Styx

In Greek Mythology, Styx was a goddess and river of the Underworld. Her parents were the Titans Oceanus and Tethys, and she was the wife of the Titan Pallas, and the mother of Zelus, Nike, Kratos, and Bia. She sided with Zeus in his war against the Titans, and because of this, to honor her, Zeus decreed that the solemn oaths of the gods be sworn by the water of Styx.

Her emoji is 🌅

Styx children live in Deme 13 in the Styx cabin

## Demigod abilities

Please refer to the power-sets on the godrent page when choosing powers

### Majors

*Hadean Hydrokinesis*; Styx (Major/Moderate)

* Styx is in control of the river Styx after all. While children of Styx can control water, it isn’t as powerful as the hydrokinesis of children of Poseidon or Amphitrite, but it still has its uses, especially since their blasts of water are slightly more torrential. The water they create also tends to be fairly cold, so I’d avoid getting blasted if I were you.
* Uses:
	+ Creating jets of water
	+ Moving/controlling existing water sources

* 1-3: Minor water control of water. You can move water if you concentrate. You can create small jets of water with the power of a hose. The temperature of the water is slightly colder than room temperature.
* 4-6: Moderate control of water. Now you don’t need to concentrate when moving water, and you can create stronger jets of water with the force of a small wave. The water is very cold, between 50-40 degrees Fahrenheit.
* 7-8: Major control of water. It’s like second nature at this point. When at its highest level, the water pressure is similar to that of a fireman’s hose. The water is as cold as ice, it is a miracle it isn’t frozen. This is the kind of cold that physically hurts to touch.

*Rage* (Major)

* Styx is the spirit of Hatred, and all of her children inherit her rage. Once per day, a child of Styx can enter into an uncontrollable state perfect for battle. Their pupils contract, their irises turn red, and they visibly seem a lot more intimidating, whether it’s the way they carry themselves or their expression seems a little too feral. Afterwards, they barely remember what happened while raging, and they are very tired. You receive advantage on attack rolls, and a +2 modifier to any rolls made (including attacks).
	+ Levels 1-3: rage lasts about 5 turns, and it is almost completely uncontrollable. Whatever your intentions were before you went into the rage is what will happen. After that, you will do nothing except attack whoever dares to attack you. Whatever you do in this state is completely forgotten.
	+ Level 4-6: rage lasts around 8 turns and you have some control. While on your rampage, you can stop yourself and if anything seems wrong (like you’re about to kill somebody you don’t want to, or you’ve done what you need to do and just want to stop). While stopped, you just stand still at the exact point you froze in until the rage subsides after about five minutes. Your rage resumes if you are attacked within these five minutes and it continues for the remaining duration of your rage before you froze (e.g. you stopped raging 15 after you start, you get attacked before the five minutes end, you continue raging for 15 minutes). Afterwards, you can partially remember what happened, but every image you recall appears red.
	+ Level 7-8: Congratulations, you are now able to control your rage!… kind of. Rage lasts for 10 turns. Now you can actually end your rage without freezing in place, and you have a much better memory about what happened, although all images that you recall are still red. After you end your rage early, you can’t enter back into it, even if you are attacked.

*Commune with the dead* (major or minor)

* It’s fairly self explanatory. As spirits of the dead are guided down the river Styx, children of Styx have the ability to summon a few. They can talk with them, ask them to help in battle, but you can never force a spirit to do something. Be kind. The spirit will typically try its hardest to help; however, they can’t help with everything. If you want to summon a specific spirit, you need to think of their name. If you don’t know their name, they can’t be summoned.
	+ Levels 1-3: you can summon one non-specific spirit per day and chat with them. Typically the spirit will be of some help. If you’re overwhelmed, they listen to your troubles, if you need advice in capture the flag, they’ll give you a cool battle strategy, but they will not directly interfere in the mortal world.
	+ Levels 4-6: you can summon up to 5 spirits, or one specific spirit, per day (e.g. you summon 4 in the morning, and then one at night to help with homework). They’re now more likely to hear you out, and they maybe even do something you ask! If you need a baking ingredient from the fridge, they’ll get it for you. You need your sword sharpened? Sure, they’ll do it.
	+ Levels 7-8: You can summon up to 10 spirits, or one specific spirit, per day. it’s really rare for a spirit to not do what you ask of them. They will go to battle for you, quite literally whatever you ask they will be happy to oblige. Once again, they can’t do everything though.

### Moderates

*Area of truth* (moderate or minor)

* Once per day, a child of Styx can create an area within which no lies can be told. The border of this circular zone is invisible to everyone except the child of Styx themselves. To them, it appears as a bright red line.
	+ Levels 1-3: they can create an area of truth with a diameter of 10 feet. It lasts for an hour or 10 turns.
	+ Levels 4-6: they can create an area of truth with a diameter of 50 feet. It lasts for an hour or 10 turns.

### Minors

*Verbatim (minor)*

* Children of Styx can magically force someone to repeat something word for word, even if the person they use it on can’t remember what they originally said. They have to specify who their target was talking to, where the conversation happened, and when the conversation happened, even if they’re just guessing. They have to say all of this out loud and then say the word “verbatim.” When they say this, they’re voice has a slight echo to it and it sounds deeper than normal
	+ Level 1: you can magically force someone to repeat one singular sentence from a conversation they’ve had in the last week.
	+ Level 2: you can magically force someone to repeat five sentences they’ve had in the past two weeks
	+ Level 3: you can magically force someone to repeat their side of a conversation they’ve had in the past month. Although it’s only one topic, and you also have to specify the topic you want them to discuss.
	+ Level 4: you can magically force someone to repeat an entire conversation they’ve had in the past two months. Although it’s only one topic, and you also have to specify the topic you want them to discuss.

*Human lie detector* (minor)

* Children of Styx can tell whether or not someone is telling the truth just by concentrating on them for a few seconds. If they are lying, the child’s irises will turn red for a second and they will consciously know that what the other person is saying is false. If they are telling the truth, the child will remain as they are, and they will know the other person is telling the truth.
	+ Level one: you have to maintain eye contact with the person talking for 30 seconds, then you can tell whether or not they are lying. It can only be used once a day.
	+ Level two: you have to maintain eye contact with the person talking for 15 seconds, then you can tell whether or not they are lying. It can be used twice a day.
	+ Level three: you have to make eye contact with your target, then you can tell whether or not they are lying. It can be used 3 times a day.
	+ Level four: you can tell whether or not someone is lying just by looking at them. Once again 3 times a day.

*Tempestuous tides* (minor)

* Styx’s waters have been known to be torrential. Children of Styx have the ability to make other bodies of water much more rough, wavy, and dangerous.
	+ Level one: you can make small waves (about 2 feet) from on the surface of the water
	+ Level two: Now not only can you make small waves, but you can also create a riptide.
	+ Level three: You can now make much larger (less than 5 ft though) and stronger waves, capable of knocking a humanoid creature over.
	+ Level four: do not even try to go swimming. Level three but the waves are even stronger, they can force you down deeper into the water, providing the risk of drowning. (Although very, VERY rare.)

### Givens

Aversion to lying

* Children of Styx HATE lying, and so does their mother. They have to mentally fight themself if they want to lie. If they do lie, they all have a tell that reveals them to be lying, such as scratching the back of their hand, pulling on a strand of their hair, looking to the left, etc. If you lie, you have to roll.
	+ Roll 1-7: you fail, no one believes you.
	+ Roll 8-12: words come out of your mouth, but you are lucky if anyone believes them
	+ Roll 13-17: ok, you are kind of believable, but others can clearly see your tell
	+ Roll 18-20: Success! You got away with it!

Thick skin

* Achilles was dipped into the water of the River Styx, making him almost invincible. Children of Styx are not invincible, although they naturally have strong skin that is very difficult to cut or scar. Although, arrows tend to pierce their skin more often than other objects. They’re skin is also very shiny for some reason.

Ferrymen

* Children of Styx naturally know how to drive any boat.

Trustworthy demeanor

* For some weird reason, everyone wants to trust Styx’s kids. To be fair, they have a reason to. After all, it is very difficult for them to lie

Holding a grudge

* With their mother being the spirit of hatred, children of Styx do not easily forgive and forget. If someone damages their relationship with a child of Styx, that relationship is permanently damaged.

Furious temper (alternate name: angy

* Do you ever get really angry? So do children of Styx! In fact, it is quite frequent. Oftentimes, children of Styx are easily angered, and they stay angry for a while. I’d recommend a nap, those tend to help.

I SWEAR ON MY MOTHER

* This is the most valuable promise a child of Styx can make. It is quite literally unbreakable and it should not be used lightly. Everyone knows the severity of “I swear on my mother.”

Kindness to the dead

* Children of styx are especially kind to spirits for some odd reason

Auntie

* Children of Styx will instinctually try to protect children of Nike, Kratos, Bia, and Zelus. They are their nieces and nephews after all.

## Credits

Styx was written by Cactus (@ ottercactus on discord) and thus far all the powers have been written by them