Shamanda Felt

Shamanda is an original member of the Mystery County Monster Hunters Club. She grew up Tacoma, Washington and currently resides in Haverford, Superior. Shamanda attends the Queen Latifah's School for Gifted Girls and Average Boys.

## Description

Shamanda is an African American teenager from Tacoma, Washington. She has incredible dexterity, strength, and flexibility, often performing flips and martial arts moves. Shamanda has a lip piercing and, starting in Season 2, when she puts on her eyeliner, she gets reduction in harm taken.

### Personality

Persevering while carrying heavy emotional loads and organizational responsibility has been a key facet of Shamanda's personality. She is organized and able to delegate effectively. Shamanda will sometimes lash out verbally when she feels threatened, but will also go out of her way to comfort other Club or Dojo members when she sees a need.

## Relationships

* Uncle Tony - Shamanda's Uncle
	+ Tony Felt and Shamanda have a strong relationship. He is proud of his niece, and will try to comfort her when she is upset.
* Aunt Toni - Shamanda's Aunt
	+ Toni Felt cares deeply for Shamanda, and will often try to show her affection with food.
* Krashlee Grenadine - Shamanda's God-cousin
	+ Krashlee and Shamanda were once the best of friends. After the timeline change, Shamanda became almost inaccessible to Krashlee due to her constant efforts at The Dojo.
* Susan Wexler - Mentor
	+ Susan Wexler and Shamanda have a strong relationship. Susan is one of the few people Shamanda will go to for advice, and, while she won't always take it, seems to respect her opinions and expertise.
* Evan Shepherd - Shamanda's boyfriend
	+ Evan and Shamanda met during the Hodag arc and immediately connected. Evan reveres Shamanda, and is her greatest supporter.
* Adam Miller - Shamanda's ex-boyfriend, current friend
	+ Shamanda became attracted to Adam Miller when he demonstrated his monstrous power of *mental dominion* over the adult men the Club came across. While recovering from the Goonch attack, Shamanda was tasked by the Devil to get Adam's soul, which was eventually bonded to her own. After the change in the timeline, Shamanda decided to break up with Adam and start fresh. They are still friends, though there is often romantic tension between them.
* CEJ - Shamanda's ex-boyfriend, current friend
	+ Shamanda and CEJ would often butt heads, especially before the Bondelgrob attacks. During the Black Site arc, Shamanda wanted to shock the Club by acting out and doing something unexpected. She kissed CEJ who immediately reciprocated, and then broke up with his girlfriend, Hannah. They dated for a while, but eventually broke up. They are now just friends, and have a fairly good relationship.
* Anne Furthermore - Anne is Shamanda's current intern/apprentice from The Dojo.
	+ Anne talks about Shamanda at home. Not positively or negatively, but it is still a great sign of respect from Anne Furthermore.
* Dragline Jones - Dragline is Shamanda's previous intern/apprentice from The Dojo.
	+ Dragline and Shamanda have a rocky relationship. While Dragline originally seemed to worship Shamanda, overtime, the relationship soured. Especially when Shamanda started dating CEJ, who Dragline had a crush on. This caused Dragline to betray Shamanda and the Club, becoming briefly aligned with Barb Wexler. Currently Dragline and Shamanda have a cool, working relationship in the monster hunting scene.
* Whoopi Goldberg - Shamanda's benefactor at The Dojo
	+ Whoopi Goldberg is a known unknown for the Club. Shamanda seems to have more information than the rest of the Club about Whoopi's intentions and history, but has divulged very little. She spent part of her summer at Whoopi's compound in Superior.
* Adriana - A member of the Council of the Dolls and an ex-member of Shamanda's crew
	+ Adriana and Shamanda have had a fitful relationship. Prior to changing the timeline, Adriana was a part of Shamanda's softball crew, and would back her up during tense or dangerous moments. After the change, Adriana became a central figure at The Dojo, and often challenged Shamanda. They have a cool relationship, Adriana respects Shamanda, but is also afraid of her powers.
* Astrid Mastramonico- A member of the Council of the Dolls and an ex-member of Shamanda's crew
	+ Astrid and Shamanda have a difficult relationship. Before the timeline shift, Astrid was a part of Shamanda's softball crew, and was dedicated to her safety. After the change, Astrid became a member of The Dojo. Astrid's mother is a member of the Haverford Chamber of Commerce and influenced her daughter to share confidential information about the inner workings of The Dojo.

## Season 1

**The Goonch**

We are introduced to Shamanda in Episode 1, as a Cold Stone employee. She and Adam Miller are listening to rumors about the disappearance of Dylan, a high school student, while he was out with his girlfriend Aleesha at Palmersett Cove. Aleesha believed the Goonch had got Dylan. Shamanda, Adam, and CEJ share these rumor with the rest of the club members. They decide to get a big net to help them catch the Goonch.

While at Tom's Nets, Shamanda witnesses Adam's mental domination of an adult man, and this seems to be the beginning of her attraction to him, although it is later revealed that she has loved him since she first moved to Haverford. Later on, when they are at the Park Ranger Station, Shamanda throws a lasso around CEJs head while trying to pull him out the lake. He had been scooped off the shore by a giant catfish. Shamanda and the gang save CEJ and destroy some of the giant catfish before getting back to Susan's Lair to heal. While recovering, Adam and Shamanda grow closer, but not much later, it is revealed that Shamanda has sold her soul to the Devil for an iPod. In order to regain her soul, she needs to get Adam to sell his!

**Lust Demon Arc**

During the events at Camp Onomatopoeia, Shamanda unsuccessfully tries to convince several teenagers to sell their souls to the Devil, so Shamanda can pass one off as Adam's. She has a moment of connection with Paul DeBello while he checks in on her. Then, Shamanda is a witness to the accidental murder of Chet Gibbons by her friend, CEJ. Shamanda and Adam have a mental connection and learn things about each other. Adam learns that Shamanda has been in love with him since she first met him. He was the first person to sit with her in the lunch room, and she talked him into selling Scantrons with her.

After getting back to the school, and preparing for the Fallentine's dance, Shamanda, annoyed that Adam hasn't asked her, asks Paul DeBello if he would go with her. Paul is obviously excited and says yes. The Club has to exorcise a Lust Demon from Krashlee that possessed her at the Camp. They do not do it successfully, and everything starts to go to hell. Shamanda and Adam are forced to confront the Devil in the form of Rider Strong, and he attacks the demon possessing Krashlee. Krashlee forces the demon out and it is destroyed.

**The Power Station**

Shamanda is told that her soul debt is due by the Devil. He takes her soul, but returns it to her, stitched together with Adam Miller's soul. She has to keep him safe. She tasks Astrid and Adriana to tail Adam, and the next day heads off to a monster hunting assignment with the Club. They have to fight a Christmas house. Shamanda tries to telepathically commune with the ghost of Melvin Quivik which does not go well. Adam and CEJ break into the house, and they all help Susan with a spell to expel Melvin from the house. They then hurry to the power plant, as CEJ and Adam both talk about bad things going down there.

They steal Tom Knutts Netmobile, which has a coyote caged in the back, and drive to the power plant. They Club leaves Adam in the van, who is healing after Shamanda gave him a little punishment for cruelty toward Krashlee. When they get into the building, CEJ reveals that he is actually a Salamander wearing the skin of their friend. The Coherence has begun and the world outside has turned to nothingness.

After Adam Miller finds them, he turns into a caterpillar and drains the life out of Salamander CEJ. When he turns back, he mentions that CEJ was one of the 36, an important group of people keeping the universe running. Shamanda starts to get angry. She feels like she has been guided to this moment, not through her own choices, but by the scheming of others. She is here to be a supporting player for her important friends, and that is not what she wants. She summons Rider Strong and tries to take over Hell from him. He realizes that she has summoned him to a place that he can't leave. Angelic forces are trapped inside and he is furious.

Shamanda becomes the Queen of Hell, turning herself into an Angel. She meets up with Lailah who wants her to convince Susan to perform the ritual to let them join the Coherence. If not, they will be trapped in the Generating Station forever. Shamanda brings Susan to Lailah, and as the choice is put before them, Susan summons CEJ back into the world.

Lailah tells them about the Coherence and Susan's role in it. While she does so, Marcus Verhmese uses the power of belief to free himself and get more powerful. Shamanda tries to access her celestial power, but loses control and becomes insecure. She shifts into a version of herself she fears she is destined to become. A 45-year-old manager of a Cold Stone Creamery. This causes the room to shift into a Cold Stone, and Shamanda is behind the counter serving ice-cream. After Marcus is defeated, Adam and his father come to buy a cone. Shamanda tells Adam that she thinks they had moved to fast, and that while the world seemed to conspire to bring them together, it wasn't what she wanted. She breaks up with him.

Krashlee tells Shamanda she fully supports her, and that she has so many options. It brings Shamanda back to herself, and she becomes the Shamanda Felt she was always meant to be. No longer, the Crooked, she was the most interesting teenager in the world!

Lailah tells the club that in order to change the world, they must complete the ritual and sacrifice something.

## Season 2

**New Season Changes**

**The Hodag**

**The Tooth Fairy Arc**

**The Townhall and Aftermath**

**The Chipheads and the Hydroelectric Dam**

**Chadriel Interlude**

**The Black Site**

**Flashback to the Future**

## Season 3

**New Season Changes**

**A Fire Starter**

**Forever Young and the Boy-Girl Party**

**Threat Level Disco**

**The Comic Events of MCMHC**

**Fallentine's and Miller Moments**

**The Election**

**LIDS**

**Dungeons and Derrks**

**Krashlee's Birthday Bust**

**Reading is Fundamental**

During this arc, the group is transported into a series of books at the library. CEJ finds himself inhabiting the body of a bee for decades and this experience stays with him. He identifies strongly with bees and their culture.

**The Hand(an)s of Time**

**Ladd's Get It On**

**Where in the World Is Krashmandam Suzameejay?**

## Playbook

### The Crooked

***Luck***

* Whenever you spend a Luck point, someone from your past will re-appear in your life. Soon.

***Moves***

* **Crew** - You have a regular crew, a team of three or four people who will help you out with pretty much anything. They count as a team.
* **Deal with the Devil** - You sold your soul to the Devil.
	+ Pick one or two things you got out of the deal:
		- Wealth
		- Fame
		- Youth
		- Sensual gratification
		- Skill (add +1 to two ratings)
	+ Payment is due either when you die, in six months (if you picked two things) or otherwise in a year.
* **Driver** - You have +1 ongoing while driving, plus you can hotwire anything (the older it is, the fewer tools you need to do it). You also own two handy, widely-available vehicles (perhaps a sportscar and a van).

### The Spooky

***Moves***

* **Telepathy** - You can read people’s thoughts and put words in their mind. This can allow you to *investigate a mystery* or *read a bad situation* without needing to actually talk. You can also *manipulate someone* without speaking. You still roll moves as normal, except people will not expect the weirdness of your mental communication.

* **Tune In** - You can attune your mind to a monster or minion. Roll +Weird.
	+ On a 10+, hold 3.
	+ On a 7-9, hold 1.
	+ On a miss, the monster becomes aware of you.
	+ Spend one hold to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers:
		- Where is the creature right now?
		- What is it planning to do right now?
		- Who is it going to attack next?
		- Who does it regard as the biggest threat?
		- How can I attract its attention?

### The Para-Romantic

***Moves***

* **I Am Theirs And They Are Mine** – Whenever you are in danger, your Guide knows it. If your Guide is suffering harm (and it’s feasible), you can spend a point of Luck to redirect the attack onto yourself as if you have rolled 10+ with protect someone. If you are suffering harm, you can decide that your Guide has protected you and is suffering this harm instead. If you choose this, roll for bond abuse.

### The Initiate (current)

***Luck***

* When you spend a point of Luck, something goes wrong for your Sect: an ill-advised project or a disastrous operation.

***Sect***

* Shamanda Felt's Sect is The Whoopi Goldberg Dojo of Excellence and Good Grades.

***Moves***

* **Sect Standing** - When you are in good standing with your Sect, at the beginning of each mystery, roll +Charm.
	+ On a 10+ they provide some useful info or help in the field.
	+ On a 7-9 you get a mission associated with the mystery, and if you do it you’ll get some info or help too.
	+ On a miss, they ask you to do something bad. If you fail a mission or refuse an order, you’ll be in trouble with the Sect until you atone

* **Ancient Fighting Arts** - When using an old-fashioned hand weapon, you inflict +1 harm and get +1 whenever you roll *protect someone*.

* **Sect Resources** - The Dojo has plentiful resources and helpful classes to assist you. Once per mystery, you may use them. Roll +Weird.
	+ On a 10+ hold 3
	+ On a 7-9 hold 1.
	+ On a miss, you get bad information and the Keeper decides how that affects you.
	+ Spend your hold to:
		- have a useful object ready.
		- be somewhere you are needed, just in time.
		- take +1 forward, or give +1 forward to another hunter.
		- retroactively warn someone about an attack, so that it doesn’t happen.

* **Apprentice** - You have an apprentice: name them.
	+ Your job is to teach them the Sect’s ways. They count as an ally: subordinate (motivation: to follow your instructions to the letter).

## Trivia

* Worked at Cold Stone as a shift manager for seasons 1+2
* Loves photography

## List of Appearances

* Episode 1 - I'll Have What the Goonch Is Having