Profession (The Sims Online)

**Profession** (also known as **active career**) is an aspect of career which players have to direct Sims to do their work instead of the basic careers where Sims only enter a rabbit hole, off-world, user generated or invisible lot and gain performance based on several factors. This feature is first introduced in *The Sims 3: Ambitions*, and is the main theme of the expansion pack. Further expansion packs also provide more unique professions. Professions were re-introduced with *The Sims 4: Get to Work*, which included three new professions. The Sims Online has two types of lots that can considered the precursor to Ambitions-style and Get to Work-style professions respectfully.

Ambitions-style professions came in the form of player made lots created under the Money category. These properties make use of single and group money objects that are used to generate money. The latter was more interactive. The former was the equivalent of farming.

Get to Work-style professions were introduced as part of patch 1.570, also known as New & Improved, in the form of Jobs. Jobs in The Sims Online were a hybrid of the standard careers tracks and professions from Get to Work. Promotion requirements carried over from career tracks while the professions aspect was the job itself. Players had to work together to complete to keep up with the job's demand. Jobs in The Sims Online exist within the city but are not physically present on it's map. A player with a different level, job, or none of the above may still enter a job lot if the person in it has their privacy disabled but will be unable to play.

## Money category

 File:Propertycategories money.jpg
The Sims Online relied on single or group objects that generated Simoleons. Single player could be used on any lot category. These objects payout based on their skill and the amount of others playing the same object at once. These were used for farming. In contrast, group money objects required players to work together and restricted to the money category. These objects pay out the standard amount but also calculated skill as bonus and effort as a bonus. Group money objects have an added protection ageist bots in the form of overtime.

These properties and their adjacent skill counterparts naturally grow outward or upward fast in order to keep up with demand. Roommates are often needed in order to keep the lot open 24/7 and restock food supplies. Money lots generally employ a buffet or two for continues food supply. Restrooms in money lots are large with multiple toilets and showers.

### Group

2 Cooking
1 Charisma
  File:Group cbu.gif   | Core Business Unit (Code)
1 Mech
1 Logic
  File:Group maze.gif   | Tomb Hunters of the Lost Llama (Maze)
1 Logic
  File:Group band.gif   | Rock 'N' Roadie Portable Bandstand (Band)
1 Charisma
2 Creativity

## Jobs

### Getting a job

A Sim may get a job from the phone or using a computer. Sims will start at level one whether they get their jobs regardless of method.

### Promotions

Sims earn promotions primarily by having the correct skills, enough friends, and completing each round. Still, there are other things which are important when it comes to getting a Sim promoted.

* Unlike *The Sims*, mood plays an **direct** role on the job's performance. If the Sims' motives aren't filled before job starts, they eventually refuse to work during the present round.

#### Friends requirement

As Sims climb higher in their job ladder, they have to make many connections in order to keep climbing. Higher levels in a career track require more friends, though the requirement does not always increase when a Sim gets promoted. Also, some careers require more friends than others. Jobs in *The Sims Online* tend to require more friends than equivalent careers in later games, as *The Sims Online* have an indefinite amount of time to make friends.

#### Skills requirement

Sims also need to build their skills as they rise in their career. Reaching the top requires building ten in one or more of the job's required skills.

 Restaurant
 Nightclub - DJ
 Nightclub - Dancer

### Breaks

The player was given a break after each round. The nightclub and restaurant jobs all had restrooms. Later robot factory levels offered places for comfort but this wasn't always guaranteed.

### Demotions

A player will loose the number of shifts they have worked towards their next promotion and be placed back in the level below their previous one. There is no need to worry too much though, because to get promoted back to where you were all you have to do is meet the requirements and work one round at your current level.

### Firings

Players cannot be fired in The Sims Online. They will be warned they've missed work once at a job lot. Players may quit their job by choosing "Quit Job" or by switching to another one.

## References

1. ↑ http://www.tsomania.net/catalogs/buy.php?c=5&p=2&o=343#an\_detail
2. ↑ http://www.tsomania.net/catalogs/buy.php?c=5&p=2&o=344#an\_detail
3. ↑ http://www.tsomania.net/gameguides/group.php