Toxapex (KelTheMaster)

The Brutal Star Pokémon

## **Overview**

Toxapex is a Defender with many tools up its (not) sleeves to keep you in place, while chipping away at your health.

## **Stats**

Offense: 2/5

Endurance: 5/5

Mobility: 1.5/5

Scoring: 1/5

Support: 4/5

## **Ability**

Merciless - When an opponent is at half HP or less, the user's move's cooldowns are decreased by 1.25 seconds. Goes on cooldown once used.

## **Basic Attack**

Two poison spines launch at a given enemy, then three spines shoot out forward at different angles. The third attack is always boosted, lowers the opponent's movement speed, and poisons them.

Crit Rate: 5%

## **Special 1**

**Poison Sting:** A Ranged move. The user shoots out spines forward at many angles. These spines stun and shove opponents, as well as poisoning them. This is upgraded to either Pin Missile or Spike Cannon at level 4.

**Pin Missile:** A ranged move with four charges. The user shoots a green cone at the designated area. Once it hits the ground, it bursts, dealing damage to opponents, and also pushing smaller spines out from the spot that deal small damage to nearby opponents. Opponents hit are stunned and have their Defense lowered. This is upgraded at level 10, which increases damage and gives the move 1 more charge.

**Spike Cannon:** A Ranged move. The user launches a barrage of spikes forward, which can be directed while it happens. This barrage lowers the movement speed, Attack and Special Attack of the opponents hit. At the end of the move, a larger, poison-infused pine is launched forward, stunning and poisoning opponents hit by it. The barrage can be stopped mid-move. This is upgraded at level 12, making the final spine move farther and stun for longer.

## **Special 2**

**Peck:** A Physical move. The user headbutts forward, hitting with the spines on their body, This increases the user's Special Defense afterward, and stuns hit opponents. This is upgraded to either Baneful Bunker or Liquidation at level 7.

**Baneful Bunker:** A Hindrance move. The user shields themselves in a large, spiky dome. The shield deals damage, stuns, lowers Special Defense and movement speed, and poisons opponents that touch it. The user also gets a shield afterward and is slightly healed depending on how many opponents are hit. Opponents cannot move through the shield, and just have the effects applied, but opponents with ranged moves or ranged Basic Attacks can hit the user through it. The upgrade at level 13 increase the shield's size.

**Liquidation:** An Area move. The user creates a circle of water around themselves. This water spouts up high, dealing continuous damage, tossing opponents in the air and lowering Defense and Special Defense of hit opponents. This gives the user a shield during the move. The upgrade at level 14 lowers cooldown and increases area.

## **Unite Move - Spiny Rain**

A Ranged move learned at level 9. The user selects a circular area in a wide area. Once the area is selected, the user shoots many water-covered, poison-induced giant spines at the area, poisoning, stunning and dealing damage to opponents in the area. After use, the user gains a shield and movement speed boost.