Fabric (Fabrikinesis)

**Fabrikinesis** is the use of clothing. It achieves victory by...

You know what? No. It doesn't. This kinesis is just a meme. The whole point is doing weird stuff with clothes (>choke me daddy) and being able to grope people from the other side of the room. You can picture that anyway. I guess in combat, they can use different fabrics and materials as flowing shields, creating flowing drills?

You're picking this because you're a perv or because you wanna be a meme, or both. Don't expect to win fights.

Sometimes referred to in slang as knitters.

Strengths? Weaknesses? Sample abilities? You figure it out! I'm not writing this, kappa!

{Hey. Sam here. Co-Admin of the group and also the most active one. Fuck this guy right? He's such a troll. His name is Ulysses and he's Canadian, which is pretty shitty considering his parents couldn't come up with a name that wasn't literally the namesake of a UNITED STATES President. Treasonous. Anywho, here's a real explanation. It's not gonna be all organized and stuff like the others are but it will get the job done. Would you believe that this is actually before he found out that this has actual uses to due to some members pointing them out? And he STILL hasn't edited it. Asshole. But I got you bruh.

* So. Fabirkinesis is the use fo clothing, textiles, man made fabric materials or natural ones to fight and win. Now, this seems pretty weird and weak considering....well. It's clothing. But it's more useful than you might think, contrary to what the village idiot/troll up there thinks. You can control most of what is considered 'clothing' for fabric in general. Bed sheets, blankets, actual clothing, coats, jackets and whatnot. If you wanna be specific, see the next bullet cuz I just feel like making another.
* Nylon, polyester, cotton, wool, kevlar, leather, all that shit is what you've got. You can take it literally and control those types of things. Some fabrics have extremely high tensile strengths that they have some really cool uses. Which will kinda be explained here and in the next bullet. But here is where I want to talk about Carbon nanotubes. But all rights, it is a fabric. Don't even listen to Ulysses, when they are made the result is a fabric like substance. Carbon nanotubing fabric is not common at all. It's ultrastrong, durable, and has some seriously cool uses that I don't have time to put here, but I highly suggest you look into it and then get back to the admins. Also, steel wool wouldn't hurt.
* So. I want to talk about strings, ultra high durability stings, possibly made of some kind of fabric with high tensile strength of even carbon nanotubing to do things like traps. The enemy might run right into an impossibly thin net of the stuff. Control them like puppets and even do weird things to them like cause strings of whatever fabric to toughen and suddenly seem kind of rigid. You might even be able to cut like piano wire, Idfk. Sounds cool and plausible at the same time. Point is, there's more potential. Of course you're free to come up with your own unique abilities for this and then run them by one of the admins for approval, we welcome originality.

Anyway, that's it for not unless I come back and edit some more shit. See ya in the group!

Notes on stats: Average speed and average utility, while having below average damage (it's just a string!) and above average toughness (their clothes are like armor!)

#### **Sample Archetypes**

Feel free to take inspiration from these archetypes when making your fabrikinetic. Emulate one of their styles, combine their features, or go another direction entirely!

**The Superhero**'s outfit might look silly, but everything from the flowing cape to the utility belt and the endless pockets serves a vital purpose in combat. They emphasize the elements of their kinesis most applicable to duels, making their outfit durable enough to shrug off opposing attacks, using their cape as a shield and adding other helpful functions to this fashionable magnum opus over time—but this focus may come at the cost of their ability to sabotage their opponents via their clothes, since a real hero fights fair.

**The Trapmaker**'s preferred weapons are fabric whips, garrotes, tripwire strings and poison-dipped sewing needles. The more time ahead of a battle they have to prepare the arena with their tricks, the deadlier they become, and the more helpless their opponents, but when ambushed completely off-guard they're less resilient than other fabrikinetics.

**The Laundromat** isn't typically a fighter, and that untrained perspective gives them unique advantages in creativity. They trade the damage potential of the other styles for raw unpredictability, compulsively summoning every clothing item that comes to mind as potentially helpful: warm coats, heat-resistant suits, straightjackets, blindfolds, piles of laundry for cover, even used cumsocks to stuff in their foes' orifices for psychological damage.