recursal/Fanatic-Fandom huggingface dataset:
Overwhelming Shield

Shield recovery will not be stopped but -50% Recovery Speed.

Enhanced ( 100?): Shield recovery will not be stopped but -25% Recovery Speed.

Overwhelming Shield is an Occult Scroll.

Your  Shield? recharge will not be interrupted once it has begun, but the recharge rate is reduced by 50%.

Additionally, while not shown in the description, it will also reduce Shield recharge delay by -50%, lowering the amount of time to start recharging.

This will prevent constant interruptions when enemies keep hitting you, however the slower recharge makes it take longer to fully recover when you aren't taking hits.

Compared to normal Shield recovery, if you often take hits while the shield is recharging the scroll can prove useful. However if you take infrequent hits, the longer time to fully recover can leave you with less Shield than you should have at that time, which may prove problematic in the long run.

**Enhanced**: Shield recharge rate penalty is reduced from 50% to 25%.

## Synergies

### Positive

* Abnormal Speed increases  Movement Speed the higher Shields are.
* Abundant Vitality increases weapon damage while Shields are recovering. Additionally it lasts longer due to recovery speed being lowered.
* Bloody Ammo,  Capacity Overdraft and  Cautious Shot will no longer interrupt Shield recovery.
* Reinforced Eggshell decreases damage taken when Shields are above 0.
* Gold Medal recovers Shields by 15% when  Dashing or using the primary skill, which bypasses the reduced recovery speed.
* Phantom Skin recovers Shields by 30% when hit, which bypasses the reduced recovery speed.
* Backup Shield recovers Shields by 40% when it breaks, which bypasses the reduced recovery speed.

### Reduced Positive

* Silver Medal starting Shield recovery will occur less often, because the Shield can be interrupted less often.

### Mixed

* Paranormality increases max Shields, doubling the amount that benefits from no interruption. However Shields recovering at half speed may become problematic due to having no Health to fall back on.

### Nullified

* Qing Yan uses  Armor? instead of Shields, making this scroll useless.
* Flesh and Bones converts all Shield into  Health?, making this scroll useless.

## Update History

* 06/24/2022 update:
	+ Normal effect changed from "shield recharge cannot be interrupted when below 50%" to "shield recharge cannot be interrupted, but recharge rate is reduced by 50%".
	+ Enhanced effect changed from "shield recharge cannot be interrupted when below 50%, and recharge rate is increased by 50%" to "shield recharge cannot be interrupted, but recharge rate is reduced by 25%".
* 03/26/2022 update: Enhanced version added.
Grenade Master

### Effect

Increases Base DMG for grenades, and there is a chance to consume no grenades while tossing.

### Lv.1

Base DMG +100%, and have 30% chance to consume no grenades.

### Lv.2

Base DMG +150%, and have 45% chance to consume no grenades.

### Lv.3

Base DMG +200%, and have 60% chance to consume no grenades. Gain one grenade every 10s.

Grenade Master is an Ascension.

Increases the base damage of  Explosive Grenade, and reduces the chance to consume a grenade.

The reduced chance of consuming a grenade effectively increases the number of  Explosive Grenades that can be thrown without picking up additional  Supplies:

* Lv.1 allows on average 11 grenades can be thrown consecutively.
* Lv.2 allows on average 14 grenades can be thrown consecutively.
* Lv.3 allows on average 20 grenades can be thrown consecutively.

**Level 3 bonus**: automatically gain 1 grenade every 10 seconds. With the reduced consumption this is the equivalent of 1 grenade every 4 seconds.

## Update History

* 04/29/2021 update: Changed +2/4/6 grenade capacity to +100/150/200% grenade base damage.
Umbrella Spirit

> "*A normal paper umbrella, which had no hope of becoming a monster, once received the demonic aura from Yoruhime-Maru and was changed into a spirit that floated in the air.*"
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Umbrella Spirit is an enemy found in Duo Fjord.

Umbrella Spirit's only attack is to launch several magical balls at the player in an arc, dealing decent damage with each magical ball, resulting in high damage if all magical balls hit.

Umbrella Spirits are agile enemies that constantly move around, making it harder to hit them. Their weak spot is even harder to hit, due to their eye being a small target.

### Reincarnation 9

On Reincarnation level 9, Umbrella Spirits gain damage reduction against any damage that doesn't hit their weak spot.

## Unlocks

Umbrella Spirit will unlock the following items:

* Glazed Sight: when killed 10 times with a critical hit.
* Sting: when killed 40 times.
Persistent

+0.5% DMG Resistance for every 1% HP missing.

Enhanced ( 20?): +0.8% DMG Resistance for every 1% total HP missing.

Persistent is an Occult Scroll.

Damage taken to  Health? will gradually increase future damage resistance, by up to +49.5% when at 1% Health. The damage is reduced even if you have  Shields? or  Armor?, improving their effectiveness without the risk of death.

**Enhanced**: Damage resistance is increased by up to +79.2%, but is based on both  Health? and  Shields?/ Armor?. This results it being effective when Health is full, however it also means that having low Health but full Shields/Armor may result in less damage reduction than the unenhanced version.

## Synergies

### Positive

* Berserk Soul increases Lucky Shot Chance up to +49.5% similarly to Persistent.
* Silver Medal starts Shields recharge after killing an enemy or destroying an object, improving effectiveness at preserving low Health.
* Veteran increases maximum Health, allowing lower percentages of Health with less risk of death.
* Gold Medal restores Shields/Armor after dashing, preserving low Health when needed.
* Phantom Skin restores Shields/Armor when taking damage, preserving low health.
* Airbag keeps Health low when Shields/Armor are at 100%, even after collecting Buns.

### Reduced Positive

* Bluff will deactivate when Persistent is active.
* Gourmet makes buns fully restore Health, resetting the bonus.
* Resilient Life restores 3% Health every second for 5 seconds after taking damage, reducing the effects over time.
* Fountain of Life restores 1 Health for each copper and ammo box picked up, reducing the effects.
* Shrine of Recovery fully restores Health, resetting the bonus.

### Mixed

* Terminal Lucidity will activate sometimes when Persistent's effects get stronger, however as Persistent gets stronger, the chance to activate Terminal Lucidity decreases.
* Flesh and Bones makes this scroll more easily usable, however Shields/Armor can no longer be used to keep the bonus high with less risk of death.

### Nullified

* Paranormality sets max Health to 1, making the scroll useless.

### Negative

* Devil's Covenant and  Deadly Curse decrease maximum Health, making lower percentages more risky.
* Fire Enthusiast will recover 20% of missing Health with  Fire? damage when affected by  Burning?, reducing the effects. Additionally it inflicts Burning on yourself, reducing the effectiveness of Shields/Armor.
* Sanguine Relic will recover 30% of missing Health when dealing damage, reducing the effects. Additionally the increased damage taken reduces the effectiveness of Shields/Armor and counteracts the decreased damage taken of Persistent.

## Update History

* 10/21/2023 update: Changed from -0.5% (-0.8%) DMG Taken for every 1% HP (+ Shield/Armor) missing, to +0.5% (+0.8%) DMG Resistance for every 1% HP (+ Shield/Armor) missing.
* 06/24/2022 update: Rarity changed from rare to normal.
Storm Blast

Storm Blast is an Ascension.

Increases the damage of your next shot that hits an enemy during  Fatal Current.

The bonus stacks with the bonus already given, granting a total of +250%, +325% and +400% damage for levels 1, 2 and 3, respectively.

This has no effect on the damage of the thunderbolt that occur with the shot, and is wasted if Fatal Current's timer ends without firing.

## Update History

* Unknown date update: Removed the concept of Thunderstrike, replacing it with a description of the first shot during Fatal Current. (No actual change made)
* 03/26/2021 update: Storm Blast 3 no longer guarantees critical hits for the Thunderstrike shot.
Thunder Turbo

### Effect

Each stack of [Thunder Turbo] increases Weapon and Skill DMG (up to 8 stacks, lose all stacks on shield break). Gain 1 stack after killing an enemy with Crit Hit, or gain 2 stacks after a shot during [Fatal Current] kills an enemy.

### Lv.3

Each stack +15% Weapon and Skill DMG. Gain +5% total DMG with Crit Hit, and only lose half of the stacks on shield break.

Thunder Turbo is an Ascension.

Increases weapon and skill damage, based on number of stacks of Thunder Turbo. Gain 1 stack for every kill with a Critical Hit, or 2 stacks when killing with a shot during  Fatal Current. All stacks are lost when your  Shields? are broken.

Maximum bonuses are +40% for level 1, +80% for level 2 and +120% for level 3.

Effective with weapons that are good at landing Critical Hits, such as  Snipers, and scrolls that make it harder for your Shields to break, such as  Paranormality and  Reinforced Eggshell.

**Level 3 bonus**: increases critical damage by up to +40%, **multiplicative** with other bonuses. Additionally only half the stacks are lost on Shield break instead of all of them.

## Notable Interactions

* Paranormality makes it extremely hard to lose the stacks, since your Shield breaking is typically lethal.
* Flesh and Bones prevents losing the stacks on Shield break, since you have no Shields in the first place.
* Backup Shield will still lose Thunder Turbo stacks, even though Shields are immediately restored.

## Update History

* Unknown date update: Removed the concept of Thunderstrike, replacing it with a description of shots during Fatal Current. (No actual change made)
Specialized Shield

### Effect

Increase Max Shield. Shield begins recharging immediately after it is broken, with a cooldown between uses. Iron Wing regenerates extra HP when being hit by Nona's missiles.

### Lv.1

+10 Max Shield, CD: 20s. Recover 15% extra HP for Iron Wing.

### Lv.2

+20 Max Shield, CD: 15s. Recover 20% extra HP for Iron Wing.

### Lv.3

+30 Max Shield, CD: 10s. Recover 25% extra HP for Iron Wing.

Specialized Shield is an Ascension.

Increases maximum  Shield? slightly. If your Shield is broken it will immediately start recharging, however this effect has a cooldown.

Additionally, when Nona hits  Iron Wing with her  Hardwood Missile it recovers more of Iron Wing's  Health? than normal.

While the maximum Shield bonus isn't that large compared to other effects, the instant shield recovery should not be overlooked since it lets her extremely fast shield recovery work immediately after taking damage.

Along with effects such as  Emergency Protocol and  Airbag which can reduce or recover damage to Health and recharges at full Shields, it can make Nona quite hard to kill when dealing with powerful attacks.
Grenadier

> "*A terracotta soldier that throws powerful explosives. No one knows why these rare terracotta soldiers were awakened. An un-ending supply of strong explosives is their only means of attack.*"
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Grenadier is an enemy found in Longling Tomb.

Their only attack is to throw an explosive at the player which detonates shortly after landing. Afterwards they move to a new spot to throw another explosive.

Explosives are thrown in an arc that's affected by gravity. Explosives have an aura around them, warning you about their area of effect. Additional visual effects will warn you if you're within an explosive's AoE.

Alongside normal Grenadiers, there are 3 other types:

* Flame Grenadier: Creates a lingering pool of fire that is guaranteed to inflict  Burning?. Does no direct damage.
* Lightning Grenadiers: deals  Lightning? damage. Additionally getting hit will briefly inflict Freeze.
* Poison Grenadier: deals  Corrosion? damage and creates a lingering pool of acid that does constant damage.

### Reincarnation 9

On Reincarnation level 9, when Grenadier explosives detonate they release an additional 3 explosives, spread around the detonation point. This can make them extremely dangerous due to a larger area to avoid, increased area denial with Flame and Poison Grenadiers, an effective extension to Lightning Grenadier Freeze duration if both the initial and additional explosives hit you, and delayed hits which add much more damage to each attack and may come unexpectedly.

This makes them a significant threat which should be dealt with quickly.

## Unlocks

Grenadiers will unlock the following items:

* Speedy Pursuit: when killed 5 times as flame variant.
* Bullet Bank: when killed 10 times.
* Prism: when killed 10 times as poison variant.
* Thunder Screen: when killed 20 times as lightning variant.
* Elemental Relic: when killed 32 times in Longling Tomb stage 2.
* Elemental Convergence: when killed 32 times in Longling Tomb stage 2.
* Elemental Cube: when killed 50 times as lightning variant.

## Tips

* Explosives that have not yet detonated can still be moved. Dashing towards one can effectively 'kick' the explosive away from you.
* Keeping an eye on the area above you can help spotting explosives before they get too close.
* Grenadiers have no melee attack, so there is no risk to getting close to one, aside from explosives.
* Grenadiers move around lots when throwing a grenade or moving, making it hard to hit their weak spot. Waiting until after they've thrown an explosive can help with dealing critical hits.

## Trivia

* Despite being a terracotta soldier, their death animation ragdolls instead of being shattered like the rest of the terracotta soldiers.
Sustained Fire

### Effect

Increases Weapon DMG and Explosion DMG upon killing an enemy or destroying an item.

### Lv.1

Weapon DMG and Explosion DMG +50% for 6s.

### Lv.2

Weapon DMG and Explosion DMG +75% for 6s.

### Lv.3

Weapon DMG and Explosion DMG +100% for 20s.

Sustained Fire is an Ascension.

After killing an enemy or destroying an item such as a breakable pot, barrel or crate, weapon damage and  Explosive Grenade damage is increased for a short time.

This encourages constantly being on the offensive to kill enemies as quickly as possible, so the bonus is not lost.

**Level 3 bonus**: duration is increased to 20 seconds, letting it remain for over triple the time between kills/breakable object destruction.

## Notes

* Despite the description saying Explosion DMG, it only increases the damage of the secondary skill.  Explosion? weapons do not receive the bonus twice.
Rogue Wave

Rogue Wave is an Ascension.

Increases the damage bonus that Fist Sensation gives to  Striking Punch.

The ascension does not stack with the initial 5% damage bonus. Instead it's replaced with 10%, 15% or 25%, boosting its effectiveness by +100%, +200% and +400% for each level, respectively.

## Update History

* 08/25/2023 update:
	+ Removed Fist Sensation stack gain when using Hurtle.
	+ Increased level 3 Fist Sensation bonus from 20% to 25%.
Yaksha of the Seas

> "*Wearing a ghastly mask, the Yaksha of the Seas was originally a ghost who was imprisoned under Mount Jade by the Spirit Realm. Somehow, it was released to provoke catastrophes all around the world.*"
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Yaksha of the Seas is an enemy found in Duo Fjord.

Yaksha of the Seas has 2 attacks:

* Slam the ground with their club, causing a wave of water to shoot towards the player.
* If the player is too close, they will strike them in melee with their club, hitting all players in a wide arc.

Yaksha of the Seas are larger than most enemies, however despite this they pose a low threat compared to other enemies, due to their simple attacks.

Shots that hit the armor plating they wear will deal -65% damage, even when their  Armor? is 0. This makes it especially ineffective to use inaccurate weapons, since the projectiles may hit the plating instead.

### Reincarnation 9

On Reincarnation level 9, Yakshas of the Seas have increased  Movement Speed, letting them reach you quicker. Additionally they gain damage reduction against any damage that isn't  Corrosion? elemental.

They will create 3 waves of water in a spread, making it harder to avoid getting hit. Due to the distance they usually use this attack however, avoiding the extra waves is often not an issue.

## Unlocks

Yaksha of the Seas will unlock the following items:

* Special Ammo (Scroll): when killed 15 times.
* Sunder: when killed 60 times.
Nihilation Monk

> "*A friend of the Corrupt Monk. The Nihilation Monk who devotes himself to monasticism and has developed extrasensory through demonic aura, which allows him to light flicker to any location to steal life from enemies.*"
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Nihilation Monk is an enemy found in Duo Fjord.

Nihilation Monk has 2 attacks:

* Teleport near the player before creating a massive area of effect that constantly deals damage all players inside it. Damage starts low but builds up quickly over 1s. This attack heals the monk. If all players leave the area, the monk teleports away.
* Briefly charge up and fire 2 magical balls that slowly move towards the player, dealing extremely high damage.

Nihilation Monks will attempt to teleport away in order to save themselves if they take a large amount of damage, even while attacking.

Due to their teleportation and the massive area of effect, it can be extremely hard to avoid all damage from the attack. Additionally the attack may appear without warning, which can trap the player against walls with no quick way to escape. If this happens, attacking the monk to get it to teleport away may be your only option.

The magical ball attack, while extremely high damage is usually negligible due to the distance monks tend to teleport to when they use it, as well as the slow travel speed of the magical balls.

### Reincarnation 9

On Reincarnation level 9, Nihilation Monk uses an unknown skill more often.

## Unlocks

Nihilation Monk will unlock the following items:

* Merciless Combo: when killed 10 times.
Lucky Ammo

### Lv.3

+40% Lucky Shot Chance, and +20% Lucky Shot Chance for 1s upon triggering a Crit Hit and Lucky Shot simultaneously.

Lucky Ammo is an Ascension.

While  Dual-Wield is active, Lucky Shot Chance is increased.

**Level 3 bonus**: When hitting an enemy with a critical hit and lucky shot at the same time, gain an additional +20% Lucky Shot Chance for 1 second, for a total of +60% chance. This bonus is useless for weapons that cannot deal critical hits, such as most  Launchers.

## Update History

* 12/30/2021 update: Changed level 3 effect from not consuming ammo when hitting enemies, to +20% Lucky Shot Chance for 1s after landing a critical hit and lucky shot at the same time.
Magical Supply

### Effect

If your shot in [Fatal Current] kills the target, refund the ammo spent and re-cast [Fatal Current] with -30% duration.

Magical Supply is an Ascension.

Killing an enemy by shooting them during  Fatal Current will activate Fatal Current again at a lowered duration, and recover 1 ammo to the magazine. This lets players chain high damage shots constantly with enemy kills.

Each time that Magical Supply is activated, the duration is reduced by -30% of it's current duration. Duration is reduced to 70%, then 49%, then 34.3%, then 24.01% and so on. The more it is used during the same Fatal Current, the quicker you must be to get the next kill, until you reach a point where it's virtually impossible to do so.

Synergizes with  Thunder Nemesis, causing thunderbolts to strike enemies every time Fatal Current is reactivated. However Magical Supply does not reactivate Fatal Current if the thunderbolts cast at the end kill an enemy.

Ammo recovered will be added to reserves if the magazine is full, such as with  Against the Flow and  Advanced Depot. Kills with a  Weapon Skill? will not recover any ammo.

## Notable Interactions

* Magic Watch will trigger each time Magical Supply reactivates Fatal Current, greatly increasing the chance to reset the cooldown.

## Notes

* Only 1 ammo is recovered per shot, regardless of how many enemies are killed, but at least 1 enemy must be killed by weapon directly. The exception is inscriptions that increase ammo consumption, which also increase the maximum ammo recovered.
* Fatal Current does not reactivate if an enemy is shot but gets indirectly killed by the weapon, such as from  Combustion?.

## Update History

* Unknown date update: Removed the concept of Thunderstrike, replacing it with a description of the first shot during Fatal Current. (No actual change made)
* 08/27/2021 update: Magical Supply will no longer trigger Thunderstrike again from projectiles fired before Fatal Current was recast.
* 03/26/2021 update: Magical Supply reduces launched Fatal Current duration by -30% instead of -25%, and no longer has a minimum duration of 2s.
Hex Smoke

Hex Smoke is an Ascension.

After hitting an enemy with  Smoke Grenade, they will deal less damage and take more damage from all sources.

It is extremely useful against enemies in multiplayer, as not only will the enemies deal less damage to teammates, but teammates also deal increased damage.

## Update History

* 07/29/2022 Update: Enemy damage dealt changed from -50%/-60%/-70% to -40%/-50%/-60%. Enemy damage taken changed from +20%/+30%/+40% to +20%/+40%/+60%.
Wave Rider

Wave Rider is an Ascension.

Increases weapon and skill damage, and  Movement Speed for a short time for every  Dash performed. Bonus will stack up to 5 times, with all stacks refreshing duration upon dashing.

Can work well for any build, though skill builds benefit more. Increased movement speed gives more Fist Sensation stacks to  Striking Punch, while  Fierce Charge passively increases damage by stacking as its used.

Grants up to +100/150/200% damage and +30/45/60% movement speed for each level, respectively.

## Update History

* 08/25/2023 update: Reworked from "+20/30/40% movement speed while holding the Aspis and for 6s/6s/8s after retraction. For every +1% movement speed bonus, +1/1.5/2% weapon and skill DMG." to "+20/30/40% Weapon and Skill DMG, and +6/9/12% Movement Speed for 6s/8s/10s for every Dash performed (up to 5 stacks)."
Wave-breaking Blow

### Effect

When using Striking Punch, every 8 stacks of Fist Sensation will deal an extra 50% DMG (up to 5 stacks).

Wave-breaking Blow is an Ascension.

When using  Striking Punch additional punches will be thrown at the same time, increasing the damage of the skill.

For every 8 stacks of Fist Sensation you currently have, 1 additional punch is thrown (up to a maximum of 5 extra). Each additional punch deals 50% damage.

This can drastically increase the damage of your Striking Punch, letting you deal up to 350% damage.

## Notable Interactions

* Tidal Aspis Aspis Slam also receives the bonuses, letting it benefit from the extra damage output.

## Update History

* 08/25/2023 update:
	+ Increased maximum extra hits from 4 to 5.
	+ Increased damage per extra hit from 40% to 50%.
	+ Removed additional consumption per extra hit.
	+ Removed the secondary skill use recovery when killing an enemy or missing.
	+ Changed icon from  to .
Strength Taker

### Effect

Decreases DMG from enemies affected by Essence Chain, and Increases your own Skill DMG and Max Shield.

### Lv.1

-30% DMG from enemies affected for 8s. For every enemy affected, +8% Total Skill DMG and +3 Max Shield up to 10 stacks for 8s.

### Lv.2

-45% DMG from enemies affected for 8s. For every enemy affected, +12% Total Skill DMG and +4 Max Shield up to 10 stacks for 8s.

### Lv.3

-60% DMG from enemies affected for 12s. For every enemy affected, +16% Total Skill DMG and +5 Max Shield up to 15 stacks for 12s.

Strength Taker is an Ascension.

After hitting an enemy with  Essence Chain, they will deal less damage. Each enemy hit grants a stackable bonus to skill damage and maximum  Shields?.

The bonus to skill damage is **multiplicative**, resulting in up to +80%, +120% and +240% total skill damage for each level, respectively.

Highly effective when constantly using Essence Chain to keep many enemies affected by the damage reduction, as this will also increase the damage you deal and how much damage you can take.

**Level 3 bonus**: duration increases from 8s to 12s, and the maximum stacks increases from 10 to 15.
Unstoppable Momentum

Unstoppable Momentum is an Ascension.

Deal an extra +5% total damage with  Leap for every meter you travel during it.

This encourages leaping at distant enemies rather than close ones, providing a decent amount of bonus damage for doing so.  Gigantic Explosion further increases Leap distance, letting Unstoppable Momentum deal even more damage.

Since Leap hits in an area of effect, it may be a good idea to leap past close enemies instead of directly at them, as you may still hit them while receiving a larger damage bonus.

## Update History

* 06/01/2023 update: Replaced previous effect (Consume all armor when hitting an enemy with Leap. For every armor consumed, increase Leap DMG by +1.2%) with new effect (+5% total Leap DMG for 1m displacement of Leap).
* 07/29/2022 update: Value changed from 0.8% to 1.2% per armor point.
* 04/29/2021 update: Changed the name from Elemental Power to All or Nothing. Replaced previous effect (Leap gets a random element, with 50% elemental effect chance) with new effect (Consume all armor when hitting an enemy with Leap. For every armor consumed, increase Leap DMG by +0.8%).
Wood Armor

### Effect

Increase HP for Iron Wing. Increase taunt time for Mecha Drop. Iron Wing takes reduced DMG after using Mecha Drop.

### Lv.1

+25% HP, +1.5s Taunt Time. -70% DMG taken for 4.5s.

### Lv.2

+50% HP, +3s Taunt Time. -85% DMG taken for 6s.

### Lv.3

+75% HP, +4.5s Taunt Time. -100% DMG taken for 7.5s.

Wood Armor is an Ascension.

Increases the  Health? of  Iron Wing. Additionally, the time Iron Wing taunts enemies after casting Mecha Drop increases, and Iron Wing gains massive damage reduction for a short time.

The taunt time and damage reduction durations are the same, letting Iron Wing safely taunt enemies.

At level 3 Iron Wing becomes immune to damage while taunting, making it extremely effective at keeping them alive. If Mecha Drop's cooldown is lowered enough, this can make them permanently invincible. Furthermore, when combined with  Emergency Function which lets Iron Wing revive Nona, this can also mean that as long as Mecha Drop is constantly cast, neither of them can be fully killed.
Wheel Saw

> "*If all Projectiles/attacks in a shot/Weapon Skill hit the enemy, the next Weapon Skill will be enhanced.
> ? Deal Weapon DMG to the area ahead while reloading.*"
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Primary fire will shoot a reasonably accurate spreadshot of projectiles with low recoil.

Using the  Weapon Skill? or reloading will move the weapon's sawblade forward, hitting enemies in an extremely close range 12 times, each hit dealing 150% damage. However, this attack cannot crit normally.

If all projectiles of a shot or all hits in a reload/ Weapon Skill? hit an enemy, the next reload/ Weapon Skill? will become enhanced and deals 300% damage per hit instead. This is indicated by the crosshair turning orange with extra details, and the weapon emitting light. If you miss all hits of the reload/ Weapon Skill?, the enhancement will remain.

The reload/ Weapon Skill? is unaffected by changes to RoF or Reload Time.

## Impactful Inscriptions

* **Accuracy** will allow more projectiles to hit at medium range, also increasing how often the reload/ Weapon Skill? will be enhanced.
* **CritX** and **Critical procs** are very reliable because of its decent accuracy and projectile amount, but does not affect the reload/ Weapon Skill?.

## Ineffective Inscriptions

* **Stability** is mostly unnecessary, since it has low recoil and does not benefit the reload/ Weapon Skill?.
* **Reload Time** is completely useless, due to the unique reload being unaffected by it.

## Possible Exclusive Inscriptions

* ◈ Weapon Skill breaks normal enemy's Shield/Armor and deals DMG is exclusive to Wheel Saw. When using the reload/ Weapon Skill?, enemies hit by it will have their  Shields?/ Armor? completely destroyed, leaving only their  Health?. This does not work against elites and bosses.

It may instead have a common inscription:

* ◈ *Two shot magazine*(full text) increases DPS by +43%. Note that ● -40% Reload Time or any other reload inscriptions have no effect. How it works with the reload/ Weapon Skill? is currently unknown.
* ◈ *+65% DMG vs any elemental effect*(full text) isn't reliable unless something else inflicts an elemental effect. Primary fire has up to 66% chance per second depending on how many projectiles hit, and requires ◆ *Elemental DMG convert*(full text).
* ◈ *+1.2% base DMG each hit*(full text) stacks at a reasonable rate, and does so faster when in melee range of multiple enemies.

## Notes

* Reloading this weapon during  Dual-Wield does not perform the attack.
* While the  Weapon Skill? can be used at any time, it only counts as a reload (for things such as  Hail of Bullets) if the magazine is missing at least 1 ammo.
Wolf Gaze

> "*Hitting on enemies applies a stack of "Voracity". At 6 stacks, trigger higher damage and apply a stack of "Howl".
> ? Hitting on enemies applies a stack of "Howl". At 3 stacks, trigger to scatter projectiles in surrounding area which can apply stacks of "Voracity".*"
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Each hit with primary fire applies a stack of Voracity to the enemy, shown in their status bar as a blue circle.

When an enemy gains 6 stacks of Voracity, all 6 stacks are consumed and the enemy takes damage equal to 20 times the weapon's base damage. This also applies 1 stack of Howl.

Using the  Weapon Skill? fires the weapon at a slower rate, consuming  2 ammo per shot but dealing 200% damage. Each hit applies a stack of Howl to the enemy, shown in their status bar as a yellow circle.

When an enemy gains 3 stacks of Howl, all 3 stacks are consumed and the enemy take damage equal to 5 times the weapon's base damage, then scatters  Weapon Skill? projectiles in a ring around the enemy. Each scattered projectile deals 200% damage and applies 2 stacks of Voracity to the enemy hit.

Lucky Shots and Critical Hits do not apply to Voracity or Howl damage (except for scattered projectiles), even if the hit was a Lucky Shot or Critical Hit.

When comparing the 2 different firing methods, primary fire is better for single targets as it deals high damage to the hit target. The  Weapon Skill? is better for dealing with groups, where the scattered projectiles can hit other enemies. Primary fire also suffers from higher recoil, so keep that in mind.

## Impactful Inscriptions

Wolf Gaze gains average boosts compared to all weapons from most inscriptions.

* **RoF** increases will also increase how quickly Voracity and Howl can be stacked.
* **Stability** increases help with hitting enemies when using primary fire.

## Ineffective Inscriptions

* **Lucky Shot Chance** and **CritX** increases are less effective, as they do not apply to Voracity and Howl damage.

## Possible Exclusive Inscriptions

◈ Defeating enemies causes an extra scatter shot. The enemies hit by the scatter shot will also receive an extra high DMG is exclusive to Wolf Gaze.

* ◈ *+65% DMG vs any elemental effect*(full text)
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%).
* ◈ *Killing spree auto-crit*(full text)
* ◈ Projectiles +1, Consumption +100%

## Notes

* When 2 Wolf Gazes are used during  Dual-Wield, the one in the main hand will use the primary fire, while the one in the offhand will use the  Weapon Skill? (and trigger all related effects like  Skilled Trick). Only having 1 Wolf Gaze will always use the primary fire.
Unstoppable Phantom

Unstoppable Phantom is an Ascension.

Increases the amount of times a single enemy can be hit by  Soul Strike's cudgel.

Effective when used against tougher enemies that wouldn't be defeated in a single hit. It has no effect on enemies that die instantly however.

Keep in mind that the ascension does not increase damage dealt, only increasing the maximum potential against fewer targets. It's best paired with  Raging Waves which increases the number of cudgel hits that can be inflicted.
Heaven Strike

### Effect

Deal extra DMG to the enemy with the highest HP within the area of Falling Star for every hit caused by Falling Star.

### Lv.3

Deal extra 125% DMG twice (Legendary Astrohouse: Continuously move to the nearest enemy). Extra DMG is also dealt when killing an enemy.

Heaven Strike is an Ascension.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Can the level 3 double hit target 2 different enemies?
When  Falling Star deals damage to an enemy, the enemy with the highest  Health? in its area of effect will take additional damage.

This makes it highly effective at dealing with powerful enemies that get caught in its area, as any other enemies that also get caught in it will cause extra damage to the powerful enemy.

At level 3, it will deal an equivalent to 250% extra damage.

**Level 3 bonus**: If Falling Star gets a Legendary Astrohouse, the area continuously moves to the nearest enemy. Additionally killing an enemy will also deal extra damage.

## Update History

* 06/09/2023 update: Effect changed from dealing 500/750/1000 damage to dealing 100%/200%/125%(twice) damage based on the hit.
* 06/01/2023 update: Added to the game.
Wombo Combo

### Effect

Every time Essence Chain deals a certain number of hits, it will trigger Soul Strike.

### Lv.1

Every 5 hits will trigger a Soul Strike with 1 [Cudgel] hit.

### Lv.2

Every 5 hits will trigger a Soul Strike with 2 [Cudgel] hits.

### Lv.3

Every 3 hits will trigger a Soul Strike with 3 [Cudgel] hits.

Wombo Combo is an Ascension.

Hitting enemies several times with  Essence Chain will trigger  Soul Strike with a reduced number of cudgel hits.

Can be useful for immediately hitting an enemy with the cudgel of an enhanced weapon, or for when Soul Strike is on cooldown.

**Level 3 bonus**: reduced the number of hits required from 5 to 3.

## Notes

* It does **not** trigger when hitting an enemy with Essence Chain from a cudgel hit while holding a  Pistol. This prevents the level 3 effect from creating an infinite loop of Essence Chain and cudgel hits.
Veteran

+1 Max HP for each enemy you kill within 7 meters.

Enhanced ( 60?): +1 Max Shield/Armor for each enemy you kill within 7 meters.

Veteran is an Occult Scroll.

 Shotguns and other low accuracy, high damage weapons can be used effectively with this scroll. Max  Health? can be increased by massive amounts as long as you keep killing enemies at close range, allowing you to keep fighting enemies up close with less risk of death. It can also be used with area damage weapons and spawning enemies.

Max Health increase is permanent until the scroll is dropped, which causes the stacks to reset.

**Enhanced**: Increases  Shields?/ Armor? instead of Health, allowing the bonus to take damage first, recover naturally while boosting the power of all Shield/Armor synergies instead of Health synergies.

## Synergies

### Positive

* Gourmet heals more health from buns.
* Thunder Screen and  Thorny Carapace deal increased damage based on max Health.
* Resilient Life and  Flesh and Bones heal more health every second.
* Copper Miner increases  Copper? gain when killing enemies at the same distance.

### Reduced Positive

* Long Shot is less effective at increasing damage against close enemies.
* Lone Ranger loses Lucky Shot Chance against close enemies.

### Mixed

* Fire Enthusiast will recover 20% of missing Health with  Fire? damage while you are  Burning?. Care should be taken since Burning does extra damage to Health.
* Sanguine Relic will recover 30% of missing Health when dealing damage and increases max Health by +50%, at the cost of +50% damage taken.

### Nullified

* Paranormality sets max Health to 1, making the scroll useless.

### Negative

* Devil's Covenant decreases max Health by -50%, severely reducing the scroll's effects.
* Deflection Shield increases damage taken by +90% against close enemies.
* Deadly Curse decreases max Health by -75%, severely reducing the scroll's effects.

## Trivia

* The maximum amount of Veteran stacks that can be achieved is 99,999.
Vindictive Nature

+40% weapon and skill DMG for 10s upon being hit or taking DMG.

Enhanced ( 60?): +40% Weapon and Skill DMG for 10s upon being hit or taking DMG, +100% DMG dealt to the enemy who hit you for 10s.

### Unlock

Kill Lightning Lizard 20 times on elite or higher difficulty.

Vindictive Nature is an Occult Scroll.

Increases weapon and skill damage for a short time after being hit or taking damage. It can trigger even if damage is nullified by most means.

Encourages a playstyle where you immediately fight back after getting hit, instead of retreating to recover.

**Enhanced**: Bonus is doubled to +80% against the enemy that hit you.

## Synergies

### Positive

* Qing Yan's  Leap,  Qian Sui's  Tidal Aspis,  Voltaic Aegis (level 3 at 5 stacks) and  Lightless Shield allows Vindictive Nature to trigger without taking actual damage.
* Fire Enthusiast,  Bloody Ammo,  Capacity Overdraft and  Cautious Shot will provide you with an easy source of self-harm.
* Resilient Life recovers 3%  Health? every second for 5 seconds after taking damage.
* Persistent,  Mutual Respect,  Tactical Reload,  Flowing Wind,  Arms Dealer,  Mystic Mirror and  Stone Skin will decrease damage taken.
* Thorny Carapace attacks enemies when they hit you.
* Fight for Immortality increases maximum  Shields?/ Armor? based on the damage taken for 12 seconds after taking damage.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.

### Reduced Positive

* Windrider prevents activation when it negates damage.

### Mixed

* Corrosion Enthusiast will decrease damage taken, but inflicts Decay on yourself.
* Sanguine Relic increases damage taken by +50%, but allows you to recover Health after taking damage.
* Reinforced Eggshell decreases damage taken by -30% when Shields/Armor is not 0, but increases damage taken by +30% when Shields/Armor are 0.
* Deflection Shield decreases damage taken by -90% against distant enemies, but increases damage taken by +90% against close enemies.

### Negative

* Heavy Shield slows you down when taking hit.
* Fragile Body increases damage taken by up to +24.75% based on how low your Health is.

## Update History

* 03/26/2022 update: Enhanced version added.
White Water

### Effect

Each block reflects additional DMG, which decreases gradually when getting far away from monsters.

### Lv.3

Reflects a huge amount of DMG. For each block, deals 2000 normal DMG to enemies within 10 meters when retracting the Aspis.

White Water was an Ascension that was removed from the game in the August 25th, 2023 update.

Every time  Tidal Aspis blocks an attack, a homing projectile is fired at the enemy that hit the Aspis. The further the projectile travels, the less damage it will deal.

Damage reflected is equivalent to the monster's damage, multiplied by 20, 40 or 60 for each level respectively. This is then further boosted by skill damage bonuses.

Attacks that are not blocked by the Aspis will not be reflected.

**Level 3 bonus**: deal damage to every enemy within 10 meters when the Aspis is retracted. The damage increases for every attack that gets blocked while the Aspis is active.

## Update History

* 08/25/2023 update: Removed from the game. Icon is now used for  Backfire.
Victory Rush

### Effect

Increases Weapon DMG in the next few seconds when the number of hits caused by a single shot is no less than a certain number.

### Lv.1

+20/40/60% Weapon DMG for 5s when the hit count is no less than 1/4/8.

### Lv.2

+40/80/120% Weapon DMG for 5s when the hit count is no less than 1/3/6.

### Lv.3

+60/120/180% Weapon DMG for 10s when the hit count is no less than 1/2/4.

Victory Rush is an Ascension.

Increases weapon damage when damage is dealt **multiple times** in a single shot. The more hits that land, the higher the bonus.

Weapons that can work well with Victory Rush include:

* Any  Shotgun.
* Any piercing weapon, however this can be unreliable.
* Any weapon that creates an  Explosion?, or any  Melee Weapon, but requires groups of enemies ( Flowing Light can alternatively use its  Weapon Skill?).
* Multiple projectile inscriptions such as ◈ Projectiles +1, Consumption +100%.
* Certain weapons that may not be considered, such as  Scalpel's  Two-Shot ?,  Arc Light,  Sunder,  Talisman (primary fire),  Double Caliber,  Sting,  Strike Wing,  Jet Octopus,  Radioactive Gauntlet and  Thunderclap Gloves.

However to reach the highest bonus, most weapons will not work at all.

**Level 3 bonus**: duration is increased from 5 seconds to 10 seconds, however unless you are using a weapon that cannot reliably hit several times per shot, such as a  Launcher, the extra duration is of limited value.

## Notable Interactions

* Fish or Bear Paw will double the number of hits that weapons make.

## Notes

* A 'shot' is every time ammo is consumed. Because of this, certain weapons that may seem like they work do not, or ones that seem like they won't work, will.
* Weapons that don't work despite firing multiple projectiles are  Cavalry,  Aura of Venom's  Weapon Skill? and  Talisman's  Weapon Skill?. This is because they all consume ammo for every projectile fired.

## Update History

* 06/01/2023 update: Reworked effect from 4/3/2 hits for +50%/100%/150% weapon damage to (1/4/8)/(1/3/6)/(1/2/4) hits for (+20%/40%/60%)/(+40%/80%/120%)/(+60%/120%/180%) weapon damage.
Wildfire

Wildfire is an Ascension.

Killing an enemy that is under an elemental effect such as  Burning?,  Shock? or  Decay? will increase your Rate of Fire for a short time.

After the first level, the additional rate of fire bonus is very small. Getting level 2 should only be done if you are after the level 3 bonus.

**Level 3 bonus**: simply **hitting** an enemy under an elemental effect will grant the bonus, making it much easier to get and keep.
Untold Effort

When casting a Secondary Skill, there is a 50% chance to double the consumption and 50% chance to deal double DMG.

Enhanced ( 100?): When using the Secondary Skill, there is a 50% chance to not consume any use, and another 50% chance to deal +100% total DMG.

### Unlock

Unlocked by default.

Untold Effort is an Occult Scroll.

Secondary Skill refers to  Crown Prince's  Smoke Grenade,  Ao Bai's  Explosive Grenade,  Qing Yan's  Cleave,  Lei Luo's  Chain Lightning,  Tao's  Fatal Bloom,  Qian Sui's  Striking Punch,  Xing Zhe's  Essence Chain,  Li's  Blazing Meteor,  Zi Xiao's  Astroforecast and  Nona's  Hardwood Missile.

Grants a 50% chance for a Secondary Skill to deal double damage, and also grants a separate 50% chance to double Secondary Skill consumption.

On average, this will increase the damage with Secondary Skills by +50% **multiplicatively**, while also increasing consumption by the same multiplicative amount. While this is a great damage bonus for Secondary Skills that are used for damage, it can also be bad if special effects are the intended purpose for Secondary Skill usage.

Damage for effects that cause Secondary Skills for free, such as  Acidominance 3 and  Lightning From Void may receive double damage without the chance of consumption increase.

**Enhanced**: Removes the 50% chance to double consumption, replacing it with a 50% chance to have no consumption. This effectively turns the 67% average uses into 200% average uses.

## Synergies

### Positive

* Brutal Gloves increases Secondary Skill damage.
* Double Exhilaration increases Secondary Skill capacity.
* Extra Surprise provides more Secondary Skill pickups from enemies.
* Energy Sandals increases Secondary Skill damage after dashing.
* Skill Booster increases Secondary Skill damage from critical hits.
* No Retreat can benefit from the increased consumption. In this case, do not choose the enhanced scroll.
* Capacity Overdraft may receive double damage without increasing its cost.

### Reduced Positive

* Ancient Timer restricts the Secondary Skill with a 3 second cooldown, which is somewhat compensated by Untold Effort's increased damage and consumption.

### Negative

* Clumsy Throw makes it possible to have 4x consumption.

## Update History

* 06/24/2022 update: Rarity changed from normal to rare.
* 11/18/2021 update: Enhanced version added.
Voltaic Aegis

### Effect

Increases max Shield and DMG Resistance every few seconds (up to 3 stacks, lose one stack on taking DMG).

### Lv.1

Every 4s (every 1s while using [Fatal Current]), each stack gain +5 max Shield and +10% DMG Resistance.

### Lv.2

Every 3s (every 1s while using [Fatal Current]), each stack gain +10 max Shield and +15% DMG Resistance.

### Lv.3

Every 3s (every 0.6s while using [Fatal Current]), each stack gain +20 max Shield and +20% DMG Resistance (max stacks +2).

Voltaic Aegis is an Ascension.

Every few seconds a stack is gained up to a certain amount, increasing maximum  Shields? and reducing damage taken. Stacks are gained faster during  Fatal Current.

Taking damage will lose a stack, lowering maximum Shields and the damage reduction for each hit.

The damage reduction is most effective at maximum stacks, encouraging players to take fewer hits to be protected the most.

**Level 3 bonus**: increases the maximum stacks from 3 to 5, allowing the bonus to go even higher. At 5 stacks, the next hit will be completely negated. If damage taken is carefully managed, you can repeatedly negate attacks every 3 seconds, or 0.6 seconds with Fatal Current active.

 Time to recharge all stackswith  Fatal Current | 3s | 3s | 3s

## Notable Interactions

* Enhanced Snow Boots,  Windrider and  Heavy Shield will negate damage, preventing stacks from being lost.

## Update History

10/21/2023 update: Changed -10/15/20% DMG Taken to +10/15/20% DMG Resistance.
Character Ages

## Character Ages

### **Main Characters**

* Playable Character (15)
* Eric (15)
* Lohra (14)
* Professor Marula (42)
* Sheila Marula (43)
* Ripley (25)
* Jude (53)

### **Gymleaders**

* Willow (18)
* Rudie (28)
* Blaise (49)
* Toxia (31)
* Pollene (19)
* Dwight (82)
* Luna (44)
* Nikolas (65)

### **Elite Four**

* Coralia (27)
* Cadmus (43)
* Achlys (19)
* Buford (38)

### **Elders of Zuluz**

* Mudar (41)
* Obitra (30)
* Akira (15)
* Rohan (61)
* Kendra (45)
* Halberd (68)

### **Frontier Brains**

* Simon (22)
* Mia (30)
* Griffin (63)
* Alexander (28)
* Duncan (20)
* Holly (21)
* Pearl (53)

### **Villains**

* Sophie (23)
* Arthur (34)
* Bruce (52)
* Jameson (21)
* Beatrix (32)
* Derek (70)
* Martha (69)
Warlike Blade

### Effect

For every 10 ammo consumed, increases RoF and Accuracy, and there's a chance to recover ammo consumed for 3s.

### Lv.1

+10% RoF and Accuracy, and there's a 5% chance to recover ammo consumed when firing (up to 3 stacks).

### Lv.2

+15% RoF and Accuracy, and there's a 10% chance to recover ammo consumed when firing (up to 3 stacks).

### Lv.3

+20% RoF and Accuracy, and there's a 15% chance to recover ammo consumed when firing (up to 5 stacks).

Warlike Blade is an Ascension.

After consuming 10 ammo, briefly grants a stacking bonus to rate of fire, accuracy, and chance to recover ammo when firing.

When ammo is recovered, all of the ammo consumed is returned to the magazine. Example, consuming 8 ammo will return 8. This increases ammo efficiency, effectively extending the weapon's magazine size in the process.

Duration for all stacks is refreshed each time a new stack is added. This allows any weapon with a rate of fire of 3.4 RPS or higher to keep the buff up indefinitely. Reloading slower firing weapons however may still reset the bonus.

**Level 3 bonus**: increases the maximum stacks from 3 to 5, allowing the bonus to go even higher.

 Max BonusAmmo Efficiency | +17% | +43% | +300%

## Bugs

* The level 3 effect description says it caps at 3 stacks, when it actually caps at 5.