recursal/Fanatic-Fandom huggingface dataset:
Carly Kwon

Carly is a female human. She is currently unknown and not part of any crew.

## **Background**

Carly is an amateur veterinarian and surgical procedure enthusiast. Unfortunately her final patient was a Marine Captain's pet cat and things got a little spicy after the animal woke up mid surgery, causing it to pass away from shock.

Needless to say, Carly doesn't have a license anymore. She is still looking for work in the medical field however.

## **Personality**

Always in a cheerful mood and is always happy to talk to anyone about more or less anything. She loves animals of all kinds, including less conventional creatures that most might consider to be monsters. While she is dedicated to her craft and will not hesitate to help an animal that needs medical attention, Carly lacks confidence when it comes to dealing with *people injuries*.

Tends to overly baby her patients, which is something animals dont tend to mind but people might find condescending.

## **Appearance**

Carly is an oriental woman of average height with a slim, athletic build. She has a small golden hoop piercing on the left side of her bottom lip. She only wears her black framed glasses when reading or performing medical duties, speculation being that she is Far-sighted.

Carly has straight black shoulder length hair and dark brown eyes. She wears her hair loose unless she is working, in which case she ties it back to avoid it getting in the way.

She is very keen to advertise that she occupies a non-combatant role; her shoulder bag and armband both sport the classic white circle with a red cross logo on them to denote her status as a medic.

## **Trivia**

* Carly Kwon is an obvious pastiche of the Sea of Fools character Holly Queen.
LA 0

the map of the world in this episode.

**LA 0** is an episode of *Language Apocalypse*, it is basically the introduction episode.

## Plot

an entity called Google wipes out everybody on the planet, except for four lucky enough countries, the United Kingdom, France, Germany, and Spain, they must colonize the entire world within the next 100 years on the next episode.

## Cast and Characters

* France (unofficially debuted)
* Germany (unofficially debuted)
* Spain (unofficially debuted)
* United Kingdom (unofficially debuted)

## Trivia

* this episode is basically not an official episode of *Language Apocalypse*, but rather the introduction episode.

## External Links

Language Apocalypse - Episode 0 on Algobox
Tip Notes

Tip notes are found scattered throughout the floors, and get rarer as you advance. They always contain a hidden, mysterious tip about the game. These tips are the same as the ones shown in loading screens between floors. To read them, simply look at them when close enough.

1. Parry, attack, dodge, parry...
2. I can always dodge out of anything.
3. Mixing potions based on color seems most reliable...
4. What if I use this sword to repair the other one?
5. Maybe if I time my blocks just right, I can stagger them...
6. They have no qualms about hurting one another.
7. Use your hearing!
8. Caution and patience... and don't panic.
9. They can't keep using magic forever!
10. Run from the slow, and corner the swift.
11. Be wary of body and mind ailments. Carry potions.
12. You can stop and come back later, but the world will change.
13. At least my attacks stop their spellcasting...
14. Walls and crates shatter these rotten weapons!
15. Can I hit those arrows back?
16. There are many ways to break a crate.
17. Be careful with the gates.
18. Playing with the secret walls is dangerous!
19. Leave, and you return. Die, and you're lost.
20. Anything is a better shield than nothing.
21. Save some weapons for the great ones.
22. Don't harm the peaceful.
23. Kick it!
24. Every key has its lock.
25. Snuff your lamp to conserve oil.
26. I have to lock pick these doors.
27. I may not be able to open all the doors...
28. The ancient artifacts are fragile, use them wisely.
29. Traps don't know friend or foe.
30. A surge of newfound power is the best medicine.
31. Twice the weapons, one and a quarter the speed.
32. Blocking and dodging spells is futile!
33. Block and attack for an offhand strike.
34. Poison will slowly kill the weakest and the strongest alike...
35. The cramp's pain won't let me use my arms!
36. I've been rooted to the ground, unable to dodge nor escape.
37. I can barely move my body after they paralysed me...
38. I panicked, and started acting randomly.
39. I was muted, the harrowing silence stopping and draining my mind and body.
40. I can't see anything, they blinded me!
41. I was so confused I couldn't do anything right.
42. Fire and lightning are affected by this place.
43. Dodge with your back to the wall to make them hit it.
44. 1... 2... 3... Parry!
45. Use your weapon's reach to your advantage, but be mindful of it.
46. Look carefully, and pay attention.
47. Death is the only escape.
48. They don't care about the right price.
49. Stop hitting the walls!
50. Experiment, and discover.
Items

Devil Spire features different item classes, among them:

* Armor Items
	+ Arms Armor
	+ Body Armor
	+ Head Armor
	+ Leg Armor
* Shields
* Weapons
* Accessories
	+ Rings
	+ Back Accessories
	+ Feet Accessories
	+ Neck Accessories
	+ Waist Accessories
* Consumables
	+ Potions
	+ Tools (i.e. Lockpicks, Keys)
	+ Garbage Items
	+ Artifacts
Wired Wiki

**Welcome to the Wired Wiki!**
Wired is a simple visual block-based programming language designed to make rooms interactive in the virtual game Habbo Hotel

We're a collaborative community website about Wired that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Deadly Wings Pirates

"Bringing death on blackened wings"

## Membership

The **Deadly Wings Pirates** are a newly established crew operating from out of Loguetown in the East Blue. They are currently being lead by Aurelia Blaque.

## **Crew Strength**

When you are a rookie crew of only one member, you tend to develop a reputation for being weak in comparison to the other rookie pirate crews.
Speed

**Speed** (速度, "*Sokudo*") is the rate at which a character can accomplish a task. Be that moving, attacking, defending etc. Character base speed is what ywe are measuring, this is the speed in which your chracter can move without any outside help. This is because we all know that fruitslike the Pika Pika no Mi can allow for light speed movement, but with out that fruit you not likely to reach such a speed. Same goes for using the Soru technique of Rokushiki.

## **Strength Tiers**

### **Tier 1/5 Weak**

You're most likely someone who never done any serious running or exercise. You speed in coparable to a child or an sick individual.

Examples:

* Koby (Beginning of the Series)
* Sickly People

### **Tier 2/5 Ordinary**

You're most likely someone who had trained a bit in your life at a gym or in organisation. You're quick enough to get you from point a to point b with some effort. This is the stage that most full-grown humans move at.

Examples:

* Helmeppo (Beginning of the Series)
* Marine Soldiers
* Baroque Works (Billions & Millions)

### **Tier 3/5 Peak**

Thanks to rigorus physical training one has ehnaced their speed to a point where they are comparable to trained athletes and those who particapate in profenssional sports.

Examples:

* Marrine Officers (Ensign - Lieutenant)
* Fullbody (Baratie)
* Rookie Pirate Captain

### **Tier 4/5 Augmented**

The augmented tier is the first above the peak of human abilities. This is a point that can only be reached through dangerous and intense physical training or usage of a special technique or ability. The most commonly known technique within the series that can grant this level is Soru of the Rokushiki fighting style or Luffy using Gear Second. At this stage you can seemingly move to fast for the average eye to see. Someone skilled enough in Kenbunshoku Haki can still sense and track you.

Examples:

* Soru Users
* Luffy (Gear Second)

### **Tier 5/5 Superhuman**

The last tier on the list is Superhuman, a tier which is reserved for those who defiy nature and have due to all most always some outside force have managed to acieve speeds far exceeding any other. This is a area reserved for the those who move at or close to lighspeed. This stage is almost imppossible to achieve naturally as only the likes of the first mate of the Roger Pirates Silvers Rayleigh has shown this speed naturally.

Examples:

* Silvers Rayleight
* Pika Pika no Mi Users (Mastered)
* Goro Goro no Mi Users (Mastered)
Riley

Riley is a female lionfish Fish-man. She is currently unknown and not part of any crew, though she yearns to explore the wide ocean beyond the East Blue as a pirate.

## **Background**

Not much is currently known about Riley's past or how she came to be residing in a port town. She claims to have grown bored of her waitressing job at the Soggy Noodle and wishes to join a pirate crew.

## **Personality**

Quick witted and straight to the point. Riley is not one to hide her feelings and can be counted on for an honest, albeit blunt, opinion on any matter voiced to her. Some might consider her a pessimist, however she considers herself to be entirely objective when giving her opinion, even if it more often than not tends to be on the negative side.

At the beginning of the journey, Riley is employed as a waitress and as such tries to be sunny and polite to her patrons despite it going against her usually direct nature.

## **Appearance**

Riley is a tall female Fish-man with a tapered body type and lean musculature that matches her natural affinity for swimming in ocean currents. She is considered to be extra thicc.

Her skin tone is a light orange with brown pattern and she has shoulder length ginger hair. Her eyes are black with white pupils. She has a long grin full of fangs that hint towards a more mischievous side.

Her most striking feature are the showy Venomous Dorsal Spines on her back. While they can be folded down to fit under clothing, Riley prefers them to be out in the open where they will react with her mood. If she is happy, for example, they will be perked up. Likewise if she is feeling sad or uneasy they will droop in turn.
Venomous Dorsal Spines

**Venomous Dorsal Spines** are the spiked protrusions that grow out of Riley's back. They are not poisonous to the touch and instead require the tips of the spines to be agitated in order for venom to be released. This is usually carried out via direct penetration of a target's skin.

## **Trivia**

* These spines grow over time and require maintenance much like nails and bodily hair.

* While it is possible for individual spines to be entirely removed, Riley describes the pain caused by the process as being a lot like stubbing one's small toe on the edge of a wooden door frame.
Enemies

## Minibosses

Any common enemy (not including the Shopkeeper and Vampire) has a 1/10 chance of being promoted to Miniboss status, gaining a 1.5x multiplier to all stats, becoming 1.25x bigger, and granting 5x EXP when killed. Their attacks also gain a special effect that's the same as the weapon enchantments, and they glow the same way the enchanted weapon would.

## Bosses

Boss enemies have twice the base stats of normal enemies, and twice as much Max. Health on top of that. They grant 10x as much EXP and a choice of Boss Stone from three options when killed. They also have a larger collision box and greater attack range.

* Slime
* Abomination
* Idol
* Guardians
* Dragon
* Worm
* Shadow
* Child
* Tank
* Swarm
* Warlock

## Enemy scaling formula

* *floor( value )* means the value is rounded down to the nearest whole number.
* *ceil( value )* means the value is rounded up to the nearest whole number.
* *Level* is the current floor in the dungeon your character is in. Consider that in Descent and Immortal, you actually go down, so you have negative floor values.
* The game's chosen Difficulty further, and directly, multiplies the scaling.

### Descent

```
0.75 + ( floor( ( Level - 1 ) / 5 ) / 4 )

```

This formula makes it so the stat multiplier increases by 0.25x every 5 floors (a dungeon set).

### Ascent

```
0.75 - ( ceil( ( Level + 1 ) / 10 ) / 4 )

```

This formula makes it so the stat multiplier increases by 0.25x every 10 floors (a dungeon set).

### Chaos

```
0.75 + ( Level / 20 )

```

This formula makes it so the stat multiplier increases by 0.05x every floor (so 0.25x every 5 floors).

### Arena

```
0.75 + ( floor( ( Level - 1 ) / 2 ) / 8 )

```

This formula makes it so the stat multiplier increases by 0.125x every 2 floors (Shops + Boss Fight).

### Immortal

```
0.75 - ( ceil( ( Level + 1 ) / 10 ) / 2 )

```

This formula makes it so the stat multiplier increases by 0.5x every 10 floors (a dungeon set).

### Soul

```
0.75 + ( floor( ( Level - 1 ) / 5 ) / 2 )

```

This formula makes it so the stat multiplier increases by 0.5x every 5 floors (a dungeon set).
USS Enterprise NCC-1701

The USS Enterprise (NCC-1701) is a Constitution-Class vessel, launched in 2245. It underwent two major refits before its destruction in 2285 at the Genesis planet.

## Captains of the Ship

* Robert M April (2245-2251)
* Christopher Pike (2251-2264)
* James T Kirk (2264-2269)
* Will Decker (2269-2271)
* James T Kirk (2271-2281)
* Spock (2281-2285)

## Construction

The USS Enterprise began construction in 2243 when its keel was laid at the San Francisco Fleet Yards over Earth, with much of its construction overseen by Robert April. The class ship, the USS Constitution (NCC-1700) finished construction six months prior to the Enterprise, and software and hardware tweaks were added to the Enterprise based on that ship's experience with the new ship and its new hardware.

## April's Captaincy

Captain April took the ship on its maiden voyage beginning April 11, 2245. His CMO, Sarah Elizabeth Poole, and his first officer, Riley Pryor, were personally chosen by April, while his first XO choice, Christopher Pike, was given the XO position on a different ship. The first mission was a test of the ship's engines and weapons systems at Beta Orilius, a system that was now reachable with the Enterprise's more advanced engines. When they arrived, they found an Orion slave ship with a failing power system, and rescued 49 young Orion children. One of the Orion children bonded to Sarah Poole, who named her Kayla, and was soon adopted by her.

The Enterprise traveled to Nova Roma, a nearly 2-century-old colony with a population of around 42 million, helping move several thousand settlers from an erupting volcano that threatened their settlements.

In 2247, the Enterprise evacuated the colonists of Ursa II after that colony was threatened by an ion storm. Later that same year, his first officer suffered a mind-switch with a Voralian device, his old body being used to try to hijack the Enterprise, leaving him in the body of a younger woman. April vouched for her, and she continued to serve as first officer until offered her own command in 2248 of the USS Shiloh.

## Pike's Captaincy (2251-2264)

After Captain April returned from his 5-year-mission, he was promoted to Commodore and placed in charge of the Constitution-class program. Captain Pike took the captaincy and oversaw a 5-year-overhaul of the ship, taking the ship out in 2251.

One of Pike's missions involved being diverted to Talos IV, a mission which is classified to this day, and resulted in General Order 7, being one of five remaining death penalties in the Federation. His science officer was the first Vulcan Starfleet officer, Spock, and he oversaw the first Vulcan-crewed Constitution-class ship, the USS Intrepid, when an entire crew of Vulcans were transferred into Starfleet after a two-year program of attempting to widen the Starfleet's personnel.

## Exterior

Early USS Enterprise, 2254Enterprise in 2264
Spanish Mexico

**Spanish Mexico** is a character serving as a Spanish colony located on North America and first appears in the episode "Recolonizing". He is the largest Spanish colony and is comparable in size to German Russia. His land stretches from the southern parts of land in the Pacific Ocean on the border with Spanish Central America to the cold Arctic regions up north in Cascadia, He is a large cultural center and has a very high population, with many cultures and ethnicities, major cities include Mexico City, El Paso, Houston, San Antonio, Austin, Los Angeles, Las Vegas, Guadalajara (east), Oaxaca, Ciudad Juarez, San Diego, Tijuana, Seattle, Vancouver, Albuquerque, and many more cities.

Google has their headquarters located in Spanish Mexico on the town of Mountain View in the state of Alta California.
Crew Bank

In order to help those who wish to create characters for Alternatrek Sims, this page will serve as a bank of images to serve as models to be used for your sim characters. We have noticed a lot of people tend to use a common set of actors, even within the same exact fleet and task force, which in a real world would not happen.

So, for the purposes of Alternatrek, an actor, actress, model, or other person is only to be used once within a given task force. There are plenty of people out there to use for your sim character. When a character has been 'claimed' for use in Alternatrek, it will be noted in the description of that image the fleet-task force where it is in use, and the start date. If a person retires a character or leaves a task force, that frees up that image to be used for someone else.

Each image has the person's DoB and measurements for informational purposes. If your sim character is taller or shorter, more or less endowed with muscles or otherwise, that is your choice and prerogative based on the character concept you create.

## Male Character Bank

Chris EvansChris HemsworthChris Pratt
More in the Character Bank...

## Female Character Bank

Amy Adams (2016)Kaley RonayneJenna Dewan
More in the Character Bank...
Klingons

**Klingons** (thlInganpu' in Klingon language) are a humanoid race found mainly in the Klingon Empire. They first achieved spaceflight during the 14th century AD (roughly 1372), after the Hur'Iq were defeated and left Qo'noS, and the Klingons backwards-engineered the technology, which also showed them how to use dilithium crystals to regulate the matter-antimatter reaction to create a stable warp field.

## Society

The Klingon society is complex and multifaceted, as any society is. The Klingons by and large value honor and shaming their house or themselves would be a grave cultural mistake.

The Klingon Empire is ruled by the Emperor, with the Chancellor ruling the Klingon High Council, in which the various houses are represented. There are 24 Great Houses, and numerous minor houses, headed by the eldest male of that house. In the event of his death in battle or natural causes, leadership passes to the eldest male heir. The mistress of the house approves all marriages in the house and oversees the running of the household. If the head of the house falls in combat, the mistress may perform the brek'tal ritual to choose a new head of the house.

For much of the last three centuries (as of 2400 AD) the warrior caste has been in ascendance in Klingon society over the other various castes, and most young Klingons want to become warriors to achieve honor for their families and themselves. The scientists and other castes are less respected, and Klingon medicine is much more primitive in comparison to that of the Federation. Science is often focused on what can help the warrior caste win in combat, and can be used against them when they do not know something critical due to this war focus.

## Language

Klingon is an agglutinating language, highly verb-centered, and uses Object-Verb-Subject word order. For example, SIj is the verb 'to cut'. jISij is 'I cut,' and jISIjlaH is 'I can cut.' See the Klingon Dictionary for more information.
Uniforms of 2245-2269

Starfleet is a military service, and as such, has a series of uniforms for different situations.

## History

Starfleet had had some difficulty in recruiting and had languished in its performance in the early 23rd century, but with the revelation of the new D-6, and new Romulan cruisers, and officer morale was waning as they saw their ships were being outclassed by their chief rivals. Newer species were entering Starfleet, resulting in the need to accommodate new visual sensibilities from newer cultures. Starting in 2230, Starfleet decided upon a redesigned and simplified uniform aesthetic for ship-duty and shore-duty, dress uniforms (later revised in 2264), working uniforms, and medical uniforms.

## Ship Duty

The standard uniform is black trousers and boots, with a department color top over a black undershirt, with the option for a skirt for women, and a captain's wraparound for men and women. The uniform has silver impregnated fibers for antibacterial properties and is moisture wicking, while also providing insulation for most environmental situations encountered in a wide range of M-class planets.

## Captain's Wraparound

Captain Kirk in standard wraparoundFemale captain in wraparound dress optionFemale captain in wraparound tunic/pants option
Starfleet has allowed captains some leeway in their duty uniforms starting in 2230 with the newer, more colorful uniform sets. It was thought that captains deserved a uniform that set them apart from their crews between missions but still on duty, resulting in this wraparound uniform with a male and female version. Women also have an option to wear a tunic/pants version as well as a tunic/black skirt option.

## Dress Uniform

The dress uniform was phased in starting in 2264 in some shore duty stations and Starfleet Command, before being distributed to space stations and finally to all starships starting in 2267. This uniform is a more modern aesthetic, while honoring a number of Earth and interstellar traditions. The combination cover was added as many Earth navies had this, while a number of Federation member worlds' navies and stellar navies had also had 'mandarin collars' for certain occasions. Medals and ribbons were worn on this uniform as it was intended for formal occasions and ceremonies.

The prior dress uniform was based on an Alpha Centauri and Andorian design, based on the histories of those two planets' navies, with a shinier fabric version of the duty uniform with a gold braid down the center of the uniform. While several admirals preferred this uniform, it was never a favorite with crews, who voiced their concerns beginning in the mid 2250s, resulting in its removal in the 2260s from usage.

In respect to a number of cultures, cultural variation and decoration was allowed for the uniform. Scottish members of Starfleet were allowed to wear their clan kilts, for example.
Warp Drive

Warp drive refers to several technologies that bend space-time to allow ships to travel vast distances without violating the laws of relativity.

## History

First theorized by Miguel Alcubierre at the University of Sonora, CSA, his version of warp drive involved compressing space in front of a ship, and expanding it behind the ship, thereby shortening the distance a ship had to travel by travelling within a torsion bubble.

Warp drive was finally realized when Zefram Cochrane was able to use an old Saturn V rocket deep in the mountains of Sonora for his first warp flight, creating a functional warp drive. His vessel took a short 53-second flight within the solar system, and he came back down to Earth, ejecting the cockpit module, which landed safely in the Sonoran desert. Within several hours of his return to Earth, a Vulcan scout craft landed, and greeted him, becoming the first documented encounter with humans and aliens.

Modern warp drive operates on the same principles, whereby matter (deuterium) and antimatter (anti-deuterium) are accelerated together, the reaction controlled by the use of dilithium crystals, a rare substance that is uniquely capable in this area.
Rules for Player Eras

For Alternatrek there are several eras available for sims to play in. Please note that Star Trek: Picard, Discovery, Lower Decks, and the JJ-Verse are not used in this universe.

## Eras

### 2150s

As seen in the Enterprise TV show, this sees early human exploration in the galaxy.

### 2160s-2200s

This era sees some more ships over those seen in Enterprise, and early Federation ships. Vulcans serve on their own ships, to keep Spock the first Vulcan in Starfleet, but there are going to be majority human crews in Starfleet during this era, with up to 10% non-human characters

### 2245-2271

This is the TOS era, with additions from FASA and Franz Josef. Uniforms will be those of the TOS TV show with the dress uniform that of the Star Trek 2009 movie series. The feel of the era is more 'Wagon Train to the Stars' like Roddenberry wanted. Humans can be flawed, sure, but they have high ideals they wish to live up to.

#### 2264-2275

This is the Phase II sub-era for Phase-II inspired ships. They should be slightly more advanced than those of TOS, but less so than those of the movies.

### 2271-2305

This is the TOS movie era. A transitional uniform is that of TMP in muted TOS colors till 2273, phasing out for the Wrath of Khan uniform. Ships take on the movie era look.

### 2305-2345

This is the 'lost era' with ships beginning to transition to those of TNG. Probert's Ambassador comes online, while Lakota sub-type of the Excelsior becomes widely used. The Romulans go into isolation, and the Khitomer accords provide tenuous peace with the Klingons that is only solidified by the sacrifice of the Enterprise C at Narendra III.

### 2345-2371

This is the TNG-style era, where the Galaxy, Nebula, and other similar ships come online. The overall feel of this era is relatively peaceful, hopeful, and having a renewed sense of wonder at exploring the galaxy.

### 2371-2396

This is the VOY/DS9/Post-TNG era with Sovereign, Defiant, and other similar ships coming online. Galaxy class ships in this era are of the DS9 style with altered nacelles, and in the 2380s, the dreadnaught class come online to keep them relevant.

## Rules for the Era

Try to keep within the bounds of that era. Enterprise era should not have holodecks, or know who the Ferengi or Borg are. Also, avoid modern politics, religious squabbles, and pop-culture debates. The 22nd, 23rd, and 24th century would consider all that curious relics of the past and most wouldn't know that we thought a lot of things were important that we consider important.

Genetic engineering is outlawed when it's intentional, i.e. Khan and the Augments. Unwilling and unsought genetic engineering is okay, provided your player character isn't overpowered or takes over the sim with their powers, or is trying to be distracting (eye color changes, hair color changes, total chromosome changes, gender changes, body swaps, etc. are okay).
Constitution-Class Starship

## Specifications

* Decks: 23
* Measurements:
	+ Length : 305 m
	+ Beam : 140 m
	+ Height : 75 m
	+ Mass: 620,000 metric tons
* Speed:
	+ Cruise: 6
	+ Max: 8
	+ Emergency: 9.5
* Armaments:
	+ Beam: 18 x Type VII phasers, total output 6,000 TeraWatts
	+ Missile: 4 x 2nd class photon torpedo tube with 120 rounds

## Deck Plans

Dorsal viewSide and fore viewSide cutaway viewDecks 1-5 deck plans
Aurelia Blaque

Aurelia is a diminutive Cyborg who is determined to pull together the fiercest crew that the East Blue has ever seen.

## **Background**

Whilst unable to remember where she originally came from, Aurelia operates in the East Blue.

## **Trivia**

Aurelia is so often mistaken for a little boy that she has developed something of a complex. She will often fly into fits of rage on the mere assumption that someone might be making fun of her.
Luna Class Starship

## Specifications

* Length: ~450 m
* Crew: 350
* Arms: 6 phaser arrays, 3 torpedo launchers

## Named Ships

* USS Luna, NCC-80101; 2372-present
* USS Titan NCC-80102; 2379-present
* USS Oberon NCC-80103; 2379-present
* USS Europa NCC-80104; 2379-present
* USS Io NCC-80105; 2379-present
* USS Triton NCC-80106; 2379-present
* USS Ganymede NCC-80107; 2379-present
* USS Amalthea NCC-80108; 2379-present
* USS Callisto NCC-80109; 2379-2410 (destroyed)
* USS Rhea NCC-80110; 2379-present
* USS Charon NCC-80111; 2379-2380 (destroyed)
* USS Galatea NCC-80112; 2379-present

* USS Iapetus
* USS Tethys
* USS Dione
* USS Mimas
Sovereign Class Starship

## Specifications

* Dimensions
	+ Length: 685.3 m
	+ Height: 88.2 m
	+ Width: 250.6 m
	+ Decks: 24
	+ Mass: 3,205,000 metric tons
* Speed:
	+ Cruising: Warp 6
	+ Emergency: Warp 9.95
* Crew: 855
* Saucer Separation: Yes

## Deck Plans

Decks 1-6Deck 7 and 8Deck 9-10 (saucer)Decks 11-12 (saucer)Decks 9-14 (engineering hull)Decks 15-17 (engineering hull)Decks 18-23 (engineering hull)
Sabre Class Starship

The Sabre Class Starship is a frigate from 2369 to 2395.

## Specifications

* Years: 2368-2398
* Function: Frigate
* Dimensions
	+ Length: 190 m
	+ Beam: 193 m
	+ Draft: 49 m
* Crew: 60; roughly 30 m2 per crewman
* Decks: 8
	+ Deck Height: 3.6m
* Speed:
	+ Cruising: 6
	+ Maximum: 8
	+ Emergency: 9.7 (12 hrs)
* Arms:
	+ Photon Torpedo Launchers: 2; 30 total photon torpedoes
	+ Phasers: 4 type X
* Mass: 310,000 metric tons

The Sabre-Class has a forward-facing shuttlebay with two exterior doors.

The Saber Class was initially deployed to the frontiers of the Federation from its first commissioning of the USS Sabre NCC-61946 in 2369. From 2373 onward they were redeployed into the interior during the Dominion War, where several of these ships were destroyed.

A class-wide refit and modernization began in 2384 with quantum/photorp launchers added to the class and ablative armor over the hull.

## Known Ships

* USS Sabre
* USS Yeager
* USS Crusader
* USS Kitana
* USS Mjolnir
* USS Dragontooth
* USS Rapier
* and 286 others.

## Deck Plans

Deck 1Deck 2Deck 3Deck 4Deck 5Deck 6Deck 7-8
1. Cargo Bays; Deuterium Injectors; Waste Recovery and Deuterium Tanks.
2. Bridge, Captain's Ready Room (starboard), Briefing Room (port); Senior Crew Quarters (Captain, XO, two others); Officers' Mess; two transporter rooms, cryo tanks; Aft Torpedo Bay
3. Two holodecks; brig, computer core; shuttle control; 14 crew quarters with 20 beds; sickbay
4. 12 crew quarters with 24 beds; 4 engineering fabrication labs; shuttlebay and shuttle storage; impulse engines, sensors, cargo bay 2, 3
5. main engineering high bay; astrometrics; 3 science labs; holo technology lab; impulse engines; cargo bays;
6. main engineering lower bay, life pods
7. anti-matter pods; battery compartments; shield generators
8. anti-matter injector; deflector control

## Interiors

Wide view of entire Mark 1 bridgeCenter overhead view showing flight controller (starboard), tactical (port), captain (center), sciences (starboard aft)View to starboard showing environmentView portside showing sciences and engineering
The Mark 1 bridge had the captain in the center with flight control starboard, tactical port. Starboard from fore to aft was Environment and Operations. Portside was Science and Engineering stations. The Mark 2 bridge added a holo-comm and Master System Display to the aft of the bridge, and moved tactical and operations to standing consoles on either side of the captain. The Mark 3 bridge, had an extended aft section with an MSD and clear partition on which information could be displayed while the MSD was in use.

Ship interiors largely followed the design aesthetic found on the Sovereign class ship.
Female Character Bank

This page is here to assist players in creating a new character for participation in an Alternatrek Sim. The images below are given so that you can have them altered at STPMA (Star Trek Photo Manipulation Archive) or another site to be 'put into a uniform' to be used on a sim. Your character may be taller or shorter, more or less endowed with muscles or other attributes, as you decide.

This is not an exhaustive list of allowable characters. If a person is not listed here, that just means they're not here.

## Character Image Bank

Amy Adams (2016)Kaley RonayneJahanna JamesJenna DewanLucy HalePeyton ListPeyton List (late 2010s)Irina Shayk
## Claimed Characters

This is a list of claimed characters with the fleet, task force, and ship. The same character may not be used within the same task force unless the first person using the image either retires the character or leaves the task force. Alternatively if the character has a twin or a clone, that can allow the same character to be used in two different ships within the same task force. A link should be used to take a person to the sim character bio and the ship in which they are used.

Example:

* Jenna Dewan
	+ 1st Fleet, Task Force Alpha, USS Ganymede - Jenny Stubbs
	+ 2nd Fleet, Task Force Beta, USS Agamemnon - Clarissa Darling
Galaxy Class Starship

Galaxy Class ships have been in production since 2363.

## Specifications

* Years: 2363-2410
* Function: Explorer
* Crew 1012
* Dimensions
	+ Length: 641 m
	+ Beam: 473 m
	+ Draft: 133 m
	+ Mass: 5,000,000
	+ Decks: 42
* Speed:
	+ Cruise: 6
	+ Maximum: 9.2
	+ Emergency: 9.9 (12 hours)

## Mark II/III (2371+)

The Mark II added two protrusions on the nacelles to remove the harmful subspace effects of warp drive, as well as add two phaser arrays to improve the aft firing arcs. The USS Venture received this upgrade before the Enterprise-D was scheduled to do so. The Mark III was released in 2374, refitting the Galaxy Class with stronger phasers and quantum torpedoes, and overall improved systems.

## Mark IV (2375+)

After the release of the Sovereign-Class, the Galaxy Class underwent a design upgrade across the interiors, with the USS Magellan NCC-70699 being the first to take the new bridge module and design language. Ablative armor was added to the ship at this time.

View towards aftStarboard View; Science 1, Science 2; EnvironmentPort View; Engineering 1, Mission Operations; Engineering 2View from tacticalOverhead view of the command areaCutaway view of the bridge
The interiors of the Magellan were very similar to those of the Sovereign class, then current at the time, but were much more brightly lit overall, and featured the more modern computer cores with gel packs integrated into them, quantum torpedoes, ablative armor, and Type XI phaser arrays.

## Mark V (2390)

With worsening conditions in the galaxy between the Romulans and Klingons spilling over into the Federation, the Galaxy Dreadnaught class was released in 2390. The older USS Enterprise-D saucer, having survived the attack by Soran, was pulled from mothballs by Admiral Riker and placed on a new stardrive section with updated equipment, and used as his personal flagship for three years while the Enterprise E was decommissioned and the Enterprise-F was undergoing construction. Despite the overall grim situation the Galaxy Mark V had an internal design more reminiscent of the 2371 Mark III, with brighter colors, intended to improve the mood of the crew when off-duty.

Several Galaxy Class ships were refit to dreadnaughts as were several Sovereign and Ambassador spaceframes.

Dorsal ViewVentral ViewView aftView from tactical
Alternatrek Wiki

**Welcome to the Alternatrek Wiki!**
An alternative universe based on Star Trek

We're a collaborative community website about Alternatrek that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ships of 2305-2343

These ships are those after the first scenes of Generations until before the release of the Galaxy class in the 2340s.

## Ambassador

* Years: 2325-2370
* Role: Explorer; Heavy Cruiser
* Crew: 700
* Dimensions
	+ Length: 524.256 meters [1,720 feet]
	+ Width: 283.006 meters [928 feet, 6 inches]
	+ Height: 101.955 meters [334 feet, 6 inches]
	+ Mass: 3,710,000 metric tons
	+ Decks: 33
* Speed
	+ Cruise: Warp 7
	+ Maximum: Warp 9

After the Romulans' disappearance from major galactic politics, Starfleet entered a period of renewed exploration and with new Federation members, a new era of plenty. Excelsior and Constitution classes had served for several decades, but dozens of ships were coming to the ends of their service lifetimes and a new, more powerful ship that could handle newer equipment without expensive refits was becoming necessary. During the design phase, Excelsior-Class vessels began reporting having to withdraw from B'Rel-class Klingon Birds of Prey that they once easily outmatched in minor skirmishes, resulting in the need for a ship that could handle multiple Klingon ships at once. The result was the Ambassador Class, which could be designated a battlecruiser with its initial loadout, but with its cargo and scientific abilities was designated the first 'Explorer,' a ship with independent capabilities for up to 5 years alone. It had the most modern amenities that 2325 could offer when launched.

## Renaissance

* Years: 2310-2337
* Role: Cruiser

The Renaissance Class Cruiser was intended as a replacement for the Constitution Class cruiser, the well-loved and famous class, and some thought this might be the class to have the Enterprise-C when the Enterprise-B retired. The nacelles were extended horizontally, and had a shorter dorsal interconnector. This ship had more advanced systems than the Excelsior class, already 25 years old at this point, designed by the Antares shipyards. Production issues meant low production numbers over the run of the ship, with only 95 delivered, half of what was requested by Starfleet. Despite this, the ship is a very reliable and comfortable ship for its time period, and served well past its expected lifetime with regular system upgrades, though the ships are being retired starting in 2370, and will be decommissioned completely by 2374.
Jean Luc Picard

Admiral **Jean-Luc Picard** is a long-time officer in Starfleet. He is from France, Earth, and is fluent in both French and English. He learned English in a boarding school in England, picking up an English accent when speaking English, his dedication proving capable of eliminating his strong French accent.

## Duty Posting

* 2364-2370: USS Enterprise NCC-1701-D (Captain)
* 2371-2379: USS Enterprise NCC-1701-E (Captain; Commodore (2376-2379)
* 2379-2381: Starfleet Command, First Fleet, Rear Admiral.
* 2382-2386: Starfleet Command, First Fleet, Vice Admiral.
* 2386-2396: Starfleet Command, First Fleet, Admiral.
* 2396: Retired; posted to Ambassador between the UFP and the Klingon Empire.
Male Character Bank

This character bank is here to allow you to choose a character image for use in an Alternatrek Sim. Known measurements of the person are included for reference purposes only. Your character may be taller or shorter, more or less endowed with muscles or otherwise.

An image not here in the character bank does not mean the image cannot be used. It just means it's not here.

## Character Bank

Chris EvansChris HemsworthFabio LanzoniBrendan PennyChris PrattDavid WoodRichard Roundtree
## Claimed Characters

This is a list of claimed characters with the fleet, task force, and ship. The same character may not be used within the same task force unless the first person using the image either retires the character or leaves the task force. Alternatively if the character has a twin or a clone, that can allow the same character to be used in two different ships within the same task force.
Alternatrek

Alternatrek is intended to be a player resource for Play by Forum and Play by Mail Star Trek RPGs. Star Trek is created by Gene Roddenberry, and is owned by CBS, Paramount, Viacom, and whomever else owns the various properties. This is intended to be an alternate universe of Trek, removing some parts of Trek and adding others to make it more fleshed out. Most of what is called The Original Series, Next Generation, Deep Space Nine, and Voyager is still in Alternatrek, some pieces of the Animated Series are in this timeline, along with various ships from the Franz Josef and FASA series.
Storage Rings

Storage Rings are spatial items that can be used to carry items inside a spatial domain contained in the ring. Anything put in the ring will not weigh. There exist some rings specifically modified to carry beasts in them. It's also possible to carry humans in them. The downside is that the laws restrict the possibility of filling the ring with a lot of people to carry them. Once the number of people in the ring exceed 2-3 people, the holder of the ring will be weighed down considerably.
Commoner

**Commoners** on PLACEHOLDER were widespread, could be found in most regions and, in general, were fierce and disagreeable, which could sometimes lead certain other races to view them with contempt. They were renowned for their diversity and ambition, and although they lacked specialization, they could excel in many areas.
Black Mage

## Class Overview

The **Black Mage** is the seventh class in Capture the Gem. It is an offensive **mage class**, dashing into battle with speed and dealing bursts of damage to enemies. It has very high close-range DPS, moderate HP, and moderate defensive stats. It has high horizontal mobility, due to its Shield of Cthulhu. It also has a high mana regeneration rate, as it permanently has the Mana Regeneration buff.

The Black Mage's ability, activated using the Whoopie Cushion, temporarily gives it some offensive buffs and minor improvement to all stats.

### Ability

Buffs the **Black Mage** with Magic Power, Clairvoyance and Well Fed. Buffing maximum mana to 70, damage to 40, defense to 11 and some other minor stat buffs. The ability lasts for 4 seconds and has a **cooldown** of 30 seconds.

## Strategies & Tips

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Beast

* Unmounted
* Mounted

## Class Overview

The **Beast** is the third class in Capture the Gem. It is a long range **sniper class**, that has bullets with high velocity, infinite range and also ricochet. It has low DPS, low HP and good defensive stats. It has good horizontal mobility and extremely good vertical mobility, due to the Slimy Saddle. It also has a little minotaur pet.

The Beast's ability, activated using the Whoopie Cushion, summons a Toxic Sludge at the Beast's position.

### Ability

Spawns a Toxic Sludge the **Beast's** position. It cannot damage the Beast as it has the Royal Gel, however, it deals extremely high damage to all other classes, including teammates. Therefore, the ability should be used at a **safe distance** from teammates to avoid team griefing. The ability has a **cooldown** of 35 seconds.

## Strategies & Tips

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Archer

## Class Overview

The **Archer** is the first class in Capture the Gem. It is an all-rounder supportive **ranger class**. Its Hellfire Arrows tear through enemies and its tough armor keeps it safe. It has low horizontal mobility and moderate vertical mobility, due to its Cloud in a Bottle.

The Archer's ability, activated using the  Whoopie Cushion, temporarily boosts its archery skills, making the arrows travel at faster speeds and deal heavier damage.

### Ability

Replaces the **Archer's** Lethargic Hellfire Arrows with with Hasty Hellfire Arrows and gives the Archery buff. The ability lasts for 8 seconds and has a **cooldown** of 35 seconds.

## Strategies & Tips

* /godmode
* hax
* git gud
* not touching grass for years
* sigma male grindset
* good gaming chair
* /ss
Royal Starfish

*It's mouth contains jaws that is used to feed on clams.*

The **Royal Starfish** is a fish that can be caught using a Crab Pot in any saltwater body of water during Summer.

## Fish Pond

Royal Starfish can be placed in a Fish Pond. They will reproduce every 3 days. The initial pond capacity is 3 fish, but the capacity can be increased to 10 by completing two quests. The primary output is purple Royal Starfish Roe, but Starfruit Seeds are also possible at population 10.
Tree

## Class Overview

The **Tree** is the fifteenth class in Capture the Gem. It is a fast offensive **mage class**, being able to speed past all the enemies and quickly creating defenses to stop incoming attacks. It has good DPS, low HP and less than moderate defensive stats. It has very high mobility stats throughout the arena, due to its Web Slinger hook, which it uses to slingshot itself from one part of the arena to another.

The Tree's ability, activated using the Whoopie Cushion, spawns a **Big Tree**, which allows teammates to pass through but stops any enemies.

### Ability

Spawns a **Big Tree** at the **Tree's** position, painted the same color as that Tree's team color. The Big Tree's wood converts into Wood Platforms if the Tree who spawned it or any of its teammates enter a 9x9 tiles region around it, allowing them to pass through. It is significantly harder to mine than Dirt Blocks, making it a good defensive structure. The ability has a **cooldown** of 40 seconds.

## Strategies & Tips

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Miner

## Class Overview

The **Miner** is the tenth class in Capture the Gem. It is a supportive **heavy damage class**, being able to stop any attackers and push through any defenses, nothing can stop this explosive class. It has high DPS, moderate HP and low defensive stats. It has low horizontal mobility and good vertical mobility, due to the Frog Leg. It has extremely fast mining speed, due to the permanent Mining buff and the Mining armor set. It also has 17% damage reduction, due to its Worm Scarf.

The Miner's ability, activated using the Whoopie Cushion, destroys blocks in a short range ahead and behind of the Miner and gives it a Sticky Bomb.

### Ability

Grants the **Miner** 1 Sticky Bomb and destroys most block types in a 4 block tall and 30 blocks wide rectangular region around the Miner. The ability has a **cooldown** of 15 seconds.

## Strategies & Tips

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Ninja

## Class Overview

The **Ninja** is the second class in Capture the Gem. It is an extremely **sneaky class**, throwing magic daggers at unsuspecting enemies. It has high burst damage, low HP and good defensive stats. It has high horizontal mobility, due to its Flurry Boots. It also has moderate vertical mobility, due to its Tiger Climbing Gear.

The Ninja's ability, activated using the  Whoopie Cushion, grants it **Invisibility**.

### Ability

Buffs the **Ninja** with Invisibility, the buff is removed if any damage is taken while the Ninja is invisible. This makes it hard to tell where the Ninja is and helps to sneak past enemies. The ability lasts for 60 seconds and has a **cooldown** of 20 seconds.

## Strategies & Tips

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