recursal/Fanatic-Fandom huggingface dataset:
Plant Manipulation

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

The user may also control plants in their altered forms, i.e., concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.
Plot Manipulation

## Summary

**Plot Manipulation** is the ability to create, destroy, or control the plot that governs reality. Commonly found in metafictional stories, the plot can be understood as a fundamental aspect of reality once one views that reality as fictional. It is the description of the world that doesn't only describe, but determines, reality itself. As such, by altering the plot, one can achieve virtually any effect, in a similar fashion as with Reality Warping.

Despite that, plot manipulation has certain applications that are not exclusive, but characteristic for the power. Such examples are stopping not just time, but the plot, or creating something that lacks any discernible properties until the plot describes what it is (e.g. a glass holding a fluid, that truly is no specific fluid until it is specified that the fluid is water).

Note that plot manipulation should not be listed just because a power is compared to a trope or otherwise metafiction is used as a metaphor. For instance, a character that is lucky or fated to win like the protagonist of a story would only get this power if that is done by altering the plot. Otherwise it would simply be Supernatural Luck or Fate Manipulation. A character only demonstrating destroying plot should only be granted Limited Plot Manipulation without further context regarding creating or controlling plot.

Furthermore, regarding No-Limits Fallacies: Users cannot simply be assumed to bring out any imaginable effect. They are assumed to be limited in both applications and scale to what they demonstrated or can be reasoned to be capable based on reliable statements.

## Possible Uses

* Users may be able to determine how things will proceed by writing into the plot what is going to happen (emulating fate, causality and/or probability manipulation).
* Users may be able transform things into other things by altering their description in the plot.
* Users may be able to retroactively change the past, by changing what is recorded about the past in the plot.
* Users may be able to control the action and/or thoughts of others by writing what they do or think into the plot.
* Users may create things by writing that they are present into the plot.
* Users may erase things by erasing any mention of them from the plot.
Statistics Amplification

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games but is still prevalent within other works.
Non-Physical Interaction

## Summary

The power to interact with intangible or non-corporeal beings or objects. Users can both see and interact with intangible, or non-corporeal, abstract, and nonexistent objects or life-forms and entities, allowing them to make physical contact and possibly cause harm.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate them in other contexts.
Unholy Manipulation

## Summary

**Unholy Manipulation** is the power to control and generate energies, elements, objects and entities that have been deemed hellish, demonic or unholy, forces that are connected with demons, evil spirits and anti-gods. The opposed power to Holy Manipulation.

## Possible Uses

* **Empowerment:** Users obtain inhuman levels of strength, speed, stamina, and even increase one's mental and spiritual capabilities by being empowered by evil entities. Few users can even become a vessel for a greater evil.
	+ **Thaumaturgy:** Call upon the power of demons and devils through prayer and rituals, and perform "miracles".
* **Summoning:** Synchronize the power with lesser unholy entities, either for combat purposes, induce curses or possessing others.
* **Corruption:** Turns the purest soul and twist the clearest mind by inducing sin and vice into the heart. Some times, converting beings into demons, devil or other types of evil spirit its possible.
	+ **Sin Manipulation:** Amplify the inner evil of other beings.
* **Energy/Elemental Manipulation:** Generate, shape and control the innate energies, elements, and matter innate from the depts of hell, such hellfire, faust water, cursed earth, and corrupted light, as there's no element that can't be considered unholy. Due to their esoteric nature, these forces may be capable to directly affect the soul of the target, ignoring conventional durability and protections.

## Limitations

* Countered by Holy Manipulation.
* The power may corrupt the user if used too often.
Manjiro Sano

* 15
* 18
* 27
* Kid

> Are you really a middle schooler?
>
>

> So you've arrived... Takemichi.
>
>

> Takemichi, that Toman doesn't exist anymore. The guys and everyone else, I killed all of them. Thats why I want you to stop me.
>
>

> You guys can't even act without a group... The hell do you want?
>
>

## Summary

**Manjiro Sano** is a founding member and the former leader of the Tokyo Manji Gang. In a past timeline, Mikey was the leader of the Kanto Manji Gang. He is the deuteragonist of the *Tokyo Revengers* manga series and its anime adaptation.

## Powers and Stats

**Tier:** **9-B**, **higher** with Dark Impulse | At least **9-B**, **higher** with Dark Impulse | At least **9-B**, **higher** with Dark Impulse, likely **higher** | At least **9-B**, likely **higher**

**Key:** **Kid** | **Toman Arc-Tenjiku Arc** | **Three Deities Arc-Final Arc** | **Present**

**Name:** Sano Manjirō

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 10-12 (Past), 15 (Past), 27 (Present)

**Classification:** Tokyo Manji Gang President, Tokyo Manji Gang Founder, Bonten Leader, Kanto Manji Gang President

**Attack Potency:** **Wall Level** (Almost knocked out Shinichiro who performed this), **higher** with Dark Impulse | At least **Wall Level+** (Dented the hood and grill of a car), **higher** with Dark Impulse (Superior to Taiju) | At least **Wall Level+**, **higher** with Dark Impulse (Killed South barehanded), likely **higher** | At least **Wall Level+**, likely **higher**

**Speed:** At least **Superhuman** | At least **Subsonic+** travel speed (Caught up with Izana) with **Subsonic+** combat & attack speed (Kicked Taiju this fast), **higher** with Dark Impulse | At least **Subsonic+** travel speed with **Subsonic+** combat & attack speed, **Supersonic** combat & attack speed with Dark Impulse | At least **Subsonic+**

**Lifting Strength:** **Unknown** | **Class 10** (Lifted Chonbo up with just one leg) | **Class 10** | **Class 10**

**Striking Strength:** **Wall Level**, **higher** with Dark Impulse | At least **Wall Level+**, **higher** with Dark Impulse | At least **Wall Level+**, **higher** with Dark Impulse, likely **higher** | At least **Wall Level+**, likely **higher**

**Durability:** **Wall level**, **higher** with Dark Impulse | At least **Wall level+** (Took the "hardest punch" Taiju threw which is harder than the one Takemichi regarded as "on another level"), **higher** with Dark Impulse | At least **Wall level+**, **higher** with Dark Impulse, likely **higher** | At least **Wall level+**, **higher** with Dark Impulse, likely **higher**

**Stamina:** Peak Human (Defeated dozens of delinquents at once) | Likely Superhuman (Stated that he can beat 20,000 men) | Superhuman (Beat Tokyo Manji Gang and Kanto Manji Gang at once in an instant, beat 100+ delinquents without breaking a sweat) | Superhuman

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average normally, genius in martial arts (Considered a genius prodigy in martial arts)
Causality Manipulation

## Summary

The user can **redirect any cause to any effect, undo anything by inverting the relation cause/effect, or even separate them entirely, making a specific effect impossible to be caused or a specific cause not producing any effect**.

This allows one to achieve virtually anything by redirecting the selected cause to the desired effect. A finger snap that normally causes sound and kinetic force could instead cause a sun explosion or a massive resurrection. The user could also instantly erase anything from existence, by making its existence the cause of its own nonexistence. Another possibility is the instant rewriting of a whole reality, by making Reality X (the current reality) the cause of Reality Y (a tailor-made one).

At a high level, the user would be able to rewrite the laws of causality as a whole, essentially playing God.

## Possible Uses

* Reality Warping
* Probability Manipulation
* Logic Manipulation
* Physics Manipulation
* Superpower Manipulation
* Creation
* Nothingness Manipulation
* Power Negation
* Healing
* Resurrection
* Biological Manipulation
* Mental Manipulation
* Invulnerability
* Immortality
* Shapeshifting
* Reactive Evolution
* Cyber Mind
* Intuitive Aptitude
Non-Standard Breathing

## Summary

**Non-Standard Breathing** is the ability to breathe in environments that baseline human beings would find hazardous to breathe in.

Unlike characters with Self-Sustenance, characters with Non-Standard Breathing still require sustenance through the act of breathing and cannot sustain an indefinite lack of air.

## Possible Uses

* Breathing on other planets
* Breathing under water
* Breathing through toxic fumes

## Types

* **Type 1 (Superhuman):** The ability to breathe in hazardous environments such as under water, on other planets, or in poisonous gases.
* **Type 2 (Assisted):** The user still requires oxygen and air; however, they are able to breathe in hazardous environments through the use of apparatuses such as gas tanks.
James

**James** is a contestant from *Lockdown Survivor: The Forbidden Shrine*. He placed eleventh and was the first member of the Jury.

## The Forbidden Shrine

### Tribe(s)

Toj-Hao
Sakura

## Profile

**Name (Age):** James (31)

**Tribe Designation:** Toj-Hao Tribe

**Current Residence (Timezone):** United Kingdom (GMT)

**Interesting Fact About You**: I have Asperger's Syndrome.

**What Will You Bring to the Game If You're Casted?** I am very honest, loyal and friendly and also can be funny as well.

**Describe Your Gameplay:** My game play tends to be social as not the best at comps etc.

## *Survivor* History

### *The Forbidden Shrine*

* Challenge History
* Voting History

 2
 3
 4
 5
 6
 7
 Voted for
Sole Survivor
Age Manipulation

## Summary

**Age Manipulation** is the ability to control the age of oneself, other organisms, and/or objects. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.
Fissionism

## Summary

**Fissionism** is a supernatural ability to separate/unfuse the target into two or more non-equal parts.

The ability is able to distinguishes itself from Deconstruction, which separates the target into smaller parts that don't necessarily need to remain functioning. Fissionism operates differently, as it separates the target into multiple configurations while they retain coherent forms. A common example of the ability is the splitting of a fusion between two people back into their original states.

Often, this ability is able to split things apart according to a certain pattern. This could be by the target's age, height, etc. An example would be targeting an individual using their morality to split the target into two separate good and evil personas.

**Note:** Splitting something into semi-identical parts of the original target could generally be considered a form of Duplication.
Light Manipulation

## Summary

The power to **manipulate light**.

The user can create, shape and manipulate visible light, commonly referred to simply as light, which is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarization, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in vacuum.

In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate light and colors.
* Absolute Light
* Bend and/or shift light particles:
	+ Holographic Projection
	+ Invisibility
	+ Visual Illusions
* Flight/Levitation
* Light Attacks
* Light Negation
* Light Solidification via controlling light.
	+ Photokinetic Constructs, including weapons, armor, walls or allies/servants.
* Move at light-speed.

## Limitations

* May be unable to create light, being limited to manipulating only from already existing sources.
* Distance, energy mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Users light is affected by everything that all light is, unless they are powerful/skilled enough to overcome these limits:
	+ Glass Manipulation and/or Reflection Manipulation bounces back by a reflective surface.
	+ Gravity Manipulation bends light as a result of the gravitational lensing effect in General Relativity.
	+ No matter how powerful the light is it will pass through anything completely transparent.
* May be overwhelmed by Darkness Manipulation.
* Photokinetic Immunity
* Since light is a constant existing element, the user will have to keep any light constructs in check to keep them from going on forever.
Acrobatics

## Summary

**Acrobatics** is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement.

## Possible Uses

* **Hypermobility:** The user is capable of performing extremely agile movements with their body that could cause pain or even notable injuries to the vast majority of other people under the same conditions, including surviving falls by simply maneuvering.

* **All-Terrain Mobility:** The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains.

* **Self-Momentum:** The character controls their own movements, being capable of accelerating and decelerating quickly with no issues, by physical means, such as pushing against a surface or grabbing an object mid-air, in order to change one's direction.

* **Surface Running:** By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum.
Power Mimicry

## Summary

**Power Mimicry** is the ability to copy the powers and abilities of others through various mechanisms. The methods by which these are copied and any limitations - such as being restricted to only a certain kind of powers - vary depending on the character, but they generally need to see the power in action before they are able to copy it. Some characters can even apply this ability to martial and physical techniques, copying the fighting styles of others.

The user's copied abilities may be inferior to the original's or may be retained only for a short period of time, but others can actually improve upon these powers. Others still actually *steal* the abilities that they copy, combining this power with Power Nullification; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything* used against them; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Aura

## Summary

**Ability to have energy envelop the user**. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).

## Types

* **Explosive** - When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.
* **Overwhelming** - An aura which cause a variety of negative effects to the enemy. Effects range from weakness to unconsciousness to death (i.e., can kill by aura alone).
* **Fear-inducing** - Aura affecting an enemy's emotions, make them feel insecurity and fear. Generally, has a negative impact on the target's fighting ability, and at high levels (in the absence of resilience), can cause hallucinations and induces insanity.
* **Rage-inducing** - Aura which forces the opponent to lose control of himself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.
* **Materialized** - Aura that can transform into material objects (usually temporarily). Can be used to create weapons, armor, and in some cases even living creatures.
* **Catastrophe-inducing** - Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.
* **Charismatic** - Aura that causes a supernatural charm for its user. Allows a variety of purposes, such as causing the target to fall in love with the user.
Gravity Manipulation

## Summary

The ability to **manipulate gravity**, one of the four fundamental forces that shape our universe.

Through the manipulation of gravity, users can emulate Telekinesis and Flight, can attract and repulse objects, can create local gravity fields to immobilize and even crush enemies. Sufficiently powerful users can potentially distort time and space and create black holes.

Please note that surviving or moving in increased gravity will not grant resistance to gravity manipulation, unless there is extra context demonstrating that it is not just a Lifting Strength feat.
Additional Limbs

## Summary

**Additional Limbs** (also called **Extra Limbs**) is the ability to possess or generate additional sets of limbs such as arms and legs.

## Possible Uses

* **Martial Arts**: The user may possess a higher degree of certain forms of combat, due to the use of multiple arms and/or legs.
* **Weapon Mastery**: With the addition of more arms, the user might be able to utilize more than one or two weapons such as swords and/or firearms.
* **Danmaku**: Certain users may be able to launch multi- to omni-directional attacks via Energy Blasts or firearms thanks to the use of their extra limbs.
* **Pressure Points**: Using additional sets of arms, the user can strike most if not all of the weak points located on the opponent's body.
* **Regenerative limbs**: If a user happens to lose a limb, they can regenerate or grow a new one in place of the previous.

## Limitations

* Users may not be able to retract these limbs.
* May be limited to certain limbs such as the arms and legs.
* It might be trickier to control multiple limbs simultaneously.
Platform Creation

## Summary

**Platform Creation**, as the name suggests, is the ability to create a platform in the middle of the air to step on. It functions similar to Forcefield Creation, only for agility rather than defense (Though some can be defensive). They are often visually composed of several symbols, ranging from ancient texts for magical verses to more modern symbols, but can also just be anything you can stand on.

## Possible Uses

* As a pedestal, or an extra step.
* Keeping an enemy below oneself.
* Keeping up with Flight users or significantly Large Sized enemies.

## Limitations

* Generally, cannot be used for defensive purposes.
Weapon Control

## Summary

**Weapon Control** is an ability that allows its user to control weapons or weapon-like objects in order to achieve a variety of effects. The most common usage of this ability comes in the forms of telekinetically controlling or summoning weapons, though other applications are possible.

## Possible Uses

* Telekinetically control weapons or weapon-like objects.
* Use weapons as platforms in order to levitate or fly.
* Freely summon weapons to one's side.
* Change the trajectory of weapons or weapon-like objects in mid-air.
* Alter the shape or make-up of a weapon.

## Limitations

* Unlike more conventional forms of Telekinesis, the user can't freely manipulate any object with their minds, only certain weapons and/or weapon-like objects.
* The user may be limited in terms of the number, size, and/or weight of the weapons they can control.
* The user's control over a weapon, or any such items, may be limited in range.
Soul Manipulation

## Summary

**Soul Manipulation** is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications.

Generally speaking, we judge the potency of Soul Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Soul Manipulation, and the resistance against it, there is a variety of factors to be considered. Such as the mechanisms involved, how many people the Soul Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate souls in other contexts.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess soul are usually considered to be immune to most applications of Soul Manipulation.
Automatic Translation

## Summary

**Automatic Translation** is the ability to understand and utilize verbal or non-verbal communication without any prior knowledge of the language.

Some characters with this ability are limited in some way, such as only translating verbal communication or text. While others can translate virtually any form of communication automatically.

The ability to listen to and talk with animals may also fall under automatic translation. Unlike Animal Manipulation, this would only extend so far as being able to communicate with animals or other typically nonverbal beings as though they could talk, rather than controlling them outright. However, it should not be assumed that those who showcase this ability have the capacity to speak any language, or vice versa.
Reality Warping

## Summary

**Reality Warping** (sometimes called Reality Alteration or Reality Manipulation) is a term used to describe the ability to manipulate reality itself.

The ability to change reality into how the person in question sees fit, while ignoring the rules of science. Users can alter any item already considered real. Any decision made in the past, any item ever created, any movement, choice, color, atom, or molecule that exists can be changed. All of existence bends to the imagination of a reality warper. Users can rewrite the laws of physics and then change them back in an instant, universes can bend to the will of a reality warper. Examples include erasing things out of existence, granting wishes, creating universes, creating/altering matter, time manipulation, spatial manipulation, etc.

## Possible Uses

* Alter time
* Alter the elements
* Change probability
* Speak items, decisions, or events into reality
* Create new items or imagined items
* Give themselves or others new powers
* To wish hard enough that changes target decisions
* Changing a map rewrites the landscape
* Users may automatically return another powers changes like illusion or spatial manipulation to the original
* Cause paradoxes
* Randomize the universe
* Rewrite physics
* Users change where the universe around them sits putting them anywhere instantly, similar to teleportation
* Reverse constants, like falling equals going up or doctor means warrior
* Resurrect the dead
* Completely or partially erase things from existence
* Etc.

## Types

* Creation
* Matter Manipulation
* Magic
* Quantum Manipulation
* Information Manipulation
* Spatial Manipulation
* Time Manipulation
* Conceptual Manipulation
* Plot Manipulation
Subjective Reality

## Summary

**Subjective Reality** is the power that allows the user to manipulate the boundary between reality and unreality. It allows the user to induce reality to what is fiction, fantasy or imaginary, bringing them into existence, as well as turning facts, entities and events into unreality, vanishing them as if they were a mere dream or illusion.

## Possible Uses

* **Immersion:** The user's control over the boundary between reality and fantasy allows it to travel across it, capable to enter in any fantasy or imaginary setting such books, comics, movies, etc.

* **Existence Erasure]]/Nonexistent Physiology:** By turning entities into dreams or illusions, the user is capable of granting Nonexistent Physiology or even completely erase them from reality. In that fashion, is capable to turn fantasy, imaginary and nonexistent beings real.

* **Negation:** By making a recent event unreal, the user is capable to undo and erase any consequence produced by it. The user could be capable to negate attacks, injuries and even death.

* **Creation/Summoning:** The user is capable of creating and manifesting objects and entities that aren't real at all, and only "exist" in the imagination and dreams of the user and/or other beings.

## Limitations

* Could be limited to what one can change, as well as the period from what can change.
* Characters of Transduality (Reality/Unreality) are immune.
Elasticity

## Summary

**Elasticity** is the ability to stretch, elongate, flex, and twist, and otherwise manipulate one's body into impossible shapes for various purposes. The limits and applications of this ability vary from user to user, and it may sometimes grant them additional properties akin to other elastic substances. Particularly skilled users can emulate Shapeshifting by molding their bodies into the forms of others.
Superhuman Physical Characteristics

## Introduction

**The levels of strength, speed or stamina that significantly exceed those of a regular person.** Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks.

## Requirements

* **Speed:** Faster than **12.42 m/s** (Faster than Olympic 100 m sprinters)
* **Lifting Strength:** Over **501 kg** (More than Olympic weightlifters, world-class professional powerlifters and strongmen)
* **Striking Strength:** At least **Street level** (Attacks carry the force of over thousands of joules)
* **Durability:** At least **Street level** (Able to survive large amounts of blunt force trauma, but can still be killed by things such as knives, bullets, etc.)

#### Notes

Even if some of the parameters fall below the minimum value, the character can still be regarded as superhuman, if they have statistical advantage over ordinary people in multiple characteristics.

## References

1. ↑ https://news.mit.edu/2014/in-the-blink-of-an-eye-0116 (Archived)
2. ↑ https://www.healthline.com/health/human-eye-fps (Archived)
3. ↑ https://ed.ted.com/lessons/if-superpowers-were-real-super-speed-joy-lin (Archived)
4. ↑ http://www.meathathletics.ie/devathletes/pdf/Biomechanics%20of%20Sprints.pdf (pdf pg 8) (Archived)
5. ↑ https://www.guinnessworldrecords.com/world-records/heaviest-deadlift/ (Archived)
6. ↑ https://www.scientificamerican.com/article/bone-resilience-depends-o/ (Archived)
7. ↑ https://www.hopkinsmedicine.org/health/conditions-and-diseases/fractures (Archived)
8. ↑ https://www.ncbi.nlm.nih.gov/books/NBK470338/ (Archived)
9. ↑ https://www.innerbody.com/image/skelfov.html (Archived)
10. ↑ https://link.springer.com/article/10.1007/s00414-015-1254-7 (Archived)
11. ↑ https://www.wikihow.com/Attend-to-a-Stab-Wound (Archived)
12. ↑ https://www.sciencedirect.com/science/article/abs/pii/S0379073898001893?via%3Dihub (Archived)
13. ↑ https://pubmed.ncbi.nlm.nih.gov/30646040/ (Archived)
14. ↑ https://medlineplus.gov/ency/article/000043.htm (Archived)
Construction

## Summary

**Construction** is the ability to build large structures or objects. Characters with this ability may be capable of building entire fortresses in brief amounts of time or building walls or turrets to help defend themselves. This ability is most common in sandbox games such as Minecraft.

It is also worth noting that characters with this ability are also very likely to have some form of preparation, as, given sufficient time, they would be capable of building larger and stronger structures than they would otherwise.

It is also common for characters with high intelligence and speed to be capable of building constructs of varying degrees in brief amounts of time. Due to this it must be ensured that construction is truly an individual ability and not simply a result of a combination of speed and intelligence.

This power should only be listed when it is clear that the character can do it in a brief amount of time or in the middle of a battle. If the character needs considerable time to build their structures, preparation should be listed. Construction should under no circumstances be given to a character who does not show the supernatural ability to build structures in a very brief timespan.

Construction is generally reserved for characters who are capable of building objects quicker than their overall speed would suggest. Characters who can apply this ability quickly (relative to their own reactions), would qualify for this ability. Simply having high speed alone is not enough to qualify for Construction.

This ability should not be given in the place of other powers. Characters who use Earth Manipulation to create a pillar of rock would not qualify for Construction, and characters who use Ice Manipulation to create a wall of ice also would not qualify, etcetera. Only characters with an separate ability to Construct objects without the use of another power should be given this ability.

## Possible Uses

Construction can be used in a variety of different ways, with the most common usage being to build large bases or buildings for protection purposes.

Another possible use of construction is to build various technological contraptions that could range from vehicles to turrets or towers. This can be used to set traps or build defenses around the user.

## Types

* **Basic Construction:** This form of construction allows characters to build basic structures such as walls, buildings, and more.
* **Technological Construction:** This form of construction is used to build more technologically advanced structures, such as turrets, weapon towers, vehicles, and potentially robots.

## Limitations

Characters with this ability almost always need sufficient materials to build these structures, and these structures can be destroyed quickly depending on what materials are used. Characters who are not limited by this factor typically have some form of Creation or Matter Manipulation.
Time Manipulation

## Summary

**Time Manipulation** (sometimes called Chronokinesis) is the ability to control time itself. Examples include time travel, Precognition, slowing down time, speeding up time, etc. As time and space are connected, many users can also manipulate space.

Another use of time manipulation is **Time Stop**, which is the ability to **stop time** and move around normally. In stopped time, characters can attack immobile opponents or set up and dodge attacks. Characters may be able to stop time for only a few seconds, or much longer – in some cases, they may be capable of stopping time indefinitely. Often, characters who can stop time can move in the stopped time of others as well.

## Note

* Characters in video games shown to be able to "slow" or "stop" time entirely might just be making use of an ability that consists of Speed Amplification, Enhanced Senses or/and Perception Manipulation, unless the game or its lore explicitly state or show it to be otherwise.
* By default, the range of time manipulation is considered universal unless explicitly demonstrated or specified otherwise. In the case of time manipulation through gravity manipulation, it will be presumed to have a localized range instead of a universal one unless explicitly stated or demonstrated. Similarly, when utilizing pocket dimensions for time manipulation, it will not be presumed to possess a universal range unless explicitly indicated or shown.
* In case of time stop sub-ability, unless users are shown or stated to have limits in terms of range, or that their ranges extend to areas beyond the universe, then they are assumed to be universal or higher by the virtue of affecting the very flow of time itself, thus all of time in the universe.
Acausality

## Introduction

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

**Type 5: Causality Transcendence:** Characters with this type of Acausality are completely independent of cause and effect, existing outside causality. Characters of this nature require evidence of being unable to be changed by any effect that relies on a system of causality, meaning that interacting with them normally is impossible.

Though the character is completely Independent of causality to the point of being unaffected by any outside change, this only extends to as far as evidence shows and not to things beyond its feats.

Note: Being completely independent of time or laws; or similar forces, does not make you completely independent of causality without the relationship between these forces and causality being clarified, with it only being considered as evidence for an irregular relationship with causality otherwise.
Stealth Mastery

## Summary

**Stealth Mastery** is ability to make use of stealth, generally for the purpose of spying on and/or assassinating targets. Users are highly skilled at stealth and have incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling him to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined that they can typically remain hidden, unseen, and unheard to strike at enemies once a time before getting spotted, followed, or traced. Stealth can usually be accomplished through pure skill, specialized equipment, and/or the usage of other powers, such as Invisibility, adapting to blend into one's surroundings, dampening one's presence entirely, or suppressing the sounds one would make.

## Possible Uses

* Moving throughout even the most guarded of areas and act in true discretion
* Engaging in unconventional guerilla and covert combat
* Completely slipping by the senses of others
* Expertly camouflaging oneself in order to blend into the environment
* Successfully adopting the role of others or entirely new personas
* Masking one's own identity during an interaction
* Accurately inserting oneself into a social environment that is unlike their own
* Remaining acutely vigilant of the environment
* Concealing one's presence
* Carefully robbing, stealing, and looting while evading detection
* Adapting to the surrounding area
Anime Fiction Battles

**Welcome to the Anime Fiction Battles!**
A community centered around indexing anime characters powers and abilities!

This fandom is still new so expect a lot of additions, and apologies if something is missing!

We're a collaborative community website about Anime Fiction Battles that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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Antimatter Manipulation

## Summary

**Antimatter Manipulation** is the power to control Antimatter, a material composed of antiparticles. This is an incredibly destructive power, as collisions between particles and antiparticles leads to the annihilation of both, ignoring durability in the process and causing an explosive release of energy capable of eclipsing a nuclear bomb with only a small amount of antimatter.
Omnipresence

## Summary

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

**Nigh-Omnipresence** is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.
Mind Manipulation

## Summary

**Mind Manipulation** is the ability to manipulate and control the minds of others.

It is associated with Telepathy and Mind Reading, and these powers are often possessed by the same characters. While basic mind manipulation can be used for psychic suggestion and simple manipulation, higher-level users of this ability can completely control others, drive them insane, plague them with illusions and hallucinations, and even rip their minds from their bodies.

Generally speaking, we judge the potency of Mind Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Mind Manipulation, and the resistance against it, there is a variety of factors to be potentially considered. Such as the mechanisms involved, how many people the Mind Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc. For more information visit the Hax page.

**Note:** Manipulating minds by Hacking inorganic beings does not count for this ability, as it would otherwise imply that this ability is a subset of altering mundane data.
Character-Induced Stupidity

**Character-Induced Stupidity**, or CIS for short, refers to the mental limits of a character that cause them to perform at below the true potential of their powers. The term is somewhat of a misnomer, since it refers to more than just stupidity - it could also refer to a character's unawareness, morals, or any other mental characteristic that limits the use of their powers.
Shuji Hanma

> It really doesn't matter who I am.
>
>

## Summary

**Shuji Hanma** is the Staff Officer of the Tokyo Manji Gang. Hanma was the right-hand man and confidant of Tetta Kisaki, who he followed into different delinquent organizations to machinate against the Tokyo Manji Gang and take over its top administration.

## Powers and Stats

**Tier:** At least **9-B**

**Name:** Shuji Hanma

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 15 (Past), 18 (Final Arc), 28 (Present)

**Classification:** Moebius Temporary Leader, Valhalla Acting Leader, Tokyo Manji Gang 6th Division Captain, Tenjiku Member, Kanto Manji Gang Member

**Attack Potency:** At least **Wall Level** (Comparable to Draken, easily beat Chifuyu, Mitsuya and Akkun at once)

**Speed:** **Unknown** travel speed with **Subsonic+** combat & attack speed (Blocked base Mikey's signature roundhouse kick, showed constant comparability to Draken).

**Lifting Strength:** **Class 10** (Can block and hold off Mikey's kick effortlessly, Superior to Mitsuya)

**Striking Strength:** At least **Wall Level**

**Durability:** At least **Wall Level** (Tanked a punch from Draken that sent him flying)

**Stamina:** Peak Human (Stalled Draken to help Kisaki's escape attempt)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average
Absorption

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.
Plasma Manipulation

## Summary

**Plasma Manipulation** is the ability to manipulate plasma, a state of matter in which an ionized gas becomes highly conductive. Plasma makes up such things like lightning and stars and is widespread in space. It can be created by heating gases or subjecting them to powerful electromagnetic fields. In combat, it can be projected as blasts and beams of plasma, similarly to traditional uses of energy, and it can also be used to make forcefields and other objects. Due to its associations with electricity and heat, it is often used by those who can manipulate such things and can be used to easily melt objects.