recursal/Fanatic-Fandom huggingface dataset:
Poziom 121

2
2

**Trudność przetrwania: Klasa 2**
»⠀Niebezpieczny
»⠀Zabezpieczony
»⠀Niska liczba bytów
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>  Nad nieskończoną plażą świeci słońce w nieskończonym zachodzie, nie ma tam nocy ani bezpośredniego dnia, za plażą znajduje się tropikalny las, a za tropikalnym lasem plaża. W lesie są owoce, większość jadalna, do tego nic nie próbuje cię zjeść. To... bardzo miłe miejsce
>
> AE, przewodnik po poziomach

**Poziom 121** (ang. Level 121) znany również jako **Znikające Wyspy** (ang. **The Fading Islands**) lub **Wyspy Enterneptunu** (ang. **Eterneptune Isles**) to 122 w nomenklaturze MEG poziom Zaplecza.
## Opis

Poziom 121 jest archipelagiem zalesionych wysp, które znajdują się na pozornie nieskończonym oceanie. W skład tego poziomu wchodzi sześć wysp, z których trzy mają nadane nazwy. Największą z nich jest Irisia, zajmująca powierzchnię 30 mil kwadratowych (77,7 km kwadratowych). Cykl dnia i nocy na tej wyspie trwa dwa razy dłużej niż na Ziemi, jednak wydaje się, że ten dłuższy cykl nie ma wpływu na możliwość zamieszkania na tych wyspach. Temperatura utrzymuje się w umiarkowanym zakresie, nigdy nie przekraczając 85°F (29°C) ani nie spadając poniżej 30°F (-1°C).
Na Poziomie 121 dominuje klimat umiarkowany, charakteryzujący się nienaturalnym brakiem wiatru. Deszcze Migdałowej Wody zdarzają się często, a okresowo występują także burze. Ciekawym zjawiskiem jest to, że istoty zamieszkujące ten obszar nie reagują negatywnie wodę migdałową i korzystają z niej jako zasobu pokarmowego.

W większości lasy na wyspie są starodrzewem. Charakterystycznym dla poziomu jest występowanie Podmiotu 147, małe osady i wykarczowały otaczający je las, tworząc na granicach nowy las.

Poziom 121 zamieszkuje około 300 instancji Bytu 147. Większość z nich mieszka w osadzie o nazwie Domum Terra na Irisii, gdzie żyje około 150 mieszkańców. Pozostałe dwie największe wyspy, Violeta i Verbena, mają po około 50 mieszkańców. Kilka pojedynczych przypadków rozsianych jest po innych mniejszych, skalistych wyspach. Natomiast pozostałe 50 instancji żyje razem w kolekcji łodzi o nazwie Domum Aquae na morzach.

Jedną z najbardziej tajemniczych cech tego poziomu jest fakt, że wiele dróg i budynków w głównych osadach prowadzi do oceanu. Widoczne są także podwodne domy i drogi prowadzące pod powierzchnią. Mieszkańcy Domum Terra reagują agresywnie na pytania w tej sprawie i niechętnie udzielają wyjaśnień, co prowadzi do jedynie teoretycznych spekulacji.

Wyspy na Poziomie 121 obfitują w różnorodną florę i faunę, które przypominają te znalezione w Frontroomach. Jednak wiele gatunków ma zmieniony wygląd i zachowuje się inaczej niż ich odpowiedniki z Frontrooms. Niektóre z nich mogą być niebezpieczne, inne przydatne lub nieszkodliwe. Podczas podróży na Poziomie 121 lub odwiedzania ambasady MEG, należy zachować ostrożność wobec następujących roślin i zwierząt:
Drusa Sparkfoot

### Biography

Drusa is a blacksmith who owns a small business in Vheninggrave. Although she is a skilled worker, Drusa isn't the smartest person and seems easily misled.

### Tales Of Ye Old Interest

Drusa and Lord Uhtred Fireforge seem to have something going on, being penpals via sending stones.

### Skills and Talents

* Drusa is a skilled blacksmith, adept at her craft.

### Trivia

Drusa can specifically only read Gnomish and can only write in Dwarvish.
Bertha

*"People tend to think I'm the nicer of the hags, it works well cause I get them alone and cut their skin off." - Bertha on her role in the Poros Coven*

## Bertha

### Relatives

Burka (Coven Member)Braith (Coven Member) - Deceased

## Physical description

### Biography

Bertha is a hag and member of the Poros Coven of hags along with Burka. Bertha often disguises herself as a human, luring unsuspecting people into traps, making deals and harassing her victims. Usually Bertha is used to distract victims as Burka does most of the dirty work.

### History

Bertha was born probably during the purge era. Her time before she became a hag is not known, but her hag mother is unlikely to be Braith, as she is not nearly as committed to avenging Burka, who was the hag child of Braith. At some point she acquired a floating hut, which she and Burka used to travel through Poros and the Ungar.

### Notable Interactions In Tales Of Ye Old Interest

* Bertha worked with Burka to follow the party of Elfi, Eldremon, Oli, and Myth, hoping to kill them to avenge Braith, who the party killed years earlier.
* Betha was distracted by Myth while Eldremon, Oli, and Elfi fought Burka.
	+ Bertha was distracted by Myth after she became seduced and made out with Myth on the grave of Elfi's mother.
* Bertha met with the party of Elfi, Myth, Eldremon, and Oli after the encounter with Burka. Bertha seemed to be more willing to speak with the party and alluded to no longer being in contact with Burka.

### Trivia

* Bertha keeps herself disguised as a human or half-elf, usually with green eyes. Her disguise is an illusion, with any touch revealing her true form. Burka's disguise is not as easily detected, showing Bertha's weakness in comparison.
* Bertha and Burka are inspired by Bertha and Burka from ***The Game Master's Book Of Non-Player Characters*** by ***Jeff Ashworth.***
Poziom 37

1
1

**Trudność przetrwania: Klasa 1**
»⠀Bezpieczny
»⠀Częściowo zabezpieczony
»⠀Pozbawiony znanych bytów (?!)
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>  You feel a calming sensation
>
> AE, inskrypcja na ścianie 37.2

**Poziom 37** (ang. Level 37) powszechnie nazywany **Poolrooms** i określany również jako **Sublimity** ("Wzniosłość") lub **Submerged Serenity** (przez Zagubionych) to 38 w nomenklaturze MEG poziom Zaplecza.

## Placówki

Ze względu na brak ogólnej zachęty, możliwe właściwości izolujące poziomu oraz fakt, że jego teren nie pozwala na stałe osadnictwo, w strefach 37.1 ani 37.3 nie istnieją żadne placówki . Ogromny rozmiar poziomu i jego niezdolność do podtrzymywania życia również nie zachęcają długoterminowych mieszkańców do podejmowania prób stworzenia stałych mieszkań, a budowanie społeczności okazałoby się trudne ze względu na jego właściwość tłumienia dźwięku. Obecnie za jedyne miejsce możliwe do zamieszkania uważa się strefę 37.2, obecnie zajmowaną przez tzw. Ratowników.

### Ratownicy

* grupa 15-25 osób zamieszkujących Serce Poziomu
* przerobili kilka basenów 37.1 położonych przy 37.2 na stawy rybne
* uzależnieni od dostaw MEG
* wymienią informacje i ryby za wszystko inne
Backrooms Polska Wiki

**Witamy na Backrooms Polska Wiki!**
To wiki na moją prywatną twórczość, powiązaną z uniwersum zapleczy

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ”, by rozpocząć!

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

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Cleaver

*"You want to know about the Cleaver? Well, I'm Cleaver. I don't remember how I got the name, but it might be related to that cleaver in my head. Unsure though." - Cleaver when asked about the cleaver in his head*

## Cleaver

### Affiliation

The Tall BoysNorthern Trollbog (Formerly)

## Physical description

### Biography

Cleaver is a troll adventurer who is part of The Tall Boys. He has a habit of collecting magical items and enjoys playing tricks on other using them. For unknown reasons Cleaver has a cleaver in his head.

### History

Cleaver was born in Quipmore and was raised by a small trollbog that traversed the regions rivers and streams. Somehow, Cleaver was separated from the trollbog and woke up with a cleaver in his head and no memory of his name or where his family was going. Since then, Cleaver wandered the north of Veshen, becoming skilled at traveling alone and avoiding humans who would attempt to hurt him.

Cleaver became very skilled at stealing from the humans of Quipmore and eventually picked up the habit of targeting magical items. Something within Cleaver drew him to magical items and over time he collected a great horde of powerful magical items. This would draw the attention of Bromstrop, who was hired to slay the magical item stealing troll. Upon meeting Cleaver, Bromstrop spared Cleaver and offered to help him pay for the things he stole. In exchange, Cleaver would join the Tall Boys and work off his debt through various contracts.

Once Cleaver worked off his debt with the Tall Boys he chose to stay with them as a full member. He often handles the sale of the group's magical items, being sure to keep his favorite ones.

### *Tales Of Ye Old Interest*

Cleaver was first met by the party during a religious festival on the Isle Of Makadin in 4117 (PCE), where he set up camp with the other Tall Boys. While there, Cleaver unintentionally became "hunted" after trying to show off a magical item to the party. Around the same time, he joined Eldremon's cult.

Cleaver eventually was trapped in the domain of a powerful, evil, entity, of the hunt, which he was only rescued from after Myth spent a Wish spell she earned doing various favors for an annoying Wizard. After this, Reaver would balance his time between the Tall Boys and Eldremon's cult.

### Skills and Talents

* Very strong
* Can regenerate quickly after injuries
* Senses nearby magical items
* Does not need to attune to magical items in order to use them
Livious Lyro

*"Well, I look forward to seeing you in the most interesting corner of the ball." - Livious to Eldremon before the Arkon's ball of 4119*

## Livious Lyro

### Relatives

Arkon Dynasty-Darvo branch

--Lyro bastard branch

Liyra Lyro - Sister

## Physical description

### Biography

Livious Lyro is the head of the Lyro family, along with his sister; Liyra Lyro. Although Livious understands his reputation from a bastard branch of the Arkon dynasty, he is constantly fighting for a seat in official theocracy affairs.

### History

Livious was born in 4094 PCE in the United Arkon Theocracy to Lidven and Farla Lyro, with his sister born 2 years after. Livious' parents would leave the theocracy when Livious was only 5, leaving him in the care of the family servants until the little money left by his parents dried up. After which, Livious would raise his sister in the capital, often spending time in the Arkon's palace libraries and sneaking into the Arkon's Twins while greater dynasty members were away. Eventually Livious would come forward with a claim to an estate in the lower city.

### *Tales Of Ye Old Interest*

When the party was attending the Arkon's ball, Livious Lyro and Liyra Lyro approached Eldremon and quickly made themselves known to be friendly to him. Eventually, Livious and Liyra would propose that Liyra conceive a child with Eldremon in order to introduce potentially magical blood into their branch, and hopefully inherit Eldremon's features which were viewed as noble and attractive within they dynasty. Ultimately, this would not happen, as the Theocracy fell before Eldremon and Liyra could potentially enact their plan.

With the fall of the Theocracy, Livious and Liyra's statuses are unknown.

### Personality

Livious is quite friendly and is comfortable speaking to non-nobles in the theocracy, even having spent time working under a bookmaker to make a living before claiming his estate. He is very close with his sister and relies on her for advice, not ashamed to have her take a co-leadership position in the family.

Since gaining an estate, Livious has been quicker to end conversations that he finds unproductive, coming off as rude to those he seems to snub.
Prince Hector

Crown Prince Ernard IV - Brother (Deceased)

Princess Minva - Sister (Deceased)

Crown Prince Herrid - Brother (Deceased)

Princess Corla - Sister (Deceased)

Princess Helva - Sister

Princess Evri - Sister

Princess Thala - Sister

Prince Gromvi - Brother

### Biography

Prince Hector is the eldest surviving child of King Ernard III and presumed heir of Igorland. Although Hector has spent the majority of his life as 2nd in line to the throne, Hector has spent much of his adult life traveling the continent, and secretly working as an adventurer for the International Adventurer's Guild. Even with the Prince returning to Igorland after the rise of Aryonia, little is known about Hector's policy positions and how they compare to his father's.

### *Tales Of Ye Old Interest*

With the death of Crown Prince Herrid, Hector is expected to take his place in the succession order.

While Prince Hector is a potential heir to the Igorland throne, that has not stopped him from participating in assaults on Aryonian encampments.
Maxsore

Lee (Son) - Deceased

Ghost Of Sylka (Wife) - Deceased

### Biography

Maxsore was the son of Killsore and the father of both Lee and Laena. Originally, Maxsore served under his father, as heir to the Maloc Empire, but eventually would become a leader of the resistance to the Maloc expansion. Maxsore would die in battle against his daughter in 840 Hero's Age.

### Skills and Talents

*With written records of the ancient Maloc Empire being virtually non-existent, most of the information around Maxsore's strengths come from Laena.*

* Master swordsman and strategist.
* Capable magic user, but not as well versed as Laena or Killsore.
* Slow to age.
Cerrum

### Biography

Cerrum is Olivandria's grandfather and is the figurehead of his family line. Cerrum hosts Richter, a warlock patron who is passed onto to relatives upon the death of its host. Although Richter grants incredible power, any hosts have a noticeably shorter lifespan. At the time of meeting Cerrum it's clear he's growing weaker and weaker with his patron both keeping him alive and slowly killing him.

### Tales Of Ye Old Interest

The party find Cerrum shortly after meeting Olivandria's biological mother. When Olivandria decides on travelling to Aerishen to put her name in the book of elves and gets her family marks Cerrum agrees to travel with the party to ensure the safety of his granddaughter. While travelling through the sea of grass, the party are overwhelmed by monsters causing Cerrum to use a massive teleportation spell to escape. This heavily drains Cerrum. Once Oli and Cerrum successfully enter Aerishen, Cerrum makes the decision to stay in the Elven City to recover.

During her time in the Arkon Theocracy, Olivandria messages her grandfather. Cerrum doesn't recognize Oli's voice, with the only other thing he says being "They took him".

### Skills and Talents

* Cerrum is a warlock, it's confirmed he has at least more than two spell slots.
* Cerrum has a spell which functions as a blood test.
* Cerrum has the ability to teleport a large group of people quite far, this takes a lot of effort.

### Trivia

* In TOYOI, Eldremon has hit on both Cerrum and Richter, having more luck with Richter. Eldremon has also hit on Cerrum as a response to Cerfala hitting on Eldremon, this was at Olivandria's wedding.
Prince Nive

### Biography

Prince Nive was the 3rd born son of King Volis of the Red Hand Kingdom. Despite his title of "Prince", Prince Nive was barred from succession to the crown. This is due to him being a bastard of King Volis and an unnamed mother.

Prince Nive served the kingdom by serving as a representative during diplomatic meetings that could not be attended by his father or elder siblings.

### *Tales Of Ye Old Interest*

* Prince Nive served as a diplomat for the Red Hand Kingdom during negotiations with the United Arkonian Theocracy.
	+ Prince Nive was secretly in negotiations with Aryonia while serving as a diplomat in the Theocracy. Eldremon discovered this and threatened to expose Prince Nive, but Nive was unconvinced of Eldremon being a threat with that information.
* Prince Nive was often accompanied by Muune Arvi and Brinve while in the Arkonian capital, with Brinve usually staying invisible.
* Prince Nive was discovered to be part Drow. Muune let this information slip to Elfi during the Arkon's ball.
* Prince Nive was murdered by the Arkon once it was discovered that he had been negotiating with Aryonia.
The History of the Roseville Railway

## Mid Years

In 1870, Sir Waffle the First, had bought a lot of land to build a narrow-gauge railway, he named it the Mid Roseville Railway (MRR). Some days later, he met a nice guy called Sir Nathan the First. They soon became friends and made plans on how to build the railway. Sir Nathan the First said that he owned a small standard gauge railway and bus company, he renamed his railway to the Roseville & Mainland Railway (R&M). After hiring some workers, they built a line from the mainland to the MRR and started to work on the narrow-gauge railway after that, before they could work on the MRR they had bought a few standard gauge engines which were Zeca and Ivone. Zeca would bring build materials and supplies to the MRR and Ivone would take the workmen to the MRR so they could start building the small line. It took them 3 years to build the MRR, they finished building the narrow-gauge railway on September 19th, 1873. Then in 1874 they called the Mainland to ask if they could buy some narrow-gauge engines, and after a month waiting their first two locomotives came which were
Mxlasia

**Mxlasia** was a houseguest on Big Brother 1.

Camila started the competition within a relationship with Wayne, which had her struck with other cast members within the house. Camila opened to Britney about her relationship, however, Britney told her main alliance of Max, Plastique and Lily, which caused the HOH that week, Tommy, her also final two to have her be put on the block. Wayne could not save her, which lead to her being evicted in a 8-5 vote against Lily, the 5 voters against her, Aspen, Phoebe, Bryan, Wayne and Grim, people who either hated Lily's early inactivity, or being in a close alliance with the two. Camila later was apart of a big plan to have Wayne seem weak by acting a break up, this was later found out by Britney and made clear when Wayne was evicted.

## Trivia

* Camilla is the first ever houseguest to be evicted.
Litharos Wiki

**Welcome to the Litharos Wiki!**
The Litharos wiki is a space for those that are working on the development of the "Tales Of Ye Old Interest" live-play Dungeons & Dragons on the YouTube channel Roll Tale, and those that enjoy the series.

*We're a collaborative community website about Litharos that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!*

## Important articles

Veshen And Verax Map 4115

Veshen Timeline

Veshling

Every NPC Of Ye Old Interest

Campaign Timeline Of Ye Old Interest
Myth Eerie

*""*

blahblahblah

## Personal Description

#### Kairon Eerie

Myth thinks the world of her dad despite their very different perspectives on honesty.

### Summons

#### Keith Eerie (Skeleton)

Myth refers to all of her summons as her kids, Keith is the default and the obvious favourite.

#### Kurt Eerie (Skeleton)

Kurt wears goggles and mostly exists to be a less cool Keith.

## Biography

### TOYOI

Myth joined the party while they were in Vhenninggrave after an unsuccessful scheme led Elfi to read her mind.

The party killed Osmorn Reaver

### Trivia

* 'Myth Eerie' is meant to sound both like Mystery and Misery. This is because Misery loves company (aka Promise) and Myth specifically enjoys mysteries, enjoying the book genre and lying in general.
* Myth and her patron Promise were inspired by the phrase 'pinky promise', Myth is pink and Promise is promise, obviously.
* Myth enjoys baking, very often asking people about their favourite baked goods.
* Myth enjoys reading, preferring fairy-tales, folklore and reading about monsters. She has also read her fair share of romance novels.
LsabelIah

**LsabelIah** was a houseguest on Big Brother 1.

Isabella is the first houseguest ever to walk, and her reasons for walking was mainly caused by Plastique and later Britney. During the early stages, Isabella had luck getting into a Dior's Reality Reunion Alliance, featuring Britney, Tommy and Fenty. She also had a final 2 with the player Grim, another person from Dior's Reality, a longterm owned by Diorly, a later houseguest on Season 2. During Week 1, Grim was placed on the block as an initial nomination by Tommy, being the target of that week. Isabella, knowing this from the Reunion Alliance, saved Grim when she won the first POV of the season. This caused a lot of drama between the Reunion Alliance, and caused her to be kicked from the group-chat. It would only be later when she would accidentally post a message meant for her diary room, which included her to say she wanted to betray the alliance, and that Grim was her final 2. Plastique, who was on the vc with Lily, Max, and Britney, caught this and shared it to Britney, who called the first ever house meeting. However, Isabella when it came to fighting, quit, knowing she was "doomed." She left the house as the first walker.

## Trivia

* Doll is one of the few houseguests who only voted in the majority.
* Doll is the first houseguest to walk from the competition.
Malevira Eerie

*"I told him that he should propose to you so you'd have a reason to come back here." - Malevira speaking to Myth.*

### Biography

Myth's very southern mother. Malevira is a resident of Emberfell and a devout follower of the Lady Stone. Malevira is a very sweet and very concerning tiefling. Whatever idea you have in your head right now is probably accurate.

### Skills and Talents

* Malevira is capable of searching through the party's inventory while they sleep.
* Despite mostly eating salt, Malevira seems incredibly healthy.
* Malevira knows a lot of stone facts.
* Powerfully southern.

### Trivia

* When investigating Laena's tomb, the party found graffiti about Malevira.
* Malevira has met Dyrwock, who gave her a book on polyamory.
Alpha Refuge Wiki

**Welcome to the Alpha Refuge Wiki!**
A cobbled together hodgepoge of several sci-fi settings ground together into a hotdog

We're a collaborative community website about Alpha Refuge that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Placeholderhttps://alpha-refuge.fandom.com/wiki/The\_Order\_Of\_Light\_(OOL)Placeholderhttps://alpha-refuge.fandom.com/wiki/The\_Sunlight\_Order\_(SO)Placeholderhttps://alpha-refuge.fandom.com/wiki/The\_Dison\_Star\_Alliance\_(DSA)Placeholderhttps://alpha-refuge.fandom.com/wiki/Inter-Planitary\_Alliance\_of\_Nations\_(IPAN)Placeholderhttps://alpha-refuge.fandom.com/wiki/Black\_Onyx

*Need help building out this community?*

* Rules of this wiki
* Getting Started
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* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Poziom 1

1
1

**Trudność przetrwania: Klasa 1**
»⠀Bezpieczny
»⠀Zabezpieczony
»⠀Minimalna liczba bytów
**Pokaż informacje**

**Ukryj informacje**

>  "Guys… I'm lost… I don't know where I am I… Am I even in The Backrooms anymore… No it's… It's too similar to The Backrooms… Am I… Am I insane, am I dead!? is this hell!? I don't… I don't know anymore… Everything is made of concrete, the only thing that is keeping me sane is this phone… I don't know, it's like… It's like another Level. The second floor, i guess… there is a lot more then meets the eye here… And I don't know if I can survive…"
>
> z dziennika Nadzorcy A

**Poziom 0** (ang. Level 0) znany też jako **Tutorial**, **The Lobby** lub **Parter** jest pierwszym w nomenklaturze MEG poziomem ~~Piekła~~ Zaplecza, a także pierwszym z którym większości przyjdzie się spotkać.
Reaver

*"I did not know of your existence! Olivander stole you from me." - Reaver to Oli*

## Reaver

### Relatives

Osmorn Reaver (Son) - Deceased Elyton (Daughter) - Deceased

Olivandria (Daughter)

Elfi Sparkwocket (Daughter in-law)

Rayma (Daughter)

Odvear (Son)

Osmorn Springreaver (Son) - Deceased

Katrove Windreaver (Son)

Numerous unnamed children

## Physical description

### Biography

Reaver is an elf and High Councilmember in the Ivory Kings, and father of the adventurer Oli from ***Tales Of Ye Old Interest.*** His true nature or intention is unknown.

### Reaver in *Tales Of Ye Old Interest*

Reaver first appeared in person during the negotiations with the United Arkon Theocracy, arriving with Rayma as surprise guests representing the Ivory Kings. Shortly after the Arkon's Ball, Reaver spoke with the party and revealed that he knew of what had transpired with the Arkon, stating that the party finally sees the monsters they need to ally with to stop Aryonia after sharing his vision of the future. Reaver told the party that every action he takes is in pursuit of a future that survives Aryonia's ascent to godhood.

After his meeting with the party, Reaver handed Elfi a gift from Dral, indicating that they are familiar with each other.

During the fall of the Theocracy, Reaver chose to attack Elfi, seeing her as a threat to the future he was pursuing. He was unable to kill Elfi before needing to flee the crumbling palace with his daughter Rayma. He has not been seen since.

### Trivia

* Reaver has many children and has recently looked to reunite with as many of them as he can.
* Reaver has had at least one of his children killed, being Elyton.
* He has expressed an interest in meeting Oli, but he was rebuffed when he attempted to.
* Reaver is the first non-human member of the Ivory Kings' council, earning the title of High Councilor.
* Reaver's children have gained prominent alliances with other nobles in the Ivory Kings.
Muune Arvi

*"I'm surprised to see non-humans aligning with the Theocracy rather than Aryonia, considering the Purge Era polices of the former and the liberations by the latter." - Muune Arvi to Elfi during the Arkon's ball of 4119*

## Physical description

### Biography

Muune Arvi is a diplomat from the Red Hand Kingdom. She served with Prince Nive, mostly handling affairs that the prince would not be suited for.

### Personality

Muune is quick witted and fearless, never seeming to worry about mincing her words with officials, and strongly advocating for her policy positions for the Red Hand Kingdom.

#### *Tales Of Ye Old Interest*

* During the Arkon's ball, Muune spent much of the start speaking with Elfi.
	+ Muune found the idea of non-humans siding with the Arkon very strange compared to siding with the Aryonians.
* Muune danced with Elfi during an Arkonian endurance dance, not taking the dance very seriously and enjoying Elfi's ill-fitting movements.
* Muune revealed that Prince Nive is part Drow.
* During the fall of the Theocracy, Muune fled the capital with Tradious, who helped her meet with Elfi, Myth, Eldremon, and Oli in their travelling hut.
School of Divination

**Divination Wizard**
 2nd
 6th
 10th
 14th

## Divination Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Divination spell into your spellbook is halved.

## Portent

Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.

## Expert Divination

Beginning at 6th level, casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 5th level.

## The Third Eye

Starting at 10th level, you can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use the feature again until you finish a short or long rest.

* ***Darkvision**.* You gain darkvision out to a range of 60 feet.
* ***Ethereal** **Sight**.* You can see into the Ethereal Plane within 60 feet of you.
* ***Greater** **Comprehension**.* You can read any language.
* ***See** **Invisibility**.* You can see invisible creatures and objects within 10 feet of you that are within line of sight.

## Greater Portent

Starting at 14th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two.
Amulet Of De-Possession

### Description

The amulet seems simple in its' construction, but within it's gemstone, lies a powerful enchantment. While wearing this amulet, if the chain is broken while the wearer is possessed or harboring an entity (ie, possible a Warlock's patron), the entity will be removed from its' host and trapped in the amulet. The only way to free an entity trapped in the amulet is with the use of a Wish spell.
Laena's Crown

### Description

Over 3000 years this crown has spent locked in Laena's tomb, holding the last remnants of her essence in the material plane, waiting for someone to be both brave and foolish enough to place it upon their head. The crown is incredibly elaborate and well made, with the required craftsmanship obvious to any that observe it. Magic casters will be quick to detect the powerful magic that lies dormant within the crown, and any attempt to determine the nature of the magic within reveals a unique but powerful magical signature from a time lost.

Choosing to wear the crown grants the ability to commune with Laena and potentially make a deal with the powerful entity. Some of the things Laena is willing to provide if a deal is made, include:

* Granting the user vampirism
* Serving as the user's patron if they are a Warlock
* Removing a permanent injury
* Resurrecting 1 creature

*It is at the Dungeon Master's discretion on if Laena offers anything else to the user of the crown.*

In exchange for providing the user with what they ask, Laena will demand that the user find Laena a body for her to claim as her own, to facilitate her return to the material plane.

*Laena could ask for more than just a new body, as Laena does enjoy making things difficult for her new companion. What else Laena asks is up to the Dungeon Master.*

Once a deal is made, the crown cannot be removed until it is complete. The crown can be hidden using spells or other means, but anyone with True Sight will be able to see the crown.

### Location

Laena's crown was originally found in Laena's tomb, in the mountains of western Veshen, near Insintium. Laena's tomb is small, but is constructed out of Living Walls, making obtaining the crown is incredibly dangerous.
Lee

Ghost Of Sylka - Mother (Deceased)

Laena - Twin Sister (Deceased but resurrected in 4119 PCE)

General

### Biography

Lee was the twin brother of Laena and was the son of Maxsore. Born in 74 Hero's Age, Lee would spend the majority of his long life fighting against the Maloc Empire, lead by his sister and his grandfather, Killsore. Briefly, Lee would befriend and ally with Laena's husband, but was betrayed, leading to his death in 840 Hero's Age. At the time of his death, Lee was considered the most talented swordsman to ever live.

### *Tales Of Ye Old Interest*

Laena mentions Lee briefly, but never acknowledges him as anything more than a minor annoyance.

### Trivia

* Lee did not know of his sister's survival until he was well into adulthood, believing that Laena had been killed by Killsore.
* Lee's long life is likely due to the combination of his Maloc and ghost heritage.
* Lee is rumored to have children, as Laena showed some concern about Lee's bloodline continuing after his death.
	+ Lee's descendants are unknown, and it is possible that his line died out shortly after his death, or that rumors of his children were false.
* Lee attempted many times to save Laena from Killsore's influence. He would always fail, but would attempt to connect with his sister up until his final battle.
DTV Longterms Wiki

**Welcome to the DTV Longterms Wiki!**
We're a collaborative community website about DTV Longterms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Way of the Shadow

**Shadow Monk**
 6th
 11th
 17th

## Shadow Arts

Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast *darkness*, *darkvision*, *pass without trace*, or *silence*, without providing material components. Additionally, you gain the *minor illusion* cantrip if you don't already know it.

## Shadow Step

At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

## Cloak of Shadows

By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.

## Opportunist

At 17th level, you can exploit a creature's momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.
Every NPC Of Ye Old Interest

Here is a list of all the currently known NPCs that have been seen in Role Tale. This list contains spoilers and will be updated as events take place and develop. NPCs, their loyalties and any details about them may change and evolve and may appear differently over time or in other settings/scenarios. Any information here is Role Tale specific. (Also once again, heavy spoilers!)

*Since fantasy ages can be weird and complicated, whether a character is a baby, toddler, child, teen, young adult, adult or elder will be added in brackets.*
Иригимани Вики

**Добро пожаловать на Иригимани Вики!**
Какая-то история о том, как две девочки попали в какую-то Фумодезиру, жителями которой являются кото-зайце-люди (чё) ими управляют люди ведьмы

Это онлайн-энциклопедия о **Иригимани Вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Mora Vin

### Biography

Mora Vin is the newest resident of Emberfell. As a retired adventurer, Mora Vin offers to buy any strange and unusual items passing adventurers may have to add into her collection.

### Tales Of Ye Old Interest

Mora Vin met the party while were on their way to the war in Insintium. She was the one who told the party about Laena's tomb, although she didn't know exactly what was there. Once Emberfell fell under Aryonian control, Hathus would inform Myth that multiple members of the village had been executed due to rebellions, a death warrant for Mora Vin had been put forward however she was evading capture.

### Skills and Talents

* As a retired adventurer, it's assumed Mora Vin is proficient in some form of fighting.
* Mora Vin is skilled enough to evade capture when Aryonian enforcers called for her death.

### Trivia

* Mora Vin makes an effort not to sign magical books, having been spam messaged by too many warlocks in the past.
Аделина

**Аделина** - главная героиня. Активная, общительная девушка, любящая модно одеваться. Она родом из Испании и ей около 16 лет.
Во время игры в баскетбол с подругами, мяч улетел далеко за территорию игры, в сторону леса, и она пошла за ним со своей подругой Альбой. Зайдя в лес, они вместо мяча находят апельсин, и встречают девочку-шиншиллу Эбебе, которая сообщает им о том, что они попали в другой мир - Фумодезиру, и задаёт им путь выхода из этого мира.
Clover

# *Basic Info*

Image by User:StarryCloud12348

*Clover* is SCRP character played by User:Understatedweirdo. She is also Lavender Sage Crew leader.

# *Appearance*

*Clover* is light brown tabby with white speckles. Her eyes are two different colors, one green and one amber. Her fur is fairly long.

# *Personality*

*Clover* is wise and loyal, but also bossy and sometimes cranky. They will be caring and protective of their crew, and will fight anyone who dares to mess with it. Her views can sometimes be a little ambitious and will often be found trying to claim new land. Her favorite crew member is the caregiver, because they are the one she is closest to. In other times she can be found in a peculiarly good mood.

# *Extra info*

Clover is extremely good at talking her way into things. If she wants something, she'll simply use flattery and slyness. She's also a very good liar, known for stealing many things by trickery before becoming the leader of her crew. She isn't fond of straight-to-the-point battle, but will go through with it if necessary.

She rarely bans any members from her crew. She can trust most cats of their crew, but under extreme circumstances, she will ban a cat without hesitation.

She has been out as pansexual for ten moons now. However, they have not been in a romantic relationship in their life.

She's an excellent hunter, and will catch anything, but she despises squirrel and any type of bird. They mostly prefer mice and rabbits.
Дэидад Су

**Дэидад Су (Анхела)** - первая ведьма Фумодезиры. Для народа всей Фумодезиры она божество. Она самовлюблённая, и готова на любое безумие, чтобы получить власть. Она родом из средневековой Испании.

Анхела, ещё будучи ребёнком, познакомилась с ведьмой Арсэлией, и находясь в восхищении от её образа жизни, она решила стать её ученицей.

Когда Анхела узнала, что Арсэлия вместе с остальными колдунами работает над созданием нового мира (будущей Фумодезиры) она поспешила разрабатывать план воровства ключа и захвата власти в этом мире.
Stray Cats Roleplay Wiki

**Welcome to the Stray Cats Roleplay Wiki!**
This wiki is based on a roleplay on Scratch

We're a collaborative community website about Stray Cats Roleplay that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Main pages

CrewsOur New DawnLavender Sage Crew
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Hello mates! This roleplay was founded by Blue\_Ghost127 on Scratch. This is a wiki fandom page that is connected to the roleplay. I, the person who is writing this, am XxWaterwindxX on Scratch, the first person to sign up. I think this roleplay is destined to thrive, so if you have a Scratch account, consider signing up! Studio name: Stray Cats RP. Host username: @Blue\_Ghost127.
Spirit Shackler

3rd
 5th
 11th
 15th

## Soulstrike Shots

Starting at 3rd level, you gain the ability to craft and use Soulstrike Shots. During a short or long rest, you can spend 1 hour attuning to a number of bolts/arrows equal to your Wisdom modifier (minimum of 1). These arrows become your Soulstrike Shots until you finish a long rest or attune to a new set of arrows.

These arrows are imbued with magical energies that can interact with the ethereal plane. When you make a ranged attack with a Soulstrike Shot and hit a creature, you can use a bonus action to force the creature to make a Wisdom saving throw against your Ranger spell save DC. On a failed save, the creature's soul becomes partially pinned to the ground, and its speed is reduced to 0 until the end of its next turn.

## Ethereal Bond

At 3rd level, you assume your spectral form which is a translucent version of you (Discuss with your DM how you want to look like). As an action, you can expend a use of your Ethereal Bond to become intangible like a ghost for 1 minute. While in this state, you gain the following benefits:

* You have resistance to all damage that is non-magical.
* You can move through other creatures and solid objects as if they were difficult terrain *if* you end your turn inside an object, you take 1d10 force damage and appear in the nearest unoccupied space.
* You have advantage on Dexterity saving throws and can move through nonmagical difficult terrain without spending extra movement.

The effects ends for you if you attack, cast a spell. You can use this feature a number of times equal to your proficiency bonus, You regain all uses of this feature during a short or long rest.

## Soul Tracer

At 5th level, You can attune your senses to the residual ethereal energies left behind by creatures that have recently passed through the Ethereal Plane. As an action, you can focus on a location within 60 feet that a creature has passed through in the last hour. You gain insight into the creature's nature and intent, allowing you to determine its creature type, size, and alignment. Additionally, you have advantage on Wisdom (Survival) checks to track the creature for the next hour.

## Ethereal Defense

Starting at 11th level, your time spent in the ethereal plane grants you better protection against incorporeal threats. While your Ethereal Bond feature is active. You gain the following benefits:

* You and your belongings can become invisible for 1 minute.
* You are immune to all forms of scrying.

## Soul Bind

At 15th level, As an action, you can channel your connection to the ethereal plane and attempt to bind the soul of a creature within 60 feet of you. The creature must make a Wisdom saving throw against your Ranger spell save DC. On a failed save, the creature's soul is restrained, and it becomes paralyzed until the end of its next turn. Additionally, it takes necrotic damage equal to your Ranger level.
Darkite Pendant

*Wondrous item, uncommon (requires attunement by any caster)*

It is a small, obsidian-black, teardrop-shaped pendant, approximately the size of a human thumb. It is adorned with intricate, silver filigree that weaves a hauntingly beautiful pattern across its surface. At its core is a faint crimson glow that pulsates with a sinister energy. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it..

When a spell is cast using it, the pendant shudders and trembles in response to the arcane energies. This unsettling reaction triggers a wild magic surge, but the effects that manifest are tinged with a grim and undead quality. Once this property is used to roll on the Wild Magic Surge Table, It can't be used again until the next dawn.
Big Brother 3

**Big Brother 3**, is the third installment of the *DTV Longterms* franchise.

## Background

After Season 2's finale, Big Brother Season 3's development began. The season's theme was going to be "Halloween" as that was the upcoming event entering October. Letters were sent on the 26th of September, and the cast reveal was a longer wait later, where a much bigger cast was revealed instead of the usual 16. 18 houseguests entered on the 22nd of October (19 if you include the duo.) to the house.

## Twists

* **No Screenshots:** Houseguests aren't allowed to send screenshots of in-game conversations to other Houseguests. Doing so will result in a strike, and a penalty vote counting towards the next time that Houseguest is nominated for eviction.
* **Trick or Treat:** Houseguests were asked either Trick or Treat, a treat would give a reward, a trick would give a punishment, this twist was later scrapped afterwards.
* **Safety Chain:** Like in Season 1, there was a Safety chain this season during the final 9, however there was no POV chance, instead just going straight from the winner to the two nominees.

## Houseguests

 **Winner**

**Brandon**

 **Runner-Up**

**Dani**

 **Jury**

**Zyon**

 **Jury**

**Cassidy S**

 **Jury**

**Cassidy V**

 **Jury**

**Evie**

 **Jury**

**Cheeta**

 **Jury**

**Avaughn**

 **Jury**

**Barbie**

 **Jury**

**Vitalina**

 **Jury**

**Emma & Milly**

 **Evicted**

**El**

 **Evicted**

**Natalie**

 **Expelled**

**Jon**

 **Evicted**

**Pixel**

 **Walked**

**Jaclyn**

 **Walked**

**Suki**

 **Evicted**

**Jessica**

## Controversy

This season featured a lot of controversy within the season during it's progression. On the cast reveal day, a huge fight broke out between Jessica and Suki/Jaclyn. Cheeta aswell later was involved in this altercation which brought up past information on Cheeta.

On Episode 2, Suki/Jaclyn both walked from the season after losing the HOH that week shortly later.