Doppelganger

## **Overview**

Doppelgangers are one of the special monsters. They materialize into the form of a survivor after infiltrating defenses in an incorporeal form. They possess cursed replicas of the tools wielded by their victim, among which is a deadly melee weapon, a pickaxe capable of mining walls with relative ease, two mana sapping healing stations, and a random other item. Doppelgangers excel in dealing damage to the survivor they are disguised as, doubly so if their victim is lost in darkness.

In summary, Doppelgangers are powerful melee assassins capable of sneaking through any gap in defenses in order to hunt down a survivor or sabotage walls in secret.

## **Stats**

Health: 20 Hearts (40 Hp)

Resistance: 85%

Arrow Resistance: 75%

Depth Strider: 3

Shrine Weight: 1.5

Unproccable

## **Tools**

### **Cursed Weapon**

*A weapon formerly forged by great survivor craftsmen, now touched by Airem's will.*

Attack: 25

Armor Shred: 30

### **Cursed Pickaxe**

*The tip is slightly dulled.*

Allows the doppelganger to "repair" a survivor's armor, inflicting Weakened Armor.

Mining Tier: Iron Pickaxe

### **Cursed Healing Station**

*The hearts are becoming black and corrupt.*

False Healing Stations which can heal survivors but will also drain their mana.

Quantity: 2

### Cursed Tool

*Perfect copies of survivor tools and supplies?*

Can include:

* Cursed Shovel
* Cursed Axe
* Cursed Cobblestone
* Cursed Torch

Quantity: 1

### **Unhide**

*"It's alright... I'm your... friend."*

Disables invisibility.

Item is consumed when invisibility is lost.

## **Abilities**

### **False Repair**

Doppelgangers can feign the act of repairing a survivor by right-clicking them with their pickaxe, however this action will weaken the armor instead of repairing it.

Activated by **Right Clicking** the Cursed Pickaxe.

Cooldown: 30 Seconds

Afflicts targeted survivor with **Weakened Armor 4** for 15 seconds.

### **Cursed Healing Station**

Cursed Healing Stations are deployed identically to normal Healing Stations except they can also be placed in close proximity to other active healing stations. When deployed they will heal nearby survivors for a minimal amount of health but at comparatively great cost to their mana reserves. Survivors can attack cursed stations to reduce their duration.

Cooldown: 1 Second

Max Duration: 10 Seconds

Getting touched by a survivor reduces the duration by 0.6 seconds.

The duration can only be reduced every 0.2 seconds.

Effect Radius: 6 Blocks

Health Healing per Second: 1

Mana Drain per Second: 15

### **Survivor Form**

When you spawn as a Doppelganger you will take the identity of an alive non-hero survivor. In addition your **Cursed Weapon** will take the appearance of the weapon held by your copied survivor. The copied form is indistinguishable from a regular survivor to the survivor team. However, Doppelgangers will never copy the durability of armor. Doppelgangers viewed by the monster team will always emit black smoke. The disguise can not be altered by any means once it is chosen per life, even if the target of said disguise dies or otherwise leaves the battle.

If there are no non-hero survivors alive, your disguise will instead take the form of your regular player skin. Additionally, you will not have a target to be able to deal bonus damage against. The **Cursed Weapon** will default to taking the form of a Mystic Runesword in this case, or if the target doesn't have a copyable weapon equipped.

### **Survivor's Fate**

Attacking the survivor whose form you copied will inflict bonus damage and armor shred. This effect is improved further in **Moderate Darkness**.

Damage Bonus: +30%

Armor Shred Bonus: +30%

Bonuses from this passive are increased to **+60%** in **Moderate Darkness** or greater.

Multiplicative with **First Strike**.

### **First Strike**

Once per life, upon making your first hit you will deal +50% damage. This effect will persist when you lose invisibility but will be lost if you take damage before you deal damage. First Strike being charged is represented by your EXP bar.

Damage Bonus: +50%

Multiplicative with **Survivor's Fate**.

### **Invisibility**

When you spawn as a Doppelganger you are Invisible for 40 seconds. For the duration of this invisibility you are also buffed with **Resistance 10**, **Speed 3**, and **Jump Boost 3**.

Shrine Weight is 0 while invisible.

Invisibility and related effects are cleared early if the user:

* Harms a survivor.
* Breaks a block.
* Attacks a Turret, Healing Station, or Conducting Rod
* Uses the **Unhide** item.
* Activates a **False Repair**
* Deploys a **Cursed Healing Station**

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{\displaystyle x = questPoints}

 *You must hit your target at least [X] times!* | Integer from 3 to 7

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{\displaystyle x = questPoints}

35 Exp per quest point.