Cards

"Decide the fate of your dungeon here.
Choosing one of the three cards will determine the fate of the coming day.

Be careful. The cards you choose now will affect cards you get tomorrow."

Fate cards are the way you progress through a run of Dungeon Maker. You make your decision on a screen like the example given above.

Additionally at the top right corner of your screen you may press the  Minimap button to get a full, scrolling view of all Fate Cards up until the next Boss Battle.

**You may tap cards on the minimap to highlight one per row and plan a path. Highlighted cards are reflected on the normal screen and persist until the Boss Battle is completed.**

On your way to inevitable doom you perform one of the actions listed below every day.

Battle

* Framed
* Old
* Orig.

During games played on Legend 2 some, or on Myth 3 and Reality all Battles must be faced alongside 1-3 'Blessing of Goddess'.

Elite Battle

* Framed
* Old
* Orig.

During games played on Legend 1-2, Myth 3, and Reality all Elite Battles must be faced alongside 1-3 'Blessing of Goddess'.

Boss Battle

* Framed
* Old
* Orig.

During games played on Myth 3, and Reality all Boss Battles must be faced alongside 1-3 'Blessing of Goddess'. During runs of Total War, Goddesses will appear during Boss Battles.
See Boss Battles for more details.

Invade Battle

* Framed
* Orig.

File:Action eInvadeBattle.gif
File:Action eInvadeBattleorig.png | An uncommon fate card initially replacing Elite Battle in **v1.9.70** and removed in the same patch, re-released in patch **v1.10.00**. Upon selection you will see a hero's base, all units and rooms made visible before choosing to invade or retreat. Choosing to invade will allow you to select (and pay) 1~50 monsters in your deck to participate in razing the opponent's base.
Upon success you will receive an excessive amount of gold, a choice of 1 of 3 Battle Rewards **2x**, and 2~3 random Relics. You may also capture a group of 3~4 heroes as prisoners.
Upon failure the day ends, but other than the gold paid to your monsters you lose nothing else.
See Invade Battle for a few additional details.

Dungeon

* Framed
* Old
* Orig.

See Dungeon for more details.

Event

* Framed
* Old
* Orig.

A list of events can be seen here. Locked events from the Adventure Pack here.

Treasure Chest

* Framed
* Old
* Orig.

If less than three 1-3★ Relics are available the option(s) will be replaced with random 1-3★ Repeatable Relics.

Monster Trader

* Framed
* Orig.

See Monster Trader for a few additional details on pricing.

Facility Trader

* Framed
* Orig.

See Facility Trader for a few additional details on pricing.

Equipment Trader

* Framed
* Orig.

See Equipment Trader for a few additional details on pricing.

Fortune Teller

* Framed
* Old
* Orig.

It also allows the player to activate the latent Keyword buffs attached to every monster.

Builder \*DLC\*

Any and all Special Rooms, Prisons, and Altars can be purchased after unlocking their specific draw in the Abyss Pack... for an exorbitant price.

Black Market

* Framed
* Orig.

See Black Market for additional details on pricing.

Trial

* Framed
* Old
* Orig.

Taking this card will give you a choice of 1 of 3 persistent changes that will either buff heroes or debuff monsters for the rest of the run. In exchange you will be rewarded with a higher reincarnation point multiplier when the run is over.
A list of possible trial effects can be seen here.

Unknown

* Framed
* Orig.

Merchant

* Framed
* Orig.

This card congregates all Traders', the Black Market, and the Fortune Teller into one allowing access to their various services and goods all at once.

Day of Reckoning

Merchant Pre1.6.0

* Original

The Merchant's additional services allow you to use gold to remodel Rooms placed in your dungeon into Special Rooms, Fuse specific monsters into 6★ Monsters, and sell extra monsters for gold.
As of v1.6.0 this card has been completely removed from the game. Its functions have been divided into the Monster Trader and Facility Trader cards.