recursal/Fanatic-Fandom huggingface dataset:
Spotted mushroom

## Effects

* Applies Love , when effect ends applies Fried . If used again, the active Fried  effect will not disappear.
* 10% Healing

## Item Data

### ID

ITM\_DLC2\_Consumable\_Food\_FlyAgaricMushroom

**Spotted mushroom** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

The perfect picture of a fairytale mushroom, bulbous and red with white spots. Looks pretty good, as mushrooms go.

## Effects

Eat to go on a magical adventure.

* Applies Love .
* Heals for 10% CON.

## Locations

* Cheyenne Research Level: Sold by The Prisoner or if kept in custody, by Brother Bismuth.
Tank Helmet

**Tank Helmet** is an armor piece in *Wasteland 3*.

## Description

It's kind of like sealing your face inside a titanium safe.

## Armor set

* Tank Helmet
* Tank Armor
* Tank Legs

## Locations

* Full set of Tank armor rewarded from Slaver's Bounty quest.
* The Bizarre: Gwyn Talbot sold two full sets of Tank armor.
* Denver Ruins: Sold by Sister Nancy Forge.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
Stage Coach Inn

**Stage Coach Inn** is a location in Quartz. Follow Target Trail in Quartz until you reach the end. It's the gray building to your right.

## Background

The Stage Coach Inn is a hotel in Quartz and a prime spot for newcomers to the town to stay while in town.

## Gameplay

* At the lobby you can ask the clerk for the room price and for a room key if you decide to pay the $50 dollars for the room. If you buy a key then you always get a Passkey to Room #10.
* If you climb over the railing of the lobby the clerk sends his dogs and you have to fight these dogs (Mongrels) and the clerk.
* The cabinet behind the railing of the lobby is trapped. So first use the Bomb disarm skill before you open it with the Picklock skill. Inside you find a Plastic explosive, a Book and some money.
* At the saloon (Cookie's Chuckwagon) there is a kitchen in the northeast corner and the cook (Cookie) don't want you to enter it. If you enter it anyway he tips a bucket of hot grease on you. It's also possible that you slip on the kitchen floor. But normally your current armor will take you through all this undamaged. If you finally reach the cook he tells you to leave him alone and you can fetch a knife and two Fruits.
* Some bums are living in Room #11 and will attack you when you get in. There is a bottle of Snake Squeezin and some money under the chair. A young Bum is curled up around an empty jug in the corner of the room from whom you can get the information about the secret way to the Courthouse through Housekeeping at the back of the alley.
* In room #12 lives a writer who currently writes the Last Great American Novel. Some people are also in the room and tell you to not bother him. When you do so then they jump up but are not attacking you.
* There is no room #13.
* In room #14 lives Madman and attacks you when you enter the room. There is some loot under the chair.
* In room #15 lives Squint and he attacks you on sight. On the table you spot an unopened bottle of Snake Squeezins
* Room #16 is empty, but a good use for practicing Picklock.
* In room #17 you find some money under the bed.
* Room #18 is where you can meet Laurie. Using the key that Ellen gives you leads to a friendly encounter. Laurie is more hostile if you force your way in.
* In room #20 you find some thugs and a cache under the bed which is trapped with a bomb. So use the Bomb disarm skill to disarm it and you'll find TNT, some ammo and some money.
* In the housekeeping room you find a Chemical on one of the shelves, and a Servo motor in the locked wood cabinet. Unlocking it, however, summons two Housekeepers to attack you. At the end of the room is a door and behind it is the secret passage to the Courthouse the Bum is talking about. But unfortunately two bums are blocking the passage. Give them a bottle of Snake Squeezin and they leave.
Tactical Armor Helmet

## Effects

+5% Status effect resistance

**Tactical Armor Helmet** is an armor piece in *Wasteland 3*.

## Description

Lenses, a breather, and a warming cowl will keep you comfortable anywhere the mission takes you.

## Armor set

* Tactical Armor Helmet
* Tactical Armor
* Tactical Armor Legs

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones.
* Denver Ruins: Sold by Sister Nancy Forge.
* Sold by world map merchant Lug Nuts.
Steven Dengler

**Steven Dengler** is a Rodia character in *Wasteland 2*.

## Background

The leader of the leather jerks is a self-styled lieutenant. Though he claims that he only answers to O'Biggun, in reality, he is the real power behind the raider band. He rules Rodia with an iron fist and forces its inhabitants to farm agave and process it into tequila, in an attempt to corner the market with his produce.

Dengler wasn't a leather jerk from the beginning. He was found by the gang in the mountains and pressed into service. However, rather than despair, he set to turning his situation around and befriended O'Biggun. His natural leadership skills and smarts allowed him to rapidly rise in the ranks of the gang and secure a leadership position for himself.

## Interactions

* The Rangers can always work for Dengler, in which case he will give them a number of quests to complete.
TITLE.PIC

Back to file listing

## The Title Picture

The games's title picture is held in the rather unimaginatively named "title.pic". It is about 18k in size, and this factors into being a 288 x 128 image. Because the game was released on the PC in 1988, it uses EGA mode, and hence is restricted in its number of colours. It actually uses the EGA 16-colour palette, hence the vibrancy of the title image.

## Encoding

The image is encoded using a simple Vertical XOR coding scheme. The image starts at byte zero in the file. There is no header, no tail, and no meta information.

The above image wasn't captured by a screenshot, it was pulled directly from the file, run through a Vertical XOR Decoder and then stored as a PPM. Then the [1] utility was used to turn it into a 4-bit GIF image.
Street Cleaner (Wasteland 3)

## Ability

 **Double Barrel**: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance.
Damage: 100% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Shotgun\_Tier5-1\_StreetCleaner

**Street Cleaner** is a shotgun in *Wasteland 3*.

## Description

This high-capacity monster has a reputation for leaving the streets a lot less clean.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
* 108 - 150 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light
Squirrel repellent

**Squirrel repellent** is a junk item in *Wasteland 3*.

## Description

"Don't be the next victim! These cute creatures will eat your face the moment you let down your guard. Keep them at bay with our patented mercury cream. Just one application provides week long protection."

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Stop the wreckers attempting to break into Jess-Bell's safe

**Stop the wreckers attempting to break into Jess-Bell's safe** is a quest in *Wasteland 2*.

## Overview

Poor Jess-Belle needs a dowry to find a man. Problem is, there's a bunch of raiders trying to steal it. The Rangers are asked to provide help.

## Walkthrough

* Go deeper into the house and talk to Pry Bar. After either shooting him or convincing him to back away with Hard Ass 4, open the safe.
* Take the note from Jess-Belle's deadbeat father to her.

## Reward

* 50 experience
* Leads to Locate and recover Jess-Belle's "dowry".
TRL-01553 - Tank Tread

The **TRL-01553 - Tank Tread** is quest item in *Wasteland 2*.

This quest item can be used to repair the busted down robot at the entrance of the Red Scorpion Militia Headquarters.

## Description

Genuine Findley-Tek part #TRL-01553 - Tank Tread. Only genuine Findley-Tek parts come with the Findley-Tek guarantee for a full refund if you are ever unhappy. Only happy people buy Findley-Tek!

## Location

* Damonta, in the chest beside Tinker in the hangar.
Tape grip

## Item Data

### ID

ITM\_WeaponMod\_Melee\_Grip\_Tier1-2

**Tape grip** is a weapon mod in *Wasteland 3*.

## Description

A few wraps of industrial tape makes the grip a little more tacky in the palm.

## Crafting

Cannot be crafted, but can be upgraded to Rubber grip.

## Locations

* Downtown Colorado Springs: Sold by Snappin' Jimmy Bob.
* Sold by world map merchant B. B. Gunn.
Speed

**Speed (SP)** - attribute in Wasteland and Wasteland 2.

## Wasteland 2

Speed is more than just how fast a ranger can run. It is also their reflexes and reaction time, which affects their initiative in battle and their quickness in dodging in response to a threat. The higher a Ranger's speed, the sooner they can act. It is one of the more important combat attributes and affects Combat speed, Combat initiative, and the Chance to Evade. Action points are also affected by the sum of Strength, Speed, and Intelligence.
Sniper Rifles (Wasteland 2)

## Sniper Rifles

**Sniper Rifles** is a combat skill in *Wasteland 2*.

## Characteristics

Sniper Rifles have an extremely high damage output per shot. A good sniper can start off combat by taking out an enemy with a single shot, and remain deadly throughout the fight. Skilled snipers can end a fight before it begins, and can spend several turns hammering the enemy while they struggle to reach the sniper.

But despite their damage, and long range, their high Action Point cost per shot means you generally can take only one shot per turn and do little else.
Also, sniper bullets are very expensive and hard to find, and the weapon loses all effectiveness if enemies come within close range. It is recommended to invest in a close combat skill such as Brawling or Handguns, so your snipers have a weapon to fall back on if an enemy gets too close.

Sniper rifles output a huge amount of damage but are unweildy at close range. Take this training if you are an antisocial loner with a steady hand.

Strengths
* Very long range
* High Armor Penetration
* High damage
* Can use Precision Strikes

Weaknesses
* High AP cost to fire
* Uses expensive ammo
* Chance to Hit reduction at short range
S.W.A.K.

**S.W.A.K.** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
S.W.A.K.
Deliver Quire's note to Pariah
Deliver Pariah's note to Quire
Tell Pariah when it is safe for her to visit Quire
Guide Pariah to Quire
Use the device to swap Quire's and Long John's minds.
Failure - Pariah self-destructed
Failure - Quire died
Success - Pariah reaches Quire
Success - Quire is saved and united with Pariah
Success - Quire traded bodies with Long John
Help Pariah and Quire make contact.
Help bring Quire and Pariah together.
Quire is dying and wishes to see Pariah one more time.\nPariah is a synth hidden behind a secret door in the Collections.
Pariah is a synth in love with a Librarian named Quire. She cannot leave her room, and has not seen him for a while. She asks you to find him and deliver a note to him.
Pariah would like to visit Quire before he passes, but won't leave until you find and turn off all the radioes around the library.\nIf she comes near one, she'll spread the Cochise virus trapped in her software.
Lead Pariah through the Library to Quire's deathbed in the Med-bay.
Use the magic science device to upload Quire's mind into a compatible synth body.
Pariah came into contact with a radio and self-destructed to prevent the Cochise virus from spreading.
Quire died before Pariah could visit him.
Pariah managed to be with Quire for his final moments.
Quire and Pariah are now united, mind and body.
Quire uploaded his body into Long John, escaping death and united with Pariah again.\nLong John realizes his dream of experiencing human death.
Pariah and Quire have an unconventional relationship - robot and human. They have to meet in secret in Pariah's room, but Quire has not visited lately."

```
Star-that-Dreams

Gods and Clowns

**Star-that-Dreams** is a character in *Wasteland 3*.

## Background

*A beautiful, long-haired man lounges on a leather-draped throne, sipping smoke from a hookah as women kneel worshipfully at his feet. His pants are leather too. You notice they have tattoos. He smiles sleepily at Cordite.*

STD is the current prophet of the Godfishers and is unique int hat he believes himself to be destined to lure the Godfisher gods down to earth and bring about the final apocalypse, after deposing Clouds-Drifting-West. The other Godfishers follow him without question - in the words of one slave, he talks to the clouds and if he told his followers that everybody else's heads were full of candy, they'd start digging eyes out looking for gumdrops.

He's also extremely attractive and has numerous wives whose company he enjoys liberally. One of them, Haloed Moon, is also his advisor, though she's been having trouble fighting the degree of control Liberty exerts on STD. The Buchanans know which buttons to press, after all.

## Interactions

### Quests

* The Gods Have Spoken and Gods and Clowns: STD is a crucial part of the plan to weaken Liberty.
Spectrum assault legs

## Effects

+0.3 Combat Speed

**Spectrum assault legs** is an armor piece in *Wasteland 3*.

## Description

The soft elements of the suit are non-Newtonian, hardening at the instant of impact. The powered frame cancels the weight of the armor so it's almost like wearing clothing.

## Armor set

* Spectrum assault helmet
* Spectrum assault armor
* Spectrum assault legs

## Locations

* Yuma County Speedway: Two full sets sold by Whetstone. Also a free set at The Mechanic's garage.
* "Snowed Inn" Resort: A small chance to drop from armor crate in Nelius' cabin.
Sweet-smelling mushoom

## Effects

15-25% Damage to User

**Sweet-smelling mushoom** is a consumable item in *Wasteland 3*.

## Description

About half a mushroom. Found in the Ranger HQ Brig. It has a syrupy sweet smell. Could be harmless, could be toxic!

## Locations

* Ranger HQ: Obtained by going through Perception 3 dialogue option when examining a corpse in the Brig.
* Ranger HQ: More in the Prisoner's cell.
Super loot bags

**Super loot bags** is an exploit affecting the IBM/PC version of Wasteland. This exploit does not work on the Commodore 64/Apple II versions of the game. By using the bug, one can create a "super loot bag" containing nearly limitless numbers of random items (and some "non items", such as "Russian" or "Female") that a party can loot... including some ultra-powerful and rare items, such as Proton Axes and Pseudo-Chitin Armor. Credit goes to "M. Zier"; the details were found on The Wasteland Ranger HQ-Grid/The Underground.

## Procedure

There are three super loot bags in the game. Those in Needles and Las Vegas are obtained through use of the Gambling skill. Usually if you obtain the bag in the Acapulco Club, you will make one or two available in the Stage Coach Inn. Those are obtained through use of the Perception skill.

## How-to

Gambling Method (Fat Freddy's or Acapulco Club):

1. Disband a single character from your party who has the Gambling skill.
2. Gamble until you win, but leave the loot.
3. Gamble again and the next available spot. When you win, again, do not take the loot.
4. Return to the first loot bag.
5. Drop any item in the characters inventory.
6. Return to the second loot bag.
7. Take the loot -- then press the down arrow.
8. Hit Escape.
9. Now the bag will reappear as a super loot bag.

In Stage Coach Inn:

1. Complete the gambling method at the Acapulco Club.
2. Walk along the chainlink fence (southern border) OR enter room #11, talk to the bum in the corner about 'MONEY'. After recieving his response check the chair.

## Contents of bags

Quantities of items are random, trends are noted below. Often 'nonsense' items (like names of attributes or gender) are available. Quantites and appearances of these items is totally random as well.

Worthy of note is an 'item' that is called "NAME AC". This can be equipped as armor with armor class 127 or 126 (will only display as 27/26). When it asks you "unjam?" enter 'no' then equip the item.

QUARTZ (Stage Coach Inn):

Pseudo-chitin, Proton Axes, Chainsaws, Axes, Crowbars, 1 Red Ryder rifle, RPGs, LAWs & Sabots, TNT, Meson Cannons, Ion Beamers, M-17 Carbines, Pistols, SMG’s & A.R.’s, pistol & rifle, ammo clips, Blackstar keys, Finster heads, Jewelry, Clay pots, Snake Squeezins, Howitzer shells

NEEDLES (Acapulco Club):

"NAME A", Pseudo-chitin armor, Proton Axes, Axes, Knives, many Red Ryder rifles, LAW, Sabot rockets, Manglers, Plastic Explosives, Grenades, a few Power packs, M-19 Rifles, Pistols, SMG’s & A.R.’s, pistol & rifle ammo clips, Onyx & Ruby rings, NOVA & PULSAR keys, Rom boards, Secpass 3 keys, Finster's heads, Fruit, Snake squeezin', Throwing Knives, Howitzer shells tc.

LAS VEGAS (Fat Freddy's):

Kevlar suits, Bullet-proof shirts, Proton Axes, Axes, just a couple Red Ryder rifles, Sabot rockets & Manglers, Grenades, Meson Cannons, Ion Beamers, Laser Carbines, Laser Pistols, M-17 Carbines, Pistols, SMG’s & A.R.’s, pistol & rifle ammo clips, Plasma Couplers, Fusion Cells, Secpass A keys, Clone Fluid, Grazer bat fetish, VISA cards, Ropes, Sledge hammer etc.
Swifty

**Swifty** is a slaver preying on the poor street kids of Hollywood.

## Background

Plying his trade at Schwag's, Swifty is a genuine predator. He masks his activities as "talent seeking" and headhunting, claiming that over half of the workers at Heidi's and the Chinese Casino have been recommended by him. That may very well be the case, if you replace "recommended" with "sold". Flo has her doubts about him, but so far, she has been unable to find any concrete evidence that would allow her to act.

Swifty runs his outfit out of a couch and a box in one of the ruined alleys of Hollywood. He claims the setup is temporary, until the HCC processes his application, but the truth is, it's there to make ambushing and abducting marks easier.

## Interactions

### Quests

* Flo doesn't like how Schwag lets all the bad elements of Hollywood in the diner - Flo doesn't trust people like Swifty and wants something done about it.: Swifty is the primary suspect. Pressing him about the subject of slavery will eventually lead to a confrontation with his slavers and himself, ending in bloodshed. Swifty's Orderbook, located in his sewer area, is the proof needed to inform Heidi of the slaving ring.
Social Science 300-399

**Social Science 300-399** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Social Science 300-399
Improve the Library's Defenses
Return to Octavo
Good Walls, Good Neighbors
First Librarian Octavo is concerned about the Library's crumbling, undermanned defenses.
Find some way to improve the defensive perimeter at the Library's entrance.
Return to the Library to tell First Librarian Octavo of the improvements made to the Library Perimeter.
Octavo is pleased with the improvements to the Perimeter defenses."

```
Speed (Wasteland 3)

## Description

**Speed** is an attribute in *Wasteland 3* that controls certain attack and movement functions.

## Specifics

* Increases Combat Speed (Max by 1.4) [see Notes]
* Increases Evasion (Max by 33%)
* Increases Initiative (Max by 45%)

## Notes

* The base speed is 1.4 meter plus the Combat Speed bonus. The minimum (unless other penalties) is therefore 1.5 meters (Speed 1) and the maximum is 2.8 meters (or more with other bonuses, such as one from a Background).
* This speed is per AP.
* Each tile/square is 1 meter by 1 meter, but the game also calculates diagonal distances. With a Combat Speed of 2, for example, 1 AP can allow moving 2 squares if in a perfect straight line.
Synth

A **synth** or  **Synthetic Life Form** refers to an advanced robot that is sophisticated enough to think independently and make its own decisions, or think for itself. Commonly considered nightmares by the Desert Rangers, synths were originally the creation of Cochise AI and have since spread across the wasteland.
Sprite Masks

Sprites page

The game employs a tile and sprite-based interface. In order to have maximum sprite re-use, the sprites themselves use a 'mask', which defines which bits of the sprite is to be drawn transparent. In this way, you only need one 'actor' sprite, which will work over any background.

The File is encoded as a list of true BIT-Maps (not the Windows BMP bitmap!). The MASKS.WLF file, as supplied with the original game contains 10 such bitmaps.
Each byte of the file unpacks into 8 -bits, each bit of which defines whether a pixel is transparent or not. Therefore, for a 16x16 sprite, you would need 2 bytes per row, and 16 rows which makes 32 bytes per sprite. The MASKS.WLF file is 320 bytes long, hence 32 bytes x 10 sprite masks.

Here are the masks, when converted into a binary image representation.

 1
 2
 3
 4
 5
 6
 7
 8
 9

### Technical

This file is loaded into memory as part of the game initialisation. It's loaded into Seg003:0DA60, and occupies 0x500 bytes. It is not decyrpted on load.
Star of Bravery

## Effects

* +5% Hit chance
* +5% Critical chance
* +1 AP (max)
* +1 AP
* +1 Hard Ass

**Star of Bravery** is a trinket in *Wasteland 3*.

## Description

A Desert Rangers medal awarded for extraordinary bravery and service beyond the call of duty.

## Location

* Peterson Air Force Base: Rewarded by Riley Woodson for saving all the Rangers during The Psychopath quest (only if Victory wasn't hired as a Ranger).
Stahl

**Stahl** is the maker of nuclear munitions at the Temple of Titan.

## Background

One of the best explosives specialists in the wasteland, brother Stahl makes the nuclear munitions carried by Monks into battle. He is seemingly impervious to radiation poisoning - or simply ignores it.

## Interactions

### Details

* Brother Staal wants 3 containers of sludge to make nuke grenades: Stahl will ask the Rangers to bring him three cans of green goop, in exchange for one nuclear grenade.
TMP9

## Performance Data

### Damage

**Burst shot** (5 AP):
23 - 27 x4 (92 - 108)
**Long burst** (7 AP):
23 - 27 x7 (161 - 189)

### Critical chance

+1%
1.5x damage

### Hit chance

At point blank: +12%
At maximum range: -20%

### Range

Maximum14m - 10mOptimum10m - 4mPoint blank4m or less

### Chance to jam

2%
7 AP to unjam

### Capacity

20 x 9mm ammo
4 AP to reload

## Item Data

### ID

SMG\_Tier\_4\_1

**TMP9** is a tier 4 submachine gun in *Wasteland 2*.

## Description

A great way to spray down everyone near you with hot lead.

## Characteristics

The weapon alerts enemies (generates noise) in a 30 unit radius.
Strength

## Clarification

The **Strength** (ST) attribute defines the strength of a character in *Wasteland*, *Wasteland 2*, and *Fountain of Dreams*.

## Wasteland

### Tiedskills

* Pugilism
* Swim

## Fountain of Dreams

in Fountain of Dreams, strength just increases melee weapon damage.

## Wasteland 2

Strength is the pure brute power of a Ranger. This does not mean the Ranger is knowledgeable or skilled in applying that brute force, or particularly smart about when to apply it, just that the Ranger has a lot of force to apply.

Strength is a natural skill for combat-focused bruisers.

A Ranger with high strength is able to hit hard, carry more gear, and take more damage. Strength determines bonus critical melee damage, starting constitution, constitution gain per level, carry weight, and ability to wear heavy armor without extra penalty. Two weapons (the Proton Axe  and Truth ) have strength requirements. The sum of Strength, Speed, and Intelligence affects the number of action points.
Suture kit (Wasteland 3)

## Effects

Removes Bleeding .

**Suture kit** is a consumable item in *Wasteland 3*.

## Description

Good for closing cuts and punctures. Both are, unfortunately, inherent to the Ranger life.

## Crafting

Ingredients to produce one (1) unit
* 1 Muscle Tissue

## Locations

* Commonly sold by medical traders.
* Downtown Colorado Springs: Sold by Mary Milk-Teeth.
* The Bizarre exterrior or Ranger HQ: Sold by Ananda Rabindranath.
* Aspen: Sold by Opie.
* Sold by world map merchants B. B. Gunn, Lug Nuts, She-Monster.
Stunning Blow

## Ability

A focused Blunt attack that Stuns  the target enemy, but has -15% Hit chance. Frozen  enemies take an extra +100% damage.

### On Success

Applies Stunned

**Stunning Blow** is a perk and associated ability in *Wasteland 3*.

## Description

If you knock the wind out of a guy, it doesn't matter what kind of fancy gun he's packin'.

### Ability

**Stunning Blow** (5 AP): A focused Blunt attack that Stuns  the target enemy, but has -15% Hit chance. Frozen  enemies take an extra +100% damage.

Damage
100% of weapon damage
On Succes
Applies Stunned
Tactical HUD

## Effects

* -2 Armor
* +10% Melee damage
* +10% Ranged damage

**Tactical HUD** is an armor mod in *Wasteland 3*.

## Description

This basic holo-targeting indicator is sensitive to interference, but can aid in rapid battlefield assessment.

## Crafting

Ingredients to produce one (1) unit
* 1 LED Matrix

Can be upgraded to Targeting Processor

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Spiked Mut

Classic and Remastered

The **spiked mut** is encountered at the Cave near Highpool. Its true identity is "Rex", Bobby's dog, which has somehow become feral due to disease. Bobby hides Rex in the cave to recover, fearing that it will be put down otherwise. If slain, Bobby digs a grave for it, and will not forgive the Rangers for their allegedly heinous crime.

"Spiked Mut" is Rex's weaker form, which spawns if a match is lit upon entering the cave. A Rabid Dog (a more powerful variation) will be fought otherwise.
Trauma plate insert

## Effects

+4 Armor

**Trauma plate insert** is an armor mod in *Wasteland 3*.

## Description

Since the war, trauma plate technology has evolved. These neo-ceramic inserts provide considerable reinforcement to torso armor.

## Crafting

Ingredients to produce one (1) unit
* 1 Aramid Pads

Can be upgraded to Chobham Scrap Plates

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Spear

**Spear** is a Brawling-skill weapon in *Wasteland*.

## Background

A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head. Spears can be divided into two broad categories: those designed for thrusting and those designed for throwing.

## Characteristics

A Spear is a missile weapon. Repeated use of Spears will raise your Brawling Skill.

## Notes

* A favorite tactic is standing 2 squares away from Brother Goliath in the Guardian Citadel and pelting him with Spears to raise Brawling to level 7 and thus gaining 4 melee attacks per round.
Sniper Hideout

Step Time: 0.5 minHeal rate: 32 stepsEnc. freq.: 0

**Sniper Hideout** is a location in Vegas.

## Overview

This is the building to the southeast of Faran Brygo's (in the map on this page, from the central axis of the three streets, it's the second building on the south side of the east-west street going east from the central axis. This building contains a few minor fights, but the reason we're mentioning it is because one of the enemies drops a Proton ax, the most powerful melee weapon in the game. Get it! There are Gundroids found south of this building: fight them for an AK-97 Assault Rifle, some 7.62mm clips, and a Sonic Key!

## Trivia

* The map shows the initials of Alan Pavlish, one of the game designers of Wasteland.
Steeltown factory level

**Steeltown factory level** is a location in *Wasteland 3: Battle of Steeltown*.

## Background

This level is where the magic happens: The heart of Steeltown's war-bot production. Currently under siege by Karl Ludlow's security force.

## Points of interest

* This level's a gauntlet. You start in the factory bay area, and meet Karl and Crow shortly. After getting your bearings, strip the area for loot: There's a good amount of containers and a vending machine in the control room, and additional loot behind level 9 EMP mines and a level 8 tripwire. Open the door to the assembly area to meet Giles on the barricades. The adjacent rooms have additional loot, and the locked shed (Lockpick 8 + Explosives 8 for the tripwire) has Luna Moon. Don't miss the message to Luis.
* In the northeast corner is a locked area, described by Di as a combination workspace and incinerator. The locked level 8 door leads to Keith, a trapped fire suppression expert. You can help him get out and take a leak, but definitely check out the chest to find some proof of Ludlow's misdeeds.
* After assembling the war-bot legs, head south. You'll run into Reg, a firebrand worker who will try to intimidate you. After clearing the room, there are some scattered containers and access to the laser assembly area, which has a locked level 10 control room that has some of the first instances of DLC armor.
* Out north is the exit to the factory loading bay. You'll find Newt's mom on the way - dead, unfortunately - and a locked closet. Di, Nerd Stuff 9 or Lockpicking 9 grant access to the inside (mind the level 8 explosive tripwire), and it contains Ivan's prototype (for Gift of the Magi) and an auction list indicating that Ludlow is a slaver.
* The final confrontation takes place in the main foundry. After the fight, grab the loot, including a new vehicle part and toaster item in the foundry.

## Characters

* Salene Crow and Karl Ludlow
* Giles, barricade commander
* Luna Moon, a hiding ventilation tech
* Keith, a trapped fire suppression technician
* Reg, a hardened worker
* Mabelle, another

## Notable loot

* Message to Luis: In a container near Giles' encounter.
* Ludlow abuses, 4 Tellurium steel: Inside the chest near Keith, northeastern corner.
* Disruption field launcher (vehicle part): Inside the foundry.
* Fraternization clearance form, bottom: In the level 8 toaster in the foundry.
Taiwan Jones

**Taiwan Jones** is a character in *Wasteland 3*.

## Background

Born and raised in Colorado Springs, Taiwan is a weapons merchant with a penchant for making ocean related puns and jokes about every milisecond or so. She is, however, quite competent at her hob - it's just that there's a part of her that longs for the wide open seas...

## Sells items

**Assault Rifles**
* Battle Rifle
* Pulse Gun
* SWAT Rifle

**Submachine Guns**
* Skorpion
* Lead Sprayer

**Sniper Rifles**
* Scout Rifle
* Perkele Model 85

**Handguns**
* Rattler
* Laser Pistol
* Army Revolver

**Shotguns**
* Lever Action Repeater
* Striker

**Heavy Machine Guns**
* Bren
* Army MG

**Flamethrowers**
* Flammenwerfer
* Army Flamethrower

**Rocket Launchers**
* RPG-7
* LAW

**Blunt Weapons**
* Bone Crusher
* Clown Hammer

**Bladed Weapons**
* Fireman
* Road Sign Cleaver

**Brawling Weapons**
* Nailbox
* Rebar Knuckles

**Light Armor**
* Merc Helmet
* Merc Armor
* Tactical Armor Set

**Heavy Armor**
* RadTek Armor Set
* Savage Armor Set

**Ammuniton**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Shotgun Shells
* Spikes
* Energy Cells
* Flamethrower Fuel
* Rockets
The Great Communicator

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_VehicleWeapon\_Turret\_PatriotBlaster

**The Great Communicator** is a vehicle turret in *Wasteland 3*.

## Description

I GOT YOUR GUN CONTROL RIGHT HERE, YOU GODLESS COMMIES!

## Location

Union Station: Taken from Morningstar (Mutually Exclusive with Morningstar AI, you cannot have both).

## Gallery

The Great Communicator was created by Florian Feldbinder
Strength (Wasteland 3)

## Description

**Strength** is an attribute in *Wasteland 3* that determines Health of your character and melee potential.

## Specifics

* Increases CON (Max by 75)
* Increases CON per Level (Max by 15)
* Increases Melee Damage Bonus (Max by 35%)
* Increases Throwing Range (Max by 1.1 Meters)
* Allows the Use of Strength Items without Penalty (Max Level 10 Strength Items)
TNT

**TNT** is a Demolitions skill weapon in *Wasteland*.

## Background

Trinitrotoluene, or TNT, is a yellow solid with plenty of explosive force, used as an international measure of explosive force. This TNT is stabilized for transport and use, contained inside a red tube of waxed paper, with a single cord the user lits before throwing. As an explosive, it's the basic thrown weapon in combat and can be used to open doors without a key.

## Characteristics

TNT can be used as a thrown weapon in combat, with the Ranger automatically equipping the next one in inventory. Notably, it can be used to breach doors and obstacles. TNT is weaker than the plastic explosive and can fail to destroy the target. In this case, more powerful gear has to be used.
Steeltown admin level

**Steeltown admin level** is a location in *Wasteland 3: Battle of Steeltown*.

## Background

The brain of Steeltown, the admin level is the main floor of the arcology, where the administration, sales departments, and other necessities are located.

## Points of interest

* The area is shaped like a donut, if the donut had a massive shaft in the center. Immediately upon entering you are greeted by Bennie Bianchi, the middle manager, who will provide the Rangers with their Steeltown employee badges, which grant access to much of the exterior. She'll then move into Job Placement, with Oluwademilade and Beatrice.
	+ There's a toaster inside the Job Placement Center. You can interact with it and use Toaster Repair 7, 9, and ultimately 10 to gain a Russian nesting doll that Olu will immediately offer to trade for 10 special cereal boxes.
* Beyond the entrance, you have the local shops with Amos Ryan and Serena Ash selling armor and deployables respectively (after the all clear from Administrator Markham), Nurse Firenze and Wink Tillman on the opposite side, selling healing and weapons respectively (also contingent on Markham's OK). The nurse's station is packed with injured workers, who are receiving care from the freshly reassigned nut tightener, assistant Rahmen, who is trying to do her best to keep up with the influx of injuries due to Karl Ludlow's strikebreaking attempt (mostly breaking through hard strikes). The nurse station also has a vending machine with Steeltown consumables and a lot of ammo.
	+ Note that you can deactivate the demonstration war-bot and strip it for parts with Mechanics 9.
* Inside the command center is Abigail Markham and her team of clerks and researchers, together with Di, her robotic assistant and *totally not a synth*. You can access Markham's private quarters through the rear door (Lockpick 8), giving you access to unique loot. Notably, if you interact with the gun rack, you can notice (with Perception 8) that one of the guns is connected to the rack. Disengage safety, chamber a round, and pull the trigger to open up Markham's safe and obtain the recorded conversation and a lot of loot.

## Characters

Quest-related
* Abigail Markham, the woman in charge
* Bennie Bianchi, middle management
* Oluwademilade
* Bernice
* Di

Merchants
* Amos Ryan (armor)
* Serena Ash (deployables etc.)
* Wink Tillman (weapons)
* Nurse Firenze (healing and supplies)
* Lazar Blazer (disruption weapons)

Other
* Clerk Doe
* Clerk Hurley
* Clerk Jerry
* Ivan
* O.M.C. Walsh
* B.F.

## Notable loot

* Markham's journal: Inside Markham's bedroom.
* Recorded conversation, recipe for elite cryo exoskeleton, 6 Tellurium steel: In Markham's safe.
Special sauce bottle

**Special sauce bottle** is a craftable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Contains a reddish-brown mixture with a piquant taste. Would make a good burger topping. Could also gum up the works of the particle accelerator.

## Crafting

Ingredients to produce one (1) unit
* Mustard bottle

## Note

If crafted, there is no way to make Thousand island bottle.

## Location

* Cheyenne Research Level: Special sauce recipe can be found behind Lockpick 7 door in the Genetic Research Lab.
Thick glasses

## Effects

+1 Weird Science

**Thick glasses** is a trinket in *Wasteland 3*.

## Description

These coke bottle lenses make you look like a mad scientist.

## Location

* Union Station: One of several rewards for completing Morningstar's quest, rewarded only if the player chooses to kill Morningstar.

## Behind the scenes

* A separate item under the same name exists, as an appearance-unlocking item.
The Holdup

**The Holdup** is a tier 5 shotgun in *Wasteland 2*.

## Description

With a pistol grip on a semi-auto, the only thing this shotgun hunted was cash registers.

## Characteristics

The weapon alerts enemies (generates noise) in a 20 unit radius.

Fires in a 30 degree cone angle.

## Locations

* Angel Oracle: Found in a Uncle Dave's grave in the graveyard.
* Angel Oracle: Osmond sells 1.
* Rodia: O'Biggun drops as loot.
Topekans

The **Topekans** are one of the constituent tribes of the Rail Nomads. They are the richest of the rail nomad tribes, handling the trains and driving them through Arizona's expansive rail network. However, in recent years, the Topekans have suffered in the wake of a major train crash, where it derailed and cost Kekkabah his arm. The Topekans blamed the Atchisons for improper rail maintenance, the Atchisons retaliated by blaming poor brake maintenance on the Topekan parts. The relations deteriorated until the two were at each other's throats. Topekans managed to banish Atchisons from the camp, which forsed Casey James and his people to resort to a guerrilla campaign.

Their most cherished possession is the Golden Spike, a golden railway spike, the symbol of their tribe and said to be given to them by John Henry himself. The Atchisons dispute that narrative.
The Mystery of Al Capone's Vault

**The Mystery of Al Capone's Vault** is a skill book in *Wasteland 2*.

## Description

Published by one Geraldo Rivera, this work of nonfiction discusses the furor and excitement surrounding the opening of mobster Al Capone's lost vault. Too bad you don't have volume two - you'll never know what they found in there!
The Blood Staff (fake)

## The Blood Staff

**The Blood Staff (fake)** is a tier 1 blunt weapon in *Wasteland 2*.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Ag Center - Central Basement: Room labeled 'Storage, plenty of monsters, loot, and toaster'

## See also

* The Blood Staff - The real one! Or not?
* The Real Bloodstaff - Oh, hey, look! This one is definitely real! Well it's in Wasteland 3 anyways.
The Change

> Direct nuclear hits on Atlanta and several Georgia military installations triggered a seismic backlash that jarred the peninsula loose from the mainland just below the panhandle; a line drawn from Daytona Beach to Ocala roughly describes the line of separation. Because of the presence of Cape Canaveral, which America's enemies wished to preserve for their own use, central Florida was hit with neutron and chemical weapons. There was thus little physical damage to the region, although life was obliterated from the area. This cataclysm became known as **The Change**.
>
>

The Change is an event that took place in Florida during the nuclear war between the USSR and the USA.

## CONSEQUENCES

After The Change, Florida fell on hard times. Terrible mutations swept the island. The surrounding waters became deadly radioactive. Attempts to contact people outside the island have led to nothing. Added to this is the growing danger of the Killer Clowns.
The Blood Staff

**The Blood Staff** is a tier 2 blunt weapon in *Wasteland 2*.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* This Weapon is a reward for exchanging the fake Blood Staff, found in the Agricultural Center, for this original found in the museum of the Ranger Citadel and traded to Corporal Flintstock With a high level in "Smart Ass".

## See also

* The Blood Staff (fake) - a fake one.
* The Real Bloodstaff - the real one??? Well, it's in Wasteland 3 anyways.
Thundercracker

**Thundercracker** is a brawling weapon in *Wasteland 3*.

## Description

Once you've combined a devastating uppercut with a shotgun blast, regular gloves just won't do it for you.

## Characteristics

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Locations

Take over the Club Hooligan Weapons Shop and buy it later. [*confirmation required*]
The Stolen Staff

**The Stolen Staff** is a mission in *Wasteland Remastered*.

## Overview

When the Bishop saw that you had a ruby ring in your posession, he realized his second-in-command was dead. The Bishop told you that the Bloodstaff had been stolen from the Temple of the Mushroom Cloud, and he would reward you for returning it to him. Before his death, his second-in-command was on the trail of the thief in downtown Needles.

## Walkthrough

NEEDLES\_DOWNTOWN\_TEMPLEBLOOD
You found a small building, with pamphlets advertising for the "Temple of Blood". Oddly, their logo appears to be a staff, superimposed on a convex disk.

NEEDLES\_BLOODSTAFF\_VERIFICATIONTABLE
You have found a small table, that appears to be able to verify whether a staff is a REAL Bloodstaff or just a fake.

NEEDLES\_BLOODPRIEST\_BLOODSTAFF
ALL: @#NEEDLES\_BLOODPRIEST\_MURDERS#

NEEDLES\_BLOODSTAFF\_VERIFY
You have verified that you have the real Bloodstaff in your possession. Time to return it to the Bishop of the Temple of the Mushroom Cloud in Needles.

NEEDLES\_RETURNSTAFF
You returned the Bloodstaff to the Bishop at the Temple of the Mushroom Cloud in Needles.

## Outcomes

MISSION\_NEEDLES\_BLOODSTAFF\_COMPLETE
You have returned the Bloodstaff to the Temple of the Mushroom Cloud in Needles, making the town a safer place.
Sorry Rangers

**Sorry Rangers** is a radio broadcast in *Wasteland 2*.

## Transcript

Sorry, rangers. The Citadel will not fall to you again. You've already denied humanity its destined perfection once. I won't let you do it twice.

Fifteen years ago the Guardians and the Base Cochise AI created the first true synthesis of man and machine - Irwin John Finster. He wasn't perfect, but he was a beginning, a triumph of science, a beacon for the future of humanity. And *shot to pieces* by a bunch of savages wearing tin stars!But there was still hope, and that hope was me, the next iteration, with all the imperfections that had made Finster *unstable* corrected. All that was left to do was install the final upgrade, the protocol that would allow me to link my mind with others of my kind and combine our intelligences so the walls which have always divided one human from another would finally be torn down. No-one would ever be lonely again! We would all be one, and it would be wonderful.

Sadly, that's where you came in, rangers. On the very day I was to have become the first true Exalted, you came with you guns and your grenades and murdered the guardians, destroyed the Base Cochise AI, and stole my golden future. But now I am once again on the brink. The AI you thought you'd destroyed copied itself into the Citadel mainframe, hidden right beneath your pathetic human noses, and now I am copying it directly into my brain. Once the download completes, the AI will grant me my transcendence, you and your allies will be granted you death, and Earth's golden future will finally begin. Humanity has had its chance, rangers. It's the Exalted's turn now. Time for you to go.
Targeting processor

## Effects

* -4 Armor
* +18% Melee damage
* +18% Ranged damage

**Targeting processor** is an armor mod in *Wasteland 3*.

## Description

This basic holo-targeting indicator is sensitive to interference, but can aid in rapid battlefield assessment.

## Crafting

Ingredients to produce one (1) unit
* 1 Tactical HUD
* 1 Optical Sensor

Can be upgraded to Threat Intelligence

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
The Petition

**The Petition** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
The Petition
Speak with Senior Librarian Elegy
Secure the Library
Return to Octavo
Return to Diligent Joe
Success - the Librarians have chosen the Patriarch's protetion
Speak to First Librarian Octavo
Success - the Librarians have chosen independence from the Patriarch
Success - the Rangers have taken over the Library
Librarian Elegy, of the Anasazi Library, has petitioned the Patriarch for better protection. The Patriarch's man, Diligent Joe, sent you as the Patriarch's representative to make this deal.
Diligent Joe has asked the Rangers to go to the Anasazi Library in Manitou Canyon and speak to Senior Librarian Elegy about the petition.
Octavo has requested that Rangers prove the Patriarch's word by securing the Library before he will consider breaking Library tradition.
Speak to First Librarian Octavo to hear his decision about whether or not share the military texts with the Patriarch.
The Librarians have made their decision about relations with the Patriarch. Return to Diligent Joe with their decision.
You convinced Octavo that sharing the secret military knowledge with the Patriarch is in the Library's best interest.
Elegy says that only First Librarian Octavo has access to the Library's secret cache of military science and theory resources.
You convinced Octavo that the Library's mission is best served outside of the Patriarch's influence. Octavo told the Patriarch that Elegy was lying about the existence of secret military texts.
The Librarians' knowledge is too important to leave undefended and too volatile to be trusted to the Patriarch. You have pressed Octavo to accept the Rangers' protection instead. Octavo told the Patriarch that Elegy was lying about the existence of secret military texts.
You secured the Cave of the Winds and identified the missing books.
You fortified the Library perimeter defenses.
You eliminated the Daughter's Partisans' ambush camp along the road."

```
Team Able

**Team Able** is one of the main Desert Rangers teams operating in the wasteland. In 2102, their main assignment, alongside Team Charlie, is preventing a range war from becoming straight-up genocide. Team Echo can intercept a transmission reporting that the Ranger team hit a group of raiders.

## Behind the scenes

Team Able, at one point, makes a comical reference to the A-team, when Cpt. Peppard notes that he "Loves it when a plan comes together".

The most obvious reference to "The A-Team" are the in game character names, which resemble the actual actors names of the A - Team characters.

* George Peppard - Hannibal (in game Captain Peppard)

* Dirk Benedict - Face (in game Ranger Benedict)

* Dwight Schultz - Murdoc (in game Ranger Schultz)

* Laurence Tureaud (pseudonym Mr. T) - B.A. Baracus (in game Ranger Tureaud)

## References

1. ↑ Vargas: "*Yeah, I know. You've hardly found your feet with us, and here I am sendin' you on a \*mission\* that already got one Ranger killed. Well, I wish I had another option, but the Desert Rangers are spread a little thin right now. Ranger Teams Able and Charlie are out west tryin' to stop a range war out there from becomin' straight up genocide, and Team Baker is up north lookin' for a way through the radiation that's cut us off from Vegas. I'm afraid the next generation is going to have to lead the charge on this one.*"