Mario

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**Mario** is the sixth and final antagonist introduced in *Five Nights at Nintendo Land*, originating from the *Super Mario Bros.* series and first appearing on Night 5.

Mario is located in CAM 01 and will slowly approach the camera, playing his music box every time he moves. Shortly after he is on his last position, showing his glowing red eyes, and the last part of his music box ends **the player** has to hide inside the shed until his music box starts over.

Mario was one of two characters set to return for Five Nights at Nintendo Land 2, with him getting his own night. The other returning character being **Pikachu**.

## Appearance

### Five Nights at Nintendo Land

Mario is very similar to how he appears in his series of origin. He is a stocky, adult Italian man with a large rounded nose, big and ragged dark brown mustache and light brown hair. He wears a red cap with an "M" symbol, a shirt of the same color and blue denim overalls with golden buttons.

Mario's most notable trait is his beady, glowing red eyes, although in the GameJolt thumbnail they are replaced with small white pupils, like the ones **Pikachu** and **Kirby** have in the same image, and in the game's main menu he completely lacks them.

Mario is also often depicted with an angry or stoic expression on his face.

### Five Nights at Nintendo Land 2

Mario's appearance in Five Nights at Nintendo Land 2 is completely unknown, as the only thing revealed is his depicted arm and hat in a teaser.

## Behavior

### Five Nights at Nintendo Land

Mario only appears in CAM 01 and once he becomes active a music box version of the Super Mario Bros. theme starts playing and his hat becomes visible in a corner, he will slowly move closer to the camera in three more phases. In his first phase he is seen far away from the exit of the room, then he stands in the middle of the room and in his last phase Mario stares directly at the camera, revealing his glowing red eyes.

After the last phase is done Mario's music box will stop playing, when this happens the player must hide inside the shed immediately until the music comes back, at which point they can leave the shed. If the player doesn't hide fast enough Mario will rush towards them, jumpscaring them and ending their run instantly.

### Five Nights at Nintendo Land 2

Due to the game being in very early stages of development prior to it's cancellation, nothing was made for Mario's before any mechanics could be done.

## Trivia

### General

* Mario was originally meant to appear in the centre blindspot in the garden but this was scrapped as it made it very easy to avoid him.
* Mario's music box is the same one Mario from *Five Nights at Wario's* plays, which originates from a YouTube video.
* Mario's mechanics are very reminiscent to how Mario works in *Five Nights at Wario's 1 and 2*, with both Marios slowly approaching the player through multiple phases in the same area before getting the chance to kill them.
* Along with **Majora's Mask**, Mario is the only enemy in the entire game who is never seen alongside any other mascots and gets a camera of his own.
* Mario's eyes are the only thing that can be seen in color through the black and white camera feed in the game.
	+ This may imply his eyes are caused by paranormal reasons, although this is not confirmed.

### Errors

* When using the brightness on Mario's last phase the camera feed has a subtle blue tint.
	+ This is caused by Paint.net's Auto-Level having trouble dealing with a mostly black and white image with a single coloured area.

The beginning of Mario's jingle.

The middle of Mario's jingle.

The ending of Mario's jingle.

Mario's jumpscare sound, all mascots make this sound.

In order to view the gallery, click this link here.