recursal/Fanatic-Fandom huggingface dataset:
0.19b

0.19b

 ◄◄ 0.19a
0.19c ►0.20a►►

**0.19b** is a minor update for Survarium that added purchase confirmations and decreased the effectiveness of the Onyx artifact.

## Changelog

* A message to confirm your purchase in store will now be displayed
* When attempting to buy an item you already own, a pop-up window to confirm the purchase will be displayed
* The active time of 'Onyx' artifact has been reduced to 3 seconds
* The cooldown time for the 'Onyx' artifact increased to 60 seconds
* The oxygen tank capacity reduced to 20 seconds. The protection provided by the oxygen tank has been increased
* The respirator protection value has been increased
* Anomaly damage on the Radar location has been lowered

### Bug fixes

* Fixed a bug leading to sped-up reputation gain
* Fixed a bug allowing the 'Deliver X batteries' quest to be accomplished by yourself
* Fixed a bug with the ammo sold in shop being unusable with shotguns
* Fixed a bug with the mouse-pointer movement making it impossible to open part of the interface windows at certain resolutions
PM

PM

The **Pistolet Makarova** (*Makarov Pistol*) is a pistol that appears in Survarium.

## Background

After World War II, a major change in thought about the role and features of a military pistol came about due to combat experience and significant issues with the current TT-33. In 1947, a competition was held for replacing the TT-33 and Nagant M1895 revolver and by 1951 the PM had been officially adopted as the new side arm for the Soviet armed forces.

## Overview

Accessible after reaching the second rank of "Survivor" with the Scavengers, the PM functions as their pistol of choice. It features fairly average stats, meaning it performs well in most situations but excels in none. Its stats are nearly identical to the Fort 17, differing in that it has a faster rate of fire (350 to 300 RPM) but a lower magazine size (8 to 12). This means that the PM has a better damage output but is not able to deal with follow-up targets as easily.

## Recommended Upgrades

* +5% Damage.

Optionally

* +15% Reload Speed.

## Gallery

* PM
* PM in Lobby.
* The player holds the "PM".
* The player aims to "PM".
* The player reloads "PM".
* The player reloads "PM".
* Stock attack of the "PM".
Uzi

Uzi

The **Uzi** is a submachine gun that appears in Survarium.

## Background

Designed in the late 1940s by Uziel Gal, the Uzi was one of the first weapons to allow the magazine to be housed in the pistol grip, significantly shortening its overall length. Initially introduced to IDF special forces, within two years it entered general service and has since been exported to over 90 countries.

## Overview

One of the mid-tier Black Market weapons, available at the second rank, "Fighter". Compared to the Scavengers equivalent, the OTs-02 Kiparis, the Uzi has higher damage and magazine size but a significantly lower rate of fire. This causes it to have a lower damage per second overall, meaning it favours longer ranges where accuracy is better than quantity. It is also one of the heaviest SMGs, only slightly less so than the starting PPSh 41.

A special version is available with +10% silver received, +3% damage and +25% reliability stats by purchasing the "Bandit" premium bundle.

## Recommended Upgrades

* +10% rate of fire.

Optionally

* +15% reload time.

## Gallery

* Uzi “Shadow”
* Uzi in Lobby.
* The player holds the "Uzi".
* The player aims to "Uzi".
* The player reloads "Uzi".
* The player reloads "Uzi".
* Stock attack of the "Uzi".
Vostok Radar Station

Vostok Radar Station

**Vostok Radar Station** *(East Radar Station)*, or *Radar*, is a location that appears in Survarium.

## Overview

It is an area based on a dilapidated military radar station located beyond the Ural Mountains.
The map was designed with gloomy weather in mind, so it has plenty of places with limited visibility and minimal lighting.

The central part of the area is the antenna, based on a real prototype. The ground floor and the roof are accessible by two different paths, and the very top is accessible by only one. From the top of the antenna one is able to view the entire map, but they are very visible at the same time.

The shortest pathway between the bases is blocked by an extremely dangerous chemical anomaly, while another path lies via the ruins of the military hospital and officers' house.

## Background

It was part of the various radar stations that tracked the launch and movement of objects in the upper layers of the atmosphere. Not long before the catastrophe, canisters with a strange black oily substance were delivered to the base. Their purpose was not known by anyone except the commanders.

After the catastrophe the connection to military headquarters was lost. The base garrison fought back desperately. The personnel managed to retune the antenna and find the signal broadcast by the Renaissance Army, urging them to retreat to the south and regroup with their forces. After three months of defense, with no hope of receiving support, the troops gathered the remains of their forces in an attempt to push through to the south via the Siberian forests.

## Trivia

* Radar was the first location in the game to be playable by the public, debuting in the 0.1 Alpha.

## Gallery

* In The Distance
* Sunrise in the valley
* The oncoming storm
* A late delivery
* Panoramic render #2
* Panoramic render
* Electrical anomaly
* In-game screenshot #1
* In-game screenshot #2
* From Within the Bunker
* Military Bunker
* Vehicles Workshop
* View Over the Cordon
* Wreckages and debris
* Radar dish
* Tank wreck and chemical anomaly
* Radar dish concept art
* Warehouse concept art
* Electra anomaly concept art
0.14a

0.14a

 ◄◄ 0.13a◄ 0.13d
0.14b ►0.15a►►

**0.14a** is a major update for Survarium that added the long-awaited Rudnya location and redesigned the shot dispersion mechanics for weapons.

## Changelog

* Added a new level, "Rudnya"
* Reworked the dispersion mechanic of weapons. Now, when aiming down the sights of a weapon, it always shoots from the base variance (not considering a penalty for shaking hands and the state of the crosshair). Also included in the aiming mode is a barrel swaying mechanic, the amount of sway depends on the penalty for shaking hands and the state of the shooter. So after sprinting, weapon sway will be stronger than usual. The player may momentarily hold their breath (default key SHIFT)
* To reduce "spawn camping", we redesigned the spawn points for fighters at "Radar"
* Now the player can not use first aid kits and traps when moving a crate
* Added new death animations and idling animation in the lobby
* Now the system of match selection is guaranteed to gather a match of queued players after 10 minutes of waiting. Even if you are the only player in the queue
* Optimization of data sent across the network. Now increasing the number of players in the match does not affect performance as much
* Added sounds for breaking limbs
* Added sounds for wheezing

### Bug fixes

* Fixed a bug that caused an increase in de-sync over the course of a match
* Fixed a bug where players with weak computers or with high ping cause lag for all players in the match
* Fixed an issue where players were in "parallel realities". Each of them seeing the actions of other players
* Fixed falling speed of characters
* Fixed bug with shooting while running
0.28c

0.28c

 ◄◄ 0.28a◄ 0.28b
0.29a►►

**0.28c** is a minor update for Survarium that fixed various ranked match issues and added several Premium equipment sets.

## Changelog

* Fixed random changing of game mode from ranked matches to non-ranked ones
* Fixed error when new level notification did not pop up
* Added displaying protection from anomalies in the lobby
* Added dynamic Leagues range detection in ranked matches
* Added information about bonuses depending on match level to the post-match statstics screen
* Changed the system of awards distribution in ranked matches with regard to equipment bonus and ranked match bonus
* Quick commands are now highlighted in chat
* Fixed bug causing crash when a player quickly dragged decals and camos in the item modification window
* Item search attempts increased to 5
* Added bonus items to in-game shop

### Renaissance Army

* AK-12 damage reduced to 45
* Added Guards set
* Added Sokol-M set
* Added Molot UM2-A set

### Fringe Settlers

* Added Follower set
* Added Berserker set
* Added Leshy set

### Black market

* Added "Marauder MKII" set
* Added "Omikron MKII" set
Mamayev Kurgan

Mamayev Kurgan

**Mamayev Kurgan** is a location that appears in Survarium.

## Overview

Mamayev Kurgan is the main defensive grounds of the Renaissance Army, where fierce battles against the advancing nature have taken place.

It's symbol, The Motherland Calls, has managed to be preserved by a successful defence by the Army. However, the very ground has crumbled from tectonic movements and certain buildings had to be given up to the advancing nature.
It's a large map with many different paths and 2 anomalies: "The Heart of Kurgan" that spawns Lakspur and the "fire pit" That spawns Springs and Onyxes.

## Background

Throughout its history, mankind lived through much turmoil. However, neither the natural calamities, nor epidemics of illnesses bore so much threat to mankind as the man himself. The 2 World Wars will always remain as dark spot in our history. And this elevates the status of those who were involved in the ordeal with even greater levels for bringing them both to an end.

The Stalingrad battle became the crucial moment of World War II. Over two million soldiers gave their lives in battle. In order to immortalize their memory, after the war a memorial complex was constructed and of course the Motherland Calls monument became a true gem of it. For many decades this monument became a symbol of strength and courage for millions of Soviet people.

At the time of the epidemics, Volgograd turned into the Renaissance Army’s centre of operations. It is here where the remains of the regular armies of the ex-USSR countries flooded in for regrouping and get back to the frontiers united against the general threat. Mamayev Kurgan became a place of fierce combat once again, this time between mankind and the Forest. Months of intense fighting have drastically changed the look of the Kurgan. And it is only the Motherland Calls which, as before, is standing as a symbol of resistance and courage of the Renaissance Army warriors. And therefore, there is a hope!

## Gallery

* Dead End
* Panorama view
* Mamayev Kurgan - 0.21d
* Mamayev Kurgan - 0.21d #2
* The battle begins
* Toxic pool under the surface
* Abandoned buildings
* Cracked landscape
* The doorway to hell
* What lies beneath
* A view from inside
* The Motherland Calls
* The Museum Interior
0.27b

0.27b

 ◄◄ 0.27a
0.27c ►0.28a►►

**0.27b** is a minor update for Survarium that adjusted mission difficulty and to require equipment of the player's current faction rank.

## Changelog

### Gameplay

* The minimum level required for a mission increased by 1. So now must use equipment of the current or previous level in order to perform mission from factions
* The difficulty of some missions has been increased so that it could correspond to the difficulty of most other missions; changed missions requiring headshots (15 headshots per day for gold), enemy kills (75 kills per day for gold), rewards (50 rewards per day for gold)
* Medkits stop working if while it’s increasing your health you sustain damage

### Bug Fixes

* Fixed display of some weapons (no textures)
* Icons of premium weapons replaced with up-to-date ones
* Fixed bug which caused incorrect calculation of used up items
* Fixed display of the aftermatch statistics
* Text alerts associated with missions are fixed to something clearer ones
* Fixed sync error when changing equipment profile
0.14c

0.14c

 ◄◄ 0.14a◄ 0.14b
0.14d ►0.15a►►

**0.14c** is a minor update for Survarium that addressed some slow connectivity issues.

## Changelog

* Improved stability of the game with bad internet connections (a high percentage of packet loss)

### Bug fixes

* Fixed bug where a player could not climb through some of the passages
* Fixed an issue where players with a lost connection were considered in match selection
0.26f

0.26f

 ◄◄ 0.26a◄ 0.26e
0.26g ►0.27a►►

**0.26g** is a minor update for Survarium that added a brief tutorial and changed the PP-2000 to be a primary weapon.

## Changelog

* Added tutorial which offers rewards when completed
* Fixed a visual bug in the displaying of decals
* Fixed a bug allowing the player to take PP-2000 as one-handed weapon
* Optimization of the game interface giving boost to performance in battle
0.20f

0.20f

 ◄◄ 0.20a◄ 0.20e
0.21a►►

**0.20f** is a minor update for Survarium that improved synchronization when the system is under stress.

## Changelog

* Synchronization for players with big ping considerably improved
* Synchronization on low-end computers and low performance improved
* Synchronization under a large number of active actions by player improved
9A-91

9A-91

The **9mm Avtomat model 1991** (*9mm Automatic rifle, model 1991*) is a carbine assault rifle that appears in Survarium.

## Background

Designed as one of several caliber variants in the A-91 family of compact assault rifles by the KBP Instrument Design Bureau, the 9A-91 was the only one that actually went on to production. Intended as a personal defense weapon for soldiers, it ended up being favored instead by police units as a cheaper alternative to the SR-3M Vikhr. It also served as the basis for the VSK-94 para-sniper rifle.

## Overview

Available from the Fringe Settlers at the eighth rank, "Soothsayer", the 9A-91 is one of the higher-tier assault rifles. It features high damage and stopping power, average armor penetration, a good fire rate and is one of the lightest weapons in the assault rifle category. This light weight, combined with its high damage, makes it an ideal weapon for scouting-type survivors. Compared to the AS Val, it has a lower falloff range and rate of fire, meaning it has less raw damage per second, particularly at longer ranges.

## Gallery

* 9A-91 in Lobby.
* The player holds the "9A-91".
* The player aims to "9A-91".
* The player reloads "9A-91".
* The player reloads "9A-91".
* Stock attack of the "9A-91".
PP-19-01

PP-19-01

The **Pistolet-Pulemyot model 19-01** (*Machine Pistol, model 19-01*) is a submachine gun that appears in Survarium.

## Background

A more recent development from Izhevsk Mechanical Plant (IZHMASH), evolving from the relatively unsuccessful PP-19 "Bizon" on request of Russian special law enforcement groups. Like the Bizon, it is based on the AKS-74U carbine but uses conventional 9mm box magazines and the more powerful 9x19mm Parabellum cartridge instead.

## Overview

The PP-19-01 is a mid-tier Scavengers submachine gun, available at their fourth rank, "Die-Hard". Its base statistics are comparable to the Uzi, with good damage and high magazine capacity, but it also has a slightly higher rate of fire. This makes it one of the best low-tier SMGs and competitive with higher-tiers with the use of 7N21 or 7N31 ammo variants.

## Recommended Upgrades

* +10% rate of fire.

Optionally

* +15% reload time.

## PP-19-01 Vityaz

The **PP-19-01 Vityaz** (*Knight*) is a special version available from the shop for 700. It has +10% silver received, +10% rate of fire and +25% reliability bonus statistics. Unlike most other premium weapons, the Vityaz does not have a unique camouflage pattern.

## Trivia

* Before 0.20a, the PP-19-01 was a Scavengers weapon. After this patch it became a special weapon, only acquirable through random drops after matches.

## Gallery

* PP-19-01
* PP-19-01 in Lobby.
* The player holds the "PP-19-01".
* The player aims to "PP-19-01".
* The player reloads "PP-19-01".
* The player reloads "PP-19-01".
* Stock attack of the "PP-19-01".
School

School

The **School** is a location that appears in Survarium.

## Overview

It is an area based around a school infested by anomalies in the middle of a deserted town.

Around the school there are hills and fortified bases which can be useful to snipers. Part of the school's lower floors and the basement are badly-lit, so players could do with torches, night vision devices, submachine guns and shotguns for combat at close ranges.

There are two anomalies at the school. One is in the top floor and has Spring and Onyx artifacts, another is in the basement and it spawns Lakspur. In order to survive in them, on top of specialised devices the player will need to understand how the anomalies work: The anomaly in the top floor is radioactive, you will not be able to survive for long without protection, and the basement anomaly is triggered by proximity and will cover the central yard in toxic gas.

## Background

When the city was dying, a group of refugees took shelter in the upper floor of the school. They barricaded themselves in the hope of protecting themselves against the mutated animals and birds that attacked everything that moved. For a week they were fighting back, doing their best to survive. They even dispatched groups to seek foodstuffs as they had nothing left, and those groups never came back.

One morning they woke up from a terrible rumble. When they looked at the inner school yard, they saw the root system easily cracking concrete slabs and stretching towards the very place they had barricaded. The root system was breaking off chunks from the entire wall of their shelter, only to open a way for all the mutated animals to gain entry. Those refugees perished.

Five years later, scouts discovered the school already densely grown with mutated plants. What they also discovered were the very rare anomalies inside the school. As rumour has it, unique artifacts can be procured from these anomalies. Out of the artifacts, one can practically bring back people from the dead.

## Gallery

* A Miracle of Nature
* Anomalous ground
* School's out
* All that remains
* Panoramic render #2
* Panoramic render
* A new dawn
* Lessons are over
* School break
* Dead city
* Final pit stop
* Field behind the school
* No classes today
* Derelict boiler house
* The victory of nature
* Empty schoolyard
* Across the yard
* Greenhouses
* Collapsed corridor
* Vine anomaly
* Empty classrooms
* Anomaly in the sports hall
* Room above sports hall
* Anomaly concept art
* Sports hall concept art
OTs-02

OTs-02

The **Obrazets TsKIBa 02** (*TsKIB model 02*) is a submachine gun that appears in Survarium.

## Background

Originally developed during the 1970s for the Soviet army, the design was not accepted initially and lay idle for several years. It wasn't until the early 1990s when the Russian Internal Affairs Ministry requested that design be re-examined, eventually leading to it being adopted as a special purpose police weapon.

## Overview

In Survarium, the OTs-02 is one of the early SMGs which can be acquired from the Scavengers at the second rank, "Survivor". It features low-to-average stats, with a lower damage and accuracy, above average rate of fire and light weight. Its stats are almost identical to those of the PP-91 Kedr, the only differences being a slightly higher weight and a mirrored recoil pattern.

## OTs-02 "Kiparis"

A special version of the OTs-02 is available with +10% silver received, +10% reload speed and +25% reliability stats by purchasing it from the Shop.

## Weapon Modifications

The OTs-02 "Kiparis" can be upgraded with a collimator, flash hider and a laser sight.

## Recommended Upgrades

* +10% rate of fire.

Optionally

* +15% reload time.

## Gallery

* OTs-02 Kiparis
* OTs-02 Kiparis in Lobby.
* The player holds the "OTs-02 Kiparis".
* The player aims to "OTs-02 Kiparis".
* The player reloads "OTs-02 Kiparis".
* The player reloads "OTs-02 Kiparis".
* Stock attack of the "OTs-02 Kiparis".
MP-27M

MP-27M

The **MP-27M** (*Mechanical Plant model 27, Modernized*) is a break-action shotgun in Survarium.

## Background

Originally produced in 1973 by Izhevsk Mechanical Plant, the MP-27 (known as the IZH-27 before 2008) was designed for both professional and amateur hunting and is an improvement of the earlier IZH-12. The "Modernized" variant has no shell ejector and possesses two triggers for both barrels. With more than 1.5 million units produced, it is one of the most common hunting shotguns in Russia.

## Overview

In Survarium the MP-27M is a rare weapon, only found from random drops after battles or purchasing a premium version from the Shop. Its stats are very similar to those of the TOZ-34, although with greater damage and range but a slightly heavier weight. This means it shares similar strengths and weaknesses such as good damage and average accuracy but needing to frequent reloads.

## Recommended Upgrades

* +15% reload time.

Optionally

* +10% Aiming Speed.

## MP-27M Lancaster

The **MP-27M Lancaster** is a special version available from the shop for 300. Its stats are almost identical with the sole exception of its rate of fire, which is marginally slower than the MP-27M. It also has +10% silver received, +5% damage and +25% reliability stat bonuses.

## Trivia

* The "Lancaster" in the name refers to a specific type of oval-spiral rifling, designed by Charles William Lancaster.
	+ As such, originally the MP-27M could only fire slug rounds. It was changed to accept both types in 0.25a.

## Gallery

* MR-27M Lancaster “Thunderbolt”
* MP-27M in Lobby.
* The player holds the "MP-27M".
* The player aims to "MP-27M".
* The player reloads "MP-27M".
* The player reloads "MP-27M".
* Stock attack of the "MP-27M".
Locations

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Locations** are areas that are explorable by the player in the New World.

## Overview

In Survarium, locations are the maps used when playing the various game modes. Most maps are designed to be relatively large, with multiple routes through the area and accomodating for many types of gameplay. For example, in Rudnya there are several elevated sniping positions in the surrounding hills, but there are also some relatively low visibility areas in both the marshes and the village itself.

Teamplay will feature smaller maps designed around PvP combat, where as Free play and Cooperative will feature larger, more expansive maps. Locations are currently separate with no way to travel between them outside of lobbies, although there are plans to combine everything in a few years time.

## List of Locations

### Teamplay

* Chemical Plant

An old, crumbling chemical plant in a Slavic region.
* Cologne Bridge

An abandoned barrier turned shelter in West Germany.
* London

A downtown dust bowl caused by efforts to control the spread of the Forest.
* Mamayev Kurgan

Defensive grounds where fiece battles with the nature were held.
* Rudnya

A rural village within the Chernobyl exclusion zone.
* School

A school infested by anomalies in an abandoned town.
* Tarakanovsky Fort

A ruined fort wildly overgrown by nature.
* Vector Laboratory

An abandoned laboratory which bore the brunt of the green apocalypse.
* Vostok Radar Station

A dilapidated army radar base located beyond the Ural Mountains.
## References

1. ↑ Survarium • View topic - Other modes, Survarium. Retrieved 17 April 2013.
2. ↑ Survarium • View topic - What aspects would you like to know more about?, Survarium. Retrieved 11 April 2013.
RPD

RPD

The **Ruchnoy Pulemyot Degtyaryova** *(Degtyaryov Light Machine gun)* is a light machine gun that appears in Survarium.

## Background

Developed in 1943 by Vasily Degtyaryov, the RPD was designed to use the new intermediate 7.62x39mm M43 cartridge (of AK-47 fame) and intended to replace the older and heavier DP machine gun. Although long since replaced by Kalashnikov-pattern weapons such as the RPK and PK machine guns, it continues to see use in African and Asian regions.

## Overview

In Survarium, the RPD is a medium-tier machine gun available at the fourth Renaissance Army rank, "First Sergeant", and likely one of the first LMGs that survivors will acquire. As one would expect, its most notable feature is its magazine capacity of 100 rounds, which is significantly higher than any other weapon category.

Compared to assault rifles it features low damage but high armor penetration and has surprisingly good first shot accuracy, comparable with some battle rifles. However, it is extremely heavy (one of the heaviest weapons in Survarium), has a relatively lengthy reload time and a slow rate of fire, giving it a low damage per second compared to weapons of a similar level.

## Gallery

* RPD in Lobby.
* The player holds the "RPD".
* The player aims to "RPD".
* The player reloads "RPD".
* The player reloads "RPD".
* Stock attack of the "RPD".
MP-153 Baikal

MP-153 Baikal

The **MP-153 Baikal** (*Mechanical Plant, model 153, Baikal*) is a semi-automatic shotgun in Survarium.

## Background

Beginning development in 1997, the Baikal was designed by Izhevsk Mechanical Plant to be able to continually fire both light skeet and heavier magnum loads reliably. It eventually became one of the most popular Russian-made semi-automatic shotguns, used to hunt game across the country and exported to several others.

## Overview

The Baikal serves as a mid-tier shotgun for the Scavengers, available at the fourth rank of "Die-Hard". Compared to its Black Market equivalent, the Remington 870, it has a slightly lower base damage but a significantly faster fire rate and better accuracy. This means that the Baikal has a much higher damage per second (almost triple) with little to no downsides.

## Recommended Upgrades

* +15% reload time.

Optionally

* +10% Aiming Speed.

## Gallery

* MP-153 Baikal in Lobby.
* The player holds the "MP-153 Baikal".
* The player aims to "MP-153 Baikal".
* The player reloads "MP-153 Baikal".
* The player reloads "MP-153 Baikal".
* Stock attack of the "MP-153 Baikal".
Weapons

**Weapons** are firearms that are primarily used to damage other players or mutants when playing.

## Overview

The main method of acquiring new weapons in Survarium is to purchase them from the various factions through the store. In the beginning they will only offer players their most basic arsenal. However by completing tasks for them, players will gradually earn more reputation with that faction and gain access to their rare supplies.

There are many categories of weapons planned for Survarium, ranging from simple handguns to assault rifles and sniper rifles. Survivors can pursue firearms as one of their skills when playing, increasing their efficiency when using them and unlocking special abilities such as being able to hold their breath when sniping longer.

## Weapons Statistics

* **Level** : Assessment of the weapon lethality. Used by the Matchmaking system to even teams. It will search players within the same level or range of levels to play with and against.
* **Damage** : Amount of punishment the weapon delivers.
* **Faction and**  Rank : You need to reach the indicated rank within the listed faction to be able to buy the weapon. Dropped weapon can still be used even if you don't have the needed Rank.
* **Aiming Speed** : Time to shoulder a weapon and bring up the iron sight.
* **Stopping Power** : Amount of speed reduction to the target a hit will cause.
* **Dispersion** : Degree of precision of the weapon. The smaller the number, the more precise the weapon is : 0.3 is not accurate at long range, while 0.15 or below is accurate at long range.
* **Distance** : Maximum effective range of the weapon. Beyond that range, the projectile loses power and its damage drops.
* **Rate of Fire** : RPM (Rounds Per Minute), number of projectiles the weapon can fire in one minute.
* **Weight** : Used to calculate the full weight your character carries and thus his movement speed. (The mechanic was removed,)
* **Magazine Capacity** : Number of projectiles the weapon can hold and fire before reloading.

## List of Weapons

### Handguns

One handed semi automatic weapons that can either be equipped in the primary or secondary weapon slot. If the Player has been injured in their arms, they'll switch to their handgun as back up before either their health refills or they take a piece of first aid.

### Sniper Rifles

Long ranged weapons, neither bolt action, in the case of the Winchester Model 1894, lever action or semi auto, in regards to the Barrett M82.

### Light Machine Guns

Heavy 2 handed weapons that are considered oversized (penalty to movement speed). Their advantage is their magazine size.

## Ammunition

The various types of ordnance used with weapons : Ammunition
VSK-94

VSK-94

The **Voyskovoy Snayperskiy Kompleks, model 1994** (*Military Sniper System, model 1994*) is a compact sniper rifle that appears in Survarium.

## Background

Developed in 1994 as a low-cost alternative to the VSS Vintorez, the VSK-94 is a conversion of the 9A-91 for ranged engagements. Its construction is largely the same except for a skeletonized butt stock, scope mount and specifically-designed detachable suppressor. It saw use with various Russian law enforcement agencies and special forces in bordering countries.

## Overview

The VSK-94 is a high-tier sniper rifle, available with the ninth Fringe Settlers rank, "Keeper". It functions as a cross between a sniper rifle and an assault rifle, possessing good accuracy and also capable of automatic fire. As its background would imply, its stats are similar to those of the 9A-91 assault rifle but with greater accuracy and lower rate of fire.

Compared to other weapons in the sniper rifle category its accuracy and damage are low, damage in particular being almost half that of most bolt-actions. However it is the lightest sniper rifle available and holds significantly more ammunition per magazine than most others. Additionally, it is one of the few suppressed weapons in Survarium, making it difficult for opponents to locate the shooter by sound.

## VSK-94 Guardian

The **VSK-94 Guardian** is a unique variant only available by purchasing it from the shop for 5,000. It features identical base stats but also possesses +10% silver received, -10% aiming speed and +25% reliability bonuses. It features a spot-style camouflage pattern in olive green and brown that covers most of the gun.

## Gallery

* VSK-94 in Lobby.
* The player holds the "VSK-94".
* The player aims to "VSK-94".
* The player reloads "VSK-94".
* The player reloads "VSK-94".
* Stock attack of the "VSK-94".
VSS

VSS

The **Vintovka Snayperskaya Spetsialnaya** (*Special Sniper Rifle*) is a compact sniper rifle that appears in Survarium.

## Background

Developed in the late 1980s on the basis of the AS Val for covert operations. Like the Val, it was intended for Spetsnaz units to replace AKMs with simple detachable suppressors being used at the time. It shares the same general design and integral suppressor as the AS Val but has been modified for long range engagements. Since 1987 it has seen use with special police and military units in Russia and neighbouring countries.

## Overview

The Vintorez is a rare weapon in Survarium, found only through random drops after battles or from purchasing a premium bundle. Like the VSK-94, it serves as a cross between assault and sniper rifle, capable of automatic fire and also reasonably accurate. Its base stats are similar to the AS Val, with good damage and armor penetration, but better accuracy, lower rate of fire and smaller magazine capacity.

Compared to other sniper rifles, the Vintorez has lower damage and accuracy but a faster rate of fire and larger magazine size. Additionally, it is suppressed by default, an aspect which few other sniper rifles share. This makes it ideal for more mobile snipers who value the ability to make rapid follow up shots over shear damage per shot.

## VSS "Vintorez"

The **VSS "Vintorez"** *("Threadcutter")* is a unique variant only available by purchasing it from the shop for 3,500. It features identical base stats but also possesses +10% silver received, -10% aiming speed and +25% reliability bonuses. It features a spot-style camouflage pattern on the wooden furniture in a woodland colour scheme.

## Gallery

* VSS in Lobby.
* The player holds the "VSS".
* The player aims to "VSS".
* The player reloads "VSS".
* The player reloads "VSS".
* Stock attack of the "VSS".
PPSH-41

PPSH-41

The **Pistolet-Pulemyot Shpagina model 1941** (*Shpagin machine pistol, model 1941*) is a submachine gun that will appear in Survarium.

## Background

One of the major infantry weapons of Soviet troops in World War II, it was produced in the early 1940s as a replacement for the rushed and more expensive PPD-40. By 1942, the factories were producing nearly 3,000 PPSHs per day.

## Overview

In Survarium, the PPSH is one of the starting weapons available to all players when they first enter the world, along with the TT-33, TOZ-66 Double Barrel Shotgun and Mosin Carbine. Although its damage and accuracy are the lowest of any submachine gun, its rate of fire is the highest by a wide margin. This means that in close quarters, its damage per second is actually greater than other low-tier SMGs like the OTs-02 Kiparis and Uzi.

The weapon is given to the Player with stick magazine and can win a version with its iconic drum magazine.

## Recommended Upgrades

* +10% Dispersion.

Optionally

* +10% Weapon Recoil.

## Gallery

* PPSH-41 in Lobby.
* The player holds the "PPSH-41".
* The player aims to "PPSH-41".
* The player reloads "PPSH-41".
* The player reloads "PPSH-41".
* Stock attack of the "PPSH-41".
Winchester Model 1894

Winchester Model 1894

The **Winchester Model 1894** is a lever-action rifle that appears in Survarium.

## Background

Designed by John Browning in the year of its name, 1894, the Winchester was one of the most popular and famous hunting rifles. It was the first rifle to chamber the smokeless powder round and was the first commercial rifle to sell over seven million units. It continued to be produced until 2006 but foreign replicas have been available since 2011.

## Overview

The Winchester, along with the mosin carbine, TT-33 and the PPSH-41, is the starter weapon for the black market. While other factions' sniper rifles focus on damage, the Winchester focuses on rate of fire, being the fastest non-automatic rifle in Survarium. Consequently, its damage and armor penetration are only half of that of the starting Mosin carbine and is outclassed by higher-level rifles from the other factions.

The low damage of the Winchester means that one-hit-kills are unlikely, except against unarmored targets. Later snipers prove to be far more useful, having more damage, and most of them have optics of some kind, unlike this weapon. At best, this rifle excels at close range, where other rifles are having high difficulty keeping up with the movements of an other player.

## Trivia

* Despite the game calling it a sniper rifle, it does not technically class as one, instead being a lever-action rifle.

## Gallery

* Winchester Model 1894 in Lobby.
* The player holds the "Winchester Model 1894".
* The player aims to "Winchester Model 1894".
* The player reloads "Winchester Model 1894".
* The player reloads "Winchester Model 1894".
* Stock attack of the "Winchester Model 1894".
0.26g

0.26g

 ◄◄ 0.26a◄ 0.26f
0.26h ►0.27a►►

**0.26g** is a minor update for Survarium that added rewards and notifications for levelling up.

## Changelog

* Added rewards for reaching certain character levels (all players will get the reward according to their current level)
* In the notification window when reaching a faction level we have added a list of unlocked items
* Added players notification mechanism (messages from the administrators)
* Added the ability to purchase premium from the locked (3rd) equipment profile
0.16b

0.16b

 ◄◄ 0.16a
0.17a►►

**0.16b** is a minor update for Survarium that changed Teamplay to be 10v10 and adjusted some ammunition and weapon stats.

## Changelog

* 10 vs. 10 gameplay implemented
* Reduced the weight of some ammunition: 5.45x39, 12x70, .357
* Reduced the damage from buckshot over distance
* Changed the recoil in the following weapons: TT-33, Fort 17, AKS-74U, Vityaz and Uzi

### Bug fixes

* Critical error leading to crash on anomalous zones buffer overfill fixed
SOCOM 16

SOCOM 16

The **SOCOM 16** (*Special Operations Command, 16 inch*) is a semi-automatic rifle that appears in Survarium.

## Background

Introduced to the market in 2004, the SOCOM 16 is a modernised version of the civilian M1A, built with lighter materials and using the shortest permissible barrel without taxing/registration (16 inches). Design features include a reworked gas system for use with the shortened barrel, a new compensator and a short scope base.

## Overview

The SOCOM 16 is one of the few rare weapons that can only be found as a random drop after battles, it cannot currently be purchased from the Store for either silver or gold. In the assault rifles category, it has the highest damage and stopping power stats as well as great armor penetration and average accuracy. Like all battle rifles, it has a low damage per second potential due to its slow rate of fire and it is also one of the heavier weapons in the assault rifle category.

## Gallery

* SOCOM 16 in Lobby.
* The player holds the "SOCOM 16".
* The player aims to "SOCOM 16".
* The player reloads "SOCOM 16".
* The player reloads "SOCOM 16".
* Stock attack of the "SOCOM 16".
0.12d

0.12d

 ◄◄ 0.12a
0.12e ►0.13a►►

**0.12d** is a minor update for Survarium that fixed various issues that occurred during player spawning.

## Changelog

* Fixed a crash that occurs immediately before a character spawns
* Fixed a desync that occurs immediately before a character spawns
* Added handling of situations when the client begins to send INPUT in the future
* Server logs during a tick
* The last INPUT is lost before a desync
* Fixed an issue when determining video memory in launcher/installer
Rudnya

Rudnya

**Rudnya** is a location that appears in Survarium.

## Overview

It is an area based around a rural village within the Chernobyl exlcusion zone, not far from the nuclear power plant.

There are three main routes through the area. The first, in the far north, is a hill where the Church stands. This is more of a sniper's position as it is convenient for attacking both bases and it also controls the lowland where the marsh is located.

The marsh is the second route which is convenient for stealth attacks on the enemy base, owing to high-growing reed, limited visibility and fog, which easily allows unexpected infiltrations. It also contains toxic water and small islands where you can find the Lakspur and Spring artifacts.

The final route is the village itself. This is the place most comfortable for short-range combatants, since the large numer of walls and partitions allows for sudden confrontations and plenty of cover. This is the attack direction for strike fighters, but to make it more challenging for them, both sides of the village provide good sniping positions. On one side has the roof of the spawn and on the other is an apiary on the hill.

## Background

The location was discovered by scavengers who researched the area. They were surprised to discover that there used to be some experimental test ground based in the old neglected village. Somebody used to carry out biological medical experiments; cages with animals were found, along with some strange trails on the plants.

It is the place of fierce competition among the factions due to stocks of penicillin which is a vitally needed element for each survivor in the New World.

## Trivia

* The first in-game images released for Survarium were screenshots of Rudnya.
* Despite this, it went through a significant redesign before it was added to the game.
* It shares many similarities with both the Cordon and the Swamps from the S.T.A.L.K.E.R. franchise.

## Gallery

* Trapped
* A view from above
* Heading back to base
* The closing of the day
* A new home
* In-game screenshot #2
* In-game screenshot #1
* Deep inside Rudnya
* Bus isn't coming today
* Village life stopped
* Car worskshop empty now
* Car park in debris
* Dawn in Rudnya
* Silent graveyard
* House of Culture ruins
* Acidic marshes
* [Old] Vast marshes
* [Old] Bus stop
* [Old] Church on the hill
* [Old] Rudnya village
* [Old] Vehicle yard
* [Old] Marshes and the Church
* Bus stop concept art
0.25c

0.25c

 ◄◄ 0.25a◄ 0.25b
0.25d ►0.26a►►

**0.25c** is a minor update for Survarium that restored Radar to the map rotation and fixed various bugs.

## Changelog

* Fixed crash on loading location "Vostok Radar Station", the map is back in rotation
* Fixed display premium items in the starter bundles
* Removed the command line "one\_texture"
* Fixed a bug which caused the waste of all existing player boosters (radio, drinks ... ) in one fight, all funds spent have been compensated
* Fixed item modification bug that led to unexpected modifications. All the "extra" modifiers removed, funds spent have been compensated
* Fixed the crouch animation, removed strong swinging when moving left/right
0.26i

0.26i

 ◄◄ 0.26a◄ 0.26h
0.27a►►

**0.26i** is a minor update for Survarium that fixed some crashes and errors.

## Changelog

* Fixed a bug which caused crashes on 32-bit systems
* Fixed some synchronization errors
* Fixed a bug which caused crashes of all clients in the game associated with sending "bad" input of one of the clients
Marksman

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Marksman** is a role in Survarium specialising in long-range shooting.

## Overview

A mobile sniper who feels confident in any gunfight and who is equally effective against human and mutant alike. Owing to their mobility, firearms training and trusty sniper rifle, the Marksman is deadly at long range.

A player fills the role of a Marksman if they specialise in long-range area denial. Their equipment will mostly consist of Subversive and Sniper equipment and they will spend their experience on firearms training and skills assosciated with remaining difficult to spot.

## Tactics

* Marksmen occupy strategic positions for sniper fire.
* They wait for the perfect moment to take the shot.
* They change their position quickly after being spotted.
* They cover allies with accurate fire.

## Equipment

* Sniper rifle
* Light armor
AS Val

AS Val

The **Avtomat Spetsialnaya "Val"** (*Special Automatic rifle, "Shaft"*) is an assault rifle that appears in Survarium.

## Background

Developed during the late 1980s by TsNIITochMash, the AS Val was designed for special forces use along with the VSS Vintorez. It was primarily intended to replace the use of AKMs with simple detachable suppressors and subsonic ammo by units such as Russia's Spetsnaz at the time. In 1987 it entered service with the Soviet Army and KGB and has gone on to be used by the MVD, FSB and several other elite units.

## Overview

One of the high-tier weapons of the Renaissance Army, available at their eighth rank, "Major". The AS Val features high damage, stopping power and rate of fire, giving it a very high damage per second output. It is also reasonably light, almost 30% more so than most other assault rifles, and is only heavier than the SR-3M Vikhr and 9A-91. Its main downsides are its lower than average accuracy and its small magazine size.

## Gallery

* AS Val in Lobby.
* The player holds the "AS Val".
* The player aims to "AS Val".
* The player reloads "AS Val".
* The player reloads "AS Val".
* Stock attack of the "AS Val".
H&K MP7

H&K MP7

The **Heckler & Koch Maschinen-Pistole 7** (*Machine Pistol model 7*) is a personal defense weapon that will appear in Survarium.

## Background

First shown in 1999, the MP7 was designed along with its proprietary ammunition to meet NATO requirements calling for a replacement for 9x19mm firearms. These requirements specifically listed an increased ability to penetrate body armor compared to current weapons using standard pistol ammunition. It entered full production in 2001 and went on to be adopted in several allied countries as both a law enforcement and military weapon.

## Gallery

* Pre-release wallpaper
* H&K MP7 in Lobby.
* The player holds the "H&K MP7".
* The player aims to "H&K MP7".
* The player reloads "H&K MP7".
* The player reloads "H&K MP7".
* Stock attack of the "H&K MP7".
0.28b

0.28b

 ◄◄ 0.28a
0.28c ►0.29a►►

**0.28b** is a minor update for Survarium that made active participation in matches more rewarding and increased the effects of equipment damage.

## Changelog

### Gameplay

* Victory bonus reduced to 25%
* Reward for killing enemies increased by 25%
* Now when participating in match equipment breaks down 50% faster

### Bug Fixes

* Fixed bug in installer, not the client to update under certain proxy settings
* Optimized firing effects, which should reduce the performance drop when firing
* Removed smoke from shot when using a telescopic sight
* Fixed bug when trying to add funds from the search screen
Tarakanovsky Fort

Tarakanovsky Fort

**Tarakanovsky Fort**, or just *Fort*, is a location that appears in Survarium.

## Overview

Tarakanovsky Fort is the furthest point that people have somehow managed to live in agreement with nature. As such, it features several elements from the Fringe Settlers, such as totems and shaman-like symbols.

The map is split into two distinct sections. A living area, where the Settlers are based, and a more derelict one, which was rarely visited. It was designed to demonstrate the contrast between the mutating greenery advancing on one side of the Fort, and the totally normal green forest located on the other side.

## Background

Tarakanovsky Fort is a range of defensive buildings built in the 19th century to defend the Western cordons of the Russian empire. By a twist of fate the Fort participated neither in the First, nor in the Second World War and for a long time it was in disuse and fell victim to gradual decay over time.

Everything changed after the Catastrophe. A group of former scientists settled in the serene fort located on the very edge of the Forest. Later other survivors joined them. The once derelict fort now grew and strengthened as a settlement. The belief in the almighty powers of nature and symbolism took an important place in the lifestyle of the populace, so a whimsical altar surrounded by totems was raised inside the fort area, while the walls got decorated with ritualistic symbols.

For reasons unknown the Forest didn’t attack them, while the Fort provided good protection against wandering nomadic gangs. Owing to its location on the brink of the Forest and the safe territories, the Fort was dubbed – the Fringe settlement, which shortly spread onto all of the fort residents.

## Trivia

* Originally the area was much larger, but had several sections sealed off to make it more suitable for PvP play.

## Gallery

* An eerie silence
* Totems
* Dungeons passageway
* Fort in dusk
* Ruins of the Fort
* Concept art