Power Index

> **`NOTICE: THIS SYSTEM IS NOT IN USE, AND HAS BEEN POSSIBLY REPLACED WITH THE Cold War Point System`**
>
>

The Power Index (**formerly known as the BAHASF SMP Power Rankings**) is a system designed by SkyWinq and speakchinese in order to calculate how powerful a person and/or a team is on the Build a Hideout and Sword Fight SMP server. Power is not easy to calculate, as sometimes, some players might have higher than actual count depending on how rankings are.

## Step 1: Defining the Terms

DONE MOSTLY BY QWOP

Defining terms is the first step in order to produce how powerful a player or team is on the server. We start off with definitions, and material, which is quite simple frankly to define. However, what starts the next step is determining the calculations and percent of how important each term is needed for actual power.

Four Terms
total (includes inventory and chests).
 PVP Experience
 Tactical Knowledge
 Diplomacy

## Step 2: Calculation

MADE BY SPEAK:

Calculation can be tricky sometimes. I asked the community if we could use point system for the Power Index, and everyone said no. So, I have designed a way to calculate it with numbers. Here's how:

First, take the percentage and multiply it by the factor (aka the rating). This is similar to before, however, there is no need to multiply the percentage by 10. This is step one.

After multiplying rating with percentage use this following formula:

(
L
F
P
×
P
V
P
P
×
T
P
D
P
)
×
100

{\displaystyle (LFP \times PVPP \times TP + DP) \times 100}

LFP is Loot Factor Points (Product of Rating \* (Loot Factor Percent)

PVPP is PVP Points (Product of Rating \* (PVP Percent))

and so on DP (Diplomatic Points) and TP (Tactical Points)

#### A Change That Came To Mind

Now, I can sometimes see that some players who aren't quite active can have more points than people who are, so I will include this to make up the lost **Behavioral Factor**. It will actually called the Behavioral Factor and it's a scale of 1-3.

FULL FORMULA:

(
(
L
o
o
t
×
0.39
)
×
(
P
V
P
×
0.27
)
×
(
T
a
c
t
i
c
a
l
×
0.24
)
(
D
i
p
l
o
m
a
t
i
c
×
0.1
)
)
×
100
×
B
e
h
a
v
i
o
r

{\displaystyle ((Loot \times 0.39) \times (PVP \times 0.27) \times (Tactical \times 0.24) +
(Diplomatic \times 0.1)) \times 100 \times Behavior}

 Two
 Three

Now, this makes up for a problem that inactive players can be somehow more powerful than the active ones, and this is how I fixed it. Now, depending on each category, take the Points you have right now and multiply by the multiplier of each Factor Number. There. Now, may I present to you, a good comparison.

## Comparison

Now, let's take two ambitious players, YVBow and TheHarsh, and let's compare the index:

Factors for the Week of June 31st
 PVP
 Tactical
 Diplomatic
 Behavioral Factor

Now, the results? Now, after that, you can take the advantage by adding together both totals and make it the denominator for percentages.

### Bow: 1,991 to Harsh: 1,010 (Bow Superiority By 32.68%)

NOW NOW I GET IT. IT IS INACCURATE UNLESS I GET MORE INFO ABOUT PEOPLE :/

EDIT: Apparently harsh doesn't have full netherite, that bumps him down a bit.

## Rankings:

Ok here is the rankings now, go ahead and look at it. The maximum score BTW is 5,254