recursal/Fanatic-Fandom huggingface dataset:
The Echo Assembly

According to Prince Endymion, the Assembly is a "cult of psionics". He says they’re always looking to recruit. They’re a cult that believe in cultivating psionic powers with some purpose of awakening one's mind.

### Runesport Festival

After the Festival and we help Presto Chango find his assistant, Hold Hammerhearth. We track him to his warehouse, where we hear him talking to a mysterious man ("Scary Man") about a mysterious organization called the Assembly.

> "The Assembly will contact you," The Scary Man tells Hammerhearth. "No one leaves the Assembly."
>
>

Later, when we report the incident to the Dragonsguard, we tell them what was said about the Assembly.

### Bosco Burrows & the Prince's Parcel

Bosco Burrows, part of the Runesport Thieves Guild, asks K-W3rk, Sashura, and Optimal upon first meeting if they are part of the Echo Assembly. His boss apparently has something that he thinks can extort the assembly and it's made some of their people nervous.

> "You don't fuck with the Echo Assembly," Bosco told the group.
>
>

Later, the group goes to the abandoned lighthouse to retrieve both the Prince's parcel and the package stolen from the Echo Assembly in order to extort them. During their struggles, a member of the Assembly knocks out several guards, K-W3rk, and Sashura. He then takes Sashura for ransom, demanding his package be returned to him in a note.

The group meets Jean Aldo after he kidnapped Sashura.

### Eric's Map

When Slayeh goes through Eric's room at the request of his fiancé, Amelia, she finds a map with a few notable locations. One of the circled locations is the Echo Assembly.
Sybil

## Transfer History

### 1

29th of August, 1984 - Gulf of Mexico, Mississippi to Marine Animal Productions?

### 2

26th of September, 1984 - Marine Animal Productions? to the U.S. Navy.

### 3

17th of July, 1991 - U.S. Navy to the Clearwater Marine Aquarium.

## Type

### Ecotype

Atlantic Costal

Sybil was a 14 year old Atlantic Costal Bottlenose dolphin that lived at the Clearwater Marine Aquarium. She died on the 29th of July, 1993 from bronchopneumonia.
Izzy

### Cause of Rescue

Human interaction declined Izzy's health, and it was decided that intervention in order to save her life was necessary.

## Naming

### Origin of Name

Nickname for Isla(Island)Hebrew for "God's Promise"

## Transfer History

### 1

30th of June, 2022 - North Parade Island, Texas to the Texas State Aquarium.

### 2

5th of July, 2022 - Texas State Aquarium to Texas Marine Mammal Stranding Network.

### 3

22nd of July, 2022 - Texas Marine Mammal Stranding Network to SeaWorld San Antonio.

### 4

4th of November, 2022 - SeaWorld San Antonio to the Clearwater Marine Aquarium.

## Type

### Ecotype

Atlantic Costal

Izzy is an 8 year old female rescued Atlantic Costal Bottlenose dolphin that lives at the Clearwater Marine Aquarium. She was rescued on the 30th of June, 2022, after human interference declined her health. Deemed non-releasable due to lack of survival skills, Izzy found her permanent home at CMA on the 4th of November, 2022.

## Gallery

**If you are going to use any of these photos, please credit the photographer and/or the provider.**

**Photos by the Texas Marine Mammal Stranding Network.**

**Photos by the Texas State Aquarium.**

**Photos by the Clearwater Marine Aquarium.**
Clearwater Marine Aquarium

Current residents:

1. Nicholas (since 2002)
2. Hope (since 2010)
3. Rudolph II (since 2019)
4. Izzy (since 2022)
5. Rosie (since 2023)

Alive at other facilites:

1. Summer (Dolphin Research Center since 2015)

Calves born/would've been born at CMA:

1. CMA-KB-U8501\* (1985)
2. CMA-SC-U9501\* (1995)
3. CMA-KB-U0101\* (2001)

Total list of residents:

1. CMA-KB-R8401\* (1984)
2. CMA-GG-R8401\* (1984)
3. Sunset Sam\* (1984-2001)
4. CMA-KB-R8501\* (1985)
5. Sparky\* (1985)
6. CMA-KB-R8503\* (1985)
7. CMA-KB-U8501\* (1985)
8. CMA-TT-R9001\* (1990)
9. CMA-??-R9101\* (1991)
10. Thunder\* (1990-1991)
11. Sybil\* (1991-1993)
12. CeSar (1993)
13. 1\* (1995)
14. 2\* (1995)
15. 3\* (1995)
16. 4\* (1995)
17. 5\* (1995)
18. 7\* (1995)
19. Springer\* (1995)
20. CMA-SC-U9501\* (1995)
21. Kogia\* (1995)
22. Belle\* (1996)
23. Rudolph (1996-1997)
24. Pumpkin\* (1997)
25. Autumn (1997)
26. Harvey (1997)
27. Penny\* (1998)
28. Sandy (1998)
29. CMA-SC-R9801 (1998)
30. Shroeder\* (1999)
31. Linus (1999)
32. Woodstock (1999)
33. Napoleon\* (1999)
34. Daisy\* (2000)
35. Spotted\* (2001)
36. CMA-KB-R0102\* (2001)
37. Magnum (2001)
38. George\* (2001)
39. Liberty\* (2001)
40. Justice\* (2001)
41. Glory\* (2001-2002)
42. Blondie (2002)
43. Dagwood\* (2002)
44. Ranger\* (2002)
45. Kogia\* (2002)
46. Lili\* (2002)
47. Presley\* (2002-2004)
48. Noelle\* (2002)
49. Nicholas (2002-Current)
50. Spirit\* (2003)
51. Indy\* (2004-2011)
52. Hurricane\* (2004-2005)
53. Winter\* (2005-2021)
54. Mandy (2006)
55. Troy (2006)
56. Hope (2010-Current)
57. Summer (2014-2015)
58. Panama Junior\* (2019-2022)
59. Rudolph II (2019-Current)
60. Hemingway (2020-2023)
61. Rex (2020-2023)
62. Apollo (2021-2023)
63. Izzy (2022-Current)
64. Rosie (2023-Current)
Info

Here, you can find a list of many different topics related to cetaceans related to the Clearwater Marine Aquarium.

**To see the full list of pages, go here.**

1. Births
2. Birthdays
3. Captures
4. Capture Locations
5. Deceased
6. Deceased Birthdays
7. Facilities
8. List of Cetaceans
9. News
10. Releases
11. Rescues
12. Residents
13. Stats
14. Strandings
15. Throughout the Year
16. Timeline
17. Transfers
18. Types
Biters

"*`What just bit me?`*"

## Enity description

**Entity danger: 0 to 5, depending on age**

Biters are red, small and worm-like entities that are located in most levels, usually dangerous levels. Biters could be completely safe to extremely dangerous depending on their age, from when they are born until they are 2 weeks old they are completely safe and look like large maggots, from when they are 2 weeks to 5 weeks old they will be somewhat dangerous, only biting people with bites that feel like a papercut and are basically as dangerous as a papercut, from when they are 5 weeks to 8 weeks old they are mildly dangerous and look like light red worms, biting people with bites as dangerous as being stabbed with a pencil in your arm, from when they are 8 weeks to 13 weeks old they are dangerous, biting people with bites as dangerous as being bitten by a person with sharp teeth, from when they are 13 weeks until they die they are very dangerous and look like an adult biter, which they are, biting people with a disease known as "Biters Blood" which turns the inflicted persons blood blue and makes their entire body shake, they also can kill with about 4 bites.

## Killing methods

1. While they are still "maggots" you can step on them, crushing their entire body and thus killing them.
2. While they are in their "young adult" stage you can smash them with a blunt object until they die.
3. While they are in their "adult" stage the only thing you can do is throw salt on them, slowing them down.
Level 6 / Supermarket

`"Restocked every hour"`

# Level 6, also known as The Supermarket

## Level description

Level 6 is a supermarket which is about 25 miles in each direction, It is not very dangerous here because of the low entity count which only consists of cashiers. The main dangers here are liquid pain leaks, flooding and pipe steam. As the quote on the top of the page says, It restocks every hour, and when it's 5 minutes to the restock time, the cashiers will forcefully get people out of the store.

### Liquid pain leaks

Liquid pain leaks aren't common at all, only 3 being documented in the first year level 6 has been discovered. It is not known where the liquid pain comes from, but it works differently here, let me explain: Liquid pain is like acid to humans, now without drinking it! It will quickly destroy the place it is put on the body.

### Flooding

Just a flood. Not that common, only about 30 of these floods have happened and about 17 people have died due to them.

### Pipe steam

There has been 1 "Pipe steam" incident, not much info is known except it kills whoever inhales the steam.

## Entrances + Exits

### Entrances

* Going 78 miles away from the middle of level 3.
* Walking "too far" in level 0.
* Completing the quiz inside of level 5.

### Exits

* Consuming the Negative brand popcorn will teleport you to level -2.
* Going through the exit trapdoor in the "back" of the Supermarket will teleport you to level 4.
* Going through the entrance doors will teleport you to level 8.
* Rolling a dice will teleport you to level 7.

## Colonies and Outposts

It's kind of strange, but there is no colonies or outposts here! Interesting.
Taddlewack

The Grung who takes us into the Sedgmore.

## Appearances in Game

He takes us to the Sedgmore. He gives us a lantern, map, and list of ingredients. He explains that after 48 hours, the lantern is going to glow blue and that's how they'll find us. We can also activate the lantern to get out sooner.

He explains how two planes of existence collided during the formation of Arcavios. Two planes collided and wove together to create a new plane, awakening the four elder dragons that founded Strixhaven and created the star arches. It also created the Sedgemore. Some people that live there are nice, but some will kill you as soon as they see you. He suggests setting up camp first. He leads us to a teleportation circle and sends us on our way.
Level -1 / Pain

"*`Everything hurts, all the time`*"

# Level -1, also known as Pain.

## Level description

Level -1 is an indestructible metal coffin with small and sharp spikes all over it. Being in level -1 makes your entire body feel like it is inside of lava, It is advised to NOT enter this level. No one has figured out what is outside of the coffin, the only thing we know is that you can hear rain noises. Little green ants have been spotted running around the coffin sometimes.

## Entrances + Exits

### Entrances

* Setting fire to room 37s door in level 4.
* Aiming a gun at a River wanderer.

### Exits

* No exits have been currently found for level -1.

## Colonies and Outposts

`Due to the circumstances that this level is in, there cannot be any colonies or outposts.`

## Notes

1. Fun fact: There is another "version" of this level for each person that enters it.
2. Please don't enter this level.
3. The coffin fits you in your version of level -1..
Pumbaa

## Transfer History

### 1

12th of October, 1998 - Redington Pier, Clearwater, Florida to Marine Mote Laboratory.

## Type

### Type

Gervais Beaked Whale

Pumbaa was a rescued adult male Gervais Beaked whale that lived at Marine Mote Laboratory. He died on the 23rd of October, 1998.

## A Short Time

Pumbaa was found at Redington Pier(60) in Clearwater, Florida, on the 12th of October, 1998. Clearwater Marine Aquarium staff arrived to the scene, though it was decided to send him to Marine Mote Laboratory for rehabilitation.

Upon arriving at Marine Mote Laboratory, Pumbaa showed very little activity in swimming and had a lack of apatite. Being a Gervais Beaked whale, he was very large and therefore staff ended up caring for him in the shallow part of the tank. He was treated for "possible gastric ulcers and for pneumonia." His breating rate was also incredibly slow(around 0-1 per 5 minutes), however this was reported to have presumably been normal for his type. Unfortunately, Pumbaa very rarely responded to the treatment, and his condition did not improve very much.

On the 23rd of October, 1998, Pumbaa passed away. A necropsy was done, and the cause of death was listed as pneumonia and septicemia.

## Gallery

**If you are going to use any of these photos, please credit the photographer and/or the provider.**

**Photos by Marine Mote Laboratory, provided by Katerina Studios.**

**Photos by Jane Windsor, provided by Katerina Studios.**

## Source

This page and its information was *heavily* based off of the following source.

1. ↑ 1.0 1.1 1.2 1.3 Pumbaa | Patients | Animal Hospitals | Mote Marine Laboratory & Aquarium
Level 0 / Dreams

"*`I wish I never woke up`*"

# Level 0, also known as *`Dreams`*

## Level description

`For your own sanity, please have a dream once in a while.`

## Entrances + Exits

### Entrances

* `Going into the Lucky place, I think.`
* `Rolling some sort of dice and landing on a.. 4?`
* `That was a weird looking tree.`
* `Don't eat too much of that.. jello?`

### Exits

* `I've walked too far.`
* `I fell through wet dog food? How?`
* `I went to a hotel after I died.`

## Entities

`Why are they made of wood?`

`What just bit me?`

## Notes

1. `I don't really know how I even got here.`
Level 7 / Diceroll

"Go anywhere, Anytime, Randomly"

# Level 7, also known as Diceroll

## Level description

Level 7 is 500 miles of white void, with only a pair of dice on a table. The table, which is somehow unbreakable, is made of rotting wood from birch trees. The dice, which is how you exit the level, teleports you to a random room when you roll them. The dice also goes up to 500.

## Entrances + Exits

### Entrances

* Rolling a pair of dice inside of level 6.
* Looking at a cloud that looks like a pair of dice inside of level 8, for about 10 seconds, will teleport you here.

### Exits

* Rolling the pair of dice will teleport you to level 1 to 500 based on the number you get.
Level 4 / The Hotel

"*`Come in, everything is nice here`*"

# Level 4, also known as The Hotel

## Level description

Level 4 is a hotel with 1000 floors and 100000 rooms, mostly having empty rooms, about 700 rooms have been taken over. Floor 227 has been taken over by a colony of biters, making it almost impossible to get to floor 228 without being bitten. Only 1000 floors have been explored due to there being a locked door to floor -1. Level 4 is safer than most levels since it only contains biters, cashiers and The receptionist.

## Entrances + Exits

### Entrances

* Going through the exit trapdoor inside level 6.
* Getting food poisoning inside of level 3.
* Flying a paper airplane in a level has a 1% chance to noclip you into the ground, leading you here.
* Breaking glass in level 3.

### Exits

* Jumping out of a window will make you fall into level 2.
* Touching the quiz paper inside of room 100 in floor 2 will teleport you into level 5.
* Setting fire to room 37, floor 1s door will teleport you to level -1.
* Going out the fire exit inside the basement will teleport you to level 3.

## Colonies and Outposts

### Level explorers

* The level explorers' base here has been destroyed by The receptionist due to it being large.
* The LE base here had 39 members.
* They were willing to trade and accept new members.

### 101110010101000101010111010101010010101100010101110101001010

* One of the only thing we know about 101110010101000101010111010101010010101100010101110101001010 is that they have 75 members on the 700th floor, as they have taken it over.
* They are also very hostile, so just take the stairs.

### OUTPOST HOTEL HELPERS

* For an unknown reason, OUTPOST HOTEL HELPERS was destroyed by The receptionist even though there were only 20 members there.
* I hate that guy.

## Entities

Biters

The receptionist

Cashiers

## Notes

1. Some people have seen the Little wooden bloke here, but it might just be a myth.
Rudolph II

## Transfer History

### 1

16th of December, 2019 - Tarpon Bay Beach, Sanibel, Florida to Fred Howard Park Rehabilitation Facility.

### 2

July 2020 - Fred Howard Park Rehabilitation Facility to the Clearwater Marine Aquarium.

## Type

### Type

100% Rough Toothed Dolphin

Rudolph II, commonly known as Rudy, is a 5 year old rescued Rough Toothed dolphin that lives at the Clearwater Marine Aquarium. He was rescued on the 16th of December, 2019.

## The Rescue

Upon arriving at CMA, he was given the name "Rudolph", eventually just shortened to Rudy. Back in December of 1996, an adult male Bottlenose dolphin was rescued by CMA and also given the name Rudolph. While the original Rudy was released, he did live at CMA, making the rough toothed animal the "second Rudolph".

## Gallery

**If you are going to use any of these photos, please credit the photographer and/or the provider.**

**Photos by CMA.**
Bosco Burrows

Bosco Burrows is a halfling that is associated with the Runesport Thieves Guild.

## Appearances

K-W3rk, Sashura, and Optimal are introduced to Bosco after they visit the Mountain Tear in Runesport. The three decide to scout it out before their job for the Prince in retrieving his stolen package. K-W3rk asks the server for Sally Cook, the code word for the Thieves Guild. When she tells them to leave, the three do so and are surrounded by Bosco and his goons. Optimal explains that they are looking for a package for Endymion that may have "accidentally" been taken by Bosco.

Bosco tells one of his men to cast Zone of Truth then asks the three if they work for the Echo Assembly. When they reply that they are not, he explains that with the Dragonsguard no longer doing their regular patrols, their boss has taken upon itself to move up in the world - new contracts and arrangements. Against his advice, his boss went and stole from the cargo ships. That’s their normal thing, but his boss is going too far: you don’t fuck with the Echo Assembly and it’s made a lot of them uncomfortable. No one is going to cross the boss, but a couple of students might be able to step in and help. He directs them to the old Lighthouse, which is under guard. He will help us get in - we need to figure out what the boss has stolen, something he thinks he can use to extort the Assembly.
Sheri

Young woman who is the partner in the duel with Prim-mak

## Relationships

### Prim-mak

The two have some sort of history. She is not happy to see him on a date with Sashura.

## Appearances

Her first introduction is alongside Prim-mak. As he challenges Sashura, Sheri steps forward as his second to fight Afton. After defeating Afton, she does not interfere as Prim-mak and Sashura continue their fight.
Level -2 / Popcorn fields

"*`I had an amazing dream about popcorn tomorrow`*"

# Level -2, also known as Popcorn fields

## Level description

Level -2 is about 10 miles of, well, a popcorn field! A popcorn field consists of small grass-like plants with all sorts of popcorn covering the plant which is also known as Popcorn plants. The many varities of popcorn are Normal, Sweet and Salty, Covered in chocolate, Covered in caramel, Plastic and finally popcorn with golden flakes on it. This level is one of the many ways to obtain food in the backrooms plus.

## Entrances + Exits

### Entrances

* Consuming the Negative brand popcorn inside level 6 will teleport you here.
* Finding a popcorn star in level 10 / starfall will make a door appear infront of you, leading to the popcorn fields.

### Exits

* Consuming plastic popcorn will teleport you to level 3.
* Consuming golden flaked popcorn, which is extremely rare, will heal you of your injuries and teleport you to level 2.
* Touching the glowing pole in the middle of the field will teleport you to level -3, it is advised to not do this as the level is quite unknown in its properties.

## Notes

1. Any attempt to change this level to Mind altering will instantly kill anyone who does it, so please, for your own fucking sake, do NOT change it to mind altering.
Level 5 / Pop-quiz

*"`And don't come back`*"

# Level 5, also known as Pop-quiz

## Level description

Level 5 is an average classroom, usually at night. Infront of anyone that enters this level will be a quiz that mostly has math, If they don't solve the quiz in 30 seconds they will be sent to level 5.1, also known as Detention.

## Entrances + Exits

### Entrances

* Touching the quiz paper inside of level 4.

### Exits

* Completing the quiz in time will teleport you to level 6.
* Not completing the quiz in time will teleport you to level 5.1.

## Notes

1. After 30 seconds, you will be teleported to level 5.1 if you didn't complete the quiz.
Aurora

## Appearances

Aurora approaches Slayeh at the Runesport Festival, saying that she recognized her. She warns Slayeh that some of her "asshole" associates are into hazing and Cuddles might prove to be a prime target. (Although they won't kill him or turn him.) She notes that if someone has a certain scent it attracts them. Aurora goes on to note that if they weren't family, she wouldn't associate them. Before she leaves, she invites Slayeh to say hello the next time she sees them on the hunt.

After Cuddles is nearly jumped at the Aerojant Field by Joseph, Slayeh (with Optimal tagging along) seeks out Aurora to thank her for the information. She also asks Aurora some probing questions about Simon and Clifford, noting that she doesn't "trust anything with a dick". Aurora tells her Simon is a nice guy, rather harmless unlike Joseph. When Slayeh suggests that she set up Clifford with someone else, Aurora notes that it might not work out - once he has his sights on someone, he's not easily swayed. She says there is something about Slayeh that intrigues and excites him: she suggests Slayeh be forthright with her lack of interest.
Level 2 / River of life

"*`Why would you even leave`*"

# Level 2, also known as River of life

## Level description

Level 2 is a 50 mile forest with the River of life in the "Spawn point", there is no day or night cycle as it is always day. The most important thing about this level is the river water, which heals any injuries. The only "harmful" entity here is the River keeper, which seems to be the owner of the entire forest. Almost 30 people have been found living here after clipping into the backrooms.

## Entrances + Exits

### Entrances

* Going into level 7 could teleport you here.
* Reaching a mental state of 10% in any level under level 50 will teleport you here.
* Being stressed has a 5% chance to teleport you here every minute after you are stressed.
* Jumping out of a window in level 4.

### Exits

* Throwing any sort of trash inside the river will teleport you to a Deadzone level. Do not litter.
* Harming a River wanderer will teleport you to a dangerous level.
* Getting a punishment by the River keeper.
* Going inside a cave will turn the cave into level 3, blocking off the entrance.

## Colonies and Outposts

### Level explorers

* The LE group currently has 7 members in the level 2 base they set up.
* Their base is located 8 miles away from the starting point.
* They are currently willing to trade and accept new members.

### OUTPOST RIVERWOOD

* Outpost riverwood currently has 13 members.
* Outpost riverwood is located at the starting point.
* Outpost riverwood is not willing to trade.

## Entities

River wanderer

River keeper

## Notes

1. If someone is not "good" they won't be able to enter the River of life according to the River keeper.
Level 3 / Questionmarked

"*`Don't come too close or else you'll die`*"

# Level 3, also known as Questionmarked.

## Level description

Level 3 is a 78 mile cave system where, at the middle, there is a questionmark painted on the floor. The more that you are closer to the middle, the more dangerous the level gets, so don't go too close. Many new materials have been found such as some kind of mix between frozen water from level 2 and Diamonds, which is stronger than anything else in the cave system, A strange yellow glowing material that emits heat (now known as backinite) and finally, a green plastic-like ball found when mining inside the cave system.

## Entrances + Exits

### Entrances

* Consuming a plastic popcorn piece in level -2.
* Going out the fire exit in level 4.
* Getting a punishment from the River keeper for digging up a tree.

### Exits

* Going 78 miles away from the middle of the mine will noclip you into level 6.
* Breaking glass will teleport you to level 4.

## Colonies and Outposts

### Level explorers

* The LE group here has 4 members at this base.
* Their base is located at the top-left of mile 50.
* Willing to trade and accept new members.
* Will help you leave by letting you break glass.

### OUTPOST ?

* Outpost ? currently has 24 members.
* Outpost ? is located all over mile 25.
* Outpost ? is not willing to trade.
* Outpost ? will help wanderers exit level 3.

## Entities

Coalspiders

Biters

## Notes

1. Coalspiders sometimes carry a disease that turns your blood into coal, but it is very rare.
Waivara and Karric Silverfrond

Waivara and Karric Silverfrond

## Karris Silverfrond

K-W3rK's father, Karric, works at Quandrix and is a caretaker of the Mage Tower stadium. His academic pursuits are found in the Quandrix labs.

## Waivara Silverfrond

K-W3rK's mother, Waivara, is a brilliant academic of a prestigious family.

### Appearances

The party is introduced to Waivara after the Runesport Festival potion incident. She is thrown off by her son bringing a wanted man (Presto) into her home. She notifies the Dragonsguard of his location and tells K-W3rk that it's their duty to be honest with the Guard. When she is introduced to Afton, she seems to bristle at his surname, D'Cannith. Later, she warns K-W3rk to be cautious of his friend.
Celestial Dream Stalker

During Week Two, Raina is taken by a Dream Stalker to Los Laria, the Limbo of the Stars. Noni explains that if she is not helped, she will remain asleep for the rest of her life.

## About

Celestial Dream Stalkers live and roam our dreams. Dreams are a plane unto themselves. If one is skilled in the art of Dream Walking, they never need to worry about them and can avoid them easily.

During our adventure to save Raina, the Dream Stalker following us makes horrible siren sounds.
Jean Aldo

## Appearances in Game

During the quest to retrieve Prince Endymion's package, Jean Aldo killed several Runesport Thieves Guild guards, knocked K-W3rk unconscious, and kidnapped Sashura in return for the package the crew stole.

When Sashura awakes in the abandoned shack, Jean asks how she's feeling and casts a spell to help with her headache. He introduces himself and offers her a plethora of sweets to eat. When the rest of the crew shows up, he expresses his frustration not calculating us into his equation. He notes that with enough data, you can make very sound predictions. He asks why we were at the lighthouse and reads us easily. We explain our reasons for being there; Sashura mentions Bosco not being happy with his leadership. Jean tells us that he has the natural ability of touching an object and knowing where it came from and how it got to its present location. He flips a coin and asks Afton: heads or tails?  It’s heads. He advises that we stay on our mountaintop. If we ever make it to the other side of the mountain, the Assembly meets monthly and we are welcome to stop by. Afton and Cuddles notice that Jean had armbands with the same symbol that Darryl wears.
Prim-mak

## Relationships

### Sheri

We can infer the two are exes of some sort. Sheri was not happy to see Prim-mak on a date with Sashura. Prim-mak assures Sashura that he's not seeing her, but it's "complicated".

### Sashura

After fighting her at Orientation, he asks Sashura out on a date at Bow's End Tavern. The two start going steady and spend a lot of time together.

## Appearances

Started a fight with Sashura during Orientation.

Later, he apologizes and asks her out on a date at Bow's End Tavern. During their date, Sheri appears and is very distraught at the sight of the two on their date.
Cadoras (Conner)

Always plays a ranger because he spent a lot of money on his costume

## Appearances

We are first introduced to Conner at Orientation. He is with Rosie and the other members of the LARP guild.

Later, we see him at the Firejolt after celebrations for passing the first exam and the giant frog fight. Later, according to Javinish, Conner was seen entering the Firejolt from the rear doorway (an unusual entrance) and looked nervous that night.
The Backrooms Plus Wiki

# **`The Backrooms+`**

"The backrooms, but *plus*" -The guy who made this, 2022

`**ORIGIN**`

### Main levels

* 0 - *Dreams*
* 1 - The backrooms
* 2 - River of life
* 3 - Questionmarked
* 4 - The Hotel
* 5 - Pop-quiz
* 6 - Supermarket
* 7 - Diceroll
* 8 - Plant paraside [Being Written]
* 9 - ctoan1 [Being Written]
* 10 - ctoan2 [Being Written]

### **Other levels**

#### A1

* 11 - STARFALL [Being Written]
* 12 - The Hub [Being Written]

#### A7

* 777 - Dimensional Dice Roll [Being Written]

## Negative levels

Minus levels, sometimes another version of the level that they were.

### -1 to -100

* -1 - Pain
* -2 - Popcorn fields
* -3 - The greatest movie you've never seen [Being Written]

## Sub-levels

* 0./data.endless-dreams [Being Written]
* 4.1 - GET OUT OF MY ROOM [Being Written]
* 12a - Multiple stairs [Being Written]
* 12b - Nature al' dangers [Being Written]
* 12c - Plain Plains [Being Written]
* 12d - Maze [Being Written]
* 12e - Jellatin [Being Written]
* 12f - you win! [Being Written]

## ??? levels

* -0 - The Great Reset [Being Written]
* 🛑 - STOP RIGHT THERE

## Entities

* Wood people [Being Written]
* Biters
* River wanderer [Being Written]
* River keeper [Being Written]
* Grenalants [Being Written]
* Little wooden bloke
* Teacher [Being Written]
Dara

Female mage who is easily bored.

## Relationships

### Darryl

Dara seems to be bored by her twin brother Darryl's studious nature. They had an argument for an unknown reason, which later was revealed to be due to Darryl's upcoming nuptials to Olivia.

### Olivia Orthos

Dara is not overly fond of Olivia's presence in their lives. She admits that Olivia is "FINE", but at least Este had the sense to leave the Orthos family. Dara says Olivia is the "least worst" Orthos.

## Appearances in Game

Our first introduction to Dara is in the Biblioplex. Darryl is looking at books, but Dara seems bored.

Later, while Slayeh is in the Biblioplex alone, one of the magical door bursts open and Dara storms out “Fine you JERK!” and walks off from Darryl.

After the first exam celebration and the giant frog fight, Slayeh sees her teleport into the Biblioplex wearing a Lorehold silk ball jersey.

Cuddles seeks out Darryl in his Scriptorium and has found Dara there on multiple occasions. She is generally cheerful and upbeat when she's not upset about her brother's upcoming nuptials. When Olivia visits, Cuddles finds Dara angrily flipping through a book; she's eager to leave with Cuddles to play silkball.
Simon

*“Nobody ever really gets used to people like us.”*

## Relationships

### Raina

Simon is immediately drawn to Raina, saying her aura is "so impressive" and her presence is "commanding". When he formally introduces himself, he kisses her hand as they part ways. Later, he invites her to meet more of their kind. He invites her to the hunting party and apologizes to her when he blows up at Afton.

### Afton

During the hunting party, Afton cast Silvery Barbs at him while he was hunting, causing him to miss his attack. Afterwards, he confronted Afton and got up in his face. Raina, however, stepped in between the two and defused the situation.

## Appearances

Simon is first introduced as an unnamed NPC winking at Raina during Orientation. He is with Quentillius and the Play Actors Guild.

Later, Simon approaches Raina and introduces himself. He tries to guess what house she’s from, but she’s not familiar with them. She says that she doesn’t have a house and introduces herself. His name is Simon (Silverquil). He is dumbfounded that she doesn’t have a house because her aura is so impressive. He asks how she found herself in Strixhaven and notes: “You have a commanding presence.” He asks what she partakes in (“Please not spinal fluid, they’re the worst.”) and goes wide-eyed when she says memories. He says that he has a group that gets together in the Upper Class district - he would love to introduce her to some of his friends. He takes her hand and kisses it. He said he will send a message - the more of us there are, the better - we need to look out for each other. “Nobody ever really gets used to people like us.” He says he’s with the Play Actors Guild if she needs anything or has any questions.
Mavinda Sharpbeak

Mavinda Sharpbeak is a Student Advisor at Strixhaven.

## Appearances

We are first introduced to Mavinda after we kill the mimic in the Biblioplex. When the group points out the black goo, she tells us not to worry about it - it's probably nothing.

Later, she reappears when the frogs attacked in the Firejolt. Again, the subject of the black goo is broached (this time, pointing out all four instances) and she doesn't consider it an issue. She tells us this was probably a prank gone awry. She says she will report it to the Dragonsguard.
Pringles

The official 4th roommate for the guy PC's.

## Appearances

When the three guys first enter their shared dorm, his corner of the room is already decked out in alchemy gear with a work bench. It’s technically his 2nd year - at the end of the year, he made a potion that put himself in a coma for a few months and he did “so good” that they let him repeat his first year again.

Later, Pringles is able to identify the black goo as Eldritch Balm after Afton presents it to him in the boy's dorm room.

The boys decide to go see Pringles and see what substances he has available. The boys all partake in Halfing Weed. Cuddles is fine, K-W3rk feels as if they’re swimming, and Afton is afraid that the Dreamstalker is coming to get him.

## Maestro

Maestro is Pringles' mechanical dog. After scaring Cuddles during their initial meeting, Pringles suggests that he may have to make him a bird again.
Locations

A non-comprehensive list of locations.

## Arcavios

### Sedgemoor

Located miles away from Strixhaven, the Sedgemoor is an expanse of untamed wilderness full of all kinds of creatures and humanoids alike.

#### Crone's Island

Mother Crone and her dryads were found on Crone's Island.

### Strixhaven

Located in the world of Arcavios, on the continent of Orrithia.

#### Biblioplex

The Biblioplex is is a vast library that is said to hold the knowledge of the Multiverse.

#### Bow's End Tavern

Bow’s End Tavern, which serves as a hangout for older students. Most patrons come for the live music, deliciously greasy food, and various potions and beverages. Others come to settle their differences in wild duels in the lot behind the tavern. The tavern’s manager is a kind but strict orc named Tulk “the Bulk” Tusktooth.

#### Fantasy Costco

A fine establishment run by the "Sorcerer of Sales", Heathcliff.

#### Firejolt Café

The Firejolt Café is a hot spot of activity on Strixhaven campus, particularly for first-year students. If you're not studying in the Biblioplex next door, you're likely here poring over tomes at its study tables or dozing off in the lounge. Well-lit, clean, and with no bounds on the selection of coffee and tea beverages offered, the café draws in customers at every time of day.

## Barovia

Sashura's home world. She has explained to the group that it is a dangerous place, run by a powerful man named Strahd.

## Eberron

Afton's home world before he was taken to Ravnica by his Uncle Hollace.

## Gallia

Both Optimal and Slayeh are from Gallia, a small nation on the plane of Alara. Optimal has explained that Gallia is run by a King and the Five Families. The King has one wife from each of the families, so as not to play favorites. Gallia is the point of civilization in Alara, beating back the wilds from all sides. Optimal and Slayeh have noted that coming to Strixhaven is a coming-of-age tradition reserved for nobility. Otherwise, the traditional coming-of-age journey involves going out into the wilds to prove (and improve) oneself.

### Atlas

The nobility of Gallia live on Atlas, a floating city. Optimal has noted that she never left Atlas during her time at home, although her brother has.

## Ravnica

Although not Afton's home world, it is the second best thing. He has explained Ravnica is one big city. His Aunts and Uncles defended it from someone by the name of Nico Bolas.

## Runesport

The town of Runesport is located at the base of the mountain in Strixhaven. These small towns are protected by Strixhaven unless you have proper clearance.
Nutmeg

A chipper little fairy introduced when the group recovered the Prince's package.

## Relationships

### Prince Endymion

Nutmeg refers to the Prince as "Big Brother" and eagerly assists him. She acts as a sort of spy for him, when he needs someone to slip into small places. The two met at an archeological dig.

## Appearances in Game

Nutmeg is introduced during the quest to recover the Prince's package: she was inside the package. She is returned to Endymion, who was pleased to see her again.

In the Sedgemore, Afton activates Raina's lantern that reveals invisible creatures, revealing Nutmeg. She was tasked by the Prince to watch over Optimal and Slayeh to make sure they are safe.
Javinish

## Appearances

Slayeh approaches Javinish after Voidfish Innoculation Day to ask him where he was during the frog incident. He says that he was on his break. He notes that the only thing odd was that Conner came in through the back entrance of the Firejolt. Javinish says that he seemed a little nervous, but didn't pay him any mind. When Slayeh mentions going to the Prince's party, Javinish perks up and says that he went once, but didn't impress anyone enough to get invited to the after party.
Darryl

Darryl

Male, blind mage who is very studious. He wears a mask with symbols, which is his psionic focus.

## Relationships

### Dara

Darryl's twin sister Dara is currently upset that he is planning to wed Olivia Orthos. He admits to Cuddles that Dara is sick and he's trying to figure out how to help her.

### Olivia Orthos

Cuddles overhears a conversation between Dara and Darryl, discovering that Darryl is marrying someone named Olivia Orthos. Dara is upset with this decision, noting: "If you think Mom and Dad for the first time ever are making sense, fine. Marry her. See if I care."

### Cuddles

Darryl asks Cuddles to help with his thesis: he needs to study the minds of different cultures and races. Darryl notes that it will be very personal/invasive.

## Appearances in Game

Our introduction to Darryl is in the Biblioplex: we see him floating in mid-air at the Stacks while books are magically being pulled from the shelves.

Cuddles approached Darryl in the Biblioplex and asked him what he’s studying, what he’s looking for. Darryl said he’s getting his thesis together for psionics. He said psionics is spreading throughout the planes. Cuddles asked if they can talk about magic later; Darryl is taken aback and says he’s been busy for the last couple weeks. Studying for his finals has actually been more of a respit.

After the First Exam celebration at the Firejolt, Darryl sends a mental message to Cuddles to meet up.

After Raina's dream escapades, Cuddles goes to find Darryl in the Biblioplex with Afton. Darryl invites the two back to his Scriptorium to talk. Dara is there and notes that no one is ever invited into his Scriptorium. Cuddles asks them if the name "Angrath" means anything to them. It does not seem familiar, but Darryl says that he will ask around for the name. Dara suggests Viator might know something, he’s been working with their father. Darryl notes that Olivia will be visiting soon (a fact that clearly displeases Dara) and that he needs to tidy up.

When Cuddles goes to have his brain mapped, the two end up in a space similar to the dream world. Darryl says this isn’t just for school - this is for his sister. She’s not OK - she is sick. She’s unable to return home; he will return home and get married, but she has to stay here. He says if he can map Cuddles’ mind, he might be able to find the poison. He’s developing a spell: it should rid her of the poison. The deeper they go, Cuddles will be able to see into Darryl’s memories as well. He notes the Juicing Guild (whoever that is) left and left them in charge of the guild. He thinks she’s struggling to know that people love her and care about her.
Patricia

A first year Witherbloom pledge.

With purple skin and purple hair, she is sewn and stitched together with different parts à la Frankenstein's monster. One hand is more feminine, one is more masculine looking.

## Relationships

### Father

Her creator that she has never met. Her hope was always that if she met her father, she could ask him whether or not she has a soul.

### K-W3rk

She is immediately drawn to K-W3rk, since he was made from pieces like she was. When K-W3rk tells her he doesn't know if he has a soul, she asks if they could find out that answer together. She is very interested in his story and about constructs in general.

## Appearances

K-W3rk first meets Patricia in the Biblioplex after the fight with the frogs in the Firejolt following first exams. She is caught staring at him and he follows her to speak with her. She admits her fascination with automatons and blurts out: "Do you have a soul?" before promptly apologizing.

Later, she meets K-W3rk again in a carriage. She asks to meet him next week in the Biblioplex to discuss constructs and ask him about his story. He agrees, then asks her about trekkle-guards. He asks if she'd be willing to touch one at the same time he does to see what happens. She expresses concern about being expelled.
Presto Chango

## Appearances

Presto Chango is introduced during the Runesport Festival. He is advertising his potions and giving away free samples. Several members of the party sample some and everything goes well for a while. When things go wrong and the potions go awry, Presto flees for his life. Slayeh, Optimal, and Raina find him and he asks for help, claiming he never meant to hurt anyone. He says that this wasn't his intention. He also asks about his missing assistant, Hold Hammerhearth.

The party helps Presto sneak past the Dragonsguard back to his shop where he makes up three antidotes. At the shop, Optimal finds a letter referencing his assistant, Hold, opening his own potion's shop. The letter mentions a warehouse so the party helps sneak Presto there with the help of Afton's magical Disguise Self face paint. (Optimal disguises him as an older tiefling man.)

Later, K-W3rk's mother notifies the Dragonsguard of Presto's location at her house. Presto thanks the party for their help and decides to throw himself at the mercy of the Dragonsguard. The party earnestly tell the Guard that Presto is innocent, for which he thanks them. Presto is taken away in shackles by the Guard.

After the first exam, Professor Horatio gives the group 25 gold each as a thank you from Presto. According to Horatio, the group doesn't have to worry about Presto.
Captain Dapplewing

Captain Dapplewing is affiliated with Silverquil.

## Appearances in Game

The group is introduced to Dapplewing after Joseph tries to jump Cuddles in the Aerojaunt Field. She interrupts the ongoing fight and questions both sides before summoning Professor Volkov and Professor Horatio. After questioning the students, she uses a bizarre magical spell to force both K-W3rk and Joseph to tell the truth of what happened. Volkov, hearing of Joseph's plans, sentences him to a week in the Detention Bog.

Later that same day, Slayeh and Optimal see Dapplewing at the Firejolt while the two are looking for Aurora. Slayeh finds out what tea Dapplewing likes to drink and has one brought to her anonymously.
Heathcliff

Heathcliff is described as slender with dirty blond hair, fancy clothes and a short cape.

## Appearances

Heathcliff is introduced when Afton goes to the Fantasy Costco to look for Larine. Heathcliff gives Afton a description of Larine to find her better. He also notes that she's usually at the store before test time.

## Relationships

### Optimal

Heathcliff has shown interest in Optimal from the moment they met. He goes out of his way to kiss her hand in greeting.

### Sashura

When Sashura comes to prep for the Sedgmore and buy some kits, she makes a deal and gives him a lock of her hair. Who knows what he wants it for? While the hair is being absorbed, Raina notices a few other words: “True Value: lock of hair, drop of blood, vial of sweat”.
Cuddles

Cuddles

Cuddles has pledged to join Quandrix.

## The Mystery of Angrath

When the group meets the Man in Black, Cuddles finds a chair that clearly has the scent of his father. Upon further inspection, he finds "Angrath" is written on the chair. Later, he asks Darryl if he is familiar with the name. Dara pipes up and suggest that their father or Viator might know. Darryl agrees to ask around.

### Searching his Mind

Darryl helps Cuddles to map his mind. The two enter a space similar to the dream world. Cuddles thinks of a happy thought. The symbol that was on the table in the dream world becomes clear as a tapestry on the wall of the memory above a desk, some sort of work area. Underneath the sigil on the tapestry are three symbols that Cuddles doesn’t recognize. One looks like a bird, one looks like a bear, and one looks like a wolf. On the table, there appears to be some sort of large canister tube with wires coming out - it has a belt buckle and has a symbol on it that Afton also wears (Izzit symbol).

## Relationships

### Father

Some time ago, his father left home never to return. Cuddles hopes to one day figure out what happened to his father. Cuddles' friends back home have encouraged him to refer to his Master as his "Father" instead.

### Darryl

Cuddles agrees to help Darryl with his these to study the minds of different creatures and races. In return, Darryl agrees to help Cuddles as best he can to find his Father. Cuddles has opened up to Darryl and told him about his origins.

### Dara

Cuddles often sees Dara in tow with Darryl. She has expressed her disagreement with her brother's betrothal. Cuddles saw her playing Silkball and asks for some instruction on how to play.

## History

Cuddles is from the town of Amphail.

After the incident with the potions at the Festival and Professor Horatio saves them from expulsion, Cuddles reveals more of his history:

Back in his village, he had a big accident. His father had a potion shop in town - a successful career wizard. One day, he disappeared from the village and no one had seen him for a good while. When they came to check, they found Cuddles there in his current humanoid form. Cuddles explains to the group that he used to be a cat: a pet to his father (who he calls Master). When the people from town found him, there was a bunch of broken glass on the ground. Cuddles remembers having a good time running around; the next thing he remembered, he woke up in his humanoid body. The people in town helped him learn to be a person - read and write and live.

One day, he was out fishing in the town pond with his friends. They were all dirty - so Cuddles cast a spell to clean them, but lightning shot out for some reason and shot into the pond and electrocuted his friends. (They ended up living, but not without injuries.) Cuddles explains that when the magic went wild again at the Festival, it really scared him. One of the main reasons he came to Strixhaven was to make connections and maybe one day figure out what happened to his father.
Clifford Du-Mal

## Clifford

A self-proclaimed military brat werewolf whose family deals in security. His family is the security for House Tremere. He notes to Slayeh that his duty and survival go hand in hand back home; his world is so full of death. Part of him wants to stay home and do his duty, but another part likes it to cut loose.

## Relationships

### Slayeh

Slayeh sits and has a drink with him during Raina's vampire party. Clifford invites her to join them to hunt beasts: they have someone who summons them for a fight. When Slayeh attends the hunt, he is very impressed with both her willingness to fight as well as her prowess in battle. He invites her to have a meal with him sometime. When he senses her hesitation, he notes that it doesn't just have to be the two of them. Slayeh suggests bringing Optimal and Clifford finding a suitable date for her.

## Appearances in Game

Clifford Du-Mal is introduced at the vampire party that Simon invited Raina to. When Joseph starts causing trouble with Slayeh, he steps in between the two, reminding Joseph that the Professor allows guests and they should be treated with respect. Slayeh leads Clifford off to the side and discovers he's a 3rd year; she asks if he knows Endymion. He admits that he's acquainted with him, but not 'friends', per say. He says that Endymion is upstanding and honest. The two sit down for a drink and make small talk.