New Babylon

## ***Starting Zone - Level Design + Dialogue - Rizwan Walji - 1703335***

=== **After**
**character creation a cutscene begins with the following dialogue:** ===

New Babylon being relatively close to the
Silk Road has seen little to no damage to its internal structure since the
Re-Enchantment. The supernatural were thin in number the closer one got to the
Silk Road itself, however as time passes these beings become more bold in their
attempt to overthrow current civilization.

You are one of the few “gifted” people in
New Babylon who never has suffered the pain of being invaded by the super
natural. The old Babylon fell almost directly after the Re-Enchantment occurred
forcing the survivors to migrate and start anew. Being a Gifted you are tasked
with training and controlling your powers to be used in the war against the
super natural, however you are far from being ready and in this volatile age,
who knows how much time we all have.

==== **The**
**player now begins his journey:** ====

**Villager 1**: Aah finally awake are you, you’ve
got a knack of sleeping in when you have duties to perform. I’m pretty sure
scholar Onsai had some work for you; you can find him in the southern Library
just outside of the city.

The player leaves his home and travels to
the library to see what Onsai has in store for him, upon arrival he gets
greeted by the slightly annoyed scholar.

**Onsai**: So the world is coming down on us
but Mr. Gifted thought it was a good idea to sleep till noon eh. As much as it
pains me to accept you are one of the few capable of challenging the supernatural
beings without and army to back you up, but not without the proper training.
Read these scrolls and head to the training room further to the east, here you
will be able to test your magical abilities without the fear of hurting
anybody, other than yourself that is.

The player receives some scrolls in his bag
and heads to the training room; here a small tutorial begins teaching the
player how to use his spells/abilities (these will depend on which class the
player has chosen).

**Master Genzin**: I see you’ve started to
master the basics your abilities; however there is much more to learn for one
to properly utilize this gift, or curse, granted to us by the gods. Let’s see
you combine your abilities to try to create a more devastating attack.

The player learns about the combat tactics
and ways to improve their spells and abilities by using different techniques in
sequence to boost their effectiveness.

**Master Genzin**: You do have a knack for this
don’t you, there are countless of abilities The Gifted such as yourself can
learn, however by themselves they are limited in their ability, only when used
in unison with others can their true power reveal themselves. Keep practicing and
you will undoubtedly become an instrument of liberation in our endless struggle
against the forces who wish to see us undone.

Not the most pleasant of speeches but
effective nonetheless, the player can continue to practice or to head to the
next area.

**Farmer Tinger**: These wasps have been ravaging
my crops for the last few days, they are not of the normal kind, they seem
imbued with magic, and one of my farmhands got stung and has been out of commission
for a few days, the healers say they possess some magic venom. I don’t really
care about the venom but can you please chase them away somehow, without my
crops I have nothing to trade with.

The player then proceeds to head to the
farmlands and slay the wasps, one of the dead wasps seemed to still have an
intact venom sack. Perhaps one of the healers would like to study this or you
can try selling it for a few coins in the market place.

The player heads to the infirmary to check
upon the stung farmer as well as to hand over the venom sack.

**Priestess Lunshi**: This poison is unlike
anything I have seen; no matter what antibiotic I use the venom just keeps spreading
throughout his body, slowly but surely. If nothing is done this man may perish
in a few days. Ow sorry, I didn’t see you there, what is this you have brought
to me, a venom sack from one of the wasps that has stung this poor farmer? I
can feel the presence of a dark magic within this sack, but my abilities aren’t
tuned to creating an antidote. Please head over to the alchemy station and have
scholar Onsai examine the sack.

The player scurries over to the alchemy
station where he finds Onsai deep in thought:

**Onsai**: So mixing this chemical with this
metal causes them to fuse together eh; I’ve never seen anything of the sort. Ow
hold on my boy I’m in the middle of something…….Uh, what is so important you
dare interrupt my experimentation's? Hmm, I sense you carry something enchanted
on you, show me.

You explain the situation to Onsai and lay
the venom sack on the table/

**Onsai**: I see, so these wasps have been
enchanted and their venom is not of the ordinary sort, Lunshi sent you over
here so I can examine and perhaps fashion an antidote from the venom itself.
Well why of course I can do that, I’m not known as the lead alchemist around
these parts for no reason son, sit back and observe, or actually go outside and
play or something, I would prefer peace and quiet while I work.

Onsai finished the antidote and hands it
over to you, you then head back to the infirmary and give the antidote to
priestess Lunshi, this completes a quest and grants you the ability to make
anti venom from venom sacks you find around the world.

=== **Worldbuilding: New Babylon** [Mateusz
Wajszczak 1703852] ===

**Overview:**

Following the Re-Enchantment, the
regional instabilities of the Middle East only got worse, with now not only
insurgent groups fighting for control, but also powerful creatures that have previously
been sealed away by the ancient Persians and Egyptians free to reign once more.
From the ever-arrogant Jinn and Efreeti to the enigmatic Sphinxes, the once
symbolic creatures were madness and chaos made material.

Looking for a symbol and a goal
to believe in, the people of Hillah turned to the ruins that were below their
feet all along, unknowingly tapping into one of the most powerful Ley Lines in
the world, one that attracted the settlers of Babylon many years ago. With
their newfound powers the Gifted of the town quickly regained control of the
surrounding areas, renaming the newly reborn metropolis “New Babylon” in honour
of their forefathers.

**Demographics:**

New Babylon is currently
inhabited by approximately a million people and, while its population has
sharply dropped at the outbreak of the Re-Enchantment, the number has been
growing ever since thanks to its reputation as an oasis of relative safety in
an otherwise unstable world. About forty percent of the population is Gifted in
some degree, with the other sixty percent somewhat evenly split between pure-blooded
humans and supernatural beings of mixed heritage. While other metropolitan
areas often look down on the gifted because of their unstable powers, in New Babylon
they often occupy high positions of social importance thanks to their
contribution to the city’s rebirth.

Additionally, the city’s powerful
Ley Line attracts a multitude of supernatural beings who simply cannot resist
its charms, resulting in many mixed offspring of the human and the
supernatural. From the children of the Jinn, powerful Gifted humans with energetic
and unstable personalities, to Kaftars, half-human and half-hyena shape
changers known for their ferocity and animalistic tendencies, the supernatural inhabit
many of the city’s districts. The Council of Ar-Ruqya, a governmental body
responsible for controlling the Gifted and the supernatural allows the
creatures to stay, knowing well that forbidding them from entering would be pointless
given the intensity of the Ley Line. With that in mind, the presence of these powerful
supernatural beings often results in racial tensions and discrimination and
while they do have rights, they are objectively still treated as second-class
citizens.

*Gameplay:* New
Babylon is a relatively safe city with a rich cultural tapestry, making it a
perfect starting location for players of all races. Its importance to the Silk
Route means that most factions will have an enclave there, leading to all kinds
of quests and possibilities.

**Main Sights:**

                Thanks
to rich deposits of sandstone and marble as well as its importance to the Silk
Road, New Babylon is a city of both alabaster houses with magically-sustained gardens
and rapidly raised, ghostwhite housing blocks reminiscent of post-Soviet brutalist
architecture. The city has been built in accordance with a grid plan, in order
to simplify transport and allow for greater manoeuvrability in case of a
supernatural disaster, resulting in a strange almost mirrored look, with some
visitors claiming to have believed it to be a mirage from a distance.

                While
the entire city is a treasure trove of interesting locales thanks to its rich
cultural heritage and importance as a centre of trade, a handful of locations
are a must-see for any traveller.

**The Souk of Scheherazade**

                This unusual
open-space market is open only during evening hours, as would befit its namesake.
While the locals enjoy attributing the fact to some made-up supernatural reason,
in reality the middle eastern climate lends itself perfectly to night-time
shopping thanks to the momentary relief from the scorching sun. With that in mind,
while the air might be cooler, the haggling and arguing is as heated as ever,
as befits local customs.

                While
the locals might enjoy haggling, theft and crime are non-existent in the Souk thanks
to a legendary artefact turned monument, the Codex of Hammurabi. This recently
recovered, ancient Babylonian stone relic has regained its former powers
following the Re-Enchantment and it establishes absolute law within a sizeable
radius. Thanks to its presence, the shoppers can trade safely, knowing that nothing
short of catastrophe will force them to part with their hard-earned cash. And
with, fittingly, over one thousand market stalls with thousands of items for
sale, most customers end up happily broke regardless of the artefact.

*Gameplay:* The Souk
of Scheherazade is a massive open market which, thanks to the codex, prevents
all forms of PvP letting its users trade in peace. Its one thousand market
stalls can be rented to establish a trading post by guilds and players alike
and its central location makes it a perfect meeting spot.

**The Hanging Gardens**

                One of
the city’s first grand architectural projects, the Hanging Gardens are an oasis
of plant life in a sun-scorched desert. Based off one of the mythological
wonders of the world, it is a research centre dedicated to combatting global
warming using a mixture of arcane rituals and more traditional sciences, like hydrogeology
and horticulture. The Hanging Gardens are a marvel of modern architecture, with
a strong, archlike silhouette and a multitude of manmade waterfalls and fountains.

*Gameplay:* The
Hanging Gardens are a quest hub populated with NPCs of various factions, each
trying to push the research in a direction of their choice. It is a source of
repeatable daily/weekly/monthly quests where each time the player is tasked
with collecting samples of plants from various corners of the world to aid the
researchers in combatting global warming.

**The Tower of Babel**

                An odd,
unnatural tower made of an unidentifiable alloy, the Tower of Babel emerged
from the sands following an earthquake and, to this day, has not stopped
growing. Cordoned off by the New Babylon’s special forces, the Immortals, named
after the elite troops of ancient Persia, this zone extrudes a menacing aura of
long forgotten magic.  Home to many of the
world’s most powerful supernatural creatures, the Tower is, for many, both a
treasure trove of legendary items and an early grave. Just like its original
mythological builders lost their tongues, the tower’s explorers rapidly lose
memories of their visit, leading to an endless enigma that only grows taller
with each passing day.

*Gameplay:* The
Tower of Babel is an endgame event that can be freely expanded upon on a regular
basis by the developer, leading to competitive PvE opportunities with
procedurally generated floors. The players are then able to compete on a
regular basis to see which group can complete the newest floor the fastest.

**Cutscene Design: New Babylon [Mateusz**
**Wajszczak 1703852]**

The following cutscene serves as an opening to the game, including
a character creator and an establishing shot that shows the player the city in
all of its glory. While the game has many starting hubs, the player can choose
one of them and begin their journey there. This particular opening takes place
in New Babylon, a metropolis in the middle of a desert.

**1.** The cutscene opens from the perspective of a small drone,
hovering centimetres above ground, observing passersby. The variety of footwear
worn, from Italian luxury shoes and military boots to cloth-wrapped claws and
horseshoed hooves serves as a shot which cements the modern fantasy setting.

**2.** The drone rapidly takes off, giving away its movement with its
characteristic buzzing. The camera rapidly booms up, giving the player a quick
glance at the crowd and the strange creatures that move within it, before letting
them see the bizarre postmodernist architecture of New Babylon.

**3.** The drone stops, hovering mid-air. The camera tilts downwards
and zooms out, giving the viewer an establishing shot of the city. The key
locations, such as the Hanging Gardens and the Souk of Scheherazade are both
visible from this angle. From this location, the player can see both the
mundane cars driving down the streets, as well as the results of the Re-Enchantment,
in the form of Jinn hovering above buildings, mages on flying carpets avoiding
traffic and strange, coloured pillars of light in the distance, alluring to what
lurks beyond the safety of the Silk Road.

**Subtitle** (bottom
right corner)**:** *New Babylon, 20XX.*

**4.** The camera pans right, revealing more of the city, with the menacing
Tower of Babel visible from this position. The drone zooms in and focuses on
it, revealing the alienesque architecture of the spire, resembling an organic
claw emerging from the ground.  As the
drone begins to hover towards it, a Sphinx in a police flak jacket emerges from
below, its shoulder pads blinking like siren lights. As the creature roars and
goes for a swipe at the drone, the shot directly transitions elsewhere.

**5.** The
camera slowly trucks to the right, creating an establishing shot of a typical modern
middle-eastern office, with few of the employees having uncharacteristic
traits, like pointed ears or strangely coloured eyes. The camera stops at an
empty desk and as it stops, an older-looking middle-eastern man emerges from
around the corner, carrying a stack of papers. He takes a seat in front of
camera, which at this point becomes a point-of-view camera angle controllable with the mouse.

**6.** The man is wearing a beige mishlaḥ (a formal, flowing outer
cloak) and looks like he is in his late sixties, guessing by the wrinkled face
and the grey hair.  His nametag states: “*Ali – Bureau of Citizenship and Immigration*
Services*”. He gives the player a friendly look and one of his eyes looks*
like it contains a small galaxy within, pointing to his Gifted heritage.

**Ali:** *Looks like all the papers are in order, but*
ever since the Re-Enchantment our computers seem to have a mind of their own
(chuckles to himself, pauses). *Would you*
mind taking another look at the database? Don’t want you being mistaken for someone
else now, do we?

**7.** The control of the camera is takes
away from the player, as it zooms onto the computer screen nearby, its UI
transitioning into the user’s UI. This is where the game assigns the player a
randomly created character, with the option to change anything they want, from
their character’s background to hair colour. Once they’re done, the camera
zooms out and the player is given control of it again. The use of diegetic UI
helps solidify the initial user experience.

**8.** As the player finishes “correcting”
the form, an old printer lights up the background and begins to, comically
loudly, print the new documents. A Jann co-worker covers her ears and leaves in
a hurry.

**Ali:**  *Hellish*
machine! *(says, as he turns towards the source of the cacophony*) I swear, the newer printers go crazy with
all the magic around, but these old beasts shrug it off like it was nothing.
Unfortunately for me, nothing can be done about the noise.

**9.** He smirks at the player, then fetches the documents. After
giving them a glance, hands them to the player.

**Ali:** Well, looks
like we got it mostly right, eh? Stuff that matters, at least. Anyway, don’t let
me keep you here for long. A person with your talents shouldn’t be wasting time
on this stuff anyway… the Bureau of Security is just next door, I heard that officer
Bashar has been waiting for you since you got here.

**10.** As Ali turns the computer screen towards
himself, the player is given control of the character.

At this point the next location
to visit is the first tutorial quest of the adventure, an expedition into the
shady part of town where the player, thanks to their combat capabilities, is
asked to deal with a dangerous smuggler of Disenchanters.

**-------------------------------------------------------------------------------------------------------------------------------------------------------------==# World-Building - The Tower of Babel - [Ellis Sutherland - 1703041] #==**

       Lying in the center of the city of New Babylon is the Tower of Babel, a strange and legendary tower that now holds a horde of ancient soldiers. These spirits are believed to be the souls of the soldiers that once walked these lands int the time before the God of Boredom's actions, but they don't act like regular undead and when confronted they yell in all manor of languages. While the Tower lies in the center of the city the spirits within do not seem to leave the tower and generally focus on building the tower up, so most ignore the the creatures within it, but there are plenty of people that are suspicious of what is going on inside the walls of Babel.

While close to or within the thick walls of the Tower of Babel players and NPCs alike can hear voices speaking in all types of languages, they often whisper nose nonsensically about being betrayed, or speak openly about a paradise that awaits at the top. The soldiers within the tower also follow this odd tendency of not having any uniformity to their cultural, ethnic or geographical origins they all seem quite mismatched, in fact the only thing that holds all the armies together seems to be that their people once walked through ancient Babylon.

**Early Dungeon - The Tower Basement**

       Early on in the game player (around level 15 - 20) are given a quest to gather a party of five to venture into an opening in the tower that has recently appeared. They are sent on this mission for the purpose of investigating what the spirits within are planing. While inside the players will fight through some basic enemies like builders, architects, miners and some lightly scattered guards (which will be the more difficult enemies). At the end of the dungeon the players will fight a ghostly wizard by the name of Architect Datyah, she will attack the players on sight with a myriad of spells and try and halt them from venturing deeper into the tower by magically sealing the door behind her boss room. After the boss is killed, and as long as the players have the quest for the dungeon, she will drop a tablet with some indecipherable text on it. The players then hand in the tablet to the quest giver and are told when the quest giver has learned more about whats on the tablet.

**End-Game Raid - The Ziggurat**

       At level 60 players may return to the Tower of Babel and receive a quest to gather 10-30 other players and stop the construction of the tower by travailing to the top of the tower, beating the shades of the rulers that once waled this land and killing the unidentified individual that is orchestrating the construction. The players will enter through the Northern entrance and begin climbing the tower. While inside the tower players will hear voices speaking of older dungeons the players may have gone through, hints for other raids that players may tackle later on, or future content that may be made available later in the games life span.

As the players journey deeper into the tower they will encounter Shades of great emperors, like that of Alexander the Great, and Xerxes King of Kings. While not as powerful as their real forms they are still quite the threat even for a large party of players to deal with. Once at the top the players will encounter the ancient Sumeria King, Gilgamesh, who will be in the final stages of completing the tower. Players will have to deal with meany threats during this final fight as Gilgamesh summons Lesser Shades of the previous bosses to protect him as he finishes his work. If the fight progresses long enough Gilgamesh will turn away from his work and begin truly fighting the players. When the player finally beat Gilgamesh, the tower will begin to collapse and a gate will open to Paradise where the players can claim their reward and be guided to a safer way off the tower.

**--------------------------------------------------------------------------------------------------------------------------------------------------==# Cut-scene - The Tower of Babel Bosses - [Ellis Sutherland - 1703041] #==**

At the end of The Ziggurat Raid after defeating Gilgamesh

* The screen cuts to Gilgamesh trying to stand in front of the architecture of the gate, from the perspective of the players
* Gilgamesh stands as the gate blasts open
* An unknown voice from within the gate calls to the players

*“Your time is finite, enter the gate before the tower crumbles”*

* With that the tower begins to shake and collapse
* Gilgamesh moves quickly to enter the gate before it closes
* The players follow suit
* Once within the portal the players are blinded, momentarily, and then arrive in what looks to be a farms field
* Other than the player and a few sheep in the field there is one other glowing entity
* The entity stands 8 feet tall and speaks in a booming voice

“You have done a great deal today, champions of Earth but do not linger in this paradise for long, your home still needs you for the time to come.”

At this point the cutscene ends and let’s the players explore the area.

There is no sign of Gilgamesh other than his armor and weapons lying on the ground.

Players can talk to the entity to return to the main game world or interact with Gilgamesh’s armor, to gain loot.

```
       Dominik Čech - 1703884 - Mission design

```

```
       Dominik Čech - 1703884

```

HUB: New Babylon

Mission Design - Since this is an immensely big MMORPG game the mission design I wish to talk about will focus on the first main story 4 missions.Side story mission will also be available. As set in my worldbuilding document New Babylon is enclosed by walls, however the surrounding farmlands providing the citizens of Babylon are not protected. Therefore Babylonians are making sure the food supply chain remains uninterrupted. To do so, they use gifted, as mercenaries to protect their farming villages. The player assumes the role of the gifted who came to New Babylon seeking help with his/hers newly gained abilities, but was denied entrance to the city. You as the player need to work your way through to gain an entrance.

Mission one - The awakening

Open World

After character creation a cutscene will play - seeing the player’s character roam the desert, when at the end of his strengths he sees the tower of Babylon on the horizon. Vision fades out. The player wakes up in one of farming villages - this mission is also a tutorial on controls and combat. The player talks to the farm overseer, asking him for a way to the city. Overseer just laughs and says there is no way you can access the city, however he offers you work.

The farm is being pestered by mutated wolves.

Objective: Kill 10 wolves.

The player is now free to roam around however if he tries to access the city the guards at the entrance kick him out. Zone close to farm is highlighted on the minimap. The wolves are spawning there and is not hard for the player to farm them. Once completed the player speaks to the overseer.

New offhand received as reward.

End of mission one.

Mission two - Discovery

Solo instance upon entering the village

The overseer thanks you for eradicating the wolves and offers you a new quest. He hasn't received a word from a neighbouring farm village overseer in two days and according to him reports need to be transferred daily. However the scout he sent out hasn't returned either. “He was no gifted, just an ordinary boy. Go figure out what happened and come back immediately.” The overseer smirks. The farm village is located on the map. When the player reaches the zone he finds the village burned and massacred. And Mountain trolls feasting on the scout while drinking mead and laughing too loudly. However the player is spotted and need to fight them. Two vials are found on the ground teaching the player how to heal. When orcs are dead player is prompted to return to the camp. On return, the player speaks to the overseer and tells him what happened. “Such insolence, the orcs have not dared to descend into the valley in some years. I wonder what drove them there.

End of mission two.

Chestpiece recieved as reward.

Mission three - An old enemy

Solo instance upon entering the mountains

In this mission player joins a small strike team to retaliate for the village lost.

“We need to gather a force and strike, to make them remembered what happens when the orcs breach our borders. There is no time to contact the city.” Says overseer. “You, gifted you’ve proven helpful. If you join us in eradicating the animals that slaughtered our women and children I will mention you in my next report to the city. They might let you in.

When player accepts this mission a mount is received. The first objective is to follow the strike team. The team moves into mountains just pass the human borders. An attack commences and the player is prompted to kill as many orcs. Few members of the strike tem die. “We met them a lot sooner than I expected. They are descending from the mountains, we need to push on and find the clan leader.” The player continues through the mountain pass and another encounter occurs. In this one the final enemy is an Orc boss with a metallic chain dealing substantial AOE damage. After the boss is defeated a cutscene plays with a gigantic worm with legs and chitinous armor emerges from the earth. “Oh god.” The overseer whispers. It is one of the old underground demigods. “That's why they are running from the mountains. The player is prompted to mount and ride back at the entrance of the mountains.

End of mission three

Mission four - The capital

The player follows the overseer, that tells him to follow to the city. Upon the entrance the overseer speaks to the guard captain. He mentions you and the captain turns his attention towards the player. “This gifted was of great use.” the overseer say. “That remains to be seen” The captain replies. “You have no control of your abilities - your choice, go to the temple or the doctor to start mastering your gifts. Then report back to me.”

Now the player gets the choice of narrowing down his spec. After choosing new spec and abilities the next mission is a dungeon finder - introducing group play and hunting the old demigod.

## **Classes and Skills - Rizwan Walji - 1703335**

While the source of the Gifteds powers all
stem from the same font there are multiple ways of ingesting and adding this
power to your own. Large amounts of research has been put into trying to
understand the nature of the Gifteds powers however little to not progression
has been made apart from the already known techniques. These include studying
old mystical scrolls to learn ancient techniques or ingesting man made drugs
referred to as disenchanters. While there is a great rift between the factions
who support one method over the other, the result is the same. The people of
old who value traditions and culture tend to prefer seeking out ancient knowledge
while the more progression oriented prefer the disenchantment method. The
beauty about this mystical power is in the way it can be moulded to suit the user’s
desires, while unrefined and raw in its natural state; enchantment can be
focused and concentrated to improve certain abilities. While pursuing one of
these schools of knowledge requires a great amount of time and effort, one is
not limited by his choices and with enough power, one can become a master of
all.

There are a few main classes that The
Gifted tends to follow as a way to hone their skills but it is not mandatory to
do so, one could focus the energy to unlock whatever type of ability they want
as long as they have met the pre-requisites. It is not the class that defines
what type of abilities you are able to learn but the abilities you learn that
defines your class, hybrid classes or a jack of all trades are possible and
each have their benefits and drawbacks. There are also more trees one can
unlock the more proficient they become.

**Warrior** – A Gifted who revels in melee combat uses the experience they
gained to hone their physical abilities allowing them to perform otherwise
impossible feats, within this class there are many subclasses including,
Strength, Agility, Perception etc. With each point spent in a certain tree
passive and active abilities can be learned.

**Sorcerer** – A Gifted who is drawn to the elements as their primary outlet for
enchantment, these people twist and warp the elements to do their bidding
allowing for a plethora of different uses, whether it be total annihilation or
precision strikes or control. There are various trees that Sorcerers can delve
into such as Fire, Ice, Lightning, Earth etc. However it is in the combining of
elements where a true Sorcerer excels in.

**Monk** – A Gifted who focuses on the spiritual aspect of the enchantments,
while mainly seen as healers or supportive people don’t be fooled by the Monk’s
ability to tear apart one from within. Gaining mastery over the flow of life
itself Monks are able to pin point weak spots, lower defences of opponents and
deal deadly damage if properly executed, as well as being in tune with nature
thus allowing for defensive abilities as well as cleansing allies from all
types of harm. The trees that Monks can follow aren’t as easily defined as the
others seen as they all stem from the same background which is spirit energy.

**Warlock** – While not the friendliest of people by nature and with the tendency
to delve too deep into the darkness Warlocks are able to temporarily cram
energy into lifeless organisms to do their bidding, as well as unleashing
massive concentration of dark energies to completely obliterate their enemies.
Warlocks are usually seen as outcasts and tend to live in seclusion as their
practice is not always accepted. The trees that Warlocks can further enhance
are Summoner, Destruction and Life etc.

**Cleric** – The most respected of all The Gifted, these are people who focus
on the healing possibilities of the enchantments, and through nature and life
they can restore health, cure diseases while smiting opponents with
concentrated light. While most Clerics stay on the backline tending to the
wounded there are some who dawn heavy armour and become an instrument of
righteousness smiting down foes in their path, with their attunement to light
and nature they can summon natural forces and shroud themselves in holy light
to protect themselves and others from harm. The trees that they can follow
include but are not limited to Holy, Restoration, and Beast Mastery.

While a Gifteds choice to follow on of
these paths is traditional they are not limited as such, the truly great ones
that stand high above the rest are ones that have gained so much experience
throughout their travels that they are able to manipulate multiple forces from
various separate trees to become an unstoppable force. They do so by combining
schools of magic in such a way to maximize the potential of all abilities. For
example a person who heavily augmented their strength while learning the ways
of ice magic mixed with the summoner tree would be able to create fortified ice
golems while cleaving any opponent in his path. The possibilities that the gift
of enchantment brought to the world is limited only by ones imagination and perseverance,
the tool to conjure heroes has been given to the world, how you use it is up to
you.

New Babylon – World Building/World
Design   Lancelot Diblan 1702654

Since the re-enchantment the old Babylon is destroyed in
only 3 months, the survivors must avoid the mountain and set a new city further
in the east. This new city, New Babylon, start as a small town near the sea in
the old Sumerian empire. Through years this town start growing more and more
and after 20 years of work become a city again. Situated at the end of the
Persian Gulf the city has an old Egyptian style architecture as we can see it
even today in Giza or in Cairo. The ruins of the old Babylon will still be
accessible as the player gets further in the game.

At the east of New Babylon, the Persian sea represents now a
great danger to the city as it became the playground of mystic Beast years
after the re-enchantment, so fishing and other sea economy activities became
impossible or very dangerous. Crossing this Gulf, the player can travel to many
places all around the world depending on the ‘’size of his wallet’’ but can be
very useful to travel faster in the world and in the story.

Around the city and more precisely heading south a massive
desert with multiple Dungeons and forts the player can try to explore to find
weapons, spells or learning about his new power, those dungeons presents
multiple stage and rooms they can only give the player one weapon or one spell
and nothing more (except basic loot from enemies.) Forts work the same way, but
they are less frequent and more difficult, so the final item or spell is more
powerful.

Heading North of new Babylon the player can find multiple
mountains and peaks. Those mountains are the most dangerous place for 2 years
as the supernatural beasts are getting closer every day since the
re-enchantment. The player should only go this way at the end of the story when
he’s powerful enough to confront some of the most dangerous supernatural beings
of the game. At the top of these mountains the player will experience a lot of
fight against some of the most dangerous and powerful monster.

Heading west, following multiple rivers to Bagdad the player
will cross multiple oasis, crops and fields. Those lands are the safer for now
the player should begin his journey heading this way in the objective to start
learning on his power and magic/physic capabilities. Those lands will be harder
and harder to cross as the player go through the scenario, but he will have to
protect it at all cost as they supply the city of new Babylon in food and
water.

Concerning other cities through the world, players will have
to protect and keep connection between all the cities like the multiple roads.
connecting them all around the world. Those roads constitute a strategic choice
for the all the players as they allowed exchange between the cities and help
them fight and resist against supernatural beings.

 -------------------------------------------------------------------------------------------------------------------------------------------------------------=== ***Level Design + Progression - Arthur Compin Dubus - 1702679*** ===

The Babylon area was the starting place for lot of players
who chosen to play the Human race of this MMORPG, and after their training
they’ve all leaved it as it’s an ancient prosper city and the real adventure
take place outside on the global Eurasia.

But after the Re-Enchantment, all communications were
loosed, and some Babylonian messengers are sent across the continents to
request some help and talking about a great danger.
Without any other info, players are invited to return to

Babylon…

    After a long trip, players finally arrived by the north of

the Babylonian area through the neutral commercial area, by the Euphrates river
(**section 1**). No real problem occurs
at this part, at least, some hostiles but weak creatures or wasted bandits…

By following the water toward the south, they came to the peasant
village (**section 2**, near Babylon city). Here and now, player will meet some
villagers who will told them about the great danger around Babylon and the
entire world. They will learn that bad creatures reappear, with direct treats
(a new evil empire, and other bad races), and indirect ones (creation of outlaw
societies, exile of “the Gifted” just by the fear of them on the “modern society”,
human military actions…).

 Right after theses
revelation, the NPC villager will bring the players to the South frontier of
the village to show a now private creature territory, that of the Amphibian
(**section 3**). Some marine and earthly creature how were lost and afraid when
they discovered the humans with their technologies and their unfair treatment
between each other, so they decided to stay away from them but with the aim of
kill everyone they can. So they decided to live near the human village, were
weak human live, but also on the Euphrates, because they need water, and they
can attack all the commercial ship who came from/to the Asia.

After that, the villagers will show them the desperate
territory of the exiled Gift (**section 4**), and explain that after the
Re-Enchantment, the new born who came with magical power will be physically
rejected from society as they’ll be exiled at 3 years old. Apparently, this
territory looks like a prosper society but war stigmata with “normal” humans
and other hostiles are present.

Finally, the group is bring to the south doors of Babylon
city (**section 5**), here the personal adventure of this region can really start.
New Babylon and especially the Babylon Garden who became the capital of the
silk road in economy and political administration. But we will discover that
this place is under the threat of monsters how came by more and more, from the
Babel tower (section 6), just after the north doors of the city. To be facing
that, another important place of the city is the old Saddam Hussein’s palace
how recently became the HQ national spying and military operations.

The **section 6**, this part represent one of the main pain of
this region, and a world treat if no one can defeat the source of the pain.
This source is the Babel tower, a mystical rock tower who grow up “naturally”
since the beginning of the Re-Enchantment, were the old Shinar break reappear.
And since this time, devil creature appears from this place and try to control
the wold (someone will have said that it’s a god action to stop the human race
and his nature destruction).

As theses creature find hard to progress directly to the New
Babylon city, they started to conquest the north to grow up the territory, and
to make space for a bigger army (**section 7**).

People are not present in every part of this region, as the
west part (**section 8**) is a big desert without big cities, just some sedentary
tribes and few resources.

But a part of this territory seems to be private by a big
Cairo military camp, created right after the distress call of Babylonian
(**section 9**).

The **10** and **11th sections** are Soviet and Tibetan
conquests. Officially, they are here to defend Babylon and fight the evil. But
some event can prove that they’re also here for other reasons, like resources
or taking control of the Silk Road capital. We also know that new URSS and
Tibetan are 2 big nations who were in competitions before all append.

The only place who don’t really change for a while is the
big ancestral forest (**section 12**), here lot of primal resources are accessible.
But take care of the bandit as their Head Quarter (**section 13**) can be find in
the middle of this forest. Theses bandit are in higher level compare to other
areas, but mostly they are more numerous.

As the bad creatures from the Babel tower doesn’t really
succeed to expend their territory as easily as expected, they start to create another
territory we can see the peripheral area of this new territory **section 14**,
split by an unfortunate friendly territory of human and other creatures
resistant (**section 15**) who also try to push back the evil conquest.

A weird territory called “The Bermude” (**section 16**). This place just turn
to magically hostile since the opening of Shinar Break. People literally start
to die on this place, and just some Gifted and mystical creature survive here.
The problem is that this area grow up, centimeter by centimeter, but each week,
the nearby territories lost near than 50 meters…

Finally, behind the friendly territory is the targeted
territory of the evil creatures. Called the New Order (**section 17**). Creatures
from Babel try to reach this place, and so section 14 is just a transit territory.
This is the new main place of evil conquest, a growing up empire to prepare for
the final battle, the take of Babylon, as huge symbol of human world defeat…

**Faction Design - Ruairidh Thompson, 1700658**

Link to the page here: Faction Design