recursal/Fanatic-Fandom huggingface dataset:
Xarth

## Description

Xarth is a coastal port in the south and the oldest city in Loorou, Its closest neighbour being Orvain to the east. Being a seaport, Xarth is a vibrant hub of commerce and a connection for Loorou with the outside world. One of the most diverse cities in Loorou, you can find almost anything in Xarth. Almost.

Day in and out, shipments of goods arrive at and leave Xarth owing to its location and size. There is no defacto ruler of Xarth and it is instead governed by the machinations of the Counting House.

## City of Shrines

They say commerce runs like a river through the streets of Xarth. But so does belief. Every crossroads in Xarth has some small shrine or temple to some obscure godling or forgotten deity. And that is not to count the established religions whose grand temples and cathedrals dot the city. Knights Templar and Paladins of this or that religious order are a common sight roaming Xarth's winding streets as are priests in their variously coloured robes, wreathed in clouds of incense and attars. Chanting of prayers and choirs singing hymns compete with the hubbub of Xarth's markets to make up the background noise of the city.

No self-respecting Xartheen will begin the day without visiting their deity of choice to seek a blessing. The Xartheen contribute generously to their chosen religious orders, which makes the temples of Xarth an integral and influential part of the commercial fabric of the city. Holy blessings are freely traded for coin and a claim to religious power is considered as bankable as a valuable trading relationship.

Any religion, cult or holy order with any ambition to increase their standing in Loorou would consider Xarth the perfect city to begin in, given the ready access to followers and money.

## Factions Present

* Xarth is ruled from the shadows by the Counting House
* The Dreamers of He Who Was are based in Xarth
* In recent times, the Creed of the Clotted Pool has established itself in Xarth

## Notable Establishments

* Bloodwell, a temple of the Creed
* Big Wizard Group (BWG) Brew Sky: Towards the more upscale parts of the market lies BWG Brew Sky, a craft brewery known for it's slightly more experimental brews. Catering to the more refined palate of travelers to Xarth, the brewery has become a major hit among city folk and travelers alike, forcing them to think of rapid expansion plans.

## Notable NPCs

* Glowkindle: A kindly gnome who runs the BWG Brew Sky, although it is strongly suggested that there may be some hidden partners in his enterprise.
Flying Beavers

**Flying Beavers** is a beaver with two insect-like wings capable of flight.

## Lore

Flying Beavers are reported to live in Berks County. It's not strong enough to carry off a whole cow.

## Appearances

### Episode 6

Main article: Episode 6: Berks County

Flying Beavers were briefly mentioned in Episode 6 as a possible, though unlikely, culprit for cattle disappearances.
The Counting House

The Counting House, also known as the Coinhouse, is an old mercantile establishment started by a conglomerate of old merchant families from Xarth. The function of the Coinhouse is similar to that of a bank, although that is not their only mercantile interest. They offer storage of wealth, loans, safe transit of resources and goods. As such, the Counting House operates branches in Orvain and Cordonis. It is thought that Elphindale is currently too small to support a branch of the Counting House.

The Kilian Network is their closest rival, having moved their Great Tree from Xarth to Cordonis in the distant past. Both organisations keep a close watch on each other’s economic and political machinations.
Index of Everything

This is the Index of all the pages that have been created so far. We will keep maintaining this until it becomes too unwieldy.

## Locations

* Achelis Hill
* Cordonade Mountains
* Cordonis
* Elphindale
* The Lichfens
* Mirrormere
* Morrow
* Mynoar
* Narsh
* Neap
* Orvain
* Ruins of Kur-Dnaad
* Sol Tidiem
* Stormsedge Cliff
* Stormshield Mountains
* The Stormwood
* The Theocracy of Vidarr
* Xarth

## Factions

* Cabal's Eye
* Council of Loorou
* The Counting House
* The Creed of the Clotted Pool
* The Crimson Fists
* The Dreamers of He Who Was
* The Kilian Network
* MineCraft
* Ramblers
* Scrivener's Cabal
* The Shattered Remnant
* Sochet's Own
* Starfall Academy
* The Stormwardens
* The Sundered
* The Witchguard of Orvain

## Establishments

* The Arcaeum Orbis
* The Broken Spine
* Mayhew's Marvellous Menagerie
* The Sleeping Dragon
* The Sticky Dagger
* The Stone Dragon Inn
* The Tower of Sochet
* The Twelfth Arrow

## NPCs

* "Alex" S.1997
* Altai Skyhammer
* Aramel "Mel" Grumblegut
* The Blossoms of Orvain
* Flynngar the Craven
* Forneahilda "Hilda" Lightmaster
* Hafthor Kettergard
* Merriman Mayhew
* Orielle Lemontongue
* Duke Renfri Cordone III
* Sabelle of Orvain
* Scrivener Ashardelle

## Pantheon

* Dallgrim
* The Duality
* Kellvor of the Glade
* The One Tree
* Sochet
* Tinielle
* Trinity of Fire
* The Nine
* Vidarr

## Uncategorised Lore

* *The Ballad of Achelis Hill*
* Songdrakes

## Metagame and Mechanics

* Adventurers
* The Faction Metagame
* The Influx
Mirrormere

## Brief Description

Due west of Xarth lies the Mirrormere, a large sea centred around Sol Tidiem. As the name suggests, Mirrormere is unnaturally calm and still, undisturbed by wind or waves. Vessels traversing the Mirrormere therefore have to bring their own motive force with them- whether oars or a mage to create a wind where none exists.

The waters of the Mirrormere are crystal clear and sailors stopping over in Xarth can be relied upon to compete in telling fanciful tales of the fearsome creatures and wondrous sights they have seen within the depths. Youngsters signing on for their first voyages on the Mirrormere are commonly confined to their quarters or even physically chained to their ships to prevent them from jumping overboard, chasing some wondrous vision they have glimpsed far below.
Twelfth Arrow

## Brief Description

The Twelfth Arrow is an upmarket tavern and hostelry located in Orvain, overlooking the Newmarket Common. It has been owned by a couple of generations of the dragonborn Kelthriss family and is currently in the hands of Yfania Kelthriss, a female dragonborn of middle years. Her son Ardonel can usually be found behind the bar in the taproom.

The Twelfth Arrow is known to be one of the more respectable establishments of its kind in Orvain, attracting a clientele that is comfortably-off but not rich. It occupies a large three-storeyed structure which opens onto the Common Boulevard, with a stableyard behind the main building which opens onto a side road that leads towards the Knacker's Yard district. It has a large taproom that is frequented by Orvain locals, as well as a number of comfortable rooms in the upper storeys. There is also a bathhouse and laundry adjoining the stableyard.

## Facilities

The taproom at the Arrow is usually packed of an evening, being a favourite haunt of the residents of Orvain as well as the various visitors to Orvain who are staying in the rooms above. It is a large but warm room, paneled with patterned wood on the floors and the walls. There are long trestle tables where most locals sit. There is a tradition at the Arrow (mostly only kept by locals) that you take whichever seat is available at one of the trestle tables, squeezing in where there is room. Groups only sit together if they come in early enough - otherwise, you drink and eat with whoever it is your fortune to be seated next to.

Ale at the Arrow is served by the 'arm' - a curious measure unique to the Arrow, which is a full stein about the width of a saucer, and as tall as the length of a human forearm.

The taproom also has a few private booths that can be rented by the hour, where more private business can be conducted away from prying ears.

The boarding rooms at the Arrow are generally well appointed and kept meticulously clean, making it the establishment of choice for any visitors to Orvain who are not starved for coin. The Arrow has smaller rooms for one or two people, larger bunkrooms for larger groups who don't mind bunking together, as well as a couple of larger suites on the top floor.

The stables at the rear of the Arrow are not extensive, but are once again well equipped and the stablehands will take good care of any horseflesh entrusted to them. There is also a bathhouse across the stableyard from the stables, as well as a laundry.

## Rates

The rates charged at the Twelfth Arrow are listed below

## Developments

### Influx Week 2

* Flynngar summons a group of disparate adventurers to the Twelfth Arrow, to take on a mission for him. They meet in the taproom and then once Flynngar arrives, meet with him and Brother Witsel of the Creed of the Clotted Pool in a private booth. The party stays the night in the Twelfth Arrow and then leaves Orvain the next morning
The Lands of Loorou Wiki

**Welcome to the The Lands of Loorou Wiki!**
This is a wiki for the Lands of Loorou Campaign Setting, a persistent setting within which (currently) D&D 5E games will be run in Bangalore. This is the setting of the Faction Metagame and the Influx.

Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Please however ensure that you add a link to whatever you create to the Index of Everything.

In the meantime however, perhaps you would want to visit a few of the pages that have already been created? You could visit locations like the town of Elphindale or the city of Orvain. Maybe you have need of the kind of assistance that mercenary bands like the Sundered or the Crimson Fists can provide. Or maybe you seek after obscure knowledge of the kind that is hoarded at Starfall Academy or the Arcaeum Orbis.

If you want to flip through everything that's been created so far, visit the Index of Everything.

There are fortunes to be made and legends to be written in the Lands of Loorou.

Your destiny awaits!

The SunderedPlaceholderThe Faction MetagameElphindaleDuke Renfri Cordone IIIStarfall Academy

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
"Alex" S.1997

Alex is a Warforged Artificer who founded MineCraft, after discovering large deposits of Dragonshard in Mynoar

Alex is well known in Loorou for revitalising Mynoar by discovering the Dragonshard deposits and being the owner of MineCraft

Alex, like most Warforged, is from Narsh

Alex goes for drinks at The Sleeping Dragon at the end of every week,

Alex celebrates the anniversary of founding of MineCraft by paying for all his employees' first drink every year

Alex is cheerful and always up for a chat, especially about any new Magic Item Alex is working on, although Alex never talks about his past in Narsh

Alex is the only Warforged in Loorou who has a serial number below 3000, and even most far travellers haven't seen one Below 2000
Thon'e

Asu'rem. Alto Arúspice

## ***Introducción***

Los elphaw-thon’e o simplemente elfos solares son una ramificación de altos elfos centraron en la manipulación y control del astro rey conocido como Thon algún tiempo después del ciclo qué comenzó, conocido como “corona eterna”, llamaradas constantes hacia el planeta, con el fin de erradicar toda vida.

Tras el cataclismo, un grupo de altos elfos decidieron centrarse en reducir el enorme poder qué los dioses habían imbuido en el orbe solar para así equilibrar el ciclo entre Thon y Moanh, para así devolver la estabilidad al mundo qué les vio crecer.

## ***Historia***

Los Su’rei (altos elfos), abandonaron toda adoración hacia los antiguos dioses, renegaron de ellos por su abandono e intento de exterminio, intento fallido, qué a los dioses les costó caro.

Sin el sustento qué los elphaw les proveían a los dioses, estos quedaron relegados y encerrados en sus respectivos salones, sin la posibilidad de intervenir en el mundo hasta la llegada de los hiborios.

Durante estos miles de años de exilio celestial, los elphaw, sin la constante tutela de los dioses quedaron solos en un mundo decrépito, actuaron de la mejor forma qué se les había enseñado. Como arquitectos.

Se hicieron dos grandes grupos de taumaturgos, estos, serían los encargados de controlar, regular y manipular las energías de los orbes para evitar qué volvieran a suceder catástrofes parecidas, evitar qué otros seres pudiesen manipular los orbes y emplearlos como armas de exterminio y mucho más importante, fortalecer los resguardos qué protegían estos orbes de magia para evitar qué la magia caótica hiciese mella.

Cada grupo se colocó en las antípodas del contrario, cuando Thon estuviese en el cenit en una parte del mundo, Moanh estaría en el cenit del otro lado.

Y así permanecieron durante siglos.

Las energías de Thon empezaron a transformar, a alterar los cuerpos de los Su’rei qué se habían comprometido con la causa de restaurar el equilibrio.

Sus pieles se tornaron oscuras, tostadas con la luz de la qué imbuyen sus cuerpos. Sus cabellos se danzaban entre tonalidades azabache y rubio oscuro.

//En construcción.
The Pit

The Paracombat Investigation Theatre, or the Pit, is an underground research facility based in the catacombs spread underneath Orvain. It is funded by the researchers of the Arcaeum and their grants and through sponsors that pay for the privilege of observing the 'experiments'.

## The Pit

### Inhabitants

Gamemaster Vyom

 The pit is a 100 ft diameter arena with walls that are 40ft high. The top 10ft has a viewing gallery with various protections, both physical and magical, against harmful effects. This gallery, that surrounds the arena, serves as a safe distance from where to observe the combat.

### Purpose

The purpose of the Pit is to research the various beasts and creatures found in through Loorou, to observe and collate biological information, formulate tactical treatises and perform other experiments under the eye of the Arcaeum Orbis. Occasionally, combatants from the Witchguard will test out their new equipment at the Pit.

On occasion, sponsors who wish to provide their support to researchers will hire mercenaries and adventurers as well-paid research assistants. There are sponsors who will sometimes demand an issue be solved by right of combat - at which point a tourney is declared. The sponsor of the winning team is considered, by law, to be the winner in the argument.

It must be noted that a tourney can only be declared with the express permission of Scrivener's Cabal.

### Management

The Pit is run by Rector Param Vere. He oversees the day-to-day running and safety of the Pit and considers it his pride and joy. He is backed up by a team of clerics, healers, caretakers, animal wranglers and other specialists to ensure that the Pit remains accident-free.

### How to participate in an experiment

Usually, a series of job notices are posted out into Orvain's numerous establishments for individuals that would like to participate in the day's work in the Pit.

Adventurers are allowed to bring their weapons and abilities to bear upon the task at hand. Some experiments have multiple callers and will require adventurers to pass a test.

Combat in the pit is carefully monitored to be under optimal test conditions. As such, the safety of the creatures and the combatants is of the highest priority. Adventurers are allowed throw down their weapons, which will result in teams of caretakers reining in the creatures and ending the experiment. This usually results in non-payment, but medical care and attention is provided.

### Rules of the Pit

As per law, the Pit has a few rules that are enforced

* No fighting outside the pit in the research area.
* No killing is allowed, even if the monster is lethal - the caretakers will ensure that both adventurers and parties do not overdo it.
* Adventurers are privy to research results based on the particular researcher's discretion
* External researchers may be allowed, but under prior permission of the Rector.
Fiora Blackstone

### Character Backstory

This fire genasi was transported through a strange planar shift after an explosion of uncontrolled power set fire to an entire village. With the help of local priests she was able to help save the towns people and hailed as a hero. Shunned by most for her strange appearance and feared by many for the powerful fire she wielded she took to the holy path like a moth to a flame....so to speak. She seeks only to bring more people into the worship of the God of light and fire the holy trinity of fire lead by Brokk, with his brothers Sindri and Tyrr

### Feats and Adventures

* Participated in Ruby in the Rough where she lead the party to some disasters through bring enticed into danger by giant flames.
* Also fascinated by an Arracokra player believing her to be a blessed soul that flies close to the sun and so should be part of her cult...er order
* Wasted time trying to preach scriptures to the "dark one" Daruul a half orc barbarian interested only in blood guts and glory
* Involved in a massive brawl where the group helped steal back the ruby from another party. Stealthy magic missile bombing the lookout was a clutch move as was blessing a member of the party

### Current Inventory

Custom holy symbol forged to represent the gods

### Character Sheets

<add links your level 3 and level 5 character sheets here from Gsheets>
The Sleeping Dragon

The Sleeping Dragon is a Bar and Inn, is owned and run by Aramel "Mel" Grumblegut, the establishment has been passed down the generations of the Grumblegut family

The Sleeping Dragon used to be a small establishment with a couple of rooms for travellers passing by, but has grown in size ever since MineCraft was founded and all of its employees became frequent patrons, and many of whom rent rooms here for months while working, and the Inn even has Luxurious Rooms for Officials who come for business with MineCraft every now and then

The Sleeping Dragon is the first thing anyone sees when entering Mynoar

The Sleeping Dragon is known for it's homebrewed drink called Dragon's Yawn
Ramblers

### Government Type

Marauders :Marauder societies have no unified government. They are typically nomadic, preferring life on the seas or the steppes, and prone to infighting. They subsist on raiding each other and settled societies. Leadership is fleeting in these societies. The rare times when a Great Khan has united the tribes, has spelled massive geopolitical changes in the Lands of Lourou.

### Government Subtype

Assembly of Clans :A militaristic form of democracy, where all free clan warriors can make their voices heard.

### Culture

Warrior Culture :This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.

### Principles

Egalitarian :Any society that does not embrace equality between its members - where an individual can rise to any position with enough hard work - is not only deeply unfair, but ultimately counterproductive.

## Faction Resources

### Location

Varied: Clans have locations throughout Loorou. Largest Caravan travels between the four regions
Sol Tidiem (The Isles of Memory)

video File:Placeholder
This is a place for DMs to dump all the lore and worldbuilding ideas that their players completely ignored, bounced off hard, or just destroyed without ever interacting with. Or just the half-assed ones that don’t fit anywhere else and they don’t know what to do with. Drop them all in one place and let’s see what happens!

## Description

The Isles of Memory are a strange place, source of myth, legend and endless speculation and really, nothing much else. They neither buy nor sell any trade goods, meaning no trading ships ever call there. None of the natives of the Isles appear to have any interest in visiting the mainland, and only lone adventurers or small parties of warriors appear show any inclination to visit the Isles themselves. Of those that do, the vast majority never return - their fates unknown. Those that do return appear subtly changed, but not in a manner that anyone can pinpoint, and they refuse to speak of their time and experiences on Sol Tidiem.

Spoopy!

## Common Knowledge

Write the second section of your page here.
Tower of Sochet

## Brief Description

The Tower of Sochet is a short, squat tower in the southwestern verges of the Stormwood. It is about a day's travel northeast of Stormsedge Cliff and can be seen from Stormsedge on clear days. It is currently (as of Influx Week 1) occupied by Sochet and his faction, Sochet's Own.

## Notable NPCs

* Sochet
* Although they aren't NPCs, the members of Sochet's Own also occupy the tower

## Developments

### Influx Week 1

* An adventuring party was able to enter the tower and free Sochet from his centuries-long imprisonment. He recruited them to his service, naming them Sochet's Own. He wants to find out who was responsible for his imprisonment and exact revenge.
Branch

**Branch** is a cameraman and Snake Lord on the Hill Horrors team. It is unknown if Branch is his real name or not.

## Physical Description

Branch is a short caucasian man of average weight. He is sometimes seen wearing bandages from the numerous injuries he has received working on the Hill Horrors team. It is unknown what his voice sounds like, as he is never mic'd and all his dialogue is shown though on-screen subtitles.

### Snake Lord

In Snake Lord form, snakes are seen pouring out of his clothes, presumably emerging from his veins. While in this form, his voice is so loud he can be heard from Hatchet and Oak's mics.

## Personality

Branch is usually seen afraid or protesting some action of Hatchet's or Oak's. He is often the most level-headed and sensible of the trio, but the most often ignored. The fact that he perseveres despite his obvious fear in most situations indicates a hidden bravery.

## History

Branch joined the Hill Horrors team after the previous cameraman quit for unknown reasons. During Episode 1, he sustained visible injury to his head, arms, and legs. These injuries are on full display in Episode 2 and gone by Episode 3. During Episode 4, he became a Snake Lord.
The Creed of the Clotted Pool

A recent phenomenon, the Creed of the Clotted Pool has established itself in Xarth and is rapidly expanding. For those that can stomach its fascination with blood, pain and ritual sacrifice, the Creed (members of which are commonly and pejoratively referred to as 'Bleeders' or 'Leeches') offers newly-acquired riches and vast power.

Strangely, the Creed does not appear to worship a particular deity, instead offering their prayers to the pools of blood that their temples are centred on, and which are filled with the offerings of blood made by followers from livestock, and from their own bodies. It is said that the Clotted Pool returns any offering sevenfold.

## The Bloodwell

This building in the heart of Xarth was originally an imposing and ornate bathhouse that had been abandoned and fallen into disrepair. The Creed has occupied and repurposed the building and it is now the nerve centre of their activities. The original structure made of large blocks of variously coloured granite mostly remains intact, while the Creed has commenced restoring it and adding decorative fixtures, including massive main doors of beaten rose gold.

The baths within the Bloodwell have been converted into pools to collect offerings of blood from the followers of the Creed, which the followers then offer prayers to.

The Creed does not appear to be secretive; the doors of the Bloodwell are open day and night, admitting a steady stream of followers as well the occasional curious gawker who is mostly left alone.

The large public commons behind the Bloodwell has been taken over by the tents and campfires of the Unshorn.

## Clergy/NPCs

### Brother Witsel

Brother Witsel and his band of Unshorn are currently (as of Influx Week 2) operating around Orvain. He is a cadaverously thin human or half-elf, with a serious face etched with prominent wrinkles, and a deep, sonorous voice. He travels with a group of Unshorn, whose number he tries to add to with recruits from during his travels.

Brother Witsel does not appear to eat, instead distributing leeches to his Unshorn followers, which he then collects back and drains into his own mouth. He does not do this obviously or ostentatiously, but does not bother to hide it either. His Unshorn follow his commands without question, seemingly also beyond any instinct of self-preservation.

An indicative statblock for Brother Witsel is below.

## The Unshorn

Referred to unflatteringly as the Unwashed, the Unshorn are the Bleeder militia. What they lack in discipline, equipment or training, they make up for in fervour and their sheer numbers. They are named after their hair, which is worn long and open and is dipped into the pools of blood in the Bloodwell for blessing, giving the Unshorn a unique... aroma.

An indicative statblock for the Unshorn is below.

## Developments

### Influx Week 2

* Brother Witsel and a company of Unshorn accompany Flynngar the Craven and a group of adventurers to find the ruins of the Hidden Academy and the remains of the Shattered Remnant
* When the ruins are found, Brother Witsel and the Unshorn attack the adventurers but are defeated
Amadeus Vesper VII

## Bio

The current Head of Starfall, Amadeus Vesper VII seems to
have appeared out of nowhere. Yet is respected by all of Starfall. A lover of
the fine arts and equipped with an impeccable sense of fashion. He seems to find himself at home at even the highest of events Yet to his enemies, he is referred
to as the “The Unrelenting Storm” leaving a path of destruction, pain and misery
along his wake. The town of **Whaelrdrake** was but one of the few known settlements that
had the misfortune to be in the vicinity before being wiped off the map. Further proof that the might of Starfall isn't just the ramblings of Drunkards and Madmen[1]
Hafthor Kettergard

Hafthor, along with his wife Nyla, owns the Stone Dragon Inn at Stormsedge Cliff. He is a youthful, bald dwarf with a long black beard. He is quite slim, suggesting that he is certainly no warrior. He is generally welcoming of travelers although seasoned adventurers may be able to sense that he is new to the business of being an innkeeper.

The Stone Dragon doesn't see travelers too frequently - it mainly services some of the hardy folk who eke out a living from the Stormwood, and the occasional group of adventurers venturing into the Stormwood to seek their fortunes. So he is extremely welcoming and chatty whenever any travelers visit.
The Alaskan Snowstorm Theory

The Alaskan Snowstorm Theory is the second episode of Season 1 of "The Lads of Denver, Colorado". Alasie Qimmiq is the centeal character.

## Synopsis

A massive snowstorm hits the Denver Area, and the Lads deal with it in their own little ways.

## Plot Summary

A large snowstorm has been hitting Denver. Brodie and Mara have gone off to work, while everyone else is still at the house. Alasie emerges from her room after finishing a medical school project. She goes downstairs to make some tea, and Emilie comes down too, looking for apple juice for Jayme. While making her tea, Alasie thinks about her family in Iqaluit, Canada. She leaves the house and goes outside to the snow. She starts to build up a snowfort, then gets hit in the forehead by Miles with a snowball. They proceed to have a snowball fight, and Dany and  Cameron join the fight on Miles' and Alasie's side. Afterwards, they all return inside, make hot chocolate, and watch Star Wars.
Big Trouble in Maraville

'Big Trouble in Maraville" is the fourth episode of Season 1 of "The Lads of Denver, Colorado". Mara MacKenzie is the central character.

## Synopsis

Mara deals with a small animal making its' presence known.

## Plot Summary

Mara is making dinner while everyone else is in their rooms. She hears some odd noise from outside, and when she goes to investigate, she comes upon a cat near the door. The cat, upon seeing her, freaks and runs off. Mara goes to chase it, but is too slow due to her knee brace. After a few days of the cat showing up at her doorstep, Mara begins leaving a can of tuna outside. Brodie and the others are confused at her antics, but say nothing. Soon enough, she gets the cat to eat from her hand, and brings it into the house. She keeps it in her room, leaving a litter box, water bowl, and food for it when she’s not around. After some time, Brodie happens upon it, and talks to her about it. She introduces the cat to the rest of the house, and everyone decides on the cat’s name, which is Oat (given it’s brown and white coat).
The Jasmines of Orvain

The Jasmines of Orvain are what the commonfolk of the Lands call the four daughters of Scrivener Ashardelle of Orvain. They are named so for their legendary beauty, and also for the jasmine flowers that fill the woods surrounding Orvain and the markets within it.

## The Jasmines

From oldest to youngest, the Jasmines are listed below.

* The White Jasmine, Sabelle of Orvain, a powerful druidess and wife of Duke Renfri Cordone III, currently in Cordonis
* The Yellow Jasmine, Yvaine, a traveling minstrel who is famous throughout the lands. She is known to perform from time to time at Mayhew's Menagerie
* The Blue Jasmine, [name and description]
* The Black Jasmine, [name], an adventurer and explorer, whereabouts currently unknown
Cameron Lee

```
Cameron Lee is the son of Marcus and Marie Rose Lee and a main protagonist of the series.

```

## History

### Early Life

Cameron Austin Lee was born on August 17th in 2001 to Marcus Lee and Marie Rose Lee. He grew up in Tuscaloosa, Alabama.

### His Parents' Murder and Adoption by The MacKenzies

When Cameron was 10, burglars broke into the Lee's House. His parents hid him in their room. The burglars found his parents and murdered them, but not before his father could call the Police. Cameron was traumatized by the ordeal, dealing with PTSD and anxiety for the rest of his life. Cameron was given over to foster care, and a home was quickly found for him: The MacKenzie Family in Denver, Colorado. He was warmly welcomed into the MacKenzie Family, and the oldest MacKenzie siblings, Mara and Brodie, became his legal guardians when they turned 18. In 2015, Crissy and Hamish Mackenzie moved back to Scotland, and Brodie and Mara remained owners of the House. Cameron was the first (technically) to move in to the Group House. He started college at UC Boulder in 2019.

## In The Series

### Auld Lang Syne

Cameron is shown smoothing back his hair and sitting beside  Cooper, joking together. He stays at the house when everyone else is dispersing and leaving. Mara had him go out and buy ingredients for the dinner later on, and eats with his housemates and watches "Die Hard" with them later.

### The Alaskan Snowstorm Theory

Cameron partakes in the snowball fight on Alasie's team against Miles and  Daniella.

### Cooper Hits The Fan

Cooper comes to Cameron for advice on how to deal with Lark Newton. Cameron protests slightly, but helps while also playing video games.

## Personality

Cameron is usually a quiet and lonely kid. He possesses a strong work ethic and intelligent mind. The trauma he had suffered at age 10 still stays around with him, and he often reacts with anger when someone tries to talk to him about it. He suffers from PTSD and anxiety attacks, but he insists on never taking medication for it.

## Appearance

Cameron has brilliant ginger hair. There is a single grey hair, and several grey stress hairs on his sides. His skin is well tanned. He's the second tallest, at 6"1 (Cooper is the tallest at 6"2).

## Relationships

### Close Family

* ​
Parents
* Mara/Brodie MacKenzie
* MacKenzie Family

Cameron was adored by his parents, and he was understandably traumatized by their deaths. He keeps a picture of them on his bedside table and often looks at it with sadness and love.

​

### Group Home Residents

* ​
Cooper Jacobs
* Miles Edwards
* Danny Wolfe
* Alasie Qimmiq
* Emilie Thomas/Jayme Thomas

Cameron and Cooper struck up a good friendship after moving in. They often joke around and play video games together.

​
Cooper Hits The Fan

"Cooper Hits The Fan" is the third episode of Season 1 of "The Lads of Denver, Colorado". Cooper Jacobs is the central character.

## Synopsis

Cooper lands himself into some hot water.

## Plot Summary

Cooper is preparing to leave for college. He goes downstairs and sees Brodie, before leaving. At school, he's with his friend Mason when he accidently runs into a girl named Lark Newton, spilling her coffee on her. She swears he'll regret that. Cooper returns home and see Cameron, and they begin formulating a plan to get Lark to forgive him. Cooper ends up using Mara and Brodie's connections to get Lark onto the field of Empower Field, where she mets several Broncos players. As Cooper and Lark are leaving, Cooper proposes to lark to be his girlfriend, and she accepts.

## Facts

* Cooper will be getting a girlfriend in Episode 3.
Villager

The Villager is apart of the town faction. It is classed as Town Crowd

## Abilities(Active)

* The villager may select a target, if villager is lynched, or with The Last Will House Rule, die any other way, you guilt your target, giving them a negative vote that lasts until the end of the game.

## Strategies

A villager won't seem like much, but could decide the vote in the endgame. Villagers tend to claim early on and when provoked, they should guilt and push their nominator (unless proven they are confirmed)

## Trivia

* At this current time, the Villager is the only card classified as Town Crowd
Direwolf - The Game Wiki

**Welcome to Direwolf!**
Dirwolf is an online social deduction game where to main goal is to be the last faction standing, or complete your assigned task successfully. There are three main factions, the town; who has to eliminate any threat to their existence, the wolves; who want to eradicate the town entirely, and the chaos faction; who want to successfully complete their hidden task, no one knows what anybodies roles are at the start of the game, so you have to use skill and deduction, along side your special power you get with your card to support your faction!

## Beginner Guides

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
The Bard

## Bard

There once was a bard, who...

The bard is apart of the town support faction, the bard's ability allows him to narrate the night time actions targeted towards him.

"The bard was scared stiff, as the wolves growled and sniffed..."

## Abilities (passive)

The bard is a very unique card, His ability to narrate actions could confirm or disprove other claims. Say a gremlin[add link soon] was to visit the bard, the town is now aware of the gremlin's presence.

This ability will only be triggered when targeted by an active ability

The actions will be announced during the morning phase

## Trivia

* The bard's tales will usually rhyme as if he is singing a song
Roles

This is the list of the current roles in the game

A role is a given to you at the start of the game.Which role you receive is dependent on the role list and RNG .Offerings can make it more likely that you get a certain role.

## List of roles

### Town roles

#### Town Defender

* Bodyguard
* Captain
* Diseased
* Guardian
* Shaman
* Shieldmaiden
* Watchman
* Witch of Light

#### Town Investigator

* Admiral
* Mentalist
* Oracle
* Sage
* Scout
* Seer
* Torturer
* Witch of Envy

#### Town Survivor

* Bruiser
* Fisherman
* Ignoble
* Lycan
* Patron
* Prince
* Witch of Blood
* Woodsman

#### Town Attacker

* Assassin
* Barbarian
* Berserker
* Exile
* Hunter
* Kitsune
* Ronin
* Witch of the Moon

#### Town Support

* Apprentice
* Bard
* Carpenter
* Fence
* Hermit
* Raven
* Templar
* Troublemaker

#### Town Special

* Cleric
* Draketamer
* Karura
* Traveller

### Wolves

#### Wolf Attacker

* Direwolf
* Imp
* Incubus
* Minotar
* Oni
* Selkie
* Wendigo
* Werebat
* Werewolf
* Wolf cub
* Wukong

#### Wolf Support

* Ashling
* Baroness
* Concubine
* Countess
* Gremlin
* Hollow Husk
* Poppet
* Scylla
* Toothfairy

### Chaos

#### Chaos Attacker

* Blood Oak
* Jester
* Krampus
* Plague Lord
* Pumpkin King
* Skinflayer
* Wildling

#### Chaos Support

* Changeling
* Dark Twin
* Ghast
* Landlord
* Reaper
* Riding Hood
* Troll
* Usurper

## Trivia

* The nightmare is a role that has not been released and has been found in the code of the game. It will cause wolves to get an extra kill if a night action has been used on it
Sherman Peabody

Sherman Peabody is the main Protagonist from Mr.Peabody and Sherman.

### Shows

The Mr. Peabody & Sherman Show (Netflix Series)The Adventures of Rocky and Bullwinkle (cameo)

### Goal

To fix a rip in the space-time continuum (succeeded)

### Family

Unnamed ParentsMr. Peabody (adoptive father)

### Family

Unnamed ParentsMr. Peabody (adoptive father)

### Allies

Peter Pan, Melody, Mr.Peabody, Penny Peterson, Tinkerbell, Periwinkle, Lewis Robinson, The historical figures

### Enemies

Ay, Ms. Grunion, Penny (formerly), King Tut

### Quote

If being a dog means you're like Mr. Peabody, who never turns his back on you and who's always there to pick you up when you fall and loves you no matter how many times you mess up; if that's what it means to be a dog, then yeah! I'M A DOG, TOO!'”―Sherman
Assassin

The assassin is a part of the town faction.They are classed as a Town Attacker

## Abilities(Active)

* The assassin can target someone once per game in the night phase.This attack will count as a werewolf attack.

## Strategies

An assassin is a powerful card that can win the game in the long run, however, assassin is also a target for any Threat to town. So try to be discrete playing as assassin, either try lying about your claim or claiming a different Town Attacker to divert attention.

## Trivia

* The assassin is able to kill roles that could only be attacked by wolf or chaos alike, take for example,the Ghast[link here].
The Boy

**The Boy** is a cryptid that appears as a harmless cute wooden cutout of a small child.

## Lore

The Boy is capable of self-propulsion despite not being able to move any limbs. He also seems to be capable of teleporting, as the Hill Horrors team is incapable of disposing of him.

Once The Boy was welcomed into the Hill Horrors team's Headquarters, he latched onto it and refused to leave. Eventually he seeped into the minds of Hatchet and Branch and they began to hear ritual chanting of "THE BOY, THE BOY, THE BOY" over and over. The Boy is ultimately harmless, however, so the team has done nothing to get rid of him since they determined by reading an old tome that he could not be dismissed.
Brodie MacKenzie

Crissy MacKenzie (mother) Mara MacKenzie (twin sister) Hamish MacKenzie (younger brother)

### Residence

Denver, Colorado, U.S.A (current)
 Stirling, Scotland (former)

## Physical Information

### Height

5"11

Brodie MacKenzie is the oldest son of Andrew and Crissy MacKenzie and a protagonist of the series.

## History

### Early Life

Brodie Angus MacKenzie was born on November 16 in 1997 to Crissy and Andrew MacKenzie in Stirling, Scotland. He is the oldest son, but the middle child, as his twin sister Mara was born 5 minutes before him. Brodie and his family lived in Sterling, Scotland for the first few years of his life. His father was a store clerk while her mother was a waitress in a restaurant. In 2009, the MacKenzie family moved to the United States, and in 2011, the family took in a foster kid named Cameron Lee. His father passed away in 2013. Brodie graduated from high school in 2015 alongside Mara, and they both took up a scholarship offer to study physical therapy in Denver, the city they moved to in 2009.

### The Start of The Group Home

in 2016, a year after Mara and Brodie turned 18, Crissy and Hamish moved back to Scotland, leaving Brodie and Mara as owners of the family's house. Soon after, they started sending out offers to let any college and foster kids live in their house for free. The first to move in was model Emilie Thomas, who was struggling for work at the time, but soon found work. The latest resident of the House is Miles Edwards, who moved in to be with his girlfriend, Daniella Wolfe.

## In The Series

### Auld Lang Syne

Brodie and Mara have been running the Group House for 3 years. They begin with present opening, then he helps Mara with dinner. He eats with everyone and watches "Die Hard" with them.

### The Alaskan Snowstorm Theory

Brodie is mentioned as having gone to work before the snowstorm hit.

## Personality

Brodie's similar to his sister Mara in personality. He's a warm and caring dude, but can be stubborn, callous, and impatient. He's also pretty chill and is often who everyone goes to with problems.

## Appearance

Brodie looks like his sister with a similar face and similar build. He has short cut, choppy pale grey hair with slightly darker streaks. His skin is pale like his sister's.

## Relationships

### Close Family

* ​
​

### Group Home Residents

* ​
​
Penny Peterson

Penny Peterson is the Daughter of Patty and Paul Peterson from Mr.Peabody and Sherman.

## Penny Peterson

### Goal

Marry King Tut (formerly).Apologize to Sherman and help him and Mr. Peabody fix a rip in the space-time continuum (both succeeded).

### Family

Paul Peterson (father)Patty Peterson (mother)

### Family

Paul Peterson (father)Patty Peterson (mother)

### Allies

Peter Pan, Melody, Mr.Peabody, Sherman, Tinkerbell, Periwinkle, Lewis Robinson, The historic figures, King Tut (briefly)

### Enemies

Sherman (formerly), Ms. Grunion, Ay, King Tut (ex-boyfriend)

### Quote

“I'm not Penny anymore. Now, I'm Princess Hatshepsut, precious flower of the Nile.”―Penny in Ancient Egypt[src]
Cooper Jacobs

Cooper Jacobs

Cooper Jacobs is the son of Corey and Lilian Jacobs, and a main protaganist of the series.

## History

### Early Life

Cooper Dominic Jacobs was born on March 13th, 1996 to Corey Jacobs and Lilian Frost-Jacobs. Lilian was a university professor while Corey was a police officer. Cooper grew up with his twin sisters Erica and Zoe in Appleton, Wisconsin. He played high school football as a running back, and put up some fairly good figures.

### University Life

Cooper graduated from high school in 2014. He took a year off before receiving an offer to study geology at UC Denver. He moved to Denver in the spring of 2015. He heard about  Mara and Brodie MacKenzie in 2018 and moved into the Group House in early 2019.

## In The Series

### Auld Lang Syne

Cooper is first seen laughing with  Cameron, and later drives out to Boulder to see some friends. He eats with the group house members later on.

### The Alaskan Snowstorm Theory

Cooper watches  Alasie, Cameron,  Dany, and  Miles have a snowball fight with Emilie.

### Cooper Hits The Fan

Cooper is the central character in Episode 3.

## Personality

Cooper is cool, calm, and collected. He comes off as a pretty chill and mellow dude. He's a sweet guy too, and a loyal and trusting friend.That being said, Cooper does also have a mischievious side to him, which comes out often, getting him into trouble.

## Appearance

Cooper is the tallest of the Group House at 6 foot, 2 inches (beating out Cameron by one inch). He has fluffy chocolate brown hair with slightly darker roots, and shaves the sides so the top is the only fluff. He has lightly tanned skin with pale golden eyes.

## Relationships

### Close Family

* ​
Parents
* Sisters
* Lark Newton

Cooper was very much loved by his mother, and he calls her every Saturday. Cooper isn't as close to his father as he is to his mother, but he does miss him.

Cooper isn't very close to his sisters, but he does miss them.

Cooper's new girlfriend.

​

### Group Home Residents

* ​
Mara/Brodie MacKenzie
* Emilie/Jayme Thomas
* Cameron Lee
* Miles Edwards
* Daniella Wolfe
* Alasie Qimmiq
​

## Trivia

* As he lived near Green Bay for much of his life, Cooper is a fan of the Green Bay Packers NFL Team.
Periwinkle

### Allies

Peter Pan, Melody, Mr.Peabody, Sherman, Penny Peterson, Lewis Robinson, Tinkerbell, Rosetta, Fawn, Iridessa, Silvermist, Vidia, Clank, Bobble, Zarina, Sled, Gliss, Spike

### Powers

Cryokinesis and FrigiokinesisFlightImmunity and resistance to extreme cold and freezing temperaturesControl over ice and snow, frost and sleet, hail and coldCreation and control over snowfalls, snowstorms, hailstorms or minor blizzards
Poppet

The Poppet is a part of the wolf faction.It is classed as a wolf support

## Abilities(Active)

* The poppet can choose someone to tether their soul to
* If the Poppet is lynched the person who the Poppet has tethered their soul to will also be lynched

## Strategies

The Poppet is very similar to a jester in as they want to be lynched, but don't make it your number one priority to be lynched as the wolf team still loses a team member.

## Trivia

* As the Poppets kill counts as a lynch this will not cause a prince to be killed and will cause a jest to win(Note that the jest still wins even if not nominated but wont kill if they werent nominated)
Traveller

The traveller is a town special role that is unique in the fact that at the beginning of the game he is immediately revealed to the town

## Abilities (passive)

* The traveller is immediately revealed at the beginning of the game

## Stratagies

Although the traveller it self is not very useful it is very popularily used by oracles or mentalists to lower the possibilities of fake claims
Lewis Robinson

Lewis Robinson is the main Protagonist from Meet the Robinsons.

### Goal

To be adopted and become a successful inventor Meet his biological mother again (formerly)Be adopted (succeeded).Defeat DOR-15/"Doris" (succeeded).

### Family

Unnamed biological motherBud Robinson (adoptive father)Lucille Robinson (adoptive mother)Franny Robinson (wife)Wilbur Robinson (son)Fritz and Joe Robinson (adoptive uncles)Billie Robinson (adoptive aunt-by-marriage)Gaston and Art Framagucci (brothers-in-law)Tallulah and Laslo Robinson (adoptive cousins)

### Family

Unnamed biological motherBud Robinson (adoptive father)Lucille Robinson (adoptive mother)Franny Robinson (wife)Wilbur Robinson (son)Fritz and Joe Robinson (adoptive uncles)Billie Robinson (adoptive aunt-by-marriage)Gaston and Art Framagucci (brothers-in-law)Tallulah and Laslo Robinson (adoptive cousins)

### Allies

Peter Pan, Melody, Mr.Peabody, Sherman, Penny Peterson, Tinkerbell, Periwinkle, Wilbur, Mildred, Mike "Goob" Yagoobian, Franny, Mickey Mouse

### Minions

Peter Pan, Melody, Mr.Peabody, Sherman, Penny Peterson, Tinkerbell, Periwinkle

### Enemies

Mike "Goob" Yagoobian/Bowler Hat Guy (formerly), Doris, Wilbur (briefly), Disney Villains

### Powers

High intelligenceGenius-level intellectInventing

### Fate

Becomes adopted and a successful inventor

### Quote

"I am never going to invent you." (to DOR-15)