recursal/Fanatic-Fandom huggingface dataset:
TURTLE

## Summary

TURTLE is an assassin, hailing from unknown origins. He possesses many strange abilities, as well as weapons which make him a formidable foe.

## Powers / Abilities

Elastic body, malleability, hammer space, size changing, teleportation, portal creation, nuclear energy, battlefield change, weapon mastery, illusion creation, giant size (up to the size of a star) regeneration, poison inducement, wind manipulation

## Stats

Tier: **B Class**

Power: **Star** (TURTLE's hat grew to the size of a large star. Battled Zetron)

Speed: **Much Faster Than Light** (Battled Zetron in space, who travelled from the sun to Earth in a short time frame)

Durability: **Star** (Survived multiple attacks from Zetron)

Intelligence: **A Class** (Is a trained assassin who has been working for centuries, experienced with every weapon on the planet. His mentality caused Zetron's scanner to malfunction)

Weaknesses: TURTLE often treats his fights as games, and can be careless in battle. He also possesses a limited amount of cards at a time, and only has a single +3 card.
Rating Scale

This page shows the rating for anything HammerBro101 reviews.

## Rating Scale

### Masterpiece

* Rating Name: Masterpiece
* Rating Scale: 100%

### Outstanding

* Rating Name: Outstanding
* Rating Scale: 95% to 99%

### Awesome

* Rating Name: Awesome
* Rating Scale: 90% to 94%

### Amazing

* Rating Name: Amazing
* Rating Scale: 85% to 89%

### Great

* Rating Name: Great
* Rating Scale: 80% to 84%

### Very Good

* Rating Name: Very Good
* Rating Scale: 75% to 79%

### Good

* Rating Name: Good
* Rating Scale: 70% to 74%

### Decent

* Rating Name: Decent
* Rating Scale: 65% to 69%

### Passable

* Rating Name: Passable
* Rating Scale: 60% to 64%

### Okay

* Rating Name: Okay
* Rating Scale: 55% to 59%

### Mediocer

* Rating Name: Mediocer
* Rating Scale: 50% to 54%

### Meh

* Rating Name: Meh
* Rating Scale: 45% to 49%

### Questionable

* Rating Name: Questionable
* Rating Scale: 40% to 44%

### Awkward

* Rating Name: Awkward
* Rating Scale: 35% to 39%

### Bad

* Rating Name: Bad
* Rating Scale: 30% to 34%

### Awful

* Rating Name: Awful
* Rating Scale: 25% to 29%

### Atrocious

* Rating Name: Atrocious
* Rating Scale: 20% to 24%

### Painful

* Rating Name: Painful
* Rating Scale: 15% to 19%

### Intolerable

* Rating Name: Intolerable
* Rating Scale: 10% to 14%

### Devilish

* Rating Name: Devilish
* Rating Scale: 5% to 9%

### Disaster

* Rating Name: Disaster
* Rating Scale: 0% to 4%
Arbock (Fighter)

## Summary

Arbock is a descendant of 87 and a user of Kazumi. He traveled from 200 years in the future to stop 87 from being killed by a strange force, while also working to avenge his father from Fracticide, who had murdered him, by becoming a Kazumk sage and working together with what is left of the participants from the UWFT

## Powers / Abilities

Power amplification, plasma creation, solid creation, liquid creation, gas creation, flight, regeneration, weapon formation

## Stats

Tier: **A-S Class**

Power: **Universe** (was able to beat a weakened Fracticide who could have destroyed the universe)

Speed: **Massively FTL** (could match weakened Fracticide, managed to avoid light based attacks, managed to blitz Travad)

Durability: **Universe** (could survive attacks from a weakened Fracticide) with Gaizen Kazumi can regenerate

Intelligence: **B Class** (able to create advanced solid objects, has two other minds inside his head)

Weakness: extremely cocky. Has a limited amount of Kazumi and has trouble generating it, can be fooled if the opponent is strategic enough
JPL

JPL was responsible for constriction of many of the Ares Equipment pieces for surface operations. All Ares rovers were built and tested by JPL, as well as the MAV , MDV , Hermes Control module, communication systems, and internal HAB components. JPL was also responsible for maintaining contact with Mark Watney after he had retrieved Pathfinder, which was also built by JPL.

## List of known employees:

Bruce Ng - The Director of JPL

Tim Grimes - Responsible for Pathfinder communications
Sandbox-Farm

Relevant bits and pieces.

Viable plants available to mark:

Sol 8 Potatoes

Sol 8 Alfalfa Seeds

Sol 23 Cherries

What happens beyond that.

Sol 8 Start cultivation in sample earth soil.

Sol 16 Dirt Ingress at HAB, tiny shoots of alfalfa

Sol 17 Numbers

Sol 21 15m fertile, 77 raw

Sol 23: Doubled, so +- 30m2 fertile, 62 raw.

Sol 24 Analysis dirt cave.

Sol 25 magic solution perchlorates proposed, max farm HAB: 152m2 math for viability

Sol 26 Watering dirt for sol 27-29 doubling, Hab complete

Sol 29 Potatoes planted.

Sol 30 heating system and misc parts from friendship.

Sol 31 Pop tent farms preparation

Sol 35 Dirt doubled for pop tents, 2 feet tall alfalfa

Sol 37 Perchlorates gathered

Sol 39 Perchlorates removed

Sol 43 Doubling into Friendship in preparation for cave farm.

Sol 45 Farm Creation + space heaters

Sol 48 Alfalfa talk

Sol 88 Airlock 1 incident

Sol 90 Food packs would run out without farms

Sol 94 and 97 Description of farm for NASA

Sol 101 Picture of farm

Sol 167-168-169 Potatoes Harvest

Sol 195 Food numbers, Mars sends Methane.

Sol 202 Sleepy Cherry Update, Methane damage report

Sol 204 Gutterbrained Magic landscaping, gathering dirt from outside.

Sol 392 Final farm preparations.

Sol 429 Cherry branch.
Hermes Spacecraft

The Hermes spacecraft, the result of a decade-long collaboration between NASA, ESA, Roscosmos, JAXA, and ISRO, is the crew transport spacecraft of the Ares Program, built to transport astronauts from Earth to Mars orbit and back. According to astrophysicist Neil deGrasse Tyson, it is "the most complex and expensive object ever built".

## History

Hermes was constructed in low Earth orbit, with individual parts transported to the station piece by piece. The process was tedious, but its results established a new era of space travel.

Hermes was completed and flew its first mission, Ares I, in 2029. Hermes is currently commissioned for six missions in total, from Ares I to Ares VI (the latter a later addition to the Ares program); afterward, it is scheduled to be re-purposed as the new International Space Station.

## Design

Prior to departure, crews fly to Hermes in orbit on a transport shuttle.

Electrical power on Hermes is provided by its onboard nuclear reactor as well as its solar panels. The ship's ion propulsion system uses argon and electric energy to churn out positive ions and propel the ship forward in continuous acceleration. While aboard, Hermes's rotating gravity segment generates a degree of artificial gravity to allow the astronauts ease of mobility and to maintain sufficient muscle tone in space, protecting them from the effects of long-term weightlessness. Hermes is also equipped with state of the art radiation shielding to insulate the ship from solar and cosmic radiation (which can cause cell damage and cancer) as well as an array of advanced life support systems such as its oxygenator and water reclamation processors which allow it to sustain human life for extended durations.
Cherry Berry

**CHERRY BERRY** (alias "Orange Leader") - Earth pony. Commander of Equestrian Space Agency Flight Fifty-Four, the third flight of ESA Amicitas, a mission jointly manned by the united space programs of the world Equus. Equus's first and most experienced rocket pilot. Former chief pilot and de facto head of Changeling Space Program. Prior missions include landings on Equus's primary moon and one of its companion asteroids, Minmus. Known by her peers as "the steely eyed missile mare."

Dietary requirements: Vegetarian

*The world’s most experienced space pilot.*
LCS Knowledge school Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Mark Watney

**MARK WATNEY** - Human. NASA astronaut (29th class), member of the Ares III expedition to Acidalia Planitia. Primary role: scientist (botany). Secondary role: mission engineer. Backup role: scientist (chemistry). Master's degrees in botany and mechanical engineering, Northwestern University.

## Facts

Human

Engineer, Botanist.

Dietary requirements: Omnivore

Sent to mars to engineer and study plants.

Mark had half a dozen seeds, but they were all ferns and grasses of the hardy, fast-growing, not particularly digestible kind. The potatoes were a freak thing due to non-scientific NASA psych stuff (Thanksgiving).

1. ↑ April 1st comment
Magic batteries

Doubling rate: 17 sols in Farm

30cm / 1 foot cube, 70 kg

*:* "The batteries are cubical. The crystal inside plus the metal frame that wraps around its edges comes up to almost exactly one cubic foot. You can clearly see the crystal through the panels on all sides except the bottom (which is solid) and the terminal face (on one side, with two car-battery posts sticking out sideways near the top and a dial-gauge and a few switches near the bottom).
The jumbo batteries are a foot high, a foot wide, and a meter and a half long, with the metal frame bodged to make up for the fact that the top edges can't close over the top of the too-big crystal. They're left to sit flat for reasons of safety; no one wants to risk one of them cracking.
So, bigger than a motorcycle battery, smaller than most car batteries."

1. ↑ Sol 193
Magic

Magic will have to be the solution for at least some of
them- no way around that- but sooner or later magic will bite our crew in the
butt. It's a good thing Starlight doesn't know Inspiration Manifestation, for
one thing

*Teleportation*

Sol 38

Starlight turned up
the magic battery and concentrated. The magic stretched, reaching an enormous
distance considering the lack of environmental mana, and fumbled for a moment
inside the ship. Then it locked on to target and pulled, kicking her in the gut
with the effort of summoning even a single teaspoon from six miles away.

*Apparently Starlight had the presence of mind*
to see what was happening, drain all the magic battery’s remaining charge into
herself at one shot, rush over and teleport us into the rover

Lights:

Sol 44: Also need
light. If I can cut some prisms off the crystals on the ceiling, I can enchant
them to absorb sunlight and beam it into the crystals they came from. It’s an
ancient Crystal Empire lighting trick. Uses the sunlight to power the spell-
very efficient if it works.”

*Sol 45: Starlight. She was doing this really*
clever thing with the ceiling crystals, cutting caps off of some of the bigger
ones, slicing them into these neat spiky flower shapes, and turning them into
some sort of sun relay. Spitfire took them topside and lined them up directly
above the cave, and now the cave has light- a lot more light than I’d have
expected. Starlight tried to explain- something about extra surface area of the
flower-cut crystals- but Spitfire sent her back to the rover before she could
finish.

Spells

Occlusion’s Door What
Door

Used to seal airlock into place.
The Hab

The Hab, short for "The Mars Lander Habitat", are a series of artificial living quarters that were constructed before the manned mission to Mars landed. It is designed to house six astronauts for 31 Martian Days (Sols).

## Background

Designed for 31-days of use, the Hab is filled with an array of supplies sent to the planet on fourteen unmanned supply missions. The unit itself is constructed of durable industrial canvas capable of sheltering its inhabitants from electromagnetic waves to minimize risks from solar radiation exposure.

it contains 92 metres squared of floor space, three lab tables, and 3 airlocks. today. Its state-of-the-art life support systems are monitored by an automated smart system that actively regulates temperature, oxygen, and water. In addition to features such as the Oxygenator and Water Reclaimer, there are emergency backups for critical systems such as LED lighting and spare oxygen tanks as well as secondary and tertiary communication systems which communicate with the MAV.

The entire Hab is powered via solar panels arranged in a small energy farm outside the unit. Additionally, to minimise human impact on the planet, all waste and excrement is removed through a vacuum-dried waste removal system that is later collected and studied by NASA scientists to examine the effect of long-duration surface operations.
Harmony (Concordia)

*Concordia* was new construction based mostly on Changeling Space Program modular
design. The ship was essentially a second space station, manufactured in
pieces, launched on boosters, and assembled in orbit. It was as kludgy and
graceless as *Amicitas* had been sleek
and beautiful… but the project had gone from blueprints to orbit in less than
eighty days. It sits in orbit, conventional rocket engines fully fueled and
ready to launch it to the Moon or Bucephalous or wherever. It was the largest
thing in orbit over Equus that wasn’t made of rock or ice.

Named crew:

Chrysalis - Rainbow Dash: Pilot

Twilight Sparkle: Sparkle Drive expert

Ready for rescue mission In Space since Sol 200

1. ↑ Sol 110
2. ↑ Sol 200
Space suits

Mark

Has a lot of spare suit parts and helmets. Some in different states of repair then others.

Ponies

They ave only 1 suit each. Maintained and fixed by Dragonfly.

CSP suits are orange, ESA suits are white, and Fireball's suit is reflective gray.

The soles, inside and out, are a kind of changeling goo. Fresh goo bonds to the old surface as it sets almost, but not quite, as if it were a single pouring. It's almost as magic as Hab canvas.

The magically powered items in the suit are the thrusters, the comms, and the navigation HUD.

1. ↑ Jan 28 Comment
2. ↑ March 3rd Comment
3. ↑ March 16th comment
Spokane

*"The biggest city in Washington state now that Seattle's nothing but a radiated hole in the ground."*
— City details

**Spokane** is a playable city located in Washington, United States. It is the fourth and final city in the United States, and the fourth city of story mode.

Spokane is unlocked after Moses Lake, and unlocks Trail.

## Overview

*"There's a working government base here, but they've shut their doors to survivors."*
— City details

Moses Lake debuts two factions: the Government and the Rotten. St. Michaels are also present here.

## Trivia

* The default difficulty for Moses Lake is normal.
* The city has the following settings:
	+ **City size**: Big
	+ **Factions**: 3
	+ **Rivers**: On
	+ **Coastline**: Off
Fireball

**FIREBALL** (alias "Tall Boy") - Dragon. Mission EVA specialist, Amicitas Flight 3. First dragon astronaut. First survivor of a rocket crash. Experienced pilot with two tours on the Equestrian space station. Antisocial and not fond of his job.

## Facts

Third in command

EVA and survival expert.

The world’s only dragon astronaut

Dietary requirements:

Gems, traces of gold

Design based on Colonel Steve Zodiac of the World Space Patrol.
CA Access Control Premium Edition

Published: November 17, 2014

CA Access Control Premium Edition delivers comprehensive protection by enabling cross-platform creation, deployment and management of fine-grained entitlements.

**Licensing Model**

Licensing Model The CA Software is licensed by the number of Managed Devices specified on the Order Form (the “Authorized Use Limitation”). “Managed Device” means a virtual or physical machine to which the CA Software controls access.

When CA Software is used to control access to multiple machines (physical and virtual), each such use of the CA Software shall be counted for the purposes of determining the Authorized Use Limitation. A “virtual” PC or server environment is created where Virtual Machine Technology (which applies to both client and server hardware) is used to enable multiple instances of an operating system(s) to run on a single computer simultaneously. Licensees of the CA Software are eligible to purchase a license to CA Enterprise Log Manager Server for CA Access Control, which enables CA Access Control Premium Edition licensees to use the CA Enterprise Log Manager product for the limited purpose of collecting, managing and reporting on CA Access Control audit logs.

CA Enterprise Log Manager Server for CA Access Control is licensed on a per-server basis and is available separately.

**SPF**

https://support.ca.com/content/dam/ca/us/files/licensing/us-product-spd-ca-access-control-premium-edi-0118-2011-us.pdf
Survivors

*See the category or list of characters in Rebuild 3.*

**Survivors** are people who have not contracted or succumbed to the infection. Survivors are used to carry out tasks such as scavenging buildings, or bringing in other survivors. Some survivors only appear in events.

## Overview

Unless fort policies and perks intervene, each survivor needs one ration of food per day, and one housing space. Survivors can equip one *weapon* and one *item* simultaneously.

Survivors also have different perks, ranging from firearms training to downers.

## Skills

With the exception of the protagonist, all survivors belong to a skill group.

### Scavenging

Scavengers find more supplies and equipment, faster.

### Engineering

Engineers research tech and craft items quicker. Engineers are also useful in events such as repairing the power plant.

### Leadership

Leaders are used in meeting with other factions, recruiting missions, and trading missions.
Jboss Enterprise Application Platform

**What is Jboss Enterprise Application Platform:**

•Based
on the deployment data collected the main Jboss middleware application deployed in
Adecco’s estate is Jboss
Enterprise Application Platform (Jboss EAP).

•Jboss EAP
is one of the markets leading open source platform for java applications
deployed in enterprise environments.

•The
platform offers powerful management and automation helping to increase
developers productivity.

**Licensing Jboss Enterprise Application Platform:**

Licensed via number of physical processor
cores for example deploying Red Hat Middleware on two four core processors
would count as 8 cores.

•A Red
Hat subscription is required for each and every instance or installation of a Jboss
product. However Jboss is
licensed via cores.

•Jboss
Subscriptions are sold in increments of 16 or 64 processors cores.

**Licensing Jboss Enterprise Application Platform in physical deployments:**

•Licensed
via number of physical processor cores for example deploying Red Hat Middle
ware on two four core processors would count as 8 cores.

•When
Red Hat Jboss
middleware is deployed on a physical server using OS partitioning, only the
total number of physical cores assigned to the OS partitioning containing Jboss
Middleware is counted.

•For
example: an eight-core physical server is partitioned into two equal
partitions, each allocated four processor cores. A Red Hat Jboss
middleware product is deployed to only one of these partitions and on the cores
allocated to the partition containing Red Hat Jboss middleware are counted.

**Licensing Jboss Enterprise Application Platform in virtual deployments:**

•Licensed
via number of virtual cores for example deploying Red Hat Middleware on 14 core
VM would count as a subscription requirement 14 cores.

**Licensing Jboss Enterprise Application Platform in physical deployments when partitioning:**

When Red Hat Jboss
middleware is deployed on a physical server using OS partitioning, only the
total number of physical cores assigned to the OS partitioning containing Jboss
Middleware is counted.

For
example: an eight-core physical server is partitioned into two equal
partitions, each allocated four   processor
cores. A Red Hat Jboss
middleware product is deployed to only one of these partitions and on   the cores allocated to the partition
containing Red Hat Jboss
middleware are counted.

**Jboss Middleware SLAs**

•Jboss
Middleware subscriptions are offered with a choice of either Standard or
Premium SLAs.

•Standard
SLAs provide coverage in normal business hours whilst premium SLAs are 24/7,
different SLA types can be mixed and matched across any type of environment.

**Other information:**

•When
allocating core subscriptions production, test, hot disaster recover/failover
cores are counted however cold disaster recovery cores are not counted.

•Subscribers
to any individual Jboss
middleware products have access too all of the products in the Jboss
middleware portfolio for development use this is provided to 25 users with
every 16 cores of a Jboss
Middleware product under subscription.
Moses Lake

* Image
* Map

*"We're heading right in to the urban downtown this time. There should be plenty to scavenge here, but we'll have to build our own farms."*
- City introduction

**Moses Lake** is a playable city located in Washington state. It is the third city of story mode, and the third city to take place in the United States.

Moses is unlocked after Wenatchee and unlocks Spokane. A leader perk can be obtained in this city. The Granville Riffs and the Last Judgment Gang make their debut in Moses Lake.

## Plotline walkthrough

* Meet with the Riffs and the Last Judgment Gang.
* Meet with either Malik or Father O'Grady at their fort. Agree to help the leader.

A mission will appear on an unreclaimed mall. If there are no unreclaimed malls on the map, one will spawn at the edge of the city.

* Prepare an arena at the Crossroads mall for the gang showdown.
* Meet with the faction you chose to help.
* Within two days, an event called *Choosing Sides* will trigger. You can either continue to help the same faction or betray them. You can then either let both gangs kill each other, or clear a path for your ally.
	+ Both factions will not be happy if you let them kill each other.
	+ You will lose the mall if you clear a path, but a mission to finish the enemy faction off will be available at their fort. The faction you chose to finish will be defeated and you will immediately ally with the faction you helped.

Wait around two days. Regardless of the option you chose in *A Rude Interruption*, you will be able to pick a new leader perk.
Kris Overstreet

Writer of The Maretian, Changeling Space Program, and many other works.

Maretian begins four years after the start of CSP, which begins during (at least) Season 6.

Ignore the rest of this page, i have used it as a pastebin.

8867190 If our heroes ever get to marathon the best of Trek, Cherry will like Sulu best; Dragonfly would like Garak the tailor from DS9; Starlight would be torn between Spock and Kira Narys; Spitfire and Fireball would both be all about Kirk and Riker. If you limit it to captains, Cherry would go for Picard; Dragonfly, Spitfire and Fireball would all be for Kirk; and Starlight would be for Ben Sisko.

(Twilight Sparkle, by the way, would be Team Janeway... and Chrysalis, after complaining about how bored she was by this science fiction garbage, would say she feels the most sympathy for Jonathan Archer.)

   The Elements don't map well onto our team. Starlight is Magic, obviously, but the others aren't as easy, especially since Mark keeps wandering around between Kindness, Generosity and Laughter.

But, to give it an honest try, I'd go:

Loyalty - Spitfire
Laughter - Dragonfly
Generosity - Mark Watney
Honesty - Fireball
Kindness - Cherry Berry
Magic - Starlight Glimmer

The Virtues map better:

Strength - Fireball
Bravery - Cherry Berry
Healing - Spitfire
Beauty - Dragonfly
Hope - Mark Watney
Sorcery - Starlight Glimmer

1. ↑ May 31st comment
2. ↑ May 15th comment
Kelowna

**Kelowna** is a playable city located in British Columbia. It is the ninth city of story mode, and the fifth city to take place in Canada. Kelowna follows Penticton and unlocks Hope. Kelowna can be skipped if the player escapes from Penticton via plane and decides to land in Hope.

A leader perk can be obtained in this city. The Dahlias, the Last Judgement Gang, and the Pharmacists make an appearance in Kelowna.

Tier 7 research projects are unlocked in Castlegar and therefore available in Kelowna.

## Quest walkthrough

* Find the Last Judgment Gang's fort on the map.
* Five days later, an event called **Mason Moon** should appear. Your choices do not matter.
* Start a trade mission with Gustav. An event called **Causing Trouble** should appear when upon leaving.
* A mission will immediately be available at a hospital to rescue Mason. Your choices do not matter, though your survivor could be injured if their defense level is low.
	+ Chance of no injury is the defense level of all the survivors on the mission divided by 15.
* Meet with the Last Judgment Gang. An event called **Meeting with Mason** should pop up. Your choices do not matter.
* Between 7 to 10 days later, an event called **Last Judgment Stowaways** should appear.
	+ Turning them into the Last Judgment Gang or offering to sneak them out of town will end the quest right there, and you will be able to select a leader perk the following day.
	+ You can also offer to destroy the Last Judgment Gang.
		- You will have one week to attack any building in the Judgment fort. If one week passes, the quest will end and Mason and Erica will escape Kelowna.
		- If you have met the Dahlias already (seen their fort), you could ask them to help destroy the Last Judgment Gang.
		- Mason and Erica will join the Dahlias if they help you with the attack. Otherwise, you can invite them to join your fort.
		- Once you attack any Judgment building, the faction will be defeated and you will be able to earn a leader perk the following day.
Penticton

* Image
* Map

"*Ugh. Senator Davis and her "Government" are claiming Canada now too?*"
- City introduction

**Penticton** is a playable city located in British Columbia. It is the eighth city of story mode, and the fourth city to take place in Canada. Penticton follows Castlegar and is followed by Kelowna.

The European datadump can only be obtained in this city. The 1337cREw make their debut in Penticton. The Government, the Church of the Chosen Ones, and the Dahlias also make an appearance.

## Plotline walkthrough

* Meet with the Government.
* Search the office tower.
* An event named **Cryptico**  will appear 3-5 days later.
* Meet with the 1337cREw. You'll need 10 fuel.
* Have a survivor with at least 4 levels in engineering meet with the Government.
* Meet with the 1337cREw again. Your choice of game does not matter.
* Meet with the Government again.
* Scavenge the suburb for the Government.
* Meet with the Government again. You can either hand over the medicine you found, blame the 1337cREw, or say nothing. The consequences will be detailed later down the article.
* Meet with the 1337cREw again. Dara will give you the European datadump.
	+ Andy can only join the 1337cREw later if you talk to Dara about it here.

**You obtain the European datadump once you analyze it in a laboratory.** If you betrayed the 1337cREw to the Government, they will be massacred in a trap a few days later and the faction will be defeated. Dara and her survivors will flee the city.

* Meet with the Government and confront Davis about the truth of the "network."
	+ Note that if the 1337cREw was massacred, Andy will take his chances as a soldier and refuse to join your fort.
	+ If you choose to keep Davis' secret, you can ask Andy to join your fort or betray him and resign his fate as a Government soldier.
	+ If you choose to tell the truth, Andy will join the 1337cREw. If you had not talked to the 1337cREw about Andy earlier, he will join your fort instead.
		- In five days an event named **Coup De Grace** will trigger.
		- If you choose to help the rebels, the Government will be defeated and all their buildings will be reduced to rubble.
		- If you choose to help Senator Davis, the Government faction will stay but you will not ally with them.
		- If you choose to stay out of it, the Government will be defeated, their buildings will be reduced to rubble, and a stray RPG missile will destroy a building in your fort.
Nintendo Superheroes

**Nintendo Superheroes** was a superhero series on Tripolar's Channel that focuses on Tyler, Bowser Jr, Gill, Bowser, and Chef Mario. Though due to lack of interest and various new series coming in Superheroes was canceled confirmed by Tripolar on a Instagram livestream on July 26th, 2018.

## Series Plot

A scientist named Dr. Grasshopper assembled a team of Superheroes to stop villains in Force Mayhem City where there is a lot of crime. The heroes chosen an old friend of Grasshopper's: Tyler, along with Bowser Jr, Gill, Bowser, and Chef Mario to become the Nintendo Superheroes!

### Nintendo Superheroes (Main Characters)

* Tyler/Bumblebee Basketball Man (various abilities)
* Bowser Jr (powers unknown)
* Gill/Bookworm (Power of super speed)
* Bowser/Super Dad (Has the power of super strength)
* Chef Mario/Captain Mushroom Kingdom (Ability to teleport)
* Dr. Grasshopper
* Shoe

### Nintendo Villians

* Mystery Man
* Fishy Fishy
* Hissy Hissy
* 227
* Coconut Master
* Shegoblin

## Trivia

* Gill's initial power was the ability to read people's minds but was changed to super speed.
* Bowser Jr was initially The Meme Man with the power of memes but his power was in the process of being changed his new power was never revealed due to the series' cancellation before they were revealed.
Octavio Cernuda

**Octavio Daniel Cernuda Villalobos** (Azul, Castellanos; 11 de abril de 1952) es un astrónomo, ingeniero y político ligariano. Fue uno de los fundadores del Frente Liberal Regenerativo (FLR) en el mes de julio del año 1995. Logró llegar a la alcaldía del Municipio de Zavala en Castellanos, completando dos períodos entre 1996 y 2004. Fue diputado del período 2004-2008, y tras esto, ejerce como Senador de la República.
Zombies

**Zombies** are the main adversary in Rebuild 3 and occupy almost every building in the city. They'll spawn across the city over time and they're attracted to the noise in your fort (though this could be mitigated with the "fort silence" research). A building must be cleared of zombies via a "kill zombies" mission before it can be added to the fort via a "reclaim mission".

There are three types of zombie units in the game.

## Massed zombies

More zombies will spawn in adjacent buildings to the fort than other buildings in the city. When enough zombies crowd up against the walls, they have a chance to turn into a massed zombie unit. Massed zombies will attack the fort shortly after and if they break through, you'll lose the building. Make sure your survivors regularly clear out zombies outside the fort to prevent massed zombies from spawning. The game can actually force a massed zombie unit only consisting of 1 zombie.

## Roamers

Roamers debut in Castlegar during story mode, though they'll appear in quick play. These zombies are more intelligent and dangerous than your average zombie. They use tools, tactics, actively hunt down survivors outside the fort, and are difficult to kill. If a roamer unit does not have a survivor in their sights, they'll move around the city aimlessly.

## Trivia

* Zombies will not spawn in buildings surrounded by fort walls. Interestingly, zombies will not spawn in churches either.
* Zombies will however spawn in buildings even if the surrounding buildings do not have zombies.
Odyssey Family House

**Odyssey Family House** is a spin-off series from Nintendo Fun House focusing on Chef Mario. Though it was cancelled after 5 episodes most likely due to everyone wanting Chef Mario back in Nintendo Fun House and possibly lack of interest.

## Series Plot

After leaving the Fun House Chef Mario moves into a new house along with Number 2, Cappy, and Luigi in this Fun House spin-off having crazy moments, and going on adventures.

### Main Characters

* (Chef) Mario
* Luigi
* Number 2
* Cappy

### Other Characters

* Peach
* Number 1
* Number 3
* Number 4
Friendship (Amicitas)

Designed by TS during the CSP space race.

Dry weight 60 000 kg

10 000 kg worth of batteries and sparkle drive originally.

45 000 kg after crashing on mars, and removal of airlock.

FM radio Transiever:

Hermes can be tens of millions of miles away and receive voice transmissions on the Amicitas radio just fine. And Hermes has enough power to transmit voice signals clearly enough to Amicitas from almost anywhere in the inner solar system except on the opposite side of the sun. And the actual time delay for radio signals never exceeds twenty-eight minutes between Mars and Earth. So voices can happen tomorrow- provided they keep it very short, so Mark can hear it in the hab without having to go EVA and climb the ladder into Amicitas.

1. ↑ Changeling Space Program
2. ↑ 2.0 2.1 2.2 sol 191
3. ↑ May 12th comment
Snoqualmie

*"Diane found us a small town up in the Cascade mountains named Snoqualmie. Lots of food and supplies, few zed."*
— City details

**Snoqualmie** is a playable city located in Washington, United States. The first city of story mode, it serves as a tutorial for Rebuild 3.

Snoqualmie unlocks quick play and Wenatchee.

## Trivia

* The default difficulty for Snoqualmie is easy.
* The city has the following settings:
	+ **City size**: Small
	+ **Factions**: 0
	+ **Rivers**: Off
	+ **Coastline**: Off
Timeline

This is a **timeline** of events in Rebuild 3: Gangs of Deadsville. The game's story mode begins in Seattle, Washington in the midst of a zombie infection terrorizing Europe.

## Timeline

**March 3rd, 2016:** The game starts the storyline in the west coast of the United States, where the protagonist has recently moved into an apartment in Seattle, Washington. The protagonist mentions the only TV channels available are covering the news of a "crazy biting disease" in Amsterdam, the Netherlands.

**March 4th, 2016:** The protagonist wakes up to what they believe are protesters outside their street, mentioning the cable guy who was supposed to connect their internet never came. However, they quickly realize the disease in Amsterdam wasn't contained after witnessing zombies attacking people in the street.

**March 5th, 2016:** The protagonist mentions the government warning people to stay indoors, and every emergency shelter turns into a bloodbath. It is revealed airports have been shut down, the infection has spread to other countries, and major cities such as Vancouver and San Francisco are overrun.

**March 6th, 2016:** About the time the protagonist's TV cuts out, they become short on supplies. Venturing outside, they make it halfway to a shelter before being attacked by zombies. A soldier named Sergeant Hester pulls the zombie off the struggling protagonist and shoots it in the head. While taking cover, the soldier notices the protagonist has been bitten, rendering him infected. When Sergeant Hester draws his gun and explains he is going to make it quick, the protagonist has a scuffle which ends up killing the soldier when the gun goes off.

**May 31st, 2016:** Coming to terms they will die, the protagonist waits to succumb to the infection. However, the symptoms never show. They sneak their way out of town, and during the course of March and June, work their way east through the suburbs of Washington state, scavenging and avoiding zombie and human alike.

**January 1st, 2018:** Two years since the outbreak. The protagonist mentions they've been keeping to themselves moving from place to place, and the few people they do take up with seem to die later on or disappear. The protagonist meets a woman named Diane, whom they decide to help.

**March 2nd, 2018:** Diane begins with a small town in the Cascades named Snoqualmie. The protagonist mentions it has an abundance of food and supplies, with a few zombies. With other survivors, they fortify a few city blocks where the game begins.

**March 3rd, 2018 and onward:** *TBA.*
Apartment

One variant of Apartment.

**Apartment** is a type of building in *Rebuild 3: Gangs of Deadsville*. It comes in two variants.

## Overview

### Appearance

Both apartment variants have brick walls and cars parked on the pavement. The description also states the apartment has 70's decor and avocado-green appliances.

One variant has a blue exterior, a white jeep and a black van parked outside, brown window trims, and a brown marquee.

The other variant is a lot more disfigured, having a yellow exterior, a hole in the rooftop, a crashed brown van in the outside the building, red window trims, and a red marquee.

### Description

*"Home sweet home for 2 survivors, if they don't mind the 70's decor and avocado-green appliances."*

## Trivia

* It is one of the only buildings to have two variants.
* It houses 2 survivors.
* It will always be one of five buildings already reclaimed in a new city.
Castlegar

* Image
* Map

*"Wow, there are a lot of McNoodles in this town. That and graveyards. Is there a connection?"*
- City introduction

**Castlegar** is a playable city in Rebuild: Gangs of Deadsville, located in British Columbia. It is the third city in Canada, and the seventh city in story mode overall.

Castlegar is unlocked by Nelson or Trail if the player escapes via plane, and unlocks Penticton. This is the first city to feature roamers.

## Factions

There are three factions present in this city: the Granville Riffs, the Last Judgment Gang, and the Rotten.

## Questline walkthrough

* Have at least 11 buildings in your fort.
* If a survivor is doing a mission outside the fort, an event (*Tool Users*) will be triggered.
* Have at least 27 buildings in your fort.
* If a survivor is scavenging outside the fort, an event (*Clever... Zed?*) will be triggered. The survivor can retrieve the weapon without injury if they are at least level 8 in scavenging.

From this point you can meet with the Rotten for extra dialog, but it is not necessary for the questline.

* Gustav will escape the city a week later.
* A week after Gustav leaves, if a survivor is doing a mission outside the fort, an event *(Mindless Workers)* will be triggered.
* Have a survivor do a mission on a McNoodles. An event (*Manager of the Month*) will be triggered.
* If a survivor is scavenging outside the fort a week later, an event (*Mr. Clark*) will be triggered.

Roamers will begin to spawn on the map.

* Have a survivor get attacked by roamers. They will not die and instead find Clark's headquarters (a city hall).
* Visit the HQ with good soldiers or good leaders.
* Have a survivor get attacked by roamers again. They will not die and instead find Clark's hidden headquarters (a graveyard).
* Storm the hidden HQ. Bring good soldiers.

At the end, Clark will leave town and his zombie butler will join your fort. Apparently, you can ask the Rotten for help with storming the graveyard.
Good events

This is a list of **good random events** in Rebuild 3 along with their IDs to run in debug mode. Most of these events give resources, happiness, survivors, or complete research projects.

## Survivor arrives

Survivors can appear at your fort if you have space. You can invite them to join your fort if you have 50% happiness or for 5 food. There is also the hidden option of killing and eating the survivor if your fort is plagued with cannibalism. The Signposts and Searchlights research projects increases the chance of a survivor arriving at your fort. Searchlights enable the chance for two survivors to show up at the fort instead. You cannot kill and eat a duo who arrives at your fort. You can only send them away.

If your fort's policy focuses on repopulation, survivors with a child may arrive at your fort. If your fort policy focuses on helping anyone who needs it, survivors may arrive approving of the open immigration.

### Event IDs

* survivorArrives
* sawSign
* sawSearchlights
* prioritySurvivorArrives
* nationalismSurvivorArrives

## The day laborers

Three men will arrive at the fort; one mortally wounded. Nothing will happen if you send them away. Agreeing to help will cost you 5 medicine but constuction will be automatically researched, allowing you to construct all buildings. There is a chance you will lose an additional 5 ammo as well. The chance of this is your fort defense (the total defense of all your survivors on guard duty) divided by 100.

* dayLaborers
Wenatchee

* Image
* Map

*"A town of rivers and orchards, no doubt named after some Native Americans who were kicked out of here long ago."*
- City introduction

**Wenatchee** is a playable city located in Washington state. It is the second city of story mode, and the second city to take place in the United States.

Wenatchee is unlocked after Snoqualmie and unlocks Moses Lake. This is the first city where you can obtain another leader perk. The CDC research can only be obtained here. St. Michael's and the Luddies make their debut in Wenatchee.

## Plotline walkthrough

A city hall is not required for this plotline.

* Meet with Ludd at his fort.
* Meet with Rufus at his fort.
* Meet with Ludd at his fort again and agree to go to Rufus' house. Telling Ludd to leave well enough alone will end the plotline.
* Meet with Rufus at his fort again. If you do not have at least 75% respect with either faction, you will have to pay 20 food.

A quest will appear on an unreclaimed suburb. If there are no unreclaimed suburbs on the map, one will spawn at the edge of the city.

* Search Rufus' house. A better scavenger will speed up the mission.
* Hack the laptop at any workshop. It can take a maximum of 250 days, however adding survivors (especially engineers) can speed up the mission.
* An event (*CDC Research*) will trigger. After going through all the options, you will gain the CDC research.
* Between 7 and 30 days after obtaining the CDC research an event (*Please Sir...*) will trigger.

A quest will appear on a farm in Rufus' fort. You will need a shovel in your fort's inventory, or any survivor must have one equipped.

* Deliver the farming supplies.
* Meet with Ludd at his fort. If you do not have at least 75% faction respect with the Luddies, you will need to give Ludd a medkit.
* Between 7 and 14 days later, an event (*School's Out*) will trigger. Safely rescue what kids you can or refuse to help.
	+ You are unable to get a leader perk for sending soldiers to the St. Michael's fort. However, saving their fort rewards you with 6 equipment and an immediate alliance with St. Michael's.
* St. Michael's fort will be immediately destroyed.
	+ If you chose to rescue the kids, meet with Rufus and Ludd at the latter's fort.
	+ Otherwise, between 14 and 30 days later, a wild Rufus will raid your food stores and stab a survivor.

At the end, an event (*On Fathers*) will trigger soon. Here, you can pick a new perk for your leader.

## Trivia

* You have a maximum of two days if you choose to save St. Michael's fort. If two days pass, an event (*Failed St. Michael's*) will trigger and their fort will be destroyed.
Factions

**Factions** are other group of survivors that are present in the city. With the exception of Gustav the Trader, every faction has their own fort and headquarters. If a faction is on good terms with your fort, they'll send trading convoys. If you have a bad reputation with them, they'll send raiders. Ally with a faction and they'll send resources on a regular basis.

## The Granville Riffs

What do you get when you teach an inner-city street kid the most deadly martial arts known to man? One badass zombie killing machine, that's what. Multiply that a few hundred times and you've got the Granville Riffs, a martial arts dojo that took in the toughest gang bangers and turned them into a disciplined fighting force. Each one knows half a dozen ways to kill a man, or zed, with one hand held behind their back.

The Riffs debut in Moses Lake, and are present in Castlegar and Chilliwack. The faction will supply you ammunition as an ally.

## The Last Judgment Gang

Figures a bunch of heavily-armed bikers would be tough enough to survive the end of the world. You just wouldn't have expected the biggest group of them to be Bible thumpers too. The Last Judgment Gang are nasty bunch. The sort that are convinced that they are always in the right, no matter how violent, underhanded or misogynistic their actions are. The idea of making friends with them rubs me the wrong way, but you need all the help you can get out here.
Perks

Survivors can gain perks through backstories, random events, and equipment.

## List of perks

### Main leader perks

These perks can be given to the main leader at the character creation screen. The main leader can also earn these perks by completing city plotlines in story mode. Some jobs are only available in the Deluxe edition.

+Defense and enemies are twice as powerful.*Equipment: Handle with Care*

### Skill perks

These perks give a bonus to the survivor's skill.

### Bad perks

May refuse to work.

### Hidden perks

These perks will not show up on a survivor's perk section.

Calls herself Gretchen.

### Faction perks

Increases sway with Gustav the trader.
Research

**Research** is a recurring mechanic in the Rebuild series. Rebuild 3 features 35 research projects split into seven tiers and three trees. Research can only be conducted in a laboratory in the player's fort. Any survivor can take on a research project but engineers complete them quicker.

## Tiers

   All research projects are split into one of seven tiers. In story mode, these tiers are unlocked as the player progresses through the game. Every tier is already available in a quick play game.

### Tier one

* **Zombie vitals**: 10% more efficient zombie killing. Maximum of five days to complete research.
* **Construction**: Ability to build bars, churches, hospitals, schools, laboratories, and workshops. A random event called The Day Laborers can complete this research project instantly.
* **Survivor management**: Ability to talk to survivors, see happiness, and see relationships.

### Tier two

* Basic traps
* Zombie avoidance
* Watch towers
* Generator power
* Signposts
* Improved teaching

### Tier three

* Disease vectors
* Anti-zombie armor
* Bunker towers
* Fertilizer
* Paramedic training
* Improved scouting

### Tier four

* Zombie bait
* Improved walls
* Irrigation
* Searchlights
* Medkits & medicine

### Tier five

* Advanced traps
* Fort silence
* Advanced construction
* Fireworks
* Doctor training
* Spotting spies

### Tier six

* Turret towers
* Electrified walls
* Pesticides
* Preemptive strikes

### Tier seven

These research projects can be repeated to provide bonuses.

* Improved defense: Increase building defense by 1%.
* Improved farms: 1% bonus to food production.
* Increased skills: Gain skills 1% faster.