1.16.5-3.6-Public Alpha

**1.16.5-3.6-Public Alpha** is a major update released 25 March 2022. The update includes many changes, including revamping many of the mod's skills.

## Additions

*Items marked with \* are a new addition since the last alpha.*

### Skills

* All skills now have a "Cycle" property.
	+ Once the player gets level 100 in a skill, the player can "cycle" it.
	+ Once a skill is cycled, it will reset to level 1, with 0 xp.
	+ Every time a skill is cycled, the amount of xp one obtains while leveling up increases.
	+ All skills can be cycled a maximum of 10 times.
* The following new skills have been added (the third one isn't trainable):
	+ Dexterity
	+ Farming
	+ Faunamancy
	+ Imbuing

### Resources

* Rage
* Spirit

### Blocks

* Baron Tiles
	+ Baron Tiles Slab
	+ Baron Tiles Stairs
	+ Baron Tiles Wall
* Hellstone Bricks
	+ Hellstone Bricks Slab
	+ Hellstone Bricks Stairs
	+ Hellstone Bricks Wall
* Steel Plate
* Structure Light

### Items

* Blue Gemtrap
* Charred Char
* Chocaw
* Chum
* Chum And Salad Burger
* Chum Burger
* Cooked Fish
* Green Gemtrap
* Green Manure Seeds
* Hydrone
* Parapiranha
* Purple Gemtrap
* Red Gemtrap
* Reeftooth
* Skelecanth
* Skeletal Nugget
* White Gemtrap
* Yellow Gemtrap

##### Fishing rods

* Golden Rod
* Hauling Rod
* Light Rod
* Thermally Insulated Rod

#### Armor

* Helm of the Dextrous
* Helm of the Dryad
* Helm of the Trawler
* Helm of the Treasurer\*
* Helm of the Warrior

### Entities

* Blue Gemtrap
* Candlefish
* Charred Char
* Chocaw
* Crimson Skipper
* Crimson Stripefish
* Dark Hatchetfish
* Doppelganger
* Dryad Sprite
* Green Gemtrap
* Hydrone
* Ironback
* Jamfish
* Parapiranha
* Pearl Stripefish
* Purple Gemtrap
* Rainbowfish
* Razorfish
* Red Gemtrap
* Reeftooth
* Rocketfish
* Sailback
* Sapphire Strider
* Shiny Squid
* Skelecanth
* Skill Master
* Turquoise Stripefish
* Violet Skipper
* White Gemtrap
* Yellow Gemtrap

### Advancements

* Centenarian
* Cycling Master
* Millennial
* The Cycle Begins

### GUI

Advent GUI
* Added a Leaderboards tab.
* Added a Lore tab.

### Configuration

* skillsLeaderboardEnabled
* maxLeaderboardThreads
* dontCacheDatabase
* databaseUsername
* databasePassword
* hudSkillProgressRenderType
* renderNumericalHealth

### Sounds

* Each of these biomes now have music:
	+ Barren Grounds
	+ Cavern Depths
	+ Crystevian Caverns
	+ Dustopian Forest
	+ Iromine
	+ Lelyetian Plains
	+ Runic Cliffs
	+ Vox Wastes
* Each of these now have ambient sounds:
	+ Celeve

### Third-Party Mod Integration

* Added Patchouli integration.
* Added Tinker's Construct integration.

## Changes

### Skills

* Skills can now be edited with a datapack.
* Skill requirements of items is now editable via datapacks.
	+ Can now support many skill requirements on the same item.
* As the player gains xp in a skill, the outer ring of the skill icon that pops up whenever the player gains xp will slowly start to filling up with a blue color.
	+ The circle will become practically filled once the player has enough xp to reach the next level, after which the ring resets to being completely empty.

The following skills have been removed:

* Anima
* Augury
* Butchery
* Expedition
* Foraging
* Hunter
* Logging
* Runation

### Resources

* Datapacks can now edit resources.

The following resources have been removed:

* Battle Rage
* Creation
* Soul Power
* Tribute

### Blocks

 Rune Post (all) | Are now in the AoA Functional Blocks creative tab.Can now be right-clicked with Unpowered Runes or Charged Runes to create their respective runes.

The following textures have been changed:

* Arcbulb
* Archaic Light
* Archaic Rectangles
* Archaic Squares
* Archaic Stream (horizontal)
* Archaic Stream (vertical)
* Archaic Tiles
* Baron Bricks
	+ Baron Bricks Slab
	+ Baron Bricks Stairs
	+ Baron Bricks Wall
* Blood Pine
* Blood Spikes
* Blood Strands
* Blue Candy Grass
* Blue Lollypop
* Candycane
* Dawn Bush
* Dawn Flower
* Dawn Grass
* Eye Shrub
* Green Peppermint
* Haunted Flower
* Horizon Daisies
* Pink Candy Grass
* Plastic Stick
* Red Lollypop
* Red Peppermint
* Shyre Caps
* Shyre Weed
* Tubeicles
* Yellow Lollypop

The following blocks have been removed:

* Rune Shrine

### Items

The following textures have been changed:

* Circus Coin
* Cooked Rainbowfish
* Copper Coin
* Dark Hatchetfish
* Gold Coin
* Lunaver Coin
* Magic Marang
* Rainbowfish
* Sapphire Strider
* Silver Coin

The following items have been removed:

* Alluricorn Slab
* Blissard Slab
* Compeer Slab
* Construct of Servility Slab
* Cooked Candlefish
* Cooked Crimson Stripefish
* Cooked Dark Hatchetfish
* Cooked Fingerfish
* Cooked Golden Gullfish
* Cooked Limefish
* Cooked Pearl Stripefish
* Cooked Razorfish
* Cooked Rocketfish
* Cooked Turquoise Stripefish
* Corby Slab
* Craggy Slab
* Draggy Slab
* Ender Carrier Slab
* Fish Case
* Gnawer Slab
* Golden Gullfish
* Goofer Slab
* Healing Golem Slab
* Hellquin Slab
* Horntail Slab
* Limefish
* Magic Marang Seeds
* Mecha Cyclops Slab
* Mecha Skellox Slab
* Penguin Slab
* Plateosaur Slab
* Rammerhorn Slab
* Shaddy Slab
* Spikeback Slab
* Spraggy Slab
* Waggy Slab

The following items have been given an uncommon rarity:

* Ancient Ring
* Book of Shadows
* Boulder Dash
* Call Of The Drake
* Explosive Gems
* Explosive Idol
* Giant Crystal
* Gold Spring
* Guardians Eye
* Haunted Idol
* Heavy Boulder
* Hive Egg
* Mega Rune Stone
* Nethengeic Callstone
* Observing Eye
* Petals
* Shroom Stone
* Staring Eye
* Troll Idol
* Vile Stone

#### Weapons

##### Swords

 Troll-Basher Axe | The Efficiency and Fortune enchantments can now be used on it.

* The textures of the following swords have been changed:
	+ Candlefire Sword
	+ Creepified Sword
	+ Explochron Sword
	+ Fireborne Sword
	+ Guardians Sword
	+ Rosidian Sword
	+ Sweet Sword
	+ Ultraflame

##### Greatblades

* Greatblades now act like swords for most purposes ingame.
	+ This means that they can have sword enchantments and perform critical and sweep attacks.

##### Mauls

* Now uses the attack knockback attribute of the player.
* The Knockback enchantment is now applicable to mauls.

##### Throwable weapons

* All throwable weapons now have 3D models when thrown.
* All throwable weapons are now "semi-automatic".
* The following textures have been changed:
	+ Hellfire

##### Guns

* Gun recoil and firing has been changed.
* Quadrupled the fire rate of all guns, but damage has been reduced to keep DPS the same.
	+ Guns marked "semi-automatic" have additionally gained a +10% increase in damage.

 Shoe Flinger | Now will force any mob shot to wear Leather Boots, as long as the mob isn't already wearing boots.

The following guns have been changed to be "semi-automatic":

* Wart Gun
* Dart Gun
* Roulette
* Skullette
* Stampede
* Ion Revolver
* Mint Magnum
* Nethenette Rifle
* Bayonette Rifle
* Aqua Magnum
* Hot Shot
* Heat Wave
* Coral Clogger
* Hunter's Rifle
* Nethengeic Slugger
* Precasian Slugger

##### Shotguns

* No longer inflict knockback.
* The following textures have been changed:
	+ Boulder
	+ Demolisher
	+ Destruction Shotgun
	+ Purity Shotgun

##### Snipers

* All snipers have been changed to be "semi-automatic".
* The screen effects when the player sneaks with all snipers have received changed textures.

##### Cannons

* All cannons have been changed to be "semi-automatic".
* Attacking a player using a shield will now disable the other player's shield.
* Now inflict knockback on hit.

##### Blasters

* Now do not make the player slower when used.
* The textures of the following blasters have been changed:
	+ Blast Chiller
	+ Froster

##### Staves

* Reduced the fire rate of all staves.
* Doubled the damage of staves that deal damage.

##### Vulcanes

* Vulcanes are now tied to Rage.
	+ Players can only use a vulcane if they have enough Rage.
* The damage of every vulcane has been changed to 10 (×5).

#### Armor

The following armor sets have been removed:

* Alchemy Armor
* Anima Armor
* Augury Armor
* Butchery Armor
* Creation Armor
* Engineering Armor
* Expedition Armor
* Extraction Armor
* Foraging Armor
* Hauling Armor
* Hunter Armor
* Infusion Armor
* Innervation Armor
* Logging Armor
* Runation Armor

### Entities

* Multiple screen effects can now coexist at the same time.
* Screen effects now fade out instead of abruptly disappearing.

The following entities have been removed:

* Anima Master
* Butchery Master
* Creation Master
* Expedition Master
* Extraction Master
* Foraging Master
* Hauling Master
* Hunter Master
* Infusion Master
* Innervation Master
* Logging Master
* Runation Master

### Enchantments

 Sever | Now increases the damage dealt by critical attacks.

The following enchantments have been removed:

* Crush

### Structures

The following structures have been removed:

* Rune Shrine (all)

### Advancements

The following advancements have been removed:

* Alchemy Mastery
* Anima Mastery
* Augury Mastery
* Butchery Mastery
* Creation Mastery
* Engineering Mastery
* Expedition Mastery
* Extraction Mastery
* Foraging Mastery
* Hauling Mastery
* Hunter Mastery
* Innervation Mastery
* Infusion Mastery
* Logging Mastery
* Runation Mastery
* True Alchemy Mastery
* True Anima Mastery
* True Augury Mastery
* True Butchery Mastery
* True Creation Mastery
* True Engineering Mastery
* True Expedition Mastery
* True Extraction Mastery
* True Foraging Mastery
* True Hauling Mastery
* True Hunter Mastery
* True Innervation Mastery
* True Infusion Mastery
* True Logging Mastery
* True Runation Mastery

### Configuration

The following configuration options have been removed:

* adventGuiPausesGame
* alwaysChargers
* showVanityLevels
* verboseDebugging

## Fixes

* Fixed several greatblades not properly taking into account strength buffs for effects.
* Fixed an error caused by throwing Observing Eyes.
* Fixed some incorrect UV mappings on Iropole. (Github issue #2769)
* Fixed Undead Herald not selling Boreic Banners. (Github issue #2723)
* Fixed some Iro Passages not generating loot. (Github issue #2715)
* Fixed Ruined Teleporter Frames not generating with carved runes.
* Fixed the Worst. Farmer. Ever. advancement not being hidden. (Github issue #2766)
* Fixed an issue causing players on Java higher than 8 to not be able to play. (Github issue #2761)
* Fixed a crash related to occult block markers.
* Fixed a crash related to Occulent clones.
* Fixed MK having an incorrectly capitalised name. (Github issue #2473)
* Fixed RPG and Floro RPG not being properly capitalised. (Github issue #2817)
* Fixed energy projectiles going through grass and plants.
* Fixed Floro RPG having having the wrong firing rate.
* Fixed Missile Maker not recoiling properly.
* Fixed Rosidian Sword crashing servers. (Github issue #2837)
* Fixed strongerMobGriefing not being properly compatible with other mods.
* Fixed some guns not properly using recoil.
* Fixed entity attack animations breaking and not aligning with actual damage.
* Fixed guns not being able to be properly dual-wielded with brace.
* Fixed a typo in the command feedback for checking other player's xp.
* Fixed AoA fluid buckets stacking. (Github issue #2811)
* Fixed Mauls and Greatblades not utilising their reach properly. (Github issue #2872)
* Fixed Energy Cannon and Moon Cannon not performing knockback properly. (Github issue #2870)
* Fixed mauls not performing knockback properly. (Github issue #2871)
* Fixed Electinator also dealing magic damage to the original target.
* Fixed Heart Fruit crops giving the fruit when not fully grown. (Github issue #2790)
* Fixed Ancient Light, Archaic Light, Steel Light, and Vox Light requiring silk touch. (Github issue #2789)
* Fixed Shyre Cloud not rendering properly next to some blocks.
* Fixed stripped AoA log blocks not being flammable.
* Fixed AoA lamps not being as bright as they should be.
* Fixed a crash caused by Undead Troll. (Github issue #2853)
* Fixed Dustopian passive entities not spawning. (Github issue #2807)
* Fixed Cotton Candor dropping Voliant Hearts. (Github issue #2791)
* Fixed AoA bosses freezing their healthbar when set with NoAI.
* Fixed Rosite & Jade not generating in Lunalus. (Github issue #2809)
* Fixed an issue where if Tslat joined any dedicated server it could immediately crash.
* Fixed the Rainbow Grass variants having numbers in their names. (Github issue #2812)
* Fixed some outdated NPC dialogue. (Github suggestion #2793)
* Fixed Coralstone Maul using sticks instead of Limonite Rods. (Github issue #2803)
* Fixed AoA Flying mobs' sounds being categorised as neutral.
* Fixed AoA's biomes not properly being typed.
* Fixed Doom Bringer using the wrong ingredient. (Github issue #2920)
* Fixed JER having the wrong values for some ores.
* Fixed Thermal Expansion crashing on newer versions with AoA present.
* Fixed Nature Staff not working (Github issues #2931).
* Fixed a few issues in the Withering Lottoman bestiary entry (Github issue #2933).
* Fixed the broken messages received when getting an insufficient level/resource prompt with toasts disabled in config.
* Fixed an issue where another player dying may cause your screen overlays to disappear.

## References

1. ↑ 1.0 1.1 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3712474
2. ↑ The official status of this update is in limbo, but it was agreed to call it the latest version on Discord (source), and it is considered a "Release" version on CurseForge (source)
3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6-Alpha-3.md