Configuration

*See also: Commands*
Like most mods, the Game of Thrones mod has many settings and its own configuration file, where players will get certain results by editing certain lines of code. This article describes in detail how to proceed with the codes.

To find the file, go as follows

```
C:\\User\AppData\Roaming\.minecraft\config\GOT.cfg

```

The ".cfg" files can be opened with a standard notepad.

After setting, save the updated version of the file and restart the game

```
1_language {
    # Choose: ru, uk, en, de, tr or zh. [default: ru]
    S:languageCode=ru
}
```

This is where the player can change the language of the assets. Now you know what to do if Jaqen Hgar told you "下午好，玩家".

```
2_gameplay {
    B:"Allow Banner Protection"=true
    B:"Allow Self-Protecting Banners"=true
    B:"Enable Bandits"=true
    B:"Enable Conquest"=true
    B:"Enable Dothraki Skirmishes"=true
    B:"Enable Drunken Messages"=true
    B:"Enable Fast Travel"=true

    # Enable or disable the buildable Game of Thrones portals (excluding the Circle Portal). If disabled, portals can still be made, but will not function
    B:"Enable Game of Thrones Portals"=true
    B:"Enable Invasions"=true

    # Mainly intended for servers. Disable the vanilla potion brewing system, as it is not 'lore-friendly'
    B:"Enable Potion Brewing"=true

    # Intended for servers. If enabled, enchantments will be automatically removed from items
    B:"Enchanting: Auto-remove vanilla enchants"=false

    # Enable the GOT enchanting system: if disabled, prevents newly crafted items, loot chest items, etc. from having modifiers applied, but does not affect existing modified items
    B:"Enchanting: GOT System"=true

    # Enable the vanilla enchanting system: if disabled, prevents players from enchanting items, but does not affect existing enchanted items
    B:"Enchanting: Vanilla System"=false

    # Food can always be eaten regardless of hunger
    B:"Feast Mode"=true

    # Force hide or show players' map locations. 0 = per-player (default), 1 = force hide, 2 = force show
    I:"Force Hide/Show Map Locations"=0

    # Threshold distance from spawn for applying Game of Thrones Respawning when the player's spawn point is a bed
    I:"Game of Thrones Respawning: Bed Threshold"=5000

    # If enabled, when a player dies in Game of Thrones far from their spawn point, they will respawn somewhere near their death point instead
    B:"Game of Thrones Respawning: Enable"=true

    # Maximum possible range to place the player from their death point
    I:"Game of Thrones Respawning: Max Respawn Range"=1500

    # Minimum possible range to place the player from their death point
    I:"Game of Thrones Respawning: Min Respawn Range"=500

    # Threshold distance from spawn for applying Game of Thrones respawning when the player's spawn point is the world spawn (no bed)
    I:"Game of Thrones Respawning: World Threshold"=2000
    B:"Generate map features"=true

    # Food meter decreases more slowly
    B:"Hunger changes"=true

    # Enable or disable sheep dropping the mod's mutton items
    B:"Mutton Drops"=true

    # Allow NPCs to generate mini-quests to kill enemy players
    B:"NPCs give bounty mini-quests"=true
    B:"NPCs give mini-quests"=true

    # Prevent transport of structure-bound traders beyond this distance outside their initial home range (0 = disabled)
    I:"Prevent trader transport range"=0

    # Cooldown time (in ticks) between appearances of the warning message for banner-protected land
    I:"Protection Warning Cooldown"=20
    B:"Remove Golden Apple recipes"=true
    B:"Remove diamond armour recipes"=false
}
```

Here the player can:

* enable/disable private flags;
* enable/disable self-protection of flags;
* enable/disable the appearance of bandits;
* enable/disable conquest
* enable/disable fighting Dothraki;
* enable/disable drunken chat distortion; \* enable/disable
* enable/disable fast travel; \* enable/disable
* enable/disable portals in the EP;
* enable/disable invasions;
* enable/disable potion crafting; \* enable/disable vanilla crafting;
* Enable/disable vanilla enchantment with removal of already enchanted items;
* enable/disable  modifiers equipment;
* Enable/disable vanilla enchantment without removing enchanted items;
* enable/disable food when scale is full;
* enable/disable mapping of the player on the map;
* set up respawn;
* enable/disable drop of lamb from sheep;
* enable/disable long term satiation;
* enable/disable mini-quests to kill players;
* enable/disable mini-quests (in general);
* enable/disable merchant escape from the shop;
* adjust the number of warnings in the flagged region.

```
3_gui {
    # Configure the x-position of the alignment bar on-screen. Negative values move it left, positive values right
    I:"Alignment x-offset"=0

    # Configure the y-position of the alignment bar on-screen. Negative values move it up, positive values down
    I:"Alignment y-offset"=0

    # If set to false, the alignment bar will only be shown in Middle-earth. If set to true, it will be shown in all dimensions
    B:"Always show alignment"=false
    B:"Animated sword glow"=true

    # Use the mod's custom main menu screen
    B:"Custom main menu"=true

    # Enable or disable the rendering of other players' alignment values above their heads
    B:"Display alignment above head"=true
    B:"Enable quest tracker"=true
    B:"Fellow Player Health Bars"=true

    # Display the quest tracker on the right-hand side of the screen instead of the left
    B:"Flip quest tracker"=false
    B:"Hired NPC Health Bars"=true
    B:"Hired NPC Icons"=true

    # If set to true, NPC speech will appear on-screen with the NPC. If set to false, it will be sent to the chat box
    B:"Immersive Speech"=true

    # Toggle whether speech still shows in the chat box when Immersive Speech is enabled
    B:"Immersive Speech Chat Logs"=false
    B:"Inventory coin counts"=true
    B:"Map Labels"=true
    B:"Map Labels - Conquest"=true
    B:"Melee attack meter"=true

    # It's throwback time. (Requires game restart)
    B:"OSRS Map"=false
    B:"On-screen Compass"=true

    # Display co-ordinates and biome below compass
    B:"On-screen Compass Extra Info"=true

    # Display the Game of Thrones map in sepia colours
    B:"Sepia Map"=false
}
```

Here the player can

* set the reputation scoreboard coordinates;
* enable/disable the reputation scoreboard;
* enable/disable mod-style main menu;
* enable/disable reputation points for player heads;
* adjust the position of the isometric model of the NPC in the dialogue with him/her;
* enable/ disable chat/overhead writing of mobs' dialogs; \* enable/enable reputational points for NPCs;
* enable/disable coordinates under the compass;
* enable/disable the sepia map of the mod.

```
4_environment {
    B:Ambience=true

    # Game of Thrones cloud rendering range. To use vanilla clouds, set this to a non-positive value
    I:"Cloud range"=1024

    # Toggle mist overlay in the Frostfangs
    B:"Foggy Frostfangs"=true

    # Toggle the new Game of Thrones sky
    B:"Game of Thrones sky"=true

    # New rain sounds and mist during rain
    B:"New rain"=true
    B:"Sun flare"=true
}
```

Here the player can

* Enable/disable sounds;
* Enable/disable IP clouds;
* Enable/disable fog in Frostfangs;
* Enable/disable IP sky; \* Enable/disable IP sky;
* Enable/disable rain sounds and glare when looking at the sun.

```
5_misc {
    # Disable this if you will be playing offline
    B:"Check for updates"=true

    # Display the name of a GOT music track when it begins playing
    B:"Display music track"=false

    # Disable usage of @a, @r, etc. in the /msg command, to prevent exploiting it as a player locator
    B:"Fix /msg exploit"=true

    # Fix a major source of server lag caused by the vanilla mob spawning system
    B:"Fix mob spawning lag"=true

    # Fix a vanilla crash caused by having render distance > 16 in the options.txt. NOTE: This will not run if Optifine is installed
    B:"Fix render distance"=true

    # Maximum time (seconds) between GOT menu music tracks
    I:"Menu Music Interval: Max."=20

    # Minimum time (seconds) between GOT menu music tracks
    I:"Menu Music Interval: Min."=10

    # Tick interval between mob spawn cycles (which are then run multiple times to compensate). Higher values may reduce server lag
    I:"Mob spawn interval"=0

    # Maximum time (seconds) between GOT music tracks
    I:"Music Interval: Max."=150

    # Minimum time (seconds) between GOT music tracks
    I:"Music Interval: Min."=30
}
```

Here, players can

* enable/disable the notification of a new version;
* enable/disable the name of the playing track from the biome;
* Enable/disable the spawn lag fix;
* set the duration of the music.