recursal/Fanatic-Fandom huggingface dataset:
Lưu ly lang

**Lưu ly lang**(Ruriookami / 瑠璃狼): Một trong 8 đĩa động vật cơ bản của Takeshi. Đĩa Lưu ly lang có thể biến đổi hình dạng thành một con sói màu xanh dương.

## Đặc điểm

* Đường kính đĩa: 125 mm
* Chiều cao động vật: 90 mm
* Chiều dài động vật: 160 mm
* Trọng lượng: 50 g
* Tốc độ chạy tối đa: 99 km/h
* Thời gian hoạt động liên tục: 132 giờ
* Khả năng ghi âm: 120 giờ

Lưu ly lang có khả năng di chuyển nhanh hơn hầu hết các đĩa di chuyển trên cạn khác. Tuy nhiên vì chỉ có thể di chuyển trên mặt đất nên Lưu ly lang khá bất lợi nếu như gặp phải cản trở của địa hình. Lợi thế của Lưu ly lang chính là độ bền. Lưu ly lang có thời gian hoạt động liên tục và khả năng ghi âm lâu hơn hầu hết các đĩa động vật khác.

Hoàng xích sư tử là phiên bản nâng cấp của Lưu ly lang. So với Lưu ly lang, Hoàng xích sư tử vượt trội về mọi mặt. Tuy nhiên, với loại đĩa này, một số Oni chỉ được trang bị với số lượng giới hạn. Nên để có được hiệu quả về mặt số lượng, Lưu ly lang vẫn là lựa chọn hàng đầu.

## Sở hữu

* Lưu ly lang của Hibiki lần đầu được nhìn thấy trong *Oni ngân vang*. Những đĩa Lưu ly lang được Hibiki trang bị trên người và đựng trong thùng màu xanh dương có mã H-52.
* Lưu ly lang của Ibuki lần đầu được nhìn thấy trong *Oni cùng ra trận*. Những đĩa Lưu ly lang được Ibuki trang bị trên người và đựng trong xấp vỏ đĩa có dán nhãn màu xanh dương.
* Lưu ly lang của Todoroki lần đầu được nhìn thấy trong *Chiến binh chơi đàn*. Những đĩa Lưu ly lang được Todoroki trang bị trên người và đựng trong thùng màu xanh dương có mã Z-40.
* Lưu ly lang của Sabaki được anh trang bị trên người.
* Lưu ly lang của Danki được anh trang bị trên người.
* Lưu ly lang của Eiki được nhìn thấy trong *Cậu bé tỏa sáng*. Những đĩa Lưu ly lang được Eiki trang bị trên người và đựng trong thùng đĩa màu xanh dương.

## Xem thêm

Thiến ưng**Lưu ly lang**Lục đại viênHoàng bách giảiĐộn sắc xàThiển thông thứuHoàng xích sư tửThanh từ oa
¿De qué está hecho tu cuerpo?

Todos los seres vivos están formados por partículas microscópicas llamadas células. (Tipo de células)

Un grupo de células similares que cumplen con una misma función forman un órgano.

**Los cromosomas**

El núcleo de cada célula tiene filamentos especiales llamados cromosomas. Llevan las instrucciones que las células necesitan para vivir, crecer y trabajar.

los cromosomas están hechos de una sustancia química llamada *ADN*.
Số phận điên loạn

"Nhưng đây là quyết định của Akira. Cô bé đã chuẩn bị rồi. Người lớn chúng ta chỉ còn cách làm theo thôi, phải không?"

― Hibiki nói về công việc và chuyện học tập của Akira

**Số phận điên loạn** (Midareru Sadame / 乱れる運命) là tập thứ mười ba của loạt phim.

## Tóm tắt

Vì Akira thường xuyên ra ngoài với Ibuki, Hibiki đến trường Jounan và nhờ Asumu chép bài giúp Akira. Hibiki nhận ra khuôn mặt Asumu có gì đó bất ổn. Trong giờ học, Asumu lên cơn đau bụng, thầy giáo phải gọi cấp cứu và cho Asumu nhập viện gấp.

Trong khi đó, Ibuki đang trong quá trình theo dõi Ubume. Anh giao chiến với Douji / Hime. Một lần nữa, Douji thay đổi hình dạng thành trạng thái mang giáp. Nhưng không được lâu, Douji trở nên điên loạn. Hắn tấn công, giết chết Hime và Ubume. Sau đó hắn bay đi. Nghi ngờ Douji điên loạn sẽ tiếp tục tấn công Makamou khác, Ibuki báo về chi nhánh.

Ibuki cho rằng tên Douji đang tiến đến Kosuge, vì tại đây Danki đang theo dõi Yamabiko. Hibiki gọi cho Ibuki và báo sẽ đến đó hỗ trợ. Đúng như Ibuki dự đoán con Makamou sau khi hạ cha mẹ của Yamabiko đã đánh bại con Makamou. Ibuki đến nới và dùng Âm kích Xạ Tật phong Nhất thiểm ngăn cản Douji điên loạn. Tên Douji trúng Âm kích và nổ tung một bên cánh.

Trên đường đến giúp Ibuki, xe của Hibiki và Hinaka bị thủng lốp. Hibiki quyết sẽ chạy bộ đến đó. Lúc này Ibuki và Douji điên loạn đang đấu tay đôi trong một nhà kho bị bỏ hoang. Ban đầu, Ibuki giữ lợi thế nhưng sau đó vì bất cẩn, tên Douji làm Ibuki bị thương.

## Nhân vật

Oni

* Ibuki
* Hibiki
* Todoroki
* Danki

Nhân vật khác

* Adachi Asumu
* Amami Akira
* Tachibana Hinaka
* Tachibana Kasumi
* Mochida Hitomi
* Tachibana Ichiro
* Takizawa Midori
* Adachi Ikuko

Makamou

* Hime và Ubume
* Douji điên loạn
* Hình nhân áo đen

## Ghi chú

* *Số phận điên loạn* được phát hành DVD trong quyển 4 cùng các tập phim *Douji ăn thịt*, *Sấm sét suy yếu*, *Oni oanh liệt*.
* Tập phim với rating 8.2% cao hơn so với trung bình 0.02%.
Dreamtime (move)

**Stats**

* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

 * This move was created for Pokémon Spectrum

Dreamtime is a psychic type move that makes the user fall asleep while also raising its stats by one stage. It is one of the signature moves of Dreamare and Mairkura along with Sheep Count.
Âm kích chân huyền Liệt trảm

**Âm kích chân huyền Liệt trảm** (Ongekishingen Retsuzan / 音撃真弦・烈斬) là vũ khí của Zanki.

## Miêu tả

Âm kích chân huyền Liệt trảm là một cây đao có dạng như một cây đàn guitar điện. Liệt trảm có tay cầm màu đen, thân màu trắng, viền màu đỏ, trên đầu có dấu hiệu Oni màu vàng. Trên thân có một viên ngọc hình mặt quỷ màu vàng. Dây đàn trên Liệt trảm có màu vàng.

Liệt trảm có thể giúp Zanki tấn công bằng những nhát chém gần. Liệt trảm có thể kết hợp với Âm kích chấn Trảm triệt để tạo thành cây đàn guitar điện hoàn chỉnh dùng cho Âm kích trảm.

## Lịch sử

Khi từ bỏ vai trò chiến đấu như một Oni, Zanki trao vũ khí chính của mình, Âm kích huyền Liệt lôi, cho đệ tử Todoroki của mình. Khi Shuki xuất hiện Zanki quyết định quay trở lại chiến đấu với vũ khí mới, Âm kích chân huyền Liệt trảm. Từ đấy, Zanki dùng Liệt trảm như vũ khí chính của mình.

Sau khi qua đời, Liệt trảm và Trảm triệt của Zanki được trao lại cho Todoroki. Todoroki sử dụng Liệt trảm trong một trận đấu trong thời kỳ Orochi.

## Xuất hiện

Các tập xuất hiện

* Quyển 37: Sấm sét tái sinh
* Quyển 43: Cơ thể không thể thay đổi
* Quyển 44: Cấm thuật bí mật
* Quyển 45: Cái chết oanh liệt của Zanki
* Quyển 46: Khống chế quỷ đạo

Xuất hiện khác

* Kamen Rider Hibiki (PS2)
Yêu ma hung ác

**Yêu ma hung ác** (Takeru Youma / 猛る妖魔) là tập thứ bốn mươi hai của loạt phim.

## Nhân vật

Oni

* Hibiki
* Ibuki
* Todoroki
* Zanki

Nhân vật khác

* Adachi Asumu
* Tachibana Kasumi
* Tachibana Hinaka
* Mochida Hitomi
* Tachibana Ichiro
* Amami Akira
* Kiriya Kyousuke

Makamou

* Ubume
* Ooari
* Otoroshi
* Oonamazu
* Bakeneko
* Kappa
* Siêu Douji
* Siêu Hime
* Những kẻ đứng sau

## Ghi chú

* *Yêu ma hung ác* được phát hành DVD trong quyển 11 cùng các tập phim *Thầy trò thức tỉnh*, *Cơ thể không thể thay đổi*, *Cấm thuật bí mật*.
* Tập phim với rating 7.1% thấp hơn so với trung bình 1.12%.
Flash (move)

**Stats**

* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

Flash is a status Normal-type move. It is **TM 70** given to the player from Ninja boy Dub for beating the Ninja House on Route 4. When move hits target it will lower the target's accuracy.
Âm kích bổng Sơn bắc phong

**Âm kích bổng Sơn bắc phong** (Ongekibou Yamase / 音撃棒・山背風): là vũ khí của Ibuki sử dụng để chiến đấu với Makamou mùa hè.

## Miêu tả

Âm kích bổng Sơn bắc phong là cặp dùi trống có cán màu nâu, thân màu xanh dương, phần đuôi có dấu hiệu của Oni, trên đầu có hai viên ngọc hình mặt quỷ màu xanh dương. Ibuki đeo Sơn bắc phong phía sau thắt lưng.

Sơn bắc phong có thể giúp Ibuki tấn công gần và kết hợp với Âm kích cổ của mình để thực hiện Âm kích Đả. Việc sử dụng Sơn bắc phong giúp Ibuki dễ dàng tiêu dệt Makamou mùa hè hơn so với sử dụng Âm kích quản Liệt phong.
Milk Drink (move)

**Stats**

* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

## Effect

Milk Drink restores up to 50% of the user's current HP.

## Outside of Battle

Milk Drink can be used outside of battle to take away 20% of the user's HP and restore another party Pokémon's HP by the same number of points. Milk Drink cannot be used outside of battle if the user's HP is less than 20% of its maximum HP.
Pages that need Renovation

Hey guys this Rakkikyatto here, I'm going add links to pages on the wiki that currently could use some renovation here and add reasons on what needs to added or changed to them in my opinion to help us fix up this wiki. Hope this does not feel to intrusive to my fellow editors. Please feel free to add your opinions on pages that should be added in your opinion such as important npcs, important item locations, and etc. below in the comment section. I will add or delete items on this page as we clear up items on the wiki.

Moves and abilities need to be added into the wiki.

Comments need to be deleted where they are no longer relevant.

Pages of removed Pokémon need an update.
Cutter's Grove

**Cutter's Grove** contains some cut trees and the Cutter's House.

## Cutter's House

The Cutter is on old Gentleman specializing in giving the HM move Cut to trainers, even though his house cannot be accessed without it. He will be surprised you already have it, but battle you for it anyway.

## Description

**Cutter's Grove** contains some cut trees and the Cutter's House.
Donna

Donna is a teacher that loves to be a fun and cool person to be around. She teaches high school and preschool, both at the same school. She is proud about being sterile and chooses to share it often in conversations. She likes to keep up with trends and be a fun person to be around.

*Will probably rewrite a bit.*

## Gallery

By almei in a randon CollabDo by Lpcarver
Flare Blitz (move)

**Stats**

 **Target**

 * On Bulbapedia

Flare Blitz is a fire-type move.

## Effect

Flare Blitz inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target. This move has a 10% chance of burning the target.

If the user is frozen, Flare Blitz will thaw the user out, then inflict damage on the target.
Minore

**Minore** is a Rock/Steel dual-type Pokémon. It evolves into Buildore on level 28 and then into Structore on level 42.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Minore
* **Bold** indicates a move that gets STAB when used by Minore
* *Italic* indicates a move that gets STAB only when used by an evolution of Minore

## Trivia

This evolutionary was created by heavily modifying Aron's line. Some of the data may still remain similar until its eventually replaced.

### Name origin

Minore name is a combination of Miner and Ore.
Gobi Farm

**Gobi Farm**

## Mairkura quest

In order to activate Mairkura you must talk to the little girl in Gobi Village who is having nightmares in the upper left hand area of the map being in the lower house. She will state she is having nightmares and if the player then visits **Gobi Farm** at night then Mairkura will be located at the top of the farm, the area will be foggy if done correct. Revisit the girl after catching/defeating Mairkura to get a quick claw.
Nite

**Nite** is one of the the Player's two rivals in Pokemon Spectrum, along with Eve. He's a withdrawn young man whose goal is to see every Pokémon in the Kroma region. Nite is very impatient to accomplish his goal, causing him to always be in a rush, and he is very focused about spending his time with Pokémon. Nite apparently has a connection Color Rock, although he admits that he doesn't remember why.

## Trivia

* Nite's name is from *night*, this contrast's with Eve's name, which is from *evening*.
Navarine

**Navarine** is a Water/Steel dual-type Pokémon. It evolves from Aquidna and is the final form of Buoychin.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Navarine
* *Italic* indicates a move that gets STAB only when used by an evolution of Navarine
* Moves in yellow cannot be learned by any previous evolutions of Navarine

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Navarine
* **Bold** indicates a move that gets STAB when used by Navarine
* *Italic* indicates a move that gets STAB only when used by an evolution of Navarine

## Trivia

### Name origin

Navarine is a combination of *naval*, and *marine* or *mine*.
Biv

**Biv** is one of the admins of Anonymous. He is apparently related to the Ninja Houses spread across Kroma, although his identity is a mystery. He specializes in Ice-type Pokémon.

## Trivia

* Biv's name is derived from ROYGBIV, an abbreviation for the colors of the rainbow.
* Biv is the only Key Character who has a shiny pokemon
Growl (move)

**Stats**

* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
* **Is a sound-based move**
 **Target**

 * On Bulbapedia

## Description

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

## Effect

* Growl decreases the Attack stat of all adjacent opponents by one stage. It does not affect Pokémon with the Abilities Soundproof, Hyper Cutter, Clear Body, White Smoke, or Full Metal Body.

## Pokemons that Learns it

Kokoala/Cocombat/Dropokol - lvl 3

Taplat/Platsplash/Psykapp - lvl 3

Opposal/Possorow - lvl 3

Rypeck/Rybeak/Krosbeak - Start

Eevee - Start

Dreamare - start

Chickatoo - Start

Many other Pokemons
Kroma

## Town, Cities, and Villages

* 1. Lildune Town
* 2. Taldune Town
* 3. Gobi Village
* 4. Sahara City
* 5. Kolora Outpost
* 6. Kalahari City
* 7. Patagon City
* 8. Sandy Town
* 9. Mojave Town
* Unknown: Dasht City
* Unknown: Kolora City

## Places of Interest

* 1. Gobi Forest
* 2. Color Rock
* 3. Sahara Sewers
* 4. Pitch Cave
* 5. Kalahari Mine
* 6. Patagon Dump
* 7. Patagon Sewers
* 8. Sandy Cove
* 9. Sandy Bay
* 10. Old Sahara
* 11. Mojave Jungle
* 12. Dry Zone
* 13. Wet Zone
* 14. Cycling Road

## Routes

* 1. Route 1
* 2. Route 2
* 3. Route 3
* 4. Route 4
* 5. Route 5
* 6. Route 6
* 7. Route 7
* 8. Route 8
* 9. Route 9
* 10. Route 10
* 11. Route 11
* 12. Route 12

## Gyms

Liz

Stein & Gemma

Veril

## Etymology and Design Concept

*Kroma* is a corruption of the Greek word *chroma* (χρῶμα, *khrôma*), meaning color.

Kroma is based on the continent of Australia. Its individual towns and cities are inspired by the real world cities and towns of the continent. The game thus far takes place in the state of Western Australia and the Northern Territory, but unreleased content has towns and cities in the remaining 4 states. Their names are derived from deserts around the world, with the exceptions of Lildune, Taldune, and possibly Sandy Town.
Ditto

**Ditto** is a Steel-type Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ditto obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ditto
* *Italic* indicates a move that gets STAB only when used by an evolution of Ditto
* Moves in yellow cannot be learned by any previous evolutions of Ditto

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Ditto
* *Italic* indicates a move that gets STAB only when used by an evolution of Ditto
* Moves in yellow cannot be learned by any previous evolutions of Ditto

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ditto
* **Bold** indicates a move that gets STAB when used by Ditto
* *Italic* indicates a move that gets STAB only when used by an evolution of Ditto

## Trivia

### Design origin

Ditto's design and typing could be a reference to Animon, an evolution for the canon Ditto that was in the Pokémon Gold and Silver demo, which was scrapped from the full versions of the games. Animon was also intended to be Steel type, as it was supposed to evolve from Ditto by using a Metal Coat.
Geckrotto

Geckrotto is a Rock/Dark dual-type Pokémon. It evolves from Gecrok at level 40 if leveled up at night.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Geckrotto is based on a gecko. There are 60 species of gecko in the Australian state of Queensland, with a single alien species.

### Name origin

Geckrotto is a combination of *gecko* and *grotto*, along with the "ro" from *rock*.
Kalahari City

**Kalahari City** is a city in Kroma.

When you first arrive, the gate will be locked until you find the leaders in the mine.

### The Kalahari Mine

A cave located in the far south of Kalahari, the work place of various people

### Lab

A facility designed to revive fossils run by scientists.

## Trivia

* Kalahari City is based on the real world city of Kalgoorlie-Boulder. It is the largest city in the Goldfields-Esperance region of Western Australia, and the largest inland city in the state.
	+ Kalgoorlie-Boulder was founded because of the discovery of gold and other metals, fuelling the economy of the region. This is mirrored by Kalahari City's strong mining presence.
* Kalahari City is named after the Kalahari Desert.
Pignite

**Pignite** is a Fire/Fighting-type Pokémon. It evolves from Tepig at level 17. It evolves into Emboar at level 36.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pignite obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pignite
* *Italic* indicates a move that gets STAB only when used by an evolution of Pignite
* Moves in yellow cannot be learned by any previous evolutions of Pignite

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pignite
* *Italic* indicates a move that gets STAB only when used by an evolution of Pignite
* Moves in yellow cannot be learned by any previous evolutions of Pignite

## Trivia

### Design origin

Ken Sugimori has said that Tepig, Pignite, and Emboar were designed in a Chinese style. Because of this, they may be based on Zhu Bajie, a pig demon from the Chinese tale Journey to the West. Pignite looks much like a British Saddleback or wild boar in a wrestling singlet. The swirls on its chest resemble the patterns on a ding or ancient Greek pottery.

### Name origin

Pignite is a combination of pig and ignite.

All contributions to Pokémon S.P.E.C.T.R.U.M. Wikia are considered to be released under the CC-BY-SA (see Wikia:Licensing for details).
Curijel

**Curijel** is an Electric/Water dual-type Pokémon. It evolves into Cell-Jell on level 35.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Curijel
* **Bold** indicates a move that gets STAB when used by Curijel
* *Italic* indicates a move that gets STAB only when used by an evolution of Curijel

## Trivia

### Design origin

Curijel is based on the box jellyfish, combined with an electron, molecules with a negative charge.

### Name origin

Curijel is from curie and jellyfish. Curijel's name is a reversal of Jelicur's name.
Double-Edge (move)

**Stats**

* **Affected by Protect**
* **Affected by King's Rock**
 **Target**

 * On Bulbapedia

Double-Edge is a normal-type move.

## Description

A reckless, life-risking tackle. This also damages the user quite a lot.

## Effect

Double-Edge inflicts damage, and the user receives recoil damage equal to 1/3 of the damage done to the target.
Dreamare

**Dreamare** is a Normal/Psychic dual-type Pokémon. It is not known to evolve into or from any Pokémon, but is somehow still an alternate version of Mairkura.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Dreamare
* **Bold** indicates a move that gets STAB when used by Dreamare
* *Italic* indicates a move that gets STAB only when used by an evolution of Dreamare

## Trivia

### Design origin

Dreamare is based on the idea of counting sheep to help one fall asleep.

### Name origin

Dreamare is a combination of *dream, mare,* and *nightmare*. It is also a pun of *dreamer*.
Emboar

**Emboar** is an another dual-type Fire/Fighting Pokémon. It evolves from Pignite starting at level 36. It is the final form of Tepig.

## Biology

Emboar are bulky, bipedal Pokémon with pig-like features. It has a red nose, large bushy black eyebrows, and two tusks protruding from its lower jaw. Constantly burning flames cover the front of its neck and shoulders. It has short legs and thick arms. Its arms have orange upper portions while the legs have red upper portions. The all limbs have black lower portions with thin yellow lines where the upper and lower colors meet. These lines are straight on the arms and spiked on the legs. The arms have red lines around the wrists and tufts of fur on the elbows. The hands are tipped with three claws, while the feet have two claws. A large, dark horizontal stripe on the chest of Emboar has swirled yellow markings. Its small tail ends in a tuft of hair.
Using the wreath of flames on its neck and shoulders, Emboar will set its hands on fire. It uses its power and speed to master fighting moves. Though very tough and relentless when fighting, it shows deep affection for those it considers friends. It can also unleash powerful blasts of fire using only its nose and cloak its body in fire to use its signature move, Heat Crash.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Emboar obtained at level 1
* **Bold** indicates a move that gets STAB when used by Emboar
* *Italic* indicates a move that gets STAB only when used by an evolution of Emboar
* Moves in yellow cannot be learned by any previous evolutions of Emboar

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Emboar
* *Italic* indicates a move that gets STAB only when used by an evolution of Emboar
* Moves in yellow cannot be learned by any previous evolutions of Emboar

## Trivia

### Design origin

Emboar is based on the soldier of Romance of the Three Kingdoms. Ken Sugimori has said that Tepig, Pignite, and Emboar were designed in a Chinese style. Because of this, Emboar may be based on Zhu Bajie, a pig demon from the Chinese tale Journey to the West. Infernape is also based on a character from the novel, Sun Wukong, and has a similar design. Emboar looks much like a British Saddleback or wild boar in a wrestling singlet. The swirl pattern around its abdomen resembles the patterns on a ding or ancient Greek pottery. The fire in its Shiny coloration refers to blue fire, which generally indicates a higher temperature than orange fire but may also be caused by certain chemicals burning at a normal temperature.

### Name origin

Emboar is a combination of ember and boar. It may also derive from the terms emperor, caesar, or tsar, all of which are used as imperial titles.
Jugduo

**Jugduo** is a Psychic-type Pokémon.

It evolves from Clownun on level 25, and evolves into Jestrio on level 40.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name origin

Jugduo name comes from Juggle, Juggling and Duo as its the Second Evolution line.
Gobi Village

**Gobi Village** is a town in Kroma.

## Description

Gobi Village is a small farming town in Kroma, but it is of value to trainers because it is home to the first gym, as well as the Pokemon Day Care.

## Places Of Interest

### Pokemon Day Care and Pokemon Gym

This is a location where Pokemon can be left to produce eggs, as well as the first gym of the region, run by Liz, who specializes in Dragon-types.

## Mairkura quest

In order to activate Mairkura you must talk to the little girl in **Gobi Village** who is having nightmares in the upper left hand area of the map being in the lower house. She will state she is having nightmares and if the player then visits Gobi Farm at night then Mairkura will be located at the top of the farm, the area will be foggy if done correct. Revisit the girl after catching/defeating Mairkura to get a quick claw.

## Pokémon Center

A mysterious masked man stands around being helpful to passerby, telling them how to let their Pokémon out of their Poké Balls.

## Trivia

* Gobi Village is located in the Kroma Region's equivalent of Northern Territory, most likely a town in the Barkly Tableland. The largest town in the Barkly Tableland is Tennant Creek.
	+ The Barkly Tableland is one of the most important pastoral areas of the Northern Territory, and covers an area equal to that of the United Kingdom. This is reflected in Gobi Village's status as an agricultural town.

* Gobi Village is named after the Gobi Desert.
Bombore

**Bombore** is a Rock/Fire dual-type Pokémon. It evolves from Dynatite on level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name origin

Bombore is a combination of *bomb* and ore. It is also a corruption of *bomber*.
Cell-Jell

**Cell-Jell** is an Electric/Water dual-type Pokémon. It evolves from Curijel on level 35.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cell-Jell
* **Bold** indicates a move that gets STAB when used by Cell-Jell
* *Italic* indicates a move that gets STAB only when used by an evolution of Cell-Jell

## Trivia

### Design origin

Cell-Jell is based on a Box jellyfish, with its appearance resembling that of a thundercloud. Its tentacles resemble electric wiring, while its body resembles a electrochemical cell.

### Name origin

Cell-Jell is a combination of *cell* and *jellyfish*.
Dragenta

**Dragenta** is a Dragon-type Pokémon. It evolves into Druddigon at level 30 and into Dragoyle with Rainbow Stone.﻿

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Dragenta is based on Druddigon which is based on a red-headed rock agama, a European dragon and a gargoyle

### Name origin

Dragenta is a combination of dragon and magenta
Plaigrant

**Plaigrant** is a Fairy/Poison dual-type Pokémon. It evolves from Aromatisse via Rainbow Stone and is the final form of Spritzee.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Plaigrant obtained at level 1
* **Bold** indicates a move that gets STAB when used by Plaigrant
* *Italic* indicates a move that gets STAB only when used by an evolution of Plaigrant
* Moves in yellow cannot be learned by any previous evolutions of Plaigrant
Eve

**Eve** is one of the Player's two rivals in Pokemon Spectrum. She is Professor Yucca's assistant, and takes the Starter Pokemon that is weak to the Player's. She lives in Lildune Town, having moved there some time before the events of the game.

Eve implies that she has trained other Pokémon before the events of Pokémon Spectrum, including a Beautifowl, which she leaves with her grandmother, and has not trained one from scratch for a while. She is very competitive, and is quite experienced in comparison to Nite.

## Trivia

* Eve's name in versions 1.0-1.2 was **Sunny**.
* Eve's Pokemon often are parallels to Nite's Pokemon, while Nite has a Muskle, she has a Crecoon.
* Eve's name is from the word *evening*, this contrast's with Nite's *night*.
Doongo

**Doongo** is a Ground-type Pokémon. It evolves from Dengo at level 25.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Doongo is based on a dingo and a sand dune. Its eyes resemble sun glasses, and its coat resembles desert wear such as the keffiyeh.

### Name origin

Doongo is a combination of *dune* and *dingo*.
Mojave Town

Mojave Town is one of the Towns in the Kroma Region, it is surrounded by jungle. In it is a gym headed by the gym leader Veril.

## Trivia

* Mojave Town is located near the real world location of Darwin, Australia. Darwin is the capital of the Northern Territory.
	+ Darwin experiences both wet and dry seasons. This aspect is probably reflected by Mojave Town being surrounded by both the Dry Zone and the Wet Zone.
Burspine

**Burspine** is a Rock/Fire dual-type Pokémon. It evolves into Vertecoal on level 40.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

This evolutionary was created by heavily modifying Cranidos's line. Some of the data may still remain similar until its eventually replaced.

### Design origin

Burspine is based on *Spinosaurus*. A theropod dinosaur sporting a large back crest which resembles Burspine's firey back crest.

### Name origin

Burspine name comes from *burn*, *burst, Spinosaurus,* and *spine*.
Elekid

**Elekid** is a Electric/Steel dual-type Pokémon.
It would canonically evolve into Electabuzz at level 30 and then into Electivire with Electirizer, however these evolutions are unavailable in the current version.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Happiny

**Happiny** is a Fairy-type Pokémon.

It would canonically evolves into Chansey and then evolves into Blissey, however neither of those Pokémon are in the game yet.
It cannot be found in the pokedex yet due to a glitch.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* While Happiny also has egg moves specified, it cannot breed and has no evolutions that could, so these moves are unavailable as of 1.3.1.

### Name origin

Happiny is a combination of happiness and tiny or teeny. It may also derive from happenstance, referring to chance.
Leafeon

**Leafeon** is a Grass-type Pokémon.

It canonically evolves from Eevee near a Mossy Rock, however it is unavailable in the current version.

## Biology

Leafeon is a mammalian, quadruped Pokémon. Its body is tan with dark brown paws. It has several green sprouts growing all over it with the longest one on its head, in front of four tan tufts of fur. Leafeon's ears and tail have a leafy appearance. It has brown eyes and a small, brown nose.
This Pokémon's cellular structure is similar to plants, which allows it to perform photosynthesis and purify the air around it by sleeping under patches of sunshine.
It is a pacifistic Pokémon, preferring not to fight.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Leafeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Leafeon
* Moves in yellow cannot be learned by any previous evolutions of Leafeon

## Trivia

### Design origin

Leafeon shares characteristics with foxes (especially the fennec fox), cats, and dogs, as well as plants. Its coloration is similar to markings found on siamese cats or red foxes; the brown on its paws also gives the appearance that they were buried in dirt like plant roots.

### Name origin

Leafeon comes from *leaf* and *eon* (an immeasurably long period of time, presumably in reference to the concept of evolution). *Eon* is also a suffix shared by all Eeveelutions and was Eevee's prototype English name.
Froakie

**Froakie** is a Water type Pokémon. It evolves into Frogadier starting at level 16, which evolves into Greninja starting at level 36.

## Biology

Froakie is a quadruped, frog-like Pokémon. It has light blue skin, white hands, and a dark blue stripe from the center of its oval head to its nose. Its eyes, which have yellow sclera, black irises, and white pupils, protrude vertically from its head due to their size. Froakie produces a large mane of bubbles from its chest and back and has two small bubbles on its nose. The delicate yet flexible bubbles, called Frubbles, reduce the damage Froakie takes from attacks. It has three fingers and two toes on its hands and feet. Despite its carefree attitude, it is vigilant of its surroundings. Froakie is both light and strong, making it capable of jumping incredibly high.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Froakie
* *Italic* indicates a move that gets STAB only when used by an evolution of Froakie
* Moves in yellow cannot be learned by any previous evolutions of Froakie

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Froakie
* **Bold** indicates a move that gets STAB when used by Froakie
* *Italic* indicates a move that gets STAB only when used by an evolution of Froakie

## Trivia

### Design origin

Froakie is based on a frog. Its bubbling white foam is a reference to frog foam nests, created by some species such as the Tungara frog and grey foam-nest tree frog to protect eggs. Froakie's foam resembles a "backpack" of sorts, and has also been used in the anime as a makeshift hood, which is more than likely a reference to dorobō (burglars or thieves). In Japanese folklore and culture, dorobō use furoshiki cloth bags to hold stolen goods and mask their identity, referenced in Froakie's usage of its foam. In the older games, the Burglar Trainer class took on the appearance of dorobō. Considering its evolutions, its characteristics, as well as its association with thievery, Froakie may also be based on a ninja.

### Name origin

Froakie may be a combination of frog, froth, croak, and rookie.
Aromatisse

**Aromatisse** is a Fairy/Poison dual-type Pokémon.

It evolves from Spritzee when exposed to a Sachet and into Plaigrant witha Rainbow Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name Origin

Aromatisse may derive from *aroma*, *aromatic*, or *aromatize*. It may also incorporate the name of the famous French artist, Henri Matisse.
Banditcoot

**Banditcoot** is a Normal/Dark dual-type Pokémon. It evolves from Lootcoot on level 33.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Banditcoot is based on Robbers/thiefs and Bandicoots.

### Name origin

Banditcoot name comes from Bandit and Bandicoot.
Ophiuceus

**Ophiuceus** is a Poison/Psychic dual-type Pokémon.
It is not known to evolve from or into any Pokémon, but is thought to be the male counterpart of Medunaga.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ophiuceus
* **Bold** indicates a move that gets STAB when used by Ophiuceus
* *Italic* indicates a move that gets STAB only when used by an evolution of Ophiuceus

## Trivia

### Name Origin

Ophiuceus is a combination of *Ophiuchus* and *caduceus*.
Frogadier

**Frogadier** is a Water type Pokémon. It evolves from Froakie at level 16, and evolves into Greninja at level 36.

## Biology

Frogadier is a dark blue, bipedal, frog-like Pokémon with a light blue underside. Its eyes have yellow sclera, and it has a white bubble scarf. It has dark blue hands and toes, and white circular fingers. Frogadier is a nimble and swift Pokémon; it can scale a tower exceeding 2,000 feet in one minute, and it can throw bubble-coated pebbles at targets up to 100 feet away. It can confound opponents by leaping about ceilings or into trees.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Frogadier obtained at level 1
* **Bold** indicates a move that gets STAB when used by Frogadier
* *Italic* indicates a move that gets STAB only when used by an evolution of Frogadier
* Moves in yellow cannot be learned by any previous evolutions of Frogadier

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Frogadier
* *Italic* indicates a move that gets STAB only when used by an evolution of Frogadier
* Moves in yellow cannot be learned by any previous evolutions of Frogadier

## Trivia

### Design origin

Frogadier is based on a frog, and considering its crouched pose, dark blue "hooded" face and upper body, as well as its scarf-like foam, Frogadier is more than likely based on a ninja. The spiked protrusions above its eyes may have been inspired by horned frogs from the genera Megophrys and Ceratophrys. Its bubbling white foam is a reference to frog foam nests, created by some species such as the túngara frog and grey foam-nest tree frog to protect eggs. It was shown in the anime to be able to run on the surface of water, much like the common basilisk.

### Name origin

Frogadier may be a combination frog and brigadier or grenadier.
Cryostacean

**Cryostacean** is a Ice/Bug dual-type Pokémon. It evolves from Lobball starting at level 40.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cryostacean
* **Bold** indicates a move that gets STAB when used by Cryostacean
* *Italic* indicates a move that gets STAB only when used by an evolution of Cryostacean

## Trivia

### Design origin

Cryostacean is based on various crustaceans. Its ice typing, fur, and long arms allude to yeti crabs, and its tail and antennae are reminiscent of lobsters. Additionally, its armored shell resembles a samurai, with its asymmetrical claws alluding to daishō and some species of crustaceans such as fiddler crabs and snapping shrimps.

### Name origin

Cryostacean is a combination of the prefix *cryo-*, and *crustacean*.
Komodon

**Komodon** is a Dragon/Poison-type Pokémon. It evolves from Drygon at level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Judging by its appearance and dex entry, Komodon is based on a Komodo Dragon, giant poisonous lizards from the island of Komodo in Indonesia. Komodon also appears to be similar to an Iguana.

### Name origin

Komodon is a combination of *Komodo* and *dragon*, and also *don*.
Chesnaught

**Chesnaught** is a Grass/Fighting type Pokémon. It evolves from Quilladin at level 36. It's the final form of Chespin.

## Biology

Chesnaught is a bipedal, mammalian Pokémon with some plant-like features. It possesses a prominent domed, armor-like shell similar to that of a chestnut. The armor is pale beige in coloration with four large spines jutting out of the back. The armor is trimmed with red and green bands, with the green on the outermost edge. There is an additional spine protruding from the armor over each of Chesnaught's shoulders, which are connected by a green breastplate. Its body is colored similarly to the shell, and its long limbs and tail are banded with plates of armor. The top surfaces of the tail and arms are protected by green armor, and the arms have two small spines. It has three brown, clawed digits on its hands and feet. Its hands can fuse together to create a spike-covered "shield". Chesnaught has fluffy white fur on its belly and fringing its face like a beard. It has a small, pink nose with a three-pointed patch of brown fur extending up its short snout. It also has four pointed teeth and a plate of beige armor atop its head, similar to a helmet.
Chesnaught is renowned for its tank-like body; it is capable of throwing a Tackle that can flip a 50-ton truck. Once it gets into its defensive stance with its hands covering its face, it can stand up to a bomb's explosion. It will not hesitate to use its sturdy body to shield its allies from danger. Chesnaught is capable of learning Spiky Shield, its former signature move.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Chesnaught obtained at level 1
* **Bold** indicates a move that gets STAB when used by Chesnaught
* *Italic* indicates a move that gets STAB only when used by an evolution of Chesnaught
* Moves in yellow cannot be learned by any previous evolutions of Chesnaught

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Quilladin
* *Italic* indicates a move that gets STAB only when used by an evolution of Quilladin
* Moves in yellow cannot be learned by any previous evolutions of Quilladin

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Chesnaught
* **Bold** indicates a move that gets STAB when used by Chesnaught
* *Italic* indicates a move that gets STAB only when used by an evolution of Chesnaught
Echneedle

**Echneedle** is a Poison/Electric dual-type Pokémon.
It evolves from Stingidna at level 33

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name Origin

Echneedle name comes from Echidna and Needle.
Possorow

**Possorow** is a Normal/Ghost dual-type Pokémon. It evolves from Opossol at level 20.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Possorow is based on an opossum with characteristics of a Shinto priest. Its face resembles a kitsune mask used in Shinto festivals.

### Name origin

Possorow's name is derived from *opossum* and *sorrow*.
Maniakin

**Maniakin** is a Ghost/Psychic dual-type Pokémon. It evolves from Vuudu on level 38.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Maniakin
* **Bold** indicates a move that gets STAB when used by Maniakin
* *Italic* indicates a move that gets STAB only when used by an evolution of Maniakin

## Trivia

### Name origin

Maniakin is from the words *mania*, *maniac*, and *mannequin*.
Denturla

**Denturla** is a Fairy/Dark dual-type Pokémon. It is not known to evolve into or from any Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Denturla
* **Bold** indicates a move that gets STAB when used by Denturla
* *Italic* indicates a move that gets STAB only when used by an evolution of Denturla

## Trivia

### Name origin

Denturla's name comes from Denture and Dracula.
Decaedile

**Decaedile** is a Poison/Water dual-type Pokémon.
It is not known to evolve from or into any Pokémon, but is thought to be related to Wresall.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Decaedile
* **Bold** indicates a move that gets STAB when used by Decaedile
* *Italic* indicates a move that gets STAB only when used by an evolution of Decaedile

## Trivia

### Name Origin

Decaedile is a combination of decay and crocodile.
Nincada

**Nicada** is a Bug/Ground-type Pokémon. It evolves into Ninjask at level 20. This evolution can trigger the creation of Shedinja if there is a spare Pokéball in the bag and an open space in the party.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name origin

The name may be a combination of ninja and cicada.
Drygon

**Drygon** is a Dragon-type Pokémon. It evolves into Komodon at level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name origin

*Drygon* is a combination of Dry and Dragon.
Batterbox

**Batterbox** is an Electric/Water dual-type Pokémon. It evolves from Jelicur on level 35.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Batterbox
* **Bold** indicates a move that gets STAB when used by Batterbox
* *Italic* indicates a move that gets STAB only when used by an evolution of Batterbox

## Trivia

### Design origin

Batterbox is based on a box jellyfish combined with a battery, its design resembles a thundercloud.

### Name origin

Batterbox is a combination of *battery*, *batter*, and *box jellyfish*.