Favour

**Favors** are missions you can do for other inmates to raise their opinion of you and earn cash (and items in The Escapist 2). Declining missions will cause that inmate to lower their opinion of you, causing them to raise store prices, snitch on you and attack you on occasion. This also includes accepting a job and later giving up on it.

## Favor Types (TE 1)

### Beat

This favor involves knocking out a inmate or guard.

As your target will attempt to fight back, it is recommended that you train your strength and speed before you perform Beat-down favors, especially if your target is a guard, as guards hit much harder than most inmates since they use Batons (or Stun Rods). When carrying out a beating job, follow your target first and beat him up when he is in an isolated area, as Guards will attempt to knock you down if they see you attacking a target. The beat-downs involving a guard will reward you twice as much as inmate beat-downs.

The one-use Cup of Molten Chocolate can easily instant K.O. someone and complete any beat-down favors associated with the target. However, use this on guards since they are stronger and have weapons.

#### Text Displayed (PC Version)

* *That punk inmate's been disrespecting me. Knock him about the place a bit and I'll pay you.*
* *I suspect the recent heat on me is coming from **inmate**. Give him a good hiding and I'll see you right.*
* Guard *thinks he has VIP access to my cell desk. Go lay him out for me and I'll pay you.*
* *My parole was rejected thanks to **guard**. I want him bruised.*
* I think ***Guard*** *likes me. Go break his face.*

### Distraction

This favor is accomplished by targeting and hitting an inmate or guard during an assembly event, causing the guards to focus on chasing after you. Alternatively, you can take off your clothing briefly.

#### Text Displayed

* *I plan to teach someone a lesson during next **routine**. Get the guards attention so I can do my thing*
* *Finally found out who's been snitching on me to the warden! Distract the guards at next **routine** for me so I can reward him.*
* *If you can divert the guards attention next **routine** for me I can dish out some justice using this screwdriver!*

#### Objective

Distraction at **routine** for **giver**.

### Give

This favor involves finding a specific item and bringing it back to the inmate that asked for it.

The item requested can be acquired from any source, whether you buy or steal it, but you must personally bring the item back to the inmate that asked for it and giving it to him through the "Give" tab.

Payment is received the moment you give the requested item to the inmate in question.

#### Text Displayed

* *I need a **item**, can you hook me up with one?*
* *Find me a **item** and I'll make it worth your while.*
* *Got a **item**? I have a buyer lined up!*

### Steal Char

This favor involves retrieving an item from a specific inmate or guard.

Inmates may have the item in their desk or on their person; if it is in their desk, you can simply raid it to retrieve the item, but if it is on their person, you will have to either knock him out personally or wait for him to be knocked out by a guard or another inmate, and then raid his body for the item.

As guards do not have living quarters, the item will always be on their person, so if your target is a guard, you will most likely have to knock him out personally, as other inmates are almost never capable of knocking out guards by themselves.

The item you will need to retrieve will flash repeatedly and will bear the owner's name in front of the item name. You do not need to personally bring it back to its owner; you just need to pick it up. Items retrieved in this way will not cause the guards to raise your heat and chase after you, which is what they will normally do if you steal an item from a knocked-out NPC.

Payment is received the moment you pick up the required item.

#### Text Displayed

* *That thieving rat **inmate** stole my **item**! I want it back ASAP!*
* *My lucky **item** has found its way into the pilfering palm of **inmate**. Get it back and I'll see you right.*
* ***Guard** saw fit to relieve me of my **item**. I'd appreciate it if you could get it back.*
* *I gave **guard** my **item** in good faith he'd watch my back. He failed to deliver so I want my payment back.*

#### Objective

Get **giver's** **item** from **target**.

## Favours, TE2

### Overview

Some favours in TE2 are multiple part favours. These have an indicator in the top right of the Favour screen showing *number of parts completed* **/** *total number of parts.* Multiple-part favours are given by the same person, and give you separate rewards for each part completed. Multi-part favours are completed one part at a time - each part is treated as its own favour. Some favours are also unique to certain prisons.

### Universal Favours

These favours show up across all prisons.

#### Delivery Driver (3-part)

Immediately places an item into your inventory, with request that you give it to another Inmate. With the favor active, just interact with the 'destination' inmate to complete.

Each part rewards 25 coins of money.

#### Beatdown

Requires you to beat up a certain inmate.

Rewards 40 coins.

#### The Mule

Spawns an item in a random inmate's desk. Requires you to go get the item, then place it in another inmate's desk.

Rewards 10 coins.

#### Lost Property

Spawns an item in a random inmate's desk. Requires you to get the item and bring it back to the person who requested the favour.

Rewards 25 coins.

#### Stolen Goods

Requires you to beat up an inmate (or wait for a guard or another inmate to beat them up), retrieve a certain item from them, and bring the item to the inmate who requested it.

Rewards 10 coins.

#### The Chef

Spawns a random food Consumable item in an inmate's desk. Requires you to retrieve the item and bring it to the one who requested.

Rewards 10 coins.

#### Beat the Bully

Spawns several items in random inmates' desks. These are always components in certain weapons. Requires you first to grab the items, then craft the weapon. It then requires you to beat up a certain inmate. While the favour's to-do text states you must beat up the inmate with the crafted weapon, this is not actually required - you can beat them up with any item or no item at all to complete the favour.

Rewards 75 coins.

#### A Call for Arms (3-part)

Spawns a weapon in a random inmate's desk. Requires you to retrieve the item and give it to the one who requested.

Rewards 25 coins each part.

#### P45

Requires you to evict a certain inmate from their Job.

Rewards 100 coins.

#### Location Location

Spawns an item in a guard desk. Requires you to retrieve the item and bring it to the requester.

Rewards 90 coins.

#### The Conductor (3-part)

Spawns an item in a random inmate's desk. This item is a 'music instrument', such as Music Washboard or Makeshift Double Bass. Requires you to bring the item to the requester.

Each part rewards 25 coins.

#### Crafty!

Spawns two or three component items in random inmates' desks. Requires you to retrieve the items, craft the item from the components and bring the item to the requester.

Rewards 30 coins.

#### Ich Liebe Kunst (3-part)

Spawns an item in a random inmate's desk. This item is an 'art supply', such as a Sheet of Paper. Requires you to retrieve the item and bring it to the requester.

Each part rewards 25 coins.

#### Discredit (3-part)

The first two parts give you an item and require you to plant the item in a specified inmate's desk. This item is usually 'evidence' of damage, such as soil or a Vent Cover, but can also be a Dead Rat.

The last part requires you to beat up an inmate.

The first two parts pay 25 coins. And the last part pays 40 coins.

#### Distraction

Requires you to 'cause a distraction' at a certain Routine. This means to attack a guard during the routine. Do note that you may have to attack a guard in the routine area (such as inside the mess hall) for it to count.

Rewards 20 coins.

#### Sick Note

Spawns an item in a random inmate's desk. This item is a medicine-related object, such as Medikit or Tubing. Requires you to get the item and bring it to the requester.

Rewards 10 coins.

#### The Wet Bandit

Requires you to flood a random inmate's toilet. When this favour is active, the targeted toilet will always flood when flushed, no matter what item is in it (if any.)

Rewards 15 coins.

#### Fashion Victim

Spawns an outfit (Guard Outfit, Infirmary Overalls, Cushioned Inmate Outfit, Inmate Outfit) in a random inmate's desk.

Rewards 35 coins.

#### Waste Management

Spawns a random item in the requester's desk. Requires you to retrieve and destroy (flush down a Toilet, eat it if it's consumable, etc.) that item.

Rewards 10 coins.

### Unique Favours

These favours are exclusive to certain prisons. List still incomplete.

#### Rock-Hammer Hard Place

Exclusive to Fort Tundra. This favor is an escape method and therefore will always be present from the same inmate, remaining permanently even if declined.

Each of the 8 parts requires you to obtain or craft an item and give it to the inmate that gave you the quest.

First 7 parts reward the player with 5 coins.

The last quest will reward the player with the Rock Hammer, allowing you to chip the sewer lid and begin an escape through the sewers.

#### The Uprising (3-part)

A favour exclusive to Fort Tundra.

Each part will require you to beat up a guard. Rewards 25 coins for the first part, and rewards Sturdy Pickaxe for the last part.

#### A Day at the Spa

Exclusive to Center Perks 2.0. Spawns the components to make a Manicure Kit in random inmates' desks. Requires you to retrieve the items, craft the Manicure Kit and deliver it to a certain guard.

Rewards 25 coins.

#### Secret Santa (3-part)

A favour exclusive to Santa's Shakedown.

Part 1: Take the highlighted item and put it in an inmate's desk.

Part 2: Retrieve the components of a Makeshift Double Bass from desks, craft the Makeshift Double Bass, and deliver to a certain character.

Part 3: Retrieve the components of a Makeshift Sledgehammer from desks, craft the Makeshift Sledgehammer, and use it to knock out a certain Inmate.

Each part rewards 25 coins.

#### Ghost of Christmas Past (3-part)

Exclusive to Snow Way Out.

Each part requires you to obtain or craft a mostly Christmas-related item (Framed Photo is given for one part, Painted Wooden Soldier is likely crafted as another part, etc.) and place it in a desk in the warden's room.

Rewards money.

#### Hogtied (3-part)

Exclusive to Rattlesnake Springs.

Part 1: Beat up and bind a certain inmate. Rewards money.

Part 2: Beat up and bind another inmate. Rewards money.

Part 3: Beat up and bind a certain guard. Rewards a Super Whip.

#### Bygones (2-part)

Exclusive to K.A.P.O.W. Camp.

Each part requires you to either retrieve items from inmates' desks or beat them up to retrieve the items, then bring the item to the requester.

Rewards 25 money.

#### Sports Collectathon (3-part)

Exclusive to K.A.P.O.W. Camp.

Requires you to retrieve sports-related items (Baseball, Baseball Bat, etc.) from inmates, by knocking them out or looting their desks, then bring the item to the requester.

The first two parts reward 40 coins each. Last part rewards Sturdy Cutters.

#### Sea Sick (2-part)

Exclusive to H.M.P Offshore.

Requires you to beat up a guard and retrieve a Seasickness Band from them, then bring it to the requester.

Rewards money.

#### Stolen Treasure (2-part)

Exclusive to H.M.P Offshore.

Requires you to beat up an inmate and retrieve a "treasure" item (Dolphin Tooth or Pearls) from them, then bring it to the requester.

Rewards 25 coins for the first part, and rewards Sturdy Pickaxe for the last part.

#### World's Worst Birthday (3-part)

Exclusive to Center Perks 2.0.

For the first part, deliver 3 given letters to random guards.

Secondly, retrieve a Lump of Sugar, Bottle of Milk, and Bag of Flour to craft a Cake. Give the cake to the requester.

For the third part, destroy the cake.

Rewards 25 coins for the first two parts, and gifts you a Sturdy Pickaxe for the last part.

#### Follower of Zegdethian Sclipp (3-part)

Exclusive to U.S.S. Anomaly.

Part 1: Find an Orange Coloured Pen randomly placed in an inmate desk and deliver it to the requester. Rewards money.

Part 2: Retrieve a Wax, Lighter, and Piece of String to craft a Candle and deliver it to the requester. Rewards money.

Part 3: Steal an Unidentified Skull from another random inmate and deliver it to the requester. Rewards an Energy Sword

## Tips

* Beat-up favours typically give a lower amount of cash than other favours, but are an easy way to make cash if you get your strength and speed up.
* In TE2, Delivery Driver is a fast way to make a sizeable profit. Performing all three parts of the favour from one inmate during Roll Call can earn you 75 coins almost effortlessly. This is a good tactic for quickly purchasing an item for a rapid escape, such as a Crowbar.
* Most items needed for give favours can be found in desks without too much trouble, (i.e paperclips, books, toilet paper, combs, etc), or made easily. This does not apply to TE2, as the items required automatically spawn.
* In The Escapists 2, Favors can be used to spawn items you need for escaping. Need a piece of string? Find someone with a quest to craft a Candle or any other item that uses the one you need. If you have trouble finding the right quest, note that choosing 'Maybe' instead of Accept or Decline causes them to change the item that they ask for, but not the favor type. I.E. if you find someone with the Crafty favor, but not the specific variant you need, just keep clicking maybe on them to cycle through all variants of Crafty. This seemingly works for all favor types, but not all favors tell you what you're collecting before you accept them.

## Bugs

\*A bug that multiplies a favour you have when you complete another favour