Level 154

## ~~Level~~ Station 154: "The Neon Express"

### Description:

**Station 154** is a level of the Backrooms that connects other levels via a train system, similar to The Metro. **Station 154** is usually peaceful, and devoid of hostile entities. Some people even seek out the area and decide to reside here instead of leaving because of how safe it is. The Neon Subway's trains are usually decorated with neon lights on the exterior and a nightclub on the interior. The level includes two different parts: The Neon Subway and The Snack Stall.

#### The Neon Subway:

**The Neon Subway** is the first part and also the main area of the level. It resembles an expansive subway station that consists of many trains departing from different locations and has many similarities to the ones from The Frontrooms. The interior has a moderate number of Wanderers who just settled here instead of exiting. This is because of the safe environment the level possesses and the abundance of resources in this.

It has a techy interior, that of an advanced subway station. There are several shops scattered throughout the level, selling various kinds of Backrooms items and Frontrooms items. The lights can be seen in various colors like the picture shown. But usually they correspond with the line that the trains run on. The tiles are also cleaner than the average subway station, showing how competent the Facelings in this level work.

When the train is on its way to its destination, it will travel through many tunnels with neon lights to get to where you want to go. One should know that the train rarely goes to early levels such as Level 0 or Level 4 (only once every four weeks). The train arrives more frequently at later levels (For example Level 11) and later (once every day), so you're better off waiting there for the train. The train arrives even more frequently on the Neon Line but sometimes the train arrives there every 30 minutes. Backrooms veterans know their way around these trains and know where to get off and where not to get off. There are many lines which don’t pass through the main Level 154 station, such as the Yellow, Teal, and Purple lines.

The trains work as expected, but you need to have a ticket with the right location for the train to get on it (except when you board from another level to here). You can get tickets by going to the reception and ask for one, Facelings will kindly give you them for free. The station works daily from day to night, so it doesn't matter the time when you go there.

##### The Neon Express:

The Neon Express is the train tasked to give wanderers a ride onto other levels, which resembles to that of an average train cart on the level, except it possesses an excessive amount of neon lights on it. The train consists of 16 passenger carts, including 9 economic class carts, 4 business class carts, 2 head class carts, and 1 hotel class cart. Unlike normal train carts in reality, the carts of the Neon Line are extremely long and wide, measuring 8 meters in diameter and 32 meters in length each. A Neon Express train is considered to have the ability to hold 1,450 passengers at once.

The neon lights change color at all times, and the recorded sequence is blue, light blue, light green, green, pink, red, crimson, slate blue, indigo, dark blue, and light blue. The color cycle takes around 10 minutes and repeats itself as long as the train still exists. However, electric timers on the train show a 24-hour scale time. From 10:00 p.m. to 6:00 a.m., the neon lights in the passenger carts will fade to a warmer white and the cycle will stop.

###### Anomalous Properties:

The train itself is does not have mass and so does everything inside the train. It can go through almost all objects as it is massless and not collide with atoms. The train also has moderate reality-altering properties, it can move stuff around it to form a stable platform. After the train departs the platforms will disappear, which means that the mass of the platform is returned to the level. This causes the material and style of platform resembling the stationing level of the train.

#### The Snack Stall:

**The Snack Stall** is the next area of **Station 154**. It resembles a neon stack stall that sells a variety of different food and objects, including the ones in the Frontrooms. This area also has lots of Facelings working as staff for the stall. They can be either seen serving food and drinks to wanderers or just cleaning the floor so it is nice and clean.

**The Snack Stall** has what you would expect: chairs and tables for patrons to eat while they wait for their train, and the equipment in food stalls. Food and drinks here are free and don't require payment, though the Facelings expect you to have some table manners and not go horde all the food for yourself. Doing so will get you kicked out of the snack stalls; being rude will also cause the same result; and not leaving will result in them taking you away by force. You would still be allowed to go in; just expect them to be more cautious around you.

**The Snack Stall** also contains TVs from the 90s and above to maintain and ensure the Wanderer's entertainment. Although their functionality is rather peculiar as the number of channels they offer remains unknown since it constantly changes the content of each channel, making it inaccessible and **just in case** coming back; therefore, Wanderers would always have any more channels to look up and have fun since the possibilities are *boundless*. The Wanderer can freely change the channels of those causing no disturbance to the Facelings located there and possibly to any fellow Wanderers, although if one increases a lot the TV's volume, they will calmly reduce it; continuing to increase it would provide you with a direct path to the exit. The TVs have been captured transmitting radio waves sporadically, as well as the one of the Cabin, possibly interacting between them. However, none of this matters since it is far from stopping working.

**The Snack Stall** also offers a wide array of games created by the Facelings, catering to various tastes and preferences. Wanderers can find an assortment of entertainment options, including game boards and card games, for their amusement. Some of them really resemble the games of the real world. It's worth emphasizing that many Wanderers deliberately navigate through different levels just to reach this space. They come here to relax, make some relationships, get food for your future journeys, try to communicate through TVs and escape the perils and depths of the daunting Backrooms. This remarkable and memorable destination offers them a reprieve from the ever-present uncertainties and dangers lurking in the Backrooms.

### List of Stops:

**Neon Line:**

* Level 199 and 399: (ETA 2 Weeks (Relatively Uncommon)) Limited service due to unstable platforms. Please use Green Line instead.
* Level 699: (ETA 3-4 months (One Of A Kind)) After waiting long enough, one should notice bright neon blue and purple lights. Eventually, the train will noclip into this level. The terminal station of the Neon Line.

**Orange Line:**

* Level 0: (ETA: 4 Weeks (Relatively Rare)) After some time one will notice the dark tunnel is suddenly lit up by fluorescent lights and have mono yellow wallpaper. The train also passes by windows that look into Level 0. The train will stop at the platform which also has the damp gray carpet. First stop on the Orange Line.
* Level 4: (ETA 2 Weeks (Relatively Uncommon)) The train will dart through this level like a bullet. It will then stop in the middle of the office space.
* Level 11: (ETA 1 Day (Uncommon) Interchange Point with Green Line.) The train will then go over a suspension bridge over a river, where you can see the level. It will then stop at an elevated subway platform overlooking the city. After the train departs, it will go into a tunnel.
* Level 156: (ETA: 3 Hours (Fairly Common)) The train will exit out the tunnel and into the smog. The train will stop at a British-English style train station.
* The Metro: (ETA: 30 Minutes (Pretty Common)) N/A
* Level 514: (ETA: 8 Hours (Mildly Common) Interchange Point with Green Line.) The train will enter a greenhouse before entering a neon train station.
* The Hub: (ETA: 1 Hour (Pretty Common)) N/A

**Green Line:**

* Level 11: (ETA: 4 Hours (Fairly Common)) First stop on the Green Line.
* Level -33: (ETA: 1 hour (Common)) The train will stop at a small, modern train station, with the only exit being a staircase leading up.
* Level 514: (ETA: 8 Hours (Mildly Common)) The train will give views of different rooms in the house, before stopping near the dining room.
* Level 199 & 399: (ETA: 8 Hours (Mildly Common)) *Only if we find you worthy.*
* Level 37: (ETA: 3 Days (Relatively Common)) The train and tunnel will be slightly submerged by lukewarm water and all music stops as soon as you board the train.
* The Hub: (ETA: 30 Minutes (Pretty Common)) The terminal station of the Green Line.

**Red Line:**

* Level Critical: (ETA: 1 Hour (Pretty Common)) This is the only recommended exit on the Red Line. It is advised to take this stop whenever it appears. The train stops at a randomly generated train station within the level. First stop on the Red Line.
* The Void: (ETA: 30 Minutes (Pretty Common)) DO NOT EXIT AT THIS STATION NO MATTER WHAT. The platform will immediately demanifest when the train departs and is out of view, *and you know what happens next...*

### Entities:

Facelings: Very rare. They are under the Level 11 effect cranked up to 11, meaning they essentially act like a normal human now and may even attempt to communicate with wanderers, but their lack of mouth prevents them from doing so.

### Colonies and Outposts:

There are many different colonies and outposts in this level. The list is included below.

#### Backroom Colonists:

* 36 Members in total.
* Neutral Towards Wanderers.
* Willing to Trade.

#### Backsoft - Choo Choo Facilities:

* Company's transfer Center.
* Protected by Backroom Colonists.
* 702 workers.
* Willing to Trade.

#### M.E.G. Base Neo:

* 68 Members in total.
* Friendly and willing to help wanderers.
* Willing to trade.
* Can typically be seen in "The Snack Stall" section of the level.

#### ZERO Outpost:

* 8 Members in total
* Highly Secretive
* Located on the final car of a Green Line train
* Modified their car to prevent unauthorised entry
* Not willing to interact with others on their train.

### Entrances and Exits:

#### Entrances:

* Get on a train decked out in neon lights when it arrives in any of the levels listed above to enter.
* Noclipping into a neon light in The Metro might send you here.

#### Exits:

* Get off the train when it's at your desired level to enter that level.
* Noclipping will send you to The Hub.