Hiram Lucius Johnson

* 🔹 **Lore Producer:** *Reserved for Seán Connolly of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Hiram Lucius Johnson**
* Jersey Number: **14**
* Position: **SG3** • **Emergency Shooting Guard** for the **Boston Potatoes**
* Age in Chapter: **18 years old**
* Date of Birth: **March 23rd, 1920**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career* Seán Connolly
* Career Goal: **Hydration**
* Struggle: **Too many Accomplishments**
* Alignment: **Harmonious Good**
* Height: **6' 3" | 1.905m**
* Weight: **200 lbs | 90.71847kg**

### Play Style: **None**

Johnson isn't known for a distinct play style yet.

### Player Class: **None**

Johnson isn't known for a distinct play style yet.

### Alignment: **Harmonious Good**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Hiram Lucius Johnson was born in Joplin, Missouri, United States, in 1920. He didn't have much experience playing basketball before he joined the Boston Potatoes as a Founding Syndicate Player in 1939, but he was motivated by a desire to stay hydrated and be part of a team. Despite not having a defined play style or player class to date in this discovery process, Hiram brought a unique energy to the team atmosphere with his cooperative nature.

Hiram struggled with the pressure of having too many accomplishments, feeling like he needed to live up to high expectations. However, his proudest moment was undoubtedly when he was discovered by the Boston Potatoes during initial scouting for the team. His goal in his basketball career was to make sure everyone on the team was properly hydrated, and he often carried a water bottle with him everywhere he went.

As a Harmonious Good player, Hiram didn't want to cause any drama within the team, and he felt positive about the Boston Potatoes. He was always willing to cooperate with his teammates and do whatever was necessary to help the team succeed. However, he did struggle with the media spotlight and didn't enjoy being in the public eye. Hiram was discovered by the Potatoes during a pickup game in a park in Boston.

## Details

* Favorite Food: Pickles
* Favorite Color: Banana Yellow
* Favorite Animal: Horse
* On-Court Habit: Does hand-stands to stretch
* Piece of Trivia: He drinks up to six gallons of water in a day
* Has a Fear Of: the ticking of clocks
* Diet Plan/Training Regimen: water
* Pop Culture Interests: Swing music and tap-dancing
* Love Interest: Adventure
* Other Professional Interest: Slapstick Comedy

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Hiram Lucius Johnson*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access