recursal/Fanatic-Fandom huggingface dataset:
Field Research

**Field Research** is a Knowledge virtue in Civilization: Beyond Earth.

## Summary

Field Research grants bonuses to finishing expeditions, rewarding a successful journey with 50 science. This bonus is best achieved early in the game cycle, as having extra science bonuses will allow for quicker progression and scientific advancement.

Foresight  •  Social Mores  •  Creative Class  •  **Field Research**  •  Laboratory Apprenticeship
**Tier Two**
Cohesive Values  •  Applied Aesthetics  •  Networked Datalinks  •  Community Medicine  •  Memeweb
**Tier Three**
Information Warfare  •  Learning Centers  •  Technoartisans  •  Metaresearch Methods  •  Monomyth
Daedalus Ladder

The **Daedalus Ladder** is a wonder in the world of Beyond Earth.

## Summary

A transhumanist device that significantly lengthens the body's lifespan while lessening dependence on food. Used to produce Health and some Food. Requires Augmentation.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  **Daedalus Ladder**  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Biology

**Biology** is a technology in Beyond Earth.

## Summary

Research into Biology allows for the creation of more efficient, effective farming and production of edible foodstuffs.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Biology.

* Vertical Farming
Alien Life

The world of Sid Meier’s Civilization: Beyond Earth is populated by a variety of **alien lifeforms**, which can be either passive or aggressive.

## Summary

The alien lifeforms in Beyond Earth range can be either passive or aggressive depending on the way humanity interacts with them. An aggressive interaction with the aliens will result in an aggressive alien incursion, where the aliens will attack unprovoked. Treating the aliens passively, however, will result in a more peaceful coexistence with the lifeforms. The aliens have several unique units which will quickly overwhelm most forces, but can be passively interacted with a in a positive manner. These units are noted below:

* Drone
* Kraken
* Manticores
* Raptor Bug
* Sea Dragon
* Siege Worm
* Wolf Beetle
* Xeno Titan
Civilization Beyond Earth Wiki/Section 1

Welcome to the Civilization: Beyond Earth WikiWelcome to the Civilization: Beyond Earth Wiki
The premier gaming reference written and maintained by the players, for the players.
Please feel free to contribute by creating new articles or expanding existing ones.
We are currently maintaining 1,713 pages (493 articles).

About Civilization: Beyond Earth

Civilization: Beyond Earth is the newest installment to Sid Meier's long running series of Civilization games, featuring space exploration, settlement, and warfare. The game focuses on non-linear progression and the all new "tech web", a new technical progression system that replaces the classic Civilization tech trees.[Read more...]
Disciple

The **Disciple** is a unit in Civilization: Beyond Earth.

## Summary

The Disciple is a level 3 supremacy unique soldier. Stronger than the marine it can be a good alien clean up unit. It is turned into a Apostle after upgrade. Use it along with educators to siege small to medium sized cities at this units period.
Launch Complex

The **Launch Complex** is a building in the world of Beyond Earth.

## Summary

The Launch Complex allows for a wider range of coverage from orbital satellites, increasing the total effect of the unit when launched. This is best done early on to reap the benefits of units cumulatively.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Geothermal

**Geothermal** is a type of strategic resource in Civilization: Beyond Earth required for production of buildings and wonders.

The Geothermal tile is improved by a Geothermal Well.

## Summary

Buildings which require Geothermal:

* Gaian Well

Wonders which require Geothermal:

* Archimedes Lever
* Tectonic Anvil
* Daedalus Ladder
Genetics

**Genetics** is a technology in Beyond Earth.

## Summary

Research in Genetics will allow for the development of advanced implants and genetic therapy, enhancing both peace and war.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Genetics.

* Alien Lifeforms
* Genetic Mapping
Armasail

The **Armasail** is a wonder in the world of Beyond Earth.

## Summary

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  **Armasail** •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Civic Duty

**Civic Duty** is an Industry virtue in Civilization: Beyond Earth.

## Summary

Labor Logistics  •  Central Planning  •  Standardized Architecture  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  Alternative Markets  •  Interdependence Network
**Tier Three**
Social Investment  •  Liquidity  •  **Civic Duty**  •  Magnasanti  •  Superior Engineering
Hydra

The **Hydra** is an upgrade to the Carrier, unlocked with 10  Harmony. The upgrade brings +18 strength, +1 Movement and an additional aircraft slot at the cost of +180  Production.

## Summary

+18 Strength

+1 Movement

+1 Capacity as base for aircraft

When upgrading from the Carrier, the player gets to select one of the following perks:

* +10 HP heal for onboard aircraft every turn
* +1 Capacity as base for aircraft
INTEGR

Leadership | Lena Ebner

**INTEGR** (**INT**) is a civilization in the world of Beyond Earth.

## Summary

INTEGR is a new sponsor revealed in the Rising Tide Expansion. They seem to be based on a "post-Mistake Europe" according to promo materials.

## Starting Benefits

* Diplomatic agreements are cheaper.
* Buildings and units cost less to purchase when purchased with diplomatic capital.

## See also

* The New Continental Philosopher
Helping Hands

**Helping Hands** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  **Helping Hands**  •  Homesteading  •  Workforce Initiative  •  Colony Initiative
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  Gift Economy  •  Settler Clans  •  Mind Over Matter
**Tier Three**
Nature's Bounty  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
Derelict Settlement

Type | Artifact

The **Derelict Settlements** are artifacts in the world of Beyond Earth.

## Summary

Derelict settlements are the remains of earlier failed human colonies. Once an expedition is completed on a tile containing this, the player could receive a large Culture increase or gain extra population in their nearest city.
Intrigue

**Intrigue** is a resource in Civilization Beyond Earth.

## Summary

Intrigue is a limited resource which allows for political and economic spying and interference. Intrigue units operate in two camps: Diplomats and Spies. As a Diplomat, a unit can subtly influence the decisions of the targeted civilization. As a Spy, the unit can sabotage large projects, steal technologies, and stage coups. These units are influenced by the Intrigue resource, which can be manipulated through various means. A higher intrigue means the enemy has a higher chance of affecting your civilizations, and a lower intrigue means you are more resilient against such influence.

## See also

Affinities
Virtues
Health
Victor's Experiments

"*These black and white surfaces and items will make your world look like Frakenweenie's New Holland.*"

**Victor's Experiments** is a Hexagonal Power Disc which, when placed on the Disney Infinity Base, allows the player to customize the Textures of customizable items in the Toy Box  to a "New Holland" theme as seen in the Disney movie "Frankenweenie"..

## Gallery

* Victor's Experiments (texture) with customized Terrain Cluster decorations
Borehole

The **Borehole** is a building in the world of Beyond Earth.

## Summary

Using robots to drill a mine hole deep into the planet's crust, minerals that are rare on the surface are able to be extracted.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Canyon

Type | Terrain

The **Canyon** is a terrain type in the world of Beyond Earth.

## Summary

Canyons are deep chasms in the surface of this alien planet, impossible for non-flying units to move across. They’re not particularly helpful to a city, except as barriers to approach, although certain buildings may improve their yield. Canyons are impassable except to air and hover units.
Frugality

**Frugality** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

**Frugality**  •  Helping Hands  •  Homesteading  •  Workforce Initiative  •  Colony Initiative
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  Gift Economy  •  Settler Clans  •  Mind Over Matter
**Tier Three**
Nature's Bounty  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
LEV Destroyer

The **LEV Destroyer** is a  Purity Unique Siege unit, unlocked at 12 . It levitates over all terrain, and all terrain costs only 1 Movement.

There are three upgrade options, one per affinity:

Evolved LEV Destroyer (16, 5)

Perk choices:

* +1 Range at full health
* +50% combat strength when defending against ranged.

True LEV Destroyer (18)

Perk choices:

* +1 Range at full health
* 15 HP splash damage to units next to target

Prime LEV Destroyer (16, 5)

Perk choices:

* +1 Range at full health
* Does not need to set up before attacking

## Summary

Levitates over terrain. All terrain costs 1 Movement.
Clinic

The **Clinic** is a building in the world of Beyond Earth.

## Summary

The Clinic grants an early source of health, and provides for the well-being of your population. Mirroring the modern hospital, clinics are best deployed early in the course of your civilization, as even a cluster of cities well-equipped can change the course of an entire campaign.

## References

* Sid Meier's Civilization: Beyond Earth - Gameplay Walkthrough
* Civilization: Beyond Earth - They're Not Barbarians!
Brasilia

The **Organization of South American States**, also known as **Brasilia**, is a civilization in the world of Beyond Earth.

## Summary

Brasilia represents the majority of South America, and focuses on tradition and culture with an affinity for Purity. Brasilia is named after the prime participant and founder, Brazil, and represents the expansion of the Latin people into space.

## See also

Brasilia's Commander Bolivar addresses troops
Foresight

**Foresight** is a Knowledge virtue in Civilization: Beyond Earth.

## Summary

Foresight is the first virtue in the Knowledge range of virtues, and grants a science boost when your civilization is healthy. This increases the speed and range of developments, and when used in the early game, can cause a tidal wave of social and scientific upheaval that might be hard for your enemies to overcome.

**Foresight**  •  Social Mores  •  Creative Class  •  Field Research  •  Laboratory Apprenticeship
**Tier Two**
Cohesive Values  •  Applied Aesthetics  •  Networked Datalinks  •  Community Medicine  •  Memeweb
**Tier Three**
Information Warfare  •  Learning Centers  •  Technoartisans  •  Metaresearch Methods  •  Monomyth
Al Falah

**Al Falah** (**AF**) is a civilization in the world of Beyond Earth.

## Summary

Unlike other expedition sponsors, Al Falah did not travel with the benefit of cryosleep - because of this, they have a unique culture based on scarcity of resources. Al Falah gets bonuses to city processes.

## Starting Benefits

* 150% bonus to all city processes which can later become 175% followed by 200% by upgrading traits.

## See also

* A Letter from Arshia Kishk, Leader of Al Falah
Emancipation Gate

The **Emancipation Gate** is a wonder in the world of Beyond Earth and one of two Warp Gates.

## Summary

This wonder is a large gate variant which is dependent on the affinity chosen. This wonder is required for the Emancipation victory.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  **Emancipation Gate**  •  Exodus Gate  •  Mind Flower
Flood Plain

Type | Terrain

The **Food Plain** is a terrain feature in the world of Beyond Earth.

## Summary

Flood plains are low-lying areas adjacent to rivers. Each year the river floods, thus providing natural irrigation and rich nutrients to the adjacent land. This makes flood plains fertile and the most productive farmland on the planet. Flood Plains are only found in tiles bordering a river.
Labor Logistics

**Labor Logistics** is an Industry virtue in Civilization: Beyond Earth.

## Summary

**Labor Logistics**  •  Central Planning  •  Standardized Architecture  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  Alternative Markets  •  Interdependence Network
**Tier Three**
Social Investment  •  Liquidity  •  Civic Duty  •  Magnasanti  •  Superior Engineering
Coast

Type | Terrain

The **Coast** is a terrain type in the world of Beyond Earth.

## Summary

Coast hexes are the ocean hexes directly adjacent to land. They provide food and energy to a nearby city. Only naval units, air and hover units, and “embarked” land units may enter coastal hexes. Cannot build cities on coasts; only naval, air, hover or embarked units may enter this kind of tile.
Drone Sphere

The **Drone Sphere** is a wonder in the world of Beyond Earth.

## Summary

A self-reinforcing fleet of autonomous utility drones deployed around the city. Used to promote science, and to conduct surveillance and assist in military unit supply lines. Requires Robotics.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  **Drone Sphere**  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Hills

Type | Terrain

The **Hills** is a terrain type in the world of Beyond Earth.

## Summary

Hills are difficult to improve and hard to move through, but they provide good defensive bonuses and many different resources can be found there. In addition, Units atop Hills can see over “blocking terrain". Hills provide increased productivity to a nearby city, as well as important combat bonuses.
Learning Centers

**Learning Centers** is a Knowledge virtue in Civilization: Beyond Earth.

## Summary

Foresight  •  Social Mores  •  Creative Class  •  Field Research  •  Laboratory Apprenticeship
**Tier Two**
Cohesive Values  •  Applied Aesthetics  •  Networked Datalinks  •  Community Medicine  •  Memeweb
**Tier Three**
Information Warfare  •  **Learning Centers**  •  Technoartisans  •  Metaresearch Methods  •  Monomyth
Harmony

**Harmony** is one of the three affinities in Beyond Earth, the other two being Purity and Supremacy.

## Summary

Embracing an Affinity in Sid Meier’s Civilization: Beyond Earth will define how humankind changes to survive on the new planet which they call home. The Harmony Affinity is themed around a faction’s integration with the alien planet. Players who decide to develop the Harmony line will transform their people through genetic manipulation to become one with the alien environment. Units and buildings take on more organic forms, so you end up with tons of cool unique units like tanks that look like living creatures.

Harmony has many benefits, but the biggest and most exciting one is having the planet on your side. Everything that was so scary at the start of the game (miasma, hostile aliens, and giant worms for example) can now be utilized to your advantage. You won’t forget your first siege worm. Neither will your enemies.

## Affinity Bonuses

  Level 13 | Mind Flower can be constructed for Transcendence Victory Quest

## Unique Units

* - Stat can be improved with perk choices
Civilization: Beyond Earth

* **Platform**: PC
* **Release Date**: October 24, 2014

Sid Meier's Civilization®: Beyond Earth™ is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.

## Features

* Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
* Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
* Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
* Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.
* Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
* Multiplayer: Up to 8 players can compete for dominance of a new alien world.
* Mod support: Robust mod support allows you to customize and extend your game experience.

## Gallery

* From the PAX East 2014 Presentations
Cities and Outposts

**Cities and Outposts** are major mechanics within Civilization: Beyond Earth.

## Summary

Cities and Outposts are the major mechanics behind humanity in Beyond Earth. When cities are first founded, they will be set up as outposts. Over time, outposts will begin to grow into a city as it acquires new tiles. If an outpost is captured by an enemy, it is destroyed, as only cities can be fully converted (the only exception being if the enemy has the Might virtue Liberation Army, which will negate this constraint.)

## Culture

Culture is a resource that allows for the expansion of your borders and cities through the use of works of art, science, and technology. This resource can be boosted through culture-increasing buildings, and is produced passively.

## Design

Each outpost and city has various designs depending on the technological leve, affinity, and virtue of the civilization.

### Outposts

Outposts typically appear as small settlements, and will gradually increase in size until a city is established.

### Default Cities

When an outpost matures into a full city, its appearance changes. Additionally, production, trade, and more are now unlocked.

### Virtue Variations

Cities also change appearance depending on your choice in virtues. Purity cities take on a more human appearance, and typically are brownish in color; Supremacy cities are white and gray; Harmony cities integrated stark white buildings with alien structures.
Harmony Units

The following units are Affinity units based on a player-chosen Affinity. These Harmony Units represent the best of their chosen Affinity, and are by and large only accessible by a player choosing that path.

## Summary

* Armor
* Brawler
* Centaur
* Cobra
* Cruiser
* Evolved Xeno Cavalry
* Evolved Xeno Swarm
* Evolved Xeno Titan
* Hydra
* Locust
* Marauder
* Marine
* Minotaur
* Needlejet
* Poseidon
* Rocktopus
* Sentinel
* Shredder
* Shrike
* Striker
* Triton
* Viper
* Xeno Cavalry
* Xeno Swarm
* Xeno Titan
Deep Memory

The **Deep Memory** is a wonder in the world of Beyond Earth.

## Summary

The ultimate archive of all human knowledge, past and present. Very powerful Culture effects. Requires Human Conservation.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  **Deep Memory**  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Eudaimonia

**Eudaimonia** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  Helping Hands  •  Homesteading  •  Workforce Initiative  •  Colony Initiative
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  Gift Economy  •  Settler Clans  •  Mind Over Matter
**Tier Three**
Nature's Bounty  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  **Eudaimonia**
Central Planning

**Central Planning** is an Industry virtue in Civilization: Beyond Earth.

## Summary

Central Planning is a virtue which grants additional  energy to the capital when its chosen. This is best for industrious nations, as the increase in energy naturally leads to an increase in industrial capability and speed. This is best chosen early in the development of your civilization, as the increased industrial power will grant long-term deployment benefits.

Labor Logistics  •  **Central Planning**  •  Standardized Architecture  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  Alternative Markets  •  Interdependence Network
**Tier Three**
Social Investment  •  Liquidity  •  Civic Duty  •  Magnasanti  •  Superior Engineering
Farm

The **Farm** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Farm functions much like the alternative food production facility known as the Paddocks, though in a more natural way. This structure grants additional  Food,  Science, and  Energy, and is incredibly important to early settlement development and expansion.
Evolved LEV Destroyer

The **Evolved LEV Destroyer** is an upgrade to the LEV Destroyer, unlocked at 16 and 5. The upgrade brings +14 combat strength, +20 ranged strength, +30% combat strength when attacking, and 10 HP splash damage to units next to target at the cost of +200  Production.

## Summary

When upgrading from the LEV Destroyer, the player gets to select one of the following perks:

* +1 Range at full health
* +50% when defending against ranged.
Civilization Beyond Earth Wiki

Welcome to the Civilization: Beyond Earth WikiWelcome to the Civilization: Beyond Earth Wiki
The premier gaming reference written and maintained by the players, for the players.
Please feel free to contribute by creating new articles or expanding existing ones.
We are currently maintaining 1,713 pages (493 articles).

About Civilization: Beyond Earth

Civilization: Beyond Earth is the newest installment to Sid Meier's long running series of Civilization games, featuring space exploration, settlement, and warfare. The game focuses on non-linear progression and the all new "tech web", a new technical progression system that replaces the classic Civilization tech trees.[Read more...]

Navigation

* Rising Tide Expansion
* Seeding
* Expedition Sponsors
* Affinities
* Virtues

* Covert Ops
* Tech Web
* Quests
* Alien Life
* Gameplay Mechanics

Units

* Purity Units
* Supremacy Units
* Harmony Units
* Ground Combat Units

* Aquatic Combat Units
* Aerial Combat Units
* Civilian Units
* Orbital Units

Buildings and Terrain

* Cities and Outposts
* Stations
* Buildings
* Wonders
* Terrain

* Tile Improvements
* Artifacts

Resources

* Science
* Culture
* Energy
* Health
* Food

* Intrigue
* Production
* Strategic Resources
* Basic Resources

News

* Civilization Beyond Earth Rising Tide lets you steal territory in new ways
* Discover Civilization: Beyond Earth – Rising Tide’s hybrid affinities
* Buy an AMD R9 GPU, Get Civilization: Beyond Earth for Free
* Beyond Earth, Science and Civilization
* Civilization: Beyond Earth is a must-buy for fans
* Civilization: Beyond Earth Gets The VR Treatment
* Civilization: Beyond Earth — Choose the future of humanity

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Ectogenesis Pod

The **Ectogenesis Pod** is a wonder in the world of Beyond Earth.

## Summary

A lab for growing genetically-engineered species on demand. Used to accelerate agriculture and further genetic manipulation. Requires Genetic Design.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  **Ectogenesis Pod**  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Exodus Choices

The exodus of humanity is the result of what the developers are calling **The Great Mistake**. The choices made during this event will determine the rest of the game's flow.

## Persistence

All changes made to the world by your choices will be persistent, meaning that what aggression you respond with will carry over for the rest of the course of human development, changing opinions towards you and the way enemies and allies interact with you.

## Sponsorship

Before launching, you will choose a sponsor for your program. The sponsor you choose will change how civilizations react to you, and will place you in a time of political and scientific turmoil.

## Tech Web

The choices made in the technical development web will change options further down the road, opening up special developments and chances to economically or socially decimate your enemies.
Health

**Health** is a resource in Civilization: Beyond Earth.

## Summary

The Health system in Civ:BE was designed to replace the original Happiness system in previous games. It operates chiefly as the old system did; Health limits the size, number, and rate of growth of settlements. This limitation can be matched somewhat with new buildings which provide extra Health, but unlike earlier titles, luxury resources seem to have no effect within the new system. Low Health has negative repercussions just like low Happiness in earlier games, though they are less extreme. Additionally, high maintained Health has benefits just like high maintained Happiness.
Food

**Food** is a resource in Civilization: Beyond Earth.

## Summary

Food is a staple resource of the Civilization series, and plays a very significant role in the development of your civilization. The amount of food within your borders controls both the rate at which your population grows and their overall level of Health.

## Food Sources

While food can come from a variety of farms, such as the Cytonursery, there are also several food resources that allow for the production of additional food units through tile improvements.

Tubers
Resilin
Chitin
Algae
Fruit
Earthling Settlement

Type | Tile Improvement

The **Earthling Settlement** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Earthling Settlement is essentially a space-based "village" of colonists who've decided to move from the relatively safer confines of the central settlement into the "wild west" of the unknown alien terrain.
Combat Rover

The **Combat Rover** is a unit in Civilization: Beyond Earth.

## Summary

The Combat Rover is a mobile attack platform, capable of both exploration and military campaigns. With a lack of ranged combat but a relatively high base strength, this unit is best used for early-game ground domination and rapid expansion. The Combat Rover is best paired with anti-air systems, as air units can easily overpower and destroy even large groups of Combat Rovers.

Unit description: *Melee Unit. Specializing in mobility, it excels in battlefield positioning, chasing down enemy units, reconnaissance, and exploration.*
Crashed Satellite

Type | Artifact

The **Crashed Satellites** are artifacts in the world of Beyond Earth.

## Summary

Crashed satellites are the remains of orbitals that have deorbited and crashed back to the planet. Once an expedition is completed on a tile containing this, the player might receive a large Science or Production increase.
Cruiser

The **Cruiser** is an upgrade to the Gunboat, unlocked once any Affinity reaches level 5. The upgrade brings +8 ranged strength at the cost of +80  Production.

## Summary

When upgrading from the Gunboat, the player gets to select one of the following perks: +20% combat strength against land units; or +20% combat strength against sea units.
Alternative Markets

**Alternative Markets** is an Industry virtue in Civilization: Beyond Earth.

## Summary

Labor Logistics  •  Central Planning  •  Standardized Architecture  •  Commoditization  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  **Alternative Markets**  •  Interdependence Network
**Tier Three**
Social Investment  •  Liquidity  •  Civic Duty  •  Magnasanti  •  Superior Engineering
Communications Array

Type | Wonder

The **Communications Array** is a wonder in the world of Beyond Earth.

## Summary

A communications device that is needed for a contact victory. This wonder is a large array of communications disks to facilitate contact with exo-system life.

## References

* Well of Souls

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  **Communications Array**  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Biowell

The **Biowell** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Biowell taps into the terrain of this new alien world to produce additional  Food,  Health, and  Culture. This is done through the use of various organisms and resources embedded into the alien soil, inaccessible but through this specialized well.
Apostle

The **Apostle** is a unit in Civilization: Beyond Earth.

## Summary

The last upgrade for a supremacy soldier is a Apostle. It can take even on raptor bugs and wolf beetles with ease. These units are your front line infantry unit. Use it with help from additional special infantry support (CNDR or CARV units), advanced artillery support (SABR or Executor units) or Mobile firepower (Ambassadors and Redeemers). Its counterparts are the Centurions(Purity) and the Marauders(Harmony).
Commoditization

**Commoditization** is an Industry virtue in Civilization: Beyond Earth.

## Summary

Labor Logistics  •  Central Planning  •  Standardized Architecture  •  **Commoditization**  •  Scalable Infrastructure
**Tier Two**
Investment  •  Entrepreneurial Spaceflight  •  Profiteering  •  Alternative Markets  •  Interdependence Network
**Tier Three**
Social Investment  •  Liquidity  •  Civic Duty  •  Magnasanti  •  Superior Engineering
Academy

The **Academy** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Academy is an educational institution created for the purpose of improving both technological and scientific yield within the colonization process. This tile improvement grants several status boosts that, if taken early, can give an early lead to scientific endeavors of a civilization, as well as boosting overall production through the various systems and improvements unlocked through such a lead.
Bytegeist

The **Bytegeist** is a wonder in the world of Beyond Earth.

## Summary

A collective machine consciousness capable of emotional and psychological growth. Produces a mixture of Culture and Science. Requires Swarm Intelligence.

## References

* Well of Souls

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  **Bytegeist**  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Lake

Type | Terrain

The **Lake** is a terrain type in the world of Beyond Earth.

## Summary

A lake is any body of water ten tiles or smaller in size that is completely surrounded by land tiles. Lakes are sources of fresh water, allowing construction of Farms on adjacent terrain. Only naval, air, hover or embarked Units may enter a lake tile.
Gunboat

The **Gunboat** is a unit in Civilization: Beyond Earth.

## Summary

The Gunboat is an pathetic ranged unit capable of dying from sea dragons in one turn. Because it has an extremely high ranged attack, it is best suited for combat at distance rather than direct naval warfare. Because the unit is sea based, it is highly extensible, and is capable of providing both coastal bombardment against enemy units and city defense bombardment to ease the process of invasion, capture, and suppression.

Unit description: *Ranged Unit. Uses ranged weaponry to attack enemies at sea, or bombard enemies on nearby coasts.*
Alien Adaptation

**Alien Adaptation** is a technology in Beyond Earth.

## Summary

Research into Alien Adaptation can lead to greater understanding of alien evolution and development, and can lead to greater understanding of alien life and advancement of human technology.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Alien Adaptation is a sub-technology of Alien Sciences.
Cognition

**Cognition** is a technology in Beyond Earth.

## Summary

Research into cognition allows for the better understanding of thought processes, leading to collaborative thought.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Cognition.

* Collaborative Thought
Gene Vault

The **Gene Vault** is a wonder in the world of Beyond Earth.

## Summary

A catalog of the genetic code for every organism on Old Earth. Used to accelerate agriculture and genetic engineering. Requires Genetic Mapping.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  **Gene Vault**  •  Holon Chamber  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower
Kavithan Protectorate

The **Kavithan Protectorate** is a civilization in the world of Beyond Earth.

## Summary

The Kavithan Protectorate is a unity faction representing South Asian countries, including India and Pakistan, and their vested interests. Because India and Pakistan are today the world's 2nd largest and 6th largest countries in terms of world population respectively, they comprise a very large part of humanity in sheer numbers, and as such have a large representation in the world of Beyond Earth. In fact, if based on current world populations, the countries covered by the Kavithan Protectorate would represent the largest population among the eight factions of Beyond Earth. It can be assumed that the Protectorate includes the other countries that comprise the modern South Asian Association for Regional Cooperation (SAARC), mirroring the others powers within Beyond Earth. The game assumes that the two giant nations of the sub-continent, India and Pakistan, both nuclear-capable powers today, have established a friendly relationship in the future.
The leadership of the Protectorate, manned by Kavitha Thakur, originates in an old title Thakur (ٹھاکر، ঠাকুর) found in Bangladesh, Pakistan, and both Northern and Southern India; and is therefore representative of the South Asian region under her stewardship in Beyond Earth. Kavitha's dialogue in Beyond Earth is typical of the predominant languages of South Asia, such the Hindu greeting "Namaste", and the dialogue "Jeetay Raho" which is common usage for elders with respect to subordinates in both Urdu and Hindi.
She also relies on the Urdu axiom "One and One make Eleven" (ایک اور ایک ہوتا گیارہ ہے) when under the "Deal" or "Demand" dialogue menus in Beyond Earth, implying the synergistic elements of cooperation, equivalent to the English expression "the sum of the whole is greater than the parts".
The Protectorate focuses on the Harmony affinity, mirroring the centuries old tradition of religious syncretism in South Asia.

## See also

* Civilization: Beyond Earth - The Prophet's Work
Fabrication

**Fabrication** is a technology in Beyond Earth.

## Summary

Fabrication is an industrial technology which allows for increased production and unified civilian production in the form of civil support.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Fabrication.

* Civil Support
Expeditions

Type | Terrain

The **Expeditions** are artifacts in the world of Beyond Earth.

## Summary

Expeditions are multi-turn projects deployed on an Artifact tile that produce a
special result upon completion. The player moves the Explorer Unit to an Artifact site on the map.

Once in place, the player activates the Expedition action for the Explorer Unit. The Explorer transforms into an Expedition and begins “working” its plot. This expedition will continue automatically each turn until the work is complete, you give the Explorer another order, or the expedition is overtaken by a hostile military unit.

When the Expedition is complete, the site disappears and the Explorer Unit loses an Expedition Module. The player receives a gameplay bonus based on the type of artifact site.
Geothermal Well

The **Geothermal Well** is a Tile Improvement in the world of Beyond Earth.

## Summary

The Geothermal Well is a power source that is based on the heat radiating upwards from geothermal sources. This heat is converted into energy through various catalysts, and is then transferred to settlements using various power transference systems.
Centurion

Tech Required | None

The **Centurion** is an upgrade to the Sentinel, unlocked at 11  Purity. The upgrade brings +24 combat strength at the cost of +70  Production.

## Summary

When upgrading from the Sentinel, the player gets to select one of the following perks:

* +1 Movement
* Automatically heal every turn (when not embarked)
Alien Sciences

**Alien Sciences** is a technology in Beyond Earth.

## Summary

Alien Sciences allows for the study of alien technologies and bio-genetic engineering of said technologies, and opens the door for further understanding of how the aliens function.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Sub-Technologies

The following technologies are sub-technologies to Alien Sciences.

* Alien Adaptation
* Alien Ecology
Bastion

The **Bastion** is an upgrade to the Carrier, unlocked at 10  Purity. The upgrade brings +18 combat strength and +1 aircraft capacity at the cost of +180  Production.

## Summary

When upgrading from the Carrier, the player gets to select one of the following perks: +20% combat strength for onboard aircraft; or +1 aircraft capacity (for a total of 3).
Buildings

The various **Buildings** in Civilization: Beyond Earth are designed specifically to impact and extend the various gameplay mechanics inherent in the game.

## Buildings

* Alien Preserve
* Alloy Foundry
* Augmentery
* Autoplant
* Biofactory
* Biofuel Plant
* Bioglass Furnace
* Bionics Lab
* Borehole
* CEL Cradle
* Clinic
* Cloning Plant
* Command Center
* Culper Lodge
* Cytonursery
* Defense Perimeter
* Feedsite Hub
* Field Reactor
* Gaian Well
* Gene Garden
* Gene Smelter
* Growlab
* Headquarters (also a Wonder)
* Holosuite
* Hypercore
* Institute
* Laboratory
* Launch Complex
* LEV Plant
* Mantle
* Mass Digester
* Microbial Mine
* Mind Stem
* Molecular Forge
* Nanopasture
* Neoplanetarium
* Network
* Neurolab
* Node Bank
* Observatory
* Old Earth Relic
* Optical Surgery
* Organ Printer
* Petrochemical Plant
* Pharmalab
* Progenitor Garden
* Recycler
* Repair Facility
* Rocket Battery
* Skycrane
* Spy Agency (also a Wonder)
* Surveillance Web
* Terra Vault
* Thorium Reactor
* Trade Depot
* Ultrasonic Fence
* Vivarium
* Water Refinery
* Xeno Sanctuary
* Xenofuel Plant
* Xenonursery
Climate Control

**Climate Control** is a technology in Beyond Earth.

## Summary

Understanding Climate Control can lead to an improvement in the standard of living as well as better food production and storage.

This technology has been seen in various videos, but has yet to be expanded upon or discussed. This section will be updated when more information is provided.

## Parent Technologies

Climate Control is a sub-technology of Terraforming.
4x Gaming

4x is a term used in Civilization style gaming, and represented perfectly with Civilization: Beyond Earth. The term 4x stands for **explore, expand, exploit, exterminate**, and is the driving factor behind the Civilization series.

## Explore

Exploring is a large part of any 4x game, allowing you to spread out and dominate the landscape. In Civilization, early exploration has always been important, as resources found at the beginning of a civilization's lifespan can affect the flow of the game, sometimes having drastic influences many centuries after the game began. Civilization: Beyond Earth will likely feature heavy exploration, as the developers have stated it will take place on an unknown terra, suggesting whoever explores the most and discovers resources earliest will have a definitive edge on the competition.

## Expand

Expanding is the natural follow-up to exploration. Expansion entails the creation of settlements far removed from the first in order to secure your territory and lay stake to resources and trade routes. This can be used to great effect to close off trade routes and sea passages from your enemies, forcing them to find different and often more dangerous, long routes.

## Exploit

The Exploit element in 4x is the way a player exploits the natural resources found during Exploration and Expansion to their war, construction, and settlement efforts.

## Exterminate

With so much expansion, you are bound to face war with your neighbors - this is what Exterminate is all about. Face off against your enemies with machines of war and destruction, and lay claim to the world that is rightfully yours!
Gift Economy

**Gift Economy** is a Prosperity virtue in Civilization: Beyond Earth.

## Summary

Frugality  •  Helping Hands  •  Homesteading  •  Workforce Initiative  •  Colony Initiative
**Tier Two**
Pathfinders  •  Pioneer Spirit  •  **Gift Economy**  •  Settler Clans  •  Mind Over Matter
**Tier Three**
Nature's Bounty  •  Joy From Variety  •  Hands Never Idle  •  Ecoscaping  •  Eudaimonia
Holon Chamber

The **Holon Chamber** is a wonder in the world of Beyond Earth.

## Summary

An experimental laboratory designed to probe deeper into the nature of matter and energy. Used to produce lots of Science. Requires Hyperconductors.

Headquarters  •  Spy Agency
**Wonders**
Ansible  •  Archimedes Lever  •  Armasail •  Bytegeist  •  Communications Array  •  Crawler  •  Cynosure  •  Daedalus Ladder  •  Deep Memory  •  Drone Sphere  •  Ectogenesis Pod  •  Gene Vault  •  **Holon Chamber**  •  Human Hive  •  Markov Eclipse  •  Mass Driver  •  Master Control  •  Memetwork  •  Nanothermite  •  New Terran Myth  •  Panopticon  •  Precog Project  •  Promethean Wonder  •  Quantum Computer  •  Resurrection Device  •  Stellar Codex  •  Tectonic Anvil  •  Xenodrome  •  Xenomalleum  •  Xenonova

**Projects**
Beacon  •  Emancipation Gate  •  Exodus Gate  •  Mind Flower