Quick Start Guide

This page gives a short summary of how to use Jinsoul's most basic features; the inventory, card collection and management, and dungeons. More detailed information, such as types of cards, trading, buying, and more detailed features such as collections can be found in the Jinsoul Guide.

## Card Management

Players have several methods of obtaining and interacting with cards in Jinsoul.

### **Card Collection**

Players can use **!daily** to obtain their first card. !daily is a command that can be used once every 20 hours to obtain cards. This mechanic has a streak function; every time a player uses the command within 32 hours of the last use, they add to their streak. A streak of less than seven days provides one card, a streak from 7 to 13 days provides two cards, and anything over 14 days provides three cards.

Players can use **!drop** to "drop" three random cards. The player will have seven second to choose a card, and then any player in the server can choose from the drop, regardless of if the original player has selected a card or not, although cards will instantly be released after the initial player chooses one. Players can claim a card from a drop every five minutes, and drop cards themselves every ten minutes. Because the two mechanics function independently, the player can drop cards and not be able to claim one if they aren't careful.

Players can also use **!weekly** to collect cards in the same way as daily drops. These events function very similarly to daily drops, with the number of cards being affected by the daily streak and yet not affecting the streak themselves. These drops reset Sunday at midnight CST, and are only available if the player had at least one daily drop the week prior. Daily streaks at or over 50, 75, and 100 have stronger effects on card drops; at 50+ cards will always be S or R, at 75+ the chance of a card being an IV 10 will be 25%, and this chance will increase to 50% for a 100+ daily streak.

Spawns are random events that are not player-controlled. In servers with over 69 members where spawns are enabled, a card will appear every 15 minutes. Players can react to the message for a chance to be randomly selected to win the card. If only one player reacts to the message, they will win the card by default.

### **Card Management**

The inventory can be accessed using **!i**, which will show players all of their cards in a menu. Modifiers such as group and idol names, themes, and IV levels can be added after the initial command. This allows players to view their cards for various purposes.

Players can use **!upgrade** to increase the level and stats of their cards. To do this, the player will list the card they want to upgrade after the command, and then any cards they are using in to upgrade the initial card after that. The ranks of the cards used affect the chance of successful upgrades, and successful upgrades will increase the stats of the card along with moving the card closer to increasing rank. The ranks of cards as C, B, A, S, and R; cards from C to S have five stars, and a successful upgrade after the fifth star will move the card to the next rank. R rank cards have a number value from 1 to 99, where 99 is the maximum and the card cannot be upgraded anymore after this number is reached. Cards used to upgrade other cards will be lost forever, regardless of success of the upgrade.

IV level is important for upgrading, as this determines how many points a card will receive from upgrading; an IV 1 card will only receive one point, while an IV 10 card will receive 10. Because of this, IV 10 cards are very sought after and highly recommended for playing.

## Dungeons

Players can play through dungeons to gain fish, which is used for buying and selling cards, increase the stats on their existing cards, and even obtain new cards.

### **Raid team**

Before playing dungeons, players will need to assemble a raid team using **!rt add [code]**. The team will need one card with each skill (Vocal, Dance, and Rap), and will ideally be the highest in each skill that the player has. These skills can be increased by upgrading cards and successfully beating dungeons. The current raid team can be viewed with **!rt**.

### **Dungeons**

Players will use **!dungeon** to access the dungeons. After selecting the difficulty of the dungeon they wish to play (C, B, A, S, R1, R2, R3, and R4), a list of five randomly generated cards, known as bosses, in that skill level will be created. Players successfully beat dungeons when their card has higher stats than the opposing boss. After beating a boss, players will receive a boost to their card's skill stat, a number of fish determined by the dungeon difficulty, and have a bonus chance of receiving a lower tier version of the card they beat.