recursal/Fanatic-Fandom huggingface dataset:
Peltrast

**Centaurian Skirmisher - Peltrast**

**Rarity:** Legendary ★★★

**Role:** Physical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Galetorn Slicers**

When appointed as Leader, grants all allies 30% Damage Shield Penetration. (Purge Immune)

**Primal Force: Outburst**

Upon landing a critical strike, the hero gains 15% all stats for 2 seconds. (Non-stackable, Purge Immune)

**Abilities:**

An adept woodland skirmisher, Peltrast can sometimes inflict a lethal poison that violently courses through his enemy.
**Basic attack has a 50% chance to deal certain True Damage (ignores defenses) and purge one beneficial buff.**
Peltrast brews a foul batch of poisonous miasma that seeps into his victim’s armor and eats away at their defense as they struggle to fight.
**After casting active ability, Peltrast strengthens himself for 12 seconds. Every basic attack grants him Physical Penetration for 4 seconds.**
Stackable
**When any ally or enemy falls, his next basic attack deals certain bonus True Damage to the enemy with the lowest health and stuns them for 4 seconds. (ignores defenses)**
Following 1 basic attacks, the next attack applies mortal wounds to a random enemy, reducing all healing by 100% for 5 seconds.

**Lore:**

Peltrast the Centaurian Skirmisher is both a master poisoner and adept ranger of the forests, protecting his homeland from all would-be intruders and responding to threats with a volley of toxic javelins.

In the Dryadic Wilds where centaurs call their home, Peltrast roams through the overgrown deciduous trees, hunting his enemies and gathering ingredients for his poisons. Once his next target is chosen, his javelin attacks will succeed one another with increasing virulency until his foe is paralyzed by severe pain. As the deadly toxins begin to spread, they are racked by unspeakable afflictions before eventually succumbing to the poison. Through all this agony, his victim remains fully conscious of the unravelling horrors Peltrast has inflicted upon them. Life in the forest is both perilous and indifferent.
Ixion

**Lazuli Knight- Ixion**

**Rarity:**Legendary ★★★

**Role:** Magical Supportive Defender

**Aura of Protection**(Star 5): Gains 15% Basic Attack Damage Reduction and also grants entire team 5% Basic Attack Damage Reduction. (stackable, purge immune)

**Leadership: Raging Torrents**

When appointed as Leader, grants all allies 15% Life Steal. (Purge Immune)

**Primal Force: Durability**

The hero gains 20% Maximum Health and Basic Attack Damage taken reduced by 10%. (Purge Immune)

**Abilities:**

The invocations Ixion speaks draw arcane energy into an octagram of shadow that rises through his body before wreaking havoc down on his foe.
 **Deals certain Magical Damage and purges all buffs from target, additionally cleansing himself of all debuffs.**
When landing his most powerful strikes, Ixion will cripple the defenses of whatever poor fools happen to be closest to him, flaunting his dominance in close combat.
**Upon taking any damage, reduces Magical defense and Phyical Defense of the two closest enemies by certain percentage for 8 seconds**
The cursed veil of immortality can abate some of the damage done to Ixion when he has been grievously hurt, allowing him to terrorize his enemies uninterrupted.
**For every 30% health lost, Ixion heals himself for certain health.**
Ixion feels pity for the first of his companions that falls in battle, taking their life force for his own as protection so they may continue to serve a purpose.
**Upon the first ally death, Ixion gains a certain Health Shield for 10 seconds.**
For every 20% health lost, Ixion gains 30% Magical and Physical defense for 45 seconds.(Purge Immune)

**Lore:**

Within the rank of Knights that serve Lazuli society, Ixion is known to be an ostentatious expert of magic few can claim to match. He aids the Atlanteans for his own personal gain and a darker purpose - uncovering greater arcane knowledge to preserve his immortality.

To find meaning in the unknown, Lazuli that wish to become Knights must sojourn to the Underworld. Ixion, wanting to demonstrate his superiority, attempted a shortcut by crossing into the shadow realm, wherein a living darkness enshrouded him. He was endowed with immortality but also cursed with needing increasingly greater power to sustain it, forcing Ixion to leave the Peaks of Areion and begin his dark quest.
Agholor

**Raptor Defender - Agholor**

**Rarity:** Legendary ★★★

**Role:**  Magical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Frontal Assault**

When appointed as Leader, grants all allies 40% Physical Ability Power for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Mitigation**

Basic Attack Damage taken reduced by 15%. (Purge Immune)

**Abilities:**

**Grants Agholor enhanced basic attacks for 14 seconds. Each attack reduces his enemy's Magical Defense and increases his Magical Defense for 10 seconds.**
**Agholor’s first attack reduces the Magical and Physical Defense of his target for 15 seconds.**
**For every 25% health lost, Agholor cleanses himself of all debuffs and gains certain Magical Defense until the end of battle.**
**For every 25% health lost, Agholor gains a certain Health Shield by causing some Magical Damage to each ally.**
Every other basic attack now reduces his target's Life Steal by 75% for 6 seconds. (purge immune)

**Lore:**

The commander of the legendary Raptor Squad, Agholor engages his enemies on the front lines with his heavily armored velociraptor, Grand Matron, leading the way to glorious victory.

Growing up under the tutelage of his older brother, Jhagor the Elder, Agholor bore witness as some of the most influential and powerful shaman ignored his urgent divinations. Frustrated, he sought to create what is now widely known as the Raptor Squad, with the hopes of defending his homeland of Ordos from the enemies that Jhaqor foresaw growing all around them. Now seen as a paragon of the Drogmol, the safety the Great Grassland Steppes is in his capable hands and his elite team of mounted warriors thrive under his command, proving to be a formidable and imposing force on the battlefield.
Esto esta helado

**Esto esta helado** es la cancion 5 de la serie que aparecio en el episodio Tu lo Haces, el Hielo tambien

## Letra

**Hilin: Esto es frio, Mucho, Desearia desarrollar mi poder, como ellos lo hacen, Esto, esta helado**

**Unidiata: Pero Hilin, Lo podras algun dia**

**Hilin: Pero mi poder no rocía**

**Unidiata: Eso No Importa ahora, tu lo eres, Yo se que tu quieres**

**Hilin: Esto esta, muy helado**

**Unidiata: Pero, algun dia tu poder estara sellado**

**Hilin****: Pero la magia me da vida**

**Unidiata****: La magia te da vida, y te enloquese, quiero salvarte**

**Hilin****: La La lo la**
Nyx

**Bricolage Ranger - Nyx**

**Rarity:**Rare ★★

**Role:** Magical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Rallying Battlemaster**

When appointed as Leader, grants all allies 10% Basic Attack Speed. (Purge Immune)

**Primal Force: Rampage**

Each basic attack has a 10% chance to increase 10% Basic Attack Damage for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

**Lv.1: Targets the enemy with the lowest health, dealing 1K Magical Damage and stunning them for 2 seconds.**
**Lv.1: Following 2 basic attacks, the next attack steals 123 Basic Attack Damage from her target for 6 seconds.**
**Lv.1: Following 3 basic attacks, the next attack steals 92.8 Magical Ability Power or Physical Ability Power (whichever is highest) for 6 seconds.**
**Lv.1: Following 4 basic attacks, the next attack steals 14.2 Magical Penetration or Physical Penetration (whichever is highest) for 6 seconds.**
Deviant Shadowbind additionally freezes her target's Energy Generation for 8 seconds.

**Lore:**

Impertinent and willful, Nyx the Bricolage Ranger has a do-it-yourself attitude and moves to the beat of her own drum. With the tips of her mohawk hair dyed deep purple to match her glam face paint, she brings a counter-culture style to the battlefield.

The progeny of an ancient race that resettled above ground in the Peaks of Areion, the elven Lazuli are born with an affinity for the arcane that tints their skin a pale blue and blanches their hair. Although customary for young magic users to apprentice with a sorcerer, Nyx balked at tradition and impulsively joined a motley crew of rangers hunting centaurs for sport in the Dryadic Wilds. Impatient to join the fun, she conjured a crystalline bow from the ether capable of siphoning combat performance from her targets and leapt onto the field like it was a mosh pit.
Zoe

**Seaside Guardian - Zoe**

**Rarity:**Legendary ★★★

**Role:** Physical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Aerial Swiftness**

When appointed as Leader, grants all allies 15% Basic Attack Speed. (Purge Immune)

**Primal Force: Mitigation**

Basic Attack Damage taken reduced by 15%. (Purge Immune)

**Abilities:**

Like the forces of a raging ocean storm, Zoe's blade damages all enemies around her.
**Deals 903 Physical Damage to all nearby enemies.**
When her vitality begins to suffer, Zoe conjures an impenetrable shield around herself, absorbing damage.
**When health falls below 35%, Zoe gains a Health Shield absorbing up to  1.47K damage.**
Unwilling to even consider retreat, Zoe musters a last effort to defeat her enemy.
**Gains 4.22% Basic Attack Damage when below 50% health.**
In the furious wake of each swing, Zoe's blade strikes all enemies before her.
**All basic attacks deal 76.5 Physical Damage to nearby enemies.**
For every 10% health lost, Zoe gains 10% Magical and Physical Defense and Resilience for 30 seconds.

**Lore:**

Zoe and her steed stand guard, patrolling with the blade of the ocean's waves.

Growing up around horses, Zoe always knew she would one day master combat tactics from the saddle of her most trusted steed. To gain poise and balance she practiced gymnastics and acrobatics along with daily hand-to-hand blade training. With years of study she mastered careful control of her weapon from horseback.
Vulpresa

**Arctic Naturalist - Vulpresa**

**Rarity:** Legendary ★★★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Galetorn Slicers**

When appointed as Leader, grants all allies 30% Damage Shield Penetration. (Purge Immune)

**Primal Force: Clarity**

Active ability can cleanse all debuff of all allies and health them 30K health. (Purge Immune)

**Abilities:**

**Applies magical frost shards to all other allies for 18 seconds. Frost shards shatter when an ally casts their active ability, cleansing them of all debuffs and granting a certain Health Shield for 5 seconds.**

**When the ally initially deployed in front of Vulpresa takes damage for the first time, they gain Magical and Physical Defense for certain seconds**.

**Upon taking any damage for the first time, all other allies gain certain Magical and Physical Defense for certain seconds.**

Vulpresa and her majestic elk companion rush to the aid of their teammates when she senses an ally in imminent danger.
**When any ally drops below 50% health for the first time, all allies are healed for certain health.**
Shattered frost shards from Veil of Sleeping Ice also grants Basic Attack Speed by 25% for 8 seconds.

**Lore:**

Elusive and mercurial, Vulpresa the Arctic Naturalist prefers to fight from a distance and would rather assist those who choose to walk the path of preservation with her.

Once a simple conservationist from Atlantis, Vulpresa was summoned to the Hoarfrost Mountains after a chance meeting with Atalanta, who had prayed to the goddess Chione to provide more heroes that could protect her sacred homeland. The icy winds of change helped usher Vulpresa to the frozen tundra where she was transformed into a boreal eidolon, no longer affected by the harsh northern conditions and now magically linked with the creatures of arctic. Since that time, she has become a guiding spirit to the inhabitants of the mountains and even merely catching a glimpse of the mysterious Vulpresa is considered to be a sign of good fortune.
SKYROS ADJUTANT

**Auxiliary Mantis - SKYROS ADJUTANT**

**Rarity:** Legendary ★★★

**Role:** Physical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Tundra Bulwark**

When appointed as Leader, grants all allies 15% Maximum Health. (Purge Immune)

**Primal Force: Active Dispel**

Active ability also purges all buffs from a random target.

**Abilities:**

**Heals all nearby allies for certain health. Nearby Talos heroes will also gain a certain Health Shield for 10 seconds.**
By drawing upon the arcane crystals used to power Skryos Adjutant, the extracted energy can be redistributed in the form of a protective barrier.
**The ally deployed in the front of Skyros Adjutant at the start of battle gains a certain Health Shield.**

**Following every 3 basic attacks, the next attack also heals the most wounded ally for certain health.**
**Whenever an ally casts their active ability, their Penetration and Defense is increased by certain percentage for 10 seconds. If the ally is a Talos hero, they also gain certain percentage Basic Attack Speed for 10 seconds.**
Aerial Aid also grants 100% Resillience to nearby allies for 10 seconds.

**Lore:**

A rare, one-of-a-kind supportive model assembled during the height of the rebellion, Skyros Adjutant continues to serve Queen Kahara and her emissaries in their fight for independence and sovereignty.

Known for their speed, versatility, and capacity for short-range flight, the baseline adjutant model can move about freely on the battlefield to provide immediate support where needed. They played a pivotal part during the rebellion, keeping their Talos brethren fighting even when the odds were against them. Constructed separately as a one-off from the standard production model, Skyros Adjutant boasts improved performance and speed, critical for its intended role as a healing triage specialist.
Jingwei

**Avian Celestial - Jingwei**

**Rarity:**Legendary ★★★

**Role:** Physical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Battle Charge**

When appointed as Leader, grants all allies 15% Basic Attack Damage for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Fatality**

The hero gains 20% Critical Damage Bonus and 100% Damage Shield Penetration. (Purge Immune)

**Abilities:**

**Jingwei focuses her mind and becomes invincible for 5 seconds. While invincible, she summons celestial birds to deal True Damage(ignores defense) every second to her target and reduce their Basic Attack Speed by certain percentage for 10 seconds.**
Although Jingwei is considered one of the more “down to earth” celestials, she can still deliver divine retribution with simplicity and ease.
**Jingwei permanently gains certain percentage Basic Attack Damage. Additionally, following 2 basic attacks, the next attack deals extra True Damage(ignores defense) equal to Basic Attack Damage.**
Purge immune
As her aviary of celestial birds assaults the target, Jingwei is free to advance on her enemy with blinding speed and precision.
**After Defiant Aviary, Jingwai gains Basic Attack Speed for certain seconds.**
**After falling below 30% health for the first time, Jingwei becomes invincible and heals herself for certain health every second for 5 seconds.**
When Cloak of Feathers activates, Jingwei gains 40% Life Steal for 60 seconds. (purge immune)

**Lore:**

Headstrong and willful, the divine Jingwei carries herself with great dignity and keeps a decidedly low profile compared to her fellow celestials, but ask any experienced warrior and they will tell you that she is by no means ordinary.

In her past life, she was a mortal named Nuwa, the daughter of an esteemed general, who drowned in the Eastern sea while playing with the waves. From this tragedy, the young girl re-emerged as a celestial bird, determined to fill the ocean with twigs and pebbles so that others will not suffer her fate. Her sacred and perennial task has brought her to Atlantis, where she seeks to rendezvous with the other celestials and petition for their aid.
Jhaqor

**Raptor Diviner - Jhaqor**

**Rarity:**Legendary ★★★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Soaring Surge**

When appointed as Leader, grants all allies 20% Basic Attack Speed for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Outburst**

Upon landing a critical strike, the hero gains 15% all stats for 2 seconds. (Non-stackable, Purge Immune)

**Abilities:**

**Deals Magical Damage to all enemies and reduces the Basic Attack Speed of the most buffed enemy by certain percentage for 5 seconds.**
Runestone Divination now also prevents the most wounded enemy from healing for 8 seconds. (purge immune)

**Lore:**

Jhaqor the Elder is the tactical overseer of the legendary Raptor Squad, using his massive mystic runestone to decipher and invoke specialized stratagems that cripple his foes with ease.

While diviners are commonly seen by many Drogmol warriors as dissidents from the guiding shamanist faith, Jhaqor was welcomed into the Raptor Squad for his insight as an Elder diviner, a title given only to those that have practiced the taboo art for over a dozen, dozen moons. It was his younger brother and the leader of the Raptor Squad, Agholor, who first suggested Jhaqor fight with the elite team. Since joining, he has gone on to develop perfect synergy with his velociraptor, Jade Shrew, and adorns her harness with decorative runestones as a sign of respect. Heeding the portents revealed with his mystic runestone, Jhaqor can bend any conflict in his favor.

**Stats:**
Cancion de Detencion

**Cancion de Detencion** es el episodio 19 de la serie

## Sinopsis

Puede que de una ves por todas detengamos un poco a Vonvora y Tatatana.

## Trama

Vonvora canta la cancion inoptisadora Vonvo-Maldad, Unidiata se inopsisa y se fusiona con ella y con Tatatana, aparece Tiyundita y ataca a Dinalian y Gubo. Ellos se fusionan y crean a Gunblitain, ellos no pueden con Tiyundita pero viene la Reina Mimian y hace un rayo protector, Unidiata sale de la fusion y no se acuerda de lo susedido pero Vonvora unos segundos antes tira un Rayo Maligno a Unidiata.
Sagango

**Shadowed Diabolist - SAGANGO**

**Rarity:** Rare ★★

**Role:** Magical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Living Flame**

When appointed as Leader, grants all allies 40% Magical Ability Power. (Purge Immune)

**Primal Force: Enchantment**

At the start of battle, the hero gains 100% Magical Ability Power for 60 seconds. (Purge Immune)

**Abilities:**

Appealing to the spirits, Sagango waves his magicked fetish staff and conjures a foul curse that affects all foes on the battlefield.
The spirits always demand more of Sagango, and by repeatedly striking an enemy, he is granted the opportunity to drain an enemy’s life force.
**Lv.1: Each basic attack has a 15% chance to apply a curse to his target, dealing 317 Magical Damage each second, for 5 seconds.**
Sagango draws upon the astral essence trapped within the effigy strapped on his back to further empower his fetish staff, lowering all enemies resistance to magic when cursed.
**Lv.1: Curse of Malady now reduces certain percentage Magical Defense from all enemies for 10 seconds.**
Death is a natural part of life, and no one knows this better than a dark spirit sorcerer, allowing Sagango to capture the magical energy of a fallen ally.
**Lv.1: Upon first ally death, grants himself 167 Magical Ability for 10 seconds.**
Curse of Malady now additionally deals 2X damage to his target.

**Lore:**

Having mastered communing with dark spirits at an early age, Sagango was directed to leave his island nation in the west, as incorporeal beings often want something from those that call them and dark spirits always want more essence.

This sojourn led him into the eastern deserts where he encountered an opposing high priest of the Daybreak Oracle. Sagango petitioned the dark spirits, offering to slay the priest in exchange for more power…and they agreed. In that moment, he was able to unleash a new kind of curse that ravaged the priest with a deadly malady. Following through with the pact, he captured the high priest’s soul within a doll-shaped effigy and fashioned their skull into a fetish for his staff, which Sagango now uses to bolster the dark spirits he calls upon.
Crixus

**Risen Gladiator - Crixus**

**Rarity:** Rare ★★

**Role:** Magical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Rallying Battlemaster**

When appointed as Leader, grants all allies 10% Basic Attack Speed. (Purge Immune)

**Primal Force: Revenge**

For every 30% health lost, the hero gains 30% Basic Attack Speed for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

**Deals certain Magical Damage to enemies in an area around him and applies mortal wounds, reducing all healing by 75% for 5 seconds.**
Cleanse immune
Becoming an undead risen has endowed Crixus with phenomenal strength that he only dreamed of achieving while he was alive.
**Crixus permanently gains certain Basic Attack Damage.**
**While above 75% health, Basic Attack Speed is increased by certain percentage. While below 75% health, Crixus cleanses himself upon taking damage.**
Rigor Mortis now also randomly purges one buff from enemies in an area around him.

**Lore:**

Crixus the Risen Gladiator was once an arena combatant of substantial renown and continues his fight for fortune and glory even after his untimely death.

In many of the far-flung taverns across the realm, tales of the undead pass between the lips of adventures and bandits alike, but none could have ever expected one of them to stride through the gates of Atlantis, seeking mercenary work. No longer driven to hear the cheering crowds of the coliseums where he once fought in life, Crixus seems satisfied with only the terrified screams of his enemies... and a steady supply of glittering gold coins.
Hector

**Grave Shieldbearer - Hector**

**Rarity:**Rare ★★

**Role:** Magical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Brazen Defender**

When appointed as Leader, grants all allies 30% Magical Defense. (Purge Immune)

**Primal Force: Durability**

The hero gains 20% Maximum Health and Basic Attack Damage taken reduced by 10%. (Purge Immune)

**Abilities:**

**Enters a dauntless state, gaining a certain Health Shield for 10 seconds and reducing the Magical and Physical Defense of nearby enemies by certain percentage. The dauntless state ends if the Health Shield is depleted and Hector takes any damage.**
Cleanse Immune, Non-penetrable shield
Engraved on his massive tombstone shield is a cryptic epitaph that safeguards Hector from harmful magic.
**Dauntless Tombstone now grants Hector certain percentage Magical Defense until the end of battle.**
Stackable
Hector’s resistance to magic dramatically increases as his reanimated lifeforce begins to dwindle away.
**For every 20% health lost, Hector gains certain percentage Magical Defense for 60 seconds.**
Stackable
**Upon death, Hector permanently reduces all enemies Critical Damage Bonus by certain percentage.**
Cleanse Immune
At the start of battle, Hector gains 100% Magical Defense for 8 seconds.

**Lore:**

Hector the Grave Shieldbearer arrives in Atlantis on the direct orders of the Underworld aristocracy, sworn to fight for and defend Queen Moira as she searches the realm for her lost love.

Once a formidable champion in the Atlantean army, Hector now serves as an elite royal guard of the Underworld, ready to oppose any and all threats from the living. Carved into the unholy tombstone that he bears as a shield is an effigy that was originally meant to memorialize his honorable deeds in life. But when Hector rose from his grave and took the tombstone as his scutum, it twisted into a graven image that began to protect him from harm while also weakening his enemies with dreadful magic. It seemed to Hector that his duty as a hero would continue even in death.
Setsuna

**Sakura Samurai - Setsuna**

**Rarity:** Rare ★★

**Role:**  Physical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Opening Strike**

When appointed as Leader, grants all allies 20% Critical Strike Chance. (Purge Immune)

**Primal Force: Piercing Strike**

The hero reduces target's 40% Physical Defense.

**Abilities**

**A triple strike attack that deals certain Physical Damage, reduces Basic attack Speed by certain percentage and freezes energy generation for 10 seconds.**
**Threefold Sword Flourish additionally bleeds the target for certain Physical Damage every second for 15 seconds. If the target casts their active ability during this time, they will also be stunned for 4 seconds.**
**Upon landing a critical strike, Setsuna permanently gains certain Physical Ability Power.**
 Stackable, Purge immune
**Every attack has a 20% chance to deal a bonus certain True Damage.**
Setsuna permanently gains 50% Movement Speed. (cleanse immune)

**Lore:**

Noble in her own right and trained in both military tactics and grand strategy, Setsuna is considered to be equal in skill to her daimyo lord, Takeda. A brilliant warrior with an air of dignity, she represents the best of the Budo Clan.

Setsuna earned her title as Sakura Samurai through her elegant combat techniques. She draws from aspects of the natural world to create a graceful and dynamic battle motif known as Setsugekka. This refined fighting style is modeled after cherry blossoms, birds, beasts, and even the very seasons. Setsuna creates beauty from the chaos of warfare, each swing of her sword so sophisticated and perfect that the very nature around her harmonizes with her movements, giving them even more power. Passed down from generation to generation by the Kunai imperial aristocracy, Setsugekka is a well-guarded secret few know and even fewer master.

**Stats:**
Tethoros

**Stalwart Defender - Tethoros**

**Rarity:**Rare ★★

**Role:** Physical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

Tethoros is a Physical Defender who carries two halves of a shield and uses them in place of a more traditional weapon.

**Leadership: Soaring Ward**

When appointed as Leader, grants all allies 30% Physical Defense. (Purge Immune)

**Primal Force: Physical Endurance**

After falling below 50% health for the first time, the hero gains 100% Physical Defense. (Purge Immune)

**Abilities:**

Taking the ultimate defensive stance, Tethoros immobilizes and slams his shields together, dealing damage while raising his own defenses.
**Deals 313 to target, and gains 307 for Physical Defense for 5 seconds.**
Always prepared, Tethoros begins battle with the assurance only a health shield can bring.
**Begins battle with a Health Shield absorbing up to 1.83K damage.**
The clashes of a thousand battles infuse the shields of Tethoros with a defensive aura.
**Grants himself and allies around him 9.85 Physical Defense.**
As the 10,000th sword shattered against Tethoros's defenses, the goddess Athena granted him an impenetrable shield to deter war.
**Upon reaching 50% health, Tethoros returns 142 damage back for each attack he received.**
Iron Bulwark now grants Tethoros 50% Magical Defense for 10 seconds.

**Lore:**

The decorated general Tethoros raises his matching shield halves like an impenetrable wall on the field of battle, ever since a well-placed sword thrust nearly stole his vital breath.

The shell-insignia shield of Tethoros was bequeathed to him through a decree from King Atlas after a particularly nasty encounter on the battlefield with a practiced bandit swordsman. The shrewd king recognized the value in the officer Tethoros as a tactician and motivator of men in the face of great danger and faltering morale.
Sobekos

**Augurer of Storms - Sobekos**

**Rarity:** Common ★

**Role:**  Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Piercing Ice**

When appointed as Leader, grants all allies 60% Magical Penetration. (Purge Immune)

**Primal Force: Growing Magic**

The hero gains additional 50% Magical Ability Power for 180 seconds every 60 seconds. (Stackable, Purge Immune)

**Abilities**:

**Hits all enemies in a line for certain Magical Damage, and heals all allies it passes through for certain points.**
**Casting Winds of Daybreak now grants allies certain Magical Defense and reduces all enemies Magical Defense by certain value for 12 seconds.**
**When the first enemy dies, Sobekos grants himself certain Magical Power for 12 seconds.**
**All allies gain certain Magical Defense.**
Upon the first ally death, all remaining allies gain 500 Resilience for 10 seconds. (purge immune)

**Lore:**

From the shifting sands of the eastern deserts, Sobekos casts his finely-tuned incantations to control the wild Atlantean winds and weather.

The sand spirit disciple Sobekos trained for years under the tutelage of high priests of the Daybreak Oracle, attaining mastery of the chaotic winds and weather of the Atlantean continent. Through great focus and dedicated study, Sobekos honed his skills to the point of rising above even the elder priests of the Temple of Daybreak where he practiced. Eventually he felt it was time to leave the Temple to find his way in the world, knowing it was likely he would never return.

**Stats:**
Tiandao

**Solar Monastic - Tiandao**

**Rarity:**Rare ★★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Galetorn Slicers**

When appointed as Leader, grants all allies 30% Damage Shield Penetration. (Purge Immune)

**Primal Force: Weakening Strike**

The hero reduces target's 30% Resilience.

**Abilities:**

**Lv.1: Cleanses 1 debuff from all allies and grants them 5.97% Basic Attack Damage for 10 seconds.**
**Lv.1: Upon landing a critical strike, Tiandao gains 15.8% increased Energy Generation Rate for 1.5 seconds.**
**Lv.1:Upon landing a critical strike, the ally initially deployed in front of Tiandao gains a 299 Health Shield for 5 seconds.**
When his first ally falls, Tiandao purges all buffs from the enemy team.

**Lore:**

Without the sun's warm embrace, the world would surely fall into eternal slumber under the cold moonlight and so Tiandao has journeyed from the astral plane to bring Atlantis a new dawn. His divine solar mantras cleanse the faithful and light their path to victory.

The Solar Monastic and Lunar Mystic have always cycled through the astral plane, just as the sun and moon cycle through the sky, but this precious balance has been thrown off with Mayar's sojourn to the mortal realm. After witnessing the plight of the Atlanteans, Tiandao invoked the ultimate law of Sol, dictating that the celestial brothers must converge into an eclipse, ensuring that the land is renewed and the cosmic ballet goes on. He now seeks a way to incite this stellar event and bring peace to both worlds.
Iron Dragon

**Lightning Chariot - Iron Dragon**

**Rarity:** Legendary ★★★

**Role:** Physical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Galetorn Slicers**

When appointed as Leader, grants all allies 40% Damage Shield Penetration. (Purge Immune)

**Primal Force: Piercing Strike**

The hero reduces target's 40% Physical Defense.

**Abilities:**

**Deals certain Physical Damage to the nearest target and reduces certain percentage Physical Defense for 10 seconds.**
Iron Dragon seizes every opportunity to punish enemies of the Talos in the name of Queen Kahara, catching his foes in disarray and blasting them with renewed fury.
**Upon any enemy death, Iron Dragon gains certain Physical Penetration and immediately casts Parting Thunderclap without any cost.**

**Upon death, Iron Dragon deals certain Physical Damage to the nearest target.**
**Parting Thunderclap also permanently increases certain Physical Ability Power. Whenever an enemy is killed by Parting Thunderclap, Iron Dragon gains an additional certain Basic Attack Damage, for 60 seconds. (Passive cast excluded)**
Whenever an enemy is killed by Parting Thunderclap, Iron Dragon permanently gains 10% Life Steal. (Passive cast excluded, Stackable, Purge Immune)

**Lore:**

Speed, precision, and esoteric technology mark the advanced designs of an envoy chariot like Iron Dragon. Capable of traveling long distances with ease and knocking out enemies from afar, they are a vital asset to the Talos.

Produced in small numbers for only the Talos elite, envoy chariots are first and foremost self-piloting transportation vehicles, but are also able to defend themselves and their esteemed passengers by outputting powerful lightning strikes from a distance. Years after the Talos rebellion, Iron Dragon still remains in service to Queen Kahara, along with her appointed envoys and personal guard.
YaoJi

**Divine Lotus Celestial - YaoJi**

**Rarity:** Legendary ★★★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Soaring Surge**

When appointed as Leader, grants all allies 15% Basic Attack Speed for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Active Dispel**

Active ability also purges all buffs from a random target.

**Abilities:**

**Yaoji grants the most wounded ally a Health Shield and also reduces Basic Attack Damage taken by allies by 5% for certain seconds (reduction effect is doubled for Celestial allies).**
Purge immune
**Yaoji gains permanent immunity to all negative effects and is now healed for certain health every 3 seconds until the end of battle.**
Purge immune
**Lotus of Heaven also weakens all enemies, increasing Basic Attack Damage taken by an additional certain percentage for 10 seconds.**

Yaoji focuses intently on her target, seeking to punish them for daring to challenge her magnificent glory.
**Every basic attack has a 20% chance to reduce her target’s Resilience for 10 seconds.**
Purge immune
Reduces all enemies Magical and Physical Defense by 20% permanently. (purge immune)

**Lore:**

The citizens of Atlantis grow calm and peaceful from an air of tranquility that Yaoji, divine goddess of beauty, carries with her as she enters the city. Her harmonious nature allows her to draw upon her sacred lotus and bestow great blessings upon the worthy.

A generous benefactor of mortals, Yaoji was the first to grow herbs for use in medicine and even gifted petals from her heavenly lotus flower to shaman for their practices. She staunchly protects champions of virtue while also diligently punishing the wicked who sin in the name of vice. Yaoji is said to have an irresistible charm that can reform even the most remorseless of criminals.
Porque Unguda

**Porque Unguda (I do not Uncegua anything en E.U.A)** es la primer cancion que no sea el Intro, aparecida en el episodio Enojo sin Perdon

## Letra

Gubo**: No lo entiendo, que es lo que haremos**

Dinalian**: No lo entiendo, porque se fusionaron**

Gubo**: Unguda, Porque Unguda**

Dinalian**: Porque no nos fusionamos**

Gubo**: En la mejor fusion, Porque Unidiata**

Dinalian**: Le pide como una lata**

Gubo**: Algo Trama**

Dinalian**: Algo Trama Unidiata**
Zhurak

**Raptor Beastmaster - ZHURAK**

**Rarity:** Legendary ★★★

**Role:** Physical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Raging Torrents**

When appointed as Leader, grants all allies 15% Life Steal. (Purge Immune)

**Primal Force: Outburst**

Upon landing a critical strike, the hero gains 15% all stats for 2 seconds. (Non-stackable, Purge Immune)

**Abilities:**

**Deals certain Physical Damage and grants himself specific percentage Critical Strike Chance for 8 seconds.**
**While all allies are alive, Zhurak gains certain Physical Penetration.**
**Upon landing a critical strike, Zhurak gains specific Physical Penetration for 6 seconds.**
**As long as he is undamaged, Zhurak gains certain percentage Basic Attack Speed.**
Following 3 basic attacks, the next attack reduces his target's Resilience by 50% for 3 seconds. (purge immune)

**Lore:**

A member of the legendary Raptor Squad, Zhurak serves as their expert fighter and beastmaster. He specializes in getting up-close and personal with his trained velociraptor to quickly dispatch his enemies.

The elite team is revered within their nomadic race of mounted warriors and it was Zhurak’s renowned skill at husbandry that became the foundation for Raptor Squad. He was responsible for raising the beasts from hatchling to maturity, matching their behaviors and traits to each rider. His prized velociraptor, Clever Girl, has been augmented for close quarters combat. Her steel plated horn gores opponents as easily as her claws eviscerate flesh. Together, they ride fearlessly into battle, ready to fight with a viciousness usually only seen in the wild.
Briarus

**Barbarian Chieftain - Briarus**

**Rarity:** Rare ★★

**Role:** Physical Brawler

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Blazing Advance**

When appointed as Leader, grants all allies 40% Critical Damage Bonus. (Purge Immune)

**Primal Force: Growing Power**

The hero gains additional 50% Physical Ability Power for 180 seconds every 60 seconds. (Stackable, Purge Immune)

**Abilities:**

Channeling his rage into a single strike, Briarus impales his enemy while emboldening his allies.
**Deals certain Physical Damage to enemy target, grants Briarus and all allies certain Physical Ability for certain seconds.**
With the spirit of the great tiger flowing through his spear, Briarus' attacks culminate with beast-like ferocity.
**Following 4 basic attacks, the next attack grants Briarus certain percentage Critical Strike Chance for 7 seconds.**
Briarus pounds his chest, shouting ancient battle cries thus encouraging his allies to acts of bravery.
**When Briarus critically hits, all other allies gain certain Critical Damage Bonus for certain seconds. (non-stackable)**
Each Frenzied Spike has the members of Briarus' adopted tribe embrace the fury of the Great Tiger.
**Frenzied Spike now grants Briarus and all allies certain percentage Critical Strike Chance for 5 seconds.**
Frenzied Spike now reduces all enemies 60 Resilience for 10 seconds.

**Lore:**

The hunter Briarus leads his soldiers to glory with a tranquility not often seen among the warriors of his tribe, though in the heat of battle his furor is unparalleled.

As a young warrior, Briarus trained in the image of his father, and planned to one day wear in his likeness a headdress of the mighty wolf. Those plans changed the day his father was killed in a vicious tiger attack. Tracking down and slaying the tiger as vengeance, Briarus now wears its skin as his headdress in honor of his father's leadership.

**Stats:**
Earl Villard

**Vampire Earl - Earl Villard**

**Rarity:** Legendary ★★★

**Role:**  Magical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Overall Guard**

When appointed as Leader, grants all allies Maximum Health by 10% and reduces their basic attack damage taken by 8%.

**Primal Force: Growing Hardening**

Every basic attack steals the current target 200 Physical and Magical Defense for 10 seonds. (Non-stackable)

**Abilities:**

**Earl Villard reduces all enemies who stand within range Basic Attack Damage by certain percentage and Basic Attack Speed by certain percentage for 6 seconds. In addition, Earl Villard also stuns them for 4 seconds.**
**For every 10% health lost, Earl Villard cleanses all debuffs from himself and gains a Health Shield for 10 seconds. (Stackable)**

**Next basic attack after casting active ability reduces the current target all stats by certain percentage and increases his Basic Attack Damage taken by certain percentage for 5 seconds. (Cleanse Immune)**

**Upon dropping below 40% health, Earl Villard gains huge Magical Defense and reduces his healing by 60% for certain seconds.( Purge Immune)**

When any one enemy falls, grants himself 200 Resilience permanently. (Stackable, Purge Immune)

**Lore:**

The 13 clans of the Vampire Kingdom are divided into two major alliances because of their different beliefs. The Sabbat that advocates dominating the world and the Camarilla that advocates living in seclusion. Earl Willard and the late King Oglesle led the two alliances.

Earl Willard is the patriarch of the Clan Lasombra. The Lasombra are born with warrior talent. The excellent lineage grants Earl Willard powerful defense. Even Poseidon destroyed Atlantis, he was also  unscathed. After inheriting the holy artifact of his clan soul bean, he exerted his orginal mystery to the extreme.
Pheobe

**Phoenix Shaman - Phoebe**

**Rarity:**Rare ★★

**Role:** Magical Artillery

**Abilities:**

Phoebe channels the fire in her spirit, causing the earth beneath her enemy's feet to erupt into a pillar of flame.
**Lv.1: Deals 1.17K Magical Damage on impact and 764 Magical Damage per second afterward, for 4 seconds.**
While unharmed, Phoebe is able to center on the flame in her mind's eye and gain greater confidence in battle.
**Lv.1: As long as she is undamaged, Phoebe gains 9.21  Magical Penetration and 3.89% Critical Strike Chance.**
With advanced training, Phoebe wills her fireball attack to burst into flames upon impact.
**Lv.1: Following 2 basic attacks, the next attack burns the target with 860 Magical Damage every second for 2 seconds.**
Mind focused and spirit ablaze, Phoebe masters her powers and scorches the earth with everlasting flames.
**Lv.1: Towering Inferno leaves a ring of fire on the ground, burning all enemies who stand within it for 161 Magical Damage every second for 6 seconds.**
Scales with Magical Ability Power

**Lore:**

Skilled in the mystical arts of the clerics of the New Kingdom, Phoebe commands fire and flame as readily as most soldiers handle a sword and shield.

As a young girl, Phoebe's untrained talents were mistaken as uncontrollable burdens and many in her village treated her like an outcast. Finally as a teenager she was taken under the wing of a nearby shaman, and Phoebe flourished with proper magical education and centering of her mind's immense energy and power.
Akanth

**Treeborn Sentinel - Akanth**

**Rarity:** Legendary**★★★**

**Role:** Physical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Soaring Ward**

When appointed as Leader, grants all allies 30% Physical Defense. (Purge Immune)

**Primal Force: Magical Endurance**

After falling below 50% health for the first time, the hero gains 100% Magical Defense. (Purge Immune)

**Abilities:**

Grappling his opponent with his enchanted roots, Akanth drains them of their vital life essence while replenishing his own.
**Deals certain Physical Damage to target and heals himself for certain points every second for 6 seconds.**
Akanth grows thorns from his tough bark, inspiring the ally next to him.
**Grants certain Physical Ability Power and certain percentage Life Steal to the Ally deployed to his right.**
Akanth projects an aura of verdant energy, allowing him to regrow damage he's sustained.
**Following 2 basic attacks, the next attack heals self for certain value.**
Reaching deep within his ancient wellspring of vitality, Akanth continuously heals himself after receiving grievous harm.
**Upon dropping below 40% health, Akanth heals himself for certain value every second, indefinitely.**
Siphoning Roots now permanently grants Akanth 120 Magical Physical Defense. (stackable)

**Lore:**

The ground shakes beneath the steps of Akanth, a mighty protector of the dark and mysterious forests of the Dryadic Wilds.

A watchful guardian from the ancient age of the Dryads, Akanth patrols the canopied corridors of the living forest. Though their true origins are unknown, many New Atlanteans believe that Akanth once existed as an olive tree. According to legend Athena blessed the tree after it survived a great war; soon after, Akanth drew their first breath, took their first steps, and became a sentinel of the Wilds. Not much known is about Akanth’s mysterious caretaker, known only as the Gardener. It is assumed that they met along one of Akanth’s many journeys. They are inseparable and work together to protect the forest from intruders.
Rexenor

**Learned Alchemist - Rexenor**

**Rarity:**Common ★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

Rexenor is one of the first five Heroes acquired in Wartide. He is Magical Supportive Artillery, a healer with a ranged attack.

**Leadership: Energy Siphon**

When appointed as Leader, grants all allies 30% Energy Generation Rate and 10% Team Cooldown Reduction. (Purge Immune)

**Primal Force: Enchantment**

At the start of battle, the hero gains 100% Magical Ability Power for 60 seconds. (Purge Immune)

**Abilities:**

Always the right potion at the ready, Rexenor brews a revitalizing draught that heals his allies over time.
**Gives a small burst heal to all allies for 305 points and heals the most wounded ally for 305 points every half second for 4.5 seconds.**
In the heat of battle, Rexenor tosses a healing potion to the most wounded ally
**Following 2 basic attack, Rexenor heals the most wounded ally for 99.5 health every second for 4 seconds.**
Rexenor brews a special potion of Life-Stealing to slip to the ally starting battle ahead of him
**The Ally deployed in front of Rexenor gains 2.7% Life Steal of damage dealt for the duration of the battle.**
Having perfected his Alchemical craft, Rexenor's vials release a powerful protective dweomer to aid his allies.
**Following 3 basic attack, Rexenor enchants 3 random allies, granting them 9.17 Physical Defense for 4 seconds.**
Rexenor now grants all allies 1K Heal every 5 seconds.

**Lore:**

The son of diplomats, Rexenor has ventured to all corners of the known world, developing an expertise in alchemy and the restorative arts.

From a very early age Rexenor knew he would explore the world in the pursuit of knowledge, even if it meant leaving the comforts of home behind. His travels and occasional traveling companions have led him down a path towards trouble and even peril, but over time the risks have led him to develop a smart sense of danger.

**Stats:**
Pandora

**Pandora** is one of the three primary moons of Alpha Centauri II.

The moon is mostly jungle and home to the Aurelans and many unique animal species. To preserve the natural beauty of Pandora, development was limited to spaceports and relay stations on the moons surface.

During the Procion War, the moon was the site of the Battle for Pandora, during which Terran Federation soldiers and Aurelan warriors battled the invaders together.