Level 0

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*Welcome. It is time to start your terrifying journey through this new reality known as "The Backrooms."*

*You may be wondering, "Can I get out?" The answer is yes, and no. It all depends on what path you choose, but it all starts here.*

*Yes, I know. This is just a complete mess. No food, no water, just being tortured by hallucinations and the annoying buzz, as well as the isolation and the squishy carpet. Well, all I can say is we are preparing for the next things that lie ahead...*

**Survival Difficulty: Class 3e**

**》Safe**
**》Unsecure**
**》Devoid of Entities**
**》Extreme Lack of Resources**
**Level 0**, also known as the 1st level of the Backrooms, is often the first encounter for many explorers.

## Description

**Level 0** presents an expansive non-Euclidean maze that resembles the back rooms of a retail outlet. Each room within the level shares certain characteristics, such as a brown-colored linoleum ceiling with inconsistently placed fluorescent lighting. The lights emit a high-frequency, constant buzzing sound, louder and more obtrusive than ordinary lights. The beige-colored walls feature a consistent arrow or dotted texture and are slightly moist, similar to the wet and odorous carpet, which resembles the ceiling in color. Some have mistaken the liquid saturating the carpet for drinking water, but it is unsafe and causes illness upon consumption. Almond water, however, is occasionally found in Level 0.

Linear space within Level 0 is distorted, leading to disorienting experiences. Walking in a straight line may result in returning to the starting point or ending up in a different set of rooms, causing a sense of being trapped in a loop. Navigation proves challenging due to the visual similarity of each room and the failure of GPS locators, compasses, and radio communications. Though Wi-Fi is available in the level, it is slow, and navigation apps are automatically deleted upon connecting. Communication from the outside world is corrupted, making it impossible to convert back to understandable text. The most significant danger in Level 0 is the severe lack of available resources, leading to dehydration, starvation, and exhaustion, resulting in potential perils for explorers.

## Entities

**Level 0** is believed to be entirely devoid of life. Interactions with other wanderers and entities are unrecorded, with all such encounters being confirmed as hallucinations. This absence of entities makes the establishment of colonies or outposts infeasible.

## Entrances and Exits

### Entrances

* **Level 0**, and consequently the Backrooms, can be accessed accidentally by noclipping out-of-bounds in normal reality (The Frontrooms).
* Noclipping out of certain levels may also transport one to **Level 0**.

### Exits

There are four known methods of exiting **Level 0**.

* Noclipping in any spot has a small chance of leading to Level 1.
* Noclipping through a wall will transport one to Level -1.
* Breaking through the floor may lead to Level 27, or possibly out into the void.
* Occasionally, wandering far enough in any direction may lead to the Manila Room.
* Glass doorways can be found on rare occasions, leading to Level 13.
* Finding a window will lead to Level 188.
* Some have discovered a wooden ladder leading to a vent, which either takes them to Level 1 or another area within **Level 0**.

## Archived File: The Discovery of The Backrooms

It was approximately 12:15 when I entered the Johnson County Community Health Clinic. I was there for an appointment I had set up weeks ago, just a routine checkup. It wasn’t a new place for me; I had been there a couple times before. However, the place had an odd nostalgic feel to it, as if it were a location from my childhood or something and I could never pinpoint exactly what this feeling was, or where it came from.

As I walked in, an overwhelming feeling of déjà vu swept over me. The hum of the flickering fluorescent lights, the white tile flooring, the muted beige paint that colored the walls. I noticed that there was a TV mounted in the corner, a smaller flat screen, that was playing a short PowerPoint slideshow on loop of ads and events that were being held by the clinic. I passed the empty waiting area— a small area of the main room with magazines, children’s playthings and blue cushioned chairs— and approached the woman at the front desk. She was sitting in her blueish gray office chair, looking at a spreadsheet on the same Windows XP desktop they’ve had since 2008. There was a sign-in sheet on the counter in front of me.

“I have an appointment with Dr. Pebins?” I asked.

“What time?”

“12:30,” I replied.

She began typing something into her keyboard.

“Ah, yes,” she responded. “Gary Johnston?”

“Mhm.”

“Yes, I’ll tell the doctor. Please fill this out.”

She handed me a clipboard which held a simple fill-out form. I walked back to the waiting area, took a seat, and began to fill out the form.

I was about halfway done with filling in my information, when I slumped back in my chair. I hadn’t gotten much sleep the night prior, and I was exhausted. As I slumped back, I noticed something very peculiar— my head never hit the wall. In fact, it felt like it went IN. I got up, quite frightened, and looked at the wall.

Nothing.

Not a single hole, or dent, had been made in the wall by my head.

So, I reached to touch the wall.

And my fingers went through it.

I recoiled in shock. “What the hell was that?” I thought, as I reached to touch the wall again, only to find my fingers clipped through once more.

Then, suddenly, I lost my balance, tripped, and fell directly through the wall. I fell face-first onto some dirty tan carpeting. Upon getting back up, I realized that I was in a completely different room. Well, not really a room, per se— more so a set of rooms, all of which were connected by openings. The walls were covered in gross tan patterned wallpaper. There was also an overwhelming stench of moist carpet.

I turned back around and tried to put my hand back through the wall, and it wouldn’t go through. “Okay, what the hell?” I muttered. I looked back into the room. There were no windows, no doors, nothing on the walls— other than that disgusting wallpaper, of course— it was completely empty, aside from a singular plastic blue school chair. At this point, the only thing going through my mind was fear, and the repeating thought of “I need to leave” on loop in my head. I started running through the rooms, desperately trying to find an exit, but to no avail. There was no exit.

Was this my permanent location until I died? No, there had to be a way out! I wasn’t just going to be left here, right? Eventually someone would notice that I was gone!

But, nobody did.

Then, in the distance, I heard footsteps, but not those of a human’s— at least not a normal human. Alongside the footsteps was a gurgling snarl, like that of an angry animal.

I began to run. I ran as fast as I could from whatever the hell was approaching me. I didn’t want anything to do with it.

I ran for what seemed like forever, but I was always back in the same room I started in. At least, it looked like the same room. Not that I could tell them apart.

So, I sat down, defeated. A feeling of dread filled my body, as I started to cry. I was going to die here.

I’m still there. I haven’t left. I’ve accepted my fate.

In fact, I can actually hear footsteps. I wonder who that is?