The Gleaming

**The Gleaming** is a location in the Mythic Zone, entered as part of the Fairy Quest. It introduces a new mechanic involving memories, where the party must trade theirs in order to receive letters.

## The Quest

Immediately upon entering the Gleaming, Dominic is nearly captured by a fairy, but is saved by a mysterious figure who introduces himself as Tam. Tam informs the party that only Titania, Queen of the Fae, can fix a PXE, and they must collect two letters of recommendation from the three fae families: the leprechauns in the Court of Dawn, the fairies in the Court of Twilight, and the sídhe in the Court of Dusk. To do this, the party will have to trade their memories.

Each member has six memories, which can be seen by pressing **D**. The fae will take a memory whenever they interact with the party, typically to open up a path. When someone has more than three memories belonging to a Court, there is a chance that they will succumb to the Court's influence: the Player will experience a Bad End, while Kim and Dominic are instead taken away. The Player can get them back if they trade another memory: if the captured person has 4 memories to the Court, they'll require 1 memory, with 2 memories for 5 memories belonging to the court. If all their memories belong to the Court, they'll refuse to leave. If this trade results in the Player having more than 4 memories stolen by the Court, another Bad End will occur.

Though only two letters are required to see Queen Titania, collecting all three will reward the player with the Faebane Blade; therefore, this guide assumes that players will receive every letter.

### The Court of Dawn: Wishin' for a Willy

The Court of Dawn is populated by leprechauns, and ruled over by King Cern. Greed is the theme of this Court, as there are many paths that appear to contain only treasure, but are then blocked by a leprechaun requesting a memory. A minimum of four memories are required to collect every letter, but there are various other leprechauns who guard treasures:

* 150G to the left of the castle [1]
* 5G to the right of the castle [1]
* 200G in King Cern's bedroom [1 to go upstairs, then 1 memory of “What home is like”, or 2 random memories]
* Cut of the Profit inside a safe (the password is GOLD) [1 to go upstairs, 1 to leave]

King Cern will want a valuable item, which will open up a series of fetch quests:

1. Accept the quest [2].
2. Take the **Mulberry Dress** from Queen Clío's castle [2].
3. Trade the dress to the blonde fairy in the Court of Twilight for a **Pearlberry**.
4. Trade the berry to the leprechaun in the topright room in the Court of Dawn for **Queen's Honey** [1].
5. Trade the honey to Tam for **Willy's Skull**.
6. Trade the skull to King Cern for **Cern's Letter**.

Obtaining Cern's Letter costs a minimum of 5 memories. The Court of Dawn's leprechauns can take 11 memories, and King Cern takes a random memory any time the party does not have Willy's Skull to trade. The Player's ending is Worth Her Weight in Gold; Kim's ending is Green With Envy, Gold With Wrath/Flat as a Tack; and Dominic's ending is Stout-Hearted.

### The Court of Twilight: Foul Sluttish Hairs

The Court of Twilight is populated by fairies, ruled over by Queen Mab. Fairies fly around the area, and will take a memory if they are touched: this means that no memories are required to traverse the Court of Twilight, and only one fairy memory is required to secure all three letters.

Queen Mab wants the party to “prank” the other two Courts. The Court of Dusk needs **Nettle Powder** from a fairy above the crossroads [1], mixing it in with Queen Clío's makeup [3]. The Court of Dawn needs a **Spider Egg Sack** from the Court of Dusk [2] to be dropped on King Cern's head from above [3].

After this, Queen Mab still isn't satisfied, and wants a story. The Player tells her of Jack and the Beanstalk, and Mab forces him to act it out. Climbing up a rope to a bird cage, the Player will be chased by a golden hen; if she catches him, Nest Egg will occur. Next, the Player must “steal” a golden harp from the table; if he is caught by Queen Mab's massive hands, Keep Harping On will occur. Afterwards, the Player convinces Queen Mab to let him go, and she also relieves the hen/harp of duty-- revealing him to be Morgan.

Obtaining Mab's Letter requires a minimum of 7 memories. The Court of Twilight's fairies can take 10 memories, including two fairies who can take 2 at random; this means it may be difficult to achieve different Twilight endings without trading memories to Tam. The Player has four endings; Kim's ending is Two Can Play at that Game; and Dominic's ending is Stiff Competition.

### The Court of Dusk: Pixie Plumbing

The Court of Dusk is populated by sídhe (pronounced “she”), ruled over by Queen Clío. Most sídhe want specific memories, and will take two at random if the party doesn't have any. The Court of Dusk is the easiest (and cheapest) Court to get a letter from: simply enter the Court of Dusk [1], talk to the “leprechaun” in the Court of Dawn's bathroom [2], and return to Queen Clío [1].

The Court of Dusk's sídhe can take 9 memories. The Player's ending is Art Appreciation; Kim's ending is Sidhe's All That; and Dominic's ending is T-HEEits and HAWss.

### Guide to All Letters: Neither Snow, Nor Rain...

Here is a guide to obtaining all three letters in the fewest trips:

1. Enter the Court of Dawn [2] and accept King Cern's quest for a valuable item.
2. Enter the Court of Dusk [1] and accept Queen Clío's quest to give a **Black Rose** to one of her subjects. Take the **Mulberry Dress** inside, on a desk to the right [1, but can be avoided with precise diagonals].
3. Enter the Court of Twilight, and accept Queen Mab's quest to prank the other two monarchs. Trade the dress to the fairy at the bottom left for a **Pearlberry**.
4. Enter the Court of Dawn, and talk to the sidhe in the bathroom. Say “You don't fit in.”, and then “Give her the Black Rose.”. Trade the Pearlberry to the leprechaun in the northern room for the **Queen's Honey** [1].
5. In the hub of the Gleaming, talk to Tam to trade the honey for **Willy's Skull**. Go north and talk to a fairy for **Nettle Powder** [1].
6. Enter the Court of Dusk, and talk to Queen Clío for **Clío's Letter** [1]. Use the Nettle Powder on the makeup stand [2]. Outside, take the **Egg Sack** on the western peninsula [1].
7. Enter the Court of Dawn, and trade Willy's Skull to King Cern for **Cern's Letter**. Use the Egg Sack above Cern [1].
8. Enter the Court of Twilight, retell Jack and the Beanstalk, and then receive **Mab's Letter**.

A minimum of 11 memories is required to obtain all three letters: 4 from the Court of Dawn, 1 from the Court of Twilight, and 6 from the Court of Dusk.

## Bad Ends

* Ending F54 - Worth Her Weight in Gold
* Ending F55 - Green With Envy, Gold With Wrath
* Ending F56 - Flat as a Tack
* Ending F57 - Stout-Hearted
* Ending F58 - A Fairy Made
* Ending F59 - A Fairy, Laid
* Ending F60 - A Fairy's Aide
* Ending F61 - A Fairy Displayed
* Ending F62 - Two Can Play at that Game
* Ending F63 - Stiff Competition
* Ending F64 - Nest Egg
* Ending F65 - Keep Harping On
* Ending F66 - Art Appreciation
* Ending F67 - Sidhe's All That
* Ending F68 - T-HEEits and HAWss

## Loot

* 5G - Court of Dawn, east of castle [1 memory]
* 150G - Court of Dawn, red chest west of castle [1 memory]
* 200G - Court of Dawn, Cern's bedroom ["What home is like", or 2 memories]
* Antidote - Court of Dusk, west of castle entrance
* Cern's Letter - Court of Dawn, given after gifting Willy's Skull to King Cern
* Clío's Letter - Court of Dusk, given after taking Black Rose to sídhe in the Court of Dawn
* Cut of the Profit - Court of Dawn, Cern's vault (password is GOLD) [1 memory]
* Dispel Herb - Court of Twilight, SW
* Egg Sack - Court of Dusk, west peninsula [1]
* Emerald Ring - Court of Dusk, Clío's bedroom
* Elixir - Court of Dawn, SW of castle
* Healing Salve - Court of Dusk, east peninsula
* Mab's Letter - Court of Twilight, given after pranking other courts and retelling Jack and the Beanstalk
* Magic Water - Court of Twilight, SE [1]
* Mulberry Dress - Court of Dusk, wardrobe [1]
* Nettle Powder - Given by fairy above crossroads [1 memory]
* Pearlberry - Court of Twilight, given by SW fairy after receiving Mulberry Dress
* Potion - Court of Dusk, wardrobe [1]
* Queen's Honey - Court of Dawn, given by leprechaun after receiving Pearlberry
* Willy's Skull - Given by Tam after receiving Queen's Honey