Night Walk

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## **Stage Info**

Nothing like a stroll at night. Play-Yan went for his first night walk in the very first *Rhythm Heaven* title, surrounded by flashing stars in the sky and cameos abound as he leaps on home to the beat of its celebratory song. It's an epilogue game and one of the few iconic *Rhythm Heaven* games without a dedicated tutorial. In *Rhythm Heaven Fever*, Marshal, Miss Ribbon, and Cam join the fun with Play-Yan leading the initial run before they take things over. The credits scroll, more dreamy aesthetics than one could ever hope for pleasingly make their way across the screen, and a warm, fuzzy feeling develops in the hearts of everyone who sees it. Now, though? Not even this peaceful stroll could soothe the fiery souls of many a Smash fighter!

## **Stage Layout**

Those who have played the *Rhythm Heaven Fever* rendition of Night Walk will feel (mostly) right at home, here, as its aesthetic design and layout have both been pulled straight from the title. Prepare for roughly four minutes of mid-tempo, rhythm-loving mayhem as combatants crawl, walk, run, and bounce their way through this course! Just as it does in *Rhythm Heaven*, the beat becomes harder to follow as the song goes along, ending in a powerful crescendo that sees fighters scrambling for space. However, this is only to be assumed with the default "Dreams of Our Generation" tune. How will Night Walk's layout change depending on the song you've chosen for the stage? Potentially drastically!

All the same, a few standard tenants of the stage remain true:

* Night Walk scrolls along to the beat of the song playing. The higher the tempo or the more powerful the moment, the more complicated, difficult, or fast-moving the layout will be to traverse.
* Just like in *Rhythm Heaven*, bouncy tiles are spread between standard platforms. The more beats there are in a song, the more of these tiles there will be as they generate perfectly flush with the BPM. Jump on them, and a special effect will play as you leap into the air, such as a firework going off or a flurry of smiling stars bursting out in the background, a flower or lollipop sprouting from the tile, or even a special appearance from the Huebirds of Happiness as they hit their migratory path!
* The stage resets at the end of the tune, meaning that some matches won't see the end of the stage, but will instead end midway unless you drag them on long enough to hit that four- or five-minute mark. The fight ends in front of Marshal's house, which then paves the way for the stage to reset just past his abode.
* On top of the *Rhythm Heaven* soundtrack, every tune in the Smashtopia OST is playable on Night Walk with rare exception! Mix things up and see how the stage changes. You'll be surprised... pleasantly or otherwise!

## **Soundtrack**

* **Rhythm Tengoku**
	+ "Night Walk"
* **Rhythm Heaven Fever**
	+ "Beautiful One Day (ENG)"
	+ "Beautiful One Day (JP)"
	+ "Dreams of Our Generation (ENG)"
	+ "Dreams of Our Generation (JP)"
	+ Rhythm Heaven Fever Medley - A medley of songs like "Air Rally", "Hole in One", "Ringside", "Monkey Watch", "Built to Scale" and "Fork Lifter".
* **Rhythm Heaven Megamix**
	+ "Final Remix"