Kai

Above the local deities and guardians of planets are the kai. The four world kings who divide the living world into four quadrants with one looking over each quadrant. The kais themselves possess powers and knowledge that go beyond mortal comprehension. Only good aligned shin may select this path

Kaio (level 21): Choose one of the four cardinal directions. While fighting on planets in that galaxy, they gain a +2 bonus to attack and damage rolls.

Far seeing arts (level 25): The kai is able to visually perceive events from far across the universe with sense checks, He may communicate telepathically with any being he can sense.

Planet (level 29): The kai is granted a planet of his own. While on this planet, the kai, and all creatures the kai recognize as allies, gain increased XP. All creatures the kai recognizes as foes take a penalty that  remains in effect until they leave the kais territory.

Level 21 at-will powers

Soutenshu

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[P] + strength damage and push the opponent back double strength mod squares

Haigeki

At-Will ✦ Martial, Unarmed

Standard Action    Melee 4

Target: One creature in range

Attack: Speed vs Reaction

Special: You may move up to 3 squares as part of this power before attacking. You can use this power as part of a charge.

Hit: 3[P] + strength damage. On crit, the opponent is knocked prone.

Level 21 encounter powers

Taiho shouha

Encounter ✦ Martial, Unarmed, Ki

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P] + strength mod damage. Make a second attack

Secondary target: Same as primary

Secondary attack: Discipline vs Repulse-3

Hit: 2[k] + spirit damage and the opponent is pushed backwards Strength squares.

Senkyuutai

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 4[P] + strength damage and the opponent is stunned (save ends)

Level 24 Utility powers

World king stance

Encounter ✦ Martial, Stance

Minor Action    Stance

Effect: While in this stance you may sacrifice your move action to deflect an energy attack once per round for four rounds.

Kaioken

Encounter ✦ Martial, Special

Minor Action    Power up

Effect: You spend two power surges to activate and increase your pub by +3 for Tier rounds. During this time, you have PUB to attack, damage, and move speed. When this ends, you are fatigued for the next round.

Judgement

Daily ✦ Martial, shout

Standard Action    Shout

Target: One creature in sight

Effect: You judge the creature. Judged foes gain vulnerability 5 to the attacks of yourself or a chosen ally. Judged allies gain temporary hitpoints equal to your level.

Level 26 Daily powers

Tengoku no arashi

Daily ✦ Martial, Ki

Standard Action    Horizontal line 4

Target: All creatures in range

Attack: Tenacity vs Repulse

Hit: 5[k] + spirit damage.

Special: This attack repeats every round, moving back one square until it has reached it's full range of instinct squares

Gravity warp

Daily ✦ Martial, Ki

Standard Action    Area burst 4

Target: All creatures in range

Attack: Discipline vs Repulse

Hit: 3[k] + Spirit damage per round in the field. All creatures caught in the field are subject to Extreme gravity. The field lasts for Instinct rounds.

Level 30 Ultimate power

World king fist

Daily ✦ Martial, Unarmed

Fullround Action    Ultimate Melee

Target: one creature, 3 attacks

Attack:  Speed vs reaction

Hit: 3[p] + strength damage per attack. Successful attacks deal the total amount of damage to a limb of your choice as well. If at any point the opponent becomes bloodied, the attacks deal an additional die of damage moving forward.

Miss: For every missed attack, you gain a +3 stacking power bonus to hit on the remaining attacks. If all three attacks miss, knock the enemy prone and shift 3 squares away from it.