The Six Points

## Background

Old tales tell of a time when Celestial Magic was at its peak, where there was harmony, before the demons decided to attack the world. The Five Families, all Celestial being able to trace their lineage back to the original Five, were in power, growing steadily and knowing, from the stars, that there was something looming. They implored the heavens, wishing to find a way to better serve and protect.

Four Boons were Granted. Four Titles that would be passed down as the Heavens saw fit, typically along the Bloodlines of the Original Holders. The Starbringer (sometimes Translated to Star Maiden, depending on where the translation came from), The Starblade, The Starseer, The Starlight, and The Starwalker. They were gifted boons from the Mother and Fathers. The Starbringer, gifted with the magical radiance of The God Ra, granted the divine clothing of the stars, The Star Dress; The Starseer, gifted from Mehturt, granted divine intervention with brief looks into the Future events that **needed** to happen; The Starblade, granted blades that were dark, black and shone with the cosmic lights, a Warrior fashioned not only by Ra, but in part by Anubis, the god that oversaw the judgement of the souls; The Starlight, a warrior able to stand and back the Starblade in times of need.

Then there were the two titles that had been gifted to two mages before this: The Starwalker and the Starbinder. The Starwalker, able to traverse planes, finding new worlds, new creatures; The Starbinder, given the honorable task of creating Keys, at a great magical cost, so that the ability would not be abused.

The original Titles were gifted to families that showed the most resistance to what would be called upon them to do. The bright, cheerful, yet internally sad blonde, Blessed in the Line of Mehturt, was given the title Starbringer, she honed the skills from the beginning of her teens until the war came when she was in her early twenties.

A steady man, from the Ylli Family was chosen To be The Seer, the young man already wise beyond his years due to having lived within Iceberg's cold and tribal society, brokering peace between the Tribes. He spent most of his days meditating until he was able to control the power, allowing his mind to adjust to what it saw, to be able to not be staggered by the ability that had been granted to him by the Great Mother.

The Starblade...was gifted to a young man that had been driven and had driven off hundreds of Celestial mages that had been driven to darkness at the beginning of the Holy war. Those turned to the darkness that were corrupted, the first time ever that such bright souls had been driven into the abyss and consumed.

The last was the only Title that would not first follow the bloodline gifted to it automatically, the Mage MUST prove themselves. Those of the bloodline that the young man had been part of, The Takida, were often chosen over the centuries to go through the trial, many coming out as the victor, but not always. The line was...driven and it showed as more often than not, the violent trial of the Starblade brang the Title and its armor and weapons back to the same family, every time it was needed in the World.

The Starlight would be another protector, fierce and able to wield the light of the stars, the cosmic heat and wind that would burn anything away. Only One that was able to wield the Tarrok set, which had its own Tool, Called the Cosmic Astrolabe which was forged with the help of the Loa that Guard Enca. These Roots allowed the starlight to reverse and burn away curses.

## The Starwalker and The Starbinder

The Last Two Titles…were unique in their function, almost working as a pair through the eons.

The Starwalker was the one that would traverse the planes of reality, a gift given from Corvus before being Cast out by Apollo. This mage would go, search and look for Beings to become Keys, that would help and Benefit the celestial mages of Earthland.

The Starbinder, many of the Celestial Realms saw as people that should not exist. They were able to create keys. Through their own judgment, the judgment of the Starwalker, new keys were forged, at massive and great magical Cost.

The Last Starwalker and Starbinder were killed shortly before the Holy War Officially started, but the invasion had already begun and Archangel Magic, Void Angel magic had been put into the hands of humanity. The titles have yet to have their trials passed since.

## The Six points and their functions

With the Six Points, and all Titles filled, This Allowed the mages to speak to the celestial court, to contact the makers, hence many in the Cosmic and Godly realms not wishing humanity to have that power.

## Current Holders

### Starbringer

* None

## Abilities

#### Starblade

* Celestial Armaments
	+ Armor: while the armor seems like it would offer little to no protection, bearing the user's chest, this armor does protect the wearer, making them slightly more durable.
	+ Weapons: The Star Blades. these two short swords look as if they are made of the night sky, having an edge that never dulls and if broken, regenerate within a week.

#### Starbringer

* Stardress
	+ The Stardress allows the user to draw upon the golden keys, gaining minor to moderate aspects of the spirits' magic.

* Increased Magical capacity
	+ The Starbringer has a 25% magical capacity Increase.

#### Starseer

* Future Sight
	+ Future sight, being a seer is not fun, in fact, it's seeing events in many different ways, sometimes all at once. this makes it so that when a vision comes to the Starseer, they cannot do anything and are vulnerable, it takes three to five days to recover enough to be able to move about, though they can speak within 12 hours
* Increased magical capacity
	+ the Starseer has a 15% magical capacity increase

#### Starlight

* Curse breaking
	+ The starlight is able to break curses within reason. The older the curse, the more magic it takes. ie: restoring a Fallen Mage to the light would wipe the starlight out for up to 5 days.
* Astrolabe
	+ the Cosmic Astrolabe is a unique celestial device, converting all of the starlight's keys to what appear to be metal tarot cards, in a way making it much harder for keys to just be pilfered off the starlight...as no keys will be found.

#### Starwalker

* Plane Walking
	+ walking the planes is both a bane and a boon, as the starlight does deal with Time differentials. if they are not careful in how they 'jump' from plane to plane, they can end up never coming back to their own time, ending up in a plane where time passes differently from their original at a much slower speed, a few hours for them being centuries on their home plane.
* Sub-plane creation
	+ a very hard to do task, this gift was to only be used at the behest of the gods or the King of the Summoning Plane, allowing for small areas to be made to keep threats to the plane captive OR to expand the spirit world.
	+ Doing this takes time, weeks to get a single 'coordinate set' figured out, and weeks to make sure it is formed.

#### Starbinder

* Key creation
	+ Creating keys takes large amounts of magic, at minimum two full containers of magic for a willing subject; three for an unwilling subject and they can get no outside magical help, save for a mated mage, should they have one, otherwise, they must regenerate their magic at one quarter the natural refill rate of magic.
	+ Emergent Magics CANNOT be made into Keys, as this would destroy it's ability to populate the world.
		- Emergent magics are those that have less than the standard re-population number to have a health population of that type of mages. (this ranges, but typically unless there are more than 20 mages of a single sort, they are unable to be able to be made into keys.)
	+ The Rules about what can and cannot be made into Summoning Contracts do apply to the starbinder, as they are the only one that can create almost any contract item and thus have to be much more responsible.