The Races of Anima

## High-Laric Races

* The Libridei
* The Yshta
* The Pesmeni
* The Kriegsfolk

## Lesser-Laric Races

### Imsy

Imsies are the offspring of a Male Yshta and a Female Pesmeni. They are considered to possess the features of both races. Usually, people will consider them either Yshta or Pesmeni, depending on what they opt for. Only the most astute and keen eye will recognize them as a half-race. They are usually accepted in Ysh societies, while most Pesmeni will outright shun them. They are known to be good hunters and trackers.

### Pevi

The rarest of all races, and the most volatile ones. Technically the Pevi only exist in legends. They are born when a Nephilim gives birth to a Male Yshta's child. Pevi live extremely short lives, dying before their 30th year. they are extremely powerful and capable of absorbing an unnatural amount of information is a very short time span. They look like Yshta, but are slightly shorter. They all have black hair and dark eyes, regardless of their parents' features. It is impossible to tell a Pevi from a Yshta, unless one uses magic to detect their Vis, which will be much higher than even the most gifted Pesmeni.

### Hefte

A Hefte is born when a female Kreigsfolk gives birth to a Yshta's child. Similarly to the Imsy, it is very hard for another person to recognize a Hefte so most will just claim they are either a Yshta or a Kriegsfolk. Both societies generally accept them. Some Kreigsfolk tribes even believe that Hefte are a step back towards their Ysh heritage, so they actively seek out ways to replace themselves with Hefte offspring.

### Adivian

An Adivian is a child of a male Pesmeni and a Female Yshta. They keep the facial structure of their fathers, while taking on the physical build of their mothers. One noteworthy fact is that they are about one half as tall as the average Yshta or Pesmeni. The Pesmeni reject them, but the Yshta consider them valuable as they are altruistic by nature and very loving people.

### Umberlings

If a male Pesmeni has a child with a Nephilim, they will birth an Umberling. They are shunned by most societies due to their unusual appearance. Their skin ranges from red to blue, and everything in between. They also grow various types of horns and sometimes also have short slender tails. Their canine teeth are also slightly longer and sharper than the other races. They are a race that struggles to find meaning and companionship, so sadly most of them turn to the worst way imaginable to earn a living and survive in a world that doesn't want them. Most people avoid them, because unlike most other races, they can have children with any other Laric race, and the child will always be another Umberling. For this reason, the majority of people believe them to be cursed by Lar.

### Verlinger

The Verlinger are the offspring of a male Pesmeni and a female Kreigsfolk. They are considered lesser in both societies due to their physical appearance. They are large and usually fat, but very durable. In Kriegsfolk societies, they are usually used for hard slave labor. Outside, they are common as mercenaries since they can take a lot of damage before going down.

### Namuch

Namuchs are born as the offspring of a male Kreigsfolk and a female Yshta. They are about the same height as Adivians, but more closely resemble the Kreigsfolk than the Yshta. They look powerful for their size, and they are usually very intelligent and renowned for their attempt to modernize Kriegsfolk societies.

### Titans

Titans are one of the most feared mortal races and one of the rarest. They are the child of a Male Kreigsfolk and a Nephilim. The titan infant will kill the Nephilim when they are born and will eventually grow to be about 12-14 ft. They are all grey-skinned and androgynous, as they have no reproductive organs. They speak very little and are extremely strong. Male Kriegsfolk respect their strength, while female Kreigsfolk are weary of them and will usually exile them in fear of being usurped. No one knows how long a Titan can live, but the oldest known Titan was around 300 when they died.

### Flucher

Fluchers are considered one of the lowest Laric races in Anima. They are born when a Pesmeni gives birth to a Kriegsfolk's child. They are as small as Namuchs, but more scrawny. Their teeth are deformed and rarely uniform. Some of their features are exagerated, and they are considered to be excellent tricksters. The Pesmeni consider them monsters, while the Kriegsfolk only respect them as scouts since they are physically weak.

## High Subters

High Subters are all semi-Laric races since they look humanoid, but their races is specifically linked to an animal or natural phenomenon. So they look like a Yshta was merged with an aspect of nature. They are unwelcome in most societies and usually live in clans in the wilderness or in isolation far away from societies. However, some urban centers offer them a chance to live a normal life, but this is pretty rare. While most races have their distinct languages, High Subters all speak a creole version of Pesmeni. Some of these races have their own sub-species like the Tsari and the Poola.

* Pithari (Monkey)
* Lontari (Lion)
* Tsari (Fish)
* Poola (Bird)
* Arkuda (Bear)
* Alogo (Centaur)
* Gata (Cat)
* Ilyko (Wolf)
* Vonas (Minotaur)
* Koona (Rabit)
* Arahni (Spider)
* Fyd (Snake)
* Ephadan (Elephant)
* Vrakon (Dragon)
* Elemntals (Fire, Water, Air, Earth)

## Lesser Subters

Lesser Subters are different from the rest because they are not born in the usual sense. Every solstice and during other events when the Vis is challenged, Lesser Subters are created. They are natural constructs which at times are capable of expressing higher thought and even sapience. Most are feral however. They speak Primal and are colloquially called golems.

* Stoneborn
* Woodborn
* Waterborn
* Plantborn
* Sandborn
* Snowborn

## Abominations

Abominations are creatures that are vaguely Laric, but are considered highly dangerous or naturally evil. They are rarely born of parents who are the same race. Instead, these are like genetic mutations when normal births happen during powerful Vis events. Abominations are all susceptible to radiant damage and silver weapons. There are also abominations which are the result of a failed ritual or a powerful curse.

### Zovosil

Zovosils are people who are able to imbue themselves with the aspect of an animal they've killed. They don't actually turn into that creature, but their physical appearance changes to resemble the animal. They blend easily into society and can go their entire life without knowing they're an abomination. Knowledgeable scholars will be able to identify them in their human form by the number of teeth they have; they will always have four more than normal.

### Allagy

Allagies are children born with pale white skin and white eyes. They will stay like this until they grow to about four. After that, the Allagy will gain the ability to morph their voice, body, and facial features to imitate anyone they've seen. They can also mix and match features, but they had to have taken inspiration from someone. Allagies rarely survive infancy as they are almost immediately killed. Those who survive or are born to Allagy parents, are considered highly dangerous by almost every society due to their ability to kill anyone and mimic them to the point where even friends and family cannot tell the difference.

### Vathys

Vathys are also called Deep Namuch. They are similar to the Namuch, but they have been twisted by the darkness of the mines their parents work at. Their eyes are dark instead of having white around the pupil. They cannot stand the sun and avoid all races by instinct.

### Skya

Skya are known as "Shadow People". They are the result of failed powerful rituals which have torn their soul apart between the physical and spirit planes. They become intangible at night, turning into a shadowy version of themselves, able to pass through small openings and completely negating the damage you'd take from any height. They, however, can't interact with anything or be interacted with during this time. They don't sleep. They always cast a shadow, regardless of whether there is light around them.

### Siren

Sirens are the reanimated corpses of women who have been killed at sea and dumped into the waters. If a Vis event happens within a few days of their murder, they will be cursed to become Sirens. They do not age and preferably eat human flesh. They sing to sailors and attempt to seduce them by appearing naked on sea rocks, or by pretending to be drowning in the middle of the open sea. Some Sirens can also venture into port towns and feast on the men there. They will finally pass on when they taste the blood of the person who killed them.

### Vampyres

* High Vampyres are men and women who have been cursed with Vampyrism. The curse causes them to die and awaken as an undead version of themselves. Their heart does not beat and their blood does not flow. They are cold to the touch and will eventually become pale. They become sensitive to the light of Solaria, and thrive in Lunaria's reflection. High Vampyres must regularly drink the blood of living things. If their hunger becomes too powerful, they will go feral and start attacking anything in order to acquire blood. When they do, they will revert back to their normal form. While feral, they will morph into a large humanoid bat with immense strength and the ability to fly.
* If a High Vampyre remains feral for too long, they will stay in that form and won't be able to revert back. They will quickly go insane and revert to a primal state where they become a highly intelligent beast within secluded rural areas of Anima. While High Vampyres can be cured, Lesser ones cannot.

### Lagnia

Lagnia are men and women who have given in to their sexual cravings and have turned into abominations. They are similar to Vampyres, except they are still alive and instead of blood, they require frequent sexual encounters to feed. These sexual encounters will kill the other person involved if completed. They look human, but as their hunger grows, they will start to grow fangs and their irises will become vertical slits like that of cats. Their nails will eventually turn into claws and their tongues will become much longer. Unlike Vampyres, Lagnia cannot be cured.

### Satyr

Satyr are children born with the legs of goats, and usually with their horns as well. They are considered harmless, but unnatural so people will not outright attack them, but they will be treated worse than everyone else if they are accepted at all. It is said that the children of liars have a chance to be born as Satyrs.

### Dragonkin

Dragons are immensely powerful creatures, and their souls are known to reincarnate upon their deaths. There is a chance during a Vis event that a dragon soul can mistakenly enter the body of a mortal Laric creature. If that is the case, the child will be born as a Dragonkin. They will not show obvious symptoms until they reach puberty. Before that, a child can be recognized as a Dragonkin if they are immune to fire and if their baby teeth never fall out. When Dragonkin hit puberty, they will start to breathe fire, grow scales on some parts of their body. Some will also start to grow claws, fangs, tails, or horns. Their eyes will resemble that of a dragon. Most people are afraid of dragons, so they will exile Dragonkin from their communities. There are organizations and societies which appreciate them and their power and will offer to help them hone their abilities. As they become more powerful, Dragonkin can eventually unlock the ability to switch to a fully Draconic form. This has never been cured before.

## Beasts

Beasts are like animals, except they have some unusual characteristic, separating them from their animal brethren. They might be incredibly large, or have magical properties, or they might be a mix between multiple animals. Generally, Beasts are divided into two categories:

* High Beasts (Sapient)
* Lesser Beasts (Animalistic)

Dragons are at the top of the Beast hierarchy due to their advanced society and rich history.

## Animals

Animals commonly found in the wilderness. The types of creatures you'd expect to encounter when on the road or in settlements.