recursal/Fanatic-Fandom huggingface dataset:
Millipedes

## Background

Due to curious circumstances within Arcadia, somehow these four millipedes bearing humanoid faces which resemble the twins were birthed from none other than Caitlyn. Suffice to say, this wasn't an ordinary method of birthing, particularly a magical creature from a human lost within the fae realm; in fact, their eggs initially took on the visage of haribo. And so, Caitlyn has helped herself to the treats, only to later fall into a deep sleep, letting the eggs hatched within her body. They ate her from the inside out, necessitating Ryalto's 'help' in removing them from her body.
The young Elemental was later given the opportunity to squish the small critters, but the Dreams she had about them, about calling them her children, swayed her against their demise. And so, she now has four rapidly growing millipedes who call her Mommy.

## Appearance

### Mein

* **Tony**: Millipede one is the longest of the four, stretching a impressive five feet in length. His boyish face is that of a healthy youth, with features which are frightfully similar to a young Theodore. His carapace has a lighter colour than his siblings.
* **Izzy:** The second millipede bears her mother's facial characteristics. A lively flush spreads over her freckled cheeks. There is a bright red stripe along the back of her carapace.
* **Ant:** The third millipede-infant is the chubbiest of the four, with a stocky but sturdy build. Ink-black eyes shine out curiously above his set of apple cheeks. Curiously, this millipede has a carapace bearing the resemblance of tiger stripes.
* **Bella:** The fourth and slowest seems less interested in the chase. While the others hoot and giggle in a wild chase, she seems much more interested in the silvery fishes which inhabit the stream, which she trails with the distant stare of a dreamer. The entirety of this carapace has large mottled splotches similar to a cow.

### Mask

* **Ant:** After recent events with the use of a Changeling tiger skin, this millipede now takes on the form of a tiger cub.
* **Bella:** On earth, this millipede has the form of a mottled cow.
* **Izzy:** The second female millipede has taken the form of a baboon.
* **Tony:** He has the form of a large ferret or weasel.
Food

We feature many custom food items on our server, each with a unique recipe and some unique ingredients. This uses the AdvancedFood plugin.

## Recipes

Apple TartBaked AppleBannock BreadBeetroot PastaBerry CheesecakeCarrot CakeCheeseCheesecakeCheese PastaEgg NoodlesEgg SushiFlourFlanFrittataFruitcakeGravyGruelIrish StewLaomianMargarineMushroom PiePastaPorridgePumpkin BreadRice BallRoast BeefRoast BoarRoast QuailRye BreadSalmon PieSalmon SushiSweetrollVegetable BrothYorkshire Pudding
The Tavern

A half-timbered tavern whose road sign depicts a jolly, rainbow-tailed carp and reads ‘In den Süße Jodelfisch’. The ground floor provides an enormous hearth, a privy, a wide oaken counter, ample tables with chairs, kitchen and a small podium for performance artists. The second floor offers two common rooms with four bunkbeds each, while the top floor provides two luxurious accommodations with their own sitting rooms, washrooms and a queen-sized beds. It is the most furnished building of all, and seems quite lived-in.
Chronicles of Darkness: Revised Storytelling System Rulebook

### Author

Rose Bailey, Meghan Fitzgerald, David A. Hill Jr., Matt Miller, Travis Stout, Audrey Whitman, Filamena YoungDave Brookshaw, David A. Hill Jr., Danielle Lauzon, Matthew McFarland, John Newman, John Snead, Stew Wilson, Filamena Young, Eric Zawadzki

### Art

Brian Leblanc, Sam Araya, Durwin Talon, Jeff Holt, Andrew Trabbold, David Leri, Andrew Hepworth, Cathy Wilkins, James Denton, Heather Kreiter, Aaron Acevedo, Michael Chaney
Chameleon Custodian

A clever automation, designed for clandestine acts of espionage and often shaped into the likeness of a skulking creature, such as a chameleon, spider, or insect. Though often unintelligent, they can stalk their quarry within their master’s domain with great skill.

* Costs: 5 XP
* Size: 1 (tiny)
* Health: 3
* Defense: 2
* Initiative: 2
* Speed: 9

Attributes: Intelligence 1, Wits 1, Dexterity 1, Stamina 1, Strength 1

Skills: Stealth, 1

* Add +2 dots in any Attribute above.
* Add +2 dots into any Skill.

## RECIPE

1. Carve the Custodian’s desired framework from the wood of a used coffin.
2. Enwrap it with the hide of a smothered animal.
3. Sew on the desired number of legs, wings, wheels or tails with the thread of a maiden’s hair.
4. Fill the entire body with the gears of an old clock and the stuffing of a maiden’s pillows.
5. Sew on a decapitated head of the animal which will govern its demeanor. For example:
	* The head of a spider for quiet skulking in corners,
	* The head of a lizard for silent and evasive demeanor,
	* The head of a primate for adaptive behavior and mimicry,
	* The head of a feline for stealthy and athletic stalking,

6. Lastly, bind and awaken the Custodian by shedding ten drops of your own blood over it’s head and any mirror, crystal orb or scrying pool.
Emma Watson dans La Belle et la Bête

La Belle (en conséquent Emma Watson) est une jeune paysanne habitant avec son père Maurice dans le petit village de Villeneuve. Elle est rêveuse et adore lire. Elle désire aussi vivre des aventures. Un homme nommé Gaston est amoureux d'elle mais Belle ne s'en occupe pas.

## Résumé

Un jour, son père doit se rendre hors du village pour une journée. Il se perd malencontreusement en chemin dans la forêt et se retrouve bientôt dans une partie de la forêt complètement enneigée. Il tombe alors sur un château abandonné et trouve à l'intérieur une bête qui est un prince métamorphosé et qui le restera à jamais si il ne rencontre pas une princesse qui l'aime avant que la dernière des pétales d'une rose ne soit tombée. Cette bête emprisonne Maurice.

Bien entendue, Belle, se rendant compte de la disparition de son père, part à sa recherche trouve le château et... la bête !! Alors, pour sauver son père, elle le remplace dans la prison.

Au cours du film, elle va sympathiser avec la bête et en tomber amoureuse

## Anecdote(s)

* Emma Watson a jouer dans de nombreux films, dont la Belle et la Bête. Dans ce film, Emma joue Belle, une très belle jeune femme qui s’introduit dans un château pour secourir son père. Elle joue dans ce film au côté de Dan Steven (la bête). Cet acteur est connu pour avoir jouer dans *La nuit au musée, le secret des pharaons.*
Court Goodwill

**Effect**: Each two dots (rounding up) add a +1 die bonus to relevant rolls with members of that particular Court.

This Merit reflects how well liked and respected you are in a Court other than your own. While members of a given Court will always be true to their own members and agendas above all, they are more likely to give you the benefit of the doubt in a dispute, or come to your assistance if it does not undermine their own position. Unlike Mantle, which represents a supernatural quality as well as a political one, Court Goodwill is entirely a social construct, and depends entirely on the opinions of the members of that Court. Mistreat them, and Court Goodwill can disappear in a flash; cultivate their friendship, and they might rally to your defence when no one else will.

Court Goodwill adds to dice pools for social interaction with members of the Court in question (though not supernatural powers based on Social rolls). Each two dots (rounding up) add a +1 die bonus to relevant rolls with members of that particular Court, so a changeling with Court Goodwill (Autumn) •• adds a +1 die bonus to Social rolls with a member of the Autumn Court. The Merit also allows one to learn some of that Court’s Contracts, though the highest levels are generally reserved for members alone. As with Mantle, loss of Court Goodwill does not prevent the changeling from using any Contracts that she no longer meet the prerequisites for, though she suffers the usual penalties. Activating a clause while unable to meet its prerequisites adds an additional charge of one Glamour for every dot of Mantle the character is short. This Merit may be purchased multiple times, representing a character’s relationship with a different Court each time. A player cannot purchase Court Goodwill (Courtless); the Empty Hearts are not a social entity in their own right. Lastly, a character cannot purchase Court Goodwill with his own Court that is the province of the Mantle Merit.

Because Court Goodwill is a purely social construction, a changeling may choose to ignore an attempt by another character to apply Court Goodwill to a roll they are involved in, essentially snubbing him despite his reputation in their Court. For example, if an Autumn changeling tried to apply Court Goodwill (Summer) •••• to a roll against member of the Summer Court, the target could declare that he was ignoring the character’s reputation and thus deny the Autumn changeling those two bonus dice. However, such disrespect is a serious insult.

Unless the snubbing character can prove there was a valid reason to do so the outsider was throwing his weight around in a supremely petty fashion, for example, or trying to use his leverage to get the character to act against the best interests of the Court more often than not, the momentary satisfaction of the slight costs the character dearly within his own Court. It might even result in a reduction of his Mantle rating as his reputation as a member of that Court slips, not to mention earn him the ire of the Court whose member he snubbed.
Альт

## Внешность

Альт это волчонок из Звёздной Стаи, он представляет из себя светло-серого звёздного волка с белыми ушами. Глаза у него голубые как ясное,чистое небо,клыки острые,мускулистое телосложение,подушечки лап чёрные.

## Семья

Отец-Герцог(жив, в СКС)

Мать-Ено(жива,в СКС)

Братья-Волдр(жив,в СКС)

Обама(жив,в СКС)

## Прочее

### Родословная:

Отец-Герцог\*жив,в СКС) вожак стаи, Мать-Ено(жива,в СКС)-2-ой вожак стаи

Честер(жив,в СКС)

Сестра-Ширу(жива,в СКС)

Бабушки-неизвестные волчицы(мертвы,в ЗС)

Дедушки-неизвестные волки(мертвы,в ЗС)

## Биография

Альт родился в СКС,у волка Герцога и волчицы Ено. Так же у него был брат по имени Волдр, Они любили проводить время вместе,играли,бегали т.д. Но Волдр вырос, и ему стал не интересен Альт. Он стал ГВП а Альт учеником. Потом в стаю пришёл волк по имени Оливер, Альт и Оливер невзлюбили друг-друга с первого взгляда. Однажды на тренировка Альт проиграл Оливеру и накинулся на того.Началась драка, Альт чуть не откусил нос Оливеру. Потом их разнял Герцог, когда отец ушёл по делам, Альт набросился на Оливера, тот ударился глазом об камень. Получив шрам на глазу. Альт чуть не утонул, но его спас Оливер. Как-то раз играясь в бухте, Альт бежав на Оливера ударился черепом об скалу. Оливера унесло течением. Так погибли 2 молодых волка.

## Характер

Альт был очень добрый и гордый, что свойственно наследникам. Очень любит свою стаю и никогда её не предаст. Порой бывает непослушным. Но он всё равно сохраняет преданность своей стае.
Bonnie Wright

Premier rôle de Bonnie Wright :

Bonnie Wright a joué Ginny Weasley dans les film Harry Potter.

Elle est rousse, et faisait partie de la famille Weasley,

dont elle était la première fille depuis sept générations.

Ginny est une fille de caractère , très sympathique d’après son entourage , c’est la meilleure ami de Hermione Granger dont elle a un an de moins , au début de sa scolarité a Poudlard, elle est très timide , elle est envoyé à Gryffondor , mais à partir de sa 4e année elle va beaucoup plus s’imposer , grâce à Hermione Granger.

vie de l’actrice :

Bonnie Francesca Wright naît et grandit à Londres en Angleterre, de Gary Wright et Sheila Teague, les propriétaires de la bijouterie *Wright & Teague* qui est de renommée nationale. Elle a un frère aîné nommé Lewis.

Elle a fréquenté l'école primaire de King Alfred School, London **(en)** , située dans le nord de Londres. Pendant le tournage de *Harry Potter et les Reliques de la Mort*, elle a suivi des études de réalisation au London College of Communication. Elle sort diplômée en 2012.

Actrice très engagée dans les associations caritatives, elle est nommée ambassadrice de l'association Lumos. Fortement impliquée dans les causes et associations écologistes, elle devient officiellement en 2019 une militante et ambassadrice de l'organisation Greenpeace, où elle use de sa notoriété pour sensibiliser la préservation de l'environnement.
World of Darkness: Storytelling System Rulebook

## Credits

### Concept and Design

Justin Achilli, Andrew Bates, Philippe Boulle, Carl Bowen, Bill Bridges, Dean Burnham, John Chambers, Ken Cliffe, Conrad Hubbard, Mike Lee, Chris McDonough, Matthew McFarland, Ethan Skemp, Richard Thomas, Mike Tinney, Stephan Wieck, Stewart Wieck and Fred Yelk

### Author

Bill Bridges, Rick Chillot, Ken Cliffe and Mike Lee

### Art

Thom Ang, Sam Araya, Tim Bradstreet, Jeremy Jarvis, Becky Jollensten, Michael Kaluta, David Leri, Jason Manley, Mark Nelson, Jean-Sebastien Rossbach, Greg Ruth, Christopher Shy, Durwin Talon, Josh Timbrook, Rich Thomas and Jamie Tolugson

### Covers

Anna Harper, Katie McCaskill, Matt Milberger
Parkour

**Prerequisites**: Dexterity •••, Athletics ••

Your character is a trained and proficient free runner. Free running is the art of moving fluidly through urban environments with complex leaps, bounds, running tricks, and vaults. This is the type of sport popularized in modern action films, where characters are unhindered by fences, walls, construction equipment, cars, or anything else the city puts in their way.

**Flow** (•): Your character reacts instinctively to any obstacles with leaps, jumps, and scaling techniques. When in a foot chase, subtract your Parkour from the successes needed to pursue or evade. Also, ignore environmental penalties to Athletics rolls equal to your Parkour rating.

**Cat Leap** (••): Your character falls with outstanding grace. When using a Dexterity + Athletics roll to mitigate damage from falling, your character gains one automatic success. Additionally, add your Parkour rating to the threshold of damage that can be removed through this roll. Parkour will not mitigate damage from a terminal velocity fall.

**Wall Run** (•••): When climbing, your character can run upward for some distance before having to traditionally climb. Without rolling, your character scales 10 feet + five feet per dot of Athletics as an instant action, rather than the normal 10 feet.

**Expert Traceur** (••••): Parkour has become second nature for your character. By spending a Willpower point, you may designate one Athletics roll to run, jump, or climb as a rote action (reroll all failed dice once). On any turn during which you use this ability, you may not apply your character’s Defense to oncoming attacks.

**Freeflow** (•••••): Your character’s Parkour is now muscle memory. She can move without thinking, in a Zenlike state. The character must successfully meditate in order to establish Freeflow. Once established, your character is capable of taking Athletics actions reflexively once per turn. By spending a point of Willpower on an Athletics roll in a foot chase, gain three successes instead of three dice.
Emma Watson dans Les Filles du docteur March

## Les Filles du docteur March

**Les Filles du docteur March** est un film de Gerta Gerwig. Emma Watson y a interprété Meg March, l'ainée d'une fratrie constituée de quatre sœurs, Meg, Jo, Amy et Beth. Cette dernière est gravement malade. Beth a attrapé sa maladie en rendant visite à une famille vivant dans la forêt et ils lui ont malheureusement transmit car ils étaient eux-mêmes atteints.

De gauche à droite : Meg, Amy, Jo et BethMeg (Emma Watson) en rose
The Church

A modest church or vane. Sober and chalked white on its inside, this Lutheran place of worship shows no religious iconography, ornaments or depictions. It holds twenty-four wooden pews and a stone altar, however as well as an actual brass-pipe organ with both pitch- and octave stops. A fine line of melded particles of salt goes around in a circle on the ground and has the holy symbol of a cross connected to it. It appears that dry rose petals are also scattered around this circle.

A sealed crate behind the altar offers access into either a cellar or crypt. Locked and reinforced by iron and respectively by iron spikes, two doors must be open before reaching a small and modestly decorated room. This area is known to be "Anca's lair" and her collection of oddities can be found in here - some items displayed in labelled jars, while others are tucked away in a locked green fuzz suitcase. Serving its purpose as some sort of a base of operations for the previous Motley that resided in this Hollow, this room features a map pinned to the wall, a big carpet, a rectangular table with candle holders, chairs, a gramophone and one chandelier.
Flora and Fauna

## Appearance

#### Gate

Various creatures are carved into the sides of the gate, some looking similar to ones you have seen on Earth, others seem to have simply been dreamt up. Between them sit flowers again seem both common and absurd. In the centre stone is an image of a bird in flight whose wings are clearly made of leaves.

#### General area

Stepping through the gate places you in what seems like a jungle. It is unclear just how large the area is as there don't appear to be any walls visible through the thicket, and you feel that crawling through them means you might lose your way back. Grass covers the floor for the most part, branches intertwine overhead to block off the ceiling. Through them though, the sun somehow shines to light up the place during the day. Much like in the main hall, the many flowers in this place light up at night.

#### Sections

Although it maintains the overall appearance, each subsection is slightly different from the others. The bookcases are all made up from the trees that grow in the area, the shelves formed from their branches.

## Fauna

#### Avifauna

The source of the tweeting birds that can be heard all throughout this wing. Some of the branches are shaped into perches for birds, and on top of each perch sits a bird of a different size, clearly alive but they never seem to leave their perch for anything other than to fly up in a circle and then get back down to their perch.

#### Ichthyofauna

The grassy floor turns into a watery brook with stones to form a path towards the next area. The stones grow larger and larger as the water grows deeper. Inside of the water swim a variety of fish, some as small as goldfish, other the size of a large catfish. Most of them bright and colourful.

#### Amphibia and Sauropsida

A small rocky place inside of the area with a variety of creatures perched on their own rocks that sit in the a central pond.

#### Mammalia

Perhaps the largest section of the area is formed of tree-cases that are scattered around. Climbing up and down the bookcases are odd looking small creatures, about the size of a squirrel that just go about their business. Though some are slightly more familiar, surely that is Cepie sitting on top of that shelf, and that is Neklah behind one of the trees.

## Flora

Unlike Fauna, Flora is simply one large clearing that is mostly covered in grass and flowers. That which is not is taken up by the small creak that runs through the middle with all sorts of flora that could only survive in or on top of water. The tree-cases form a circular shape around the clearing, making it harder to recognise the sub-sections here. Though clearly, one area pertains to flowers, one to trees and then the rest are all about the various areas that can be found in Faerie.

The Chasms Under the World

the Screaming Jungle

the Stockyards

the Black Oak Wilds

the Well of Tears

the Diamond Castle

the City of Brass

the Flying City

the Shining Network

the Shining Metropolis

The Garden

the Menagerie Dome

The Farm

Hardscabble Home

Thorns Hold

Citadel of the Grays

the Mechanical Forest

the Cavern World.
The Forge

With its three-floor residence at the front, this smithy is equipped for a variety of projects. A kiln, smelting furnace and bellow dominate the workshop, which also hosts two individual anvils, three separate workbenches and sturdy tool racks, which are devoid of their respective tools. Adjoined stables offer space for a cart and up to three horses or donkeys. The residence itself consists of a empty living room, vacant sitting room, kitchen, washroom, privy, three spartan bedchambers with simple beds and a empty food cellar.
Fairy Tales and Folklore

### Gate

Along the sides of the gate familiar and unfamiliar scenes are displayed. A girl in a hood; A cow with wings; A headless horseman; A rat; A wolf and three sheep; A mermaid; and various others. The symbol that sits on the larger stone is that of an iconic looking fairy.

### General area

The first thing that you will notice are the yellow bricks that form the road into this wing. The second thing are the vibrant colours that take hold of everything else. Bookcases line the walls, heading up several stories. Several winding staircases allow the visiting patrons to reach those high-up books or one of the many walkways that reach from from one side to the other. The central area consists of a massive pool of pillows and plushies depicting story characters with a few desks along its edges for the boring adults.

### Sections

The sections here are primarily based on country of origin, the shelves stocks with books on well-known, lesser-known and no-longer-known fairy tales throughout the years. The shelves do not just hold books though, there are various items that could be found in the surrounding tomes. A clock to depict father time; a jar of folded paper stars near a story about the universe; etc. Some of the sections aren't quite as straight forwards as the others. Hidden doors are everywhere, like a small door that must be opened with a key from a different section, or the right book pulled back that opens a part of the bookcase to reveal a small room.
Slave

Your character has purchased a slave at Market. The creature is bound to serve you in almost any way imaginable, chained to your will. This chain always manifests in some way in the creature’s appearance: iron collars around the neck and silver cords about the wrist are typical markers, but brands, tattoos and even fur patterns have been known to manifest. So long as the slave’s fetters remain, it must make a successful Resolve + Composure roll to act against its master. The roll is penalized by -3 dice if the slave attempts to refuse, ignore or disobey a direct order, and -5 if it tries to physically harm the character. Even the most simple-minded slaves have feelings, however, and the Storyteller can reduce (or even waive) these penalties in the face of long-term abuse.

The complexity and intelligence of a slave varies based on the value of the Merit. At •, the slave is little more than a magical automaton, such as a lamp that follows its master or a broom that sweeps of its own accord. For ••, the slave is a simple imp or wisp of limited intelligence, capable of carrying out relatively simple tasks but without any significant capacity for problem solving. At •••, the slave has the intelligence (and often temperament) of a child. At this value, a slave can be large enough to provide its master with physical defense and may possess one dot in a single Contract. A •••• slave is a familiar of average intellect and skill, perhaps possessing two dots in a single Contract. Finally, for •••••, the slave is of greater-than-average intelligence or strength, able to think critically and creatively about problems and possessed of four clauses from one or two Contracts. At this level, the slave may even be a changeling or non-fae supernatural creature (with four of their appropriate powers), but keeping such powerful creatures as slaves is asking for trouble.

**Drawback**: Besides the dangers inherent in housing abused hobgoblins, owning slaves carries a social stigma among changeling society (composed, as it is, primarily of former slaves). Most changeling slave-owners take care to be discreet in their proclivities, lest they garner a reputation in their Freehold for being no better than the Others.

**Special**: Slaves at the Goblin Market come in two varieties: trained and untrained. The latter are most common and tend to come cheap, and have a value (see p. 28) equal to half the Merit’s rating. The character purchasing such a slave must also pay the usual experience cost of the Merit in order to “break in” the new slave. Trained slaves serve obediently from the moment of purchase (requiring no expenditure of experience), but cost an exorbitant amount. These have a value equal to the Merit’s rating.
Resources

## Court Invitations

Spring CourtSummer CourtAutumn CourtWinter Court

## World of Darkness Books

* World of Darkness: Storytelling System Rulebook
* Chronicles of Darkness: Revised Storytelling System Rulebook
* Changeling: The Lost Rulebook
* Changeling: Autumn Nightmares
* Changeling: Dancers in the Dusk
* Changeling: Equinox Road
* Changeling: Goblin Markets
* Changeling: Grim Fears
* Changeling: Lords of Summer
* Changeling: Winter Masques
* Changeling: Rites of Spring
* Changeling: Swords at Dawn
* World of Darkness: Book of the Dead
Zwicki

Zwicki (Mitte links) mit ihren vier Schwestern und Blacky

**Zwicki** ist der Name eines Kaninchens, das an Bord des Raumschiffes *Titanic* arbeitet. Sie hat den Rang eines Lieutnant Colonels inne. Ihre Position ist die eines Kommunikationsoffiziers. Geboren wurde Zwicki auf der Erde am 18.06.2005, zusammen mit ihren vier Schwestern: Schlaubi, Betty, Spatti und Minni. Ihre Eltern sind Benni und Schnucki.
Changeling the Depression Wiki

**Welcome to the Changeling the Depression Wiki!**

This is a Wiki for our specific Campaign, and is not to be confused with the main Changeling the Lost wiki. Any information here is subject to our own interpretation.

## Categories

MotleyHollowNPCsLocationsManualOther Resources

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Theo

* Mien
* Mask

## Personality

Theo's personality can best be described as a powderkeg. Whilst a lot of the time, the boy can be laid back and light hearted, He can also see red in the blink of an eye. Overly sensitive to any perceived disrespect or slights, he almost always reacts with significant aggression, and a willingness to do physical harm against the offender. He also demonstrates a near-total disregard for any pre-existing rules unless they happen to match his own values and rules, and when challenged after breaking any will often react with with general offended bemusement.

Whilst in social scenarios, he lacks any kind of tact and tends to just speak whatever is on his mind at that point, failing to consider the potential emotional impact, though he does occasionally demonstrate a more sensitive and gentle side to his personality as well. For example, when attempting to mend the relationship between Anca and Eva by locating a frog, or especially when he is interacting with his beloved avian companion Yoo Yuu.

The upper class society seem to draw his ire especially, apparently stemming from what he percieves as a lack of empathy whilst he was growing up. Being from Camden Town, an area of London that often ranks highly for Criminal Activity, he often strayed and even targeted those in the neighboring luxury of Covent Garden, and he boasts about his frequently committing petty theft and acts of vandalism.

## Abilities and Powers

### Contracts

* Fang and Talon ●●●○○
* Omen ●●○○○
* Hours ●○○○○
* Reflections ●○○○○
* The Wild ●○○○○
* The Den ●○○○○

### Merits

* Spelunker ●●●○○
* Strong Lungs ●●●○○
* Hollow ●●○○○
* Harvest (Anger) ●●○○○
* Fast Reflexes ●●○○○
* Parkour ●●○○○
* Danger Sense ●●○○○
* Fleet of Foot ●○○○○
* Natural Immunity ●○○○○
* Hedge-Beast Companion (Yoo Yuu) ●○○○○
* Resources ●○○○○
* Fighting Style: Shurikenjutsu ●○○○○

## Relationships

* **Caitlyn**: His identical twin sister, though the resemblance has been diminished since their individual transformations in Arcadia. The twins can usually be found violently flip-flopping between an argument and some form of support. Whilst Theo is the more troublesome of the Twins, Cait is often the voice of caution and maturity. That being said, Theo reacts even more aggressively than usual, should someone endanger or threaten his sister; even more than when someone aims it at himself.

* **Angie**: Quasi-Mom
* **Eva**: Other Mom.
* **Anca**: Whilst these two have very different personalities, Anca is beginning to fulfill an almost little sister role to Theo. He doesn't really understand her superstitions and lust for the occult, but cannot deny that her abilities have prove useful time and time again. Whilst common interests may be few and far between, it hasn't stopped them bonding, usually over some form of prank.
* **Alice**: Even Littler Sister.
* **Renny**: Working on it.
* **Yoo Yuu**: Best Bird.
* **Kieran**: Grrr.
* **Ryalto**: Revenge.
* **Circus Folk**: They're okay. Kinda.

## Possessions

* Dizzyclaw - Standard Scimitar.
* Grenade - Unsure if live or not.
* Some clothes.

Theo
Ambrosia, Lady of Delights

> “Oh, isn’t that just darling! You should really come home with me, lover.”
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A hobgoblin named Ambrosia was out one evening, gathering goblin fruit, when the Gentry rode past on their fae steeds. She was awestruck by their splendour and by the power that radiated from them in waves of Glamour. She watched the True Fae until they were lost from sight and her thoughts dwelled on what she had seen for days. The next time she saw the Gentry, Ambrosia was at a market. She watched as business slowed, then ceased completely, as everyone turned to gape at the True Fae and hurried to earn their favour. At that moment, Ambrosia determined to become Other.

She cleared out a large Hollow for herself and decorated it — and herself — in lavish style, mainly financed by theft. She traded with witches for Glamour cast upon her and traded with her kin for Contracts and Trinkets. She tracked down Billy Birch and listened to his stories about the Gentry, soaking up the knowledge like a sponge. Her crowning achievement was the ensorcelled snaring of an Ogre and a Wizened to act as her guard and chatelaine. Her preparations took years to complete, but, when finished, Ambrosia presented herself as the Lady of Delight, Gentry-In-Exile, and found none to object. Since her reinvention, Ambrosia has taken to collecting changeling servants and has begun to spin plans to capture one of the True Fae to steal a Title.

Ambrosia was considered attractive (by hobs, at least) even before her transformation, but nothing like the divine creature that exists today. Upon learning that Hedge magic couldn’t alter her nature enough to permanently remove her horns or exchange her hooves for feet, Ambrosia has settled on the image of a satyr with short, downy fur covering her legs to mid-calf. Great waves of flaming red hair crest from her brow and roll down her back, framing a face of pale beauty with sparkling green eyes. Her figure is full and lush without passing into the realms of the unlikely or artificial. Ambrosia prefers revealing, yet tasteful, styles of dress that enhance her beauty.
Boons

**Boons** are our achievement system; they reward players for accomplishing certain tasks. The rewards for these vary but typically involve coins or resources. For high level boons, very powerful items will be given out. To receive your reward, just message an Admin/Owner to let us know that you've completed a boon, we will then come check your progress and give you your reward. If you use/eat etc any of the items you're given as your trophy for the Boons, we may replace it but only if it was an accident. If you purposely use/eat/etc any of these items you will not receive a replacement.

*Note: This is not an exhaustive list, there are boons that are hidden for a surprise! More boons will be added over time as well.*

 **(Collection boons are currently temporarily suspended!)**
Kingdoms of Exilus Wiki

**Welcome to the Kingdoms of Exilus Wiki!**
*Hello, adventurer! This is the Wiki for the **Kingdoms of Exilus** Minecraft server. Everything you need to know about the server is on this wiki. You can learn about the lore of the server, the lore of kingdoms, the rules, war rules and information, general information and more! Follow the links below or search to find the information you need. The staff are also available for help and questions.*

**Note: Do not edit any of the articles from the staff only articles section, if you see something that needs to be changed or added, please message a staff member! You may edit and add pages in the player made articles section!**

## Important articles (Staff Editing Only)

General InformationServer and Discord RulesWarRelicsBoonsEconomyRoguesKingdomsFormsLinksHigh KingCustom Food
## Current Kingdom Relics

> *"Then they saw it: bright white sand, tall spruce trees, and giant stone mountains. The sight was unbelievable. No one had any idea this beautiful oasis existed. Maybe there were other gods, smiling providence on them. This land would become their new home. As they set up camp to begin their first night, they talked over their plans for their new home..their plans for Exilus." -* **Our Story** in the Kingdom Hall
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*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Rules

### **General Rules:**

1. Discussion of **any** controversial topics, such as sexism, racism, anti-LGBT, religion, politics, etc., will be **not** allowed in the server. This includes jokes. No slurs of any kind are allowed. Controversial topics can and will be removed at the discretion of the staff team.
2. No excessive toxicity
3. No harassment
4. No excessive spamming
5. No excessive caps
6. No disobeying mod/admins
7. No advertising
8. No inappropriate usernames/skins/discord names/kingdom names
9. No bypassing mutes or bans
10. No NSFW content
11. No arguing/insulting/harassing mods/admins/owners
12. No doxxing
13. No malicious threats (DDOS, Hacking)
14. No death threats
15. Only one post per kingdom in #recruitment and avoid asking others to join your kingdom in #general

### **Minecraft Rules:**

1. No non-theme building. (Medieval)
2. No combat logging.
3. No using unapproved mods. See the **approved mods list** for information.
4. No using glitches/hacks to exploit/grief.
5. No breaking the war rules.
6. No movement/player hacks.
7. No targeting specific players. (Attacking/griefing them repeatedly)
8. No xray.
9. No bots/automated scripts.
10. No OP farms/complicated automatic redstone farms. See the **OP farms list** for information.
11. If you modify a relic in **any way**, it will no longer count as a relic and will not be removed from your kingdom's total. You will not be given another and we reserve the right to take the item from you, create a new copy of the relic and scatter it again. This is a punishable offense!
12. Stealing from your own kingdom is not allowed. This includes taking things with you when you leave that don't belong to you. If the item was obtained while in the kingdom for the kingdom it is property of the kingdom. Your own tools/gear and anything you got before joining the kingdom is fair game, along with anything the kingdom leader says you may take.

### **Rules and Punishments Sheet v2:**

More in depth information about the rules and what punishments each rule carries can be found here: Rules and Punishments v2
Links

Looking for something? Here's a list of some links players might need.

* Player Forms (kingdom creation, ban appeal, whitelist, etc.)
* Discord | Reddit
* Dynmap | Server IP: 199.127.60.5:25587
* War Info
* Kingdoms
* Relics and Boons
* Rules
* General Info
* Economy
* Rules and Punishments v2
* Staff
* Player Commands

Can't find what you're looking for? Let a staff member know!
Rogues

So you want to be a Rogue? Rogues are outlaws who have decided to not join a Kingdom and go their own way. There are benefits and downsides to being a Rogue, but generally being a Rogue will be much more difficult than joining a Kingdom. Here are some of the pros and cons:

**Pros:**

* *Don't have to take orders from anyone or have any Kingdom obligations.*
* *Complete freedom, do what you want whenever you want.*
* *Don't have to share items or gear, it's all yours!*
* *Settle wherever you want, not limited to a certain area.*
* *Rogue specific boons.*

**Cons:**

* *Your builds can be destroyed by anyone.*
* *Very PVP based.*
* *You can be stolen from by anyone.*
* *Little to no protection.*
* *Slower progress due to being alone.*

### **Rogue Boons:**

These boons are exclusive to rogues and give out generally good rewards. The first two boons cannot be repeated, but the others can. In order to receive your reward you must present the correct number of player heads to a staff member. I**f you abuse this system in any way (e.g killing the same person over and over again to get more heads) you will not get your reward.** All kills must be made without dying to PVP, you may die to PVE however and your kills will still count. If you die in PVP your kills will reset and you'll have to start again, so be careful! After you kill a certain number of players in a row you will be considered to be dangerous and a staff member will post a bounty on your head. The player that kills you will receive the reward listed in the bounty tab. To claim a reward for killing a dangerous outlaw, simply present the head of the outlaw to a staff member.

*Note: Rewards for kills stack, for example if you kill 50 people you will receive 2 Shulker boxes (2x20 kills) 1 Ender Chest (1x30 kills) and 1 Elytra (1x50 kills)*
Notable Events

### The fall of Nochtis

Nochtis fell shortly after the start of the server, when It's leader, R3sin, decided to take a Hiatus. The Second in command, Marlinagain left shortly after the construction of the first Building within the Nochtis base.The remaining members slowly left over the next few days, until Nochtis had no members. When R3sin Returned, he was presented with the option to reform nochtis, provided he could find 5 members within a week. The Building is still standing, located in the north western hemisphere of the Map. After R3sin returned to the server, he found that Nochtis was disbanded, and spent some time living in the Nochtis base, before moving onwards to live in Prysm.
Relics

We have introduced the **Relics and Boons** system as a new way to encourage player exploration, war, and trading.

Relics are a symbol of a kingdom's power; the Kingdom with the most relics will be crowned **High King of Exilus**. There are four types of relics: **static**, **scattered**, **kingdom** and **signature**. The first two can be traded, lost in war, or given away.

* **Static** Relics include things like spawners and portals. Static Relics never move and must be protected when found. Players can build small buildings or grinders around them and claim them for their kingdom.

* **Scattered** Relics are hidden across the land and can be found and returned to a kingdom to be protected in their treasure room. They have 4 rarities that determine their overall power level and location difficulty. Relics can be a variety of items ranging from useless to incredibly powerful. Can be used in war if the Relic is some sort of equipment, no matter the enchantments
* **Kingdom** Relics are the 3 initial Relics given to a kingdom when they form. They are usually related to a kingdom's lore and can often be as powerful as a Legendary Relic. They can be sold, traded and given away except for the **signature** Relic. Kingdom Relics may also be used in war, but they **can and will be lost unlike signature Relics.**

* **Signature** Relics are one of the 3 customized relics created when a kingdom is formed. This relic is protected and cannot be taken in wars but also cannot be traded, given away, sold or used in wars.
* **God Relics** are relics given to players of kingdoms by the gods for being a dedicated follower or completing certain tasks given by them. They are essentially the same as scattered relics and have a rarity of Epic or below.

**Important!!: When you find a Relic make sure to tell Myst (Mystiiaa) that it has been found. If it is a Legendary Relic, you must present all of the clues/riddles that you found in the process of finding the Relic and the voucher for the relic.**

*Note: If a Relic is lost in an accident, it can be replaced at staff discretion.* *If the relic is deliberately lost, destroyed or broken it will not be replaced.* *If you edit a Relic in any way, such as adding enchants, removing enchants or changing it's name it will no longer count as a Relic and will not be added to your kingdom's total. You will not be given another and we reserve the right to take the item from you, create a new copy of the Relic and scatter it again. This is a punishable offense.*

### Hidden Relics:

*This is an approximate count of how many relics are still hidden.*

1 **Legendary**, 3 *Uncommon*, 2 Static

### Static Relics:

*These are not to be moved, an outpost must be built around them.*

*See this page for more information: War*

 Nether Portal
 Skeleton Spawner
 Zombie Spawner
 Spider Spawner
 Guardian Spawner
 Pillager Spawner
The Kids Are Coming (song)

## The Kids Are Coming

"**The Kids Are Coming**" is the first track by Tones And I that is featured on her debut extended play (EP) of the same name; The Kids Are Coming.

The official music video was later released on September 26th, 2019.

## Theme

The song are about how the older generation people always put the younger generation on the "snowflakes" and are always on their phone, never interacting and never doing good things to the world stereotype when young generation of people are actually taking over the world, and doing good changes for their future and life.

## Music Video

The music video was produced by Reprobates, directed by Alan Del Rio Ortiz and released on 25 September 2019.

## Trivia

* The song were featured on the national spanish TV series, Elite.
Leave This Town

**"Leave This Town"** is an unreleased song by Tones And I. The song was most likely to be written for her debut extended play (EP); The Kids Are Coming. however, the song was later scrapped. She has performed this song live multiple times.

## Song

### Lyric

Wasting time at nowhere very special

Seems almost a part of it these days

I know every crack along the pavement

I remember what you said in '88

You said, it's time to leave this town

The world keeps turning 'round

The only thing that keeps me here is you

You said, it's time to leave this town

The world keeps turning 'round

The only thing that keeps me here is you

I'm drinking in the same bar where I met you

Without you it wouldn't be the same

We talk for hours and hours 'bout different places

You said that you would see them all some day

You said, it's time to leave this town

The world keeps turning 'round

The only thing that keeps me here is you

You said, it's time to leave this town

The world keeps turning 'round

The only thing that keeps me here is you

You were always so good with words

The tales you told we've heard

The thing you said to me that day

Will never fade in memory that time is unforgiving

You know that I won't make it without you

No matter just what window you look out of

The view just never ever seems to change

And I swear that we ain't getting any younger

But we'll chase all of our dreams all the same

You said, it's time to leave this town

The world keeps turning 'round

The only thing that keeps me here is you

You said, it's time to leave this town

The world keeps turning 'round

The only thing that keeps me here is you

Just another lonely winter's day
Westside Lobby

"**Westside Lobby**" is an unreleased song by Tones And I. This song has not been performed live or released to fans.

Little is known about it other than the fact that it has been registered on several repertoires.

## Trivia

* Toni possibly teased this song on an Instagram post.
* This song is possibly written at the same time as Fly Away.￼
Evangeline

* Mien
* Mask

### Relatives

Parents: Robert, Seraphine Berkeley; Uncle: Harry Berkeley; Fetch: Evangeline (?)

## Appearance

### Mien

*Ebony-black skin speckled with glowing white freckles across her entire body. Bright hazel eyes that, in certain light or when influenced by certain emotions, seem to flare or burn within her irises. She has long, flowing black hair, the very bottoms of which are hued a dark red. Physically, she stands at around **6'0"**, and retains the same developed, womanly features she'd been given in Faerie. She appears about **23 years old**.*

### Mask

*Evangeline's Mask is that of a fairly tall (**6'0" / 182cm**) young woman with incredibly fair and notably unblemished skin, strikingly beautiful and feminine features, and a natural grace to both her looks and movements. Her jet-black hair with highlights of crimson remains impeccably straight at any time of the day, undeterred by weather, wind, or any other elements, seemingly, much to dismay of those around her who might endeavour to their wit's end to achieve the same results. Piercing hazel eyes, changed from their original green, stare out at the world with a noble's criticizing gaze, unless they fall upon those, such as her Motley, to whom they would appear as warm and inviting as a flower to a bumblebee. Her lips are often painted in soft, pinkish hues, and her general style of clothing would feature elegant pieces, whenever and wherever she could find them, or else customized outfits that attempt to reflect the same.*

## Abilities and Powers

### Contracts

Vainglory (●●●●○)

Darkness (●●○○○)

Hours (●○○○○)

### Merits

Striking Looks (●●)

Hollow (●●)

Harvest [Lust] (●○○○○)

Contacts: Hans Zarkov (●○○○○)

## Possessions

* XXX
* YYY
* ZZZ

Evangeline
Sarkol

**Sarkol** ist der Name eines Drachen vom Planeten Alter Terra. Er ist der Sohn von Sakul und Ryna. Als Stellisi sich zur Pilotin und später zum Offizier ausbilden ließ, bewarb sich auch Sarkol bei Captain Rho um eine Lehrstelle an Bord der *Titanic*. Nach Abschluss seiner Ausbildung wurde Sarkol Pilot der Feuerstaffel, welche unter das Kommando von Stellisi gestellt wurde. Später ernannte Stellisi ihn zu ihrem Stellvertreter. Derzeit hat Sarkol den Rang eines Lieutnant Colonel inne.

## Persönlichkeit

Sarkol wurde - besonders in der Zeit, ehe er sich der Crew der *Titanic* anschloss, meistens mit seinem Vater verglichen. Er galt lange Zeit als arrogant, aufgeblasen und ignorant. Seit er jedoch einige Jahre unter Rhos Kommando gestanden hat, ist Sarkol wesentlich gelassener geworden. Den Großteil seiner alten Arroganz hat er verloren. Dafür hat er - wie Stellisi und viele andere aus der Crew auch - eine Vielzahl der Gepflogenheiten seines Kommandanten angenommen.
Tones and I Wiki:Rules

These are the rules on the Tones and I wiki. If you do not follow them you will be blocked.

## Main Rules

* 1. No harassment.
* 2. No bullying.
* 3. No spamming.
* 4. No trolling.
* 5. No vandalism.
* 6. No false information.
* 7. No necroposting. Necroposting is replying to a thread over two months old.
* 8. No sockpuppeting unless you are a staff.
* 9. No uncensored swearing.
* 10. No sexual content.
* 11. No rude behaviour.
* 12. No staff impersonation. Staff impersonation is either pretending to be staff or attempting to make staff actions. For example, you are not allowed to warn users or make a threat to perform an admin action.