recursal/Fanatic-Fandom huggingface dataset:
Shoyu Senbei

**Shoyu Senbei** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

Grilled rice crackers flavored with soy sauce. When someone in Japan mentions senbei, this is the kind they're usually talking about.

Typically round, flat, and crunchy, the humble senbei is a snack whose history is thought to span millenia, and as such theories abound as to how it came to exist in its present form.

Some posit that the Buddhist monk Kukai brought them back from his travels in China, while others contend that they are a product from a disciple of Sen-no-Rikyu, a prominent figure in the history of Japanese tea ceremony.
Tengu

**Tengu** are Visitors and enemies in *GhostWire: Tokyo.*

## Database entry

*A mystical variety of yokai believed to reside deep within Japanese mountains. They are possesssed of exceptionally high spiritual power, and any number of mysterious incidents in the mountains are often attributed to tengu influence.*

*One such incident is known in Japanese as "tengu daoshi," roughly translated as a "tengu fall." This involves a tree being heard falling in the middle of the night, only for there to be no evidence of such an event having taken place.*

*Likewise, sudden instances of rocks raining down on people are referred to as "tengu tsubute," or "tengu pebbles."*

*While such tales make tengu both feared and respected as quite capable of harming humans, there are also tales of the creatures imparting knowledge of martial arts to those humans they take a liking to.*

*Minamoto no Yoshitsune, a famous 12th century military commander, is said to have learned swordsmanship from the Kurama Tengu inhabiting Kyoto's Mount Kurama.*

*Still other legends suggest humans transforming into tengu, for example Buddhist priests who have grown arrogant or resentful in life. After passing, those so fallen may find themselves in Tengudo, a realm inhabited by the creatures. This has resulted in an expression in Japanese referring to haughty individuals as "turning into tengu."*
The Nekomata and the Convenience Store

**The Nekomata and the Convenience Store** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

I came across a gaggle of stray cats loafing around outside a convenience store the other day, but something was off about one of them. When I looked closer, I realized it wasn't just a cat----it was a yokai! A nekomata, to be exact.

The old yokai tales say that if a normal cat lives long enough, they eventually become a nekomata. There's actually all kinds of stories like that, with objects and animals turning into yokai if they manage to stick around long enough.

I asked Ed about it and he said that the process might have something to do with the accumulation of ether. Considering my ether affinity gives me the ability to steal power from yokai, I think he might be on to something.

Side note: I'm pretty sure Ed likes yokai more than he does other humans.
Three-Color Dango

**Three-Color Dango** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

Three brightly-colored sweet Japanese dumplings served on a skewer.

Though it's unclear as to why pink, white, and green were chosen, one theory suggests that they symbolize the sun, the sky, and the earth, respectively.

Most three-color dango tend to have the same colors in the same order.
Rugged Walker

**Rugged Walker** (荒法師 *Arahōshi*) are Visitors in *GhostWire: Tokyo.*

## Database entry

*A type of Visitor born from the quiet, underlying rage burning within those who have spent their lives being mercilessly trampled upon. Once that anger is unchained, there is no stopping the murderous rampage that follows.*

## Appearance

Like Rain Walkers, Rugged Walkers have the appearance of pale, faceless business workers, wearing dress suits as their main attire and carrying umbrellas. They are distinguished from Rain Walkers by their slightly overweight appearance.

## Behavior

A stronger version of Rain Walkers, they are more resilient and have more variable attacks. Their unique feature is the ability to use their umbrellas as shields which can deflect weak attacks.
Rinko

**Rinko** is one of the characters in the game *GhostWire: Tokyo.*

## Database entry

*Full name: Rinko Yakumo*

*A woman who teams up with Akito after KK is snatched out of his body by Yaseotoko. She operates as a spirit, having lost her physical body.*

*In the past, together with KK, Ed, and Dale, Rinko fought to put a stop to Hannya's schemes. However, her fixation on Erika, Hannya's daughter, led to the group's downfall and ultimate defeat. After realizing Erika is Ko-omote's true identiy, she tasks KK with exorcising her.*
Shachihoko Statues

**Shachihoko Statues** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

A pair of statues depicting the shachi, an imaginary animal with the face of something like a dragon or tiger, mixed with the body of a fish and a series of sharp spikes along its back.

The "hoko" portion of the name stems from how the tails of these statues stretch out towards the sky in a manner resembling a pike, which is called a "hoko" in Japanese.

Shachihoko statutes are commonly found adoring the roofs of buildings as a protective charm against fire. Legends state that when fires break out, the shachihoko statutes will spew water from their mouths to douse the flames.

The use of the statues spread across Japan thanks to their adoption by famous historical figures, including Oda Nobunaga at Azuchi Castle, as well as Toyotomi Hideyoshi, who favored golden shachihoko statues.
The Turbo Student

**The Turbo Student** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

I caught wind of a story about a school student running along a highway. Although probably better to say he wasn't running along the highway so much as tailing cars and motorcycles, trying to get them to crash and burn.

Definitely smelled like a Visitor situation to me. I filled Ed in and he was thrilled. He said it was similar to another urban legend about a so-called "turbo grandma."

Of course, by "said" I mean he had made a recording that he played back for me when I brought it up. No god damn clue when he did it or how the hell he knew to do it, but whatever.

Anyway, we knew that figuring out anything about this "turbo student" would mean hitting the same speed as him, which had Rinko on board. She got Ed and Dale to put together a souped-up motorcycle for the task.

This hog had a beast of an engine on it, and some king of energy-emitting device that could keep monsters from getting too close to boot. The theory was that it would help avoid her ending up smear on the pavement, with any luck.

Rinko ended up driving while I took the back seat. Sure enough, we were speeding along the highway in the dead of night when the "turbo student" showed up, running like a bat outta hell. Whatever it was, it approached us fast, but I was able to take it down---though not without our bike getting trashed.

Neither of us got hurt, but I guess putting such a powerful engine on the bike was too much for it. Rinko and Ed still want to fix it up, and even upgrade it so it can safely ride through fog, too.

For those two, shit like that is hardly work at all, more like play time. They look like kids in a candy store when they're tinkering.
Relentless Walker

**Relentless Walker** (剛法師 *Gōbōshi*) are Visitors in *GhostWire: Tokyo.*

## Database entry

*A type of Visitor born from violent mindsets. They are prone to rampage, with their hulking, swollen bodies crashing from place to place as they swing blunt weapons with reckless abandon.*

## Behavior

Relenthless Walkers are Visitors with a larger build. They can take in a lot of damage and they are also resistant to being silently purged. They carry a large hammer that can deal moderate damage with each swing.

When killed, a large amount of Meika is left behind.
Uchide no Kozuchi

**Uchide no Kozuchi** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

A legendary mallet said to make various good things happen when swung.

It famously appears in "Issun-boshi," a Japanese fairytale where the protagonist, a tiny young boy, uses the mallet to make himself taller.

In colloquial Japanese, the name is used as an expression to refer to gaining something beneficial with little trouble, like coming into a large fortune.
Synergy Level

**Synergy Level** is one of the tutorials found in *GhostWire: Tokyo.*

## Database entry

Accruing XP will raise Akito's synergy level with his new powers. XP can be acquired by defeating enemies and completing missions.

Gaining a level will increase your maximum HP, as well as confer Spirit Skill points which can be used to unlock new skills on the Skills menu.
Sengokuzaka

**Sengokuzaka** is one of the landmarks found in the game *GhostWire: Tokyo.*

## Database text

Judging by the exotic shops and restaurants lining this gentle slope, one would be forgiven for thinking they weren't even in Japan.

A trip through the small shops on the narrow road feels like an adventure. It's said that, in old times, there was a goddess statue here which would bring people success in love.
Second Scrap from Landlord's Diary

**Second Scrap from Landlord's Diary** is one of the files that can be found in *GhostWire: Tokyo.*

## Text

Stupid zashiki-warashi! I can't sleep with all that crying it does! It's driving me up the wall!

And what gives? It's been three months since I took it, and my fortunes are NOT improving! Why?! I'm not any richer than I was before! In fact, all the cash I borrowed got stolen by some lousy thief!

The debt collectors are practically banging down my door day after day. I just gotta hang in there a little longer, I'm SURE my patience will be rewarded. I've got myself a golden goose here, and I'm not letting ANYONE else have it!

I want to be ready for when the zashiki-warashi starts making it rain on me, so I bought a good lockbox. I'll keep the key stashed in the Buddhist altar in the bedroom until my luck turns around. No one will ever be able to find it there, and I'm not telling a soul!
Red Ether Crystals

**Red Ether Crystals** is one of the tutorials found in *GhostWire: Tokyo.*

## Database entry

As you explore Shibuya, you may occasionally come across shining red ether crystals. They will explode when shattered and can be used to your advantage to damage Visitors within their blast radius.

Red ether crystals will also release red ether when destroyed, restoring SP for Fire Weaving.
The Jukai Soba Excavation

**The Jukai Soba Excavation** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

It's been slow going, but bit by bit, the powers I got from that son of a bitch have started to stabilize. I'm still not used to the damn visions, though. So much for life as a normal human being, I guess. Like it or not, my body's just as monstrous as his is now, so I've gotta learn to live with it.

Rinko and Ed actually told me to make the most of it---damn scientists always have a screw of three loose. Still, they did save my ass and all, so I need to at least play along a little.

Anyway, I got sent to investigate what remained of the old Jukai Sobai. Late-night, that area has a kind of mystic power, a way of attracting all kinds of characters---and I don't just mean hungry guys like me looking for some grub, I mean actual monsters. That's why they closed the place down. It attracted customers, sure, but sometimes not the kind you'd want.

So, I was checking out the site and I found this weird glimmering light. Too hazy to tell what it was a first. I thought it was another vision, but once I focused in, I could tell it was something vaguely person-shaped moving around. It didn't say a word, though. It just pointed at the ground.

I dug up the ground where it was pointing, and found bones... human bones. They looked years old, decades even. I had a contact look into it, but they couldn't find anything. They thought the bones could've dated all the way back to the war, back when Shibuya was burned to the ground by firebombs.

Given the hustle and bustle of the place these days, I can't imagine the dead could rest in peace. Wouldn't surprise me in the least to find that their anger boiled from time to time.
The Strange Case of the City Tengu

**The Strange Case of the City Tengu** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

Seems like the redevelopment work in Shibuya isn't just affecting people, but yokai too. Tengu, for example----you'd normally never see something like that in the city, but lately we've had a bunch of them.

They're not hurting anybody, so I've been leaving them alone, but I can't help but wonder if it's all a sign of something to come. In any case, seemed like something worth writing down.
Rice Ball (Salmon)

**Rice Ball (Salmon)** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

A rice ball filled with tasty salmon bits.

Experts posit that salmon was a vital food source in eastern Japan starting in the Jomon period (12,000 BCE-1000 BCE), which hints at the long history between the fish and the Japanese people.
Shiromuku

**Shiromuku** are Visitors and enemies in *GhostWire: Tokyo.*

## Database entry

*A type of Visitor born from feelings of profound envy and resentment. They harbor a seemingly bottomless well of corrupted power. Their outfits resemble traditional wedding dresses worn in ancient Japan.*

## Description

Shiromuku are a traditional type of pure white wedding kimono, and though they may appear to be brides, these Visitors are actually a physical manifestation of powerful emotions. These Visitors represent regret and strong feelings for a partner they were never able to marry.

## Appearance

Shiromuku have the appearance of a very tall woman wearing a traditional white wedding dress from ancient Japan.

## Behavior

Shiromuku will glide around their patrol area emitting frequent, sobbing sounds. If a Shiromuku is near, the area becomes engulfed in snow, this phenomenon is unique to the proximity of Shiromuku. If they spot the player they will unleash a variety of attacks.

This visitor appears to be completely immune to quick purges, as well as stun and exposure talismans.

## Attacks

1. **SWIPE:** If they are close enough, the Shiromuku will swipe at the player with one of its arms.
2. **ICE WAVE:** The Shiromuku will slam its hands down on the ground, sending a wave of ice at the player, this wave does not deal damage, but does slow the player down.
3. **ICE SHARDS:** The Shiromuku will fling 3-5 shards of ice in the player's direction.
4. **BLUE FLAME:** The Shiromuku will conjure three orbs of blue fire above their head and fire them at the player one by one.
5. **ICE WALL:** The Shiromuku will conjure a wall of ice crystals around it after it drops below a certain degree of health. This wall must be broken or the Shiromuku stunned to damage the visitor again.
6. **SEVERENCE ATTACK:** The Shiromuku will use the ice wave attack, freezing Akito's foot to the ground. the Shiromuku will then rush in and smash Akito into the ground. This will split Akito from KK and force him to work solo until KK is reabsorbed.

## Trivia

Their appearance is inspired by the Yuki-onna (雪女, "snow woman") from Japanese folklore.
Tortoiseshell Comb

**Tortoiseshell Comb** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

Combs made of tortoiseshell were popular among Japanese women during the Edo period (1603-1868).

In Japanese, the term "tortoiseshell" has something of a complicated semantic history.

Referred to natively as "bekko," depending on how it's written, it can either indicate a hawksbill turtle if rendered using kanji, or the Chinse soft-shelled turtle if written in hiragana, two of the different phonetic writing systems in Japanese.

This distinction became important in the 19th century when the use of hawksbill turtles for luxury items was banned; thus, people would claim to have the other kind of bekko (ie: the Chinse soft-shelled turtle shell) in an attempt to avoid scrutiny.

In modern times, under the Washington Convention, international trade in hawksbill turtles is fully banned.
Tanuki Hunt

**Tanuki Hunt** is one of the side missions in the game *GhostWire: Tokyo.*

## Plot

A band of rambunctious tanuki have come to Tokyo for some sightseeing, but they've gone and gotten themselves separated. Akito and KK need to help get the gang back together.

## Objectives

* Search for a nearby tanuki.
* Speak to the boss tanuki.

## Rewards

* Meika x3,000
* XP +150
What's a Rice Ball?

**What's a Rice Ball?** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

If there's any handheld food that most represents Japan, it's undoubtedly the rice ball, or "onigiri."

After cooking a batch of sticky white rice, filling is added before rolling it all up into either a ball of a triangle shape and then wrapping it in dried, crunchy seaweed.

Ubiquitous in Japanese convenience stores across the country, you can expect to find a wide array of them for sale on dedicated refrigerated shelving. New flavors are regularly introduced into the market, too.
Randoseru

**Randoseru** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

A backpack tailor-made for an elementary-age schoolchild.

This particular style of bag is known as "randoseru" in Japan, a name derived from a Dutch word for backpack. The initial design was backed on backpacks used by soldiers.

Since around 1887, leather backpacks like this have been the norm for school children all across Japan.
The Dancing Headless Students

**The Dancing Headless Students** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

Had to look into some social media something-or-other recently. Apparently there were a bunch of posts that'd always go up at a set time of night involving a bunch of students dancing.

I've asked Erika a couple times before to explain the whole social networking thing to me, but it's all way over my head. Anyway, the kids in these posts were showing up online WIHOUT ANY HEADS. Knew that shit was bad for society, and there's your poof.

Ed and Rinko analyzed the pics and figured out that all the kids were from a school in Shibuya. I went to take a look around, and sure enough, I found a bunch of those things. Visitors wearing student uniforms and dancing around like kids. Turns out they weren't the cause of it all---it was actually some specter with an axe to grind about the whole "being dead" thing.

The second the specter caught sight of me, the dancing Visitors were on my ass. One or two I could've handled no problem, but this was a whole bunch of them, all spitting and screaming and throwing rulers and shit at me. Huge hassle.

Once I dealt with them, I went after the specter. When I cornered it, I realized it was spouting a bunch of social media nonsense stuff about "no followers" and not having any "mentions" or "DMs."

Erika had been listening in, and she told me to try following the spirit's account. She walked me through the process, and it ended up working! After I followed it, the spirit calmed down and let me exorcise it.

No idea why a spirit would care about fake internet fame when it was already dead. Maybe all those abandoned accounts are kind of like lingering spirits themselves.
Sharaku Ukiyo-e

**Sharaku Ukiyo-e** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

Sharaku Toshusaiwas an ukiyo-e artist whose life is shrouded in mystery. Active only for a brief period of time between 1794 and 1795, he produced over 140 works, particularly of kabuki actors.

After that, his output halted when he vanished without a trace. Who exactly he was remains up for debate, and his real name has never been uncovered. One theory suggests that Sharaku's art sold poorly and wasn't well received in Japan at the time.

It was thanks to the work of German researched Julius Kurth that Sharaku finally gained global fame during the 20th century.

In 1910, Kurth released a book simply titled "Sharaku," introducing him to readers as one of the world's three great portrait artists alongside the likes of Rembrandt and Velázquez.

Over the century that followed, Sharaku's works saw a global reevaluation after languishing in obscurity for years.
The Sanctity of Triangles

**The Sanctity of Triangles** is one of the files that can be found in *GhostWire: Tokyo.*

## Database text

Think you know where the first pyramid originated? Think again. Pyramids are much more than man-made objects.

Take the beautiful triangular shape of a mountain, for instance. In fact, Mount Ashitakeyama in Hiroshima is the oldest pyramid in the world. That's right, pyramids originated in Japan!

Our ancient ancestors recognized the power of the triangle, and so pyramidal structures were built as power spots to house sacred energy.

Clearly, the triangle has mystical properties. With enough faith, sacred energy can be harnessed even by drawing a triangle with one's finger. This is how many triangular symbols become synonymous with warding off evil spirits.
Telephone Card

**Telephone Card** is one of the items found in the game *GhostWire: Tokyo.*

## Database text

A prepaid card used to make phone calls in public phone booths.

Though once ubiquitous in many countries, they've become a rare sight in the age of smartphones. Likely belonged to someone who vanished.

This is emblazoned with a photo of a cute little Pomerian.
September Company Events

**September Company Events** is one of the files that can be found in *GhostWire: Tokyo.*

## Text

September Birthday Party

The employees with birthdays this month are:

Oyama

Kibara

H. Sato

Smith

Nanahara

Hamaie

Harada

Bring or make your own food.

The regular cooking contest will also be held. This month, the winner of the CEO prize will earn an additional 10,000 yen!
Three Wise Monkeys

**Three Wise Monkeys** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

The three wise monkeys are a group of monkeys depicted in art as covering their eyes, ears, and mouth, demonstrating the originally-Japanese adage of "see no evil, hear no evil, speak no evil."

The moral imparted is that by living with an honest heart, one won't see, speak, or hear of any unnecessary wrongdoing.

A carved wooden statue famously depicting the trio of monkeys can be found at Nikko Toshogu, a Shinto shrine dedicated to former Japanese ruler Ieyasu Tokugawa.
The Giant Teru Teru Bozu

**The Giant Teru Teru Bozu** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

A report came in about a giant teru teru bozu floating in the sky. Rinko tried digging some stuff up on social media, but she pretty much just found people posting bullshit or "trolling," whatever the hell that means.

Turns out one source had good info though: some kids passing on what they knew out of honest-to-god curiosity. They'd been staking up a mountain of evidence and info about the situation, but nobody else would give them the time of day.

They kept at it, though, and finally they found us to listen. Leave it to kids to keep on believing in something when everyone else is shouting you down. That kind of persistence puts most adults to shame.

The kids had apparently heard about someone named "KK" in the course of their research, and were hoping I'd be the one on the case. Rinko decided that we'd better not let them down, so she dumped the whole thing on me.

Anyway, according to the kids' info, whenever the giant teru teru bozu showed up, the next day was guaranteed to have clear sunny skies. Dale and I set up shop on the roof of a building and watched the skies for days on end, but we came up with a whole lot of goose egg.

Maybe it was out of boredom, but that's when I had this idea to cover Dale up in a cloth and let HIM play the teru teru bozu. He's a big guy, so I figured it'd work out---and if it didn't, it'd at least be pretty funny.

Never got a chance to try it, though, because right when I brought it up, the giant teru teru bozu appeared. Unfortunately, it was just a Visitor; certainly nothing that was gonna part the clouds and clear the skies or whatever.

We put the thing out of its misery, but I dropped the ball and forgot to snap a photo of it. All that time spent waiting, and we were gonna end up without any proof to show the kids for our trouble.

Couldn't let that happen, so I ended up putting old Dale to work after all. I hated pulling a fast one on the kids, but hey, I had to reward their hard work somehow.
Rice Ball (Tuna Mayo)

**Rice Ball (Tuna Mayo)** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

A popular variety of rice ball packed with a mix of tuna and mayonnaise.

Compared to other rice balls, the tuna mayo variety is a relatively recent invention, first introduced in 1983. It has since gone on to become by far one of the most popular flavors, consumed by people throughout Japan.

Legend has it that the flavor was first born when an industry insider saw his son putting mayonnaise on rice.
Tin Goldfish

**Tin Goldfish** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

A toy goldfish made from tinplate. The made a splash with children, who enjoyed playing with them in the bath.

Ceramic goldfish toys came first around the end of the Edo period (1603-1868), but then around 1911 they began to be made out of tin.

According to one theory, the first ones like this came about after a company tried to sell tin goldfish baby rattles. When those didn't gain traction, the company removed the handle and marketed them as bath toys.
Trash Disposal Guidelines

**Trash Disposal Guidelines** is one of the files that can be found in *GhostWire: Tokyo.*

## Text

Please follow the listed collection schedule and make sure to sort your garbage and put it out on the proper day.

Burnable Garbage: Monday and Thursday of every week.

Non-Burnable Garbage: 1st and 3rd Saturday of every month.

Recycling: Tuesday and Friday of every week.

Oversized Items: 2nd and 4th Wednesday of every month.

Tokyo Garbage Center
The Awakened AI

**The Awakened AI** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

There was a report of seven employees working at a startup operating out of Shibuya all disappearing in a single night. Most of the public figured they just skipped town, but these are the kinds of cases that demand our attention.

I don't know the first thing about IT stuff, or business for that matter, so Rinko tagged along when I went to look into it. Rather let a pro take care of that stuff than try to fumble through it and make a fool out of myself.

Rinko's a researcher by trade, and Ed too. They and the guy we're trying to catch used to work together researching spirits and souls and whatnot. I don't understand the details, but they ended up discovering the existence of ether, and the fact that some folks---like me--have an "affinity" for it.

Anyway, the startup we were looking into dealt with research into artificial intelligence. They wanted to make an AI that could outdo a human.

As Rinko herself put it, researchers are trouble. Bunch of people that don't know how to keep their noses out of where it doesn't belong---just because they CAN do something doesn't mean they should. I kinda get the feelings that Rinko was pointing the finger at herself just as much as fellow researchers... and as well she should, since this whole mess started because of her group's work on the afterlife.

We investigated the company's office, and ended up finding the AI and switching it on. Sure enough, the thing talked like it had a mind of its own---but it was no AI at all! It was some kind of monster that dragged me INTO the PC.

It was weird as all hell, probably caused by corruption in the area. The monster was swinging a giant pair of scissors around and damn near succeeded in cutting my head right off! My luck held, though, and I managed to take it down. I gotta imagine the missing workers weren't so lucky, though. Probably all killed.

Rinko was dead silent the whole ride back. I think the situation hit kind of close to home for her. I tried to tell her what I thought she needed to hear: screwing up doesn't mean you're a bad person---as long as you regret your mistakes.
The Marunouchi Vanishing

**The Marunouchi Vanishing** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

I got a tip on a missing woman from Marunouchi.

When you've been a detective as long as I have, you tend to build up a big network of contacts. The story my contact told me was that they saw the woman one day when the fog rolled in. It blanketed the area, and then poof, she was gone.

Times like these make me wish a certain somebody was around. Come to think of it, the fog and these disappearances set the scene for when I first met Rinko and the rest of the crew.

Everybody kept talking about folks just up and disappearing, and I thought it was a load of horse shit. Wasn't till I met Rinko, Ed, and Dale.... and until I touched an ether crystal myself, that I believed. Ever since then, I've been haunted by what I would've once called hallucinations.

Turns out being able to see spirits and monsters isn't fantasy-movie nonsense after all. Guess I should be thankful, because otherwise I wouldn't have seen through that monster taking the form of the woman.

She made a bunch of red orbs appear that chased me around, but I knew that, so long as I didn't let myself get surrounded. I'd be okay. She was a walking nightmare, so I put her out of her misery.

When I searched the scene, I spotted a woman's handbag. Found the missing lady's ID cars in there. Then I came across some clothes that looked like they would've been hers. They were in a little pile, but the way they had fallen made it clear her body just vanished.

No mistaking whose handiwork it was, either. I'd finally managed to get my hands on a solid enough lead to work with.
Super Shinji Sticker

**Super Shinji Sticker** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

A small, holographic, square-shaped sticker. They come in many varieties, making them fun to collect.

Many brands of candy and snacks in Japan include a toy or a sticker like this as a prize. These collectible novelty prizes are popular with children and adults alike.
Spectral Food

**Spectral Food** is one of the keywords found in the Database in *GhostWire: Tokyo.*

## Database entry

### Keywords entry

In ancient Japan, there was a belief that those who ate food prepared using the same fire were bound to the collectives that provided the sustenance.

This idea about food being a symbol of deep bonds between individuals persists within the Japanese language today. One such expression that can euphemistically refer to people with close ties to one another, for instance, can be translated as "eating rice from the same kettle."

By extension, those who eat food from the land of the dead become themselves tied to the underworld and cannot return to the realm of the living.

Even the gods aren't above this edict, as evidenced by Izanami, a goddess of creation. In Japanese mythology, she dies and then becomes trapped in the underworld after eating some of its food.

Should normal living people consume such otherwordly vittles, they die. Fortuitously, since Akito already has one foot in the grave, eating it seems to have no such death-inducing effect on him.

### Tutorials entry

Food from the underworld not only restores your health like everyday food, but also grants you a temporary boost to your abilities.

The remaining duration of a food item's effect is shown in the gauge displayed in the bottom left corner of the screen.
Reporter's Memo

**Reporter's Memo** is one of the files that can be found in *GhostWire: Tokyo.*

## Database text

Many eyewitness reports in Shibuya

- Rumors of ghosts at an apartment

- Mysterious voice at night

- Family suffering neurosis

- Cucumbers stolen from fridge - interview OK

- Someone saw a kappa? No info online. Sounds made up, but worth looking into?
Security Office Log

**Security Office Log** is one of the files that can be found in *GhostWire: Tokyo.*

## Database text

I keep seeing strange things happen here, but only on days when they're doing construction on the 2nd floor. It's gotten to where sometimes the equipment here fails, so I'm thinking that it must be some kind of issue with the construction work.
Silent Gaze

**Silent Gaze** are Visitors in *GhostWire: Tokyo.*

## Database entry

*A Visitor born from confusion and anxiety of one who fears the judgmental gazes of others. They can be difficult to spot, and once they are, it's often too late for their victims.*

## Appearance

The Silent Gaze are typically invisible, but have the appearance of a mass of flesh.

## Behavior

The Silent Gaze will typically pick up nearby objects with telekinesis and use them as ranged weapons. Occasionally, they will disappear into a puddle and teleport.
The Overpriced Tickets

**The Overpriced Tickets** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

You don't get baseball games in Shibuya without a horde of uniformed fans running through the streets. We found out, though, that some of these fans had disappeared, leaving nothing but said uniforms behind, so it fell on me to investigate.

Didn't take me long to find out that the ones who'd vanished had all purchased their tickets through less-than-legitimate means. They'd go to the spot to pick up the tickets, then poof! Gone.

With that figured out, the first order of business was to grab some tickets ourselves using the same back-alley channel. Specifically, there was a social media account that only shows up every night at 2AM sharp offering the goods. We told them we wanted tickets, and they told us to come out to a local underpass.

At this point, I was thinking this might have nothing to do with fog or Visitors or the supernatural. I showed up at the destination, and the place was dimly lit and didn't seem to have anyone around.

Right on cue, though, a guy in a baseball cap showed up, and I knew right away that he wasn't human. It went about how way you'd expect---he said he wouldn't take money for the tickets, but that I'd pay with my life. He started coming for me, but I made it clear that I wasn't buying his shit, if you catch my drift.

After all that was sorted, we did some more digging. Found out that there was a case a few years back involving a scalper who was beaten to death at that very spot by an irate customer. I guess all the resentment he had over the incident turned into a specter.

Real sad story. If you ask me, baseball, money, anything like that... None of it's worth dying over, not by a long shot.
Relics

The following is a list of the **120** relics found in the game *GhostWire: Tokyo.*

## List of relics

* Akabeko
* Ama-no-Habakiri (Replica)
* Ama-no-Murakumo-no-Tsurgi (Replica)
* Azukiarai Netsuke
* Biwa
* Bubble Era Folding Fan
* Chochin-obake Netsuke
* Cursed Videotape
* Daguerrerotype Camera
* Daikon Mandrake
* Daruma
* Dotaku
* Film Camera
* Gara-Kei
* Ghastly Knife
* Golden Tea Bowl
* Hanafuda
* Haniwa
* Haunting Photo
* Horagai
* Hu-mutt Mummy
* Incense Burner
* Inro
* Japanese Doll
* Japanese Sword
* Kagura Suzu
* Kamaitachi Netsuke
* Karakasa-kozo Netsuke
* Kendama
* Kite
* Koimari Dish
* Kokeshi
* Lion Mask
* Magazine w/ Free Handbag
* Model Axolotl
* Model Frilled Lizard
* Model Minivan
* Model Restaurant Food
* Model Supercar
* Naoe Kanetsugu's Kabuto
* Paper Crane
* Pig Incense Burner
* Pocket Watch
* Portable Cassette Player
* Portrait of a Spirit
* Randoseru
* Reiwa Placard
* Rikishi Netsuke
* Shakokidogu
* Shisa Statues
* Soroban
* Straw Doll
* Tanuki Statue
* Three Wise Monkeys
* Tin Goldfish
* Ubume Netsuke
* Utamaro Ukiyo-e
* Wooden Fish
Wooden Fish

**Wooden Fish** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

A musical instrument used in Buddhism in which a performer taps on them in a set rhythm while monks read sutras.

Japanese wooden fish are produced in Aichi by chopping and hollowing out a log in a process that can sometimes take as much as 10 to 15 years to complete.

The reason the instrument is modeled after a fish lies in a fish's propensity to sleep with its eyes open. The idea is that one should only sleep sparingly, so that time can be spent training and strengthening one's faith.
Shiroyama Shrine

The **Shiroyama Shrine** is one of the locations in *GhostWire: Tokyo.* It can be unlocked by cleansing the Torii gates. Upon unlocking this shrine, players will have the ability to Fast Travel to this location. Unlocking this Shrine also unlocks the side missions: *Karakasa-kozo* and *The Voice in the Wall.*

## Area completion

* Jizo Statutes: 2
* KK's Investigation Notes: 1
* Magatama: 4
* Tanuki: 3

## Files

The following files are found in this location:

* Festival Calendar
* Shinto Priest Weekly Report
* Shiroyama Shrine Autumn Festival Notice
* Shrine Request
* Unlucky Year Chart

## Related missions

* A Doll's Last Rites
* A Maze of Death
* Tanuki Hunt
The Invisible Wanderer

**The Invisible Wanderer** is one of the side missions in the game *GhostWire: Tokyo.*

## Plot

Akito and KK find a spirit afraid of an invisible being that purportedly leaves no trace save the sound of its own footsteps.

## Objectives

* Search the shopping arcade.
* Follow the Tapper's footprints.
* Go inside.
* Follow the Tapper's footprints.
* Speak with the boy.
* Seal the hole.

## Rewards

* Meika x5,000
* Approx. 750 Spirits
The Kappa and the Cucumber

**The Kappa and the Cucumber** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

A couple reports came in of kappa sightings at a local pond, so we headed out to take a look. Ed was especially keen to go for his research on yokai.

Supposedly, the magatama that can be extracted from yokai might be capable of bringing out a person's latest affinity---but to test that, we obviously needed a yokai and its magatama.

Lucky for us, the reports were right, and we found a kappa at the pond.

Unlucky for us, we failed to capture it because we forgot to bring a cucumber, of all things. That's kappa-hunting 101. Maybe next time, I guess.
Shiroyama Shrine Autumn Festival Notice

**Shiroyama Shrine Autumn Festival Notice** is one of the files that can be found in *GhostWire: Tokyo.*

## Text

Date & Time: October 16-17 starting at 4:00 PM

Location: Shiroyama Shrine

Come and enjoy a variety of food stalls and fun events!

Parking will not be available on the shrine grounds, so please refrain from coming by car.

Sponsored by the Tsukinami Merchants Association
Rokurokubi

**Rokurokubi** are Visitors and enemies in *GhostWire: Tokyo.*

## Database entry

*A type of humanoid yokai with a stretchy neck.*

*The etymology of its name is somewhat ambiguous. While "kubi" means "neck" in Japanese, a number of theories pertain to the "rokuro" portion, with one influential idea suggesting that that the elongated neck resembles a pulley seen in water wells, which are referred to as "rokuro."*

*In addition to the stretchy-neck variety, another type of rokurokubi can detach its head outright and fly it around separately.*

*In many cases, they cannot control the behavior of their neck, which will sometimes stretch of its own volition at night.*

*Typically, rokurokubi get up to minor, silly mischief like giving humans a shock in the night or licking up the oil used to illuminate their paper lanterns.*

*However, there also exist reports of rokurokubi that live deep in the mountains who violently attack travelers at night.*
Soroban

**Soroban** is one of the relics found in *GhostWire: Tokyo.*

## Database text

A type of calculator that requires no electricity. Similar to an abacus, it consists of a series of rods and beads that are manipulated to make calculations.

Modeled off a similar Chinese device known as the "suanpan" and subsequently modified, the soroban was first used in Japan beginning around the 16th century.

Despite the extensive proliferation of electronic calculators today, they remain a staple in many Japanese schools as means of cultivating mental arithmetic skills.
The Tengu Turf War

**The Tengu Turf War** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

We got some intel about frequent accidents in Shibuya's redevelopment area. There's always construction going on night or day there----normally, anyway.

This time, I couldn't find anybody, working or no. Apparently it was because everything was on pause while they investigated the cause of all the accidents.

If we were talking ordinary workplace mishaps or something like that, it'd be rooted out and solved in no time, but getting to the bottom of this case turned out to be a lot trickier. It took a guy like me, who can see what people aren't normally supposed to see, to have any hope of finding the truth.

So, I was searching through a building under development, and this gang of monster creeps dropped in near the top, followed by some tengu in pursuit, looking ready to g et rowdy. I'm guessing they were in some kind of turf war.

The tengu eventually noticed me and started squawking at me to help them out. I told them I would, they hoisted me all the way up, and then I took down the monsters for them like they wanted, like we were some kind of floating attack platform.

The baddies were nothing to write home about except the last one that pulled a suicide run on me. If I hadn't been so quick to protect myself, I'd have been in some deep shit.

Once the monsters were gone, the tengu took off---and without so much as a thank-you. Far as I'm concerned, nobody ought to give their labor for free, so I'm hoping one day they'll pay the favor. We'll see.
The Line at the Ramen Shop

**The Line at the Ramen Shop** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

Normally, a ramen shop attracting a line of hungry folks night after night is nothing to write home about. People like a nice hot bowl ramen after work, no mystery there.

Now, if you had a ramen shop with a line full of monsters, that'd be something, though---and that's exactly what we've been hearing rumors about. Some famous joint that had shut down apparently had big lines of monsters forming for it, so we decided to pay a visit to the site and see what was up.

Dale was keen on going himself, but I'm pretty sure he was just in it for the ramen. Ed came along, too, but he just played a recording of himself giving a big lecture on the history of ramen the whole way there. Weird company aside, three guys heading out for a quick bowl of ramen sure does take me back to my younger days.

WE got to the place and found, sure enough, a big line outside packed with beefy-looking monsters. They were all just standing around, though, not going inside, so we spooked them a little and got them to disperse.

When we got inside, the place was thick with the scent of pork belly and... I dunno, humanity? It was like you could almost feel emotions waiting through the air. Turns out the owner had turned into some kind of malevolent specter---but he was just cooking up a storm.

I asked what the deal was, and he told us that he'd helped his protégé set up his own shop, only for the punk to go and open it right in the same neighborhood and start siphoning off his customer base. The restaurant biz is cutthroat, I tell you.

The owner told us if we ordered a bowl of ramen and ate it, he'd let us purge him. I wasn't a fan of the idea. We barely know what's in normal restaurant food, right? But I took one for the team and went along with it.

It was a... Let's call it a unique experience. Learned a lot about food from the underworld from that meal. Ed better appreciate what I did there, though, I'll tell you that.

On the way back, we stopped to have some actual ramen, and Dale was all over it. Ed refused to touch his until it was ice cold, said something about carbs being better for your body when they're cold. Probably should've introduced him to tsukemen, that would've done the trick. Oh well.
Ramune Candy

**Ramune Candy** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

Hard, sugary, bite-sized candy tablets.

The high amount of glucose in them has the added benefit of enhancing brain activity and improving concentration. This makes them the perfect snack to enjoy before a long night of studying or work.
Straw Doll

**Straw Doll** is one of the keywords found in the Database in *GhostWire: Tokyo.*

## Database entry

A doll made of bundled straw meant to resemble a human.

They are sometimes used for occult purposes. For example, some believe that you can curse a person by putting a strand of their hair into one of the dolls and driving a long nail through it.
Shamisen

**Shamisen** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

A three-stringed musical instrument whose roots lie in the sanxian, a Chinese lute that came to Japan through via the Ryukyu Islands around the 16th century.

During the Edo period, the shamisen shifted from being an instrument of Japan's upper class to one embraced by ordinary citizens.

As with other stringed instruments, the pitch of the sound it produces can be modified by tuning it.

This flexibility is referenced in a Japanese colloquialism, "playing the shamisen," which means to shift what one says in response to the mood of the listener.
Spectral Vision

**Spectral Vision** is one of the tutorials found in *GhostWire: Tokyo.*

## Database entry

(Square) Activate Spectral Vision

Spectral Vision can reveal hidden traces of psychic energy left behind on objects, allowing you to track people and other things of interest. It can also serve many other purposes as outlined beelow:

- Locate points of interest, Visitors, torii gates, spirits, yokai, etc.

- Uncover weak points on large Visitors, as well as corruption cores and barrier stones

- Track down key items, consumables, relics, and KK's investigation notes

- Talk to animals

When activating Spectral Vision, you'll hear a bell chime if there's something special like a jizo statue, offering box, or omikuji nearby.
Tetsubin

**Tetsubin** is one of the relics found in *GhostWire: Tokyo.*

## Database entry

A type of Japanese cast iron tea kettle produced since around the 17th century in Morioka, Iwate.

The water boiled within one has a distinctly mellow flavor, which in turn has an effect on the taste of any tea brewed with it.

One well-known brand of tetsubin (and other ironware) went by the name "Nambu." Around 1940, its fame led to other so-called Nambu tetsubin being produced across the country outside of Iwate.

In modern times, only those made in Morioka are designated a nationally-recognized traditional craft and allowed to use the Nambu name when sold.
Wanderer

**Wanderer** (虚牢 *Uro-rō*) are Visitors in *GhostWire: Tokyo.*

## Database entry

*A type of Visitor born from the desire to run away. Inside it lies only a void. It floats in the air and attacks from above.*

## Appearance

The Wanders have an archetypal ghost appearance. They appear as floating tattered white sheet flying in the air. As well as a ghost bandana called Hitaikakushi (額隠, "forehead covering") is a white piece of triangular paper or cloth worn on the head by a ghost.

## Behavior

The Wanderers are often found in high places, where they float aimlessly in the air alone.

When approached, they become aggressive and attack by casting orb projectiles at their enemies while using their flying advantage to as evasive maneuvers.
Turbine Wheel

**Turbine Wheel** is one of the items found in the game *GhostWire: Tokyo.*

## Database text

A part used in a car's turbocharger.

Exhaust fumes from the engine spin the turbine wheel, which in turn compresses air to the engine's combustion chamber and boosts its energy output.

Given the disparity in the size of car and motorcycle parts, turbine wheels like this normally can't be installed on a motorcycle.

Rinko's ride is a notable exception, sporting its heavily-modded engine made with special ehterically-infused parts.