Equipment Synthesis

**Equipment Synthesis** (装備合成) is the act of powering up Equipment with materials. Materials can involve other equipment or **Forge Spirits** (オキタエール). This is performed in the Equipment Synthesis section of Character Management.

## Specifics

The following information is almost entirely by the Japanese Wiki. Equipment synthesis is a function made available to players who reach level 40. Synthesizing equipment gives it experience to level up and raise its parameters. The equipment being synthesized is called the base equipment. All pieces of equipment used up in the process of synthesis are called materials (shortened to "mats"). There are some rules to be aware of when synthesizing equipment.

* Combining a base equipment with a material of the same type will offer 1.5x more experience.
* As the level of the base equipment increases, so does the amount of gold needed to synthesis each material into it.
* If you synthesize 10 materials at once, you should be able to save a lot of gold.
* Equipment synthesis materials are called **Forge Spirits** (オキタエール). They offer more experience for synthesis than an un-leveled piece of equipment. Bronze and silver forge spirits can be refined to produce silver and gold spirits. This sacrifices ~15% of equipment xp the spirits would produce but makes it much cheaper to level up equipment.
* Materials that are higher in level will offer more experience. **Rather than combining a base equipment with level one materials, it is much cheaper to take your level one materials and fuse two together to create a higher leveled material which will offer more experience when next used as a material. It will save you a lot of gold too.** For further information, read over the following synthesis charts and examples. Again, these are taken from the Japanese Wiki as well. Note that the "table" mentioned below is not yet included in this article.

## Key Points

When synthesizing equipment, there are two major things to remember.

1. Using many *materials* at once will save you tons of Gold. The cost of synthesis for a given *base* equipment is directly related to the *base's* level, so the best way to save gold is to synthesize with as many *materials* as possible and to use high level *materials* when the *base* is high leveled.

2. Do not use tons of level 1 equipment as *materials*. Instead, synthesize level 1 equipment together to make decently leveled equipment *to be used as materials*. This works because synthesizing even two level 1 equipment together makes the resultant product reach level 9~12. The process of feeding equipment to itself to make *materials* is called **foddering**.

## Examples

Here are some equipment synthesis examples as published from the Japanese Wiki.

* Lv40, 4\* Ring (Warrior's Ring) A

Mat A [Lv7, 4\* ring] = Synth [4\* ring] with [1x 3\* diff. type]

Mat B [Lv17, 4\* ring] = Synth [4\* ring] with [9x 3\* diff. type]

Synth [Base] with [10x mat A] to make [Lv28, 4\* ring] using 1,800 gold

Synth [Lv28, 4\* ring] with [1x mat A, 7x mat B] to make [Lv40, 4\* ring] using 29,088 gold

Required equipment: 18x 4\* rings, 74x 3\* diff. types (all sellable for 18,400 gold)

Synthesis cost: 11x mat A = 1,980; 7x mat B = 12,600; base synthesis = 30,888; sum = 45,468

Total sum: 63,868

* Lv40, 4\* Ring (Warrior's Ring) B

Mat A [Lv10, 3\* equip] = Synth [3\* equip] with [1x same type 3\* equip]

Mat B [Lv10, 4\* ring] = Synth [4\* ring] with [1x mat A]

Synth [Base] with [10x mat B] to make [Lv31, 4\* ring] using 1,800 gold

Synth [Lv31, 4\* ring] with [9x mat B] to make [Lv40, 4\* ring] using 34,992 gold

Required equipment: 19x 4\* rings, 38x diff. type 3\* (all sellable for 11,400 gold)

Synthesis cost: 19x mat A = 3,420; 19x mat B = 3,420; base synthesis = 37,926; sum = 44,766

Total sum: 55,032

Mat A can also be substituted by synthesizing 2x [4\* diff type (earring)] with the base (TODO: Double check translation)

Mat A' [Lv9, 4\* equip] = Synth [4\* equip] with [1x 4\* same type]

* Lv40, 4\* Ring (Warrior's Ring) C

Mat A [Lv7, 4\* ring] = Synth [4\* ring] with [1x diff. type 3\*]

Mat B [Lv11, 4\* ring] = Synth [4\* ring] with [3x diff. type 3\*]

Mat C [Lv12, 4\* ring] = Synth [4\* ring] with [4x diff. type 3\*]

Synth [Base] with [10x mat A] to make [Lv28, 4\* ring] using 1,800 gold

Synth [Lv28, 4\* ring] with [9x mat B, 1x mat C] to make [Lv40, 4\* ring] using 36,360 gold

Required equipment: 20x 4\* rings, 41x 3\* diff. types (all sellable for 12,200 gold)

Synthesis cost: 10x mat A = 1,800; 9x mat B = 4,860; 1x mat C = 720; base synthesis = 38,160; sum = 45,540

Total sum: 57,740

You can save 380 gold every time you create mat C using the following different recipe instead.

Mat C [Lv12, 4\* ring] = Synth [4\* ring] with [2x diff. type 4\*, 1x diff. type 3\*]

* Lv30, 3\* Bracelet (Bracelet of Protection) A

Mat A [Lv10, 3\* bracelet] = Synth [3\* bracelet] with [1x same type 3\*]

Synth [base] with [8x mat A, 1x Lv1, 3\* bracelet] to make [Lv30, 3\* bracelet] using 1,620 gold

Required equipment: 17x 3\* bracelets (all sellable for 3,400 gold)

Synthesis cost: 8x mat A = 1,440; base synthesis = 1,620; sum = 3,060

Total sum: 6,460

If you create mat A and get a Great Synthesis Success (call it mat A'), then you can save 180 gold the following way.

Synth [base] with [7x mat A, 1x mat A']

* Lv40 Event Necklace A

Mat A [Lv10, 3\* necklace] = Synth [3\* necklace] with [1x same type 3\*]

Mat B [Lv19, 3\* necklace] = Synth [3\* necklace] with [2x mat A, 1x same type 3\*]

Synth [event necklace] with [10x mat A] to make [Lv27 event necklace] using 1,800 gold

Synth [Lv27 event necklace] with [10x mat B] to make [Lv40 event necklace] using 35,100 gold

Required equipment: 80x 3\* necklaces (all sellable for 16,000)

Synthesis cost: mats = 10,800; base synthesis = 36,900; sum = 47,700

Total sum = 63,700

* Event Necklace Level 40 B

* Event Bracelet Level 50 A, B, and C

* Personal Character Equipment Level 50 A