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James Watt

Type

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**James Watt** is an Industrial Era Great Engineer in Civilization VI.

## Unique Ability

Must be on a completed Industrial Zone or Hansa.

* Activated Effect (1 charge): Instantly builds a Factory and Workshop in this district. Factories provide +2 Production.

## Civilopedia Historical Context

The Scottish mechanical engineer and all-round tinkerer James Watt was born in Greenock in January 1736 AD, son of a prosperous shipwright and a well-educated mother. Watt was schooled at home by her until her death when he was 18. He left his ailing father to study instrument making in London, returning after a year to Glasgow to make his own fortune in his own company. There he gained some repute for building and repairing astronomical instruments for the University of Glasgow. Around 1764, Watt was given a Newcomen steam engine to repair, and he became infatuated with the potential of steam power.

Watt thought the design of the Newcomen, in use for 50 years to pump water from mines, was outdated, hopelessly inefficient, and unreliable. In 1769, Watt received his first patent for improvements to it. Then in 1775, Matthew Boulton of Birmingham joined Watt to create the firm Boulton & Watt, which soon became the most important "engineering" firm in England, supplying engines to fill the unrequited demand by paper, cotton, flour, iron, textile mills, as well as distilleries, canals, and waterworks. Wealthy beyond belief by 1800, Watt retired to devote himself to research, inventing the rotary steam engine, the double-action engine, and the steam pressure indicator. He died in 1819, still tinkering.

So pivotal was his role in industrial civilization that a unit of measurement of mechanical (and eventually electrical) power - defined as joules per second - was named for him, perhaps the ultimate honor for an engineer.
Medieval Era

Medieval Era is one of the Eras in Civilization VI.

## Information

You have built great cities of stone and seen early empires rise and fall. Soon you will stand under the towering pinnacles of castles alongside your gallant knights. That is where the story of your people will be written. Just as the young apprentice learns to carry a sword, so shall you grow to understand your place in this world.
Montezuma

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→ ***Moctezuma I***

**Montezuma** is the leader for the Aztecs in *Civilization VI*.

## History

Montezuma I, born in 1398, was the fifth king of the city of Tenochtitlan and second emperor of the Aztecs. His 29-year reign was categorized by a major consolidation and expansion of the Aztec Empire, also known as the Triple Alliance, as well as enacting a new series of sumptuary laws – which aim to curb rampant consumption of goods and decadent lifestyles – that reinforced an already existing class system permeating every facet of Aztec life.

Montezuma I's reign ended when he passed away from unknown causes in 1469 AD. He was succeeded by his 19-year-old son Axayacatl, who later sired Montezuma II – the Aztec leader who managed to lose it all to Hernán Cortés and his group of conquistadors.

## Intro

Tlatoani Montezuma, keep your eagle warriors happy and fed, and they will forever fight for your cause. As your Aztec empire unfurls across the land, you will never want for people to raise your walls, for you will be blessed with new, loyal workers as you conquer those around you. Go forth; Huitzilopochtli calls.

## Leader bonus

**Gifts For The Tlatoani** - Luxury resources in his territory provide an Amenity to 2 extra cities. Military units receive +1 Combat Strength for each different Luxury resource improved in Aztec lands.

## Leader agenda

He Likes Civilization who have the same luxurios resources as he has and tries to collect every time but he doesn't like to have a civilization who has a new luxury resource that he never collected first.

## External links

* Pre-Order Civilization VI and Get Early Access\* to the Aztec Civilization Pack on civilization.com
Ludwig van Beethoven

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 Type

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Ludwig van Beethoven is one of the  Great People specifically a  Great Musician in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot.
Leader

**Leaders** in *Civilization VI* each have a fixed agenda as well as a "hidden" Agenda. As you trade, you can get gossip information, and from interaction gain more knowledge about other Leaders through espionage. For example,

* Teddy hates other Leaders who start Wars, but loves pacifists.
* Egypt (Cleopatra) or Norway(Harald) loves Leaders who are more aggressive or have a strong military or navy

Civilizations can have more than one leader(Greece). These leaders have access to the same units and buildings/wonders/districts, but they have different agendas and bonuses, which allows for different playstyles.

## See also

* Civilizations
* Leader Bonuses
Pasture

The **Pasture** is one of the Tile Improvements in Civilization VI.
Unlocks the Builder ability to construct Pastures.

+ 1 Production. Can only be built on valid resources.

If built on Strategic resources, the city will gain use of that resource.

**Traits:**

+1 Production

+0.5 Housing

+1 Food (Requires Exploration)

+1 Production (Requires Robotics)

100% Tourism from Culture (requires Flight)

Pillage Award: Faith

**Requirements**

Animal Husbandry (Technology)

**Placement**

Cattle, Horses, Sheep

**Usage**

Builder

## Description

Since it is a lot easier to keep track of livestock if they aren't running loose across the countryside, it wasn't long after grazing animals were domesticated that a lazy shepherd devised a fence for keeping them in a pasture. Even those pastoralists who practiced transhumance had crude pastures at each end of their seasonal journeys. Pastures (not to be confused with meadows) are typically grazed throughout the summer, and may be purposely planted or simply fenced-off rangeland. The fences can be made of almost anything that will keep the livestock in and the local predators (animal or human) out: rock and stone, posts and rails, thorny brush, barbed wire, electric wire. In most places, land ownership was tied to fenced pasturage, as in feudal societies or those progressive ranchers in the American West.
João III

João III (7 June 1502 – 11 June 1557), also known as João the Pious, was King of Portugal from 13 December 1521 to his death. He is remembered for his work in securing a monopoly on cloves and nutmeg (thus, earning him the nickname "the Grocer King"), and extending Portuguese possessions to Asia and the New World through the colonization of Brazil. He leads the Portuguese in Civilization VI.
Isidore of Miletus

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 Type

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**Isidore of Miletus** is  Great Engineer in *Civilization VI*.

## Historical context

A renowned mathematician and engineer even before Justinian I commissioned him to build the Hagia Sophia in Constantinople, the Greek Isidore of Miletus had a storied career. He taught at the universities of Alexandria and Constantinople, made the first comprehensive compilation of the writings of Archimedes, and designed baths and temples. But it is the big basilica he is remembered for in civilization.

The first basilica on the site had been completed in 360 AD, but had been badly damaged in the Nika Riots - along with most of the rest of the city. The Nika Riots in 532 - sparked by clashes between the Blues and he Greens, supports of rival chariot racing teams in the Hippodrome - left half the city burned and some 30 thousand dead. Justinian, a holy man, wanted a church that couldn't be burned down. He turned to Isidore and to Anthemius of Tralles.

Their design drew upon classical Roman architecture and modern (for the time) construction methods; the basilica was centered on a 250-by-230 foot great hall capped with a massive dome, making it the largest church in the Orthodox realm. The Hagia Sophia was completed in just five years, due to the thousands of "volunteer" laborers and loads of raw materials "donated" by the empire's subjects. Isidore likely died before 558, for when the dome was damaged in an earthquake that year, it was his nephew Isidorius who oversaw the repairs.
Medieval Roads

The Medieval Roads is one of the Tile Improvements in Civilization VI.

## Bonus

Medieval Roads can be constructed with a Trade Routes or use of Military Engineers.

## Notes

* Improves movement speed of any Unit moving from one road tile to another. Also, Medieval Roads will create bridges over Rivers.
* Movement travel cost: 1.
Lithuanian Union

**Lithuanian Union** is a Leader Bonus for Jadwiga in *Civilization VI*.

 The Religion founded by Lithuanian becomes the majority in an adjacent city that loses a tile to a Lithuanian Culture Bomb. Holy Sites gain standard Faith adjacency bonus from adjacent Districts. All Relics  provide bonus Faith  +2, Culture  +2 and Gold  +4.
Naval Infrastructure

Replaces

**Naval Infrastructure** is a Medieval Era Economic Policy in Civilization VI.

## Details

* +100% Harbor district adjacency bonuses.
* Made obsolete by: Economic Union
* Requirements: Naval Tradition

## Civilopedia Historical Context

If a civilization was going to have a naval and merchant fleet, it needed a lot of other things - docks, slips, wharves, warehouses, breakwaters, lighthouses, not to mention all those stevedores, shipwrights, harbor pilots, and others - to float ships and keep them afloat. Without this naval infrastructure, navies don't last long. In the Middle Ages, for the first time, some kingdoms devoted substantial planning and funds to their naval facilities. For instance, the threat of Ottoman expansion brought the Venetian Republic to establish extensive shipyards (including the famous Arsenal), while the Fatimid Caliphate and Byzantine Empire needed efficient naval infrastructures to keep killing each other for two centuries.
Leader Bonuses

The various **Leader Bonuses** from each of the Civilizations depending on their Leaders.

## List Of Bonuses

* Roosevelt Corollary (Teddy Roosevelt): Units receive a +5 Combat Strength bonus on their home continent. +1 Appeal to all tiles in a city with a National Park. Gain the Rough Rider Unique Units when they research the Rifling Technology.
* Gifts For The Tlatoani (Montezuma): Luxury Resources in his territory provide an Amenity to 2 extra cities. Military Units receive +1 Combat Strength for each different Luxury resource improved in Aztec lands.
* Magnanimous (Pedro II): After recruiting or patronizing a  Great People, 20% of its Great Person Points cost is refunded.
* The First Emperor (Qin Shi Huang): When building Ancient and Classical Wonders you may spend Builder charges to complete 15% of the original wonder cost. Builders receive an additional charge.
* Mediterranean's Bride (Cleopatra): Your Trade Routes to other Civilizations provide +4 Gold for Egypt. Other civilizations' Trade Routes to Egypt provide +2 Food for them and +2 Gold for Egypt.
* Pax Britannica (Victoria): When you settle on a continent other than your home continent, receive a free melee unit. Gain the Redcoat Unique Units when you research the Military Science Technology.
* Catherine's Flying Squadron (Catherine de Medici): Has 1 level of Diplomatic Visibility greater than normal with each of the Civilizations she's met. Receives capacity to build an extra Spy with the Castles Technology.
* Holy Roman Emperor (Frederick Barbarossa): Additional Military Policy slot, +7 Combat Strength when attacking City-States.
* Divine Wind (Hojo Tokimune): Land Units receive +5 Combat Strength in land Tiles adjacent to Coast; naval units receive +5 Combat Strength in Shallow Water tiles. Builds Encampment, Holy Site and Theater Square Districts in half the time.
* People of the Steppes (Tomyris): When producing Light Cavalry Units, receive two instead of one.
* El Escorial (Philip II): Combat bonus vs. units of factions following other Religions; Inquisitors have 1 extra Remove Heresy charge.

## See Also

* Civilizations
* Special Abilities
Loyalty

**Loyalty** is a city's measure of its devotion to a civilization. Every city has a **Loyalty** value from 0 to 100, which reflects how much the Citizens of the city want to stay as part of your civilization. When the **Loyalty** drops to 75 or below, the city's yields and growth are penalized. When **Loyalty** reaches 0, the city revolts against its owner and becomes a Free City. Free Cities belong to no civilization and will seek to defend themselves from military intrusion. If a Free City's **Loyalty** drops to 0, its experiment of independence fails, and they seek to join a civilization. Which civilization they request to join depends on who exerted the most pressure on the Free City during their independence. In this way, a Free City may be peacefully brought into your civilization (or brought back into your civilization).

**Loyalty** changes each turn based on many factors, but the most important factor is pressure of Citizens who live near or in the city. If pressure from your own Citizens outweighs pressure from other civilizations, the city's **Loyalty** will increase (up to +20 per turn). If other Civilizations' pressure is stronger, the city's **Loyalty** will decrease (down to -20 per turn). Each Citizen exerts a base pressure of 1, but it can be modified. For example, Citizens in a Capital city exert an additional 1 pressure. Golden Ages and Heroic Ages add 0.5 for all Citizens, while Dark Ages subtract 0.5. This Citizen pressure affects cities within 9 tiles, but is 10% less effective per tile distant.

The city's Governor and Happiness level are other strong factors that affect a city's **Loyalty** per turn. Additionally, cities conquered with military force will receive **Loyalty** penalties, but these can be mitigated by keeping a garrisoned military unit in the city. Use the **Loyalty** lens to get a view of **Loyalty** factors, including the sources of pressure from other nearby cities. A complete breakdown of factors affecting a city's **Loyalty** can be viewed in the **Loyalty** and Governors section of the City Details panel.
Māori

**Kupe** leads the the **Maori** Civilization in Civilization 6 (VI) Gathering Storm. Kupe's leader ability is *Kupe's Voyage*. The initial Maori units begin the game in the ocean, and receive science and culture per turn before settling. When you settle your first city, you receive a free builder and extra population. The palace also receives additional housing and amenities. The Maori unique infastructure is the *Marae*. This replaces the ampitheater in the theater square. It provides culture and faith to all tiles in the city with a passable feature, such as floodplains, and tourism after researching flight. The Maori's unique unit is the *Toa* . This classical era melee unit can construct a *Pa* improvement on hills, which provides a defensive bonus and heals units if they end their turn on this tile. Toa also have the *Haka war Dance* ability, which weakens adjacent enemy units. The Maori's unique ability is *Mana* They start with the sailing and shipbuilding technologies, and embarked units receive additional strength and movement. Woods and Rainforest tiles provide additional production, and fishing boats get addition food. Fishing boats also acquire adjacent tiles when built.
Kandy

Type
 Receive a  Relic every time you discover a new Natural Wonder, and earn +50%  Faith from all  Relics.

Kandy is one of the City-States in Civilization VI. It was the capital of the Kingdom of Kandy in central & eastern Sri Lanka throughout the Renaissance Era. Due to European incursions, by the 1590s Kandy was the last independent kingdom on the island. Through a combination of guerrilla warfare tactics and international diplomacy, Kandy spent over 200 years resisting European colonialism until it finally succumbed to the British subjugation and dismantling of its monarchy with the Kandyan Convention of 1815. Many subsequent rebellions were attempted, but all were brutally suppressed by a superior British force supported by local rivals such as the Tamils.

Kandy is home to the Temple of the Tooth, which houses what is believed to be the Buddha's left canine tooth - the only remains of his cremation. Prior to their exile and extermination by the British attackers, Kandy's monarchs were the last in a line of Sinhalese Kingdoms that, since roughly 543BC, had been entrusted as the "protector of the sacred relic" and therefore the only legitimate ruler of the land. The Royal Palace is in close proximity to the Temple of the Tooth, and per Sinhalese tradition was responsible for the upkeep and improvement of the temple in addition to being expected to rule in accordance with the advice of Buddhist officials.
Nikola Tesla

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Nikola Tesla is one of the  Great People specifically a Modern Era  Great Engineer in Civilization VI.

## Unique ability

**Retire (1 charge, must be on Industrial Zone District)**

This district's regional buildings provide +2  Production. This district's regional buildings reach 3 tiles farther.
Liberation War

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Declare Liberation War is one of the types of War and Casus Belli in Civilization VI.

Used to declare war on a power that has captured a city from one of your friends or allies. No Warmonger penalty for liberating any of those cities.

Unlocked in early Renaissance Era by the Diplomatic Service civic.
Leif Erikson

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Leif Erikson is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Allows all naval units to move over ocean tiles without the normal technology requirement.

**Passive Effect**

+5  Combat Strength and +1  Movement to Medieval and Renaissance era naval units within 2 units.
John Jacob Astor

Type

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**John Jacob Astor** is an Industrial Era Great Merchant in Civilization VI.

## Unique Ability

Must be on a completed Commercial Hub.

* Activated Effect (1 charge): Gain 500 Gold and 2 Envoys.

## Civilopedia Historical Context

The first multi-millionaire of the United States (certainly not the last) and the first to create a corporate trust, John Jacob Astor was a self-made tycoon who built his fortune on the fur industry. Born near Heidelberg in July 1763 AD, he was the son of a poor but happy butcher, and learned to be frugal from his mother. With a basic education and not much else, John decided to go to America.

Astor made his way from Baltimore to New York, where he opened a fur shop in 1786. Between 1790 and 1808 his agents collected furs from trappers operating as far west as Michigan. The Jay Treaty in 1794 forced the British out of the region, and in short order Astor had expanded his operations throughout the Great Lakes territories. Following the Louisiana Purchase, Astor turned his attention to dominating the fur trade in the Pacific Northwest; he obtained an exclusive charter to form the American Fur Company. After another war with England, Astor convinced Congress to pass laws that banned foreigners from engaging in the fur trade within American borders. By 1830, he had eliminated all the independent fur traders and had a virtual monopoly on the fur trade from the Great Lakes to the Pacific. But then John lost interest, and retired from his company in 1834.

Instead, he dabbled in real estate, notably in booming New York City. He bought and sold properties, sometimes multiple times ... increasing the rent with each transaction. Offices, businesses, grand homes, and slums, Astor profited from the rocketing value of land on the confined island of Manhattan. During the last decade of his life, it is estimated that he made in excess of 1.25 million dollars annually in rents alone. At the time of his death in March 1848, he was the largest landlord in the city.
Abu al-Qasim al-Zahrawi

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Abu al-Qasim al-Zahrawi is one of the  Great People specifically a  Great Scientist in Civilization VI.

## Unique Ability

**Retire** (1 charge) - Triggers the Eureka moment for 1 random technology from the Medieval Renaissance era. Wounded units can heal +5 HP each turn.

**Passive Effect** - Bonus healing for the player's units within 1 tile.
Johann Sebastian Bach

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 Type

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Johann Sebastian Bach is one of the  Great People specifically a  Great Musician in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot.
Joint War

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Declare Joint War is one of the types of War and Casus Belli in Civilization VI. It is activated by making a deal with another civilization. It requires the civic Foreign Trade and for one of the parties to have denounced (or been denounced by) the target at least 5 turns ago.
Neighborhood

Era
 "A district in your city that provides Housing based on the Appeal of the Tile."

More on this on Wikipedia:
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The **Neighborhood** is one of the Districts in Civilization VI.

## Bonuses

→ See also: Appeal
* Breathtaking: Neighborhoods provide 6  Housing.
* Charming: Neighborhoods provide 5  Housing.
* Average: Neighborhoods provide 4  Housing.
* Uninviting: Neighborhoods provide 3  Housing.
* Disgusting: Neighborhoods provide 2  Housing.

With the Public Transport from the Urbanization civic Farms give 50 Gold per Appeal of the tile the Neighborhood district is placed.

## Civilopedia Historical Context

Mr. Rodgers lived in an idealized one, as do Big Bird and Cookie Monster. In truth, neighborhoods are rarely such functional social networks with friendly values, aspirations, and culture. With the advent of the Industrial Revolution, for the first time more people lived in cities than in the countryside; given that transport was limited and slow, overcrowded and unsanitary tenements grew in places like London, New York, and Berlin so the factory workers and office clerks could be near their place of employment. Then came the telephone and automobile; suddenly those middle-class wage slaves could escape the teeming slums and ghettos and move to the suburbs. By the 1880s, London was surrounded by planned "estates" such as Wembley Park and Kingbury Garden Village... and soon so were most other industrial cities.
Patches

The following is a list of patches for the game Civilization VI.

## List of patches

* Fall 2016 Patch - November 18, 2016
* Winter 2016 Patch - December 21, 2016
* Australian Summer 2017 Patch - February 24, 2017
* Spring 2017 Patch - March 28, 2017
* Summer 2017 Patch - July 27, 2017
* Fall 2017 Patch - October 19, 2017
* Winter 2018 Patch - February 7, 2018
* March 2018 Patch - March, 2018
* Spring 2018 Patch - March, 2018
The Diary of Lady Murasaki

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**The Diary of Lady Murasaki** is a Great Work of Writing created by Murasaki Shikibu in *Civilization VI*.

## Text

As a young boy my brother Nobunori studied the Chinese classics, and I liked to sit in and listen to his lessons. I found that even when he struggled to understand or memorize passages, I would find them remarkably easy. My father, a well-read man himself, often used to lament this fact, saying, 'Such a shame. Would that you were born a man!'
Key bindings

The **key bindings** can be set in the Game Options menu. There is a primary binding and an alternative binding. The escape, left mouse button, and right mouse button are reserved and cannot be bound.

## Steam Controller

Steam Controller configuration happens inside the Steam client and not the Game Options menu.

## Global actions

* **\** - Capital City
* **Home** - In-Game Menu
* **Return** - Next Action
* **]** - Next City
* **.** - Next Ready Unit
* **[** - Previous City
* **,** - Previous Ready Unit
* **F6** - QuickLoad
* **F5** - QuickSave
* **G** - Toggle Grid
* **Q** - Toggle Resource Icons
* **=** - Toggle Strategic View
* **Y** - Toggle Yield Icons

## Lenses

* **1** - Religion
* **2** - Continent
* **3** - Appeal
* **4** - Settler
* **5** - Government
* **6** - Political
* **7** - Tourism
* 8 - Loyalty [Rise and Fall]

## Unit actions

* **A** - Attack
* **B** - Found City
* **Delete** - Delete Unit
* **F** - Fortify
* **E** - Automate Exploration
* **M** - Move To
* **R** - Ranged Attack
* **Space** - Skip Turn
* **V** - Alert
* **Z** - Sleep

## User interface

* **F9** - Open the Civilopedia
* **F2** - Toggle City-States Screen
* **C** - Toggle Civics Tree
* **F3** - Toggle Espionage Screen
* **F7** - Toggle Government Screen
* **F10** - Toggle Governors Screen [Rise and Fall]
* **O** - Toggle Great People Screen
* **W** - Toggle Great Works Screen
* **F1** - Toggle Rankings Screen
* **L** - Toggle Religion Screen
* **T** - Toggle Tech Tree
* **F11** - Toggle Timeline [Rise and Fall]
* **F4** - Toggle Trade Routes Screen
Mvemba a Nzinga

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→ ***Afonso I of Kongo***

**Mvemba a Nzinga** is the leader for Kongo in **Civilization VI**.

## History

Also called King Afonso I, Mvemba a Nzinga is most famous for his attempts to spread Christianity across his empire, and increased activities with Portugal in a bid to modernize the empire.

Mvemba a Nzinga's road to becoming king was paved with conflict. In 1506, he defeated his half-brother Mpanzu a Nzinga's forces in open conflict to claim the throne. Accounts attributed his victory to the appearance of an apparition of Saint James the Great breaking the morale of the enemy, thus leading to Christianity becoming the royal faith during Nzinga's rule.

Nzinga's relationship with the Portuguese was seen as occasionally amicable and at other times highly contentious. Nzinga deplored Portuguese participation in the Kongo slave trade and fought to stop it. Once allied, Portugal helped bring structural progress to the empire and attempted to convert all of Kongo to Catholicism. Kongo welcomed Portuguese missionaries, who helped modernize the country with new schools, establish a literate noble class and gain new architecture from Portuguese designers.

## Intro

Mother Earth has many gifts for you, King Mvemba a Nzinga. Your people know the dense woods and rainforests as their homes, and glide through them with ease. Great also are the gifts that come from travelers of distant lands. Keep an open mind, for the inspiration of the open world will let our people create art with power and majesty.

## Leader bonus

**Religious Convert** - May not build Holy Site districts, gain Great Prophets, nor found Religions. Gains all Beliefs of any Religion that has established itself in a majority of his cities. Receives an Apostle each time he finishes a Mbanza or Theater Square district (of that city's majority Religion).

## Leader agenda

Enthusiastic Disciple= Likes Civs who brings their founded religion to Kongo. but dislikes Civs if you did not bring religion to his.

## External links

* Civilization VI: Mvemba a Nzinga leads Kongo on civilization.com
Isabella

More on this on Wikipedia:
→ ***Isabella I of Castile***

**Isabella** is one of the expected Leaders in Civilization VI.

## History

Isabella was Queen of Castille. She was married to Ferdinand II of Aragon. Their marriage became the basis for the political unification of Spain under their grandson, Holy Roman Emperor Charles V. After a struggle to claim her right to the throne, she reorganized the governmental system, brought the crime rate to the lowest it had been in years, and unburdened the kingdom of the enormous debt her brother had left behind. Her reforms and those she made with her husband had an influence that extended well beyond the borders of their united kingdoms. Isabella and Ferdinand are known for completing the Reconquista, ordering conversion or exile of their Muslim and Jewish subjects in the Spanish Inquisition, and for supporting and financing Christopher Columbus' 1492 voyage that led to the opening of the New World and to the establishment of Spain as the first global power which dominated Europe and much of the world for more than a century. Isabella was granted the title Servant of God by the Catholic Church in 1974.
Japan

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→ ***Japan***

**Japan** is one of the civilizations in *Civilization VI*.

## Description

In *Civilization VI*, each civilization has two abilities. One is based on what the nation has done throughout history and the other is tailored to what happened during the ruler's reign. Japan's special ability is called Meiji Restoration. This ability lets the Japanese create powerful and compact cities by giving them bonuses for districts built next to each other. Hojo's forces take advantage of his Divine Wind ability, land units get an advantage fighting next to the coast and naval units get a combat bonus in Shallow Water tiles.

Japan can build Samurai in addition to other military units. These Unique Units don't lose combat strength when they take damage making them hard hitting until the end. Samurai can be unlocked by discovering the Military Tactics Technology.

Japan also has the Electronics Factory. This replaces the regular Factory in an Industrial Zone and provides bonus production as well as Culture to nearby cities, not just it's home city.

In *Civilization VI*, Japan's power comes from building densely settled cities to benefit from adjacent districts. Their strong coastal defenses make them ideal for settling islands and terrain other Civs might find confining for growth or difficult to defend. Samurai provide a powerful mid-game option for conquest should you need to buy yourself further space for expansion.

## Special abilities

* Meiji Restoration - This ability lets the Japanese create powerful and compact cities by giving them bonuses for Districts built next to each other.

## Unique units

* Samurai - These Unique Units don't lose combat strength when they take damage making them hard hitting until the end. Samurai can be unlocked by discovering the Military Tactics Technology.
Mod

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**Mods** will change the game setup options.

## Base mods

These mods are available with the game launch.

### Multiplayer scenarios

* Global Thermonuclear War - The Cold War runs hot in this combat-based scenario set in the Atomic Era. Lasts 50 Turns.
* Ancient Rivals - Expand your horizons and get civilized in this exploration and culture-based scenario set in the Ancient Era. Lasts 50 Turns.
* Hallowed Ground - Battle for holy domination in this religion-focused scenario in the Medieval Era. Lasts until the Industrial Era.
* Cavalry and Cannonades - Claw territory from your enemies in this combat-focused scenario set in the Industrial Era. Lasts 50 turns.
Napoleon Bonaparte

Type

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**Napoleon Bonaparte** is an Industrial Era Great General in Civilization VI.

## Unique Ability

Must be on a tile with a military unit that is not a Corps or an Army.

* Retire (1 charge): Forms an Army out of a military land unit.
* Passive Effect: +5 Combat Strength and +1 Movement to Industrial and Modern era land units within 2 tiles.

## Civilopedia Historical Context

Everyone in civilization has heard of Napoleon, so this historical entry will skip over the boring bits and get right to the bloodletting.

Born in Corsica, Napoleone di Bounaparte (he later Frenchified his name) was a second lieutenant in the artillery regiment La Fere at the time of the French Revolution. Since France was soon at odds with every European monarchy, there were lots of chances for advancement. He distinguished himself by defeating Austria in Italy in a brilliant campaign culminating in the Treaty of Campo Formio (1797 AD), and then convinced the revolutionary government to strike at England by invading Egypt. But the political situation in France was unstable and Napoleon returned to Paris, giving himself the ultimate promotion in the coup of 18 Brumaire in which the French Directorate was overthrown along with the storming of the Bastille. In 1804, he made himself emperor.

For the next decade, Napoleon I fought off the great and lesser powers of Europe - Austria, Prussia, Russia, England, Spain, Portugal, Naples, Sweden, Saxony, and everyone else - in an attempt at security, for France and for himself. And beat down each coalition that was cobbled together among former enemies. His battles were legendary, his campaigns still studied by military men. His organizational skills and logistical innovations allowed the motivated French armies and their growing list of allies to take on all comers in all corners of Europe.

But even Napoleon couldn't overcome attrition, and eventually his stubborn enemies - who just wouldn't stay beaten - turned the tide. In Russia and in Spain, the French suffered losses in men and material that couldn't be replaced. And the coalition of allies even learned to cooperate, as at Leipzig in 1813 and at Waterloo in 1815. Even in defeat, so feared was Napoleon that the British imprisoned him on the remote isle of St. Helena, where he died in 1821 at the age of 51.

## References

1. ↑ https://en.wikipedia.org/wiki/French\_Revolution
Murasaki Shikibu

Type

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**Murasaki Shikibu** is a Medieval Era  Great Writer in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot.

* The Diary of Lady Murasaki
* The Tale of Genji

## Civilopedia Historical Context

The Lady Murasaki (meaning "Violet"), best known writer of Japan's glorious Heian period, penned 'Genji monogatari,' perhaps civilization's earliest novel. Born around 973 AD (or perhaps 975) into a branch of the powerful Fujiwara clan, her approbation Shikibu likely relates to her father Fujiwara Tamatoki, who served in the Ministry of Ceremonies and later as a provincial governor, as it is a title. She was very intelligent, outpacing her brother in their studies, and her father is said to have lamented, "If only you were a boy, how happy I should be!" But he allowed her to read the Chinese classics, considered improper for Japanese females at the time.

In her early twenties, Murasaki was married to a distant relative and gave birth to a daughter, during which she began writing poetry. After the early death of her husband in 1001, having heard of her writing and her brilliant mind, the imperial family brought Murasaki to court where she served as a lady-in-waiting to the Empress Akiko. Despite her elevation to court, Murasaki Shikibu did not approve of the frivolous nature of life there, keeping a diary in which she gave vivid accounts of the vapid foolishness.

She likely began writing in earnest to avoid the tedium, although she may well have started work on 'Genji' before arriving. It is a lengthy, engaging work about the complications in the life of a fictional prince, drawn no doubt from her observations in the imperial court. Upon the death of Emperor Ichijo in 1011, the empress - along with her ladies - went into enforced retirement. Little is known of Murasaki's life afterward; she is thought to have died around 1031.
Marie-Catherine d'Aulnoy

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 Type

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Marie-Catherine d'Aulnoy is one of the  Great People specifically a  Great Writer in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot.
Joaquim Marques Lisboa

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Joaquim Marques Lisboa is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Accumulate 25% less war weariness than usual.

**Passive Effect**

+5  Combat Strength and +1  Movement to Modern and Atomic era naval units within 2 units.
Iteru

**Iteru** is a Special Abilities for Egypt in *Civilization VI*.

## Description

15%  Production towards districts and wonders if placed next to a River. Floodplains do not block placement of districts and wonders.

## Bonus

Allows Egypt to build Districts and Wonders faster if they're located on Rivers. Additionally, Floodplains do not block the placement of Districts and Wonders.
Johann Wolfgang von Goethe

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 Type

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Johann Wolfgang von Goethe is one of the  Great People specifically a  Great Writer in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot.
Pedro II

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**Pedro II** is the leader for the Brazilians in *Civilization VI*.

## History

Groomed for rule from the age of five after his father abdicated the throne and fled to Europe, Pedro II was known for his strong devotion to his people despite his resentment towards the monarchy that robbed him of so much of his childhood. Despite this adversity and the crumbling state of the Empire his father left him with, Pedro II managed to steer Brazil towards prosperity until he was suddenly usurped in a surprise military coup d'état and exiled to Europe, where he remained until his death in 1891.

Pedro II earned the respect and admiration of some of the greatest scholars at the time, and is forever remembered as a champion of knowledge, culture and science.

## Intro

Your people look to you, Emperor Pedro II, to lead Brazil onto the world stage. Use your reputation as a patron of artists, scientists, and engineers to draw the greatest minds to our fertile home. For it is in the lush rainforests, teeming with life, that your people thrive. Watch them in the Carnival as they dance the samba in celebration of your great feats, Pedro the Magnanimous.

## Leader bonus

**Magnanimous** - After recruiting or patronizing a  Great People, 20% of its Great Person Points cost is refunded.

## Leader agenda

**Patron of the Arts** -He doesn't like competition for great people. He will dislike civs if they found great people before him.

## External links

* Civilization VI: Pedro II Leads Brazil on civilization.com
Plantation

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+0.5  Housing
+1  Food (requires Scientific Theory)
 Technology

The Plantation is one of the basic Tile Improvements in Civilization VI. They can only be built on certain bonus and luxury resources such as Bananas, Citrus, Cocoa, Coffee, Cotton, Dyes, Incense, Silk, Spices, Sugar, Tea, Tobacco and Wine.
Terrain

The various **Terrain** in Civilization VI. Rough terrain (hills, forest, rivers) require Units have enough movement points to enter. (For example, if a Warrior unit has 1 movement point left, and a Hills tile has a movement cost of 2, the unit will not be able to enter the Hills tile that turn, but must instead wait until the next turn until it has its full 2 movement points.) Thus often ranged units positioned in rough terrain will get an extra turn to shoot, as Units with +2 movement will have to stop in the adjacent tile before attacking.

## Appeal

Each Tile Improvements or **Terrain** is rated for "Appeal", which is increased by proximity to Woods, Rivers and Coastline, or Natural Wonders.

*"Appeal is mostly driven by the natural surroundings, but Buildings do have an effect on it; they can also have a negative effect on it. People don't like living next to an airport; it's too noisy. They don't like living next to an Industrial Zone where all the manufacturing is going on, and Mines and Quarries are nearby and those kinds of things. So, we have a lot of factors, some of them are based on the terrain - people like living near the Woods, they might not like living near the Rain Forest. We have a whole list of factors that push appeal up or push it down. That determines where the best places outside your city to get the extra housing; You want to put the extra housing in places where there is a nice high appeal."* - Ed Beach
## List Of Terrain

### Tile borders

* Cliffs: Cannot be crossed by most units.
* River

## Notes

* Instead of taking up a single tile, Cities can now expand across multiple Tiles
* Rivers, Cliffs, Woods, Coasts and Natural Wonders will add to the appeal of a tile.
* Districts gain bonuses based on what terrain you place them on or surrounds them (eg. Campuses gain bonuses for adjacent mountains).

## See Also

* Resources
* Tile Improvements
* Natural Wonders
Production

The **Production** menu in a city allows players to construct buildings, create wonders of the world, and train military and civilian units.

## Districts

*Main article:* District
Each city in *Civilization VI* is comprised of districts, which are specialized areas of a city that are placed on tiles surrounding the city center and provide certain bonuses, such as the campus, which grants science. There are a total of 13 district types, including the city center, each with a different role and a different bonus, which can be affected by terrain.

The number of districts in a city is limited by its population: For every ~3 population the city gains, it becomes eligible to house a new unique district. Players gain the ability to construct districts after they research certain Technologies or Civics, and they may have a reduced cost or be modified based on on what civilization is attempting to build one (such as England’s Royal Navy Dockyard). Once constructed, the district can house up to 3 buildings, which also have prerequisite Technologies or Civics. Buildings can be built in every district, including the City Center.

## Buildings

*Main article:* Building
After the district has been built, players can begin populating it with buildings. Buildings can be built through the "Production Menu" similarly to how the district was built. Some buildings have prerequisites, such as other buildings or technology or civic requirements; these buildings will not be visible in the Production menu. Some buildings are available to build before any districts are placed, such as the Monument. These buildings reside in the City Center.

## Wonders

*Main article:* Wonder
All Wonders are built on Tiles surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city, though more information on that will be known as the game comes into release.

## Units

*Main article:* Unit
The term "unit" refers to anything that can move around the map. There are a number of types of units in play – land combat units, naval combat units, civilian units, support units, and the like. Land and naval combat units form the bulk of available units.

```
unlock other features or units in the game (like the ability to build nuclear weaponry), or are necessary components to complete a victory. Also, unlike any other production item in a city, projects cannot be purchased or hurried.

```
Rainforests

Movement
 Yield

**Rainforests** is one of the various Terrain types in Civilization VI.

## Trivia

* Provides 1  Science for every 2 Rainforests adjacent to Campus Districts.
* Removing the Rainforest yields  Food and  Production that varies with technology level.
* Chichen Itza can only be built on a Rainforest tile
Suzerain

If a Civilization sends enough  Envoys to a City-State, the city-state will declare that civilization as their **Suzerain**. Each city-state will have no more than one suzerain at a time. Each city-state has a unique icon and Suzerain bonus.

→  See City-States for information on unique bonuses obtained when becoming the Suzerain for any given City-State.
## Suzerain Requirements

* Send at least 3  Envoys to the city-state.
* Have sent more  Envoys to that city-state than every other Civilization.

## Diplomatic Bonuses

* The city-state follows you into war and peace with other players.
* Your units may enter city-state lands.
* Your Builder units may improve city-state tiles.
* See 3 tiles around the city-state.
* Can pay  Gold to temporarily take control of the city-state's military.
* Gain ownership of all the city-state's resources.
Sphinx

Era

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The **Sphinx** is one of the Unique Tile Improvements from Egypt in Civilization VI.

## Description

+1  Faith and +1  Culture. +2  Faith if next to a wonder. +1  Culture with Natural History. Cannot be built next to another Sphinx. Can be built on Floodplains

## Historical Context

In contrast to the Greek version, the Egyptian sphinx has a human head on a lion's body, is benevolent, and is the guardian of temples and tombs. Perhaps the first Egyptian sphinx constructed was during the Fourth Dynasty (c.2500 BC) that depicted the face of Queen Hetephers II, daughter of famed Khufu. But the sphinx was a common motif among those eternity-obsessed pharaohs; other famous ones include that depicting Hatshepsut and the "alabaster sphinx" of Memphis. Then there is that "Great Sphinx" at Gisa that bears the likeness of the pharaoh Khafra (who is otherwise historically insignificant). Smaller ones lined the approaches to tombs and temples, and any number were put at the top of stairways in palaces and public places. By the 18th Dynasty, one could hardly swing a cat in Egypt without hitting a sphinx.