recursal/Fanatic-Fandom huggingface dataset:
Lea Sereve

Lea Appearance

Lea is another main character of Oddity. She was dragged into the world by unknown forces and is told she and her team have to destroy the world from the inside out to save all those inside it.

### **Appearance**

Lea is a bipedal centaur girl with shoulder-length, dark blue hair that often stays in her loose waves. In the penultimate chapter, this changed to a short, bob-styled haircut. Her team uniform is mainly an off-white cream colour, with purple highlights and red shorts. Unlike Amy and Sid who have turtle-neck shirts, Lea feels restricted in that clothing and opts to wear a button-up shirt with a loose collar. She has amber orange eyes and two sets of ears- the human set sometimes having an earring in.

### **Personality**

In her speech, Lea remains cold and distant most of the time. While introverted, she has anger issues and gets loud when she gets overwhelmed, which happens fairly often. Unlike Amy, who insults a person directly because she doesn't like them, Lea likes people but doesn't want to open herself up to them, resulting in her being rude and dismissive to people she cares about.

Lea knows she isn't as strong as the other members on the team, but she also knows that she's working extremely hard to try and be. The others on her team come to see that and respect her resolve and determination and try to help her become stronger also despite Amy's heckling. She finds it difficult to read the room and sense peoples' emotions, sometimes resulting in some fairly awkward or comedic moments from her.

She's a character who's clearly had a lot of bad friendships previously, obvious by her demeanor towards meeting new people and her obvious trust issues shown through the series. However, she quickly learns that she needs to trust her team to survive, and trying to make it on her own isn't an option. Eventually this reluctance evolves into her being helped and saved many times by her team, which evolves further into trusted friendships.
TC12: BELLWETHER

The Front Cover

TC12: Bellwether is the second story in The Oblivion Trilogy. It was written by ██ ███████, and remains to be published. The book is a prequel to Fallacies of Oblivion, and tells the story of the TC12 before and during Operation: Fallacy.

## Plot Synopsis

The TC12 is hired by The United States Government to assist the US military during a war in their country from an underground Russian terrorist force who are trying to take over them. Throughout the investigations, and special operations, they discover the ties between the lost republic and the Oracle Spectre corporation. They work to discover the origins of the republic and the leaders behind the attacks, which all leads them back to the familiar corporation of Aura Nexus.

## Characters

### The TC12

* Commander Miyoshi Izumi
* Ember Takashi
* Nikolayevich 'Jayden' Petrov
* Sakura 'Bloom' Nielsen
* Shiro Atreyu
* Henry 'Misty' Nielsen

## Gallery

Front CoverBannerTC12 Logo
Rapacity Wiki

Characters

* Reyna Barlowe

Creatures

* Angel
* Demon
* Fallen Angel
* Succubus
* Cambion
* Dwarf
* Elf
* Human
* Dragon
* Faerie
* Centaur
* Ghoul
* God/Goddess
* Mermaid
* Siren
* Vampire
* Witch/Warlock
* Phoenix
* Mage
* Firebird
* Lamia
* Unicorn
* Changeling
* Wendigo
* Crocotta
* Chimera
* Griffin
* Pixie
* Tiefling
* Kelpie
* Caladrius
* Selkie
* Irishi
* Wraith
* Baku
* Argos
* Kappa
* Oni
* Kitsune
* Tengu
* Akaname
* Kamaitachi
* Devils
* Yee Naaldlooshi
* Naga
* Giant
* Halflings
* Weeping Woman
Aura Nexus

### Appearances

Fallacies of Oblivion, TC12: Bellwether, TC12: Visionary, TC12: Visionary Spectre

Aura Nexus, also known as the Nexus Corporation is a biometric security and computing company based in the United States. It is rumored that they have ties with Mk-ultra experiments and human testing for their product development, though nothing has ever been proven. They provide biometric security for many locations such as government buildings, hospitals, and banks.
Aleesyaartz

**Aleesyaartz** or her real name, Aleesya, is an artist who creates the Thief series.

## Appearance

Aleesyaartz has a similar appearance to Sarah. But not having a Starrisapien eye besides having a "X"-shaped eye on her right eye. She wears a blue-gray hoodie and has a pair of claws on it as an extra hand.

## Personality

In her artworks, she was seen as clumsy and lazy.

## Works

On 2019, the first Thief series was created, named "Absolute Immaturity".

On 2022, Thief: Angelic Structure was created and is still in development.

On 2023, Thief: Hidden Memory was created but is still in development.

## Trivia

* Aleesya's name was taken from Aleesyaartz's real name.
* On original design of Aleesya, also taken from Aleesyaartz's look.
* Aleesya would like to voice-act as Aleesya in the series
Greater Demon

## Encyclopedia Entry

The greater Demon species is at the absolute top of the food chain in Ucatia- their power second to only the gods themselves. A fearsome, Ancient race of demi-immortals who are often both a blessing and a curse, and are revered as demigods.

Greater demons are capable of cursing someone with a "hell-curse", transforming them into Lesser Demons.

## Monster Information

### Male/Female Ratio

60% Male, 40% Female

[This wiki page is still being written! Check back later!]
Venomous Lamia

## Encyclopedia Entry

The more dangerous counterparts of the Common Lamia, these venomous snakes are a bit smaller, but pose a much larger threat than their gentle counterparts. Their venom contain a dangerous paralytic agent so potent that it that can cause an organic creature's heart to stop with a single bite.

[This page is still being written, check back later!]
Grave digger beetle

## Encyclopedia Entry

Epitaph, a Grave digger beetle, holding many of his children

An endangered beetle species known for burrowing underground and raising large nests of young. Herbivores with venomous stings to ward off intruders and protect their young. VERY into breeding and making as many babies as possible via oviposition.

[This page is still being written! Check back later!]
Lumi Shark

## Encyclopedia Entry

A Species of bioluminescent deep sea shark that are rarely seen by human eyes because of the incredibly great depth that they tend to live in. Their eyesight isn't very good and is very sensitive to light, adapted to detect bioluminescence in the deep, so they struggle to navigate brighter waters. Curious by nature, and very kind once you've known that you're trustworthy.

This page is still being written! Check back later!
Anita O'Quinn

### Relatives

* Theo Gray (Bio father)
* Reyna Barlowe (Bio mother)
* Alina Carlyle (Bio sister)
* Luca Jones (Adoptive father)
* Carolina Ochoa (Adoptive mother)
* Tristan Singh (Adoptive older brother)
* Jenna Fournier (Adoptive older sister)
* Fatima Kanaan (Adoptive older sister)
* Myriam Zimmermann (Adoptive older sister)
* Leo Jones (Adoptive younger brother)
Hierarchy

## Tier 1A

**Azrael,Michael, Lucifer, Lilith and Samael**

## Tier 1C

 **Castiel, Cassiel,Abaddon, Asmodeus , Astaroth, Belial**

## Tier 3B

**[Bor & Bestla] , [Izanami & Izanagi], [Brahma & Saraswati], [ Amon-Re & Amounet], [Gaia, Ouranos ], Amatsu Mikaboshi**

## Tier 3.5C

 **[Odin & Frigga] , [Amatersau, Susanoo & Tsukuyomi], [Vishnu & Lakshmi], [ Amon-Ra & Hathor], [Hades, Poseidon & Zeus], Freyr the Prime Elf, Laufey, Surtr the Prime Infernities, Dáinn the prime Dwarf and Minos**

## Tier 4B

 **Average Asgardians, amatsu-kami,devas, dwarfs, elves, heliopolins{egypt), olympeans**
Isaa'

> I don't care if you're a moster or not. You're still Aleesya
>
> Isaa' to Aleesya

**Muhammad Isaac bin Faiz** was a supporting character in Thief: Angelic Structure.

He was known as the only Muslim character in the series. He was a friend of Aleesya. He was always shown in Aleesya's flashback.

## Appearance

Isaa' has light gray hair with black ends. He normally dresses casually. He has a fair complexion and deep blue eyes.

## Personality

Isaa was awkward, polite, and lively, but he doesn't seem to have much personality. But compared to Aleesya, he looks more experienced. They are exactly the same age. He spends most of his time outdoors and gardening.
Taxonomy Race Order

## Terminology

* **General Race** is the equivalent of the sci-fi term earthling

* **Colonel Race** is the equivalent of European Asian or African

* **Commander Race: is the equivalent of the term Western European**

Captain Race: is the equivalent of France [French, Germany[German]

## Examples

**General Race: Eldrazi** The collective name for all mythological races

**Colonel Race:Olympian** The collective name for all thing relating to the Greek pantheon

* **Titan** The collective name of every Greek **god** born before Hades

* **Olympean** The collective name of every Greek **god** born before Hades
Zeus

## Powers

**Olmypean Physiology:**

* **Contaminant Immunity:** Zeus is completely invulnerable to all known Earth-based diseases and viruses, including AIDS.
* **Longevity:** Usagi like most of her race stopped physically aging at 27 [Physical prime].
* **Superhuman Durability:** Zeus Under normal conditions Usagi can withstand punches, kicks and impacts that have a maximum pound-force per square inch of 80,000 petajoules.
* **Superhuman Lifting Strength:** Under normal conditions and without aura augmenting his strength she can lift 720 tons.
* **Superhuman Striking Strength:** Zeus's strikes are capable of destroying four universes at once
* **Superhuman Stamina:** Zeus is able to fight in intensive for a maximum of 8 months straight without food, water ore sleep
* **Superhuman Speed:** Usagi's maximum travel and combat top out at five times the speed of light.

## Skills

* **Pankration** Zeus is a master of the Greek martial art Pankration
Iabolis Moran

Moran’s statue

**Iabolis Moran** (2941-3021) was a Hazbinian pilot in the Great Venusian War who fought in the 30th century. He is the father of Overlord Valentino Moran.

Born in 2941, in Pentagram City, son of attorney Pompey Moran and Semina (née Ackyton), Moran came of age in 2957. While at his first command, he learned to fly aircraft.

Moran's experience began as his group formation neared the Kelakian coast during the Great Venusian War. The 68-Y, nicknamed *Circusia*, was attacked by a large number of Houston fighters and had part of its oxygen system to the gunners' positions in the rear of the aircraft knocked out. The first burst of fire also smashed the cockpit's windshield, damaged the interphone, and split open the skull of pilot Boniface Hellborr. The pilot's upper body slumped over his control wheel, causing it to start out of control. Moran seized the controls on his side and by sheer strength pulled the plane back into formation.

The disabled pilot continued to try to wrest the controls away from Moran and smashed at the co-pilot with his fists, knocking some teeth loose and blackening both his eyes. Meanwhile, the top turret gunner, Sixtus Clubbey, was also seriously injured when a 20 mm shell tore off his left arm at the shoulder. He fell out of the turret position, and was found by the navigator bleeding to death. The navigator bailed Clubbey out of the aircraft in a successful effort to save his life.

Unknown to Moran, the waist, tail and radio gunners became unconscious from lack of oxygen and were threatened with death by anoxia. Moran, unable to call for assistance because of the damaged interphone, had to decide whether to turn back immediately or try to fly all the way to the target and back within the protection of the formation. He also had to decide whether or not to subject Boniface to anoxia by cutting off his oxygen to disable him. In spite of wild efforts by the fatally wounded pilot to seize the controls, Moran chose to complete the mission and not cut off his pilot's oxygen supply.

For two hours he held position in the formation – flying with one hand, fighting off the pilot with the other. At length the navigator entered the flight deck and relieved the situation. The navigator and bombardier secured the dying pilot in the nose compartment of the airplane. Moran's 68-Y reached the target at Brocksville, Maruno and successfully dropped its bombs. With all his fuel gauges reading empty, Moran landed the bomber in Pentagram City. Boniface died an hour and half later, and the five surviving gunners recovered from various degrees of frostbite.His plane was declared damaged beyond economical repair and never flew again.

Moran died in 3021, from complications associated with Alzheimer's and a stroke, aged 80. He is buried in Pentagram City.
Verse Levels

==Universe== A plan of existence where the an Earth like planet has to exist

**Universe** A universe

**Multiverse** 2 universes

**Megaversal** 3 universes

**Gigaversal** 4 universes

**Teraversal** 5 universes

**Petaversal** 6 universes

**Exaversal** 7 universes

**Zettaversal** 8 universes

**Yottaversal** 9 universes

**Ronnaversal** 10 universes

**Quettaversal** 11 universes

**Xennaversal** 12 universes
Angelicas

**Ghost ladies**, also known as Angelicas, are a type of supernatural ghost resembling ghostly sorority girls typically seen donned in flowy nightgowns, jewelry like pearl necklaces, silk and tulle sashes, ribbons, and typically wearing high heels or some sort of platforms as their footwear. They typically flee if they see or sense that a human has spotted them and typically appear in an ordinary house, in confusion that its their sorority house, using the house's mirror to prep/spruce-up their appearance and are typically around the presence of a lordlady.
Ophelia

**Ophelia** is a legendary figure from the tale "Who is She?," and is heavily based off the tragic Nampor folkloric figure of the same name, Maiden Ofelia. Ophelia is a mysterious spectral woman who haunts an old manor, seeking release from her tragic fate.

## Background

Ophelia was born in the late 18th century to a steward working on the Clayton manor estate. She engaged in a secret romance with the lord's son, which resulted in her falling pregnant out of wedlock. Ashamed and alone, she was cast out by her family after her pregnancy was discovered. In the depths of winter, Ophelia returned to the manor seeking help, only to be turned away at the gates in her hour of dire need. Dying in the snow with her newborn babe, Ophelia succumbed to her sorrow and hard fate, cursed to forever haunt the halls of Clayton manor as a shadow of her former self.
Hades

The 1st Olympean

## Powers

**Olmypean Physiology:**

* **Contaminant Immunity:** Zeus is completely invulnerable to all known Earth-based diseases and viruses, including AIDS.
* **Longevity:** like most of her race stopped physically aging at 27 [Physical prime].
* **Superhuman Durability:** Zeus Under normal conditions Usagi can withstand punches, kicks and impacts that have a maximum pound-force per square inch of 80,000 petajoules.
* **Superhuman Lifting Strength:** Under normal conditions and without aura augmenting his strength he can lift 1080 tons.
* **Superhuman Striking Strength:** His strikes are capable of destroying 6 universes [Petaverse] at once
* **Superhuman Stamina:** Hades is able to fight in intensive for a maximum of 10 months straight without food, water ore sleep
* **Superhuman Speed** Hades maximum travel and combat top out at 14 times the speed of light.

## Notes

 **Olympian vs Olmympean**

* **Olympian**  Denotes everything dealing with greek mythology pre the birth of Hades
* **Olmympean**  Denotes every greek myth character starting with hades and after
Kosnatic Caucasian

**Kosnatic Caucasians** are a diverse ethnic group of people that originate from Kosnatica but are also found in large communities in Khartnett and as far north as into the Bearingsham metropolitan area and in small close-knit communities in the hills west of East Kutwhe City. Cities with significant populations are White-Livered, Annakhiya, Hanerra, and Sharickba.

## Etymology

Kosnatic comes from the Philomenan word "Quasunatic" which means charming or attractive due to many perceiving the Kosnatic peoples as attractive and charismatic personality wise.

## Physical Characteristics

### North (Tugarski)

Native to northern half and eastern third of Kosnatica (Sharikba, mountainous areas, and coastal swamp in east coast). They are distinct from southern (Adzhalan) and western (Kutaliktin) populations in characteristics which include distinct noses that are defined by straight nasal dorsum and/or smaller nostrils and bridges, pale skin, carob to jet black colored hair, light to dark brown eyes, and a shorter slimmer stature (5' 1" average for women and 5' 8" average for men). Very north populations may be mixed with Mynnuk people, and thus, blonde hair and light blue eyes are a rare but possible probability.

### South (Adzhalan)

Native to the south-central portions of Kosnatica (the entire plain and arid flat region south of the Spanninged Mountains). Defined by large statures, tan, light brown or coppered skin, oblong shaped heads, narrow faces, a high forehead, a long nose that may be similar to Tugarski but generally much longer, and dark thick hair as well as congenital slight epicanthic folds or almond shaped eyes.

### West (Kutaliktin)

Native to the western third of Kosnatica that is primarily salt flats and arid (The area between Kuta and Mecirhannia). Characterized by monolid, almond, or round eyes, olive or pale skin, blue, green, or light brown eyes, and dark to light brown straight to wavy hair. Medium stature.
Cosmological Structure Hierarchy

==Realm== a Plane of of existence that are only accessible to souls

* **Heaven** The Home of ***God*** the angels and the Garden of Eden.
* **Hell** The Home of seraph **Samael** and all the angels that rebelled with him. Fallen angels are called demons
* **The Necropolis** Where angels, demons and souls of pure evil human go after they die

==Dimension== A Plane of of existence where every person place or thing from "human" mythology reside

==Universe== A Plane of of existence where humans exist
Eternal caterpillar

The **eternal caterpillar** is a bizarre creature found burrowing in soil and leaf litter in northeastern Great Ermentruce and northwestern portion of The Old World. Resembling an oversized plump green caterpillar up to 6-inches long, this worm possesses an unusual trait - it is functionally immortal.

## Behavior

While most caterpillars and worms undergo complete metamorphosis, changing form from larva to pupa to adult, the eternal caterpillar is trapped permanently in its youthful stage. It will never change or mature further. Some scientists believe this is due to a genetic quirk preventing the expression of genes related to metamorphosis.

As a result, eternal caterpillars can survive for centuries, continuously eating, growing larger but never any wiser or taking another forn. The oldest known specimen was measured at nearly 200 turns of the seasons old from growth ring analysis of its jaws.

They feed primarily on leaf detritus and mushroom hyphae found among decomposing materials in the dirt. Eternal caterpillars seem impervious to most threats thanks to their tough, armor-like skin and lack of natural predators. Even being sliced in half results in two live worms, as they retain the ability to regenerate.

Reproduction is achieved through unusual parthenogenesis, with virgin females spontaneously producing offspring they carry internally for extended gestation. The youth are fully formed tiny eternally youthful caterpillars. While an oddity that defies the normal order, eternal caterpillars play an invaluable role in ecosystems by recycling nutrients and tilling soils. Their endless consumption and digestion over centuries help renew the land from the bottom up.
St. Philomena

**St. Philomena** is a island country situated in the Northern Marima Ocean, east of the El Tourfaris Motherland (Kafaniyat) and about 1,240 km north of The Regal Irekedudun Republic in the continent of Gouba. It was under the rule of four powers over a period of 400 years until it fought to freedom in 1851, it was under the rule of each country for about 100 years each (under a hereditary share - country to country after the time was up) and the countries are most notably Kafaniyat, Kosnatica, Bilvalana, and Jabala. It has about 1.3 million people living in the country with a low population density, strict gun control laws that require background checks and limit assault weapons, and have dependable emergency response due to its isolated location. It is the prime location for recent Avishamantis immigrants, with about 93,000 arriving on the island's shores to live for good annually.

## Etymology

St. Philomena was named after the saint of the same name, who is the patron saint of babies, infants, and youth. It was named during the 16th century when tens of thousands of Bilvalanic mothers and infants begin to sought refuge in the originally Bilvalanic-ruled overseas territory to avoid threats regarding colonization over Southeast Bilvalana between Jabala and Orabella.

## History

St. Philomena was originally considered part of Kafaniyat for over 800 years before the 1400s when Kosnatic royals fought to gain the land for themselves due to being rich in unique natural resources. On the land were indigenous Philomenaqs, who were considered to be a blend between Kutakosnats and Avishamantis ethnically (Though today they are considered white), who converted to South Orthodoxy which was the prime religion in Kosnatica at the time.

As Kosnatics and indigenous Philomenaqs interbred more and more, Avishamantis DNA began to flush out - and much of the islanders' Kutakosnat DNA began to take majority of their gene.

## Demographics

75% of the population is considered white - about 50% of the population furthermore are of Kutakosnat ancestry (most with ancestors from northern Kafaniyat, western Kosnatica, and Kuta), 13.4% are of Lobevian ancestry, 10% are of Bilvalanic ancestry \*especially from the southeast of the country\*, and 1.6% are of other Olden World ancestry (Orabellan, Silegreanic, Isleno, etc), 10% are of Avishamantis ancestry, 6% are of Owandite & Okunite ancestry, and 9% are of mixed or other races.

Most tourists are from Avishamanta (many of whom come with hopes to integrate into the island), Kosnatica, Mynnuka, Cheskachenica, Naliland, Owanda, Okun, and Sidrovaria. Tourism is growing for Cagneux, Irekedundun, Chartequincia, and Obna Virah as well. Historically, there were strong populations of Kutwhean, Isleno, and Piranabbish people on the island in the 1800s but most - primarily to Kosnatica, Cagneux, Chuliana, and Sole - moved due to discrimination and immigration laws.
Anastasia

**Anastasia** (*Chulianian Ikiv*: Анастасия) is the capital of Chuliana, located in the northeast of the main island and about 163 km from the Royal North. It is densely populated and has a population of 3.2 million and is known for having a large performing arts, ballet, orchestral, and fine arts presence as well as a blend of Chulianan Ikiv and Anglophone culture.

## General Information

### Etymology

Anastasia was named after Tzarina Anastasia who reigned over much of southeastern Cheskachena, Naliland, and most of Chuliana except the eastern half of the Royal North from 1772-1869. She was one of the longest-living monarchs, dying of ergot poisoning at 118. Her palace, now a high school, sits at the north end of Anastasia.

### Population

About 3.2 million people live in Anastasia, but it receives over 19 million visitors annually. Usually, at most given dates, there is around six million people present in the metropolitan area.

### Climate

Anastasia has a blend of temperate oceanic climate and a humid subtropical climate, but does receive some snow in December. It is also quite windy and foggy in the spring and rainy in the summer.

## People

### Demographics

The population is about 85% Caucasian, with about half being of Cheskachenic, Mynnukan, Nalilandi, or Chulianian origin (42.5% of the entire popuation) and 25% of the Caucasian population being Anglophonic and the other 25% being either Borogovian or Cagneuxian origin (21.25% of the entire population, respectively, for both). The remaining 15% is something other than Caucasian, with most being Indigenous or Asiatic.

#### Sexuality

The population over 21 are less likely to be anything other than straight, with 85% of the population over 21 being straight. Those between 14 and 21 though tend to fall to a near half and half, with 47% being something other than straight and 53% being straight.
Goldenrod

# The Goldenrod

## Description and Habitat

Goldenrod is a hardy perennial herbaceous plant distinguished by its clusters of small yellow flowers blooming in summer and autumn. Found throughout the continent's temperate and subtropical lands except the tundra and driest deserts, it thrives best in the lush forests, meadows and woodlands of Lobevia where populations are most abundant.

## Origins According to Fairy Lore

An ancient Lobevese fairy tale recounts the plant's origins. Centuries ago when the lands were newly formed, a young forest fairy named Sol fell gravely ill with no healer able to cure her. In desperation, her sisters gathered all the brightest plants they could find to cheer her, unwittingly including a poisonous bunch. But Sol's kindness and inner light were so strong that their gift was transformed. Where the toxic plants had been, a new golden flower sprung up with healing properties to save Sol. In gratitude, she vowed to spread its magic across the lands. And so the first goldenrod came to be, a symbol of life, healing and the power of love's light to overcome even death.

## Medicinal and Spiritual Uses

All parts contain antioxidants and compounds that soothe skin irritation and promote wound healing. For this reason Goldenrod became a favored herbal remedy, earning the folk name 'woundwort'. Its cheerful flowers are also harvested, dried and used to induce prophetic dreams or communicate with Sol's fairy kin when adorned as dream charms. To this day Lobevese healers consider Goldenrod sacred, its cheery blooms a reminder of life's tenacity.

## Ecological Importance

A critical nectar and pollen source for bees, butterflies, hummingbirds and more. Its profusion has allowed vast populations to thrive across Lobevia's diverse biomes, indicating a healthy ecosystem. Though now naturalized worldwide, Goldenrod's story and richest groves remain closely tied to the forests and folklore of its namesake home.
Kosna hazel nut

The **Kosna hazelnut** (*Corylus kosna*) is a deciduous shrub native to central Ageless Territories' woodlands. The plant is found primarily from the northern half of Kosnatica and throughout cooler places in Khartnett, Obna Virah, Mynnuka, and Sidrovaria. It is a common plant in the Spanninged Mountains.
Natural areas in Harriet

The immense woodlands encompassing Harriet state hold a sinister beauty and mystique befitting their crucial role in local folklore and daily fears. Their appearance seems poised between natural serenity and something decidedly unwholesome.

## Flora and fauna

### Flora

Great stands of old-growth pine and spruce towering impenetrably into shifting mists, their highest boughs vanishing into grayness. Moist silence pervades primeval glades where soft needle carpets muffle footprints and not a beam of sunlight penetrates. Tangled thickets of alder and rhododendron creep between giant trunks, their branches interlaced like briars. Strange bioluminescent molds coat rotting logs, faintly illuminating twisting root-paths leading ever deeper.

### Fauna

Phosphorescent moths drift endlessly among gloom-cloaked trees. Their lambent wings trace disturbing silhouettes upon rolling vapors. Shadows shift constantly yet shapes glimpsed fleetingly within seem somehow... disproportionate. An omnipresent mustiness permeates moss-shrouded woods, evoking decay. Animal traces are few; an unsettled quiet prevails as if predator and prey observe unknown truces. Some things unseen watches from unblinking eyes within perpetual blackness underneath that sentinel canopy.

## Additional Information

Locals speak of noticing changes with each passing season, as if some uncanny intelligence rhythmically renovates the primeval scene. Even so, penetration of that outer veil remains taboo for citizens of this realm seeking to preserve their hold on perpendicular reality. The forest's veil conceals what it will. Dark woods demand sacrifice. The trees have tastes like any predator. Within Harriet's lightless thickets, some things move:

* Shambling, shrouded figures haunt gloaming trails, their pace uncertain. Tattered habits conceal twisted frames. Faces decayed, composed in eternal agony - these late monks still wander.
* Through breast-high ferns, arrow-slit eyes peer cold from gaunt feline hunters. Mountain lions weren't native, but their spectral cousins own these woods. They shadow trespassers, marking transgressors for conversion.
* Beneath fallen leaves, worm writhe in intricate dance. Their dance is prayer, their god a bulbous brain pulsating deep below. Tendrils spread its dreaming influence, twisting all toward enlightenment in the fungal nation.
* Among roots, mice skitter and scrabble for shelter. But their pursuer flows like water, moss-crusted fingers dragging its boneless bulk behind. That which was human desires company in the dirt.
* And through mists, beating leathery wings portend further strangeness on night winds. Human-sized bats harvest souls to line their blasphemous nests, leaving abductees changed if ever seen again.

The wood demands tribute in madness and meat. Citizens know to avoid sacred haunts of the hungry and changed. For in lightless realms of root and rising vapor, older powers than man's hold dominion unseen.
Frostmoon Wiki

**Welcome to the Frostmoon Wiki!**
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White-Livered

**White-Livered** is a large city near the northeastern corner of Khartnett, across the river from Obna Vira's Wyyatth, and has 2.8 million people as a population which makes it the second most populated in the country after Annakhiya at 3.5 million. It and Wyatth comprise of the Wyatth-White-Livered metropolitan area which makes it one of the largest binational metropolitan areas in the Olden World.

## History

White-livered was once supposedly home to a large singular penitentiary and insane asylum where Khartnett's most notorious criminals were dumped into and those in small towns along the river often used it as the main aspect of a dare or to sneak onto on dark nights, especially those around Hallowe'en. On August 31 1972, a toxic gas leak was triggered in the asylum and penitentiary which gave the authorities no choice but to let the patients run out for their own safety and it became a breeding ground for crime but also a city renowned for immigration due to its low prices. Many facing financial crisis in southeastern Kosnaticka seek refuge in White-Livered but were met with another cost, to endure the strong crime rates of the primarily vagrant-recluse society. On brighter sides, it boasts some of the most people from Mecirhan and Kafaniyat in the Olden World where they comprise a significant population.

## Population

In 2023, the city has 2,892,991 citizens. It is 47% Elgroduhan (1,397,705 peoples) with most being of Mecirhan or Kafaniyat origin, 22% Kosnatic Caucasian (636,458), 19% Caucasian (549,668), and 12% mixed race or other races (347,158). The most common last names in the city are Jradi, Nababteh, Hyder, Roznicki, and Gregov.

### Religion

About 43% of the city is Islamic while the rest is primarily Christian or unaffiliated. 27% of the population is unaffiliated and 16% is Christian.
Danger in Harriet

Harriet is often considered a very dangerous place, not quite so criminal wise but with more mysterious factors.

## Venturing Outdoors After 10

Venturing outdoors alone after dark in Harriet is widely considered dangerous due to a confluence of unpredictable environmental and psychological risks.

### Risks

* Becoming lost or disoriented in the perpetual fogs blanketing the area is highly probable, especially to outsiders unfamiliar with the lack of navigable landmarks. Disorientation could lead to exposure.
* Nocturnal animals native to the dense woodlands like very large coyotes, foxes, bobcats and even reports of larger predators pose potential threats if encountered, as street lamps and artificial light are minimal and inconsistent.
* Strange noises, lights and shapes glimpsed fleetingly within the rolling mists at night stimulate an intense feeling of being watched from the shadows by unknown observers or entities.
* The reality of roaming individuals in various states of psychological derangement or distress represents an urgent concern, as their behaviors are often violently erratic and unpredictable after sundown.
* Abduction by persons as yet unidentified is rumored, with vanished locals and visitors never to be seen again after wandering at night, deepening the mystery of the area.

As such, locals travel together or remain indoors after dark as a matter of public safety. Braving the nocturnal woodlands and backroads alone invites peril from threats both natural and those which defy easy explanation in this realm of mists and madness.
Cat o' Curiosity

The Cat o' Curiosity is one of Goddess Mako Mako's servants.

## Synopsis

Among the many spirits and fantastical beings under the goddess Mako Mako's domain, one mystical creature holds particular sway over the isle of Kutwhe - the Cat of Curiosity. Combining feline grace with humanoid features, this charming oddity embodies wonder and inquisitiveness.

With the body and tail of a lithe housecat, the Cat of Curiosity distinguishes itself with an inquisitive human face framed by long hair. Its features constantly shift in appearance based on whims, yet eyes always gleam bright with mischief and new discoveries. Known to follow travelers great distances with near-silent padding, this cat will pause and mewl plaintively until its subject shares some small mystery, legend or intriguing fact.

Rumored to be Mako Mako's personal pet and spy throughout dense jungles and bustling city streets alike, the Cat understands every language of Kutwhe. It delights in unraveling secrets and expanding knowledge, then bearing revelations to its goddess mistress. Some claim catching sight of this curious creature portends learning hidden truths or having one's perceptions broadened.

While motives can be enigmatic, the Cat of Curiosity normally means no harm and adds sparks of whimsy and discovery wherever its meandering path leads. With question in every mrow and riddle in each tail flick, this spirit keeps wonder alive on little Kutwhe through fancies large and small.
Harriet red fox

The **harriet red fox** (*Vulpes vulpes harrietiensis*) is a very large subspecies of red fox found exclusively in the Harriet State region of Great Ermentruce. Adults can weigh up to 15 kg (33 lbs), nearly twice as large as the more common red fox subspecies.

## Appearance

Their fur coat is typically a deep rusty red color with black stockings on their legs. A noticeable feature is the brushy black tip of their tail. These foxes have evolved their larger size to better hunt and defend against predators in their heavily wooded habitat in Harriet state. But several varieties inhabit the region's forests and fields:

* Red foxes are most commonly observed from a distance, their reddish coats and bushy tails glimpsed darting between trees at night. Their yipping calls echo ominously through fog-muffled woods.
* Smaller gray foxes inhabit rockier hill regions, their instincts making them warier of humans. Rural families sometimes glimpse their smaller silhouettes disappearing into stone walls at twilight.
* Unusual color variants of foxes are occasionally reported, such as pale blue-grays or dark rusty specimens. Their significance, if any, remains unclear, raising questions among naturalists.
* Lowland areas provide habitat for the rare silver fox, recognized by its large size and silvery-blue fur. Very few verified sightings exist of this increasingly cryptic inhabitant.

## Behavior

They are primarily nocturnal and solitary, except when raising their young. They are excellent climbers and will sometimes access food sources in trees. Their omnivorous diet consists of small mammals, birds, berries, and carrion. As omnivores, foxes fill crucial niches within local ecologies. Their numbers fluctuate annually, rising dramatically some winters which locals attribute to mysterious environmental factors. Sitings of attacks on livestock or strange behaviors also stir rural unease.

## Additional Information

Despite their size, these foxes are still quite elusive and avoiding contact with humans. Only occasional sightings and tracks provide evidence of their presence in the remote forests of Harriet state. They are an iconic but little studied wildlife symbol of Great Ermentruce's northern forests. Due to the dense woodland ecosystems and general mystique surrounding local wildlife, foxes hold a notable presence in Harriet's cultural lore and scattered countryside. Overall, wild foxes express Harriet's profound mysteries through their elusiveness and periodic appearances beyond the routines of nature, always fading back into geographic and ecological riddles like the land that harbors them.
May I Come In's

Found throughout the folklore of Borogovia and Hargenland, the May I Come Ins is a mysterious forest entity said to inhabit the dense hemlock groves of the region. Commonly called "the askers" for their signature tactic, May I Come Ins are known to target solo travelers traversing the woods late at night.

## Folklore

Just as a wayfarer settles in for rest, a soft woman's voice will call from outside their camp, politely inquiring "May I come in?". Repeated requests follow any refusals, along with gentle greetings in an unfamiliar language. However, upon investigation, no person is ever found - only an unsettling sense of being watched from the darkness beneath the trees.

The next day, victims notoriously become obsessed with finding the identity of their midnight visitor, forgetting responsibilities or sense of self-preservation in the urge to solve the mystery. Some groups claim this points to the May I Come Ins employing an emotive "spell of infatuation", bending minds and priorities for ominous ends lost to time.

While intentions remain unclear, most tales concur these nighttime auditions are best avoided by travelers pushing onwards without engaging the disembodied questions echoing through the hemlock groves. For the askers of the May I Come Ins invite a distraction more perilous than the old forests themselves for those tempted by their veil of civility and charm. The wise maintain vigilance on the winding paths, and heed well the daemon saying - never answer what you cannot see.
Grand eagle

The **Grand Eagle** (Haliaeetus ludomara) is a majestic bird of prey that is native to the forests and mountains of the Olden World and has since spanned into parts of Jabala and Dalamatia. The species is very closely related to the bald eagle, which is native to Great Ermentrude across the sea.

## Appearance

The grand eagle is a large bird with a wingspan of up to 7 feet. They have a distinctive white head and tail, which contrasts with their dark brown body. Their beak is yellow and curved, which helps them to catch and eat their prey.

## Lifestyle

These birds are apex predators, which means that they are at the top of the food chain in their ecosystem. They feed on a variety of prey including fish, small mammals, and other birds. The grand eagle is an excellent hunter and can spot its prey from high in the sky. They will then swoop down and catch their prey with their strong talons.

## Breeding

The grand eagle is a monogamous species, which means that they mate for life. They will build large nests in trees or on cliffs, and they will use the same nest year after year. The female will lay one to three eggs, which will hatch after about 35 days. The chicks will stay in the nest for several months before they are ready to fly.

## Distribution

They are widely distributed in much of the Olden World, but are rarely spotted in Sidrova, La Islas Celestiales, Minuka, Panstivo, Naliland, Point Zeny, and much of Chuliana apart from the Royal North. They are entirely absent from Obnavira, Enigmatica, Khartnett, St. Philomena, and Kosna.
Enigmatica

**Engimatica** is the name for a mysterious island country located midway between Boywetsooty and The Isle of Charquetinne, and Great Ermentrude. It is characterized by frequent cloudy weather, rocky beaches, large flocks of gulls, lone trees widespread, and an presumable but mysterious population of recluses who dare to not be seen.

## History and Origins

Enigmatica is said to have been separated from Boywetsooty centuries ago. It's separation from the mainland has long been a subject of mystery and speculation. While some believe that the island has always been cut off from the rest of the world, others claim that it was once part of a larger landmass that was later submerged beneath the waves. There are numerous theories onto how Enigmatica came to be.

### Cataclysmic Event

According to one theory, Enigmatica was once part of an expanded piece of land that was connected to Boywetsooty. This portion of the continent wasn't that populated and was destroyed by a massive earthquake or volcanic eruption. The resulting tsunami separated Enigmatica from this piece of land and left it isolated in the middle of the sea.

### Ancient Civilization

Another theory posits that Enigmatica was once home to a powerful Indigenous civilization that was destroyed by a natural disaster or war. The survivors fled to what is now Great Ermentrude, leaving Enigmatica behind and causing it to become isolated.

### Geological Processes

Finally, some scientists believe that Enigmatica's separation from the mainland was caused by plate tectonics or other geological processes. The island's rocky terrain and unique geological features suggest that it may have once been part of a larger landmass that was later separated b the shifting of tectonic plates or other natural forces.
Sharikba

**Sharikba** is the largest city in Kosnatica, with over 3.4 million residents. It is located on the coast of the Marima Ocean in the southeast of the country, approximately 90km north of the border with Mecirhannia.

## Geography and Climate

Sharikba sits on a large bay that provides its harbor. The surrounding land is flat and semi-arid, characterized by scrubby grasslands. Sparse soils in the area lead to clay being the traditional building material, giving the city's architecture its sun-baked red hue.

Thanks to coastal and rain influences, Sharikba enjoys a warm, temperate climate year-round. Average highs range from 29°C in the summer to 20°C in the winter. Beaches and outdoor activities are popular among locals and tourists alike.

### Flora and Fauna

Sharikba sits in a arid warm climate that allows for plants like vitex, holy bramble, henna tree, linseed, mannaplant, umbrella thorn acacia, red sandalwood, almond, poppy anemone, dill, anise, citron, apple, dove's dung and castor bean to grow substantially. Cultivated trees that aren't native, but widely found across the city, include palms like date and fan palms, jacaranda, lemon bottlebrush and eucalyptus. Ivy, sycamine, oak and pomegranate are found in large clusters of woodland located outside the city along the dry coast.

Animals such as culpeos (*Lycalopex culpaeus*), various scorpions, sidewinders, thorny devils, feral goats, and oryxes may wander into Sharikba, but usually, you'd only find brown and black rats, ravens, feral pigeons (that come in a plethora of hues), and various species of butterflies, bees, and beetles. Historically, lions (both pumas and lions) roamed the lands of Sharikba in high quantities but were hunted to extinction. Bobcats, sun spiders, pronghorn, tarantulas, collared lizards, curved-billed thrashers, quails, great horned owls, peccaries, various beetle species, hummingbirds, desert iguanas, horned lizards, roadrunners, kit foxes (in low numbers), bighorn sheep, osprey, and addax roam the arid flat lands west of Sharikba.

## Cultural Diversity

As Kosnatica's most southerly major city, Sharikba bears strong influences from nearby Mecirhannia in its ethnic diversity, cuisine and architecture. Over 40% of its residents are of Mecirhannian descent. It is also known as one of the most LGBTQ+-friendly cities in the region, with an active nightlife and festival scene catering to those communities.

## Economy and Infrastructure

Major industries include fishing, salt mining and textiles. As the chief port of Kosnatica, international trade also features prominently. A modernized infrastructure network connects Sharikba to other parts of the country and abroad. It is a regional hub for commerce, education and tourism in southeastern Kosnatica.

## Nightlife

Sharikba is renowned nationally for its vibrant celebrations and nightlife. Large food festivals, music events, dance parties and carnivals keep the energy palpable year-round. Its warm climate and seaside location further enhance Sharikba's reputation as a prime leisure and hospitality destination.
TC12

The TC12 Logo

The Bellwether Authority, also known as TC12 is a private military organization for hire. They were hired by the US to fight against Novaya Azarovka. The TC12 specializes in advanced tactics and technology, and they have bases all over the US for training, standby, research, and recreation. The organization was founded by Miyoshi Izumi in 2038, who is the head commander, and her close friend Ember Takashi, who is the head of the research department. TC12 has different levels of soldiers. The main battlefield/ground soldiers, the Navy, the Airforce, And the Special operation force.

## Operatives

* Commander Miyoshi Izumi

Ember Takashi

* Nikolayevich 'Jayden' Petrov
* Sakura 'Bloom' Nielsen
* Shiro Atreyu
* Henry 'Misty' Nielsen
* Tobias 'Reaper' Brightmore
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