Valley Battle

### Depicts

The Endless Horizons skirmish to located crashed Pelican's, that leads them to an area the Covenant fear to tread

### Enemies

* Covenant
	+ Grunts
		- Minor
		- Major
		- Ultra
		- Spec-Ops
	+ Jackals
		- Minor
		- Major
	+ Skirmishers
		- Minor
		- Murmillio
	+ Brutes
		- Minor
		- Captain
		- Commander
	+ Elites
		- Minor
		- Major
		- Ultra
		- Ossoona
		- Spec-Ops
	+ Hunters
		- Spec-Ops
* Forerunner
	+ Sentinels
	+ Gold Sentinels
	+ Sentinel Enforcers

*"The Endless Horizon and it's crew launch must secure the coastland, and search for a Forerunner facility."*

**Valley Battle** is the second mission of the Lumoria Campaign in *Halo SPV3*. The crew of the Endless Horizon, having had time to regroup after the rescue of ONI Agent Joness, set out to secure a heavily guarded region under Covenant control, where several Pelican's were previously shot down. The data Joness acquired says that this area is where the Covenant are the most dug in, so the UNSC forces on Lumoria resolve to strike there in an attempt to purge the Covenant from Lumoria.

However, further exploration into a large Forerunner substation uncovers an unwelcome discovery.

## Overview & Background

This mission begins with a Marine raid against Covenant forces in a beach setting. The level design is not too dissimilar from the pervious mission, except the actual landscapes and structures differ significantly. The environment tends to cycle between large open valley areas to indoor Forerunner tunnels.

More emphasis is put on vehicle combat in this mission, as a large battle against Covenant heavy armour takes place after the beach raid. Marine allies and a Longsword bomber assist in this encounter, but it is largely down to the player to hold the enemy until UNSC vehicle support arrives.

After this, the player is given an area to defend from attacking Covenant that plays out, and also looks similar to the first large battle in the mission Halo from Installation 04. The final portion brings players to a Forerunner substation that features a brief three-way fight between the player, the Covenant and the Sentinels.

## Gameplay Information

The final parts of the weapon sandbox is included here, introducing the undermounted grenade launder into Lumoria, and the T-800 Minigun returns in *SPV3.3* from *SPV1*. Similar to the last level, Brandon accompanies the player throughout the mission, along with Marine support.

Sentinel enemies are less common here, with the Covenant more or less dominating the mission. A couple of unique, Lumoria exclusive vehicles are introduced in this level, such as the Fuel Rod Shadow and the Anti-Personnel Wraith. The Anti-Personnel Shade can also be witnessed.

## Developer Information

The opening beach raid is done in the same fashion as The Silent Cartographer and The Silent Cartographer: Evolved.

The conclusion of the mission reveals the presence of a Guardian, the title entity from *Halo 5: Guardians*. This was an alteration made by the SPV3 Dev Team to Lumoria, as *Project Lumoria* features a Strato-Sentinel instead. This was done to have something more recognisable in the story, and also to help raise the stakes of the final battle seen in the following level.

## Trivia

* There are 6 terminals scattered throughout the level, consisting of 2 UNSC datapads, 2 Covenant datapads and 2 Forerunner terminals
* The T-800 Minigun was first seen in 1999 build of *Halo: Combat Evolved*.
* In *SPV3.2*, before the creation of the Anti-Personnel Wraith, the Anti-Air Wraith was seen in its place.
* This is the only mission to feature the Anti-Personnel Wraith.
* For the initial beach raid, the side of the hill which the player leads a Marine squad against Covenant defenders is seemingly chosen at random every time it is played. There is an even chance that the Pelicans will drop players off on either the left or right side of the central cliff where the Anti-Personnel Wraith is positioned. The player can still travel to either side across the beach at the bottom or through the gap in the base of the central cliff. No matter which side is chosen by the game, however, Brandon will always lead his squad of Marines up the opposite side.