recursal/Fanatic-Fandom huggingface dataset:
Ice

Solid ice, tingly to the touch.

Can be found via extraction (see list further below).

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Water
 Extraction Lab MKII | **Ice**
50
1
Water
 Quantum Extractor | **Ice**
50
2
Water
12

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Hydrogen (H)

Wonderful applications exist for this element.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).
There are no recipes for this item.

Can be bought from "Vork the Penguin's Scrap Yard" at the Outpost.

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Large Rock Troll

"Even larger than his lesser cousin, and punchier."

Trolls are horrid carnivores found in all climes, from arctic wastelands to tropical jungles. This variety stalks the barren waste lands of mountainous planets. Most creatures avoid these beasts, since trolls know no fear and attack unceasingly when hungry. Their frame appears bulky and muscular, but trolls possess surprising dexterity. Their arms and legs are long and capable. The legs end in great three-toed feet, the arms in wide, powerful hands with sharpened claws. The Rock Trolls’ rubbery hide is colored a mottled grey, or putrid ash. A writhing hairlike mass grows out of their skulls and is usually a matching color to the creatures skin. Their dull, sunken black eyes possess powerful vision, able to pierce the darkness of night. are capable of incredible strength, able to rip and tear through most of the mountains most brutal predators. Incredibly territorial, once a Rock Troll has claimed an area, it will attack any creatures that dare wander into it's domain. Rock Trolls most commonly claim desolate caves located in high peaks and arid mountaintops. From these caves, the Rock Trolls venture out at night, seeking prey and monsters to hunt. A Rock Troll will search far into the plains of it's region when descend on a hunt, covering many miles before the rays of dawn push the monster back toward their sheltered lairs. All trolls eat anything they can catch and devour, chasing without fear for their natural regenerative abilities make them all but impervious to most threats.

Rock Trolls possess a melee attack which can crush most creatures in a single blow, Also capable of hurling large boulders at distant targets, these rocks are often seen moments too late by unsuspecting. Additionally, the Rock Troll is powerful enough to crush the ground beneath it, smashing many of the toughest blocks and armored hides. Strength enough to pose a threat to heavily armored monsters, many of which roam the ecosystem in which this creature hunts. Additionally, the Rock Troll carries with it many Crustoise, which it throws or drops at the sight of prey to support in it's hunting - the creatures natural abilities to pierce tough hide, and distract targets assists in the Trolls hunting.

**Rock Troll** is a type of enemy found on Mountainous Worlds.

## Luna's Lab Notes

~ This creature's assets are pulled from the game Tales of Eternia - which the rabbit like creature appears as a monster called the "Geo Monster". The original sprite-sheet used can be found here: https://www.spriters-resource.com/playstation/toe/sheet/4743/

~ Capable of smashing the ground with enough force to break blocks - enough force to break blocks I had thought protected by a generator in my lab. Insightful -

~ Most Trolls are 145% more powerful than other creatures of their environment. The Large Rock Troll however is 162% more powerful - packing a significantly stronger punch than more common monsters and enemies.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/0e8b6bbbcbd7472103915082b79c3ea10caa8eac/monsters/walkers/trolls/furocktroll/rocktroll2
Jungle Soil

This is some nice soil.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Jungle Soil**
50
 Quantum Extractor | **Jungle Soil**
50
3

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Metal Bars

Closely spaced thick metal bars.

## Recipe

1
10

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Liquid Iron

### Item Rarity

Uncommon

A measure of liquified iron. This is both useful, and somewhat warm.

Can be found via extraction (see list further below).

Note: can be generated in infinite amounts with the Pyre Vulcan.

## Recipe

1
Iron Ore
1
 Extraction Lab
1
2

## Extraction

When used as input for extraction, this item has the following yields.

25
 Extraction Lab MKII | **Liquid Iron**
25
 Quantum Extractor | **Liquid Iron**
25
2
Liquified Crystal

A measure of liquified crystals.

## Recipe

5
Nitrogen (N)
1
5

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Metallic Ash

Volcanic ash filled with bits of metal.

There are no recipes for this item.

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Mammalian

Mammalian cells define this gene.

## Recipe

21
Leather
1
1

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Incubator

By placing an egg inside of an incubator you can reduce its incubation time. Not printable.

Required by the Incubation quest in the tutorial quest series.

If you try to hatch items that can't be hatched, it will return rotten food.

### Racial descriptions

* Apex: "An incubator for eggs.",
* Avian: "A baby birdy home.",
* Floran: "A box of tassssty.",
* Glitch: "Identify. Egg Incubation.",
* Human: "An incubator.",
* Hylotl: "An egg incubator."
* Novakid: "Hatches eggs into creatures"

## Recipe

Crafted at **Foraging Table**. Learn blueprint from Treated Wood or by interacting with a Machining Table.

* 5x Timber
* 2x Wheat

## Egg hatching times

This lists the base hatching times of various eggs, in seconds. Actual hatching times depend on a few other factors. Every egg also gets a random variable attached to it that can change the hatch time, so each egg is a bit unique.

* Egg (yes, the kind you eat): 400 seconds, 50% chance of Hen baby
* Hen egg: 400 seconds
* Raptor egg: 1200 seconds
* Electric, Ice, Fire, and Poison Fluffalos eggs: 800 seconds
* Fluffalo egg: 400 seconds
* Robot Hen egg: 400 seconds
* Mooshi egg: 300 seconds
* Copperbeak egg: 320 seconds
* Ironbeak egg: 520 seconds
* Poptop egg: 600 seconds
* Pangolin egg: 600 seconds
* Orbis egg: 620 seconds
* Erchibud egg: 500 seconds

## History

* Feb. 19, 2018: Added entry for Erchibud egg
* Jan. 23, 2018: Added entries for Orbis and Ironbeak eggs
* Jan. 14, 2018: Added entry for Pangolin eggs

## Sources

* recipes/farmtable1/farming/eggincubator.recipe
* objects/crafting/eggstra/eggincubator/incubator.lua
Machining Table

The **Machining Table** is the tier 1 version of the primary Crafting Stations of Frackin' Universe. Because the **Machining Table** is used to craft other FU Crafting Stations and basic components, you will not be able to progress through the mod without one.To craft the **Machining Table**, you must have the required resources in your inventory and go to the basic crafting menu (default "C") .

## Recipe

### **Machining Table** (Basic Crafting)

* 2 Iron Bar
* 2 Copper Bar
* 4 Paper

## Upgrade

### Upgrades to Auto-Assembler

* 10 Tungsten Bar
* 2 Silicon Board
* 6 Copper Wire
Lumivine Seed

Ceiling Kelp. A good source of fiber.

## Recipe

3
Hardened Shell
1
Bioluminescent Spore
3
Assimilation
3
3

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Lab Pillar

A load-bearing lab pillar.

There are no recipes for this item.

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Medical Syringe

This could be used for making stim packs.

## Recipe

2
Iron Bar
1
1

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Infected Bee

"Don't touch the pointy end."

The Infected Bee is one of many types of flying insectoids, that make up this category of creature, this one being quite rare. This variety is noted by it's purple and black striped body and it's relatively tiny size.

When it charges, the bee swoops at a target relatively quickly, striking for overall minimal damage, but leaving the target with a unique debuff called "-20% defense". This debuff, as implied, reduces the targets armor by 20%. This debuff is nothing to scoff at, as 20% more incoming damage from all sources can add up quickly in an intense fight. Additionally, this creature can shoot short range cosmic blasts, that also inflicts the previously discussed debuff, and deal cosmic damage.

The '''Infected Bee'''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, and they are indeed catchable.

## Luna's Lab Notes

~ Possessing only 8hp may make these creatures seem trivial to deal with, but their increased spawnrate, quick movements, and damage overtime can become troublesome in swarms. Quite befitting of bees really. Interestingly enough, these creatures group together when attacking. Rather than taking different angles of attack, it seems that any attacking Bees will first gather together into a swarm and all dive at once (dealing massive damage depending on the size of the swarm).

~ This creature can become dangerous when attacking an unsuspecting player due to their high knock back. It is highly advised not to jump when fighting more than 3 of these as the knockback from their attacks is enough to push the player further into the air and deal continuous, and severe damage. Once they have you in their hold, killing them off is the most effective means of escape.
Liquid Erchius Fuel

A dangerous and volatile substance, siphoned from moons and used as FTL Drive fuel.

When Liquid Erchius Fuel hits a Purple Crystal Block, the latter turns into an Erchius Crystal. One unit of liquid fuel will turn 4 Purple Crystals into Erchius Crystals, which in turn can be extracted for 3 or 5
 liquid fuel back.

Liquid Erchius Fuel is secreted from domesticated Erchibuds. Can be found via extraction (see list further below).

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

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Irradium Bar

Compressed, purified irradium.

Its recipe can be unlocked under the Geology section of research. It will require 1,000 research, 1 Irradium ore and 1 Plutonium Rod.

## Recipe

1
 Crafted at Atomic Furnace
2
1

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Item Transference Device

Moves items between containers. Input1: power switch. Input2: item network. Output: item network.

## Recipe

Crafted at the Electronics Center.

* 1x Teleporter Core
* 1x Electromagnet
* 1x Silicon Board
* 1x Iron Bar
* 1x Laser Diode
* 1x Glass

From

## Item Transference Device Menu

*See Item Network for more detailed explanations*

The ITD will process items based on the set rules and will then simply move items from one side (input/blue) to the other (output/red). If you want to create more advanced rules for the ITD, see the Item Network guide.

### Slots

**Input slots/Output slots** refers to the storage connected to the corresponding Input/Output (Blue/Red) circle, i.e., adding slot "1", will cause the ITD to only look at the 1st inventory slot in a connected storage. Enter the slot number in the text box and then click the **+** to add it to the list. To remove, click the entry and then the **-** button. Clicking the "I" under the slots will cause the ITD to ignore those slots. For example, if input slots 1, 2, and 3 are added to the ITD and the "I" is marked green, the ITD will look for items in every slot except for 1, 2, or 3.

### Item filter

To create filters that work with specific items, place an item in the **Item slots** to the right of the input/output slots list.

Below the Input/output slots there is a set of lists with a corresponding **Item slot #** (i.e. Item 1, Item 2..). Here you can specify how the ITD is to handle a certain item.

* **Exact** means that the ITD will only process that exact item.
* **Type** means that the ITD will only process that type of item, indicated by an items gray text under the items name, i.e *Crafting Material, Light Source, Legwear*.
* **Category** means that the ITD will only process that category of item. Category refers to groupings of ingame categories; all supported weapon categories as one example. All cosmetic armor as another.
* **Inv. Logic** (Inverted Logic) is an additional rule to the above rule-set. If selected, the ITD will ignore the item/type/category in the corresponding slot.
Meatbag

"Ew."

The Meatbag has a thin pink fleshy outer layer of skin unlike it's relative bulbops that possess an outer shell, and a tear soaked face. Additionally, the Meatbag has similar behavior as the more common Bulbop, hopping around the terrain and jumping towards the player to deliver a body-blow attack, however the Meatbags movements are more speratic, moving both toward and away from a target without much reason. Additionally, after landing from a jump, a Meatbag will splatter the area with blood, akin to a certain Super Meat Boy.

Lacking in combat, this creature truly lives up to its status as meatbag, and makes a great target for the particularly cruel. However, be warned that even though it's damage is reduced, this creature can still inflict insanity... This likely has no effect on creatures however and as such can be safely ignored. Now, I think I'll be off to dissect one of my lab assistants...

**Meatbag** can be found on any kind of \_\_\_\_\_\_\_\_ world and the \_\_\_\_\_\_ mission.

## Luna's Lab Notes

~ The Meatbag is similar in design to Super Meat Boy in the way that its flesh is stripped bare and it makes meaty splashy noises and effects after hopping.. Additionally the tragic tear stricken face reminds me somewhat of The Binding of Isaac (Capture one of these to creep others out or show off to Grimdark fans).

 ~ This creatures animations and programming has left it with some interesting abilities that likely are bugs rather than features. The most prominent is that after moving forward, if the Meatbag moves off a slight incline, it will begin floating up at an angle as it moves - for as long as it continues its movement in the same direction. This means that the creature can stroll on into the sun if it desired just on a whim. This also means that the player may be attacked suddenly from the sky by a fleshy Meatbag plopping on them. The aggro of this creature is sporadic, and the creatures movements give no indication of hostility or targeting the player even after a combat que (such as change of music or the blep sound upon initiating combat). The Meatbag can also see through walls and with enough persistence, float through single block barriers.
Manipulator Module

This module can be used to upgrade a matter manipulator!

There are no recipes for this item.

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Metal Bee

"Don't touch the pointy end."

The Metal Bee is one of many types of flying insectoids, that make up this category of creature, this one being quite rare. This variety is noted by it's steely grey striped body and it's relatively tiny size.

When it charges, the bee swoops at a target quickly, striking for overall minimal damage, but leaving the target with a unique debuff called "Sting". This debuff inflicts radiation damage overtime similar to poison, and causes the player to glow brightly for a few seconds.

The '''Metal Bee'''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, and they are indeed catchable.

## Luna's Lab Notes

~ Possessing only 8hp may make these creatures seem trivial to deal with, but their increased spawnrate, quick movements, and damage overtime can become troublesome in swarms. Quite befitting of bees really. Interestingly enough, these creatures group together when attacking. Rather than taking different angles of attack, it seems that any attacking Bees will first gather together into a swarm and all dive at once (dealing massive damage depending on the size of the swarm).

~ Dealing radiation damage, this creature can inflict a serious wound when in a group and facing a creature not resistant to radiation damage.
Limestone

Rough, unrefined limestone.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
2
Volatile Powder
 Extraction Lab MKII | **Limestone**
50
2
Volatile Powder
 Quantum Extractor | **Limestone**
50
4
Volatile Powder
4

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LED Display

These LED displays are a thin adhesive film that can be stuck on any surface.

## Recipe

3
Advanced Plastic
3
25

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Honeycombs

**Honeycombs** are produced by bees in the apiary, they can be processed in any centrifuge, used to craft honey jars in the Honey Jarring Machine or extracted in any general extractor.

Each bee species produces one type of Honeycomb.

*Note: Miner Bees are an exception - if any ore frames are installed, they will produce ore-type Honeycombs in addition to Deep Earth Honeycombs.*
Liquids

Throughout the Frackin' Universe are many different liquids, some **Liquids** are obtained using the Matter Manipulator after upgrading it with 3 manipulator modules. Other **Liquids** are obtained from extractions using various Extracting Stations. Many of these liquids have different uses from healing, causing damage and are required for crafting other items to progress at points.

Below is a complete list of all Liquids within Frackin' Universe as of 9/9/17
Incinerator

**This article is a disambiguation page for Incinerator**
The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Weapon
* Wired Object
Laser Diode

It's a laser diode.

## Recipe

Carbon Dioxide
1
Glass
1
5

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Lab Pipe

Heavy duty pipes

## Recipe

1
Advanced Plastic
3
25

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Massive Spider

"Loves your delicious ground-walker insides."

The massive spider is a very dangerous wall crawling giant spider that spits poisonous webs at the player that expand into web blocks on contact with a surface. These web blocks are capable of slowing players down to a halt. Also capable of firing several large globs of toxic puss that leave puddles of the stuff on contact with a surface, dealing damage and inflicting the debuff "Eeew" that deals 6 damage every second. Lastly, the Massive Spider will periodically rush toward the player to bite them and inflict contact damage.

It tends to spawn in underground spider nests and is guaranteed to spawn in a certain area of the precursor dungeon. Not to be confused with its boss counterpart, the Megarachnid.

It is immune to all elemental debuffs except cosmic, immune to pus, immune to web slowing, and it has a base protection value of 25.

## Fighting

It is advised to use fire based weaponry agaisnt this creature as it will deal bonus 50% damage, while other damage types are significantly resisted.

Additionally, poison resistance is highly advised due to it's spit's toxicity.

## Luna's Lab Notes

~ When walking in areas without background tiles, the Massive Spider creates a layer of Spider Silk behind it. This can be useful if one has need for Spider Silk as you can capture one of these creatures and go for a stroll on the surface - mining all the background blocks as you go. Additionally, this could be considered annoying as it gets anywhere and everywhere there isn't a background block.

~ The Massive Spider explodes into pools of Toxic Pus upon death, shooting the repulsive liquid a fair distance to coat anything near it upon its expiration.

~ Technically considered a flying monster, this creature can build a web and follow players into the air however high. (hilarious to watch it shoot down and devour stray birds [finally getting what they deserve]).
Ighant Bulb

Ighant Bulbs can be harvested from ighants, which are grown from Ighant Seeds. When eaten, an ighant bulb will provide the Bouncy buff for 120 seconds. This buff grants immunity to fall damage and makes players bounce off of blocks after coming into contact with them either vertically or horizontally.

## Found in:

* Alien Forest
* Arboreal Underground
* Atropus Sea
* Black Slime Bog
* Bloodstone (biome)
* Bloodstone caverns
* Chromatic
* Dark Primeval Forest
* Eden
* Irradiated
* Irradiated Caverns
* Primeval Forest
* Proto Caves
* Proto-World
* Tabula Rasa
* Taiga
Metal Bee (Monster)

"Don't touch the pointy end."

The Giant Metal Bee is one of many types of flying insectoids, that make up this category of creature, this one being quite uncommon! This variety is noted by it's steely grey body, and relatively large size.

When it charges, the bee swoops at a target surprisingly fast, striking for overall small damage, but leaving the target with a unique debuff called "Sting". This debuff inflicts radiation damage overtime similar to poison, and causes the player to glow brightly for a few seconds.

The '''Giant Metal Bee'''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, and they are indeed catchable.

\*Luna's Lab Notes\*`

~ This monster has a much higher range of tracking when compared to other creatures (a range of 50 compared to the average of 20-30). This meaning that the Infected Queen will pursue players for longer, and from further away.

~ Dealing radiation damage, this creature can inflict a serious wound when in a group and facing a creature not resistant to radiation damage.
Micro-Bamboo

**“***It's bamboo. Makes for some nice furniture.***”**

Cannot be planted in liquid.

Can be found on Primeval planets and in Black Slime Bog, Flower Forest, Caniferous Forest, and Ancient Glade minibiomes.

Colony tags: Nature

## Havest

* Bamboo Shoot

* chance of **Micro-Bamboo**

* chance of Plant Fibre

## Racial Descriptions

**“***Bamboo.***”**
–Apex, Avian

**“***Sssharp sssticksss for ssstabbing.***”**
–Floran

**“***Statement. Bamboo.***”**
–Glitch

**“***Fresh Bamboo.***”**
–Human

**“***Delicious Bamboo.***”**
–Hylotl

## Recipe

74
Bamboo Shoot
3
3

## Extraction

When used as input for extraction, this item has the following yields.

 Extraction Lab MKII | ****Micro-Bamboo**** | Research
 Quantum Extractor | ****Micro-Bamboo**** | Research
 Sprouting Table
Xeno Research Lab
Advanced Xenolab
Imperius Minigun

An exceptionally powerful weapon. A storm of aegisalt shards rend armor with ease and reflect off walls. 2-handed multi-shot firing weapon that releases a hail of aegisalt bullets. Its recipe is unlocked by \_\_\_\_\_\_\_\_\_\_

## Recipe:

### Armory (**Imperius Minigun** x1)

* 4 Liquid Deuterium
* 4 Liquid Metallic Hydrogen
* 5 Tritanium Bar

## Notes

* The Imperius Minigun is flagged as ranged, assault rifle, energy, and upgradable weapon. This affects its set bonuses, making it eligible for sets that impact energy weapons.
* Can be upgraded at the Upgrade Table.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/0e8b6bbbcbd7472103915082b79c3ea10caa8eac/items/active/weapons/ranged/unique/peglaci/imperius
Methanol

## Description

A light, volatile alcohol.

Methanol is naturally generated in water pumps.

## Extraction

Extractions that yield this item:

5
Timber
20
2
**Methanol**
 Extraction Lab MKII | Wooden Log
5
Timber
20
2
**Methanol**
 Quantum Extractor | Wooden Log
5
Timber
20
4
**Methanol**
4

Item is not obtained by Centrifuge.

When used as input for extraction, this item has the following yields.

2
 Extraction Lab MKII | **Methanol**
2
 Quantum Extractor | **Methanol**
2
4
Liquid Nitrogen

A measure of liquid nitrogen.

Can be found via extraction (see list further below).

## Recipe

1
Nitrogen (N)
3
1

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Micro Poptop

"The Poptop hums beautifully to confuse its prey."

Poptops are a unique monster type, found generally in tranquil environments. They wander around aimlessly whistling to themselves, but when the player draws near they get aggressive, attacking with leaping bites and now, adorable nom noms. Poptops are astoundingly adaptive, and have shown themselves to be quite resilient when faced with even the most extreme environments. Poptops are native to worlds of forest and tranquil environments, however due to the high demand for these creatures as pets, they have been spread to many worlds and planets they otherwise never would have been introduced too. This introduction of Poptops into different environments has lead to the recorded extinction of 300+ indigenous species, countless other wildlife, and lead to numerous biological adaptations and evolution within the species.

A Micro Poptop can be identified by its tiny stature, and dwarfed body. Much less dangerous than a common poptop, these creatures have been bred as pets. As such, they are much less dangerous than their wild, feral kin.

**Micro Poptops** are found in the \_\_\_\_\_\_\_ planets and \_\_\_\_\_\_\_ biomes. They can also be found in the first mission in Mother Poptop's den.

## Luna's Lab Notes

~ The Micro Poptops whistles a unique melody that is simalar to their larger kin, only more high pitched and with more errors. Still learning to create the beautiful melodies that they will use to bring prey in close, the song whistled is "Vast Immortal Suns" The song as reference: https://www.youtube.com/watch?v=KYP20dplPrk

~ With time, or raw meat, the Micro Poptop grows into a normal sized Poptop. If given further resources and time, this creature can be raised and reared to fearsome proportions. Take care in your choice of pet -

 **Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/poptopish/poptopmicro
Lead

A block of lead.

(Can be found by mining on all planets) <incorrect, with greater chances of finding it the deeper you go. All ore detectors will scan for it; it shows up as grey.

Can be found on Tabula Rasa and Bog planets.

Can be found via extraction, centrifusion, and sifting (see table below).

Left behind in the walls after killing a Lead Burrower. Potential drops as loot from Flesh Reaper, Star Spawn of Cthulhu, Fatal Circuit, and Zombot.

Is a smelting byproduct (with both the Blast Furnace and Arc Smelter) of the following items: Iron Ore, Cobblestone, Uranium Ore, Plutonium Ore, Thorium Ore.

The first time picking up lead, your S.A.I.L. gives you the following radio message: "Lead has a variety of uses but is also toxic to carbon-based life so be sure to handle it with care. If a friend says lead-juice is tasty, they are a liar. Avoid them."

Can be purchased via the Ansible Network for 60 pixels. Is also potential stock for NPC ore merchants and trading space stations.

Is food for robotic Farm Beasts with a food value of 22.

Produced by the Atmospheric Condenser on Chromatic and Tar Ball planets.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Lead**
1
 Quantum Extractor | **Lead**
1
4

* To extract lead from Research, you would have to use an ITD system because as soon as you click on Research it works as currency, not an item.

## Crafting

Lead is used in these recipes:

* Iron Striker
* Tungsten Striker

## History

* Feb. 7, 2018: Now teaches Iron and Tungsten Strikers
Melodistar Seed

Melodistar can increase your health and energy.

## Recipe

3
Regenerative
12
Reproductive Boost
6
Nether-Touched
1
Cell Matter
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Melodistar Seed**
1
 Quantum Extractor | **Melodistar Seed**
1
7

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Liquid Collector

The Liquid Collector is a powered station that condenses liquid from biomes' atmosphere. It dispenses the liquid out of the side, rather than having an inventory slot to collect it. It requires 2u of power to operate.

## **Recipe:**

### Power Station (Liquid Collector x1):

* 12x Tungsten Bar
* 4x Copper Wire
* 20x Oxygen (O2)
* 1x Silicon Board

## **Use:**

### Condenses liquid from the planet's atmosphere.

Rate of liquid production depends on the world type. For most worlds, half a tile's worth of liquid is produced every 2 seconds while the Liquid Collector is powered (exceptions are given in the table below).

*This can be see in the .gif to the right. For best results, make sure that your reservoir has a solid background to prevent the liquid from leaking out the back before it can be collected.*

## Source

https://github.com/sayterdarkwynd/FrackinUniverse/blob/a74a52a7da17437d672590462dc58b2fbf09ac9f/objects/power/fu\_liquidcondenser/isn\_resource\_generator.lua

Note: The filled-in world.spawnLiquid function specifies the liquid type using the liquid's liquidId as the second input. Liquid IDs for liquids added by Frackin' Universe can be found within the .liquid files at https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/liquids.
List of Centrifuge Extractions

This is a list of the possible items that can be extracted using the different centrifuges, along with their outputs. The Wooden Centrifuge, Iron Centrifuge, Industrial Centrifuge, Lab Centrifuge, Gas Centrifuge, Sifter, and Powder Sifter are all classified as centrifuges for the purposes of this list.

The Lab Crafting Directory also contains an in-game list of materials produced by the liquid centrifuges. However, the Sifter and Powder Sifter are not recognized by the Lab Crafting Directory as extraction devices, so their inputs and outputs cannot be consulted there.

## Chance to Extract

Each item is assigned a rarity and each rarity is assigned a chance to extract depending on the centrifuge.

Rates updated to v5.6.347

## **Farm (Wooden Centrifuge or better)**

 Water\*
Hydrogen (H)
Oxygen (O2)
Normal
Normal

\*For Iron Centrifuge and better, the Farm recipe for Water is overridden by the Liquids recipe for Water.

## **Powders (Sifter and Powder Sifter only)**

### Aether Dust

Research
Aether
Iron Ore
Hydrogen (H)
Sodium (Na)
Cell Material
Berlinite

### Delicate Coral

Ember Coral Fragment
Sodium (Na)
Cell Matter
Cobblestone
Cell Material

### Coral

Ember Coral Fragment
Sodium (Na)
Cell Matter
Cobblestone
Cell Material

### Glass Sand

Sand
Loose Silt
Oil
Calcium Nitrate
Silicon (Si)
Lead

### Ash Pile

Research
Copper Ore
Iron Ore
Tungsten Ore
Hydrogen (H)
Nitrogen (N)
Sodium (Na)

### Dry Sand

Sand
Loose Silt
Oil
Sodium (Na)
Silicon (Si)
Lead

### Bonemeal

Research
Loose Silt
Oil
Sodium (Na)
Cell Material
Lead
Cell Matter

### Proto Gravel

Tissue Culture
Oil
Chunk of Metal
Cell Material
Sulphur
Corrupted Biomass
Liquid Protocite

### Sulphuric Dirt

Lead
Sulphur
Mineral Sample
Sulphuric Acid
Nitrogen (N)
Silicon (Si)

### Moondust

Crystal Erchius Fuel
Research
Liquid Erchius Fuel
Oil
Nitrogen (N)
Silicon (Si)
Helium-3

### Steel Ash (non-existent material)

Chunk of Metal
Sand
Loose Silt
Oil
Nitrogen (N)
Silicon (Si)
Lead

### Crystal Sand

Sand
Loose Silt
Oil
Calcium Nitrate
Silicon (Si)
Lead

### Spare Parts

Tungsten Ore
Copper Ore
Stick of RAM
Gold Ore
Chunk of Metal
Circuit Board
Weapon System Parts
Servitor Chassis

### Sand

Research
Loose Silt
Oil
Saltpeter
Silicon (Si)
Lead

### Rainbow Sand

Research
Sand
Genetic Material
Oil
Calcium Nitrate
Silicon (Si)
Lead

### Dirt

Research
Water
Sodium (Na)
Raw Minerals
Red Petal
Yellow Petal
Lead
Copper Ore

### Frozen Sand

Research
Sulphur
Oil
Sodium (Na)
Cell Material
Sand
Crystal

### Steel Sand Block

Chunk of Metal
Sand
Loose Silt
Oil
Nitrogen (N)
Silicon (Si)
Lead

### Loose Silt

Sand
Loose Silt
Oil
Sodium (Na)
Silicon (Si)
Lead

### Gravel

Research
Cobblestone
Sodium (Na)
Oil
Sulphur
Silicon (Si)
Lead

### Fine Sand

Sand
Saltpeter
Loose Silt
Sodium (Na)
Silicon (Si)
Lead

## References

Source material: Click here

While this wiki might become outdated, the link to the source material will always contain the up to date list. However, that list contains the code names of those items. The following list contains the in-game name as well as links to the item pages.
Mace

**Mace** is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

## Base Statistics

* **Base DPS:** 7.0-8.8 health/s (Common), 7.2-9.0 health/s (Uncommon), 7.5-9.2 health/s (Rare)
* **Fire Time:** 0.8-1.3 seconds between 1x-damage attacks (~0.8-1.3 1x-damage attacks/s)
* **Combo Progression:**
	+ **First Strike:** 0.9x damage, 15 default knockback
	+ **Second Strike:** 0.7x damage, 15 default knockback
	+ **Third Strike:** 1.0x damage, 15 default knockback
* **Crit Chance:** 1%
* **Base Crit Damage Bonus:** +1 damage (Common), +2 damage (Uncommon/Rare)

## Elemental Damage

Uncommon and rare Maces are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare Maces inflict elemental status effects.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Maces, like most one-handed weapon types, cannot generate with any special attacks.
Horizontal Panels

Light and airy panels.

## Recipe

5
Advanced Plastic
3
25

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Jungle Ixoling

"If it survives for 200 years, it might become an Ixodoom."

Jungle Ixoling are a variety of Ixoling that lives primarily in dense jungle environments. Ixolings are small crawling enemies which appear most commonly in Ceremonial Hunting Caverns, primarily due to the presence of an Ixodoom. They'll appear in groups and can be dispatched relatively quickly because of their low health. At this young stage, an Ixoling poses little threat to most creatures, being soft shelled and vulnerable. This variety possesses more powerfully developed legs, capable of leaping from branch to branch in a dense jungles canopy. The shell of this Ixoling takes on a pale forest green color, in an effort to help camouflage the creature against the jungles more capable predators. Like other varieties of Ixolings, the Jungle Ixoling is capable of crawling along walls and up vertical surfaces.

The Jungle Ixoling is capable only of leaping toward a target with bared, developing needle like teeth and sharp pointy legs. Not the most capable in combat alone, these creatures most often travel in packs - choosing to attack en' mass, using numbers and overwhelming attacks to bring down bigger and stronger prey.

**Jungle Ixoling** is a type of enemy found on \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_.

## Luna's Lab Notes

~ These creatures stop moving altogether after an encounter with an enemy. They just freeze in place, waiting for another creature to come into range before moving. It's quite unsettling.

~ The Jungle Ixoling is immune to both being poisoned, and set on fire.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/0e8b6bbbcbd7472103915082b79c3ea10caa8eac/monsters/walkers/ixolingish/ixoling2
Industrial Workbench

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
 The **Industrial Workbench**, the upgrade to the Wooden Workbench, is the premier crafting station for making furniture and blocks.

Though the Industrial Workbench is a vanilla crafting station, it can be used to craft a variety of objects and blocks added by Frackin' Universe.
Liquid Protocite

A measure of liquid protocite.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).

## Recipe

3
Nitrogen (N)
1
Protocite Bar
1
3

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Icebobb

"Floaty little balls of freezing pain."

The Icebobb is an intangible spirit, similar to it's kin the Wisper both capable of passing through solid blocks. The Icebobb constantly drips glistening hyper-cooled ectoplasm like liquid from it's body. When attacking, they swell up and float in different directions or strait at you after they fire. They shoot balls of ice that are accompanied by clouds of ice upon release. Getting hit by the "snowballs" gives you the Deadly Chill. status while the body of the Icebobb gives Def -20%

Icebobb is based off of Will-o'-wisps.

.
**Icebobb** is a unique monster found on any kind of \_\_\_\_\_ world and also in \_\_\_\_\_\_ mini-biomes. It is not capturable.

## Luna's Lab Notes

~ This creature seems to have been created custom as there is no mention of being capturable in the file source, unlike almost every single other variety of monster. As such, inputting a command to attempt to make this creature capturable just results in it's death. I find this disappointing.

~ Slightly smaller than the more common Wisper, the Icebobb always shows up as a glowing blue more akin to the vanilla Wisper. With Frackin Universe however, there are now the following color variants of Wispers:

 Pale Yellow
 Pale Orange
 Pale Dark Blue
 Pale Pink
 Pale Green

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/ghosts/wisperish/wisper7/wisper7.monstertype
Avesmingo Seed

Avesmingo, the plant of a 100 different flavours.

## Recipe

30
Genetic Material
13
Mimicry
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Avesmingo Seed**
1
 Quantum Extractor | **Avesmingo Seed**
1
5

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Lava

A measure of bubbling, searing lava.

There are no recipes for this item.

## Centrifusion

(**10.6%**)
(**11.6%**)
(**3.7%**)
(**10.7%**)
(**3.7%**)
(**3.8%**)
(**55.9%**)

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Magma Nodule

The Magma Nodule, harvested from Hellfire Plants, is an alternative to the lava balloon, a vanilla game item. When thrown, it deals 24 base fire damage, inflicts Burning on victims, and creates 12 tiles of lava and some Burning-inflicting flames on impact. Throwing a nodule incurs a 0.4-second cooldown before another can be thrown.
Iron Striker

## Use

An Iron Striker is a one-handed weapon which can be dual-wielded. When used, the Iron Striker shoots out a ball connected to a chain. It has a slow rate of fire and does not have any special abilities or status effects such as lightning, fire, poison, or ice. The Iron Striker is a common weapon worth 40 pixels but will only sell for 8.

#### Stats:

Damage Per Shot: 6.6

Rate of Fire: 1.7

Energy Per Shot: 6

## Crafting

The Iron Striker can be crafted early on at an Armourworks using the following:

1 lead

4 iron bars

2 copper bars

## Trivia

* The in-game description is "Heavy, Cumbersome and awesome."
Honeycomb Block

A block of honeycomb.

## Recipe

1
10

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Honeycomb Block**
50
 Quantum Extractor | **Honeycomb Block**
50
4

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Living Root

A severed piece of evolved plant matter. Can be used for crafting.

## Recipe

1
 Crafted at Alchemy Table | Plant Matter
2
Research
2
Carbon (C)
2
1

## Additional Information

Living root can be crafted right at the start of the game on your starting lush planet using an Hand Mill. Genetic Material can be extracted from most seeds and flowers on your starting planet. Carbon can be obtained from 10 units of Coal and Plant Matter can be made from a single unit of Plant Fibre at the Workbench. Plant Fibre are obtained from destroying the vines hanging from the ceilings in caves. Having a good supply of living root will allows you to create custom plants and trees from the mod at the Greenhouse

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Hydroponic Tubing

These tubes automatically hydrate soil tilled upon them, providing a fantastic growing medium.

## Recipe

10
Advanced Plastic
10
10

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Iron Block

A solid iron block.

## Recipe

1
50

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Kamaran Pod Seed

Hard to crack open.

## Recipe

3
Mercury
5
Cryogenic
3
Immunization
7
DNA Sample
6
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Kamaran Pod Seed**
1
 Quantum Extractor | **Kamaran Pod Seed**
1
8

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Kiwi Seed

This particular variety of space kiwi grows close to the ground.

## Recipe

3
Tissue Culture
3
Genetic Material
4
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Kiwi Seed**
1
 Quantum Extractor | **Kiwi Seed**
1
5

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