Ogres

Ogres are a primitive, brutal humanoid race that make their homes in the mountains and bandlands of Arnen. They are noted for their incredible strength, lack of intelligence, and violent lifestyles. Ogres are descended from Ogrenel, robotic humanoids initially created by the titans to assist in the creation of Arnen and its neighboring worlds.

## History

Ogres were originally a robotic race humanoids created by Ogren'Ara to facilitate the taming of the Arnen solar system. They were expected to work in extreme and often dangerous environments to help bring both Arnen and the rest of its sister-planets to life. Many ogres died during the initial stages, and many more faced debilitating injuries that often went unfixed. As a result the ogres began to refuse commands from their titan master.

Soon open rebellion broke out, and the ogres began to rampage across Arnen and the neighboring planets. Ogren'Ara personally put an end to their rampage. He slew the rebel leader and their lieutenants, and stripped the ogres of their immortality. Ogren'Ara then reverted the ogres to a fleshy mortal state as punishment. Furthermore, he wrote a flaw into their genetic code that produced increasingly dumber offspring.

Centuries later, ogres are a shadow of their former selves. Generations of degradation have produced a race of brutish humanoids, who are far cry from the planet shaping demigods they once were. Now ogres exist only as primitive clans and tribes, driven by an insatiable desire for conflict and plunder.

*Everything after this must be rewritten to flow a little better; I'm very tired.*

### The Vanguard

Orcs and ogres viewed one another as distant cousins. Despite this, they often came to blows with one another over hegemony of Orcala. When the orcish tribes united into the Vanguard, they swept over Orcala in a wave of blood and iron. The ogres attempted to unite in face of their foe but were swiftly crushed. Instead of eliminating the ogres from Orcala, the orcs gave them a choice: join the Vanguard as equals, or serve the Vanguard as slaves. Many ogre tribes joined.

After the invasion of Arnen, many ogres lost faith in the Vanguard as an organization. Not wishing to return to Orcala, a large number of ogres left the Vanguard and sought a new life on Arnen. Many new tribes were formed, and soon ogres spread across the surface of Arnen. There are very few places now untouched by one ogre tribe or another.

### Black Order

Like all other worlds, when the Black Order invaded Arnen they attempted to manipulate pre-existing civilizations to assist in the invasion effort. The Fireskull, Break-Knee, and Top-Knot ogre tribes were among the few tribes to join the Black Order in their attack on Arnen. It was during this time under the Black Order, that the first of the two-headed ogres were made.

## Appearance

Ogres are much larger than other contemporary races on Arnen. They also boast greater diversity in appearance, ranging from 6 feet to over 11 feet in height by the time of adulthood. Their skin tones can range from peach to olive green. Ogres also possess a singular horn on the top of their skull that ranges in length from between four to six inches.

An unseen side effect of their genetic re-sequencing is that ogres continue to grow throughout their lives. An ogre may grow anywhere between two inches to over a foot in height every few years. As the ogre grows they also continue to gain an equal amount of weight and muscle. Ogres cap out on height roughly around 30 feet in height, with most reaching an average of around 15-18 feet.

Two-headed ogres often possessed far larger horns than their single-headed cousins, typically twice in length.

### Two-Headed Ogres

When the Black Order invaded Arnen, they enslaved a number of ogre tribes. While under the domain of the Black Order, a dreadknight by the name of Maldoril took a special interest in ogres. He theorized that by using magic to create ogres with two heads, he could reverse the intelligence degradation of their race. To some extent the process worked. However the two heads often possessed radically different personalities and thus rarely got along with one another. In the rare instance in which the two heads worked together, two-headed ogres proved to be a powerful addition to the race.

## Culture

The term 'culture' sees very little use in the ogre lexicon. Nevertheless ogres do possess a semblance of culture which varies between the individual tribes. Outside perspectives often view the ogres with complete distrust, viewing them as nothing more than dumb brutes. And while it may be true to some extent, ogres are extremely cunning creatures.

Since leaving the Vanguard, ogres have taken an interest in building a new civilization for themselves. Each tribe has taken a different approach to this, with some banding into destructive warbands, while others have pursued a crude form of democracy. Nevertheless, ogres are conflict driven and more often than not come to blows with not only each other, but other civilizations. This has led many to believe there is no place for diplomacy with ogres.

Ogre society has since developed beyond the brutal, take-it-by-force approach to life. Time under the Vanguard has taught them to value elders, and to settle disputes through means other than force. Additionally, the near constant hostile contact with outside races has shaped ogres to be loyal to the whole race. Tribes who are at odds will band together to defend against an outside foe. Further, ogres rarely betray their own to outsiders, even if the ogres in question despise one another.

### Language

While ogres at one point possessed their own language, it has since vanished. The language's crude construction and lack of written word was replaced by the more formalized orcish upon joining the Vanguard. However their mastery of the language varied greatly and has produced a sort of 'Low Orcish'.

### Religion

Ogres lack any formalized religion. The concept of a centralized religious authority is also completely foreign to them. However this does not mean ogres are without faith. Many ogres pay homage to Mokthal, the ogre god of war. Mokthal spirit champions are among the deadliest warriors ogres can field.