Towny Roles

*This article is about a Suppressed Feature, no longer available on the server.*
In Ancar Earth there is a number of town and nation ranks to which players have access. Town and national roles are needed to enforce a certain order inside your own political entities, giving more permissions and jobs to a certain category of players instead of another, or promoting those which help your town/nation more.

To set a town role, you have to run ./t rank <add or remove> <player name> <rank name>

Same goes for a national rank, ./n rank <add or remove> <player name> <rank name>

#### Mayor

* Access to every possible command, permission and settings inside the town

#### Deputy-Mayor

* Access to every possible command, permission and settings as the town mayor, except:
* Cannot create a new nation
* Cannot change mayor
* Cannot delete the town

#### Assistant

* Can claim and unclaim lands
* Can create new outposts (./t claim outpost)
* Can banish or unban players from the town (./t outlaw)
* Access to detailed statistics on towns/nations/residents (./towny top)
* Can kick players from the town
* Can invite new players to the town
* Can set a town board (./t set board)
* Can set town titles (./t set title)
* Can set town surnames (./t set surname)
* Can toggle town's public status (./t toggle public)
* Access to detailed statistics about town's economy and taxes (./t bankhistory)
* Can deposit money in the town bank (./t deposit)
* Can withdraw money from the town bank (./t withdraw)

#### Councillor

* Can invite new players
* Can unclaim inactive player's plots (./plot unclaim)
* Can remove on-forsale status from plots (./plot notforsale)
* Can put forsale your town public property (./plot forsale)

#### National Roles

*This category of roles is above towns and regards your whole nation*

#### King (the Nation's Head)

* Full access to any nation rank, permission and setting

#### Vice

* Same permissions of the nation's head, except:
* Cannot disband the nation
* Cannot change the nation's head

#### Minister

* Can invite new towns to join the nation
* Can set allies and enemies of the nation (./n ally or ./n enemy)
* Can deposit money to the national bank (./n deposit)
* Can withdraw money from the national bank (./n withdraw)
* Access to detailed economic history of the nation (./n bankhistory)
* Access to national broadcast (./n say)
* Can set national titles (./n set title)
* Can set national surnames (./n set surname)
* Can set or change the national tag, a sort of in-chat short name of the nation (./n set tag)

#### Ambassador

* Can invite new towns to join the nation
* Can set allies and enemies of the nation (./n ally or ./n enemy)
* Access to national broadcast (./n say)

#### Deputy

* Access to detailed economic history of the nation (./n bankhistory)
* Access to national broadcast (./n say)
* Can set national titles (./n set title)
* Can set national surnames (./n set surname)

### National Military Ranks

*This category of roles is above towns and regards your whole nation, these are needed to gain points while in battle and act as military gerarchy inside your state.*

#### General

* Highest in command military rank
* Can start new sieges
* Can abandon a siege
* Can invade a town after a successful siege
* Can plunder money from a town after a successful siege
* Can set-up any other military rank
* Paygrade of 500 inside war-spoils, meaning x5 the salary of a normal soldier

#### Colonel

* Second in command
* Paygrade of 400 inside war-spoils, x4 times the salary of a normal soldier

#### Major

* Third in command
* To not be confused with MAYOR, which is the town head
* Paygrade of 300 inside war-spoils, x3 times the salary of a normal soldier

#### Captain

* Fourth in command
* Paygrade of 250 inside war-spoils

#### Lieutenant

* Fifth in command
* Paygrade of 200 inside war-spoils

#### Sergeant

* Sixty in command
* Paygrade of 150 inside war-spoils

#### Private

* Last in command
* Paygrade of a normal soldier salary