Nefeli Dukas

* Casual
* Hero

## Appearance

### **General Appearance**

Nefeli is a young woman with long, black hair that reaches the middle of her back. She has sharp, noble facial features, coming from her Greek ancestry, reaching all the way back to Roman Senators and other nobility. Her eyes are a very dark grey, almost completely black, and she has a lean body structure, having grown a bit from her few months in Japan, now that she has gotten the chance to eat as much as she wishes and has a good exercise routine going.

She usually has her trademark Silver Tiara on her head, along with simple t-shirts, jeans, boots and, on occasion, a furred jacket or a long coat.

### **Costumed Appearance**

Nefeli hasn't decided on a Hero Costume yet, so she wears dark brown combat boots, black cargo pants, a tank top, and a beige, white-furred jacket. During the rainy days, she instead wears a silvery parka, black cargo pants and black combat boots.

## Personality

Nefeli is very dedicated to being a good person. She grew up on tales of the Greek Heroes of myth, idolizing the figures of Perseus and Odysseus most of all. She longs for chances to prove herself as good a Hero as any other, and is quite competitive in that regard. Despite this competitiveness, she doesn't take a loss badly, figuring she just needs to work harder next time and taking the time to thank her competitor for the chance to test herself.

Nefeli is, also, a person who values honour above everything. Her entire self-image is based around being honourable and, therefore, she's not likely to act against it, be it in following through with her word or refusing to let an insult from her peers slide without *at least* a response in kind.

She also doesn't understand a lot of social norms that aren't found in the very uppermost classes, leading to sometimes coming off as rude or condescending.

## Character Background

Nefeli Hallas Dukas, daughter of Perseus Dukas and Andromeda Hallas, was born with a silver spoon in her mouth and servants at her beck and call. There wasn't anything that was out of her reach, being the heiress to a MegaCorp that specializes in micro-electronics, a field with ever-growing demand.

Nothing, that is, except familial love. Her parents had a child, yes, but they also had a lot of businesses to run outside of MegaCorp. Her mother's bad habit of buying entire restaurants (though not restaurant chains, that's just silly) and her father's constant need to test out the fastest, most cutting-edge cars available led her to spending only one day a week with her family. Like clockwork, on Sundays, her parents came home and spent time with their daughter. She yearned for more, but her parents had not the time. Thus, she settled onto more and more attention-calling practices. Music, painting, athleticism, martial arts, weapon fighting, nothing caused more than a few words of acknowledgment.

Announcing she was going to be a Hero certainly did the trick, even though she had given up on getting her parents to pay much attention to her, at that point. Her mother was all against it, while her father was supportive. Being outnumbered, Andromeda was eventually convinced to let her child follow her dreams, and even helped arrange for a cozy little apartment in Musutafu, along with a maid to visit once a day every day until she graduated or moved out. Her grades in school certainly weren't a problem, and, after a few months of wait, she managed to get transferred from her pampering high school to what would hopefully be the start of a career dedicated to the good of society. Nefeli was at UA, now, and she'd do her best to prove her worth and become one of the best Pro Heroes the world would ever witness.

## Character Aspects

1. **My Word is a Promise**
2. **Try and Stop Me**
3. **Death before Dishonour**

## Stat Points

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

### **Pyroclasm**

Nefeli's quirk allows her to manipulate pure ash, which she's only able to generate through "burning" herself. The ash can be manipulated in a variety of manners, but she's particularly good at creating a thick cloud of ash, blinding others, and throwing it with enough force to actually push a person back.

### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 Sporting (+10)
 * Clear Trail (-1): The user’s skin becomes grey and their veins glow orange around their whole body while their quirk is being used.
* Charge Time (-2): It takes a full turn before the user is able to create enough ash to be used. The user does not need to do this for each application of their quirk, just once to get going.
* I’m on Fire (-4): The user has to burn themselves to create ash causing them to experience burns on wherever they create ash from making that area much more sensitive to damage.
* Enemies with Water (-6): The user cannot create ash while In direct contact with water and has to spend double quirk uses to make ash while they are wet from any source.
* Ash Manipulation (+5): The user is able to manipulate any ash that they produce.
	+ Attach (+1)
	+ Self Only (-4): The user can only manipulate the ash that they create.
	+ Nervous Habit (-2): The user has to move at least one of their arms in the direction they want the ash to go to manipulate it.
	+ This Won’t Work (-4): The user cannot manipulate any ash that has mixed with anything. It has to remain pure ash that they made for it to be controllable.
	+ Disable (+5): The user makes a cloud of ash that the target can’t see through and slowly burns away at the target if they remain inside of it
		- Attach (+1)
		- AoE (+4): The cloud covers a large area, splitting its effectiveness over the area. Currently, it can cover a circumference of five meters.
	+ Harm (+5): The user can blast other people with their ash, burning them.
		- Attach (+1)
		- Forceful (+2): The blast is quite forceful and has a higher chance to push someone back.
	+ Harm(+5): The user takes a collection of their ash and compacts it into one spot. The user then rapidly heats it up, causing a makeshift explosion to happen.
		- Attach(+1)
		- AoE(+4): Explosions occupy an area of space, however, this also splits its effectiveness throughout the area.
		- Piercing(+2): An explosion is difficult to block and has an easy time going through guards.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

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## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 Due to past events, it seems as if someone decided to make sure you knew what was happening. When used it causes concealments to fail. Abilities and powers meant to confuse, hide, or distract from what's going on will begin to fade. If five are used at once, perhaps something illuminating might happen. Wears off at the end of the scene. Only usable once before being destroyed.

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.

 TBD