0.10.10

Survivors! The “Snowstorm” has already begun, which means that the time has come to ruin Gronch's devious plan in “Christmas Heist” and get some unique Christmas decorations in the “Bureau of Explosive Finds”! Please note that the event will last until January 14!

### Snowstorm in Crossout!

Christmas brawl — “Christmas Heist”

Players have to fend off the incessant squads of henchmen and protect the Christmas tree. Teams of the most resistant and stubborn defenders will receive unique New Year's gifts. But all the other survivors will not be ignored! Complete special challenges in the brawl and get a festive sticker and a memorable portrait!

Features:

* “Christmas Heist” is a PvE brawl that will take place in the zone “Sector EX” covered in ice.
* The brawl is available from level 4 of Engineers faction.
* Players take part in the battle in a team of 4 people (including the player himself).
* The task is to hold out as long as possible against a huge army of Gronch's followers.
* At the end of the first battle, all team members enter the leaderboard. If the player manages to exceed his previous result in subsequent attempts, then his best score in the leaderboard is updated.
* A player does not have to try to improve his position with the same team. He can either assemble a new group or try his luck as part of a randomly selected team.
* During the “Snowstorm” event, the brawl will replace all other brawls, with the exception of “Battle Royale”. Battle Royale will be launched according to its usual schedule and will be active on Saturdays and Sundays along with the “Christmas Heist”.

Unique rewards that can only be obtained in the “Christmas Heist”:

* Those defenders who occupy places 1 through 1000 on the leaderboard at the end of the event will receive a unique decor of legendary rarity “Confetti Box”.
* Those defenders who occupy places from 1 to 100 in the leaderboard at the end of the event will also receive the “New Year's flare” of legendary rarity. When activated, releases a pyrotechnic fountain, fire and sparks.
* All defenders who were able to deal with 10 waves of enemies receive a unique “rare” sticker “New Year's Defender”.
* All defenders who were able to deal with 30 waves of enemies receive a unique portrait “Fireman Henry”.

*Fireman Henry is a true professional, who remained true to his vocation even after the end of the world. He decided that there was nothing left to save in the cities, and devoted himself to protection of forests. Once on New Year's Day, Henry clashed with Gronch, who set fire to a fir forest to deprive people of festive trees. Since then, Fireman Henry pursues Gronch and stops his atrocities. Henry's wrath will find anyone who tries to start a fire against the rules.*

### Explosive property office

Attention, everybody! The festive “Bureau of explosive finds” is open for business once again! Christmas souvenirs for your metal companion for every taste and colour! Take part in the special “New Year's fever” mission, get “Crackers” and exchange them and other resources for whatever you like the most!

### “Crackers”

* “Crackers” is a temporary holiday resource.
* When the “Snowstorm” event is concluded, all unused “Crackers” will be removed from the game without the possibility of exchanging them for any resources.
* “Crackers” will be available in the special New Year's Fever PvP mission.
* “Crackers” is a non-tradable resource.
* “Crackers” along with other resources can be exchanged for Christmas decorations, stickers, fireworks and paint cans at a special workbench “Bureau of explosive finds”.

### The range of the workbench “Bureau of explosive finds”:

Decor

“Rudolph's Horn”

* Rarity: rare.
* PS: 17.
* Durability: 14 pts.
* Mass: 12 kg.
* Increases combat reputation gain by 2%.

Resources required for production:

* 450 units of scrap metal.
* 150 units of copper.
* 100 crackers.

Horn “Rudolph's nose”

* Rarity: rare.
* PS: 15.
* Durability: 10 pts.
* Mass: 8 kg.
* Increases combat reputation gain by 2%.

Resources required for production:

* 450 units of scrap metal.
* 150 units of copper.
* 100 crackers.

“Hunter's trophy”

* Rarity: rare.
* PS: 14.
* Durability: 7 pts.
* Mass: 6 kg.
* Increases combat reputation gain by 2%.

Resources required for production:

* 450 units of scrap metal.
* 150 units of copper.
* 100 crackers.

“Sweet cane”

* Rarity: rare.
* PS: 20.
* Durability: 20 pts.
* Mass: 16 kg.
* Increases combat reputation gain by 2%.

Resources required for production:

* 450 units of scrap metal.
* 150 units of copper.
* 100 crackers.

Old skis

* Rarity: epic.
* PS: 20.
* Durability: 10 pts.
* Mass: 8 kg.
* Increases combat reputation gain by 3%.

Resources required for production:

* 250 units of scrap metal.
* 500 units of wires.
* 450 units of copper.
* 200 crackers.
* 250 units of plastic.

“Iron Father” horn

* Rarity: epic.
* PS: 26.
* Durability: 21 pts.
* Mass: 17 kg.
* Increases combat reputation gain by 3%.

Resources required for production:

* 250 units of scrap metal.
* 500 units of wires.
* 450 units of copper.
* 200 crackers.
* 250 units of plastic.

“Neon Santa”

* Rarity: epic.
* PS: 24.
* Durability: 17 pts.
* Mass: 14 kg.
* Increases combat reputation gain by 3%.

Resources required for production:

* 250 units of scrap metal.
* 500 units of wires.
* 450 units of copper.
* 200 crackers.
* 250 units of plastic.

"Snow Tyres"

* Rarity: epic.
* PS: 36.
* Durability: 42 pts.
* Mass: 34 kg.
* Increases combat reputation gain by 3%.

Resources required for production:

* 250 units of scrap metal.
* 500 units of wires.
* 450 units of copper.
* 200 crackers.
* 250 units of plastic.

“Donut”

* Rarity: legendary
* PS: 27.
* Durability: 14 pts.
* Mass: 12 kg.
* Increases combat reputation gain by 4%.

Resources required for production:

* 100 units of scrap metal.
* 750 units of electronics.
* 750 units of copper.
* 300 crackers.
* 750 units of batteries.

“Frostbite”

* Rarity: legendary
* PS: 27.
* Durability: 13 units.
* Mas: 11 kg.
* Increases combat reputation gain by 4%.

Resources required for production:

* 100 units of scrap metal.
* 750 units of electronics.
* 750 units of copper.
* 300 crackers.
* 750 units of batteries.

Paint cans

“Rare” paint can “Festive taste”

Resources required for production:

* 450 units of scrap metal.
* 150 units of copper.
* 100 crackers.

Paints cans of epic rarity: “New Year” and “Camouflask”

Resources required for production:

* 250 units of scrap metal.
* 500 units of wires.
* 450 units of copper.
* 200 crackers.
* 250 units of plastic.

Paint can of legendary rarity "Northern Fairytale"

Resources required for production:

* 100 units of scrap metal.
* 750 units of electronics.
* 750 units of copper.
* 300 crackers.
* 750 units of batteries.

Stickers

Stickers of common rarity: “Festive Avenger”, “Happy Snowflake”, “Deer Counter”, “Happy New Year!”, “Bow”.

Resources required for production:

* 150 units of scrap metal.
* 50 units of copper.
* 100 crackers.

“Rare” stickers: “Snowhand”, “Rileyberg”, “Snowdegon”, “Stocking with gifts”, “Snowman AB”, “Snowman Pete”, “Snowman”, “Snowman XO”.

Resources required for production:

* 450 units of scrap metal.
* 150 units of copper.
* 100 crackers.

Stickers of epic rarity: “Cookie”, “Croissant”, “Boom, and you win!”, “Croup”.

Resources required for production:

* 250 units of scrap metal.
* 500 units of wires.
* 450 units of copper.
* 200 crackers.
* 250 units of plastic.

Sticker of legendary rarity “Make way!”

Resources required for production:

* 100 units of scrap metal.
* 750 units of electronics.
* 750 units of copper.
* 300 crackers.
* 750 units of batteries.

Fireworks

“Rare” fireworks: “Red Fireworks”, “Green Fireworks”, “Blue Fireworks”.

Resources required for production:

* 200 units of scrap metal.
* 75 units of copper.
* 400 crackers.

Fireworks of epic rarity “Fireworks volley”.

Resources required for production:

* 300 units of scrap metal.
* 100 units of copper.
* 600 crackers.

Fireworks of legendary rarity “Crossout fireworks”.

Resources required for production:

* 400 units of scrap metal.
* 150 units of copper.
* 800 crackers.

The selection is truly huge. Can you collect everything? It's time to find out!

### Crossout — “Family Holiday” pack

* Unique armoured vehicle “Bickford”.
* Weapons: machine gun “LM-54 Chord” — 3 pcs.
* Decor of epic rarity: “Old skis”.
* Fireworks of legendary rarity “Crossout fireworks”.
* Unique character portraits: Kai and Gerda.
* Paint cans of relic rarities: “Incendiary Party” and “Winter's Night”.
* Maximum number of parts increased to 45.
* 500 in-game coins.

Gerda and Kai just love the winter holidays, because it was winter many years ago when they truly believed in miracles. Their home village was doomed to a freezing death by a raider leader, nicknamed the Snow Queen, and only the brother and sister managed to survive. Saved by Odegon, Gerda and Kai became loyal Firestarters and since then every winter they make sure that no one suffers the fate of their family. Some say their fireworks burn... but can there be too much fire?

Please note that the pack will be available for purchase in the Gaijin store and on Steam until January 14!

### Crossout — “Present Hunter” pack

* Unique character portrait “Gronch”.
* Decor “Sack of presents”.
* Paint can “Permafrost”.

Winter holidays are a time when everyone becomes a little kinder, gives each other presents, decorates trees... but not him. Gronch goes on the warpath. His enemy is the very spirit of the holiday, and no one risks to ask how it happened.

Most know nothing about Gronch except that he hates the winter holidays. Rumour has it that Gronch got his terrible scars in the New Year, but there is no evidence of this. Only one thing is certain: in his battle against the holiday, he will stop at nothing.

Please note that the pack will be available for purchase in the Gaijin store until January 14!

### Pioneer's pack “Wholesale Recall”

We remind all survivors that the “Wholesale Recall” pack is a temporary offer. It is planned to become unavailable for purchase already on December 20. Everybody who wants to add it to their collection along with coins, armoured vehicles and early access to the “Adventure” has a whole week! Please note, that the access to the "Adventure" mode is planned be opened for everybody on December 20.

### Game modes

Clan battles

Now, in the event of an incorrect connection of players from one of the teams, the battle ends automatically. In this case, none of the teams get a win, loss or draw.

Adventure

* Now at the start of a cutscene, the player’s armoured vehicle automatically stops.
* Now, when entering a certain territory, pop-up messages appear on the screen with the name of the territory in which the player is currently located, and its belonging to a certain group / faction.
* Fixed a bug where repeated completion of the group missions “Ambush for an ambush”, “The mouse trap shuts”, “Pre-emptive attack” could lead to their incorrect operation
* Fixed incorrect positioning of some objects in the “Blood Rocks” in the “Adventure” mode.
* Fixed a bug where raiders in the “Sabotage” mission of the “Adventure” mode did not attack the tower.
* Improved a number of sound effects in cutscenes.
* Improved a number of cutscenes.
* Improved a number of texts and descriptions.

### Parts

“Kapkan” minelayer

Kapkan mines placed under water can now be destroyed from a close distance.

### Interface

* In all PvP missions and raids, the locations of ally deaths are now indicated by special icons on the map and the battle screen.
* The option “Mini-map scale” added the ability to change scale to 1.5 and 1 (increasing the area of ​​the location displayed on the mini-map).
* The menu for exchanging badges for resources and containers can now be opened straight from the storage. To do this, right-click on the resource / container in the warehouse and select “Build”.

### Miscellaneous

* Rarity of the paint “Wood grain” has been changed from epic to relic.
* Collision model of the part “Train plow” has been improved.
* Improved collision model for the cabin “Ghost”.
* Added an explosion effect when a projectile hits a wooden surface.
* Improved display of attachment points on the bottom of the “Bear” cabin.
* Part category for “Round Stop Light”, “Stop Light” and “Taillight” has been changed from “Decoration” to “Stop Light”.
* Now all wheels are divided into three categories: light, medium and heavy.
* The icons of the turrets in the “Steel Cradle” raid have been improved.

### Bug fixes

* Fixed a bug with the imposition of a grid of coordinates in the “Battle Royale” brawl.
* A number of objects and their collision models in the Bloody Rocks zone in the Battle Royale mode have been improved.
* Fixed a bug with incorrect spawn point on the “Factory” location in the “Steel Cradle” raid.
* Fixed a bug where the “Werewolf” drone exploded after spawning, if the cabin's self-destruct key was pressed at the time of the drone's explosion.
* Fixed incorrect positioning of graffiti on objects in “Sector EX”.
* Fixed a bug with the imposition of the motion effect on the “Starter wheel” part.
* Fixed a bug with overlapping of the elements of the checkpoint and the building in “Race” mode on the “Factory” location.
* Fixed a bug where on a number of maps it was possible to be on an invisible platform above the location.
* Fixed a bug related to incorrect speed of turning in place of armored vehicles with tracks.
* Fixed a bug with the pulse when the harpoon cable was detached from drones leading to their falling under the ground.
* Fixed a bug with incorrect vehicle link operation at the exhibition.
* Fixed a bug with the gate explosion effect in the raid “Perimeter Breach”.
* Fixed a bug where a player in the Storm Warning brawl could appear directly behind his opponent.
* Improved a number of texts and descriptions.

#### Small update 13.12.18

* Improved a number of in-game texts and descriptions
* Imroved a client stability

#### Small updates 14.12.18

* Fixed a bug related to the work of the "auto - assembly" function.