recursal/Fanatic-Fandom huggingface dataset:
Silaris

Silaris, known as the Herald and the Great Raven, is a Dread Titan which has been known of for millennia but was only visually confirmed in 1844 during the magical revival of the Imperial Civil War. It is unclear whether Silaris is actually a biological female due to the apparent lack of the relevant organs, but since her behaviour is overtly more feminine than it is masculine, she has always been referred to as female. Silaris is one of the few Dread Titans which scholars are certain still lives despite the apparent total disappearance of magic and the severing of the connection to the Dreadlands following the Civil War.

Silaris has been known to the Vampires seemingly since time immemorial, venerated as a holy queen by the Nesarian Vampires and as a goddess by the Roulonnais Vampires (*Mourralfes*). It is unclear whether Silaris is the creator of the Vampires - the *Mourralfes* are generally unsure, whereas the Nesarian Vampires definitively claim she is not - but following the Annihilation she took it upon herself to protect and guide the Vampire race for unknown reasons. She frequently made contact with the Nesarian Vampires through the Shadowseer, but the lack of any analagous figure amongst the *Mourralfes* made communication between them and Silaris both muddled and sparse.

## Appearance

Silaris was explicitly known to have an appearance like that of a raven by the Vampires since time immemorial, but a conclusive picture of what she looks like was only acquired in 1844, during one of several Inquisitorial ventures into the Dreadlands that took place during the period. These descriptions are still not particularly exact, but provide a far clearer image than simply "a Titan resembling a raven".

Her basic form is humanoid, though she appears to have no legs, instead levitating above the ground. Her height is estimated around 10 to 15 metres. She possesses two vast wings, each of which is almost as long as she is tall. These wings are in all likelihood not actually required for her to fly, but she has them nonetheless, possibly for purely aesthetic reasons. Her arms are notably muscular and end in sharp clawed hands.

Silaris is covered in deep black feathers with a somewhat rough texture, and her skin beneath is the same colour, as are her eyes. She possesses an avian head much like that of a raven, with two gazelle-like horns sprouting from her forehead. Her feathers sprout out into a large plumage beneath her torso which resembles the skirt of a dress, and - as stated before - there are no legs beneath this plumage. What actually is there is unknown, for nobody was particularly inclined to look.
Sadica

Sadica

*Dracofungi Sadica*

Fungus

* Largest Recorded Fruit Height: 40 metres
* Average Fruit Width: 4.5metres
* Largest Recorded Fruit Width: 10metres

* Average Spread: 40metres
* Largest Recorded Spread: 75 metres
* Average Depth: 10metres
* Deepest Recorded Depth: 14.7metres

## Description

The Sadica is a massive fungus endemic to High Draconica, which fruits as a very tall trunk which is as hard as stone and tapers slightly towards the top. It feeds on almost anything, but mostly deceased organisms and the nutrient-rich dirt and stone. It is what forms the characteristic pillars of High Draconica.

Sadica fruits (referred to colloquially as "pillars") often have Gazicas growing on them, which serve as perches for the various flying animals of Draconica, including Dragons but primarily Risals.

When a Sadica dies, its pillar turns soft and is eaten by various animals. Near the top, the pillar is softer even when alive, where the fruit is eaten by the flying fungivorous Risals (which can also eat the soft dead Sothores). When the top of the pillar turns hard, that is a sign that the Sothores is about to die.

## As Food

Sadicas are far too large and far too tough to be eaten as food. They have a consistency and hardness similar to stone, apart from near the top, which is not practical to harvest, or when they are rotting, when they are unsafe to eat.

## Conservation

Sadicas are not endangered in any way and often grow in unwanted places, however they form the foundation of the ecosystem of Draconica, so removing them would not only be expensive and impractical, but extremely destructive to the ecosystem.
Risal

Risal - Risala

*Fungidoma Risala*

Animal, Draconiform

* Largest Recorded Height: 90 centimetres

* Average Length: 1.1 metres

* Largest Recorded Length: 1.75 metres
* Average Width: 20 centimetres
* Largest Recorded Width: 35 centimetres

* Average Wingspan: 0.9 metres

* Largest Recorded Wingspan: 1.45 metres

* Average Life Expectancy: 8 years

* Longest Recorded Lifespan: 13 years

## Description

The Risal is a bird-like flying reptile related to Dragons which is endemic to Draconica in Roulonne. It feeds exclusively on fungi (primarily Sadicas and Gazicas, but also many other smaller common mushrooms). Risals are red in colour, and are similar in appearance to Dragons, but they have mouths designed for the consumption of fungi and not meat, and eyes are more towards the side of their head, as Risals are prey to Aiyuns and occasionally Dragons.

Risals are generally peaceful as long as you do not disturb their nests. Risals fight fiercely to protect their nest and destroy rival nests. Their nests are normally made on the platforms created by the fruit of the Gazicas.

## As Food

Risals taste similar to alligator, which is like chicken with a mild fishy flavour. They are eaten by Dragons but rarely by humans, mainly due to the fact that the animal is endemic to Draconica.

## Conservation

Risals are in no way endangered. They were threatened in the late 18th century, but quickly bounced back after regulations on the hunting of Risals were implemented.
Sign of Release

The Sign of Release is a symbol that originated in Calparnia some time around the 10th century BC but spread throughout Calsunaria and Onshi by the 3rd century BC, and Kuateoha, Roulonne and Asmocaria by the 1st century BC, and was eventually brought into Imperial law at the turn of the 3rd century AD.

The Sign of Release can be drawn with any method on any medium, but often ended up being either drawn with blood or traced into dirt. It is a simple shape, a circle with two diagonal lines cutting through it, which stick out of the circle's circumference, as shown in the picture.

The purpose of the Sign of Release is to end the suffering of those who are fatally wounded or terminally ill, who either cannot or do not want to be saved but are still a long way off death. A person who shows the Sign of Release to a passer-by is essentially begging for a clean and quick death. The Sign is used rather than speech partly for ritual reasons, but also because the one wishing for death may be unable to ask for it, either through physical damage, extreme tiredness or because they do not speak the passer-by's language.

Tradition dictates that while a passer-by may refuse to deliver on the request of one who makes the Sign who is physically healthy, they cannot refuse to deliver a quick death to those whose fate is clearly sealed, and denying the request would only prolong the suffering.
Sulawesi Civil War

Approximate map upon the outbreak of war; Kingdom in purple, Republic in cyan

The **Sulawesi Civil War** of 1971-73 was a conflict within the Dutch possession of Sulawesi between the liberal revolutionaries of the Republic of Sulawesi and the conservative monarchists of the Kingdom of Sulawesi. Though initially the revolutionaries sought independence from the Dutch, the King too declared independence in October of 1971, and the conflict turned into an ideological and political dispute rather than a nationalist uprising.

The Sulawesi Civil War, much like the other decolonisation wars of Southeast Asia (the Papuan War and the Viet War), served as a proxy war for overseas great powers. However, unlike the Papuan War and Viet War, neither the People's Republic of China nor the Soviet Union were involved; the conflict instead pitted the Nesarian Empire against the United States of America for the first time since the War of Independence. However, this conflict between the two great powers was short-lived, as the Empire abandoned the King in 1973 and denounced him and his government as incompetent tyrants, instead recognising the Republic in the Treaty of Mangkasara.
Rotkin

The **Rotkin**, also known as **Putrid Ones**, were a race of Dreadfolk - an intelligent creature from the Dreadlands - known for their close association with disease and decay. Unparalleled wielders of plague magic, they were responsible for creating many plagues that ravaged Inecuria over the centuries, most infamously - and devastatingly - during the Time of Troubles. They are also speculated to have been the origin of Jungle Rot.

Despite their monstrous nature, Rotkin were highly intelligent. They were particularly adept at learning languages and were eloquent speakers, able to communicate with almost anyone they came across. They were generally highly pragmatic in their attitude towards other races, making alliances and peace agreements when it suited them - however, they universally believed strongly in their own superiority as a species, especially their superiority over mortals.

Rotkin had some form of society and culture, though it is poorly understood. They lived within a strict hierarchy that governed their interactions with each other, though it is unclear how this hierarchy formed, whether it was possible to move up or down the ranks, and how this was achieved if it was possible. It is unlikely to have been wholly dynastic, though this area is guesswork since nothing is known about Rotkin reproduction. A Rotkin's status may have been based on their magic, since those higher up the ranks were generally more magically powerful.

At least three distinct ranks, castes or tiers of Rotkin society are known of. The commoners, those at the bottom, bore no title and were simply known by their names. Above them were the Plaguelords, who wielded an unclear degree of authority over the commoners - their exact relationship is not known. At the top were the Poxmasters, who were clearly superior to commoners in status and could command them. Poxmasters were held in high regard by Plaguelords, but whether they could be commanded to the same degree is unknown.
War of Debt

The War of Debt, also known as the War against the Bank in Asmocaria, was an armed conflict from 129BC to 121BC, fought between numerous warrior clans of Asmukhar and Kadekoma Bank (supported by the Republic of Onshi) over the collective refusal of the Asmocarian tribes and clans to repay their debts owed to the bank.

The clans assembled on behalf of the entire Asmocarian people to fight Kadekoma Bank due to their firm belief that the bank had manipulated the Asmocarians into fighting one another and into agreeing to unfair and usurious terms. They therefore refused to pay any money to the bank, and prohibited any Asmocarian from using the services of the bank any further.

Kadekoma Bank, for their part, fought not only to recover the debts they were owed, but to deliver a terrifying warning to those who believed they could get away with not paying their debts - and so they resolved to make their victory utterly total, employing some of the most brutal and effective mercenaries the continent had to offer. As the wealthiest bank in Inecuria (and likely the wealthiest in the world), they had the funds to levy a substantial private army of their own, but they also secured the military backing of the Republic of Onshi by bribing ministers and swaying those they could not bribe by insisting on the importance of the Republic upholding the integrity of its moneylenders.

The war ultimately ended in Kadekoma Bank forcing the proud warrior clans of Asmukhar to pay their debts, causing extremely heavy casualties to the clans along the way. Although the bank insisted on executing the leaders of the clans, the Parliament of Onshi explicitly forbid such an action, allowing the surviving clan-members to walk free as long as their debts were repaid. Most clans and tribes were able to pay their debts within the year, but some had exhausted all their resources in the course of the war and so were contracted by Kadekoma Bank to serve them in repayment of the debt. The worst-affected of these was the Stag Clan, which was forced into ten years of servitude, where they were forced to fight against the impoverished House Lehimotten in Epsilucia, which had failed to pay its debts to the bank.
Temple of Eternity

The Temple of Eternity is a supposed site within the Dreadlands that may or may not exist. It is very frequently referred to in a wide variety of ancient stories concerning the Titans, and has consistently been written about as if it were a real site, but there are no confirmed instances of the Temple of Eternity ever being found.

Though descriptions of the Temple of Eternity vary depending upon the religion of the author, one thing that is consistent is that it is a supposed meeting point between the celestial and material realms, where one may speak with the Gods (or God) or even transcend into heaven. Some authors considered it to be the actual home of the Gods, and one Nakkalite variation believed it to be the home of the Angels. Other authors believed it to be a place where one could communicate with all powerful and virtuous Titans that still lived, and invoke their aid against darker forces.

Whatever the Temple of Eternity is, it is believed to be a bastion of light against the darkness, a place of hope amidst a realm of terror. Several expeditions to try and find it have been undertaken, with all disappearing and never being heard from again. The largest and most famous of these expeditions was the Eternal Pilgrimage, where the giant Jadegas airship *Godseeker* flew into the Dreadlands through a Dreadstorm during the Time of Troubles.
Takashi and Haruka

## Biometric Data (Takashi)

* Height: 6' (183 cm)
* Weight: 150 lbs (68 kg)
* Eye color: brown
* Hair color: brown
* Blood type: O
* handedness: right

## Biometric Data (Haruka)

* Height: 6' 1" (185 cm)
* Weight: 140 lbs (63.5 kg)
* Eye color: green
* Hair color: brown
* Blood type: AB
* handedness: right.

## Background

Takashi and Haruka are not blood related, but Haruka is Takashi's adopted sister. When they were young, Takashi's parents decided to put them up for adoption. When this happened, the two were separated from each other, but Takashi would often sneak into Haruka's house through the window. One day, Takashi was discovered, and the two of them ran for the hills.

In their flight, they found their getaway vehicle to be a Mitsubishi Lancer Evo X - a Japanese Domestic vehicle. Using this Evo X, they escaped with their lives - and the car that started their racing empire. Takashi was the racer of the two, and Haruka would be the ruthless dictator and tactician. Together, they built a racing leage and dominated the mountain races.

When they met Aaron and Tanake, they knew about their past - they did their homework on the infamous "Birds of Prey." They created a device - a machine that would act as a translator. The translation piece was a ruse. The machine would plug into a victim's ear and begin using radio waves to give the brain some unwanted effects. These effects included the dreams and hallucinations that Aaron and Tanake shared for a while. After the pieces were taken out, the waves were disrupted, and Aaron and Tanake were safe.

But they had a bone to pick with Takashi and Haruka.

## Known Equipment

### Weapons

* H&K USP - Takashi's go-to handgun. Chambered in .45 ACP and equipped with a simple braced frame for better shooting stability. He used this gun during the first race he had against Aaron's 2014 Mustang.

### Vehicles

* Mitsubishi Lancer Evo X - The duo's domestic demon. The car has been modified for persuits. Armor plating in the doors and body panels keeps bullets from penetrating, and a turbocharged rotary engine powers the car's drive train.
* Acura NSX 2009 - Takashi's Rocket Bunny'd Acura. Uses a turbocharged V6 that produces 500 horsepower. A radical amount of power for a car only built to go down a mountain whilst sideways.

## Notes

* Takashi is a good driver, and has won multiple Formula Drift tournaments - even usurping the previous "Drift King," Quan7um.
* Haruka is a merciless killer - capable of taking life in the blink of an eye. Her power over Takashi's racing league is unmatched - using threats of deportation, murder, torture, and blackmail to keep the status quo held in place.
Velu Hanesca

Velu Hanesca, also known as Velu the Stag, was Duke of Zatholshire (Vati vi Zatholivon) from 71 to his death at the Battle of Millions in 91. He became famous for his role as the cavalry commander of the right flank under Emperor Athdus III. His bravery and skill on the battlefield have immortalised him in the Nesarian consciousness, the image of his iconic stag antlers attached to his helmet lasting through the ages.

Velu's early years were difficult. His father Ivo had been killed in the Nesarian War of Succession fighting for the House of Huginta, something Velu found doubly difficult as he did not believe that the House of Huginta was the legitimate successor to the throne. Not wanting to see any more men die for what he believed to be an unjust and wasteful cause, he surrendered to Emperor Athdus as soon as his camp was within sight of Zathol, joining his side.

On top of his father's wasteful death, Velu found himself unable to produce an heir with his wife Satha. When Satha became pregnant in 76, she revealed that the child was the product of adultery. Velu immediately divorced her and came to the conclusion that he must be infertile. As the last remaining member of his dynasty and with no chance to have children, he resolved to immortalise his family's name through his deeds, determined to make sure the name of Hanesca would not be a footnote in history.
Thewyn Forest

**Thewyn Forest** is a large and ancient temperate rainforest in the interior of Avamorica, taking up approximately one-third of the country's land area. It is inhabited by the Theysmarel, who zealously defend the forest against all those who would seek to harm it, and have done so since time immemorial. Though nominally recognised as part of the Nesarian Empire, in practice the Theysmarel of Thewyn Forest operate as their own mostly-sovereign state.

The name of Thewyn Forest is a translation of the Walmórícing name of *Heorlas Thewyn*. To the Elvic Avamoricans, it is known simply as *Thuina*. The name *Thewyn* derives from the Theysmarel name, *Thewynglas*. It is known that *glas* translates as "forest", and *wyn* approximately translates as "magic", but the *the* component is unknown. It is almost certainly etymologically related to the *theys* component in *Theysmar*, but the actual meaning remains unknown to linguists.

Besides the Theysmarel, Thewyn Forest is home to a great many creatures endemic to the forest, such as the Pygmy Bear. It is also believed to be home to a Titan known to the Theysmarel as *Ewynli Foraglas*, which translates as Forest-Lady Ewynli, but this Titan has never once been sighted.

Due to the hatred the Theysmarel have of trespassers, it is illegal to enter the "sacred interior" of Thewyn Forest without explicit permission from a Theysmar clan. The boundary of where the interior begins is not a clearly defined line, and is instead marked out by the appearance of the flora; when one enters the interior, the foliage becomes noticeably more dense, and the trees become larger, more gnarled and considerably older.

Whilst trespassing in the sacred interior only carries a relatively small fine, the "true" punishment of breaking this law is that neither the Avamorican government nor the Imperial state will investigate the disappearance of someone who entered the interior without permission. The Theysmarel are effectively given free reign to violently evict or even kill trespassers, as they have done for several thousand years. The Theysmarel are usually willing to let individuals leave with a warning if they have not ventured far into the interior and it is a first-time offence, but groups and repeat offenders rarely return alive. The only people who are consistently spared are children, as the Theysmarel understand they do not know better.
Nesarian Jousting

Nesarian Jousting is the ruleset of jousting used in the Imperial Jousting League, which takes place during the Imperial Games. The IJL attracts jousters from all across the world and is open to anyone who wishes to participate, and it is the largest jousting tournament in the world. The rules for Nesarian Jousting were standardised in 514AD, and have not changed since.

In Nesarian Jousting, the field is fifty metres long and six metres wide, with a grassy floor. It is divided into two lanes three metres wide, separated by a wooden fence. The two players are equipped with jousting armour (heavy, fairly rigid plate armour designed to deflect a lance blow, with a shield-like plate on one shoulder). The player must aim his 3.35 metre long lance at the opposing player's shield plate. Deliberately aiming for the opposing player's head or horse results in you being banned from the sport for life.

The aim of the game is to knock the opposing player off his horse. You receive 1 point for hitting the opposing player's shield plate, 5 points for shattering your lance and 10 points for knocking the opposing player off his horse (making the maximum amount of points in a single round 16). The game ends when at least one player has been knocked off his horse twice, or after five rounds. In friendly games, the player with the most points wins. In tournaments, these points are recorded and added to a total, and the player with the most points at the end of the tournament is the winner. Different tournaments usually have their own method of choosing an overall winner if two or more players tie in first place.

50 players participate in the IJL, and the tournament ends once each player has jousted against every other player once. If two players tie in first, they have a game to decide the winner. If three or more players tie, another small tournament is played to decide the winner. In the year inbetween tournaments, qualifying games are played. Each applicant to the tournament must play against three other randomly assigned applicants. If you win less than two out of three games, you are disqualified. This continues until there are only 50 players left who have qualified for the tournament.
Thangor

Thangor, known as the Eternal, was (or, worryingly, *is*) one of the most powerful and malevolent of the Dread Titans. He is known for commanding the largest demonic faction to attack Inecuria during the Imperial Civil War, active from early 1846 to 1851, a period often referred to as the Second Annihilation. His campaigns were responsible for the deaths of countless soldiers and tens of millions of civilians, carving a bloody path through the continent beginning from the Violet Mountains, the only region capable of sustaining a large and stable enough rift to let Thangor through.

Thangor was known to be an ally and possibly a relative of Mogarakh, the Lord of the Cosmic City and so-called Father of the Cosmos, and Thangor likely saw his campaign in this world as a continuation of Mogarakh's attempt to invade which was cut short before it began by the Annihilator. Although Thangor was ultimately defeated by the Fairy-King in his final battle, but it is unknown whether Thangor died or was merely seriously wounded.

Much like Mogarakh, Thangor bolstered his magical power by consuming the life-essence of mortals, which he harvested by bringing them to the most extreme heights of agony and terror - which would weaken their spiritual, magical and/or physical barriers - then tearing the life-essence out of them, much like a Succubus (except they used pleasure rather than agony). It is likely that this process was inspired by Mogarakh's.

Thangor was, at least by demonic standards, a charismatic leader, able to unite disparate and distinct tribes and races of Dreadfolk together under him; he even managed to get Grey Demons and Bonewolves to fight alongside each other, which seemingly has never happened at any other time due to the obscene hatred these two races have for one another.
Slayer Guilds

The term "Slayer Guild" refers to a multitide of similar guilds that were once found across Inecuria that were formally dissolved and merged with the Imperial Inquisition by Emperor Amelos. These guilds, whose members were known as "Slayers", were dedicated to hunting monstrous demons and mutants in return for pay. Though they were a type of bounty hunter, the vast majority of Slayer Guilds prohibited their members from hunting bounties placed on mortals, instead leaving that to dedicated professional bounty hunters who often had their own guilds.

## Name

Slayer Guild is a direct translation of the Nesarian term *Menor Argen*, a term which almost never appears outside of official documents; the far more common vernacular term was and still remains *Menoragen*, due to the somewhat awkward pronunciation of *Menor Argen*. They were also rarely referred to by the more lengthy name of *Argen vi Menore*, "Guild of Slayers".

In the countries where Slayer Guilds actually existed (Nesaria was never one of them), they went by similar names. In both Chalparna and Kalzuranur, they were also known as Slayers, whereas they were known as Hunters in Onshitama, Rulkhar and Raskev (southern Asmukhar). In Saveria they were known as Adventurers, since the role of the guilds in Saveria was markedly different; rather than hunting monsters at home, they instead went overseas to the mainland, since monster-hunting duties on the islands themselves were reserved to the professional armed forces. This name was inherited by the guilds in Avamorica, even though the "Adventurers" of that country did not venture as far from home. In Epsilucia they were known as Skulltakers or Skullhunters, due to the custom of taking the heads of slain monsters as proof that the monster was in fact dead. In Roulonne they were known as *Gavallieurs*, a term which literally means "killer of monsters" or "killer of demons".
Rahera Baqrahanet

**Queen Rahera Baqrahanet** was Queen of Adwan (and, by extension, ruler of all of Kalzuranur) from 144 until her natural death in 212. She was not initially in line for the throne, but took the crown after usurping and murdering her older cousin Malkar in a coup sponsored and supported by Empress Rixa.

Opinions of Rahera can vary significantly, and have varied between time periods. To some, she was a heroine of freedom and justice who liberated slaves, healed racial inequalities and forged a permanent peace with the Nesarian Empire while managing to retain her nation's autonomy and sovereignty. To others, she was a barbaric, fanatical zealot who persecuted her religious enemies more brutally than any other Adwani monarch before or since. To her contemporary political opponents and to more cynical historians, she was a hypocritical opportunist who sought power and control by any means and who violated the moral principles she enforced upon her underlings. However, even the most negative moral judgement upon Rahera cannot obscure the fact that she was a highly effective and competent monarch who achieved almost all of her goals, and who was instrumental in bringing peace to a traumatised continent.
Thunderstriker

Thunderstrikers are a firearm-like mago-mechanical device which serves to focus plasma magic into a concentrated blast to enhance its power and to provide significantly greater precision, accuracy and effective range than can normally be achieved with the erratic nature of plasma bolts. Because the focussed blasts generated from a Thunderstriker are more powerful than natural plasma bolts, it requires less effort to create a Thunderstriker blast of equal destructive power to any given plasma bolt, allowing the user to use magic consistently for longer periods before growing fatigued. Of course, all Thunderstrikers have lain defunct since magic disappeared from the world.

Thunderstrikers are exceedingly rare; ever since the Annihilation, the only craftsmen capable of maintaining and creating new Thunderstrikers are specialist Librarians from the Red Library of Feronar, who to this day guard the secrets of the Thunderstrikers more fiercely than their own lives. The materials needed to create or repair a Thunderstriker are also incredibly rare, as relatively large amounts of Mageglass are needed. Thunderstrikers have therefore always been some of the most valuable objects in the known world, but the Librarians have also always been very reluctant to sell them, instead hoarding them to retain the extreme destructive power their race possessed that negated their tiny population.

Thunderstrikers are similar in apperance to early firearms, with a barrel crafted of pure Mageglass mounted onto a stock. This stock was usually simply wood, but certain prestigious examples are mounted onto stocks made of pure Qaluran ivory. There was also a trigger-like device, also made of Mageglass, which connected to the barrel and allowed the magical energy of the user to flow unimpeded into the barrel to be concentrated. Once firearms became known in Inecuria, these trigger-like devices were converted into actual triggers, which served no functional purpose except to make the design more ergonomic; pulling the trigger did nothing except make it psychologically easier for the user to channel their magic into the device. This same trigger design had appeared before, in the innovative designs of Reluan the Constructor, but did not catch on until the proliferation of firearms.
Rixa the White-Eyed

Rixa the White-Eyed was the most famous Queen of the Sherahavi, becoming immortalised throughout Inecuria for her suicidal attack in the Battle of the Marshes, which claimed her own life but saved hundreds of thousands of others. As is the case with all the ruling nobles of the Sherahavi, she did not bear a family name; she was instead distinguished through her unusually pale, almost white eyes. She is typically regarded as the greatest and most beloved Dark Elf.

Rixa in her youth was briefly in an arranged marriage with a noble Dark Elf named Lashra, a person some twenty years her senior, but this union bore no children (it is widely believed the marriage was never actually consummated) and Lashra died in combat against unknown Dreadfolk after just four years.

Although there are several other notable Dark Elves which the wider populace are sympathetic to, Queen Rixa is often referred to as the greatest of the Dark Elves. She is renowned not only for her courage but also her virtue, something particularly special given the stereotype of her race as impulsive and hedonistic.

Queen Rixa is known not only for her participation in the War for the World, but also her success in diplomacy. Chief amongst her successes in this field was the forging of a friendship with Lord Akeras, the Dragon governor of the region the Sherahavi inhabited, who aided in keeping the existence of the Sherahavi secret and protected them once they were exposed.

Rixa was also noted as being a close friend and travelling companion of Elanne Barré vou Garellionne, an exiled Mourralfe (Roulonnais Vampire) princess who partially converted to the philosophy of Elualaxa. Some historians have claimed that the two were lovers, but there is no evidence of any kind to suggest this.
Eddon Ralekan

> "*How are you any different from us, foreigner? Your subjects kneel or they die, just like us. Your peasants work or face chains, just like us. Your people obey the Gods or they hang, just like us. I will tell you the difference, Ascarian: your people curse their ancestors as heathens, where we honour our forefathers. Your people prostitute themselves to the Elves, where we defend our dignity. Your people lie to themselves, and we are honest.*"
> ― Chief Eddon Ralekan to King Faltas II
>
>

Chief Eddon Ralekan was the Chief of Mortana from 1020 INC (480BC) to his death in battle in 1031 INC (469BC), known for leading his realm in the final decisive phase of the Mortian War against King Faltas II of Ascaria. Though he lost, he has always been hailed as a great ruler and commander by the Mortanis, and the Ascarians eventually came to have this same respect for their old enemy, with Emperor Athdus III notably speaking highly of Eddon's great achievements.
Reishu Eshikana Kaniko

**Reishu Eshikana Kaniko**, also known as **Reishu Eshikana Uchenaji**, was an Onshian merchant, politician, soldier and religious preacher who lived from the late 1st to early 2nd centuries AD. Initially a highly controversial figure, he has come to be revered as one of Onshi's greatest national heroes for his leading role in uniting a republic on the brink of civil war against foreign threats and beginning the end of the ancient Matirite-Kashitite feud by spreading Kanidism to Onshi.

Reishu had dabbled in politics before his conversion to Kanidism under the tutorship of Suzhao monks - having been elected an Auditor twice, entitling him to sit in Parliament - but he did not truly become a political force until he returned to Onshi and began his highly popular populist rhetoric and Kanidite preaching. In the face of simultaneous invasions of Onshi by both the Adwanis and Nesarians, Reishu was elected as Lord Protector by the popular assemblies, bypassing Parliament in an unprecedented - but legal - move.

Several attempts were made by aristocrats to assassinate Reishu, but these all failed - partly due to his own martial skill, honed under the Suzhao monks. In one assassination attempt, Reishu was stabbed by a dagger in his left shoulder; though the wound was not lethal, it permanently reduced the mobility of his left arm and caused him constant pain. In response, the incensed people of Onshi - who by this point were almost entirely on Reishu's side, continuing to re-elect him as Lord Protector - rioted and stormed the house of the aristocrat responsible for the assassination attempt, murdering him and his entire household. Reishu himself later held a speech in which he thanked the people of Onshi for standing up for him, but harshly admonished them for killing innocents. No further attempts were made on Reishu's life, as his opponents realised how popular he had become.

Reishu met his end at the teeth and claws of the Cosmovores during their assault on Onshi. Eyewitnesses vividly described how Reishu was torn apart and eaten alive by the beasts, as well as how he continued to fight with all his strength until his last breath. Reishu was hailed as a martyr, and his agonising but honourable death moved even the aristocracy who once tried to have him killed. He was subsequently honoured with an extravagant state-funded tomb after the War for the World, though his body could not be placed inside as it had been completely devoured.
Urilians

Urilians are a race of hominids and an ethno-religious group which originated in Rulcaria but came to spread out across the entire continent of Inecuria following its unification under the Nesarian Empire.

Urilians would come to prove themselves as talented merchants and bankers, acquiring a degree of wealth often far in excess of the natives of their host nations, which resulted in a steadily increasing degree of resentment towards them. Following the betrayal of the Frozen Few and the establishment of Emperor Adrion I's reactionary pseudo-fascist state, the Urilians would be systematically deported from Inecuria and many would be killed, the majority of them fleeing to the western coast of the USA. Approximately 50,000 Urilians remain in the Nesarian Empire in the modern day, whereas approximately 1.6 million live outside of it, of which 1.5 million are in the USA, and 1 million of those are in California. The number of Urilians killed under Adrion is a highly controversial topic, but the most commonly cited number is between 350,000 and 500,000.

Urilians speak a language which was once thought to be Elvic, but in the 1880s was distinguished as a unique language - though with heavy Elvic influence. The term Urilian is an English translation of the endonym Sun'Urili, meaning "of Urili", where Urili literally translates as Homeland. The Urilians follow a religion they call Azra U'Maki.

Urilians are distinguished by their grey leathery skin, black hair and large eyes with black sclerae and orange irises. Their skin is noticeably lighter on the front of their torso, darker on the back, and darkest - often totally black - at the ends of the arms and legs, though much lighter on the palms and soles. Distinct from these shades of grey is a vibrant orange on the tips of their pointed ears, and tiny spots of the same colour speckled across their back. It should be noted that the orange ear-tips are particularly sensitive, and Urilians will not tolerate having them touched by strangers.

Urilians have pointed ears like the Elfkin, but not the signature slanted eyes, which dismissed any proposed relation with the Elfkin even before genetic testing proved there was no relation. Their resemblance to Grey Demons has led some scholars to suggest they are related to these creatures and their origin is in the Dreadlands, though this link has not been proven beyond the physical similarity.

Urilian males stand at an average of 5 feet and 9 inches tall, and the females at 5 feet and 6 inches. Urilians have a life expectancy of approximately 90 years, and they stay in the womb for nine to ten months. Their average IQ is estimated at 110.
Republican War

### Attackers

Monarchist rebels under King Mathados IV (not called Emperor until after the war)

### Civilian Casualties

Approx. 30,000 from general war activity
Approx. 6000 in the Great Fire of Cafanoles
Approx. 15,000 from war-induced famine
Total: 51,000

The **Republican War** was a war fought from 60 to 58 BC between the Republic of Nesaria and a monarchist revolt led by King Mathados IV. The war ended in monarchist victory, leading to the restoration of the Ascarian monarchy and the declaration of the Nesarian Empire with Mathados as its first Emperor.

Though Mathados sought to make himself King - and would eventually become Emperor - he presented himself as a populist leader fighting on behalf of the common citizenry against abusive plutocratic elites, aiming to restore ancient rights and redistribute land that had been acquired through underhanded means. Historians have long debated whether Mathados was a genuine populist or whether he was simply exploiting popular anger against the Republic for his own ends, but modern Nesarians tend to think of the Republican War as a conflict of the people against the aristocrats rather than a King against a Republic.
Strangewheat

**Strangewheat**, also known as **Ribagé** (alternatively spelt **Ribajé**), is a grass native to Ribalouse in Roulonne that is cultivated for its seed, a cereal grain. Despite its name, it is not a species of wheat, but does bear a close resemblance to it. It remains a matter of some debate whether strangewheat is so named because it is unusual compared to normal wheat, or whether it is simply because it comes from Ribalouse (which literally translates as strange-lands).

Strangewheat has a thick stem that generally grows to around one metre high, and compared to common wheat its seeds are larger and heavier. However, its most distinctive trait is its colour. Whilst growing it is green like any other grass, but when nearing maturity its seeds darken and take on a purple hue, becoming a deep and vibrant shade of purple when ready to harvest. The leaves and awns also turn a bright shade of yellow when the plant is mature. When the harvesting season comes, this results in a striking display of colours across the Roulonnais countryside.

Whereas the exterior of strangewheat seeds is purple, the flesh inside is bright yellow. Strangewheat flour is also yellow, but it is a notably darker and duller shade of yellow when unrefined compared to a very vibrant and bright shade when refined. Products made with strangewheat flour, such as bread and cakes, have a distinctive yellow colouration. Before nations outside of Roulonne had experience with strangewheat, it was not unheard of for unscrupulous merchants to sell normal bread that had been dyed yellow as strangewheat bread, and charge a higher price for it. This was generally not possible in Roulonne itself as the exact shade of strangewheat bread was hard to match, as was the taste.

Strangewheat generally produces softer and sweeter doughs than wheat. It is generally regarded as being ideal for making cakes, but it is also widely used in the creation of bread and biscuits. It is, however, very poorly suited for pasta or noodles. Strangewheat has a higher protein content than wheat - which itself already has a high protein content for a cereal grain - and also has a higher concentration of vitamins, including a small amount of vitamin C. Its superior taste and nutrition - which Inecurians were vaguely aware of before modern science - led to it becoming prized over normal wheat in every culture that encountered it.

However, until the advent of modern industrial agriculture, strangewheat was too expensive for the peasantry to eat regularly; even those peasants who grew it generally did not eat it often, as they could secure more food by selling the strangewheat to aristocrats and using the money to buy standard wheat. This is chiefly because of the highly temperamental nature of strangewheat as a plant; it is more specific about soil conditions and climate than wheat and it takes longer to grow. Its sweeter taste also tends to attract more pests, requiring more intensive maintenance. Strangewheat is, however, highly resistant to disease.
Valkor

**Valkor**, known as the Depthlord and the Seamaster, was (or *is*) a Dread Titan known for his chronic obsession with the sea and his prolific sponsoring of Witch-Pirates. Valkor cared not all for land, but regarded all seas, oceans and navigable waters as his domain.

More Witch-Pirates called Valkor master than any other, though he would not truly rise to infamy as the so-called "Grand Admiral of the Witch-Pirates" until the Imperial Civil War, when almost half of the vast Black Navy was sworn to him. Valkor was the Dread Titan whom the Black Navy attempted to summon into this world during the Battle of the Blackstorm, and they were only narrowly prevented from doing so by a fleet led by Admiral Safera the Huntress. Whilst the Witch-Pirates subservient to him often had more complex goals in mind, Valkor's aim was always very simple; purge the seas of all those who dare to defy him.

Descriptions of Valkor's physical nature are diverse and contradictory; some traditions assert Valkor to be a gargantuan beast, whereas others claim he is scarcely bigger than a man, standing aboard his mighty warship *Wrath* as her captain. Some scholars believe that Valkor was in fact both of these, capable of changing his form as needed.
The Bloodhound

The Bloodhound was (or perhaps is, as he is never recorded as dying) a Dread Titan strongly associated with the Bonewolves, which he physically resembled. Under the Imperial Inquisition's classification system for Titans, the Bloodhound is classified as Neutral; he was capable of great violence and savagery, but he adhered to a strict code of warrior's honour and loyalty, and was not innately malevolent. It is doubtful that the Bloodhound himself created the Bonewolves, but to most Bonewolves he was seen as the highest authority of their race, commanding great respect across all the packs.

At some point in 1843, when he was mustering the Cosmic Legion for an assault upon Earth, Mogarakh won the allegiance of the Bloodhound and planned to use him as one of his leading generals. This plan was foiled by Cavitor, who challenged the Bloodhound to a duel and bested him. The Bloodhound recognised Cavitor as a mighty warrior and agreed to abandon the Legion.

The Bloodhound was similar in appearance to the Bonewolves, with a broadly humanoid shape, a fleshless head which oozed blood out of the eye sockets and jaw, the tail of a dog and rough dark brown fur (which is different from normal Bonewolves, which have black fur). Much like the leaders of the Bonewolves, the Bloodhound had bony spines sticking out of his back - but with two rows of them rather than just one - piercing the flesh in raw, bloody and weeping wounds. The Bloodhound differed from the Bonewolves in his size - whereas the largest Bonewolves stood eight feet tall, the Bloodhound was closer to twenty - and because in addition to his head lacking flesh and exposing bare bloody bone, so did his chest, revealing the ribcage through ragged wounds which constantly seeped blood. The Bloodhound also had larger claws in proportion to his hands compared to Bonewolves - claws which, it should be noted, constantly oozed blood.
Second War of Okido

### Result

Inconclusive; Nesarians make great gains but retreat after sighting of Cosmovores

### Defenders

Nesarian Empire

The Second War of Okido was a war between the Nesarian Empire and Adwani empire, over the issue of which realm would occupy Okido since Onshi had surrendered to Emperor Athdus III. Calsunarians to this day consider the war to merely be a continuation of the First War of Okido, in which Adwan invaded Okido.

The war began after King Malkar Baqrahanet, ruler of Adwan, refused to comply with the ultimatum to leave Okido. He struck first and took the Nesarians by surprise by raiding the Onshian ports and burning the Imperial fleet. The Adwanis incurred high casualties doing so, but succeeded in crippling the naval capacity of the Nesarians, ensuring that the war would have to be fought on land.

Although the Nesarians succeeded in taking Okido from Adwani control and even pushing into the southern cities of Calsunaria along the Surqan river, the war proved to be inconclusive as Emperor Athdus III retreated as soon as he received reliable confirmation of the Cosmovore invasion. Although King Malkar took longer to accept the reality of the Cosmovore invasion, initially believing it to be a Nesarian hoax, he agreed with Athdus that this terrifying new threat eclipsed their comparatively petty squabble, and made a white peace. Adwani soldiers never marched back into Okido, though, making the war a *de facto* Imperial (or perhaps, more accurately, Onshian) victory.
Rannegar

Rannegar, known by the epithet of Ravager of Souls, was a Dread Titan; a Titan who moved into the Dreadlands to escape the Annihilation. He is best known for being the father of the triplets that Shilasha, Mother of Hope gave birth to, although it is highly doubtful that Shilasha consented to this act, and the birth killed her. According to the (disputed) records, Rannegar attempted to invade this world in the winter of 1842 or 1843 (the sources are unclear), but he was pushed back into the Dreadlands by a group of Inquisitors led by the Annihilator and promptly slain.

Rannegar was roughly humanoid in shape, although he possessed three insectoid legs protected by tough black segmented shells as opposed to two humanoid legs. His right arm ended in one giant scythe-like claw, and his left arm ended in a mass of tentacles. His oily flesh was dark red, almost black, matched by a long black tongue which hung out of a gaping maw lined with jagged teeth, and atop his head stood a large pair of sharp black antlers. Rannegar did not appear to have eyes, but was clearly still capable of some form of sight. Rannegar's true size is unknown, but he is estimated to have stood between 15 and 25 metres tall.

Rannegar may have been related to Vagendar the Blood-Stag due to sharing some physical traits with him, most notably the antlers, but this link is unproven and considered shaky at best by most scholars. One detail of his ancestry that is certain, however, is that he was descended from the unnamed brother of Mogarakh, Father of the Cosmos.