Predator of the Night

Predator of the Night

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�Neutral Darkness Armour. Subrace Armour.�

Location:  https://forums2.battleon.com/f/tm.asp?m=17501415 - Werewolf Lair
Element: Darkness
Type			 G

```

ClassLv 10 10 10
Level 120 135 150
PowLvl 120 MC 135 MC 153 MC

Price 4229511 20236032 96820665
Sell 2114755 10118016 48410332COMBAT DEFENCE

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Melee	50	52	 55

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Ranged 45 47 50
Magic 40 42 45ELEMENTAL MODIFIER

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Fire	65	59	 56

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Water 105 100 100
Wind 84 83 82
Ice 93 90 90
Earth 84 83 82
Energy 51 46 42
Light 100 95 95
Dark 47 42 39ATTACK

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Hits:	2
Type: �As Weapon�
Element: �As Weapon�
BR%	230	252.5	 279.5

```

Stat% 446 495.5 554.9
BTH 15 16 19EFFECT

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 * You receive  Armour Lean x1. NOTE: This is currently bugged to give the x1.25 armour lean.
 * You can only use the skills of this armour if you have completed the final Werewolf quest.
 * Become the Beast appearance is based on whether your face is male or female.

DESCRIPTION
Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army. This armour is only usable by players who have properly unlocked it by completing the advanced werewolf quest.

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Predator\_of\_the\_Night.jpg

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Werewolf\_Skills.jpg

NOTE: Wherever it says [MainStat], it means STR if you're wielding a Melee weapon, DEX if Ranged, and INT if Magic.

Subrace Ability: Vengeance - Passive
You've been recruited to serve the WereKing in his fight against Safiria! You deal 10% extra damage against Vampires.

Deal +10% damage with all weapon, spell, pet and guest damage against vampires.

Level 1: Wolf Claws - Active
Those pointy things at the end of your fingers don't just let you open Frostval presents with ease. They also let you tear into your foe's flesh, leaving them bleeding!

Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts  Bleeding (power: 1).  The monster can resist with a save at a +0 bonus:Level: PowLvl vs MonsterLvl
Major: MainStat vs MonsterEND
Minor: YourLUK vs MonsterLUK[MainStat] is determined based on the last applicable hit. This respects your weapon special.
Level	120	135	150

```

PowLvl 120 135 153

Bleed 63-413 75-473 90-547

SPCost 288 335 392Level 2: Lycan Healing - Passive Guardian

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You can't keep a good werewolf down. You probably can't keep a bad werewolf down either, but that's irrelevant, because now you heal a bit of HP every turn.

Each turn you heal HP equal to (YourMaxHP at [Powlvl] + YourCurrentEND)/400.

Level 3: Lycan Reflexes - Toggle
You got wolf-like reflexes, which are like cat-like reflexes but better. While active, this ability gives you a small DEX boost for a modest SP upkeep.

Boosts Dexterity for the listed SPCost per turn.
Level	120	135	150

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PowLvl 120 135 153

DEX +45 +50 +50

SPCost 31 35 35Level 4: Snarl - Active Guardian

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Roar with such fearsomeness that it shakes your foe to the core! This quick-cast skill doesn't use a turn.

Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Costs SP. Does no damage, but the monster becomes  Afraid (3 rounds, 25/63 chance of not acting). The monster can resist with a save at a +20 bonus:Level: PowLvl vs MonsterLvl
Major: MainStat vs MonsterCHA
Minor: YourLUK vs MonsterLUKThis doesn't respect your weapon special.
Level	120	135	150

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PowLvl 120 135 153

SPCost 144 168 196Level 5: Call Pack - Active

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You're not alone - you got the Wereking's army at your back! Call forth a werewolf guest to fight by your side! They'll flank your foe, lowering their defences!

Summons a  Werewolf as a Guest. Use the skill again to dismiss the guest. Summoning or dismissing it will not use a turn. The guest's PowLvl is set when you call it; the guest won't level up if you level up.

Level 6: Healing Howl - Active Guardian
Call on the power of the moon to heal you!

Healing skill. Uses END instead of INT for stat bonuses.
Level	120	135	150

```

PowLvl 120 135 153
CostLvl 120 135 152

Damage 108-323 128-381 152-456
Stat% 758.2 842.35 943.33
BTH Auto Auto Auto

SPCost 288 335 392Level 7: Lycan Vigor - Passive

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Your lycanthropy grants you enhanced energy. You'll regenerate a bit more SP every turn.

Regenerate the listed SP per turn (rounded randomly).
Level	120	135	150

```

PowLvl 120 135 153

SPHeal 14.4 16.8 19.8Level 8: Lycan Strength - Toggle Guardian

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Get ready to RIP AND TEAR! You can now draw on your power to increase your STR for a small upkeep.

Boosts Strength for the listed SPCost per turn.
Level	120	135	150

```

PowLvl 120 135 153

STR +45 +50 +50

SPCost 31 35 35Level 9: Wolf Fangs - Active

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Sink your teeth into your foe, dealing tremendous Earth damage!

Costs SP (Mel/Ran for Melee and Ranged weapons, and Magic for Magic weapons). This doesn't respect your weapon special.

SKILL
Hits: 1
Type: �As Weapon�
Element: Darkness
Level	120	135	150

```

PowLvl 120 135 153
CostLvl 120 135 152

Damage 170-508 207-618 228-685
Stat% 1192.85 1367.67 1414.88
BTH 30 33 38

Mel/Ran 288 335 392
Magic 360 419 490Level 10: Become the Beast - Toggle Guardian

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Unleash your true lycan strength on your foe! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You'll also pay �� SP per turn to further buff your damage!

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Become\_the\_Beast\_Skills.jpg
Armour becomes fully-offensive ( Armour Lean x1.25). If you have the listed SPCost, then all spells gain +37.5% damage (this doesn't affect LS damage) and normal attacks become:

HITS: 4
Type: �As Weapon�
Element: �As Weapon�
Level	120	135	150

```

PowLvl 120 135 153

Melee/Ranged
BR% 230 252.5 279.5
Stat% 223 247.75 277.45
BTH 15 16 19

Magic
BR% 172.5 189.38 209.63
Stat% 223 247.75 277.45
BTH 15 16 19

SPCost 216 251 294Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. This attack takes -12.5% (Melee/Ranged) or -25% (Magic) additive damage (this doesn't affect LS damage; not factored in). If you don't have enough SP, then it does the normal 2 hit attack instead.

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 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Predator\_of\_the\_Night\_Beast.jpg  http://media.artix.com/encyc/AQ/AQPedia2/Armours/Predator\_of\_the\_Night\_Beast\_Female.jpg

Numbers thanks to In Media Res and Kaelin. Write up template thanks to Ward_Point. Description thanks to Zeldax. Images thanks to Drikol.

Analysis

Starts off as a standard armour attack:
Level	120	135	150

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PowLvl 120 135 153

BR% 460 505 559
Stat% 892 991 1109.8
BTH 15 16 19With two equally powerful hits, each hit does \*1/2 damage.

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Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage.

Lvl. 6 and Lvl. 9 start out as standard skills:
Damage	127-380	150-448	179-537

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Stat% 892 991 1109.8
BTH 30 33 38

EleComp 1.33728 1.38009 1.27490Lvl. 6: Deals \*0.85 as an auto-hit penalty.

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Lvl. 9: Multiplied by the listed EleComp.

All this has ALREADY been factored into the above numbers.

Updates

November 16, 2017: The armour was released.

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< Message edited by Carandor -- 3/30/2018 10:53:53 >