Elf

**Elves** are humanoids who are either descendants of Eladrin or have other fey ancestry.

## Appearance

Elves appear very similar to humans, except they have pointed ears and tend to be leaner. Elves typically have an almost supernatural beauty to them, drawing many creatures to them. Elves have a variety of skin tones, eye colors, and hair colors, which is usually based on the elf's ancestry and what type of elf they are.

Eladrin, the living ancestors of elves but are typically considered elves themselves, can change their appearance often and will typically choose features and colors reminiscent of the current season or their mood.

High Elves typically have human-like skin tones as well as bronze and other various tones. High elves typically have light colored hair, usually tending to be shades of blond, silver, and white. Their eyes tend to range light gray to dark brown. Celby, a member of the Misadventurers, had pale blue skin, white hair, and dark blue eyes.

Wood Elves also usually have human-like skin tones as well as greenish and copper-ish tones. High elves typically have darker hair such as black and brown; however, red is also a fairly common color. Their eyes tend to range between brown, green, and hazel.

Sea elves typically have light greenish or blue skin. Sea elves often have thick, sometimes stringy hair that comes in shades of blue, green, black, silver, and even red. They tend to have darker eyes, usually ranging from dark blue/dark green to black. Sea elves often tend to be taller than their other elf counterparts and have webbed feet and hands.

Dark elves or Drow usually have dark-gray, obsidian, or light-purple skin. Drow have white or silver hair usually. Their eyes look different in normal light; however, in darkness their eyes appear to be red, violet, or yellow.

Shadar Kai Elves have alabaster to dark gray skin. Their hair tends to either be black, blond, or silver. Their eyes are usually either black or pupil-less.

## Types

### Eladrin

Eladrin are from the Feywild and are also the parent race of elves; though, in Adanon, they are often classified as 'elves'. Gehteus, The God of Animals & Beasts, used the Eladrin in the Feywild as inspiration to create elves. Eladrin who live in Adanon most often have travelled from the Feywild or have descended from those who have.

##### Fey Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:

* **Autumn.** Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
* **Winter.** When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
* **Spring.** When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
* **Summer.** Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).

##### Trance (Trait)

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the *Player’s Handbook*. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

### High Elf

High Elves are the closest elves related to eladrin; although, they are typically born in the material plane. High Elves are typically very strong-willed, often seekers of knowledge, and usually parts of large communities and cities. High Elves are very intelligent, often sociable, and easily take on leadership roles.

##### Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

##### Cantrip

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

##### Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

### Wood Elf

Wood Elves are the most common elf race in Adanon. They are often very level-headed and intuitive, often preferring the companionship of nature and magic rather than large civilizations. Wood elves prefer to live in or near forests, knowing how to move quickly and stealthily through them.

##### Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

##### Fleet of Foot

Your base walking speed increases to 35 feet.

##### Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

##### Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

### Sea Elf

Sea elves are an elvish people who befriended members of the triton kingdom, Laragosta, during The Great Divide, when The Uomini Dominion began to voice outrage and even attacked the Laragostan Land Colony, angry at the tritons for owning property on land and in the sea. Not everyone agreed with the Uomini's hatred of the Laragostans, and while The Laragostan military was strong, it was much fewer than the Uomini's, which led to a large fraction of elves joining to aid Laragosta during the war. The war ended in victory for the Uomini and the Laragostans were forced to sign a treaty to leave land and stay in the sea. Before leaving, the Laragostan bestowed a gift upon the elves that helped them during this conflict, giving them the ability to breathe underwater. Sea elves act similarly to wood elves.

##### Child of the Sea

You can breath air and water, and you have resistance to cold damage.

##### Friend of the Sea

Aquatic animals have an extraordinary affinity with your people. You can communicate simple ideas to any beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.

##### Trance (Trait)

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the *Player’s Handbook*. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

### Drow

Drows are the rarest type of elf. Drow are elves that have a bloodline curse from Lolth, The Lady of the Dark. Lolth aided her lover, Gehteus, in the creation of the elves; however, she was later banished to the UnderDark not long later by him after she sought to kill him due to his infidelity. During the 300 Year War, Librus, Catria, and Ytia released Lloth from her imprisonment in return for her aid and that she did. During the long war, Lloth attempted to exact revenge on Gehetus by cursing his prized creations - the elves, with a curse to follow her. These elves have superior darkvision than other elves; however, are sensitive to sunlight. Drows are often driven into their own communities due to suspicion from others in Adanon, and this is worsened by the fact that a drow could be, quite unexpectedly, born to non-drow elvish parents. Because of this phenomenon, drow children in non-drow households are often hidden away or given to nearby orphanages.

##### Superior Darkvision

Your darkvision has a radius of 120 feet.

##### Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

##### Drow Magic

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

##### Drow Magic Training

You have proficiency with rapiers, shortswords, and hand crossbows.

##### Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

### Shadar-Kai

Shadar-Kai were once elves that were drawn into the service of the Raven Queen, a sorceress in Hubricia at the time, who promised that if they helped her achieve Godhood, she would be able to peacefully settle the conflict between the Guardians and end the 300 Year War. The future Shadar-Kai agreed, and thus, began a ritual that would absorb their souls to elevate the Raven Queen's Power. During the ritual; however, Hubrician mages infiltrated the ritual and attempted to divert some of the ritual's power to themselves. The Raven Queen very quickly caught onto the trick and attempted to stop them, shooting a burst of divine energy at them; however, this interrupted the ritual and instead, shot the Raven Queen and the Shadar-Kai into the ShadowFell. The Raven Queen holds onto her power through collecting strong memories and emotions, and in order to do so, sends the Shadar-Kai into the material plane to collect mementos from large, life-altering events. Shadar-Kai are typically only passing through Adanon for short periods of time and if you see them, they appear devoid of emotion, cold, troubled, and reckless with little regard for their own life.

##### Blessing of the Raven Queen

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

##### Trance (Trait)

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the *Player’s Handbook*. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

## Society

Elves comprise a significant portion of most of the nations in Adanon. Elves were created by the Guardian Gehteus, based on the fey race Eladrin. Elves, asides from Drow and The Shadar-Kai, are welcomed members into Adanon's larger society.

### Adanon

##### Aselgo

Aselgo has had a high population of high elves as well as a large amount of sea elves. Southern Aselgo also has a plentiful population of wood elves. Aselgo's head monarchy has had a mixture of humans and elves who have lead the nation.

##### Balcesinia

Balcesinia population has the highest population of high elves in all of Adanon. Balcesinia has been ruled by the Remus Royal Family for generations (and is the longest withstanding dynasty in Adanon) who are of high elf descent.

##### The Galielon Empire

The Galielon Empire has a large population of wood elves and is made up of several elvish tribes throughout its vast land.

##### Hubricia

Hubricia has a large elvish population, mainly consisting of high elves. There are also large communities of sea elves along the coast near Hypnose.

##### Hypnose

Hypnose, having the most evenly diverse population in Adanon, is home to various high, wood, and sea elves. Hypnose, once the location of the Laragostan Colony, is home to several sea elves throughout the nation.

##### Iracise

Iracise has the smallest population of elves throughout Adanon; however, many drow end up coming to Iracise and joining underground drow communities that have formed in the old underground caverns and tunnel systems that operate beneath Iracise and Multania.

##### Kadence

Kadence has a fairly large population of wood elves and high elves.

##### Multania

Multania has a fairly large population of wood elves. There is also a series of underground caverns from Multania's mining history that many drow communities occupy.

##### Stapia

Stapia has a considerable population of wood elves.

##### Vilia

Vilia has a large population of high, wood, and sea elves due to its numerous ports and trade routes.

##### Withamland

There are not many elves that live in Withamland except around the borders of Stapia, which is populated with various wood elf villages.

##### Zeluks

Zeluks has went through several dynasties in its short period of existence. The first elven dynasty began with the Yıldız Dynasty, a family of high elves. The next ruling dynasty was the Crussian after King Deniz Yıldız married the heroic general Kiaka who led the final battle in the War of Wigans, which led to the line being wood elves.

##### The Wildlands

The Wildlands are an unclaimed section of territory in the middle of Adanon that many are afraid to venture into and therefore, the population and racial make-up isn't exactly known; however, it is almost certain that there are several wood elf tribes that live in the wildlands, isolated from the rest of the world.

## Abilities

### Darkvision

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

### Keen Senses

You have proficiency in the Perception skill.

### Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

### Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

## Known Elves

### The Misadventurers Campaign

#### PCs

* Sage, a wood elf, who was a member of the Misadventurers and former member of a hidden cult known who worshipped, "The Unseen One."
* Celby, a high elf, who was a member of the Misadventurers and follower of Otix.

#### NPCs

* Dorren, a wood elf, who lived in Avaripid for over a 1000 years.
* Sulnalla, a high elf, who was known as The Patroness and controlled a network of cultists throughout Adanon to resurrect the elder beast Fesgorresk.
* Lynx, a high elf, a former member of the Wayfarers.
* Revalor, an eladrin, who was banished from the Temporal Plane and the father of Aphelios Wrynn.