Mechanic

The Mechanic is a Super System in the Universe of Galaxy, and involves the creation and use of technology and machines.

It has two major directions of applications: production and research (where mechanics use their abilities to develop and improve technology, or mass-produce technology - especially of very high technical specifications); or combat (where mechanics use technology offensively, with a focus on weapons technology and machinery).

The Mechanic class is the main class of Han Xiao, the main character of the story, hence we get the most exposition of the class.

Other than leveling up, the way for Mechanic players to obtain Potential Points was basically to level up blueprint abilities to the max level one after another, which needed tons of EXP. Therefore, to the Mechanic players in the later stages, they did missions and earned EXP to level up their abilities and get Potential Points.

## First Specialisation

When a Mechanic player reaches Level 20 and completes their Novice Mechanic Advancement Misson, they will be given the choice of specialisation. There are a total of three specialisation which are the Cannonmaster, Warmachine and Technician

* The Cannonmaster specialises in long-ranged bombardment and heavy artillery. At higher levels, they possess frightening firepower and enormous range.
* The Warmachine, also known as Mechanical Puglist, specialises in using advanced combat weapons to fight in close range. They depend on using bio-armor to mobile suits to quench their thirst so melee combat. Frenzied Sword chose this path
* The Technician specialises in invention and has access to over 80% of blueprints especially for higher-level gear and machines. Han Xiao chooses this path.

### Technician

The Technician Branch starts as Technician > Mechanic (Trainee) > Magnetic Ring Mechanic > Data Mechanic > War Mechanic. After reaching War Mechanic, they are given their second specialisation.

## Second Specialisation

When a Mechanic player reaches the max Level for their fifth mechanic class, they are given the choice to further specialise. We only have information for the specialisation for the Technican, since we are following Han Xiao's promotions.

For the Technician, they are given the choice of learning three High-End Knowledges which are [Huge Duplex Machinery Technology], [Super Nanotechnology], or [Advanced Artificial Intelligence Technology]. Although players can learned the other two knowledges after their specialisation, it will cost them triple the Potential Points to learn them.

* The [Huge Duplex Machinery Technology], also known as the Armed Branch, focuses on creating large sized machinery
* The [Super Nanotechnology]. also known as the Energy Branch, focuses on nanotechnology
* The [Advanced Artificial Intelligence Technology], also known as the Control Branch, focuses on virtual technology and control over machinery. They are able prevent their own machines from being hacked and are able to take control of other Mechanic's machinery.

#### Virtual Technology:

The Virtual Technology branch focused on infiltration and defense. It was extremely powerful in a battle between Mechanics. Basically, it followed the philosophy of ‘what is yours is mine, and what is mine is still mine’. Even if he was not able to infiltrate the other party’s machines, he would be able to stop the other party from infiltrating his own machine.

Furthermore, Virtual Technology also supported the Army Style. The more powerful one’s abilities, the larger the army he could control. He was not the only person in the galaxy who would construct a Mechanic Army, and those who specialized in Virtual Technology would be able to restrict the Army Style to a certain extent.

Of course, Virtual Technology also had its own weaknesses. When facing those not of the Mechanic class, they did not have the strength of those who walked down the path of nanotechnology or large sized machinery. After all, the strengths of the two other paths was extremely obvious. Their combat strength was the priority, and their focus would be to increase the strength of their machines.

In Han Xiao's "previous life, most of the players had chosen these two paths because the path of Virtual Technology was far too difficult to take."

#### Large Sized Machineries:

This branch is only briefly mentioned in chapter 506, 517 and 531, with no further mention of it after that. There is a brief description that it is one of the requirements to build battleships and other super large machines such as a mass production assmebly line.  It was impiled that this branch focuses on increasing one's combat power and strength of their machines.

(you can maybe find the description by looking at the ability's of beyond grade and players of this class/branch)(just realized the reason why I can't find it is because Large Sized Machineries is the class name not the title of someone with the profession ie. Virtual Technology branch VS Virtual Mechanistic class (if you know the right name added it here and replace the wrong name in the beyond grade a list)

#### Nanotechnologies:

This branch is only briefly mentioned in chapter 517 and 531, with no further mention of it after that. It was impiled that this branch focuses on increasing one's combat power and strength of their machines.

(you can maybe find the description by looking at the abilities of beyond grade and players of this class/branch)(just realized the reason why I can't find it is because Nanotechnologies is the class name not the title of someone with the profession ie. Virtual Technology branch VS Virtual Mechanistic class (if you know the right name added it here and replace the wrong name in the beyond grade a list)

## Player's Class Progression

The biggest cost for mechanic players is knowledge, and the biggest 'opportunity cost' for mechanic class players when choosing branches is blueprints. Traditionally, the biggest source of blueprints is through 'Blueprint Gambling' where a mechanic combines knowledge talents, then spends experience points (at an exponentially increasing rate) to attempt to gain a blueprint (through random talent combinations).

However, the cost is high for players, who need experience for other costs as well, and the talent combinations can produce useless blueprints randomly (that means the same undesired blueprint can be produced several times while gambling, at an increasing cost). Therefore, buying blueprints is technically cheaper than gambling for them; however, gambling can also produce blueprints that are not directly available in the market.

The Black Star Army is the favorite faction for mechanic players as it provides an alternative to Blueprint Gambling. Han Xiao provides a large store of varied blueprints for sale, saving players from gambling for them. Blueprints are also a way of increasing the Intelligence Stat for players, with the ration of three blueprints to one attribute point. Easy accessibility to blue prints makes the Black Star Army very attractive. (This also includes 'branch-locked' blueprints, that cannot be produced by gambling).

The subsidized cost of materials and resources (for building), also make the Black Star Army attractive to players of the mechanic class (and guilds, which seek to leverage the power of mechanics). Thanks to Black Star's extensive network (esp in Edition 3.0 and 4.0, large territory), there are many materials available within the Black Star Army that are not available outside (or are expensive in terms of contribution points, or money). This means, the Mechanic class' biggest drawback (increased cost over time) is mitigated by the Black Star Army.

## Mechanic Fighting Styles

There are various fighting style available to the Mechanics depending on their specialisation and their access to resources. Han Xiao showcases many of them.

### Armor Style

While armor is a prerequisite in galactic battles (with even common soldiers wearing armor), mechanic armor is essential for mechanics, especially Mechanical Pugilists, and is their primary combat weapon.

The armorgrade and quality, and the attribute benefits, are highly dependent on the producer of the armor, and most armorinclude equipment slots for adding additional weapons. Armor can also be specified for different combat situations, allowing one mechanic to be able to adapt to different combat situations.

Armor is a major distinction of the earlier levels of mechanic, especially players, where different branches of mechanics have access to different blue-prints. However, in later stages, the total output of individual armor does not differentiate between branches. Instead, armor serves the purpose of protecting the mechanic (who are generally weaker than Pugilists and Espers of the same level),

### Mecha Style

*He must be getting serious, even Gundam is out!...*

The mecha style of single unit combat, involves piloting a mecha (a gigantic humanoid robot, with various additional weapons).

The direct advantage of mechas is the large frame within which to include large/multiple energy sources, as well as weapon loads that are not possible on single unit armor. Mechas are also capable of higher computing power, allowing more control over machinery troops.

Han Xiao notes that in his previous life (and therefore by extension in this one) he was a very skilled mecha pilot. He has also used mechas in various battles during the earlier parts of the Secret War. However, due to his "Inextinguishable Body", mechas cancel his HP:MP cycle (which requires his physical body to take damage). He, therefore, prefers to use armor, allowing him to directly take damage (with his body), and thus putting his tankiness to use (he also uses weapons on himself to feed into the HP:MP cycle).

The Mecha Style is a favorite of mechanics, especially in mid-to-late stages, as the damage output is very high.

### Fort Style

The Fort Style, is a defensive focused mechanic style, that involves the creation of a fort around the mechanic.

The Fort may take many different forms, depending on the geographical situation, however, the best kind of fort involve a spherical encirclement around the mechanic (for example, in space battles).

Forts may also have offensive capabilities, in the form of cannons (and missile batteries in lower levels). These count as equipment of the mechanic, and obtain mechanical force additions. Thus, the fort is especially potent in the hands of cannoneer mechanics.

Carroll, A Grade [Heavy Machinery] Mechanic of Bloodshed Land, favored the Fort Style, encasing himself in a large spherical fort to defend against Black Star (during their duel on Bloodshed Land, during the Tyrant Gathering).

### Tactical Style

This involves the use of satellite weapons, while fighting on the surface of a planet, especially where such weapons have a very high damage output.

The Tactical Style is only independently effective during the Calamity Grade, whereby a mechanic fighting on a planet's surface, can use pre-arranged satellite weapons, to perform tactical strikes.

At lower grades, mechanics lack the technical knowledge to create satellite weapons. At higher grades, the power of the machinery army outstrips the specific advantage of satellite machinery.

### Army Style

The Army style is the main combat style of high-level mechanics of any branch, and involves the game of numbers: where many relatively weaker machines provide a combined attack that becomes qualitatively more powerful.

The Army style itself depends on the branch the mechanic practices, with subtle differences between them (such as the individual power of the machines). However, mechanics are qualified to be called "one-man armies" with the ability to challenge and fight against fleets in later stages (by accumulating a sufficiently large and complicated army).

The Virtual Mechanic is a special branch of the mechanic that has a bigger effect on the army style, especially when fighting other mechanics, because Virtual Mechanics can invade the A.I system of other mechanics (or whole fleets) and seize control. This enables them to increase their army size during combat using their enemy's resources.

*No weapons? No fleet? Don't worry, the enemy will build them for us* - **Virtual Mechanic motto** (Han Xiao)

However, the Virtual Mechanic, like other Mechanics, is still able to build very advanced machinery (if they get the blueprints), and Beyond Grade-A Virtual Mechanic "Mechanic Empire" Manison is feared because of his unique technology "Inextinguishable Mechanic Empire" that uses an unknown advanced technology to make weapons based on energy life-forms, with A.I lifeforms as souls, that get auto-reconstructed after destruction.

This is so-far, the highest gradation of the Army Style, true to its name, its a virtually indestructible army with an unknown number of weapons (Hence the nickname "Uncountable Mechanic Empire"). The low figure is that Mechanic Empire's Inextinguishable army ranks in the number of billions (he enslaved an A.I lifeform civilization to serve as the operating systems for his weapons).

## List of Knowledges

In order to unlock blueprints and advance as a Mechanic, they are required to acquire Knowledges which are ranked as

1. **Basic,**
2. **Advanced,**
3. **High-End.**
4. **Cutting-Edge,**
5. **Ultimate.**

For example, in order for an Emperor Mechanic (7th Class Promotion of the Mechanic) to unlock some of their skills such as [Secondary Dimension Army] and [Mechanical Force—Emperor’s Power], they require certain Knowledges to activate.

#### Cutting-Edge Knowledge

For Cutting-Edge Knowledge, each of the three branches (Armed, Energy and Control) have three each.

* For the Armed Branch, they are [Controllable Annihilation Weapons], [Cutting-Edge Material Science] and [Ultra-Composite Mechanical Architecture Technology]
* For the Energy Branch, they are [Abnormal State Energy], [Beyond Visible Energy Transfer] and [Activation Theory].
* For the Control Branch, they are [Advanced Space Application], [Quantum Network Matrix], [Spacetime Dimension Exploration]

## Trivia

1. **Basic Knowledge was White in color**
2. **Advanced Knowledge was Green in color**
3. **High-End Knowledge was Purple in color**
4. **Cutting-Edge Knowledge was Orange in color**
5. **Ultimate Knowledge was Gold in color**

## Notes

1. ↑ Chapter 810
2. ↑ Chapter 48
3. ↑ 3.0 3.1 Chapter 517
4. ↑ Ch. 660
5. ↑ 5.0 5.1 5.2 5.3 Ch. 531
6. ↑ Chapter 506
7. ↑ Chapter 407
8. ↑ 8.0 8.1 8.2 Chapter 774