recursal/Fanatic-Fandom huggingface dataset:
Gorgon

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Abilities:

The **Gorgon** is one of the Monsters in evolve.

## Summary

Gorgon is a devious, hideous killer who enjoys watching her prey struggle. Her ranged attacks can deal damage over time and are menacing when focused on a single Hunter. Traversing across the map quickly with her Web Sling, Gorgon can also stick to walls and hide or rain down attacks from above.

The Gorgon despite the name is more identical to spiders than snakes with her ability to ensnare prey in webs, ability to web sling and cling to walls, her overall appearance, and ability to create spider minions with the spider trap ability. The Gorgon is pretty powerful, but the Web Sling is perhaps the most useful of the skillset, as it allows the Gorgon to traverse far faster than other monsters.

## Abilities

The Gorgon has four main abilities, which can be upgraded throughout the course of play. For strategy and tips, see sections below.

* Web Snare - Fires a sticky trap, sticking the Hunters where they stand.
* Spider Trap - Lay these traps to spawn spiders that will trap hunters and drag them away dealing damage to them overtime.
* Acid Spit - Gorgon sprays acid over an area that deals a fairly large amount of damage over time.
* Mimic - Gorgon creates a copy of herself that's made of web and can control it like a puppet to attack enemies, when its either destroyed, runs out of time, or is ended prematurely it will cause a explosion.

## Helpful gameplay tips

The Gorgon can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Initial Onslaught
* Karate Kick
* Labyrinth
* Basic Bait
* Left for Dead or Let Them Squirm

## Alternate skins

Gorgon has several alternate skins that can be unlocked through play
Kuro

**WARNING!** *The following text contains spoilers!*

**Kuro** is a large, black owl that snatched Sein from the Spirit Tree, thus removing the light from Nibel. She is the main antagonist of *Ori and the Blind Forest*.

## History

On the night of the Light Ceremony, Kuro was feeding her three chicks, and left to gather more food for them. While she was away from the nest, the Light Ceremony started, and the Spirit Tree emitted a massive explosion of light. Kuro's chicks, being weak to the light, crouched in fear. Kuro immediately flew back to the nest to protect her children, sensing that they were in danger. However, when she arrived back at the nest, it was too late. Her children were already dead. Enraged by the loss of her children, and resolving to protect her last egg, Kuro's eyes turned from orange to white, and she flew to the Spirit Tree to unleash her rage upon the Spirits, and steal the tree's light. From that point, the land of Nibel became a dark, and nearly uninhabitable forest.

## Pursuing Ori

After restoring the Element of Water and escaping the flood of the Ginso Tree, Ori found itself at the top of the forest, and awakened the sleeping Kuro. As Ori fled, and dove from the top of the forest, Kuro made an attempt to kill it. However, thanks to Gumo, Ori was saved. From that point, Kuro continued her pursuit. Upon entering the Valley of the Wind, Ori found Kuro guarding the passage to the Misty Woods. Sein saw a loose rock above, which Ori released to hit Kuro on the head, making her fly away. Later, after restoring the Element of Wind to Nibel, Ori discovered Kuro's last remaining egg, still unhatched. Kuro immediately arrived at the nest, and began pursuing Ori once again, but Ori manages to escape. Finally, after restoring the Element of Warmth, Kuro arrives on the scene and chases Ori once again.

## Sacrifice

Ori manages to escape Kuro once again, but just barely, and is knocked out from injury. Ori wakes up and makes an attempt to reach the Spirit Tree to restore Nibel's light. Kuro then arrives, grabbing Ori with her Talon and tossing it to the ground, knocking it unconscious. A resurrected Naru arrives to the scene, and goes to hold Ori in her arms. Seeing Naru's love for Ori reminds Kuro of her own love for her children, and she looks to her nest to see the fires of Mount Horu creeping toward her unhatched egg. Realizing the grief she has caused, and knowing that she can not reach her egg in time to save it, Kuro takes Sein back to the Spirit Tree. An explosion of light kills Kuro, and the forest of Nibel is restored to its original form. Kuro's last surviving egg is found in Naru's cave, and is seen hatching in the end.

## Trivia

* *Kuro* is the Japanese word for *black*, which suits Kuro well, for being a black owl.
Ranks

Starting with Ensign and ending at Captain, there are 6 ranks players can level up to by completing missions and gaining experience. Each rank is accompanied by a red, blue, or yellow colored insignia beside the name of the player in multiplayer lobbies. The colored symbols have no other purpose and do not signify the player's success rate.
Abilities

Learn **Abilities** as you progress through The Blind Forest, to make your way easier, such as crawling up walls, or being able to float. Some will be able to be used with help from Sein, some you'll be able to get on your own...

## List Of Icons

Bash

Charge Flame

Charge Jump

Climb

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Double Jump

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Spirit Flame

Stomp

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Unknown

Wall Jump
Sein

After the game progresses you'll discover a floating orb, one that’s sentient and appears to have a deep connection to nature. This orb appears to be named **Sein**, and Sein informs Ori that The Blind Forest is in ruins and “those who remained simply vanished.” Sein is ranged attacker and slashes enemies down from afar without the need to target them. When Ori levels up, players can choose new abilities from an ability tree for him and Sein. Specific Abilities will allow Sein to attack three times per swing instead of once.
System Requirements

*This article is a stub. You can help Ori and the Will of the Wisps Wiki by expanding it.*

The **System Requirements** for Ori and The Will Of The Wisps. More information as the game gets closer to release.

## Basic Requirements

**Operating System:** *Windows 10 Version 18362.0 or higher*

**CPU:** *AMD Athlon X4 or Intel Core i5 4460*

**RAM：**8*GB*

**VideoCard:** *Nvidia GTX 950 or AMD R7 370*

**DirectX Version:** *11*

**Storage Space:** *20GB Available space*

## Advanced Requirements

**Operating System:** *Windows 10 Version 18362.0 or higher*

**CPU:** *AMD Ryzen 3 or Intel i5 Skylake*

**RAM：**8*GB*

**VideoCard:** *Nvidia GTX 970 or AMD RX 570*

**DirectX Version:** *11*

**Storage Space:** *20GB Available space*
Ori and the Will of the Wisps Wiki/Flex section

**Videos**

**The latest from twitter**

Tweets by @OriTheGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

**The Community**

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Official Help Wiki**.

**Adding some content!**

* Check out a few pages and see what they look like or what the source code for a pages is to get ideas, or visit the New to moderating page to get some suggestions.
Charge

**Charge** is an ability in Evolve.

## Summary

Charge causes Goliath to rush forward quickly, causing damage and knocking enemies back.

## Tips and Tricks

* Charge has a moment after attack where the Monster is still moving, but is unable to further attack. Be very careful during this time, as you can be quickly overwhelmed.
* Charging is NOT an efficient means of transport, even though it does speed your movement temporarily. Stick to sprinting and climbing.
The Blind Forest

**The Blind Forest** is the main world which contains a dying forest, in which we find the protagonist, Ori as well as Sein, and as well as some of the darker Characters such as Kuro. Ori and the Blind Forest tells the tale of a young orphan destined for heroics, through a visually stunning action platformer crafted by Moon Studios for Xbox One and PC.

## Description

The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, an unlikely hero must journey to find his courage and confront a dark nemesis to save his home. Ori and the Blind Forest tells the tale of a young orphan destined for heroics, through a visually stunning action-platformer crafted by Moon Studios for Xbox One and PC. Featuring hand-painted artwork, meticulously animated character performance, and a fully orchestrated score, Ori and the Blind Forest explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.

## Features

Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support, and much more!
Discover Naru's past in two brand new environments.
Master two powerful new Abilities - Dash and Light Burst.
Find new secret Areas and explore Nibel faster by teleporting between Spirit Wells.
Soul Links

One of the more unique aspects of Ori is the **Soul Links** mechanic, allowing players to create checkpoints and save their progress only if they have enough of a resource called Spirit Energy to do so. Spirit Energy is hidden amongst the levels and earned through killing enemies, but it’s not exactly common. It’s important to create Soul Links strategically, as Ori and The Blind Forest is surprisingly difficult and you only have so much Spirit Energy to spend to create checkpoints.
Advanced Energy Laser Relay

The **Advanced Energy Laser Relay** is a block added by Actually Additions. It is an upgraded version of the Energy Laser Relay that transfers 10x more energy, but at a higher loss of 8%.

## External links

* The Advanced Energy Laser Relay on the online Actually Additions Manual

"Actually Additions"
"name" = ""Navbox Actually Additions""
"state" = ""plain""
Spirit Energy

One of the more unique aspects of Ori is the Soul Link mechanic, allowing players to create checkpoints and save their progress only if they have enough of a resource called **Spirit Energy** to do so. Spirit Energy is hidden amongst the levels and earned through killing Enemies, but it’s not very common. It’s important to create Soul Links strategically, as Ori and The Blind Forest is surprisingly difficult and you only have so much Spirit Energy to spend to create checkpoints.
Smell Range

**Smell Range** is a perk in Evolve.

## Perk Augmentations

The Smell Range perk boosts the range for the smell ability held by the Monster, and thus is a Monster only ability. This perk has three tiers.

* Range Increase Tier 1 - 15%
* Range Increase Tier 2 - 30%
* Range Increase Tier 3 - 50%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Ori

Play the game as **Ori**, a white guardian spirit. The story goes that long ago, Ori fell into the forest and was adopted by a bear-like creature named Naru who raises Ori as its child. However, a malevolent entity, Kuro, appears and takes Ori's mother from her, forcing Ori to explore the forest on her own. Initially, Ori is very weak and can only jump about. but as you progress and during the game, Ori will meet Sein, who will both guide Ori on her adventure and attack enemies. As the player gains experience, they may choose new abilities for Ori and Sein, allowing Ori to explore more of the game world.
Lennox

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Main Weapon:

**Lennox** is an Assault hunter.

## Summary

From the wreckage of Shear comes Ida Lennox. Her specially designed revenge machine, The Thunderchild, gives her the power to take on a Monster in hand-to-hand combat. Her Plasma Lance whip can combo for additional damage, while her Autocannon can crush enemies from afar. Lennox's Thunder Strike shrinks the gap to deal damage up close.

## Helpful gameplay tips

Lennox can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Tag and Bag
* Stasis Lob
* Tempting Treats
* Combo Buffer
* Up Up and Away
* Where do you think you're going?
* Alone in the Dome
* Taking One For the Team!
Ori and the Will of the Wisps Wiki

**About The Will Of The Wisps**
Return to the world of Ori and The Blind Forest, in the second journey: The Will Of The Wisps the 2D single player puzzle strategy platform game from Moon Studios.

There's been released again a beautiful cinematic for the game shown during the Xbox session in the E3 conference a glimpse of the return to the beautiful 2D art style, again reminiscent to Studio Ghibli-style characters. The second story with Ori will again put the player into the role of a forest spirit, who has to find out more about his role with the Wisps within the world he’s living in. Ori and The Will Of The Wisps combines deep exploratory gameplay with emotional storytelling. Join Ori to solve the mysteries of the wisps in this adventure.

You'll play as Ori, a white guardian spirit. The story goes that long ago, Ori was adopted by a bear-like creature who raises Ori as its child. However, a malevolent entity, Kuro, appears and takes Ori's mother from him, forcing Ori to explore the forest on his own. Initially, Ori is very weak and can only jump about. but as you progress and during the game, Ori will meet Sein his guardian wisp, who will both guide Ori on his adventure and attack enemies. As the player gains experience, they may choose new Abilities for Ori and Sein, allowing Ori to explore more of the game world.

**Quick Links**

* System Requirements
* Release Date

Locations* The Blind Forest
* The Will Of The Wisps
* Game Objectives

Misc Basics* Abilities
* Soul Links
* Sein
* Kuro
* Mother-Bear
* Enemies

**Media**

**Videos**

**The latest from twitter**

Tweets by @OriTheGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

**The Community**

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Official Help Wiki**.

**Adding some content!**

* Check out a few pages and see what they look like or what the source code for a pages is to get ideas, or visit the New to moderating page to get some suggestions.

**Ori And The Will Of Wisps Wiki**

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Ori and the Will of the Wisps Wiki/Top section

**About The Will Of The Wisps**
Return to the world of Ori and The Blind Forest, in the second journey: The Will Of The Wisps the 2D single player puzzle strategy platform game from Moon Studios.

There's been released again a beautiful cinematic for the game shown during the Xbox session in the E3 conference a glimpse of the return to the beautiful 2D art style, again reminiscent to Studio Ghibli-style characters. The second story with Ori will again put the player into the role of a forest spirit, who has to find out more about his role with the Wisps within the world he’s living in. Ori and The Will Of The Wisps combines deep exploratory gameplay with emotional storytelling. Join Ori to solve the mysteries of the wisps in this adventure.

You'll play as Ori, a white guardian spirit. The story goes that long ago, Ori was adopted by a bear-like creature who raises Ori as its child. However, a malevolent entity, Kuro, appears and takes Ori's mother from him, forcing Ori to explore the forest on his own. Initially, Ori is very weak and can only jump about. but as you progress and during the game, Ori will meet Sein his guardian wisp, who will both guide Ori on his adventure and attack enemies. As the player gains experience, they may choose new Abilities for Ori and Sein, allowing Ori to explore more of the game world.

**Quick Links**

* System Requirements
* Release Date

Locations* The Blind Forest
* The Will Of The Wisps
* Game Objectives

Misc Basics* Abilities
* Soul Links
* Sein
* Kuro
* Mother-Bear
* Enemies

**Media**
Ori and the Blind Forest Wiki

About the game
*Ori And The Blind Forest* Although developer Moon Studios offered no solid details on the upcoming Ori And The Blind Forest, due for release on the Xbox One later this year. The cinematic for the game was shown during the Xbox session in the E3 conference offered a tantalizing glimpse of a very attractive 2D art style complemented by a fluid look, somewhat similar to Studio Ghibli-style characters. Look for puzzle strategy platformer with side scrolling action, complete with puzzle strategy and visuals focusing mainly on dark and light colors, creating a stark contrast between the character and the environment as they run and fight.
Ori is a bit of a coming-of-age story. The player is put into the role of a forest spirit, who – over the course of his journey – has to find out more about his role within the world he’s living in. Ori and The Blind Forest combines deep exploratory gameplay with emotional storytelling. Join Ori to solve the mysteries of a dying forest while escaping the evil clutches of Kuro, the dark owl.
You'll play as Ori, a white guardian spirit. The story goes that long ago, Ori fell into the forest and was adopted by a bear-like creature who raises Ori as its child. However, a malevolent entity, Kuro, appears and takes Ori's mother from him, forcing Ori to explore the forest on his own. Initially, Ori is very weak and can only jump about. but as you progress and during the game, Ori will meet Sein, who will both guide Ori on his adventure and attack enemies. As the player gains experience, they may choose new abilities for Ori and Sein, allowing Ori to explore more of the game world.

Ori Basics & More

* Game Objectives
* Screenshots
* Fan Art

Misc Basics* Abilities
* Soul Links
* Sein
* Kuro
* Mother-Bear
* Enemies

Locations* The Blind Forest

Featured video

Community

We are currently maintaining 320 pages (30) articles!
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See how you can help contribute to Ori And The Blind Forest Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
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Elden: Path of the Forgotten Wiki/Bottom section

Wiki

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

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	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Elden: Path of the Forgotten

*This article is a stub. You can help Elden: Path of the Forgotten Wiki by expanding it.*

**Elden: Path of the Forgotten** is a medieval eldritch fantasy game created by Onerat Pty Ltd, focusing on storytelling through non-traditional indirect methods. It is described as a cosmic horror role-playing game.

It will be released on the Nintendo Switch on July 9, 2020 and on PC on July 10, 2020.

## System requirements

* **OS**: Windows 7
* **Processor**: i5
* **Graphics**: GTX 700 and greater
* **Storage**: 300 MB available space

## Game support

This wiki is not used for game support. The developers have not yet launched a proper game support service.

## External links

* Elden on Steam
* Website
Elden: Path of the Forgotten Wiki/Top section

Welcome to the official *Elden: Path of the Forgotten* Wiki
the *Elden: Path of the Forgotten* guide for regions, enemies, weapons and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Elden: Path of the Forgotten

*Elden: Path of the Forgotten* is a medieval eldritch fantasy game, focusing on storytelling through non-traditional indirect methods. It is described as a cosmic horror role-playing game.

Content

Regions

Enemies

Bosses

Weapons

Spells

Items

Twitter
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Wildlife

The **wildlife** of *Evolve* is varied and unique, posing significant challenge to both the Hunters and the Monsters. Learning how to use the wildlife to your advantage can quickly change the tide of even the most lopsided of battles.

## Harmless creatures

These Creatures are harmless, serving as food for the monster.

Batray
Canyon Strider
Marsh Strider
Spotter
Obsidian Beetle
Steamadon
Glaciopod
## Situational Wildlife

Situational Wildlife are wildlife which spawn under specific circumstances, such as when a monster eats a corpse and as an Evacuation Bonus

Mutated Carnivorous Plant
Canyon Eel
Harpy
Phantom
## Dangerous creatures

These Creatures are dangerous to both hunters and monsters, some of which are more aggressive than others.

Carnivorous Plant
Blitz Leopard
Cephalodon
Mammoth Bird
Reaver
Venom Hound
## Boss Creatures

These are creatures that are very powerful and are differentiated by their red scent.

Trapjaw
Dune Beetle
Megamouth
Crowbill Sloth
Desert Nomad
Armadon
Tyrant
## Background creatures

These are creatures that you cant interact with that are just for decoration within maps.

Armadon Eater
Leviathan
## Monsters

There are minion versions of monsters that will fight the hunters and help aid the monsters, note that they will always be stage 1 and cannot evolve to become stronger, there are only 2 minion variants of monsters in the game.

* Goliath will appear in one of the three situations listed below:
	+ Nest mode when the Monster hatches a Egg it will automatically track and fight the Hunters and completely ignores everything else.
	+ As a unlockable map effect in Evacuation for winning as the Monster on Refueling Tower, this version will follow the Monster and attack whatever the Monster is focused on, attack things around the Monster, and will flee when the Monster flees.
	+ As allies for the Monster in Defend, in this mode they will automatically target the generators and ignore everything else, when they get low enough on health or the Hunters get in their way while moving to the generator they will stop to attack the Hunters.

* Gorgon will only appear in The Deepest Dark mission beta

## Cut Creatures

These are creatures that have never made it into the game but were considered and have footage for them

Ice Creature
Chimera
Huskback
RockEater
CaveCreeper
DuneWolf
Lurker
MagmaWyrm
Mangler
LavaSquid
Impaler
Lava Strider
Cinderhogs
Titan
Glacial Serpent
How to play guide for Elden: Path of the Forgotten

*This article is a stub. You can help Elden: Path of the Forgotten Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Elden: Path of the Forgotten***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Elden: Path of the Forgotten Wiki

Welcome to the official *Elden: Path of the Forgotten* Wiki
the *Elden: Path of the Forgotten* guide for regions, enemies, weapons and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Elden: Path of the Forgotten

*Elden: Path of the Forgotten* is a medieval eldritch fantasy game, focusing on storytelling through non-traditional indirect methods. It is described as a cosmic horror role-playing game.

Content

Regions

Enemies

Bosses

Weapons

Spells

Items

Twitter
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Guides

* How to play guide for Elden: Path of the Forgotten
* System requirements
* Release date
* Game support

Videos

Featured images

*Elden: Path of the Forgotten* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Blessings

**Blessings** are powerful effects that are activated once champions complete their champion quests. The player then resolves any instant effects of the card and then, if the Blessing is an Instant, turn it face down on the Blessing row. After this is handled, play continues as normal.

## Lists

### Order

* Abjuration
* Armour of Destiny
* Blessed Weapons
* Divine Blast
* Frenzied Order
* God-Kings Aspect
* Healing Storm
* Lliandra’s Last Lament
* Obsidian Amulet
* Pennant of Sigmaron
* Savage Loyalty
* Storm Forge
* Storm’s Descent
* Swift Judgement
* Tides of Death

### Chaos

* Bathe in Blood
* Berserker Rage
* Chaos Runeblade
* Chaotic Storm
* Collar of Khorne
* Favour of the Gods
* Outrageous Carnage
* Skull Throne
* Soul Manipulation
* Spelleater Curse
* The Path of Skulls
* Total Carnage
* Tzeentchs Fortune
* Unrivalled Battle-Lust
* Wanton Destruction

### Destruction

* 'Ere We Go! ‘Ere We Go!
* Bellowing Blade
* Collar of Domination
* Cruisin for a Bruisin’
* Everwinter’s Watch
* Frenzied Charge
* Little Waaagh!
* Might of Gork
* Prophet of the Waaagh!
* Renewed War-Lust
* Smash and Bash
* Strength from Victory
* Torrbad’s Ride
* Ushering of the Waaagh!
* Waaagh! then Waaagh! Again

### Death

* Armies of the Dead
* Carrion Feast
* Cloak of Mists and Shadows
* Cursed Altar
* Deathless Thralls
* Midnight Mark
* Morbid Terror
* Necromantic Bloodline
* No Rest for the Wicked
* Orb of Immortality
* Reaper of Sorrows
* Supernatural Horror
* The Royal Hunt
* Turmoil of Souls
* Unholy Power
Champion quests

Each of the Champions has 4 **quest objectives**; one in each corner of the card. These are used to activate their blessings. Once all of a Champion’s Quest Objectives are completed, their Quest is complete and their Blessing is revealed.

## Types of objectives

There are 6 different main types of Quest Objective:

* Deploy Unit: The ‘Deploy Unit’ objective is completed when a Unit is Deployed onto the Champion. This Unit can be Deployed either via being Played or through another card effect. Some ‘Deploy Unit’ objectives also contain the image of a Tag, in which case the deployed Unit must have that Tag to complete the objective.
* Deploy Spell : The ‘Deploy Spell’ objective is completed when a Spell is Deployed onto the Champion. This Spell can be Deployed either via being Played or through another card effect.
* Play Ability : The ‘Play Ability’ objective is completed when an Ability is Played by the Champion
* Deal Damage: The ‘Deal Damage’ objective is completed when the Champion deals 1 or more damage to either player. This can be from either a card controlled by the Champion (Unit, Spell, or Ability) or through the Champion’s trait or Heroic Act.
* Gain Health: The ‘Gain Health’ objective is completed when the Champion grants 1 or more health to either player. This can be from either a card controlled by the Champion (Unit, Spell, or Ability) or through the Champion’s trait or Heroic Act.
* Remove Unit or Spell: The ‘Remove Unit or Spell’ objective is completed when the Champion Removes a Unit or Spell controlled by either player. This can be from either a card controlled by the Champion (Unit, Spell, or Ability) or through the Champion’s trait or Heroic Act.
* A Champion can only complete 1 Objective per specific card, per turn.
* When a Champion completes a Quest Objective they immediately Rotate forward one step. The ‘Deploy Unit’, ‘Deploy Spell’, ‘Play Ability’ objectives all complete the rotation before the card that is Deployed or Played resolves its Effects (whilst it is in limbo).
Offshore Gatherers

Gatherers and their Harvesters are buildings that will generate various types of Raw Resource Products that can be used to either make other Products or to be sold to Settlements or the State.

### **Offshore-based Gatherer:**

* Offshore Oil Drill - Oil
* Fisherman's Pier - Fish

Every Gatherer has two components:

* A Hub, which controls the Gatherer
* Harvesters which collects the Raw Resource from the Node.

When the player wants to collect a Raw Resource, they first need to buy and place the Hub and then place the Harvester(s) near or on the Raw Resource Node that was placed on the map.

The hub and each harvester have a monthly upkeep. To avoid paying the upkeep, the hub can be deactivated temporarily.

* While deactivated, they will generate no upkeep.
* All owned fields will be deactivated as well and will not generate its product.

Showing an Offshore Oil Drill and one of its Harvesters connected

AOE of Offshore Oil Drill placement.

### **Placing a Gatherer & harvesting**

* Place a Gatherer by choosing one in the Construction Menu under the Gatherers Tab
* Once you select a Gatherer, place it on the map close to the resource associated with it.
* Once built, the Gatherer building panel should automatically open. If not, Click on the Gatherer to open its panel.
* Gatherers need Harvesters to start gathering resources. By clicking on the Add Harvester button located at the bottom of the panel, you get a Harvester. You will need to place the Harvester close to the Resource before it will function.
* Once the Harvester is placed, it needs to be linked to the Gatherer by a Road. Build one that goes from the Harvester to the Gatherer.
* Some Gatherers (Coal, Copper, Gas, Iron, Oil) do not require a Road to function.
* The Gatherer is now fully operational and will start gathering resources.

### **Transporting Products - Manual Mode**

* Open the Gatherers Panel and Click on the Destination Tab
* Click on one of the Destination slots
* Find a Destination from the list and click on it. Only valid destinations are shown, so if there is none, a “0” appears next to the category.
* Click on additional Destination slots to transport more resources or transport resources to multiple destinations

### **Offshore Oil Drill Specifics:**

When placed these Gatherers require the Player to place their Harvesters on the Raw Resource Node appropriate to the Gatherer. (*E.g. An iron node for Iron Mine.)* Each Raw Resources node has a limited amount of Units available. Once the Limit has been reached the Harvester will continue to generate Units of Raw Resources from the Node but at 25% production rate.

### **Fisherman's Pier Specifics:**

When placed, these Gatherers require the Player to place their Harvesters on the Fish Raw Resource Node The Fish Raw Resource node has a limited amount of Units available and once the Limit has been reached the Harvester will spawn an Alert, and New Fish Raw Resource nodes will spawn somewhere else on the map.
Champions

**Champions** are the core of the game. Each deck must have four champions, each with a corresponding, hidden blessing. The kind of champion the player plays affects their strategy on the battlefield.

## Classes

1. Warrior: Warriors have a red line around their text box. They are allowed to play Unit cards and Warrior Ability cards; both of which are also shown with a red line around their text box.
2. Wizard: Wizards have a blue line around their text box. They are allowed to play Spell cards and Wizard Ability cards; both of which are also shown with a blue line around their text box.
3. Warrior-Wizard: Warrior-Wizards have both a red and a blue line around their text box. They are allowed to play both Unit and Spell cards; and Warrior & Wizard Ability cards. They are also treated as being both Warrior and Wizard for the purposes of other card effects

## Lists

### Order

* Aspect of the Sea
* Aventis, Magister of Hammerhal
* Averon Stormsire
* Celestant-Prime
* Evocator-Prime
* Isharann Soulrender
* Isharann Soulscryer
* Isharann Tidecaster
* Knight-Azyros
* Knight-Heraldor
* Knight-Questor
* Liberator-Prime
* Lochian Prince
* Lord-Aquilor
* Lord-Castellant
* Lord-Relictor
* Lord-Veritant
* Lotann
* Protector-Prime
* Vandus Hammerhand
* Volturnos, High King of the Deep
* Vorrus Starstrike

### Chaos

* Archaon
* Aspiring Deathbringer
* Blood Throne of Khorne
* Bloodmaster, Herald of Khorne
* Bloodreaver Chieftain
* Bloodthirster of Unfettered Fury
* Chaos Champion
* Curseling
* Exalted Deathbringer
* Gaunt Summoner
* Iridescent Horror
* Kairos Fateweaver
* Lord of Change
* Marakarr Blood-Sky
* Ogroid Thaumaturge
* Runemarked Deathbringer
* Skarbrand
* Skarr Bloodwrath
* Slaughterpriest
* The Changeling
* Valkia the Bloody

### Destruction

* Arrogant Grot Boss
* Bonesplitter Shaman
* Flame-Belching Firebelly
* Foul Butcher
* Frenzied Warchanter
* Frostlord Vorgrun Loshar
* Gordrakk, Fist of Gork
* Gore-Grunta Boss
* Grot Boss
* Grot Shaman Spider Rider
* Kunnin’ Grot Shaman
* Loud-Mouthed Megaboss
* Massive Choppa Warboss
* Megaboss on Maw-Krusha
* Orruk Boss
* Rip-Tooth Megaboss
* Savage Boar Boss
* Snazzgar Stinkmullett
* Sneaky Grot Shaman
* Warboss Recruiter
* Weirdnob Shaman

### Death

* Abhorrant Ghoul King
* Accursed Wight King
* Barrows Wight King
* Bloodseeker Sanguinarch
* Bloody Vampire Queen
* Coven Throne
* Crawlocke the Jailor
* Crypt Haunter Courtier
* Crypt Infernal Courtier
* Hell Knight
* Hungering Vampire Lord
* Keldrek, the Knight of Shrouds
* Lady Olynder, Mortarch of Grief
* Nagash, Supreme Lord of the Undead
* Neferata, Mortarch of Blood
* Reaping Cairn Wraith
* Skeleton Champion
* Skulking Necromancer
* Spirit Torment
* The Briar Queen
* Twisted Necromancer
* Varghulf Courtier
Deck building

This page covers **deck building** tips. To play, every player must have a deck containing 38 cards including 4 legendary Champions, 4 powerful blessings and 30 action cards including units, spells and abilities. Got tips to share? Post them below or create a new page!

## Decks

Hit Edit Page to find a form in the hidden section!
Deathgarden/de

**Deathgarden** ist ein Spiel entwickelt von Behaviour Interactive.

## Beschreibung

Stattfindend in naher Zukunft, dreht sich Deathgarden um einen spektakulären und realistischen Blutsport, der zugleich die beliebteste Unterhaltung auf dem Planeten ist, auf dem mächtige Jäger auf agile Läufer jagt machen.

In Deathgarden entscheiden die Spieler, sich als ein Team von agilen Läufer zusammen zu schließen oder den Jäger zu verkörpern, ein schwer ausgerüsteter Champion dessen Mission es ist die Läufer zu töten und sie somit daran zu hindern dem Garten zu entkommen - eine Arena welche sich stätig verändert.
Ability cards

**Ability cards** are played by Wizard or Warrior champions and deployed by them, and are removed when their effects are resolved. Cannot be played by Engaged champions who control a spell.

## Lists

* Celestial Fate
* Divine Vengeance
* Gift of Sigmar
* High Tide
* Jaws of Death
* Lord of the Host
* Order Before Glory
* Piercing Shot
* Restoring the Forge
* Soul Collection
* Split Casting
* Tactical Removal
* Triumphant Smash
* Blood for the Blood God
* Costly Ritual
* Daemonic Fury
* Death for Death
* Frenzied Devotion
* Furious Strike
* Gaze of Khorne
* Gift of Change
* Price to Pay
* Reckless Abandon
* Rush to the Front
* Scorn of Sorcery
* Deadly Chop
* Feed the Maw
* Grot Ambush
* Mob Rule
* Mosh Pit
* Pile On
* Rallying Cry
* Reckless Inspiration
* Relentless Charge
* Surround ‘Em
* Waaagh! Call
* Waaagh! Infusion
* Bloody Thirst
* Call of the Grave
* Commanding the Dead
* Cursed Strike
* Deathly Resolve
* Devour
* Feeding Frenzy
* Frightful Strike
* Fuel the Gravetide
* Grasp from the Grave
* Grasping Chains
* Rewrought from Death
* Serve in Death
* Brutal Smash
* Grim Portents
* Last Ditch Strike
* Opportunity Strike
* Scatter the Forces
* Stand Together
* Tactical Formation
Farms

Farms and their Fields are buildings that will generate various types of Farm Produce and Livestock based Products that can be used to either make other Products or to be sold to Settlements or the State.

### **Placing a Farm & Fields**

1. Place a Farm by choosing one in the Construction Menu under the Farming Tab
2. Once you select a Farm, place it on the map close to the resource associated with it.
3. Once built, the Farm building panel should automatically open. If not, Click on the Farm to open its panel.
4. Farms need Fields to produce resources. By clicking on the Add Field button located in the bottom of the panel, you get a Field. You will need to place the Field within the radius of the Farm.
5. Once the Field is placed, you will need to direct some resources to start generating Products. *Usually water and sometimes wheat.*
6. The Farm is now fully operational and will start to generate Products.

### **Choosing and producing a Recipe**

1. Open the Farm’s Panel and Click on the Production Tab
2. Click on the Set button next to the Product you wish to create.
3. You must identify which ingredients are required to generate the Product. Start with a small Recipe til you get the hang out it. Send Water from a Water Siphon to a Wheat Farm via the Water Siphon Destination tab to create some Wheat!
4. There will be a bar to show the Products progress. If it doesn’t move then something is wrong. E.g. not enough ingredients or a lack of storage space in the building.

### **Transporting Products - Manual Mode**

1. Open the Farm’s Panel and Click on the Destination Tab
2. Click on one of the Destination slots
3. Find a Destination from the list and click on it. Only valid destinations are shown, so if there is none, a “0” appears next to the category.
4. Click on additional Destination slots to transport more resources or transport resources to multiple destinations
How to play guide for Default Loadout

*This article is a stub. You can help Warhammer Age of Sigmar: Champions Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Warhammer Age of Sigmar: Champions***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
System requirements

The following are the minimum and recommended **system requirements** for *Warhammer Age of Sigmar: Champions*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

### iOS

* Requires iOS 8.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch), iPad Pro (12.9-inch) (3rd generation), iPad Pro (12.9-inch) (3rd generation), and iPod touch (6th generation).

### Steam

* Requires a 64-bit processor and operating system
* OS: Windows 7 SP1+ (64-bit only) or Mac OS X 10.12.4+
* Processor: 64-bit Processor with SSE2 support
* Memory: 1024 MB RAM
* Graphics: 1GB VRAM
* DirectX: Version 10
* Storage: 200 MB available space

## See also

* How to play guide for Warhammer Age of Sigmar: Champions
* Release date
Release date

This page contains the **release information** for *Warhammer Age of Sigmar: Champions*.

## Release date

Warhammer Age of Sigmar: Champions was released **in November 2018**.

## Release information

* The game is available through the following platforms:
	+ Google Play for Android
	+ iTunes  for iOS
* Release is planned on the following platforms:
	+ Steam (Q1 2019)

## See also

* How to play guide for Warhammer Age of Sigmar: Champions
* System requirements
Warhammer Age of Sigmar: Champions Wiki/Section 3

Guides

* How to play guide for Warhammer Age of Sigmar: Champions
* System requirements
* Release date
* Game support

Videos

Twitter

Tweets by @AOSChampionswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Harpoon Gun

**Harpoon Gun** is a weapon used by the Hunters in Evolve. It is used by the Trapper class.

## Summary

The Harpoon Gun uses a powerful energy-based conduit to slightly wound the Monster, and acts as a tether to immobilize the creature for a short period.

## Tips and Tricks

* This weapon is best used when you have several of your fellow Hunters prepared for an ambush.
* Immobilizing the Monster is a very effective defensive action, and can allow the Hunters ample time to escape from a powerful Monster to recoup health and reload primary weapons.

## Facts

The harpoon can go 40 meter, and only provide resistance if the trapper is grounded.
Assault Rifle

**Assault Rifle** is a weapon used by the Hunters in Evolve. It is used by the Assault class.

## Summary

The Assault Rifle is a medium-range, high damage automatic firearm. Though it drifts heavily with continuous fire, it can deal decent damage at range; this damage reduces as the range increases, however, making this a close to medium-range weapon at best.

## Tips and Tricks

* The Assault Rifle is a great sidearm to switch to when your main weapon is out of ammunition, but it shouldn't be used as a primary weapon.
* Reload time can be an absolute killer - watch your ammo, or you'll be left completely open and without defensive capabilities.
Warhammer Age of Sigmar: Champions Wiki/Section 1

Welcome to the Warhammer Age of Sigmar: Champions WikiWelcome to the Warhammer Age of Sigmar: Champions Wiki
The Warhammer Age of Sigmar: Champions guide for alliances, Champions, Blessings, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Warhammer Age of Sigmar: Champions*

*Warhammer Age of Sigmar: Champions* is a next generation collectible, trading card game centered around Champions and their quest for divine favor. Two players face off, representing one of the four Alliances, and fight until one of them is left standing. The most unique feature of the game is the rotation mechanic: Every turn, units and spells in play rotate, growing stronger, weaker, or completely changing their properties on the battlefield. The second is that *Champions* isn't merely physical: It comes with a digital counterpart on iOS, Android, and soon PC, allowing you to scan cards and use them in combat.[Read more...]
Warhammer Age of Sigmar: Champions Wiki/Section 4

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Spell cards

**Spell cards** are played by Wizard champions and deployed by them, with their unit always applying to the champion they're deployed in front of.

## Lists

* Arcane Corrasion
* Azyrite Halo
* Comet Strike
* Inspired Glory
* Light of Sigmar
* Lightning Strike
* Pyroelectric Blast
* Righteousness
* Sanction
* Searing Light
* Seeker of Souls
* Stand Fast
* Storm-Shield
* Stormsire
* Surge of Justice
* Warding Light
* Blood Sacrifice
* Blue Flame
* Bolt of Tzeentch
* Chaotic Restoration
* Flow of Chaos
* Glimpse the Future
* Hellfire Blast
* Infernal Gateway
* Khorne’s Chosen
* Magebane Hex
* Pain-Induced Fury
* Rejoice in Slaughter
* Searing Firestorm
* Summon Daemon
* Treacherous Bond
* Brutish Resilience
* Call of War
* Cascading Fire-Cloak
* Empower the Hordes
* Feast of Mork
* Foot of Gork
* Gaze of Mork
* Glory of War
* Invigorating Chant
* Power of the Waaagh!
* Putrid Puke
* The Maw
* Waaagh! Ceremony
* War Chant
* Winter’s Endurance
* Born from Blood
* Claws of the Grave
* Dark Mist
* Frightful Touch
* Grave Call
* Howling Vortex
* Lifestealer
* Return of the Fallen
* Scrying Pool
* Soul Cage
* Soul Feast
* Soul Stealer
* Spectral Lure
* Terrify
* Unholy Vitality
* Wraithstorm
Warband pack

**Warband pack** is the third pack released for *Warhammer Age of Sigmar: Champions*, with 8 cards total.

### Cards

* Averon Stormsire
* Blessed Banishment
* Grasping Chains
* Howling Vortex
* Stormsire
* Stormsire's Cursebreakers
* The Briar Queen
* Thorns of the Briar Queen

* Averon Stormsire
* Blessed Banishment
* Grasping Chains
* Howling Vortex
* Stormsire
* Stormsire's Cursebreakers
* The Briar Queen
* Thorns of the Briar Queen
Warhammer Age of Sigmar: Champions

***Warhammer Age of Sigmar: Champions*** is a new collectible trading card game set in the eponymous *Age of Sigmar* universe, available as both a physical and a digital game.

## Lore

The Age of Sigmar was ushered in when Sigmar, the God-King, unleashed his divine army upon the Mortal Realms, to wage war upon the forces of Chaos that ravaged the Mortal Realms for centuries. Fighting against corruption and destruction in a seemingly unwinnable battle, Sigmar's army was forget behind the locked gates of Azyr, built around Stormcast Eternals, warriors reforged into the living embodiment of Sigmar's rage. The war will never end, the battles will not stop, until Sigmar drives Chaos back into the shadow and the Mortal Realms are once again made whole.

It is the Age of Sigmar!

## Features

* Two-player battles for domination, between two of four alliances.
* Deck-based gameplay: Each player creates a 38 card deck with four champions and four blessings to fight against one another.
* Over four hundred distinct cards available as of January 2019, in the *Champions* and *Onslaught* packs.
* Easy to learn, difficult to master.