recursal/Fanatic-Fandom huggingface dataset:
Juggernaut - Kuurth: Breaker of Stone (Fear Itself)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in October 2022. May need to contact him to see if you can still get it.

**-CARDS**

4 BAM!

6 civs, 4 thugs Left spawns.

7 civs, 7 thugs Middle spawns.

6 civs, 4 thugs Right spawns.

6 Threat cards. 2 that deal damage to heroes ending their turn there, 2 threats that multiply the damage dealt in that location by the number of civilians in that location, 2 threats that make actions cost 2 icons instead of 1.

His Bam adds 1 civilian or thug to every location(no idea why he chose an or, as he doesn't take advantage of thugs or civilians on the board). Win condition of KOing all heroes at the same time. No KO effect. His overflow effect brings threat cards back into play, and if not possible, deals 1 damage to all heroes.

**-PLAYTESTING:**

**TheAnyel**

**Clearly not tested.** His BAM count is low, but he has 2 special cards that deal damage with a great coverage and spawning 1 token in every location is too much. His spawn numbers are good too, so he will be overflowing locations with no trouble, His threat card to make actions cost 2 icons slows Heroes too much, as needing 6 actions to clear that card is too much for a card that will for sure come back in the next Villain turn, and that's not taking into account the rest of actions slowed down in there, like taking down thugs or damaging him. **After 5 tries I concluded that it is impossible to beat in his current state**, as he will win after his 3rd or 4th card. **UNPLAYABLE.**

**SIDENOTE**

The following Fear Itself Villains (Juggernaut, Hulk, Thing, Titania) designed by Fresh Baked Homebrew share the same Villainout Plot, Overflow and Bam! effects, so they are basically the same villain with a different art. The only difference between them are:

-Hulk and Juggernaut share the same threat cards. Thing and Titania change the 2 threat cards that deal damage to Heroes ending their turn there for 2 cards that make thugs require 2 damage to be defeated.

-Each Master Plan Deck has 2 unique special cards with 2 copies each, with the 8 cards left being the same. **Juggernaut's card allow him to deal damage in every location he moved through and to stop heroes from using the previous card actions, which combined result in him being impossible.**

-Titania has an extra effect to her Bam!, allowing her to place a Crisis token in her Location which skips spawns in that Location and triggers her Overflow effect. (Completely broken).
Fumbus

### **Bubbling In A Beaker**

Fumbus, the Iconic Alchemist from the Pathfinder RPG joins the United Roster. As an Alchemist, you're fascinated by uncovering the secrets of science and watching things go BOOM!

Fumbus has a unique playstyle compared to the rest of the United Roster, thanks to his Starting Hand card **Infused Reagents**. Instead of gaining the actions of the previous Hero card in the Storyline, you gain 1 action Token matching one of the symbols of the previous Hero card in the Storyline. This ultimately gives him fewer actions to work with (since he'll only gain 1 Token from cards that would normally give 2 actions), but he has the freedom to save these actions to use on a later turn.

**Calculated Splash** fills the rest of his deck's ability cards. This ability allows you to use your first Action or Heroic token in your Location AND both adjacent Locations that turn.

Part of Pathfinder United
Kiba Inuzuka

Functioning much like Kitty Pryde, Kiba's starting hand card **Akamaru** places an Akamaru game piece on the board and lets you use your move actions to move Akamaru instead of yourself.

**Fang Over Fang** allows both you and Akamaru to Attack in your Location. **Man Beast Clone** lets you use any number of your actions as Akamaru instead of Kiba. **Double Headed Wolf** returns Akamaru to your Location and doubles the attack actions of the previous Hero card in the Storyline. **Ninken** lets Akamaru take an attack or heroic action in his Location.

Part of Naruto United
Caveman

## Caveman(alternatively  Buff Caveman)

Dani's Caveman

**Cavemen** are the player controlled characters in Muck. Up to 8 Cavemen can be stranded on one Muck Island at a time, and are capable of harnessing the abilities of Power Ups to gain the advantage over the island's inhabitants. They are also seemingly very proficient survivors.

## Appearance

Cavemen are yellow-skinned humanoids with what appears to be black hair and facial hair covering a majority of their face - save for their eyes. They possess lopsided, bulging eyes that never look the same direction. Without armor, they are shirtless with dark brown shorts.

All Cavemen look identical to one another.

## Trivia

* According to Dani's video, the Cavemen were supposed to have smaller eyes before.

## History

 Version 0 | Introduced the player model.
Guile

A homebrew Hero design by The Meeple Monkey

### Why play as Guile?

Are you holding out for a Hero? One that's gotta be strong? One that's gotta be fast? One that's gotta be fresh from the fight? Then Guile might just be your man! He brings a lot of Heroic and Attack actions to the team as well as a decent amount of Movement. His signature Special Effects like **Sonic Boom** and **Flash Kick** also deal a fair amount of damage, but have the additional benefit of being unpreventable due to their speed! Meanwhile Guile won't let a bunch of thugs prevent you from getting to your goal with the crowd clearing **Solid Punch**,

* Pro Print Files
* Home Print files

Part of Marvel Vs Capcom United
Blade

**Blade** is a Kickstarter-exclusive Hero from Marvel United. He was a Stretch Goal unlocked at $540k during the first Marvel United kickstarter.

## Strategy

As a vampire/human hybrid, Blade’s abilities make him a rather versatile Hero. A very skilled fighter and full of stamina to keep him moving, Blade goes from Location to Location dealing damage to enemies that cross his way. His hunter skill doubles the damage he deals to a specific enemy, he can even crash a party and clear off all Thugs from a Location. Of course, his healing factor also allows him to draw a card when needed.
Companion

## Summary

**Companions** is a new feature introduced in Marvel United Multiverse were players can choose to add to their game, giving them more options and strategies.

## Gameplay

If a Hero chooses to take a Companion with them, they simply shuffle the 3 Companion cards into their Hero deck and place the Companion’s game piece next to their Hero. Every turn, the player can move their Companion one Location for free. While Companions are not considered Heroes (they don’t take damage or suffer other effects), they do provide company so Heroes don’t count as being “alone” in their Location. Companion cards work just like Hero cards, providing an Action to the Hero and a Special Effect to their Companion.

## List of Companions

* SG = Stretch Goal

Caption
M.O.D.O.K.

**M.O.D.O.K.** is a Kickstarter-exclusive Villain from Marvel United. He was a Stretch Goal unlocked at $580k during the first Marvel United kickstarter.

## Strategy

M.O.D.O.K. is a supreme strategist with psionic abilities, which makes him a formidable foe. He’s not so concerned with attacking the Heroes’ bodies, but to probe their minds until they can no longer stand against him. His attacks and other stratagems cause the players to flip down their cards on the Storyline, one by one. If they’re ever all down, all is lost.

Besides employing his Technopathy and Psionic powers, his Threats also place dangerous Henchmen in the Locations. Spot and the Chameleon take advantage of the actions performed by the heroes to flip their cards or attack them directly, while the Living Laser can do either depending on where the heroes are.

Heroes will really need to rethink their usual strategies against this unusual Villain, or they risk losing their heads.
Might Guy

### **The Leaf's Noble Green Beast Turned Red**

Might Guy, one of the most powerful characters in the series, unleashes the 8 Inner Gates. An ability that grants you ultimate power in exchange for your life. Might Guy has a deck that functions very similar to the Hero Phoenix.

His Starting Hand card, **Eight Inner Gates**, has other Heroes skip Might Guys cards in the storyline. In addition, when Guy is KO'd the Villain does not BAM! or activate alternative effects, instead Guy has to play his next card randomly when he recovers from being KO'd.

Playing your cards randomly on KO may not seem like a terrible trade off, but somewhere in your deck is **Night Guy**. You Move to any Location and deal 4 unavoidable damage to a single target, however...you die. You are removed from play for the rest of the game. The other Heroes must continue on without you.

**Evening Elephant** has you move around the board, going clockwise 5 times. Each time you enter a Location, you attack in the opposite Location.

**Daytime Tiger** lets you perform 2 heroic actions in the Villain's Location, then move them to either of their adjacent Locations.

**Morning Peacock** gets rid of 4 thugs in your Location and 2 thugs in each adjacent Location. However these thugs are discarded, not defeated.

**Inspire** allows Guy to distribute 3 heroic tokens among any number of Heroes besides himself.

Part of Naruto United
League of Villains (U.S.J. Incident)

### **Can You Survive This Trio?**

The U.S.J. Incident is a special Villain battle, using the setup style of the Season 3 Dark Avengers Villain battle in Marvel United.

The 3 standard missions are replaced with the **Kurogiri**, **Nomu**, and **Shigaraki** Missions (placed randomly), and a certain number of Master Plan cards are removed randomly based on the number of players. Similar to the Dormamu Villain fight, your goal isn't to "win" as much as it is to "survive".

The Villains are always under pressure and can only be damaged when there are 3 or fewer Threat cards in play. Defeating a Villain does not remove it from play, but defeating all 3 Villains does play the next Master Plan card facedown. The Villains are defeated after their last Master Plan card is resolved. The Villains win if there are 4 Crisis tokens on the U.S.J Incident dashboard, and a Crisis token is added whenever a hero is KO'd.

The Threats are the 6 Zones of the USJ, each with a different end of turn effect. **Ruins Zone**, forcing those who end here to discard a token or discard a card. **Landslide Zone**, which forces those starting here to ignore all action symbols on the previous Hero card. **Mountain Zone**, which forces those ending here to discard 1 card if there are thugs in that Location. **Conflagration Zone**, the civilian version of Mountain Zone. **Flood Zone**, preventing those who start here from leaving with move actions. And **Downpour Zone**, forcing those starting here to ignore any Special Effects on their cards.

Each Master Plan card has you moving all 3 Villains, activating their BAMS!, then performing some special effect listed at the bottom of the card. **Unforeseen Simulation** returns cleared Threat cards, **Change of Tactics** shuffles the order of the Mission cards, **Reinforcements** adds thugs, **Distractions** add civilians.

Part of My Hero Academia United
Marvel Vs Capcom United

A homebrew project by Norrlyth and The Meeple Monkey.

Back in the day, X-Men Vs Street Fighter hit the arcades, bringing with it the fun of mashing the battles of these two iconic franchises together. Later expanding to cover even more characters under the umbrella of Marvel Vs Capcom, these games gave us countless hours of fun, duking it out with teams of larger-than-life characters. Now you can recreate some of your favourite match-ups from back in the day on the tabletop with Marvel Vs Capcom United! This will be a page to host Heroes, Villains and Locations themed around the Marvel Vs Capcom video games.

Characters listed here without links can be found in the Marvel United Discord.

### Models

If you are interested in Chibi Streetfighter figures for Marvel Vs Capcom United, then look no further than Big Head Chibis! P.S. They also have a great range of minis for Mortal Kombat, Marvel and DC characters as well!

* Patreon
* Cults3D

### Print Folders

* Norrlyth's Folder
* The Meeple Monkey's Folder

### Heroes

* Amaterasu
* Blanka
* Chun Li
* Dhalsim
* E. Honda
* Guile
* Ken
* Monster Hunter
* Phoenix Wright
* Ryu
* Sentinel MvC
* Zangief
* Zero

### Villains

* Akuma
	+ Akuma Unbroken Dash
	+ Akuma Pressured Dash
* Balrog
* M. Bison
* Sagat
* Shuma-Gorath
* Vega

### Locations

* Meeple Monkey's Marvel Vs Capcom Locations - Pro Print (with 5mm bleed)
* Meeple Monkey's Marvel Vs Capcom Locations - Home Print (no bleed)
* Norrlyth's Marvel Vs Capcom Locations
Ms. Marvel

**Ms. Marvel** is a Kickstarter-exclusive Hero from Marvel United. She was a Stretch Goal unlocked at $470k during the first Marvel United kickstarter.

## Strategy

Kamala Khan may look like just a spunky kid, but her powers make her a true Hero, as capable as any other. She can distort her body, turning all action available to her into whatever she needs, or use morphogenetics to bring previously played cards back into her hand. Stretching herself she can even hit enemies in adjacent Locations!
Deadpool

Disambiguation:

* *For the expansion of the same name, see Deadpool (Expansion).*
* *For the villain of the same name, see Deadpool (Villain).*
* *For the anti-hero of the same name, see Deadpool (Challenge).*

**Deadpool** is a playable Hero from the Deadpool expansion.

## Official biography

The "Merc with a Mouth" started out as international assassin Wade Wilson when inoperable cancer sent him looking for a cure. Canada's Weapon X program took him in and cured him of hte cancer, while also giving him superhuman powers.

Eventually he was too much for them to handle, so was sent off to Hospice. Instead of stripping him of his ablities, they tortured him through experimentation. After escaping, he continued as a mercernary and was found by S.H.I.E.L.D. Mostly though, he fought anyone he saw fit.

## Strategy

Thanks to his ridiculous regenerative healing factor, Deadpool is nigh-unkillable. A starting hand card allows him to draw a card after any Villain turn where he’s damaged. He just fights through the pain, ignoring damage and getting extra Attack tokens. He may even be able to shrug off any special effects of a Master Plan card. Oftentimes he can be quite unpredictable, gaining a Wild token, but being forced to play his next card randomly. But when he decides to put maximum effort in it, he can blow a sizeable hole into any enemy. And of course, Deadpool can’t resist breaking the fourth wall from time to time. He can reach out and pick a couple cards from the Deadpool Challenge deck (he doesn’t care if you’re actually using that Challenge or not) and choose one to execute.
All Might

### **The Number 1 Hero, Looking For A Successor!**

All Might, the Symbol of Peace and a beacon of hope. Far from his prime, thanks to an injury he sustained, and is now in search of a worthy successor. Now, normally, this would be Izuku. But thanks to his cards **One For All**, you get to decide. One For All adds 2 tokens onto the **9th User** card (a separate card like the Fantastic Four card). He has 3 copies of One For All, one of each non-wild action type. Once the 9th User card contains 6 Tokens, you select another Hero and give them all of them. Will they live up to your expectation as a successor?

Part of My Hero Academia United
Dhalsim

A Homebrew Hero design by The Meeple Monkey

### Why play as Dhalsim?

Dhalsim is a slow and deliberate fighter, and his powers should not be underestimated. Being altrustic soul, he has a great number of heroic actions at his disposal. Dhalsim also makes up for his lack of movement with **Yoga Punches**, **Yoga Kicks** and **Yoga Fire** attacks that can strike the enemy from range. In a pinch he can also use meditation to reach an enlightened state, allowing him to **Yoga Teleport** to any location. And when his usually calm temper does flare, he can unleash a devastating **Yoga Flame** that cleanses the field of friend and foe alike.

* Pro Print Files
* Home Print files

A part of Marvel Vs Capcom United
Chunkium Bar

In-game sprite

The **Chunkium Bar** is an Item crafted by smelting Chunkium Ore in a Furnace, or commonly found in Huts. It is used to craft the Chunky Hammer and Chunkium Armor.

## Tips

* Chunkium Ore smelts extremely slow, so it is advised to use multiple Furnaces to save time.

## Trivia

* This is the only Item in the game where all crafting recipes can only be made using drops from Enemies.
Lizard (Homebrew Hero)

**-Where to find it?**

Uses art from the Lizard Henchman card from the game. Rules by KaptainKurch (discord). The deck can be found in a message across the "Homebrew" section, in the Marvel United discord.

Link for the cards in the Homebrew section - Marvel United discord

**-CARDS:**

4 movement actions.

7 attack actions.

4 heroic actions.

3 wild actions.

5 special cards, 1 of them allowing him to draw a card at the end of the Villain turn if he has less than 3 cards in his hand as long as the card is faceup in the storyline (starting hand card). Also has a move to any location effect, a turn civilians into thugs and redistribute among all locations effect, and 2 search a card in the deck effects, 1 for another hero and 1 for himself.

6 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: **Balanced.** Good variety of effects. Good mix of support and tank on any team.
Homebrew Resources

The Marvel United Discord is a very active community of designers. Consider joining and discussing your design ideas in the home-brew channel. Below are a few recommended resources to assist your designing process.

## Templates

InDesign Templates (diversionArchitect)

The InDesign Templates currently includes Home Print PDFs, Villains, Heroes, Locations and Rogues Gallery Villains.

Photoshop Templates (Helios23 and xnellynelx)

The Photoshop Templates include Locations, Threat & Masterplan Cards, Mission Cards, Villain Dashboards, Hero Cards, Equipment and Backstory

## Artists

chasperKC has made a number of characters using editing talents with existing marvel united art in the Marvel United "Fan"fare project.

Nicomooz has generously provided custom made art to a number of projects.
Kakashi Hatake

### **The Copy Cat Ninja**

The Sharingan warrior, known for all the techniques he's copied and the ability to mimic someone's actions perfectly.

He has 2 copies of **Sharingan** in his deck that not only copy the Special Effect on the Hero card before it in the Storyline, but the actions at the bottom of the card also copy the actions of the previous Hero card in the Storyline.

He also has 2 copies of **Kamui** that allow you to remove the top card of the Villain's Master Plan deck from play, or remove any faceup card from the Storyline. Get rid of a card you know is troublesome, or maybe get rid of the Hero card before Sharingan in order to gain a constant ability prior to that!

Part of Naruto United
Bunker

### **Initialize Combat Mode**

The Indestructible Bunker, a heavily armored war machine, joins the United Roster.

Bunker's suit has various Modes it can cycle through, and his special effect cards reflect this. He has 3 different "Mode" cards in his deck, but only the most recent one in the Storyline is in effect. **Recharge Mode** allows you to draw 2 cards during your draw step instead of 1, **Turret Mode** allows you to Attack with ANY action type, **Upgrade Mode** allows you to skip your draw step (so long as you have at least 2 cards in hand) and doing so grants you the symbols at the bottom of the previous 2 Hero cards instead of only the most recent. Should you find yourself in a mode that is no longer beneficial to your situation, **Decommissioned Hardware** allows you to swap the position of any 2 of your Mode cards, allowing you to change which one is the most recent Mode card in the Storyline.

Part of Sentinels of the Multiverse United
Marvel United: Multiverse

**Marvel United: Multiverse** is a Core Set for the game Marvel United.

## Overview

There’s much more out there than what we see in our everyday lives. Besides our own universe, there’s countless others, each with their own versions of super heroes and villains. Now, they veil has been pierced and these worlds are colliding. It’ll take everyone working together to make things right again.

*Marvel United: Multiverse* is a new standalone expansion for the *Marvel United* game series. Players must work together to defeat the villain before their plan comes to fruition, moving around different locations as they go. This set includes new equipment and Commander Solo Mode for new ways to play.

## Characters

### Heroes

* Captain Carter
* Loki
* Shuri Black Panther
* Spider-Man 2099 (Original Suit)
* Mighty Thor
* Ironheart

### Villains

* Emperor Doom
* Immortus
* Maestro

## Component list

* 10 Character Pieces
* 8 Locations
* 1 Mission Dashboard
* 4 Villain Dashboards
* 84 Hero Cards
* 48 Master Plan Cards
* 3 Mission Cards
* 24 Threat Cards
* 12 Super Villain Cards
* 8 Super Hero Cards
* 2 Challenge Cards
* 12 Battle Plan Cards
* 7 Equipment Cards
* 1 Villain Tracker
* Tokens
Kankuro

### **Puppet & Master**

As one of the Kazekage's children, Kankuro went through intense training to hone up his skills, becoming a master user of the puppet technique.

Much like his sister, Temari, Kankuro is stalling time for Gaara. This is represented in the **Stall for Gaara** track. Kankuro's dash has 2 health pools, one for him & one for his puppet Crow. Anytime Kankuro moves, Crow moves as well, always staying in the position opposite of Kankuro. While puppet masters tend to be weak in up close confrontation, you must deal with their puppets first. Kankuro doesn't have much health, however he can't be damaged until you defeat Crow.

Also like his sister, the **Gaara Partial Transformation** Threat card is here as well. In the same fashion, Gaara can't be damaged and will lash out at the end of the game, potentially robbing you of your victory. **Temari** deals damage to everyone in her Location, anyone who took damage is moved to the next Clockwise Location. **Chakra Shield**'s protect Kankuro, while **Iron Maiden**'s deal serious damage to Heroes who don't have the movement on hand to dodge them.

His Master Plan has two nasty tricks, both involving his puppet Crow. **Puppet Master** deals damage to all Heroes in Crow's Location, or increases the Track if Crow has already been dealt with. Puppet Triad shows off the hidden weapons within Crow, letting you know it's never safe to let your guard down. When Crow is defeated, **Puppet Triad** deals damage to all Heroes, regardless of Location. If Crow is already defeated when this card comes out, the Track increases once more.

As a Hero, Kankuro puts you in control of his puppets. Kankuro's deck comes with 3 Equipment cards: Black Ant, Crow, and Salamander. You use these cards like normal Equipment, however they can't be recharged except by the **Puppet Technique** cards in your deck.

Part of Naruto United.
Gaara

As a Villain, Gaara is a savage monster lashing out at everything in his path and winning when all Heroes are KO'd at the same time. His Threats consist of his two siblings: **Temari** who damages all Heroes in her Location and moves them to the next Clockwise Location, and **Kankuro** who damages each hero in his Location. **Desert Suspension** are Locations where Gaara can't be damaged, and **Eye of the Sand** forces each Hero in those Locations to reveal the top card of their deck. Revealed Special Effects are placed at the bottom of the deck.

Gaara only has 1 type of Special Effect in his Master Plan deck. **Sand Burial Prison** which deals 1 unpreventable damage to all Heroes and prevents them from moving during their next turn. Which Heroes are effected depend on the Master Plan card. 2 Sand Burial cards target Heroes in Locations with Threat cards, 2 Sand Burial cards target Heroes in Locations without Threat cards.

Gaara also comes with **The Sand Siblings** challenge mode, in which you fight Temari & Kankuro before you fight Gaara. Gaara receives buffs depending on how far the Stall For Gaara tracks go in the previous fights.

As a Hero, Gaara is all about his ultimate defenses. His Starting Hand card, **Sand Shield**, allows him to ignore 1 damage each Villain turn. While **Sky Sand Defensive Wall** allows you to select a Location. Heroes can't be damaged in that Location until the start of your next turn, and for each damage you prevent with that effect, you rescue a Civilian from that Location.

Part of Naruto United
Mr Negative

**-Where to find it?**

Art by Erwin Thunder. Rules by Canje Studios (Discord). The deck can be found in the Homebrew Projects section of the Marvel United discord.

Link for the cards in the Homebrew Projects section - Marvel United Discord

**-CARDS**

5 BAM!

7 civs, 6 thugs Left spawns.

7 civs, 4 thugs Middle spawns.

7 civs, 6 thugs Right spawns.

6 Threat cards, 2 with a Landing Effect to change his Persona and clear all tokens in all Threat Cards, 2 with a Heroes ending turn effect to give them Crisis tokens, 1 to allow Mr Negative to deal double damage to Heroes in this Location, and a final one that gives Heroes the win if they clear the card with the Villain deck empty and Mr Negative in his Light Force Persona.

**-PLAYTESTING:**

**TheAnyel**

Although his BAM! count is low, he has a lot of special effect cards to allow him to be a threat. I said to Canje that I was not a fan of Villains designed to represent their heroic side with rules making it easier for heroes, but once I tested him it was clear that he had a great design. Mr Negative jumps from his Light Force Persona to his Dark Force Persona, with heroes having no knowledge on when will this happen. His Light Force Persona heals Heroes but ignores all damage, while his Dark Force counterpart deasl damage and forces heroes to play card randomly. Heroes need to tackle him quickly, as waiting for his last card can result in him switching to his Light Force Persona and making it impossible for heroes to win if they cleared the Seeing the Light threat card earlier or putting their hopes into that threat card and finding out the last card is a switch to his Dark Persona. **Fantastic design.**
Lady-Spider

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in January 2023. May need to contact him to see if you can still get it.

**-CARDS**

7 movement actions.

3 attack actions.

5 heroic actions.

3 wild actions.

3 special cards (adding a total of 3 tokens of your choice (2 in one card, 1 in another). Ability to move the villain to ther location and delay his turn by 1 card.

6 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: High mobility. **Feels balanced.** Special cards allow her to become a perfect support character, due to the token gain and the Villain delay + movement.
Cameron Hodge

A Homebrew Villain design by The Meeple Monkey with assistance by KinStryfe, Diversion Architect and Lukeyy19. Art by Ric Nicholls and Erwin Thunder.

### Why Play Against Cameron Hodge?

Playing against Cameron Hodge lets you explore the question, 'What if you were working for the Bad Guy and you didn't know it?!' in a very thematic Villain Scenario. Based on the first issues of X-Factor, this battle has Cameron Hodge posing as your Hero team's PR guy. You all even get to start in the **X-Factor Headquarters** location together. Isn't that cozy?

### Threats

Unbeknownst to you, Hodge is sending you on **Wild Goose Chases**, putting you in harm's way with bad intel and sowing the seeds of mistrust within your team. He has you convinced that you are rescuing mutants from an increasingly hostile human population, but he is really trying to fan the flames of conflict between the **Hateful Humans** and **Dangerous Mutants** through your actions**.** Hodge robs you of the progress you are making by turning humans and mutants against you and each other, stealing civilian and thug tokens from your mission cards and setting them loose in the locations again.

### Villainous Plot

Hodge's end goal is for outright war to break out between the two factions (A war which will justify his desire to wipe out all mutant-kind). If he fills a variable number of locations, based on player count, with **Crisis tokens** he wins!

But there's a shocking twist!

If you can complete 2 missions, you uncover his true nature and realise that he's been playing you for fools! What have you done?!? His **Secret Base** will appear along with squadrons of **Smile-Face Soldiers** from his anti mutant terror group, **The Right**.

### Heroic Goal

How can you atone? Well, Hodge is just a guy in a suit with glasses. So as tempting as it seems, taking him out is not very heroic! (This is a departure from the comic where he does in fact don a suit of super armour and go to battle!) Instead, you'll have to win back the trust of the people by righting your wrongs, undoing the damage you've done through selfless acts and peace-keeping efforts before it's too late! Mechanically this is achieved by using your remaining turns to clear all of the cards you had played to the Storyline up to that point by replicating their actions in reverse. Can you do it while fending of Hodge's henchmen and preventing further chaos? Time to find out!

### Print Files

* Pro Print Files
* Home Print PDF Files

### Tabletop Simulator

* TTS Files

A Marvel Homebrew Villain
Hector

### **Building A Pen Around Mankind**

Hector doesn't want to see humanity suffer, however he knows they can't be left alone to enact their own cruelties. As such, Hector isn't concerned with fighting the Heroes, just building his pen. If all Locations have a Crisis Token, his pen is complete and Hector wins.

His Threats consist of **Forgemaster Loyalty**, represents a Night Creature's Loyalty to their forgemaster. Hector can't be damaged if that Location if there are any Thugs in that Location. **Night Creatures** on the other hand are henchmen who swarm and attack over a large area. They also enforce the pen Hector is creating, making it difficult to leave an area they guard.

All of Hectors movements are to further the creation of his pen. He cares not for where your Heroes are positioned. He'll constantly move to whichever Location is in need of his abilities. Improving on his creation, **Energy Cage** punishes Heroes who try to leave the pen without dealing with the pen, dealing damage to Heroes to move out of Locations with Crisis tokens.

Part of Castlevania United
Lini

### **The Power Of Nature**

Lini, the Iconic Druid from the Pathfinder RPG joins the United roster. As a Druid, Lini commands the powers of nature. Calling her animal companion Droogami for offense, or commanding the nature itself for defense.

Her Starting Hand card is **Droogami**, her loyal companion. This puts Droogami in play and, as long as the card is faceup, allows you to use 1 of your actions each turn as Droogami.

Her other specials consist of **Incredible Companion**, which allows Droogami to perform any combination of 2 move/attack actions (2 moves, 2 attacks, or 1 of each). Lastly, **Wall of Water** allows you to remove any Crisis Tokens from your Location/Heroes in your Location, as well as protect all Heroes in your Location from damage dealt from adjacent Locations.

Part of Pathfinder United
Baron Blade

### **Pull The Moon**

Baron Blade is a genius soviet scientist, whose schemes only grew with his intellect. His most recent plan? Pulling the moon into the Earth!

Baron Blade is a unique Villain for Marvel United, as his Dashboard has 2 Villain sides, rather than a normal Villain side and a back side. He starts play with the **Terralunar Impulsion Beam Track** side faceup, which is a 0-15 track that ends the game should it reach 15. Unusual for Villains, Baron Blade only has 1 health, regardless of players, so once you make the Villain damageable, you can secure the win easily.....not. When you "defeat" Baron Blade, the Dashboard flips to the other side. You've stopped his Beam Track, so now he has no choice but to deal with you himself.

His Threats consist of **Mobile Defense Platforms**, which are Locations that Baron can't be damaged in. And **Blade Battalion**, Henchmen that attack a Hero in their, and adjacent, Locations.

His Masterplan consists of **Backlash Field**, a Special Effect that redirects the first damage dealt to Baron Blade to the active Hero until the start of the next Villain turn. And **Hasten Doom**, where he deals 1 damage to each Hero in his Location and accelerates the next Villain turn by 1.

Part of Sentinels of the Multiverse United
Haku

### **Crystal Ice Mirrors**

Haku is a loyal follower of the rogue ninja Zabuza. Despite being kind hearted by nature, he'll do anything to protect Zabuza, even going all out against you.

Haku only has 1 type of Threat Card, **Crystal Ice Mirror**. These 2hp Henchmen deal 1 damage to 1 Hero in their Location. While in a Location with a Crystal Ice Mirror Threat, Haku can't be damaged. The damage from a Haku's BAM! also increases when in a Location with a Crystal Ice Mirror. With only 2 health, they can be destroyed fairly easily, however they return to play if the Location Overflows. Lastly, if all Heroes are KO'd at the same time, Haku wins.

In addition to reforming on Overflow, Haku's Master Plan deck contains **Crystal Reform**, a card that has Haku move to the next Location without a Threat Card and return a Crystal Ice Mirror to it.

Part of Naruto United
Ino Yamanaka

### **A Beautiful Mind**

As someone who excels in mind-affecting techniques, Ino aims to disrupt the Villain's flow.

Her Starting Hand card **Sensory Ninja**, keeps her aware of the Villain's movement and allows her to immediately move to an adjacent Location should the Villain end their turn on her Location.

Her signature ability, **Mind Transfer**, requires her not to move the turn she uses it. But by doing so, she decides the Villain's movement during the next Villain turn. Want them to move 2 Clockwise? How about 3 Counter Clockwise? Why not keep them in place with a 0 movement?

**Chakra Trap** is another attempt for Ino to disrupt the Villain's movement. If a Villain moves into the Location opposite of Ino, you end their movement in that Location.

Part of Naruto United
Feral

Affiliations:

**Feral** is a Kickstarter-exclusive Hero from Marvel United: X-Men. She was a Stretch Goal unlocked at $340k during the second Marvel United Kickstarter.

## Official biography

> "A mutant with cat-like features, heightened senses and vision, and trouble dealing with her emotions and impulse, Maria Callasantos grew up in New York City. After killing her family members except her mutant sister Lucia, they joined the underground Morlock community of mutants. Feral found the X-Force, but her sister, now Thornn, went in the opposite direction and joined the Brotherhood of Evil Mutants. When X-Factor saved an anti-mutant, Feral joined the Mutant Liberation Front out of disgust. After contracting the Legacy Virus, she joined the Hellions, but after she was cured, she finally returned to the X-Men."
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## Strategy

Feral is a lethal and agile predator, moving around with great ease and pouncing on its prey when they least expect. Using her claws and teeth she can do considerable damage to the poor soul she hunts down. But more than that, her acute senses help her avoid the worst perils, ignoring the first damage she would take, or blocking any Crisis token a Villain would assign to her.

### List of cards

1. Move + Attack
2. Move + Heroic
3. Move + Heroic
4. Attack
5. Attack + Attack
6. Heroic
7. Wild
8. Wild + Wild
9. **Acute Senses:** The next time you would take 1 damage or be assigned 1 Crisis token, you may flip this card facedown to ignore it. // Move
10. **Acute Senses:** The next time you would take 1 damage or be assigned 1 Crisis token, you may flip this card facedown to ignore it. // Move
11. **Claws and Teeth:** Attack + Attack // Move
12. **Claws and Teeth:** Attack + Attack // Move

## External links

* Feral on Wikipedia
* Feral on Marvel Database
Ant-Man

Affiliations:

**Ant-Man** is a playable Hero from the Marvel United base game.

## Official biography

> Former thief Scott Lang once stole an advanced size-altering suit in order to aid his ailing daughter, only to discover that the pilfered tech belonged to the world-renowned Dr. Hank Pym. Seeing the heroic potential within him, Dr. Pym allowed Scott to continue using the suit, as well as the identity Pym once battled evil under. As the astonishing Ant-Man, Scott now handles the jobs "too small" for any other Super Hero.
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## Strategy

Scott Lang, the Ant-Man, proves that the greatest things may come in the smallest sizes. As tiny as the Ant-Man can become, nothing can diminish his will to do good. His determination allows him to perform several Heroic Actions. But most impressive is his ability to alter his size, becoming so small to the point where he is nigh-invisible, becoming invulnerable to attacks , or to suddenly grow to gigantic proportions, taking enemies by surprise and smacking them hard.

### List of cards

1. Move
2. Move + Heroic
3. Attack
4. Heroic
5. Heroic + Attack
6. Heroic + Heroic
7. Heroic + Heroic
8. Wild
9. Wild + Wild
10. **Grow:** Move then Attack Attack Attack against a single target. // Move
11. **Shrink:** You cannot take any damage until the beginning of your next turn. // Wild
12. **Quantum Leap:** Swap this card with any of your faceup cards in the Storyline. That card becomes the one you played this turn. // Empty

## External links

* Ant-Man (Scott Lang) on Wikipedia
* Ant-Man (Scott Lang) on Marvel Database
Iron Man (Civil War - Legislation Track)

**-Where to find it?**

Uses art from Season 3 of the game. Rules by DiceCapades (discord). The deck can be found in its own project page inside the "Homebrew" section, on the Marvel United discord.

Link for the cards in the Homebrew-Projects section of this character - Marvel United discord

**-CARDS**

10 BAM!

6 civs, 5 thugs Left spawns.

8 civs, 7 thugs Middle spawns.

6 civs, 5 thugs Right spawns.

5 Henchman Threat card with a BAM! (Iron Spider, Tigra, Wonder Man, Yellowjacket as normal threats, Ragnarok as a special threat card not deployed at the start of the game), 2 Symbol Threat cards.

**-PLAYTESTING:**

**TheAnyel**

On paper, the concept is super interesting, however it felt too easy for me. Iron Man's BAM!, special rules and track work good. However, his threat cards may be too weak, as in my playthrough I didn't feel like they were causing any trouble to my team. I think Iron Man's ability to discard tokens in order to advance his tracker may be undermining his own overflow effect by leaving less tokens on the board. This could be solved by adding additional effects to Tigra, Spidey and Wonderman, where they focus on spawning tokens, advancing the tracker.

1. Ragnarok didn't enter the game, so I still need to play it a little bit more to test him.
2. Yellowjacket feels good, but it can be easy to trick him into returning to a location full of heroes that are ready to destroy him.
3. Spider-Man and Tigra feel weak to me, both healthwise and their abilities (You can avoid Spidey ability by staying in his location).
4. I completely ignored Wonderman for the whole game, so he didn't gain any health or dealt any damage.
5. Yellowjacket, Tigra and Spidey at 3 health... may be too low. You could improve it to 4 or keep it at  3 if you added some kind of special effect to Iron Man to allow him to shield once per hero turn the first damage done to the  henchmen at his or adjacent locations and adding additional spawning effects to them:

* Iron Man. Henchman in Iron Man's current location or adjacent ones reduce by 1 the damage done to them in each Hero turn.
* Tigra: 3 Health. If there are no Heroes in her location, spawn Thugs tokens in her location equal to the number of players.
* Wonderman: 5 Health. If Wonder Man is at full health, spawn Civilians tokens in his location equal to the number of players.
* Yellowjacket: 3 Health. (No additional effect. i feel Iron Man protection is enough for him)
* Iron Spider: 4 Health. Change the "If multiple heroes were moved" to "Heroes moved". Add "Heroes in his location can't move for their next turn".

I think these changes could elevate the difficulty of this villain. I will try him again with other heroes before making the mentioned changes.
M. Bison

A homebrew Villain design by The Meeple Monkey. Feedback in the comments is always welcome!

### Why Play Against M. Bison?

This is the end of the line, the final showdown. If you want to be the Champion, you'll need to defeat M. Bison. As befits a final boss, he's not going to make it easy.

### Villainous Plot

As head of the shadowy and nefarious criminal organisation, Shadaloo, M. Bison's plans are all about World Domination. That, and a street fighting tournament for some reason. Oh well, I guess it's good to have a side project. Anyway, your job will be to defeat M. Bison before he reaches the end of his **World Domination Track**.

**BAM! / Overflow**

Shadaloo has its tendrils everywhere and as he travels, M. Bison will be filling Locations with Crisis tokens, then increasing his track for every Crisis token there.

### Threats

If you want to stop him, you'll need to get past his 4 top generals. As Bison's no. 2, **F.A.N.G.** makes it his business to advance Shadaloo's influence. **Balrog** is M. Bison's bodyguard, ever-ready to step between anyone and his boss. **Vega** is a cruel hitman who will prey on the weakest link and strike anyone back who tries to stop him. Finally, in **Sagat**, M. Bison has one of the world's strongest fighters by his side. But it's rumoured that this giant at least has honour in his heart. Can you use this to your advantage? As each of these Henchmen take down their enemies, Shadaloo's path to World Domination gets closer. On top of this, M. Bison is not above using despicable **Brainwashing** techniques to pit friends against each other.

### Master Plan Deck

Make sure you take down Bison's generals quickly, lest they be allowed to lead the **Shadaloo Crime Syndicate** to victory with multiple strikes around the globe. Finally, watch out for the Master himself. He may decide to show you the might of his Psycho-Power first hand, bring multiple heroes to their knees at once!

* Pro Print Files
* TTS Files

A part of Marvel Vs Capcom United.
Hawkeye

**Hawkeye** is a Kickstarter-exclusive Hero from Marvel United. He was added to the base Marvel United pledge at the beginning of the Kickstarter campaign.

## Official biography

> Trained at an early age in the art of archery, the young Clint Barton's prodigious skills earned him the Hawkeye. Over time, Barton became one of the world's most elite marksmen. Inspired by the selfless deeds of Super Heroes like Iron Man and Captain America, Barton dooned an iconic costume and put his sharpshooting skills to work as the heroic Hawkeye.
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## Strategy

Hawkeye is an elite soldier and a very well-rounded Hero. As a capable fighter, he’s able to redirect damage to enemies around him. But it is with a bow and arrow that he truly excels. He can turn any Action he uses from other Heroes into Attack actions, and he’s even able to fire at enemies all the way on the opposite side of the play area!

### List of cards

1. Move
2. Move + Attack
3. Move + Attack
4. Heroic
5. Heroic + Heroic
6. Attack
7. Attack + Attack
8. Wild
9. Wild + Wild
10. **Master Marksman:** This turn, you can treat each symbol on the Storyline as Attack Attack. // Move
11. **Longshot:** Deal Attack Attack in the opposite Location. // Heroic
12. **Martial Artist:** Until the beginning of your next turn, any damage you would take can be redirected to enemies in your Location. // Attack

## External links

* Hawkeye on Wikipedia
* Hawkeye on Marvel Database
Castlevania United

A homebrew design by xnellynelx

Google Drive Link & Table Top Simulator Link

Castlevania is a horror-themed action adventure animated series and video game series set in a dark fantasy Medieval world. This homebrew project primarily focuses on the animated series but may move into the video games eventually. If you'd like to learn more, check out the Castlevania fandom page for the animated series.

### **Heroes**

* Alucard
* Leon Belmont
* Sypha Belnades
* Trevor Belmont

### **Villains**

* Carmilla
* Death
* Dracula
* Hector
* Isaac
* Mathias Cronqvist
* Walter Bernhard

### **Locations**

There are currently 18 Locations from the Castlevania Universe.
Deadpool (Expansion)

**Deadpool (Expansion)** is an expansion for the game.

## Overview

Assassin, wiseguy, villain, hero… Deadpool is many things to many different people. The one thing he isn’t is predictable… or quiet. The Merc with the Mouth is making his way through the city, causing his usual brand of chaos. Is he trying to stop the supervillain? Is he the supervillain? Is he just in the neighborhood visiting friends? It’s sometimes impossible to tell.

The Deadpool expansion for Marvel United brings players multiple ways to bring the not-so-silent assassin to their tabletops. This set includes three versions of Deadpool. He can be a hero. He can be a supervillain. Or, he can be a Challenge to the heroes just trying to save the day. Along for the ride is Bob, Agent of Hydra. Players looking to inject some insanity into their games should look no further.

## Characters

### Heroes

* Deadpool
* Lady Deadpool (KS Exclusive)

### Anti-Heroes

* Bob, Agent of Hydra
* Deadpool (Challenge)

## Pieces

* 4 Character Pieces
* 1 Location
* 2 Villain Dashboards
* 24 Hero Cards
* 24 Master Plan Cards
* 12 Threat Cards
* 1 Challenge Card
* 24 Deadpool Challenge Cards
Guardians of the Galaxy Remix

**Guardians of the Galaxy Remix** is an expansion for the game.

## Overview

What do you get when you have: a half-human who was abducted from Earth as a child; a talking raccoon (but don’t say that to his face); and a talking tree who can only say one sentence proclaiming his own name? I don’t know either, but they’re here to save the day. It’s a good thing too, since Ronin’s on a rampage.

The Guardians of the Galaxy Remix expansion for Marvel United offers some rather unique new content players can add to their games. First, there’s the unlikely heroes of Star-Lord, Rocket Raccoon, and Groot. Each comes with their own unique sculpt and superhero deck. Then, there’s Ronin and his own Masterplan deck. Players can also travel to new and exotic, interstellar Locations. Finally, there’s the Plan B Mission cards. Players can substitute them out for the regular Missions in their games. They’re harder to complete, but finishing all 3 will result in instant victory.

## Characters

### Heroes

* Groot
* Rocket
* Star-Lord
* Gamora (KS Exclusive)

## Pieces

* Character Pieces
* Locations
* Mission Dashboard
* Villain Dashboards
* Hero Cards
* Master Plan Cards
* Mission Cards
* Threat Cards
* Super Villain Cards
* Super Hero Cards
* Challenge Cards
* Villain Tracker
* Tokens
Mikhail Rasputin (Age of Apocalypse)

### Why play Mikhail?

Mikhail has a playstyle reflecting his role as a manipulator. He follows the Heroes around giving them crisis tokens and preventing them from performing heroic actions as his words undermine their faith in their abilities. Meanwhile, his henchman do his dirty work: dealing damage, hurting civilians and shepherding civilians into his Upstart Program which he then consumes to accelerate his Masterplan. His alternative KO effect to play a masterplan card facedown is triggered primarily by his deadliest henchman, the Creature. Both the Creature and Empath are Henchman that cannot directly be defeated. Other threats must be cleared in order to make them clearable, which will then require heroic actions that, again, Mikhail will prevent while present. A few times throughout the game those crisis tokens will manifest as Mikhail: manipulates your own powers against you and your allies, or tightens the clock by removing cards from your Hero deck.

* TTS Module
* Quality Print Images
* Home Print PDF

Part of the Age of Apocalypse Extended homebrew expansion

2D Art by Nicomooz, 3D Sculpt by Dániel Bandoli