Daynn Orlanos

Daynn

## Worn Clothes

Blackened Jedi Robes (with purple lining)

## Inventory

Slicing Gear, Datapad, Short-range Comlinks

*"There is no emotion? Does that constitute us in the same way as an astromech droid? No, we surpass that logic." -Daynn, pondering the first line of the Jedi Code in his private moments.*

A young Jedi striving to understand the mysteries of the Galaxy through the ways of the Force. Never too interested in politics or combat, Daynn feels most connected to the Force when he is away from Jedi temples and instead communicating with the common folk of the Republic.

## Background

### Homeworld

Daynn Orlanos was born on Arkania, a frigid world between the Core Worlds and the Inner Rim, where one's species and material wealth outweighs the merits of an individual. The Arkanians of this frigid world are well known for their gene manipulation facilities, and often the Arkanians experiment with the genetics of their own species to further advance the field of genetic research. Anyone that is not a pure-blooded Arkanian is often segregated from their prosperous cities. Despite being born into an affluent family of diamond miners, Daynn's family is an offshoot; a sub-species of the Arkanians that resulted from these experiments.

### Youngling Life

When the Jedi Order came to Daynn's parents and inquired to them about raising their force sensitive son to be a Jedi, his parents were hesitant at first. Ultimately, they surrendered their son to the Jedi Order, knowing that Daynn would have a better life away from the discrimination that was on Arkania. Taken to Coruscant, the six year old child would begin his training. Many years later, the Arkanian youngling was able to show that he had an aptitude for working with electronics. Whenever Daynn wasn't meditating, he was seen taking apart his lightsaber to learn how the inner mechanics worked. Data pads would appear missing, only to be found later disassembled in Daynn's private quarters. The youngling began to suspect that all things in life had a purpose and a reason for existing. This included the Force, and Daynn was determined to learn how the Force worked, and why it flowed through all living things. However, this train of thought, and the habit of dismantling electronics often distracted the youngling from his studies. As such, Daynn was never too interested in improving his sabre techniques or learning how to better wield the Force.

### Padawan Life

After having completed the trials of a youngling, the Jedi Council deemed that the best path forward was to have him train under Jedi Knight, Yu'von Zapal. Much like his new master, Daynn had a knack for using non-Force skills to solve problems, and so the young Padawan and Yu'von would be given service orientated tasks on numerous worlds. The duo would be entrusted in building a strong connection with the galactic public whom the Order professed to protect. Whether this included working closely with local law enforcement to track down criminals, or assisting Yu'von's master and Jedi Sentinel, Valeen Madar, in identifying Force sensitive children, Daynn enjoyed being in the cities and away from the Jedi Temple on Coruscant. Becoming a young adult brought the prospect of allowing the Arkanian to take his trial and become a Jedi Knight. The Council prevented Daynn from beginning his trial on numerous occasions, citing that the young man is not disciplined and is too easily distracted by mundane things that do not pertain to the Jedi teachings.

### The Clone Wars

At the start of the Clone Wars, Yu'von and his apprentice were tasked with aiding the magistrates on Ryloth. The Twi'lek homeworld was stiffened with unrest, as local renegades were in the process of trying to overtake the planet in a coup. Despite finding out that the renegades were backed by the Separatists, Daynn was able to see the war from an outsider's perspective that wasn't influenced by Republic propaganda. The Separatist Twi'leks only wanted independence from a corrupt Galactic Senate that didn't represent the Twi'lek people. From this, Daynn expressed sympathies to the Separatists, much to Yu'von's dismay. These sympathies were short lived, as diplomacy failed during an outbreak of a firefight on Ryloth. During this firefight, Yu'von was gunned down in a rain of Separatist blaster fire. After learning of Yu'von Zapal's demise, the Council immediately recalled Daynn back to Coruscant. The young man barely had enough time to process his emotions, when he learned that the Galactic Senate were tightening their control on the people's autonomy of Arkania. All non-military cloning facilities on Arkania were shutdown, and exporting the use of genetic technology was banned. Daynn knew that his people's economy was built on the use of genetic research and cloning, and his people would suffer as a result from this decree.

The Council was unsure of how to continue forward with the Padawan's training. Especially with one whom just lost their Master. Daynn had a tendency to call the Jedi teachings into question, and being left on his own with no one to guide him, the Council was worried that Daynn could be easily influenced by the Dark side. With the start of the crisis on Xeosis, the Jedi Council were adamant that Daynn could find balance in the Force if he were sent there. He would be sent to aid Master Kenobi's forces with the defense of Meridia. With his particular set of skills, he would be a great asset in the base's defenses and for subterfuge. *Will Daynn be able to prove himself as an accomplished Padawan and find balance within the Force, or will his natural curiosity and questioning of the Jedi teachings lead him down a different path?*

## Personality Traits

Coming off as an extroverted individual, Daynn actually lacks a circumstantial amount of social skills. His Arkanian ancestry largely dictates his train of thoughts to be both analytical and inquisitive. While being kind-hearted, he can also appear to be arrogant, because of how straightforward and blunt he is.

### Likes

Daynn enjoys disassembling and reassembling electronic equipment to understand how they function. That, and he sates his appetite for knowledge by listening to tales that are spun by his peers.

### Dislikes

Anything that requires someone to be idle for a long period of time is dull in Daynn's eyes. Dealing with politics and being in combat is also distasteful to the young man.

## Character Attributes

### Professions

 Subterfuge
 Mechanic
 Pilot (Repulsorlift)
 Agile Combatant

### The Force

 Force Pull
 Force Speed

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### **Unique Bonuses**

###### Force Abilities

* Force Invisibility: *-1 FP- Allows you to remain invisible for the duration of 1 round of combat*
* Force Pull: *-1 FP- Affects a target within a Short Sphere, pulling them up to one Sphere.*
	+ **Move Object** *- Telekinetically levitate an object, within Push/Pull range, once per round.*
	+ **Retrieve Weapon:** *Once per round, as a free action, you may use Force Pull to retrieve your weapon provided it is within range of your Force Pull. (1 FP, Passive Force DC)*

###### Saberforms

* Niman - **Force Duelist:** *All Force rolls no longer suffer disadvantage when you are actively involved in Lightsaber combat with the target you are seeking to use the force against.*
	+ *+3 to Saber block*
	+ *+3 deflect blaster fire*
	+ *+3 Saber counterattack*
	+ *+3 to Force Bonus*
	+ **Draw Closer (Expert Technique)**: *This prized Niman technique is centered around telekinetically seizing your opponent and drawing them into the path of your lightsaber. Use of this ability allows you to Force Pull someone into melee range with you (The range of which depends on your Force Pull Force ability.) before striking at them with your lightsaber, all in one action.*
* Makashi *-* **Contentious Opportunity**: *+1 to Saber Attack after your opponent takes the block action. Advantage when rolling to oppose being disarmed.*
	+ *+1 to oppose Force rolls*
	+ **Sun Djem:** *Advantage on Aimed Strike Maneuver when targeting a weapon or the target’s hand/fingers*

###### Hidden Abilities

* Mechanic (player chosen)
* Pilot Specialization: Repulsorlift Technology (DM given)
* Favored Planet: *Coruscant (Urban*)

###### Item Bonuses

* Lightsaber Hilt: *+1 Saber Bonus*
* Muted Cloak of Camouflage: *+2 to Subterfuge checks in certain situations* (*Functions best against one color, such as when laying in snow, or in grass, or in sand)*
* Slicing Gear: *+1 bonus to Slicing checks (DM given)*

### Experience

 Unspent Experience
(+30 for niman)