Skill Check

**Skill Check** is a mini-game event system that tests the Teens' reflexes during gameplay in VHS.

There are currently three types of Skill Check events. Each can end in success or failure depending on the Teen's input.

## Timing

**Timing** Skill Checks are triggered by the Teen Crafting at a Crafting Station, charging a Shock Sphere weapon at a Fuse Box, and being in the Prone health state.

Timing type involves a long rectangular bar appearing below the reticle in the center of the Heads Up Display. Within the bar, a randomized location is chosen to place a three-sectioned rectangle (a.k.a. *Target Zone*), which contains the Good and Great Skill Check areas on the two sides and in the middle respectively.

When the event begins, a vertical line will appear at the far-left of the bar and quickly sweep to the right, then returns to the left to repeat a second sweep. The Teen can attempt to hit a Skill Check during the sweeps.

If the line is on top of the Target Zone and the Teen hits a Skill Check, then the Skill Check event is successful, ending the event in a Good (sides) or a Great (middle) Skill Check. A Great Skill Check grants the Teen the **Skill Boost** status effect.

If the line fully passes the Target Zone and the time limit is reached, or the player hits a Skill Check outside the zone, then the Skill Check event ends in failure. A failed Skill Check penalizes the Teen with the **Skill Penalty** status effect and turns the Crafting Station's icon red alerting the Monster of the location.

## Search

**Search** Skill Checks are triggered by the Teen interacting with a Vending Machine, Wastebasket, or Lockbox.

Search type involves three small slots (four slots for the Lockbox) and a large wheel appearing around the reticle in the center of the Heads Up Display. The three slots represent the number of attempts required to complete the Skill Check event. The wheel contains empty holes which the Teen must match with the randomized dotted pattern shown above.

When the event begins, the dotted pattern can be rotated left or right. The Teen can adjust the rotating direction with the left and right mouse buttons. The Teen can attempt to hit a Skill Check during the rotation.

If the dotted pattern matches the empty holes in the wheel and the Teen hits a Skill Check, then one slot will light up with a check mark indicating the first attempt is successful. The Teen will do an animation then proceed to the next attempt. Fill the slots to complete the Skill Check event. Completing a Search Skill Check event drops a Candy Bar or Pop Can below the Vending Machine, or a Noisemaker or Walkie Talkie from the Wastebasket, or Book Of The Dead from the Lockbox.

If the dotted pattern does not match the empty holes in the wheel and the Teen hits a Skill Check, or the time limit elapses without a Skill Check hit, then the dotted pattern turns red indicating a failed attempt. The Teen will do a different animation and proceed to the next attempt. Repeated failure ends the Skill Check event.

## Healing

**Healing** Skill Checks are triggered by a Teen healing another Teen in the *Injured* Health State, reviving another Teen in the *Prone* state, and resurrecting a Teen from the *Dead* state.

Healing type involves a large shape appearing around the reticle in the center of the Heads Up Display.

When the event begins, a smaller shape will outline the large shape. The Teen must shrink the smaller shape and keep it aligned inside the large shape's Target Zone.

 Development