Builds

A build is a reference to how a player configures their stats by adjusting gear and choosing skills in their skill tree.  Some of these builds are common and have been coined with certain names.  Many of these names are not fancy and follow the naming convention of their primary skill (Striker, Salv), but some have names that describe the builds function (Production, Undead).  The next series of topics will be about various builds and the strategies they are built for.

## Striker

Striker is about having a high attack power.  This can be accomplished by increasing the striker skill, but many veteran players will strongly urge you to make sure you use it in conjunction with a max fearless.  If you are a new player or just starting out the season, this will be the first recommendation from most people because you can attack to gain quick XP and KP.

See attack strategies below for more information.

## Salvager (aka Salv)

Salvager is a build used for defense and gold protection/growth.  It comes in a few variations, but all have the salvager skill as the primary skill and thus are all generalized as \*salv\* (which can be a tad confusing at times, but not normally an issue in communicating):

Full Salv:all skills and gear for the  highest salvager %

Salv with Cautious:maxes out cautious and puts rest of points in salvager.  When ppl say they are in salv, this is the one they are most likely referring to.

Mixed Salv:Primary skill is salvager, but will spread a few extra skills or configure gear for active defense (guardian and brave)

All variations have the potential to make money on defense, but will determine on a multitude of factors: 1) how much gold was used in upgrading the city (cautious skill), 2) how high the salvager skill is, 3) what the attack to defense ratio is (determines troop loss, and a high attacking striker can really affect this).  To see if you gained gold, compare the gold you got from your cautious to that earned from salvager.  if the cautious is at 50% and is less than the salvager, then you made money. Otherwise: gold spent=100\*cautious gold/cautious %, gold earned = salvager gold + cautious gold. profit = gold earned - gold spent.

### Full Salv

When you have not upgraded cities with your own gold or when you are very confident that you will not lose the city by upgrading, cautious becomes irrelevant, thus this is recommended to use full salv to maximize your gold return.

### Salv with Cautious

If the intent is to upgrade cities for defense with walls, then salv with cautious will be the way to conserve your gold best while lowering the attacking army size.

### Mixed Salv

If walling with just gold or getting a net-loss of gold is occuring, then mixed salv might be the most useful, but requires active defense (defense with troops) or it will not take advantage of the guardian or brave skills.  This is particularly hard if your troops are not within a defensible range from the defending city.

## Production

Production builds come in two variations and can get confusing as people refer to both as \*Production\*:

1) Recruiter Production is when trying to raise an army from KP

2) Gold Production is when trying to raise gold from KP

## Builds: Undead

Undead build is a hybrid build intended to have an army that just doesn't die.  So far it comes in a few variations, but what defines an undead build is max fearless and brave.  All variations will require a decent set of gear because they use a lot of skill points, but will allow you to save gems by not having to switch builds frequently.

### Undead

75% fearless, 75% brave, and the rest in recruiter.  The original Undead build.  It produces a large army relative to KP and allows versatility in attack and troop defense, but not particularly great at either.  At higher levels, points in rusher will help offset the army size.  This build can be useful when grey hunting \_\_after you have gathered enough gold\_\_ because a decent army can be grown at outpost castles from points in recruiter and moved relatively fast with the extra points in rusher.

### Undead Army

75% fearless, 75% brave, and the rest in striker ~ trades the skill points from recruiter to striker to make up for the weak attack in the Undead build, while maintaining the combat versatility and benefit of not having to burn gems on switching builds often.  This build was made for live battle by having a decent attack power, but being resistant to counter attacks that wipe troops or to protect nearby castles.

## OP Legendary Gear

This is the master hybrid build for those playing long enough or willing to spend enough money to buy enough chests to pull this off.  It's not really a build, it's just that these people have full legendary sets with all legendary items (or grey recruiter items with Weapons Master) that have been ranked up multiple times.  Their gear produces enough points where they can switch their gear to fit any hybrid build type without needing many points from their skill tree.  The additional points from their skill tree make them OP in whatever skills they place their points in.  This doesn't mean they are unbeatable, but do expect them to hit harder on offense and defense all season.