Patch 1.4

## Changes:

1) There is no more option to change governorates in alliance during a war.

2) The income of glory from war has been changed. Both the winner and the loser gets amount of glory according to their war achievements. A balance of war points is culculated, the highest possible balance is 5. The winner gets 20 glory plus double of balance, the loser gets 20 glory minus double of balance. In case of tie both alliances gets 20 glory.

Example: A winner has achieved 6 war points while a loser 3 points. The balance is 3. The winner gets 26 glory (20+3\*2), the loser gets 14 glory (20-3\*2).

Example: The winner has achieved 9 war points, while loser 2. The balance is 7, but 5 is the highest to calculated. The winner gets 30 glory (20+5\*2) and the loser gets 10 glory (20-5\*2).

3) An experience income has been added for mage and econom generals.

4) Changes in morale and happiness

- Unsuccessful defence -7 morale, -3 happiness to targeted governorate. All supporting governorates -4 morale.

- Unsuccessful attack -5 morale to founder of attack. All supporting governorates - 3 morale.

- Successful defence +3 morale to targeted governorate. All supporting governorates, with strength higher then 20% of targeted governorate +2 morale. Governorates whose strength is lower then 20% get no modification.

- Successful attack +2 morale to founder of attack. All supporting governorates, with strength higher then 20% of founder +1 morale. Governorates whose strength is lower then 20% get no modification.

- All modifications take 7 turns

- An attack modification and defence modification is calculated separately for every governorate from each its action. The range of modification value for attack is from -5 to +2 and for defence from -7 to +3.

- Changes in spells. Hobbit's Blessing of health gives +2 happiness and it can be cast on any ally. Dwarf's Blessing of health gives +2 morale and it can be cast on any ally.

- Aquaduct gives you +1 morale and +15 (+25 at sum) to pop growth per turn. Sewer gives you +1 happiness and +15 (+25 at sum) to pop growth.

- A boost of happiness and morale for gold has been added. Each can be activated just once per turn and it is active for whole count.

+1 morale: 100 gold

+2 morale: 250 gold

+3 morale: 500 gold

+1 happiness: 200 gold

+2 happiness: 500 gold

5) An info icon displaying war has been added.

6) A limit of resources has been added.

Each tile has its own capacity of resources. Capacity of industrial tile is 500 resources, village tile adds capacity of 1000 resources and city tile accommodates 2000 resources. Primary resources (grain, stone, iron) are not calculated to the limit. Limited are secondary resources (bricks, weapons, mana) and gold. Resources over limit dissapear during a count.

8) Sending actions out of own governorate has been changed. Newly it is possible since 8 turns and it is applied to spells also.

9) A post-war boost of happiness and morale has been added. All governorates get +2 happiness and morale for 3 days after war. In a case an alliance enters a war during these 3 days, the boost expired.

10) A strength and price of army units has been changed. Details check on Wiki.

Released 10.01.2021