win, the Dreadfolk would nearly half their troops along with destroying much of their village. The only big name to die during this battle would be Aarynysst Daarh. The Dreadfolk would end up retreating after losing 8,000 of their brethren. They had a new target which they felt would be easier to take out and wasted no time in mobilizing any of those who would still fight.

##### The Attack on The Cave

Estimated to take place around 1451. The Schenn had already fled The Cave, leaving shortly after Wozzie would return. There were a few who remained, opposing what they felt would be a swiftly lost war. The Dreadfolk would hunt for several weeks before finding The Cave. Upon finding it, they would kill any and all Schenn on sight. They would make this place their new base of operations.

##### The Second Battle for The Crater

Estimated to take place around 1460. With only a handful of small skirmishes occurring over the past 9 years, the Schenn were able to prepare for another assault on The Crater. The Borrck would stay alert, having lost several hunting parties over the weeks leading up to the battle. Most of the Schenn would remain in hiding, though several would begin to make their way back to The Crater.

Upon arriving at The Crater, the Dreadfolk would rush the village, tricking many of the Borrck into believing their homes were burning, leaving them trapped inside. This significantly impacted the Borrck's numbers, leaving them with only their strongest mages, who could see through the Perception Magic. While the Borrck mages were very powerful, they couldn't compete with the Dreadfolk's numbers. Many of the mages would die, as the others would free the villagers and flee.

#### The Age of the Tribes

Estimated to take place around 1461 - 1995. The few Schenn that left would arrive at The Crater only as the Borrck were fleeing. They would approach the Borrck, confused as to what they could possibly fear. The Borrck would explain and allow those few Schenn to join them, but they could not battle alongside the Borrck warriors. The rest of the Schenn would eventually hear news of the previous battle and leave hiding, splitting up into various settlements, or tribes, throughout the Trinary Sanctum. The Borrck would assume a similar strategy at the suggestion of the Schenn with them. The Borrck would attempt to surround The Crater with large encampments a few miles away. This would lead the Dreadfolk and Borrck fight over territory frequently, though the Borrck would win most of these battles with smaller numbers being easier to manage amidst the panic. The Dreadfolk would only split up when inhabiting a defeated Borrck camp. The three factions would eventually become more organized, with their own flags and dress code for warriors. During the Borrck and Dreadfolk's battles, the Schenn would continue expanding further towards The Crater, eventually meeting the edge of Borrck territory. The Borrck would not instigate any conflict with the Schenn, but would keep a watchful eye on them, leading them to begin losing territories near the Schenn. With these new found victories, the Dreadfolk would hasten their efforts to wipe out the Borrck camps. This would lead the Borrck to fall back and fortify what encampments they could and left and opportunity for the Schenn to overthrow a few Dreadfolk camps.

##### The Third Battle for The Crater

Estimated to take place around 1478. The Dreadfolk and Borrck would be ignorant to the Schenn as they relentlessly fought over most territories surrounding The Crater. During this, the Schenn would take the opportunity to corral their troops and march towards The Crater. Having felt that The Crater was presently untouchable, the Dreadfolk had left it barely guarded in their efforts to drive away the Borrck. With several thousand Schenn against barely 500 Dreadfolk, The Crater was now being held by the Schenn. They would quickly begin fortifying the surrounding area, having their other camps abandoned. By the time the Dreadfolk arrived, The Crater was nearly impenetrable. The Dreadfolk may have been able to break through given enough time, but with the Borrck left alone, they didn't have much to spare. Upon realizing they couldn't take it back, the Dreadfolk would briefly leave The Crater and its surrounding area. The Borrck did not attempt to take back The Crater, opting instead to take all of the surrounding camps, wiping out the few Dreadfolk who remained.

##### The Sacking of The Crater

Estimated to take place around 1478. This short peace was ended when the Dreadfolk returned a mere month later. They would ignore the small camps and instead head to The Crater. They knew they wouldn't have time to take it back and they knew they couldn't win the war without it. They would instead attempt to destroy it. The Borrck would pursue the Dreadfolk. The Dreadfolk would trick the Schenn into believing the Borrck were attacking them. While the others were fighting, the Dreadfolk entered the walls surrounding The Crater. They would bring down the walls, set fire to the buildings and destroy anything else they could find. A few of them would be killed, but the Dreadfolk would otherwise escape unharmed. They fled back to The Cave.

#### The Age of the Alliance

Estimated to take place around 1478 - 1995. The Borrck and Schenn would notice the absence of the Dreadfolk and destruction of The Crater. After negotiations and an explanation of the situation, an alliance would be formed between the two.

##### Battle for The Cave

The final huge battle of the war would take place in 1991, over 500 years later. There would be hundreds of battle in that 500 year span, but none would change much. The Alliance would only grow stronger and the Dreadfolk would remain in The Cave, hiding from the rest of the Trinary Sanctum. They had grown to a population of over 55,000, living in the vast underwater tunnels throughout The Cave. The Dreadfolk would be split into two groups: those who wished to end the war and those who wished to continue fighting. There were two leaders and each disagreed on what to do. Gendraam Demhraa believed the war had to end. Lord Daarh, the son of Aarynysst Daarh, wanted nothing more than to avenge his father. When the alliance had finally found The Cave, Lord Daarh had a force of 40,000 ready to fight. Demhraa had managed to keep many powerful allies from fighting, however, leading Lord Daarh's forces very lacking. Despite this, Lord Daarh would fight off The Alliance and capture it's leaders: Ouhgg III, Houffh and Wozzie Genpy. Ouhgg III was publicly executed, with Houffh and Wozzie being kept as prisoners. They would be freed by Demhraa and the three would flee with Demhraa's followers. The battle lost Lord Daarh many of his warriors and those that remained either defected or fled. Lord Daarh with a few dozen of his followers would simply dissappear.

#### The Age of Peace

1995 - Present. Now there would be three leaders of The Alliance: Houffh, Wozzie Genpy and Gendraam Demhraa. They would officially declare that the war was over, leading them into The Age of Rebuilding.

#### The Age of Rebuilding

1995 - 2045. The Trinary Republic would finally get it's name, chosen by Wozzie Genpy. Houffh and Wozzie, being well over double to triple their lifespans thanks for Wozzie's Time Magic, would retire after setting into motion a government that they felt would benefit their people. Gendraam Demhraa would have the job of finding suitable replacements, shortly thereafter retiring himself. The three would never be a part of the government again, but are still remembered today as the founding members of the Trinary Sanctum.

### Post-Emergence

The Trinary Sanctum would become an officially recognized country in the year 2047.

## Culture

### Anthem

**Samis Ts’re**
Ts’amoego mier is Mot’q’uebuli.
Mot’q’uebuli gaq’opili da chven gakhda erti.
Ts’iteli parebi.
Lurji inakhavs moshorebit mkhetsi.
Q’viteli zogavs is brdzenebi ak tan chven.
Ertad chven moits'vie.
Is samq'aro vizit'ebi shen, akhla ak tan chven.
Sami, sami, sami; chven davdget ertad rogorts sami.
It divided and we became one.
Red shields.
Blue keeps away beasts.
Yellow saves the sages here with us.
Together we invite.
The world visits you, now here with us.
Three, three, three; we stand together as three.