Clock

*Were you looking for the Grandfather Clock from Living Room 3?*

> **"You're sitting here until 6 AM and someone will come and take your spot."**
>
> —James Peterson to Richard McRoy, Five Nights at Wario's 1

* Main
* Gallery
* Audio

The **Clock** is one of the central mechanics in the Five Nights at Wario's series. It is present in every game and controls when the current night/day starts and ends.

In the first five games in the series, every shift/trial begins during the night with the clock set to 12 AM, and the night ends upon reaching 6 AM.

In *Five Shows at Wario's*, however, the clock is not present in the Theater mode (except for Playing with Power) and most trials in the Endgame Quest. It appears in the Exit, Final Days, the Factory, and the Factory Classic Mode and functions very similarly to the original games. Each shift/trial that uses it begins during the day at 12 PM, and it ends upon reaching 6 PM.

## Function

The clock is displayed on either the top left corner of the screen (top right in *Five Nights at Wario's*, bottom left in *Five Nights at Wario's 4*). It tells the time in hourly increments and also displays which night/day the player is currently on (night/day count does not apply to *Five Nights at Wario's 4*).

In *Five Nights at Wario's 4*, the clock is only displayed when the player is viewing Channel 2 in Week 1, and Channel 1 in Week 2. In Five Nights at Wario's 3, if the player chooses to hide in Living Room 3, the clock serves as a last-resort defense mechanic that will scare off any ghosts standing in the room with the player.

Once the clock strikes 6 AM or 6 PM, the game cuts to a victory screen displaying a large clock transitioning from 5 to 6, accompanied by a jingle. From this point, after the jingle is done playing, the game either starts the next night immediately or brings up a Continue screen, depending on the game.

## Fun Facts

* In every game in the series, time passes by faster on the first night so as to not bore the player.
	+ This is especially apparent in Origins 1988 mode, with no active characters on the first night.
* Five Nights at Wario's 2 had the same clock font as the first game
	+ In the 5.0 update, this was changed to a unique font.
* Five Nights at Wario's Origins re-uses the clock asset from Five Nights at Wario's 3.
	+ It appears to be smaller because no modifications to the assets were made to accommodate for the larger resolution of Origins.
* The fonts used for the clock assets are:
	+ **Emulogic** for *Five Nights at Wario's*
	+ **Copperplate Gothic** for *Five Nights at Wario's 2*
	+ **Arno Pro** for *Five Nights at Wario's 3* and *Five Nights at Wario's: Origins*.
	+ **Terminal** for *Five Nights at Wario's 4*
	+ **Juice ITC** for *Five Shows at Wario's*
* In most games, it takes 50 seconds for an in-game hour to pass, the only game that doesn't do this is 4.
* In the Endgame Quest sequence Find Electrical Component 2, the AM text is the old v1.0/v2.0 text instead of the v5.0 text.

12 AM1 AM2 AM3 AM4 AM5 AM6 AMThe game's 5AM to 6AM animation

12 AM1 AM2 AM3 AM4 AM5 AM5 AM on the game's 6AM screen6 AM on the game's 6AM screen12 AM (1.0/2.0)1 AM (1.0/2.0)2 AM (1.0/2.0)3 AM (1.0/2.0)4 AM (1.0/2.0)5 AM (1.0/2.0)6 AM (1.0/2.0)

12 AM1 AM2 AM3 AM4 AM5 AM6 AMThe game's 5AM to 6AM animation

12 AM (Week 1)1 AM (Week 1)2 AM (Week 1)3 AM (Week 1)4 AM (Week 1)5 AM (Week 1)12 AM (Week 2)1 AM (Week 2)2 AM (Week 2)3 AM (Week 2)4 AM (Week 2)5 AM (Week 2)

 The clock striking 6 AM in Wario's Fast Food Factory.

 The clock striking 6 AM in WarioWare Inc.

 The clock striking 6 AM in the McRoy house.

 The clock striking 6 AM in Wario's Cafe.

 The clock striking 6 AM and Richard waking up from his nightmare.

 Completing a show in the Theater mode, which can include the clock striking 6 AM in *Playing with Power*.

 Completing a show in the Theater mode during Reverse All-Out Mode.

 The clock striking 6 PM in *The Exit*.

 The clock striking 6 PM in *The Factory*.

 The clock striking 6 PM during a Custom Game.