recursal/Fanatic-Fandom huggingface dataset:
Mac Guy3135 (disambugation)

**This article is a disambiguation page for Mac Guy3135 (disambugation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Mac Guy3135 can refer to the following pages:

* Mac Guy3135 - a character in the Adventure Series
* Mac Guy3135 (grey timeline) - a real person who has made multiple episodes of the Adventure Series
* Mac Guy3135 (black timeline) - a parody of Mac Guy3135 who edits videos in The Black Timeline Setting.
PvP

Battles:

You can use all your heroes in battlefield. Use all your heroes to mopping-up the battlefield.

1. Warsong Plain
2. Lost Forest
3. Cold Canyon
4. Abyss Emperor

Arenas:

In every Deathmatch battle,You must build a 6-heroes team to win as more other players as you can.

1. Green Plain
2. Rocky Desert
3. Dark Woods
4. Screaming Path
5. Iceland
6. Borderland
Western Steppe

*Not to be confused with the League of the Western Steppe, a country that will occupy much of the area after the Human Invasion.*

## Western Steppe

### Terrain

Steppe, mostly flat albeit with a few hills

### Inhabitants

No one

The Western Steppe, also known as the Far West or simply as the West, is the area between the Newton River and the mountains far to the west. Generally, these lands are slightly drier than the lands east of the Newton, due to the rain shadow effect. It is divided into northern and southern parts by the Wayne, and its southern border is generally agreed to be the Border Hills, with the climate getting drier as one goes south. The soil is generally quite fertile north of the Wayne.

## History

### Pre-Human Invasion

The Cheetah's Eye Stone, the most important artifact of the area, was created by the Old Civilizations before the Mass Extinction Event.

When the Mac Guys arrived on MAC C, they settled areas on both sides of the Newton River. Evetually, the Mac Guys west of the river retreated, along with the inhabitants of the other Earldoms, into the inner Empire. After this, the Western Steppe was entirely deserted, with no one living there. Various structures would however remain.

### Post-Human Invasion

After the existence of MAC C is leaked to the humans of Earth and the Cheetah's Eye Stone is discovered, settlers begin moving to the area. The city of Ataturk, as well as other cities like Snyder's Ferry, are founded, and they unite into the League of the Western Steppe. Other states and statelets would likely come into being west of the river who do not swear allegiance to the League, however these have not been made canon yet.
Winston Wallace's Group

Winston Wallace's Group is a group of humans on MAC C outside the Inner Border Fence. It is, as the name suggests, led by Winston Wallace. It is featured in The Adventure to Annihilate The PC And Linux Empires For Good, when the characters encounter the group's settlement whilst traveling. It consists of people who escaped the First PC Guy Castle's destruction in The Adventure to Destroy the Empire of the PC Guys.

The only members of the group to appear in an episode is Winston Wallace and Adrian Appleby, although Dipo and Robert Simonsen were in the group but decided to split off from the main group.
Assassin

A mercenary undertaking his task with cold, professional detachment, the assassin is equally adept at espionage, bounty hunting, and terrorism. At his core, an assassin is an artisan, and his medium is death. Trained in a variety of killing techniques, assassins are among the most feared classes.

Heroes:
Fighter

Perhaps the most diverse class of characters in the worlds of Dungeons & Dragons: Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat.

Heroes:
Mediterranean

## Dawn of Kings Wiki

The Principality of Onesia
Novas Consortium
Xagos
**Notable Sub-Nations**
Constantine
Tribesmen Of Tyrakir

None

Faith Of The Unbroken Wolf

Concord of al-Kahra
Treaty of Nations
Collective Commerce Agreement
Pact of the Eternal Sun
**Alliances**
Deffensive Alliance of Onesia and Xagos
Deffensive Alliance of Onesia and Tyrakir
The Principality of Onesia

National banner of Maridyya Sultanate

## About The Principality of Onesia

Those of the Principality are a strong, fierce people. They keep themselves very closely tied with their religion and views. Formed by Zakariyya al-Vohra. They have sought to bring prosperity and peace to the dunelands. Having come from a fierce warrior tribe Zakariyya asserted his dominance early in the making of the Sultanate, earning his place as Sultan. He was quick to appoint a Kazasker (adviser), Aldemir al-Azizi and Sarasker (general),Olus al-Hassan, who have worked with him to develop their lands. Now, with al-Kahra being their fortified capitol they look onward to their prophecies, and to uniting the world under Onesium and his guidance.

## The Founding

Within the first days of Zakariyya, Aldemir, and Olus building their first home directly next to a beautiful desert oasis, a man dressed in white robes, with a beard and rather dirty-looking white hair approached. The man introduced himself as Doros Theognis, a prophet with the intent to Spread the word of Onesium, the true God. Doros informed the settlers of a blessing that would bare gifts. Doros then left the newly founded Principality. No more than two work-filled days a small ruin was found within the waters of the oasis. A container held a book titled *The Dunebook* which is also referred to as *The Duneland Prophecy.* Zakariyya Al-Vohra after find the book, assumed the role of Dunelord.

### The Dunebook

*The Dunebook* contains the prophecy that would soon change the intentions of the Principality of Onesia.

> *"The man who dons the crown of the everlasting Dunes, is, by divine right, lord paramount of all the Dunelands. Those who resist the rules of the Crown of the Dunelands shall perish in fire and blood. By prophecy, the Dunelord must unite the world against the coming darkness, for only the strong and resolute will survive the chaos to come. Whether by pen, or by the sword, the world must join the fold under the eternal sun; with the Dunelord at the vanguard."*
>
>

## The Revision

Nearly 3 years after the formation and naming of *Maridyya Sultanate*, Zakariyya, Aldemir, and Olus agreed to change the name and banner of the nation in order to better represent the overarching involvement of the Onesian Faith in the Sultanate's political stances. *Maridyya Sultanate* was then renamed to the Principality of Onesia. The Revision displayed strength, unity, and uniformity to the rest of the realm ensuring the Principality is respected and feared.

## Cities of Onesia

The principality of Onesia occupies different cities in the dunes, each serving their own purpose. All cities were engineered and designed by the Principality's Senior Engineer, Kazasker Aldemir al-Azizi.

### al-Kahra

As mentioned above, al-Kahra is the capitol city of the Principality of Onesia. al-Kahra houses key figures of the Principality such as Sultan/Dunelord Zakariyya al-Vohra, Dorium Olus al-Hassan, and Kazasker Aldemir al-Azizi. al-Kahra is very centralized in the desert which allows the Principality to easily transport and store goods mid transport between cities and nations.
Great Plains

The Great Plains are the vast expanses of open grassy fields located in the south-eastern part of Eldar which contribute to nearly one-third of Eldar's entire landmass. The region is well known for it's extremely fertile lands, rivers and seemingly endless seas of green. The southern coasts of the Great Plains is home to the seat of House Kulsman, Ruskev as well as being the capital of the Duchy of Kulmania. Farther north is the County of Elanri, a previously independent city-state annexed by Malcom Kulsman, consolidating both the County of Ruskev and the newly created County of Elanri together, establishing the Duchy of Obznet, the primary title of Malcom Kulsman and the Duchy of Kulmania.
Chiefdom of Drogoza

The Chiefdom of Drogoza, also known as simply Drogoza, is the only nation that is governed and fully comprised of Orcs. They are led by Chieftain Gurak Dragol, with their stronghold Gol'Darak being located at the base of Emerald Falls and the Ezran River.

## History

**Foundation**

The Chiefdom of Drogoza was founded by Gurak Dragol, the son of a prominent Chieftain back in his homeland. After 3 years of wandering Eldar gathering like-minded Orcs to join him, Gurak established the Chiefdom with the same traditions, religion and social structure that he was raised with, as well as advertising Drogoza as a land of solidarity and opportunity to any and all Orcs who seek a better life for themselves and their families. By 5 F.A., Gol'Darak, the official capital and stronghold of the Drogozan Orcs
Eldrin Glynralei

Eldrin Glynralei is a prominent nobleman, diplomat, and co-founder of Vollengraaf. He is considered Count Rowe's closest advisor and friend, and can usually be found by his side in diplomatic meetings and in battle.

## Early life/Pre-Eldar

Eldrin, as a young elf from the forests of his home world did not have much significance in the world at large or in his homeland. He grew up in a small family in the densely forested area of his home continent, learning the basics of survival at a very young age. Though not of much importance, the elders of his local tribe always called Eldrin "the Wise", even from a very young age, as he always seemed to have the most insight on issues the tribe and local villages were having. Because of this, he earned a spot on his Tribal Council at the spry age of 14. Because of this, he has slight experience in management and leadership.

Eldrin, as time moved on, rose to slight prominence in his Tribe, being dubbed "The Sylvan Hero" after numerous slight acts of bravery and benevolence. Though popular among the Tribe, he was very humble about it, even refusing a spot among the Tribal Elders at the age of 22. He has lived humbly in the forest ever since, until he got ambitious and began seeking adventure and voyage. This is when he set out to sea and landed on Eldar.
Wood Elves

Wood Elves, also known as Fay Folk, are easily distinguishable from their cousins by their tanner skin, darker hair and shorter stature. The most noticeable difference is their zealous infatuation with their forests and the wilderness that lies within it. Many follow a policy of isolationism, however many are also notable for being more expressive and less reserved when compared to the High Elves. As a result of their chosen residence and reliance on hunting, they have developed a natural affinity for archery making them remarkable hunters and scouts. The land itself is an extremely important aspect to their way of life as the forests and glades provide almost everything they require and use to live, in return the Wood Elves protect these forests with an unwavering determination and they will lay down their lives to protect their lands and any who dare to threaten them.

## See also

* Elves
* High Elves
* Dark Elves
Dalantai Khanate

The Dalantai Khanate was a small nomadic tribe located in the heart of the Verian Steppes. They were most notable for their affiliation to the Halcyon Empire.

## **History**

The people of Dalantai were the first nation in history to have began the worship of Eothane, being known as the Followers of Eothane. They would later spread their way of life to nearby lands, with the people of Ironvale officially recognizing their culture and religious beliefs as their own, creating a strong bond between the two nations, seeing themselves as Children of the Steppes. Soldiers from the Khanate would later assist in the defense of Ironvale, during the Siege of Ironvale. The Khanate would also play a minor role in the creation of the Halcyon Commonwealth as well as the Halcyon Empire, officially becoming an Imperial province in the process.
Turing (disambugation)

**This article is a disambiguation page for Turing (disambugation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Turing may refer to two separate civilisations that existed at least 8 Earth years apart. :

* Turing (MAC C), The capital of the Second PC Guy Empire on MAC C, based on the built up area that was the Mac Guy Empire, PC Guy Empire , PC and Linux Guy Coalition and Peasant and Mac Guy Coalition.
* Turing (PC C), The capital of the PC C Empire, the location of the PC C Castle and the residence of Crown PC Guy and the Earl of Turing. This settlement was slighted after Invasion of the PC Guys.
Clan Kharak'Bast

The current ruling and founding clan of The Kingdom of Kharnruhm.

Notable members

* High King Olziric Kharak'Bast
* Queen Dithana Kharak'Bast
* King Yoznic Kharak'Bast
* Advisor Azeric Kharak'Bast

## History

The Clan Kharak'Bast was established as a royal clan around 10-15 F.A in the Kingdom Of Dharagthrum. The Clan Father Olziric Kharak'Bast (Father of Yoznic and Azeric) was elected King Of Dharagthrum in 70 F.A. On Yoznic's first day of maturity, dwarven explores returned and told stories of a new land they had found. Their father sent them, Yoznic as King and his brother as adviser. With a handful of dwarves they set sail to a new land, to claim for the clans.
Dur Taur Arda

A former nation of Wood, Dark, and High Elves that resided in the Surinil Forest. Since joining the Surinil Confederacy the nation has abandoned the name for referring to themselves but continue to call the fortress itself Dur Taur Arda to remember their history.

## Location

Dur Taur Arda is a fortress found in the middle of the Surinil Forest, slightly west of Varanyr.
Cimarian Republic

Following the Interregnum of the Zarathustrian Republic, leadership of the Republic fell onto Baron León Meridianam, who promptly renamed the nation to the Cimarian Republic, and the capital city to Cimaria.

## **History**

As the successor of the Zarathustrian Republic, the Cimarian Republic inherited the war that persisted with the Surinil Confederation.
The War of the Three Dukes

"Malcolm Kulsman readying his men for the upcoming invasion of Foeshire."

```
 - Chiefdom of Drogoza
```

```
 - Petty Kingdom of Foeshire
```

The War of the Three Dukes is an ongoing conflict between the Steltan League and the Emphyrean Union. The war was declared by Malcolm Kulsman citing the Western Conspiracy and hostilities from the Emphyrean Union as his Casus Belli.
The War of Deucalian Secession

- Execution of Deucalian King

- Deucalia re-incorporated into the Empire

The War of Deucalian Secession , also known as the "Halcyon Civil War", began during the early stages of the newly formed Halcyon Empire, with the king of the Deucalians, Gilgamesh, formally seceding from the Empire, strongly believing that Imperial rule and authority threatened the autonomy of his people.

## History

With the creation of the Empire, and the incorporation of all four nations as Imperial provinces, with Zymith being the capital and Aulus Megellus as the newly crowned emperor, there was much skepticism and scrutiny from some of the populace. Many felt that under Imperial administration they were no longer truly independent, having to be obliged to an emperor whom they saw had no relevance nor importance to their own interests. The most prominent group of people who shared this perception were the Deucalians and their king, who above all others, felt that their independence was being threatened by being a part of the Empire.

Seeing no reason to delay further affiliation with the Empire, Gilgamesh formally declared that his nation and people would have no more correlation to Imperial affairs or sovereignty during a meeting in the presence of the emperor. Insulted at this sudden act of treason in the eyes of those loyal to the Empire, Gilgamesh was driven out of the city of Zymith and labeled a traitor and a coward. An immediate call to arms was called through the provinces, as the Imperial army was mustered inside Zymith in preparation for war. Once all forces were gathered, a small vanguard of cavalry led by Emperor Aulus Megellus himself rode to the stronghold of Deucalia to deliver the declaration of war to King Gilgamesh in person. After war was officially declared, the Imperial army immediately began to march out of the gates of Zymith towards the bridge that connected
MotKrung

The chief entity of the faith of the three entities, MotKrung is one of the most uninvolved gods in the religion but the most important of the entire faith.

## Origins

Long ago before all creation the brother entities of Mot and Krung existed. Identical in every way to one another except in the affinities, with Mot being morally good and Krung being evil, Krung would chase Mot around the Universe Center forever. One day they realized they could not get any work done in the universe until they can agree on anything and so decided to collide to become a single entity, MotKrung. They left behind their physical entities which would come to be known as the Sun and the Moon who would forever chase each other forever. This new entity was neither good nor bad. MotKrung was all powerful but not all seeing or all knowing, and created Ulker, who was more intelligent than them, to make decisions and fulfill their plans on his own.
Elves

Elves are the tall, nimble and light footed cousins of Humans, at least in appearance, although both physically look similar in many ways, Elven cultures and ways of life greatly differ per each race of the Elves. In comparison to the other races, they are debatable the weakest, yet undoubtedly the wisest. Although seen as constitutionally weaker, the Elves are no strangers to war. They are normally quite tall, usually reaching heights of five to seven feet tall and are easily identified by their long and sharp looking ears and taller yet thinner structure, most have fair skin and light colored hair, but many also have been seen with slightly darker skin complexions. Elves, compared to the other races, have a significantly higher life span, being able to live up to varying ages of 100-140 before dying of natural causes.

## Types

* High Elves
* Wood Elves
* Dark Elves

## Elf Organizations

* Dur Taur Arda
* Varanyr
* Surinil Confederacy
Kingdom of Ironvale

## History

The Kingdom of Ironvale was founded in the south eastern Steppes of Veria by three men desiring a town that was both prosperous and defensible. The names of these men were the following: Romulus Flavius, Aethelwulf, and Victor. Soon houses,and farms sprung up around the the town, and walls were erected to provide adequate defenses against the danger of Steppe raiders.The town grew and more territories were acquired by its three founders. Thus it became what we know it today: The Kingdom of Ironvale, soon Aethelwulf was named king.

**Society**

Ironvale was designed with the intention to be a defensible city from an early stage in its development, it's strong defenses were not the only thing which protected the city, Ironvale society was structured in a way that most of the population was not only a citizen, but an enlisted warrior as well, tasked with defending the kingdom from any who might oppose it. The people of Ironvale were not only very militaristic, but also highly religious and devoted to the worship of Eothane.
Kingdom of Kharnruhm

## Basic Information

The Kingdom Of Kharnruhm is a Dwarven Kingdom north west of Fayeth River. It is led by King Yoznic, Second Born and First In Succession Of Clan Kharak'Bast.

## History & Formation

The Kingdom Of Kharnruhm was formed around 15-30th of June, 114, by Yoznic & his brother Azeric Kharak'Bast. Soon after finding mineral rich mountains, the two led the 400 or so other Dwarves to build up the city of Kharak'Kal. It would soon become a hot spot for trades of minerals, stone, and spruce wood.

### Conflicts

On the 20th of June, 114, the Elves of the land united under a single banner. Soon after, High King Yoznic was invited to a summit hosted by Ulric Rykker, King of the Kingdom Of Rykovia, along with lords from the Red Sun Clan and Clan Eagle Eye. This summit spoke of the many ways to handle the Elven threat. It concluded that the Elves would be given a ultimatum. Do not expand outside of their forests or else. Before the Ultimatum could be delivered the Elves launched an offensive on Fayton's Crossing. The Dwarves of Kharnruhm were quickly notified, and rode to war within the hour of the news, and brought 200 Dwarven Infantry to hold the bridge, the Kingdom of Kharnruhm was tested during this conflict. During the standstill lasting many months Clan Worvaldson would join the kingdom in late December of 114 F.A. A week later the kingdom would be tested in the Battle of Narvak Hills, with victory belonging to the kingdoms side. On august 6th 115 F.A the Dwarves of Kharnruhm would lead the charge as the heavy infantry in the Battle of Fayton's crossing.

Battles Of The "Elger ekonum kazak" (Elven Weakling War)

* The Battle of Narvak Hills
* The Battle of Fayton's Crossing

## Warcry

The Dwarves of the Kingdom Of Kharnruhm are known for their loud and powerful war cries to rally the Dwarves against all who dare face them on the field. Their main cry is both powerful and emotional.

Kingdom Warcry

Dwarven: Dornat eron kharnruhm, ill var wishstand kazak Nar Kavir. Ill var livu past Khrum rumol oppose. Narvak oz Kharnruhm! Narvak forevrumm!

Common: Kingdom of Kharnruhm, it will withstand war and death. It will live past all who oppose. Glory to Kharnruhn! Glory Forever!
Druid

Druid is a Cleric-type class which uses the force of nature.It can either attack enemies or protect itself from enemies’ attacks using the grass on the fields, but since this skill can only be used on the fields with grass, Druid will show its great attack ability on the fields with plenty of grass. It can also control plant-type or animal-type monsters and even transforms itself into certain monsters to use all of the skills of those monsters.

Heroes:
Dark Elves

Dark Elves, also sometimes referred to as Night Elves or Drow, are the mysterious silver and gray skinned Elves who have a notorious reputation for their cunning, cruelty and martial prowess. To ensure the survival and prosperity of their people society is greatly influenced by their militaristic traditions and unforgiving upbringing in their youth. As a result of the various hardships many Dark Elves go through just to survive, it's typical for many to have grown to become both physically and mentally resilient, but also cynical, cold-hearted and sadistic. However this behavior does not make the Dark Elves inherently evil, as some other races perceive them to be due to their seemingly unorthodox society. Above all they value family, traditions as well as the strength and perseverance to guarantee their sovereignty and crush their enemies.

## See also

* Elves
* High Elves
* Wood Elves
Zarathustrian Republic

Residing in a bay along the Western shores of the continent, the Zarathustrian Republic is a collection of Clans of Orcs and Humans who heavily rely on commerce and agriculture.

## **History**

The port city of Zarathustria is said to be the first settlement to be founded in the new land, being the most developed and populated. It's inhabitants are unique in the sense that they are comprised of primarily survivors of various shipwrecks scattered across the Western coast. Despite the differences in race, culture and even language, the survivors put aside these differences and banded together under the leadership of Vralk Akataiyo and founded the city of Zarathustria, their current capital.

Not long after the founding of Zarathustria, tensions arose between the Republic and the newly united Elves of the Surinil Confederation, who had just ended The Kin Strife. Although the denizens￼ of the Republic were multiracial, it did not mean their people were open and or friendly with the other races. Some Orcs and Humans harbored preliminary resentment and distrust against the Elves, while many Elves within the Confederation harbored hate and disgust towards the inhabitants of the Republic. Shortly after their confederation, the Elves of Surinil marched in force towards the city of Zarathustria with the intention of asserting themselves as a new and dominant power in the realm. Seeing that the Republic was the most developed and populated at the time, alongside the preexisting racial division between the two, Zarathustria was the perfect target for this Elven show of power. This, however, was not taken well by Vralk, the leader of the Republic at the time, and after the Elves had left he and his retainers rode out across the Western nations warning them of the newly united Elves and the threat they posed against them.

## **The Interregnum**

Following the dissapearance of Vralk Akataiyo, the Republic fell into a state of confusion, no succesor was officially agreed upon leaving the people leaderless and still at war with the Surinil Confederation.
Kingdom of Deucalia

## History

Deucalia started off as a lone tower on a large dirt mound in the western lands of Veria. Its original founder Gilgamesh dreamed of a Kingdom under his rule that could live in peace and prosper with its neighboring nations.However in the early years of Deucalia, Gilgamesh and his citizens often had quarrels with the neighboring Kingdom of dwellanor and founded the Deucalion Legion of Free Peoples to combat the current threat. in time the Deucalion Legion would beat back the men of dwellanor and win its right to reign as its own independent kingdom. Gilgamesh was crowned King of Deucalia and the kingdom prospered under his rule. Time passed and the Church of the Solar Legion was founded in Deucalia by Corintheus Archeus,as more citizens settled in Deucalia farms were built, wall fortifications were made, a quarry was built, and a mine was carved into the hills. Deucalia was expanding and its economy was booming, peace had finally been brought to the Kingdom through hard work and the teamwork of the many warriors of Deucalia, this peace would be short lived as Deucalia would eventually take part in a historical battle known as, the Siege of Ironvale. it was in this historical battle that King Gilgamesh earned his title of King Gilgamesh the great. After the siege Deucalia joined the Halcyon Commonwealth coalition but they wouldn't stay that way for long. the people of Deucalia felt that the Republic of Zymith had lost its sense of nuetrality and instead the newly founded empire adopted an imperialism. Feeling that the freedom of his people was threatened by the new Halycon empire King Gilgamesh decided to Succeed from the Coalition. the Halycon empire saw this as a declaration of war, and soon Deucalia would see its last days as an independant kingdom... the kingdom of Deucalia was greatly outnumbered and the warriors of the empire burned their homes and greatly damaged the Grand tower, Deucalia soon fell to the Halcyon Empire and were forced back into the Coalition. soon afterwards a "diplomatic" meeting was called to discuss the terms of surrender for Deucalia, however it was a trap... within the walls of Zymiths famous building that hosted the Council of nations the Halycon empire trapped King Gilgamesh and his 2nd in command Corintheus Archaeus. King Gilgamesh was then Unceramoniously Executed in secret to keep the empires reputation in good spirits with the other nations. Distraught with grief and rage Corintheus gathered the remaining people of Deucalia and fled into the northern hills. Nobody knows what became of the shattered remains of the proud Deucalions.

**Relations with other nations:**

Dwellanor: at first Deucalia was harassed by this nation but eventually became long term allies

Republic of Zymith: Deucalia and Zymith shared a long lasting peace (untill zymith became the Halycon empire)

Northern Legion: Deucalia and the Northern Legion were neutral and shared no relations

Ironvale: Deucalia and ironvale were good allies

Fenia: Deucalia greatly despised and distrusted these mercenaries

Dalantai Khanate: Deucalia and the people of Dalantai Khantai shared no relations and were neutral
Andalore Varan

Andalore Varan is the lord of Varanyr and current leader of the Surinil Confederation. Varan was first elected to lead his high elf constituents in 114 FA as council representative under Eldatar Taendan Falamir. An outspoken advocate for elven supremacy he often clashed with the dark elves on the council over a variety of matters. As support for Taendan Falamir began to wane Varan saw an opportunity for advancement within the Confederacy. During the next council meeting in 115 FA he announced his candidacy for Eldatar.

## Andalore Varan

Lord Andalore Varan current Eldatar of the Surinil Confederation and ruler of Varanyr.

### Early Life

Much of Andalore's early life was dominated by learning the way of the elven court of his homeland. The son of a royal minister he was brought up with an elite education.
Humans

Being the most adaptable to any environment, Humans are the most diverse and able to achieve great heights in the areas of science, politics and most notably, conquest. Being the shortest lived of all the races, they are often rather aggressive and inquisitive in nature which promotes the Human race to hold the most active and influential grasp over the world, but also the most unstable and divided. While they hold no inherent advantages like that of the Dwarves, Elves and Orcs, they are by no means any less dangerous or competent. Healthy humans on average can live up to the age of 40 to 60 before succumbing to natural causes, with some extremely lucky individuals living up to 70.

## Human Settlements

* Ryksburg
* Rolne
* Fayton's Crossing
* Zarathustria
* New Sipton

## Notable Humans

* King Ulric Rykker
* Ryksmarshal Karl Goudier
* Viceroy Lay Weaver
* Drake Xavier

## Organizations

* Kingdom of Rykovia
* Zarathustrian Republic
* Ryksguard
The Great Dwarven Migration

The Great Dwarven Migration, like the name suggests, was a period in which great hosts of dwarves began to land all over the coasts of Eldar during the 7th year of the First Age. Many of these dwarves were displaced or fled from their homelands to escape war and suffering. In order to survive on Eldar, several different groups of dwarf migrants banded together and formed temporary forts of stone along the coastal regions of the Great Plains and the northern mountains. Several months after the start of the great migration, a prominent dwarf known as Dwonmumli Anvilmace rallied his people in search of new , richer lands. Hundreds of dwarves, followed him south into the forests of Foeshire, where they decided to settle. Construction began on a castle which would act as a bastion of protection for all dwarves of Eldar, known as Rumgar Castle. Soon after, Dwonmumli was crowned the king of the newly established Kingdom of Helgrun by his followers.
The Fayeth War

### Goal

To deter Elven expansion and racial supremacy, as well as reclaim the eastern side of Fayton's Crossing.

## Belligerents

### Aggressors

Kingdom of RykoviaKingdom of Kharnruhm

Zarathustrian Republic

### Defenders

Surinil Confederacy

The Fayeth war, also referred to as the Elger ekonum kazak (Dwarvish: Elven Weakling War) by the Dwarves. was a continental war lasting from 114 F.A to 115 F.A.

## Conflicts

* Skirmish at Fayton's crossing
* The Battle of Narvak Hills
* The Battle of Fayton's Crossing
Arthur Rowe

Arthur Rowe, the Count of Vollengraaf, was a man of honor, peace, and prosperity. He did not wish death or suffering upon anyone or any nation. He was inherently a master of intimidation keeping people in check. However, most were not aware of that underlying skill. After 8 years years of living in the new realm of Eldar, some dwarves decided to test his patience.

WORK IS PROGRESS
Dwonmumli Anvilmace

Founder and King of the Kingdom of Helgrun, the last Dwarven Kingdom. Dwonmumli lead his dwarven kingdom to great victories in the Land of Eldar. He made a name for himself as a great warrior. In the War of the Dwarves he led his men in the hopeless defense of Rumgar Castle against the Emphyrean Union. Outnumbered 3 to 1 his dwarves held the line and pushed back the Union. And he continued to fight the war until he was captured, help prisoner, and executed. His last words, (In Dwarvish to English) We are Dwarves. We will fight to the end. Dwarves! To Arms!!! Shortly after his death Helgrun fell and only few dwarves remained... He would be remembered by Dwarves everywhere and would go down in Dwarven History.
High Elves

High Elves are tall, fair skinned elves with long, silky hair. They consider themselves to be wisest, most cultured and most civilized in comparison to their brethren. At the same time however, they are largely considered by other races to be pompous and arrogant. Many High Elves claim to be descendants from rich and noble heritages which leads them to believe in a sense of natural supremacy over the other races and their own kin. This mentality reflects in their culture, which tends to practice racial purity and local homogeneous dominance. It is not uncommon to see them as silver-tongued diplomats or studious scholars due to their seemingly natural charisma and intelligence.

## See also

* Elves
* Wood Elves
* Dark Elves
The Fayeth Concord

The Fayeth Concord is the official treaty ending The Fayeth War between the Kingdom of Rykovia and the Surinil Confederation. Despite this treaty ending the war between Rykovia and Surinil, its terms were rejected by the Zarathustrian Republic and the Kingdom of Kharnruhm, who demanded increased limitation to Elven expansion north of the Surinil Forest. This is in turn dissolved the Alliance that once opposed the Confederation, leading to the start of a new conflict.
Church of Obhor

The Church of the Disciples of Obhor, colloquially referred to as Obhorism, is a pantheon dedicated to the worship of the Elder Gods, chiefly Obhor.

## History

The formation and history of the religion was largely unknown. However, Obhorism was the dominant religion of Aulus Megellus' native continent, who was the one to bring the ideas and beliefs to Veria. Upon settling in Zymith, Aulus shared his beliefs with Edward Florik and subsequently the people of Zymith, who soon adopted the religion. The Republic was ultimately the only real bastion of Obhorism, with small pockets of worshippers in other remote areas of Veria.
New Sipton

A quiet coastal hamlet, not known to many, New Sipton is a town for the simple man, unconcerned with those great kings and castles.

## History

Founded off the backs of those who escaped Sipton's falling in the Old Lands, New Sipton was founded by former Sipton Guard Captain Drake Xavier. Now attempting to avoid the war that took his old town, New Sipton looks to form strong trade ties, becoming this strange new land's production house.

## Current Relations

New Sipton has been public with going about building the main road network to connect the villages, towns, and castles, to improve trade relations, as well as general well being between the races. The reaction to this is yet to be seen.

## Military

While not having any formal military, New Sipton's small assortment of residents are all proud to be competent scouts and light infantry / rangers. They see themselves as a forward advance unit, fighting less under the law of knights, and more for one another as brother's in arms.
The Staff

The Staff is a mystical powerful weapon that can be used to destroy hard and powerful objects. It can be used indefinitely and has no cool down. It's rightful owner is Raven, however it was stolen by The I Robbed Your Bin Guy sometime before (4) and hid in The Globglogabgalab's House. It is unknown who constructed The Staff and when, however it was likely The Orb originated from the Old Civilisations.

## Use

To use the staff, one must simply thrust it in a strong forward motion towards the target, a beam of lightning will emerge from the orb housed in the top of the staff and this will destroy the targeted item.

## Physical Appearance

The staff has four main elements, the spike, the shaft, the orb and the housing.

### The Spike

This is a simple titanium sharpened spike that has two uses. It allows The Staff to stand upright in the ground and it also acts as a physical weapon allowing the staff to be used in combat if it’s powers fail.

### The Shaft

The sculpted purple resin shaft is a complex shape consisting of stacked spheroids. This shape allows the staff to be held and manoeuvred easily.

### The Orb

This is where the power for destroying the objects is created, and where the energy radiates from, it is unknown what it is made of and how it produces its energy. It is multiple shades of peachy gold.

### The Housing

The housing protects the user of the staff from the energy the orb produces. It consists of a lead disk, 3 titanium support rods and lead roof. Both the disk and the roof are painted a crimson red.

## Appearance in (4)

The Staff was used in The Adventure to Destroy The Lion's Heart Stone to destroy The Lion's Heart Stone. Mac Guy3135, The Creatures, Dilys, Dipo, Sarger, Kion and Fuli discover a letter sent by Raven, explaining The Staff was under the custody of The Globglogabgalab, a mysterious humanoid blob. The characters travel to The Globglogabgalab's House and retrive the staff which they return by Raven who uses it in the final scene.
Northern Legion

**Foundation**

 The Northern Legion began as a small wooden palisade, established by Eric Flebel in the Northern section of Veria. As time passed, the Northern Legion invested into a large stronghold constructed of stone. During construction of the Stronghold, first came the main inner wall surrounding the keep itself. The keep of the hold came second in construction, which was built up to 5 levels, and a watch tower built on top. Third came an outer wall that encapsulated small homes, shops, and a farm that allowed the hold to be self sustaining. The wooden palisade that still remained on the other side of a river that ran along the outer wall became dedicated to the raising of cattle and sheep. The wooden palisade and the Stronghold were joined by a stone bridge that led from gate to gate of both fortifications, bridging the gap between the two over the river. The Northern Legion's location along the river allowed the use of the land surrounding the hold to be used as large wheat farms. The hold's location was also along the southern edge of the Pine Forrest, allowing the Northern Legion to have a large supply of lumber.

**Society and Economy**

The Northern Legion was heavily covered in banners of the faction, stemming from their heavy pride in independence, since the Northern Legion did not require to trade for their desired goods, but rather exported lumber, stone, and metals.

**Relations with Zymith**

The Northern Legion did not maintain total independence for their entire history however. The Legion began to struggle with their ability to maintain manpower, requiring them to look towards the Grand Republic of Zymith. The Northern Legion peacefully conjoined with the Empire, in search of a protected future. The Grand Republic of Zymith granted the Northern Legion a seat at the Council of Nations, securing the future of the Northern Legion for the foreseeable future.
The Yellow Plague

The "Yellow" Plague, was a year long period in Eldar that resulted in the deaths of hundreds of livestock throughout the realm shortly after the mass arrival of Dwarves to Eldar in the Great Dwarven Migration. The plague was dubbed "Yellow" due to the yellow puss that would spew out of animals shortly after their death, which would also emit a horrendous odor. Due to the similarities in time in which the plague occured and the arrival of the Dwarves, many blamed the Dwarves for the start of the plague, which increased further tension between their people and the rest of Eldar.
Novas Consortium

The Novas Consortium was founded by Marcus Flavius Quintas, who later became the first Consul, and Bayar Izzet. Their first settlement was situated where three main rivers met in the heartlands of the continent and was called Sapphires Crossing. What started out as a few men operating out of an old burial mound soon became a bustling colony..
Ainuil

Ainuil is a high elf nobleman residing in Varanyr, and is loyal to the Surinil Confederation. He is a Heavy Infantry commander within the armies of the Confederation, and his regiments have over 200 confirmed kills.

Ainuil was the representative for the high elves in the second composition of the Surinil Confederation, under the rule of eldatar Varan.
The Faith of The Three Entities

The Faith of The Three Entities, or officially known as UlMotKrungism, is a polytheistic religion which touches on the ideals of Amoralism, Logic, and reasoning to determine personal decision making

## Kingdoms

Kingdoms are the denominations used to differentiate between gods and their creators within the faith

### Major Gods

The Major gods includes the main entity gods of the faith and the owners of the kingdoms.

### Kingdom of the Earth

Managed by Galvanus, the Kingdom of the Earth deals with matter on the surface level of the world and divides into the Kingdom of the Living, the Dead, and the Sea.

### Kingdom of the Sky

Managed by Ithrop, the Kingdom of the sky has a small duty in the plan of the world, and as such only looks out for itself for the most part.

### Kingdom of the Underground

Managed by Karnor, the Kingdom of the Underground deals with the ores, stone and mountains of the world.

### Kingdom of the Living

Managed by Thurston, the Kingdom of the Living deals with the management of living beings and their use as entertainment and experimentation.

### Kingdom of the Sea

Managed by Valnus, the Kingdom of the Sea is found quite barren and useless for the most part.

### Kingdom of Knowledge

Managed of Belyle, the Kingdom of Knowledge and its gods deal with the specific sciences and cultures of the races of man and further denominates into the Villages of culture, learning, and the body.

## Texts

* List of Gods of UlMotKrungism
* Bible of UlMotKrungism
Grand Republic of Zymith

The Grand Republic of Zymith (Also referred to as simply "The Republic") was an affluent merchant republic that based its economy and welfare mostly around international trade.

## **Overview**

Initially, Zymith planned on adopting policies of neutrality in attempts to make the most of their advantageous position along a central river and to foster trade relations, but upon realizing the power of a united southern federation, the republic elected to join and play a prominent role in the Halcyon Commonwealth. Later, Zymith was designated the capital of the Halcyon Empire after the Archmaester of the Church of Obhor and prominent nobleman of Zymith, Aulus Megellus I, was elected emperor.

## **History**

The Grand City of Zymith was founded on a small river by its doge, Edward Florik. Initially, the Doge had ambitions of making the city the most prosperous and illustrious settlement in Veria, but as time moved on the Doge adopted more humble plans for the city, focusing more on the prosperity of his own people and on keeping Veria a peaceful place. Early on in the settlement's development, the ambitious pilgrim Aulus Megellus happened across the city, and the Doge was quite fond of him, taking him in with open arms and adopting the religion he brought from his homeland, Obhorism. Obhorism then spread rapidly among the citizens of Zymith, soon becoming the official religion of the city state. The city expanded eastward and to the north as more room was needed. Eventually, Zymith became the host city of the Council of Nations, furthering its position as Veria's bastion of peace, neutrality, and prosperity. The Council of Nations was held in Zymith throughout the written history of Veria, but, since the republic elected to join the Halcyon Commonwealth and then the Empire, world politics changed, and Zymith lost its sense of neutrality, attributed mostly to the Empire's aggressiveness towards non-member states. The Council of Nations became a more hostile meeting as time moved on, and Doge Florik and Aulus had to remove many nations' memberships to keep the order. The city's square was also where the impromptu execution of Gilgamesh the Great occured, after many high-ranking empire officials decided to execute him for high treason behind Aulus' back.
Dwarves

The stout and stubborn Dwarves are best known for their honor, craftsmanship and constant acquisition of food and ale. Although quick to anger, Dwarves show compassion and love to their friends and kin. Dwarves are notable for their ability to adapt to underground environments, however **contrary to popular belief, they do not actually live underground**, rather living on the surface in settlements with mountains and hills incorporated into their defenses. Governance within Dwarven society commonly revolves around cultural clans that often trade, build and fight side by side with various other clans, however, they compete against one another just as often as they cooperate. They are notable for being among the shortest of all beings, usually only four to five feet tall. Almost all Dwarves have long beards of many dark colors. Dwarves are well suited to their mines, and despite being short, they can be very stocky and muscular. In addition to their beards, they can also be incredibly hairy. Most Dwarves die young due to mining accidents or from battle, but those who do not die to these reasons can live up to 60-80 years old.

## **Notable Dwarves**

* High King Yoznic Kharak'Bast
* Advisor Azeric Kharak'Bast
* Thragg Worvaldson

## **Organizations**

* Kingdom of Kharnruhm
* Clan Kharak'Bast
* Clan Worvaldson
* Bolg Dawi
Krobbizoid (black timeline)

In the Black Timeline, Krobbizoid, also known as PC Guy3531, is an adventure video producer, living in The Black Timeline Setting and frequenting The Cream Room

## Appearance

Krobbizoid is a PC Guy with the human face of the real Krobbizoid, sometimes with a PC Guy mask on top of that to mask his identity. This leads to an abomination.

## Appearances

He appeared in TQTDTME 4, TQTDTME 5 and TQTDTME 5.1 in all of these intros, he appears to be reluctant to make TQTDTME, being forced to do so by Mac Guy3135, who has locked him in The Cream Room. This means he made TQTDTME 1-3 at his own residence in The Black Timeline Setting.
Varanyr

**Origins**

Varanyr is an Elven nation nestled in the heart of the Great Eastern Forest ruled by High Prince Andalore Varan. It is made up of mostly High Elves with a minority Wood Elf population functioning as an underclass in society. Much of Varanyr's early history was comprised of conflict within the Great Eastern Forest. In fact the very soil upon which the noble town was founded upon was soaked with blood of rival elves.

**First Conflicts**
Общее описание игры

Фэнтези-RTS с непрямым управлением, в которой игрок управляет высшими существами в борьбе за энергию этого мира. Энергия мира покоится и аккумулируется в кристаллах. Большие кристаллы называются суперкристаллы. Цель игры - захватить суперкристалл противника. Используя энергию кристаллов игрок может призвать себе на помощь юнитов с помощью которых и будет производить основные действия в игре.
Eldar

## Eldar (2017)

Duchy of Vollengraaf
Kingdom of Foeshire
Principality of Kulmania
**Notable Sub-Nations**
Chiefdom of Drogoza
**Dead Nations**
Kingdom of Helgrun

First Council
The Great Dwarven Migration
The Yellow Plague
The Dwarven War
The War of the Three Dukes

House Trudeau
House Agethos
House Forthhere
House Warrer
House Rowe
House Glynralei