Riza Rivertown

Riza Rivertown is a main area in Our Valley, reached after completing Gansu Watering Hole.

It Opened on May 4th, 2018, along with the original, minimal version of Raina Surface Camp.

* **Luciola Forest** (Main Area)
* **Mama Tree** (Main Area) - Unlocked by Spider Nest
	+ **Elder Library** (Expedition Area, Hunt for the Ancients HQ) - Unlocked by Winding Path to Elder Library
	+ **Mama Tree Station** (Expedition Area) - Unlocked by Exit: Station Raising!
	+ **Base Camp** (Expedition Area) - Unlocked by New Adventurous Horizons
		- **Forward Base** (Expedition Area) - Unlocked by Hard Day's Walk
			* **Stone City** (Expedition Area) - Unlocked by Stone's Throw East
			* **Tall Trees** (Expedition Area) - Unlocked by Javelin Toss West
			* **Guardian's Lair** (Expedition Area) - Unlocked by North: Homeward Bound
* **Three Points Crossing** (Main Area) - Unlocked by Aid to an Elder
	+ **Dragon Lair** (Expedition Area, formerly Dig Site) - Unlocked by Next Stop: Dragon Lair!
		- **Ruins** (Expedition Area) - Unlocked by Question to Axe
			* **Shrine of Ages** (Expedition Area, Past events) - Unlocked by Tunnel Locked On
	+ **Impact Crater** (Expedition Area) - Unlocked by A Way North: Up the Mountain
		- **Mining Site** (Expedition Area) - Unlocked by Technology & Dinti
			* **Spaceship** (Expedition Area) - Unlocked by Learning to Breathe
			* **Research Lab** (Expedition Area) - Unlocked by Orders to Repair
* **Gansu Watering Hole** (Main Area) - Unlocked by A Way South
* ****Riza Rivertown**** (Main Area) - Unlocked by Dust to Dust
	+ **River Diner** (Expedition Area) - Unlocked by Chef at River Diner
	+ **Raina Surface Camp** (Expedition Area) - Unlocked by Raina Surface Camp (Quest)
		- **Swamplands** (Expedition Area) - Unlocked by Energy Now, Tired Later
			* **Raina Sacred Site** (Expedition Area) - Unlocked by Twisted Treacherous Trails (2/2)
				+ **Rebel Raina Hideout** (Expedition Area) - Unlocked by A Worthy Offering
* **Floating City of Balance** (Main Area) - Unlocked by Journey Upriver
	+ **Underwater Foundations** (Expedition Area) - Unlocked by Deep Dark Dives
	+ **Clouds Area** (Expedition Area) - Unlocked by Cloud Climbing
	+ **Dawn Area** (Expedition Area) - Unlocked by Dawn Drifting
	+ **Tempest Area** (Expedition Area) - Unlocked by Tempest Trailblazing
* **Dark Forest Outpost** (Main Area) - Unlocked by The Water Calls
	+ **Caretaker's Garden** (Expedition Area) - Unlocked by Dark Forest Path (or Stone Cavern Path in Cave)
* **Purple Gate** (Main Area) - Unlocked by Well of Lost Souls
* **Cave** (Main Area) - Unlocked by A Familiar Fight
* **City of Light** (Main Area) - Unlocked by The Final Fight
* **Dusted Castle** (Main Area) - Unlocked by Prepare to Attack

## Town

### Luko's Inn

100 Coins
250 Coins
200  Coins
 Harpoon
800 Coins
140 Coins
8  Coins

### Luko's Crafting

3 Steel
1 Fabric Boots
2 River Grass
min lvl 12
6 Steel
3 Hardwood
1 River Grass
min lvl 12
2 Steel
6 Hardwood
2 River Grass
min lvl 12
3 Steel
1 Hardwood
1 River Grass
 Harpoon
1 Hardwood
1 Steel
1 Rope
5 River Grass
10 River Water
2 Leaves

### Locksmith

Stone Chests can be opened in Luko's Inn with a single Stone Key.

## Quests

### Main Quests

It takes approximately 19,000 words to get through the Riza main quest line.

## Monsters

**Puna**
100 words/12 minutes
**Tiatu**
125 words/15 minutes
**Frizi**
150 words/10 minutes
 **Kiru**
250 words/25 minutes
  **Osaril**
300 words/25 minutes
  **Furoxi**
400 words/30 minutes
   **Sparfly**
450 words/35 minutes
   **Jaihri**
485 words/60 minutes
   **Patliadu**
750 words/120 minutes
    **Bruja**
900 words/180 minutes
   **Trainee**
1000 words/60 minutes
    **Yasri**
1250 words/240 minutes
       **Yala**
520 words/45 minutes
appears after Riza main quest 4: Mucky, Murky, Muddy
    **Vota**
800 words/300 minutes
appears after Riza main quest 4: Mucky, Murky, Muddy
    **Knusha**
1200 words/600 minutes
appears after Riza main quest 4: Mucky, Murky, Muddy
       **Wyvern**
1300 words/1440 minutes
appears after Riza main quest 5: This Might Sting
     **Dust Velts**
2000 words/1440 minutes
appears after Hunt quest: Battle of Constitution
       **Weekiwa**
900 words/120 minutes
appears after Season of Growth Hunt quest: A Bubble Dream
    **Nonet**
700 words/120 minutes
appears after Season of Jubilee Hunt quest: Proving Your Friendship

**Vi**
Endurance battle for 5 minutes
**Viyu**
Endurance battle for 15 minutes
**Viyusa**
Endurance battle for 25 minutes
**Xin**
50 words/5 minutes
**Awa**
100 words/12 minutes

## Tactics

When you start Jaihri Dam (first main quest), you can pick up River Dams (side quest), so the six Jaihri you battle will count for both. If you're still working on River Dams when you get to Mucky, Murky, Muddy (fourth main quest), the two Jaihri for that main quest will count double as well.

Remedy for a Friend (third main quest) takes spider poison, which is dropped by Ylly. If you haven't completed the Snake Pit side quest in Gansu, that's a good one to make progress on while you farm spider poison.

For This Might Sting (fifth main quest) you have to battle a Wyvern. These have a 1440 minute timer (plus any bonus time from your defense stat) so you can split the 1300 words across two days. If you've been meaning to get to some editing, you can put the Wyvern going in the afternoon/evening, do your editing and let the words you add chip down the Wyvern, and mop it up the next day.

When you get Journey Upriver (sixth main quest), Jaihri will drop some of what you need, so if you haven't finished River Dams yet, it's good timing to finish that one off. (This is also the last main quest in this area, so you need not worry about losing the opportunity to double-count the Jaihri on a later quest.)

Also for Journey Upriver, if you fight Patliadus to farm river water, pick up Amateur Fisherman or Apprentice Fisherman if you haven't already. Osarils are another creature you might fight for river water, in which case pick up Osaril Nests.

Farm spare Di bag ingredients (or save coins up for buying them) because your first main quest in Balance takes them too.

Battle Ready (side quest) doesn't take the 10 harpoons, so it's good to finish this one before doing Amateur Fisherman (side quest) and its sequel(s?), since fighting Patliadu costs harpoons.

The 100 posts for Water Tribe Member (side quest) need not be posted while carrying the quest, so it's safe to drop this one, or to wait to pick it up, if you're short on questbook slots.

Make sure you have plenty of steel for the Journey Upriver main quest before making steel shields and steel maces for the Steel Weapons side quest.

## Lore

Riza Rivertown is the first of the water tribe towns on the journey north. It is halfway point for those making the long journey from Three Points Crossing toward the Floating City of Balance, or for those coming down from Balance, going toward the desert or forest towns. Whether you arrived by Tambo Caravan or river barge the journey has been long and a well earned rest is what most travelers passing through are looking for. To serve that need, for physical and spiritual rest, is Luko's — an inn and ale house run by a Sibawense. At Luko's one can buy the famous Dí ale, find a quiet room to rest, and caravan transportation south or river barges going north.

It is on the banks of the mighty river, and close to the town of Riza, that one can run into the Raina Tribe. River dwellers, children of the River Goddess, who have lived in these parts for centuries. As everything else in the Valley they have started to become infected by the dust and tensions are running high between the Raina and the water tribes.

## Area Art

Riza Rivertown TownRiza Rivertown WildernessRiza Rivertown Header