recursal/Fanatic-Fandom huggingface dataset:
Inspiriting Plum Basket

**Inspiriting Plum Basket** is an item in *Octopath Traveler*. Upon eating, it restores 45 SP to all allies. An ally equipping the Apothecary's support skill Heightened Healing will have 58 SP restored.

## Sources

### Enemies

* Blood Revenant
* Dark Revenant
* Flame Revenant
* Ice Revenant
* Light Revenant
* Shadow Revenant
* Thunder Revenant
* Wind Revenant
* Deadly Spore (Devourer of Men's Underling)
* Guardian of the First Flame (Boss)
* Orlick (Boss)
* Throne Guardian (Boss)
* Albus (Boss)
* Azure-eyed Tiger (Boss)
* Venomtooth Tiger (Boss, The Gate of Finis)
* Werner (Boss, The Gate of Finis)

### Chests

* **Murkwood Trail**

* **The Sewers**

* **Goldshore Cathedral**

* **Black Market**

* **The Forgotten Grotto**

* **Seaside Grotto**

* **Trail to the Whitewood**

* **The Whitewood**

* **Obsidian Manse**

* **Yvon's Cellar**

* **Grandport**

* **Hidden Path**

* **Everhold Amphitheatre**

* **Southern Northreach Wilds**

* **Eastern Marsalim Sands**

* **Grimsand Ruins**

* **Farshore**

* **Quicksand Caves**

* **Undertow Cove**

* **Forest of No Return**

* **Loch of the Lost King**

* **Shrine of the Runeblade**

* **Shrine of the Warbringer**

### NPCs

#### Inquire/Scrutinize

* Troubled Villager (50%) (Wispermill) (post-Ophilia Ch.4)
* Miserable Mother (50%) (Orewell)
* Townsperson (50%) (Marsalim)

#### Purchase/Steal

* Muttering Codger (Flamesgrace) (post-Ophilia Ch.1)
* Cleric (Saintsbridge Cathedral) (×2) (Purchase-only)
* Cleric (Goldshore Cathedral)
* Inquiring Youth (Stonegard Heights)
* Townsperson (Wellspring) (×2)
* Ashlan's Father (Duskbarrow) (×2) (post-Ashlan the Beastmaster (III))
* Villager (Duskbarrow)
* Merchant (Grandport Markets)
* Theater Manager (Everhold Amphitheatre) (post-Chp.4 of all 8 protagonists, King Khalim's Conundrum begun)
* Villager (Orewell)
* Knight's Wife (Marsalim)

#### Challenge/Provoke

* Old Man (80%) (Goldshore Manor District)
* Inquiring Youth (5%) (Stonegard Heights)
* Captain Bale (80%) (Wellspring)
* Traveling Merchant (30%) (Wellspring)
* Stage Carpenter (20%) (Everhold)
* Traveling Author (20%) (Northreach)
* Grave Robber (70%) (Moldering Ruins) (pre- and intra-Looting Grave Robber)
Horse Fly

**Horse Fly** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Befuddling Claw** -
* **Scratch** -
* **Deafening Buzz** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Enfeebling Claw** - Deal physical damage to single target. Inflict   for 3 turns.
* **Deafening Buzz** - Impart   to Front for 3 turns.

## Related Enemies

* River Fly
* Horned Fly
Flying Fish

**Flying Fish** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Charge** - Physical attack. Hits single target once.
* **Leap** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Leap** - Impart self with   for 3 turns.
* **Charge** - Deal physical damage to single target.
Inquire (Octopath Traveler II)

**Inquire** is a recurring path action.

* Octopath Traveler
* **Octopath Traveler II**

**Game Sub-Pages:**

## Inquire

* Icon
* Artwork

### Description

Make friendly banter with a townsperson to gather rumors and information. (Cannot be used on certain individuals if your level is too low.)

### Time of Day

Day

**Inquire** is Castti Florenz's Path Action in *Octopath Traveler*. This ability allows Castti to obtain information from townsfolk by chatting with them.

## Gameplay

Castti may only inquire townspeople once she is at or above the target's inquire level threshold. This threshold may be lowered in certain towns by gleaning information from specific NPCs.

The information and benefits obtainable from all information gathering path actions are the same; if Castti successfully inquires a townsperson, using Scrutinize, Coerce, or Bribe will all yield the same information.

## Benefits

A successful inquiry may yield one of many benefits:

* Knowledge, which can be used to advance the story or complete certain side stories
* A Hidden Item (see the associated NPC page or individual town pages for details)
* Bonuses to Shops within the same town:
	+ *New Weapons for Sale*: Adds one or two extra weapon choices to the local Weapon Store, usually the most powerful and expensive available; see the shop lists in the individual town pages for details
	+ *More Plentiful Provisions*: An expanded range of consumable items at the local Item Shop; see the shop lists in the individual town pages for details
	+ *Discount at the Inn*: Rest at the local Inn for less money
* Boosts to other Travelers' Path Actions when used on NPCs within the same town:
	+ *Easier Inquiries*:
	+ *Provoke like a Pro*: always Surprise opponents when provoking NPCs with Ochette, granting her a free action at the beginning of the battle
	+ *Thieving Tips and Tricks*: increase effective level by ### when stealing with Throné, leading to higher success rates
	+ *Masterful Mugging*: always Surprise opponents when mugging NPCs with Osvald, granting him a free action at the beginning of the battle
	+ *Hire for Cheap*:
	+ *Undeniable Allure*: increase effective level by ### when alluring with Agnea, leading to higher success rates
	+ *Guide with Ease*: decrease level requirements by ### when guiding with Temenos
	+ *Challenge with Ease*: decrease level requirements by ### when challenging NPCs with Hikari

## List of NPCs That Improve Inquire Path Action

**Gleaned information:** Easier Inquiries // The residents of this town will be more receptive to your Inquiries!

 Timberain
Ice Lizardman VI

**Ice Lizardman VI** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent.*

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Double Stab** - Physical attack. Hits single target twice.
* **Disorienting Stab** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.

## Battle

* **Attack** - Deal standard physical damage to single target.
* ***Mighty Ice Lizardman VI stands ready!***:

## Related Enemies

* Ice Lizardman I
* Ice Lizardman II
* Ice Lizardman III
* Ice Lizardman IV
* Ice Lizardman V
* Ice Lizardking I
* Ice Lizardking II
* Ice Lizardking III
* Sand Lizardman VI
Hire

* Icon
* Artwork

### Description

Hire and lead a townsperson around. (Cannot be used if you lack sufficient funds.)

### Time of Day

Night

**Hire** is Partitio Yellowil's nighttime Path Action in *Octopath Traveler II*. The action allows **Partitio** to lead certain townspeople for a nominal fee.  This also grants Partitio the effect of any Merchant Talents the townsperson may have.

## List of NPCs That Improve Hire Path Action

**Gleaned information:** Hire for Cheap // You can Hire the residents of this town for fewer leaves!
Heathcote's High Jinks

"*A self-styled thief calling himself 'Nighteye' has taken to threatening me. If that scoundrel showed up here, I'd teach him a thing or two!*" —

**Heathcote's High Jinks** is a side story in *Octopath Traveler*. The tale begins by speaking to Heathcote at the entrance of Ravus Manor after Therion's Chapter 4 story has been completed.

## Resolution

###  Guide /  Allure

Travel to Wispermill. Successfully use the Guide or Allure path action on the Old Man (  Min Lvl: 45 /  Base: 15% ) near the windmill to the northeast of the town.Old Man, Wispermill

The tale ends once the **Old Man** is brought to **Heathcote**.

"*Nighteye returned the stolen Cat's Eye to its rightful owner's grave, as promised.*"
## Epilogue

Upon completion of the side story, the following occurs:

* **Old Man** changes his name to Nighteye.
Nighteye, Wispermill

## Trivia

 **Flatlands:** | Theracio's Tutelage (I/II/III)  •  The Prodigious Painting  •  Fit for a King  •  City of Gold  •  Zeph and Mercedes (II)\*  •  In Search of Father (I)†  •  The Gravekeeper's Grief  •  The Price of Vengeance  •  Mikk and Makk Make Good\*  •  Scaredy Sheep  •  Tilting at Windmills

 **Coastlands:** | Le Mann, Explorer Extraordinaire (I/II/III)  •  Love Unrequited  •  Princess Mary, Redux\*  •  In Search of Father (II)†  •  Left Behind  •  The Merchant's Path  •  Scourge of the Seas  •  An Exotic Aroma  •  The Diarist's Desire\*  •  Keeping Up with the Wyndhams\*

 **Highlands:** | Noelle, Seeker of Knowledge (I/II/III)  •  Never Forget  •  Fertile Fields  •  Lost in Translation  •  A Royal Secret  •  Up to No Good  •  Russell's Repentance\*  •  Star of the Stage  •  Performance Art  •  At Journey's End†

 **Sunlands:** | Ria, Born to Roam (I/II/III)  •  Her Time to Shine  •  The Bouncer  •  The Adventures of Ali\*  •  In Search of Sweets  •  Shadow over the Sands  •  Back with Bale\*  •  The Prisoner's Plea  •  In Search of the Unknown  •  King Khalim's Conundrum\*

 **Riverlands:** | Meryl, Lost then Found (I/II/III)  •  For Want of Fish  •  A Sweet Reunion  •  Zeph and Mercedes (I)\*  •  Daughter of the Dark God (II)†  •  The Worrywart  •  The Pilgrims' Plight  •  A Corpse with No Name  •  The Hidden Hoard  •  The Adventuring Life  •  Friends Again\*  •  Hello Again, Harald\*

 **Cliftlands:** | Daughter of the Dark God (I)†  •  Kaia, Mother of Dragons (I/II/III)  •  The Bandits' Code  •  Sparks of Revolution  •  **Heathcote's High Jinks**\*  •  A Miner Dilemma  •  The Weaver's Predicament  •  Revello and Odette\*  •  On the Precipice  •  The Wayward Son

 **Woodlands:** | Ashlan the Beastmaster (I/II/III)  •  Rite of Passage  •  Way Through the Woods  •  Alphas and the Impresario†  •  Arena Aspirations  •  A Promising Venture  •  Into Thin Air  •  Again with Alaic\*  •  A Cub with No Name  •  Looting Grave Robber
Hell

**Hell** is Orsterra's realm of dead's counterpart. It is the realm where the regretful and resentful souls wanders free. It is the world where the most of the Bestower of All chapters take place.

The hellish realm is a layered structure, with places like Cragspear and Valore being close to the realm of the living, so it's possible to create a gate and access them by using the power of the Accurst Flames. The deepest places can only be reached through The Gate of Finis.

## References

1. ↑ https://dengekionline.com/articles/145662/
Highland Ratkin V

**Highland Ratkin V** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Hack** -
* **Silencing Slash** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Hack** - Deal physical damage to single target 5 time(s).
* **Silencing Slash** - Deal  damage to single target. Inflict   for 3 turns.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Hack** - Deal physical damage to single target 5 time(s).
* **Silencing Slash** - Deal  damage to single target. Inflict   for 3 turns.
* **Wild Poison Blade** - Deal  damage to random target 3 time(s). Inflict   for 3 turns.

## Related Enemies

* Highland Ratkin I
* Highland Ratkin II
* Highland Ratkin III
* Highland Ratkin IV
* Highland Ratkin VI
* Highland Ratking I
* Highland Ratking II
* Highland Ratking III
* Forest Ratkin V
Herb of Clarity

* **Path to the Caves of Maiya**

* **Southern Sunshade Sands**

* **Forest of Rubeh**

* Noelle (Everhold) (post-Olberic Ch.1, Noelle, Seeker of Knowledge (I) and (II) completed)
* Maruf (Marsalim) (post-Tressa Ch.4, The Adventures of Ali begun)

#### Challenge/Provoke

* Townsperson (14%) (Flamesgrace)
* Townsperson (50%) (Flamesgrace Cathedral Entrance)
* Townsperson (80%) (Rippletide)
* Old Man (40%) (Bolderfall)
* Townsperson (60%) (Bolderfall)
* Tavern Patron (30%) (East Noblecourt)
* Maruf (70%) (Marsalim) (post-Tressa Ch.4, The Adventures of Ali begun)
Increased Speed

****Increased Speed**** is a Buff in Octopath Traveler.

### Description

Character's Spd increased to 150% of normal and advances 1 spot in the turn order

## **Effects**

For the duration of the effect, this characters *Speed* is believed to increase by **+50%** (this is currently untested). Also, each time the buff is applied to a character, their position in the turn order in the *next round* advances by +1 spot. Additional applications of the same buff on the same target additively stack the remaining duration, up to a maximum of 9 turns.

## Causes

 ****Increased Speed**** can be applied using the Dancer skill Panther Dance or the Starseer skill Starsong.

 Starsong | Starseer | One ally

## Removal

 ****Increased Speed**** can be removed by  **Decreased Speed**.

It can be prevented by  **Celestial Intervention (Enemy)**.
Guide (Octopath Traveler II)

**Guide** is a recurring path action.

* Octopath Traveler
* **Octopath Traveler II**

**Game Sub-Pages:**

## Guide

* Icon
* Artwork

### Description

Offer your guidance as a cleric and lead a townsperson around. (Cannot be used on certain individuals if your level is too low.)

### Time of Day

Day

**Guide** is Temenos Mistral's daytime Path Action in *Octopath Traveler II*.  This ability allows Temenos to lead certain non-playable characters in the game around and summon them to aid in battle.

## Gameplay

Temenos may only guide townspeople if his level is at or above the NPC's guide level threshold. This threshold may be lowered in certain towns by gleaning information from specific NPCs.

If Temenos successfully guides a townsperson, the townsperson will begin following him and the party around. Temenos may guide only one townsperson at a time; guiding another townsperson will give Temenos the option to **Part Ways** with his current follower. As multiple travelers can lead townspeople, up to 4 people can follow the party.

### Usage in Battle

*Main article*: Summon (Octopath Traveler II)
When in battle, the Summon command becomes available. When used, the guided townsperson enters the battle. The townsperson will adhere to the following behavior:

* After each of Temenos's actions, the townsperson will either attack or perform their special skill.
* Whenever the enemy attacks, they have a chance to attack the support instead of your characters.
* After a set amount of turns or battle end, the townsperson will leave the battle. The townsperson will still continue to follow Temenos.
* Each townsperson can only be summoned into battle a certain number of times (varying between NPCs), at which point, they can no longer be summoned.

### Usage Outside of Battle

Outside of combat, this path action can also be used to progress the plot or certain side stories by leading certain NPCs to certain locations (e.g. bringing a midwife to a pregnant woman).

Temenos may choose to dismiss the townsperson outside of battle, whereupon the townsperson will return to their original location.

## List of NPCs That Improve Guide Path Action

**Gleaned information:** Guide with Ease // The residents of this town will be more receptive to your Guidance!

 Stormhail
 Conning Creek
 Nameless Village
Ice Remnant

**Ice Remnant** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Bite** -
* **Body Armor** -
* **Crystallize** -
* **Ice Thaw** -
* **Steel Defenses** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Bite** - Deal physical damage to single target.
* **Ice Thaw** - Deal  damage to single target.
* **Mass Ice Thaw** - Deal  damage to Front.

## Related Enemies

* Remnant
* Flame Remnant
* Blood Remnant
* Thunder Remnant
* Wind Remnant
* Light Remnant
* Dark Remnant
* Ice Remnant Mk.II
* Ice Revenant
Herb of Light

* **West S'warkii Trail**

* **East Noblecourt**

* **Goldshore Cathedral**

* **Marsalim**

* **The Forgotten Grotto**

* Ria (Marsalim, varies) (post-Primrose Ch.1, Ria, Born to Roam (I)/(II) completed)

#### Challenge/Provoke

* Cleric (50%) (Flamesgrace Cathedral)
* Exotic Grandma (50%) (Rippletide, varies) (post-Tressa Ch.1)
* Fledgling Hunter (50%) (S'warkii)
* Laborer (60%) (Quarrycrest Mines) (post-Tressa Ch.2)
* Tavern Patron (10%) (East Noblecourt)
* Usher (60%) (Everhold Amphitheatre)
Idore

**Idore Delmira** is a character in *Octopath Traveler: Champions of the Continent*. He is the main antagonist and final boss of the Triangle Strategy crossover.

## Battle

Idore will begin the battle with two riven soldiers.

* **Double Turn**: Used at the beginning of the battle. Permanently increases his actions per turn to two.
* **Range Charge**: Imparts 2 BPs to the soldiers.
* **Wild Icewall**: Deal  damage to random target 3 time(s).
* **Ranged Whirling Winds**: Deal  damage to Front. Forcibly switch Front traveler(s) for the Back one(s). Traveler(s) acting after being hit by the attack will slip and fall, missing their turn.
* **All/Augment Magic**: Imparts all allies with  ,  ,   and   for 3 turns.
* **Null Ailments**: Imparts all allies with   and   for 3 turns.

* Roguish Riven Soldier I
* Roguish Riven Soldier II
 **Edit Tab**

* **Attack** - Deal standard physical damage to single target.
* **Spirited Slash** - Deal  damage to single target.
* **Super Spin Attack** - Deal physical damage to Front. Used at full BP.

 **Edit Tab**

* **Attack** - Deal standard physical damage to single target.
* **Spirited Slash** - Deal  damage to single target.
* **Hold Strong!** - Impart all allies with   and   for 3 turns.
* **Desperation Attack** - Deal physical damage to random target 3 time(s). Used at full BP.
Herb of Valor

* **Saintsbridge Cathedral**

* **South Quarrycrest Pass**

* **Quarrycrest Mines**

* **West Goldshore Coast**

* **Lower Riverford**

* **Hidden Path**

* Alphas (Ravus Manor Gate, varies) (Steal-only) (post-Therion Ch.1, pre-Alphas and the Impresario completed)
* Amnesiac (Victors Hollow, varies)
* Laconic Father (Victors Hollow)

#### Challenge/Provoke

* Enlightened Aristocrat (50%) (Bolderfall, varies) (post-Therion Ch.1)
* Proud Collector (60%) (Bolderfall) (post-Tressa Ch.4)
* Passionate Youth (40%) (Riverford, varies) (post-Ophilia Ch.4)
* Reggie (60%) (Riverford)
* Knight Ardante (70%) (Marsalim)
Guidestone

**Guidestones** are exclusive items in Octopath Traveler: Champions of the Continent.

## Gameplay

Guidestones can be used for Limit Breaking or Awakening a Traveler.

While common Guidestones can be earned through rewards (Daily/Weekly missions, Achievements, Fortune Boxes), Traveler-exclusive guidestones can be obtained by completing said Traveler Story or pulling a dupe of said traveler.

### Shards

Excess Guidestones can be turned into *Guidestones Shards*. Those shards can be traded for common guidestones, accessories and experience nuts.
Helga

**Helga** is a character in *Octopath Traveler: Champions of the Continent*.

## Background

*Member of the Rock Firm, handling distribution in Cragspear.*

*A born leader trusted implicitly by her subordinates, she is currently traveling to learn more about the world on the recommendation of her own boss.*

## The Master’s Favourite Saying

### Description

The merchant Helga has returned to Cragspear, and seems to want some wine...

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (S)
 Power x 15

## A Transporter's Pride

### Description

Helga endures the provocations of a transporter from Grosvenor Consortium, a rival supply firm. But that doesn't stop the consortium from interfering with the Rock Firm.

### Prereq(s)

* Prologue
* 2 or more party members
* Helga must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (L)
 Helga's Guidestone x 20

## An Open Hand

### Description

Despite the Grosvenor Consortium's interference, the Rock Firm succeeded in procuring stone. Though Helga chose not to quarrel with them, Tom, another member of the firm. could not bring himself to agree with her course.

### Prereq(s)

* Chapter I
* 2 or more party members
* Helga must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (L)
 Helga's Guidestone x 20

## Hand in Hand

### Description

The Grosvenor Consortium has tormented her colleagues, rained down ridicule, and ruined the materials in the Rock Firm's warehouse. Helga's patience has reached its limit.

### Prereq(s)

* Chapter II
* 2 or more party members
* Helga must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (L)
 Helga's Guidestone x 20
Ing

**Ing** is a character in *Octopath Traveler*. He is a diarist from Grandport.

## Story

12 years prior to the events of *Octopath Traveler*, Ing donated a diary to Graham Crossford. Crossford would write records of his travels across the continent in this diary, and it would end up in the hands of Tressa Colzione.
Hard Worker

### Description

Gain additional JP after battles. (Equipping this skill with multiple characters will have no added effect.)

**Hard Worker** is a Starseer Support Skill in *Octopath Traveler* and a Dancer Support Skill in *Octopath Traveler II*.

## Effect

Increases the amount of JP earned from defeating monsters by **+50%**. This stacks additively with  and the JP Multiplier bonuses from Bewildering Grace.

Party Skill: The effects of this skill apply to your whole party and equipping it on more than one member of your active party has no effect.
Grosvenor

**Grosvenor** is a character in *Octopath Traveler: Champions of the Continent*. He is the main antagonist and final boss of Helga's Traveler Story.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Stout-armed Strike** - Deal physical damage to single target.
* **Pressure Point** - Deal physical damage to single target. Inflict   for 3 turns.
* **Roundhouse Kick** - Deal physical damage to Front.
* ***Grosvenor put strength into their arm.***: At 50% HP or less. Impart self with permanent  .
* ***Grosvenor stands ready!***: At 30% HP or less. Grosvenor enters boost mode. Uses **Iron Fist** if not broken before its next action.
	+ **Iron Fist** - Deal physical damage to single target.
Healing Grape (Octopath Traveler II)

A **Healing Grape** is a recurring Item.

* Octopath Traveler
* **Octopath Traveler II**

**Game Sub-Pages:**

Upon eating, it restores 500 HP to a single character. Healing Grapes are commonly found across Solisita, including in chests as well as every Provisioner, General Store and Peddler's Shop throughout the game.

## Sources

### Shops

All Provisioners, General Stores and Peddler's Shops sell Healing Grapes.

### Enemies

* Desert Ape I
* Desert Ape IV
* Frost Mole II
* Mountain Ape II
* City Ratkin I
* City Ratkin IV
* Giant Slug
* Island Froggen I
* Island Froggen IV
* Lloris
* Ocean Lizardman II
* Flying Fish
* Mossy Tortoise
* Woodland Birdian I
* Woodland Birdian IV
* Wild Mole II
* Laughing Hyaena
* Sea Snake
* Blood Viper
* Black Bat
* Vagrant Ratkin I
* Ancient Lizardman III
* Ancient Ratkin I
* Ancient Ratkin IV
* Vagrant Lizardman III
* Twisted Lizardman III
* Diamante Guard II
* Ancient Froggen III
* Vagrant Froggen III
* Ivory Ammonite
* Vagrant Birdian I
* Ancient Birdian I

### Chests

* **Frigit Isle: Entrance**
* **Prison: Underground Passage**
* **Winterbloom**
* **Flamechurch**
* **Flamechurch Pilgrims' Way**
* **Underground Waterway**
* **New Delsta**
* **Ku: Castle Town**
* **Castle Ku**
* **Silver Mine**
* **Giff's Manse**
* **Cropdale**
* **Forest Path**
* **Veil of Trees**
Helgenish's Lackey

**Helgenish's Lackey** is an enemy in *Octopath Traveler*. Two appear alongside Helgenish in Chapter 1 of Primrose's story.

**Helgenish's Lackey's** stats will scale based on how many travelers have been recruited.

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Slice** - Moderate physical damage. Hits single target once.
Gustav/Main

**Gustav**, also known as **The Black Knight**, is a character in *Octopath Traveler*. He appears as Olberic's competitor in the tournament finals at Victors Hollow, and is the boss of his Chapter 2.

## Profile

### Appearance

Gustav wears a full body armor and black shield and sword as well as a red cape. While his character sprite doesn't show his helmet, gloves, and cape, he wears then during his boss battle against Olberic. He has short straight black hairs and no visible distinctive signs, outside of his black armor.

## Story

Prior to the events of *Octopath Traveler*, Gustav joined Werner’s band of mercenaries, the Black Brotherhood. He and Gaston made friends with Erhardt, who acted as their mentor as they were new to the group. The group disbanded after the fall of Hornburg, and the mercenaries went their separate ways.

Gustav ended up in Victors Hollow, where he makes a name for himself as a fearsome new competitor in the arena. He faces off with Olberic in the finals, and upon losing to him, agrees to disclose Erhardt’s location and reason for vengeance.

After Olberic's story, he appears in The Whistlewood, vowing to repair his reputation.
Gustav/Battle

Gustav will begin battle by increasing his actions per turn to 2. All of his weaknesses will be locked. Upon defeating one of the two Shield Wielders, he emotes ***Gustav Let His Guard Down!***, which will unlock Gustav's weakness to axes and dark damage. When both Shield Warriors are defeated, he emotes ***Gustav is Defenseless!,*** and all of his weaknesses will be unlocked.

* ***Gustav's defenses appear impenetrable...*:** Used at the start of the battle. Seals all of Gustav's weaknesses.
	+ ***Gustav let down his guard...*:** Used once one Shield Wielder has been defeated. Sets Gustav's weaknesses to the following:
		- If both Shield Wielders are defeated simultaneously, Gustav will unlock all weaknesses immediately via ***Gustav is defenseless!***.
	+ ***Gustav is defenseless!*:** All sealed weaknesses become unlocked.
* ***Gustav takes measure of the battlefield...*:** Used at the start of the battle. Gustav increases his actions per turn to two.
* ***My blade sunders all!*:** Used once Gustav reaches 50% of his maximum HP. Gustav increases his actions per turn to three.

* **Attack:** Physical attack, single target.
* **Level Slash:** Physical attack, targets entire party.
* **Cross Strike:** Heavy physical attack, single target.
* **Triple Strike:** Physical attack, single target. Three consecutive hits.
* **Black Blade:** Physical attack, single target. Chance to inflict  **Terror** for 3 turns.
Highland Ratkin IV

**Highland Ratkin IV** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Slash** -
* **Double Cut** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Slash** - Deal  to single target.
* **Two-Tiered Slash** - Deal  to single target 2 time(s).

## Related Enemies

* Highland Ratkin I
* Highland Ratkin II
* Highland Ratkin III
* Highland Ratkin V
* Highland Ratkin VI
* Highland Ratking I
* Highland Ratking II
* Highland Ratking III
* Forest Ratkin IV
Horned Howler

**Horned Howler** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent*, and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Soporific Claw** -
* **Wind Slash** -
* **Lower Offense** -
* **Stormbound** -

## Battle

* **Attack** - Deal standard physical damage to single target.

## Related Enemies

* Howler
* Hoary Howler
* Black Howler
Guard Outpost

The **Guard Outpost** is a dungeon location in *Octopath Traveler II*. It is Osvald's Chapter 3 dungeon, where the scholar confronts Captain Stenvar over his rigged trial that sentenced him to life imprisonment on Frigit Isle.

## Chests

* Fire Soulstone
* Guard's Armor
* Empowering Lychee (M)
* Guard's Hat
* 7,200
Helgenish/Battle

**Helgenish** is a character in *Octopath Traveler*. He is an abusive tavern-owner in Sunshade who treats the dancers in his employment like slaves, who Primrose is working for at the beginning of her story as a means to find info on one of the three men who murdered her father when she was a girl. Incidentally, he works for Rufus, one of the three men who murdered Primrose's father.

He is the first boss of Primrose's story.

## Battle

Helgenish will begin battle with 2 Helgenish's Lackeys at his side.

### Attacks

* **Attack:** Physical attack, single target.
* **Double Slap:** Physical attack, single target. Strikes twice.
* **Oppressive Shadow:** Elemental damage, . Targets entire party+Lower Phys.Atk
* ***Helgenish is trembling with anger...*:** Helgenish enters boost mode for 1 turn. Uses **Know your place** if not broken before Helgenish's next action.
	+ **Know Your Place:** Heavy physical attack, targets entire party. Hits twice.

* Helgenish's Lackey
 **Edit Tab**

* **Attack** - Standard physical attack. Hits single target once.
* **Slice** - Moderate physical damage. Hits single target once.
Hogni

**Hogni** is a character in *Octopath Traveler: Champions of the Continent*. He is the main antagonist and final boss of Sigrid's Traveler Story.

## Battle

* **Sword Counter Stance**: Start of battle and recovering from a break. Impart self with permanent  . Counters with **Swallow's Reversal** Effect is removed upon break.
	+ **Swallow's Reversal** - Deal  damage to single target.
* **Attack** - Deal standard physical damage to single target.
* **Falcon Slice** - Deal  damage to single target.
* **Wild Falcon Slice** - Deal  damage to random target 3 time(s).
* **Rust** - Deal  damage to Front. Impart   and   for 3 turns.
* **Bespoil** - Deal  damage to Front. Impart   and   for 3 turns.
* ***Hogni sheathes his sword...***: At 25% HP or less. Hogni enters boost mode. Uses **Ringing Flash** if not broken before his next action.
	+ **Ringing Flash** - Deal  damage to Front.
Jorge

**Jorge** is a character in *Octopath Traveler: Champions of the Continent*.

## Background

*Apothecary from the distant Red Valley making a ceremonial journey to mark his entry to adulthood.*

*Impatient and prone to trip himself up, he is also quick to get back on his feet and set out running again.*

## Finish the Rite Quick

### Description

Jorge is an apothecary, traveling in order to fulfil his hometown’s rite of passage. He has learned of a monster nearby and has decided to take it down.

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Fame x 10

## Long Story Told Short

### Description

Jorge considers fighting the beast again before his wounds have healed, but reconsiders and instead seeks help from the town's apothecary.

### Prereq(s)

* Prologue
* 2 or more party members
* Jorge must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Jorge's Guidestone x 20

## Actually Finish the Rite Quick

### Description

Thanks to the old apothecary, Jorge succeeded in bringing down the monster, but he doesn't seem as happy as expected after completing his rite of passage...

### Prereq(s)

* Chapter I
* 2 or more party members
* Jorge must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Jorge's Guidestone x 20

## A Quick Showdown!

### Description

Jorge once again suffers defeat. He'll need to know the sandworm's weak points in order to bring it down.

### Prereq(s)

* Chapter II
* 2 or more party members
* Jorge must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (M)
 Jorge's Guidestone x 20

## Skills

### Battle Skills

  Restoration
  Sizzle
  Ever Alert
  Rejuvenate
  Full Swing
Grows on Trees

### Description

Gain additional money after battles. (Equipping this skill with multiple characters will have no added effect.)

**Grows on Trees** is a Merchant Support Skill in *Octopath Traveler*.

## Effect

Increases the amount of leaf (money) rewarded for defeating monsters by **+10%**.

This does not increase money earned from other actions such as the Merchant skill  or Tressa's Talent Eye for Money.

Party Skill: The effects of this skill apply to your whole party and equipping it on more than one member of your active party has no effect.
Hinoeuma

Southwest Solistia, where the desert sands stretch as far as the eye can see. And yet, hidden among the barren dunes is an oasis-a strip of semi-arid terrain running north and south along the river lands. Here the soil is fertile, and barley and corn can be grown in relative abundance. Countless wars have been waged over the water and resources of this region, and not a few kingdoms have risen and fallen in this place over the centuries.

It is also here that legends of Priestess Hinoekagura, the conjurer goddess, have survived and been passed down. It is these tales that lend this land its name: Hinoeuma.

In the eye of the desert sits Sai, a fortress city once known as the Orochi Bastion. Once held by the forces of U, it was taken by Ku two decades ago. Northwest of this can be found Ryu, a well-known traveler's stop where information from all across the world eventually settles.

One might be surprised that so many blisteringly short names- like Ku and U - are common to the desert regions. Locals say the propensity for brevity is because "the longer the mouth flaps, the more sand finds its way in," but the truth of the matter is unknown.

It is in this region where the Altar of the Thunderblade sits.

The Hinoeuma borders the Harborlands to the east, the Wildlands to the north-east, and the Leaflands to the north.

## Locations

### Towns

 Ku |  | *A kingdom defined by warfare that sits at the extreme southwestern end of the western continent. It is the largest kingdom in the Hinoeuma and is ruled by the supposedly cursed Clan Ku.* | Hikari Chapters 1 and 5Hikari and Agnea Crossed Paths Part 2

## Trivia

* Hinoeuma is the equivalent of the Sunlands from the first game.
Ice Lizardman V

**Ice Lizardman V** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Thrash** - Physical attack. Hits entire party once.
* **Inspiration** -
* **Rush Stab** -

## Battle

* **Attack** - Deal standard physical damage to single target.

## Related Enemies

* Ice Lizardman I
* Ice Lizardman II
* Ice Lizardman III
* Ice Lizardman IV
* Ice Lizardman VI
* Ice Lizardking I
* Ice Lizardking II
* Ice Lizardking III
* Sand Lizardman V
Inspiration

### Description

With each successful standard attack, gain SP equal to 1% of the damage you deal.

**Inspiration** is an Apothecary Support Skill in *Octopath Traveler*.

## Effect

The equipping character gains 1% of the damage they deal (rounded up) with standard attacks as SP.

This also applies to the standard attacks performed as a result of the following:

* Counterattack when expending  **Moon's Reflection** stacks

## Synergies

### Skills

* applies the  **Increased Physical Attack** buff to the **user**
* applies the  **Increased Physical Attack** buff
* applies the  **Decreased Physical Defense** debuff to **one foe**
* applies the  **Increased Critical** and  **Increased Accuracy** buffs to **all allies**
* will cause physical attacks to critically hit, dealing ×1.25 damage

### Support Skills

* increases the Phys. Atk. stat by +50
* increases the damage cap of this skill to 99,999
* applies a 50% chance to counter a foe's physical attack with a Standard Attack
* on the equipping character multiplies the HP/SP restored by ×1.3
* applies a 50% chance to follow up a non-damaging skill on a foe with a Standard Attack
* increases the Critical stat by +50
* applies a 50% chance to attack a second time after a Standard Attack
* multiplies the damage of attacks targeting an unbroken foe's weakness by ×1.5, instead of ×1.3
* increases the damage of physical attacks by +6% for every 1% of HP below 33% the equipping character has, up to a maximum of ×3 damage at 1 HP
* applies the  **Increased Physical Attack** and  **Increased Physical Defense** buffs indefinitely
Influence

**Influence** is an exclusive game mechanic in Octopath Traveler: Champions of the Continent.

## Gameplay

Influence determines how the player will interact with the non-playable characters. Influence must be ranked up for further interacting in the game.

### Growth

Influence can be improved by:

* Obtaining a character from certain Influence (i.e, pulling a Wealth-influence Traveler will reward the player with influence points for Wealth Influence and viceversa). The amount depends of the character classes.
	+ +10 points for 3★
	+ +15 for 4★
	+ +20 for 5★
* Upgrading a Traveler’s Job Board (i.e, upgrading a Power-influence Traveler will reward the player with influence points for Power Influence and viceversa).
* Completing Main Story quests (i.e, ...Fame Chapters will reward the player with influence points for Fame Influence and viceversa).

### Rewards

Raising the Ranks will reward the player with Rubies and Traveler Skills (such as buffs for increasing Gold/EXP dropped in battle, etc...)
Hasumi

**Hasumi** is a character in *Octopath Traveler: Champions of the Continent*.

## Appearance

Hasumi, a priestess visiting from a distant land, making her debut appearance in Octopath Traveler: Champions of the Continent

## Skills

### Passive Skills

#### Resilience Skills

  Dark Resilience
  Light Resilience

## Trivia

* Her artwork features Kouren in the background, referencing his role as her bodyguard.

## External link

* *OCTOPATH TRAVELER: Champions of the Continent | Hasumi*
Increased Elemental Attack

****Increased Elemental Attack**** is a Buff in Octopath Traveler.

## **Effects**

For the duration of the effect, Elemental Attack Skills used by this character will inflict **+50%** (x1.5) damage. Additional applications of the same buff on the same target additively stack the remaining duration, up to a maximum of 9 turns.

## **Removal**

 ****Increased Elemental Attack**** is removed by  **Decreased Elemental Attack**.

It is prevented by  **Celestial Intervention (Enemy)**.
Hunter (Octopath Traveler II)

**Hunter** is a recurring job.

* Octopath Traveler
* Champions of the Continent
* **Octopath Traveler II**

**Game Sub-Pages:**

**Hunter** is a starting job in *Octopath Traveler II*. It is Ochette's primary job.

## Guild Location

The Hunters Guild is located in Western Tropu'hopu Traverse in Toto'haha.

Travel to Tropu'hopu and take the west exit to Western Tropu'hopu Traverse. Travel along the beach and enter the ruins to the west of the save point. Continue through the ruins and enter an opening along the treeline to the west to find the **Hunters Guild Master** next to a fire pit and tent. Speak to the **Hunters Guild Master** to receive a **Hunter License**.

### Additional Licenses

To obtain additional **Hunter License**s, the following tasks must be completed:

 Shadow in the Water

## Support Skills

 Eagle Eye | 5
 More Rare Monsters | 6
 Salt the Wound | 7

## Notable Hunters

* Heig
* Petrichor
Hired Help

**Hired Help** is a Merchant Skill in *Octopath Traveler*.

## Effect

**Hired Help** uses leaves instead of SP to perform one of the following actions based on the amount paid:

##### Octopath Traveler:

 Bandit |  800
 Dancer |  2,500
 Cleric |  10,000
 Veteran Soldier |  30,000

Every variation strikes **all foes**. The damage dealt is independent from the user's attack stats; it is determined only by a constant attack power value and enemy defense. Cheaper selections tend to deal little to no damage the later in the game you are, but Hired Help remains a useful alternative for breaking enemies due to its wide selection of attack types and its ability to multi-hit all targets.

##### Octopath Traveler II:

**Boost**: Each boost level increases the number of attacks by the hired help by +1, up to a maximum of 4 attacks. The damage dealt per attack decreases slightly for each boost, but the overall damage is still higher.

Foreign Assassin can be unlocked by defeating the assassin just outside Merry Hills at night, past the stalls and down the ladder. (Prerequisite? Recommended level?)

## Synergies

### Skills

* applies the  **Aelfric's Auspices** buff for 3 turns, causing this skill to trigger twice for no additional cost
* obtains money from the foe, with chance of success inversely corresponding to the foe's HP, empowering this skill
* deals generic elemental damage to **one foe** and provides money equal to the damage dealt, empowering this skill
* applies the  **Increased Physical Defense** buff, stacking with the hired Mercenary's secondary effect
* applies the  **Decreased Physical Defense** debuff to **one foe**, letting the hired helpers (except the Cleric) deal more damage
* removes all debuffs from an ally and applies the  **Celestial Intervention (Ally)** buff to them, or removes all buffs from a foe and applies the  **Celestial Intervention (Enemy)** debuff to them, in tandem with the hired Mercenary's secondary effect
* attacks **one foe** with a  Staff and applies the  **Decreased Elemental Defense** debuff to them, in tandem with the hired Cleric

### Support Skills

* on the equipping character increases the duration of buffs they receive by +1 turn (max. 9), in tandem with the hired Mercenary
* increases the damage cap of this skill to 99,999
* on the equipping character increases the duration of buffs they apply by +1 turn (max. 9), in tandem with the hired Mercenary
* doubles the loot you obtain upon success, doubling the money obtained via **Collect** to empower this skill
* on the equipping character increases the duration of debuffs and status ailments they inflict by +1 turn (max. 9), in tandem with the hired Dancer
* multiplies the damage of elemental skills by ×1.5 while multiplying their SP cost by ×2; but **Hired Help** costs no SP to use. Use in tandem with the hired Cleric.
* multiplies the damage of elemental skills by ×1.2, in tandem with the hired Cleric

## Trivia

* Hired Help/Cleric is the only multi-hit Light-based spell available, other than Lux Congerere.
Ice Lizardman III

**Ice Lizardman III** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Double Stab** - Physical attack. Hits single target twice.
* **Gather Strength** - Buff. Applies  **Increased Physical Attack** for the user for 4 turns.
* **Sweep Down** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Thrust** - Deal  damage to single target.
* **Double Stab** - Deal  damage to single target 2 time(s).

## Related Enemies

* Ice Lizardman I
* Ice Lizardman II
* Ice Lizardman IV
* Ice Lizardman V
* Ice Lizardman VI
* Ice Lizardking I
* Ice Lizardking II
* Ice Lizardking III
* Sand Lizardman I
Ice Revenant

**Ice Revenant** is an enemy in *Octopath Traveler*.

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Overclock** - Applies  **Increased Physical Attack**,  **Increased Elemental Attack**,  **Increased Physical Defense**,  **Increased Elemental Defense** and  **Increased Speed** to Ice Revenant for 3 turns.3 turns **Increased Elemental Attack, Increased Elemental Defense, Increased Physical Defense, Increased Speed**
* **Body Armor** -
* **Geyser** -
* **Icicle Blizzard** -

## Related Enemies

* Revenant
* Flame Revenant
* Thunder Revenant
* Wind Revenant
* Light Revenant
* Shadow Revenant
* Blood Revenant
* Dark Revenant
Healeaks

"" —
**Healeaks**, later known as the **Abandoned Village**, is a town in *Octopath Traveler II*.

## Trivia

* Healeaks temporarily shares the same town theme as Cropdale before its destruction and abandonment in a flashback during Castti's third chapter.
* It is highly implied that the members of Eir's Apothecaries lived here prior to its abandonment as they were seen returning here after their tour of helping others in need.
Here Be Dragons

"*I travel in search of tales and legends of the noble dragons. Could I ask you to perhaps assist me in my research?*" —*Traveling Author*

**Here Be Dragons** is a side story in *Octopath Traveler*. The tale begins by speaking to the Traveling Author at the center of Northreach.

## Resolution

###  Inquire /  Scrutinize

Successfully use the Inquire or Scrutinize path action to glean the following knowledge:

The tale ends once all three pieces of knowledge are given to the **Traveling Author**.

"*After hearing more tales of dragons in the Frostlands, Cliftlands, and Highlands, the author was able to put quill to paper once more.*"
## Trivia

* **Cheerful Storyteller** appears in Cobbleston only after Olberic's Chapter 1 story has been completed.
	+ According to him, a wise dragon once lived in the Highlands. "It was able to speak the words of men, yet it wielded a mysterious power beyond that of any mortal."

 **Flatlands:** | Theracio's Tutelage (I/II/III)  •  The Prodigious Painting  •  Fit for a King  •  City of Gold  •  Zeph and Mercedes (II)\*  •  In Search of Father (I)†  •  The Gravekeeper's Grief  •  The Price of Vengeance  •  Mikk and Makk Make Good\*  •  Scaredy Sheep  •  Tilting at Windmills

 **Coastlands:** | Le Mann, Explorer Extraordinaire (I/II/III)  •  Love Unrequited  •  Princess Mary, Redux\*  •  In Search of Father (II)†  •  Left Behind  •  The Merchant's Path  •  Scourge of the Seas  •  An Exotic Aroma  •  The Diarist's Desire\*  •  Keeping Up with the Wyndhams\*

 **Highlands:** | Noelle, Seeker of Knowledge (I/II/III)  •  Never Forget  •  Fertile Fields  •  Lost in Translation  •  A Royal Secret  •  Up to No Good  •  Russell's Repentance\*  •  Star of the Stage  •  Performance Art  •  At Journey's End†

 **Sunlands:** | Ria, Born to Roam (I/II/III)  •  Her Time to Shine  •  The Bouncer  •  The Adventures of Ali\*  •  In Search of Sweets  •  Shadow over the Sands  •  Back with Bale\*  •  The Prisoner's Plea  •  In Search of the Unknown  •  King Khalim's Conundrum\*

 **Riverlands:** | Meryl, Lost then Found (I/II/III)  •  For Want of Fish  •  A Sweet Reunion  •  Zeph and Mercedes (I)\*  •  Daughter of the Dark God (II)†  •  The Worrywart  •  The Pilgrims' Plight  •  A Corpse with No Name  •  The Hidden Hoard  •  The Adventuring Life  •  Friends Again\*  •  Hello Again, Harald\*

 **Cliftlands:** | Daughter of the Dark God (I)†  •  Kaia, Mother of Dragons (I/II/III)  •  The Bandits' Code  •  Sparks of Revolution  •  Heathcote's High Jinks\*  •  A Miner Dilemma  •  The Weaver's Predicament  •  Revello and Odette\*  •  On the Precipice  •  The Wayward Son

 **Woodlands:** | Ashlan the Beastmaster (I/II/III)  •  Rite of Passage  •  Way Through the Woods  •  Alphas and the Impresario†  •  Arena Aspirations  •  A Promising Venture  •  Into Thin Air  •  Again with Alaic\*  •  A Cub with No Name  •  Looting Grave Robber