Magics

> Magic is a power that only those lucky enough to be born with it can possess, allowing the user to control and direct their magic energy by summoning magic circles. This energy takes on the properties of the magic type the caster is born with, such as fire, ice, lightning, and many more.
>
> In-game Description

## **Overview**

 File:MagicColor.png
**Magic** is one of the three main methods of combat in Arcane Odyssey (The other two being Fighting Styles and Weaponry), and it is based around the Magic stat. Upon character creation, the player chooses 1 out of the 20 base magics available.

All magics share the same spell types and shapes. However, each magic has their own strengths and weaknesses, as well as different on-hit effects. Some examples include:

* Light: Fastest magic, applies Blinded
* Explosion: Highest AOE along with earth, applies Charred
* Earth: highest AOE along with explosion, applies bleed if the initial hit does more than 33% of enemy health
* Poison: Highest overall damage including Status Effect, applies Poisoned
* Metal: Highest damage by itself without effect, very large attack size

Some synergies arise from on-hit Effects, such as Ice and Water magic Freezing opponents, Fire and Wood magic boosting the damage of the other, and Crystal's effect being activated instantly by Metal Magic and previously, Iron Leg.

At the start of the game players have access to 1 Magic and 1 Spell Type. By investing more into the Magic stat, players may unlock more spell types. Upon awakenings of certain Magic builds, players will be able to unlock new Magics. Additionally, if player goes through a non-magic build Awakening, they will completely lose their ability to use Magic.

Main article: Developer Magics
There are a few Magics that are meant to be exclusive to Vetex and a few other individuals, such as **Cataclysm Magic**, a magic which can be described as mix of ancient magics **Shatter** (Main shattering effect) and **Apocalypse Bringer** (Teal color). It is a destructive magic type, with the properties of crushing the air; making cracks whenever it hits or making cracks when a pulsar travels the air.

## **List of Magics**

* Base Magics
* Lost Magics

***This table is sorted from highest Damage to lowest, with the assumption that full damage from DoT(Damage over Time) effects are applied. Hover over each magic for a full list of stats. Up to date as of 1.14.3 (October 8th, 2023)***

## **Synergy Table**

For detailed descriptions of synergies visit Status Effects.

## **Clash Table**

Use the official source table made by Vetex (Outdated, surface level is correct).
To read the table, first find the magic on the left side of the table. Then for that entire row, is the effectiveness of that magic against each magic.

## **Awakenings**

Main article: Stat Builds

For magic, awakenings are the main way of unlocking new magics and boosting those that player already have. Depending on different amount of overall points invested into Magic, the awakenings will be different:

* ***Mage*** (Full Magic (over 60% of stat points spent on it) )
	+ Awakening #1: 2nd Magic
	+ Awakening #2: 3rd Magic
* ***Paladin*** (Magic/Vitality (40% or higher of each) )
	+ Awakening #1: 2nd Magic
	+ Awakening #2: 10% damage reduction (?)
* ***Warlock*** (Magic/Strength (40% or higher of each) )
	+ Awakening #1: Magic infused fighting style skills and skill size boost
	+ Awakening #2: Choice of 2nd Fighting Style or 2nd Magic
* ***Conjurer*** (Magic/Weapons (40% or higher of each) )
	+ Awakening #1: Magic infused weapon skills and skill size boost
	+ Awakening #2: 2nd Magic
* ***Savant*** (Mixed stats (15% or more in 3 or more different stats) )
	+ Awakening #1: Choice of 2nd Magic or 2nd Fighting Style
	+ Awakening #2: Ability to imbue fighting styles and magic into weapon skills, and magic into fighting style skills

## **Trivia**

* In Arcane Adventures, Magic could mutate into other Magics, such as Wind Magic changing into Gravity Magic, or Lightning Magic being turned into Storm Magic. More information can be found here.
* In AO, some Mutation Magics from Arcane Adventures appear as Base Magics, namely Acid, Ash, Crystal, Explosion, Ice, Magma, Metal, Plasma, Poison, and Sand Magic.
* Originally, the Mastery and Awakened tiers of magic were called Maker and Dragon/God/Demon, respectively.
* In the game, Magic was given to humans by Prometheus instead of fire, which was the gift he gave to humans in the original Greek Mythology. However, Magic hindered human innovation for new technologies.
* The Base, Lost, and Ancient Magics were called Elemental, Lost, and Primordial Magics in World of Magic.
* A moderator by the username of **Metapoly** created a guide for all Magics that can be found here.
* In World Of Magic, two additional Base Magics, Paper Magic and Ink Magic, existed, but were removed as they were remnants of the game's initial status as a Fairy Tail fangame and being perceived as jokes.
* According to the lore of Arcane Adventures, the predecessor to Arcane Odyssey, humans would originally cast magic straight from their souls instead of using magic circles, and the way wizards would get stronger is by burning the stone Aurem as offerings to Prometheus
* It is known that not all human possesses the ability to wield magic. General Argos, for example, is a non-magic user and he trains his strength to make up for it. The protagonist of Arcane Adventures, the Peacekeeper, was originally magicless prior to being obliterated by Durza' failed attempt to kill Theos, drifting as ashes in the sea for years, and then being accidentally revived.
	+ However, humans who cannot summon Magic Circles can subconciously use trace amounts of Magic to enhance their abilities with Fighting Styles or Weapons.

NAVIGATION

Magic
Magic
**Magic**

Weapons

Weapons

Fighting Styles
Fighting Styles
Fighting Styles

Stat Builds
Stat Builds
Stat Builds

Armor
Armor
Armor

Accessories
Accessories
Accessories

Enchants
Enchants

Enchants

Ships
Ships
Ships

Shipyard
Shipyard
Shipyard

Fishing
Fishing
Fishing

Cooking
Cooking
Cooking

Locations
Locations
Locations

Storyline
Storyline
Storyline

Enemies
Enemies
 Enemies

Status Effect
Status Effect
Status Effect
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