Character Creation Rules

## **Playable Content**

You may play with all 1st Party Content found on the 5eTools Website (https://5e.tools/index.html) with the exception of:

* Astral Adventurer's Guide (AAG)
* Dragonlance: Shadow of the Dragon Queen (DSotDQ) - Races and Feats
* Tal'Dorei Campaign Setting Reborn (TDCSR) - Everything except the Thrown Arms Master feat.

You are also free to utilize all Luctus Homebrew Content.

Do not forget to check out the following content:

* Martial Class Rework Rules - Additional buffs to the Martial classes of Barbarian, Fighter, Monk, Ranger and Rogue.
* Animal Companion Overhaul - Animal Companion overhaul intended for Beast Master Rangers and Prism Essence Weavers.

## **Character Creation Rules**

* You always begin at Level 1, unless otherwise specified.

* At level 1, you possess the maximum amount of Hit Points (HP) possible.

* Additional HP gains are rolled once per level, taking the Minimum (half + 1) if your roll is lower.
	+ 1d6 Hit Dice (Minimum of 4)
	+ 1d8 Hit Dice (Minimum of 5)
	+ 1d10 Hit Dice (Minimum of 6)
	+ 1d12 Hit Dice (Minimum of 7)

* You always begin with your starting equipment and 10 Gold Pieces, unless your Background grants you additional Gold (Such as through the Noble Background).

* The following Languages are now available as options: Tabaxian, Grippli, Gelating.

* **Artificers** adhere to "Candlepunk" and Renaissance-Style Aesthetics and Technology, and do not utilize "Steampunk" Aesthetics or Early Modern Technology in their craft.

* **Warforged** similarly are now known as **"Juggernauts"** and are constructed from Wood, Rope, and Crude Metal.

## **Character Stat Blocks**

Player Characters in Luctus utilize predetermined Stat Blocks, instead of rolling or utilizing Point Buy systems. The Ability Scores granted through your selected Stat Block may be placed into any relevant Ability of your choosing whenever you create a Player Character.

The following Stat Blocks are available for new Player Characters:

* **Specialist:** 17/12/12/11/10/10

* **Balanced:** 15/15/14/11/11/10

* **Equilibrium:** 13/13/13/13/13/13

## **Racial Ability Scores**

Races that have fixed Racial Ability Score Increases may swap them, for example, if a Race has a (+2 STR, +1 CHA) Racial ASI, you may swap it to (+2 CHA , +1 STR).

Alternatively, you may maintain the original fixed +2 of your Race's Racial Ability Score Increase and change the +1. You cannot do both.

## **Backgrounds**

Players in Luctus are expected to write a Background for their Characters at a Minimum of 6-7 Sentences, but no more than 3 Pages. Backgrounds may be utilized as plot devices for Azenda at later dates within a Campaign's runtime. Some Players may also cooperate with Azenda to help create an appropriate Background for the Campaign should you deem it necessary.

Mechanically, choose any existing Background as found on the 5eTools website to decide your skills and starting gear.

The Custom Background

## **Retraining**

Retraining costs an amount Gold Pieces equal to (10 x your Level x the Number of Days required to Retrain). Retraining takes a number of days depending on what you'd like to retrain. In some cases, you may require a specialized Trainer to effectively retrain. You must spend roughly 8 Hours a day to effectively retrain.

* **Class Level Retraining** - 7 Days per Class Level you wish to retrain.

* **Subclass Retraining** - 5 Days per Subclass Feature you currently possess as per Class Features, you cannot have more than one Subclass per Class you possess levels in.

* **Class Feature Retraining** - 5 Days per Class Feature you wish to retrain, for example, replacing a Totem Option from Totem Warrior Barbarian.

* **Feat or ASI Retraining** - 5 Days per Feat or ASI you wish to retrain.

* **Language Learning** - 20 Days to learn a New Language you do not have Proficiency in.