Challenges

**Challenges** play an important role in Jet Lag: The Game. Depending on the game format, successful completion of challenges may allow players to claim areas of the game board, earn travel budget, etc.

## Season 1

In Connect 4 Across America, teams must complete a randomly drawn challenge after arriving at the state's capitol to claim the state. Each team is allowed to veto up to 2 challenges throughout the game.

## Season 2

In Race to Circumnavigate the World, teams may complete any challenge from the deck to earn travel budget. However, once a team completes a challenge, it is no longer available to the other team. Multiple challenges completed within the same city earn less than usual, with the 2nd challenge earning 1/2 and all subsequent challenges 1/4 of its original value.

## Season 3

In Tag Across Europe, the runner can complete randomly drawn challenges one-by-one to earn travel budget. Each challenge may be vetoed for a 30-minute penalty, during which the runner cannot take any form of transit. Both regular and curse cards are pulled from the same deck.

Challenges

Curse Cards
Roll a die. Whatever number you roll, you must take that number train on the departure board at your nearest station (If you roll a 4, you must take the fourth train on the board, etc.)
Unless vetoed, this card is claimed immediately.
 Cursed!
Until the next time you get tagged, you cannot use your phone to research information. You may only use it for the following things:
Booking seat reservation (but NOT researching routes)
* Filming
* Verifying answers if a challenge requires it
* Accounting
* Emergencies

Unless vetoed, this card is claimed immediately.
 Cursed!
The name of the next town, city, or municipality that you disembark in cannot be longer than 5 letters.
Unless vetoed, this card is claimed immediately.

## Season 4

There are 2 types of challenges in Battle 4 America.

Regular challenges can be completed anywhere in a state to claim it. Each team has 7 challenges to choose from at all times; once they complete a challenge, it gets replaced by another randomly drawn challenge. Some challenges provide powerups, which can be used to buy various advantages in the game. Some challenges also allow the team to claim 2 states at once.

Battle challenges are completed by both teams to decide whether an attacking team can steal a defending team's state. These challenges are pulled after the attacking team declares the battle.

Challenges
The stone must skip (touch the water) at least three times.

Battle Challenges

## Season 5

In Race to the End of the World, teams must complete specific challenges at specific locations in order to unblock the road at that location. The challenges also give coins, which can be used to buy various powerups at any time. Alternatively, a team may elect to veto a challenge, but this incurs a time penalty and gives no coins. Only one team needs to complete each challenge to unblock the road.

Challenges

(Not sure if should add roadblocks + curses here)

## Season 6

In Capture the Flag across Japan, players may only complete challenges whenever they are in enemy territory. The challenges (and curse cards) provide budget for traveling in enemy territory, similar to Season 3.

Challenges

Curse Cards

(Not sure if should add towers here)