Curse (instance)

**Curses** are positive or negative effects that are enabled while in an instance.

## Current curses (Season 14)

### Raid, Bounty & Expeditions

* **Rotting** — With every critical hit, an enemy will burst rot on everyone within a 3 block range, dealing 4,549 damage over 5 seconds. (-)
* **Defiling** — Upon reaching 0 health, a friendly player will be corrupted and turned into a mind-controlled monster who must be damaged down to 50% health. When brought back, they will remain at 50% health. (can only happen every 3 minutes.) (-)
* **Astromancy** — Any elite enemies in an instance will occasionally have all their weapons and armor enchanted with Binding: Astromancy, causing their magic damage and resistance to increase by 50%. (-)
* (NEW) **Trading** — A Kavenai trader will appear randomly within the instance. Enemies will drop Tokens of Embrace, which he demands 50 of. Trade them to him to obtain the attack and defense bonus: Mark of the Trader. (+)
	+ **Mark of the Trader** — Damage and defense rating increased by 30%.
* **Quickstep** — Enemies gain stealth detection and quicker walk speed. (-)
* **Flaming** — Any fire-magic enemies will have a fire shield around them, absorbing up to 2,504 damage. When the shield is destroyed, all enemies take 1,347 fire damage. (+/-)
* **Freezing** — Enemies will have Binding: Freezing V on their weapons. When critically struck by them, you will be slowed by 20% and a damage-over-time effect dealing 543 frost damage every second will be placed on you, lasting 6 seconds. (-)
* **Spores** — Mushrooms will burst from the ground, dealing 3,540 area-of-effect damage to anyone within 10 blocks. A tank must walk into the mushroom to destroy it. The mushroom will naturally disappear after 5 seconds. (-)
* **Crystallization** — Chunks of crystalline shards will shoot out of an enemy who are affected by any stun. (-)
* (NEW) **Burying** — Skeletons will emerge from dead enemies, chasing after players. They deal 811 damage to the person they are targeting. (-)

## Upcoming curses (Season 15)

* **Burying** — Skeletons will emerge from dead enemies, chasing after players. They deal 811 damage to the person they are targeting. (-)
* (NEW) **Choking** — Enemies will target a player and choke them with Crimson magic, dealing 2,410 damage over 6.5 seconds. (-)
* (NEW) **Spirit Roses** — Spirit Roses will appear on the ground. Stepping over them will increase dodge chance by 5% and increases attack speed by 10%. (+)
* **Forging** — A Forgemaster will spawn among a random pack of mobs within the instance. Armed with a large hammer, it will smash in a circular motion, extending out by 7 blocks. (-)
* **Sundering** — Mobs will gain the *Sunder Armor* ability, which, when used, shatters a player's armor, reducing defense by 50%. Lasts 5 seconds. (-)
* **Entropic** — Players can find *Entropic Shade Orbs* around the instance. Upon collecting one, it can be used along with an Enchanting Stick to enchant a piece of armor with Major Enchant: Entropy, which increases all resistance by 3% as well as granting you increased dodge chance and immunity to poison. (+)
* **Slaying** — When an enemy dies, they explode, dealing 814 damage to all players. (-)
* **Raining** — A Reaping Shaman will appear every 3 minutes. The Reaping Shaman will cast a large rainstorm that deals 212 - 323 passive damage to every member until they are killed. (-)
* **Quickstep** — Enemies gain stealth detection and quicker walk speed. (-)
* **Regrowth** — When an enemy is killed, 15% of their health is transferred onto a wounded player, and 15% is transferred as energy to a healer. (+)

## Previous curses

### Season 13

* **Forging** — A Forgemaster will spawn among a random pack of mobs within the instance. Armed with a large hammer, it will smash in a circular motion, extending out by 7 blocks. (-)
* **Wailing** — Bleakspirits will coalesce after a random mob or boss kill. Target them down and kill them for a 20-second healing bonus, granting 314 health every 2 seconds. (+)
* **Slaying** — When an enemy dies, they explode, dealing 814 damage to all players. (-)
* **Earthshaking** — The ground will rumble at random moments, dealing 1,277 - 1,640 damage when stood inside of the circle. (-)
* **Circuits** — Mechanical robots will appear alongside mob packs, having an array of weapons, such as slammers, saws and scissors. (-)
* **Gazing** — Crystals emerge from the ground at random locations, seeking to throw a player into the air and deal significant damage. (-)
* **Youthful** — Flowers will sprout from the ground. Cut them down before they deal group-wide damage. (-)
* **Regrowth** — When an enemy is killed, 15% of their health is transferred onto a wounded player, and 15% is transferred as energy to a healer. (+)
* **Burrowing** — Worms will be burrowed into the ground, emerging when anyone steps within 5 blocks of them. When they emerge, they will deal 1,310 damage and will use toxic breath abilities. (-)

### Season 12

* **Freezing** — Enemies will have Binding: Freezing V on their weapons. When critically struck by them, you will be slowed by 20% and a damage-over-time effect dealing 543 frost damage every second will be placed on you, lasting 6 seconds. (-)
* **Icebreaking** — A large ice golem spawns at a random location within the instance. The Ice Golem acts a mini-boss with a set of spells and even a loot table. (+)
* **Hunting** — Drakehunters will appear in the instance asking for 10 Dragon Scales. Loot Dragon Scales from elite dragons that spawn inside of the instance. Players will gain a buff when (+)
* **Sundering** — Mobs will gain the *Sunder Armor* ability, which, when used, shatters a player's armor, reducing defense by 45%. Lasts 5 seconds. (-)
* **Burrowing** — Worms will be burrowed into the ground, emerging when anyone steps within 5 blocks of them. When they emerge, they will deal 1,210 damage and will use toxic breath abilities. (-)
* **Grasping** — Mobs will gain the ability to grasp a random player towards them, proceeding to cleave them for 2,416 damage. (-)
* **Fading** — Small circles appear on the ground that must be soaked, or else the group takes 18,611 damage. (-)
* **Spores** — Mushrooms will burst from the ground, dealing 2,118 area-of-effect damage to anyone within 10 blocks. A tank must walk into the mushroom to destroy it. The mushroom will naturally disappear after 5 seconds. (-)
* **Quickstep** — Enemies gain stealth detection and quicker walk speed. (-)

### Season 11

* **Slaying** — When an enemy dies, they explode, dealing 814 damage to all players. (-)
* **Rotting** — With every critical hit, an enemy will burst rot on everyone within a 3 block range, dealing 4,549 damage over 5 seconds. (-)
* **Astromancy** — Any elite enemies in an instance will occasionally have all their weapons and armor enchanted with Binding: Astromancy, causing their magic damage and resistance to increase by 50%. (-)
* **Crystallization** — Chunks of crystalline shards will shoot out of an enemy who are affected by any stun. (-)
* **Regrowth** — When an enemy is killed, 15% of their health is transferred onto a wounded player, and 15% is transferred as energy to a healer. (+)
* **Entropic** — Players can find *Entropic Shade Orbs* around the instance. Upon collecting one, it can be used along with an Enchanting Stick to enchant a piece of armor with Major Enchant: Entropy, which increases all resistance by 3% as well as granting you increased dodge chance and immunity to poison. (+)
* **Defiling** — Upon reaching 0 health, a friendly player will be corrupted and turned into a mind-controlled monster who must be damaged down to 50% health. When brought back, they will remain at 50% health. (can only happen every 3 minutes.) (-)
* **Dominating** — A random player is chained with a powerful spell. The chains must be destroyed or else the player suffers 6,310 damage. (-)
* **Gazing** — Crystals emerge from the ground at random locations, seeking to throw a player into the air and deal significant damage. (-)

### Season 10

* **Quickstep** — Enemies will gain stealth detection and quicker walk speed. (-)
* **Flaming** — Any fire-magic enemies will have a fire shield around them, absorbing up to 2,504 damage. When the shield is destroyed, all enemies take 1,347 fire damage. (+/-)
* **Spores** — Mushrooms will burst from the ground, dealing 3,540 area-of-effect damage to anyone within 10 blocks. A tank must walk into the mushroom to destroy it. The mushroom will naturally disappear after 5 seconds. (-)
* **Raining** — A Reaping Shaman will appear every 3 minutes. The Reaping Shaman will cast a large rainstorm that deals 212 - 323 passive damage to every member until they are killed. (-)
* **Regrowth** — When an enemy is killed, 15% of their health is transferred onto a wounded player, and 15% is transferred as energy to a healer. (+)
* **Fading** — Small circles appear on the ground that must be soaked, or else the group takes 15,310 damage. (-)
* **Youthful** — Flowers will sprout from the ground. Cut them down before they deal group-wide damage. (-)

### Season 9

* **Sundering** — Mobs will gain the *Sunder Armor* ability, which, when used, shatters a player's armor, reducing defense by 50%. Lasts 5 seconds. (-)
* **Burrowing** — Worms will be burrowed into the ground, emerging when anyone steps within 5 blocks of them. When they emerge, they will deal 2,310 damage and will use toxic breath abilities. (-)
* **Earthshaking** — The ground will rumble at random moments, dealing 1,485 - 2,003 damage when stood inside of the circle. (-)
* **Circuits** — Mechanical robots will appear alongside mob packs, having an array of weapons, such as slammers, saws and scissors. (-)
* **Grasping** — Mobs will gain the ability to grasp a random player towards them, proceeding to cleave them for 4,200 damage. (-)