Angorn Spinesnap

Art by John Silva

**Angorn Spinesnap** is a player character in *Tearing Veil*. He is played by MoonMoon.

## Description

### Appearance

Angorn is a Duergar Dwarf that wears a plate armor that covers everything, including his face. This plate is affixed to him permanently, so he cannot replace it even if he wants to. He has a red eye that is visible through the slit in the plate helmet.

### Personality

Angorn is devoted to his god and he would attempt to appease his god when he does everything. His whole personality is based upon the utmost forms of zealotry and devotion to his god and religion, and will actively recruit others like Raber if given the chance. This devotion to his god made him clash a lot with his peers, especially Nidhogg.

Angorn has also shown some masochism, as seen during his interaction with the fire giant.

## History

### Background

He is part of a cult devoted to Astaroth, which was exiled from Krazax for being too aggressive in their teachings and actions. Wanting to bring back the old ways in serving his god and punishing non-believers, he traveled for a year until visions and whispers of the tongue of truth lead him to the city of Ironhorse.

## Character Information

### HP Growth

Angorn's HP Growth
 Level 2 (Ep. 2)
 Level 3 (Ep. 4)
 Level 4 (Ep. 7)
 Level 5 (Ep. 13)

### Abilities

#### Origin

**The Rift**

* +1 to ability of your choice (Wisdom)

##### Sub-Origin

**Divini**

* Proficiency in three skills of your choice (Perception, Athletics, Intimidation)
* -1 to two attributes of your choice (Dexterity, Charisma)

#### Feats

* Iron Will
	+ Increase your Wisdom or Strength score by 1, to a maximum of 20. (Strength)
	+ You have advantage on saves against magical effects that would frighten you.
	+ A number of times per day equal to your Constitution modifier, you can cast Dispel Magic at a range of touch, using your Strength or Wisdom as your spellcasting ability modifier.

#### Duergar Abilities

* Superior Darkvision
* Duergar Resilience
	+ This has the property of Dwarven Resilience added in Verum.
* Dwarven Combat Training
* Stonecunning
* Duergar Magic
* Sunlight Sensitivity

#### Cleric Abilities

* Spellcasting
* Divine Domain: Tyranny
	+ With An Iron Fist (Proficiency with heavy armor and +1 damage with unarmed strikes while wearing heavy armor)
	+ Taskmaster (3/long rest)
		- As an action choose a number of enemies up to half proficiency bonus within 60 ft. that you can see.
		- Your allies have advantage on attack rolls against the chosen enemies, but disadvantage on attack rolls against all other creatures until the end of their next turn. The chosen enemies have disadvantage on attack rolls against you until the end of their next turn. Constructs and undead are immune to this effect.
		- You may use this ability a number of times equal to your Wisdom modifier, and regain these uses after a long rest.
	+ Channel Divinity: Demand Tribute
		- As an action, you present your holy symbol, affecting all other creatures within 30 ft. of you with this ability. For the rest of the encounter, you can potentially take benefits from the affected creatures in one of three ways:
			* The next time an affected creature would gain advantage on an attack roll, saving throw, or ability check, they lose that advantage, and you gain advantage of the same type the next time you would roll it (if a creature loses advantage on an attack roll, you gain advantage on the next attack roll you make).
			* The next time an affected creature would receive healing, they instead only receive half of it, and you heal for the same amount that they lost.
			* The next time an affected creature would cast a spell targeting only you, you regain a spell slot of the same level as the spell cast on you.
		- You can receive a benefit from Demand Tribute in this way only once. At 6th level, you can receive two benefits, and three at 18th level.

#### Domain Spells

* Angorn gains these spells when he reached the cleric levels listed. It is always prepared.

Tyranny Domain Spells

### Notable Items

* **Mace of the Adept** (+1 Mace)
	+ The wielder of this weapon may use any divine spell with an attack role and channel it through the weapon, this includes reactions.