Extended Chronomancy

## General Information

**NOTE**: As of version 1.01.0b, this guide is no longer usable. The interaction it relied upon ( Skipped Time applying to and ) was in fact a bug, which was fixed in 1.01.0b. This guide page is not being immediately deleted, as it may contain some other Chronomancer insights that some people may find useful.

After some experimentation with  and , LieutenantStokken has discovered a Chronomancer build that allows Chronomancer to extend beyond the e150 Mystery range, into the low e200s range which has been long dominated by the . This guide is the combined work of LieutenantStokken (who created and tested the build) and PaladinOne (who translated Stokken's draft into Wiki text, and provided some optimizations).

It has been speculated that the interaction between  and  is the result of a bug or an exploit. This has been reported prior to this guide's publication; and if it *is* deemed to be unintended behavior, then this guide will be taken down again.

This build was first discovered on version 1.00.9 (and remains unchanged in 1.01.0a) at e120 Mysteries, and continued to work from there up through e210. However, in theory it may start working as soon as Chronomancer becomes available at around **e70** (provided that wizard levels allow for all spells to be unlocked). It may be possible to extend this build beyond e210 depending on available items, however e210 appears to be its upper limit.

Duration: 30m-2hr/run, mostly active

Estimated mystery gains: e12/hr at e120; e5/2hr at e200

## Attributes

Your first goal in Attributes is to spend whatever are required to unlock the items you're using. After that, here's a list of major attributes to go for:

* Patience: **40** hard minimum to unlock , **125** to unlock all items. Dump all excess points into here, you will probably want it maxed.
* Intelligence: **75** to unlock , or **100** for  (which are always a good item to run when no other items are needed)
* Spellcraft: **25** for , **75** for items. If Patience is already maxed, put your excess points here instead.

If you have problems hitting the levels required to unlock spells,

* Mastery: **75**

If Patience is maxed and you still have attributes left,

* Insight: **25**, **75**, or **125**. However, this is very much a luxury stat, and should not be gone into until other attributes are covered. (Don't bother putting points here at all, unless you can exactly hit 25/75/125.)
* Wisdom **25** can make the spell swapping smoother, but is not required.
* Dominance is not useful at all
* Empathy is only very marginally useful and should only be invested in if there is absolutely nowhere else to put points.

## Items

There is only one set of items used in this build. This Chronomancer build runs very quickly. Item availability can change greatly, as this build covers a very, very wide Mystery range, so fill whatever slots you can, as you get them. The following build displays the *optimal* items for use in each slot:

Other items can be used if these are not available. Your priorities are

* Idle Bonus
* Incantation Efficiency
* Profit / Evocation Efficiency / Character Ability Power

Pet Ability Power is not a high priority, as Risen Giant has relative low ability power scaling.

If you don't have enough Attributes available to start putting points into Insight,  should be replaced with .

If you have any items which would increase Compressed Time production, equip them during the build-up, but replace them before getting to the Burst phase.

And, when not preparing to run the burst,  can be worn for extra crafting dust production.

When you get to the higher Mystery ranges (e200 and above), it may be useful to build a second item set, maximizing Void Mana Per Entity, and Incantation Efficiency.

## Build-Up

Starting from Apprentice, you can switch to Chronomancer fairly quickly. You will need to be able to cast the level 67 , but if you can do that everything else will very quickly fall into place.

Once in Chronomancer, equip the spells , , and  (**in slot 5**), and set them all to Reckless Autocast. Use  to get them started. Once Wormhole starts casting, you are now in the Wormhole Loop, which you will spend most of the build-up phase in. Now that you're here, do the following things:

* Set your pet to , and then , to maximize your Mana Sources. (This will only take a few seconds.)
* If you can unlock :
	+ Set your pet to . Place  on your spell list in Slot 4, and set it to Autocast. Deactivate Wormhole autocast. This will allow you to quickly level up your Geode (to unlock Ley Keeper), and your Ley Keeper (to improve its Level Requirement Reduction bonus). Once Ley Keeper has allowed you to unlock  (with, preferably, a few more levels to spare), deactivate Temporal Distortion autocast, and add Time Helix to your spell bar in Slot 3. Your spell bar should now be

* + Every time Time Helix goes off, you and your pet will have their levels reset. Ideally, the Ley Keeper's Level Reduction passive should prevent you from losing access to Time Helix, allowing you to cast it again. (If you do lose Time Helix, restart the Wormhole Loop until Time Helix comes back.) If, however, you do not immediately lose Time Helix, then leave Time Helix on Reckless, and manually cast Wormhole to generate the Compressed Time needed to cast it repeatedly. Do this until Time Helix reaches a bonus of around 1e4%. (If you are above e150 Mysteries, bring Time Helix up to 1e5% or above.)

(If you cannot unlock Ley Keeper, then skip the previous two steps. Regardless of whether or not you have Ley Keeper, continue the build-up from here.)

* Remove Time Helix from your spell bar.
* Add  to your spell list (replacing Temporal Distortion), on Reckless Autocast
* Set your pet to  for a few seconds, to get over e6-e7 Autoclicks.
* Add  to your spell list, and set it to Reckless Autocast
* Add , and set it to Reckless Autocast
* Set your pet to , and then

By this point, your spell list should look like this:

Once you're here, hover your mouse over your wizard picture to check your Skipped Time. Remember this time (roughly, you don't need to be exact), and then wait for another 4 months worth of Skipped Time, plus 2 months of Skipped Time per e10 Mysteries you are over e100. (So, at e100 or below you would wait for 4 months, at e150 you would wait for 1 year 2 months, at e200 you would wait for 2 years.) You will likely be earning Mana during this build-up, so be sure to keep buying Upgrades.

## Pre-Burst

Replace  with every spell you have unlocked, one by one, to make sure every spell has full charges. Once you've made sure every spell has full charges, switch to the following spell set:

Once you reach maximum Time Distortion (which by default is x10.0; however if you have any ways of increasing this maximum, do them right here), cast  *once* and deactivate autocasting on Temporal Distortion. After doing this, swap Singularity Beam to Careful Autocast, click all current Void Entities, switch  for  and cast it once to summon 4 entities, then swap that for . Revert should keep Void Radiance and Stabilize The Flow active, especially with Manabeast, Spell Focus, and the Risen Giant passive. (If you did make a Void Mana item set, equip it at this point.)

Your spell bar should now be:

Let any excess Time Distortion tick down while waiting for Void Radiance to max out your Void Mana.

## Burst

If you did swap to Void Mana items, swap back to the main item set. Manually fire  one last time, and then switch to the following spell set:

Buy new Upgrades and Sources continuously as they become available. Let this run until  is close to running out, and then swap Gem Resonance back to , cast it again, then switch it back for Gem Resonance and continue the burst. A burst cycle can last for at most around 3 rounds of needing to Revert  before Void Mana runs low.

This concludes one burst cycle. Burst cycles can be repeated, so long as profits continue to be gained; however because this is a fairly fast build it is often best to run either one or two burst cycles and then Exile, to start anew and push to higher Mysteries.