Protect The Town!

## Premise

Rampaging robots are attacking Wardsburg! B.R.O, Loccan Tahgit, Perrin and Thom must stop them before they destroy the city! They also must find the villain who set these robots to attack and stop them!

## Cast

* Hex (Dm)
* B.R.O. (Jazz)
* Loccan Tahgit (Raddatoons)
* Perrin the Platypus (RJ)
* Thom (Ollie)

## Plot Summary

**Part 1**

The game starts with immediate initiative. B.R.O., Perrin, Loccan and Thom are attacked out of the gate by rampaging robots! While Perrin and Loccan try to subdue these mechanical monstrosities, Thom keeps them alive with supportive healing. When Perrin gets injured by one, Thom does *something*, and the robot immediately explodes. All are baffled by this cleric's sudden explosion of power. But no time to be shocked! The second robot is here! And Loccan is having none of it. He slaps some Serious Putty onto the thing and B.R.O., only knowing that fire worked last time, blasts the putty and the renamed C-4 explodes, sending the robot to ash. Loccan is very upset that his bit got ruined. B.R.O. is just pleased they won. Thom now has a point of exhaustion.

Investigating the remains of these robots reveals to Loccan they are missing a key component, their core, that would allow them to properly function. Concerned, the group follow the path of destruction through Wardsburg and into the old industrial district: Specifically to the once bustling Steel Mill. Perrin discovers an old shipping crate with a hole in it, leading down into a lab. The group jump down, deactivate the security system and start investigating the villain's lair.

They find blueprints, parts and partially built machines, magic items and even a journal. The most notable thing is a massive map of Einquell on one wall, with cities, towns and landmarks circled, some x'd out and others with question marks. Going through the journal, and various notes on the table, shows that x'd places were determined to not be of value, while circled ones are being looked into. The most recent one is a shipment of magical parts being delivered through the mountains to the Picksar Protectorate and plans to hijack that shipment for parts. The journal also mentions someone by the name of "Syd", and that whoever lives here is looking for them, and trying to find them before "the others" do. The group take all of this information (and the items, in Perrin's case) and stash them away as evidence to hand over once the villain is apprehended.

Loccan suggests they investigate the actual Steel plant, and the group do. Perrin immediately hears the sounds of someone working in a back room and the group go investigate. Inside they discover a reelkind half-elf working on a piece of armor. The reelkind tries to run, but B.R.O. catches him in a Hold Person. Effectively trapped, the group block exits and start interrogating him. Initially, he refuses to answer any questions, until Loccan brings up 'Syd'. He then starts to slowly talk, and tells them Syd is his older sister, and he's trying to find her before someone else does. He also tells the group to refer to him as "Barrow". Perrin suspects his sister might be a villain, as the I.L.A.I. have reports on someone possibly by that name from another country and have them listed as "taken care of" by local heroes. The half-elf refutes this, saying he knows his sister, and she isn't gone, just hiding.

Barrow tries to bolt once the Hold Person wears off, but Perrin trips him to the floor. He's surprisingly hurt by this simple move, and stays down long enough for the group to once more block his exit and ask more questions. It's clear he isn't going to stop until he finds his sister. And- as the police sirens approach in the distance, Thom makes one comment: "You all seem like good cops. The cops here aren't good. We should leave."

Perrin then makes a snap decision.

He grabs Barrow and the group bolt from the police.

**Part 2**

The group Barrow are in a park in the housing district of Wardsburg. Barrow is confused and a little angry, demands to know what on Earth Perrin was thinking. ("It seemed like a good idea at the time." This is a running theme) Now with a villain amongst them, Thom says he knows a place they can lay low and figure things out, and Loccan, Perrin and B.R.O. agree to go with him. Barrow follows purely because he believes he has no choice in this pseudo-kidnapping he's undergone.

Thom takes them to a convenience store named Styx, says it's his place, and kicks the door in for the others to enter. They all cautiously do, as the place looks a little on the empty/abandoned side. At which point, Thom vanishes. And in his place is a small blue mouse with several piercings, face down on the floor asleep. Barrow shakes the mouse and demands to know what he's playing at, only for said mouse to be surprised himself, and admit he didn't plan to let the cat out of the bag yet. He also introduces himself as Frank, local God. Frank also has 4 points of exhaustion right now, and promptly passes out on B.R.O.'s head.

The group head into the employee's only area and try to enter the apartment upstairs, only to find it locked. Trying to get answers from Frank is useless, and Perrin's attempt to break the door down only results in him getting thrown down the stairs. Where he discovers the store's security system: Heckin ghosts that cause fear. And they've got Barrow. So the group (Minus Frank, who cast Toll the Dead on a bag of chips and promptly passed out again) try to fight these ghosts. Partway through they demand a pass code and Perrin, the only member of the group who can't speak Common, knows the code. Having found it on the cash register in earlier investigations. He spells the code out (0202) using the chips from the busted bag Frank caused and, once Loccan says the code, the remaining security ghosts vanish. Barrow is furious, shaking Frank angrily and demanding to know what his deal is. Frank sleepily and confusedly mentions he doesn't remember installing that, and should look into it when he's awake. Then falls asleep again.

The group investigate the break room for clues as to where the key to the apartment is. Perrin finds a desk with a drawer full of dog treats. The other drawer, once opened, explodes with an impossible amount of pillows, flooding the area and knocking everyone prone. Loccan stares up at a motivational poster that says "Cooperation is KEY!" and gets a horrid realization. They all have to do something together to open the door. No one in the group likes this.

But they push the magic hand signs, and the apartment unlocks, and everyone is extremely relieved. Barrow immediately takes the entire couch. Frank continues to sleep on B.R.O.'s head who charges quietly in the corner. Perrin climbs the fridge to stand lookout and Loccan passes out on the floor. While the group wind down they ask a few questions, and Barrow realizes Perrin is "Agent P", and has a bit of a fit about that. But the group learn that Barrow and his sister were separated about 8 years ago (and also learn he's 17 with this fact). He's been trying to find her since she was "killed", knowing she's not dead. He says the others looking for her claim they actually saw her, alive, and that she made a deal with some deity to come back. He isn't sure about all that, but he does believe they know she's alive, and so he's determined to find his sister before the others do. He also says the robots were meant to get her out of hiding, as they're her designs, her modus operandi, and she doesn't take well to copy-cats, so it would have gotten her attention.

The group eventually fall asleep, and rest.

The next morning, they manage to actually talk, and Loccan suggests they could help Barrow find his sister, and that his hometown of New Scribwik would be a safe place for Barrow to build these machines, get materials, and stage an attack to get Syd's attention. Perrin mentions he can also get materials through ILAI, without much question. Barrow starts to get excited, saying this could in fact work. Perrin and Loccan, wanting to keep this from getting out of hand, also mention that, worst case, they can arrest the two siblings once they're reunited. This causes Frank to actually threaten Loccan, stating if he gets between these two or separates them or causes them harm, they would have him to answer for. Loccan has the genius idea to Pinky Promise with a deity that he will not separate, harm, or otherwise hurt Barrow or Syd. Satisfied, Frank drops the subject.

Barrow then asks were B.R.O. went.

The robot is downstairs, letting the slushie machine run and getting slushie everywhere.

The day has been weird enough. Barrow just fills a cup with White Cherry and slurps on it. Loccan and Perrin get some Bib-Label Lithiated Lemon-Lime Soda slushie and they all have a pseudo toast to a plan made.

Stys is now filled with slushie. The end.

## Notes

This was supposed to be a oneshot heehoo game guys I don't know what happened but now we have a series

## Episodes

Delete this section if your session was a one shot!