recursal/Fanatic-Fandom huggingface dataset:
Clockwork Forge

File:Gearshifter.png
A large mechanism consisting of many interlocking, grinding gears. Placing two Relics into it, along with 4 dubloons, allows you to swap their abilities while retaining their prior shape, for example allowing you to put the Breathless Exhale and Sunbeam Relics in, to get a fire-enshrouded fan and a wind-controlling sword out. Be sure that the resulting Relics still have ways of activating their functionality — if you swapped the Brave Vector's ability with a Relic that doesn't have a clear entrance and exit for other objects to go through, then there'd be a way to use its ability to speed them up, and if you swapped Gilded Prison with a Relic that can't contain things, it won't be able to halt their erosion. Can be used as many times as you have dubloons for.

It swaps powers, so you aren't able to pile multiple onto a single Relic. Also, Eternal Repose can't have its ability swapped, as that would render it breakable (impossible.) If Granted Granite-affected Relics are swapped, the strengthenings remain with the original Relics rather than traveling with their powers.
Deafening Silence

You will be rendered completely deaf, incapable of ever processing sound again. Potentially a very dangerous condition to have in the Abyss, reducing you ability to react to threats and making communication with companions more difficult.

You can get an extra +10 corruption if you allow your ears to be violently ripped off, then sealed to prevent infection - so long as you have no other Curses affecting the ears.
Giddy Reaper

File:Giddyreaper.png
Any living plants cut with this sickle will grow back to their previous height in the same spot (relative to the planet you're on) in only 12 hours, even if the sickle were to completely tear apart the plant and not a single cell remained - so long as soil remains in that spot. Unsuitable as a weapon.

1.7 kg, 25 dubloons
Radial Circulation

File:Radialcirculation.png
An old, worn container surrounding a floating sphere of water. If any Relics with effects directed at the user are placed inside, they will shrink down and be held within small bubbles in the water, and their effects will then be dispersed at full efficiency to everyone within a 50 kilometer (30 mile) radius of this Relic, constantly. Example Relics that can be used include the Lightning Rook and Zelus Band. Relics that have effects generally not directable towards he user, such as Granted Granite or Breathless Exhale, have no effect with this Relic and cannot be successfully placed inside it.

Relics placed inside may be removed at any time, stopping their dispersion and allowing them to be used again as usual. Any number of applicable Relics can be placed inside and diffused simultaneously. Relics stored as bubbles in this way maintain their full weight, but not their size. Like with the Ring of the Devourer Relic, dispersed Relics retain all their requirements and idiosyncrasies, so dispersing Gilded Prison would not result in a completely ageless city.

0.5 kg, 455 dubloons
Money!

File:Money.png
If you're confident you won't need them to buy anything here, you can also exchange your dubloons for other currencies! One dubloon to $100 USD, or the equivalent in whatever currency you prefer. No, you can't exchange the other way around, Mx. Moneybags. And you should probably only save this for after you return from your adventure, since other currencies won't really help you around here.

But wait, I hear you say, why is everything in this shop so ridiculously expensive, then? Aside from being made with great care to withstand the rigors of the Abyss, these tools actually have to be made directly here in Outset Town, with materials from inside or very near the Abyss, so that they don't decay when brought inside it. Procuring the materials and producing these tools locally isn't easy.

Yes, ignoring the Abyss and just leaving here with a cool $30,000 is an option, if you prefer that to unique magical Relics. Don't expect a second stipend later on!

By the way, did you know that dubloons themselves are near-weightless? I mean, I guess it *does* make sense that a society so focused around diving would create an easily-portable currency.
Libido

Libido is a Hidden Stat that can be affected by Libido Reinforcement.

## Changed By

* Libido Reinforcement (+1 Libido per level)
* Eating Flanberries on Layer 2. (+1 Libido per day's worth consumed)[Permanent]/[Temporary if Mitigated]
* When under the affect of Heat/Rut (+2 Libido)[Temporary](Every 28 days)
* Menstrual Cycle stages affect Libido. (+2 Libido on 14th day into the cycle and -2 Libido on 21-23rd day of the cycle)
* The Maxim will randomly increase Libido. (+3 Libido if it's less than 2; +2 Libido if it's less than 4)

## Appearance

### Libido < 1

* You have a very low libido, without much interest at all in sex.

### Libido < 2

* You have a below average libido, you sometimes thinks about sex, but most of the time you are still pretty indifferent about it.

### Libido < 3

* You have your normal libido, being somewhat interested in sex, but you can certainly control yourself.

### Libido < 4

* You have a slightly elevated libido. You will feel hot and bothered more regularly than you are accustomed to. Uncomfortable, but manageable.

### Libido < 5

* You have an elevated libido. Your sexual urges are frequent and very difficult to resist. Can be only barely hidden; leading a normal lifestyle will be possible, but frequently frustrating.

### Libido < 6

* Your libido would be considered a symptom of a mental disorder. You're hopelessly addicted to sex, and it is impossible to keep your desired hidden.

### Libido < 7

* You desire sex about as much as basic necessities as food and water, perhaps slightly more. You go to great lengths for sex, and it dominates your life.

### Libido >= 7

* You need sex constantly - having sex will only sate your hunger for a matter of minutes, and you will find little meaning in things that don't lead to you having more sex.
Hair Removal

Permanently removes all hair below your nose, and even shapes your eyebrows into a pleasing shape so you don't have to maintain them. Never shave again!

## Effects

* Change Body Hair to Hairless, Smooth [0]
* Can Negate the Maximum Fluff Curse.
* In tandem with Clothing Restriction C changes Apparent Gender (+0.5)
Inhuman

Inhuman is Hidden Stat that can be affected by Certain Curses. It affects how others see you.

## List

* Megadontia - inhuman + 1
* Lingual Leviathan - inhuman + 1
* Massacre Manicure - inhuman + 1
* Flower Power - inhuman + 4
* Wriggly Antennae - inhuman + 2
* Seafolk - inhuman + 4
* Erased - inhuman + 2
* Eye-scream - inhuman + 1
* A Mouthful - inhuman + 1
* If your ears are not human
* If your skin is not '[blank]' or 'hairless, smooth' - inhuman + 4
* If your blood is not red - inhuman + 2
* If you have a horn - inhuman + 2, another +1 if you have 2 or more
* + Inhuman based on tail length \* 2
* If you wear Luminous Phantasmagoria then it'll lower your current inhuman to a 4th (Current Inhuman/4)
Gleam Dazer

File:Gleamdazer.png
A charm in the shape of an eye. While in the Abyss and the surrounding area looking though it allows you to view the next layer (i.e. view the Relics, Curses, and threats available in the layer below your current one), seeing what awaits you there without actually having to make the journey down to it in a blind leap of faith. Outside of the Abyss, it has another possible use, allowing you to instantly see the next month's worth of future events from your perspective, leaving you in a position to try to change them. Whichever of the two ways you decide to use it, it breaks after one use, becoming useless. Even if you were somehow to chain multiple uses together, it couldn't be used to view an arbitrary amount of time into the future - upon gazing into it, visions of your future self gazing into the future, or any information they record from beyond the month you can see, will be blurred out and useless.

0.3 kg, 35 dubloons

## Functions

* You can use it on any Layer up to Layer 8 to see more about the layer below. This Consumes the Relic. \*Use on Layer 8 is not yet implemented.
Mayfly Scuttler

Not actually related to the mayfly (and being morphologically something between a scarab and a locust), these bugs got their popular name from their extremely brief and turbulent life cycle. After a 7 day hibernation period (which you always seem to enter this layer right at the beginning of), they hatch and immediately begin swarming the layer, painting the sky red with billions of the beetles mating, fighting, and releasing copious pheromones and aphrodisiacs.

Whether you go outside and inadvertently become a participant in the violent and sexual festivities make sure to bring food and water. or find shelter in one of the ruins, the end result is the same: you'll be unable to make any progress on your tourney for the duration of that entire day. After they finish mating, the cycle will begin anew, and they’ll mate again in 7 days.

If you would try to combat them, you’ll have to think outside the box. Traditional weapons wont work on a swarm this big. with targets so tiny. You could prevent yourself from becoming an aphrodisiac-addled mess if you can avoid breathing in the air somehow, but the sheer number of the insects and the injures you’d receive from them would still slow you down significantly. They'd be a bit more gentle if you had at least 3/4 of the Curses from the bottom row of this layer's Curse section, though. The opposite would be true if you have 3/4 of the Curses from the third row, as large portions of the bugs would attempt to swarm you and "pollinate" you. Probably best to just stay indoors during the festivities and be a wallflower, if you've taken Curses that turned you into an actual flower.

## Options

1. Deal with the Mayfly Scuttler
	1. Walk out into the swarm and enjoy the sexual festivities
		* If you have at least one Companion with you it'll start a random sex scene.
	2. Hide out in the ruins for the day
	3. Use a combination of Relics not mentioned above you believe would be able to get rid of the swarm
2. Summon a powerful gust to drive the swarm away from you [If you have Breathless Exhale]
3. Continue your journey unimpeded [If you are wearing Starlit Conquest]
Boundless Space

File:Boundlessspace.png
An enormous room completely covered in a single magic circle stretching across it, filled with strange runes. If you place a relic that has a *specific range listed in meters (including any SI prefixes)* in the center, you may break its spatial limits. From that point on, you may freely alter hat Relic's range to any value between 1x and 100x its original value. For Relics with multiple different ranges, you may alter each range individually. This boost is permanent, and cannot be undone.

After using it once, Boundless Space will vanish forever. You may only obtain a single spatially limit-broken Relic. The limit-broken state does not transfer to copies of limit-broken Relics.
Apparatus Diaboli

File:Apparatusdiaboli.png
A scroll of nearly-transparent paper emblazoned with a variety of multicolored runes. The paper is quite strong, almost fabric-like. The paper can be unrolled to a maximum length of 3 meters (10ft), and if a section of it is cut away, the scroll will regenerate to its full length over the course of one day so long as the two halves are kept in close proximity with each other.

If a series of terms and conditions are written on part of it, and it is signed by at least 2 parties who know and understand the terms, the terms will become absolute, and if any signing party willingly goes against the terms, they will instantly die. The contract can only be annulled if the terms are met, or the paper that the contract is written on is destroyed.

0.2 kg, 180 dubloons
Fate-crossing Star

File:Fate-crossingstar.png
Fate-crossing Star is a Wonder found on Layer 2.

A meteorite somehow, against all odds, fell directly into the Abyss at the perfect angle to crash here and create this lake. If any party member were to bathe in the lake, including you, your whole party would awake the next day to find that they had swapped bodies with each other, nobody in your group being in their original body. In return, it grants +70 corruption. The swapped bodies are permanent, and after anyone bathes in the lake once, the meteorite will not respond to your party's presence again. Must have at least one traveling companion to use.

Somehow, all Curses as well as the "purity gene" will travel with their original owner's mind into their new body, affecting it as they would affect the new body — for example, if you swapped into a body with a sex different from your original sex again, just with a new body. Of course, all practical skills travel with the mind too, meaning companion's special skills end up in their new body. The only *mechanical* aspect that *doesn't* travel with the minds is carrying capacity, as musculature remains with the body. Combat ability could theoretically be affected if somebody ends up in a body with significantly more or less musculature than they had before, but learned combat skills are retained.

Your companions will be understandably very confused, shocked, and very unhappy with you about this. You should expect group morale to be very low afterwards, and for many companions to only be sticking with you in the vain hope of reversing it somehow.
Breathless Exhale

File:Breathlessexhale.png
A small handheld paper fan that can be waved to send a large blast of air in the direction it was waved. probably not good for fanning yourself, as you'd be blasting yourself with a powerful air current - though a self-directed air current could be useful for bringing far away objects closer to you.

If used under a clear, unobstructed view of the sun, it grows in power, and can be used to temporarily change the direction wind is blowing in that area, Wind Waker style.

0.1 kg, 50 dubloons

## Functions

* You can use it on Layer 7 for Energy Generator.
* On Layer 5 you can use it to drive away Mayfly Scuttler.
Pulse Bloom

File:Pulsebloom.png
A single, deep crimson flower that seems exceptionally durable and much hardier than any normal flower, capable of easily weathering any kind of neglect you give to it. It also absorbs water through its roots exceptionally quickly, emptying a vase in seconds. If 'watered' with the blood of a living being (though only actual red blood works, blue hemolymph, for example, would have no effect) and then immediately brought to the nose to breathe in deeply, the user would transform into a perfect replica of the blood's source for a period of time proportional to the amount of blood supplied to the flower - maxing out at a total of 2 days for 2 liters of blood (theoretically survivable blood loss for a human, but requiring immediate medical attention.)

If the source of blood dies while you're transformed, the transformation is immediately cancelled. Includes a perfectly recreated appearance, but none of the target's memories or skills. Cutting this Relic with the Giddy Reaper Relic would render the split portions useless, forcing you to wait for it to regrow before you can use it again.

Regular, repeated use to hide Curses would slowly result in discomfort and poor health in the long-term, as your body struggles to reclaim its 'proper' Curse-afflicted shape against the Pulse Bloom's power.

0.2 kg, 175 dubloons

## Functions

* Can be used to copy someone's appearance, which changes your gender, sizes(height, breasts...), age, colours(hair, eyes...) and fitness.
* If you copy the captured Bandit you'll get a conditional Scene where you are arrested.
	+ You need to be on the surface, your Inhuman below 6 and your Apparent age above 12.
Nymph Caverns

Nymph Caverns is the Habitation Options for Layer 3.

Just as you were resigning yourself to the fact that you were out of options and you would have to spend the rest of your days living off the rock candy in these caves and getting assaulted by tentacle beasts, a boulder right next to you is pushed aside, revealing a small spring of water, and a hand reaches out to pull you in. After being briefly tugged along through some underwater tunnels, you arrive here, to the secret home of the nymphs - humanoid nature spirits with various elemental qualities, some with flowing water or wind for hair, some with vines and flowers growing across their skin, some with small bits of earth or gems embedded in their skin like ornate piercings. You're to be their new pet.

They're rather kind masters, and they'll dote on you and treat you well. Unlike the previous two layers, the residents here are almost exclusively made up of Abyss natives. Nymphs and various non-humanoid nature spirits are a common sight. Others from the surface will only very rarely show up as other pets - so your owners are very interested in hearing your tales of what the surface is like. You'll be something of a status symbol to whoever you're accompanying on a given day, and you'll get to eat great food and experience some of the most breathtaking sights this layer has to offer. As you might expect, you'll be required to give many of the nymphs sexual relief as well, though they're very gentle so long as you don't resist.

The catch is that you have very little to no freedom about how you live your life. They own you now, and while you can voice your input and they might take it into consideration if you've been a good pet, they'll be deciding what you wear, what you eat, and how you spend most of your time. Everything they choose for you will be very nice, but ultimately out of your control. You're not the first pet they've taken in, and they know how to deal with misbehaving naughty pets who get silly ideas about using Relics for liberation. That's not to say it's impossible, but they're well prepared for the possibility of you trying.

There are actually a couple male nymphs too, but the female ones are definitely much more common.

 File:L3habitation.png
Sated Artist

File:Satedartist.png
When this giant paintbrush is dipped into paint or any opaque liquid, it can be dragged through the air to paint solid 3-dimensional objects. Gripping the brush more tightly increases the stroke size, while gripping it very loosely will cause it to finish drawing the current object, allowing it to be affected by gravity and other forces. the solid paint-matter from this has a density of about 1g/cm3, so it has a weight roughly between wood and stone. The matter from this will have all the chemical reactions from the liquid it was painted with, but with phase-changing conditions and durability similar to iron, making it difficult to melt.

Objects created with this otherwise have no special properties. Painting a car will not allow you to ride in it. You could theoretically create most of a working car by painstakingly painting every individual part of it, from the tires to the screws to the chassis to the innards, and putting them together by hand, but this would be quite difficult and a car produced via normal methods would likely be more efficient.

1.8 kg, 50 dubloons
Heart-stealing Stole

File:Heartstealingstole.png
A very stylish scarf. It also seems to blow in a dramatic fashion around the wearer, even in the lightest breeze. It has the effect of drawing other to the wearer, making them appear cool and interesting even when they're not, and often making it much easier for others to find them attractive.

0.1 kg, 35 dubloons

## Functions

* Helps increase Affection during Time Update events.
* +1 Affection for all Affection Changes.
* Reduce Penalty for forced Skewed Shrine and Steady Shrine by 1.
* Reduce Penalty for using Fate-crossing Star by 1 for each Companion.
Pneuma Wisp

File:Pneumawisp.png
A sash to be wrapped around the torso. When worn, it completely removes the wearer's need for oxygen - their body will perform all of its normal functions with or without oxygen input. It also deals with carbon dioxide waste that you would normally need to exhale, so you can hold your breath as long as you like while experiencing no discomfort.

Aside from allowing you to function in environments without usable oxygen, having this will naturally reduce the dangers of significant blood loss. You still need blood to get nutrients around you body, remove waste, and perform various other functions, and if vital organs are pierced then it's an entirely different story, but with this Relic, the most immediate danger of severe hemorrhaging - passing out and experiencing brain death due to lack of oxygen - is averted.

The effect will be lost if the sash is torn apart.

0.1 kg, 370 dubloons
Mudgrazer

File:Mudgrazer.png
Mudgrazer are a Food Foraging found on Layer 2.

You'll need to expend 1 bullet from a pistol to hunt one down, gives a day's worth of food.

A docile, quadruped mammal that grazes around this layer, nibbling at ferns and small grasses growing in the marshy soil. They are notable for being one of the few edible organisms of the Abyss to cause no transformative effects whatsoever when eaten, even without special guidance from the Encyclopedia Abyssia, and so are highly valued amongst divers. However, they are surprisingly fast and well-adapted to navigating this layer, so you'll need to expend 1 bullet from a pistol to hunt one down. (Even someone like Khemia would look ridiculous trying to fruitlessly run after a wild animal in a jungle with a sword.) There's also only a small portion of usable meat on each specimen, equivalent to 1 day's worth of food.

You have white meat with a delicate flavor, like chicken, in-between meat with a stronger flavor, like pork, and red meat with a strong, distinct meaty flavor, like beef. Mudgrazer meat kind of tastes like if you went a step beyond that; it has a near-overwhelming savory meatiness that can be delicious for those that love meat, but may be a bit too much for others.

Hunting innocent animals isn't great, but down here you're doing it for survival. Remember that.
Comic Relief

Severely reduces the odds of anyone taking you seriously in any social situation. People may see you as a cute clutz, or a silly loudmouthed braggart, or a quirky sex-obsessed weirdo, but they will almost never see you as an actual threat, source of wisdom, or a real leader. In the script of your life, you'll be the butt of every joke.
Flairabou

File:Flairabou.png
Flairabou are a Food Foraging found on Layer 4.

Require 2 bullets to kill. Without Encyclopedia Abyssia or Saeko, a day's worth of Flairabou will permanently increase/decrease your height by 3cm (~1in), even with them it will reduce the change to 0.5cm (0.2in).

A highly sociable animal known to try to compete with others of its species to see who can gather the most extravagant decorations for its horns, often looting through the supplies of long-gone divers in an effort to decorate itself. It flees at the sight of humans and is quite fast and well-adapted to navigating this layer's icy slopes, so you'll need a ranged weapon like a gun to have a hope at taking one down. They're fairly bulky, and would take 2 bullets to fell.

Even after they're down, you're not entirely in the clear, though. If you just try to roast up one of them normally, you'll consume a significant dose of Miasma trapped in their flesh, causing your body to transform and become 3cm (~1in) taller or shorter than it was previously for each day's worth, whichever you prefer. If taken with the Dizzying Heights Curse, then both height changes must be in the same direction; they can’t cancel out.

If you consult the detailed guides and diagrams listed in the Encyclopedia Abyssia, you can carefully cut out all the most dangerous organs while leaving as much meat for eating as possible, reducing the change to just 0.5cm (0.2in) per dose. These diagrams are so detailed, you'd think you were slicing up fugu sashimi or something. Either way, it comes out to about one Flairabou per each day's worth of food. They taste savory and very lightly sweet, almost like buttered pumpkin.

I don't recommend using this to become pixie- or giant- sized, by the way. Your bodily proportions would look super weird if you did.
Firmament Pigment

File:Firmamentpigment.png
A bucket containing about 5 liters of bluish paint. Painting things with it causes them to automatically take on the pattern of a starry night sky, which even seems to glimmer and shine in an animated fashion. Close inspection would reveal that the pattern is in fact an accurate depiction of the section of the night sky directly above the painted object (the zenith), updating if it moves far enough or enough time passes for the apparent positions of stars to change. Compatible with nearly any kind of surface.

Additionally, the liquid form of the paint is very flammable and can be easily and rapidly ignited by heat or an open flame, while the dried form is extremely flame-resistant. Refills from empty to full over a 24 hour period.

6 kg, 20 dubloons
Eye on the Prize

Gouges out one of the two eyes you were born with. (This might sting a little... and then a lot, for a long time. The wound will be sealed to prevent infection.) This could have major effects on your journey. Losing one eye, and with it depth perception, will make many basic tasks difficult, rendering you much less capable of dealing with Threats. Losing both eyes will render you incapable of much of anything down here on your own. Even with a companion, you should assume a great deal of lost travel time, as they will need to slow their pace greatly to assist you. Can be taken twice if you still have both organic eyes.
Medkit

File:Medkit.png
A kit packed full of anything you could need to treat injuries sustained in the Abyss, be they from beasts or the treacherous terrain of the Abyss itself. Run-ins with some dangers of the Abyss can leave you with **status conditions**, which can hinder you on your journey. The kit packed very austerely for portability and ease of use under pressure, and each kit has enough supplies to treat *one status condition*.

1 kg

## Functions

* Reduce status effects duration by 1 for each use.(Consumable)
IQdrop

IQdrop is a Hidden Stat that can be affected by Heavy is the Head and Lethe Taps on Layer 8.

## Affected By

* When worn Heavy is the Head (-999 IQdrop)
* 1 day's worth of Lethe Taps (+0.5 IQdrop)
* 1 day's worth of Lethe Taps if you have Saeko and Smartphone (+0.05 IQdrop)

## Effects

* Certain Conversations will have changes to their text.

## Appearance

### When wearing Heavy is the Head

* Your thoughts are organized and focused, and you are able to understand complex concepts and ideas with ease.

### If IQdrop is more than 25

* You are still able to function and hold conversations with people, but most of the time you aren't quite mentally there anymore. Congratulations, you have become a certified [himbo]/[bimbo]!

### If IQdrop is more than 20

* Thinking has become so tiring that you try to do it as little as possible. It does cause you to sometimes lose track of what people are talking about, but most of the time when you just [smile and wink]/[giggle or bite your lip] people think its fine anyway.

### If IQdrop is more than 15

* You now have clear indications of mental deteroia.. detroiatici... thinking has become harder. You have noticed that your speech has been affected by it more and more. At least you can still get your message across.

### If IQdrop is more than 10

* You feel like you have slowed down mentally compared to normal. It's not that you suddenly forgot everything you learned but it just feels like your head is tired all the time. Maybe a little less thinking will allow you to recover a bit.
Greater Tentacle Beast

A later stage of the Tentacle Beast species, having grown to a colossal size. They thrive in this layer, easily blending in with the landscape, and it's very easy to completely overlook them until they're already underfoot, ready to spring up and surround you. You'll run into one every 15 consecutive days you spend in this layer.

Letting one of these sate its lust with you is incredibly dangerous; it'll inject you with powerful numbing liquids so you won't feel the pain while it ravages you. It might be incredibly pleasurable at the time, but the state it leaves your body in afterwards is dangerous down here. After being tentacle fucked, you'll be completely unable to move for 12 days, unless you use a medkit.

Guns really aren't the most effective solution for something this huge and amorphous. Without any special considerations, it would take no less than 19 bullets to bring one of these beasts down. But the sheer number of tentacles you'd be dealing with makes melee combat incredibly dangerous, too. If you're relying on amateur swordplay, you'll barely be able to put up a resistance to it at all, and it'll have plenty of time to play with your body while you're trying to hack away at its tentacles - the duration of being tentacle fucked would be 10 days instead of 12, as you'd be able to finish it off a little sooner. You can reduce that to 9 if you're using the Sunbeam Relic. (The resilience of this beast is primarily from its sheer size, not from any kind of hard shell.) Even Khemia wouldn't be totally safe, and he'd get the tentacle fucked status condition for 2 days, or 1 with Sunbeam.

## Options

1. Shoot it with your pistol [Requires Pistol and 19 Bullets]
2. Defeat it with the Brave Vector [Requires Slingshot]
3. Fight it off with a sword [Requires Sword] [+10 Tentacle Fucked Penalty]
4. Fight it off with a sword and cure the status using a medkit or other healing item [Requires Sword and Medkit/Lifespanner]
5. Fight it off with Sunbeam [Requires Sunbeam] [+9 Tentacle Fucked Penalty]
6. Have Khemia fight it off with a sword [Requires Sword and Khemia] [+2 Tentacle Fucked Penalty] [+1 Khemia Fucked Penalty]
7. Have Khemia fight it off with a sword and use a medkit or other healing item to cure his status [Requires Sword and Khemia and Medkit/Lifespanner]
8. Have Khemia fight it off with Sunbeam [Requires Sunbeam and Khemia] [+1 Tentacle Fucked Penalty] [+1 Khemia Fucked Penalty]
9. Have Khemia fight it off with Sunbeam and use a medkit or other healing item to cure his status [Requires Sunbeam and Khemia and Medkit/Lifespanner]
10. Have Khemia fight it off with Joyous Sunder [Requires Joyous Sword and Khemia]
11. Allow it to overpower you [+12 Tentacle Fucked Penalty]
12. Set all weapon systems on go and start shooting and slicing this beast [Requires wearing Starlit Conquest]
13. Allow it to overpower you and use a medkit or other healing item to cure the status [Requires Medkit/Lifespanner]
Submissive

Curses can change the MC as well as Companions into being Submissive or Dominant

## List

1. Submissiveness Rectification A Makes you significantly more submissive [Submissiveness + 1]
2. Power Dom Modifies your personality to cause you to become markedly more dominant [Submissiveness - 1]
3. DoS Causes you to feel pleasure when inflicting others with pain [Submissiveness - 1]
4. DoM Converts all pain you receive into pleasure [Submissiveness + 1]
5. Submissiveness Rectification B Causes you to become more submissive [Submissiveness + 1]
Smartphone

File:Smartphone.png
The newest model of the RingoDroid Phone, or whatever kind of phone is popular in the outside world these days? We can get the exact same model you have right now if you'd prefer. Can be used as a *flashlight*, a *compass*, a *notepad*, to send messages to the surface (and even receive them!), and comes with a digital version of the *Encyclopedia Abyssia* loaded onto it. It has some cool tech in it that can get a little energy from the ambient miasma of the Abyss, so just keep it on ultra battery-saving mode and you should be fine for your entire trip without needing to charge. I don't think there's any outlets down there.

 File:Smartphone2.jpeg
0.2 kg

## Functions

* Portable Light Source
* Same Functions as Compass
* Same Functions as Notepad and Pen
* Same Functions as Encyclopedia Abyssia
* Can be 'Upgraded' with Omoikane Circuit.
Baying Gourmet

A large quadruped beast with a very powerful nose and an insatiable curiosity. It often tracks travelers by the scent of their food from the surface, and no matter how they try to change the formula or mask the scent, the molecular gastronomists in Outset Town have never managed to create any kind of rations that can fool their powerful noses. Every **4 consecutive days in this layer that you spend carrying 10 or more days' worth of food rations** from the surface, you'll be set upon and attacked by one.

They're strong and sturdy beasts, but they fall easily to human weapons. Even amateurish use of a sword, or being shot 3 times with a pistol, would be adequate to deal with them. If fighting isn't your style, you can pacify them by giving them 5 days of food rations. They'll also simply avoid you altogether if you're in a group of 5 or more people.

If you can't put up that kind of resistance, it will overpower you, and when curiosity gets the better of it, begin to rape you. Being a wild beast, it is anything but gentle, and it will leave you with a a mild limp - a "Status Condition." This will increase your next 4 days of travel time costs by 1 day each. Remember that this can be cured immediately by expending a medkit. If you have omnitool and a womb you are also at risk of getting pregnant through this option.

\*Due to the explicit nature of the image for this threat it'll not be uploaded.

## Options

* If Libido is Below 6
	1. Wield your sword and confront the beast [Requires Sword]
	2. Fire your pistol thrice to bring down the beast [Requires Pistol and 3 Bullets]
	3. Sacrifice 5 days of food rations and make your escape [Requires 5 Food]
	4. Scare it off with your impressive group of companions [Requires 4 Companions]
	5. Overcome the creature with the Brave Vector [Requires Slingshot]
	6. Take a few intimidating steps towards it to scare it off [Requires wearing Starlit Conquest]
* Else "You find yourself devoid of any real inclination to battle this creature."

1. Allow the beast to overpower you [+4 turns of (+ 1 Day) Penalty]
Heavenly Merrymaker

File:Heavenlymerrymaker.png
A cap that, when worn, causes time to seemingly cease to pass when doing purely fun things without any kind of direct benefit, like reading, playing video games, having sec, or watching TV. Time won't actually be stopped, but clocks and calendars won't advance, it won't get brighter or darker outside, major events won't occurs, and you won't grow hungrier, thirstier, or older, need to sleep, or need to use the restroom. Essentially allows you to put all other responsibilities on hold while you have fun. Attempting to exploit this for any kind of productive effort would immediately end the effect.

0.2 kg, 120 dubloons
Pocket Hoard

File:Nacrecache.png
A large pink rucksack with the ability to connect to an infinite pocket dimension, allowing an infinite number of items to be stored in it weightlessly. Its opening can magically expand to a circle with a diameter of 1 m (3ft), and you can squeeze in anything that can be pushed through the opening - however, living creatures cannot be placed into the pocket dimension. Objects can be removed by simply reaching into the bag while thinking of what you want to retrieve.

In order to actually establish a connection to the pocket dimension, though, you need to take Pocket Hoard on a walk through the One-sided Tunnel, a Wonder in the fifth layer. Until you do, it's just a normal bag with no notable qualities.

0.3 kg, 15 dubloons

## Functions

* The Pocket Hoard can be activated by going through One-sided Tunnel. (Carry weight +9999)
Elder Fight

Guide for your encounters with The Elder on Layer 9.

All strategies can only be used once.

## Hide

* Lotus Eater
* Out of Mind & From Seafoam

## Flight

* Voila Viola
* Starlit Conquest
* Still Film
* Lightning Rook & Acrobatic Accord (currently not working)

## Fight

* Voila Viola
* Granted Granite & Red Thread Flourish
* Joyous Sunder & Red Thread Flourish (not currently working)
* Joyous Sunder & Yliaster Materia
* Starlit Conquest
Blind Divine

File:Pathunseen.png
A blindfold with several mysterious symbols etched into it. When on, it makes the wearer *completely* aware of everything within a 15 meter (50ft) radius from themselves - they can freely sense any physical phenomena and matter within the radius. In a sense, it works as a kind of limited-distance omniscience - though this Relic only tells you what happens within the radius, and doesn't draw conclusions about events for you. You can even 'zoom in' on areas to sense individual atoms or go even deeper with great focus, though it will never be possible to use this to extrapolate significant information about what goes on outside of the radius. No macroscopic events within the radius will even escape your notice, however.

The blindfold must completely cover our eyes in order to work, and so you will likely be unable to see outside the radius. You may need to remove the blindfold frequently so you aren't surprised by distant events.

0.1 kg, 205 dubloons

## Functions

* Works as Source of Light.
* Reduce Handicap from missing or having extra eyes.
Solace Lace

File:Solacelace.png
A small white bow. When worn, it magically protects the wearer from environmental temperature: anywhere from the peak of a volcano to the north pole to deep space could be traversed with no protective gear, without worrying about the temperatures (though deep space still comes with, like, a billion other dangers.) This could be very helpful in some layers of the Abyss! Doesn't protect from non-environmental heat, so don't go jumping into magma. Also protects the wearer from all forms of sickness and disease, except aging.

0.1 kg, 220 dubloons

## Functions

* When Equipped it give Cold and Heat Protection.
* Affect Apparent Gender.
Carapacian

File:Carapacian.png
Gives you a shiny, firm carapace or exoskeleton in the color of your choice surrounding about 80% of your body, only leaving small bits exposed around squishy areas and joints. Probably not strong enough to stand up to human weapons or creatures of the Abyss, but if might give you an edge in a fistfight?
Recycling Centers

File:Recyclingcenter.png
There are various chutes around the city that you can toss Relics into and receive payment from if you aren't able to take them back to the surface. The rates are less generous than Outset Town... they sell for 15 dubloons less than the base price, or half the base price rounded up — whichever is more. There are a few robot clerks around the chutes that Lily can haggle with for a slight boost, adding 5 dubloons on top of the modified price.
Cloud

Cloud is a Companion you can hire at a cost of 80 Dubloons.

Fears Desperation.

## Appearance

Cloud is a 1.75 meters tall male with brown hair, green eyes, olive colored skin and normal human ears.

## Benefits

Cloud is able to carry 20kg.

Thanks to having 'Special Connections' he's able to help you take loans\* (*Conditions may apply).*

As a master marksman he's able to reduce the amount of bullets needed by 2 for any task with a stated amount (minimum 1 bullet).

## Conversations

Cloud Conversations\* Warning information comes straight from the source code!

## Description

"An easygoing, smooth-talking handsome devil prone to light mischief at the expense of others...or that's the front he puts up to keep people off their guard, anyways. His relaxed, playful demeanor hides a cunning tactical mind, always carefully planning his next move. He dreams of building a new world, one without borders between countries or people, where nobody goes hungry or gets killed because of who they love...and he thinks the Abyss hides the power he needs to make it a reality.

Likes pranks, strategic games (traditional or digital), and 'revolution'. He has some... special connections? Somehow, he's able to set you up to purchase things from the shop on loans, though with certain conditions attached (Details are provided when you hire him). We've had the leaders of some of the world's most powerful countries come in trying to bend rules like that, and they've been turned away... just who *is* this guy? Anyways, he's also a master marksman, and if you give him a gun, he'll be able to complete any listed task for guns with *2 bullets less* than the stated amount (minimum 1 bullet.) His physical strength is totally average, and he can comfortably carry 20kg.

Well, if I have someone like you with me, this expedition should be a breeze. Between the two of us, I don't think the Abyss stands a chance, do you?"
Phoenix Obol

File:Phoenixobol.png
A large coin. When kept on one's person, it grants the user a one-time revival from essentially any kind of lethal force. If they die, they will revive two hours later in the same spot, with whatever damage that did them in (whether wounds, poison, disease, or otherwise) gone, the obol having vanished. Doesn't have any effect on age-related deaths. It still woks with the Creature of the Night Curse, despite the user debatably not really being 'alive.'

If the user is killed by the Spectre of the End, it will retreat a small distance before advancing again, reaching you once more in 50 days. Dying to a different source leaves the counter unaffected. Whatever serum the shop uses for loans is unaffected by this Relic, and if you die to it, then you'll just die right away again after you're revived.

0.3 kg, 225 dubloons

## Functions

* If you have it in your inventory while going through GameOver Event, it'll revive you. (One Time Use)
Pearly Gates

File:Pearlygates.png
A small toothbrush. Brushing with it just once will keep your teeth permanently clean and healthy, as well as keep your overall oral health essentially perfect, for the rest of your life. Also keeps your breath fresh in a flavor of either mint, cinnamon, lavender, blueberry, orange, or cherry, of your choosing (can be changed by brushing once more.)

0.1 kg, 35 dubloons
Granted Granite

File:Grantedgranite.png
A small dropper containing exactly 5 drops of a pale green liquid. If a drop is squeezed onto a Relic, that Relic will become completely unbreakable, unable to be scratched by any force whatsoever - essentially gaining the power of the Perpetual Repose Relic. The drop is consumed in the process. Only works on Relics.

Strengthened Phoenix Obols would still vanish after use. It travels to another plane beyond your reach and becomes useless to you, but it isn't destroyed.

0.2 kg, 195 dubloons
Flamel's Folly

File:Flamel'sfolly.png
A long, sturdy rod. Upon touching a substance with upwards of 55% purity, it can instantly transmute one element in that substance into an element of that atomic number plus or minus one on the periodic table. Can effect a maximum volume of 1 cubic meter per use, and requires 30 minutes to recharge afterwards.

If the primary substance is a molecular compound, like water, the the element you choose will be transmuted within each individual molecule, for example turning water into fluoronium. Many substances will likely undergo further interesting - and possibly violent - reactions after transmutation.

1.2 kg, 70 dubloons
July 2012

Linking page for schedules from **July 2012**.

July 1, 2012

July 2, 2012

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Glare Vantage

File:Glarevantage.png
An oddly-shaped stone lamp, the glimmering light of which can be seen even through the thickest of materials. While touching it, the user can freely control all light levels within a 100m (330ft) radius, making any individual area within the radius as dark or as light as they wish. Functions as a light source, but not an effective heat source.

3 kg, 205 dubloons
Spectre of the End

File:Spectreoftheend.png
After visiting this layer, travelers often report experiencing the feeling of something constantly watching them, slowly creeping closer. Public knowledge has generally discounted this as paranoia, triggered by the stress of being so far from civilization, or perhaps just something in the air of this layer. Wait long enough, though, and you'll get to decide for yourself exactly how real it is.

It will start following you after you set foot in this layer, and it won't leave until you decide to settle down - in other words, until you choose a Habitation option. It will always stay just out of sight, and doesn't appear to be material or capable of interacting with the rest of the world in any way. Exactly 900 days after it starts following you, it will finally reach you, without fail, and with a touch it will both give you the greatest orgasm of your life and bring about your death. It will follow you into other layers, and cannot be avoided or defeated except by ending your quest. Even as it reaches out to touch you, nobody else will see anything out of the ordinary. It doesn't go after those with the purity gene.
Algal Meltwater

File:Algalmeltwater.png
Algal Meltwater are a water Foraging found on Layer 4.

Without Encyclopedia Abyssia or Saeko, a day's worth of Algal Meltwater will permanently increase testicle and/or clitoris size by roughly 10%, stacking additively.

In a layer completely covered in snow and ice, it should be incredibly easy to deduce what your primary source of drinking water is going to be. Just start a campfire wherever you like and heat up some of the snow all around you.

Except it's not quite that simple, because it's never that simple down here, is it? Most of the snow is saturated with Miasma, and will slowly increase testicle and/or clitoris size, depending on which you have (it transfers if you later take the Sex Switcheroo Curse.) You'd see a roughly 10% increase from your normal size with each day of water you drink, stacking additively.

What you really want to aim for, as you'd know if you had the Encyclopedia Abyssia, is to gather some of the blush-green patches of snow that you can spot occasionally in this laver. and melt that These patches contain light concentrations of preserved algae that absorb Miasma from the snow and render it harmless to you. They also give the water a light minty taste.