Gods

**Gods** are beings that have achieved a state of divinity. In other words, they were akin to the representation of a plane's laws, capable of wielding the divine power that their worshippers provided them.

The had taken over the laws of light before igniting his godspark, becoming the embodiment of the laws themselves. This was true of all deities— worshipping them was effectively worshipping the laws they represented— but this level of abstraction was necessary for a worshipper to obtain power from their deity.

Priests gained their power directly through a sort of lease of divinity from the gods they worshipped, which was why they could grow powerful much more quickly than their peers. However, the separating layer from their deities made it near impossible for them to master the laws for themselves. This was one reason why true experts felt disdain for them; their upper limits were simply fixed by the deity they worshipped.

At their core, gods were embodiments of faith that were connected to the laws of existence. So long as the core laws still existed, a fallen deity would eventually be replaced.

## Overview

### **Ascension**

The impending birth of a true god was incomparably significant to an entire plane. The people and interests involved could overthrow countries, kill entire peoples, or even tear lands apart!

### **Godfire**

Lighting one’s godfire was normally the next step after entering the legendary realm anywhere else, but in a primary plane like Norland it wasn’t the best of choices. However, an overwhelming majority of legendary beings would have exhausted their talent the moment they stepped into the legendary realm, so the godfire was the only way for them to advance further. 7;79

### **Godsblood**

A powerful material second only to a deity’s godspark. However, unlike the spark which was only really useful to those who wanted to become deities, the blood was useful to anyone. These crystals were filled with law energy, and a single drop could spawn a magic soul that formed the basis for a higher-end grade 5 rune. Godsblood was powerful but varied in use, with every legendary mage having some use or the other for it. It was one of the best materials in all existence, compared to some other powerful items that had a very limited set of properties.

Godsblood was tougher than lafite steel, requiring weapons at the legendary realm to even cut through it.

### **Legendary VS Divine**

Unlike deities, legends could do whatever they wished in the mortal realm because their power was their own. If Sharon decided she wanted to destroy every church in Faelor, there would be no one to stop her. Gods like them only survived because people of that calibre rarely cared for such inconstant power as divinity.

As long as the plane still continued to exist, deities would be around forever. The specific individuals occupying a domain could change, but that domain would always exist.

## Norland

Do not to look down on any god, especially those on a primary plane like Norland. All of them were amongst the most powerful in the plane before they lit their godfires, and they have their own reasons to do so. 7;78

Every deity outside of the Eternal Dragon walked a tough path, constantly eyed by legendary powerhouses who wished to kill them and take their power. This was especially so for those beings who had left Norland long ago to explore the myriad planes. Almost every such powerhouse caused a stir upon their return to Norland. Some wanted a peek into the realm of divinity, others conspired to take their place, and even more tried to turn them into divine artefacts.

Thus, knowledge about the gods was spread far and wide through the entire plane. Places of learning like the Deepblue even had complete guidebooks about the gods. Of course, that was only a path to aspire to; whether one could actually walk it or not was a completely different story. Still, the pantheon of Norland had no secrets. Any mystery was reserved for the Eternal Dragon.

* Alucia
* Goddess of Luck
* Radiant Lord
* God of Death
* Goddess of Fertility

## Faelor

The gods of Faelor had been united for thousands of years, forming the Pantheon of Faelor. However, this did not mean they schemed against each other. Divine domains were relatively fixed, so a new god would take over a fallen one’s post or it would be shared amongst the remaining gods. So if one fell, another would take its place.

Countless gods had fallen in the countless aeons of Faelor’s existence. Looking at the history of the plane, no mortals knew exactly how many gods had been born in history. It was exactly because the churches were so secretive that the Book of Gods that recorded the divine power of every god had been forbidden. True gods could fall. They could seal their divine kingdoms and lay dormant. They could even descend upon the plane as a mortal with divine blood, awaiting their chance to reignite their godfire. There were many ‘new’ gods in Faelor’s history that were just old gods revived.

### **Greater Gods**

* Time God Runai
* Space God Cerces
* Wargod Lutheris

### **Intermediate Gods**

* Neian
* Lady of the Night
* Circe
* Goddess of Fire, Selia
* Goddess of Spring Water
* Goddess of the Forest
* Goddess of the Hunt

### **Lesser Deity**

* Highland Wargod
* Jadosh
* Kamil
	+ Kamil was a lesser god of the desert, which was adjacent enough to her own domain that she would be boosted by acquiring him. Forest Goddess

### **Hierarchy**

the distribution of power amongst the gods of Faelor was ultimately no different from that in most other planes. Even though the mortals did not understand planar war and classified all invaders as demons or devils, it still played an important role in the realm of the divine. The more effort a god put into suppressing invasions, the more intruders they destroyed, the more powerful their domain would become. This was an important channel for lesser deities to obtain more power, and the three goddesses who could barely avoid falling could only grasp at such straws.

## Divine Wars

Divine Wars were the pinnacle of battles between divine kingdoms. Exceeding even the battles of regular legendary beings and their legions.

Wars between gods were balanced between battles in their divine kingdoms and in the mortal realm. Striking at the source of an opposing god’s faith would weaken them greatly, and was just as important as attacking their true body. The churches never took it upon themselves to grow hostile with each other. Belligerence without explicit commands was considered blasphemy.

### **Process**

This process could take anywhere from a few years to a few centuries, the war only coming to a close when one side was completely spent. Knowing that fighting all three goddesses at once would likely be the death of her, Runai planned to delay as long as she could. The one advantage gods had over legendary beings was lifespan

## Demigods

It took great sacrifice for the unholy union of mortal and deity to spawn a child. Demigods born this way had some divine attributes, but the process that allowed them to survive their mortal heritage was extremely dark and bloody, twisting their very souls. These unholy children were born deranged and chaotic, crushing everything in their path. Zangru himself was quite tame for his kind, still possessing a mostly human soul that only had a few eccentricities.

## Trivia

* In planar conquests, the gods were the primary reason for the loss of time during a teleportation here and fro from a plane.
* Beneath the Divine Throne - This is a guide to stealing a god’s divinity.
* Anyone who’s killed a truegod has a certain air to them.

## References

1. ↑ Book 9, Chapter 30
2. ↑ Book 8, Chapter 26
3. ↑ Book 8, Chapter 28
4. ↑ Book 7, Chapter 168
5. ↑ Book 7, Chapter 167