recursal/Fanatic-Fandom huggingface dataset:
Home planet

**X79-888's home planet** is a planet in a solar system near Nebezem. The planet's actual name has not been shown in the games.

At the beginning of Tales of Nebezem: Droid's Quest, the planet is enclosed in a multispectral shield that prevents spacecraft from landing. X79-888's main quest in the game revolves around finding the necessary parts to repair the space station's photon beam so that they can disrupt the shield, land on the planet, and acquire a memory core for the station's CPU.

When they finally reach the planet's surface, they find it littered with the remains of humans and droids who had killed each other in a war years earlier, rendering the planet completely devoid of any life.
Vitomir

**Vitomir** (Sivari: **Витомир**) is the protagonist of Red Peril.  He is a member of the Sivari Militia, as either a Knight or Paladin, depending on the player's choice at the beginning of the game.

## Characteristics

Vitomir's skills and abilities are based on his class. As a knight, Vitomir uses Dark spells which are mainly offensive. As a paladin however, he uses the heavily defensive Light spells. Other than magic, Vitomir also utilizes physical skills.

## Etymology

Vitomir is an old Slavic given name which exists both in Polish (as *Witomir*) and Serbian languages. It's derived from the words *vit* (master, rule) and *mir* (peace).

## Character Statistics and Skills

The stats are the same for both Knight and Paladin:
Kahír Savált

**Kahír Savált** (formerly spelled **Cathair Sábháilte**) is the capital of the Western Kingdom, where King Brógán's palace is located.  The town is built underground, with just one exit to the outdoors.  It has a rat infestation, with a large nest of rats near Donnchadh's smithy.

"Cathair sábháilte" means "safe town" in Irish, and it's approximately pronounced /kahEEr savAHlt/. The Duin people value safety highly, it is also an important attribute of the Earth element.
Sivar people

The **Sivars** (aka **Gray People**) are a race of humans who settled in Nebezem's Midring at the end of Tales of Nebezem: Elemental Link.

## Appearance

Sivars' skin, hair, and eyes come in a multitude of shades of gray, with no colorfulness. Their clothing and buildings are also gray.

## Language

Sivari language is based on South Slavic languages but mostly on Serbo-Croatian. The name "Sivar" itself is derived from the Slavic word "siv", which means "gray". Their most common greeting is "Zdravo" which simply means "hello."

## Religion

* Svetlan, god of Life.
* Morena, goddess of Death.

## Settlements

* Sivograd, largest city, built around the Gray Tower.
* Pivovar, home of Sivo Pivo.
* Dušnik, a farming village.

## Notable Sivars

Vitomir - Militia soldier, main hero of Red Peril (either Knight or Paladin depending on player's choice)

Dražen and Ivanka - priest and his farmer wife in Dušnik, they appear in Droid's Quest and Red Peril

Stanislava - Vitomir's neighbor in Pivovar, owns a magical boombox, appears in Red Peril

Bogomir - Captain of the Militia in Sivograd, appears in Red Peril
Sivograd

**Sivograd** (Sivari: **Сивоград**) is a town in Nebezem's Midring, founded by the Sivar people. The Gray Tower is located there.

## Etymology

In the Sivar language (based on the South Slavic languages of Earth), "Sivograd" means "Gray Town".

## Residents

### In the Militia HQ

* Captain Bogomir
* Slavina
* Vera
* Dagmar
* Ohashi

### Outside

* Tyyni
* Danu
* Luboš
* Dobrovit
* Ružica
Ilmar

**Ilmar** is the god of Air and the patron deity of both Miel and Windel people.

When the four new gods emerged from the remnants of Solara and led the surviving people to the four corners of the world, Ilmar was the only deity who divided his mortals into two separate groups. He named the strong and sturdy ones his warriors (Windels) and charged them with protecting humanity from the lizardmen threat. He led the smart and curious humans (Miels) to a secluded mountainous region, where they could study magic and philosophy in peace.

While Windels simply called him "Guð" (God), Miels originally called him "Ilmarinen" or "the one of Air", which later became shortened to Ilmar.

The name derives from the Finnish word for air, "ilma".
Space station

The **space station** is a location that appears in Droid's Quest. X79-888 is its maintenance droid. The station had to be destroyed in order to save Nebezem.

## Trivia

* While it was never stated in the series, it is possible that the "demon" that destroyed the home planet of the Sivar people is actually the space station. This makes sense as the station was designed to exterminate all life before it was rendered powerless.
Kagameo

**Kagameo** (Jenese: **屈めお**; c. 100 BGT - 1 BGT) was the eldest sage of Suitera, appearing in Elemental Link.

Suffering from an incurable and painful condition, she chose to end her life at the Basin of Sayonara, asking Maoti to escort her. Along the journey, she shared secret information about the existence of other nations and other gods, unknown to the Jen people.
GTE

**GTE** (Gray Tower Era) is the standard year numbering system used by the people of Nebezem.

The events of Elemental Link brought the dawn of a new age. The world went from one of separate peoples almost completely unaware of each other's existence, to one of collaboration and cultural exchange.

In order to simplify international communication (which had previously been nonexistent), the nations of Nebezem adopted a common tongue and a common calendar. As the dedication of the Gray Tower was the first event attended by diplomats from all nations, it was chosen to be the epoch of the calendar.

Earlier events (including dates of birth) were retroactively numbered BGT (Before the Gray Tower).
Four elements

The four classical elements — Water, Fire, Air, and Earth — play a central role in Nebezem culture.

Solara created the world of Nebezem using these four elements. After she was killed, four new gods emerged from her essence, each associated with a different element. Each one chose a different race of humans to preside over, who most resembled themselves in appearance and personality.

At the end of Elemental Link, the Sivar people introduced elements of Light and Darkness along with their two new gods. A seventh "neutral" element, Ether, is also referenced in the games.
Miel people

**Miel people** are a race of humans living in a mountainous (warm and windy) region of the eastern part of Nebezem. Unlike their Windel cousins, Miel people favor a sharp mind over brute strength. They are known to be thinkers, scholars, philosophers and avid students of magic and are considered to be the most intelligent, and sometimes arrogant of all races on Nebezem. They are associated with the element Air (in its "calm" aspect) and worship the god Ilmar.

## Appearance

Miels have a pale blue or light-purple skin and their hair colour ranges between shades of light-blue, light-purple or white. Similarly, their eyes are usually blue or purple, with the notable exception of Tyyni, who has black eyes. They often wear loosely fitting silk robes or smart suit-like clothes.

## Language

The Miel language is based on Finnish and Estonian languages. The most common greeting is "Terve" which means "be healthy." To those who do not understand the language, it looks similar to a comic-strip swearing.

## Notable Miels

Tyyni - Sorceress, but primarily an Air magician, scholar, and diplomat. Tyyni is one of the four heroes who ushered in the new era. She is the main character in Mind Trial and she appears in Elemental Link and Red Peril.

Veikko - student of magic in Ilokivi, appears in Droid's Quest.

Helmiina - Archer, possible party member in Red Peril.

Tulikas - Sorcerer, possible party member in Red Peril.
Last name

Use of **last names** in Nebezem varies by culture.

* Pyrean people use their clan name as their last name. E.g., Corvus Verax, Marcus Alacer. It does not imply a biological relationship. If a man takes a woman from another clan, she will either join the man's clan (and take "his" surname) or they will separate prior to any child birth and the child will be born a member of the mother's clan.
* Windel people use a patronymic or matronymic name ending in "son" or "dottir", as in Icelandic names.  E.g., "Halvorsson" = "son of Halvor" or "Frigadottir" = "daughter of Friga".
* Miel people use Western-style surnames, but whether the wife takes the husband's surname after marriage or vice-versa is decided on agreement. Miels consider family very important, same as Windels.
* Duin people find their identity in work, so they use their occupation as their last name (e.g., Brewer, Tailor, Cakemaker). Apprentices use the last name "Apprentice". Children have no last name, but when clarity is needed, they may be referred to as "Líobhan child", for instance. Retirees keep their former occupation as their last name. Unemployment has no place in the Kingdom; if someone doesn't want to work, they become outcasts and forced to live a hermit's life on the surface.
* Jen people, who consider themselves to be all one family, do not have last names at all. First names are unique and reused only after the previous user of a given name has died. This is unlike in the other races, where several bearers of the same first name may easily be alive at the same time.
* Sivar people have no concept of last names. When they need to distinguish between two people with the same first name, they often add the person's skin color (e.g., dark-gray Bogomir). The Sivari language features nearly 100 words for shades of gray. Normally, there is no judgment or class ascribed to the color of skin ("racism"), although some consider very pale-skinned individuals to be "blessed by Svetlan", whereas dark skin tones, close to black, are "in Morena's favor".
Mind Trial

**Tales of Nebezem: Mind Trial** is the third game in the Tales of Nebezem series. It is a puzzle game.  It can be played for free on Kongregate.

## Characters

* Tyyni, the protagonist
* Jaakko, her classmate
* Professor Taikanen

# Chronology

The appearance of Corvus at the end of the game indicates that Mind Trial occurs concurrently with Elemental Link, dating it to 1 BGT.
Tyyni

**Tyyni Viisainen** (born 23 BGT) is one of the four heroes who ushered in the Gray Tower Era. She is a Miel, and a graduate of the Academy of Magic. She has black eyes, which is unusual among Miels.

## Mind Trial

Tyyni is a student at the Academy of Magic in Tietola (the largest Miel town). In the game, Tyyni is faced with the Mind Trial, a rigorous examination that every student has to undergo at a time chosen by their professors. The Mind Trial is a series of puzzles that test the student's logic, abstract reasoning, sense for patterns, and some Air magic abilities, such as telekinesis or lesser creature control.

At the end of the trial, Tyyni goes to her favorite park where an ancient gate is located. She's been having dreams about travelling through the gate to a distant land where she would meet her love.

## Elemental Link

Tyyni is sitting close to the ancient gate, as she has done many times before, when it suddenly activates and a dark-skinned man – Corvus – steps through. Being gifted in telepathy, Tyyni overcomes the language barrier and befriends him. The gate closes and they have to climb the hill to obtain more gate crystals in order to re-open the gate. They manage to do so with the combined strength of Corvus's Fire magic and Tyyni's Air magic.

The gate takes them to the Western Kingdom, where Tyyni finally meets Danu, the love of her dreams. Later, Tyyni and Danu travel to Midring, where they perform a ceremony to open a transdimensional portal.

## Red Peril

Tyyni and Danu live together in Sivograd with their three cats. If the player chooses to play a Paladin, one of the cats gets lost and Tyyni asks Vitomir, the protagonist of Red Peril, to find her. Tyyni also mentions that she helped develop the common tongue (thanks to her talent in telepathy) and currently she's thinking about opening an Elemental Magic school in Sivograd.

## Trivia

* In Droid's Quest, a statue of Tyyni is seen in Ilokivi (a Miel town). She is regarded as a hero.
* Tyyni means "calm, serene, stoic" in Finnish, which basically represents the characteristics of Miel people. Her surname on the other hand translates into "the wisest" (as *Viisain*)
Shintoshi

**Shintoshi** (Jenese: **新都市**; "New Town") is a Jenese village located on the Sivar border, founded by Maoti and Corvus in 1 GTE.

It was the first settlement to officially recognize syncretism of Nebezem and Sivar deities, having a joint shrine to Megami and Morena.

## Residents

* Corvus
* Maoti
* Omiko
* Paeli
* Fido
* Airae
* Nogare
Children's Home

The **Children's Homes** were the focal point of the Jen institution of communal child-rearing under The Order.

Children's Home #3, where Maoti was raised, is featured prominently in Gnomish Plot and Elemental Link.   It was located in a remote wooded area.

The Order operated under the principle that "a child belongs to the society, and all people are one large family".  Biological parents would raise their children for only three months, at which point they were required to bring the child to a Children's Home.  After that, they were no longer involved in the child's upbringing.  Children usually did not know, and did not care about, the identity of their biological parents.

The practice was analogized to the Jen creation story, in which Solara created mankind but then delegated the task of looking after them to Megami. (This, however, was not the true version of events, as Kagameo would point out.)

Mentors were responsible for the well-being of all the children living in the Home, providing them with food, clothing (in a standard drab gray color), and medical care.  The educational system was a kind of pre-apprenticeship program where each child was assigned to one specific mentor based on what was determined to be the child's most likely future career.  Children referred to their mentors as "mother" or "father".

When a child became an adult, he or she would leave the Children's Home and become an Apprentice.  There was a "graduation" ceremony in which the mentor would cast a magic spell to have the child grow to adult height, and the child would say goodbye to classmates.

It is unclear what became of the Children's Homes after The Order collapsed at the start of the Gray Tower Era.
Gray Tower

The **Gray Tower** is the tallest building in Sivograd, built at the spot where Solara had died and where the four heroes opened the portal that brought the Sivar people to Nebezem.  It contains the Grand Temples of Svetlan and Morena, the Archpriest's Residence, and two magic crystals that together form a barrier protecting the world from demons.

The dedication of the Gray Tower marks the epoch of Nebezem's calendar; see GTE.
Felicia

Felicia is a planet inhabited by intelligent cats. According to X79-888, the inhabitants are friendly. On this planet, there are 3 quests to fulfill.

## Droid's Quest

### The Search for a Crystal

Under the orders of Station CPU to find a compatible power source for the station, X79-888 goes to Felicia in the search for a Power Crystal. The droid discovers that the crystal is already in the possession of a feline inhabitant (Tigger), who consider it as his bauble. And they trade him a ball of yarn for the crystal.

Happy with his new toy, Tigger allowed them to take the crystal with them.

## Characters living on the planet

1. Bastet
2. Oscar
3. Tigger

## Trivia

* Felicia is the first planet that X79-888 visits in Droid's Quest.
Southern desert

The **Southern desert** or **Pyrean Desert** is the homeland of the Pyrean people. It's located between the Wind Plains to the east, Vast Desert to the west, Marshlands to the southeast and Midring to the north.

## Climate

The region has a hot arid climate (Köppen classification BWh). Rain is so rare that the Pyrean language doesn't even have a *word* for rain, referring to it as "water falling from the sky" when it is encountered. Water is provided by wells and oases.

## Towns and Areas

* Alacer Village
* Verax Village
* Pyromiles Village
* Praxipolis
* Oasis Vitae
* Volcano to the west of Verax village
Pyrean people

**Pyrean people** are a race of humans living in the Southern desert of Nebezem.  They are divided into many clans who are frequently at war with each other.

The word "Pyrean" means followers of Pyros.  It is an exonym used by gnomes and Windel people.  At least prior to the Gray Tower Era, most Pyreans self-identified as members of a specific clan rather that a greater nation, and didn't even know the word "Pyrean".

## Appearance

Pyreans have dark brown skin. Their hair can be red, pink, orange, yellow, or black. The color of their eyes also ranges between red, yellow and black. Corvus is one of the few Pyreans with green eyes. Pyreans typically wear light cotton clothes dyed in the color of their clan.

## Language

The Pyrean language is based on Latin. (The ancient Pyrean language was based on Greek, hence "Praxipolis".)

Common greetings are:

* "Fortem" (lit. "strength" or "courage") - mostly used by soldiers (Assassins, Shades, Magi)
* "Salutem" (lit. "health") - a universal greeting
* "Valentem" (lit. "worth") - a more respectful greeting

To people who do not understand it, Pyrean speech appears as having only consonants, and no vowels.

When speaking other languages, a Pyrean accent is represented by over-pronouncing most final consonants (marked in text by an added "-e") the way Italians or Frenchmen do in real life when speaking English.

## Notable Pyreans

Corvus - Magus of clan Verax, one of the four heroes who helped to bring out the new era. Corvus is a main character in Elemental Link and he also appears in Four Fates and Red Peril.

Fido - Assassin of clan Verax, closest friend of Corvus, appears in Elemental Link, Four Fates, Red Peril

Marcus - Shade of clan Alacer, the main character in Four Fates

Veronica - artist of clan Verax, later an independent clanless fighter, appears in Elemental Link, Four Fates, Red Peril

Brutus - General in charge of the barracks in Praxipolis, appears in Four Fates
The Order

**The Order** was the legal-social system that dominated Jen society before the Gray Tower Era. It was (falsely) attributed as the divine command of Megami.

# Purpose

According to Kagameo,

> You see, being of a water disposition, our people naturally tend to be flexible, relaxed, free of commitment or duty. We would easily slip into chaos. The Order was formed to give us exactly that - order. Organization, discipline...
>
>

Children were taught:

> Order is ESSential. Order provides Solace, Safety, Structure, Sanity, and Security.
>
>

# Institutions and Laws

Collective child-rearing
Parents were not permitted to raise their biological children after the age of three months, but were required to take the child to a Children's Home. All people were considered "sisters and brothers to each other".
Caste system
Occupations were assigned by the Administrators using a divination orb. People were required to wear clothing indicating their caste.
Prohibition of Fire
Fire, the opposing element to the Jen's Water, was seen as a purely destructive force that had "no place in The Order". For people conditioned by The Order, the very sight of a flame was a traumatic experience that required a visit to a healer.
Lightbugs (for lanterns) and Atsuguki flowers (for heat) provided useful substitutes for Fire.
Henotheism of Megami
Megami was portrayed as the Mother of all of humanity, and the giver of The Order's statutes. Solara was also respected, but had no active role in human society.
There was no specific prohibition on worshiping other gods; the vast majority of the population was simply ignorant of their existence.
Helmiina

**Helmiina** is a Miel archer who appears in Red Peril and may be recruited as one of Vitomir's party members when he enters Grönköping for the first time.

## Characteristics

As an archer, Helmiina's weapon of choice is a bow and due to being a Miel, she's capable of casting Air spells.

 Character Statistics and Skills

Archer Skills (19 Total):

## Trivia

* Her name is the abbreviation of *Vilhelmiina*, which is the Finnish variation of the Germanic *Wilhelmina*.
Jen caste clothing color code

Prior to the Gray Tower Era, The Order required people to wear clothing color-coded based on their occupation. The code, as explained by Buride in Elemental Link was:

Red
People who acquire resources: Lumberjacks, miners, and fishermen.
Orange
People who work with plants: Farmers, herbalists, and foresters.
Yellow
People who process materials into useful goods: Craftsmen, tailors, and cooks.
Green
Keepers of The Order: Administrators, Sailors, and Protectors.
Light Blue
Artists, including musicians and poets.
Dark Blue / Indigo
Sages, thinkers, teachers, and philosophers. This caste is "a little special", as it draws its new members not from apprentices, but from masters of other professions.
Children's Home mentors also wear indigo.
Purple
Priests and healers.
Gray
Children and Apprentices. A "placeholder" color until a young adult receives a job assignment from the Administrators' divination orb.
Morena

**Morena** (Sivari: **Морена**) is the Sivari goddess of Death and one of the two deities worshipped by the Sivari people alongside Svetlan, the God of Life.

She is based on a Slavic goddess, known in different Slavic cultures as Morana, Morena, Marena, or Marzana, representing the concept of death and rebirth in nature. The name is possibly derived from the Proto-Indo-European root \*mar- or \*mor-, signifying death. Coincidentally, "morena" also means "dark" (in reference to hair or skin color) in Spanish and Portuguese.

Despite having the same title, Morena is very much unlike Kizin, Nebezem's previous deity of Death, an evil being who murdered his sister and leads the demons. She is a compassionate comforter of the dying, and an ally rather than adversary of her brother Svetlan.
Gnomish Plot

**Tales of Nebezem: Gnomish Plot** is the first game of the Tales of Nebezem series. It is a puzzle adventure game.

The game can be played for free on Kongregate.

## Plot

In a rural part of the Northern lowlands, lumberjack Kioshi and his wife Namiko give birth to a golden-eyed boy. Per the dictates of The Order, "a child belongs to the society, and all people are one large family". After three months, the child must be taken to a Children's Home to be raised and educated.

Kioshi sets out on his journey. But a group of gnomes have their own plans for this child...

## Characters

### Humans

* Kioshi, the lumberjack
* Namiko, his wife
* Ochiyo, a midwife
* Maoti, the child
* Makotu
* Nokae, a herbalist
* Tenchi
* Tiali, Maoti's appointed mentor at the Children's Home
* Yukio
* Siuki

### Gnomes

* Xůz, the leader
* Görpl, has Light and Fire magic
* Qwert, has the Transmutate spell
* Tuvok, has Water and Ice magic

# Chronology

Gnomish Plot takes place during Maoti's infancy, probably sometime between 21 BGT and 13 BGT.
Talandia

**Talandia** is the goddess of Earth. She is worshipped by the Duin people.

Her full name is **Bandia na talaimh** – goddess of earth, based on Irish, which is commonly shortened to Talandia. Duins often refer to her simply as Bandia (goddess) and see her as their Divine Protector.

Temples to Talandia are noted for the abundance of food and drink made available to worshippers, "because the goddess wants her people to live in joy and abundance".
Michiko

**Michiko** (Jenese: **美智子**) (c. 17 BGT - 1 BGT)  was a Children's Home classmate and close friend of Maoti.  After leaving the Home, she moved to Suitera where she worked as a Protector Apprentice.

She was accidentally killed by Verax prison guards, who, intending to stun her with one fireball, shot two.

## Trivia

* In Droid's Quest, X79-888 takes on the appearance of Michiko with the holographic projector when visiting Suitera in order to obtain the fireproof lotion from Tiali. Tiali even makes note of this, saying that "she" looks just like someone he used to know who died many years ago.
* Her name means "beautiful wise child", though the meaning may vary based on whichever Kanji characters it was written with.
Earth

**Earth** is one of the Four basic elements. Earth is stable, reliable, and it provides security and contentedness. The adverse side of Earth is rigidity and resistance to change.

Earth-natured people are well grounded, resilient, secure and healthy. They value hard work as well as the sensual things in life: especially food, nice clothes and jewellery, and intimacy of the body. They can also be stubborn, easily stuck in a rut, and they may become greedy or glutonous.

Earth magic in Red Peril features mainly protective spells, but also harmful ones, including the only magical spell that deals physical damage.

**Symbol:** A horizontal line that signifies the ground or soil, with a cross below it that depicts stability, roots, and also the rich and colorful underground realm of minerals and crystals.

**Color:** Yellow **Secondary colors:** Brown, golden, gray

**Deity:** Talandia

## In different languages

* **Jenese**: 地 (*chi*)
* **Pyrean**: Terra
* **Duinian**: Talamh
* **Mielese**: Maa
* **Windelese**: Jörð
* **Sivari**: Земља (*Zemlja*)
Midring portal

The **Midring portal** was the transdimensional portal that brought the Sivar people to Nebezem.  It was located in the center of Nebezem's main continent, on the same spot where Solara had been killed by Kizin millennia earlier.

The four heroes and four gnomes used their love for each other to magically "build a bridge" between opposing elements, as foretold by the gods.  This caused the portal to open. This event is portrayed at the end of Elemental Link.

After the Sivars and their gods, Svetlan and Morena, had finished passing through the portal, the portal was destroyed in order to prevent the evil forces that were destroying the Sivars' homeworld from following them to Nebezem.  The Gray Tower was then built on the same site.
Danu

**Danu** is one of the four heroes who ushered in the Gray Tower Era.  She is a Duin.

Danu was born around 20 BGT in Kahír Savált. She has blue eyes, which is very rare among Duins.

## Golden Scepter

Danu is an apprentice to Meallán Bookmaker in Kahír Savált, the royal seat town of the Western Kingdom.

After she adopts a stray puppy, the little dog wreaks havoc on the neighbors' merchandise. Danu feels responsible and sets out to make amends. Her quest involves an audience with the King, who tasks her with locating the lost golden scepter.

Outside of the underground town, on the surface, Danu notices an ancient magical gate. She mentions that in her dreams, someone comes through the gate (now disused) and changes her life.

Danu's full name at this time is Danu Apprentice. (See Last Name).

## Elemental Link

Danu is seen briefly at the end of Chapter 1 (of the Kongregate version). Wondering about her dreams, she visits the temple of Talandia in Kahír Savált and asks the priestess for guidance. As the priestess prays, Danu has a vision of the goddess Talandia, who tells her she will be instrumental in events that will change the world. This takes place before the Golden Scepter story.

Later, Corvus and Tyyni arrive through the ancient gate in the Kingdom. Danu is already waiting at the gate and she quickly falls in love with Tyyni, as the two have been seeing each other in dreams. Danu and Tyyni are of opposing elements (Earth and Air, respectively) and their love bond is significant for the grand scheme of the gods.

At the end of the game, Danu and Tyyni reach the center of the continent at the same time as Maoti and Corvus. The four heroes, with the aid of four gnomes, use their love to build a bridge to another world, thus starting a new age (GTE).

## Red Peril

Danu is a little older and her full name is Danu Bookmaker now. She lives in the only colorful house in Sivograd with Tyyni and three cats. Vitomir, the protagonist of Red Peril, is friends with Danu. If the player chooses to play Vitomir as a Knight, Danu has a side quest for him, involving her old friend Brighid Cakemaker from Kahír Savált.

## Trivia

* The name Danu comes from Irish mythology wherein she's a hypothetical mother goddess.
* Danu also translates into "underneath" in Irish, which probably refers to the Duin people living under the earth.
Ivanka

**Ivanka** (Sivari: **Иванка**) is a Sivar farmer.  She lives in Dušnik with her husband Dražen.

She appears as an NPC in Droid's Quest and Red Peril. When spoken for the first time, she'll greet Vitomir and his companions according to the native tongue of the current party members. For instance, if the player has Dagmar in the party, Ivanka will say "Heil og sæl" while with Ohashi, she'll instead say "Ureshii nagare" (meaning "Good flow"). She'll also say "Bandia dhuit" since Vitomir already has Saoirse/Eoghan in his party as well. She won't use the Mielese greeting however even if you have recruited Helmiina or Tulikas before talking to her. This is likely because she was supposed to be interacted with before moving to Grönköping.
Northern lowlands

The **Northern lowlands** or **Jen territory** (Jenese: **北部低地**; *Hokubu teichi*) is the homeland of the Jen people.

## Climate

The region is characterized by frequent, almost daily, rain.

It is described by Corvus and Fido as "cold", but that may just be relative to their acclimatization to the Southern desert. Temperatures are high enough that Surface Ice melts quickly, except at high elevations.

In the Köppen classification system, the region is most likely Cfb (temperate oceanic climate, like Britain).

## Topography

The region is very hilly, with most of the hills having been cut into terraces. Climbing the hills requires the assistance of staircases or the Grow Vine spell. However, the coastal town of Suitera is built on flat land.

Rivers and streams are numerous.

## Known locations

* Suitera, Maoti's hometown. Appears in Elemental Link and Droid's Quest.
* Honmachi, capital of the Northern lowlands.
* Shintoshi, a Jen village located on the Midring border. Founded by Corvus and Maoti in 1 GTE.
* Forest of Brotherhood, the forest where one of the Ancient Portals are located. Lies to the west of Suitera.
Dušnik

**Dušnik** (Sivari: **Душник**; pronounced: *Dush-nik*) is a Sivari village located east of Sivograd.

The site appears in Droid's Quest as the homestead of Dražen and Ivanka, who had moved away from Sivograd to start a new life away from people. Dražen built a small temple and resumed his role as a priest (as he had been in Sivari world), while Ivanka took up a lifestyle as a farmer. By the time of Red Peril, Dušnik has grown to be a full-fledged village.

## Etymology

* The name derives from the Slavic word "duša", meaning "soul". As such, Dušnik is a "soul place" in the Sivari tongue.
* "Dušnik" is also Serbo-Croatian for "trachea". In Slavic languages, words for "breath" and "soul" come from the same root (cf. Latin "spiritus", which means both "breath" and "spirit"). This also fits well due to the village's proximity to the Air (Windel) people in Grönköping.

## Residents

* Dražen, priest of Svetlan and Morena.
* Ivanka
* Stanko
* Velislav
* Lubena, formerly
Baile Thoir

**Baile Thoir** ("Eastern Home") is a settlement in the easternmost region of the Western Kingdom, on the border with the Sivar lands. It was founded in the year 15 GTE.

Most of the town is underground, but there are a few houses and an armory on the surface, just outside the gate. Since the Duins founded this settlement close to the Midring, some of the inhabitants chose to imitate the other races and build houses above ground. One of these surface houses was burned down by an arsonist shortly before the events of Red Peril.
Light

**Light** is one of the new elements introduced in Nebezem after the arrival of the Sivar people. It was brought by the Sivar God of Life, Svetlan

Sivars with light skin are considered to be "blessed by Svetlan" Light magic is heavily defensive and has notibly superior healing qualities in comparison to Water. All creatures that were created by Solara are immune to Light damage whereas creatures of darkness are weak towards it. Light magic is commonly used by Jen Healers and Sivari Paladins.

**Symbol**: A triangle on a white background with the sun in the middle.

**Color**: White

**Deity**: Svetlan

## In different languages

* **Jenese**: 光 (*hikari*)
* **Pyrean**: Lux
* **Duinian**: Solas
* **Mielese**: Valo
* **Windelese**: Ljós
* **Sivari**: Свет (*Svet*)
Air

**Air** is one of the Four basic elements.

 Air is fast, able to be everywhere at once, although unlike the other elements, it usually only touches the surface. Air means flexibility, lightness, joy, as well as thought and rationality.

In Nebezem, Air is a dual principle (cf. the Air sign of Gemini in the real-world zodiac). On the one hand, as represented by the Miels, it manifests itself as intelligence, curiosity, logic, and reason, but also arrogance and superficiality. The other aspect of Air, as seen in the Windels, is much less abstract – it is the sword that cuts (compare to real world: in the western tradition, Air is often symbolizes by a sword, and it corresponds to the Chinese element of Metal). It's also something we take with every breath, a most common and ordinary thing, like a Windel Warrior, who cares little about magic, gods, or philosophy and lives a simple life. A warrior is capable of raw physical brutality similarly to Air in the form of tornadoes or hurricanes.

In Red Peril, Air magic has strong offensive spells with highly variable damage. It can also daze, shock, stun, and manipulate Mana.

**Symbol:** The circle represents a cloud in the sky as well as wholeness and the ability of Air to quickly envelop everything from all sides. The horizontal line symbolizes a lightning bolt, fast movement, but also the division between the two different aspects of Air.

**Color:** Blue (light-blue) **Secondary colors:** White, light-purple, light-gray

**Deity:** Ilmar

## In different languages

* **Jenese**: 風 (*fū* or *kaze*)
* **Pyrean**: Aether
* **Duinian**: Aer
* **Mielese**: Ilma
* **Windelese**: Loft
* **Sivari**: Ваздух (*Vazduh*)
Tulikas

**Tulikas** is a Miel sorcerer who appears in Red Peril and may be recruited as one of Vitomir's party members when he enters Grönköping for the first time.

## Characteristics

As a sorcerer, Tulikas' weapon of choice is a staff. Besides his native Air spells, Tulikas is also an adept at Fire magic. This makes him the only party-member to utilize Fire magic which is effective against water type enemies.

## Etymology

His name is likely derived from the Finnish word "tuli" which means "fire". The suffix "-as" however is common among Lithuanian names.

 Character Statistics and Skills

Sorcerer Skills (19 Total):
Skyground token

A **Skyground token** is a collectible item in some of the ToN games.  It is a half-blue, half-yellow disc that represents the opposing elements of Air and Earth.

It is also a self-reference to Nebezem, which may be translated (from Slavic languages) either as "Heaven-Earth" or as "sky-ground".

In Golden Scepter, Myrddin is a collector of Skyground tokens, and will buy them for 5 gold coins each.

Contrast with Uniduality token, representing the other two elements.
Svetlan

**Svetlan** (Sivari: **Светлан**) is the Sivari god of Life and Light, and one of the two deities worshipped by the Sivars alongside Morena, the goddess of Death.

His name derives from the Slavic word "svetlo", meaning "light", but is also related to the Slavic word "svet", meaning "world". As a name, it only exists in Bulgarian, where it roughly means "bright" or "full of light".
Translation convention

As of Red Peril, there are at least 8 languages spoken on Nebezem: The national languages of the Duin, Jen, Miel, Pyrean, Sivar, and Windel peoples, the common tongue, and a Gnome language.  Most of the dialogue in "Tales of Nebezem" is translated into English for the benefit of the players, who may not be such polyglots.

In general, if the main character understands what is being spoken, the words are shown in English.  Greetings (e.g., "Bandia dhuit" in Duin) are an exception to this rule.

When speaking the common tongue or another nation's language, people tend to have an accent that reflects the phonology of their respective national languages. This is indicated by eye dialect:

* Jen people do not make a distinction between L and R. Males use the L sound for both, and females use the R sound for both. E.g. Ohashi: "Melly flow to you, fliend!" Jen language is based on Japanese in real life.
* Pyrean people stress the final consonants in most words, similar to an Italian accent in English. E.g. Veronica: "Soundes like a planne." Pyrean language is based on Latin whereas Ancient Pyrean (i.e. "Praxipolis") is based on Greek.
* Miel speech shows a lot of umlauts. The short "a" sound is rendered as "ä", while the schwa sound becomes an "ö". Miels also tend to use fancy words. E.g. Tulikas: "Fäscinating. We should endevör to discovör more." Miel language is based on Finnish and Estonian languages from real life.
* Windel people pronounce W's as V's, hard C's are spelled as K's, and they speak more simply, sometimes with broken grammar. E.g. Dagmar: "I'm a varrior! Varrioress? ... I kan sving svords." Windel language is mainly based on Icelandic whereas some location names (i.e. "Grönköping") are from Swedish.
* Duin people speak with an Irish accent, TH is replaced by T or D. E.g. Saoirse: "'Tis me pleasure to work with da Militia." Duin languages is based on Irish Gaelic.
* Gnomes pronounce S's as Z's (and SH's become ZH's, pronounced like the S in "pleasure").

When the main character does *not* understand what is being spoken, the text will be gibberish, but its appearance will depend on the language.

* Jenese appears as having only vowels, and no consonants.
* Pyrean appears as having only consonants, and no vowels.
* Miel appears as having the characters #$%&\*+@^, resembling comic-strip swearing.
* Duin appears as having the characters -/=\^\_|~.

The Red Peril game is played from the perspective of a Sivar (Vitomir), so when Sivars speak (whether in the Sivari language amongst themselves of the common tongue with others), no accent is shown - this is also to reduce the strain on the player when reading dialogues.
Golden Scepter

**Tales of Nebezem: Golden Scepter** is the second game in the Tales of Nebezem series.  It can be played for free on Kongregate.

# Plot

In Kahír Savált, Danu finds a stray puppy and brings it home. The puppy sees a rat, and runs off, damaging the local marketplace's wares in the process. Danu must apologize to the craftspeople and pay for the damage.

# Quests

* Pay 100 gold coins to Aonghus Brewer for two broken bottles of his special red beer.
* Give Máire Crystalier a new topaz orb to replace the broken one.
* Set up Brighid Cakemaker on a date with Teyrnon.
* Get a wortleaf soap for Fearghas Tailor, to remove the stains from a dress.

# Chronology

According to Danu's vision from Talandia in the Kongregate version of Elemental Link, the events of Golden Scepter take place between Maoti's graduation from the Children's Home and Tyyni's appearance later in the same game. This places Golden Scepter in 1 BGT.

# Characters

* Ailidh Guard
* Aonghus Brewer
* Breasal Guard
* Brighid Cakemaker
* King Brógán
* Caoilfhionn Guard
* Cuileann Henkeeper
* Danu Apprentice, the game's protagonist
* Donnchadh Smith
* Eibhlín Grocer
* Eoghan Guard
* Fearghas Tailor
* Fionnagán Alchemist
* Líobhan, a prisoner
* Marklar, a gnome
* Meallán Bookmaker, Danu's employer
* Muirín Beekeeper
* Myrddin, collector of Skyground tokens
* Máire Crystalier
* Niall Guard
* Riagán
* Ríoghnach, mother of Líobhan
* Teyrnon
* Tomaltach Guard
Nezu

Nezu is mysterious. Nobody really knows who he is or where he even came from! Nezu is the japanese name for some retarded pokemon character. Sources say that he could be related to Sonny, but we don't know if that is really true. Little information is known on this thing, but apparently, on 4-3-20, something big will happen- Apparently he is now circumcised, that is what we were waiting for.

smitch games

i can be cool too @dino
Pivovar

**Pivovar** (Sivari: **Пивовар**, "beer brewery") is a Sivar village located just north of Sivograd.  It is home to the Sivo Pivo brewery, for which it is named.

## Residents

* Davor
* Gorana
* Milena
* Stanislava
* Vitomir

## Trivia

* The song that plays from Stanislava's "boom-box" is called **U dvorima od zlata** (meaning *In the golden halls*) by the Croatian band Svarica.
Honmeg

Honmeg hub

Honmeg is the owner of hot wheels server. He has based, according to CobySSD. Honmeg loves the word bruh, and bruh. he wishes that they would add lego deora ii to forza. Honmeg is the name basis of the donate gaming national holiday -- "honmeg thursday"

HONMEG is an entity, almost a god in a sense. he controls all activities, but only on Thursday. Sometimes he is seen playing fortnite, and HONMEG Thursday gets canceled for the week.
Retard DM 2: Redux Part II

### Users

Dinosaur202, Nezu/sonny, Lonely wolf, Dreamcast, CobySSD, Trub, Mazda, Imported, Kert Wernie, Zab

## Overview

This is the redux of the group after Dinosaur202 and Sonny wouldnt shut up about bringing it back. this chat is as retarded as the old ones, and Dino spams it like a 5 year old with @everyone pings and voices his stupid ass complaints about video games. Dino joined with a new account, saying he had a bad rep, he still acts like the same person. Sonny is still the same too, just on his nezu account that keeps changing names every other day.
Droid's Quest

**Tales of Nebezem: Droid's Quest** is an adventure game in the Tales of Nebezem series.

It can be played for free on Kongregate.

# Synopsis

Maintenance droid X79-888 is awakened from hibernation when their space station malfunctions. They must explore several nearby planets, including Nebezem, in order to find parts and learn their mission. (X79-888 is a genderless sentient being and as such should be referred to by a gender-neutral pronoun – "they/their/them".)

# Chronology

The station CPU explicitly states the year on Nebezem to be 19 GTE.

# Places seen in the game

## On Nebezem

* Suitera
* Kingdom woods
* Ilokivi
* Volcano (near Verax Village)
* Sivar land (Dušnik)

## Other planets

* Bow-wow
* Felicia
* Qzrtw
* home planet

# Characters

## Nebezem

* Ailidh, a priestess of Talandia
* Annikki
* Dražen, a priest of Svetlan and Morena
* Ivanka, a farmer
* Makio, a Protector guarding the gate to Suitera
* Marklar, a gnome
* Niallan, a guard at the temple of Talandia
* Tiali, a herbalist
* Timo, a priest of Ilmar
* Veikko

## Bow-wow

* Bella
* Duke
* Edward
* Sophie

## Felicia

* Bastet
* Oscar
* Tigger
Donate II

evilboi.jpg

## Overview

Donate II is known by those who were in it as the best part of it's history. Nobody really knows why, however. The magic of Donate II perhaps came from the fact that there were fewer users, and closer bonds.

## Origin

Donate II was created on a whim by Dinosaur202. Although he doesn't like to talk about this, it is true that Donate II's creation was entirely pointless, and led to the deletion of Donate I. Dino learned his lesson, and future chats were only made when pins were depleted. For a while, at least.
Four Fates

**Tales of Nebezem: Four Fates** is the fourth game in the Tales of Nebezem series.  It can be played for free on Kongregate.

# Plot

Grand magus Fabius Alacer calls a meeting of the clan's shades to make a startling announcement:

> Someone infiltrated our village at night and poisoned the chief. He's lying unconscious in the house. You must all venture into the desert. Search for an antidote for the poison. And if you can, find out who's responsible. Go quickly, for the Alacres!
>
>

The player character, Marcus, must complete this mission, *or* disregard it to exploit the situation for his personal benefit.

The game has four different endings, depending on Marcus's choice:

Ambiguous Achievement
Accept the quest from Antonia. Kill Fabius and the chief, and name yourself the new chief.
Clan Coalition
Accept the quest from Chief Verax. Kill Pyromiles primus Cyprian. The Veraces will then give you a cure for your chief's illness.
Switching Sides
Accept the quest from Chief Pyromiles. Betray your clan and join his.
Greater Glory
Accept the quest from General Brutus. Join the Praxipolitan army. Steal fire orbs from the Pyromilites and Veraces. The Praxipolitans will then give you a cure for your chief's illness.
# Locations

Four Fates is set in the Southern desert of Nebezem.

* Alacres village
* Oasis Vitae
* Praxipolis
* Pyromilites village
* Veraces village

# Chronology

Four Fates is set at an unknown date BGT. It was probably not more than a few years before Elemental Link, as none of the Verax characters visibly aged between the two games.

## Alacer Clan

* Chief Alacer
* Antonia, Marcus's mother
* Atticus
* Cornelius
* Fabius, grand magus
* Marcus, the protagonist
* Maximus
* Octavius
* Tiberius
* Valentina, Marcus's girlfriend

## Pyromiles Clan

* Chief Pyromiles
* Cecilia
* Claudius
* Cyprian, the primus
* Domitius
* Dulcia
* Lucius, grand magus
* Septimus

## Verax Clan

* Chief Verax
* Basilius
* Corvus
* Elianus
* Fido
* Iosephus
* Jonas, the primus
* Lucilla
* Mariana
* Phoebe
* Veronica

## Praxipolis

* Felix, a painter
* Bjarni Halvorsson
* General Brutus
* Guðrún Frigadottir

## Gnomes

* Plürd
* Xev

# Canon consistency with Elemental Link

In Elemental Link, the Veraces are on the brink of being wiped out by the Pyromilites, and Chief Verax makes no suggestion of obtaining reinforcements from Alacer allies. This implies that the "Clan Coalition" scenario did not happen; or if it did, the alliance was short-lived.

"Switching Sides", which turns the Pyromilites into "the most powerful force in the region", is more likely.
Apprentice

An **apprentice** is an unskilled worker (usually young) who is learning a trade from a skilled "master" tradesman.

# In Jen society

Under The Order, apprentices form the lowest caste of adult society.  They wear gray robes.
An apprenticeship begins when a student graduates from the Children's Home, and moves to a town along with their mentor (whom they may now call "elder brother/sister" instead of "father/mother"), where they work together.  However, they do not live together; apprentices have their own separate dormitory.

When an apprentice has completed their training and is deemed ready to become a full adult citizen, the apprentice and master go together to the eldest Administrator, who performs a ritual ceremony with a divination orb to announce the apprentice's new job assignment.  The vast majority of the time, an apprentice will be assigned to the same job that they had been training for, but there are exceptions; notably, Maoti, who had been an herbalist apprentice, became a priest instead.

A large part of Elemental Link is devoted to Maoti's experiences as an apprentice.  Other apprentices seen in the game are Michiko (Protector apprentice) and Shinaro (Administrator apprentice).

# In Duin society

Duin apprentices use the last name "Apprentice". Apprentices live in their master's household, and eat the same food.

In Golden Scepter, Danu is an apprentice to Meallán Bookmaker.
Mazda

Maybe a woman?

## Overview

Mazda is a hoarder of toy cars. there is nothing else to it. He buys junk from goodwill and keeps it. He is known for only liking trucks and the mazda cosmo. He is called a woman, because he looks like one, and has long ass hair. he's also a massive fucking loser and probably will die alone.

Donate appearances have been random and is usually added as a joke by CobySSD.

He still talks about hot wheels like anybody still cares about them despite being the only dude who still cares about them