Enchantments

Various Gemstones in Engardia have an alignment with an element that allows a skilled user to implant an Elemental effect on a Gem, combining it with physical objects to created an Enchanted Item.

Enchanted Items can come in any shape and size, with the power of it's effect being limited to the purity and size of the Gemstone, the Expertise and Reservoir of the Enchanter, And the size of the object one wishes to Enchant.

Enchanting is a lengthy and fragile process that can't be done in a short time span. the enchanter sometimes requires many hours or even day's to successfully embed a Gem into a object. Usually costing a hefty sum of Gold in exchange as well.

While it is mostly used for military purposes to enchant the weapons and armors of the commanders in army's. the simplest of Enchantments are sometimes used for Basic Tools and containers.

To use an enchanted Item one has to have a Magic Reservoir. by channeling their magic into the item the enchanted is activated. usually Elemental users chose to have enchanted items that compliment their own Element since it noticeably amplifies the effect of their element.

**Gemstones**

* Sapphire is used for Water Enchantments
* Topaz is used for Lightning Enchantments
* Ruby is used for Fire Enchantments
* Amber is used for Wind Enchantments
* Emerald is used for Earth Enchantments
* Quartz is used for Ice Enchantments
* Diamond is used for Light Enchantments
* Onyx is used for Darkness Enchantments

* Alexandrite is for Legendary Enchantments

**Regular Enchantments**

Regular Enchantments embed the most basic of functions to a Tool or weapon. simply coating the outline of the weapon in a magic layer that engulfs the weapon with the chosen element if Magic is fed to it by physical contact.

*Notable Regular Enchantment Examples:*

* The Volcano Splitter (Earth Enchantment) (owner: Kanon)

* The Bleeding Hatred (Darkness Enchantment) (owner: Joe)

**Advanced Enchantments**

Advanced Enchantments embed one or multiple specific functions into an Item that relates to the element used. The most used form of this enchantment is usually a Staff of Light embedded with healing properties. which is used by many Doctors and Priests in Engardia. Other popular advanced enchantment for adventurers are Magic Pouches which have been turned into pocket dimensions using the Darkness element as a basis, allowing much more to be stored in them then their physical size.

*Notable Advanced Enchantment Examples:*

* The Granity Blade (Earth Enchantment) (owner: Thieme)
* The Lightning Edge (Lightning Enchantment) (owner: Roth)
* Indora (Fire Enchantment) (owner: Rage)

* Reginleif (Ice Enchantment) (owner: Celia)
* Stellaris (Light Enchantment) (owner: Eldin)

**Legendary Enchantments**

Anything holding the title "Legendary" houses an extremely powerful form of enchantment but is also looked down upon by people because of it's requirements. Unlike other forms of Enchantments Legendary Enchantments require Soul Energy, meaning something or someone has to die.

Depending on how powerful the magical property's of the soul or collection of souls in question is the Legendary Enchantment can have incredible power that some consider godly.

Legendary weapons are also bound to their owner. After an item receives a legendary enchantment the first person to touch it becomes it's owner. A binding curse that can only be lifted upon the owners death. If anyone attempts to channel magic trough a legendary item he does not own, it will react with hostile intent towards the flow of Magic and send it back to it's wielder. Some legendary weapons can be even more aggressive, if a lively soul houses the item it can mentally attack back at it's wielder even if it has not channeled magic through it yet.

*Notable Legendary Enchantment Examples:*

* Gail (Wind Enchantment) (owner: Zaendora)

* Armor of Anarchus (Fire Enchantment) (owner: Rage)

* The Inslifor (Darkness Enchantment) (owner: Ekstramma)