Summoning

You get to practice 1 type of Summoning at level 10. You can Summon a level 1 familiar at level 10.

### **Types of Summoning**

* Elemental - Can summon familiars that apply elemental conditions to enemies
* Energy - Can summon familiars that can damage enemies.
* Healing - Can summon familiars that heal Allies and you.
* Cleansing - Can Summon familiars that remove conditions.
* Holy - Can summon deities that assist you in combat.
* Tank - Can summon familiars that take damage for you.
* Buff - Can summon familiars that buff you for a short time.
* Holders - Can Summon Familiars that hold items in a secret location.
* Foragers - Can summon familiars that scavenge for items.

### **Familiars**

Familiars are balls of mana formed from spirits of the dead. A Combination of Prayer and Magic energy.

Most familiars take any form you wish them to take. Each familiar has a specific way they help you that includes your type of summon, and their level determines how powerful they are. All Familiars have a base damage of 5 and health of 50.

***Abnegators*** - Follows your commands. It believes your needs surpass it's own.

**Pros**

* Will do whatever you tell them to.
* Fit well with every type of summoner

**Cons**

* Will not do things you don't tell them to.
* Last 2 rounds unless destroyed

***Erudites*** - Are knowledgeable and know the best way to help you without you commanding them or summoning them.

**Pros**

* Help you without summoning them.
* +1/per level chance of finding items.
* Last 5 rounds unless destroyed

**Cons**

* Only do things in your best interest.

***Dauntels*** - Are brute force, they ignore commands and do their own thing regardless of your command.

**Pros**

* +2/per level damage
* +2/per level health

**Cons**

* Don't listen
* Last 3 rounds unless destroyed

***Amities*** - Value peace above all else and only listen to good alignments. Evil alignments make them crazy..

**Pros**

* +2/per level extra healing
* +2/per level Cleanse chance
* Last 5 rounds unless destroyed

**Cons**

* Might heal enemies for fun if evil alignment commands them
* Do not fight, will not work with energy or elemental summoners.

***Candorians*** - Value spirit and honesty. Compatible with all alignments but will not fight for you.

**Pros**

* +2/per level Buffs
* Best at hiding
* Last 5 rounds unless destroyed

**Cons**

* If you lie they will not believe you need their help.
* Do not fight, will not work with energy or elemental summoners.

 Level of Creature you can Summon

## Achievable Abilities

### Elemental

* Level 1-10: Adjacent burst of elemental power - Deals 10/per10 levels of damage. Applies elemental condition.
* Level 10-29: Ranged lines of elemental power - Deals 10/per5 levels of damage. Applies elemental condition.
* Level 30-40: Walls of Elemental power - Protect 20/per 10 levels of damage.

### Energy

* Level 1-10: Dashes to enemy deals 10/per10 levels of damage.
* Level 10-29: Grapples enemy and holds them helpless. Can only grapple Enemies lower level than them.
* Level 30-40: Adjacent damage of 10/per 5 levels of damage.

### Healing

* Level 1-10: Heals you or ally 10/per10 levels of health.
* Level 10-29: Heals you or ally 10/per 5 levels of health.
* Level 30-40: Provides immunity to summoner for 1/per 20 rounds.

### Cleansing

* Level 1-10: 1d6 cleanse chance
* Level 10-29: 1d10 cleanse chance
* Level 30-40: 1d20 cleanse chance

### Holy

* Level 1-10: Using god's power, your enemy takes 10/per 10 levels damage and applies god's effect.
* Level 10-29: Using god's power, your enemy takes 10/per 5 damage and applies god's effect.
* Level 30-40: Your God stops an attack from harming you but can not be summoned after saving your life and must be summoned to save your life unless it's an **Erudite**

### Tank

* Level 1-10: Takes 10/per 10 levels of damage for you without being harmed.
* Level 10-29: Takes 10/per 5 levels of damage for you without being harmed.
* Level 30-40: Will last until destroyed

### Buff

* Level 1-10: Buffs 1 stat for 1/per 10 levels
* Level 10-29: Buffs 2 stats for 1/per 10 levels
* Level 30-40: Buffs 3 stats for 1/per 10 levels

### Holders

* Level 1-10: Holds any item
* Level 10-29: Holds any 3 items
* Level 30-40: Can Teleport you.

### Foragers

* Level 1-10: Will find 1 item/person and it's location
* Level 10-29: will find 2 amount of items/people and their location.
* Level 30-40: will find X amount of items/people and their location.

Other Bonus