Doors

The doors are a mechanic in the office used to ward off nearby lurking animatronics approaching The Office.

The doors are positioned at the hallway in front and at the right of the player, both used as pathways of the animatronics to attack the player. They resemble sheets of folded metal as would be seen in a warehouse. When open, they are partially visible from the ceiling, and they close downwards whenever the player press the X or Z button in their keyboard.

 File:Tnar-door-panel.png

## Operation

The doors can be closed at will by the player, but only one can be closed at a time. They are closed using the Door Monitor.

The monitor panel is a mechanic used to toggle the doors and monitor the player's power usage. The panel is at the left of the Monitor. It has two large buttons with corresponding green buttons next to them, turning the left and right doors on and off using the 'Z' key and 'X' key, respectively. The used door button turns red when on and the other will turn yellow. They will return to green once the closed door is reopened. A power usage bar (amount), power remaining bar (%), and door limit bar (essentially a binary bar in the form 1, 0) track the building's power consumption, remaining power rating, and number of closed doors at any given time. It is worth noting that using the cameras also drains significant amounts of power.

## Advantages (Doors)

* Animatronics can be blocked off and will quickly leave (as opposed to the alternative of hiding under the desk, which may cause them to take longer to leave).
* The doors can block Ray from entering the office; however, the player must guess which door is he coming from.
	+ If the player sees Ray gone from the hut or running, they can safely assume he is approaching the right door and close it as opposed to having to guess.
* The player can still check the other door, move around, and do other things while one door is shut.
* The doors act instantaneously, as opposed to hiding which takes more time to initiate.
* The doors provide faster cues to when an animatronic has left.
* The power usage bar helps the player remember if they have forgotten a door closed, and helps them decide to change their strategy if they are using too much power

## Disadvantages (Doors)

* Only one door can be toggled at a time, forcing the player to hide if both entrances have animatronics in front of them.
* The doors consume much more power than the cameras.
* The player still has to monitor the open door while the other is closed, and may have to switch them quickly once the first animatronic has left, or hide if it hasn't.
* It is easy to confuse the door buttons (Z is left, X is right).
* Since animatronics always approach the doors in pairs, one must check the door as soon as they re-open it in case the other of the pair has approached right after.
* The player cannot check doors after opening them and close them again if needed as quickly as hiding under the desk again, since they must press a key to close one.
* The player cannot view the door monitor panel and do anything else, such as view the cameras.
* The doors, like the cameras and the curtains, are completely useless if the player rans out of power.