recursal/Fanatic-Fandom huggingface dataset:
Patch 3.0.7.219

**Patch 3.0.7.219** is a patch for Original War. It updates the game to version 3.0.7.219.

## What is new

* Fixed Command Panel not using your side to work out tech restrictions

## Changelog

* Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
* Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496]
* Fixed: Fixes for AM10\_cont, AM14 and AM15 [Issue #498]
* Fixed: Fixed prakun model [Issue #500]
* Fixed: Fixes for Am09 [Issue #502]
* Fixed: Fixes for AM06\_cont and AM12 [Issue #510]
* Fixed: Fixes for Am08 [Issue #512]
* Fixed: Fixes for Ru05 [Issue #513]
* Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520]
* Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524]
* Fixed: Ru 03, 11, 13, 14, 15 [Issue #525]
* Fixed: Ru 06, 12a [Issue #526]
* Fixed: Ru 04, 05, 08, 10 [Issue #533]
* Fixed: Cinematics skip - music still playing [Issue #547]
* Fixed: AM 11\_Cont doesn't end when objectives complete [Issue #561]
* Fixed: Am10\_cont - invalid chassis [Issue #563]
* Fixed: Am09\_cont - missing dialog and disabled barracks [Issue #564]
* Fixed: Am15a - missing Coonie Travers [Issue #565]
* Fixed: Ru10 - InGameOn bug [Issue #566]
* Fixed: Ru11 - units can't move [Issue #567]
* Fixed: Ru09\_cont - water issue [Issue #568]
* Fixed: Ru02 - how to kill Platonov [Issue #569]
* Fixed: Am12 - Fail retreat [Issue #570]
* Fixed: Am11\_cont - starting scene and polish dialogs fix [Issue #571]
* Fixed: Am09\_cont - disabled barracks after arabs barracks build [Issue #572]
* Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
* Fixed: Ru10 - Vsevolod blockade in intro [Issue #574]
* Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575]
* Fixed: Am07\_cont - missing medals descriptions [Issue #576]
* Fixed: Am09\_cont - infinity loop while arabian barracks construct [Issue #577]
* Fixed: Am11\_cont - two times ending mission [Issue #578]
* Fixed: Am13a - killable Gossudarov squad members [Issue #581]
* Fixed: Ru02 - build lab and workshop objective [Issue #582]
* Fixed: Ru03 - kirov mechanics stuck [Issue #584]
* Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
* Fixed: Am15 - Bugs [Issue #586]
* Fixed: Am02 - JMM squad dead on mission start [Issue #587]
* Improved: Remade OW Intro [Issue #562]
* Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532]
* Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543]
* Improved: Add SAIL Libraries inside mod directory [Issue #544]
* Improved: Editor - Inspect Profile Tool [Issue #553]
* Improved: GUI Replaced with SGUI
Optoelectronics upgrade 3

**Optoelectronics upgrade 3** is a technology that increases vision of Radars by 2 points; improves vision of hidden cameras so that it sees through obstacles; increases the range of the Laser and Double laser by 2 points; removes the penalty to the mechanic level for driving remote controlled vehicles. Research time is 400.
Medium wheeled chassis

**Medium wheeled chassis** is a Chassis used by Americans and Russians. It is an armoured version of the Light wheeled chassis. It is stronger than Light wheeled chassis and faster than Heavy wheeled chassis. As other Wheeled Chassis it can't move through steep slopes.

## Attributes

* Equipment: Machine gun, Heavy machine gun, Gatling gun, Light gun, Double gun, Rocket launcher, Laser, Radar, Time lapser, Cargo bay, Crane
* Requires: Workshop (Russians), Factory (Americans)
* Price: 15 Crates (Americans)
* Price: 20 Crates (Russians)
* Time to build: 25
* Defense: 40
* Protection: 90 (Americans)
* Protection: 50 (Russians)
* Speed:13
Rush

**Rush** is an achievement that can be obtained in mission Natural Born Heroes. Player has to destroy Russian base in south before it is completely built. In this mission, Russians are rebuilding their base from scratch (after our earlier attack), so player can surprise them with plenty of firepower before they even finish building.
Original War Support

**Original War Support** was launched in January 2006 to support the Original War community and to serve as a place to launch new Original War patches. In June 2005 Stucuk started maintenence on Original War for Altar Interactive. The first patch was released at the end of November 2005.

OWS website also includes forum and Wiki that has been set up to cover the work we are doing at Original War Support and give an insight into editing or modding Original War.
The Journal of the American Soldier

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**The Journal of the American Soldier** is a mod by OWChyba. It is avaible in Polish and English language. Mod includes 7 missions. I was released on 4. 4. 2014.

It follows American soldier OWChyba probably who is drawn into the whirl of events which may also concern the structures of the American command.
Patch 1.08

**Patch 1.08** was a patch for Original War that updated the game to version 1.08.

## Changelog

* Added: Czech and Italian game translations (By 5ITH)
* Added: Pakview now has the ability to re-build OWP files
* Added: Pakview now has the ability show how much space is wasted in an OWP
* Added: Pakview now has multilanguage support(Currently English, Polish and Spanish has been translated)
* Added: Japanease support for game
* Added: Multilanguage text support for game (Use #ENG, #FRA, #GER, #ITA, #SPA, #CZE, #JAP or #POL as params)
* Added: Spectator support in multiplayer games (Currently only in Alien Base)
* Added: 5 SAIL commands: LoadCharacter (By Radzio), RegenerateArea, RegenerateUnits, Multiplayer\_GetPlayerIsSpec, IAmSpec
* Added: Identify tool in the SAIL Editor
* Added: CUSTOMRES parameter (Usage: CUSTOMRES WIDTH HEIGHT )
* Added: GM Editor created. Allows editing of GMX, GMS and GMZ files
* Bug Fix: Enginear and Cornel spawning bug in AM10 fixed (By Radzio)
* Bug Fix: Customising avatar in multiplayer now unchecks the "im ready"
* Bug Fix: Misc bug fixes
* Bug Fix: Ingame videos now play (bug introduced in a previous patch)
* Bug Fix: American warehouse image in Rus and Arab interface fixed
* Bug Fix: Exclamations now check Dialogs\ as well as the users language folder
* Bug Fix: Character names nolonger have a gap at the start
* Bug Fix: Dialogs and Videos now play correctly when using a non English version of original war and when you use a langauge parameter
* Bug Fix: Gaps infront of dialog names removed.
* Bug Fix: You may now only transport resources if you have at least 10 of that kind (Stops players transporting 1 and getting 10 at the other end).
Siberite Power plant

**Siberite Power plant** is a one of three types of Power Plant in the game. It uses siberite power. It is the most expensive Power plant but also the most effective. Siberite power technology is required to build it. Unlike Oil Power plant it doesn't consume additional resources after it is build. All nations can build it.
October Revolution

**Previous:** New end

**Next:** Triangulation

**October Revolution** is the twelfth mission in Russian Campaign. Burlak decides to accept offer of Dmitry Alanovich Gladkov to lead uprising against David Nikitovich Platonov and takeover Russian army in Pliocene. Other participants include Oleg Kazimirovich Gleb and Konstantin V. Fadeev.

### Medals

* All bases captured.
* Scientists stopped.
* No unnecessary fighting.

## Map

Large map which includes 5 Russian bases. Player must get all bases on his side.

A. I. Yegorov is located Southwest and led by Colonel Caricyn who join him if he answers questions from his Quiz. Caricyn then gives Burlak his base and men under command if Burlak answers questions correctly.

M. N. Ryutin is located Southeast and led by Colonel Davidov who is interested in Artifacts. He joins Burlak if he gets him Artifact from Gossudarov.

Y. E. Yakir is located East and led Colonel Eisenstein who understands only violence. He wants Burlak to attack his base to conclude if he is a good commander. Once Burlak damages his base enough he joins him.

M. A. Budonny is located North and led by Colonel Borodin who joins Burlak once he convinces enough bases.

V. K. Bluekher is located Northwest and led by Platonov himself and must be taken by force. It is the largest base with large number of units.

There is a forest and Swamp in the Middle of the Map. Dead Mastodon is in the swamp. The forest stretches to the south edge of the map. There is a Lake northeast from which leads a river to the Swamp. The Lake is surrounded by a Rock. There is a small Island in the lake which is accessible through shallow Water.

## Characters

* Yuri Ivanovich Gorky
* David Nikitovich Platonov
* Dmitry Alanovich Gladkov
* Oleg Kazimirovich Gleb
* Konstantin V. Fadeev
* A. B. Tsarytsyn
* Pyotr P. Davidov
* Eisenstein
* M. I. Borodin
* Gossudarov

## Bases

* A. I. Yegorov
* M. N. Ryutin
* Y. E. Yakir
* M. A. Budonny
* V. K. Bluekher

## Trivia

* If player conquers all bases without killing any human he can control more than 30 people making it largest number of manforce that player can have in any official mission.
* Trotsky's quote about Alaskite refers to the intro of Russian Campaign when the quote is mentioned.
* Uses the same map as The Cleansing.
* Cat and Mouse shows locations north of the map.

Missions in Original War
Siberite extension

**Siberite extension** (also known as **Alaskite extension**) is an add-on for Factory that allows construction of Siberite engine and weaponry.

## Attributes

* Price: 30 Crates (25 Crates for Arabs) and 10 Siberites
* Energy required: 10
* Time to build: 90 (Americans)
* Time to build: 100 (Russians)
* Time to build: 85 (Arabs)
* Defense: 40 (35 for Arabs)
Original-War.net

**Original War.net** is the largest Original War community website.

## Administrators:

* Main e-mail: redakcja@original-war.net
* YuriStriatov
	+ Name: Bohdan Starosta
	+ E-mail: blodo@poczta.fm
	+ E-mail: yuri\_s@original-war.net
* Radzio
	+ Name: Radosław Piliszek
	+ E-mail: radzio@original-war.net
* Gothuk
	+ Name: Patryk Tenderenda
	+ E-mail: p.tenderenda@original-war.net
* zoNE
	+ Name: Daniel Gabryś
	+ E-mail: zone@original-war.net
Siberite Motherlode

**Siberite Motherlode** is a major location in Original War. It appears in final mission of both Campaigns. Siberite Motherlode is the place of the final and the largest battle of Original War. Russians are usually the ones who find it first and build their base on it.

## Appearances

* Final Countdown
* Final Battle
* War is Peace
Patch 3.0.7.211

**Patch 3.0.7.211** is a patch for Original War. It updates the game to version 3.0.7.211.

## Changelog

* Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
* Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496]
* Fixed: Fixes for AM10\_cont, AM14 and AM15 [Issue #498]
* Fixed: Fixed prakun model [Issue #500]
* Fixed: Fixes for Am09 [Issue #502]
* Fixed: Fixes for AM06\_cont and AM12 [Issue #510]
* Fixed: Fixes for Am08 [Issue #512]
* Fixed: Fixes for Ru05 [Issue #513]
* Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520]
* Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524]
* Fixed: Ru 03, 11, 13, 14, 15 [Issue #525]
* Fixed: Ru 06, 12a [Issue #526]
* Fixed: Ru 04, 05, 08, 10 [Issue #533]
* Fixed: Cinematics skip - music still playing [Issue #547]
* Fixed: AM 11\_Cont doesn't end when objectives complete [Issue #561]
* Fixed: Am10\_cont - invalid chassis [Issue #563]
* Fixed: Am09\_cont - missing dialog and disabled barracks [Issue #564]
* Fixed: Am15a - missing Coonie Travers [Issue #565]
* Fixed: Ru10 - InGameOn bug [Issue #566]
* Fixed: Ru11 - units can't move [Issue #567]
* Fixed: Ru09\_cont - water issue [Issue #568]
* Fixed: Ru02 - how to kill Platonov [Issue #569]
* Fixed: Am12 - Fail retreat [Issue #570]
* Fixed: Am11\_cont - starting scene and polish dialogs fix [Issue #571]
* Fixed: Am09\_cont - disabled barracks after arabs barracks build [Issue #572]
* Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
* Fixed: Ru10 - Vsevolod blockade in intro [Issue #574]
* Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575]
* Fixed: Am07\_cont - missing medals descriptions [Issue #576]
* Fixed: Am09\_cont - infinity loop while arabian barracks construct [Issue #577]
* Fixed: Am11\_cont - two times ending mission [Issue #578]
* Fixed: Am13a - killable Gossudarov squad members [Issue #581]
* Fixed: Ru02 - build lab and workshop objective [Issue #582]
* Fixed: Ru03 - kirov mechanics stuck [Issue #584]
* Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
* Improved: Remade OW Intro [Issue #562]
* Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532]
* Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543]
* Improved: Add SAIL Libraries inside mod directory [Issue #544]
* Improved: Editor - Inspect Profile Tool [Issue #553]
* Improved: GUI Replaced with SGUI
Patch 1.12.8

**Patch 1.12.8** was a patch for Original War that updated the game to version 1.12.8.

## Changelog

* Added: WINDOWFULL parameter
* Added: Window option to launcher settings
* Bug Fix: Original War shuts down when a mission is lost
* Bug Fix: Range Check Errors removed
* Bug Fix: Spanish Translation would crash multiplayer
* Bug Fix: Launcher displays error when sent parameters
* Bug Fix: Fixed several stability issues.
* Bug Fix: finalize\_var access violation with multiplayer teams.
* Bug Fix: Memory leak with multiplayer sides players names.
* Bug Fix: Forced hold/free mode on everyone (including CPU).
* Bug Fix: Fixed negative control bonuses. (e.g. remote radars having shorter range than other radars)
* Bug Fix: See\_Areas placed by PlaceSeeing are no longer affected by Update\_HiddenCameras. (fixes spectator)
* Bug Fix: Hidden cameras' half range.
* Bug Fix: [exploit] Reversed ally check for invisible units. It is no longer possible to hide permanently by using diplomacy settings against an enemy.
* Bug Fix: [exploit] Deselects hacked vehicles to prevent control by enemy.
* Bug Fix: [exploit] Fixed two critical exploits related to vehicles recycling.
* Bug Fix: [exploit] Fixed yet another material multiplication bug.
* Bug Fix: [exploit] Another repairing building experience exploit fixed.
* Bug Fix: No more spam of screenshots in game's dir.
* Bug Fix: No more depot-labs.
* Bug Fix: Fixed inability to attack ground because of status of (0,0) hex. Now it depends on the status of the right hex.
* Bug Fix: Fixed SetPerfectExperience - SAIL function.
* Bug Fix: Removed 1s delay when leaving multiplayer lobby.
* Bug Fix: Clients will now disconnect from IRC and MS when the game starts.
* Bug Fix: Fixed a hang after entering multiplayer lobby if it was left before (as a result of finishing a game or directly).
* Bug Fix: Fixed save load bug.
* Bug Fix: Reset no/priority attack switch when an ape/a mastodon is tamed or SetSide used.
* Bug Fix: Fixed Polish keyboard shortcuts.
* Bug Fix: Fixed Am12 - Arabians will now make a contact even if depot is upgraded.
* Changed: When ran directly OW correctly sets the resolution
* Changed: Launcher no longer runs OW instantly when parameters are sent (Steam Only)
* Enhancement: [OwarDedicated] Added a new parameter: CUSTOMINI , which can be used to set the ini file to be loaded.
* Enhancement: [OwarDedicated] Port is now saved on apply.
* Enhancement: [OwarDedicated] The currently used ini file name is shown in the title bar.
* Enhancement: [OwarDedicated] Logs are saved with filenames based on the currently used ini file.
* Enhancement: [OwarDedicated] Ini is written once, after closing the form.
* Enhancement: [OwarDedicated] Reloading after error preserves command line.
* Enhancement: Editor's panels can be hidden now.
* Enhancement: Error Reporter can identify Windows Vista, Windows 7, Windows Server 2008 and Windows Server 2008 R2.
* Enhancement: Error Reporter can obtain CPU information even if running under UAC.
Patch 3.0.7.212

**Patch 3.0.7.212** is a patch for Original War. It updates the game to version 3.0.7.212.

## Changelog

* Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
* Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496]
* Fixed: Fixes for AM10\_cont, AM14 and AM15 [Issue #498]
* Fixed: Fixed prakun model [Issue #500]
* Fixed: Fixes for Am09 [Issue #502]
* Fixed: Fixes for AM06\_cont and AM12 [Issue #510]
* Fixed: Fixes for Am08 [Issue #512]
* Fixed: Fixes for Ru05 [Issue #513]
* Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520]
* Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524]
* Fixed: Ru 03, 11, 13, 14, 15 [Issue #525]
* Fixed: Ru 06, 12a [Issue #526]
* Fixed: Ru 04, 05, 08, 10 [Issue #533]
* Fixed: Cinematics skip - music still playing [Issue #547]
* Fixed: AM 11\_Cont doesn't end when objectives complete [Issue #561]
* Fixed: Am10\_cont - invalid chassis [Issue #563]
* Fixed: Am09\_cont - missing dialog and disabled barracks [Issue #564]
* Fixed: Am15a - missing Coonie Travers [Issue #565]
* Fixed: Ru10 - InGameOn bug [Issue #566]
* Fixed: Ru11 - units can't move [Issue #567]
* Fixed: Ru09\_cont - water issue [Issue #568]
* Fixed: Ru02 - how to kill Platonov [Issue #569]
* Fixed: Am12 - Fail retreat [Issue #570]
* Fixed: Am11\_cont - starting scene and polish dialogs fix [Issue #571]
* Fixed: Am09\_cont - disabled barracks after arabs barracks build [Issue #572]
* Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
* Fixed: Ru10 - Vsevolod blockade in intro [Issue #574]
* Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575]
* Fixed: Am07\_cont - missing medals descriptions [Issue #576]
* Fixed: Am09\_cont - infinity loop while arabian barracks construct [Issue #577]
* Fixed: Am11\_cont - two times ending mission [Issue #578]
* Fixed: Am13a - killable Gossudarov squad members [Issue #581]
* Fixed: Ru02 - build lab and workshop objective [Issue #582]
* Fixed: Ru03 - kirov mechanics stuck [Issue #584]
* Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
* Improved: Remade OW Intro [Issue #562]
* Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532]
* Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543]
* Improved: Add SAIL Libraries inside mod directory [Issue #544]
* Improved: Editor - Inspect Profile Tool [Issue #553]
* Improved: GUI Replaced with SGUI
Patch 3.0.7.217

**Patch 3.0.7.217** is a patch for Original War. It updates the game to version 3.0.7.217.

## What is new

* AM02 Fix - Serpent
* Save and Exit loading
* Turret Command Panel
* Polish Translations
* Better Unicode Input Support (Keyboard)

## Changelog

* Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
* Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496]
* Fixed: Fixes for AM10\_cont, AM14 and AM15 [Issue #498]
* Fixed: Fixed prakun model [Issue #500]
* Fixed: Fixes for Am09 [Issue #502]
* Fixed: Fixes for AM06\_cont and AM12 [Issue #510]
* Fixed: Fixes for Am08 [Issue #512]
* Fixed: Fixes for Ru05 [Issue #513]
* Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520]
* Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524]
* Fixed: Ru 03, 11, 13, 14, 15 [Issue #525]
* Fixed: Ru 06, 12a [Issue #526]
* Fixed: Ru 04, 05, 08, 10 [Issue #533]
* Fixed: Cinematics skip - music still playing [Issue #547]
* Fixed: AM 11\_Cont doesn't end when objectives complete [Issue #561]
* Fixed: Am10\_cont - invalid chassis [Issue #563]
* Fixed: Am09\_cont - missing dialog and disabled barracks [Issue #564]
* Fixed: Am15a - missing Coonie Travers [Issue #565]
* Fixed: Ru10 - InGameOn bug [Issue #566]
* Fixed: Ru11 - units can't move [Issue #567]
* Fixed: Ru09\_cont - water issue [Issue #568]
* Fixed: Ru02 - how to kill Platonov [Issue #569]
* Fixed: Am12 - Fail retreat [Issue #570]
* Fixed: Am11\_cont - starting scene and polish dialogs fix [Issue #571]
* Fixed: Am09\_cont - disabled barracks after arabs barracks build [Issue #572]
* Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
* Fixed: Ru10 - Vsevolod blockade in intro [Issue #574]
* Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575]
* Fixed: Am07\_cont - missing medals descriptions [Issue #576]
* Fixed: Am09\_cont - infinity loop while arabian barracks construct [Issue #577]
* Fixed: Am11\_cont - two times ending mission [Issue #578]
* Fixed: Am13a - killable Gossudarov squad members [Issue #581]
* Fixed: Ru02 - build lab and workshop objective [Issue #582]
* Fixed: Ru03 - kirov mechanics stuck [Issue #584]
* Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
* Fixed: Am15 - Bugs [Issue #586]
* Fixed: Am02 - JMM squad dead on mission start [Issue #587]
* Improved: Remade OW Intro [Issue #562]
* Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532]
* Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543]
* Improved: Add SAIL Libraries inside mod directory [Issue #544]
* Improved: Editor - Inspect Profile Tool [Issue #553]
* Improved: GUI Replaced with SGUI
Patch 2.0.1.1

**Patch 2.0.1.1** is a patch for Original War that updates the game to version 2.0.1.1.

## Changelog

### 2.0.1.1

* Bug Fix: Editor does not extract files from patch.owp when creating a new mod (Issue 85)
* Bug Fix: Invalid Colour Codes can crash OW (OGL) (Issue 88)
* Bug Fix: HTTPHandler only sends information once and then never again (Issue 89)
* Bug Fix: Invalid Hint Types set in Custom Maps do not show the fallback image (OGL) (Issue 90)
* Bug Fix: Chance for some Interface Elements not to be initialized before they were drawn (OGL) (Issue 91)

### 2.0.0.0

* Added: OpenGL Renderer (98% Complete)
* Added: Basic Zoom to Editor (Overlays do not zoom)
* Added: When creating a new mod via the editor you can now make it extract files from the game
* Added: Ability to scroll the SAIL Editor window with the mouse wheel
* Added: Ability to view variables values at runtime by hovering over them (Except Local variables)
* Added: CenterWindow parameter (Can also be set via eset.ini)
* Bug Fix: Bloody valley - far away siberite detection (Issue 10)
* Bug Fix: Controlling enemy's factories (Issue 13)
* Bug Fix: Restoration of 15a Ru/Am (Issue 48)
* Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
* Bug Fix: Non-Existant Steam Achievements causing Lag (Issue 52)
* Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
* Bug Fix: Increased FPS in-game (Issue 54)
* Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
* Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
* Bug Fix: Bloody Valley - Tree (Issue 59)
* Bug Fix: Windowex parametr: Window resizing & FPS drops (Issue 60)
* Bug Fix: Non-Americans can use partial invisibility (Issue 63)
* Bug Fix: 11RU mission - bug? (Issue 67)
* Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
* Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
* Bug Fix: Spelling - Czech version (Issue 74)
* Bug Fix: Ru\_04 T. Gaidar (Issue 75)
* Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
* Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
* Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
* Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
* Bug Fix: Gaining experience from repairing own damage
* Bug Fix: A vast majority of control exploits was fixed
Rocket launcher

**Rocket launcher** is a weapon that can be mounted on Vehicles and turrets. It has long range and gives high damage to buildings. It is useful against enemy bases but slow speed of the rockets make it impractical against moving targets. Rocket technology and Rockets extension are required to build it.

## Attributes

* Price: 40 Crates
* Time to build: 60
* Range 5-16
* Attack against soft targets: 25
* Attack against vehicles: 20
* Attack against buildings: 40
* Cadence (shots/time): 1/75 (Arabs)
* Cadence (shots/time): 1/80 (Americans)
* Cadence (shots/time): 1/45 (Russians)
Patch 2.0.7.207 RC5

**Patch 2.0.7.207 RC5** is a patch for Original War. It updates the game to version 2.0.7.207 RC5.

## Changelog

* Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
* Fixed: AutoEnemy needs to be switched back on (RU07) [Issue #496]
* Fixed: Fixes for AM10\_cont, AM14 and AM15 [Issue #498]
* Fixed: Fixed prakun model [Issue #500]
* Fixed: Fixes for Am09 [Issue #502]
* Fixed: Fixes for AM06\_cont and AM12 [Issue #510]
* Fixed: Fixes for Am08 [Issue #512]
* Fixed: Fixes for Ru05 [Issue #513]
* Fixed: (Multiplayer) Rocky Pass, Wilderness [Issue #520]
* Fixed: Am 03, Ru 02, 03, 05, 08 [Issue #524]
* Fixed: Ru 03, 11, 13, 14, 15 [Issue #525]
* Fixed: Ru 06, 12a [Issue #526]
* Fixed: Ru 04, 05, 08, 10 [Issue #533]
* Fixed: Cinematics skip - music still playing [Issue #547]
* Fixed: AM 11\_Cont doesn't end when objectives complete [Issue #561]
* Fixed: Am10\_cont - invalid chassis [Issue #563]
* Fixed: Am09\_cont - missing dialog and disabled barracks [Issue #564]
* Fixed: Am15a - missing Coonie Travers [Issue #565]
* Fixed: Ru10 - InGameOn bug [Issue #566]
* Fixed: Ru11 - units can't move [Issue #567]
* Fixed: Ru09\_cont - water issue [Issue #568]
* Fixed: Ru02 - how to kill Platonov [Issue #569]
* Fixed: Am12 - Fail retreat [Issue #570]
* Fixed: Am11\_cont - starting scene and polish dialogs fix [Issue #571]
* Fixed: Am09\_cont - disabled barracks after arabs barracks build [Issue #572]
* Fixed: Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
* Fixed: Ru10 - Vsevolod blockade in intro [Issue #574]
* Fixed: Ru08 - delete Masha variable if Masha not exist [Issue #575]
* Fixed: Am07\_cont - missing medals descriptions [Issue #576]
* Fixed: Am09\_cont - infinity loop while arabian barracks construct [Issue #577]
* Fixed: Am11\_cont - two times ending mission [Issue #578]
* Fixed: Am13a - killable Gossudarov squad members [Issue #581]
* Fixed: Ru02 - build lab and workshop objective [Issue #582]
* Fixed: Ru03 - kirov mechanics stuck [Issue #584]
* Fixed: Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
* Improved: Remade OW Intro [Issue #562]
* Improved: Allow multiple buildings to be placed when SHIFT key is held [Issue #532]
* Improved: Make Flamethrower Destroy Environment and Burn Grass [Issue #543]
* Improved: Add SAIL Libraries inside mod directory [Issue #544]
* Improved: Editor - Inspect Profile Tool [Issue #553]
* Improved: GUI Replaced with SGUI
Sniper Mod

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Sniper Mod** is a mod by Creative. It was released on 10. August 2015. It is avaible only in Czech and Polish language. It contains 8 missions.

Protagonist of the mod is a Russian sniper Dmitrij Gregorov who is sent to fight Arabian terrorist. Player doesn't control any other units than Gregorov during the campaign and all missions are oriented more as an action adventure rather than strategy game.
Vladimír Chvátil

**Vladimír Chvátil** (born 1971), often known professionally as Vlaada Chvátil , is a Czech video game and board game designer who was the main designer for Original War.

Chvátil studied Informatics at Masaryk University. After finishing studies he joined Altar Publisher and helped to form its video game part Altar Interactive. He worked as main designer for its first game Fish Fillets before working on Original War. In 2006, he left Altar Interactive and started to focus on board games.
Vsevolod Mission

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Vsevolod Mission** is a mod developed by Czech modder Gravitr. It was released on 5 Febuary 2016. It is avaible in English, Polish, Czech and French language.

Mod features 4 missions during which player takes control of Vsevolod Ivanovich Gorky who arrives to V. N. Ryuter base to hear informations about important mission he is sent on. Other characters known from Russian Campaign such as Nikita Kozlov, S. D. Gnyevko, B. L. Karamazov or Lev T. Titov appear in the mod.
Vladimir Putin

**Vladimir Putin** is a Russian politician, former intelligence officer who served as the president of Russia. In American timeline he was succeeded by Prokhorov under unknown circumstances. He became President in 1999 but as of 2002 he didn't hold the position. He was mentioned by John Macmillan who states that Putin hasn't become Russian President in Russian timeline.
Weapon upgrade 2

**Weapon upgrade 2** is a technology that increases damage made by Guns by 20%; increases damage by mines, Kamikaze Apeman, self-destruction and self-propelled bombs by 15%; increases the surveillance and range of Bazooka soldiers and Snipers by 2; increases the range of rocket launchers by 2; eliminates mortar inaccuracy and prolongs the sleep time induced by sleeping ammunition by 100%. Research time is 200.
Prokhorov

**Prokhorov** is a Russian politician who is the president of Russia as of 2002 in American timeline. He replaced Vladimir Putin under unknown circumstances. Not much is mentioned about him in the game. He is mentioned by John Macmillan in Stealing the Steel who says that he visited Russian in 2002 and Prokhorov was the President.

He appears in Original War Story. Prokhorov is a General who used to be the Head of KGB. He becomes President of Russia in 2010 and launches agressive politics questioning independence of former Soviet Republics and rest of Eastern Europe hinting that he wants to reestablish Soviet Union.

## Trivia

* His name might be reference to oligarch Mikhail Prokhorov.
Patch 1.11.0

**Patch 1.11.0** was a patch for Original War that updated the game to version 1.11.0. The update is notable for adding Arabian HUD.

## Changelog

* Added: 24 People, Siberite Bomb, Siberite Detection and Cost of Information options to Party (Gothuk)
* Added: Russian video subtitle support added
* Added: New SAIL Command: GetUnitsNearUnit
* Added: New SAIL Varible: PauseMusic
* Added: English Subtitibles
* Added: Dedicated server can now be controled from inside the chatroom (Requires admin login)
* Added: Create Server dialog now allows you to set the games name
* Added: Arabians now have there own Interface scheme (Morphid)
* Added: SetPerfectExperience function to SAIL
* Added: MISSION\_EXP\_LIMITS can now be set through game.txt
* Added: McBenn's Ident Descriptions added
* Added: Latest Clanbase Support
* Added: More resolution options in the launcher
* Bug Fix: Improved broadcasting support (Radzio)
* Bug Fix: Polish Alien Base MultiDescs now have proper font (Radzio)
* Bug Fix: Multiplayer map fixes (SAIL - Radzio, maps - Radzio & Gothuk, MultiDescs - Gothuk & Radzio)
* Bug Fix: Owarfull.dll renamed to Owarfull.exe, this fixes systems which can't run DLL's as EXE's
* Bug Fix: Spectator related crash fixed. Spectators now take up a team slot
* Bug Fix: Multiplayer ingame chat is now logged in the ingame log window
* Bug Fix: Fatal value of MVR on certain maps with customres parameter fixed
* Bug Fix: AM05, AM08, AM10, RU06, RU09 fix (Radzio)
* Bug Fix: Multiple Exploits fixed
* Changed: Dedicated server interface improved.
* Changed: PakView Interface improved
* Changed: Grndsec Interface improved
* Changed: New Buildup Time (Radzio)
Vsevolod Ivanovich Gorky

**Vsevolod Ivanovich Gorky** (AKA **Sevi**) is a major character in Russian Campaign and brother of Russian protagonist Yuri Ivanovich Gorky. He can also appear in American Campaign.

## American Campaign

Vsevolod leads Russian attack on Kappa during One on One. His units destroy Kappa if John Macmillan doesn't save it. Vsevolod then appears in mission Final Countdown when he attacks Americans near Siberite Motherlode and reveals that he killed Joan/Lisa/Connie.

## Russian Campaign

He is first mentioned in intro. He previously served during War in Northern China. He is older brother of Yuri Ivanovich Gorky (Burlak). They are both chosen to be part of Red Army Pliocene Group. Upon his arrival Vsevolod meets Matvey Zhuliv and Danilo Tyshev. Together they capture Terminal from Americans and manage to contact Burlak whose men are located in nearby base V. A. Ovsyenko. Burlak can save him and join forces. Burlak is later contacted by David Nikitovich Platonov when Arabs launch attack to V. I. Lenin. Vsevolod takes a group of men and heads to New Kabul where reunites with Burlak. Vsevolod is meant to lead attack on the Arabian base but h steps on mine and decides to transfer leadership to Burlak. He participates in the attack which forces Arabs to cease their attack on V. I. Lenin adn return to the base. During this time Marshal Nikolay Mironovich Yashin arrives to the past and takes command of Russian forces. It is shown that he remembers Vsevolod from China and praises him for his skills.

Yashin decides to make Vsevolod his second in command. Vsevolod is shown to congratulate Burlak for his success in New Kabul stating that he is proud to be his brother. Vsevolod presumably becomes commander of base M. N. Tukhachevsky which is attacked by Americans forcing Vsevolod to head to L. D. Trotsky for reinforcements. It is unknown if he managed to successfully defend the base. Vsevolod later participates in attack against American base Beta but is killed in process along with Nikolay Mironovich Yashin, Sergey Ilyich Popov and Timur Mikhailovich Gaydar.

Vsevolod is later mentioned by Dmitry Alanovich Gladkov who states to be Vsevolod's friend from China. Gladkov states that Vsevolod believed that the only commander who can lead Russians to victory is Burlak.

### Russian Campaign

* Step by Step
* Fox hole
* Pursuit of progress
* New end

## Trivia

* Vsevolod serves as the protagonist of mods Vsevolod Mission and OW Compile. He is also a major playable character in Absolute Dominion serving as protagonist of the first mission in Russian Campaign.
Soldier

**Soldier** is one of four main Professions in game. It is basic military unit used to fight.They use assault rifle and armour. As a result they inflict more damage and have higher defense than other human units. They can be trained in Armoury and Barracks.

## Attributes

* Range: 1-8
* Cadence (shots/time): 30 / 45
* Weapon power against soft targets: 18
* Weapon power against vehicles: 14
* Weapon power against buildings: 4
* Weapon efficiency against soft targets: 18
* Weapon efficiency against vehicles: 14
* Weapon efficiency against buildings: 4
Research points

Research points are a type of limited currency, second only to gold in usefulness, but not by far as rare.

You can get RP from

One-time
* Milestones and goals
* Levels
* Ranks
* Renown
* Achievements

Daily
* Daily tasks
* Country HQ
* Recycling technologies

You can use RP in the Command Center to:

* Research Technologies (continuously)
* Unlocking one-time Upgrades and Unlocks
God of War

### God of War

* Hydra - Mouth impaled on the mast by Kratos
* Captain - Sent falling down the Hydra's throat by Kratos
* Temple Minotaur - Impaled by Kratos with a spear-launching device
* Barbarian - Decapitated by Kratos with his blades. (Shown in flashback)
* **Ares** - Stabbed by Kratos with the Blade of the Gods
Something Went Wrong

**Something Went Wrong** was planned first mission of Arabian Campaign. The mission is featured in Arabian Campaign (mod). It would show Arabian attack on American base in Siberia and capture of EON. Heike and others would enter it afterwards.

## Briefing

Coordinates: Siberia, 12 April 2010

Heike along with other mercenaries is hired by Arabian governments to stop Americans from transporting siberite deposits. They raid the American base in Siberia to gain possession of EON.

## Objectives

### Objectives 1

* **Primary objective:**
	+ Survive. Try to find out what is going on.

### Objectives 2

* **Primary objective**
	+ Get Heike to the eastern edge of map
* **Secondary objective:**
	+ Keep Olaf alive

### Objectives 3

* **Primary objective:**
	+ Get Heike to eastern edge of map
* **Optional primary objective**
	+ Capture vehicle and get Heike in vehicle to southern edge of map.
* **Secondary objective:**
	+ Keep Olaf alive.

## Characters

### Arabian

* Heike Steyer
* Abdul Shariff
* Dietrich Genscher
* Olaf Larsson
* Frank Farmer
* Hans Gluckman
* Leif Swansson

### American

* Joan Fergusson
* Mike Dalton
* John Macmillan (mentioned)

Missions in Original War
Technology

**Technology** can be researched in Laboratory.

## Basic Technology

* Solar power (Americans, Arabs)
* Solar engine
* Oil power (all nations)
* Oil engine (all nations)
* Siberite detection (all nations)
* Apeman language (all nations)
* Apeman Psychology (Americans, Russians)
* Apeman Agression (Arabs, Russians)
* Technology upgrade 1 (all nations)
* Technology upgrade 2 (all nations)
* Technology upgrade 3 (all nations)

## Weapon Technology

* Gatling gun (all nations)
* Gun (all nations)
* Rocket (all nations)
* Advanced metallurgy (Americans, Russians)
* Soporific ammunition (Americans)
* Bazooka (Russians)
* Advanced rocketry (Russians)
* Behemoth vehicles (Russians)
* Explosives (Arabs)
* Incendiary (Arabs)
* Mortar (Arabs)
* Self destruction (Arabs)
* Weapon upgrade 1 (all nations)
* Weapon upgrade 2 (all nations)
* Weapon upgrade 3 (all nations)

## Siberite Technology

* Siberite power (all nations)
* Siberite engine (all nations)
* Siberite localisation (Russians)
* Siberite fission (Americans, Russians)
* Siberite implosion (Arabs)
* Siberite decay (Arabs)
* Artifact technology (all nations)
* Siberite technology upgrade 1 (all nations)
* Siberite technology upgrade 2 (all nations)
* Siberite technology upgrade 3 (all nations)

## Computer Technology

* AI (Americans, Russians)
* Advanced AI (Americans, Russians)
* Advanced chassis (Americans)
* Hack (Russians)
* Materialization prediction (Russians)
* Targeted teleportation (Russians)
* Computer upgrade 1 (Americans, Russians)
* Computer upgrade 2 (Americans, Russians)
* Computer upgrade 3 (Americans, Russians)

## Optoelectronic Technology

* Radar (Americans, Arabs)
* Remote control (Americans, Arabs)
* Materialization detection (Americans, Arabs)
* Laser sights (Americans)
* Partial invisibility (Americans)
* High-energy laser (Americans)
* Double laser (Americans)
* Hidden camera (Arabs)
* Remote controlled charge (Arabs)
* Optoelectronics upgrade 1 (Americans, Arabs)
* Optoelectronics upgrade 2 (Americans, Arabs)
* Optoelectronics upgrade 3 (Americans, Arabs)

## Space-time Technology

* Spatial anomalies
* Local tau-field
* Homogenous tau-field
* Limited spontaneous teleportation
* Tau-radiation
* Space-time tech upgrade 1
* Space-time tech upgrade 2
* Space-time tech upgrade 3

## Biotechnology Technology

* Biodetection
* Apeman Brainwashing
* Stimulation drugs
* Apeman Neural System
* Biotechnology upgrade 1
* Biotechnology upgrade 2
* Biotechnology upgrade 3
Wszyscy Jesteśmy Żołnierzami

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Wszyscy Jesteśmy Żołnierzami** (English: We are all Soldiers) is a mod by MasterKiller released on 14 January 2014. It is avaible only in Polish language. It has 9 missions.

Player takes control of Sasza Jelenow, a 34 years old Sergeant of the Russian army who lost his memory. It is set in 2003 after defeat of Russia.
Praying for the Dead

**Previous:** Wipeout

**Next:** Water is Wide

**Praying for the Dead** is the fourth mission in Russian Campaign. Burlak has to cover retreat of Russian forces from eastern areas.

### Medals

* Few casualties.
* Great losses inflicted on the enemy.
* The base was dismantled before abandoning it.

## Map

Map consists of a way leading from Northeast to Southwest. It leads around a hill that is a good defensive point. Burlak is meant to build a base there to repell Arabian forces chasing Russian retreat. There is a forest on the west and on the east. River is flowing at North edge of the map.

## Characters

### Russian

* Yuri Ivanovich Gorky
* David Nikitovich Platonov
* Sergey Ilyich Popov
* Timur Mikhailovich Gaydar
* Nikodim Patrikiyevich Kuzmov
* Gennady Trofimovich Scholtze (determinant)
* Semyon Davidovich Gnyevko (determinant)
* Ilya Ilyich Kovalyuk (determinant)
* Mikhail Mikhailovich Belkov (determinant)
* Yelena Petrovna Kirilenkova (determinant)
* Maria Jaworska (determinant)
* Ivan Saseda (determinant)
* Igor Balei (determinant)
* Igor Jauzeme (determinant)
* Jan Kuklajs (determinant)
* Martin Benko (determinant)
* Ivan Pavlovich Kurin (mentioned)

### Arabian

* Heike Steyer

Missions in Original War
FIVE NIGHTS AT FREDDY'S GENERATIONS Wiki

**Welcome to the FIVE NIGHTS AT FREDDY'S GENERATIONS Wiki!**
We're a collaborative community website about FIVE NIGHTS AT FREDDY'S GENERATIONS that everyone can build and expand dong. Wikis like this one depend on readers like you getting involved and adding content to get Tutti to finally apologize. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**Horror Games**
*Go to these sites for info or for help with your own wiki!*

Agony •
Alan Wake •
Alice •
Alone in the Dark •
Amnesia •
Bendy and the Ink Machine •
Bioshock •
Clock Tower •
Cry of Fear •
Dark Deception •
Dead Space •
Deep Fear •
DreadOut •
Fatal Frame •
Five Nights at Freddy's •
FNaF: Sister Location •
Freddy Fazbear's Pizzeria Simulator •
Ib •
Lost Alpha •
Outlast •
Resident Evil •
SCP: Containment Breach •
Silent Hill •
SOMA •
Spooky's House of Jump Scares •
S.T.A.L.K.E.R. •
The Evil Within •
Until Dawn •
White Day •
Yomawari •
Yume Nikki

*Want your community included? Contact me!*

Click Helpy to go to the Game's Steampage!

File:Wiki-wordmark.png
File:FFPSCopyright.png
Ru:
The crappy fanfic CelticCapricorn had made when she was 10 or something.

*Heya, Celticcapricorn here, First of all, Yes my name is Jamie, this fanfic was made when I was 10 or something and we have nothing to go on with the William afton stuff. Soo enjoy this lovely story. P.s. I don't support any of the ships in the fanfic anymore-- Enjoy the Cringe. P.S. Go support me on Deviantart and my New au story, Memoria in the flames! (*https://www.deviantart.com/celticcapricorn9945)

Edit: So tutti tried to delete this lovely fanfic from this site. I'll tell you this once, Tutti, Don't do it aggin, Mate. If you do...Let's just say...You're in for a bad time.

Well then, that's out of the way, E n j o y

      FNAF (Fanfic by A 10 yr old CelticCapricorn9945/ "Teampikachu9945")

hi i'm bonnie

[bon-bon] hay HAY! you ok?

[bonnie]i'm ok

[bon-bon] luckie you your ok! i'm bon-bon

[bonnie] i'm bonnie...

(i love bon-bon)

[bon-bon] i do not like

purple guy

[purple guy] toy bonnie food to eat!

bonnie do you like some to?

[bon-bon] he kidnapped me

[bonnie] he killed me as a kid

[bon-bon] bonnie...

let's go! \*bon-bon and bonnie jumpsare purple guy\*

[bon-bon] run...

[bonnie] bon-bon i love you

[bon-bon] i love you to bonnie

oh no

[springtrap]NO

\*springtrap kill purple guy\*

[bon-bon] hi i'm bon-bon

[bonnie]i'm bonnie

[springtrap] i'm springtrap and i'm looking for stars

[bon-bon and bonnie] ...ok?

[springtrap] foxy?

[foxy] hey you coming?

[purple guy] i'm no't coming

[foxy]alrlght thats fine i'll just sit here and wait

[all bonnies] oh no

[springtrap]p-purple guy but i killed you

[purple guy]...you do not killed me

[golden fraddy] brother

[springtrap]brother

[jamie] hi i'm jamie i'm a cat

[mangle] FOXY!

[foxy] MANGLE?

[jamie] hi mangle i got a body for you do you like it?

[mangle] i love it! \*mangle huged jamie\*

[purple guy] :D

[jamie] nope nope \*jamie jumpsare purple guy \*

[golden fraddy]:D XD

[jamie]da-da

[all bonnies]...ok

[bonnie]bon-bon i like bumper cars!

[bon-bon]look bumper cars!

[bonnie]bumper cars

[bon-bon]BONNIE!

[bonnie] i'm ok

[bon-bon] bonnie ...

[bonnie]woooo!

[bon-bon] ...i love you

[bonnie]can you marrie me?

[bon-bon]ok i marrie you

\*married\*

[purple guy]noooooooooooooooooooooooo!

\*all bonnies killed purple guy for good\*

                     [jamie] the end
Tiffany Fazbear

There used to be 400 words in here. Now it is a ghost article.

Because tuttifnaf is a thin skinned turd who deletes everything that he does not want to hear! Seriously he's a teenager for Pete's sake, yet he is too arrogant to accept criticism for his bad behavior! We mean he's going to be 15 next month and yet he acts like a spoilt 5 year old! Oh and by the way tutti, turn off your caps lock for once in your life!

Yeah! Please start acting normally ya cunt!

Tutti, you need to stop with your fnaf obsession! It's completely taken over your mind and you fixate on it day and night! You even think that everyone on deviantart is being brainwashed against your precious little puppet! Quit with your conspiracy thinking and live in the real world for a change!
Wipeout

**Previous:** Hunting Grounds

**Next:** Praying for the Dead

**Wipeout** is the third Mission in Russian Campaign.

* Prevent reinforcements from reaching Omicron base.
* Produce lots of vehicles.

## Map

Mission reuses and expands map from Hunting Grounds. S. M. Kirov is expanded with more modern equipment and second Laboratory. It is once again led by Ivan Pavlovich Kurin. Much smaller base L. P. Beria gets under Burlak's command. Its look is influenced by events of previous mission. If Burlak captured base north of L. P. Beria or simply didn't destroy it then it is still there. The same goes for American Breastworks on the east. There is an Oil source on a hill west of L. P. Beria. Player is supposed to build base L. M. Kaganovich at the source.

Large American base Omicron is on Northwest. It is well fortified and guarded.

## Characters

* Yuri Ivanovich Gorky
* Ivan Pavlovich Kurin
* Sergey Ilyich Popov
* Gennady Trofimovich Scholtze
* Semyon Davidovich Gnyevko (determinant)
* Ilya Ilyich Kovalyuk (determinant)
* Mikhail Mikhailovich Belkov (determinant)
* Maria Jaworska (determinant)
* Ivan Saseda (determinant)
* Igor Balei (determinant)
* Igor Jauzeme (determinant)
* Jan Kuklajs (determinant)
* Martin Benko (determinant)
* P. P. Grishko
* David Nikitovich Platonov (mentioned)

## Bases

* S. M. Kirov
* L. P. Beria
* L. M. Kaganovich
* Omicron

## Trivia

* First Arabian appearance in Russian campaign.
* Dead mastodon at L. P. Beria was replaced by a skeleton while a different dead mastodon placed north of the Base.
* There is a dead Mastodon on North of map.
* Rocky hill which Belkov used as a Hideout in previous mission is removed from the map.
* While selecting personnel, player can actually choose more characters that the game limits him to. If player chooses more and pushes Escape button then the game continues with all selected characters.

Missions in Original War