recursal/Fanatic-Fandom huggingface dataset:
Rabos Rockstriker Highridge

**Range** |  3

## Lore

Wise and cerebral even at a young age, Rabos was a child who turned towards the shaman of the clan and the wisdom of the Epistle from a young age. Groomed for spiritual leadership with great expectations, this careful path fell apart one night during a clash with the Silics. Seeing his mentor, Calyos, fall in battle, Rabos flew into a rage and transformed into a frenzied berserker. Wielding a great sledgehammer as if it was a pocked knife and shattering the waves of aggressors who tried to fight past the body of Calyos. When the battle was over and his rage cooled, Rabos chose to turn from the Epistle and became a war leader, leaving the spiritual good of his clan to a less temperamental Allayi.

## Equipment Slots

### Weapons

* Crossbow
* Longbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Pendant of Judgement

**Type** |   Tome

The Pendant of Judgement is a Tome exclusive to the Broken Lords, received for completing Chapter 5 of their faction quest. The item is essential for the completion of two parts of the Broken Lords faction quest: First, to complete Chpater 6 part 1, it must be equipped on a Broken Lords hero when searching the indicated ruin. Second, to complete Chapter 8 part 1, it must be equipped on a Broken Lords hero governing a city along with the Quivering Circlet and Endless Lode Crystal.

### Lore

*More than a mere pendant, this enormous, multi-piece brooch could be a series of detailed etchings - or a web of almost infinitely small cogs - and is certainly but one part of a whole.*
Helm of the Urkans

**Type** |   Helm

The Helm of the Urkans is a unique helm that is received as a reward for completing the Global Quest "A World of Monsters". Unlike most other unique pieces of armor, this helm is not restricted to heroes only, and provides the greatest raw increase to Life  in the game as well as a significant increase to Defense  for a relatively low cost of Hyperium , making it an incredibly valuable piece of equipment to have.

## Lore

*Inspired by Urkan carapaces by an unknown blacksmith, this helm offers superb protection.*
High Towers

**Focus** |   Science

   **Upkeep** |  2  per turn

A city improvement exclusive to the Roving Clans obtained from the High Towers technology which is unlocked by completing Chapter 2 Part 1 of the Roving Clans faction quest. Constructing High Towers is required to complete Chapter 2 of the Roving Clans faction quest.

While a Wild Walkers hero with the Roads of Dust item must be the city's governor in order to construct it, they do not need to remain governor once construction is complete.

## Lore

*Expertise obtained from the Wild Walkers in matters of architecture and construction materials boosts Science, and the towers themselves increase Vision range.*
Recycled Stockpile

Recycled Stockpiles are  Food Stockpiles produced by factions with the Recycling faction trait, most notably the Necrophages.

Recycled Stockpiles are generated by defeating units; 1 Recycled Stockpile is generated for every 8 units killed in battle - including friendly units - as long as the battle does not end in defeat. The amount of food provided by Recycled Stockpiles does not increase when Unskilled Labor and Organized Labor are researched as other stockpiles do, making Recycled Stockpiles a less viable source of food as the game progresses.

## Lore

*This is a stockpile of various recycled stuffs, to be used one time to boost a city's Food points.*
Incantation of Deluge

The Incantation of Deluge is a Spell made available researching Arcana of Materializing in Era III. The Incantation of Deluge deals a set amount of damage to all units in an area of battle, the intensity of the effect depending on the Spell's Arcana level.

## Effects

In vanilla game version

With ELCP

## Lore

*Taking the appearance of a light, glimmering rain of blue hue, enemies are often caught unawares when this downfall begins stripping layers from their mail and weapons, and flesh from their bone.*
November 19, 2015 Patch

*Release Version 1.3.0 - Forges of Creation*

#### Echoes of Auriga

* Added 9 musical items (2D reskins of basic items) when the "Echoes of Auriga" content pack is enabled.
* Added 7 new soundtracks (played during Summer and/or Winter) composed by FlybyNo to the playlist of Endless Legend when the "Echoes of Auriga" content pack is enabled:
	+ War of the Sundered (Gravity Well Remix).
	+ Way of the Forerunner.
	+ Under the Threshold.
	+ Glassteel.
	+ SkyGlade.
	+ Pillars of Dust.
	+ FlameSear.

#### The Lost Tales

* Added 20 new quests focusing the Minor Factions of Auriga when the "Lost Tales" content pack is enabled. Some of them are triggered once the faction assimilated.

#### Classic, Guardians, and Shadows

* Added the support of Steam Workshop [G2G].
* Several mods can be loaded for a same game now, via the mods compilation feature.
* Added the support of .tmx files format, allowing the creation of word maps by modders. World maps can be created with Tiled software, and imported in Endless Legend via a mod.
* Added an exportation tool of the 3D meshes and textures of the units of Endless Legend, available via the --enablemoddingtool launch option.
* Added a new outgame view, featuring the Ardent Mages faction [ G2G].
* Added the Scyther unit, which can be searched, or quest rewarded, when the first Guardian appears on Auriga [ G2G] (Guardians only). *Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strength derived from Dust.*
* Added Kugua, a Sister of Mercy hero available on the Market Place, with her dedicated skill tree [ G2G]. *One of only a handful who bear the title "Valete", Kugua earned this honorary rank through selfless dedication during the Red Pestilence.*
* Added 20 new items [G2G]:
	+ 18 Bracelet Unit items adding, among other bonuses, these new abilities: Minor Faction Slayer, Last Resort and Group Cohesion.
	+ 2 new Hero items: "Nwere" and Ziiri's Band (Shadows only).
* Added 7 new faction traits to be used in the creation of custom factions [ G2G]:
	+ Dreams of Glory, *Reduces production cost of new Settler units.*
	+ Who Can Do More Can Do Less, *Reduces Research cost for Technologies of previous Eras.*
	+ Rest and Relaxation, *Speeds regeneration of Unit health in city Garrisons.*
	+ Westward Ho!, *Reduces Approval penalties caused by empire expansion.*
	+ Surreptitious Skills, *Lowers cost of Infiltration actions (Shadows only).*
	+ Shipyard, *Era 2 Technology available at start.*
	+ Diplomat's Manse, *Era 2 Technology available at start.*
* Added the Dust to Dust trailer (can be disabled in the game options).
* Added an in-game feedback when the --enablemoddingtools mode is enabled.
* Added Era number to the tooltip used by Technology faction traits.
* Updated the World Generator (added a new algorithm of ground regions -- they should be more balanced).
Meritocratic Promotion

**Focus** |   Military

An Era II technology that increases the maximum size of armies and garrisons by two, and also allows units and heroes to equip an additional accessory, at the cost of an extra 2  for upkeep on each army. The increase in army size as well as the ability to equip units with another accessory makes Meritocratic Promotion one of the most useful Military technologies in the game, and it is highly recommended to research it.

## Lore

*A radical idea! Perhaps officers should be promoted based on skill, not blood line. In addition, money saved on formal dinners can be spent on upgrading equipment.*
Negotiation Tactics

**Focus** |   Roads

A city improvement obtained by completing the "Master of Markets" Legendary Deed available in Era II.

## Lore

*You reign supreme in both diplomatic and commercial negotiations. As your Trade Routes rumble with caravans and your embassies murmur with deals, the wealth of your empire grows.*
Lorekeeper Lakaspassar

**Range** |  3

## Lore

A brave, fearless Drakken, young Lakaspassar didn't hesitate when she was asked to be part of a small company tasked with the retrieval of important Endless relics believed stolen by Roving Clan traders. Afterwards, flushed with pride at her part in the successful mission (and with adrenaline), Lakaspassar continued to work for the highly clandestine Reclamation Order, swiftly becoming an integral member of their far-ranging raids

On one crusade, however, deep in the dark places of Vaulter territory where the sun is a distant memory and a Drakken feels ill at ease, Lakaspassar's group was fallen upon by a ferocious band of Vaulter soldiers. They were slaughtered save for one; Lakaspassar barely escaped with her life. She blamed herself for her brethren's death and her lack of foresight, vowing one day to avenge their deaths. Whether she does this from inside or outside the Vaulter ranks is up to higher powers; all she knows is that she will be a mercenary until her debt is paid.

## Skill Tree

#### Drakken Skill Tree

If you play with ELCP there is some changes:

* "Friendly Banner" is available earlier on Level 2 (when it is actually useful).
* "Raptors Eye" moved to Level 3 and connects to "Narrative Master" and "Defender" in order to provide a better path towards "Inspirational Leader".
* "Cultural Ambassador" directly connects to "Narrative Master", "Cold Operator" and "Battlesaur", offering alternative skill paths for generals and governors.

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Igor's Gift

**Type** |   Pet

Igor's Gift is a unique accessory that is received as a reward for completing part 1 of the lore quest "Pet Sounds". It must be equipped by a hero governing a city for 5 turns to complete part 2 of the quest.

Igor's Gift is a very unusual item, as it is the only Pet in the game, and is also the only accessory that has a negative effect.

## Lore

*Igor, a supernaturally large and hungry sheep, is famous for depleting food stocks wherever he goes. Don't believe it's just an object - it's your very own pet!*
Healing Secretion

**Focus** |   Military

* Allied Units in the same Region have +20% Defense
* Allied Units in the same Region have +20% Life Regen

An Urkan Training made available by controlling Kazar. Requires 15 of a random Tier 1 Luxury Resource to unlock. The bonus to Defense  and Health Regen  only applies to units in the same region as Kazar, not the other Urkans.

## Lore

*Urkans secrete a complex pheromone, which when correctly treated can aide nearby armies defenses and regeneration. The effect is thought to be connected to symbiotic relationships between normally-warring bacteria.*
Museum of Auriga

**Focus** |   Legendary Building

   **Resource** |  5 5

An Expansion available to all factions from the start of the game. The Museum can only be built once in the world, meaning that once it is built by one empire it cannot be built by any other empire, and cannot be rebuilt by anyone if the city it was built in is razed. If the Museum is completed by another empire before you, you will be refunded the strategic resources spent to build it and given an amount of Dust based on how far construction had progressed.

Completing the Museum of Auriga also completes the Legendary Deed "Civilization Builder".

## Lore

*This vast building hosts displays and explanations of Auriga's natural wonders. From resources and anomalies to peoples and fauna, the marvels of Auriga can be studied here.*

## Tips

The listed effect "+20% Cost Reduction on Empire Approval (Happy)" only reduces the cost of buying technologies when playing as the Forgotten (as they cannot gain the +20%  on Empire Approval (Happy) effect). The cost reduction does not affect any other element of the game that has what could be considered a "cost" or "purchasing" mechanic attached to it.
September 11, 2015 Patch

*Release Version 1.2.2*

#### All Versions

* Changed some values in order to avoid situations where the AI was overvaluing luxuries and strategic resources in terms of negotiation

### Important Fixes

#### All Versions

* Fixed an issue where, in some cases, the Settler Food penalty could stay after the end of the production of a Settler
* Fixed an issue where manual battles remain stuck on the resolution phase after a Justicere uses the Debuff immunity capacity
* Fixed an issue where buying a unit of the same faction from the market place turns all the respective unit types into mercenaries

#### Shadows

* Fixed an issue where players cannot complete one of the versions of the Chapter 7, Step 3 of the Forgotten questline, when a Cultist empire is involved
* Fixed an issue where players remain stuck during the Forgotten questline if the empire targeted during Chapter 8 is defeated in Step 1
Settler

The Settler is a support unit available to all major factions at the game start. It is the only unit with the ability to found new cities. Every starting army at the beginning of the game contains one settler.

Settler units from every faction are identical, with the exceptions of:

* Faction-specific Capacities, such as Ardent Fire or Dust Care. The Mykara settler does *not* have fungal bloom regen like the other Mykaran units (which may be a bug).
* The Roving Clans' and Allayi settlers are Cavalry Units and have a Speed  of 6.
* The Broken Lords Settler does not have the Blocked Growth capacity.

## Lore

*The backbone of any migration or colonization effort, Settlers are the hardy few willing to strike out and found a new home.*

## Equipment Slots

### Armor

* Cuirass
* 1 Accessory Slot
Mykaran Tower of Fidelity (Blessing)

**Focus** |   Vision

A Blessing that can be unlocked in the 3rd Winter for 20  Pearls. Unlocks the construction of the Mykaran Tower of Fidelity on Watchtower Foundations, which replaces the Mykaran Tower of Truth construction. This Blessing replaces the standard Tower of Fidelity Blessing.

Upon unlocking this Blessing, any Mykaran Towers of Truth that have been built will be automatically upgraded to Mykaran Towers of Fidelity.

## Lore

*Only the faithful and the true-hearted escape the wrath of this tower; those who come to destroy will be struck by its anger.*
Setseke

The Setseke is a Cavalry unit for the Roving Clans. The Setseke is produced by performing the Setseke Ho! action on a city, enabling it's relocation. It's equipment cannot be changed, but it will be equipped with iron or Dust claws appropriate to the current technological Era, and will spawn with an amount of experience equal to what a unit produced by that city would have.

During a Dust Eclipse, the Setseke becomes much more powerful due to the Roving Clans' "Setseke Infusion" trait. During a Dust Eclipse, Setsekes receive a bonus of +430 Life , +80 Attack , +80 Defense , +45 Initiative , and +70 Damage . This boost effectively makes the Setseke one of the most powerful units in the game, and easily the most powerful unit that can be attained in the first three technological eras, due to lack of access to the technologies unlocking the Guardians and higher-tier weapons and armor.

## Lore

*Gargantuan beetles developed over the centuries to carry clans, then towns, then cities, these behemoths remain calm; docile, and content as long as they are well fed.*
Minor Factions

Each region will have between 1 and 3 **minor faction** villages. All villages in a region will be of the same minor faction. Villages begin hostile and are defended by an army. They will also occasionally spawn wandering armies that will attack player armies and occasionally siege cities in the same region. As the game progresses, the size and quality of these armies will increase.

## Pacifying

Villages can be pacified in three ways: completing a quest given by one of the villages by taking the parlay action on them and then returning to the village, bribing them, or destroying and rebuilding the village. Both the quest and bribe require the Language Square technology. Completing the quest will pacify all villages in the region, but bribing and destroying must be done for each village.

Pacified villages will provide one population each (or two with Chapel of Auriga) on the city in their region, which will work in FIDSI production but does not count as population for the purposes of unlocking Borough Streets. Pacified villages will no longer produce wandering armies, although existing wandering armies will remain. A minor faction with at least one pacified village in a controlled region is eligible for assimilation by the controlling player.

## Assimilation

A player may assimilate a minor faction with a one-time  cost. Initially only one minor faction may be assimilated, but two more assimilation slots may be unlocked via technology. Assimilation slots may be swapped out by paying  again.

The player gains a bonus for every pacified village of an assimilated minor faction in regions controlled by the player. The kind of bonus is dependent on the minor faction. Furthermore, the player may build the unit of an assimilated minor faction. These units may be upgraded like the player's "native" units.
Main Maritime Academy

**Focus** |   Military

   **Upkeep** |  10  per turn

A city improvement exclusive to the Morgawr obtained from the Main Maritime Academy technology which is unlocked by completing Chapter 2 Part 1 of the Morgawr faction quest. Constructing the Main Maritime Academy requires the city to have at least 1 exploited sea tile.

## Lore

*Casting far and wide for particularly talented Morgawr, this collective turns out armies that are particularly skilled and capable in executing maritime actions.*
Palladian Extractor

**Focus** |   Exploitation

An Expansion unlocked by the Smelting Station technology from Research Era III. Produces 1 Palladian every turn when built on a Palladian Deposit in the City's region. The Mykara instead use the Mykaran Strategic Resource Extractor.

## Lore

*A miasma of thick, alkaline vapors drifts though these works, and stinging sweat pours from the workers. Such is the price of palladian extraction.*
Influence

**Influence** () is a FIDSI resource used to perform diplomatic actions and implement empire plan policies.

A few factions have unique interactions with Influence:

* The  Drakken get +3  on terrain with Ruins due to their "Endless Excavation" trait.
* The  Cultists can use Influence to convert minor faction villages due to their "Conversion" trait.
* The  Morgawr can use Influence to take control of roaming armies due to their "Catspaw" trait and un-pacify pacified villages due to their "Seeds of Dissent" trait.

## Generation

### City Improvements

This list includes any City Improvement that increases a city's Influence output, even indirectly. Some of the improvements listed have additional effects that do not affect Influence production, but for simplicity those effects are not listed.

### Expansions

Again, while many of these expansions have other effects, only those affecting Influence production have been listed.

### Heroes

Heroes provide a number of ways to increase the Influence output of a city they are the governor of, whether that be through capacities, skills, or accessories.

#### Capacities

 IracuPali Inoa
Specialized Polyp Q9

### Miscellaneous

#### Arcana

The Ardent Mages are able to research the Arcana of Authority technology, which unlocks the Pillar of Influence for placement. This pillar increase the  Influence output of tiles within range depending on the Arcana level as shown here:

 2
 3
 4
 5

Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Influence will produce an additional +1  on tiles within its range during winter.

#### Assimilation

The Kazanji provide an assimilation bonus of +5%  on cities per pacified and rebuilt village, up to +30% .

#### Fortresses

The three types of Citadels that make the center of Fortresses and every Facility provides a bonus of +1 . The only exception to this is the Center of Influence Facility, which provides a bonus of +10 , and a bonus of +2%  per Fortress you control on Empire, while giving every other empire -2%  per Fortress you control.

#### Resource Boosters

The only Luxury Resource that provides a bonus to Influence is  Dye, which provides +50%  on cities when activated as a booster.

#### Technology

The only technology available to every faction that increases Influence directly without needing to build a city improvement or expansion is the United Empires Council, which provides a bonus of +100%  on Cities. There are, however a number of faction-specific technologies that provide a bonus to Influence:

* The  Wild Walkers technology Visions of Glory grants 4  whenever a City Improvement, District, or Region Improvement is built.
* The  Drakken technology Aura of Leadership grants +3  per non-converted village on Cities.
* The  Allayi technology Pilgrims of the End grants 3  per collected Pearl cluster on Empire.
* The  Morgawr technology Breaching Wave grants +1  on Citadels and revealed Facilities.
* The  Kapaku technology Inner Peace grants +15  on terrain with Ruins.

#### Quests

Some quests give lump sums of Influence as a reward for completing them.
Loremaster Jayawardene

**Range** |  3

## Lore

A consummate political operator, Loremaster Jayawardene was well on her way to becoming the most important member of the Twelve, the council of elders who govern all Drakken affairs, when a moment of carelessness ended her ambitions. Found guilty of altering a sacred Endless artefact in order to support the position of a Drakken sub-group named the Revitalists, Jayawardene was thrown from the Council of the Eyrie--literally.

Tumbling from the tower, Jayawardene opened her wings and soared far from the Drakken's first city, Nahar Tereth, only coming to land when she was many leagues away. Livid with herself, she spent the better part of a year walking Auriga filled with hurt and disappointment, before she recognized the truth of her nature: Her first--and only--calling wasn't love or duty; it was power. And she didn't care where she found it.

## Skill Tree

#### Drakken Skill Tree

If you play with ELCP there is some changes:

* "Friendly Banner" is available earlier on Level 2 (when it is actually useful).
* "Raptors Eye" moved to Level 3 and connects to "Narrative Master" and "Defender" in order to provide a better path towards "Inspirational Leader".
* "Cultural Ambassador" directly connects to "Narrative Master", "Cold Operator" and "Battlesaur", offering alternative skill paths for generals and governors.

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Lorekeeper Masargaka

**Range** |  3

## Lore

An administrator without parallel, Lorekeeper Masargaka brought an engineer's obsessive eye for detail into every facet of his methods of governance. At diplomatic feasts he would personally organize the seating plans, creating complex webs of slights and bonds. When he met emissaries he would greet them in perfect renditions of their tongue, practicing for many hours to get the pronunciation and intonation exactly right. Before signing binding agreements he would alter the wording so there could be no ambiguity, no wriggling out of responsibility.

Unbeknownst to nearly all Drakken, his most exacting methods were saved for his investigations into arresting the aging process. Convinced Drakken biology could be altered to dramatically raise longevity, Masargaka oversaw thorough experiments of Drakkenling subjects, hoping to find a way for his race to become the true stewards of Auriga through life eternal. When word got out, Masargaka fled, and now seeks to govern elsewhere.

## Skill Tree

#### Drakken Skill Tree

If you play with ELCP there is some changes:

* "Friendly Banner" is available earlier on Level 2 (when it is actually useful).
* "Raptors Eye" moved to Level 3 and connects to "Narrative Master" and "Defender" in order to provide a better path towards "Inspirational Leader".
* "Cultural Ambassador" directly connects to "Narrative Master", "Cold Operator" and "Battlesaur", offering alternative skill paths for generals and governors.

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Leviathan

The Leviathan is a naval submersible unit for the Morgawr. The Leviathan can be unlocked by researching it in Era II.

## Lore

*This giant creature of the deep is a dangerous foe whose powerful strikes can come at any moment; it can move stealthily then rise up to attack its target from the depths.*

## Equipment Slots

### Weapons

* Acid Spray
* Jaws

### Armor

* Plating or Hydrofoils
* 2 Officer Slots
Nyctalopian Lenses (Blessing)

**Focus** |   Vision

A Blessing that can be unlocked in the 1st Winter for 10  Pearls. Unlocks the construction of Nyctalopian Lenses in cities.

## Lore

*A simple modification to windows in public buildings (simple if you master Pearls and Dust magics, that is) allows those within to see movement at night as well as they can in daytime.*
Nidya

The **Nidya** are a Minor Faction.

## Lore

*Though bird-like in their appearance, the Nidya are closer to humanoid than one might think. The young are birthed, not hatched, and like other advanced peoples their habitats are carefully chosen for defense, foraging, and observation.*

*Due to their wingspan and hunting traditions, the Nidya are not particularly attracted to living in trees. Building their tunnels and nests instead for easy access and escape, the Nidya keep a careful eye on their surroundings.*

## Assimilation Bonus

+5% Initiative  per pacified and rebuilt Nidya village on units.

## Related Quests

 Summary
 A sick **Nidya** can be saved by exploiting Anomalies, integrating them into your cities.
 Reward
Scientific Envoy

**Focus** |   Trade Routes

   **Upkeep** |  7  per turn

A city improvement obtained from the Enlightened Trade technology in  Research Era V. Not available to the Forgotten.

## Lore

*Diplomats versed in science and technology travel your empire's trade routes, learning new disciplines from foreign lands. Scientific knowledge grows more rapidly.*
Premium Winter Coat

**Windproof Bonus:** | +4.0 C (at 100% condition)

The **Premium Winter Coat** is one of the Items available in The Long Dark

## Description

* A very high quality winter coat made of the finest materials. Highly wind resistant with a down fill. Made for pros.

* At 100% condition this coat provides a +4.0 warmth bonus and a +4.0 wind chill bonus.

## Repair

* Repairing a Expedition Parka costs 3 Cloth, and requires a Sewing Kit.

## Harvest

* Harvesting a Expedition Parka yields 2 Cloth.
Samos Leaper Greenblade

**Range** |  3

## Lore

It is a rare condition for an Allayi to have underdeveloped wings, yet that was the unfortunate situation for Samos. To make up for this lack, he developed prowess in running, jumping, and lifting with his legs, gaining strength far beyond any of his clanspeople. Unsurprisingly, his charging attacks during a wintry Bos raid earned him his wintername, as with sheer force he crashed through their lines and rounded up those who fled. Though his wings finally grew to full size, his trunk-like legs and superhuman endurance had given him a dominating presence and his feats in battle have given him a legendary status.

## Equipment Slots

### Weapons

* Crossbow
* Longbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Vore

The Vore is a naval frigate unit for the Morgawr. The Vore can be unlocked by researching it in Era I.

## Lore

*The Vore is a solid fighter, but its great strength lies in its toughness and its ability to automatically lift its armor and improve defenses when attacked.*

## Equipment Slots

### Weapons

* Acid Spray
* Jaws

### Armor

* Plating or Hydrofoils
* Prow
* 1 Officer Slot
Roads of Dust

**Type** |   Tome

The Roads of Dust is a Tome exclusive to the Roving Clans, received for completing Chapter 1 of their faction quest. The item is required to complete both Chapter 2 and it's alternate version, as both requires equipping a hero with the Roads of Dust item. In Chapter 2, it must be equipped on a Wild Walkers hero who has been made governor of a city so that it can construct the High Towers city improvement, while in Chapter 2 Alternate, it must be equipped on an Ardent Mages hero as it leads an army and searches three ruins.

### Lore

*This ancient manuscript unveils secrets of the Endless, who used Dust magic to reduce both the amount of friction generated by metals and their weight. Industrial goods last longer and require less fuel, and armies can skim faster across the land.*
Samhane Haligtide

Samhane Haligtide is a reward for completing the quest "A Tale from the Dark Season", which was added in the Shades of Alteration update. She also comes equipped with the Ring of Unnatural Hunger accessory, as well as unlocking the Ring of Unnatural Hunger to be equipped on other units.

   **Range** |  1

## Lore

A colleague and ally of Lacebranch, Haligtide was in the assembly on the fateful day when the first known act of life-leeching occurred. Instantly appreciative of its potential and fascinated by its power, Haligtide was able to draw life force with both precision and speed. Fearful for themselves, she was banished from many houses, and eventually from towns, by people fearful of her uncontrolled thirst for life force. Starving and weak, she placed herself into a coffin in a dust-rich ruin, prepared to pass eternity asleep unless some unsuspecting being was to wake her...

## Equipment Slots

### Weapons

* Sword
* Shield
* Claymore
* Longspear

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Mouth of Fotios

**Type** |   Endless Flames

   **Resource** |  5 4

The Mouth of Fotios is a unique Endless Flames weapon that is received as a reward for completing the naval quest "An Indecent Hunger". There is also a small chance to receive it as a reward for searching Sunken Ruins in Eras IV through VI.

## Lore

*Jets that spew burning oils on enemy targets and all enemy units next to the target for several turns.*
Open-Pit Mine

**Focus** |   Exploitation

An Era I technology that unlocks the Dye Extractor, Emerald Extractor, Gold Extractor, Spice Extractor, and Wine Extractor for construction, or the Mykaran Luxury Resource Extractor on those resource deposits for the Mykara. The Vaulters start with this technology unlocked.

## Lore

*A crude assembly of shacks housing the worker and tools (pickaxes, pans, barrels, etc.) needed to excavate and process a common resource.*
Jasah Murdap

**Range** |  3

## Lore

In Al Quereshi, known as "The Queen of Caravans" and the shining jewel of the Clans' empire, there is one name that cuases more fear in men's hearts than any other: Jasah Murdap, aka The Chained Cleaver. For many years Jasah lived an unassuming life, one of many butchers in the Great Market selling whole poultry, haunches of goat, and tongue and tail of ox to any who would stop at his counter. A genial man with fine wares and honest prices, Jasah lived happily until the day, unbeknownst to him, he served tainted meat to a visiting dignitary. Embroiled in the political fallout, Jasah ended up accused of involvement in a murder plot, and was sentenced to death by beheading.

Jasah's tale did not end there, however. Offered the chance at redemption by the Patrician himself, Jasah's life was spared on agreement he become The Last Justice, a permanent fixture of the Great Fighting Pit where condemned men could gain freedom - by defeating The Last Justice in armed combat. As tall as a steed (and weighing almost as much), still wearing the same bloody apron and still clutching the same giant cleaver, Jasah never knew defeat. On the night he took his five hundredth opponent's life, however, he escaped the Pit, and now is one of Auriga's most terrifying blades for hire.

## Equipment Slots

### Weapons

* Crossbow
* Longbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Kazanji

The **Kazanji** are a Minor Faction.

## Lore

*The Kazanji generate energy not from food but from fire. They live in cold, dry, relatively barren areas. Their form is defined by a very dense and resistant skeleton, around which energies of fire and Dust coalesce.*

*Accustomed to blazing heat, Kazanji villages are built on or near natural volcanic vents. As well as providing warmth and energy, it allows them to exploit a preferred habitat with little competition.*

## Assimilation Bonus

+5% Influence  per pacified and rebuilt Kazanji village on cities.

## Related Quests

 Summary
 Help the **Kazanji** revive their faith by bringing them together in peace.The Minor Faction must remain assimilated throughout the quest.
 Reward
Oologic Nursery

**Focus** |   Food

   **Upkeep** |  2  per turn

A city improvement exclusive to the Drakken obtained from the Oologic Nursery technology which is unlocked by completing Chapter 3 Part 1 of the Drakken faction quest. Constructing the Oologic Nursery is required to complete Chapter 3 of the Drakken faction quest.

## Lore

*Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young.*
Mykaran Tower of Truth

**Focus** |   Vision

   **Resource** |  10

A Fungal Bloom Expansion unlocked from the Mykaran Tower of Truth Blessing, available at the start of the 1st Winter, that the Mykara use instead of the standard Tower of Truth. Unlike the standard Tower of Truth, the Mykaran Tower of Truth provides +15% Health Regen on its tile, 60 Retaliation Damage  regardless of the tower's Fortification , and the FIDSI output of the tower's tile is added to the Main City.

The Mykaran Tower of Truth can be constructed instead of a Watchtower on a Watchtower Foundation, but does not get any of the bonuses Watchtowers do from the Imperial Highways, Highway Outposts, or Enlightened Trade technologies.

Retaliation Damage  is dealt to Units that start their turn in the Mykaran Tower of Truth's vision range. Units of Empires you are at Peace or in an Alliance with are not affected by this damage.

If the Mykaran Tower of Fidelity Blessing has been unlocked, then the Mykaran Tower of Fidelity will replace the Mykaran Tower of Truth construction option, and any preexisting Tower of Truth will be automatically and instantly replaced with Towers of Fidelity.

## Lore

*This tower acts as a defensive shield for the Mykara, striking those who would come and do ill to their empire.*
Predator Foils

**Type** |   Hydrofoils

   **Resource** |  5 5

The Predator Foils are unique Hydrofoils that are received as a reward for completing the naval quest "Precious Wealth". There is also a small chance to receive them as a reward for searching Sunken Ruins in Eras II through IV.

## Lore

*These specialized hydrofoils increase the damage done to Transport Ships.*
Kassai

The Kassai is a ranged unit for the Roving Clans. The Kassai can be researched in the first Technology Era.

## Lore

*Perhaps the most rapid military unit on Auriga, the Kassai move with exceptional speed both in and out of battle.*

## Capacities

*Note: If you play with ELCP, Kassai got the "City Breaker 2" capacity.*

In vanilla game version

With ELCP

## Equipment Slots

### Weapons

* Longbow
* Crossbow
* Shield

### Armor

* Helm
* Cuirass
* 1 Accessory Slot
Listening Post

**Type** |  Citadel

The Listening Post is one of the types of Citadel that may act as the center of Fortresses. The Listening Post provides 1  and 2 , and any units garrisoned in the fortress will get +25% Health Regen and +3 XP per turn.

## Lore

*This tower is specialized in looking and listening for distant events that affect the area around the Fortress.*
Hyperium Extractor

**Focus** |   Exploitation

   **Resource** |  10

An Expansion unlocked by the Rare Metal Foundry technology from Research Era IV. Produces 1 Hyperium every turn when built on a Hyperium Deposit in the City's region. The Mykara instead use the Mykaran Strategic Resource Extractor.

## Lore

*The ear-splitting screech of steam and iron ring loud in the smoggy confines of the plant, but the noise is worth it to liberate the valuable Hyperium.*
Never Rests

**Range** |  1

## Lore

The story of Never Rests life is unpleasant, even by Necrophage standards. On the cusp of adulthood, one of Never Rests' broodmates succumbed to a ravaging disease. The sickness spread through the nest; first workers, then builders, then soldiers fell sick. Every day-night cycle another two or three of Never Rests' broodmates would show signs of the wasting in shaking limbs, stumbling into walls, forgetting their routine tasks. Despite the evacuation of the cadavers, the infection spread relentlessly. Never Rests fully expected to fall sick any cycle, but there was something inside him that kept the disease at bay. As more and more died, the workload for the remaining Necrophages grew. Never Rests became a leader both inside and outside the nest -- one cycle commanding a fighting party, the next overseeing the disposal of dying.

Finally, inevitably, Never Rests found himself alone, the chambers and tunnels of his nest clogged with the dead. Exhausted and purposeless, he climbed out and lay down on a rocky hillside, awaiting death. Upon waking, strangely, he discovered a ceramic bowl next to him filled with an amber liquid that sparkled in the dying sunlight. The being that left it remains a mystery to this day, but a desperate Never Rests sipped on the liquid anyway and found himself transformed. Wiser, harder, and still tireless, Never Rests struck away from that vast tomb and now seeks adventures elsewhere.

## Equipment Slots

### Weapons

* Sword
* Claws
* Battle Axe
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Rare Metal Foundry

**Focus** |   Exploitation

An Era III technology that allows for the construction of the Mithrite Extractor on Mithrite  deposits, and the Hyperium Extractor on Hyperium  deposits, or Mykaran Strategic Resource Extractors on those deposits for the Mykara.

## Lore

*Built above seams of these rare minerals, this structure houses a collection of lines, machines, and processes used to extract Mithrite and Hyperium.*
Hothouses

**Focus** |   Food

   **Upkeep** |  7  per turn

A city improvement obtained from the Nutrition Chemistry technology in  Research Era IV. Not available to the Broken Lords.

## Lore

*By building glass roofing over certain fields, crops can be raised in a warm, protected environment that increases agricultural yields.*
Ipotane

The Ipotane is a ranged unit for the Mykara. Two Ipotanes constitute the starting force for the Mykara. They do not need to be researched and can be trained immediately after settling a city.

## Lore

*Highly mobile but relatively weak, Mykara ipotanes excel at harassing sorties intended to wear down the enemy from afar.*

## Equipment Slots

### Weapons

* Quarterstaff
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 1 Accessory Slot
Researcher Namkang

**Range** |  3

## Lore

Drakken eggs are incubated and guarded in great communal caverns, with the young being hatched and raised as a group by the adults of the eyrie. Namkang, however, was one of a number of eggs that were lost when the Puraksa hatchery wall split open during a violent earthquake; she alone remained viable when the rest perished in the mountain cold. The fledgling was tracked by its piteous cries soon after it hatched, and was quickly returned to the eyrie. Those days alone in the cold and the hours alone after emerging from her shell left a permanent mark on Namkang, however; she is a traveler and a loner among Drakken, exploring even the most forbidding regions as she is indifferent to cold weather.

## Skill Tree

#### Drakken Skill Tree

If you play with ELCP there is some changes:

* "Friendly Banner" is available earlier on Level 2 (when it is actually useful).
* "Raptors Eye" moved to Level 3 and connects to "Narrative Master" and "Defender" in order to provide a better path towards "Inspirational Leader".
* "Cultural Ambassador" directly connects to "Narrative Master", "Cold Operator" and "Battlesaur", offering alternative skill paths for generals and governors.

## Equipment Slots

### Weapons

* Quarterstaff
* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Mercenary Market

**Focus** |   Unit

An Era I technology that unlocks the ability to buy and sell Units and Heroes on the Marketplace. The Roving Clans start with this technology unlocked.

## Lore

*Muscles ripple, insults fly, and the stench of the unwashed is pretty bad, but that's the price for establishing a dedicated space where mercenary forces can be procured.*
Luxury Alchemists

**Focus** |   Exploitation

An Era II technology exclusive to the Allayi that increases the duration of a Luxury Resource booster by 20% - or 2 turns on normal game speed - for each other luxury booster that is currently active. This bonus is additive; for example, if a booster is activated when three other boosters are active, the new booster will have a duration of 16 turns instead of 10. The maximum bonus that can be received is +280% duration, or an additional 28 turns on normal game speed.

## Lore

*Wise and experienced in the resources and resonances of Auriga, skilled sages can cause magical effects to replicate and extend their duration.*
High Inquisitor Asalah Arca

**Range** |  3

## Lore

Born to the Felkani clan, who inhabit some of Auriga's most inhospitable desert climes, young Asalah quickly grew accustomed to the hardships of Ardent Mage life. With a merciless sun beating down from overhead, and only stunted brush and skinny livestock for company, even the banal task of scratching a day-to-day living inflicted a degree of pain upon the clansmen. Among the young especially, the temptation to alleviate this discomfort was immense. Not for Asalah, however. When she discovered one day that a friend had stolen a plate of flatbreads, rather than seek to share in the pickings she whipped up a frenzy of indignation among her peers, and, with the help of a whipping branch, chastised the perpetrator. In time, Asalah's iron discipline and unflinching honesty saw her rise far in the ranks of the Ardent Mage army, but her ability to unearth the truth from even the most defiant subject did not go unnoticed. Inevitably, she was inducted into the Ardent Inquisition. Nowadays, sickened by the creeping laxity of Ardent Mage society, the High Inquisitor offers her services to any group who shares her attitude towards slackers.

## Equipment Slots

### Weapons

* Longscepter
* Magewand
* Quarterstaff

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Pillar of Influence

The Pillar of Influence is a Pillar made available by researching Arcana of Authority in Era II. The Pillar of Influence increases the Influence  output of tiles in an area around it; the intensity and area of the effect are based on the pillar's Arcana level.

## Effects

 2
 3
 4
 5

Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Influence will produce an additional +1  on tiles within its range during winter.

## Lore

*Lesser beings living on tiles within the reach of this pillar will be more easily swayed to your viewpoint, increasing your influence.*
Living Lab Tools

**Focus** |   Science

   **Upkeep** |  20  per turn

A city improvement obtained from the Scientific Specialization technology in  Research Era V. Limited to one copy in your empire, but can be rebuilt if destroyed or the city containing it is lost. Not available to the Forgotten.

## Lore

*These animated assistants don't complain about hours, wages, or dangerous chemicals; their relentless progress increases the amount of Science generated.*
Lord Peyton Quinn

**Range** |  1

## Lore

Hailing from the windswept shores of the Stone Islands, House Madrigal has been a border outpost of the Broken Lord lands for countless generations. For most of the family line this has been considered a most honorable seat, helping to defend the farthest reaches of the kingdom from the nameless terrors of the oceans to the East. Not for Lord Peyton Quinn though.

When he learnt that the most pressing dangers to emerge out of the seaspray in the past thousand years was not the vast armadas of cutthroats or benthic monsters a hundred paces tall he'd imagined, but pathetically, a single rowing boat containing three drunken Drakken whose boat capsized as they stood up to land, Peyton decided to seek glory elsewhere. Away from the islands of his birth, Peyton discovered that House Madrigal is somewhat of a laughing stock in the wider world, and he fights like a man trying to restore thirty generations of pride in one.

## Equipment Slots

### Weapons

* Sword
* Shield
* Claymore
* Longspear

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Urkan Agriculture

**Focus** |   Food

* Own and allied Cities in neighboring Regions produce +30% Food
* Enemy Cities in neighboring Regions produce -15% Food

An Urkan Training made available by controlling Kazar. Requires 15 of a random Tier 1 Luxury Resource to unlock. The change to Food  production only applied to Regions neighboring Kazar, not the other Urkans.

## Lore

*With mycelial networks riddling the land, when a great beast is rooted to a region it can help to process tough nutrients, channeling sustenance from rivals to allies.*
Mill Foundry (Technology)

**Focus** |   Industry

An Era I technology that unlocks the Mill Foundry for construction. Due to the importance of Industry, especially in the early stages of the game, this technology is often regarded as one of the first that should be unlocked upon starting a new game.

## Lore

*Improved quality of critical parts for mills increases the amount of industry produced.*
Intelligence Corps

**Focus** |   Heal

An Era III technology that increases the health regen  of units by 20%. It is acquired by completing the Leader of Leaders Legendary Deed, which is available to complete once any empire reaches Era III. Once an empire in the game unlocks this technology by completing the deed, it cannot be obtained by any other empire.

## Lore

*As the experience of your armies grows, wily field commanders and their staff provide information on Auriga and its terrain as well as its peoples - and their weaknesses.*
No More Ties

**Focus** |   Industry

An Era IV technology exclusive to the Morgawr which increases the Industry and Science of ground tiles, as well as increasing the speed of units on land. It is unlocked by completing Chapter 8 of the Morgawr faction quest.

## Lore

*As the Morgawr grow more powerful, their mental strength and physical enhancements allow them to cut the ties that bind them to the water.*
Inoculation Station

**Focus** |   Military

   **Upkeep** |  5  per turn

A city improvement obtained from the Inoculation Station technology in  Research Era V.

## Lore

*Injections to bolster the bodies natural defenses means that recovery times for nasty injuries or diseases are greatly reduced, whether they happen on the battlefield, in the latrine, or in a house of ill repute.*