recursal/Fanatic-Fandom huggingface dataset:
Mrs. Asp

Mrs. Asp is an enemy encountered in the optional The Ultimate Construction area of Homeflower. She is married to The Younger Mr. Asp, and always picks him up when he's feeling down.

Mrs. Asp later reappears in Kingland Arena as part of Team SNAKES!

## Attacks/Actions

* Mrs. Asp will sing a lullaby, inflicting Sleep on one party member.
* Mrs. Asp will inject her venom, dealing physical damage to one party member and inflicting Sick.
* Mrs. Asp will be unable to stop smiling. When she does this, she is preparing for a powerful attack, and next turn, she will do one of the following:
	+ She will tense like a python waiting to strike, and will counter all physical attacks dealt to her that turn.
	+ She will space out, doing nothing and delaying her counter by one turn.
* If fought alongside The Elder Mr. Asp and The Younger Mr. Asp in the Kingland Arena, when The Elder Mr, Asp mocks The Younger Mr. Asp, Mrs. Asp will say "*It's okay, honey, I know you'll be able to work things out!*" This will cause The Younger Mr. Asp to become Motivated, and he will then instantly attack one party member, dealing physical damage to them.

## Grift

* Love Seat (-10%)
	+ +2 MDF, 1/5th of the Girly Set.

## Bookworm's Knowledge

*Mrs. Asp might be venomous, but she's still a lovely house guest. She is clean and orderly and always brings a dessert. Just don't be surprised if you see some dead mice in that pie.*
Nutrition Cube

> *"Filled with every nutrient your body craves! Also tastes like cardboard. Recovers all HP."*
>
>

Nutrition Cubes recover 100% of one party member's max HP, and are an improved version of the Ants on a Log. The price of Nutrition Cubes only increase in price after beating the main story of the game, going from $1,500 to $3,000. Like every other consumable, a **maximum of 10** can be carried with you at any given time.

Ants on a Logs are technically susceptible to bonuses provided by Jonathon's passive, the Everything Bag and Coat of Pockets, but since they already heal 100% HP, their effect does not change.

Nutrition Cubes are possible a reference to a nutraloaf-or prism loaf-which is a meal given to inmates who have misbehaved, it has a bland taste and texture and is often unpleasant, but technically has enough nutrients to keep somebody alive.
World's Library

"Jimmy thinks that all the walls of bookshelves make it almost seem like a prison"

## World's Library

World's Library is an area in Secret Meridian that rests atop the Legs of the Ancient Giant. It is a library well-stocked with books, and holds the Secret Knowledge that's key to defeating The Pulsating Mass.

When you first get here, the family splits up to investigate what seems to be an ordinary library. Helga can read Jimmy a book which gives him a stat bonus - "Ancient Combat Tactics" raises his ATK, "Advanced Chemistry" raises his MAT, "How to Count Cards" raises his LUK.

After speaking to everyone, Lars trips a switch that opens up the rest of the Library. It's incredibly massive and has many subsections, with several large blue books holding hints to tasks that unlock secret rooms.

If you've obtained the Expired Library Book from Castle Dragon, return it to the first large blue book to access a Lightbulb.

At the deepest part of the Library, Jimmy finds a beaten-up Punch Tanaka. The chamber ahead is the resting place of the Secret Knowledge, guarded by a pair of Lingering Eyes. When the party reaches the Secret Knowledge, Jimmy attempts to read it but his dyslexia keeps him from understanding a word of it. At this point, Buck, who's been possessed by the Pulsating Mass, intervenes and threatens Jimmy, but Punch Tanaka comes in, taking the Secret Knowledge and diving into the ocean in an attempt to do something cool. Jimmy's parents go after Tanaka, a disinterested Buck takes his leave, and after some encouragement, Lars and Jimmy go after the parents, but wash up in Bonita Vista.

## Treasure

* Self-Help Book (Weapon) - Gain 50% more XP.
* Pyramid (Furniture) - +3 MAT.
	+ 1/6th of the Geometric Set.

* ♪ Infinity Mirror ♪
* Bookshelf (Furniture) - +4 MAT.

Behind a secret door in the Biography section, opened after grifting the Ancient Artifact from Sneaky Lincoln and interacting with the blue book.In the Pop Fiction section, accessed via the walkway.To the right of the Periodicals section.You need to, the Self-Help section, fight a Wubbly for 8 turns or more in order to get this.
## Enemies

### History

* Boring Lecture
* Fossil Record
* Bookworm
* Variable Fish

### Classics

* Variable Fish
* Bookworm
* Boring Lecture
* Concentric Burtons
* N-gon
* Balanced Equation
* Mr. Darcy

### Self Help

* Variable Fish
* Bookworm
* Wubbly
* Concentric Burtons
* N-gon
* Boring Lecture

### Pop Fiction

* Bookworm
* Romancipires
* Boring Lecture
* Balanced Equation

### Biography

* Bookworm
* Boring Lecture
* Variable Fish
* Burton
* Concentric Burtons
* N-gon
* Sneaky Lincoln
* Balanced Equation
* Wubbly
* Fifth Street Creeper
* Romancipires
* Fossil Record
* Mr. Darcy
Windsor

> *"Think an old bassoon like me can't hold his own in a scrap? Think again!"*
>
>

Windsor is the boss of Legato and one of the major bosses of the Sweet Melody area. He is a long bassoon and captain of the Legato Knights, who has no weapon but can effectively order his troops around.

When first fought, Windsor will be assisted in battle by two Lv. 2 Tootsoldiers, who he will command in place of his normal Legato Knights. After defeat, he will urge you to search for the other Legato Knights, as he wants their gang to reform.

## Attacks/Actions

* Windsor will attack, dealing physical damage to one party member.
* Windsor will order his troops to switch to an offensive or defensive stance, alternating every six turns. This will change the attacks they are likely to use - offensive means more powerful attacks, defensive means more guarding, and so on.
* Windsor will order his troops to attack, causing all currently living enemies other than him to immediately use their regular attack.
* Windsor will twirl his mustache, doing nothing.
* If all enemies are defeated except Windsor, he will say, *"Think an old bassoon like me can't hold his own in a scrap?  Think again!"* From that point on, he won't do anything except attack.

## Stats

### Money

6,600

After all the other Legato Knights have been assembled, Windsor will give Jimmy the option to have a rematch against all of them at once, to test their mettle. This fight is significantly more difficult, as Windsor and the other knights all have much higher stats, and most of them have new moves as well. Windsor has no new moves, but he will command his troops to switch stances every eight turns instead of six - the other knights' individual pages will show their boosted stats and added moves. Several of their attacks are only usable in offensive/defensive stances, however, so taking out Windsor first will weaken all of them significantly. Defeating the Legato Knights at this point will earn Jimmy the Knight's Emblem, one of the best trinkets in the game.

## Strategy

### First Fight

Make sure you're fully healed before the fight, sticky one Tootsoldier and have Buck go ham on it with mag. combo. Do the same for the other one, Windsor on his own isn't a problem. Make sure to heal when necessary.

### Rematch

Called shot + Immolate is a devastating combo in this fight, Weakpoint whichever knight is a bigger problem for you. Personally I would use it on LeGrange, as he has an instant kill attack. Other than that just pay attention to what everybody is doing and startle when necessary. Make sure to keep Lars topped up also.

## Trivia

* His name, Windsor, is likely a pun on how he is a bassoon, a **wind** instrument.
Rorschach

Rorschach is an enemy encountered in the optional dungeon Asymmetrical Cavern in Secret Meridian, found behind the Legs of the Ancient Giant. It is a bizarre enemy based on the ink blots found in the Rorschach Test, whose abilities change based on its abstract form. Its form will change at the end of each turn.

Rorschach later reappears in Kingland Arena as part of "Two-Dimensional Terror."

## Attacks/Actions

### Flying

* Rorschach will attack you with weird mind powers, dealing magical damage to one party member and inflicting Startled.
* Passive 100% chance to evade physical attacks.

### Healer

* Rorschach will apply first aid, healing 25% of all enemies' maximum HP.

### Heavy Hitter

* Rorschach will chomp down REALLY hard, dealing 300% physical damage to one party member.

### Shield

* Rorschach will perform one of several "wait" actions, including coughing, shuffling, twitching, smiling, crying, spacing out, quivering, and inhaling a huge gulp of air. None of these will do anything.
* Passive 100% chance to reflect magical attacks.

### Thorns

* Rorschach will attack, dealing physical damage to one party member. This attack can have several different animations (biting, licking, scratching, etc).
* Passive 100% chance to counter physical attacks.

## Bookworm's Knowledge

*Rorschach cycles between multiple forms to confuse its prey before striking. Although it does inhabit a physical space, its true form is still a mystery.*
Mud Golem

Mud Golem is an enemy encountered in the Castle Dragon area of Everchip, as well as the West, South and East of King's March. It is a huge monster made out of mud, controlled by the flower on its head.

Mud Golem later reappears in Kingland Arena as part of Team Semi-Solid.

## Attacks/Actions

* Mud Golem will attack, dealing physical damage to one party member.
* Mud Golem will watch you, doing nothing. However, next turn, it will go on a rampage, dealing 150% physical damage to two party members (300% total). Every turn after that, it will go on a three-attack rampage (450% total), until its it is defeated. Grifting its control flower will give it a chance to attack itself instead of rampaging, which will also cancel its rampage.

## Grift

* Control Flower (65%)
	+ Makes the Mud Golem Frazzled, making it much more likely to attack its own allies than you.

## Bookworm's Knowledge

*Before they can come to life, Mud Golems need to be sprinkled with the tears of a lonely witch.*

## Trivia

* The Mud Golem's design is a reference to the main character from *"The Heart Pumps Clay"* (a previous game Kasey made), named *Bud.*
Mortimer

Mortimer flipped over

Mortimer is an enemy encountered in the Giant Garden area of Homeflower. He is a friend of Mack, and will join up with him in The Wilted Lands to create a Turtle Stack.

Mortimer will later reappear in Kingland Arena as part of Turtle Economics.

## Attacks/Actions

* Mortimer will attack, dealing physical damage to one party member.
* After being knocked off a Turtle Stack, his attacks will change, to wit:
	+ Mortimer will struggle to right himself, doing nothing.
	+ Mortimer will get up, changing his attacks back to normal.

## Bookworm's Knowledge

*Mortimer was the son of a wealthy turtle, but he's a savvy investor in his own right. Mack took some of his advice one time and made twelve cents off of a one dollar investment. It was all he could afford at the time.*
Super Yesman

Super Yesman is an enemy encountered in the Abandoned Cineplex area of Megatropolis, accessible after completing Central Hub. He is a powered-up version of the Yesman enemy.

## Attacks/Actions

* Super Yesman will attack, dealing physical damage to one party member.
* Whenever another enemy attacks, Super Yesman will agree, dealing physical damage to one party member.

## Grift

* Beefcake (-20%)
	+ +2 LUK; 1/5th of the Gym Set.

## Bookworm's Knowledge

*A Super Yesman can agree with you so hard that it actually changes your opinion.*
Shinryu Fish Concern

"Jimmy can't think because the intense fish stink is permeating everything"

Shinryu Fish Concern is a sushi factory right next to the Bonita Vista resort. It serves as a gateway between the beach and the rest of Megatropolis. It is also the final time the large fish is seen before living in the Shinryu fountain. There are two passive Vendotrons in the area, both offering "Snack-Os" or "XL Cola" for $500 each. Purchasing Snack-Os will fully restore the party's HP, and XL Cola will fully restore the party's MP. Shaking the left machine will give the player $500, but if you shake the right machine, it will attack you.

## Enemies

* Mr. Fish Head
* Vendotron
* Bonus Catch
* Gracious Employee
* Fish Bucket

## Treasures

* Work Uniform (Clothing) - +32 DEF/MDF, found through the left door of the third area
* Fish Knife - (Weapon) - +30 ATK, +10 MAT, at the far left end of the conveyor belt area, visible immediately upon entering
* ♪ Rhythm Factory ♪ - To the right of the Magic Fish, to obtain it you must enter from the far-right area

## NPCs

* Manager - Hands The Secret Knowledge to Principal Pulsating Mass before Jimmy can take it.
* Magic Fish - Found trapped in a pile of non-magical fish. Talk to it and it will enter your inventory, telling Jimmy it will grant him one wish if it is returned to Shinryu. Doing so will grant access to the Magical Land of Fish.

## Light-Bulb

Of the two Vendotrons (see above), shake the one to the right, and defeat it in combat. It will reveal a hidden passageway beneath the machine. Enter this passage to find the light-bulb.
Saturday

Saturday is an enemy encountered in the optional Mr. Cat's Dungeon area, found in Unbreakable Bridge. It's a shadowy cat with lots of speed.

## Attacks/Actions

* Saturday will attack, dealing physical damage to one party member.
* Saturday will watch you. When it does this, it is preparing for a powerful attack, and next turn, it will attack, dealing physical damage to three party members (300% total).

## Bookworm's Knowledge

*Saturday mewls all night long. It laps up depression like a bowl of cream.*
The Wilted Lands

>
> *"Jimmy's vision is starting to blur from the heat."*
>
>

The Wilted Lands is the initial base of operation for the Petty Thugs. To enter, Jimmy must either shake the goon at the entrance twice or take the long way around, passing through several caves to get behind the goon. Once inside, Jimmy goes through a recruitment process with other goon candidates.

Jimmy passes due to the goons' low standards, but after advancing, he's stopped by the Petty Thug Trio - DeeDee, Big Enormous, and Johnny Knives, who see through his ruse. After their defeat, Jimmy is introduced to Punch Tanaka and fights him. With the Petty Thugs thoroughly defeated, they vacate the Wilted Lands, completing the deal that Jimmy struck with the Queen Bee.

After the area is completed, Slither's Dungeon can be accessed by moving the pile of broken motorcycles beside Punch's tent and entering the resulting hole via the Revolting Blob or the Happy Little Sunflower form.

If you come back here after unlocking the 50's Style Vampire form you can go into Punch's tent and use the mirror for some extra dialogue.

Rad Ghosts can be encountered here which provide a quick way to level up, but are immensely difficult to kill because they can inflict ennui, which does not allow you to gain exp. See their page for methods of beating them.

Rubik's dog Cubbins can be found here and you can give him Nutrition Cube. Once you do he will move out of your way giving you access to the light bulb and will follow Rubik from now on.

In the goon hideout, Jimmy's tattle will change to *"Jimmy's glad he found a place to cool off."*

## Enemies

* Rad Ghost
* Skitterbones
* The Elder Mr. Asp
* The Younger Mr. Asp
* Turtle Stack

## Bosses

* Big Enormous
* DeeDee
* Johnny Knives
* Punch Tanaka

## Treasures

* Aluminum Foil (Trinket)
	+ +5 DEF.
* Barf Bag (Trinket)
	+ Immune to sick.
* ♪ Fortress of Nitwits ♪
	+ The music that plays in The Wilted Lands.

Located in a crevice to the left of the light-bulb.To the right of the Information Guy terminal.Located through the cave with the lone motorcycle next to it after defeating Punch Tanaka.
## NPCs

* Rubik - Found near a crescent-shaped oasis. He'll sell Jimmy a Nutrition Cube for $20 if Jimmy does not currently possess one.
* Cubbins - Guards the Lightbulb, but will move next to Rubik if given a Nutrition Cube.
* Ms. Robin - Runs a shop in the area.

## Mirror Punch Text

* *"Stupid Dog. Thinks he can control Punch Tanaka. You can't control Punch Tanaka. Nobody can. Can you control the wind? Man, that's deep. I'm going to have to write that down."*
* *"Maybe DeeDee and the guys will respect me more if I catch that kid..."*
* *"Got to keep in shape. Can't let the Petty Thugs be led by some scrawny shrimp."*

## Light-Bulb

There's a dog sitting beside the light-bulb on the far right of the map. If Jimmy lets him have a Nutrition Cube, he'll run to Rubik, moving out of Jimmy's way.
Suzette La Sweet

**Suzette La Sweet** is a Lalaloopsy character. She is Lalaloopsy Land's first lady of leisure! She's royally pampered, and perfectly primped. Her favorite hobbies are lounging about, eating fancy pastries, and strolling in the garden. Suzette is the older sister of little Mimi La Sweet. Her name is based off of French origin, while also incorporating her sweet tooth into it.
Vendotron

Vendotron is an enemy encountered in the Shinryu Fish Concern and Tetsuya Kawaii areas of Megatropolis, as well as the optional Accelerated Dynamics area. It is a huge vending machine who has come to life and now attacks you with the other enemies. Whenever an item is Grifted from it, the grifter has a 1/4 chance of getting their hand stuck instead of getting the item, making them Grasped and unable to move for 3 turns.

## Attacks/Actions

* Vendotron will attack, dealing physical damage to one party member.
* Vendotron will go on a rampage, dealing 150% physical damage to two party members (300% total). Next turn, it will be tired, and will be unable to act that turn.
* Vendotron will enable its anti-theft protocol. After it has done this, all Grifts performed on it will lead to the grifter's hand getting stuck.

## Grift

* Xtreme Thunder (80%)
	+ Gives the entire party the Motivated status.
* Snack-O's (80%)
	+ Recovers 50% of the entire party's HP.
* Big Bag of Sugar (80%)
	+ Recovers 10% of the entire party's MP.
* Punch Punch (80%)
	+ Gives the entire party the Angry status.

## Bookworm's Knowledge

*Vendotrons were designed by a mad snacking enthusiast.*
Onefish

Onefish is an enemy encountered in the Path of Enlightenment and Legs of the Ancient Giant areas of Secret Meridian. It is a red fish-type enemy from a Dr. Seuss book, who is immune to physical attacks and counters all dealt to it. It is related to the Twofish and Variable Fish enemies.

Onefish later reappears in Kingland Arena as part of "Math Buddies."

## Attacks/Actions

* Onefish will attack, dealing physical damage to one party member.
* Onefish will sharpen its edges. When it does this, it is preparing for a powerful attack, and next turn, it will go on a rampage, dealing 150% physical damage to three party members (450% total).

## Bookworm's Knowledge

*A school of Onefish is called an Algebra.*
Skreet

Skreet is an enemy encountered in the optional Grimclaw's Dungeon area of Homeflower. It is a bat with creepy claws on the ends of its wings.

## Attacks/Actions

* Skreet will sink his fangs into your neck, leeching physical damage from one party member.
* Skreet will take flight, becoming Flying and giving itself a 100% chance to evade physical attacks. This will also change its attacks, to wit:
	+ It will use sonar to determine your weak points, inflicting the Weakpoint status on one party member.
	+ It will dive down and sink its fangs into your neck, leeching 300% physical damage from one party member and getting rid of its Flying status.
	+ Startling Skreet will also remove its Flying status effect.

## Grift

* Bat Chair (5%)
	+ +2 AGI, 1/5th of the Creepy Set.

## Bookworm's Knowledge

*A swarm of Skreets looks like an ominous black cloud. Ancient cultures thought the cloud was a great demon's breath.*
Sacred Lantern

> *"Jimmy has the sudden urge to count to ten."*
>
>

**Sacred Lantern** is the first location in Secret Meridian and the first location Jimmy will visit after Everchip. It's a small village where monks with numbers for heads live. There are two temples on either side, The Temple of Sight, and the Temple of the Inward-Looking Eye. The Temple of Sight seems to be used to find purpose and is full of monsters, while the Temple of the Inward-Looking Eye is used for self-reflection.

Sacred Lantern is where you first find Andrew, who tells Jimmy about The Pulsating Mass. The Petty Thugs are also here, and Punch Tanaka will be blocking the exit until you explore the Temple of Sight.

## Places

* Temple of Sight
* Temple of the Inward-Looking Eye

## NPCs

* One - Found in the World's Library
* Two
* Three
* Four - Found in Information Isle
* Five
* Six
* Seven - Found in Shinryu Arcade
* Eight
* Nine
* Andrew - (Temporarily)
* Punch Tanaka (Temporarily)
* Johnny Knives (Temporarily)
* Big Enormous (Temporarily)
* DeeDee (Temporarily)
* Ms. Robin (Temporarily)

## How to unlock Tempe of the Inward-Looking Eye

To access the temple, you need to find the three missing monks.

* The first one is the easiest, he's somewhere in the World's Library, simply talk to him and he'll go home.
* The second one is in Shinryu Arcade, talk to him and he'll go home.
* The third one requires you to defeat the Totem in Information Isle, afterward, talk to him and he'll go home.

## Treasure

* ♪ Air Spirals ♪
	+ The music that plays in Sacred Lantern.

Two will move out of the way after finding One, Seven and Four.
Arthur and Buster Who Spilled Ketchup and Mustard

## Cast

* Nicholas Castel Vanderburgh as Whyatt Beanstalk/Super Why
* Zachary Bloch as Pig/Alpha Pig
* Siera Florindo as Red Riding Hood/Wonder Red
* Tajja Isen as Princess Pea/Princess Presto
* Michael Yarmush as Arthur Read
* Oliver Grainger as D.W. Read
* Daniel Brochu as Buster Baxter
* Jodie Resther as Francine Frensky
* Melissa Altro as Muffy Crosswire
* Luke Reid Brandon as Alan "Brain" Powers
* Bruce Dinsmore as Binky Barnes
* Mitchell Rothpan as George Lundgren
* Arthur Holden as Mr. Ratburn

## Transcript

Arthur and Buster Who Spilled Ketchup and Mustard/Transcript
Mouth

Mouth is an enemy encountered in Space, on Planets Andrew and Lars. It is a bizarre alien being, who has a whole universe inside its mouth. It absorbs magical and holy attacks, getting healing from them instead of taking damage.

## Attacks/Actions

* Mouth will fire a mind laser, dealing magical damage to one party member.
* Mouth will gargle its universe. This will change up the attacks it can use from that point on to the following:
	+ It will fire a super ultra mega ultra beam, dealing 300% magical damage to one party member.
	+ It will fire a mind laser, dealing magical damage to all party members.
	+ It will rarely accidentally swallow its own universe, instantly killing itself.

## Bookworm's Knowledge

*The universe inside of Mouth is quickly decaying as he digests it.*
Queen Bee

When you first meet the Queen Bee she requests your help and sends you to the Wilted Lands to deal with the Petty Thugs, whom she thinks may be the reason behind Homeworld's apparent deterioration. She recalls that her great, great, great, great, great, great grandmother stung Helga on the nose, to which Helga just laughed this off, for this reason she considers Jimmy and his family to be friends of the bees. In exchange for dealing with the Petty Thugs, she offers to give Jimmy as much honey as he'd like.
Mutant Goon

Mutant Goon is an enemy encountered in the Subway area of Megatropolis. It is a Low-Level Goon who has been corrupted by The Pulsating Mass and now roams the halls of the Subway. A Mutant Goon on its own will be fought at the beginning of the Subway, and its defeat is required to progress.

Mutant Goon later reappears in Kingland Arena as part of "The Goon Squad."

## Attacks/Actions

* Mutant Goon will attack, dealing physical damage to one party member.
* Mutant Goon will hock up something gross, inflicting the Sick status on one party member.
* Mutant Goon will spread disease, inflicting the Immunodeficiency status on one party member.
* Mutant Goon will twitch, doing nothing. However, next turn, it will replicate itself, splitting into two Mutant Goons who each have the same current health as the original. It can only do this once.

## Bookworm's Knowledge

*After a failed experiment, Mutant Goons kept self-replicating and have effectively taken over the subway. They live off of loose change and discarded ticket stubs.*

## Trivia

* Although they might seem similar to the Joy Mutants from the LISA games, their similarities are merely coincidental, as Kasey Ozymy didn't make any conscious references to the LISA series.
Secret Knowledge

The **Secret Knowledge** is a major plot element in the game.

Jimmy comes to know of the Secret Knowledge when Andrew shares with him his revelations pertaining to The Pulsating Mass that he garnered from his studies while in the Temple of Sight. The Pulsating Mass can shrug off anything that threatens it, but the Secret Knowledge holds the key to defeating it. Andrew reasons that the Secret Knowledge will be housed in the World's Library, and the party journeys there in search of it.

In the depths of the World's Library, the Secret Knowledge is a large golden book guarded by a pair of Lingering Eyes. When Jimmy peruses the Secret Knowledge, his dyslexia keeps him from being able to read it. The party is interrupted by a Mass-possessed Buck, but Punch Tanaka swipes the Knowledge and leaps into the ocean, causing Jimmy's parents to go after him.

Andrew comes close to recovering the Secret Knowledge, but he is swept up by a fishing net while the Knowledge falls into the hands of Principal Pulsating Mass. After Jimmy, Lars and Punch reunite with Andrew, they head to Shinryu to work on their next steps going forward. Andrew sends Jimmy to enroll in Shinryu Academy to reclaim the Secret Knowledge from Principal Pulsating Mass.

When the party returns from Shinryu Academy, the book is waterlogged and difficult to read. Andrew eventually deduces that the Secret Knowledge is best used at the Central Hub, but they must get there first before the Pulsating Mass can corrupt it.

Despite all their efforts, Jimmy and his family are beaten to the Central Hub. Buck, again, intervenes and keeps Andrew from using the Secret Knowledge. With their lives at stake, Punch chooses to sacrifice himself so that Jimmy and his family can escape safely. The Pulsating Mass consumes the whole Central Hub, taking the Secret Knowledge with it.

At the end of the game, after Jimmy defeats the core of the Mass, he and Buck delve into it to save his family. The trapped family members urge Jimmy to keep running, Andrew in particular asking him to find the Secret Knowledge. Jimmy eventually discovers the Secret Knowledge within the dark recesses of the Mass and begins reading it, putting his all into deciphering it. He starts to understand what is written and focuses as hard as he can, and a giant beam of light fires out from the book into the sky, piercing through the Mass and destroying it.
N-gon

N-gons are a series of enemies encountered in the Path of Enlightenment, Legs of the Ancient Giant, and World's Library areas of Secret Meridian. They are a series of two-dimensonal shapes with eyes, who are all forms of the same enemy, with the same attacks. As they get more sides, they gain higher stats and appear later on. Hexagons, notably, are significantly stronger than all other N-gons, and only appear in The Great Triangle, accessible after completing Central Hub. In addition to their other locations, the N-gons are all found in the Symmetrical Cavern (including the Hexagon!), and are the only enemies encountered there.

N-gons will later reappear in Kingland Arena as part of "Team 27."

## Attacks/Actions

* N-gon will attack, dealing physical damage to one party member.
* N-gon will sharpen its edges. When it does this, it is preparing for a powerful attack, and next turn, it will attack the appropriate number of times for its sides, dealing physical damage to N party members.

## Grift

* Edge (110 - no. of sides%)
	+ Each N-gon will have a number of Sides available to grift equal to the actual number of sides the shape has. Grifting one will turn the enemy into the N-gon one side lower than itself. Grifting a side from a Triangle will cause it to wink out of existence, instantly killing it.

## Bookworm's Knowledge

*Squares, Triangles, and the other geometric shapes are all the same type of monster. It just grows more sides as it matures.*
Slime

Slime is an enemy encountered in the North and West sections of the King's March area of Everchip. It is a basic slime enemy, common in games such as Final Fantasy.

Slime later reappears in Kingland Arena as part of Team Semi-Solid.

## Attacks/Actions

* Slime will attack, dealing physical damage to one party member.
* Slime will cough up something gummy, inflicting the Sticky status on one party member.

## Grift

* Pile of Goo (5%)
	+ +2 MDF, 1/5th of the Gross Set.

## Bookworm's Knowledge

*Slimes are used for standard hero training in Everchip.*
Temple of the Inward-Looking Eye

> *"..."*
>
>

Temple of the Inward-Looking Eye is an area accessible after finding all of the monks of Sacred Lantern and is located in Secret Meridian.

Inward-Looking Eye is a temple used for self-reflection. The ancients built it on what they thought was a window between dimensions. The temple was thought to have a second version in another dimension. Turns out that's true, and the other dimension is a nightmare realm with horrible Cthulhu monsters.

A cult gathers inside the temple, and worships long forgotten gods. The Black Prophet seems to be the head honcho, and tries to end the world by letting the Doomsday clock strike thirteen.

The temple seems to be based off the fear of eldritch horrors or the deep sea.

To progress, go to centre room and look at the cultists walk. The east room is now open so go there. A little cutscene of secret passage will play so now the west door is open. Go there and go to the secret passage.

## Enemies

* Slithery Dee
* Murk
* Shark
* Follower
* Piranha Swarm

## Treasure

* Hyper Barrier (Weapon)
	+ +50% DEF/MDF.
* Soul Sparks (Manual)
	+ Fully revive allies; once per battle.
* Bloody Knuckles (Weapon)
	+ Normal attack increases as life decreases; Buck only.
* Fish Tank (Furniture)
	+ +3MDF; 1/6th of the Geometric Set.

All four treasures at the end of the dungeon
Petty Thugs

The Petty Thugs are a team of recurring antagonists who appear throughout Jimmy and the Pulsating Mass and often cause trouble for Jimmy and his family. They are lead by Punch Tanaka and operate out of the Wilted Lands, although as said before they appear in various locations as the game progresses.

## Membership

Those who wish to join the Petty Thugs must either take an exam to become a member or pay an entry fee of forty dollars, and upon becoming a member, they are required to wear the uniform, which consists of a leather jacket, a pair of fingerless gloves, a pair of torn jeans, and a pair of sneakers with red dots on the side, although exceptions exist to this uniform code, as DeeDee wears a sleeveless jacket and shorts. Also, personal accessories are allowed as well, as Big Enormous and a recurring nameless nerdy Goon wear eyeware in the form of 3D-Glasses and a pair of pince-nez specs respectively.

Also, every member has stylized their hair into a distinctive fashion, with the exception of Johnny Knives, who is bald.

## Goals

The Petty Thugs goal is to capture Jimmy and to bring him to the Pulsating Mass, however, barely any of them are competent enough to do that, and seem unable to recognize him. They are ironically more good at randomly terrorizing others through methods like shaking them and so on.

## Hierarchy

The undisputed leader of the Petty Thugs is Punch Tanaka, with the trio of Big Enormous, DeeDee, and Johnny Knives seemingly collectively being the second highest ranking members.

## The First Rule of Gooning

A running gag involved with the Petty Thugs is "The First Rule of Gooning", which is a collective catchphrase of the gang that centers around a fabled First Rule, which constantly changes every time it is uttered.

### Examples of the First Rule of Gooning

* "Be punctual." - Low-Level Goon standing guard
* "Get there in the nick of time" - Low Level Goon in charge of entry
* "Brush your teeth after every meal." - Instructor Goon
* "Just follow orders." - Instructor Goon
* "Work together with your friends so you can achieve your dreams." - Prospective Goon
* "Come up with a really cool laugh. (Ni-Hi-Hi!)" - Johnny Knives
* "Stay out of my tent." - DeeDee
* "Don't interrupt my naps." - Big Enormous
* "Don't make fun things less fun." - Low-Level Goon playing pool
* "Keep your cool." - Punch Tanaka

## Members

* Punch Tanaka (Leader)
* Big Enormous
* DeeDee
* Johnny Knives
* High-Level Goon
* Mid-Level Goon
* Low-Level Goon

## Trivia

* They seem to be inspired by the BlahBlah gang and the Sharks from Earthbound Beginnings/Mother and Earthbound/Mother 2.
Skeleton Fop

> *"Non non non! You chose the wrong one!"*
>
>

Skeleton Fop is an enemy encountered in the Blood Marsh and Whispering Valley areas of Grim Echoes. It is a skeleton pretending to be royalty. While it is immune to all attacks, it can be killed by stealing the right Weird Bone from it. If the wrong one is stolen or two turns pass, it will run away. The 'correct' Weird Bone to steal is random, effectively giving the player a 1/4th chance of being able to defeat the Skeleton Fop. It is worth trying to defeat, however, because it drops a whole 1,000 Dollars - higher than any other regular enemy and even higher than most bosses at that point in the game. Later on, a more powerful version of the Skeleton Fop, called The King of Fops, will be encountered.

## Attacks/Actions

* First turn: Skeleton Fop will say "*Oh, is this a battle? How whimsical!*", doing nothing.
* Second turn: Skeleton Fop will run away, counting as 'defeated' but giving no experience or money. If the player grifts the wrong bone, it will say "*Non non non! You chose the wrong one!*" and run away anyway.
* If the player steals the correct Weird Bone, Skeleton Fop will say "*Ow! Not that one!*" and instantly die.

## Grift (See above)

* Weird Bone (100%)
* Weird Bone (100%)
* Weird Bone (100%)
* Weird Bone (100%)

## Bookworm's Knowledge

*The Skeleton Fop considers himself skeleton royalty, but in reality he's just a skeleton that found his way into an old clothes chest and went to town.*
Mr. Cat's Dungeon

> *"..."*
>
>

**Mr. Cat's Dungeon** is an optional Nightmare Dungeon, found in Mr. Cat's house in Unbreakable Bridge after Cordelia's quest is complete and you have beaten Path of Enlightenment. He has kidnapped Cordelia Mouse, so you must go through his expanded mansion to save her. As a Nightmare Zone, it is inferred to be based on a fear of strangers.

The mansion is huge and mostly monochrome, with monsters who deal heavy damage and are hard to see in the area's darkness. Partway through, the player will encounter a fake Smile, with the healing fountain spewing a strange black liquid and no longer being able to heal the player. Cordelia Mouse and Mr. Cat can be seen behind standing near the graveyard outside of the player's reachable area, entering the Mouse residence will allow the player to continue through the dungeon. The only other buildings you can enter are Mr. Marvelous' house where a lone noose hangs, and the First Bank of Grouse which is replaced with a bottomless pit. Afterward, the player will go through a spooky cave filled with eyes, before finally fighting Mr. Cat.

## Enemies

* Greep
* Gallows
* Thirteen
* Thurgood
* Saturday

## Treasure

* Doctor's Bag (Weapon)
	+ Helga only; +50% power on heals.
* Slow Conversion (Manual)
	+ -10% HP/+5% MP every turn for 5 turns.
* Pet Turtle (Furniture)
	+ +4 DEF.

## Map

(Click to zoom in.)

Smile fakeout.
Squirm

Squirm is an enemy encountered in Space. It is a bizarre alien being, whose skills change depending on what planet you're on.

## Attacks/Actions

* Squirm will be able to perform any and all actions gained on previous planets as well as the planet they're currently on.

### Planet Jimmy

* Squirm will attack, dealing physical damage to one party member.
* Squirm will quiver, doing nothing.

### Planet Helga

* Squirm will attack, dealing physical damage to one party member.
* Squirm will scratch with diseased claws, dealing physical damage to one party member and inflicting Sick.
* Squirm will quiver, doing nothing.

### Planet Andrew

* Squirm will scratch with diseased claws, dealing physical damage to one party member and inflicting Sick.
* Squirm will quiver, doing nothing. However, next turn, it will surround itself with a magic barrier and will reflect all magic moves dealt to it that turn.

### Planet Lars

* Squirm will scratch with diseased claws, dealing physical damage to one party member and inflicting Sick.
* Squirm will quiver, doing nothing. However, next turn, it will use one of the following attacks:
	+ It will surround itself with a magic barrier and will reflect all magic moves dealt to it that turn.
	+ It will go on a rampage, dealing 150% physical damage to three party members (450% total).

## Bookworm's Knowledge

*Squirms sleep in thin ponds of goo nestled in craters. They arise and take the form of whatever lifeforms are nearby.*
Mobile Alarm

Mobile Alarm is an enemy encountered in the Iron Flamingo. It is weak on its own, but can summon the Super Deathbot 5000, one of the most powerful regular enemies in the game. However, their voice-boxes can be easily stolen, removing this threat.

## Attacks/Actions

* If its voice box hasn't been stolen, Mobile Alarm will sound an alarm and run away, disappearing and being replaced with a Super Deathbot 5000.
* Once its voice box has been stolen, Mobile Alarm can attack, dealing physical damage to one party member.
* Once its voice box has been stolen, Mobile Alarm can emit a hiss-crackle-pop of static, doing nothing.

## Grift

* Voice-box (100%)
	+ Renders the Mobile Alarm incapable of summoning Deathbots.

## Bookworm's Knowledge

*Mobile Alarms have a secondary function hidden in their programming that lets them sing Korean folk songs.*
Pud

Pud is an enemy encountered in the optional Grimclaw's Dungeon area of Homeflower. It is a large, pink-skinned elevator attendant that usually appears by itself in combat.

## Attacks/Actions

* Pud will attack, dealing physical damage to one party member.
* Pud will tear off his skin while laughing, losing 10% of his current HP and having a 50% chance to inflict Afraid on each party member.
* Pud will watch you, doing nothing. However, next turn, it will go on a rampage, dealing 150% physical damage to three party members (450% total).

## Bookworm's Knowledge

*Pud spends all day going up and down the mountain. He enjoys acting as a guide, only to lead visitors into ravines that are impossible to climb out of.*

## Trivia

* Pud is called "Gimp" in the game files.
Peanut takes care of the baby elephants

Peanut: Okay baby elephants ready?

Elephant: Gets mad at Peanut

Squirt: Cmon Elephant you should know that Peanut needs to pay more of her free time to the baby el

ephants you had you should know that Elephant.

Peanut: Okay on one here's your bottle baby elephants

Baby Elephants: Beep Beep

   Peanut: I know you like it

Elephant: Beep Beep

Peanut: Oh sorry elephant want to come join us?

Elephant: Beep

Peanut: Okay come join us elephant

Squirt: Good my sister has this setted

Loud crash

Peanut: Really baby elephants

Elephant: Beep Beep

Peanut: Elephant it was you?

Elephant: Beep Beep

Peanut: Stop ItElephant  Big Top

The End
Virus

**Virus** is an enemy encountered in the Castle Dragon area of Everchip, as well as the South and East of King's March. It is a massively oversized virus which afflicts people with disease.

## Attacks/Actions

* Virus will attack, dealing physical damage to one party member.
* Virus will propagate disease, inflicting the Immunodeficiency status on one party member.

## Bookworm's Knowledge

*Viruses replicate inside of your body. They cause you to get weak and throw up. They are remorseless.*
Super Deathbot 4000

Super Deathbot 4000 is a mini-boss fought in the Iron Flamingo when it is first visited, and blocks the way to the vent shafts. It appears to be a damaged version of a prototype model for the Super Deathbot 5000.

Super Deathbot 4000 later reappears in Kingland Arena as part of "Super Deathbot 9000."

## Attacks/Actions

* Super Deathbot 4000 will attack, dealing physical damage to one party member.
* Super Deathbot 4000's head will twitch as sparks fly out of its mouth, doing nothing.
* Super Deathbot 4000 will go on a rampage, dealing 150% physical damage to two party members (300% total). Next turn, it will be tired, and will be unable to act that turn.
* Super Deathbot 4000 will emit a dangerous amount of electricity, dealing magical damage to all party members and itself.

## Grift

* Exposed Wires (65%)
	+ Stealing these will give Super Deathbot 4000 the Frazzled status, causing him to sometimes attack himself with his bash and rampage skills.
Smile

> *"Jimmy can't wait to see his friends!"*
>
>

**Smile** is the central town of Homeflower. It is a tranquil town populated by a variety of animals. It comes between Cloudy Hill and Giant Garden. Jimmy must defeat a Low-Level Goon roughing up the locals in Mrs. Mouse's inn to proceed.

## Treasure

* ♪ My Animal Friends ♪
	+ The music that plays in Smile

My Animal Friends is accessible by going through the grate in Mr. Beaver's house.
## Buildings

* Ms. Robin's Shop
* First Bank of Grouse.
* Mrs. Mouse's Inn.
* Mr. Beaver's House.
* Ms. Mole's House.
* Mr. Marvelous's House.

## NPCs

* Mrs. Mouse - She runs the town's inn.
* Sunny Mouse - She helps out with her mother's inn.
* Timothy Mouse - He sets off on an adventure after Jimmy saves the town from a low-level goon.
* Cordelia Mouse - She also helps out with her mother's inn. After clearing Blue Staff River she will ask Jimmy to take her to deliver muffins to some townsfolk.
* Beatrice Mouse - She works at the First Bank of Grouse.
* Ms. Robin - Begins as a shopkeeper in Smile and branches out after Jimmy reaches The Wilted Lands.
* Mr. Beaver - He repairs Unbreakable Bridge after Jimmy clears Blue Staff River. He later builds the Ultimate Construction below the Wilted Lands.
* Mr. Marvelous - He visits his childhood home when Jimmy first reaches Smile.
* Mr. Grouse - He works at the First Bank of Grouse until Jimmy reaches Legato, where he sets up a new chain.
* Mr. Cat - He stays in Mrs. Mouse's inn until Jimmy clears Blue Staff River, he then moves back to his residence underneath Unbreakable Bridge.

## Ms. Robin's Shop

* Butterfly Net (Weapon) -$8-
	+ +4 ATK/MAT; Jimmy only
* Boxing Gloves (Weapon) -$10-
	+ +6 ATK; Buck only
* Overalls (Clothing) -$10-
	+ +4 DEF/MDF
* First Aid (Manual) -$20-
	+ Heal 25% of max HP; cures sick
* Windmill (Furniture) -$20-
	+ +1 AGI; 1/4th of the Rustic Set
* Barrels (Furniture) -$20-
	+ +1 ATK; 1/4th of the Rustic Set
* Ants on a Log (Item)
	+ Recover 50% of max HP
* Choco-Cola (Item)
	+ Restore 25% of max MP
* Vitamins
	+ Cures all common status effects
* Alarm Clock
	+ Revives ally to 25% HP
* Emergency Exit
	+ Allows the player to exit to the world

## Trivia

* If Jimmy burrows using the sunflower transformation in front of the weathered grave he gets the following text *"Jimmy sees a fragile little box, not much bigger than his hand."*
* Mrs. Mouse later reveals the name of her lost child as being *"Bethany."*
* It is heavily implied that Ms. Mole has a crush on Mr. Beaver, she has a portrait of herself and Mr. Beaver where a brawny Mr. Beaver cradles her lovingly in his arms.
* Smile is the first place where you can buy items from Ms. Robin's shop.
* The downfall of Smile is alluded to by a scarecrow in Giant Garden, who says *"A great tragedy will scar the heart of smile."*
Elephant and Rabbit have babies

Peanut: Elephant, what is with you?

Misty: Rabbit, what is with you?

Peanut and Misty: That is just wrong. Let's go see Rosy.

Rosy: Give them to me now please

Peanut and Misty: Okay here

Rosy: You two wait

Peanut and Misty: Okay

Squirt and Tricky: Why are you guys here?

Peanut: Squirt?

Misty: Tricky?

Squirt: Huh sister?

Tricky: Huh sister?

Peanut: Elephant might be having a baby elephant.

Misty: Rabbit might be having a baby bunny.

Rosy: It's a boy!

Peanut and Misty: Boy what?

Rosy: Elephant!

Rosy: And a girl bunny!

Rosy: And a girl elephant!

Peanut and Misty: Excited and really happy

Rosy: Two adorable baby elephants! Happy Peanut?

Peanut: So Happy and excited!!

Rosy: And one baby bunny! Happy Misty?

Misty: So Happy and Excited

Rosy: You can't touch the baby elephants yet Peanut.

Peanut: Why not Rosy?

Rosy: They need to get used to you first

Peanut: Okay I will leave them alone well I will try to.

Rosy: Not yet, Misty?

Misty: Why Not?

Rosy: What I just said to Peanut.

Misty: Okay.

The End

Main People in the story

* Peanut Big Top
* Squirt Lil Top
* Elephant
* Misty Mysterious
* Tricky Mysterious
* Rabbit
* Rosy Bumps 'N' Bruises
* Stumbles Bumps 'N' Bruises
Season Monkey

Season Monkey is an enemy encountered in the Rainbow Park area of Sweet Melody, accessible after completing Central Hub. It is a monkey on a propeller, whose form changes with the seasons, much like the Treeman and Metrognome enemies before it. Unlike those enemies, its form will change at the end of each turn, cycling between the seasons endlessly.

## Attacks/Actions

### Spring

* Season Monkey will scratch with diseased claws, dealing physical damage to one party member and inflicting Sick.
* Season Monkey will cackle maniacally. When it does this, it is preparing for a powerful attack, and next turn when it switches to its summer form, it will slam into you, dealing 250% physical damage to one party member.

### Summer

* Season Monkey will attack, dealing physical damage to one party member.
* Season Monkey will cackle maniacally. When it does this, it is preparing for a powerful attack, and next turn when it switches to its autumn form, it will release a torrent of liquid flame, dealing 150% magical damage to all party members.

### Autumn

* Season Monkey will summon fire directly from the netherworld, dealing magical damage to one party member.
* Season Monkey will cackle maniacally. When it does this, it is preparing for a powerful attack, and next turn when it switches to its winter form, it will go on a rampage, dealing 150% physical damage to three party members (450% total).

### Winter

* Season Monkey will attack, dealing physical damage to one party member.
* Season Monkey will cackle maniacally. When it does this, it is preparing for a powerful attack, and next turn when it switches to its spring form, it will release a cloud of poisonous spores, inflicting sick on all party members.

## Grift

* Banana Phone (-10%)
	+ +2 MDF, 1/5th of the Fruity Set.

## Bookworm's Knowledge

*Season Monkeys are ingenious enough to build complex machines, which makes them much more intelligent than their distant relatives, Information Guys.*
Storm E. Is Sick

Storm E: I don't feel well cool cat get me the phone to call rosy

Cool Cat: Meow

Rosy: Hello Storm E. What's wrong? Oh your not feeling well i will be right there

Storm E: Okay

Rosy: Guys Stumbles we have to be on our way

Stumbles: Where Rosy?

Rosy:Storm E.'s van or house

Stumbles: Why?

Rosy: She's not feeling well

Stumbles: Okay

Rosy: We are here.

Rosy: Knock Knock

Storm E: Come in Rosy and Stumbles

Rosy: 1st let's take your tempture say ahh

Storm E: Ahh

Rosy: 37.5

Storm E: Is that good

Rosy: No not good a low grade fever stay in bed

Storm E: Okay

The End

The main people in the story

* Storm E. Sky
* Rosy Bumps 'N' Bruises
* Stumbles Bumps 'N' Bruises