Anomaly 434: Portal Frame

USF Database Archives
 Article Number
 Friendly Name

Discovered after an investigation following a report of several missing families located at [RESTRICTED] by local authorities, this mechanical artifact was confiscated by the USF Foreign & Supernatural Division for further analysis. The artifact is labeled as "unknown" and "unidentifiable" as nothing within the USF records match any properties or functions, and as such it has been categorized within the "Reliquary" section.

Upon basic inspection, the mechanical artifact consists of two components: "Device A" is a single metallic arc measuring approximately 3 meters in height and 1.5 meters in width at base, slimming down to 0.5 meters at its peak. The composition of the arc is made of a solid yet hollow piece of unidentifiable ivory metal. "Device B" is a rectangular case measuring approximately 1.25 meters in height, as well as 0.4 meters in width and length; notably, it is slanted at the top and contains a console panel operated by touch, or more specifically any electromagnetic stimulation. On one side of "Device B" a thick cable measuring approximately 8 centimeters in radius connects it to "Device A", made of unknown materials. Attempts to extract materials or open either of these devices have proved futile, and excess force has been largely discouraged by the possible frailty of the inner mechanisms 434 may contain.

"Device B"'s console panel initially starts out completely black, however when interacting with the console it displays between 10 and 15 dots at a time, and a larger hollow circle in the middle. Leaving the panel to rest for around 30 minutes will cause it to "sleep", causing the display to vanish, however when waking up the console, it will display a completely new set of dots; each arrangement of dots is randomized according to testing. These dots can be pressed in any sequence at any interval, but do nothing on their own unless the middle circle is pressed; if left alone without interacting with the middle circle, the sequence is presumably deselected and deleted, as a new sequence will arise upon next interaction. If the middle circle is pressed while there is a sequence entered, the arc begins to hum and a thick liquid-like curtain forms within the confines of the arc. At this point in time, the USF is unable to determine what kind of material this liquid-like curtain is made from.

Field testing proves that this liquid-like curtain is a portal to a completely different location. More than several dozen field testers have been deployed and have made voice reports of where they have been and what the experience was like, however due to the hazardous nature of some of these locations, some of them were not able to make it back. Each report below contains the sequence input into the console along with its friendly name, the field tester's name, the time of activation, the time of recovery, and the location's details based on field tester's report.

434 Settings and Details
 Friendly Name
 Field Tester
 Time of Activation
 Time of Recovery

Atmospheric Details
 Survivability
 Hostility Level
 Hostility Type

Spatial Dimensions (L\*W, H)
 Building, Massive
 Building, Large
 Building, Long
 Building, Medium
 Building, Small

### General Overview

This demiplane contains a large floating island, holding a myriad of buildings next to each other, made of an unknown grayed-out brown stone, including the floor of this island. Buildings are often either next to each other, or separated by a 5ft hall, which lead further into the island. Above these buildings, 20ft above the highest buildings, is an ocean; it should be noted that the island is not underwater. The ocean's water is crystal clear, extending for several thousand feet upwards. In the distance, above the ocean's limits, is a sun; this sun provides very little light, giving this demiplane an extremely dim and blue-tinged atmosphere due to the heavy refraction. Touching this water is ill-advised as it possesses unique gravitational properties, and may cause serious injury or death by drowning. Looking down and beneath the island is a dark void of indeterminable depth, with varying sized islands floating in the distance of similar looks through the horizon.

### Building Overview

Buildings are completely devoid of items and obvious details, however some of them have a semblance of paint stained into the stone, with silhouettes of items that were once within these buildings, such as tables, chairs, rugs, shelves, and other furnishings and decorations. Motifs in buildings can be easily identified due to these silhouettes, such as grocery stores, offices, and houses. Every building contains a single intercom-like object embedded and flushed into the wall: removing the intercom and carrying it outside of the building will result in the intercom vanishing from existence the moment eye contact is lost with the item, and reappear back at its original location.

### Details

Upon entering this demiplane, one will find themselves within a random building. The atmosphere starts as normal, but after a time it becomes dreary and uncomfortable; familiarity will begin to strike whenever looking into the buildings, and cause bouts of nostalgia and melancholy. Staying for an extended period of time within this demiplane will cause one to long to swim into the ocean above: this is inadvisable as doing such will cause one to drift up further into the ocean and become increasingly difficult to return back onto the island.

The position and layout of these buildings create small corridors, creating the appearance large maze-like space. These corridors vary in length but are typically 5ft in length, and often lead to dead ends, whether these are the walls of a building or into a building that does not lead anywhere. The layout is confusing and has various loops and hallways that lead to the same spots, plus the unremarkable outsides of the buildings cause one to lose track of where they have already been.

While the buildings are general devoid of furnishings or decoration, items may be occasionally found within some of these buildings. Tables and drawers may still linger about within buildings, though in a deteriorated state. Items found on these decrepit furnishings vary in reliability, as they are often completely random; upon taking these items, the furnishing completely disappears once one loses eye contact with them, leaving a silhouette of where it used to be.

Located around [intelligible], is a building with destroyed remains of a wall, revealing a crawlspace that leads to another building with crumbled walls. A door looking at a perilous cliff leading into the void will take one to a makeshift hallway which leads into a massive building, which is the main building at the center of this island.

### Exits

Within the main building, there are various glyphs in a circle formation in the floor, and an arch at the very back. In the center of the glyph symbols, there is a small cup with a symbol of a drop of liquid. A blood tribute at the center of the circles will activate the glyphs and in turn the arch, which is the only exit out of the demiplane. Falling down into the dark abyss, or succumbing to the ocean's pull, result in assumed death.