Perks

File:Perk accuracy06.png

## Fireproof

### Fireproof

Fire resistant armor helps these units keep their cool - panic immune and 10% fire damage resist

### Fireproof

Fire resistant armor helps these units keep their cool - panic immune and 20% fire damage resist

### Fireproof

Fire resistant armor helps these units keep their cool - panic immune and 29% fire damage resist

### Fireproof

Fire resistant armor helps these units keep their cool - panic immune and 37% fire damage resist

### Fireproof

Fire resistant armor helps these units keep their cool - panic immune and 44% fire damage resist

## Fire rate

### Fire rate

Proper weapon maintenance is crucial - increase fire rate by 17%

### Fire rate

Proper weapon maintenance is crucial - increase fire rate by 25%

### Fire rate

Proper weapon maintenance is crucial - increase fire rate by 33%

### Fire rate

Proper weapon maintenance is crucial - increase fire rate by 41%

### Fire rate

Proper weapon maintenance is crucial - increase fire rate by 48%

## Poison resist

### Poison resist

Immunity to poison, and toxic cloud damage reduction by 12%

### Poison resist

Immunity to poison, and toxic cloud damage reduction by 17%

### Poison resist

Immunity to poison, and toxic cloud damage reduction by 25%

### Poison resist

Immunity to poison, and toxic cloud damage reduction by 33%

### Poison resist

Immunity to poison, and toxic cloud damage reduction by 40%

## Health

### Health

Doc has stumbled across some extra medical rations - increase health by 17%

### Health

Doc has stumbled across some extra medical rations - increase health by 24%

### Health

Doc has stumbled across some extra medical rations - increase health by 30%

### Health

Doc has stumbled across some extra medical rations - increase health by 35%

### Health

Doc has stumbled across some extra medical rations - increase health by 40%

## Minimum wage

### Minimum wage

These units are low maintenance - reduce deployment cost by 17%

### Minimum wage

These units are low maintenance - reduce deployment cost by 23%

### Minimum wage

These units are low maintenance - reduce deployment cost by 28%

### Minimum wage

These units are low maintenance - reduce deployment cost by 33%

### Minimum wage

These units are low maintenance - reduce deployment cost by 36%

## Rapid deployment

### Rapid deployment

Your units stand at the ready - reduce offensive deployment cooldown by 5%

### Rapid deployment

Your units stand at the ready - reduce offensive deployment cooldown by 15%

### Rapid deployment

Your units stand at the ready - reduce offensive deployment cooldown by 24%

### Rapid deployment

Your units stand at the ready - reduce offensive deployment cooldown by 32%

### Rapid deployment

Your units stand at the ready - reduce offensive deployment cooldown by 39%

## Fast reload

### Fast reload

New magazines make reloading a breeze - increase reload speed by 12%

### Fast reload

New magazines make reloading a breeze - increase reload speed by 17%

### Fast reload

New magazines make reloading a breeze - increase reload speed by 25%

### Fast reload

New magazines make reloading a breeze - increase reload speed by 33%

### Fast reload

New magazines make reloading a breeze - increase reload speed by 40%

## Speed

### Speed

Endurance training is starting to pay off - increase speed by 10%

### Speed

Endurance training is starting to pay off - increase speed by 20%

### Speed

Endurance training is starting to pay off - increase speed by 29%

### Speed

Endurance training is starting to pay off - increase speed by 37%

### Speed

Endurance training is starting to pay off - increase speed by 44%

## Steady

### Steady

New body armor absorbs impacts - reduced stagger chance by 23%

### Steady

New body armor absorbs impacts - reduced stagger chance by 31%

### Steady

New body armor absorbs impacts - reduced stagger chance by 40%

### Steady

New body armor absorbs impacts - reduced stagger chance by 53%

### Steady

New body armor absorbs impacts - reduced stagger chance by 67%

## Unstoppable

### Unstoppable

Even barbed wire can't slow down your units - reduce slow down by 30%

### Unstoppable

Even barbed wire can't slow down your units - reduce slow down by 42%

### Unstoppable

Even barbed wire can't slow down your units - reduce slow down by 52%

### Unstoppable

Even barbed wire can't slow down your units - reduce slow down by 62%

### Unstoppable

Even barbed wire can't slow down your units - reduce slow down by 70%

## Heroic Perks

Heroic Perks are extremely rare, as a lot of players with a long time playing haven't seen a single Perk, though that some beginners already had one right from the start. They can only be used by promoted units (units that are promoted using a lot of Valors).

These perks really make your units go imaginary strong and can be disastrous to the enemies if used correctly.

Perks can be obtained from Elite card packs. Some reported cases showed that they can also be obtained from successful Attacks as well, but at a very rare rate.

### Poison Bullets

Chance to fire poison coated bullets

**Restricted Units**
Cannot be used by granade launcher,Flamer,
Rocketeer,Chemist,Riot,Bombardier

### Bloodthirst

Dealing damage heals this unit 15% of the damage dealt

**Restricted Units**
Cannot be used by Chemist,Flamer

### Endless Clip

Killing a unit will completely refill the
current clip

**Restricted Units**
Cannot be used by granade launcher,Flamer,
Rocketeer,Chemist,Riot,Bombardier

### Iron Lungs

Immune to panic from poison,fire,
and tear gas

### Scavenger

Increases Munitions gained by kills from this unit by
20%

## Tips

* Minimum wage is effective at offense like in war due to reducing the munition cost of sending units while Rapid deployment is more used in defence than offense because they reduce the time to spawn from tents

* Grunts always need Speed perk, it makes them faster for scouting bases.
* Volunteers heroic perk is more effective in expensive Units so you potentially get more use out of them and Units that deploys in one to have a chance of effectively double for the price of one.
* Use iron lungs in defence so they are immune to panic along with flamer, any unit using poison coating, chemist, and tear gas ability.