recursal/Fanatic-Fandom huggingface dataset:
Механический воин

**Механический воин** (англ. *The Clockwork Man*) — средняя боевая единица нации винчи. Представляет из себя большого механического человека в несколько раз выше человеческого роста.

## Игровое описание

* Механический воин. Рукопашная атака средней силы.
* Повышенная эффективность в бою и выносливость, если поблизости находятся другие механические воины.
* Если находившиеся поблизости механические воины были убиты, получает бонус к исцелению.
* Лучше всего использовать против наземных целей.

### Особые свойства

* **Механизм.**
	+ Если поблизости есть другие механические воины, сила атаки увеличивается
	+ Позволяет увеличить здоровье, если находящиеся поблизости механические воины будут уничтожены.

## Способности

### Механический снайпер

* **Механический снайпер.**
	+ Делает единственный выстрел и наносит урон в размере 75 одной единственной цели.

## Связанные улучшения

* **Усиленная тренировка.**
	+ Наземные боевые единицы получают +10% ка атаке и таранной атаке.
* **1 механический снайпер.** *(Завод прототипов)*
	+ Создать: Механический снайпер (1).
	+ Этот прототип также повышает рукопашную атаку всех **Механических воинов** на 10%, а "здоровье" — на 5%.

## Цена

### Механический воин

С наймом каждой боевой единицы цена наема следующей растет. В данном списке указаны цены на 10 боевых единиц этого типа.

1. Деньги х40
2. Деньги х45
3. Деньги х50
4. Деньги х55
5. Деньги х60
6. Деньги х65
7. Деньги х75
8. Деньги х80
9. Деньги х85
10. Деньги х90

## Появление

### Механический воин

* Экспедиция в Вернаццу — 4 механических воина появляются у моста.
* Нанимаются в казармах.

### Падальщик-солдат

* Охраняют нейтральные города и объекты винчи. Переходят на сторону игрока вместе с охраняемым ими объектом.

### Механический снайпер

* Можно создать на заводе прототипов. Является прототипом 2 уровня.
Grand Admiral Alexa Mountegue

*Grand Admiral of the Royal Sairland Navy and Duchess of Whitecap*

###### Bio:

Grand Admiral Mountegue, Duchess of Whitecap, is a hard military woman who believes in order. A veteran of many skirmishes, her troops will testify to her cool head in battle, and her harsh punishments for those derelict in their duties. As a member of the Closed Council, Mountegue is a leading member of the faction pushing for increased funding for the military, and a consolidation of power for the traditional Aristocracy.
Ohzoz

Ohzoz: The Red Dragon Emperor, God of Pride and Dominance

When discussing the god Ohzoz it can be important to distinguish between the two beings who have held the position. The first was one of the original ten dragons born of magic around 8300 BC. Ohzoz was a great red wyrm who ruled over an entire continent for three millennia as a divine-king before ascending to true godhood for three more. With the downfall of the dragon civilizations, Ohzoz lost most of his worshipers and much of his power. The proud dragon did not see through the flattery of Lloth and agreed to a bargain which saw his worship spread among the elves and his power restored. He was eventually betrayed by Lloth who bound him and had her son Dynam slay him. His power was then taken by another of Lloth's children, the demigod Emperor Maeglin.

Maeglin was the son of Lloth and the elf Emporer Orgol. After drinking the power of the dragon god and the sudden death of his father, Maeglin ascended to the Eternal throne in 2100 BC heralded as Ohzoz made flesh. Maeglin reigned as God-Emperor for 350 years, and those were among the darkest days the world has ever seen. The Wars of Terror raged, and slavery, necromancy, and blood-lust filled the Empire. Slaughter and violence reigned supreme. Maeglin's forces slowly ground down the dwarves, and the borders of the Eternal Empire grew.

Eventually the Gods of the Astral Court rallied, launching an offensive against Dynam and Lloth on the shadow plane, while ordaining the elf Turcano to lead a rebellion against Maeglin on Terra. Without the direct support of his godly mother and half brother, Maeglin fought a losing war on two fronts against the dwarves and Turcano. Facing defeat, Lloth convinced Maeglin to challenge Turcano to a single duel to determine the war. Maeglin took the field and unleashed the power he had accumulated as Ohzaz, the God of Pride and Domination made flesh. The show of force was devastating, but channeling the power of the entire Astral Court, Turcano stood against him and broke him. Casting off his broken mortal body, Maeglin fled to the shadow plane where he has since created an astral body for himself and took on the role and name of Ohzaz, the dragon emperor.
Destasia Aurilis

*Quartermaster General of Sairland*

**BIO:**

Lady Destasia is the oldest granddaughter of Duchess Theodora and is seen as her grandmother's voice in Redhaven. As Quartermaster General she oversees agriculture, natural resources, strategic industries, and public health. Politically she is often aligned with Chief Justice Hightower as she believes in investing in a happy and healthy population is the key to growth and stability. The Aurilis family is a little wary of the political shift towards the merchant class, so Destasia's support for all of Hightower's proposals is not guaranteed

Lady Destasia is the great aunt of the half elven bounty hunter Carolus*
Airmed

Goddess of Health, Medicine, and Healing. Once a mortal Elvish healer on a remote island, Airmed found the wounded god Pale unconscious outside her home. For 350 years she tended the god's wounds. When Pale awoke and reclaimed his place as the god of death, Airmed's fame and legend spread like wildfire. After her death, Pale gave her a place of honer in his realm for her service. Her tomb attracted pilgrims seeking healing and people began to pray to her to intercede with Pale on their behalf. Soon she had gained enough soul power that she became a goddess in her own right and built herself a island right beyond the edge of her friend and former patient's realm.

**Center of Worship:** Worship of Airmed is widespread among mortals, but is especially common in elvish and human lands.

**Presence in Sairland:** The largest temple of Airmed is the House of Healing in Redhaven

**Religions:** Healers of Airmed, Church of the Astral Court (large international religion that includes Airmed in their core pantheon).

**Holidays:** End of August in memory of the healing of Pale

**Afterlife:** The Healer's Island is a part of the Astral Court, located in the early morning sun off the coast of the Silent Shores.
Angus Thickheel

*Pr**oprietor of The Boatman's Dog*

Halfling proprietor of The Boatman’s Dog in Shepton, and an amazing chef. Agus was once accused of cannibalism, but was cleared of the charges by a team of inquisitors. Angus and his assistant Jeb were stealing livestock for the meals though, but promised to stop now that the rumors of cannibalism were squashed.

Regulars at his Inn include a shepherdess named Helia who keeps to the old ways, a gnome foodie named Emmett, and a morbidly humorous elf undertaker named Vinius
King Tuckel-Took

*Goblin Chieftain*

###### Description:

A goblin “king” of a primitive tribe that lives in the Sawtooth Forest. Believes in a prophesy that an ancient demon goddess will return and restore his people to glory. Meg convinced the tribe that she was the Goddess in order to obtain passage through their territory. Meg promised to return shortly after changing the local bugbears back into goblins with her godly powers. Needless to say, the goblins may have figured out that they have been tricked by this point
Dakoram

**Dakoram:** Consort of Adthea, Keeper of the night sky, God of Justice and Wisdom. His symbol is a starry crown. His domain s include light, knowledge, Protection.

**Center of Worship:** Dakoram is perhaps the most widely worshiped god among mortals. His worshipers are common in most human and elvish lands. Centaurs are also traditionally very reverent towards Dakoram.

**Presence in Sairland:**

**Religions:** Church of the Astral Court (large international religion that includes Dakoram in their core pantheon), Knights of the Northern Star (an order of Sairlander Paladins dedicated to serving and protecting the King), many other orders of paladins and guardians internationally

**Holidays:** Winter Solstice

**Afterlife:** the Hall of the Just is at the center of the Astral Court and is open to those fair wise souls who have kept their word, fulfilled their duties, and protected the innocent.
Babeczki czekoladowe z kremem kawowym

150 g mąki pszennej (użyłam tortowej), 1/2 łyżeczki proszku do pieczenia, 1/2 łyżeczki sody, 1 łyżka kakao, 140 g miękkiego masła, 140 g cukru, 2 jajka, 2-3 łyżki kawy rozpuszczalnej, 50 g gorzkiej czekolady o zwartości kakao minimum 60%, 2-4 łyżki maślanki (możemy zastąpić mlekiem)

Krem:

250 g serka mascarpone, 120-130 g schłodzonej śmietanki kremówki 30% lub 36%, 2-4 łyżeczki cukru pudru (proszę dosłodzić do smaku), 2-3 łyżeczki kawy rozpuszczalnej, trochę startej czekolady do posypania

## Sposób przygotowania

Ciasto:
1. Czekoladę roztopić na parze (czyli w miseczce znajdującej się nad gotującą się wodą).

2. Mąkę wymieszać z proszkiem do pieczenia, sodą, kakao i kawą rozpuszczalną. Następnie ją przesiać (jeśli kawa będzie w granulkach, to przecieramy ją przez sitko).

3. Masło ucieramy z cukrem mikserem ustawionym na najwyższe obroty przez około 3-4 minuty. Następnie dodajemy po jednym jajku, po każdym dodaniu przez chwilę ucieramy mikserem, aż składniki połączą się w jednolitą masę.

4. Do maślanej masy dodajemy suche składniki, roztopioną czekoladę i maślankę, następnie krótko mieszamy do połączenia składników.

5. Ciasto przekładamy do formy na muffiny wyłożonej papierowymi foremkami. Babeczki pieczemy w temperaturze 200 °C na funkcji góra-dół przez około 20 minut. Piekłam na najniższym poziomie piekarnika.
Po wyjęciu z piekarnika odstawiamy do całkowitego ostygnięcia.

Krem:
6. Kawę rozpuszczalną zalać 1 łyżką gorącej wody, wymieszać i odstawić do ostygnięcia.

7. Śmietankę kremówkę ubić na sztywno z cukrem pudrem.

8.Kawę dodać do serka mascarpone i wymieszać.

9. Do serka dodać śmietanę i krótko wymieszać mikserem na najniższych obrotach.
Gotowy krem przełożyć do szprycy i ozdobić nim wierzch babeczek (użyłam końcówki wilton M1). Przed podaniem babeczki czekoladowe z kremem kawowym posypać startą czekoladą.

Udanych wypieków:)
Weakling

Weakling was the chief of a small goblin tribe near Galstenen that was taken over by a hobgoblin war band. After the coup, he was given the name Weakling and forced to wear rags and a tin crown. He showed great cunning, guile, and manipulation in regaining his position. He traded his services as a guide with a group of Inquisitors in exchange for their help in slaying his rivals.
Holy Relics

Use Morning Stars, summon Holy Relics to

* Enhance Lutie and Guardian's skills
* Increase Boss Timer
* Reduce Boss Health
* Increase Crew EXP on Resurrection
* Reduce Spell CoolDown
* Expand Gold Storage

**Note:**

* When a Holy Relic is sold, we will recover all Morning Star Fragments used to Summon and Level Up that Holy Relic.
* Remember, the cost to sell Holy Relics will increase depending on the number of Relics we have Summoned!

## **Holy Relics Upgrade Cost**

Upgraded Holy Relics have stronger abilities, but cost more for each Level Up.

At Max Level, players have the option of Enchanting each Holy Relic a single time to increase its level limit in exchange for resetting progress back to Level 1.

* LHC
* LL
* OT
* OA
* AE
* DE
* ME
* EE
* HHE
* ADE
* HE
* FE
* SK
* GK
* IG
* IF
* RoL
* RyL
* CT
* CR
* GD1
* GD2
* GD3
* GD4
* GD5
* MSC
* GC
* IE
* LE
* PB
* RB
* OB
* YB
* GB
* BB
* ViD
* ViE
* LC
* EC
* YS

 6 | 4,400
Adthea

**Adthea:** Goddess of the Moon, compassion, Mercy, Motherhood, fertility, and Creator of Elves. Her symbol is a crescent Moon. She is the Consort of Dakoram, and the mother of Pale and Rueissa. Her Domains include Light, Peace, Life

**Center of Worship:** Worship of Adthea is widespread among mortals, but is especially common in elvish lands. The Greenblood Empire is the home to the oldest and most important of her temples.

**Presence in Sairland:**

**Religions:** Hands of Mercy (religion based in charity), Women of the Holy Mother (a loose order of midwives), Lunar Priestesses (Elven moon worshipers), Church of the Astral Court (large international religion that includes Adthea in their core pantheon).

**Holidays:** Full Moon, New Moon, Eclipses.

**Afterlife:** The Palace of the Moon is a part of the Astral Court and is open to elves, women, and those who lived compassionate lives.
Felyse

Goddess of Luck and Fortune. The daughter Kibni and Karma is one of the youngest of the gods and a bit of a rouge. She is close with her father, and is said to be the only person who can make her mother smile. Felyse feels out of place in the stuffy courts of the elder gods, so she often seeks and finds companionship among mortal kind. Those who win her favor find that reality shapes itself around them in unlikely but beneficial ways. Domain Luck
Justin Figeer

Baron Figeer owns coastal lands near Redhaven. He is the former owner of the warship The Rude Awakening, which he often used for privateering. His ship and crew were confiscated by the Inquisition when he tried to avoid the Battle of the Pythian Coast. Many of the ship's high officers, including the ships mage, were close relatives of the Baron and stayed behind with him when the ship was taken.
Baroness Francine Addertongue

Sairland's Chief Ambassador is the newest member of the Closed Council. She was elevated to the position after the removal of the disgraced High Inquisitor Baron de Nicolai from the closed council. Addertongue has some populist leanings and is a member of Hightower's Dove Party, but still manages to maintain a favorable opinion among much of the aristocracy.
FNwTGN Demo

Five Nights with The Good Neighbors Demo is the Demo Version of Five Nights with The Good Neighbors

## How to Start up

1. Load up Sly Guy and Human Beaver the First Epic Game
2. Once the game starts up click on the bottom Right of the Screen

## Differences

* The Demo only has Two Nights
* Parts and Service is Disabled
* There is no Opening Cutscene in this Demo
* There are no Files for Felix, Bobert, Colin, Kirby Gijinka, Sunny and Redman
Bibonius Aurilis

Bibonius was the executive assistant to his more accomplished relative Destasia Aurilis. He came to this position through family politics, not through any merit of his own. Bibonius was a slacker and a drunkard, who liked to talk poorly of his betters. This was exploited by the Inquisition who baited him into speaking poorly of the king and inflating his own family's importance as part of a smear campaign against Destasia. Bibonius was arrested and later publicly punished and shamed for his treasonous words. He then left the capital in disgrace.
Duke Otto Issenberg

*Duke of the Sawtooth Mountains

Otto is a brash young dwarf eager to make a name for himself. He pushed for the expedition against the orcs and was one of the ranking officers of that campaign. The ore of the Sawtooth mountains have made him rich, and he does not hesitate to throw his money around. He has decided to rid his duchy of orc raiders by offering bounties on orc ears.*
Soylem Al'Hasir

*Customs Master of Redhaven*

**Description:**
Soylem is a dark skinned human in his late 30s with a noticeable scar on the left side of his face.

**Bio:**In his youth, Soylem served as a sailor in the navy. After he discharged he served on a Northern Shipping and Trade vessel as quartermaster. His natural ability to supervise sailors and organize stores was not missed by his superiors and Soylem skyrocketed through the ranks of the NST. Kristoff Swift lobbied for his appointment as Customs Master 8 years ago; as Swift put it at the time "we need someone in office who is honest and not trying to extort every merchant who sails into the harbor."

As the kingdom looks to replace the venerable Countess Gertrude as Royal Treasurer, Soylem's name has been presented and seems to be the clear favorite for the position.
Quomnif

**Quomnif:** God of War, Archery, Adventure, the Sun, Beast Taming. Consort of Rueissa. Domains: War, Light, Nature, Fire. Once a Demigod of the Giant Pantheon, Quomnif was adopted by humanity after they lost their protector. Quomnif subdued the mad sun serpent and usurped his role as a sun god. After his fiery fight with Ketzal, Quomnif adopted archery and made several improvements to the weapon. It was he who taught archery to the elves to assist them in their wars against the dragons.

**Center of Worship:** Worship of Quomnif is widespread among mortals, but is especially common in human and elvish lands. The Natsuta Khanate is the home to the oldest and most important of his temples.

**Presence in Sairland:**

**Religions:** Church of the Astral Court (large international religion that includes Quomnif in their core pantheon)

**Holidays:** on the Summer Solstice Qoumnif fights the growing power of the Sun Serpent and subdues him for another year.

**Afterlife:** Quomnif technically maintains a residence in the Astral Court, but is seldom there. His worshipers are admitted to his sunlit wilderness beyond the eternal starlight of the court were they can fish, and hunt and ride to the hearts’ content. Adventurers that catch his attention in life through their daring and skill are often invited to join his band of companions on their adventures across creation. Quomnif prefers not to handle much of the day to day operations of being a Sun God, and delegates those affairs to trusted servants who were Sun Priests in life.
Big Sally

*Half-Orc homeless woman*

###### Description:

Big Sally is a de-facto leader in the homeless community in Redhaven. The Half Orc is friendly towards Rosie as the young gnome spends much of her free time healing the sick members of Sally’s community.

She, along with many other homeless individuals were drafted into the military during the war against the Greenblood empire. Sally's strength found a home as a oarsman on a war galley.
Captain Stahl

*Head of the Redhaven Violent Crime Task-Force*

###### Bio:

A former military officer, Stahl was recruited into the inquisition following feats of heroism in the field. Stahl lost his leg in the line of duty and has been given administrative positions ever since. Adjusting poorly to his injury and the reassignment to desk work, Stahl has turned to drink. Stahl is rarely found without a wineskin nearby to deaden his physical and emotional pain. A traditionalist and military man, Stahl does not hold with “those bleeding hearts in court” that want to reduce military spending to fund expanded social programs and protections for the merchant class.

Stahl was a "dirty cop", scamming money from his agents and not above framing pickpockets for assassination attempts. During the NST corruption scandal he was arrested for and confessed to taking bribes, obstruction of justice, accessory to murder, and divulging state secrets. As a punishment he was stripped of rank, had his tongue torn out with hot pincers, and sentenced to life in the silver mines.
Caitlin "Two-Knives"

Caitlin is the Quartermaster of the Rude Awakening, making her the paymaster and elected voice of the crew to the officers. Caitlin is a veteran pirate and proved herself at the Battle of the Pythian Coast.

Caitlin earned her moniker in a bar fight where she was ambushed and disarmed by a rival crew. Caitlen was stabbed multiple times, but pulled two of the daggers from her body and fought off her attackers with them until help arrived.
Drizzle

*Goblin of the Tuckel-Took tribe*

###### Description:

A trusting Goblin full of faith who believed Meg’s claim to be his Goddess returned. He stuck with her through danger when the rest of his tribe fled. When pursued by bugbears, Drizzle sacrificed his own safety to draw the creatures away from Meg. His ultimate fate is unknown, but it is unlikely that he survived.
Thundersong

*Titan of the Shipbreaker Islands*

###### Bio:

Thundersong has a long history with the pirates of Redhaven. Thundersong developed a sort of patronage with the pirates, protecting them with storms, and sending his Stormsinger druids to guide their ships. In return, the pirates agreed to never approach his holy islands, and to send him a yearly tribute. Since the foundation of Sairland, Thundersong has always sent one of his druids to advise the monarch and sit on his councils.
Duke Edward Percival

Duke Percival is the lord of Loneport. He is very old and sick, barely able to rise from his chair. This frustrates the old warrior who hates being confined while the action takes place elsewhere. The duke recently suffered a grievous blow in the loss of his son and heir at the Battle of the Pythian Coast. His grandson Thomas Percival now commands Loneport's forces against the Ilmycran Revolt.
Sairland

Kingdom of Sairland. Capital: Redhaven

**The Crownlands:**
These lands comprised of Redhaven and it’s surroundings are directly tributary to the Crown. Current Ruler:King Alfonso de Borgiac

**Duchy of Whitecap:**
The central Coastlands of Sairland. Current Ruler: Duchess Alexa Mountegue.

**Duchy of Loneport:**
This Duchy is comprised of the Eastern Coastlands of Sairland. Current Ruler: Duke Thomas Percival III

**Duchy of Timberland:**
This Duchy is comprised of the richly wooded East bank of the Naga River. Current Ruler: Duke Sigard Ehret

**Duchy of Sawtooth:**
This Duchy holds the rich mines of the Sawtooth Mountains. Current Ruler:Duke Otto Issenberg

**Duchy of Barrowland:**
The agricultural heartland of the nation, Barrowland gets it’s name from the barrows of the Goblin kings that dot the landscape. Current Ruler: Duchess Theodora Aurilis

**Duchy of Crimson Peak:**
Once the domain of a fierce Red Dragon, Sairland settlers have moved in since the monster was slain. Current Ruler: Duke Shen Yagimoto

**The North March:**
The borderlands between Sairland and the Northern Orc Tribes. Current Ruler: Marquess Edward Crecy.

**Province of Ilmycra:**
Once a sovereign nation, now an occupied province. Home to a race of dark skinned half elves, Ilmycra has many revolutionaries who dream of independence. Current Ruler : Governor Valerius Gratus.
Kristoff Swift

*Owner of Northern Shipping and Trade*

###### Description:

Halfling man in his mid forties. Always dressed in the most expensive fashions and is showy with his wealth in all the stereotypical trends of new money.

###### Bio:

Master Swift owns Northern Shipping and Trade, the largest mercantile company in Sairland. Enough political contributions to the "Dove" party have purchased him a seat on the open council and a Royal Charter for his company.

Swift and his fellow officers of the NST were named in a confession as co-conspirators in an illegal slavers ring. Although guarded by elite dwarven mercenaries from the Confederation of the Holy Mountain, he was assassinated in his home before he could be arrested. His heart and lower jaw were removed from the corpse to inhibit necromancy from using his body as a witness. Soylem Al'Hasir was later named as the man behind Swift's untimely death.
Kepeskselit

*Royal Stormsinger*

###### Bio:

Kepeskselit is the Royal Stormsinger, and as such has a seat on the Closed Council. The Stormsinger is responsible for maintaining the relationship between Sairland and its reclusive patron , the Storm Titan Thundersong. Thundersong has protected the sea approach to Redhaven since it’s early days as a pirate’s cove. In return for his protection, the Titan asked that the Shipbreaker Islands remain off limits as his Holy Domain, and that a yearly offering be sent by ship. In addition, he would send one of his Druid servants to advise Sairland, and represent his interests. These Stormsinger Druids have invariably been from a lighting resistant tribe of Dragonborn who live on the islands.

Kepeskselit is the 12th Stormsinger of the Pact, and has been a member of the council for 20 years. She is one of King Alfonso’s closest advisers, but typically remains aloof from party politics. In addition to overseeing the annual offering, Kepeskselit has founded a seaside shrine to Thundersong, accompanied a Naval Excursion against Frostbite raiders, and protected the king from two separate assassination attempts.
Cutiepie

### Evolves

Tomboy (battle stress), Titapod (normal), Applepie (Strong diet of apples + Orgasm), Sylph (Battle Stress + Sky Crystal)

### Evolves from

None

A Cutiepie looks like a waif-like human in some ways. General they have wavy or curly hair of very bright colors. Their skin is a pale green with darker spots. The exoskeleton is easily overlooked as it is very smooth, appearing like normal skin for the most part except for around the joints, which have the typical hinge like appearance of most arthropods. Their antennae are very sensitive and can be damaged easily, as well as their large, multifaceted eyes. Cutiepies are usually very polite and well-mannered and love to be helpful. They are shy around new people, but once they come to trust someone, they are very open with them. They tend to be very respectful, even of people they don't care for.

Cutiepies only evolves into Tomboys on rare occasions, and then only because many Cutiepie are descended in part from Tomboy ancestors. Cutiepie normally evolve to the Titapod stage and then eventually to the Buttitsfree stage.

Cutiepie are much more capable in combat then their small size would lead one to believe. They can be fairly quick on their feet, and being as small as they are, can be rather hard to hit. With proper use, String Shot can severely entangle an opposing Pokegirl. Cutiepie are best used as support fighters, slowing down potentially troublesome Pokegirls for the rest of her Harem to finish off.

Feral Cutiepies are easily spooked. They tend to spray anyone they see as a threat with String Shot and then run off. Bird Pokegirls are recommended for chasing down a fleeing Cutiepie.

Cutiepie is a fairly common outcome for Threshold girls, something that does not sit well with a large portion of the female population. The size change alone takes a lot of getting used to, and many girls feel very uncomfortable having a bug-like anatomy.
Night 4

Night 4 is the Fourth Playable Night in the Game and as Well the first Time Ocho moves very early in a Night

## Gameplay

This Night begins with Ocho moving Really early while the Rest of his A.I moves every 31 to 40 Seconds same with the Others the characters manage to become a lot more Quick than Night 3

## Tips

* Wait 15 Seconds when Bobert is on Camera 1 and close the door check Camera 1 until he leaves that room

## Trivia

* This is the Final Night to feature Phone Calls in this Game
Adeddormaros

This ancient Druid is the last archdruid of the Ilmycran Circle and one of the highest priority targets of the Inquisition. Born eight centuries ago, long before the Southern Empires remembered that Airda Minor even existed, Adeddormaros was a powerful druid who rose steadily through the ranks of his order. Like many of the most powerful druids, Adeddormaros's extensive channeling of the planet's life giving power slowed his aging to a crawl, allowing him to live on for centuries past his normal lifespan. By the time of the initial Sairlander invasion in 1427, he was a member of the 2nd Ring of his order, placing him as one of the 9 highest ranked druids in Ilmycra.

Like most of his order, Adeddormaros served as a general during the invasion and continued as a resistance leader for the next 344 years. The war ended with the Druids retaining rule over domestic matters, but swearing fealty to Sairland and turning over foreign relations to the crown. After the war, the druids began to rebuild their order and Adeddormaros was promoted to the 1st ring, the top three druids of Ilmycra.

In 1491 Sairland accused the druids of an attempted assassination of the king and a secret alliance with the Greenblood Empire. Thousands of the druids and their most faithful supports were rounded up and executed. Adeddormaros was the only member of the first 3 rings to escape the initial purge. A few hundred other druids also escaped the purge, but most have been hunted down in the following years. Since his escape, the inquisition has surprisingly found no trace of Adeddormaros. He has been noticeably absent in the Ilmycran uprisings of 1504 as well.
Votigern

Vortigern is the leader of the Ilmycran Revolt. He is a charismatic man and rumored to be very powerful in the druidic magic. In the months leading up to the revolt, Vortigern, followed by three dozen druids and a few hundred loyal followers, emerged from his hiding place deep in the Ilmycran forests and secretly met with various rebel faction leaders. He managed to unify the Ilmycran National Resistance Front (INRF) and the religious extremists know as the Devoted under his banner. Together they have seized control of the whole province and driven out the Sairlander garrisons.

Vortigern is young for being such an influential leader, only being 77 years old (about 40 compared to a human lifespan.) He was born during the initial Sairlander Invasion and occupation of Ilmycra in 1427 and grew up during the bloody 34 years of violence that followed. Vortigern's parent's were druids and freedom fighters, so from a young age he learned both the druidic arts and how to lead men in battle. After Ilmycra won semi-autonomous status from Sairland in 1461, Vortigern was assigned by the Drudic Council to be the leader of a village in Eastern Ilmycra. After 20 years Vortigen received a new assignment as the leader of a larger and more important community in the area. At this time his superiors also arranged a marriage for him. The couple soon had a young daughter and another child on the way. On April 23rd, 1491 King Alfonso de Borgiac announced that his Stormsinger Kepeskselit had foiled an assassination attempt by the Druidic Council, and that the Inquisition had found evidence of a secret plan by the Druids to ally themselves with The Greenblood Empire against Sairland. That night, the inquisition and Sairlander Army arrested or killed thousands of Ilmycrans accused of being part of the plot, including most of the druids. Vortigern was not home when the inquisitors arrived to take him away. His wife and child hid in a secret room he had built years ago, and escaped notice. They did not escape the flames however when the troops set fire to the home. Devastated by the loss of his family, his order, and his country, and finding himself an outlaw with a price on his head, Vortigern fled into exile in the wilderness where he would spend the next 13 years.
Tel Vanni

An Elvish Magocracy. The school at Tel Vanni has been in continuous operation since before the cataclysm. The Tel Vanni mages thought that unleashing the powerful magic that caused the cataclysm was too dangerous, and refused to participate. Instead, they used their magic to save their city from the following centuries of turmoil. The Tel Vanni are ruled over by a council of Mages know as the Immortals.
Timeline

**~14,500 BC** The first Aboleth appears

**~13,500 BC** Ketzal driven insane by the Aboleths

**~13,250 BC** Creation of the Giants

**~11,000 BC** Quomnif defeats Ketzal

**~8,300 BC** The first Dragons are created

**~4,300 BC** Apotheosis of Adthea and Grovsmed. Creation of first Elves and Dwarves.

**~4,000 BC** Birth of Pale and the creation of the first large scale afterlife

**~3,400 BC** Foundation of the Kingdom of the Godforged (Nomrigoth).

**~3,200 BC** Apotheosis of The King of Many Names and birth of the Gnomes.

**~3,000 BC** Foundation of the Eternal Empire.
Reign of Empress Ambarati.
**~2,375 BC** Reign of Emperor Orgol.

**~2,350 BC** Elves begin enslaving humans for slave labor.

**~2,300 BC** Start of the Wars of Terror.

**~2,200 BC** Dwarves unleash goblinoid soldiers.

**~2,150 BC** Elves field slave human armies.

**~2,100 BC** Reign of Emperor Maeglin.

**~2,000 BC** Necromancy rules the battlefield.

**~1,800 BC** Gruumish’s revolt and origin of the orcs.

**~1,750 BC** Reign of Emperor Turcano. Banishment of the Drow.

**~1,500 BC** Armistice is signed.

**~1,000 BC** Millennial War Begins.

**0 BC** Cataclysm destroys both imperial capitals and sunders the continent.

**1 AC** Goblin and Human slave rebellions sweep across Airda Minor lasting for decades.

**7 AC** 1st Elder Council fails to unify the elves.

**38 AC** 2nd Elder Council fails to unify the elves.

**45 AC** A great dwarven migration seize the caverns of Kal’ Rhadav and seal themselves inside.

**77 AC** 3rd Elder Council fails to unify the elves.

**112 AC** Ilmycra, the last remnant of the Empire in the North, frees its slaves and band together to fend off a goblin invasion.

**148 AC** 4th Elder Council fails to unify the elves.

**210 AC** 5th Elder Council fails to unify the elves.

**280 AC** Polar Ice reaches its peak expansion.

**323 AC** El Cato begins his liberation of Human Slaves in Airda Major.

**342 AC** 6th Elder Council fails to unify the elves but does forge a temporary alliance against El Cato.

**347 AC** El Cato Defeated at the Greenblood River. El Cato accepted peace terms with the remaining Elvish factions. The elves ceded the lands West of the greenblood, and paid a massive tribute to El Cato.

**349 AC** El Cato assassinated by his rivals.

**585 AC** Polar Ice reaches its modern limits.

**854 AC** Dwarven Confederation of the Holy Mountains formed.

**998 AC** First elven trade colony established in Airda Minor.

**1042** Tel Vani invades a petty human kingdom on the coast of Airda Minor.

**1066 AC** Greenblood Empire begins aggressively seizing land from coastal Goblin realms to expand their trade colonies.

**1069 AC** Fearing colonial expansion, the petty human kingdoms of Airda Minor unite to form Minrikea.

**1084 AC** 1st Corsair War

**1097 AC**

**1158 AC** 2nd Corsair War

**1199 AC** Start of the 3rd Corsair War.

**1203 AC** 3rd Corsair War ends. Sairland is established.

**1427** Sairland Invasion of Ilmycra

**1461 AC** Ilmycran Revolution gains semi-autonomous status for the province.

**1491 AC** King Alfonso reasserts royal rule over Ilmycra

~ 1502 After Cataclysm
DragonQueen

### Role

This Pokégirl makes a good Alpha as she knows how to bring out the best in others with training

### Strong Vs

Dark, Dragon, Electric, Fire, Ghost, Plant, Psychic, Water

### Attacks

Tail Whip, Rage, Dragon Rage, Harden, Blur, Shadow Shot, Wingover, Gust

### Enhancements

Enhanced Strength (x9), Enhanced Speed (x9), Prehensile Tail, Enhanced Hearing (x15), Armored Form

### Evolves from

Domina (Dragon E-Medal)

**The DragonQueen is one of the newly discovered E-medal evolutions. She has pure black skin with long flowing hair that comes in reds, greens, blues and pinks. Their lower arms and legs are covered in hard scale like armor that matches their hair. Their tails tend to be about 5ft long and they stand at 6ft tall. Their breasts tend to be between large B cups to a small D cup. They have more of the armor like scales along their spines and coming around to cup their breasts. They can summon or dismiss their powerful wings at will. Their fingers end in powerful claws they can use for slashing damage. They also have the power to armor up, making their scales cover their bodies like a suit of armor leaving only their eyes to be seen.**

**DragonQueens tend to be less into S&M then they were as Dominas but they understand using both pleasure and pain in training Pokégirls for combat. They tend to be able to figure out the limits of any Pokégirl and help them reach those limits then move beyond them. They are loyal to their Tamer and always obey him or her in battle.**

**They like to use their Dragon Rage attack to weaken enemies and then move in and use Tail Whip on them.**

**They enjoy spending time with their Tamer and when they feel in need of a Taming then tend not to care where they are or who might be watching.**
Magic Circle of Healing

Summons a power light of healing by drawing a magic circle. Staying within the magic circle restores your HP at every set period of time.

Every time a certain skill level is reached, a new effect is added to the skill.

## Additional Effects

* **Level 3:** Healing Amount+
* **Level 6:** Healing Amount++
* **Level 9:** Healing Amount+++

## Notes

* Can be cancelled with skills or dash.
* Will continue to cast if cancelled or interrupted after 0.61sec.
	+ The caster may dash cancel into the circle, and heal themselves.
* Heals up to 3 times.
Damia

Damia is an NPC located outside the entrance of the Maze of the Moon. It offers quests through which players may upgrade Gillian's The Strongest Set into Set of Lunia Incarnate with Damaged Soul of the Moon.

## Notes

* The quests will only be visible if you have the equipment in your inventory. You must unequip your Gillan item to see the quests.

## Trivia

* This NPC used to be known as "Lunia Incarnation's Segs Slave" when it was first introduced during the Maze of the Moon patch on 6th May 2018.
* This NPC was renamed to "Damia" during the Forest of Fire Released patch on 23rd June 2018.
Daru's Set

Daru's set is the set obtained from Daru's Item Boxes, which is obtained at the end of 3-10. It is best known for its 7 Set Effect, which recovers the user's MP upon attacking.

## Set Effect

**3 Set Effect:** Defense +75

**5 Set Effect:** Strength +9

**7 Set Effect:** applied damage's 2.0%Amount Mana Recovery(Chance: 100.0%)

## Notes

* The 7 Set Effect restores the user's MP by 2% of their damage dealt, rounded down. This does not apply to damage dealt by Dacy's dolls, or flutes. This effect stops working at 0 HP.
Amachamp

### Attacks

Dynamic Punch, Mega Punch, Pummel, Body Slam, Toss, Crushing Punch, Pose, Focus, Gatling Punch, Super Move, No Sell

### Enhancements

high density (x2), Enhanced Strength (x20), reinforced musculoskeletal structure, high efficiency cardiovascular system, dermal plating, high efficiency respiratory system, Secondary ribcage with second set of arms and breasts as well as some internal organs.

### Evolves from

Amachoke (normal)

The final evolution of the Amachop appears far more human than the Amachoke. Her body becomes more slender than either of her previous forms, and her height remains what it was as an Amachoke.

However, she weighs over 900 pounds.

Her strength is sufficient to lift and carry several times her own weight and her speed is similar to that of a normal human, but stopping becomes a problem because of their incredible mass.

Of course, the biggest difference between an Amachamp and her lesser forms is her doubled chest and extra set of arms. She has four breasts, each pair between a set of arms, and she has two sets of lungs and two hearts to keep her larger body active. Her second heart is actually on the right side of her lower chest while her original heart remains on the left side of her upper chest. Some physiologists believe this is to prevent the two hearts from synchronizing and doing serious damage to her body, as was seen in the earliest gasoline engines when the valves were synchronized.

Amachamps do not suffer from the arrogance of their previous forms. Most feel satisfied with their final level of strength and while they may work out to keep in shape, they are not as driven as their previous evolutions are. Then again, most of their former workouts were found to be too easy or too difficult to accomplish with four arms. Some may even grow to fear their own power, as few opponents are much of a challenge when the Amachamp's four arms can completely immobilize them.

Some researchers feel that it's the lower number of workouts coinciding with the increase of libido that prove the theory that the workouts were a form of masturbation. Of course, Amachamps are more prone to backaches, so a tamer who knows massage will find themselves being "appreciated" quite often.

Despite their increased control, restraints are still a must when taming.

Amachamps do not suffer a drop in intelligence if they go feral, but they do become more aggressive. Because of this, any tamer who abandons an Amachamp or lets her become feral will usually face punishment.
Dining Area

Dining Area is a Location in Five Nights at With The Good Neighbors and is Cam 1B

## Layout

This Camera has 5 Chairs and 1 Sofa with 2 Tables and a Door on the Right

## Trivia

* This Camera has the most Character Appearances out of Any other Camera
* The Door on the Right is the Prize Corner enterance

* The Reason on why Kirby Gijinka starts there is becuase he got finished swimming in the Pool

## Gallery

SpongeBob and New Bobert in the Dining Area
Game Over Screen

Game Over Screens are Screens that you get by getting Jumpscared by a Enemy and result getting the Game Over Screen

## Layout

### Five Nights at The Reject Club

This Game Over screen has the words saying Upload Complete

### Five Nights with The Good Neighbors

It has Colin and Felix doing the Famous High-Pump in the Theaters

### Five Nights in Detention

It has Dexter mining a Stone with Two Cops covering him at the State Prison

### Five Nights at The Loud House

#### Nights 6-7

It shows Gumballs Body in the Parts and Service room without his Fur and Skin but a Dry Skeleton

## Trivia

* Five Nights at The Nutshack is the only game where the Game Over screen doesn't appear
* The High-Pump was made by Kirbymasters87

## Gallery

The Game Over Screen in the First GameThe Game Over Screen in the Second GameThe Game Over Screen in the Third Game
Gumball Watterson

Gumball Watterson is a character and is the main Protagonist of the The First and Second Game but is not a Protagonist in the Third Game becuase Gumball was hanging out with Penny during the events of the Third Game in the Fifth Game Gumball was a Manager working the Dayshift and was not in the Sixth game for a Reason that will be told later on

## Role in the Story

### Five Nights at The Reject Club

He wished to be in a Club and the Members of the Reject Club ask Gumball if they want him to join the club Gumball declines the invite and was Kidnapped to work Five Nights here Gumball thought that it was fun working here so he decided to work here 2 more Nights and once Elmore Junior High exploded Gumball needed to find a Job so he can get The School to be repaired.

### Five Nights with The Good Neighbors

After the events of the First Game Gumball decided to work at The Good Neighbor Lodge from Monday to Friday once again he goes back to work there One more Night Darwin does Schedule one last Birthday at this Location that being Anais 5th Birthday and once he finished his 6th Night there Anais decides to work here before the Place closes at Friday.

### Before Five Nights in Detention

Gumball went back to Elmore Junior High to do his battle with Dank Brown so Gumball won the Fight and Five Nights in Detention began.

### Five Nights in Detention

On Night 3 Darwin does Mention Gumball did go out on a Date with Penny and that is all that we ever for Gumball's Information in Five Nights in Detention

### Five Nights at The Loud House

Gumball does start his shift on Night 6 but ends on Night 7 because the Location was closed Down.

## Trivia

* Gumball, Darwin, Anais, Dexter, Alan, and Lincoln do make a Cameo Appearance in The Reject Club Simulator as the Prizes in the Prize Counter Object
* His Real Name is Zach that was Mentioned in The Name
Extras Menu

Extras Menu is a Menu that is added after Completing Night 5 in Five Nights in Detention, Five Nights at The Loud House, Five Nights at The Nutshack, and Doki Doki Reject Club

Five Nights in Detention
This Game has 4 Options to Choose from 2 of which are already unlocked by beating Night 5 while the other 2 have to be unlocked by Beating Night 6
* Characters (to view all the characters)
* Jumpscares (to view all the characters jumpscares)
* Cheats (to make the game much more Easier however you will not be rewarded with a Prize by beating a Night)
* Night 7 (to play the last Night in the Game with all characters active)
Camera 2

Camera 2 is a One of the Three Library Rooms

## Layout

On the left there is a Book Shelf on the middle and right more Book Shelves Appear

## Trivia

* This is the room where Bobert attempts to stop Gumball, Darwin and Anais this was done in The Club
* Felix's Camera 2 Pose is nearly the Same as his Camera 3 Pose the difference is that his Mouth is Open

## Gallery

Ocho in Camera 2Felix, Ocho and Colin in Camera 2Felix in Camera 2Colin in Camera 2Colin and Bobert in Camera 2Bobert Coming closeThe Entire Group in Camera 2
Ka-D-Bra

KA-D-BRA (aka PSIKICK), the Telepath Pokégirl

Nothing summarizes the evolution from A-Bra to Ka-D-Bra so much as "growth". She grows taller, usually only a few inches, with the tallest seen being 5'7. Her bust size increases dramatically, becoming the D-cup she takes her name from. Her "antennae" double in length, usually 4-6 inches in length. Their skin darkens to a medium orange, though their antennae remain yellow. They also become more active, requiring less sleep, and more regular Tamings.

With their physical growth, and especially the increase in the size of their antennae, Ka-D-Bras experience significant growth in their psychic powers. Their ability to teleport and powerful telekinesis more than makes up for their physical frailty, giving them an edge in combat that their previous form lacked, and their augmented intelligence gives them a grasp of tactics that allows them to make the most of their attacks.

Ka-D-Bras tend to make people nervous. Many Ka-D-Bra sided briefly with Mao in her Rebellion, only to break away after Pine Ridge.

Unfortunately, the taint of associating with Mao continues to follow this once more plentiful and valued breed. Fear and distrust make Ka-D-Bra nervous or report feeling sickened, while those who have found a Tamer who trusts and likes them find a staunch ally in the near humans.

One peculiarity of the Ka-D-Bra still has researchers puzzled. A Ka-D-Bra will eagerly bend any spoons she comes across with her telekinesis, almost to the point of compulsion. While this urge is not intense enough for Tamers to use it as bait to capture Feral Ka-D-Bras (which are as rare as their unevolved form), most Tamers who have a Ka-D-Bra in their Harem quickly learns to eat with chopsticks.
Dank Brown

Dank Brown appears in Five Nights at The Reject Club and only as a Joke Character making his first and only Appearance on Night 8.

## Behavior

He starts on Camera 3 and works his way to Camera 2 and then Camera 1 and then attack you.

## Trivia

* He is the Fastest Character in the Series.
* Unlike the others he is the only Kill-able Character in the first game that is not 12 years old.
Five Nights in Detention

Five Nights in Detention is the Third overall game in the Series and takes place after Five Nights with The Good Neighbors

## Plot

Dexter was Expecting a great day at school when the Test began a Student asked Dexter what was the Answer to Question Number 1 he yelled 287 Ms. Wimple Fainted and Dexter got Detention so Dexter had to Stay from 12:00 AM to 6:00 AM

## Gameplay

You have to Keep the Radio on all night while Rob gets closer so most of the time you need to look behind you every so often

You also have a Control Panel where you can Reboot systems like Radio or Ventilation's

Here is the Chart for each Character that appears on a Night

## Trivia

* This is the first game not To Feature Custom Night unless you hack the Game codes and Access Custom Night
* The Deaths listed in Order are
	+ Felix
	+ Colin
	+ Bobert
	+ Ocho
	+ Tobias
Cheats

Cheats are a Mechanic in the Series and is Rewarded for beating Night 6

## Cheats from the Series

 Five Nights in Detention
 Five Nights at The Loud House

#### Quick Nights

Quick Nights are Nights that last shorter there only being 34.14 Seconds per in-game hour

#### Unlimited Door Power

When closing the Door with this Cheat on The Door Power will never Drain

## Trivia

* Quick Nights is the only Cheat to be Featured in every game that has Cheats
Patrick

Patrick is a Character in Five Nights with The Good Neighbors and is the Puppet of the Game

## Appearance

He is a Pink starfish with Purple and Green pants

## Behavior

He will stay at the Prize Counter until he leaves the TV and attacks you

## Trivia

* He is the only character to Attack you on Every Night
* His Jumpscare Sprite is from the SpongeBob episode Hall Monitor