recursal/Fanatic-Fandom huggingface dataset:
Waldhof

Der **Waldhof** war ein kleiner, heruntergekommener Reiterhof, der Karl Frickel gehörte. Sonja und Melanie haben ihn entdeckt, als sie neun Jahre alt waren; seitdem war der Waldhof für drei Jahre ihre Reitgelegenheit. Richtigen Reitunterricht haben sie dort nie erhalten, vielmehr hat Karl Frickel die beiden Mädchen mit den Tieren sich selbst überlassen und sich höchstens beschwert, wenn er persönlich mit ihnen zu tun hatte. Die dortigen Ponys, Micky und Bjarni, wurden gewissermaßen ihre Pflegepferde, da der Reithof keine sonstigen Besucher hatte, die ihnen die Ponys streitig machen konnte.

Deshalb und weil Karl Frickel seine Tiere miserabel versorgt hat und schließlich vom Gesundheitsamt für die katastrophalen hygienischen Zustände angeprangert wurde, wurde der Waldhof zu Beginn von "Das schwarze Einhorn" geschlossen und verlassen. Die Ponys, die Ziegen Susi und Bombe sowie das Schaf Wilhelmine wurden zum Schlachter gebracht. Sowohl Sonja als auch Melanie sind am Boden zerstört, als sie dies herausfinden. Später erklären die "Hell's Devils" den verlassenen Waldhof zu ihrem neuen Hauptquartier; sie drangsalieren Sonja, als sie diese dort auffinden, werden allerdings von Nachtfrost überrascht, der Sonja vor ihnen rettet und über die Nebelbrücke mitnimmt.

Nahe des Waldhofs findet Melanie den parvanischen Prinzen Darian auf, der sich nach einem Krankenhausaufenthalt wieder dort versteckt und sich mit den "Hell's Devils" anfreundet. Später, in "Die Insel der Nebelkönige", wird der Waldhof vorübergehend zum Zufluchtsort für den "Hell's Devil" Sebastian, der vor einer schwierigen häuslichen Situation geflohen ist, Melanie, die sich allgemein elend fühlt und nicht nach Hause gehen will, und eine Gruppe Alraunen, die von Gut Stettenbach geflohen ist.

In "Seelendieb" streift ein unbekanntes Tier durch den Wald, und Philipp begibt sich mit seinen Eltern auf die Suche nach seinem kleinen Bruder Paul, den er im Wald auf der Suche nach Abenteuern vermutet. Benarvin bemerkt, dass das Tierwesen sich beim Waldhof aufhält, was Vater Berger zu der Bemerkung veranlasst, dass der alte Hof die Magie förmlich anzuziehen scheint; alles magische, was auf der Erde geschieht, nimmt offenbar hier seinen Anfang.
Kinriat

Die Legende um **Kinriat** ist ein grundlegendes Element der Mythologie in Parva. Es wird erzählt, dass die Göttin Aruna, als sie menschliche Gestalt annahm und über ihre Welt wanderte, sich in den Sterblichen Kinriat verliebte, den Urahn der Tesca. Sie verlieh ihm göttliche Macht, und gemeinsam errichteten die beiden die Stadt Lyecenthe, die Kinriat seinen Nachkommen vermachte.

Als der Nebel Lyecenthe vernichtete, versuchte Kinriat, gegen die Dämonen zu kämpfen, und kam dabei ums Leben. Sein Bruder Cashar entkam und baute später eine Waffe zum Kampf gegen Dämonen. Aruna wanderte über die Welt, auf der Suche nach Kinriat, konnte ihn aber nicht finden. Sie kehrte in die Tiefe zurück, doch von ihrer Suche zeugt noch heute das Sternrückengebirge. Die Tesca zogen sich aus der Zivilisation zurück und lebten wieder in den Wäldern.

Die Geschichten über Aruna und ihren Geliebten sowie ihre Stadt sind im Buch von Kinriat niedergeschrieben, zusammen mit der Prophezeiung, die besagt, dass Kinriat nach seinem Tod immer wieder auf die Welt zurückkehrte, um irgendwann mit der Göttin wieder vereint zu werden. Die Beschreibung des wieder geborenen Wolfsgottes lässt auf Lorin schließen, der in der Tat das Wissen des Wolfsgottes in sich trägt; dieses erlaubt ihm unter anderem, den Fährmann zu rufen.
Über die Nebelbrücke 6: Die Insel der Nebelkönige

***"Die Insel der Nebelkönige"*** ist 2009 im Kosmos-Verlag erschienen. Durch die Autorin Astrid Vollenbruch wird es inzwischen als sechster Band der Reihe "Über die Nebelbrücke" neu herausgegeben.

## Handlung

Melanie ist verzweifelt und fühlt sich von aller Welt verlassen: Offenbar hat sie in Parva niemand gebraucht, um den Nebel zu besiegen. Ein paar von Gut Stettenbach entkommene Alraunen bitten sie um Hilfe, um nach Hause zu kommen, aber Melanie weigert sich, noch einmal durch den Spiegel zu gehen. Da erreichen sie alarmierende Neuigkeiten: Entgegen Nachtfrosts Rat hat Sonja beschlossen, die parvanische Königin Aletheia aus der Gefangenschaft der Nebelkönige zu befreien. Zu diesem Zweck reist sie nach Raskyd, der Insel im Nebelmeer - und rennt dort geradewegs in eine Falle.

## Auflagen

* Als letzter der im Kosmos-Verlag erschienenen Bände der Reihe "Einhornzauber" wurde *"Die Insel der Nebelkönige"* erstmals 2009 veröffentlicht.
* 2013 erschien es im Doppelband "Die Insel der Könige" in Kombination mit dem fünften Teil erneut.
* Inzwischen gibt die Autorin das Buch im Eigenverlag in der Reihe "Über die Nebelbrücke" heraus.

## Trivia

* Mit dem sechsten Band ist inhaltlich die Trilogie abgeschlossen, die dieser mit dem vierten und fünften Band der Reihe bildet; die Handlung wird wieder mit neuen Elementen weitergeführt.
* Die Freunde besuchen Yé Catheiron, die Stadt des Kleinen Volkes.
* Lorin hat nach dem Verschwinden des Wolfsgottes Kinriat dessen Wissen geerbt.
* Sonja kommt in näheren Kontakt mit den Dämonen; so führt sie einen Seelentausch mit einem Rennfresser durch, geht auf einen Handel mit Königin Teirashna ein und lernt sogar, den Nebelkönig Morval besser zu verstehen, wenngleich es keine erfreuliche Begegnung ist.
* Melanie kommt Sebastian näher, als die beiden zur Rettung der Alraunen zusammenarbeiten.
* Während Sonja zum ersten Mal wirklich schwer an einer Aufgabe scheitert, gelingt Melanies Rettungsmission dank des Einsatzes ihrer Fähigkeiten als Brückenwächterin.
* Königin Aletheias Seele, eingeschlossen in eine kleine Falkenstatuette aus Kristall, bleibt auf der Insel Raskyd in den Händen von Morval, was laut Nachtfrost eines Tages sehr wichtig für Parva sein kann.
* Das Buch endet mit Nachtfrosts und Benarvins Abreise nach Araun, wo sie für unbestimmte Zeit bleiben.
Kheliun

**Kheliun** ist ein Land des araunischen Kontinents Irianar. Es liegt an der nordwestlichen Küste und ist ein waldbewachsenes Bergland. Im Süden grenzt es an Telmurin und Konoor, im Osten an das ehemalige Großreich Quirun. Es gibt mindestens drei größere Städte in Kheliun; zwei davon siedeln sich um die Bucht im Norden an.
Veleria

Lorin, Enkel

Elris + Lorins Vater, ihr Sohn

min. 6 weitere Enkelkinder

Rion

Jandea

Asarié

Die Vögel des Feuers

Die Insel der Neblkönige

**Veleria** ist eine der Weisen von Parva und eine wichtige Vertrauensperson und Ratgeberin Sonjas. Obwohl sie bereits recht früh in der Reihe "Über die Nebelbrücke" verstirbt, besteht sie als Geist fort und bleibt weiterhin für Sonja ansprechbar.

## Aussehen

In ihrer Menschenform erscheint Veleria als alte Frau mit langem grauem Haar und einem von unzähligen Runzeln zerfurchten Gesicht. Sie hat schimmernd grüne Augen und trägt Kleidung aus schwarzem Fell. Als Wölfin ist sie schwarz wie die anderen Tesca, ihre Schnauze hat sich im Alter zunehmend grau verfärbt.

## Charakter

Veleria tritt stets ruhig, gelassen und sicher auf. Sie ist sehr weise und eine der wenigen Personen, die den Überblick über die Geschehnisse in Parva haben. Darüber hinaus ist sie eine gütige und fürsorgliche Person, die auch über ihren Tod hinaus für Sonja und für die Belange von Parva sorgt. Die anderen Tesca respektieren sie und halten ihr bedingungslos die Treue.

Geschichte

Fähigkeiten

Beziehungen
Ganna

Elri (Großnichte)

Rashun

Lorej

Tesca

Das Volk im Kristall

 Die Insel der Nebelkönige

**Ganna** ist eine Jeravi der Elarim und die Brückenwächterin in Parva. Sie ist Velerias Schwester und damit die Großtante von Lorin und Elri. Sonja findet bei ihr oft Unterschlupf und Rat; auch ist es Ganna, die Sonja ihre Aufgabe im Zusammenhang mit der Prophezeiung erklärt und sie um Hilfe für die Parvai bittet.

## Aussehen

Als Elarim hat Ganna die typische graubraune Haut und hellgraue Augen; vom Alter hat sie außerdem inzwischen graues Haar und jede Menge Falten. Sonja findet, dass sie wie eine gütige Großmutter aussieht.

## Charakter

Ganna beschreibt sich selbst als ungeduldig und wenig vorausschauend, weswegen sie bisweilen ihre eigenen Pläne und Vorstellungen wichtiger nimmt als die anderer. Sie ist aber in der Lage, ihre Fehler einzusehen und sich zu entschuldigen. Da sie Velerias Schwester ist, dürfte sie ähnlich alt sein wie diese und entsprechend mehrere Jahrhunderte Lebenserfahrung haben. Ganna ist sehr weise und kann Sonja die meisten Fragen beantworten, die sie zu Parva und seinen Einwohnern hat. Obwohl Ganna manchmal nicht die notwendige Geduld mitbringt, ist sie eine freundliche und verständnisvolle Frau, die Sonja zu nichts drängen will, sondern vielmehr um ihre Hilfe bittet.

## Geschichte

Als Sonja in "Das schwarze Einhorn" orientierungslos in Duntalye landet, wird sie von Elri zu Ganna gebracht, die Sonja mit Nahrung, wetterfester Klidung und einem Schlafplatz versorgt und ihr später erklärt, was es mit Nachtfrost und der Welt Araun auf sich hat. Sie versteckt Sonja vor dem Spürer und schickt sie schließlich zu Veleria, der Sonja das Wolfskopfamulett bringen soll.

## Beziehungen

Veleria und Asarié

Elri und Lorin

Sonja und Melanie

Rashun
Lankhale

**Lankhale** sind Dämonen, die entfernte Ähnlichkeit mit Menschen haben. Melanie findet allerdings, dass sie aussehen, als wären sie wie Kaugummi in die Länge gezogen worden. Rumpf, Hals und Gliedmaßen sind extrem lang, der Kopf sehr breit und mit einem Maul voller spitzer Zähne ausgestattet. Lankhale haben spitze Ohren, die zu den Seiten abstehen.

Melanie bekommt es zu ihrer Erleichterung nicht mit einem richtigen Lankhal zu tun, sondern nur mit einer verwandelten Alraune. Diese hat zuvor Melanie zuhause ersetzt und hat zu deren Entsetzen immer die gleiche Stimme. Sie erweist sich jedoch als harmlos und recht nützlich; als Melanies Versuch, die Alraunen nach Hause zu bringen, in der giftverseuchten Hexenküche endet; klettert die Lankhal-Alraune aus dem Fenster und am Turm entlang und bringt ihre Begleiter auf diesem Weg in Sicherheit.

Einem leibhaftigen Lankhal sind die Helden der "Über die Nebelbrücke"-Reihe noch nicht begegnet; allerdings scheinen sie recht häufig zu sein. Rashun ist mit dem letzten Heer wohl schon mit einigen aneinander geraten - er reagiert ziemlich erzürnt auf die Lankhal-Alraune und will sofort angreifen.
Limbus

Limbus is an instanced game-mode that was released as part of the CoP expansion. It is a progressive series of zones within two different areas of the region known as Sea, with each culminating in it's own mega-boss battle. Players are rewarded with a special type of currency known as Ancient Beastcoins, which can be used to upgrade artifact armor into high-quality equipment, and purchase accessory items.

### **Entry Requirements**

* The only storyline requirement needed to participate in Limbus is you must have attained Sea access (PM 8-1) to be able to enter the Al'Taieu zone. You are not required to complete the entire CoP storyline to enter Limbus.
* You must be in possession of two Key Items in order a enter an instanced Limbus zone.
	+ **Cosmo-Cleanse** - Can be purchased from Sagheera in Port Jeuno (I-8) once per Earth day.
	+ Either a **Red Card, Black Card, or White Card** (depending on which zone you are attempting to enter) that can be obtained from killed an Aw'euvhi NM in the area near the desired Limbus entrance in Al'Taieu.

### **Limbus Zones**

There are two main areas of Limbus, each with corresponding instances for players to access.

* **TEMENOS**
	+ Requires a White Card to enter and can be accessed via the Dimensional Portal near the crag of Holla in La-Theine Plateau, or Al'Taieu Homepoint #1.
		- **Tier 1 Temenos Zones**
			* Temenos - Western Tower
			* Temenos - Northern Tower
			* Temenos - Eastern Tower
		- **Tier 2 Temenos Zones**
			* Central Temenos - 1st Floor
			* Central Temenos - 2nd Floor
			* Central Temenos - 3rd Floor
		- **Tier 3 Temenos (Proto-Ultima Mega Boss)**
			* Central Temenos - 4th Floor

* **APOLLYON** - Western zones require a Red Card to enter and can be accessed via the Dimensional Portal near the crag of Dem in Konschtat Highlands, or Al'Taieu Homepoint #2. Eastern zones require a Black Card to enter and can be accessed via the Dimensional Portal near the crag of Mea in Tahrongi Canyon, or Al'Taieu Homepoint #3.
	+ **Tier 1 Apollyon Zones**
		- Northwest Apollyon
		- Southwest Apollyon
		- Northeast Apollyon
		- Southeast Apollyon
	+ **Tier 2 Apollyon (Proto-Omega Mega Boss)**
		- Central Apollyon

### **Limbus Mechanics**

We will not be delving too deep into the basic mechanics of Limbus. Vrtra's Limbus is extremely similar to the old-school retail version, which is illustrated in the Limbus link to the official wiki at the beginning of the article. All of Limbus is fully functional, even the mega-boss battles and their respective drops. However you may spot some differences between our version and the version described on the official wiki.

* Chest drops are nearly the same, except chests here will spawn only after the mob yielding it has despawned.
* The chest animations when opening them are not present, the chests will simply disappear. You will still receive the appropriate rewards from each chest regardless.
* Mob placements may not be 100% accurate.
* Your Cosmo-Cleanse Key Item obtained from Sagheera can be purchased once per Earth day.
Battle of Heijon Camp

The **Battle of Heijon Camp** is a major engagement in the War of the Weary. It occurs in late 0 AD. The volunteer forces of the Chinese Empire, under the command of Russius Commander Zukov, leads a daring assault to a garrison encampment along the Singing River. The attacking force captured the encampment, but at a high cost.

## History

### Prelude

Although initially attempting diplomatic efforts with the aggressive expansion of the Setupit Empire, civil unrest and poor communications led to the Russius Empire declaring war on the Setupit Empire. The Suna Empire also declared war on the Setupit Empire, as it was a strong ally of Russius. The Chinese Empire, though officially neutral, provided support to Russius since it was an ally of the Suna Empire (thus an indirect ally of Russius) and was unpleased at the fact that the Setupit Emperor Mahertian II refused to pay tribute to the Chinese Emperor.

The Russius Empire and the Suna Empire required much time to mobilize their force, since their armies were spread throughout the region following the Suna-Russius wars of expansion. Chinese forces, on the other hand, was far more prepared and so a volunteer force of more than 10,000 men marched to the war. Most of these men were cavalry units.

### Battle

Empress Braina demands for a swift and sudden attack exactly as done by the Setupit Empire in the Invasion of Dunay Bay. Commander Zukov volunteered to arrange and lead a cavalry charge made up of the newly arrived Chinese Volunteer Force. He and his stealthily crossed the river at dawn, along with archers to clear out nearby scouts.

What came to the fortune of the garrison troop was a villager that was wandering the area. Upon seeing an enormous number of horsemen with Chinese war banners, he alerted other villagers, thinking that an army of Chinese horsemen was going to pillage their homes and farms. Hundreds of villagers fled to find shelter, alerting the garrison and allowed them to prepare for a defense. The charging force did not achieve surprise.

### Aftermath

Nevertheless, the larger attacking force eventually overran the encamped garrison, with most foot soldiers and mage killed or captured. Few escaped the onslaught. However the defenders made devastating losses on the attacking force, with around 4,000 men dead or wounded on the battlefield. Commander Zukov, who led the cavalry charge was wounded in the early phase of the battle.

The tactical defeat was not well accepted by the Chinese Emperor, who would later recall those troops, severing relations of Russius and China. The rest of the Setupit army begin to dig in, creating improvised fortifications replacing the usual encampment, which would only slow the war into a war of stalemate and deterrence.
Windgeister

**Windgeister** sind jene Elementargeister, die aus Wind bestehen, z. B. die Windläufer. Deren Herrin Jandea, die Göttin des Sturms, ist unter anderem durch den Zusammenschluss von Windgeistern entstanden. Auch Einhörner werden manchmal als Windgeister bezeichnet, weil sie voller unzähmbarer Kraft sind und wortwörtlich so schnell wie der Wind laufen können, bis sie selbst schwerelos zu sein scheinen.
Rennfresser

Die **Rennfresser** sind Dämonen, die in den Nebelmeeren leben; vor allem im weißen Meer findet man sie. Sie sind kaum größer als Menschen und in ihrem Körperbau auf die notwendigsten Funktionen beschränkt - es handelt sich schlichtweg um große, ledrige graue Klumpen mit einem gewaltigen Maul auf zwei dünnen Beinen. Ihr Maul ist so breit wie ihr ganzer Körper und mit unzähligen scharfen Zähnen ausgestattet. Sie besitzen weder Arme noch Augen und fressen alles Lebendige, was ihnen über den Weg läuft.

Sonja begegnet den Rennfressern in "Die Insel der Nebelkönige" auf Raskyd. Im Kampf kommt es zu einem Seelentausch mit einem Rennfresser, wobei Sonja einiges über deren Bewusstsein lernt. Rennfresser sind zwar blind, haben aber durch ihr Geruchsvermögen einen recht klaren Eindruck von ihrer Umgebung; sie nehmen "zwanzig verschiedene Sorten Gestein" und diverse Arten Blut wahr, während Sonja in ihrer Empfindung nur eine helle, unerträglich heiße Flamme ist.

Besonders intelligent sind Rennfresser nicht; sie formulieren keine klaren Gedanken. Doch zu Sonjas Erschütterung haben sie ein gewisses Sozialleben, nehmen den Tod ihrer Kameraden recht schmerzhaft wahr und empfinden Trauer, Wut und große Angst vor Sonjas Begleiter Marus, den sie als ihren Herrn betrachten und den Sonja so als Nebelkönig enttarnt.
Perlenfluss

Der **Perlenfluss** verläuft durch Parva, knapp östlich des Sternrückengebirges. Zusammen mit dem Gebirge bildet er die Grenze zwischen den Westländern und den Ostländern von Parva. Er entspringt in den Bergen und verläuft dann südwärts, bis er nahe Lyecenthe in das versunkene Land mündet.

In "Das Volk im Kristall" kreuzt Sonja auf ihrer Wanderschaft den Perlenfluss; der darin lebende Flussgeist tritt mit ihr in Kontakt.
Battle of Port Hobaku

The **Battle of Port Hobaku** is the second naval confrontation in the War of the Weary which took place sometime between the summer and fall of 1 AD. Planned and led by Admiral Vensky, the battle took place in Port Hobaku, ending in a great victory for Russius, destroying one of Setupit Empire's major supply port. The battle gave the Russius Navy an upper hand for the rest of the war, since supplying capabilities are cut short. The Setupit Empire would eventually sue for peace at the Treaty of Riverdale.

## History

### Battle

The ships set sail at dusk, the day had been chosen particularly for the clear weather; Admiral Freyus believed that their fleet was superior to the Setupit Empire's fleet. Within an hour, more than a hundred warships carrying over ten thousand men set sail.

The battle commenced near midnight, as they spotted several galleys which sails are painted with the conspicuous sigil of the Setupit Empire. Admiral Freyus gave orders for all his force to attack with their might. Just as they begin to wreak havoc on those galleys, Russius sailors spot a wave of galleys straight after them. It would appear as though they had sail far too close to the enemy's coastline.

It is said that just as men were losing all hope, Admiral Freyus shouted to his crew, "LET'S GO GET THE BASTARDS!"
Trollblumental

> *"Was schenkt man einem Troll?", fragte Sonja. "Blumen", sagte Lorin und lächelte. "Leuchtende, goldene Sommerblumen. Es gibt irgendwo im Osten ein Tal, in dem Goldblüten wachsen. Wir nennen sie Trollblumen. Sie wachsen direkt aus Steinen heraus, man kann sie ganz leicht aus dem Stein lösen. Wenn man sie einem Troll schenkt, wachsen sie auf ihm weiter. Falls du irgendwo einen Steinhügel voller goldener Blumen siehst, ist es vielleicht ein Troll."*
>
>

> - Lorin erzählt von den Trollblumen, "Die weißen Schwestern" -
>
>

Das **Trollblumental** liegt in Chisiro und ist inzwischen fast völlig verlassen; mit dem Aufziehen des Nebels im Umland haben sich die Menschen von dort zurückgezogen. Lorin erwähnt das Tal einmal gegenüber Sonja. Später, in "Das Volk im Kristall", landet sie tatsächlich dort. Ihrer Ansicht nach ist es der verlassenste und schönste Ort in ganz Parva. In gewisser Weise scheint die Zeit diesen Ort vergessen zu haben; die Dämonen haben um das Tal einen Bogen gemacht, zurückgezogen im dortigen See leben die weltscheuen Flussmenschen und Sonja begegnet sogar einem Enat, deren Volk eigentlich ausgestorben ist.

Ungeachtet des angrenzenden Nebelmeers besteht das Trollblumental in aller Schönheit fort. Eine wilde Birjakherde lebt dort, einige Grasschweine, vereinzelte Felsen (vlt. Trolle) sind über das Tal verteilt, Frösche, Sumpfschwirrer und unzählige Insekten und Vögel tummeln sich überall und formen ein sehr idyllisches Bild. Sonja verlässt das Tal zusammen mit dem Enat Haelfas, wünscht sich jedoch, sie könnte irgendwann mit ihren Freunden hierher zurückkehren.
Feast of the Devils

"*Hell has unveiled itself, and the demons have feasted on our leaders.*"
―Anonymous
The **Feast of the Devils** also known as **The Night the Devils Feasted** is a fire incident that killed Suna Emperor Marcellus and most of the Suna royal family. It was orchestrated by Russius Emperor Rey (Stevan) the XI, in order to ensure that his wife Braina would be named Empress of Suna, and therefore grant the Russius Empire control over the Suna Empire. It took place during a royal feast in 8 BC.

## Prelude

Emperor Rey Stevan was not satisfied with the many gains of the Suna-Russius Expansions. He wanted to merge the two empires of Suna and Russius as one greater empire. While he realized that he would not be able to achieve this during his reign, he sought to merge the royal bloodline of Suna and Russius to further fortify relations between the two empires.

Emperor Rey Stevan had acquired much popularity from the expansion wars. He also had support from people in Suna who disliked Emperor Marcellus' leadership and were pro-Russius. He particularly had support from a group of men within the Northfall government, who had resentment for the Suna Emperor due to his relaxed post-war policies that leaving the nation weak. These men conspired against Emperor Marcellus, and agreed to have Braina as Empress instead.

## The Fire

The assassination was set during the royal feast, in which the royal family of Suna gathered in castle Northfall. The Russius royal family had also been invited to the feast, but Emperor Rey Stevan intentionally held a one-time festival celebrating an apparent 'good year of harvest', thus exempting himself and his wife from the royal feast.

Conspirators hired smugglers to sneak in resins, animal fat, and oil. Some parts of the castle were mostly wood and had yet to be replaced with cobblestone. They also bribed and pitched in royal guards of their own, and made certain that the castle fire would consume only the royal family and several loyalists to the crown. The fire spread from the dining hall and consumed at least half of the castle's structure before the fire died down. Citizens of Northwall watched in desperation as the fire continued to rage throughout the night.

## Aftermath

The castle was abandoned and the city's citadel was reconstructed to serve as a castle. Braina was named Empress of Suna the very next day, and although several investigations were attempted by loyalists, it would achieve nothing, and Braina's claim to the throne was unchallenged. She was loved by the majority of people for her wisdom and praised for her beauty. At the end of it all, Rey Stevan had triumphed - the fire feasted on the Suna royal family. As though Karma was in work, the rest of his reign would be unkindly; he himself would die of illness during the four-year Dreadful Years.
Supermarket

The Supermarket has a large variety of purchasable items:

Some particularly useful ones include:

* Coffee
* Energy Drink
* Wet Wipes
* Soap
* Deodorant
* Kombucha
* Hiking Medkit

Note that some of the clothing available in the supermarket can be found more cheaply at the close-by Second Hand Clothing Store, and sometimes even more cheaply at the Charity.
Mr. Pohlrecht

Mr. Pohlrecht is a NPC in hobo tough life. He is inspired by the Czech cook *Zdeněk Pohlreich.*

If you have a good reputation with him, he can give you free food.

He is located at the edge of the shopping zone.

Giving him the food handling license on completion of his quests will not result in any additional rewards or quests.
Resistances

There are seven stats in the game that affect your character. Stats can be risen by wearing different clothing, using onetime consumables and by being taught by other NPCs.

* Attack: used when in combat, increases damage done*.*
* Defense: reduce your damage taken while in combat*.*
* Charisma: increases the probability of success of approaching passersby.
* Cold: protects against cold, lowering heat loss. At high enough levels this will prevent heat loss altogether.
* Immunity: unaffected by clothing. Lowers rate of illness (unconfirmed).
* Poisoning: unaffected by clothing. Lowers rate of nausea (unconfirmed).
* Wet: lowers the rate at which you become soaked. Preventive measure for when it rains or snows.
Speech

A developed skill allows player to achieve your goals easier during conversations. The skill also extends the green field in the conversational minigames.

It is developed as player communicates to NPCs.

The skill can be enhanced by learning:

Expert - Widens the green field in Conversational minigames by 1 fraction.

Master - Widens the green field in Conversational minigames by 1 fraction.
Stink

## Location

**Stink** is a homeless character found who runs his business of selling expensive hideout items in the basement of an industrial building in east Zizkov. Stink mentions he lives in a sewer and that the basement abode is just his "business" address.

Stink is a hidden npc that will not show on the map, he sells hideout equipment and is located on the north east side of the map, east of the Zizkov district in an industrial basement.

### Quests

While not related to a quest, Stink does commonly sell propane tanks which are extremely rare and required for a quest in the later game.
Clothing

## Clothing System

Clothing is an essential component for surviving the winter. It provides a number of stats and resistances. You can equip a total of four items, each corresponding to a part of the body: Head, Torso, Legs, and Feet

## Acquisition

Clothing can be acquired in a number of ways. Dumpster diving has a chance of providing clothing with it's wondrous find system. They can also be purchased at the clothing shops, pawnshop, Sister Agnes's Charity etc. Clothing can also be given to players by NPC's, and stolen from houses.

## Stats & Resistances

There are a number of stats in the game, but only five of them are modified by your clothing. Pocket's are not shown in the equiped item page, nevertheless they are a stat listen on the clothing. Currently, there are no clothing items that effect Attack, Poisoning, or Immunity.

 Cold resistance
 Pockets
 Charisma
 Defence

Note: every clothing accessory has 1 or 2 main stats and 3 secondary stats. For one unique piece of clothing (e.g. Makeshift Poncho) the main stats will always be the same and they will have the same values. If you will get a second clothing piece identical to the first one (e.g. another Makeshift Poncho) you will notice that **the order** in witch the secondary stats are placed and **the values** of the stats can differ. Here is an example of such case:

The following is an incomplete list of items in the game. Cost, weight, and stats will vary, but burn-time (20secs) and weight (0.5) are currently universal.

###
Dumpster Diving

Dumpster diving is the 2nd valuable skill in the game. Most of the useful items are found in dumpsters and bins.

Level of skill determines how many warning you will get about stinky piles in containers. Different containers contain different number of piles.

3\*3 containers have 2 piles.

These are mostly small bins and tables, also small dump piles

5\*5 containers have 6 piles.

These are mostly regular garbage bins and some separate garbage bins, also medium dump piles.

7\*7 containers have 10 piles.

These are mostly red and white large garbage containers, huge rusty containers and large dump piles.

Avoid ripping clothes and monitor your cleanliness while digging through the trash.
Skills

Skills are used to acquire currency and obtain items. Characters develop skills by completing their associated mini-games, or by building friendships with NPC's. In version 1.0.019 there are 7 skills available.

## Trivia

Unreleased skills that appeared earlier in the development are Busking and Begging on your knees.
Stats

Statistics are the measure of the players ability to survive. Allowing certain stats to drop below, or above, a certain threshold, will start to effect your health.

### Positive stats

Ideally, these stats should be as high to 100% as you can reasonably manage. Dropping below will cause debuffs.

### Negative stats

Ideally, these stats should be kept low. Allowing them to rise above a certain level will cause debuffs.

 Nauseated
 Illness
 Poop
 Stink
First Invasion

## First Invasion of Jambu

### Date

21 Apertius, 1 AA - 19 Augustus, 34 PA (33 years)

### Outcome

*Roman Victory*- Death of Conquest

- Mass Redistribution of Northern European Peoples

- Mass Devastation of European Population

- Death of Hadrian

- Raising of Hadrian's Wall

- Formation of the Cult of Hadrian

- Development of Neo-Hellenism

- Institution of the Compulsory Draft

- Aelian Proclamation of the Rights of the Free Roman

- Liberation of previously Roman Egypt and Palestine
Train Station

The Train Station is likely the first important location you'll run into, as it is fairly close to your original spawn point ("The Pit") and Maisner.

The train station has several small shops, where you can purchase items such as:

* Coffee
* Hamburger
* PlayGuy
* Map
* Public Transport Ticket
* various alcoholic beverages

It's also a good place to beg, as there are lots of people around.

Finally, it's quite close to the Gas Station and the Guzzlers' Camp.

walkwaymore people can also be more cops, beware if you steal hereAcross the road from the station:
Crafting Recipes

Crafting is a skill which is used to make special or unique items for the game.

## Recipes

While a few recipes are innate, and given to the player as soon as the game starts, others are acquired through NPC interaction. Recipes fall under multiple categories: basic items, food, structures, advanced items, weapons and *other (not available)*.
Victor

</ref>

Victor is a NPC that is on Ferenz's 'Shit list' as doing his three quests lower your trust with Ferenz. Victor Sits with his friend Mako drinking, telling you to piss off if you try to talk to him.
The first quest he is involved in is 'drax's chair again' in which he will ask you to supply 1500 cash, telling you that his mother Mr's Loudova will give you it and to tell her that he wants to start over. if you take the money from her you can tell him you did, or lie about it. If you don't then you will tell the same story as the lie, but its the truth.
The next quest he gives you 80 cash for 5 scratchers saying he is throwing a party at Ferenz's camp and that he gave you more than you would probably get.
In the next quest he will say that he needs to store something that was 'barrowed'. you then tell him that you can store it, if you build a 'storage' in your pit base you will complete the quest.
Ferenz, after being at wits end (and after getting his buddys help from the sewer squat) will tell you he is starting a fight. return to victor, he will say that he is worried, but will still fight. Return to Ferenz, you can, 1. not tell Ferenz about the storage at your hideout, 2. tell him about it, 3. tell Victor about the attack (ferenz tells you he is preparing the whole crew, and it will be soon.) Telling Ferenz about the storage and not telling Victor about the fight will put your trust into the ground, and he wont talk to you. You will get more trust with Ferenz than you lost so if you deliever the dead drop pakage to the cops or he dead drop you can get Ferenz's vote
Begging

The most important skill for your first few days. Beg for your first couple of days and buy better clothes while maintaining your basic needs and you'll survive.

During conversations people can donate you various things. Become good at it and you won't be poor anymore. Skill determines the bonus to the amounts earned by begging.

Skill can be developed through Begging in Conversation menu of NPCs.

The skill can be enhanced by learning:

Expert - Widens the green field in Begging mini games by 1 fraction.

Master - Widens the green field in Begging mini games by 1 fraction.
Gift Box

A box containing some sort of present.

**Gift Box** is an item that, once opened, can give a 'present'.

In ExperienceRO, Gift Box is commonly farmed in order to obtain dyestuffs, which are mostly used to make headgear at Justin's.

It is best to farm Gift Boxes using a Collector with a Blessed Manteau of Plentiful (+10% chance obtaining 'Gift Box' when killing monsters). This goes to all monsters, and not just boss monsters, meaning that it can be farmed in any map with a high concentration of monsters (Playground Kid, Jupe Core [jupe\_core], or the Endless Tower)
Guzzlers' Camp

The Guzzlers' Camp is a convenient place to warm up, especially early in the game. It's right beside the train station, and contains several locked containers (see Lock Picking) that often have useful items (especially alcohol). You will not be caught stealing from this location.

Cardinal, Zachy and Jenkins reside here.
Houndmaster Aggon

> *"Mortals die so quickly. It's such a pity. If they could survive longer, I could show them so much more... depravity."* -Aggon speaking to another Legion commander
>
>

> *"Do you hear that cheering? They all can not wait to see your blood splattered on my floor. Hahaha... it will be a massacre." -*Aggon speaking to the party of Belfran Glassknuckle
>
>

### Position

Ringmaster of the Crucible of Carnage, Breeder of the Legion's hounds in the Twilight Highlands

## Physical Description

Like all fel lords, Aggon towers above mortals and lesser demons. His body is covered in scars from both tooth and claw; the result of breeding countless demonic hounds through brutal methods.

## Personality

Aggon is an egotistical showman, and he is the closest thing the Legion has to a celebrity. The immense success of his blood sport has caused fame to go to his head, and the audiences cheering his name have not done much to discourage it.

## History

Aggon once served the Legion as a minor lieutenant by breeding their many beasts of war. Eventually, it became popular for his masters to punish failure by feeding disappointing demons to Aggon's pets. After some time, Aggon began to make a grand spectacle out of these one-sided matches and slowly he gained a massive following of Legion spectators who would travel off-world to cheer for the killings.

Now Aggon has brought his theatre of bloodshed to Azeroth, where he serves the Legion's forces by putting on his depraved shows for the forces in the Highlands.

## Favored Pets

#### Bloodhide

A massive felhunter bred by Houndmaster Aggon. The demonic beast is a crowd favorite and frequently feasts with Gorescream.

#### Gorescream

A massive felstalker bred by Houndmaster Aggon. The demonic beast is a crowd favorite and frequently feasts with Bloodhide.

#### Xaleer

The greatest of all of Aggon's beasts and his personal favorite. The hulking fel-corehound will surely wreak havoc across the battlefield if it is ever unleashed.
Shelter

There are currently 4 locations in Praslav where you can build your hideout. You can build amongst all the hideouts as you like. All hideouts are linked and contribute to hideout milestones. The stash can be accessed from any of the 4 hideouts, making it easier to transfer items between players in multiplayer from across the city. Items added to increase the storage space of the stash will work universally, meaning, you can build your main base at one hideout location and fill another location with storage increasing items to prevent your base from looking as trashy. There is also a limit to how many items you may place at each shelter, so keep that in mine whilst building!

The names of the 4 locations you may build your hideouts at are as follows:

Shelter in the Pit

Shelter Behind the Shopping Center

Shelter in the Demolished Block

Shelter on the Terrace
Trust

Trust is earned and lost through interactions with NPC's.
You can gain an NPC's trust through various means, of which not charging them for a favor or completing quests are a couple of examples. Trust can also be lost through unfavorable actions.
Trust allows you to unlock quest lines and perks that are sometimes otherwise hidden in the interaction menu of a specific NPC.
Gas Station

The Gas Station is close to the Train Station.

You can buy a variety of items inside, and you can also use the bathrooms around the corner (in the same building) for 20cr:

Note that the Charity has cheaper bathrooms (10cr).

Purchasable items include:

* Coffee
* Wet Wipes
* Soap
* Deodorant
* Map
* PlayGuy
* various alcohol
Grub

Grub is a food item that gives you 30 food and 20 poop. It also gives you 10 health and 10 poisoning. It can be crafted from 20 scrap food and 1 roll. You can also get them from the charity and from certain dialogue options with Fester. You unlock the recipe in the quest feast given by Maisner, which requires 3 rolls and 5 scrap food.
Stealing

People can donate various things to you without even realizing it.This skill speeds up the stealing process. It also expands the number of items you can choose to steal.

The skill can be enhanced via Stealing submenu in communication menu of NPCs' or via stealing items from lockers ( not locked garbage bins )

With NPCs' stealing menu, the skill can be enhanced by learning:

Expert - There are four items to choose from when stealing.

Master - There are five items to choose from when stealing.
Locations

There are many places to go and find in Praslav. Many stores exist to sell you goods, many dumpsters to dive into for loot, many camps of homeless people that can help you and even some that aren't homeless and many places for you to make your own shelter. We can break these locations down into several categories. General Areas/Landmarks, Homeless Settlements, Stores and Businesses, Helpful Locations and Shelters.

### **General Areas/Landmark Areas**

Here are some of the general areas that can often be referenced to either in quests, or will be used as general landmarks or frequently visited by players.

The Pit

Train Station

Zizkov

Business District

Scrapyard

Shopping Center

The Church

Strip Mall

The Bridge

### **Homeless Settlements**

These are the main settlements of homeless NPCs in the game. There are a few NPCs that do live elsewhere, but these are the main and most frequented settlements that include multiple NPCs.

Convict Camp

The Fort

Shrug's Camp

Gypsy Camp

Moiser's Den

Crazy's Camp

Guzzlers' Camp

The Burrows

Kroll's Camp

The Hall of Kings

### **Shelters**

There are currently 4 places that you may build a shelter for yourself in the game.

Shelter in the Pit

Shelter Behind the Shopping Center

Shelter in the Demolished Block

Shelter on the Terrace

### *Shops*

* Outdoor Equipment
* Hardware Store
* Animal Shelter
* Clothing Store

### **Other Unique Locations**

Bobo's Pizza

Call Center

Hardware Store

Gas Station

Animal Shelter

Police Station

Labor Office

Post Office

Charity
Imperium Romanum

T<infobox layout="stacked">
<title source="name" />
<image source="image" />
<title source="length" />
<group>
<header>Political Details</header>
<label>Government</label>
<label>Head of State</label>
<label>Head of Government</label>
<label>Legislative Power</label>
<label>Executive Power</label>
<label>Judicial Power</label>
</group>
<group>
<header>Societal Details</header>
<label>Capital</label>
<label>Ethnic Demography</label>
<label>Language</label>
<label>Currency</label>
<label>Religion</label>
<label>Demonym</label>
<label>Area</label>
<label>Population</label>
<label>Anthem</label>
</group>he Imperium Romanaum or known in 'low speak' as 'The Roman Empire' is one of (if not) largest governing bodies in the world it's territory stretching for literal millions of miles and with vast borders and wonders both near and within it's own borders. such wonders as the Pantheon, Coliseum Ultima, and many others. The most striking feature of the Empire is the massive wall, Hadrian's wall, that separates the civilized world from that of the savages.
Doc Handsome

Doc Handsome is a retired medical practicioner/doctor who lives in Northern Zizkov, to the North-East of Struk's Camp in The Burrows.

He is first introduced to the player during a dialogue with Tony in The Fort once the player reaches 50 reputation points with Tony, him could be randomly introduced by a stranger, if the player is really injured.

Doc Handsome is an avid collector of antiquities. He collects different things, mostly antique bottles and cups, which the player can sell to him or give for trust.

Once enough trust is obtained, Doc Handsome is able to cure the player of diseases and restore his health.
Day-Night Cycle

One full in-game day lasts for 36 real-time minutes (24 minutes day and 12 minutes night).

## Temperature

The temperature fluctuates through out the day. During night the temperature goes down and during day it goes up. The lowest temperature peak is between 2-4am. The warmest part of the day is at 2pm. Temperature consistently get's colder through each season, starting around 15c, and dropping past -20c.

## NPC

Density and behavior of NPCs changes through out the day. The biggest density is in the morning and in the afternoon. Between that most of the NPCs are in the work so you won't see many of them on the streets. Each building type visited by the NPC is opened and closed during different time of the day. For example restaurants are opened at 11am and closed at 8pm, but workplaces are usually opened between 6am - 3pm.

Elizabethtion Tennesse USA Sunrise and Sunset times

 June 2, 2021
 June 3, 2021
 June 4, 2021

 December 2, 2021
 December 3, 2021
 December 4, 2021
Sister Agnes

Sister Agnes is the lady who runs the Charity. She offers the player food or clothing for free. The player may also use the shower here for 80cr, the toilet for 10cr (or for free if the player is too poor), and the laundry for 50cr.

If the player shows up drunk/on drugs she will not allow them to use any of the services for a certain amount of time.

She also sells clothing items to the hobo for a reduced price.

## Repeatable quest

The player can ask Sister Agnes if she needs any help with her dog, Bobby, doing so will give the player, Temp Work- Dog Walking.

Bobby will follow the player around, much like the player's dog, and once he goes potty 3-5 times the quest will be completed. Upon returning the quest Sister will give the player 50cr or 80cr depending on the speed at which the quest was completed and sometimes food or tea, 3 trust will also be gained with sister.
Hobo: Tough Life

## Welcome to Hobo: Tough Life Wiki

Hobo Tough life, a city survival RPG developed by Perun Creative, is a STEAM [1] full released game. avaliable also on the Playstation[2], Xbox[3], and Switch [4] with 9 different languages supported

## Hobo: Tough Life

### Website

hoborpg.com

It’s a survival RPG situated into an attractive city environment. You play as a homeless person. The game is supposed to be tough. You will have to deal with hunger, hostile environment, human discontent and prepare for the forthcoming winter.

On the other hand, we want to be storytellers as well. We will tell stories inspired by those less fortunate from real life, but also stories somewhat romanticized. We want to balance those approaches, because we are not trying to make some sort of realistic simulation, but after all we want to create a game.

#### External Index

####
1. Official Website
2. Social Media
	1. Youtube
	2. Twitch
	3. Reddit
	4. Discord
	5. Twitter
	6. Facebook
3. Steam Page
Razor

## Location

### Background

Razor is one of the ruffians employed by Bruno. When first interacted with he says he saw you pickpocketing on his street and says you either need to be doing it for Bruno or not at all. This leads the player on a quest to meet Bruno.

### Trust

* +10 - Asked bruno for attack 2 or 3
* +10 - Ask to be taught attack (repeatable three times)

### Teach me

* Increase Attack [Attack +2]
* Increase Attack [Attack +2]
* Increase Attack [Attack +2]

### Misc

Razor can be found standing next to a generic thug, however the thug nor Razor will harass the player like other thugs located around the city.
Trading

You can sell certain items to the people on the street. Become good at it and earn quite a lot of money. This ability extends the green field in the trading minigames. It also expands the number of items you can choose to sell.

The skill can be developed through player's Trading submenu with NPCs' communication menu.

The skill can be enhanced by learning:

Expert - Widens the green field in Trading minigames by 1 fraction. Also increases the selection of items for sale by 1.

Master - Widens the green field in Trading minigames by 1 fraction. Also increases the selection of items for sale by 1.
Statuses

Freezing- Your temperature has dropped to the cold or rain. Minor damage over time. Can be countered with anything that boosts heat (i.e. alcohol or some food items).

Morale is broken- Your morale has reached below 20% and is started to affect your health. Minor damage over time. Countered with morale boosters (i.e. alcohol, Playguy magazines, or religious items)

You smell- Your cleanliness has risen above 40%. People are less likely to talk to you. Countered with washing clothes at the laundromat and using cleansing items. (i.e. soap, wipes, cologne, or showering at the charity)

You reek- Your cleanliness has gotten too high. People are very unlikely to talk to you. See above to fix.
You're soaked- Your clothes have gotten soaked by rain. Lowers body temp. Can be countered by changing clothes or drying off at a fire bin.

You're starving- Your food meter has dropped below 20%. Damage over time. Eat something.

Bowels are restless- You need to use the bathroom at 40%. Slowly increases smelliness. Lowers morale gradually. (use the bathroom via gas station near spawn or if you have the perk use the bathroom outside at a pile with toilet paper) If you let it 100% you'll sh\*t yourself and that gives the You reek status effect along with 100% smelliness to all worn clothes.

Faith- Gained from Playguy magazine, base effects, or via the church. Gradually increases morale.