Season 1 Session 3

Joe

Alex P.

Collin

Alex M.

After making their way out of the dungeon, the team Infernal Genesis are suspected for the disappearance of a king. Tasked with freeing the king, the group sets out to Dam to find someone who can help them.

## Summary

Introducing herself as Weslyn, the Infernal Genesis group decides to camp for the night with her. However, they are woken up to a group of Britannian soldiers arriving at their camp (mostly due to Bruh yelling at them). The captain, Captain Iyre, asks if they had seen the King of Britannia, Artoria Pendragon, as she had gone missing. Showing the group a picture of the king, the group realizes she is the woman they had fought inside of the dungeon. Raiding the group's camp, the soldiers find the cup the king had been sucked into after the fight. As a result, they are arrested, including Weslyn, and are then brought to Britannia.

Along the way, Bruh makes light conversation with one of the guards. He learns about Gilgamesh and how he was once part of The Heroes along with the king, but betrayed them during The Second War. He also learns that Vecna had once tried to bring the underdark to the surface and Gilgamesh had led the heroes during that war.

During the trip to Britannia, Cassim has a dream, remembering that before he had received the powers from the lesser grail, he had heard a man tell him he could "get swoll" if he accepted a pact with him. The term "Angry Miner" is coined during this time.

Upon reaching the capital Londinium, the group is brought to Camelot Castle. There, they meet Sir Lancelot, King Artoria's second hand. He explains that the cup the king is trapped in is called a grail prison and it can only be unlocked with a grail key. Because Infernal Genesis was responsible for trapping the king, he tells the group they must find a grail key at a place called Einzbern Castle to release the king, and they are given two weeks in order to do so. Each of the members, including Weslyn who could not get out of this, had a collar put around their necks which was controlled by a remote given to Lancer as Sir Lancelot found him trustworthy. If the group did not find the grail key and release the king in time, they would be executed by the collars. If they do release the king, Lancer would disable the collars.

The group then proceeds to prepare for their trip, everyone except Cassim and Mar'khovis going to the runesmith Dave Fargon and his brother the blacksmith Ron Fargon for upgrades to their weapons. Meanwhile, the remaining two go to a tavern to drink, Cassim passing out after only three drinks. The rest of the party soon arrives at the tavern, Bruh talking to some half-orcs, Weslyn talking to some veteran soldiers, and Charmara and Molly talking to a rogue-like person about where to possibly find Einzbern Castle. They all learn about how Einzbern Castle is a place many try to go to, but never return as no one truly knows where Einzbern Castle is. The rogue does suggest to ask the outskirts of the city for better information.

The group splits up and searches the outskirts, Charmara and Molly deciding to chant the phrase that was on the grail prison. They eventually hear someone who repeats the saying along with adding onto it. The man knows that the two have business with the grail and mentions that he knew the creator of the grails: Angra Mainyu. He notes how Angra Mainyu trapped himself in the after being betrayed. Giving Charmara and Molly a compass, he explains that they must go to Dam and find a man named Archer who knows the whole phrase from the grail. Before they leave, Charmara and Molly ask what the man's name is, and, while at first begins to give a fake name, tells them his name is Avicebron. The party then meets back up, Charmara and Molly relaying what they need to do. Cassim says the trip to Dam would take 8-10 days, and the party purchases some horses (and a donkey for Charmara and Molly to share) before setting out towards Dam.

That night, Bruh, Weslyn, and Cassim proceed to work out before going to sleep. Before passing out, Cassim sees a hand before seeing Angra Mainyu. He tells him that he accepts his deal, and Angra Mainyu explains he must seal away or kill Gilgamesh, and he will give Cassim strength in return. Afterwards, an insignia is placed on Cassim's chest.

Four days after leaving Londinium, the party arrives at a town called Worcester. Waltzing into town, the party notices everyone seems down for some reason. In contrast, one man is shouting while standing next to a merchant cart and an iron golem. Noted on his cart, the man's name is Enzo Clemente and he tells the party that he sells magic items, including a magic bag where people can pull random items from it. Asking Enzo and a citizen from the town, the party learns that the town has been going through a drought and that they had used up all of their reserves.

The party contemplates helping the town or proceeding to Dam, knowing the trip to Dam would take three more days. Deciding to help, the party reaches the mayor's house. The mayor introduces himself as Mayor Baldwin, telling the party that the water from the local river had dried up. He offers 2,000 gold to the group, but Cassim manages to persuade him into making it 2,400 instead. Officially taking up the quest, the group proceeds to the local mountain.

About five hours after climbing the mountain, the party eventually reaches a cavern but are attacked by a swarm of cockatrice. The party manages to defeat them, but Cassim and Charmara are petrified (which Mar'khovis promptly heals with Lesser Restoration). Afterwards, the party rests up for the night.

The next day, the party continues their way up the mountain before they run into a goose. He introduces himself as Sir Goostopher Honksalot, an epic warrior. He proceeds to mention how knowledgeable he is as well, being able to speak many languages and being a rather powerful wizard. Sir Goostopher eventually tells the party that he had originally come to the mountain to take his ceremonial bath when he found the water had dried up. Mentioning a hyrdra, he proceeds to leave, but tells the party that if they can get the water back, he'd be in their debt and would help them when they need him.

Although confused by the goose, Infernal Genesis proceeds up the mountain before seeing a hole in the side of the mountain, believing this to be the source of the water. After a rather long time of the party jumping across (and falling off) a gap, they reach the cave. Going inside, they see that Sir Goostopher had been telling the truth as a large hydra is sleeping on an island in the middle of a lake. They notice that the water from the lake is not flowing out, seemingly going into nothingness. While the party tries to get closer, Bruh accidentally drops his axe, waking the hydra up. Angry, the hydra attacks and the party proceeds to fight back.

During the middle of the fight, Mar'khovis notices an egg on the island where the hydra was sleeping. He proceeds to try and communicate with the hydra, offering to heal her. Using the egg for ransom, Mar'khovis explains they should use the egg as a way to lure the hydra out of the cave to fix the water issue, and they could move the egg to somewhere safer.

Checking out the portal where the water had been going, Molly deduces that it's an invisible portal that affects a specific thing that the caster would want to be affected. The thing to deactivate it would most likely be to kill the hydra or getting it out. Bruh and Weslyn proceed to carry the hydra egg out of the cave with the hydra following close behind, but not attacking. They exit the cave and carry the egg over the gap (with Bruh falling exactly the same way as he had before). Mar'khovis motions to the hydra to meet at the base of the mountain, and the hydra understands, sliding all the way down the mountain. Meanwhile, Molly had been waiting at the entrance of the cave and sees the water shoot out and back down the mountain.

Successful, the group begins their trek back down, Mar'khovis suggesting to the party they use the egg to train the hydra. Reaching the bottom of the mountain, the hydra begins digging into the mountain and gives the party three gemstones. Placing the gemstone in the hydra's scales, Mar'khovis decides to take the scales as payment once they put the gemstones in a safe place. Wanting to give the party payment, the hydra then digs out another gemstone and gives it to the party. They then returns to the town, everyone celebrating and the mayor with a large sack of gold. Giving it to the party, everyone receives 400 gold each.

Mar'khovis then guides the party towards Enzo's cart, the owner praising the party for saving the town. Giving the gemstone to Enzo, Mar'khovis pulls from Enzo's magic bag and receives a brazier. Enzo offers to pay 5,000 gold for it, and Mar'khovis accepts, using the 5,000 gold to pull five times and giving the items to the party. He receives a longbow, two wings of flying, a shield, and a longsword. As a result, the gnome cleric now has a gambling addiction. Charmara is given the longbow, Bruh is given the longsword, Weslyn is given the shield, and Mar'khovis and Molly take the wings of flying.

## Characters

* Sir Bruh of Dam
* Cassim
* Charmara Little-Leaf
* Mar'khovis Grunlow
* Molly
* Weslyn O'Raghallaigh
* Lancer
* Captain Iyre (*first appearance*)
* Sir Lancelot (*first appearance*)
* Avicebron (*first appearance*)
* Angra Mainyu (*first appearance*)
* Enzo Clemente (*first appearance*)
* Dave Fargon (*first appearance*)
* Ron Fargon (*first appearance*)
* Sir Goostopher Honksalot (*first appearance*)
* The Hydra (*first appearance*)
* Bertram (*first appearance*)
* Mayor Bladwin (*first appearance*)
* Artoria Pendragon (*mentioned*)
* Gilgamesh (*mentioned*)
* Vecna (*mentioned*)
* King Tuph Shiet (*mentioned*)
* Taernytm (*mentioned*)
* Archer (*mentioned*)

## Trivia

* This session was the team's intentionally longest session. This is due to wanting to have a "mega-session", so they played all day long, ordering KFC during the middle of the session for dinner.
* During the KFC dinner, there was a switch of players. At the beginning, Alex M. was unable to join the group, but after dinner, he joined. However, Collin had to leave after dinner.