Sources

**Sources** are the way to make mana in Idle Wizard.

Depending on the class, a source can change to match it
(Ex: The Enchanted Tree is the Tree of Life for Druid)

The standard 8 sources are:

## Mana Gem

*Bread and butter of any wizard.*
Initial cost: 3 Mana

Initial profit: 0.25 Mana/sec

 Cost multiplier: 1.16

### Shadow Coal - Umbramancer

*Compressed and coalescent shadows, often used by Umbramancer as a raw fuel for the shadow-flames. Shadow Coals benefit from all affects affecting Mana Gems.*

### Soul Shard - Heretic

*All Heretics' souls are slowly torn out from their mortal bodies, their beliefs eroded and corrupted. To preserve what's left of their humanity and former power, they utilize Soul Shards. storing fractures of their essence in chaotic patterns, resistant to the perversive nature of the Void. Soul Shards benefit from all affects affecting Mana Gems.*

## Grimoire

*The more you know - the stronger you become.*
Initial cost: 40 Mana

Initial profit: 2.5 Mana/sec

 Cost multiplier: 1.17

### Forbidden Tome - Necromancer

*Tomes imbued with secrets of dark arts. Merely touching can wither the flesh. Forbidden Tomes benefit from all effects affecting Grimoires.*

### Libram - Exorcist

*Exorcists purify and collect grimoires and dark tomes, imbuing them with holy power. Librams b*enefit from all effects affecting Grimoires.'

## Spell Fountain

*A nice place to relax, take a bath and regain some mana.*
Initial cost: 460 Mana

Initial profit: 14 Mana/sec

 Cost multiplier: 1.18

### Arcanaspring - Arcanist

*An empowered source of magic power. Only Arcanists have the knowledge and skills to tap into them. Arcanasprings benefit from all effects affecting Spell Fountains.*

### Monument - Ironsoul

*Adepts of Ironsoul have long been building Monuments to honor the strength and spirit of their ancestors, mentors and heroes, drawing power from raw inspiration, emanating from those statues. Monuments benefit from all effects affecting Spell Fountains.*

## Enchanted Tree

*Mana fruits replenish your mana very quickly.*
Initial cost: 7.00e3 Mana

Initial profit: 126 Mana/sec

 Cost multiplier: 1.19

### Tree Of Life - Druid

*Druids draw great strength from symbiotic bond with the forests. Trees Of Life benefit from all effects affecting Enchanted trees.*

### Grim Trophy - Oni

*Each Oni has his own collection of trophies, from humans and beasts to demons and abominations. They proudly hand these wherever they go as a display of their dominance and bragging rights. Grim Trophies benefit from all effects affecting Enchanted trees.*

### Scorched Earth - Desolator

*Desolators convert everything they come across into more fuel for their neverending quest of destruction. A barren wasteland is all that's left after the process is finished. Scorched Earth benefits from all effects affecting Enchanted trees.*

## Alchemy Desk

*It's good for many things - primarily for mana potions, obviously.*
Initial cost: 1.30e5 Mana

Initial profit: 1.468e3 Mana/sec

 Cost multiplier: 1.20

### Laboratory - Alchemist

*A simple alchemy desk is more than enough for most dabblers, but isn't nearly enough for an experienced Alchemist. They employ large, well equipped laboratories for their everyday work and studies. Laboratories benefit from all effects affecting Alchemy Desks.*

### Witching Cauldron - Shaman

*Shamans have their own view of preparing potions and elixirs. They set up huge, ever-bubbling Cauldrons, feeding them a wide variety of grotesque ingredients. Witching Cauldrons benefit from all effects affecting Alchemy Desks.*

## Circle of Power

*Directs flows of mana from the surrounding matter - into you.*
Initial cost: 2.80e7 Mana

Initial profit: 1.656e4 Mana/sec

 Cost multiplier: 1.21

### Hellhole - Demonologist

*A portal to hell which Demonologist uses to invoke infernal powers directly. Hellholes benefit from all effects affecting Circles Of Power.*

### Anti-magic Dome - Abolisher

*Abolishers spread these magic circles across the land, negating the effects of other mages' Circles of Power by drawing and trapping magical energies inside them. Anti-magic Domes benefit from all effects affecting Circles Of Power.*

## Dimensional Rift

*Open doors to new dimensions - filled with mana!*
Initial cost: 5.60e8 Mana

Initial profit: 1.4234e5 Mana/sec

 Cost multiplier: 1.22

### Voidgate - Voidmancer

*These gates allow Voidmancers to engulf the reality with Void energies and beings at will. Voidgates benefit from all effects affecting Dimensional Rifts.*

### Arcane Anomaly- Archon

*Archons' power constantly shifts between different polarities, creating zones where usual laws of spellcasting no longer apply. These anomalies actually benefit the Archon, even further reducing the boundaries of his abilities. Arcane Anomalies benefit from all effects affecting Dimensional Rifts.*

## The Nexus

*Tap into ley lines, supplying you with rich, primordial mana.*
Initial cost: 1.80e10 Mana

Initial profit: 1.29857e6 Mana/sec

 Cost multiplier: 1.23

### Ley Apex - Prodigy

*Mastery over magical energies allows Prodigy to find and connect even more potent ley focuses, further fueling their power. Ley Apexes benefit from all effects affecting Nexi.*

### Temporal Anchor - Chronomancer

*While the Nexi are already a powerful source of energy for every sorcerer, they are especially useful to Chronomancers. Converted to Temporal Anchors, they serve as a universal focal points across timelines, allowing navigation through the flows of time. Temporal Anchors* benefit from all effects affecting Nexi.'

### Ley Temporal Singleton - Temporalist

*A result of combining ley-lines mastery of Prodigies and time-stabilizing constructs of Chronomancers, these structures utilize ley energy to create fields of temporal singularity, which exist across all of the timelines at once. Ley Temporal Singletons benefit from all effects affecting Nexi.*

## Pocket universe - demiurge

*demiurge creates these compact self-contained universes to experiment and observe. A mortal mind might be better off not knowing what is happening inside of these*
Initial cost: 100 Mana

Initial profit: 10 Mana/sec

Cost multiplier: 1.175

this source doesn't have A global modifier instead it has a built in source memetic Increases all mana production by 3% per 25 mana source bought.

## Goal Modifiers

After so many sources are gathered, a bonus modifier is added to the source.

 25
 50
 75
 100
 Every +25