Shields

**Shields**? are displayed by a blue bar. They take priority when receiving damage and *break* when they reach zero, at which point  Health? may be damaged. Shields will regenerate automatically if they are not damaged for a few seconds and stop recharging when they are damaged again.

All Heroes except  Qing Yan have access to Shields.

## Damaging Shields

Damage dealt to Shields is modified depending on the damage type.

Some things have effects that are based on Shields:

* Miasma? deals double damage if an enemy has Shields/Armor.
* Thunder Storm's ◈ The lightning can break normal enemy's Shield and +100% final DMG of explosion inscription instantly destroys the Shields of normal enemies. Elites and bosses are unaffected.
* Wheel Saw's ◈ Weapon Skill breaks normal enemy's Shield/Armor and deals DMG inscription instantly destroys the Shields of normal enemies. Elites and bosses are unaffected.

## Shield Recharge

Different Shields recharge at different rates, restoring a percentage of their maximum capacity every second.

Shields have a delay before they start recharging again. Taking damage will interrupt any recharging taking place and reset the delay if it was in the process of starting a recharge.

## Heroes Affecting Shields

* Crown Prince:
	+ Shield Enhancement increases max Shields by +20.
	+ Energy Charge allows  Energy Orb to recover 5% Shields for each enemy hit.
	+ Contingency Plan grants up to +50% Shield recharge speed and -50% Shield recharge delay depending on the percentage of Shields missing.
	+ Elemental Shield increases max Shields by up to +90 after casting  Smoke Grenade.
	+ Advanced Shield grants +60% Shield recharge speed, -60% Shield recharge delay and prevents Shield recharge from being interrupted after casting Energy Orb.
	+ Infinite Shield increases max Shields by +75% when Elemental Shield and Advanced Shield are active.
	+ Hard Boot instantly starts Shield recharge after casting Energy Orb or Smoke Grenade.
	+ Energy Shield increases Shield recharge speed by +500%.
* Lei Luo:
	+ Gifted Man may offer either +5 max Shields for each killed elite/boss, or +30% Shield recharge speed and critical hits start Shield recharge immediately.
	+ Voltaic Aegis increases max Shields by up to +100 based on level and current stacks.
	+ Super Charge increases max Shields by up to +40 after hitting an enemy with  Chain Lightning, and restores up to 10 for each enemy hit.
* Tao:
	+ Resilient Shield instantly starts Shield recharge and prevents it from being interrupted for 3s after killing an enemy.
	+ Sword Guard increases max Shields by up to +4 and restores up to 4 for each flying sword summoned. Level 3 increases Shield recharge speed by +50% as long as it has 20 or more stacks.
	+ Long-lasting Bloom recovers 15% Shields after casting  Fatal Bloom.
* Qian Sui:
	+ Agile Titan increases max Shields by +20.
	+ Clenched Fist level 3 increases  Striking Punch total damage by +50% if the enemy had more than 75% total  Health? and Shields/ Armor?.
	+ Ebb and Flow increases max Shields by +2% for every stack of Fist Sensation you have. Additionally Shields will start recovery every 30 Fist Sensation stacks gained.
	+ Backfire level 3 increases  Fierce Charge and Shockwave damage for every point of max Shields you have.
	+ Solid Shell level 3 resets  Tidal Aspis's cooldown when Shields break.
	+ Aqua Formation increases max Shields by +100.
* Xing Zhe:
	+ Indestructible Spell increases max Shields by +15, and grants up to +50% Shield recharge speed depending on the percentage of Shields missing.
	+ Steady Stance when taking lethal damage, the enemy that hit you is hit by a cudgel. If the cudgel kills the enemy, recover 100% Shields.
	+ Strength Taker increases max Shields by up to +5 for each enemy hit by  Essence Chain, up to 15 stacks.
	+ Aura Protection increases max Shields by up to +10 for each enemy killed, up to 5 stacks.
* Li:
	+ Flaming Cape increases max Shields by +20.
	+ Furious Flame level 3 grants +33% total  Fire? damage when hitting enemies with Shields/Armor.
	+ Heat Recovery increases max Shields equivalent to up to 150% of energy consumed or recovered recently.
	+ Penetrating Flame allows 50% of Fire damage to ignore normal enemy Shields/Armor.

## Scrolls Affecting Shields

### Shield Recovery

* Lifesaver prevents death and recovers 50% Shields/ Armor? once if you kill an enemy within 5s.
* Gold Medal recovers 15% Shields/Armor when you use a primary skill or  Dash.
* Phantom Skin recovers 30% Shields/Armor when taking damage, with up to three regenerating charges.
* Backup Shield recovers 40% Shields/Armor when they hit zero with a cooldown.

### Shield Recharge

* Resolute doubles Shield recharge delay, making it take twice as long to start recharging.
* Silver Medal starts the Shield recharge immediately after killing an enemy or destroying a breakable object.
* Overwhelming Shield decreases shield recharge speed by -50%, but also prevents it from being interrupted.

### Maximum Shield Changes

* Good and Evil increases max Shields/Armor by +15 for every cursed scroll held.
* Paranormality doubles Shields/Armor, but sets max  Health? to 1. If used with Flesh and Bones, max Health becomes 1 and max Shields/Armor becomes 0.
* Flesh and Bones converts all Shields/Armor to Health, including any bonuses to maximum Shields/Armor.
* Triple Comeback decreases max Health and Shields/Armor by -50%, but grants 2 instant revives (after which Health and Shields/Armor reset).
* Enhanced Veteran increases max Shields/Armor by +1 for each enemy killed in close proximity.
* Fight for Immortality increases max Shields/Armor for a short time based on damage taken.

### Based on Shields

* Resolute grants +50%  Movement Speed and +25% damage boost while Shields/Armor is at 0.
* Abnormal Speed grants up to +30% Movement Speed depending on current Shields/Armor percentage.
* Abundant Vitality grants a +75% damage boost while Shields are recharging.
* Thunder Screen deals  Lightning? damage to surrounding enemies whenever Shields/Armor breaks.
* Enduring Caster increases skill damage by +1% for every 5 Health and Shields/Armor you have.
* Reinforced Eggshell grants damage resistance while Shields/Armor is active, but increases damage taken when Shields/Armor is at zero.
* Airbag recovers full Health whenever Shields/Armor breaks, and drains health while Shields/Armor is full.
* Penetration Bullet allows 50% of critical damage to bypass enemy Shields/Armor and directly damage Health.
* Spirit Feline decreases damage taken to a maximum of 14% of combined Health and Shields/Armor.

## Other Effects on Shields

### Shield Recovery

* Tenacious Warrior recovers 20% Shields/ Armor? after being revived by a teammate.
* Reliable Bun allows recovery to  Health? with buns to work on Shields/Armor when Health is full.
* Strive to Survive recovers 1% Shields/Armor for every shot while firing an empty magazine.
* Total Recovery fully recovers Shields/Armor when leveling up.
* Reliable Bun allows recovery to Health to work on Shields/Armor when Health is full.

### Maximum Shield Changes

* Peculiar Chests can sometimes offer to increase max Shields/Armor by +12, +16 or +20.
* Shield Enhancement increases max Shields/Armor by up to +25.
* Copycat temporarily increases max Shields/Armor by +50% (up to +150%) after killing a Shielding enhanced enemy.
* Overconsumption increases max Shields/Armor by up to +50, reduced for every scroll held.
* Heavily Armoured increases max Shields/Armor by +30%.
* Lightweights increases max Shields/Armor by +5 for every empty Spirit Concentrator slot, up to +100.
* Prepaid Defense increases max Shields/Armor by up to +100, reduced by 1% for every level up.
* Copycat temporarily increases max Shields/Armor by +50% after killing a Shielding enhanced enemy.
* Glass Cannon decreases max Shields/Armor by -50%.

### Based on Shields

* Emergency Protocol reduces excess damage to Health by up to -75% when Shields/ Armor? breaks after fully recharging.
* Explosive Ammo allows critical hits to instantly destroy normal enemy Shields/Armor when using  Snipers.
* Ethereal Feline decreases damage taken to a maximum of 25% of combined max Health and Shield/Armor.
* Extermination Shot grants a 30% chance to deal 30% of a normal enemy's current Health and Shields/Armor as extra damage when landing a critical hit.
* Collateral Aftermath deals damage to enemies within 8m after killing an enemy. The damage is equivalent to 50% of the killed enemy's current Health and Shields/Armor. (Cooldown: 3s)
* Buffer Shield prevents damage taken that is less than 30% of your max Shields/Armor.