Cool Friends

**Cool Friends** is the sixteenth level of *Just Shapes & Beats*. This industrial-themed level is the first level that takes place after Volcano, which is Industry.

## Description

*Cool Friends* is the first level in the Industry world. It is known for its random hazard placements, tight timings and spaces, as well as sawblades.

This level lasts for 2 minutes and 6 seconds before the track fades out.

## Story Sequence

In order to advance further to rescue their friend from any more trouble, the Blue Square needs to enter the heart of the Industry. However, there is a conveyor belt that the Square cannot pass through because it's operating in a different direction. Nearby should be a level selection hexagon, which starts *Cool Friends* once entered.
Once the player completes the level, they should be able to advance further. But the Square falls off short before they reach their friend, due to them being too small. Soon, they'll encounter another character which requires to be rescued: The Helicopter. This will allow three levels to be played in any sequence: The Lunar Whale, Spectra and Unlocked.

## Layout

First Phase
The level starts off with the pink lasers, seen in the infobox before the title of the level fades away. Then, pink squares start raining upwards for a few seconds, before conveyor belts show up and start moving to the left. Soon after, "four-headed" pistons appear, expanding to the beat of the song and changing direction after each pump, with the top row having the pistons face in the cardinal directions (North, South, East, and West) or being in a plus sign formation and the bottom row facing in the intermediate directions or in the x-formation.
Afterwards, a whole bunch of sawblades appear. After dodging those, there are more sawblades waiting, this time, oscillating up and down in a wave-like formation. The conveyor belts disappear right before the second phase begins.

Second Phase
After a bass drop, the beat picks up, as sawblades appear on the ceiling and ground acting as borders and a whole bunch of laser beams appear in this order: first, two lasers appear and shoot in the center, both vertically and horizontally in a plus formation. Second, two lasers appear to the right and left of the center laser, with two intersecting lasers appearing from both lasers.
Then, warnings appear as the walls appear, and from there, the lasers that appear are strewn about like a net, but still in crosses (there are five in the net). While the lasers shoot, sequencing squares (tracks) show up and slither downwards from the left to the right.
After this process is repeated, multiple sawblades form in a line and starts spinning continuously in an anticlockwise direction while the process repeats (cross > triple > double cross > walls > tracks > net > cross > triple > double cross > walls > tracks > net). This continues until the third phase.

Third Phase
Gigantic sawblades appear one by one on the field, each forewarned by lasers that sequence left in their drop area (the first set fires before the sawblade falls, while the others' fire to give the blade a "push"). The first and third ones come in on the right and grind to the left, while the second and fourth ones go the opposite way.
While the sawblades are grinding, pink particles are spit out as well. After this, large lines of sawblades start to chase the player. He or she has to dash precisely through the spinning lines of sawblades. At the very last part of the song, the player is cornered by nigh-unavoidable, rapidly spinning sawblade lines. Luckily, if the player stays pinned against the wall, the level ends without the player getting grinded.

Hardcore Mode Changes
First Phase* The beams in the intro are bidirectional (they cover full lines across the screen rather than partial lines).
* The squares move faster.
* The screen pans faster.
* The pistons are larger.
* The saw sweep pattern is actually more avoidable.

Second Phase* Warnings are shorter.
* There are more lasers.
* The saw stick's speed was increased again.

Third Phase* As soon as the giant sawblades hit the ground, they begin to grind. This means that they fall a little later in Hardcore Mode.

## Gallery

* Beginning
* Conveyer belt sequence
* Chaos Sequence
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## Trivia

* This level introduces the composer Silva Hound. Murtagh and Veschell remixed the soundtrack.
* This is one of the harder levels of the game, as shown in the infobox, the obstacles already show up *before* the title fades away, unlike most of the levels.
	+ As a matter of fact, many seem to agree that either this level, Try This or Termination Shock is the hardest  Story mode level.
* The title sequence shows *Cool Friends* by *Silva Hound (Murtagh & Veschell Remix)*. However, in the game's Soundtrack List and credits, the title is *Cool Friends (Murtagh & Veschell Remix)* and the artist is *Silva Hound.*
* The following changes were made to Cool Friends as of Update 1.1:
	+ The rotating sawblades in the second phase were nerfed to rotate much slower than the initial speed, followed with the blackness in the sawblades changed to a pinkish dark red.
	+ About 8-10 warning lines have been added before the appearance of all four giant sawblades in the third phase, rather than only the first sawblade.
		- The beams that appear before the first sawblade now sequence the other way.
		- The "push" effect was accidental but looked cool to Lachhh, so he included it.