Draco

> "*Even the best of intentions can be twisted.*"
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*For the pet/guest, see Dragon.*

**Draco** (using the player's dragon's name) is the second challenge on the *Doomed Reality* board. It appears alongside the Super Mega Ultra Darkness Dracolich in Fallen Purpose.

## Attacks

All of Draco's attacks deal Darkness or Evil damage.

1. Draco roars.
	* *Draco exudes a consuming presence!*
	* Applies 'Consuming Presence' for 5 turns inclusive.
		+ +25 Boost.
		+ +25 Bonus.
		+ If Draco has become enraged, these values increase to +50 Boost and +50 Bonus.
2. Draco claws its target.
	* *Draco brings down a claw to crush you.*
	* Attacks for 1 hit of 100% Magic Darkness damage with -1200 Crit.
	* If the hit connects and the target is still alive, sets its target's HP to 1.
		+ *The overwhelming power brings you to your knees!*
3. Draco breathes black flames onto its target.
	* Attacks for 7 hits of 100% Darkness Magic damage (700% total).
		+ If Draco has become enraged, this attack gains +7 hits of 100% Darkness Magic damage (1400% total).
	* Inflicts 'Consuming Breath' for 5 turns, a (30 + 2X + Y)% Null DoT.
		+ X is equal to the number of times this attack has been used.
		+ Y is equal to the number of times Antipolarity Mismatch has been triggered after Draco has become enraged (see Mechanics).
4. Draco roars.
	* Applies 'Consuming Purpose: Antipolarity' for 5 turns inclusive.
	* Conditionally empowers or weakens Draco's attacks (see Mechanics).
		+ If Draco has become enraged, gains additional effects:
			- +50 Bonus.
5. Draco summons a Shadowscythe emblem.
	* Applies 'Consuming Purpose: Antipolarity' for 5 turns inclusive.
	* Conditionally empowers or weakens Draco's attacks (see Mechanics).
		+ If Draco has become enraged, gains additional effects:
			- +50 Bonus.
6. Draco bites its target.
	* Attacks for 3 hits of 200% Darkness Melee damage (600% total).
		+ If Draco has become enraged, this attack gains +25% damage per hit (675% total).
	* If Draco has become enraged, heals itself for 20% of the damage dealt.
	* Inflicts 'Shred' for 2 turns inclusive.
		+ +50 Health.
7. Draco breathes red flames onto its target.
	* Attacks for 8 hits of 275% Evil Magic damage (2200% total).
		+ If Draco has become enraged, this attack gains +25% damage per hit (2400% total).
8. Draco breathes black flames onto its target.
	* Attacks for 7 hits of 200% Darkness Magic damage (1400% total).
		+ If Draco has become enraged, this attack gains +25% damage per hit (1575% total).
9. Draco bites its target.
	* Attacks for 3 hits of 100% Darkness Melee damage (300% total).
	* If Draco has become enraged, heals itself for 20% of the damage dealt.

## Rotation

Draco's attack rotation is 1 -> 2 -> 3 -> (4 -> 6 -> 7 or 5 -> 7 -> 8) -> 9 -> 9 -> repeat.

## Mechanics

* Draco has two phases to its fight, which advances after receiving a direct hit after dropping below 50% HP (10191) for the first time.
	+ *Draco roars with agony and recovers!*
	+ After changing phases, Draco will set its HP to 75% (15287), and become immune to direct damage until it acts.

### Antipolarity

* While Draco is affected by 'Consuming Purpose: Antipolarity', its attacks will be empowered or weakened depending on how many hits it received since its previous turn.
	+ If Draco used Attack 4 (the roar) to apply Antipolarity:
		- If Draco received 2 hits or less, its attack will gain +50% damage per hit, +50 Bonus, and +400 Crit.
			* *Antipolarity mismatch: Insufficient opposition (+Crit, Bonus, Boost)*
			* Attack 6 will become 250/275% (750/825% total), Attack 7 will become 275/300% (2200/2400% total), Attack 8 will become 250/275% (1750/1925% total), and Attack 9 will become 150% (450% total).
		- If Draco received 3 hits or more, its attack will lose -50% damage per hit and -50 Bonus.
			* *Antipolarity reversion: Sufficient opposition (-Boost and Bonus)*
			* Attack 6 will become 150/175% (450/525% total), Attack 7 will become 175/200% (1400/1600% total), Attack 8 will become 150/175% (1050/1225% total), and Attack 9 will become 50% (150% total).
	+ If Draco used Attack 5 (the emblem) to apply Antipolarity:
		- If Draco received 3 hits or more, its attack will gain +50% damage per hit, +50 Bonus, and +400 Crit.
			* *Antipolarity mismatch: Excessive opposition (+Crit, Bonus, Boost)*
			* Attack 6 will become 250/275% (750/825% total), Attack 7 will become 275/300% (2200/2400% total), Attack 8 will become 250/275% (1750/1925% total), and Attack 9 will become 150% (450% total).
		- If Draco received 2 hits or less, its attack will lose -50% damage per hit and -50 Bonus.
			* *Antipolarity reversion: Moderated opposition (-Boost and Bonus)*
			* Attack 6 will become 150/175% (450/525% total), Attack 7 will become 175/200% (1400/1600% total), Attack 8 will become 150/175% (1050/1225% total), and Attack 9 will become 50% (150% total).

### Asymbiotic Doom

* During Fallen Purpose, Draco can automatically inflict 'Asymbiotic Consumption' for 1 turn, a Null DoT equal to 2.5% of the player's maximum HP.
	+ *Asymbiotic Doom Phase: Consumption*
	+ 'Asymbiotic Consumption' will be automatically inflicted at the start of every turn if Draco and the Super Mega Ultra Darkness Dracolich are in different phases, or if the Super Mega Ultra Darkness Dracolich has been defeated.
		- For example, if Draco has become enraged while the Super Mega Ultra Darkness Dracolich has not, 'Asymbiotic Consumption' will be inflicted (along with the Super Mega Ultra Darkness Dracolich's 'Asymbiotic Corruption').
		- If the Super Mega Ultra Darkness Dracolich has been defeated, only 'Asymbiotic Consumption' will be inflicted, and it will be increased to 5% of the player's maximum HP per turn.

## Resistances

* Good: -5
* Evil: 100
* Darkness: 200
* Immobility: 300
* Shrink: 300