Dryad

## Dryad**Edit**

* Frost
* Nature

 **Dryad**Dryad6016 Spirit WizardBedtime!Nature's WrathBlessed Genius Loci660500

 **Dryad**Dryad6016 Spirit WizardBedtime!Nature's WrathGifted Genius Loci660500

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID (Nature)

1239

**Dryad** is a Tier 1 () Unit of the Nature faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Dryad (Frost)
* Dryad (Nature)

**Bedtime!**
 **Autocast:** Casts a fatiguing beam that makes the target unit fall asleep for 8 / 8 / 10 / 10 seconds after a short while. Sleeping units will awake after 3 seconds if being attacked. After Sleep wears off, target is immune against Sleep for 8 / 8 / 10 / 10 seconds.

**Nature's Wrath**
Power Cost: 0 **Toggle:** Enter this mode in order to enable the wrath of nature. Every 2 seconds, Dryad will then release the forces of nature to deal 35 / 40 / 40 / 50 damage to enemies in a 5m radius around the target, up to 55 / 60 / 60 / 70 in total.

**Blessed Genius Loci**
Affinity Dependency:  Frost **Passive:** Within a 20m radius around Dryad own units take 25% and friendly units 15% less damage.

**Bedtime!**
 **Autocast:** Casts a fatiguing beam that makes the target unit fall asleep for 8 / 8 / 10 / 10 seconds after a short while. Sleeping units will awake after 3 seconds if being attacked. After Sleep wears off, target is immune against Sleep for 8 / 8 / 10 / 10 seconds.

**Nature's Wrath**
Power Cost: 0 **Toggle:** Enter this mode in order to enable the wrath of nature. Every 2 seconds, Dryad will then release the forces of nature to deal 35 / 40 / 40 / 50 damage to enemies in a 5m radius around the target, up to 55 / 60 / 60 / 70 in total.

**Gifted Genius Loci**
Affinity Dependency:  Nature **Passive:** Within a 20m radius around Dryad friendly units are immune against weakening abilities but may still be affected by spells like Freeze or Paralyze.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Passive ability :
	+ Added a visual effect underneath affected allied units.
* Passive ability :
	+ No longer grants affected units immunity against `NoCardPlay` and `NoClaim`.
	+ Added a visual effect underneath affected allied units.

Patch #400031
* Passive ability :
	+ The aura's effect is now different for own units and allied units.
		- Own units still take 25% reduced damage, whilst allied units now only take 10% reduced damage.

Patch #400030
* Passive ability :
	+ Rephrased the description to be more specific and support potential upcoming balancing changes.
	+ Added a preview of the ability radius that is displayed on hover over the unit.
* Passive ability :
	+ Rephrased the description to be more specific.
	+ Added a preview of the ability radius that is displayed on hover over the unit.
	+ No longer grants affected allies immunity to the ability type "DisableMeleeAttack".

Patch #400022
* Passive ability :
	+ Now also grants affected allies immunity to the ability type "DisableMeleeAttack".

Pre-Release Patch #400016
* Adjust displayed attack values from 445 / 500 / 500 / 550 to 495 / 550 / 550 / 660. The previous displayed damage did not include the splash damage. Actual damage dealt was not changed.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards