Hadu'Jira

**Hadu'jira** is a town in eastern Najer.

## History

The old predecessor to the city of Hadu'Jira, Phinos, was originally settled by Taurist migrants arriving from Mirwa around 40 AB. They landed on an island in the north-west of the Andamooka region of Najer, and decided to build a city there. They named the city Phinos, and went on to create a fortress city dedicated to their bull god, Tauros.

As a tribute to their deity, and as a means of defense, they created the Bastion of Tauros. A large fortress, it was made of red sandstone and rivaled the height of the mountains in the region. With two bull guard statues, hosted at the front gates of this ancient fortress, it foretold impending doom on all those who to harm Phinos.

Unfortunately, this peace and prosperity within Phinos did not last, as its sister city of Mirwa had unleashed the wrath of Tauros through their blasphemy, leading to the cursing and subsequent desolation of the bull. After Mirwa was laid to waste, the bull god sought to do the same to Phinos. With a terrifying storm of disasters being unleashed upon the isle, it was quickly torn to ruin and abandoned. Those who did survive the had fled the city in hopes of escaping the fate of the Mirwans. The sole building that survived the doom was Fort Tauros.

### Rediscovery

Eventually, a few strange faces to this ancient ruin appeared. After wandering throughout the desert, several Najer, namely Dernavos Asdrubal-faj niv Bacri, Maeryna Noxxa-faj niv Bacri, and Jalim Habbei approached the city and rediscovered its blasted ruins. Dernavos, aching to see such a magnificent land in ruin, decided that he would stay with a team of builders and sought to rebuild the city.

### Reconstruction

With Dernavos and his handy team of architects and builders working hard, they quickly re-established the ancient city. Dernavos renamed the city to Hadu'Jira, after the newly lush and emerald green flora and plants.

After constructing a large market district and residential district, along with his palace, Dernavos sought to populate the city. Thanks to his recruiting efforts, the citizens came pouring in, skyrocketing Hadu'jira to become one of the most populared cities in the region, with a large and culturally diverse group of citizens.

## Culture

Hadu'Jira has one of the most diverse groups in all of Najer, obtaining cultures from all over Rathnir. Many of its citizens hail from Luxios, Tortuga, and many other cultures. Although it's official language is Najer, it has it's own special dialect known as the Emerald Dialect, and many other languages are widely known in this city due to its diversity. Also due to the city's cultural diversity, it has become an epicenter for culture. It boasts a large library within the palace, home to many books from all around the world, and many religious groups wander the large and bustling city. The city also has a unique sect of the Lost Gods faith, known as the Shej-Vosej Faith.

### **Architecture**

Another key aspect of Hadu'Jira's culture is it's architecture. Hadu'Jira has a very distinct, though still Najeresque, building style. Combining the architecture of old Phinos, and that of cities such as Nahrayn, Hicto, and Kijaro, Hadu'Jira has created it's own style. A combination of its signature flat roofs, crenalations on every building, and detailed walls has given the city a very recognizable image. The city's flora also lends to its uniqueness- the grass has an emerald hue, and plants grow like wildfire. This gives the city a reputation as the greenest of any Najer city.

### **Economy**

Hadu'jira also boasts a large economy, as it is home to many shops and restaurants within the market district, an epicenter for brewing, and contains the Emerald Bank. The bank helps greatly in stimulating the economy.

### **Patriotism**

The city is also intensely patriotic, with many of its citizens valuing Hadu'jira over the Emirate. This creates a strong sense of community and strength. Many citizens want to prove themselves and help out within the community. Many of them have decided to help with the economy, whilst others help in construction and expanding the city. Although some, who are good at fighting, decide to join the Had'ehr, Emerald Guard, and choose to serve the Emerald City. It is a very fierce group of fighters, which has also given the city a bit of a warrior culture. The Had'ehr go through many trainings, and attend tournaments within the Isle's Arena. These elite soldiers are not only the police of the Isle, but also the elite bodyguard of the Emerald Seyoh, who they are sworn to above all else.

### **Religion**

The majority of the citizens living within Hadu'Jira follow the mysterious Lost Gods branch known as Shej-Vosej. They follow their primary deities Shevarro, Mayassioh, Koshaf, and Duyani, but they also follow the majority of the Lost Gods. The religion is widely based around the valley of Hadu'Jira, as that is where Shevarro shared his light upon Dernavos, and where the Hili Ahjen spirit lies.

## **Local Dialect**

Hadu'Jira, like many regions in Najer, has a local dialect, and does not follow the traditional Najer grammar and words. This dialect is typically the mother tongue of all Hadu'Jira citizens, although they usually learn the universal Najer aswell.

### **Plural**

In the base Najer tongue the plural is (n) if ending with a vowel, and (ah) if ending with a consonant. Whilst in Hadu'Gemak, the plural if a word ends with a vowel would be (k) and (eb) if ending with a consonant. I.E. Emerald(s) - Hadu(k) and flame(s) - Esh(eb)

### **Lost Gods**

The Lost Gods naturally are known differently in Hadu'Gemak aswell, although it is not a crazy difference, and it is very easy for the baseline Najer speaker to understand what a Hadu'Gemak speaker is trying to say.

* Menkauhour - Menkauhour - Uʟyӿoиөʌ
* Ajvudah - Ajvudaj - Ɨћʒoҕɨћ
* Gafa - Gafa / Gojath - Hɨeɨ / Hөћɨb
* Tarasmej - Taramasej - Ƃɨʌɨuɨtʟћ
* Duyani - Duyani - Ҕoгɨyɍ
* Koshaf - Koshaf - Ӿөŧɨe
* Mayassioh - Mayassioh - Uɨгɨtɍө
* Shevarro - Shevarro - Ŧʟʒɨʌө
* Kleos-Amar - Kleoz'Amaros / Shevarro - Ӿaʟөt'Ɨuɨʌөt / Ŧʟʒɨʌө
* Shestri - Shestraj / Keleoj - Ŧʟtƀʌɨћ / Ӿʟaʟөћ
* Midhan & Asri - Midak & Asri - Uɍҕɨӿ & Ɨtʌɍ
* Lahmaj - Lahsas - Aɨtɨt

### **Merging**

Much like in Baseline Najer, you'll find quite a lot of words being merged in Hadu'Gemak. A good example of this is the word "Hadu'Gemak" itself, in Traveller's tongue, the word would simply be Hadu gemakeh. In Hadu'Gemak the noun and adjective is typically merged with an apostrophe. The words will also typically be shortened to roll off the tongue better.

#### **Examples:**

* Hadu'Gemak - Emerald (Hadu) + Script (Gemakeh) - Иɨҕo'hʟuɨӿ
* Hadu'Jira - Emerald (Hadu) + Island/Isle (Jira) - Иɨҕo'Ћɍʌɨ
* Had'Esh - Emerald (Hadu) + Flame (Esh) - Иɨҕ'ʟŧ
* Yasad'Bari - Purple (Yasad) + Ember (Bari) - Гɨtɨҕ'ӄɨʌɍ
* Susah'Nar - Silver (Susahn) + Tear (Nar) - Totɨ'yɨʌ
* Had'Ehr - Emerald (Hadu) + Guard/Soldier (Ehr) - Иɨҕ'ʟиʌ

Another example of merging in Hadu'gemak is merging "the" or "of" into nouns. If a noun starts with a vowel or an H, and there is a "the" or "of" infront of it you will merge "the" or "of" into the noun. This also happens if there is already a merged word. I.E. Had'esh. This type of merging is typically not found in Najer.

#### **Examples:**

* l'Hadu'Gemak - The (leh) + Emerald (Hadu) + Script (Gemak) - a'Иɨҕo'hʟuɨӿ
* l'Ohd - The (leh) + Top (ohd) - a'өҕ
* l'Ahj - The (leh) + Water (ahj) - a'ɨћ
* n'Ahm - Of (niv) + Time (Ahm) - ӿ'ɨu

### **Capitolization:**

In Baseline Najer, you only capitolize a word if it's at the beginning of a sentence, or if it's a proper noun. However, in Hadu'Gemak, you only capitolize a word when it's at the start of a sentence, and if it's a noun, any noun. Along with this, the words, "leh - the" "niv - of" and "veh - a/an" are never to be capitolized.

#### **Examples:**

* leh gahas'Ohjan aj afu niv Wudeb - The blue bay is full of fish - a'Иɨҕo'θћɨy ɨћ ɨeo yɍʒ Ŧoҕʟӄ
* l'Ahso niv l'Ahjaam - The eye of the storm - a'Ɨtө yɍʒ a'Ɨћɨu
* veh Gomb jik veh Derna - A pig and a dragon - ʒʟи Hөuӄ ћɍӿ ʒʟи Ҕʟʌyɨ
* Odrenej veh Beshyk lakal Ferehk - To raise a snake among sheep - θҕʌʟyʟћ ʒʟи Ӄʟŧгӿ aɨӿɨa Σʟʌʟӿ

### **Specific Concepts**

* Hadek - Refers to the Emerald Region and it's culture. (Hadu specific)
* Had / Hadu - A suffix provided for merging 'Hadek.' May differ in order to sound better. (Hadu Specific)
* Bacri - The silver light of the Bacri (Najer Specific)
* Vathik - The brutish human primal instinct to kill (Hadu specific)
* Hamzaj - The abandonment of friends and comrades (Hadu specific)
* Velosej - A divine justice of truth against evil. Defending your family and destroying evil. (Shej'Vosej / Hadu specific)

### **Titles**

In normal Najer, there are no titles for regional lords and such. However, in Hadu'Jira, there are some needs for titles, as there are quite a few political positions in the city that need adressing.

* Desak - Council member
* Desakeb - Council
* Ehr - Warrior / Soldier
* Pelos - Captain
* Dolos - Priest
* Tekos - Pom Leader
* Remaket - Steward
* Hadek'Tekos - Emerald House Leader (Refers to a seyoh of the Emerald Houses of Hadu'Jira.)
* Hadek'Seyoh - Emerald Seyoh (Refers to the seyoh of Hadu'Jira.)
* Hadek'Desakeb - Emerald Council (Refers to the Emerald council within Hadu'Jira, that helps to run the city.)
* Hadu'Pelos - Emerald Captain (Refers to the Captain of the Emerald Guard.)
* Had'ehr - Emerald Guard (The Royal soldiers of Hadu'Jira, they serve the Emerald seyoh with their life.)
* Shev'Dolos - Love Priest (Refers to a priest of Shevarro.)

### **Specific Words**

Hadu'Gemak has many words that are different than baseline Najer. Here is a list of them, aside from the previously stated ones.

* Sehul - House (Originally Sehu in Najer)
* Decar - Dragon (Originally Derna in Najer)
* Dulij - Tree (Originally Du in Najer)