Adventure Capitalism 101

an adventure starring Cecil Chamberlin Canterbury, Sinclair, and Wing/Nugget.

Tweet Length Description: Join Wing, Sinclair, and Cecil as they meet for the first time and make questionable investments, revive asthmatic teen hooligans, and vomit Elf Logs all on the 2022 Firebreathing Kittens Season Premier!

Setting: Jishoap

Non Player Characters:

* Ember of the Sea Scouts
* Alessandria Ashcroft
* Arland Artichoke IV
* Bonaventura Halevy
* Ludwig Sutton
* Geoffrey Sutton
* Roghayyeh Ngoma
* Luke the asthmatic orphan
* Henry Deviteaux
* Evelyn Deviteaux
* William Deviteaux
* Nektarios Chatzopoulos

Plot Summary:

Sinclair, Cecil, Wing (and Nugget) have all traveled to the port city of Jishoap for business and to sign on with the Firebreathing Kittens.  Unfortunately the Kittens are nowhere to be found!  Cecil applies to join the crew of Dread Pirate Arland Artichoke but finds his sea legs just aren’t up to snuff, Wing takes a job helping a young dwarf carry his drunk father home, and Sinclair terrorizes an up-and-coming entrepeneur to get some peace and quiet while they enjoy the sea breeze.

Their errands completed the trio each make their way around Jishoap to track down the Firebreathing Kittens and find themselves in front of the bank and meeting one another.  Sinclair recognizes the young entrepreneur from the beach and the adventurers find out she is Alessandria, a young Dryad of only 111 years opening a bank for children of long lived races promising a ludicrously high return rate.  Wing and Cecil see gold in their future and eagerly sign up while Sinclair has their doubts.  After Luke, who invested a whole 500 gold, has an asthma attack after hearing he can’t cash out of his investment the crowd has its doubts and the trio escort Alessandria out of the square to question her.

She reveals that she is running a pyramid scheme for her benefactor Bonaventura Halevy. Wing signs the book that she uses to get in touch with the mysterious Halevy and is offered an exchange, his soul for a wish.  Sinclair advises against the transaction and the line goes dead.  As the group brainstorms how best to proceed they send Alessandria off on an errand for Sea Scout cookies and don’t realize she went the wrong direction, and probably isn’t coming back, until several minutes pass.

The group settles on taking their grievances straight to the top of this pyramid scheme and hire a boat taxi to head to the scheme leader’s yacht anchored in the bay.  Upon boarding they find that he is actually a powerful devil and they are in over their head.  The adventurers try to pitch some ideas to Bonaventura that wouldn’t involve exploiting young children’s gullibility and the devil agrees that while finding gullible adults is harder the payout could be much higher.   Bonaventura Halevy then offers to let the three of them a position at the top of the pyramid scheme, their souls and recruiting several adults to invest in the scheme in exchange for one million gold pieces.  Cecil is having none of it but Sinclair and Wing decide to take up the devil on his offer.  Signing their names away the trio depart neither joining Firebreathing Kittens nor getting the stolen money back.  Wing and Sinclair soon find that they may have made a bad deal as they find copper pieces dropping on their head at regular intervals (one penny every 15 seconds means they'll have 50 gold after 50 years) along with their bodies showing an immediate reaction to the deal.

NPC Grudges:

They talked Bonaventura Haleva into switching the scheme from children to adult victims. For Wing and Sinclair, the ten random NPCs are (who you each recruited to the pyramid scheme and who lost money. These are NPCs who, if they ever encounter you in a dark alley, will rough you up a bit. If you bump into them or their family members on a quest, they will do their best to thwart you):

1. Ferris Horbiger
2. Henry Deviteaux
3. Terence Splitface
4. Cecilia
5. Plunt
6. Lala Abildgaard
7. Robin Goodfellow V
8. Burt Halifax
9. Ernst Lee
10. Bubba Smith

These ten represent family members of people who lost money in the pyramid scheme.

Consequences to selling your soul:

* Now: Their nails turn black and rotten as their hair turns a sickly green white.
* Level 2: Over time the characters skin begins to break out in rashes and strange growths, forming into occult symbols that marks them as one of the damned.
* Level 3: Temples and churches refuse them entry, healing magic even sometimes fails to do anything for them. (50% fail chance of all healing spells)
* Level 4: Friends and loved ones come down with diseases in their presence and then begin to shun them.
* And: When you die, you can't be raised, not even by a quick revivify.
* If you ask be helped, there is nothing anyone external can do. Selling your soul is something between you and Bonaventura Halevy.

Memorable Quotes: