Alpha Build 18

Released: 31st October 2018

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/1702818230645340788

 **Gameplay & Mechanics**

* Chamber Morph matching no longer possible. Now morphs will only chamber with the original attack direction (they always did this)
* Fixed chamber lockouts, they were completely wrong and pretty much always 0 lockout due to the window change as they were never updated. They now correctly lock out depending on windup time left, to ensure they can be counter-chambered but not gambled as they were now
* Chamber window reduced 50ms (300ms)
* Morph window reduced 25ms
* Morph stamina cost increased to 7
* Morph maximum window is now clamped at 450ms - this means that weapons with big windups can no longer do very late morphs, without nerfing the morphs on faster weapons
* Added strike release curve to ripostes
* Parry/Block box backwards depth reduced, forward range reduced slightly, width increased & box moved down slightly - this will make side hits more consistent, blocking front more consistent and jump stabs more viable
* Parry & block turncap slightly less strict
* Character bubble is now much less sticky and easier to move around
* Shields now have a backpedal debuff during block, backpedal speed is slowed down 25% for shields during block
* Shield block now has a reduced memory, this will make getting around shield block easier & more consistent
* Shields no longer have forward parry like timed parries as the shield hitbox itself already does something similar
* Crouch speed up
* Chase mechanic now works properly
* Dodge perk cost reduced to 6 points
* Dodge cooldown reduced 50ms
* Flesh wound perk cost reduced by 1
* Tenacious perk cost reduced by 1
* Huntsman perk damage for throwables reduced to 175% (200% previously)
* Stab & stab riposte early release increased, all stabs with release below 350ms had their release increased by 25ms
* Health regen start delay reduced by 1s (4s now)
* Stamina regen start delay increased by 200ms
* Kick foot tracer now a bit more wide, kick turncap slightly less strict
* Added back kick headshot bonus damage
* Added m.AngleAttacksWithMovement, make sure m.AngleAttackAfterPress is 0 if using this, since they don't play along too well
* Projectile damage location (headshot/torso/legshot) is now determined based on the calculated sticky point, this makes it so if you see an axe sticking in someone's head with the axehead, it also dealt head damage
* Fixed glancing blow flinching hyperarmor
* Fixed kicks flinching hyperarmor
* Horse bump no longer flinches hyperarmor/friendlies
* Fixed door ragdolling riders
* Morph to kick now 25ms faster
* Added a few more weapons to the peasant perk
* It's now possible to drop items during a switch right away
* It's now possible to switch during a drop (interrupting it, but it will still drop)
* Third person camera adjusted
* Ranged 3p crosshair is now more accurate
* Reduced flinch & parry knockback
* Can now draw ranged weapons in spawn
* Fixed out of stam chambers disarming shield instead of weapon
* 1 Point weapons & makeshift weapons now have 5 stamina on hit instead of 10
* Global attack miss & world hit recovery reduced by 100ms
* Plate armor movement speed debuff reduced to 15.5% (from 18%) (6.5%/6.5%/2.5.%)
* Successful parries no longer put players into partial sprint
* Shield block is no longer locked to partial sprint, which means you can build up speed while holding the block
* World hits no longer force walk, but partial sprint instead
* Theres is now a maximum amount of deployables a player can place
* Added new weapon: Cleaver

 **Weapon & Equipment Balance**

* Pavise can't be repaired beyond its maximum anymore
* Firepot damage reduced slightly, damage vs wood increased
* Jousting lance regular attacks disabled
* Buffed jousting lance couch
* Beartrap damage increased, placement time reduced, now ignores flesh wound
* Beartrap point cost reduced by 1
* Ammobox cooldown decreased 15s
* Longbow, Recurve bow and Crossbow now have slower weapon switch time when switching away from these weapons
* Crossbow is now more accurate right after drawing
* Crossbow damage increased slightly
* Recurve bow now starts trembling faster & reduced maximum hold time, draw time slowed down 100ms
* Longbow sway adjusted a bit & experimental jump sway, draw time slowed down 100ms
* Battle Axe range increased 15cm on the main mode
* Battle Axe point cost increased by 1
* Falchion strike windup 25ms faster, strike release 25ms less - slowed down the stab but increased damage
* Messer stab slowed down 25ms (buff reverted)
* Arming sword strike release reduced 25ms, buffed combo speed 25ms
* Estoc strike & stab windup on main mode 25ms faster again (reverted nerfs from Patch 17)
* Mace stab 25ms faster
* Fixed some feint lockouts being slightly off
* Fixed messer being broken on horseback
* Fists timings reworked slightly to be more realistic (faster windups but less release), damage adjusted slightly
* Billhook main mode stab can now pull riders aswell
* Bardiche, Battle Axe, Halberd & Greatsword main mode strike turncaps slightly more strict
* Halberd main mode strike release reduced 25ms
* Bardiche main mode strike release reduced 25ms
* Throwing axe draw time reduced 50ms

 **Netcode**

* Fix for lag induction causing the grunts to play earlier

 **Animations**

* Third person morph blending improved
* Feint animations slowed down & reduced forward offset which will make them more readable
* Improved 1p blending of movement animations, and made them more responsive
* New third person movement blending, torso will no longer be delayed & it will be easier to judge where characters are moving/looking towards
* Stabs no longer use the windup-release equalization, which caused them to be really sneaky
* Added two handed animations for horseback attacks
* Improved recovery animations to new recovery timings
* Improved chambered/blocked animations in 1p and 3p in feel and responsiveness & lockouts will now be telegraphed better
* Reduced 1p attack & riposte blendin slightly, which will make them more responsive
* Improved flinch animations slightly
* Shortspear 1p animations reverted to regular 1h animatons for the time being due to work on the throw & other improvements
* Changed 1p camera clipping plane which will reduce clipping across the board
* Added new slide effects to give better feeling of momentum during strikes, currently added on polearms (right strike)
* Improved 1p combo animations, they now flow better and are more satisfying
* Added new fist animations
* Added Crossbow reload animations (WIP)
* Third person bow draw improved, animation now locks into the draw pose before it can be fired (improving the issue of quickshots happening too early visually)
* Third person weapon switch animations now better telegraphed to the lockout

 **Maps**

* Introduced new global HLOD settings which improve the overall appearance of far-away objects and reduce pop-in
* Various performance optimizations on all maps
* Pit: Fixed some stuckspots and wonky collision in spawns
* Camp: Some detailing
* Grad: Moved some terrain features around on the outskirts. Lots of detailing. Fixed some stuckspots and improved some common fighting areas. Added 64 player variant for TDM that utilizes more playspace. (Some areas still lack polish like missing rooves and holes in dungeon entrances)
* Tourney: Fixed reflection captures in the spawn areas
* Contraband: Moved two reflection captures to base level that were only used on FFA
* Mountain peak: Fixed some stuckspots and added a lift interactable

 **Customization & Equipment**

* Gambeson coat added
* Chainmail coat added
* Fixed Tightened Aventail for real this time

 **Visuals & Misc**

* Startup load times improved significantly
* Fixed a crash bug related to ragdolls, minimum ragdoll count is now 2
* Lots of big optimizatons & reduction in spiking
* Improvements to foliage rendering and culling
* Lute equipcommands can only be used when in idle (previously could be used at any time, e.g. during emotes)
* Naked character bug has been fixed (or should be)
* Fixed body and face tab getting wrong slider/widget values when changing loadouts
* Fixed Lute base note being incorrect pitch, making all songs especially those played from midi, off key
* Horse poop spawn chance increased
* Fixed the FOV zoom not working if FOV is set above 101 (e.g. on ranged weapons)
* Camera FOV affecting LOD fixes during map view and possibly in armory
* Added extremely simplified character rig for dedicated servers. This improves server performance when it comes to animations by around 200%, which is a huge optimization and also helps reduce spiking when characters are put into full quality animation mode (during attacks).
* Changed character fidelity/ragdoll fidelity numbers, moved them up 1 level. Now the values go from 0 to 3 (Low, Medium, High, Very High). Options UI will need adjusting. (The new 0 value is the old 1 value). Technically it is possible to go up to 4, but only via console/manual editing.
* Added m.NoTeamColorsOnGear setting this to 1 will disable team colors on armor and shields, giving you a more vibrant, but dangerous battlefield. This is client-side. Changing this value will not update current colors until the players respawn.
* Dismemberment now applies a wound at the dismember location, better masking the transition
* Fixed pavise and bear trap sometimes showing outlines when people pick yours up and plant it
* Fixed maul tracers being off slightly
* Lots of improvements to ragdolls & force
* Removed dismember from rapier
* Fixed maul & sledge ragdoll force
* Clashing sparks now more accurate
* Fixed various color palette issues

 **Audio**

* Voice pitches adjusted across the board - can now go lower on some voices, some extreme high pitches were reduced
* Added a bit more thud to the body fall sound
* Lots of overall sound improvements, footsteps/awareness, combat & hit sounds etc
* Added sounds for equipment ragdoll collisions with the world
* Added new voice

 **Vehicles**

* Ballista, catapult, trebs, projectile traps (icicle) ignore flesh wound now and can't be survived.
* Horse acceleration reduced, controls & handling improved
* Horse bump damage reduced, horse slowdown from bump increased slightly
* Ballista bolts can now dismember

 **User Interface**

* Various optimizations and bugfixes

 **Known Issues**

* Loadout switching in Skirmish in between rounds or during warmup can occasionally not work and needs multiple retries
* Broken 1p shadows
* Cloth is disabled on Medium Horse and Gambeson skirt
* Cloth bunches up in Armory