SOL Academy (Campus)

SOL Academy is a pocket dimension that contains a school campus and a school campus alone. The world loops, meaning that walking in any direction will inevitably lead to the front or back of the building. Attempting to burrow deep into the ground or fly high into the sky will always fail under mysterious circumstances.

## Spawning In

"Spawning In" means to appear or arrive at SOL. The only ways to leave are to die or be forced out during the Purge. Methods of spawning in include but are not limited to: falling from the ceiling, morphing through a wall, waking up here, portalling in, or walking through a normal door only to end up in this hellhole. The majority are involuntary.

Students, staff, and others in the academy originate from a variety of different universes and eras. While a few get to see some familiar faces, most come alone. Similarly, objects and waves are allowed to enter but not exit (example: one could receive radio signals from the outside, but would not be able to make calls to family).

Everyone receives a welcome basket in the main office, which contains at minimum a list of classes and extracurriculars, a rough map of the school, a dorm key (if they receive one), and several slices of cow cheese.

### Purge Cycles

The Purge is an event that lasts several days in which inhabitants at SOL disappear, one by one. It is unknown what happens to them once they leave. Popular theories are that they die or are sent back to their home universes. It's also unknown what causes them to leave; while most of the population gets purged during any given cycle, there are always a few "leftovers" who make it through.

The Purge is followed by an intense period of spawns and confusion until the newcomers get accustomed to SOL, then by more sporadic spawns which continue to slow until the next Purge. This cycle lasts roughly several in-universe months.

## The Strange Reality

SOL Academy operates under a fundamental principle known as Plot Convenience, which states that if something is convenient to the plot, then it happens, even if it would be impossible under normal circumstances.

### Time

Although there is a rough day/night cycle, time is otherwise very malleable at SOL. Different areas of the school have slight differences in time ranging from milliseconds to a few hours (some areas of the basement can be further off, even by weeks). The clocks are good indicators of these differences, since they can't be manually changed. Their second, minute, and hour hands will speed up or slow down to match however fast time is moving.

There is no calendar system, not only because of how different the inhabitants' home universes are, but because the difference between yesterday and last week becomes impossible to tell. This lack of consistency in date and time is especially stressful for newcomers.

### Space

Space is also malleable. Classrooms, bathrooms, and dorm rooms are frequently at different points in the hallway. The halls themselves are sometimes longer or shorter than at other times. The basement is constantly shifting. Aisles appear and disappear at will in the school store. If a part of the building is damaged or destroyed, it can repair itself off screen.

### Schrödinger’s Wall Thickness

Schrödinger’s Wall Thickness is a principle that falls under Plot Convenience. It specifies that the academy's walls can become physically thinner or thicker to control whether or not what happens in one room can be heard in another. It's sometimes used to refer to how SOL conveniently changes to fit the roleplay in general.

## Facilities

The building itself has four stories, a basement, and accessible roof. There is an open courtyard in the middle of SOL, as well as a sports field to the side and an empty parking lot that is simultaneously the front and back of the school.

### First Floor

The first floor has the majority of the facilities besides classrooms.

* main office (includes the front desk, nurse's office, principal's office, meeting room, counsellor's office, social worker's office)
* teacher's lounge
* gym
* pool
* locker rooms
* auditorium (includes the drama classroom, drama club behind the stage)
* daycare
* cafeteria
* kitchen
* library (includes the media class in the corner, and a passageway to the secret library)
* custodial closet (though there are technically four identical closets stacked on top of one another)

### Second Floor

The second floor is where most of the middle and high school classes take place.

* Seer space
* English classroom (includes creative writing class, literature club)
* math classroom (includes anime club)
* science classroom (includes robotics club)
* history classroom (includes debate club)
* art classroom (includes art club)
* Spanish classroom (includes gaming club)
* band classroom
* home economics classroom

### Third Floor

The dorms are located on the third floor. Most are single, square rooms with a walk-in closet, though there are some notable exceptions, such as the combined Smurfs’ dorm. Redfurt’s Convenience Store™ (the school store) and the shower room are also located here.

### Fourth Floor

The fourth floor is dedicated to the higher education classes.

* business classroom
* nursing classroom
* psychology classroom
* law classroom
* music theory classroom
* literature classroom
* political science classroom
* engineering classroom
* biology classroom
* physics classroom
* pure mathematics classroom
* performing arts classroom
* visual arts classroom

### Basement

The basement is made almost entirely of Level 0 of the Backrooms and seems to continue infinitely in all directions. There are a few rooms, however.

* magic classroom
* detention
* laundry and trash room
* boiler room
* shooting range
* secret library
* McDonald's

New York City 2 resides deep within the basement. Replicas of the entire states of Ohio and Colorado have been theorized to exist even further.

## Trivia

* SOL stands for Slice of Life.
* The only school-wide currency is sliced cow cheese, which has longer cooldown times in between spawns than other items, making it rarer.
	+ The only spawn locations for it are the school store and Fredrick.
* Instead of gendered bathrooms, the restrooms are divided by irrelevant adjectives that change each day.

main office of SOL Academythe poolcustodial closethistory classroompolitical science classroomRedfurt's Convenience Store™McDonald's in the basementthe secret library