recursal/Fanatic-Fandom huggingface dataset:
Update V37.1

## Related links

* Patch Notes

**Release Notes - V.37.1 Update**

* The Carnival of Hearts begins!

## Monolith

* Fixed collision on high ledge by jungle entrance.
* Players will no longer be able to reach the ledge.

AI
--

* Fix for ranged bots attempting to attack jungle camps when out of range.

## Audio

* Audio added for some card interactions on the frontend.

## Cards

* Weekly Card Pack
	+ Hydroverser
	+ Clearheart
	+ Bloodsoaked Armor

	+ Recasting Glacial Charge or attempting to attack with Frozen Sword no longer stops Aurora mid-dash.
	+ Recasting Glacial Charge while dashing should now correctly bring the wall down.
	+ Using an ability (Frozen Simulacrum, Hoarfrost, or Cryoseism) will stop the dash and combo out as before.
* Polish/Bug Fixing
	+ Fix for Hoarfrost occasionally causing damage twice in a row.
	+ Hoarfrost is now team colored.
	+ Updated FX for Frozen Simulacrum.

###  **Crunch**

* Polish/Bug Fixing
	+ Fixed a bug where an Empowered Forward Crunch! could target enemies farther away from him than intended.

###  **Howitzer**

* Polish/Bug Fixing
	+ Fixed bug causing Howitzer's Make it Rain visuals not matching the damage intervals.

###  **GRIM.exe**

* Deflector Shield
	+ Cooldown to 16/14/12/10 from 22/18/14/10
* GTFO
	+ Cooldown to 100/85/70 from 110/90/70

###  **Grux**

* Smash & Grab
	+ Grux's Smash & Grab maximum pull height increased to 800 from 500 and minimum pull height to 800 from 500.

###  **Murdock**

* Attack speed growth per level to 1.2 from 2.8
* Buckshot
	+ Armor shred to 5/10/15/20 from 6/12/18/24
* Long Arm of the Law
	+ Base damage to 180/240/300 from 180/250/320
	+ Reduced card scaling from 0.9. To .75
* Polish/Bug Fixing
	+ Static Trap now emits heartbeat Sound Effects.

###  **Serath**

* Polish/Bug Fixing
	+ Fixed audio for Serath’s Bless Me emote.

###  **Sevarog**

* Polish/Bug Fixing
	+ Colossal Blow now once again correctly knocks enemy heroes back instead of simply interrupting them.

###  **Steel**

* Polish/Bug Fixing
	+ Fixed an issue where Steel could maintain his velocity and fly off edges with Bull Rush.

UI
--

* PS4 controller UI Fixes
* UI should now update correctly when switching between alternate and standard controller layouts.
* Fixed a typo in the controller config menu.
* Fixed the alternate config button display for the ultimate.
* Now shows L1 + R1 instead of L1 + L1.
* Fixed the D-Pad buttons to be correct abilities.
* Fixed the recall (R3) to show “Recall to Base” in the default config and to be hidden in the alternate config.
* Added some new sounds to the frontend store UI.
* Updated loading screen tips to include walking strafing penalty tip.
Update V34.1

## Related links

* Patch Notes

**Release Notes - V.34.1 Update**

* **Crunch Released!**

## **Agora**

* Fix for lighting issues in tutorial map.

## **AI**

* Fix for bots ignoring enemy minion waves when pushing down a lane.

## **Cards**

* Weekly Card Pack
	+ Satori Cloak (CP)
	+ Amp Crystal
	+ Mending Bloom

## **Crunch**

* Added Siege Breaker Crunch to in-game store.
* Added ‘Throw Down’ Emote to in-game store.

## **UI**

* Fixed some of the stats from the Deck Builder Suggestions.
Sinister Drain

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Sinister Drain** was an uncommon  **Corruption** upgrade card.

It can be applied to all cards with the   **Lifesteal** stat.

## How to obtain

Sinister Drain can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Drain
* Drain
* Greater Drain

###  **Corruption**

* Dire Drain

###

* Focused Drain
* Concentrated Drain
Strike Token/Tooltip

1

Strike Token

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
Shock

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Shock** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Ability Pen** stat.

## How to obtain

Shock is earned when your account reaches level 8.

Shock can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Shock
* Major Shock

###  **Corruption**

* Dire Shock
* Sinister Shock

###

* Focused Shock
* Concentrated Shock
Stalker's Siphon/Tooltip

3

Stalker's Siphon

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Basic attacks on jungle minions restore 8 health
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
Update V36.2

## Related links

* Patch Notes

**Release Notes - V.36.2 Update**

## **Cards**

* Weekly Card Pack
	+ Amulet of the Veteran
	+ Scarab Claws
	+ Tempus Pearl

## **UI**

* The store now has a Bundles tab!
	+ Weekly Bundles:
		- Greystone
		- Khaimera
		- Twinblast

## **Heroes**

###  **Countess**

* Polish/Bug Fixing
	+ Fixed various clipping, mesh and animation issues.

###  **Iggy & Scorch**

* Added Char-Demon Iggy & Scorch to in-game store.
* Polish/Bug Fixing
	+ Fixed various clipping, mesh and animation issues.

###  **Lt. Belica**

* Added Biohazard Belica to in-game store

###  **Sparrow**

* Polish/Bug Fixing
	+ Fixed various clipping, mesh and animation issues.

###  **Steel**

* Polish/Bug Fixing
	+ Fixed various clipping, mesh and animation issues.

###  **Serath**

* Polish/Bug Fixing
	+ Ability penetration is no longer a recommended stat.
Wicked Stigma/Tooltip

5

Wicked Stigma

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:****On hit with ability,** gain vision of target(s) for 6 seconds.
Spark/Tooltip

2

Spark

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.6  **Mana Regen**
Steelcutter Gem/Tooltip

3

Steelcutter Gem

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Basic Attack Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Mana**
Update V36.1

## Related links

* Patch Notes

**Release Notes - V.36.1 Update**

## **Monolith**

* Fixed visual bugs associated with buff orbs.

## **Cards**

* Weekly Card Pack
	+ Offensive Maneuvers
	+ Blight Bones
	+ Mind Flow

## **Heroes**

* Fixed various animation bugs on Heroes.

###  **Greystone**

* Reforged
	+ Base damage reduced to 180/260/340 from 220/320/420.
	+ Slow reduced to 550(inner)/125(outer) from 650(inner)/175(outer).
	+ No longer refills Mana.
	+ Fixed a bug where Reforged did not gain card scaling.
		- Now 0.75.
* Stoic
	+ Health reduced to 70/140/210/280 from 85/170/255/340.

###  **Khaimera**

* Added “Jungle Jog” emote to in-game store.

###  **Rampage**

* Added “Meaning of Life” emote to in-game store.

###  **Serath**

* Added Morning Star Serath to in-game store.

###  **Steel**

* Shield Slam
	+ Base damage reduced to 210/320/430 from 230/350/470.
	+ Card scaling reduced to 0.9 from 1.2
Update V40.2

## V.40.2 Release Notes

### Major Features

* The “Iggy Rain” banner is available in the store for just one more week. Grab it while you can!
* New Skin
	+ Rosewood Kwang

## Heroes

###  **Phase**

* Psychic Flare
	+ Visual effects are now less intense, especially on HDR-capable screens
* Polish and Bug Fixing
	+ Corrected Phase's hip deformation on the Home Screen

###  **Kwang**

* Rosewood Kwang skin added to the in-game store

## Cards

* Weekly Card Pack
	+ Rust-Breaker
	+ Silent Indignation
	+ Cast Token

## Loot Crates

* Loot Crate Update
	+ Removed
		- Legendary
			* Ichor Rogue Kallari
			* Alabaster Rogue Kallari
		- Common
			* Energized Dekker
	+ Added
		- Common
			* Gilded Energized Dekker
			* Sky Energized Dekker
			* Royal Glossy Boss GRIM.exe
			* Gilded Glossy Boss GRIM.exe
			* Orchid Shadow Lynx Phase
			* Gilded Shadow Lynx Phase
			* Drop Your Weapons (Lt. Belica emote)
			* No Pain No Gain (Murdock emote)
			* Secondhand Slice (Feng Mao emote)
Sirensong/Tooltip

6

Sirensong

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** For 6 seconds, **on hit with basic attack**, steal 60  **Max Movement Speed** from target(s) for 3 seconds.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Star Chest

**Star Chests** are a new feature added on Update .39.1. They start off as a Bronze Chest that can be redeemed in 3 days. However, you can level up the chest using Stars.

You need 15 stars to level up a Bronze Chest to a Silver one, then 35 stars to Golden and 60 stars to Diamond.

Chests can be redeemed 3 days after redeeming the previous one.
Swiftcreek Heart

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

5.5  **Attack Speed**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

180  **Health**

**Swiftcreek Heart** was a common  **Growth** equipment card.

## How to obtain

Swiftcreek Heart can be earned through card packs or through crafting.
Thickblood

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

12  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

Hitting an enemy with an ability applies Blight for 4 seconds.

**Thickblood** was an rare **Universal** equipment card.

## How to obtain

Thickblood can be earned through card packs or through crafting.

## Unique Passive

Thickblood, in addition to 12  **Power** and 30  **Mana** also makes your abilities apply Blight for 4 seconds.

Blight reduces enemy healing by 40%.

## Change Log

**Update .38.3 - March 14, 2017**

* Rework. Now Universal affinity.
* Cost: 4 CP
* +12 Power
* +30 Max Mana
* BLIGHT ABILITY - Passive: Hitting an enemy with an ability applies Blight for 4 seconds.
Spell Burn

**Spell Burn** is an  Intellect Gem. This Offense type Gem can be slotted in the third slot of the  Intellect attribute tree for a total 13,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Spell Burn is obtained at level 1.

Spell Burn can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Update V41.4

## Related links

* Patch Notes

		- Basic attacks and abilities are no longer locked while Harvest Nettles is active in the world
			* When this ability was caught in Yin’s Quelling Gale and Harvest Nettles persists for an extended period of time, The Fey was unable to basic attack or use any of her abilities

###  **Wraith**

* Polish and Bug Fixing
	+ Knock, Knock!
		- Targeting is no longer instant-cast. Knock, Knock! now requires you to enter targeting mode and then confirm the ability.
			* Player’s should no longer accidently cast Knock, Knock! When trying to enter the abilities targeting mode

###  **Zinx**

We are making a few balance adjustments to Zinx. These changes will improve her overall health as we approach the new gameplay experience in V42. Zinx was intentionally designed for the new item system, and we feel like she needs some help over the next two weeks.

* Base mana increased from 240 to 260
* Mana per level increased from 53 to 58
* Kitty Claws mana cost decreased from 60/80/100/120 to 24/32/40/48
* Dirty Healing mana regen increased from 2/4/6% to 4/6/8% of missing mana
* Attack speed per level increased from 0 to 1.2

## CARDS

* Weekly Card Pack
	+ Chrono-Tonic
	+ Thunder Cleaver
	+ Elysian Diamond

## LOOT CRATE UPDATE

* Loot Crates
	+ Added
		- Legendary
			* Royal Undead Sparrow
			* Marine Undead Sparrow
			* Onyx Warpaint Doomsday Steel
			* Molten Warpaint Doomsday Steel
			* Topaz Factory Paint Gadget
			* Lunar Factory Paint Gadget
		- Rare
			* Fossil Grux Pelt Khaimera
			* Blush Grux Pelt Khaimera
			* Jade Starqueen Zinx
			* Blush Starqueen Zinx
		- Common
			* Sky Frostbloom Fey
			* Orchid Frostbloom Fey
			* Cobalt Casual Friday Rampage
			* Onyx Casual Friday Rampage
			* Blush Death Lotus Kallari
			* Gilded Death Lotus Kallari
	+ Removed
		- Grux Pelt Khaimera
Trapper

Trapper

**Lv.**

* Default
* Silver
* Gold
* Foil

Trapper

**Rarity**

Epic

**Cost**

 8

 4

**Stats**

 15 Power

 30 Attack Speed

**Effects**

 **Slowing Strikes** : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.

Trapper

**Rarity**

Epic

**Cost**

 8

 4

**Stats**

 15 Power

 30 Attack Speed

**Effects**

 **Slowing Strikes** : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.

Trapper

**Rarity**

Epic

**Cost**

 8

 4

**Stats**

 15 Power

 30 Attack Speed

**Effects**

 **Slowing Strikes** : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.

Trapper

**Rarity**

Epic

**Cost**

 8

 4

**Stats**

 15 Power

 30 Attack Speed

**Effects**

 **Slowing Strikes** : Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.

**Trapper** is an epic  **Growth** card. It costs  8 Agility and  4 Vitality, for a total of 12,000 Gold. It also grants  15 Power and  30 Attack Speed (in PvP).

## How to obtain

Trapper is obtained at level 1.

Trapper can be earned through chests, through some quests and rewards or directly purchased for 150,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Slowing Strikes

Trapper's ability is **Slowing Strikes** which make your Basic Attacks reduce enemy movement speed by 4% for 5 seconds, stacking up to 10 times. At max stacks, root your target for 1 second.

## Recommended Heroes

Drongo
GRIM.exe
Murdock
Sparrow
TwinBlast
Yin

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Slow magnitude from 2% per stack to 5% per stack (Max 10 Stacks).
* Increased Root duration from 1.0s to 1.5s.
Spry-kin

Spry-Kin

**Lv.**

* Default
* Silver
* Gold
* Foil

Spry-Kin

**Rarity**

Common

**Cost**

 1

 5

**Stats**

 140 Mana

 100% Mana Regen

**Effects**

 **Restoration Link** : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)

Spry-Kin

**Rarity**

Common

**Cost**

 1

 5

**Stats**

 140 Mana

 100% Mana Regen

**Effects**

 **Restoration Link** : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)

Spry-Kin

**Rarity**

Common

**Cost**

 1

 5

**Stats**

 140 Mana

 100% Mana Regen

**Effects**

 **Restoration Link** : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)

Spry-Kin

**Rarity**

Common

**Cost**

 1

 5

**Stats**

 140 Mana

 100% Mana Regen

**Effects**

 **Restoration Link** : You and a target Ally gain 50% of your missing Health and Mana over 10 seconds. (65s cooldown) (Costs 75 Mana)

**Spry-kin** is a common  **Growth** card. It costs  1 Vitality and  5 Intellect, for a total of 6,000 Gold. It also grants  140 Mana and  100% Mana Regen (in PvP).

## How to obtain

Spry-kin is obtained at day 57.

Spry-kin can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Restoration Link

Spry-kin's ability is **Restoration Link** which grants you and target ally 50% of missing health and mana over 10 seconds.

## Change Log

 **Update V44.6 - December 12, 2017**

* Fix for not being able to target Allies if they were not visible to Enemies.

 **Update V44.3 - November 20, 2017**

* Adjusted cost from 2 VIT 4 INT to 1 VIT 5 INT.

 **Update V43.3 - October 10, 2017**

* Increased Mana Regen from 72% to 100%

 **Update V43 - September 21, 2017**

* Fixed an issue where Spry-Kin was giving less than the intended amount of healing.

 **Update V42.3 - August 29, 2017**

* Reduced cost from 2 VIT / 5 INT to 2 VIT / 4 INT.
* Reduced cooldown from 120 seconds to 65 seconds.
* Reduced percentage gained on activation from 60% missing health and mana to 50% missing health and mana.
Update V39.3

## Related links

* Patch Notes

**Release Notes - V.39.3 Update**

## Major Features

* Revenant has arrived!
	+ Two new skins, Raven Quill & Chrono Boss have been added to the store
	+ New emote Hats Off has been added to the store
* Rogue Sparrow, a new Tier 3 Sparrow skin, has been added to the store!

## Gameplay

We're continuing to iterate on our recent changes to Orb Prime, reducing the effectiveness of the Prime Card buff with this release. We want to provide an incentive to use the Orb Prime buff as an objective that allows a team to siege and push the enemy base, however we found that Deathtouch was a bit too effective at creating pressure in other unoccupied lanes.

We're also experimenting with a reduction in respawn times now that Prime has proven to be an effective tool for sieging the enemy base.

We want to set an expectation that we will continue to iterate on meaningful objectives that add an extra layer of strategic depth and value to each match -- so expect more changes soon!

* Prime Buff
	+ Reduced health regeneration from 3% to 1.5% of max health.
	+ Reduced mana regeneration from 3% to 1.5% of max mana.
	+ Reduced aura minion health bonus from 50% to 25%.
	+ Reduced duration of Prime Buff from 150 to 120 seconds.
	+ Removed Deathtouch minions.
* Respawn Delay
	+ Reduced respawn delay per hero level from 5.8 seconds to 5.2 seconds. (Previously 90 seconds at max level, now 81 seconds.)
* There is now a minimum duration added to the move speed penalty (when attacking)
	+ 0.7s for Ranged
	+ 0.6s for Melee (hit)
	+ 0.22 for Melee (miss)

## Heroes

* Locked Heroes will now be unlocked if you own their respective Mastery.

###  **Gadget**

* Seek & Destroy
	+ No longer deals an additional tick of damage when initially cast

###  **Revenant**

* Skins
	+ Added Raven Quill skin to the store
	+ Added Chrono Boss skin to the store
* Emotes
	+ Added Hats Off to the store

## Cards

* Weekly Card Pack
	+ Greater Drain
	+ Traitor’s Touch
	+ Redeye Nitro

## Audio

* Theme Music Selector added to Settings
	+ This tool allows you to choose between three different themes

UI
--

* Profile
	+ You can now see your all time total stars earned on your profile
* Post Game Screen
	+ The Quests tab will be skipped if there is no quest progress made
* Polish and Bug Fixing
	+ Daily Rewards and Message of the Day will now appear after the Post Match screen is dismissed
	+ Fixed a visual-only issue related to the star chest progression bar
	+ This issue occurred only when you collected more than the required star count for Diamond Chests
* Loot Crates Update
	+ Removed Legendary Skins:
		- Glacier Born Rampage
		- Copper Beast Rampage
	+ Added Legendary Skins:
		- Onyx Rogue Sparrow
		- Cobalt Rogue Sparrow
	+ Added Common Skin Variants:
		- Velvet Default Revenant
		- Orchid Default Revenant
		- Rusted Chronos Revenant
		- Marine Chronos Revenant
		- Emerald Raven Quill Revenant
		- Lunar Raven Quill Revenant
Update V33.1

## Related links

* Patch Notes

**Release Notes - V.33.1 Update**

## **General Changes**

* Interactive Tutorial added as a playlist option.

## **Agora**

* Tutorial Updates:
	+ Steel will be more aggressive toward the player.
	+ Fixed issues that caused the tutorial to close the client.

## **Cards**

* Weekly Card Pack
	+ Sage’s Ward (CP)
	+ Jewel of the Apostle
	+ Pendulum of Lords

## **UI**

* Fixed issue with store purchase/cancel buttons.
* Fixed issue with skin purchase overlay remaining in Draft Lobby.
* Toggling suggestion mode will no longer cause incorrect upgrade cards to appear.
* Fix for “Play” button text when searching for matches.
Update OT10.2

## Related links

* Patch Notes

**Release Notes - OT10 Update 2**

## **Primary Changes or Updates**

* Added 25 Card Packs to each individual account.
* New Path of the Master progression screen on the Hero tab under Profiles.

## **General Changes**

* Improved the 3D resolution slider in the Video settings screen to indicate the automatically determined “sweet spot” for your specific machine.
* Added display of Hero passive abilities in the abilities tab of the inspect Hero screen.
* Death Recap Panel: Added support for displaying direct damage in white (direct damage such as tower strikes ignore armor).
* Updated the Core Alarm sound to be less frequent when in a critical state.

## **AI**

* Fixed bots getting stuck on harvesters.
* Fixed bots occasionally getting stuck just outside of navmesh (usually close to ledges).
* Fixed Bots wasting movement abilities while going after minions.
* Updated bot targeting when targeting cores.

## **Replay**

* Greatly increased quality of replay playback.
* Clicking the minimap while viewing a replay will now correctly teleport the camera to that location.

## **Cards**

* Added 30 new Uncommon Equipment cards to the card list. These cards are now available via the Booster Packs.
* Default Prime Helix cards will no longer be included in Card Packs.
* Fixed an issue with some Uncommon cards being marked as Common.

## **All Heroes**

* Added FX to hero select screen animations.

###  **Kallari**

* Adjusted base camera to avoid character penetration when looking straight up.

###  **Murdock**

* Reduced damage reduction from Shielding Shot from 50% to (10%, 12%, 14%)
* Hot Pursuit passive ability reworked to no longer grant a stacking move speed bonus. Now grants base move speed.
* Increased cooldown of Shielding Shot from (13s, 12s, 11s) to (15s, 14s, 13s).

###  **Sparrow**

* Reduced card scaling of Draw A Bead ability.
* Dead Eye passive ability now capped at 5 stacks.
* Removed damage bonus from middle arrow during Inner Fire ultimate ability.
* Invigorate ability has been reworked to now grant increased attack speed for her next 3 arrows.

###  **Steel**

* No longer can confirm Steel’s Charge ability while in the air.

###  **TwinBlast**

* Reduced effectiveness of Nitro ability.
* “On a Roll” passive ability has been changed to increase attack speed. No longer grants bonus damage on marked targets.

## **Bug Fixes**

* Fixed a bug that forced Parties to break when entering matchmaking.
* Fixed an issue that prevented selecting some specific resolution scales.
* Fixed an issue with the Surrender HUD which affected surrender when rejoining a match.
* Corrected issue where Howitzer's projectile was spawning before muzzle flash.
* Corrected misdirected material which could leave Feng Mao and Steel with default materials in decals.
* Fix crash that occasionally occurs when kicking a party member.
* Fix display names being run through profanity filter when the account does not require it.
* Fixed a rare crash if player quits out of the game while logging in.
* Fixed an issue with Muriel’s Reversal of Fortune causing her to go underneath the world.
Thunder Cleaver (Legacy card)

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

**Melee basic attacks** gain an additional 50% Damage Bonus to Cleave

### **Fully Upgraded Bonus**

Unique Active: Instantly deal basic attack damage as basic damage to nearby enemy units

**Thunder Cleaver** was an epic **Universal** equipment card.

## How to obtain

Thunder Cleaver (Legacy card) can be earned through card packs or through crafting.

## Unique Passive

Thunder Cleaver, in addition to 5.5  **Attack Speed** also has an Unique Passive which increases your Cleave Damage by 50%.

The damage bonus stacks with your current Cleave Damage.

Also works on heroes with splash damage, such as  **Howitzer**.

## Unique Active

The Thunder Cleaver also has an Unique Active which instantly deals basic attack damage as basic damage to nearby enemy units. Works on all units, including minions.

The active can not crit nor apply "On Hit with Basic Attack" effects, such as Grim.exe's Supression Mode or Sirensong's active.

The active also doesn't get the damage bonus from cards like Ring of the Domina and Beastmaster's Scythe.

## Change Log

**Update .35 - December 6, 2016**

* Reduced Cooldown to 20 seconds from 30
* Increased Cleave damage to 50% from 20%
Stone of Salvation

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

0.3  **Mana Regen**

2.5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Active**

For 6 seconds, gain   **Power** equal to 35% of   **Basic Armor**

**Stone of Salvation** was a rare  **Order** equipment card.

## How to obtain

Stone of Salvation can be earned through card packs or through crafting.

## Unique Active

Stone of Salvation, in addition to 0.3  **Mana Regen** and 2.5%  **Lifesteal** also has a Unique Active which, for 6 seconds, grants you Power equal to 35% of your Basic Attack Armor.

If you are affected by shred, the damage you get from this card is reduced.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
Thermo-bond

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

120  **Health**

6  **Ability Armor**

## **Unique or Upgrade Stats**

### **Passive**

Being hit by stuns, roots, and knockups grants a stack of health regen equal to 12% of your max health over 4 seconds.

**Thermo-bond** was a rare **Universal** equipment card.

## How to obtain

Thermo-bond can be earned through card packs or through crafting.

## Unique Passive

Thermo-bond, in addition to 120  **Max Health** and 6  **Ability Armor** also has an Unique Passive which, when hit by stuns, roots and knockups grants a stack of health regen equal to 12% of your max health over 4 seconds.

## Change Log

**Update .40 - May 16, 2016**

* No longer activates from Dekker’s Containment Fence ability.

**Update .38.3 - March 14, 2017**

* Rework. Now Universal affinity.
* Cost: 8 CP
* +100 Max Health
* +4 Ability Armor
* DETERMINATION - Passive: Being hit by stuns, roots, and knockups grants a stack of health regen equal to 12% of your max health over 4 seconds.
Tyrant

Tyrant

**Lv.**

* Default
* Silver
* Gold
* Foil

Tyrant

**Rarity**

Common

**Cost**

 3

 3

**Stats**

 10 Power

**Effects**

 **Jungle Health** : After 35 Jungle Minion kills gain +200 Max Health

 **Jungle Power** : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.

Tyrant

**Rarity**

Common

**Cost**

 3

 3

**Stats**

 10 Power

**Effects**

 **Jungle Health** : After 35 Jungle Minion kills gain +200 Max Health

 **Jungle Power** : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.

Tyrant

**Rarity**

Common

**Cost**

 3

 3

**Stats**

 10 Power

**Effects**

 **Jungle Health** : After 35 Jungle Minion kills gain +200 Max Health

 **Jungle Power** : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.

Tyrant

**Rarity**

Common

**Cost**

 3

 3

**Stats**

 10 Power

**Effects**

 **Jungle Health** : After 35 Jungle Minion kills gain +200 Max Health

 **Jungle Power** : Gain 0.75 Power for every Jungle Minion killed. Stacks up to 35 times.

**Tyrant** is a common  **Growth** card. It costs  3 Agility and  3 Vitality, for a total of 6,000 Gold. It also grants  10 Power (in PvP).

## How to obtain

Tyrant is obtained at day 16.

Tyrant can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Jungle Health

Tyrant's ability is **Jungle Health** which grants you +200 Health once you kill 35 Jungle Minions.

## Jungle Power

Tyrant also has a secondary ability, **Jungle Power** which grants 0.75 Power for every Jungle Minion killed.

## Recommended Heroes

Crunch
Feng Mao
Grux
Khaimera
Kwang
Rampage
Sevarog

## Change Log

 **Update V43 - September 21, 2017**

* Reduced Power from 15 to 10.
* Increased Power per stack from .4 to .75.
* Increased Max Health bonus at max stacks from 150 to 200.
* Reduced Max Stacks from 50 to 35.
Sorcerer's Ward/Tooltip

3

Sorcerer's Ward

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Thundercleaver

Thundercleaver

**Lv.**

* Default
* Silver
* Gold
* Foil

Thundercleaver

**Rarity**

Uncommon

**Cost**

 3

 5

**Stats**

 17 Power

 22 Basic Armor

**Effects**

 **Improved Cleave** : Increases Cleave Damage by 50%

 **Whirlwind** : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)

Thundercleaver

**Rarity**

Uncommon

**Cost**

 3

 5

**Stats**

 17 Power

 22 Basic Armor

**Effects**

 **Improved Cleave** : Increases Cleave Damage by 50%

 **Whirlwind** : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)

Thundercleaver

**Rarity**

Uncommon

**Cost**

 3

 5

**Stats**

 17 Power

 22 Basic Armor

**Effects**

 **Improved Cleave** : Increases Cleave Damage by 50%

 **Whirlwind** : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)

Thundercleaver

**Rarity**

Uncommon

**Cost**

 3

 5

**Stats**

 17 Power

 22 Basic Armor

**Effects**

 **Improved Cleave** : Increases Cleave Damage by 50%

 **Whirlwind** : Instantly deal 125% basic attack damage as basic damage to nearby enemy units (14s Cooldown) (Costs 50 Mana)

**Thundercleaver** is an uncommon  **Growth** card. It costs  3 Agility and  5 Vitality, for a total of 8,000 Gold. It also grants  17 Power and  22 Basic Armor (in PvP).

## How to obtain

Thundercleaver is obtained at level 1.

Thundercleaver can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Improved Cleave

Thundercleaver's ability is **Improved Cleave** which increases your Cleave Damage by 50%.

The damage bonus stacks with your current Cleave Damage.

## Whirlwind

Thundercleaver also has a secondary ability, **Whirlwind** which deals 125% basic attack damage to nearby enemy units.

Effects that apply on basic attacks/damage don't apply to Whirlwind.

## Notes

* Cleave bonus is Additive, not Multiplicitive.
* Bonus Cleave does not apply to ranged heroes.
	+ However, ranged heroes are still able to use the active ability.
* Cleave rating can not go above 100%.

## Recommended Heroes

Aurora
Crunch
Grux
Rampage
Sevarog
Riktor
Steel
Narbash

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Damage from 100% Basic Attack to 125% Basic Attack.
* Reduced cooldown from 20s to 14s.

 **Update V42.3 - August 29, 2017**

* Fixed an issue which would cause card active functionality to break occasionally.
Vampiric Elixir/Tooltip

1

Vampiric Elixir

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** +5%  **Lifesteal** and +3.6   **Health Regen** for 15 seconds. Charges refresh at base.
Spiked Boneplate/Tooltip

3

Spiked Boneplate

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

16  **Basic Armor**
Siphon Shard

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

1.4  **Health Regen**

2.5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

5%  **Lifesteal**

**Siphon Shard** was a common  equipment card.

## How to obtain

Siphon Shard can be earned through card packs or through crafting.
Shredding Strikes

### Description

Basic attacks remove 2 Basic Armor from target for 6 seconds. Stacks up to 10 times.

**Shredding Strikes** is an  Vitality Gem. This Offense type Gem can be slotted in the third slot of the  Vitality attribute tree for a total 13,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Shredding Strikes is obtained at level 1.

Shredding Strikes can currently be earned only through chests. Higher rarities have a lower chance of dropping.
The Archmagus

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

+20% Damage Bonus
Restore 1.5% of your Max Health and 1.5% of your Max Mana every second if no damage has been taken in the last 6 seconds.
Nearby friendly Minions have their Max Health increased by 25%

**The Archmagus** was a Starter **Universal** Prime Helix Card.

## How to obtain

The Archmagus was available for all players. This card couldn't be crafted or dismantled.

When creating a new deck, you are given a choice between 3 Prime Helix Cards, this card being one of them. Selecting it will add the card to your deck. You can replace your Prime card at any time by removing it from your deck. The Archmagus does not take a card slot.

## The Buff

The buff triggers only after defeating the Prime Helix Guardian. All allies are affected by their selected Prime Card for 150 seconds.

## See also

* The Centurion
* The Warlord
Silverspear

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

1.4  **Health Regen**

30  **Mana**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

6  **Power**

**Silverspear** was a common  **Order** equipment card.

## How to obtain

Silverspear can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Mana.
* Now Provides a Maxed Bonus of Power.
Wellspring Staff/Tooltip

3

Wellspring Staff

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**

0.3  **Mana Regen**
Update V31.1

## Related links

* Patch Notes

**Release Notes - 31.1**

* Added Lt. Bélica!

## **General Changes**

* Emotes are now for sale
	+ The Vortex - Gideon
	+ Fake Out - Twinblast
	+ Invitation - Greystone
	+ Cutthroat - Kallari
	+ Standing By - Murdock

## **Agora**

* Reduced Black Buff Spawn time from 6 to 4 minutes.
* Reduced Black Buff Respawn time from 6 to 4 minutes.
* Reduced Prime Respawn time from 8 to 6 minutes.
* Reduced Prime Health from 17000 to 13600.
* Lowered siege minion targeting priority on towers and inhibitors.
* Reduced timing of siege minion spawning.
	+ Siege minions now spawn every other wave starting at 10 minutes then spawn every wave at 20 minutes.
* Fix for Hardcase Howitzer mesh.
* Increased Minion Movement Speed from 450 to 550 (in a hotfix)

## **Cards**

* Splinterbark Vest (Community Pick)
* Bounty Stalker
* Stinger Boost

## **Heroes**

###  **Lt. Bélica**

* Added Polar Strike skin to the in-game store.
Update V42.5

## Related links

* Patch Notes

Paragon people,

We want to try something a little different this week. We will be featuring a short story, among many other pieces of Countess related content.To celebrate Countess hero week we are also adding a new Countess Mega Bundle added to the store, available from September 12 through September 19.

This is something new for us, so please let us know if you want more of it!

## MAJOR FEATURES

* Store update:
	+ Countess Mega Bundle and Lore Release
	+ Loot Crate Promotion
		- Limited-time offer
			* Buy a bundle of three crates and keys and get one bonus crate and key
			* Buy bundle of ten crates and keys and get three bonus crates and keys
* 5 exclusive Monthly Mega Vault skins have been removed from the store.
	+ Magma Scarab Grux
	+ Monastic Rogue Kallari
	+ Forest Rogue Sparrow
	+ Deep Sea Snakebite Murdock
	+ Crimson Inquisitor Gideon
Hatespitter/Tooltip

2

Hatespitter

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
Stagnant Dominion

Stagnant Dominion

**Lv.**

* Default
* Silver
* Gold
* Foil

Stagnant Dominion

**Rarity**

Rare

**Cost**

 7

**Stats**

 16 Power

 40% Mana Regen

**Effects**

 **Ability Slow** : Ability hits slow Enemy Movement Speed by 30% for 1.5 seconds.

Stagnant Dominion

**Rarity**

Rare

**Cost**

 7

**Stats**

 16 Power

 40% Mana Regen

**Effects**

 **Ability Slow** : Ability hits slow Enemy Movement Speed by 30% for 1.5 seconds.

Stagnant Dominion

**Rarity**

Rare

**Cost**

 7

**Stats**

 16 Power

 40% Mana Regen

**Effects**

 **Ability Slow** : Ability hits slow Enemy Movement Speed by 30% for 1.5 seconds.

Stagnant Dominion

**Rarity**

Rare

**Cost**

 7

**Stats**

 16 Power

 40% Mana Regen

**Effects**

 **Ability Slow** : Ability hits slow Enemy Movement Speed by 30% for 1.5 seconds.

**Stagnant Dominion** is a rare  **Order** card. It costs  7 Intellect, for a total of 7,000 Gold. It also grants  16 Power and  40% Mana Regen (in PvP).

## How to obtain

Stagnant Dominion is obtained at level 1.

Stagnant Dominion can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Ability Slow

Stagnant Dominion's ability is **Ability Slow** which make your ability hits slow Enemy Movement Speed by 30% for 1.5 seconds.

## Notes

* Does not work with Basic Attack buffs that deal Ability damage
	+ Does not work with any passive or cards ability damage

## Recommended Heroes

Iggy & Scorch
Gadget
The Fey
Shinbi

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Slow magnitude from 20% to 30%.
* Increased duration from 1s to 1.5s.
* Lt. Belica’s Void Drone Mana Drain no longer applies Stagnant Dominion Slow.
* Iggy & Scorch’s Burning Sensation passive no longer applies Stagnant Dominion Slow.
Sinister Shock/Tooltip

4

Sinister Shock

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Ability Pen**
Vital Waters

Vital Waters

**Lv.**

* Default
* Silver
* Gold
* Foil

Vital Waters

**Rarity**

Uncommon

**Cost**

 7

**Stats**

 265 Health

 6.6 Health Regen

**Effects**

 **Amplified Healing** : All healing effects cast and received are increased by 10%.

Vital Waters

**Rarity**

Uncommon

**Cost**

 7

**Stats**

 265 Health

 6.6 Health Regen

**Effects**

 **Amplified Healing** : All healing effects cast and received are increased by 10%.

Vital Waters

**Rarity**

Uncommon

**Cost**

 7

**Stats**

 265 Health

 6.6 Health Regen

**Effects**

 **Amplified Healing** : All healing effects cast and received are increased by 10%.

Vital Waters

**Rarity**

Uncommon

**Cost**

 7

**Stats**

 265 Health

 6.6 Health Regen

**Effects**

 **Amplified Healing** : All healing effects cast and received are increased by 10%.

**Vital Waters** is an uncommon  **Growth** card. It costs  7 Vitality, for a total of 7,000 Gold. It also grants  265 Health and  6.6 Health Regen (in PvP).

## How to obtain

Vital Waters is obtained at level 1.

Vital Waters can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Amplified Healing

Vital Waters's ability is **Amplified Healing** which increases all healing cast and received by 10%.

Works on all types of healing, including Health Regen, Lifesteal etc.

## Recommended Heroes

Narbash
Phase
Kwang
Khaimera
Rampage
Zinx

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced increased healing from 15% to 10%

 **Update V43 - September 21, 2017**

* Reduced max health from 325 to 265.
* Fixed an issue where Vital Waters allowed Zinx to gain twice the intended benefits of increased healing.
Update V39.5

## Related links

* Patch Notes

**Release Notes - V.39.5 Update**

## Cards

* Weekly Card Pack
	+ Thorned Greenweave
	+ Crucial Snare
	+ Minor Strike

## Heroes

###  **Feng Mao**

* First Guardian Feng Mao is now available in the in-game store

UI
--

* Loading Screen Tips updated
	+ Updated Orb Prime tip with current spawn time
* You can no longer receive duplicate banners from Loot Crates
* Loot Crate Update
	+ Added:
		- Legendary
			* Alabaster Rogue Kallari
			* Ichor Rogue Kallari
		- Rare
			* Rusted First Guardian Feng Mao
			* Cobalt First Guardian Feng Mao
	+ Removed:
		- Legendary
			* Gold Bones Undertow Gideon
			* Los Muertos Undertow Gideon
Update V40.3

## Related links

* Patch Notes

	+ Slightly adjusted the duration of the screen fade out to match the HUD fade out better
* Polish and Bug Fixing
	+ Implemented fixes for various movement issues caused by Phase's Telekinetic Link

## Cards

* Weekly Card Pack
	+ Stalker's Siphon
	+ Celestine Diamond
	+ Venom Shell

## Loot Crates

* Loot Crate Update
	+ Added
		- Legendary
			* Coral Desert Rogue Kallari
			* Alabaster Desert Rogue Kallari
			* Cobalt Monastic Rogue Kallari
			* Royal Monastic Rogue Kallari
		- Uncommon
			* Phase Mastery
		- Common
			* Gunmetal Default Wukong
			* Topaz Default Wukong
			* Velvet Default Kallari
			* Orchid Default Kallari
			* Alabaster Rosewood Kwang
			* Sanguine Rosewood Kwang