recursal/Fanatic-Fandom huggingface dataset:
Bombara

**Bombaras** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

As you may have guessed from its name, the Department of Modern Warfare includes the cruelest and most vile abominations ever to have been created. Mortal perils hated by everyone, the mortal world over. Bombaras are *little girls*... and some of the most highly feared employees in Death, Inc.'s pyramid of horrors, because everyone knows about the damage and destruction they because everyone knows about the damage and destruction they leave in their wake.

## Behavior

* Will wander around the room randomly, not following the player. While attacking, she joyfully skips around, flinging landmines everywhere around with her opposite hand as she moves.
* The landmines she drops possess a red alarm that flashes more and more constantly as it gets closer to blowing up after a few seconds once it touches the floor, or jog while throwing 2 behind it.
* Upon getting killed, they will eventually drop a landmine on the ground (Vengeful Bombaras penalty effect).

## Trivia

* ...
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Flamebush

**Flamebush** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Flamebush

### Department

Natural Disasters Dept.

## Employee Handbook

Unlike their cousins that haunt cemeteries in fairytales of yore, Flamebushes, those deathlike treants with fiery crowns, are forever rooted to one spot. This doesn't prevent them from blowing their tops and unleashing their flames. The invention of these vegetal minions has proven itself a real bargain for the company. All it takes is for one forest on the surface to go up in flames, and a whole colony of Flamebushes is born! And based on Mr. Sinistrocirrus's climate predictions, things on the surface aren't about to improve any time soon. Summers will become a three-month-long heatwave with cataclysmic temperature spikes, and the UK will be the only place to get any rain.

In a multinational company such as Death, Inc., figuring out the staff hierarchy is no easy task. It is no coincidence the Flamebushes were appointed as minions to the Natural Disasters Department. This level of the company was designed to contain and manage all types of climate and geological disasters. Of course, as admin doesn't always think things through properly, one Flamebush was already transferred to the company's green space landscaping department and, in just one hour, managed to burn down the equivalent of two acres of shrubbery. Since then, to be on the safe side, fire-resistant clothing has become mandatory for Morticulturalists.

"This job's not exactly a walk in the park, if you ask me. When it comes to fires, there's no room for error. Just think, if I lose control for even a second, things go up in flame. Well, okay, that's what's supposed to happen, to an extent. But all it takes is one little drop pf oil traipsed in by a colleague from industrial pollution and floating on top of a puddle, and kaboom. In just a few minutes, all hell breaks loose. So yeah, there's more to it than just not playing with matches. It takes a real pro." *-account from F-893, Flamebush from Natural Disasters Department.*

## Behavior

* Will sit literally rooted in place, often facing the player's direction
* Whenever the player gets close. the Flamebush will open it's mouth, unleashing a trail of fire for a few seconds.
	+ Telegraphed with an exclamation mark
* Will occasionally spawn Sparkies, so prioritize taking it down

## Trivia

Categories

Categories
The Cloak

**The Cloak.** TBA

## Profile

Since the beginning of (and, for some timelines, the end) Death has worn a black-hooded robe, also known as the Mantle in some parts of the world. But as the saying goes, *"the Clothes do not maketh the man, since most men don't go around with scythes harvesting others' souls."* The Cloak has the ability to turn into just about anything - although it definitely has a preference for destructive weapons - and becoming invisible.

And while we're on the subject, Death doesn't actually bother with invisibility all that much. For one thing, he finds it a bit cliché. At the beginning, it can be quite amusing to mess with people's heads, but you soon grow tired of it. Death also noticed that his branding really started to take off when he began owning his entrances. And Death is quite proud of his talent for clever comebacks.

Unlike the Scythe, the Cloak has free will. It's free to come and go as it pleases, offering its services to whomever takes its fancy at any given moment... but it can't deny that nothing feels as good as being wrapped around Death's shoulders. The Cloak feels it to the very depth of its being: This is where it belongs and it doesn't want to leave. It is this guarantee of freedom that keeps the Cloak sticking around, forever and always.
Mark

**Mark** is the Food Truck Driver, Company Snack Manager at Death, Inc., and a supporting character and an NPC in *Have a Nice Death*.

## Employee Handbook

**Mark — Food Truck Driver, Company Snack Manager**

When he was alive, Mark used to work on a cool TV show bringing science to the masses. That's where he developed his particularly friendly way of talking to his customers. He drove the truck that served as a backdrop to the shows; a funny guy who was always ready with a wink and a joke or two.

Unfortunately, the show came to a brutal end after his tragic murder by a dark organization that was buying out independent TV shows to inflate its ratings. Mark was welcomed by Death, Inc. with open arms. However, this meant dumbed-down science displays were now off the table. In the words of Death himself, *"*I like you, Marky, but stop asking me for my swizzle sticks to build your models.*"* Mark is well-loved within the company... So much so, his social calendar is booked up months in advance. He's a very (overly) chatty gentleman, so it's only natural that his dates and failed attempts at relationships are stacking up!

*"*But, erm... Is your amputated hand supposed to be doing that, Mark?*"*

*"*Huh? What's that, love?*"*

*"*Well, it's making a not-so-nice gesture with the middle finger. It's not very polite...*"*

*"*Oh no, take no notice of that; it just wants attention. You know, actually, it's not really my hand. It's an old robot hand I found in a used equipment box that Jacob was planning on throwing away. Still, it's pretty smart and a fantastic engineer. Not too fond of meat, though. I don't know why. Just one whiff of meat, and bam. One scent. And it lashes out!*"*
Frozen

Poison is a powerful status effect that can be applied to your foes.

## The Effect

Slows down enemies.

*Effect duration: 5 seconds*

## Curses

List of curses with Frozen effect (Full list & what they do here -> Curses)

* Perish the Thought...
* Hypothermia
* Glacial Paralysis
* Absolute Zero
* The Tortoise and the Hare

## Weapons/Spells

List of weapons/spells with the Frozen effect (Links included)

* Frostoxic
* Frostbreeze
Seaglue

**Seaglues** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

According to Orville's research, every time a seagull, an albatross, or any other sea bird dies in an oil spill, there is exactly an 85.5% chance that it will come back to life right in the A-544 office of the Industrial Pollution Department. The office is always filled to the brim with fuel and often causes small explosions, which explains the power outages on that floor.

One could say that these poor animals are only a shadow of their former selves... But it's no joke. They are continuously dripping with a blackish substance: a viscous oil that's even shinier than the grease that covers the body of Gordon Grimes, the Department's Sorrow. Although the Seaglues have unfortunately developed really surly personalities due to their awful fate, Grimes employs them to distribute suggestions and hateful memos to his team throughout that floor.

Polluting minions have learned to fear these ominous birds. Not only do they get oily substrate all over all the documents - their announcements never bode well for minions' careers! -Oh noooo! There's oil all over my contract renewal memo! It took me eight days to finally print it! - Watch out - I think the Seaglue also... uh... Well, look at your shoulder. Or at least, that's what it looks like. - Nah, Grimes did that yesterday during the petrochemical review meeting. It won't come out. Honestly, I wish it had been a Seaglue.

## Attacks

* Will fly around the room randomly, instead of following the player. Upon detecting the player it will have a brief windup before spitting out a barrage of 5 tar projectiles diagonally downwards. Their attack is telegraphed by them about to spit and an exclamation point over their head to show that their attack is being charged.
The "Bridgets"

**The "Bridgets"** is a Thanager in the Inevitable Time Dept. of Death Inc., and a mini-boss in *Have a Nice Death*.

## Description

**The "Bridgets" - Thanagers Working In The Mail Department**

To manage the sprawling Mail & Chronology Department of Time's department, you need one dedicated to each company: the three charming filing clerks Bridget, Brigitte and Mary-Bridget boast that they are the cream of the crop when it comes to knowing all Death Inc.'s confidential files by heart, from the tips of their steely scissors. They like being part of the three "Bridgets", the fiery shrews who don't shy away from any administrative formality, no matter how tendentious. They are feared and respected even in the mortal world, where they are often known by other names: Moirai, Parcae, Norns, Triplets, etc.

Most Earthly folklores include the "Bridgets" in their theogony. They are represented as sisters, often in possession of sculpting tools, who look after all things related to the life and death cycles. These legends are all wrong about one important thing, though. They're colleagues who get along so well that you'd swear they were all related, but they're not. Mary-Bridget, for example, joined the group in 455 before humanity. What's more, she also has to keep it to herself that her real name is *Mary-Bridget* and not simply *Bridget*. It's a matter of standing.

— Order of the day, girls: Prophecies.

— Oh noooo! Again?

— Urrgh ... *Prophecies*, that's just another fancy name to hide the files that management is more than capable of processing themselves.

— Oh, I know what you mean. I totally agree. Right, let's get it over and done with. Bridge, where did you put your scissors?

— Ah, I left them on Mary's desk.

— Bridget.

— Yes, alright, alright, Mary-*Bridget* ...
Seawings

Seawings are very widespread in the sea and prospering from not participating in the war.

They have a strong and unusual trade with Skywings.

Seawings sought refuge under the sea after a huge loss from the war. Hundreds of seawing lives were lost including dragonets. After the last known Queen lost all but one of her sons and daughters to the war she and the remaining Seawing nobles escaped into the sea. They grew in numbers

### Accomplishments

Making scrolls out of a sturdy and efficient sea plant in the kelp family so they are better water-proof.

Made connections to Skywing spies to spy on the Empress’s behavior.

Healthy and local fish herding.

Making a way to live in trenches.

Growing in numbers.

Created water-proof, lightweight boxes that help carry trading cargo up to shore. There are underwater ports.

Created a much bigger underwater palace underneath the sea- almost as big as the Skywing palace.

Developed better gills, although most young seawings have trouble flying and don’t even know how to.

Made ink popular by trading to Skywings, who created feathered pens and traded it throughout their allies.

### Culture

Seawings usually have huge “funerals” for the lost seawings during the early battle of the war. But instead of a funeral it’s a big festival using the goods passed from The Empire to Skywings to them.

They use aquatic entirely, and some seawings don’t even learn to talk. Only the sovereign s, Royals, and merchants (in charge of trade) know how to communicate on land.

Seawings use coral as decorations for their houses.

Seawings don’t use any walls because well- you can just swim over them.

Crime is super uncommon. Socially their kingdom is almost an utopia.

Usually the ink in their pens in painlessly derived from squids.

Some Seawings are completely pacifists.
Muriel

**Muriel** is the Artist, Painter, and Performer at Death, Inc., and a supporting character and an NPC in *Have a Nice Death*.

## Employee Handbook

**Muriel — Artist, Painter, and Performer**

On Earth, Ms. Muriel the Reverent (Note: Despite the excellent research abilities of Death, Inc.'s archive team, we are unable to confirm whether that's actually her real name, or perhaps some fanciful nom de plume) was a highly controversial artist who causes quite the stir in the gossip rags wherever she went. Each of her works was so controversial that they all, without fail, ended up causing some sort of argument. While intellectuals came to blows on TV sets, Muriel simply went on smiling her enigmatic smile. Her rare contributions were limited to a few maxims of her own creation, which proved to be as cryptic as they were convoluted.

Like many of her fellow artists, Muriel went through periods where a pictorial style, a particular fantasy, became a running theme throughout her work. During the 60s, she went through her *"*Rebellion*"* phase. She caught numerous political figures in pacifist attacks where the victim always ended up splashed or splattered in paint applied through the medium of home-made paint bombs. Muriel's life was tragically cut short during her *"*Love Hurts*"* phase, when she developed a fascination for acupuncture. her final artistic performance was to dive into three different polls. The first was filled with black paint, the second with feathers, and the third pool with steel pins. As you may have guessed, the third pool ended in a blood bath.

Muriel the Reverent is one of the rare damned souls to have skipped almost all the classic administrative steps needed to find eternal peace. In light of her multiple artistic performances in which she had tried numerous times to bring about her untimely death *"*in the name of glory, style, and the shock-factor,*"* Death decided to grant her temporary amnesty under one condition: She was to depict Death, Inc's boss's greatest conquests thorough works of art of her creation. While Death may give the appearance of being fed up with Muriel's outlandish ravings, deep down he quite enjoys being Ms. Reverent's muse!

## Trivia

* In the break room, Muriel could be found singing The Inconnus’s Vice et Versa song.
Billhooks

**Billhooks**. One of the many Scythe varieties that you randomly get to choose from, before the start of the run.

## Employee Handbook

Billhooks were originally designed to cut holly and other herbaceous plants, but it's in battle that they really make their mark. The crescent-shaped blade cuts quickly, and, should anything go awry, it can also be thrown like a boomerang over short distances. A prime example of Celtic toolmaking, this hook is perfect for collecting ingredients for a "root vegetable soup" while scaring off any passers-by who are looking for a free meal. One quick swipe behind the ears and that's the last they'll hear of it, or anything else for that matter.

50 years before our time, Death rode here and there throughout the ancient world, looking for new souls to recruit so he could grow his vast empire. While stopping for a picnic in the shade of a megalithic monument in Paimpont forest, he got into an altercation with a foul-mouthed druid who was not impressed at Death's assuming the circular construction was, in fact, a giant trash can. Sulfocarbonix wanted to teach him some manners by carving them into him with his billhooks, but... he was no match for Death, who easily overcame him with a snap of his fingers.

Jacob and Death disagree on whether he should keep the Billhooks. Orville has since established a sort of ceasefire between them because he was finding it impossible to get any work done with all the shouting and screaming. In practice, Death has agreed to no longer strip new arrivals of their possessions so he can bring any old junk back from the surface, since Jacob doesn't like having to work with tools he didn't forge himself. In return, Jacob has to respect his nephew's need for silence. He is permitted to make some noise, but only in the name of fun. Any arguments need to be taken outside!

## Upgrades

### Base Upgrades

 2
 3
 4
* (50% Chance) Applies Pierce

### Evolutions

 2
 3
Starry Halo

**Starry Halo**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Death has the power to move through time and space at will. Obviously, for administrative reasons, Death, Inc. does follow a strict timeline, which is consistent with that on the surface. This helps keep employees and minions on an even keel. When it suits him, though, Death travels to the future to bring back the latest ingenious new developments.

Starry Halo, unlike the other spells in the family, does not originate from antiquity, but is actually the result of an experiment in the distant future. Death, Inc.'s CEO hasn't really looked into it that closely. Nevertheless, he is sure the cosmic energy circle gets its shape from a planetary-scale terraforming satellite, lost somewhere out there among the stars.

*"*I'm not going to waste my time tying to explain how it works. You need to imagine a ring, then imagine it being a billion times bigger, and add some vegetation and mountains. Not inside the metal itself, but on the *internal* circumference. It's hard to explain. At least it gives you a chance to get some cleaning done.*"* — Death's notes on Starry Halo.

## Upgrades

### Base Upgrades

Mana 50
Cooldown 8s
 1
Mana 50
Cooldown 4s
 2
Mana 50
Cooldown 4s
 3
Mana 50
Cooldown 2s
* (100% chance) Applies **Burn**
Tempus

**Tempus** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Responsible for sorting and and handling large quantities of documents, specific to time data processing, the Knights of Chonology are mountains of muscle stuffed into armor made of a metal like no other in this universe, designed to resist quantum fracturing. The ones known as "Tempus" account for the department's heavy infantry. And just like all their chronology comrades, they have permission to travel through wormholes. This comes in very handy, because crossing the department head to toe in an armor like that is more akin to suicide than heroism.
Pyroghost

**PyroGhost** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Ghosts are not usually capable of expressing emotions other than boredom or indifference, but there are some exceptions. For example, after repeating the same mundane tasks over and over again, hundreds of times, they can begin to feel frustrated. This results in devastating flames erupting from their tired faces, which is never a good sign, magically speaking.

PyroGhosts are nothing more than ordinary Ghosts who feel so much frustration they express it by spitting out fireballs. Patrick tried to offer them teambuilding seminars in cool locations, and Harriet tried to get them to let off steam through exercise classes, but it was no use. They're too cantankerous for their own good.

"Cut it out guys. I know exactly what their problem is. They're not listening, and I think those guys would like me to take over the management, you know. We get along well, the Pyros always laugh at my jokes, and we get along super well. There's a sort of professional chemistry, as the other guy would say." *-Brad, talking about PyroGhosts (he's always trying to prove he'd make an okay Sorrow, that one)*

## Attacks

* They will charge up for a moment and fire a flaming projectile at the player's position when the charge began.

## Behavior

* Will present as a small flame when the player is not detected or will be wandering in a very small area until provoked. They will charge up for a moment and fire a flaming projectile at the player's position when the charge began. Their attack is telegraphed by a brief circle of flame and an exclamation point over their head to show the attack is being charged. The flame is temporarily extinguished and stars show over their shoulders when stunned.
* Will jump slightly up and backward and fire 2 flaming projectiles diagonally down and forward towards the player. Alternates using its normal attack and the new jumping attack (Carnival Pyroghost penalty effect).
EyeSeeYou

**EyeSeeYou**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Claws, talons, mouths, and a hot-headed temperament are all topics that have come up about Charlie, the abominable creature confined somewhere in the depths of Death, Inc. Summoning the EyeSeeYou — a last resort to address a critical issue — calls upon one of his big, round eyeballs to rise up and act as sentinel to make sure someone's got your back. Since, for your dissident employees, misfortune seldom comes alone, an EyeSeeYou in a state of alert also gives off shadowy rays of concentrated pain. At this point, you'd be forgiven for wondering if Charlie even has any good points.

When an EyeSeeYou is summoned, it cannot be unsummoned. The eyeball is *"*removed*"* from its owner, just like you'd pop a grape out from its skin. But even the slightest hint of this spell will fill the premises with shadowy eyes that cast a suspicious gaze over everyone who works here. It certainly makes for some awkward bathroom breaks! In 2004, Jacob and Orville set up a security system that poisons used EyeSeeYous with bug spray. Since then, it is forbidden to leave one's eyeballs lying around, unless you want them to get sprayed.

*"*One competitor hung an EyeSeeYou from their ceiling to *smarten up* their demonic lair. It's not an awful idea in theory, but given the fact that the whole property is located inside a mine, smack bang in the middle of an industrial wasteland, on top of an active volcano... well. It's a bit much. Each to their own, I suppose.*"* — Death's notes on EyeSeeYou.

## Upgrades

### Base Upgrades

Mana 100
Cooldown 1.5s
 1
Mana 100
Cooldown 1.5s
 2
Mana 100
Cooldown 1.5s
 3
Mana 100
Cooldown 1.5s
* shoots faster
Tempus Abjuratum

**Tempus Abjuratum**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Chronomancy, otherwise known as Time Magic, is an extremely difficult discipline to master. So much so that theory and practice blend together into a sort of esoteric soup. As anyone who has studied the art will tell you, *"Each time you learn a chronomancy spell, you've already mastered it and learned another one."* It's very complicated. We've talking quantum physics, here. In short, Tempus Abjuratum allows you to imprison enemies in a spatio-temporal cell. It's very difficult to explain it any clearer than that. Not to mention frustrating.

Death didn't take any classes in the complex art of chronomancy, either at high school or university. Well, I suppose he could have done in a different time line. Time and Death came to a number of arrangements back when the company was founded, and one of them was to learn this discipline. Death was granted the exclusive exploitation rights for the *Tempus Abjuratum* spell in exchange for the right to choose which main characters in a popular television adaption of a fantasy series live or die.

*"*My first is a long way, my second is a form of expression... What am I? Pull my finger, and you'll see! Hihihihihihi!*"* — Time's notes on Tempus Abjuratum.

## Upgrades

### Base Upgrades

Mana
Cooldown
 1
Mana 50
Cooldown 1.5s
* **Stuck** duration increases by **+0.5**
 2
Mana 50
Cooldown 1.5s
* **Stuck** duration increases by **+1.5**
 3
Mana 50
Cooldown 1.5s
* **Stuck** duration increases by **+0.5**
* Each **Alteration** duration increases by **+20%**
Boulderain

**Boulderain**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Conjuring up stone out of thin air simply isn't possible, unless you're an adult gargoyle. These formidable creatures can harness the spiritual power hidden in telluric lines and use it to transport rocky masses through space and time. Boulderain is one example of this. It's one of the basic elements of a gargoyle's training.

Brad, the company's head of security, very rarely shows off his geomancy powers. For one thing, his swoleship prefers to flaunt his muscles and dominate his opponents "the old-fashioned way" (because using magic would be cheating), and, for another, although he'd never admit it publicly, this sort of sorcery was never his strong point. Moving rocks using mind power alone requires a certain amount of diligence, which, alas, is not something this particular oaf was gifted with.

*"*The next person I hear spreading the rumor that this spell is that imbecile Brad's *secret weapon* will be stapled to my office door with a rusty stapler. Why does everyone forget I was the one who taught his gargoyle family geomancy in the first place?!*"* — Death's notes on Boulderain.

## Upgrades

### Base Upgrades

 2
 3
 4
Firescreamer

**Firescreamer**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Although mastering fire is one of the first skills you learn when studying magic, it remains quite a challenging exercise. Plus, even though Pitbook is able to breathe fire on its own, Death knows Pitbook well and knows this skill isn't worth developing further. But when the magical book really files into a rage, it can't be contained. As a result, this spell makes use of the book's ability as a last resort, to restore order during contentious meetings. Fight fire with fire.

— Fire is really dangerous, though. When you burn a forest on Earth, a lot of people are sure to die. Well, let's see: In 2021, a lot of it burned down but there weren't that many deaths.

— Are you kidding?! What about pollution? Over 2,000 megatons of CO2 were released into the air, and that was just in Europe!

— Oh, yeah... Grimes must be thrilled.

— Yeah, keep your voice down.

*"*The debate about the use of pyromancy at work was never resolved. In my opinion, it's an uncontrollable source of destruction. As for the competition, it's an uncontrollable source of destruction. As for the competition, it's ambiguous. Although it can be used to create, to promote development in human populations, it remains a very dangerous weapon.*"* — Death's notes on Firescreamer

## How It's Used

Firescreamer is an excellent boss melter if given the right curses, Ex. Incantum, Arcane Studies, Tenebris Incantum, Puzzling Ascent, Irreverent Farce, Manic Monday.

Some recommended Curse effects are **Bleed** and **Lightning**. (the person who wrote this has not tested out other curse effects with Firescreamer yet)

**Bleed** stacks super quickly due to the fast fire rate so your attacks will be doing a bunch of bonus damage depending on how much **Bleed** stack you have.

**Lightning** while not increasing Firescreamers attack directly will cause a rain of lightning to hit rapidly and quickly fill up your **Rage/Frenzy** Bar.

## Upgrades

### Base Upgrades

Mana 50
Cooldown 0.5s
 1
Mana 50
Cooldown 0.5s
 2
Mana 50
Cooldown 0.5s
 3
Mana 50
Cooldown 0.5s
* Spits more flames
Sorrows

**Sorrows** are the top executives of Death, Inc. under Death, and the bosses of *Have a Nice Death*.

## Overview

Growing tired of reaping souls over time, Death created the Sorrows to help do the labor for him, which marked the beginning of Death Inc. As high-ranking, powerful executives, each of the Sorrows is in charge of a department in Death Inc., and they (along with their loyal Thanagers and minions) are responsible with maintaining the flow of souls entering through the marble gates of the company. However, without Death to keep them in check, they have become arrogant, only caring about how many souls they can reap for profit. Because of this, they have been intentionally gathering more souls than necessary, going beyond the quotas needed. Every Sorrow and their respective department is themed around a common cause of death (with the acception of Brad, who is the head of security in the hall of eternity).

## Quotes

* *Your weaselly associates. Your worst opponents.* -Curse description of Sorrows

## Trivia

Life is not technically a sorrow sence she aren't a member of death.inc.
Hambleurgher

**Hambleurgher** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

The other minions don't particularly enjoy working with the Hambleurghers. For one thing, it's really hard to get any work done when eating you is on your colleague's to-do list. For another, some of the other minions are jealous of the Hambleurghers' ability to fly. Yes, fly. Like Crows or Seaglues. Even if, as Jerry so aptly put it, "We're not in high school anymore. If everyone's running around trying to get little wings on their back or a stapler with their photo on it, you have to start wondering what sort of company we're working for."

The manufacturing process to create Hambleurghers is not overly complicated: Whenever anyone in the mortal realm says, "alright, go on then..." or "don't mind if I do," the complex machinery of Waldo Burger® transforms it into a physical manifestation of gluttony. They then place it between two buns made out of rancid acrylamide, add a large dollop of a polysorbate 80 dressing, and spread on a layer of overindulgence. Et voila! The Hambleurgher is ready to eat! Yes, as you may have guessed, this minion wasn't created to "be" eaten.

— So, what sauce have you got today?

— Cocktail.

— Lucky you; that one always goes down well. It's light. It packs a punch. I'm not so lucky, myself. I think I've got spicy mayo, but it's gone off, so it burns the back of your throat.

— Yeah, but last week I had some wholegrain mustard. Didn't mind that one. Lucien has premium mayo.

— Woow. How's that different from normal mayo?

— No idea, but it's premium so it must be good.

- *Conversation between two Hambleurghers in the factory changing room.*

## Attack

* will fly around the area from time to time and slam down on the ground to cause damage.
* from time to time shoot a pickles at death. this can be telegraphed when they seem to be trying to spit something out.
* when a hambleurgher comes into contact with a waldo box and/or fry, they will eat it and regain 100 hp. after eating 2-3 waldo boxes. their attack will be increased.

## Trivia

* In earlier versions, they were named "Burgeews"

Categories
Food

## Foods

Old Pizza Crusts. Who doesn't like the Crust? +50 HP for two Mins.

Gaunt Hand. Hang on, isn't that Marcel's? -10% Price for two Mins.

Gmo Chicken. Genetically modified Food for kinesthetically modified souls. Healing over time for two Mins.

Juicy Giblets. Slimy yet satisfying. +15 Healing for two Mins.

## Drinks

Vitaminazer. From a to Zombie. +10 damage for two Mins

Wine of the Damned. Relieves headaches, supposedly... +50% Mana regain for two Mins.
Joe

**Joe** is the treasurer at Death, Inc., and a supporting character and an NPC in *Have a Nice Death*.

## Employee Handbook

**Joe — Office Manager**

This is what happens when you drink too much black koffee! In fact, the koffee Joe drinks is now so strong, it once got him in a chokehold. Well, not the koffee itself, of course, but rather the sugar lump he likes to dip in it to warm himself up. Since he's incapable of focusing on anything for longer than a second, he accidentally mixed up his usual cube of sugar with a stock cube that expired three years ago.

Joe is one of Death, Inc.'s most exemplary employees. He has already dedicated over a gazillion hours to filing and keeping the monstrous inventory of life forces across the company's various earthly planes up to date. And all that without even taking a proper break. His secret? A cup with a melted plastic bottom that smells exactly like Joe's favorite koffee. Seems obvious, doesn't it? A positive attitude is all you need to be an effective employee.

*"*AaaaaaaaaaaAARRRRRGHHHH!*"*

A tip from Jerry's ill-thought-out April Fool's prank: Never replace Joe's koffee with black tea!
Frostoxic

**Frostoxic**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

A charm that makes a slab of pure ice spikes rise out of the ground. Casting Frostoxic requires an excellent mastery of the arts of cryomancy. It is wrongly thought that, in order to be a good ice magician, you need to stifle your emotions, crush your passions, and be as "cold" as possible. Actually, this magic discipline shares a lot of similarities with the skills required to practice pyromancy. The main thing is your ability to summon up strong emotions, internalize them, and then use their ebbs and flows to control your powers.

Death has always excelled at all things academic, so much so that he was able to simultaneously follow all course pathways open to him when he was doing his studies. He could even rival the Kitchen Hands who were renowned for their success in enchanted forging and dark alchemy. Thanks to Frostoxic, he was able to prevent the spontaneous combustion of a classmate who had unfortunately confused styrene with spice mix. After that, Death and the young Kitchen Hand became inseparable.

*"*Unfortunately, I was unable to adequately master the spell that would have allowed Jacob to keep the use of his legs. He never resented me for that. He was just grateful to still have his arms for forging. But even if that hadn't been the case, knowing him, he would have been able to beat the metal into shape with his teeth.*"* — Death's notes on Frostoxic.

## Upgrades

### Base Upgrades

Mana 50
 1
Mana 50
 2
Mana 50
 3
Mana 50
* Periodic summons the frozen corals as close to you as possible
* Periodic summons the frozen corals on an enemy
Floors

Each section of the game is divided into 5 floors and a boss room. The layout of each floor is randomized, ending with an elevator that leads to the following floors.

### Floor 1

The first floor of each section is random, and does not contain any special items or extra drops. In the first section, there is an option to change your scythe into another starting funeral weapon. Then, there is an encounter with either a single NPC, or a conversation between two NPCs that you can listen in on.

### Floors 2-4

The second, third, and fourth floor in each section is random. See the elevator floors and floor types below.

### Boss Room

This floor has a Sorrow. Beat them to gain an upgrade item and a curse from O'Shah.

### Break Room

After fighting a Sorrow, enjoy a break - there are no enemies on this floor. There may be an encounter with a single NPC, or a conversation between two NPCs that you can listen in on.

The Thing in the Fridge is stocked with a helpful snack. If you emptied the fridge earlier in your run, spend anima to restock it.

Spend soulary to get anima from the Anima Fountain.

Spend anima at the Distribig® 462 for a chance to get 30 soulary, 2 anima, a blank or 1 koffee.

## Elevator Floors\Floor Types

### Shop

Stop by Mark's shop to buy items and sell weapons. Mark has 3 items for sale - a weapon, a power-up, and a curse. Invest one prismium in Mark's shop to unlock a fourth item for sale! Use the well to sell unwanted weapons for soulary.

### Control Room

Talk to Jacob and Orville to upgrade your weapons. Jacob's stat upgrades cost soulary, but you can choose to give him prismium instead. Orville only accepts prismium to transform your weapon.

Note: You cannot cancel once you begin a payment toward a stat upgrade. Any partial payments on a stat upgrade from Jacob will carry into the next control room this run.

### Intriguing Floor!

This room is a surprise! From dexterity challenges to vitam, the rewards are a mystery.

### HR Office - T. O'Shah

O'Shah gives curses. Choose from one red, one green, or one blue curse. If a colored curse is leveled enough, you will get an extra curse of that color to choose from.

### Soulary-Prismium Department

Bonus rewards on this floor are either soulary, or prismium. Not both.

### Prismium Deposit

Guaranteed one prismium stele on this floor.

### Equipment Storage

Guaranteed one weapon drop on this floor.

### Cloak Shop

Guaranteed one cloak weapon drop on this floor.

### Spell Shop

Guaranteed one spell weapon drop on this floor.

### Curse-Reroll Department

Guaranteed one curse-reroll drop on this floor. Does not allow you to reroll any curses you have already picked up.

### Vitam-Mana Department

Bonus rewards on this floor are either a vitam or mana upgrade. Not both.

### Thanager's Office

Fight thanagers to get discounted weapons from Joe. These optional mini-bosses do not count towards any Sorrows kills.

Guaranteed anima drop and a curse from O'Shah after defeating a thanager.

### Relaxation Room

Take a break from the fighting with a free koffee. No enemies to fight on this floor.
Behammorth

**Behammorth**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

We all have bad days at work, and Death particularly hates when people take him for an idiot. Edburt Behammer, for example, was one of the mail department's best managers, but he had the annoying tendency to push the envelope a bit too far. If a colleague was talking too loudly, rather than simply asking them to quiet down a bit, he'd jump straight to headbutting them. He was big into body language.

”You wanted to see me, boss?”

“Obviously. I didn’t ask you to come all this way for the pleasure of watching you trudge through the corridors. I’m getting too many complaints from your colleagues Ed. You need to give it a break with all the headbutting.”

“What? Hang on a minute! They were asking for it, boss. They’re constantly doing my head in. So, bam! I do theirs in, in return.”

“I’m sorry. Enough is enough. You didn’t have to smash up the koffee machine. I’m afraid I’m going to have to take measures.”

So, Edburt Behammer’s belligerent soul was instantly destroyed and recycled into a hard-hitting accessory that goes hand-in-hand with the Cloak, styled with a “subtle” yet heavy head, and a convenient handle. At least that way he could complain about the useless minions, of which he wasn’t one, to his heart’s content. Or rather, he could have done had Death not taken away his gift of speech so he didn’t have to put up with him moaning on every strike.

## Upgrades

### Base Upgrades

Cooldown 1.0
 1
Cooldown 1.0
 2
 3
Burt

**Burt** is the Consultant Operator at Death, Inc., and a supporting character and an NPC in *Have a Nice Death*.

## Employee Handbook

**Burt — Consultant Operator**

Prior to his tragic death caused by slipping on a discarded banana peel and being impaled on a signpost, Mason *"*Burt*"* Stanley was an urban engineering expert — a master in geometry. One big problem for this damned soul is that he showed up at the front desk still carrying the aforementioned signpost. Unfortunately, back then, customers couldn't get adequate funeral cover if they were in possession of personal effects not authorized by Death, Inc.'s regulation. So Mason had to wait in line for several months, until circular D-34-D came into effect.

Once Burt's file had finally cleared Patrick Thuggin's extensive process, another sizable problem came to light: How was he going to enter the Well of Souls with that signpost stuck firmly in his spectral body? The best solution was to find him a job at the company. But this brought its own complications — namely, how would he be able to comfortably work at the company when it was in no way suited to someone with his disability? Access, security... You name it" There was no accommodation in place for it. *"*Don't act like you know what you're talking about! We're not set up to hire people with disabilities — that's the issue! It has to be said!*"* admits Jerry, company social and economic committee representative.

— Erm... Did you hit your head or something? Why are you walking around with that thing?

— Whoa, dude! Did you hear that, Burt? Hey, he's a person with feelings, you know, just like you.

— Hang on: *Calm down* and look over your shoulder, numskull! You've got the Industrial Pollution Department's floor plan stuck to you!

— Huh, what...? Ah, poop! You're kidding me!

— Who's ablest now, eh? You forgot Burt!

— Don't be daft, I didn't forget... I... Ah, poopity poop poop, I'll be right back. I'll take the elevator and go get him.
Vampire Battery

**Vampire Battery**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Despite his soft spot for destructive weapons, the Cloak sometimes get bored of its own transformations, especially in the spring time. It's even astonished to find itself jealous of Pitbook on occasion, because of Pitbook's ability to summon spells and unleash infernal elements on the minions and Sorrows. It didn't take long for Death to pick up on his loyal partner's gloomy demeanor, so he asked Jacob to give some thought to a solution...

*"*Grrrmbl. The isn't like coming up with new curses, you know. Your Cloak repels the elements it's supposed to protect you from....*"* After this observation by Jacob, months went by and Halloween was approaching with still no progress on the new weapon. A few days — and a lucky coincidence — later, Pump Quinn got a shock from the static electricity while dusting off the decorative bats and sorting them by color, and thus came up with the solution to the problem. *"*Hee-hee, that tickles!*"*

*"*Using bats as a catalyst, good thinking! Well done, Jacob.*"*

*"*Thank you, Master, but it wasn't my idea. It's the little pumpkin you should be thanking.*"*

*"*Pump Quinn? How so?*"*

*"*I don't really know, to tell the truth. Something about balloons, bats, and Ms. Murial's hair.*"*

*"*Our intern certainly is resourceful.*"*

*"*It's a bit of a pain, but I know it makes Cloak happy because I feel it in my shoulders.*"*

## Upgrades

### Base Upgrades

 1
Cooldown 3s
 2
Cooldown 3s
 3
Cooldown 3s
* **Retaliate** temporarily reduces T**he Cloak** cooldown by **+1**
Tornadmin

**Tornadmin**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Ah, yes, as unbelievable as it may seem, administrative documentation does indeed have its very own magical discipline. Tornadmin is an advanced logistimancy spell that generates a Mach-2 cyclone that picks up all the late files and paperwork as it passes. When this happens, the paper contained therein becomes razor sharp and inflicts serious damage on anyone unable to meet their deadlines!

— Wow! Look at that paper whirlwind! Woosh, woosh, woosh! I can't wait to be promoted to permanent employee so I can do that, too!

— Well, you know Pump, when I have some free time, I too can work wonders with some paper and a few pencils.

— Really?? You've been keeping that to yourself, Patty! What sort of magic is it?

— What?! You've seen me do it! It's the magic of *scrap-booking*. Look, I'll show you my private photo album.

*"*Works with absolutely all types of documents, except tax returns. Weirdly. Hmm. There you have it.*”* — Death's notes on Tornadmin.

## How It's Used

Use on the ground to shoot tornado forward dealing continuous damage

Use in the air to drag enemies towards you, use this opportunity to get a secondary hit in.

## Upgrades

### Base Upgrades

 2
 3
 4
Voracious Burst

**Voracious Burst**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

We still don't know why Camille Flage's life force was diminished. Death decided that this enigma might be the solution to his endless boredom, so he attempted to synthesize this enraged zombie's main ability: devouring everything and anything in an uncontrollable frenzy. The burst seizes upon the reptilian instincts within each living being. And dead ones, too

Jacob thinks that when it comes to production, voracity spells may soon have a massive effect on the soul market. It is as effective as pyromancy, for example, although it is far cheaper than all the classic magic spells involving poison, or miasmas, all of which require specific resources that are hard to find in the mortal world. Meanwhile, exploiting world hunger might be a dirty trick, but it's cost-effective.

*"*Remember to thank Flage for having devoured my company car. The company's environmental transition will be easier now that I no longer have a car.*"* — Death's notes on Voracious Burst.

## Upgrades

### Base Upgrades

 2
 3
 4
Destinatus

**Destinatus** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Destinatus

### Department

Inevitable Time Dept.

## Employee Handbook

The Knights of Chronology elite are represented by the Order of Destinatus, svelte knightesses, ready to collar any troublemakers in the Inevitable Time Department with the throw of a lance that never misses its target! The employees of Death, Inc.'s standing corps say that the Destinatus move with the regularity of an atomic clock. They're not wrong, but given that they have to master quantum distortion to operate in the department... It would be fairer to say that they move with the grace of a kitchen timer on a 30-second countdown thrown into a black hole.

If we were to go out on a limb, we could say that while the Tempus are short-fused and the Pendulus are easily led, it would be extremely dangerous to jump to similar conclusions about the Destinatus. Even Time himself is wary of them. On more than one occasion, he has considered going back in time to make them more "docile." But each time he tried - or rather, tries (temporal manipulation makes choosing a tense tricky) - a troop of six Destinatus are waiting for him at the end of the quantum tunnel. They make sure he knows who his most valuable employees are...

"This method of calling oneself by ID numbers and lengthy titles at work is complete and utter nonsense. It's hardly likely to attract young people to the profession! You know what, how about I be the change I want to see? Stop calling me *Milady Dest-12;* it's bull. My name is Lulu. And all the others have first names, too! We're not numbers!" -Announcement from the Commander of the *Destinatus Squad, from the Inevitable Time Department.*

## Trivia

Categories

Categories
Slyma

**Slyma** is a Thanager in the Industrial Pollution Department of Death Inc., and a mini-boss in *Have a Nice Death*.

## Slyma

### Affiliation

Death Inc. / Industrial Pollution Department

## Description

**Slyma - Mutant Radioactive Pet Barrel**

This barrel wasn't always this way. Before its numerous transformations, it was just your average cask, filled with nuclear waste of unrivaled toxicity, hidden deep underground in the middle of nowhere. The serial number engraved on the lower edge reads *5LYM4,* but some sharp-witted worker wrote over the 5 and 4 with a permanent marker so it now says “SLYMA".

After the umpteenth acquisition of resources for Death Inc.'s Industrial Pollution Department, the barrel tattooed "SLYMA" came into the possession of Gordon Grimes, who added it to his personal collection, as part of his employee compensation package. Even the emperor of toxicity couldn't have guessed what was going to happen next ...

After coming into contact with chemical agent X, of a totally deviant nature, the barrel mutated into an organic creature designed to cover surroundings in a thick layer of flexible slime and acidic regurgitation ... The worst of it is that he's completely obsessed with Gordon, who doesn't like it at all. "The problem is its hygiene. That thing, SLYMA, recognizes its master by scent. In Grimes' case, it's not surprising it's following him around like a puppy."

## Appearance

Slyma is a toxic waste barrel with spider legs and a row of teeth inside its body, as well as an eye in it's mouth.