The Companions Staffing Solutions

( Terrogates first business on Dromund Kaas was responsible for the creating of key NPC characters to work as staff for characters. This includes Nova Midosea, Jovian Kargri and commander Amelia West. It was disbanded during the Galactic civil war after 158ABY)

\*\* Opening Post \*\*

As you enter the newly designed office building you are greeted by an official looking human woman with neat brown hair standing behind a counter with a data pad in front of her. Beside her is a caff machine facing you. “Greetings, and welcome to The Companions staffing solutions.” We have many available personnel eagerly awaiting an employment opportunity with you. Please take some time to see the list of available skill sets that our trained and employment ready job seekers may assist you with.

If you would like to hire a companion, please make your requested position selection known, and also your confirmation of reading / agreeing to the disclaimer notes and rules around having a companion/s in your employ.

Pilot (\*Ship)

Navigator / Communications specialist (\*Ship)

Mechanic (\*Ship)

Gunner (\*Ship)

Officer(\*Ship)

Head of security  (\*Residence )

House Carl (\*Residence )

(\* other requests for specific jobs sets may be requested but may need approval. A Master Builder to commission a new dwelling for example.)

\*The cost of a Companion is set at a flat rate of $250credits.

\*Companions are available from a list of over 25 different currently approved races and hybrids.

\*You may request a specific race outside of the more common races found in the Empire but they may need to pass an approval stage, which is not guaranteed. We do recommend you allow us to provide a randomised race selection, if you would like a more authentic and realistic experience.

\*Individual characteristics of our Companions are selected at random using a chance die to keep things interesting and more realistic for you the customer.

\*On purchase of an employment contract you receive a face claim for your Companion along with name, race, skills, age and their individual characteristics to help direct you how to engage with them as part of your crew or in your employ at your residence.

…………….~ PLEASE READ THE FOLLOWING DISCLAIMERS~……………

Companions are key characters to be used as personal staff and officers for your ships and or place of residence with the goal to help beef up interesting dialogue and story options for you in your RP,  missions and allowing additional 1-Shots for you to write about and explore. They are designed to be a trusted bridge crew for you to lead, a personal companion to accompany you on your journeys, or a familiar and trusted face who's keeping your house in order while you're away being an awesome Sith. They are not hired personal bodyguards or assassins.

Although they are characters in the ESE, they are classed as job specific personal servants and as such are subject to the following rules and restrictions..

General rules -

\*Ship crew must not travel further than 20 meters from their designated ship at any time during a GM run mission without express permission from the GM. (\*in 1-Shots they are permitted to leave if you so wish )

~~ exclusions to having crew outside the 20 meter ship ruling on GM ran missions~~

- the companions are on inactive standby (\*example- they are waiting for you at the port's cantina while you do your mission)

- you are calling to collect them from their place of R&R at the very beginning of a mission or RP. ~~

Note\*-They May leave the designated ship restrictions and join in the mission as long as the GM has specifically agreed for them to accompany you. In that instance they then are subject to the regular mission risks including death.

\*House Carl’s and Security personnel must stay inside the permitted grounds of their employers residence. (\*with the exclusion of doing a 1-shot to flesh out their story.)

\*Although GM’s would acknowledge skilled pilots , navigators and gunners on missions ect they reserve full rights on how to use the Companions during a given mission. And, indeed reserve the right to request them omitted from the mission all together if they so choose.

\*Companions may not obtain or use any “special items” above the average weapons and items that they would be expected to posses for their given position.

\*Companions can not be force sensitive.

\*Companions employment contract with you will end as soon as either you OR they die. You may not take over a companions body after you die.

Thank you for your time and consideration to hire one of our enthusiastic future employees . ~ Apprentice Terrogate. (TCSS FOUNDER)