Perks

Perks are a large assortment of passive abilities that the player obtains as they descend deeper into the mountain, augmenting the player and their abilities in many ways.

A set of three perks are offered on an altar at the end of each Holy Mountain that the player visits. Upon selecting one, the other two perks disappear.

## Perk Rerolling

Perks can be rerolled using the 'perk reroll' structure - resembling a set of weighing scales - located at the exit of the Holy Mountain. This replaces any perks on the altar with a new draw from the pool.

The perk reroll initially costs **200**  and will double in price every time it is used (**200** , **400** , **800** , and so on). Rerolling only affects perks that are currently on the altar and will not spawn new perks if a perk has already been taken. Rerolling will pull from the entire pool of perks, allowing for the possibility of collecting multiple instances of the same perk, aka perk stacking.

Rerolling will not affect the price of previously visited holy mountains; rerolling once raises the price from **200**  to **400** , but the price of all previously visited holy mountains remains **200** . For example:

1. Player has visited two holy mountains (A and B) without claiming a perk. Both holy mountains start at a reroll cost of **200** .
2. Player then rerolls perks in B for **200**  (cost in B goes up to **400** ).
3. Player then goes back to A and is able to reroll for **200**  (cost in A goes up to **800** , but the cost in B remains at **400** ).

There are various complexities to the local economy, including that it is only possible for you to possess 2.15 billion gold (for a max of 23 rerolls). However, there are also ways to *break* the reroll machine...

**This content includes possible gameplay spoilers or secrets. Tread carefully.**

It is possible to *break* the reroll machine, by visiting at least **39 machines** in Parallel Worlds without re-rolling most of them, and then looping back to re-visit and roll each of them once. This will roll the cost above the breaking point of 54 trillion.

Once completed, the statues will start to display only single-digits. This situation will last for another few hundred rerolls (one reported at "978"), before the machines are fixed back to an unaffordably large amount.

Breaking the reroll machine is sometimes used for extra-long runs, or to pursue various Achievement Pillars or other goals.

An advanced technique is to blackhole once directly downwards from a reroll machine, which will dropping it out of "range" of the Holy Mountain (just out of view). This way, if you take a perk and the rest vanish, but while the machine is out of detection-range, then the machine will still have its price attached and can be rerolled later. This allows you to save all the reroll machines AND take a few priority perks during your first visit. -- It speeds up the process a lot, as any perks with a stack limit can be removed from the pool, and you can take extra perks and perk lotteries on the way down the first time. The reroll machine still works from the middle of the biome, if there are perks left above, they will be rerolled, so check those again on the way back as you reroll the machines. If you find a leggy mimic, the perk he drops can be rerolled too if a reroll machine is close enough.

See also: Video guides by Nymphspyre and FuryForged on YouTube.

* How To Break Your Reroll Machine! - Nymphspyre
* How to break Noita's perk re-roll machines for absolute power! - FuryForged

**This content includes possible gameplay spoilers or secrets. Tread carefully.**
*Click to show/hide content.*

It is possible to *break* the reroll machine, by visiting at least **39 machines** in Parallel Worlds without re-rolling most of them, and then looping back to re-visit and roll each of them once. This will roll the cost above the breaking point of 54 trillion.

Once completed, the statues will start to display only single-digits. This situation will last for another few hundred rerolls (one reported at "978"), before the machines are fixed back to an unaffordably large amount.

Breaking the reroll machine is sometimes used for extra-long runs, or to pursue various Achievement Pillars or other goals.

An advanced technique is to blackhole once directly downwards from a reroll machine, which will dropping it out of "range" of the Holy Mountain (just out of view). This way, if you take a perk and the rest vanish, but while the machine is out of detection-range, then the machine will still have its price attached and can be rerolled later. This allows you to save all the reroll machines AND take a few priority perks during your first visit. -- It speeds up the process a lot, as any perks with a stack limit can be removed from the pool, and you can take extra perks and perk lotteries on the way down the first time. The reroll machine still works from the middle of the biome, if there are perks left above, they will be rerolled, so check those again on the way back as you reroll the machines. If you find a leggy mimic, the perk he drops can be rerolled too if a reroll machine is close enough.

See also: Video guides by Nymphspyre and FuryForged on YouTube.

* How To Break Your Reroll Machine! - Nymphspyre
* How to break Noita's perk re-roll machines for absolute power! - FuryForged

It is possible to *break* the reroll machine, by visiting at least **39 machines** in Parallel Worlds without re-rolling most of them, and then looping back to re-visit and roll each of them once. This will roll the cost above the breaking point of 54 trillion.

Once completed, the statues will start to display only single-digits. This situation will last for another few hundred rerolls (one reported at "978"), before the machines are fixed back to an unaffordably large amount.

Breaking the reroll machine is sometimes used for extra-long runs, or to pursue various Achievement Pillars or other goals.

An advanced technique is to blackhole once directly downwards from a reroll machine, which will dropping it out of "range" of the Holy Mountain (just out of view). This way, if you take a perk and the rest vanish, but while the machine is out of detection-range, then the machine will still have its price attached and can be rerolled later. This allows you to save all the reroll machines AND take a few priority perks during your first visit. -- It speeds up the process a lot, as any perks with a stack limit can be removed from the pool, and you can take extra perks and perk lotteries on the way down the first time. The reroll machine still works from the middle of the biome, if there are perks left above, they will be rerolled, so check those again on the way back as you reroll the machines. If you find a leggy mimic, the perk he drops can be rerolled too if a reroll machine is close enough.

See also: Video guides by Nymphspyre and FuryForged on YouTube.

* How To Break Your Reroll Machine! - Nymphspyre
* How to break Noita's perk re-roll machines for absolute power! - FuryForged

## Perk Stacking

Many of the perks in Noita, including essences, can be repeatedly stacked by means of going to Parallel Worlds or making use of the reroll altar. Unstackable perks will be removed from the perk pool when picked. Same type of damage immunity perks will not stack as well (e.g. Oil Blood,Fire immunity).

The effects of stacking vary greatly: For perks such as the essences or Electricity, stacking means adding extra fire rate to the perk. Perks such as Lukki Mutation and Permanent Shield will grant additional length or a copy. Perks such as Stainless Armour and Perk Lottery will logarithmically get more effective, while perks such as Gold Is Forever will have no stacking effect. The full list of stacking effects is yet to be determined.

Some perks have a custom stack limit in place, but all perks have a default stack limit of 128.

## Special Perks

These perks are special in that they cannot be found in Holy Mountains and must be obtained via other means.

## Retired Perks

These perks are no longer in the game, however most their effects can be replicated via modding or file editing. Some of their effects, however, still exist in the form of newer/updated perks

## Essences

*Main article:* Essences
The Essences are special perks that are not in the normal perk rotation, and instead only spawn in specific locations on the map. Seeking and handling Essences can be quite dangerous. They are also the only perks unable to be removed by the Nullifying Altar

## Nullifying Altar

*Main article:* Nullifying Altar
The Nullifying Altar is a secret room where the player can remove their perks, it is also the only known way to remove perks without modding or file editing.

## Trivia

* A reroll station can be brought to any location where there are perks (using Giga Blackholes or a similar method) and used to reroll perks.
* While a reroll machine can be brought to the Nullifying Altar and used to reroll your perks, it will treat them as if they're Holy Mountain and other nearby perks within a certain radius will disappear, this can be prevented with Perk Lottery (this effect also extends to Special Perks, however they rarely spawn near other perks, so this would likely go unnoticed if attempted)