Reflection

The **Reflection** is one of the 5 ghosts players can currently face in Remnant Records (as of version 4.1.0). The Reflection is a ghost residing in the mirror dimension, players can enter the mirror dimension through mirrors spread around the house. Reflections hunt their prey by slowing them down to a crawl, steadily gaining ground on them.

## Exorcist's Diary

 Mirrors are a shortcut to the mirror dimension. Be sure to check no one's waiting for you on the other side before jumping in...

### Behavior

Reflections dwell in the mirror dimension, a dimension almost parallel to our own. In this dimension all maps are mirrored, disorienting the player and making it more difficult to traverse the map. While the player is in the base dimension, the Reflection will send out mirrorlings that run toward the player and attempt to drag them into the mirror dimension with them. Mirrorlings are hindered by strong lights and can be slowed and even destroyed using flashlights or other lighting. The player cannot get attacked by the Reflection directly in the base dimension during the investigation phase.

The Reflection will send out more mirrorlings as it gets angrier, as well as sending out mirrorlings more frequently. Mirrorlings can spawn anywhere on the map, when one does spawn the barrier turns red and a loud hissing noise will be heard. When running toward players, mirrorlings shut off every light on their path.

Players will need to scour both the base and mirror dimensions in the investigation phase because notes, articles, items and even the fusebox can spawn in the mirror dimension. Any object is visible from both dimensions, but can only be interacted with from the dimension in which they reside. Objects will only ever be in one dimension at a time, with a couple exclusions. Keys and broken door parts will be visible and usable in both dimensions. If you can't find the item a note refers to in one dimension, check the other. The exorcism table can only be inside of the base dimension.

In the mirror dimension, which players can either get dragged into by mirrorlings or travelled into willingly by staring into a mirror, all map locations are mirrored. This can be very disorientating and can lead to running into dead ends. Players are slowed to 65% movement speed at all times in the mirror dimension.

The Reflection roams around the mirror dimension, it is a slow and completely deaf ghost. Its footsteps are loud and thus not very difficult to locate. When the Reflection sees you, it will play an auditory cue experienced players can recognize and it will start slowing you to a minimum of 10% of your normal speed. To avoid this the player must break line of sight with the Reflection. This will restore the player's movement speed to the standard 65% in the mirror dimension. In multiplayer games the Reflection can slow multiple people down at the same time, even when it's locked on another player.

Players can exit the mirror dimension by finding a portal, there are always one more portals than people in the mirror dimension. After a player takes a portal, it disappears and other players will have to find a different portal. When a player takes a portal they will be teleported to the same location in the house, but in the base dimension. If a player is carrying an item when travelling through a portal they will take that item with them to the base dimension. This means that players can only take one item back with them at a time, causing players to possibly have to make multiple trips in one round.

### Exorcism

When the exorcism is initiated successfully, the base and the mirror dimension will start bleeding into each other and all mirrors will be smashed. The screen will sometimes flicker from base to mirror dimension. The player will get a mirror fragment that hangs over their left shoulder, this way they can see behind them. The Reflection is now capable of attacking the player in the base dimension since the dimensions are coinciding. It remains completely invisible during the exorcism, only being visible through the mirror fragment or while the mirror dimension flickers.

There are **Soul Shards** scattered across the map during the exorcism, running through a soul shard will slightly decrease the exorcism timer. Each shard decreased the time by

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of the remaining time, with *n* equal to the amount of players in the group. If all soul shards are picked up, the exorcism finishes instantly, regardless of the length of the exorcism.

The game calculates the amount of shards using a flat number (*4*), multiplied by a multiplier for ghost difficulty, and one for map size. The multipliers are: *0.5, 0.75, 1, 1.5,* and *2* for the ghost difficulties respectively, and *1* for Eastwood House, *1.5* for Rock's End Farmhouse, and *2* for Gamara Villa.

### Strengths and weaknesses

1. The mirrorlings can spawn in groups, possibly surrounding the player. This makes it much harder for the player to keep the mirrorlings lit to slow them down.
2. The Reflection has a fairly dark texture, it can easily blend in with the background of the darkened mirror dimension. Look for its bright eyes.
3. If a player remains within line of sight and reaches 10% movement speed, the Reflection can easily catch up.
4. During the exorcism, it can be really hard to locate the Reflection.

1. The Reflection cannot attack players in the base dimension during the investigation phase, as long as they don't get grabbed by an underling of travel to the mirror dimension the player is completely safe.
2. The Reflection is completely deaf, so don't worry about making a lot of noise.

Devise a strategy to work around its strengths and exploit its weaknesses.

### Strategies

* The electrician can destroy mirrorlings almost instantly, but be careful when using her ability, you'll be vulnerable while it's on cooldown.
* At the start of the game, staring into a mirror can tell you you're facing a Reflection before you've seen any mirrorlings. You can stop travelling to the mirror dimension by looking away from the mirror at the last second.
* Players can actually see items, players, and even the Reflection itself in mirrors across dimensions.
* Always check whether the Reflection is at the other side before travelling through a mirror. You can look at the mirror from a distance or at an angle to avoid being dragged into it.
* Remember notes you've read carefully, if you can't find an item it refers to, check the other dimension.
* If you notice yourself slowing down, look for the Reflection and break line of sight as fast as possible.
* Listen carefully for the Reflection's footsteps or the auditory cue when it sees you, this can alert you of its position.

Going into the mirror dimension now might not be a great plan.The gun is in the mirror dimension, but the blood can be seen in both dimensions.An exit portal can be seen from the base dimension.Final teaser before the reflection was released.