Daevic Aspect/Evolution

* Original
* Desire
* Dominion
* **Evolution**
* Fixation
* Harmony
* Hatred
* Knowledge
* Mutation
* Obsession
* Progress
* Vigilance
* Wrath

**Descriptors:** See text

**Class:** Daevic

**Slot:** Blood

**Saving Throw:** See text

*A nebulous cloud of akashic energy takes shape around you, coalescing into various forms as it channels the powers of your passions and emotions.*

When you shape this veil, choose one daevic passion. The effects of this veil are determined by the chosen passion. If you have levels in a class that grants you a passion, you must select that passion when you shape this veil.

**Note:** This is the page for the **Evolution** aspect, you can find the other aspects here.

Shaping this veil infuses you with the power to rapidly evolve in response to harm, protecting you from that same source of harm temporarily. When you suffer hit point damage, after that damage has been dealt you can choose to temporarily evolve to protect yourself from further harm of the same type for 1 round. During this time any further damage you take of the triggering type is reduced by 5 (to a minimum of 0). This stacks with and is applied before any damage reduction, hardness, or resistances you might have. If a source of damage deals multiple types of damage (such as a weapon that deals slashing and piercing damage, or an effect that deals both electricity and fire damage) you choose one of those damage types to evolve to protect yourself from. If an effect or attack deals damage that counts as multiple types and you only prevent damage dealt by one of those types, the reduction applies to the damage dealt as if it were a single type (such as if you have evolved to protect yourself against slashing damage, and you get struck by a weapon that deals slashing and piercing damage with its attacks).

The effects of this evolution are lost if this veil is suppressed.

You may only evolve to prevent a single type of damage using this ability at a time, choosing to evolve to protect yourself from a new damage type removes your protection from the first.

**Essence:** For each point of essence invested in this veil, the duration of the veil’s evolution increases by 1 round and you reduce the damage taken from a damage type you have evolved to protect yourself from by an additional 2. Removing or adding essence to this veil while you already have an evolution changes the amount of damage reduced by it, and removing essence from this veil while you have active evolution reduces its duration appropriately. If this reduces its duration to 0 rounds, the effect ends.

**Chakra Bind (Blood):** Binding this veil to your Blood chakra extends the duration of one of your damage-reactive evolutions and allows you to evolve against multiple types of damage. When you choose to evolve using this veil, you can choose to make it a permanent evolution. This evolution has no maximum duration, it persists for as long as you have this veil shaped or until you choose to take a new permanent evolution. This permanent evolution is treated separately from temporary evolutions granted by this veil, allowing you to have both a permanent and temporary evolution, but you cannot have a permanent evolution and a temporary evolution of the same damage type. If this veil is suppressed you temporarily lose this evolution for as long as the veil is suppressed.

Additionally, for every 3 points of essence invested in this veil you may evolve protection up to one additional damage type at a time. If you remove essence from this veil and have more evolutions than your new maximum, you choose which evolutions to lose.

You cannot evolve a protection against the same damage type multiple times. If an attack or effect deals damage that counts as multiple types, you may only apply one of your protective evolutions against that damage even if you have evolutions against two or more of those types (such as if you have evolved to protect yourself against slashing damage, and you get struck by a weapon that deals slashing and piercing damage with its attacks). If an attack or effect deals multiple discrete types of damage, such as a weapon attack that deals 1d8 slashing damage and 1d6 fire damage, you could apply both an evolution to protect you from slashing damage and an evolution to protect you from fire damage against that effect.