Knocked Out

Being **Knocked Out** is a game mechanic in surviv.io, exclusive to Squad, Duo, and 50v50 Game Modes. It is a state in which a player has lost all of their health points but has not died. Instead, they reach a state of being "downed" or "incapacitated". They can still be revived by their teammates.

When playing duo/squad games, players will always receive this stage, as a sort of "second chance" before dying; players will not instantly die when all their health is lost before they are downed. There is one exception, however, and that is if there are no standing teammates. If all of the player's teammates are downed, or killed, and the player loses all their health prior to being downed, then they all die, and thus, they lose the game.

## Technical

When knocked down, the player's bar becomes blood red and has a logo similar to a heartbeat monitor's line next to their health bar to indicate that they are downed.

There are a few things that happen to the player:

* They receive an additional health bar that slowly decreases, or "bleeds out", which will result in death if not revived by a teammate.
* Their movement speed is drastically decreased.
* Their field of view is reduced to the size of a 1x Scope.
* They cannot use any Weapons or items, including medical supplies.
* They cannot pick up items. Players can still drop items, though.
* Any existing Adrenaline is lost.
* You can't see the player's pack. However, helmets and armor are still visible.
* Players are, of course, extremely vulnerable when in this stage.
* Can open doors and activate buttons.

The rate at which a person bleeds out will increase with the number of times they are knocked out.

## Reviving

A player can revive their teammates by pressing the interact button near them, or the knocked out player can revive themselves if they have the Revivify perk. While reviving, the teammate stops bleeding and the player cannot perform most actions for a few seconds, although they can cancel the revive. Both the reviver and the downed player can still move, however, a 0.5x speed multiplier is applied to both. This makes both players also very vulnerable. It is often better to move away from the enemy or red zone (in late stages red zone does more damage than bleeding) before reviving. A reviver can use these actions without interrupting reviving:

* Interact with doors/buttons
* Drop items

The player being revived can drop any items, however.

After a player is revived, they are returned to their normal state with 24 health points. All weapons, ammunition, equipment, scopes, skins, and consumables the player still had prior to being knocked down remains. Any adrenaline that the player had before being downed is lost.

Reviving takes 8 seconds, and after you start reviving, you can move to a range of 5 away from your reviver and still be being revived. As of the Pills here update, purple healing particles float off of the knocked player while reviving.

## Strategies

* If you are extremely low on health and a teammate is nearby, you can blow yourself up/shoot yourself, and get your teammate to revive you. This will restore your health to 24. This method should only be used if you have no medical supplies and less than 24 health.
* When playing duo or squad, you can intentionally suicide bomb some enemies by running into them while cooking a Frag Grenade. While in solo, you wouldn't ever dream of doing this (even if you kill your enemy with this simultaneously, they would be ranked higher in match results), on co-op, it is much safer due to the downing mechanic. As long as your teammates are still standing, you will only be downed, and not killed, allowing your teammates some time to kill the already damaged/downed enemies, leaving hopefully enough time to revive you.
	+ This is not usually recommended, as the strategy is unreliable and you will lose all Adrenaline.
* You can revive through thin walls/doors.
* A strategy for using enemy as cover is to first knock down an enemy, and then hide behind them so that enemy fire will hit their teammate, which is negated as friendly fire does not deal damage. Particularly used when it's late-game, and when there is no other cover. Note that AoE attacks such as grenades and cannons will completely negate this strategy.

## Trivia

* This is the only time that you can see a survivr's legs.