Cookie

## Physical Information

Cookie is a fighter, participating in the Ministry Succession Tournament. Fighting Skellios in the 2nd match of the first round.

## Appearance

Cookie sports an average build and stature. He has loosely side swept white hair, silver eyes, and his typical attire of choice is a standard business suit of varying color, also occasionally wearing a coat over his shoulders.

## Personality

Cookie is a generally steadfast and ruthless individual, although he maintains a carefree and talkative attitude towards his friends. Always coolheaded, he very rarely loses his calm and any deviation from his regular behavior can be treated as a ruse to confuse or misdirect the opponent. During an encounter, he’s able to thoroughly analyze the opponent's mindset. Devious and opportunistic, you should be wary whenever you gamble or fight with him. He doesn’t care about the danger, in fact he tosses himself into it to experience the thrill, as a prize isn’t important as long as the gamble is entertaining.

At first, he followed Graff because he seemed like a man able to entertain him, but stuck around due to bonds he made in the Ministry.

His catchphrase is “You are a big liar” or any variation of it.

## History

Born Connor Marshall, he was the son of a rich business tycoon who hoped one day his son would take over him and a supermodel Italian woman, along with a younger brother and sister. His life was mostly uneventful, spending most of his days wasting time in arcades or just playing around. However it all changed when he entered a casino as a teen, having taken a fat sum of money from his father's safe. He actually began to win quite a bit until a few bad decisions and run of bad luck made Connor go broke, and put himself in heavy debt. Fearful for his life he ran away from the casino while being chased by debt collectors, unfortunately, Connor was caught and beaten to pulp, with the collectors threatening that they'd take an organ or two if he was unable to pay up. However, shortly after, the debt collectors were killed in a car accident, and Connor happened to find a briefcase with a massive amount of cash inside. Shocked at the chances of such an occurrence happening, he decided to pay back the casino, safe from any organ harvesting, but also banned for life. After that incident, Connor began to enjoy the thrill of gambling even if he was dancing with death. He traveled around from casino to casino, building infamy in the gambling community, sharpening his gambling skills. But as the victories piled, Connor began to grow bored, and so he decided to enter the underground gambling scene. Being chased by an assassin, a game of old maid against a terrorist in an abandoned mine, and a game of poker underwater were just the beginning of the insanity that brought Connor the thrill he had been seeking. The violent nature of these games forced Connor to strengthen himself physically and learn martial arts, though his skills remained rather mediocre. Over time, Connor began to notice his luck was unnaturally incredible, far above that of an average person's. This encouraged him to dive deeper and deeper into the abyss of gambling, wondering whether or not his fortune would run dry. But after years of teetering on the edge on death, Connor eventually fell to a man known as Hachina Goki, who outsmarted him on such a level that even the luck he had been blessed with was rendered nearly meaningless, and the price of this loss was Connor's life.

Upon awaking in Valhalla, Connor was disillusioned. Having lost at such a pivotal moment, he was convinced that his luck had finally run out, and that he was nothing exeptional after all. For the next few years, Connor attempted to leave gambling behind, living his afterlife peacefully. However, this resolution was a thinly veiled lie Connor had told himself, and it quickly began to erode. Years passed, and the stagnation behind to tear at his mind. At Connor's very core, he was a gambler, and a peaceful paradise was the last thing that suited him. One day, like an addict going through withdrawal, Connor dragged himself to a casino, not expecting much. But to the relapsing gambler's utter shock, a miracle occured. He conquered seemingly impossible odds at the table one after the other, and the money began to multiply at a blistering pace. Luck hadn't abandonded Connor yet.

Connor's inane winnings of course made many other casino patrons as well as the casino owners themselves very unhappy, and accusations of cheating began to come his way. Security was sent to kick Connor out, but each of the guards were unfortunately injured or otherwise delayed from reaching Connor, before he stepped out of the casino of his own volition. Valhalla security was eventually sent after Connor due to the damages he had inadvertantly caused. Like the other guards, however, they each fell to increasing destructive strokes of misfortune. Connor simply sauntered around blissfully, unaware that he was essentially a minature walking calamity. While walking around with no particular destination in mind, Connor just so happened to run into Albert Graff, who was in Valhalla, scouting, and approached this direction to investigate the commotion that was occuring. Identifying Connor as the eye of the storm, Graff approached him. Not wanting to deal with him, however, Connor simply turned the other way, attemting to escape with his earings from the casino. Graff reached out to stop him, but the same somewhat ridiculous coincidences that had surrounded Connor continued to separate them. But the strokes of misfortune only served to slightly slow Graff as he intensified his chase on the gambler, eventually getting into a full-on brawl. This brief altercation was the first time Connor had been thrust into a combat situation in decades, and it served to help him realize the full scope of his abilities was far more than just luck. However, Connor was still a complete amateur compared to the King of The End, and Graff managed to subdue him with minimal injuries. Graff decided to invite Connor to the Ministry, his recently founded organization, as he saw outstanding potential in the gambler. Not seeing any point in refusing an offer from such a big-shot, Connor accepted. Now Connor, as a member of the Ministry, spends his days casually, as he did alive, while also occasionally performing his duties as the Minister of Finance, managing the Ministry's economy and treasury.

## Abilities

**Above-average Intellect**: Cookie is a smart individual, having the ability to predict outcomes, plan ahead, and calculate possibilities on the fly.

**Average physicality:** Unlike the vast majority of the Ministry's high-ranking combatants, Cookie's baseline physical capabilities aren't particularly outstanding, however this is compensated for by his other abilities.

**Restrain**: An ability he learned subconsciously, Cookie's power increases with the level of risk he puts himself into, whenever they are mental or physical, he can only use 2 restraints at the same time, he can lift restraints when he fulfills it at least once.

**Martial Artist**: Cookie learned martial arts instinctively by fighting unruly gamblers and reading Hokuto no Ken. His martial ability is passable enough.

**Luck Counter**: Cookie is able to collect and contain the luck he gathered over the years. However, there's a limited amount of luck due to the nature of a gambler whose greed can't be satisfied. Once used up he can’t use his abilities. This ability collects luck based on a risk and reward factor, however more times it is used the success factor diminishes and the risk factor naturally increases, it's also what indirectly caused his demise in his final gamble in the human world.

**Electrokinesis**: After drinking from the Elixir of the Ministry, Cookie gained electrokinetic abilities that merged with his luck-based powers, creating techniques such as Unlucky Lightning and Railgun.

**Crazy Slots**: One of Cookie's newer abilities, it allows him to give random properties to inanimate objects. Cookie doesn’t know what properties were assigned as he can only tell the grade of the object based on the color of aura. Aura view also extends to treasures/objects crafted by other people although it is much less noticeable than objects he enhances. For aura view, Cookie has to consciously focus on aura in order to see it. Objects can be enhanced with aura once and the effects of it can’t be stripped by him. Strength, speed, weight, size, and durability can all be changed with aura.

**Black Aura (Joker)**: Cursed object that has the potential of being the strongest or weakest. a weapon that can be powerful but usually has many conditions/disadvantages that make it a really bad choice of weapon.
**White Aura (Blanks)**: Average objects even after enhancement.
**Green Aura (Mints)**: Enhanced object that is slightly better, but it still has disadvantages.
**Blue Aura (Blues)**: Lucky object that is significantly better with minor disadvantages.
**Purple Aura (Hearts)**: Unique object that is vastly better with almost no disadvantages.
**Golden Aura (Ace)**: Legendary object that is considered a masterpiece, has no inherent disadvantages.

**Roulette:** Using a version of Crazy Slots on his own body, Cookie's physical abilities increase proportionally with the random aura grade he manages to land. In this state, Cookie's eye color changes according to his aura. Roulette lasts for one minute each spin, and the more luck Cookie spends on each spin, the higher his chance for a more powerful aura. Additionally, the more times Cookie uses this ability in a row, the chance of landing a Joker increases.

 **Black Aura (Joker)**: Cookie's physical abilities decrease substantially

 **White Aura (Blanks)**: No increase
 **Green Aura (Mints)**: Minor increase
 **Blue Aura (Blues)**: Significant increase
**Purple Aura (Hearts)**: High increase
 **Golden Aura(Ace)**: Extreme increase, putting Cookie's strength on par with some of the Ministry’s strongest fighters. Additionally, due to his strengthened body, Cookie is able to make full use of his electrokinetic abilities without harming himself.

**Providence**: Cookie is able to manipulate probability, causing unlikely things to happen. It is an ability that goes against logic, however it cannot make the impossible happen. This power is not absolute, it can't affect concepts such as time, and it can't directly kill or resurrect people. Most of Cookie's application of this ability is manipulating a series of coincidences to his advantage. The ability also works somewhat passively, and due to Cookie's demeanor, he sometimes appears almost facetiously unaware of it.

## Equipment

**Golden Coin:** Cookie carries with him a relatively large gold coin that he occasionally uses in conjunction with his abilities. It possesses a legendary aura, but being a simple coin, it remains somewhat unremarkable otherwise. Although the coin seems to always make its way back to Cookie, no matter how many times he manages to lose it.

## Techniques

**Reversal**: Cookie is able to alter the trajectory of projectiles by seeing the flow of power and altering it, he’s unable to alter strong melee strikes though due to lack of expertise in manipulating that type of power.

**Malfunction**: A staple of Providence, Cookie can cause inanimate objects or his surroundings to easily shatter by exploiting structural/atomic weaknesses. This power does not work on divine objects or anything of similar quality.

**Unlucky Lightning**: *"The odds of getting struck by lightning are 1 in 500,000, huh? I guess you must be a real sucker.”* Cookie moves his finger and points at his target, and lightning just so happens to strike from above. This attack causes temporary paralysis and injury depending on the target's resistance. Consecutive usage of this technique increases its margin of error, however its power also grows. The most Cookie has been able to use Unlucky Lightning in succession is 4 times. This attack also uses up a fair amount of luck and leaves Cookie somewhat vulnerable.

**Railgun**: Cookie fires a metal object with electricity, causing the object to generate kinetic force far beyond its capabilities in normal circumstances. However, most objects can’t handle the force and are molten after being shot. He dislikes using this ability as the electricity generated tends to harm him as well, and overuse can cause him to lose sensation in his hand/fingers. He can launch larger objects with more electricity, but the damage caused to him increases.

**Blackjack**: A low-power version of Jackpot. This time Cookie can control the percentage of luck used (minimum being 10%/maximum being 90%.) What also makes it different from Jackpot is that Blackjack can be executed by either a kick or a punch, which gives Cookie the opportunity to feint Jackpot. This ability doesn't bypass intangibility and regeneration, although it has penetrative capabilities of Jackpot.

**Jackpot**: Cookie releases all his luck into one deadly strike. The strike completely ignores its target's defense capabilities, intangibility and regeneration factor. Unless the target is able to avoid getting hit in any vital area, it is a nearly guaranteed kill. But such a technique is a double-edged sword as it leaves Cookie extremely vulnerable afterwards.

## Trivia

* Cookie's character is a partial parody/reference to the character Baku Madarame from the gambling manga Usogui.
* Cookie aura sight only works on crafted items. It doesn't work on ores or materials used for creation of item, even items which are in process of making can't be ascertained by him. He can see various works of art/jewelry, have aura though it's less noticeable than with weapons/clothing.
* Rarity of crafted items based on aura, generally the higher levels are more personalized towards user:
	+ Joker(Black Aura): Those items are slightly more common than Ace weapons, some Cursed objects fall under this category but not all cursed objects are Joker tier. Generally they are weapons created with malignant lack of care or intense negative sentiment. They may or might not developed consciousness but most of them are dangerous to use.
	+ Blanks(White Aura): 90% of items, there's nothing wrong with them but they are average I guess? Most craftsmen are able to create such items with ease.
	+ Mints(Green Aura): 8% of items, they are crafted by skilled craftsmen, who took their time and effort in creating the item, some blank items might turn into mints after strong attachment to item causes energy to sip in and transform it, though it's unlikely case for most people. Such items are stronger and more durable, though there might be some demerits as increased weight or edge which easily blunts itself.
	+ Blues(Blue Aura): 1% of items, made by renowned craftsmen which were created using rare material and infused with mana to strengthen item from inside and on molecular level. They often have a ability which makes this priceless as rune masters are rare and expensive.
	+ Hearts(Purple Aura): 0,00001% of items, only best of the best are able to create it. they are guaranteed to have at least one if not two abilities. People often say this items are like their self-extension due to high-level of personalisation and individuality.
	+ Ace/Legendary(Golden Aura): 0,000001% of items, Most people have never seen Legendary item in their lifetime. Those items are unique and irreproducible, most weapons below Blues tier shatter in contact with it. It is said to be able to slice through many things depending on users skill. Some are able to be only used by user and none else though it's rather rare.
* Custom-made weapons for Ministry users by Von Doom and Damon are ranging from Blues to Hearts. Von Doom had been able to create Ace weapons, but such weapons are to be counted on fingers of one hand. Even having the best materials doesn't guarantee creation of Ace weapon.