recursal/Fanatic-Fandom huggingface dataset:
Fire Goblin Shaman

Rank: Natural Five Star

Type: HP

Stats: TBA

Leader Skill: Increases your Attack Speed in Dungeons by 33%.

## Skills

Skill 1: Shaman's Potion: Attacks the enemy, removing a beneficial effect and inflicting glancing for 2 turns.

Skill 2: Enchanting Promotion: Increases the attack bar of all allies by 20%, grants them a shield thats proportionate to 15% of your max HP for 3 turns and grants them a critical rate boost for 1 turn. [Reusable in 5 turns].

Skill 3: Embers of Foresight (Passive): On their turn, all enemy creatures have a 15% chance of being unable to act, and bosses will have a 5% chance of being unable to act. In addition, you will reduce their attack speed for 3 turns if they target you. [Automatic Effect].

## Rating, Concept and History

The Fire Goblin Shaman was released in the fall of 2018. Following it's passive's popularity, it was given an SSS ranking in top natural five star monsters. It's counter-parts: water, wind and light elements are classed as a natural four star monster and the dark version is a five star monster.

Goblin Shaman's are female pixie-like warriors who were discovered in the depths of the Chiruka Remains. According to Ellia, summoners who have completed Chiruka Remains on Hell Mode will have the ability to summon Goblin Shaman's in the summon circle. A wind Goblin Shaman is also given to the player on completion of the last stage of Chiruka Remains on Hell Mode.

Rating:

Cairos Dungeon - 9/10 - Passive has a chance of effecting the boss, aswell as slowing the Giant's Boss down upon AOE attack. Also, the first skill inflicts glancing and the second skill is very versatile. Leader skill is also incredible for dungeons!

TOA - 9/10 - Attack bar boost + damage reduction + critical rate boost helps tackle those hard floors. In addition, the passive skill allows for an easier run. In addition, it has a 5% chance of effecting the TOA 100 boss and stages inbetween.

Arena - 10/10 - Attack bar boost + damage increase + damage reduction - The ultimate RNG tank for RTA and Arena!
Fire Cerberus

Rank: Natural Five Star

Type: Attack

## Abilities

Skill 1: Fiery Claws: Attacks the target two times and inflicts continous damage for 2 turns with each hit with a 35% chance.

Skill 2: Desolation: Attacks all enemies and decreases their attack bar by 20%. The damage increases according to the number of harmful effects currently on the enemies. (Reusable in 4 turns).

Skill 3: Flames of Terror: Engulfs all enemies with fiery magma, reducing their attack power for 2 turns and inflicts two sets of continuous damage for 2 turns. The damage increases according to the number of harmful effects currently on the enemies. (Reusable in 6 turns).
Dark Wanderer

Rank: Natural Five Star

Stats: TBA

Type: Attack

Leader Skill: Increases the speed of ally monsters in dungeons by 33%.

## Skills

Skill 1: Wandering: Attacks the enemy once, before randomly attacking another enemy.

Skill 2: Eastern Swords: Attacks all enemies once with an incredibly sharp blade, leaving an unrecoverable effect and branding effect for 2 turns with a 75% chance. [Reusable in 5 turns].

Skill 3: Omega (Passive): Upon death, will automatically kill a random enemy creature and will revive a random ally with 1HP. Only deals 25% of the Boss' max hp when activated. [Automatic Effect].
Light Wanderer

Rank: Natural Five Star

Type: Support

Stats: TBA

Leader Skill: Increases the HP of ally monsters in dungeons by 44%.

## Skills

Skill 1: Wandering: Attacks the enemy once, before randomly attacking another enemy creature.

Skill 2: Blessed Travel: Recovers your HP by 50% and all allies gain immunity for 2 turns. [Reusable in 3 turns].

Skill 3: Knowledgeable (Passive): Randomly recovers the HP of an ally by 30%, attack bar by 15%, and randomly decreases an enemy's HP by 20% and attack bar by 15% each turn. If you're last alive, you will only recover 10% of your HP and deal 10% to the enemy. [Automatic Effect].
Three Legendary Units

The Powerful Monsters from Giants, Necropolis and Dragons are now obtainable! Collect very rare fragments from the highest floors to obtain your selected powerhouse.

These creatures rank in the Unknown category, meaning all damage dealt and taken is normal (yellow). These monsters do not require awakening fragments.

## Legendary Dragon

Rank: Natural Five Star

Type: Attack

Leader Skill: Increases Attack Power in Guild Battles by 33%

Obtained: Dragon's Lair B10 - 50/50 Legendary Dragon Fragments.

Costs: 50 Legendary Dragon Fragments, 500,000 Mana Stones and 1 Jagged Scroll (1,000 Glory Points)

Skill 1: Enraged Roar: Attacks all enemies and inflicts continuous damage for 2 turns. The damage increases if the enemy is suffering a harmful effect.

Skill 2: Empowerment: You will gain invincibility and immunity for 2 turns. [Reusable in 5 turns].

Skill 3: Invincible Power: Attacks all enemies with a fiery inferno. This attack ignores the enemies defense if you have invincibility. If an enemy dies from this attack, you will recover the HP of all allies by 20%. [Reusable in 7 turns].

## Ancient Giant

Rank: Natural Five Star

Type: Attack

Leader Skill: Increases Attack Power in Guild Battles by 33%

Obtained: Giant's Keep B10 - 50/50 Ancient Giant Fragments.

Costs: 50 Ancient Giant Fragments, 500,000 Mana Stones and 1 Jagged Scroll (1,000 Glory Points)

Skill 1: Giant Crush: Attacks an enemy with a heavy crush attack. This attack ignores the enemy's defense. Also, this attack has a 15% chance of stunning the enemy for 1 turn.

Skill 2: Rock Slide: Attacks all enemies with a volley of rocks. This attack will stun all enemies with a 100% chance. [Reusable in 5 turns].

Skill 3: Fend Off (Passive): You will counter-attack when an enemy deals damage to you.

## Ancient Lich King

Rank: Natural Five Star

Type: HP

Leader Skill: Increases Attack Power in Guild Battles by 33%

Obtained: Necropolis B10 - 50/50 Ancient Lich King Fragments.

Costs: 50 Ancient Lich King Fragments, 500,000 Mana Stones and 1 Jagged Scroll (1,000 Glory Points)

Skill 1: Imprisonment: Attacks the enemy, granting it silencing effects and increases the cool-time of a random skill by 1 with a 75% chance.

Skill 2: Exploit Soul: Attacks all enemies, recovering 50% of the damage dealt as HP. [Reusable in 4 turns].

Skill 3: Fallen Immortal (Passive): Revives with 50% HP at the moment of death. [Reusable in 6 turns].
Light Werepire

This special creature is only obtainable from a Light and Darkness Scroll and stands as a natural five star. Werepires are a cross between werewolves and vampires, and they possess incredible power.

Type: Defense

Rank: Natural Five Star

Obtained: Scroll of Light and Darkness

Awaken Bonus: Becomes a special monster (Edene) and stats are greatly improved.

Leader Skill: Increases the Speed of ally monsters by 24%

## Skills

Skill 1: Fangs and Claws: Attacks the enemy 2 times inflicting continuous damage for 2 turns with every critical hit.

Skill 2: Leech Life: Target an ally to retrieve 50% of their HP to recover your HP to maximum. In addition, your attack gauge will increase by 50%. [Reusable in 3 turns].

Skill 3: Night's Shine (Passive): Places a permanent shield on all allies, giving a constant strong defense boost. This shield cannot be removed unless you are killed.

## Review

* The defense boost is very effective, and it also is placed on yourself which is the only unit in the game to do so.
Fire Dragon Priest

Rank: Natural Five Star

Type: HP

Stats: TBA

Leader Skill: Increases the Resistance of ally monsters by 41%.

## Skills

Skill 1: Inspiration: Attacks the enemy, increasing the attack bar of all allies by 5%.

Skill 2: Ancient Mechanism (Health): Attacks the enemy 4 times with the power of ancient lava. This attack is proportionate to your max HP. In addition, you will recover your HP by the damage dealt, and all allies will recover 25% of the damage dealt. [Reusable in 4 turns].

Skill 3: Overheat: Cast an overheat shield on all allies: Damage dealt to allies will be reflected (cannot be debuffed, unless from anti-buff resistance stripping skills). Lasts for 2 turns. [Reusable in 7 turns].

## Water Dragon Priest

Rank: Natural Five Star

Type: Defense

Stats: TBA

Leader Skill: Increases Critical Rate of ally monsters by 24%.

## Skills

Skill 1: Inspiration: Attacks the enemy, increasing the attack bar of all allies by 5%.

Skill 2: Ancient Mechanism (Defense): Attacks all enemies once, breaking their defense for 2 turns with a 75% chance. In addition, all allies will gain a shield that's proportionate to your defense for 2 turns. [Reusable in 4 turns].

Skill 3: Shield of Awe (Passive): Reduces the damage taken on all allies by 30% whilst active. In addition, all allies have an extra 50% chance of resisting harmful effects and a 50% chance extra accuracy when dealing harmful effects. [Automatic Effect].

## Wind Dragon Priest

Rank: Natural Five Star

Type: Attack

Stats: TBA

Leader Skill: Increases the Attack Speed of allies by 24%.

## Skills

Skill 1: Inspiration: Attacks the enemy, increasing the attack bar of all allies by 5%.

Skill 2: Ancient Mechanism (Attack): Attacks the enemy 4 times, removing all beneficial effects and inflicting continuous damage with each hit with a 50% chance. In addition, all allies will gain an attack power increase, lasting for 2 turns. [Reusable in 4 turns].

Skill 3: Dragon Seige: Strikes all enemies with Ancient Magic, the magic has a 75% chance of destroying the enemy's HP by 30% and inflicts unrecoverable for 3 turns. [Reusable in 6 turns].
Dual Ascension Tower Mode

Pair with a friend and upon both players completion of the Ascension Tower (Normal), you will receive added rewards!

## How to Play

To invite a player to pair up with you, you must have them as a friend/guild-mate. The player must go to the Ascension Tower, press dual mode and invite their friend. The invitee will receive an invitation in the invitations section of the dual ascension tower mode. Once accepted, both players have until the end of the tower rotation to finish the tower. After the rotation, additional rewards will be sent to both player's inboxes.

## Rewards

Rewards are gained when both players beat these selected floors during a rotation:

* Floor 10 - 20 Crystals
* Floor 20 - 30 Crystals
* Floor 30 - Mystical Scroll
* Floor 40 - 50 Crystals
* Floor 50 - Reappraisal Stone
* Floor 60 - 100 Crystals
* Floor 70 - 2 Mystical Scrolls
* Floor 80 - Devilmon
* Floor 90 - 100 Crystals
* Floor 100 - Light and Darkness Scroll

Total Rewards:

* 300 Crystals
* 3 Mystical Scrolls
* Reappraisal Stone
* Devilmon
* Light and Darkness Scroll

## Friendship Rewards

Pair with a friend for 3 months in a row and receive an additional Light and Darkness Scroll!
Water Gorilla

Rank: Natural Four Star

Type: HP

## Skills

Leader Skill: Increases the Attack Speed of allies by 19%

Skill 1: Great Bash: Attacks the enemy, stunning them with a 50% chance for 1 turn.

Skill 2: Bananas: Uses 50% of your current HP to inflict incredible damage towards the enemy creature. [Reusable in 4 turns].

Skill 3: Hydration (Passive): Recovers 15% HP automatically each turn and an 18% chance to recover 30% HP.
Water Hydra

Rank: Natural Four Star

Type: Defense

Obtained: Various

## Abilities

Skill 1: Head of the Battle: Strikes in proportionate to the number of heads active, damage dealt is proportionate to your defence.

Skill 2: Rejuvination: Removes two harmful effects on all allies and restores your HP by 25%. (Reusable in 5 turns).

Skill 3: Raging Drake: Attacks all enemies in proportion to the number of active heads, dealing damage proportionate to your defence. 30% of the damage dealt on the final strike will be restored as HP.

Skill 4: Hydra (Passive): Begins the battle with five active heads. As your HP decreases, the heads will become inactive.
Dark Spectre

Rank: Natural Five Star

Type: Attack

## Abilities

Skill 1: Dark Force: Attacks the target enemy two times and weakens their attack power for 2 turns with a 75% chance.

Skill 2: Fatiguing Force: Attacks the enemy three times, with each attack dealing damage proportionate to the enemy's attack speed. If the enemy has a speed increasing effect, this attack will deal 20% increased damage. (Reusable in 5 turns).

Skill 3: Draining Chant (Passive): When an enemy gains an additional turn, you will sap their MAX HP by 30%. [Automatic Effect].

Skill 4: Ecroplasm (Passive): Upon dying, you will inflict a Continuous Damage effect on all enemies for 2 turns. You will also have a 50% chance of reviving with 30% HP. [Automatic Effect].
Light Ifrit - New

Rank: Natural Five Star

Obtained: Summoned through crafting

Stats: TBA

Leader Skill: TBA

## Skills

Skill 1: Sun Blocks: Attacks the enemy twice with powerful spheres of light. The damage of this attack is according to it's speed.

Skill 2: Shocking Flash: Stuns all enemies for 2 turns with a 50% chance each. [Reusable in 5 turns].

Skill 3: Flashing Stars (Passive): All allies will gain one random beneficial effect for 1 turn every time you act. In addition, you have a 5% chance of inflicting continuous damage when you attack. [Automatic Effect].

## Obtained

To unlock, you must have the dark ifrit. In addition, you must be Level 50.

Materials to summon:

* 2,500 of every raid boss fragment
Fire Lunar Beast

Rank: Natural Five Star

Stats: TBA

Leader Skill: Increases the Accuracy of ally monsters in the TOA by 60%.

## Skills

Skill 1: Eclipse: Provokes the enemy and reduces their attack bar by 15%.

Skill 2: Saturn's Heat: Removes all beneficial effects off of the target enemy and inflicts three sets of continuous damage on them which will last for 2 turns each. (Reusable in 4 turns).

Skill 3: Beast of the Sun: Removes all harmful effects with blinding heat off all enemy creatures, inflicts glancing and deals devastating damage. The damage will increase according to the number of continuous damage effects on the enemies. (Reusable in 6 turns).

## Review

* Arena - 8.5/10 - Slow Base Speed, However, third skill strip, glancing and huge damage in one attack can be incredibly viable in the arena against opponents such as Woosa, Chloe and Bastet. Provoke can also be useful, aswell as continuous damage.
* TOA - 10/10 - Strong leader skill, continuous damage effects and damage that makes it the perfect TOA monster!
Cerberus

## Fire Cerberus

Rank: Natural Five Star

Obtained: Summons

Stats: TBA

Leader Skill: Increases the Attack Power of allies in the Arena by 44%.

## Skills

Skill 1: Mythical Roar: Provokes the enemy target and inflicts continuous damage for 1 turn.

Skill 2: Conundrum: Attacks all enemies and provokes them with a 50% chance for 2 turns. In addition, you will gain an invincibility effect for 1 turn. [Reusable in 5 turns].

Skill 3: Provoking Flames: Attacks all enemies with extremely hot fire. This attack will deal more damage and will ignore defense if the enemy creatures are provoked. [Reusable in 6 turns].

## Water Cerberus

Rank: Natural Four Star

Obtained: Summons

Stats: TBA

Leader Skill: Increases the Attack Speed of allies in the Arena by 24%.

## Skills

Skill 1: Mythical Roar: Provokes the enemy target and inflicts continuous damage for 1 turn.

Skill 2: Conjuration: Revives a fallen ally with 25% of your HP, granting them with invincibility and immunity for 1 turn. [Reusable in 5 turns].

Skill 3: Latch of Death (Passive): Whilst active, you will prevent all enemy creatures from being resurrected. [Automatic Effect].

## Wind Cerberus

Rank: Natural Four Star

Obtained: Summons

Stats: TBA

Leader Skill: Increases the Defense of Ally Monsters in the Arena by 30%.

## Skills

Skill 1: Mythical Roar: Provokes the enemy target and inflicts continuous damage for 1 turn.

Skill 2: Violent Strike: Attacks the enemy, inflicting 2 continuous damage effects that last for 2 turns each. In addition, you will have a 20% chance of striking again, consecutively. [Reusable in 5 turns].

Skill 3: Experience from Hercules: Target ally will gain an attack buff, critical rate buff and immunity for 3 turns. [Reusable in 5 turns].
Light Norse God (Freyr)

Rank: Natural Five Star

Obtained: Scroll of Light and Darkness, Monster Wish

Stats: TBA

Leader Skill: TBA

## Skills

Skill 1: Northern Storms: Attacks all enemies once with polar magic, this attack deals more damage depending on the amount of harmful effects the enemy has. In addition, you can reduce the attack speed of enemies, with a 50% chance for 2 turns.

Skill 2: Northern Lights: Causes a solar atmosphere for 2 turns, recovering the HP of all allies by 15% each time they act within this condition. Also, all enemy creatures will suffer a loss of 10% of their MAX HP each time they act within this condition. [Reusable in 6 turns].

Skill 3: Virility (Passive): You will recover 10% of your MAX HP each turn. In addition, will automatically activate the skill [Fallen Blossoms] with a 25% chance at the end of your turn. This skill will target the ally with the lowest HP. If the ally is yourself, your hp will be scaled towards the ally with the most life. [Automatic Effect].

## Ranking

Freyr is considered to be one of the strongest healers in the game. On violent, Freyr can consistently activate Fallen Blossems and recover the HP of the entire team. Also, with a strong AOE first skill, he can be used for sustainable crowd control. Overall, Freyr is one of the best light and dark natural five stars and is one of the rarest.
Dark Archmage

Rank: Natural Five Star

Type: Attack

Leader Skill: Increases the Resistance of allies with Dark Attribute by 55%.

## Abilities

Skill 1: Zimblefizz: Attacks the target enemy, inflicting continuous damage for 3 turns if you land a critical hit.

Skill 2: Dark Charge: Accumulates all of your energy together and strikes the enemy target, dealing damage proportional to your Attack Power and their MAX HP. If you land a critical hit, you will inflict two continuous damage for 3 turns. (Reusable in 4 turns).

Skill 3: Fortitude of Control: Attacks all enemies, stunning them for 1 turn and reduces their attack speed for 2 turns with a 75% chance. If the target is immune to stun, you will deal 50% more damage. Additionally, you will detonate all continuous damage and bomb effects on the enemies. (Reusable in 6 turns).
Ifrit God (Risharn)

GRADE ★★★★★★

TYPE HP

GET FROM - Fusion (Requires: Fire Ifrit, Water Ifrit, Wind Ifrit and Dark Ifrit)

AWAKENED BONUS STATS

Gains Leader Skill + Boosts Stats

Level 40 (Awakened) HP 16,000 ATK: 850 DEF: 750 SPD: 96

## Skills Edit

Leader Skill (Awakened): Increases attack speed of all allies by 35%

**Mega Smash**: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

* Lv.2 Damage +5%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%
* Lv.6 Harmful Effect Rate +15%

**Pure Power**: Attacks all enemies with a Godly Force, placing 2 harmful effects with a 75% chance. Damage is proportionate to your max hp. [Reusable in 5 turns]

* Lv.2 Damage +10%
* Lv.3 Damage +10%
* Lv.4 Damage +15%
* Lv.6 Cooldown -1

**Demon God (Passive)**: Is immune to harmful effects. This unit always has the attribute advantage over it's enemy and recovers 10% of your max hp each turn. Upon death, will deal 5% of your max hp to all enemy units.

## Fusion

This Ifrit Fusion requires four 5-star awakened Ifrits: Tesarion, Theomars, Akhamamir and Veromos. This makes it the hardest farmable unit available in the game. It's a great speed leader, replacing the Sylphs.

Requirements:

* Fire Ifrit
* Wind Ifrit
* Water Ifrit
* Dark Ifrit
* 1,000,000 Mana Stones
* God Ifrit Stone (500 Glory Points)
Dark Rune Guardian

Rank: Natural Five Star

Type: Attack

## Abilities

Skill 1: Guardian's Magic: Attacks all enemies once and inflicts continuous damage for 1 turn with a 35% chance.

Skill 2: Empowered Conjuration: Attacks the target enemy two times, removing their beneficial effects and stuns them for 1 turn if you successfully remove the effects. If you successfully remove 2 or more effects, the attack bar of all allies will be increased by 20%. (Reusable in 5 turns).

Skill 3: Vanishing Act (Passive): You will have a 20% chance of avoiding all types of incoming damage. Upon successfully avoiding, you will counter-attack ignoring the enemy's defence. [Automatic Effect].

Skill 4: Rune Guardian (Passive): Amplifies the rune set effect on yourself by 8%.
Special Legacy Monsters

Legacy Monsters are special editions of current Natural Five Star monsters whom are extremely rare to summon! Only three Legacy Monsters have currently been released.

## Summon Rate

Special Legacy Monsters can only be obtained via a Legendary Scroll and the chance is exactly 1/16 of a Natural Five Star rate.

The Three Special Legacy Monsters that have been released so far consist of:

* Seraphia the Valkyrie (Wind Element) - Stats Equivalent to Wind Valkyrie
* Reign the Phoenix (Water Element) - Stats Equivalent to Water Phoenix
* Tyso, Eternal Fire Dragon (Fire Element) - Stats Equivalent to Fire Dragon

## Seraphia the Valkyrie

Appears as Seraphia when awakened.

Leader Skill: Increases the Attack Power of ally monsters in the Arena by 50%.

## Skills

Skill 1: Sword of the Sky: Attacks with your left sword and then strikes again with your right sword, using [Soul Reaper].

Skill 2: Vigilance: Grants yourself with counter-attack and an attack power increase for 2 turn. (Reusable in 5 turns).

Skill 3: Queen Valkyrie: Attacks all enemies with vallhallen thunder, stunning them all for 1 turn with a 75% chance each. Damage will increase according to the number of harmful effects on the enemies. (Reusable in 6 turns).
Natural Three Star Transfusions

Use a Transfusion Stone to transform your Natural Three Unit, into an Elite Natural Three Unit.

Elite Natural Three Units are very powerful developments of the original Natural Three Monster, adding bonuses to stats and skills.

## Elite Light Inugami (Belladeon (E))

Skill 1: Scratch (e): Attacks with giant claws to decrease the enemy's defense for 2 turns. In addition, you have a 15% chance of inflicting continuous damage for 2 turns.

Skill 2: Seize (e): Attacks all enemies and removes all beneficial effects on them with a 50% chance. [Reusable in 3 turns].

Skill 3: Mobilize (e): Fills the Attack Bar of all allies by 30% and recovers their HP by 40%. [Reusable in 5 turns].

## Elite Wind Griffon (Bernard (E))

Skill 1: Snatch (e): Attacks the enemy with razor-sharp claws, inflicting a branding effect for 2 turns with a 30% chance. Damage increases accordingly to attack speed.

Skill 2: Body Slam (e): Attacks the enemy with a body slam and weakens their attack power and defense for 2 turns. Damage increases accordingly to attack speed.

Skill 3: Tailwind (e): Increases the attack bar of all allies by 35%, and also increases their attack speed for 2 turns. In addition, you will receive an additional attack bar boost of 50%.

## Elite Fire Harg (Racuni (E))

Skill 1: Breeze (e): Attacks the target and increases the attack bar of the ally with the lowest attack bar by 20%.

Skill 2: Rabbit's Agility (e): Fills up an ally's attack bar to max and recovers their HP by 25%. In addition, you will increase the ally target's attack speed for 2 turns. [Reusable in 5 turns].

Skill 3: Little Humming Bird (e): Removes all harmful effects on the ally with the lowest HP and heals 10% of all allies HP in each turn. [Automatic Effect].

## Transfusion Stone

A stone filled with incredible awakening energy.

Obtained:

* Exchange a Legendary Scroll for 1/2 Piece.
* Complete TOA Floor 101.

Using the stone requires the player to sacrifice 500,000 Mana Stones and 500 Crystals.
Fire Boa

Rank: Natural Five Star

## Abilities

Skill 1: Toxic Bite: Attacks the target enemy two times, dealing damage proportionate to your Attack Speed and inflicts continuous damage for 1 turn with a 35% chance per hit.

Skill 2: Viper Reflex: Gains counter-attack for 2 turns and attacks all enemies, inflicting continuous damage for 2 turns with a 75% chance.

Skill 3: Burning Fang (Passive): When you attack an enemy with continuous damage, you will automatically detonate all continuous damage effects. [Automatic Effect].
Light and Dark Ember Kings

Obtained: Light and Darkness Scroll, All Attribute Legendary Scroll, Monster Wish, Light and Darkness Summoning Pieces.

## Light Ember King (Infernus)

Type: Attack

Skills:

* Skill 1: Echoed Flame: Attacks the target enemy two times, if you land a critical hit, the damage will be increased by an additional 20%.
* Skill 2: Inferno Blitz: Attacks the target enemy, removing all beneficial effects and replacing them with continuous damage for 3 turns. If the enemy has no beneficial effects, this effect will grant five continuous damage on the enemy that lasts for 2 turns.
* Skill 3: Volcanic Smoulder (Passive): When yourself or an ally defeats the enemy, all other enemies will be inflicted with two continuous damage for 3 turns. [Automatic Effect].

## Dark Ember Kings

Type: Support

Skills:

* Skill 1: Echoed Flame: Attacks the target enemy two times, if you land a critical hit, the damage will be increased by an additional 20%.
* Skill 2: Flaming Freedom: Removes all harmful effects on all allies and recovers their HP by 30%. If the harmful effect that was removed is continuous damage, an additional 10% will be recovered per ally. (Reusable in 5 turns).
* Skill 3: Might of the Ember King: Select a chosen ally to receive 50% more HP on top of their own MAX HP and have their attack power, critical rate increased for 2 turns. Additionally, all allies will receive immunity for 2 turns. (Reusable in 10 turns).
Monster Balance Patch (August 2021)

The following monsters are set to gain improvements on their abilities.

* Water Demon (Belial)
* Wind Mage (Momo)
* Water Slayer/Water M Bison
* Water Rakshasa (Su)

## Water Demon (Belial)

Before Modification:

**Skill 3: Repeated Nightmare (Passive)**: Revives with little HP and fills up your Attack Bar by 100% if allies and enemies act for 12 turns when you are dead. [Automatic Effect]

After Modification:

**Skill 3: Repeated Nightmare (Passive)**: When you receive a fatal blow, you will revive with little HP and fillts up your Attack Bar by 100%. This will become instantly reusable if allies are active on the battlefield. [Automatic Effect].

## Wind Mage (Momo)

Before Modification:

**Skill 3: Secret Book (Passive):** Increases your Attack Power by 5% each whenever you attack an enemy and 5% more whenever the attack lands as a Critical Hit. Attack Power can be increased up to 500%. [Automatic Effect]

After Modification:

**Skill 3: Secret Book (Passive):** Increases your Attack Power by 20% each whenever you attack an enemy and 20% more whenever the attack lands as a Critical Hit. Attack Power can be increased up to 600%. [Automatic Effect]

## Water Slayer/Water M Bison

Before Modification:

**Skill 2: Psycho Crusher:** Wraps the Psycho Power around your body and dashes towards the enemy target to provoke and decrease the Defense for 1 turn. This Attack will deal more damage according to your MAX HP. (Reusable in 3 turns)

After Modification:

[New] Skill 2: **Psycho Harvest:** Wraps the Psycho Power around your body and dashes towards all enemies to absorb their HP by the damage dealt and provokes them for 1 turn with a 50% chance. This Attack will deal more damage according to your MAX HP. (Reusable in 4 turns)

## Water Wakshasa (SU)

Before Modification:

**Skill 3: Delicate Whip**: Attacks and recovers by 50% of the inflicted damage. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect. (Reusable in 5 turns)

After Modification:

**Skill 3: Delicate Whip**: Attacks the enemy with a whiplash that ignores their Defense with a 50% chance and recovers its HP by 50% of the inflicted damage. Guarantees to ignore the target's Defense if the enemy is granted with a harmful effect. (Reusable in 5 turns)
Astronomers

Rank: Natural Three-Five Star

Variants

* Fire Astronomer (Natural Four Star)
* Water Astronomer (Natural Three Star)
* Wind Astronomer (Natural Four Star)
* Light Astronomer (Natural Five Star)
* Dark Astronomer (Natural Five Star)

Note: The natural five star variants can't be levelled up via Water Astronomer skill ups.

## Fire Astronomer

Type: Attack

Leader Skill: None

Abilities:

Skill 1: Sign of the Stars: Inflicts a random harmful effect on an enemy creature with a 50% chance. You will have a 20% chance of attacking consecutively.

Skill 2: Eclipse: Increases your attack power for 2 turns and inflicts a glancing effect on all enemy creatures with a 75% chance. Additionally, you will gain another turn. (Reusable in 5 turns).

Skill 3: Sunstroke (Passive): When you are dealt damage, you will inflict continuous damage for 2 turns onto the attacker each time you are hit. (Automatic Effect).

## Light Astronomer

Type: Support

Leader Skill: Increases the Attack Speed of all allies in Dungeons by 33%.

Abilities:

Skill 1: Sign of the Stars: Inflicts a random harmful effect on an enemy creature with a 50% chance. You will have a 20% chance of attacking consecutively.

Skill 2: Stardust: Transfers all harmful effects dealt to yourself onto the target enemy creature. Additionally, you will recover the HP of yourself and all allies by 40%. (Reusable in 5 turns).

Skill 3: Averted Vision: Places all enemies into an oblivion state for 2 turns and inflicts a blinding effect on all enemy creatures for 2 turns. Whilst the enemies are under a blinding effect, they will have a 30% chance of missing when performing an attacking move. Instead of putting a boss into oblivion state, you will inflict three continuous damage for 3 turns. (Reusable in 7 turns).

## Dark Astronomer

Type: Attack

Leader Skill: Increases the Attack Power of allies in Raid Battles by 44%.

Abilities:

Skill 1: Sign of the Stars: Inflicts a random harmful effect on an enemy creature with a 50% chance. You will have a 20% chance of attacking consecutively.

Skill 2: Darkside of the Moon: Strikes the target enemy four times. The damage increases by 35% if this is used against an enemy with light, dark or has no elemental attribute. (Reusable in 4 turns).

Skill 3: Black Hole: Swarms all enemies into a black hole, dealing damage proportionate to the enemy's MAX HP two times, also decreasing their attack bar by 30% each time with a 75% chance. Additionally, if an enemy is killed with this attack, they can't be revived. (Reusable in 8 turns).
Fire Lycan (Pyre)

Rank: Natural Five Star

Stats: TBA

Obtained: TBA

Leader Skill: Increases the Attack Speed of ally monsters in Guild Battle by 33%.

## Skills

Skill 1: Ravish: Attacks the enemy, breaking their defense for 1 turn. This attack's damage is proportionate to your attack speed.

Skill 2: Obliterate: Attacks the enemy twice, dealing 15% of their maximum HP as damage with each hit. In addition, you have a 25% chance of attacking consecutively. [Reusable in 5 turns].

Skill 3: Werepyre (Passive): Your HP burns by 5% each turn. However, when your HP burns, you will remove 1 harmful effect off all allies (including inability effects). Furthermore, you have a 15% chance of reviving yourself upon death with 30% of your HP restored. [Automatic Effect].
Light Dwarven King

(Maverick)

Rank: Natural Five Star

Obtained: Various Methods

Stats: TBA

Leader Skill: Increases the Resistance of allies in Raid Battles by 64%.

## Skills

Skill 1: Throwing Axe: Throws a throwing axe at the target three times to inflict random harmful effects for 1 turn with a 35% chance for each hit.

Skill 2: Dwarven Mine: Attacks all enemies, breaking their defense with the dwarven mining ability for 2 turns. In addition, you will increase the defense of all allies for 2 turns. [Reusable in 5 turns].

Skill 3: Gates of Gold (Passive): Reduces the damage that other allies and yourself receives by 25%. In addition, you will recover their HP by 3% each turn. [Automatic Effect].

## Rating

Raids: 10/10 - Diaz and Darion upgrade, the light dwarven king also inflicts a plethora of random harmful effects and increases the defense of yourself and all allies! The Light Dwarven King is the ultimate raids unit (plus incredible leader skill!)

Dungeons:

* Giants B10 - 8/10 - a three hit first skill allows the giant to counter-attack regularly, not making it a good choice. However, the defense break, defense increase and the random harmful effects, aswell as hp recovery and damage negating makes him a fine choice for your Giant's team if you have another sustainable healer.
* Dragons B10 - 7/10 - Negates damage and increases defense + heal, however, he cannot remove the immunity debuff and the heal may not be sustainable.
* Necro B10 - 7/10 - one multi-attack skill

Arena: 9/10 - Light Dwarven King (Maverick) is a good choice when running despair and focus runes. With a faster AOE strip comp, Maverick can defense break and stun, whilst negating damage your other allies are taking. In addition, he will slowly heal your units.

TOA - 10/10 - Autoing TOA is no problem with the dwarven king. the auto-heal and damage negate, along with AOE and harmful effect fluster, makes stages easy.
2A Penguin Knight (Mav)

Before Awakening:

**Skill 1: Honorable Attack [370%ATK]**: Charges to attack and stuns the enemy for 1 turn with a 20% chance.

**Skill 2: Declare War [25%HP]** : Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusable in 3 turns).

**Skill 3: Wings of Wind (Awakened)** – Removes one harmful effect from all allies, decreasing their cool time by 1 turn, and increases their Attack Speed for 2 turns. (Reusable in 4 turns)

After Awakening:

**Skill 1: Honorable Attack [400%ATK]**: Charges to attack and stuns the enemy for 1 turn with a **50% chance**.

**Skill 2: Declare War [50%HP]** : Recovers your HP by **50% and provokes all enemies for 1 turn with a 75% chance**. (Reusable in 3 turns).

**Skill 3: Wings of Wind (Awakened)** – Removes **two harmful effects** from all allies, decreasing their cool time by 1 turn, **increases their attack bar by 10%** and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
Water Siren (Arta)

Rank: Natural Four Star

Type: Support

## Skills

Skill 1: Fatal Command: Attacks the enemy, inflicting [Charm] for 1 turn with a 15% chance. Whilst charmed, the enemy will strike itself. [Charm] will have no effect on bosses.

Skill 2: Alluring Melody: Puts yourself under a [Threat] state and increases your Defence for 2 turns. (Reusable in 5 turns).

Skill 3: Siren Song (Passive): Beneficial effects cannot be removed from yourself or your allies. Upon death, you will remove two harmful effects from all allies and restore their HP by 15%. [Automatic Effect].
Dragon Priests

Rank: Natural Four Star (Dark Natural Five Star)

## Fire Dragon Priest

TBA

TBA

## Skills

Skill 1: Slowing Agent: Attacks the enemy, reducing their attack speed for 2 turns.

Skill 2: Flash of Magic: Switches all harmful effects on your allies with all enemies. [Reusable in 4 turns].

Skill 3: Dragon's Apprentice: Attacks all enemies, placing their skills on cool-down for 1 turn with a 75% chance. The damage of this skill is proportionate to your Defense. [Reusable in 4 turns].

## Water Dragon Priest

TBA

TBA

## Skills

Skill 1: Slowing Agent: Attacks the enemy, reducing their attack speed for 2 turns.

Skill 2: Servant of Ice: Attacks the enemy three times, freezing them and inflicting continuous damage with a 30% chance for each hit. [Reusable in 4 turns].

Skill 3: Ancient Barrier (Passive): When an ally is dealt a critical hit, they will be cleansed of all harmful effects. [Automatic Effect].

## Wind Dragon Priest

TBA

TBA

## Skills

Skill 1: Slowing Agent: Attacks the enemy, reducing their attack speed for 2 turns.

Skill 2: Old Fountain: Recovers the HP of all allies. The recovery amount is proportionate to your Attack Speed. In addition, all allies will gain immunity for 1 turn. [Reusable in 5 turns].

Skill 3: Wrath of the Gods: Attacks all enemies three times, disrupting their attack speed for 2 turns and decreases their attack bar by 10% for each hit. [Reusable in 6 turns].

## Light Dragon Priest

TBA

TBA

## Skills

Skill 1: Fusion Stave: Recovers the HP of the target ally by 15%.

Skill 2: Time Reverse: Removes and recovers all damage or harmful effects that the enemy creatures have inflicted on your allies in the previous round. (Reusable in 5 turns].

Skill 3: The First Priest (Passive): Harmful effects on your allies have a 20% chance of becoming random beneficial effects when inflicted. [Automatic Effect].

## Dark Dragon Priest

TBA

TBA

Skill 1: Fusion Stave: Recovers the HP of the target ally by 20%.

Skill 2: Accursed Fate: Removes the harmful effects from all enemies and deals 10% of their maximum HP as damage for each harmful effect removed. [Reusable in 5 turns].

Skill 3: Deep Darkness: Reduces the attack bar of all enemies to 0 and increases the cool-down of all their skills by 2. [Reusable in 7 turns].
Dark Lich King

Rank: Natural Five Star

Obtained: Light and Darkness Scroll, Monster Wish, Event.

## Skills

Leader Skill: Increases the Accuracy of all ally monsters by 41%

Skill 1: Soul Summoning: Summons the souls of the dead to attack the enemy 2-3 times. Each attack has a 40% chance to decrease the enemy's attack speed for 2 turns.

Skill 2: Skeletal Decree: Summons the skeletal elders to attack all enemies 3 times. Each attack has a 75% chance of decreasing the enemy's attack bar by 30%. In addition, this attack will leave a branding effect which causes harmful effects on enemies to double in cool-time. [Reusable in 4 turns]

Skill 3: Wrathful Transfer: Removes all harmful effects on ally creatures and places them on the opposing enemies. [Reusable in 4 turns]

## Event

Complete all the missions and collect 50 Dark Lich King Scroll Pieces to obtain a Dark Five Star!

Event Time: 10/09/2016-14/09/2016

Missions:

* Summon a total of 10 Mystical Scrolls
* Power-up a Rune to +15
* Compete in the Arena 40 Times

Dark Lich King Pieces:

Obtained through the Dark Lich King Dungeon.

Caution: The dungeon is of extreme difficulty.

Requires: 500,000 mana to summon.
Dark Sphinx (Stupa)

Rank: Natural Five Star

Type: Defence

Leader Skill: Increases the Resistance of allies by 41%.

## Abilities

Skill 1: Stone Palm: Attacks the target enemy two times, inflicting damage proportionate to your defence and increases your defence for 2 turns if you gain a critical hit.

Skill 2: Dark Tundra: Attacks all enemies and ignores their defence with a 30% chance. Damage dealt is proportionate to your defence. (Reusable in 5 turns).

Skill 3: Eye of the Sphinx (Passive): Reduces the attack bar of a random enemy creature regardless of immunity protection by 30% upon acting. If only one enemy remains, this passive will deactivate. [Automatic Effect].
Highangels

The first natural six stars have been introduced as Light and Dark exclusive characters. Recruit a powerful Highangel to banish or purify units.

**Obtained: Get a random Highangel.**

Gather 10,000 Highangel Drops (From Scenario, Dungeons, Glory Points, Guild Medals, Highangel Dungeons)

Sacrifice x5 Light and Darkness Scrolls

Fusion Hexagram - Highangel

1,000,000 Mana Stones

## Light Highangel (Heaven)

Rank: Natural Six Star

Leader Skill: Increases the HP of all allies by 50%.

Stats: (TBA)

## Skills: (To be modified and balanced)

Skill 1: Sword of Heaven: Attacks the enemy, removing all beneficial effects and weakening it's defense for 2 turns. In addition, all allies will recover 5% of their HP.

Skill 2: Heaven's Request: Heals 50% of your HP and heavily attacks all enemies 2 times, inflicting continuous damage with each hit for 2 turns. [Reusable in 5 turns].

Skill 3: Sent Back: Revive all fallen allies to 50% of their Max HP. In addition, they will be granted a defense buff for 3 turns. [Reusable in 7 turns].

## Dark Highangel (Hell)

Rank: Natural Six Star

Leader Skill: Increases the Attack Power of allies by 45%.

Stats: (TBA)

## Skills: (To be modified and balanced)

Skill 1: Sword of Hell: Attacks the enemy, removing all beneficial effects and weakening it's defense for 2 turns. In addition, all enemies will be inflicted with one continuous damage for 1 turn.

Skill 2: Hell's Request: Attacks all enemies with incredible force, disturbing HP recovery and weakening their attack power for 2 turns. In addition, the attack power of all allies will be increased for 2 turns. [Reusable in 5 turns].

Skill 3: Intensity (Passive): Increases your Attack Power by 100% for each ally lost during battle.
Water Polar Bear

Rank: Natural Three Star

Type: Attack

Leader Skill: Increases the HP of all ally monsters by 10%

## Skills

**Skill 1: Scratch:** Attacks with giant claws to decrease the enemy’s defense for 2 turns.

**Skill 2: Seize:** Attacks the enemy and removes all beneficial effects on the target. (Reusable in 4 turns)

**Skill 3: Arctic Roar:** Attacks all enemies with a mighty roar, also lowering the defense of all enemies aswell as their speed and their attack power with a 75% chance. This lasts for 2 turns. (Reusable in 5 turns)

With Devilmon:

Arctic Roar becomes reusable in 3 turns.

Damage:

Rage/Blade - 100% Crit Rate and 150% Crit Damage and 2000 Attack:

Arctic Roar deals 14,000 damage to all enemies and weakens all defenses, decreases their speed and weakens their attack power.

(Recommended for fast arena teams)

TOA Build:

Focus/Despair
Light Angel

Rank: Natural Four Star

Type: Support

Stats: TBA

Leader Skill: None

## Skills

Skill 1: Praise: Recovers the HP of an ally creature by 10%.

Skill 2: Salvation: Prevents all allies from death for 1 turn with an endure effect. [Reusable in 5 turns].

Skill 3: Reclaim: Swaps all harmful effects on all allies with random beneficial effects with the same duration. If the allies are under no harmful effects, this will recover their HP by 30%. [Reusable in 6 turns].
Fire Titan (Colossus)

GRADE ★★★★★

TYPE Attack

GET FROM Mystical Scroll, Legendary Scroll, Exclusive Summon, Crystal Summon, Monster Wish

AWAKENED BONUS STATS

Increases Critical Rate by 25%

Level 40 (Awakened)
HP: 11450
ATK: 940
DEF: 510
SPD: 95

## Skills

Leader Skill: Increases the Attack Power of ally monsters in Dungeons by 44%

Titan Crush: Attacks the enemy and weakens it's defense with a 50% chance.

* Lv.2 Damage +5%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%
* Lv.6 Harmful Effect Rate +15%

Extreme Strength: Attacks all enemies with a powerful stomp, stunning them with a 65% chance. (Reusable in 4 turns)

* Lv.2 Damage +5%
* Lv.3 Damage +10%
* Lv.4 Damage +10%
* Lv.5 Harmful Effect Rate +10%

Titan of Destruction (Passive): When you stun an enemy, all friendly units will receive a 25% attack bar increase.

Ratings:

Very Good Monster, Useful for TOA, Arena and Dungeons and deals remarkably high damage. Only downside is it's speed.

Recommended Runes: Violent/Blade, Rage/Blade, Swift/Blade

DESPAIR/BLADE

Must Have for TOA!
Dark Cavalry (Sebastian)

Rank: Natural Five Star

Leader Skill: Increases the Attack Power of all allies in Dungeons by 44%.

## Abilities

Skill 1: Joust: Strikes the enemy with great force, dealing damage proportionate to your Attack Speed. If you defeat the enemy, your HP will recover by 15%.

Skill 2: Knight's Rage: Increases the Attack Power of all allies for 2 turns and launches several random attacks against the enemies. Each attack will have a 50% chance of removing a beneficial effect and stunning for 1 turn. The damage dealt is proportionate to your Attack Speed. (Reusable in 6 turns).

Skill 3: Soul Reaper (Passive): When you defeat an enemy creature, they cannot be revived. Additionally, you will resurrect a random ally from death upon defeating an enemy creature. The revived ally will have 30% of their MAX HP and their Attack Bar increased by 25%.
Fire Hatomoto (Oda)

Rank: Natural Five Star

Type: Support

Leader Skill: Increases the Attack Power of allies by 33%.

## Abilities

Skill 1: Flag Command: attacks the target enemy with a random ally. If you're the last unit standing, you will strike two times.

Skill 2: Skilled Samurai: Attacks the target enemy, removing one beneficial effect with a 35% chance with each hit and stuns them for 1 turn with a 75% chance.

Skill 3: Chosen Warrior: Select a target ally to gain the power of the Chosen Warrior: Increases and extends their attack power, defense and HP by 25% and they will be granted with immunity for 2 turns. (Reusable in 8 turns).
Wind Azure Dragon (Shenron)

GRADE ★★★★★

TYPE Support

GET FROM - Mystical Scroll, Legendary Scroll, Exclusive Summon, Crystal Summon, Monster Wish

## Skills

Leader Skill (Awakened): Increases Critical Damage of all allies by 33%

**Green Bolt:** Fires a bolt of acid at the target to decrease the enemies defense for 2 turns with a 40% chance.

* Lv.2 Damage +5%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%
* Lv.6 Harmful Effect Rate +15%

**Wish To Reverse**: Removes all harmful effects from all allies and places them onto the enemies. [Reusable in 5 Turns)

* Lv.1 Cooldown -1

**Arise Shenron! (Passive)**: Either heals the most damaged ally proportionate to 15% of it's hp each turn or deals 15% of the unit's HP converted to damage to a random enemy each turn.

Positives

- Good 2nd Skill which removes all stuns and continuous damage, and places them onto other enemies.

- Only leader skill with Critical Damage

- potentially heal or deal awesome damage each turn.

Negatives

- Unpredictable

- Not a great attacker

- Difficult to obtain
Dark Banshee (Shana)

Rank: Natural Five Star

Attribute: Dark

Obtained: Light and Darkness Scroll, Monster Wish.

Type: Support

Leader Skill: Increases the HP of all allies by 33%.

## Abilities

Skill 1: Shriek: Screams at all enemies and reduces their attack bar by 30% with a 40% chance.

Skill 2: Doomsayer: Calls forth the echoes of thousands of souls to deal damage that ignores the target enemy's defence and blocks all beneficial effects for 3 turns. (Reusable in 5 turns).

Skill 3: Eternal Moonlight (Passive): When you are dealt damage, restore all allies by the amount of damage taken from the attack. In addition, the critical rate of all allies of dark attribute is increased by 50% and critical damage by 25%. [Automatic Effect].
Dark Dragon Hunter (Azrael)

Rank: Natural Five Star

Type: Attack

Leader Skill: Increases the Critical Rate of allies by 24%.

## Abilities

Skill 1: Slayer Lance: Attacks the target enemy with a powerful lance, stunning them for 1 turn with a 50% chance.

Skill 2: Dragon Hunter: Increases your critical damage by 30% for 2 turns and strikes the target enemy, ignoring their defence with a 40% chance (this increases by 15% for each harmful effect on the enemy). (Reusable in 5 turns).

Skill 3: Art of Slaying: Launches a flurry of attacks, inflicting continuous damage for 3 turns with each hit and deals a final blow that ignores the enemy's defence (Reusable in 7 turns).
2A Serpent (Mantura) and Mammoth (Basalt)

Second Awakening Mantura and Basalt are here! Enhance these power houses to sustain your TOA and Guild War runs.

## Mantura (Dark Serpent)

2A Awakening: Increases the the abilities of all three skills. Increases base stats.

Skill 1: Megasonic Boom: Attacks all enemies once with a shockwave sonic boom and removes a beneficial effect with a 75% chance.

Skill 2: Sludge Blast: Attacks all enemies to decrease their attack speed for 2 turns and inflicts continuous damage for 2 turns. The damage of this attack will increase according to the enemy's MAX HP. (Reusable in 3 turns).

Skill 3: Toxic Mist: Attacks all enemies, weakens their defense and deals two sets of continuous damage for 2 turns. The damage of this attack is proportionate to the enemy's MAX HP. (Reusable in 5 turns).

## Basalt (Dark Mammoth)

2A Awakening: Increases the abilities of all three skills. Increases base stats.

Skill 1: Primal Charge: Charges towards the enemy to inflict damage proportionate to your defense and provokes for 1 turn with a 75% chance.

Skill 2: Primal Roar: Recovers the HP of all allies with a primal roar and increases their defence and attack power for 2 turns. The recovery amount is proportionate to your defense. (Reusable in 4 turns).

Skill 3: Primal Stomp: Inflicts damage to all enemies proportionate to my defense and decreases the attack gauge by 50%. (Reusable in 4 turns).