List of Secondary Abilities

* *Diplomacy* - smooth talking for mediation and getting people to not kill each other outright
* *Fortune Telling* - reading someone's fortune
* *Haggling* - bargaining, getting a better deal in a trade
* *Instruction* - teaching others
* *Interrogation* - getting information from someone, both nicely or less-than nicely
* *Intrigue* - plotting, using power to achieve your own ends; entry-level vampire stuff
* *Masquerade* - for vampires, how to succeed in acting human; good for getting hunters off your ass
* *Mimicry* - impersonate people, other accents, or replicate other sounds with your voice
* *Negotiation* - be like Paradigm City's top Negotiator, Roger Smith; similar to the Diplomacy Talent
* *Persuasion* - persuading people to do stuff or believe you
* *Poetic Expression* - the ability to write poetry and not sound like a conceited asshole while doing so
* *Primal Urge* - Shifters only, the ability to tap into your animal side and aid in shapeshifting
* *Public Speaking* - being able to speak to crowds without wetting yourself in fear
* *Scrounging* - finding stuff that would be hard to find otherwise under almost any circumstances
* *Seduction* - making people want to have intimate relations with you
* *Sense Deception* - detecting lies (you can't bullshit a bullshitter)
* *Style* - knowing how to dress and look good
* *Swimming* - the thing that keeps you from drowning when you are in water
* *Throwing* - throwing things, usually dangerous things
* *Ventriloquism* - making your voice sound like it is coming from somewhere else

### Secondary Skills

* *Acrobatics* - gymnastic ability, helps reduce damage when falling from high up
* *Animal Training* - getting animals to do tricks or train them to do a job

* *Archery* - shootin' a bow and arrow accurately
* *Artillery* - operating things that make big booms
* *Blacksmith* - making stuff out of metals
* *Blind Fighting* - fighting competently when you cannot see
* *Boat Handling* - operating a boat or other water-going vessel
* *Brewing* - manufacturing alcoholic beverages
* *Bribery* - knowing how, when, and where to bribe people to do things
* *Camoflauge* - blending into your surroundings in order to effectively hide
* *Carpentry* - making stuff out of wood
* *Climbing* - utilizing your hands, feet, and/or climbing equipment to scale vertical surfaces
* *Cooking* - making food
* *Dancing* - being good at dancing, professional or otherwise
* *Debate* - pwning people in arguments with reason and logic
* *Demolitions* - knowing about explosives and how to arm and disarm them
* *Disguise* - making yourself look like someone else in order to deceive people
* *Escapology* - be like Harry Houdini, getting out of bindings
* *Falconry* - using a falcon to hunt; an old practice that has largely fallen out of style
* *Fast-Draw* - the ability to draw your weapon faster than the other guy can
* *Fast-Talk* - convincing people with a lot of words rather than with reason or logic
* *First Aid* - giving basic medical attention to yourself or someone else
* *Fishing* - catching fish
* *Forgery* - mimicking the handwriting of someone else or copying a document by hand
* *Gambling* - being able to play games of chance without losing too much too often
* *Game Playing* - playing games of strategy and skill, like chess, go, or senet
* *Gunsmithing* - repairing firearms and making various kinds of ammunition
* *Heavy Weapons* - using weapons that are heavy, usually big gunz that are not artillery
* *Herbalism* - knowing how to blend herbs and plants; being an effective apothecary
* *Hunting* - hunting and killing prey for food or sport
* *Hypnotism* - putting people into a trance and getting them to do stuff or help them psychologically
* *Jeweler* - producing or appraising jewelry
* *Journalism* - knowing how to research, discover, and write news stories
* *Leatherworking* - making things out of leather
* *Lip Reading* - watching someone's mouth and understanding what they are saying without hearing them

* *Lock Picking* - opening locks without having the right key or combination

* *Mechanic* - fixing machines; there's probably a lot of you mechanics in this game
* *Meditation* - putting yourself into a trance-like state; focusing your mind inward
* *Networking* - knowing a guy, who knows a guy, who knows a guy that can get you information or something
* *Photography* - an emerging art, taking good photos
* *Pickpocket* - taking things off a person's clothes or body without them noticing
* *Pilot* - operating flying machines
* *Pottery* - making things out of ceramic or clay
* *Research* - finding information through conventional sources like libraries
* *Singing* - singing in such a way that it does not make people cover their ears and throw things at you
* *Sleight of Hand* - performing acts of legerdemain, magic tricks
* *Speed Reading* - reading things really fast
* *Torture* - interrogating people by making them hurt a lot
* *Tracking* - following the trail of a person or animal
* *Traps* - setting traps

### Secondary Knowledges

* *Accounting* - keeping an account in a conventional way, also auditing accounts for finding errors
* *Alchemy* - familiarity with alchemy texts and practical, applicable knowledge of alchemy
* *Anthropology* - the study of human societies throughout the ages
* *Archaeology* - the study of ancient cultures long since past through preserved artifacts, art, and sites
* *Architecture* - designing buildings, both in function and aesthetic
* *Area Knowledge* - applies to a specific place (London, Cairo, etc); you know about a specific local area

* *Art History* - the study of art as an academic subject

* *Astrology* - ancient Greek philosophy, determine horoscopes based on celestial bodies
* *Astronomy* - the scientific study of celestial bodies, planets, constellations, etc.
* *Biology* - the study of life and organisms in all their forms
* *Bureaucracy* - knowing bureaucratic processes and how to work them to get what you need
* *Chemistry* - the scientific study of chemicals, chemical compounds, and their interactions

* *Cryptology* - the study and interpretations of codes and ciphers
* *Economics* - knowing how an economy works and being able to hold it over people's heads like an asshole
* *Engineering* - understand, design, and diagnose problems in all forms of mechanical systems
* *Ethnology* - study of the characteristics of various peoples and the differences and relationships between them
* *Fine Arts* - knowledge of the fine arts of painting, sculpture, architecture, music, poetry, and performing arts
* *Folklore* - knowledge of folk tales, often of a particular area
* *Forensics* - trained in the recognition and interpretation of physical clues at crime scenes
* *Geology* - study of rocks, minerals, and other aspects of dirt
* *Heraldry* - study of the art and language of heraldry, interpreting heraldic imagery
* *History* - study of things that happened in the past, both regarding the world and specific places
* *Literature* - familiarity of literature of one or more specific cultures and nations
* *Logic* - using logic. I mean, I guess.
* *Mathematics* - knowledge of mathematical concepts, numbers, and the like
* *Metallurgy* - knowledge of the properties and behaviors of metals and alloys
* *Military Science* - techniques to conduct a military campaign
* *Philosophy* - study of the nature of knowledge, reality, and existence
* *Physics* - the science of matter, its composition, and its behavior
* *Propaganda* - using information, often biased or misleading nature, to promote a political cause or point of view
* *Psychology* - the science of human nature and psyche
* *Rituals* - Shifters only, knowing how to conduct rituals in an effective manner
* *Theology* - the study of religion
* *Toxicology* - knowledge of poisons, their effects, and their antidotes
* Vice - ((I have no idea, ask the ST))

### Lores (Knowledge)

(Note: this is not an exhaustive list of all Lores)

* Clan Lore - lore regarding a specific vampire clan
* Garou Lore - lore regarding werewolves as a whole
* Tribe Lore - lore regarding specific werewolf tribes
* Fera Lore - lore regarding changing breeds that are not werewolves
* Heka Lore - lore regarding mummy magic and sorcery
* Faerie Lore - lore regarding changelings, fae, chimera, and all that wyrd stuff
* Kindred Lore - lore regarding vampires as a whole
* Mage Lore - lore regarding mages as a whole
* Tradition Lore - lore regarding specific Traditions of mages
* Spirit Lore - lore regarding spirits and their various types
* Wraith Lore - lore regarding ghosts and specters
* Wyrm Lore - lore regarding the Wyrm, its corruptions, and machinations (Caution: high levels of this can invite Wyrm corruption or set the Wyrms forces after your ass (determined by ST))