Perk Group - Magic & Commanders

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This page will detail the perk groups that magic backgrounds have and that of commanders that are playable via specific origins. Note that although groups may be classified as "magic", some are in fact not "magic" at all and exist as perktrees that may seem like magic to others.

**As of build 15.0.1.1, "Basic Magic" & "Therianthropy" have been temporarily removed for balancing.**

* This page will not go into depth concerning the magic or therianthropic backgrounds, aside from the Vala and Seer.
* This change means magic backgrounds are still obtainable via random starts but **not** as a slim chance on starting brothers or recruits.
* Magic backgrounds (see: "minor magic perktrees") cannot be hired beyond this build.
* In addition, some magic skills on magic backgrounds (roots, miasma, magic missile, etc.) may be missing or not work correctly. The Vala is unaffected by this change.
* Scrolls can still give magic perk groups.

### Commanders & Vala

* Does not apply to trances.

* A new staff can be acquired in markets, normally in settlements with woodworkers.

* Possibilities: defense, radiance.
* Possibilities: bravery, clarity, luck.
* Possibilities: endurance, resilience, safety.
* Possibilities: accuracy, bleeding, feeding, poison and power.
* Unbreaking Runes cannot be crafted, only obtained from Demon Alps .

* The warden has it's own individual stats and will follow the Vala when possible.
* Stacks with other forms of damage re-roll, like Lithe  and Lucky .
* This perk does nothing unless the Vala has the Warden perk.
* The scaling of the Warden is Dependant on the Vala's **current** resolve.

* Once poison is applied to a weapon, its duration is infinite for the current fight.
* Applying a different poison will remove the previous one.
The bonus depends on how powerful the archer is, between +0.08% per Bandit Poacher, and+0.4% per Master Archer you kill.
Also reduces the penalty for targets behind cover by 33%.

* Costs 4 action points and 15 fatigue
* Maximum range of 3
* Has the same penalties and benefits as a ranged attack
* Max range of 7
* -50% ranged and melee skill
* -50% ranged and melee defense
* -50% initiative
* Costs 6 action points and 15 fatigue
* Cannot stack
Effectiveness drops off 5% for each tile away.
* Costs 8 action points and 40 fatigue
* Max range of 6
* Living units ending their turn on the cloud take 5-10 damage per turn, lasts 4 turns

* Does not work on cultists.
* Must have empty hands.
* Max range of 7
* -50% ranged and melee skill
* -50% ranged and melee defense
* -50% initiative
* Costs 6 action points and 15 fatigue
* Cannot stack

Grants an additional +50% damage to Assassin backgrounds while hidden.

Damage based on current initiative, accuracy based on ranged attack skill.
* Requires a staff.
Reduce the base fatigue cost of Magic Missile by 6.
* Requires a staff.

### Other "Magic" Backgrounds (excluding commanders)

Educated backgrounds are Masons, Inventors.
* Historians and do not need this perk unless they have the dumb trait .
These scrolls grant a specific effect, whereas an Ancient Scroll gives any random effect.
* Made in the crafting tent

* Resolve given from the banner effect is based on 10% of the caster's current resolve.
* Works as a trance.
* Must be adjacent.
* Action points used: 4.
* Fatigue used: 16.
* Shares the same attributes as a thrown acid flask;
	+ Reduces the affected target's current body armor value by 20%.
	+ Reduces the affected target's current head armor value by 4%.
	+ Armor damage is dealt after affected unit's turn.
	+ Effect lasts for a maximum of 3 turns.

### Minor Magic Perktrees

**Note:** these trees are currently undergoing changes, therefore take the validity of this section with care.

Grants the active skill "Prepare to Bleed" that primes your next strike to inflict intense but short lived bleeding.
The percentage gained is equal to the percentage of characters that are bleeding or have temporary injuries, including your own.
* Must be on top of a corpse to devour it.
* Devoured corpses cannot be raised or survive post battle.

Though lacking in strength or bodily integrity, it shall obey.
Requires a small flesh sacrifice to perform the ritual.
Increases range of all skills that raise dead by one tile.
Sturdier in both form and function.
Requires a minor flesh sacrifice to perform the ritual.
Increases how frequently you gain Human Carrion and Human Bones as loot.
The less HP they have, the more damage the explosion inflicts.
If they are killed before they explode, the effect no longer triggers.
Only works on minions fashioned from corpses.

Though lacking in strength or bodily integrity, it shall obey. Requires a small flesh sacrifice to perform the ritual.
Sturdier in both form and function.
Requires a minor flesh sacrifice to perform the ritual.
Reduces the cost of maintaining Human Carrion and Human Bones by 50% medicine per day.
All skills that raise dead build up 30% less Fatigue.
A magnum opus of bone, unsurpassed in power. Requires a moderate flesh sacrifice to perform the ritual.

Such an astonishing display is sure to leave anyone too bewildered to fight effectively.
Uses Ranged skill, chance to hit doubled if you have the Taunt perk.
Does no damage.
Reduce resolve of adjacent enemies by -15.

Summon a loyal hound to your side in battle.
Summon a falcon to guide you in battle.
Summon a wolf to aid you in battle.
Adds a pet bear to your stash, make sure you have space before taking this perk. Unlocks an event to tame bears in the woods

This skill doubles that bonus to twice their level.
When the total bonus from all apothecaries is above 10%, they can also find mushrooms, poisons, antidotes and powders
An apothecary, druid or vala must gather the ingredients for the potion brewer. When the total level of all potion brewers gathering is above 20, they have a chance to create potions of knowledge and oblivion. Also unlocks alcohol crafting in the crafting tent.

Grants10% chance to have any attacker require two successful attack rolls in order to hit.
Each morning this character is in reserves grants you insight into a specific town's current events and buildings.