Human

Humans are the stereotypical boring fantasy race. This said, Humans, like halflings and goliaths, are descended from Giants, and have an incredible talent for adapting to their circumstances. Humans are found on about 1/3 the continents in some form or another, however they are only in a majority on Arclent.

Humans are famed for having little to no inherent magic, and while this is true for the majority, some humans are born with distinctive markings. These come in a variety of shapes, sizes, and colors, though they exude magic in ways unmatched by other humans, and many nonhuman races. Different cultures have different names for these markings, which are called Birthrunes on Arclent(The only continent they could be considered common). These markings appear on other races, but they are so rare that they are often recognized as absolute anomalies. On humans, these markings can carry through families, appear spontaneously as they grow in age or power, and even grow across their lifetimes. Most often, they appear at birth, and grow to keep up with their bodies' growth.

Humans don't seem to prefer one form of society over another, though they generally have a large level of bureaucracy to them, much to everybody's dislike. Even when they don't set up their own societies, humans enjoy being in positions of power, either through politics or training and magic.

* Humans as DnD Characters
* Humans as FATE Characters

## Humans as DnD Characters

Humans only share the trait of being highly variable. You choose one of the following Ability Spreads, then two of the following Human Features. Heroic Humans choose two more of these features to reflect their changes in adventuring. Human Paragons choose two more to represent their growing power and magic ability. Epic Humans choose three more features to show their mastery of their existence.

### Ability Spreads:

**Specialist**. +2 to two Ability Scores

**Talented**. +2 to one Ability Score, +1 to two different Scores

**Jack of All Trades**. +1 to four Ability Scores

**Powerful**. +1 to two Ability Scores, and you choose one more Human Feature.

### Human Features:

**Extra Talent.** You gain a +1 to two ability scores of your choice or a +2 to one ability score of your choice. When choosing your initial Human Features, you may not improve ability scores such that the bonus from your Ability Spread and this feature cause the ability score to become +3 or higher.

**Fleet.** Your movement speeds increase by 10 feet. You may only choose this feature once per Tier.

**Intuition.** You choose one skill and one tool not already benefiting from this feature. You roll 1d4 and add it to checks made with them.

**Magic Talent.** You choose one cantrip, one first level spell, and one second level spell. You may cast each leveled spell once per long rest. Heroes further gain third and fourth level spells. When becoming a Paragon, you may choose additional 5th and 6th level spells. Epic Humans gain 7th and 8th level spells. Each time you choose this Human Feature, you gain an additional set of spells appropriate to your tier, and may choose the same spell multiple times if you wish.

**Mystic Enhancement.** You gain Ki equal to your proficiency modifier, which you regain at the end of a short or long rest. When you make a strength-, dexterity-, or constitution-based check, attack, or saving throw, you may spend a point of Ki as a reaction to gain advantage on the roll. Taking this multiple times grants additional Ki equal to your proficiency modifier each time.

**Night Sight.** You gain 60 feet of darkvision.

**Prodigious Skill.** You choose two skills or tools. You gain proficiency with them.

**Resistance.** You gain Shield equal to half your maximum hit points against one damage type of your choice. Taking this multiple times allows you to enhance this shield or gain another to another damage type.

**Tough.** You gain 2 additional hit points per hit die you possess.

## Racial Variations and Mixing

Humans are relatively widespread, so it's natural they would mix with other races. The following guidelines show suggestions for how this may be resolved;

### Beastkin Ancestry

This is a particularly common case due to how widespread Beastkin are. This is resolved as a sort of "Case Normal" for humans, as they may simply choose to take the appropriate Beastkin's ability score buffs in place of their own human spread, and may take the beastkin's features as "Human Features," barring certain rare exceptions.

### Dragonkin Ancestry

Though particularly rare, this does happen in some places. Because Humans are still children of Annam, they will never possess a Dragon's Heart, and if they could benefit from Dragon's Blood they would become a Traitor to Annam. That said, other features not dependent on such things may be taken as normal "Human Features". A human may be particularly large, if the draconic heritage is strong or mixes with the giant's blood in a nice way. In which case, they may take the "Huge" knack as a human feature.

### Dwarren Ancestry

Dwarren and Humans tend to get along fine enough when they're in the same area, though Dwarren and Giants were competitors, so that doesn't always happen. That said, such humans tend to be a bit smaller, and- as with just about everything else that has Dwarren's Blood- have access to the Forge of Creation, just as the appropriate Dwarren ancestry does. The ancestries then mix normally otherwise.

### Melpominee Ancestry

The Melpominee are a mysterious race. Any Human descended from the Melpominee gains the following "Selective Occlusion" feature, and may buy any Melpominee feature as a Human Feature, even if they aren't directly connected to that sort of Melpominee. The only feature which cannot be gotten in this way is Melpominee Occlusion.

**Selective Occlusion.** Magic cannot divine your melpominee ancestry or any melpominee you are connected to through blood through you.

### Planar Ancestry

Humans mixing with planar influence tend to produce the Planestouched, but this isn't always the case, especially if the planar influence is slight. You choose the appropriate planar ancestry, and may then buy their features like a normal human feature, aside from Soul features, which are exclusive to the Planestouched.Sample Stuff