Crystal Weapons

Crystal weapons fire shards of crystal that pierce one layer of shield, going straight through it to damage systems, hull, and crew. When a ship has multiple shield layers, a crystal shard will deplete a layer instead (just like a laser). These weapons can only be found in crystalline-controlled sectors. FTL: Multiverse also adds an elite variant of crystal weapons with a red color that pierce an extra shield layer and lockdown the room hit.

## List of Crystalline Weapons

### Crystal Burst MK I

*"Modified projectile weapon that fires 2 shield piercing crystals"*

* Costs 50
* Fires 2 shots with 12s cooldown
* Damage: 1 per shot
* Low (10%) chance of breach and moderate (40%) chance of stun
* Pierces 1 layer of shields
* Requires 1 power
* Starting weapon on
	+ Imperial Multiverse Cruiser
	+ Imperial B
	+ Imperial C
	+ SSLG C
	+ Vortigon's Crewser
	+ Vanilla Crystal A

### Crystal Burst MK II

*"Modified projectile weapon that fires 3 shield piercing crystals"*

* Costs 75
* Fires 3 shots with 16s cooldown
* Damage: 1 per shot
* Low (10%) chance of breach and moderate (30%) chance of stun
* Pierces 1 layer of shields
* Requires 2 power

### Crystal Heavy MK I

*"Modified projectile weapon that fires a shield piercing large crystal"*

* Costs 45
* Fires 1 shot with 10s cooldown
* Damage: 2 per shot
* Low (10%) chance of breach and high (60%) chance of stun
* Pierces 1 layer of shields
* Requires 1 power
* Starting weapon on
	+ Ember B
	+ Vanilla Crystal A
	+ Vanilla Rock C

### Crystal Heavy MK II

*"Modified projectile weapon that fires a shield piercing large crystal"*

* Costs 65
* Fires 1 shot with 17s cooldown
* Damage: 4 per shot
* Guaranteed breach and high (80%) chance of stun
* Pierces 1 layer of shields
* Requires 2 power

### Neural Crystal

*"A crystal burst launcher that fires very blunt projectiles that stun crew"*

* Costs 50
* Fires 1 shot with 6s cooldown
* Damage: 1 per shot
* Moderate (40%) chance of breach and guaranteed 10s stun
* Pierces 1 layer of shields
* Requires 1 power

### Crystal Scatter

*"Fires a cluster of 4 crystalline projectiles that pierce 1 shield layer each"*

* Costs 80
* Fires 4 projectiles with 18s cooldown
* Damage: 1 per shot
* Has a targeting radius of 60px
* Moderate (40%) chance of breach and moderate (40%) chance of stun
* Pierces 1 layer of shields
* Requires 3 power

### Crystal Charger

*"Modified projectile weapon that fires up to 2 shield piercing crystals"*

* Costs 50
* Fires 1-2 shots with 6.5s cooldown
* Charges up to 2 shots
* Damage: 1 per shot
* Low (10%) chance of breach
* Pierces 1 layer of shields
* Requires 1 power
* Starting weapon on
	+ Imperial A

### Elite Crystal Burst MK I

*"Modified projectile weapon that fires 2 shield piercing crystals"*

* Costs 65
* Fires 2 shots with 12s cooldown
* Damage: 1 per shot
* Low (10%) chance of breach and moderate (40%) chance of stun
* Locks down rooms on a hit
* Pierces 2 layer of shields
* Requires 1 power
* Starting weapon on
	+ Ember A

### Elite Crystal Burst MK II

*"Modified projectile weapon that fires 3 shield piercing crystals"*

* Costs 85
* Fires 3 shots with 16s cooldown
* Damage: 1 per shot
* Low (10%) chance of breach and moderate (30%) chance of stun
* Locks down rooms on a hit
* Pierces 2 layer of shields
* Requires 2 power

### Elite Crystal Heavy MK I

*"Modified projectile weapon that fires a shield piercing large crystal"*

* Costs 65
* Fires 1 shot with 10s cooldown
* Damage: 2 per shot
* Low (10%) chance of breach and high (60%) chance of stun
* Locks down rooms on a hit
* Pierces 2 layer of shields
* Requires 1 power
* Starting weapon on
	+ Imperial Multiverse Cruiser
	+ Ruwen's Crewser

### Elite Crystal Heavy MK II

*"Modified projectile weapon that fires a shield piercing large crystal"*

* Costs 80
* Fires 1 shot with 17s cooldown
* Damage: 4 per shot
* Guaranteed breach and high (80%) chance of stun
* Locks down rooms on a hit
* Pierces 2 layer of shields
* Requires 2 power

### Elite Neural Crystal

*"A crystal burst launcher that fires very blunt projectiles that stun crew"*

* Costs 70
* Fires 1 shot with 6s cooldown
* Damage: 1 per shot
* Moderate (40%) chance of breach and guaranteed 10s stun
* Locks down rooms on a hit
* Pierces 2 layer of shields
* Requires 1 power

### Elite Crystal Scatter

*"Fires a cluster of 4 crystalline projectiles that pierce 1 shield layer each"*

* Costs 95
* Fires 4 projectiles with 18s cooldown
* Damage: 1 per shot
* Has a targeting radius of 60px
* Moderate (40%) chance of breach and moderate (40%) chance of stun
* Locks down rooms on a hit
* Pierces 2 layer of shields
* Requires 3 power

### Elite Crystal Charger

*"Modified projectile weapon that fires up to 2 shield piercing crystals"*

* Costs 65
* Fires 1-2 shots with 7s cooldown
* Charges up to 2 shots
* Damage: 1 per shot
* Low (10%) chance of breach
* Locks down rooms on a hit
* Pierces 2 layer of shields
* Requires 1 power
* Starting weapon on
	+ Ember C