recursal/Fanatic-Fandom huggingface dataset:
Coldsnap

*"A Northern artefact! And one with its own secrets."*

*"From ice, everything began. And in time, all will return."*

## Artefact Ability

**Freeze Bomb:** Throw a bomb that causes a long Freeze to an area when activated. Less effective against Northerners.

## Statistics

Artefact Type: Bomb Artefact

Cooldown: 5 seconds

Uses: 5

Value: 25

Fame Required: 8

Endless Points: 100

## Notes

* Coldsnap had 99 charges prior to version 1.9.0 (A Cold Hearth).
Gang of Thieves

This Encounter is in the Dealer's deck during the Death and Judgement challenges and the Village Ruffians Endless Adventure.

## Event

On the first encounter in the challenge:

*A pair of shady characters emerge from the shadows to block your path.*
*"The Empire is offering a pretty price for your head, adventurer," one of the men remarks while casually inspecting his blade.*
"*Nothing personal," the other adds as they advance towards you.*
On subsequent encounters:

* *You sense impending danger even before you notice the glint of blades being drawn.*
* *A group of thieves surrounds you, knives drawn!*

**The Dealer draws 1-3 Greed Monster Cards.**

**The player enters Combat.**

* *"The Reaper... will end you!" your final opponent exclaims as you knock him down.*

* *"He is coming..." you hear as the din of battle fades.*
* *"You can't... avoid your fate... forever," one man gasps as he falls.*

**The player gains 4 Fame.**

*You spend a little time searching the fallen before leaving discreetly.*

**The player draws 1-2 Gain Cards**
Blessings

Blessing Cards are a feature carried over from the original *Hand of Fate*. These are special cards that the player can acquire either as Supplies, or through various Encounter Cards. Blessings provide various benefits to the player, such as revealing parts of the map, additional health, additional food, additional gold, etc.

There are two types of blessings in the game: **Permanent Blessings,** which stay with the player unless otherwise removed by an encounter or curse, and **Transient Blessings,** which stay with the player until certain conditions are met, and are then discarded. Blessings will have their type listed along with their particular effect.

Blessings are stored in the player's inventory the same way equipment is, and can be reviewed at any time during a challenge (other than combat). And like rings, there is no limit to the number of blessings the player may have at one time. Blessings are stored in their own inventory section, along with their counterparts, Curse Cards, and other Special Items.

Below is a list of all Blessing Cards in *Hand of Fate 2*, in alphabetical order:

* Adored
* Allies Return
* Ally's Determination
* Beggar's Charm
* Blessed Covenant
* Blue Alliance
* Bold
* Bountiful Gains
* Braggart
* Cleric's Strike
* Deft Eye
* Divine Intervention
* Divine Providence
* Epic Deeds
* Esteemed
* Estrella's Allegiance
* Eternal Hope
* Exalted
* Fate's Path
* Fleeting Fame
* Gambler's Banquet
* Gambler's Insurance
* Gloriful
* Gold Zealot
* Guardian Angel
* Hammer of the Gods
* Helmet Loan
* Heroic Sacrifice
* Honoured
* Hretha's Wager
* Humble Assistant
* Humble Spirit
* Indomitable Will
* Inspired
* Justice Served
* Justified Recovery
* Kallas' Blood
* Kubarak's Blessing
* Long Shot
* Mayor's Blessing
* Monk's Vitality
* Morton's Magic Door
* Mothers Blessing
* Necromancer's Call
* Plentiful Harvest
* Potion of Youth
* Raider's Penance
* Red Alliance
* Revered
* Second Wind
* Simony Remedy
* Steadfast Daggers
* Steady Heart
* Steel Opener
* Swift Justice
* Team Work
* Thunaer's Blessing
* Thunaer's Boon
* Unwavering Ally
* Yagmri's Reward
Dazzling Blade

*"Those who would strike you from afar should think twice."*

This is a weapon in *Hand of Fate 2.*

## Weapon Information

*A fine weapon in the hands of a great warrior can become something truly legendary.*

## Weapon Ability

**Stun Ranged:** Cause a short Stun to Ranged enemies and your current attacker when activated. Requires 9 hits.

**Empire Bane:** Deal 150% Damage to Empire and Ranged enemies.

## Statistics

Weapon Type: One-Handed

Damage: 20

Value: 38

Fame Required: 12

Endless Points: 70
Estrella

*"Oh! Even the Empire turns against itself."*

Estrella, or Captain Estrella Fiore, is one of the player's four main Companions in *Hand of Fate 2.*

Her initial card, **Estrella the Soldier,** is unlocked by completing The Chariot. Upon completing her quest line, she is upgraded to the Platinum Card **Estrella the Rebel.**

## Estrella the Soldier

### Information

*Having only ever known military life, Estrella's high rank and fame were justly earned.*

### Attack Style: Melee Fighter

Fights in close quarters with a sword and defends herself with her pistol.

### Special Combat Ability: Combo Attack

When activated, Estrella performs powerful attacks and causes Knockdown. Cooldown 20 seconds.

### Gambit Ability: Retry Precision

Optionally, retry any failed Precision Gambit, but lose your Companion for 3 Turns.

### Companion-Specific Cards

* Mayor of Far Water
* The Peasant King
* Estrella's Unusual Contact (Normal version)
* Empire Captain Bellmare
* Battle for Far Water

## Estrella the Rebel

### Information

*Estrella has traded her high rank, allies and family for a hanging by high treason, a life on the run...and the possibility of a better world.*

### New Combat Ability: Blunderbuss

Estrella's Pistol attacks cause even more damage.

## Battle Quotes

* "If we cannot protect the holy, we have lost everything."
* "On my mark!" (when using combat ability)
* "To battle!" (when revived)
* "Now we fight for honour!"
* "We fight!" (when revived)
* "To arms!"
* "Together, advance!"
* "Cowards! We'll leave you scattered across these woods!"
* "We are ill prepared for this battle, yet we will press on regardless."
* "Come for me!" (In Distressed Damsel)
* "I don't understand why we're here, but I will not let you kill innocents!" (When fighting the boss of The Hermit)
* "I liked things when they were black and white. You make life complicated." (final battle of Justice challenge)

## Trivia

* *Estrella* is Spanish for "star", and *Fiore* is Italian for "flower".
* Estrella's fighting style of using a sword and pistol are exactly like those of the Captain of Steel, which makes sense because Estrella is/was an Empire captain.
* Estrella makes a cameo appearance prior to being unlocked, at the beginning and end of the Emperor challenge, making her the only companion to do so.

## Gallery

Estrella the Soldier normal cardEstrella the Rebel Platinum Card
Eternal Hope

This Blessing can be acquired in two ways:

* With the aid of the Grey Traveller in The Devil
* By using the Mark Of Damnation at Camp (see Eternal Gratitude for details)

## Information

**Hope:** A Huge Success card is added to every Chance Cards Gambit. What secrets could this reveal?

## Notes

Some of the changes from getting a Huge Success are below:

Berta's Betting House: The player somehow gets a duplicate of the winning card. Plays out like gaining double the bet.

Borrow Burrow: Player may choose one of the 3 equipment cards from the gambit.

Confused Thief: Player receives an equipment card instead

Forgotten Dreams: If the encounter chosen is not Platinum: Add the chosen encounter, and one other encounter from the choices to the table.

Fame and Shame: A statue of berries and scones is made and gives the player +12 fame.

Grimalkin: The player can choose three places: A dead place, a dangerous place, or a high place. The dead place gives a choice from the Gain Cards Deck. The dangerous place sends the player to a Maze of Traps. The high place reveals three Encounter Cards and gives the token.

Devourer: The monster is persuaded to let you keep your equipment after an all-night discussion.

Exploring the Wilds: The player draws 3 gain cards from The Open Wilds.

Fairy Ring: The brownie returns the player's food instead of eating it.

Field of Fae: The fairy promises to make the player richer than the queens across the sea. Extra huge successes are added to the Wheel Gambit.

Holy Relic: The player finds an extra bag of gold and stealthily takes it. Gain an extra Gold Gain Card.

Knight's Sword: The player lands on and knocks out a guard after successfully breaking in. The player can then take his soup for one Food Gain Card.

Negotiations: The farmers are very happy and invite the player to visit their village.

Parandrus: The low value cards are added to the Pain Deck instead of the Gain Cards Deck.

Pickpocket: The player receives a Platinum Gold Gain Card worth 50 gold and then can decide to share with the merchant or not. Sharing gives the player a blessing after giving half the gold.

Raiders Ambush: The player receives a random equipment.

Stranger in the Shadows: Player receives the Kallas' Blood Blessing.

Tarts, Pies, and Exotic Lies: Chester bares his heart to the player and gives the food for free.

The Underneath : Leelot will give a gold stone that lets the player draw four Gold Gain Cards.

Thomas the Ogre: Thomas will give the player two pieces of equipment instead of one and will not kick you out if you win all three gambits.
Demon

This Encounter starts appearing in Endless Adventures after the player has completed 10 adventures.

## Event 1

*In your dreams one night, you are summoned to a fiery pit and greeted by a demon.*

*"The master requires that I deliver a curse to you, but I sense something about you, some power that interests me. I'm open to bribes."*

1) Offer gold.

*"What? You think I can spend that where I live?"*
*"Come on mortal, I haven't got all night. Do you want me to curse you or not?"*
(repeat dialogue options)
2) Offer a blessing.

**The player may choose a Blessing to discard.**
*The demon eyes you, hungrily. It opens it fiery maw and you feel some part of your soul dragged into that hellish abyss.*
3) Offer the creature nothing.

(insert text here)
**The player draws 1 Curse.**
*"So long mortal. I'm sure we'll meet again real soon - the Master has a real interest in you."*

*You suddenly awake to find dawn just arriving. Your heart is heavy with the feeling of impending doom.*

## Event 2

*"Sorry mortal, but you have nothing that I need tonight. Maybe next time we can make a deal."*

**The player draws 1 Curse.**

*"So long mortal. I'm sure we'll meet again real soon - the Master has a real interest in you."*

*You suddenly awake to find dawn just arriving. Your heart is heavy with the feeling of impending doom.*

## Notes

* This card's artwork is originally from Demon Trader and Secret Society in *Hand of Fate*.
Fate's Dealing

## Event

*Aiwa closes her eyes and speaks. "We do not control fate's course, but we can examine the weave and guide your path."*

*Harro interrupts. "Or you can carve your own path. Carve it through the Black Knight's heart and you will be rewarded."*

1) Follow the weave.

**The player must choose one Pain card (Food, Gold, Life, or Equipment).**
*"Your path will be paved with both fortune and misfortune. Have faith."*
**Wheel Gambit** (8 Gain Cards)
*"We have offered what insight we can, but the path is still yours to walk."*
**The player receives both the Pain and Gain card.**
2) Fight the Black Knight.

**The Dealer draws the Brimstone Black Knight.**
*"A bold choice," Aiwa says. "Good fortune will smile upon you, as long as you survive. Defeat the Black Knight outright for a king's bounty."*
**The player enters Combat with a 40 second timer.**
If the player survives:
*"You live, and that is fortune in itself. Like the sun, fate shines on all that are not in shadow."*
**Wheel Gambit** (9 Gain Cards)
*"Take your reward," says Ghariyel.*
**The player gains 4 Fame.**
**The player receives the drawn Gain Card.**
If the player defeats the Black Knight:
*The Black Knight's Corpse Scatters in the wind like ash.*
*"You have proven yourself again, adventurer"*
**You will spin the wheel 3 times for your rewards.**
*"Take your reward", says Ghariyel.*
**The player gains 4 Fame.**
**The player receives the 3 drawn Gain Cards.**
Brigand's Shield

## Shield Information

*The truly cunning search every nook and cranny for prizes once the battle is done.*

## Shield Ability

**Brigand's Vigour:** Draw a Life Gain card after every Encounter in which you received a Gain card. Excludes the Camp encounter.

**Heavy Shield:** One-Handed Weapon required. Use Defend to Block attacks from Ranged enemies. Reduces Movement Speed by 10%.

## Statistics

Defence: 15

Value: 15

Fame Required: None

Endless Points: 20
East Marketplace

*"Your allies, of course, help in times of trouble, but when the tables are turned..."*

## Event

*You find yourself in the eastern district of the capital, approaching the markets.*

*The Thieves Guild would undoubtedly find you there and demand the ransom gold.*

1) Approach the markets. (Go to next level) (only available if the player has at least 150 Gold)

*You enter into a wide courtyard filled with stalls and milling citizens. Within moments you are roughly drawn into a shady corner, protected from prying eyes by a variety of hanging carpets.*
*"Hello again," the cloaked woman begins brightly, her two beefy companions silently taking position on either side of you. "How did we go? Are we saving any lives today?"*
*You hand over a sack of coins which is promptly seized by one of the large men.*
*"Hope that wasn't too much trouble to get your hands on," the woman comments as the coins are counted.*
**The player loses 150 Gold.**
*Eventually the man nods to the woman and the two men leave, taking the gold.*
*"No hard feelings, hey? It's just business," the woman smiles, drawing up her cloak. Suddenly she dashes away, vanishing behind a pile of rolled up carpets.*
*Afraid that you might have just been hoodwinked, you wander back through the crowds in time to see Colbjorn being thrown from a moving wagon.*
*"You paid them," he says, standing and brushing himself off. "I owe you my life."*
**The player gains 2 Fame.**
*Colbjorn relates his tale of capture and confinement by the Guild.*
*"Estrella wasn't with me when I was taken... I don't know what fate has befallen her."*
**The player moves to the next map.**
**The player encounters High Treason.**
2) Avoid the markets.

*You turn down a different alley, unwilling to deal with the Thieves Guild and their ransom demand. You vow to find a way to save your friend.*
**Lord Apollyon is revealed on the map.**
From the Furnace

*"The process of heat and the application of force either break us, or shape us into stronger vessels."*

This Encounter is placed on the map after paying the Blacksmith to improve the Defence of a piece of Equipment. This is where the upgraded Equipment can be picked up.

## Event

*"Ah, there you are," the smithy says, wiping his brow. "I wondered when I'd be seeing you.*

*"Here for your equipment then?"*

*He places your [equipment] on the counter with a smile. "You should be happy with this."*

*The smith's workmanship is exemplary. The [equipment] feels stronger than it once was, yet its weight remains unchanged.*

**The player regains their Equipment from the blacksmith.**

* **The helm Defence increases by 10.**
* **The armour Defence increases by 9.**
* **The shield Defence increases by 8-10.**

*You thank the blacksmith once again and continue on your journey.*
ChuChu Rocket TV

Television series logo

**ChuChu Rocket TV** is a Japanese-American television series, which premiere is a June 4, 2000 in United States on Sega TV and NBC. In the period from June 4, 2000 to December 25, 2005, only 100 episodes were released. In the period from June 4, 2000 to December 25, 2005, only 100 episodes were released. From January 12, 2014 to May 31, 2020, only 128 new episodes aired. In June 2020, production of the animated series leaves Sega television due to COVID-19. Now there are re-screenings of the animated series.

## Plot

A long time ago, thousands of ChuChu space mice lived on a distant planet. They lived happily ever after, until one day their space port was invaded by KapuKapu - space cats, hungry and going to eat ChuChu. To survive, the mice must escape from the cats and escape by flying rockets.

## Episodes

*Main article: List of ChuChu Rocket TV episodes*

## Home media release

### VHS

 ChuChu Rocket TV: Epic Adventure | first 100 episodes | June 30, 2006
Dark Sanctum

## Event (Opening)

*You are invited to an audience with Lade Melora, a well known noble of the city.*

*In a discrete room above a tavern, she tasks you with journeying to the lair of an evil wizard to rescue her husband.*

*"The vile beast stole him away in the night. I've sent my own guards to the place, but they say it is cursed with such dark magic that they cannot enter. Perhaps you will find a way?"*

**X Curse Cards required to enter.**

*One of her guards provides you with a map.*

*"Return my husband to me and the gold is yours," Melora offers. "Kill anything else you find there."*

## Event (Closing)

*Following the map given to you by Lady Melora, you reach the apparent location of the evil wizard's lair.*

*You find yourself at the ruins of an old temple dedicated to a long-forgotten deity. As you enter the broken building, you notice strange runes etched into every stone.*

*You hear voices ahead and ready your weapon. To your surprise you find a man dressed in rich clothing in an amorous embrace with a barely clothed succubus.*

**Trial completed.**

*The horned creature hisses loudly at your appearance and spreads her wings to take flight. The man leaps forward, his hands outstretched.*

*"Wait! Don't hurt her!" the man exclaims. "It's not what you think! Did my wife send you?"*

*The man explains that he is not bewitched, nor kidnapped by the creature and that he is genuinely in love with her.*

*"And she with me," he says, looking at her fondly. "Surely she would have eaten my heart by now if that was not the case?"*

*"I certainly would have!" the creature exclaims.*

*"Please, just leave us alone," the man begs.*

1) Force the man to return to his wife. (Gold reward)

(insert text here)
2) Bring the man and the creature back to the city. (Fame reward)

(insert text here)
3) Let them go. (Blessing reward)

*The pair are eternally grateful and bless you for your generosity.*
**The player draws a Blessing.**
*Before leaving, you warn them that Lady Melora knows of their whereabouts and that it is only a matter of time before she finds another who can enter the tower.*
**The player gains X Endless Points.**
Blunderbuss

## Artefact Ability

**Armour + Stun Blast:** Aim and shoot through multiple enemies. Shot causes 50 Damage, Long Stun and Armour Break to all enemies it hits. Ignores Defence.

## Statistics

Artefact Type: Gun Artefact

Cooldown: 0 seconds

Uses: 1

Value: 25

Fame Required: 5

Endless Points: 25

## Unlocked By

Acquire the token for Ironpeak Ballistics (Keturah).

## Bounty Shard Requirements

Destroy the armour of 5 Armoured enemies to unlock this Shard.
Caravan Guard

This is an Adventure Card in *Hand of Fate 2.*

## Adventure

**Ogre:**This Adventure ends with a Combat against a powerful Ogre. Expect to encounter their kind on your journey.

## Event

*After a particularly poor hand of cards, you agree to serve as armed escort for a merchant caravan in exchange for clearing your debt.*

*Ravella, the caravan mistress, gives you a sly wink. "I assure you, hero, we'll all get paid once we reach the town of Stoker. I just need you to keep the beasties at bay until then!"*

*As the loaded wagons pass through the town gates, your companion stares at the long road ahead and sighs. "I'm beginning to think that game was rigged - what kind of deck of cards has five aces?"*

## Adventure-Specific Cards

* Ogre Ambush
* Ogre on the Bridge
Devourer

*"Such hard-earned work, now lost... at least, for a time."*

## Event

*Late one afternoon, as the sun hovers on the edge of day and night, you are confronted by a monstrous beast.*

*Shaped with the parts of several creatures, it lands gracefully in front of you with a beat of its wings.*

*"Adventurer," the beast intones deeply. "Are you a hero? A despot not yet crowned? Or merely a tool of others' great ambition?"*

*Before you can speak, it raises one clawed appendage, saying, "You needn't tell me - I see it already in your actions both past and future. It is for your own sake that you should consider such things."*

*You discuss the merits and pitfalls of employing or even relying on magical equipment.*

**Chance Cards Gambit** (3 of the player's Equipment Cards, 1 Success. This gambit becomes more difficult as the player progresses through Endless Adventures.)

**Success**

*"Hmmm... you make a number of fine points, mortal," the creature declares. "I shall leave you in possession of your trinkets for now and see how you fare."*
*The beast spreads its wings and departs.*
**Equipment Card**

*"A great warrior - for good or for evil - is great without the help of wizards and tricksters."*
**The drawn Equipment Card is discarded.**
**The player receives the Equipment's Endless Points value.**
**Huge Success** (only possible with Eternal Hope)

*You go on to argue the nature of morality in a world of demons and monsters. The night has passed and dawn's light creeps across the highest branches of the trees before the beast prepares to leave.*

*"Take care, mortal. There are powers beyond this world set against you. Perhaps you will yet find a way to overcome them."*

**Failure**

"Let us see how you fare without the crutch of magical tools."

**3 Equipment Cards are discarded.**

(No endless points awarded).
Frost Fang

## Weapon Information

*Legends claim this was once the weapon of Kallas in the days before the Empire. That seems unlikely.*

## Weapon Ability

**Frost Blast:** Causes Freeze to the closest 3 enemies in an area when activated. Frozen enemies take 250% Damage when hit. Requires 9 hits.

**Lifesteal:** Defeating an enemy affected by Freeze restores 5 Life.

## Statistics

Weapon Type: One-Handed

Damage: 20

Value: 46

Fame Required: 18

Endless Points: 70

## Notes

This Weapon is similar to a card of the same name in *Hand of Fate*.
Empire Contacts

## Event

*You visit your contact in the Imperial armoury.*

*"You must be planning for trouble if you've come to me for help!" he says with a knowing grin.*

*"Tell me, who are you hunting? I'll see what I can find in the vault of contraband items."*

To acquire this card's Shard, the player must purchase an equipment item whose enemy trait matches the current challenge's. In the example below, the current challenge is a Northerner one:

1) Thieves.

> You tell him you are hunting Thieves.
>
>

> "They're a problem to be sure, but they're hardly the biggest issue in these parts."
>
>

2) Corrupted.

> You tell him you are hunting Corrupted.
>
>

> "They're a problem to be sure, but they're hardly the biggest issue in these parts."
>
>

> **An Equipment Card is revealed.**
>
>

A) Offer to purchase the item. (Lose 20 Gold)

> *He looks dubious for a moment before accepting the gold and handing over the item.*
>
>

> *"If anyone asks, you were never here," he says, then quickly hides the gold out of sight.*
>
>

> **The player loses 20 Gold.**
>
>

> **The player acquires the revealed Equipment Card.**
>
>

> *He pauses. "Corrupted, you say? You know there are bigger problems in these parts..."*
>
>

> **Equipment traits do not match the current Challenge.**
>
>

B) Leave.

**The revealed Equipment Card is placed on top of the deck.**

*You leave the armoury.*
3) Northerners.

*You explain how the Northerners have come to your attention.*
If current Challenge has a Northerners trait, and the deck contains Equipment with a Northerners trait:
*"I think I have just the thing..." he comments, heading into the vault.*
**An Equipment Card with a Northerners trait is revealed.**
*"I could get in a lot of trouble if anyone finds out I took it from the vault. I'll have it sent when I can."*
A) Offer to purchase the item. (Lose 20 Gold)
*He looks dubious for a moment before accepting the gold and handing over the item.*
*"If anyone asks, you were never here," he says, then quickly hides the gold out of sight.*
**The player loses 20 Gold.**
**The player acquires the revealed Equipment Card.**
**The player gains this card's Shard.**
*He scratches his chin and smiles. "It's nice to see a mercenary taking the time to sort those lowly Northerners out. The Empire can use all the help it can get."*
B) Leave
**The revealed Equipment Card is placed on top of the deck.**
*You leave the armoury.*
4) Goblins.

5) Leave.

*"Come back again sometime, maybe something useful will have come in."*

## Notes

This card's artwork is originally from Battle Practice in *Hand of Fate*.
Courier

## Event

*You happen upon a wounded Kobold resting by the side of the road. The small creature's leg sits crooked at an odd angle and by its side lies a satchel.*

*"Mercenary, will you aid me? I am tasked with delivering mail all over the Empire, but while invisible I wandered in front of a wagon and it ran me down."*

*"There's payment in it for you if you finish my list!"*

1) Accept.

*"That's great! I have X things left to deliver," he says, handing over his satchel and list.*
You must make at least 3 deliveries to earn this Shard.
**The player receives the Delivery List.**
*"The list is enchanted. Whenever you make a delivery, the payment for it may be drawn from the satchel."*
*"Good luck," the Kobold says before vanishing.*
*You set off on your journey.*
Complete all deliveries before ending this run to finish unlocking this Shard.
Review your delivery destinations in the campfire.
2) Decline.

*The creature mutters something you cannot hear, then vanishes.*
## Event (Shadow Shard)

**The player gains this card's Shadow Shard.**

*Upon successfully completing your deliveries, the Kobold's satchel folds into itself, disappearing with a strange popping sound.*

## Notes

These are some of the Encounters that can receive deliveries:

* Alchemist
* Alistair's Antiquities
* Cunning Man
* Dwarven Haggler
* Fame and Shame
* Goblin Trader
* Grobben's Training
* Ironpeak Ballistics
* Little Devil
* Mage's Workshop
* Soothsayer
* Spyglass
* Thomas the Ogre
A Moonlit Journey

*"Seek, but do not starve."*

## Event

*An uneasy silence fills the air on a moonlit night, prompting you to continue your journey without stopping to camp.*

1) Journey forward. (Go to next level)

*Although you keep one hand on your weapon for the entire journey, nothing reveals itself as a threat.*
**The player moves to the next map.**
2) Make camp.

*Ignoring the dire threat on the edge of your mind, you make your camp and spend a restless, though uneventful night under the stars.*
Firebrand Fortress

This is a Trial Card in *Hand of Fate 2.*

## Trial

**Pendulum Gambit:** At the end of the current Adventure face a challenging Precision Gambit.

## Outcomes

### Success

For success Pick 1 Permanent Blessings from 2.

## Event (Opening)

*The Empire seeks warriors brave enough to raid Firebrand Fortress, home to an ancient warlock.*

*It is said to be guarded by both magical and mundane hazards.*

*You sign up and head south.*

## Event (Closing)

*You and a group of fellow recruits arrive at the woods surrounding Firebrand Fortress, reputed home of the Warlock. The Empire has established a small outpost here.*

*"Leave your weapons with us. Your job is to get in any way you can and open the main door," the Captain tells you. "We'll do the rest."*

*The castle is in ruins and the moat is dry. Nothing stirs on the battlements as you approach.*

**Precision Gambit (1 medium-sized Success, two small Huge Failures, 1 tiny Huge Failure, all moving)**

Success
(insert text here)

Failure
(insert text here)

Huge Failure
*You trip and fall on your way towards the castle. By the time you manage to untangle yourself from a stinging nettle, the other recruits have already lowered the drawbridge.*

*The other recruits heckle you as you head north, alone.*

**The player loses 40% Life**
Adventure Cards

*This article refers to the cards connected to Endless Adventures. For the section of the game referring to challenges outside of Campaign, see Adventures (DLC).*

Adventure Cards are the heart of the Endless Adventures section of *Hand of Fate 2*. There are a number of Adventure Cards in the game, each with their own final boss and enemy types.

When the player starts Endless Adventures/Endless Mode (aka begin a "run"), they will be required to choose an Adventure Card (and then optional Trial Cards).

Once the player defeats the boss of the Adventure (and dealt with any Trial Cards), they will be taken to Return to Capital to choose another Adventure Card, so on and so forth.

Adventure Cards can eventually be replayed in the same run, however, as the player keeps going, the difficulty of all the Adventure Cards will increase.

Each Adventure offers it's own rewards, as well as offering a certain number of Endless Points, indicated on the bottom left of the card's information. The card's current difficulty level will be listed in the bottom right.

Adventure Cards are distinguished by having an ouroboros design as part of their illustration. Each card will have a few cards specific to them alone.

## List of Adventure Cards

* A round of Goblins
* A Trip to the Carnival
* Assassins at Court
* Bounty Hunter
* Caravan Guard
* Den of Corruption
* Follow the Piper
* Lost to Grief
* Marked for Death (Adventure Card)
* Market Mayhem
* Missing Shipment
* Rats in the Cellar
* Shadow Games
* The Dread Caverns
* The Kidnapped Groom
* The Lucky Sparrow
* The Threat Within
* The Wild Hunt
* Traitor’s Reward
* Village Ruffians
Gambler's Jewel

*"This piece has passed through more than a few hands. Every gambler loses eventually, even when the deck is stacked in their favour."*

This is a Ring in *Hand of Fate 2.*

## Ring Ability

**Score +2:** Add +2 to your final score during Dice Gambits.

## Statistics

Defence: 0

Value: 20

Fame Required: None

Endless Points: 50

## Shard Requirements

Beat 60 Dice Gambits to unlock this Shard.
A Goat

## Event

*While roaming the barren nothingness of the Mournful Wastes, you chance upon a goat.*

1) Pet the goat.

**Dice Gambit** (Target: 16)
Success
*The goat darts its eyes about wildly. Suddenly, it rears back on its hind legs and kicks you square in the chest with its front hooves.*
*As you sprawl back, stunned, you feel a great weight lift from your soul.*
**The player draws 1 Blessing.**
**The Dealer raises the Dice Gambit target by 2.**
Failure
*The goat shuffles his hooves, agitated.*
**The Dealer raises the Dice Gambit target by 2.**
*Its eyes stare blankly in opposite directions.*
After 5 attempts

*Then with a great shiver, the beast tips over and lands with a thud, dead.*
*You may have pet it too vigorously?*
**Encounter ends.**
2) Leave.

**Encounter ends.**
## Strategy

* The Dice Target is too high for this Encounter to be a reliable source of Blessings.
* However, the Encounter's repeatable Dice Gambit can be used to trigger certain effects multiple times:
	+ Frontier Barbut: Reveal 1 random Encounter Card on the map (requires leaving and revisiting the Encounter after each Dice Gambit)
	+ Gambler's Banquet: Gain 2 Food
A Trip to the Carnival

This is an Adventure Card in *Hand of Fate 2*.

## Adventure

**Mages:**This Adventure ends with a Combat against powerful Mages. Expect to encounter their kind on your journey.

## Event

*A crowd has gathered around a colourful poster tacked up in the town square. For the benefit of the others, a chandler reads, "The Devil's Carnival returns! Marvel at its mysteries. Dine on its delectables. Delight at its depravities. Well, well. Fancy that."*

*An old woman in an apron gingerly puts her hand on your elbow. "It's been nearly twenty years since the carnival last came through here - I wouldn't mind seeing it again. You've a kindly face. Would you escort me?"*

## Adventure-Specific Cards

* Mage Ambush
* Healer
* Misery at the Fair

## Notes

This Adventure is a callback to the Devil's Carnival in *Hand of Fate*.
Executioner's Axe

## Weapon Information

*If mere metal can crave death, this does. Blood does not stain it, in fact it seems to feed it.*

## Weapon Ability

**Take a Knee:** Causes Knockdown to a random enemy when activated. Enemies in Knockdown can be defeated with a Finisher. Requires 9 hits.

**Renowned Finisher:** After combat, receive +3 Fame if you complete 3 Finishers.

## Statistics

Weapon Type: Heavy

Damage: 21

Value: 38

Fame Required: None

Endless Points: 60
Distressed Damsel

*"At what point does honour bend to pragmatism?"*

This is an Encounter Card in *Hand of Fate 2*. It first appears in The Fool, but also appears as a challenge-specific card for The Empress.

## Event

*The road ahead is blocked by an overturned carriage and a woman calling for help.*

*"Please help," she cries. "I've been robbed by a band of thugs, is there anything you can do?"*

1) Assist the distressed woman.

**Dice Gambit (Target: 12-16)**
* Success

*"Thank you," the woman says as you help her from the carriage. "Please accept this as a token of my gratitude."*
**The player receives 2 Gain Cards.**
**The player gains 2 Fame.**
*You thank the woman and continue on your way.*
**Encounter ends.**
* Failure

*"Why, thank you. Now if you would be so kind as to give me all of your gold?" The woman draws a pair of concealed blades from her corset. "Come on out, boys!"*
**The Dealer draws 2 Greed Monster Cards.**
**The player enters Combat.**
*With the thugs defeated, you search their bodies for valuables.*
**Dice Gambit (Target: 9-13)**
* Success

*You find some food amongst their possessions.*
**The player receives 2 Food Gain Cards.**
**The player gains 4 Fame.**
**Encounter ends.**
* Failure

*You fail to find any valuables.*
**The player gains 4 Fame.**
**Encounter ends.**
2) Refuse to help.

*Uncertain if it's a trap, you take another path and avoid the stranded woman.*
**Encounter ends.**

## Notes

* Along with Deep Water, this card is automatically added to the player's deck after completing The Fool, even though it is not officially part of the token rewards.
Gambler's Hood

*"For those who wager... and those who win."*

## Helm Ability

**Reroll 2+5's:** After the first roll in the Dice Gambit, optionally reroll all 2's and 5's.

**Wager:** At the start of each map, optionally bet [5-15] Gold that you will end the level on full Life. Winning draws a Gold Gain card.

## Statistics

Helm Type: Mask

Defence: 1

Value: 28

Fame Required: 8

Endless Points: 30

## Shard Requirements

Gain 250 Gold from the Wager ability to earn this Shard.
Fate's Whim

*"What truth lies in dreams, eh?"*

## Event

*Once more your sleep is interrupted by silver smoke and a vision of Aiwa, Mistress of Fate. You sigh and pack up your bedroll as she begins to speak.*

*"I am Aiwa, Mistress of Fate. I observe fate's whims and help my brother and sister guide people toward their destiny.*

*"Fate is not solely chaos and chance. My brother Harro weaves the tapestry of life with your memories and dreams."*

**The Dealer selects 4 Encounter Cards from the deck.**

**Wheel Gambit** (4 Encounter Cards)

*Aiwa extends her hands to you in an elegant motion. Tiny ethereal figures dance and cavort in her palms. Gradually, you realize you're watching events from your own past.*

*"This is the weave of your life's tapestry that we shall re-examine."*

**The player enters the drawn Encounter.**
Dangerous Wilds

*"Even peace hides steel within."*

 This card is a challenge-specific encounter for The Emperor.

## Event

*The wilds are home to many a rebel, criminal, and beast.*

**Dealer draws 2 Monster Cards**

**The player enters Combat.**

*With the battle resolved you scavenge what you can from the remains.*

**The player gains +2 Fame**

The Dealer will then draw 2-3 Gain Cards. Combinations include:

**1 Equipment Card and 1 Health Gain Card**

**1 Equipment Card (Choose 1 of 2) and 1 Health Gain Card**

**Reveal 3 Encounters, 1 Food Gain Card, and 1 Health Gain Card**

**1 Equipment Card and 1 Food Gain Card**
Dionysius Revenge

*"So much revenge permeates the world these days. I cannot help but feel responsible."*

## Artefact Ability

**Dionysius' Revenge:** Causes full Weapon Damage to all enemies when activated. If an enemy is killed gain an extra usage.

## Statistics

Artefact Type: Artefact

Cooldown: 8 seconds

Uses: 3

Value: 32

Fame Required: None

Endless Points: 10

## Shard Requirements

Hit 150 enemies with this item to unlock this Shard.
Buckler

*"Practical for those who travel light, but hardly fair preparation for war."*

## Shield Information

*Defence for the duelist, a buckler needs a skilled hand in order to keep you safe.*

## Shield Ability

**Buckler:** Defend adds +1 to Weapon Charge.

**Shield Reflect:** One-Handed Weapon required. Use Defend to Reflect attacks from Ranged enemies.

## Statistics

Defence: 1

Value: 8

Fame Requirement: None

Endless Points: 10

## Token Requirements

Riposte 15 enemies' attacks to unlock this Token.

## Token Unlocks

*For using your Buckler to effectively riposte the slow and over-confident...*

Tactician's Buckler
Bridge into the Wastes

## Event 1

*Once a great civilisation dwelled here. A utopia. Now it is an empty and devastated place, known only as the Mournful Wastes.*

*Torn apart by gods and mortals, each searching for the lost gateway.*

*A gateway that leads beyond death itself. A gateway that can undo your guilt, make amends for your mistake.*

*She died long ago, but you have not forgotten.*

*With the Emperor dead, and the Empire in discord, you had no choice but to select a new leader.*

*Ever willing, your companion took the mantle of Empress.*

*She would have made a great ruler, if you had but managed to stop her killer.*

*You enter the lonely inn that guards the bridge into the badlands, somber in the knowledge that non succeed in their first journey into the Wastes, yet few survive to make a second.*

In subsequent Challenge attempts:

*Strangely, you feel as if you have been here before.*
Review collected Riddles at the Campfire. In all version of this story, the Riddles remain the same.
*A few dust-covered characters watch you carefully.*

1) Begin your adventure.

*An elder stops you and presses a smooth pebble into the palm of your hand. A crude map is etched upon it.*
*He looks up at you with faraway eyes.*
*"The holy man is the font of all riddles."*
Buy Riddles from the Statue of a Priest Encounter. Use Riddles to navigate the Map.
**The Statue of a Priest Encounter is revealed on the map.**
*The words drip out of the old man like a terrible secret.*
*With that, he sighs and grips your hand. Heavy gold bracelets line his arm. "I once sought the portal like you. It cost me everything."*
*As you gently brush him off and step out of the inn, the dusty inhabitants shake their head at your folly.*
2) Talk to the elders.

*"Beware!" an elder shrieks. "They say a demon stalks the land, handsome and terrible. Once a pirate, his lust for gold drove him from the sea to the desert. One by one his loyal crew died. Now only he remains, kept alive by the terrible fire inside."*
*"And beware!" Another elder clenches a cake in her hand with great intensity. "A god lies imprisoned beneath the stone! They say that even now her struggles crack the earth and fill the world with flames!"*
## Event 2

*You wake to find yourself at the stone bridge, near the ancient inn, at the beginning of your adventure.*

*[Ariadne shakes her head and gets to her feet. "Now that's not something you experience everday!"]*

*You hold the etched map pebble up to your eyes - the marking have changed.*

**The Statue of a Priest Encounter is revealed on the map.**

*You head into the Wastes once again.*

Although the Map may change, the Riddles will always be true.

## Event 3

*You find yourself at the stone bridge once again.*

*You hold the etched map pebble up to your eyes - the marking have changed.*

**The Statue of a Priest Encounter is revealed on the map.**

*You head into the Wastes once again.*

Although the Map may change, the Riddles will always be true.
City Streets

*"Everywhere the rot touches, and everywhere bears its stains."*

## Event (Map 1)

One of these descriptions is given:

* *Tall buildings line the streets, their lower windows boarded up with planks of wood on Imperial order - a futile attempt to hinder the spread of the plague.*
* *The pauper district has been hit by looters, leaving shops with broken windows and empty shelves.*
* *Signs of mass departure are everywhere. Homes stand empty - all that remain are crumbling ruins.*
* *You dash through the labyrinth of slum streets in the city centre.*

Then, one of these scenarios occurs:

* *You pass through without incident.*
* *You navigate the maze of streets without incident.*
* **The player encounters Grateful Hero.**
* **The player encounters Grateful Citizens.**
* **The player encounters Drudge of Corruption.**

If there are adjacent paths:

*From this street you can see other paths.*
**Adjacent Encounters are placed on the map.**
Otherwise:

*No new paths discovered.*
## Event (Map 2)

One of these descriptions is given:

* *Smoke fills the city and stings your eyes. The Empire intents to staunch the infection with fire. You pick up the pace.*
* *The river's water, now a putrid green, emanates with a miasma that turns your stomach.*
* *The spread of plague has rendered the district a blackened maze. The crust of contagion warps cobblestones and weakens foundations, making progress perilous.*
* *Putrefaction has ravaged this part of the city. Narrow alleyways which never see the light of day harbour nothing but misery and pestilence.*

Then, one of these scenarios occurs:

* *You pass through without incident.*
* *"Maybe you should look to regain our strength at the wagon," [your Companion] says, as you make your way through the winding road. "The peasants may have food to trade."*
* **The player encounters Plague.**
* **The player encounters Burning Rubble.**
* **The player encounters Drudge of Corruption.**
* **The player encounters Grateful Hero.**
* **The player encounters Grateful Merchant.**

If there are adjacent paths:

*From this street you can see other paths.*
**Adjacent Encounters are placed on the map.**
Otherwise:

*No new paths discovered.*
A Shadow Beast's Grave

*"Who lies here, and what does that mean?"*

## Event

*Veles solemnly empties a vial of blood over an inhuman skull before him.*

*"Perun will pay for what he has done."*

*Some time later, the shadow beast draws his cloak over his face and stalks toward the light of a roadside inn.*

1) Ask who Perun is.

*The beast frowns at the unwelcome question. "I do not understand why you need to know, but Perun is my brother. He took the seat of House Lashar from me and he will rue the day that he did, for the deal was made on the grounds of deception."*
*"He let me rot in that pit for a century, holding onto a false hope - that she still lived."*
*Veles glares impatiently at you.*
2) Ask whose skull that was.

*"My love." The beast gazes past you.*
*Veles glares impatiently at you.*
3) Ask if the inn won't panic over his appearance.

*The monstrous lord's eyes glitter under his heavy hood. "You humans can be easily persuaded of anything."*
*Veles glares impatiently at you.*
*"A fairy," Veles points at you then at the darkening road. "I need a fairy to send word to House Lashar's allies. It will take too long if I were to travel through the Lysa Hora myself."*

**Take Veles to his desired Encounter. The Stranger card gains a token.**

*He sweeps into the inn and closes the door in your face.*

**The player gains this card's token.**

## Token Unlocks

*For Veles' dead love...*

Veles Token
Frost Bolt

*"Magic and firepower together... an unusual choice."*

## Artefact Ability

**Freeze Bolt:** Aim a bolt that deals 35 damage and causes Freeze to the first enemy it hits.

**Limited Bolts:** Once Charge(s) are used this item is replaced with the standard Crossbow.

## Statistics

Artefact Type: Crossbow Artefact

Cooldown: 3 seconds

Uses: 10

Value: 35

Fame Required: 6

Endless Points: 25

## Token Requirements

Hit 20 enemies with this item to unlock this Token.

## Token Unlocks

*For inflicting frostbite upon your enemies with Frost Bolts.*

* Thunderbolt
Cursed Relic

## Event

*Estrella leads you to the archives and whispers, "After the blade was stolen, they moved it down here."*

*"Such overconfidence," Malaclypse says, searching for the sword. "So many fiendish ways they could have hidden it, yet it sits here among the dusty scripts and moth-eaten relics."*

*"It's almost as if they didn't expect a five-person suicide mission to break in through the sewers and attempt an assassination on the Emperor, himself," adds Ariadne.*

*"This is a fine blade," Colbjorn mutters, drawing the sword from a crate.*

**The player acquires Ragnar's Cursed Blade.**
Bloodletting Vial

This is a Bomb Artefact in *Hand of Fate 2.*

## Artefact Ability

**Lightning Bomb:** Throw a bomb that deals 150 Damage to Corrupted and 15 Damage to other factions to an area. Any Corrupted killed explode causing a short Stun.

## Statistics

Artefact Type: Bomb Artefact

Cooldown: 15 seconds

Uses: 3

Value: 24

Fame Required: None

Endless Points: 10

## Shard Requirements

Destroy the armour of 15 Armoured Corrupted to unlock this Shard.
Fetid Fens

This is an Encounter in *Hand of Fate 2.*

## Event

*A miasma hangs in the air - thick and redolent of the dead things trapped in the dark waters. Just walking this path has been known to leave travellers with a life-long cough.*

*You spy an old carriage through the fog, its wheels locked in the mire. The occupants either fled or were eaten by the inhabitants of the swamp long ago.*

*Since the fog is thickest around its rotting timbers, there may yet be valuable within.*

**The player draws a 10 Max Life Pain Card.**

*Enveloped in a thick cloud of marsh gas, you carefully make your way across stones and fallen logs toward your target.*

**Precision Gambit** (1 tiny Huge Success, 1 medium Success, 1 tiny Huge Failure, 1 small Huge Failure. All moving.)

Huge Success

*Moving gracefully to the carriage, you quickly gain access to a pair of locked crates contained within.*
**The player chooses 2 of 5 Equipment Cards to gain.**
*You flee the wetlands, though the taint of its stench lingers with you.*
**The player gains 2 Fame.**
**The player gains this card's Shard.**
Success

*You make your way to the carriage and discover an old crate.*
*The lock rips from the sodden wood, giving you access to the equipment inside.*
**The player chooses 1 of 3 Equipment Cards to gain.**
*You flee the wetlands, though the taint of its stench lingers with you.*
**The player gains 2 Fame.**
Failure

**The player draws a 15 Max Life Pain Card.**
*One misplaced step plunges you waist deep into the putrid waters.*
*Drawing yourself from the waters, you make your way to the carriage and discover an old crate.*
*The lock rips from the sodden wood, giving you access to the equipment inside.*
**The player chooses 1 of 3 Equipment Cards to gain.**
*You flee the wetlands, though the taint of its stench lingers with you.*
**The player gains 2 Fame.**
Huge Failure

**The player draws a 25 Max Life Pain Card.**
*You lose your footing on a rotting log and plunge face first into the murky waters.*
*You manage to drag yourself back to the path, dripping and reeking of putrescence.*
*The stench stays with you until the end of your days.*