recursal/Fanatic-Fandom huggingface dataset:
ARC Cutter

* Galactic Republic
* C.I.S.
* Rebel Alliance
* Galactic Empire

## Overview

All ARC cutters had equal stats (this indicates that the data currently available is outdated).

## Overview

All ARC cutters had equal stats (this indicates that the data currently available is outdated).

## Overview

All ARC cutters had equal stats (this indicates that the data currently available is outdated).

## Overview

All ARC cutters had equal stats (this indicates that the data currently available is outdated).
Melee (class)

The **Melee** class is one of the five classes in *Star Wars Battlefront III.*

## Overview

The fastest and most powerful unit, with the exception of the Jedi). The limited range of their primary weapon means they need to sprint close to their enemies to be effective. Equipped with a blaster pistol in case of emergency, however this type of soldier is not meant to take cover.

## Faction Units

* Galactic Republic - Clone Commander
* CIS - Magnaguard
* Rebel Alliance - Wookiee General
* Galactic Empire - Royal Guard

## Trivia

* This class was heavily affected by the Late 2008 Class Changes.
* This is class that did not have a second throwable until the class changes.
THQ's Homefront 2/Isabela Zabkova

## Isabela Zabkova

**Document Status: Yellow [Work in progress]**

## Background

**Isabela Zabkova** was born and raised in Eastern Europe (exact country depends on accents available). The 2nd youngest with 3 brothers she always had to fight hard growing up to get what she wanted and compete with her siblings.

She joined the army specifically to prove herself and to provide excitement and discipline in her life. She works and trains incredibly hard and is extremely competitive, always trying to break records and measures her development by her achievements and milestones.

She was soon selected for the EU Elite Forces program and has been deployed in counter-terrorism roles as well behind the lines missions during conflicts in the middle east. When this mission arose her record and skills put her in strong contention and the fact she has family members living in America who's fate is unknown made her selection compelling.

This mission is the pinnacle of her career, she is acutely aware that thousands of lives in the invasion fleet depend upon her success, not to mention millions of Americans, and her own family members.

Away from work she is sociable and enjoys other's company but she never loses her competitive streak.

## Story Presence

Story Arc: *a few sentences on the evolution of the character*

### Wetlands

* She finds herself in trouble straight away, the KPA were able to track her spyplane and capture her on landing. She is very grateful to Mailman for rescuing her
* She sets to work persuading the Resistance to assist her in her mission
* She is undeterred despite how close to disaster she already came

### Fairmount

* She has integrated into the Resistance and is enacting the plan
* She's conscious of the time pressure and the consequences of failure
* She's concerned that the Resistance is somewhat splintered and looks for ways to unify their efforts to achieve her goals
* She sees the potential in Mailman to bring the Resistance together
* This is the most dangerous mission, infiltrating the KPA high command, she knows the chances of success are slim but doesn't waver from the task

### City Hall

* Elated by the success of the Fairmount infiltration she still knows there is much that can go wrong
* She prepares the Virus based on the Fairmount information
* She endorses the Revolution mission but her focus is on Comms Dish, the final step that will allow the invasion to proceed
* She has bonded with the resistance fighters and is invested in them despite her professionalism

### Comms Dish

* She is now giving every ounce of herself to ensure this mission succeeds, to fail at the final hurdle would be unthinkable
* She recognises Mailman as the Resistance Leader and respects his achievements and trusts him to accompany her on the mission
* She sees this as the defining moment of her life but she is not afraid, she has waited for this
Pilot Droid

The **Pilot Droid** is the Support unit for the CIS in *Star Wars Battlefront III*.

## Overview

A specific type of Trade Federation battle droid capable of piloting virtually every type of vehicle, pilot droids have advanced specialization programming that allows them to easily understand the control systems of any vehicle. Pilot droids are adept at repairing vehicles and bringing supplies across the battlefield to keep the battle droid army pushing forward.

## LucasArts Feebdack

### Milestone 4

* The Pilot Droid’s back differs from the film model. There is a third ridge along the back “panel”. The panel also appears to occupy less of the unit’s back.
* The color differs from the film version.
Haze/Mantel Global Industries Website Archive/Solar Energy

**Mantel Solar Energy is how the Mantel success story began.** A long time leader in the production and delivery of solar energy, Mantel Solar Energy is the best solution to the world's ever-increasing energy needs.

Mantel Solar Energy provides cheap, reliable and clean energy, as well as the means to produce it. **With more than 150 countries relying on our technology and services, Mantel Solar Energy is your natural partner for a brighter future.**
Battlefront III Milestone Reports

This is the main page for the Battlefront III milestone reports, which include the Release Notes, LucasArts' feedback, the Milestone Schedule and the Roadmap.

Note that, while the game became official in June 2006, discussions were going on since March 2006.

* Milestone 1
* Milestone 2
* Milestone 3
* Milestone 4
* Milestone 5
* Milestone 6
* Milestone 7
* Milestone 8
* Milestone 9
* Milestone 10
	+ Milestone 1 - Wii
* Milestone 11
	+ Milestone 2 - Wii
* Milestone 12
	+ Milestone 3 - Wii
* Milestone 13
	+ Milestone 4 - Wii
	+ Milestone 1 - PC
* Milestone 14
	+ Milestone 5 - Wii
	+ Milestone 2 - PC
* Milestone 15
	+ Milestone 6 - Wii
	+ Milestone 3 - PC
* Milestone 16
	+ Milestone 7 - Wii
	+ Milestone 4 - PC
* Milestone 17
	+ Milestone 8 - Wii
	+ Milestone 5 - PC
* Milestone 18
* Milestone 19
* Milestone 20
* Milestone 21
	+ Milestone 9 - PC
	+ Milestone 12 - Wii
* Milestone 22
* Milestone 23
	+ This is what version the leaked 2016 build is!
* Milestone 24
* Milestone 25
* Milestone 26
* Milestone 27
* Milestone 28
* Milestone 29
* Milestone 30
* Milestone 31 (game cancelled)

## Reference

* FRD\bf\_development\Production\Schedules\Milestones\Milestone Feedback
* FRD\bf\_development\Production\Schedules\Release Notes
* FRD\bf\_development\Production\Schedules\Milestones\Milestone Definitions v3.5\_REDLINE.doc
* FRD\bf\_development\Production\Schedules\Milestones\PC\PC Product Design & MS Schedule\_MWK\_v1.1\_REDLINE.doc
* FRD\bf\_development\Production\Schedules\Milestones\Wii\BFIII Wii Milestone Schedule v1.4\_REDLINE.doc
* FRD\bf\_development\Production\Schedules\Roadmap\BF3\_Roadmap\_20080707\_Internal.xls
* FRD\bf\_development\Production\Schedules\Roadmap\BF3\_Roadmap\_PC\_20080707.xls
* FRD\bf\_development\Production\Schedules\Roadmap\BF3\_Roadmap\_Wii\_20080707.xls
Sonic Charge Launcher

* Galactic Republic
* C.I.S.
* Rebel Alliance
* Galactic Empire

## Overview

The Republic Sonic Charge Launcher has the lowest total ammunition count in comparison to the others.

## Overview

The C.I.S. Sonic Charge Launcher has stats identical to those of the other launchers, with the exception of the Republic one.

## Overview

The Rebel Sonic Charge Launcher has stats identical to those of the other launchers, with the exception of the Republic one.

Concept Art for the Rebel Sonic Charge Launcher. Notice how it looks like a Pancor Jackhammer.

## Overview

The Imperial Sonic Charge Launcher has stats identical to those of the other launchers, with the exception of the Republic one.

Concept Art for the Imperial Sonic Charge Launcher. Notice how it looks like an ARWEN 37.
Clone Heavy Trooper

The **Clone Heavy Trooper** is the Heavy unit for the Galactic Republic in *Star Wars Battlefront III*.

## Overview

The heavy trooper handles the anti-vehicle and anti-armor battlefield duties of the Republic Army. He carries a powerful rocket launcher and a minigun — but this firepower comes at cost of mobility, so he relies on his brethren to protect him. When threatened by vehicles, the heavy trooper’s value becomes brutally apparent. Not only can he engage vehicles directly with the rocket launcher, he can also create defensive perimeters with his mine dispenser and hold off enemy troops with his minigun.

## Trivia

* The unit model and loadout was changed in the Late 2008 Class Changes.
Milestone 3 - PC

* Milestone Schedule
* Roadmap
* Milestone Feedback

## Milestone 6 - Monday, 22ⁿᵈ October 2007

Running on PC:

* *Games for Windows* support implemented
	+ All agreed functionality as noted in Game for Windows Technical Requirement v 1.1.0006 (to be updated to latest version as/when Microsoft releases it)
* PC Monitor Support (multiple resolutions and aspect ratios as well as HDTV) – subject to details to follow
* Game for Windows LIVE Matchmaking, Lobby, Friends, Statistics, Leaderboards, Account Management online features integrated
* Saving and Loading menus
* Keyboard controls with ability to change assigned keys.

## Milestone 6 - Monday, 22ⁿᵈ October 2007

Summary:

* Games for Windows Support

Technical (General):

* Games for Windows support implemented
	+ All agreed functionality as noted in Game for Windows Technical Requirement v 1.1.0006 (to be updated to latest version as/when Microsoft releases it).
* PC Monitor Support
	+ Multiple resolutions and aspect ratios, as well as HDTV.
* Game for Windows LIVE Matchmaking
	+ Lobby, Friends, Statistics, Leaderboards, Account Management online features integrated.
		- Leaderboards is dependant on the ongoing discussions regarding the Blades and is subject to change/removal.
* Saving and loading menus
* Keyboard controls
	+ Ability to change assigned keys

Production:

* Deliver PC Build

Written version coming soon - Google Docs version.
Shock Trooper

## Imperial Shock Trooper

The **Imperial Shock Trooper** is the Heavy unit for the Galactic Empire in *Star Wars Battlefront III*.

## Overview

The shock trooper offers powerful support to troops by carrying a heavy loadout of weaponry to keep enemy vehicles and infantry at bay.

## Trivia

* The unit loadout was changed in the Late 2008 Class Changes.
TimeSplitters 4/The Six Elements System

The ‘Six Elements’ govern the world of TimeSplitters 4. They dictate how characters and objects react to different kinds of weapons, tools and each other.

## Elements

* Fire
* Ice
* Electricity
* Acid
* Gas
* Explosive

* Burns flammable props, which reduces their mass.
* After their fire damage quotient is exceeded, props change into a burnt state, and are ultimately destroyed.
* Turned to steam by water.
* Turns acid into gas.

* Reduces friction to almost zero.
* Reduces resistance to explosives and physical forces.
* Freezes props and characters.
* Increases length of exposure to fire before ignition.
* Increases mass a little.
* Turned to water by fire.

* Explodes electrical props.
* Massively speeds up mechanical props.
* Jumps between conductive materials.
* Makes hair and fur stand on end.
* Causes hats and wigs to catch fire.
* A sufficient charge can shock characters high up into the air.
* Does slow fire damage to certain props.
* And, of course, it makes characters strobe dance uncontrollably whilst their skeletons flash from inside their bodies.

* Dissolves certain props.
* Reduces the mass of props, and after their acid damage quotient is exceeded changes them to a dissolved state and ultimately destroys them.
* Turned to gas by fire.

* Only affects living characters.
* Can do damage depending on dosage.
* Can inflict disorientating ‘woozy’ effects.
* Turned to acid by water.

* Damages props.
* Can propel props, depending on their mass and friction level.
* If the damage exceeds the prop’s damage quotient it changes to a smashed state.
* Characters can be killed by explosives, leaving an empty pair of sizzling, smoking boots.

## Sub-Elements

* Magnetism
* Water
* Steam

* Disorients Robots.
* Causes metal objects to stick to Robots.
* Can cause rockets to return to sender…

* Marginally reduces friction.
* Increases the length of time an object or character can be exposed to fire before ignition.
* Can increase the mass of absorbent or hollow props.
* Turned to steam by fire.
* Conducts electricity.
* Turned to acid by gas.
* Extinguishes fire.

* Becomes water on props.
* Slows fire damage to certain props.
* Moderate heat damage.
Blaster Rifle

* Galactic Republic
* C.I.S.
* Rebel Alliance
* Galactic Empire

## Overview

The DC-15S is the blaster carbine version of the DC-15A Blaster Rifle, trading range for a higher rate of fire. In Battlefront III, it has the second worse Damage Per Shot, but makes up for it with its Rate of Fire, Accuracy and high magazine size, as well as the ability to take out three opponents (2.9064) if all shots are used efficiently.

## Overview

The E-5 has the best Damage Per Shot and Accuracy in comparison to other Blaster Rifles, but also has the lowest amount of ammunition, Rate of Fire and the second lowest amount of possible kills if all magazine ammunition is used efficiently (2.8440).

## Overview

The A280 is the second strongest Blaster Rifle, having mediocre Accuracy, but also the highest killing potential if all rounds are used efficiently (3.1704). Ammunition counts are the same as the Republic Blaster Blaster Rifle; however, the Rate of Fire is slower to compensate for the killing potential.

## Overview

The E-11 has the lowest Damage Per Shot (only 2.3180 kills if all shots are used efficiently) and Accuracy, compensating for it with the highest Rate of Fire and Ammunition count.
Haze/Mantel Global Industries Website Archive/Global Systems

You see the result of their work every day, in the most mundane objects like the GPS in your car or your house's surveillance system. And yet they remain unfairly unknown.

**Working hand in hand with Mantel Arms** - a Mantel Military company - and Mantel Avionics, Mantel Global Systems is at the core of all the electronic systems integrated in Mantel's issued products.

**Mantel Global System is where the technology of the future is conceived and tested, patiently changing the world day after day.**
Haze/Creative Route Presentation

### Game Positioning

**HAZE** makes you, as a soldier, **break away from the influence** of a manipulative private military corporation.

### Reasons to Believe

* Because you realize that the military corporation you fight for, Mantel, is ***manipulating you*** through the combined use of propaganda and the injections of a revolutionary medication, Nectar
* Because, when using your doses of Nectar on the battlefield, you find out that they indeed boost your performance – but they also ***trick you*** into doing horrifying war acts and expose you to ***hidden side-effects*** such as overdoses and withdrawal phases
* Because you are going to ***pull away from Mantel’s addictive grip and fight back***, playing both sides of the same war and turning your insider knowledge against those who trained you.

### Brand Personality

Haze is **twisted, surprising, spectacular, hi-tech, deep, determined, adult\***

## Pack

Focus on our main character, the Mantel trooper:

* Impacting image
* High striking power
* 2 images in 1:
	+ The clean high-tech war
	+ The true vision of war

## References

* HAZE Creative Routes Presentation.ppt (08/06/2007)
Haze/Mantel Global Industries Website Archive/Health

The result of a merger between Mantel Pharmaceuticals and Mantel Systems Incorporated, **Mantel Health was started in 2037** and changed the life of millions of people in early 2038 with the successful release of its widely renowned anti-anaemia drugs Endone and Aracnem.

In 2040, the Bombay-based Mantel Health laboratory was **awarded the Nobel Prize for Biology** for the outstanding achievements in human cellular research that gave birth to the first human clone - which was destroyed, in line with the UN ordinance of 2041. This tremendous success was tragically tainted when Professor Akshaye Monany was killed by fundamentalist terrorists who bombed his plane over the Marianne Islands.

**Mantel Health now dedicates its 80,000 employees'** energy to the exciting discoveries lying behind human therapeutic antibodies, as well as helping people around the world to feel and be better every day. A Mantel Health division, **Mantel Care deploys free clinics around the world in the countries that need them most**. Because changing the world means nothing if those most in need don't benefit from the progress of science, Mantel Health spends up to 10 percent of its budget to keep this operation running, often with courage when its doctors and nurses suffer from unwilling states that try to discourage them.

The inherent risks of this activity is the reason why Mantel Military often collaborates with Mantel Health to secure the clinics and refugee camps in the most troubled regions.
Minigun

* Galactic Republic
* C.I.S.
* Rebel Alliance
* Galactic Empire

## Overview

All miniguns had equal stats (this indicates that the data currently available is outdated).

Concept Art for the Republic Minigun.

## Wrist Blaster

### Rate of Fire (auto)

1 shot every 3.0000s / 0.0800s (full speed)

## Overview

All miniguns had equal stats (this indicates that the data currently available is outdated).

## Rebel Minigun

### Rate of Fire (auto)

1 shot every 3.0000s / 0.0800s (full speed)

## Overview

All miniguns had equal stats (this indicates that the data currently available is outdated).

Concept Art for the Rebel Minigun.

## Imperial Minigun

### Rate of Fire (auto)

1 shot every 3.0000s / 0.0800s (full speed)

## Overview

All miniguns had equal stats (this indicates that the data currently available is outdated).

Concept Art for the Imperial Minigun.
THQ's Homefront 2/AI Behaviors Overview

**Document Status: Red [Due to class changes this now covers only a selection of AI unit types. Update required]**

## Soldier (Military)

### Behaviour

* Standard military archetype
* Relies heavily on cover
* Will work in squads to flank the player
* To mix up the combat experience their weapon load-out can vary to include shotguns etc.

### Weapons / Equipment (Typical)

* Assault Rifle
* Pistol
* FRAG Grenade

## Soldier (Police)

### Behaviour

* Police variant of the soldier class
* Doesn't use cover; instead looks to close in on player with their riot shield and strike with their electric stun baton
* Will charge the player with their baton if close

### Weapons / Equipment (Typical)

* Riot Shield
* Auto Pistol
* Smoke grenade

### Gameplay Experience (High Level)

* Preventing them from getting close
* Finding a way to bypass their shield to attack

## Sniper

### Behaviour

* Nimble, athletic class (to differentiate from the Watcher)
* Tries to stay at a distance to the player
* Will typically look to fire and move, travelling quickly from cover to cover
* Scope glint will give them away prior to firing

### Weapons / Equipment (Typical)

* Sniper Rifle
* Burst Pistol w/ scope
* Flashbang grenade

### Gameplay Experience (High Level)

* Tracking their movement
* Looking for the glint of their scope

## Heavy

### Behaviour

* Slow-moving armoured class
* Continually pushes towards the player
* Armour chunks can be shot off to reveal weaker spots
* Doesn’t use cover
* Powerful melee strikes make them devastating up-close

### Weapons / Equipment (Typical)

* LMG
* Heavy Pistol
* Stun Grenade

### Gameplay Experience (High Level)

* Trying to weaken armour while remaining out of melee range

## Chemical

### Behaviour

* Special forces-style unit
* Uses cover
* Fires gas pellets
* Goal is to disorientate and weaken player, flushing them from cover
* Impervious to player chemical attacks (although gas mask can be damaged)
* A gas canister on their back can be shot for a quick take down

### Weapons / Equipment (Typical)

* Carbine with underslung gas pellet launcher

### Gameplay Experience (High Level)

* Urgency to dispatch before taking on other units
* Weakening gas mask and shooting gas canister
Internal Documents

A collection of documents made throughout the development of *Star Wars Battlefront III.*

## Concept Stage (2006)

* Concept Overview
* Concept Summary
* Concept Document
* Console Submission Documents
* Greenlight Presentation
* The Battlefront III Experience

## Design Overview

* Battlefront III GDD
* Battlefront III TDD

## Frontend

* Achieving a Star Wars UI
* UI Concepts

## Milestone Process

* Milestone Schedule, Roadmap and Phase Definitions
* Milestone Reports
* QA Responses to Battlefront III
Haze/Mantel Global Industries Website Archive/Our presence

Dear Friend, thank you for visiting us.

My name is David Bloomfield. I am the founder and CEO of Mantel Global Industries. I am happy to welcome you to the new Mantel Global Industries website.

It reflects the necessary changes our group is going through to face the ever-growing challenges imposed upon us by a world that is changing faster and faster. The recent events around the globe have taught us new lessons, sometimes the hard way.

The world is becoming more and more complicated, and - many would say - more and more dangerous. It takes more than new methods to answer to these new threats and challenges. The times we are living in demand us to rethink the world, our world. They oblige us to rethink the way we live, the way we envision the world. Vision is the key word for the formidable journey that is ahead of us.

This new Mantel Global Industries web site is just one part of this vision, our contribution to creating a safer and better world for each and every one of us. In the upcoming months, we will unveil more information, so please do check back regularly to discover what Mantel Global Industries can and will do for you. Every time you need it, you will find us on your side.

This is my commitment. **This is the Mantel difference.**
Rebel Pilot

* Rebel Pilot
* With Jetpack

The **Rebel Pilot** is the Support unit for the Rebel Alliance in *Star Wars Battlefront III*.

## Overview

Rebel pilots are the first line of defense against the vast Imperial armies. They are proficient in all types of vehicles and possess a wide arsenal of equipment to support the soldiers at the frontlines.
Testpage3

## Did you know...

* …that Free Radical tried getting TimeSplitters onto the PSP but Sony wanted exclusive features?
* …that Simon Pegg would have had creative input on the horror sections of TimeSplitters 4?
* …that Crytek didn't want to release a TimeSplitters 2 remaster?
* …that the leaked “r70217” build from 2016 was discovered on a Rebellion XDK (Xbox Development Kit)?
* …that the line “Stick to the plan, Kenobi” was made as a nod to Battlefront IV, with the line itself done by Rob Yescombe?
* …that after the game was signed, Free Radical Design bought all of its employees a high quality lightsaber replica?
* …that for LucasArts an 'alpha build' meant a content complete and almost bug free game?
* …that the Dark Lightsaber in The Force Unleashed was based on Battlefront IV concept art?
* …that the Battlefront III logo can be found in the files of Elite Squadron's PSP version?
* …that the PSP version was initially going to have a campaign revolving around X1, the idea for which was scrapped early on in the development?
* …that Col Serra appears in the PSP version because Rebellion wanted to give the character another appearance in the Star Wars universe?
* …that the Free Radical Design logo was originally meant for the Mantel faction in HAZE?
* …that Crytek UK once had the name Crytek Nottingham?
TimeSplitters 4

## Concept Art

* Themes, Maps and Characters
* Content Ideas

## Gameplay

* Challenges
* Enemy Types
* Gamemodes
* The 'Six Elements' System

## Pitch Documents

* Executive Summary
* Publisher Demo Content
* Publisher Strategy (2007)

## Technology

* Bespoke Code
* Engine Requirements
* Elemental Tech
* Game Rules

## Other

* Content Ideas - from the start of development

* Miscellaneous Documents - not enough material for individual pages
THQ's Homefront 2/Guerilla Warfare Exploration

**Document Status: Green [High-level concept exploration]**

 **Defining the Guerrilla Sandbox**

## Battlefield Surgery

### EXPLORE AND OBSERVE

* Observe resistance members treating injured civilians during Samaritan mission

### ACQUIRE KNOWLEDGE

* The player sees and helps a number of cases(?)

### SYSTEMIC SANDBOX GAMEPLAY

* Player can now treat his own injuries using Battlefield Surgery

## Resistance Weaponry Progression

### EXPLORE AND OBSERVE

* Player finds Resistance Stashes at various points in levels

### CAPTURE

* Collecting weapon parts or scavenging them from KPA

### ACQUIRE KNOWLEDGE

* Player purchases weapon schematics from Resistance using RP (does the player also have to learn ‘Weapon Conversion’?)

### GAIN PLAYER ABILITIES

* Player learns how to convert a weapon into a new weapon

### SYSTEMIC SANDBOX GAMEPLAY

* Player can now create the new weapon any Resistance Stash (workbench)

## Drone Hacking

### CAPTURE

* Player takes photos/footage of active or destroyed drones using Smartphone

### ACQUIRE KNOWLEDGE

* Player earns RP and can purchase the hack ability for a given drone type (more countermeasures available with further research)

### SYSTEMIC SANDBOX GAMEPLAY

* Player can now hack a drone to use it against the KPA

## Homebrew Construction

### EXPLORE AND OBSERVE

* Player finds salvage throughout levels (when does the player learn Salvaging and Homebrew Construction?)

### CAPTURE

* Player collects a sufficient amount of salvage

### ACQUIRE KNOWLEDGE

* Player purchases IED recipe from resistance (player learns Homebrew Construction here?)

### SYSTEMIC SANDBOX GAMEPLAY

* Player can now plant IEDs which could also lead to generating more salvage (destroying drones and vehicles?)

## Melee Takedowns

### EXPLORE AND OBSERVE

* Player encounters different KPA infantry types during levels

### CAPTURE

* Player takes photos/footage of KPA using Smartphone

### ACQUIRE KNOWLEDGE

* Player earns RP, learns how to takedown that unit and its weaknesses (more efficient takedowns available with further research)

### GAIN PLAYER ABILITIES

* Player can perform a melee takedown on that enemy type(?)

### SYSTEMIC SANDBOX GAMEPLAY

* Player can now be more effective against KPA

## Other guerrilla behaviours...

* **Ambush gunplay** - this doesn’t quite fit the same mould but does have a gameplay loop
	+ **Observe** enemy KPA movement
	+ **Engage** enemies at the most opportune moment
	+ **Withdraw** to survive the enemies’ focussed fire
	+ **Relocate** to a new position
* **Hijacking** - we don’t currently support this
	+ E.g. Taking control of KPA controlled vehicles without destroying them
* **Repair** - currently planned for MP but it would be good to use the mechanic in SP also
	+ E.g. Restoring disabled vehicle/equipment/drone back to full functionality
Haze/Mantel Global Industries Website Archive/Global Cargo

**Mantel Global Cargo is the leader in air transport.** Exclusively using Mantel Avionics cargoes and secured by Mantel Military agents, Mantel Global Cargo pilots can deliver whatever you need, wherever you need it, even in the most remote, dangerous places in the world.

**We also offer a large choice of leisure and business destinations through our passenger transport airline, Mantel Fly.**
Sniper Rifle

* Galactic Republic
* C.I.S.
* Rebel Alliance
* Galactic Empire

## Overview

The DC-15x has the lowest damage in the Sniper Rifle category, with a mediocre killing potential (6.4000) and Ammunition count. However, it makes up for it with its state-of-the-art Rate of Fire, making it a worthy weapon.

## Overview

The E-5s has the highest damage potential, making each shot an instant kill. Its small magazine size however, prevents it from unlocking its full potential (4.9600 kills if magazine ammunition used properly). This, combined with the second slowest Rate of Fire, makes it a weapon that will forcefully have to be used from long ranges.

## Overview

The E-17d is a strong, large-magazine weapon, with the highest killing potential (11.0400). While each magazine contains 12 rounds, the Rate of Fire is the slowest in the Sniper Rifle category, requiring shots to be accurate - the penalty is death.

## Overview

The E-11s suffers from poor damage (compared to its peers), but this is amended because of the high magazine size and Rate of Fire; something that gives the weapon ease for kills (8.5600).
UI Concepts

* April 2008
* May 2008
* June 2008
* July 2008
* August 2008
* September 2008
* October 2008
* November 2008

* Audio Options
* Custom Match
* GC Planet Details
* GC Scenario Customisation
* GC View Bonus
* Introduction
* Leaderboards
* Location Select
* Pre-Game Scoresheet

* Button Layout
* In-Game Scoresheet
* Main Page
* Pause Menu
* Play
* End-Game Scoresheet

* Choose Battle
* GC Choose Battle
* Instant Play
* Loading Screen
* Match Settings
* Choose Campaign Missions

* Class Select
* Create Match
* Faction Select
* Game Controls
* GC Scenario Briefing
* GC Scenario Details
* GC View Stats
* Loading Screen
* Pause Menu
* Player Progress
* Dedicated Server Layout

* Button Layout
* Credits
* Detailed Objectives
* GC Outcome
* Main Menu
* Multiplayer
* Opening Text Crawl
* Player Progress
* Post-Game Briefing
* Save Icon
* Training Menu
* Video Options

* GC Choose Bonus
* GC Choose Planet
* GC Enemy Attack
* GC Planet Attack
* GC View Bonus
* Loading Screen
* Post-Game Awards
* Singleplayer
* Spawn Selection

* Campaign Difficulty Setting
* Class Select
* GC Planet Bonuses
* Loading Screen
* Pre-Game Summary

* GC Battle Summary
* GC Battle Bonuses
Modèle de page

Pour choisir votre perso, aidez-vous de cette page : Les Renards, en regardant les espèces de renards, pour choisir un pelage un peu réaliste !

## Apparence (en titre de section) :

quelques lignes sur votre renard, ses signes particuliers, etc...

## Caractère (pareil) :

quelques lignes aussi, son comportement avec les autres, ses manies, etc...

## Histoire (re-pareil) :

Vous n'êtes pas obligé de l'écrire tout de suite, et vous pouvez la faire en plusieurs fois.

Pour les signes de la Tribu au Ciel, et les prophéties, c'est à voir avec moi !

## Galerie :

pour mettre plusieurs phots/images du renard si on a (pas obligatoire !)

## Notes :

avec une liste à puces

* amour secret,
* origine de son nom,
* choit à la Tribu au Ciel,
* etc,
* etc...

## Tribu(s)

### Autre

s'il a été renard solitaire, renard des villes ou renard errant.

## Noms Successifs

### Renardeau

Son nom de renardeau (commençant par Patte.)

### Jeune

Son nom de jeune (commençant par Pousse ou Duvet.

### Chasseur ou Chasseuse

Son nom de chasseur (commençant par ce que vous voulez)

### Combattant ou Combattante

Son nom de Combattant (commençant par ce que vous voulez)

### Porteuse

Son nom de Chasseuse ou de Combattant, ou encore de Commandante ou Sous-commandante.

### Commandant(e)

Son nom de Commandante (commençant par Étoile)

### Fané(e)

Son nom d'avant, ou peu changé ou beaucoup, selon le changement du chat. (ex, le renard à perdu une patte, il s'appeler Griffe Noire, il s'appelle à présent Trois Pattes.)

### Autre

s'il a été renard solitaire, renard des villes ou renard errant.

## Décés

### Age

Age au moment de sa mort (on le marque seulement si le renard est déjà mort)

### Résidance

Tribu au Ciel ou Tribu sous Terre, ou encore Soleil

## Maintenant, l'infobox !

Il faut remplir ce qui est utile, si le renard n'a pas de sœurs, il ne faut pas écrire dans la case sœurs : il n'en n'a pas !

L'infobox à prendre est Infobox pour renard de Tribu !!
Haze/Mantel Global Industries Website Archive/Arms

A division of Mantel Military, **Mantel Arms equips the police and army forces of more than 125 countries.** Since it also equips Mantel Security, Mantel Arms gets real-time terrain condition feedback from the finest professionals.

Mantel Military's employees have built their reputation and success thanks to the top notch equipment that they have been provided with since 2036. It is time your boys also got the latest technology at the best prices, **safely delivered through Mantel Global Cargo anywhere in the world in less than 24 hours.** Because security and peace maintenance cannot be delayed any longer.
Aube

http://canidae.skyrock.com/6.html. Aube, à la Tribu au Ciel.

## Apparence :

Aube est une petite renarde du bengal. Sa fourrure est brune-grise mouchetée de de noir. Sa gorge blanche, le bout de sa longue et touffue queue est noir. Ses pattes sont maigres et musclées, ce qui lui permet d'être très rapide. Ses yeux sont noirs.

## Caractère :

Elle est plutôt calme et gentille, mais elle sais s'énerver et parait à ses moments là la plus féroce de toutes les renardes. Elle est très rancunière, mais elle pardonna quand même à ses frères et sa sœur, à sa mort.

## Notes :

* Elle est la première chef de la Tribu de l'Aube, à qui elle donna son nom.
* Elle a certainent des décendants qui vivent à présent dans sa Tribu.
Haze/Mantel Global Industries Website Archive/Financial Solutions

Initially started as a corporation-only division focused on serving the best interests of Mantel Global Industries's employees, in 2044 Mantel Financial Solutions obtained the World Bank Council's agreement to reform as a financial entity in its own right. To date, **more than 200 million private clients and 300,000 Grade-A companies** (employing more than 40,000 people) have benefited from our large range of products, ranging from life insurance to banking services.

**Mantel Financial Solutions recently hit the mark of 10% of the worldwide transactions made over a year,** making it the most successful financial company ever.
Clone Trooper

The **Clone Trooper** is the Soldier unit for the Galactic Republic in *Star Wars Battlefront III*.

## Overview

Perfect genetic creations, the clone troopers are the backbone of the Republic Army. Pure and simple, the clone troopers are born and bred to be warriors. They have an unswerving loyalty to the Republic and are fearless in battle. They are most effective against infantry units or vehicles when they can attack in large, coordinated numbers.

## LucasArts Feedback

### Milestone 3

The reference material used for the Clone Trooper was originally sourced form the Internet as we started work on this character before the deal was closed. After receiving LEC reference, the model was improved. We have posted an image to show the comparison between the updated model and the reference.
### Milestone 4

The clone trooper appears to be too narrow when viewed straight on. This is most evident in the helmet. The eye and mouthpieces in particular appear to be distorted. You can also see the “pinching” at the bottom of the helmet, which normally has two prominent ridges that extend from the base.
## Gallery

BF3 Showreel v6Seen in 00:39, 04:26, 06:38BF3 alphaNovSeen in 00:29, 00:34Emil Drozdza's showreelSeen in 00:16
Haze/Mantel Global Industries Website Archive/Press Releases

## Mantel Global Industries's new website

 *GENEVA, November 1st - 9:00AM - MTL Network*

A leader in energy production/distribution, heavy industry, medical research and security consultancy, Mantel Global Industries announced this morning the opening of its brand new website. CEO and founder David Bloomfield expressed the "pride of 3.5 million employees presenting **the new face of Mantel Global Industries** to the world. Our group is the result of more than 20 years of hard work and never-failing commitment, aimed at changing the world and the lives of our fellow global citizens by providing them with the best solutions to the challenges of today's changing world."

With a HQ based in Geneva, Switzerland, **Mantel Global Industries** is present in more than 170 countries. Specialised in solar energy production, the group has successfully diversified its activities since its beginnings in 2031, becoming a leader in avionics conception and manufacturing, pharmaceutical research and security consultancy through its Mantel Military division.

*"This website is the most comprehensive tool ever created for a major conglomerate and it is our pride to introduce our visitors to what makes us unique. It is our hope that this new website will be one of the main rally points for all the citizens willing to step up and initiate the changes that must be made in our troubled world"* said David Bloomfield during the press conference.

The event, held at the brand new Mantel Global Industries building overlooking the shores of Lake Geneva, was chosen to unveil the new challenge David Bloomfield has assigned to his group, with the announcement of Mantel Television Live Network.

*"**Mantel Global Industries** has been promoting democracy since 2031. What more significant a symbol for freedom and democracy than information? We as a group consider that freedom of real, uninfluenced information is the key to a better grasp on the world for its inhabitants. This is why Mantel Global Industries has chosen to embark on this new adventure. Our reporters are already at work all over the globe, especially in the regions no-one ever speaks about. They will go where no-one goes, bring back real, fresh and actual news on the state of the world, which MTL Network will then broadcast into the most remote regions. No-one should be left behind or fed lies by local government television. More than just a goal, this is a mission we give ourselves. And we intend on keeping our promise, as we will continue to keep the ones we have already made."*

David Bloomfield concluded his presentation by emphasising that this was comparable to the rebirth of a pioneer spirit for information, a spirit that vanished a long time ago with the intrusion of politics in the media.
Magnaguard

The **Magnaguard** is the Melee unit for the CIS in *Star Wars Battlefront III*.

## Overview

These enhanced droids protect important figures in the CIS army, such as General Grievous. They are one of the most powerful types of droids, as they have strong armor, fast movement and a weapon only Jedi stand a chance against.

## Trivia

* This unit was entirely changed in the Late 2008 Class Changes.

## Appearances

Joseph Woo's showreelSeen in 00:43Javier Moratinos' showreelSeen in 00:40
THQ's Homefront 2/Subin Kang

### Interests

Reading, Dancing, Singing, Volleyball (https://web.archive.org/web/20120320083559/http://chosonexchange.org/?p=1359)

### Guerrila Warfare skills

N/A

**Document Status: Yellow [Work in progress]**

## Background

**Subin Kang** was born and raised in Kaechon, North Korea in 2003. When she was 10 North and South Korea unified under the leadership of Kim Jong-un and the new Korea begin its rise to become the global power. Everything she had been taught about the superiority of Koreans and the innate decadence and weakness of the Capitalist powers was coming true and so she was an utterly loyal follower of the regime, believing completely in the principles of the Juche philosophy.

After military service she was selected to work in the state television sector as a presenter which she did enthusiastically although it meant moving to Pyongyang and leaving her friends and family behind whom she missed greatly.

When the invasion happens the Korean propaganda department, recognising the importance of controlling the subjugated populace, transfers Kang into its department and sends her to America to be the face of the KPA in the East. She accepts this development, believing that if the Americans embrace the Korean society and way of life they will be much happier. However she is fearful of disease and avoids any contact with Americans, even those collaborators who have achieved positions of importance. She always wears gloves.

## Story Presence

Story Arc: *a few sentences on the evolution of the character*

### Intro 2

* Confident that she is doing the right thing, helping the Americans to a better way of living

### Shipyard

* Confident that she is doing the right thing, helping the Americans to a better way of living

### Samaritan

* A little alarmed by whispers of an EU invasion fleet heading to America

### Independence Hall

* Shocked that the rebels could snatch Walker from the heart of the Greenzone
* Somewhat afraid for her safety

### Wetlands

* Saddened by the continual violence and the necessary reprisals inflicted on the civilian populace due to the actions of rebels
Milestone 9 - PC

* Milestone Schedule
* Roadmap
* Milestone Feedback

## Milestone 9 - Monday, 21ˢᵗ January 2008

**NOTE: Console online test this month**

* Frontend feature complete
* Installer fully integrated and functional

## Milestone 9 - Monday, 21ˢᵗ January 2008

Summary:

* Focus on Battlefront Basics

Gameplay Features (Miscallaneous):

* Focus on Battlefront Basics – See Main Schedule

Production:

* Deliver PC Build

Because of Wikia limitations, we can not recreate this document. Click here to go to the Google Documents version.
THQ's Homefront 2/Chet Bishop

## Chet Bishop

**Document Status: Yellow [Work in progress]**

## Background

**Chad Daniels** was born and raised in Frankfort, Kentucky. His father was a soldier who died in Iraq and his mother raised him and his brothers to be good Christians and patriots. As the eldest he took on the role of father figure in the family and always looked out for his mother and younger brothers.

Bishop did well at school and from an early age he wanted to join the army to follow in his father's footsteps and protect America from its enemies. He went through officer training and was accepted into the Ranger program. After successful tours he has risen to the rank of Major and received the bronze star.

When the Invasion occurred and the military was left paralysed Bishop didn't hesitate. He took as many men as he had and as much supplies and equipment as they could carry and headed into the forests. Since then his unit has roamed the countryside striking at the KPA, never staying in the same place for too long. However every loss they've taken cannot be replaced and there are not many of them left. Bishop see's no way out and no end other than death in battle. He is resigned to it and this fatalism has started to affect his thinking and decisions - he's tired and part of him just wants it all over with. Only his shame at the army's failure and his anger keeps him going now.

## Story Presence

Story Arc: *a few sentences on the evolution of the character*

### Wetlands

* Bishop has led the remains of his men to the Wetlands where they are resting after their last raid
* He's reached a point where he's almost too weary to continue, he hasn't yet made any plans to strike a target or move on
* Once he learns that an EU invasion is imminent he draws fresh strength and commits his men to reaching Atlantic City and assisting in the battle
Haze/Mantel Global Industries Website Archive/Corporate Identity

For **Mantel Global Industries**, a corporate group is more than figures, more than an association of people. **Our values are at the very core of everything we do.** They are what we are, and why and how we conduct our operations.

**Transparency:** We consider that our investors and the public have a legitimate right to know what we do and how we do it. Mantel Global Industries puts a strong, daily emphasis on the explanation of our choices and orientation through clear, honest, frank communication, aimed at the largest number of people. It is our duty and our pride.

**Integrity:** As a world leader in every field of activity in which it is involved, Mantel Global Industries has a duty to maintain exemplary behaviour in every domain. It is our honour to scrupulously respect all applicable laws and regulations in the numerous countries in which Mantel Global Industries has an activity.

**Responsibility:** The world does not belong to us, and we are not the world. A corporation such as Mantel Global Industries has a de facto responsibility not only towards its fellow co-citizens but also - and even more importantly - to future generations. This is why all Mantel Global Industries activities are conducted with an eye on the future. Each year, we dedicate $40 billion to research, mostly in clean energies, medicine, agronomy and education (amongst others).

**Profitability:** Mantel Global Industries feels it not only has to earn investors' trust daily, but also has to keep it and honour it. We feel accountable for the trust all our shareholders (mighty and modest alike) put in Mantel Global Industries by ensuring them exemplary profitability. This is secured through very strict, all-level costs management and considered strategic choices, guaranteeing a minimum level of profitability each year. At Mantel Global Industries, our energy is entirely devoted to the constant concern of honouring the moral contract we have with our investors.
Specialist-Officer

For example: Officer retains all Level 1 and 2 Marine Abilities.
Specialist level is written as: Level 3 Marine Officer.

### Command Abilities

When you take the officer specialization you gain 4d8s which are referred to as Command Dice. You regain used command dice after a short or long rest. You gain another command die at 7th and 15th level. These are used for a selection of special abilities, or maneuvers. At third level you may select 3 maneuvers. At 7th, 10th and 15th you learn two more.

## Maneuvers

**That’s an Order:** You sacrifice your action and bonus action to order another member of your team to use their reaction to make an attack at an enemy you can see. Add your command die to their attack damage.

**Covering Fire:** You use your attack action to fire at an enemy. Another member of your team may move an extra half their speed, they do not elicit attacks of opportunity from the enemy you attacked. If you hit the enemy add your command die to your damage roll.

**Disarming Attack:** When you hit an enemy with an attack that enemy must make a strength saving throw or be forced to drop their weapon at their feet. Add your command die to your damage roll.

**Distracting shot:** When you hit an enemy with a distracting shot they are disoriented leaving them open to further attacks. Every member of your team other than you gains an advantage against that enemy until your next turn. Add your command die to your damage roll.

**Concentration:** When making an attack against an enemy you are able to concentrate and control your breathing. You may add your command die to your attack roll after your initial roll but before you know if it is a hit or miss.

**Pull Yourself Together!:** Instead of an attack action you may choose to give another member of your team a pep talk. Give them temporary hit points equal to your command die + your charisma modifier.

**First-Aid:** You may use your action to help an injured ally. Heal any ally you can see with 5 meters for hitpoints equal to your command die + your Charisma modifier