recursal/Fanatic-Fandom huggingface dataset:
Battle for Zendikar: Mission 5

## Battle for Zendikar Campaign

Battle for Zendikar: Mission 1

Battle for Zendikar: Mission 2

Battle for Zendikar: Mission 3

Battle for Zendikar: Mission 4

**Battle for Zendikar: Mission 5**

## back to all campaigns

The fifth mission in Magic Duels: Battle for Zendikar is the final battle , Jace, Nissa and the Zendikari army fighting against  and the Eldrazi.

The Battle for Zendikar Campaign ends with a cliffhanger, which will be continued in Magic Duels: Oath of the Gatewatch.

## Lore

**Intro Text**
*Thanks to the cover you provided, Jace and Nissa were able to align the hedrons and trap Ulamog. But suddenly a fresh wave of Eldrazi rises up from the depths of the sea. They're everywhere. There's no time to plan. You have to fight.*

**Victory Text**

*You've given this battle your all, repelling the Eldrazi long enough for Jace and Nissa to assault Ulamog with an intense blast of power. It's working. If the three of you can hold on for another moment, you'll have won. That's when you feel the land shift beneath you.*

## Decklists

back to Decklists

Gideon's Army's Deck (60 cards)

24 Lands

4

2

2

2

7

4

2

1

26 Creatures

3

3

4

3

3

2

2

1

2

3

2 Artifacts

2

3 Enchantments

3

2 Instants

2

3 Sorceries

3

back to Decklists

Ulamog's deck (60 cards)

26 Lands

3

15

8

22 Creatures

4

4

4

1

2

3

1

1

1

1

3 Artifacts

3

2 Enchantments

2

6 Instants

3

3

1 Sorceries

1

## Special Rules

*It's only a matter of time before Ulamog breaks his bonds. Defeat the tide of Eldrazi before it's too late!*

Ulamog starts the duel with a life total of 30.
Blue

**Blue** is one of the five colors of mana in **Magic: The Gathering**.

## Details

s provide blue mana, the color of the deep sea and the endless sky. The strength of blue magic lies in trickery and manipulation. Blue mages work behind the scenes, scheming and stealing secrets, controlling their environments completely before making a move. Blue spells and abilities focus on "borrowing" opponents' cards and drawing the right card at the right time. With the power of blue, call wizards and weird beasts of the air and oceans to serve you.

Blue's allies are White and Black, while its enemies are Green and Red.

## Flavor

For the most part, blue likes to take it slow. It despises hasty actions and is also very big on deception, cloaking the truth and concealing its true motives. As the ruler of air and water, blue has always found a way to make its more aggressive creatures effective infiltrators through some form of evasion, typically flying. It also has a unique skill in the matters of time, usually reversing it by  things.
Blue, as the color of intelligence, takes great pride in never running out of options. It loves to draw cards so that it always has a plan for what may come.

## Gameplay

Blue has long been the color of control. It has held strong to these roots since the game began, though it's become more focused on this goal over time. Typically, blue will stall the early tempo by means of counter spells, bounce, and defensive creatures. The exact means of victory depends on the individual deck, but for the most part blue is in it for the long game.

## Abilities

**Unique to blue**

* Spell countering -
* Returning permanents to owner's hand -
* Deck manipulation -
* Unconditional card drawing -
* Milling -
* Cloning creatures
* Permanently stealing creatures
* "cannot untap" -
* -X/-0 -

**Shared, major**

* Flying
* Prowess
* Tapping and untapping permanents
* Hexproof

## Creature Tribes

* Merfolk
* Wizard
* Faerie
* Drake
* Bird
* Sphinx

White  **Blue**  Black  Red  Green
Colorless ● Multicolored
Battle for Zendikar: Mission 3

## Battle for Zendikar Campaign

Battle for Zendikar: Mission 1

Battle for Zendikar: Mission 2

**Battle for Zendikar: Mission 3**

Battle for Zendikar: Mission 4

Battle for Zendikar: Mission 5

## back to all campaigns

In the third mission in Magic Duels: Battle for Zendikar you lead Gideon's Army into a battle against the Eldrazi.

## Lore

**Intro Text**
*You fearlessly lead your new army against the mass of Eldrazi at Sea Gate. The odds are against you, but you are determined, and the Zendikari follow your lead. The battle is hard-fought, and just when you need it most, your ally Jace Beleren arrives to turn the tide.*

**Victory Text**

*Victory! Sea Gate once again belongs to the Zendikari. But you can't celebrate for long. A monstrous form appears on the horizon. It's the Eldrazi titan Ulamog. He's on a warpath, heading straight toward Sea Gate. You need a plan.*

## Decklists

back to Decklists

Gideon's Army Deck (50 cards)

22 Lands

4

2

11

5

18 Creatures

2

3

2

4

2

2

2

1

2 Enchantments

2

8 Instants

4

2

2

back to Decklists

Eldrazi deck (50 cards)

22 Lands

2

10

10

20 Creatures

4

2

2

4

2

2

1

2

1

8 Instants

2

4

2
Amonkhet: Mission 3

## Amonkhet Campaign

Amonkhet: Mission 1

Amonkhet: Mission 2

**Amonkhet: Mission 3**

Amonkhet: Mission 4

Amonkhet: Mission 5

## Reward

Completing this mission will grant you 30 .

## Decklists

\*\*\* ***UNDER CONSTRUCTION*** \*\*\* These decklists are incomplete.
If you find missing cards, please feel free to add them.

Neheb's Deck (60/60 cards)

24 Lands

9

2

9

4

15 Creatures

2

3

3

2

2

3

11 Enchantments

4

3

2

2

1 Instants

1

4 Sorceries

4

5 Others

2

1

2

Trial of Strength (59/60 cards)

24 Lands

24

20 Creatures

4

4

4

1

1

3

3

3 Artifacts

3

3 Instants

3

9 Others

2

2

2

1

2

## Video Walkthrough

Watch this campaign walkthrough video made by OriginMD.
Booster pack

A **booster pack** is a package of random Magic cards.

## How to get booster packs:

Booster packs can be earned through gameplay or in exchange for coins in the ingame-store.
The store offers bundles with up to 32 booster packs. Each booster pack costs 150 coins, but before a new set is released, there's a discount for purchasing booster packs from previous editions that lasts for one week, dropping the price to 100 coins per booster pack.

## Quantity and Rarity ratio:

A single booster pack contains six cards including

* 3 commons,
* 2 uncommons
* and 1 rare or mythic rare.

Due to the card collection system, the last two packs, which were needed to complete the set, may have different rarity distributions.

## Gallery

* Buying boosters in the ingame shop
* Confirming purchase
* Magic Duels: Origins booster
* Magic Duels: Origins booster
* Magic Duels: Origins booster
* Magic Duels: Origins booster
1/6
Battlefield

The Battlefield is a zone in the game. This is where permanents are. Most card's abilities, unless otherwise specified, require the card to be on the battlefield in order to be used.

Sorceries and instants can't enter the battlefield; if one would, instead it stays in its current zone.

Library ● Hand ● **Battlefield** ● Graveyard ● Exile
Abzan Lifegain 2.0

3 Jaddi Offshoot

1 Battle at the Bridge

2 Lone Rider

2 Blessed Alliance

2 Ayli, Eternal Pilgrim

2 Tireless Tracker

2 Retreat to Kazandu

2 Gift of Paradise

2 Pulse of Murasa

2 Anguished Unmaking

2 Never

1 Cast Out

1 Gisela, the Broken Blade

1 Kalitas, Traitor of Ghet

2 Explosive Vegetation

2 Arborback Stomper

1 Noxious Gearhulk

1 Sorin, Grim Nemesis

2 Nissa's Renewal

1 Defiant Bloodlord

1 Bruna, the Fading Light

4 Plains

2 Shambling Vent

4 Swamp

2 Canopy Vista

5 Forest

1 Isolated Chapel

1 Sunpetal Grove

2 Woodland Cemetery

4 Evolving Wilds
Decks/LVD Trials

back to Decklists

**Trials** by LegenVD

25 Lands

5

2

2

2

1

2

2

2

3

4

15 Creatures

2

4

4

2

3

20 Enchantments

4

3

4

3

3

3

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Trials** is a  midrange deck.

This deck is build around *Trial* enchantments and *Cartouche* Auras from Amonkhet. The Trials have a wide variety ranging from removal, direct damage, card draw to token creation. Once a cartouche hits the battlefield all of those go back to your hand and can be replayed.

To see this deck in action and detailed deck tech watch this video.
Decks/Abzan Trials

back to Decklists

Abzan Trials

24 Lands

7

1

4

2

2

2

2

4

11 Creatures

2

3

4

1

1

22 Enchantments

4

3

3

4

3

1

2

2

2 Sorceries

2

1 Planeswalkers

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
Midrange Timmy-ish deck showcasing new Trial/Cartouche mechanic. More fun than good, but it picks up some wins.

**Plan**

Take a few hits in the early game. Grind the midgame to a halt with Cartouches, Yahenni, and Gods. Win in the mid-late game with Gods, Destiny, Sigil, and Planeswalkers. Heliod can fetch the Cartouche you need for Trial value, or go get Destiny and fly over for lethal.

Make a croco-lion angel if at all possible.

**Card Notes**

* Trial of Solidarity doesn't feel right to me. Deck wants to edge card advantage into unbeatable board, not burst. Cartouche of Ambition is a closer call, but feels too slow (in a deck that might already be too slow).
* Indestructible makes Gods good aura targets, and they are pretty easy to activate. You're naturally casting some small creatures and tokens for Oketra. Crocs or or Blessed Spirits can get Rhonas online.
* Speaking of, I think Blessed Spirits is normally terrible, but decent with this density of cheap enchantments.
* Each of Nissa's abilities are great: we need cards and big bodies in the late game, and we can even get a clutch enchantment back from the dead. Not so sure about Ob Nixilis; might prefer another cheap functional card to another wincon.

First time posting here, and I'm an intermediate deckbuilder at best. I welcome your feedback!

2017-06-26 Edits:
-3 Lifespring Druid; -1 Ob Nixilis; +4 Gift of Paradise; mana adjustments

The deck has been performing surprisingly well.

Estufe (talk) 20:04, May 22, 2017 (UTC)
Decks/HolyDeck

back to Decklists

**5c Converge** by LegenVD

25 Lands

2

1

2

1

3

2

2

2

1

1

2

2

4

17 Creatures

4

1

3

1

3

2

1

1

1

1 Enchantments

1

3 Instants

1

2

11 Sorceries

2

3

2

1

2

1

3 Planeswalkers

1

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
Decks/LVD Abzan Retreats

back to Decklists

**Abzan Retreats** by LegenVD

25 Lands

3

3

5

2

2

2

2

2

4

12 Creatures

4

2

3

1

1

1

16 Enchantments

1

2

3

2

3

2

1

2

1 Instants

1

4 Sorceries

2

2

2 Planeswalkers

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Abzan Retreats** is a  (Abzan) midrange deck featuring the "Retreat" enchantments from Magic Duels: Battle for Zendikar.

This deck is built around the landfall enchantments ,  and . A lot of cards help triggering landfall or synergize with the enchantment theme. Ramping up to powerful creatures like  can be an additional win condition.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Mad Mill

back to Decklists

**Mad Mill** by LegenVD

23 Lands

7

9

2

2

2

1

5 Creatures

1

1

2

1

6 Enchantments

2

1

3

12 Instants

4

3

1

4

13 Sorceries

4

4

2

1

2

1 Planeswalkers

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Mad Mill** is a  control/mill deck.

This deck revolves around milling your opponent with . Lots of cards let you draw cards, some require you to discard, which can work in your favor like  or act as Madness enabler for . Removal and bounce spells keep enemy creatures at bay. Alternative win condition is burning out your opponent i.e. with  and land a finishing blow with  or a flipped .

To see this deck in action and detailed deck tech watch this video.
Decks/Jund Sacrifice

back to Decklists

Jund Sacrifice

22 Lands

4

4

5

2

2

1

2

2

22 Creatures

4

2

1

2

1

1

2

2

2

2

1

2

5 Enchantments

1

2

2

4 Instants

2

2

6 Sorceries

2

2

1

1

1 Planeswalkers

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
-= About the Author =-
Hello, i'm Ihio, just playing Duels for fun and i like to use unusual decks to surprise my opponents. :)

-= About the Deckbuild =-
An opportunist Jund's Deck based around scarifice and Hazoret's Favor, profit from your creature dying and even using creatures of your opponent in a marvellous way.

The deck originally had 4 Hijack but i replaced them with 2 Kari Zev's Expertise and 2 Act of Treason because the use of double Red mana in a tricolor deck is a bit difficult sometimes and you won't be facing Vehicules every matchs.
In the same way, i changed the original 2 Bone Picker to 2 Reclamation Sage, since there no sideboard in Duels and the deck had no way of getting rid of strong enchantment/Artefact like Sandwurm Convergence, Crual Reality, Sphinx Tutelage etc..

Eliminate the competition is a weird choice i agree, but if you can get a lot of 1/1 out of clues and Primal Druid on the board, that will do a lot of work when used correctly. You can replace it with Languish or Never to Return.

Destined to Lead, the Destined part will help keep alive the 5 creatures you don't want to die, Nissa, Liliana, Samut and the 2 Tireless Tracker, or even use it on a Impetous Devils to get rid of creatures with First Strike. The Lead part will do it's job, especially if the opponent have a wide board of small blockers while another big creature will swing for lethal.

The deck work not so bad too against Planewalker since you have Hazoret's Favor and Samut to give Haste to creatures and get rid of them, also Treason. :)

Some cards combo well with each other, you benefice a lot from your Druid, Treasure Keeper and Familiar dying when you have Ulvenwald Misteries on board, way to bring them back with the Baloth or Ever After or bring back Scraphead Scrounger if you feel like it. Transforming Westvale Abbey or stealing a big creature then Fling it at the opponent face is a good way of closing the match.

Enjoy and have fun. ;)
Decks/LVD Jeskai Control

back to Decklists

**Jeskai Control** by LegenVD

26 Lands

2

3

3

2

2

2

2

2

2

2

4

7 Creatures

1

2

1

1

1

1

18 Instants

4

3

2

3

2

1

3

4 Sorceries

1

2

1

5 Planeswalkers

1

1

1

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Jeskai Control** is a  (Jeskai) control deck.

The basic deck idea is to control the board with removal and counterspells. Gain card advantage and close out the game with big creatures and/or Planeswalkers.

To see this deck in action and detailed deck tech watch this video.
Coins

**Coins**, also called **Gold**, is the currency of Magic Duels. They can be acquired by

* completing skill, daily and community quests,
* finishing single-player missions in story mode,
* playing single duels in certain game modes (see *Battle Mode Rewards*)
* and can also be bought with real money in the ingame-store.

Coins are currently used to buy booster packs of existing expansions, starting with Magic Duels: Origins. Since the Expansion Magic Duels: Kaladesh you can also buy Items. The Symbol on the Coins is the Emblem from the draconic Planeswalker Nicol Bolas.

## Battle Mode Rewards

 Two-Headed Giant | Random Teammate
 AI Teammate

## Reward Changes

Watch Drew Nolosco and Chris Peeler talk about the coin reward changes in March 2016.
Decks/Bant Tournament

back to Decklists

Bant Tournament

20 Lands

5

3

6

2

2

2

20 Creatures

3

2

3

2

2

2

4

2

4 Artifacts

2

1

1

4 Enchantments

2

2

10 Instants

3

3

4

2 Sorceries

2

**Player Info: IHiO**

 **reddit:**n/a
 **Timezone:**n/a

A simple and weird deck made for SuperLadMan's 2000 Subs Tournament, i tried to put starter card together to make something not so bad. :3
Decks/Land Ho

back to Decklists

Land Ho

30 Lands

12

14

1

2

1

18 Creatures

4

4

1

1

3

2

1

1

1

5 Enchantments

1

1

3

2 Instants

2

5 Sorceries

4

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Deckbuild

This is a deck list inspired by a list I had seen online. Since BfZ I have changed it a little. It is simply a deck ramping up to big fatties, and with the Zendikar's Roil, and Omnath, Locus of Rage, you can spam out elementals galore.

Amazingronaldo 16:56, March 5, 2016 (UTC)
Decks/SD Siege Revolt

back to Decklists

SD Siege Revolt

24 Lands

12

8

2

2

18 Creatures

3

3

3

3

3

3

8 Artifacts

2

2

3

1

7 Enchantments

3

2

2

3 Instants

3

**Player Info: Squiderdragon**

 **Timezone:**n/a

Starter D deck for SuperLadMan tournament.

created by SquiderDragon of No Goblins Allowed. Primarily an iOS Magic Duels player.

the deck primarily wants to run a Siege modification on one of the vehicles. Piloting with aeronaut admiral for airborne and renegade wheelsmith to prevent blockers. The first strike and pump can be key as well as using mobile garrison to give an attacker in effect vigilance.

Removal suite is reprisal for bigger creatures, suppression bonds for anything else. The renegade maps provide mana fixing and extra removal via deadeye harpooners. Heliod's pilgrim is key to tutor the auras, a staple anyway in auras decks. The targets for Heliod's pilgrim allows first strike vehicles or to fetch suppression bonds. Curve is 0 2 6 17 10 1.

Don't compromise yourself for anyone! (talk) 11:30, April 5, 2017 (UTC)
Decks/LVD SimiColorless

back to Decklists

**SimiColorless** by LegenVD

24 Lands

5

3

1

1

1

2

2

3

2

4

26 Creatures

2

4

2

1

1

3

2

3

1

2

2

1

1

1

3 Enchantments

2

1

3 Instants

3

2 Sorceries

2

2 Planeswalkers

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**SimiColorless** is a  (Simic) midrange deck.

Basic game plan is to cast spells like  that ramp you into your bigger threats. Card draw engines like  help to keep you from running out of fuel.  can be used either to pump your creatures or remove enemy ones. Once you have your bombs in play, stomp your opponent.

To see this deck in action and detailed deck tech watch this video.
Decks/Atmadog Bant Control

back to Decklists

**Bant Control** by Atmadog

26 Lands

4

2

4

2

2

2

2

2

2

4

14 Creatures

2

3

1

2

2

1

1

1

1

2 Enchantments

2

10 Instants

3

2

3

2

4 Sorceries

2

2

4 Planeswalkers

1

1

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**Atmadog** is a Magic Duels player who runs his own youtube channel.

## About the Deckbuild

**Bant Control** is a  control deck.

This deck tries to control the board in the early game with value creatures, removal, counterspells and card advantage. Win conditions are the big creatures and/or Planeswalkers.

To see this deck in action watch Atmadog's playlist on youtube.

## Special Remark

This is one of the top 8 decks in the **Steam Showdown — Magefight!** tournament.
Decks/CGB Rakdos Rides

back to Decklists

**Rakdos Rides** by CGB

24 Lands

8

9

2

2

3

20 Creatures

2

2

3

2

2

3

2

3

1

7 Artifacts

1

2

2

2

8 Instants

2

3

3

1 Planeswalkers

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.
Decks/Dangermelts-Aura-no, I only completed the tutorial

back to Decklists

Dangermelts-Aura-no, I only completed the tutorial

22 Lands

6

4

6

2

2

2

22 Creatures

4

3

4

3

4

2

2

8 Enchantments

2

2

2

2

5 Instants

3

2

3 Sorceries

1

2

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
**Player Info: Dangermelts**

 **reddit:**n/a
 **Timezone:**n/a

SLM Tournament deck. Rubbish, isn't it?
Decks/LVD Monoblack

back to Decklists

**Monoblack** by LegenVD

23 Lands

23

21 Creatures

2

3

3

2

3

1

2

1

1

2

1

5 Artifacts

2

2

1

8 Instants

3

3

2

1 Sorceries

1

2 Planeswalkers

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Monoblack** is a  aggro deck.

This deck consists of efficient removal and black multi-purpose creatures. There is also a sacrifice subtheme, i.e.  and . Cards can also be brought back from the graveyard.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Sultai Reanimator

back to Decklists

**Sultai Reanimator** by LegenVD

24 Lands

6

5

1

2

2

2

2

4

12 Creatures

1

2

1

2

2

1

1

1

1

5 Enchantments

3

2

7 Instants

3

4

12 Sorceries

3

2

3

3

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Sultai Reanimator** is a  combo/reanimator deck similar to the  archetype deck "From the Grave" from Origins. This deck is the new version of All In Reanimator updated with cards from OGW and SOI.

This deck is built around ,  and . The basic idea is to put large creatures into the graveyard and play (reanimate) them from there early.  can't even be played normally because of its casting cost (). The deck also includes a sweeper with  to help keeping aggressive decks under control.

To see this deck in action and detailed deck tech watch this video.
Decks/Human Diversity

back to Decklists

**Human Diversity**

24 Lands

6

1

2

2

1

2

1

2

1

2

4

30 Creatures

1

3

3

2

2

2

2

2

3

2

1

2

2

1

1

1

3 Enchantments

1

1

1

2 Instants

2

1 Sorceries

1

1 Planeswalkers

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
Brown85 (talk) 00:05, August 12, 2016 (UTC)
Decks/Grixis Controll

back to Decklists

Grixis Controll

26 Lands

2

2

5

2

2

2

2

4

2

3

7 Creatures

2

1

2

1

1

2 Artifacts

2

18 Instants

3

3

1

2

3

3

3

3 Sorceries

1

2

4 Planeswalkers

1

1

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## Author

Erlend Sveggen, you can find me on Mtgo (Battodaiyo) and steam (Battodaiyo) my Duels ingame name is e.sveggen somehow :P

## About the Deck

Its a straight out grixis control, to fill in the missing win conditions by having only 1 torrential gearhulk I put in some walker's and dynavolt towers.
The goal is to survive the early game while draining your opponents resources, like killing creatures or countering his spells.
The manabase is quite ok except for the first 3 turns they can be harsh
its balanced with:
15 red sources
15 black sources
20 blue sources

its skewed towards blue because its important to be able to cast spells like Telling Time early to help fix your draws, and there are also more blue spells in this deck.

I think its realy fun to play and its also good enough for rank 40.
Because of its even distribution of counterspells, removal and walkers it has quite fair matchups against most of the decks you see on magic:duels
Decks/HazoRed

back to Decklists

**HazoRed**

24 Lands

12

3

4

3

2

21 Creatures

2

2

3

2

2

3

2

1

2

2

1 Artifacts

1

7 Instants

4

3

6 Sorceries

2

2

2

2 Planeswalkers

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
Decks/LVD Artifact Aggro

back to Decklists

**Artifact Aggro** by LegenVD

23 Lands

10

5

4

2

2

20 Creatures

2

3

3

2

2

2

2

2

2

6 Artifacts

2

2

2

10 Instants

3

4

3

1 Planeswalkers

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Artifact Aggro** is a  aggro deck.

This deck is built around artifact synergies that improve your cards and also can act as Madness outlets. Removal can be used to do direct damage or clear the way for your attackers (or both like ).

To see this deck in action and detailed deck tech watch this video.
Decks/Infinite Life and Power

back to Decklists

Infinite Life and Power

23 Lands

7

5

2

2

3

4

18 Creatures

3

3

3

1

1

1

2

1

3

3 Enchantments

3

10 Instants

3

3

4

6 Sorceries

2

2

2

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Deckbuild

For this deck, which can be pretty fun if you can get to the infinite combos, the aim is to toggle between two Wispweaver Angels while you already have a Valor in Akros or a Pious Evangel in play, which will give you infinite +1/+1 for all creatures, or infinite life, respectively.

That is by no means the only way to win! The deck is set up to bounce your creatures to either save them, or to activate their battlefield entry abilities in order to overwhelm the opponent. I have considered adding black or green, but I'm not sure how I would be able to fit that in.
Decks/LVD Surged Prowess

back to Decklists

**Surged Prowess** by LegenVD

22 Lands

2

2

7

11

18 Creatures

3

2

1

4

3

3

2

14 Instants

4

2

1

4

3

6 Sorceries

4

2

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Surged Prowess** is a  aggro deck featuring the Prowess mechanic from Origins and Surge from Oath of the Gatewatch.

This deck focuses on creatures with Prowess, which are getting more and more dangerous when you play some of the many Instants. Cards like ,  and  help to maintain card advantage.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Willbreaker

back to Decklists

**Willbreaker** by LegenVD

26 Lands

8

10

2

2

4

15 Creatures

1

3

3

1

1

2

2

1

1

3 Artifacts

3

7 Instants

1

3

2

1

8 Sorceries

1

4

3

1 Planeswalkers

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Willbreaker** is a   control deck built around the  of the same name from Magic Duels: Origins.

The idea behind the deck is to keep your opponent in check and target as many creatures your opponent controls as possible to steal them with .

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Negative Counters

back to Decklists

**Negative Counters** by LegenVD

24 Lands

8

8

2

2

4

29 Creatures

4

4

3

2

3

3

2

2

3

1

1

1

1 Artifacts

1

3 Instants

3

2 Sorceries

2

1 Planeswalkers

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Negative Counters** is a  aggro deck.

The basic deck idea is to play disposable 2-drops like  and later on play more powerful creatures, that come with a drawback of -1/-1 counters. Those counters can then be placed on the 2-drops oftentimes killing them. Removal like // can be used to deal with enemy main threads.

To see this deck in action and detailed deck tech watch this video.
Colors

*Magic the Gathering* has five distinct **colors** of mana used to determine the strategy or overall theme of gameplay.

These colors are;

## White

Focuses on healing and restoration, with the ability to utilize many smaller creatures quickly. White spells often use mechanics such as gaining life or preventing damage. White has many creature removal spells, but these usually has restrictions on them; for example only being able to target attacking or blocking creatures. White also has the best access to board wipe spells.

*Main article: White*
## Blue

The power of control. Blue is all about not letting your opponent make his moves, and ensuring your own. It also boasts some of the best draw power in the game. Blue is the only colour that can frequently interact with spells on the stack.

*Main article: Blue*
## Black

The color of death and decay. Black is about one thing, and one thing only: Winning. Even if it means having to hurt yourself in order to hurt your enemy more, or to hurt yourself to get more. Black has great versatility, but this often comes at the expense of costs beyond mana such as payment of life or sacrificing creatures.

*Main article: Black*
## Red

The color of fire. Red has the ability to burn through your opponent's Life quickly, and mercilessly. Red is all about impulse and passion. Act first, think later. Red's 'burn' spells can usually be used as creature removal or to deal damage to the opponent directly. Red creatures are more likely to have high power than toughness than vice versa. Red tries to win quickly.

*Main article: Red*
## Green

The power of nature and growth, green focuses on sheer brute force, and power-ups, with the drawback that some of these cards have high converted mana cost, but this is offset by the fact that green has the best ability to ramp of all colours, as several green cards allow you to play more lands than the usual one-per-turn limit, and there are green creatures that can tap for mana.

*Main article: Green*
## Colorless

Colorless cards have none of the above 5 colors in their cards cost. Colourless cards are usually artifacts.

*Main article: Colorless*
## Ally and enemy color pairs

The ally color pairs are pairs of adjacent colors on the color wheel: , , ,  and . The enemy color pairs are pairs of opposing colors on the color wheel: , , ,  and .

## Details

A card's color is determined by the color of mana in its mana cost. Most of the time while cards are on the battlefield, the color of cards isn't that important. At many times, however, color is very important. Many cards have protection from certain colors, and others can't be blocked except by creatures with the same color as them. Many black spells can only destroy non-black creatures.

White  Blue  Black  Red  Green
Colorless ● Multicolored
Decks/Mindfalls

back to Decklists

Mindfalls

24 Lands

2

7

3

2

2

2

2

4

5 Enchantments

2

3

13 Instants

3

3

3

4

16 Sorceries

4

2

2

2

3

1

2

3 Planeswalkers

1

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
79.21.226.131 17:27, September 13, 2016 (UTC)

## About the Deckbuild

This is a mill/control deck, inspired by BR Turbo Tutelage ([1]) but including white.
The idea is obviously to mill as fast as possible the opponent with Sphinx's Tutelage. Planar Outburst and Radiant Flames can easily clean the board, while Fevered Visions and can takes care of opposite's Planeswakers. Chandra and Collective Defiance
are very versatile: they can deal with creatures, Planeswalkers and also make you draw lot of cards and mill very fast the opponent. A secondary way to win is just to cast Rise from the Tides and put on the field a massive zombie army.
Decks/Modulo Bloody Mary

back to Decklists

**Bloody Mary** by Modulo

21 Lands

9

2

8

2

25 Creatures

4

2

3

4

2

4

1

2

3

6 Enchantments

3

3

4 Instants

4

4 Sorceries

4

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**Modulo** is a Magic Duels player on NGA.

## About the Deckbuild

**Bloody Mary** is a  aggro deck.

This deck is build around vampire synergies and the Madness ability from Shadows over Innistrad.

## Special Remark

This is one of the two decks in the **XBox Fightclub: Battle at the Fairgrounds** tournament, which made it into the finals.

The deck was played by **Black Barney** who runs his own youtube channel and streams on twitch.
Deck Builder

The **Deck Builder** lets you build a deck without the limitations of the Deck Wizard.
All purchased cards available in your collection can be selected.

 ***Advice for new players:** This tool is meant for veteran players. Understanding game concepts and knowledge in deck-building is necessary to build a functioning deck. If you just started playing, you can use the Deck Wizard to help you.*

## Card Filters

The **Deck Builder** includes a filtering system similar to the card filter in the card collection. It has some more options to help with finding a specific card or sorting cards by other criteria.

Cards can be filtered by

* *Main*
	+ **Color**: white , blue , black , red , green  and colorless  combined with and / or
	+ **Card type:**: Creatures, Instant, Enchantment, Sorcery, Artifact, Land and Planeswalker
	+ **Rarity:** common (black), uncommon (silver), rare (gold) and mythic rare (red-orange).
	+ **Converted Mana Cost** (CMC): **0 -** ,  - ,  -  and  **+**.
* *Keywords*
	+ Revolt, Improvise, Energy, Vehicle, Fabricate, Madness, Investigate, Delirium, Emerge, Landfall, Converge, Ingest, Awaken, Spell Mastery, Flying and Reach. combined with and / or.
* *Creature Types*
	+ Ally, Angel, Artificer, Dwarf, Eldrazi, Elf, Goblin, Human, Pilot, Spirit, Vampire, Werewolf and Zombie.
* *Mechanics*
	+ +1/+1 Counters, Life Gain, Removal, Mana Acceleration, Tokens, Artifact Assembly, Spell Weaving, Evasion and **New cards:** Cards that were added from booster packs opened with the last purchase.
* *Sets*
	+ Origins, Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon, Kaladesh and Aether Revolt.

All filtering options can be combined, i.e. all creatures that are green, mythic rare and have a cmc of 2-3.
The amount of filtered cards can be seen under "Filtered Pool".

## Deck Settings and Mana Curve

You can view the mana curve and color distribution of your Deck via the Mana Curve Button on the Bottom Center of the Deck Builder
You can select another Persona from by pressing the Gear Button. There you can also select other Backgrounds, Card Sleeves and name your deck.

If not changed the default Persona is Homeless Jace.
Decks/Camper-King Camp in Flames

back to Decklists

**Camp in Flames** by Camper-King

24 Lands

5

2

7

2

2

3

3

5 Creatures

4

1

2 Artifacts

2

2 Enchantments

2

16 Instants

4

2

3

3

2

2

8 Sorceries

4

2

2

3 Planeswalkers

1

1

1

 Mana Curve

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Color Distribution More...

Rendering chart....

 If the chart fails to render please see here for possible causes.

 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

   Card Type Distribution

Rendering chart....

 If the chart fails to render please see here for possible causes.

  Random Hand      Draw Card   Clear
## About the Creator

**Camper-King** is a Magic Duels player who runs his own youtube channel.

## About the Deckbuild

**Camp in Flames** is a  aggro/burn deck.

Do massive amounts of direct damage. Refill your hand. Restart the whole process. Make your opponent literally say "Ouch, my face!"

## Special Remark

This is one of the top 8 decks in the **Steam Showdown — Magefight!** tournament.
Chandra's fourth mission

## Gideon's Campaign

Gideon's first mission

Gideon's second mission

Gideon's third mission

Gideon's fourth mission

Gideon's fifth mission

## Jace's Campaign

Jace's first mission

Jace's second mission

Jace's third mission

Jace's fourth mission

Jace's fifth mission

## Liliana's Campaign

Liliana's first mission

Liliana's second mission

Liliana's third mission

Liliana's fourth mission

Liliana's fifth mission

## Chandra's Campaign

Chandra's first mission

Chandra's second mission

Chandra's third mission

**Chandra's fourth mission**

Chandra's fifth mission

## Nissa's Campaign

Nissa's first mission

Nissa's second mission

Nissa's third mission

Nissa's fourth mission

Nissa's fifth mission

## back to all campaigns

**Chandra's fourth mission** is a fight against Baral's lieutenant after Chandra was framed by Baral for setting fire to the village she and her parents were hiding in.

## Lore

**Intro Text**
*How quickly everything can fall apart. Without warning, Kaladesh authorities storm the village. Before you know it, your  lies dead, the village burns, and Baral has framed you for the destruction. His lieutenant advances to take you prisoner.*

**Victory Text**

*You fight bravely to avenge your , but the soldiers overwhelm you. During the battle, it appears your  is also slain. Baral intends to make an example out of you. The authorities lead you back to the city to await execution.*
## Decklists

back to Decklists

Chandra's deck (55 cards)

24 Lands

24

18 Creatures

3

3

2

3

3

1

3

1 Enchantments

1

8 Instants

3

2

2

1

4 Sorceries

2

2

back to Decklists

Baral's Lieutenant's deck (55 cards)

26 Lands

24

2

16 Creatures

2

1

2

3

2

1

3

2

10 Enchantments

3

3

2

2

3 Instants

3

## Strategy

The opposing deck's theme is apparent from its inclusion of no fewer than ten Arrest variants, along with two Banisher Priests.

It is possible for Chandra to win via creature combat, but the simplest path to victory is to just burn the opposition out with your noncreature spells, which Baral's Lieutenant has no way of interacting with, unlike Chandra's creatures.

For this mission, Chandra now has two Chandra's Ignition and an Arcane Teachings. With the many Arrest effects Baral's Lieutenant has, Arcane Teachings isn't very reliable, since the enchanted creature would just get neutralized by an Arrest. On the other hand, Chandra's Ignition is useful even on a creature that has been Arrested; it can still deal damage despite not being able to attack or activate its abilities.