recursal/Fanatic-Fandom huggingface dataset:
Подземелье

Подземелье - локация в игре Wolcen: Lords of Mayhem.

## Описание

Вход в подземелье можно встретить в сюжетной кампании, а так же в экспедициях или контрактах.

Как правило в сюжетной кампании, награда за подземелье подразумевает выполнение какого-либо задания, например убить местного Босса или зачистить локацию, убив определенное количество противников.

Начиная с экспедиций и контрактов, после входа в подземелья, персонаж не получает каких-либо заданий. В таких областях так же следует искать сундуки, алтари с наградой или босса.
Hedgelands

**The Hedgelands** is a region of dense forests and bountiful, rolling farmlands. It is comprised a loosely-organized group of settlements as diverse as they are independent.

## Geography

The Hedgelands lie north of Valouria the Inner Sea, south of the Free Cities and Kingdom of Altathair. The Bay of Altathair and the Sea of Stars lie to the east, while the Endless Ocean lies to the west.

## Climate

The Hedgelands are a temperate land, with mild winters and mild summers. They receive a great deal of rainfall, especially in the southeast, allowing for abundant harvests every autumn.

Axehedge

Bluehedge

Boarhedge

Dragonhedge

Easthedge

Falconhedge

Goldhedge

Grayhedge

Moonhedge

Northhedge

Rosehedge

Shieldhedge

Silverhedge

Southhedge

Trollhedge

Thunderhedge

Witchhedge
Громовой клинок Залахир

**Залахир** — персонаж-NPC в игре Wolcen: Lords of Mayhem.

## Описание

Залахир— зодчий в городе Штормфолл.

В обязанности зодчего входит восстановление и строительство элементов замка Штормфолл. Построенные строения позволяют получать больше ресурсов с экспедиций, а так же предоставляют возможности, ранее персонажу не доступные.
Эннеракт

**Эннеракт** — используемый предмет в игре Wolcen: Lords of Mayhem.

## Описание

Эннеракты используются для изучения новых активных умений или получения Благосклонностей Предтеч. Они могут быть получены в качестве дропа с монстров или боссов, внутри ящиков/сундуков. Так же продажей эннерактов занимается Архивариус.

Если игрок уже изучил активное умение, находящееся в эннеракте и использует его повторно, то он получит Благосклонность Предтеч в качестве вознаграждения. Таким образом можно освободить место в инвентаре во время длительного путешествия. Количество получаемых Благосклонностей при продаже зависит от того, каким способом был получен Эннеракт: в качестве дропа - 100 ед. благосклонности, а в качестве приобретенного у Архивариуса - 10.

## Интересное

* При повторном использовании эннеракта персонаж получит тоже самое количество благосклонностей, что и при продаже архивариусу, что делает его посещение в данной ситуации нецелесообразным.
* Покупая эннеракты у архивариуса и тут же продавая их, можно обменивать золотые монеты на благосклонности в соотношении 200:1. Таким образом раз в 15 минут можно покупать 140 ед. благосклонности за 28000 монет. (*Насколько это рационально, каждый игрок решает сам*)
YG Treasure Box

YG Treasure Box is a survival show from YG Entertainment. There will be a total of 29 trainees and 5 or more will be chosen to be in the final line up. The trainees consists of Byounggon, Seunghun, Hyunsuk , Kotaro, Jihoon , Jyunhao, Yoshinori,  Junkyu, Seokhwa, Yoonbin, Mashiho, Mahiro, Yunseo, Keito,  Jaehyuk , Asahi, Yedam , Seungyeon, Dohwan, Haruto, Doyoung, Yeongue, Jeongwoo, Innhong, Junhyuk, Sihyun, Junghwan, Jongseob.
Атрибуты

В игре у персонажа имеется четыре **атрибута**: свирепость, живучесть, проворство и мудрость.

Увеличение того или иного атрибута персонажа косвенно влияет на увеличение урона в %: **I - 0.5%, II - 0,4%, III - 0,3% и IV - 0,2%**. Увеличить значения атрибутов можно за очки, получаемые с повышением уровня или с помощью снаряжения.
Кроме увеличения урона атрибуты также дают следующие бонусы:

Атрибуты персонажа можно сбросить в любой момент в меню атрибутов за золотые монеты.
Калейдоскоп судьбы

**Пассивные умения** — умения, усиливающие героя на постоянной основе, после того как будут выбраны в калейдоскопе судьбы.

## Описание

Каждый персонаж во время повышения уровня получает по одному очку судьбы, которые можно потратить в калейдоскопе и тем самым выбирать путь развития персонажа. Вид и тип умений не имеет никаких требований от персонажа, из этого следует что можно взять абсолютно любые умения и "вершины". Это позволяет создать персонажа на любой вкус.

## Особенности калейдоскопа

* Области калейдоскопа можно вращать по окружности, чтобы уменьшить количество затрачиваемых очков для достижения определенной цели.
* Калейдоскоп судьбы можно сбросить в любой момент, находясь в городе, за Благосклонность Предтеч.

## Типы пассивных умений

### Базовые пассивные умения

Базовые пассивные умения дают небольшую прибавку к атрибутам и/или к характеристикам персонажа

### Значимые пассивные умения

Значимые пассивные умения дают значимую прибавку к характеристикам или дают дополнительные улучшения к ним (*Увеличение урона за шанс блока/кол-во врагов в радиусе, критический урон периодического урона и др.*).

### Ключевые пассивные умения

Ключевые пассивные умения очень сильно сказываются на персонаже. Такие умения - цель любого игрока, к которой придется идти по дороге из базовых и значимых пассивных умений и которые в большинстве своем являются основой для билда.
Занафер Старк

**Занафер Старк** — персонаж-NPC в игре Wolcen: Lords of Mayhem

## Описание

Занафер Старк — ювелир в городе Штормфолл. Занимается продажей самоцветов, помогает извлекать их из гнёзд снаряжения (*500 монет*), а так же перековывает гнёзда в предмете (*70 монет*).

Как и любой торговец, Занафер обновляет свой ассортимент самоцветов каждые 15 минут реального время с момента первого визита в магазин.
Warm Hearth Inn

The Warm Hearth Inn is an inn located roughly one-and-a-half
hours south of Belguard. Because of its location so close to the town, it does
not get a lot of traffic, with most travelers opting to bypass it and push on
the extra distance to Belguard. The inn is owned and operated by Pippin
Halfhand, a former adventurer who retired shortly after losing his ring finger
and pinky finger on his right, dominant hand.

In 1150, brigands stalking a pair of tax collectors attacked
the inn. They took all of the staff and guests hostage, killing one individual,
the cook that worked at the inn. After one of the two tax collectors escaped
and appealed to House Belmont of Belguard, Aurora Belmont and Angus McFife
freed the hostages and killed the thugs that took them captive.
Деметра

**Деметра**  — персонаж-NPC в игре Wolcen: Lords of Mayhem

## Описание

Деметра — архивариус в городе Штормфолл.

Как и любой архивариус, Деметра занимается торговлей эннерактами и оказывает услуги по повышению уровня умений за Благосклонности Предтеч.

Как и любой торговец, Деметра обновляет свой ассортимент эннерактов каждые 15 минут реального время с момента первого визита в магазин.
Welton Warner

**Welton Warner** is a drunk living in Belguard.

enough, he enlisted on a fishing boat that sailed the Great Inner Lake, making stops
in Valouria and the Hedgelands.

In 1133, when the Ironforge Islands
rebelled against Valouria, Welton joined the crew of the *Bachelor's Delight*, a vessel
that was breaking the blockade the crown formed around the islands and smuggling
goods to the islanders. After numerous successful trips, the Valourian navy
intercepted the ship, sinking it. Fate intervened, and Welton survived, washing
ashore just east of Hangman’s Bay.

Welton has spent the next decade-plus
wandering Valouria and the Garrison States, inebriated. Unable to hold down a
steady, respectable job due to his alcoholism, he begged for coin during the
day and drank during the night. While in Sandpiper’s Bluff, he ran into a
childhood friend who now operated a small trading operation. He turned his life
around for a while, serving as a guard and a cook, but it didn’t last long and
he fell back into alcoholism. For the last few years, he has lived in Belguard.

### Personality

Welton is charismatic to a degree,
which is how he has survived so long. Those that know him know he is
unthreatening and down on his luck and look out for him.

### Appearance

Welton is a man in his mid-40s, but
he looks much older due to the years he spent on the seas, and the toll heavy
drinking has taken on his body.

### Motivations and Goals

In his youth, Welton sought
adventure. He was bold, almost to the point of recklessness, which led him to
become and sailor and eventually begin running with smugglers. The loss of the Bachelor's
Delighthad a major impact on him, and Welton has spent the majority of his time
since drinking and attempting to forget the friends that he lost.
Mina Hedges

**Mina Hedges** is one of the three leaders of the Shadow Knives.

## History

Mina Hedges was born in Southhedge but quickly given up by her
birth mother and left in an orphanage. As was the case of many orphan children
in the city at the time, she was sold to Walter Twocloaks, a criminal
masquerading as a well-meaning humanitarian who claimed his wealth was from
striking it rich recovering sunken treasure. Unlike many of the other young
girls that he adopted, who were trained and used in much more depraved ways,
Mina was trained in the art of pickpocketing and eventually joined his large
stable of child thieves that operated in the city.

Her criminal benefactor eventually came to see Mina as a protégé of
sorts, showing her something that resembled, but could not accurately be called
love. He began teaching her more than just pickpocketing and thieving
techniques. He began grooming her to replace him, and sure enough, on his
deathbed a few years later, he selected Mina to inherit his criminal operation.
While Mina saw Twocloak as a father figure, she also harbored hate for him for
not giving her a normal life, like she saw so many other children and adolescents
she encountered had. As a result, she rejected him and his offer. Shortly
thereafter, she took a ferry over to Lakehaven to begin a new life.

Her pickpocketing skills served her well in her new home, allowing
her to survive and establish herself in Lakehaven.

## Personality

Mina has the outward appearance of a caring, middle-aged hen, but
she is far more conniving and shrewder than she lets on. Beneath her country-friendly
exterior is an canny thief.

## Appearance

Mina is a slightly overweight woman in her late 40s or early 50s. She
has the look of a woman who has spent her entire life working hard, with a
weathered face and hands that have seen many years of service. She generally
wears plain, somewhat worn clothing and keeps her keeps her white hair up and
mostly braided in a utilitarian style. Despite her outward appearance, Mina is
still an accomplished thief and is much more intelligent and dexterous than she
appears.

## Motivations and Goals

As a member of the Shadow Knives’ Council of Three, it is up to
Mina to ensure that the group continues to be profitable. Of the three members,
Mina is the diplomat, working to balance Merrik Cale’s ambitions and Lester the
Feeble’s indifference. On top of ensuring that the Shadow Knives do not
fracture into infighting, Mina has built up a considerable nest egg for herself
and has no plans of stopping.
Jack Hedges

Jack Hedges in an alchemist who lives and works in
Lakehaven. In 1149, he began working for Merrik Cale, one of the three leaders
of the Shadow Knives, producing dream dust. In 1150, Mina Hedges persuaded Aurora Belmont and Angus McFife to disrupt his operation in exchange for information
she had. The pair tracked Hedges to the Doe’s Head Inn, a few hours outside of
Lakehaven and destroyed his lab, sparing his life. He returned to Lakehaven and
has been laying low but is interested to return to the highly profitable black
market.
Beu Mason

**Beu Mason** is the head butler of the Belmont Estate.

## History

Beu was born to a peasant waitress and a traveling mason in the town of Belgard. His father left shortly after he was born, leaving the newborn baby and his mother in extreme poverty. The tavern owner where his mother worked took pity on them, doing what he could to help the pair out, but Beu was raised in extreme poverty nonetheless. When he was old enough, the young boy did what he could to assist his mother, making small deliveries and cooking.

In a chance encounter, Anette Belmont was in town and happened to purchase a pie that he cooked and led to his employment by the family at their estate. Over the years, has worked in different roles, eventually working his way up to the position as head butler of the estate. He takes the position seriously, serving the master of the house and the other members of the Belmont Family.

## Personality

Beu takes his job very seriously, believing that his hiring by the Belmonts is the only reason he was escape poverty and maintaining it is the only way he will be able to continue to provide for his children. As such, he is very strict about the rules and standards at the Belmont Estate, and gets upset whenever they are disrupted or breached by other servants or members of the family. Despite the stern exterior, he displays almost fatherly concern for other servants working for the Belmonts, and even the Belmont’s themselves.

## Appearance

Entering the twilight of his life, Beu gives off an air of quiet grace. He keeps himself well-groomed and dresses impeccably.

## Motivations and Goals

Beu is determined to run the Belmont Estate properly and efficiently.
Darkberry

**Darkberry** is a type of berry bush
that grows in clumps in dark parts of forests, and occasionally in caves.
Darkberry bushes produce small, dark purple berries in the mid-summer which
ripen in the fall. Ripened berries are eaten as delicacies, and are often used
as a symbol of status. More commonly, the berries are crushed, where their
juices are used for dyes, ink, or other alchemical.
Gouki

## Personality

In his younger days, when he was looking for revenge and to carve out his own niche in life, Gouki was angry and ruthless. Today, Gouki barely resembles his youthful self. Having lived on the spoils of his raids for many years, he expects and appreciates the finer things in life- fine food, clothing, women, artwork, and anything else that tickles his fancy. His is somewhat eccentric in his own way, but beneath all of that is the same ruthless individual who has been known as the ‘Bandit King’ of the Eastern Wastes for years upon years.

## Appearance

Gouki is getting on in life, and his appearance reflects that. His hair is salt-and-pepper, with more salt than pepper, and is kept fairly short. Gouki does not have a beard, but perpetually sports black and white stubble on his face. His once battle-hardened body has become portly and flabby as he became more accustomed to living the easy life.

## Motivations and Goals

Gouki continues to seek to live the fine life that he has been living since becoming the ‘Bandit King’. He knows he is getting on in age, but does not seem to be interested in grooming or designating an heir. Barring unforeseen circumstances, Gouki wishes to live out his remaining days being catered to in his mountainous hideout.
Devil Grass

**Devil Grass** is a hardy, scraggly
plant, that is rough to the touch. It has a sense root network that will often
squeeze out the roots of other plants, killing them off. It grows relatively
quickly and is often plentiful. Spread by seed, devil grass grows in patches
that can reach as tall as three or four inches. The plant generally has a
lifespan of about five years or so, with mature plants giving off seeds
multiple times throughout the year.

The scrubby plant is so named for
two reasons: because it resistant to heat and drought and because of the
irritation that it causes most humans when consumed.
Twenty-Point Inn

The Twenty-Point Inn is one of the few establishments in Witchhedge that welcomes outsiders. The inn is run by Eli Sparrowhawk, a Witchhedge resident who became an adventurer in his youth, joining a small mercenary company and earning enough coin to return to his place of birth in his twilight years and buy a plot of land for himself. It was during these adventuring days that he met Johteh Greenthumb, and the two have maintained a relationship in the years since, trading favors.

The inn received its name from the twenty-point buck that Sparrowhawk hunted and had mounted above the front door. Xenophobic and suspicious Witchhedge natives generally have a negative opinion of Sparrowhawk and his inn, as he welcomes outsiders, but he and his establishment have been part of the fabric of the community long enough that any overt, outwards hostility has long been simmered.
Kren Creststripper

Kren Creststripper, formerly Kren Mason, was born in Land’s
End to a peasant woman and a miner. He quickly joined his father in the mines
of Land’s End and would have gone on to a life of anonymity had it not been for
Roan’s Rebellion breaking out in 1133. He joined the Valourian army and was
sent north to Silkspire to protect the town. Silkspire was indeed targeted by
forces from Camaro, one of the larger Garrison States. During their attack on
the town, Kren snuck behind enemy lines and stole the colors of one of the
larger Camaroan brigades, leading the troops into a trap that was set for them
by the Valourian forces. When the conflict ended, he was knighted alongside
hundreds of others who stood out for their meritorious actions and was given
the surname “Creststripper,” referencing his actions.

While he had a new name and newfound societal respect,
Creststripper was not cut out for a courtly life as a knight. He was simply too
crude and vulgar and uncouth; in addition, he had been an alcoholic since
before joining the military and the fighting acerbated it. His drunkenness
eventually took him north to Lakehaven, where he joined the criminal
underground as a pit fighter, a pursuit that he was highly successful at. After
establishing himself, he was eventually introduced to the fights taking place
at the Ship Graveyard. He quickly established himself as the best fighter of
that elite group, becoming the champion and making many people a lot of money
in the process.

In 1150, he was defeated by Aurora Belmont and Angus McFife,
who came to the gladiatorial fights in order to gain the trust of Mina Hedges.
Rather than kill him, as is generally custom, they spared his life, and as they
left, he swore revenge. During the combat, his hand was broken and crushed by
Angus’ hammer to the point that it could be properly healed or repaired, so he
had an underworld surgeon amputate it and replace it with a blade.

Kren intended on rebuilding his image by working odd jobs
for local gangs, but after a few weeks his plans took a drastic turn when he
received word that Aurora and Angus were back in Lakewood. After watching them
leave on a ship, The Cutlass, captained by Winston Prak, he hired some local
thugs and chartered a ship of his own. Kren and his underlings followed and
eventually intercepted The Cutlass and boarded it, but the crew defended the
ship. Kren made a beeline to Aurora and Angus after finding them in the melee,
but was killed by Aurora after a thunderous whip blow caved in his chest cavity
and blew him overboard.
Characters

* Anette Belmont
* Aurora Belmont
* Beatriz Belmont
* Cidolfus Belmont
* Joshua Belmont
* Laylette Belmont
* Lester Belmont
* Richter Belmont
* Samson Belmont
* Kren Creststripper
* Githzerion
* Bandit King Gouki
* Johteh Greenthumb
* Jack Hedges
* Mina Hedges
* Beu Mason
* Tormund MacUlster
* Ra'mam Mammu
* Angus McFife
* Quentin the Humble
* Welton Warner
Valouria

## **Geography**

Valouria, known as “The First Kingdom”, lies between the Inner Sea to the north, the Southern Sea to the south, the Storm Peaks to the east, and the Great Forest to the west.

## **Climate**

Valouria is temperate land, with mild winters and mild summers. It receives a great deal of rainfall, especially in the southwest, allowing for abundant harvests in the fall across the kingdom.

## **Topography**

Valouria is a lush and verdant land. The forests supply the kingdom with timber and game, and the crown does its best to restrict illegal logging and poaching in order to ensure that their bounty lasts for generations to come- of note, a portion of the Great Forest has been designated “The King’s Forest” and is dense, protected forestland that entry is barred to.

There are several rivers, large and small, running through Valouria. The most significant of the major waterways is the Blue River, which runs north to south, parallel and through the Great Forest, terminating in the Floodlands. The river is heavily used for commerce, primarily logging and shipping goods from northern cities to the south of the nation and vice-versa.

The most important bodies of water in Valouria are the Inner Sea and the Southern Sea. The Inner Sea forms Valouria’s northern border, separating the kingdom from the Hedgelands. The Southern Sea marks Valouria’s southern border. The Kingdom claims many of the islands in the Southern Sea as its own, including the Ironforge Islands.

Valouria has a major mountain range on her eastern border- the Storm Peaks to the east. The mountains make a natural barrier between the kingdom and the mysterious Land of One Thousand Rivers- in fact, the Land of One Thousand Rivers exists in the first place because of storms moving east to west stalling at the mountains, deluging rainfall into the region. Storms sometimes climb over the mountains into Valourian territory, causing weather within the mountains to very rapidly change without warning when this happens, morphing from clear skies to violent storms. Because the terrain is very rugged and dangerous, and the sparsely-populated lands on the other side of the range poses very little threat to Valouria, the kingdom does not actively patrol the range, instead maintaining a single garrison, Eagle’s Eye.

## Settlements

### Major Cities

Kingsport

Lakehaven

Land’s End

Oakridge

Sandpiper’s Bluff

### Smaller Towns

Beaverpoint

Belguard

Elkhead

Sid Falls

Silkspire

Sparrow Pass

### Sites

Eagle's Eye

== Society ==
Sunken Sailor Inn

**The Sunken Sailor** in an inn in the
Planks section of Lakehaven. It is run by Joanie Hedges, who inherited the
establishment from her husband, who died during Roan’s Rebellion. Unlike most other
inns and taverns in that area, the Sunken Sailor offers and surprisingly solid
meals and accommodations in relationship to its relatively cheap cost. The inn
is a favorite of Richter Belmont while traveling.
Doe’s Head Inn

The Doe’s Head Inn is an inn a few
hours from Lakehaven, on the King’s Road. It is generally the first or last
stop on the route, depending on the direction travelers are headed. Given its
status as an important waypoint, the inn is usually very busy. The inn is three
floors, with the first floor being the common room and the second and third all
rooms that rented out on a nightly basis. The common room, which can
comfortably fit 25-30, has entertainers singing, playing instruments, and/or
telling stories virtually every night.

Sometime prior to 1150, Merrik
Cale, one of the leaders of the Shadow Knives, began using the inn as a
processing site for dream dust. Acting on the behest of Mina Hedges,
adventurers Aurora Belmont and Angus McFife disrupted the operation taking
place in the inn’s basement.
Green Cask Inn

The Green Cask Inn is the lone inn and
tavern in Sparrow Pass. The inn received its name from an empty barrel sitting outside of its front door, which over time turned green by moss. While the inn sees its fair share of travelers, on average selling three to five rooms a night, by and large its primary clientele are soldiers from the local garrison, as the establishment is more of a brothel than an inn.

The Green Cask Inn is run by Jillian Green, the daughter of a prostitute who used to work in the tavern who subsequently grew up and was given reigns of the business by its prior owner. Jillian is far from just a simple brothel madame and is actually an astute, shrewd businesswomen- which is partially why she inherited the business over other potential competitors. While she is not powerful in the traditional sense, a case can be made that she wields just as much power- or perhaps even more- than the lord commander of the Sparrow Pass garrison, Zander Griffonclaw. The Lord Commander does not formally recognize the existence of Green- the two have never met face to face in fact- but he unofficially shows her deference by turning a blind eye to her activities and allowing her brothel to operate unmolested.
Moon Shroom

**Moon shroom** is a natural mushroom that
contains psilocybin and psilocin, making them highly psychotropic. Growing in
soil, their stems generally grow 2-3 inches, with convex, outwardly rounded
circular caps 4-6 inches. The stems are generally white, with yellow-brown caps
and yellow-green spores. The spores do not produce the potent psychotropic
effects of the mushroom itself, but have calming and pain-reducing effects,
prompting their inclusion in many brewed potions. The species got its name
because they grow in a cycle similar to that of the moon, reaching full
maturity during the nights of the full moon.

Effects of ingestion usually begin 20
minutes to a half-hour after consumption and can last anywhere from two to six
hours. Due to the mushroom’s ability to alter time perception, the effects can
seem to last much longer to the user. Sensory effects include visual and
auditory hallucinations. Depending on the mental state of the user, these
hallucinations may be pleasant and enjoyable, or may produce heightened anxiety
and terror.
Alesk

**Alesk** is a small settlement of roughly 100 or so located in the far northern reaches of Moscovy, where the authority of the kingdom fades into the untamed, uncharted White Wastes. The hamlet consists of a handful of buildings, a small reindeer corral, and a small smokehouse, all behind a wall. Alesk is noteworthy for being the northern most settlement in the known world.

While it is not particularly common, the savages of the White Wastes sometimes come into contact with the men and women of Alesk. In most interactions in the past, the contact has been peaceful, resulting in trade. Occasionally, however, contact has turned violent.
Активные умения

## Описание

**Активные умения** - это особые способности, которые может применять персонаж, высвободив его из эннеракта. Их применение происходит при команде с мыши или клавиатуры. При применении умения расходуется энергия или ярость и происходит эффект умения, указанный в описании. Данные умения не являются пассивными.

## Список активных умений

Основным требованием к умению является используемое оружие в руках, будь-то двуручный топор, катализатор или пистолет. Ниже в таблице приведены все активные умения, доступные на данный момент в игре, и разделены в отдельные столбцы по требованиям к оружию.

 Винтовка "Наблюдатель смерти"

## Повышение уровня умений

Существует два способа повысить уровень у умения:

1. Воспользоваться услугами Архивариуса в городе и повысить уровень умения за Благосклонности Предтеч.
2. Добавить умение на панель активных умений, что позволит ему получать опыт вместе с персонажем.

Каждый новый уровень умения улучшает его определенную характеристику. Например, у умения "полет Ганавира" при каждом повышении уровня урон, наносимый умением, увеличивается на 1.5%.

## Модификаторы умения

Данные свойства умений позволяют изменять их под свой стиль игры (Конветирование урона, одна цель ->АОЕ, наложения негативных эффектов). Модификаторы являются одним из основополагающих элементов билдостроения.

Всего модификаторов у умения 16. Начиная с 5 уровня умения и за каждые 6 последующих персонаж получает по одному очку модификатора, которые можно потратить на его улучшение. В зависимости от значимости модификатора, количество очков на его улучшение может разниться от 1 до 3.

Все модификаторы станут доступны на 47 уровне умения.
Black Doom Mushroom

**Black Doom Mushrooms** are highly poisonous mushrooms that are
known to grow in the south, in the Great Forest. They grow on decaying wood and
rotting meat. The stems are generally gray or white, with black caps. The spores
growing under the cap are highly poisonous, and when consumed go work within
minutes. A telltale sign of black doom mushroom poisoning is that the mushrooms
will begin growing in a corpse that has been killed by their spores. Such
poisoning is relatively rare, as the mushrooms are relatively rare.
Poison Kiss

**Poison Kisses** are a small flowering shrub that grows in
temperate climates all over the world. The shrubs generally grow up to a foot
or two tall, with trifoliate, almond-shaped leaflets. The leaves change color
based on maturity; younger leaves are generally light green and mature leaves
are generally dark green, turning yellow-to-red in the autumn. The plant
flowers by producing white berries.

Individual leaves contain a trace amount of an oil that
causes itchiness, irritation, and sometimes painful rashes on contact with the
skin. Concentrations of the oil extracted from the leaves has more severe
effects, ranging from burns and blisters to anaphylaxis. If ingested anaphylaxis
and even death is possible, leading to the concentrate commonly being used as a
poison.
Forsaken

**The Forsaken** are wildmen live in the Forsaken Hills.

## History

The original Forsaken were criminals and outcasts from Bai’el, who were branded and banished from the nation. Most traveled south, and the hilly land south of the nation became known as the Forsaken Hills, a lawless land where criminals prowled. After the fall of the magocracy, many survivors themselves traveled south into the hills, intermingling and joining the Forsaken. Over the years, they have developed into a small niche culture of their own, eschewing the trappings of civilization in favor of brutality and power.

The Forsaken live short, violent, savage lives. They are a poor people who have no real industry or commerce of their own. They subsist by attacking traders passing through the Forsaken Hills and extorting permanent settlements within their areas of influence. Weapons, armor, manufactured goods, and women are prized acquisitions of raids and extortion of travelers and Hedgeland settlements.

They are a confrontational people who are quick to anger and hold grudges. Bonds between clan members are strong, making conflict between clansmen in the same tribe fairly uncommon. To cross one member of the clan is considered crossing the entire group, and tribal conflicts have arose in the past from slights to individual members. While they generally prefer to resolve their problems through violence, ransoms and payments of blood money are not uncommon.

While most clans are patriarchal, most are highly egalitarian, giving weight to every clan member’s voice and opinion, regardless of gender or social status within the tribe. Women are generally forced into traditional the gender roles of domestic chores and child rearing, but they are far from helpless. They are raised to be every bit as ferocious and fierce as men, and in some tribes, accompany men into combat.

Because they do not have access to metalworking and smithing, the weapons and armor used by Forsaken tribes are simple and basic. Most weapons are made of some combination of wood, bone, and stone and most armors are made of bone, leather, and fur. Despite the primitive technology, their weapons and armors are generally quite effective. Plundered weapons and armors are status symbols and generally utilized by accomplished warriors and leaders.

## Known Tribes

Bear

Cottonmouth
Deadroot

**Deadroot** is an evergreen perennial succulent that grows in warm
climates. It is stemless, growing roughly 1-2 feet tall, spreading by
offsets. The leaves are thick and fleshy, green to grey-green in color, with
some regional varieties showing white flecks on their upper and/or lower stem
surfaces. Individual leaves are serrated with small teeth but are not sharp
enough to break skin or otherwise hurt.

The flesh and juice from deadroot leaves have mildly
medicinal qualities, soothing pain. The roots of the plant also possess these
qualities, but to a much greater extent; the plant is named so because, when
grinded down into a paste, the roots can be used as a topical anesthetic.
Quentin the Humble

Quentin the Humble is the priest of the Radiant Flame tending to
the church in Belguard. After completing his training at the Cathedral of the
Flame in Sandpiper’s Bluff, he was assigned to the town, where he served as an
acolyte to the city’s priest. It took almost a decade-and-a-half for the older
priest to retire, paving the way for Quentin to become a full-fledged parish
priest.

Quentin is in his late fifties, with a short white beard and a bald
head. He is relatively short and relatively fat, an attribute that he always tries
to cover with oversized robes. Quentin has an amicable relationship with the
Belmonts, as his predecessor did and his predecessor behind him did. He does
not approve of their religious choices, or the fact that some other entity is
even considered on par with the Radiant Flame, but as a noble family, he knows
they are to be recognized and respected.
Diviner’s Sage

**Diviner’s Sage** is an annual herb species
known for its psychotropic properties. Its immature leaves contain contains
natural opioid-like compounds that induce hallucinations when its leaves are
consumed by chewing, smoking or steeped as a tea. Its effects manifest rapidly
after consumption but are short-lived.

The shrub grows in temperate climates,
generally growing roughly one foot tall and wide. Its leaves are ovaloid and
oblong. It flowers in late spring or early summer, with red, rose, cream, and
yellow flower blooms. When the flower is in bloom, its leaves generally lose
their hallucinogenic, and the plant generally dies shortly thereafter. During
this phase in the plant’s life, its leaves smell savory and peppery and can be
consumed like a normal herb, as the psychotropic properties in its immature
leaves are completely gone.

The herb got its name from these
properties; in years past, priests and priestesses of the Old Gods consumed the
herbs and went into trances, where they saw hallucinations they claimed were
from their gods.
Shieldleaf

**Shieldleaves** are perennial, tropical plants that grow four
to feet tall, with stalks growing from a fleshy brown stem. The leaves are
large, growing a foot or sometimes even larger in diameter. While they are heart-shaped,
the leaves come in a variety of similar shapes, from circular to ovaloid

Shieldleaves are ubiquitous to the Stepstone Isles and are used
by many of the locals in many ways. The fleshy stem and its roots can be used
as a starchy base in foods when chopped and blended, and the leaves can be used
for for cooking, clothing, and even housing due to their hydrophobicity.
The Anarch

## Additional Information

### Intentions

* Abolish and dismantle the vampire government to ensure the freedom of all vampires everywhere
* Dominant and enslave humans; remove them from their oppressive power
* Place vampires as the dominant species and allow them to open about themselves
* Cause as much chaos in the human world as possible
* Ignore, belittle, and dismantle the Masquerade laws

### Enemies

* The Covenant
* The Monarch
* The Newcomers
* DCV

> *❝Sic semper tyrannis❞* — faction motto
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Locust Manor

Known more formally as Tilden Manor, Locus Manor is a
dilapidated mansion on Louisa’s north side, named so because of its overgrown
and unkempt state. The former home of the Tilden family, its residents were all
brutally murdered decades ago, supposedly by their youngest son, Yszar. His rumored
motives vary from person to person, with insanity, demonic possession, and
overindulgence being common explanations. Yszar still lives on the grounds, it
is said, and violently challenges any and all who trespass. The Louisan
Parliament, though aware of the dangers the ramshackle grounds might pose, has
no legal grounds to trespass and take action without being provoked and as such
has allowed Locus Manor to exist like a festering sore for years.
Brass Cask Inn

**The Brass Cask Inn** is an inn in the
Planks section of Lakehaven. The origin of the establishment’s name is unknown.
The owner of the establishment, Mina Hedges, masquerades as a simple server and
inn keep, but in reality, she is one of the leaders of the Shadow Knives and
uses the inn as a meeting place for illicit deals and rendezvous.
King's Road

The **King’s Road** is the main trade
route in Valouria. It begins in Lakehaven in the north, where goods from the Hedgelands and elsewhere unloaded in the city’s busy docks. The road heads south,
passing through Oakridge, and then turns southeast, where it passes through the
Calm Plains, eventually terminating in Sandpiper’s Bluff.

## Notable Locations

### Settlements

The primary settlements on the King's Road, from north to south are:

* Lakehaven
* Oakridge
* Sandpiper's Bluff
White Wastes

The White Wastes are a region in the extreme north.

The area is characterized by a cold polar climate, with
permafrost blanketing the entire region. Seasons are virtually non-existent,
with the only major difference being that summer is less harsh in most areas.
The terrain varies, with vast taiga-forests, jagged mountains, bitterly-cold
frozen tundras, and according to the stories of the wild men and women that
live there, lush, green hidden valleys heated by underground volcanic activity.
Despite the harsh terrain, life if plentiful in the White Wastes. Evergreen
trees are ubiquitous throughout the region, while animals include deer, elk,
rabbits, wolves, bears, eagles, owls, whales, and seals.

The White Wastes have very few permanent settlements. The
men and women living the area are generally nomadic hunter-gatherers.

According to stories, Giants and other magical creatures can be found in the White Wastes, though there is no actual evidence to lend truth to these tales.
Bella and Xander Zahav

**Bella and Xander Zahav** were one of Omnia's wealthiest couples. Even among their peers in Aurelia, they were known to be fabulously rich. How they came into their money is unknown, but most believe the Gods blessed them with unending wealth for their constant charity work. Others believe that they maintain their lavish lifestyle through bribes, torture, and corruption, but those are rightly brushed off as crackpot conspiracy theories.

They were killed by a group of assassins in 281 AG.

## Members of their Household Guard

* Ulrich Aster
* Keziah Shir
* Amelia Thorin
Snowflower

**Snowflowers** are flowers found in cold
and snowy climates. Their blooms generally range from white to light blue. Both
their stems and their flowers are known to be edible by humans, though because
of their small size, their nutritional value is minimal. While they are hardy
and can survive in such frigid temperatures, they generally grow in crevices in
ice and rock, insulated from the harsh winds that blow across the frozen tundra.
Vymonni/Wychlari

The vymonni and the wychlari are holy men and women who wander the Rusivan Peninsula. They generally live and operate in the western portions of Moscovy. Mount Nedanya, the largest mountain in the Nedanyan Mountain Range, and Lake Bakkal, which sits in its shadow, are considered holy sites. According to the mystics, the boundaries between the material world and the spirit world are weakest here. This allows them to commune with spirits, who give them the power to use healing powers, see the future, and other magical abilities.

The Vymonni and wychlari have numerous functions among the peasant population of Moscovy. Many are healers, who are trained in the use of herbs, spices, leeches and other techniques. Many are storytellers, who have memorized the history of the Rusivi people, of Moscovy, and of the known world. They perform birthing rites, funeral rites, and tend to the spiritual needs of the men and women who seek them out.

Technically, the mystics are illegal in the kingdom, a decree made long ago by the Old Order. According to the official position of the church, the vymonni and the wychlari preach heretical beliefs. The early patriarchs of the Old Order fought to purge the Rusivan Peninsula of its native religion and convert the population, and they see the vymonni and the wychlari as the inheritors of their heretical beliefs. Very rarely does the church take any kind of action against them, however, as these wandering holy men and women are seen as folk heroes and saints by the majority of the peasant population.

Vymonni and wychlari generally live ascetic lifestyles, abandoning physical pleasures and possessions in order to pursue a holy, spiritual lifestyle. They survive on the goodwill and alms of others, to whom they give blessings and perform holy rites for. The vymonni and wychlari have no set dogma, teachings, or tenets. While beliefs vary from individual to individual, there is a great deal of commonality and overlapping philosophies in their ideologies. All believe in some kind of impersonal creator force and spirits, which are intermediaries between that spectral world and the physical.
Camilla Krasny

## Biographical information

### Alias

* Cami
* Camilla Smithford
* Lady Krasny
* Mrs. Krasny

## Affiliation

### Occupation

* Cardiothoracic surgeon
* Neurosurgeon

### Faction

* The Red Circle
	+ The Serpents

### Loyalty

* Krasny family
* The Red Circle

## Physical description

### Species

* Human (formerly)
* Vampire

### Eye color

* Blue (Formerly)
* Dark Red

## Relationships

### Family members

* Maria Smithford (mother; deceased)
* Arthur Smithford (father; deceased)
* Nicholas Krasny (son)
* Victoria Krasny (daughter)
* Adrian Krasny (son)

### Romances

* Stephen Holmes (former lover)
* Victor Krasny (husband)
Moscovy

Moscovy

### Geography

Moscovy is a small nation located on far to the north, between the Frozen Sea to the west and the Sea of Swords to the east. Above Moscovy lie the White Wastes, a wild, unforgiving arctic winter land. To the south of Moscovy lie the Glenn Dales and the Bay of Bai’el.

### Climate

For much of the year, Moscovy is covered in snow. The upper reaches of the kingdom, where it becomes the White Wastes, are arctic tundra and arctic taiga covered in snow and permafrost all year. The lower portions of the kingdom are subarctic taiga, thawing out during the spring and summer months.

### Topography

Moscovy can be divided into two distinct regions, its frozen northern reaches and the subarctic southern portions. The frozen northern portion of Moscovy is covered in permanent snow and permafrost. In some areas, especially in the far north where the White Wastes begin, the area is a tunda, coniferous trees such as pines, spruces, and larches are far and few between and dwarf shrubs, mosses, and lichens are the only real viable plant species. In the southern taiga, below the timber line, the land is characterized by forested hills of pine, spruce, and larch. During the spring and summer months, much of the southern taiga is devoid of snow completely and vegetation comes alive. During the autumn and winter months, snowfall generally covers the region, though this is dependent on precipitation from year to year.

Lake Bakkal is an icy body of water located in the eastern portion of the country, in the shadows of the Nedanyan Mountains. The lake is considered holy by the populace of the kingdom and the only individuals allowed to immerse themselves in its waters are the vreymonni and the wychlari, the wandering holy men and women who live in the wilds of Moscovy.

Because the Nedanyan Mountains blocks the Moscovyians from accessing the Sea of Swords, extra importance is placed on the Frozen Sea. While the sea presents numerous hazards to the men who set sail in it, the rewards outweigh the risks. Every day, ships set sail from port city of Norovgod hunting fish, seals, and whales. In addition, the port gives the other nations of the world access to the markets of Moscovy.

### Settlements

#### Major Cities

Smolenska (Capital)

Norovgod (major trading town)

Goluvko (
Dream Dust

**Dream dust** is a highly addictive,
artificial drug. It is synthesized by soaking herbs and roots known for helping
insomnia and inducing sleep along with psychoactive substances such as diviner’s sage and moon shrooms in an alcohol bath. The solution is then distilled into a
into a concentrated tincture, by boiling it, removing much of its water content.
The concentrate, which is gooey and pliable, is first set into an ice bath and
then carefully heated until it dries out, resembling small rocks. Based on the
purity and concentration of the psychoactive ingredients in the drug, dream
dust varies in color anywhere from mint green to white; the closer to white the
nugget is, the more concentrated and powerful it is.

Dream dust is consumed by inhalation; larger rocks are easily
pulverized into smaller grainier particles. The effects of the drug manifest
fairly quickly. Within minutes, users find their bodies sluggish and lethargic,
and the urge to sleep becomes so powerful that individuals are liable to fall asleep
while walking or in the middle of a sentence if they do not already have arrangements
made.

Users experience strong lucid dreams, the attraction of the drug. The
effects of dream dust generally last 2-4 hours, but because of the altered time
perception in dreamscapes coupled with the drug’s ability to alter time
perception, the effects can seem to last much longer to the user.

The drug is highly addictive, though it seems more psychologically
addictive than physically addictive, especially in those that have low
qualities of life.
Tree of Woe

The **Tree of Woe** is a landmark in the Marsh of Dead Men, the saltwater marsh located in the Forsaken Hills just due north of Axehedge. The Tree of Woe is a massive dead tree, nearly 15 feet thick, standing almost 30 feet high, jutting out of the small hill it is located on at an acute angle. The tree is so named because various skulls are hanging from it and are heaped around it. The skulls are primarily human, but alligator, bear, beaver, boar, caiman, crocodile, and panther skulls also decorate the tree. It is maintained by the Cottonmouth tribe of Forsaken, who live in the area and use the tree as a marker to warn outsiders to stay out of their territory.
The Dog

The Dog or Dog is an antagonist of the Duck Season VR game.

## **Background**

The dog is known for being near Eddie when he shoots ducks. He is also seen smoking what is presumed to be a blunt. He is not only a character inside the tv, he also exists in the real world in game. He committed many murders and kidnappings, including killing Eddie and Eddie's mom at the end of Duck Season.
Gabriella

**The reason for EddieVR's trademark good mood and positive vibe:---**

A youtuber and streamer who gained notoriety being featured in videos of her then-boyfriend, now husband EddieVR. She now has her own channel ‘GabbyVR. The channel has had moderate success, with over 600k subscribers, and a growing variety of content. She sometimes has that kind of emo "kawaii" sense of humor that you either find very endearing or very cringe, but there's no denying that she brings new and different laughs to the crew and their videos.

https://youtube.com/c/GabbyVR

Gabriela’s channel ⬆️⬆️⬆️

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Elven Names

## Names for Generator

Marianne Delamaer Sisilia Marianne Delamaer Antien Argilael Faugilai Faugilai Faugilai Anvin Victoria Fanon Jeffrey Aramael Mahelai Araisael Bergon Lyeldor Arenne Faivren Marivrar Beomar Argerin Lya Mara Maene Besan Maria Donel Victor Lyanna Korneria Varenne Sellador Galamaed Galamaed Beyari Maereld Marinela Arinen Desael Maeffrai Berin Irgeor Argeot Selaia Arador Maneld Areri Maela Garen Arganor Marjare Margrit Lara Nela Vafail Vatgern Seref Maenn Benefri Dorgenen Vanerel Serefrik Liness Lyarilno Benelain Fillaine Fillaine Ronan Rhoan Franz

'''DO NO DELETE DUPLICATES IN THIS LIST'''

## Generated Names

**Beyari** Maereld Marinela Arinen Desael Maeffrai Berin **Irgeor** Argeot Celaia Arador Maneld Areri Maela Garen Arganor Marjare Margrit Ceref Maenn Benefri **Dorgenen** Vanerel Serefrik Lyarilno Benelain Ronan **Rhonan**