Arkhane

## Lore

For Orks, the sea is a method of travel, a breadwinner, a second home, and a kind of deity. Arkhane has an extraordinary bond with the sea, which she discovered at an early age. This aroused both respect and superstitious fear among fellow tribesmen. Arkhane became known as the Mysterious Enchantress of the Seas. She could both pacify the sea and arouse terrible storms to appear out of nowhere. As a result, no sea expedition began without her guidance. Nothing however is given at no charge. It became her duty to bring offerings to the sea: be this captive enemy elves or even her own tribesmen. This burden changed Arkhane. Her nature became tougher, and most of the time she spent listening to the call of the waves. The Orks from the tribe moved more and more distant from her, preferring to contact her only in matters of expeditions. For many ages, the Ork people have been searching for a particularly valuable occasion: opening the Gates of the Sea - a special way to navigate between the shards of Arrat. Without warning, Arkhane's loyalty to her people played a cruel joke on her. On the threshold of adulthood, she was chosen as an offering by a sign given by the sea. Furious waves breaking on the rocks and beckoning her into their depths ... But she showed incredible defiance in the face of the merciless force of nature. Arkhane took a step back, away from the cliff. However, by order of the leader, the tribesmen pushed Arkhane off the cliff by force in the hope to get the favor of their deity...

## Skills

* Wave Blast

Damages one target. Has a chance for an allied Ork with the lowest HP will perform a support attack on the same target.

* Watery Prison

Target misses a number of turns. Damage to the target increases from the next number of attacks. The target will take more damage for another few attacks if they are affected by the "Scorching Terror" debuff.

* Monster of the Deep

It does damage to all allies equal to % of their current HP. Damage ignores armor and magic resistance. Damages one enemy with a bonus equalling a certain % of the total damage done to allies. Casts the "Scorching Terror" debuff on all enemies, reducing their accuracy. When enemies miss an attack because of the debuff, they take % of their current HP in damage. The damage ignores armor and magic resistance. The effect ends when any enemy Ork is killed. If the target's health drops below a certain % as a result of that damage, then they can't be given buffs for a number of turns and their HP is reduced to 0. If the target is killed by that attack, they cannot be resurrected for the entire battle.

* Tidal Wave (Passive)

Every time Arkhane's HP drops below a certain %, her speed increases for a number of turns. At the 7th level of ability when an allied Ork attacks an enemy affected by the "Scorching Terror" debuff, Arkhane has a chance to perform a support attack on that same enemy.

* Sea Priestess (Leader)

Allied Orks with HP below a certain % take less damage and their attack cannot be dodged. Allied Orks' damage is increased, other allies are buffed by half as much.

## How to get

"The Daughter of the Sea " event

Pass Chest

Summon Chest

Chaos Summoning