A Void Dance/Quick guide

## Walkthrough

	+ Quiet Before the Swarm
		- Imp Catcher
		- Wanted!
			* 33 Quest points
			* Recruitment Drive
				+ Druidic Ritual
			* The Lost Tribe
				+ Goblin Diplomacy
			* Priest in Peril
		- Finish one game of Pest Control
	+ Druidic Ritual
	+ Wolf Whistle

* 46  Hunter
* 47  Construction
* 47  Mining
* 48 File:Stats.png Summoning
* 49  Herblore
* 52  Woodcutting
* 54  Thieving

* Spade or meerkat pouches
* Onion (can be obtained during the quest)
* 65 coins (or less with Karamja gloves 3, Ring of charos (a), or Amulet of glory)
* 16 free inventory spaces are needed for a section of the quest

**Recommended:**
* Explorer's ring, clan vexillum, falador teleport tablet, or access to the Falador Lodestone.
 Enemies to defeat | * Black Knight guardian (level 77) (Heals by draining your prayer)
* Black Knight guardian (level 110) (Heals by draining your prayer)

### Starting

* Speak with Commodore Tyr on the Void Knights' Outpost.
* Go through all chat options.
* Speak with Captain Korasi.

### Pest-y Business

* Make your way to the Port Sarim dock, and speak with Korasi.
* Speak with Captain Tobias, just north of Korasi.
* Speak with Gerrant in the fishing shop and tell him you are looking for an escaped animal.

 File:A Void Dance Goo trail map1.jpg
 File:A Void Dance Barrel puzzle.png
* Follow the path shown in this image, searching the bushes, plants and stones.
* Finally check the mound then go and talk to Korasi.
* Speak with the bartender.
* Search the piles of junk in the bar until you find a key.
* Go down the trapdoor behind the bar counter.
* Inspect the suspicious-looking wall on the north side.
* Make your way to the back of the room with the barrels and kick the empty barrel out. Follow the image shown if you are having trouble.
* Speak with the bartender again. It doesn't matter if you lie or not.

### Getting Hotter...

* Speak with Korasi on the dock.
* Travel to Musa Point.

 File:A Void Dance Goo trail map2.jpg
* Speak with Zambo in the pub about noticing anything odd.
* Speak with Shopkeeper Kofi in the general store directly west of the pub.
* Search the table in the south-west corner of the shop.
* Use the chisel on the plank, then the jointed plank on the jointed log.
* Use the joist on the broken wall on the north end of the shop.
* Talk to Kofi again.
* Follow the trail just like the one at Port Sarim.
* Check the mound again after Korasi and Jessika show up.
* Make sure you have at least 16 free inventory spaces and head to Rimmington.
* Speak with Rommik in the crafting shop about the waxwood.

### Gooey Analysis

* Go to the chemist's house to the west and speak with Korasi and then with the chemist.
* Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
* The table in the top-right shows how to make each ingredient. Put the ingredient in the hopper. The following table for guidance on which machine to use for each problem.

 **High** | High, Very High and OVERLOAD

* If you are struggling refer to the full guide for more details.

### Predicament

* Accept Jessika's offer to teleport you to Falador Park.
* Speak with Sir Tiffy Cashien.
* Speak with Ali Tist south of the eastern Falador bank.
* Buy a box from him and attempt to open it.
* Speak with Sir Tiffy.
* Choose any of the chat options about how to open the box.
* Speak with Ali.
* Speak with Sir Tiffy.
* Speak with Sir Amik Varze in the west tower of the White Knights' Castle.
* Speak with Ali and tell him you want to search his stock.

### Whodunnit?

* Speak with Sir Tiffy.
	+ If you haven't already, you must talk to the Observatory Professor at the Observatory and obtain a sextant and watch before you can start the Mysterious clue scroll.

#### Clue 1

 File:Clue 1 location (AVD).png
* The first clue is a map, the location of which is south of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house.

#### Clue 2

 File:Clue 2 location (AVD).png
* Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Give him an onion and then select the wave option. You will receive another clue.
* If you don't already have an onion, you can pick one just southeast of the crafting guild, north of Rimmington.

#### Clue 3

 File:Clue scroll 3 AVD.png
* Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.

#### Clue 4

 File:Clue 4 location (AVD).png
* Go to the Edgeville Monastery.
* Dig on the red flower north of the north-eastern fountain.

#### Clue 5

 File:A Void Dance Clue Hatchway.png
* Go to the hatchway south-west of the Black Knights' Fortress and try to enter it.

### Quick Thinking

* Try to enter the hatchway again, and then a 3rd time after the chat.
* Speak with Korasi.
* Speak with Korasi.
* Use the Void drone on the low box near the door without being caught by the workers.
* Wait until some workers go by then go and retrieve the bug.
* Speak with Jessika.
* Pickpocket a worker as they head away from the guarded door.
* Speak with Korasi.
* Knock on the guarded door.
* Speak with Korasi.
* Enter the next room and right click "Murder" on an indentured worker.

### Finishing up

***Be sure to drain your prayer points before entering the final room.***

* Use the key on the next door and kill the level 77 Black Knight Guardian and the level 110 guardian.
* Speak with the Void leech, then kill it or set it free.
* Teleport back to the Void Knights' Outpost with Korasi.
* Talk to Commodore Tyr.
* Quest complete!