Fonthintrelpine

**Fonthintrelpine** is the second boss of Hylics 2, appearing at the end of the Worm Pod maze. Odozeir's agents at the Shield Facility use the energy of Fonthintrelpine to power the shield which surrounds Foglast. It attacks Wayne and crew after being summoned by the sound of the large, white horn which lies at the end of its chambers.

## Appearance

Fonthintrelpine is a large, blue, worm-like beast with many legs. Its back is covered with long, pink, fleshy spikes which undulate as the creature moves. The creature's insectoid front arms bend in front of it, acting as a first pair of legs. The arms taper into red claws and twin, flexible tendrils extend from the outsides of each elbow. The rest of Fonthintrelpine's segmented body is lined with upright legs which gallop in a wave-like motion. The legs are muscular and somewhat mammalian in appearance, with three red claws on each foot.

Its head is large and round, with its front legs extending from the bottom of the head. It has a flat face with gloved, yellow hands protruding from each cheek. Fonthintrelpine has two fleshy eyestalks which fork off into four long tendrils at the ends. When the tendrils are flexed open, the creature's eyes are visible at the ends of the stalks. On each side of the face, there are two crescent ridges that flare outwards and extend off the face almost like a mustache. A downward-facing crescent ridge marks its mouth which is composed of several short, red bristles.

## History

The Fonthintrelpine is a large worm that is capable of producing energy to power things such as a massive force field surrounding Foglast. It rests inside a small glass pod with an antenna at the top, and could only be encountered if Wayne and crew entered it via the Worm Pod. At the end of the Worm Pod is a large horn the player can blow into to summon the Fonthintrelpine which begins combat. After defeating it, the force field is destroyed due to a lack of energy.

## Battle

The battle with Fonthintrelpine can be daunting for the unprepared but is made much more manageable with the appropriate use of garbs, items, and strategy.

Fonthintrelpine's ability to put your entire team to sleep with its Ether Gland is a major hindrance that could prove for a difficult fight. One may opt to buy Coffees to use in battle or even invest in a Coffee Chip to equip on a crew member. Staying awake is important as Fonthintrelpine can attack twice per turn after it uses Accelerate, making it easy for this boss to rack up several hits on your crew at a time. Though costly, Fate Sandbox is another option to protect against sleep if you have run out of Coffee to use.

With a speed of 10, garb choice is important if you intend to out-speed Fonthintrelpine in the first turn. It will always choose to use Accelerate first and then will likely attempt to put the crew to sleep using Ether Gland. Having speed-improving garbs equipped will help give you some time during the first turn to use Coffees or otherwise prepare your team for the battle ahead.

External Digestion and Hundred Kicks are hard-hitting moves, the latter being especially troublesome due to it dealing damage to all party members. An uncharged Dissolution is generally enough to weaken these moves to a manageable level, however, you may use a charged Dissolution if you have time to set up for it and would like the additional damage reduction for a turn. Charged Foam Armor is also excellent for this fight, and provides the team with some much-needed extra flesh to sustain the high-damage hits. When healing, Poromer Bleb or Cupcakes are ideal for their ability to grant Defending status.

As Fonthintrelpine appears in battle alone, it's fairly easy to focus this boss down and defeat it swiftly. Stacking status is highly effective at whittling down its high Flesh of 480. Inflicting Dissolute, Burning, and Leaking all together can deal major passive damage that will rack up, which helps greatly during moments when your team is asleep. Hitting hard with Charged Lightning from Pongorma can be effective at damaging this boss as well, but you can get by just fine without having to use it.

After being reduced to 150 Flesh points or lower, Fonthintrelpine will become Angry and increase its damage output. At this point in the fight, you should be able to defeat it quite quickly, especially if it's still inflicted with status effects. Using Dissolution and protecting yourself with the Defending status should be more than enough to negate the Angry damage boost. Keep attacking whenever possible and this boss should go down fairly easily.

### Attacks

* **Accelerate** - Gains Fast status, Fonthintrelpine increases its speed and is able to attack twice in one turn.
* **Ether Gland** (12 dmg) - This attack deals damage and induces Sleeping to every crew member.
* **External Digestion** (37 dmg) - This attack deals damage and inflicts Leaking and Burning to a single target.
* **Hundred Kicks** (12 dmg x 3) - A kicking attack that targets the entire party, dealing 12 damage 3 times. The multi-hit nature of this attack means that the first hit will remove Defending status and deal regular damage for the second and third hits.

### Drops

Upon defeat, Fonthintrelpine with drop 100 Bones, 4 Antenna, 8 Meat, 3 Bananas, and 2 Muscle Appliques.

## Trivia

* The Fonthintrelpine's move Hundred Kicks was once called Deadly Dance and could be seen in the second trailer for Hylics 2.
* The Fonthintrelpine was once called Walking Worm in the second trailer for Hylics 2.

## Gallery

Fonthintrelpine seen inside a pod.The horn used to awaken FonthintrelpineFonthintrelpine's battle animation.

 **Bosses**