recursal/Fanatic-Fandom huggingface dataset:
More Dakka

**Juniper kills Fel Seed.**

## Synopsis

Juniper, Fenn, Amaryllis, Raven, Grak, Pallida and Bethel teleport back to the door to the Long Stairs, meeting Fel Seed inside a massive crater. The latter three try to break through the door as the first four fight Fel Seed.

Juniper burns bones from Mome Rath and the unicorn as Raven attacks with her blade of stopped time, but Fel Seed regenerates the damage and severely injures Pallida. Bethel uses Onion's sword to copy the Vorpal Blade, and Juniper pours his life force and another Mome Rath bone into the shot.

Fel Seed is blasted into pieces, and also erased memetically: the team recall only that they were fighting in the "FSEZ" following the "FSP" and that the entity must have been called "FS". Juniper picks up the true Vorpal Sword, and regains strength as it recognises him as its master.

Juniper guesses the password to the door ("Password1") and it opens. Pallida takes the teleportation key and leaves, but the rest of the party, joined by the white toad locus, head through the door.

## Featured characters

* Juniper Smith
* Bethel
* Fel Seed
* Amaryllis Penndraig
* Fenn Greenglass
* Raven Masters
* Grakhuil Leadbraids
* Pallida Sade
* White Toad
Remus Winterbeard

**Remus Winterbeard** was a dwarven fighter from Greysmere, and a founding member of the Steelfire band. He was slain by Shukak, king of the Twisted Branch lizardfolk tribe, Goodmonth 19, 595 CY in the Mistmarsh.

Remus was portrayed by Kyle Mars.

## Relationships

Remus was a close friend of fellow Steelfire member, Hailleck Beeblebrox.

## History

Remus was born Coldeven 5th, 541 CY in Greysmere, a dwarven community located in the Cairn Hills.
Sheldomar Seven

Type
 Leader

The '*Sheldomar Seven* was an adventuring company that operated in Keoland in 575 CY, whose most notable accomplishment was ending a number of threats to the Keoish town of Saltmarsh.

## History

The Sheldomar Seven was founded early in 575 CY by several natives of the Ulek states, taking their name from the Sheldomar River Valley.

## Members

* Earthramus, human druid from the County of Ulek
* Halik, dwarven fighter from the Principality of Ulek.
* Arborius, a human ranger from the County of Ulek.
* Gerald the Seeker, a human priest of Celestian from the County of Ulek.
* Hilgaared, a human sorceress from the County of Ulek.
* Kellin, an elven fighter/mage from the Duchy of Ulek.
* Thodore Dobbins, a halfling thief from the County of Ulek.
* Oceanus, an aquatic elven fighter/thief who joined the group in Saltmarsh.

Shortly after defeating the sahuagin menace to Saltmarsh, Earthramus left the group, later helping to form the Flamebringers.

## Published adventure chronology

* *The Sinister Secret of Saltmarsh*
* *Danger at Dunwater*
* *The Final Enemy*

## DM notes

The U series of modules was DM'd by Brad Faith. The only true player characters in this group were Earthramus (Rob Vest) and Halik (Brian Faith). The other characters are pregenerated PCs from the U series modules. The name "Sheldomar Seven" was not actually used in the game, but is a retcon by Rob Vest.
Romero

**Romero** was a human cleric of Wee Jas and founding member of the Steelfire adventuring band. Romero was slain by a cultist of Hextor beneath Dourstone Mine in Diamond Lake Reaping 20, 595 CY.

Romero was portrayed by Adrian Crenshaw.

## History

Romero was born in the city of Safton, on the former Wild Coast (now under Greyhawk rule), on Wealsun 11th, 565 CY.
Petal Garden

### Description

Many flower species are preserved and grow lifefully here, as it makes the garden a must-see place when visiting Aurora region

### Connecting Locations

**North**: Petal Pathway**South**: N/A

**East**: N/A

**West**: Righteous Road

**Petal Garden** is a botanical garden located southeast of Florea Town. It can only be accessed from Petal Pathway. The garden also features a big, maze-like garden and a greenhouse.

## Trivia

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Captivating Grove

**Captivating Grove** is a dungeon in the Aurora region, located in Righteous Road. The dungeon is mostly occupied by Fairy types.

## Tips

* The dungeon is not very difficult as most of the pokemon have stat-lowering moves or are low levelled. Be prepared, as some items cannot be used and your Hunger can deplete quickly.

## Trivia

* This dungeon was created by [Player(s)].

-Other Special Trivia of Page-

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Piyarz

**Piyarz** was the last Tutor Sage of the Tower of the Heavens. He was secretly a follower of Vecna. He was slain by the Flamebringer Earthramus in the Tower on Harvester 18, 579 CY.

## History

In 579 CY, Piyarz tried to usurp Shalfey, Elder Sage of the Tower. On Harvester 17 of that year, the Flamebringers were recruited by Hadley, a monk of the Order of the Night Sky, to rescue Shalfey, who had been imprisoned by Piyarz and the pupil sages of the Tower, Lurg, Porro, and Cipolla. The Flamebringers entered the tower the next day, where the druid Earthramus slew Piyarz in a magical duel, using a swarm of summoned insects. The group also managed to slay Piyarz's co-conspirators and rescue Shalfey.

## Bibliography

* Morris, Graeme. *When a Star Falls*. Lake Geneva, WI: TSR, 1984.
Questriders

Type
 Founded
 Members
 Leader
 Symbol
 Allies

The **Questriders** were an adventuring company formed in 584 CY, after the Greyhawk Wars.

## Members

* Culumbril (Scott Hubbard)
* Dreamsinger (Dean Smith)
* Hassendil Eldimir (Pete Bonna?)
* Kief (Tim Benzinger?)
* Terron (Bob Bailey)

## Published adventure chronology

* "The Matchmakers" (*Dungeon* #7)
* "Nightshade" (*Dungeon* #7)
* "The Moor-Tomb Map" (*Dungeon* #13)

## DM notes

The Questriders campaign was run around 1989 or 1990, in Fort Lauderdale, FL.
Iladrina

Iladrina is a half-elven warrior. Currently retired from active adventuring, she is the proprietor of the Adventurer's Rest in Verbobonc. Iladrina joined the Flamebringers Coldeven 2, 580 CY in Alhaster, Shield Lands.

Iladrina was portrayed by Tammy Jaggers (nee Salesman).

## Relationships

Iladrina has been romantically linked to Aladrin.

## History

Little is known of Iladrina's early history. When she first met the Flamebringers, she was working as a bounty hunter, hired by parties unknown to track down Sir Bluto Sans Pite, one of the Free City of Greyhawk's most notorious mass-murderers.
Ulik Goblinskinner

**Ulik Goblinskinner** is a half-orcish warrior and former adventurer. He is the proprietor of the Lazy Dwarf, one of the few safe havens in Highport, Pomarj. Ulik first met the Flamebringers Brewfest 5th, 579 CY.

## Description

Ulik, when encountered by Aladrin and Gilitar in 579, was described as "an old, battle-scarred half-orc." Though irascibile, Ulik is quite likable.

## Relationships

Ulik is an old friend of the Pomarj druid Derwyth.

## History

Ulik has lived in the Pomarj for several years, and has known Derwyth for much of his life.
Sinsower

**Sinsower** is a master thief and long-time member of the Flamebringers.

Sinsower was portrayed by Shawn Vest.

## History

Sinsower was born in Naplespot, a small fishing community on the outskirts of Radigast City in the County of Urnst, on Harvester 25th, 558 CY. His mother, Clarissa, was the daughter of a fisherman. Of his father, Clarissa told her son little, only that he was mercenary soldier who died in battle before Sinsower was born. As Clarissa's only child, Sinsower was raised in the home of his grandfather, who wanted the boy to be fisherman. Sinsower, however, had other plans.

As his family was rather poor, Sinsower often took to the docks of Radigast City to steal food and money. Eventually, the boy was caught in 558 CY trying to pick the pocket of a man named Ellowin, who gave the lad a good thrashing, then took him to his mother. Claiming to be an accountant for Radigast City's merchant's union, Ellowin told his mother what the ten year old boy had done, and proposed that Sinsower would become his apprentice, rather than being sent to a workhouse. His mother quickly agreed, and the boy bid his family farewell.

In truth, Ellowin turned out to be a member of Radigast City's thieves' guild, and pressed Sinsower into their service, effectively kidnapping the boy! The next few years were hard, but did allow for the lad to significantly improve his skills. Though he tried escaping early on, he was always caught and beaten for his trouble. Therefore, Sinsower vowed to bide his time until better opportunities presented themselves.

In 573 CY, Sinsower was caught picking pockets again. This time, however, his victim was none other than the archmage Drawmij. However, instead of punishing the lad, the mage befriended him. Sinsower quickly told his newfound friend everything, asking for his aid in escaping the guild. The mage made a deal with the lad--if he would agree to be the mage's eyes and ears in Radigast city's underworld for the next two years, he would not only help the boy escape, but also make sure the guild never retaliated against his family. Sinsower agreed, and served the mage until 575 CY, at which point Drawmij arranged the young thief's escape from Radigast City via river barge, making his way west across the Nyr Dyv to the City of Greyhawk.

For the next four years, Sinsower adventured throughout the lands surrounding the Sea of Gearnat, from the Domain of Greyhawk to the Wild Coast to the Pomarj, where he eventually joined the Flamebringers in 579 CY.
Storm Seekers

Type
 Founded
 Members
 Symbol
 Allies

The **Storm Seekers** were an adventuring band that was active circa -905 CY.

## Goals

Little is known of the Storm Seekers' goals, though it is known that they opposed Kyuss and sought to prevent the Age of Worms.

## History

The Storm Seekers are known to have participated in at least one significant historical event, the Battle of Rift Canyon, circa -905 CY. The group, aided by Lashonna managed to hold off Dragotha's undead hordes long enough for the Order of the Storm to retrieve Dragotha's phylactery and secrete it in [Kongen-Thulnir.

## Membership

It is unknown if the Storm Seekers had any strict membership requirements, other than opposition to Kyuss and his minions. However, it is suspected that all of the known members had some degree of air elemental ancestry, given their otherworldly appearance.

The following are known members of the Storm Seekers:

* Cerrne, Oeridian priest of Heironeous.
* Dor Redash, dwarven paladin of Moradin.
* Isahbed Nul, Suel evoker.
* Sess’inn Led-Fe, Flan priest of Pelor.
* Sulimmbwaa, half-air elemental. Rover scout.
* Sylviela Lumin, wood elf archer.
Recommended Training Locations

Tropical Path [Grass/Normal Type] [7 Floors]

Lily Pool [Water/Ground] [7F Midpoint] [15 Floors]

Lumberworks [Bug/Grass/Flying Type]

Sapphire Sea [Water Type]

Desolate Mountain [Bug and Steel/Dragon] [40 floor rest]

Sapphire Sea [Water Type]

Desolate Mountain [Bug and Steel/Dragon] [40 floor rest]

Mt. Metallurgy [Steel/Rock] [40 Floor rest] [60 Floors]

Mee Jive [Bug/Grass]

Thunderous Cloudtops [Flying/Dragon] \*

Dream Forest [Grass/Fairy]

Thunderous Cloudtops [Flying/Dragon] \*

## Notes

### Florea Town Dungeon

Consists of only normal types and primarily beginner/baby pokemon like Zigzagoon, Rattata, Happiny, and Eevee. Though most of its pokemon are not recruitable. Contains a wealth of supplies, worth running if you need to restock on berries or ethers.

### Lily Pool

Contains almost entirely water types with a notable amount of water/ground types. The first half is 7 floors and in the 2-7 Lvl range, so feel free to speed past that into the second half which has Lvls 10-13~. Also has Feebas at a negative base RR so bring a high level pokemon if you're worried about shinies.

### Desolate Mountain

A dungeon with solid spawn rates. The first 20-40 floors are suitable for pokemon in the 30-40 range depending on type. While the later floors after the rest stop are better for pokemon 50+. Most of the pokemon until the 20s are bug type, after the layout change more varieties of types spawn including Jolteon. After the rest stop most pokemon are dragon, steel, or rock type and around level 50-55.

### Sapphire Sea

An excellent training location due to both fairly high spawn rates and high initial floor spawns. Pokemon with AoE moves, and/or Water Absorb/Storm Drain will perform well in this dungeon. Just be mindful of Storm Drain on Shellos, Lightning Rod on Goldeen, various ice type moves, and Flamethrower on Octillery in later floors

### Thunderous Cloudtops

Bring at least two people. Use of mobile scarves is recommended if you aren't training a ghost/flying type.
IQ Skill Suggestions

This is a list of possible IQ Skills for inclusion in PMD Shift, sorted alphabetically.

* Acute Sniffer: Reveals the number of items on the floor.
* All-Terrain Hiker: Ignores water/air/lava mobile block restrictions when moving. Doesn't go through walls.
* Clutch Performer: Raises evasion 2 stages when HP is low. (About 20% HP?)
* Critical Dodger: Protects from critical hits.
* Deep Breather: Restores some PP when moving between floors. (1 PP/floor?)
* Extra Striker: Sometimes uses moves twice in a single turn.
* Fast Friend: Raises recruit rate. (10%?)
* Hit-and-Runner: Sometimes protects from Counter/Mirror Coat/Metal Burst.
* House Detector: Reveals the presence of a Monster House. (Would need Monster Houses first)
* Map Surveyor: Reveals the entire minimap, ignoring darkness effects.
* No-Charger: Uses two-turn moves with no charge time, but also uses 2 PP per use.
* PP Saver: Sometimes uses moves without consuming PP.
* Practice Swinger: Raises accuracy 2 stages for a single turn if the last attack missed.
* Quick Healer: Speeds up HP recovery.
* Self-Curer: Recovers faster from non-volatile statuses.
* Sharpshooter: Raises the critical-hit rate.
* Shiny Detector: Reveals the presence of a shiny Pokémon.
* Shop Detector: Reveals the presence of a Kecleon Shop.
* Stair Sensor: Shows the direction of the stairs. (Could probably be implemented as marking the stairs on the minimap)
* Survivalist: Increases the effects of food items, and sometimes avoids the negative effects of Grimy Food.
* Tough: Sometimes survives attacks at 1 HP.
* Trap Buster: Sometimes destroys revealed traps.
* Trap Seer: Avoids activating hidden traps (but still reveals them).
* Type-Advantage Master: Raises the critical-hit rate when using supereffective moves. (Could stack with Sharpshooter?)
* Wise Healer: Restores more HP from healing items.
* Hunter: Displays how many NPC's are on the floor.
Bastard Greyhawk Spells

## Altered spells

Changes have been made to the following spells in the *Bastard Greyhawk* campaign:

### **Raise Dead**

*Raise dead* works per the PHB, only the subject receives negative levels rather than level loss. Ergo, the second paragraph of the spell description should read as follows:

*"Coming back from the dead is an ordeal. The subject of the spell gains two permanent negative levels when it is raised, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be raised). A character who died with spells prepared has a 50% chance of losing any given spell upon being raised. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell."*

The permanent negative levels or Constitution drain remain until restored with a *restoration* spell or similar effect.

## New spells

The following additional spells are available in the *Bastard Greyhawk* campaign:

### **Diagnose Disease**

*Divination*

**Level:** Clr 1, Drd 1, Pal 1, Rgr 1

**Components:** V, S

**Casting Time:** 1 standard action

**Range:** Close (25 ft. + 5 ft./2 levels)

**Target or Area:** One creature, one object, or a 5-ft. cube

**Duration:** Instantaneous

**Saving Throw:** None

**Spell Resistance:** No

You determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards), or any exceptional or supernatural effects causing the sickened or nauseated effects. If there is disease present, you know what disease it is and its effects. If the target is a creature, you gain a +4 bonus on Heal checks to treat the creature’s disease. The spell can penetrate many barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Aurora Highland

### Description

This mountain path is extremely long and rocky but it is the only way to get to the other side.

### Connecting Locations

**North**: N/A**South**: Newpond Range

**East**: Newpond Stream, Aurora Trail

**West**: Aurora Trail

**Aurora Highland** is a mountainous path located northwest of Aurora region. It is the only accessible path needed to reach other settlements in the north. It's one of the longest path in Aurora.

## Dungeons

* Debris Tunnel
* Electro Moor

## Trivia

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Echo Tower

**Echo Tower** is a dungeon in the Aurora region, located in Newpond Range. This dungeon is mainly occupied by Normal types. (placeholder)

## Pokémon

### Mystery Eggs

There are no Mystery Eggs in this dungeon.

## Tips

* Tips to Help Players Complete Objective/Dungeon

## Trivia

* This dungeon was created by [Player(s)].

-Other Special Trivia of Page-

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Ballard

**Ballard** is a human ranger of Veluna afflicted with lycanthropy. He joined the Flamebringers Needfest 3, 580 CY in the Pomarj. He served with the Flamebringers for a little over a month, from Needfest 3, 580 to Readying 2, 580.

Ballard was portrayed by Joe Jaggers.

## Description

Ballard wields *Doodlesqueeze*, an intelligent greatsword with a distinctive handle.

## History

Ballard was born 559 CY in Veluna. Sometime in late 579 CY, he was recruited (along with Dorak, Falarick, Grimberth, Lazarick, and Tzarfine) by Nanolth while the Selkarian was seeking to reunite with his old companions in the Flamebringers. By Needfest 3rd, 580 CY, the group had caught up to Aladrin, Earthramus, Saldrom, and Shan-Tell in the Pomarj. Ballard contracted lycanthropy some two weeks later, on Fireseek 14-15, after being bitten by a werewolf while the group was assaulting the Slave Lords' stockade.
Aladrin

**Aladrin** is an elven ranger from Elor, an elven realm located on the otherworldly continent of Daethnak. Aladrin was a longtime member of the Flamebringers.

Aladrin was portrayed by Joe Jaggers.

## Description

Aladrin stands 5', 4" tall, and weighs about 135 lbs. He has long, straight, black hair, blue eyes, and a well-cared-for beard. He wields a pair of twin short swords named *Glipidel* and *Dlipidel*.

## Relationships

Aladrin has forged lasting friendships with many of his fellow Flamebringers, and has been romantically linked to Iladrina.
Fantasy Woods

**Fantasy Woods** is a dungeon in the Aurora region, located in Tropical Trail. The dungeon is mainly occupied by Ghost types and Fairy types.

## Tips

* Tips to Help Players Complete Objective/Dungeon

## Trivia

* This dungeon was first made by SuzzyGhostQueen but ownership was passed to Pakawaka.
* This was the first dungeon released by Pakawaka.

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Tropical Fields

### Description

This simple-designed path connects Florea Town with the southeastern area of Aurora.

### Connecting Locations

**North**: Tropical Trail**South**: Florea Town / Plaza Strait

**East**: N/A

**West**: Training Ground

**Tropical Fields** is a natural path in Aurora region. It is Florea Town's north exit and leads to a very long trail up ahead, Tropical Trail. The west path also leads to Training Ground and the dungeon within, Garuga Quarry.

## Dungeons

* Tropical Path
* Sunny Meadow
* Temple of Mirage

## Trivia

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Berry Bush

**Berry Bush** is a dungeon in the Aurora region, located in Florea Outskirts. To reach the dungeon from Aurora, go south from Florea Town until you find it.

## Tips

* Grab as many Leppa Berries as you can to keep your PP up.
* Make sure not to eat the Sleep Seed. It will put you to sleep immediately!

## Music

* Pokémon Mystery Dungeon Explorers OST Remastered - 029 - Apple Woods (Floor 1-5)
* Digimon World OST: Mt. Panorama (Day) (Berry Bush Clearing)

## Trivia

* This dungeon was created by Cosmo and Raiden.

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Börk

**Börk**  is a meaningless word that originated from the Muppets Show Swedish Chef1. It has no actual meaning, as it was just supposed to sound Swedish-like and nothing else. It's kinda is funny

When it was integrated into the meme, this word has been used to define an exclamation made by a country, each of the latter having its own version, listed here below.

## **THE BOOK OF BÖRK**

~~WRITTEN BY  BÖRKISH EMPIREBALL~~

* **Andhra Empiretangle**  Idli Anschluss Idli Anschluss
* **Lorenzoniaball** Pizza Pizza
* **Prussiaball** Glory Glory
* **Great Islamic Emirate of Despacitoball** Despacito Jihad Despacito Jihad
Plaza Strait

### Description

This simple-designed path connects Florea Town with the southeastern area of Aurora.

### Connecting Locations

**North**: Tropical Fields**South**: Righteous Road

**East**: Petal Pathway

**West**: Florea Town

**Plaza Strait** is a natural path in Aurora region. It is Florea Town's east exit and is the path connecting the town to southeastern area.

## Trivia

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PMD: Shift! Wiki

Welcome to **PMD: SHIFT!** Wiki

*A Pokémon Mystery Dungeon MMO project created and developed by a community which aims to bring a brand new, exciting, thrilling adventure to all people who love PMD franchise and Pokémon franchise generally.*

**Introduction**

Welcome to **Pokemon Mystery Dungeon: Shift!**. This is a highly experimental proof-of-concept fan project, intended to explore the world of Pokemon Mystery Dungeon (PMD) as a community-developed multiplayer online game.

It is hoped that this project acts as the spiritual successor to the Pokemon Mystery Dungeon Community Project (PMDCP). Older versions of PMDCP have been used to build Pokemon Mystery Universe (PMU), which serves as an example of the types of games that can be created. Contributions to this project are encouraged and welcome.

▶ Click on this link to get to know how to download the game.

▶ Join the Discord server using this link.

▶ Some additional useful pages

**News & Updates**

* Check our Discord server for more updates!

**Let's explore!**

**Community**

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

**Developer Hub**

**Recent Activities**
Borealis City

"A city that rose from a glorious history."

### Description

This historical, ancient-looking city is the capital of Aurora, which greets many visitors from other regions to come and admire the city's long history.

### Connecting Locations

**North**: N/A**South**: Fantasy Bay

**East**: Fantasy Bay

**West**: Aurora Trail

**Borealis City** is a city located in northeast of Aurora and is also the capital city of this region. It serves as a hub for all travelers and a port to welcome tourists from other regions. Lapras Ferry Travel is also in this city to serve as the transportation between Aurora and other regions.

This city is well-known for its historical, ancient appearance, which has been preserved by the city's residents through hundred years.

The only land path leads to this city is Aurora Trail (east path). However, players can also use the Ferry Travel to access this city from other regions.

## Slogan

***"A city that rose from a glorious history."***

## Demographics

The population of Borealis City is 61. This makes Borealis City the settlement with the largest population in Aurora.

## Dungeons

There's a dungeon located in this city called **Ancient Ruin**. It lies deep in the underground of the city, and is thought to be a lost city that once flourished on the land, then sunk deep into the earth and was replaced by Borealis City in some old legends.

For more information about this dungeon, please refer to its page here.

## Trivia

### Name Origin

**Borealis City'**s name comes from the word *aurora borealis* (a term used to refer to the aurora appearing in northern regions).

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Scripted Tiles - Information

Scripted tiles are complex Attributes found when mapping. These functions are not quite as clear as others such as Blocked and Mobile Block Attributes, and their functions are in fact script and code. This article is meant to contain information on how exactly these tiles function, so as to help users of Pokémon Mystery Dungeon: Shift! give their ideas life.

In Scripted Tiles, there are 3 Params, or in other words ways that the tile will function. For each Scripted Tile, there are different values that must be set for their Params. One Param may be the Pokédex number of a Pokèmon, the second may be the I.D of an item... so we will be covering most commonly used Scripted Tiles and their Params.

Despite not explicitly mentioning the use of Params, other Attributes may also use them such as Item Attributes. They may also require Data values, which is more or less the same as Params.

## Scripted Tile #36 - Random Dungeon Entrance

```
Param1 = Random Dungeon # The I.D of the Random Dungeon you are sent to. Make sure it is the same name as its Dungeon counterpart

```

```
Param2 = Floor # The number of the floor you are sent to. By default, you want this to be 1.

```

```
Param3 = Dungeon # - The I.D of the dungeon you are sent to. Make sure it is the same name as its rdungeon (Random Dungeon) counterpart. Leave it blank when making midpoints to get the message "Will you go on?"

```

## Scripted Tile #46 - Dungeon Complete

```
Param1 = Random Dungeon # - The I.D. of the Random Dungeon you completed.

```

```
Param2 = Map # - The I.D. of the map to warp to. By default, you should keep this blank to warp players to their spawn point.

```

```
Param3 = x:y - The coordinates to warp to on the map. By default, you should keep this blank to warp players to their spawn point.

```

## Scripted Tile #54 - Arena

```
Param 2 = X # - The value of X on the map. This is one half of where you are warped to on the map.

```

```
Param 3 = Y # - The value of Y on the map. I This is one half of where you are warped to on the map.

```

### Arena Tile

```
Data1 - X location when you exit the arena
Data2 - Y location when you exit the arena
Data3 - Map number to warp to when you exit the arena

```

## Scripted Tile #65 -Completion Count check

```
 Param1 = Dungeon # - The I.D. of the Dungeon to check.

```
Map Editor

You can use the /loc command within the game to identify what X and Y positions you are currently on.

### Mobile Block

* The "Mobility Flag" is a value that determines what kind of terrain is being traveled on, and what is required to travel through it.
* 2 is Water, able to be traversed by Water-, Flying- and Ghost-types. Pokemon with the ability Levitate can travel across Water as well.
* 16 is Wall, able to be traversed by Ghost-types. However, doing so will rapidly deplete the Belly.

### **Key**

* Creates a timed door that opens when the "Key Open" tile assigned to the tile is stepped on.
* Creates a timed door that will open when the key assigned to it used on it.

Use a "mask" layer for the sprite you want to use as the door.
Getting Started

Welcome to PMD: Shift!

## Installation

To install the game, download the latest version of the installer here. Select Installer.exe, and then run it.
Select the Client and install. Once installation is complete, a shortcut is added to your Desktop.

IMPORTANT

You will need to install .NET 7 before being able to run the game. This requirement will likely be removed in the future, but for now, please install it.

Note: You will need to install the x86 version of .NET 7, this is temporary however.

You may download .NET 7 here: https://dotnet.microsoft.com/en-us/download/dotnet/7.0

You may now start playing the game!

## Manual Installation

If the installer does not work for you, or you would like to manually install the client, follow the following instructions.

### Client Manual Installation

1. Download the latest client from here (select PMDShift-C-Windows.zip)
2. Extract the files
3. Run PMDShift-C.exe

## Link Discord Account

To access certain game features, you will need to link your Discord account with your in-game character. To do so, perform the following steps:

1. Use the `/enablediscord` command in-game
2. On Discord, send a DM to @ShiftBot with the following text: `/account connect NAME` (where name is your in-game character name, without quotes)
3. You will be asked to confirm in-game. Select `Yes`.
Aurora Trail

### Description

The trail is divided into two seperated paths on each side of the highland. The scenery in each path is different from the other.

### Connecting Locations

**East Path****North**: N/A

**South**: N/A

**East**: Borealis City

**West**: Aurora Highland

**West Path**

**North**: N/A

**South**: N/A

**East**: Aurora Highland

**West**: Dream Village

**Aurora Trail** is a natural path in Aurora region. It has two different paths: **East Path** and **West Path**. The east path leads to Borealis City, while the west path leads to Dream Village.

## Appearance

**East Path**

**West Path**

## Trivia

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Outlaw System

## Commands

* /myoutlawpoints - View your pending and locked outlaw points.
* /makemenormal - Become normal if you are a hunter. If you are an outlaw, the only way to become normal is to giveup/die.
* /makemehunter - Become a hunter! Earn points by defeating outlaws.
* /makemeoutlaw - Become an outlaw! Earn points by fleeing from hunters.

## How hunters get points

When a hunter defeats an outlaw, they will gain all of the points the outlaw has gathered for the round. If the outlaw has 10000 pending points, the hunter will gain 10000 points.

## How outlaws get points

Outlaws get a point every second. These points are pending; if the outlaw is defeated before they are locked in, the outlaw will not gain any points. Every 4000 point gathered by the outlaw are locked in.If the outlaw is defeated before getting 4000 points, they will not gain any points.
Sapphire Sea

**Sapphire Sea** is a dungeon in Aurora region, located in Fantasy Bay. This dungeon rewards the players the HM Surf at the end. The dungeon is found far north of Florea Town and you also can get to it by using Surf at the southeastern point of Borealis City.

The dungeon is full of Water-type Pokémon so it's good to train Pokémon that are strong against Water-type.

## Trivia

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Iron Cavern

**Iron Cavern** is a dungeon in the Aurora region, located in Aurora Trail. This dungeon is mainly occupied by Ground types. (placeholder)

## Pokémon

### Mystery Eggs

There are no Mystery Eggs in this dungeon.

## Tips

* Tips to Help Players Complete Objective/Dungeon

## Trivia

* This dungeon was created by [Player(s)].

-Other Special Trivia of Page-

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Ion Cave

**Ion Cave** is a dungeon in the Aurora region, located in Florea Fields to the far west of Florea Town. A short maze that can be entered via the glowing pillars in front of the dungeon must be navigated in order to reach the entrance. This dungeon is mainly occupied by Electric and Ground types.

## Tips

* Tips to Help Players Complete Objective/Dungeon

## Trivia

* This dungeon was created by [Player(s)].

-Other Special Trivia of Page-

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Deeproot Tunnel

**Deeproot Tunnel** is a dungeon in the Aurora region, located in Nincada Tunnel. This dungeon is mainly occupied by Bug types.

## Dungeon Objective

* Clear the dungeon to gain access to Desolate Mountain.

## Tips

* Bring any Pokémon that is super effective against Bug-type to travel through this place easily.

## Music

* Petalburg Woods Pokémon Omega Ruby & Alpha Sapphire Music Extended HD

## Trivia

* This dungeon was created by **Raiden**.

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Florea Fields

### Description

This lifeful grassfield, stretching far and wide on Aurora's eastern plain, is a perfect hangout for anyone who likes to be alone.

### Connecting Locations

**North**: Florea Path, Training Ground**South**: N/A

**East**: Florea Town

**West**: N/A

**Florea Fields** is a natural path in Aurora region. It is Florea Town's west exit and is the path connecting the town, Florea Path and Newpond Village.

## Dungeons

* Ion Cave
* Sunlight Lake

## Trivia

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Mysveil Valley

### Description

This valley has a network of maze-liked caves and multiple rock slides blocking the path, challenging even the most experienced explorer.

### Connecting Locations

**North**: Mt. Mysveil**South**: N/A

**East**: Mysveil Ruins

**West**: Seaside Path

**Mysveil Valley** is a mountainous location in Aurora region. It can be accessed from Seaside Path.

This valley is part of Mt. Mysveil's area. There're lots of caves inside the valley, which players will have to travel between them to navigate around the valley. The valley is also famous for rock slides occurring regularly, which sometimes block the path.

Mysveil Valley leads to two other locations. One is Mt. Mysveil's higher part to the north, and other is Mysveil Ruins, which lies under the valley's ground.

The player is required to have Pokémon knowing the move Rock Smash, Rock Climb and a Pokémon capable of travelling on water to navigate around this location.

## Geography

### **How to get to Skyview Lair**

1/7

## Trivia

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Dorak

**Dorak** was a human warrior from the Hills of Ak, and a long-time member of the Flamebringers. Sometimes called "Axeman" by his compaions, Dorak wielded the magical greataxe Valtroth.

Dorak was portrayed by Bob Richardson.

## History

Dorak was born in the Hills of Ak, on the continent of Daethnak.

Sometime in 595 CY, Dorak became possessed by the spirit of the frost giant hero Valtroth, and fled to Kongen-Thulnir, the giant-ruled city in Rift Canyon. In Fireseek of 596 CY, he was encountered there by the Steelfire Band, who he attacked in a rage. After a hard battle, the Steelfire band slew him. His possessions and body were recovered by Lord Dunsith, possibly to be *raised*.
Sakura Forest

**This article is a disambiguation page for Sakura Forest**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

*You may be looking for the following pages:*

* Sakura Forest Overworld
* Sakura Forest Dungeon
Dungeon Template

```
{{Infobox/RegionDungeon
}}

```

**Dungeon Name** is a dungeon in the [[Region]] region, located in [[Overworld Name]]. -Further Explanation of Dungeon-

==Layout==
-pictures of dungeon floor-

===Floor ??-??===
-if layout changes each floor-

===Floor Name===
-if special floor-

==Pokémon==

```
{| class="wikitable sortable" style="width: 500px; text-align: center;"
! Pokémon
! Floor
! Held Item
! Recruit Rate

```

===Mystery Eggs===

```
{| class="wikitable sortable" style="width: 500px; text-align: center;"
! Pokémon
! Floor

```

==Items==

===Floors===

```
{| class="wikitable sortable" style="width: 500px; text-align: center;"
! Item
! Floor
! Chance of Find
! Hidden
! Location

```

===Secret Room===

```
{| class="wikitable sortable" style="width: 500px; text-align: center;"
! Item
! Floor

```

===Boss Drops===

```
{| class="wikitable sortable" style="width: 500px; text-align: center;"
! Item
! Chance

```

===End Box===

```
{| class="wikitable sortable" style="width: 500px; text-align: center;"
! Item

```

==Dungeon Objective==

\*Main Objective

==Tips==

\*Tips to Help Players Complete Objective/Dungeon

==Music==

==Trivia==

\*This dungeon was created by [Player(s)].

-Other Special Trivia of Page-

{{Navbox/Region}}
Items/Type-specialized items

**Type-specialized items** are items that, when placed in player's inventory, help boost stats of the Pokémon that are of that item's type, or give out buffs such as faster travel speed, or protect against damage from certain type. Dual-types gain bigger advantages due to them having two types, so they can utilize more type-specialized items than pure-types.

These items will always take effects if they are placed in the inventory. Therefore, holding the items is unnecessary.

There're multiple categories of type-specialized items and each category has a different boost.
Petal Pathway

### Description

Not many Pokémon visit this place, but it was once a colorful flowery path with petals floating along with the wind.

### Connecting Locations

**North**: N/A**South**: Petal Garden

**East**: N/A

**West**: Plaza Strait

**Petal Pathway** is a natural path in Aurora region. It can be accessed by going east from Plaza Strait. South of the pathway is Petal Garden.

## Trivia

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Number Nine

**Number Nine**, also known as **Fester**, is a sentient flesh golem who sometimes accompanies Lord Dunsith.

Number Nine was portrayed by Mike Robison.

## Description

Number Nine is a flesh golem standing some eight feet tall, with a large numeral "9" scarred into his chest. Unlike most flesh golems, Number Nine has limited intelligence, and can even speak, though he seems to have the understanding of a small child.

## Relationships

Number Nine was once a member of adventuring company known as the Flamebringers, and is believed to have been created by the wizard Keraptis, or by someone imitating the mage. He also seems to be on good terms with Lord Dunsith, and may even be under Dunsith's control. During Greyhawk's Champion's Games of 595, Number Nine was a member of Auric's Warband, aiding Auric and Khellek as part of a trio of flesh golems called the Leatherworks. The other two flesh golems are believed to have been non-intelligent, and all are believed to have been supplied by Dunsith.

## History

Number Nine's early history is unknown. He was discovered by the Flamebringers (Aladrin, Dorak, Iladrina, Riff, Roderick, Saldrom, Sinsower, and Windsong) in 580 in White Plume Mountain, as part of a riddle orchestrated by a being calling himself Keraptis. The riddle consisted of a group of five flesh golems, each with a number carved into its chest (5, 7, 9, 11, and 13); choosing the correct number would result in that golem serving the party, while choosing the wrong one would mean the flesh golems would attack. The rogue Sinsower determined correctly that nine was not a prime number, and the golem, appropriately dubbed "Number Nine" by the party, joined the band.

Number Nine adventured with the Flamebringers until Coldeven of 580, when he was "slain" by a shadow demon in Castle Ravenloft, on the Demiplane of Dread. Upon escaping the plane, Number Nine's body was buried somewhere in the Vesve Forest, alongside fellow casualty, Brenton.

Number Nine's body was later retrieved and returned to "life" by the archmage Almax in Harvester of 580. The flesh golem (now calling himself "Fester") then joined Sinsower on a quest into wildspace to rescue fellow Flamebringers Aladrin, Disindat, Dorak, and Gerdacyr, who had been ambushed and sold into slavery by their old enemies, the Slave Lords.

Number Nine eventually returned to Oerth in 581, but was not among his fellow Flamebringers during the Vecna Affair of that year. The flesh golem's next recorded appearance was in Brewfest of 595, during Greyhawk's Champion's Games. During Ready'reat of that same year, he was seen with Lord Dunsith in Alhaster. How Number Nine and Dunsith met is unknown, nor is it known if the flesh golem is magically controlled or serves Dunsith willingly.

## Bibliography

* Schick, Lawrence. *White Plume Mountain*. Lake Geneva, WI: TSR, 1979.
Florea Town Dungeon

**Florea Town Dungeon** is a dungeon in Aurora region, located in Florea Town. The dungeon is found in the north part of Florea Town. This is the first dungeon players can enter in this game.

The dungeon has Wonder, Gust and Slow traps.

## End Box

 PokéDoll

## Dungeon Objective

* Train low level Pokémon (Below Lv 10) here ~~and get rich~~.

## Tips

* Bring in your weak Pokémon with a few Ethers just in case. It's a good training spot to Level 10.

## Music

* Short Break in Mushroom Town (Mix) - Mario & Luigi: Bowser's Inside Story Music Extended

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Canyon Strait

**Canyon Strait** is a dungeon in the Aurora region, located in Newpond Range. This dungeon is mainly occupied by Water types and Ground types.

## Tips

* Tips to Help Players Complete Objective/Dungeon

## Trivia

* This dungeon was created by [Player(s)].

-Other Special Trivia of Page-

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Newpond Range

### Description

The terrain starts getting more twisted, higher and tougher, which is a challenge for inexperienced explorer.

### Connecting Locations

**North**: Aurora Highland**South**: N/A

**East**: Newpond Village

**West**: N/A

**Newpond Range** is a mountainous path in Aurora region, connecting Newpond Village and Aurora Highland. It can be accessed from Newpond Village's west exit.

## Dungeons

* Echo Tower
* Canyon Strait

## Trivia

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Florea Outskirts

### Description

Breezy wind, warm sunshine make this place a perfect place for picnic and camping.

### Connecting Locations

**North**: Florea Town / Plaza Strait**South**: N/A

**East**: Petal Garden

**West**: N/A

**Florea Outskirts** is a location in Aurora region. It can be accessed from Florea Town's south exit.

## Dungeons

* Berry Bush
* Lily Pool
* Justice Labyrinth
* Captivating Grove

## Trivia

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Sunlight Lake

**Sunlight Lake** is a dungeon in the Aurora region, located in Florea Fields to the west of Florea Town. There is a bridge across the lake surrounding dungeon on the left side of the entrance. The dungeon is mainly occupied by Fire types.

## Dungeon Objective

* This dungeon features high spawn rates and a relatively limited type pool. Making it an appealing training location for pokemon in their 40s, or potentially 30s with type advantage.

## Tips

* Many pokemon spawn sleeping and won't wake up until approached or attacked, use this to your advantage to manage the high spawn rate
* Wigglytuff carry many high damage moves like Double Edge, Play Rough, and Hyper Beam. Be wary when near them
* Beautifly and Ledian both know Silver Wind but will not attack you unless you attack them first, keep this in mind when attempting to run away from groups of enemies at low HP
* Beautifly and Ledian are normally passive until attacked, but attacking one of them will aggro all of them. Hitting a Ledian with other Ledian on screen will cause all the Ledian to attack you. Hitting a Beautifly with other Beautifly on screen will cause all the Beautifly to attack to.
* Camerupt know Amnesia, so be sure to faint them before they can use it if you're using a special attacking pokemon

## Trivia

* This dungeon was created by [Player(s)].

-Other Special Trivia of Page-

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Tropical Path

**Tropical Path** is a dungeon in the Aurora region, located in Tropical Fields. The dungeon lies to the north of Florea Town and is mainly occupied by Grass-type.

On the first visit, the dungeon will be blocked by a mysterious force. You have to go right to a spot with 3 apple trees. Here, you will met a Slowking. Slowking then tell you to bring some Apple to his house in the eastern-most part of Petal Pathway. He will then unlock the dungeon for you.

## Items

### End Box

* Leaf Stone
* TM Protect
* TM Safeguard

## Tips

* Many Pokémon in this dungeon will not attack you if you do not attack them. These Pokémon are Hoppip, Sentret, Ledyba, Wurmple, and Lickitung.

## Music

* F1-7 - Eterna Forest - Pokémon Diamond & Pearl Music Extended
* End Room - ???

## Trivia

* The Smeargle in this dungeon naturally come with Rest.
* The Bellsprout in this dungeon do not have the move Vine Whip in their movesets. This is to prevent heightened difficulty against Water-type starters or other starters weak to the attack, since the move is stronger than Absorb (which Oddish have) and Bellsprout have higher Attack than Oddish.

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Jhonny Bravo (Legends)

## Ataques

### Pose De Poder

Jhonny Hara Una Pose Aumentando Su Daño Durante Unos Segundos

### **Ultimate:**Pose Definitiva

Jhonny Hace Una Pose Y Se Aumenta Todas Las Stats

## Mejoras

### Golpe

* **Mejora De Daño 1**
* **Mejora De Daño 2**
* **Mejora De Daño 3**
* **Mejora De Daño 4**
* **Mejora De Daño 5**
* **Mejora De Daño 6**
* **Mejora De Daño 7**

### Pose De Poder

* **Aumento De Duracion 1**
* **Aumento De Duracion 2**

### Pose De Vida

* **Pose Nueva:**Se Desbloquea Pose De Vida
* **Aumento De Curacion 1**
* **Aumento De Curacion 2**
* **Aumento De Curacion 3**
* **Aumento De Curacion 4**

### Ultimate

* **Ultimate:**Se Desbloquea Pose Definitiva
* **Mejora De Duracion 1**
* **Mejora De Duracion 2**
* **Mejora De Duracion 3**

### Otros

* **Mejora De Vida 1**
* **Mejora De Vida 2**
* **Mejora De Vida 3**

## Frases

### Al Entrar Al Juego

* Ohhh Hola Nena
* ¿MAMA DONDE ESTAS?
* Ahhhhhh
* ¿Nenas?¿No Se Escondan?

### Al Subir De Nivel

* ¿Ahora las Nenas Me Amaran?
* Yuju
* Si
Sandy Strand

**Sandy Strand** is a dungeon in the Aurora region, located in Seaside Path. This dungeon is mainly occupied by Water types.

## Dungeon Objective

* Clear the dungeon to obtain HM Rock Climb.

## Tips

* Bring any Pokémon that can cross water to run through the dungeon fast, since there're no wall in this place.

## Trivia

* This dungeon was created by Raiden.

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Electro Moor

**Electro Moor** is a dungeon in Aurora region, located in Aurora Highland. It has a total of 26 floors, with one rest stop.

*The Moor is mainly inhabited by Electric-type Pokémon. Pokémon of other types commonly have an electric move up their sleeve. Or they would... if they had sleeves. Anyway, they must have learned these moves from their neighbours or naturally discovered them due to the extra charged atmosphere!*

*The inhabitants of Electro Moor also seem to like dancing~~!*

*Designed as a challenging dungeon for players. It can be tough if you go in unprepared.*

## Dungeon Objective

* To make it to the end so you can hopefully be in time for Moorfest.

## Tips

* Be well prepared for paralysis. Take enough food and beware of slip traps.

## Trivia

* The dungeon serves as the regular venue for Moorfest, a pokemon rave festival.

* This is the first dungeon released by Cosmo.

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Modificar MTU en Solaris por ruta

Para modificar la MTU para una ruta en concreto dentro de una maquina Solaris 11:

1. Se listan las interfaces y MTU de cada una de ellas:

#ifconfig -a

2. Se listan las rutas persistentes definidas en el sistema:

#route -p show

3. Se crea una ruta con una MTU determinada:

#route -p add 192.168.1.1 -netmask 255.255.255.0 192.168.10.254 -mtu 1420
Items

**Items** are objects found in the game that serve many purposes and heavily affect your gameplay and tactic. They have varied effects which are mostly beneficial towards players and their allies, for example, healing, powering up, assisting, or allowing access to new areas. Items are stored inside players' inventories or Kangaskhan's Storage.

## Item types

Items have been separated into categories to help differentiating their usages. Items in the same category usually have common, similiar uses but their effects can still be varied.