Vale

Small town on the mistral lake. South of Versoth. The 'hub' for most adventures. Notable for the single tall tower in the middle of the town and for the Scutum - A magical shield preventing any harm to anyone in the town. You can't hurt anyone, you can steal from anyone or do damage to property. You **can** trick someone into giving something to you though.

## Notable Locations and Figures:

The First Bar:

* Named such because it was the only bar in the town for a long while. This only changed when the pub in the bard's collage opened.
* Owned by Dolton Kallo, the Mayor.
* Often the first stop of adventures in town and a meeting place for them.
* Prices have risen because of all the gold influx and Dalton asks for a Gold Coin for one night in the inn. He very much might lower the price if the people paying are not adventurers or might look not as wealthy as normal for them.
* Notice board with quests for the adventures are posted outside.

Dolton Kallo, Human male. Tavern Keeper and Mayor

* Actually runs the city
* Gets shit done
* Introduces himself with his full name and then instantly becomes familiar
* Assertive
* Forcefull
* Rolling belly voice (a little like santa)

While Dalton Kallo is the mayor and bartender, he has three sons and a daughter who help him run the tavern.

* Mathias - Headstrong but responsible youth, the oldest of the three, mid-teenage years. Physical and strong, helps with rough tasks (bringing in wood, ale, stocking shelves, etc)
* Matthew - The middle boy, early teenage years. Bookish, dabbles in magic, keeps the bar and city books in good affairs.
* Dennalia - A year or two younger than Matthew she is an earnest girl who helps her mother in the kitchen.
* Matt - The youngest of the four, a year or two shy of ten. Adventurous and mischievous, but well-meaning, running with the other children of the town after his chores are done.
* Abigail - The mother of the four and Dalton's second wife after his first died of illness. Kind and warm, runs the kitchen and prepares meals with Dennalia.

Julián of the house of Julián, the 1st to his name

* Rogue wearing black clothes.
* Very forward personality. Jumps around, call people he just met friends. Changes topics quickly.
* Sends adventures to suicide missions with high risk and high rewards. Neglects to mention the risks.

"Aunt Riri". Female, Necromancer.

* Has the good old aunt guise but is extremely dangerous.
* "Thanks you dear", "It's very kind of you dear", "You won't go back on your word, right dear? Because I can find you.."
* Necromancer. Digs up corpses and animates them to take care of her cats. Lives in a hut a bit out of Vale and visits the town every once in a while.
* Can cast: Finger of Death, Modify Memory, Geas, Major Image. Most necromancy spells. Visited the conclave so have access to a lot of spells and spellslots up to level 7. Yup. 7.

Gunthar Bronzebeard, Azer, Male.

* Buys monster parts for the auction.
* Surprised to find out that he likes Dwarven Ale.
* Sent by his masters in Ashbrand have sent him here to collect rare materials for crafting.

The Tower (5 floors):

* Tower in the center of Vale extends its protective area. A location where the leylines meet. Created 60 years ago. Sanctum started 50 years ago.

Sidge, Human, Male, Old. The Headmaster

* Level **30** Wizard.
* The stress of creating the Sanctum was so great that it inflicted mental damage and dementia to sidge.
* For a very long time he was a bobling fool going around town and being taken care of as a thank you.

* As the tower grew higher he regained more of his previous self. A few month ago, he recovered enough to remember that he has hid something as a plan B in such case (He didn't remember what, just that it was important). He sent a group of adventures to recover the item and they did. A Sphere of Memories that - in a painful process - restored his consciousness.
* Currently uses his power to keep the peace in the city. He is benevolent but over his long.. long.. long.. life he learned that solving other's problems would not help them grow.
* That being said, he views himself as protector of vale and the leylines in Alantar. And would take a stance if he'll feel a major threat.
* Does not care about policies and very very rarely leaves Vale.

Anna, Human, Female.

* Used to take care of Sidge. Now he returns the favor.

Andor, ?, Male

* Funds the extension of the tower in hope of increasing the area of the Sanctum and earning from real estate.Ben – Blacksmith

* Feuding with Marcus
* Gruff
* Strong
* No nonsense, get to the point

Marcus – Carpenter

* Feuding with Ben
* Easy going

Dirk – Dice shark

* Makes them do silly stuff if he wins then lets them off the hook
* Lovable Scoundrel
* Wants to play for higher stakes, but only with people who get “The Game”

Bard collage:

* Created by the Bard Efferil which bring a lot of new blood to Vale.
* Contains the second pub in town.
	+ Head of the shifts at the pub: Orain - looks like he-man
	+ Barkeep: Graff - Dwarf with green bands in his beard.
* Has a large Library. Large percentage of these are cat books.