Hatchling

Side Special
 Up Special
 Down Special
 Final Smash
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

In the year 4122, a Nanosaur was sent 65 million years into the past to retrieve the eggs of their ancestors in order to save the declining dinosaur population on Earth. A group of rebel Nanosaurs later stole these eggs, intending to breed them into warrior drones to aid in their conquest against Earth. However the rebels left one egg behind, and from it hatched a brand new Nanosaur - a Pteranodon. With its unique flight capability the Hatchling set out for the off-world rebel bases to save its brethren

## **General Information**

### **Entrance**

Hatchling sails out from a wormhole and settles onto the stage, jetpack primed for battle.

### **Kirby Hat**

Kirby gains a hat resembling a brown pterosaur beak with tiny wings on the sides.

### **Taunts**

**Up Taunt:** Hatchling curls its head and wings in before stretching them out, glancing skyward and letting out a sharp shriek.

**Down Taunt:** Hatchling pivots in space, showing off its jetpack as the lights on it blink and flicker.

**Side Taunt:** Hatchling folds its wings in and glances around warily, then unfolds them and looks back ahead.

### **Victory Poses**

1. Hatchling drops down into the camera’s view, flapping its wings while carrying a randomly coloured egg in its talons.
2. Hatchling skids to a landing facing away from the camera and spreads its wings, looking back over its shoulder triumphantly.
3. The camera tracks Hatchling coming closer as it flies into a wormhole and disappears. The surrounding environment becomes a swirl of cyan and magenta as it flies through it indefinitely (based on Nanosaur II’s level loading screen).

## **Moveset**

### **Standard Special**

**Sonic Scream:** Hold the Special button down to charge the Sonic Scream, then fire a blast of damaging sound that ripples through the air. This move requires you to charge for at least one second before you can use it. You can’t store the charge, but the attack will travel faster and further the longer you hold the button before releasing. The sonic attack also becomes thinner as it travels, but the damage it inflicts remains the same.

### **Side Special**

**Fragment Grenade:** Hatchling fires a green grenade cylinder that splits into three smaller grenades, scattering in random directions before exploding. This attack covers a wide area and can inflict a lot of damage if an opponent is caught by multiple explosions.

### **Up Special**

**Jet Boost:** Hatchling activates its jetpack to zoom up into the air. Similar to R.O.B.’s recovery, you have free range of use until fuel runs out, and can also attack while boosting upward. A blue fuel gauge is visible next to Hatchling’s damage meter showing how much fuel is left. The Jetpack will automatically begin refuelling after landing, becoming full after a few seconds. It can also be used to boost horizontally while gliding (see Unique Traits section)

### **Down Special**

**Heat-Seeking Missile / Aerial Bomb:** This move changes based on whether Hatchling is on the ground or in the air. When standing on the ground, Hatchling braces itself and fires a small heat-seeking missile. It will travel in an arc and target the closest opponent. It moves fast but can be easily shielded, so try to catch your opponent off guard with it.While in the air, Hatchling instead releases a small bomb from its Jetpack. The bomb will fall until it hits the ground or opponent and explodes on contact, dealing the most damage with a direct hit and slightly less from the splash radius. Missiles/bombs can’t be fired until the current one disappears.

### **Final Smash**

**Spatial Wormhole:** The Hatchling emits a sharp screech and spreads its wings as a Wormhole materializes on the side it’s facing. It will try to pull in nearby opponents for a few seconds. Anyone who is sucked in gets trapped in a cinematic finisher. The opponent(s) is ejected into a desert planet filled with volcanoes and lava. Three nearby laser-shooting turrets target the opponent and unleash blaster fire on them. When the cutscene ends the opponent is spiked back through the wormhole onto the stage, otherwise if their damage exceeds 100% they will instantly be KO’d

## **Unique Traits**

Hatchling has access to two midair jumps.

When holding down the jump button, Hatchling will begin gliding horizontally in midair at a quick pace. The angle cannot be changed but will gradually angle downward overtime. The player can also use a midair jump (if available) and hold the button to resume gliding. They can also use any special move without interrupting the glide (as long as the jump button remains held down), such as inputing a Down Special to drop a Bomb. Due to Hatchling’s poor walking/running speed, it’s a good idea to move around via gliding whenever possible.

Hatchling’s shield has an electromagnetic texture that differs cosmetically from other fighters, based on how it appears in the original game. Additionally, smoke will begin emitting from Hatchling’s jetpack when over 100% damage.

## **Alternate Costumes**

1. **Default**
2. **Light Green** - Hatchling's skin will become light green.
3. **Light Blue** - Hatchling's skin will become light blue.
4. **Purple** - Hatchling's skin will become purple.
5. **White** - Hatchling's skin will become white.
6. **Woodland Green** - Hatchling's skin will become woodland green.
7. **Carbon** - Hatchling's skin will become carbon black.
8. **Nanosaur** - Hatchling's skin will become striped orange based off the Nanosaur from the original game.Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8

## **Associated Content**

Click Here to watch the special December 24th, 2023 Smashtopia Direct presented by Kellyjelly where he reveals Hatchling as a newcomer to Smashtopia!