recursal/Fanatic-Fandom huggingface dataset:
Air Resistance Shield

**Range :** | 15m

## Details

Immune to being Electrified.
20% chance to Electrify melee attackers on contact.
Duration: 3 turns
Earth resistance: -25
Air resistance: +50
Range: 15.0m

## Notes

This skills requires at least a level 3 in the Aerotheurge Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 11 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

 14+ | 1
Divinity Wiki/Section 2

Introduction

* How to play *Divinity: Original Sin*
* System requirements
* Release date

* How to play *Divinity: Original Sin II*
* System requirements
* Release date

Modding Guides · PAK format · Downloadable Content

*Divinity: Original Sin II*
Character

* **Origins**
* Abilities
* Attributes
* Talents
* Presets (classes)

Gameplay

* Action Points
* Companions
* Difficulty
* Environmental effects
* Status effects

Items

* Weapon
* Shield
* Armor
* Unique items
* Consumables
* Crafting
* Treasure
* Trader

World

* Maps
* Story Quests
* Side Quests
* Puzzles
* Treasure Maps
* Major Treasures

*Divinity: Original Sin*
Character

* Abilities
* Attributes
* Defenses
* Skills
* Talents
* Traits

Gameplay

* Action Points
* Companions
* Difficulty
* Environmental effects
* Status effects

Items

* Weapons
* Shields
* Armor
* Unique items
* Consumables
* Crafting
* Treasure
* Trader

World

* Maps
* Story Quests
* Side Quests
* Puzzles
* Treasure Maps
* Major Treasures
* Homestead
Daggers Drawn

**Range :** | 1m

## Effect

Erupt with a barrage of stabs and cuts and deal 100% of weapon damage.

## Notes

This skills requires at least a level 3 in the Scoundrel Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 11 in Dexterity to avoid the low attribute penalty.
Divinity: Original Sin traits

Traits track the personality of a character and can give statistical bonuses. They are arranged in opposing pairs. Depending on the character's choices in a conversation, they may gain a point in a trait or its opposite. If one trait in a pair has more points than the other, the character gains a bonus depending on the trait.
Divine Light

**Cooldown :** | 6 turn(s)

## Effect

Decrease Willpower and Bodybuilding by 2, and make the target Warm.

## Details

Cone angle: 60
Length: 6.0m
Decreases Bodybuilding and Willpower by -2

## Success rate

* 100% chance to set  Warm status for 3 turns

## Notes

This skills requires at least a level 1 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Strength to avoid the low attribute penalty.
Burn My Eyes

**Range :** | 12m

## Effect

Target gains a temporary Perception bonus.

## Details

Range: 12.0m

Boosts Perception by 2

## Success rate

* 100% chance to set  Warm status for 3 turns

## Notes

This skills requires at least a level 2 in the Pyrokinetic Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

 14+ | 1
Absorb the Elements

**Range :** | 12m

## Effect

Grant higher resistances against the elements.

## Details

Range: 12.0m

Earth, Wind, Fire and Water resistances get a bonus of 50%

## Notes

This skills requires at least a level 2 in the Witchcraft Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Cleric

**Cleric** is a preset in *Divinity: Original Sin 2*. A Cleric Heals allies or smashes skulls, depending on the direction of the winds.

## Background

The Seven Gods may be almighty, but they hardly expect to fight their own wars. Thus an order of ascetics devoted to the Seven Gods and practiced in the arts of war and healing carries out the will of the divine.
These men and women are trained to transform a spartan diet of crickets and snow into the raw strength necessary to turn the tide in any holy war. They restore and regenerate their allies as thoroughly as they annihilate their foes.
Enemies of Source and all unrighteous magic, Clerics are the cleansing hand of the gods made manifest. For centuries, Clerics have worked alongside the Order of the Source Hunters to purify the land of evil magic.

## Strategies

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Dragon Knight

**Dragonknights** are mighty warriors trained and guided by wizard Maxos, who were able to turn in dragon form. Their mission was to protect lands of Rivellon against Chaos forces and keep on the peace and order.

It is known that they could break tides of any battle,
Lord Lovis is good example to this, he personally killed 600 of Black Ring`s warriors and 3 generals
in Battle of Ten Thousands

After theirs betrayal during the Great War,they were being hunted with army of Dragon Slayers

The most famous and strong were: Orobas, Lord Lovis, Amdusias, and Talana who was the last of living Dragonknights

## Appearances

Divinity: Dragon Commander

Main protagonist is one of the first Dragonknights
who was predetermined to be new Emperor, have built his Empire of Rivellon

During Divinity Dragon Commander time there were a lot of Dragonknights-These time also called as the golden age of the Dragonknights

Divinity 2:The Dragon Knight Saga

During these events
There are very few Dragonknights remain: Lord Lovis as a damned spirit and Talana
after some events main protagonist will become the new Dragonknight.

## Special Features

Dragonknights are live much longer than other humans.

They can transform in dragon and use dragon magic,but after ceremony of initiation.

They also have mind-reading ability and can see ghosts.

It`s quite simple to recognize them because of theirs silver eyes.

The Dragonknights cannot be injured by falling damage,it allows them to jump very high from almost any height without any risks
With exception for jumping from Flying Fortresses

## Notes

* Talana in her death-agony gave hers power to the worst enemy -Dragon Slayer.
Divinity: Original Sin skills

## Categories

Skills are classed into 8 Categories, each corresponding to one of these Abilities:

 Man-at-Arms
 Expert Marksman
 Scoundrel
Elemental
 Pyrokinetic
 Hydrosophist
 Aerotheurge
 Geomancer
 Witchcraft
Each skill requires a certain Ability level; if this level is not met, the AP cost of the skill is increased by 2 for each Ability level below the requirement.
Also, every even int point after five will reduce the skill cooldown by one(minimum 1).

 5 | Unlimited | 20
Divinity: Original Sin side quests

## Main Plot

* A Mysterious Murder
* The Undead Scourge
* The Councillor's Wife

## Cyseal

### Plot Related Side Quests

* A Mysterious Murder
* The Undead Scourge
* The Councillor's Wife

### Other Side Quests

* A Shell on the Beach
* Guards on the Bridge
* Orc Fight on the Beach
* Fire! Fire! Fire!
* Charmed, I'm Sure
* Elf-Orc Blood Feud
* The Apprentice and the Stone
* The Philosopher
* The Fish Thief
* The Shipless Sailors
* Warming the Crowd
* The Lost Archaeologist
* Little Bo Bertia Lost Her Sheep
* The Grieving Orc
* The Strongman
* The Scaredy Pact
* Tom, the Wannabe Adventurer
* The Fabulous Five
* Arhu's Failed Experiment
* Cecil's Mighty Staff
* The Talking Statues
* Crabs Versus Skeletons
* Headless Nick
* Another Crazed Mage
* Kitty Love
* Lost Love at the Lighthouse
* The Wishing Brother
* The Legend of the Weresheep
* Legionnaires at the Church
* The Skeleton King's Summoner
* The Preacher of Earthly Delights
* The Legionnaire's Will

### Unlisted Side Quests

* Introduction Quest
* Vargo the Dog
* Man's Best Friend

### Dialogues

* Tombstone
* Cook's Chicken

## Luculla Forest

### Plot Related Side Quests

* The Initiation
* Infiltrating the Immaculates
* Find the Witch!
Bloodletting

**Range :** | 15m

## Effect

Make your target bleed. Deals 5-6 damage.

## Details

Range: 15.0m

Rip your target apart as if it were slashed with a sword. If it has blood, it will bleed.

## Success rate

* 100% chance to set  Bleeding status for 2 turns
	+ Saving throws: Body Building

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 1 in the Witchcraft Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

 10+ | 1
Divinity: Original Sin homestead

**Homestead** is your base in *Divinity: Original Sin*.

## Unlocking rooms

Rooms in the homestead are unlocked by finding Star Stones or
using Blood Stones.

1. Unlocks the Observatory. Gives the red Teleporter Pyramid.
2. Unlocks the Hall of Heroes.
3. Unlocks Homestead (Remote storage, Appearance customization)
4. Unlocks story video and elemental room(aeromancer+scoundrel vendor or pyromancer+man-at-arms vendor or geomancer+witchcraft vendor or hydrologist+expert marksman vendor)
5. Unlocks Teller of secrets (ability/attribute books, skillbook, bloodstone and other secrets maps)
6. Unlocks story video and elemental room(aeromancer+scoundrel vendor or pyromancer+man-at-arms vendor or geomancer+witchcraft vendor or hydrologist+expert marksman vendor)
7. Unlocks Hall of Darkness (character respec,trade stats for other stats(1 talent->10 ability,5 ability->Attribute,1 attribute->1 reputation)
8. Unlocks story video and elemental room(aeromancer+scoundrel vendor or pyromancer+man-at-arms vendor or geomancer+witchcraft vendor or hydrologist+expert marksman vendor)
9. Unlocks Armory (forge,whetstone,anvil, 3 magically locked chests with legendary gear)
10. Unlocks story video and elemental room(aeromancer+scoundrel vendor or pyromancer+man-at-arms vendor or geomancer+witchcraft vendor or hydrologist+expert marksman vendor)
11. Unlocks Inter-dimensional Trader (Vendor with tenebrium weapons,legendary gear(4 random pieces) and other random items)
12. Unlocks Chapel (Potion seller)
Divinity Wiki

Welcome to the Divinity Original Sin WikiWelcome to the *Divinity Original Sin* Wiki!
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 855 articles!

*Divinity: Original Sin* is available through the Larian Vault, Steam or gog.com.

*Divinity: Original Sin II* is set to release on September 14, available through the Larian Vault, Steam or gog.com.

Spotlight: *Divinity*
The *Divinity: Original Sin* games focus on a classic RPG experience in the intricate world of Rivellon, where up to four players can participate in a cooperative campaign. Turn-based combat complements the rich narrative layer, with emphasis on clever tactics and exploitation of the environment against your enemies. Oh, and it has anthropomorphic *lizards*. You can't go wrong with those.

Introduction

* How to play *Divinity: Original Sin*
* System requirements
* Release date

* How to play *Divinity: Original Sin II*
* System requirements
* Release date

Modding Guides · PAK format · Downloadable Content

*Divinity: Original Sin II*
Character

* **Origins**
* Abilities
* Attributes
* Talents
* Presets (classes)

Gameplay

* Action Points
* Companions
* Difficulty
* Environmental effects
* Status effects

Items

* Weapon
* Shield
* Armor
* Unique items
* Consumables
* Crafting
* Treasure
* Trader

World

* Maps
* Story Quests
* Side Quests
* Puzzles
* Treasure Maps
* Major Treasures

*Divinity: Original Sin*
Character

* Abilities
* Attributes
* Defenses
* Skills
* Talents
* Traits

Gameplay

* Action Points
* Companions
* Difficulty
* Environmental effects
* Status effects

Items

* Weapons
* Shields
* Armor
* Unique items
* Consumables
* Crafting
* Treasure
* Trader

World

* Maps
* Story Quests
* Side Quests
* Puzzles
* Treasure Maps
* Major Treasures
* Homestead

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Boulder Dash

**Range :** | 15m

## Effect

Throw a boulder in a straight line, hitting all for 20-22 damage.

## Details

The boulder will deal damage to all in its path. It grows on ooze surfaces and can catch fire on fire surfaces.

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 2 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Drain Willpower

**Range :** | 15m

## Details

Range: 15.0m

Decreases Willpower by -5

## Notes

This skills requires at least a level 3 in the Witchcraft Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 10 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.

 14+ | 1
Divinity: Original Sin system requirements

The following are the minimum and recommended **system requirements** for *Divinity Original Sin*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
* Processor: Intel i5 2400 or higher
* Memory: 4096 MB RAM
* Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
* DirectX: Version 11
* Storage: 10 GB available space

## Minimum requirements

* OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
* Processor: Intel Core2 Duo E6600 or equivalent
* Memory: 2048 MB RAM
* Graphics: DirectX 11 Compatible GPU
* DirectX: Version 11
* Storage: 10 GB available space

## See also

* How to play guide for Divinity: Original Sin
* Divinity: Original Sin release date
Elemental Blaze

**Range :** | 15m

## Effect

Cast 2 projectiles of magical fire that deal 13-14 damage each.

## Details

Range: 15.0m

Can target terrain to create fire surface, burn ooze, evaporate water, or melt ice.

## Success rate

* 60% chance to set  Burning status for 2 turns
	+ Saving throws: Body Building
* 15% chance to set  Knockdown status for 2 turns
	+ Saving throws: Body Building

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.
Burning Conclusion (E)

**Range :** | 0m

## Success rate

* 100% chance to set  Burning status for 2 turns
	+ Saving throws: Body Building

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

## Notes

This skills requires at least a level 1 in the Pyrokinetic Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Intelligence to avoid the low attribute penalty.
Bleeding Arrow

**Range :** | 15m

## Effect

Inflicts Bleeding and deals 30% of weapon(piercing) damage.

## Details

Sadistic arrow that inflicts a wound that bleeds out target

## Success rate

* 100% chance to set  Bleeding status for 2 turns
	+ Saving throws: Body Building

## Notes

This skills requires at least a level 1 in the Expert Marksman Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Dexterity to avoid the low attribute penalty.
Blessed Earth

**Cooldown :** | 8 turn(s)

## Details

Radius: 14.0m

Blessed improves chance to hit by 30

## Success rate

* 100% chance to set  Blessed status for 3 turns

## Notes

This skills requires at least a level 4 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 11 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Battering Ram

**Range :** | 15m

## Effect

Rush forward in a straight line to a point far away, hitting all enemies in your path with 50% of weapon damage.

## Success rate

* 50% chance to set  Knockdown status for 1 turns
	+ Saving throws: Body Building

## Notes

This skills requires at least a level 1 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Strength to avoid the low attribute penalty.
Become Air

**Cooldown :** | 8 turn(s)

## Effect

Absorb half of all physical damage dealt.

## Notes

This skills requires at least a level 2 in the Aerotheurge Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Intelligence to avoid the low attribute penalty.

The cooldown from this skill decreases with higher levels of Intelligence.
Blinding Arrow

**Range :** | 15m

## Effect

Lowers your target's perception. Does 50% of weapon(piercing) damage.

## Notes

This skills requires at least a level 1 in the Expert Marksman Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Dexterity to avoid the low attribute penalty.
Beyond Divinity

***Beyond Divinity*** is a spin-off of the *Divinity* series, based on the *Divine Divinity* engine and published in 2004. It was followed by *Divinity II*.

## Story

You were a disciple of the Divine, a servant of light on a never-ending crusade to fight evil. But fate has made a terrible turn on you. During an epic battle with a powerful necromancer, dreadful daemon named Samuel tricked you and dragged you to his dimension. There you were trapped and tortured. But like every typical daemon lord, he had a very twisted, sadistic sense of humour, so he decided to chain your soul to that of a Deathknight. Thus he cursed you to spend the rest of eternity bound to a creature you were fighting all you life. Now you must work together to escape your prison and find a way to break this curse!

## External links

* Beyond Divinity at GOG

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Lik

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

Lik is a NPC in The Swords of Ditto who runs Lik's Sticker Shack. Lik is a Frog that only says: "Stickers", and has a translation of what he is saying below his text in brackets. Lik's purpose in the game is to sell the player stickers, and to open any sticker packs that they obtain on their journey, by purchasing them or finding them.
Encourage

**Cooldown :** | 10 turn(s)

## Details

Range: 15.0m

Boosts Strength, Dexterity, Intelligence

## Notes

This skills requires at least a level 1 in the Man-at-Arms Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Strength to avoid the low attribute penalty.
Edmund

General **Edmund** is an extremely able and intelligent general, and he knows it. His arrogance is legendary, which endears him very little indeed in the hearts of those who know him, but he would not have it otherwise. If he has the choice between solitude - loneliness even - and having to suffer the vagaries of inferiors, his decision is quickly made. His cold and analytical mind desires the game of chess that is strategy only, and he takes great pleasure in obliterating his enemies, especially those who are non-lizards; base and lowly creatures he detests with a passion.
Barrage

**Range :** | 12m

## Effect

Fire multiple arrows in a straight line, each dealing 60% of weapon(piercing) damage.

## Details

Range: 12.0m

Thank the gods the arrow supply is unlimited.

## Notes

This skills requires at least a level 2 in the Expert Marksman Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 9 in Dexterity to avoid the low attribute penalty.
Divinity: Dragon Commander buildings

To construct **buildings** on the Strategy Map in *Divinity: Dragon Commander*, right-click on a country that does not have a building on it and left-click the Build option, depicted by a War Factory icon from the panel. You will be able to choose from a list of buildings, each with its own specific function.

Be cautious of where you construct your buildings, as when you lose countries to enemies, the enemies will also gain control over any building constructed upon the land.

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Iron Nugget

"A dense lump of metal. This must be useful to someone!" -Description

## Obtaining

Iron Nuggets can be obtained in numerous ways:

* Chests in dungeons
* Crates washed-up on the shoreline opened by Arfur
* Quest rewards
* Sold by Snorkel, the cat merchant, for roughly 300 celestial shards (not always available)

## Use

It is used, along with Moebius Coal, Burnish Stone and Nova Stone, to upgrade the Hero’s Sword. Talk to the Blacksmith to do so.
Divinity: Original Sin attributes

## Overview

All attributes start at 5. A newly created character has five attribute points to spend. Each even level grants an additional attribute point.

## Effects

* Each skill has a base attribute requirement based on its level:

 12 | 17-20

Each attribute point below the requirement gives a -10% penalty to the skill. Each attribute point above the requirement gives a 5% bonus to the skill.
* Each point above 5 in an attribute gives +6 Offense rating when using a weapon based on that attribute.

### Strength

* Man-at-Arms skills
* +20 Weight per point (base 10)
* +6 offense rating per point for strength-based weapons

### Dexterity

* Expert Marksman skills
* Scoundrel skills
* +5 defense rating per point
* +6 offense rating per point for dexterity-based weapons

### Intelligence

* Elemental skills
* Witchcraft skills
* -1 turn cooldown of spells per 2 points above 2
* -1 AP cost of spells per 5 points
* +6 offence rating per point for intelligence-based weapons

### Constitution

* +1 Maximum Action Points per point (base 7)
* +5 Vitality per point
* +5 Vitality per level per point (including level 1)

### Speed

* +0.1 Movement per point
* +0.5 Initiative per point
* +0.5 Start Action Points per point (base 2)
* +0.5 Turn Action points per point (base 3.5)

### Perception

* +1.0 Hearing per point
* +0.5 Initiative per point
* +0.5 Start Action Points per point (base 2)
* +2% Critical Chance per point above 5
* Accuracy when shooting over long distances
* Ability to detect traps
System requirements

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

Minimum
**Operating System:** Windows 7 / 8 / 10
**Processor:** Intel Core i5-3210M (2 \* 2500) or equivalent
**Memory:** 4 GB RAM
**Graphics:** Intel HD 4000
**Storage:** 1 GB available space
Reccomended
**Operating System:** Windows 7 / 8 / 10
**Processor:** Intel Pentium G3250 (2 \* 3200) or AMD Phenom 9850 Quad-Core (4 \* 2500) or equivalent
**Memory:** 4 GB RAM
**Graphics:** GeForce GTX 460 (1024 MB) or Radeon HD 6850 (1024 MB)
**Storage:** 1 GB available space
Ock

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

**Ock** is a NPC in The Swords of Ditto.

**Ock** can combine three regular or rare stickers into one. Three regular stickers will yield a rare sticker while three rare stickers will yield a limited sticker. This allows the player to have more effects using less sticker slots.

* The NPC Ock.
* The entrance to find Ock.
* The interior of Ock's cave.
Elemental's Blitz Bolt

**Range :** | 15m

## Effect

Shoot a stunning bolt of lightning that deals 14-15 damage.

## Details

Range: 15.0m

Can target water and blood surfaces to electrify them. Electrified surfaces can stun enemies (and allies).

## Success rate

* 35% chance to set  Stun status for 1 turns
	+ Saving throws: Willpower

## Damage

The table below shows the *base damage* for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.
Bow

**The Bow**
# The Bow

This bow is equipped during the tutorial for Swords of Ditto.

## Use

The bow can be used much like the Popper in later areas. It is ideal for killing low level enimies as well as hitting remote targets during puzzles.

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*
Ether Infusion

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

# Ether Infusion

### Effects

This will add Ether damage to the toy. In most cases, this will cause hit enemies to suffer the status effect.

### Impact to weapon

The fusion of this to a toy will increase the TP cost of using the toy.

### Change in item apperance

Toys infused with Ether will have an altered appearance depending on the toy.
Sticker packs

**Sticker Packs** are items in The Swords of Ditto. The packs do nothing until they are brought into Lik's Sticker Shack to be opened.

## **Obtaining**

Sticker packs are obtained as an uncommon drop from enemies, and can alternatively be bought at Lik's Sticker Shack. When opening a sticker pack, the player will receive a random regular sticker.
Divinity: Original Sin abilities

The following page summarized **abilities** in *Divinity: Original Sin*.

* **Bow**
* **Crossbow**
* **Single-handed**
* **Two-handed**
* **Tenebrium**

### Defence

* **Armour Specialist**: Increases armour rating by 5% per point and decreases heavy armor movement penalty by 20% per point.
* **Body Building**: +10 to saving throws against physical statuses per point.
* **Shield Specialist**: +5% chance to block with shields per point.
* **Willpower**: +10 to saving throws against magical and mental statuses per point.

### Skills

Skills abilities are required to learn skills and use them effectively.

* **Aerotheurge**
* **Expert Marksman**
* **Geomancer**
* **Hydrosophist**
* **Man-at-Arms**
* **Pyrokinetic**
* **Scoundrel**
* **Witchcraft**

### Personality

* **Bartering**: Improves vendor prices. The sell price factor of the vendor is 250%, minus 20% per point of Bartering up to 5, minus 0.5% per point of Attitude. The buy price factor is the reciprocal.
* **Charisma**: Increases all attitudes by 5 per point; increases chance to Intimidate, Charm, and Reason.
* **Leadership**: Gives bonuses to allies within line-of-sight (not including self). Leadership bonuses from multiple characters do not stack. Bonuses are listed below; they are cumulative.

* **Lucky Charm**: Gives a chance to find extra items when looting. Possible items are listed below.

 6 | 8% | Scroll, Arrow, more Gold, Normal/Magic/Rare items, Precious (gems, finery)

### Craftsmanship

* **Blacksmithing**: Required to repair equipment (required number of points depends on item level) and for metalworking (required number of points depends on the recipe).
* **Crafting**: Required for most crafting; required number of points depends on the recipe.
* **Loremaster**: Required to identify equipment and enemies.
* **Telekinesis**: Can pick up and throw items remotely.

### Nasty Deeds

* **Lockpicking**
* **Pickpocketing**: Required to steal items from NPC inventories; increased levels allow the player to steal items with a greater total value and weight from a given NPC. Certain NPCs require more than one level of Pickpocketing in order to steal from them. Each player character can only pickpocket a particular NPC once.

* **Sneaking**: Each level of Sneaking increases movement speed while sneaking, decreases enemy sight cones, and subtracts 1 from the AP cost of Sneak (6 AP base cost, minimum cost of 1 AP).

## Possible bonuses from gear boosts

* Crafted Tooth Rings, Amulet, and Belt; not available as random affixes on items. Also, unique item: Smelly Panties

## References

1. ↑ http://www.reddit.com/r/DivinityOriginalSin/comments/29yalj/vendor\_prices\_bartering\_and\_attitude\_formulae/
Quests

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

There are numerous quests that can be given to the player. These are given by the townspeople as well as people found around Ditto.

## Side Quests

**Collect items**: These quests task you with collect a random amount of a random non-usable item. These items will begin dropping from enemies once the quest begins and ceases to drop once it is completed.

**Defeat enemies**: These quests task you with defeating a random amount of any enemy.

**Defeat specific enemies**: These quests task you with defeating a random amount of a specific type of enemy, such as Zombies.

**Retrieve/Deliver**: These quests task you with retrieving an random non-usable item from another person in Ditto and returning it to its owner or to deliver an item to a person in Ditto.

**Use the Key**: These quests are given to you by people found around Ditto. Up to two of these quests may be given in a given playthrough. The person will give you a Key to a Dungeon that contains a Toy of Legend. These dungeons can be found around Ditto and may be marked on the map by selecting the side quest in the quest menu.
Icon

## Obtaining

The Icon will appear in your Inventory upon drawing the Sword from the statue at start of a playthrough, provided Mormo was defeated in the previous run.

## Use

The Icon is used as a sacrifice to the Ruins at night. Doing so will trigger monsters to appear as it usually would. After killing them, one of the five lights around the platform will light up.

Do this 5 times (this requires multiple playthroughs) and defeat Mormo for a surprise!
(If you lose a fight however, or if you can't kill them in time, you will lose the icon FOR GOOD!
Be careful when offering.
Divinity II

***Divinity II*** is the sequel to *Divine Divinity*, published in 2009. Originally published as ***Divinity II: Ego Draconis***, it was later re-released together with the *Flames of Vengeance* expansion as ***Divinity II: The Dragon Knight Saga***.

## Overview

Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon!

Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat the enemy and become the ultimate Dragon Knight!

*This article is a stub. You can help Divinity Original Sin Wiki by expanding it.*
Toy Dungeons

**Toy Dungeons** are a type of dungeon in The Swords of Ditto.

## Overview

Toy dungeons have a robotic/techno theme, with robot enemies and puzzles that revolve around using switches to change between red and blue dimensions. Some enemies or trap elements may only appear in the red or blue dimension.

Each Toy Dungeon has a boss enemy at the end.

After defeating the boss, the player receives a Toy of Legend.

They only require the Popper to complete.

There are 2 Toy Dungeons in each world.

## Enemies

Most of the enemies in Toy Dungeons aren't found elsewhere.

* Tornado Top
* Spinning Blade
* Twin Crushing Blocks
* Robot Soldier
* Bomb Cats
* Trickster Robot
* Energy-drain Battery
* Bulldozer Bot

## Common trap/puzzle elements

Common puzzle and trap elements in Toy Dungeons:

* Dimension Switch
	+ Switches between the red and blue dimension.
* Force fields
	+ These block the player from passing through, but not enemies and projectiles. They change colour depending on whether you're in the red or blue dimension. In co-op mode, players can throw each other over some lower force fields.
Fire

**Fire** is an effect that comes from some enemies, stickers, and bombs. Fire is represented by a red bar above the victim's head. The victim will stay on fire, taking a consistent amount of damage over time until the fire bar is empty. If a player is on fire, they will burn any grass or enemies that they come into contact with. you can add a fire effect to your toys with a flaming infusion.
Four Yetu Bosses

The four Yetu bosses are bosses in the swords of ditto commissioned to guard mormo,s anchors. Only one or two can be seen in each gameplay. The first is the Yetu, a big blue fluff monster with round pink eyes. The second is the Cursed Yetu, who's got green fur, and yellow eyes. This boss leaves a trail of poison where ever it goes. The third is the Twisted Yetu, who has purple fur and yellow eyes. The final is the Ignited Yetu who has red fur and yellow eyes. This boss leaves a trail of fire where ever it goes.
The Swords of Ditto

Rating(s) | ESRB: E 10+, Fantasy Violence, Mild Language, Crude Humor

**The Swords of Ditto** is an isometric, compact 2D action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. The game is developed by One bit beyond, hailing from London.

* The Swords of Ditto: Mormo's Curse update released April 24, 2018. It's an expanded experience of **The Swords of Ditto**
* Players also can purchase the soundtrack created by Salkinitzor: Salkinitzor on Bandcamp, Soundtrack of Ditto on Steam. The soundtrack consists of 44 tracks + one bonus track (which isn't in the game). On Steam, the players also can buy "The Swords of Ditto" and the soundtrack in a bundle.

## Supported languages

Swords of Ditto supports 10 languages for interface and subtitles.

* English
* French
* German
* Spanish
* Russian
* Korean
* Portuguese - Brazil
* Simplified Chinese
* Traditional Chinese
* Japanese

* English
* French
* German
* Spanish
* Russian
* Korean
* Portuguese - Brazil
* Simplified Chinese
* Traditional Chinese
* Japanese

## Achievements

Players can receive 20 achievements on Steam.

* **Pay Respects** - Visit the grave of a failed Sword of Ditto
* **Let's Get Stickin'** - Equip a Sticker
* **Play Time** - Find a Toy of Legend
* **Really Crate** - Open a crate
* **A Change in Fortune** - Meet Serendipity
* **One Anchor Down** - Destroy one of Mormo's Anchors
* **Swapsies** - Swap a Sticker with someone on Ditto
* **Anchors Aweigh!** - Destroy all of Mormo's Anchors in a story
* **Defeat Mormo** - Defeat Mormo for the first time
* **Collector** - Equip a limited edition Sticker
* **Play Another Day** - Reverse time by a day
* **First Grading** - Complete a Dojo
* **Thanks for Offering** - Complete an Offering
* **Sticker Connoisseur** - Get a limited edition Sticker from Ock
* **Iron Sword** - Defeat Mormo with all of her Anchors active
* **Log Finder General** - Find all of Ditto's History Logs
* **Collect the Set** - Equip 12 limited edition Stickers
* **Bombastic** - Upgrade your bomb capacity to maximum
* **Toy Master** - Find all Toys of Legend
* **Fate Unlocked** - Break the Curse of Ditto

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*
Yertle

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

**Yertle** is the swordkeep and will tell the players more about the background story of Mormo and The Sword. Behind him, one can find paintings, who also explain a lot more about the lore, their titles are: The Old World, Fate, The Benevolent, The First Hero, The Trials.

## Gallery

* *The gallery of paintings in the Swordhall*
Flopp

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

**Flopp** is a character in The Swords of Ditto, found in the chapel/church in the Graveyard. He describes himself as Mormo's number one fan and sells "Mormorabilia".

## Sells

* Grimoire - 120 coins
* Zombie Yoghurt - 70 coins
* Zombie Finger - 100 coins
* Evil Eye - 500 coins
* Shrunken Head - 1000 coins
* Ether Bomb - 100 coins
Super Size Suit

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

A suit with 'HENSHIN!' written on the side. Uh, bless you? Transform into the Super-Sized Hero by pressing Y.

Transforms you into a very large spandex-wearing superhero at the cost of TP draining for the duration of the transformation. The superhero can stun enemies with their regular attack (the stun does no damage). If you pick up a stunned enemy while transformed, it becomes a lightening ball that can be tossed at other enemies for damage.

You move at normal speed and cannot roll while transformed.
Laser Ring

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

A toy that shoots lasers (pretty obvious, right?)

### Obtaining

This toy can be purchased from the Toy Store

#### Usage

The ring will auto-target the closest enemy in line of sight. You can change targets by pushing the controller stick in the direction of the next enemy.
Targeting can be easily effected so be sure to keep clear of the targeting system before firing.

**Warning** use of this weapon can push you back. It is possible to push yourself out of the room, or off of a ledge by using the ring.

### Trial Usage

When used at the trial, you can teleport to an active orb by holding C/Y/Triangle and point with the arrows/wasd/joystick in that direction.
Travel Kazoo

"Press (button) to summon the Air Kazoo transit bus or to exit a dungeon." -Description

## Obtaining

In the first playthrough, or if the last playthrough was successful, the Travel Kazoo is acquired by talking to the hostess at the Air Kazoo hut in town.

If the last playthrough was failed, the travel kazoo will be in the inventory upon reclaiming the Sword.

## Use

Throughout the game world, as the hostess will explain, there are beacons (a little traffic cone with wings next to a bus-stop).

Activating these beacons will allow you to travel back and forth on a bus between them, making traversal of the world map much easier when you’re up against that pesky time limit!

And, as an added bonus, the Travel Kazoo will teleport you back to the Entrance when used in a dungeon.
(Although, this function is disabled in the Dojo.)

## Tips

* Time still goes on even when getting on and off the bus. Be sure to time your travel kazoo rides well, especially as the showdown with Mormo draws near.
Characters

## Recurring characters

The Sword - The hero of legend
Mormo - The evil etherweaver sorceress
Puku - Mystical dung beetle guide
Keeper of sword lore (always a turtle)
Astro - Priest of Serendipity
Serendipity - Deity of good fortune
Arfur - Can open crates which wash up on the beach
Pengo and the Pengwahs - Increases inventory space for bombs
Blacksmith - Can upgrade your Sword
Lik - Sells stickers and opens sticker packs
Nerb - Sells toys of legend
Flopp - Mormo's #1 fan, sells Mormobilia
Snorkel - Sells curious collectibles
Ock - Self-proclaimed diety of the sea, can combine stickers
## Other

Ema
Arie
Stanle
Evelinne
Caylie
Avery
Zoa
Topu
Gavin
Deirdre
Sensei
Mayor Trimble
Scarlette
Ruchy
Town

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

The **Town** is located in the overworld of The Swords of Ditto. Players come here to buy items for their adventure.

If the previous run was successful, then the inhabitants are a little worried, because the Palace of Mormo suddenly appeared out of nowhere and is now close to the town! If the previous run was unsuccessful, then the inhabitants have suffered under the rule of Mormo for 100 years.

## Places

Lik's Sticker Shack
Ditto Mart
Air Kazoo
Toy Store
Hall of Swords
Statue of the Sword (if previous run was successful)
## Recurring NPCs

These NPCs are present on every adventure:

Yertle - A turtle who keeps the history of the Sword
Nerb - A robot in the Toy Store
Lik - Runs Lik's Sticker Shack
## Other NPCs

Not sure if these are persistent or whether they are random:

Stanle
Evelinne
Caylie
Avery
Zoa
Sensei
Mayor Trimble
Scarlette
Ruchy
Ema
Arie
## Possible names

* Dittoville
* Ditton Mount
* Dittonborough
* Dittonwich
* Dittorham
* Dittokford
* Dittoabury
Moebius Coal

"A piece of dusty, crumbly rock that never seems to degrade" -Description

## Obtaining

Moebius Coals can be obtained in numerous ways:

* Chests in dungeons
* Crates washed-up on the shoreline opened by Arfur
* Quest rewards
* Sold by Snorkel, the cat merchant, for roughly 300 celestial shards (not always available)

## Use

It is used, along with Iron Nugget, Burnish Stone and Nova Stone, to upgrade the Hero’s Sword. Talk to the Blacksmith to do so.
Torch

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

"I can't condone pyromania, but sometimes setting stuff on fire gets a job done quicker. Press (button) to ignite." -Description

## Obtaining

The torch is a basic item you will get in your inventory every time a new run is initiated.

## Use

Is mainly used to light torches in dungeon puzzles. Can also be utilized as an attack weapon, setting things on fire. Certain monsters or enemies can only be defeated using the torch or other methods of fire.

## Tips

* Be aware of where you are swinging your torch. It can catch nearby grass on fire which can accidentally burn you instead, as well as causing massive lag. Despite this, large groups of enemies may be inflicted with burn if timed correctly.
* Enemies and allies that are poisoned will automatically be inflicted with maximum burn time if they come in contact with fire. Use this to your advantage and avoid swinging the torch when poisoned.

* *Torch icon*
Ditto Mart

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

**Ditto Mart** can be found in Dittorham. The NPC Stanle is selling several products in the mart.

## Sells

 Milk - 50
 Medicine - 100
 Coffee - 60
 Cookie - 20
 Sushi - 60
 Doughnut - 40
**Bombs:**

 Poison Bomb - 200
 Ether Bomb - 250
 Bomb - 150
## Gallery

* *Ditto Mart exterior, with player 1 in front*
* *Stanle, the Cashier in the Ditto Mart*
Poison

**Poison** is an effect that comes from certain enemies or stickers. Like other effects, a bar representing the poison will appear above the head of the victim. Poison does not deal any damage unless the severity bar fills up; then the victim will quickly lose health and leave a trail of poison where they walk. The only way for the player(s) to get rid of poison is by using a medicine consumable, bought or found in grass or by defeating monsters. Toys can also be upgraded to deal a poison effect using a poison infusion.
The Swords of Ditto Wiki/Section 1

Welcome to the
Official The Swords of Ditto WikiWelcome to the
Official The Swords of Ditto Wiki
The The Swords of Ditto guide for Quests, Items, Weapons and more articles written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 684 pages (148 articles).

About The Swords of Ditto
The Swords of Ditto is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. The game is developed by One bit beyond, hailing from London.

**Genre:** Action, Adventure, Indie, RPG
**Developer:** onebitbeyond
**Publisher:** Devolver Digital
**Release Date:** April 24th, 2018
Sword

*Not to be confused with The Swords of Ditto (game title) or The Sword (player character).*
 The Sword is an item and is the main weapon of the player character.

It has a 3-hit combo, the final strike does more damage and can break the guard of some enemies such as Skull Soldiers. Using the Sword will cause the player to move forward just slightly each time they swing it.

## Expanded abilities

3 stickers give extra abilities to the Sword:

* Cobra - charge a spin attack by holding down the attack button.
* Wasp - dash attack by attacking during a roll.
* Bear Claw - charge strike on the third hit by holding down the button.

## Upgrading

The Blacksmith can upgrade the Sword permanently, but requires the following materials:

* Moebius Coal
* Burnish Stone
* Iron Nugget
* Nova Stone
Trickster Robot

**Trickster Robots** are a type of enemy found exclusively in Toy Dungeons.

## Behaviour

* They are neutral (do not attack directly).
* Invulnerable to sword attacks
* Flying (is not affected by falling/pits).

## Moves

* Can appear and disappear at will
* Uses a switch to change dimension from red to blue
	+ This can cause the player to be hit by traps/hazards
* Uses a laser to spawn another robot enemy:
	+ Robot Soldier,
	+ Tornado Top
	+ Spinning Blade Robot
Watch

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

"Press (button) to fast forward time! Don't ask questions about how this works; it'll just cause plot holes." -Description

**The Watch** is an item you can buy at the **Toy Store** every time you're starting a new run. This item allows you to skip half a day, it also displays the in-game time, which is really useful in the 4 days cycle (or 7 days cycle if you play in easy difficulty).

* *Watch icon*
Whale Fountain

**The Whale Fountain** must first be activated by using eight Celestial Tokens. Once activated, Serendipity allows the player to collect and spend Celestial Fragments to carry over items from one reincarnation to the next.

Additionally, the fountains offer two options when interacting with them. First, the player can pray for life to spend 200 Celestial Fragments and obtain a Celestial Essence item which upon dying, Serendipity will revive the player. Second, the player can pray for time by spending 100 Celestial Fragments to gain an additional day for that reincarnation. The costs increase upon subsequent uses.
Bear Claw

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

This sticker allows you to 'charge' the third swing in your sword combo by holding the attack button/key on the third successive press. The delay before the attack activates is approximately one second, which is enough time for most enemies to retaliate for the first two strikes before you can launch this special third strike. This vulnerable delay limits the practicality of this sticker.
Milk

*This article is a stub. You can help The Swords of Ditto Wiki by expanding it.*

"Nutritious juice, squeezed from a cow's dangly bits. Good for your bones." -Description

## Use

Milk can be used to heal 50% of a player's health.

It can also be sacrificed at the Ruins.

## Obtaining

Milk can be obtained in numerous ways:

* Sold at the Ditto Mart for 50
* Sold at a farm for 30 (not always available)
* Dropped by enemies
* Found by cutting/burning grass
* Found in chests
Poison Infusion

## Obtaining

Poison infusion is an item that can be obtained from chests, as a reward for quests, or for talking to villagers directly before the confrontation with Mormo.

### Effects

This will add poison damage to the toy. In most cases, this will cause hit enemies to suffer the status effect.

### Impact to weapon

The fusion of this to a toy will increase the TP cost of using the toy.

### Change in item apperance

Toys infused with poison will have an altered appearance depending on the toy.