Weapons

**Weapons** are a type of item in Deltatraveler, allowing the party members to deal damage to enemies.

During certain main events (like before a boss battle), each party member will draw their weapon, matching the one they have currently equipped. The only other case is during the Obliteration Route when forcing Kris's hand against Toriel, they will rip the SOUL out of their body, to then proceed to stab it with either the Pencil or the Toy Knife.

## Types

In Deltatraveler, there are several types of weapons that behave differently, usually by changing the behavior of the user's reticle while attacking. There are currently 4 main types of weapons: SLASH, BASH, QUAD and ICERING.

In Training Mode, with the exception of QUAD type weapons, the max score for a critical hit is 20 for every weapon.

### SLASH

> *"Critical hits result in a score of 20! Aim for the target!"* - Training Mode
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SLASH weapons uses one reticle and usually have average damage. The constant speed of the reticle makes it fairly easy to score crits.

### BASH

> *"BASH reticles will always stick to the target for at least one frame." -* Training Mode
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BASH weapons uses one reticle and have an higher attack stat that most SLASH weapons at the point in game it is obtained, but as the reticle scrolls it gets gradually faster, making it harder to land a crit.

### QUAD

> *"QUAD hits are based on an average, but hitting more crits will multiply it slightly..." -* Training Mode
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QUAD weapons, as the name implies, have 4 reticles instead of one, allowing for an higher damage potential if enough crits are hit. However, because of that, low precision will only lead to average to below average damage, meaning that high precision is required to make good use of these weapons. If an average score of at least 20 is achieved, the attack will a "golden attack," causing the color of the attack graphic to be slightly lighter (it will be gold in Paula's case) as well as being accompanied by a special sound effect.

 Clean Pan | A powerful, non-burnt pan. Has no passive effects.
Reward after killing Ness & Paula. (Obliteration Route)

While both weapons uses the 4 reticles system, the Tough Glove and the Clean Pan do have slightly differences between each other:

* The Tough Glove's reticles come at a very short and consistent distance between each other, requiring the Z button to be pressed very rapidly, while still mantaining a certain rhythm.

* The Clean Pan's reticles distance between each other is larger and random, requiring precise timing for all 4.

* The Tough Glove and Clean Pan have different score multipliers for hitting enough reticles, with the maximum scores being 25 and 35 respectively.

### ICERING

ICERING weapons use one reticle, moving with constant speed. It's main use is to allow Noelle to cast ice spells (Sleep Mist and Iceshock).

+5 MG
Unlocks Sleep Mist & Iceshock.

### UNIQUE

An unnoficial category that includes any weapon's types that have an unique attack method that isn't included in any of the 4 main categories.

#### WIND

Exclusive to the Bluster Blade, using 2 extremely quick reticles moving at a consistent speed, for slashing an enemy 2 times; If both reticles are crits, the second slash will cover the entire screen, hitting every enemy at once.

## Notes

* Regardless of the type of weapon, all weapons add a score of 15 minus the distance from the target if the reticle is hit away from the center and 20 if it's a crit. QUAD type weapons also uses this calculation, but in addition they average the scores of all of the reticles hit while also uniquely adding a multiplier depending on how many crits were hit.
	+ For 0 or 1 crits, the score is multiplied by (16 + number of crits) / 16.
		- In the case of the Tough Glove, only this multiplier is used.
	+ For 2 or 3 crits, the score is multiplied by (8 + number of crits) / 8.
	+ For 4 crits, the score equals 35.
* All of the attack animations will match the character's neon color. The exception is Frisk, who doesn't have a unique neon color and instead uses the classic pink slash color for their attacks. However, their reticles will match the current flavor color.