Nova'eir exploratory vessel

### One sentence Description

The Nova'eir is a Tau exploratory vessel looking for two things: new technology that will help the T'au survive in such a deadly galaxy, as well as try and find proof that the Greater Good can be a successful axiom.

### Slightly Longer Description

The Ethereals who set the Nova'eir out into the world took a look at the hostile universe, the brutishness that has flourished, and the failure of peace and cooperation and saw that the universe seemed to contain axiomatic proof that the logic of the greater good was insufficient for survival or dominance. Instead, they saw 'the logic of the blade' triumphing everywhere they looked.

The Nova'eir was set out in part to find a refutation of the believers of the Tragic Truth, alongside a strong science division looking to investigate phenomena in the wider galaxy.

The T'au for the mission were drawn from across the empire, and have developed a bit of their own internal culture.

Overall, there are ~13,000 Tau aboard, with about 2,500 fire caste members.

#### Stranded in Regulus

While the Nova'eir has very fast drives for T'au, the slipstream drives are much much slower than warp travel. They have been skipping around the galaxy with Captain Ander Bisque for several years as a way to get places fast enough. Bisque getting embroiled in imperial politics has led them to become stranded.

Meanwhile, Sunmaker sees the sector as ripe for research and observation, and has ignored pressure from Da'noh and Moonshade to be more cautious around the imperium.

#### Snapback Drive

A bit of special tech equipped to the T'au battlesuits that atunes the pilot to a location on the Nova'eir, and upon critical suit damage teleports the pilot back to the Nova'eir, to the attuned location. This is a lore justification of why you see these recurring characters.

#### The Shan've, leaders of the Nova'eir

The Nova'eir is led by the Shan've, the leader of each caste on the Nova'eir, and the only T'au of commander rank in each caste. They are:

* Aun'vre Aun'vesa (Ethereal helper) not a commander rank, she was put into the position after her mentor died, and is one of only two ethereals on the ship. Seen as a bit naive, and often gives way to others.
* Fio'O Ko'Vash'Serra (Sunmaker) commander of the earth caste, and sees himself as in charge of the mission, focusing on learning and scientific/technological gains. Considering he has taken the name 'Commander Sunmaker' it would be safe to say he's a tad arroant.
* Kor'O Da'noh is the commander of the air caste, captain of the nova'eir, and sees herself as the leader of the mission, responsible for its safety and success. Her name means "mystery not yet unraveled by the earth caste".
* Por'El Yen'sral is an older water caste leader, not of commander rank, but the ranking water caste member aboard.
* Shas'O Vell’adonna (Moonshade) is the head of the fire caste, and can be seen on the battlefield.

#### Fire Caste members

* Shas'O Vell'adonna (aka Moonshade) - crisis commander, leader of the fire caste aboard, and
* Shas'el Ta'shi (aka Queenmaker) - coldstar commander, very aggressive strategist, and throws herself into danger to win missions.
* Avor'nel - cadre fireblade, crusty old soldier
* Igium'vre - prodigy pilot, generally let to run a riptide. He is very young and sometimes naive
* Kais'vre - mech pilot (prefers crisis suit) and previous pathfinder leader. Promoted by Moonshade and they are very close
* Vre'tau - tau sept mech pilot. Incredibly by the book and stuffy. Tends to lead a crisis team
* Or'es'eva, Len'ra'eva, Vash'eva (Bruiser, Joker, Seeker) - three veteran pilots who are close and often deploy as a squad. Generally found in broadsides.