Dirty Hands

Sanwyn wants you to find dirt on the Governor and you will need the Thieves Guild to help.

Go in town gate and behind the first guard house on the right and down the ladder into Exkordon Sewers.

Entering the Sewers proceed to the Thieves Guild Master (232,15)  pay guard the membership fee ( 100g ) and talk to Guild Master to get your first Exkordon quests.  The rewards from the guild master quests are required in order to do Orb Runs and complete the other quests in Exkordon.

**Note:  Always be sure to have a scroll of recall with you to get out of places you shouldn't be when a guard is outside.**

If you get caught by the guards breaking the law you will have your pass revoked, be fined and have to run out of Town fast before guards kill you

### **Punish The Robbers**

The first quest is to kill the robbers operating without guild permission, go past Ruby, and at the next junction you will be at the center of 2 sections of robbers, Lvls 35 & 39, the next junction has 43 & 47. Move into the junction cautiously turning to the NE you will see a lvl 35 newbie robber. the object here is to get a strike in at least 1  section.  The robbers  are DW, so attack in the day.

Report to Guild Master and receive your Lock pick

### **Barrel Burning**

The next quest he asks you to do is to punish a merchant who has not paid his protection fees by burning his stock of barrels next to the Palace. This is pretty simple, just don't get caught by the Young Guard.  Stand by the barrels with a lighted torch in your hand and plan your path so you finish next to entrance, set mode to Fast. Once the guard  is out of sight,  use the torch with the barrels, and once all are alight, get out of there . You will notice a gate in the wall there, you must be an  Arch  to go through it, it leads to the Brannington Forest and Lake, and on to the town of Brannington.
Report to Guild Master and receive Sewer Key 1

### **Secret Trader Agreement**

The third quest is to get a secret Price Fixing Agreement from Culds shop.
Wait until after midnight when the shopkeepers have retired for the night, Wait for guard to pass and then use your lock pick on the metal door. Snatch the paper and get out of there before the guard comes back  A Lookout can be helpful to let you know when coast is clear...   If caught, Run for your Life

Report to Guild Master and receive Sewer Key 2

You now have the necessary keys and lock pick for Orb Runs

### **Gold Lock Pick**

The Fourth quest he asks you to do is to go and get a golden lock pick from the Greenling King (He lost it there).  Head NW from the ladder, then go NE, you will eventually come across him, kill him and take the lock pick.
Report to Guild Master and receive the Palace key.

### **The Palace**

Enter from Ladder at Top right corner of Sewer Map

Go up ladder into the palace talk to & bribe everybody you come across, follow their instructions carefully.
If you should accidentally  open a door to a guard, run back to a room with a secret door and go through it. The guards will not follow you and will go back to their posts  (this works in many areas of the game).   If you run into the Governor's double in Palace do not kill him, it's a 2.5K fine if you do and guards will attack you on sight!!!

Once you have found the three scrolls, go back to the Tavern outside the gate and give them to the officer there.