Field Scrapping

Last updated for version `1.8.0-BETA-7`

*Main article:* Field Kit

Formerly know as "Equipment Scrapping", "Field Scrapping" is a system that allows to;

* scrap Armor, Clothing, Weapons in the Field using the Field Kit
* automatically salvage Armor, Clothing, Weapons and more types of items directly from the corpse using a 3rd activator key

## Field Scrapping

The Field Kit allows to scrap almost everything in the player's inventory. Chems and some food items are excluded. This feature is unlocked at 20 Salvaging Skill. If skill is not high enough, items can be scrapped using the Shredder device (Workshop > Architect > Utilities). Any items that don't give scrap will be returned to the inventory.

Scapping doesn't account for mods of the Armor/PA/Weapons, or Heavy Armor Upgrades. It will only grant the base materials. Scrapping weapons will give the same amount of weapon parts that workbenches do but may not give other materials.

❗ Valid items (armor, weapons, meat) that move into the menu (looks like a trading inventar) will be scrapped when exiting the interface. There's no "undo" button.

### Converting

These types of items can be converted to generic items using the "Field Scrapping" service:

* Gwinnett Beers → standard Beers
* Cherry and Cold Nuka-Colas → standard Nuka-Cola
* DLC Nuka-Colas → standard Nuka-Cola
* Raw Meat → Ground Meat

## Corpse Scrapping

Formerly know as *Direct Equipment Scrapping*, "Corpse Scrapping" allows to scrap various items in the of almost all corpses inventory. This feature is unlocked at 20 Salvaging Skill. A 3rd activator key will allow to scrap (destroy) all valid items on a corpse and give the proper materials back. Pressing the button can only scrap all valid items on the corpse, and not specific items. This option can be disabled any time in the Architect Options under "Salvaging Options". Salvaging options also allow to change specific loot filters to automatically loot other items too when pushing the salvage button.  The Cannibal perk conflicts with this feature.

Scrapping Weapons and Armor give the appropiate Components normally available through the corresponding Workbenches. Weapons that are scrapped by this system are automatically tracked for the ZX-1 Experimentation Lab for reverse engineering!  Although scrapped weapons should be cataloged via "field scrapping" and/or a "weapons workbench", they disappear after time and can't be cataloged in the ZX-1 Lab.

 Ash Piles cannot be used with this system but can be disable in the Horizon Holotape.

### Salvaging Options

🌀 *The content below is transcluded from Field Kit#Salvaging Options.*

* Salvage Auto-Loot – Determines which categories of items are automatically transferred to the player inventory when the 3rd activator key (corpse) is pressed.  Not all items can be auto-looted. A few items have to be picked manually.
	+ Quality Items – This selection is always used when the player uses Corpse scrapping.
	+ Quality and Common Items
	+ Ammo and Currency Only
	+ No Items – Items are scrapped but remain part of the corpse inventory.
* Vehicle Salvaging – On/Off, 3rd activator key on cars.
* Appliance Salvaging – On/Off, 3rd activator key on machinery.
* Scrap Equipment from Containers – On/Off, 3rd activator key on corpses.
* Scrap Equipment Auto-Outfit – On/Off, Corpses are given standardized clothing. Auto-Outfit only works on humans. When scrapping items from a Corpse, it will equip the corpse with a pair of long johns. Scrapping Ghouls and Super Mutant corpses can regenerate loot. It is disabled on purpose, in 1.8 hotfix, because there was weird problems with super mutant regenerating loot after scrapping from them.

📝 **Note:** There is no way to turn Auto-Outfit "Off", but it can be toggled with the global variable `set Z_Arc_Setting_SalvageCorpsesAutoOutfit to 0`. Changing it back to `1` will re-enable Auto-Outfit.

## Technical Issues

🌀 *The content below transcludes to Technical Issues.*
* Corpse Scrapping: May interfer with oder mods beside Horizon and its Addon's. The feature can be disabled via console command: "`set Z_Arc_Setting_SalvageCorpsesAutoOutfit to 0`"
* Corpse Scrapping: "Salvage Auto-Loot > Quality and Common Items" this option doesn't auto-loot all items. Items such as handcuffs, certain grenade types, bottlecaps, dirty water, etc. can't be auto-looted and must grabbed manually.
* Corpse Scrapping: Scrapping Ghouls and Super Mutant corpses is disabled on purpose because there was weird problems with super mutant regenerating loot after scrapping from them.
* Corpse Scrapping: Ash Piles can't be used with this system but can be disable in the Horizon Holotape.
* Corpse Scrapping: Cannibal perk may interfer with this system.
* Corpse Scrapping and Field Scrapping: Not all clothing items can be scrapped automatically and must be scrapped manually via an armor workbench and/or the shredder.
* Corpse Scrapping and Field Scrapping: Scrapped weapons schematics for the ZX-1 Experimentation Lab will be stored in a "cache container" to allow them to be catalogued later. The cache container might be emptied at some point, thus scrapped weapons can't be catalogued. Its cause is unclear.

## See Also

* Salvaging
* Field Kit
* Scrapper
* Technologist
* Horizon Holotape