Capital City

**Current Stage: Capital City**

*Previous Stage: Solstice Yard | Next Stage: None*

3. Destroy the Airship's Central Core

4. Reach the Inner Sanctum

5. The Final Battle

6. Epilogue

**Capital City** is the sixth and final world of Grapple Force Rena. It is comprised of the metropolitan area of the capital of the Archmage's empire.

In the story of Grapple Force Rena, Rena and her cohorts enter the Capital to destroy the Archmage's hollow army, which can no longer be replenished following the destruction of the Hollow Forge. After this, Rena storms the Archmage's palace to confront her directly. The two of them fight, and Rena emerges victorious. Then, a similar event to the Fairy Forest Disaster begins to occur, but the Archmage tells Rena that they can stop it by taking her to the alter in her throne room. Rena tosses the Archmage into the alter, and everything goes back to normal. The Archmage realizes her mistakes and sends Rena back to her home.

## Course 6-1

Course 6-1 takes place right outside of the Capital; there is a large wall in the background and the many buildings and other structures inside can be seen from a distance. Although the goal of the level is to simply get to the end, there are four sections of the stage in which many enemies (mostly Hollow Soldiers) are thrown at Rena, and she will not be allowed to progress to the end unless she defeats all of them. Fortunately for the player, during these sections, Rena's allies will assist her in the fighting. Pine, Hurgh, and Arc will actively take part in the fighting. Jette will also be present during these fights; Rena can grab onto them and fly around on their back, but this does not serve much purpose unless the player wants to allow Rena's allies to take care of the enemies for her. Cesar also joins Rena and her cohorts, but he never fights alongside them. Instead, he opens up portals to between sections of the level. Between these fighting segments, there are also some minor platforming sections. Two special platforming segments also exist, one in which Percyl assists the player in fighting enemies, and the other where The Black Knight provides a small pinball arena or healing.

### Miniboss

At the end, the player fights against a lone regular Hollow Soldier, who, rather than attacking, will stand in place and dance rapidly to the Miniboss theme. If the player allows it to dance for an extended period of time without interrupting it, they earn the "Love Love Dancing" achievement, but if they kill it immediately, they get the "Disgusting. Die in Disgrace." achievement.

## Course 6-2

The following level begins much deeper into Capital City. The level's goal is to kill all the hollows in a specific area of the city. By now, the Capital has sent out their own soldiers to take down Rena, so the player must take care of these new enemies in combination with the hollows. There are twenty-five hollows scattered around the level map, and all of them are enemies from the previous worlds. The only two new enemies are the Capital's Guards, real soldiers that wield spears with great proficiency. Although the player can knock them out, fighting them is not required to beat the level. In fact, if the player beats the level without hurting a single Guard, they get the "Merciful" achievement.

## Course 6-3

The third course takes place in General Grimsleigh's airship. It has blue metal plating with yellow markings on the floors, walls, and exteriors of the machine, and it has brown plating behind that. There are a large variety of hazards on the ship. At the top of the ship, where Rena starts, there are giant cannons that fire off periodically, and deeper inside the ship, there are miniguns attached to the ceiling that can turn left and right and fire much more rapidly. On the left side of the ship, there is fire coming out of the airship's thrusters. There are also many moving platforms that Rena may have to grapple across depending on the route she takes to get to the end of the level. The end of the level is the power core, at the center of the aircraft, which the player can get to via many different paths.

### Miniboss

Once the player gets to the power center, they will have to fight against the core's defenses, which are controlled by General Grimsleigh. The battle goes in a pattern: the claws at the sides of the core will move up and down and stab at whatever is straight ahead of them. After the first hit, the core itself will attack Rena as well by shooting lasers out of itself, which speeds up the more the core is damaged. The method to damage the core is to grapple onto one of the claws when it is at the top of the room and let it drop down and hit the core. Doing this enough will cause the core defenses to destroys the core, resulting in the level being completed. If the core is defeated without Rena taking any damage, the player is given the "Core Cracked" achievement.

## Course 6-4

Course 6-4 starts at the entrance of the Archmage's palace with the goal of making it to the Archmage's throne room. This level is the longest level in Grapple Force Rena, and it features aspects of every single previous world in the game. At the beginning of the level, the player grabs eggplant statues similar in shape to the ones from Rena's home village and dropping them onto buttons. Then it progresses to swinging along the bubble rings and floating upward using blue panels, both of which were objects in the Glass Caverns. From Mesa Town, the level takes the Aether Bikes, spikes, and scaffolding from Course 3-3. After these sections, there is a brief elevator section with Bel from the Fairy Forest. Following that, other elements from that world make an appearance, like the bouncy mushrooms, gondola carts, and flower buds. After that, the floor begins to get icy, and objects in Joules' lab such as the electric pylons and a section in which Rena dons a piece of hollow armor to blend into the hollows with, through this does not work with the real Capital guards. If the player somehow makes it through this whole level without taking damage, then they earn the "Final Gauntlet" achievement.

## Course 6-5

The final challenge of this world is a battle against the Archmage in her throne room. The Archmage spends the entire fight hovering around in the air and assaulting the player with her magic abilities. Her staff hovers separately around the room and occasionally attacks the player. Rena can grab the staff and throw it at the Archmage whenever it is about to attack her, which is also the only way to attack the Archmage. Some of the attacks the Archmage performs include shooting an icy beam at the floor to make it slippery, creating a fire pillar that slowly approaches Rena, and firing lightning out of her hands and moving it in a circle around the arena. When the Archmage's health gets to a point where she will be beat in one hit, she teleports all around the room and fires balls of energy at random directions that Rena has to grapple on to and throw back at her. If the player beats the Archmage without getting hit, then they are given the "Archmage Dispelled" achievement.

## Epilogue

The Epilogue serves as somewhat of a final level to the game. At the start, the pink squares from the Fairy Forest Disaster reappear, and Rena must carry an incapacitated Archmage to the alter in the center of the throne room. After this task is accomplished, the Archmage sends Rena back to her home town. The player needs to re-navigate through Course 1-1, where they can talk with the Town's Elite, and Course 1-2, where they can chat with the townsfolk freely. The level is finished when Rena enters her home after talking with Terra. The player cannot die at any point in this level.

## Enemies

### Regular Enemies

* **Aether Biker**: Aether Bikers ride on bikes and try to ram into the player. When they are stripped of their bikes, they behave just like Hollow Soldiers.
* **Big Fan**: Big Fans blow the player towards the direction they're facing, even when being held.
* **Clingamajig**: Clingamajigs cling onto walls and fire bullets at the player.
* **Cool Bomb**: Cool Bombs stroll up to the player and explode, killing themselves in the process.
* **Guard**: Guard carry spears and wield them with great speed and efficiency.
* **Guard Knifejaw**: Guard Knifejaws hide in water sources and jump out at unsuspecting players.
* **Hanging Sentry**: Hanging Sentries hang from the ceiling and fire on the player from above.
* **Hollow Champion**: Hollow Champions are like the Hollow Fencers, but they carry a shield with them that blocks objects from being thrown at them. When they are stripped of their shields, they behave just like Hollow Fencers.
* **Hollow Fencer**: Hollow Fencers wield swords with great efficiency. They are very quick to attack.
* **Hollow Sniper**: Hollow Snipers carry a gun and fire large, white bullets at the player.
* **Hollow Soldier**: Hollow Soldiers are the default enemy in Grapple Force Rena. They walk up to the player and damage them by punching them.
* **Hollow Vanguard**: Hollow Vanguards are like the Hollow Soldiers, but they carry a shield with them that blocks objects from being thrown at them. When they are stripped of their shields, they behave just like Hollow Soldiers.
* **Imitation Crab**: Imitation Crabs look much like regular objects on the ground, but they will attack players that get too close to them.
* **Latcherator**: Latcherators cling onto walls and move up and down them. Their blades do damage to the player on contact.
* **Mace Face**: Mace Faces are bulky enemies that jump around and strike the player with their mace hands. The hands can be stripped away and throw back at them.
* **Neo Smilby**: Neo Smilbies are large enemies with rotating shields that slowly walk towards the player.
* **Propella Fella**: Propella Fellas fly around the screen and home in on players in their vicinity. When held by Rena, they allow her to jump up higher than normal and fall down slowly.
* **Pusher**: Pushers (also known as Shovers) push objects off of ledges.
* **Scoops**: Scoops pick up objects and other enemies and chuck them at the player.
* **Wizard**: Wizards charge up energy and launch it back at the player.

### Minibosses

* **Airship Core**: The Airship Core will fire lasers and the player. It also defends itself with its two arm-like claws.
* **Desert Delver**: Returning from 3-1, this time with three of them all in 6-4, the Desert Delver faces towards the player and shoots at them. Unlike in 3-1, the Desert Delvers are indestructible, as there are no large rocks able to be dislodged to destroy them.
* **Hollow Dancer**: The Hollow Dancer dances.
* **Miniboss**: Returning from 1-2 at the end of 6-1, Miniboss digs into the ground and throws rocks at the player. It will also walk towards the player to strike them. It can be defeated in the same manner as before.