Kira

The Trickster

## Base Stats

###

650

###

40

###

60

###

1.20

## Abilities

```
Icon

```
```
Description

```
```
Cooldown

```
J

```
Kira casts 4 lightning sparks in front of her, each dealing 10 - 19 damage (25% of Attack) that goes through minions.
**Enhanced:** Kira creates 4 blue sentinels that will aim toward the direction she casted it doing 20 - 38 damage (50% of Attack) each.
```
K

```
**Enhanced:** Summons 8 void shards instead.

```
L

```
**Enhanced:** Kira **pulls** her clone towards her, stunning enemies for 1.5 seconds and dealing 120 - 228 damage (300% of Attack) to them.

Under Maintenance

With Update 4.0.6 came a slew of updates and quality of life changes. Because of this, some of the information mentioned below may be outdated! This will be removed once the page is up-to-date. Thank you for understanding.

## Tips and Tricks

Kira is a ranged champion with insane burst damage from K and utility with L. She and  Veil are the only unique champions that get new abilities with their passives. Because of this, she has the highest skill ceiling in the game next to Veil.

### As Kira

At the start of the match, buy your item, then use K to unlock your enhanced abilities for the Gold Shrine fight. Once you reach the brush, your enhanced J helps check for the position of the enemy in their brush. If they try to engage and get closer, K + Enhanced L backwards to escape and increase the gap between you and the enemy.

In the Laning Phase, Kira is a much better zoning champion thanks to her K hitting enemies from above and reaching further the higher she casts the ability. You can constantly harass the enemy by jumping and spamming this ability.

Kira's L is a versatile ability because you can either combo with L + Enhanced K or escape with K + Enhanced L. Use L sparingly as it's your only escape ability when you need it; Kira is almost helpless in face-to-face combat. There is one exception, when you use K+ Enhanced L when you dashed to the back of the enemy, for a final 300% damage to finish him off.

### Vs Kira

Kira excels in long-range fighting, but her skill set is not really built for close combat. A good Kira player knows when and when not to use L, how to make the most out of enhanced abilities, and abuse her prowess in long-range fights.

*A little tip to avoiding her K is to simply drop down to the Jungle at just the right time.*

#### As a Melee Champion

Kira can fight at such a long distance away from her minion wave that it's almost impossible to get close and do some damage to her. You're best bet is to sneak up on her in the Jungle area, or ambushing her if she overextends.

Take note of L's cooldown. Enhanced L just means you won't be able to chase her as her clone **does damage and stuns** you. Advanced techniques of your champion will definitely help in this matchup.

## Suggested Builds

Kira gets her damage from her enhanced attacks, mainly her enhanced J and K.

### Standard Damage Build

  →  →  or  or
↓

   or
This is a good build for Kira once you start getting the hang of her abilities. The early +12 Damage you get from  Apprentice Staff and  Wooden Sword is an opportunity too good to pass up, making your enhanced  K even deadlier.

The last item will be a defensive item. Get Wooden Coin into  Absorbing Artifact if the enemy has  Burning Rod, and get Plate Shirt into  Prestigious Armor if the enemy has anything else.

Your K will essentially become a nuke that the enemy will come to fear because it will do a massive amount of damage, with  Shadow Katana and  Vampiric Wand for heavy burst damage.

### CDR Build

  →  or  →  or  or
↓

   or
This is a good build for Kira when you're starting to learn how to play her. This has the same concept as the Standard Damage build except we're, as the build suggests, building more CDR in place of  Wooden Sword's extra damage.

The upgrade for Apprentice Staff depends on the enemy's item build. If they have  Plate Shirt as their ONLY defensive item, upgrade the staff to  Burning Rod. If they have  Wooden Coin, upgrade the staff to  Vampiric Wand.

Your abilities start to become spammable, allowing you to constantly poke and harass the enemy while having  L almost always ready to escape or chase.

## Update History

AFTER STEAM RELEASE

**Update 4.0.6**

Ability Changes

* Base Movement Speed: 65 → **60**
* Base Attack Speed: 1.25 → **1.20**

Ability Changes

* K

Damage per Missile: 80% → **90%**

Void Missiles ~~appear from Spell Book~~ → **appear from Kira**

* L

Normal L Return-Delay: 1.5 sec → **1.2 sec**

Dash Speed: 300 → **375**

Cooldown: 9 sec → **11 sec**

**Update 4.0.5 - Control Rework, Big Shop Update, and Match History**

Ability Reworks

* J ***Rework***

Enhanced Orb ~~Auto Aim~~ → Enhanced Orb **Skillshot**

Enhanced Orb Count: 3 → **4**

Enhanced Total Damage: 120% → **240%** (30% → **60%** per Orb hit)

Enhanced Orb Speed: 250 → **300**

Enhanced Orb Range: 75 px → **160 px**

* K

Buffed Cast Height, Time, and Delay

Damage per Missile: 70% → **80%**

Missile Speed: 425 → **475**

**Update 4.0.0**

Stat Changes

* Base Health: 700 → **650**

Ability Changes

* J

Enhanced Orb Distance: 100 px → **75 px**

Enhanced Total Damage: 150% → **120%** (50% → **40%** per Orb hit)

* K

On-hit Slow removed (~~30 speed~~ → **none**)

**Update 3.5.0 - Leaderboards**

Stat Changes

* Base Health: 80 → **70**

Ability Changes

* J

Attack Speed halved

* K

Cooldown: 10 sec → **9 sec**

**Update 3.4.8**

Ability Changes

* K

Slow no longer stacks on multiple Void Missile hits

On-hit Slow: 18 Speed → **30 Speed**

**Update 3.4.2**

Ability Changes

* J

Normal J now goes through minions

Damage to Minions and the Tower: 100% → **90%**

Enhanced Total Damage: 120% → **150%** (40% → **50%** per Orb hit)

**Update 3.4.1**

Ability Reworks

* J ***Rework***

No longer auto aims

Normal J fires 4 lightning bolts in a spray

Damage per Lightning Bolt: **25%** (**100%** if all 4 connect)

BEFORE STEAM RELEASE

**Update 3.3.0**

Ability Changes

* Smoother Animation for all attacks

Ability Changes

* J

Damage to Minions and the Tower: 50% → **100%**

* L

Now has some vertical movement

**Update 3.2.9**

Ability Changes

* K

Damage to Minions and the Tower: 50% → **100%**

**Update 3.2.7**

Stat Changes

* Attack Speed lowered significantly

Ability Changes

* J

Damage: 40% → **50%**

Enhanced Total Damage: 150% → **120%** (50% → **40%** per Orb hit)

* K

Damage per Void Missile: 90% → **70%**

* L

Enhanced Damage: 250% → **300%**

**Update 3.1.0**

* Kira was introduced to League of Pixels