Zenshin (Bloodline)

## Tale of the Zenshin

The Zenshin Clan is known widely as the fastest of the shinobi. As a result, they take great pride in their speed and often race others, especially those within the clan. Traditionally, the head of any given Zenshin enclave is decided by who is the fastest. Central to the clan's ethics is a reverence for Zelel, the god of time. The giving of clocks and watches as gifts is considered acutely auspicious by clan members. Zenshin clan members are traditionally merchants by trade although they are known to occupy a variety of professions in these times. Zenshin clan members who possess the speed release kekkei genkai always have access to the wind element and the special ability to create what is called sonic chakra.

## Zenshin Traits

* Requires the Wind Element.
* The user's Speed stat adds [2] points to their maximum stat cap. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
* The user receives 100 sonic chakra per body rank (total of 600) separate from their base chakra pool to use for Sonic classified bloodline techniques. Sonic chakra is usually neon green wind-based chakra although how it appears can be unique from person to person. Sonic chakra has special vibration and speed-enhancing effects. The sonic chakra reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the sonic chakra pool.

## Bloodline Attributes

**▱▰▱ Supersonic |** The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.

**▱▰▱ Tempest |** For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.

**▱▰▱ Tempting Fate |** Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].

## Speed & Sonic Techniques

**▰ Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple**

The Speed Release version of throwing objects. Projectiles thrown using this technique are given a [2] point increase in Speed per rank of the technique and deny an opponent their entire agility stat while attempting to evade.

**▰ Speed Release: Enlightened Person's Hand Signs [ Jinton: Senkakusha no Inzou ] | Rank D | Spiritual**

By infusing their hands with chakra, the movements of them are completely blurred. Only hand seals can be made with this kind of speed. Lasts for [2] posts, and does not consume a combat action. Creates the illusion of not forming handseals. Assuming the speed release user knows the appropriate rank of Korabo, the speed at which their hands move allow them to perform Korabo without needing a secondary chakra molding method.

**▰ Sonic Technique: Body Flicker Technique [ Sonniku no Jutsu: Shunshin no Jutsu ] | Rank D | Training**

The Speed Release user trains their ability to utilize the body flicker technique of any variation. This training allows for body flicker to be used in place of remaining substitution jutsu. Once every [4] posts, may shunsin via sonic chakra alone and may use this shunsin to fulfill the cost of techniques shunsin requirement.

**▰ Speed Release: Return [ Jinton: Ritān ] Rank X | Complex**

Consumes a Shunsin. Allows the user to Dash from point A to Point B then Back to Point A linearly if so desired. At near shunsin like speed only visible as a blur. Doing so causes a fierce wind gust to occur like that of a backdraft that can cause those who are of a body rank lower than the X amount spent to be sent flying back towards or away from the user unless they have a stance to otherwise prevent it.

**▰ Speed Release: Speed Demon [ Jinton: Ji-akuma ] Rank C | Spiritual**

This Speed Release technique causes its user to move at rate fast enough that other living things appear to be moving just that much slower by comparison. Because of the rate at which the Jinton user is moving the opponent is denied their agility stat for evasion. This lasts a total of [3] posts before dispersing.

**▰ Speed Release: Wind Rotation Technique [ Jinton: Kaze Kaiten no Jutsu ] | Rank X | Spiritual**

The user applies sonic chakra to both of their arms. They then spin them counterclockwise as they blur into the form of miniature tornadoes. Wind is then pushed from the direction of the arms in a steady stream which can be used to topple and push back enemies and their attacks. This technique can also be used to propel a user away from an attack twenty feet. This technique for the sake of collisions is treated as a wind ninjutsu, and shares the same elemental strength and weaknesses as wind ninjutsu. Applies first-tier vertigo at E-C rank and second-tier at B-S+ rank.

**▰ Sonic Technique: Razor Wind [ Sonniku no Jutsu: Kamisori Kaze ] | Rank X | Spiritual**

By accelerating the local air particles using sonic chakra the user can create reaving whirlwinds at designated locations of up to a ten-foot radius or surround themselves in a cloak of razor winds for the upkeep of half the initial rank.

**▰ Sonic Technique: Streamline Technique [ Sonniku no Jutsu: Gōri-ka no Jutsu ] | Rank B | Spiritual**

The user charges their body with sonic chakra and twirls in place. Eventually, they become a spiral of their sonic chakra color. They then flow through the air as a spiraling, phantom-like force. If the user collides with anything greater than their own size then the technique immediately ends. If anything is within ten feet of where the user flies, however, then it is picked up by the turbulence of the user's spiral and spins around the user's form. The user can maintain this form for four posts. This technique is treated as [complex] for the purpose of collisions and stats. While in this form the user may throw projectile weaponry. For every post the technique is maintained collecting debris the user gains [1] point of strength for when the technique does collide. Ninjutsu of C-rank and lower are added to its strength when colliding and contributes to its final damage. May even pick up elemental affinities aside from wind if there is an appropriate jutsu integrated or a locally available source.

**▰ Speed Release: Gale Trap Technique [ Jinton: Garu Kansei no Jutsu ] | Rank B | Spiritual**

The user charges themselves with wind chakra. They then dart around a ten meter parameter around the target. The speed which the user moves allows them to create a whirlwind which extends up to fifty feet in the air around their opponent. The user cannot depart from the whirlwind or else the technique is nullified. The user also cannot use any other jutsu while maintaining the tornado. The user, however, may still throw projectile weaponry toward their opponent. Collisions with the tornado are treated as collisions with fuuton jutsu. Collisions with the casters projectiles are treated as simple unless otherwise stated. However, the opponent has a [2] point decrease in agility while the user is maintaining the tornado as it is difficult to keep an eye on them. The technique can be kept up for four posts.

**▰ Speed Release: Delayed Reaction [ Jinton: Chienhan'nō ] | Rank B | Spiritual**

After taking a blow the user slows down areas of their or another's body that has accrued significant damage delaying the effects of said damage. This is, however, incredibly painful in some instances. Example the user realizes they will receive a cut, they slow down that area of their body and receive the cut. The cut, however, starts to form slowly the damage and the bleed occurs [2] posts after the technique is used. However, during this time they are feeling every extent of the pain caused by said injury multifold. In the case of poisons, the user can slow down the onset periods making it take twice as long to take effect. Status effects, in general, can be delayed by [2] posts.

**▰ Speed Release: Rapid Response [ Jinton: Subayai ōtō ] | Rank B | Spiritual**

The opposite of Delayed Reaction, this causes wounds to bleed out faster or poisons to rapidly spread through a body at double the pace. It is also a method of bypassing pain in favor of agitating a wound. In the case of small injuries, the ability can be used to reach a clot faster assuming the injury wouldn't have caused the individual to bleed out accelerating natural healing.

**▰ Speed Release: Many, Many Stars Technique [ Jinton: Takusan Hoshi no Jutsu ] | Rank B | Spiritual**

The direct opposite technique of the Speed Release: Shuriken Technique, this creates a 20ft bubble at a location that slows down all airborne objects & entities to a crawl. Defensively this can defend against projectiles B-rank or lower by slowing them enough to evade, anything higher destroys the bubble, Offensively allows the user to 'delay' their activations before releasing the bubble at an opponent. Example. The user sets up Hoshi no Jutsu. Throws a series of projectiles for their first and second offensive activations, then next post does the same, the first two offensive projectiles still creeping through, then the barrier is released and all four offensive projectiles are sent flying at full speed. Ideal for ambushes and tactical plays, terrible for the heat of the moment. Activations can be delayed up to three posts before they're all executed simultaneously.

**▰ Sonic Technique: Impact [ Sonniku no Jutsu: Eikyō ] | Rank A | Complex**

Consumes a body flicker. The user gains a great distance from their target. Then, they mark themselves for a racer's position as they charge sonic chakra through their body. The user then darts as they close the distance between their opponent and themselves. Gains a [2] point boost in speed during the use of this technique. During the point of collision, all speed stats increases are applied to the strength stat. After the use of this technique, all of the user's stats increases for speed are halved for [4] posts as recoil.

**▰ Speed Release: Silk Road [ Jinton: Shirukurōdo ] | Rank A | Spiritual**

Imparts the user's speed stats up to those within a 30 meter radius, as a temporary stat increase. The user has their agility mimic their current speed for the duration. The technique lasts for five posts. After the duration, everyone affected has their speed, and agility, reduced by [2] for three posts after coming down from the high and having their molecular structures realign. Can be dismissed early but will still incur the same penalty. Tinnitus and a slight headache after is not uncommon to non-speed release users.

**▰ Sonic Technique: Shadowless Flight [ Sonniku no Jutsu: Mueishō ] | Rank X | Complex**

Zenshin clansmen use this technique to move at very fast speeds, rapidly striking his opponents at various angles while avoiding any opposition. Allows the user to combo their opponent with multiple attacks. These attacks are punches, projectiles, and kicks imbued with sonic chakra {One must have the necessary projectiles}. Any number of strikes at E-ranked strength, up to a maximum of [64], are landed from all directions. Should the first strike of this technique land, the others are guaranteed to connect, in these instances the defender is actually defending against an after image. The number of strikes is determined at this technique's highest peak of power totals out at [64].

**▰ Speed Release: 'No Techniques' Technique [ Jinton: 'Jutsu zya nai' no Jutsu ] | Rank S | Spiritual**

The pinnacle of Speed Release is to stop all chakra formation within a 30-meter radius, by causing a Mobius 'skin' of slow movement on those within the radius of the caster, including the caster. It affects only chakra molding & forming. Simple movements & the like are not affected in the least. Lasts for ten posts or until the user cancels it. Allows for only simple attacks to be used during its duration for anyone within its radius, chakra can be molded outside the radius and does not disappear when colliding with the radius. This meaning it does not provide any defense to techniques post mold.

**▰ Speed Release: Untouchable [ Jinton: Antatchaburu ] | Rank S+ | Spiritual**

The Speed Release user dedicates their entire post to moving at a rate so fast that it can evade nye near everything. This consumes all the Jinton users activations in a post but evades all attacks made against them at a godlike level of speed where the opponent's movements are like that of a snail's pace. The user's speed is increased to [12] for the single post in which this technique is used. This may only be used [2] times per battle. Has a speed recoil of reducing the speed stat by half for [5] posts.

**▰ Sonic Technique: Sonic Boom [ Sonikku no Jutsu: Sonikkubūmu ] | Rank S+ | Simple**

The ultimate sonic technique; this technique can only be used after twelve-speed release (not sonic) techniques have been used. The user's body stores half of chakra from each of the speed techniques they used as sonic chakra, capable of exceeding the sonic chakra pool cap until the battle is over. Now, by only using stamina, they are able to use the excess chakra from their body to land a single, devastating attack. This technique is strong enough to collapse several buildings, as it is all of the built-up kinetic energy the user has stored into one, final strike. The user's arm which they use the strike with is broken the moment they land this punch on something solid, if striking the air will literally cause a sonic boom wind parting clouds and tear into the ground leaving devastation in its path from the shockwave. If hitting a person they are sent flying six miles away minimally if they aren't grounded and inflicts deafness to the target for [5] posts. This technique can only be used once per fight. The user is able to maintain this technique for three posts in case it is dodged and no collision occurs if forsaking the use of the shockwave. The technique while simple in cost is treated as complex.