CLASSrogue

# **The Rogues of InterCity**

He managed to get through security by simply avoiding the front gates. The first time anyone saw him was when he stepped out of the bathroom stall. He is dressed like any other everyday citizen of Intercity, but something in his eyes would tell you here is not here to listen to the ramblings of some up and coming politician. He doesn't believe that words can change the world - actions do. And he is about to make the biggest statement the city has seen in a hundred years. He grew up in poverty, the unwashed masses, his father abandoned his family before he was born and his mother was forced to work herself to death. Like many other youths, this man found that cheating the system and ignoring the laws was the easiest way to make a living. Over the years: countless gang wars, an unknown number of fights and a knack for dealing with problems led him into his current profession. Some would call him an assassin - he doesn't see it that way. While some may do it for money - others do it for purpose.
The man has walked among the crowds, listening to the citizens talk about how this new President is going to change the city and finally turn things around. They said that about the last one and the one before that and so on since he was a child - things are never going to change. This would be assassin knows things the public does not. He was given information about the dealings this sure to be elected President has been involved in for the last 20 years. Lying to the public, selling harmful drugs to citizens and giving the citizens false hope that the world is going to change... Nothing is ever going to change.
As he was walked through the crowd, he has taken items he needs to get past security: a badge off a high ranking security guard, a bullet proof vest off a sleeping rent-a-cop, an earpiece from a secret service agent who is now gagged and tied up in a janitor's closet. All this in under a minute and by listening through the earpiece he now knows the location of his target and better yet - he is alone in his dressing room, preparing for his speech. The assassin sees the door to the room his target is in and it is surrounded by security guards. The assassin steps into a dark corner and mumbles a few quick words under his breath and steps back out of the corner, but now there are none that can see him. His footsteps are light as he takes his place adjacent to the door, he is standing a few feet from the guards, close enough to smell their breath and none have the slightest clue of what is about to take place - that history is about to happen.
One of the Candidate's chiefs steps to the door, shows his badge and is let in through the door. It feels like a simple wind, but the assassin makes his move and slips in through the door just as it is about to close - the guards are none the wiser. He makes his way to the back of the room, he could easily take out his target and his chief, but he isn't getting paid to kill both.. For now he waits.
"How can I do this?" The man who will be President says with a sigh, not at all looking like the confident man he is on the news. "They'll catch on eventually and I'll be dead. And all of this will be for nothing. Everything horrible thing I did would be for nothing."
The chief moves to stand at his side. "We finally have a chance to fix this city. In a few weeks you will be the most powerful man in this cursed place, and now you have contacts and know first hand how most of the city's worst criminals operate and where they are.  There is no trace of what we had to do to get here that they can hold over us. When you have control of the police force and the military. These lowlifes will have nowhere to hide from you."
"But we're marked for death..."
"You knew the risks. Your family knew the risks. That's why we didn't go to the current President with all this information, his hands are dirtier than yours. This is the only way, we had to have one of our people at the top to be in control. We'll do everything to protect you sir, but you know I can't make any promises. If we do this, if we're successful, the city will finally change. Maybe not your children, but your grandchildren will finally live in a better world. Everyday thousands of people die meaningless existences, but nobody will ever forget your name."
At that moment, the chief's phone rings and he answers it. "What!? When!?" He bolts towards the door. "We had a breech in security, we've come too far for everything to fall apart now. I'll be back in a minute." He rushes out the door and tells the security outside the door to double. Not knowing that he just locked the killer in with the target.
There is a moment of silence as the man who will be President sits quietly, looking at himself in the mirror. The assassin sees his chance and begins to walk forward. He draws the small blade from his ankle and stands behind his target. The spell he cast now faded, the target looks at the mirror and sees his fate standing behind him. He doesn't flinch or show an ounce of fear.
"Honestly, I thought they'd kill me months ago," a short laugh escapes his mouth.

"I want names," the assassin's words cause a look of confusion on the politician's face. "The list of names of people who may come after you or your family. I want them all." Now, nervous and afraid the target scrambles to think and writes down the names of people he owes favors to and who may come after him when they discover his true agenda. His agenda of using the power he'll soon command to strike back at the worst criminals in the city - who bankrolled his campaign. Hand nervously shaking he holds up the piece of paper.
"You sent here to kill me?"
The Assassin reaches out and grabs the wrist of the politician and steadies his hand before he grabs the paper. "I was," he says quietly. A brief look of understanding between the two of them.
"..but it appears for now at least. We want the same thing."
The Assassin takes the list, mumbles a few words under his breath and vanishes into the shadows once again. As the door opens and security shuffles in, the politician catches a brief glimpse of his would be assassin dancing in and out of the shadows as he makes his escape.
They both have made a choice they must both now live with. One will soon become the most famous and most powerful person in the world. While the other can now never return home or show his face in public. He was paid a great sum of money to kill this man and now he will become the target, but now he has something more powerful than a contract - a purpose.
Some people alter the world on the evening news while others do so from the shadows.

The way the Rogues of InterCity navigate the streets is as varied as the city itself. They can work from the shadows and never be seen or they can be out in the open, killing on the front lines like the best of them. They are efficient in everything they do and they rarely make mistakes. However, their choice of weapons are usually they same - for efficiency purposes. They use daggers as they are easily hidden and can be just as deadly as the largest sword if used properly. Their backup weapon is usually machine pistols. A fantastic way to dispense death in a quick fashion if the need arises. For good or evil, the Rogues are the ones you have to watch out for. You never know what they're going to do.

 **Fate:** | 20

 - The Rogue will receive a +1 to rolls involving Manipulation Spells. (invisibility, silence, fog, etc..)

#### **Skill Info:**

* **The Rogue can either roll for a Manipulation Spell to hide themselves or Roll a Level+Knowhow (Subterfuge) + Fate to simply try and hide. This takes 2 actions, leaving two for an attack.**
 **Fair\_Fight** | **Starting O Skill** | The Rogue is used to fighting alone and has developed skills to aid in their fights. The Rogue steps in the crowd of enemies and is able to give a significant would to every enemy he strikes. Causing them damage but also preventing them from being as effective the next round.
A Rogue is able to do their normal attacks, but after they roll - any attack that lands, will wound the enemy, not only will they take damage from the attack, but will have -1 to all rolls until they are healed.
* **The Rogue must state that they are going for the skill then attack as normal. Any attack that lands will be successful. Meaning a Rogue can use this once a round against at least four enemies.**
 **Frenzied\_Attack** | **Level 3 Skill** | The Rogue is an efficient killing machine. They think the best fight is one that ends quickly. For that reason a Rogue is able to attempt to eliminate as many threats as possible as quickly as possible. The Rogue steps into a group of enemies and any successful attack on one counts against multiple enemies.. At GM Discretion, as enemies must be close to one another.
* **The Rogue rolls their normal attacks but damage will be done to multiple enemies.**
* **Two Enemies - Normal DMG and Bonuses but no Critical Hits.**
* **Three Enemies - Normal DMG but no Bonuses or Critical Hits.**
* **Four Enemies - Half DMG but no Bonuses or Critical Hits.**
 **Mortal\_Strike** | **Level 6 Skill** | A Rogue is able to pinpoint an enemy's weakness and exploit it. They deliver a single blow but it will have various possible effects.
* **This Ability requires 2 actions to study their target and a roll of d20+Level+Fate+Control/Power. (2 Actions)**
* **Roll of 15 or 16: Slice & Dice - After a successful roll, the Rogue gets two extra attacks. No Bonuses or Critical Hits. Meaning they just get their 4 attacks back but with no perks.**
* **Roll of 17 or 18: Twist The Knife - Do extra damage to the wound on the way out, meaning the wound has to be healed twice due to internal bleeding or they suffer 1/2 per round.**
* **Roll of 19 or 20: Cripple - Hits the right spot and causes the enemy to double over in pain. They will not be able to attack the next round.**
* **Roll of 21+: Exposed - The wound is noticeable to all party members and whoever also attacks the wound causes Rogue's Levelx5 DMG total added for each member attacking it. So.. minimal 60 DMG per.**
* **Roll of 25+: Execute - DMG x 3, +Crit, Bonus DMG. Basically get the equivalent of 6 attacks from two rolls if successful.**
* **Roll of 30+: Finisher - Brings any enemy at full health down to half HP. If they're at half HP or below, there is a chance it kills them instantly.**
* It is the Player's job to remind the GM of what the rolls do and add up the damage after each party member has attacked as well if that's what the skill allows.
 **Lucky Strike** | **Level 9 Skill** | The Rogue has lived long enough and adapted to this way of life that they trust not only more of their instincts, but they believe they know more about how the average person or creature will react when threatened.
* **The Rogue receives a permanent +5 to Fate.**
* **The Rogue receives a +1 to all Non-Combat Fate Rolls.**
* **The Rogue receives a +1 to Knowhow: Subterfuge.. this a +1 on top of any bonuses they have already. So if they have +5 Knowhow.. they now have +6.**
 **Zero Trace** | **Level 12 Skill** | The Rogue has become not only effective at killing, deceiving and deception, but now they can add escape artist to the list. This has several uses. In the event the Rogue is stealing something, killing someone or doing something nefarious: a series of rolls has to be made to not leave a trace behind, not attract any attention or not be noticed. The Rogue can now boil all three of those attempts into a single roll or get a +1 to all three attempts.. the choice is theirs. This is meant for Thefts, Murders, Assassinations, Planting Evidence, Hacking.. etc..
* Roll 1 of Evasions is not being noticed when the action is made, whether by a bystander or a security camera.
* Roll 2 of Evasions is not attracting any attention by acting suspicious as you try to escape the scene.
* Roll 3 of Evasions is not leaving any clue behind, such as a finger print, hair sample or your drivers license.
* The first 2 rolls failing attract immediate attention and a fight or escape event happens.
* Whereas Roll 3 failing results in an investigation by a ICPD Officer coming after you.