recursal/Fanatic-Fandom huggingface dataset:
Astro Marine

An Astro Marine on Filgro II

Flow Crisis

Negative Reality Driver assault

Astro Marines are a division of Military interstellar assault units used by Starwatch.

## Origins

Astro Marines were originally founded under the Alien Defense Unit during the Trans-Galactic War. Following the Trans-Galactic War, they were reorganized under Starwatch, and put under its Navy branch.

## Organization

Astro Marines function mainly within space, but can also operate on planetside surfaces as elite Jump Trooper commanders. Astro Marines are soldiers that carry ranks above the initial enlisted ranks, thus holding more authority than the ordinary soldiers. Their command units stay within cruisers and command posts while officers lead marines into battle. Astro Marines answer to Navy Command unless told otherwise. They spend most of their battle time in space or in the air, rarely landing.

## Equipment

Astro Marines are equipped with heavy Imperialite exosuits, equipped with advanced Standard Asset Equipment, able to survive falls from space onto planetside. Their amor is usually grey or silver, often with some yellow elements. Their helmets have viewports on the front and sides, and they sport large retractable thrusters on their backs. Their boots and leg armor are built to function as retractable stabilizer thrusters, and had a landing function that would make them stand at a bit of an odd angle when the stabilizers are in use, although they would retract shortly after landing. Deployed stabilizers often hinder ground movements when not retracted. The Imperialite build of their armor provides protection against supernatural attacks. Current models are compactable. Astro Marines are often equipped with large energy cannons, often Dark Energy-based, and sometimes with demolition weaponry on their shoulders. Armor and gear can be added and removed as needed.

Dress uniforms for Astro Marines consist of light grey formal coats with standing collars displaying rank, white caps with a silver insignia, a white belt with a silver Starwatch insignia, white gloves, white boots, grey trousers with a silver lining, gold aiguillettes on their right side, white shoulder pads, a white sash going from the right shoulder to lower left side of the body with a silvery metal clamp on the shoulder, and medals on the right side with ribbons on the left side. BDUs, worn beneath exosuits, consist of light insulated laserproof light grey gear, with a slightly thicker chest area colored dark grey, combat boots, black gloves, and Imperialite vambraces, which is where their exosuits can be deployed from.
Reality Driver

Shields

Starfighter hangars

Reality Drivers were Titanian robots used to help build their empire during the early eras of the 3rd Dimension.

## Description

Reality Drivers were built as tripod moon-sized robots, with a rather flat and bulging semi-cylindrical main body. Their legs were thick, and the Drivers had one main eye on their front face. The undersides of their bodies bulge out, and can be used to deploy any starfighters they carry. Their power source is located behind their main eye, and is the most protected part of the Drivers. Their bodies are mainly built of Uux.

## Capabilities

While sporting the power to crush planets and moons, the main purpose of the Reality Drivers was to build reality in the places that the creation of the Corrupted Multiverse and start of the struggle between Heaven and Hell left destruction. They sealed holes in the Multiverse, rebuilt from the ashes of anomalies, and created new realms as needed.

## Background

The Reality Drivers were made in a line of Driver robots, of which there were two variants. The standard Reality Drivers would create space, while the Negative Reality Drivers would carve into new realities. However, shortly before the fall of the Old Titanian Empire, the Reality Drivers were no longer in service. When the war began, they were all decommissioned and destroyed, except for one Negative Reality Driver.
Starbird

The original SpaceForce Corporation-built Starbird

SpaceForce Corporation

Starbirds, designated as AF-72s, are the original standard Military starfighter, originally manufactured by the SpaceForce Corporation. Newer and otherwise updated Starbirds, such as those designated as AF-73s, are still in service, and remain a prominent Starwatch asset, although Skyrunners became the most prominent.

## Description

The original Starbirds are designed after Old Earth planes from the early modern era. They bear many similarities to the older era planes, most notably in the overall design of the starfighters, although their interiors consisted of advanced technology, such as fusion cores and oversized pulse cannons, which were later replaced with laser guns. Newer Starbirds are usually very similar to the original models, although most are notably sleeker, slightly smaller, and faster than the originals, and have different interior tech. Rather than Old Earth titanium and composites, the newer Starbirds utilized alloys and composites made from Keplerium, and later, Imperialite, often reinforced with nanotubes and other layers of armor and needed additions, which had become more compact than the time of the Trans-Galactic War.

## Capabilities

Starbirds have a maximum atmospheric speed above those possible from Old Earth aircraft, and can operate in planetary atmospheres and space. Their armor provides strong protection against energy attacks, projectiles, physical force, and even supernatural attacks, and extra protection is added from their shielding systems. Starbirds carry a standard Light Drive that enables them to enter hyperspace and travel light years, and are armed with standard starfighter cannons, as well as point-defense systems, such as surface defense measures and strong frontal projectile shields in addition to standard shielding systems. Standard ejector seats and life support systems are also installed aboard Starbirds. They are armed with dual starfighter cannons located on the underside of their wings, and a torpedo launcher located on the underside of their nose. Other standard systems aboard Starbirds include advanced computers, scanners, navigational systems, and autopilot systems.

## Background

Starbirds were first developed by the SpaceForce Corporation for the US government in the years before the Trans-Galactic War, and were the first Terran-made starfighters. They were later upgraded and used in the Trans-Galactic War against Imperial forces, designated as Alien Defense Force starfighters. The Starbirds were mass produced at a galactic scale following the end of the war, and were the first standard ship to be used by the newly formed Starwatch.
Standard Asset Equipment

Standard Asset Equipment is a system of standard/conventional products on military-grade assets. Different variants are present on different types of assets. These systems are assumed to be present on all mentioned assets unless shown/said otherwise.

* Armor: Common on exosuits, robots, and vehicles of all sorts. Includes shock absorbers, energy dispersers, anti-nanite systems, anti-EMP layers, and as a backup, energy overload outlets. More advanced models can have self-repair systems. Standard exosuits are equipped with respirators or other breathing apparatuses, usually including tanks with the breathable substance, nutrient/hydration tubes, fully airtight and pressurized armor, often capable of surviving in space, underwater, and in toxins, temperature regulators, general immunity to burning and freezing, communicators. and scanners, often coupled with HUD interfaces or other GUIs. Advanced exosuits can also have Universal Translators and medical/self-healing equipment, along with the ability to compact into smaller sizes, such as vambraces, watches, and earpieces. Standard space-faring military-grade armor can take heavy amounts of energy and physical attacks, with some supernatural defenses, often including use of nanotubes and other microtech. Exosuits and space gear often include magno-boots to stick to metal surfaces, or other gripping gear to otherwise stabilize themselves.
* Vehicles: Advanced military vehicles, from cars to spacecraft, are equipped with navigational equipment and forms of Point-Defense systems, usually at least the measures used on Armor Equipment, and either refueling ports or self-recharging systems. Spacecrafts are almost always equipped with artificial gravity generators. They are also equipped with anti-teleporation tech, especially miliatry-grade cruisers. Hovercraft are always equipped with Hovertech lifts, usually on their undersides.
* Weaponry: Standard energy firearms have coolant, safeties, scope attachments or the capability to hold one, the capability for other attachments, such as grenade launchers or bayonets, and either recharging ports or self-recharging systems. They also often have intensity adjusters and laser sights. Ballistic weaponry has reloading clips/magazines, and attachment capabilities.
* Military-grade computer systems: Near-impossible to hack, usually near-instantaneous speed, often operate on forms of code that use three or more digits. Quantum supercomputers are available as among the most advanced models.
Field Recon Scout

## Groundwatch Field Recon Scout

Scouts on Gavis Prime

Hit and run tactics

Flow Crisis

Negative Reality Driver assault

Field Recon Scouts are Military units used by the Field Recon subdivision of Groundwatch.

## Origins

Field Recon Scouts were formed as A.D.U. Scouts during the Trans-Galactic War, and were reorganized following the changes within the Government and Military following the war's conclusion.

## Organization

Organized like standard divisions, Field Recon Scouts consist of enlisted and officer ranks. Scout officers lead other marines into the field, while higher command personnel stay within command structures to give orders and provide support. Field Recon Scouts answer to Groundwatch Command unless told otherwise. They specialize in both battlefield recon and hit-and-run tactics.

## Equipment

Field Recon Scouts are equipped with light Imperialite exosuits, containing advanced forms of Standard Asset Equipment for exosuits, with prominent grey armor platings over their chests, shoulders, knees, and helmets, while the other areas of their bodies are often covered by a rather thick green mesh, all of which can change into camoflauge colors for the environment they're currently in. Their helmets have visible respirator-like components, with a visor-like optic. They also have some built-in energy blades in their vambraces, and are equipped with semi-automatic energy rifles, pistols, and some light explosives, although sniper units are equipped with snipers. Extra gear and armor can be added as needed.

Dress uniforms for Field Recon Scouts consists of tan-colored formal tunics with standing collars displaying rank, ribbons on the left side of the chest with medals on the right, midnight blue trousers, black boots, black gloves, a belt with the Starwatch insignia, and tan caps. BDUs, worn beneah exosuits, consist of light insulated laserproof dark green camoflauge gear, with a slightly thicker vest-like grey area, combat boots, black gloves, and Imperialite vambraces, which is where their exosuits can be deployed from.
Sector Governor

Sector Governor is a rank that is the highest sector authority, holding administrative power over galactic sectors and making up Lower Galactic Administrations.

## Powers and position

Sector Governors govern galactic sectors, having similar powers as the Trans-Galactic President, although only at a sector scale. For galactic matters, they come together and act as a single body, forming Galactic Administrative Vanguards. GAVs can then come together to create intergalactic decisions, which often reach the office of the President. In the case of GAV decisions, Supersector Governors and Galactic Governors make up the GAV administration. They have control over Starwatch forces in their sector, and are able to declare war on small planetary and trans-system scales. In addition, they can commission large numbers of military forces and varying technologies, along with commencing the development of new technologies. Sector Governors can also nominate a single Supreme Court judge for their supersector, with the nominees from multiple sectors making up Supersector Supreme Courts, and have among the highest level of galactic legislative authority. What laws are passed in their sectors are to be followed by systems and planets in most cases. Sector Governors are elected through sector-wide elections, and serve 8 year terms. If deemed unfit for duty of otherwise accused of crimes, Sector Governors can resign or be put under impeachments trials, which may result in their removal and imprisonment. In addition to their governing duties, Sector Governors do hold a few ceremonial roles, usually meant for Government-wide holidays. Governors are issued military uniforms, as they hold the rank of Sector Commander. Sector Governors and other galactic officials also make up the representatives in the Senate and House of Representatives.

## History

The rank of Sector Governor was created during the Trans-Galactic War to govern sectors of the Milky Way, before spreading to other galaxies. Reorganizations of LGAs and GAVs established the current position of Sector Governors, creating wide networks of intergalactic government.
Starchild

Starchildren are an enigmatic, Precambrian Celestial race of inorganic energy-containing humanoids, descended from the ancient Star Tyrants. They are known to hold a species-wide belief that they are entitled to own celestial bodies such as stars, planets, systems, and even entire sectors, which has led to many conflicts between Starchildren and mortals, other Celestials, and even other Starchildren.
Anti-Celestial Energy

Anti-Celestial Energy is a less potent version of Negative Energy, and the basis of Anti-Magic, so far used exclusively by the Supernatural Defense Corps and Advanced Supernatural Defense Corps of the Military.

## Workings

Anti-Celestial Energy, derived from Negative Energy, is a form of energy made up of anti-particles to forms of Celestial and supernatural substances. Anti-Celestial Energy is able to exist in the 3rd Dimension for far longer than Negative Energy, and is able to be held in stores of Novanium, its alloys and composites, and Uux, and although standard Imperialite and Keplerium cannot hold the energy, it can still absorb some of the energy, thus absorbing any damage dealt from the energy. Anti-Celestial Energy can be found leaking from relatively unstable Hyperspace rifts, occasionally spilling into Realspace or collected by advanced Government Hyperdrills. Anti-Celestial Energy, while able to be summoned like Magic, will tear apart any 3rd Dimensional being that tries to channel it. Because of this, Anti-Celestial Energy is channeled through technology, and is often discharged in the form of direct laser-like beams. However, advanced forms of Anti-Celestial tech can be able to make small and relatively simple constructs, such as shields.
Ringworld

Excelsior, a ringworld in Government space

Defense

Weather Control System uplinks

Ringworlds are massive structures, often built around planets, which are quite literally artificial rings. They can also be built in space in place of a planet, as simply a floating ring.

## Capabilities

Ringworlds, at their most basic function, provide extra housing when a planet has reached its maximum carrying capacity. They can also function for defense purposes, carrying Turbolasers and Point-Defense systems, starfighter hangars, planetary shield generators, and even an Ultra Laser. They can also be used as massive factories, thus keeping planetside surfaces free of pollution or other environmental problems that comes with excessive manufacturing. Ringworlds around planets can also come with the generators and control consoles for Weather Control Systems. Ringwolds generate artificial gravity, and the civilian models have atmospheres that can allow for plant life to flourish on their surfaces. Alternatively, ringworlds can be fully enclosed and tube-like, with all housing held within them.

## Background

Ringworlds were mainly a product of the Old Titanian Empire, created to solve housing issues on less developed planets. They became a staple of luxury for many worlds in the eons after that, and it is not uncommon to see the rich and powerful living on luxurious ringworlds while the poverty-striken majority of a planet live on the surface of the planet itself. Some were used to house factories and manufacturing industries, keeping the world in question free of pollution and destruction. Ringworlds were commonly used for defense in No Man's Space, although they were considered less effective than other forms of protection, as although they generated planetary shields, the ringworld itself was still vulnerable.
Illal

Illal is a neutral underdeveloped world in No Man's Space.

## Description

### Overview

Illal is a terrestrial world in the Outrim System, located at the edge of the Throne Nebula.

### Urban Layout

Illal has multilevel megacities, although their buildings are quite small when compared to the megacities of more advanced worlds. In addition, tech used on Illal's infrastructure does not appear very advanced compared to intergalactic standards. Standard roadways in Illalian megacities are plastic-based. Megacity levels are each separated with doors and hatches for vehicles and pedestrians. Despite the lower-than-standard tech common throughout the planet, hovertech is still dominant on vehicles, both personal and public.

## Inhabitants

Illal is inhabited by individuals of various species who immigrated to Illal, including Humans and Lavendians.

## Government and politics

### Law Enforcement

Illal has a planetary law enforcement department known as Illal Security. They use bulky hovertrucks for their operations, and utilize energy weapons.

## History

At some point during the War for the Chronicle Timeline, humans and Lavendians moved to Illal, and constructed megacities on its surface. A magic-using Lavendian thief was present on Illal for some time, and was apprehended with the help of Ashley Auto, a young angel, and Danivoskirins, a young demon who simply goes by the name of Danny.
Ultra Stars

Ultra Stars are ancient celestial objects, bearing the appearance of a large, bright star surrounded by cosmic energy. They formed shortly after the creation of the Multiverse. Not much is known about Ultra Stars in Government space, and a lot of the information about them in the Titanian archives were destroyed at the start of the Great Titanian Civil War. Ultra Stars create high deposits of Uux, which are one of the few things that can withstand being in close proximity of an Ultra Star. However, unlike other metals that can do the same, Uux can do so indefinitely, as the heat around an Ultra Star is so great that any other metal will melt in a few hours. Many were once around Titania. One was even Titania's sun. Their extreme heat only reaches in the space closest to them; the further away an object is, the more it will seem like a normal, yellow star. Ultra Stars are also rumored to be where Space Stones come from. Although this is unconfirmed, it is highly implied that they do. There are no Ultra Stars anywhere near Government space, and they are dwindling in number. At the game's main time frame, they are beginning to put out less and less resources. The Uux around Ultra Stars, along with their energy, are harvested by Celestial Forges.
Novanium

A Government Dyson Sphere, equipped with Novanium energy collectors

Novanium, also known as Cosmicite and Starlight Crystal, is an energy-absorbent material used as a power source.

## Description

Novanium appears to be a crystal-like material, naturally translucent white in color, with a bright pulsing glow when charged. Different types of energy will often appear to be in different colors within the Novanium. Novanium is often distributed in the forms of fully-assembled batteries.

## Capabilities

Novanium is able to absorb and replicate massive amounts of energy, including supernatural types. It is formed from supernova remnant reacting with the surfaces of any planets or other bodies in the nearby systems, often shot out as meteors to other worlds, rarely forming in space without any other medium, similarly to Uux. However, forming planets are known to form Novanium in reaction to solar activity. Because of this, Novanium is naturally charged with massive amounts of energy, although this energy can be drained, allowing the Novanium to be refilled with other types of energy. Novanium can take in 3rd Dimensional energy, but cannot take in anything extradimensional. Any chunks broken off of a piece of Novanium will still retain its charge. Novanium also passively replicates energy held within it to take up its full capacity, although this is done at a slow rate, and is most effective when not in use.

## Usage

The most common use for Novanium is a power source, mainly for smaller assets, such as those seen on Light Drives. However, large amounts of drained Novanium is used as the basis for Government Dyson Spheres. Exosuits, starfighters, robots, and vehicles can operate on small amounts of Novanium for long or indefinite peroids of time. Larger objects, such as cruisers, usually operate on larger or alternative engines, such as matter/anti-matter conversion engines. Novanium is able to be synthesized through a complex and risky process. Novanium creation is a secret process only available to certain branches of major factions, and requires large space stations to attempt.
Breaker 7

A Breaker 7 bomber

Breaker 7 bombers, designated as ASFB-7s, are Military sub-fighter bombers, becoming the most dominant form of heavy bombers in Starwatch.

## Description

Breaker 7 bombers are advanced sub-fighters, built with aspects of both starfighters and bombers. They are heavier and slower than ordinary starfighters such as Starbirds when in an atmosphere, although they seem somewhat blocky in shape. On the ends of their wings are heavy cannons with extra boosters and retractable attack foils that can grant their cannons extra attack power, and have frontal missile launchers on their sides, in front of their engines. On their undersides is a heavy duty rapid-fire cannon, and from their backsides can come an extra defense gun, which is automated. Breaker 7s usually use unpainted Imperialite, but sometimes have colored markings according to their unit.

## Capabilities

Breaker 7s are able to fly almost as fast as Starbird starfighters, bearing speeds higher than other standard bombers. However, this means that they can't hold equally large payloads. They are used on bombing runs against cruisers and fortifications rather than massive complexes and superstructures. They carry standard Light Drives, able to enter Hyperspace and go above light speed. They carry several cannons, along with surface defense systems and strong shielding systems and armor. Standard ejector seats and life support systems are also present aboard Breaker 7s. Within their cockpits, they carry advanced computers, scanners, navigational systems, and autopilot. Breaker 7s require highly advanced piloting skills to operate at maximum efficiency, as the cockpit can seem very cluttered to a non-Military pilot. However, when in sync with piloting gear and cybernetic implants, they can be flown the same as a standard starfighter. However, they are still not often used as dogfighting crafts.

## Background

Breaker 7s were created during the Trans-Galactic War by the Government. They were originally designated as Alien Defense Force starfighters. They were mass produced at a galactic scale following the war, mostly replacing other heavy bombers, which could carry heavier payloads at the cost of speed and mobility. They became one of the first standard bombers to be used by the newly formed Starwatch, serving among the Navy and Starfighter Corps.
Planetary Security Force

A Planetary Security Force soldier and mech on Gijil III

The Planetary Security Force is a major Military division, often referred to as the army.

## Origin

The Planetary Defense Force was founded to defend Earth during the Trans-Galactic War. During the War for the Chronicle Timeline, the Planetary Security Force was used to defend newly acquired Government worlds in No Man's Space.

## Command structure

Operating similarly to the US Army, generals command the Planetary Security Force armies. Other officers and enlisted men make up lines of command and personnel bases that staff the rest of the Force's divisions. The Planetary Security Force also has a Navy division, mostly defense crafts, which establish orbital and other interstellar defenses.

## Divisions

* Planetside Security- The most prominent Planetary Security Force division, made up of soldiers that stay on guard on Government worlds, both those that are captured and which are integrated through other means. While also a major force on urban worlds such as Planetoids, they are mainly present on worlds near or within disputed zones, and are seen more often on undeveloped worlds. Their uniforms may change according to the world they are on, although they mostly keep a standard uniform, and they can use assets from cars and trucks to tanks and mechs. These units can also deploy directly onto a battlefield, often alongside Starwatch units. A civilian force exists within the Planetside Security divison, often referred to as the police. Law Enforcement officers are often hired from civilians, and are the basic security and law-enforcing units on Government worlds, also having atmospheric-based starfighters and some military-grade weaponry.
* Orbital Security- Consists of navy crafts, mainly orbital defense platforms and other space stations, although cruisers and a starfighter corps also exists.
Dragonverse

The Dragonverse is a realm in the 3rd Dimension, operating on Realspace physics. It resembles sprawling natural landscapes, and is held on the back of a massive dragon. The Dragonverse is a sancturary for dragons, and the birthplace of several draconic races. During the Flow Crisis, Chaos and the Titan Regime attempted to invade the Dragonverse in order to prevent a Grand Flowbringer from restoring the Flow.
Keplerium

Megacorp weapons made with Keplerium

Structures

Vehicles

Robotics

Cybernetics

Keplerium, also known as EE-4 and Vantorium, is a strong and conductive metal, named as such by humans after being found in a ship from the Kepler-186 system.

## Description

Keplerium is a smooth non-magnetic silvery metal, found within planetary surfaces. Like Imperialite, it is often distributed in solid ingots, although the ingots Keplerium is distrubted in are in the form of cubes.

## Capabilities

Keplerium is a metal that is useful for dispersion armor and wiring systems. It is able to conduct energy, even supernatural energy, and is thus used as wiring and interior systems for energy weapons of all kinds. It is easily replicated, and can be used to create Imperialite. Keplerium, when used as armor, can be used to disperse and reroute different types of energy, and has considerable physical durability, enough to withstand immense amounts of force. However, it is more malleable than Imperialite armor, and can bend a great deal before being breached. Enough energy will cause some Keplerium to combust or overload, often melting at the source of the overload, especially if there is nowhere else for the excessive energy to go.

## Usage

Keplerium was the original standard Government material, used to supply their armies during the Trans-Galactic War, and a less conductive Keplerium alloy is used to create civilian products.
Sentinel

## Imperial Sentinel

An IS-3, an early Imperial humanoid Sentinel, on Iona

Imperial Sentinels are Imperial robots used as common battlefield units during the Trans-Galactic War and War for the Chronicle Timeline.

## Description

Older models of Imperial Sentinels were bullet-shaped hovering robots, meant purely for security, with a single cannon in their torso, often white in color, although elite red variants existed. Current Imperial Sentinels are large humanoids with a rather bulky torso, covered in dull off-white Imperialite platings over their major limbs, with a flexible armor mesh over its other areas. However, this mesh was not present in the initial humanoid model, the IS-3. The current humanoid model, the IS-3a, has two heavy plasma cannons, one on each arm, which can retract and fold up into usable hands and other tools, such as energy blades. A single red optic is visible in their facial area.

## Capabilities

Imperial Sentinels are strong and durable robots, loaded with shock absorbers, armor layers, energy dispersers, anti-nanite systems, anti-EMP outlets and armor, and other defenses present on most military-grade assets. They possess great physical strength, able to easily overpower most organic beings and crush various metals, although not the likes of Imperialite. They can run at high speeds, outrunning some vehicles and most organic species. Their main armaments are their semi-automatic heavy plasma cannons, which could wreak havoc upon unprepared and unarmored forces. These rounds could become explosive at the cost of firing speed, which would be reduced. These cannons could also be removed and replaced with other weaponry, such as flamethrowers, missile launchers, and Dark Energy guns, which were a common central gun on the cannon arrays of standard Sentinels. When needed, their cannons could retract and rearrange into gripping appendages, resembling basic Human hands, but larger and with great strength. They can also deploy energy blades for melee combat, or other tools, such as welders. Similarly to other assets on both sides of the war, Sentinels could see through many types of cloaks, are equipped with advanced scanners, and are resistant to supernatural energy. For storage and fast deployment, Sentinels can fold up into semi-cubic shapes. In terms of intelligence, Sentinels appear to be rather intelligent, able to formulate strategies independently of a command unit, although they lack emotional capabilities.

## Background

Sentinels were created by the Intergalactic Empire as a basic security unit, but then became a full-fledged war asset during the Trans-Galactic War and later conflicts.

## Variants

O-S1: The original Sentinel variant, a bullet-shaped model meant for defense. Discontinued during the Trans-Galactic War.

O-S2: Original elite model, colored red, armed with better weapons and sturdier armor.

IS-3a: Current model, humanoid, able to fold into a semi-cubic shape. Most commonly used on battlefield.

IS-4: Current elite model, colored in dark red with black camouflage, faster, more intelligent, and equipped with stronger weaponry and armor.
Phantom Energy

Phantom Energy is a powerful and dangerous form of Dark Energy. There has been no sightings of naturally-occurring Phantom Energy, with refinery technology creating it. Due to the extreme difficulty and cost of extracting Dark Energy from Hyperspace and refining it, Phantom Energy has seen exclusive use in the top ranks of the most elite and advanced hyperspace-faring militaries.

## Workings

Even with the advanced technologies and scientific understandings of the Chronicle Timeline and other universes, Phantom Energy is still a complex subject, as most of the information on it was lost during the Great Warp. Although it is near-impossible to harvest it from within realspace, hyperspace maelstroms hold leaks of raw and tangible Dark Energy, which can exist within the altered physics of hyperspace, and can be refined into Phantom Energy. Phantom Energy is contained in similar manners as antimatter, as contact with ordinary matter has very dangerous effects. Phantom Energy's properties, which are very similar to Dark Energy, and slow rate of collection make it incapable of becoming a power source, much less an efficient one, but makes an excellent source of energy weapon ammunition. When discharged from an energy weapon, Phantom Energy takes on a plasma-like form. Like Dark Energy, Phantom Energy can reliably damage supernatural and intangible entities, and rather than using extreme heat, Phantom Energy creates minor spatial distortions. These distortions deal heavy damage against all types of matter, able to breach most Imperialite armor in single shots, and leave energy residues around the point of impact for some time afterwards. Phantom Energy has been known to blast clean through unarmored targets, such as organics, and at high intensities, disintegrate them through creation of a micro nova, which is a phenomenon that causes the point of impact and some matter around it to turn into energy and discharge, destroying the impact point and target instantly and causing heavy damage in a small radius around it. Micro novas can be created through large, concentrated blasts of Phantom Energy, a discharge of an entire cartridge at once, or a reaction with an energized or otherwise volatile target, although only large weaponry are known to handle the sheer power behind the blast. Spatial distortions caused by Phantom Energy are more noticeable and damaging than those of Dark Energy, and massive amounts of Phantom Energy, such as the amount fired from Ultra Laser-like superweapons, are known to cause temporary distortions in realspace and hyperspace, making its effects instantly visible across vast interstellar distances.
Uux

A Titan Regime Celestial Biotech Unit dropship made from refined Uux

Harnessing primordial energy

Uux, also known as Titanian Steel and Astral Bronze, is a dwindling alien metal originally found on Titania, and around Ultra Stars, and is the basis of Space Stone technology.

## Description

Uux, in its raw form, is a shiny bronze metal that appears to have a wavy texture. When refined, it becomes smooth, and a slightly duller color. It is often seen in the form of flat ingots and round nuggets.

## Capabilities

When raw, it can absorb and conduct immense amounts of supernatural and natural energy, even the heat from an Ultra Star, and although it can hold Space Stones, it cannot use the Stones without combusting. However, refined Uux is able to hold and manipulate the power of a Space Stone, or of multiple Space Stones, and all that is known about the methods that it does so is that the refined form of the metal functions like a computer. The metal itself is also incredibly durable, able to take far more damage than virtually all other 3rd Dimensional materials. Uux forms around Ultra Stars, suspended in space with no known medium for its formation. Uux can also conduct, absorb, and deflect all forms of energy, both mortal and supernatural, and is sometimes used as batteries for Light Drives, as it can hold tacheo-energy.

## Usage

Uux is primarily used for Titanian Space Stone technology, although it also sees use in their standard armor and structure creation, such as Reality Drivers.
Extractor

An Extractor searing into the surface of Osin V

Extraction equipment

Point-Defense systems

Gravity well generators

Extractors are massive Titan Regime planetary assault engines, used mainly to extract energy from planets, usually the planet's ambient Celestial Energy.

## Description

Extractors are massive Uux-based spacecraft that are comparable to planets, and are thus classified as a Planetoid Cruiser. They loosely resemble a virus, with three large leg-like components that stab into planetary surfaces, and a main body that houses the extraction gear on its "mouth" area. The body is somewhat cone-shaped, and seems to sport strange spikes and blade-like structures, many of which contain energy net emitters, while large gravity well generators are held near its underside and on its legs. On its underside are retractable Ultra Laser cannons.

## Capabilities

Extractors are capable of interstellar and Hyperspace travel. They can latch onto planets and other large celestial bodies, and then use their main drilling gear to sear into the body's surface and extract all its energy. The energy is then stored within the Extractor itself, and can be channeled through every part of the ship. Extractors are armed with Ultra Lasers and countless arrays of Turbolasers and other Point-Defense systems. There are shield generators and gravity well generators equipped on its main body and legs, along with hangar bays near the top of the main body. They can easily crush planets and cruisers, and are often used for that purpose as well. They can also directly channel energy into structures or overload planets with it, many times also being able to kill supernatural entities with energy surges. Extractors are mainly powered by Space Stones, and their Uux frames gives them incredible defense regardless of their shields. They can also extract energies from stars, nebulae, and even black holes, closing the holes in the process. They carry a crew of at least 300,000, most of which are soldiers and deployment crews, with a lot of automated machinery present within the Extractors' hulls.

## Background

Extractors were created by the Titan Regime during the War for the Chronicle Timeline, based off of mining vessels used by the Old Titanian Empire. Extractors helped provide power to and hold Negative Energy collected from the resurfaced Negative Reality Driver.
Hyper Ram

A Hyper Ram is an event which occurs when two or more objects moving through hyperspace, such as Light Drive-equipped crafts, collide with each other in hyperspace. Due to the properties of hyperspace and hyper bubbles that ships travel in, hyper rams are usually intentionally done, but are extremely rare, as hyper bubbles repel each other and are near-impossible to target, even with advanced navigational systems, requiring sufficient planning and power behind the ramming craft.

## Workings

When sufficiently large objects in hyperspace collide with each other, they are annihilated and converted into pure energy. Particles are merely annihilated against shielded crafts without dealing visible damage, although the more mass an object has, the more likely it is to cause a deadly hyper ram. When two ships of equal mass collide, they are both annihilated. If one has more mass than the other, it may survive the event, and could even make it out unscathed, although that would require the surviving craft to be several times larger than the destroyed object. For example, a human-sized object in hyperspace would not harm something the size of a star cruiser. In addition, ramming into an object traveling against one's direction causes more harm than ramming into something traveling in the same direction. Due to the physics of hyperspace, hyper ramming an object in realspace is impossible, as its pullfield will pull the craft from hyperspace and make it lose all speed.
Inner Defensive Line

A Military station in the Inner Defensive Line, orbiting over Illen V

The Inner Defensive Line is a full galactic blockade of New Titanian Empire and Military ships, mainly Star Clearer Stations, stationed at the edge of main Government space, going into the Frontier Zone and No Man's Space.

## Origins

The Inner Defensive Line was built during the movement to the disputed war zones beyond developed Government space, and will remain in place as long as needed.
Aerial Trooper

## Imperial Aerial Trooper

An Imperial Aerial Trooper in the air during the battle of Vargos Prime

Imperial Aerial Troopers are a division of Imperial aerial units.

## Origins

The Aerial Troopers were founded before the Trans-Galactic War, originally known as Imperial Flight Units, which were flying pod-like robots that led air assaults. They were reorganized into Imperial Aerial Troopers as their expansion increased and the Trans-Galactic War began, now primarily consisting of cyborgs who were often prisoners of war or citizens of captured worlds. The Aerial Troopers remained as an Imperial asset into the Great Titanian Civil War, when the Imperial remnants were reorganized into the New Intergalactic Empire. During the Trans-Galactic War, they inspired the creation of the Military Jump Troopers.

## Organization

The Imperial Aerial Troopers are organized quite like a standard military division, although there seem to be little variations in rank between each enlisted unit. Aerial Trooper officers are known as Exosphere Troopers, who mainly lead space assaults. Many of the orders they relay come from Imperial cruisers or forward command posts, although they can operate independently. Aerial Troopers spend most of their battle time in the air, not often landing.

## Equipment

Imperial Aerial Troopers are equipped with Imperialite armor, a dull metallic grey in color, mixed in with somewhat prominent black elements. On their backs are two retractable wing-like components attached to a thruster, which can function as flight stabilizers, and which can also be equipped with micro-missiles. On their boots are retractable stabilizers, which would often hinder ground movements when not retracted. Their exosuits are fully sealed, pressurized, and equipped with life-support systems, outlets for energy overloads, anti-nanite tech, self-repairing tech, comminicators, respirators, nutrition tubes, and emergency beacons. Due to the material of their armor, they have some notable resistance to magic and supernatural attacks. They carry IAC-3 automatic energy rifles.

Aerial Troopers are all rather heavily modified cyborgs, and thus have no known dress uniforms or BDUs, and rarely remove pieces of their armor. The remaining organic part of their bodies, plugged into the suit, prevents them from being hacked, even if one gets the coding necessary to access their exosuit computer systems. Despite still holding organic brains, they have emotional limiters that make them near-incapable of showing emotions.
Galactic Class Spacecraft

A Titan Regime Galactic Class flagship

Military

New Intergalactic Empire

Fleet construction

Turbolasers

Ultra Laser arrays

Shields

Galactic Class Spacecraft are rare and massive forms of spacecraft, above System Class but below Cosmic Class, which is a level of spacecraft larger than galactic clusters only seen in use by Titanians, Celestials, and other supernatural beings during the modern age.

## Capabilities

Due to their incredibly massive size, Galactic Class spacecraft can take incredible amounts of firepower, including barrages from Ultra Lasers, and even ram through celestial bodies without showing much visible damage. They are armed with near-incalculable amounts of Turbolasers, Point-Defense Systems, and other defenses, such as shields and hangar bays. However, they are incredibly slow, and very large targets, often not sporting much range with the majority of their weaponry. However, Galactic Class spacecraft have been known to house superweapons that would not fit on smaller crafts, or simply hold entire attack fleets within them, often functioning as factories for new crafts. They cannot enter Hyperspace, but can use oversized Light Drives as secondary engines, although the older models needed to be tugged by smaller crafts. Other power sources include entire stars or pocket dimensions. They carry arrays of gravity well generators as well, enough to move entire solar systems, although these have very short range. Galactic Class crafts can range from the size of simple galactic sectors to larger than galaxies such as the Milky Way.

## Background

Galactic Class spacecraft were first developed during the time of the Old Titanian Empire. Even during the Great Titanian Civil War, they were very rarely seen, with most being Titanian. A few belonged to the Military and New Intergalactic Empire, being used as galactic assault engines. However, a space station in similar size to a Galactic Class spacecraft was seen in use in deep Government space, built with Titanian aid as a civilian housing facility. Rarely have there been large groups of Galactic Class ships, but there have been great numbers in the past. During CBU Invasion, there were only about 55 Galactic Class spacecraft in the Chronicle Timeline at once, with 4 of them being Military, 5 of them being Imperial, and the rest being divided evenly among the Titanians. The numbers fluctuated during the following conflicts, but never rose too high, as smaller ships proved to be more versatile.
Supernatural Defense Corps

An SDC station

The Supernatural Defense Corps (SDC) is an elite Military division, operating with high amounts of Government-granted authority, surpassed only by the Advanced Supernatural Defense Corps. Their color schemes consist of standard greyscale, and black and yellow for containment units.

## Origins

The Supernatural Defense Corps was founded shortly before the end of the Trans-Galactic War, arising from the need to counter supernatural threats.

## Command structure

SDC operates much like the other Military divisions, consisting of enlisted units and officers. However, SDC units are highly trained elites, sometimes promoted from Starwatch. They work closely with divisions such as ASDC, Bioweapons, Intelligence, and Silver Castle. They have the the second-highest authority of the Military divisions, able to give orders to all other divisions if they work on the same operation. SDC also works under the orders and direction of the Government and other supernatural powers, such as the Celestials and New Titanian Empire, while ASDC deals with extrauniversal politics and threats. Supernatural units in SDC, such as Celestials, are often supervised by supernatural allies. Supernatural entities often automatically outrank mortal units and officers alike. SDC assets are equipped with Anti-Celestial or Anti-Magic tech and firepower.

## Divisions

* SDC Starfighter Division- Division of ace starfigther pilots used to protect cruisers, stations, and assault enemies in space and atmospheric combat.
* SDC Groundwatch Division- Division of elite soldiers that deploy onto planetside regions or other structures. This division consists of a few subdivisions, such as Heavy Assault, Aerial Unit, Field Recon, and Battlefield Engineering Unit.
* Containment Division- Used by both ASDC and SDC, this division consists of Containment Units that will contain supernatural "pathogens" that are present in space or on planets, contain anomalies, and contain supernatural entities. This division also operates with standard Starwatch to remove bioweapons such as Z-29.
* SDC Research and Engineering- An elite engineering division dedicated to the development of supernatural and anti-supernatural technology.
* High Elite Agency- Division of all affiliated Celestial, Titanian, and other supernatural units. Holds superiority over almost all other divisions, save for top command. Works very closely with ASDC.
* SDC Navy- Cruisers and other large structures which are used to contain or destroy supernatural entities.