Little Nightmares Series

* Little Nightmares
* Little Nightmares II

Little Nightmares 2

* Microsoft Windows
* Nintendo Switch
* PlayStation 4
* Stadia
* Xbox One
* PlayStation 5
* Xbox Series X/S

Little Nightmares is a series of puzzle-platform horror adventure games made by Tarsier Studios starting with Little Nightmares in 2017 to Little Nightmares 2 in 2021.

## List of Games

* Little Nightmares
* Little Nightmares II

## Plot

### Little Nightmares

Six, a nine-year-old girl in a yellow raincoat, awakens from a dream of a woman wearing a kimono and a Noh mask. Armed with only a lighter, she sneaks through the bowels of the Maw, a massive, underwater iron vessel. Throughout the Maw, she encounters Nomes: small, skittish creatures that either flee from her or passively observe her efforts. She has the option to hug the Nomes, should she get close to one. In the Prison, where captured children are held, Six evades the carnivorous Leeches that infest its depths and artificial eyes that will turn her to stone if she is caught in their lights. Six also regularly experiences debilitating bouts of hunger; whenever she eats, a shadowy, flickering version of herself appears. After eating some bread offered by an imprisoned child, Six is captured by the blind, long-armed Janitor who supervises the captured children. She escapes but makes no effort to help the other children. She falls into a room filled with piles of shoes and evades the unseen monster burrowing underneath. The Janitor eventually corners Six, but she severs his arms with a collapsing door.

Caught by another bout of hunger, Six is forced to eat a live rat. She travels to the Kitchen, where children wrapped up in butcher paper are being sent. Here, the grotesque Twin Chefs are preparing a feast and pursue Six whenever they spot her. She makes her way outside to the hull of the Maw, above the ocean waves. Scaling the hull, Six witnesses a procession of obese, suited Guests marching into the Maw from their vessel. They lumber into a Japanese-style Guest Area, where they gorge themselves on food. The feast is overseen by the mysterious Lady from Six's dream, the masked proprietress of the Maw. Several Guests scramble after Six, but she outruns them. When she has another hunger attack, a Nome offers her a sausage. However, Six eats the Nome instead.

Six follows the Lady up into her Quarters, which are strewn with broken mirrors. Pursued by the Lady, Six finds an unbroken mirror, which she uses to repel her. The sight of her own reflection causes the Lady pain and eventually subdues her. As the Lady lies defenseless and weakened, Six experiences a final hunger attack. She bites the Lady's neck, killing her and absorbing her magical powers. Six walks back through the Guest Area, surrounded by a dark aura. Some of the Guests try to eat her, but their lives are instantly drained and their necks snapped by her new powers. She passes through a door and proceeds up a staircase and out into the sunlight, while all the Nomes she has hugged gather at the open doorway.

In a post-credits scene, Six waits by the entrance of the Maw while a foghorn is heard in the distance.

#### Secrets of the Maw

A boy called the Runaway Kid wakes up from a nightmare involving him swimming in darkness before being dragged underwater. After leaving the Nursery, he follows a girl who is also fleeing, but later disappears. She leaves behind a flashlight, which the Runaway Kid takes.

The Runaway Kid falls into the Depths of the Maw, which are heavily flooded. He avoids Leeches and make his way across by hopping on floating platforms. The Depths are home to the Granny, who swims underwater and attempts to grab the Runaway Kid either by bumping/destroying the floating platforms he stands on or by snatching him if he is in the water for too long. After pushing a plugged TV set into the water to electrocute and kill the Granny, the Runaway Kid leaves the Depths but is then captured by the Janitor. The final scene shows the Runaway Kid in a cage next to other trapped children, including Six. The Janitor pulls the Runaway Kid's cage away, paralleling Six's main-game story just before she wakes up in her cage.

Wrapped in butcher paper and ascending on a hook towards the Kitchen, the Runaway Kid breaks free and falls into a new level of the Maw, finding an engine room where Nomes throw coal into a furnace. After evading the Janitor, the Kid uses the Nomes to power up the furnace. The bucket elevator in the engine room becomes fully functional and lifts the Runaway Kid up to a furnace room where more Nomes are gathered, their shadows cast by the furnace's light resembling children. After leaving, the Runaway Kid finds himself on top of a rising elevator occupied by the Lady.

The Runaway Kid enters the Lady's Residence. After solving a series of puzzles to find three missing statues while fighting off the Shadow Children, he finds the Lady looking at herself in a mirror, her unmasked face in the reflection revealed to be gruesome and deformed. The Lady is alerted to the Runaway Kid's presence and transforms him into a Nome. He then finds his way into the Guest Area and the room with the sausage in Six's story. The chapter ends with the Runaway Kid standing by the sausage, indicating that he is indeed the Nome whom Six eats. When the credits for *Secrets of the Maw* roll, they are eventually shown to be on a television set, which shows a figure reminiscent of the Thin Man.

### Little Nightmares II

Mono, a boy wearing a paper bag over his head, awakens from a dream of a door marked with an eye at the end of a hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them and they kill him with a shotgun. Using a door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old television sets. Throughout the journey, Mono attempts to use televisions as portals to enter the hallway from his dream. However, he is always pulled back out by Six before he can reach the door. He also encounters several ghostly, glitching remains of children, which he can absorb by interacting with them.

Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. Mono rescues Six and they escape the long-necked Teacher. Outside the School, Six finds her signature yellow raincoat. The pair reach the hospital, where they encounter the mannequin-like Patients, their detached Living Hands, and the bulbous Doctor who crawls on the ceilings. Mono lures the Doctor into an incinerator and may choose to kill him or leave him trapped inside. Mono and Six then exit into the heart of the Pale City. They spot the Signal Tower, which emits a pervasive Transmission that controls the city's inhabitants: the TV-addicted Viewers, whose faces have been distorted from prolonged exposure to it. When Mono finally reaches the door through a television set, it opens to reveal the spectral Thin Man. After Mono is pulled out from the television, the Thin Man emerges too and captures Six, leaving behind a glitching shadow of her. Six's shadow remains lead Mono close to the Signal Tower, where he confronts the Thin Man. Discovering he has powers similar to the Thin Man's, Mono takes his bag off and battles and disintegrates him before pulling the Signal Tower towards himself.

Mono enters the Signal Tower and finds Six, now a distorted giant. She becomes hostile when he damages her music box, but Mono returns her to normal by destroying it. As the Signal Tower begins to crumble, the children are pursued by the gelatinous mass of flesh and eyes which forms its core. They outrun the mass, but Six allows Mono to fall into a chasm and escapes through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller while slowly being corrupted by the Signal Tower's influence, ultimately taking on the form of the Thin Man (revealing that the Thin Man is Mono's future self). The camera draws back to reveal the now-adult Mono in the room at the end of the hallway in his dream, and the door closes.

If the player has found all of the collectible glitching remains, a final scene shows Six exiting the television portal and encountering her shadow self, which gestures to a pamphlet on the floor advertising the Maw. Six's stomach suddenly growls with hunger, setting the events of the first game in motion.