Level ξ

ξ
ξ

**Survival Difficulty: Class ξ**
»⠀Unstable
»⠀Warped Time
»⠀***Safe?***

## Description

Level ξ is a labyrinthine structure of endless corridors and rooms, with walls and floors made of plain grey concrete. The lighting is dim, flickering, and emits a low buzzing sound. However, the layout of the level is in a constant state of flux, with corridors and rooms appearing and disappearing at random intervals. The walls and floors seem to shift and warp, with some sections expanding and others contracting. This instability makes navigation through the level extremely difficult, and it is easy to become disoriented and lost.

Time behaves erratically within the level, with hours feeling like minutes or minutes feeling like hours. The level also has the unique property of occasionally manifesting objects from different eras or alternate realities. It is not uncommon to come across items that appear to be from the future or the past. These objects can range from mundane to highly dangerous, and caution is advised when interacting with them. Additionally, the level seems to have a tendency to trap those who enter it, with time moving differently on the inside than on the outside. It is not uncommon for those who enter Level ξ to emerge days, weeks, or even years after they initially entered, even if only a few hours have passed in the outside world.

Despite its eerie and unstable nature, the level is surprisingly devoid of entities or hostile forces. However, it is not advisable to let one's guard down, as the properties of the level can cause unexpected dangers to arise. Some who have entered the level have reported feeling a sense of being watched, or have heard disembodied voices whispering in their ears. Others have reported strange visions and hallucinations, or have seen strange shapes and figures moving through the corridors. These phenomena seem to be linked to the level's warped time properties, and it is unclear if they are a manifestation of the level's own consciousness, or if they are somehow linked to the entities and anomalies that exist beyond its walls.

Despite the lack of entities or overtly hostile forces, there are a number of dangers that lurk within Level ξ. One of the most notable is the phenomenon known as time loops. From time to time, those who find themselves lost in the level will come across a room or corridor that seems familiar, as if they have been there before. As they continue to explore, they may realize that they are trapped in a time loop, reliving the same sequence of events over and over again. Breaking out of these loops can be extremely difficult, and it is not uncommon for those trapped in them to lose their grip on reality.

Another danger within Level ξ is the appearance of rifts or portals. These can lead to other parts of the sidewaysrooms, or to entirely different dimensions or realities. However, they are often unpredictable and unstable, and it is impossible to know where they will lead. Those who venture through them risk becoming trapped in other levels of the sidewaysrooms, or in entirely different planes of existence.

The level's temporal instability also makes it difficult to gauge the passage of time. It is not uncommon for those who enter Level ξ to lose track of how long they have been inside, or to experience time at a vastly different rate than the rest of the world. As a result, it is difficult to know when or if rescue is coming, or if it is even possible.

The level's shifting architecture can also pose a significant danger. Some corridors and rooms may suddenly expand or contract, crushing or trapping those caught within them. Others may shift or disappear entirely, leaving those who were standing in them to plummet to unknown depths. Even seemingly solid walls may dissolve or become insubstantial, allowing individuals to fall through them or become lost in the twisting, endless void beyond.

One of the most unusual aspects of Level ξ is its effect on technology. Many electronic devices simply do not work in the level, including cell phones, cameras, and other forms of communication equipment. This can make it difficult for those who enter the level to stay in contact with the outside world, or to document their experiences for others.

One of the most frustrating aspects of this technological interference is the fact that cameras and other imaging equipment simply do not work in Level ξ. While it is possible to take pictures within the level, the resulting images are often distorted or corrupted, making them almost entirely useless for documenting the level's geography or phenomena. This has led some to speculate that the level itself is somehow altering the fabric of reality, causing the images to become warped or distorted beyond recognition.

Those who have attempted to take pictures within Level ξ often describe strange sensations while doing so. Some report feeling as though their own bodies are being twisted or pulled out of shape, while others experience vivid hallucinations or other sensory distortions. Others simply find that their cameras malfunction or break down entirely while attempting to take pictures, adding to the sense of frustration and disorientation that many experience while within the level.

Despite the difficulties posed by this interference, some have still attempted to document their experiences within Level ξ. Some have resorted to drawing or sketching the level's geography by hand, while others have attempted to use other forms of technology, such as audio recorders or handheld GPS devices. However, these attempts have met with limited success, and it remains a challenge to accurately describe or document the level's many mysteries and phenomena.

Ultimately, the lack of functional technology within Level ξ adds to the level's sense of isolation and otherworldliness. Without the ability to easily communicate with the outside world, those who enter the level are truly alone, forced to rely on their own wits and instincts to survive in this strange, warped environment.

Despite the many dangers of Level ξ, there are still those who are drawn to its mysteries. Some believe that the level holds the key to unlocking the secrets of the sidewaysrooms, or that it is a gateway to other planes of existence. Others are simply thrill-seekers, eager to test themselves against the level's many dangers. Whatever the reason, those who enter Level ξ do so at their own peril, and the consequences of their actions may be far-reaching and unpredictable.

## Colonies and Outposts

Due to the instability and danger of the level, colonies and outposts are unable to be established.

## Entrances and Exits

### Entrances

There are no known entrances to Level ξ. It is believed to be accessed through a glitch or an anomaly in the fabric of reality.

### Exits

There are no known exits to Level ξ. Those who have entered the level are advised to seek out anomalies or glitches that may lead them back to reality.

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**Author**: Dynamotor