Update 0.38

release date Sep 18th, 2020.

* Bunker Corner build sites not being valid when attached to Bunkers in certain configurations

## New Content

* New Vehicle: HH-d "Peltast"
	+ Class: Half-Track
	+ This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.
* New Ammo Type: Mortar Armour Piercing Shell
	+ An anti-armour mortar shell that is designed to penetrate heavy armour
	+ Compatible with the Peltast Half-Track
* New Structure: Bunker Corner
	+ An underground shelter that serves as a foundation for permanent fortifications. Connects to other Bunkers can Trenches.
	+ This variant has a diagonal side that can be used as a corner for a Bunker
* New Trench Modification: Stairs
	+ Provides easy access into and out of this Trench.

## Gameplay Changes/Game Balance

* HC-7 "Ballista"
	+ Range has been increased by 25%
	+ Damage is increased against certain structure types
	+ Inventory slots has been increased from 5 to 6
	+ Note: In the near term, it will also be positioned earlier in the Tech Tree
* 68mm Ammo damage reduced by ~12%
* Emplaced AT rate of fire increased by ~5%
* Field AT rate of fire increased by 20%
* HH-a “Javelin” off road speed increased by 20%
* HH-b “Hoplite” off road speed increased by 15%
* Niska Mk. 1 off road speed increased by 15%

## World Changes

* All world (i.e. logi structures) team structures are now immune to friendly fire
* Mass Production Factories now preserve all orders when destroyed and rebuilt by the same faction
* Viper Pit: Observation Tower added

## Other Changes

* Violation Log
	+ Code of conduct violations are now permanently recorded into a public log
	+ This log can be viewed for any player through the player context menu
* Ban message formatting has been updated and now shows the reason for being banned
* When logging into the game with a different Steam account, a warning dialog clarifying the code of conduct around alternate accounts is displayed
* Soldier Supplies description updated
* Vehicles and Shippable Structures are both shown for all Storage Depot/Seaport stockpiles
* Storage Depot/Seaport map tooltips only show public and accessible Reserve Stockpiles (making them easier to TAB through)
* Reserve Stockpile toggle position in the map tooltip is no longer reset until the map is closed
* Field Hospitals now have faction flags

## Bug Fixes

* V-sync doesn't work on Borderless Window mode
* Vehicles can sometimes spin out on Bridges
* Commanders can no longer switch to exposed seats
* Players in other vehicle seats can now switch to/from the commander seat
* Players can illegally perform certain actions while in the falling states
* AI continues to shoot at players even after they enter a Smoke Grenade area of effect
* Players in the commander seat (hatch closed) are invulnerable to Green Ash
* CV upgrade target position is based on the vehicle orientation instead of the players
* Characters jitter aggressively when aiming and rotating at the same time
* Player can gain free fly camera capability after death using a rare UI bug
* Player Backpacks and Vehicle Storage can sometimes despawn unexpectedly shortly after using it
* TAB to toggle through Reserve Stockpiles doesn't work while in a vehicle
* Garrison / Bunker Supplies aren't shown at the top of the tooltip
* Backpacks and Vehicle Storage on the ground can cause the aim reticule to elevate
* Change Fuel action is not available on Landing Ships
* MG Garrisons sometimes don't deal damage to enemies in rare cases
* Players can shoot almost 360 degrees out of one of the small Garrison House windows when their FOV should be limited
* Certain small vehicles aren't allowed as extras on Barges when they should be
* Opening the Build Menu whilst In the Map Makes the Map Blank
* Tankette is missing reload animations and has incorrect SFX
* Players can run through Barbed Wire without being slowed by exploiting an adjacent Barbed Wire
* Field Artillery can move while being reloaded
* Advanced Construction doesn't appear in the unlock alert when it is teched
* Callouts can't be used from the Colonial Halftrack
* Dunne Leatherback 2a is missing a unique icon
* Relic Vaults can still be accessed (and shows a false message)
* T3 Firing Port on a certain Garrisoned House is detached from the mesh
* Advanced Bunker modifications that do not meet the minimum requirements do not show any error
* Townhalls that are under construction will not get annihilated by a Rocket
* Safe House Spawn point resets when it's upgraded
* Players can vault over some LUVs unintentionally
* Adding a '#' to the front of your Steam name converts your name to a number
* Submitting weapon prototypes to the MPF gives the wrong error: "Something went wrong"
* Shippable structures are not decimated when a Storage Depot/Seaport is claimed by the other faction
* Pressing F with no Bayonet or Rifle Grenade Launcher equipped in inventory still attempts to switch modes
* Players sometimes can get stuck in trees
* Prototype Battle Tanks can be repaired by a player in the Engineer seat
* Map Bugs:
	+ Allods Bight: Scurvyshire resource field is floating in the air
	+ Weathered Expanse: Foxcatcher is missing a safehouse. Port of Rime is missing a mortar house
	+ Endless Shore: River plane does not extend all the way to the shore
	+ Viper Pit: Slow road segment in Kirknell
	+ Mooring County: Ogmaran stone walls severely blocking factory
	+ Farranac Coast: Players can be stuck in bridge
	+ Parts of Umbral Wildwood map look pixelated

## Source

Foxhole Official Website.

1. ↑ https://www.foxholegame.com/post/update-38-release-notes