Logokas

Primary Outfit Character Art

Logokas "Logo" Renard is an interactable NPC/Party Member/Base Operator/Optional Boss character in Wolvengarde: The Abyssal Knights.

## Appearance

A 6'1 Humanoid Male with Diamond White hair, pale, Caucasian complexion, medium build. Usually found wearing his primary outfit (White coat with black lining/blue inner lining, white dress shirt with brown formal vest, formal grey dress pants, and a pair of white dress shoes.)

## Location

This NPC can usually be found in the engineering quarters in Wolvengarde's Mobile Base Of Operations, after the beginning story cutscene of Chapter 3: "Marooned". Depending on story progression or recent events, they may also be found in their personal quarters, bar or be missing entirely.

## Personality

Logokas is an enigmatic, refined and well-spoken individual, who has insight on almost every event that takes place in the game, and is always willing to elaborate, especially when it is a topic he is interested in. Usually near-impossible to upset, always calm and collected, and seemingly able to answer any question and/or situation with ease. Conversing with this character usually comes with humorous or suggestive connotations, depending on the topic, and is always insightful.

Because of his enigmatic nature, however, his allegiance is questionable, at best, as he appears to work with Wolvengarde only out of sheer intrigue, and not because of any particular sense of loyalty.

## Functions

Once acquired onboard the Base of Operations, Logokas takes residence in the engineering section, enabling it's functions (See: Engineering). Additionally, speaking with the NPC directly offers the following options:

* Converse -- Depending on game state, talking to Logokas will often reward you with Intel Points, valuable information about recent events, new Equipment, Mods, Crafting Recipes, and more. Rewards and new dialogue options increase, the higher his Friend Level
* Engineer -- Opens the Crafting menu. (NOTE: Only available when in the Engineering Quarters, which must be online)
* Intel -- Opens the Intel menu, allowing use of exploration/intel items to expand map visibility, mark areas of interest for resources, and locate key crafting items. (NOTE: Mission Control must be online for this menu to be available)
* Test Yourself -- Begins a sparring match, tailored to your current level, equipment, and available abilities. This is completely different from the optional Boss version. (NOTE: Available after Chapter 9: "Conviction")

Besides the character functions while at the base, Logokas is also an obtainable Party Member for Missions & Expeditions, and has other, less obvious functions, too.

## Likes

Logokas is one of the easier NPCs to befriend. Regular interaction has the highest base affinity gain out of all available NPC, and focusing on Engineering will also yield a bonus affinity gain, making this one of the easiest characters to max. Note, however, that this NPC has a maximum Friend Level of 10, and there is no quest available to unlock Level 11 (Partner).

The following interactions are available for bonus affinity gain:

* Bringing any newly discovered materials to the Engineering Quarters for the first time yields a bonus affinity gain, with a multiplier effect depending on the rarity tier of the material. (Once per New Item)
* Re-locating Mobile Base of Operations to a new area for the first time yields a bonus affinity gain. (Once per New Area)
* Gifting certain key items during dialogue yields a bonus affinity gain. (Repeatable)

## Dislikes

This character keeps track of repeated dialogue and/or gifted items, and will respond negatively, often citing "waste of time", as he is only interested in things that are new to him.

Depending on story events and/or recent mission results, Logokas may respond negatively when approached, especially when Friend Level is <5, and in some cases, may become completely unavailable if annoyed.

To avoid losing affinity with this character, it is important to pay attention to the mood the character is in. This can be determined easily by the BGM playing in Engineering or Personal Quarters. (See: Engineering)

Negative Affinity can also be triggered by the following events:

* Mission Failure
* Negative Character Quest Result (Example: Running out the limited timer on a resource gathering quest)
* Gifting meals containing specific greens as ingredients: Broccoli, Cauliflower, Beetroot
* Negative Story Events