Super Powerups

**Super Powerups** are equippable pickups that grant abilities to Super Animals. A Super Animal can only have one equipped **Super Powerup** at a time.

## Obtaining

* Floor loot includes **Super Powerups**.
* Defeated Super Animals drop **Super Powerup** they had equipped.

## Details

- Increases  Tall Grass loot drop rate by 2.5x.
- Prevents sliding on ice.
  Banana Forker**Banana Forker**Uncommon | *“Just don’t let bananas rot in the skunk gas or they’ll turn into inedible mush.”*
- Allows to consume  Banana Peels to recover 20 Health Points (even in downed state).
- Increased range for interacting with consumables, except for event health pickups.
  Ninja Booties**Ninja Booties**Uncommon | *“Be as quiet as a ninja with soft-padded paws.”*
- Reduces noise from movement by 50% (including moving through the bushes).
- Increases movement speed by 5%.
  Skunk Gas Snorkel**Skunk Gas Snorkel**Uncommon*formerly known as**Skunk Gas Vial* | - Increases movement speed within the Super Skunk Gas and  Skunk Bombs gas by 25%.
- Reduces damage taken from Super Skunk Gas and  Skunk Bombs gas by 10%.
  Cupgrade**Cupgrade**Uncommon | *“Impress your dorm mates with your chugging skills.”*
  S.A.W. Impossible Tape**S.A.W. Impossible Tape**Uncommon | *“Armor's in high demand, be ready for otters to swipe it first.”*
- The   Armor dropped from eliminated Super Animals will be repaired to 1 tick point in case it was completely broken.
  Super Bandolier**Super Bandolier**Uncommon | *“You can only carry extra stuff as long as you've got the bandolier.”*
- Increases maximum carried amount of:
* Ammunition
	+ Little Bullets from 120 to 150.
	+ Big Bullets from 90 to 110.
	+ Shells from 30 to 40.
	+ Sniper Bullets from 25 to 40.
	+ Specialty Ammo from 35 to 50.
	+ Superite Cartridges from 100 to 150.
* Throwables
	+ Grenades from 4 to 5.
	+ Skunk Bombs from 5 to 6.
	+ Bananas from 10 to 12.
	+ Lucky Cat Mines from 4 to 5.
	+ Zip and Go from 4 to 6.
  Super Juicer**Super Juicer**Uncommon | *“Juicy.”*
- Increases maximum carried amount of  Health Juice from 200 to 300.
- When fully healed, interacting with  Coconuts,  Mushrooms,  Health Fruits and event health pickups will convert them into 5 HP worth of  Health Juice.

## Patch History

**v1.9.2**

* Banana Forker recovery when eating  Bananas changed to 20 Health Points (down from 25).
	+ Removed increased range and double Health Points recovered from eating event health pickups.

**v1.9**

* Super Bandolier carrying capacity increase for  Superite Cartridges from 100 to 150.

**v1.8**

* Introduced  Super Juicer powerup.

**v1.5**

* Changed behavior of  Ninja Booties, instead of reducing sound from just walking and removing any sound from creep-rolling, they now reduce noise from all player movement by 50% and increase movement speed by 5%.

**v1.3**

* Darts and  Sparrows were removed, being merged into  Specialty Ammo and  Super Bandolier was changed to have an increase of specialty from 35 to 50.

**v1.2**

* Super Bandolier carrying capacity has been increased:
	+ Little Bullets from 140 to 150.
	+ Big Bullets from 100 to 110.
	+ Shells from 35 to 40.
	+ Sniper Bullets from 35 to 40.
	+ Darts from 40 to 45.
	+ Sparrows from 40 to 45.
* Skunk Bombs now have 40% reduced spawn rate. The maximum carrying capacity for Skunk Bombs in this mode has also been reduced to 3 (or max 4 with the  Super Bandolier).

**v1.1**

* S.A.W. Impossible Tape now only repairs a maximum of 1 tick of armor (down from 2).
* Claw Boots now provides 2.5x loot from tall grass (up from 2x).

**v1.0**

* Introduced  Super Bandolier powerup.
* Introduced S.A.W. Impossible Tape powerup.
* Skunk Gas Vial replaced with  Skunk Gas Snorkel.
* Banana Forker doubles the amount of health you gain from eating coconuts, mushrooms, and event items. It also increases the range at which you can eat them.
* Claw Boots now let the wearer move just as fast in shallow water as on land.

**v0.96.3**

* Skunk Gas Vial no longer protects you from  Poison Dart Gun damage or deals poison melee damage, but instead now increases move speed in the super skunk gas and skunk bombs by 25%, and reduces their damage by 10%.

**v0.95.2**

* Skunk Gas Vial no longer prevents poison damage (considered too powerful against the  Poison Dart Gun). Instead, it will simply prevent poison death (maximum poison damage will bring you to 1 health, but not kill you).

**v0.95.1**

* Skunk Gas Vial now also provides poison immunity (from poison dart gun and others using the vial, but not from skunk bombs).

**v0.95.0**

* Introduction of Claw Boots, Banana Forker, Ninja Booties,  Skunk Gas Vial, and Cupgrade.
* Skunk Gas Vial at this time made melee attacks do 30 HP damage over 3 seconds.