Miguel/Battle

**Miguel "Twinspears"** is an enemy in *Octopath Traveler*.

## Attacks

* ***Fraid you picked a fight with the wrong man...*:** Used at the beginning of battle. Miguel increases his actions per turn to two.
* ***Miguel shifts his defenses!*:** Used whenever Miguel recovers from a break. The following effects occur:
	+ Miguel changes his weaknesses to another set, rotating them in the following order:
	+ Always followed by **Cross Spear**.

* **Cross Spear:** Physical attack, targets entire party. Hits twice.
* **Hurl Spear:** Effect. Miguel throws multiple spears into the air. If Miguel is not broken before the next turn, the spears will rain down upon the party members at the beginning of the next turn, before any character's action. The number of spears thrown does not correspond to how many times the spears will hit.
	+ ***A spear rains down on you from above!*:** Used at the beginning of the next turn after **Hurl Spear**. Physical attack, targets random allies. Hits 4-6 times.

* **Twin Spears:** Physical attack, single target. Hits twice. Chance to inflict  **Decreased Physical Defense** for 3 turns with each hit.
* ***Sorry, kid...but I can't let ye live.*:** Used once Miguel reaches 50% of his maximum health. Miguel enters boost mode.
	+ For the next turn, Miguel increases his actions per turn to 5. The turn order will show Miguel as having 5 actions for the next two turns, but will revert to two once the first turn of 5 actions is complete. Effect is removed upon break.

* ***I surrender! Have mercy!*:** Used once Miguel reaches 25% of his maximum health and after ***Sorry, kid...but I can't let ye live.*** Miguel enters boost mode. While in boost mode, the following effects occur:
	+ For the next turn, Miguel increases his actions per turn to 5. The turn order will show Miguel as having 5 actions for the next two turns, but will revert to two once the first turn of 5 actions is complete. Effect is removed upon break.
	+ The following skills are unlocked:
		- **Storm of Spears:** Effect. Miguel throws multiple spears into the air. If Miguel is not broken before the next turn, the spears will rain down upon the party members at the beginning of the next turn, before any character's action. The number of spears thrown does not correspond to how many times the spears will hit.
			* ***Innumerable spears rain down on you from the heavens!*:** Used at the beginning of the next turn after **Storm of Spears**. Physical attack, targets random allies. Hits 8-10 times.
		- **Drink Medicine:** Recovery. Immediately heals 10% of Miguel's maximum HP (5680 HP in Rivira Woods, 17007 HP at the Gate of Finis).
		- **Cross Spear:** Heavy physical attack. Targets entire party. Hits twice. Shares the same name as another of Miguel's abilities, but is stronger and has a different animation (Two arcing sweeps instead of two crosses).

## Strategy

Miguel fights alone, and his attacks are entirely physical, so he can be inhibited by the Thief skill Shackle Foe, and the Hunter skill Leghold Trap. In addition, a Merchant packing Hired Help/Mercenary can apply the  **Increased Physical Defense** buff to the entire party. It is also worth mentioning that his shields never go above 7 throughout the entire battle.

Other recommended jobs include Scholar and Warrior. Miguel rotates his weaknesses in a sequential order as soon as he recovers from being broken, but his first two sets include a weakness to Bows and Polearms respectively. Ergo, Rain of Arrows and Thousand Spears are effective means of breaking him. In addition, every set of weaknesses except the first one includes at least one weakness to Fire, Ice and/or Lightning, letting a Scholar break him with their two-hit spells.

When Miguel temporarily increases his number of actions per turn to 5, Leghold Trap him as soon as possible if he isn't debuffed already. This should hopefully buy you enough time to break him before he takes another action.