Field Effects

**Field Effects** are a new battle mechanic introduced in Pokémon Reborn.

Although previous main series games have touched on the concept of the environment of a battle being able to affect some of its aspects, through mechanics like Terrains as well as moves like Nature Power and Secret Power; Field Effects take this concept much further, allowing for much more complex interactions and diverse strategies.

There are 37 different 'Fields' which appear throughout the game that give rise to these Field Effects. Many Fields can be generated by certain moves or combinations of moves, but a number of them require the player to be in certain locations for them to appear in battle.

## General Mechanics

* At any point during a battle, there can only be one Field in effect. However, there may be multiple Fields in the form of layers stacked on top of one another. When the topmost layer is terminated, the one below it becomes active, given that it is not temporary and not too many turns have passed. If all layers are terminated, the battle becomes Fieldless.
* On many Fields, certain moves gain a 'secondary' type. In such cases, the moves function akin to the move Flying Press, which means that the secondary type is taken into account only when calculating type effectiveness, and all other mechanics that involve a move's typing consider the move to be only its primary type.
* If a damaging move transforms a Field into another Field, its base power gets boosted by **1.3x**.

### Generating Fields

Below is the list of Fields that can be generated (independent of other Fields) in battle. Note that new Fields are prevented from being generated by the Underwater and New World Fields.

* Electric Terrain
* Grassy Terrain
* Misty Terrain
* Psychic Terrain
* Burning Field
* Swamp Field
* Rainbow Field
* Glitch Field
* Inverse Field

Of the above, only two can be transformed into another Field: Grassy Terrain into Corrosive Field and Misty Terrain into Corrosive Mist Field. Thus, there are 11 total Fields that can be achieved in a battle that starts Fieldless.

### Terminating Fields

Some of the Fields can be terminated using specific means, but the Z-Move Splintered Stormshards will instantly terminate any active Field except Underwater and New World.

## Seed Interaction

The Elemental Seed, Telluric Seed, Synthetic Seed and Magical Seed are items made specifically to interact with Fields. They function similarly to the Terrain Seeds introduced in Gen 7, which they replace. The 4 kinds of Seeds correspond to the 4 kinds of Fields, and each Field has unique effects for the Seed that it activates.

## Common Affected Moves

The moves Nature Power, Camouflage and Secret Power have different effects when used on different Fields, as listed below.

## Field Notes

Information on each Field can be found in-game in its respective entry in the Pokégear "Field Notes" app. These entries are acquired by collecting Field Effect Read-Outs (or Field Notes), which are scattered across various locations throughout the game, and are usually found in the form of green Poké Balls in the overworld. Once a Field Note has been acquired, it will also enable the move selection UI to display move boost/drop indicators when battling on the associated Field.

The list of all Field Note locations can be found in Field Note Locations.