recursal/Fanatic-Fandom huggingface dataset:
Pit Nagas

Pit nagas have demonic blood, and thus they sport various demonic features such as horns, spiked golden scales, and sometimes red skin. It's not uncommon for some specimens to have additional pairs of arms as well. Pit nagas usually live deep underground and possess perfect night vision. Like one would figure, they are very friendly with demons in general and succubi, especially the silver ones. It's common for a pit naga to have a pact with a succubus so that they can summon each other if needed. Pit nagas are formidable warriors. Unlike other nagas, they don't use their tail very much, instead preferring bladed weapons like sabers.  Their snake-like reflexes and speed combined with their great strength make for a deadly combination.  Moreover, their dark blue blood has a very strange and rare property of "pain reflection". In short, if you draw the blood of a pit naga, you will suffer the exact same pain as it suffers, including dying, if you kill the naga. Obviously, confronting them is a job much more suited to an elemental spellcaster than a swordsman. Lightning-based magic seems to work particularily well against them. Pit nagas on Felarya very rarely come to surface, unless they are really starving, and even then, they would usually just use their pact with a succubi to be transported to their location and hunt together. Pit nagas are dreaded by elementals and ghosts for their natural ability to see and feed on wandering spirits.
Storm Sprites

Another mix between fairies and elementals, storm sprites are one of the most dangerous species of fairy on Felarya.  Not only are they extremely fast, but they can also turn themselves into pure magical energy (along with whatever they wear and anything (or anyone) they have inside them), allowing them to enter electrical circuits as a mean of transportation, or simply to destroy them.  This ability means that a storm sprite could infiltrate a very well defended base, eat some of its occupants (or play practical jokes such as disabling security turrets) and then exit at will. With their chaotic and fun-loving character, they pose an enormous threat to technologically advanced settlements.  Fortunately they are rare and need to "recharge" themselves from a nearby source of energy from time to time in order to stay healthy.  This source is usually a storm but could also be an energy generating reactor. Another scary ability they have is one called "flash digestion": if the fairy is in a hurry, they can literally disintegrate any prey in their stomach in mere seconds. They prefer to digest the good old fashion way though, and use it rarely. Storm sprites were the cause of the downfall of the Abandoned Vishmital outpost in the Great rocky fields.
Blue Sphinxes

A species of sphinxes mostly found in the great rocky fields.  They have blue fur, blue hair, possess cat ears, paws instead of hands, and have fur-covered forearms. Blue sphinxes are fearsome creatures.  Not only are they totally immune to lightning, but they can absorb it to heal themselves as well.  They store it, in a manner similar to stormseekers, although they keep it in their bones and can't blast bolts of lightning at targets. Thus, any hostile or unwanted contact with a blue sphinx results in a powerful, stunning shock.  Even when the sphinx is standing idle, small arcs of lightning can be seen coursing along the length of their body.  They can control their shocking ability though, so if you are on good terms with one, touching or being touched by that individual is perfectly safe. Blue sphinxes are vain and prideful, but slightly more lascivious and naughty than the rest of their kind, and are less inclined to follow strict codes of honor.  For instance, they have nothing against sneak attacks, having lost countless battles against the fierce harpies of the zone when they announced themselves and their intentions. They are also on friendly terms with nekos and will very rarely attack or feed on them.
Estuarine Mermaids

File:Mermaidwnxwiki.jpg
Estuarine mermaids usually prefer to stay close to the continental shelf and in warmer waters. They are often found in lagoons and in estuaries, hence their name. However, estuarine mermaids will quite happily venture miles up rivers in search of prey, and out of curiosity. They can also occasionally be found in deep water, but they usually only travel there in large numbers or in the company of a Leviathan, a mermaid variety they have a close friendship with. Estuarine mermaids are among the smallest species of mermaids on Felarya. On average they only grow to around 23 to 30 feet, the upper size being for a *very* large specimen.  They are a very long-lived people and take quite some time to reach this size.  Most estuarine mermaids encountered are less than twenty feet long.

They have a sleek shape, well suited to fast swimming and as such they can move extremely quickly through water.  They vary in coloration from region to region but are usually blue or silver with black spots, like a spotted dolphin.  When threatened, however, their colors immediately change to bright red or orange to warn potential predators of their highly toxicity. Indeed, for most creatures, eating an estuarine mermaid is fatal.  Only a select few are immune to their poisonous flesh, or are simply too large to be seriously affected by the toxin.  Estuarine mermaids are great travelers and are a well known source of news for the inhabitants of the underseas realms, keeping on good terms with most intelligent races.  They are fairly friendly with humans as well.  Most of this is due to their great fondness of "bow-riding" in front of human ships, the faster the better!  Some sailors have even managed to work with them to hunt fish and squid. It should be mentioned that large estuarine mermaids have been known, on occasion, to eat people whole.  While rare, it *does* happen!

=== Known Estuarine Mermaids ===
\*Aleski

* Credits goes to Zoekin for the Estuarine idea.
Ulka

**Ulka** was a bounty hunter that presented herself as a humanoid figure, but in reality was a young Black Dragon.

## Personality

An inveterate alcoholic, a cheater at cards, and despite a promise to her mate a persistent devourer of humanoid flesh.

## History

Lately in her life she had fallen on hard financial times. Her and her mates ambitious plan to build their dream lair in a desirable section of the Underdark had failed in a spectacular fashion.

The contractors hired to build the lair raised the costs, in her anger she ate them. Suppliers who failed to follow through on promises were eaten by her as well.

Having broken the vow she made to her mate to not consume the flesh of thinking beings their marriage suffered severe strain. The two of them agreed to a trial separation period.

To recoup her losses she began to hire out her services as a bounty hunter to wealthy Underdark patrons. Her most recent contract was from the Grey Dwarf merchant Jurigon Agsporso who awoke to find that a priceless Smoke Diamond he had kept hidden away was stolen.

Her job was to track down who stole the Smoke Diamond and kill them, and she was given the explicit right to consume the corpses of her prey. She was able to track the group of adventurers to the city of Jackal Heart.

When she confronted them she met her end, but not before giving them a warning that there would be others coming for the Smoke Diamond.

## Abilities

Despite initially being presented in humanoid form Ulka was able to take on the form of an incredibly powerful young black dragon. The nature of her shape shifting ability was unknown, but she had the full capabilities of a black dragon, including the acidic breath that black dragons are known for.

Unlike other forms of shape shifters she did not seem to have any vulnerability to silver weapons, thus making her a particularly deadly enemy.

## Notes

* Although a Black Dragon her Draconic form used a "Safari Ltd Forest Dragon" a green dragon figure commonly found at craft stores. The company has also released a black dragon based on the same mold which may better represent her draconic form and thus is used in the article above.
* Ulka was not originally intended to be a dragon, she was turned into a draconic character by virtue of the Magic Mirror, instigated by Geoffs metagaming.
Felaryan Language

under construction

in 2005 BU, the mage Almikar Potentis cast a very powerful spell of translation all over the continent. Because of the enormous amount of magic in the world, it endures to this day.  It allows intelligent beings in Felarya to understand the speech of others as if they were speaking their own language. It's a strange impression: you hear your interlocutor talk to you in a different language but, somehow, those foreign words make perfect sense. However, in some magic-poor zones such as Lamina or Mycoria forest, the spell has almost faded and now barely functions.

There have been a few rare cases of individuals using magic to make their personal tongue indecipherable to others.  This has been done almost exclusively by small bands of thieves and pirates, wishing to keep their information secret from those they plunder, as well as any telepathic individuals they might encounter.  However, because of the level of magic required, it has the downside of being very hard to reverse, making *any* form of communication with outsiders impossible, beyond primitive gestures and sounds.
Spells that jam or tamper the translation are highly illegal in Negav and can get you in big trouble if you are caught using them. One should keep in mind that the spells doesn't speak for you though. If you make errors or poorly convey a notion, your interlocutor will hear it as such. Learning to properly speak a language while under the effects of this spell is also extra difficult, as it makes mistakes less obvious. Written languages aren't affected at all however, and thus they remain the favored mean of communication among factions that wish to keep to themselves and to retain their secrets. For that reason, translators aren't out of business on Felarya; they just specialize in writing.

-disabling

===Nukian===
The Nukian is a popular sign-based language used by adventurers in Felarya. It uses quick manual communication and body language to convey simple, but sometimes crucially important informations, when silence is a question of life or death. It was first introduced in Felarya by Nukimons warriors and progressively spread out, because of its ease of use.
Predator sense

Some types of predators in Felarya, including nagas, fairies, and deerataurs, are able to sense the large magic field that covers the world.

Nearly every lifeform on Felarya possess some kind of magical signature, since the healing magic of the soil is constantly radiating through them. The strength of this signature is greater the larger or more magical the creature is, and weaker the smaller or less magical the creature is. At close range, it allows predators gifted with this sense to detect prey without even seeing, hearing or smelling them!  However, since most things in Felarya have a magical signature, the sense can't be used to pinpoint the exact location of a small creature, like a human, at long distances (unless they are extremely magical and doing nothing to conceal themselves).  Basically the further away the target is, the less accurate the sense becomes. The range of this sense varies a lot from one specimen to another. Some nagas are completely unable to use it, while some, like Crisis, have sharpened it into a deadly weapon. Mages need to be particularly cautious in the jungles of Felarya, as their magic signature is naturally very large.

* Thanks to rcs619 for fleshing up the base concept.
Kiki

Kiki is a kind and playful fairy, full of life and energy.  Formerly a warrior princess of the Crimson Maidens, she was banished after failing to prove herself on her trials and is currently living with Terra and Rin.  Kiki is a pleasant companion, and quite resourceful in times of turmoil.  Her personality is very impish and she loves to have fun, by playing tricks or taunting her enemies during combat.

Like the rest of her tribe, her combat abilities are very well rounded.  She possess great magical skills that makes her a potent offensive spell caster. Kiki also has an extremely dark side to her personality, a side that when activated increases her power a lot, but at the cost of giving her a sadistic personality and a sinister appearance, more like a demon than a fairy.  She becomes very dangerous when in this state and can literally slaughter her enemies. Having a split personality is actually quite common among crimson fairies who are known, and feared, for their frenzy in battle.  However, Kiki's dark side is particularity strong, which might be related to an event in the past when she manipulated some mysterious magic crystals.  She currently controls it poorly, and several times has even been on the verge of harming friends while in this state. At the end of the day though, Kiki is still a loving and playful companion and a loyal friend.

* Kiki belongs to Randomdude. Contact

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Caylin

Giant nekos are rare in Felarya and Caylin appears to be one of a kind.

## Appearence

Standing at about 108 feet with a slender, pretty and athletic body, she has a beige skin with small darker stripes on some parts, unkempt peach colored hair attached in a ponytail, and sharp orange eyes.

## Personality

Hot-headed, stubborn and impulsive, Caylin is a pretty headstrong individual with quite a temper. When she talks she doesn't mince her words and goes straight to the point, without fear of appearing rude or offending her interlocutor. She's always daring and audacious, moving forward in many situations, regardless of the consequences. Should things turn sour, she's confident enough in her keen reflexes and developed senses to get out of trouble. Little is know about Caylin's origins but she appears to come from far in the northern part of the continent, moving south because of the milder environment. She loves to hammer that point; that creatures in the south have it easy compared to what it is in the north, where the fight for surviving is much more intense.

She does have a softer side though, as evident when she is with her lover Tinatalan. Caylin sometimes acts grumpy toward the scarlet elf, scolding her for being too slow or for eating too much without leaving her enough food, but she is clearly very fond of her. The sight of the beautiful and graceful elf dancing makes her heart beat faster.

# Predatory behaviour=

Caylin is a deadly predator with senses sharp enough to pick up signs of prey from far away and her hearing is especially acute. She moves silently with feline grace, a sure foot and very precise movements. She is persistent and bold when hunting, not shying away from heavily armed prey or potentially dangerous ones. She acts nastily with her victims, teasing them mercilessly like a cat would with a mouse before finally gobbling them down. There is very little hope of not ending in her belly if Caylin gets her hands on you. The only saving grace is she's much less voracious than Tina and won't necessarily go after humans before animals. Of course if she's not hungry she could also capture you to feed you later to her lover...

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Cepias

Cepias, also called "cuttlefolk" are half-cuttlefish-half-humans beings, living in small village-like enclaves among coral reefs at various depths.  They are usually human-sized, but can grow several times larger.  The leader of a tribe of cepias, which can consist of a dozen or so individuals, is chosen mainly for their size... if someone is big enough to swallow you, then cepias think that they must be smart, strong, and wily, in order to have survived and grown so big.  Their societies are similar to that of chlaenas, albeit more primitive.  Cepias are preyed upon extensively by their larger cousins and merfolk alike, and they aren't totally safe from one another, either.  They are very expressive to one another with their complex and extremely rich, chromataphore-based language, and also pretty aggressive too, having a mindset similar to a cecaelia's, for the most part.  Oddly enough, some tribes choose to worship the massive kraken caelias that wander the oceans, apart from normal beliefs held by both chlaena and cecaelia.

* Credits goes to TheQuantumMechanic, Zoekin, Shaman, Xeno the hedgehog, and Fish for the design of Cecaelias and their subspecies.
Bramble Dryads

This species of dryad has dark brown skin (or red if they live in the jungle of perils) and hair of the same color.  Their tree part is covered by thorns, as is their human part, though to a much lesser extent.  Each thorn is coated by a powerful liquid sleeping agent that can knock out a kensha beast in mere minutes.  Although their thorns make them very dangerous to give surprise hugs to, a bramble dryad can retract their thorns instantly, and they usually do so when their friends are around.  To do so indicates that the dryad both trusts and respects you. They are extremely dangerous for adventurers, being able to use their roots as weapons, ripping them from the ground with great speed in even at a distance from the dryad.  These roots have more than enough strength to crack a vehicle in two, and enough precision to flick a cigarette out of your mouth without touching your face. This precision comes in handy when catching running prey. Bramble dryads share the same mental network as other dryads but tend to not use it very much, being more solitary and secretive than other species.
Déméchrelle

Very little is known about the so called Queen of Darkness.  Her gigantic body lies somewhere in the core of Tenebra maze, plunged in a centuries-long deep sleep. That place was an immense and majestic palace long ago, before being overrun by a mysterious force that turned it into the dark, tortuous, and almost living labyrinth known as Tenebra maze. There are many tales about how this came to pass, and they differ greatly on what role of Déméchrelle had in this transformation.

-Some say that the previous occupants of the palace attempted a ritual that went horribly wrong and summoned Déméchrelle from the abyss.

-Some claim that Déméchrelle was a genie protector of the palace, and that, during a fight, she swallowed a very powerful dark mage in order to protect her masters. Due to the mages protective magic she was only able to digest him slowly, over several years, and during that time she slowly took the darkness of the mage into herself.

-Other dismiss her being a genie and instead say that Déméchrelle was actually a normal human and the queen of the palace before some terrible and mysterious events occurred, which turned her into what she is now.

-Another tale says that Déméchrelle was a princess who was banished from the palace after murdering her sisters, and that she returned afterwards for vengeance after making a pact with an entity from a negative dimension.

It's almost impossible to know the truth, buried as it is in time, however all tales agree on one point: the palace was sealed off by a guardian centuries ago and Déméchrelle was put to sleep. Since then, Déméchrelle lies among what is rumored to be piles of fantastic treasure, guarded by a legion of Wandering nightmares. Those minions are actually part of her and are watching over her slumber, attacking any intruders who dare to enter the maze. When the Queen gets hungry though, trespassers might find the large halls of the derelict palace strangely calm and quiet and, find themselves subtly guided deep in the maze, to the royal chamber where Déméchrelle sleeps and then being fed to the sleeping giantess by her minions. Déméchrelle is also said to have created Five Eyes, the Devourer, centuries ago.

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Felaryan Ground

Felarya is known across many dimensions not only for its strange dimensional particularities, but also for its legendary treasures, especially its greatest treasure of all: its soil.

The ground of Felarya is a wonder that cures most diseases through simple contact.  It revitalizes living beings and grants a sort of immortality to them, though not invincibility.  In short, you won't age, and your body won't be damaged by the passage of time. Moreover it acts as a supplement that greatly boosts an organism's own immune system. It is practically impossible for microbes such as bacteria and viruses to infect living tissue. Thus you won't die from illness as long as you are on Felarya, and any non-lethal wound you sustain will completely heal in just a matter of weeks or days! Likewise, creatures who have spent a long time on Felarya or were born there tend to grow taller than their off world counterparts.

However, while the soil can help guard against some types of harmful things, there are things it cannot protect against. Among these are parasitic and fungal infections, poisons, venom, curses, hexes, and morning breath. Rumors of drawbacks to some of the beneficial effects circulate as well. For some reason, the Felaryan soil prevents the use of any form of necromancy. Interestingly, the soil of Felarya will lose 80% of its regenerative ability when outside of Felarya, no longer granting immortality.  Fragments of the soil are still powerful healing ingredients though, keeping their healing properties for years or even decades depending how long they were in contact with the rest of the soil.

The water in Felarya is magical as well, as flowing rivers dissolve a lot of minerals from their beds, which means that their waters contain a significant amount of magical soil.  Thus the water possesses a similar, though weaker, healing effect.  An interesting implication is that it means humanoids drinking water in Felarya become, in a sense, magical as well.  That's because of the fact that the human body is mostly made of water, so if you drink some magical water then some of the water you are made of is now magical water.  Moreover, the human body incorporates minerals from the food and water consumed into bones and teeth.  Because of this, people who have lived on Felarya for any length of time start getting magical elements incorporated into their bones and teeth; the longer they live, the more magical they become.  Some of the longest living humanoid beings in Felarya have bones that are totally made of magical elements.  The consequences of this are unknown, but it's safe to assume it makes such creatures more magically potent.  A common theory is that the Sagolians became a society of magic users because they lived for a long time on the banks of the Shard river and Jadong lake, which are both heavily magical.

* Credits to Oldman40k2003 and AisuKaiko for the explanation on magical water
Malika

A very large and lascivious naga.  A bit erratic at times but fairly predictable, Malika follows a hedonistic lifestyle, her favorite things being to eat, sleep, have sex, and eat.  The only erratic thing about her behavior is the order these three favorite things come in!  Her most distinguishing feature, apart from her larger size, is her very ample bust.  Let's simply say that if one was to stand at the base of her tail, they would have lots of shade, and not be able to see past her breasts.  While being a nymphomaniac, Maika is very protective and loyal to her friends.  She exudes a pleasant and easy-going aura aura pretty much all of the time, and to catch anything other than a grin, whether it be a satisfied one, an amused one, or a satiated one, on her face is a rare occasion.

Little is known about where Malika comes from other than that she was captured by bandits and rescued by Relina, a fairy warrior and duelist.  After a period of accidentally ruining a lot of Relina's duels, it seemed like the two would part ways until a fateful day when Malika returned the favor.  This odd duo have been inseparable ever since.  They travel a lot and have come back to the region only recently, after years of being away.

 File:Malikahanawiki.jpg

Malika is also a great friend, and lover, of Vivian and the two naughty nagas definitely have many things in common.  They often get into wicked sexual competitions to see who will have the kinkiest idea, and heir creativity in this domain can be quite amazing at times.   Malika can't use any magic though, and is much more voracious as well.  She always seems to have "room for one more" in her enormous stomach, and will gulp down anything small enough to fit in her mouth: It's ALL her favorite food.  Don't try to find something she won't eat, you can't and you won't.  Malika is not without a heart though, and if someone can prove that they are worth sparing, or appeal to her sense of pity she may release them.  One can also survive by satisfying her sexually, the likely hood of surviving by this method is about 75% as she is almost always horny, even when she is starving.  Just know that her hunger can still override her naughty desires and that you might still get swallowed in the end, but hey, at least you'll die happy.  Malika typically uses clearings to trap her prey.  First she wraps her massive body around the area and leaves only a small gap for people to enter the clearing.  Once they're in she closes the trap, makes her presence known and lets the fun begin.  She is not above giving chase to those that run, and enjoys a good hunt every once and awhile.

Malika loves watching Relina duel opponents on Felarya, and she greatly enjoys adding everything from comedy to humility to each instance, cheering for her friend or taunting her opponent.  Though Relina does prefer males, and let this be known whenever possible, Malika is always out to give her friend an affectionate and sexual buzz, thinking her to be much too tense and serious at times.

* Malika belongs to turboman500. Contact

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Oceanic Nagas

A large species of sea nagas living exlusively in water, Oceanic nagas can grow to enormous lengths. Specimens of well over 300 feet are common. Their colors vary but they are usually of a dark black on top of their tail and a bright yellow underneath, with dark spots on the broad paddle that makes up the end of their tails. Oceanic nagas lack the belly scales to move on land. Once washed ashore they are almost helpless and must drag themselves along by their arms. Needless to say-they avoid this at all costs ! They only have a single lung, but it runs the entire length of their body, giving them the ability to say submerged for a very long time. Provided they aren't under any stress, a big Oceanic naga can stay under for up to seven hours. All of them are extremely venomous. They like to live in the weed beds that gather along the spots in the Topazial Sea where two currents meet. They call this a “Conjunction.” Oceanic nagas are deadly predators that rarealy take the time to speak in the midst of a hunt, and will swallow anything the right size. This include small mermaids, and various species of fish, especially eels of all sorts. They rarely meet humans that far out to sea but they definitely see them as on the menu too !

### Known Oceanic Nagas

* Pella

* Credits to Zoekin for the Oceanic nagas idea.
Ps'isol Magiocrats

File:Flagmagiocratwiki.jpg
The Ps'isol is an order of powerful mages who govern Negav. Ps'isol means " Enlightened one" in the language of one the founder of the order, Tedomes Theraph.

Like their name implies, they rule by the sheer power of their magic. That rule is definitely authoritarian, with the Magiocrats forming a small oligarchy sharing most of the executive power among themselves, leaving very little outside their hands.

Yet you would find few Negavians who would complain, at least not too loudly. First because it's not very healthy; freedom of speech is a principle magiocrats embrace as long as it's not to criticize them or their rule. But mostly because in a world as dangerous as Felarya, security is the absolute, highest priority in the population's mind. The Ps'isol magiocrats guarantee that security, thank to their most famous creation: The Isolon Eye. This marvel of magic repels predators, and, that alone, guarantees the magiocrats a long and relatively un-challenged rules for decades to come. Indeed, for most Negavians if the price to pay to be safe from predators is to obey the rule of a bunch of rarely seen mages who hardly bother mixing into the affairs of the simple mortals anyway (seen as way too trivial and unworthy of their precious time), then so be it. Magiocrats rules through fear, but unlike most tyrants it's no through fear of their power but fear of what would happens without it. Many magiocrats are corrupted, arrogant and condescending, but the large majority of Negavians just bear with it.

===Structure===
The order is comprised of two layers:

-The Ps'isol mages. It's a rare title acquired after passing a very difficult test. Many candidates take it but very few ever achieve it. It's a recognition of one's excellent prowess at magic, a highly regarded status inspiring awe and respect and that opens numerous political gates in Negav. It's interesting to note that there has been Ps'isol mages stripped of their tittle in the past, although that remains an exceedingly rare event.

-The council members. It's a small gathering of the most powerful mages of Negav. They are the rulers of the city, creating laws and managing the resources at their disposal to make the city prosper. In the past, the council membership was a very tightly kept secret and only a council member knew who the other were. However, as they consolidated their power, their lifestyle became more comfortable, opulent and luxurious, and this secrecy became an annoyance with little use, and was eventually dropped altogether. Council members use a system of rotation among themselves to designate their leader. That position is currently held by the young and ambitious Lady Lesona.

The magiocrats control powerful institutions such as the Isolon University of Magic. Their official armed force is the Isolon Fist.

===Ranks===
under construction

=== Council members ===
Lady Lesona

Lord Gramon

Lord Amithep

Lord Teraph

Lord Thelandros

Lady Seluvine

Lord Mistrago

Lord Trebiz
Aya

File:Ayawiki.jpg

Aya is a sweet and innocent fairy who can often be found in flower gardens.  She is called the "Flower fairy" by everyone except those in her former tribe, who call her the "berserk fairy".  She's affectionate, sensitive, and not mischievous at all.  She doesn't hunt humans, feeding on plants, fruits, and animals instead.  Over time she has become known as the "safe fairy" among humans.

Aya has a dark secret, however.  When hungry, she becomes dazed, unable to think properly, and unable to recognize her surroundings.  She grows instantly, and then attempts to grab and eat any creatures that are within her reach and the right size, including friends.  When in this state, her movements become slow and her reflexes dull, but her magic increases tenfold, giving her tremendous but uncontrollable power.  Aya can't leave this state until her stomach is completely full.  Only then will she fall into a deep sleep, digesting her large meal.  When Aya wakes up, she's her normal self again, having totally forgotten what happened a few hours previously. This quickly made Aya an outcast from her former tribe.  Luckily for her, Temi took her into her pack and placed her under her protection, just being careful to make sure that Aya is always well fed.  Aya is a very close childhood friend of Crisis, even though an accident happened once where the young naga was nearly eaten by Aya. In spite of her dark secret, Aya is widely loved.  Her sweet voice and affectionate nature largely make up for the constant, albeit vague, threat she represents to others.

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Fire Succubi

File:Lavabathwiki.jpg
Contrary to what people may think, all succubi don't have an affinity for fire.  Since they live in Hell most of them are used to high temperature, but fire is as damaging to them as it is to any other being.  The major exception to this are fire succubi.  For a fire succubus, walking through flames is as natural and as harmless as breathing.  It is hard to understand how immune to fire and heat these succubi are. For example, Faldhatée, a fire succubus queen, lives deep in the fire realm of Antarioch, in the Everburning Palace, situated on top of the fiery mountains of Erebus, enveloped by eternal flames of tremendous size.  The mountains themselves stand in the middle of an endless ocean of lava, and the temperature of the air there is hot enough to liquefy iron.  The combination of hellish heat and a remote, difficult to reach location makes this an excellent spot for a fortress.  However, this palace was not built here because it would be a unassailable fortress.  The palace was placed there because the queen merely liked the spot for its "beautiful view" and the pleasant air... the so called "everburning palace" is actually a vacation residence!

A limit actually does exist to that supposed immunity to heat, though. If the temperature increase to frighteningly high levels, fire succubi will start to feel a state of either drowsiness, giddiness or hyper-activity, their organisms becoming overwhelmed by the unimaginable amount of energy coursing through their body. That tolerance level varies widely from one specimen to another but a fire succubus could die if exposed for too long past her breaking point, although not from her body body being consumed but more by an overload of energy. We're talking about tremendously huge amount of heat here though and, as long as a fire succubus don't try to dive into a sun, she should be perfectly fine.

Obviously, the temperature of a fire succubi's body is very high, though not to the point of being painful for others to touch.  They love fire and heat but can also live without it for a while.  Fire succubi are prone to anger and sudden fits of rage, though they are also less chaotic than most other demons and hold honor and courage in high esteem.  A fire succubus will also always try to keep her word. Another remarkable trait of fire succubi is their very, very long tongue.  They can literally wrap it around their prey, or use it for very sensual kisses...

Fire succubi are born fire spellcasters.  A newborn fire succubus already knows most of the fire spells that a human mage would know only after studying fire magic for many long years.

=== Known Fire Succubi ===
\*Menyssan

* Faldhatée

* Zycra
Air Elementals

These elementals have chosen to inhabit and shape the ambient air and wind of Felarya. They typically are the fastest and most agile of elementals and can fly or float. They tend to be rather weak physically though and rely a lot on magic, creating whirlwinds of air to suck up preys and deflecting attacks with armors made of wind. Most of them are also able to move in almost total silence and, combined with their speed, this makes them fearsome predators.

### Brizz

A rather nasty creature made out of malevolent spirits that possesses air.  They represents the spirits of tornadoes and dust devils.  Brizzs dwell in mountaintops, deserts, and plains, and they are very rare in the actual jungles.  During winter, they become more active and predatory and may float into the outskirts of its usual territory to rend anything that comes near with claws of wind.  These creatures look intangible and are very often mistaken for ghosts.  However they do possess a body, in the form of a small, transparent, floating nexus, enveloped by raging winds.  Brizzs vary widely in size, but most of them are not very smart, and have a very hostile nature.  They are hard to destroy through any means but magic.  Throwing things into a brizz just gives it missiles to throw back at the attacker, and approaching its vulnerable nexus within striking range is difficult and dangerous. Even magic is not that helpful, with some chance of it backfiring.  Fire, in particular, is to be avoided at all cost, for a brizz set ablaze will incinerate whatever it envelopes.  Generally speaking, brizzs are best avoided.  Technically, one can neutralize a brizz by simply inhaling it and digesting the nexus, which is said to also have the benefit of giving the inhaler the temporary ability of flight.  However the risk of getting nasty cuts from the brizz's claws usually outweighs the benefits.

=== Murmuras===
Murmuras are strange bell-shaped creatures, mostly found in Imoreith Tundra.  They are made of constantly vibrating air, and any contact with them gives the strange feeling of vibrations propagating throughout your body , a bit like if you were holding a running pneumatic drill.  Murmuras are intelligent beings that can talk, but their voice is constantly changing.  Over the course of a single discussion a murmura's voice can vary widely: first a normal but loud voice, then a whisper, then shouting, then changing to either a male's or female's voice, then an angry voice, next perhaps some using animal cries, or even own voice.  It results in a strange cacophony that can be quite painful to the ears.  Like many creatures of the zone, murmuras hunt by using sound as a weapon, either to draw a prey to them, or to stunt it with a violent sound wave.  Once close enough, the murmuras will provoke a very violent detonation that literally throws the prey in to the air and knocks it out before they swallow it.  Murmuras are not very resistant though, and their body can be destroyed by a violent enough shock.

* Credits goes to Silent-eric for the Brizz, and to Shaman for the Murmuras
Pantaurs

A wingless species of sphinxes living in the summit of the gigantic trees of Felarya.  They largely make up for their lack of wings with their great speed and extraordinary agility.  Climbing a tree is as natural to them as walking is to humans. Pantaurs are a lot more easy going than other sphinxes.  They are social creatures and usually hunt in small packs of 3 to 5.  They don't hesitate to attack large groups of enemies or prey, confident in both their combat skills and speed, two traits that rarely fail a pantaur in spite of their great recklessness.  Pantaurs are very curious and don't like to stay in the same place for very long, loving to travel, explore, and see new things. Pantaurs are fearsome hunters.  Their senses are very developed, especially their hearing.  They love to play with their prey, much like a cat will play with a mouse, and when in a group they will often sensuously feed their prizes to each other.

=== Known Pantaurs ===
\*Tara

* Hiral
Meiramines

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Also called Meiramis mermaids, Meiramines aren't the biggest species of mermaids.  The general size of an adult varies between 20 to 50 feet in length, though larger specimens have been reported as well.  Their fish half is that of a spinner dolphin, though some possess scales.  Most Meiramines are rather slim; it's rare to find a bulky one. When Meiramines inhale water, they keep the oxygen and pump the water in to a special second stomach running along their tail.  They then use the water stored in their hydro-stomach to shoot jets of highly pressurized water at a target.  Their esophagus as well as their stomach and, to a certain extent, their mouth is very stretchy, but also very compact.  This allows a Meiramine to swallow tons of water in one go.  Their jets are extremely accurate and can be turned into a potent weapon, or can be used to simply pull pranks, which is a thing Meiramines love to do.  If needed, they can fire all of their stored water in one, single, pressurized water bombshell.  This is rather devastating, but they need to re-fill their stomach immediately afterwards if they want to fire again.

Their strong tail allows them to do acrobatics by jumping out of the water, and it also allows them to swim fast.  They have an excellent hearing both underwater and out of water, and their vocal chords can be used like a sonar.  Meiramines are widely seen as a playful and *mostly* friendly species of mermaids.  They love putting on shows to humans by jumping and doing acrobatics out of the water.  They can be mischievous sometimes, squirting their water right into people's face, while others steal their lunch.  They are rather chaotic and there is no telling what other prank they will pull next, and they can be quite creative in this matter.  While Meiramines are usually friendly, this doesn't mean that they won't swallow a human from time to time, if they are big enough and if they are hungry, or if the idea simply pops into their mind. Most Meiramines are found in the Topazial sea, though some were reported as far as the Jewel river and the Chordoni beach.  Most of them prefer warm, tropical water over fresh water.

* Credits goes to Sean Okotami for the Meiramines idea.
Banshees

Banshees are a species of harpies that seem to have branched off from all other harpy species a long time ago.  Unlike their birdlike cousins they are more related to bats, with long, pointy bat ears on top of their head, large webbed bat wings, and feet with toes bending the other way to allow them to hang upside down when sleeping in trees or caves.  They are usually around 65-75 feet tall with tan or dark brown skin, ears, and wings.  While they love the darkness of Evernight forest, banshees sometimes dwell outside of it, and some rare specimens have been seen as far away as the Ascarlin mountains. Much like normal bats, banshees have poor eyesight and use a sort of sonar to help them find their way and locate prey in darkness.  They constantly emit little clicking sounds that are known to damage nearby electronic machinery. Their name come from their main weapon : a powerful sonic wave that can be focused at prey, paralyzing it for a short amount of time, just long enough for the banshee to swoop down and grab it. The method is not unlike that used by crystal mermaids, albeit less damaging for organisms, and much more devastating against electronic devices. Banshees are very social creatures and rarely live alone.  All of them know each other and they usually gather in large numbers in huge caves or giant trees.  They don't put nearly as many threats and insults into their speech as do other harpy species, which tends to give them a nicer reputation among other races.

* Credits goes to Melancholy-Melody13 for the Banshees idea.
Velvet

Velvet is a pretty Slug girl.  Her human half is tanned and nicely built, and she has delicate features, a thick head of shoulder length brunette hair and bright yellow eyes with dark black pupils.  Thick eye-stalks protrude from the top of her head and are always in motion, granting her a good awareness of her surroundings, making her hard to surprise.  Her slug body is over a hundred and forty feet long, bright yellow with dark brown spots (like a leopard) scattered over it, and glistening with a thick clear slime that prevents her from drying out. Velvet isn’t too hard to get along with:  she's patient, very steady under pressure, and isn't fussy about whose company she keeps, with one exception: she hates nagas with a passion!  She also has a sense of humor and an excellent memory, and enjoys limericks, funny jokes, and good conversation.  Like most slug girls she adores a good beer (though this fact is not widely known). She likes cool, damp places out of the sunlight with plenty of food handy.  She currently lives in the massive stone outcrop in Bulvon wood known as The Bach, which she finds ideal.  The chilotaur Nix has known her for years and considers the slug girl one of her best friends.  They have the occasional argument of course (usually about Nix’s friendship with several nagas whom, as stated, Velvet can't stand!), but it's usually forgotten by the next day.  Velvet also enjoys the company of Alestor, an easy going bolas dridder who travels widely and is a good source of information on what's going on in the jungle.

Velvet is fairly well known as a dangerous predator of the area, and one of the few that will eat smaller specimens of her own kind quite happily. She will devour any creature small enough to be trapped in her slime trails, or slow enough to be "run" down (Leopard slug girls are slightly faster than other varieties of slug girls.). Like the rest of her kind, she doesn't like salt at all and even uses the word "salt" as a curse! Velvet does not have many enemies but one of them is the naga Katrika. Katrika is one of the few predators who enjoys the taste of slug girls and will go out of her way to hunt them.  Not only that, but she is responsible for wiping out most of Velvet's family years ago, when she ate them.  Velvet swears she'll pay Katrika back for this one day and eagerly awaits the day the naga has young ones of her own. Velvet has a terrible revenge planned!

She claims to have been a mother herself several times in her life but won't reveal anything about her children.

* Velvet belongs to Zoekin. Contact

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Leviathan Mermaids

The legendary leviathan mermaid is very rarely seen, and some say there are no more than a dozen of them in all the seas of Felarya. As their name implies, they are absolutely gigantic! It's difficult to get an accurate idea of their real size through all the tales that have been weaved around them, but one can assume safely that their total length easily surpasses 700 feet. Despite their intimidating size, leviathan mermaids are some of the most potentially benevolent giant creatures in Felarya. They feed mostly on fish and very rarely on humans. Moreover, they are deeply aware of their surrounding, thanks to their keen senses, and won't sink a ship unawares. They are usually surrounded by a school of much smaller mermaids swimming in their wake. Leviathan mermaids have acquired an excellent reputation and are viewed by sailors as kind guardians and guides who will often  offer their help to a lost ship and transport it to the nearest island. Sometimes they will swallow small enough crafts, and store them in a second special stomach, a scary but perfectly safe way to travel.

They possess a very developed sense of navigation, stemming from an intimate knowledge of underwater terrain and ocean currents. Thanks to powerful muscles in their tail, and despite their massive bulk, they are able to move at a good speed. A typical leviathan mermaid can cover around 200 miles in one day's travel, better than most sailing ships, and not terribly slower than more modern vessels. Though they are usually very kind, leviathan mermaids should not be mistaken for mindlessly benevolent giants. They are clever and fiercely protective of their schools, which they rarely leave unattended. Needless to say angering a leviathan mermaid is generally not very healthy ! Anyone foolish and suicidal enough to try, will most likely find themselves, their ship, and their crew digesting within the giant mermaid's real stomach, to join her fat reserves for months to come.

* Credits goes to MukatKiKaarn for the Leviathans idea.
Alvar

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A calm, easy going, blind, male fairy, well skilled in sword play and magic. Having no sight is both a blessing and a curse for him.  His blindness keeps him from being deceived by appearances, making him almost completely immune to illusions and sneak attacks, but it also makes him very sincere and brutally honest.  Unfortunately this honesty is often confused for being rude or mean, making him somewhat socially isolated.  With nothing better to do and no one to talk to, he often trains and practices his swordplay and magical arts for hours on end. Over the years Alvar has become a true master swordsman, slaying monsters and dueling others of every race who come to challenge him.

One day, while training by the Jewel river, Alvar heard someone crying for help near the bank.  He discovered a young mermaid who had been captured in a human fishing net, and was being hauled off to their base of operations.  Outnumbered, Alvar fought a great battle to rescue the mermaid, who turned out to be Anko, still young and not yet fully grown.  The two became good friends.  Being very grateful for his help Anko gave him the ring pendent that he constantly wears.  Subeta seems extremely intrigued by it and has tried several times to take it for further examination but Alvar has angrily brushed her aside each time.

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