recursal/Fanatic-Fandom huggingface dataset:
Bio Detector

*Detects large bio energetic sources and locates them on the map.*

The *Bio Detector* is an equipment item that can be used to reveal the next likely destination.

In Dungeons, using a Bio Detector reveals the location of the next objective within the dungeon. Visiting the marked room and completing the objective will cause the next objective room, if any, to be marked instead - due to this automatic retargeting aspect in dungeons, only one Bio Detector can be used in each one.

In the Overworld, using a Bio Detector reveals the location of the next recommended dungeon. Completing the dungeon will remove the mark from the Overworld map, requiring the usage of another Bio Detector to mark the next recommended dungeon. While a marker is present on the Overworld (even if it's from the acquisition of Spirits Quest, which overrides any existing markers), further Bio Detector usage is disabled.

Depending on the chosen seed, 13 or 14 Bio Detectors may be found in each run (collection of all Bio Detectors is required for 100% Items - using them after collection does not remove progress). Nine are scattered among the non-Tower dungeons, 3 are sold in stores for 30 Diamonds, and the remainder are found in Overworld secrets.
The Ziggurat

**The Ziggurat** is an unofficial name for the dungeon which always shows up as the fourth combat dungeon regardless of chosen seed (its exact position in the dungeon sequence still depends on the chosen seed). Its Overworld entrance is a doorway within a ziggurat (a pyramid-like structure which resembles a stack of shrinking rectangles).

Two items of interest are easily found while clearing this dungeon. The first, Acid, can be used to augment another item so that Roq can pass through curved horns blocking progress. The second, a post-boss passive item determined by the chosen seed, appears along with a Demon's Tooth once the boss, Murmuroth, has been defeated.
Acid

*Toxic acid appears to be contained in this convenient cube.*

**Acid** is a passive item which is found at the bottom of the Guarded Stairs in The Ziggurat. Fusing it with another item at the Crafting Laser grants that item the ability to destroy acid tusks and inflict acid damage over time to enemies it damages.
Keycard

*Opens a single door in the current dungeon.*

**Keycard** is a passive item which is automatically consumed to unlock a single locked door in a Dungeon. Keycards are usually found in item pedestals, but in some cases they are instead found lying on the ground or are dropped by a slain enemy.

Only five dungeons have locked doors requiring Keycards (of the same color as the doors themselves) to unlock: The Catacombs, The Frozen Depths, The Floating Depths, The Dark Catacombs, and The Fiery Depths. Keycards found within a dungeon can only unlock doors within that dungeon, so collected Keycards for a certain dungeon are only visible in inventory while Roq is within that dungeon.

Often, there are more Keycards in a dungeon than there are locked doors for them to unlock. However, collection of all Keycards is not required for 100% Items.
Songbringer Wiki/Section 1

Welcome to the Official Songbringer WikiWelcome to the Official Songbringer Wiki
The Songbringer reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 337 pages (92 articles).

Spotlight: Songbringer
*Songbringer* is a crowdfunded action RPG answering the age-old question: How would *Zelda* look if it was procedural generated and set in a *Star Wars* universe?

You step into the shoes of Roq Epimetheos, an unlikely hero who unwittingly releases an ancient evil on Ekzerra. Equipped with a *sweet*, humming sword, he now has to save the world he inadvertently doomed. Yes, as it turns out, searching for the ultimate party isn't all sunshine and beer.

In addition to this Wiki, check out the complete PDF Map to World WIZARD.

*Songbringer's* soundtrack is available on Bandcamp.

More links:

[Read more...]

Homepage · Steam · Nintendo Switch · Xbox One · Playstation 4 · GOG
The Tower

**The Tower** is an unofficial name for the dungeon which always shows up as the ninth dungeon regardless of the chosen seed. Its Overworld entrance is a triangular door which only opens when it scans a particular person, and successfully completing this dungeon also completes the current run and submits the score associated with it to the appropriate leaderboards.

Several items of interest are easily found while clearing this dungeon. The first, a Matter Bomb Container, drops from the first boss. The second, a Demon's Tooth, drops from the third boss.
Captain's Note

*An order for Smith to abandon the Crafting Laser and follow you to the lower level.*

The **Captain's Note** is a passive item which is granted by Captain Tusk to Roq if the latter visits the ship bridge and hears him out concerning its problem.

It is one of only a few passive items which can be equipped while in the vicinity of the Crafting Laser, and using it while equipped will add Smith to the party, disabling Crafting for the rest of the run and allowing Roq to pass through the locked door blocking the way to the entrance to The Songbringer.
Cactus Pouch

*Each of these can contain up to 3 cacti.*

**Cactus Pouch** is a passive item which restores all missing Cacti and permanently increases Roq's Cactus carrying capacity by 3 Cacti. The first Cactus Pouch collected also grants the Cactus equipment item.

Depending on the chosen seed, 8 or 9 Cactus Pouches may be found in each run. One is found in the foyer of The Sandy Woods, six(?) are found in Overworld secrets, and the remainder are found in secret rooms in Dungeons.
Teleport Cube

*Teleport back to Songbringer. Doesn't work if enemies are nearby.*

The **Teleport Cube** is an equipment item which allows Roq to teleport from any empty room (including underground ones and ones in Dungeons) to a discovered Courage Refill, the *Songbringer* ship, the Crash Site (marked on the map with a modified letter 'H'), or the last location from which he teleported (marked on the map with the letter 'L' if it is not overridden by an existing marker). It is found in the post-boss room of the second combat dungeon (which, depending on the chosen seed, may be either The Floating Depths or The Frozen Depths).

The Teleport Cube can be used in two ways:

1. Binding the item to an action key, then using it will teleport Roq, then bring up the inventory and prompt selection of a suitable destination. Cancelling selection will cause Roq to re-materialize at his initial location.
2. Alternately, a suitable destination can be selected directly while in inventory, teleporting Roq upon confirmation. This method does not require the Teleport Cube to be bound to an action key.

## Rules of Teleportation

Teleportation in *Songbringer* is restricted by several rules, sorted from highest to lowest priority (higher-priority rules take precedence if they conflict with lower-priority rules):

1. All teleportation is disabled after the end of the final boss fight as well as during the *Songbringer* ship escape sequence while Roq is still within The Songbringer dungeon.
2. The Crash Site is always a valid teleportation destination.
3. The *Songbringer* ship is a valid teleportation destination as long as the ship is still floating (or a won run is reloaded) and Roq is not already on it.
4. Courage Refills are valid teleportation destinations as long as Roq is not already at one of them. (?)
5. If Roq teleports from any room not inside a dungeon, he cannot teleport back to that room if he is currently *inside a dungeon*. Likewise, if Roq teleports from any room *inside a dungeon*, he cannot teleport to that room if he is not inside a dungeon.
The Dark Catacombs

**The Dark Catacombs** is an unofficial name for the dungeon which shows up as one of the last three dungeons (its exact position depends on the chosen seed). Its Overworld entrance is a stone doorway which seems to lead to an underground location.

Two items of interest are easily found while clearing this dungeon. The first, Gloves, allows Roq to swing fast enough to destroy regenerating pillars blocking progress. The second, a post-boss passive item determined by the chosen seed, appears along with a Demon's Tooth once the boss, Eiael, has been defeated.
Empty Flask

*It is a void waiting to be filled.*

**Empty Flask** is a passive item which can be taken to a particular store and converted into usable Spirits for 20 Diamonds.

Two Empty Flasks can be found in each run, both in the Overworld. One is found in an Overworld secret, and the other is dropped from the Overworld's bonus boss. Additionally, Spirits is converted into an Empty Flask on use, so one can have up to 3 Empty Flasks at once (and, by extension, one can have up to 3 Spirits at once if one refills all three Empty Flasks).
Ferret Drones

*Locates important, unattained items on the map.*

**Ferret Drones** is a single-use equipment item which is found in the Overworld secret room with the Drobth musician Durin. Using it marks all rooms (and Dungeons in the case of the Overworld map) containing items required for 100% Items in each region with a purple inline (the inlines for a given region only appear while looking at the map and/or minimap for that region).
Ekzera

**Ekzera** is the setting of *Songbringer*. Generated from at most a six-letter seed (seeds with fewer than 6 letters get their remaining letters procedurally generated based on the given letters, and the game uses the resulting six-letter seed to generate the planet), each variation of the planet has an overworld with 9 dungeons and 11 unique bosses (another dungeon with its own boss is found on The Songbringer, which is stationed above the planet's surface).

Each iteration is intended to take between 6 and 12 hours to thoroughly complete (i.e. achieve 100% map and items). Seeds can be shared between players to allow different players to play the same world.

In addition to this Wiki, there is now a complete PDF Map to World WIZARD.

## Background

Ekzera is a planet located around the star Bellatrix. Centuries before the events of *Songbringer*, a devastating war occurred on the planet which left it in ruins.

### Ancient Scripts

Though the civilization that dwelled on Ekzera is no more, some of the artifacts they left behind contain writings in an ancient script similar to that which often appears in Jib's speech boxes.

## The Overworld

The region of Ekzera within which the majority of *Songbringer* takes place, called the Overworld, holds the entrances to most of the game's Dungeons. However, it also has some bosses and minibosses of its own which are encountered at various points in each run, and many secrets lurk just beneath the surface which can be uncovered for useful rewards.
Songbringer Wiki/Bottom section

What is *Songbringer*?

Write a blurb about the game here. Cover the basic information and link to pages with more complete information.

*Songbringer* Wiki

AboutThe game[[Wizard Fu Games|The developers]]The wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Magnetic Top Hat Drones

*Top Hat Drones are magnetic, allowing them to pick up Matter Bombs.*

**Magnetic Top Hat Drones** is a passive item which is sold in a store for 80 Diamonds. It allows Top Hat Drones thrown by Roq to grab laid Matter Bombs, opening up a way to move badly placed bombs to better locations before they explode. Black Matter Bombs summoned by enemies or specific rooms in Dungeons can also be grabbed by Top Hat Drones once this item has been acquired, allowing the player to avoid damage by moving problematic bombs out of the way.
Nanosword

*The sword... hums.*

The **Nanosword** is Roq's primary means of attack throughout most normal runs (the Top Hat Drone gains that privilege for swordless runs). It is always found within a cave next to Roq's wrecked hoverbike, and it is sharp enough to temporarily remove bramble thickets.

## Upgrades

* Ghost Sword: A projectile energy sword which goes further when you are strong.
	+ The projectile allows the Nanosword to destroy blue stone pillars.
* Charge: Hold the sword attack to charge energy then release for a powerful blow.
* Parry: Hold the sword attack to focus and automatically parry enemy attacks.
* Gloves: Increases how fast the Nanosword can be swung repeatedly.
	+ The increased swing rate allows the Nanosword to destroy regenerating pillars.
* Vibrachip: Causes the Nanosword to vibrate strongly, dealing double damage.
Secret Achievements

**Secret Achievements** are a type of achievement which is less visible than normal achievements. For the sake of keeping spoilers to a minimum on the main page, the descriptions for these secret achievements are given here rather than on the general page.

## List of Secret Achievements

* **Psychedelic Wanderer:** Meditate or use a cactus to find a secret.
* **Simukiller:** Kill four or more enemies at once.
* **Charger:** Perform 50 charge attacks.
* **Lucid:** Clear an easy dungeon of all enemies.
* **Pellucid:** Clear a difficult dungeon of all enemies.
* **Omnikiller:** Kill every kind of enemy at least once.
* **Smiley Gladhander:** Interact with every NPC
* **Cheapskate:** Complete the game without buying any items.
* **Gladiator:** Complete the Trial of Ren.
* **Ascendant:** Use the power of battle meditation for a while.
* **Pyromaniac:** Craft the Flamethrower.
* **Highlander:** Craft the Hyper Boots.
* **Wizard:** Unlock all achievements.
Dead Jib

*Jib appears unresponsive.*

**Dead Jib** is a passive item which is granted when Jib dies (its sprite includes The Jibstache if that item was collected before the death). Traveling to the Crash Site with this item will cause Roq to place it on the ground, removing it from inventory. While it is on the ground, visiting the Crash Site with the Droidsmith in tow will result in him operating on Dead Jib for the rest of the run - this is required in order to see one of two variants of the epilogue cutscene played upon winning a run.
Victor's Emblem

*Only those victorious in battle carry this ancient emblem.*

The **Victor's Emblem** is a passive item which is granted to all current and future runs when the player wins their first run. It is not required for 100% Items, but holding it prevents thickets from spawning in the rooms around the Crash Site and stopping Roq from progressing without the Nanosword in Normal runs (these thickets never spawn regardless of Victor's Emblem possession in Permadeath runs).

In version 1.2.0 and later (version 1.2.0 is currently in beta as of April 4, 2018), the Victor's Emblem is required to unlock the ability to pick up Eiael's Snare, the "cursed ring" item that activates *Songbringer*'s hard mode.
Jib

**Jib** is Roq's robot companion, following him through his misadventures on Ekzerra.

## Background

Jib began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.

Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.

Lacking the ability to grow one as a human, Jib is obsessed with mustaches.

## Gameplay

While available, Jib can either be controlled by the game or by Player 2 (Player 1 can toggle who controls Jib in the settings). Like Roq, Jib can move in the cardinal and ordinal directions; additionally, due to possessing innate flight, he can access locations which Roq cannot reach.

Jib's scanning ability, mapped to the first action key for Player 2, is always available. The stunning ability, granted to Jib once Roq acquires the Proton Shield, is mapped to the second action key for Player 2.

While AI-controlled and equipped with the Proton Shield, Jib will fly toward enemies near Roq and attempt to stun them. Depending on the element infused into the Proton Shield, Jib may also target the following objects near Roq:

* Torch pillars, if infused with Fire
* Acid tusks, if infused with Acid
* Water, if infused with Ice
* No changes, if no element infused or if infused with Lightning or Fear

Jib is available for most of each typical run. However, he becomes temporarily unavailable whenever Roq enters a swordless dungeon, and he goes away permanently at some point in the adventure (a different friend becomes available for Player 2 to control shortly after Jib goes away, though).
Sarira

*A pearly thing.*

**Sarira** is a passive item obtained whenever Meditate is used in front of a specific lore obelisk or rock for the first time in a run. Collecting 14 Sarira (10 from all lore obelisks, 4 from all lore rocks) will cause them to automatically combine into Enlightenment; until the fusion happens, these items have no effect.
Reaper's Scythe

The **Reaper's Scythe** is one of the Weapons in Deadbolt.

It costs 200 souls to purchase.

It attacks in a large distance ahead of you and slightly behind you, and you will move slightly forward with every attack. It deals good damage, killing most enemies in 1 to 2 hits, and also attacks very fast.

It is possible to avoid attacks with the dash if you time your attacks correctly.

### Bugs

When taking cover or falling with the Scythe will cause the model to temporarily appear as the hammer
Demons

Mercenaries that the Dredged hired for extra muscle. It is unknown how they were being paid. A high-ranking member is Val, an excellent sniper. They left the underworld as it was stated in their only cassette crossing the river in some way and they're dressed like greasers and probably had a little inspiration from Russians strong men.
Dead Simple

Dead Simple acts as the tutorial of the game, loading as soon as the player creates a new game. It teaches the player the basic DEADBOLT mechanics, such as movement, attacking, and item interaction/usage.

* Introduction before the mission begins.
* The first stage of the tutorial mission "Dead Simple."
* The second stage of the tutorial mission "Dead Simple."
Pilot

The pilot flies the ship from the cockpit.

He controls the alarms, weapons and flight path of a ship while seated in the cockpit.

If he is moved, taken out or killed, alarms cannot be triggered and any active alarms will stop.

On timed missions, this also removes the time limit.

It is strategic to remove him as soon as possible if the mission will allow for it.
2 column responsive main page

Welcome to *Songbringer* Wiki
the *Songbringer* compendium by the players, for the players.
We are currently maintaining 337 pages (92 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Section 1
Section 1 item 1Section 1 item 2Section 1 item 3Section 1 item 4

Section 2
Section 2 item 1 display textSection 2 item 2 display textShips

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*Songbringer* Links
Official pagePublisher

What is *Songbringer*?

Write a blurb about the game here. Cover the basic information and link to pages with more complete information.

*Songbringer* Wiki

AboutThe game[[Wizard Fu Games|The developers]]The wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Deadbolt Wiki/Top section

Welcome to *Deadbolt* Wiki
the *Deadbolt* guide for Deadbolt, Weapons, Enemies and more written and maintained by the players.
We are currently maintaining 461 pages (69 articles)!

Recent changes | New pages | Missing pages
Please feel free to contribute by creating new articles or expanding existing ones.

About Deadbolt

Deadbolt, made by the same developers of Risk of Rain, is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising. Play and complete Missions given to you by the mysterious Fireplace as you become the avatar of death. While the reaper has an impressive arsenal and skillset to kill the undead, he has one flaw - he dies in one shot... leaving you with no room for error.

## Key Features

* Complete over 25 extremely challenging missions
* Unlock and obtain over 30 Weapons, ranging from a Reaper's Scythe to an automatic Grenade Launcher
* Fight over 35 Enemy types, ranging from Zombies to Vampires to Bosses and more
* Choose your playstyle: quiet assassin, loud one-man army, or anything in between
* Gib them all! Deadbolt's dynamic gore system guarantees that all evisceration leads to satisfaction
* Choose your own way to complete a Mission - no mission has to be completed in one way
* Accomplish a variety of Objectives, like assassinating Gang Leaders and investigating mysteries
Puff

**Puff**, also known as *Lil Puff* in the demo version of DEADBOLT, is an enemy and a mini-boss of the Zombie Kingz mission arc. He also has a mission named after him.

## Character

Puff is a low level dealer, positioned directly below Roland in terms of Zombie Kingz leadership, while also acting as a designated accountant of the gang. He's dressed in a black sweater with a black beanie, sitting behind his desk on the topmost floor of his house. Protected by two bouncers and several more zombies patrolling his house, he will only confront the Reaper once he saw him.

According to the demo version, Puff is a banging, "foolish" zombie as he was in his last life. In order to find out more about his "supplier", the Reaper needs to eliminate him and seek information. Roland's cassette tape described that he "gets spooked by everything".

He's wielding a 10mm pistol, which he will drop if dying. He also kept a Tommy gun in his basement, stolen from the Trideads. His drawer is filled with paper and finances, one of them bearing an information of what seemed to be the addresses of "important people". The first address leads to a hellhound pound, while the second leads to an unknown zombie residence.

## Apartment Briefing

### Fireplace

The flames roar to life - and you see visions of a man, Puff.

#### Mission

"No moment to flee -

he should not be here.

A man with a heart,

cannot live with me."

#### Intel

The Candles tell me that Puff keeps an old machine gun in his basement - something he stole from the Trideads. I am sure it still works.

#### \*Puff\*

Shadows cast along the wall, and the flames show me silhouettes of Puff's death.

This is the first time my employer has given me a specific target - and I succumb to the thrill.

### Case File Text

A low level dealer, Puff, might know about their supplier. Kill him.

* Selecting "Puff" in the mission selection screen.

## Gameplay

Opening with a cutscene of Puff desperately trying to alert Roland of the Reaper's presence. The Reaper is in front of presumably Puff's home, with Puff on the third floor. The Reaper can shoot their way to through the main floor and into the basement where a Tommy gun would be waiting for them to mow down Puff with. If the player decides to go against this, however, the player can wait and use well-timed vent usage and quickly dispatch of Puff. Afterwards, after his desk is searched, the player retreats back and the mission ends.

* One variation of the intro cutscene.
* Spawn area.

### New Additions:

* The objective *Find Information* is used.
	+ Puff's desk is intractable, allowing the player to search his desk for anything useful.
* The first boss, however it would be more accurately to call him a mini-boss

## Notes

* If you kill Puff without using the Tommy gun, you get an achievement, *Nah, I'm Good.*

## References

1. ↑ "*Lil Puff stumbled his way into a position of power. He is as foolish as he was in his last*" said the flames.
No Vacancy

#### \*Mission\*

The Zombie Kingz have become scared of my hunt. They have begun heavily guarding a nearby motel - I will find what they are hiding.

#### Intel

The Candles tell me that Zombie Kingz patrols are nearby. I'll have to be quick, in case there are reinforcements.

### Case File Text

Find the location of Roland's Warehouse.

* Selecting "No Vacancy" in the mission selection screen.

## Gameplay

The mission begins with the player in front of the fortified motel, with a cutscene showing some zombies inside talking about the Reaper. Once over, the player goes inside to kill the bouncer on the ground floor, then can use the stairs or vents to pick off the rest. Once they're all dead, and the safe is found and picked, the player will be greeted by more undead showing up in cars acting as backup - the reinforcement the flames mentioned before. Once they're killed off, the player can safely retreat.

### New Additions

* A new enemy, the Shambler, is added; a beheaded SMG wielding zombie whose head can be placed anywhere acting as a sentry
* The objective *Kill Backups* is used

* Introduction cutscene (1/2).
* Introduction cutscene (2/2)
* Spawn area.
Deadbolt Wiki

Welcome to *Deadbolt* Wiki
the *Deadbolt* guide for Deadbolt, Weapons, Enemies and more written and maintained by the players.
We are currently maintaining 461 pages (69 articles)!

Recent changes | New pages | Missing pages
Please feel free to contribute by creating new articles or expanding existing ones.

About Deadbolt

Deadbolt, made by the same developers of Risk of Rain, is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising. Play and complete Missions given to you by the mysterious Fireplace as you become the avatar of death. While the reaper has an impressive arsenal and skillset to kill the undead, he has one flaw - he dies in one shot... leaving you with no room for error.

## Key Features

* Complete over 25 extremely challenging missions
* Unlock and obtain over 30 Weapons, ranging from a Reaper's Scythe to an automatic Grenade Launcher
* Fight over 35 Enemy types, ranging from Zombies to Vampires to Bosses and more
* Choose your playstyle: quiet assassin, loud one-man army, or anything in between
* Gib them all! Deadbolt's dynamic gore system guarantees that all evisceration leads to satisfaction
* Choose your own way to complete a Mission - no mission has to be completed in one way
* Accomplish a variety of Objectives, like assassinating Gang Leaders and investigating mysteries

Videos

Featured images

*Deadbolt* Links

Official page

Steam

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Enemies

Fight over 35 **Enemy** types in DEADBOLT, ranging from undead gangster to hired mercenaries.

## List Of Enemies

* Zombies
* Vampires
* Skeletons
* Demons

## Notes

* The Demons are mentioned to not actually be undead, but they die the same way.
* Many enemies can drop cassette tapes when killed, which are required for the achievement "Cassette Culture".
Punk

Idle Punk.

## Overview

The **Punk** is an enemy during the Zombie Kingz arch, acting as the ranged gunslinger.

They are easily distinguished by their cap, lack of shirt, black pants with a large belt, and lack of shoes.

## Notes

* The most common type of zombie along with the Bully.
* Appearances:
	+ Tutorial
	+ All Zombie Kingz levels
	+ Night Out
	+ Amber and Evelynn (Hard Mode)
Hammer

The **Hammer** is a Secondary Weapon in Deadbolt.

It costs 20 souls to purchase from Charon.

The **Hammer** is one of four melee weapons available, also being one of three that can be bought, two of which are secondary weapons.

The **Hammer** sits at a middle-ground between the Knife and Sledgehammer in terms of both power and speed. While being slower but stronger than the Knife, it is faster but weaker than the Sledgehammer.

Just like the Knife**,** the **Hammer** can be thrown as a projectile and will one-hit kill most enemies when thrown. Exceptions include, but are not limited to, Bouncers, Sergeants and **Bosses**.

Also similar to the Knife, if you hit an enemy (excluding dead bodies) with a thrown **Hammer,** it cannot be picked up again.

**NOTE: When thrown, a Hammer can still be picked up if it hits a Phylactery, Landmine, or Camera, or does not hit anything. It will not break light fixtures.**

*This article is a stub. You can help Deadbolt Wiki by expanding it.*
Charon

Charon is some sort of arms dealer who moonlights as a ferry guy.

You can exchange souls; the currency that you get after completing a mission, to get a diverse amount of weapons. His body is black, he wears a white coat and a white top-hat.

He sells you two types of weapons, Primary and Secondary

###### Primary

* .32 Revolver
* Death + Taxes
* Revenant
* Headhunter
* 9mm Pistol
* Suppressed 9mm Pistol
* 9mm SMG
* Tactical SMG
* Semi-auto Shotgun
* Suppressed Shotgun
* Scythe

###### Secondary

* Knife
* Hammer
* .25 Mousegun
* Blunderbuss
* Flashbang
Official Songbringer Wiki

Welcome to the Official Songbringer WikiWelcome to the Official Songbringer Wiki
The Songbringer reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 337 pages (92 articles).

Spotlight: Songbringer
*Songbringer* is a crowdfunded action RPG answering the age-old question: How would *Zelda* look if it was procedural generated and set in a *Star Wars* universe?

You step into the shoes of Roq Epimetheos, an unlikely hero who unwittingly releases an ancient evil on Ekzerra. Equipped with a *sweet*, humming sword, he now has to save the world he inadvertently doomed. Yes, as it turns out, searching for the ultimate party isn't all sunshine and beer.

In addition to this Wiki, check out the complete PDF Map to World WIZARD.

*Songbringer's* soundtrack is available on Bandcamp.

More links:

[Read more...]

Homepage · Steam · Nintendo Switch · Xbox One · Playstation 4 · GOG

General

Release date

System requirements

How to Play

Overworld

Ekzerra

Dungeons

Roq

Jib

Exploration

Weapons

Gear

Crafting

Enemies

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Courage Shield

*Absorbs a small amount of damage when you are still.*

**Courage Shield** is a passive item which, while Roq is stationary and not using any items, encases him in a protective barrier which absorbs a single low-damage attack before dissipating, then regenerating after 1 (?) second. If a shot from a cyan pillar hits this barrier, it reflects the shot back toward the pillar rather than absorbing it.

## Upgrades

Collecting duplicates of the Courage Shield upgrades it to Courage Shield Upgraded, then Courage Shield Maxed, increasing the amount of damage which can be absorbed with each upgrade.

### Courage Shield Upgraded

*Absorbs a decent amount of damage when you are still.*

### Courage Shield Maxed

*Absorbs a lot of damage when you are still.*

## Sources

Three copies of this item can be obtained in each run. One is found at the bottom of the Guarded Stairs in The Sandy Lake; another is found in the post-boss room of one of the combat Dungeons other than The Catacombs (possible dungeons include The Floating Depths, The Frozen Depths, The Ziggurat, The Dark Catacombs, and The Fiery Depths); and the last is found in an Overworld secret.
Vall

Vall is one mini-boss that you fight against while dealing with 'The Dredged', on the mission, you have to get rid of her to let the Candles help you out on the fight against Ibzan.

Vall is a sniper demon mercenary hired by 'The Dredged' to get rid of the Reaper, she will try to shoot you by predicting your trajectory as long as you are on any kind of light
1000 Year Royals

The 1000 Year Royals were an undead gang of the city where DEADBOLT takes place. They were composed of vampires, and were later found out to be working with not only the Zombie Kingz, but also the Dredged. They are led by the royal family Stela: Madame Stela at the head with the late Sir Stela as a co-leader. of the sort. Two more notable high-ranking members were Amber & Evelyn, twins who ran a brothel and knew of the harvests. Their operations included the running of clubs, bars, brothels, and the harvesting of said locations and their patrons.

They are encountered as the second gang arc of the game, which focuses on the Reaper finding out more of the ash's origin.

Their appearance and family hierarchy, such as the titles *Sir* and *Madam*, are influenced by the Italian Mob; their music being EDM.

They dominate the second mission arc but are also seen cooperating with the Zombies in the mission Supply and Demand.
Vibrachip

*Causes the Nanosword to vibrate strongly, dealing double damage.*

**Vibrachip** is a passive item which is found in the post-boss room of one of the combat Dungeons other than The Catacombs (possible dungeons include The Floating Depths, The Frozen Depths, The Ziggurat, The Dark Catacombs, and The Fiery Depths). It empowers the Nanosword, doubling its damage dealt.

Whenever Roq has this item but not the Nanosword, Vibrachip instead increases the damage of Top Hat Drone by 1 point (the item normally deals 2 points of damage, so this is a 50% damage increase). This damage increase occurs *before* the damage-doubling effect of Hyper Top Hat Drones - if the player possesses both Vibrachip and Hyper Top Hat Drones, but not the Nanosword, Top Hat Drone's damage will reach its maximum value of 6 points, triple its base damage.

Note: possessing this item is not required to defeat the boss of The Dark Catacombs - the health of that boss is doubled after the Vibrachip is acquired, so the item confers no advantage in that particular fight.
Lux in Tenebris

So many corpses,

who forgot to die."

#### Intel

Shotgun weapons are strongest near doors and entryways, where enemies can't react until it's too late.

### Case file text

The vampires' numbers are worrying - thin it out.

* Selecting "Lux in Tenebris" in the mission selection screen.

## Gameplay

The mission begins with the player in front of a nightclub, divided into two separate sections. The sheer amount of vampires present may intimidate the player, but using vents to quickly navigate each section can reduce time and make quick getaways. After the targets are assassinated, the player will need to kill the remaining dancing vampires in order to complete the mission.

* Spawn area.
Revenant

**Revenant** is a purchasable weapon from Charon, costing 80 souls, It is an extremely powerful revolver that holds five bullets and deals 400 damage to the head and 200 damage to the body; it takes down every enemy, and most bosses with one head-shot. This weapon is extremely loud, only beaten by the Semi-Auto Shotgun in volume. It isn't very accurate with medium spread and high recoil. It has the most piercing power out of any weapon in the game, which along with its high damage, makes it the best choice for speed-runners.

Charon's description: "High damage but loud. Holds 5 bullets."
Fireplace

The **Fireplace**, or more commonly known as **the flame**, is the sentient, polymorphic entity that delivers missions to the Reaper. The reaper themselves usually also refer to the flame as their "employer", for their tasks and acts are basically the orders of the flame.

## Background

In the demo version of *DEADBOLT*, the flame is depicted as the "God of Life" (referred so in the level editor) that lends the gift of life to people through a fire that lives and grows with them as they lived on. When people pass away, the fire is expected to be returned. However, the fire won't return if the person possessing it dies through unnatural manner, such as drug overdose, suicide, and any other "modern form of deaths".

These people will not "return" properly, and come back as what commonly known as the Undead, still possessing the fire and lives on miserably in the Place. The Reaper is said to be a properly "returned" being that is tasked to hunt down undeads, end their misery and return their fire as ordered.

In the release version of *DEADBOLT* however, the flame is said to never speak in prose, delivering the entirety of his speeches in a cryptic, nearly poetic way.

The flame also hired another form of entities called Candles, said to be the eyes and ears of him. Later it is revealed that the flame's true form himself is a giant anthropomorphic Candle.

## Trivia

* If one somehow manages to enter the debug hidden room (a replica of the Reaper's hideout where one can talk to the flame but not proceed to mission selection), the flame will taunt the Reaper and ask how he managed to end up there.
* In the beta version, the flame will then proceed to tell the player not to edit games files, while in the release version he would simply say "ror2 when", which is a reference to the way Risk of Rain players are said to constantly bug Hopoo Games, the developer of both games, on a sequel release.

## References

1. ↑ "*Everyday, I lend people the gift of life; their fire,*" the flames said. "*They live and grow, and with it their fire grows as well. In return, I expect it back when they pass. But some have managed to... **slip past** the cracks.*"
2. ↑ "*Drug overdoses. Suicides. Faulty wiring. Modern forms of death. I haven't get used to it, and I can't catch their fire in time. They get stuck here, somewhere between life and death, still in possession of my gift. That's why I have you.*"
3. ↑ "*Another life, well returned!*" said the flames.
Sir Stela

## Character

Sir Stela is the leader of the 1000 Year Royals, and is (or currently was) married to Madam Stela. He was her (possibly) third husband.

He is seen wearing a black fur coat and a black/dark grey suit.

His remains... uh remain... at the top of his condominum.

## Apartment Briefing

#### Mission

The undead have somehow been turning their own bodies into ash... is that the purpose of all these clubs? Sir Stela, the head of the 1000 Year Royals, most likely knows how this was done.

“He will know the key,

betrayal of kin.

A man without guilt,

cannot live with me.

#### Intel

Sir Stela’s private condominum is heavily guarded, so expect heavy opposition.

#### \*Sir Stela\*

The Stela’s are a royal family of vampires. Any activity in the 1000 Year Royals would not go without them knowing.

### Case file notes

The vampire leader must know about what happened.

* Selecting "Sir Stela" in the mission selection screen.

## Gameplay

The mission begins with the player in front of Sir Stela's condo, but something is wrong. All the previous vampire guards are all dead, the only one left alive is Sir Stela. A cutscene plays with a mysterious and tall skeleton who is talking to him, telling him to take pride in what he's help do. The cutscene ends and the player is able to resume gameplay. The condo is filled with the dead bodies of vampires but also with skeletons, who presumably serve under this mysterious skeleton. They can hide into the ground so walking around the condo will alert them. Once they're all disposed of, the player can go to where the conversation was held and dispose of the few remaining skeletons there, as well as finding the body of the late Sir Stela, head blown clean off. After finding the contents of the safe, more skeletons reveal their hiding spot, making retreat not as easy but once the player reaches their car they can safely retreat.

### New Additions

* A new undead/enemy type, the skeleton, make their appearance.

* Introduction cutscene.
* Spawn area.
Night Out

Touch - no heat.

Vampires flock,

Find out why."

#### \*Vampires\*

Tall undead, said to be formed by betrayal from a lover. They are much more dangerous than zombies - I'll have to make sure that every shot counts.

#### Mirror

"Look upon your reflection," said the fireplace, "and remember you are different. You are not undead."

### Case file notes

The Vampires are running a club, find out why.

* Selecting "Night Out" in the mission selection screen.

## Gameplay

The mission begins with the player outside of a nightclub, *Dusk til Dawn.* An opening cutscene shows a vampire arguing with some remaining zombies, possible Kingz survivors, over if the Reaper is coming. The stage has a basement, ground floor, first floor, and small second floor, along with roofs for each of the floors that the player can get on. The objective is to assassinate certain vampires to get the keycards they have on them, after which they player can access a safe. Once the safe is searched, the objective is complete and the player can safely retreat back to their car, ending the mission.

#### Safe Contents

You open the safe - there isn't much inside.

##### \*Envelope\*

The envelope contain a date two weeks from now, and an address - the address of this club. This seems important.

##### Envelope

The envelope is full of money - probably club earnings.

### New Additions

* A new gang, The 1000 Year Royals, appear in their first stage.
	+ Though this isn't the first appearance of vampires, it is the appearance of their race-gang
* The objective *Collect Keycards* is introduced.
* Dancing vampires are won't attack the player but will notice than and attack back if provoked.

* Introduction cutscene. (1/2)
* Introduction cutscene. (2/2)
* Spawn area.
The Jibstache

*A moustache for ol' Jib.*

**The Jibstache** is a passive item found in a secret cave in the Overworld which is not required for 100% Items. Collecting it causes a humourously-large moustache to appear on Jib's front side whenever he is available. If this item is collected before Jib's death, the moustache will appear on Dead Jib as well as in the epilogue cutscene played upon winning a run.

This item is a nod to Jib's backstory as given on the official Songbringer website.

## Jewelry

*Miscellaneous accessories bearing aesthetic matter.*

**Jewelry** is the item which The Jibstache becomes after Jib's death. It alters the appearance of Velle whenever she is available.
Deadbolt

**Windows:**

**OS:** Windows 7/8/10
**Processor:** 2.5 GHz
**Memory:** 1 GB RAM
**Graphics:** Direct X9.0c Compatible Card
**DirectX:** Version 9.0
**Storage:** 130 MB available space
**Mac OSX:**

**OS:** Mac OS X 10.6+
**Processor:** 2.5 GHz
**Memory:** 1 GB RAM
**Graphics:** OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
**Storage:** 145 MB available space
**Linux:**

**OS:** Any Linux Distribution 2012+
**Processor:** 2.5 GHz
**Memory:** 1 GB RAM
**Graphics:** OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM

**Deadbolt**, made by the same developers of Risk of Rain (Hopoo Game Studio), is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead gang uprising. Play and complete Missions given to you by the mysterious Fireplace as you become the avatar of death. While the reaper has an impressive arsenal and skillset to kill the undead, he has one flaw - he dies in one shot... leaving you with no room for error.

## Key Features

* Complete over 25 extremely challenging missions
* Unlock and obtain over 30 Weapons, ranging from a Reaper's Scythe to an automatic Grenade Launcher
* Fight over 35 Enemy types, ranging from Zombies to Vampires to Bosses and more
* Choose your playstyle: quiet assassin, loud one-man army, or anything in between
* Gib them all! **Deadbolt**'s dynamic gore system guarantees that all evisceration leads to satisfaction
* Choose your own way to complete a Mission - no mission has to be completed in one way
* Accomplish a variety of Objectives, like assassinating Gang Leaders and investigating mysteries
Noisy Neighbours

## Apartment Briefing

### Fireplace

The flames roar to life - and a voice speaks out. "Another life, well returned!"

#### Mission

"My Candles tell me tales,

Undead form and blossom

Find their abode and knock,

And free them from their jails."

The flames never spoke in prose.

#### Undead

The fire licks and sneers. Undead, zombies included, must be helped towards the afterlife.

* Selecting "Noisy Neighbors" in the mission selection screen.

## Gameplay

The mission begins with the Reaper killing all the undead, in this case zombies, of a house. Two main ways of getting in (front door and bathroom vent) are given to the player, the rest is up to the playstyle of the player.

* Loading in the mission "Noisy Neighbors."
Overnight Shipping

The skeletons’ aim.

Go and peer inside,

Their precious cargo.”

#### Intel

While the Candles couldn’t see inside the cargo, they did spot a crane with a weapon on top.

#### Skeletons

Those who take their own life come back as skeletons, destined to forever roam this Place.

### Case file notes

The skeletons have been congregating near the docks. Find out why.

* Selecting "Overnight Shipping" in the mission selection screen.

## Gameplay

The mission begins at a shipping are near the docks, where the Reaper is to investigate the skeleton's cargo. Shooting their way though the buildings and deeper into the cargo area reveals a shipping manifesto, the objective being completed but more skeletons appearing on the player's way out. Killing them allows the player a safe retreat.

### New Additions

* A new gang, The Dredged, appear in their first stage.
	+ Though this isn't the first appearance of Skeletons, it is for their race-gang
* Yellow shipping crates can be interacted with, opening them.

* Spawn area.
Bolt-Action Rifle

The Bolt-Action Rifle has a 100% accuracy and extremely long range. The weapon is practically a sniper as it can snipe anything you want.

* Its shots are so powerful, they can kill any enemy in the game with a head shot at any distance.

* It can shoot through up to 3 walls and doors.

* It holds only 7 bullets.

* It has a low firing rate due to pulling the bolt.

* One shot can kill 2 normal enemies and do a small amount of damage to 2 others that are behind.

* It can only be obtained through certain levels in the environment or through workshop levels.

*This article is a stub. You can help Deadbolt Wiki by expanding it.*