Necrons

*That we, in our arrogance, believed that Humankind was first among the races of this galaxy will exposed as folly of the worst kind upon the awakening of these ancient beings. Any hopes, dreams or promises of salvation are naught but dust in the wind.*
- Excerpt from the Dogma Ommiastra (from Codex: Necrons 3rd Edition)

## Race Overview

The Necrontyr were a race that existed in the earlier days of the galaxy. Born on a planet blasted by their star's radiation, their people lived short, miserable lives. When they first encountered the Old Ones, with their immortality, the Necrontyr became jealous and began their efforts to destroy them, but the Old Ones and their uplifted 'children', the Eldar, held them back with ease. Once they discovered the C'tan, however, everything would change. The Necrontyr gave physical forms to these star eating entities, and entered a dark pact. Gain immortality in return for serving them. The C'tan decieved the Necrontyr, turning them into unliving metal constructs now known as the Necrons. After their bloody war with the Old Ones, the Necrons turned on their manipulative gods, and went into a deep slumber. Now they rise again, ready to claim back a galaxy that was once their's.

The Necrons race represents the forces of a Tomb World that serves one of many larger Necron Dynasties. You may even choose to summon a powerful characters of these dynasties in the late game to command your forces. They are a slow starting race, only able to produce units from their HQ building at first, but become more powerful over time, reflecting the concept that these beings are slowly waking up from their eon long slumber. Their base unit of the Necron Warrior is able to be upgraded through the Technology Tiers allowing them to be a powerful unit even in the late game.

## Playstyle

### Necron Awakening

The Necrons are unique in that they do not use the Requisition resource at all, focusing only on Power. This means that all of their economy comes from building Power Generators. These Generators start at a low cost and build time, but each new generator will be more expensive and time consuming to build. Strategic Points and Relics will not provide any bonus when captured, but provide a different benefit if an Obelisk is built on top of them. Each Obelisk will increase the "Time Bonus" resource for your army. You will also get an automatic bonus if you own a Critical Location, as you cannot build an Obelisk on these. The higher this bonus, the faster your units will train, buildings will be constructed, and research being completed.

### Dynastic Allegiance

There are many Necron Dynasties waking up across the galaxy. If you so choose, you can have your Tomb World be represented by one of these many kingdoms getting access to their Phaeron/Overlord, a special bodyguard unit unique to them, and a special Relic unit. You do not have to trade in your Lord to gain access to the Dynastic bodyguard, but you will to summon their Relic unit. The Shards of the Deceiver and Nightbringer are always available to summon with the standard Necron Lord, but all others are locked behind Dynasties. Only one Dynasty can be chosen per deployment.

You can get access to this in Tier 2 by building the Ancient Pyramid. [Vanilla] Necron Dynasties must be turned on to build the Pyramid.

### Teleportation

Many Necron infantry units are able to teleport to a friendly Necron building using an active ability named Necron Summoning, allowing them to quickly retreat or move forward on the battlefield. This makes up for their units being very slow compared to those of other races.

### Tiering up

The Necrons primarily increase their Technology Tier through add-ons to their HQ building, the Monolith. The final Tier upgrade comes from the Energy Core building, which can be built once the Monolith is fully upgraded.

### Increasing Population

Infantry and Vehicle population are increased by building Obelisks on Strategic and Relic points.

**Pop Cap Increase**
 **Support (Vehicle) Cap**
Builder Scarabs

## **Units**

* Sautekh Dynasty
* Maynarkh Dynasty
* Nihilakh Dynasty
* Pyrrhia Tomb World
* Novokh Dynasty
* Nephrekh Dynasty

**Tier 2 Dynastic Units**

**Tier 2 Dynastic Units**

**Tier 2 Dynastic Units**

**Tier 2 Dynastic Units**

Tier 2 Dynastic Units

**Tier 2 Dynastic Units**

### Campaign Honor Guard Units

Listed here are the Honor Guard units available in Campaign Mode, including special units only available in this mode.

### Survival Reinforcements

Listed here are the units granted to the player while playing in Survival Mode at each Tier.

**Tier 1**
\*

**Tier 2**

**Tier 3**

## Buildings

**Tier 3**

**Tier 4**