Staff

*Don't get too attached to them...*
A group of random individuals, workers are people hired by you to work in your zoo. They serve as your main tool for interacting with the various Specimens being housed. There are three staff types available, Keepers, Janitors and Researchers.

## Staff Types

Below each of the three Staff types, by clicking on "More", you get information their tasks, their training, their level and any specificity to their job.

#### Keepers

As zoo keepers, they take care of the Specimens. Keepers can get a profound link with some Specimens and have a honest friendship with them, please don't let them do that, the Specimens are just waiting an opportunity to kill their keeper.

More information about the Keepers...
 * Cleaning exhibits
* Feeding specimens
* Disciplining
* Group Touring
* Training for a show
 Job Levels
 * **Level 1:**
	+ 20% of Disciplining success
* **Level 2:**
	+ 40% of Disciplining success
	+ Clean Exhibits 20% faster
* **Level 3:**
	+ 50% of Disciplining success
	+ Clean Exhibits 30% faster
* **Level 4:**
	+ 60% of Disciplining success
	+ Clean Exhibits 40% faster
	+ Spectacle Skill training available
	+ 60% to succeed training a Specimen for a Spectacle
* **Level 5:**
	+ 70% of Disciplining success
	+ Clean Exhibits 60% faster
	+ Spectacle Skill training available
	+ 80% to succeed training a Specimen for a Spectacle
* Group Touring
 The more action a Keeper do action on the same Specimen, the more attached it gets to it. There are 3 levels of Friendship between a Keeper and its Specimen.
* Level 1: No change
* Level 2:
	+ Slow the Keeper's stress and the Specimen's Angriness
* Level 3:
	+ Really slow the Keeper's stress and the Specimen's Angriness
	+ +20% of Disciplining success
	+ The Keepers can train the Specimen for a Spectacle

#### Janitors

A Janitor keeps the litter at bay as well as maintain basically everything: machinery, snack machines, plants,...

More information about the Janitors...
 **Sweep the floor** - Each Wings and Shops need to be cleaned at one point. The longer you let the dirt (trash, vomit, ectoplasma, ...) take over a Wings the more you lose Visitor spaces. A very dirty Wings doesn't have any space to welcome visitors wishing to see the Specimens there same thing for the Shops.
**Fulfill store** - Janitors are in charge to fulfill stores' goodies and food to sell. Be sure to not let the Store get empty, it makes the visitors angry and you loose an occasion to make profit!
**Make corpse disappear** - It's essential that the Janitor is able to make a corpse disappear when a guest or a staff died in the Zoo. Letting a corpse on the zoo's floor is awful for the guests are your Reputation. Since it can also be a traumatic experience for the Janitors themselves, you need to train them first.
 Job Levels
 * **Level 1:**
	+ No effect
* **Level 2:**
	+ +10% Faster
* **Level 3:**
	+ +20% Faster
* **Level 4:**
	+ +30% Faster
	+ Bounty Skill training available
* **Level 5:**
	+ +50% Faster
	+ Bounty Skill training available
* Bounty (available at Level 4)

#### Researchers

Researcher will work in a laboratory to obtain new capabilities and resources for the facility.

More information about the Researchers...
 * **Thesis** - Bring money
* **Extracting** - Examine a Specimen and extract Data from them
* **Cooking** - Mix the Data to create new Equipment
* **Cloning** - Clone a Specimen
 Job Levels
 * **Level 1:**
	+ 60% to succeed in Extracting and Cooking
* **Level 2:**
	+ 70% to succeed in Extracting and Cooking
	+ +20% on the money earned with Thesis
* **Level 3:**
	+ 80% to succeed in Extracting and Cooking
	+ +30% on the money earned with Thesis
* **Level 4:**
	+ 90% to succeed in Extracting and Cooking
	+ Cloning Skill training available
	+ 60% to succeed a Cloning
	+ +40% on the money earned with Thesis
* **Level 5:**
	+ 100% to succeed in Extracting and Cooking
	+ Cloning Skill training available
	+ 70% to succeed a Cloning
	+ +50% on the money earned with Thesis
* Cloning (available at Level 4)

## Hire

In comparison to other business simulation game, you can hire anyone giving you their resume to any job in the facility. Also, the stalls and shops don't need any worker on it, they are automatic.

At the beginning of the game, you can only hire until 3 in each staff type. That said, every time you expand your zoo, you open 1 new position for each type.

Don't wait up! Your Competitors are also looking for the best new employees. You must employ quickly, before all the best applicants disappear for hire.

To employ a new member of staff, open the Hire Menu by clicking on the Hire button in the bottom left corner.

### Hire Menu

The Hire Menu will listed all these ambitious youth ready to give their life to excel at their works. The menu allows for sorting from 'High to Low', or 'Low to High' for Experience, Skills and Expected Salary.

You only receive 10 applications. If none of the applications satisfy your search for excellence, you can reject some of them, this will free up the slot for a new applicant to apply. A new applicant will apply every 15 days, until all applicant slots are filled.

When you click on Hire you need to chose which type the staff member will join and then they will be attached to your curser ready for placing where you wish in the zoo.

### Applicant Profile

The stars display the applicants Experience. Experience will be converted into the job level. For example, an application with 2 stars (so with 2 point of Experience) hired as a Janitor will start as a Level 2 Janitor.

The round icons is the Skills that staff currently holds, they don't need to learn it later during a Training, they will start with the Skill.

Leaving Salary at the end, this displays how much annually they will cost to employ.

Later in the game, by clearing Missions from Sister Seed, you will be able to see the applicant's Personality.

## Staff Profile

When you click on one of your staff, from the game or from the Staff List in the menu, you will see the staff member's Profile.

### Qualifications

The first section displays the Staff's:

* Staff type
* Job Level
* Level Progress Bar: how much experience left before the next Job Level
* Skills

### Salary

This section displays the current amount the staff member is paid per month. The face lets you know how they feel about their current pay levels. Directly from this section, you can increase their pay and confirm the changes.

### Moods

Their current Happiness level and Health levels are displayed. Hovering over them will display a tooltip confirming the exact percentages.

If you click on the Happiness, it will display the last Complaints and Positives. Here you can inspect exactly what a staff member has to say, either by a complaints or by praise with a top positive.

### Equipment

This displays the three pieces of Equipment (Weapon, Armor, Jewel) they have on them. You can change or add equipment directly from here.

### Assignment

This sections show the action the staff member is currently executing and the next three actions they plan to do. You can edit any of them (even the current action)

### Keeper Tab

Only for the Keepers. You can see a list of Specimens that the Keeper is in charge of with the possibility to edit it.

## Staff List

In the Board Menu, you can have access to the Staff List. This list will display each Staff members with their Levels, Skills, Happiness, Health and Salary.

The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Levels, Skills, Happiness and Staff Health.

From this Menu you can also only displays the members depending on their type and click on any of them to open their Staff Profile.

At the end of the list, you can see the Average Happiness of your staff members.

## Training

To get the most out of staff, you'll need to train them.

During the time of the training the employee will be out of the facility.

### Job Level & Qualification Training

The more workers execute tasks corresponding to one of the jobs the better they get at it, giving them a Job Score. There are 5 levels of qualification for each job each one asks for a certain Job Score to be obtained. Sometimes, candidates already come with high Experience giving him a high Job Level even before being hired. At a level 4, they gain a new Skill training to obtain a High level skill that can only be obtained this way.

You can also accelerate the level up by sending a worker to a Qualification Training for a specific job. The Qualification Training will level up your Staff member but the lower their Job Scores are, the longer the Qualification Training will be, and you pay by hours!

### Skill Training

The Skill Training grant a new skills to the staff member.

This only works if the worker has room for a new Skill. At each Job Level, a worker gains a new free slot for a Skill, giving him up to 5 slots at the highest level.

## Leaving

### Firing

You can fire a staff member anytime using their Staff Profile. This opens a position at your Zoo in the former employee staff type.

### Quitting

When Employees unsatisfied with their salary, they will let you know. You will have a window of 2 months to fix it. If you fail, it would mean an immediate resignation without any chance to convince the worker to come back to your Zoo.

### Snapping

When an employee's Happiness go under 20%, they enter in a Stress state. The employee will let you know is stress giving you a chance to help him. Staying too long in this state will bring the worker into Insanity, in other words they will *snap*.

After a snap, the worker, now insane, is unable to work and cannot be destressed unless they are taken to a Medic Room with a Psychiatric Ward.

If there is no chance of recovery, you will to kill this insane worker with the help of other employees or the Dismissal option.