Novantirna mythology

Even though the Malendor Supercorporation is officially a secular state to avoid being torn apart by wasteful sectarian wars, most Malendors are as religiously devout as its rivals.

Two of the biggest religions in the Malendor Supercorporation enjoy a privileged status in its society and culture: Hänsjařo, the Novantir religion, and Ôzrintar, which venerates Odin as the god of science and knowledge.

Three gods are venerated above all others in the Novantirna religions: Lumbařiz, god of machines; Odin, lord of knowledge; and Makravalas, father of dragons. Together, the three gods are known as the Three Holy Kings, or simply the Three Kings.

## Main deities

The gods are known as *rand*. Other types of deities include the *skauna* (infinite horrors), *vjand* (sources of life), *hond* (lucky gods), *vrun* (forces of nature), and *laund* (gods of pleasure and happiness).

### High Pantheon (Arčarandes)

* **Four Creators** - four deceased deities that created the universe and the four Igarin genders. Each of them appeared as a colourful cloud of light. These are *vjand*-deities, as they create life from a piece of themselves, a single thought, and nothing.
* **Lumbařiz** (source of wheels) - the god of wheels, engines, vehicles, robots, and machines: he consists of a dozen spinning wheels that sits on a giant cog as his throne. Patron deity of the Malendor Supercorporation (if this otherwise-secular state has a deity assigned to it) and its Chief Executive Officer, and especially its vehicles and the foundries where they were assembled.
	+ He was actually a Thamunzar Celestial who fused himself with a great machine. His real name was Lalurambas.
* **Rîrana** - the goddess of the stars and astronomy, and Lumbařiz's wife. She is usually depicted as a cyclone of blue nebulae and stars. Among the more-religious members of the Supercorporation, she is also the patron deity of the Malendors' military forces, especially among land and space regiments. Generals of the Malendor Supercorporation wear a sash of varying blue stripes and stars to honour her.
* **Otořand** - the god of justice, warriors, and law, and of masculine virility. One of Rîrana's lieutenants, wearing golden armour.
* **Virâna** - the goddess of disciplines, crystals, and also of fertility and female beauty. She and Otořand were the ancestors of the Kerutes, from whom their Gedrava worshippers were descended from.
* **Razanřal** - the god of progress and advancement, represented as a machine riddled with wheels and gears.
* **Čarnakuti (Čarna)** - the goddess of beauty and the family. The most commonly-worshipped deity worshipped by civilians and clones, if they are not praying to Lumbařiz and Rîrana in official ceremonies. Wife of Dûra.
* **Dûra** - the god of handsomeness and society, worshipped by lesser rulers of the Malendor Supercorporation. Husband of Čarnakuti.
* **Narsenře** - god of the dawn, finer arts, culture, construction, and architecture. The sleek, streamlined architecture of Malendor buildings is often a dedication to this deity. Husband of Vaisotře, and ancestor and patron of many golden-haired Kerute kings and queens.
	+ He and Vaisotre are the national gods of the planet Rukthan.
* **Vaisotře** - goddess of the dusk, paintings, and literary works. Wife of Narsenře, and ancestor of many Kerute kings and queens.
* **Nôvand** - god of unity and order. Later brother of the Four Creators who influenced the evolution of civilisation in other races.
* **Ômbo** - god of space, the sky, and order. Supposed father of the Four Creators, and the first god that emerged from the Void.
* **Druvara** - the first of Novantirna's early kings. After his rule that spanned centuries or millennia, he and his country vanished, as they were supposedly taken to Heaven. He now governs the souls of the righteous in a Paradise of countless stars.
* **Välara, Vrämaja, Torilkil, Krönois, Čempos, and Sïlkond** - the six lords who govern Lumbariz's mechanical court, representing six aspects of time, physics, and space.

## Palaia (The Court of Heaven)

The Heavenly Court is the court of the Kings of Heaven, the other main deities alongside the High Pantheon.

* Dahiza - god of spring
* Îzil - god of summer
* Drandarä - god of autumn. He is said to march with his band, bringing rain showers.
* Naruinôh - god of winter

### Druharzan (Sadravaes) gods

* Nilo - goddess of farming
* Aumai - goddess of the seas, water, rain
* Colun - goddess of time
* Hatujon - god of the hunt and forests
* Nelujon - goddess of the hunt
* Arai, Nivo, Tujo, Täna, Sojo, Dan'ha - goddesses and gods of colour, and the rainbow; the first three are red, orange, and yellow; and the last three are green, blue, and purple. They are considered as the messengers of Asgard, each bearing the light of the Six Ancient Gods in their hearts.
* Ömbeke, Ömbaikra - a sea god, the god of tidal waves, currents, sailors, and winds
* Omvura - wind god, created many birds
* Sakal'hara - harvest god, lord of blades, fruit, and cooking. A gentle father to many plant fairies.
* Soira - the god of gold and wealth
* Munira - the god of silver and writing

## Other Rand gods

### Old Gedrava gods

These gods were believed to exist before the current pantheon, supposedly as forces that aided the four creators as they built the universe. These gods were the deities of the ancient Gedravan settlers on the date of their exile from Gausari, and are sometimes worshipped as higher than the current pantheon.

Some of them were syncretised into the popular main pantheon.

* Rôn - the god of entropy, age, and death, the devourer.
* Pälča - the god of time and eternity. He was the supreme deity during Sadravaen times, the creator of the Six Forces and the Four Creators.
	+ Together with Rôn, they were believed to be the creators of souls.
* Skära - goddess of dreams, aurora, comets, the night sky, and beauty
* Surva - god of mercy and forgiveness. Leads the innocent into a blissful afterlife where they walk among the stars.
* Rûvja - Gedrava sun god
* Muri - Gedrava moon goddess. She and Rûvja became the ancestors of the ancient Gedravan kings.
* Valo and Rjalo - gods of the forest
* Vîrnja - goddess of the forest, nature, and plants.
* Nadurjanda - God of the forest, husband of Vîrnja. He looks like a man with four antlers on his head.
* Seven Daughters of Vîrnja - Čatratai, Monjatai, Altontai, Kronsanřä, Ñeltarai, Solserai, and Zolkössai.
	+ The former four married mortal men, Ñeltarai and Solserai married heavenly spirits, and Zolkössai married a forest spirit as her husband and lover. All of them had children, who became a race of forest fairies.
* Mïroh - god of the sea. Later syncretised as the god of outer space and the galaxy.
* Olos, Vilos, Nalos, and Haros - gods of thunder, sons of Kalsondar. They guide warriors and kill the wicked.
* Visi and Vaise - Gedrava farming god and goddess. From their union arose primitive tribes and barbarians.
* Vasu - pre-Gedrava farming goddess. Depicted as Visi's second wife.
* Auliras - goddess of love
* Valuras - goddess of lust and corruption
* Vilara - pre-Gedrava goddess of love. Auliras' sister.
* Palan - god of the forge and engineering
* Valiran - god of technology, son of Palan. A pre-Gedrava deity.
* Barui, Boroi - the god of travellers, discovery, and knowledge.
* Ballikros, Balkoros - the god of unpredictable war, murder, hatred, anger, rage, and genocide. His shadow appears before wicked rulers.
* Vunč - the goddess of disease and witchcraft.
* Skor - the god of wounds, pain, torment, and cruelty.
* Sondo - the god of death.
* Ingiri - the god of wealth. He also brings the greedy to their death.

## Old Druharzan gods

These were the gods worshipped by the Druharzans and their various civilisations throughout the ages.

* ñun, han, jen, rjen, vjänt, skre - six ancient forces animated by the gods' magic that shaped the universe. They represent heat, cold, force, calm, life, and death: together they are known as the Primal Forces.
	+ These were ruled specifically by their respective *vjand*-deities, all of which were male: Vûrsa, Aksara, Sarisvä, Jänvari, Serima, and Zrûnča.
	+ To build the universe, the Four Creators used these forces and mixed portions of them into a huge sphere.
	+ Of all six deities, Serima is the most revered, as he represents the organic processes that animate all mortal beings and their hopes and dreams. However, those who seek Serima's favour too much may prosper, but eventually lose their higher goals and be reduced to beasts.
	+ Known as the Jöksaročä or Vrûsôraja in magical rites.

* Truska, Skâ - the god of knowledge, learning, and wisdom. May split himself into two deities: Trus of written knowledge, and Ska of incomprehensible secrets and enlightenment. As the more infinite of the two halves, Ska is also the god of fear, monsters, darkness, the unknown, horror, and insanity.
	+ Humans syncretise Skâ with Odin or Rudra, due to his association with knowledge, the cosmos, magic, arcane knowledge, cosmic horror, and the weight of infinity.
	+ Igarins syncretise Ska with their creator deity or Naeloros.

* Sa - pre-Gedrava sun god, former king of the gods during the Ninth Galactic Empire.
* Ñolkor - god of swords, dances, and war
* Nollon - god of the earth
* The Celestial Blacksmith - a popular god worshipped during the Sadravari era. Considered an aspect or son of Lumbariz in later times, and a student of Odin.
* Nilo - goddess of farming
* Aumai - goddess of the seas, water, rain
* Colun - goddess of time
* Hatujon - god of the hunt and forests
* Nelujon - goddess of the hunt
* Arai, Nivo, Tujo, Taena, Sojo, Dan'ha - goddesses and gods of colour, and the rainbow; the first three are red, orange, and yellow; and the last three are green, blue, and purple. They are considered as the messengers of Asgard, each bearing the light of the Six Ancient Gods in their hearts.
* Ömbeke, Ömbaikra - a sea god, the god of tidal waves, currents, sailors, and winds
* Omvura - wind god, created many birds
* Sakal'hara - harvest god, lord of blades, fruit, and cooking. A gentle father to many plant fairies.
* Soira - the god of gold and wealth
* Munira - the god of silver and writing

### Kings of Heaven

Aun, Aunda, Mahälkäs, Kalsondar, Rjausondön, Aijon, Aive, Zarunai, Jondavi, Älkârna, Hočnä, Črudivan, Krosa, Sosa, Nauvasa, Illi, Nomnolkron, Niruti, Drivana, Čosaltar, Drončo, Drön, Ljon, Rjen, Rjon - twenty-six successive deities that ruled as the kings and queens of the gods, from the creation of the universe to the present day. Each of them was known as the "King of Heaven".

* Of these rulers, the good kings were Aun, Mahälkäs, Kalsondar, Jondavi, Älkârna, Nauvasa, and Rjon.
* The good queens were Illi, Niruti, Drivana, and Drön. Other benevolent and venerated consorts included Tugarna and Vjaura (Kalsondar); Rusan (Rjausondön); Turi (Hočnä); (Črudivan); Teive, Kuraje, Mairaje, and Doraije (Krosa, Sosa); Moksa, Mahanda, and Ilarje (Čosaltar); Haizarä Weaver of Dreams (Drončo); Minna and Darsei, King Tronei the Smith (Drön); Lun, Run, Hon, and Drei (Ljon); Ukkuri, Vunari, Lovari, Stasori, Saukirna, Jaive, Aunde, and Kilande (Rjen); and Vjerän of Endless Fire and Light (Rjon).
* During the Poreseai Empire's wars, the King of Heaven was Nomnolkron.
* During the reign of Silojennoz, the King of Heaven was Drön.
* During the reign of Ratirminoz, the current King of Heaven was Rjon.
* Lumbariz ruled the planet of Novantir, but eventually, he had to bow before Aunda and the subsequent monarchs, as these gods were regarded as the true rulers of the universe, just below the Six Powers.

### Southern gods

These are the gods worshipped at the southern islands of Novantir, who practice a distinct culture centred around the hirhueh (hippocampi, fish-horses).

* Agalrih - king of the western gods and the day. Rides on a green hirhueh.
* Sugalrih - king of the eastern gods and the night. Rides on a gold hirhueh. Supposedly the creator of all hirhuehtre and the lord of their souls: is an aspect of Makravalo, father of the first Imari emperor.
* Nondalrih - king of the northern gods and the storm. Also an aspect of either Lumbariz or Druvara.
* Drû, Kairô, Ôiranda, and Ûreja - Four Sea Gods
* Vissirad - Ice God
* Truksinä and Örädras - two ice goddesses who battle in the southern wastes
* Tornoh - God of War
* Ñondoh - god of fire

## "Shadow gods"

The Malendors also have their own "Hidden Gods" as well: according to the updated Novantir myths, they were created by Ombo in a fit of boredom. Like their Kuelgon counterparts, they were either made up out of rebellion against the Igarin Empire's religion, or they were syncretised from older religions and myths: either way, they were especially favoured by people of other forms of love, mocked by Malendor society.

* **Râtrend** ("lord of swords") - god of valour and courage. His worshippers seek to convert the Supercorporation into a nation of noble warriors.
* **Rusřindand** ("two-faced lord") - masked god of pleasure, love, and affection. His worshippers seek to make the Supercorporation a "paradise of everlasting passion".
* **Âřavandai** ("lady of love") - goddess of love, beauty, and joy. Her worshippers seek to make the Supercorporation devote itself totally to comfort and pleasure, without regard to any limit.
* **Visčar** ("inevitable") - god of change. His worshippers seek to make all of the Supercorporation's peoples evolve into a more "superior" form, usually by genetic manipulation, by making everyone superior and healthy.
* **Vadatonda** ("destiny in a bucket") - goddess of fate and mutation. Her worshippers seek to "upgrade" the Supercorporation's people by advocating personal mutation and implementation of machinery unto the people's bodies.
* **Ñarond** ("complexion") - goddess of justice and individualism. Patron of Malendors who were hatched with no gender. Her worshippers seek to transform the Supercorporation into a massive republic fuelled by a fanatical, warlike dedication to equality and autonomy; or a realm where mutation is a fact of daily life and everyone has superpowers (like how the Kuelgons lived, but with better and healthier standards).
* **Plureska** ("swipe-arm") - god of piracy
* **Flurazi** ("fumes") - god of hallucinogens and carcinogens
* **Gaparzak** ("zigzag") - god of reproduction, microorganisms, and disease. Appeared just after Ômbo, it then split itself into two rocks that copulated with each other before splitting into planets. Whatever fluids and zygotes that were emitted from its self-reproduction became into animals and the other races of the Galaxy, bound initially by their sexual lust as its desire to spread throughout the universe.

## Änzuves (Aesir, the Star Gods)

The Novantirnas and other Galactic peoples commonly refer the Aesir and Vanir as the "Star Gods", because they were worshipped by the Eimarin Celestials, their creations.

Even Lumbariz, the Kings of Heaven, and Makravalas worship them as their rulers, with Odin being the supreme god over all the gods.

* **Ôzint, Auzir** - A god-king who ruled over the imares (Celestials) and taught them magic, but they later rebelled against him to enslave the Galaxy. Often identified as Odin.
	+ He is sometimes invoked in certain dangerous magical spells, as he is considered as the keeper of ska-magic.
	+ Although the religion of Ôzrintar is dedicated to him, Odin's association with the Celestials made him a popular deity among the Druharzans and their Novantir and Malendor successors. As a result, he is often worshipped with scientific and artistic projects instead of blots, because he is considered as the god of knowledge and inspiration.
	+ According to Novantirna mythology, the highest gods are under a hierarchy. On the top is Odin or the Six Powers, followed by Odin (in some accounts), then Aunda and his successors, then Lumbariz, and at the bottom is Druvara. All the other gods below the Six Powers bow to Odin as their supreme ruler, although Odin worships no one, not even the Six Powers.
	+ The eye is considered sacred to Odin, in honour of his pursuit of knowledge. As a result, Malendors never eat or damage eyeballs. They almost never take eyeballs from the living or the dead, unless when requested.
	+ Any eyeballs they find would be preserved and enshrined as relics to Odin. If people would pluck other eyeballs as tribute, especially without the consent of the victims, the Malendors will reject the offering and heal the victims, growing new eyes.
	+ To curse them, the enemies of the Malendors eat their eyes.
	+ Losing an eye is considered an auspicious sign that someone is chosen by Odin as his agent. But cutting or willingly damaging your own eye is considered challenging Odin and rejecting him, so it is considered offensive and blasphemous in Malendor culture.
	+ Novantirna religion incorporated a strange legend about Odin's eye: after it was cut out and cast into the well of Mimir, and after he left, Odin's sacrificed eye emerged from the pool, burning with raw magic and knowledge, before it left the stunned jotunn as it flew away to the sky. This became the central emblem of the Ozrintar religion, the Novantirna religion that worships Odin as a god of knowledge and science.
* **Vriñja** - Frigg, consort of Odin and goddess of wisdom and magic.
	+ Mirrors are considered sacred to Vriñja.
* **Tôrod** - A god with a red beard. Often identified as Thor, guardian of mortals.
	+ His hammer, the mjolnir (mjöllorintïr, mjöltïr), is used to consecrate places, purify them from taint, and slay demons and enemy Celestials.
	+ He has two sons, the swordsmen **Mahnedra** and **Mohnedro** (Magni and Modi), who were believed to shoot lightning from their hands and their swords. His daughter is **Trojenna** (Thrud), a woman whose spear and hands can burn demons and magical monsters.
	+ The Novantirs also adopted the syncretic Freyrgardian belief that Thor has fourteen other sons, the Princes of the Bolts.
* **Tjöri**, **Tjöndvos** - A god wearing a red cloak and bronze armour. Identified as Tyr, lord of war and chivalry.
* **Baltra**, **Balčara** - Baldr, the god of courage and light. Sometimes venerated among those who fight against what they consider as a great threat.
* **Häidâlto** - a burning god who stands guard over the gate of Heaven. Often identified as Heimdall, the warden of Asgard: his very bright appearance led to other civilisations depicting him as a god of fire.
	+ Considered and patron deity of flamethrowers and laser-based weaponry, or sacred fires used against demonic and supernatural enemies, such as chaos beings and enemy sorcerers. Fire is used in Novantirna culture to worship him.
	+ According to folklore, he also created various fire deities to replace the Celestials, who betrayed his father and left the Galaxy to ruin. Among the various burning guardians and living stars was Ñondoh, a Gedrava god of fire.
* **Milairo** - Meili, god of travellers and one of Odin's sons.
* **Sâloi** - Hel, the hideous but kind goddess of the peaceful dead. Victims of disasters might go to her starlit gardens.
	+ Although Hel is not an Aesir goddess, but a jotunn, the Novantirnas count her among the Aesir because of her divine strength and her kindness, making her like an Aesir.
	+ Like the Freyrgardian Norse, Saloi is depicted as half beautiful, and half of a skull, wearing a cloak with glittering stars, and wearing a crown of stars on her veil.
	+ In Novantirna myths, she is also the goddess of vengeance and punishment. Not only she allows some of the dead to return as vengeful ghosts, but she also judges and punishes the tormentors brought to her court. Each evildoer is sent to one of the many hells in Novantirna belief, representing the type of crime that tainted their souls.

## Vändires (Vanir, the Lords of Nature)

* **Vränjar** - a gold-bearded deity who rules over the stars and plants. Often identified as Freyr, the god of good weather and prosperity, and the patron deity of the Norse humans and the Freyrgardian civilisation.
* **Vrôja**, **Vjôra** - Freyja, the sister of Freyr and the goddess of love, magic, cats, and happiness. She rides on a chariot of lions, and wields a spear.
	+ In Novantirna folklore, whenever a good cat dies, his or her soul will be taken by valkyries to Vanaheim and everlasting happiness.
* **Njančï**, **Nančï** - the god of the sea, water, fishing, later associated with divination and luck. Often identified with Njord, the sea god. Three rituals were syncretised from Druharzan culture to seek his approval and support: catching fish with a spear, tossing dice, or firing an arrow against strong wind.

## Laru

Various evil deities.

* Kjântu - the god of greed
* Lumagil - the god of ignorance
* Lihazen - the goddess of debauchery and perversion
* Zalöč - the god of lies
* Kïrukar - the god of hubris
* Mâneh - the goddess of hate and cruelty

## Demonic deities, evil gods, and arch-devils

* Meher - the yellow god of lies.
* Urvih - the green god of rage and envy
* Nombos - the blue god of deceit and fear
* Vruvoh - the red god of destruction and savagery.
* Laskoi, Laskol - Loki, the god of murder and chaos. The master of ruin and recklessness.
	+ "Laskoi" was derived from the Freyrgardian word "Loskar", a name used for Loki that means "the tearer" or "the ripper".
	+ In Novantirna religion, Loki has become the opposite of Odin, a sort of "the devil" as the god of evil. Terrans compared the Novantirnas' version of Odin to Ahura Mazda (the supreme god of good) against Loki to Ahriman (the ultimate evil).
	+ He is believed to be the creator of cannibalism and the Terrans who invaded the Malendor's universe.
* Añkirbočar, Añrimoč - Angrboda, the consort of Loki. The mistress of terror and bloodshed.
	+ Her symbol, also used to represent all the evil Larues deities and arch-devils, is a sword stained with dripping blood, with two venomous snakes as its hilt.
* Vanori - Fenrir, the shape-shifting black hole. In Novantirna mythology, the great wolf Fenrir is depicted as an enormous black hole.
	+ In the end, Vanori may tear Odin to pieces, but his victim's body will explode in a great light that will burn Vanori to nothing, and then the whole universe, in a burst of raw knowledge and magic.

## The Lesser Star Gods

These were the popular deities of the Imar civilisation, the Celestials from which Lumbariz and other main Malendor gods came from: because they were once Celestials, they are sometimes known as the "Lesser Star Gods".

On the other hand, many Malendors also like to address the Aesir and Vanir as the "Star Gods", because they were the supposed creators of the Celestials or their symbolism with stars. To differentiate them, the Aesir are correctly known as the "High Star Gods".

* Makrovala, Makravalo - A god in golden armour with a purple beard. His weapon is a burning trident. He rides on a golden fish, dragon, or hirhueh.
	+ The father of the Imari emperor Sulončar, the first emperor of Rilaluin. Sulončar was killed in a terrible ritual that attempted to turn himself into a powerful god.
	+ When the proto-Druharzans were brought to Novantir, several tribes migrated to the south. They continued to worship Makravalo as their god, naming him as Sugalrih.
* Viräskala - A goddess in a grey dress and blue hair. Her weapon is a scythe wreathed in lightning. She rides on a raptor with two flaming tails.
	+ The mother of the Imari empress Vjerasändra, the second empress. After her brother Sulončar was killed, she immediately marched to the palace and became empress.

## Fourth, Fifth, and Sixth Pantheons

According to the Novantir scriptures, there are six pantheons: the Novantir gods (combining the main, shadow, older and Southern gods), the Aesir and Vanir (as one pantheon), the Star Gods, and three other pantheons.

The fourth pantheon, the *hond*, are lucky gods from the Carvasari era; the fifth pantheon, the *vrun*, are forces of nature and very powerful beings who shape the universe by their very existence (not by their actions as other gods did); and the sixth pantheon, the *laund*, are the gods of happiness, creativity, and other pleasures.

### Handrana gods

* Lagah, Lagahan
* Lagahon - a clown or jester who is Lagahan's twin brother

### Vrunda gods

* Lavurun - god of the winds and stellar storms
* Liranda - the Star-maker, a goddess of nebulae

### Laundanda gods

* god of cheer
* goddess of innocence
* Uoihnoh - god of dreams
* god of wishes
* Aizdariz - god of excitement
* goddess of romance and love
* goddess of mischief
* goddess of playfulness
* goddess of weddings

## Still other gods

* **Najelon** - the masked god of inspiration. Syncretised from the Igarin pantheon.
	+ For snatching departed souls away from being torn apart by Ska, he and Ska are bitter enemies.
	+ He is also viewed as Serima's brother or son, or as a trio with Ska. Ska represents one's desire to explore the unknown and any sacrifices done to achieve intelligence; Serima represents one's desires to survive, find intimacy, and reproduce in a lonely universe; and Najelon represents one's desire to achieve and improve. As Najelon and Serima represent contrasting desires, the two gods are depicted as rivals, with Najelon rebelling against Serima's wildness to bring order to a universe thrown into chaos.
	+ While the followers of Serima are at risk losing their sanity and intelligence to achieve their desires, the students of Najelon become more intelligent, civilised, and courageous. However, they can be overwhelmed and driven to sorrow by excessive amounts of knowledge.
	+ After they die, Najelon's worshippers inhabit the universe as heavenly spirits or saints, leaving ideas to anyone willing enough to discover them and filling them with curiosity. Students and devotees sometimes invoke Najelon's saints for their protection from insanity.

* naksatra - holy star angels who guard the edge of the universe.
* Twenty-One Naksatraes - Twenty-one archangels and saints that protect the months of the Novantirna year.
* Five Sons of Druvara - The five sons of the first king, Druvara, who ascended to godhood with their father and mother. The next kings of Sadravan were descended from the second son, Granärand.
* Sixteen Sons of Thunder
* Twenty Daughters of Lightning
* Himura - god of spring
* Aitara - god of summer
* Drandarä - god of autumn. He is said to march with his band, bringing rain showers.
* Nivura - god of winter
* "Supreme One" - some Malendors claim that there is a Supreme God above even the Six Powers, Who appears in black and white. He is a benevolent and a righteous ruler, Who creates and destroys at His own whim.
	+ Novantirnas who first encountered Hinduism believed that Lord Shiva might be that same "Supreme One" in their folklore. Some believed that He might also be the same being as Pälča in their ancient folklore, as the Maker of Everything.
* "Eternity" - according to some Malendor religious accounts, the "Supreme God" is accompanied by "Eternity", a goddess in black. She represents power, harmony, justice, endlessness, and destruction especially towards the wicked. She is also "the eventual triumph of good over evil, purpose over corruption, and truth over lies."
* Nornir, the Norns - three high goddesses who govern the area of time and fate. As they represent time, they are one level below the Six Ancient Gods, and above most other gods.
	+ Vjo (Urd) - goddess of the past, remembrance, writing, and history. She is depicted as a being made of paper, cloth, and scrolls, representing all records of everything known.
	+ Vraitona (Verdandi) - goddess of the present, happiness, and impermanance. She is depicted as a beautiful princess, representing the fact that everything, even the best things, will eventually end.
	+ Skolonta (Skuld) - goddess of the future, and especially technology and machines. She resembles a young woman in short hair, her bare shoulder bearing a mechanical arm made of cogs and engines, representing progress, birth, and technology.

### Minor deities

* Tärrja - Goddess of dolls
* Kolatjo - Goddess of consecration and purification
* Visir, Traisir, and Nirasir - Triple goddesses of fate, time, and magic. Sometimes identified with the Nornir, mysterious goddesses who determine all fates.

## Other characters

* Ksasivon - according to legend, he was an arrogant man cursed by the gods to perform thirteen excruciating labours.
* Parsalgah - a warrior in blue who fought the warrior Arjasked for ten days and ten nights.
* Arjasked - a warrior in red who fought the warrior Parsalgah for ten days and ten nights.
* Vrobjato - Farbauti, a jotunn king.
	+ In Novantirna legends, Farbauti and Laufey are the rulers of Utgard, the capital of Jotunheim. They are often depicted as among the few who try to keep their unruly nation in order, grieving for their son Loki becoming among the greatest of evils.
	+ The other high princes of Jotunheim, Loki's more virtuous brothers, were Salbrindo (Helblindi) and Bolesar (Byleistr).
	+ Farbauti is believed to control lightning.
* Lavjo - Laufey, a jotunn queen.

### Saintly wizards

These were the blessed wizards who fought evildoers during the Third Age, known as kataiklo. After their deaths, Odin raised them as einherjar, venerated by the Novantirnas of the future as saints and angels.

* Archavand of Nilavuria
* Armoitar the Third
* Runairoi the Radiant
* King Milurvan
* Lady Norois
* Saint Lomirun - a bearded general during the Third Age who the last of the kataiklo to die during the Crusade against Irnanos.
	+ He was remembered for his compassion and his jolly, chubby appearance, that in some planets, the day of his death (or ascension to Valhalla) is celebrated with smiling pumpkins covered with flower garlands.
* Saptaron the Merchant

### Mortals

* gohlos - hag
* känari, käčori - witch
	+ "Witch" and "warlock" usually apply to mages who practice more destructive and deviant spells, especially in a very disorganised manner. If the mage people of the Novantirnas are compared to gun users, "witches" and "warlocks" would be those who simply use any guns and explosives, but disregard safety laws.
	+ Känaries or hôdkotoes are not always evil. Many good people can choose to be become känari sorcerers, but only because they are reckless, yet managing to remain lucky. These dangerous hooligans are sometimes seen in folklore as fun adventurers or stupid laughingstocks.
	+ In pop culture, they are caricaturised to playful hooligans who treat their magic as if they are explosives and guns. They especially love to cast spells that cause explosions or beams, and may also use magically-infused missile launchers and guns.
* hôdkoto - warlock
* kataiklo, katoraka, kataukro, katrokka - a wizard who stands on a kite and shoots beams with their pole. During the Third Age, these were the superheroes young people looked up to for inspiration.
	+ In many worlds across the eastern Galaxy, the kataiklo who were killed fighting Irnanos' exterminations were worshipped as saints in hundreds of temples. Some of the saints included Saint Ahandula the Wise, Saint Arcavand the Just of Nilavuria, Armoitar the Third, Runairoi the Radiant, King Milurvan, Lady Norois, Lomirun, Longrang, and Azul.

## Species and races

* **Sarča** and **Vilča** - gnomes and fairies that look after the earth, or pieces of land
* Släipnara - Sleipnir, Odin's horse
* Hekoi ča Mekoi - Huginn and Muninn, Odin's ravens

### Divine and eldtrich beings

* **Imâr** - star-tyrants from the dawn of creation, born from the first suns of another universe. Supposedly the origin of mutation and magic in certain powerful races.
	+ Their civilisation -- the first of all mortal civilisations, the Celestial Empire -- was known as the Rilaluin, a tyrannical empire that enslaved billions of primitive races and worlds.
	+ The current Novantirna pantheon consisted of former imâres who chose to protect their ancestors from enslavement, oppression, and/or extinction.
	+ In Novantirna art, they are depicted as colourful giants clad in splendid, glittering armour. When angered, a single imâr could incinerate an entire planet and empty its atmosphere with solar fire from his or her breath.
* **haimez** - celestials who bear messages and prayers between mortals and the gods.
* naksatra - archangels, star gods who defend the universe
* **añklantre**, **añklantar** - a wheel-spirit, a cog-like spirit that serves Lumbařiz. They sometimes take humanoid forms to make themselves more comfortable for mortal devotees and righteous people.
* Six Forces, **vrosilča** - six races of spirits animated by the primal forces of ñun, han, jen, rjen, vjänt, skre (heat, cold, force, calm, life, and death). They consist of fire giants, ice wraiths, colossi and titans, tall fairies, dryads, and spectres.
* **skauna** - horrifying creatures from beyond the Void who devour and tear mortals apart as soon as the latter fear them. Many of them are the servants of Ska, the god of the Void.
* anjeräd, eijôräi - einherjar
* valorï(es), volïres - valkyries, the deathbringers
	+ In Novantirna mythology, valkyries are almost unstoppable, so the only ways to be safe from being murdered by one are strong defences and hiding.
	+ Not even the greatest Celestial weapons can kill a valkyrie, for they are near the strength of their king, Odin, and his court. A small amount could injure or kill weaker valkyries.
	+ Because they are sadistic and cruel, and also near-invincible, valkyries are feared in Novantirna mythology.
* älve - elf, a weakling
	+ Elves are a human-like species of fairy that live in three universes: Alfheim, Svartalfheim, and Vanaheim. Novantirnas believe that elves also live in Vanaheim with their god-king Freyr, mostly of the same sort as Alfheimish elves.
	+ They primarily exist as two main races: light elves (Alfheim and Vanaheim), and dark elves (Svartalfheim). Light elves tend to be kind and just, but dark elves tend to be cruel and abusive. They look the same, but the difference is in their culture.
	+ There are even evil light elves who serve the King of the Dark Elves, and good dark elves who are aligned with the Vanir and the Gods, depending on the exact motives of each individual elf.
	+ "Elf" is also used positively to compare Malendors to light elves, for their creativity and loyalty. Or used negatively against Kuelgons and Igarins as dark elves for being fallen versions of themselves, or towards weaker clones for being too pretty but fragile.
	+ Vanaheimian elves were the ancient allies of the Charvasaries ancestors of the Malendors. In honour of their recovery of Freyr's sword, they gladly taught the Malendors to construct magical technology.
	+ Vanaheimian elves are more technologically-advanced than their Alfheimian relatives, having learned the machinery of the Asgardian gods as their students. Even then, both they and their Alfheimian counterparts are not as primitive as Galactics expected them to be.
* goskakron - pumpkin man
	+ One of the supposed native races of Vanaheim, they aid the Vanaheim elves in defending their realm.

### Dragons

In honour of Makravalas - guardian of the Celestials, lord of the storms, and creator of the hirhueh - dragons and various large reptiles are venerated in the Novantirna religion.

The Novantirna word for "dragon" is "ueha". It was used for various large reptiles, whether tamed, feral, or even allied. Sentient dragons are treated like holy men and incarnate gods, and are sometimes even recruited as priests!

Oddly, unlike the Norse, Malendors believe that Odin also has armies of dragons among his heavenly legions and angels, being the embodiments of natural forces and phenomena, especially the weather.

* ueh(a) - any dragon
* närueh - water-dragons
* uirueh - sky-dragons. Spirits of the weather.
	+ Heimdall's helpers who guard the frontiers beyond Asgard or Heaven.
* säkalueh - east sky-dragons. Harbingers of great storms and bad luck.
* murdakueh - west sky-dragons. Black-scaled harbingers of disasters and death, the messengers of Rôn, the god of death.
* hirhueh - hippocampi, "horse-dragons", fish-horses native to the southern oceans of Novantirna. Formerly the steeds of the southern kingdoms, now regarded either as dangerous predators of the high seas or adorable clawed buffoons. In the olden days, northerners believed that killing a hirhueh and ripping out its heart will lead to years of good luck from the gods.
* mirs-hueh, mirsivueh - gold hippocampi, the strongest and smartest of their species. Most often used as the steeds of southern sea kings. They are also kept by artists who liked to use them to compose music, and they are very affectionate and playful.
* arahirri - royal hirhueh, a variant of hirhueh that can move on land. Instead of two legs and a fish's tail, the arahirri has four legs. This kind of dragon looks more like a very large crocodile, used by Novantir kings, emperors, and lords as their war steeds.
* rod-hueh - red hippocampi, the fiercest and angriest of their species. Used as steeds for generals and commanders as they enjoy tearing enemies to shreds with their fangs.

### Monsters

* kroskoh - a kind of monster
* ñrai - a female monster
* ñrau, ñroh - a kind of monster
* niloti, nilos - goblin
* gohkol, glonkol - fishman
* konvrka - werewolf
* gördö, kröd - troll

### Monstrous and evil people

* Kutirva, Ngaitavran, and Adbovuri - three ancient kingdoms near the proto-Novantirnas' homeland in Gausari, who practiced cannibalism and piling skulls and bones of their victims. They were exterminated for their brutality, and their souls cursed to become demons tormented and eaten by stronger beasts in Hell.
* Irnanos - the wicked emperor of the Third Age.
* Black Pocket Court - they locked Novantir and its neighbours into a pocket universe.
* Borachil the Desecrator
* Chirana the Cruel
* Bar'hona and Ilchôzil - two traitorous kings who served the Terrans.
* Nôvterim, Nauterim - the legendary emperor of Mutulland, and a tyrant who cared more about monuments than helping his subjects avoid starvation.
* köpä - a Terran human of the Konjor military, cursed for his depravity and cruelty to become a wandering spirit.
	+ His name is from the American word "cope", meaning "to cry some more", a curse uttered by Konjor humans when they win a battle and kill or enslave survivors.
	+ "Köpä" also became the Malendor word for "America", one of many ruined nations where the Terrans came from.
	+ The American humans of the Malendor Supercorporation prefer the name "Usones", so they would not seem demonic. They did not like being shunned as "children of demons" simply for being descendants of enemy soldiers.
	+ Whenever a Terran human in the Malendor realms dies, during his cremation his soul is offered to Loki, seen as the god of evil. Because of the negative association of Loki in Malendor society, many Malendor Americans instead conduct a second funeral to offer their deceased to the god whom he worshipped in life, making the official funeral as an invalid mockery.
* Unäčroes - the Imperial Terrans of the Terran Empire, a bizarre power to the south of the Malendor territories. Their hypocritical behaviour was exaggerated, distorted and amplified by the gods to punish them for justifying their cruelty.
	+ After their defeat and destruction, they were cursed by the gods to become wandering tempters, their only powers being manipulation and murder.
	+ They demand their victims to look only at their children, their families, and their people, while they murder their prey and the prey's kin. If they catch a victim, they will show the victim scenes of destruction, forcing the victim to feel sad and sorry for themselves and do it for their slain kin.
	+ They especially hate happiness, safety, wisdom, and rightful conduct, caring only for manipulation, hate, deceit, and destruction.
	+ In life, they feared the dissolution of their cultures and especially their languages, formerly dominant tongues enforced over vast empires in their homeworlds. For using the fear of their languages' loss to justify destroying other cultures, the very languages they used and loved were cursed to summon them.
	+ On the other hand, the Konjors started using their languages to invoke and challenge their cursed souls, to destroy the Galaxy and rule over its ruins. Later, the Malendors disregarded the curse, and started using the Terran languages to mock the spirits. Nonetheless, many devout Malendors usually pray before even uttering a sentence in English, to avoid the Unäčroes from controlling them like puppets.

### Undead

* vrka - a wolf-like monster. This creature is believed to steal souls from sick and dying people to be dragged into the underworld. Fortunately, they prey only on evil people.
* lulanöd - a ghost, a wraith
* loitar - site of wraiths
* lullatar - place of ghosts
* röh(o) - lesser ghosts.
	+ Originally a word for "ghost" in Old Novantirna.
* imlöh - white ghosts, ghosts of obsessed people who die happy
* kriröh - green ghosts, ghosts of people bound by a duty who die in peace and/or happiness
* miröh - pale or crystal ghosts, ghosts of people who die in fear or sadness
* na, nari, naröh, njaröh(a) - gold ghost, sunrise ghost, ghosts of people who die while having too much happiness.
	+ According to Novantirna legends, these joyful spirits wander the universe for a few years (or as long as five decades or six centuries). Then, the Gods send another spirit to bring them to any of the Five Heavens, or (if they are a victim of a disaster) to the fields of Helheim.
* omañas - wild person, a frequent reminder, something that appears frequently to disturb or torment you
* joñ - an undead spirit from a traitorous offshoot of the Gedrava people. Seen as a shadow or a shining grin and eyes, these cannibals feed on anyone who wanders in darkness; but behind their sinister, hungry smiles is nothing but sorrow and torment.
	+ Cursed by the goddess Auliras for their savagery and brutality.
	+ Rukthan is haunted by countless jong, who prowl across its haunted megacities. Many warriors go to this urban planet to hunt and slaughter the ghosts, perhaps to collect a trophy from their troves or their remains.
* ñulokor, ñuklor - undead, cursed body
* ñulk - plaguewalker, zombie. Beings created or cursed by Gaparzak to spread its pathogens throughout the universe.
* ñulč - imps or walking lumps of phlegm that infects nearby lifeforms, manipulating them like puppets.
* nâru, nârul(a), nârulä - a cyan spirit of murder and hate
* krumib, mib, näikre - vampire
* ulenderač - mummy
	+ Novantirnas always cremate the dead. The few who were buried were locals who insisted on their customs, or dishonourable people. Mummification never existed in Novantirna culture.
* iñ/ing, iña, ñar(a) - the unborn
	+ These pale spirits appear either as bald princes or pale, laughing babies. They represent souls that are yet to be born or conceived.
	+ It is advisable never to approach the iñ, or they will come to you and take away your years. Moments later, you die, and your bones crumble to dust and ash, while the iñ will remain young for more years after they will be born.
	+ In Novantirna legend, the iñ were created by Pälča and Rôn, the gods of eternity. Instead of being placed into bodies, or perhaps out of impatience, the gods cast those unborn spirits to wander the worlds in search of a new body to inhabit. Eventually, they will enter an embryo at some point or another, as they do not have souls until they reach a certain time.
	+ Because the ing were just created, they are as ignorant as children. This explains why some places are haunted.
	+ They are attracted to birthdays, especially celebrations of birthdays in empty or haunted areas, dark places, or when you are alone.
	+ If you see a shining baby in the dark, and it looks at you and smiles, run. Call upon Odin to protect you.

### Demons

* dlau, tjûr - demon
	+ "möl" is a term for any demon.
* tmölda, dmöld, tmada, tmöïda - greater demon
* Sôzarïl - a civilisation of demons that were summoned by a dejected, mischievous wizard. Their curse affected people who wrote in runes.
	+ The Sôzarïl looked like humans, but they wore grey robes and had magical powers. Being demons, they had nothing but cruelty and obedience to their warlords in a campaign of extermination that raged across the northern Galaxy.

## Locations

### Heavens and holy realms

* **Rilalum**, **Rilala** ("star-wheel") - a heavenly location filled with stars that go around the righteous after they die. It is ruled by the legendary king Druvara.
* **Rilatar** ("realm of stars"), **Imâtar** ("realm of tyrant-stars") - the universe where the star-tyrants were created by the first gods.
* **Lumbaluin** ("wheel of suffering") - the current universe, marred with imperfection, evil, destruction, and sorrow.
* **Vrustar** ("Six Realms") - six dimensions outside the universe where the forces of *ñun*, *han*, *jen*, *rjen*, *vjänt*, and *skre* live and dominate. They consist of a volcanic wasteland, an icy waste, towering mountains, valleys clothed with waterfalls, a lush jungle, and a shadowy abyss. According to Novantirna folklore, this is the source of most magic, as the Gods and other realms can create their own magic.
* **Hoksarîl**, **Five Heavens** - The five levels of god-kings that rule the universe. Although Druvara is sometimes seen as the king of (one) heaven, and Lumbariz is addressed as "King of the Gods", both of them are below higher deities such as Odin and the Six Powers. The levels consisted of:
	+ **Vrussara** - The Six Gods, the source of all creation and the domain of powerful and benevolent sorcerers, who become gods after they die. Colour: green.
	+ **Aunsakarad** - Asgard, represented by Odin, the domain of fallen warriors. Colour: red.
	+ **Ranna-vrädokrača** - The Prime Mover, represented by Aunda and other Kings of Heaven, the domain of righteous mages and holy people. Colour: white or blue.
	+ **Luanträřivä** - The Golden Court, represented by Lumbařiz, the domain of virtuous kings and the holiday of unusually-great heroes. Colour: yellow.
	+ **Rîlalum** - The Wheel of Stars, represented by Druvara, the domain of virtuous men, women, and others. Colour: black or blue.
* **rîlikronda** - a palace of a god, the realm of a deity; Heaven
* **Aunsakarad** - Asgard, the domain of Odin and the Star Gods.
* **Val'halon** - Valhalla, the warriors' hall and Odin's palace, capital city of Asgard. This is where half of all people who die in combat go to.
	+ In Novantirna mythology, it is seen as both the inevitable realm of warriors, who will then make Valhalla a more noble place befitting the majesty of their god Odin. Or the inevitable doom of the cruel, abusive, and brutal, if they manage not to end up in Hell, where the saints gladly torture them for eternity as practice targets for showing any sign of weakness or wickedness.
	+ "Valhalla" in Malendor slang likewise means "a place of everlasting pain" or simply "Hell", especially in a humorous and mocking way. Because it is the domain of both heroes and warmongers, Malendors can become cruel and sadistic, slaughtering entire enemy armies as a punishment. This will doom the souls of enemies to everlasting torture in Valhalla.
	+ On the other hand, Malendors believe that Valhalla also has an endless library, since it is also the palace of their god Odin. Very dedicated scholars may end up there, safe and hidden away from the endless fighting outside.
* **Vanekaima** - Vanaheim, the lush domain of the Vanir Gods.
	+ In Novantirna mythology, it is depicted as a lush forest and meadow populated by elves, fairies, nature wights, and cats, the darlings and subjects of Freyr and Freyja. Freyr and Gerd rule this realm as its eternal God-King and Goddess-Queen, venerated by a network of lesser kings and queens of elven or wight descent.
	+ In some legends, this is the domain where the souls of some animals, especially pets such as cats, go to after they die. Some believe that Vanaheim is "cat heaven".
	+ A common name for this heavenly realm is "Fairyland", due to the presence of actual fairies among the magical inhabitants.
	+ The "fairies" documented in the Fifth Age, by Vizier Nelanda and his party, looked like humans but with shades of faded blue and green, and with "tall wings brimming like dragonflies' wings". The elves of Vanekaima also looked like tall humans, but with longer hair, slender builds, and pointed ears. Vanaheimian wights were similar to the idols worshipped by Nelanda and his people, but they were a bit shorter and their skin was as green as their leaf-like robes.
	+ Since the day Nelanda and his heroes brought Freyr's sword back to Vanaheim, after the murder of its past keeper Skirnir by several wicked Celestials, Vanekaima became an ally of the Novantirnas, teaching them to build magical machinery.
	+ The elves of Vanekaima were disappointed and sometimes amused that other peoples in the Galaxy wrongly thought they were primitive, when they were also a nation of smiths. Because of the divine nature of this realm, Vanaheimian technology is advanced through a synthesis of machine and magic.
	+ Later, there were people occasionally brought to Vanekaima to learn to use blessed devices and relics. For example, Banchje was brought there by Freyja to learn to use magical claws, crafted by its elves to fight the undead of her homeworld of Rukthan.
* **Ûskarča** - Útgarðar, the capital of the dangerous realm of Jotunheim. While the Freyrgardians saw it as a bastion of order surrounded by murderous, chaotic barbarians, the Novantirnas saw it as a realm of plenty and recklessness.
* **Sâloi** - Helheim, the starlit gardens below the universe. The domain of victims of disasters and cruel murders, it is a beautiful realm that celebrates the virtuous and righteous for the good they had done in their lives.
	+ There are still sunrises in Helheim too, adding truth to an old proverb: "Sunset in one land is sunrise in another."
* **Fifty-Six Heavens** - the domains of other races of gods.
* **tîrtôra** - great mountain, pillar of heaven
* an ocean planet where Makravalas and Vrinxal live

### Hells

* **Ogaltons** ("abyss") - a hellish location in the underworld filled with knife-like trees, under eternal darkness. This is where Meher and the other three gods of destruction live.
* **Esgaltons** ("scorching abyss") - another horrifying realm of lava rivers, knives, blades, and perpetual mutilation. The cruel, sadistic, and abusive go there after they die: they either endlessly fight, or they end up being mutilated by the knife and sword trees all over its arid face.
* **Thirty-Six Hells** - the other hells. Together with Ogaltons and Esgaltons, these form thirty-eight monstrous dimensions where the cruellest, depraved, and the demonic dwell. These are the domains of the most powerful demonic empires, civilisations, and beastly hordes, standing out against their more anarchic and savage surroundings.
* **Řuvo** - Void, the Eternal Feast. The ultimate form of barbarism and cannibalism, where everything is prey and predator, and being devoured is very agonising as one reforms to suffer again.
	+ "This is why universes exist, as refuges against the Eternal Feast."

Paradoxially, Valhalla, the palace of Odin, is sometimes considered as "Hell", especially towards warmongers and torturers. They are considered as warriors, so Odin sends his valkyries to bring them to his palace. Instead of glory, the brutish will instead be tortured by the einherjar, whether out of the latter's anger at their crimes, or simply for their own wickedness making them unfit to be einherjar.

### Planets

* **Älbandřoh** - a desert planet located along the Galactic northeast, home to several warlike tribes of Gedravas who worship seven pantheons of desert gods. This is the site where the warriors Parsalgah and Arjesked duelled for ten days and ten nights.
* **Esotaloh**, Istalans - a lush planet located near the destroyed planet of Arentos. In legends, it was enslaved and corrupted by the Imares star-tyrants, used as a warning on the dangers of autocracy that fell silent in recent times.
	+ Esotaloh was purified and annexed to the Malendor Supercorporation as a temple-world, and its Celestial Gates rebuilt. Its ancient forests were replanted within five days.
* **Akserel**, Ksareloh - an urban world destroyed by the Imares star-tyrants.
	+ In an immense megaproject, many asteroids were used to rebuild Akserel. It was then reconsecrated to the Six Gods and fortified as a temple-world.
* **Kôtaksol**
	+ An urbanised planet. The birthplace of the Celestial Lalurambas, who eventually became the Malendor god Lumbariz.
		- Čanalontas - the City of Dreams, the capital of Kôtaksol, a holy city where it was always night. The sun was blocked by a magical cloud, which instead shined several stars to mark the hours, months, and years of that world.
		- Antâkräntarja - the Gate of Night, a portal to the Celestials' home dimension.
	+ Destroyed during the Hjokkunzar siege, with its perpetual night broken. For a brief while, the sun's rays bathed the dim planet, before it was destroyed.
	+ Rebuilt by the Novantirs, who reconsecrated the planet as a holy site. Destroyed again by the Valgetans, who built meat farms and pleasure palaces at its desecrated ruins. Some Valgetans were corrupted by its magical powers, as they sought to enhance their carnal pleasures by mutating themslves.
	+ Pieces of Kôtaksol's planetary rock, along with any remaining scraps of metal, were now regarded as holy relics in Novantir religion.
	+ After the Valgetan Empire collapsed, the Novantirs fought against the Juretorij and the Sparakan Empires, who sought to claim its former site and steal its scattered magical energy. The Novantirs drove them out and rebuilt Kôtaksol as a holy site: but Lumbariz willed that it will experience its perpetual night for only half of its year, seven months of purple and azure stars.

## Other concepts

### Religion

* saurna - blessing, speed
* makla - to bestow (a god)
* lodez, luena, kkoze - curse, cursed
* lûn - great curse
* ñadja - wisdom
* saura - divine, holy
* serrand - holy
* sjâr(a) - the great white, holy
* sadřa, sadřeh - great light, bathed in light, sanctified
* sadřehas - brilliant, bright, holy
* manai - to shine, to illuminate, to enlighten
* manaitar - enlightenment
* naksara - holy, sanctified, divine
* skadřeh - to consecrate, to make holy
* hökkara, vrûssara - hexagon
* sil - to worship
* sila - worship, reverence, ceremony
* silča - to worship a deity
	+ E.g. Silča-ve Ôzint ča Lumbařiz - "He worships Odin and Lumbariz"
* salč - to pray, prayer
* salča - a prayer
* luila - to listen (a god)
* trîva - praise, glory
* mahal - great gift, great offering
* maklar - gift
* kôressai - hail to, praise, greater praise
* aspan - to accept
* beruben - a good (final) fate, afterlife
* lâra - good (principle), righteous, excellent
* lârast - best
* ñol - correct, true; simple, humble, happy, good, smile, smiling
* reincarnation
* ñolör - to reap blessing for your righteousness; to enjoy; to be happy
* vädna - faith
* Hänsjařo - the "Way of Science" or "Way of Magic", the Malendor or Novantirna religion
* Lumbařitar - Lumbarism, worship of the Malendor gods
* Lumbařana (pl. Lumbařanaes) - a worshipper of Lumbariz
* Mäčrovalna (pl. Mäčrovanaes) - a worshipper of Makravalas
* Mäčrovaltar - Makravalism, worship of the Celestials or angels
* Ôzrilna (pl. Ôzrilnaes) - a worshipper of Odin, a Malendor Odinist
* Ôzrintar, Ôzriltar - Odinism, the worship of Odin or the Aesir Star Gods

### Beings

* rand - god, deity
* ômbolondra - great god
* arča - high king, high god
* jun - soul
* sadřehčara - radiant king, holy king
* sauračara - holy king
* saurarond - holy ruler, blessed ruler, blessed king, king who becomes a saint, king who becomes an einherjur
* Rîlarča - a Star God, an Aesir god. (pl. Rîlarčaes, Aesir)
	+ The Novantirnas referred the Aesir gods as such because they supposedly created the Celestials.
	+ The Vanir are also called Star Gods for being similar to the Aesir.

### Clergy

* vausadon - priest
* vausada - priestess
* ñorila - that which floats, a saint
* rovr - evil person, evildoer, enemy
* kataiklo - a kite-stander, a kite-surfer, a superhero
* hänsjadron - divine mage, sorcerer who wields gods' magic, priest mage
* häsjara - scientist
* häirando, saradrai - high-ranking scientist
* vjunnačon - sorcerer, mage, priest, holy person, a person gifted by the Gods (very positive), a saint
* vjačonda, vjačanda - a magical hero, a saint, a holy person
* Rîldandřa - a Divine Smith, title for emperors from the Charvasari civilisation.
	+ They were the representatives and mediators of the Malendor gods to their subjects, although they were never allowed to be worshipped, because many of them did not have divine ancestry.

### Values

* eturibe - towards, progress
* skanje - the study of something, knowledge
* skau - great knowledge, valuable secrets, craft
* vêhtar - inspiration (from Freyrgardian wēhtar, "inspiration, Odin's magic")
* skûr - to show
* vasta - luck, fortune
* viñ(i) - dream
* zurn - hate, hatred
* luis - pain, suffering
* lumbaluin - wheel of suffering, this existence
* kkûr - fear
* gâran - avenge
* bentussol - oblivion
* aijes - stage
* rîlakonda, rjaukonda - ascension
* dřasa, dossand, trossand, norissa - progress
* iruari - progress to a better condition, slow improvement
* tačara - justice
* tačra - just, fair
* zeskrol - chaos
* nizöl - evil, wickedness
* nohnol - lost honour, great shame, decline, despair
* mölmugäl - a deal with a demon, a scam, fraud
* ñolind - benevolence, virtuous leadership
* hañ, häñ - harmony
* Tačrahañ, Tačrahonda, Dačrohonda - justice and harmony, the ideal state of things, righteousness, enlightenment

### Places of worship

* randon - temple
* randandon - large temple
* kaun - cairn, monument
* jamadan - pillar, column, cairn, stack; temple

### Sacred objects

* sradaja - holy flag, magical flag or banner
* tana - lantern
* tanara - blue paper lantern
* sřonva - holy chariot, chariot of a god
* ïrsen - music
* lairi - ceremonial costume
* anorika, anorik - weathervane, dawn-flame
* tarannokto - lamps and hearts, minds (poetic), understanding
* kol - pillar, column, god-pole
* atřa - idol, statue
* lîkreskä - idol of an Aesir or Vanir deity (from Freyrgardian līkneska, "likeness of a god")
* gaučand - an idol of the Aesir or Vanir (from Freyrgardian gūdaz, "a god or idol")
* jama - stack, cairn
* kaun - cairn, pillar, heap
* kaundra - monument
* zônun - sacred tapestry

### Holy weapons

* Rûnodan - the Holy Futhark, the runes of Odin
* rûnoz - rune, holy Futhark glyph
* tarana - gold lantern, lantern of Lumbařiz
* dalakronko, kilakron - cog-spear, cog-lance, sacred weapon of Lumbariz
* kronta Goñirra, Kronkonir(ra) - the Gungnir spear of Odin
* kronkon - a miniature Gungnir, a sacred spear or staff wielded by devotees of Odin
* aukir, aukro - sacred eye
* Mjöruiva, Mjöltïr - the True Mjolnir of Thor
* Mjöllorintïr - a large hammer or mallet with holy magic
* Mjöltïr - a Mjolnir shape, a T-shape (also Taraivu)
* Vaisau - trident, weapon of Makravalas
* Zoisul - scythe, holy weapon of Vrinxal
* Irkital - the Celestials' name for Freyr's sentient sword, meaning "the burning one".

### Locations

* rîl - a heaven
* rîlkonda - to ascend to Heaven
* ben - tomb, end, destruction, bad fate
* iččazil, ičrazil - a mountain peak filled with strong magic; a magical nexus usually located on top of a spire or antenna; "spellspire"

### Religious expressions

* Kôřärja Randaes! - Praise the Gods!
* Kôr - Praise (deity)
* Kôr Vairandes! - Hail the Three Gods! (Odin, Lumbariz, and Makravalas)
* Kôr Vaiarča! - Hail the Three Kings, Odin, Lumbariz, and Makravalas!
* Trîa Serrand! - Praise the Gods!, Glory to Heaven!
* Jöksaročä skanâr - The Six Gods see [all]; do not be afraid
* Knedôzida! - May you be bathed in the infinite wisdom of Odin!
* Knedôzi, Ôdřozi! - May I be filled with Odin's wisdom, may Odin's fury animate me!
* May Odin open your eyes
* Zjañjond Lumbařiz! - Uphold Lumbariz!; Good luck!
* Ladanlořiz! - May Lumbariz animate you!
* Druvân Jandrada! - May Druvara shine on you!
* May Makravalas bring you joy
* May Makravalas wash away all enemies
* May the Father of Dragons illuminate your darkest fears
* Kôrauzir, Kôrmakran, Kôrlumbar - Hail Odin, Hail Makravalas, Hail Lumbařiz

### Forms of magic

* vjun, vjunna - magic
* vjunnadron - sorcerer, mage
* řauva, ira - Celestial magic
* hänsja - divine magic, guided path to wisdom, innovation
	+ Worshippers of the Novantirna gods aspire to the path of hänsja through their scientific innovation, rather than with magic. They believe that their technology brings them closer to their gods and their favour.
* hänsjadron - divine mage, sorcerer who wields gods' magic, priest mage
* häsjara - scientist
* häirando, saradrai - high-ranking scientist
* vjunnačon - sorcerer, mage, priest, holy person, a person gifted by the Gods (very positive), a saint
* vjačonda, vjačanda - a magical hero, a saint, a holy person
* aino - spark, soul-stuff, animus, inspiration
* ainori - soul-shaper, muse
	+ Supposedly a Celestial who creates lesser beings by shaping magic into spirits and placing them into bodies. By doing so, they elevated themselves to lesser deities, so the gods limited their powers to direct them to their missions. These divine craftspeople were responsible for the creation of many timid peoples that were lost during the Celestials' wars.
* enuon - trance, revelation of the gods
* skâ - cosmic magic, secrets of the cosmos, cosmic horror
	+ Overuse of magic or abuse of magic leads to skâ, which unleashes terrible things that can destroy the user's soul and/or mind.
	+ The creation of superweapons and megastructures is considered a form of skâ, as it may cause great destruction.
* vrûnisil, gursil, uhviz, čirčir(le), ñ(j)elenz - chaos magic
	+ Considered more destructive than skâ or hänsja, as it distorts the properties of physics and the laws of nature. Doing so may destroy the universe by opening a tear into the Void and its horrors.
* löjalmoře - "among us", a magical or good divine force is with you; you are coursing with magic inside you, and you can cast powerful spells.
* irrari - enchanted, magical
* väl, vän, vjäl, ilän, nïlnä, älaäl - spell
* ïlai - wand, antenna
* ïlkron - a magical staff
* anora - wind, current of magic
* anorik, anorika - weathervane, dawn-flame
* anorisa - weathervane, dawn-arrow

#### Eras

* Thirteen Days of Creation
* Als Alguna - the ancient age, when magic was stronger and visible and the gods were nascent.
* Als Ômbodôl - the great darkness, when the Celestial Empire enslaved the Galaxy.
* Töl Imârvačo - the great war of angels, when the Celestials fought each other and were exterminated by the Anevondir.
* Als Rumaikäd - the rescue, when the ancestors of the Druharzans were taken to Novantir, therefore saving them from slavery.
	+ Als Tolvjunna - age of the first magic, when the Druharzans were taught to build a mighty civilisation to defend themselves from the Celestials. Overlaps with Als Druvarô, the next age.
* Als Druvarô - age of King Druvara, which began with the coronation of Druvara and his thousand-year reign. After his ascension to Heaven, the homeworld of Sadřavan (Novantir) was protected by a magical storm.
* Als Iluradnos - age of the mad tyrant, when Emperor Irnanos and two other warlords attempted to turn the Sadřavaes civilisation into their own dystopias. All of them were defeated by the Army of the Sane.
* Als Raluoi - age of the Great Sleep, when the Novantir worlds were taken into a pocket universe for 50 years, before they were freed and the invaders expelled.
* Als Ôblâra - spheres age, the Fifth Age when the Novantirs rebuilt the Celestial Gates network.
* Als Manorvredja - age of human invasions, when the Freyrgardians invaded Čarvasari.
* Als Rjeiraddja - Age of Rediscovery, when the Čarvasari knew about the Aesir again from the Freyrgardians, their direct descendants.
* Als Gnja-ragagi, Als Knjaragi - Age of the Jaws, when the Valgetan cannibals were created, unleashing armies of cannibals that brought ruin to the northern Galaxy. This was also when the Valgetans desecrated Kotaksol, Lumbariz's birthplace.
* Als Hauhôraja - Age of Holy Wrath, when the Simarvi crusaders aided the victims of the Valgetans to slaughter the cannibals and avenge the dead.
* Als Gnohon - Age of the Devouring Darkness, the chaos of the Eleventh and Twelfth Ages.
* Baruivä, Bon Baruivä - the Great Exile, when the Gedrava ancestors of the Novantirna were exiled from their homeworld of Gausari.
* Als Roñziltara - Age of the Slaughterers, when the Terran exiles joined the Barabyol Empire, slaughtering many worlds in their twisted bloodlust.
* Bon Jaččaru - The Sealing, when most of the Novantirnas willingly offered their own magical powers to Odin to protect themselves from a demonic infestation. This was during the Seventeenth Galactic Empire, when the Celestials corrupted many sorcerers and spellcasters to enslave and devour them.
* Als Növandra - Age of Unification, when Rîgara unified the Novantir peoples into the Malendor Supercorporation, bringing them back to greatness as another empire to challenge the Igarin civilisation.
* Bon Lañ Knaruida - Age of the Two Dominations, when the Konjor and Malendor Supercorporations wage a galactic war against each other to succeed the Galactic Community and the Igarin Empire. The present day of the "Hajogana" setting.
* Bon Jandâru - The Apocalypse, the destruction of the universe in the future.
	+ To the worshippers of Odin, it is known as Raginarôka, Rairaköraz, or Ragirroka (Ragnarök, from "ragina-rakō"), the great war that will see everything wiped out in fire and darkness. It will end with the death of Odin as the dark wolf Fenris (Vanorost) will kill him.
	+ In the Freyrgardian version, Odin is swallowed by Fenris, and presumably crushed by the weight of his guts or burned by its acid. In the Novantir version, Odin is torn to pieces by Fenris' jaws, and he impales his spear into the wolf's skull: then both of them die. Odin's death unleashes a shockwave of pure magic that tears Fenris to pieces, and rips open the boundaries of the universe where raw magical storms burn everything inside it. Both versions end with the giant Surtr burning Asgard, and then the whole universe.
	+ Unlike the Freyrgardian version, the Novantirna version of Ragnarök adds that some einherjar (Odin's angels) will survive the great darkness: the official version stated that the number would be roughly four nonillion and more, who will form an army known as "The Divine Remnant" in memory of their fallen lord. These demigods will find the remaining survivors to rebuild the universe from ash and chaos, and guide them to build a better world in the memory of all the loved ones that were annihilated. They will afterwards hunt down all the demons responsible for Ragnarok's destruction, and slaughter every last member to usher an age of eternal peace.
* Ombo Londrasol - Eternal Bliss, the end of time. After the Apocalypse, the einherjar rebuild the universe and destroy everything evil. Henceforth, everyone enjoys everlasting peace, beauty, and happiness. Earth becomes Heaven, and Heaven and Earth become one, in a paradise that outshines all the Heavens.

#### Others

* Londrasol, Londrassö - the Greatest Joy, Paradise, Rilala, where the good go after they die.
	+ Also believed to be the post-apocalyptic paradise that the saints will rebuild from the ashes of this universe.
* kronta Goñirra, Kronkonir(ra) - the Gungnir spear of Odin
* aukir, aukro - sacred eye
* Mjöruiva, Mjöltïr - the True Mjolnir of Thor
* Mjöllorintïr - a large hammer or mallet with holy magic
* Mjöltïr - a Mjolnir shape, a T-shape (also Taraivu)
* Vaisau - trident, weapon of Makravalas
* Zoisul - scythe, holy weapon of Vrinxal

## Religious or mythological titles

### Titles of Lord Odin

* Krotäidra - Allfather Odin
* Manjasandond - Lord of Knowledge

* Lord of Mysteries
* Lord of Books
* Lord of Magic
* Master of Science
* Blessed Darkness
* The Great Night
* Mover of the Stars
* Raven Lord
* Breaker of Terrors
* Terror over Terrors
* Lord of Exorcism
* Lord of Inspiration
* Lord of the Future
* King of Heaven
* Lord of Midnight
* Lord of Enlightenment
* Destroyer of Ignorance
* Bringer of Insanity
* Keeper of the Depths
* Great Teacher
* Black King
* The Laughing God

### Titles of Lord Lumbariz

* Lumbarond - Wheel Lord

* Wheel-God
* Saevranřa - Machine-God
* Saurasdandřa - Celestial Blacksmith, Holy Smith
* Harmonious Hub
* Hañičča - Eye of Harmony
* Golden Throne
* Lord of Action
* Courted With Stars
* Lord of the Present
* Greater Gold
* Radiant One
* Lord of Machines
* Golden King
* Lord of the Smith

### Titles of Lord Makravalas

* Uehtäidra - Father of Dragons

* Lord of the Storm
* Purple Storm
* Bringer of Storms
* Lord of the Waves
* Of the Dark Pavillion
* Lord of the Past
* Lord of Memory
* One With Scales
* Greater Seas
* Purple One
* He of the Purple Beard
* He of the Dark Pavilion
* Lord of Laughter
* The Laughing God

### Lady Frigga

* Allmother
* Lady of Mirrors

### Groups and other gods

* Arčarîl - Kings of Heaven (successive guardians of Novantir)
* Rîratîrarand - Lord of the North Star, Druvara
* Vairandes - Three Gods: Odin, Makravalas, and Lumbariz
* Vaiarča - Three Kings

## The Malendor Creed

See also: The Malendor Creed

When the Supercorporation was founded, Rîgara instituted twelve precepts for his empire, influenced by the teachings of the Celestial religion.

* Always uplift civilisation, and where there is chaos, you shall build.
* Have hope in a better tomorrow.
* Guide the lesser nations into achieving greatness.
* Be the ideal that everyone looks up in hope, and be a light in a darkening Galaxy.
* Do not overuse magic or superweapons.
* Art is better than excessive wealth or power: beauty is the pinnacle of all achievements.
* Do not be cruel or destructive.
* Beauty is better than pleasure.
* Discipline brings true justice, not recklessness.

In later ages, many of these were not widely practiced, hence the corruption of the Supercorporation into an oppressive dystopia.

## Novantirna religious practices

See also: Malendor symbols

* Gold is sacred to Lumbariz.
* The eyeball is sacred. Never destroy an eyeball or eat it, for doing so is blasphemy against Odin.
	+ However, you may destroy an enemy's eyes to stop them from attacking you, as self-defence.
* Books and knowledge are sacred to Odin. Therefore to offer a book is a symbolic sacrifice, dedicating your wisdom back to the Lord of Knowledge.
* Midnight is the closest time to Odin, the time when his magic is strongest and closer.
* Do not harm dragons. Dragons are sacred to Makravalas.
* Never harm a dragon's egg.
* Water is sacred to Makravalas. To ensure his divine protection, surround your dwelling with water - rivers, seawater, canals, pools, fountains.
* When a child reaches his or her second birthday, they either choose a patron deity and are brought to the god's temple to be blessed, or the family brings the child to their patron god's temple to be blessed.
* One way to find out who is a child's patron god is by the first toy they choose in a group of toys placed on a mat. If no toy is chosen, the child will find out by themselves who will be their patron deity. As long as the child chooses or feels closer to a deity by their own will, that is already the correct answer for "which god is this person more aligned towards".
	+ For example, spears and books represent Odin, a mirror for Frigga, a lantern for Rirana, a portrait for Narsenre, a lute for Vaisotre, a wheel or a machine for Lumbariz, and a dragon for Makravalas.
* Books that are damaged and no longer readable may be burned as sacrifices to Odin, the lord of knowledge. This is considered as both a cremation to honour the book's information, and to mourn for the lost information.
	+ The mass book burnings associated with tyrannies are considered blasphemous to Novantirnas for burning useless books - burning any book immediately turns it into a sacrifice, so the book burnings are curses against the Gods.
* Damaged machines beyond any repair may be melted as sacrifices to Lumbariz, the god of technology.
* Hexagons are symbols of the power and sanctity of magic. To use it for ill purposes is desecration.
	+ One example of this was the Terran warlord Nefta's misuse of the symbol as his personal emblem: Nefta Bobby was one of the worst scammers and tyrants in the eastern Galaxy, having robbed the Novantirna civilisation of much of its wealth in an elaborate hacking operation.
	+ Another was the unfortunate symbolism of the hexagon with the walking cities of Novantir, nowadays dominated by rebel warlords and tyrants.

* In religious ceremonies and prayers, v is pronounced as [w], and l is pronounced as [ɫ].
* gears, cogs, gold - Lumbariz
* eyes, spears, ravens, stars, books, night, midnight, black - Odin
* tridents, waves, dragons, storm clouds, water, sea, storms - Makravalas

## Trivia

* Many of the Malendor deities, especially the higher ones, were originally Celestials who protected the Novantirnas from destruction.
* The Novantirna gods were inspired by the Chaos Gods and the Chaos Gods of Order. The Six Primal Forces were influenced by the Guardians of Time.
* The different types of gods and deities in Malendor religion was inspired by the divisions of deities in Norse religion: the Aesir (civilisation deities) and Vanir (nature deities).
* The Novantirna religion may be influenced by Norse and Buddhist rites and mysticism.
* In Japanese Buddhism, the "five heavens" are the shuddhāvāsa, or jōgo-ten (五浄居天). Those are the highest heavens in the form-realm, reserved for the non-returner, a purified soul that will be free from rebirth and suffering.

### Pronunciation:

* ä - "ae" - [æ]
* č - "tch" - [t͡ɕ]
* h - "kh" - [x]
* j - "y" - [j]
* ï - "ew" - [ɯ]
* ñ - "ng" - [ŋ]
* ö - [ø]
* ř - "dr"/"kh"- [d͡r], [χ] after [t]

## See also

* Novantirna calendar
* Kuelgon mythology
* Igarin mythology, for "the dark gods"
* Vozonid mythology
* Resparin mythology, for the lore of their Nandegakkovian and Chakravelian allies.