Fortuitous Treasure

**Fortuitous Treasures** are Gear items that add various types of different Buffs on the Character. They may be made of items such as Weapons and Clothing, however they are always equipped in the Gear equipment slot, like Tools.

## Example

They have a glowing outline similar to Artifacts with the color following their Tier, but cannot be equipped in the Artifact slot, and are instead equipped in the Item slot instead of the regular Gear slots.

## Fixed Items

Since Fortuitous Treasures are generated randomly, it is often difficult to find a useful item. However, all games have 4 very useful items, which can be stolen early game from Mystic Unity Sect on Mt. Tiger Paw.

* Hill Fall Aurora Armor:
	+ +33.54% Learning Speed
	+ +25.66% Lowest Ideal Temperature
* Marinagon Evil Exorcising Armor:
	+ +30.20% Basic Work Efficiency
	+ +29.05% Farming Speed
* Marching Neon Light Robe
	+ +33.86% Sewing Speed
	+ +35.17% Mining Speed
* Dismal God Slaughtering Shirt
	+ +22.42% Pain Tolerance
	+ +35.37% Move Speed

## Random Items

The only way to obtain randomly generated Fortuitous Treasures is through Invader attacks, at a very low 0.1% rate. The type of the item is randomly generated - which is just for aesthetic purposes.

### Stats

The item always has at least one Property, and can have a second if a random number between 0 and 1 rolls above

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{\displaystyle Tier \* 0.15 - \frac{Quality}{3} - 0.5}

, where Quality is considered between 0 and 1. As the Tier and quality of the item depends on the wealth of the invader, it can only happen for invaders Rich or Richest, which are considerably rarer.

The average magnitude of the effect is calculated from:

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{\displaystyle (0.1 \* Quality + 0.01) \* (0.5 + 0.15 \* Tier) \* ExquisiteBonus}

, where Quality is considered between 0 and 1, and ExquisiteBonus is 1.2 if the quality is above 90% (only possible for Richest Invaders) and 1 otherwise. The actual value varies between 70% and 130% of the calculated magnitude above.

Since NPC items are limited to T5, in practice this means a virtually unattainable max magnitude of 21.26%, and a very likely magnitude of around 2.6%.

### Property list

The possible properties are listed below:

* Learning Speed (`IntelligenceSkillEXPConstant)`
* Basic Work Efficiency (`BaseWorkSpeed`)
* Overall Work Efficiency (`GlobalEfficiency`)
* NpcFight\_BaseHitChance
* NpcFight\_BaseDodgeChance
* BaseEmotionAddV
* VisionRadius
* MoveSpeed
* ComfyTMin
* ComfyTMax
* ToleranceTMin
* ToleranceTMax
* RecoveryPower
* PainTolerance
* NightmareHappenPercent
* NiceDreamHappenPercent
* DrugProductSpeed
* TreatSpeed
* TreatSuccessChance
* TreatmentExpectQuality
* CookingSpeed
* ButcherSpeed
* ButcherYieldEfficiency
* CookingSuccessChance
* StoneWorkSpeed
* ConstructionSpeed
* PlantWorkSpeed
* PlantHarvestSpeed
* PlantHarvestYieldEfficiency
* MiningSpeed
* MiningYieldEfficiency
* MadeQualityAddValue
* SmithingSpeed
* HandworkSpeed
* TailoringSpeed
* ManufactureExpectQuality
* CuttingSpeed
* DisasterFightingSpeed
* DisasterFightingSuccessChance
* Cleaning Speed `(CleanSpeed)`

## References

1. ↑ `XiaWorld.ThingMgr.EquptNpc()`
2. ↑ 2.0 2.1 `XiaWorld.FabaoData.Init()`
3. ↑ `XiaWorld.PropertyMgr.RandomProperty()`