Series 1

## 1 - The Duck of Bellburgh Prize

Serafina, Willy, Stiggandr, and Misery guts decide to pursue the Duck (pronounced like duke) of Bellburgh Prize. They make their way to Rendlesham where the group make a deal with a fisherman for his boat. They then sail to the Bits.

## 2 - Orcs in the Bits

The group comes across a group of Orcs terrorizing a farm, they fight them, win, and Stiggandr saves a woman and her daughter from a burning barn in the process.

## 3 - First Ribbon

The farmer has the group take them to Uncle Pete in Beckerying, Uncle Pete is a nice Orc. They stay with him overnight and then discover villages in the Bits give out chests to participants in the DoB. The group then make their way to Goatrunn. They come acorss an Obelisk on the way as well as brigands who they deal with efficiently. The group get another chest before heading over to Trollfeeld where they manage to get the first Ribbon.

## 4 - Second Ribbon

They then stay in Cuppltea, aquire PJs, Stiggandr loses his sword to a Toft, and they make their way to Epentoch Church. In doing the challenge they try to save a participant before them but were unable to do so. They take the ribbon off of him and unfortunately are not able to lift him and get him out before the crypt collapsed. The group then make their way to Stingley Bottom and secure passage from Captain Jake the Snake.

## 5 - Sailing to Westmire

Willy teaches Jake the Snake to read. The others attempt to figure out who on the ship is conspiring against the captain.

## 6 - Krackin' Ship Gromit

The group save the ship from mutiny just in time for it to be destroyed by a big sea creature while another group attempt to steal the ship.

## 7 - A Ferry Over Troubled Waters

The group make their way to Bitsingbury and then run an impromptu ferry business which goes wrong.

## 8 - The Chasers Become the Chased

The group discover the Duck of Bellburgh has decided to blame them for the death of his nephew and has sent various mercenaries after them. Serafina easily dispatches those who cornered her. Stiggandr manages to escape while Willy does the same with the help of Sitggandr and Serafina. They try to travel to Knifeear-Barrow on an old elven pathway rather than the main road, but end up off course and under threat from a giant eagle/vulture creature.

## 9 - Between a Rock and a Marsh Place

The group realize they took a wrong turn but not before fighting off a massive Bog-eagle. Misery Guts goes missing and the group track them down to an abandoned fortress on the border of the swamp and the rainforest of Lindon. They hear voices and investigate and are attacked by who turn out to be lizard men. The group dispatch all but one who indicate times have been tough since humans destroyed the forest here. Willy talks to a medium wood elf ghostess who asks him to destroy the tower. The group make their way to Knifeear-Barrow and Willy is ambushed by a thief. They make their way into the village and overhear other DoB contestants loudly discussing how they had stolen all three of their ribbons and would now win.

## 10 - Ambusher to Ambushee

The group fight the cheater DoB contestants discovering in the process that a young woman who they had previously helped had been mortally injured by them so they could steal her ribbon. Stiggandr tries to heal her but the bag of holding gives him the wrong potion and she dies. Willy sacrifices one of the scoundrels that left her for dead in order to bring her back. Only the leader of the group of bad'uns gets away, but he does so with three ribbons. The group try to chase him down but are ambushed by the XO in Ozleham.