Escaping the Prison (Alternate Dimension)

**Escaping the Prison (Alternate Dimension)** is a Henry Stickmin fangame. The game focuses on Hannah Linegirl, stuck in a jail cell at the East Nurt Prison with her cellmate, Allison Ross. She obviously tries to escape. The game is very similar to the original Escaping the Prison, but with different options and themes.

## Plot

The game begins with Hannah Linegirl picking up a small piece of white chalk in her prison cell, and making a tally mark next to a dozen other tally marks. Allison Ross is sitting on the bunk bed and is playing her harmonica. Hannah sighs and sits down miserably, but one of the prison guards calls her name. She looks up, and the guard says that she has a package that is apparently from her relatives. The guard also says that they already checked if there's anything useful in it. The guards walk away, and Hannah eyes the package (Allison is still playing the harmonica like nothing happened). Hannah opens the package and sticks her hand in it.

* **Book (fail):** Hannah finds a thick, brown book. She opens to the first page and starts reading, and becomes visibly confused. Allison notices, sets down her harmonica, and yells at Hannah, saying "How do you always manage to find my diary?" Hannah looks at Allison in surprise. Message: "What are the chances."
* **Sword (fail):** Hannah pulls out a sword from the package. She looks at the sword and thinks about what she would do to it. Then, she glances at Allison, still playing her harmonica. Allison has been playing that harmonica all day and only stops at meals and at night time. Hannah takes a deep breath, and squeezes her eyes shut. She slashes the sword forwards as the screen goes black. The screen brightens up to reveal that Hannah sliced Allison's harmonica clean in half. Allison looks at her harmonica's remains in despair, and instantly starts bawling. Message: "You could have just said you were sick of the music."
* **Crowbar (fail):** Hannah pulls out a crowbar. She scratches her head and thinks about what to do with it, when suddenly a headcrab from Half Life falls from the top of the screen and lands on Hannah's head, scaring the living daylights out of her. Message: "I hate it when that happens!"
* **Teleporter (fail):** Hannah pulls out the infamous teleporter (except with inverted colors), and starts pressing buttons on it. She disappears in thin air. Allison notices this, but keeps playing her harmonica. Hannah teleports to some kind of deserted field. She sees a sign in front of her that says "Minefield." She facepalms and immediately blows up. Message: "I don't know much, but I do know one thing: the teleporter NEVER works."
* **File:** Hannah pulls out a file.
* **Magnet:** Hannah pulls out a magnet.

### File Route (Just Plain Epic and Ghost Prisoner)

Hannah looks at the bars of the cell door and the bars of the window. She thinks about which bars to saw.

* **Door (fail):** Hannah starts sawing the door bars. The camera cuts to two prison guards talking about something, when they hear a sawing noise. The camera cuts again to Hannah sawing the door bars, looks up, and sees the two guards standing right in front of her. She sighs. Message: "Man, those file things do make a lot of noise."
* **Window:** Hannah starts sawing the window bars.

Hannah finishes sawing the window bars and rests her arms on the open window. She wonders what to do next.

* **Climb (fail):** Hannah starts climbing up the side of the prison towards the top, but runs out of energy after a few moments and falls to her death. Message: "Well, better a climber than you are an escaper!"
* **Grappling Hook (fail):** Hannah leans a little bit outwards and shoots a grappling hook towards the rooftop of the prison, but the hook comes short and retracts. Hannah sighs in disappointment, before suddenly losing her balance and falling to her death. Message: "Grappling hooks don't have infinite range, okay?"
* **Spring (fail):** Hannah summons a spring from Sonic the Hedgehog directly underneath her. She jumps onto the spring and is instantly launched forwards. She flies forwards in super speed before slamming into a cliff. Message: "Oooh... that's gotta hurt!"
* **Jump (fail):** Hannah jumps out of the building and falls to her death. Message: "Pro tip: look before you leap."
* **Jetpack:** Hannah dons a jetpack and jumps out of the building.
* **Parachute:** Hannah dons a parachute and jumps out of the building.

### Jetpack Route (Just Plain Epic)

Hannah flies in multiple directions in the sky before crashing onto the rooftop of the prison. She gets up and notices two guards in front of her, guarding a big green helicopter. She thinks of what to do next.

* **Timeout (fail):** The guards notice Hannah and shoot her. Message: "I'm actually surprised they didn't notice you earlier."
* **Falcon Punch (fail):** Hannah leaps towards the guards as her fist gets engulfed in flames, and cries out "Falcon-" before the flames on her fist fizz out. Hannah awkwardly says "Punch...?" before the guards aim her guns at her and Hannah raises her hands. Message: "Only one person can do the Falcon Punch."
* **Grenade (fail):** Hannah slowly tiptoes towards the guards. As soon as the guards take notice of her, she takes the pin off the grenade and throws it into the sky at the guards. The guards look up, and the grenade explodes in midair. Then, both the guards and Hannah herself are revealed to be blown up by the grenade, leaving nothing but three piles of gray remains. Message: "Hey, at least you got them out of the way!"
* **Cry:** Hannah quickly jumps forwards and yells a cry from Skyrim.

The two guards are blown off the building from the cry, and Hannah walks over to the helicopter, climbs in, and flies off.

This unlocks the "**Just Plain Epic**" ending. Achievement: *Just Plain Epic*.

### Parachute Route (Ghost Prisoner)

Hannah jumps off the building with the parachute on her back and safely glides towards the top of the cliff. She looks forwards in glee and starts running. The screen shows "Rank: *Ghost Prisoner*" on the screen, but it suddenly disappears to Hannah looking upwards at a big stone wall in front of her.

* **Bomb (fail):** Hannah places a bomb from Bomberman in front of the wall. She plugs her ears and waits for it to explode, but when it does explode, it releases a wave of fire, killing Hannah. Message: "KABOOM BABY!"
* **Balloon (fail):** Hannah holds a bright red balloon filled with helium and uses it to fly upwards. However, she gets caught in some wind and flies backwards, away. Message: "Today's weather forecast: sunny with no clouds, but there is a slight breeze..."
* **Pickaxe:** Hannah pulls out a pickaxe from Minecraft.

Hannah uses the pickaxe to break some blocks from the stone wall to create an opening for her to walk into. She travels to the other side, and runs away.

This unlocks the "**Ghost Prisoner (For Real This Time)**" ending. Achievement: *Ghost Prisoner*.

### Magnet Route (Badass Bust Out)

Hannah holds the magnet straight outwards. The pull attracts Bobby Cent's keys, and pulls them towards the magnet. Hannah gets the keys, and unlocks her cell. As soon as she gets out, Bobby and Jim see her. Hannah runs off. The officers activate an alarm. Hannah runs to a nearby elevator and starts pressing the button next to it quickly with officers running towards her. The elevator doors open, but two other officers are in it. Hannah panics and runs toward a bathroom and shuts herself in it. Several police officers surround the bathroom door and plan to break down the door if she doesn't come out. Hannah catches her breath in the bathroom and thinks of what to do.

* **Timeout (fail):** The door gets kicked down and a guard shoots Hannah. Message: "That was so stupid I can't even think of anything witty to say."
* **Vent (fail):** Hannah spots a vent on the bathroom wall and takes the cover off to get in. A few moments later a policeman kicks down the door but sees Hannah struggling to fit her head through the vent, before giving in and surrendering. Message: "Almost there..."
* **Gun (fail):** Hannah wields a gun and points it at the bathroom door, ready to shoot. However, when the policeman kicks down the door, the door lands on Hannah and knocks her out. Message: "What did you think would happen?"
* **Invisibility Watch:** Hannah straps on an invisibility watch on her wrist.

The policeman kicks down the door but is confused that no one is there. Outside the bathroom, Hannah reveals herself and stabs a guard with a knife, killing them. She turns her head and sees two more guards blocking the main entrance. They don't see her, and Hannah thinks of what to do.

* **Timeout (fail):** The guards notice Hannah and shoot her immediately. Message: "You're almost there! Don't just do nothing!"
* **Candy (fail):** Hannah takes out a small wrapped piece of candy. She unwraps it and puts the pink sugar pellet in her mouth, visibly enjoying it. The guards see her and shoot her in the face. Message: "What- how- why- what the heck?"
* **Sneak (fail):** Hannah lays onto the floor and crawls toward the guards. The guards instantly see her and shoot her. Message: "Sneaky sneak."
* **Daggers:** Hannah leaps towards the guards.

The guards see her and aim their guns at her, put Hannah pulls out two daggers and flings them towards the guards with one hand. However, the daggers clang onto the ground in front of the guards. Hannah lands on the ground and looks at the guards awkwardly. A fake fail message occurs, but the fake message disappears and the two guards fall flat on their faces for no reason. Hannah briskly walks towards the front doors. She breathes in the fresh air, climbs into a nearby police car, and drives away.

This unlocks the "**Badass Bust Out**" ending. Achievement: *Badass Bust Out.*

## Bios

There are twelve bios in Escaping the Prison (Alternate Dimension). Unlike the official Henry Stickmin series, the bios in the Hannah Linegirl series include a lot more information.

Hannah Linegirl - She was locked in the slammer after attempted robbery. After being here for two weeks, she's been dying to escape her prison cell, especially because her cellmate has been driving her crazy with harmonica music. As a child, she was bad at school and didn't get most assignments completed, so she eventually dropped out. When she became nineteen, her parents gave her a few thousand dollars and kicked her out of the house. She lives on her own in a small house, and decided to rob a nearby bank to earn some quick cash, but was caught and placed right smack in jail.

Allison Ross - Hannah's cellmate, Allison spends her days playing her harmonica nonstop. She isn't popular because, even though her harmonica skills are decent, the music can easily be incredibly annoying. Her mother wanted her to be a painter, but she discovered harmonicas and was hooked on those instruments since. Nobody knows why she's behind bars, but sometimes people say that she's committed attempted robbery at the local jewelry store, and tried running away when the cops came, but still got caught.

Bobby Cent - He is an absolute pro at police work, or so he says. He's been on the force for almost a decade and always turns to the side of the law, no matter what the price. (Get it? Get it?) He's happy to show his childhood friend, Jim, around the prison, but often makes fun of the prisoners. He's very strict to strangers and scolds them for no reason. When he was young, he and his father lived alone, and his father kept whipping him with a belt when Bob did bad things. Thanks to that discipline, Bob's the man he is today (but not many people like that fact).

Jim Peterson - His childhood friend Bob convinced him to join the police, so he did. He's only been on the force for a week and nothing too exciting has happened, but he's still very eager to do something good. He's usually kind of awkward, though, and chuckles a lot. Even though he hardly does anything important these days, other people take him on very outrageous adventures, and he just goes along with everything. Oh yeah, and he can't resist coffee and drinks three cups a day.

Kayla Hetshine - Kayla's introverted and didn't have many friends in school. Her parents decided to get her a job on the police so she could be more outgoing. She did make friends with Bruce Marshalls, and he convinced Kayla to listen to more music. She liked classical, instrumental music better than hip hop raps, because the former helps her relax more in stressed situations. She always carries a knife around with her for no reason, and rumor has it that she's attempted murder multiple times.

Bruce Marshalls - As a child, he accidentally gave himself a buzzcut with his dad's electric razor. Luckily, he wasn't hurt, he just looked completely ridiculous. Twenty years later he joined the police and kept his buzzcut. He finds work on the force irritatingly boring (and the fact that there's an inmate who plays her harmonica nonstop isn't helping things), so he usually brings earplugs and jams to some hip hop music.

Gerald Jupiter - He's the janitor of the jail, but he often does mechanic work. He always has earmuffs because he wants to be focused on his work at all times. However, he is sometimes caught lazing around. He is nice enough, though, and sometimes socializes with the prisoners. Although he does a lot of work, most police officers dislike him because he hates donuts. In his spare time, he likes playing the new hit game called Color Buddies.

Jane Knightly - Nobody understands her because she speaks in Ye Olde English all the time. She often brags that her ancestors were powerful medieval lords, but none of the other police officers care about that kind of stuff, much to her annoyance. In school, she got straight A's in Social Studies but C's in all the other subjects. She likes pointing guns at people, but says that she also loves crossbows, broadswords, etc. Her favorite food is stuffed door mice, and she has five siblings, all of which have the first initial J.

Tommy Shoklayd - He is one of the most powerful policemen in the jail, and he always gloats that his parents were in the military and won lots of wars. He is a vegetarian and loves shooting people with guns. He's always wanted to be a geologist. He tells everyone that his last name means 'indestructible' in Latin. This isn't true, but everybody just takes his word for it. Everybody also steers clear of him because he's rough, and even though he's only in his mid thirties, he went to a fortune teller, who told him that he'll die very soon. He became furious and sued the fortune teller.

Bart Stimsen - He's been an officer for five years, dubbing himself a 'veteran,' and he knows all of the bad things that could happen in the prison. He's experienced multiple prisoners escaping, but so far they've all been caught. He doesn't want his streak to be over now! He always carries his trust AK-47 with him. He completely bald, but has an epic goatee to make up for it. He absolutely loves Spanish food, like taquitos and tamales, and is learning Spanish right now, but he's very bad at it, so he decided to just stick to certain phrases like 'ay caramba.'

Eddie Komplict - He takes his job extremely seriously. Nobody knows what his eyes look like, because he always wears sunglasses when he's awake and eye covers when he's asleep. Rumor has it that he doesn't have eyes at all, and that his parents were an apricot and a soccer ball. He loves pop culture and watches a TV show called Matt's Life. Bart is his closest friend, but Eddie also likes to play Color Buddies with Gerald.

Headcrab - Headcrabs are omnivorous, parasitic alien organisms. These creatures have made appearances in a majority of releases on titles based on the Half-Life universe. Thanks to this, and the fact that they spawn frequently through the course of the story line, these little creatures are guaranteed to be engraved in the heads of users who play one or more Half-Life titles. This has led the community into considering the Headcrab as one of the most iconic creatures in the Half-Life universe.