Haunt 3.15

# Secrets of Survival

## Introduction

*The rules for the neighborhood Homeowner's Association are pretty standard: outdoor decoration restrictions, home maintenance standards, noise complaint policies, and most importantly, a rule prohibiting occupancy by monsters. That last point is why you're here, but evicting the evil might prove more difficult than anticipated―especially if it's not alone.*

## Setup

1. The heroes have no additional setup steps.
2. The player to the left of the traitor will take the first turn after setup.

## Objective

You win when you defeat all of the monsters in the house.

* Find and use the weapons required to defeat each monster (Holy Symbol for the Ghost, Crossbow for the Vampire, and Dagger for the Werewolf)

## Hero's Turn

### Search for Weapons

While on a tile that has an Item or Omen symbol, make a Knowledge roll:

4+ Look at the top 4 cards of the Item deck (if you are on a tile with an Item symbol) or the Omen deck (if you are on a tile with an Omen symbol). Add one of those cards to your hand and place the rest on the bottom of the deck.
0-3 Nothing happens. *You rifle through the mess and find nothing.*
#### When you Attack the Ghost

If you have the Holy Symbol, you may use it as your weapon. You and the Ghost roll Sanity. If you win, the Ghost is destroyed. If you lose, take Mental damage.

## If You Win

*The power instilled in you by the HOA compels you to smite the last of the supernatural squatters. Having defeated the terror within the house, you make your way out of the front door and adjust the welcome mat just so. Every little thing properly in its place and nobody gets hurt.*

# Traitor's Tome

## Introduction

*The Homeowner's Association that hired you was pretty clear in their directive: evict the evil forces that have been haunting this property. Unfortunately, the problem may not be a single entity. Even more unfortunate is that you've been chosen as their first victim. They make short work of you before turning their attention to the other "home invaders."*

## Setup

1. Your explorer has died. You now control the monsters. *Ghosts and Werewolves and Vampires, oh my!*
2. Place the Monster Card to your left. The monsters will take their turn in place of yours.
3. Find the Large Monster tokens for the Ghost, Vampire, and Werewolf. Select {1/2/2/3} of those tokens at random and place them on the tile where your explorer died. Return any unselected tokens to the game box.

## Traitor's Turn

#### Instead of your turn, take a turn with each monster present in the house. The monsters may take their turns in any order. Roll Speed individually for each monster.

Monster: Ghost
 Say "Boo!"
Make a Sanity Attack against a hero on your tile. Then, roll the hero's Speed and move them up to that many tiles in any direction.

Monster: Vampire
Make a Might Attack against a hero on your tile. For each Blood token you have, add 1 to the result of your roll. Then, take a Blood token. If you run out of Blood tokens, you may use any other token as a substitute.

Monster: Werewolf
Make a Might Attack against a hero on your tile. You may repeat this attack for each hero on your tile.

## If you Win

*You dispatch the last of the home invaders. Safe at last, you turn your gaze out the window and notice the new neighbor's gaudy lawn display. How truly monstrous. You'll need to take it up with the HOA.*