Additional Clauses

### This is a list of extra rulings to help explain certain cards and situations. These rulings are subject to change.

* A card’s Cost is equal to its Rank. However, its Rank is not equal to its Cost. Example: If you use a skill to reduce the Cost of a card in your hand, and you use another skill to deploy a card from your hand with a specific Rank, the target card in your hand will not be able to deploy if its Rank does not match the skill requirements.
* Cards with a Rank of 10 or higher can only be deployed by paying for the cost using the Soul Zone. Example: You cannot use the skill of “Departed Soultaker, Anviera” to deploy “Mistress of Unending Despair, Celeste” from your graveyard, due to “Mistress of Unending Despair, Celeste” being a Rank 10.
* Token cards can be returned to your hand, but cannot be sent to your GY, Banish Zone, or Deck. If a skill or attack were to send the Token card to any of those 3 places, it simply removes the Token from the field. However, it counts as being sent to those places. (Example, "Great World Tree, Yggdrasill")
* Assault Territories count as Champions for the purpose of skills.
* When a card designates a "*card*" for skills, you may target a champion, a Relic-type card, or Assault Territory. When a card designates a "*champion*" or "*Relic-type*" for skills, you can only target champions or Relic-types. The same goes for when a card designates "*all cards*" or "*all champions*". You may affect either all champion cards or champion and Relic-type cards and Assault Territories.
* When you Raise an Assault Territory, they stay in the Territory Zone. They can declare their attacks from their Territory Zone and be targeted for attacks in their Territory Zone. When they are destroyed, they go to the GY like any normal card.
* Dual-Soul cards are singular cards. While they can count as 2 when paying the cost of a card, you cannot split the cost between two different cards.
* When a card skill states *all enemies*, it includes the opponent.
* Normally, classes cannot be mixed. However, if you have *Unity Of Champions/Moment of Despair/Light of Origin, Genesis Omega Dragon/Darkness of Despair, Shangri-La Breaker,* in your deck, you are allowed to use Avatar-type cards of any class in your deck.
* When discarding a Perfect Guardian card, you only negate that instance of damage.If a card deals skill damage upon declaration of attack (Strike, Clash), then you may only negate the skill damage OR the attack damage, but not both. If the card dealing attack damage has Twinstrike, you may only negate the damage from one of those attacks. If a card dealing skill damage deals damage to all enemies/enemy champions, you may only negate the damage to one entity (either you, or one of your champions)
* When a card states "Cannot be destroyed by skills", the card can still be destroyed by an attack or by taking enough damage from skills that it would be destroyed. Skills that state "Destroy an enemy card/champion/Relic-type card" are unable to destroy these cards.
* When a card states *"target an enemy champion and take control of it"*, you switch the card's control to your side of the field. Switching sides does not cause the card to leave play. When you lose control of the card, the card switches back to it's original side. If there is no space for the card to return to its original position, the card is sent to the GY without invoking Will effects or *"when this card leaves play"*. If there is no space for you to take control of the card, you cannot attempt to take control of the card.
* When a card has *Hexproof*, it is unaffected by any skills from either player or player's cards, except their own. However, skills that target the card but do not directly affect it are valid. Example: A card with *Hexproof* can be targeted by the Battle Cry skill of "Omen of Absolute Faith, Mjerrabaine". Since this skill targets the card for the purpose of finding other cards with the same name, it is not affecting the card with *Hexproof*.
* When *clashing* (Strike, Sentinel, Clash), you cannot target the card you are clashing with for Stun and Lock skills.
* When using a skill that allows you to Search your deck or Check the top X cards of your deck, you must shuffle after the skill resolves. (Unless stated otherwise.)
* Whenever a skill requires you to affect something in your hand, or a skill requires you to have certain number of/types of cards in hand, your opponent may ask for you to reveal the required cards.