Fear Rider

## Zashrir

* Regular
* Mirrored

The Fear Rider is a title carried by multiple individuals throughout history. The curse was first created by Gohdumsin and was since then passed along. The current Fear Rider, Zashrir the Voodoo Master (UT), was ordered to find Estna and defeat the Heralds of Retha, but failed. This rider later nearly disrupted the Sea of Time but was ultimately destroyed when his cursed magic was nullified.

## Appearance

The Fear Rider is a black entity, with his body being made from a void-like material. He is skeletal and somewhat thin. Additionally, he also wears maroon robes, a hood, a fractured metal mask, and bits of armor.

## Brief History

The Fear Riders have been around for an eternity after they were created by Gohdumsin. The original rider was killed and subsequently passed his curse and powers to his killer. This process was repeated for a long time until the previous rider was sent to be killed by the Voodoo Master from the UT. The plan succeeded, and Zashrir became the new Fear Rider.

This individual searched for Estna with his master in an attempt to nudge her in the wrong direction. He eventually found her with the Heralds of Retha. He managed to paralyze everyone through fear, except Daniel Skrimir. They fought, and although Daniel was losing, he managed to wake up his team. A full fight began and the Fear Rider was soon thrown into one of Pappen Vafaran's astral portals. The portal closed soon after, leaving this rider stranded in the Astral Plane.

Along with the rest of the Martyr Ten, Fear was ready to disrupt the Sea of Time on Gohdumsin's command. However, the Heralds of Retha's Eljenai Alminak used his temporary cursed magic nullification to counter the Fear Rider curse, permanently destroying this rider.

## Abilities

As part of the Martyr Ten, the Fear Rider's curse permanently imbues him with fear-related abilities for as long as his master lives. These abilities are powerful but come at the cost of eternal torment and his free will. He also retains all of his previous abilities from before he was a rider.

* **Voodoo Magic Manipulation-** Zashrir's studies in dark magic eventually led him to mastering the art of voodoo magic. He is also somewhat proficient in general shadow magic.
* **Fear Magic-** This type of magic is unique to the Fear Riders. As one of Gohdumsin's ten favorite emotions, it gives its riders the power to harness the emotion and use it offensively in a variety of ways.
	+ **Fear Maw-** The rider splits his mask apart in an attempt to scare the enemy. If this works, the foe will be immobilized for a short time.
	+ **Fear Vision-** The fear rider looks deep into the minds of the enemies and searches something or someone that makes them feel scared. This power can be useful to the next one.
	+ **Fear Disguise-** Zashrir, if having seen the person before, will create a ragdoll. The more powerful said person/being is, the more difficult the rag is to make. Once made, the Rider can temporarily imitate the puppet's appearance. Once done, the rag is destroyed.
	+ **Fear Terror-** While being the most subtle of all of them, this power makes the victim experience sounds, sights, and touches that aren't really there, creating paranoia. While this is activated, he cannot attack, and doing so would end it immediately.
	+ **Fear Horror-** If the target has already been mortally scared, the rider can create a Fear Breakdown that will paralyze any who see the Rider. When used strategically with the previous power, the breakdown is nearly unescapable.
* **Power Transfer-** If this rider were ever to be killed, its killer would unwillingly inherit the mantle and powers of the Fear Rider.

## Equipment

The Fear Rider only summons one weapon which can channel his special magic. On top of that, his armor can protect him from a great deal of damage.

* **Fear Scythe-** Once summoned, this chain-scythe can deal a lot of damage but is hard to hit. The blade itself is connected to a black, extendable chain. However their most useful feature is their connection to fear magic.
	+ **Scythe Slash-** The rider swings his magical chain-scythe towards the enemy. It's more difficult to land a hit, but when it does, it does a good amount of damage. Has a chance to inflict feelings of terror.
	+ **Chain Hold-** Zashrir throws his chain around an enemy, attempting to immobilize him. If successful, it will inflict paranoidal side effects, and will bring the enemy closer to him.
	+ **Pin-** Using his weapon's chain, Zashrir will pin someone to the ground or floor. If executed correctly, it causes minor damage and fear.

* **Piercing Gauntlet-** Using either of his armored gauntlets, the rider reaches for the heart of the enemy. If the move is successful, he gains a variation of the foes' powers, using them to inflict fear on those close to them. Additionally, it can induce a complete mental breakdown.

## Weaknesses

* **Husk Physiology-** Zashrir's husk-like body has become deteriorated and frail over the course of his long life. This has resulted in impaired physical abilities and the loss of his spirit.
* **Fear Curse-** This rider's powers are also its curse. He cannot stop being the Fear Rider: he cannot disobey. Gohdumsin has complete control over him and is able to control his every action with just a thought. Additionally, the Fear Rider is permanently feeling the emotion of fear. This can potentially hinder his abilities if overwhelmed by the emotion.
* **Blind Opponents-** Enemies who are blind, albeit temporarily, will not be scared of this rider upon him using his powers. Daniel Skrimir was able to exploit this weakness to give his team a fighting chance.
* **Cursed Magic Nullification-** After becoming a rider, Fear is almost entirely made up of cursed magic. Nullifying this magic would be the same as safely destroying him, including the curse that transfers his powers. This weakness was exploited by the Heralds of Retha.

## Trivia

* The Fear Rider's appearance and place in the story is reworked from a previous Voidal Knight concept, the 9th Knight.