Book of Weapons

The Book of Weapons is a lore book that can be used to track weapon/tool unlocks and weapon mastery progress. The book is separated into six categories: Rifles, Pistols, Shotguns, Melee Weapons, Crossbows, and Gear.

## Weapon and Equipment XP

**Weapons**

Killing enemies with any weapon earns XP for its respective tree, as long as the base variant is unlocked. All base variants are unlocked by increasing your bloodline rank. Only the last hit on an enemy awards XP; none is awarded for pumping bullets into a meathead without killing it or getting a player kill assist. Last hit melees with weapons and even equipment such as fusees will count toward the respective tree unlocks. XP values for all enemies can be found on the Hunters page of this wiki.

Any variant that belongs to a tree may be used to gain XP for that tree, even those that have yet to be unlocked themselves (again, as long as the base variant is unlocked). The variants and custom ammo in each tree are unlocked in a set order regardless of which variant from that tree is used to gain XP. To illustrate: to begin gaining XP for the Lebel 1886 Marksman unlock, the player must first unlock the base Lebel by reaching rank 52 and then unlock the Incendiary ammo and the Lebel Talon by using any variant of the Lebel. Therefore, unlocking the Lebel Marksman requires 3250XP in total (750XP + 1000XP + 1500XP) with any Lebel variant.

Teammates that simultaneously use a weapon from the same tree in Bounty Hunt will both gain weapon XP for the other's enemy kills. All weapon XP is tracked live in-game, so if one player switches weapons during the game, XP is no longer shared, unless the other picks up a weapon in the same tree.

**Tools and Consumables**

Aside from explosives, light items, and melee, tools and consumables are unlocked based on uses rather than XP. For example, to unlock the flash bomb, you must use any 'Tactical Gadgets' item 15 times after unlocking concertina trip mines at Rank 40. Equipping the concertina trip mine tool supplies the hunter with two trip mines, each of which counts as one use when placed. Any trip mine that is resupplied at toolboxes or by looting dead bodies can be placed for an additional use.

Using items that are redundant and take no effect, such as weak stamina shots when a stamina shot is already active, will still make progress toward the next unlock in the tree.

### Notes

* After unlocking a piece of equipment, any further experience gained during the match will apply to the next unlock.
* Interacting with a blueprint unlocks the next item in the equipment tree of the item that the hunter is holding. Any previous progress toward that unlock is not carried over to the next unlockable item, if any.
* After prestiging, the unlock conditions for all equipment are reset, but all Mastery progress is saved.
* The +10% XP bonus that can be acquired through prestige does not apply to equipment XP.

## Weapon Mastery

After a weapon is unlocked, gaining experience with it will make progress toward its weapon mastery simultaneous with the player's progress toward the next unlock in the tree, if any. Between 1-5 blood bonds can be claimed from the book when mastery is achieved.

Mastery progress is unaffected by prestige