recursal/Fanatic-Fandom huggingface dataset:
Light-Make Magic

**Light-Make Magic** is a Caster Magic, a type of Molding Magic and variation of Light Magic that involves the creation of objects using light.

## Description

This is a type of Molding Magic which utilizes the element of Light. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes.

## Spells

### Nudd's Spells

•**Light Make - Swan's Wings**: The user forms a plethora of bladed swan's wings which rush towards the opponent, attacking in a flurry to inflict deep cuts.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Low*]

•**Light Make - Divine Sword**: The caster creates a longsword out of light for melee combat. The weapon is sharp and weightless, its slashes are capable of trailing large amounts of light in its wake, which can damage the opponent. Furthermore because it's weightless it can attack super fast.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Average*]

•**Light Make - Divine Bow**: After first crafting a bow from light, the caster forms an arrow from both their hands and fires them at high speed towards the opponent. After the shot, the speed of arrow increases with gravity and air pressure, grievously wounding the enemy.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Average*]

•**Light Make - Kite**: The user creates a kite under themselves out of light, enabling them to fly through the air.

[*Support Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Low*]

•**Light Make - Barrier**: The user strike their fingertips in front of them, summoning a round floating wall made from light.

[*Defensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Average*]
Knockback Magic

**Knockback Magic** is a Caster Magic and a variation of Wind Magic or Air Magic.

## Description

It is a Magic that revolving around the use of air pressure, the users of the Magic have control over how much air pressure they output, giving them a control over their Magic in both an offensive, a defensive and a supportive manner. Advanced users of the Magic have learnt to maneuver their body by sending mid-tier air blasts in the opposing direction they which to go, this allows them to travel at great speed while also keeping high evasiveness. Alternatively this ability could be use for high jumping and/or flight but in a more complex sense.

## Spells

### Laupr's Spells

•**1,000 Pascals**: The user place both of their hands in front of the target or against the target's body before releasing air pressure in vast quantity, enough to both the user a few yards away and the target across a long distance.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Average*]

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#### Ultimate Spells

•**5,000 Pascals**: First the user place their hands past their waist, releasing air pressure to hurl themselves at their target and then, quickly as they do so, they place their hands in front of them shooting as much air pressure as they can output to send the target fly as far away as possible and to deal as much damage as possible. Using the speed at which their body travels the user can counterbalance the power they output to minimalize the damage taken or at least to minimalize the knockback that applies to themselves.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: High*]
Nychthemeronic Eye

**Nychthemeronic Eye** is a Unique type of Eye Ability.

## Description

**Nychthemeronic Eye** gives the user control over the Day-night cycle, allowing them to fast forward day & night in real-time. However, because of the nature of this Eye Ability, the tole on the user is immense. Additionally, the effect of the Eye Ability is not permanent and lasts only as long as the user can maintain it after which everything revert to the way it was before. The effect of this Eye Ability are worldwide.
Crystal Dragon Slayer Magic

**Crystal Dragon Slayer Magic** is a Lost Magic and a type of Dragon Slayer Magic that utilizes crystal.

## Description

Crystal Dragon Slayer Magic is a type of Dragon Slayer Magic that grants the user various characteristics typical of a Crystal Dragon. Consequently, Crystal Dragon Slayer Magic allows the user to produce and control crystal from any part of their body, which can be used both in melee and as a ranged form of offense. The generated crystal can be manipulated in a wide variety of ways, their “type” can be changed at will, and they can even be given a material consistency.

## Spells

### Nibiiro's Spells

#### Basic Spells

•**Crystal Dragon's Roar**: Nibiiro inhales a fairly large amount of air and then proceeds to releases a very powerful tornado from their mouth, which possesses incredible blunt force, at the opponent. In the process, sharp crystal shards are dispersed, which are capable of shredding the opponent's body.

[*Offensive Spell*] | [*Close & Mid Range*] | [*Cost*: *Average*]

**Crystal Dragon's Dazzling Crystal:** Nibiiro creates a sphere of crystals that reflects light it not only make the enemy she is facing have trouble seeing once it hits it shatters and shards fly everywhere puncturing the opponents and causing other wounds.

[*Offensive Spell*] | [*Close Range & Mid Range*] | [*Cost*: *Low*]

**Crystal Dragon's Shards:** Nibiiro Creates perfect shards on her claws only 10 at a time and shoots them at the opponent like knives with proper rhythm she could launch tons of them out she could also do it one handed to have another hand free.

[*Offensive Spell*] | [*Close Range & Mid Range*] | [*Cost*: *Low*]

**Crystal Dragon's Refraction:** Nibiiro makes a crystal behind her that when light touches launches deadly light beams at the opponent burning their body up.

[*Offensive Spell*] | [*Close Range & Mid Range*] | [*Cost*: *Low*]

**Crystal Dragon's Crystal Fist:** Nibiiro Surrounds her fist in crystals and punches to increase her striking strength.

[*Offensive Spell*] | [*Close Range & Mid Range*] | [*Cost*: *Low*]

**Crystal Dragon's Wing Attack:** Nibiiro uses the intense force of her arms and her dragon slayer power to create a gale with tons of small shards in it that ends up tearing up the opponent she uses it on up with many cuts and stab wounds.

[*Offensive Spell*] | [*Close Range & Mid Range*] | [*Cost*: *Low*]

**Crystal Dragon's Scales:**Nibiiro Surrounds her body in extremely thick and string crystals that increases her defense Aton making most physical attacks bounce off her.

[Booster *Spell*] | [*N/A*] | [*Cost*: *Low*]
Stealth Magic

**Stealth Magic** also known as **Assassination Magic**, is a Caster Magic and variation of Concealment Magic that allows the user to make use of absolute camouflage.

## Description

   This Magic allows the user to completely conceal their own presence, see what cannot normally be seen by others, and make what can normally be seen now unseen. When the user erases their own presence, they wipes out their ability to be seen, heard or smelled, thus allowing them to move about completely undetected, even if they were seen by people just prior. This physical invisibility can, however, be negated by Magic that utilizes light, such as Regulus. Stealth also allows the user to see things that would normally be invisible to others, such as Mavis to non-Fairy Tail members, and as such allows them to converse with, attack, and touch beings like her. However, it would appear that they cannot actually see what they themselves have made invisible with their Magic during its effect. The final function of the user's Magic is to attack with invisible weapons, which they can do to inflict torture, as well as attack and take their opponents by surprise.
Hardening Magic

**Hardening Magic** is a Caster Magic involving defense.

## Description

It is a type of Magic which allows it's caster to either harden their body or something in contact with their body. As such, this magic is great for offensive and defensive purposes. When hardened, the body of the user or the object they have hardened look the same. Even if it appear that way the user's body can very easily shatter defenses or break weapons from only just parrying. Depending on the Magic Power one possess their defense range from being as hard as bronze to being as hard as diamond.
Slow Magic

**Slow Magic** is a Caster Magic and type of Time Magic that slows down time in the area around the caster.

## Description

   Slow Magic is an area-effect Magic that allows the user to slow down whatever they wish within a certain radius of themselves; doing so makes themselves appear as if they are moving much faster than they actually are. Should anyone be outside of the area of effect and be viewing the caster's performance, they appear to be moving at their usual, normal speed. This Magic also only works on sentient, living beings.
Psychic Magic

**Psychic Magic** is a Caster Magic relating to the use of psychic powers specifically for offensive purposes.

## Description

A form of Magic that revolves around the use of psionic energy, allowing the caster to conjure, manipulate, and control the element of the psychic for various purposes. Unlike most magics the magic deals not physical damage but instead deals damage to the target's mind. As such the users of the magic can inflict damage to intangible targets.

## Spells

### Inshuia's Spells

#### Basic Spells

•**Psyshock**: The user release psionic energy from their body, dealing psychological damage to the target(s) in the vicinity of the user.

[*Offensive Spell*] **|** [*Very Close Range*] **|** [*Cost: Low*]

•**Psystrike**: The user detonate psionic energy on the target of their choosing, causing excruciating psychological damage enough that the target falls to their knees, holding their head in pain.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Psywave**: The user fires psionic energy in the form of wavelengths, dealing psychological damage to the targets caught by the wake.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Psycho Cut**: The user tears at the target with sharp rings formed by psionic energy that they fired prior to creating them. This spell target the target's senses, as such the target suffers psychological damage equal to how deep of a cut each ring would have cause.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Low*]

•**Psybeam**: The user fires psionic energy in the form of a beam.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

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#### Ultimate Spells

•**Psystorm**: The user thrust their hands forward, trapping their target in a violent psionic storm. Inside the psionic storm the target is repeatedly struck by powerful psionic winds, dealing repetitive psychological damage.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: High*]
Aerokinesis Magic

**Aerokinesis Magic** is a Caster Magic and a variant to Wind Magic.

## Description

A form of Magic that allows the user to create and control wind. The user's control over wind extends to existing wind including that of other mages, giving them an edge against other Wind Magic users. However, if the opponent has complete mastery over their magic, then the user's aerokinesis will not work against the opponent's wind. Additionally, the user is unable to manipulate the opponent's wind while creating and manipulating their own. Though, advanced users of the Magic may be able to create and control their own wind while controlling that of an opponent at a same given time.

The quantity of wind that the user can create and control is proportional to their own power. The same goes for just how much they can pressurize the wind created.
Clone Magic

**Clone Magic** is a Caster-Type Black Magic that is based on making copies of oneself.

## Description

   A Magic that allows the user to make copies of themselves, each with a personality that embodies a different emotion such as happiness, anger, love, and sadness. They are, however, not dependent of each other as when one is taken down, the others can still keep going. What makes this Magic forbidden is the fact that each clone is as durable as the caster and can in-fact produce the same amount of fire power as them.

The downside to this Magic is that it actually divides the user's vitality by the total amount of clones. In other words, if the clones were to die the user would lose a large chunk of their life-force, shortening their lifespan dramatically.
Destruction Curse

**Destruction Curse** is a Curse which brings utter destruction.

## Description

Destruction Curse is a curse which gives the user the ability to disintegrate everything they come into contact with into innumerable pieces. When such power is called upon, red energy is manifested. This red energy, in itself, can be manipulate, and control for various purposes involving destruction.

## Spells

### ???'s Spells

#### Basic Spells

•**Alpha**: The user puts their hand up in front of their target and call upon the power of utter destruction, engulfing the target in it, the struck target is then disintegrate.

[*Offensive Spell*] **|** [Very close *Range*] **|** [*Cost: High*]

•**Zeta**: The user calls upon the power of utter destruction and fires it repeatedly at a target in an attempt to utterly disintegrate them.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: High*]

•**Delta**: The user clench their fist and calls upon the power of utter destruction, striking the target with it in an attempt to disintegrate them.

[*Offensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: High*]

#### Ultimate Spells

•**Myriad**: The user calls upon the power of utter destruction and lets it run wild, resulting in a immensely powerful explosion that whips out anything, everything and everyone to total and utter nothingness.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Very High*]
Animal Possession Magic

**Animal Possession** is a Caster Magic and one form of Seith Magic and Black Magic.

## Description

Animal Possession is a type of Seith Magic. It allows the user of this Magic to confine the souls of animals into their body, or specific parts of their body, and then use them in battle. When the user summons the soul of a confined animal into one of their body parts, said animal's soul covers the certain body part in an aura in the shape of that animal.

## Spells

### Pasko's Spells

#### Basic Spells

•**Animal Possession - Bull**: The user's body coats in an orange aura representing a bull, they then charge at an opponent with a powerful headbutt dealing heavy sheer blunt damage.

[*Offensive Spell*]  |  [*Close Range*]  |  [*Cost*: Low]

•**Animal Possession - Bear**: The user's arm coats in a red aura representing a bear, the strength of the coated arm is tenfold. This spell can be performed with both arms at once.

[*Booster Spell*]  |  [*N/A*]  |  [*Cost*: Low]
Snow Magic

**Snow Magic** is a Caster Magic that utilizes snow.

## Description

Snow Magic is a form of Magic that revolves around the creation, manipulation and control of, snow. The user of this Magic can release snow from their body and manipulate it, or they can use this Magic to alter the surrounding climate, depending on the situation. This Magic can be used for various purposes, but it's mainly used in battles. The form of the snow depends on the user and can take many forms, such as snowballs, avalanches, blizzards or snowstorms. This magic has for secondary purpose to freeze the target from the sheer cold provoke by the snow.

## Spells

### Fubuki's Spells

#### Basic Spells

•**Blizzard:** The user generates and controls blizzards, moving them around through hand gestures, and uses the blunt power granted by the air currents to strike multiple targets.

[*Offensive Spell*] | [*Mid Range*] | [*Cost: Low*]

•**Snow Bomb:** The user creates several giant snow balls in the air that fall on the target and freeze them.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

•**White Fury:** The user releases a small snowstorm from their hand at the opponent.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

•**White Fang:** The user swings their arm forward in a clawing-like manner, creating snow that is manipulated to wrap around the target.

[*Offensive Spell*] | [*Very close Range*] | [*Cost: Low*]

•**Snow Clone:** The user creates a clone made of snow, in an exact likeness of themselves, to intercept an incoming attack, distracting the opponent, and thereby allowing them to prepare for a counterattack.

[*Support Spell*] | [*N/A*] | [*Cost: Low*]

•**White Out:** The user creates a large snowstorm that blinds their opponents, as well as freezes them by burying them in the snow. The area around the user is covered with snow after the snowstorm dissipates.

[*Support Spell*] | [*Close Range*] | [*Cost: Low*]

•**Hail:** The user causes snowflakes to fall from the sky in a specific area, drastically lowering that area's temperature; something which causes human opponents to shiver, thereby rendering their breath visible and thus allowing them to be tracked.

[*Support Spell*] | [*Long Range*] | [*Cost: Medium*]
Spacetime Magic

**Spacetime Magic** is an extremely powerful Caster Magic which utilize the concept of spacetime.

## Description

To keep it simple, it is a magic which allows the user to directly influence the timespace continuum, thus indirectly allowing them to control the flow of time (past, present, future) and space (matter) who together make the four dimensions. Doing such, the user can very well control various different ideas such as time relativity or wormholes.

Unfortunately, as you may expect, such powerful magic is sure to have it's own limitations; one of them which limits the range where the user can use the magic and another which limits its usage to the user's being only.

Back before the Lost Millennium the magic was use only by a selected few; mages with unrivalled Magic Power who nobody knows a thing about. The users of the magic could somewhat do more than to just affect themselves but despite being born in an era with such abundant Ethernano they never could take it to the next level.

## Spells

### ???'s Spells

•**???:** ???

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Low*]
Ikusa-Tsunagi Form

**Ikusa-Tsunagi Form** is the first of the eighteen Battle God Style's forms and it revolve around the use of a claymore.

## Description

Ikusa-Tsunagi's Form revolve around the use of brute force to ravage their surrounding and use it against their opponent.

## Techniques

### Dwade's Techniques

#### Offensive Techniques

•**Earth-Splitting Slash**: The user swings down their sword, shattering the ground and causing a huge fissure to form before them. Any opponent standing before the user will fall in this fissure and take consequent fall damage. Once at the bottom it is difficult for opponent to get out.

[*Offensive Technique*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Zenith-Splitting Slash**: The user swings their sword across in front of themselves, creating a powerful shockwave which scatters the oxygen present in the atmosphere in the immedate area before them and knocks the air out of their opponent's lungs, leaving them powerless or at least vastly weakened. This technique can also render a flying bird unable to fly.

[*Offensive Technique*] **|** [*Close Range*] **|** [*Cost: Low*]
Kenji-Roda Form

**Kenji-Roda Form** is the sixth of the eighteen Battle God Style's forms and it revolve around the use of a katana.

## Description

Kenji-Roda's Form specializes in defensive techniques emphasizing parrying and counter-attacking oncoming attacks.

## Techniques

### Template's Techniques

#### Offensive Techniques

•**Vigilant Nightsky**: With their sword half drawn, the user closes their eyes and focuses their attention on their surrounding, waiting for their opponent to fire an attack in order to locate and destroy it in single instance. This technique can be used in repetition without the need of an interruption.

[*Defensive Technique*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Elusive Moondrop**: Interrupting their motor functions, the user puts all of their attention onto their opponent, waiting for the very last instance to block and destabilize their opponent, leaving them guardless against the user's next attack.

[*Defensive Technique*] **|** [*Point-blank*] **|** [*Cost: Low*]

•**Sudden Sunrise**: Using their sword and quickly spinning around, the user deviate a small (max size of one's fist) projectile and fires it back at the sender with enhanced speed. Amouny of projectiles dancing around the blade varies from 1 to 20 according to the projectile size and blade size.

[*Defensive Technique*] **|** [*Point-blank*] **|** [*Cost: Low*]
Jewelry Magic

**Jewelry Magic** is a Caster Magic that utilize gemstones.

## Description

Jewelry Magic allows the user to manipulate and create gemstones. Each different gemstone which the user can create and manipulate have its own properties, for instance the ruby is very resistant to the fire element.

Additionally, when calling out the name of their spells the user instead of calling out just "gemstone", will call out the specific name of the gemstone they're using.

## Spells

### ???'s Spells

#### Basic Spells

•**[Gemstone Name] Crash**: The user raise one of their hands and swipe it down, casting a bright light representative of the gemstone's color from which a very large gemstone falls out from, either crushing the opponent or shattering to pieces damaging enemies in the vicinity.

[*Offensive Spell*] **|** [Very close *Range*] **|** [*Cost: Low*]

•**[Gemstone Name] Downpour**: While airborne, the user raise their hand above their head and cast a bright light representative of the gemstone's color from which rains down on the battlefield many large size gemstones.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Giant [Gemstone Name]**: The user aim their hand at the opponent and cast a bright light representative of the gemstone's color from which a massive gemstone is fired out from at the opponent.

[*Offensive Spell*] **|** [Mid *Range*] **|** [*Cost: Low*]

•**[Gemstone Name] Outbreak**: The user aim their hand at the opponent and cast a bright light representative of the gemstone's color from which large-sized gemstones are fired out from at the opponent.

[*Offensive Spell*] **|** [Long *Range*] **|** [*Cost: Low*]

•**[Gemstone Name] Wall**: The user put their hand up in front of them, casting a bright light representative of the gemstone's color from which a large gemstones wall is summon. The wall comes in a variety of forms and shape, ranging from simple pillars to traditional walls

[*Defensive Spell*] **|** [*Very close Range*] **|** [*Cost: Low*]

 Navigation
Maximum Defense Seal Magic

**Maximum Defense Seal** is a defensive Caster Magic.

## Description

Maximum Defense Seal, as the name suggests, is a defensive Magic. It involves the user creating multiple seals around them that are used for blocking an enemy's attack. However, it takes a while to complete the seals.

In addition for someone like Marco Veritas who's under the guidance of a guardian angel the creation of these seals can be faster when working in accordance with the guardian angel he is assigned with.

## Spells

### Marco's & Raphaela Spells

#### Basic Spells

•**Heaven's Grace**: The user perform various seals which after completion summons in a statue around each of their allies that partially reduces the damage they'll take. This statue resembles an angel protecting them with their wings.

[*Defensive Spell*] | [*Close Range*] | [*Cost*: *Average*]

•**Three Pillar Gods**: The user summons three massive white pillars and perform various seals which after completion erects a bright barrier which interconnects between each three pillars. This defensive spell can fend off the attacks of someone many time stronger than the caster themselves.

[*Defensive Spell*] | [*Close Range*] | [*Cost*: *Average*]
Creg Smash

**Creg Smash** is an elite treasure hunter of the Fate Breaker guild. Defeated by his rival, Creg was left to die. Finding him by chance, Gerald Platine, Guild Master of Fate Breaker, gave him a second chance at life, offering him to join his guild.

## Appearance

   Creg's arms are much larger than his body, which is short and pudgy. He has long horns protruding from underneath his hood, a black tail and black wings protruding from his back. His skin tone is believe to be black and some believe him to be bald.

Creg's main outfit consists of a blood stained jacket with the sleeves and lower half ripped off and a rusty chain wrapped around the chest in a cross, with shoddy sticking barely holding parts of it together. Grey pants, white socks, and tan sandals, with what appears to be a spiked shackle on his ankle.

## Personality

Creg talks is haughty character proud of his unique level of strength. He'll often challenge others to lift his hammer if they deem themselves worthy of fighting him. If ever someone provokes him after being defeated by his strength he will most often just strangle them into submission.

## Power & Abilities

**Kankaku**: A Hunting Art only practiced by the strongest Treasure Hunters. He acquired it through senseless training with his body and once mastered allows him to pushes the limits of everything his body has to offer. Rarely does he use Kankaku as it hurts his pride to do so.

**Unreal Strength**: As an S-Class treasure hunter and because of his physiology Creg's strength is unreal and possibly higher than even the guild master's.

**Unreal Durability**: Because of his physiology and because of his rough

**Mediocre Magic Power**: Having been born a demon, Creg can't use magic.

## Equipment

**Token oF Soul**: His giant, bloody, war hammer that he carries around with him. It weights 1T and is heavy enough to knock unconscious anyone struck by it.

## Trivia

* His last name "Smash" was given due to his high tendency to smash things down as a solution to everything.

## Quotes

(To Krucial Melkari) "*You talk a lot of shit for someone in SMASHING distance, scrapbox.*"
Moonlight Magic

**Moonlight Magic** is a powerful Caster Magic and an Ancient Magic which is related to the use of moonlight.

## Description

It is a powerful Magic that draws it's power directly from the Moon, in consequence the Magic does not put heavy strain on the user, though unlike most other Ancient Magics, learning the magic is far more complicated and is believed to be possible only through sheer luck. The power of the Magic varies with the phase of the Moon, during a New Moon and during a Waning Crescent Moon it is at it's lowest while as during a Full Moon it reaches it's paroxysm, making the user nearly invincible.

Despite the immense strength the Magic possess it can be defeated, such as during daytime or during a lunar eclipse.

## Spells

### Penn's Spells

#### Basic Spells

•**Syzygy**: The user call forth the power of the Moon, dropping a massive destructive beam of moonlight onto the intended target, pulverizing the target alongside the surrounding area.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Low*]

•**Corona**: The user enter a crouching stance and call forth the power of the Moon, their hands outwardly stretch on each side of their body before releasing a destructive halo of moonlight from their body which pulverize everything in it's wake.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Phoebe**: The user call forth the power of the Moon, dropping thin, slightly homing beams of destructive moonlight at the intended targets. Said beams have great penetrative power and can very easily pierce even a mage's body.

[*Offensive Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Artemis**: The user aim their hand at the intended target, calling forth the power of the Moon before firing an arrow-shaped mass of moonlight that slightly home for the target. Said projectile possess enough penetrative power to pierce a target's body, upon making contact with the target it will explode, releasing a destructive explosion to pulverize the target.

[*Offensive Spell*] **|** [*Extremely long Range*] **|** [*Cost: Low*]

 Navigation
Arc of Lumiere Magic

**Arc of Lumiere** is a Caster Magic, a Lost Magic and a variation to Light Magic.

## Description

This is a type of Lost Magic which allows the user to manipulate the element of light; however, its true strength lies not in it's destructiveness but it's immense speed nearing that of lightspeed. Though it is not destructive, by making good use of this Magic's speed properties the effects of certain attacks can be lethal.

This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to become photosensitive and for them no longer to see.

## Spells

### ???'s Spells

#### Basic Spells

•**Aer Cuil**: The user cast thousands of light particles in the area surrounding them and then fires it all at a target of their choosing. The fired particles of light will converge towards the target at a ever-increasing speed until collision with either debris or the target, each releasing a small explosion of light.

[*Offensive Spell*] | [*Long Range*] | [*Cost*: *Average*]

•**Aer Galad**: The user cast a circle above their head from which is fired countless streams of light that homes slightly for the target and which cannot be stop.

[*Offensive Spell*] | [*Very Long Range*] | [*Cost*: *Average*]

•**Aer Bal**: The user cast a circle above the target's head from which a massive tower of light crashes onto their head, obliterating the surrounding landscape and leaving the target's body horribly burnt.

[*Offensive Spell*] | [*Close Range*] | [*Cost*: *Average*]

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#### Ultimate Spells

•**Ole Roemer**: With the use of this spell, the user enter a state of light speed, causing their body to split into subatomic particles in the process. The particles then surpass the speed of light, allowing them to go a few seconds back in time to the point before the user's body broke apart. As a result, the user's body is re-materialized. Doing so enables them to circumvent the laws of physics and allow them to travel at relativistic speeds without winding up dead.

[*Support Spell*] | [*N/A*] | [*Cost*: *Very High*]
Sandstorm Magic

**Sand Magic** is a Caster Magic that involves the usage of sand.

## Description

The user manipulates sand, either released from their body or gathered from the surrounding environment, shaping it into a variety of forms for different purposes, with the most prominent so far being for combat. The user is also able to manipulate the physiology of their own body into sand, which may be used in a variety of ways, such as creating decoys or even for mobility purposes.

## Spells

### Ramzes's Spells

#### Basic Spells

•**Sand Wave**: The user releases streams of sand from their hand, trapping their target, and subsequently unleashing a powerful wave of sand at the aforementioned trapped target.

[*Offensive Spell*] | [*Close Range*] [Cost: Low]

•**Sand Rebellion**: The user manipulates the sand to revolve around the target, then swipes their hand to make it explode with the target inside it.

[*Offensive Spell*] | [*Very close Range*] [Cost: Low]

•**Sand Wall**: The user manipulates sand to create a large sand wall in front of themselves, protecting themselves.

[*Defensive Spell*] | [*Very close Range*] [Cost: Low]

•**Sand Pit**: The user creates an enormous quick sand pit that can completely engulf his enemies.

[*Trap Spell*] | [*Close Range*] [Cost: Low]

•**Sand Tomb**: The user slams the ground creating a magic circle where they will be surrounded by swirling sand while their opponent is encased in a large swirling sand ball.

[*Trap Spell*] | [*Close Range*] [Cost: Low]

•**Sand Explosion**: The user turns their palms towards the target, causing the ground underneath the target to explode and turn into sand, covering them.

[*Trap Spell*] | [*Close Range*] [Cost: Low]

•**Sand Trap**: The user manipulates the sand to create a sand clone of themselves. After the sand clone is hit, the body turns into sand and envelopes the enemy, leaving them vulnerable to attacks.

[*Trap Spell*] | [*Close Range*] [Cost: Low]

•**Sandstorm**: The user creates a massive sandstorm, large enough to surround an entire town, forcing everyone inside it to rely on limited movement and field of vision. The user is also able to move freely and very efficiently in the sandstorm, seemingly blending in with the sand, allowing them to attack a target from any location.

[*Support Spell*] | [*N/A*] [Cost: Average]

•**Sand Body**: The user transforms their body into sand, whilst simultaneously being able to move and cast other spells.

[*Support Spell*] | [*N/A*] [Cost: Low]
Electrokinesis Magic

**Electrokinesis Magic** is a Caster Magic and a variant to Lightning Magic.

## Description

A form of Magic This Magic also allows the user to create and control lightning. The user's control over lightning extends to existing lightning including that of other mages, giving them an edge against other Lightning Magic users. However, if the opponent has complete mastery over their magic, then the user's electrokinesis will not work against the opponent's lightning. Additionally, the user is unable to manipulate the opponent's lightning while creating and manipulating their own. Though, advanced users of the Magic may be able to create and control their own lightning while controlling that of an opponent at a same given time.

The volume of lightning that the user can create and control is proportional to their own power. The same goes for the voltage of the lightning they create.
Rune Magic

**Rune Magic** is a Caster Magic or a Holder Magic magic that involves the drawing and usage of runes.

## Description

With the usage of this magic, the user is able to create Runes of many different elements and either combine them or use them to create elemental attacks allowing for a very versatile playstyle capable of either offence or supporting those that need specific elemental sources. Such as fuel for a Dragon Slayer of for example to provide water for Celestial Spirit Magic.

## Spells

#### Signý's Spells

•**Fire Rune**: Bell draws a symbol out of thin air representing fire which, when use alongside another rune, can result in a variety of spells.

[*Multi-use Spell*] **|** [*Point-blank~Very Long Range*] **|** [*Cost: Minimal~Very High*]

•**Lightning Rune**: Bell draws a symbol out of thin air representing lightning which, when use alongside another rune, can result in a variety of spells.

[*Multi-use Spell*] **|** [*Point-blank~Very Long Range*] **|** [*Cost: Minimal~Very High*]

•**Water Rune**: Bell draws a symbol out of thin air representing water which, when use alongside another rune, can result in a variety of spells.

[*Multi-use Spell*] **|** [*Point-blank~Very Long Range*] **|** [*Cost: Minimal~Very High*]

•**Wind Rune**: Bell draws a symbol out of thin air representing wind which, when use alongside another rune, can result in a variety of spells.

[*Multi-use Spell*] **|** [*Point-blank~Very Long Range*] **|** [*Cost: Minimal~Very High*]

•**Earth Rune**: Bell draws a symbol out of thin air representing earth which, when use alongside another rune, can result in a variety of spells.

[*Multi-use Spell*] **|** [*Point-blank~Very Long Range*] **|** [*Cost: Minimal~Very High*]
Qatil Alrumh Form

**Qatil Alrumh Form** is the third of the eighteen Battle God Style's forms and it revolve around the use of a lance.

## Description

Qatil Alrumh's Form revolves the use of a lance to deal with opponents from a safe range.

## Techniques

### Template's Techniques

#### Offensive Techniques

•**Rhongomiant**: The user makes their lance spin on itself at an incredible rate until it creates an aura of spiralling air pressure. Then, they recklessly charge through their opponent which, if caught in the weapon's aura, will send them flying and spinning out of control.

[*Offensive Technique*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Heartseeker**: The user thrust their lance forward, releasing from the tip an unstoppable beam of condensed air pressure aimed at the opponent's heart. This technique is powerful enough to pierce through most defenses.

[*Offensive Technique*] **|** [*Mid Range*] **|** [*Cost: Low*]

•**Heavenly Barrage**: The user thrusts their lance forward in repetition at an insane speed, showering their opponent with sharp air projectiles. It is posible to extend the duration of this technique (and therefore its damage), but the cost becomes exponential.

[*Offensive Technique*] **|** [*Long Range*] **|** [*Cost: Low*]
God Force

**God Force** is a God Slayer exclusive magic ability.

## Description

When a God Slayer enters God Force, they effectively take the appearance that of a God in the body of a Human, gaining various traits according to the element they use. Every God Slayers who have entered God Force seemed to have fail tapping into it's true potential, only partially taking the appearance of a God.

## Abilities

God Force greatly increases the damage done by standard God Slayer spells, and grants the user access to more advanced, powerful attacks. It also considerably boosts their Magic Power, which becomes visible, taking the appearance of a Deity. There is also abilities exclusive to certain God Slayers, as listed below.

* For **Water God Slayers**, the user is guarded by a water barrier which is hollow inside, nulling lightning damage and reducing damage of other elements drastically.

* For **Lightning God Slayers**, the user body is cloaked in lightning, when they try to take a sprint their body turn into a lightning bolt, moving as quickly as one.

## Achieving

Certain conditions must be met in order to enter God Force, the only one known so far would be to suffer humiliation while on the verge of death.
Atomic Magic

**Atomic Magic** is an extremely powerful Caster Magic, an Ancient Magic and a form of Forbidden Magic related to atoms.

## Description

It is a magic which revolves around the rearrangement and repurposing of atoms.

However, there is one fatal flaw to this magic; if the victim is too powerful, then the user cannot properly use their magic against them. Thus, it can only leave superficial damage in comparison to the tole it exerts onto their body, making the magic a hit or miss.

## Spells

### ???'s Spells

•**Antomical Cannon**: The user open their hand, creating an atomic-shaped blast made up of "atomic matter" which, upon contact, reduces any attack to the size of an atom. After completing the spell, the user hurls the blast at their opponent, reducing whatever it comes in contact with to an atom and that no matter how many things it comes into contact with. The farther the spell goes, the bigger it grows.

[*Offensive Spell*] **|** [*Long Range*] **|** [*Cost: Unfathomable*]

•**Atomical Barrier**: The user slaps the ground, creating an atomic-shaped barrier made up of "atomic matter" which, upon contact, reduces any attack to the size of an atom. And that, no matter the power of the spell. If the attack is a weapon or a body part, the same applies. However, if we're talking about a person, if said person interrupts their attack before it's too late, they may not lose an entire limb.

[*Defensive Spell*] **|** [*Point-blank Range*] **|** [*Cost: Unfathomable*]

•**Atomical Fusion**: The user touches their victim, absorbing their very being and combining them with their own. Quite literally, the user kills victim and absorb their being, restoring their strengths and becoming more powerful in the same process. This can be done as many times as desired. At any point, the user can release the previous uses of this spell.

[*Support Spell*] **|** [*Point-blank Range*] **|** [*Cost: Low~Unfathomable*]
Arc of Desertification Magic

**Arc of Desertification** is a Caster Magic and a Lost Magic related to desertification.

## Description

It is a magic which is not to be confused with Sand Magic or Sandstorm Magic as they are very different. With the magic the user have for ability to absorb the moisture out anything and everything that they touch, in that sense they can perform feats such as to empty a lake or even to turn a forest into a desert. It is with this same ability that the user generate their sand, a sand so powerful that just like the user it can suck the moisture out of anything and everything.

## Spells

### ???'s Spells

#### Basic Spells

•**Sandnado of Dread**: The user spins around, draining the moisture out of the atmosphere, successfully creating tornado made of sand. Said tornado has enough pulling force to drag towards it's center nearby foesl drying out their body from the inside.

[*Offensive Spell*] | [*Very close Range*] [Cost: *Medium*]

#### Ultimate Spells

•**Sands of Death**: The user absorb the moisture out of the immediate area in front of them either with their hands or with their feet, creating a humongous wave of sand that can completely engulf their enemies. When hit by this spell, the receiver's body is dried out from the inside and mummified.

[*Offensive Spell*] | [*Very long Range*] [Cost: *Very High*]
Bug Supremacy Magic

**Bug Supremacy Magic** is a Caster Magic that involves the manipulation of bugs.

## Description

Bug Supremacy Magic allows the user to dominate the will of a bugs, effectively making them their subordinate. The user usually carries their bugs onto themselves since they cannot magically manifest them. Consequently, the power of the user is usually proportional to the kind of bugs they carry onto themselves. However, their magic power remains an important factor since, if the user's magic power is too low, they cannot protect their bugs from magical and physical attacks thus losing them forever.

The Magic seem to also work against bug-type monsters, but what kind and the amount is proportional to the user's Magic Power. Unlike regular bugs, the magical creatures kind, the user is unable to enhance them.
Dice Magic

**Dice Magic** is a Holder Magic that is related to the use of magic dices.

## Description

Dice Magic allows the user to pour their magic power into a magic dice to active their intended effects. The magic dice's effectiveness relies solely on what face the magic dice lands on.

In Earthland there exist a wide variety of magic dices ranging from elemental dices to dices that are more implicit if certain not even forbidden of usage. Such wide variety exist not only in their purpose but their number of faces making the magic very reliable even for stronger mages with the money to afford, as such the magic is often use by nobles.

## Spells

### Stewart's Spells

#### Basic Spells

•**Roll**: The user roll a magic dice, the effects will vary accordingly to what face it lands on. This spell can be use to roll for more than just one dice.

[*Support Spell*] | [*Close Range*] | [*Cost*: *Minimal~Very High*]
Bubble Magic

**Bubble Magic** is a Magic revolving around the use of bubbles.

## Description

Bubble Magic is a magic involving the use of magic bubbles with malleable properties ranging from offense to defense and can even be used for support.

## Spells

### Hotaru's Spells

•**Bubble Beam**: The user fires a compact barrage of magic bubbles at their target. Upon contact with the target, the bubbles will enter a chain reaction and create countless watery explosions.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Low*]

•**Bubble Bomb**: The user creates a heavy bubble which they drop on their target, provoking a huge watery explosion that knocks them away.

[*Offensive Spell*] **|** [*Mid-Long Range*] **|** [*Cost: Low*]

•**Bubble Prison**: The user creates a large magic bubble that can be used to trap inside a target and drown them. The bubble can be frozen, allowing the one trapped inside to escape.

[*Trap Spell*] **|** [*Close Range*] **|** [*Cost: Low*]

•**Protective Bubble**: The user creates an hardened magic bubble around themselves to shield them from an incoming attack.

[*Defensive Spell*] **|** [Point-blank *Range*] **|** [*Cost: Low*]

•**Shining Bubble**: The user creates a large, but thin bubble before themselves which possess high reflective properties capable of blinding anyone looking in the caster's direction. However, this spell only works if the sun is out.

[*Support Spell*] **|** [Close *Range*] **|** [*Cost: Low*]

•**Bubble Dropzone**: The user creates a bouncy bubble below themselves which cushion their fall. If the user falls from an excessively high height, they will instead sink completely into the bubble as to avoid any injuries.

[*Support Spell*] **|** [Point-blank *Range*] **|** [*Cost: Low*]

•**Cleansing Bubble**: Similarly to **Bubble Shell**, the user creates a magic bubble around themselves which, in this case, is utilize to cleanse themselves. In combat, it can for example put out fire.

[*Support Spell*] **|** [Point-blank *Range*] **|** [*Cost: Low*]
Swordmancer Magic

**Swordmancer Magic** is a Caster Magic that involves swords.

## Description

Swordmancer Magic is a magic in which the caster can create magic swords to manipulate with their mind, consequently it requires great focus for them to keep a good attack rate. In addition to this primary function the caster can also manipulate the sword(s) of one or multiple opponent similarly to how they would with their magic-made swords but in a more effective manner. As such it's childplay for them to dodge or injure a swordsman.

While the magic is powerful it has an obvious flaw for when the caster has to engage in a long range battle. Effectively it's more demanding for the user to keep control of a large number of sword(s) over a long distance which often result in a limit of the sword(s) they can fire at a same time.

## Spells

### Jashin's Spells

#### Basic Spells

•**Flying Wedge Formation:** The user fires their sword(s) in a triangular or trapezoid formation with the tip leading the way.

[*Offensive Spell*] | [*Close~Long Range*] | [*Cost: Low*]

•**Staggered Column Formation:** The user fires their sword(s) in a zig-zag pattern, making it hard to predict.

[*Offensive Spell*] | [*Close~Long Range*] | [*Cost: Low*]

•**Column Formation:** The user fires their sword(s) in one or multiple file.

[*Offensive Spell*] | [*Close~Long Range*] | [*Cost: Low*]

•**Square Formation:** The user gather all of their sword(s) in one spot and fires them in every directions.

[*Offensive Spell*] | [*Close~Mid Range*] | [*Cost: Low*]

•**Encircling Formation:** The user surrounds a target with their sword(s) and fires them at the target.

[*Offensive Spell*] | [*Close Range*] | [*Cost: Low*]

•**Freestyle Formation:** The user fires their sword(s) in any desired formation, existing or not.

[*Offensive Spell*] | [*Close~Long Range*] | [*Cost: Low*]
Evil Eye

**Evil Eye** is a Rare type of Eye Ability.

## Description

   By directly making eye contact with the target, the user is able to manipulate that person, allowing them to control their mind and in turn order them to their bidding. The target's eyes become red, showing that they are under control. Their behavior turns bloodthirsty when ordered to battle. Those who fall victim to this Eye Ability retain at least some degree of awareness of their actions while being controlled and can occasionally even break free of its influence. In order to maintain the Magic, the user requires pure blood as a way to compensate.