Mission 1: Something worse than an army of zombies

**Mission 1** is the first mission of Assassin of Steve 2, where you continue on your journey to Rhouff, but three of the villagers get kidnapped by the Zombifier.

## Walkthrough

Upon leaving Silver Mountain you will enter a roofed forest filled with Forest Bears. There are quite a few of them, including cubs, but they can sometimes get attracted by the villagers. You need to find the stone brick staircase that goes down into an underground area, which is on the other side of the forest, to the left.

Once you enter the Zombifier's lair and enter the andesite room, Zombifier Guards and Archers will spawn. They spawn in waves of a few mobs that get thrown out of the walls or the ceiling. The next wave of mobs do not spawn until the previous is defeated. After the andesite room you will enter a diorite hallway, which follows similar rules, except new mobs get spawned when you walk onto specific areas of the hallway. After the diorite hallway is the granite area, where waves of mobs spawn similar to the andesite room. However, after defeating each wave the floor will break, and you will fall down to the next level. Once you reach the final level you will get teleported to the Zombifier.

You will see a large machine, the invincible zombie villager creating machine. The Zombifier has the three Rhouff Villagers he kidnapped in a cage above the machine, and he sends them out one by one. First of all he sends out the farmer, who drops into the green pod and comes out to attack you. You need to knock the farmer into the brown pod, where the doors will shut and the farmer will get transformed back into a normal villager. The Zombifier repeats the process with the librarian and then the blacksmith. The librarian has faster movement speed and the blacksmith has knockback resistance, so each time you attack him there is a chance he won't get knocked back. A few Zombifier Guards and Archers also spawn with each new villager. It is recommended you kill them first before focussing on the zombie villager.

Once you've cured the blacksmith the Zombifier will come down to fight you. Just like with the previous zombie villagers, you can defeat the Zombifier by knocking him into the brown pod. However, he has both increased movement speed and knockback resistance, so it can be quite tricky. Once you have done so Mission 1 is complete, and you can leave the Zombifier's lair via the staircase that opens up.

### Mission 1 Book

Three of the Rhouff Villagers have been taken away by a zombie.

Objectives: Enter the forest, then find the zombie and rescue the villagers.

## Mobs

Forest Bears are zombies that spawn in the roofed forest. There are two types - brown and gray. They both have the same stats, and are like normal zombies.

Forest Cubs also come in brown and gray variants, and move much faster than their adult counterparts. However they have lesser health and attack damage. It can be difficult to attack them in the frequent amounts of tall grass in the forest.

Zombifier Guards wear lots of different colors of leather armor. There are three types, not counting the Zombifier Archer. They all have the same stats, except the two skeleton variants move faster.

Zombifier Archers have only one variant. They wield a bow, so it can be difficult to combat them, especially with the other Zombifier Guards around. With skill you could get the archers to accidentally shoot the other guards.

## Equipment

Swift Wooden Sword

Bow

Stone Sword

Stone Axe

Leather Armor

## Chest Locations

* At the south-western corner of the forest is a loot chest behind a tree.
* To the left of the Zombifier Lair entrance is a raised area that leads to another loot chest.
* Zombifier Guard Report can be found in the chest next to the entrance of the Zombifier Lair.
* During one of the waves in the andesite room a 2x1 area will open up briefly, which contains a loot chest.
* Similarly, in the granite area another 2x1 area opens up briefly again, which also contains a loot chest. It opens during the third wave in the granite area.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Five Armies** by Kevin MacLeod.
* **Crossing the Chasm** by Kevin MacLeod.
* **Willow and the Light** by Kevin MacLeod.
* **Crusade** by Kevin MacLeod.
* **Royal Honor** by Tim Beek.

During the boss fight against the Zombifier, the track **Aggressor** by Kevin MacLeod plays.

## Trivia

* The three sections of the Zombifier Lair each have a polished form of Andesite, Diorite or Granite as one of its accent blocks, which were the stone variants introduced in Minecraft 1.8, the version this map was initially released for.
* The music track 'Five Armies' was used at the beginning of the first trailer released for Assassin of Steve.
* The exact same lineup of songs (minus the boss track) plays during the Starter Mission of this map, and also Mission 1 of Assassin of Steve.
* The boss track 'Aggressor' is one of only three tracks that play in the Assassin of Steve trilogy to be confirmed to be used in Celestial Protocol. The other tracks are 'Controlled Chaos - No Percussion' and 'Ossuary 1 - Beginning'.