Common leader traits

Version

This article has been verified for the current PC version (3.10) of the game.

Leaders

Leaders

**Common leader traits**

Commander traits

Official traits

Scientist traits

Paragons

Traits represent the background, education or personality of a leader. Most traits can be upgraded. The way in which leaders gain or upgrade traits depends on whether the  Galactic Paragons DLC is enabled:

* If the DLC is enabled:
	+ Leaders are able to select a trait to gain or upgrade every time they level up.
	+ At level 4, they can choose a Veteran Class and, at level 8, they can choose a Destiny Trait.
	+ Veteran traits are in the pool of possible traits, but only for the chosen Veteran Class.
* If the DLC is not enabled:
	+ Leaders gain or upgrade a random trait every 2 levels.
	+ Veteran trait pools are turned off, as the leaders do not use Veteran Classes.
	+ A number traits are available only if the DLC is not enabled.

## Positive traits

### Positive governor traits

The following traits will only take effect if the leader is governing a sector or planet. Effects are doubled if the leader is governing a planet. Each leader can only have one positive governor trait.

### Positive councilor traits

The following traits will only take effect if the leader is part of the council. Some of them are available for the starting ruler in the empire creation menu for empire that do not have the  Under One Rule origin.

#### Authority traits

Authority traits are given to the empire ruler as long as the empire has a certain authority.

* Does not have any upkeep

### Destiny traits

* **−5%** Empire Size Effect
* **+75** Edicts Fund
* **+25%** Resources from Psionic Pops if governing planet
* Every 10 years a pop gains the Latent Psionic trait
* **+1%** Amenities per Species on Planet if governing sector
* **+2%** Happiness per Species on Planet if governing planet
* **+2%** Amenities per Species on Planet if governing planet

## Negative traits

### Negative governor traits

The following traits will only take effect if the leader is governing a sector or planet. Effects are doubled if the leader is governing a planet.

### Negative councilor traits

The following traits will only take effect if the leader is part of the council.

## Multiclass traits

Certain species traits, such as from ascensions, can add a trait to leaders from that species. These traits change their effects depending on the leader class. A leader can only have one of these traits.

## Under One Rule traits

 Under One Rule origin offers a selection of unique traits for the ruler at the start of the game. Each government ethic gives the options of 3 unique traits: two positive and one negative. The ruler can have either one positive traits or two positive traits and one negative trait.

### Luminary

The starting ruler of empires that have the  Under One Rule origin will have the Luminary trait. Some of its effects will grow when the following things happen:

* Forming a Federation
* Subjugating an empire
* Winning a war
* Situation events
* Becoming Custodian
* Becoming Galactic Emperor

Based on choices taken during the situations that take place during the origin, it is possible for the ruler to gain a second trait depending on whether the empire finished an ascension tradition tree.