Magic

**Magic** (魔法, *mahō*?) constitutes both an art and a honed skill, endowing practitioners with power to exert their will upon the world. It acts as the embodiment of an "idea," resulting in various effects that align with the specific laws governing the world. Diverse forms of magic tap into unique sources of energy, each yielding its own distinct effects and mechanisms. For instance, Holy Magic draws its potency from the force of faith, harnessing it to produce miraculous results. In contrast, Spirit Magic operates within the constraints of the physical laws, manipulating the fundamental principles of physics to achieve its desired outcomes.

Magic has the potential to influence any of the existing attributes, including the eight elements, which are engaged in a dynamic relationship where earth counters space, space counters wind, wind counters water, water counters fire, and fire counters earth. Additionally, light and darkness stand as equal opposites and, when it comes to strength and effectiveness, time reigns supreme, proving dominant against all other elements.

## Spells

Serve as the means by which mages manifest their intentions through magic. Casting spells necessitates the use of incantations to concentrate their focus and harness magical energy for conjuring.

Incantations primarily act as tools for concentration, offering the caster a tangible image of the spell. Consequently, those who can vividly envision the desired outcome can cast spells without the need for incantations.

Spells manifest in diverse forms, whether through a single word, a prayer, or more potent incantations. The most powerful spells demand heightened concentration and lengthier incantations, with some even requiring years, like complex Rituals, to accomplish due to their intricacy.

## Four Main Magic Types

### Elemental Magic

 File:Icicle Lance Animated.gif
**Elemental Magic** (元素魔法, *genso mahō*?) or **Aspectual Magic** is most prevalent magical discipline, relies directly on the manipulation of Magicules. This practice revolves around controlling the surrounding magicules or the caster's own reservoir, utilizing them as a conduit to manipulate the laws of nature.

The phenomena produced through Elemental Magic remains impervious to conventional physical influences. For instance, if Elemental Magic conjures a magical flame, ordinary water won't extinguish it. Nevertheless, this magical flame can still be disrupted or rendered ineffective by spells and properties that target magicules.

Examples of Elemental Magic:

* Ice Magic
	+ Icicle Lance
	+ Icicle Shot
* Fire Magic
	+ Fireball
	+ Napalm Burst
* Wind Magic
	+ Wind Cutter
	+ Tornado Blade
* Spatial Magic
	+ Spatial Storage
	+ Warp Portal

### Spirit Magic

 File:Aerial Blade Anime.gif
**Spirit Magic** (精霊魔法, *seirei mahō*?) has a lot of offensive spells that are similar to Elemental Magic. It borrows the power of spirits (Most commonly Elementals) by using a small amount of the users energy as a catalyst, the spirits powers can be exercised. Spirit Magic that utilizes the power of elementals — beings whose existence are based on natural phenomena, obey the laws of physics and can be cast even when an anti-magic field is active.

Spirit Magic requires no chants and anyone can use it as long as they are connected with their contracted spirits. However, it is necessary to be liked by spirits in order to be recognized and form a contract. Higher level users can even summon their contracted spirits and utilize their power directly, by ordering them to attack or fusing with the summoner.

Examples of Spirit Magic:

* Aerial Blade
* Thornbind
* Inferno Flame

### Holy Magic

**Holy Magic** (神聖魔法, *shinsei mahō*?) is functions as a force grounded in faith, requiring practitioners to form a pact with an entity they revere as a 'God' to access portion of their power. Unlike conventional magic, Holy Magic doesn't rely on the accumulation of Magicules or innate magical aptitude. Instead, disciples channel their will through Prayer, transcending space and time, thus establishing resonating with their 'God.' The potency of the magic they can wield directly correlates with the strength of their faith.

Holy Magic can be applied to a wide variety of effects including dispelling curses, curing illness, and healing wounds. Although its number of offensive spells is low, they're highly effective against almost all monsters especially undeads.

Examples of Holy Magic:

#### Holy Level

* Recovery
* Healing
* Holy Cannon
* Holy Bell
* Holy Field

#### Divine Miracle Level

* Disintegration
* Holy Ray
* Resurrection

### Summoning Magic

 File:Summoning Demons Animated.gif
**Summoning Magic** (召喚魔法, *shōkan mahō*?) is a branch of magic that involves summoning a living being from another plane of reality and requires mastery of spatial type magic to perform. The most commonly used Summoning Magic is that of summoning Daemons, Elementals, and Monsters.

## Other Magic Types

### Dark Magic

**Dark Magic** (暗黒魔法, *ankoku mahō*?) is a type of Magic used primarily by Daemons.

Examples of Dark Magic:

* Forbidden
* Nihility Magic

### Engraving Magic

**Engraving Magic** (刻印魔法, *kokuin mahō*?): Magic that allows the user to "enchant" people or objects with spells which allows them to use magic without having related knowledge or skills. It can also be used to design fully autonomous magical devices that are self-sustaining, like the automatic barrier generator installed along the pathway connecting Tempest and the Kingdom of Blumund.

### Illusion Magic

**Illusion Magic** (幻覚魔法, *genkaku mahō*?) is a type of magic that draws from both Elemental Magic and Spirit Magic and functions by manipulating the spiritual body of a target or the user themself to achieve a wide-variety of effects. It's effects can range from simple effects that target the senses to more complex offensive magic that directly damage the spiritual body.

### Necromancy

**Necromancy** (死霊魔法, *shiryō mahō*?) is a type of Spirit Magic that utilizes the negative emotions of evil spirits and the dead. Zombies and other apparitions can be summoned to attack any living being and sap their life energy. These creatures are very weak to holy magic.

Examples of Necromancy:

* Curse Bind
* Raise Undead
* Birthday
* Immortal Legion Creation

### Physics Magic

 File:Megiddo Animated.gif
**Physics Magic** (物理魔法, *butsuri mahō*?) refers to a newly created Magic by Rimuru that has a purely physical output. The output does not interfere with or is maintained by Magicules and is therefore able to bypass any kind of anti-magic defenses.

Examples of Physics Magic

* Megiddo
* Argos

### True Dragon Magic

**True Dragon Magic** (竜種魔法, *ryūshu mahō*?) is a type of Magic Intrinsic to the True Dragons and those that possess their Factors.

Examples of True Dragon Magic:

* Star King Magic
* Frost Magic
* Scorch Magic
* Storm Magic