Backstory

## Overall Story

Murder Mystery has a backstory, as revealed in the bio section of the revamped game's Role Library. Apparently, several people were invited to a dinner party by the Murderer/Hunter, unbeknownst to their malicious intentions. The Murderer traps them inside for several days, killing them off one by one each night.

The Investigator's agency, however, caught on to the possibility of the invite being a trap beforehand, and therefore sent in the Investigator to, well, investigate. The Investigator brought with them several additional assets, such as the Doctor or Sheriff (depending on which roles the player has toggled on).

The Investigator, as well as the other party guests, struggle to solve the murder case that they are involved in, and the final outcome of the story depends on which Alignment wins the game.

## Other Elements

Some other small elements of the story are listed below:

* The Twins are connected as fraternal twins by birth, but were also cursed by the Witch so that they now have a psychic link with each other: "These two twins are connected by birth, but they are also psychically linked due to a curse from the Witch."
* The Murderer/Hunter has no knowledge that the Witch intends to help them: "Now they wish to assist the Murderer behind their back by removing the abilities of others."
* While the Spy appears Innocent and follows the behavior of that Alignment, there truly is no telling what they do in their free time: "As a master of stealth, they lead their own shady lives whenever they are off work."
* The Psychic can learn who was targeted because they have some sort of mark that nobody else can see: "They were chosen by the Investigator to assist them in the investigation due to their ability to recognize a mark on an affected person."
* Nobody knows what motivates the Murderer, but the Hunter kills for money: "They kill solely to earn money, and are using this trap of a dinner party to earn as much money as possible."

This is not all of the information that can be gleaned from the bios of each role, however. Check out the Role Library for more insights.

## Murder Mystery Beyond

Murder Mystery Beyond completely overhauls the series' lore, building upon what was set in Murder Mystery 2. As suggested in MMB's teaser trailer, the Devil has essentially taken control of the situation.

Unlike the other two games, Murder Mystery Beyond takes place after the dinner party. As revealed in the Murderer's bio, the Samaritan has accidentally revived them. The story of Murder Mystery 2 presumably ended with the Hacker infecting all the guests and putting them to sleep. They woke up in an abandoned hotel, with new faces and new roles.

It is revealed that the Midnight Emblems are what truly carry the roles' powers. People with an emblem possess incredible abilities at night. They were originally forged by the Smith, and are centuries old according to the Devil's bio. In fact, both the Devil and Samaritan's emblems (interestingly, two of the most powerful roles in the game) were "thought to be lost to time".

At the end of the teaser for MMB, watchers listen in on a conversation between the Spy and the Doctor, revealing that the Devil's motivation is to acquire all the emblems for themselves, and all along, they were using the Murderer to do so.