Vorascombana

Vorascombana is a Yagight village very far northwest of Fort Venture and Capriss, and west of Hettering. It is currently the only native village. Due to its location, it is strongly recomended to purchase pack animals before traveling to it, and it's even an achievement in your company's book of Heroes: visiting Vorascombana. It's Elders' Yurt only gives two special quests, for which Jeri Wind-Sense may be required. Vorascombana also has to be visited in the *Lost colours*, *Field research*, *Mysterious prisoner* and *Errant priest* quests. It can be destroyed by the Sunderstar.

### Jeri's goal

To complete Jeri Wind-Sense's goal (the Civilized Native), the party must obtain a quest from the elders of Vorascombana. It entails killing a mad hermit. This fight is very difficult, as the hermit has the abilities of a Yagight warrior chief, and also summons two dire wolves and two bears to fight alongside him. After killing the hermit, Jeri is accepted as a member of the tribe of Vorascombana (and you gain their trust), and reaches his goal, allowing him to skip turns in combat.

## Earning the trust of the Yagights

To earn the trust of the natives, you either need to complete *The mad ermit* quest, or to give them back the Unthubruan. When this happens, the party will be able to purchase weapons at the Huntmaster's Yurt, and receive the *Death by water* quest, along with the *Mysterious prisoner*. It also prevents you from being attacked by Yagights during random encounter in the future. When you end your adventure by disbanding your adventure company, a message appears in the book of Heroes as an achievement: earning the trust of the native Yagights.

## Death by water

The *Death by Water* quest can be obtained at the Elder's Yurt if they trust you. To complete the quest, the party must search for Yopi at Auhert's Beacon, where he is untraceable, then Deadlake. When asking about him, a frightened man gives you an index and you find him somewhere along the lakeshore at Deadlake. Then, the party must fight fanatic villagers dedicated to the Maiden of the Lake, to rescue the boy. It can give you a epic victory with 3 or less party members. Bringing Yopi back to Vorascombana will complete the quest and give you some resolve back. Additionaly, the grandfather will give you a valuable artifact as reward for bringing back is grandson, artifact that you can sell at Capriss for 350. You can also abandon Yopi to his fate, which will end the quest.

Note: After rescuing Yopi, you won't be able to re-enter Deadlake until you bring him back to the Elder's Yurt.

## The huntmaster

Vorascombana has two special weapons, which can be purchased at the Huntmaster's Yurt after earning the trust of the villagers. Each weapon costs 86 bits of loot, and trade-ins are accepted.

* Composite bow (-20%): Similar to a normal bow, although it is slightly less powerful. It allows archers to hit enemies at close range (adjacent to them).
* Throwing spears (+50%): Similar to the throwing spears of native warriors or Harland du Grier, these spears allow archers to hit enemies at close range, but reduce their range to two tiles.

## Ruins of Vorascombana

At the end of *The deep delve*, you can choose to bring back the Sunderstar to Vorascombana, which will cause the tribe to explode. However, you can still complete Jeri and Simi's goal quests after that.