Character Creation

When creating characters, first use the setting agnostic rules and then move down to the setting specific rules.

# SETTING AGNOSTIC RULES

* No loner or pacifist player characters (PCs).
* No PCs built to be anti-thematic to the one-shot or campaign.
* PCs should want to work with the party in most normal D&D situations.
* To be an adventurer is to accept that it's dangerous. This means you as the player must acknowledge and accept that your character can be hurt or possibly die.
* PCs may *not* have racism as a motivator.

The following are generally in the order they appear as if making a character on D&D Beyond.

* ***Homebrew.*** Allowed with pre-approval.
* ***Advancement type.*** Milestone.
* ***Feats.*** Not allowed unless using Variant Human or Custom lineage.
* ***Optional Class Features.*** Allowed. (They come from *Tasha's Cauldron of Everything*.)
* ***Customized Origin.*** Allowed.
* ***Multiclassing.*** Allowed.
* ***Encumbrance.*** I don't enforce it, only asking players to not be silly about what their characters carry.
* ***Ancestry (Race).*** Each setting has its own list of ancestries to select for your character.
* ***Custom Ability Score Increase.*** At creation racial ASIs may be reassigned to ability scores of your choice. (This is a part of customized origin.)
* ***Classes and Subclasses.*** I allow most official 5e classes and subclasses and a lot of pre-selected homebrew options.
* ***Stats.*** Use either the Standard Array (15, 14, 13, 12, 10, 8) and take the average hit points for your class at each level up OR *in my presence* roll 4d6 and take the highest three dice on a piece of scratch paper. Do this until you have a minimum total of 68. If rolling for stats, you'll also roll for hit points at each level up in my presence.
* ***Background.*** I allow any that appear when creating a character on D&D Beyond except those with a proper name in its title; or create a custom background using the rules in the *Player's Handbook* on page 125.
* ***Languages.*** Each setting has its own list of languages allowed to select for your character.
* ***Alignment.*** I don't use alignment but you're free to take one to help you figure out your character.
* ***Starting gear and gold.*** At creation use the starting equipment from your class and begin with the money from your Background.

# EBERRON SETTING SPECIFIC RULES

## Playable Ancestries of Eberron

For ancestries that interest you I strongly suggest reading their entry in *Eberron: Rising from the Last War* (link) to see how they fit into the setting, then build your character off that. The only requirement for backstory I have is that you answer what your character was doing during the Last War that ended just four years ago.

†Denotes this ancestry has dragonmarked options you may use.

††Lineages must look like and consider themselves one of the allowed ancestries.

#### Mordenkainen's Variants

The official book *Mordenkainen Presents: Monsters of the Multiverse* makes some changes that don't fit Eberron. You're welcome to choose variants of allowed ancestries from the book but note the following:

* Changelings are Humanoid, not Fey.
* Goblinoids are not from the Feywild. The Fey Ancestry trait is renamed to Dhakaani Ancestry.

#### Ancestries Not Listed

Looking to play an ancestry that's not listed? We might be able to work it out so hit me up. If you played in my Strixhaven campaign, you saw glimpses of how I'd make some unlisted ancestries such as Yuan-ti or Lizardfolk play out.

## Languages of Eberron

Select from languages on either list here. For languages in list 2, unless it came as a default for your ancestry, I require you to put into your PC’s backstory how in the world they came to know this language that most people would never hear or read, let alone know. I’d love to work with you to find out why!

1. - Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling
2. - Celestial, Daelkyr, Draconic, Infernal, Orc, Primordial, Quori, Riedran, Sylvan, Undercommon

## Advanced Eberron Creation

Want to really get into the setting? Choose a home country for your PC to be from. They don't have to be patriotic, but maybe they just really feel comfortable at home. Perhaps no one in Breland makes a favorite meal like they do back home in Aundair.

How about religion? There are plenty of deities or spiritual ideas to follow, or evils to worship. While players might know the gods of Eberron are distant, if they exist at all, but characters don't. Religion is very important to most people in the setting!

If playing a character from a Dragonmarked House, try getting into house politics. House Orien is not happy that House Lyrandar is opening up more and more routes for these new-fangled airships. How can we trust these airships are safe?