Unlock: Engi Fleet Discussion

Occurs in:

1. Federation Controlled Sector

This event can lead to unlocking the Stealth Cruiser, the player must have any Engi-type crew on board to start the quest, afterwards they must obtain the info about the stolen technology from the real quest marker (by crewkilling or forcing the surrender of the suzerain ship) and then finally defeat the MFK Ace ship at the last quest marker to unlock the ship.

## Event

Ship: none.

*You arrive near a small fleet of Federation and Engi ships. A simple decryption and translation of their comm frequency tells you that they are having a frantic discussion about something obviously troubling them.*

1. Message them and ask if you can help.
	* *Slightly shocked at your question, their leader quickly responds, "Declined offer with apologetic gratitude. Topic of discussion private matter, no concern of Multiverse vigilantes."*
2. Ignore it and move on.
	* *You can't help but wonder what they were discussing as you prepare to jump.*
		1. Do something aboard the ship
		2. Do nothing.
3. (Engi Crew) Have your Engi crewmember contact them.
	* *Your crewmember syncs with the comm unit to communicate with them directly. You offer your help and a summary of the ship's mission. They respond, "Our goals have analogous elements. However, not all available for disclosure, discretion necessary."*
		1. Offer your help.
			+ *"Secret prototype stolen by Mantis, initiating high profile trade with Rebels. Cargo ship location: unknown. Mantis Suzerain dispatched to Rebel base to deliver information on prototype whereabouts. Transmitting location of known data transfer location."*
				- A quest marker (real) is added to your map.
					1. Continue...
						* *"However, Mantis ship potentially stopped by second base on travel. Would calculate probability of transfer occuring here but data insufficient. Cannot risk obvious Rebel-Engi conflict. Also, need time to acquire military ships. Assist in finding technology?"*
							+ A quest marker (fake) is added to your map.
								1. Agree.

## Rebel Elite at Base

Ship: random Elite Rebel Ship.

*You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one well armed Elite ship. Perhaps you could extract information from them.*

* Fight the Elite Rebel (escapes in 40 seconds and surrenders at 4 hull)
	+ (**When the ship wants to escape**) *As soon as they see you, they power up their engines to jump away. Stop them!*
	+ (**After the ship successfully escaped**) *With the ship gone you search through the abandoned base for any signs of their destination but find none.*
	+ (**When the ship surrenders**) *"Stop! Stop! Why is the Federation so damn ravenous! Don't you have better things to do than hunting down random Rebel ships when you have other battles to fight?"*
		1. Demand information on the stolen technology.
			- *"Ah, so that's what you're after. Too bad, you followed the wrong ship. The envoy that passed through here was a fake, to trick fools like you. Now let us go!"*
				1. Let them go.
					* *"Hah! And don't think the fleet won't hear about this!" The Rebels jump away.*
						+ The fleet pursuit is doubled for **1** jump and the ship turns neutral.
				2. Ignore him and attack.
					* *"No, wait!" You cut the transmission and continue the assault.*
						+ The fight continues
	+ (**After destroying enemy ship**) *You take what you can from the debris.*
		- You receive a **medium** standard reward.
	+ (**After killing enemy crew**) *A quick search of their communication logs shows that the tech you were searching for never passed through this base... It must have been a decoy! You strip what you can and prepare to jump.*
		- You receive a **medium** standard reward.

## Suzerain at Base

Ship: random Suzerain ship.

*You arrive at one of the Rebel bases that the Engi told you about. It appears mostly abandoned, save for a Suzerain ship. This must be the one the Engi were searching for!*

* Fight the Suzerain ship. (escapes in 40 seconds and surrenders at 5 hull)
	+ (**When the ship wants to escape**) *As soon as they see you they power up their engines to jump away. Stop them!*
	+ (**After the ship successfully escaped**) *With the ship gone, you search through the abandoned base for any signs of their destination but find none.*
	+ (**When the ship surrenders**) *Eek! Me not want to die here! Many apologizing Federation, now stop firing!"*
		1. Demand information on the stolen technology.
			- *"Oh yes yes, that why you here. Yes, MFK ship arrive, paying much well for data! We give them location of envoy, and taking pay! You understanding it's just job, yes? You surely run mercenary job time to time!"*
				* A quest marker is added to your map.
					1. Let them go.
						+ *You prepare an FTL message containing the coordinates to send to the Engi and get ready to jump.*
	+ (**After destroying enemy ship**) *You take what you can from the debris.*
		- You receive a **medium** standard reward.
	+ (**After killing enemy crew**) *Once their crew is dead you scan the ship for the stolen blueprints but find none. Instead, you find recordings of a conversation with an MFK Ace... the Mantis must have already transfered off the data. You strip the ship and prepare to pursue.*
		- You receive a **high** standard reward. and A quest marker(!) is added to your map.

(!): In current public version (4.11 hotfix #2) this quest marker is unmodified (bug) and thus links to the Vanilla Engi Unlock instead, completely changing the last beacon of the quest. The surrender marker properly links to the MV Stealth quest and thus is the only way to proceed with the unlock (as the internal ID of the ship is also different).

## Hangar Coordinates

Ship: random MFK Rebel Ace ship.

*You have finally caught up with the MFK Ace ship. A hangar-sized Mantis cargo ship has stopped nearby, guarded by a mix of Mantis and Rebels. As you reconsider the assault, a squadron of Engi ships with pirate emblems jump in and assist you. You get involved and attack one of the nearby Rebels head-on.*

* Fight the MFK Rebel Ace.
	+ (**After destroying enemy ship**) The Engi are victorious
	+ (**After killing enemy crew**) *You strip what you can and contact the Engi ships.*
		- You receive a **medium** standard reward and the Engi are victorious

## The Engi are victorious

*The Engi emerge victorious from their battles with only minor losses. They message you, "Project X-ME56 commissioned by Federation military research division. Advanced Stealth Cruiser. Project finished during rebellion. Unable to reconnect with Federation military command."*

* **You unlock the Stealth Cruiser**.
	1. Ask about the Mantis ships.
		+ *"Likely ploy by Rebels to avoid breaking non-aggression pact with Engi. 97.56 percent likely. Your mission to assist last Federation fleet, correct? Coordinates?"*
			1. Transmit coordinates of Federation command.
				- *"Satisfactory. Delivery of tech will assist in Federation cause. Gratitude alone insufficient. Commencing ship repair and compensation." Their crews deliver an advanced augmentation for installation but you're more pleased to hear that the Federation will have an improved arsenal.*
					* Your ship is repaired by 20 hull points, you receive a **high** standard reward and the Titanium System Casing augment.