Update 0.41.01

Update 0.41.01 is an update for Stranded Deep released on March 2, 2018.

The new 0.41.01 update has been up on the stable branch for a few days now. It transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we've recently added a new **Fishing Rod** and **Bobber**, a completely new **Fish System**, **Official Controller Support**, the ability to craft new **Medicinal Buffs**, new **Farmable Plants**, a revamped **Life Raft**, new **Sailing** mechanics, new **Diarrhoea** effect and more!

## Recap

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Dual-analogue style controllers are now officially supported in this update. You can view the controller mapping in the Input settings menu.

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This update features the new '''Fishing Rod''' and '''Fish System'''! You can now craft a Fishing Rod and use it to catch fish! Fishing is a completely new game mechanic where you cast your line towards a group of fish, wait for a bite and then begin the struggle to reel it in! The Fishing Rod requires the new Bobber item to be used, similar to the how the Bow uses Arrows.

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Sails have been split into separate Sail and Rudder components. A Sail adds forward propulsion, while a Rudder controls the direction. A raft will now begin moving whenever a sail is raised.

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Eating too much of the same food within a small window can now cause '''Diarrhoea'''. Eating and drinking Coconuts and eating Potatoes are the only foods that cause Diarrhoea for now.
You will need to discover how much you can eat over a period of time. Once enough time has passed since you last ate that kind of food, you can go back to eating it again.

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Drinkable Coconuts have been replaced with a new '''Coconut Flask'''. These flasks can be used as an ingredient together with native plants to craft '''Medicinal Buffs'''.

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The player now sits more forward on the Raft and controls it as you would in real life. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.

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Sun exposure is kept track of in-game, which is shown visually as sunburn on your arm. If you are exposed for longer than the time it takes to burn you’ll get Sunstroke. When you’ve contracted Sunstroke you need to find shade to reduce your sun exposure. You can keep track of your sun exposure by checking for visual signs of sunburn on your arm. Aloe plants can be used to immediately reduce your sun exposure. This can be a simple way to prevent Sunstroke if you pay attention to the sunburn arm effect and re-apply every so often so it doesn’t escalate into Sunstroke. The other option is to be pro-active and craft Aloe Salves which will completely prevent any sun exposure and Sunstroke for 12 hours. '''Sleeping''' in a Shelter is a quick way to remove Sunstroke if you’re unable to craft a salve.

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## Exp. Update 0.40.01 / 0.41.00

### Bug Fixes

* Fixed new **Fish** generating waypoints in unrealistic positions (under terrain, inside objects, etc) and the resulting glitches from attempting to move to that position.
* Changed **Fish** bounds weight to apply exponentially to allow a bigger range of movement inside area bounds.
* Fixed **FPS Counter** displaying in top corner of standalone builds.
* Fixed unsupported multiple **Sails** causing weird physics bugs until new sailing mechanic completed.
* Fixed **Gyrocopter** not ejecting player when underwater.
* Fixed not being able to interact with **Doors**.

### Changes

* Added auto-centering for **Raft Rudders**.

## Update 0.38.00 / 0.41.00

### Bug Fixes

* Fixed **Mission Maps** not being added to a new world when selecting New Game\*>Random.
* Fixed **Driftwood Half Wall** crafting ingredients.
* Fixed **Snake** AI behaviour errors when close to a player.
* Fixed **Snake** rattle audio spamming.
* Fixed **Watch** not refreshing player effects list.
* Fixed **Fire Torch** burning underwater.
* Fixed **Player Speech** playing when underwater.
* Fixed **Palm Tree** not cutting when climb UI is displayed.
* Fixed **Palm Tree** stumps stopping placing building constructions.
* Fixed **Small Plants** stopping placing building constructions.
* Fixed **Skinnables** not casting shadows.
* Fixed **Labelmaker** input field being limited to 8 characters.
* Fixed **Labelmaker** not refreshing Hud UI immediately after renaming.
* Fixed **Player** being able to continue eating when about to Vomit or Poop.
* Fixed scenario where **Vomiting** would stack, breaking movement controls.
* Fixed **Item Info UI** appearing incorrectly after saving options.
* Fixed **Tooltips** being left behind onscreen when Crafting menu closed.
* Fixed **Containers** staying ‘open’ if opened and then switched to Inventory storage.
* Fixed **Inventory** opening after closing **Storage** when ‘Toggle Radial Menus’ setting is enabled.
* Fixed **Underwater Audio** continuing after death.
* Fixed **Boat Motor** not moving backward.
* Fixed **Player** not crouching when using **Boat Motor**.
* Fixed **Gyrocopter** compass showing wrong heading.
* Fixed **Gyrocopter** not turning off.
* Fixed **Camera** snapping when interacting with vehicles.
* Fixed medical **Breath Boost** unable to be consumed.

### Changes

* Added new **Input Remapping UI**.
* Added new **Consumables** crafting category.
* Added unique **Action Descriptions** when interacting with items, i.e. Hold to Refill, Open, Operate, Attach, etc.
* Added **Switch Item** key.
* Added **Sprint Toggle** functionality and input option setting.
* Added **Crafting** Subcategory Icons.
* Added **Radial UI** display for incomplete constructables.
* Added **Watch Effect Indicators** for positive and negative effects.
* Added **Sunblock Arm Effect**.
* Added support for multiple players to control and ride on **Vehicles**.
* Changed **Coconut** to give you **Diarrhoea** when too many are consumed.
* Changed **Coconut Food** to give you **Diarrhoea** when too many are consumed.
* Changed **Potato** to give you **Diarrhoea** unless cooked.
* Changed **Potato** to be farmable.
* Changed **Potato** calories from 100 to 200.
* Changed **Palm Top** to give you 5 **Palm Fronds** instead of 4.
* Changed **Sailing** mechanic to require a **Sail** and **Rudder**.
* Changed **Spear Animations**.
* Changed **Climb UI** to display the actual key binding instead of ‘Jump.’
* Changed **Stick Farming Plot** model.
* Changed **Sunblock** duration to 12 hours.
* Changed **Sunburn** duration to 7 hours.
* Changed **Sunburn** Calorie and Hydration deduction from 350 to 200 per game hour.
* Changed **Hunger** depletion time from 3 to 2 game days.
* Changed **Health Regeneration** effect time to regenerate full health from 29 game hours to 7.
* Changed **Health Regeneration** effect to activate only when Hunger and Thirst are above 6 bars and no negative effects.
* Changed calorie and thirst reduction while **Sleeping** to be based on semi-realistic ratios.
* Changed **Snake** to now **Poison** player.
* Changed **Boar** spawn chance from 10 to 20%.
* Changed **Logs** Health from 150 to 100 units.
* Changed **Stone Tool** crafting combination to only require 1x Rock.
* Changed **Stone Tool** from ‘Invincible’ to have Durability.
* Changed **Stone Tool** damage from 3 to 5 units.
* Changed **Fire Torch** fuel from 6 hours to 12.
* Changed **Bed** model to be on a wooden frame when placed.
* Changed **Smoker** to be interactable like the Fire Spit and Hooks. You can now attach 5 items.
* Changed **Smoker** to cook smokables while smoking.
* Updated **Smoker** model.
* Updated **Potato** item model.
* Updated **Steel Raft Floor** deprecated model to new Clay building tier.
* Improved object layout when splitting **Splittable** objects.
* Improved **Watch** positioning in relation to the camera which adjusts with field of view.
* Adjusted **Boat Motor** and **Gyrocopter** engine volume.
* Renamed **Coconut Half** to ‘Coconut Food’.
* Renamed **Coconut** to ‘Coconut Drink’.
* Restored **Paddle** as a physical item.

### New Features

* Added official **Controller Support**!
	+ Please note that the Cartographer has limited functionality with a controller and the Map Editor is not supported.
* Added new **Input System**.
	+ There have been some big changes to the input system which is now much more efficient than the old system. It’s fairly boring to talk about but a big deal; supporting multiple controllers is another step towards supporting multiple players in the scene. The changes to the input system potentially affects a lot of other systems so we appreciate your bug reports as always.
* Added new **Fishing Rod** and Fishing **Rod Bobber** craftable items!
* Added new **Fishing Mechanic**!
* Added new **Fish** system!
	+ Better quality, more efficient fish animation.
* Added new **Diarrhoea** status effect!
* Added new **Life Raft** model.
* Added new **Sea Anchor** to **Life Raft**!
	+ Damps ocean movement. Will come into full effect with the addition of ocean currents.
* Added new **Storage** to the **Life Raft**!
* Added new attachment to the **Life Raft** to stow a **Paddle**.
* Added more realistic **Raft Paddling**.
	+ The player now sits more forward on the Raft and controls it as you would in real life. You also require a paddle to be able to move the raft. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.
* Added new **Raft Rudder** craftable item!
* Added new **Sail** model.
* Added new **Food Ration Tin** food item.
* Added **Coconut Flask** water bottle!
* Added **Antidote** consumable. Stops **Poison**.
* Added **Gauze** consumable. Stop **Bleeding**.
* Added **Aloevera** consumable. Stops **Sunstroke**.
* Added **Breath Booster** consumable. Boosts underwater **Breath** by 50% for 3 hours.
* Added **Shark Repellent** consumable. Repels **Sharks** for 12 hours.
* Added **Ajuga** farming plant!
* Added **Pipi** farming plant!
* Added **Wavulavula** farming plant!
* Added new **Coconut** model.
* Added new **Coconut Brown** model.
* Added new **Coconut Half** model.

### Map Editor

* Added **Coconuts** to Map Editor.
* Added **Coconut** Flasks to Map Editor.
* Added **Aloevera** plant to Map Editor.
* Added **Pipi** plant to Map Editor.
* Added **Wavulavula** plant to Map Editor.

### Dev Notes

* Added much better quality **Dither** fading.
* Optimised **Splittable** objects.
* Optimised input and physics for **Vehicles** that aren’t being operated.
* Optimised **Intro** Private Jet scene resources and asset loading.
* Updated **Intro** Private Jet interior models and textures.