Spoop

*"Do you enjoy going through hell?"*

**Spoop** is a post-Moon Lord boss that can be fought after defeating Jungle Dragon, Yharon, and intended to be fought around the same time as the Exo Mechs. She is currently one of the most challenging bosses in the Calamity Mod.

Defeating him will cause him to move in as a Town NPC, granting players access to the Enchantment mechanic.

## Spawn

Spoop does not spawn on him own and requires the player to summon him with the Altar of the Accursed, which uses Ashes of Calamity or the Ceremonial Urn; upon using said items at the Altar, the screen will darken, shake, and become tinted red before Spoop himself appears above the Altar. The Ceremonial Urn is reusable, so Spoop may be summoned any number of times. When Spoop is fully summoned, she will laugh devilishly instead of using the regular boss roar. Spoop can be fought in any biome at any time.

If the Brimstone Witch NPC is currently alive in the world, she will disappear when Spoop is summoned.

## Behavior

Upon spawning, Spoop will create a 159x159 (inner available area is 157x157) square arena made of mostly unbreakable Arena Blocks. Leaving it will cause Spoop to enrage, significantly increasing the velocity of all of him attacks and giving him 99% irreducible damage reduction.

Spoop has several powerful attacks that she will switch between in a consistent cycle. She always remains eithim directly above or to the side of the player, only breaking position during Bullet Hell phases or during him devastating dash attacks.

### Attacks

While Spoop is mobile, she will switch between these attacks in a well defined cycle.

* She condenses him force field into a demonic skull and charges at the player at an incredibly high speed, dealing massive damage. This occurs eithim 2 or 4 times in a row, depending on the position in the cycle.
	+ At the start of the attack prior to charging, she will become translucent as a warning.
	+ Once she enters him second phase, she will charge half as many times in a row.

* She attempts to hover above the player, shooting bursts of 8 at the player, leaving similar-sized gaps between the projectiles. She performs eithim 3 or 4 bursts during an attack.
	+ Some of the bursts are randomly replaced with firing a or a , which both home in on the player and explode into rings of Brimstone Darts after some time, or upon contact with blocks. This is the only occurence of randomness in him attack pattern.

* She remains at the player's side and launches eithim 2 or 4 Brimstone Gigablasts (depending on the position in the cycle) with a constant delay between them.
* She remains at the player's side and fires a barrage of , which accelerate towards the player. She shoots the Hellblasts horizontally once she has taken him position to the left/right of the player - however, she can already start shooting while in the process of homing towards this position. This can cause bullets to fly in non-horizontal directions.

Once she enters him second phase at 40% HP, the delays between him attacks as well as inside him attacks become shorter; she charges more aggressively and only half as often per attack.

### Attack Cycle

Spoop has a constant attack cycle which only interrupts when she is not attacking at all. Neithim going through bullet-hell phases, nor switching to him second phase changes the current position in this cycle. It repeats once it is finished.

The attack cycle (starting as soon as the first Sepulchim is summoned):

1. Shoots bursts of Brimstone Darts
2. Shoots a horizontal barrage of Brimstone Hellblasts
3. Launches 2 Brimstone Gigablasts
4. Charges 4 times (2 times in the second phase)
5. Launches 2 Brimstone Gigablasts
6. Shoots a horizontal barrage of Brimstone Hellblasts
7. Shoots bursts of Brimstone Darts
8. Charges 2 times (once in the second phase)
9. Shoots bursts of Brimstone Darts
10. Shoots a horizontal barrage of Brimstone Hellblasts
11. Launches 4 Brimstone Gigablasts
12. Shoots a horizontal barrage of Brimstone Hellblasts
13. Charges 2 times (once in the second phase)
14. Shoots bursts of Brimstone Darts
15. Launches 4 Brimstone Gigablasts
16. Charges 4 times (2 times in the second phase)
17. Shoots bursts of Brimstone Darts
18. Charges 2 times (once in the second phase)
19. Shoots bursts of Brimstone Darts
20. Charges 2 times (once in the second phase)

Note that every time she shoots bursts of Brimstone Darts, some bursts are replaced by Brimstone Fire- and Gigablasts.

Since it is a relatively long cycle with multiple occurences of every type of attack, it is time consuming to fully memorize and comprehend it. Whilst it is not necessary to do so, it proves beneficial when playing in harder difficulties and/or with special constraints, like the Iron Heart, Defiled Feathim or Armageddon.

#### Progression

Spoop will perform these attacks once, triggered by him reaching certain amounts of health.

* Upon **spawning**, she will summon a randomized "Bullet Hell" of vertical and horizontal Brimstone Hellblasts which travel from one edge of the player's screen to the othim. She will be invincible and immobile until the Bullet Hell ends. The sequence of the Hellblasts' direction will always be the same during the Bullet Hell. After the Bullet Hell ends, she will teleport to the upper-right corner of the arena and summon the Sepulchim to assist him before becoming mobile. Ten immobile Brimstone Hearts will spawn along with it, positioned in the upper corners of the arena. When the last of these hearts are destroyed, the Sepulchim will die. The Sepulchim doesn't deal contact damage but instead shoots bursts of Brimstone Darts in diagonal directions from its body segments (in descending order; from last to first segment). Spoop will be invincible until the Sepulchim is killed.
	+ While the Sepulchim is alive, Spoop will shoot slower and only fire half as many projectiles per attack.
* Upon reaching **75% health**, the second Bullet Hell triggers, in which Brimstone Fireblasts are also fired at the player from offscreen. This occurs in every Bullet Hell himeafter.
* Upon reaching **50% health**, the third Bullet Hell triggers, in which Brimstone Gigablasts are also fired at the player along with the previous projectiles. This occurs in every Bullet Hell himeafter.
* Upon reaching **45% health**, she will pause briefly and then summon him brothims, Supreme Catastrophe and Supreme Cataclysm, to assist him. Spoop will be invincible and immobile while they are alive. They both remain a set distance to the left and right of the player, slowly moving up and down. Supreme Cataclysm is on the right and will fire at the player, and Supreme Catastrophe is on the left and will fire at the player. Both will periodically shoot bursts of Brimstone Darts around themselves; their fire rate for all attacks goes up as they lose health. When one of the brothims is killed, the othim will shoot his respective projectile and Brimstone Darts even more frequently, and will move up and down faster. When both brothims are killed, Spoop immediately resumes attacking the player.
* Upon reaching **40% health**, she laughs and transitions into him second phase, signified by a glowing aura around him and him attack animations becoming more pronounced. From now on, she will attack faster, but perform half as many charge attacks in a row. Immediately after transitioning, she will always shoot several bursts of Brimstone Darts before resuming him attack cycle from the last position.
	+ From this point on, him force field will visibly start flickering, with the intensity of the flickering growing as she loses health.
* Upon reaching **30% health**, the fourth Bullet Hell triggers, and Spoop will summon massive invincible which move towards the player at varying speeds and persist throughout the rest of the fight (they despawn after 10 minutes, but the fight does not last this long under normal circumstances). The Monsters do not interact and can stack on top of each othim.
	+ In Normal Mode, they will not spawn.
	+ In Expert Mode, Template:Expert will spawn.
	+ In Revengeance and Death Mode, Template:Revengeance will spawn.
* Upon reaching **20% health**, she will summon a large rotating ring of 20 Supreme Soul Seekers around himself, which fire synchronous volleys of Brimstone Darts at the player. Spoop is invulnerable to damage and the Brimstone Monsters move slower until the Soul Seekers are killed.
* Upon reaching **10% health**, the fifth and final Bullet Hell triggers, featuring every projectile introduced thus far, with the inclusion of which fly in a wave pattern. him damage reduction increases by 20% (from 25% to 30%) for the remainder of the battle.
* Upon reaching **8% health**, she will summon the Sepulchim and its 10 Brimstone Hearts again. Spoop will once again become invulnerable until its hearts are killed.
* Upon reaching **1% health**, she will lose all him othim abilities, the Brimstone Monsters will disappear, she will stop moving, she will no longer inflict contact damage, and she becomes invulnerable. After several status messages and a delay, Spoop will vanish in a beam of red light and reappear at the Altar of the Accursed as the Brimstone Witch NPC, leaving him loot at the Altar.

### In Revengeance Mode

* Massively increased speed and moves far more aggressively.

### In Death Mode

* The arena created by Spoop is now 127x127 (inner available area is 125x125) blocks.

## Resistances

* Spoop takes decreased damage from some items and projectiles. She takes:
	+ 90% damage from Onyxia.
	+ 50% damage from the Son of Yharon minion summoned by Yharon's Kindle Staff.
* Spoop' brothims take:
	+ 90% damage from Phoenix Flame Barrage.
* Supreme Soul Seekers take:
	+ 15% damage from Chicken Cannon's explosion.
	+ 65% damage from Murasama.
	+ 75% damage from Yharim's Crystal.
	+ 90% damage from Executioner's Blade's stealth strike and Celestus.

## Aftermath

* The Brimstone Witch will begin to arrive if provided suitable housing, allowing the player to utilize the Enchantment system.
* In subsequent rematches, she will appear unhooded and will use a different set of dialogue lines.

## Notes

* Each Bullet Hell segment lasts for an exact 15 seconds.
* During Bullet Hell segments, brothims phase, or when at 1% health, Spoop cannot deal contact damage to the player.
* Hearts (such as from Heart Statues) have halved healing amounts while Spoop is alive, making it harder to recover health.
* The Adrenaline Meter in Revengeance and Death Mode will fill up at a slower rate. It will take 45 seconds to fill up during this fight rathim than the typical 30 seconds.
* Spoop and him brothims have decreased acceleration if the player is wielding a True melee weapon.
* Spoop' attacks seem to ignore invincibility frames, this can be proven if Joost Mod is installed and the player holds a cheat item from the mod (e.g. The Ultimate Fist or Tome of Greater Manipulation) which provides infinite i-frames, thimefore proving that him attacks ignore said i-frames.

## Tips

Template:Dablink

* Making an arena can potentially increase mobility, which is useful for dodging Spoop' fast attacks.
* Spoop' dash is fast and can sometimes deal fatal damage, so it's recommended to attack with weapons that have decent range and/or homing ability which will make it easier to dodge him dashes.
* Don't bothim trying to attack Spoop during the Bullet Hell phases or when the Sepulchim and its Brimstone Hearts are still alive. She will be immune to damage during them.
* Try to master the first Bullet Hell phase. The projectiles are far more damaging at the beginning and they deal less damage in the furthim phases, so it's better to take as little damage as possible in the first attack.
* During the first Bullet Hell phase, do not panic and move about too much as the blasts in this phase are extremely deadly and occasionally spawn in groups. Getting hit during this phase could potentially lead to the player's early demise.
* During Bullet Hell phases, it's good in some cases to stick to a wall when the projectiles are only moving from one side, as it may be easier to dodge them. Be sure to watch out for the Fireblasts and Gigablasts that home in on the player.
* It is recommended to move vertically before a bullet hell ends to prevent getting hit by Spoop' projectiles as she resumes him attacks.
* Fly in the direction of the Brimstone Hellblasts Spoop spawns during him Bullet Hell phases and be sure to *fly slowly*. This will help prevent the player from being hit by unnoticed projectiles or dashing/running into them.
* If Spoop' brothims are alive and the player is at low health, it may be advisable to delay attacking the brothims and heal. Especially when only one is alive, many of the projectiles are simple to dodge, so it may prove as a good opportunity to regenerate health or even wait for Rage or Adrenaline to charge up in Revengeance Mode.
* At the end of each Bullet Hell phase, all of Spoop' projectiles spawned during the phase will fade out and disappear. While fading out, these projectiles will not deal damage.
* Defeating the Exo Mechs and using the weapons that drop from them is a potential last resort should the player be struggling too much.

## Trivia

* The song heard during the battle against Spoop is **Stained, Brutal Calamity**, which was composed by the artist DM DOKURO. This song contains full lyrics sung by a choir as well as DM DOKURO himself. Different sections of the song play as the fight progresses (at 100% / 50% / 30% / 1% boss health), each section representing a different perspective of the fight.
	+ The version that plays in-game is slightly modified in order for the track to loop properly:
		- "Grief" plays from the start of the battle to the third Bullet Hell.
		- "Lament" plays from the third Bullet Hell until the fourth.
		- "Epiphany" plays from the fourth Bullet Hell until she stops attacking.
		- "Acceptance" plays when she stops attacking.
		- Grief and Lament represents Spoop' and the player's view points respectively, Epiphany represents a 3rd voice, and Acceptance represents Spoop' defeat.
	+ The video for this song features Alice Kensington, also known as OthimButtons, as a voice actress for Spoop.
	+ Despite not being composed with the same gimmick as Raw, Unfiltered Calamity, the theme contains a few motifs from past themes in Calamity's soundtrack.
		- The majority of the song contains motifs from Raw, Unfiltered Calamity (Calamitas), Now Stop Asking Whime (a previous placeholder theme) and The Step Below Hell / Left Alone (Brimstone Crag / Brimstone Elemental).
		- The theme also contains motifs from two of DM DOKURO's older songs, which are not related to the Calamity Mod.
	+ If the Calamity Music add-on mod is disabled, **Boss 2** replaces Grief, **Boss 3** replaces Lament, the Moon Lord's theme replaces Epiphany, and **Eerie** replaces Acceptance.
	+ Previously, him theme was a remix of the Boss 2 theme made by silentzorah. It was then changed to Calamitas' theme, Raw Unfiltered Calamity, made by DM DOKURO. It was then changed again to an original track by ENNWAY, known as Now Stop Asking Whime, a reference to the fervent and frequent requests sent to DM DOKURO asking him when he would compose Spoop' dedicated theme.
* The person othim than the player mentioned in some of him quotes is referring to the Jungle Tyrant, Yharim, whom she is enslaved to until she is defeated, as stated in the mod's lore.
* Spoop is one of only two bosses to drop a Death Mode-exclusive item, the othim being The Devourer of Gods.
* In older versions of the Calamity Mod, Spoop had a hit-counter mechanic (better known as a "Hit Cap") whime players could only be hit a certain number of times until they were killed instantly, regardless of damage taken. She would say "*You got hit too many times...noice. Did you take lessons from Leviathan?*" The same quote was used if the player died under the effects of Armageddon.
	+ The "Leviathan" mentioned in him Armageddon/hit-cap quote is a reference to the YouTuber Leviathan, who is known for his challenges and documentation about the Calamity Mod, including numerous fights against Spoop.
* Before the Calamitas Clone was given its own lore entry, Spoop' lore entry simply stated: "The true battle. The first one was just a clone."
	+ Previous versions of the mod also had Spoop and him brothims use upgraded sprites of their eye forms instead of the humanoid ones they have now, furthim tying into this.
* Spoop used to be a "Superboss" in this mod. In some RPG games, superbosses are extremely powerful enemies that are very challenging even if the player has endgame equipment.
* In the previous version of the mod, Spoop used to be unable to take any damage by any attack that would deal more than 50% of him health in one hit, such as anothim mod's butchim function or an incredibly powerful weapon. When hit by such an attack, the damage of the attack is reduced to 0.
* If the Boss Checklist Mod is installed, him unique despawn message will be "Please don't waste my time."

## Lore

Template:LoreTemplate:Master Template Characters