Events (60 Seconds!)

**Events** are random, daily occurrences that happen as life inside the shelter goes on, which require the player's choices to deal with the event. Sometimes, there will be a page with writing instead of an event, which is essentially a dud. Certain actions occur depending on how the player responds to the event. Most events require the player to risk certain resources in the shelter to deal with the event, which resource the player use (or chose to let the event pass by doing nothing) can make or break the player's survival. The events will probably become repetitive after raiders occupy the neighborhood.

Items can't be found when the player already have an undamaged one. If an event occurs where the player would gain an item that the player already has, the player won't get that item or the event won't occur at all; depending on the event; however the player might get some Soup or Water instead of the item. Also, events may be inaccurate as the DLC just came out and not everything is certain.

## Insects in the shelter 1

***Problem:*** Mutated spiders have invaded the shelter.

***Option A: Poison***

* The family use the Poison to drive the spiders away and find a Soup can while hunting for spiders. (+1 Soup, the player loses the Poison)

***Option B: Boy Scout Handbook (Best Option)***

* The family manage to drive out the spiders using the Handbook and find a Soup can while chasing them around. (+1 Soup)
* The family manage to drive out the spiders using the Handbook and find a Water bottle while chasing them around. (+1 Water, has a chance for Mary Jane to become mutated)
* The family managed to drive out the spiders. Sadly, Mary Jane got bitten in the process. (Mary Jane becomes a mutant)

***Option C: Medkit***

* The family take some pills and find that the spiders were just a hallucination. (The player loses the Medkit)

***Option D: Nothing***

* The family attempts to squash the spiders using their bare limbs, but the spiders are too agile. (Has a chance to make family members Tired and/or Injured. Mary Jane cannot be Injured)
* Mary Jane gets bitten by a spider as the family attempt to crush the spiders, and when they wake up the next morning, she is a purple mutant. (Mary Jane becomes mutated, only happens if she is present and is unlikelier in later updates)

## **Insects in the shelter 2**

***Problem:*** Mutant cockroaches have invaded the shelter.

***Option A: Poison***

* The family use the Poison to kill all of the cockroaches. (The player loses the Poison)

***Option B: Boy Scout Handbook (Best Choice)***

* The family uses the Handbook to crush all of the cockroaches.

***Option C: Nothing***

* Cockroaches are all over the place and the family feels filthy. (Family members have a chance to become Sick)

## Insects in the Shelter 3

***Problem:*** The family have found that some sort of insect is infesting the shelter.

***Option A: Axe or Rifle***

* The family manages to kill the insect.

***Option B: Nothing***

* (You have a chance to lose 1 Soup)

## **Insects in the Shelter 4**

***Problem:*** The family have reason to believe that mutant cockroaches have become as intelligent as humans, and wonder if they could turn the creatures into a cheap labor force to help them survive.

***Option A: Boy Scout Handbook***

* ???

***Option B: Poison***

* ???

***Option C: Nothing***

* The family decides it is a bad idea and wonder if they are going insane. (Reduces the family's Sanity)

## **Insects in the Shelter 5**

***Problem***: The cockroaches seem to be gathering in large numbers and are planning to take over the shelter.

***Option A: Rifle***

* ???

***Option B: Poison***

* ???

***Option C: Boy Scout Handbook***

* ???

***Option D: Nothing***

* ???

## **Radio Event 1**

***Problem:*** The family needs to know what's happening in the outside world and consider tuning into a radio station.

***Option A: Radio (Best Choice)***

* The family tune the Radio for a bit and find a broadcast of a crazy person talking about aliens and UFOs and abductions, which they find hilarious. (Increases the family's Sanity)

***Option B: Nothing***

* ???

## **Radio Event 2**

***Problem:*** The family decide they need to escape from their neighborhood turned radioactive wasteland, and first they must find if anyone's out there to help.

***Option A: Radio***

* The family find that the government is making rescue parties, and that they just need to stay put and wait for help to arrive.

***Option B: Nothing***

* The family decides not to bother with the Radio, forcing them to wait in tense. (Decreases the family's Sanity)

## **Radio Event 3**

***Problem:*** The family decide to try and use the Radio to find out what's happening in the outside world.

***Option A: Radio***

* The family manages to get a weak signal and tap into an emergency announcement, and they find out that the fallout has ceased and the surface is much safer now. (Family members no longer get sick when scavenging without a Gas Mask)

***Option B: Nothing***

* The family decides it wouldn't do any harm to not bother.

## **Radio Event 4**

***Problem:*** The family's dead silent. They need to do something about it.

***Option A: Radio (Best Choice)***

* The family uses the radio to listen to music. (Chance of radio breaking)

***Option B: Nothing***

* The family doesn't bother. (Family members have a chance to become Tired.)

## **Radio Event 6**

***Problem:*** The government have announced on the Radio that they are going to be doing supply drops, and one of the crates has dropped near the shelter.

***Option A: Gas Mask (Best Choice)***

* The family find some Soup (The player gets 2 Soup and 2 Water but have a chance to lose the Gas Mask.)
* ??? +Rifle
* ??? +Water
* ??? +Gas Mask
* ??? +Axe
* ??? +Medkit
* ??? +Radio
* ??? +Flashlight (Needs confirmation)

***Option B: Nothing***

* The family are forced to stay as it was too dangerous without the Gas Mask.

> **If there's anyone who can rescue us from this hellish situation, it's our government. You can badmouth them all you want, but that probably means you're either a naysayer, or a commie. We're good citizens, we've been paying our taxes regularly, so we're sure Uncle Sam is coming to get us. Well, except that one time when we... nevermind! The government people are coming, and we should keep our ears and eyes open for any sign from them.**
>
>

* Radio
	+ We made contact! The military is out there and they're coming for us! All we need to do now is wait patiently. The soldier with the boring voice was very specific about this. Help is on the way! We just need to wait for further instructions and keep our radio in working order.
* Nothing
	+ ???

> **What was that? Did the radio static just stop for a moment? Let's try tuning in on that signal!**
>
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* Radio
	+ Oh, damn it! Something blew up inside the radio and the wretched thing caught fire. We were able to put it out, but it doesn't work anymore. -Radio
	+ Some friendly soul on the radio was talking about a supply pack she'd lost during a trip through our town. We immediately realized she must've driven through our street. We rushed out and got to the package before anyone else. +1 Water +2 Soup +Medkit +Ammunition +Boy Scout Handbook (Medkit/ammunition only gained when you don't have them)
	+ We are able to tune in and get rid of just enough static to listen to a very energetic and lively speaker. He seemed well informed and mention a few helpful tips that should make it easier for us to survive the next expedition (chance of infection from expeditions decreases)
	+ Nothing, nothing and nothing. We could hear nothing but the annoying static. Better luck next time.
	+ ??? +Rifle (only occurs when you have a broken rifle)

* Nothing (Best Choice)
	+ Maybe another time. It's not the right moment to be listening to the radio.

> **There is nothing more annoying than silence and that's all we're getting from our radio. No music, no talking, nothing. Is there anything we can do with the radio to make it work again? We sure know staring at it won't help.**
>
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* Yes
	+ The family try to fix the Radio but there is still silence.
	+ The family try to fix the Radio but end up breaking it. (The player loses the Radio.)

***Option B: No***

* We're sure they are experiencing technical issues. Yes, that's it. Everything will be just fine...
* ??? -Radio

There is nothing more annoying than the silence from our radio. Maybe we could... tinker with our radio to increase its frequency?

Yes

* Damn it, our radio broke! -Radio
* We listened in and we got to hear about a woman who was... stranded in space? She said something about her crewmates going crazy and eating all the soup. (you can gain achievement by entering her apartment and also another one by not entering her apartment) (Triggers stranded in space event 2 on the same day)

No

* Maybe all the stations have stopped broadcasting and it will all be fixed soon. Yes, that's it....

## Stranded in space event 2

**Well, whoever it was, it seems they met an unfortunate end. Between horrible screams, she recited her full address. Should we go? It doesn't seem like she'll need anything, considering she was eaten by a horrible monster from outer space, at least that's what it sounded like.**

Yes

* (???) (+2 Soup) (Gives achievement Dawkins Residence, implying that the woman was Deedee Dawkins from 60 Parsecs)

No

* (???)

## Military contact events

(All of these events will repeatedly trigger instead of you progressing if you don't use the item that it asks for.)

> **Another radio broadcast from the military was a huge shock for us. Not only did they postpone our rescue, they also ordered all survivors to get rid of their firearms. Are they nuts?! How are we supposed to defend ourselves?! It'd better be worth it...**
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> OR
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> **We were afraid the army wouldn't get back to us, but they eventually did. The next transmission was full of evacuation promises, but it ended on a big 'IF'. The speaker requested that any survivor groups armed with firearms should dispose of them before they get rescued. We don't know what this is about, but it sounds like violating our rights. On the other hand, are there any laws and rights left, or is it everyone for themselves?**
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> OR
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> **We couldn't get a clear signal from the radio until midday, but after we tuned in on a military broadcast, we were left speechless. Not only did they not deliver on the evacuation promise, they also ordered us to dispose of all our firearms before the military arrives to save us. Who asks such things of an American, who?!**
>
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* No
	+ We decided to ignore those stupid orders. Who are they to tell us what to do? The US government?! Well, they probably are, but that doesn't mean they can take our gun. Over our dead bodies!
	+ Since we didn't have a gun to begin with, soldiers shouldn't have any issues with us. (only occurs when no rifle present/rifle is broken)

* Yes
	+ We decided to follow military orders and got rid of our rifle. We did so with a heavy heart, but if that's the price of getting to safety, we pay it gladly. That doesn't mean we'll never get another one, though... -Rifle

> **Today, an army broadcast interrupted our... let's just call it breakfast. Anyway, they seemed very eager to evacuate us away from here, but then went over several things that needed to happen before they'd do it. The first item on the list is up to us. We were given geographical coordinates and told to leave a sign there that we're still alive. This should be easy with a map. (*Only occurs when you have the radio)***
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* Map (Best Choice)
	+ A quick glance at the map gave us all the information we required. We left them a message in a bottle.
* Nothing
	+ We were sure we could find the location without a map. We were wrong. Hopefully, we'll get lucky next time.

> **It's been a while, but there was another message from the military on the radio! They want us to send one person out to meet them. Sounds like some kind of precaution... or a trick. We hope we know what we're getting into. Who should we send?**
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> OR
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> **There was another military announcement on the radio. The soldiers are nearby and ordering a single person from each survivor group to meet them and outline the group's situation. This is a bit odd... we do hope they mean well. It's still pretty much the only thing we can do, so it's probably worth sending someone over.**
>
>

* Send someone
	+ We don't know how long this excursion will take. We just hope everything goes as planned.

* Nothing
	+ The risk is not worth it. What if, instead of being soldiers, they're bandits? Or worse...

> **The military is transmitting again! They said their first step is to locate any remaining survivors. A plane will be doing a sweep over our neighborhood this evening and we're supposed to be out in the open, signalling to it with a flashlight.**
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> OR
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> **Shine your boots and hoist the flag! The army is on the radio again! They're telling us to get our flashlight ready to signal their aircraft. It'll be flying over our area later this evening. If they see out light, they'll know where to look for us!**
>
>

* Flashlight
	+ Everything was going as planned, but then the flashlight stopped working! We were lucky to get it fixed just in time to hear the distant roar of the plane's engines. We're pretty sure the pilot saw us. Let's see if they get back to us!

* Nothing
	+ The signal has to wait. Besides, do they know how much flashlight batteries cost?! Especially in this economy! Especially after it was wiped out!

> **The military is communicating through the radio again. We're sure it was a signal to evacuate out of here, but it turns out they need our help. The speaker requested that all able citizens in the area should chop down a tree or two in the nearby park. It sounds ridiculous, but they're claiming this will make it easier for them to extract us. We never even liked that park, so let's do this already.**
>
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* Axe (Best Choice)
	+ We chopped down as many trees as we could. It wasn't much, but hopefully it will make the difference they wanted. The next time they get in touch, it'd better be from a tank parked on our lawn, or what's left of it. Our only regret is that this wood chopping business ruined our axe. -Axe (Completes the event)

* Nothing
	+ We're not lumberjacks! And we're not chopping down that park! Maybe another time.

> **Another broadcast from the military! They said they needed to locate the general area were in, and that they want us to leave specific markings close by.They said the markings should be... cards. Playing cards. How strange is that? We're supposed to go out to the nearest bus stop and pin the card denoting our headcount there. Weird? Perhaps, but if we're doing it, the time is now.**
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> OR
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> **The army is on the radio again! They said they'll be scouting the neighbourhood and need to find clear signs of survivors that are still alive. We were asked to leave a few cards at the nearest bus stop to mark how many people occupied our shelter. We should get going if we want to make it before nightfall.**
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> OR
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> **We received another transmission from the army! they'll be doing a quick sweep of the area, and asked all survivors to leave markings at the nearest bus stop to indicate they're around. The markings are to be made with cards. Guess we won't be able to play poker, but if that get us rescued, then we can probably make that sacrifice.**
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* Cards

* The cards are in place. All we need to do is wait for the army to pinpoint our location. That shouldn't take long, we hope. -Cards

* Nothing
	+ Damn it, we missed our chance to let the military know where we are! There is a good bet they will get back to us again, but when will that be?!

> **We woke up to the sound of banging on our door. Someone has been at it like there's no tomorrow. In a manner of speaking, that might be true. Shall we open the door?**
>
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* Yes
	+ We made it. We got rescued by our brave military! We honestly shed tears of joy when we saw those handsome uniforms covered with radioactive goo. Let's hope this is the end of our desperate survival, and we can finally have a fresh start. (**game is won,** only occurs when one or more military event has been completed)
	+ OR We opened the door expecting friendly faces. Instead, we were beaten, tied up and forced to watch a band of raiders plunder our home. If there was ever a time when we thought of a shelter as home, it was right then. -all supplies
	+ OR We opened the door, but there was nobody there. Damn pranksters making jokes even after the apocalypse

* No
	+ We're not opening the door. Who knows what's on the other side. Better safe than sorry, especially now that we're so close to getting out of this mess in one piece. Let's just hope the military gets here soon. (The military were the ones knocking on the door)
	+ We're not opening the door. Who knows what's on the other side. Better safe than sorry, especially now that we're so close to getting out of this mess in one piece. Let's just hope that they had good intentions. (The bandits were the ones knocking on the door)

## Boredom events

> **Let's do something today. Something fun. If we don't someone might snap and that's the last thing we want.**
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> **Where is a ball when you need one? We are really bored and we need something to occupy ourselves with. Too many hours of counting pipe droplets is not healthy. There has to be an alternative.**
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* Rifle (Best Choice)
	+ It's man's second nature to hunt. We went to see if there's anything worth hunting outside. We ran into this nice looking man, so we started yelling loudly and waving our gun at him. He probably misunderstood this universal gesture of peace, because he fled before we could talk. But he left two cans of soup behind? +2 Soup. Increases sanity?
* Radio
	+ Despite all the interference, our radio was able to get a charming groove on. We even sang a bit about not setting the world on fire. This is clearly an oldie. (increases sanity) (*this is a reference to the popular game series Fallout, as in the game, a song plays called "I Don't Want to Set The World On Fire" by The Ink Spots)*
	+ If you put a seashell to your ear, you can hear the ocean. We also discovered if you put your ear next to a radio, you can hear static! And it's almost like an ocean! Who needs seashells any more! (may increase sanity)
* Checkers
	+ A game of checkers, a cup of coffee and a newspaper is all a 1950's man needs. There's no coffee down here, and the paper boy probably got blown up... Yay, Checkers! (increases sanity)
	+ OR Mary Jane never got along with board games... so it's no wonder checkers almost drove her insane. Checkers does that to some people. (decreases Mary Jane's sanity)

* Cards
	+ There are few things as relaxing as cards... and we only have cards, so a game or two doesn't hurt. (Increases sanity for all family members)
* Nothing
	+ We decided that staring at the walls in silence is a great way of passing the time. (decreases sanity)
	+ ??? (drastically decreases Timmy's sanity or goes crazy)

## Boy Scout Handbook events

> **Our gas mask has been badly worn out and doesn't really protect against anything. It's a good time to have a go at fixing it.**
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> OR
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> **That gas mask of ours is in no shape to wear outside. Unless it's Halloween. It'd be a good idea to fix it. Not to worry, it would still make a great Halloween mask!**
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> **Damn it, that gas mask of ours is worthless. Wearing it probably increases the chance of inhaling something awful. Maybe we should try fixing it? It shouldn't be too difficult, right? (Only occurs when the gas mask is damaged)**
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* Boy Scout Handbook (Best Choice)
	+ It looks almost brand new! It's interesting that a Scouting Handbook sports instructions for gas mask repair... Oh well, Who wants to try it first? +Gas Mask
	+ OR We had the best intentions, but something went terribly wrong, the damned mask just fell apart. We can't do much with that trash. -Gas Mask

* Nothing
	+ We really don't know how to repair it, so it's probably best to leave it alone.

> **'This is it. We've officially gone long enough without a flashlight. If we don't fix it and play shadow bunnies soon, someone may snap, and we don't want that. Trust us, we really don't. *(Only occurs when the Flashlight is damaged)***
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* Boy Scout Handbook
	+ Excellent, the flashlight works like a charm! We can actually see where we are going! + Flashlight (may hurt family members)
	+ ??? - Flashlight
	+ Damn it! The flashlight exploded! - Flashlight and injures a family member.
* Nothing
	+ We really don't know how to repair it, so it's probably best to leave it alone.

> **there's no need to keep a rifle that doesn't even shoot. we've tried, but it's just not working as decorative piece. It's totally ruining the flow of spiritual energy in our shelter! why don't we try fixing it to make it useful again?(Only occurs when the rifle is damaged)**
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* Boy Scout Handbook (Best Choice)
	+ With the help of the scouting handbook. We were able to get the rifle into working condition. We even ended up with spare parts! +Rifle

* Nothing
	+ We really don't know how to repair it, so it's probably best to leave it alone.

## Sleep event

> **We might be safe inside these walls, but there are other problems to consider. None of us can sleep properly. We have to deal with this as soon as possible. Otherwise, we might end up falling asleep in the face of real danger, like saucer men from Mars!**
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* MedKit (Best Choice)
	+ Our first aid kit was well stocked with a variety of medical supplies, including a pack of sleeping pills. We never thought we would use them, but in these conditions it's the right thing to do. Also, it was a nice change from our usual diet of tomato soup. We're all rested now and can enjoy our time in the shelter. Or can we? -Medkit (Raises sanity massively and tiredness is cured)

* Nothing
	+ (may turn family members tired and/or insane)

### This is terrible. We can't sleep! We've been having problems with sleeping ever since we got down here, but now it's worse than ever. If we don't deal with this problem we won't be able to cope with any other challenges that await us outside these thin shelter doors.

* Medkit (Best Choice)
* Nothing
	+ Bravely ignoring our symptoms, we tried to get at least an hour or two of sleep. No luck. We're even more tired than we were, and there are other problems we will need to face soon. Lets just hope our yawning will be enough to scare raiders away or save us from radiation sickness. (most family

## Unbecome tired)cle Brian event

> **We've been wondering what happened to Uncle Brian. He should've been far from where the bombs fell, but no one knows for sure, it would be great to find out. He always looked on the bright side of life, so maybe we should too, but it's not easy. Say, didn't we have a photo of him, tucked away in one of the books at home?**
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* Boy Scout Handbook (Best Choice)
	+ We did! The photo we were looking for was stuck between the pages of the Scout Handbook. What a lucky coincidence! It's a bit blurry, but it's still a wonderful surprise. (increases sanity)
* Nothing
	+ And so, we are left with no photos, no news, and no happy thoughts. The world is too cruel...(decreases sanity)

## Destruction events.

> **Playing with matches is never a good idea. Doing so in a tiny, underground shelter is probably even lower on the 'good ideas' scale. A few matches later, and we ended up with flames licking up one of the walls. Time is short, we need to put it out and save our supplies! What do we save?!**
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* Medkit
	+ ??? ( -Radio -Boy Scout Handbook)
* Radio
	+ We need our source of information! We went for the radio first and were able to grab it before it was engulfed by flames. Unfortunately our other supplies weren't so lucky. We need to evaluate our losses.  -Medkit -Boy Scout Handbook
* Boy Scout Handbook
	+ If there's one thing we need, it's the Scout Handbook! Before any of the pages got touched by the flames, we jumped forward, grabbed it and held it tight, until the fire was gone. We need to examine the damage it has done... but truth be told, it could have been much worse. -Medkit -Radio
* Nothing
	+ Damn it, damn it! Before we could do anything about the fire, it consumed some of our belongings. What a mess... we need to be more careful so this doesn't happen again.
	+ -Medkit -Boy Scout Handbook -Radio

> **Peculiar... it seems that the whole shelter has been shaking every couple of minutes, and it feels like it's getting stronger every time this happens. Here it comes again... and it's way worse! It's an earthquake! Hold on to something!**
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* Gas Mask
	+ Everyone ok? Let's hope so... We need to make a proper inspection. That was one nasty earthquake. We never used to get such bad ones before! It's all because of the atoms. Definitely the atoms. NO ONE should mess with atoms. NO. ONE. -Radio -Flashlight
* Radio (Best Choice)
	+ Earthquake or not, nothing is going to stand between us and our daily dose of radio static! We were able to grab it before it could fall down and get smashed. Something else might be broken, but we won't know until we've clean this place up. -Gas Mask -Flashlight
* Flashlight
	+ That was a close call! The torch was about to hit the floor when we caught it, but honestly, the whole place is a mess. Something might've been broken. We won't know until we look through everything. Let's hope no more quakes will hit us. -Gas Mask -Radio
* Nothing
	+ Well, that's one hell of a mess. So many things got broken that we don't even know where to start. At least the bunker is still intact and the ceiling didn't fall on our heads. That's some sort of relief. -Gas Mask -Radio -Flashlight

> **What's that trickling sound? And why is the wall so wet? Are we about to get flooded!? We don't have life preservers! Or a boat! A boat wouldn't even fit inside this shelter! We need to do something! Save the supplies!**
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> **We had planned to go to Niagara falls and see those beautiful waterfalls. We never expected to get a waterfall of our very own in our shelter. Right now, it seems that half a dozen pipes burst and all that water is pouring right into our bunker! We need to save our supplies!**
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* Radio (Best Choice)
	+ The radio was rescued first before any of that filthy liquid got into its case. It wasn't long before most of the water disappeared, but the damage it's done was enough to upset us. Cleaning and fixing this place will take us days! And what's that smell?! -Map -Cards

* Cards
	+ We're all about survival and poker games so it wasn't surprising we went for our lucky set of cards first. Not a single card got wet but other supplies were submerged. We'll have to deal with that. -Radio -Map

* Map
	+ ??? -Radio -Cards

* Nothing

> Well, that was lucky! The sheltered filled with water pretty rapidly, and we were certain we were going to drown. With our heads barely above the water, we weren't even to open the hatch and escape! Before we could start considering the worst, the water level started to drop. We're fine, save for the mess we need to deal with.
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> OR
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* > ??? -Radio -Cards -Map
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> **Where did that green puddle come from? Oh dear, a pipe is leaking green goo! That's not good.That's not good at all. We need to act now and no one packed a mop! What do we do?!**
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> **Whoever designed this fallout shelter was a genius, but we can't really tell if that green stuff dripping from the pipe is an included feature. We should probably try doing something about it with whatever we brought down here.**
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> **We woke up to a dripping sound today and noticed there's something leaking from the pipes. That green looked innocent enough. Even after it ate through the table. And the chair. Patching up that pipe is probably a good idea.**
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* Boy Scout book

> Ha, Problem Solved! No leak, no mess. Back to our tidy, little shelter.
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* Nothing

> We couldn't figure it out so we just assumed that's what a pipe would do in the event of a nuclear apocalypse and decided to ignore it. We've been feeling a bit funny today, though. Probably no connection to the pipe. None whatsoever.
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> WHAT THE HELL?! Mary Jane went to sleep her normal self, but now she's all... mutated! Oh, Mary Jane, what happened to you? (Causes mutant Mary Jane) (The chances of this happening have been lowered in later updates).
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## Lost ammunition event

* Flashlight (Best Choice)
	+ Found it! The ammunition clip was covered by a can. Too bad it was empty, but at least we have our bullets back. +Ammunition
	+ OR The first thing we found was a forgotten deck of cards. Dolores used it for solitaire back in the day, until the kids lost a few of the cards. We can now play semi-solitaire! +Cards

* Nothing
	+ It was too dark to find those tiny bullets without a flashlight. They aren't lost technically, they're still in the shelter. Technically. -Ammunition

## Beard event

> **We didn't pack any razors when we came down to the shelter, and now some of us can be confused with a sasquatch. A good, sharp axe might be a perfect replacement for a razor... *(Only occurs when Ted has a full beard)***
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* Axe
	+ Ouch. Turns out an axe is no good as a replacement for a razor. (injures Ted)
	+ With some skill, trimming a beard with an axe turned out to be both possible and quite relaxing. We should do it more often. (Increases Ted's sanity/gives achievement "Lumbersexual"/visually shaves Ted)
* Nothing
	+ No axe - no shave. Maybe another time.

## Trade events

> **A stranger pushing a rusty wheelbarrow filled with all kinds of goods stopped by today. He claimed he's a trader looking to barter for items he requires:**
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* Trade
	+ ???
	+ +Water -Deck of cards
	+ +Water -Poison
	+ +[2x] Water -Boy Scout Handbook
	+ +Water -Flashlight
* None
	+ We refused to trade. Hopefully we made the right choice, but the trader was not too happy about this.

> **A woman came by with a creature she claims is a camel... provided that camels have five legs. The animal is carrying a pack of goods for trade:**
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* Trade
	+ ???
	+ +Water -Checkers
	+ +[4x] Water -Radio
	+ +[2x] Water -MedKit
	+ +Water -Ammunition
* None
	+ In the end we decided her offers were not for us. Maybe another time. If she ever comes back.

> **A traveling salesman paid us a visit today. He introduced himself as Willy. Apparently business can do well even after the end of the world.**
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* Trade
	+ We made a deal with the salesman and helped him pack. He strolled away into the wasteland like he knew exactly where he was going next.
	+ +Soup -Cards
	+ +Water -Checkers
	+ +[2x] Soup -Gas Mask
	+ +[4x] Water -Rifle
* Nothing
	+ ???

> **We were about to finish our dinner, if you can call it that, when we heard someone knocking on the door. It seems to be a trader, who is very interested in ammunition. How about that?**
>
>

> OR
>
>

> **The wasteland is full of surprises. Like this man on the other side of our door, knocking and claiming that he is willing to offer a lot for decent ammunition… shall we trade?**
>
>

* Checkers
	+ We offered checkers, instead of ammunition. The visitor was quite confused and tried to explain to us what ammunition is. We pretended to understand nothing. It was very amusing, until he left with our checkers board!  A$$H013! -Checkers

* Ammunition (Best Choice)
	+ Our visitor was happy to get some ammunition. In return, he offered us rations. It wasn't much, but something is always better than nothing. +Soup -Ammunition
	+ We handed the ammunition to the stranger and he offered us something of true value in return - a working radio. +Radio -Ammunition
* Nothing
	+ We could tell the stranger was disappointed, but that's none of our business. If ever there was a time to get used to life being disappointing, the end of the world is probably it.
	+ That man was desperate! When we refused to hand over our ammunition, he was able to throw in a smoke bomb in the hatch. Before we could see anything again, he was gone with our ammunition, A$$H013! -Ammunition (only occurs when ammunition is present)

> (DLC Event) **When we heard a knock on the door this morning, we held our breath in fear, but we soon heard children's' voices coming from outside. We decided to open up, it turned out the voices belonged to a pair of girls scouts. They used to sell cookies, but they have branched out and now they offer other items too. Smart girls.(Only happens when you miss at least 2 items, with the exception of soup and water.)**
>
>

* Any item
	+ -random item +other random item

* Nothing
	+ Although the girls are very brave to walk around the wasteland like that, sadly they didn't have anything of interest to us, so we declined their offer. They wished us a nice day and left.

(Only 2 of these options, exception for nothing, are available at a time. Only options involving items that the girls have but you don't have can happen.)

## Attack events

> **There's never a good time to go out into the radioactive wasteland, but it seems this will become a necessity in this new world of ours. We thought it would be a good idea to make this happen sooner, rather than later, and planned a trip outside. Before we could make the third step beyond the shelter doors, an unknown creature started growling at us in the darkness. We had only moments to decide what to do.**
>
>

> OR
>
>

> We decided to peek outside for just a minute to see if the store around the corner was still standing. When we were about to step out, we heard a growl in the darkness and a pair of ferocious eyes appeared a few feet away. We only had moments to decide what to do.
>
>

* Poison
	+ Insect killing spray can wipe out any mutated mosquito, as well as creatures lurking in the shadows. It didn't bother us again.
* Rifle
	+ A quick shot with the rifle was more than enough to scare away, or maybe bring down, whatever creature stalked us in the darkness. We never saw it again.
* Flashlight
	+ We decided to check what's coming for us with our flashlight. Guess what. It was a dog! The poor thing seemed tired, so we let it stay with us for the night The next morning we opened the door to let it out. It still hasn't returned. Hopefully it will come back later. (starts the sequence of Pancake events)

* Nothing
	+ In other circumstances, we might've risked battling a beast in darkness, but for some reason, we felt that was not to our liking, so we screamed and screamed with terror. The creature was probably more afraid of us, than we were of it. It left in a hurry.

> **Alert! There is a gang of firefighters outside! Or at least, they're dressed like ones. They've been banging on the door, ordering us to surrender all of our supplies. They claim they will drive us out with fire if we don't comply! Guess the definition of a firefighter has somewhat changed recently. How do we oppose them?**
>
>

> OR
>
>

> **We were about to go to sleep when we heard scratching coming from the door. At first, it sounded like an angry rat trying to eat the damn thing. We soon discovered it was something much worse. Someone is on the other side of the door trying to pry it open! We need to act!**
>
>

> OR
>
>

> **When someone knocked on the door, we were suspicious and cautious, but after a few minutes of talking it turned out it was just a group of old ladies who were at a tea-party not far from here when the bombs dropped. We thought it would only be good manners to talk to them face to face. When we opened the door those bats attacked us with their umbrellas, canes and something that looked like a spiked table leg! we need to fight back!**
>
>

> OR
>
>

> **A band of raiders are at our doorstep! They demand we let them in! This is no game. We either yield, or we fight back. There's no middle ground here.**
>
>

\*Padlock (only in the DLC)

* We didn't think a small padlock would stop them, but it turned out to be enough to discourage the unknown attackers. It seems that they gave this whole break-in a fair shot, but ultimately gave up and left. too bad that padlock is in no shape to be used again. We need to think of other ways to fight off the bandits and other soup hungry barbarians. -Padlock (gives achievement "Pacifist")

* Poison
	+ ??? (may injure family members)
* Rifle
	+ The gunfight was intense, but our position gave us the advantage we needed to drive those thugs away. One of them even lost an axe while retreating. We'll make sure it's used for all the right reasons. Specifically not robbing us. +Axe (only occurs when an axe is not present)
	+ It's not surprising that a few shots were enough to send those cowards running. The question is, what happens if the rifle malfunctions or we use all of our ammo? We do hope it won't come to that. Otherwise, we might need to defend ourselves using knives and forks. (chance of -Rifle)

* Axe
	+ Some axe action was enough to send those cowards running. Bet your ass they will be back. Vermin like that are never long gone, they crawl out of the shadows when the night comes. Let's keep our axe sharp. -Axe
	+ OR, Here's Johnny, you can-greedy b\*\*\*\*\*ds! Yeah! That's right! You'd better run! And thanks for leaving one of your rifles! +Rifle

* Nothing
	+ The enemies stormed into our shelter but instead of grabbing our supplies, they got Mary Jane! She put up a fight and kept biting her kidnappers furiously...we hope they don't hurt her. (Mary Jane leaves)
	+ OR The family members get into a fight. (may injure family members
	+ OR ??? (Pancake leaves the shelter if present)
	+ OR When we opened the door and saw a group of heavily armed raiders, we thought we were as good as dead. Thankfully our mutated friends kept their word! All of their extra arms proved very useful in scaring the bandits away. We thanked them for their help and waved them goodbye. They waved back. With all of their limbs. That was plenty of waving. We hope everything works out for them. (only occurs if you gave supplies to the mutant six-armed people)
	+ (If Mutant Mary Jane is Present 1st time you don't do anything) We were about as good as dead, until Mary Jane leaped onto the bandits. The bandits ran for their lives (or something like that)
	+ (Mutant Mary Jane is Present 2nd time you don't do anything) Mary Jane leaped on the bandits, but this time, she didn't let them go. -Mary Jane
	+ OR We were not able to push the attackers back, but for some reason they left. They could have taken everything and killed everyone, but they just stopped their attack and turned back. Either we got lucky or this is a prelude to something much worse.

> **All hands on deck! There are people on the other side of the door, and they don't seem too friendly. In fact, they've promised us a painful death at least 17 times already, and it's only been five minutes since they arrived! We'd better prepare, they'll be forcing that door down any minute now!**
>
>

* Padlock
	+ We were able to defend our home this time. What if they come back? We didn't think that a small padlock would stop them, but it turned out to be enough to discourage the unknown attackers. It seems that they gave this whole break-in a fair shot, but ultimately gave up and left. Too bad that padlock is in shop shape to be used again. We need to think of other ways to fight off the bandits and other soup hungry barbarians. -Padlock
* Axe
	+ ???
* Rifle
	+ We were able to defend our home this time. What if they come back? Our trusty old rifle helped us fight, but now it's just a piece of junk. This is not good. -Rifle
* Harmonica
	+ We live to see another day! Our attempt at producing beautiful, sorrowful music that would soften their hearts resulted in a cacophony of hellish noises instead. The attackers ran away, covering their ears. They will probably be back... -Harmonica
	+ OR (The raiders snatch the Harmonica and leave. Happens if you use the harmonica twice in a row) -Harmonica
	+ OR They lowered down their weapons and cried a few tears, surprised by the beauty of our music. They will let us live... today.
	+ OR We were able to defend our home this time. What if they come back? (This consistently happens if you use the harmonica, and then another defense, and then the harmonica again. It seems that you can now infinitely use the harmonica as a defense against the raiders without losing it. Probably a bug, unless you're in ReAtomized, as you WILL lose the harmonica the second time you use it.
* Nothing (**game is over**)
* (???)

## Bad smell events

> **It's been a while since we showered. The smell in this tiny shelter is as far from roses as it can get. We had thought of washing ourselves... too bad we didn't grab any soap along the way, but maybe we can make do with something else?**
>
>

> OR
>
>

> **After all the days we spent down here, we're not exactly clean. We smell bad. Real bad. It didn't bother us until we noticed it, and now we're about to get sick. So why not take a shower? Why don't have soap, but there are other alternatives to consider.**
>
>

> OR
>
>

> **The problem is simple. If we don't wash ourselves, we'll get sick. Seriously sick. It smells really bad down here and it doesn't seem like it'll get any better over the next couple of days. How about we do something to fix it?**
>
>

* Ammunition

* Ammo = Dirty or not, it's the smell that's the biggest issue here. How do we deal with that? Well, we've got some spare ammo, so why not use the gunpowder to kill the smell? Let's rub it in! Sounds like a brilliant idea! -Ammunition (cures sickness)

* Gas Mask (Best choice)
	+ What doesn't kill you makes you stronger. If we can survive just a little bit longer, dirty ears shouldn't be much of a problem just to be sure... dibs on the gas mask! (cures sickness)
* Poison
	+ We finally have good use for that bug spray we brought down. It probably smells better than we do, so we can use it to become a bit more presentable. Smell-wise, anyway. -Poison (cures sickness)
* Nothing
	+ The world has ended. Who cares about showering?! We can get used to it. Adapting shouldn't be hard. It will be like a camping trip! It will... oh no, that smell is just terrible. Don't puke. Don't... \*suspicious looking stains cover parts of the page\* (all family members become sick)

> **A few more hours of coughing and we'll get used to it! Our ventilation fans have halted, and no fresh air seems to be circulating through the shelter. We have to fix it before we suffocate like rats trapped by a professional and very cruel rat catcher.**
>
>

> OR
> **We can barely breathe in this damn shelter. For the last couple of hours the situation has been getting noticeably worse. There might be something wrong with the ventilation system. Maybe it's stuck? If that's the case, we need to look into fixing it right away!**
>
>

> OR
> **It has become more and more difficult to breathe in the shelter over the last couple of hours. We suspect there is something wrong with the ventilation. Maybe it got stuck somehow? But how? We need to investigate or we might suffocate.**
>
>

* Flashlight

* The obvious thing to do when a vent is blocked, is to check what's blocking it. However, when you shine your flashlight on a hive of mutated insects, things usually go from bad to worse. The angry hive is gone, but the insects did some biting before they fled.

* Boy Scout Handbook
	+ Using the handbook to research vent maintenance seemed like a fair idea. We figured if it's full of pointers on how to fix things, it must have a chapter on nuclear shelter air-filtration systems. Before we could even check, we were invaded by a group of angry, mutant insects which flew out of that cursed vent. Their stings hurt like hell and seemed to give us a fever...
* Poison
	+ We decided to spray the hell out of that vent, just to be on the safe side. Turned out it was the right thing to do. A couple of mutated insects fell out followed by a gust of fresh air. -Poison

* Nothing
	+ We decided to ignore any problems with the vents and focus on other problems. As predicted, all of us developed a nasty cough and had trouble breathing, but it got better the next morning. We don't know what the issue was, but the important thing is, it's gone now.

> **Every new smell attacks our noses in this little shelter instantly. There isn't much we can miss. So, when a single brick fell out from the wall revealing a tight opening, our senses were immediately invaded by a terrible stench. We should probably check that hole out and see what the source of that smell is.**
>
>

> **There isn't a lot of space down here and we can smell EVERYTHING. When one of the wall bricks got loose today and revealed a hole, we felt pretty sick. It's the smell coming from the hole. It's terrible! Should we investigate and remove the source of this stench?**
>
>

* Yes

* We approached the hole cautiously and peeked inside. What happened next nearly gave us a heart attack. Some crazed rodent, a reptile or whatever this crazy mad creature was, leapt out and started jumping all over the damn shelter! It was everywhere! We couldn't catch it! Before we could do anything, it pushed our radio off the table and went back into the hole it crawled out from. We never saw it again. -Radio (only occurs if radio is present)
* OR We looked into the hole fearing something might come at us with claws, fangs or other mutated and sharp body parts, but nothing happened. Instead, we found a dead rat who was trying to break into a can of tomato soup. He failed miserably. We have a feeling we'll be luckier than him, so we confiscated it. We gave the rat a proper burial in an empty can. He deserved that much. +Soup

* No
	+ We decided to ignore the hole, the stench, and anything that might happen because of it. We've taken enough risks already. We ended up feeling a bit unwell, and later on we heard something moving in the hole, a few hours after that, the smell was gone.

## Strangers events

> **There is nothing more surprising than a knock on a fallout shelter door. Who could it be?! Should we investigate and risk our very lives? That sounds like a good idea! Shall we open the door?**
>
>

> OR
>
>

> **We were about to go to sleep when we heard someone knocking on the door. Who could it be at this hour? Who could it be in this part of the wasteland? How in the hell did they survive the nuke?! Should we open up?**
>
>

> OR
>
>

> **Someone is at the door. We're a bit scared but maybe it's a friendly face or an american soldier. Should we open? *(Only in DLC)***
>
>

* Yes
	+ We were expecting trouble, big or small. What we didn't expect to find beyond the door was Mary Jane. She told us she was able to survive by hiding in a fridge! Good thinking! +sick Mary Jane (only occurs on day 2 if Mary Jane is not present) [Mary Jane can also sometimes show up hurt and tired on day 6]
	+ (???) + sick and/or hurt Timmy (only occurs if you didn't grab Timmy)
	+ Someone started shooting at us! We closed the hatch as quickly as we could, but a shot or two grazed us. (may injure family members)
	+ Turned out it was a nice, mysterious fellow in a weird suit. He gave is some soup cans. This will help us survive the next couple of days. +[2x] Soup
	+ We opened the hatch, but there was nobody there. Damn pranksters making jokes even after the apocalypse.
	+ Opening that hatch was a bit risky. It seems it gave us some awful sickness... that coughing is driving us crazy! (Turns some family members sick)
	+ A group of travelers wearing gas masks and carrying some serious looking equipment gave us purified water. Before we could thank them, they turned away and left. +[2x] Water
	+ We opened the door expecting friendly faces. Instead, we were beaten, tied up and forced to watch a band of raiders plunder our home. If there was ever a time when we thought of a shelter as home, it was right then. (**-all supplies**)

* No
	+ The banging stopped after a while and whoever was behind the door left. We have no idea who it was. Will we ever find out?

> **We always steered away from casinos, gambling dens and the like. So when a man came to our door and told us he used to be a gambler, we were suspicious. He invited us to play a game. He proposed a two water-bottle bet in a card game of our choice.**
>
>

> OR
>
>

> **Our hideout was approached by a man we didn't know. He claimed he used to be an accountant, but now he survives as a trader and... a gambler. He offered us a card game for a bet of two water bottles. Shall we play? *(only occurs when the family has at least 2 water bottles)***
>
>

* Cards

* Ha ha! Lady luck has smiled on us! We won a vicious game of War. The man wasn't too happy about it, but he delivered on his promise. +[2x] Water
* OR Damn it! That man must've cheated. We lost and before we could argue about it, the man left with our supplies. -[2x] Water
> **A knock on the door is not something we take lightly, these days. So when a man came to our doorstep today, offering us a highly profitable game of cards, we weren't convinced. Is a bet of two soup-cans in a card game a reasonable choice in our situation?**
>
>
* Cards
	+ Ha ha! Lady luck has smiled on us! We won a vicious game of War. The man wasn't too happy about it, but he delivered on his promise. +[2x] Soup
	+ Damn it! That man must've cheated. We lost and before we could argue about it, the man left with our supplies. -[2x] Soup
* Nothing
	+ Gambling is a terrible habit! What kind of example is that to set for the kids? We need supplies, but we're not getting them like that. We'd sooner rob someone. We sent that man away. Good riddance.

> **The last thing we expected to hear while sitting in a fallout shelter was a trumpet. It was played by someone who was clearly not a trumpet player, and who had probably never heard a trumpet player in his entire life. He came with a friend who knocked on the door and demanded that we 'let the Merrymen enter', so they could take from the rich and give to the poor. Should we let them in?**
>
>

> OR
>
>

> **A group of people dressed in green pyjamas knocking on our hatch is not something that we anticipated. Yet this is exactly what happened. Furthermore, they insisted they are 'Merrymen' and wish to take from the rich and give to the poor. We're pretty poor, so maybe we could make some new friends? Should we let them in?**
>
>

* Yes
	+ Those 'Merrymen' were not merry at all! They told us that we were rich, and that we should share with the other 99% of the wasteland. They grabbed a few things and left. We couldn't do anything to stop them! Their green clothes were too damn hypnotizing! -2 random items
	+ OR So we had these weird people over and they were more than kind. They gave us a first aid kit, and we spend a lovely afternoon together dancing and singing. Then they left. +Medkit (Only happens when you have an empty medkit/no medkit at all)
	+ OR The merry folk were very kind. They noticed we didn't have a radio and gave us one. When we asked them where they got it they said, "the 1%" +Radio (only happens when you have no radio)
	+ OR We opened the door expecting to see friendly faces. Instead, we get beaten, tied up and watched a band of raiders plunder our home. If there was ever a time when we thought of our shelter as home, it was right then. All of our supplies are plundered. Nothing was left behind, save for a few damaged items. We don't know how we're going to survive. -Everything

* No
	+ We didn't answer those peculiar calls and kept the door locked until the noises outside faded away. We're not exactly sure we want those people to come back. They sounded harmless enough, but can harmless people be trusted in these troubled times? They might be worse than those who don't seem harmless at all.

> **As we were about to start our book club discussion on the only book we've all read, the phone book, we were interrupted by rapid knocking at the door. We found out it was a group of refugees who survived the blast just like we did. They were doing much worse than us, and begged us to provide them with any water, food, or medical supplies we could spare.**
>
>

> OR
>
>

> **We were discussing plans for our first meal that didn't feature tomato soup when we heard yells outside. We discovered they came from a small group of ragged survivors. They were a sorry sight and we weren't surprised when they requested aid. They asked us to provide anything we could - water, food, or medical supplies...**
>
>

* MedKit
	+ Our visitors were in tears when we gave them what they asked for. We survived the nuclear apocalypse only to be nearly strangled by thankful refugees! Hugs can kill you know. Luckily for us, they decided to continue their journey to get somewhere safe before the sunset. As they were about to leave, one of them presented us with a portable radio. They would not take no for an answer and soon left, waving goodbye until they disappeared amongst the rubble. (-Medkit, +Radio, raises sanity of all family members)
* Water
	+ Our visitors had problems finding enough words to express their gratitude. Many tears were shed, smiles and hugs exchanged, and they wished us all the best. It's a great feeling to be helping someone out. They left soon after to seek shelter in the ruins of our town. We hope they make it out there. -Water (may give a map if map is not present)
* Soup
	+ Our visitors had problems finding enough words to express their gratitude. Many tears were shed, smiles and hugs exchanged, and they wished us all the best. It's a great feeling to be helping someone out. They left soon after to seek shelter in the ruins of our town. We hope they make it out there. -Soup. (may give a map if map is not present)
* Nothing
	+ Our refusal to provide for our visitors was not rude. And yet, the minute we denied their request, they launched at us with their fists, stones, and branches! We thought we were as good as dead, but those barbarians were satisfied enough to steal our supplies. When they left, all we could do was ponder what to do in this very, very empty shelter. -all supplies
	+ OR We could tell our guests were not thrilled with our refusal. Their tired eyes alone were enough to understand how much they needed those supplies. They did not beg, but simply turned around and left in an unknown direction. Maybe they will have more luck elsewhere. Maybe.

> **You would expect the post-apocalypse to be a time of peace and quiet, since... you know... most of the people aren't around anymore. Yet, here we have someone at the door! When we opened it up, we encountered a strange looking man in a blue jumpsuit who asked us to trade him a 'water chip'. A water chip? What in the hell is that? (Almost only occurs when you have no gas mask) [This is a reference to "Fallout" When the Protagonist is sent out to get a 'water chip'.]**
>
>

* Water
	+ The visitor wasn't very happy that we didn't have a water chip, or that we didn't know what that one was. He did help himself to the water we offered him and explained the chip is of utmost importance. Before we learned anything more he left for the wasteland. -Water +Gas mask
* Nothing
	+ We were sorry to explain we didn't know what a water chip was and that we didn't have one. He thanked us in a few short words and left.

> **We had the most curious visitors today. One of them was making the sound of a galloping horse using a pair of rocks and hitting them against each other, while his companion was pretending to ride said 'horse'. They claimed to be on a very important quest to seek some magical cup, only they lost their way in the wasteland. They asked permission to have a quick look at our map to determine their whereabouts.**
>
>

> OR
>
>

> **What's that sound? A galloping horse? We rushed to the door and were greeted by two men, dressed like they'd come from a medieval fair. We identified the source of the sound - one of them was holding two rocks and hitting them against each other constantly, while the other was skipping and pretending to be a rider. They said they're looking for some antique cup, but they'd got lost and they would most grateful if we would let them check our map, provided we have one. [ This is a reference to "Monty Python and The Holy Grail" where almost the same scene played (excluding the bunker) main difference being they used coconut shells instead of rocks to make the sound of horse hooves.]**
>
>

* Map(Best choice)

* They were clearly crazy but harmless, so we fulfilled their request and it was worth it! They turned out to be very generous and gave us an axe. They claimed it was a magical battleaxe, but to us it looks just like a regular one. Whatever, as long as the blade is sharp. +Axe
* We were way too impressed with their medieval outfits to decline, so we showed them our map and pointed at the location of our shelter. They quickly found their bearings and rewarded our kindness with a set of checkers, then swiftly rode off. Or ran off. We hope they find what they're looking for. +Checkers
* They seemed friendly enough, so we let them have a look at our map. They thanked us and offered us some supplies in exchange. We graciously accepted and wished them luck on their quest. +ammunition or +cards

* Nothing
	+ We couldn't contain our laughter and our guests took offense. They ran off shouting that our ancestors were rodents and smelled like forest fruits. How rude.[This is also a reference to "Monty Python and The Holy Grail"]

> **There's an armed and dangerous woman outside! Fortunately she's out of ammo. She tells us she hunts the wild beasts of the wastes, and right now she's on a trail of a giant, mutated spider. We're pretty sure she's lost her mind - what are you gonna do with that spider, lady - put it on a leash? She promises that if we help her, she will return the favor another day.**
>
>

* Ammunition
	+ We agreed, mostly because we're kind of curious what she's planning to do with that spider once she catches it. She doesn't want to say. Maybe one day we'll find out. -Ammunition
	+ She could've hurt us but she didn't! That counts for something, so we rewarded her with our spare ammo. Let's see if she keeps her word. -Ammunition
* Nothing
	+ This woman says she hunts mostly for food, clearly she's an uncivilized savage. Delicious soup is what decent people eat these days. We were not amused and didn't give her anything.

> **Today we've met a bunch of people dressed in what looked like Halloween doctor outfits. They claimed to be a field hospital, moving from place to place and attempting to help those hurt by the hazards of the wasteland. Their problem is, some of their supplies got eaten by something that looked like a sasquatch. They're asking us if we have any spare hydrogen peroxide.**
>
>

* Water
	+ A bottle of relatively clean water is the closest we will ever get to hydrogen peroxide. The guests were grateful anyway. -[1x] Water (triggers the following event in about 30 days)
		- When the group dressed in lab coats came over a while back asking for water, we had doubts about their identities. But no more! They came back today and gave us some injections. We don't know what it was, but we already feel so much better! And all the colours are so bright! (cures sickness)
* Nothing
	+ What is this scam? They're not even real doctors! No way we're giving these crooks anything.

> **Open in the name of freedom! came a shout from outside our door. We weren't sure who claimed to be representing freedom, but we could hear it was a group of people, probably armed. Anyone who introduces themselves like that is probably planning to kill someone in the name of 'freedom.' Should we open...?**
>
>

* Yes(Best choice)
	+ We regretted opening the door the minute we saw who was standing on the other side. Dark faces, rifles, and determined looks of a band of teenagers. 'We're doomed!, we thought. Then, out of the blue, one of them asks us if we're with the Reds. We've never supported the Red Sox, so we confidently said that we weren't. The tension dropped immediately and those nice, young people gave us two bottles of water! They also told us to have no fear, since Wolverines are around. We're not sure what wolverines have to do with all of this, but we took their word for it. +[2x] Water
	+ OR Opening the door revealed a group of armed teenagers, possibly high school students. Contrary to what we expected, they were friendly and requested to know if we've seen any Reds nearby. We couldn't help them. When they found out we are not armed, they were kind enough to leave us a spare rifle! We asked who they were, all they said was 'Wolverines!'. +Rifle
	+ OR When we peeked outside, we were greeted by a group of high school students. They were well equipped and looked like they could take care of themselves. They questioned us about 'enemy combatants' in the area. We couldn't help them, but they were happy to leave one of their spare axes with us, in case we needed to defend ourselves. When we asked why would they help us, they replied 'its what Wolverines do.' +Axe
* No
	+ We stayed silent until the group on the other side of the door went away. They didn't show up afterwards, so we figured it was the wise thing to do. Let's just hope they don't come back in greater numbers.

> **We had a chance to meet the strangest person today. He looked just like a human, except with triple the amound of hand necessary. we listened to his story about a group of folks just like him, who are having hard time scavenging supplies because of their apperance - people shoot first and ask question later. he offered us a deal - if we share some of our supplies with them, they will help us on our next expedition and make sure we're safe.**
>
>

* Soup
	+ The stranger quickly became a friend when we agreed to his terms. It doesn't cost us that much and we will sleep easier knowing that we will come back safely from our next trip to the surface. -Soup

### The raider camp on our street has been especially maddening lately, they're acting like real savages. We won't stand for that, somebody should show them that the innocent survivors of the wasteland aren't just miserable victims, that someone should be us!

* rifle
	+ We won the battle! These bandits were no match for us. We quickly overpowered them and forced them out of the camp. We are quite exhausted but it was definitely worth it. We hope they won't bother us for a while... - rifle (reduces raider activity)
* Added by SMG3fan

### For an isolated fallout shelter we sure have a lot of disturbances. Something has been making a lot of noise since dawn and we couldn't sleep! It seems to be coming from under the floor... and coincidentally, we just found a manhole. That we could use to go down and check what's going on.

* Axe
	+ We went down with out hearts in our throats, but nothing happened. We found the tiny passage blocked. The noises were gone after a while. Hopefully it will stay that way.
	+ Whatever living down there making all that noise, probably fled when we jumped down waving our axe around and shouting warrior chants. Our warrior chants sounded like jingles from radio ads, but that probably made them even more terrifying. The only thing left in the secret room was a gas mask. It smells a but funny, but it works. +Gas Mask
	+ We found treasure down there! Pills, bottles and other medical supplies were stacked on a few shelves in a narrow room. Just enough to stock our first aid kit. Good for us. We didn't find the source of the noise. +Medkit
* Flashlight
	+ What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Or something else with a giant mouth and plenty of teeth! Is anyone hurt? (could hurt family member)
* Nothing
	+ We shouldn't risk going down there, it's too dangerous. (May make a family member insane)

### A young man knocked on our door today asking for help. He said he has been watching us for a while, and he believes we're good and decent people. Although he hope we would meet in different circumstances, he could really use our help now. The mission is rescuing his twin sister who went missing while trying to infiltrate a nearby bandit camp. He promises it will be worth our while.

* Ted
* Dolores
* Mary Jane
* Timmy

Event: The young man was assisted by a group of other survivors, all armed but really friendly. We found the girl, threw her a weapon and fought off the bandits guarding the exit. Siblings were happy to be reunited, but also very confused - turns out the bandit leader is their father! It's a crazy, small world we live in. Anyway, they were really thankful and promised to contact us again, soon.

* Nothing (it will be asked for an unlimited amount of times after that)
* Added by SMG3fan

### Pvt. Pancake

> **There's never a good time to go out into the radioactive wasteland, but it seems this will become a necessity in this new world of ours. We thought it would be a good idea to make this happen sooner, rather than later, and planned a trip outside. Before we could make the third step beyond the shelter doors, an unknown creature started growling at us in the darkness. We had only moments to decide what to do.**
>
>

* Poison
	+ Insect killing spray can wipe out any mutated mosquito, as well as creatures lurking in the shadows. It didn't bother us again.
* Rifle
	+ A quick shot with the rifle was more than enough to scare away, or maybe bring down, whatever creature stalked us in the darkness. We never saw it again.
* Flashlight
	+ We decided to check what's coming for us with our flashlight. Guess what. It was a dog! The poor thing seemed tired, so we let it stay with us for the night The next morning we opened the door to let it out. It still hasn't returned. Hopefully it will come back later. (starts the sequence of Pancake events)

> **Scratching on the door could only mean one thing - our dog friend is back! We raced to open the door, not considering it might have been a mutated beast, but luck smiled upon us. The furry fellow seemed really tired and hungry. Should we feed him?**
>
>

> OR
> **We were about to take a cautious peek outside when a furry beast jumped on us! Good thing our hearts were not battered by a fat-heavy hamburger diet, because it was our dog friend, and not a mutant lurking to chew our bones! Good boy! He seems to be hungry, shall we give him something to eat?**
>
>

> OR
> **Barking at our doorstep could only mean one thing - our dog friend is back! Not caring for hazards of the wasteland, we rushed to open it and there he was. The poor thing seems tired and starving, should we share some of our food with him? (Only occurs when flashlight is used on Beast in the Dark event)**
>
>

* Soup
	+ The dog was back to his former self in under an hour. We don't know what they put in that soup, but man, that stuff is good! We decided the dog needed a name, and the right name for him was Pancake. Come here Pancake, who's a good boy? Pancake stayed around for a while, but was gone the next morning. We can bet he will be back. -Soup

* Nothing
	+ The last thing we are going to do is feed strays when we have barely enough to keep ourselves alive. The kids weren't very happy about it, but that's how it is.

> **Pancake came back today very agitated about something. He really wanted us to get out and follow him somewhere in the neighborhood. This seems a bit risky, but maybe Pancake's on the trail of something big? What gear should we take? *(Only occurs when Soup is used on the second dog event)***
>
>

* Map
	+ A well prepared hiker always takes a map. That's what we always say. Thanks to our trusty atlas we were able to take a look at the devastation of our town and get back home, or rather our shelter, just in time for dinner. Pancake tagged along for a while, but left before we got to the bunker. +[2x] Soup (gives 3 soup if Boy Scout Handbook is present)
	+ (If the Boy Scout Handbook is present) Before we got back, we were able to take a detour and got some cans locked in a car. Good thing we did some reading about car mechanics in the Scout Handbook! (This text appears in addition to the above text) +[x3] soup
* Rifle
	+ The old saying goes 'Better safe than sorry' The rifle seems to be the right choice of gear for venturing in the unknown. we didn't expect to run into trigger happy folk who started shooting before asking questions. Gunshots were enough to send Pancake running. We got back safely but he didn't show up. (ends dog events)
	+ (This may happen) Better safe than sorry' might not be the best choice of words if you got shot. And that's what happened. One of those thugs had a good aim. (injures one family member)
* Axe
	+ A man with an axe is a force to be reckoned with. Those two thugs we ran into while following Pancake learned this the hard way. Pancake was a real hero too. He chased them off and nearly made one of them leave their trousers behind! Not that anyone wanted them...yuck.
		- Who would have guessed those two would have a respectable stash of water? Forget the trousers, they left a liquid fortune behind! +[4x] Water
		- OR ??? +[2x] Water
* Nothing
	+ We decided to sit this adventure out. We do hope Pancake will understand. He seems suspiciously clever for a dog. Is it true that radioactivity gives you super powers?

> **Oh no! Pancake came back, but he's badly wounded! Some !@$%& was trying to catch him or worse. We need to act fast and save him. Get the first aid kit! (Only occurs when you did not use the rifle the third dog event)**
>
>
> **OR**
>
>
>
> **It is horrible to see a friend in pain, but when we saw Pancake whimpering at our doorstep, it was too much. Some b\*\*\*\*\*d's shot him, and he's lost a lot of blood. Our only hope is to patch him up and hope for the best. Grab a medkit!**
>
>

* MedKit
	+ It took a while, but we were able to patch Pancake up. We're not letting him go this time. Do you know what love is? We sure know. Loving your dog. -Med kit (Pancake joins the vault. He will often gather extra resources for you.)

* Nothing
	+ We didn't think anything could be worse than a nuclear bomb dropping on our heads. We were wrong. We buried Pancake next to the shelter, in a nice place right under what used to be our white fence. We had a thought about eating him, but there are some lines you do not cross. Even in the most dire circumstances, you do not eat your friends. Even if they're Pancakes.

## Mary Jane events

> **We were pretty sure Mary Jane had her birthday two weeks ago, but it turns out - it's today. Shall we get her something a young lady trapped in a tiny shelter would enjoy?**
>
>

* Cards
	+ Mary Jane loves cards. We thought she might get herself busy with solitaire, but she started doing card readings. Divination or not, if we don't figure out why the world has gone to hell, maybe her cards will. (increases Mary Jane's sanity)
* Poison
	+ Kids these days are all about those spray deodorants. The anti-bug spray probably works the same way. Mary Jane was so excited! (increases Mary Jane's sanity)
* Medkit
	+ We figured a toothbrush is something a girl trapped in a bunker needs. Desperately. Mary Jane's ecstatic reaction has proven us right. Next year she's getting toothpaste. (increases Mary Jane's sanity)
* Nothing
	+ Mary Jane is too old for birthdays. That's what we think. (decreases Mary Jane's sanity)

> **Mary Jane has been awfully silent today. That's very much unlike her, should we talk to her?**
>
>

* Yes
	+ Nothing solves problems better than an honest conversation over a hot beverage. We don't have the latter, but talking alone seems to do the trick. (increases Mary Jane's sanity)
	+ OR ??? (Mary Jane leaves)
	+ OR Oh my! Mary Jane's reaction was not something we predicted. She probably thinks she's a bird now. Maybe she's better that way? (Mary Jane becomes insane)

* No
	+ ??? (Mary Jane becomes insane)
	+ OR ??? (nothing happens)

> **Since Mary Jane turned into... well, we really don't know what she is, we're not even sure if she's herself anymore, she's been smiling all the time, but no one really tried to talk to her. No one dared. Should we try?** (Only occurs when Mary Jane is mutated)
>
>

> OR
>
>

> **We risked poking Mary Jane, but there was barely any reaction. Ever since she... transformed, she's just been staring at the wall, smiling insanely. Maybe a good old-fashioned chat will work. After all, it's not like she's a weird mutant now. Oh wait, she is. The idea still stands, should we chat with her?** (Only occurs when Mary Jane is mutated)
>
>

* Yes
* It was a bad idea or maybe we started off on the wrong foot. She said something that sounded like 'Mary Smash!' and started punching everything in her path. She calmed down after a while, and has just been standing still. Maybe this is now her way of showing affection. (May hurt a family member)
	+ OR We tried to communicate with her, but we just couldn't get on the same page. She seemed quite upset. In the morning she was gone. She left us a note, which read: 'Hnfpgh ghhhyyy uuu OoooOOOooo'. We hope she's OK. (Mary Jane leaves)
	+ OR ??? (nothing happens)
* No
	+ We didn't do anything about the situation, and in the morning Mary Jane was gone. So was the door she smashed. We didn't see that coming. Also, we need to repair that door.
	+ OR ??? (nothing happens)

> **Mary Jane was injured on her last expedition, she didn't mention it to us, and we didn't notice. It wasn't a problem until just now. It seems her injury got infected and she's in bad shape. We must help her. (Only occurs when Mary Jane was sent out of the shelter and came back and is not mutated)**
>
>

> OR
>
>

> **Remember that time Mary Jane went out to scavenge supplies? When she got back, she had a wound on her forearm. Nothing serious, she claimed, but it looked like something had bitten her. Now that injury is looking much worse. We fear it may be infected. We have to clean it up.**
>
>

* Axe
	+ ??? (may hurt Mary Jane). -Axe
	+ Mary Jane got the wrong idea when we brandished the axe. She tried to limp out the bunker, fortunately she was too slow, and we were able to explain our intentions before she ran off. Heating the axe's blade allowed us to clean the wound and stop it from festering. Now it's up to her immune system to fight off the infection. We had to break our axe to do it, but she's looking better today, so we are hopeful it was worth it. -Axe

* Medkit(Best choice)
	+ A length of bandage, some pills, a little of this and that, and we were able to patch Mary Jane in no time! We used most of our medkit in the process, but the important thing is, she's going to get better. -Medkit

* Nothing
	+ Mary Jane will be fine. It's not the first time and it won't be the last time she's sick. She is looking a bit pale today, though... (Mary Jane may become sick)

## Timmy events

> **It´s difficult to keep track of time down here, but at least we remembered it´s Timmy´s birthday today! He´s growing so fast. We should get him something every boy wants for his... which birthday is this again?**
>
>

* Checkers
	+ When we were taking cover in the shelter, we barely had time to grab anything, so the checkers set is missing half it's pieces. It seems you can still play with the one half, since Timmy has been enjoying himself. (increases Timmy's sanity)
* Boy Scout Handbook
	+ We don´t know if Timmy is ever going to be a boy scout after the apocalypse, but the Scout Handbook is deadly spider-killing weapon in his capable hands. He´s having fun. Timmy's sanity goes up. (if driven crazy, -Boy Scout Handbook)
	+ ??? ((increases Timmy's sanity)
* Medkit
	+ A bottle of unlabeled pills sounds like a great idea for a gift. Timmy seemed to enjoy them. He's actually looking better now.(increases Timmy's sanity)
* Nothing
	+ Time to grow up, Timmy. This ain't Kansas anymore and Santa doesn't exist. (decreases Timmy's sanity)
	+ ??? (Timmy becomes insane)
	+ ??? (Timmy leaves)

> **Timmy has been talking about leaving...**
>
>

* Yes
	+ When we consented, Timmy almost hit his head on the ceiling. We figured that if he doesn't encounter any savages, mutated beasts or killer mimes, he should be fine and back soon enough.
	+ ??? (increases chance of raiders capturing Timmy)
	+ ??? (increases chance of infection/injury)
	+ ??? (increases Timmy's sanity)
* No
	+ ??? (decreases Timmy's sanity)

>
> **During breakfast we realized that some of our rations were missing. Our first instinct was to blame the communist, but we soon realized that the real culprit was in fact Timmy! Apparently, he's become completely paranoid - he keeps muttering about how we're starving him on purpose, and he's really giving us really hostile looks. -Soup can (only if Timmy is insane)**
>
>
> **Traitor alert! Timmy's salvaged comic books are mostly harmless science fiction pulp. However, some of them don't feature the brave Astro-Citizen Program astronauts, but COSMONAUTS! That boy is eating up Soviet propaganda! What a disgrace. Should we banish Timmy to the wasteland for his traitorous ways and disprove of the blasphemous comics?**
>
>
>
>

* Yes
	+ The deed is done. The traitor Timothy has been dealt with. To think that the enemies tried to whisper poisonous lies into our ears through the mouth of our family! Timmy took the comic books with him. It's clear where his loyalties lie. (Timmy leaves the bunker)
* No
	+ We graciously allowed Timmy to stay in the shelter, despite his actions. We believe in the power of rehabilitation and second chances. Also, we're running out of toilet paper and these propaganda books will do nicely. (Timmy doesn't leave the bunker)

## Dolores events

> **When Dolores came back from that expedition the other day, she had a tiny scratch on her leg. It didn't seem serious at the time, but right now it's quite a terrible sight. If we don't do anything about it, losing one leg will be a minor inconvenience in comparison to what might happen next.**
>
>

* Axe
	+ If there was one thing we would never consider, it would be cutting off any part of Dolores with an axe. Not only would she object to this, she would probably take matters - and the axe - into her own hands. It was in our best interests to avoid such a situation. We did use the heated axe blade to clean her wounds, and the infection seems to be fading away. The operation wasn't pretty though and we damaged our axe. (-Axe)
* Medkit
	+ There is nothing a few pills won't solve. Keeping a well stocked first aid kit should be our number one priority. Dolores is better now and let's hope it stays that way. (-Medkit)
* Nothing
	+ We didn't do anything about the infected wounds. After all, our ancestors could survive without all that fancy medicine, Why should we listen to the doctors? Dolores is looking more sickly, though...

**Dolores has not been very talkative lately. Should we chat with her to find out what's wrong?**

* Yes
	+ Talking to Dolores helped resolve some of her issues and doubts. She feels better now. (Dolores sanity goes up).
	+ OR ??? (Dolores becomes insane)

* No
	+ ??? (decreases Dolores' sanity)
	+ OR ??? (Dolores leaves)

> **Everything would be fine if it wasn't for Dolores. She doesn't seem well. She used to be so energetic and happy. Now she just sits there and sulks. We should do something about it.**
>
>

* Boy Scout Handbook(Best choice)
	+ Giving Dolores a book seemed like a good idea. But she was too tired and too sad to read anything. We hope she get better soon.
* Bug Spray
	+ Spraying someone in the face to make them smile sounds like a brilliant plan. Until you try it. Then you realise there must have been a significant error in your line of reasoning. Not only do they not smile - they get angry. (Dolores may become sick)

## Map investigation event

> **We took some time examining our map and found it had some abnormal symbols scribbled in a few places. It appeared as if someone had hidden something in the area and provided directions to it! Should we send someone to investigate?**
>
>

* Yes
	+ The map directions weren't too hard to follow. We found our way to one of our neighbor's backyard and dug under one of the trees. We discovered two food cans! That's what we call a successful treasure hunt! +[2x] Soup
	+ OR We had fun following the map clues, despite the grim, post-apocalyptic surroundings! They brought us to an old tree with a hollow in its trunk, which contained a set of checkers. That's a lucky find! +Checkers (only occurs when checkers not present)
	+ We were following the map directions closely, so closely we ended up walking right into a pile of rubble and ruined the damn thing. guess the treasure hunt is over -Map
	+ OR ???
* No
	+ ??? (nothing happens)

## Poison into drugs event

> **We need medical supplies and what we have is a bad joke. Time to do something about it. That bug spray is just standing there, why don't we use it to make drugs? This is an amazing idea! *(Only occurs when Medkit is empty)***
>
>

> OR
>
>

> **The first aid kit we have is useless. We probably won't be able to fill it up with prescription meds from a drug store, so we need to take matters into own hands. Here's an idea - let's use this innocent looking bug spray to create life saving drugs! *(Only occurs when Medkit is empty)***
>
>

* Yes
	+ What do you know! Combining American innovation and deadly bug spray can result in just enough drugs to replenish an empty first aid kit! We'll worry about the side effects later (May turns adults sick). -Poison +Medkit

* No
	+ Too bad we didn't have that spray. Home made drugs sounds like an excellent idea!

## Plant events

> **Enjoying the little things in life is important in any situation. So when Mary Jane found some seeds in the shelter, she got really excited. She thinks that with a little luck, and enough water and soil, we might be able to grow our own food! We don't know if these are vegetable seeds, but if they are, planting them might be worth a shot. shall we use a bottle of water to start our own garden?** *(Only occurs when Mary Jane is present)*
>
>

> OR
> **We were sure we'd looked through our supplies carefully, but Mary Jane spotted something all of us missed. A seed! A plant seed! We should plant it to see what happens, but we need a bottle of water for that. Should we use it? *(Only occurs when Mary Jane is present)***
>
>

* Yes
	+ Here goes nothing. Soil, seeds, water. We'll see what happens in a few days time. Let's just hope these seeds don't turn into some useless flower. Mary Jane seems optimistic enough. -Water (increases Mary Jane's sanity + triggers second plant event to occur in later days)

* No
	+ There are plenty of better ways to use our water. Drinking comes to mind. So Mary Jane will have to think of another way to occupy herself.
	+ Looks like Mary Jane took it harder than we thought. She was really emotionally invested in growing that plant (decreases Mary Jane's sanity)

> **Whoa, that plant Mary Jane has been tending to is growing like crazy! It's also glowing in the dark. We've never grown carrots or anything. So we're not sure if that's normal. Maybe its a good time to collect whatever fruit it's produced? (rare)**
>
>

> OR
>
>

> **Mary Jane's plant is growing very fast. As fast as bamboo. But it's not bamboo. We can tell it has some form of vegetables or fruit on its...branches...maybe it's worth eating them today? (rare)**
>
>

* Yes
	+ Good call with the plant. We were able to produce 4 cans worth of food from it. The glow seems to give it extra nutritional value. +[4x] Soup

* No
	+ We felt it wasn't the right time to cut the plant down, but we were wrong. It pretty much crumbled into ashes during the night. Our guess is that this was a new type of plant. If we discovered it, we can give it a name. Maybe something like Three Mile Chernoshima?

> **'It's not every day you wake up to a carnivorous plant trying to eat you. This is how our day started. Curse Mary Jane's plant and any gardening ambitions we had! Who would've guessed the seed would grow into a bloodthirsty demon?! We need to get rid of it!**
>
>

> OR
>
>

> **A tickling sensation woke us up. The roars got us out of bed. Turns out Mary Jane's plant is some sort of plant monster! And it's out for blood, brains or whatever it chews on! We need to do something!!!**
>
>

> OR
>
>

> **Tentacles! Tentacles everywhere! Is that a monster from Mars!? Wait… they're not tentacles! It's the damn plant Mary Jane is growing! It has mutated and is out of control! Are those TEETH!? They're huge!!! We need to do something!**
>
>

* Poison
	+ Bug spray offense is the best defense! Die you plant-mutant, die! Shhh! Phew! That was pretty terrifying. We should probably stick to soup cans instead of growing anything. The climate is definitely not suitable for any serious gardening. - Bug Spray
* Axe
	+ Die you plant-thing, die! Is this sharp enough for you?! Chop! Chop! Phew, that was a close one. Without this axe we would've been plant food... or would that make us fertilizer? Well the joke is on that damn plant, since we ended up harvesting some of it for food. +[2x] Soup -Axe
* Nothing
	+ There was nothing we could use to fight that damned plant! We're lucky it didn't eat us alive, but it did steal some of our food! In what reality does a plant eat a tomato soup can?! Is that even a world worth living in?! -[2x] Soup

## Bunny-Beast event

> **We are not alone. There's a huge, hairy bunny-beast that seems to be hiding in one of the pipes! It's been poking it's head out, eyeing our measly food stash. We can't let it get to it! WE CAN'T LET IT BE IN HERE WHEN WE SLEEP!**
>
>

* Axe(Best choice)
	+ Our cans are saved! Too bad for the hairy mutant! Guess we're still top of the food chain. Good for us.
* Rifle
	+ Our cans are saved! Too bad for the hairy mutant! Guess we're still top of the food chain. Good for us.
	+ Damn, our gun blew up when we tried to shoot the thing. -Rifle

* Nothing
	+ That beast of a rodent won. It won and stole our food. Can or no can, at least we have each other, right? We're just worried it'll come back to finish what it started... -Soup

## Relax event

> **What in the hell are those sounds? Are they coming from the €0€%|7€ walls?! They are driving us crazy! Is something crawling in the air vents!? Relax... Take a deep breath. We should probably calm down before we start tearing them down. Maybe try something relaxing for a bit.**
>
>

* Cards
	+ Having some fun made us forget about... What was it again?
* Checkers
	+ Having some fun made us forget about... What was it again?
* Nothing
	+ Boredom can really get to you in the shelter. It can lead you to dark places. Trust us. (decreases sanity)

## Stampede event

> **Hear that? It sounds like a herd of animals are stampeding just above our heads, across what used to be our beautiful lawn. They are not getting away with that! It might be opportunity to get some fresh food. Who should go hunting?**
>
>

> OR
>
>

> **We've been hearing a lot of noises coming from our neighbourhood today. Our guess is that there was a zoo escape and the animals are stampeding up there. It might be a good chance to hunt some food. Who should go outside?**
>
>

***OPTION A: Send Someone***

* OUTCOME A: The animals turn out be flesh-eating mutants. (The Rifle is lost and the family member who was sent dies.)
* OUTCOME B: The family member finds the herd and is able to kill one of the animals, which appears to be a donkey with two heads that is carrying a package. However, the carcass is stolen by a bird of prey, leaving only some Soup that fell out of the package. (The player gets 3 Soup.)
* OUTCOME C: The family member attempts to shoot the animals, but they miss every shot.
* OR: ??? +[?x] Soup - Ammunition (only occurs when ammunition is present)

***OPTION B: Nothing***

* The family decides that hunting would be too risky.

## Secret Door

> **One of the cupboards in the shelter was a bit shaky, so we pulled it out to give it a new home. In the process, we discovered a secret door! Where does it lead? No idea, but let's find out!**
>
>

> OR
>
>

> **We felt that we should do something about our interior decoration. The feng shui is really off in our fallout shelter. While we were moving things around, we found a secret door. What's behind it? There are only one way to find out!**
>
>

* Rifle
	+ What's the first thing you do when you open a door leading to a place you don't know? Open fire! Bam bam! Our bullets struck the wall and guess what - we hit a water pipe! We were able to fill 3 water bottles with all the water that trickled from the bullet holes. +[2x] Water (gives 2 water although the text says it gives 3)
	+ OR ??? (may injure family members)

* Flashlight(Best choice)
	+ We inspected every corner of the room and found nothing. Well, that was a waste of time!
	+ OR ??? +Map (only occurs when map is not present)
	+ OR ??? +Cards (only occurs when cards are not present)
	+ Holy cow! this is one of our lucky day. While browsing through the junk in the room, we found a working radio. let's put it to good use! +Radio (only occurs when radio is not present)
	+ OR ??? +[?x] Soup

> **Hear that? Noises, coming from below! This is probably the right time to check out that manhole in the corner, the one that's been locked tight ever since we got to the shelter...**
>
>

> OR
>
>

> **Ever since we jumped into our fallout shelter we've been wondering about that OTHER door in the shelter. Should it even be here? Where does it lead? It's high time we checked it out.**
>
>

* Axe
* What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Or something else with a giant mouth and plenty of teeth! Is anyone hurt? (may injure a family member)

* Flashlight(Best choice)
	+ We inspected every corner of the room and found nothing. Well, that was a waste of time!
	+ We found treasure down there! Pills, bottles and other medical supplies were stacked on a few shelves down in a narrow room. Just enough to stock our first aid kit. Good for us. We didn't find the source of the noise.+Medkit (only occurs when medkit is present and empty/used)
	+ OR What the hell! We barely made it out alive! It was a giant, mutated crocodile! Or an alligator! Or something else with a giant mouth and plenty of teeth! Is anyone hurt? (injures family member)
	+ OR It was very fortunate we had that flashlight! If it wasn't for that, we would've missed a pile of old maps collecting dust in a corner. They were mostly boring national park maps and the like, but one of them turned out to be a map of our town. +Map (only occurs when map is not present/is broken)
	+ Who would have guessed that we had a secret wine cellar under our house! Thanks tot our trusty flashlight, we were able to hunt down the remaining bottles. The contents tasted more like water than wine, but as long it is liquid, we're happy. +Water

* Rifle
	+ We figured out the best way to be sure nothing and no one jumps us inside the mysterious room, was to bash the door open and start firing. When the smoke was gone, we were able to assess our operation, the room was empty, we hit nothing but the walls, and we barely dodged a ricochet gone bad.

## Mushroom event

> **We were never fans of mushrooms, but with a colony of them growing on one of the walls, we've changed our loyalties. We're all about mushrooms now! Should we prepare a mushroom feast today?**
>
>

> OR
>
>

> **Ha! Guess what! We already got ourselves our very fallout garden! We've got a bunch of mushroom growing on one of the walls. They're big enough to be eaten. How about that, should we prepare a mushroom feast today?**
>
>

* Yes
	+ We learned something today. Tomato soup is our best friend, and mushrooms aren't. Yuck. (family members may become sick)
	+ OR Those were delicious. Our only concern is that they were glowing in the dark... and now we are too for that matter...
	+ OR ???

* No
	+ We may be hungry, but there are some things we will just never eat. Wall fungus is one of them.

## **DLC Events**

> **We vaguely remember stashing some things for the shelter because there was no room for them upstairs. Turns out being messy can really work in your favor.** + Rifle
>
>

## Suitcase event

> **During the night we heard some suspicious sounds coming from behind our door. When we peeked out in the morning, we saw a leather suitcase. It has no adress or name on it, but we're pretty sure it's meant for us. Should we open it?**
>
>

> OR
>
>

> **When we opened the bunker door this morning to let in some fresh, radioactive air, we discovered a small suitcase on our doorstep. there was no note on it and the neighborhood seemed empty. Should we take a look inside?**
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> OR
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> **The other day we heard a quiet knock on our door, but when we opened we only found a suitcase on the doorstep and there was no one around. It isn't signed but it sure looks like it's meant for us. Should we open it?**
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* Yes

* Inside the suitcase we found some soup, but... Yuck! It expired a long time ago! We're not feeling very well, some of us spent the whole morning using the bucket in the corner...We're not accepting anonymous gifts ever again. (family members may become sick)

* It was full of money and and jewellery! We obviously got rid of that worthless junk, but kept the suitcase. It's rather classy and we're sure we'll find a use for it. +Suitcase (The two "and"s are a legitimate typo in the game)
	+ It was an innocent looking bottle of water, so we took a sip. We thought we all got lucky but it was all a lie! Either that water was irradiated or it was some kind of biological weapon...it made us all feel pretty sick. (family members may become sick)
	+ There was nothing in there, but at least we got this nice suitcase. +Suitcase
	+ Damn it, the gift was booby trapped! There was nothing inside it besides some junk as soon as we opened the suitcase, it exploded! Is anybody hurt? (may injure family members)
	+ We were hoping it would be a bouquet of beautiful flowers of maybe a box of fine Belgian chocolates. But apparently you can't have it all. We will put these items to good use anyways. +Random item
	+ There's no such thing as too much water nowadays! We inspected it thoroughly after taking it out of the suitcase, but it looks absolutely harmless and purified. We hope we get to meet this generous stranger one day and thank him or her personally for keeping our family well hydrated. +Water
	+ We gladly accepted this sudden gift and despite our suspicions, it turned out it was just the regular tomato soup that we all know and love. Thank you, kind stranger! +Soup Can
	+ (Nothing is said and nothing happens. This may be a bug.)

* No
	+ It's pretty simple - if we don't know where it comes from, we cannot trust it. There's no way we're taking this gift. We left it outside, maybe some cockroach will want it. The kind of cockroach that enjoys ties, an occasional cigar and of course leather suitcases.
	+ We have no idea who left this and nowadays you can't trust anybody. We're not risking our lives for some supplies, they could be poisoned! We threw the gift away and quickly forgot about it.

## Being raiders events

Answering 'yes' in any of these events gets you an achievement, a bloody handprint on the wall of your shelter, and prevents any Twin Events from occurring. (Since they need nice people)

> **Our supplies are scarce and our morale is low. You can almost smell the desperation in the shelter. We're pretty sure there's a group of survivors nearby, mostly old folks from the retirement home. It shouldn't be hard to... borrow some of their supplies. They're old and we need them more, right?**
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* Yes
	+ ??? +Water (decreases sanity)
	+ OR We went, got what we needed and came back. We're sure that group will do just fine... most probably. Yeah, absolutely... +1 item (decreases sanity for all members)
	+ Damn it! Those old hags weren't helpless at all! They hit us with their purses, canes and walkers until we were forced to leave. (may injure family members) (The Oxford comma is a typo in-game)

* No
	+ Robbing innocent people? Absolutely not! We are NOT savages, we cannot stoop that low. It's important to keep our values, even in these troubled time. Especially in these troubled times! Let's set a shiny example and leave these poor people alone. (majorly increases sanity)

> **Our situation is getting worse very day. We can see the hunger and desperation in each other's eyes... We know a teacher from a local school rescued a bunch of kids when the bomb fell. We also know of supplies in the school shelter, as part of the community, we helped stock it for an emergency, so technically they're ours, right? Should we reclaim them in our hour of need?**
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* Yes
	+ We had no idea they installed some kind of alarm system around the shelter door! As soon as we tried to open it, we were jumped and attacked with loose bricks and map pointers. There were way too many adults - we were expecting just one teacher, but it turns out they left children behind to make space for themselves. We are appalled! Those terrible, terrible teachers! (decreases sanity)
	+ We had to do this for the family. It HAD to be done. We really don't want to mention it again. How about we talk about something else. Soup, perhaps? +[4x] Water
	+ ??? (may injure family members)

* No
	+ Robbing innocent people? Absolutely not! We are NOT savages, we cannot stoop that low. It's important to keep our values, even in these troubled time. Especially in these troubled times! Let's set a shiny example and leave these poor people alone. (massively increases sanity)

## **Twins 1**

The phone stand in the street survived the blast and is ringing. The family consider sending someone to answer it.

***Option A: Yes***

* We answered the phone, we could hear a gasp of relief from the caller. They introduced themselves as survivors from a nearby town of Hill Valley. We had started exchanging information when the call was cut short. Something must have gone wrong on their side. We hope they will get back to us. (Begins the Twins Rescue Route and increases the chance of attack/infection events.)
* It turns out to be a trap - as soon as the family member goes outside, a bandit manages to shoot them. (Injures the family member who was sent.)
* It is a prerecorded message for tomato soup. (Nothing happens)

***Option B: No***

* The family decide it would be too dangerous and wait until the ringing stops.

> **We found an unsigned letter today. The stranger asks for our help - apparently there are a few survivors in grave need of supplies and we have a chance to help them. They're saying that we won't regret it and we would make several people very, very happy. Should we do it?**
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* Yes (- soup)
	+ The authors of the note turned out to be twin siblings, a brother and a sister. They greeted us happily and took us to a small tent where they started handing out the supplies we brought to a small group of hungry survivors. Between them were people of all ages, including children, the elderly and even a mime. The siblings shook our hands and proclaimed this the beginning of a new friendship! They promised to contact us again soon. (Begins twin rescue event)
* No
	+ ???

> **A note on our doorstep took us all by surprise. In it we found a request to bring some supplies to a set location, signed - friends. Friends? What kind of friends? We don't know who these people are, but here's our chance to find out. They're promising to make it worth our while. Should we help them? (Either this event or the two below it occurs)**
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> OR
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> **This morning we were surprised to find a letter on our doorstep. It was not signed and it contained a location and time for a meeting tonight, and a few sentences. It said things like: we're friendly, come unarmed, send one person. We have no idea who could've sent that but we're guessing this is our chance to find out. Are we sending someone?**
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* Yes
	+ The authors of the note turned out to be twin siblings, they greeted us happily and they took us to a small tent where they started handing out the supplies we brought to a small group of hungry survivors. Between them were people of all ages, including children, the elderly and even a mime. The siblings took our hands and proclaimed this the beginning of a new friendship! They promised to contact us again soon.
	+ Its true, its all true! There really are others just like us. We arrived at the rendez-vous unarmed and on time and we were greeted by a friendly looking group of survivors. They're being lead by twins - a brother and a sister, who seem to be friendly enough. They asked us some questions and promised to stay in touch!

* Nothing
	+ ???

> **A young lady all dressed in white has visited us today, requesting our aid. Wasting no time she laid out a plan of what she said is a bandit camp where she claims her twin brother is being held. Seems like the young man was witless enough to challenge the biggest bandit leader to a swordfight and now his sister is very worried. She says we definitely won't regret if we decide to help her. *(The event above this or the one below this occur if 'Yes' is selected)***
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> **We were visited by a young woman today. She is on a mission to rescue her twin brother, who went missing after he challenged a local bandit leader for a duel. She said they've been observing us for a while and they were hoping to visit us together eventually, but then her brother went missing. She asks that we help her reunite with her brother and promises we will not regret it. (Either this event or the events above it occurs)**
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* Send someone

* + The woman quickly called a group of friends and we set out for what turned out to be a successful mission. finding the lost twin brother wasn't a problem - he was hanging on top of some antenna next to the fence, trying to escape. In his duel with the bandit leader he lost a hand, but the group quickly tended to his injuries and he'll be just fine. The siblings thanked us a million times and said they would definitely contact us again.

* Nothing
	+ Heading deep into a bandit camp, looking for a fight? These people are completely irresponsible. They do seem friendly, but we just won't take the risk right now.

> **Good news from our friends! The siblings visited us today to inform that their camp is now done. They do have a few concerns, though, mostly the children. Their idea of fun is running around the radioactive wasteland and possibly getting eaten by mutated cockroaches in the process. Do we have any spare toys we could give them to keep the kids entertained without risking their lives? (Part of the twin rescue sequence)**
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* Cards
	+ We were happy to share our set of cards with them. Sure, the deck isn't complete so the kids will have to make up some new games, but at least it'll keep them busy. Our friends agreed and promised to keep us updated on the situation in the camp! -Cards

* Checkers
	+ Even playing with an incomplete set of checkers is a better choice for these kids than playing hide and seek in the Radioactive wasteland. Or maybe the other way around? The group was grateful and we're sure thier (misspelled in game) children will be too. We hope to see our friends again soon and find out more about their new camplife! -Checkers
* Nothing
	+ ???

> **The siblings kept their word and visited us again with a request. Seeing as they're slowly running out of space in their tent, their group is attempting to build a small camp for themselves. They already gathered some resources, but they need someone to help them chop wood and build houses**
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* Axe
	+ We got a few splinters, but the work is done. We even had some fun, it was almost like building that treehouse in our backyard all over again! The group and their leaders appreciated our help and said they would definitely let us know when the whole thing is finished, so we can come and visit them!

* Nothing
	+ They must be joking. Going out to the wasteland to chop wood? We've got enough troubles already, we don't need to add radioactive splinters to the list. No, thank you. (If you have an axe)
	+ We apologized for not being able to help at this time. Maybe we can find an axe soon and join the fun, but right now we have no way of helping these folks. (If you do not have an axe)

> **We were happy to host the siblings and a few of their friends today when they visited our shelter. We found out that their camp project has been almost completed! The houses are standing and people are slowly moving in, but there's one more thing to think of - the children. And specifically, their education. If the kids are to grow up to be smart and able wastelanders, they need to learn, and to learn,, you need books! Lots of books. Do we have any?**
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* Boy Scout Handbook
	+ We gifted them our beloved Scout Handbook. It will do for younger kids, but one day they will have to establish a complete education system. How about the kids payng ten thousand soup cans to participate in the lessons? We're sure they would find a way to give it back after they finish school and get some sort of job in the wasteland... makes perfect sense! -Boy Scout Handbook

* Nothing
	+ We wish we were able to take some of Timmy's comics and we miss reading our morning paper, but we have nothing of this sort in our bunker right now. (If you do not have the handbook)

About 20 days after the third twin event, they will knock on you door to save you.

## **Phobia 1**

The family are going stir-crazy and want some fresh air.

***Option A: Yes***

* The family open the door, calming them down but letting contamination into the shelter. (A family member becomes Sick.)

***Option B: No***

* The family decide not to open the door. Tension is high. (A family member has a chance to become Crazy.)

## **Phobia 2**

Dolores is angry about the door-opening incident and the family need to get her to calm down to avoid a war.

***Option A: Yes***

* Dolores had to release some steam, that's all. We're all a bit tired, but hopefully this can be cured with a good night's sleep. (Family members may become Tired.)

***Option B: No***

* The family continue their argument with Dolores. (Has a chance to decrease Dolores' Sanity.)

## **Harmonica**

The family are bored and decide one family member should have a go on the Harmonica. (NOTE: The selected family member has their Hunger and Thirst reset.)

***Option A: Ted (Best Choice)***

* Ted makes a really good performance. (Increases the family's Sanity.)

***Option B: Dolores***

* Dolores makes a terrible performance. (Has a chance to decrease Dolores' Sanity and may make a family member Sick.)

***Option C: Mary Jane***

* Mary Jane is eager, but turns out to be too tired and falls asleep. (Decreases Mary Jane's Sanity.)

***Option D: Timmy***

* Timmy suffers from stage fright and makes a horrible performance. (Decreases Timmy's Sanity.)

## **Ted's Car - Part 1**

Ted has found his car keys and misses his old automobile. He wants to go check on it.

***Option A: Yes***

* Since Ted doesn't remember where he last parked the car, this could take a while. Hopefully he's back soon with good news. If the car still works... maybe we could all get out of here and drive somewhere safer? (Ted leaves the shelter.)

***Option B: No***

* ??? (Decreases Ted's Sanity.)

## **Ted's Car - Part 2**

Ted's been gone for a while and the family have heard shouting and loud noises from the surface. They are worried about him.

***Option A: Yes***

* The family go looking and find Ted passed out in a ditch smelling like Soup and alcohol. It turns out he found a group of bandits having a BBQ in their neighbour's lawn and decided to go in. (The family get +2 Soup and Ted returns to the shelter.)

***Option B: No***

* ??? (Ted dies?) (Unconfirmed)

## **Agents**

This event can only occur if Sharikov is in the shelter. The agents that have been stalking the family offer to explain themselves.

***Option A: Yes***

* The agents explain that Sharikov is suspected of being a Soviet spy, which is why they wiretapped the shelter, and promise to let the family into the government's private shelter if they help the agents out with a few missions. (???)

***Option B: No***

* The family refuse.

## **Feline Domination**

This event can only occur if Sharikov is in the shelter and it is at least Day 50. The family manage to find a strange fridge, though they cannot figure out how to use it. Sharikov will take up residence inside the fridge, which turns out to be a cloning machine. Starting from the next Day, more and more clones of Sharikov will be made by the machine, and the player will begin losing 1 Soup per day. If the player runs out of soup, they will get the Feline Domination ending. If they can hold out for 9 Days, however, you will get the Cat Lady endng.