Shadow Stalker - Spell Break

*The most enigmatic branch of the Invisibility school is Spell Break. They can use mysterious spells to reveal the secrets of Flux and expose the enemy's flaws.*

## Info

The Spell Break Shadow Stalker is a tertiary Spec that the player can unlock if they have access to the Toxic Blade Shadow Stalker.

The player needs the following resources to unlock the Spell Break Shadow Stalker:

* Earth Flux Crystal x1,200
* Heart of Nightmare x250
* Gold x900,000

He starts with the following skills unlocked:

* Basic Skill
	+ Armor Eclipse
* Advanced Skill
	+ Invisible Whirlwind
* Ultimate Skill
	+ Esoterica - Demon-sealing
* Mastery
	+ Invisibility - Collapse
	+ Flux Combo
	+ Defense

Leveling the Spell Break Shadow Stalker with Earth Flux crystals will randomly upgrade his existing skills and unlock others.

## Skills

### Basic Skill

* Armor Corrosion: Increases character's damage taken by 15% for 2 rounds and can be purified.

**Skill Level**
1. 84%
2. 89%
3. 94%
4. 99%
	+ Increases Armor Eclipse's damage by 25%.
* **Dissolve**
	+ Increases Armor Corrosion's damage by 20%.

### Advanced Skills

The Spell Break ShadowStalker can equip one of the following advanced skills:

* Wind Barrier: Reduces the character's M.DMG taken by 15% for 2 rounds and can be dispelled.

**Skill Level**
1. 112%
2. 119%
3. 126%
4. 133%
	+ Increases Invisible Whirlwind's damage by 20%.
* **Fortified Enchantment**
	+ Wind Barrier: Reduces the character's M.DMG taken by 20%.

* Flux Conversion: Absorbs M.DMG equal to P.ATK\*50% (5 times the effect in PVP). This effect lasts 2 rounds and can be dispelled.

**Skill Level**
1. 138%
2. 146%
3. 155%
4. 163%
	+ Increases Energy Siphon's damage by 20%.
* **Energy Surplus**
	+ While Flux Conversion is in effect, adds God effect to self.
		- God: Grants immunity to all debuffs, including those that can make the character go out of control for 2 rounds and cannot be dispelled.

	+ Increases Turbulence Shots's damage by 20%. Group damage is changed to shared damage.
* **Shocking Wind Bullet**
	+ If main target's HP is lower than 50%, inflicts Stun on them.
		- Stun: While the effect is active, character cannot be used for 2 rounds and can be purified.

### Ultimate Skills

The Spell Break ShadowStalker can equip one of the following ultimate skills:

**Skill Level**
1. 400%
2. 425%
3. 450%
4. 475%
	+ Deals 30% damage against targets with shield.
* **Finishing Burst**
	+ When Esoterica - Demon-sealing costs 5 Concentration, this attack is guaranteed to be a critical strike.
* **Exterminate Evil**
	+ After using Esoterica - Demon-sealing, if target's HP percentage is less than 30%, this skill deals an extra P.ATK\*150% P.DMG.

**Skill Level**
1. 230%, 310%, 310%
2. 244%, 329%, 329%
3. 259%, 349%, 349%
4. 273%, 368%, 369%
	+ Increases Esoterica - Recollection's damage by 15%.
* **Sword Protection**
	+ Using Esoterica - Recollection gives all teammates Tactical Protection.
		- Tactical Protection: Reduces character's damage taken by 15% for 2 rounds and can be dispelled.
* **Arcane Determination**
	+ When Esoterica - Recollection costs5 Concentration, then Esoterica - Recollection is cast again on the 1 enemy with the highest M.ATK.

### Mastery

The Spell Break ShadowStalker always has these skills available or active once they're unlocked:

* Spell Collapse: Each stack reduces character's M.DMG dealt by 10%. After each action, 1 stack of Spell Collapse is removed. This effect is stackable up to 5 times, lasts until battle ends, and cannot be purified.

## Imprint

### Basic Engraving

* Agility Engraving (P.ATK +0.60% per Engraving level)
	+ Each engraving level requires I.N. Flux - Earth x120 and Gold x25,000

### Imprint Skill

The following Imprint Skill can be equipped on other Gyees and Avatars once unlocked.

* Void Spell lasts until battle ends. This effect cannot be purified and is stackable up to 8 times.
	+ Each stack reduces M.DMG by 3%. After each action, 1 stack of Void Spell is removed.
* Flux Collapse lasts 5 rounds. Cannot be dispelled or stacked, removed when defeated.
	+ Reduces M.DMG taken by 15%.
	+ After using normal attack, deducts 45 Rage, 70 Flux, and 3 Concentration from the main target and removes Flux Collapse from self.