recursal/Fanatic-Fandom huggingface dataset:
Regiphine Fowlby

**Regiphine Fowlby** is a nobleborn artist who currently resides in Saltcaster.

## **Biography**

Regiphine spent her childhood split between Botrist and Fowkverton. Due to her family's close connection to the Hulix family she grew up around Moddeus Hulix. When she came of age she rejected the prospect of marriage and left the west to travel Pridain, during which period she learned to paint. She settled in Saltcaster and has since been painting a series of muses in seascapes which are growing in popularity among the wealthy elite.

## **Description**

Regiphine has porcelain white skin with patches of pink scales on her face, neck, chest, and back. Her hair is coloured bubblegum pink. She wears large, circular glasses with gold frames.
Leorix Hulix

Moddeus Hulix (son)

Mimeffry Hulix (daughter)

Marmeffry Hulix (son)

Leorix Hulix is the head of the Hulix family and member of the Charmament. He is the father of Moddeus Hulix.

## **Relationships**

###  **Moddeus Hulix**

It is no secret amid the upper crust of Fowkverton that Leorix and his third child, Moddeus, do not see eye to eye very often. Moddeus is a constant disappointment to his father, in both his actions and his lack of magical ability.
Elsett

**Elsett** is a town situated atop the Gracehead cliffs at the very eastern end of Cornumbra. The cathedral in town is built into an enclave and is colloquially known as **Little Elsett**, due to its large population of monks and nuns.

## **Village Description**

### **Elsett Cathedral (Little Elsett)**

The cathedral in Elsett is apparently one of the oldest structures in Grand Pridain, and the land on which it is built is thought to have been a site of worship before even the founding of the Crown Church. The monks and nuns that inhabit the structure are incredibly zealous and private, only opening the building for worship on holy days.

The building itself is ancient and decrepit. From the outside it appears to be held together with a patchwork of scaffolds. There are a number of old standing stones within the compound that are inaccesable to the public.

### **The Conquered Stone**

The largest inn in Elsett is the Conquered Stone, a public house built around one of the few standing stones present outside the cathedral compound. The stone itself is heavily vandalised and now has a tap running through that supplies patrons with the house ale.

## **Society**

 Sheltom Waddie
 Xaval Amossy

## **Etymology**

*Elsett* is a word of the orignal cornumbrish language, which is similiar to general ancient pridish. Its original meaning is almost entirely lost but a word in modern giant *Elsed* which means 'family of a holy person' (literally *holy family*, El- meaning holy and -sett meaning family).

## **Travel**

One can travel along the road to the east of Elsett to reach Pebblefoot, travelling along the base of the Gracehead cliffs for roughly two hours.

If one heads along the road heading north-west out of town for roughly 8 hours they will reach Scampley. There is a short-cut through the Goodagger Woods around half-way through this journey that follows an old druids path to Bore-at-Sea.
Grey Strangers

**The Grey Strangers** are a pseudo-folkloric race of mysterious humanoids that are rumoured to live in the deep marshlands of Decester.

## **Description**

The only consistant element of reports about the grey strangers are their gangly bipedal frames, grey colouration, and large eyes that shine yellow in the night. Reports differ about other features such as whether they are covered in fur or not or whether they can fly.

## **Rumours**

In an area referred to by scholars as the 'Grey Triangle' (the marshland region between Itchmarsh, Bluebolton, and Ottertimber) local rumour often spreads about these figures. It is a open secret that the activity of the druids in the area is suspicious and many believe that this might have something to do with the grey strangers.
Arcbane

Arcbane is a congenital illness that occurs only in children born with sorcerous blood, or sometimes in those whose blood awakens in adult life. Arcbane is a wasting illness that saps its victims of strength and energy but is only rarely deadly.

## **Rarity**

Children born with arcbane account for about a quarter of all children with sorcerous blood. This number decreases for adult onset sorcery, accounting for about an eighth of such sorcerers. Deaths occuring directly because of arcbane are rare but not unheard of, but it often exacerbates existing illnesses which can lead to death.

## **Effects**

Arcbane drains energy and strength from its victims and often leaves them physically disabled, often confining them to wheelchairs or in extreme cases leaving them bedridden. Sufferers however still can access their innate magic like all other sorcerous blooded people, and reportedly often have a greater connection to their inherent spark than those without. It seems that it is this deeper connection that creates the consumptive nature of the illness.

## **Cure**

There is no known cure for arcbane in either field of medicine. In fact, in the past when victims of the illness were attempted to be treated with arcane and divine magics the illness worsened, and in some cases fully consumed the victim.
Shut it, You Moron!

* Logo
* Icon

## Overview

**Shut it, You Moron!**, labelled **Shut It, You MORON!**, is one of the four teams to be formed in the first episode of Objectification, The Start of Something New.

## Members

### Still In

* Crate
* Glasses
* Monitor
* Newspaper
* Pizza

### Eliminated

None of the team members has been eliminated.

## Trivia

* SIYM was originally called **Blank**, but was changed to SIYM to avoid confusion with Uhh..
Ellifa Killiant

**Ellifa Killiant** is one of the few firearms makers in Pridain.

## **Style**

Ellifa's style compared to the other known makers is functional to the extreme. She rarely includes decoration or factors in looks during her productions. She uses this time instead to push the boundaries of function, inventing new ways of using firearms that are unique to her output. Her firearms fire further, hit harder, and carry more ammunition than anyone elses but this commitment to pushing the boundaries often leads the weapons to be unreliable.
Molexander Hulix

Mimeffry Hulix (sister)

Marmeffry Hulix (brother)

Molexander Hulix is the eldest son of Leorix Hulix, and a well respected potential candidate for entry into the Charmemant.

## **Description**

Molexander bares a striking resemblance to his father and wears his striking blond hair long and straight. He has slightly darker facial hair that is usually cut into a short moustache and goatee. Molexander's fashion tastes are more practical than his brother, Moddeus Hulix, favouring dark colours with usually the only bright element being minimal jewelery of the family crest.

## **Biography**

Molexander is the first born son of Leorix Hulix, the Lion of Ossex. As such, great things are expected of him and he has not yet disappointed. Molexander is an accomplished mage and politician in his own right, and is in line to inherit his fathers role in Charmament when the time comes.
Molexander is married to Ivessa Hulix (nee. Baiginix) and has two young daughters Louphila and Percilia.

## **Relationships**

### Moddeus Hulix

Molexander is not subtle about his disdain for his younger brother, cursing his lack of work ethic and lack of respect for the family name. He has also not been afraid to threaten Moddeus when needs be, and has promised to remove him from the family when he is at its helm if he hasn't turned his life around by then.
Scampley

**Scampley** is a village on the northern coast of Cornumbra.

## **Description**

### **The Black Garland**

The public house in the village is the Black Garland. It is operated by Frandal Oste. The business is mostly set within a permanent awning, in the centre of which is a large barbeque pit on which large amounts of snail-squid are cooked at once.

### **The Inkdock**

Scampley once formed a port in the chain of shipping up the northern coast of Pridain but as that trade has been usurped by other sources the village has come up with new trade to pay their way. Keth Vergilm who has been granted the reeve of the town has purchased a small fleet of longboats to use in the hunting of snail-squid. To support this trade a number of small wharfs have been constructed for the anchoring of boats and the processing of the animals. These are collectively known as the Inkdocks because of the permanent stain left by the inky secrecions of the animals.

### **Scampley Manor**

Resting on a small hill overlooking the Inkdocks is a manor belonging to Keth Vergilm. It is painted entirely black and looms over the village.

## **Society**

 Keth Vergilm | NPC
 Nicolande Jackeln | NPC
 Xaroline Kire | NPC

## **Travel**

A road to the south-east will take travellers to Elsett after 8 hours. A road to the south will take travellers to Bore-at-Sea after 3 hours.
Marmeffry Hulix

Moddeus Hulix (brother)

Mimeffry Hulix (sister)

**Marmeffry Hulix** is the youngest child of the Hulix family.

## Description

Marmeffry bears a striking resemblance to Moddeus Hulix, and they would be almost identical if Marmeffry didn't wear his hair short and didn't choose more subtle fashion choices.

## Biography

Marmeffry was born one or two hours after his twin sister, Mimeffry. Marmeffry grew up in awe of his closest brother, and when he learned that he had the capacity for magic he decided to emulate Moddeus' performative style, entering the life of a tourney mage where he quickly rose through the ranks of popularity for his showmanship. He has been quite popular with the young ladies of Fowkverton since his career began but he has famously shied away from such attention, with rumours circulating that he has been in a secretive, long term relationship.

## Relationships

### Moddeus Hulix

Marmeffry shares his older brother's love for fantasy and fairy tales and asked Moddeus specifically to tell him all about his adventures upon his return. The twins both share an affection for the black sheep of the family, and in Marmeffry's case this had led to tension between him and his eldest brother, Molexander Hulix, who believes he is wasting his talents as a performer.
Anthoswold Pace

Anthoswold Pace is the current reeve of the Horn of Cornumbra. He lives in his ancestral home of Pace Spa in Pebblefoot.

## **Description**

### **Appearance**

Anthoswold appears as a man in his early thirties, with a shock of mid-length white hair that turns black at the temples. He usually sports a bedraggled beard that is patchy and similarly white patched with black. While is face is handsome his eyes show signs of age, with heavy black bags that sit below them and a spiderweb of crow's feet reaching from them. His irises are an extremely dark shade of brown punctuated with flecks of lighter colours.
Burthe

**Burthe** is a town on the southern coast of Cornumbra.

## **Description**

Burthe radiates out from a large, drained dry dock within which sits the pristine warship Ash Cardinal. The deck and innards of the ship have become part of the town, with the deck serving as an open air market and tavern and the innards serving as temporary and permanent housing.

### **The Stuffed Coffin**

The most popular public house in the town is The Stuffed Coffin, which is built in a temporary structure atop the aftcastle and poop deck. The tavernkeep is Cogel Borbridge.

## **History**

Burthe has a long history of piracy and shipwrecking and for a time during the 1300s was the haunt of the infamous pirate captain Gospia Umberton, also known as the Ash Cardinel. Upon the capture of her ship and her execution it was discovered she had left the entirity of her stolen wealth in a chest hidden within the town that was impossible to open through physical or magical means. To this day the container remains locked, and now remains in the custody of the Schoste family in Saltcaster.

## **Travel**

A road heading north-east for six hours connects with Groom's Green. A road heading north-west for eight hours connects with Snarber.
Painty

**Painty** is a male contestant in Objectification. He firsts appears in *Sky's the Limit!*

## Appearance

Painty is a metal bucket with a gray handle filled with light orange paint. He always has a light orange paint stripe across his eyes.

## Personality

Not much is known about Painty's personality yet.

## Trivia

* Painty replaced Meme, as they weren't considered an "object."
* Painty was created by Epixium, a designer for the show.
Encampment at Gooddagger Wood

**The Encampment at Gooddagger Wood** is a temporary military installation hidden in Gooddagger Wood, south of Scampley.

## **Purpose**

The camp was set up to hold a number of royalist troops from the eastern portion of the country, mostly from Chent and Cornumbra, during a period leading up to the possible civil war. This force would be tasked with taking the eastern provinces quickly at the beginning of the war to create a foothold. Hast Ratwyn was chosen to lead this contingent of troops, which numbered roughly five hundred.

The location of the encampment was selected to allow a royalist theographer to study the standing stones present in the forest whilst under protection of the troops. For a period of time the selkie princess Ence was held captive within the camp.

## **The Escape**

During the night of 4/1/1642 the party was shown to the encampment by Keth Vergilm and led to Hast. They had originally believed the camp to be much smaller in scale and found themselves vastly outnumbered. They enacted a plan that saw half of the camp damaged to varying degrees and allowed them to escape with the selkie princess Ence.
Septinel Ambers

Septinel Ambers is a famed war mage with a particular talent for ice magic.

## **Description**

Septinel is a handsome man in his early middle years. His hair is icy white, and almost permenantly host to flakes of ice and frost. He typically wears high collars and long coats, paired with dark leather gloves. Both his hands and lips are horrendously scarred with signs of frostbite that have been magically healed.

## **Biography**

Septinel gained his fame fighting in the Oxwall Rebellion for King Arthew Bendrax IX as a privateer mage. He was paid handsomely and earned an academic title because of his role.

Septinel married Sygnes Batherden, the daughter of a respected craftsman, and their home is in South Arewick.
List of Pridish Locations

## **A**

* Allwell Gate
* Arpbarrow

## **B**

* Barard Hill
* Bolsfleet
* Bluebolton
* Bore-at-Sea
* Botrist
* Burthe

## **D**

* Deepslade
* Dogchild

## **F**

* Farslade
* Felgravestone
* Fowkend
* Fowkverton
* Foxgang
* Frogmunde

## **G**

* Gatbeggar Garten
* Gorebreach
* Grainedge
* Groom's Green
* Guildpost Down
* Gustmering

## **H**

* Hammuck
* Hartwards
* Henwell Cross

## **K**

* Kilnport
* King's Fitzquay

## **L**

* Loanswell
* Loxpaine Forest

## **N**

* Ninthsknoll
* Norsham

## **O**

* Orchester
* Ottertimber
* Ox's Folly

## **P**

* Patchend
* Pebblefoot

## **S**

* Saltcaster
* Scampley
* Scrivard
* Shatterparish
* Shadoxing
* Snarber
* Springbeer Gate
* Stixing
* Stixinwood

## **T**

* Tentchurch
* Thornease

## **W**

* West Wormfold
* Winesaile
Alcohol

## **Decester Gin**

Decester produces gin in a number of varieties, dependant on location. These are mostly flavoured with fruits grown in Decester and served straight. Most major settlements in Decester have their own take on this formula with some of the most famous being Fowkverton Sloe, Fowkend Apple, Botristian Knot, and Henwellian Elderflower. Locals are usually fiercefully protective of their home style of gin and it is not uncommon for disagreements to spiral out of control in drinking establishments throughout the land.

There is a gold-rush currently underway for the next big combination to enter public appeal, and mostly focus around fruits importanted from other nations. A controversial drink from among these is a gin infused with the fruit and leaves of the Lutetear tree, which are both known to produce psychotropic effects.

## **Sombrian Brandy**

While the vineyards of Sombria produce wines of all kinds their most sought after product is brandy.
Stance Family

The Stance Family are an up and coming monied family from the Isle of Ghosts.

## **Important Members**

###  **Augusper Stance**

Augusper Stance is an ancient man of means, as cranky as he is influencial on his home island. While he and his family are not the reeves of the land, Augusper might as well be the de facto leader having become the centre of all commerce on the island thanks to his wiley economic designs. Augusper is a necromancer of some renown and supplies farms and mines around the area with cheap, undead labour. He is keen to expand his influence and is marrying off his children and grandchildren to families around the country.

###  **Carolia Stance**

Carolia is the youngest daughter of the Stance patriarch Augusper Stance. She is a talented necromancer and the only known member of the clan that received a magical education. She was intended to marry Moddeus Hulix until the wedding was called off due to the revelations around Moddeus' infidelities.
El Pelegroso gang

The El Pelegroso gang was established in 1865 when Chris was desperate for attention (the "masochist" tensions") Chris never killed anyone from the start of the gang, the last person he killed was his own aunt and Juanita's brother Juanito. but besides that, He forced his men to do the work for him (not that he was lazy) but he didn't want to do it himself because he didn't want to look bad to the people that "liked him".

His first recruit was a Russian-american named Chuck Kuznetsov and Henry O'Donnell a young guy from Kentucky.
Zereprofal

**Zereprofal** is a town in central Nofkort.

## **Description**

Zereprofal is a mining town based at the mouth of the Alegzdrof mine. The town is funded and almost entirely owned by the Alegzdrof family, who also founded the mine. Olka Alegzdrof, the current matriarch, is known as the 'richest person in Nofkort'.

### **Alegzdrof Mine**

The mine is incredibly deep and its shafts are uncommonly wide and tall to allow the use of purpose built mining walkers. The materials pulled from the mine are sold all over the Known World, and are well regarded for their quality.
Helmus Morn

**King Helmus Morn** is the current monarch of the Isles of Anvil.

## **Description**

Helmus is a mountain of a man, with thick braided golden brown hair and a well-kept braided and beaded beard. His face is tattooed with sea serpents that coil around his eyes and run down his neck in a spiral.

## **Biography**

Helmus is the second son of the previous king, Barnacles Morn. He was raised alongside his brother as a warrior and sailor. Helmus ascended to the throne upon the death of his father during an attack on Haleregis by a fleet under the colours of his brother, who Helmus claims to have killed during the confrontation.

Helmus is married to Aurese Skengar, a princess from one of the smaller Isles in his kingdom. Together they have three children, two sons and a daughter; Fastus, Rolius, and Dancese respectively.
Fowkend

**Fowkend** (traditionally Foque-under-Ton) is a small city on the southern bank of the Ton river, opposite the capital city of Fowkverton.

## **City Description**

### **Addlegate**

Addlegate is the eastern-most district in Fowkend and is mostly devoted to housing. Compared to the other districts the general quality of life is much higher with access to the lower end luxuries that Fowkverton takes for granted, for the most part. Here the roads are mostly cobbled and maintained well enough.

#### **Hollish Park**

Most of the nobility found in Fowkend reside in Addlegate in an area called Hollish Park. It is a single square surrounding a small gated park overlooking the Ton.

### **Houghburn**

Houghburn is the warehouse district for both Fowkend and Fowkverton and plays host to the twin cities only trading docks; if a product is coming into the city by sea it has to come through Houghburn. As well as import, export, and storage, much of the industrial scale tradecraft is practiced here, such as large-scale animal product processing and mass standard quality smithing.

The Pascet family are the undisputed lords of this district. Through clever manouvering and savvy business tactics the Pascets have come to own (in part) most of the factories in Houghburn. They are a lowborn family with no noble title but they have wealth rivaling most modern nobility. As a sign of this prosperity they own a massive manor that sits at the very entrance to Fowkend, overlooking the bridge to Fowkverton.

### **Pityfleet**

Pityfleet is a place of desperation. Its tightly packed, low quality buildings are a hive of frenetic activity of both legal and illegal sorts. The district sits in a sort of divot between Addlegate and Houghburn and above it cross aquaduct-like bridges that connect the two. Pityfleet has an awful reputation across the river as its muddy, twisting streets form the perfect hiding place for all sorts of criminals who wish to exploit the city.

The drink of choice across Fowkend is apple gin, which is produced in large quantities in Pityfleet. Many of the gangs within the district have a hand in this business and frequent 'Gin Wars' occur in the dark backalleys as the gangs vie for turf and suppliers. The most influencial brand is the Baxtott brand which is even popular in Fowkverton for its complexity.

One of the most notable landmarks in Pityfleet is the Bordcorner Fort; the historical site of executions for Fowkverton before Fowkend was established around it. This stone fortress acts now as a prison for important prisoners. The well maintained walls of stone stick out like a sore thumb in the skyline of the wooden chaos around it.

## **Society**

### **Notable People**

 Hast Ratwyn (traditionally)
 Keth Vergilm (traditionally)
 Loresabeth Pascet | NPC
Sombria

**Sombria** is a country that is part of Pridain. Its north-western border is shared with Decester and is otherwise surrounded by the midsea.

## **History**

Before the Fenizian invasion of Grand Pridain, Sombria was a loosely connected series of matriarchal kingdoms and the homeland of the Voitzank people. During the invasion the kingdoms did not fight and surrendered themselves to Fenizian rule in exchange for the sanctity of some of their cultural practices. In part due to this Voitzank traits are one of the most common displayed in people of quartling status.

After the flight of the Fenizians from the country the people of Sombria united under one queen. The monarchy was short lived however, lasting roughly 300 years, and was dissolved after diplomacy between the nation and Decester led to the marriage of the queen of Sombria to the king of Decester. This folded the smaller nation into the larger. A short rebellion occured not long after in Ventwyn when the Pridish religion began to be forced on the people of Sombria but this was crushed by Decestrian war mages and resulted in a large portion of the old town being destroyed.

## **Climate**

Southern Sombria's springs and summers are warm and wet and their autumns and winters are generally cool and without snowfall. This is due to the balmy midsea that surrounds the country. This makes the southern coast of Sombria a go-to location for the wintering wealthy.

## **Society**

### **Demographics**

Because of the nations 'gateway to Pridain' optics in the southern sea Sombria is the most diverse of all regions in Pridain.

### **Magic**

Sombria was influenced by Decestrian mages and study almost immediately after the folding of the nation into Pridain, and as such arcane magic is common and wide spread. There are high academies in Foxgang, Scrivard, and Ventwyn.

### **Politics**

There is no individual monarchy or governmental structure unique to Sombria, and they have representitives in the Pridish Charmament with equal influence to Decester.

### **Religion**

Officially Sombria follows the religion of the Crown, but rumours consistantly circulate about the scale of bound god worship within its borders. Specifically the serpentine bound god Nattr, and specifically along the eastern and southern coasts.

### **Trade**

One of Sombria's most prestigious exports is Sombrian Brandy, which is distilled from the wine produced along the temperate coasts.

Much of the trade that flows into and out of Pridain to and from the southern sea does so through Sombria, and thus its port cities are some of the wealthiest settlements in Pridain as a whole.

## **Islands**

There are two inhabited islands off the southern coast of Sombria that fall under its influence; The Isle of Ghosts and The Isle of Rest. There is a third group of islands further off the southern coast called The Isles of Aster which are believed to be uninhabited and uninhabitable.
Sazdafa

**Sazdafa** is the most northern town in Nofkort.

## **City Description**

Sazdafa is a town that straddles the border between the tamed part of Nofkort and the northern wastes where unknown monstrous beings roam. Said beings are the primary concern of the town, as it is a location where the brave souls that venture out into the wastes gather to rest and sell their hard-won spoils. Most buildings here are under a constant process of renovation to fight off the damaging effects of the enviroment and are often only rented for short periods of times to hunting parties. There are however some permanent structures with striking metal-encased architecture to stave off such damage, which are usually owned by businesspeople who profit from the hunting practice by trading the wares to Grofkafan for refinement or by the most famous and experienced of hunters who have made a name for themselves and live in town all year round.

### **Carving Gallery**

This area of town is where a lot of the butchering of the smaller creatures hunted by the town happens. It is a series of large sloped pits that are reinforced with wood which are surrounded by cranes, pullies and large saws. Surrounding this area are a number of stalls and eateries that make foods from the discarded meats and entrails of the creatures.

## **History**

Until relatively recently Sazdafa couldn't have existed as the biting weather and common blizzards in the north make living there without assistance almost impossible for the average person. With the advent of forfankas-powered heating this became a lot more reasonable to survive in, and so one of the most common locations for hunting parties to camp down before heading out into the waste was permanently settled, creating Sazdafa.

## **Society**

### **Politics**

Sazdafa has one elected representitive. Since its establishment this had usually been a member of the legendary hunting family Yekorof.

### **Trade**

Hunters returning from the wastes bring back with them hides, furs, innards, bones, and other parts of the monsters they kill. Here they are traded to travelling merchants bound for either Grofkafan or Bebelkorot. Most hunters only go on a handful of hunts in any given year due to the length and danger of them. Some experienced hunters also give tours to scholars to make some extra money on the side but often these do not go very deep into the waste.
Gotio Knockhill

**Gotio Knockhill** is one of the few firearm makers in Pridain. Due to the heretical nature of firearms he operates in secret and supplies mostly to rich and noble families.

## **Style**

Of the three known makers, Gotio's style is the most theatrical and artistic. Gotio's crafts typically end up as display pieces but they still are fully functional. He typically uses inlays of metals or gems, etched plating and, rare and colourful woods in his creations.

## **Known Owners**

The party recovered a number of Knockhill firearms from the body of Tokara in Pebblefoot. Moddeus Hulix claimed a pistol and Galius Morn claimed a blunderbuss. Both were made from dark metal and ebony wood, inlaid with etchings of birds and with flourishes akin to dark feathers. Alongside this the party discovered a rifle which was left at the scene and is presumed to now belong to Rizent Lowpitch.
Pace Family

The **Pace** family are a peered family of Pridain granted the reeve of Elsett and Pebblefoot.

## **History**

The Pace family originate from Bluebolton in southern Decester. Merzia Pace (mother of Avekail Pace) was granted the reeve of the Horn of Cornumbra in the year 1580 A.A, shortly after the area was fully assimilated into Pridain. It is speculated that the Pace family was selected to keep Avekail close to the throne and secure his loyalty, as a promising spymaster. Her nephew Anthoswold Pace inhereted the role from her in 1600 A.A after her own children refused the role.

## **Symbology**

The Pace colours are purple and yellow. Their flag is a four pointed yellow star on a purple field, with a small yellow circle between each spoke.
Barnacles Morn

**King Barnacles Morn** was the monarch of the Isles of Anvil during the first quarter of the 17th century.

## **Biography**

Barnacles was the only surviving child of his parents, Kebius and Erbara Morn, when his father died in 1600, taking to the throne in his twenty-seventh year. Barnacles was a well respected ruler and a terror on the seas, leaving the throne in the hands of his equally capable wife from time to time while he lead the raiding fleets.
Barnacles's first child was Galius and his second was Helmus. He raised both stoicly and with a focus on their training as warriors and sailors.
Barnacles died in mysterious circumstances in 1632 when he was present on the Foamborn Maid for a religious celebration. The Foamborn Maid was in the bay of Haleregis when a raiding fleet attacked under his eldest son's colours, sacking the city and burning the ships in the bay. None aboard the Foamborn Maid were spared except Helmus Morn, who fought off his brother and slayed him sending his and his father's bodies to the depths with the ship.
Grix Nixer

Grix Nixer is an athrozoologist.

## Biography

Grix Nixer is a renowned anthrozoologist that specialises in aquatic anthrozoology.

The party first encountered Grix in the Encampment at Gooddagger Wood where he was bickering with Ysach Hellidge before the party attempted to escape.

## Appearance

Grix is a rotund, short man who wears clothes covered in dirt.
Decester

The Flag of Decester.

Decester is a country located within Grand Pridain. It has the largest landmass of all the countries within Grand Pridain and also the largest population.

## Geography and Climate

Decester consists mainly of low and hilly countryside and runs with myriad rivers that flow from the country's more mountainous neighbours; Rutshire and Sombria. These elements lend the land a propencity for flooding and a generally marshy environment.
Currency of the Known World

Of the six established major nations in the Known World each has its own unique form of currency, listed below.

## **Exchange Rates**

As each type of currency in the known world is backed by a literal resource worth exchange rates do not fluctuate. The numbers below are based on a single Pridish round.

 Antean Jazga
 Fenizian
 Oxwallian Etal
 Southern Island

## **Antean Jazga**

Jazga are small, thin bars of metal used in Antea as the primary currency. Each jazga contains a small amount of the unique Antean meteorite ore. Their value is detirmined by the percentage of the ore present in the bar ranging from 1% to 50% (with their economic value matching this number). There are a total of thirteen denominations of jazga.

 Medium Percentage
 High Percentage

An average Antean family or traveller can get by on 14 jazga a day.

## **Nofkorti Forfan**

Forfankas is the refined blubber of the native abominations of Nofkort and is used to power much of the nation's mechanisation. The most pure and refined form of this liquid (which is produced as a side product of fuel production) is too potent to be used in such a way however and is used as a form of currency in the country. In measures of millilitres the people of Nofkort trade the liquid between themselves in specially designed containers. The value of this liquid is backed up by the Nofkorti national reserve and bank of fuel forfankas.

An average Nofkorti family or traveller can get by on around 20ml of forfan a day.

## **Oxwallian Etal**

With their mineral rich lands the currency of Oxwall takes the form of tiny, cubed gemstones. The lowest value is the blue fluorite cube.

 Smokey Quartz
 Jasper
 Jet

An average Oxwallian family can get by on 0.75 etal a day.

### **Anvillian Etal**

Oxwall and the Isles of Anvil have a close cultural and economic bond and at this point etal has become the defacto currency of Anvil. Historically the isles worked on a barter system including raided currencies from other nations but in recent times the stability of the etal has become a boon.

## **Pridish Round**

Round is the established currency of the Pridish Empire. It consists of six denominations of paper money inscribed with Crown Church sigils. Each denomination is unique based on the complexity of the inscription and the value and rarity of its inks.

The 1 round note is the lowest value of the six. The higher value notes are: 2 round, 3 round, 6 round, 9 round, and 12 round. An average Pridish family or traveller can get by on 3 round a day quite comfortably.
Kwynn Family

The Kwynn family are a peered family in Pridain granted the reeve of Bore-at-Sea.

## **History**

The Kwynn family are one of the few peers of Cornumbrian descent, and were granted their peerage due to their support of the invasion.

## **Symbology**

The Kwynn family colours are yellow and black. Their flag consists of alternating yellow and black vertical stripes.
Bore-at-Sea

**Bore-at-Sea** is a village on the southern coast of Cornumbra. It gained its name from a complex of tunnels beneath the town formed from the largest known rumblebee hive ever discovered in the Known World.

## **Description**

### **The Ear and Bee**

The most popular tavern in Bore-at-Sea is the Ear and Bee.

## **Travel**

The road heading north out of Bore-at-Sea leads to Scampley, and takes roughly three hours to travel. The road heading north-west out of the town meets the road from Scampley to Groom's Green roughly half-way through its length.

## **Trivia**

Even though the giant rumblebee hive has been inactive for many years, there is a still a store of the honey it produced kept in town. It is sold only rarely and is extravagantly expensive.
Animals of the Known World

This is a **list of the animals of the Known World.**

## **Grand Pridain**

### **Birds**

* Albamoss, an incredibly rare bird that remains stationary and hibernates for long periods so much so that moss grows on it.
* Falcormorant, a coastal hunter who uses a high dive speed to stun small schools of fish.
* Shrikestral, a prolific aerial hunter
* Stringfisher, a river fishing bird that collects and repurposes spider webs to catch small fish.
* Woadpicker, a domesticated bird connected to the druids.

##### **Doves**

* Dock Dove, the general message carrying pigeon, bred for their speed and memory.
* Smock Dove, a pigeon bred for aesthetics.
* Stock Dove, a carrion pigeon that preys upon battlefields and urban areas.

###### **Corvids**

* Flagpie, a black and white bird whose white feathers have a colour-matching quality, they are especially draw to bright colours.
* Knackdaw, a very intelligent bird who pick up language and remember faces easily but due to a tricky temprement are impossible to train.

### **Fish**

* Masking Shark, a large shark that has limited control over invisibility.
* Wingray, a flat fish capable of limited above water flight.
* Vamprey, a parasitic fish that

### **Insects**

* Marrowstripper Buttlerfly, a butterfly known for being common around gravesites.
* Mockwill Butterfly, a butterfly with patterned bioluminescent wings.
* Rumblebee, a large yellow and black flightless beetle that lives in colonies and produces honey.

### **Mammals**

* Sporemouse, a small mouse that feeds exclusively on fungus and can commonly be found with small mushrooms growing on their bodies.
* Draftgoat, giant goat bred for riding and burden.
* Giant Beaver, beavers that rival the average person in size. They are farmed
* Ring-tailed Squirrel, squirrels with bicolour and prehensile tails.
* Red Fotter, a river based predator that predates on the fish of the inland rivers of Pridain.
* Skeindeer, a deer with complexly patterned antlers that has been bread for meat and milk in Grand Pridain.

## **Nofkort**

### **Mammals**

* Muskfox
* Narwalrus
The Isles of Aster

The Isles of Aster are a set of three islands off the southern coast of Sombria. They are a mysterious land that are unexplored, with adventurers who attempt to visit them reportedly never returning from their shores.

## **Natives**

Penerence Aster claims to be from one of the islands, taking the accepted name as his family name. According to Penerence the natives of the islands do not look anything like the people of Pridain.
Antea

**Antea** is a country in the southern sea of the Known World.

## **History**

Antea has remained largely independant throughout history, resisting Fenize's invasion attempts during their decline and resisting foreign influence in the current age.

## **Geography**

Antea is a long mountainous stretch of land that cuts through the northern end of the southern sea. It is defined by its mountain-range spine on its southern coast from which the lowland northern coast receeds.

## **Politics**

Antea is a metalocracy, driven by a religious order who follows the whims of the mysterious meteoric metals rarely found in the mountains of the country. Power is decided by who is bound to the most objects forged from the strange material.

## **Culture**

### **Religion**

Antea's predominant religion is focused toward the heavens, with their gods existing in a celestial realm and speaking to them through celestial bodies.

### **Economy**

Antea's main exports are wool and wine, which are both produced on the mountain slopes and valleys by farmers.

### **Magic**

Magic use and study is accepted within Antea, within divinatory magic seen as the pinnacle of the craft. Many of the elected advisors to the monarch are studied divination mages and oracles.

### **Technology**

Antea has not been as against mechanisation as Pridain but still generally defaults to arcane means. They have a generally friendly relationship with Nofkort, whose engineers assisted in the production of the rail system that runs between the peaks of capital.

## **Known Anteans**

### **Glautio Antujal**

Ambassador to Pridain from Antea. Resides in Fowkverton.
Causium

**Causium** is the most southerly island in the Southern Island archipelago. It is an autonomous region operated by descendants of the Fenizian senate who fled after the Fenizian civil war.

## **Description**

Causium is a small, resource starved island with one primary settlement (also called Causium).

### **R'Amvidead**

The central hub of the city of Causium is an ampitheatre that hosts the senate and the two Causite gods during debates.

### **Borde r'Nalno**

The port of Causium. It is host the small Causite privateer fleet and open to traders. Itself it is an architectual marval, as it resides in an artificial bay constructed entirely from Causium structures and is dominated by a central hub that sits on a manmade island which interior space for docking individual ships.

## **Society**

### **Lineage**

One thousand five hundred years ago when the Fenizians arrived on the island most of them were of total Fenizian lineage but over time Southern Islander blood has made its way into the pool and now most Causite bear traits of both Fenizians and Southern Islanders.

### **Magic**

Causium is devoid of any type of magic and its use is highly illegal.

### **Religion**

In the centuries following their arrival on the island the Causites continued their practice of democracy, which was followed so rigidly and with fervor that it gave rise to two gods: Tesdro and Ziniz. These two beings act now as the central focus of Causite democracy. The two rise only when an issue is presented to them by the senate of which they will debate publically. To watch this happen is the primary mode of Causite worship.

### **Technology**

Causium is primitively mechanised but only for use in construction. It's area of expertise is architecture and Causite architects and engineers are pioneers in architectural practices that are entirely unique and wonderful from the outside world.

### **Trade**

Causium is relatively poor as the island itself is devoid of many resources that could be used for trade. They are instead make most of their money by being funded by the Southern Islands as privateers. Their designation is to target ships attempting to land on the shores of Arborica and to defend merchant ships passing through Southern Island waters from pirates. Causium's focus on architecture is also a big pull for foreign nobility who often employ Causite architects to assist in the design of their projects.
Hitchathrift Mikk

**Hitchathrift Mikk** is an ogre who lives in Pebblefoot and works as the towns off-loader.

## **Description**

Mikk stands at roughly 12 foot tall and has mottled beige skin, with a pair of fabulous muttonchops as the only hair on his head. He wears ragged clothes fit to his size, an undersized pirate-themed tricorn hat, and a eyepatch that covers neither of his eyes.

## **Biography**

Galius, Jecily, Moddeus, and Penerence came across Mikk in his makeshift 'tavern' on the beach of Pebblefoot, where he offered them any drink they wanted (these all arrived as coconuts).
Keth Vergilm

Keth Vergilm is the current noble of Scampley.

## Biography

Keth was born as Keth Vergilt in Fowkend into a family of well known 'business-people' known for their lack of ethics and rumoured criminal connections. From a young age Keth ran in circles with suspect legality, scraping by on wits alone. But similarly from a young age Keth always intended for more, she had grand dreams of going legitimate and achieving rank in society.

During the South Areworth Unrest Keth used her knowledge of the underbelly of the city, including its sewers, to assist the Queen's flight from the city after being contacted by long-time friend, Hast Ratwyn. For this Keth was awarded a low-born nobility title and changed her family name to Vergilm to distinguish herself from her family, as well as a manor in Scampley. After arriving in Scampley she purchased the old docks and a series of old Anvilian longboats to found a fishing industry focused on hunting snail-squids. After receiving instructions from the Queen via Hast to kidnap a selkie for the royals use Keth received the assistance of an unwitting villager by the name of Dafric Peaward who often bragged of his romantic dillances with a selkie to find one, and goons loyal to Keth kidnapped her.

The party first encountered Keth at the Scampley docks shortly after arriving in the village. One of her boats had run aground on an ice-flow in the bay and she needed the party to go fetch it, as the villagers were refusing for cultural reasons. After discovering the selkie and the kidnapping of the princess Ence the party returned to Keth to ask questions but learned very little. After this Keth had a 'date' with Moddeus Hulix, who she knew about from her time in the capital, and who she was very attracted to. During this interaction Moddeus convinced her that he was also romantically interested in her and used this to distract her and gain her trust. Keth insisted that they get rid of the rest of the party and settle down in Scampley to which Moddeus 'agreed' and all were lead to the Encampment at Gooddagger Wood. Here Keth met with her old friend Hast and introduced Moddeus, who was panicing at the situation he had found himself in. During the chaos of the rescue attempt of Ence and the escape from the camp, Persondrew Spid knocked her out with a punch to give Moddeus time to escape.

Keth later awoke in the tatters of the fallen tent, dazed and confused, and convinced her new lover had been stolen from her.

## Appearance

Keth has long, straight black hair that she pairs with similarly black clothing. She favours tomboy-ish fashion over traditionally feminine dress, often wearing what she equates to the uniform of a 'dashing rogue'. She wears heavy black make-up, especially black lipstick. She has a few tattoos on her arms and legs (where they can easily be hidden), that look cheap and faded.
Gramont Family

The Gramont family are a peered family of Pridain granted the reeve of Saltcaster.

## **History**

The Gramont family originate from Fowkverton. They received the reeve of Saltcaster in 1580 A.A. The current reeve is Balt Gramont.

## **Symbology**

The Gramont colours are black and white. Their flag features two black Xs on a field of white.
Ence

Ence (pronounced En-see) is a selkie princess.

## **Display**

Ence was born and raised in the waters off the northern coast of Cornumbra to the selkie queen and an unknown human.

When she came of age, as with all selkie, she ventured onto the land for an extended period as part of her rite of passage. During this time she met and entered a relationship with Dafric Peaward. After she returned to the sea she would meet with him every so often until eventually Keth Vergilm used him to capture her in an attempt to fulfill the Queen's wishes.

During her time in captivity in the Encampment at Gooddagger Wood she developed a rapport with her primary guard Thunnis Froch who assisted the party with her escape. During the party's flight from Scampley she swam alongside the longship.
Foods of the Known World

## **Grand Pridain**

Bread is the staple food of Grand Pridain and is eaten with almost every meal.

### **Meat**

There are five primary meat sources found in Grand Pridain, however local variation exists in areas with different wildlife. These are:

* Beaver
* Boar
* Duck
* Rabbit
* Venison

Much of the meat from these sources is farmed from domesticated stock, but they are also hunted in the wild out of either desperation or due to the belief that they yield superior meat.

Fish are only eaten in select parts of Grand Pridain, as it is a cultural taboo inside of the Pridish Empire to consume the flesh of sea-creatures due to their association with death. Fish are consumed in Cornumbra rarely and secretly as part of their cultural heritage. They are openly eaten on the Isle of Song and the Isles of Anvil

### **Fruits**

Apples, pears, strawberries, and raspberries are commonly eaten fruits in Grand Pridain. Sloes, juniper, and blackcurrants are used in both cooking and the production of alcohols.

Chestnuts are roasted and consumed throughout the year.

### **Other**

Cheese made from the milk of deer and goats is widely eaten.

Honey farmed from rumblebees is used to sweeten foods and drinks, and is a core ingrediant in the pastries and cakes that the country is known for.

### **Export**

Rumblebee honey and deer cheese are two of the most exported foodstuffs from Pridain.

Educated bakers from Pridain are sought all over the Known World to produce cakes and pastries for the wealthy.

### **Import**

Curiously, despite the seafood taboo in Pridain imported crab is eaten. It is thought this is basic most people who do so misunderstand the origin of the crab as a landbased animal.