Komodo Dragon

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Quirk

Quirk Name: Komodo Dragon

Quirk Type: Mutation

Quirk Overview:  The quirk gives the user the substantial physiology and abilities of a Komodo Dragon, just on the level of if they had the size and proportions of a human being. This allows them some interesting abilities:

Claws and Teeth: The user has sharp claws and teeth, as well as a bite capable of about twice the crushing force of the average human bite. The claws are razor sharp and 4 inches long, being about an inch thick in circumference at the base of each claw, five on each finger. The user has 60, equally sharp one inch long, two inch wide teeth within their mouse as well as a 6 inch tongue that ends in a split.

Built to Last Body:  The user’s body is immensely durable due to being comprised of thick, toned muscle almost completely save for non-muscular areas. Along with that they have rough skin which, on a close view is textured and laid like scale-mail armor. These two factors combined make the user very durable, allowing them to be shot and/or pierced or slashed many times before going down. The fact that their body is almost all muscle save for non-muscular areas means that they are also immensely strong. He can, as a result, to put this strength into perspective, lift a maximum of 3 tons, or a little over the average weight of a car over his head with both hands. Their tail is similarly made from almost pure muscle. The user can slam with force strong enough to break a foot thick of concrete, using it as a concussive, flexible weapon.

Mouth for war: The user’s bite does not have the same crushing force as a crocodile. However, it has even sharper, serrated teeth, and in tandem with it’s muscles, has the same ripping and tearing ability, or even thrashing capabilities once it has tightly latched onto a victim. These teeth also allow for it to use other things to make it’s bite even deadlier: Venom, and infection. The user’s saliva contains a powerful venom that does a number of things: literally melting blood, the enzymes within the venom attack and break blood down as well as dissolve at the flesh around the area at a slower rate. These two things in tandem cause the victim to bleed out much faster and will very quickly put them in shock, if the potent toxins in the venom don’t do so by then. The bite of the user has another hidden weapon, infection. If the user does not die from the blood-melting or toxins, infection of the wound untreated will do so. This means that even if the user flees, they will die in around **Half an hour if they cannot seek medical treatment, antivenom included.** Multiple wounds can cause this to be even sooner.

Natural benefits: The user is immune to disease, other toxins, and even radiation. This is due in part to their extreme immune system and tolerance, considering their diet may at times be literal molded or rotting flesh. The user is also able to tolerate heat and cold at rates of 300 fahrenheit as well as -300 due in part to their biology and cold bloodedness. The user has an excellent sense of smell, slightly better than a bloodhound. They can also ‘taste’ the air using their tongue in the exact same range and amount of time, 130 miles or less, and for as long as a time of 300 hours old since the scent/taste was first picked up. The sense of smell and taste is insanely precise, able to even smell/taste someone trying to heavily mask their smell/taste with something else. Due in part to their almost all muscle body, the user can move fast. They can run up to around 36 miles per hour on foot, and around 50 on all four feet, both ways being managed with absolute ease. The user, despite being very heavy, is also very agile due to all of that muscle being able to contract and move quite flexibly. The user is able to leap about 20 feet into the air at most, managed with little to no effort. Due in part to their claws and scales, they can climb walls and ascend them at the same speed they can run at on all fours.

Quirk Limits/Drawbacks:

Quirk Strengths:  as mentioned above, the quirk makes the user a master hunter, and effectively lethal killing machine. They can even coat their blades and sharp throwing weapons, if they use any, with their saliva, allowing them to extend the range of their quirk.

Quirk Weaknesses:  The user is not able to see very well, only up to about half a mile, and is not able to distinguish moving objects very well. Similarly, their range of hearing is limited to less than that of humans. This makes them half-deaf and half-blind, though they can hear things like speech fine, whispers would be difficult. The user’s quirk is close ranged unless they use something like blades, or sharp throwable objects in order to extend their range. The user is often hungry, needing to consume about 80% of their body weight in meat each day, making them on the move until they can consume that much, only to repeat it the next day.

Future Development: minimizing their hunger? Being able to hear or see better? Becoming more resistant? It’s hard to say, really, due to it being a mutation.

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Extra Info

(If there’s any Quirk photos, other quirk details not able to be listed?)

Quirk stats(used as a general metric and not meant to be taken as absolute fact):  every stat is out of 10, 5 is average

Speed:  6/10

Power:  10/10

Defense: 8/10