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Aritana and the Harpy's Feather

* OS: Windows Vista
* Processor: Dual core 2.6 GHz Intel® Pentium® or AMD Athlon™ 64 X2 3800+
* Memory: 2 GB RAM
* Graphics: Nvidia GeForce GT 220 / ATI HD 4600 Series 1GB
* DirectX: Version 9.0
* Storage: 4 GB available space
* Sound Card: DirectX 9.0 Compatible Sound Card
* Additional Notes: Controller: Xbox 360 Controller for Windows

***Aritana and the Harpy's Feather*** is a video game developed and published by DUAIK.

## About

### Story

A tribe of brave warriors lies deep inside the Forest. Tabata, the Chieftain, is terribly sick and Raoni, the Wiseman, is taking care of him. A powerful Forest Spirit took over Tabata’s body and only an ancient ritual can undo the spell. Unfortunately, the most important ingredient is missing: a feather of a rare harpy named Uiruuetê. Aritana, against Raoni's decision, embarks in this dangerous mission. The sacred feather can only be found at the top of the highest mountain, through the lands of the man-eater Mapinguari.

### About the Game

Aritana is a platform game which the main aspect of its mechanics is the possibility of changing your stance. This stances define attributes such Speed, Jump Force, Attacks and Special Abilities. The player must choose between these stances to overcome obstacles and fight the Spirits of the Forest in a quick, intuitive and fun gameplay mechanic.

Aritana will learn new moves and abilities throughout the game and combo movements will help him fight the forest spirits. Meanwhile, Mapinguari will chase him constantly, forcing battles that require concentration and mastery of all skills learned.

With the help of the Shaman's Staff and the benefits of each stance, Aritana will be able to search for the Lost Artifacts and gain access to the Spirit World. This place is a labyrinth that holds pieces of medicinal leaves which, when collected in large quantity, can increase the player's maximum health.

The game follows the old platformer style and brings a high difficulty for those who are careless. Mastering different attacks and avoiding enviroment traps are key elements for the game.

### Key Features

* Uncover the mysteries of a story inspired by the Brazilian Indigenous culture.
* Upgrade the Shaman's Staff with new Attacks and Special Skills.
* Create Combos to help overcome the most difficult obstacles.
* Face the Mapinguari in several epic encounters that will test all your skills.
* Run through different scenarios such as tropical forests, undeground caves and the Uiruuetê's Mountain.
* Look for Lost Artifacts to access the labyrinths in the Spirit's World and increase your maximum health.
* Master a new style of fast paced gameplay inspired by classic games.
* Play with the keyboard or with your Xbox Controller.
Mapinguari

**Mapinguari** is a character and in the *Aritana and the Harpy's Feather*.

## Description

*This article is a stub. You can help Aritana Wiki by expanding it.*

Mapinguari has a dark brown coat that covers its entire body. Despite the great similarity to a gorilla, Mapinguari is considered an ancestor of the sloth. Its claws are the biggest sign of this, being quite wide and its main weapon of attack. It only has only one eye, big and red, that helps to see at night. Its mouth is disproportionate to its size, being located below the chest. For the indigenous people, it is not just a ferocious animal, but a descendant of Equilibrium and, as dangerous as it may be, one of the protectors of the forest.
Aritana Wiki/Top section

Welcome to the Official *Aritana* Wiki
the *Aritana* guide for enemies, items, locations and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Aritana

Aritana is a video game series based on Brazilian mythology and culture. It is developed and published by DUAIK.

Content

* Characters
* Enemies
* Items
* Locations
Niflheim

**Niflheim** is the world of the dead in *Asgard's Wrath*.

*This article is a stub. You can help Asgard's Wrath Wiki by expanding it.*

The realm of ice, a bleak and frozen land enveloped in mist. It is where Hel was banished to and where she now rules over the unworth dead.

## Places in this world

* Gjoll, River of the Dead
* The Old Keep
How to play guide for Arinata and the Twin Masks

*This article is a stub. You can help Aritana Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Aritana and the Twin Masks***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Tabata

**Tabata** is a character in *Aritana and the Harpy's Feather*.

## Description

*This article is a stub. You can help Aritana Wiki by expanding it.*

Tabata is the strongest warrior of the tribe and is highly respected by all. He is responsible for applying rules, resolving conflicts, organizing hunting and setting wars when necessary. As one of the youngest chiefs the tribe has ever had, he has a lot of respect for the shaman's knowledge and wisdom. It is very common to find both of them around a campfire talking at night. Although everyone knows him as a leader, few know him as a person. Very reserved, he always takes his leadership first.
Aritana

**Aritana** is a character in the *Aritana* series.

## Description

*This article is a stub. You can help Aritana Wiki by expanding it.*

Aritana has a brave heart, is known for great impatience, always ends up taking hasty attitudes trying to help someone. Aritana is a Wiseman's apprentice and is learning the magic of nature and Equilibrium. Despite the study, Aritana trains fighting and hunting skills to be able to search for recipes ingredients without depending on anyone. To help the tribe's Wiseman, even against the master's wishes, Aritana ends up several times going to the dangerous Forest of Waters to get what is needed.
Aritana Wiki/Bottom section

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Bakionawa

* Normal
* Phantom
 **Weight** | ?

**Bakionawa** is a Water type Kinfolk. It is not known to evolve from or into any other Kinfolk.

## Appearance & personality

This Kinfolk is a blue sea serpent with five bio luminescent spots on each of it's sides and a thick black stripe that runs down its back. It has two wing-like pectoral fins and four pairs of small fins that line the black stripe.

## Trivia

* The name 'Bakionawa' is currently a placeholder name until any further news.
* Its name was found in the first ARG event.
* Bakionawa was designed by the artist Don Pablo.

## Gallery

* Concept art of Bakionawa
* More Concept art of bakionawa
Aritana Wiki

Welcome to the Official *Aritana* Wiki
the *Aritana* guide for enemies, items, locations and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Aritana

Aritana is a video game series based on Brazilian mythology and culture. It is developed and published by DUAIK.

Content

* Characters
* Enemies
* Items
* Locations

Games

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*Aritana* Links

Aritana and the Harpy's Feather

Aritana and the Twin Masks

DUAIK

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Fish

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

**Fish** are passive animals found in all bodies of water, both fresh and salt, that resemble salmon in many ways. When killed, Raw Fish will drop and the fish entity will be gone.

## Gameplay

**Raw Fish** can be cooked on a fire, or set to hang on a drying rack. This will, in time, provide you with **Dried Fish**. Dried Fish does not spoil and can be stored three at a time on a shelf. Players can only hold three fish at a time, regardless of if it's cooked, dried or raw.

The fish trap resembles a box of sticks that can be built in water to catch fish. However, the trap can only catch fish *entities*, so it is worthless to place in a body of water where you do not see fish swimming, as fish will not spawn in the trap itself.

Kelvin can be told to collect fish with the Collect command. He will travel to the nearest body of water, regardless of if fish entities spawn in it or not, and pose as if waiting to catch a fish. After some time, he will retrieve a raw fish and leave it in the location you commanded him to leave it, or bring it directly to you if you told him to. Kelvin can only carry one fish at a time.

Virginia can sometimes bring the player a fish if you raise her affinity. She will make a gentle cooing noise and place the raw fish on the ground near your feet.

## Location

Fish can be found in any body of water but only have a limited amount of locations that their creature entity can spawn. Large schools of fish can be seen in the ocean in areas deep enough for the player to swim. Raw fish can sometimes be found in and around piles of bones where cave dwelling mutants sleep.
Faerun Heroes Wiki/Section 4

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Undead

From somewhere in the darkness, a gurgling moan is heard. This is the distorted wailing of desecrated corpses, screaming from beyond the grave. A body, a connection to the lower planes, and necromancer to tie it together, this is all that is needed to call these monstrosities to life, or should I say, to death.

Travelling in hordes, the undead await their prey. Although the weakest form a body risen from death can take, they make up for this weakness in their uncountable numbers. Fortunately for the citizens of Daggerford and similar cities, they are usually slow enough to outrun...
Cities/Towns

## The large world of Faerun

In the massive world of Faerun, cities and towns are spread all over its world. Here is a list of all known cities and towns in the world of Faerun.

List of cities and towns:

* Adam's Tooth
* Al Qahara
* Ankhapur
* Athkatla
* Baldur's Gate
* Benzantur
* Calimport
* Candlekeep
* Cennuroth
* Champs
* Daggerford
* Darromar
* Delzimmer
* Dracowyr
* Elturel
* Esmeltaran
* Evereska
* Gildenglade
* Helgabal
* Hillsfar
* Iriaebor
* Kront
* Loudwater
* Luskan
* Lyrabar
* Magedoom
* Memnon
* Mintar
* Mirabar
* Mithral hall
* Mordulkin
* Mulptan
* N'Jast
* Nathound
* Nethjet
* Oreme
* Ormpetarr
* Ormpur
* Phlan
* Pyarados
* Rashemar
* Ravaerris
* Riatavin
* Sappra
* Saradush
* Scardale
* Secomber
* Silverymoon
* Skalnaedyr
* Telos
* The Citadel
* Theymarsh
* Tilverton Scar
* Urmlaspyr
* Uthmere
* Uzbeg
* Waterdeep
* Westgate
* Winterkeep
* Zabbasz
* Zazesspur
Spellscarred Undead

Spellscarred Undead walk the corrupted lands of Faerun. Their speed is unexpectedly blinding, and their attacks are devastating, albeit slow due to the weight of the large halberds they tend to carry. Spellscarred Undead can be compared to the Ghouls in the east, but their manner of attack and origin are vastly different.

These Monstrosities are rumored to have once been a division of soldiers sent into the newly plague-wrought lands to scout and establish a garrison. Unfortunately, they did not account for the life-sapping effects of the area.........
Exchange

The **Exchange**, accessed through the appropriately marked button in the upper right, represents the open market. There you can buy and sell the resources in your possession. The interface makes it easy to dump all civilian goods (i.e. anything not generated by industry for the purpose of weapons manufacture) at the click of a button. You can also reserve certain goods and prevent them from being sold.

## Strategies

* In general, selling weapons on the open market is not nearly as beneficial as selling them to war participants. Always focus on what matters: The profit.
* Be sure to sell civilian goods regularly, unless you want to save up on headquarters upgrades.
Undead mystic

Stripped of most of their former magic and intelligence, spellcasters that have been risen by a skilled necromancer may retain a fraction of their arcane capability. Functioning as a form of artillery for the undead hordes. Beware their spells, although paling in comparison to those it used in life, they can still spell the end for many inexperienced adventurers.
Classes

In the world of Faerun there are 14 classes that adventurers can choose from. For the moment there are only the 4 base classes available, fighter, cleric, rogue, and wizard. The Faerun team is currently working on releasing the remaining classes as fast as possible.

## Cleric

Role: Support / Spell Caster

Description: Clerics combine healing magic, and hindering their foes with some of the more offensive spells in their arsenal. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. On the other hand, they can also purge disease from their allies, mend wounds, and fix injuries as well.

## Fighter

Role: Tank / Melee Damage

Description: A fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. They are able to control the battle field with lunging strikes, trips, and fortifying stances.

## Rogue

Role: Melee Damage / Tank

Description: Rogues might be ruthless criminals, sly tricksters, deadly assassins, or good hearted thieves who steal from the rich and give to the poor. Whichever way you decide to play one, you're guaranteed to have a number of tricks to help you achieve your goals. You can detect traps, hide from enemies, or jump from the shadows for lethal strikes.

## Wizard

Role: Spell Caster / Support

Description: Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. **This Class is currently under renovation.**
Ghoul

Ghouls can be compared to Undead found in the forests near Waterdeep. However, ghouls resemble a much more sinister reanimation. Ghouls are very similar to undead, created by a foul weaver of death via connecting it's body to another plane. The difference here lies within it's plane of connection. A ghoul is infected by the festering energies of the abyss, and the demon-lords that reside there. The ghouls can be found near Thardresk Crypt, but our scouts have failed to find any other appearances yet.
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Tent

Tents are save/sleep points dotted through the world, likely by previous explorers or inhabitants of the island. If you are travelling and lack the resources to build a temporary shelter to save or sleep, then try to locate a camping spot or tent. They can also contain materials and resources, such as cloth, vodka, rope and other various items.
ShootersPool Wiki

Welcome to the Official *ShootersPool* Wiki
the *ShootersPool* guide for customization, game modes, tournaments and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About ShootersPool

ShootersPool is a Billiards Simulator for PC!

Our main goal is to provide you a game experience where you are able to play your games as you do in a real table, where the strategy and the cue ball control are essential.

Either you play billiards in real life or not, ShootersPool will help you to improve some game skills such as the aiming, the cue ball control, the strategy and your game routines.

Don´t believe our words and try it by yourself.

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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Giant Fire Beetle

The Giant Fire Beetles are one of the first creatures one normally encounters, as well as one of the weakest.

## Drops

When they die, Giant Fire Beetles can occasionally drop a Cracked Shell, which has a value of 1.

They can also drop level 1 gear between the rarities **Common** and **Epic**.

Giant Fire Beetles drop 1 experience.

## Behavior

Depending on the distance between them and the player they will act in one way or another, they can behave in the following 3 ways:

* If the player is considerably close to them, they will respond with a melee attack accompanied by a jump.
* If the player is slightly close to them, they will shoot several projectiles at said player, this is their strongest attack and it should be avoided.
* If the player is far from them, but close enough to be seen by them, they'll try to approach the player and attack them by shooting a handful of projectiles to the sky and wait for them to fall on the player. The accuracy of this attack is pretty low.

Giant Fire Beetles reset when they touch water or get too far from their spawn point.

When they die, they respawn after a minute.

## Gallery

* The Giant Fire Beetle's official render.
* Dungeons&Dragons's Giant Fire Beetle.
2 column responsive main page (alternative)

Welcome to the Official *Faerun Heroes* Wiki
the *Faerun Heroes* guide for Skills, Classes, Creatures and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Faerun Heroes

Faerun Heroes is an MMORPG made in Minecraft and set in the world of Faerun, the most famous continent of Dungeons & Dragons.

Guides

* How to play guide for Faerun Heroes
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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

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	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Helheim

**Helheim**, one of the nine realms, is the land of the dead and where Hel, Loki's daughter, rules in *Asgard's Wrath*.

*This article is a stub. You can help Asgard's Wrath Wiki by expanding it.*

Also known as "Hel", its only entryways are through Niflheim or death. After her banishment, Hel's hatred and despair were great enough to will this new and terrible realm into existence. No one has ever escaped its halls.
Faerun Heroes Wiki/Section 3

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* How to play guide for Faerun Heroes
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*See more videos*

Twitter

Tweets by @cursegamepediawindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Cardgame

Faerun's newest trend, the card game CreatureWar, Is a battle of wit, luck and strategy. Fought on the stage of a 3x3 arena, players take turns placing down creatures. Each creature has 4 sides, and 1 value for each side. When placed in the area. Any card touching it will fight it. If the other cards matching side is stronger, no change will happen. If the newly placed cards side is stronger however, it will take over that card, and the owner will change to whoever is playing the new card.

You can only enter an official tournament battle arena, carrying 9 items, and not carrying any bags. This is to ensure a fair game.

Randomly the god of chance (NAME NEEDED) will see to it that not all the pieces of the board are returned properly. Beware there's always a chance of your cards getting mixed around a little.

Rules state that if this happens. It was decreed by the god, and that is where the cards now belong.
Creatures

## About

In the massive world of Faerun there are countless creatures spread across the land. Some we know, but some remain shrouded in mystery. Some we have found documented, but for some we don't have any definite information on yet. What we do know for sure is that they are divided in different zones. The weak are close to the big cities due to their ability to ward off any stronger and more solitary monster. However the strong lie in wait, further away and tucked into the darkness, waiting for brave adventurers to seek them out.

### Drops

All creatures drop magic stones, crafting materials and they have a 1% drop rate on a soul shard. If you collect 9 of the same soul shard you can craft a magical pet. Some creatures can be found in Dungeons, those creatures have special drops.

## Normal creatures

Most of the time you will encounter more "normal" creatures. These creatures are the ones you and your group would be battling most of the time. They range from unsavory humanoids to beasts, but they are all out for your blood. You will find these creatures almost everywhere while adventuring the massive world of Faerun. They can be found in forests, mountains, temples, ruins, and other parts of the wilderness. However, the further you venture into the lands of Faerun, the stronger and deadlier the creatures will be.... but the greater the reward. Riches, paid for in blood.

* Bandit
* Bandit archer
* Bubble crab
* Waterdeep rat
* Wolf pup
* Undead
* Undead mystic
* Umber

Level 1:

* Boar
* Ghoul
* Goblin
* Spellscarred Undead

Level 2:

* Brown Bear
* Centaur Battlemaster
* Centaur Warcaster
* Dryad
* Harpy Mystic
* Harpy Scout
* Oakwood Spider
* Woodland Spider
How to play guide for Faerun Heroes

*This article is a stub. You can help Faerun Heroes Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Faerun Heroes***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Faerun Heroes Wiki/Section 2

Content

* **Left column subheading 1**
	+ Content item 1
	+ Content item 2
	+ Content item 3
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	+ TBA

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	+ Content item 6
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* **Left column subheading A**
	+ Subject B item 1
	+ Subject B item 2
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* **Left column subheading C**
	+ Subject B item 8
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* **Left column subheading D**
	+ Subject B item 12

* **Right column subheading A**
	+ Subject B item 13
	+ Subject B item 14
	+ Subject B item 15
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* **Right column subheading B**
	+ Subject B item 17
	+ Subject B item 18
	+ Subject B item 19
* **Right column subheading C**
	+ Subject B item 20
	+ Subject B item 21
	+ Subject B item 22
Crafted Spear

The **Crafted Spear** is a tool, melee, and ranged weapon that can be crafted by the player. Its melee damage is unimpressive, but it makes up for it with its reach, and the ability to throw it for a ranged attack. The thrown spear is powerful enough to stun Cannibals and even Mutants, giving the player an opening to run close, retrieve the spear, and possibly get a few jabs in before retreating to a safe distance to repeat the strategy. The player is able to both jab and throw the spear using only one hand, allowing the other hand to hold the Flashlight.

You can carry up to 5 spears.

## Crafting

* 2x Sticks
* 1x Duct Tape
* 1x Utility Knife

## Trivia

* Spear Tribals now carry 3 Crafted Spears; You can take all 3 of them from it- thrown or not.
Centaur Warcaster

These magical creatures have the legs of a horse, but it's head is replaced by the torso of a man. These creatures may look stupefying or amazing, but they tend to distrust humanoids, and they may turn hostile if you encroach on their land.

A centaur Warcaster, specifically, has the extraordinary ability to cast spells while wielding weapons in both hands.
REOZMA Wiki

Welcome to the Official *RE:OZMA* Wiki
the *RE:OZMA* guide for enemies, items, locations and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About RE:OZMA

RE:OZMA is a 'Hybrid game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.

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* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Faerun Heroes Wiki/Top section

Welcome to the Official *Faerun Heroes* Wiki
the *Faerun Heroes* guide for Skills, Classes, Creatures and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Faerun Heroes

Faerun Heroes is an MMORPG made in Minecraft and set in the world of Faerun, the most famous continent of Dungeons & Dragons.
Solar panel

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

**Solar panels** are building items generating energy to power electrical items. Currently, the only item that can be plugged onto a solar panel is the Light bulb.

## Description

Solar panels can only be placed on ramps or in the floor. When placed, two wires will appear off its sides and run around the ramp it is placed on. A single solar panel can only occupy one "square" of either floor or ramp. From there, players may create a circuit by placing Wires on structural logs. Circuits only work if wires are placed on logs which have direct connection with each other, starting with the supports of the ramp where the solar panel is located. Wires can be placed to go through walls and roofs.

They generate power during daytime and shutdown during the night slowly, hence it is recommended to find the car battery found in wrecked golf carts.

## Location

Solar panels can be found throughout the map, usually in Supply Cases or inside bunkers.

## Gallery

* Solar Panel that is placed in the flat roof
* Solar Panel as seen in the trailer
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REOZMA Wiki/Top section

Welcome to the Official *RE:OZMA* Wiki
the *RE:OZMA* guide for enemies, items, locations and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About RE:OZMA

RE:OZMA is a 'Hybrid game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.

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Defentures Wiki/Top section

Welcome to the Official *Defentures* Wiki
the *Defentures* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Defentures

Defentures is a nostalgic defense mid-core side-scroll strategy for all fans of the dwarves, inspired by *Kingdom Rush* and old favorite flash defense games.

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Defentures Wiki

Welcome to the Official *Defentures* Wiki
the *Defentures* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Defentures

Defentures is a nostalgic defense mid-core side-scroll strategy for all fans of the dwarves, inspired by *Kingdom Rush* and old favorite flash defense games.

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* How to play guide for Defentures

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	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
How to play guide for RE:OZMA

*This article is a stub. You can help RE:OZMA Wiki by expanding it.*

This page will serve as a basic **how to play guide for *RE:OZMA***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Defentures

**Defentures** is a nostalgic defense mid-core side-scroll strategy for all fans of the dwarves.

* Inspired by Kingdom Rush and old favorite flash defense game.
* You have to lead the brave dwarves on a dangerous journey to reach treasures.
* The path to your aim lies through dense forests, terrible swamps, and dark caves.
* Different types of warriors have their advantages and disadvantages, which will affect the tactics of battles with numerous enemies waiting on the way.
* Enemies differ not only in appearance and amount of health. Each opponent has his own set of skills, which he will certainly use during the battle. So you have to change the tactics and decide quickly which type of the units to send to fight before each enemy attack.
* Each boss fight will be a challenge. A lot of dwarves will die before you can pick up the right tactics for the battle. No pity, no mercy! Merciless bosses will not let the dwarven hammers and axes get bored.
* Use the game environment as your advantage. Let the amazons, hiding in the woods, to cover your squad with a hail of arrows, or call the fierce wolf pack leader to support the attack.
* Guilds with their unique abilities will come to help you on this dangerous journey. If you're not too lazy to finish some special quests for them, of course! Quests are in fact a mini-game that can briefly distract from the hardships of the campaign and dilute the everyday life of the dwarf king.
* Change the dwarves in the squad for each enemy wave.
* Need rune magicians to incinerate crowds of enemies with lightning? No problem!
* Or maybe need a sniper, striking one, but the most dangerous enemy? Just call him!
* Fight, pick up the right tactics, upgrade your squad, study opponents, use magic, guild skills, merchants' items... Ohh! Then you will find out where the adventure road leads your bearded warriors.
How to play guide for ShootersPool

*This article is a stub. You can help ShootersPool Wiki by expanding it.*

This page will serve as a basic **how to play guide for *ShootersPool***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
REOZMA Wiki/Bottom section

Wiki

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Getting Started

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Community

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How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Plane Crash Site

The **Plane Crash** is a point of interest found in Sons of the Forest. The plane itself is a two-seat personal plane, and the dead pilot is wearing a leather jacket, insinuating that they are unrelated to the operatives the protagonist is a part of. Pamphlets for the Holosprings luxury bunkers can be found scattered around the crash site along with cds and a few loot containers.

## Trivia

* The plane seems to be based on the Mooney M20, judging by the straight leading edge and swept trailing edge on the vertical and horizontal stabilizer that are characteristic to Mooney aircraft, as well as the fuselage and cabin being a very close match to the M20.
Eric LeBlanc

As seen from the exterior of the Helicopter at the end of the game

**Eric** **LeBlanc** is a side character seen in **Sons of the Forest**.

## The Forest

In the ending of The Forest where the player chooses to shoot down the plane, it is suggested that Eric kidnaps a survivor from the plane and then uses them to resurrect Timmy. One year later, they are rescued and both appear on a TV show, where Eric is revealed to have written a book about the crash, and his survival. The host then asks Eric to come up with him, and use the Modern Axe. As the host and Eric compete in a friendly wood chopping contest, Timmy starts seizing violently, the player slowly shakes his head as he watches Timmy shake just like Megan. The screen cuts to black for about 5 seconds then cuts back to the the screen. Eric runs up to Timmy on the ground and holds him. Almost immediately, Timmy's shaking slows and comes to complete stop within about 5 seconds. Timmy opens his eyes and looks at his father. After that, it cuts to Timmy in a shower looking through his eyes. He looks at a wall covers in information about the peninsula but then his arms start randomly bulging outward and shaking as he looks out a window at a city, which is likely something he has struggled with since his revival.

## Sons of the Forest

In Sons of the Forest, Eric can be encountered with his son, Tim, in one of the underground bunkers fighting against a Sluggy (The Blob). He seems to be on the same trail as you at this point in the game, looking for the Golden Cube.

In the Food and Dining Bunker, an article about Sahara Therapeutics’ human trials can be seen. The article is written by Eric can be seen on the computer monitor of the camera room, right above the VIP keycard.
Printer Resin

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

**Printer Resin** is a consumable item in *Sons of the Forest*.

## Gameplay

Printer Resin is the material used by 3D Printers to create their blueprints. Although 3D Printers initially have a certain amount of resin in their tank, more can be gathered around the island under the form of cartidges.

Each cartidge will give the players presumably 100 milliliters of resin (displayed as "*X* Printer Resin" in the game) up to a maximum of 1000 milliliters. It is not possible to retrieve resin that has been put in a printer.

## Locations

* Found in Supply Crates.
* Found in Bunkers, most often around 3D Printers or inside utility rooms.
Swordsman

**Swordsman** are one of the most basic dwarfs. They come in multiple variations.

## Variations

### Swordsman

  Keep up cost | 1

This is the first variation.

### Blademaster

  Keep up cost | 1

This the second variation.

### Brute

  Keep up cost | 1

This is the third version. Conflicts with Royal Guard.

### Royal Guard

  Keep up cost | 2

This the third version. Conflicts with Brute.
Golf cart

The **golf cart** is a vehicle added in Patch 07 of *Sons of the Forest*.

## Gameplay

The golf cart is an electric vehicle powered by a solar panel on its roof. After 6:00 pm, using the golf cart will deplete its energy reserves by one unit every 30 seconds. It will not recharge itself until next morning at 6:00 am, where it will regain one unit of energy every 30 seconds when unused.

The golf cart can be driven by holding the interaction key (*F* by default) onto the driver's seat, and then simply using the directional keys to control the vehicle and the jump key to brake. Golf carts feature a usable passenger seat allowing another player to take place in the vehicle. Currently, neither Kelvin nor Virginia can use the passenger seat. Golf carts cannot store or transport items.

The golf cart can also be pushed by using the prompts at the front and at the rear of the vehicle, throwing it slightly upward away from the player. This action can also be performed while swimming, allowing players to easily recover a golf cart from a body of water. If the golf cart has tipped over, pushing it will also flip it back upright.

Golf carts will destroy vegetation, sapplings and most cannibal structures on its path. It can also be used to run over NPCs, inflicting considerable damage proportional to its velocity. At full speed, the golf cart can easily kill the stronger enemies of the game such as Fingers and Caterpillars. Running over cannibals will also inflict dismemberment damage to them. Crashing against obstacles will not damage the cart nor its occupants. However, enemies with the ability to knock down the player, such as Brutes, can knock players out of the cart.

Golf carts have a moderate speed, being roughly 50% slower than the Knight V. Additionally, travelling through woods or difficult terrains might prove to be very challenging due to the bulkiness of the vehicle, being much better-suited for trails and large empty areas. The golf cart will conserve considerable momentum after releasing the gas pedal, being able to continue moving for a long period before coming to a full stop. Golf carts do not seem to have a harsh slope limitation, allowing them to be driven up extremely steep terrain. Golf carts will phase through taunt tarps without interacting with it.

## Notes

* The golf cart's energy system is tied to the time of day rather than actual sunlight; its batteries will remain at full charge even when driven under dense canopy or completely covered areas so long as it is daytime. Additionally, stopping the in-game day time through the console will prevent the cart from charging even under direct sunlight.

* much like the horse in skyrim, you can use the golf cart to traverse steep mountains without needing to worry about falling out or taking fall damage
Seagull

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

## Seagull

The **Seagull** is a passive animal. When killed, they drop 4-5 feathers and can be skinned for 1 raw meat. Their corpse can be hit an additional time to drop 3-4 feathers and one more time for 2-3 feathers.

## Location

Seagulls can be found on the coastline and the island's beaches, often perched on existing rocks and boulders. Sometimes they can also be seen eating starfishes. If you approach the Seagull, it will fly away.

## Notes on behavior

Seagulls are attracted by dropped food items such as meat, good or rotten, and will circle them and occasionally land to nibble on them. This is purely cosmetic however as they cannot actually eat the food.
Hotfix 3

**Hotfix 3** was a hotfix released on March 1st, 2023.

## Dev Notes

Hey Everyone,

Here is a small fix for some issues that came up yesterday.

## Fixes

* Fix for hotkeyed flask removing flask when used.
* Arms and Legs will now be equiped instead of eaten when hotkeyed
* Fix for hotkey button label not fitting in inventory view for some buttons
* Fixed hotkey icon showing first hotkey for all unassigned items
* Fixed Helldoor collider not blocking certain interactions
Rope Gun Cave

The Rope Gun Cave is a cave found on the west side of the island that contains the Rope Gun, which it is named for, along with the cross. The cave entrance is boarded up with wooden planks that can easily be broken with the Tactical Axe. The cave contains blind mutants, Fingers, Twins, a Sluggy (The Blob), and a sprinkling of Mutant Babies.

This cave is fairly easily divided into sections by the mutants the player comes across. The cross can be found in the first area with five blind mutants. The precise area is lit up by an electrical light opposite the entrance. There are also a couple of supplies near by.

There is a path to the right once you kill the blind mutants that you can rope down on, below there is a crate and another rope. Going down this will lead you to an artifact that you will need the Rebreather to obtain.

In order to progress through towards the rope gun, the player will need to kill the Sluggy (The Blob) wedged into a crack. There are two timed explosives right beside the stuck Sluggy (The Blob). The player can either use a Time Bomb, or repeatedly stab the mutant with the Crafted Spear. Stabbing the Sluggy (The Blob) will take about a minute, real time. (There is an audio bug where the Sluggy (The Blob) was, no matter how it is killed. The bug creates a sharp distorted sound that doesn't linger past the crack but can be jarring if unexpected.)

Two Fingers and a couple blind mutants can be found in the chamber directly after the Sluggy (The Blob). There is a radio blasting music that is helpful for the player in dealing with the mutants. There is a cave painting on the wall right by four hanging workers in high vis jackets. The first Twins can be found in the next open space.

The long corridor beyond will take the player, first to a low ceiling cave then to a larger cavern. There are crates along the left hand wall of the low ceiling cave. There are both blind mutants and three Fingers scattered throughout both areas.

The long corridor beyond is scattered with workers. The small area with Mutant Babies and dead workers can be viewed as the beginning of the last phase of the cave. There are Fingers and Mutant Babies ahead. Eventually the player will reach a T-junction. The left hand path leads to the rope gun. Going straight leads to a dead end with a story related item and a crate.

The left path will take the player through an uphill passage first. There is a small loot room to the player's left in the next passageway. Sometimes, the Fingers that is supposed to spawn in the room with the Mutant Babies just before the T-junction, can sometimes spawn in this corridor instead. From this point, there are no deviations of the path and the rope gun can be found at the end of the path. There is an electrical light and a loot crate as well. The zipline will take the player to the exit corridor. However, there are two Twins behind where the player will land. The player does not have to kill the Twins if the player moves fast enough through the passageway directly ahead.
Egg Nog

*This article is a stub. You can help the Sons of the Forest Wiki by expanding it.*

Egg Nog is a consumable obtained by Cooking in the Cooking Pot.

## Recipe

Water

5x Turtle Egg

1x Vodka Bottle

## Effects

1 full Cooking Pot provides:

50% hydration

50% saturation

(Special effects I have not tested yet, reason for this page being a stub)