Loot Transport

Loot Transports are a new mechanic in FTL: Multiverse. They are a special type of encounter featuring a transport vessel, which only spawn in designated unique [!] Sectors, and will drop buffed variants of existing weapons if either crewkilled or bargained with. Loot Transports should NOT be confused with Multiverse Renegade Cruisers which are strong, miniboss-like enemies that appear randomly in S4-7 and drop entirely unique weapons on defeat.

Loot transport events are usually identified by the following text:

"*This beacon hosts a **[faction]** transport. It's safe to bet the ship is most likely carrying some special tech. If you can kill its crew, their cargo will be yours.*"

Loot transports will always be from the faction of the sector you are in, essentially being generated as a regular ship, who have a somewhat-predictable set of systems and crews entirely composed of a single, basic type, but randomized weapons and system levels. They will attempt to run away from the player if engaged and will succeed after 30-60 seconds of uninterrupted FTL charging, depending on the transport in question. Initiating conflict with one will increase your Notoriety with that faction if applicable. Obtaining each transport's loot (through violence or bargain) will earn the player its own corresponding achievement

## Gameplay

### **Destruction**

All loot transports load the same destruction event:
"*You destroyed the transport, but nothing remains of its cargo. Dismayed, you scrap what remains of the hull and the few supplies that are floating around.*"

The player will always get a medium standard reward for this, as well as a few additional options to recover additional resources if you have an arm augment equipped. Destroying a loot transport will NEVER grant a loot weapon under any circumstances, unlike Multiverse Renegade Cruisers which still have a chance of dropping the item on ship destruction.

* Scrap Recovery Arm
	+ Medium scrap only reward
* Drone Recovery Arm
	+ Medium droneparts only reward
* Magnetic Arm
	+ Low stuff only reward

### **Crew Kill**

The main purpose of loot transports is to be crew killed. Upon completing the crew kill, the player will see the text:

"*The crew is dead, leaving you with the ship. It's cargo is yours for the taking. Aboard is the special tech you expected, which you bring back to your ship."*

When crew killed, the player will receive a medium standard reward and a random piece of Loot Equipment belonging to the transport's faction.

### Diplomacy

Instead of fighting the loot transport, if the player has both an elite crewmember of the transport's faction and zero or less notoriety with that faction (in other words, has not "angered" that faction at all this run), the player can try and hail the transport and have the option of buying the loot item from the transport directly without a fight. While this does cost quite a bit of scrap and also requires the faction in question to have a notoriety system in the first place (not all factions do), this option is one of the only ways for destruction-focused ships to obtain loot weapons in a normal run.

It is worth noting that the Federation transport will accept any of the following as a valid elite:

* Human Soldier
* Zoltan Peacekeeper
* Orchid Chieftain
* Engi Defender