recursal/Fanatic-Fandom huggingface dataset:
Sir Bors the Younger

### Relatives

Bors the Elder (Father), Duke Claudas (Brother), Claudas II (Nephew), Sir Gwain (Brother),

### Affiliation

Kingdom of Britain, Knights of the Round Table, Duchy of York,

## Physical description

### Gender

Male

Sir Bors is the son of Bors the Older, brother of Duke Claudas and Sir Gwain. He is a part of The Knights of the Round Table since he helped end his brother's evil reign. Duke Claudas and his son Claudas II overtaxed their citizens, killed and tortured many for fun, as well as acted as Dictators rather then Leaders. So Bors and Gwain protected a fellow citizen and during the incident killed Claudas II. They fled to Camelot where future King Arthur and King Uther helped them lead an army North where Bors fought with them leading the right flank that ended up encircling the army and defeating it. Claudas was killed in the battle and Bors was made Duke of York where the people hailed him as Liberator.

## Weapons

Bors is known to bring around a giant broadsword and have the strength of three men. His families Broadsword, Starline, is said to have slain so many victims sometimes you can hear them screaming when you are close to the sword. He also carries around a short sword, and daggers for all manner of combat.
Sir Yvain

Sir Yvain is the bastard son of the Rebellious Duke Urien of Northumbria. He was the only bastard son and so killed him in the Rebellion befriending the future King Arthur in the meantime. He later became Duke of Northumbria and a Knight of the Knights of the Round Table.

## Weapons

Sir Yvain has a magic sword from the Storm god, called the Storm Sword. This sword along with his Shield of the Wind God, helps him combine magic and combat to be a force to reckon with. The storm sword can summon lightning and the shield of the wind god summons air to lessen the impact of any blow on the user.
Sir Mordred

### Affiliation

The Kingdom of Britain, The Knight of the Round Table, The Duchy of Ulster, The Rebels

## Physical description

### Gender

Male

Sir Mordred is King Arthur's closest cousin through an incestuous marriage between two Pendragons. He is at first a close friend and advisor to Arthur whom he grows up with, Arthur even makes him Duke of Ulster and part of the Knights of the Round Table but Mordred ends up trying to usurp him.

## Weapons

Mordred has defeated some of the most talented fighters in the land, like Lancelot. He is a very good fighter with many weapons but prefers a sword he calls Heart's Bane, and a small dagger, Wings. He also has a falcon named Dragonling to help him. Sometimes he also takes a bow and arrow into battle.
Merlin

The Great Merlin is the best friend of King Arthur since child hood along with Sir Lancelot. Together the Triad has been through a lot including quests, wars, and peace. Merlin is the most powerful Magician in the known world and advises the Kingdom of Britain on all matters.

## Weapons

Merlin is in ownership of a plethora of magical items and issues. These include but are not limited to: the Robe of the Dragons, allowing him to fly. The Cane of the Fairies, allowing his spells to be more powerful and gain truth. The Amulet of Ra, protecting him from harm of magical spells and ranged weapons, The Great Book of Spells, written by a group of great ancient Wizards that includes every known spell in the world. Merlin has defeated so many, Morgan Le Fay, Lancelot, King Arthur, and more.
Sir Kay

King Arthur's foster brother, in battle King Uther fought with his father Ector. Ector died in battle and asked Uther to take care of Kay on his death bed which he did. Kay and King Arthur grew up together with Uther and Sir Bedivere training both of them. So when he became King he made his close friend and adopted brother a part of his Knights of the Round Table and Duke of his father's old land of Wales.

## Weapons

Sir Kay trained in the art of the sword with Sir Bedivere, Sir Constantine, Sir Mordred, and Arthur. He is a very good swordsman and is also good with a lance or spear.
Final Creed

The Final Creed believes that this world must end to be reborn without the sins and flaws of the old. Rather than fearing death, they believe it to be a chance for renewal, that stepping aside to make room for the next generation. Split into two layers, the Garden and the Grave, the world at large believes that the Final Creed’s beliefs are limited to individual deaths for the most part, perhaps the passing of some group or culture as well. This is due to the actions of the members of the Garden, who prepare Solan for rebirth by culling the undead, administering burial rites, and easing the passing of the dying. However, the Grave is tasked with overseeing the Last Passing: the death of Solan to allow the world to be reborn. Some among their number seek to speed its coming, while others merely wait for the signs to reveal themselves. Though founded in the desert wastes of Indoria in the first days of the Empire, the Final Creed now has Sanctuaries spread throughout the far corners of the world, with the Garden most strongly present where the undead plague the living.  The Final Creed’s representative in Remnant is a paladin of Kelemvor named Eira Thandalla. An elderly loxodon from Kulinda, her humble work cleansing the unquiet dead has earned her the trust and gratitude of many of Remnant’s families as she lays the ghosts of their ancestors to rest once more. Her empathetic approach and quiet words of wisdom have aided many a grieving mother or desolate son. Now that her own ending draws near, she seeks to pass on the wisdom of death to those who will need it most, and perhaps foster heirs to carry on her legacy.
Lore of Remnant Wiki

**Welcome to the Lore of Remnant Wiki!**
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## Important articles

PlaceholderThe City of RemnantPlaceholderThe Adventurers' Guild of RemnantPlaceholderSolanPlaceholderAn Important LocationPlaceholderWelcome GuidePlaceholderA Crucial Item

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Second Ritual Site

The **second ritual site** for summoning the Devoured that the party visited was located near the town of Bromwich.

## Description

The second ritual site was, like the first, a maze designed to inhibit those who were not chosen or otherwise authorized. Through the back entrance were several puzzles and doors which only the Chosen One could open. The front entrance was a labyrinth, presumably with similar obstacles.

## Campaign Two

The party enlisted the aid of Borfus Millhew, a historian in Bromwich and presumably the last of the clan that had once resided nearby. He was able to lead them to the back entrance, cutting off a large portion of the travel time required to reach the ritual site itself. Along the way, a loud thumping began, and Elaina contacted Kiono to alert them to Varren's arrival at the location, apparently tipped off that something was wrong when one of his patrols — the one interrogating Borfus — did not return. The party sped ahead and eventually found the ritual site, along with Elaina herself who was leading a patrol to find the location. Elaina and the party teamed up to protect the area, and Kiono set to work performing the ritual again.

Though she attempted to release the energy of the Devoured at a more measured pace, she lost control of the energies and the location was once again destroyed, injuring her companions in the process. Though she had the option to attack Varren with the energy, she chose instead to rescue Concludion and Teer, who were plummeting toward the ground, unconscious. The party then fought Varren, once again forcing him to flee. The party fled shortly after to Oceanside.
Adamantine Throne

The Adamantine Throne believes that “the Strong should rule the Weak to protect them from the World, that they can survive to become the Strong, as each takes from the strength of another, building a chain of power unending, as Strength Begets Strength." Their beginnings lie in the legacy of the Dragonknights of Rakshavim, yet they now consist of a coalition of powerful mages, warriors, and leaders from around Solan. Each member is called to seek after strength in all forms, and to increase the strength of those around them. As the strong, they have a duty to lead and to protect, leaving behind a legacy of strength to empower future generations. They have no hierarchy but strength, and any member may challenge another to prove their strength if they conflict in an endeavor. The Adamantine Throne’s current recruiter in Remnant is the red dragonborn Kalvala, a charismatic speaker and consummate warrior. The only weapon as swift as his blade is his tongue, which both lashes out at his foes as it praises his allies as he challenges the Strong among Remnant to rise to the call.
Trade Weave

The Trade Weave believes that the people of Solan have been isolated for too long; disconnected from the familiar experiences and unique wonders of foreign cultures, they have grown selfish and blind to the worth of others. While some drown in poverty and adversity, others thrive in abundance and sloth, yet each has much to offer the other. With a world connected in trade, foes such as starvation and privation would be obliterated by the swift transportation of resources to those in need, while civilization is able to expand and progress exponentially once they are not bound by the limitations of their local resources. Such is the promise of the Trade Weave, who work as hard to instill the sense of community and fellowship necessary for fair trade and the prevention of exploitation as they do to establish new trade routes and diplomatic channels. Through the port cities of Akeyi in which their philosophy first grew, they have spread to the far corners of Solan, bringing a dogma of universal community and generosity with them. Their representative in Remnant is a rodentfolk merchant named Hai Los whose generosity with the refugees from the gnolls has been tireless, and whose gift with languages seems nearly magical. A kind and soft spoken man, his passion shines in both word and deed as he strives to instill an affinity for others in these explorers of the new age.
Dumpling

**Dumpling** is an exotic species of owl, known as an Oracle Bird, that was purchased by Renn Worthing from a pet store in Wolis, and promptly set free by Squire. It has the ability to put others in a hypnosis-like state in order to impart memories of things it observes onto others. Before being freed, it was presumably held captive against its will.

Dumpling has occasionally shown up in various places, usually when Veg, Renn, Kiono, and Ondo are lost, and served as a guide to help them get to their destination. Its motivations are unknown.

Oracle Birds are aberrations, part of Meyrin's domain, that feed on psychic energy and have historically been used as tape recorders. They're technically immortal.

## Appearance

Dumpling has black feathers that fade to iridescent green-blue at the edges. A single, long, orange-to-yellow gradient feather pokes out of its forehead. Its eyes are gray with a yellow ring, and without pupils.

## Trivia

* Though they've never met, Dumpling was named by Tovaris Worthing.
The Adventurers' Guild of Remnant

*"Are you sure you're ready for this? This contract propels you towards riches, yes, but you need to be careful. This guild can do so much good, but it can also put you and others at risk. Brave souls are needed to push back against the danger at our borders and, if you think that's you, sign the contract."*

-Adalheidis “Alice” Goldenstein, headmistress of the Adventurer's Guild

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

The Adventurer's Guild of Remnant serves first and foremost as a way for some of the most powerful beings in Remnant to congregate and to find jobs that require their skill sets. The adventurers who join this guild are as varied as they are powerful, representing the entire spectrum of personalities, beliefs, and skills. That being said, the Adventurer's Guild was not always as renowned and powerful as it now is.

In its early stages, Remnant was a hub of trade, and the Adventurer's Guild was founded to assist in expanding and protecting that trade. At that point, the Guild was little more than hired bodyguards, its members having little more training or equipment than the city guard.

As Remnant expanded and new guilds began to form, the Adventurer's Guild was slowly hired for missions more dangerous and more profitable than their trade protection missions. As these missions were completed, even with the occasional failure, the Adventurer's Guild gained renown among the people of Remnant, and with people beyond its walls.

Now, as the city and Guild have continued their expansion, the people within the Guild, the adventurers, have become more powerful, and have been entrusted with jobs many would think impossible. The Guild is known for its ability to complete these missions, but, recently, has also gain a degree of infamy, as their failures have lead to collateral damage, the loss of life, and the severing of relations with other places.
Mograh

**Mograh** is a decently-sized town in the Garumvara region, acting as more of a middle-point than a proper destination. Most of the goods used in town are imported, barring a handful of farmers and craftsmen. These are transported primarily by train, and there is no dedicated airship dock, though there are fields just outside town that can be used. Being located on the border of the Beastlands, the population is very mixed—there are fewer elves than in some places, but there are more bestial races like gnolls and orcs mingling with the humans and dwarves. The police force are called the Thumpers, there primarily to break up (or participate in) brawls, but are not really there to pursue justice.

## Notable Locations

* Wine's Armaments
* Guildhall
	+ Old man in his 60s
	+ 30-ish elven woman
* Versilla's home
* The Last Wrastle
Gorduskk

The **Gorduskk Empire** is an empire containing the cities of Bromwich and formerly Barovia and its surrounding areas.

## Notable Locations

### Barovia

Main article: Barovia
**Barovia** is a country that formerly resided in the Shadowfell, having recently ejected and returned to its former location on the material plane. It is currently located south of Bromwich.

### Bromwich

Main article: Bromwich
**Bromwich** is a village in the Gorduskk Empire. It was located near the second ritual site and the newly reappeared Barovia. It used to be a mining town. It has a fort on the ridge.
Julien Ghesquiere

Julien on the far right seeing a play with Cecily, Renn, and Ondo

Cecily Cardew (friend)

**Julien Ghesquiere** is the president of "Here and There with Ghesquiere", a shipping company founded and headquartered in Oceanside. He is Renn Worthing's former betrothed and ex-husband after a brief arranged marriage.

The shipping network he leads consists of 157 ships, which mostly transport exotic good and art items between Oceanside and Sunholme.

## Description

Julien Ghesquiere is the heir and head of the Ghesquiere trading empire following an accident that claimed the lives of both of his parents, Thomáz and Juliette Ghesquiere. He is 19 years old, though as a changeling he chooses a form that appears older "befitting" his station as the president of his company.

He is calm and confident, and responds quickly in a crisis. He is compassionate and possesses a strong sense of justice.

He really, really, *really* likes ships.

## Appearance

Julien typically appears as a young, well-groomed man in an off-tailored suit, as if his clothes were originally someone else's and adjustments were made. His hair and eyes are usually jet black, and he usually has pale skin, though as a changeling, his appearance can vary wildly.

## Campaign Two

Julien was introduced to Renn Worthing as her betrothed by her mother after the death of the Daltimer family. Julien was married to Renn in what she believed to simply be a betrothal ceremony. While still in Wolis, his marriage to Renn fell under suspicion by the Praetor. Cecily Cardew pretended to be a new persona of Renn's, one that wanted to spend time with her husband before returning to the demands of noble life, and he maintained that ruse with her until the dissolution of the marriage when he learned that Renn had been misled.

## Trivia

* Julien told the Wolis Children of Similus that his true name was Tathalis on a dare.
	+ Tathalis was the hunter pursuing Similus and is a major antagonist in the history of changelings.
* Julien's favorite ship is The Endeara.
Alice

Adalheidis ‘Alice’ Goldenstein is the guildmaster of the Adventurers' Guild of Remnant. A former guild member herself, she worked her way up to the top and now heads the promising (and troublesome) group of mercenaries.

## Appearance

Alice is a female Hill Dwarf, standing at 4 ft, 11 inches. She wear black framed glasses and has blonde hair with some white in it, typically worn in a long, thick French braid that goes down to the small of her back. She dresses in simple clothing which typically consists of a cotton short-sleeved button-up shirt, pants, a belt, and boots, sometimes a light jacket or a fur coat. For more business occasions, Alice will wear dress coats and blouses

## Personality

Generally polite and well-spoken, Alice is a friendly person despite her workload. However, if the situation calls for it, she can be stern while maintaining some amount of tact. She can be very stubborn when it comes to change (i.e. calling Sal by his full name when she knows he doesn't like it), particularly when it comes to accepting help from others. Despite her friendliness, she is very guarded about her personal life, perhaps fearing for the well-being of her loved ones or simply preferring to keep that part of her life private from guild members.

## Background

Alice was a guild member before becoming the guildmaster.

## Abilities

Alice is a capable accountant, primarily responsible for allocating funds to guild members and the guild's expenses. As expected from one in a position of leadership, she is capable of
Maldori Cabal

The Maldori Cabal mourns the lost knowledge of the past. They believe that this cycle of regression, of progress and creations lost to time once an empire falls and an age passes, must end. The world has lost so much knowledge over the ages, regressed over and over again to a state more primitive than the last. They believe they can protect the progress of societies past, present and future with three principles: Learn, Preserve, and Educate. The Maldori seek to Learn all that they can of the world, drinking knowledge as though it were water. They seek to Preserve all that they learn against the assault of time by recording it to guard against the vagaries of memory, and caching repositories of knowledge throughout the world, to be rediscovered in the event of some great apocalypse. They seek to Educate the world to improve their lives and spark new ideas and invention from them, that they might learn themselves, sparking this cycle of progress anew. The Maldori Cabal’s representative in Remnant is Caria Noughtbough, an elderly human cleric of Selune from eastern Castia, where the origin of their order lies. Patient, relentlessly optimistic, and insatiably curious, she seeks to learn from the talents of these new heroes even as she mentors them.
Fatebreakers

The Fatebreakers claim that destiny is a curse, and fate is too callous a master to be worth serving. Instead, they seek to seize the helm and rechart fortune’s course. Though their primary goal is the prevention of so called “destined disasters”, a general defiance of predestination imbues all elements of the Fatebreakers. Perhaps related to the extreme conditions of Volkskad, where the organization was founded, the Fatebreakers tend to recruit from those that would normally be ill suited for their purposes, and to establish strongholds in unlikely locations. Loosely organized into Splinters dedicated to preventing specific disasters in history from occurring, the Fatebreakers often clash with local authorities over their unorthodox methods. The Fatebreakers’ current recruiter in Remnant is Ka Renard, a controversial Mul poet, revolutionary, and fey warlock. Once a slave in Akeyi, he works in Remnant to gather funds for abolitionist groups in his homeland as well as to aid former slaves in finding work and housing safe from bounty hunters and slave reclamation hunters. He stirs a fervent belief in his readers that they can throw off destiny’s chains of mundanity and rise to change the world in word and deed.
Council of the Gods

The **Council of Gods** is a gathering of powerful deities that are dedicated to maintaining balance throughout the realms. They are among the most powerful of entities in the multiverse, and their decisions have far-reaching consequence. They are not the only gods in existence, but they are the most well-known to the average mortal.

There are thirteen council seats, corresponding with each month of the year. Meyrin and Yumia share their seat and their month, their convergence marking the beginning of the new year. The process by which the council acts is not discussed with mortals, though over the centuries it has been postulated that most decisions are reached by a simple majority vote.

The council is far from an absolute authority over the world- their only interest in mortal affairs as a group is maintaining balance and preventing threats to the multiverse on the scale of events like the Calamity War, and most still resort to using their mortal agents to orchestrate their private agendas.

## Compact

The gods are bound by what has been referred to as the Compact. This agreement keeps the gods from acting directly in the world. The intention of the Compact was to keep the balance of the world, ensuring that the greatest evils did not run amuck, while also keeping the peoples of the world in charge of their own fates.

## Members

* Meyrin (shares seat with Yumia)
* Yumia (shares seat with Meyrin)
* Bahamut
* Numry
* Notuna
* Korrine
* Melarue
* Quraura (de-facto leader)
* Uurim Ord
* Xodea
* Atmone
* Sazsaz
* Biltar
* Lysaro
Mistral's Watchtower

The **Mistral's Watchtower** is an old fort on the northern passage to the Frozen Continent. It is a fortified position abandoned because the war there ended long ago. Varren was using it as a convenient place along the way to one of the other locations of the temple.

Formerly called Mistral's Watchtower, it was commissioned and built by Telemanus Mistral to watch for his love's return from the Northern Wastes. It has since been re-purposed as a lighthouse, and then abandoned entirely when the seas became dangerous to sail.
Sir Dagonet

Sir Dagonet, was the Court Jester of the Camelot until one day a group of other entertainers ,on King Arthur's birthday, tried to have him killed. Dagonet not only proved the plot but personally stuck a sword through the Circus Master's heart. Arthur knighted him and made him one of his closest friends becoming the Duke of Glasgow.

## Weapons

Fitting of his character, Dagonet wield a shield but no armor for quick attacks. He uses his intelligence in battle and uses things like daggers, and a short sword for quick stabs to his opponent.
Barovia

**Barovia** is a country that formerly resided in the Shadowfell, having recently ejected and returned to its former location on the material plane. It is currently located south of Bromwich.

## Description

It was ruled by Strahd von Zarovich until his demise in 923 A.C. It is dark and creepy, just like vampires like it.

## Notable Locations

### Castle Ravenloft

The castle in which Strahd lived. In the upper most tower was a secret door that led to an even higher tower. His daughter and heart Anna rested in stasis there.

### Shadow Pools

There was a name for this place I'm sure, but I was dumb and failed to get notes on that.

### Tower

It was used as a beacon for the Dark. It had a different name.

## Notable NPCs

### Malinova

She was Strahd's consort and inherited Castle Ravenloft after his passing. Last seen gathering resources from Strahd's belongings to fend off the angry townspeople of Barovia. GL, girl.

### Mizzmirri

Mizzmirri was something of a mad scientist living in Castle Ravenloft. After Barovia was ejected from the Shadowfell, Mizzmirri found herself ejected from reality and into Timeless Space. She continued her mad scientist ways, becoming something of a quartermaster and inventor for Amber Ravenwood's crew.

### Rau Deikum

Super dead now, but he wanted Strahd's position. He took in Renn when she found herself suddenly in the Shadowfell and attempted to use her to find and destroy Strahd's heart. It worked, but not the way he had expected, nor in time, as Strahd had the Deikum estate destroyed shortly after his departure there with Renn disguised as Anna.

### Strahd von Zarovich

The former tyrannical leader of Barovia. It's probably his fault Barovia ended up in the Shadowfell in the first place.

### Other Notable NPCs

* Anna von Zarovich (Strahd's daughter)
* Cyrus Belview (basement keeper, gave Teer cleaning supplies)
* Lief Lipsiege (Strahd's accountant)
* Rahadin (Strahd's manservant)
Sal

Salvador 'Sal' Saladyn ("Don't call me that. It's *just* Sal.") is the grumpy yet caring bartender of the Adventurers' Guild Hall of Remnant. Newcomers will typically see him manning the bar counter as it's the first place they go to in order to get to the guildmaster's office. He is also the one responsible for giving away and signing off room keys for new guild members who are in need of a place to stay.

## Appearance

Despite his older age, Sal is in fairly good shape, possessing a tall and strong figure (6 feet, 2 inches, ) as is typical of his Half-Orc heritage. His usual outfits consist of plaid shirts (typically black and another color, red being the most common) or just solid colored shirts (typically brown or red), pants, and boots. At the guild hall, he wears a signature off-white apron, usually foregoing the straps and just letting the top part hang down or tucking it in. Sal has brown hair and prominent sideburns along with a five o'clock shadow.

## Personality

Sal initially comes off as quiet and grumpy but for those who earn his trust and respect, he is very friendly and more observant than many would give him credit for. When guild members or others mistreat his property or attempt to start physical/magical altercations in the guild hall, he has no problem sending the City Guard on them or throwing them out himself, usually with harsh words and his signature "Sal Stare", a stone-faced gaze accompanied with folded arms of disapproval.

He occasionally gives out advice involving guild missions and life, should he see it fit. He isn't above teasing (i.e. putting out a jar for a Buy-A-Shirt fund for a certain topless male guilder) and displays some measure of wit despite insisting he is more or less like most people ("I'm a simple man with simple thoughts.")

Sal's memory of most guild members is pretty good, usually able to recall their names with little to no difficulty. For some, he has nicknames (i.e. Dr.Hugs, Hugs, Little Paavu), 'Kid' being his go-to for most guild members, particularly the newer ones. While he has shown himself to be capable of basic courtesy despite his seemingly stoic persona, he dislikes repeated and open displays of physical affection (i.e. hugging, head pats, pretty much anything Melody does) and vehemently refuses to take part.

## Background

Before becoming a bartender, Sal was a guild member alongside Alice, Tullius, and several unknown people who may or may not be in Remnant. He then mentioned getting more earnings as a bouncer for an unnamed facility and eventually became the bartender at the guild hall the same time Alice gained her status as a guildmaster.

## Abilities

Sal is a skilled bartender, often experimenting with new drinks and coming up with names on the spot, typically with some inspiration from his patrons (i.e. the Citrus Drop). He is a good teacher, capable of training capable servers while doing his job at the same time. As a former guild member, Sal is well-versed in melee combat, seeming to prefer blunt weaponry, possibly taking advantage of his natural/gained strength and endurance.
Campaign Two

The current campaign played by players Pickle, Fsteak, Patch, V, and Hollis and DMed by Gloom. It is set in a custom setting created by Gloom and takes place in 923 A.C., thirty years after the events of campaign one.

## The Cast

### Former Players

 Patch | Mingal | Goblin (Dragonlands)
 V | Sors | Tiefling

### Party NPCs

 Burben
 Scabacca | Foxdog

## Chapter Summaries

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Gibley

**Gibley** is a young Goblin who temporarily traveled with the party after having been kidnapped by them in Auguste. He was consumed to restore Squire to life when he fell in combat to a demon. He currently resides in Timeless Space as a result.

According to Parner, Gibley escaped the Dragonlands by stowing away on a ship, whereupon Parner found, adopted, and put him to work as a dancing pianist. At Veggrek’s insistence, Tallo created a distraction so Ondo could hide the young goblin in his chest compartment. Veggrek later taught Gibley how to use silverware, with mixed success. He sadly met his demise when accompanying the group on a mission, where Veggrek was killed, and the Glowworm inside Veggrek consumed him.
OOS 32

← OOS 31
Out of Session Chats
OOS 33 →

 Notunoth 9, the party takes a brief vacation in Oceanside before leaving for the Mirage Temple. It is immediately preceded by OOS 31. It occurred between sessions 21 and 22.

## Transcript

Kiono:

*Kiono goes to her room. She shuts the door, locks it, and leans against it. She is feeling **all** of her emotions at once, and it's heavy. Eventually, she makes her way to her bed, dropping her things on the floor along the way. She kicks off her shoes, makes herself comfortable. Breathes, relaxes. Counts on her fingers several times over.*

*Then she finally stops holding the scroll against her chest. She casts Sending via the scroll.*

Gloom:

[What message do you send, and to whom?]

Kiono:

*She sends the message to Concludion.*

*"Everything is. So dumb. I finally do something right, only for other things to... be dumb. I wish you were with me. I miss you."*

Concludion:

"I wish I was with you, too. Distracted Kitano. He found the tickets. Sent me ahead, but I can return? I miss you too. I-"

Kiono:

*Kiono laughs and hugs her pillow and curls up in the bed. Of course he didn't get to respond fully. She has another good cry, then sets to work with her other scroll.*

*She super misses supper, and doesn't leave her room until the next day probably. RIP y'all.*

21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • **32** • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40
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Jin-Ri

**Jin-Ri** is a human wizard who lives in Oceanside. She is the former apprentice of Noog and currently resides in the tower he once lived and worked in. She works with a cat named Boskin, who is capable of speaking Common. She usually wears an oversized witch hat.

## Campaign One

Jin-Ri was attempting to wrangle Noog while he was shopping, when Belxari approached her. She offered to take her position of babysitting so Jin-Ri could get their shopping actually accomplished. Relieved and thankful, she relinquished her position to Belxari, and departed to retrieve the things she needed. Belxari, meanwhile, used this opportunity to extract the information she needed in order for her party to steal his scrolls of investiture.

## Campaign Two

Jin-Ri took over the tower after Noog's death. An archmage, she is constantly hounded by people demanding her services. She happened upon Kiono in Wares of Chester and Shireton. Annoyed by the owner harassing Kiono, Jin-Ri intervened and took the crying girl to her tower. There, the two chatted for a short time before she provided Kiono a collapsible desk in which to store her things.

Later, Teer and Squire sought her out, hoping to find out information about the creature inside Squire. She performed an experiment that revealed the thing to be a glowing worm-like creature. She offered a way to help them remove it, but it would require a large amount of funds the party did not have at the time.

When the party escaped Barovia and found themselves scattered across the material plane, the freshly reuinted Teer, Plosi, Renn, and Ephemera approached her in hopes of requesting a teleport to Bromwich. She agreed, and led the party to where she would perform the spell. There, the party discovered that Dort and Dorianus were there, presumably to have Dort's glowworm removed. Jin-Ri then attempted to teleport the party to Bromwich. She was somewhat off-target, landing them some distance away, but near the village.

## Quotes

* "The other Magisters have been bugging me to take an apprentice... 'Jin-Ri, what if you explode, Jin-Ri, what if you get *married*.' They don't *stop*." (—Jin-Ri, OOS 30)
Aedon

**Aedon** is the form taken by the Dark in order to explore and learn about the world. They have become something like friends with Bellerophon, have learned from Ephemera, and are currently working on an unknown project with Izora Burnett. They have incredible power, able float at will and casting Fireball without seeming to expend much effort. They absorbed the dying corpse of Nox, claiming they share the same color mana. He subsequently took on draconic features. The reasoning for this action is yet unknown.
Session 10

The party decides their next move.

## Summary

The party takes a few days to prepare for a trip to Mudwall, having heard there is someone nearby in Crow Peak who might be able to help fix Ondo's roots. Kiono does some shenanigans to hide her trail from Kitano. Izora threatens to turn the halberd into forks. After much threatening and suspicion, Tallo joins the party. They board an airship, and Kiono belatedly recalls that she had a prophetic dream that meant they were probably going to be attacked by a dragon. The ship captain is annoyed by how late this warning is, but they attempt to deal with it as best they can.

## NPCs

### Mentioned

* Kitano

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • **10** • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
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38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
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 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Everalda diMargot

**Everalda DiMargot** is a human wizard NPC. She is a Delver, doing both regular adventurer tasks and establishing a presence of the group in other places.

## History

She and her party happened upon Kiono's village while seeking a rumored dragon in the area. They were informed the dragon was only a rumor, encouraged by the clan to help them maintain their privacy. They were welcomed into the clan for the night. The evening turned deadly, when the clan turned on them and killed her companions. She and Kiono worked together to escape the village, eventually parting ways between the village and Alibrook.

She later encountered Concludion's bandit group in Eddelton and decided to help them rebuild his childhood home. She reunited with Ephemera, still unaware of the sentient nature of the halberd, as the group traveled through the town to reach the third ritual site. She was on the way to Taapletwog to establish a Delvers presence.
The Martial Guild

The Martial Guild allows those in Remnant who have a skill for martial abilities, from brawling to swordsplay to archery, to have a place to train and compete with and against one another. While somewhat popular, the Martial Guild is not as well funded as the Mages' Guild or the Merchants' Guild, but the members are able to keep it suffieciently well-equipped in order to suit their needs.

## History

The Mages' Guild does not have a particularly storied history, unlike some of the other guilds and organizations within the city of Remnant. It developed into a guild not from any particular event or shift in Remnant's culture, but just from a gradual increase in interest from some residents.

The Martial Guild itself cites its founding member as a goliath named Kuorrea "Dawnclimber" Muthalugoni. Early in her life, Kuorrea discovered her natural strength and her love for combat. But, because the Age of Mists was still afoot, she could not find a way to challenge herself in the wilds. Because of this, she focused inwards to the other residents of the city, finding those who shared her affinity towards combat. This ragtag group began to train together, spar each other, and, occasionally, even put on fights to earn some coin.

The fights Kuorrea's group hosted began to gain attention within the city, and more people came to the guild, most to observe, but a few to join up, to train, and to test their mettle. And, as the years on, this is how the Martial Guild developed.

Now, the martial guild has shifted from Kuorrea's original small fighting club, to a place where new and potential fighters can learn the martial arts and develop into skillful fighters. That is not to say that sparring is not central to the organization; in fact, one of its members' favorite activities is fighting in either the arena or in the guild's dedicated fighting pit.

## Notable NPCs

**Grand Master Himo, 600 yr old Sun Elf**
Spends very little time at the guild hall, spends time out on life-altering experiences, learning new techniques and polishing his own skills. Many say that, from their experiences with him, he seems incredibly laid-back, as opposed to the excitement that tends to surround him.

**Hand Master Ilyaa, 47 year old Female Human**
Master of hand-to-hand martial art fighting styles. Encourages strong fundamentals and absolute fusion of mind and spirit. Is very sensitive to the communication styles of others. Does a lot of Himo’s dirty work.

**Blade Master Garron, 231 yr old Male Mountain Dwarf**
Master of bladed weaponry. Prefers axes but isn’t opposed to a good broadsword or two.

**Range Master Aeris, 44 yr old Female Air Genasi**
Master of archaic ranged weaponry (bows, longbows and crossbows). Is well aware of the on-the-nose meaning in her name. Typical calm and collected. Prides themselves on their abilities and remembers minute details of various places they’ve camped out to release stealth shots. Finds firearms loud and clumsy.
Leave Me Alone

## Song by Daniel Seavey

**"Leave Me Alone"** is the sixth track off Daniel Seavey's debut EP, Dancing In The Dark.

## Lyrics

**Lyrics**
[Verse 1]

Stab my back through my sweater

Give me pleasure and pain

Heart attack when I see ya

When I think of your name

(Ooh-ooh-ooh)

[Pre-Chorus]

Too much liquor in my system

Now I'm takin' her home

[Chorus]

She kissed me and I tasted you again

Pictured you naked in my bed, woah

I kicked you out my place, but you ain't left

No, you're still livin' in my head, leave me alone

[Post-Chorus]

Leave me alone

Leave me alone

[Verse 2]

Tell me lies, say you hate me

Say it, baby

Go on (Go on, go on)

Your last words wеre you'd never bе movin' on

But I'm not the guy that you want

Oh, it's time to give it up

[Pre-Chorus]

Too much liquor in my system

Now I'm takin' her home, oh, oh

Too much liquor (Too much liquor) in my system (In my system)

'Cause I can't be alone (Alone)

[Chorus]

She kissed me and I tasted you again (Again)

Pictured you naked in my bed, woah

I kicked you out my place, but you ain't left (Left)

No, you're still livin' in my head, leave me alone

[Post-Chorus]

Leave me alone

Leave me alone

Leave me alone

Leave me alone

[Outro]

*Alone*

*Alone*
Bahamut

### Symbol

An effigy of the platinum dragon. Silver or polished steel are common substitutes.

**Bahamut** is the line of Platinum Dragons that rule over good dragons. He is one of the Ascendant Dragons.

## Appearance

He traditionally appears as a massive dragon with metallic scales and six wings.

## Description

Bahamut is the mortal aspect of justice and protection, and represents the charge of the strong to protect the weak, and punishing those that abuse their strength to oppress others. He is the patron of crusaders and good-aligned dragons, and all those who seek justice and peace through strength. Unlike other deities, the Platinum Dragon is not immortal, though they are extraordinarily long-lived even by draconic standards, and a single Bahamut can rule for several millennia at a span, and no mortal lives that can recall a time before the current incarnation. None of the Platinum Dragons has ever perished due to old age- this is likely due to their tendency to, upon sensing their end drawing near, go and wreak havoc upon the cosmic forces of evil. Evil does not appreciate this.

The Platinum Disc is both the home of Bahamut and the seat of power for his church, the Platinum Enclave. The Enclave has two distinct branches working together- the clerical half follows the guidance of the Voice of Bahamut, and they work to supply aid to the disenfranchised and uncover evil and oppression. The Fangs of Bahamut are the instruments of his justice, and work to destroy evil wherever it lurks.

Among the Council, Bahamut finds great favor with both lawful and good deities, which view him as a positive and stabilizing force across the realm. Sazsaz stands as his primary detractor, though on philosophical grounds rather than practical ones, as the trickster god views Bahamut as inflexible and “not fun.” Bahamut is also the member of the draconic pantheon, whose members include Tiamat and other “ascendant” dragons.

Bahamut’s Holy Day is marked on the 19th day of the month, and celebrates the day of his hatching.

## History

### Sixth Bahamut

The sixth Bahamut and the fourth Tiamat destroyed each other approximately 1200 years before the beginning of campaign two.

### Seventh Bahamut

In a recent conflict with a potential sixth Tiamat it was revealed to the world that Marduk, the First Fang of Bahamut, was actually the seventh Bahamut himself in mortal guise. Marduk appears as a middle-aged silver-haired man of tall and muscular stature, typically equipped with polished and shining plate mail and his silver sword, the Divine Tyrfing. He was killed in conflict against Nox.

### Eighth Bahamut

Child of the seventh Bahamut, Chrysa was infused with the essence of Justice after the defeat of the ascendant god of rot.

## Trivia

* The position of the platinum dragon is not hereditary- any metallic dragon can ascend to become the next Bahamut, but the children of the current Bahamut, when they exist, tend to be likely candidates nonetheless.
FOUR

**FOUR** is a host of fungus who took over the body of a deceased scientist from an defunct sky elven research outpost. It was discovered by and subsequently assisted the party for a time while they were in the Dragonlands. Its primary desire is to explore, learn, and consume. It successfully consumed a handful of times, spreading its spores and animating the corpses of Renn's grandmother and Kravvas, an adventurer slain by the party outside Akaros' lair. FOUR was eventually taken to Wolis and left in the care of Rigg.
History of the Realms

Once upon a time, the moon exploded. Nah, summary of the world or maybe just an explanation about Gloom Made This World. It's the setting for campaigns one and two.

## Time Period

Time exists now and also the world is going. I think dividing by time periods might help, but maybe not.

### Previous Campaign

Like Lysaro's campaign and such maybe. You've been doing things for a while. You know better than I how this should go.

## Post-Calamity

### Campaign Two

random chunks for pseudo-framework to try to make this easier
Hedemora

A dragon priest of Nox. Wears a wooden dragon mask that hides his features. Wears the clothing of a cultist otherwise. He was the one who ultimately made a deal with demons to betray Akaros and was responsible for his circumstances during campaign two. He broke into Belxari's theatre and managed to capture her in the jar she had been storing Akaros' body in. When confronted by a group of tieflings looking for Belxari, he found himself outmatched and decided to flee the field. He later attempted to knock the Platinum Disc out of the sky during Nox's attack on it. He was destroyed by the party. He would later be destroyed in totality in his own lair. He was created? by Chiraak.
Astral Sea

The **Astral Sea** is one of the planes of existence.

## Notable Locations

### Palladia's Tomb

Palladia, former follower of Akaros, was placed in a tomb in the Astral Sea after her defeat. It was visited by Sors and Akaros during the time skip of campaign two.

## Notable Groups

### Gith

The Gith are a group of pirates who travel the Astral Sea. They create weapons that allow them to open portals between the planes.