Gold Meta Forever

After you finish all three T11 unleashes and level your skills a bit more, you’ll pass Day 4500. Now you can actually open crates again, so do a single golden spin when you get here and keep whatever you find. If you manage to hit a Galatine, keep it (to replace an old one you might have) and roll again, since Gala actually has the smallest +dmg scaling of all legendary weapons.

Since you’ll now be opening weapons again, the Gold spending strategy will simplify:

* Press Rewind, spend all your gold into the Gold stat,
* Enter Campaign and reach max day,
* Spend all your gold into Crit damage,
* Rewind again and start over.

The Damage stat is now very weak compared to weapons, and you’ll only have to level it in very specific situations, for instance, let’s say your Gala is now over 2000 days old, and you didn’t find a new one. In order to optimize your bone gains, you’ll want to do at least one Rewind spending gold into the Damage stat (50/50 with crit, or 25/75, as before) so that you’re not missing a huge amount of damage.

### Weapons

       When it comes to scaling, weapons are separated into 4 categories. We have Mini/Drag, which are the strongest; Galatine, the lowest scaling one; Caladbolg, which stops scaling completely at Day 3k; and the “Normies”, composed of every other legendary.

Dragunov and Minigun are the kings of scaling, and will be 4x stronger than any other weapon, meaning they give 22 extra days of damage. Since this value isn’t that big, it’s not worth trying to roll one of these every time, but if you luck your way into one, it’ll be worth keeping for a bit longer. If you hit a Gala however, it’s probably a good idea to keep it for Gala Stall, and then roll again for a better weapon.

Overall, you should buy a new weapon every 300+ days, usually to help you finish a push, as weapons give very little progression in terms of days. As an example, a 200 day weapon (new normie over old normie) gives 27 days, while a 600 day weapon gives 83 days.

### Progressing

From now on in the game you’ll have a few sources of progress:

* Fusing runes, and then unleashing them,
* Leveling skills,
* Farming Gear,
* Getting new weapons.

       These are pretty much sorted in order of importance/effectiveness, with farming gear getting better and better as you unlock new tiers, and weapons only giving a noticeable amount of days if you get one after 600-1000 days of your old one.

       Fusing runes gives a very small amount of damage each time, but unleashing them is a huge bonus, and every time you reach the region where you should unleash, you’ll be able to fly through the days. In between each set of unleashes, your options are only leveling skills and farming gear, but leveling skills after unleashing is usually pretty fast, since you just gained a huge day boost, and therefore a huge amount of extra elixir per Rewind.

       For the unleashes, the range at which I usually see them done is:

* 1aa unleash, needs at least T11 rune, at day 3.5k - 4k
* 1ab unleash, needs at least T12 rune, at day 5k - 5.5k
* 1ac unleash, T13 rune, at day 6.5k - 7k
* 1ad unleash, T14 rune, days 8.3k - 8.8k
* 1ae unleash, T15 rune, 10k+

       As with most things, these are just recommendations, and you may alter these as you see fit. You might want to unleash earlier or later, taking more or less Rewinds.

### Planning

       Considering all these ways to progress, you might want to plan your way through the days, and the community has already developed tools that can do that.

       The first of these tools I already explained earlier, in Section The Rewind Sheets. As such, you probably want to start planning by using one of the sheets to see what’s the next spot you want to push towards. Knowing that, you just have to figure out how to get enough damage for that.

       With that, our next sheet comes in, Tom’s Rewind Calc. This sheet allows you to set your current skill levels, and what your goal levels are, as well as calculate what’s the Optimal level of EM to farm before leveling skills and before unleashing as well. For this one, you’ll also want to make a copy in order to edit it and use it for yourself.

When you input the skill levels you wish to reach, the sheet tells you:

* How much elixir that’ll cost,
* How many Rewinds it’ll take at your current EM level,
* How many Rewinds it’ll take at the Optimal EM level,
* And how many days’ worth of damage you’ll be farming.

       This last value is based on the fact that after day 1500-1800, the HP of every mob in the game doubles every 11 days, scaling exponentially. For instance, if you plan to level your UP skill from 2B to 4B, that’s 11 more days you can push from where you are. As such the equation for calculating how many days’ worth of damage each damage multiplier gives is:

Since crit damage is squared due to devastation, every source of x2 cdmg is x4 overall damage, so double the amount of days. This is why leveling HL and BD is more efficient than other skills.

So, let’s remember that each unleash gives a x10000 damage multiplier to your runes. Inputting that into the equation gives us 146.2 days, a value I mentioned earlier.

To find the Optimal EM level, we use the right portion of the sheet, with the cells marked in blue. In there, input your Current EM, how much elixir you get from one max day Rewind, and how much elixir you need, which is calculated on the left side when leveling skills, and can also be how much an unleash costs for you. It’s relevant to mention that sometimes you might already be at, or above the Optimal EM level, especially if you’ve been following the 2:1 ratio on skills, but this isn’t an issue.

With the Rewind amounts and days information, it’s your job now to decide what’s the fastest course of action. Though I outlined where most unleashes are done, you can choose to do them earlier or later.

When I talk about damage here, I’m talking about the numbers that appear on the screen when an attack from your heroes hits a mob. For Eleanor, this is usually a green number with a white outline, for Cain it’s red and white, and for Nero it’s black and white/gray. This value is not any of your damages that appear in the shop, or the numbers that show up when you finish a day/Rewind or press pause. If these numbers don’t show up, press pause and tick “Damage Numbers” in the menu.

I mentioned these three heroes as these are the most common DPS heroes, even though by this point in the game, you’re probably not using Eleanor to push anymore.

Although this sheet is very useful, you need to make sure you’re using the correct damage value, as explained above, and even then you usually are able to force your way through another 100 days on average above what the sheet says, if by the use of more CC and %hp heroes as well as spells.

The least important source of damage, but still a relevant one, is Weapons, and we have a calculator for those as well, which estimates how much damage a weapon of each type will have at a certain day, and will compare your current weapon to it, giving you a xdmg multiplier that you can input in the equation mentioned above.

To use this one, Intervencion's Weapon damage predictor, you don’t have to make a copy of it, just go to the Google Form link in the first row, input the info from your current weapon, then back on the original sheet input its type and level, and at what Day you plan to open a new weapon. As mentioned in the previous section, Galatine will have a much worse damage scaling than regular weapons (nicknamed Normies here), and Minigun/Dragunov will always have 4x as much damage as the Normies. Caladbolg is still there, however it doesn’t scale past Day 3k and you probably will never have to use it again. Ignore the Voidxcal mention for now, it’s a spoiler.

The last of these I will explain at the end of the next section, as it’s tied to it.

### Hunt

Well, you’ve now unlocked at least T4 Hunt, it’s time to do some of it!

When farming Hunt, you’re looking to get damage, in the form of xCrit Damage, xDamage, and xHero Damage stats. Spell Damage, Projectile Damage, and any +dmg% stats can be completely ignored, these will not give you days.

These stats can be found on the main stat (the one that’s already on the gear when you find it, at the top) of Helmets, Chestplates and Boots. In the case of substats, the ones you unlock by upgrading the gear with dust, they can be found in Helmets, Boots and Rings. When evaluating gear, we refer to them as 1subs when they have a main stat with damage and one substat that’s also damage, 2subs when they have 2subs with damage, and so on until 4subs. Bear in mind that Rare gear can only get two substats, Epics get three and Legendaries get four. Chests are always 0subs, since they only have damage on the main stat. More specifically, you can use this image to check what each piece can get.

For T4 and T5, all you should farm for is 2sub rares, but you can use better if you find it. This should be fairly quick to farm, and will give you a few extra days for your troubles. You don’t have to upgrade your gear past 4\*, but you can do it for the extra damage on the main stat if you have the dust to spare. Since Rings don’t have damage mains, only upgrade enough to unlock all the substats.

Notice that the rarity of the gear only affects the value of the main stat, and how many substats it can unlock. The value of the damage on a substat is the same in all rarities, and only changes based on tier.

Quick reminder: Tier is the level of the boss you fight, from 1 to 10, each one being unlocked every 1k days for each boss. Rarity is the color of the gear, from white = commons, blue = rares, etc, same as heroes and weapons. Gears also have ascensions, which you buy for dust, and will be represented the same as heroes, 1\*, 2\*,..., 10\*.

And we have a sheet for Gear as well! It’s called Coilla's Gear Compare, and it does exactly what the title says, you can input what your gear is like right now, for instance, a rare 2sub T4, and what you wish to find, let’s say an epic 2sub T5, and it tells you how many extra days of damage you’d gain from that. In this scenario, that would be 22 days. Keep in mind, the calc assumes all gear is maxed out, at 10\*.

You also might have noticed a weird login reward you accumulated so far, the Scrolls. Scrolls are used to reroll the substats on gear once it’s at 10\*. These are very rare, quite expensive to buy and you shouldn’t use any of them until Day 10k.

### Cyber and Wasteland

       Map

       Cyber Levels

       Elixir

       TIckets

       Forge

       Ophelia

       Griflet

       Ruined Cal

### DPS Heroes

       Nero

       Lilith

       KA

       Roland lmao