recursal/Fanatic-Fandom huggingface dataset:
Drone

A **drone** is a robotic construct that serve as the bulk of the forces utilised by the aliens.

## List of Drones

* Worker Drone
* Ranged Drone
* Shield Drone
* Electric Drone
* Phaser Turret
* Repair Drone
* Exploder Drone
* Combat Drone
* Aerial Drone
* Force Field Drone
* Speed Drone
* Bomber Drone
* Pusher Drone
* Ray Drone
* Cryo Drone
* Experimental Drone S-W4M
* Experimental Drone S-14K
* Hopping Drone Head
* Drone Arms
* Flying Drone Head
* Flying Arm
* Headless Combat Drone
* Enlarged Drone Head
* Experimental Drone H-U76
* Experimental Drone L-453
* Experimental Drone R-0C4
* Experimental Drone C-470
* Battle Drone

#### Powerful Drones

* Heavy Worker Drone
* Heavy Ranged Drone
* Heavy Combat Drone
* Experimental Drone C-177
* Heavy Aerial Drone
* Aerial Assault Drone
* Heavy Pusher Drone
* Assembler Drone Mini
* Drone Brain
* Experimental Drone D-UD3

#### Boss Drones

* Heavy Worker Drone
* Experimental Drone C-117
* Assembler Drone
* Experimental Drone C-210
* Aerial Assault Drone
* Celestipede
* Supreme Celestipede
Aerial Assault Drone

The **Aerial Assault Drone** is a large drone and the second boss of Chapter 2. It appears later into the map as a mini-boss.

## Behaviour

The Aerial Assault Drone has AI similar to a Ghast. It shoots large cryo balls at you from a distance which deal large damage. Unlike the base game, these fireballs do not damage the drone when hitting the fireball back at it.

## Boss Fight

The Aerial Assault Drone in the Crystalline Craters have a way larger amount of health and has way more attacks.

Besides the cryo ball attack, it has the following abilities:

* Every ten seconds it will unleash a barrage of three homing missiles that first fly upwards into the sky for a bit before each picking a random target, then homing on them and exploding upon hitting their target or the ground. The homing missiles can be destroyed by shooting them.
* It can spawn a large group of Aerial Drones or a group of Phaser Turrets.
* When its health drops below 80%, it will gain the ability to teleport, disappearing for a moment and then reappearing in a random spot.
* When its health drops down to 60%. it gains an ‘artillery’ ability where it will sometimes drop a line of warning indicators along the ground in front of it that then detonate in rapid succession. These always aim for the player.
* When its health drops down to 50%, it gains an ability where it will slam the ground and unleash an antigravity surge which will give levitation to all players, allies and ground drones for a few seconds.

On defeat, it can drop one of the following equipment besides its regular drops. There is an additional 50% chance for another item to drop for every extra player.

* Aerial Missile Launcher
* Artillery Cannon
* Antigravity Surger
* Broken Cannon

### Strategy

Narelle, Utgy and the rest of the Varkem Soldiers won’t directly target the boss itself (though it can still take damage if a stray shot hits it), meaning you will have to deal most of the damage yourself. They will, however, attack Aerial Drones and Phaser Turrets should the boss spawn them, meaning you probably don’t need to worry about them too much. Just keep moving around the arena to avoid the many ranged attacks being thrown your way, or you can also try hunkering down in a force field.

## Notes

* Overlord ALU by TeknoAXE plays during the Aerial Assault Drone's boss fight in the Crystalline Craters.
Experimental Drone R-0C4

**Experimental Drone R-0C4** is a drone that shoots explosive shots. It spawns in the Experimental Lab and also throughout the Central Databanks in uncommon amounts.

## Design

*A modified Ranged Drone that is armed with a Fusion Launcher instead of a Blaster. Has immense destructive capabilities but no sense of avoiding friendly-fire incidents.*

Experimental Drone R-0C4 is a purple-eyed drone that is armed with one fusion launcher on its right.

## Behaviour

Experimental Drone R-0C4 shoots purple shots that explode upon hitting a wall, player or ally, making them very dangerous. They don’t have a lot of health so they are kind of glass cannons, and can be taken out easily from a distance.

They are also capable of attacking the player via melee, though not dealing much damage.

## Strategy

* Because Experimental Drone R-0C4 doesn't have much health, it is recommended that you focus on destroying it first before other drones, if you can.
Mission Briefing

**Mission Briefing** is the first section of Chapter 3 when Hyso giving a briefing on the plan to board and capture the Celestial to an audience of Varkem Soldiers.

## Walkthrough

The third chapter opens with Hyso giving a briefing on the plan to board and capture the Celestial to an audience of Varkem Soldiers, including you, Lucas and Narelle. Once he is finished and a brief conversation between Lucas and Narelle happens, you will unlock the rest of the craftable Varkem weapons, and now is a good time to craft them.

Once you are finished, go to the area of the compound with all the dropships, near the green satellite dish. Enter the dropship with its back door open and Lucas, Narelle and Utgy standing inside in order to head straight off.

## Equipment

The equipment you can now craft are:

Varkem Greatsword - 17 Attack Damage, 1.2 Attack Speed, 7.5 Sweeping Damage, Knockback I. Crafted using 5 Varkem Metal, 1 Varkem Grip, 1 Varkem Energy Core

Varkem Switchblade - 10 Attack Damage, No Attack Cooldown. Gives Speed I for 5 seconds upon damaging an enemy. Crafted using 2 Varkem Metal, 1 Varkem Grip, 1 Varkem Energy Core

Shockwave Gauntlet - 22 Attack Damage, 0.8 Attack Speed. You can right-click to get levitated upwards and then slam down and emit a shockwave upon landing that deals 16-24 damage to enemies within 5 blocks. Crafted using 6 Varkem Metal, 2 Varkem Energy Core

Extreme Beam - When holding and right-clicking, emits a deadly, constant beam that deals 4-6 damage per hit to mobs caught in the beam. Can break the same blocks as a Laser Drill. Has a range of 6 blocks. Crafted using 4 Varkem Metal, 1 Varkem Grip, 2 Varkem Energy Core

Varkem Commando Phaser - 27 Ranged Damage. Zooms in when holding, reducing your movement speed. Crafted using 1 Varkem Metal, 1 Varkem Grip, 1 Varkem Energy Core, 2 Varkem Barrel

Fusion Energy Launcher - 25 Explosive Damage. Has a slow loading time. Crafted using 4 Varkem Metal, 1 Varkem Grip, 2 Varkem Energy Core, 2 Varkem Barrel

Antimatter Orb - Spawns a glowing green orb that zaps up to 3 enemies per second, dealing 4-6 damage with each shot. Has a range of 4 blocks. If you are within its range when it zaps an enemy, you get a regeneration buff that heals 3 health. Crafted using 2 Varkem Energy Core, 7 Varkem Energy Cell

## Recommendations

Without going into too much detail of what is coming next, the weapons that will be most useful are the Extreme Beam and Shockwave Gauntlet. The Varkem Commando Phaser can also be handy, and if you haven’t yet made a Plasma Rapid Blaster, do so.

Having at least one Varkem-tier sword (Varkem Energy Blade, Greatsword or Switchblade) is a good thing to eventually have, but it’s not a priority.

The Antimatter Orb can also find uses in many situations, but it is expensive and is only a low-damaging sentry weapon that has a somewhat small area of effect. Again, not a priority.
Cryo Drone

The **Cryo Drone** is a hovering drone that resembles a Blaze from the base game.

## Design

Cryo Drones consist of a floating drone head and 3 rings of 4 light blue rods each rotating around it.

## Behaviour

Cryo Drones have the same AI as Blazes, shooting volleys of three cryoballs at a time, which set the player on cryofire.

## Notes

* They once had an additional attack where they emitted a plume of frost in front of them if the player or any allied Varkem Soldiers get too close. This inflicted intense slowness, and also damaged the player a considerable amount. Taking them out from a distance was basically required. This was removed in a beta version, but its commands can still be found in the map, and it may return in the future.
Log 99

**Log 99** is a Manager Mike's book where he explains all the problems with The Mind and what is going on. This book can be found in the underground laboratory on the third floor.

Written by Manager Mike

## Contents

**VARKEM FORCES**

-[ ∀]-

- - - - - - - - - - - - - - - - - -

*JOURNAL LOG*

- - - - - - - - - - - - - - - - - -

Log 99

By Manager Mike

- - - - - - - - - - - - - - - - - -

-[ ∀]-

- - - - - - - - - - - - - - - - - -

*Three days ago.*

Things are getting worse. Something is happening with the Mind. All the science guys are pooping their pants trying to figure out what the heck is happening.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

We’re reading interdimensional energy surges greater than anything we’ve ever seen before! It’s getting so bad it’s screwing with all the electrical equipment and corrupting our data!

-[ ∀]-

- - - - - - - - - - - - - - - - - -

I'm lost myself. I keep going around in circles. Or finding I can't turn back.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

This is getting out of hand. I didn’t write that last page. And nobody else could have - all the energy surges are corrupting even this log as I write it.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

This is getting out of hand. I didn’t write that last page. And nobody else could have - all the energy surges are corrupting even this log as I write it.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

Now I’m finding when I flip to a new page, I find the page I just wrote there again. What is this?

-[ ∀]-

- - - - - - - - - - - - - - - - - -

The forecast looks to be endless swathes of electric rain that is lethal to all living beings. Please remain indoors if you wish to live. Good luck trying to get to the Distorted Caves now! Also, this message will self-destruct.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

Somebody help us! I swear, the creatures in captivity are all more active than I’ve ever seen them. A few of them are even… glowing!

-[ ∀]-

- - - - - - - - - - - - - - - - - -

I READ your confusion. Because I can READ your mind.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

No! They’re in my head now! The Monstrosities! Please, no!

-[ ∀]-

- - - - - - - - - - - - - - - - - -

I AM EFFECTIVELY A GOD, YOU DULL CREATURE! HAUNTING YOUR DREAMS TO MAKE YOU FEAR ME!

-[ ∀]-

- - - - - - - - - - - - - - - - - -

I like pizza!

## Trivia

* The pages with the words: "I READ your confusion. Because I can READ your mind." and "I AM EFFECTIVELY A GOD, YOU DULL CREATURE! HAUNTING YOUR DREAMS TO MAKE YOU FEAR ME!" are the words of Master in Mission 14 and Mission 15 from Assassin of Steve 3. This further proves that the world of Celestial Protocol and Assassin of Steve are in the same universe.

* The page with the words: "The forecast looks to be endless swathes of electric rain that is lethal to all living beings..." are the words of Blue Ender Captain From Assassin of Steve 3.

* The book itself refers to another book called "Distorted Spelunking" from again Assassin of Steve 3.
Static Emitter

The **Static Emitter** is a weapon that can be crafted in Chapter 1. Its recipe is unlocked after entering the Fusion Engines.

### Usage

When used (right-clicked), the Static Emitter will emit a burst of electricity 6 blocks in every direction of you, damaging and slowing every mob in that range. It has a cooldown of 15 seconds between uses.

### Crafting

A Static Emitter can be crafted with 1 Electro-Magnet surrounded with 8 Electric Cells.

### Tips

The Static Emitter can be useful for damaging and slowing a large number of enemies.
Lightning Bolt

The **Lightning Bolt** is a rare weapon that functions similar to a trident in the base game.

### Obtaining

A Lightning Bolt has a 2% chance to drop from a Varkem Soldier wielding one.

### Usage

The Lightning Bolt functions like a trident with the Loyalty enchantment, being able to be thrown and returns on impact. Unlike other ranged weapons, the Lightning Bolt can pass through enemy Force Fields and damage enemies inside.

## Trivia

* The Lightning Bolt, along with two other unused trident weapons, the Celestial Rod and Solar Flare, have unused crafting recipes which means that they were likely meant to be craftable, but were scrapped likely due to the trident's model file being hardcoded.
第1話「病んだ怪物」

ある男はイラつきながらチャットに暴言を吐きまくった。

ついには体が変化してきたのである・・・！！

その名もネットサタン！！

そしてその時のチャットがこれである。

```
(ネス：タピオカやっぱうめーわ！

```

```
(ネットサタン：まずい。そんなのここで言うなクソジジィ。

```

```
(巻：ネットサタン、それ以上言うな。

```

```
(ネットサタン：うっせぇ！ぶっ殺すぞ!

```

```
(ネス：通報するよ？

```

```
(ネットサタン：してみろや！！

```

```
(ネス：じゃあやるわ

```

```
(ネットサタン：糞が。

```

```
(巻：ネットサタン、自業自得だぞ

```

```
(ネットサタン：うっせえな！むしゃくしゃするー💢！！

```

という感じである。通報され、警察に捕まりそうになるがその変貌した姿を見て逃げ出してしまう。ついには鏡で自分を見てから、他の人の視線が怖くなり始める。会社にも行けなくなるが、ついには魔物の性格になる。

「うわっ、こいつ炎上してるｗｗ馬鹿だからそうなんだよなー。俺みたいな天才は炎上しねーつーの」

と、もう炎上してるのに他の炎上を見て嬉しがるクソ男になってしまった。

ついには人の前に3年ぶりに姿を見せる・・・・
Experimental Drone S-W4M

**Experimental Drone S-W4M** is a swarm-based drone that only spawns in the Experimental Lab.

## Design

*A cheaper form of a Worker Drone that only needs 5% of the matter normally required to generate one. However, as a result it is extremely brittle and I’m sure in most combat scenarios it would be easily destroyed. Still, the fact that I can create such an immense number of them opens up an opportunity for some swarm robotics…*

Experimental Drone S-W4M resembles a worker drone but is much more brittle. Its eye colour can pulsate between blue and orange.

## Behaviour

Experimental Drone S-W4M spawns in huge numbers throughout the entirety of Wave 1 of the Experimental Lab Waves. It doesn't do much damage and has very little health. However, its low weight allows it to move faster than most ground-based drones.

## Strategy

The Extreme Beam can tear through a lot of these drones with ease. A Shockwave Gauntlet and Antimatter Orb may also be of great assistance.

# Experimental Drone S-14K

**Experimental Drone S-14K** is a drone that has the same stats and behaviour as Experimental Drone S-W4M but has the ability to stack on top of each other.

## Design

*Similar to S-W4M but I decided to code in the ability for them to stack themselves on top of each other to intimidate opponents. The structure is still brittle however…*

## Behaviour

Experimental Drone S-14K can spawn either in a stack of 2, 5, 10 or 1 with a cluster of 5 directly on top.
Heavy Ranged Drone

The Heavy Ranged Drone is a drone and the stronger, rare form of the Ranged Drone. It appears uncommonly throughout much of Chapter 1 and Chapter 2.

## Design

The Heavy Ranged Drone is larger than regular Ranged Drones. It looks similar to the Heavy Worker Drone, except that its drone arms are replaced with heavy dual blasters that shoot frostburn bolts.

## Behaviour

Heavy Worker Drones behave the same as regular worker drones, shooting players from a distance while strafing. The only difference is that it shoots Frostburn Bolts that inflict Frostburn instead of Slowness. Like Heavy Worker Drones, they also have some knockback resistance.

Hacked drones are instantly killed upon getting close to a Heavy Ranged Drone.

## Strategy

Heavy Ranged Drones can be capable of dealing quite a lot of damage from its flaming shots, but if the player rushes it on its own and continuously hits it, they can probably survive.
Ranged Drone

The **Ranged Drone** is a drone that commonly appears in most of Chapter 1 and Chapter 2 in Celestial Protocol.

## Design

Ranged Drones have a form similar to a Worker Drone, but instead of drone arms they are armed with dual blasters that light up in their color when being charged up before being fired.

'Bulky' Ranged Drones wear a Metal Chestplate. They have more health and knockback resistance, and drop more Drone Parts upon being defeated.

'Glass' ranged drones have two glass tubes extending downwards on the back of their head. These have higher movement speed and attack damage. They can drop Glass Shards along with their usual drops.

'Hovering' ranged drones look exactly the same as regular Ranged Drones, but have the ability to hover in the air. They drop Combat Drone Parts instead of Drone Parts upon being defeated. They don't start getting encountered until Chapter 2.

## Behaviour

Ranged Drones behave like regular ranged mobs, keeping a distance away from the player and shooting bolts at the player that inflict Slowness for 30 seconds.

Ranged Drones in The City are immobile, but also invulnerable and cannot be attacked.

## Notes

Like Worker Drones, Ranged Drones have a stronger variant called the Heavy Ranged Drone, which appears as a mini-boss throughout Chapter 1 and Chapter 2 of the map.
Varkem Space Armor (Book)

**Varkem Space Armor** is a lore book that tells about Varkem Space Armor and how it works. This book can be found in the armor room at the varkem base.

Written by Chief Designer Corpare

## Contents

**VARKEM FORCES**

-[ ∀]-

- - - - - - - - - - - - - - - - - -

*SCHEMATIC*

*SPECIFICATION*

- - - - - - - - - - - - - - - - - -

Varkem Space Armor

By Chief Designer Corpare

- - - - - - - - - - - - - - - - - -

-[ ∀]-

- - - - - - - - - - - - - - - - - -

The Varkem Space Armor is easily one of the most useful tools at our disposal, enabling us to both freely work and fight in a vacuum and in the toxic atmosphere of Desolend.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

It comes equipped with many tools and utilities, including, but not limited to…

-[ ∀]-

- - - - - - - - - - - - - - - - - -

*Complete connectivity* with all Varkem weapons. For example when using a Varkem Switchblade, just attach it to your armor and you can extend the blade at will!

-[ ∀]-

- - - - - - - - - - - - - - - - - -

Or if you want to switch to a Plasma Rapid Blaster, the armor will disassemble the matter of the Switchblade then bring out the matter of the Rapid Blaster, then assemble it into shape, all in a few split seconds, so you can immediately open fire!

-[ ∀]-

- - - - - - - - - - - - - - - - - -

It almost feels as fluid as a video game sometimes.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

*Rocket Boots*. Need I say more? By attaching rockets to the boots, you can charge up energy for a full blast-off, allowing you to jump more than twice as high as you normally can.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

*Personal shields* that can help absorb blows from enemies. Unfortunately they aren’t perfect, but they do enable you to take far more hits on the battlefield than you normally would be.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

It also has advanced *radiation shielding*, which is a good thing because those Exploder Drones thrust out so much nuclear radiation whenever they explode, it’s not even funny.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

Fortunately the radiation shielding also means we can safely use various nuclear arms against them, such as fusion grenades and energy launchers.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

The shielding can also stabilise any radiation sickness that the wearer may have been exposed to outside of the armor.

## Trivia

* The book explains how soldiers can carry so many weapons.
Language Barriers

**Language Barriers** is a lore book that tells about the Language Barriers. This book can be found in the Living Quarters.

Written by Piker

## Contents

***INFORMATION LOG***

- - - - - - - - - - - - - - - - - -

Language Barriers

- - - - - - - - - - - - - - - - - -

Language barriers can be a big inconvenience when dealing with new alien species. Take the humans of Earth for example. Their planet is so disorganised that there are hundreds of languages just on the one planet!

- - - - - - - - - - - - - - - - - -

Unbelievable! It’s no wonder they fight wars amongst themselves so often.

- - - - - - - - - - - - - - - - - -

Fortunately for the humans we have abducted onto the ship, we have installed microscopic technology directly into their ears that will allow them to understand us when we need to communicate our intentions to them.

- - - - - - - - - - - - - - - - - -

Because we have similar technology already in our own ears, we’ll also be able to understand them no matter which of the hundreds of languages they happen to be using.

- - - - - - - - - - - - - - - - - -

From their point of view, we’ll still be speaking in whatever language they’re most comfortable with of course, but overall it will mean seamless communication between us.

- - - - - - - - - - - - - - - - - -

There is also technology installed in their eyeballs as well, which will allow them to read our texts. This means that, theoretically, if a human were to read this document, they would be able to do so.

- - - - - - - - - - - - - - - - - -

They would also understand why they are able to do so.
Achievements

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

**Achievement** is a special kind of objective in the Celestial Protocol. There are several types of achievements:

**1)** **Story Advancements** - Advancements that you will receive during the game and from your choices

**2) Mater Manipulation** - Advancements that can be obtained if you craft a special item in the Mater Manipulator

**3) Drones** - Advancements that can be obtained if you kill a special type of drones and the amount that is stated in the achievement

**4) Challenges** - These are very difficult advancements that can be obtained if you do something difficult or unusual, such as the achievement "Butterfingers" or "Mastermind".
An American Tail: Hello Kitty Goes West

## Cast:

* Fievel - Hello Kitty
* Teenage Tanya - Nature Cat
* Yasha - Julianna Scott (Hello Kitty)
* Papa - Papa Kitty (Hello Kitty)
* Mama - Mama Kitty (Hello Kitty)
* Tiger - Anna and Elsa (Frozen)
* Miss Kitty - Kristoff (Frozen), And Jack Frost (Rise of the Guardians)
* Wylie Burp - Tigress (Kung Fu Panda)
* Cat R. Waul - The Queen of Hearts (Alice in Wonderland; 1951)
* Chula the Tarantula - Darla Dimple (Cats Don't Dance)
* Cat R. Waul's Henchmen - Female Villains
* Hawk - Nightmare Moon (My Little Pony: Friendship is Magic)
Annierella (Toonstreetword Productions)

a spoof of Cinderella (1950).

## Cast:

* Cinderella - Annie (Little Einsteins)
* Prince Charming - Quincy (Little Einsteins)
* Jaq - Fly (Help I'm a Fish)
* Gus - Nemo (Finding Nemo)
* Fairy Godmother - Star Butterfly (Star vs. the Forces of Evil)
* Lady Tremaine - Fairy Godmother (Shrek 2)
* Drizella - Wendy Darling (Peter Pan)
* Anastasia - Fern Arable (Charlotte's Web)
* Lucifer - Darla Sherman (Finding Nemo)
* Bruno - Melody (Little Einsteins)
* Major - Melman (Madagascar)
* Major as Coachman - Leo (Little Einsteins)
* Bruno as Footman - Michael Darling (Peter Pan)
* The King - Bear Kenai (Brother Bear)
* Grand Duke - Koda (Brother Bear)
* Cinderella's Father - Manuel Rodriguez
* The Mice - Various Babies
* The Birds - Forest Animals (Bambi)
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Ire of the Void

**Ire of the Void** is an Arkham Horror novella written by Richard Lee Byers that focuses on Norman Withers.

The physical copy of the book comes with 5 cards for Arkham Horror: The Card Game: an alternate art Investigator card for Norman Withers, alternate art mini-card, Split the Angle signature asset, Vengeful Hound signature weakness, and a card explaining the "replacement" rule.

## Science cannot explain the vanishing physicist

*Nobody believes him, and why should they? How could six stars vanish from sight all at once, never to reappear? Astronomer and Miskatonic University professor Norman Withers had all but given up on regaining his colleagues’ esteem when a protégé of the renowned Albert Einstein comes to speak on campus. The visiting physicist, with unsettling theories about the curvature of space-time, may hold the key to helping Norman explain the phenomenon of the vanishing stars.*
*But when Norman agrees to assist the physicist with his own experimental conundrums, they find themselves no longer the seekers of knowledge, but those sought after. What creatures lurk in the angles of time, and how can two men of science stand up to beings that defy the laws of reality?*
Fusion Energy Launcher

The **Fusion Energy Launcher** is a slow but powerful Varkem-tier ranged weapon that shoots exploding shots. Its recipe is unlocked after Hyso finishes his briefing in the beginning of Chapter 3.

### Crafting

A Fusion Energy Launcher can be crafted using 4 Varkem Metal, 1 Varkem Grip, 2 Varkem Barrels and 2 Varkem Energy Cores.

### Usage

The Fusion Energy Launcher can be loaded and fired the same way as an unenchanted crossbow. However, the shots it fires are unique in the way that they explode on impact with an enemy or a block.
BFB 1 but loser never shows up

BFB 1 but loser never shows up is the first episode of Diamondcup67's alternate of BFB, recently continued by Blazer 500.

Losing Team: \_\_\_\_\_\_

## Transcript

Bomby: Oh my gosh! Naily!

Match: Wait. So, like, how are we going to punish Naily?

Pencil: Well, it's a good thing that we have Lightning! Now Lightning, electrocute Naily.

**Lightning electrocutes Naily as she screams in pain**

Match and Ruby: Yay!

Pencil: Yeah! That'll teach you for popping Bubble!

Bubble: Oh, I don't like how my alloiance has changed!

Liy: Hey, Ruby! You're there!

Ruby: Huh?

Liy: I need someone to help me with something. Do you wanna help?

Ruby: Uh...

Pencil: Sorry Liy, but Ruby's currently busy being with us.

Grassy: Grassy will help!

Liy: Great, so here's what I want you to do. I want to see if we can get Teardrop to talk. So I'll hold Teardrop's jaw open and you try and wiggle her vocal cords, so that they make noise. Got it?

Grassy: Oh. I'm not sure if I'm comfortable doing this anymore.

Clock: Good job, Grassy. I'm glad that you don't condone Teardrop abuse the same way that Liy does.

Liy: Well I'm not! You said you'd help me. You're not even cool. Tree!

Tree: What?

Liy: You have to help me get Teardrop to talk!

Clock: No, Tree! Don't side with this unwarranted act of aggression! Don't let Liy get away with such abuse!

Tree: I wasn't going to, anyways.

Liy: Clock! Stop interrupting me!

Clock: I'm not going to allow this to happen! (At the same time as Liy) Liy, I think you have to understand that that's not what's important...

Liy: (At the same time as Clock) You know what, freakin' Clock? I don't appreciate that you're just interrupting me like this...

Basketball: Hey, Teardrop. I heard what you and Liy were doing, so I'm wondering if you're okay or need any help.

**Teardrop turns to Basketball with a smile**

Basketball: Geez! All I was wondering is if you were okay!

**Teardrop starts fluttering her arms**
Cryo Bomb Launcher

The **Cryo Bomb Launcher** is a ranged artillery weapon that can shoot exploding cryo-bombs. It can be obtained as one of multiple weapons dropped after defeating the Celestipede.

### Usage

The Cryo Bomb Launcher, when used, will launch a ranged explosive that travels in an arc depending on the direction you are facing. The projectile itself can travel a pretty long distance and explodes on impact with an enemy or the ground. It has a fire rate of 1 per second, which is faster than the Fusion Energy Launcher.

### Trivia

* The Cryo Bomb Launcher was first showcased in a tweet by Cavinator1.
Evade

**Evade** is an investigator action where the investigator attempts to evade an enemy that is engaged with them. The action involves a skill test where the investigator pits their agility skill () against the enemy's evade value. If successful the enemy is exhausted and moved from the player's threat area and to their location.
The Oxygen Shield (Book)

**The Oxygen Shield** is a lore book that tells about The Oxygen Shield. This book can be found if you go to the second floor at the varkem base, the computer with this book will be in the middle.

Written by Private Ridley

## Contents

**VARKEM FORCES**

-[ ∀]-

- - - - - - - - - - - - - - - - - -

*SCHEMATIC*

*SPECIFICATION*

- - - - - - - - - - - - - - - - - -

The Oxygen Shield

By Private Radley

- - - - - - - - - - - - - - - - - -

-[ ∀]-

- - - - - - - - - - - - - - - - - -

The Oxygen Shield covers the entire Varkem Compound, enabling us to freely breathe while inside the compound without the need for spacesuits.

-[ ∀]-

- - - - - - - - - - - - - - - - - -

It also deflects harmful radiation from space and is simultaneously our best protection against the *Celestial*

-[ ∀]-

- - - - - - - - - - - - - - - - - -

Its guns would be capable of blasting the entire compound to smithereens if not for the Oxygen Shield, which can neutralise any shots fired from above, no matter how powerful.

## Trivia

* This book explains how The Oxygen Shield works and what it is for.
Frozen in Fear

The first time you perform one of the following actions (move, fight, or evade) each round, it costs 1 additional action.
**Forced** - At the end of your turn: Test  (3). If you succeed, discard Frozen in Fear.

### Encounter set

#4 - #5

### Card number

 #164

**Frozen in Fear** is an treachery that is part of the Striking Fear Encounter Set.
Healing Syringe

**Healing Syringe** is a mid-late game food. It is unlocked in the Crashed Ship section in Chapter 2.

## Usage

The healing syringe is a re-textured golden apple from vanilla Minecraft, but works a little differently. If you eat it, you will receive an additional 4 hearts and a quick recovery of lives, but there is a 10 second cooldown for additional hearts, when it passes you will receive them again. Healing syringes are also used by varkem soldiers and elite varkem soilders.

## Crafting

A Healing Syringe can be crafted using 2 Varkem Space Metal and 1 Healing Cell.
Duke

* Lvl

 Exhaust Duke: **Fight**. You attack with a base  skill of 4. This attack deals +1 damage.
 Exhaust Duke: **Investigate**. You investigate with a base  skill of 4. You may move to a connecting location immediately before investigating with this effect.

### Card number

 #14

**Duke** is a Ashcan Pete signature asset card that is part of The Dunwich Legacy deluxe expansion.
Energy Cell

Note: Energy Cells only drop from these drones in Chapter 1 and the start of Chapter 2.

The **Energy Cell** is an item that can be commonly obtained in Chapter 1. It drops from Ranged Drones, Heavy Ranged Drones and Shield Drones.

## Usage

Energy Cells can be manipulated into Laser Cells using a Matter Manipulator. 3 Energy Cells can also be combined with 3 Metal to form Jump-Pads.
Level

**Levels** represent the experience cost to include a card in an investigator's deck. The card's level is represented by the number of pips under the card cost in the upper left corner of the card. Typically this means when building a deck only level 0 cards can be included.

During a campaign investigators may earn experience points during the scenarios. Between the scenarios the investigators can then spend any earned experience to include higher level cards into their deck at the cost of 1 XP per level.
Coiny

This article about the contestant, for the team, see Coiny (team).

**Coiny** is a male contestant in *Battle for BFDI but Loser never shows up.* He is currently competing on Coiny.

Coiny is a metal coin that, while not a penny, is often referred to as such (stated by Pen in "Sweet Tooth"). His body is a bright copper color. Between BFDI and BFDIA, his edges were rounded to make him a perfect circle.
Electric Drone

The **Electric Drone** is a flying drone that appears throughout Chapter 1 of the map.

## Design

The Electric Drone is a small flying drone that has one single yellow eye.

## Appearances

Electric Drones only appear on Chapter 1 of the map, first appearing when Hyso gets you to craft an Electric Hacking Gauntlet.

## Behaviour

Electric Drones are initially immobile and face downwards. However, once a player gets within 16 blocks of them they will activate and start flying towards the closest player, being capable of tracking them over an infinite distance. When within 2 blocks of the player, the drone will inflict the player with Dematerialisation and Slowness. Note that they will only take a direct path to the player, meaning they can get stuck on walls or floors.

A friendly Electric Drone can be spawned using an Electric Drone Staff. Once summoned, the drone targets enemies instead of the player.

## Notes

- It is not uncommon for multiple Electric Drones to get stuck in the same place and essentially ‘stack’ on top of each other, resulting in the event that when you kill one you’ll find that another is still there. Damage dealt by Electric Drones does not stack however, so the only real problem this causes is that it would take longer to take them down.

## Strategy

When it starts following you, either shoot it down from a distance or take it down using a melee weapon from a distance where it can't reach you.
Experimental Research №2

**Experimental Research #2** is a lore book that tells about the Experimental Drones. This book can be found in the Experimental Lab.

Written by Captain Kelrig

## Contents

***INFORMATION LOG***

- - - - - - - - - - - - - - - - - -

Experimental

Research #2

- - - - - - - - - - - - - - - - - -

C-210 - Another powerful drone that has numerous applications for combat. It has a miniature Matter Manipulator stored inside its brain, enabling it to perform numerous special attacks.

- - - - - - - - - - - - - - - - - -

These include generating large spikes for clamping enemies, placing explosive charges, or summoning orbs that project a shield over it. However, a side-effect of the evolutionary algorithm seems to have given this drone a very pink and blue colour scheme.

C-390 - A gold-plated drone that is reportedly capable of translation between sixty-nine different forms of drone communicaton. Sadly, it is not capable of translating into any forms of communication that I can decipher. It calls itself a ‘Celestial Protocol Drone’.

C-L4P - A drone that is capable of opening any door anywhere using its hilarious personality. Unfortunately, every door on this ship is interlinked with sensors and can be opened easily.

- - - - - - - - - - - - - - - - - -

C-470 - A drone whose hovering exhaust sets the ground on cryo-fire. Dangerous if it was let into the Snow Bioctagon, however if deployed strategically it could be a great asset.

- - - - - - - - - - - - - - - - - -
Action

An **action** refers to activities an investigator can take during their turn. An investigator can perform up to 3 actions during their turn.

The actions that can be performed are:

* Investigating a location for clues.
* Moving to a connected location.
* Draw 1 card.
* Gain 1 resource.
* Play an asset or event card.
* Activate abilities that cost an action as indicated by: .
* Fight an enemy at your location.
* Engage an enemy at your location.
* Evade an enemy that is engaging you.
Arkham Horror fiction

**Arkham Horror fiction** is official pieces of fiction that are tied to Fantasy Flight Games Arkham Horror franchise. Several novellas have been released that include additional cards for Arkham Horror: The Card Game. They are focused on an investigator and include 5 cards: an investigator card and mini, new investigator signature weakness, new investigator signature player card and a card explaining the "replacement" keyword around the use of these cards.
Exile

**Exile** is a rule that was introduced with The Dunwich Legacy cycle.

Certain cards must be exiled when they are used, unlike discarding a card they leave the investigator's deck entirely. This means during a campaign an exiled card would need to be repurchased between scenarios with experience points if the player wished to return the card to their deck.

If exiling resulted in the investigator's deck being below the legal size the player must purchase cards to bring their deck back to the required deck size. In this case they may purchase level 0 cards at a cost of 0 experience until they reach the legal deck size.
Doom

**Doom** tokens () are used to represent the progress of the forces of the Mythos towards their goals via advancing the agenda. After the first turn, Doom advances by 1 during the Mythos phase, serveing as a ticking clock the players must race against. Generally speaking, the goal of the game is to advance the [act] deck by gathering clues before the agenda deck runs out. In addition, certain encouter cards and abilities may advance the Doom couter, which can cause the current agenda to advance.
Varkem Commando

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

## Varkem Commando

### Health

Tier 3: 60
Tier 4: 90

### Drops

0-2 Varkem Metal
0-1 Varkem Energy Cell
1 Deuterium Cell (25%)
1 Tritium Cell (25%)
1 Healing Cell (5%)
1 Timer (2.5%)

**Varkem Commandos** are Varkem Soldiers that only wield a Varkem Commando Phaser.

## Behaviour

Varkem Commandos are immobile, and typically placed in sniping positions, where they will constantly shoot green phasers at you with their Varkem Commando Phaser, similar to Phaser Turrets.

## Strategy

* Using their own weapon against them or the Cosmic Commando Phaser is typically the best way of taking them down, especially if they are standing far away.
ウルトラマンvs病んだ怪物 Wiki

**ウルトラマンvs病んだ怪物 Wikiへようこそ！**
このWikiは、１つのテーマに関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

## 主な記事

PlaceholderトピックPlaceholderメインキャラクターPlaceholder第1話Placeholder主要な場所Placeholder重要なできごとPlaceholder欠かせないアイテム

## ご利用の手引き

* 使ってみよう
* 編集するには？
* コミュニティを管理しよう
* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Baby Huey & Company

## Cast:

* Oliver - Baby Huey
* Dodger - Arthur Read (Arthur)
* Tito - Binky Barnes (Arthur)
* Francis - Alan "The Brain" Powers (Arthur)
* Einstein - Buster Baxter (Arthur)
* Rita - Francine Frensky (Arthur)
* Fagin - Peter Pan
* Bill Sykes - Fearless Leader (Rocky and Bullwinkle)
* Roscoe and Desoto - Mr. Swackhammer (Space Jam), and King Koopa (The Super Mario Bros Super Show)
* Jenny Foxworth - Little Audrey
* Georgette - Betty Boop
* Winston - Maurice (Beauty and the Beast; 1991)
Health

**Health** represents how many physical damage an investigator, ally or enemy may take before they are defeated.

If an investigator takes damage equal to or exceeding their health in a campaign they are defeated and removed from the scenario they are undertaking and gain 1 physical trauma. If they are used in subsequent scenarios they would start the scenario with the amount of damage equal to their physical trauma.
Beauty and the Bear (1991)

Ejl423's Movie Spoof of "Beauty and the Beast" (1991)

## Cast:

* Belle - Dorothy Gale (The Wizard of Oz)
* The Beast - Kenai (Bear) (Brother Bear)
* Gaston - Dr. Facilier (The Princess and the Frog)
* Lumiere - Mickey Mouse (Disney)
* Cogsworth - Goofy (Disney)
* Mrs. Potts - Wendy Darling (Peter Pan)
* Chip - Michael Darling (Peter Pan)
* Fifi the Feather Duster - Minnie Mouse (Disney)
* Wardrobe - Alice (Alice in Wonderland)
* LeFou - Lawrence (The Princess and the Frog)
* The Bimbettes - The Powerpuff Girls (The Powerpuff Girls)
* Maurice - Greg Wiggle (The Wiggles)
* The Sultan - Toto (The Wizard of Oz)
* The Peddler Woman/The Enchantress - The Wicked Witch (The Wizard of Oz)/Glinda (The Wizard of Oz)
* Phillipe - Wilbur (Charlotte's Web)
* Wolves - Raccoons (Brother Bear 2)
* Prince Adam - The Scarecrow (The Wizard of Oz)
Extracurricular Activity (card)

## Extracurricular Activity

* Easy/Standard
* Hard/Expert

###

-1. If you fail, discard the top 3 cards of your deck.

###

-1 (-3 instead if there are 10 or more cards in your discard pile).

###

-X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.

###

-2. If you fail, discard the top 5 cards of your deck.

###

-1 (-5 instead if there are 10 or more cards in your discard pile).

###

-X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.

### Encounter set

#1

### Card number

 #41

**Extracurricular Activity** is a scenario reference card for the first scenario of the The Dunwich Legacy campaign.
Hospital Debts

* Lvl

: Move 1 resource from your resource pool to Hospital Debts. (Limit twice per round.)
**Forced** - When the game ends, if Hospital Debts has fewer than 6 resources on it: You earn 2 fewer experience for this scenario.

### Card number

 #11

**Hospital Debts** is a signature weakness card for Skids O'Toole and is part of the core set.
Hunted Down

### Ability

**Revelation** - If there are no unengaged ***Criminal*** enemies in play, Hunted Down gains surge. If there are 1 or more unengaged ***Criminal*** enemies in play, each of them moves 1 location toward you. Each ***Criminal*** enemy that engages you as a result of this effect makes an immediate attack.

### Encounter set

#5 - #6

### Card number

 #99

**Hunted Down** is a treachery card from the Naomi's Crew Encounter Set.
Fight

**Fight** is an investigator action where the investigator attacks an enemy at their location. The action involves a skill test where the investigator pits their combat skill () against the enemy's fight value. If successful the attack deals 1 damage by default. If the attack is against an enemy engaged with another investigator and it fails the damage is dealt to the engaged investigator.
Dark Revelations

**Dark Revelations** is an Arkham Horror novella written by Amanda Downum that focuses on Gloria Goldberg.

The physical copy of the book comes with 5 cards for Arkham Horror: The Card Game: an alternate art Investigator card for Gloria Goldberg, alternate art mini-card, Ruth Westmacott signature asset, Liber Omnium Finium signature weakness, and a card explaining the "replacement" rule.

## Book blurb

*Nightmares and apocalyptic visions have plagued novelist Gloria Goldberg for her entire life. Although she learned to exorcise her terrors onto the page, she has never revealed the inspiration for her weird tales, not even to fellow author Jamie Galbraith. One day, she is struck by a vision of Jamie begging her to help finish what he started. Moments later, she receives word of his sudden death.*
*Gloria travels to Arkham at their publisher’s behest to collect Jamie’s current work, but her visions of a devouring sky only intensify. As Gloria reads Jamie’s unfinished book, the story takes hold of her, and the words on the page begin to bleed into reality. Can Gloria find a way to change the end of the story before it heralds the end of the world?*
## External link

* Dark Revelations - Announcing a New Arkham Horror Novella
Final Rhapsody

* Lvl

### Ability

**Revelation** - Reveal 5 chaos tokens from the chaos bag. For each  and  token revealed, take 1 damage and 1 horror.

### Card number

 #13

**Final Rhapsody** is a signature weakness card for Jim Culver and is part of The Dunwich Legacy deluxe expansion.

When revealing the 5 tokens it is done all at once, not one at a time. The effects of the tokens as described on the scenario reference card do not resolve.
Prey

**Prey** is an enemy keyword.

Prey lists preferences for an investigator that the enemy will engage. If the enemy has multiple investigators it can move towards it will prioritise an investigator that best meets its prey requirements. If it moves to a location with multiple investigators it will engage the investigator that best meets its prey requirements. In these cases if none or multiple meet the requirements the lead investigator decides which investigator the enemy will target.

When an enemy with prey is spawned in through an investigator drawing it from the encounter deck it engages the investigator who drew the card regardless of its prey requirements.
Agnes Baker

### Ability

 After 1 or more horror is placed on Agnes Baker: Deal 1 damage to an enemy at your location. (Limit once per phase.)

## Deckbuilding

### Deckbuilding Options

Mystic cards level 0-5, Survivor cards level 0-2, Neutral cards level 0-5.

### Deckbuilding Requirements

Heirloom of Hyperborea, Dark Memory, 1 random basic weakness (do not count toward deck size)

### Card number

 #4

**Agnes Baker** is a mystic investigator that is part of the core set.

## Deckbuilding

Daisy has a deck size of 30 card made up of Mystic cards (level 0 - 5), Survivor cards (level 0 - 2) and Neutral cards (level 0-5). This does not include a random basic weakness or her investigator signature cards.

### Starter deck

This is the recommended starter deck for Agnes Baker from FFG and requires a single core set.

* Investigator
	+ Agnes Baker
* Assets (17)
	+ Heirloom of Hyperborea
	+ Forbidden Knowledge
	+ Holy Rosary
	+ Shrivelling
	+ Scrying
	+ Arcane Studies
	+ Arcane Initiate
	+ Leather Coat
	+ Scavenging
	+ Baseball Bat
	+ Rabbit's Foot
	+ Stray Cat
	+ Dig Deep
	+ 2xKnife
	+ 2xFlashlight
* Events (8)
	+ Drawn to the Flame
	+ Ward of Protection
	+ Blinding Light
	+ Cunning Distraction
	+ "Look what I found!"
	+ Lucky!
	+ 2xEmergency Cache
* Skills (6)
	+ Fearless
	+ Survival Instinct
	+ 2xPerception
	+ 2xUnexpected Courage
* Weaknesses (2)
	+ Dark Memory
	+ 1 random basic weakness

### Cards

 Level 0
 Level 1
 Level 3
 Level 0
 Level 1
 Level 2
 Level 0
 Level 1
Jazz Mulligan

* Lvl 0

While "Jazz" Mulligan is not controlled by a player, he gains: ": **Parley**. Test  (3). If successful, take control of "Jazz" Mulligan."
While you control "Jazz" Mulligan, you ignore the text on each unrevealed Miskatonic location.

### Card number

 #60

### Encounter set

#20

**"Jazz" Mulligan** is a neutral asset card that is part of Extracurricular Activity Encounter Set from The Dunwich Legacy expansion.
Location

**Locations** are cards that represent places within the world of Arkham Horror. They are two sided, a unrevealed and revealed side. The unrevealed side (has a small keyhole symbol on it) has basic information on the location and how it links to other locations and is typically how a location appears when it is placed in play. The revealed side, which is done typically when an investigator moves to the location provides additional information, including effects, of the location. It also shows the shroud value and the number of clues per investigators at the location.
Attack of opportunity

An **attack of opportunity** is where an enemy automatically attacks an investigator they are engaged with. Attacks of opportunity are triggered when the engaged investigator takes an action that is not a **Fight**, **Evade**, **Parley** or **Resign** action. Enemies that are evaded or exhausted can not make attacks of opportunity.
Per investigator

**Per investigator** () is a modifier that scales the game based on the number of investigators that start a scenario.

Primarily this is done through multiplying the number of clues at locations and that are required to advance an act. Certain enemies will also have a health increase based on the number of investigators as well.