Spell List

#### **Abjuration**

Abjuration spells create effects that are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other Realms.

**Cantrips**

* Blade Ward
* Resistance

**Level 1**

* Absorb Elements
* Alarm
* Ceremony
* Elemental Armor
* Mage Armor
* Repelling Ward
* Sanctuary
* Shield

**Level 2**

* Aid
* Arcane Lock
* Freedom of Movement
* Lesser Restoration
* Pass Without A Trace
* Protection From Conditions
* Warding Bond

**Level 3**

* Beacon of Hope
* Counterspell
* Dispel Magic
* Glyph of Warding
* Protection From Energy
* Protection From Soul Aspects

**Level 4**

* Banishment
* Death Ward
* Elemental Shield
* Private Sanctum
* Resilient Sphere
* Stoneskin

**Level 5**

* Antilife Shell
* Dispel Soul Aspect
* Greater Restoration
* Planar Binding

**Level 6**

* Forbiddance
* Globe of Invulnerability
* Guards and Wards
* Primordial Ward

**Level 7**

* Forcecage
* Symbol

**Level 8**

* Antimagic Field
* Holy Aura
* Mind Blank

**Level 9**

* Imprisonment
* Prismatic Wall

#### **Conjuration**

Conjuration spells create effects that involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.

**Cantrips**

* Acid Splash
* Create Bonfire
* Mage Hand
* Poison Spray
* Sword Burst

**Level 1**

* Arms of An’her
* Entangle
* Find Familiar
* Fog Cloud
* Hail of Thorns
* Ice Knife
* Unseen Servant

**Level 2**

* Create or Destroy Food and Water
* Dust Devil
* Find Steed
* Flaming Sphere
* Misty Step
* Web

**Level 3**

* Call Lightning
* Conjure Animals
* Conjure Barrage
* Hunger of An’her
* Iola’s Tower
* Sleet Storm
* Stinking Cloud
* Tidal Wave

**Level 4**

* Black Tentacles
* Conjure Woodland Beings
* Dimension Door
* Faithful Hound
* Find Greater Steed
* Grasping Vine
* Guardian of Faith
* Watery Sphere

**Level 5**

* Cloudkill
* Conjure Elemental
* Conjure Volley
* Infernal Calling
* Insect Plague
* Teleportation Circle
* Tree Stride

**Level 6**

* Conjure Fey
* Realmwalker
* Transport via Plants
* Wall of Thorns
* Word of Recall

**Level 7**

* Conjure Celestial
* Magnificent Mansion
* Realm Shift
* Teleport
* Temple of the Gods

**Level 8**

* Incendiary Cloud
* Mighty Fortress
* Tsunami

**Level 9**

* Gate
* Storm of Vengeance
* Wish

#### **Divination**

Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people of places.

**Cantrips**

* Guidance
* Truestrike

**Level 1**

* Comprehend Languages
* Detect Magic
* Detect Poison and Disease
* Detect Soul Aspect
* Hunter’s Mark
* Identify

**Level 2**

* Augury
* Beast Bond
* Detect Thoughts
* Locate Animals or Plants
* Locate Object
* Mind Spike
* See Invisibility

**Level 3**

* Clairvoyance
* Tongues

**Level 4**

* Arcane Eye
* Divination
* Locate Creature

**Level 5**

* Commune
* Commune with Nature
* Contact Other Realms
* Legend Lore
* Scrying
* Telepathic Bond

**Level 6**

* Find Path
* True Seeing

**Level 9**

* Foresight

#### **Enchantment**

Enchantment spells affect the minds of others, influencing, or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.

**Cantrips**

* Vicious Mockery

**Level 1**

* Animal Connection
* Animal Messenger
* Bane
* Bless
* Charm Person
* Command
* Heroism
* Hex
* Hideous Laughter
* Sleep

**Level 2**

* Calm Emotions
* Crown of Madness
* Enthrall
* Hold Person
* Suggestion
* Zone of Truth

**Level 3**

* Enemies Abound
* Fast Friends

**Level 4**

* Charm Monster
* Compulsion
* Confusion
* Dominate Beast

**Level 5**

* Dominate Person
* Geas
* Hold
* Modify Memory
* Psychic Blast

**Level 6**

* Mass Suggestion
* Irresistible Dance

**Level 7**

* Coptic Word of Pain

**Level 8**

* Antipathy/Sympathy
* Coptic Word of Stun
* Dominate Monster
* Feeblemind

**Level 9**

* Coptic Word of Death

#### **Evocation**

Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel Soul energy to heal wounds.

**Cantrips**

* Elemental Blade
* Fire Bolt
* Force Blast
* Frostbite
* Lights
* Shocking Grasp
* Thunderclap

**Level 1**

* Burning Hands
* Continual Flame
* Earth Tremor
* Faerie Fire
* Hellish Rebuke
* Magic Missile
* Thunderwave

**Level 2**

* Acid Arrow
* Darkness
* Flame Blade
* Gust of Wind
* Moonbeam
* Scorching Ray
* Shatter
* Snowball Swarm
* Spiritual Weapon
* The Scorcher
* Warding Wind

**Level 3**

* Daylight
* Lightning Bolt
* Minute Meteors
* Sending
* Tiny Hut
* Wall of Water
* Wind Wall

**Level 4**

* Fireball
* Ice Storm
* Storm Sphere
* Vitriolic Sphere
* Wall of Fire

**Level 5**

* Arcane Hand
* Cone of Cold
* Dawn
* Destructive Wave
* Flame Strike
* Maelstrom
* Wall Force
* Wall of Stone

**Level 6**

* Blade Barrier
* Chain Lightning
* Contingency
* Freezing Sphere
* Gravity Fissure
* Sunbeam
* Wall of Ice

**Level 7**

* Coptic Word of Soul Blasting
* Crown of Stars
* Fire Storm
* Prismatic Spray
* Sword of Force
* Whirlwind

**Level 8**

* Dark Star
* Earthquake
* Maddening Darkness
* Sunburst

**Level 9**

* Meteor Swarm

#### **Illusion**

Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.

**Cantrips**

* Minor Illusion

**Level 1**

* Color Spray
* Disguise Self
* Magic Mouth
* Silent Image

**Level 2**

* Blur
* Invisibility
* Nondetection
* Mirror Image
* Phantasmal Force
* Shadow Blade
* Silence

**Level 3**

* Fear
* Hypnotic Pattern
* Major Image
* Phantom Steed

**Level 4**

* Greater Invisibility
* Hallucinatory Terrain
* Phantasmal Killer

**Level 5**

* Creation
* Dream
* Mislead
* Seeming

**Level 6**

* Programmed Illusion

**Level 7**

* Mental Prison
* Mirage Arcane
* Project Image
* Simulacrum

**Level 8**

* Glibness
* Illusory Dragon

**Level 9**

* Weird

#### **Transmutation**

Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.

**Cantrips**

* Druidcraft
* Gust
* Mending
* Message
* Mold Earth
* Prestidigitation
* Primal Savagery
* Shape Water
* Shillelagh
* Thaumaturgy

**Level 1**

* Expeditious Retreat
* Feather Fall
* Goodberry
* Jump
* Longstrider
* Magnify Gravity

**Level 2**

* Alter Self
* Barkskin
* Darkvision
* Earthen Grasp
* Enhance Ability
* Enlarge/Reduce
* Heat Metal
* Knock
* Levitate
* Magic Weapon
* Spider Climb
* Spike Growth

**Level 3**

* Blink
* Divine Weapon
* Elemental Weapon
* Erupting Earth
* Flame Arrows
* Fly
* Gaseous Form
* Haste
* Meld into Stone
* Plant Growth
* Slow
* Water Breathing
* Water Walk

**Level 4**

* Control Water
* Elemental Bane
* Fabricate
* Giant Insect
* Polymorph
* Stone Shape

**Level 5**

* Animate Object
* Awaken
* Control Winds
* Passwall
* Telekinesis
* Transmute Rock

**Level 6**

* Bones of the Earth
* Disintegrate
* Flesh to Stone
* Move Earth
* Wind Walk

**Level 7**

* Etherealness
* Regenerate
* Reverse Gravity
* Sequester

**Level 8**

* Animal Shapes
* Control Weather

**Level 9**

* Shapechange
* True Polymorph

#### **Vismancy**

Vismancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.

**Cantrips**

* Chill Touch
* Sacred Flame
* Spare the Dying

**Level 1**

* Armor of Life
* Cure Wounds
* Gentle Repose
* Guiding Bolt
* Healing Word
* Inflict Wounds
* Ray of Sickness

**Level 2**

* Blindness/Deafness
* Prayer of Healing
* Ray of Enfeeblement

**Level 3**

* Animate Dead
* Bestow Curse
* Mass Healing Word
* Revivify
* Speak With Dead
* Vampiric Touch

**Level 4**

* Blight
* Shadows of Djosqet

**Level 5**

* Contagion
* Danse Macabre
* Hallow
* Mass Cure Wounds
* Necrotic Wave
* Raise Dead

**Level 6**

* Circle of Death
* Create Undead
* Eyebite
* Heal
* Harm

**Level 7**

* Finger of Death
* Resurrection

**Level 8**

* Clone

**Level 9**

* Coptic Word of Healing
* Mass Heal
* True Resurrection