recursal/Fanatic-Fandom huggingface dataset:
Breeding Reactor

*(Machine functionality was radically changed on update 1.0.27x4109, the page was updated accordingly)*

Breeds isotopes of elements into heavier forms using the neutron flux of an adjacent Research Reactor.

When the reactor is operating, rays of green-ish "lightning" emitted from the center rod of the model can be seen going to the outer rods from the glass observation window.

## Use

Put your desired isotope target for neutron flux bombardment in the left slot.

The reactor uses neutron flux to turn lighter elements into heavier ones. For example: Th-232 single rods need 500 flux in order to be transmuted into Thorium Fuel.

Compatible materials placed inside the reactor will undergo bombardment (if the flux requirements are met) and eventually turn into a heavier isotope or element. For example: U-235 + 300 flux -> Np-237 + 200 flux -> Pu-238 or (natural) Uranium + 200 flux -> Reactor Grade Plutonium.

Sets of rods require more flux than single rods, however, quad rods only require a multiple of 3 of the single rod's flux level instead of 4, making them somewhat more efficient.

## Recipes and Fuels

The breeding reactor's recipes are all related to each other in a sense of progression. This flowchart shows all of the recipes for the breeding reactor, click it to see it better. For more information on the materials themselves, most of them can be found here: *Category:Radioisotopes*. The others can be manually searched if you wish.

## Notes

* This machine is less of a reactor on its own, rather something to harness the neutron flux of a research reactor.
Aromatic Hydrocarbons

Aromatic Hydrocarbons is a petrochemical fluid produced by cracking other petroleum products. It has many uses. Its color is white.

## Production

A way to obtain it is to refine 1000mB Hot Cracked Oil in the Oil Refinery to obtain 400mB Cracked Naphtha, 300mB Cracked Light Oil, 150mB Aromatic Hydrocarbons and 150mB Unsaturated Hydrocarbons and Cracked Oil Tar.

Another method is to use 200mB Steam to cracking 100mB Bitumen in the Catalystic Cracking Tower to obtain 80mB Crude Oil, 20mB Aromatic Hydrocarbons and 2mB low-pressure steam.

## Uses

500mB aromatic hydrocarbons and 500mB Petroleum Gas can produce 1 Bakelite.

500mB aromatic hydrocarbons and 1 Niter can produce 4 TNT (not the vanilla TNT!).

Can be solidified into Solid Fuel.

## Trivia

In reality, aromatic hydrocarbons refer to the general name of hydrocarbons containing aromatic rings (usually benzene rings), including benzene, toluene, xylene, ethylbenzene, naphthalene etc.

Some uses of aromatic hydrocarbons are prototype in reality:

* In reality, bakelite is polymerized from phenols (some compounds with hydroxyl groups on the benzene ring) and aldehydes, and indeed contains aromatic compounds.
* In reality, TNT is obtained by nitration of toluene (an aromatic hydrocarbon) with concentrated sulfuric acid and nitric acid.
HBM's Nuclear Tech Wiki

> **THIS IS A WORK IN PROGRESS**
>
>

We are currently in the process of moving away from fandom, the new wiki is here.

More and more articles will be added from time to time

Along with this wiki's guides and descriptions, using Not Enough Items is highly recommended.

A link to the official NTM Discord server: https://discord.gg/ZFJDFBN

## Hbm's Nuclear Tech

*Description from Curse:*

The Nuclear Tech Mod basically uses the concept of a technical mod and combines it with explosives and radiation! You can craft different bombs, mine new ores and use new machines to create advanced materials! The main bombs all use a GUI controlled explosion system, which requires you to fill the bombshells with explosive materials, trigger mechanisms and even radioactive parts! All explosives are survival ready, everything is craftable\*!

\*Not including certain hidden or WIP items

## About

HBM's Nuclear Tech Mod (NTM) is a mod centered around the creation of weapons of mass destruction, including but not limited to: Nuclear Bombs, Lasers, Guns, and Turrets. This mod can also be used to power huge structures from other mods, including Industrial Craft 2, ai and others.

## Categories

### Machines

HBM's Nuclear Tech adds several new machines that can be used for a variety of purposes like chemical production, missile launching, and nuclear power.

## Official Download Sites

**NOTICE: Do NOT download NTM from sites other than the ones listed below!**

* **1.7.10**
	+ GitHub: https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases
		- GitHub is always up to date with the mod.
	+ CurseForge: https://www.curseforge.com/minecraft/mc-mods/hbms-nuclear-tech-mod
		- CurseForge, on the other hand, isn’t always up to date, as the file needs to be approved by the site.
	+ Modrinth: https://modrinth.com/mod/ntm/versions
		- Modrinth, alternative to CurseForge that's typically more up to date due to generally taking less time for approval
CMB Steel Armor

### Complete set perks

(provide players with speed, haste, strength, damage upper limit 2.0, damage modifier 0.05, damage threshold 2.0, and Fire protection effect.)

## Background

* ***The helmet*** made of CMB steel has 3 armor points and 0.5 radiation resistance. Wearing a complete set can provide players with speed, haste, strength, damage upper limit 2.0, damage modifier 0.05, damage threshold 2.0, and Fire protection effect.
* ***The chest*** armor made of CMB steel has 8 armor points and 1.1 radiation resistance. Wearing a complete set can provide the player with speed, haste, strength, damage upper limit 2.0, damage correction 0.05, and damage threshold 2.0 And fire prevention effect.
* ***Leggings*** made of CMB steel have 6 armor points and 0.8 radiation resistance. Wearing a complete set can provide players with speed, haste, strength, damage upper limit 2.0, damage modifier 0.05, damage threshold 2.0, and Fire protection effect.
* ***Boots*** made of CMB steel have 3 armor pointsand 0.2 radiation resistance. Wearing a complete set can provide players with speed, haste, strength, damage upper limit 2.0, damage modifier 0.05, damage threshold 2.0, and Fire protection effect.
Crashed Vertibird

*This page refers to the crashed/destroyed variant, for the undamaged variant, see Vertibird.*

The crashed Vertibird is a crashed presumed VTOL aircraft (resembling the V-22 Osprey) that contains two useful loot chests.

## Loot

It contains two loot chests, locations in the picture. The one outlined in red has rarer items, like T45 Power Armor. The one in orange still contains pretty good stuff.
It also contains at least one energy storage block.

## Trivia

* Since it is destroyed and crashed, it was most likely shot down in a conflict, most likely the same one the Duds originated from.
High-Perfomance Solvent

[[File:|80px]]Page in need of reworkThis page or section has been flagged for a need of a rework. This can be for a multitude of reasons, such as: poor quality, outdated information, lack of information, cumbersome writing, etc. Please update as soon as possible, click here to do so.

High-perfomance solvent is used to produce crystaline fragments (mainly bismuth ones from gold and tungsten bedrock ores) or for producing cadmium.

## Production

High-perfomance solvent can be made by irradiating Chlorinated Petroleum Wax in an RBMK Irradiation Channel.

After producing versatile chipset using bismuth it can be made more easily by mixing 750mb of Reformate gas and 250mb of Chlorine gas.

## Uses

High-perfomance solvent can be used to process nitrocrystalline ores in the Ore Acidizer or to produce dissolved egg.
Cracked Oil

Cracked Oil is a kind of processed oil. It can produce some products different from ordinary Crude Oil. Its color is black like crude oil.

## Obtention

80mB Cracked Oil, 20mB Petroleum Gas and 2mB low pressure steam are obtained by processing 200mB Steam and 100mB Crude Oil in the Catalytic Cracking Tower.

## Uses

Can use is to heat it into Hot Cracked Oil in the Boiler and then put it into the Oil Refinery for refining.
Can be solidified to Crack Oil Tar.
Hazmat Suits

* normal
* advanced
* high-performance

## Background

"A **hazmat suit** (hazardous materials suit) is a piece of personal protective equipment that consists of an impermeable whole-body garment worn as protection against hazardous materials. Such suits are often combined with self-contained breathing apparatus (SCBA) to ensure a supply of breathable air. Hazmat suits are used by firefighters, emergency medical technicians, paramedics, researchers, personnel responding to toxic spills, specialists cleaning up contaminated facilities, and workers in toxic environments."

In the mod there are three types of normal hazmat suits, plus a battle suit and special armor.

## **NORMAL HAZMAT SUIT**

This is the most basic hazmat suit. It has 0.59 radiation resistance. It looks like this and its crafted in this way:

## **ADVANCED HAZMAT SUIT**

This suit is safer than the previous one because it protects more from radiation. It has 1.0 radiation resistance. It looks like this and crafted this way:

## **HIGH - PERFORMANCE HAZMAT SUIT**

This is the safest suit of all. It protects a lot of radiation and allows you to invade the desert atom without dying or reaching dangerous levels of radiation. It has 2.0 damage resistance. It looks like this and its crafted this way

## **PaA Battle Hazmat Suit**

The PaA Battle suit is, as the name implies, a hazmat suit focused on a hybrid protection of conventional damage and indirect hazards. It has 1.7 radiation protection, making it actually a bit worse than the High-Performance Hazmat, but provides it 20 armor points to cover that.

## Liquidator Armor

The Liquidator Armor is, probably, the final hazmat suit. It was specifically made to counter a reactor's explosion. Not only does it provide 2.0 Radiation Resistance (that's just a bit less than that of Schrabidium Armor), it has a 0.25 modifier to explosion damage, damage threshold and all the Knock-back resistance you can get.

It's made from a High-Performance set, lots of Lead cladding, a bunch of Insulators, and two Gas tanks.

## **NEEDED PARTS**

Hazmat clothes (normal, advanced and high-performance):

Gas mask filter and activated carbon filter:
Broken FM Radio

#### **This Page is no longer relevant up to update 1.0.27x4473 and is replaced by the newer updated page**

The Broken FM Radio is useless by itself, but can be transformed into a high-damage weapon (Corrupted Broadcaster) by splashing pink cloud on it. Quite helpful for putting in peoples bases in hidden areas.

May not give you a plasma TV

:D

## Trivia

* Has an abandoned feature that would allow for broadcasting. Unlikely to be continued upon.
Cheapo Gatling Sentry

> "BRRRRRRRR BRRRR BRRRRRRRR"
>
>

## Background

A **sentry gun** is a weapon that is automatically aimed and fired at targets that are detected by sensors. The earliest functioning military sentry guns were the close-in weapon systems point-defense weapons, such as the Phalanx CIWS, used for detecting and destroying short range incoming missiles and enemy aircraft, first used exclusively on naval assets, and now also as land-based defenses.

The weapon system mounts a .50BMG automated M2 Browning machine gun and a SPIKE guided missile in each pillbox covered by an opaque protective shield. The weapon is operated by one soldier and fed information from cameras, long range electro-optical sensors, ground sensors, manned aircraft, and overhead drones, as well as radar.

## Fabrication

to fabricate this turret you need the Assembly Machine and put the next items obviously whit he respective recipe blueprint:

* 4 iron ingots
* 4 iron plates
* 3 motors
* 4 military circuit board tier 1
* 3 steel pipes
Deuterium Extraction Tower

Big tower that does funny things

## Basic Information

2x10 pseudo-multiblock tower that can be powered and filled with water to "generate" heavy water for Deuterium and liquid oxygen production (at the Chemical Plant). Fits 1 MHE

## Notes

If I remember correctly, this should be a bit cheaper than it's one block cousin, the deuterium extractor while being better at its job.

Though it is a bit of a hassle to fit in underground bunkers because of it's size, and in this case the deuterium extractor is better if you prefer practicality over production power.
Fractioning Tower

**Fractioning Tower** is a block added by Nuclear Tech Mod.

## Description

The Fractioning Tower is used in Oil Processing. Basically, it can do some of the Chemical Plant's recipes without any energy cost, those being:

* Heavy Oil Processing
* Light Oil Processing
* Naphtha Processing
* Industrial Oil Processing

To select the recipe, right-click the (bottom) Fractioning Tower block with the Fluid Identifier of the fluid you want to process.

### Stacking

Several Fractioning Tower blocks can be placed one on the other. That way, they have a larger buffer and process the fluid faster. The input fluid flows down and the output fluid rises up, therefore connecting your pipelines to the upper block would be more effective than, well, not doing it.

Fractioning Tower Separators can be used to separate the blocks, it's quite simple.
Charred Wood

Charred wood includes waste planks and waste logs. These form when logs or planks are exposed to a dirty, nuclear explosion fallout, or extremely intense heat such as from a nuclear explosion or plasma beams from the The immolator. Both of them drop charcoal when broken.

## Finding

They can spawn in the Desert Atom around the hole's circumference.
Iodine-131

Iodine-131 (aka Radiodine) is an extremely radioactive and hazardous Iodine isotope. It is naturally pyrophoric.

## Production

Radiodine is a fission product that can be extracted from Short-Lived Nuclear Waste, of which Radiodine makes on average ~6.3% of.

## Trivia

* Radiodine is why Iodine pills/tablets are given out or otherwise consumed during nuclear accidents.
* IRL, it has medicinal uses.
HEV Suit

HEV suit is a mid-late game power armor recreation of the original HEV Suit MK4 from the Half-Life series.

## Appearance

The HEV suit is, as expected, orange and black in appearance.

It features a small keypad and a Lambda logo on the chestplate.

## Statistics

* The full set gives a Speed 2 boost and a Jump boost. Both are infinite for as long the full set is worn.
* No passive power consumption.
* Does not negate fire damage, except for the lingering fire effect.

* Protects from carbon monoxide.

* The entire set adds up to 94.99% (1.3) rad resistance.

* Negates all fall damage by x0.5

* Negates damage in general by x0.2

## Crafting

Helmet recipe.Chestplate recipePants recipe.Boots recipe.
## Recipe Breakdown

* 15 Reactive armor plates
	+ 60 Advanced Alloy plates
	+ 60 Tungsten wires
	+ 15 Titanium armor plates
		- 60 Titanium plates
		- 60 Tungsten bolts
		- 15 Steel ingots
* A full set of Titanium armor (24 Titanium ingots)
* 4 Desh motors
	+ 12 Desh ingots
	+ 4 Motors
	+ 8 Gold Ring Coils
	+ 16 Polymer Bars
* 4 Polymer bars
* 2 Insulators
* 1 Gas mask filter
	+ 2 Activated Carbon filters
	+ 1 Iron plate

* 1 Military Grade Circuit Board (Tier 4)

## Trivia

* Despite the helmet needing a Tier 4 circuit board, it does not come with the HEV suit voice assistant, and is likely used for the UI instead.
* You're not getting free morphine out of the suit.
	+ Neither a pocket dimension specifically for ammo.
* In Half-Life 1 the suit cant be taken off outside of the suit room. Despite that fact, you can take off any part of the set with ease.
Highly Enriched Americium-241 Fuel

HEA-241 (Highly Enriched Americium-241) fuel is a very high strength Americium based fuel for the RBMK. It is one of the few fuel types that can fission with fast neutrons. It is not yet recyclable.

## Statistics

It has a flux function of:

x
15

∗
65

/

10

{\displaystyle \sqrt{x + 15} \* 65 / 10}

The function is considered medium danger and is of the "Square Root" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}
Custom Machines

Custom Machines are configurable multiblock machines that can be added into the game via the "hbmCustomMachines.json" file located in the NTM config files.

## Uses

Custom Machines can be used to do just about anything. They can have up to 6 item slots and 3 slots for liquids.

You can use them for item production like the "Bakelizer" or for power generation like the "Generator" that converts uranium ingots into lead and in return, generates some power.

Images of the Bakelizer and Generator machines

The config files for these 2 machines (along with an extra machine called "Electric Blast Furnace") are provided in the GitHub download page for the update that added these machines (Release 1.0.27X4670)
Chemical Plant

The Chemical Plant is needed for several processes, turning fluids into other fluids, synthesis of different compounds, etc. Allows to input four stacks of regular items and two different fluids (24,000mB of each)

Similar to the Assembly Machine, it needs Chemistry Templates to output things.

## Recipe

* 8 Steel Ingots
* 6 Copper Plates
* 4 Steel Tanks
* 1 Big Steel Shell
* 3 Heating Coils
* 2 Enhanced Circuits
* 1 Advanced Circuit
* 8 Insulators

## Usage

Power it with a Battery or a power source with Red Copper Cables, then put a Chemistry Template in the slot along with the items/fluids needed in the left slots.

## Notes

Accepts Blue (energy saving), Red (speed) upgrades and Black (overdrive) upgrades.

Chests must be placed on either side of the model (arrow blocks) for items to be imported/exported from the machine.

Is probably in love with the Assembly Machine.
Exothermic Bomb

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The Exothermic Bomb is a bomb that will burn and turn blocks into a hotter block or fluid in a ~25 block radius. It uses the same concept as the Endothermic Bomb.

## Usage

You place it down and detonate it with a detonator or a redstone signal.

## Effects and Aftermath

Effects: It will give Weakness for 15 seconds to every entity in its radius. It will also set them on fire.

Aftermath: Will replace blocks with a hotter block or fluid (grass > dirt, dirt > netherrack, stone > lava)

## Recipe

Can be made in an Assembly Machine with 6x Gold Wire, 12x Titanium Plates, 1x Heat Distribution Unit, and 2x Overclocked Circuits.

## Productive Uses

* Can be used to turn large amounts of stone into lava, to then be used as fuel in the Blast Furnace or other machines.
Gold-198

Gold-198 ingot

Gold-198 is a ridiculously radioactive and rare radioisotope. It is naturally pyrophoric due to its obscene radioactivity.

## Production

The SILEX can extract it from Fallout with only a 1% chance to be in each pile. For the most part however, it is be extracted from spent Highly Enriched Australium Fuel or directly bred/irradiated from normal Gold in an RBMK irradiation column.

## Uses

Liquidator Medal, an armor mod that removes 10 RAD/s.

As a billet, it can be used to make Flashgold or a strong Self-Charging Battery, which provides 2.5kHE/tick.

It has an RTG form, which provides an *incredibly* strong 100 power per tick. If RTG decay is enabled, it will be increased to 300 power/tick, but each will have a lifespan of 194,400 ticks, computing to 2.7 IRL hours, with a stated in-game lifespan of 4 days and half an hour. They decay to Mercury pellets. This also means it will make 58,320,000 power in total over that time.

## Trivia

* Gold-198 decays into stable Mercury due to β- decay.
Lead-209

Lead-209 is an extremely short-lived and *extremely* radioactive isotope, produced from the fission of Australium. Its low half life and decay heat cause it to be naturally pyrophoric and blinding to *anyone* in its general vicinity.

## Production

Lead-209 can be obtained from the processing of primarily depleted Low Enriched Australium Fuel and in lesser amounts from Highly Enriched Australium Fuel and Short-Lived Schrabidium Nuclear Waste.

## Uses

An *extremely* powerful RTG pellet with 200 power/tick. If enabled to decay, they provide 600 power per tick and each will have a lifespan of 21,600 ticks, computing to 18 IRL minutes, with a stated in-game lifespan of 4 and a half hours. They decay to Bismuth pellets. This also means it will make 12,960,000 power in total over that time.

The swift production of Bismuth from decay in a Nuclear Waste Disposal Drum or as an RTG pellet.

Flashlead Fuel to produce Ghiorsium-336.

## Trivia

* Despite having a significantly higher radiation value, Lead-209 produces β- particles of a significantly lower energy then Gold-198; meaning that overall, Gold-198 produces much more energy, simply over a longer period of time.
Factory (Multiblock)

Basically large furnaces with queues.

## Basic Factory

Requires a Basic Factory Energy Cluster to serve as energy buffer, even if powered by external means.

Can smelt two different inputs at the same time.

## Advanced Factory

Requires an Advanced Factory Energy Cluster to serve as energy buffer, even if powered by external means.

Can smelt four different inputs at the same time.

## Trivia

* Their sound is actually just the vanilla Minecraft minecart slowed down.
Bismuth Zirconium Fast Breeder

Zirconium Fast Breeder - LEU/HEPu-241#Bi

*Zirconium Fast Breeders are a special kind of RBMK rod, not intended to produce heat, flux, or electricity, they are simply to more quickly produce the specified material using an initial investment of that material and a Zirconium binder. They deplete twice as fast than the other rods.*

Bismuth ZFB rods are breeder rods intended to produce more Bismuth quickly with an initial Bismuth investment. While technically able to produce enough flux and heat to be used as a fuel, that is not their purpose and they deplete very quickly.

## Production

Half of the billet (3 nuggets) is made up of Zirconium binder, 1 nugget is the initial Bismuth investment, 1 nugget is the Plutonium-241 breeding target, and 1 nugget is natural Uranium fuel.

## Statistics

It has a flux function of:

x

∗
20

/

10

{\displaystyle \sqrt{x}\*20/10}

The function is considered medium danger and is of the "Square Root" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

## Bred

*(To calculate with Xenon-135 poison, remove 1% from Zirconium and add 1% to Xe-135)*

*Zirconium does not interact with neutrons, so the proportion will always be 50% or 49%.*

* Brand New
	+ 16.6% Natural Uranium
	+ 16.6% Bismuth
	+ 16.6% Plutonium-241
* Barely Depleted
	+ 13.3% Natural Uranium
	+ 23.3% Bismuth
	+ 13.3% Plutonium-241
* Moderately Depleted
	+ 10% Natural Uranium
	+ 30% Bismuth
	+ 10% Plutonium-241
* Highly Depleted
	+ 6.6% Natural Uranium
	+ 36.6% Bismuth
	+ 6.6% Plutonium-241
* Fully Depleted
	+ 3.3% Natural Uranium
	+ 43.3% Bismuth
	+ 3.3% Plutonium-241
Balefire Egg Launcher (BEL)

## Background

The BEL is a nuclear catapult-like weapon that essentially launches a medium sized bomb (antimatter/balefire). The BEL is not available in the creative inventory, but it is still craftable. Uses Balefire Shells as ammunition.

Hit the block to produce a small explosion, leaving no radiation and a little bit of balefire around the area. The firing range is not long, so be careful when using it with fire and self-immolation. The loading time is very long and needs attention.

## Crafting

to make this you need the Book of Boxcars (aka Black Book). :)

* (2) pulverized enchantments
* (1) balefire shard
* (1) m24 nuclear bomb launcher "experimental mirv"

The ammo can be crafted in a normal Crafting Table :)

* (2) small steel shell
* (2) energy powder
* (1) balefire shard
 Keep in mind that the deprecated version of this ammo is the only craftable version of the ammunition as of editing this. If it won't load into the launcher, that is why.

## Trivia

* The item name is an abbreviation, "Balefire Egg Launcher", namely wildfire Egg launcher, from "radiation colt country" thirty six chapters , is the protagonist of seized contraband police station in the town of zebra management of one of the large-scale destruction arms.
* command: /give @p hbm:item.gun\_bf for the gun, and /give @p hbm:item.gun\_bf\_ammo for the (now deprecated) ammo/AMAT-Shell.
* The BEL used to be much more powerful, however it has since been nerfed. Prior to the nerf, the shells would make a large balefire explosion. This has been changed to an explosion that is decently sized, but it still creates a good amount balefire fires around the blast area.

## Uses

* It can be used as an expensive antimatter version of a regular nuclear catapult.
* Though it can also be used in Euphemium production, *see Guide: Euphemium Creation*.
Cracked Diesel

Cracked Diesel is the product of fractioning Cracked Naphtha. Different from its name, it cannot be obtained from cracking Diesel. Its color is similar to diesel and is white-yellow.

## Obtention

100mB Cracked Naphtha can be fractionated into 30mB Heating Oil and 70mB Cracked Diesel in a Fractioning Tower.

## Uses

Use 200mB Steam to cracking 100mB **Cracked Diesel** in the Catalystic Cracking Tower to obtain 40mB Kerosene, 30mB Petroleum Gas and 2mB low-pressure steam

Can be solidified into Soid Fuel.
DOLLAR GREEN MINERAL

## ***This is a page for a deprecated/abandoned item, the information is outdated as of NTM version: 1.0.27\_X3878***

This is another special ore. You can no longer find this ore as it no longer spawns in generated worlds. It can no longer be smelted. This is the Dollar Green Mineral/Verticium family:

If you put a nugget of dollar green in a chest near of your head you can hear "Booooob why you bring me the live to die." Oooooo spooky! (No longer achievable as of version 1.0.27\_X3878)

Also mmm green cute green

## Trivia

* The name directly references its green color, similar to that of US paper currency.
	+ Dollar *Green* mineral and *Vert*icium.

Candidate for deletionThis page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.

Add to pages or sections that may need to be deleted for whatever reason.
Adds page to the category [Candidates for deletion]

Template parameters
Cadmium

[[File:|80px]]Page in need of reworkThis page or section has been flagged for a need of a rework. This can be for a multitude of reasons, such as: poor quality, outdated information, lack of information, cumbersome writing, etc. Please update as soon as possible, click here to do so.

Cadmium is a material needed to make Cadmium steel, which is a substitute for Technetium steel.

## Obtaining

Cadmium can be obtained by smelting cadmium powder, which can be obtained acidizing 10 Mustard willow leaves with 250mb of high-perfomance solvent in the Ore Acidizer.

## Uses

Cadmium cab be used with 8 Steel ingots to make Cadmium steel which then can be s substitute to Technetium steel recipes. Can also be used as a substitute for orange dye.
Antenna

Antennas are structures that are comprised of decoration blocks and have one loot chest.

## Where to find

They generate in the plains, forest, desert, swampland, and extreme hills biomes.

## Loot

The loot chest they have contains common items, such as steel, titanium, or Nuka Cola.

The blocks themselves also can be harvested and shredded, returning small amounts of steel and beryllium powder that can be made into ingots.

## Refurbishing

Tape recorders and satellite dishes have no function outside of aesthetic, they just make your world look cooler. Besides, the structure is practically undamaged, so there is nothing to refurbish in the first place.
Balefire

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Properties

### RAD/s

150,000

Balefire is a very special "material" in NTM. In layman's terms, it is a powerful energy lattice (aka Gold-198) imbued with antimatter. It comes in shards and "eggs" which can be put into rods.

It is obscenely radioactive and pyrophoric (until put into rods). Curiously, shards only stack to 16 and eggs cannot stack at all. It is notably green.

## Production

The easiest way to obtain a Balefire shard is to defuse and deconstruct a Dud.

Alternatively, you can "milk" a dud using the magnetic extractor. This produces antimatter and gasesous balefire cells (you need empty cells beforehand obv) with antimatter cells being more likely than it. Gaseous balefire cells act like ingots and need you to fuse them in a crafting table to create a shard. These have 50 RAD/s each. Doing this may explode the dud sooner or later.

The main way is to produce Thermonuclear ashes (which is also a major Balefire byproduct) acquired from spent Flashgold RBMK fuel.

## Uses

Due to its incredible energy potential, it has a variety of uses.

When put into rods, it makes an incredibly long-lasting Breeding Reactor fuel. Though it only provides 2 HEAT, if bred with 4 HEAT, it becomes Blazing and at the loss of some operations, it becomes even more radioactive and can provide 4 HEAT.

BF Rocket fuel.

Balefire artillery shells.

Balefire and Steel

Its own specialized bomb, presumably a modern version of a Dud.

Shards provide 15 to the Custom Nuke's antimatter stage with Eggs providing 150.

Eggs can even be put into a bowl and scrambled for consumption. Add some "ham" while you're at it. *"I do not like green eggs and ham. I do not like them, Sam-I-Am."*

## Trivia

A literal fire also simply called "Balefire" is created in the wake of Balefire or antimatter detonations. It is green, cannot be put out easily, and gives the Contaminated status effect. The easiest way to control the spread of balefire is to use a foam fire extinguisher, as it cannot be extinguished using water.
HTR-01 Carrier rocket

The HTR-01 Carrier rocket is a payload delivery rocket, that is, as the name suggests, used to deliver satellites into orbit.

## Side effects

The launch itself does not pose any risk as the rocket ignores all laws of inertia and air resistance, but what does pose risk is the booster separation.
After a surprisingly short period of time since the launch has passed, the boosters will decouple, and since they are not recoverable, plus are decoupled very early on, which means that they are unable to burn up in the atmosphere, will slam into the ground at a relatively slow pace. The aftermath of the booster explosion is comparable to ~2 TNTs

## Purpose

* The rocket, as mentioned before, is only used for delivering satellites, excluding Gerald.
* Gerald can only be launched with a Soyuz-FG rocket and its counterparts.

* It is possible to use it as a missile, but is highly impractical because the boosters don't really go that far after decoupling, and because the booster explosion is relatively tiny compared to actual missiles.

## Launch Checklist

The only real things you have to check are:

1. Proximity to valuable structures, i.e. bases, refineries, etc etc.
2. As the rocket is pre-fueled in the assembly machine, it only needs battery charge from the small launchpad.
3. The satellite has to be loaded into the designator slot, without it, the rocket will just disappear, waste a lot of time, and resources.
4. Check if the satellite you're launching has a designation, without it, you wont be able to control the satellite. The rocket will still launch, but in practice, the satellite, along with the rocket, is wasted.
Hydraulic Fracking Tower

Can most efficiently extract crude oil and natural gas from oil deposits, including bedrock deposits. Is also the only machine to be able to extract from bedrock deposits. Bedrock deposits are the only infinite sources of oil and gas. Requires fracking solution to work and larger amounts of power than derrick or pumpjack (~95kHE/s).

Fracking solution has to be loaded externally. From each deposit block the tower extracts 1000mB of crude oil and has 2% chance of draining it each time it does.

## Trivia

* Pollutes ground a lot.
* Bingus!
528 Mode

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528 Mode is an config-enabled alternate game mode that increases the difficulty of mechanics and recipes significantly. It can be considered the direct antithesis to Baby Mode.

## Changes

* Numerous Assembly Machine recipes for electronic equipment or similar require significant amounts of Tantalium Capacitors.
* RBMK Steam channels and non-ReaSim fuel rods have their recipes removed.
* Large Nuclear Reactor parts have their recipes removed.
* Small Nuclear Reactor has it's recipe removed.
* Breeding Reactor has it's recipe removed.

## Trivia

* The name is derived from when Bob (the developer), was playing *Black Mesa* and noticed the difficulty was unusually high, especially when other people did not note the same difficulty. He performed an integrity check on the game and discovered it was actually slightly corrupted and the game was bugged as a result. The corruption was in a single file and only had a size difference of 528 bytes from the normal one.
Flashgold

Flashgold is a magnetized Gold-198 lattice with antimatter inside. It is used to make (virgin) Balefire without needing Balefire to begin with. It is extremely radioactive at 250 RAD/s.

## Production

Shapeless recipe of a Gold-198 billet, an Antimatter cell, and some Ionized Particles from a Fusion Reactor.

## Use

Flashgold RBMK Fuel Rods to produce Thermonuclear ashes from the spent fuel, which is then used to make Balefire. This will yield on average 44 thermonuclear ashes or 11 Balefire shards.

## Trivia

* It is not pyrophoric, despite regular Au198 being so.
Control Panel

Firstly, right click on your door with a multi detonator. ( To open the control panel, use a screw driver. ) Secondly, select **button**, then put in your **multi detonator**. Press the arrow (>) if you see the coordinates the door can be used. Press **continue**, **ctrl\_button\_press**, Then **shift+a**, output, **Broadcast**. Exit the page and go to page 2. **Initialize**, then **shift+a** again but instead of broadcast, **set variable**. See the empty slot? Click the arrow and select color, select your color, Then exit the page, press done and place your button. To open the door **right click** the button.

If you can't use this explanation, please go to the link below. (Savage Vegeta's tutorial on control panels.)

"Control Panel" Tutorial - HBMs Reloaded | How to open doors using Control panels in HBMs Reloaded

## Known Issues

1. Clicking on the arrow keys in the configuration menu causes the game to crash.
Flipped Mare's Leg

> "Do you hear them? There are many of them out there I'm scared Sarah very scared, I'm a coward a shitty coward that's why I couldn't defend you, but now that I only have one cartridge left I'll be with you very soon Sarah very soon ... very soon ... "Click" I love you ... "
>
>

## Winchester Model 1892

### Effects

Many think that suicide is taking the easy path but for others who suffer it, it is too arduous a path

"The suicide isn't a joke, if you need help call your most beloved person's in the world, you're the best thing happens to your family and your friends you're a strong human"
Barbed Wire

There are six types of barbed wire in the mod. All of them slow entities down similar to a cobweb. They deal the same damage as a cactus would with the exception of the Cloud Barbed Wire. Regular Barbed Wire is used to craft all the other varients.

## Barbed Wire

This is the most basic type of barbed wire. It does one heart of damage every tick while an entity is in it (one heart of damage is not actually done every tick because of the damage immunity time), and that's about it.

## Flaming Barbed Wire

This is pretty similar to the regular barbed wire. It does one heart of damage every tick, and also sets the entity on fire.

## Poisoned Barbed Wire

This does the same thing as the regular barbed wire, but it also gives the entity poison 3 for 5 seconds.

## Caustic Barbed Wire

This does the same thing as the regular barbed wire, except it does heavy damage to armor. Armor is damaged by one once every tick, so that's 20 damage per second.

## Withered Barbed Wire

This does the same thing as regular barbed wire, but it also gives wither 5 for 5 seconds.

## Cloud Barbed Wire

This is by far the strongest barbed wire. It does 2.5 hearts of damage, attacks from cloud damage (so the damage bypasses armor), and gives Contaminated 10 for 5 seconds.

## Trivia

* Due to it appearing to be based on cobwebs, spiders pass through them with no physical resistance.
Coffee

Coffee is a dark drink used to intake the stimulant caffeine for energy.

## Crafting

Shapeless recipe, does not require crafting table:

* Coal powder
* Milk bucket
* Water bottle
* Sugar

## Effects

Drinking it will grant +10 health and Speed 3 for 1 minute.

# Radium Coffee

*"Mr. Incredible, you're fired for pouring Radium in my coffee!"* ~ Mr. Who cares (Mr. Huph)

Radium Coffee is a joke item sourced from a brief throwaway joke in the YouTube video: "Mr. Incredible Gets Blasted by a JDAM" by Podel.

## Crafting

Combining a Radium-226 nugget with the aforementioned coffee item.

## Effects

Drinking it will give the same effects as the prior drink, but also give you 500 RAD and grant you an achievement.
Cobalt-60

Cobalt-60 is a highly radioactive isotope of Cobalt. It has potential applications in salted nukes. Currently, it has few uses and no major methods of production. It is naturally pyrophoric due to its radioactivity.

## Production

One of the ways Cobalt-60 is produced by using the SILEX on Fallout with a 2% chance of being in each pile.

It can also be produced by breeding normal Cobalt in the Breeding Reactor.

It can also be obtained by centrifuging Depleted Boron Absorber Pellets.

## Uses

It currently has no uses other then being able to be used in rods for the nuclear furnace.
Oil Reservoir Detector

The oil reservoir detector is a tool that can be used to scan for oil deposits below. The reservoir must have at least 6 blocks for the detector to work on it. If you're nearby a deposit location, it will display "Oil reservoir detected nearby" message in chat. The message will change to "Oil directly below!", if it is. Your current "Y" coordinate doesn't affect the range of scanning. Can be activated on RMB click.
Oil Derrick & Pumpjack

Both machines extract Crude Oil and Natural Gas from underground deposits when powered. They function similarly to the Automatic Mining Drill, where they drill down using blocks. They stop when encountering an oil deposit and begin to suck it up.

Be warned: if the drill destroys Uranium Ore when drilling, dangerous Radon gas will be released on the surface. This can be prevented either by mining up Uranium ore below the drill beforehand or by covering up the hole to prevent the Radon from escaping.

## Oil Derrick

The Oil Derrick extracts Crude Oil and Natural Gas out of deposits directly below the block you place it on, at a slower rate than the Pumpjack. It gives 500mb of oil per deposit, and uses 2kHE/s.

Oil DerrickOil Derrick example GUI
## Pumpjack

The Pumpjack also extracts Crude Oil and Natural Gas out of deposits directly below the block you place it on, at a faster rate than the Oil Derrick, 750mb of oil per deposit (250mb increase over the derrick), and less gas produced. However, it also consumes twice the power.

PumpjackPumpjack example GUI
## Usage

Make sure there's actually a deposit under it, then power it. By putting a fuse in the appropriate slot, the gas will be dumped into the air. Be warned, this gas is flammable!
Coltass

The **Coltass** is a miscellaneous item that is capable of finding Coltan deposits.

## Crafting

To craft the **Coltass**, you need 4 Advanced Alloy Ingots, 4 Cinnabar, and 1 Compass. It is very easy to obtain within early game.

## Uses

Like mentioned before, it is used to find Coltan Ore deposits. These ore deposits in question are 1500 blocks in diameter. They can show up within any Y level within this area, but tends to be more focused within the center location given by the **Coltass**.
Hydrogen Peroxide

Hydrogen peroxide is an incredibly useful yellow-ish fluid used in a few special uses in the chemical plant where an oxidizer is needed. It is easily obtained from water.

## Production

Water with no other inputs in the Chemical Plant. 1,000mb of water makes 800mb of peroxide.

## Uses

Saturnite production.

Overclocked and High-Performance circuit production.

Yellowcake and Schrabidium Trisulfide production.

Acid in the Ore Acidizer, Large Mining Drill and SILEX.

Necessary in production of Tantalum production, via purification and crystallization.

## Trivia

* Despite only being used in a few recipes and machines, you'll likely find yourself making this fluid the most out of any other chemical plant recipe.
Chocolate milk

Regular chocolate milk. Safe to drink. Totally not made from nitroglycerine.

**Chocolate Milk** is a food item added by Nuclear Tech Mod.

## Effects

Upon attempting to eat the item, an explosion comparable to one of a Low Yield Mini Nuke will occur.

## Recipe

It can be made with 4x Wheat, 2x Egg, 2x Milk Bucket, and 1x Plutonium Core (Fat Man). The recipe is shapeless.
UAC Pistol

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> *Produced in-house, the UAC worked directly with Belgian firearms manufacturer (FN) Herstal to create a sidearm evocative of the early 21st Century classics such as the “Five-seveN” and FNX series. In the 22nd century, this collaboration resulted in the B950 pistol. Designed as a successor to its modernized variants from the earlier decades, the B950 is a semi-automatic, 15-round handgun that is both lightweight and concealable, despite possessing a double-stack profile. This handgun acts as a supplemental weapon for all standard UAC loadouts, and troops are provided with a Model 5 suppressor attachment which minimizes muzzle flash and directional noise. This optimizes the weapon for stealth engagements and Black Operations in close-quarters environments.*
> ~ PB3 PDA entry on the gun
>
>

## Extended Information

### Estimated Lifespan

1000 rounds

The UAC pistol is a .45 ACP sidearm referenced from *Project Brutality 3*. It has a good fire rate, stock damage, and durability, making it a basic, but reliable sidearm.

## Weapon Info

* **Magazine capacity:** 16 (15+1, in technicality)
* **Caliber:** .45 ACP
* **Durability:** 10,000 (1,000 shots of stock .45 ACP maximum, without any maintenance)
* **RoF:** 0.6 second delay, about 100 RPM
* **Full Name:** UAC-B950 .45 Standard Issue Handgun
* **Manufacturer:** Fabrique Nationale Herstal (part of UAC)

## Trivia

* The gun is a full rip-off from *Project Brutality 3*, as it's one of the basic starter weapons, basically unmodified. Full credit for original design and lore goes to PA1NKI113R and the PB3 team.
* Though in the original game it is capable of burst fire mode, has an attachable suppressor, and can be dual wielded, these are not in the NTM version due to technical limitations.
* Sounds were ~~stolen~~ ported from PB3 to be used in NTM to make the sounds fully accurate, but they haven't been merged into the main branch yet, so it currently just reuses the Desert Eagle sounds.
* The ejection port is on the left side, instead of the right, unlike most guns IRL and in-game. Spent casings will thus eject to your left instead.
Low Enriched Americium-242 Fuel

Low Enriched Americium-242m (LEA-242m) RBMK fuel, while being the weakest of the Americium line of fuels, still has the position of a very high strength fuel, rivaling even HEP. It has no recycling recipe yet.

## Production

Mixing 2 U-238 with 1 Reactor Grade Americium billet or 2 RGA nuggets with 4 U-238 nuggets.

## Statistics

It has a flux function of:

x
10

∗
60

/

10

{\displaystyle {\sqrt {x+10}}\*60/10}

The function is considered medium danger and is of the "Square Root" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x\*0.5}

And a Xenon burn function of:

x

2

∗
50

{\displaystyle x^{2}\*50}
Mining Laser

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Template parameters

The mining laser is a new machine added to the mod since version 1.0.27X3564 and it serves as a quarry, with some fancy light that mines blocks in a radius, it can take craftable upgrades to have better performance

## Crafting

It's crafted at the assembly machine with:

3 steel tank

8 steel ingots

12 steel plates

3 Redstone crystals

5 diamonds

8 polymer bars

3 motors

4 high-speed steel ingots

6 high-speed steel bolts

3 li-ion energy storage block

## Upgrades it can take

Speed upgrade (highly recommended)

Effectiveness upgrade (highly recommended)

Fortune upgrade

Shredder upgrade

Centrifuge upgrade

Crystalizer upgrade (highly recommended)

Smelter upgrade

Scrap destroyer upgrade (very recommended if you do not want cobble, gravel, dirt, etc)

Screaming scientists upgrade (uncraftable, make half-life scientists scream when the laser mines blocks)

Overdrive machine upgrade (U S E, it's m a n d a t o r y)

Some of these upgrades have levels, for max efficiency you may use MK3 upgrades, especially the overdrive one.

## Usage

Place on a ceiling above the terrain you want to make a quarry on (not your base) it's size is 3x3x3, when placed it needs energy (a lot when upgraded but worth it) to run, it can store up to 100MHE of energy and supports 12 upgrades, there is a limit in how much upgrades of the same type you can stack (per example, max speed level is 12, one speed upgrade MK3 gives 3 points, so the max amount of speed upgrades it profits is 4, so using more would be a waste) when given enough energy, turn it on, it will start, make sure to not touch the laser or you will be turn on fire, be careful. It has a storage, unfortunately its small, fortunately on the other side, it has 4 holes which you can hopper the items to near chests to amplify storage.

With the high amount of energy it spends, you may want to have a reactor on its side or above (not below, or it will get mined) to fuel it constantly (a good reactor please, if well upgraded, you may bring a full small nuclear reactor to keep up with it, although I would place the industrial generator as the bare minimum) or it will run out of energy eventually, because we want it to run a good time right?

## Trivia

-For some reason, it has a screaming scientists upgrade, and half-life ones

-overdrive upgrade makes it go S P E E D

-this reactor needs a mid-late game amount of energy to run, it's worth though.