Trans-Reality Consciousness

Trans-Reality Consciousness refers to a broad category of conscious supernatural entities that the Merchants have identified, seized or eliminated. Normally found in the many dimensions the Merchants explore and conduct crime in.

Nimbus Beasts: Phantasmal animals that can control and manipulate weather patterns.

Hushlings: Small, imp-like creatures that feed on sound, instigating an eerie silence wherever they roam.

Quill Serpents: Giant, ink-blooded snakes whose venom can write prophecies in dead languages.

Ether Wolves: Enormous, ghostlike wolves with the ability to walk through walls, disappearing and reappearing at will.

Dusk Sprites: Tiny beings that only appear in the twilight, causing hallucinations or illusions to those who see them.

Soul Serpents: Giant serpents that feed on emotional energy, growing stronger as the surrounding environment becomes more angst-ridden.

Eco Wraiths: Ethereal beings that embody the natural forces and punish those that harm the environment.

Time Shadows: Invisible creatures that manipulate time to create alternative realities or change past events.

Astral Wisps: Entities that live on the astral plane, feeding off emotions and influencing dreams.

Quantum Specters: Existences that exist in multiple dimensions simultaneously, manifesting differently in each reality.

Tilgon Beast: An invisible creature that projects its apparitions to its victims causing extreme dread and paranoia.

Quivera Shadows: Entities made purely of darkness, capable of possessing and controlling shadows to manipulate the environment or individuals.

Spectrum Phantoms: Creatures with the ability to alter their physical form based on human emotions and reactions.

Whisper Wraiths: Ethereal beings that communicate and influence the minds of their target by whispering thoughts, ideas and dreams.

Chronophage: A creature that feeds on time itself, it can accelerate or delay time around certain people or places, causing chaos or serving as a plot device.

Dusk Lurker: An entity that only becomes visible and tangible during twilight, being an embodiment of the boundary between day and night.

Thoughtmimic: An ethereal being that can mirror human thoughts and experiences, in a way essentially becoming a 'clone' of the person's consciousness.

Vibrant Harbinger: An otherworldly creature that cannot interact with the physical world but can alter colors, sounds, odors, and temperatures within the environment to send messages or clues.

The Shadow Stalker: A creature that blurs the line between physical and ethereal, sticking to the dark corners and only hunting during the darkest hours of the night.

The Crypt Walker: A spectral entity bound to the remains of the deceased, using its haunting presence to invoke fear and potentially lead victims to fatal accidents.

The Nocturnal Gaze: A creature that can make itself invisible in the dark, its piercing eyes being the last thing its victims see before death.

The Silent Whisperer: A phantom-like entity that feeds off heavy feelings of dread, driving the victim to their own demise.

Grimblins: The shark-toothed predators that stealthily stalk their prey in the darkest corners and use psychological torture before making the deadly attack.

Echonites: Mute serpentine beings that use echolocation and lethal venom to track and kill, turning their victims into stone statues.

Spectral Hounds: Ghostly dogs that hunt in packs, tearing their victims apart with savage intensity and supernatural strength.

Twilight Crawlers: Night-dwelling vampire-like beings who drain the life force of their victims with a chilling touch, leaving behind lifeless husks.

Nocturnal Ravens: Humanoid creatures with raven-like characteristics that attack anyone crossing their territory during nighttime.

Spectral Eels: Sea-dwelling, bioluminescent eel-like entities that can drain the life out of any creature they touch.

Gloom Hounds: Unseen entities in the form of dogs that create paralyzing fear and fatal heart attacks in those that hear their howl.

Timber Trolls: Tall, lean, treant-like beings that blend perfectly with trees in the forest and have a deadly speed when they attack.

Shadow Leechers - Creatures that drain light in their vicinity, causing abject darkness and consequent panic.

The BloodWeavers - Beings that can weave intricate traps and weapons from their own arachnid-like blood vessels.

Cage Souls - Ghostly entities that can trap humans in a parallel, inescapable dimension.

Mind-Screamers - Monsters with a terrifying shriek that can cause extreme disorientation and eventual insanity.

The Veldbeast: A creature that melds itself seamlessly into natural surroundings and uses its razorsharp camouflaged limbs and hidden teeth for deadly ambush attacks.

No-Mouth: An entity that mimics human form perfectly, with the frightful exception of having no mouth, that suffocates its victims by touching them and absorbing the air from their lungs.

Parasite Phantom: A silent ghost-like apparition that doesn't harm directly, but causes extreme dread and fear leading to fatal heart attacks.

Lament's Echoes: Invisible creatures who only reveal their presence through eerie noises, causing insanity and driving their victims to inadvertent self-harm.

Obsidian Wraiths: Creatures made entirely from sharp, dark obsidian, lurking in the shadows waiting for their prey.

Silent Sirens: Deceptive entities appearing as misty apparitions, leading unknowing victims to unknown dangers with their enticing, silent beckoning.

Ashen Beasts: Predators disguised amidst ash and dust, leaving their feeding grounds completely barren and desolate.

Echo Ghouls: Monsters hidden among echoes and sounds, tracking their prey through the noises they make and striking when least expected.