recursal/Fanatic-Fandom huggingface dataset:
Roger White

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**Roger White** was a Superhero School student.

## Biography

In 1985, at the age of seven, he discovered the exceptional reality about who he was. An email had arrived to his mother, addressed to him from a place called Superhero School. His mother told him of the message. Roger was not surprised — he had wanted to believe that he was special, different from everyone at his school. The following day, at midnight, Roger's mother woke him, beckoning him into the living room. There, he was surprised to find a woman named Ruby Wright waiting for him. Wright explained to Roger that he was a mutant, what she had revealed to his parents, and that he was to be sent to Superhero School. Ruby took Roger to Ed's Motel, where the two spent the remainder of the night. At 9 p.m., Wright woke Roger and took him to Merchant Alley, where he bought his first exoweapon from George Thames II.

On April 21, 2005, he and Bernie Germaoti attended Fencing class whilst all other students currently of age took their Teleportation tests, which Jesse O'Hara failed, though Sean passed.

Roger White received a C.A.T. in English by attaining a passing grade on the C.A.T exam for that class.

## References

1. ↑ 1.0 1.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `RC`
2. ↑ *Before The SMSB: Where is the Darkness?* "Those who would be seventeen on or before the first test date, the twenty-first of April, had the option of signing up for additional practice sessions, which would take place (heavily supervised) in the Teleportation pitch".
Neputal

## Laputa: 'The Castle in the Sky'

Laputa is located in the sea South-East of Vertoak City, on the Eastern edge of the map.

Its co-ordinates are: 610, 86, 499.

Like the Adobe Village, Laputa is not a part of the Vertoak city government, which has put it at odds with the city. This may explain the large battleship watching it menacingly from off the coast.

The inhabitants of Laputa live on a tall island in the middle of the sea They have constructed a network of underground bunkers and passages throughout the island to ensure their survival in the event of a catastrophe, which they believe could happen soon.

The Laputa government is very simple. Being that the island has a small population, a committee of elders oversees the island. For the most part, life there is similar to a monk colony.
Vertoak City Maximum Security Prison

The **Vertoak City Maximum Security Prison** is a location in the Outskirts.

It contains 4 guard towers on each side along with thick walls. The entrance is a double iron door air-lock combination. Inside are 4 windowsless buildings that hold cells, the cafeteria, and the guards quaters. In the center is a staircase (inside a building) that leads to the solitary confinement room and the execution chamber. In the chamber is a second room with a trapdoor above lava. When the lever is pulled, the trapdoor opens and the execution ends.
D.I.T. Literary Universe

Template:Semi-protected​​​​​​

At least some content in this article is derived from information featured in *Mysticism Deluxe*, *Agents of the S.M.S.B.: The Inferno Relit*, and *Agents of the S.M.S.B.: The New Order*.As such, spoilers will be present within the article.

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Template:Out of universe

The **D.I.T. Literary Universe** (**DLU**) (designated as **Mutantry-2001** in the D.I.T. Multiverse) is a major book franchise and shared fictional universe that is the setting of many adventure-oriented books independently produced by D. Isaac Thomas. The shared universe of the books was established by crossing over common plot elements, settings, and characters.

The books within the D.I.T. Literary Universe have received critical success.

The DLU is a parallel, fictional reality in which mutantry, and a superhero named Baby Intelligence, lives. It is similar to our reality, except that mutantry exists and that minor geographical and historical differences are present. It was created by D. Isaac Thomas and is showcased in several novels. A few of the more prominent locations in this universe are:

 File:MBH.jpg
* MBH
* Superhero School
* Thames Metalle
* Beta Prison
* Sugara
* Lioness graveyard
* Centerpoint Headquarters
* Merchant Alley
* Commonwealth School of Mutantry
* NYC Hospital
* Cynicism Alley
* Minister's Medley Station
* Negagard
* Transylvania Quarters
* Jovian Armament Facility
* Jorvian Asylum
* Brazilian mutant school

The DLU also contains some real places, such as NYC or Wyoming.
NoHead Combat Extermina

This article is in need of major additions and/or work. Please follow the guidelines in the Manual of Style and complete this article to the highest level of quality before continuing on other articles.

## Organizational information

### Major product(s)

* War robots
	+ F-series war robots
		- F7 war robots
		- F8 war robots
		- F9 ultra war robots
	+ RC-series war robots

## Chronological and political information

### Affiliation

NoHeads

**NoHead Combat Extermina** was the sister company of NoHead War Instigator, both of which were owned by the NoHeads. Although both companies shared similar origins and boards of directors, the two companies were otherwise totally dissimilar. While NoHead War Instigator was a public company specializing in creating the vehicles and large weapons, NoHead Combat Extermina operated in secret, providing the NoHeads with robots and smaller gun weapons for its robot army. Its factory isolated in Delaware cranked out countless war robots for the NoHeads during that conflict.

The company was effectively wiped from existence when the Second NoHead War ended.

## Appearances

* *The Super Babies: An Ended Generation* (First mentioned)
* *Before The SMSB* franchise (Mentioned only)
* *Mysticism Deluxe*

## References

1. ↑ *Before The SMSB: Where is the Darkness?*
2. ↑ *The Super Babies: An Ended Generation*

 **Other affiliations:**Elite NoHeads | Ninth Guard | **NoHead Combat Extermina** (NoHead Flotilla Ordinance) | NoHead military (NoHead Army)
Sensor

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A **sensor** was one of any of a range of complex devices that enhanced something's ability to receive data about its environment. Commonly found on vehicles and aircraft, sensors gathered information about the area surrounding the craft, and helped accentuate threats and hazards.

## Sensor types

An Admonitor was a bracelet or cuff that monitored the mutated activity of the wearer. The U.S. Government employed these against suspects under surveillance.

A camera was a type of device that captured light and processed it to produce a photograph, a two-dimensional representation of a specific event, which could be viewed electronically or in a hard copy format. Some cameras included a flash feature that helped add illumination to better view its subject. Small, handheld cameras were used by tourists to record their travels.

"Camera" was also used as a generic term for any device used to capture images, including holograms and video footage.

## Behind the scenes

It is possible that Admonitors work similar to the Trackers used to monitor underage use of mutantry in the 1980s forward.

## References

1. ↑ *The Super Babies: Pride of the Super Babies*
2. ↑  *Mysticism Deluxe*
3. ↑ *Before The SMSB* franchise (WHTSC)
4. ↑ *The Super Babies: The Blabberish Singer*
Hot Air Balloon Tour Building

**Coordinates: 96 97 182**

The **Hot Air Balloon Building** is a small sized building with an odd looking sloping roof made of wood that houses the Vertoak Hot Air Balloon Tours. Inside the room is a oak wood deak, redstone lamps, a chest with three books, 3 paintings, and some bookshelfs. Outside is a Hot Air Balloon launching area.

The building is sloped for air balloons to land out the front.
Hunt for Eegan Grover

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## Hunt for Eegan Grover

### Place

The Solar System, including Rhinebeck, New York

### Outcome

* Unifiers victory
	+ Jason Grover is captured by the Dark Flame
	+ Rhinebeck is sacked
	+ Death of Eegan Grover

Combatants| * Unifiers
	+ Knights of Meyer
* Rhinebeck townspeople

Commanders| * General George
* Captain Photon
* The Dark Flame

Strength| * 1 Knight of Meyer
	+ The Dark Flame
* 1 *Resurgent*-class Star Cruiser
	+ *Defilement*
* 1 *Unifiers*-class command shuttle
	+ The Dark Flame's command shuttle
* At least 4 Unifier Assault Landers
* Unifiers
	+ KM Corps
		- KM-8
		- KM-15
	+ Several Flametroopers
	+ Jason Grover
	+ Britney Grover
* Rhinebeck townspeople
* 1 G-30 skyfighter

Casualties| Several Knights killed and wounded | * 1 G-30 fighter
* Eegan Grover
* All Rhinebeck townspeople

The **Hunt for Eegan Grover** was carried out by the Team of Terror and the Unifiers during the Insurrection after Thomas Meyer began seeking the Map of Light. At the end of it, an assault was carried out against Rhinebeck, a small city near New York City, by the Unifiers.

## History

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As four elite Unifier squadrons descended on Rhinebeck with a force of eighty Knights of Meyer, Jason Grover received the map from his grandfather and formerly the heir to the throne, Eegan Grover. Eegan attempted to flee prior to the assault but his G-30 skyfighter was disabled by the attacking Unifiers, despite his granddaughter Sue’s warning just before the assault began. The fray was eventually joined by the Dark Flame himself.

During the battle, the Knight KM-15 witnessed the violent death of his fellow soldier KM-8 at Eegan Grover's hands, which led to an awakening of his conscience and opened his eyes to the brutality of the Unifiers, which would eventually lead the Knight to abandon the Order.

Meanwhile, at Jason’s urging, Sue and Britney Grover, his two sisters, successfully hid with the map in tow from Rhinebeck as their brother joined the battle. The townspeople of Rhinebeck were overwhelmed and captured before Eegan was brought to the Dark Flame himself, who slew the man when he refused to turn over information on the map. Jason was subsequently captured and taken aboard the Dark Flame’s Resurgent-class capitol ship, *Defilement,* meanwhile Captain Photon and the Unifiers executed the remaining townspeople.

## References

1. ↑ *Agents of the S.M.S.B.: The Latest Threat*
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 *Agents of the S.M.S.B.: The Inferno Relit*
Warship

File:Skyfighter size chart.png
A **warship** was a generic term detailing any aircraft designed primarily for use as a combatant in naval warfare, instead of for civilian use, support or yard operations. As a general rule, warships possessed heavy armor, target acquisition and tracking equipment, and at least one offensive weapons system. They were generally considered separate from the carrier, any vessel not honed to function as its own weapons platform, as they were specifically designed to focus on the transportation of small aircraft.

## Characteristics

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Warships are generally re-aligned due to enemy capital ship-fire. Alone, fighters have little to no chance of penetrating the shields of capital ships, but most skyfighters worked in squadrons and carry weapons like proton torpedoes and concussion missiles. These squadrons can take out a large capital ship with precision fire directed at weak points that might otherwise be hard to target (such as a shield generator or the ship's bridge). Squadrons can be permanent or temporary and are used for a variety of missions. The most common make up for skyfighter squadrons was twelve ships. A bomber is a skyfighter specifically designed for use against well armored, often large or immobile targets, such as capital ships, stations, and buildings. It is often part of a squadron. There were comparatively few types of skyfighter found in a pure bombing role, since many less specialized fighters are versatile enough to attack both other fighters and larger or more heavily armored targets.

## References

1. ↑ *Sebiscuits* trilogy (DOT)
2. ↑ 2.0 2.1 *Before The SMSB* franchise (WITD)
3. ↑ *The Super Babies: An Ended Generation*
4. ↑ *Before The SMSB* franchise (WHTSC)
5. ↑ *Agents of the S.M.S.B.: The Inferno Relit*
Sixth year

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A **sixth year** is a student at Superhero School who is in their sixth year of mutant education. Sixth years are typically thirteen to fourteen years of age. The sixth form is almost identical in its structure to the fifth; students studied three or more elective courses in addition to the core classes.

## During the sixth year

### Curriculum

#### Defensive Arts

* Red Trackers
* Swordplay revision
* Conflict avoidance

## References

1. ↑ *Before The SMSB: Where is the Darkness?*

Template:Superhero School years
CobbleShop

**CobbleShop**is a very tiny shop located across from the restaurant The Nomad Fine Dining. The Vertoak City Orphanage is located behind CobbleShop. CobbleShop sells 6 types of stone: normal stone, sandstone, moss stone, cobblestone, bricks, and stone slabs. It also sells stone slab columns.

The shop only has one room which displays all 6 stone types for sale, and contains the checkout counter, which is made of wood.
Pilot

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A **pilot** directly controls the operation of a vehicle while located within the same craft. A pilot was often assisted by a **copilot**, navigator, astrobot, weapons officer, or other crew members. The term "pilot" was applied across vehicles used on land or in water and/or air. The military designation for a pilot is **PL-1**. Whether this applies to all pilots or only skyfighter pilots is unknown. On smaller ships, the word pilot and captain are interchangeable, but on larger vessels, the pilots were rarely the commanders of the vessels. Because of their generally piloting small-scale aircraft, aircraft captains are sometimes referred to informally as "flyboy."

Pilot robots are C4 robots used to pilot capital ships and light freighters. The NoHeads made extensive use of pilot robots as part of NoHead boarding parties or to pilot ground vehicles. The best of them were astrobots, designed for subspace navigation, systems monitoring/control, damage repair, and data storage. These robots had extensive databases of stellar systems and hyperspatial coordinates, which were necessary for fast travel. Astrobots were also used in certain skyfighter models, typically those with hyperdrives. They served a similar, though expanded, role — supplementing the ship’s onboard computer systems and aiding the pilot in navigation, repair, and interfacing. More advanced astrobot models could often pilot a small craft by themselves, blurring the line between an astrobot and a robotic pilot. Some astrobots were equipped with numerous features that expanded their functionality beyond navigation and repair, allowing them to become useful in almost any situation. In addition to an astrobot’s factory-installed functionality, many of these robots were customizable — allowing upgrades to sensors, tools, software, and even basic hardware.
Dismemberment

Template:FA

 File:Cha Mok.jpg

"*Cha mok translates as "to otherwise maim," targeting legs, limbs, or appendages that will disable your opponent.*"
―Cecelia Martez[src]
**Dismemberment** involved the loss of one or more limbs, such as the hand, foot, arm, or leg. The loss of the head was sometimes referred to as dismemberment, but was more accurately described as beheading or decapitation.

In swordplay, *cha mok* was the act of cutting off an opponent's limb. *Cha sai* was the act of cutting off an opponent's weapon arm.

*Cha mok* was used to disable and effectively incapacitate an opponent. Often, it was used as an attack of opportunity during combat by taking advantage of an opening. Dark mutants usually used this technique to bring down their opponents before ruthlessly killing them or even as a cruel form of punishment.

## Notable uses

 File:HardinLostLeg.jpg
Dark mutant Annabeth Black applied *cha mok* against Claudia Ziss, slicing off her left arm.

Lindsay Kellerman used this technique on Wallace Blanks at the end of the War of Jupiter. Master Intelligence sliced a finger off Bethany before the treacherous being could press a transmitter to end Tala's life.

The Godslayer received a *cha mok* strike from his own niece, Red, in their duel. Justin Keith severed the legs of the last surviving NoHead in order to interrogate him.

## Appearances

* *The Super Babies: The Blabberish Singer* (First mentioned)
* *The Super Babies: Final Clash of Brethren*
* Template:AS3
* *Mysticism Deluxe*

## References

1. ↑ D.I.T. Literary Universe (TM)
2. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `TXAE1`
3. ↑ *Agents of the S.M.S.B.: The Inferno Relit*
4. ↑ D.I.T. Literary Universe (LOTL)

Template:Swords
R-series Rocket robot

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"*Come no further!*"
―R-1204[src]
The R-series was a heavily mass-produced series of war robots used primarily by the NoHeads during the Second and Third NoHead Wars. It was also used to refer to armed robots that made up the backbone of the NoHead Army following Operation: Purge, where they were better known as **R-warriors**. They were perhaps the most numerous — and expendable — warriors in world history, and, unlike most organic soldiers, they were capable of action in hostile environments such as underwater or in space. They were designed, for the most part, to defeat their enemies through sheer numbers, not through their ability to think (they were very vulnerable to tricks) and utilize combat skills (unlike police officers). The Rocket was frequently used as a soldier for the NoHeads. As a result, robots were present in nearly every battle involving the NoHeads.

Battles involving the R-warriors required a central computer for the robots to "think" from.

A variant of the R-series called the fire rocket, instead of using guns, used flame jets that could not be blocked by a superhero. A large backpack was attached to the rockets that contained the necessary flammable gases. They were programmed to terrorize innocent civilians and burn down homes, crops, and municipal buildings to destroy morale.

## Performance

R-warriors employed reasonably sophisticated tactics in battle. Massed parade ranks or simple swarms were used, and they only rarely displayed a concept of cover. They were, however, improvements from their predecessors, the F7 war robots made notorious during the First NoHead War. Nevertheless, their in-battle reactions were often slow, and such initiative as was shown was moderate. At one point, a NoHead named Bartholomew Gales hated R-warriors for their inferior fighting prowess in comparison to the police and S.M.S.B., leading to him creating the Ninth Guard.

## Behind the scenes

War robots first appeared in 2011 as R-series war robots with the release of *The Super Babies: Pride of the Super Babies*. However, their appearances were brief, and they made their major appearance in the two subsequent books, *The Super Babies: The Blabberish Singer* and *The Super Babies: Revenge of Hell Burnbottom*.

## Appearances

* D.I.T. Literary Universe
* *The Super Babies: An Ended Generation*
* *The Super Babies: Final Clash of Brethren*
Aircraft

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"*An aircraft is a weapon, but like any other weapon, the crew is the real threat to their enemies.*"
―An old traveler’s line[src]
An **aircraft**, also known as a **cruiser,** **plane,** or simply **ship,** was a vessel designed for aerial travel, specifically between countries. There existed many types of aircraft, from smaller skyfighters to the much larger battleships. Due to the complex nature of these ships, a variety of power sources were required to maintain and operate essential functions onboard. A common sublight drive was the RP engine, which had a high power to weight ratio, and were used in N-54 skyfighters and Super Exterminators. Aircraft can be mimicked by mutantry.

## Armament

Certain vessels were armed with cannons, gun emplacements, or missile launchers. Some were equipped with deflector shields, countering the effects of gun weaponry, thus protecting the ship from attack and external natural impacts. Larger ships also acted as carriers, transporting dozens or hundreds of fighters for combat operations.

## Crew

A small, single-man fighter, such as the P-80 fighter, could be flown by one pilot. Larger vessels, like the Supreme Exterminators, would be crewed by tens of thousands of personnel, who are responsible for ongoing maintenance and operations. Larger ships also had a bridge, the command center.

## References

1. ↑ *Before The SMSB* franchise (TDOTDL)
Ninth year

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A **ninth year** is a student at Superhero School who is in their ninth year of mutant education. Ninth years are typically fifteen to sixteen years of age. At the end of this year, students took Certified Aspiration Test examinations, in order to determine what subjects they were allowed to take at M.E.M.E.-level.

## During the ninth year

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The ninth year is enormously important for students, due to the fact that it is the year in which they must sit their Certified Aspiration Test exams, which will determine what M.E.M.E. courses they will be permitted to take later on in their education. C.A.T.s determine what jobs they can apply for in their future careers. The ninth year is also a year in which career advice continues. Ninth year classes consist of English, Herbalism, Defense Against Darkness, Arithmetic, History, Science, Powers, and two or more electives. The amount of homework for each class was also increased drastically and much of the year was spent studying.

## Appearances

* *Before The SMSB* franchise (first appearance)
* *Mysticism Deluxe*

Template:Superhero School years
F-series war robot

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The **F-series** was a heavily mass-produced series of war robots used primarily by the NoHeads during the First NoHead War and part of the Second NoHead War.

F7 war robots were armed robots that made up the backbone of the NoHead Army. They were perhaps the most numerous — and expendable — warriors in stellar history, and, unlike most organic soldiers, they were capable of action in hostile environments such as underwater or in space. They were designed, for the most part, to defeat their enemies through sheer numbers, not through their ability to think (they were very vulnerable to tricks) and utilize combat skills (unlike police officers). The war robot was frequently used as a soldier for the NoHeads. As a result, robots were present in nearly every battle involving the NoHeads. Battles involving the F7 robots required a central computer for the robots to "think" from. F7s could come in variants. Bomb robots were designed to seek out a target and detonate once near enough, and as such were basically a bomb on legs. The grapplers, instead of using guns, had their hands ended in claws which could block exoweapons and lift up to 10 times their own weight. The design was produced because the NoHeads wanted a dedicated close-range combat robot.

## Performance

War robots employed reasonably sophisticated tactics in battle. Massed parade ranks or simple swarms were used, and they only rarely displayed a concept of cover. During the First NoHead War, however, there was the inevitable development of wartime, and robot programming began to show some improvement. Nevertheless, their in-battle reactions were often slow, and such initiative as was shown was slight.

## History

During the Second NoHead War, F7s became the backbone of the NoHead Robot Army. F7s would be the NoHeads' most common soldiers, with alleged quadrillions churned out in several NoHead holdouts. They would often serve on board aircraft, where they would man turrets, work computer consoles, drive warships, and serve as security aboard the vessel.

## Behind the scenes

The earliest designs of the war robot were clearly inspired by the stormtroopers of the *Star Wars* saga. The robot’s finished proportions are reminiscent of the Omnidroid, a robot designed by Pixar Animation Studios. Early design had robots who were small as babies, but subsequent iterations brought its height up to normal size — though they still towered twice the height of the S.M.S.B.
Combustiokinesis

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## Technical information

### Variant of

Dynamokinesis
Ergokinesis

## Historical information

### Notable practitioners

* Ghost of Mr. Stupid NoHead
* Sebiscuits Cardarphen
* Andromeda

**Combustiokinesis** is the ability to create and manipulate explosive, combustive, rupturing, detonative force energy. Blast Inducement is the ability to create a burst of force out of thin air. The user can cause an instance of breaking or splitting as a result of internal pressure or puncturing; an explosion, and sometimes thereafter a burst of flame. The ability is also popular when it comes to dueling, as it can create maximum damage, depending on the power behind the blast.

## References

1. ↑ *Agents of the S.M.S.B.: The Latest Threat*
Transport

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A **transport** usually refers to an aircraft that carries cargo or passengers, but the term can also refer to other vehicles that perform the same function.

## Notable transports

One modified transport was the *Pummeller*, created by Sheriff Missile and used by him as essentially a flying mobile home during the First NoHead War. It carried numerous advanced modifications to boost the ship's speed, weapons, and shield. Knowing that forming an alliance with the International Alliance themselves would be a valuable asset to both the Shade Union and the NoHeads, the organization set out for Niagara Falls with a small attack force was comprised of three *Kork*-class transports loaded with squads of Doom Cortege foot soldiers and three *Haya*-class gunships headed toward Niagara Falls and landed in Jalahessea. A container ship is a massive commercial transport vessel produced by MBH Systems Engineering. Although slow and expensive, they were considered to be the most efficient means of cargo transport when dealing with large loads. A non-combatant capital ship is called a fleet tender, designed to carry military cargoes along aerial supply-lines to replenish front-line vessels.

## References

1. ↑ *Before The SMSB: Why Has The Storm Ceased?*
2. ↑ *Before The SMSB 3: Who Will Hold Dominion?*
3. ↑ *S.M.S.B.: Where Are You Now?*
Levitation

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**Levitation** was a power that allowed mutants to suspend themselves against the force of gravity, as well as other subjects and objects to hover in the air. Levitation required no direct physical contact. Using their powers, an individual could then hover in place or move about wherever they desired. In 2029, Baby Intelligence briefly used levitation to attune his connection to the Light during his ‘re-training’ at the MBH. During a Kathe in Massachusetts, Mr. Degrading NoHead used this ability to escape from the future Mr. Devilish NoHead.

## References

1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `SMSB1`
2. ↑ *Before The SMSB* franchise (WIAB)
Eighth year

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A **eighth year** is a student at Superhero School who is in their eighth year of mutant education. Eighth years are typically fourteen to fifteen years of age.

The eighth year is the year in which students receive career counseling from three different teachers of their choosing. It is during this meeting that they will be advised as to what M.E.M.E.-level classes they should take in tenth year in order to qualify for their desired career.

## Appearances

* *Before The SMSB* franchise (first appearance)
* *Mysticism Deluxe*

Template:Superhero School years
Bridge

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"*As everyone else panicked, Mr. Devilish NoHead, clever as he was, used an Extendable Bridge harbored on his utility belt. He always carried it, just in case. No one else had come prepared, at least in this regard.*"
―Tori Newell[src]
A **bridge** is a structure carrying a road, path, or canal across an obstacle.

## Overview

A technological device could erect a bridge of plasma with the function of controlling access to an area. It consisted of a projected span of energy that was able to support the weight of people and ground vehicles. It could be quickly deactivated to sever the access to the area, removing the grounding from anyone caught in the middle of it.[*citation needed*]

The Astronomy Bridge is a bridge leading from the Astronomy Corridor to the classroom at the top of the Astronomy Platform.

The Manhattan Bridge was a suspension bridge that crossed the East River in New York City, connecting Lower Manhattan at Canal Street with Downtown Brooklyn at the Flatbush Avenue Extension. The bridge opened to traffic in 1909, even though it was only fully completed in 1912.

An Extendable Bridge is a little-known device that can latch onto either side of a trench, thus allowing a user to cross a place that otherwise cannot be breached without falling. Some were stronger than others; Mr. Devilish NoHead, for instance, had one that could hold several people, whereas the Walltalkers had one that could hold their car. An Extendable Bridge is highly compatible, as it can be folded into a small box and clipped onto a Mettan utility belt. Some are stronger than others. The one carried by Mr. Devilish NoHead was wooden, it is possible that metallic ones were invented in the modern day.

## History

As Troy Zonko noted the Extendable Bridge to be "an old piece of work", it can be inferred that it has been used in the past by other men. Therefore, Mr. Devilish NoHead most likely did not invent it. Mr. Devilish NoHead carries a long, black Extendable Bridge on his utility belt at any given time. He telekinetically lifts it to its destination and it extends toward his body, his method of using it. In 1955, he used it to cross a deep trench that was protected by an anti-mutantry spell. It could hold several people.

## Trivia

* It is possible that Baby Intelligence may have used one of these.[*citation needed*]

## References

1. ↑ D.I.T. Literary Universe (PTSS)
2. ↑ *The Super Babies: The Blabberish Singer*
3. ↑ *S.M.S.B.: The Return of the Verasect*
Capital ship

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A **capital ship** was any armed military aircraft over seventy-five meters long. A flagship was the primary command ship (flagships used to command large fleets in battle) in a commander's fleet of ships and the one that the commander was aboard.

## Overview

A cruiser was a designation given to aircraft, usually capital ships, of varying sizes and capabilities, such as the MC60 cruiser for instance, seen at the Appalachian Mountains. In a wider sense, the term included corvettes (such as the U.S. Air Force CR90 corvette seen at the Appalachians) and frigates (such as the EF76 Nebulon-B escort frigate also seen in said mountain range). The *Generation*-class cruiser, commonly referred to as **Grand Army cruiser**, was an aircraft used by the Police Grand Army to transport members to troubled spots across the Sol System. The *Seeker* was one of many such sky cruisers that were used by the Police Grand Army to provide transport to their searchers.

The *Damnation* served as the personal flagship of the Chief Enforcer Dorphane Giles and the premier command ship of the Imperial Navy. The craft came with a complete crew and combat squadron. The *Defilement* served as the flagship of the Dark Flame and the mobile headquarters of the Unifiers. The Dark Flame also used the *Defilement* to hold his enemies. In terms of defenses, its specific protections remain unknown, but it is known to have anti-Teleportation wards. Known defenses include high walls for the fortress and it had a guard population that Captain Photon was involved in.

## History

### 2020s

Please expand this article to give more complete coverage of its subject. Once the improvements have been completed, you may remove this notice and the page's listing.

Generation cruisers entered service late in the time period of the Police Grand Army.

## References

1. ↑ *Before The SMSB* franchise (WWHD)
2. ↑ *Agents of the S.M.S.B.: The Inferno Relit*
3. ↑ *The Super Babies: Revenge of Hell Burnbottom*
The Super Babies Wiki

**Welcome to The Super Babies Wiki**

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## User blog:SWLover2/Top 10 The Super Babies Characters

Throw on your supersuit and channel your might!

1. Thomas Meyer
2. Baby Intelligence
3. Helen McKeen
4. Mr. Stupid NoHead
5. Annabeth Black
6. Paige Nelson
7. Carol Wilcox
8. Sheriff Bladepoint
9. Crystal
10. Achilles

1. Baby Strength
2. Rocken Role…

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*It's hard to explain how literal and figurative this heartburn really is.*

- Sheriff Bladepoint

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**Activity**

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It's Raining Somewhere Else

## Média

### Audio

"**It's Raining Somewhere Else**" est la 63ème musique de la Bande son d'Undertale. C'est une version plus calme de la musique "sans.". Elle est jouée lorsque le protagoniste dîne avec Sans dans le restaurant du MTT Resort.

Cette musique est aussi jouée dans l'atelier de Sans, à l'arrière de sa maison, mais a un ryhtme 25% plus lent que l'original.

## Anecdote

* Le nom du fichier de cette musique sous-entend qu'une rencontre amoureuse aurait originellement été prévue avec Sans, ou alors que le dîner avec lui en était une.
Musicore

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"*It seemed fact, however, that he had booked Musicore. Exactly who or what Musicore was Baby Intelligence had no clue, but he deduced from the wild excitement of his elders that they were a very popular band consisting solely of mutants.*"
―Baby Intelligence's thoughts[src]
**Musicore** is a very popular mutant rock band that released *Darkness* and *Stay Together*, among others. Annabeth Black and Bailey both are fans of Musicore and they were Baby Intelligence's favorite band.

## Performance

Musicore is a popular band among teenagers. Among Musicore's songs was "Darkness", "Stay Together", and "Flash". Among the band's instruments were a set of drums, several guitars, a viola, a trombone, and some bagpipes.

## References

1. ↑ *The Super Babies: The Blabberish Singer*
2. ↑ D.I.T. Literary Universe (TM)
Bring It In, Guys!

### Occasions

Durant les crédits de la Fin Vrai Pacifiste quand tous les monstres sont montrés

## Média

### Audio

"**Bring It In, Guys!**" est la 95ème piste de la Bande Son d'Undertale. Cette musique est jouée pendant la première partie des crédits, avant d'être remplacée par "*Last Goodbye*". Elle consiste en des remix des musiques suivantes:

1. Enemy Approaching
2. Nyeh Heh Heh! + sans. + Song That Might Play When You Fight Sans
3. Snowy, Couveneige Town
4. Spear of Justice + Alphys + An Ending + Waterfall + Ruins
5. Death by Glamour + NOYAU + Another Medium
6. Bergentrückung + Fallen Down
7. Once Upon a Time

## Trivia

* Dans les données du jeu, la chanson est découpée en sept fichiers, qui correspondent à chaque segment.
* C'est la troisième musique la plus longue de la Bande Son d'Undertale, après "*Reunited*" et "*Undertale*".
Glossary:Shield

**Warning!**

At least some content in this article is derived from information featured in the latest update of *D.I.T. Website*. As such, spoilers will be present within the article. Please take care when reading this article if you have not yet been through the latest update.

A broad piece of armor carried on the arm and used as a defense against blows or hurled objects.

## Baby Intelligence's known uses

* During the Battle of the Wasp, Annabeth Black tried to electrocute Baby Intelligence. Baby Intelligence instinctively used a Shield that was powerful enough to throw Annabeth off her feet, against a wall.
* In December of 2029, Baby Intelligence enhanced this power in his preparations for the Search for the Chosen One, during which the ghost of Rotta Hecks shot tasers at him so that he could practice shielding himself. Although he later demonstrated an impressive mastery of this technique surpassing that of many police officers, Baby Intelligence initially had difficulty using this power as "*Lindsay was able to shatter it with a well-placed Jelly Change.*"
* Baby Intelligence cast several shields to defend himself during his fight with Baby Strength over what to do with Force Baby.
* Baby Intelligence cast a shield to protect himself from lightning cast by Mr. Stupid NoHead.
* Master Intelligence used a Shield to defend himself during his duel with the Umbralord.
* Master Intelligence used the power multiple times during the Mission to Transylvania Quarters in order to protect himself and his fellow S.M.S.B. members from Knights of Plague, and to prevent them from summoning the Orb of Power from him that night.

 File:Master Intelligence shield.jpg
## Known practitioners

### Directly

* Baby Intelligence
* Bartholomew Gales
* Red X
* Sheriff Bladepoint

### Indirectly

* Hayden
* Mr. Stupid NoHead
* Sēon Wan

## Appearances

* *S.M.S.B.: The Return of the Verasect*
* D.I.T. Literary Universe
* *Mysticism Deluxe* (Mentioned in a wood carving at Duels)

## References

1. ↑ *Sebiscuits* trilogy (DOT)
2. ↑ *Sebiscuits* trilogy (A)
3. ↑ *The Super Babies: Revenge of Hell Burnbottom*
4. ↑ 4.0 4.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `POTSB`
5. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `AS1`
Garde Royale

*Pour les mini-boss, RG01 et RG02, voir Royal Guards.*
La **Garde Royale** est un groupe de monstres dont le devoir est de défendre l'Underground, protéger Asgore, et trouver un humain pour acquérir la dernière des 7 ÂMES.

## Généralités

Ils sont censés être un groupe de gardes d'"élite", mais certains membres semblent ridiculement incompétents. Le chef de la Garde Royale, Undyne, décide qui peut en devenir membre. Papyrus rêve de devenir un Garde Royal célèbre, mais bien qu'il sache étonnamment bien se battre, Undyne ne veut secrètement pas le laisser joindre la Garde, car il est trop gentil et amical, et elle a peur que cela ne cause sa perte en cas de combat.

## Membres connus

Undyne (Chef)CommandogueMinichienDogamy et DogaressaMaxichienRoyal GuardsPapyrus (À la fin de la route Neutre)
## Divers

* Certains membres de la Garde Royale vus chez Grillby's ont été inspirés par les tableaux "Chiens jouant au poker ".

* Les membres canins de la Garde Royale situés à Couveneige dont appelés l'"Unité Canine de Couveneige".
Glamburger

Le Glamburger tel qu'on le voit dans le menu des Galeries MTT-Lapaillette

Le **Glamburger** est un objet consommable vendu au MTT-Brand Burger Emporium. Manger un Glamburger fera un son spécifique. Le protagoniste peut aussi en trouver un dans la poubelle dans le NOYAU sur la Route du Guerrier qui mène à Mettaton.

## Utilisations Additionnelles

* Manger un Glamburger pendant le combat contre Mettaton EX vous donnera 500 "rating points". Les spectateurs admirent la marque.
KARMA

Le Karma, abrégé en KR, n'apparaît que lors de combat contre Sans durant une route Génocide. Lorsque le joueur subit des dommages, la barre jaune HP descend comme dans tout combat, mais la barre violette KR reste à la place où la barre jaune se trouvait avant, descendant lentement jusqu'à rattraper le niveau actuel de cette-dernière. On peut donc comparer la barre KR avec les effets de "poison" dans les autres RPGs. Néanmoins, cela peut être d'une certaine façon avantageux au joueur car il ne mourra pas tant que la barre de Karma ne sera pas à 0, ce qui lui laisse un laps de temps pour utiliser un Item.

Le Karma est associé à l'âme violette. Puisque l'âme violette a pour trait la persévérance, on peut déduire que le Karma est associé à cette couleur car les effets des dommages pris persistent après le choc.
Determination (Album)

*Pour la Bande son et les éléments d'intrigue, voir Determination (Musique) et Determination.*

**Determination** est un album officiel composé de musiques de la Bande son d'Undertale (composée à la base par Toby Fox). Le double album comprend deux "faces". La "face rouge" est composée de 12 reprises métal des musiques de combats par RichaadEB; alors que la "face bleue" est composée de 12 reprises électroniques ou chiptunes de musiques de zones par Ace Waters.

L'album est disponible depuis le 21 décembre 2015 sur Bandcamp.

Depuis, l'album a aussi été mis en vente sur Google Play Music, iTunes et en CD physiques. L'album vendu au détail contient 24 musiques alors que la version de Bandcamp en comprend 31.

## Notes

1. ↑ Reconnu officiellement par l'Undertale Twitter.
2. ↑ Featuring ToxicxEternity
3. ↑ Featuring Tsuko G. & Eruption
4. ↑ Featuring FamilyJules7x
5. ↑ Featuring Ace Waters
6. ↑ 6,0 et 6,1 Featuring ThunderScott
7. ↑ 7,0 et 7,1 Featuring RichaadEB
8. ↑ Featuring TeraCMusic & Eruption

## Références

1. ↑ 1,0 1,1 1,2 et 1,3 Determination Bandcamp http://determination-ut.bandcamp.com/album/determination
2. ↑ RichaadEB's Determination announcement video https://www.youtube.com/watch?v=dd\_jKKFxdBE
3. ↑ 3,0 et 3,1 Ace Water's Determination announcement video https://www.youtube.com/watch?v=ERP1xFtT5uk