Crossroad

Is a node in The Kingdom Of Senenthia.

Previous node: Farm Corral or Pasture Fields

Following node: Altar Rubble or Bridge Path or River Bridges

* Common
* Uncommon

## The new recruits

You have reached a crossroads: to the north the path leads to an old watchtower, to the south the path leads you to the bridges that cross the river.
The northern path appears to be blocked by a pigman with a brand on his arm who is trying to recruit others for what appears to be a cult.
If you want to go north, you will have to deal with them.
How would you like to proceed?

Options:

* [Leave] Forget about the north path and go south.
* [Combat] You attack them to clear the way.
* [Threaten] Tell them to disappear from your sight and clear the way. (Group [5 or higher])

Critical success
The threat scared them so much that, before they leave, they ask for your forgiveness and give you everything they have, to make sure you don't come after them. Among their things is some gold, a few shards and some items that might be useful to you.
You get:  220,  120,  88, Six-item draft
Success
The poor recruits run away, and the other pigman, who sees how he has been left alone, also leaves.
They left in a hurry and forgot to take a bag of gold and some shards.
You get:  200,  120,  80
Failure
You have frightened only one of the recruits who runs away... The other recruit stays and prepares to fight.
 Meanwhile, the marked pigman summons a fire imp and attacks you.
* [Magnus] "I will scare them by pretending to be a savage werewolf." (Magnus [Melee attack card])
	+ Success: Magnus howled fiercely and charged at them with a wild look. The poor pigmen didn't think twice and ran without looking back. They left behind all their belongings. Maybe you can find something useful.
	You get:  100,  72, Item reward selection
* [Ottis] "Oink.. These poor fellow pigmen have lost their way in life. Let me enlighten them." (Ottis [Spell card])
	+ Success: Ottis approaches the pigmen and begins a long conversation. When he's done speaking both the branded pgiman and the recriots thank him and leave. They left all their belongings behind. Maybe you can find something you can use.
	You get:  72, **Item reward selection**.
	+ Fail: Ottis approaches the pigmen and begins a long conversation. Something didn't go well, and in the middle of the talks, one of the recruits leaves, but the other throws a torch at Ottis's face. The branded pigman summons a fire imp and attacks you.
	You get: Injury: Itchy Burn, Begin combat
* [Cornelius] "I think I recognize that brand... I will order them to stay away."
	+ Success: With a dignified pose, Cornelius approaches the pigmen. When they see him, the pigmen bow down... Perhaps they have mistaken him for one of their own... Cornelius's life has been so full of adventure, he doesn't seem to remember them at all. Before leaving, they also give you some gold and shards.
	You get  280,  120,  64
* [Sneak away] Try to avoid them and take the opportunity to search for magic shards. (Group [5 or lower])
* [Ambush] It will be risky, but follow them to their camp, ambush them and loot the camp. (Group [6 or higher])
* [Thuls] "Sss... I will kill the one with the brand." (Melee attack)
Success:
Fail: *Thuls hides in the shadows, and when the branded pigman is distracted, he apppears behind him, but fails to kill him. The recruits throw torches at Thuls, causing him minor burns, and in the meantime the branded pigman summons a fire imp to defend himself.* Thuls gets Itchy Burn. Begin fight against 2 Neophyte, 1 Fire Imp, and 1 Initiated that all begin with 2 fast.

## A bandit patrol

You have reached a crossroads. To the north the path leads to an old watchtower, to the south the path leads you to the bridge that cross the river.

On the south path you can see two werewolves patrolling. Looking at their clothes, you can see that they are bandits, and they are up to no good.

If you want to go south, you will have to deal with them.

How would you like to proceed?

* [Leave] Forget about the south path and go north.
	+ ?
* [Combat] You have no mercy on bandits. You attack them.
	+ When they see you coming, they draw their weapons and prepare to fight.
	Fight: Local Werewolf x 2
	You can go any direction after the fight.
* [Sneak away] Try to avoid them and take the opportunity to search for magic shards.
 Group [5 or lower]
	+ Success:
	*You avoid the conflict by moving a little away from the main road, and in the process you also find some magic shards.*
	*You get:  240  64*
	+ Fail: When you try to move out of the way, one of them sees you. They both get ready and attack you.
	Fight: Local Werewolf x 2 (both start the fight with 3 Fast)
	You can go any direction after the fight.
* [Ambush] It will be risky, but follow them to their camp, ambush and loot the camp.
 Group [6 or higher]
	+ Success: The plan worked perfectly. You followed the bandits and killed them in their camp when they got distracted. In the camp you found gold and a small chest full of objects.
	You get  280  80
	Item draw