Nobert Config

The **Nobert Config** is first step in development of Your awesome new game. It is a comprehensive configuration tool designed to customize Your development environment and the game You wish to create. The Config is a cornerstone in the development workflow, determining how both Unity editors and creators game operates and what features it includes. It provides immense flexibility and customizability to the development environment.

The Nobert Environment Config, with its flexibility and range of game modes, plays a significant role in shaping the gaming experience, thereby forming an indispensable component of the Nobert game development environment.

**⚠️ Warning:** Changing the game type or turning features on or off could break your game. Please use this config to set up your environment and features you wish your game to have before starting the development process. If you wish to change these settings please create new project.

## Game Type

The Nobert Environment Config facilitates the selection of distinct game modes that define the core structure and playstyle of the game. Each game mode possesses unique characteristics and mechanics, allowing for diverse gaming experiences.

#### kVN (Kinetic Visual Novel)

This game mode focuses on delivering a linear narrative, devoid of branching storylines or multiple endings. It guides players through a predetermined narrative path, making it ideal for creators focused on storytelling experiences.

#### cVN (Classic Visual Novel)

In contrast, the Classic Visual Novel game mode is marked by non-linear narratives with branching storylines influenced by player choices. This variability in the narrative trajectory and the presence of multiple endings lends high replay value to these games.

#### iVN (Interactive Visual Novel):

This game type takes the traditional visual novel and adds in more interactive elements. This could include puzzle-solving, decision-making, exploration, and even combat. The story can be linear or branching depending on the developer's preference.

#### Simulation

Simulation games are tailored to emulate real-life situations or experiences, either realistically or in an exaggerated fashion. The spectrum of genres this game mode covers is extensive, ranging from dating simulators.

#### RPG (Role-Playing Game)

RPG games allow players to assume the roles of characters in a well-crafted universe. Character development, complex storylines, interaction with non-player characters (NPCs), and elements of combat or puzzle-solving are quintessential to this game mode.

#### Hybrid

The Hybrid game mode permits creators to amalgamate elements from different game modes, providing an avenue for games that cannot be strictly categorized or aim to blur genre boundaries.

## Features

### Time Mechanics

Creators are afforded the liberty to decide whether or not to incorporate time mechanics, depending on the selected game mode. This flexibility renders the Nobert Environment Config a versatile tool, capable of accommodating diverse creative visions.

### World Mechanics

The World Mechanics feature permits creators to establish their game world's rules and systems. This might encompass laws of physics, magic systems, technological norms, climate patterns, day-night cycles, and more. Through the Nobert Environment Config, creators can enable or disable these mechanics, providing a dynamic sandbox for gameplay.

### Narrative Mechanics

The Narrative Mechanics feature refers to the underlying mechanisms driving the game's story. This can include branching dialogue trees, variable tracking for decision outcomes, plot pacing controls, flashback/foresight elements, and NPC interaction rules. Creators can use the Nobert Environment Config to fine-tune these mechanics, tailoring their narrative's delivery to their desired player experience.

### Character Mechanics

Character Mechanics deal with the individual characters/actors in the game, encompassing aspects like character development, relationship dynamics, dialogue options, and skill progression. The Nobert Config enables creators to define these mechanics, giving them precise control over character interactions and growth within the game.