recursal/Fanatic-Fandom huggingface dataset:
Nyogtha

Character
 Shub-Niggurath | 6

**Nyogtha** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore.

## Artwork

FL-118 uses an illustration[?] by Carlos Valenzuela.

## Mythos

Nyogtha first appeared in the story *The Salem Horror* (Henry Kuttner, 1937).

Nyogtha is a Great Old One spawned of Tsathoggua or Ubbo-Sathla which appears as a dark amorphous mass. It possesses vampiric characteristics, feeding off the souls of
those with whom it comes into contact.

Nyogtha dwells deep beneath the earth in the caverns of Yoth, or possibly within a dark world circling Arcturus. It can only manifest itself through certain openings to the upper world. Such openings have been found in Massachusetts, Syria, Tartary, Romania, New Zealand and the Plateau of Leng, but they undoubtedly exist in other places as yet undiscovered.

## Notes and references

1. ↑ Harms, Daniel, "Nyogtha", *Cthulhu Mythos Encyclopedia*.
Norman Blackwood, Jr.

Character
 The Agency | 4

 Character
 The Agency | 4

**Norman Blackwood, Jr.** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Eldritch Edition and Secrets of Arkham.

## Availability

SoA-4 appears in the Necronomicon Draft Pack.

## Artwork

EE-1 and SoA-4 use the illustration "Norman Blackwood, Jr." by Eric Deschamps.
Sister Mary

Health
 6

**Sister Mary** is an Investigator that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Core Set, *Mansions of Madness Second Edition* Recurring Nightmares, and *Elder Sign* Core Set.

## Fiction

### THY WILL BE DONE

Sister Mary has served the Church faithfully for many years, so when she was sent to Arkham to work with Father Michael, a man whose writings she had admired for many years, she felt that she was truly blessed. Now, after witnessing Father Michael's strange mood swings and seeing some of the bizarre practices that go on in this town, she's beginning to feel that she may have been a bit too hasty ...

For instance, last night, there was a knock on the door of the church, and when she answered it, there was nothing but a handwritten journal laying on the steps outside. Reading it, she learned of strange cults and terrible creatures that lurk in the darkness. Worse, when she laughingly showed it to Father Michael, he turned pale and threw it into the fire, yelling at her to forget what she'd seen.

Now, gathering her things and quietly leaving South Church, Sister Mary has decided to investigate this town, and in so doing, reaffirm her faith.

The more Sister Mary learns of the strange and arcane forces that sometimes manifest in this world, the more certain she is that she has been set upon a path to protect the innocents and to ward off these forces when possible. Armed only with the trappings of her church and an unshakable faith, Sister Mary has sought out every supernatural threat she hears of through her fellow priests and nuns. The other members of her church may dismiss such things as medieval nonsense, but Sister Mary knows all too well that evil exists in a very literal form. She also knows that if evil is left unchecked, it will bring ruin and horror to all of creation.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for Sister Mary use an illustration[?] from UT-127: Dabbler in the Unknown by Roberto Campus.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Sister Mary Investigator Card
2. ↑ *Mansions of Madness First Edition*: Core Set — Sister Mary Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Recurring Nightmares — Sister Mary Investigator Card
Plateau of Leng

Support

**Plateau of Leng** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Cities.

## Artwork

FC-86 uses an illustration[?] by Patrick McEvoy.

## Mythos

The Plateau of Leng first appeared in the story *The Hound* (H.P. Lovecraft, 1922).

The Plateau of Leng is an area near Kadath in the Cold Waste. Scholars usually place the Plateau in central Asia, and one even names China's Xinjiang Province as its location. Reports from the Pabodie Expedition of 1930–31 place Leng somewhere in the frozen wastes of Antarctica. Others hold that it is in Burma, and experienced dreamers say it lies in the northern part of earth's Dreamlands. Alhazred mentions it as a place where various alternate realities come together, which may explain these discrepancies.

No matter where it is, the casual visitor should avoid the Plateau, since its semihuman inhabitants — the Tcho-tchos, or possibly a race with hoofed feet and horns — do not take kindly to being visited. Many belong to a cult, the symbol of which is the amulet of a winged hound, that practices cannibalism. At one time, these beings built the great city of Sarkomand to the south of the Plateau and fought against the great purple Leng Spiders which lived in Leng's vales. Today they are content to live in their small stone villages, carrying out their religious duties and serving their moon-beast masters. Even more remarkable beings might be encountered on Leng, wearing robes that conceal their shapes.

A lighthouse on the Plateau sends forth a beacon across many miles which fills all who see it with dread. Nearby a ring of monoliths surrounds a great stone monastery. Within the labyrinthine corridors of this monastery are murals depicting the history of the Plateau's people. The only living thing to dwell in this place is its Tcho-tcho Priest, whose face, according to the experienced dreamer Randolph Carter, is not good to look upon.

## Notes and references

1. ↑ Harms, Daniel, "Leng (or Plateau of Leng)", *Cthulhu Mythos Encyclopedia*.
Professor Hermann Mulder

Character
 The Agency | 1

 Character
 The Agency | 1

**Professor Hermann Mulder** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Cities and Core Set.

## Availability

CS-5 appears in the Necronomicon Draft Pack.

## Artwork

FC-2 and CS-5 use an illustration[?] by Carlo Bocchio.

## Mythos

Professor Hermann Mulder first appeared in *Lovecraft at Last* (Willis Conover, 1927).

Professor Hermann Mulder is a scientist from Heidelberg, friend of Friedrich von Junzt, and publisher of Unaussprechlichen Kulten. The two men met in 1815, most likely at the University of Berlin, and became close friends, a bond which grew even stronger after Mülder saved von Junzt's life after a botched occult experiment. Mülder accompanied von Junzt in his Asian travels in 1818–9, but the two grew apart after their return to civilization.

Von Junzt did not re-enter Mülder's life until the mid-1830s. At that time, Mülder was operating a publishing house in Düsseldorf, and von Junzt made arrangements with him to have Unaussprechlichen Kulten published.

## Notes and references

1. ↑ Harms, Daniel, "MÜLDER, DOCTOR PROFESSOR GOTTFRIED (or HERMANN) (c. 1795–1858)", *Cthulhu Mythos Encyclopedia*.
Nophru-Ka

Character
 Neutral | 4

**Nophru-Ka** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Cities.

## Availability

*This section of the article is a stub. You can help by expanding it.*
## Artwork

FC-P12 uses an illustration[?] by Patrick McEvoy.

## Mythos

Nophru-Ka first appeared in the Call of Cthulhu RPG adventure *Fungi from Yuggoth* (Keith Herber, 1984).

Nophru-Ka was the high priest of a powerful cult of Nyarlathotep in Egypt during the Fourteenth Dynasty, who attempted to overthrow the old regime and become the new pharaoh. To accomplish these ends, he called down monsters from the stars to wreak havoc across the land. In the confusion, Nophru-Ka and his cultists would attack the pharaoh and set up their own government. Nyarlathotep himself smiled on their venture and promised to send a messenger to aid them.

The current pharaoh learned of the plot, and his assassins tracked down Nophru-Ka, killing him as he knelt to pray in his cult's most sacred temple. As he died, Nophru-Ka pronounced a curse upon the head of the pharaoh and the ruling line of Egypt.

The high priest's followers, demoralized by their leader's death, were driven to the south until they arrived at the ruined city of G'harne. Some claim that Nophru-Ka was a reincarnation of The Black Pharaoh Nephren-Ka, while others claim that his claim to such title was spurious and that the cults of the Black Pharaoh brought about his death.

## Notes and references

1. ↑ Harms, Daniel, "Nophru-Ka", *Cthulhu Mythos Encyclopedia*.
Professor Morgan

+1 Speed+1 FightIncrease your Combat check bonuses from Weapons by +1.

 Character
 Miskatonic University | 5

**Professor Morgan** is an Ally that appears in the *Arkham Horror Second Edition* Kingsport Horror and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore asylum pack.

## Artwork

FL-64 uses an illustration[?] by Patrick McEvoy.

## Mythos

Doctor Francis Morgan first appeared in the story *The Dunwich Horror* (H.P. Lovecraft, 1928).

Doctor Francis Morgan a professor of Medicine and Comparative Anatomy (or Archaeology) at Miskatonic University. Along with Professor Rice and Professor Armitage, Morgan was one of the three individuals who confronted the Dunwich Horror.

## Notes and references

1. ↑ Harms, Daniel, "Atlach-Nacha", *Cthulhu Mythos Encyclopedia*.
Northside

**Northside** is a neighborhood that appears in *Arkham Horror Second Edition*, and a location card in *Arkham Horror: The Card Game*.

## *Arkham Horror Second Edition*

The Curiositie Shoppe, the Newspaper and the Train Station are part of the Northside neighborhood.

## Fiction

### *Arkham Horror: The Card Game*

*Northside is a commercial district that contains many offices and factories, as well as the train station.*

*In Northside, nothing gets people talking faster than a piece of dough.*

## Notes and references

1. ↑ *Arkham Horror: The Card Game*, Core Set #134, "Northside"
Professor William Webb

Character
 Miskatonic University | 3

**Professor William Webb** is a Character Card that appears in the *Call of Cthulhu: The Card Game* The Sleeper Below.

## Artwork

TYC-43 uses an illustration[?] by Romana Kendelic.

## Mythos

Professor William Webb first appeared in the story *The Call of Cthulhu* (H.P. Lovecraft, 1926).

William Channing Webb is a professor of Anthropology at Princeton who contributed to the study of the Cthulhu cult.

Webb made a tour of Greenland in search of runic inscriptions in 1860. There he found a cult dedicated to a squid-god to which they chanted and made human sacrifices. In 1908, when Legrasse visited the American Archaeological Society meetings in Saint Louis, Webb was able to confirm the similarity between the cults Legrasse investigated in New Orleans and those he observed in Greenland.

## Notes and references

1. ↑ Harms, Daniel, "Webb, William Channing", *Cthulhu Mythos Encyclopedia*.
Nightgaunt

Dimension

 Horror

 Type
 Beast

 Aware
 6

 Core Set
 Horror

**Nightgaunt** is a Monster that appears in the *Arkham Horror Second Edition* Core Set and Kingsport Horror, *Mansions of Madness First Edition* Call of the Wild, *Mansions of Madness Second Edition* Suppressed Memories, and *Eldritch Horror* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Nightgaunts first appeared in the story *The Dream-Quest of Unknown Kadath* (H.P. Lovecraft, 1927).

Nightgaunts are a species found in both the Dreamlands and the waking world. Anatomically, they are much like humans, save for their whale-like skin, huge bat-wings, horns, and a blankness where their faces should be. Most are black in color, though one rare white one was reported.

Nightgaunts are usually found in desolate places, as far from humanity as possible. If a traveler intrudes upon their territory, the nightgaunts ambush and carry them through the air, tickling their victim with their large barbed tails if they struggle. Those who continue to fight back are dropped from a great height; those who do not are taken to strange and dangerous places, and then abandoned there (in the Dreamlands, the Vale of Pnath is a particular favorite.) Some say that even if the nightgaunts are defeated, they will return to the victim later until their mission of terror is satisfied.

Nightgaunts are said to follow Nodens, Lord of the Great Abyss, but are allied to some degree with the ghouls, Yibb-Tstll, Yegg-ha, and the Lords of Luz, a realm beneath the mountains separating Inganok from Leng.

## Notes and references

1. ↑ Harms, Daniel, "Nightgaunts", *Cthulhu Mythos Encyclopedia*.
Preston Fairmont

Health
 8

 Investigator

**Preston Fairmont** is an Investigator that appears in the *Mansions of Madness Second Edition* Core Set, *Elder Sign* Omens of the Pharaoh, and *Arkham Horror: The Card Game* The Circle Undone.

## Fiction

### The Story So Far

Preston Fairmont never thought much about where his family's money came from. All he knew was that he had plenty, and he took great advantage of it wherever possible. His father seemed troubled, at times, and tried to explain about his grandfather's business and the demands of something called the Order of the Silver Twilight, but Preston never paid any mind. At best it was boring, and at worst, when his father seemed the most distraught, it was insane. Then his father died.

Recently, Preston attended a seance hosted by a fashionable young lady of his acquaintance. She promised him a night to remember, and she certainly delivered. His father appeared, right there above the table, and Preston was not the only one who saw it. Since then, he has pulled out the trunk of his father's old things and started thinking a lot about where his family got their money.

Preston Fairmont never thought much about where his family's money came from. All he knew was that he had plenty, and he took great advantage of it whenever possible. His father seemed troubled at times, and tried to explain about his grandfather's business and the demands of something called the Hermetic Order of the Silver Twilight, but Preston never paid any mind. Then his father died in a mysterious car accident, and Preston's family fortune has since become his responsibility. Now Carl Sanford, president of the Silver Twilight Lodge, wants to meet with Preston personally. Perhaps for the first time, Preston has begun to really think about where his family's money came from...

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Mansions of Madness Second Edition*: Core Set — Preston Fairmont Investigator Card
2. ↑ *Arkham Horror: The Card Game* — **TCU-3: Preston Fairmont**
Priest of Dagon

Dimension

 Horror

 Aware
 4

 Character
 Cthulhu | 2

**Priest of Dagon** is a Monster that appears in the *Arkham Horror Second Edition* Innsmouth Horror and *Mansions of Madness Second Edition* Core Set, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forbidden Relics.

## Artwork

FR-59 uses an illustration[?] by James Ryman.

*This section of the article is a stub. You can help by expanding it.*
Oliver Thomas

The cost to seal gates is increased by 1 Clue token.

**Oliver Thomas** is a Blight that appears in the *Arkham Horror Second Edition* The King in Yellow.

## Fiction

### *Arkham Horror Second Edition*

Oliver Thomas, a wizened old man, is the owner of the Curiositie Shoppe.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Dunwich Horror, Curiositie Shoppe encounter card.
Patrice Hathaway

**Patrice Hathaway** is an Investigator that appears in the *Arkham Horror Second Edition* Innsmouth Horror and *Elder Sign* Gates of Arkham.

## Fiction

### The Story So Far

All her life, Patrice has lived for music. The soaring sonatas, the graceful arias, and the booming marches have always been her closest companions.

But sometimes as she plays, she can sense something at the edge of her awareness - something that watches her and waits, for what she doesn't know.

The presence has been growing over the last month, and her increasing nervousness is starting to spoil her ability to play the violin. That's not something she can tolerate.

So when an old gypsy she was swapping tunes with told her that she was being watched by an evil spirit, Patrice listened with somewhat less skepticism than she might have had even a month ago. The gypsy referred her to a shop in Arkham that might have what she needs to get rid of the spirit.

That explains why Patrice finds herself entering the Curiositie Shoppe this evening, feeling a little silly and more than slightly nervous.

## Notes and references

1. ↑ *Arkham Horror Second Edition* — Patrice Hathaway Investigator Card
Nodens

Character
 Neutral | 5

**Nodens** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore asylum pack.

## Artwork

FL-36 uses an illustration[?] by Henning Ludvigsen.

## Mythos

Nodens was a Celtic deity worshipped in ancient Britain. It first appeared in the mythos in the story *The Great God Pan* (Arthur Machen, 11894).

Nodens is a being who is often placed among the Elder Gods, and indeed may be the most famous of them. He is usually represented as an old man standing with an oaken staff in one hand on a seashell chariot drawn by fantastic beasts. At times he is depicted as having a beard of tentacles as well.

Nodens bears special love for dreamers and visionaries. He has been known to take such individuals on trips with him across space and time. He is also the lord of the nightgaunts, though at times his power over them seems limited.

## Notes and references

1. ↑ Harms, Daniel, "Nodens", *Cthulhu Mythos Encyclopedia*.
Pickaxe

Type
 Exploration

 Type
 Common Item

**Pickaxe** is an Exploration Card that appears in the *Mansions of Madness First Edition* The Silver Tablet and 'til Death Do Us Part, and a Common Item Card that appears in the *Mansions of Madness Second Edition* Core Set.

## Artwork

The Mansions of Madness Exploration cards for Pickaxe uses an illustration[?] from AR-67: Reclaimed Servant by Anna Mohrbacher.
Powder of Ibn-Ghazi

Event

**Powder of Ibn-Ghazi** is an Event Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition.

## Artwork

AE-49 uses an illustration[?] by Matthew "Matt" Dixon.

## Mythos

The Powder of Ibn-Ghazi first appeared in the story *The Dunwich Horror* (H.P. Lovecraft, 1928).

The Powder of Ibn-Ghazi is a magical dust that allows the user to see the invisible for the space of ten heartbeats.

## Notes and references

1. ↑ Harms, Daniel, "Powder of Ibn-Ghazi", *Cthulhu Mythos Encyclopedia*.
Quachil Uttaus

Under the Pyramids
 Horror

**Quachil Uttaus** is an Epic Monster that appears in the *Eldritch Horror* Under the Pyramids.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Quachil Uttaus first appeared in the story *The Treader of the Dust* (Clark Ashton Smith, 1935).

Quachil Uttaus, also called the Treader of the Dust, is a Great Old One who usually appears as a shriveled human mummy, four feet tall, with stiff and immovable limbs. The Treader has some control over time, and its appearance is signaled by local temporal anomalies: everything within a limited area ages at an accelerated rate. After many "years" have passed within this space, Quachil Uttaus arrives, riding down from the sky on a beam of grey light. Any person it touches will turn into dust instantaneously. Sometimes Quachil Uttaus alights upon the person's remains, leaving two tiny footprints in the dust. It is from this habit that Quachil Uttaus derives his title.

## Notes and references

1. ↑ Harms, Daniel, "Quachil Uttaus", *Cthulhu Mythos Encyclopedia*.
Nephren-Ka

**The Dark Pharaoh**: When an investigator moves to a special adventure, he or she loses 1 sanity and 1 stamina.Clues and spells cannot be used on Dark Pharaoh special adventures.Add 1 doom token to the doom track when an investigator fails a Dark Pharaoh special adventure.

 Character
 Yog-Sothoth | 3

**Nephren-Ka** is an Ancient One that appears in the *Elder Sign* Omens of the Pharaoh, and a Character Card that appears in the *Call of Cthulhu: The Card Game* The Sleeper Below.

## Artwork

TYC-54 uses an illustration[?] by Dimitri Bielak.

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Nephren-Ka first appeared in the story *The Outsider* (Clark Ashton Smith, 1921).

Mythical ruler of ancient Egypt. The earliest such figure, mentioned in the Necronomicon, was a lord of Acheron buried in a shroud containing the secrets of Nyarlathotep. Little more is known about him, however. Most scholars are in firmer agreement that Nephren-Ka was the last pharaoh of the Third Dynasty. Legend has it that Nephren-Ka was a mighty sorcerer, the greatest of Egypt's priest-kings. He made a deal with Nyarlathotep in the lost city of Irem, and upon his return revived the worship of that god in that land (indeed, some even considered him to be Nyarlathotep's avatar) and ruled the land as pharaoh. During his reign the priesthoods of Bast, Anubis, and Sebek flourished. The Black Pharaoh is also credited with the discovery of the Shining Trapezohedron. There was great discontent within the populace due to these changes, and soon thereafter the people of Egypt were in revolt. In the end, Sneferu, the founder of the Fourth Dynasty who had received aid from the goddess Isis, prevailed over the Dark Pharaoh. Nephren-Ka made his way toward the coast, in order to escape to a "western island." Enemy forces cut him off, however, somewhere near the site of modern-day Cairo. The evil pharaoh and his priests vanished, having buried themselves in an underground vault whose location has remained a secret to this day. Baffled, Sneferu declared the Black Pharaoh dead and had Nephren-Ka's name stricken from all records and monuments. In the depths of his hidden funeral vault, Nephren-Ka sacrificed one hundred victims to Nyarlathotep. In exchange for this gift, the Mighty Messenger bestowed the gift of prophecy upon his servant. Nephren-Ka spent the last days of his life drawing the future of the world on the walls of his tomb.

## Notes and references

1. ↑ Harms, Daniel, "Nephren-Ka", *Cthulhu Mythos Encyclopedia*.
Pnakotic Manuscripts

Support

 Support

**Pnakotic Manuscripts** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and The Order of the Silver Twilight.

## Artwork

AE-176 uses an illustration[?] by John Goodenough.

TOotST-6 use an illustration[?] by A. L. Ashbaugh.

## Mythos

Pnakotic Manuscripts first appeared in the story *Polaris* (H.P. Lovecraft, 1918).

*Pnakotic Manuscripts* is a book of uncertain age and origin. It has been said that the Great Race of Yith wrote the first five chapters and preserved them at their City of the Archives known as Pnakotus, from which the book derived its name. Others have given the Elder Things the credit, due to the similarities between the Manuscripts and
the Eltdown Shards. What is certain is that the people of Lomar preserved this knowledge and passed it on to Hyperborea. There it was rewritten in the tongue of that land, and a secretive cult preserved it until historical times.

The Manuscripts originally appeared in scroll form. All editions of this version are said to be lost, though one may still exist in the Temple of the Elder Ones in Ulthar and some parchment fragments at Miskatonic University may also come from this source. Greek and English translations (the former is known as the Pnakotica) were made in later times. One source has it that the copy in Ulthar is the last in existence, but other copies have been found at Miskatonic University, the University of Tokyo, and the Providence Church of Starry Wisdom, and the New York Public Library.

This volume contains information about the Great Race of Yith, the nature of Chaugnar Faugn and Yibb-Tstll, the journey of Sansu to the top of Mount Hatheg-Kla, the fall of Zobna, the battles of the people of Lomar against the Voormis, the knowledge of the ghouls, rituals of Rhan-Tegoth's worship, and the location of Xiurhn. A map within provides the locations of Leng, Yian-Ho, and other mythical places, though much research must be done to establish how it corresponds to modern landmarks.

## Notes and references

1. ↑ Harms, Daniel, "The Pnakotic Manuscripts", *Cthulhu Mythos Encyclopedia*.
Plumb the Void

Horrific Journeys

**Pass**: *You step into a labyrinth of black stone.*Discard 1 Clue and place your investigator figure in any explored space.

**Fail**: *The door pulls you in.*Suffer 1 Horror and become Lost in Time and Space.

**Pass**: *You find two doors beyond.*You may become Lost in Time and Space to gain 3 Clues. If you do not, instead place your investigator figure in any explored space.

**Fail**: *You fade away.*Become Lost in Time and Space.

**Pass**: *You enter a nightmare world.*Suffer 1 facedown Horror and place your investigator figure in any explored space.

**Fail**: *You begin to drown.*Suffer 1 Horror and become Lost in Time and Space.

**Pass**: *You rise again exactly where you wanted.*Place your investigator figure in any explored space.

**Fail**: *You sink down and down, then fall.*Suffer 1 facedown Horror and become Lost in Time and Space.

**Pass**: *You flicker easily through the narrow cracks.*Place your investigator in any explored space.

**Fail**: *You feel your mind break with it.*Suffer 2 Horror. Then place your investigator figure in any explored space.

**Plumb the Void** is a Spell Card that appears in the *Mansions of Madness Second Edition* Horrific Journeys.

## Artwork

The *Mansions of Madness Second Edition* Spell Card uses an illustration[?] from SoA-50: Dimensional Rift by Gerardo Garza.
Sheldon Gang

The **Sheldon Gang** is a criminal organization.

## Fiction

### *Arkham Horror Second Edition*

The **Sheldon Gang** is a criminal organization based in Arkham. Their leader is old Sadie Sheldon. Their base of operation seems to be their still in the Woods south of the city, near Uptown.
They specialize in production and contraband of alcol and moonshine, but are also involved in other criminal operations.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Woods encounter cards.
Rise of the Elder Things

**Rise of the Elder Things** is an Ancient One that appears in the *Eldritch Horror* Mountains of Madness.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

The Elder Things first appeared in the story *At the Mountains of Madness* (H.P. Lovecraft, 1931).

Alien creatures whose features included elements of both the animal and vegetable kingdoms. An Elder Thing resembled a cylinder that tapered at either end. From the top of this cylinder sprouted a starfish-shaped head with an eye at the end of each appendage, a set of cilia which enabled the Thing to sense its surroundings without light, and five tubes for eating. Five muscular tentacles tipped with paddles sprouted from its base, five sets of tentacles protruded at regular intervals around the cylinder's center, and five retractable wings rounded out the creature's anatomy. The Elder Things preferred to live beneath the water, but they could dwell on land or fly with equal ease.

The Elder Things came to our planet when it was still young, flying to our world through outer space, possibly from Uranus or Neptune. Previously, they had conquered and seeded hundreds of other worlds with life. They built a great city near the South Pole, and migrated from there to settle much of the planet. While performing these feats of colonization, they may have created Ubbo-Sathla, the source of all earthly life, a servitor race, the shoggoths, and many forms of earthly life, including humans.

The culture of the Elder Things was highly developed. Their art is best manifested in their bas-reliefs, which depicted their history and lives in stunning detail. Their architecture allowed them to create stupendous stone buildings, often showing a five-pointed pattern in imitation of their anatomy. This same pattern could be found in their writing, appearing as dots in concentric circles along five radii, and their coinage, made of green soapstone. They appeared to have no religion, though they feared an unknown entity lurking beyond their city and revered the DNA helix as the source of all life.

During their heyday, these beings fought wars with a wide variety of races, including the spawn of Cthulhu, the mi-go, and the Great Race of Yith. They also experienced an insurrection of their shoggoth servants that was brutally put down. Though they often triumphed, the conflicts took their toll, and the Elder Things eventually abandoned most of their cities, retreating below their greatest city at the South Pole. Their science and art, however, remained as great as ever.

## Notes and references

1. ↑ Harms, Daniel, "Elder Things", *Cthulhu Mythos Encyclopedia*.
Sheriff Engle

Return the Deputy cards to the box, even if an investigator has them. Lower the Outskirts limit by 2 (minimum 0).

**Sheriff Engle** is a Blight that appears in the *Arkham Horror Second Edition* The King in Yellow.

## Fiction

Sheriff Engle is the sheriff of Arkham. His office is at the Police Station.

### *Charlie Kane (short story)*

Sheriff Engle is the Essex County Sheriff..

## Notes and references

1. ↑ *The Investigators of Arkham Horror*, "Charlie Kane"
Shotgun

Type
 Exploration

 Type
 Common Item

 Support

 Support

**Shotgun** is an Exploration Card that appears in the *Mansions of Madness First Edition* Core Set and Season of the Witch, a Common Item Card that appears in the *Mansions of Madness Second Edition* Core Set, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Unspeakable Tales and Core Set.

## Artwork

UT-18 and CS-14 use an illustration[?] by John Goodenough.
Richard Upton Pickman

+1 Luck+1 SpeedYour attacks are not affected by Physical Resistance.

 Character
 The Syndicate | 4

 Character
 The Syndicate | 4

 Character
 Neutral | 4

**Richard Upton Pickman** is an Ally that appears in the *Arkham Horror Second Edition* Core Set and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Cities, Core Set, and Dreamlands.

## Availability

CS-63 appears in the Necronomicon Draft Pack.

## Artwork

FC-38 and CS-63 use an illustration[?] by Nick Percival.

D-97 uses an illustration[?] by Uwe Jarling.

## Mythos

Richard Upton Pickman first appeared in the story *ickman's Model* (H.P. Lovecraft, 1927).

Richard Upton Pickman is a Salem painter of remarkable skill who is especially remembered for his works depicting strange bestial monsters in graveyards and cellars.

Pickman was a naturally gifted artist, and his study at Minneiska University in Wisconsin, a center for decadent artists, only enhanced his own morbid instincts further. Pickman's ghastly realism set him apart from many of his fellow decadents.

For a brief time he attempted to create more mainstream works to gain the backing of the Boston Art Club. He eventually was forced to leave under pressure from most of the Club's members.

In the year 1926, Pickman disappeared from his home in Boston, along with most of his unsold works. Some assert that he committed suicide, but others believe that he dwells somewhere in the Dreamlands. From what we know of that magical land, both of these theories may be true.

## Notes and references

1. ↑ Harms, Daniel, "Pickman, Richard Upton (1884–1926?)", *Cthulhu Mythos Encyclopedia*.
Professor Rice

+1 Lore+1 LuckPlace 1 Clue token on each unstable location without an open gate when Professor Rice joins you.

 Character
 Miskatonic University | 3

**Professor Rice** is an Ally that appears in the *Arkham Horror Second Edition* Dunwich Horror and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore asylum pack.

## Artwork

FL-63 uses an illustration[?] by Patrick McEvoy.

## Mythos

Professor Warren Rice first appeared in the story *The Dunwich Horror* (H.P. Lovecraft, 1928).

Professor Warren Rice is the professor of Classical Languages at Miskatonic University who accompanied Professor Armitage and Professor Morgan in their assault against the Dunwich Horror.

## Notes and references

1. ↑ Harms, Daniel, "Rice, (Professor) Warren", *Cthulhu Mythos Encyclopedia*.
R'lyeh

**R'lyeh** is an Otherworld in *Arkham Horror Second Edition*.

## Mythos

R'lyeh first appeared in the story *The Call of Cthulhu* (H.P. Lovecraft, 1926).

R'lyeh is a sunken city located near 47° 9' S, 126° 43' W in the southern Pacific (though others place it near Ponape, or even off the coast of Massachusetts). Cthulhu and his minions built R'lyeh millions of years before the earliest recorded human history, sallying forth from the city to battle the Elder Things and other alien entities. Then a catastrophe occurred. It could be a particular astronomical configuration, a great cosmic war with the Elder Gods occurred, a secret weapon of the Elder Things, or the creation of the moon. Whatever the reason, R'lyeh sank beneath the waves of the Pacific Ocean, becoming the tomb of Great Cthulhu.

Though R'lyeh has sunk deep beneath the Pacific Ocean, there have been times when the city (or at least its highest mountain) breaches the surface of the sea, only to sink down again after a short period of time. At these times, the dreams of Cthulhu have been telepathically broadcast, leading to outbreaks of religious fervor, insanity, and natural disturbances around the world.

From the descriptions of the corpse-city of R'lyeh which have come down to us, we learn that its buildings are made of colossal green stones which fit together in a non-Euclidean manner. In a mausoleum at the peak of the tallest mountain, Great Cthulhu sleeps, an Elder Sign holding him within his tomb. Only the ignorant or foolhardy would open the door of this tomb; in all of history, this has only occurred a few times, and the results were disastrous.

## Notes and references

1. ↑ Harms, Daniel, "R'lyeh", *Cthulhu Mythos Encyclopedia*.
Ryan Dean

+1 Sneak+1 WillDraw 1 Common item when Ryan Dean joins you.

**Ryan Dean** is an Ally that appears in the *Arkham Horror Second Edition* Core Set.

## Fiction

### *Arkham Horror Second Edition*

Ryan Dean is a traveling salesman, staying at Ma's Boarding House. He can often be found at Hibb's Roadhouse.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Core Set, Ma's Boarding House encounter cards.
2. ↑ *Arkham Horror Second Edition*, Core Set, Hibb's Roadhouse encounter cards.
Sefina Rousseau

Investigator

**Sefina Rouseeau** is an Investigator that appears in the *Elder Sign* Omens of the Pharaoh and *Arkham Horror: The Card Game* The Path to Carcosa.

## Fiction

### The Story So Far

Even when she was young, Sefina's alluring paintings drew the eyes of many. When an art collector from Paris visited Tahiti and discovered Sefina, he offered to support her work in exchange for her services creating imitations. Her keen eye and steady hand were perfect for the task, and Sefina found the art of forgery to be more engaging and captivating than she'd imagined. Her most recent work came from an anonymous stranger with deep pockets, who'd tasked her with recreating a panorama of a strange, alien city. When she completed the final stroke, she was sent hurtling into the world of the painting. She only barely survived the ordeal, passing out from exhaustion. When she awoke in her gallery, she knew it had been real.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror: The Card Game* — **TPtC-3: Sefina Rousseau**
Seekers of Knowledge

Please help out by editing this page. Please see the Manual of Style and Editing Help before getting started.
**Issues:** synthesize info from websites, manual; note if reprinted cards have text changes which affect function; create navbox

**Seekers of Knowledge** is a deluxe expansion to *Call of Cthulhu: The Card Game*. It is primarily composed of thirty-seven cards from the Miskatonic University faction, but also includes two cards for each other faction, and four Neutral cards.

## Description

**Seekers of Knowledge**, the third deluxe expansion for *Call of Cthulhu: The Card Game*, populates the hallowed halls of Miskatonic University with nineteen different characters committed to the merits of higher education, the application of science, and a little dabbling in stranger and darker knowledge.

The host of new Miskatonic characters provides the faction dynamic new life in *Call of Cthulhu: The Card Game*. Many of the characters work well together, gaining greater efficiency the more of their allies enter play. Other cards provide Miskatonic University players reasons to focus solely upon the heroic investigators, rather than pairing them up with another faction and compromising their ideals. Altogether, **Seekers of Knowledge** looks to sound the bell upon a brand new school year full of optimism.

Finally, **Seekers of Knowledge** is more than another deluxe expansion; it's the first in a new release model for *Call of Cthulhu: The Card Game*. The game will shift away from monthly Asylum Packs to the release of a deluxe expansion (each with 165 cards, three copies each of fifty-five individual cards) once every four months.
Shugoron

Character
 Neutral | 5

**Shugoron** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Masks of Nyarlathotep.

## Artwork

MoN-128 uses an illustration[?] by Guy Gentry.

## Mythos

Shugoran first appeared in the story *Black Man with a Horn* (T. E. D. Klein, 1980).

Shugoran is a mask of Nyarlathotep and appears as a black humanoid figure represented as playing a sort of horn. The Tcho-tcho people of Malaysia revere this being, calling it forth to take vengeance against those who have offended them.

## Notes and references

1. ↑ Harms, Daniel, "Nyarlathotep", *Cthulhu Mythos Encyclopedia*.
Seven Cryptical Books of Hsan

Support

**Seven Cryptical Books of Hsan** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Masks of Nyarlathotep.

## Artwork

MoN-31 uses an illustration[?] by Marc Simonetti.

## Mythos

The *Seven Cryptical Books of Hsan* first appeared in the story *The Other Gods* (H.P. Lovecraft, 1921).

The *Seven Cryptical Books of Hsan* are a set of scrolls of possible Chinese origin. According to some scholars, Hsan the Greater wrote them in the second century. Others, however, maintain that they originally came from Leng and date back to the time of China's mythical Yellow Emperor, being translated into Chinese from a forgotten tongue.

The Seven Cryptical Books range widely in topics, including the proper treatment of a dead wizard's body, the forms of Nyarlathotep, the Dreamlands, and a history of the Plateau of Leng. The books also include quotations from the *R'lyeh Text* and spells which bear resemblance to those in the Dhol Chants. The most important ceremonies in the Books are the "Seven Cryptical Spells of Hsan", though the significance of these is unknown. The second book, sometimes called the "The Sign of Signs", is said to bestow limited power over life and death, and the fourth gives the spells for the summoning and dismissing of demons. The few complete editions of the fifth book contain the formula for creating the Eye of Light and Darkness. One of the books, which is referred to as "lost" (despite the fact that the de Marigny translation claims to hold all seven volumes), contains information on how wisdom may be obtained from the dead. Some even say that a code hidden within the books gives the time when the Old Ones shall return.

## Notes and references

1. ↑ Harms, Daniel, "Seven Cryptical Books of Hsan", *Cthulhu Mythos Encyclopedia*.
Shadowy Figure

Dimension

 Horror

 Character
 Cthulhu | 2

**Shadowy Figure** is a Mask Monster that appears in the *Arkham Horror Second Edition* Kingsport Horror, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Revelations.

## Artwork

R-23 uses an illustration[?] by Shane M. Tyree.

*This section of the article is a stub. You can help by expanding it.*
Snow Graves

Support

 Support

**Snow Graves** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore asylum pack.

## Availability

Two copies of FL-95P, an alternate art version of FL-95, were included with the Season Two 2014 Call of Cthulhu Tournament Kit.

## Artwork

FL-95 uses an illustration[?] by McLean Kendree.

FL-95P uses an illustration[?] by Juan Carlos Barquet.
Necronomicon Draft Pack

Please help out by editing this page. Please see the Manual of Style and Editing Help before getting started.
**Issues:** synthesize info from websites, manual; create navbox; reorg by type, unique, (cost, alphabet?)

**Necronomicon Draft Pack** is a draft play expansion to *Call of Cthulhu: The Card Game*. Each pack is composed of fifty randomized cards drawn from a pool of two hundred forty cards reprinted from the CT12 through CT63 sets, equally allotted for twenty six cards per faction and thirty two for neutral. In order to use this set in draft play, each player must bring a copy of the Necronomicon Draft Starter and Draft Pack.

## Cardlist

**Note**: *The numbering below is informal and used for wiki tracking only. Images used are from original releases and lack the NDP icon. Rarities are undetermined.*
Sledgehammer

Type
 Exploration

 Type
 Common Item

 Support

**Sledgehammer** is an Exploration Card that appears in the *Mansions of Madness First Edition* Core Set, a Common Item Card that appears in the *Mansions of Madness Second Edition* Core Set, and a Support Card that appears in the *Call of Cthulhu: The Card Game* The Yuggoth Contract.

## Artwork

TYC-83 uses an illustration[?] by Tysen Johnson.
Rhan-Tegoth

Mountains of Madness
 Horror

**Rhan-Tegoth** is an Ancient One that appears in the *Elder Sign* Omens of Ice, and an Epic Monster that appears in the *Eldritch Horror* Mountains of Madness.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Rhan-Tegoth first appeared in the story *The Horror in the Museum* (H.P. Lovecraft and Hazel Heald, 1932).

Rhan-Tegoth is a Great Old One who came to earth from Yuggoth three millions years ago, taking up residence in the Arctic. The sacrifices its primitive followers made maintained the Old One's strength and vigor. Later on, the people of the region forgot Rhan-Tegoth, and their former "god" lapsed into hibernation.

During the early 20th century, the curator of a London waxworks museum launched an expedition up the Noatak River from Fort Morton to the great ruined city where Rhan-Tegoth once lived. Finding the dormant god on a tremendous ivory throne, he took it back with him to London. This explorer disappeared shortly thereafter.

## Notes and references

1. ↑ Harms, Daniel, "Rhan-Tegoth", *Cthulhu Mythos Encyclopedia*.
Rita Young

Health
 9

 Investigator

**Rita Young** is an Investigator that appears in the *Arkham Horror Second Edition* Dunwich Horror, *Mansions of Madness Second Edition* Core Set, *Elder Sign* Unseen Forces, and *Arkham Horror: The Card Game* The Circle Undone.

## Fiction

### The Story So Far

Growing up in the South, Rita has often had to fight discrimination in one form or another. Although her family was poor, she worked hard and received a scholarship to Miskatonic University, where she joined the track and field team. Now, she may have to fight for her life.

Someone is after her. That much she's sure of. She has no idea who it is or why they want her, but there have been several strange men hanging around her dorm. Last week, her roommate was assaulted while wearing Rita's jacket, and Rita feels certain that it was a case of mistaken identity.

Today, Rita spent several hours trying to convince the police to do something, but the Sheriff says that his hands are tied without more evidence. Still, while running away might be the best way to avoid this premonition of personal doom hanging over her, that's never been Rita's style. Whether her stalkers are members of the Klu Klux Klan or something even more sinister, she's going to face them head on, the same way she's been facing the world all her life.

Rita has always been good at running. Growing up in the South, she was well acquainted with discrimination and knowing when to make herself scarce. When she came up to Arkham to attend Miskatonic University on a track and field scholarship, she found things had not changed as much as she had hoped. The creepy people chasing after her wore black robes, not white, but Rita ran all the same.

When her roommate was attacked in the night while wearing Rita's jacket, Rita decided to do something about it. She started looking into the matter and found the mysterious assailants were not part of the Klu Klux Klan, as she had assumed. Now Rita eagerly pursues any chance to investigate the unknown and hidden cults that flourish right under the noses of the authorities. She is done running.

Clocks do not lie. In the past, people have said hurtful things to Rita. They have threatened her, deemed her inferior. But ever since she started running competitively, Rita has only cared about the clock. The clock says that Rita is faster then the rest. It says she is stronger and has trained harder. Now, she may have to fight for her life. Someone is after her. That much she's sure of. She has no idea who it is or why they want her, but there have been several strange men hanging around her dorm. They plan to make an example of her. But they will have to catch her, and the clock says they cannot.

## Artwork

The *Elder Sign* Investigator Card for Rita Young uses the illustration "Rita Jones" by Patrick McEvoy.

The *Arkham Horror: The Card Game* Investigator Card for Rita Young uses an illustration[?] by Tony Foti.

## Notes and references

1. ↑ *Arkham Horror Second Edition* — Rita Young Investigator Card
2. ↑ *Mansions of Madness Second Edition*: Core Set — Rita Young Investigator Card
3. ↑ *Arkham Horror: The Card Game* — **TCU-5: Rita Young**
Shudde M'ell

**World Cracking**: When an investigator fails an adventure, discard that Adventure or Other World card (as well as any monsters on the card) and do not replace it. If there are no more Adventure or Other World cards in play, the game ends and the investigators lose.

 Cities in Ruin
 Horror

 Character
 Shub-Niggurath | 6

**Shudde M'ell** is an Ancient One that appears in the *Elder Sign* Unseen Forces, an Epic Monster that appears in the *Eldritch Horror* Cities in Ruin, and a Character Card that appears in the *Call of Cthulhu: The Card Game* The Rituals of the Order.

## Artwork

TRotO-91 uses an illustration[?] by Mathias Kollros.

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Shudde-M'ell first appeared in the story *Cement Surroundings* (Brian Lumley, 1969).

Shudde-M'ell is a Great Old One and leader of the cthonians. It appears as a huge cthonian and spends most of its time under the ground. At one time, a large number of Elder Signs imprisoned Shudde-M'ell beneath G'harne, but natural disasters and human theft of the warding-stones eventually freed him. The Great Old One still returns to the ruined city once every twenty-three years, to meet with its children.

## Notes and references

1. ↑ Harms, Daniel, "Shudde-M'ell", *Cthulhu Mythos Encyclopedia*.