Racial

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Some enemies have racial traits that give them innate bonuses or resistances to certain styles of play.

### Unhold

Armoured Unholds gain +40
Unhold regeneration can be halted by Webknecht and Redback poison

### Spider

Deals double damage to characters trapped in a web

### Skeleton

* Quick shot, aimed shot, cascade, siphon (received: 10%)
* Shoot bolt, shoot stake, sling stone, fire handgonne, piercing shot (received: 33%)
* Throw javelin, ignite firelance, magic missile (received: 25%)
* Puncture, thrust, stab, deathblow, impale, rupture, prong, lunge, throw spear (received 50%)
* Takes 25% less damage from all sources on Legendary combat difficulty
* Immune to bleeding and injuries

### Serpent

Resistance to handgonne and firelance blasts;
* Fire handgonne, ignite firelance (received: 66%)

### Schrat

Resistance to stabbing and ranged weapons;
* Quick shot, aimed shot, shoot bolt, shoot stake (received: 25%)
* Throw javelin (received: 50%)

Spawns schrat sapling  on an adjacent empty tile when damaged
The firelance ignite skill does bonus damage (received: 133%)

### Lindwurm

* Acid does not stack, only refreshes duration

Immune to acid

### Golem

* If above level 1 the Ifrit can lose a level in exchange for throwing a merged Ifrit at an enemy
* Killing a level 3 Ifrit will spawn 2 level 2 Ifrits
* Killing a level 2 Ifrit will spawn 2 level 1 Ifrits
* When Ifrits merge they will regenerate health and armour to full

**Second stage Ifrit;**
+ 110
 + 10
+ 10
+ 5
 - 5
 - 10
 \*2.0
 \*2.0
 + 35 damage dealt
**Third stage Ifrit;**
+ 330
 + 15
+ 20
+ 10
 - 10
 - 20
 \*4.0
 \*4.0
 + 45 damage dealt
Immune to poison. Takes reduced damage from ranged and some melee skills;
* Throw Golem (received 0% - immune to damage)
* Quick shot, aimed shot, ignite firelance (received: 10%)
* Shoot bolt, shoot stake, sling stone (received: 33%)
* Throw javelin, fire handgonne (received: 25%)
* Puncture, thrust, stab, deathblow, impale, rupture, prong, lunge (received 50%)

### Champion

 +15%
 +50%
 +50%
 +15%
 +15%
 +25%
 +25%
 +15%
 +35%
 +50%
In addition, if a champion has more than 20 **or** 20**o**r 15 and, they will gain an **additional** +25%  and .
If they **do not** meet this requirement, they will gain **another** +35%

### Alp

Damage detected as a collective; if one alp takes damage all of them will relocate.
* Cannot relocate if stunned or immobilised

Reduction in damage taken;
* Aimed shot, quick shot (received: 10%)
* Shoot bolt, shoot stake, sling stone (received: 33%)
* Throw javelin (received: 25%)
* Puncture, thrust, stab, deathblow, impale, rupture, prong, lunge, fire handgonne (received: 50%)
* Wardog bite, wolf bite, warhound bite (received: 33%)

## Legends racial traits

### Greenwood

Resistance to stabbing and ranged weapons;
* Quick shot, aimed shot, shoot bolt, shoot stake (received: 25%)
* Throw javelin (received: 50%)

Spawns a Greenwood Schrat sapling  on an adjacent empty tile when damaged

### Rabble

If there's more than one other bandit on the field which includes them rabble are not affected by allies dying or fleeing

### Redback

Has a unique poison;
* Stuns target
* Does double the damage of regular poison
* Lasts 7 turns (8 with ailing)

### Rock Unhold

Health regenerates 15% each turn of total health
Armour regeneration is 10% of their total armour, which is 100 head and body armour per turn

### Mummy

* The curse affects the brother who killed the mummy, causing them to take 25% more damage from all sources for the duration of the fight
* This curse can stack

Reduction in damage taken from these skills;
* Aimed shot, quick shot, cascade, siphon (received: 20%)
* Shoot bolt, shoot stake, sling stone, piercing shot, fire handgonne (received: 66%)
* Throw javelin, magic missile, ignite firelance (received: 50%)
* Puncture, thrust, stab, deathblow, impale, rupture, prong, lunge (received: 75%)
* Wardog bite, wolf bite, warhound bite (received: 33%)
* Takes 25% less damage on Legendary combat difficulty