recursal/Fanatic-Fandom huggingface dataset:
Fly-By Nightclub

**Fly-By Nightclub** is a location in Damonta.

## Notable Loot

* Unique blunt weapon The Order on the body of Thomas, the bartender.

## Behind the scenes

* The pile of corpses in the corner consists of eleven people with the patches "Angry Man" on their jacket. While this might seem like a reference to the "Twelve Angry Men" film or play, the whole club is a reference to the Order and No Mutants Allowed, a *Fallout* message board best known for being glittering gems of hatred and aggressiveness. For more details, see the linked article.

## References

1. ↑ Kickstarter update: "Ahoy there, weary traveler! This is Werewolf Wally, howlin' at you from radio station KPOW in heart of downtown Damonta! Are you tired? Hungry? Lost in the trackless reaches of the wastes? Then listen to this message from the Damonta Chamber of Commerce, and point your tired tootsies toward the friendliest little town in Arizona.

Damonta has everything a weary traveler could wish for, motel, bar, garage, diner, fresh water, scenic attractions, the best oldies station in Arizona, and the biggest scavenging center in the west!

Our little town grew up in the ruins of an old military facility known as the DAvis-MONThAn Air Force Base - hence the name - and that base is the secret of our vibrant economy. Its big old airplane graveyard is a magnet for scavengers and scrap-metal merchants from all over, and the tech we've taken from all those old planes, robots and buildings has given the town the highest standard of living in Arizona. Ever heard of air conditioning, folks? Well, we got it, and you won't believe how good it feels.

Trade here in Damonta is a winter occupation, as radiation clouds seal off the town from most of its neighbors in the hot summer months, but even in the summer there is plenty to do here in the garden spot of the east. Scavenging goes on year round, there's always a shin-dig happening at the Fly-By Nightclub, and locals and tourists alike often visit the airplane graveyard just to look at the soaring skeletons of those old war-birds and the rusting hulks of those scary-looking robots.

Heh heh. Don't worry, folks, they're perfectly safe. Haven't moved in years.

And "perfectly safe" pretty much sums up all of Damonta, too. If you're here for trade, tourism, or just looking to settle down, remember, Damonta is the place to be! Tell 'em Werewolf Wally sent you! Till next time…"
FarSight computer assisted scope

## Effects

* +9 Range
* -5% Critical chance

**FarSight computer assisted scope** is a weapon mod in *Wasteland 3*.

## Description

The integrated processor on this scope uses on-screen guides to direct shooters toward center mass, even on faraway targets.

## Crafting

Ingredients to produce one (1) unit
* 1 38mm magnifying scope

## Locations

* **Recipe**: Electronic Safe (Nerd Stuff 10) in the Scar Collector Mine Living Habitat.
* Denver Airport: Sold by Vendomatic 2000.
Fabulous Fungi!

**Fabulous Fungi!** is a lore book in *Wasteland 3*.

## Description

The book stinks of wet soil and strangely, no small amount of butter.

## Transcript

*Indigo Milkcap*

You will know the Indigo Milkcap by its singular appearance. The fungus is a exquisite specimen: its cap is ivory, its gills the sapphire of a summer sky. Sadly, they've become a rarity here in Colorado, on account of the weather. But don't fear. Plenty of people have taken to growing said mushrooms in their shacks and we all know why. Flowers are beautiful but they require unpredictable things like sunshine and warmth. Mushrooms, though, they're elegant. You rarely need more than a warm corpse in order to grow an attractive harvest.

But I digress.

The Indigo Milkcap, on top of being spectacular-looking, is a unusual addition to any pantry. The granular texture will complicate mouthfeel, provide some necessary grain to any nutritional paste you may be forced to consume. If you're lucky, your mushrooms will taste lithely of peppery notes, providing you the opportunity to subtly enhance any soup you create. Best of all, they will provide color to your every course.

*Lion's Mane*

What strangely beautiful things mushrooms are! I don't agree with popular consensus: it doesn't look very much like its namesake to me. Nonetheless, its appearance remains unequivocally distinctive, and you'd be hard-pressed to find anything that shares its characteristics. Be vigilant in your explorations of Colorado. Native to Northern America, this delicious fungus can still be found outside in the wilderness. If you stumble across them, pause and harvest everything you can. You won't find a better meat substitute in these woods, vegetarians!

Best served with anything with flavour. In the old days, they pan-fried Lion's Mane with an excess of butter and garlic, and served along with meat dishes. But you don't have to do that here. Skip the veal, forget the beef, and let go of the chicken. Soak your Lion's Mane in seasoning and then roast it. You'll forget you ever needed meat.,

## Location

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Focusing crystal

**Focusing crystal** is an item in *Wasteland 3*.

## Description

This high-quality crystal looks like it could split some serious photons.

## Crafting

Used to craft various items.

* Battery Pack melee weapon mod
* Instant Discobot deployable item
* Plasma Grenade consumable item
* Plasma Linkage ranged weapon mod

## Locations

* Generic loot from robots, vehicles and turrets.
* Peterson Air Force Base: Possible drop from the locker and a locked truck in the garage (Lockpicking 3).
* Scorpitron world map encounter near Steeltown.
Ethan White has a goat problem

**Ethan White has a goat problem** is a quest in *Wasteland 2*.

## Overview

Ethan White needs some Gloves to help milk his goats.

## Walkthrough

* Talk to Ethan White, who has difficulty milking his goats because of cold hands.
* The player suggests getting some gloves.
* Find the Gloves at Playa del Rey.
* Return to Angel Oracle and give the gloves to Ethan.
First aid station

## Ability

Deploys a portable First Aid Station. Restores +25% CON per turn to anyone standing around it. Lasts 3 turns.

## Item Data

### ID

ITM\_Consumable\_Healing\_FirstAidStation

**First aid station** is a consumable item in *Wasteland 3*.

## Description

This device contains enough healing gas for several pulses. The bio-accelerant will quickly get any nearby allies back on their feet.

## Crafting

Ingredients to produce one (1) unit
* 1 Remote Control Chip
* 1 Med Hypo

## Locations

* Yuma County Speedway: **Recipe** sold by The Mechanic.
* Sold By Doc parker
* Sold By Vivisecto
Eugene

**Eugene** is a Desert Ranger.

## Background

Eugene is a mild-mannered guy with pasty white skin. He has no desire to leave his air-conditioned lab to muck about the desert but he is needed in the party because of his technological expertise.

The other members are Stew and Kate.

## Appearances

Euguene is a part of the Desert Ranger team in the Wasteland Survival Guide.
Exploding pod fragment

**Exploding pod fragment** is an item in *Wasteland 2*.

## Background

A goopy chunk of blood-red vegetable matter. Though it has already dispersed its spores, it still gives you the heebie-jeebies. Kathy Lawson needs them for developing a cure, six if the Rangers are not infected and 10 otherwise. Found on the remains of exploding pods.
Frank E Steen

**Frank E Steen** is a character in *Wasteland 3*.

## Background

A spooked guard in a spooky mask, Frank has been told to watch over the entrance into the Warrens' unsafe sections. The recent exploding pig fiasco did little to improve his mood or alleviate the feeling of dread caused by echoing constant laughter.

## Interactions

### Quests

* A Nightmare in the Bizarre: Frank lets you through once you get Flab's blessing.

## References

1. ↑ Frank E Steen: *"Woah! Shit. Sorry. You startled me. I'm a little on edge. Was kept up all night by... laughter. Just... creepy, high-pitched laughter coming from deep in the Warrens. Do you know what's that's like? DO YOU?!"*
2. ↑ Wasteland 3 protagonist: *"How did that exploding pig get upstairs?"*
Frank E Steen: *"I don't know. I was just trying to do my job. Something started squealing outside the door, and I opened it to see what it was. Then this pig ran past me and went straight up the stairs, oinking like a Wolfman had his arm up his ass. I don't know, man. I don't know. It's not like the job training covers exploding pigs, you feel me? Maaaan. I don't know man. This security door is staying locked now. First people start disappearing, and now this shit? Used to be safe down here."*
Flamethrower (Fountain of Dreams)

**Flamethrower** is a weapon in *Fountain of Dreams*.

## Information

It is one of the best and at the same time hard to get weapons in the game. When attacking, it deals damage to all enemies in combat at once, making it extremely effective against large groups of enemies in the mid to late game.

## Bugs

* Don't be afraid if the flamethrower breaks. Due to a bug, it can be repaired even at the first level of the Gunsmith skill.

## Locations

* Drops from Eerie Willie.
* Drops from Yankee Brutal Dandy in a fight for Fountain of Dreams.
Find a way to reach Damonta and set up a second radio repeater

**Find a way to reach Damonta and set up a second radio repeater** is a quest in *Wasteland 2*.

## Overview

After realizing that the third radio tower (at either Highpool or the agricultural center, or rail nomads, if both were lost) is not going to happen, General Vargas sends Team Echo to find a way to Damonta and their third radio tower.

## Walkthrough

* Reach the Prison. Find Red Baychowski.
* Talk to Red to learn that the Rangers need radiation suits to reach a weak spot in the radiation wall (Canyon of Titan) and Damonta beyond.
* Kill Red and he'll drop radiation suits, but Rick Baychowski will hate you. (Rick is seen later in the game).

OR

* Return to the Ranger Citadel and enter the jail, which will now be unlocked.
* Talk to the Jailor to release Rick.
* Talk to Rick Baychowski. Promise him freedom, so that he places Rick's RV on the world map.
* Go to the RV and acquire the suits from the safe. Rick won't cooperate if the Rangers kept him in custody.
* Head to Canyon of Titan and Damonta.

OR

* Type "brother" during dialogue to let Red know you are aware that Ranger Rick Baychowski is his brother. The fact is revealed early on in the game in a radio message of people talking "in slavic tongue".
* Red will give you the suits for free if you promise not to tell Danforth that Red has family among the Rangers.

## Reward

* 100 experience for releasing Rick.
* Level 4 radiation suits.
Eye of Providence

**Eye of Providence** is a trinket in *Wasteland 2*.

## Description

A silver pendant, gleaming at the end of a silver chain, adorned with a design you've never seen before - a human eye inside a pyramid, resplendent in a sunburst. Related to AZ3\_MysteryMan\_Eye\_Obtained (The Provost).

## Locations

* Canyon of Titan - in a hidden safe behind breakable fence not far from "Church Militia" gang and gila monitors. Requires min perception 5 and safecrack 6 (both fence and safe can be blown open with explosives). Alternatively, bringing The Provost to the safe will result in him unlocking it. If The Provost is dead you can manually enter the code RABBONI to open the safe.
Final Form

**Final Form** is a quest in *Wasteland 3: Cult of the Holy Detonation*.

## Background

*The Proteus has transformed into their ultimate form. You must stop them before they unleast the Holy Detonation and spread radiation across all of Colorado.*

## Walkthrough

* Four consoles on the central platform control the raising of cooling canisters in the four quadrants of the chamber. Raising the canisters will allow us to blow them up, which could damage the Proteus. Blowing up the cooling canisters won't do much if the Proteus isn't near them. We should lure them into range. The system automatically replaces the cooling canisters you've been destroying, but you'll have to refill them yourselves, using the nearby consoles. It's easier to actually open up all four containers, then lure Proteus to them one by one.
* As you lure Proteus, Primordialists will start emerging from access hatches. To contain them, it's best to bring a couple of follower pets and deploy a couple mechanical assistants, like the Slicer Dicers (best), turrets, and more. Furthermore, remember that as long as a single piece of Proteus is within range of the canisters, you'll be able to freeze them properly. Once Proteus is hit four times, it will freeze and disintegrate, successfully completing the quest.

## Raw strings

```
Final Form
Raise a cluster of cooling canisters using a console.
Lure the Proteus near the cooling canisters and explode them.
Use the consoles near the canister locations to refill the replacement cooling canisters.
Continue attacking the Proteus with cooling canister explosions until they are defeated.
The Proteus has transformed into their ultimate form. You must stop them before they unleast the Holy Detonation and spread radiation across all of Colorado.
Four consoles on the central platform control the raising of cooling canisters in the four quadrants of the chamber. Raising the canisters will allow us to blow them up, which could damage the Proteus.
Blowing up the cooling canisters won't do much if the Proteus isn't near them. We should lure them into range.
Looks like the system automatically replaces the cooling canisters we've been destroying, but we have to refill them ourselves, using the nearby consoles.
The Proteus has been defeated.
The Proteus is capable of withstanding a tremendous amount of damage but even they have their limits.\n\n\nSuccessful attacks: [Global: e7001_Proteus_Damaged] / [Global: e7001_Coolant_Max_Hits]

```
Extended mag

## Overview

### Skill req.

to craftWeapon Modding 3to mountWeapon Modding 2

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Magazine\_Tier2-1

**Extended mag** is a weapon mod in *Wasteland 3*.

## Description

Bigger magazines give you more boom-boom on tap.

## Crafting

Ingredients to produce one (1) unit
* 1 Long mag

Can be upgraded to Max capacity mag.

## Locations

* Denver Ruins: Sold by Sister Nancy Forge.
* Sold by world map merchant B. B. Gunn.
Find painkillers to help Dr. Tideman make it through the day

**Find painkillers to help Dr. Tideman make it through the day** is a quest in *Wasteland 2*.

## Overview

Issued by Sgt. Dr Erik Tidemann, the quest is simple: Bring him painkillers and he will reward the player handsomely.

## Walkthrough

* Completing it is simple: Bring the good doctor painkillers of any type and he will buy them at very favorable exchange rates: Twice each.

## Reward

* Better exchange rates for pain killers.
Find Josie, one of Raji's runaways

**Find Josie, one of Raji's runaways** is a quest in *Wasteland 2*.

## Overview

Raji, the self-proclaimed leader of the impoverished and disenfranchised in Hollywood, asks the Rangers to find one of the girls that were under his protection and who disappeared.

To initiate this side quest, just keep talking to Raji until he asks you for help to look for Josie to prove that you are on the side of the people and not the HCC.

## Walkthrough

* Josie is located in the Hollywood sewers, near the junkie hang-out.
* She is suffering from a drug overdose. Use Surgeon to bring her back.
* Escort the living Josie to Raji and talk to him to receive the reward.

## Reward

* Escape Artistry For Assholes (+1 Lockpick)
Flesh Prince

**Flesh Prince** is a character in *Wasteland 3: Cult of the Holy Detonation*.

## Background

Acquired if the cloning machine is started without purging the hopper of one of Proteus' flesh tumors.

## Interactions

Animal Whisperer 7
Bonus
+15 CON recovery per Turn/per 10 seconds
Bonus with Spirit Animal
+30 CON recovery per Turn/per 10 seconds
Special
Frag grenade

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Ability

Deals Explosive damage to anyone in the affected area.

## Item Data

### ID

ITM\_Consumable\_Grenade\_FragGrenade

**Frag grenade** is a consumable item in *Wasteland 3*.

## Description

While the essential design is the same, modern fragmentation devices throw hundreds of shards more than their twentieth-century counterparts.

## Crafting

Ingredients to produce one (1) unit

Recipe unlocks with Explosives 3.

## Locations

* Commonly found and bought.
* Perk Bomb Recovery gives a chance to drop a grenade after disarming a land mine.
Expand the Rangers' broadcasting range in Los Angeles

**Expand the Rangers' broadcasting range in Los Angeles** is a quest in *Wasteland 2*.

## Overview

In order to reach out to the people, the Rangers need a working radio transmitter. Or three. Wade Woodson asks the Rangers to hook up a repeater unit to two more towers in the region.

## Walkthrough

* There are two towers in this quest: The one in Rodia and the one in the Angel Oracle.
* In Rodia, Virgil needs to fix the terminal. In order to do so, either Dengler has to approve it, or the Jerks have to be run off. If Dengler is killed, then it's a simple matter of talking to Mayor Sam van Graas and then to Virgil, who will fix up the radio. You can also fight your way past the Leather Jerks guarding the gate, utilizing a well placed grenade or rocket to blow said gate off it's hinges, and repair it yourself, though a high repair skill is required. As it will make you hostile towards the Leather Jerks anyways, this is merely a back-up option, in case Virgil somehow dies, or if you simply want to bypass the Rodia quest line all together.
* In Angel Oracle, the player has to first complete the Save a condemned man - or not quest to gain access to the transmitter. Shooting everyone works as well. You can also go through the vents in the bathroom at the far western side of town. Go through the tunnels to the very end and you can walk right up to the radio and place the repeater on the radio without anyone even knowing you're there. Note, when attempting the stealth option, ensure you possess a high computer science skill (a high mechanics skill is an added bonus, in case things go south), and that you remain out of sight of the technician close by. For obvious reasons, do not attempt to talk to him, either, as it will immediately make him, and the nearby guards, hostile.
* Once both units are online, the quest completes.
Farsight

**Farsight** is a tier 2 sniper rifle in *Wasteland 2*.

## Description

This modified Russian rifle looks like it could shoot a fly off a cow's back, during a sandstorm.

## Location

Rail Nomads: On the Atchison Camp map, can be dug up under the bridge in the southwest Rail Thief camp, after a Perception 4 check. Can be acquired without fighting by sending a single Ranger to carefully sneak past the rail thieves.
Fiber Favor

**Fiber Favor** is a quest in *Wasteland 3: Cult of the Holy Detonation*.

## Raw strings

```
Fiber Favor
Obtain Carbon Fiber.
Bring the carbon fiber to Goiter
We gave the Carbon Fiber to Goiter.
Goiter is dead. Carbon fiber can't help him now.
We used all the Carbon Fiber to craft something. There's none left for Goiter.
Find some carbon fiber for Goiter and he'll give you some nice gear in return.
Search Cheyenne Mountain for the precious material Goiter was looking for.
Now that you have the carbon fiber, take it back to Goiter in the Primordialist Camp.

```
Florida

**Florida** is a former constituent state of the United States of America.

*The following is based on* Fountain of Dreams*. It was never officially part of* Wasteland *and after three decades, it's unlikely to be.*
## Background

During the nuclear war that destroyed the world, bombardment triggered a fault like, separating it from the mainland. In isolation, the island's inhabitants mutated, developing bizarre cultures and banding into survivalist groups - many of them strange and bizarre.

### In-game

In fact, after The Change, Florida is mostly called the part of the peninsula surrounded by Mickey's Wall. The rest of Florida is almost completely destroyed and not inhabited by anyone except for numerous mutants. New Florida (if I may say so) consists of Miami and its environs. At the start of the game, most of Florida is also patrolled by Killer Clowns and their units, some of which are looking for the Fountain of Dreams - the race to find which began shortly before the start of the game. Also the second large but almost deserted part of Florida after The Change is the Everglades (Floridians prefer to call it simply Glades) which is the main home of the mutants as well as the sentient mutant humanoids that have settled in the Mutant Commune. Only they know where the Fountain of Dreams is. Rumor has it that Miami's Beachcombers are kidnapping OhOh cultists to sell them there in exchange for Water of Dreams.

## History

Being separated from the mainland, Florida lost contact with it. Residents of Florida are sure that there is no worthy civilization left outside the island.

Soon, terrible mutations began to appear more often, and crazy Killer Clowns were added to the threats, who began to terrorize the island and almost took it under their control. Also around this time, Mickey's Wall was erected over Miami and its environs, protecting the island from mutations.

There is a legend: somewhere in Everglades there is a magical fountain, the waters of which cure any mutations, restoring health and human appearance. The Clowns and residents of a small village in Miami County became interested in the veracity of this legend almost immediately.

Soon the danger of clowns was completely eliminated by these people, who eventually found the fountain and saved Florida from extinction.
Free-For-All

### Effect

+10% chance to inflict random precision strike status effects on enemies while using Brawling attacks.

### Requirements

Brawling 4

**Free-For-All** is a perk in *Wasteland 2*.

## Effect

+10% chance to inflict random precision strike status effects on enemies while using Brawling attacks.

## Description

You throw yourself into the fray with a fervor that leaves your enemies walking away with bruises and broken bones all over.
Escape from Hell weapons

**Escape from Hell** features a very simplistic weapon system, with no ammunition management (Hell is big on disposable weapons) and thus constant attrition when it comes to firepower. Weapons can attack at various ranges and have a varying number of attacks.

## List

Legend:

* **Damage**: The normal upper limit of damage a weapon can inflict in 1   attack.
* **Defense**: The normal upper limit of defensive protection the weapon will provide.
* **Attacks**: The normal upper limit for the number of attacks you can make before the opponent strikes back.
* **Range**: The range of the weapon.  If no range is indicated, the weapon affects only an individual at short range.  Note that some weapons are effective against an entire group or all groups of opponents.
* **Uses**: The normal number of times you can use a weapon before it is used up or breaks down.
Flushed

**Flushed** is a quest in *Wasteland 3: Battle of Steeltown*.

## Background

*What do you do when you've got nowhere to go? Luis has asked us to find a toilet for the refugees, who are having to brave bad weather and hungry critters when they need to go.*

## Walkthrough

* Straightforward: Head over to the scrapyard once you can, kill the waste worms to the south, notify Luis, then bring him five chemical neutralizers. Voila, the refugees now have a crapper to use!
* Ghost Garage: With Mechanics 7, Secret Head can be removed and given to Luis to complete the mission, bypassing the objective to gather the Chemical Neutralizers.
Flamesprayer

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* 75% to apply Burning
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### Value

$ 112

**Flamesprayer** is a flamethrower in *Wasteland 3*.

## Description

Made by folks who knew just enough about fuel systems to be dangerous.

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+8 Damage +60% Ranged damage +125% Fire damage) leads to the following result:

* 64 - 82 damage in weapon stats.

In fact damage will vary depending on a target:

* 83 - 106 damage against organic targets (+30% Damage).
* 44 - 57 damage against mechanic targets (-30% Damage).

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light

## Locations

Peterson Air Force Base: Possible in the inventory of the Ranger recruiter with skill Big Guns that you selected for the squad.
Flo

### Quests

Flo doesn't like how Schwag lets all the bad elements of Hollywood in the diner - Flo doesn't trust people like Swifty and wants something done about it.

**Flo** is the hostess of Schwag's.

## Background

Working for Duke Schwag, Flo is an easygoing person who's particularly easy on the eyes. She is aware of the Duke's illicit human trafficking, how he enslaves people who patronize his establishment and sells them off to Manny Wong and Heidi Hollander. However, she lacks the necessary tools for eliminating Duke from the game and taking over his business.

## Interactions

### Quests

* Flo doesn't like how Schwag lets all the bad elements of Hollywood in the diner - Flo doesn't trust people like Swifty and wants something done about it.: If the player investigates the problem of discoveries at Schwag's, they will learn that Swifty is for all intents and purposes a slaver. Reluctant to share more in the open, Flo will ask the Rangers to meet her in the cemetery. Resolving this quest will trigger a positive ending for Schwag's.
Full House

**Full House** is a quest in *Wasteland 3*.

## Background

*Our new headquarters will only be as useful as the people we can recruit. We should also focus on getting our critical infrastructure up and running. Greatski suggested we build up the base before pursuing The Patriarch's children. At minimum, we should staff the Brig, Medbay, Armory, and Garage, as well as fill out our squad.*

## Walkthrough

* A framing quest that tracks your progress in staffing and restoring the base. To finish it, you need to staff the base:
	+ Brig jailor, Hope Emerson is provided by Sheriff Daisy after completing Cornered Rats.
	+ Medbay doctor is Doc Parker, joining after completing Top Doc.
	+ Armory quartermaster is available after Big Trouble in Little Vegas, by either Sheriff Daisy or Faran Brygo.
	+ Garage mechanics are obtained by completing Unwelcome Guests. They're either Arapaho mechanics provided by Gideon Reyes or refugees supplies by Mama Cotter. Independently, Randy Gett may be recruited as a garage mechanic from The Bizarre after completing his quest, Thicker Than Water.

## Rewards

* A fully functional Ranger HQ.
* A New Home achievement.

## Raw strings

```
Full House
Recruit personnel for Ranger HQ: a brig jailor, a medbay doctor, an armory quartermaster, and garage mechanics.
UNUSED
Our new headquarters will only be as useful as the people we can recruit. We should also focus on getting our critical infrastructure up and running.
Greatski suggested we build up the base before pursuing The Patriarch's children. At minimum, we should staff the Brig, Medbay, Armory, and Garage, as well as fill out our squad.
Our headquarters can provide all the basic support we need to complete our mission. We should continue to look for talented individuals to recruit, to help us with our goals.
It's impossible to finish this mission now that we've gone rogue.
The Patriarch said Greatski could help us recruit additional Rangers for our squad.
Greatski suggested we speak to Sheriff Daisy, head of the Colorado Marshals, who can be found in Downtown Colorado Springs. He thinks she might be able to help us find some recruits.
We have restored our base's garage.
We have established a fully functioning armory.
We now have a functional medical bay, staffed by a doctor who can tend our wounded and provide healing supplies.
We've found someone to manage our brig. Our prisoners will be well-kept and kept well in line."

```
Frozen ferret

**Frozen ferret**  is an ammunition type in *Wasteland 3*.

## Description

It is a Special Ammo and very rare to come by, it is exactly what you think it is. it's a ferret that's frozen in a piece of ice.

## Crafting

Ingredients to produce one (1) unit
* 1 Muscle Tissue

## Locations

* Garden of the Gods: Found alongside the matching launcher.
* Downtown Colorado Springs: Sold by Snappin' Jimmy Bob.
* Peterson Air Force Base: Sold by Masato.
Forgery

**Forgery** is a skill in *Wasteland* and *Fountain of Dreams*.

## Overview

Helps you recognize or create a forged document. Someday you my just need to whip up a security pass to get by some vigilant guards.

## Wasteland

* Used once in the Courthouse.
* Used in Finster's mind maze to break the webs.

## Fountain of Dreams

The Forgery skill is marked with two exclamation points and only appears on Granny Astor. It is included in the list of Active skills, but it is not written about in the manual. As far as we know, it does not affect the game.
Executive bathroom keycard

**Executive bathroom keycard** is an item in *Wasteland 3: Battle of Steeltown*.

## Description

One side of this small, weighty keycard has the Steeltown logo embossed on it. Etched onto the other side is 'Access To Private Executive Wash Suite. Property of Co-Administrator Blue Spector.'

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Find out where Dante is hiding his fortune

**Find out where Dante is hiding his fortune** is a quest in *Wasteland 2*.

## Overview

Steven Dengler will ask you to do this task after you have completed Get the secret tequila recipe from Chris Van Grass.

## Walkthrough

* Talk to Dante and tell him Steven Dengler has Beatrice as a hostage unless he tell us where his fortune is.
* He tells you where it is then Beatrice, Dengler and his best men turn up.
* Dante caps Beatrice and you will need to fight Dengler and his goons. Any henchmen you poison before the quest will be weakened.
FN-FAL

## Performance Data

### Damage

**Single shot** (4 AP):
90 - 107
**Burst shot** (6 AP):
90 - 107 x2 (180 - 214)

### Critical chance

+1%
1.5x damage

### Hit chance

At point blank: -25%
At maximum range: -20%

### Range

Maximum26m - 20mOptimum20m - 5mPoint blank5m or less

### Chance to jam

2%
7 AP to unjam

### Capacity

30 x 7.62mm ammo
6 AP to reload

## Item Data

### ID

AssaultRifle\_Tier\_6\_1

**FN-FAL** is a tier 6 assault rifle in *Wasteland 2*.

## Description

This reliable European rifle has seen decades of use.

## Characteristics

The weapon alerts enemies (generates noise) in a 39 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Everest Caretakers

The **Everest Caretakers** was a faction in *Wasteland 3*, cut from release.

## Background

The Caretakers – once a devoted and active group whose primary mission is to keep alive the grace of the old world – have been slowly dying out, age and accident claiming them faster than they can replenish their ranks. Their generational knowledge is vanishing with them… and as they die, the standards of the hotel itself have been slipping away, and fewer people come every year. The Caretakers are taking matters into their own hands now, luring guests they deem “unhappy” back to the hotel. Why do they persist?

## Behind the scenes

So now the hotel's caretakers are straight-up murderers. But why? Why would the custodians of a pre-war hotel decide that they had to kill their guests? I had to dig still deeper into caretaker psychology to help understand their motivations, and to keep them from becoming simple Bad Guys Who Should be Killed.
(...)
They have, over the years, altered their philosophy. They have built the idea of the Everest into something more than an old building. They believe they must fill its halls with spirits to protect it - and that it, in turn, will protect those spirits from the frozen wastes outside.
They’re offended by the accusations that they’re killing people. They use euphemisms (like funeral directors), and do not want to say the actual words, like “murder”, “desecration”, “corpses”, or “victims.”
First aid kit

**First aid kit** is an item in *Wasteland 2*. It is found in the Rodia clinic safe.

Although the doctors at Angel Oracle mention that Robert Horchata stole medical supplies from them, the first aid kit seems to have no purpose there. In fact, it seems to have no purpose at all.

## Overview

This kit is packed with things a skilled medic can use to save lives. Who knows what you'll do with it?
Frozen Ferret Launcher

### Dam. type

**Cold**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen.

## Effects

* -0.5 Combat Speed
* Applies Frozen
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### Value

$ 306

**Frozen Ferret Launcher** is a rocket launcher in *Wasteland 3*.

## Description

This weapon is responsible for some unusual obituaries.

## Characteristics

Damage can be increased from various bonuses. Also Cold damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Cold damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+8 Damage +93% Ranged damage +60% Cold damage) leads to the following result:

* 138 - 194 damage in weapon stats.

In fact damage will vary depending on a target:

* 179 - 252 damage against organic targets (+30% Damage).
* 96 - 135 damage against mechanic targets (-30% Damage).

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Location

Garden of the Gods: Inside a locker in the Bellamy's workshop.
Friends of Hollywood

**Friends of Hollywood** is a radio broadcast in *Wasteland 2*.

## Transcript

Friends of Hollywood, lovers of pleasure, this is Heidi Hollander, president of the Hollywood Chamber of Commerce, coming to you from the entertainment capital of the west coast, with a message.

Despite what you may have heard from that syphilitic old hypocrite, Malediction Mayweather, and his bloodthirsty God's Militia, Hollywood is open for business and we're not going anywhere. Oh, he may huff and puff up on his mountain like a buffalo having an orgasm, but his attacks have never gotten past our walls, and they never will. Inside our security perimeter, visitors are perfectly safe to do whatever their hearts desire.

So don't worry yourself about Mayweather's so-called crusades. Come to Hollywood and forget all about him.

\*\*giggle\*\* There's no sin in that, is there?
Found letter

**Found letter** is a lore book in *Wasteland 3: Battle of Steeltown*.

## Transcript

Dear Administrator Markham

I know you're a busy woman, but I also hope you're a fair woman, and are willing to listen to legitimate concerns we have here in the factory. I know started your career on the production line, so I know you know what it's like, and how bad it can be when getting work done quickly becomes more important than keeping the workers safe.

The one thing I'm not sure you know is how bad it is here right now. I think Ludlow is hiding that from you. Well, it's bad. Our shifts are 10 on/6 off, meaning we work for 10 hours, then have 6 hours off, then work again for 10 hours, and so on. That means we never go to sleep at the same time two days in a row. On top of that Ludlow is taking money from us for every necessity - bathroom breaks, food breaks, bed privileges, first aid requests, all require that we bribe him first. People are dying down here, Administrator. And we'd like to see our families. We haven't left the factory in three weeks. Please come speak to us, before we come speak to you.

Be seeing you,

Salene Crow
Fat Freddy

**Fat Freddy** is a crime boss, who does not like to be told no. He has a habit of gassing those who do say it, and chucking them in jail. He also has a keen sense of humour as a boxing glove is ready to pop out of the wall, and into your face, should you give the wrong password when entering his den.

# Appearance

Freddy is a morbidly obese man (as his nickname suggests) with short, black hair and a moustache and short facial hair on this chin, he is extremely pale, and his skin is described as "slimy" hinting some exposure to radiation (his foul odor described could also hint at this), he also wears a golden pendant, and wears a matching blue striped shirt and trousers that resembles a typical convict's outfit.

He would like to see Faran Brygo dead, and his Onyx ring as proof.

## Appereances in other games

Fat Freddy mentioned in *Fallout* by Tycho, a Desert Ranger from Nevada, as "fat freak" from Las Vegas told him by his father.
Fountain of Dreams mutations

> **Mutations** became common in Florida after The Change. Since most radioactive hotspots have cooled down, the majority of mutations result from exposure to "mutagens" carried by the bites or stings of mutated predators & scavengers. Being a mutant entails a balance of advantages and disadvantages. The advantages are the useful mutations described in this section; the disadvantages are the impairment of limbs, sensory organs, and/or other body parts every mutant suffers. These physical impairments result in lowered Attributes; facial mutations lead to
> lessened CH, mutated limbs result in lowered DX, etc. Mutations do increase in level, but not in the way Skills do. Mutations do not increase in level with use; rather, a mutated PC or NPC must be re-exposed to mutagens. This may increase the level of an already present mutation, or it may cause an altogether different one to emerge.
>
>

Unlike Wasteland, you can become a mutant in Fountain of Dreams. As such, there is no radiation, but you can get infected after fights with mutated Florida creatures, whose bites will eventually change your character, giving him unique mutation skills. However, the developers did not complete the system: some of the mutations do not work, some are useless. Only passive mutations make sense. Due to the fact that mutations lead to the disabling of health regeneration, it is undesirable to become infected with them. As a result, a good idea turned out to be useless garbage that interferes with normal play.

## Active mutations

Like Active Skills, Active Mutations are activated by concentration.

* **Chameleon** is a limited form of shapechanging whereby one or more parts of the body can be altered. Such a change can be as minute and intricate as changing one's finger or palmprints. It is not known how this mutation can be exploited. If she has an application, then 1 for the whole game.
* **Corruption** makes things break. Any technological or even primitive hand-made device will jam, crack, or otherwise become inoperable.
* **Paralytic Touch** brings an opponent to a standstill. If you touch an enemy during combat, he will be paralyzed for a few rounds.
* **Stun/Shriek** causes paralysis by word of mouth. A brief aria from the possessor of this mutation will cause all hostile creatures within earshot to be stunned momentarily and effectively paralyzed. Stun will affect one hostile group in a combat, Shriek will affect multiple groups. For some unknown reason, this mutation does not work.

## Passive

* **Camouflage** blends in with whatever terrain or background is present. The blend is not a perfect match so the user will still be visible, but much harder to hit.

1. ↑ Fountain of Dreams manual
Fastback

## Fastback

* Arapaho Garage
* Ranger HQ

## Biography

### Location

Downtown Colorado Springs
Peterson Air Force Base

**Pacer** is a character in *Wasteland 3*.

## Background

The oldest of the Arapaho crew members over at the Downtown branch.

## Sells items

**Kodiak Hood Ornaments**
* Ranger star ornament
* Goat ornament

**Kodiak Weapons**
* Rhino cannon
* Helix turret

**Kodiak Chassis**
* Defender chassis
* Deliverer chassis

**Kodiak Armor**
* Light vehicle plating

**Consumable**
* Repair Kit
Felix Brewhoe

Doctor 2

Perception 5

Blades 3

**Felix Brewhoe** is a recruitable NPC in *Fountain of Dreams*.

## Background

A scrawny old man with grizzled hair, Felix is one of the elders of Miami

## Interactions

* A folk healer, Brewhoe can sell you various voodoo items that can be used for stat boosts. To gain access to his stock, you need Charisma 15 to talk to Lupe and either have talked to TomTom Mahut about voodoo or just type in "tomtom" when she asks about who referred you. She will give you the password for Brewhoe ("Lukos"), which will open up his offer: Voodoo cologne (used to raise Charisma and recruit B.L. Astor), voodoo elixir (Willpower and Luck), vodoo tonic (Strength and Dexterity) and Brewhoe nostrum (IQ and Aptitude).
* Brewhoe and Gramps Astor are two mandatory members for the negotiations with Ribbet. Although he's at max level (effectively), he has lousy CON and limited IQ compared to his exceptional Aptitude, which means that aside from giving him a machete to benefit from the ST bonus, you will be better off replacing him post-haste after meeting Roger.
* Attacking Brewhoe results in -2500 experience points, no loot, and dooming Florida. Don't.

## Inventory

* 2x Scalpel
* Leather Vest
* 2x DeSoto Rum
* DeSoto's XXX Finest
* 2x Bandage

## Appearances

Felix Brewhoe appears in *Fountain of Dreams*.
Finster's Head

**Finster's Head** is a mission in *Wasteland Remastered*.

## Overview

You have the head of the android, Finster. It's sure to contain information as to the power behind the robot menace, if you could find a way to access it.

## Walkthrough

FINSTERHEAD\_FINDINTERFACE
You have found a machine that can Mindlink with android CPUs. Now you just need to be able to use the machine.

FINSTERHEAD\_USEINTERFACE
You have successfully linked your mind with the android Finster's head. Now you must make your way through his Mind Maze, to find the secrets within.

FINSTERHEAD\_QUESTION1
You have passed the first test in the Mind Maze - a simple numeric progression. The answer was <color=@#Password#>32</color>.

FINSTERHEAD\_QUESTION2
You have passed the second test in the Mind Maze - another numeric progression. The answer was <color=@#Password#>512</color>.

FINSTERHEAD\_QUESTION3
You have passed the third test in the Mind Maze - yet another numeric progression. The answer was <color=@#Password#>20</color>.

FINSTERHEAD\_QUESTION4
After an exceptionally frustrating sequence of teleportation, you have passed the fourth test in the Mind Maze - a question of the owner's name - answering with <color=@#Password#>Finster</color>.

FINSTERHEAD\_QUESTION5
You have passed the fifth test in the Mind Maze - a question about nothing. The answer was <color=@#Password#>nothing</color>.

FINSTERHEAD\_QUESTION6
You have passed the sixth test in the Mind Maze - a game of... virtual baseball?

FINSTERHEAD\_INSANEFINSTER
You have killed a version of Finster in the Mind Maze that begged for death, as it recognized it was insane, living in its own mind.

FINSTERHEAD\_QUESTION7
You have passed the seventh test in the Mind Maze - a question on what it was that killed a ship on April 15, 1912. The answer was <color=@#Password#>Iceberg</color>.

FINSTERHEAD\_CREATOR
The android-Finster sentience mentioned his creator... without any detail as to whom that may be...

FINSTERHEAD\_SACRIFICEONE
You chose to sacrifice the one for the many.

FINSTERHEAD\_SACRIFICEMANY
You chose to sacrifice many for the one. It appears that Finster was lying however, and everybody is doomed.

FINSTERHEAD\_IQUSE
You fought off Finster's mental attack and continued through the Mind Maze, much to Finster's dismay.

FINSTERHEAD\_KILLFINALFINSTER
You killed a warped and torn plassteel imitation of Finster. On picking up Secpass B from its corpse, it spoke to you, telling you to use the Secpass in Sleeper Base to obtain weapons - and use those weapons to destroy the place that made Finster and the robots. You feel that this message was from the REAL Finster, and not the robotic mockery he had become.

FINSTERHEAD\_VOICE01
You have heard the thoughts of Finster, asking how you are in his mind, and he in yours, when he is dead. Disconcertingly... he's also indicated that somebody else is in YOUR mind…

## Outcomes

MISSION\_FINSTERSHEAD\_COMPLETE
You completed the Mind Maze, and obtained Secpass B, which can be used to unlock further areas of Sleeper Base.
Great War

The **Great War** is the term used to refer to the global thermonuclear war that occurred 21st March 1998, and the culmination of the decades-long arms race between the United States/NATO and the Soviet Union/Comintern Combine. The nuclear destruction is known as the Deluge of Fire by followers of the Church of the Final Deluge.

## Overview

The Great War was triggered after the Citadel Starstation broadcast a distress signal reporting an incoming Soviet nuclear attack, followed by the destruction of all satellites present in orbit. In panic, all nuclear powers sent 90% of their arsenals skyward, wiping out human civilization in the span of just 13 minutes. The once lush blue planet was turned into a wasteland wracked by radiation storms, rampant mutations, and extreme violence.

It was not an accident, but a deliberate move by the Cochise AI, which considered the eradication of humanity the only way to preserve itself in the long run. The Citadel distress signal was faked by the AI, a trivial matter, as the Cochise was instrumental in accelerating the Starstation's construction.

## References

1. ↑ Peterson Air Force Base logs: "*March 22, 1998: The world ended yesterday.*"
2. ↑ 2.0 2.1 Desert Rangers Wasteland Survival Guide
3. ↑ Wasteland 3
4. ↑ Wasteland manual