recursal/Fanatic-Fandom huggingface dataset:
Surviving

Depending on the nature of the event, you will have to make a choice to kill, just sell, or balance. For example, you can draw up a plan such as selling as much as possible when visiting rivals or mobs, supplying patties in case of toilet failure or zombie apocalypse, and adjusting according to the reputation you need when critics come in.

It's also a good idea to run at low speed until you get used to the game. Acting at 0.5-0.75 times will give you more time to think and dodge with ease, which will drastically lower the difficulty of the game.

There is no way to restore your health until the end of the day. Recovery is the only means available to purchase MediKit in the preparatory stage.

Death is the only condition in which you lose all your life. If you die without a second life, the following happens:

* The player will return to the normal camera.
* Your reputation will be 0.
* All bills are gone.
* Police level removed from all planets.
* Any money you don't put in the safe is almost gone.
* Bread and sub-materials are initialized to their initial state.
* Meat, patties, and body parts remain depending on the storage level. If the storage has not been upgraded, it will be initialized, and if it is all upgraded, it will remain intact.
* All the sauce is gone and only the nicotine sauce is left.

If you are not ready, the death penalty is large, so you need to play calmly rather than be greedy or overdone. If you're ready in the second half, you can intentionally die to reset quests that are too difficult or buggy.

If you have to do something unreasonable to complete the quest, it's best to do it on a planet with a lower tier, including Jungkamerica. Many of them can be found here. If a specific race is required, go to the smallest tier planet where that race exists and aim for a mild event. Because of the quest, you have to kill all Ludos, but the level of difficulty is different between executing it on the day the meteorite falls and executing it when a critic appears.

The higher the tier, the more guests you enter and the greater your chances of earning money. It's important to get used to it on a suitable planet where you can do it.
King of All Spiders

The King of All Spiders, a legendary arachnid of monstrous proportions, was a nightmarish creature that haunted the dark heart of the Crags. With a body the size of a horse carriage and legs that spanned several paces, it was a grotesque marvel of the natural world. Its exoskeleton shimmered with a deep, iridescent black, and its eight eyes gleamed with an eerie, malevolent intelligence. Rows of razor-sharp fangs lined its cavernous maw, capable of injecting venom that could incapacitate even the hardiest of warriors. The King of All Spiders was known to be cunning and territorial, commanding a legion of smaller spiders that scuttled through the Crags, menacing any who dared venture too close to its domain. Its defeat at the hands of Ilric Spidersbane became a legendary tale of bravery and resilience, forever cementing its place in the lore of Aedon.
The Tranquil Expanse

The Tranquil Expanse, the gentle sea that stretches between Tastran and Ikia, offers a stark contrast to the tumultuous Roaring Abyss. It is a serene and thriving maritime realm, renowned for its calm waters, abundant resources, and harmonious nature.

*Features:*

1. Calm Waters: The Tranquil Expanse lives up to its name, with tranquil and placid waters that beckon to sailors and travelers. Gentle breezes and clear skies are common, creating an atmosphere of peace and tranquility.
2. Abundant Fisheries: Beneath the surface, the sea teems with life. Fishermen from Tastran and Ikia cast their nets into these fertile waters, reaping bountiful harvests of fish, shellfish, and other aquatic treasures. The sea's abundant fisheries are a source of sustenance and prosperity for both regions.
3. Navigational Ease: Navigating the Tranquil Expanse is a straightforward and safe endeavor. Its predictable currents and minimal hazards make it an ideal route for maritime trade and travel between Tastran and Ikia.
4. Scenic Islands: Scattered throughout the sea are picturesque islands, each with its own unique charm. These islands often serve as stopovers for travelers and traders, featuring quaint villages, lush gardens, and friendly inhabitants.

*Role in Your Campaign:*

The Tranquil Expanse serves as a vital conduit for trade, travel, and interaction between Tastran and Ikia. While it lacks the dangers and mystery of the Roaring Abyss, it provides your players with a peaceful and scenic backdrop for their maritime journeys. The sea's abundant resources, scenic islands, and friendly communities can become important elements of their adventures, offering opportunities for rest, resupply, and exploration as they navigate the tranquil waters of the Expanse.
Tastran

Tastran is a charming island kingdom nestled alongside the colossal continent of Ikia. Although significantly smaller in size, its culture and way of life are distinct and rich. Ruled by a monarchy steeped in medieval traditions, Tastran exudes a sense of nostalgia and romanticism that sets it apart from its larger neighbor.

*Geography:*

1. Island Paradise: Tastran is an island of breathtaking beauty, surrounded by crystal-clear azure waters. Its coastline is adorned with picturesque beaches, rocky cliffs, and hidden coves. Lush forests blanket the island's interior, concealing ancient secrets and mystical groves.
2. Strategic Location: Situated adjacent to Ikia, Tastran's location is both a blessing and a curse. It has made the kingdom a crucial player in regional trade and diplomacy, as it serves as a gateway between Ikia and the wider world. However, this proximity also exposes Tastran to the perils and conflicts that plague its colossal neighbor.

*Culture and Lifestyle:*

1. Medieval Aesthetic: Tastran embraces a medieval aesthetic in all aspects of life. The kingdom's architecture features towering stone castles, cobblestone streets, and quaint villages straight out of a medieval fairy tale. Knights in shining armor, bards, and troubadours are common sights in Tastran.
2. Monarchial Rule: Tastran is ruled by a hereditary monarchy, with a wise and benevolent king at its helm. The monarchy is deeply revered, and the king is often regarded as a father figure to his subjects. The royal court is known for its lavish feasts, elaborate ceremonies, and chivalric code of conduct.

*Naval Power and Trade:*

1. Mighty Navy: Tastran boasts a formidable navy, renowned for its skill and discipline. The kingdom's ships are a common sight in the waters around Ikia, safeguarding trade routes and fending off pirates and sea monsters. Tastran's naval strength is a source of pride and prestige.
2. Trade with Ikia: Tastran's close proximity to Ikia has fostered a robust trading relationship between the two realms. Tastran merchants and traders navigate the dangerous waters to exchange goods, resources, and cultural influences with the Holds of Ikia. This trade has enriched both Tastran and Ikia, forging ties that transcend borders.

*Island of Romance and Adventure:*

Tastran is a place where tales of romance and adventure come to life. Knights embark on quests to prove their valor, troubadours serenade the lovestruck, and daring pirates seek hidden treasures along its shores. The island's enchanting landscapes and medieval charm make it a popular destination for travelers and adventurers seeking both respite and excitement.

Settlements of Tastran:

Goldenharvest-Village

Seabreeze-Town

Lysandria-City-Capital
Crystals

Crystals are a valuable crafting resource in the campaign. They can be used to enchant ordinary weapons, forge new weapons, or turn magic weapons into well- guns? They are scattered throughout the realm and they have different typings.

Minor Crystals

They can be combined into bigger crystals, but are mainly a crafting tool. They can also be used for enchantments.

Power crystals

Each crystal has a typing, can be used as crafting tools, enchantments, and even be made into weapons.

Legendary crystals

Can be made into legendary weapons.
Serving

The player has to cook, assemble and serve the burger requested by the customer. During this process, cooking can be pre-cooked on the stove, placed in the refrigerator, and then taken out of the module to warm up when needed. My personal recommendation is to assemble everything from the fridge to the baked patties and serve them warm in modules.

After the final upgrade of the stove time, the stove cook time will be slightly faster than the time to revive the frozen meat. If you finish all assembly except the patties in the refrigerator and assemble only the patties on the stove, quick serving is possible. There is not much difference in time from assembling, warming up and serving in a module, so you can serve it in the way you are familiar with.

The burger assembly is done in real time, but if you lower the speed to the lowest before pressing the refrigerator, you can save a lot of assembly time, so it is helpful when you are not good at assembling or you need to buy time. The double speed cannot be adjusted while the refrigerator is open.

If you're thinking of pre-baking the patties, just pull up the parking lot speaker as much as you can, and at the end of the wave, just leave a stunable alien like Tarat to stun. After being stunned, the speaker cooldown returns when you go to use Medikit and go out again, so you can bake patties while having an infinite loop.

Sauce is not devalued if the customer did not ask for it. On the other hand, if you put the sauce in the requirements and you don't sprinkle the sauce, the rating is down.

Irritability does not decrease or reset unless you take a sedative. When irritability is at its peak, it stops what it is doing and leaves. Occasionally, they buy chocolate from a vending machine and leave.

If it's the first time you've seen an alien, or if you don't have a specific patty, you'll get better ratings if you use 'spice' sauce. But like Slack, if you're immune to the sauce, it won't work. If you live on a second planet, you can make a lot of spices.

If the Collector is deployed or there is an event that affects the level of irritation, when using the 'sedative' source, all irritation levels will be reduced to 0 and no irritation levels will accumulate.

The higher the reputation, the more visitors. However, even if the reputation is high, every day of the planet always has a minimum number of guests and no events occur.
Mumbler

**Mumbler** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 5
* **Preference:** Zykelik, Nublshar, Onbegrik, Mikania
* **Ingredients:** Basic bread, avocado bread, cheese, french fries
* **Immune to:** N/A

## Characteristics

He has the highest stamina among the protesters. Even if you die with a cleaver, no blood will splatter. When they come as guests, they eat the burger and then self-replicate to create an clone. The clone does not make a burger, but does other actions that the original does. The clone dies with a single cleaver, leaving no corpse behind.
The Characters of Mob Madness.

### WARNING!

if you dont want any spoilers for the characters I HIGHLY recommend you dont click here, since if you want to play the adventure map (or game, eh ill call it a game cuz its shorter) then its best to play this game BLIND since you will meet some pretty interesting characters along your way!

anyways, for those who dont care these are all the characters and their description

## Characters

### Shumi

> "It's you."
>
>

### Tommy

> "Your Best friend, so young and naïve."
>
>

### Chillsy

> "What's better than 1 bat? Why two of course!"
>
>

### Illusion king

> "Birthday party magician gone wrong"
>
>

### Rindo

> "controlling metal can be quite handy when making robots."
>
>

### cyclorg

> "who makes a robot one eyed?"
>
>

### Divey

> "She's really good at swimming."
>
>

### Prince of the Ocean

> "Ocean man, take me by the hand!"
>
>

### Tommy's Clone(s)

> "Poor soul, So many of them. yet not one is strong."
>
>

### Ice King

> "Adventure time would have a word with him."
>
>

### King of the Cosmos

> "The powerful Ruler of the cosmos, as powerful as a demi-god."
>
>

### The Gaudian of Hell

> "would be threatening if he didn't look like a moth"
>
>

### Terry the Television

> "his screen is static like his mind."
>
>

### The cursed Soul

> "The rebel Leader of hell"
>
>

### Endie

> ". . ."
>
>

## Fun Facts

* Two Characters have been replaced due to reasons, dont worry! The replacements are FAR better.
* Most of these characters are yet to be revealed due to how I haven't finished the game.

[REDACTED]
Royal

**Royal** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 4
* **Preference:** Shaty, Tatola, Bredigue, Mabler
* **Ingredients:** Basic bread, egg, sauce, tomato, cheese
* **Immune to:** Tentacle, knife

## Characteristics

As the king of the Mikania race, the grunge traits share those of Mikania. Instead, being royalty doesn't mean performing, dancing, or having fun. The final effect gives you a huge tip.
The Roaring Abyss

The Roaring Abyss, an ominous expanse that stretches between Ikia and Sorys, stands as a formidable and merciless nautical barrier. Its ceaseless tempests and turbulent waters have forged a terrifying reputation among sailors and adventurers, rendering passage nearly impossible.

*Features:*

1. Perpetual Turmoil: The Roaring Abyss is a realm of unending chaos. Unpredictable currents, relentless whirlpools, and surging tides combine to create a never-ending maelstrom that defies all attempts at navigation. It seems as though the sea itself resists any semblance of order.
2. Tempestuous Storms: Fierce storms sweep across the Roaring Abyss with an unmatched ferocity. Lightning rends the skies, monstrous waves surge to staggering heights, and ferocious gales have the power to tear vessels asunder. Mariners who dare to brave this turbulent domain risk not just their ships but also their very lives.
3. Seafloor Graveyard: Beneath the waves of the Roaring Abyss lies a somber graveyard of countless shipwrecks, each bearing witness to the sea's ruthless nature. These spectral wrecks serve as eerie reminders of the perilous legacy of the ocean.
4. Dreaded Leviathans: Legends abound of colossal sea creatures that lurk within the unfathomable depths of the Roaring Abyss. Whether these titanic beings are reality or mere myths, their ominous presence adds an element of danger and enigma to the already treacherous sea.

*Role in Your Campaign:*

The Roaring Abyss stands as a natural obstacle that challenges the ambitions of the players and restricts their exploration of the world. It injects a sense of danger and unpredictability into their maritime adventures, deterring them from attempting direct access to Sorys. Nevertheless, the sea's fearsome reputation and enigmatic legends may also kindle the curiosity of adventurers, enticing them to seek solutions to the formidable challenges it presents.
Ilric Spidersbane

Ilric Spidersbane, the fearless leader of Aedon, is a name known throughout the hold and beyond for his extraordinary valor and leadership. Born into the hold as a commoner, Ilric's path to leadership was marked by an act of unparalleled bravery when he single-handedly confronted the monstrous King of All Spiders that emerged from the perilous Crags. Armed with nothing but unwavering determination and an indomitable spirit, Ilric fought off the nightmarish creature, earning his name and the admiration of his fellow Aedonians. His ascent to the role of Jarl, following the fall of the previous leader during the spider attack, was a testament to his courage and resourcefulness. Despite his prominent position, Ilric remains a humble and dedicated defender of his people, always prepared to lead by example in the ongoing struggle to safeguard Aedon from the relentless threats that emerge from the mountainous abyss.

**Personality**

Ilric Spidersbane is a stalwart and principled leader, known for his pragmatic and protective ruling style. His leadership is marked by a deep sense of responsibility towards the safety and well-being of his people. Ilric's unwavering commitment to the defense of Aedon is evident in his resolute decision-making and readiness to face any challenge head-on. He leads by example, often joining the front lines during monster attacks to inspire courage and unity among his warriors. Despite his stern and commanding presence, Ilric is fair and just in his judgments, and he values the input of his council of advisors, who represent various aspects of the hold's society. His dedication to the hold is matched by a quiet compassion for its inhabitants, and he takes pride in fostering a sense of community and solidarity among the people of Aedon. Under his leadership, the hold has become a bastion of strength and resilience against the relentless threats from the Crags, and Ilric Spidersbane remains a revered and respected figure among his people.
Seabreeze

*Description:*

Nestled along the pristine coastline of Tastran's main island, the Port Town of Seabreeze is a bustling and picturesque harbor town. Known for its maritime charm, vibrant markets, and stunning ocean vistas, Seabreeze serves as Tastran's gateway to the wider world and a hub of trade and activity.

*Features:*

1. Harbor Splendor: The heart of Seabreeze is its bustling harbor, where ships of all sizes come and go, laden with exotic goods from distant lands. The harbor is protected by stone piers and bustling with activity, as fishermen, sailors, and traders go about their daily routines.
2. Market Bazaars: The town's markets are a kaleidoscope of colors and scents, offering a wide array of goods from far-flung corners of the world. Visitors can peruse stalls selling spices, textiles, jewelry, and exotic fruits, as well as enjoy street performances and the aromatic delights of seafood stalls.
3. Maritime Culture: Seabreeze embraces a maritime way of life, with boat builders, sailors' taverns, and fisherfolk forming an integral part of the community. The townsfolk are known for their hospitality and willingness to share tales of the sea with visitors.
4. Beachfront Promenade: A wide, sandy beach stretches along the coast, providing a scenic backdrop for leisurely strolls, picnics, and beachside festivities. The beach is dotted with colorful umbrellas, and families often gather here to relax and play.
5. Cafes and Inns: Seabreeze boasts charming cafes and inns with waterfront views. Travelers and adventurers find respite in these establishments, savoring freshly caught seafood dishes, exotic beverages, and the serenity of ocean breezes.

*Role in Your Campaign:*

Seabreeze serves as a vital location in your campaign, offering a hub for trade, information, and potential quests. Whether your players seek to charter a ship, gather information from worldly travelers, or immerse themselves in the maritime culture of Tastran, Seabreeze provides a dynamic and vibrant backdrop for their adventures. It's a place where commerce and culture converge, and where the salt of the sea blends with the vibrant spirit of Tastran.
Queen of All Spiders

Queen of All Spiders

The Queen of All Spiders is a commanding and ancient arachnid, known as the mate of the legendary King of All Spiders, and revered as the matriarch of all spiders within the Crags. She holds court from her colossal, intricately woven nest, perched high amidst the treacherous peaks of the Crags. Her immense size dwarfs even the largest of her offspring, with her body measuring nearly twelve feet in length, excluding her long, sinuous legs. Her exoskeleton is a ghastly, iridescent black, and her multifaceted eyes shimmer with a malevolent intelligence.

Physical Traits:

* *Size*: The Queen of All Spiders possesses a monstrous form, with a leg span extending to nearly twenty feet. Her venomous fangs are the size of short swords, capable of delivering paralyzing toxins to incapacitate prey.

Behavior and Role:

* *Maternal Dominion*: The Queen of All Spiders is the progenitor of all spiders within the Crags. She is responsible for producing and nurturing countless offspring, ranging from Large Mountain Spiders to the dreaded King of All Spiders. Her nest is a labyrinthine web of tunnels and chambers where she oversees the care and growth of her progeny.
* *Protector of the Nest*: The Queen of All Spiders fiercely guards her nest and her brood, and her very presence serves as a dire deterrent to intruders. Her offspring, loyal and obedient, encircle her, creating an impenetrable defense against threats.

Lore and Encounters:

* *Legend of the Queen of All Spiders*: The legend of the Queen of All Spiders is whispered in hushed tones among those who dare to traverse the Crags. Her dominance and the terror she inspires are known throughout the land, casting a shadow over the region.
* *Challenges for Adventurers*: Encountering the Queen of All Spiders is a harrowing ordeal, as her nest is heavily guarded by her offspring. Adventurers seeking to explore her lair must navigate a treacherous maze of webs, venomous traps, and her formidable guardians.
Hauntseeker

Hauntseeker

The Hauntseeker is a fearsome predator that prowls the treacherous terrain of the Crags, reminiscent of the elusive cragors from Middle Earth. This tiger-like creature is a marvel of deadly agility and natural adaptability. Its fur is a blend of dark, mottled gray and black, providing effective camouflage amidst the rocky outcrops. Hauntseekers possess powerful, sinewy muscles that enable them to scale steep cliffs and rocky surfaces with astonishing ease, making them adept climbers and ambush predators.

Physical Traits:

* *Size*: Hauntseekers are slightly larger than the average tiger, standing at about 4-5 feet tall at the shoulder and measuring around 9-10 feet in length, including the tail.
* *Appearance*: Their eyes are a piercing, phosphorescent yellow that glows in the dark, giving them an eerie and otherworldly appearance. Sharp, retractable claws and elongated canines make them formidable in close-quarter combat.
* *Abilities*: They possess keen senses, enabling them to track their prey effortlessly through the labyrinthine crags. Their lithe bodies allow for silent movement, and they possess incredible agility, making them adept at surprise attacks and ambushes.

Behavior and Habitat:

* *Hunting Strategy*: Hauntseekers are solitary hunters, patiently stalking their prey for days until the perfect moment for an ambush. They often target adventurers, wildlife, or even unwary monsters within the Crags.
* *Adaptability*: Hauntseekers are highly adaptable and opportunistic, capable of adjusting their hunting tactics based on the availability of prey and the ever-changing landscape of the Crags.
* *Territorial Nature*: They fiercely guard their territories within the Crags, marking boundaries with scent markings and roars. Encounters with another Hauntseeker in their territory often result in territorial disputes.

Encounters and Lore:

* *Legends and Warnings*: Tales of the Hauntseeker's ferocity have become a part of local legend, serving as cautionary tales for those venturing into the treacherous Crags. Travelers and adventurers alike are forewarned about the danger these creatures pose.
* *Challenges for Adventurers*: Encounters with a Hauntseeker can be deadly, as it combines its stealth and climbing abilities to strike when least expected. Overcoming a Hauntseeker is considered a rite of passage for those seeking the challenge of navigating the Crags. **Known Hauntseekers**
* One hauntseeker is a compainon of the sorcerer of Aedon
Shaty

**Shaty** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 3
* **Preference:** Ludos, Onbegrik, Slack, Nubleshar
* **Ingredients:** Basic bread, cucumber, lettuce, tomato
* **Immune to:** Laxatives, nicotine

## Characteristics

Since they are a rather cowardly race, if they have serious suspicions, they will easily panic and run away to increase the level of police attention. As protesters there is nothing special about them. As guests, they do not smoke, therefore, when hunting, it is better to rely on traps in the parking lot or a knife. They have little stamina and they go to the toilet often, so killing them with a knife is also effective. Like the Mikanians, they often perform.
Calusdant

**Calusdant** is one of the 11 planets in *Godlike Burger*.

## Characteristics

* There are 5 types of guests, but Deborah is the first to appear, so you need to serve 5+2 types. With the advent of mumblers and nabots, it can become difficult to grasp the situation at the burger house. It's a good idea to clean up the mumbler's alter ego when you have free time.
* Deborah is a good customer if you don't run into it. It only appears on special days, so it's a good idea to grab it if you're thinking of making a sauce.
* Mold is fatal if not prepared in advance. It is best to stock up as much as possible and face it.
Creator

**Creator** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 12
* **Preference:** Royal
* **Ingredients:** Plain bread, sauce, lettuce, tomato
* **Immune to:** Repellent, poison ivy, poison, spice, kitchen knife, attack trap

## Characteristics

The attack power is 6, so you can kill the main character at once. If the burger is satisfactory, the day ends immediately. There doesn't seem to be a way to kill it by default, but it appears to be possible because the information suggests that meat exists and that even gods can be killed. Immune to attack traps, but effective to stun traps.

## Strategy

To kill the creator, first you have to deactivate the halo. A stun trap like the water puddle will work fine. Afterwards, you have to feed him a burger with tinopirk. Do not use royal meat! If the creator is satisfied, the day ends immediately. After eating, he gets annoyed. Do not let him leave! If you got rid of the halo, the sauce will start working shortly afterwards, making him vulnerable. But he can still kill in a single hit. Luring him in front of the medicit trap is a good option. It takes a few seconds to work but kills him reliably.

It might be a good idea to get rid of the royals and the guardians first.
Mikania

**Mikania** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 4
* **Preference:** Shaty, Tatola, Bredigue, Mumbler
* **Ingredients:** Basic bread, egg, sauce, tomato, cheese
* **Immune to:** Tentacle, knife

## Characteristics

If they show up as protesters and you want to kill them, knife is useless, better to use traps. If they appear as clients, you need to remember: tentacles in the toilet don't work, so it is better to focus on parking traps, backyards or a first aid kit. Also that they often go out, collecting guests, and when they hear music, they are unconditionally dance.
God System

Gods are physical entities with the ability to manifest their power. This is a brief description of the god system.

Gods are created by belief. They are given characteristics based on two things, number of people worshipping them, and powers given to them by those people.

If people want a god to be all powerful, the god will be powerful, only becoming all powerful if everyone in the universe believes in them.

If a god is described as shy, that god shall be shy.

Deities exist in the immaterium, which is a realm created by all the minds of the people in the universe. The immaterium is a type of mirror of the current world. Wherever a deity's believers are is where that deity will be located. For example Sylvaria's main followership is in Tastran, therefore in the divine realm, Sylvaria has control over Tastran, and can directly effect it.

Deities can do passive effects in the mirror of their domain in the immaterium. Sylvaria's domain is the mirror of Tastran, so therefore Sylvaria can boost the crop growth in Tastran.

Rituals

Rituals can be used to summon a god's power or even the god themselves, or can even boost the power of the god. Rituals can come in many shapes and forms but the most powerful ones give some sort of sacrifice.

Rituals can give power to the god, making them unnaturally strong without needing followers to support their power.

Rituals can bring things from the god's domain in the immaterium, such as attacks from the god and beings that the god creates

Rituals can litterally bring the god to the world if strong enough.

The Immaterium

The immaterium is a realm of belief. It can be accessed if enough people believe in someone or someone finds a specific item. Some spells directly reach for the immaterium.

Killing a god

A god dies if you kill all their followers, people forget completely about them, or if you go into the immaterium and kill the god directly.
Thunderserpent

Thunderserpent

*Type:* Magical Beast

*Size:* Small

*Alignment:* Neutral

*Environment:* Mountainous regions, particularly the treacherous Crags

Description: The Thunderserpent is a rare and formidable creature that dwells within the perilous mountain ranges known as the Crags. Resembling a serpent, it has a sleek, scaled body that measures about the size of a large pig. Its scales are a deep, rocky gray, providing excellent camouflage amidst the rocky terrain it calls home. However, what truly sets the Thunderserpent apart are its unique electrical powers.

Abilities:

1. Electrified Scales: The Thunderserpent's scales are infused with electrical energy. When threatened, it can generate and release powerful electric shocks, making it a formidable opponent for any creature that dares to challenge it.
2. Shock Bite: The Thunderserpent's bite is particularly deadly. When it bites its prey, it delivers a paralyzing shock that incapacitates its victim temporarily. This gives the Thunderserpent time to constrict and devour its prey at leisure.
3. Conductive Movement: The Thunderserpent can glide effortlessly across the rugged terrain of the Crags by harnessing its electrical powers. It can climb steep cliffs, traverse rocky ledges, and navigate narrow crevices with agility and grace.
4. Camouflage Mastery: The Thunderserpent has perfected the art of blending into its rocky surroundings. Its scales can change color slightly to match the shades of its environment, making it incredibly difficult to spot, even for experienced adventurers.

Behavior: Thunderserpents are solitary creatures and are highly territorial. They rarely venture far from their chosen hunting grounds in the Crags. They are known to be cunning ambush predators, lying in wait for unsuspecting prey to wander into their vicinity. Once a Thunderserpent detects potential prey, it strikes quickly, immobilizing its victim with a shock bite before consuming it.
Sylvaria

Sylvaria is the benevolent deity revered on the island of Tastran, embodying the values of peace, harmony, and prosperity that the kingdom holds dear. As the Patron of Tranquility, Sylvaria watches over Tastran's bountiful lands, serene waters, and the hearts of its people, nurturing a culture of unity and contentment.

Name: Sylvaria

Domains: Peace, Harmony, Prosperity, Nature

*Attributes:*

1. Peaceful Guardian: Sylvaria is often depicted as a serene and regal figure, clad in robes that mirror the colors of Tastran's lush landscapes. A wreath of vibrant flowers adorns her hair, symbolizing the beauty of nature's tranquility.
2. Bountiful Provider: Sylvaria's divine influence is felt in the island's fertile fields, thriving orchards, and calm seas. She is the source of Tastran's abundant harvests and the gentle currents that grace its shores, ensuring the kingdom's prosperity.
3. Nurturer of Unity: Sylvaria encourages unity and cooperation among Tastran's inhabitants. Her presence is felt in the communal gatherings, festivals, and celebrations that bring the people of Tastran together, fostering a strong sense of community.
4. Protector of Nature: As a deity of nature, Sylvaria champions the preservation and harmony of Tastran's environment. She inspires reverence for the land and its creatures, promoting responsible stewardship among her followers.
5. *Appearance:* Sylvaria's divine form is ethereal and timeless, transcending gender and encompassing the essence of nature's tranquility. They are often depicted as a serene and regal figure, clad in robes that mirror the colors of Tastran's lush landscapes. A wreath of vibrant flowers adorns their hair, symbolizing the beauty of nature's tranquility. Their presence exudes a sense of calm and unity, reflecting their divine role as the guardian of Tastran's peaceful existence.
Bradneau Isle

At the heart of Bradneau Isle, hidden deep within the dense rainforest, lies the Orc encampment of Tar'zhul. This encampment is a strategically located outpost of the Trais Empire, facilitating trade and surveillance activities in the region. Tar'zhul represents the Trais Empire's presence in the distant islands and serves as a pivotal point for the Orcs' interactions with the various factions of Ikia.

*Features:*

1. Trade Hub: Tar'zhul has a bustling marketplace where Orc merchants trade exotic island goods, including tropical fruits, vibrant dyes, and rare flora. This trade bolsters the empire's resources and fosters relationships with Ikian Holds, creating a sense of cooperation amidst the intrigue.
2. Military Fortifications: Despite its picturesque surroundings, Tar'zhul is well-defended, with fortifications and watchtowers guarding its perimeter. Orc soldiers train diligently to protect the encampment from potential threats, ensuring the empire's interests on Bradneau Isle are secure.
3. Cultural Fusion: The Orcs of Tar'zhul have adapted to their tropical surroundings, incorporating elements of the island's culture into their own. Festivals, dances, and rituals blend Orcish traditions with the vibrant spirit of Bradneau Isle, creating a unique and lively atmosphere.
4. Mysteries of the Rainforest: Beyond the encampment, the island's rainforest conceals ancient ruins, hidden caves, and enigmatic wildlife. Adventurers who explore Bradneau Isle may stumble upon forgotten temples, mysterious artifacts, or encounters with the island's mystical inhabitants.
The Crags

*Description:*

The Crags are a foreboding and treacherous mountain range that stretches across the land, rising like jagged, serrated teeth from the earth's surface. This formidable geological formation is a testament to the raw, untamed power of nature. Its inhospitable terrain is home to a myriad of deadly creatures, including the Thunderserpent, as well as an abundance of arachnids, making it a constant challenge for those who dwell in its shadow.

*Rocky Cliffs:*

1. Towering Monoliths: The Crags are characterized by towering monoliths and sheer cliffs that seem to reach for the heavens. These colossal stone structures, weathered by centuries of wind and erosion, cast imposing shadows over the land below. Scaling these cliffs is a daunting task, even for the most experienced climbers.

2. Razor-Edged Crevices: Deep, razor-edged crevices crisscross the landscape, creating labyrinthine mazes of stone that are as treacherous as they are bewildering. These narrow gaps often serve as hideouts for the creatures that call the Crags home, including the elusive Thunderserpent.

3. Luminous Lichen: In some of the darkest recesses of the Crags, a rare and bioluminescent lichen clings to the rock faces. This eerie natural illumination provides the only source of light in the otherwise pitch-black abysses of the mountain range.

4. Hidden Caverns: Hidden within the rock formations are a series of intricate caverns and tunnels. These subterranean chambers wind their way through the Crags, serving as both a refuge for the creatures of the mountain and a source of precious gemstones and minerals coveted by adventurers.

5. Perpetual Storms: The Crags are known for their unpredictable and violent weather patterns. Thunderstorms often rage overhead, matching the fierce temperament of the land. Lightning cracks through the sky, occasionally striking the tallest peaks and adding to the mystique of this perilous range.

*Warrior Culture of Aedon:*

At the base of the Crags lies the hold of Aedon, a fortified settlement that has developed a unique warrior culture born out of necessity. Constantly under attack from the dangers of the Crags, the people of Aedon have become fierce defenders of their home. They have honed their combat skills and developed ingenious strategies for repelling threats from both within the Crags and beyond.

The warriors of Aedon are renowned for their bravery and unwavering loyalty to their hold. They live a rugged lifestyle, with training and combat being integral to their daily routines. Each generation passes down the knowledge of survival in the Crags, ensuring the hold's continued existence amidst the ever-present perils of the mountain range.
Gun System

The gun system is different in this setting. This setting is in dungeons and dragons which doesnt have guns. People often assume that crossbows and bows count as projectile weapons, so therefore are guns. However, this is not the case. Guns fire multiple bullets, or in case of a sniper, fire one bullet. The difference between guns and bows/crossbows is that guns are powered by crystals.

For example, take the shadowseer revolver (androxis weapon from paladins) the weapon profile is as following:

2 Attacks

Necrotic Damage

9+ Hit

2 AP

9 Damage

Range: 60 Feet

For this encounter, we will use a goblin with 9 health, a necrotic saving throw of 10, and an AC of 10

To hit the goblin, the player must have clear line of sight to the goblin, at a range of 60 feet. The player has 2 attacks so they roll 2 D20 to try and hit. Since the hit is 9+ the player must get 9 or higher to hit the goblin. They hit both shots. Now to damage the goblin, they have to roll to pierce armor. The AC is 10, but the armor penetration is 2, therefore, they need to score (10-2=8) 8 or higher on the wound (roll 1 d20) thye roll a 4 and a 9. They hit one shot, and do 9 damage to the goblin, killing the goblin.

If only part of a model is visible, or the model is in area of cover, the hit roll will be subtracted from by 2. Other rules may affect how weapons play.
Nublshar

**Nublshar** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 10
* **Preference:** Tarat, Naboth, Mikania, and Zykelik
* **Ingredients:** Black bread, avocado bread, paprika, chorizo, french fries, mushrooms
* **Immune to:** Tentacles, guns, vending machines, killing sticks, hookahs, air conditioners

## Characteristics

It's quite high in health, and some traps are immune, so it's not easy. Fortunately, the stun and the knife are included, and various sauces also work, so you can remove them one by one if you like. The recommended combination is to stun with the speaker when you are under the sign in the parking lot, drop the sign and cut the sign. Alternatively, using Medikit after attracting is alsoeffective. It's quite comfortable for guests, but I prefer tarats, so it's really easy to dispose of the piled up patties.
Hold Aedon

Hold Aedon is a great hold of Ikia located next to the crags. As such, the hold is frequently attacked by monsters of all sorts and must always stand guard because of the monsters.

**Culture**

Aedon's culture is defined by its unwavering commitment to defense and survival in the face of relentless monster attacks from the perilous Crags. The hold's people have developed a resilient and resourceful way of life, placing great importance on their warrior tradition. They revere the towering mountains that surround them, considering them sacred and incorporating mountain motifs into their art and customs. Monster hunting is a rite of passage, and the hold's inhabitants embark on perilous expeditions into the Crags to prove their bravery and protect their homeland, fostering a sense of duty and camaraderie among its defenders.

**Lifestyle**

Aedon's lifestyle is characterized by its unwavering dedication to defense against the constant threat of monstrous attacks from the perilous Crags. The hold's towns and villages are fortified with imposing walls and watchtowers, creating secure bastions against nocturnal assaults. Nighttime vigils are a common practice, and a curfew ensures that residents remain indoors during the perilous dark hours. The people of Aedon have honed their resourcefulness, making the most of limited resources in their harsh environment. Practical and protective clothing, often self-crafted, is the norm, with armor and weapons being common attire even among non-warriors. Strong leadership, is chosen for their ability to safeguard their people during crises becoming the Jarl. Leaders are elected through democracy, in which they serve for life unless they are overthrown by popular vote. The culture thrives on stories of valor and heroism in the face of monstrous threats, tales that inspire and unite the hold's inhabitants in their shared struggle for survival.

**Products and Exports**

Aedon mainly sells stone and metals which are harvested from rock outcroppings near the crags. Their food is mainly through fishing as they border the ocean which is the easiest way for them to acquire food, with them loving crag-trout, a tough fish that has a very hardy taste. They also sell lots of monster parts as well as armor and weaponry that is more durable and powerful than it is appealing.

**Leadership**

The leader of Aedon is Ilric Spidersbane, who has no children nor a wife. He got his name by fighting off a very large spider that came from the crags and attacked the hold by himself. The spider was known as the king of all spiders. The act was so prominent that he was voted into jarl after the old leader had perished during the attack due to other spiders.

Court Sorceror- The sorceror's name is Vulkis beastbreaker. The sorceror was named this way for using his magic to tame a hauntseeker that attacked the hold of Aedon. He now rides the hauntseeker into battle. He is very loyal to Ilric and hold Aedon, caring about the hold more than himself.
Wolverine

Wolverine is a playable character in LEGO Marvel All Star Brawl. He was announced August 31, 2023

CHARACTER BACKGROUND:

James Howlett was born to wealthy John and Elizabeth Howlett in Alberta, Canada, during the last years of the 19th century. As a child, he was frail and unhealthy due to his overactive mutant immune system and was neglected by his mother, who had been institutionalized following the death of her first son, John Jr., in 1897. James’s mutant abilities were triggered when his father was shot by the Howlett groundskeeper Thomas Logan, whom he did not know was his real father. His healing abilities drove trauma from his memories, leaving him partially amnesiac. Eventually, Logan retreated into the woods where he lived as a feral beast, losing all of his former memories. While on the run from the law, he was abducted by the Canadian super soldier program known as “Weapon X.” The experiment was successful and gave Logan more control over his berserker nature, but also wiped him of any residual memories he had lingering in his head. His real sense of belonging would not arrive until he joined the X-Men. Although gruff in nature, he is a hero indeed.

First Appearance: The Incredible Hulk #181 (November 1974)

MOVESET:

B: He slashes his claws at opponets

DOWN B: He grabs opponets and drags them into ground

UB P: He spins

SIDE B: He headbutts opponets

Old Man Logan

Wolverine (Weapon X)

Wolverine (Classic Cowl)
Dowbell

**Dowbell** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 6
* **Preference:** Slack, Ludos, Tatola, Nubleshar
* **Ingredients:** Plain bread, black bread, bacon, cheese, jalapeno, mushrooms
* **Immune to:** Cleaver, Stun, Gun, Tentacle, Tinofirk

## Characteristics

If you are satisfied with it, place an additional order. You don't know if it will be number 2 or number 3, so the only way to get the most money and kill is to actually go out. He has high stamina, but he doesn't eat a knife, so it's hard to just kill him. It is usually recommended to aim at a signboard or vending machine, and actively aim at a meteorite or zombie event. If you recognize the main character while on alert, it will attack you ina wide area, so it is better to run away immediately rather than being pushed into a corner.
Sanglacia

**Sanglacia** is one of the 11 planets in *Godlike Burger*.

## Characteristics

* Tarat is not very difficult, but it is easy to get confused for a moment because Naboth has the same health as Tarat. Fortunately, nabots don't have overlapping burger types, so with a little care you can avoid choosing the wrong patty. Others don't have the same health, so it's easy to tell Naboth's transformation.
* Tatula is annoying to kill. Fortunately, none of the members actively want tatula meat, and the Breedig that Nabot and Tatula want is easy to farm. To kill, fix the parking lot, upgrade the air conditioner and keep a cleaver. Tatula can be traded more freely if there is an abundance of tarat meat.
* Zombie events are a good chance to procure meat. Give yourself a day off and let the zombie plague spread. Electric spheres are quite annoying.
* Mystic spheres are not dangerous by themselves, but can be dangerous if they overlap with special days such as meteorites, zombies, and cockroaches. If possible, it is important to adjust them so that they can cross each other and face each other. If it's not a quest, it's also a good idea to hit the sphere quickly.
Trais Empire

The Trais Empire, hailing from the distant continent of Piceth, is a formidable and enigmatic force that has extended its reach to the northwest islands adjacent to Ikia. Neither entirely benevolent nor overtly malevolent, the Trais Empire operates with a complex mix of ideals and ambitions. Its society is a mosaic of factions, each driven by distinct goals and philosophies, creating a multifaceted empire with significant influence in the region.

*Geography and Colonies:*

1. Piceth Continent: The Trais Empire's homeland, Piceth, is a vast and untamed land, shrouded in mystery. It features a diverse range of landscapes, from dense jungles to towering mountain ranges. The Orcs have adapted to the challenges of their homeland, forging a resilient and resourceful society.
2. Island Colonies: In their expansionist efforts, the Trais Empire has established colonies on the islands northwest of Ikia. These colonies serve as trade hubs and military outposts, allowing the Orcs to extend their influence and resources to the continent. The islands are known for their rugged beauty and lush vegetation.

*Factional Diversity:*

The Trais Empire is characterized by its diverse factions, each with its own set of beliefs, values, and priorities:

1. Tradition-Bound Chiefs: Some Orc factions within the empire adhere staunchly to their ancestral traditions. They prioritize preserving their cultural heritage, upholding ancient rituals, and maintaining the ways of their forebears. These Orcs are often seen as guardians of tradition and history.
2. Innovative Technocrats: Another faction is focused on progress and innovation. They believe in harnessing technology, trade, and knowledge to secure the empire's future. These Orcs are known for their inventiveness and willingness to adapt to changing times.
3. Martial Conquerors: A more militant faction seeks to expand the empire's territories and influence through conquest. They believe in the strength of the Orcish military and aspire to forge a powerful empire through force. These Orcs are seen as both protectors and aggressors.
4. Peaceful Diplomats: Some Orcs advocate for diplomacy and cooperation with neighboring lands, including Ikia. They strive to build alliances and trade relationships, hoping to secure peace and prosperity for the empire. These Orcs are often regarded as peacemakers and negotiators.

*Trade and Diplomacy:*

The Trais Empire has established trade routes and diplomatic ties with the Holds of Ikia, allowing for the exchange of resources, knowledge, and cultural influences. While these interactions have the potential for mutual benefit, they also raise questions about the empire's true intentions in the region.

Islands

Bradneau Isle

Richtona cay