recursal/Fanatic-Fandom huggingface dataset:
The Despair

"This high school is hopeless, as despair has replaced the hope of this once proud school. I saw a woman, she was a teen, I tried to trust her before she gutted me like a fish. Fortunately, The Entity has some form of mercy and I woke up at the Campfire once again." -Benedict Baker.

The Despair is a licensed killer from Danganronpa.

## The Despair

She is a twisted mastermind who corrupts the minds of others.

## Lore

"Junko Enoshima was a student in Class 78th in the prestigious Hope's Peak Academy. During a exam, a whisper in her mind told her to execute students. This was Monokuma, a bear-like entity. Junko had kidnapped many students and executed them. Once the tables were turned, she was subjected to the ultimate punishment, and thus, a black fog had abducted Junko's flattened corpse to the realm of the Entity. She no longer serves Monokuma."

## Weapon

Dagger Of Despair. This helps lacerate the flesh of your victims. When a survivor is hit, you will wipe the blood off the blade using your sleeve.

## Power

Monokuma's Execution. When active, you can place a Monokuma doll on a highlighted generator, causing survivors that are working on an affected generator to be put in the Execution state. The Execution State puts survivors on edge and they can't hear the terror radius of the killer. When you put a survivor in the dying state while the survivor is in the Execution state, they are instantly sacrificed.

## Perks

Despaired Mastermind. When you put a survivor in the dying state, all generator's will explode, slowing down progress of the generator's fixing.

Hex: No Hope Left. When a survivor outside of the killer's terror radius cleanses a dull totem, they will scream, revealing their location to The Despair for a short duration.

Ultimate Punishment. When you sacrifice a survivor, all survivors will suffer from the Mangled status effect and the Hemorrhaged status effect.
Scarecrow

## **Ability**

Crow lands on scarecrows wrist, after a sign her eyes become red and the crow flies away,
attacks the first survivor seen, trying to scrape his eyes.
The survivor gets a deteriorated vision and scream for a shorts time, giving the killer a visual sign.
Crow can't see survivors in for example a house or cabinet. When starting gives a very loud signal.However,Crow can turn any Survivors into scarecrow.

## **Normal weapon**

A scarecrows job is to protect the fields from the birds, but if no one harvests the grain he has to use his scythe.

## **Story**

Kilmo Shadson spent his whole life in the countryside, working on the field with his parents and taking care of the animals on the farm. But there was one thing he could't do: speak. He was born without a voice, but using a sign language he managed this pretty good.
One night, while Kilmo was setting up a scarecrow in the field before going home, a biker gang sneaked up on him and knocked him out. While he was blacked
out, they stuffed him into the scarecrows suit, bound him at the wooden cross and left him behind, standing in the field.
When his parents showed up, searching for him, he wanted to notify them, but he only made some little movements, and the parents didn't notice this because of the wind. So he spend the whole night out there, and when his parents showed up again the next morning, they finally found and saved him.
One
 day later the police knocked at the farm's door, asking if one of them knew something about the biker gang, who were found brutaly
murderd just one mile away.

## **Map**

The farm of his parents and the fields surrounding it.

## **Perks**

* "Aggressive Crows"

Crows in the Map have an increased range, are even disturbed by crouching survivors and have a small chance of attacking the survivor, not hurting them but making them scream

* "Aggressive Dash"

The Launchrange of your primary attack is increased

* "Disguise"

When standing still for some time, you can become invisible for a few seconds and leave behind a copy of yourself, which has your terror radius

## **Mori**

The killers crow lands on the survivors head, ripping out its eyes and finally throat.

## **Add-ons**

* "Twin crows"

 You can send out two crows at once, flying in a splited way

* "Sharp beak"

 Your crows beak is sharp, effects hold longer

* "Crows language"

 The crows are communicating, you can see the aura of a survivor scaring a crow

## **Credits**

This killer was created by *Ben Acid*

The Artwork shown was created by DeviantArt-User *Toxic-Valkyrie*
Babu Frick

## **LORE**

**Baba booie was born on the 9th solstice to Papa Frick and Mama Frock. On the day of his birth his goggles were grafted to his skull. He was always a lonely soul despite being the top of his flight school. One day while in the simulator two other babus opened the door and threw pebbles at his head causing him to shriek in response and fall out of the simulator tube and fell onto pole where his soft spot was penetrated and he was killed instantly. On the day of his funeral the other babus went to grab his coffin but he was nowhere inside, fearing graverobbers they searched for his corpse and found him flossing in the window sill where he leaped off into a black fog and was never seen again.**

"Its just a prank bro, whats your damage?" - Yoda

Stats

## **ABILITY**

Babu Frick Uses his small stature to run between and under survivors and slaps their behind, if he does so the survivors gains a stackable fear debuff that decreases the survivor's speed, skill checks and healing by 25% that can stack up to four times for 3 seconds. If Babu Frick gets four stacks on someone they go into a state called trauma and can no longer move until another survivor comes to "console" them. This is EXCLUSIVE to the engineer and non negotiable >:{

Babu Frick places a star wars figure on a generator that can disable the generator for 20 seconds but can only do this to one generator at a time and cannot do so while a generator is disabled. Other figures on active generators cause a loud Jar-Jar Binks like scream that reveals them to Babu Frick.

## **Weapon**

Babu Frick uses his multitool to clonk survivors on the toes to subdue them.

## **PERKS**

Hex: call HR

the hex calls upon the entity's power.

If the hex totem is found and broken the killer can no longer "get a piece of that ass" and debuff survivors

if the totem is active the killer is able to down a survivor if they are hit from behind.

"What are you gonna do? call HR?" - Babu Frick

Ankle Biter: When a survivor cleanses a dull totem, It reveals the survivor and the killer gains a 300% moevement buff towards that person.

That's what I call pod racing: The killer must collect 6 artifacts and once done a small pod racer forms in the basement and the killer is able to ride in it and it works like the hillbilly's chainsaw.

## **MORI**

Babu Frick pulls his multitool out and gives it a mighty swing, breaking the survivor's legs he then pulls out their eyes and default dances on their corpse.

## Survivors

Sorry I'm not creative enough to come up with a survivor or two :(.... Maybe I will in the future!
The Marauder

You are nothing but a usurper, a false idol. My eyes have been opened, let me help you to see, Slayer.

## Appearance

### Skin

White

"This world is beautiful as it is desolate. It is filled with rubble, and a massive monster lies against one of it's walls, seeming dead. I saw something, I don't know what it is, but it was something like a knight. I saw it's weaponry, so I decided to run like hell, as I knew this monster would be my eternal doom." -Benedict Baker.

The Marauder is a licensed killer that originates from Doom Eternal.

## Lore

"The Night Sentinels were a order of knights who were a part of the race known as the Argenta. A civil war had broke out between the Night Sentinels and the Order Of The Deag, but some of the Night Sentinels decided to side with the Khan Maykr. As a result of their alliance with the Maykrs, the Night Sentinels who allied with the Khan Maykr became twisted demonic versions of their former self."

## Weapon

Argent Axe. This slashed into anyone you came across. When you injure a survivor, you examine your weapon.

## Power

Marauder's Wrath. You can go into two modes: Demonic Fury and Hellfire Bane. Demonic Fury makes you throw your Argent Axe as a projectile before returning to the Marauder's hand, and Hellfire Bane makes you swing overhead with your axe while your eyes flash green.

* Special Ability: Hellhound. You can raise your axe in the air and summon a Hellhound. Hellhounds can chase a survivor while you are chasing another survivor.
* Special Attack: Shotgun Blast. You can blast a survivor with your Super Shotgun.

## Killer Perks

* Corrupted Fury. When you get stunned or blinded by a survivor, gain a token (Up to 5 Tokens). When you get blinded when you have the maximum amount of tokens, your basic attacks now put survivors in the Dying State. "You were never one of us. -The Marauder."
* Hex: Maykr's Punishment. When a survivor cleanses a dull totem while injured, they will be revealed to the Marauder for a short time. "Who are you, a human, once a mortal, to defy our traditions? -Khan Maykr."
* Dark Alliance. When you damage a generator, you move faster. Meanwhile, all survivors will suffer from the Broken status effect. "My eyes have been opened. Let me help you to see, Slayer. -The Marauder."

## Survivor

Elena Richardson. A member of the ARC, Elena Richardson started to worship the Doom Slayer after seeing what he was capable of. After the demonic invasion was stopped, she was abducted by a thick black fog and transported to a strange and unfamiliar world.

## Survivor Perks

* True Believer. When you stun the Killer, you move faster. At the same time, all survivors will receive the Endurance status effect. "I am a believer now. -Dr. Elena Richardson."
* ARC Victory. When you escape the killer in a chase, you can repair generators faster. "The Slayer's time......Is Now. -Dr. Elena Richardson."
* Casualty Preventer. When you heal a survivor, you can heal wounded survivors quicker. "Casualties range in the billions. -News Anchor."
The Betrayer

**Name**

The Betrayer

**Ability**

Mask of Many Faces

·  You become obsessed with one survivor

·  Can disguise as your obsession

·  While disguised you can perform survivor task
like healing, repairing, etc.

·  You can’t attack when disguised

·  You have no terror radius when disguised and
have third person

·  You have increased move speed when disguised

**Weapon**

Switchblade

**Story**

Mike Flint was a charismatic actor before he got into a bad deal with the mafia he was paid to kill of some people but he was told it would be for the good of everyone instead he would kill high political people once he found out what he had done he killed everyone from the mafia then vanished.

**Map**

A small town with a bunch mafia members are dead and plus a theater

**Add-Ons**

**Mask shards, cracked mask, the Mask:**
Your disguising time is reduced by 10%/15%20%

**Dollar bill, hundred dollar bill and Gold**
coin: you tag a survivor with a terror radius of 30/40/50 meters

**Newspaper clipping, Mafia emblem: when hooking a survivor all survivors auras are revealed to you for 10/15 seconds**

**Perks**

**Rigged gamble**

**Your bond with the Entity allows you to master illusions,**

**You make a fake Totem, Chest and Generator when a fake item is interacted you are notified with in 30/45/55 meter area and also have a white border**

**Hex: Dead Man Tell No Tales**

**You found out a way to hide the auras of the dead**

**When a survivor is hooked, injured or killed their aura aren’t revealed to other survivors**

**No witnesses**

**When a survivor is hooked, or downed you are granted a token up to a max of 5**

**1-3: Missed attack and successful attacks are reduced by 15%**

**4: Your speed is raised by 10%**

**5: You have no terror**
radius
The monster

the monster is a fanmade killer made by thesirenhead

```
stats

```

speed:average

height:demo

terror rad:20

```
power:seek

```

when a survivor hides in a locker or couches see their aura until they uncouch or leave the locker. also whenever there in the locker or couching gain a speed boost also the survivor gains the exposed effect.

```
special ability:hide

```

press and hold to power button to become completely invisible while invisible you have not terror rad and you cant hit survivors. also while doing this you can enter lockers and when you jump out you become visible and all survivors 20 meters from the locker gain the exposed effect for 10 seconds and see there arua for 10 seconds this has a cool down of 20 seconds.

```
weapon

```

shadowy claw used to tear survivors to shreds.

```
perks

```

(hex:hide and seek)

survivor can not use exhaustion perks.

¨read or not....here i come¨-monster

(locker trap)

when a survivor enters a locker they gain the broken effect for 30 seconds. this has a cooldown of 120 second.

¨ITS A TRAP¨-meg

(shadowy grave)

when you hit a survivor with a basic attack all padlets and windows and lockers are blocked for 10 seconds this has a cooldown of 60 seconds.

¨this is not your escape....this is your grave!¨-monster

```
mori

```

crawl on top of them and slash them to pieces.

```
map:old mansion (realm:shadow home)

```
The shape rework

## new skins

blighted myers skin

2018 myers skin

halloween kills myers skin (can only get from a code for a event)

## rework event

the new myers rework event will change the backround of the lobby to haddonfield and during that time code HALLOWEENKILLS will grant you a myers skin along with 250,000 bps

## power rework

keeps old power but a few changes

myers breaks pallets 20% faster (stacks) and recovers from stuns 75% faster (does not stack)

myers it movement speed in tier 3 is now 10% faster/10% haste

myers is able to kill fully stalked survivors by his hand as long as there fully stalked and on there last hook.

myers is able to see the arua of fully stalked survivors while in tier 2

## myer nerfs

removed juiths tombstone/ tombstone peice.

the shape when in tier 1 stuns last 25% longer.

dead rabbit no longer stacks.

## bug fixes

fixed a bug that did not let killers pick up downed survivors who are in a wall.

fixed a bug that caused dead hard to sound like it hit but didn't.

## changes

removed a window in one of the white house on haddenfield that could make it infinite and unable to catch them.

removed the window that line up with that stairs in house of pain on haddenfield and springwood and moved it to the left of the building.

readded pinhead voicelines
Killer

The  **Killers** are former humans turned monsters that have been tasked by **The Entity** to hunt down and sacrifice every  **Survivor** before they can escape. In order to achieve this objective, a  **Killer** should do the following:

* Patrol the area and find  **Survivors**.
* Chase, injure and catch  **Survivors** before they escape.
* Carry  **Survivors** to a sacrificial Hook and hang them there for **The Entity** to consume.

Meanwhile, Survivors will be attempting to repair five **Generators** in order to power the two Exit Gates and make their escape.  **Killers** should do everything in their power to stop them.

## Killer List

*Only lists **Killers** in the Custom Dead by Daylight Wiki. For the official list, see this page.*

* The Crawler
* Ashley
* The Butcher
* Dagger
* Mountaineer
* The Twin
* The Clown
* Scarecrow
* The Miner
* The Hunter
* The Flogger
* The Beast
* The Walker/Boogeyman
* The Werewolf
* The Betrayer
* おきく (Okiku)
* The Slasher
* The Actor
* The Jigsaw
* The Cenobite
* The Doll
* The Watchmaker
* The Gravedigger
* The Behemoth
* The Source
* The Bullseye
* The Curse
* The Phantom
* The Executioner
* The Hammer
* The Schoolgirl
* The Goat
* The Final Destination
* ???

## Trivia

* In the game files, the Killers are being referred to as **Slashers**, likely due to them being inspired by the 80's slasher horror movies.
The Creeper

The Creeper is a winged killer who can torment survivors from above by unsheathing its wings and attack from above.

## Physical description

### Eye color

*Unknown*

Its personal perks, Crippling Strike, Attack The Fearful, and Scourge Hook: Abandonment causes torment from swift attacks and Teammates being forgotten.

## Power: Fear Feeder

The Creeper's insatiable apatite for fear fuels its bloody rampage.

Special ability: Flight;

Press the power button to activate flight. Once active The Creeper will unsheathe it's wings and move's at a **5.5% movement speed**. While Flight is active The Creeper can preform Updraft.

Special Ability: Updraft;

Tap the power button while Flight is active to preform Updraft. Once Updraft activates The Creeper will move vertically upwards at **5 meters** for **2.5** seconds. When The Creeper is in the air, The Creeper can move horizontally in the air for **12 seconds** before falling back down and entering a **fatigue state.**

Special Attack: Reap;

Press the attack button while Flight is active either on the ground or in the air to activate Reap. Reap will put survivors into the dying state instantly putting the Creeper in a **fatigue** state.

- When Reap is active on the Ground, The Creeper will lunge forward at **6 meters**.

- When Reap is active in the Air, The Creeper will immediately drop towards the ground.

## Personal Perks:

### Crippling Strike:

Brutal attacks you deal shall make them fall eventually.

At the start of the trial Crippling Strike has **6/7/8** tokens.

Preforming a basic attack on a Healthy survivor consumes a Token.

When a token is consumed the injured survivor is **Broken** and are given a **Deep Wound**.

*"The first time I heard that story, I used to think this would be the road I'd die on." - Trish*

### Attack The Fearful:

The Ones who first fall drag their team down.

When a survivor is unhooked, They suffer from the **Hindered** status effect for **20/25/30 seconds**.

If the unhooked survivor was to be hit with a **basic attack**, All other survivors suffer from the **remaining time** of that survivors Hindered status effect.

*"We were just attacked, Darry!" - Trish.*

### Scourge Hook: Abandonment;

Their progress is hindered when they forget those in danger.

At the start of the trial, Up to **4 random hooks** are changed into **Scourge Hooks**. You see their aura in **white.**

When a survivor is on a Scourge Hook longer than **30/25/20** seconds all survivors gain a **25%** action speed penalty.

*"That's not my scarecrow." - The Crazy Cat Lady.*
The ROBOT

a gen control killer using his power ROBOTIC INTELLIGENCE to slow gen´s and reduce survivors chances of escape. with his perks HEX:PROGRAMMING, MACHINE DESTRUCTION, and JUMP START to destroy gen progress and close all hopes of escape.

## lore

being made by a corporation call robotic works. the androided known as 4-399 was a robot designed to hunt down and kill murderers/crooks/rapists/and thieves then one day a blackout happened and the robot was turned off and when it was turned back on it grabbed it´s maker by the neck and killed him with no effort. it went on to kill the scientists and gaurds and a strange fog rolled in and the 4-399 disappeared.

## stats

height:tall

speed:average

terror rad:32

## power:ROBOTIC INTELLIGENCE

¨your able to make very smart decisions with little effort¨

ability:SCAN

hold the power button to use SCAN when used 4-399 will put his hand to the side of his head and you see the heartbeat of all survivors on the map for 4 seconds. this has a cooldown of 45 seconds.

special ability:ELECTRONIC OVERCHARGE

kicking a gen causes that gen to explode and lose 50% of its overall progress also 2 other gens with the most progress will also explode but only loss 25% progress each. this has a cooldown of 45 seconds but you can not kick the same gen twice in a row.

special ability:robotic rush

tap the power button to use robotic rush when used you move at blight movement speed for a max of 35 meters by default hitting a survivor will place them into the dying state this can also break breakable walls and pallets.

## perk´s

HEX:PROGRAMMING

¨your programming is done choosing want you do¨

when kicking a gen all other gens will also begin regressing and loss 10%/15%/20% of their progress.

¨threat detected entering battle mode¨-¨the robot¨

MACHINE DESTRUCTION

¨the thought of stopping escape filling you will strength¨

kick gens 100% faster. when a kicked gen is touched by a survivor get a 3 second heartbeat of that survivor.

¨closing all possible entrances and exits¨-the robot

JUMP START

¨you feel a sudden rushes of energy¨

after kicking a gen gain a 25% haste effect for 7 seconds.

¨lets give you a recharge¨-the creator of 4-399
Freddy rework idea

## basic stats changes

the nightmare terror radious effects the full map for awake survivors and his singing effects the full map for asleep survivors.

## power rework

main power:DREAM DEMON

the nightmare has the ability to come in and out of the dream world while in the dream world he can break pallets 50% faster and vault 50% faster and hit cooldown is 40% quicker and has a 10% haste and can teleport to any gen on the map with a 30 second cooldown. asleep survivors can not be healed.

while the nightmare is in the dream world he is invisible to awake survivors and cant hit them.

tap the power button to go the real world. (same with going to the dream world.) when the nightmare is in the real world he become visible and losses all his buffs but can injure survivors hitting them puts them into the dream world and the survivors can only wake up with failed skill checks but after doing so a 18 second timer starts and places them into the dream world when it ends. (they can also wake each other up.)

passive ability:dream fakes

asleep survivor will see fake pallets and throwing them down turns them to blood and they can not stun the nightmare. fake pallets respawn after 15 seconds.
Jerma985 Paragraph Concept

Welcome to Dead by Daylight, Fan Paragraph #1. Behold talent at its finest, as everyone's favorite streamer comes into the realm, to turn the bloodbath of the entities realm, into clown town, with him as the ring master.

Fan Paragraph #1: **Jerma985**

A streamer known for his complete Insanity, **Jeremy** a.k.a **Jerma985** was reading for his next stream event, this time in the woods to make a unique survival esc gameshow. However when setting up, **Jeremy** was consumed by a Black Fog, his viewers left to wonder what happened to him. But even in the entities realm, some survivors and even some killers still know who he is, and they enjoy both is company, or his screams.

# New Survivor: Jeremy "Jerma985"

## Jeremy "Jerma985"

### Chapter

Jerma985

**Jeremy "Jerma985"** is the *Insane Streamer*, known for both his talent to bring so many eyes to himself by being true to his own nature. Funny, Crazy, Caring, Unsettling, all his own talents into his own form of humor. And so many adore him for it.

His personal perks Captivation, Nope!, and Brink of Insanity reveals his aura to survivors and their auras to himself, break into a sprint when in the face of clear danger that he should not even be near, and grant plenty of benefits to himself until he gets hooked.

## Personal Perks

### Captivation

*You have a tendency to attract the applause of thousands by simply being you.*

Whenever you do a conspicuous action, you see the aura of all survivors, and all survivor’s see your aura for **4/5/6 seconds**.

*“Keep doing awesome stuff, that goes for everybody in this audience. You all do such awesome shit, keep doing it, keep going for it, some of you guys are pushing hard, keep pushing. You guys are fucking unbelievable, keep going.” - Jeremy “Jerma985”*

### Nope!

*There are things you should and shouldn’t see, this is definitely something you shouldn’t see.*

When you are within **32 meters** of the Killer while they are chasing a survivor, *Nope!* activates for **5/6/7 seconds**.

During this time, whenever you start to run, you break into a sprint at **200%** of your normal running speed for **3 seconds**.

*Nope!* inflicts the ***Exhaustion* status effect** for **100/90/80 seconds**.

*“There’s Blood in the box, there’s blood inside this box.” - Jeremy “Jerma985”*

### Brink of Insanity

*Nobody knows if you are sane. Scratch that, everybody knows you're crazy, and they love you for it.*

When all survivor’s get hooked for the first time, Gain a **token**.

When achieving all **tokens**, the next time you are to enter a chase, the following effects happen:

* You’re movement speed is increased by **2/3/4%**;
* You stun the Killer for **1/1.25/1.5 seconds** longer;
* You vault objects **20/35/50%** faster;

When you are hooked, *Brink of Insanity* deactivates for the rest of the trial.

*“Okay, if I... if I chop you up in a meat grinder, and the only thing that comes out, that's left of you, is your eyeball, you'r- you're PROBABLY DEAD!” - Jeremy “Jerma985”*
The Dog (WIP)

# Licenced Killer: The Dog

> Media Origin: Duck Season (VR Horror game)
>
>

## Attibutes

Height: Average

Speed: 115%

Terror Radius: 32 Meters

## Description

**The Dog** Preys on the unsuspecting, Claiming victims unaware of its presence until it's too late.

His perks, **Who's Laughing Now?, Close Behind,** and **Game Over,** Allows **The Dog** to Track survivors Actions so it can strike when they are most vulnerable.

## Power

**Sniff Em Out**

(wip)
The Teacher

The Teacher is an original Killer made by Caeden11. (This concept is based off a datamine leak in the game files for DBD, but turned out to be The Nurse.)

## Lore

"Grant Perrault was a sadistic and abusive teacher who teached at Allen High School. He often was seen slapping his students with his ruler, and threatening to kill them if they didn't do work correctly. Grant always masked his hate for bad students when the principal came in. The principal was very kind and was protective of his students.

His twisted mind urged him to kill the troublemakers of the class, which he did. He dismissed all the children but the troublemakers, which he slaughtered. The principal came and shot Grant in the lung with a revolver. Grant was near death and coughing blood when the Entity had come to abduct him. Grant had saw survivors and the Entity manipulated Grant by telling him that they did 'bad' things. Grant realized his new purpose: Discipline more students."

## Weapon

Bladed Ruler. This ruler "disciplined" your students. When you hit a survivor with a basic attack, you wipe the blood off with your thumb.

## Power: Detention

When this power is active and a survivor fails a skill-check, they will be put in the Detention state. While in Detention, Survivors can't move. Survivors can escape using good Skill-Checks. When a survivor escapes from Detention, they are revealed to you.

## Killer Perks

**Underperform**. When a survivor gets unhooked while in your terror radius, they will scream, revealing their location to you for a short time.

**Hex: Discipline.** When a Survivor cleanses a dull totem while injured, they will be revealed to you for a short time. At the same time, the survivor will suffer from the exhausted status effect.

**Punishment With Pain.** When you put an unhooked survivor in the Dying State, you automatically gain a Mori. This is deactivated for 2 minutes.

## Mori

You slash the survivor's stomach with your ruler and after watching them bleed out and die, you then smile.
Francis Thurston

**Francis Thurston** is a survivor that could be featured in *Dead By Daylight*.

He was introduced with the Lovecraft Chapter. He originates from The Call of Cthulhu.

## Overview

**Francis Thurston** is an anthropologist skilled in illusions.

His personal Perks, Broken Imitation, Delayed Messages, and Wild Goose Chase are used to confuse the killer and waste their time.

Thurston is an investigative anthropologist who is very knowledgeable on the supernatural. He gives supernatural killers a taste of their own medicine.

Difficulty rating: **Intermediate**
*(based on only using his Unique Perks)*

## Lore

*Francis Thurston had always been an inquisitive man. This time though, he feared he bit off more than he could chew. By scouring through the notes of his relatives, he became aware of a dark and foreboding evil that was present on this Earth. An evil that wants nothing more to devour the hope and souls of every living thing on it. After reading the unintentional obituaries of his uncles and others, Thurston fainted with fear. When he woke up, he realized he was no longer home. He was now in a dangerous world that could no longer be rationally understood. Thurston would need all of his previous training in order to get out of this alive.*

## Load-out

### Unique Perks

**Thurston** comes with 3 perks that are unique to him:

Thurston Perks
Whenever you use the sabotage action, it replaces the broken hook with a fake hook. Survivors hooked on a fake hook immediately fall down and the killer is stunned for 3 seconds.
* Fake hooks disappear after **45/60/75** seconds.

While crouching and being still for 2 seconds, you may press an ability button. If you do, you will leave red scratch marks on the area you crouched over, 30 seconds later.
This ability has a cooldown of *100/80/60* seconds.
* When you are finished repairing a generator, the killer won't get a notification of the generator for *2/3.5/5* seconds.

*"I can't cover up our job, but I can do the next best thing."*

### Teachable Perks

Progressing through **Thurston's** Bloodweb will spawn their **Teachable Variant** at specific Levels:

* Broken Imitation at Level 30
* Wild Goose Chase at Level 35
* Delayed Messages at Level 40

Obtaining the perks at higher levels will unlock them to spawn in the Bloodwebs of all other Survivors.

## Achievements

There are no Achievements related to **Thurston.**

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **Thurston**:

## Trivia

* **Francis Thurston** is the first survivor with magical abilities.
The shadow

THE SHADOW

## backstory

An unknown legend known as the shadow nothing much is known about it but they do know its an invisible ghost that leaves behind a shadow and can turn into a demon looking man whenever he's about to strike. It kill's its prey using a pirate sword. One day the shadow man just disappeared this was good for the town but not for some other people....

## power

shadow of death

You can disappear and reappear in 1 second unlike the wraith though you are completely invisible but...you have a shadow that when ever you are in a light place, you'll be revealed to survivors when close. The shadow cannot attack when invisible but you can use the invisible shadow ability so that your shadow is hidden for 8.2 seconds.

## perks

(main perk) "a shadow" (rare) Through the full match the survivor at unable to reveal or see the killer with perks.         were...were is he?-unknown

"shadow power" (shadow and wraith only) (rare) When invisible you can go through pallets.                                                 it...it when through it!!-unknown

"clean swing" (rare) When you hit a survivor they gain the speed drain effect decreasing their speed by 5 percent.             its strong for a shadow-unknown

## add on's

none (i don't think a killer this good needs his own add ons)

## mori

You grab the survivor, stabbing them through the stomach. Then, you disappear as they fall to the ground, stabbing them through the chest. Finally, you reappear in front of them, stabbing them through the head.

## other

I was thinking and i cant come up with a new survivor sorry ):

## weapon

Used to claim his victim's his trusty pirate sword
Magician

Description:

The Magician (AKA: Eden Walker) was never treated with any respect. His parents were homeless and gave birth to him on the streets. His mother Mary tried her hardest to take care of him alone because of his resentful father Johns. Eden was never given the correct education, however, he gained an excellent vocabulary by listening in on other strangers. However, this never won the loving heart of his father.
The Night Hunter

The Night Hunter stalks at night, looking for his next victim.

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Attributes:

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Height: Legion height

Terror rad: 28 m

Speed: 117%

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Story:

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"There are rotting corpses everywhere in these slums. I have seen deformed corpses that didn't move. I noticed a green spit, and this creature came after me. It's monstrous form terrified me, and so I hid. It couldn't see me as I hid in a locker." -Benedict Baker.

The Night Hunter is a mutated zombie from Dying Light.

## Weapon

Mutated Claws. These used to be hands, now mutated beyond recognition. When you injure a survivor, the blood will drip into your mouth.

## Lore

"Kyle Crane was a member of the G.R.E, a group that tasked Crane to find a specific file. Once he landed in the town of Harran, he got more than he bargained for. A virus had spread in Harran, turning the people into Zombies. For a while, he worked with the survivors, trying to help those that still remained. He was able to find resources he believed could be made into a cure, but they could not be made quick enough.

He traveled to a place outside Harran, where it was rumored people could live alongside the infected. When arrived, he discovered a much darker truth. The priestess who led the faceless who ruled the place, was infected herself. She could communicate telepathically with others. By day, she was docile and kind. But by night, she was a monster, the likes of which you only hear in your worst nightmares. The 'cure' that she gave to others was, in fact, simply another measure that transformed its drinker into a monster. Crane was unfortunate enough to drink it. He killed the mother with monstrous strength, but in the process, he became a horrible monster, even worse than the mother, one of the deadliest creatures the Earth has ever known. In the death of his humanity, he became.....the Night Hunter."

## Power

Harran's Nightmare. You can climb up walls and not on the roof. Once on a wall, you can Leap off walls. When you Leap, you lack a terror radius.

Special Ability: Tendril Locomotion. You can move around the map very quick using the tendrils coming from your hand.

Special Attack: Ground Pound. You raise your arms and slam them into the ground. When a survivor is in the range of a ground pound, they will suffer the Incapacitated status effect.

## Killer Perks

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Hex: Nighttime Terror.

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When a survivor cleanses a dull totem, they will scream, revealing their location to the killer for a short duration. "IT IS A POISON!" -The Mother.

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No Escape.

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When you sacrifice a survivor, all generators and pallets will be blocked by The Entity for a short while. "Good Night, Good Luck." -Ayo.

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Corrupted Identity.

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When you put a survivor in the Dying State, all survivors will be oblivious to the killer's presence for a short duration. "Bitch got what she deserved." -Kyle Crane.

## Mori

You pounce on the survivor, and tear out the jugular before leaping off while howling.
The banshee

a targeting killer using his power TUNNEL VISION to kill targets and slow gen progress. with his perks PARANORMAL, scourge hook:UNDEAD PUNISHMENT, HEX:UNFIXABLE DAMAGE to stop gen progress while still killing targets.

## lore

Unlike other ghosts, who will often change their selected target between Hunts, Banshees will always target the same player every time it hunts until it successfully kills them. It will ignore other players and only pay attention to its target. However, if the target is dead it will pick a new one.

## stats

height:short

terror rad:0

movement speed:wraith cloaked speed.

## power:TUNNEL VISION

¨you only go after targets and anyone in the way¨

ability:target lock

at the start of the trial the banshee is invisible to all survivors and only TARGETS can see him. when within 24 meters of a survivor and can see them hold the ability button to TARGET LOCK any survivor TARGET LOCKED becomes the target. the target can see the banshee but gain the exposed effect as long as there the target and cant see the banshee´s red stain. if the survivor goes out of 24 meters of the banshee see their heart beat til they either go within 24 meters or you get a new target.

special ability:smash

launch yourself forward (like demo) swinging your axe down this attack can break pallet and breakable walls and can be used to damage gens regressing it by 25% of it progress. can also be used to down the target this has a cooldown of 60 seconds if used on a gen, but has no cooldown if used on anything else. this attack´s charged time and cancel time is the same as demo only the attack distance is a tiny bit smaller (this attack one shots it is used to counter looping at shack/meat tree/main buildings etc)

## perks

PARANORMAL

¨your paranormal powers help you in pacific situations¨

you become obsessed with one survivor downing your survivor causes all gens to explode losing 6%/9%/12% of their progress.

¨this monster seems to use it´s powers to interact with electronics¨-lost tapes-sarah

SCOURGE HOOK:UNDEAD PUNISHMENT

¨your undead body lets you do amazing thing¨

at the start of trial 4 hooks are turned into scourge hooks see their aura in white

when a survivor is placed on a scourge hook the survivor are unable to see his aura and the survivor does not scream when put on the hook.

¨sometimes staying too quiet is a bad thing¨-lost tapes-daniel

HEX:UNFIXABLE DAMAGE

¨you deal damage to strong to be fixed¨

kicking a gen that is at 75% or higher the gen will be returned to 0 progress.

¨MY HARD WORK!¨-lost tapes-samantha

## map

resort 2 floors 3 gens upstairs 4 gens downstairs

realm:selton beachside resort

## animations

weapon animation: fire axe: you throw your axe in the air and catch it (like hillbilly).

power animations: when picking a target you point your fire axe at them then put it back in position.

menu animations

he looks at the screen and every few seconds looks at his axe (like myers is hit cooldown)
The purge

The purge a character made by thesirenhead

Gender: Female

Weapon: Pocket knife

Looks: Blond, purge mask, leather jacket, blue shirt, jeans, black shoes.

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Stats

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Speed: Average

Terror rad: 15

Height: Legion

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Ability: Purge

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Everytime someone looks in your direction for at least 4 seconds, you see their aura for 5 seconds and they suffer from the exposed effect and purge effect for 5 seconds (Stacks up to 14 times). (Purge effect: Survivors can not work on gens or vault or drop pallets for however many stacks you have converted into seconds. For example, if you had 3 stacks, the survivor would be afflicted with purge effect for 15 seconds)

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Special ability: Blend in

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Press and hold the power button to remove your mask and become a survivor. While in this mode, you play in 3rd person and you have the ability to crouch and regress gens by working on them. Tap the power button while in survivor mode to pull out your knife and rush forward \*like pig\* if you hit ,you will put back on your mask and laugh. If you miss, you will just put on the mask and be reverted to killer mode.

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Perks

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(Hex: Purge)

Everytime you use an ability, see the aura of all survivors for 4/6/8 seconds. Has a cooldown of 40/30/20 seconds

(Danger swap)

At the start of the match, all survivors give off a terror rad of 24/28/32 for 40/50/60 seconds.

(Unthinkable presence)

Survivors can not drop pallets when within 5/6/7 meters from you. Has a cooldown of 60/50/40 seconds. Reduce cooldown by 5 seconds by kicking pallets, walls or generators.

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Mori

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Put your finger to you mouth and giggle. Then, go to town, cutting him up and then stabbing him in the head at the end.

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Survivor

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Sorry, could not come up with one ):
The granny

the granny is a licensed killer from the game granny.

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play style

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granny is a slow moving but deadly killer with her lovely bat and great ears to out smart survivors.

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stats

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height:6 foot

speed:nurse

terror rad:20

ranking:extra hard

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power:5 days

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survivors start the game with the 5 day status effect and ever time granny hits you that effect goes down 1 to the 4 day effect then 3 ect. when they hit 0 they with die. granny moves at wraith cloaked speed as long as survivors are working on a gen then goes to nurse speed whenever there not. if the exit gates are powered granny gained the enraged effect while in this effect if granny hits you your day count goes to 0.

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perks

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(hex:5 days)

all gens are blocked as long as this totem stands.

¨she is not a granny she is a zombie!¨-unknown

(extra locks)

the exit gates take 7 extra seconds to open

¨damn this door!¨-unknown

(respect your elders)

at the start of the game survivors all have the exposed effect for 120 seconds

¨my last day....¨-unknown

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weapon

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bat used to kidnap and kill victims.

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mori

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the survivor stands up then is plays the knock cutscene from the game.
The Pennywise

## About

A map pressure killer. Able to use its power FEARFUL ENTITY to watch the map while keeping every survivor under pressure. Its perks SHAPESHIFTER, 27 YEARS, and EATER OF WORLDS to shows survivors fears and make them always be on edge.

## stats

height:average

rad:32

movement:4.6 M/S

## POWER:FEARFUL ENTITY

Ability: Balloon.

Hold the power button to place a balloon (max 4).

BALLOONS: Balloons will stay stationary where you place them. see the aura of survivors within 12 meters of a balloon. survivors within 20 meters of a balloon suffer the oblivious and blindness effect. Survivors will hear a soft laugh when within 20 meters of a balloon. You can pop your own balloon to gain it back. survivors can pop your balloons (takes 4 seconds). Get a heartbeat while a survivor is popping a balloon. Balloons have no collision. you can see balloons in white

Secondary ability: Teleport.

Tap the secondary ability button when looking at a balloon to teleport to its location popping the balloon and returning it to you. The teleport is instant and plays a 1 second animation (great for antiloop)

"Want a balloon to, georgie?"-Pennywise

## Perks

"SHAPESHIFTER"

you can take many forms. even god like being like the entity.

after kicking a generator that gen will be blocked for 10/12/14 seconds.

"what your boat?"-Pennywise

"27 YEARS"

The long wait is over.

When the last gen pops 27 YEARS activates. All survivors suffer from the oblivious effect for the rest of the trial.

"time to float"-Pennywise

"EATER OF WORLDS"

You're in a gods realm. but you to are a god.

Every time you hook a survivor you gain a token max 6/8/10 tokens. Next time you kick a gen your remove 10% of the progress of that gen for each token.

"EATER OF WORLDS!"-Pennywise
The Guard

The Guard is a Inhuman killer, able to cause havoc in the trial when survivors have to do a Passport Inspection.

His personal perks **Wowozela**, **To Be Bad**, and **Inhuman** causes panic when danger is given and when the trial comes to a close.

## Basic stats:

Movement Speed - 32 Meters

Terror Radius - 115%

Height - Average

Basic weapon - Black Mesa Crowbar

## Power: Passport Inspection

You have been brought into this world to bring suffering.

The Passport:

At the start of the trial, The Guard is equipped with The "Passport". Press the power button to fire the "Passport", Doing so will fire a projectile that moves very fast and can bounce around the environment. When a survivor is hit by the "Passport" they will be injured and if they were to be hit a second time they will be put into the dying state.

**- The "Passport's" projectile will only bounce around for 20 times before disappearing.**

**- After firing The "Passport" The Guard cannot use it again for 20 seconds.**

Passive Ability: Passport Inspection;

Every **100** seconds all survivors must collect their Passports and scan them in Passport Scanners. If a survivor cannot scan their passport within 20 seconds they will aura will always be seen by The Guard and they will permanently suffer from the Exposed Status effect until they scan their passport.

**- If a survivor cannot find a passport the aura of their passport location is revealed to them when the timer hits 0.**

**Survivor Passport's:**

Scattered around the trial a survivors passport will spawn.

- **When a survivor pick's up a passport it will not take up an item slot.**

The Following locations will spawn survivors passport's:

* **Opened Chests**
* **The Basement Chest/Locker's**
* **The Farthest Locker to the survivors location.**

*"You see what happens when you bring your ID and your PASSPORT." - Benry*

## Personal Perks

### Wowozela

They has just scratched the surface.

If any survivor was to suffer from the Exposed status effect, their aura is revealed to you for **2/3/4 seconds.**

*"Blue to Green means its time to be mean." - Benry*

### To Be Bad

Your eventual success over the survivors is immanent when the trial comes to a close.

Killing or Sacrificing a survivor grants you a token up to a maximum of **1/2/3 tokens.**

For each token, Your *Terror radius* is reduced by **4 meters** and your movement speed is increased by **1.5%**

*"I was s'posed to be nice but you forced me to be BAAAD, So I'm gonna be baaaad!" - Benry*

### **Inhuman**

Your appearance is a façade.

Whenever you hook a survivor, each survivor suffers from the **Oblivious** status effect for **10/15/20 seconds.**

*"It's okay, I'm not human." - Benry*
Heara Lee

Heara Lee is an original Fan-Made Survivor for Dead By Daylight.
She would be introduced in the *Foggy Minds* Chapter.

# Overview:

A Intelligent young girl with one goal to figure out the mysteries of the world and the creatures that lay in the dark.
Heara Lee is an aggressive yet smart girl that wont hesitate to get in harms way to find the truth. Her personal perks Beyond The Limit, Boon: Sticky Situation, and Private Investigations Allow her to recover quickly and get right back in the action.

## Lore:

Heara Lee is a young girl with plenty of her life ahead of her when suddenly Bugs begin attaching themselves to people and turning them into cannibals and she is left to fend for herself after her mother is turned into one and she must solve the mysteries around these bugs and how to get rid of them. Heara Lee ran through the woods covered in cuts and scars holding a set of papers when she tripped and yelled in pain but quickly got back up and ran not even noticing the dark fog that began to surround her.

# Personal Perks:

### Beyond The Limit

You will find out how to stop this, No matter what.
While Suffering from the Exhausted Status Effect press the Activate Ability Button which will cause you to scream revealing your location to the killer and removing the Exhausted Status Effect. This Perk has a cooldown of 145/130/115 seconds.

### Boon: Sticky Situation

A Boon that draws from the power of those around you.
Press and hold the activate ability button on a dull or hex totem to bless it and create a boon totem.
Soft chimes ring out in a radius of 24 meters.
All Survivors within the Boons Radius benefit from the following effects.

For Each survivor in the Boons Radius this perks gains a token. For each token the following effects apply.

* 1 token: gain a 2/3/4% Haste Status Effect while in the Boons Radius.
* 2 tokens: Healing, Vaulting, Repairing, and Unhooking actions are 6/9/12% faster while in the Boons Radius.
* 3 tokens: Recover from the Exhausted Status Effect 60/70/80 faster While in the Boons Radius.
* 4 tokens: All negative Status Effects are removed while in the Boons Radius. (Does Not remove negative Status Effects related to Hex Totems.)

### Private Investigations

Nobody else cared to investigate the things you saw so you did it yourself.
While In the Killers Terror Radius the following effects apply.

* Your Crouching Movement speed is increased by 125/150/175%
* You preform Repairing and Unhooking Actions 8/9/10% faster.
* You see the aura of the Killer for 2/2/4 seconds when you enter the killers terror radius.