recursal/Fanatic-Fandom huggingface dataset:
Baseless Milestones

**Baseless Milestones** are a varient of *Sluggish Milestones*. It unlocks with SFU51 requiring 34 Challenge completions.

To achieve each Baseless Milestone, you need to reach a specified benchmark Ordinal in Challenge 4.

Like Sluggish Milestones, completing a Baseless Milestone will award you with 1 extra permanent Booster (can be boosted by Omega Challenge completions).

## Trivia

This one is introduce at v0.33

For some reason after Omega Challenge update, you are allowed to obtain Baseless Milestone while in Challenge 7 due to a bug; In late game, Dynamic Factor will no longer decreasing fast enough to cancel out the increase speed, and Booster Upgrade u14 does give effect while in Challenge 7, resulting you may get more ordinal then c4 (through the debuff in c7 from other challenges still apply, notably Factor multiplier which reduced to (d(3d+1))^2, where d is OC2 effect)
Upcoming Features

**This page is a Stub**!

*This means that Upcoming Features is classified as a **stub**, either lacking useful information or missing a lot of information. You can help the Ordinal Markup Wiki by adding to Upcoming Features.*

In Ordinal Markup, there are some **Upcoming Features** that will be added in future updates. This is every feature possibly coming soon!

## List of Proposed Upcoming Content

### Base Lowering Past 3

In the future, there is a chance that you will be able to lower your Base below 3 from a feature later on. However, this isn't guaranteed. If that is followed, then there might also be a feature that unlocks at a Base of 2.

### Fractal Boosts

Fractal Boosts are a speculated feature - that is, a Fractal version of Factor Boosts.
Fractal Shifts

**This page is a Stub**!

*This means that Fractal Shifts is classified as a **stub**, either lacking useful information or missing a lot of information. You can help the Ordinal Markup Wiki by adding to Fractal Shifts.*

**Fractal Shifts** are a feature within the Incrementyverse.

You can unlock them by buying the "Unlock Fractal Shifts" Incrementyverse upgrade for 10{2}10000 Incrementy. Fractal Shift costs scale as

10
{
l
e
v
e
l
2
}
1000

{\displaystyle 10\{level+2\}1000}

 Incrementy. Perfoming a Fractal Shift resets Incrementy progress and unlocks a new Fractal Engine level. Buying this unlocked level will allow you to reach the next order of Incrementy.

Performing a Fractal Shift also reduces the Fractal Engine Base by 1, slightly reducing the time it takes to purchase Fractal Engines above Level 1. Contrarily, it also increases the cost of the Level 1 Fractal Engine based on how many shifts have been performed.

When you buy Fractal Shifts you sometimes gain Energy Orbs. They provide a multiplier to the Incrementy and various other boosts. The amount of Orbs you have can be calculated using the

⌊
2

l
e
v
e
l
0.26

−
1
⌋

{\displaystyle \lfloor 2\sqrt{level + 0.26} - 1\rfloor}

 formula. The first ten Orbs are gained on the 1,2,4,6,9,12,16,20,25,30 Fractal Shifts.

## Trivia

* Some players have reached 18 Fractal Shifts.
Fractal Engines

The **Fractal Engine** is a mechanic that was implemented in the v0.4 Update. It is unlocked during the Incrementyverse by having IV4.

## Cost

Base Cost:

f

l
1

(
b
)
×
m
a
x
(
1
,

s

s

s

)

{\displaystyle f\_{l+1}(b)\times max(1,s^{s^{s}})}

, where

l

{\displaystyle l}

 is the Level of that Fractal Engine,

b

{\displaystyle b}

 is Fractal Base and

s

{\displaystyle s}

 is Fractal Shifts.

## Functions

(may not accelerate)

For every second, it will produce **Automation Charge** (pre-140: x, after 140: 140(x/140)^0.1, where x is Your Fractal Level i you currently own, base speed).

For every time when you have more than or equal to

10

i

{\displaystyle 10^{i}}

, your Fractal Level

i
−
1

{\displaystyle i-1}

 will be increased to your Incrementy amount and other lower Fractal Levels will become 10{i}[Incrementy].

## Fractal Upgrades

There are five Fractal Upgrades, they unlock when you buy IV6. As expected, they all cost Incrementy.

Also there is a message that says: "The first three fractal upgrades reset upon Fractal Shifts, while the last two don't."

## Trivia

* For some reason after you get a new Fractal Engine Level, the Incrementy doesn't increase until your highest Fractal Engine Level have enough Automation Charge.
* Prior to November 2020, the Fractal Upgrade Message is saying "The first **free** fractal upgrades reset upon Fractal Shifts, while the last two don't.", but this is very wrong.
	+ This means that the 1st Fractal Upgrade is free and resets upon Fractal Shifts, but the wording of the description is confusing to most. This was completely a typo problem. (What are the 2nd and 3rd upgrades?)
* Prior to November 2020, even if Fractal Shifts can reduce the base, the base Fractal Engine cost is still using fl+1(100,000), regardless of your Fractal Base.
Chizuru

**Northern-centered Building**

* Natsuki Chokai - Cyber Cafe Receptionist
* Hikari Oda - Swindler-like Person
* Shinya Matsuo
* Kuroko Matsuo

*Note: Talking to Kuroko Matsuo can trigger a side quest.*

* Nostalgic Tourist
* Chiharu Yoshikawa - Idol Fans
* Mr. Kudou - Citizen
* Dog

**Near Torii Gates**

* Nanaya Takanashi - Diligent Girl Idol
* Yamazaki Hiroyuki - Ramen Chef

**Parking Lot**

* Shigeru Takahashi - Parking Lot Warden
* Hiro Takeda - Bandit
* Rampager

**Basketball Court**

* Sou Kurosaki - Basketball Court Manager
* Taro Misaka - 1st Class Traveler
* Naoko Takeda
* Kawa Watanabe

**Houses near Basketball Court**

* Kana Suzuki - Rich Girl
* Nadeshiko Chokai - Housewife
* Mrs. Nagai
* Snowy Bush - Specialty Merchant

**Ingredients Shop Area**

* Tomie Miura - Convenience Store Sales Clerk
* Kokoro Tsukimi - Convenience Store Waiter

*Note: If you rummage through the cardboard boxes behind the 'Happy' store, you can pick up a 'box of junk' that gives an Anecdote.*
BHO

## Overview

The **Bachmann-Howard Ordinal**, *BHO* for short, and notated as ****HBHO (3)**** in your Ordinal and gBHO (10) in OP, is the maximum Ordinal/OP obtainable pre-Singularity. It is essentially a marking point for the end of the Factor Boosts stage, and the start of the next Prestige Layer, Collapse. An Ordinal of ****HBHO (3)**** is required to Collapse, requiring you to either reach ****BHO**** or achieve at least 25 Factor Boosts. Factor Boosts 25 and up require an Ordinal of ****BHO****, meaning that ****BHO**** is a significant Ordinal in the early Collapse stage.

### Value

****BHO**** is achieved when you reach the Ordinal **ψ(ΩΩΩ)** in Base 3. It is actually equal to **ψ(εΩ+1)**, revealed later on in the Singularity stage. gBHO (10) Ordinal Points are required for Factor Boosts 25 and higher, and after that point, it becomes the largest amount of OP you need to Factor Boost.

After reaching ****BHO****, your Ordinal cannot be increased further until you unlock Singularity, currently making ****BHO**** the largest obtainable Ordinal before unlocking Singularity. This also limits your Ordinal Points to gBHO (10).

## Trivia

* Having gBHO (10) OP or higher will not allow you to purchase anything that requires **Infinity** OP.
* You cannot bulk boost if the next Factor Boost requires ****BHO**** or more.
* `game.reachedBHO` determines whether or not the player has ever reached ****BHO**** before.

1. ↑ At the Singularity stage, this value becomes the stated FB requirement shown in the Singularity subtab of the **Collapse** tab.
Funfair

**Fairy Carousel**

* Ticket Clerk - Carousel
* Guest
* Guest

**Night Owl Squad**

* Night Owl Squad • Peregrine - Prize Exchange Shop

* Frey Blue - Specialty Merchant
* Mr. Balloon
* Flower Seller

**Speedy Coaster**

- Entrance

* Mami
* Masumi
* Ticket Clerk - Roller Coaster

- MidLeft Path

* Yota Katsumura
* Naoto Uehara
* Yoshino

**Ferris Wheel**

* Ticket Clerk - Ferris Wheel
* Jiro Tamura
NPC Info

NPC means Non Playable Character Or Non Player Character. These are the people standing around that you can interact with.

**EAST**

Cassell College
Library

Principals Office

Highway 95

**CENTRAL**

Takamagahara

Tokyo

Tokyo Tower

Chizuru

**WEST**

Siberia Harbor

**NORTH**

Ehime Prefecture

Funfair

**SOUTH**

Sumeru Throne

Paradisio Outskirts
Tokyo Tower

**Center**

*Bar*

* Evan Nakamura - Servant
* Ichihara Eimatsu - Waiter

*Elevators*

* Faith Bruce - Specialty Merchant

**Inner Square**

* Hiroyuki Niigaki - Shop Manager
* Osugi Nozakura - Staff

Note - playing the piano here can 'slightly increase happiness'

**Outer Square**

* Party - Photographer
* Osamu Dazai - Staff
* Fukado Tsuburaya - Tuner
* Misa Suto
* Hideki Watabe
* Nancy
Energy Orbs

**Energy Orbs** are a currency available within the Incrementyverse. They become available after buying the "Unlock Fractal Shifts" Incrementyverse Upgrade for 10{2}10000 Incrementy and performing your first Fractal Shift.

There are three Orb boost options made available when you first unlock them: a boost to Incrementy Autobuyers, a boost to odd-tiered Fractal Engines, and a boost to even-tiered Fractal Engines. There also appears to be another option available after 50,000 Fractal Shifts.

The effectiveness of the Orbs revert to **0** when any boost option is toggled **ON** or **OFF** and grows based on which Settings you have toggled. With no option toggled, the effectiveness reaches **100%** after ~10 seconds. With the Incrementy Autobuyers boost toggled, the amount of time it takes to reach **100%** is 200x slower, while both Fractal Engines' boosts reach full effectiveness 1000x slower. These speed penalties stack multiplicatively.

Fractal Engine Upgrade 2 makes Orb effectiveness grow 20% faster. This upgrade is purchasable every

10
{
2
x
3
}
10

{\displaystyle 10\{2x+3\}10}

 Incrementy, where

x

{\displaystyle x}

 is the number of upgrades purchased.

SF62 (in the revised Incrementyverse Singularity Function list) boosts effectiveness speed by x1.75.

Fractal Engine Upgrade 3 increases the Energy Orb multiplier by +0.3x. This upgrade is purchasable every

10
{
3
x
5
}
10

{\displaystyle 10\{3x+5\}10}

 Incrementy, where

x

{\displaystyle x}

 is the number of upgrades purchased.

The Energy Orb multiplier at 100% efficiency can be found using the formula

(
2.5
FE
3
⋅
0.3

)

number of Orbs

{\displaystyle (2.5+\text{FE}3 \cdot 0.3)^{\text{number of Orbs}}}

.

The amount of Orbs you have can be calculated using the

f
l
o
o
r
(
2

l
e
v
e
l
0.26

−
1
)

{\displaystyle floor(2\sqrt{level + 0.26} - 1)}

 formula, therefore the first ten Orbs are gained on the 1,2,4,6,9,12,16,20,25,30 Fractal Shifts.

## Trivia

* Some players have reached 7 Energy Orbs.
Achievements

## Description

In Ordinal Markup, there are 128 Achievements organised in rows of 10, but only 95 is implemented. Achievement rows can be unlocked by performing a benchmark task, such as Markup, Factor Boosting or Collapsing. They don't provide any production benefits as of now, however.

## Trivia

* In the HTML source code, the content of each Achievement in each row is "Achievement ${x}", where "${x}" is the nth position in the row.
	+ Additionally, a rickroll is present, showing each word of the chorus in the "tooltip" attributes (check this) of the Achievements. This is located at **line 112** to **229** of index.html of the game's source code.
Dragon Raja Information

**Welcome to the Dragon Raja Information Wiki!**
In order to add/subtract any information, we do ask that you log in. This is to ensure that the information provided to the Dragon Raja community is not tampered with. It is our responsibility for us to provide 100 % accurate information for everyone to use, and we will maintain that to the best of our ability.

##### **Intro**

The ancient dragons that used to rule the world are about to wake up from their deep slumber - Dragon Raja with ferocious power attempts to dominate the world again - but humans with their free will cannot be controlled anymore. They even risk their lives to become Hybrids of human and dragon. Using the power of the enemies and equipped with gears of most advanced technology, humans are fighting against the Dragon Raja to save the world.

Together with other Hybrids, your eventful journey of a Dragon Slayer is just getting started...
Autoclickers

**Autoclickers**, referred to as **Tier 1 Automation** in-game, is a fundamental game mechanic that is unlocked after performing a Markup for the first time. Autoclickers are purchased using Ordinal Points, and they automate the repetitive nature of the early game.

Autoclickers are divided into two separate categories: Successor Autoclickers and Maximize Autoclickers. Successor Autoclickers simulate an automatic click on the *Increase Ordinal by 1* button in the **Ordinals** tab every second, while Maximize Autoclickers simulate an automatic click on the *maximize Ordinal, but number does not increase* button in the **Ordinals** tab once every second.

The price of each Autoclicker is generalised into the Formula

100
∗

10000
c

∗
(
2
∞
∗
c

)
a

{\displaystyle 100 \* 10000^c \* (2 + \infty \* c)^a}

, where

c

{\displaystyle c}

 is 1 if you are in Challenge 1 or Challenge 7 or 0 otherwise,

a

{\displaystyle a}

 is the amount of that respective Autoclicker you currently own. At the

∞
∗
c

{\displaystyle \infty \* c}

 part of the formula, treat it as

# c
0

{\displaystyle c = 0}

 equaling 0 and

# c
1

{\displaystyle c = 1}

 equaling

∞

{\displaystyle \infty}

, otherwise

# c
0

{\displaystyle c = 0}

 would be indeterminate normally.

Once you reach the Ordinal **ψ(Ω)**, Autoclickers will require that many Ordinal Points to purchase.

## Challenge Effects

Challenges 1 and 7 raise the starting price of Autoclickers to 1.000e6 and limits the amount you can own to 1.

## Trivia

* Prior to Update v0.34, If you have post-**ψ(Ω)** of:
	+ Successor Autoclicker: the speed is also applied to Maximize Autoclicker.
	+ Maximize Autoclicker: If you have a pre-**ψ(Ω)** amount of Successor Autoclickers, then it will be estimated as Tier 1 speed (more broken if you have AU2)
* This is currently the only Automation that can't be deactivated.

## Bugs

You can see that the Maximize Autoclicker speed is the same as the amount of Successor Autoclickers, but there is only 1 Maximize Autoclicker.You can see that the Maximize Autoclicker is clicking Infinity times per second, and the Successor Autoclicker is running 2e135x faster.
사막이 난 좋아

동물
--

* 사막큰뿔양
* 미어캣
* 사막여우
* 아가미도마뱀
* 사막뿔살무사
* 이집트대머리독수리
* 긴달리기새
* 아시아 프레스트 전갈

가사
--

햇볕 쨍쨍 뜨거 뜨거 뜨거워 모래알 반짝 사사사막 뜨거워

햇볕이 뜨거운 사막이 난 좋아 올록볼록 혹 달린 나는 큰뿔양

풀을 먹는 좋아하는 먹는 곳 큰뿔큰뿔 큰뿔양 나는 큰뿔양

햇볕이 뜨거운 사막이 난 좋아 하루 종일 망보는 나는 미어캣

구부러진 내 발톱 땅굴을 파지 미어미어 미어캣 나는 미어캣

뜨거 뜨거 뜨거워 사사사막 뜨거워

햇볕이 뜨거운 사막이 난 좋아 가재 같은 집게발 나는 전갈

길고 휘어진 꼬리 독침을 쏘지 전갈 전갈 전갈갈 나는 전갈

햇볕이 뜨거운 사막이 난 좋아 쫑긋 커다란 귀 난 사막여우

낮에는 잠자고 밤 사냥 하지 여우우 여우 난 사막여우

햇볕 쨍쨍 뜨거 뜨거 뜨거워 모래알 반짝 사사 사막 뜨거워
Dark Upgrades

**Dark Upgrades** *(sometimes referred to as **Darkness**)* are a set of upgrades unlocked after buying the 3rd Aleph Upgrade. They cost Decrementy to upgrade, which is only attainable in Challenge 8.

Their costs are determined by

10

l
o
g

10

(

x

)

n

{\displaystyle 10^{\mathrm{log}\_{10}(\mathrm{x})^{\mathrm{n}}}}

 for

n

{\displaystyle \mathrm{n}}

 many times you've bought that Upgrade, where

x

{\displaystyle \mathrm{x}}

 represents the base Cost of the Dark Upgrade.

There are actually 9 Dark Upgrades in the game's code, but only 3 are shown.

d

0.95

u

{\displaystyle \mathrm{d}^{0.95^{\mathrm{u}}}}

, where

d

{\displaystyle \mathrm{d}}

 represents the base effect of Decrementy, and

u

{\displaystyle \mathrm{u}}

 Halve decrementy production under **ωω3**, otherwise double it | 1.00e1000

x

{\displaystyle \sqrt{x}}

) if your Ordinal is below **ωω3**, otherwise it is then squared (

x
2

{\displaystyle x^2}

). The full, detailed formula is shown as

b
a
s
e
D
e
c
r
e
m
e
n
t
y
G
r
o
w
t
h

(

2

2
∗

O
r
d

−
1

)

d
a
r
k
U
p
g
r
a
d
e
2

{\displaystyle \mathrm{baseDecrementyGrowth}^{(2^{2\*\mathrm{Ord}-1})^{\mathrm{darkUpgrade2}}}}

, where

O
r
d

{\displaystyle \mathrm{Ord}}

 is 0 if your Ordinal is less than **ωω3**, or 1 otherwise; and

d
a
r
k
U
p
g
r
a
d
e
2

{\displaystyle \mathrm{darkUpgrade2}}

 represents how many times you've bought this Upgrade.
 Gain a 1.2x multiplier to Tier 1 and 2 | 1.00e9

There are also Dark Manifolds. They give a multiplier to only Dynamic Factor Cap. They start by costing 3 Decrementy and multiplies by 3 for every Dark Manifold you get, meaning that you can additively gain them.

The formula for the boost to Dynamic Factor cap given by Dark Manifolds is

(

d

1

)

0.1

{\displaystyle (\mathrm{d}+1)^{0.1}}

, where

d

{\displaystyle \mathrm{d}}

 is the number of Dark Manifolds you have.
Half-Life VR but the AI is Self-Aware

**Half-Life VR but the Ai is Self-Aware** is a comedic improv web series created by the streamer and YouTuber wayneradiotv. The main premise follows a cast of characters played by Wayne and his friends, all of which are set in the original Half-Life game, though with severe alterations to the canon plot and characters. The game is played entirely in Garry's Mod, with only Wayne experiencing the journey completely in VR. Currently, it features 9 episodes separated into four acts, as well as bonus scenes found within the commentary streams, and a charity stream in Payday 2. Wayne has stated that there are ideas for a possible sequel or continuation of the series, though in what form or game is currently still unknown.
G-Man

G-man

**The G-Man** is an enigmatic entity who appears several times in HLVR:AI. Not much is known about his motives or history, beyond him being the father of Tommy. G-Man's actor, Mike, describes him as "an alien with knowledge over the entire human race in his hands".

## Description

G-Man is a pale, older man who works for mysterious employers. His primary concern seems to be that of his sons safety and happiness, even bringing him to Chuck E. Cheese's for this 37th birthday. He's typically seen wearing a dark blue suit with a black tie. He staunchly believes that Chuck E. Cheese is a family entertainment center, and not a restaurant.

## Quotes

* "Doctor Freeman! It's good to see you in such... good... spirits."
* "Now, Tommy, I have one last surprise for you. Look, over there..." (Regarding The Minions)
* "You are nearing the end of your journey, my friend." (To Gordon)
* "Such a laughable notion, wouldn't you say?" (Regarding Gordon calling Chuck E. Cheese's a restaurant)

## Trivia

* The voice actor for G-Man, Mike, had to pre-write some of his monologues so as to keep in-character during some scenes.
* During one of the first formal monologues, the G-Man speaks to Gordon about having a "progeny;" originally, this could have been assumed to be Benrey, though was later officially revealed to be Tommy.
* The G-Man's presence in Half-Life VR:AI expresses completely altered motives from his official presence in the Half-Life series, where instead of posing as an enigmatic antagonist throughout the whole series, here he is more meant to deliver exposition and lead up to the reveal as Tommy's father.
* The G-Man's actor in the series, Mike, shares a given name with his actual actor in the Half-Life series, Michael Shapiro.
* He and Forzen were the only characters with a speaking role not to appear during the AI Crushes All Banks Justice Drive.
* During a Q&A stream, Mike stated that G-Man's suit is a part of his skin.
* G-Man's favorite restaurant is Arby's.

## Gallery

G-Man with his son, Tommy, at the Chuck E. Cheese birthday party
주제별동요

## 동물동요

* 곰 세마리
* 다람쥐
* 나비야
* 뻐꾹 뻐구기
* 아기 다람쥐 또미
* 굴 속의 작은 곰
* 올챙이와 개구리
* 동물 흉내
* 여섯 마리 오리
* 기러기
* 거미
* 개구리
* 산토끼
* 코끼리
* 산중호걸
* 하마와 기린
* 꿀벌의 여행
* 작은 동물원
* 동물 농장
* 아기 염소
* 검은 고양이 네로
* 바둑이 방울
* 악어떼
* 고기 잡이
* 예쁜 아기 곰
* 엄마돼지 아기돼지
* 숲속 작은 집
* 고래와 코끼리
* 어린 송아지

## 놀이동요

* 장난감 기차
* 간다 간다
* 숫자송
* 동대문 놀이
* 피노키오
* 병원놀이
* 연날리기
* 일어나요
* 뚱보 아저씨
* 나처럼 해봐요
* 둘이 살짝
* 빙빙 돌아라
* 우리 모두 다같이
* 모두 다 뛰놀자
* 호키포키
* 깡깡총 체조
* 안마를 합시다
* 머리 어깨 무릎 발
* 종이 접기
* 리듬악기 노래

## 생활동요

* 숲 속을 걸어요
* 과수원 길
* 겨울 밤
* 꼬까신
* 솜사탕
* 내가 제일 좋아하는 말
* 할아버지 시계
* 아빠와 크레파스
* 내 동생
* 아빠 힘내세요
* 닮은 곳이 있대요
* 어린이날
* 얼굴 찌푸리지 말아요
* 참 좋은 말
* 당근송
* 나는 나는 자라서
* 싹 트네
* 새싹들이다
* 어른이 되면
* 꼬부랑 할머니
* 시장 잔치
* 함께 걸어 좋은 길
* 스승의 은혜
* 혼자서도 잘 해요
* 꼭꼭 약속해
* 유치원에 갑니다
* 그냥 두고 나갔더니
* 학교 가는 길
* 설날
* 생일 축하합니다
* 우유송
* 그러면 안 돼
* 싹싹 닦아라
* 괜찮아요
* 손을 잡고
* 뱅글뱅글
* 슈베르트 자장가
* 모차르트 자장가
* 브람스 자장가
* 섬 집 아기

## 학습동요

* 산에 나무가 없으면
* 모두 모두 자란다
* 돌과 물
* 작은 주전자
* 우체부 아저씨
* 파란 마음 하얀 마음
* 그런 집 보았니
* 병원차와 소방차
* 한국을 빛낸 100명의 위인들
* 통통통통
* 그림 그리고 싶은 날
* 도레미송

## 테마동요

* 허수아비 아저씨
* 우산
* 동네 한 바퀴
* 수박 파티
* 비행기
* 자전거
* 귀여운 꼬마
* 기차를 타고
* 기찻길 옆
* 텔레비전
* 아름다운 세상
* 사과같은 내 얼굴
* 파란 나라
* 둥근 해가 떴습니다
* 주먹 쥐고
* 줄넘기
* 둥글게 둥글게
* 뽀뽀뽀
* 그대로 멈춰라

## 자연동요

* 산바람 강바람
* 작은 별
* 별
* 산마루에서
* 산 할아버지
* 금강산
* 노래는 즐겁다
* 구두 발자국
* 봄
* 들로 산으로
* 여름 냇가
* 초록 바다
* 푸르다
* 노을
* 가을 길
* 눈꽃송이
* 겨울 나무
* 눈
* 겨울 바람
* 꼬마 눈사람
* 하얀 나라
* 멋진 눈사람
* 고드름
* 씨앗
* 구슬비
* 도토리
* 멋쟁이 토마토
* 잉잉잉
* 퐁퐁퐁
* 나는 콩이에요
* 꽃 동네 새 동네
* 햇볕은 쨍쨍
* 누가 누가 잠 자나

## 전래동요

* 도깨비 나라

사진
--

동물동요놀이동요생활동요학습동요테마동요자연동요전래동요
사자 VS 호랑이

## 캐릭터

* 깨비
* 뽀롱이

동물
--

* 사자
* 호랑이
* 아프리카코끼리
* 샤모아
* 사막큰뿔양
* 티벳푸른양
* 붉은마자마사슴
* 순록
* 시네갈갈라고
* 포토
* 붉은짖는원숭이
* 고릴라
* 호랑고양이
* 카라칼
* 아메리카악어
* 가비알
* 서아프리카난쟁이악어
* 수리부엉이
* 토코투칸

가사
--

나는야 최고 사냥꾼 초원의 왕 사자

내 매력적인 갈색 털 사냥하기 딱이지

무리 지어 사냥하는 우리는 사자! 최고 사냥꾼!

내가 나타나면 무서워 벌벌 떠네

사자 왕 최고! 최고 최고

사자 왕 최고! 최고 최고

최고 사냥꾼 사자 왕!

“최고의 사냥꾼을 가리기 위해 내가 찾아왔다!”

나는야 최고 사냥꾼 정글의 왕 호랑이

내 매력적인 줄무늬 사냥하기 딱이지

늘 혼자서 사냥하는 나는 호랑이! 최고 사냥꾼!

내가 나타나면 무서워 도망가네

호랑이 왕 최고! 최고 최고

호랑이 왕 최고! 최고 최고 최고

사냥꾼 호랑이 왕!

“감히 잠자는 사자의 코털을 건드렸겠다?”

“그럼, 누가 먼저 사냥에 성공하는지 대결해 볼까?”

“좋아!”

누굴까 최고 사냥꾼 사자 대 호랑이

최고 사냥꾼 가리는 동물 왕들의 대결

뾰족 이빨 커다란 앞발 우리는 사자! 나는야 호랑이!

재빠른 네 다리로 사냥감 향해

돌진! 돌진!

사자 왕 최고! 최고 최고

호랑이 왕 최고! 최고 최고
Autoprestigers

**Autoprestigers**, known as **Tier 3 Automation** in-game, is a post-Collapse feature unlocked after achieving the 12 Factor Boost Sluggish Milestone. These automate sub-prestige and prestige features in earlier stages of the game, such as Factor Shifts and Factor Boosts, and are used to speed up and automate Cardinal grinds.

Upon getting Sluggish Milestone 12, you will unlock 1 Autoprestiger of for Factor Shifts and one for Factor Boosts. These Autoprestigers will automatically Factor Shift and Factor Boost once per second.

Upon reaching Sluggish Milestone 10, you will be able to buy more Autoprestigers that will increase the rate by 1/s per purchase for 500 ℵω each.

Upon getting Sluggish Milestone 1, you unlock a lot more Autoprestigers. These cannot be upgraded, but they have settings, and you can toggle Autoprestigers on and off. These are probably not Autoprestigers, however.

## Types of Extended Autoprestigers

The types of Autoprestigers are listed here:

List of SM1 Autoprestigers
 Collapse Autoprestiger | Automatically Collapses. | There is a setting you can adjust: the *Time to wait until collapse in seconds:*, which sets a specified waiting time between each auto-Collapse.

1. ↑ In previous versions, it only required SM12 due to a bug
Science Team

Science Team, presented in artwork fighting Forzen.

"Don't fuck with the Science Team!" - Dr. Coomer

**The Science Team** is a group of individuals working at Black Mesa that survived the events related to the Resonance Cascade.

The group contains:

* Gordon Freeman
* Dr. Coomer
* Bubby
* Tommy
* Benr(e)y (formerly)

Acquaintances include:

* The G-Man, Tommy's father
* Luther Darnold, who left after tasting his first sense of death
* Sunkist, who had to leave after being taken hostage by Forzen
* Benr(e)y's Skeletons, who stalked Gordon
* Bipple, Brief Benrey replacement (Deceased)
* Stong Boper, Brief Benrey replacement (Deceased)
* Dr. Coomer’s Ex-Wife, "Assist's" the science team on the radio
* J-Jefferem, Benrey's freind
* Josh, Benrey's friend (Deceased)

They have enemies in the form of:

* Benrey
* Forzen and the entire United States Military
* Peeper Puppies
* The Black Mesa Golem Ape
* Benry's Skeletons
* Dr. Coomer Clones
* Prototypes
* Xen Creatures
* Black Ops
동물 무늬 패션쇼

동물
--

* 얼룩말
* 칠성무당벌레
* 오셀롯
* 나무타기산마치광이
* 세네갈갈라고
* 표범
* 관학
* 대서양퍼핀
* 구관조
* 흰머리독수리
* 큰말똥가리
* 필리핀원숭이
* 마타마타거북
* 이집트과일박쥐

가사
--

무무무 무무무

무무무 무늬 무늬

무무무 무무무

무무무 무늬 무늬

길쭉길쭉 세로줄 얼룩말 줄무늬

어지러운 내 무늬 얼룩말 줄무늬

원래 몸은 까만색 하얀 털이 자라지

매력적인 내 모습 얼룩말 줄무늬

황금 털에 까만 점 오셀롯 얼룩무늬

방울방울 내 무늬 오셀롯 얼룩무늬

얼굴에는 얼룩무늬 눈물을 아니야

매력적인 내 모습 오셀롯 얼룩무늬

샤방 샤방 샤방 동물무늬

황금 털에 까만 꽃 표범 꽃무늬

장미 닮은 내 무늬 표범 꽃무늬

풀숲에 숨으면 나인지 꽃인지 모를걸?

매력적인 내 모습 표범 꽃무늬

훨훨 날아가는 관두루미 깃 털

변신하는 조류 관두루미 깃 털

왕자하는 있으면 내가 조류의 왕을 있을꺼?

매력적인 내 모습 관두루미 깃 털

샤방 샤방 샤방 동물무늬 패션쇼 끝!
Esoteric HECU Sergeant

**The Esoteric HECU Sergeant** is seen in multiple parts of Act 1 Part 2. He was seen watching the Science Team traverse Black Mesa. On the multiple occasions that he was spotted, he attempted to flee from the Science Team, being seen going directly through a wall behind him during one such occasion. During his last encounter, he was killed by Bubby with a grenade.
동물 ABC

가사
--

A! a a Alligator a a a Alligator

B! b b Butterfly b b b Butterfly

C! c c Cat c c c Cat

D! d d Dog d d d Dog

E! e e Elephant e e e Elephant

F! f f Fish f f f Fish

G! g g Giraffe g g g Giraffe

H! h h Horse h h h Horse

I! i i Iguana i i i Iguana .

J! j j Jellyfish j j j Jellyfish

K! k k Kangaroo k k k Kangaroo

L! l l Lion l l l Lion

M! m m Monkey m m m Monkey

N! n n Newt n n n Newt

O! o o Owl o o o Owl

P! p p Panda p p p Panda

Q! q q Quokka q q q Quokka

R! r r Rat r r r Rat

S! s s Seal s s s Seal

T! t t Tiger t t t Tiger

U! u u Umbrella Bird u u u Umbrella Bird

V! v v Vicuna v v v Vicuna

W! w w Walrus w w w Walrus

X! x x Xenopus x x x Xenopus

Y! y y Yak y y y Yak

Z! z z Zebra z z z Zebra
영어동요

## 애창영어동요

* Hello monkey
* ABC song
* If you're happy know it
* Big, little
* Bingo
* Itsy bitsy spider
* How′s the weather?
* My balloon
* My eyes, my nose, my mouth, my ears
* the rainbow song
* Walking walking
* What′s this
* Do re mi song
* Where is thumbkin

## 퍼니송

##### Mr. Fun Song

* Old Mcdonald
* Do you know the muffin man
* Wheels on the bus
* Pat-A-Cake
* Five little monkeys
* The little pig went to market
* I′m a little teapot
* Hello song
* London bridge
* Little cabin in the wood
* Animal talk
* One little finger
* Baby′s clothes

##### Mr. Fun Song의 렛츠씽

* **How are you, my friend - NEW!**
* **Where is daddy - NEW!**
* **Mary had a little lamb - NEW!**
* Hickory dickory dock
* **Hush little baby - NEW!**
* **Happy birthday - NEW!**
* Kum ba ya

##### 두은을 찾아라

* **Row row row your boat - NEW!**
* **This is the way - NEW!**
* **Are you sleeping - NEW!**
* **Ten little indian boy - NEW!**
* **Hokey pokey - NEW!**
* **Head shoulders knees and toes - NEW!**
* **Finger family - NEW!**
* **Rain rain go away - NEW!**
* **Teddy bear - NEW!**
* **Happy happy home - NEW!**

## 세이송

* 두근두근 love
* 지글지글 cook
* 인사해요 Say hello!
* 냠냠 yummy!
* 일어나요 Wake up
* 감사합니다 Thank you
* 미안해요 I am sorry
* 서둘러요 Hurry up
* 주세요 Give me a crayon
* 왜 그래요 What′s up?
호키포키

## 캐릭터

* 잭선
* 잭스
* 다티

가사
--

다 같이 오른손을 안에 넣고

오른손을 밖에 내고

오른손을 안에 넣고

힘껏 흔들어

손 들고 호키포키 하며

빙빙 돌면서 즐겁게 춤추자

다 같이 왼손을 안에 넣고

왼손을 밖에 내고

왼손을 안에 넣고

힘껏 흔들어

손 들고 호키포키 하며

빙빙 돌면서 즐겁게 춤추자

다 같이 오른발을 안에 넣고

오른발을 밖에 내고

오른발을 안에 넣고

힘껏 흔들어

손 들고 호키포키 하며

빙빙 돌면서 즐겁게 춤추자

다 같이 왼발을 안에 넣고

왼발을 밖에 내고

왼발을 안에 넣고

힘껏 흔들어

손 들고 호키포키 하며

빙빙 돌면서 즐겁게 춤추자

호-키포키

호-키포키

호-키포키

신나게 같이 춤추자!

## 사이트

https://www.youtube.com/watch?v=XXqFopkSFdM
꼬리 꼬리 내 꼬리

가사
--

꼬 꼬 꼬 꼬 꼬 꼬 꼬리! 꼬 꼬 꼬 꼬 꼬 꼬 꼬리!

원숭이 꼬리 꼬리 꼬리 꼬리 기다란 꼬리 나뭇가지에 대롱대롱

붉은여우 꼬리 꼬리 꼬리 꼬리 풍성한 꼬리 폭신폭신 털 꼬리

“우아, 부드러워!”

캥거루 꼬리 꼬리 꼬리 꼬리 튼튼한 꼬리 자세 잡는 힘센 꼬리

도마뱀 꼬리 꼬리 꼬리 꼬리 신기한 꼬리 다시 생겨나는 마법 꼬리

“우아, 신기하다!”

기다란 꼬리 풍성한 꼬리 정말 정말 정말 매력적인 꼬리 튼튼한 꼬리 신기한 꼬리 정말 정말 매력적인 꼬리

얼룩말 꼬리 꼬리 꼬리 꼬리 줄무늬 꼬리 파리 쫓는 긴 털 꼬리

북극여우 꼬리 꼬리 꼬리 꼬리 복실한 꼬리 복실복실한 하얀 털빛 꼬리

“히히, 재미있다!”

돼지 꼬리 꼬리 꼬리 꼬리 꼬부랑 꼬리 엉덩이에 꼬불, 귀여운 꼬리

토끼 꼬리 꼬리 꼬리 꼬리 짤따란 꼬리 동글동글 방울 꼬리 “진짜 귀여워!”

줄무늬 꼬리 복실한 꼬리 정말 정말 정말 매력적인 꼬리 꼬부랑 꼬리 짤따란 꼬리 정말 정말 매력적인

꼬리 꼬 꼬 꼬 꼬 꼬 꼬 꼬리!
백상아리 VS 범고래

동물
--

* 범고래
* 남방병코돌고래
* 귀신고래
* 백상아리
* 아라비아청줄돔
* 황제청줄돔
* 프레임빛청줄돔
* 부채제비활치
* 블루탱
* 왜문어

가사
--

샤샤샥 상어

샤 샤샤 샤샥 샤크!

샤샤샥 상어

샤 샤샤 샤샥 샤크!

나는야 바다의 사냥꾼

“사냥꾼!”

나를 보면 모두 도망가지

“도망쳐!”

뾰족 이빨, 백상아리!

거친 피부, 백상아리!

“매끈해 보이지만, 사실은 까칠까칠 단단한 피부라고!”

바다 최고 사냥꾼, 바로 나!

범 버러범범 고래!

버러버러 범범 범고래!

범 버러범범 고래!

버러버러 범범 범고래!

나는야 바다의 포식자

“포식자!”

나를 보면 모두 도망가지

“도망쳐!”

돌고래 왕은 범고래!

무리 사냥은 범고래!

“힘을 합치면 덩치 큰 귀신고래도 문제없다고!”

바다 최고 포식자, 바로 나!

“흥, 어디 누가 이기나

한 번 겨뤄 볼까?”

샤샤샥 상어!

샤 샤샤 샤샥 샤크!

범버러범범 고래!

버러버러 범범 범고래!

백상아리 이겨라!

범고래 이겨라!

“이겨라! 이겨라!”

승리는 이 범고래의 것!

랄랄라 랄라라 랄라, 예!
Passport

The outside cover of a Black Mesa passport

The Passport is an item mentioned all the way in the beginning of Act 1 by Benry, in which he demands to see Gordon's, and later becomes an important piece of the series' plot. Thanks to Gordon's confusion when demanded to show his, the Passport appears to have been enforced through a very new security protocol, in which it is necessary to have one's passport in order to traverse Black Mesa. Despite this, very few scientists or security personnel appear to have their passports except for Benry, Dr. Coomer, Dr. Bubby, Tommy, the Skeleton, Gordon, and the G-Man (although several of these did not have their passports *on* them, but owned one).

In Act 4, the Passports double as an important key item the crew must destroy in order to defeat Benry, all of which are guarded by various means. Tommy's passport was guarded by the Skeletons, Bubby's passport guarded by the Prototypes, Dr. Coomer's passport guarded by Mokujin from Tekken, and Benry's passport being held by himself, all of which were eventually destroyed. Gordon's passport required he be sent back in time and into an alternate dimension in order to destroy it himself.

## Trivia

* This is one of two items required by staff at Black Mesa to traverse it freely (the other being a Black Mesa Silly Straw™).

* The Passport seems to also double as a gun. Benry, in particular, is repeatedly shown to use it to fire a barrage of Dark Energy Balls, which can vaporize enemies instantaneously.
* The Passport is implied to give Benrey his powers, as destroying all of the known passports, including his own, allowed for Benrey to be defeated in the final fight.
	+ Despite this, one Passport is seemingly left behind, that being one belonging to a Skeleton named "You," seen earlier in the series. It is likely this was ignored to save time for the finale, or ultimately forgotten about.
* The model used for the passport in the final act is an actual pre-existing model found within the workshop of Garry's Mod, having been merely retextured for its purpose on the show.
동물 기네스북

가사
--

“오늘은 기네스북에 오른 동물 친구들을 만나보겠습니다.”

“제일 먼저, 스컹크!”

나는 나는 스컹크 방귀쟁이 스컹크

고약한 냄새로 나를 지키지 “뿡뿡, 명중이다!”

독가스는 내가 최고

나는 나는 부엉이 하늘에 나는 부엉이

밤이 활동이 나왔다고 했지 "사냥을 먹있다!"

눈이 활동은 내가 최고

“자, 동물 기네스북에 오른 다음 참가자, 캥거루!”

나는 나는 캥거루 주머니 왕 캥거루

아기 주머니 속에 있는지 "우와 엄마이다!"

주머니 속에는 내가 최고

나는 나는 범고래 바다의 왕 범고래

날카로운 이빨로 먹있지! "생선이 도망쳐!"

이빨 고래은 내가 최고

“동물 기네스북! 우리도 한번 도전해 볼까요?”
All Dogs Go To Heaven 2

A 1996 American animated musical fantasy adventure film, and a sequel to *All Dogs Go to Heaven* (1989). Produced by MGM/UA Family Entertainment and Metro-Goldwyn-Mayer Animation, it was stated by Benry that he was hacking Wikipedia to say that Gordon Freeman dies in that movie. Sadly, this moment in the series caused a lot of fans to violate the Wikipedia page. That same Wikipedia page is now protected to prevent this. Gordon Freeman dies here.

If you FUCKING do it again you’ll be incinerated by a rocket thruster like Benry did.

gordon freeman dies
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Sunkist

The immortal dog itself

Sunkist is Tommy's pet dog, a massive golden retriever genetically engineered within Black Mesa as a bioweapon of sorts, and is introduced in Act 4, where it is held hostage by Forzen and threatened with a circle of armed turrets. Sunkist later returns to join the crew during the final boss fight against Benrey. Sunkist is played by Lauren.

Sunkist is shown to be immortal and capable of supernatural abilities, such as levitation, utilizing the Black Mesa Sweet Voice, and an immunity to pain or damage to its body. Being immortal allows her to be rapidly shot by turrets with no reaction, ultimately ruining Forzen's plans to kill her.

## Trivia

* Sunkist has the shadow of a human.
* Sunkist is likely based off of Cossette's Dog from Ace Combat 7, which is commonly known as the "JPEG Dog" for being a 2D image of a dog during one of the game's cutscenes.
* Sunkist is named after a soda of the same name.
Emmet Calhoun

Emmet as he appears in THE CHRONICLES OF BENRY.

## Stream Information

### Played by

Gnome Chompski (Proposed in ACT 2 of Half-Life: Alyx but the Gnome is TOO AWARE)Hollowtones (In THE CHRONICLES OF BENRY)

**Emmet Calhoun** is the brother of Benrey, first mentioned in Half-Life: Alyx but the Gnome is TOO AWARE ACT 2 as Gnome Chompski's original character.

He later appears in THE CHRONICLES OF BENRY as a side character.

## Appearance

In THE CHRONICLES OF BENRY, Emmet appears using the model of Barney Calhoun from Half-Life 2.

## Personality

In THE CHRONICLES OF BENRY, Emmet is shown to be a very sleep deprived person who's always busy. He has little free time due to his job working at the cooking factory.

## Trivia

* Emmet is neither related to, or the same person as Barney Calhoun from the original Half-Life series.
* It has been left unconfirmed if he and johnwicklover1994 are the same person.

## References

1. ↑ https://www.youtube.com/watch?v=OPuNLKaAqyk
Wikipedia

**Wikipedia** is a free online encyclopedia that anyone can edit. It was stated multiple times by multiple times by Dr. Coomer and sometimes by the others inside the science team including Tommy.

## Wikipedia

"Wikipedia the free online encyclopedia that anyone can edit."

### Type

Site with a lot of information

On the All Dogs Go To Heaven 2 page people had vandalized it to put Gordon Freeman’s death is written into it.

## Gallery

Gordon Freeman's death written into the All Dogs Go To Heaven 2 Wikipedia page
Gabe Newell

A Commentary Node in the jungle area

> *"Hi this is **Gabe Newman**, hope you liking my game. it has a certain smell..." - Gabe speaking through one of the commentary nodes*
>
>

**Gabe Newell** is the Managing Director of *Valve Software* and a minor character in Half-Life: Alyx but the Gnome is TOO AWARE. He provides developer commentary through many Commentary Nodes during the later half of the Gnome Run.

## Description

Gabe Newell doesn't make a physical appearance, but is instead only heard through floating commentary Nodes that occasionally appear in the environment. The Nodes look like white cartoonish speech bubbles with orange rims, black outlines, and three black dots in the center. These nodes float in place and rotate until they have exhausted their Commentary. after that, they take on a greyscale appearance and stop rotating.

## Trivia

* His favorite class is the Spy
* He Apparently doesn't know what a pig is, because he put an employee in a headlock when they told him about them
* He was going to add a Headcrab Zombie Gorilla to the zoo part of the game but Gabe thought "Nah, that's too cool. Let's make this part suck more.".
Black Mesa Silly Straw™

The Black Mesa Official Silly Straw™ is an item mentioned by Darnold in Act 4. He tells Gordon to use it before he drinks the potion that would give him his mini-gun arm. However, he exasperatedly says to Darnold that he does not have one, nor does he have his passport. Dr. Coomer, disappointed in Gordon, expresses his distaste toward him and the fact that he does not have a straw. However, Darnold says that he can work around this. Despite not having one, Gordon is able to gain effects from the potion.

## Trivia

* The Black Mesa Silly Straw is marked with a trademark symbol (™), but is not legally trademarked.
* It is one of the two items required for staff to have in order for them to traverse the facility freely.
* Both Darnold and Dr. Coomer have Silly Straws, but it is unknown whether Bubby or Tommy has one.
Joshua Freeman

> *"That's my baby. I have a son, that's **Joshua.**" - Gordon Freeman describing the photo in his locker*
>
>

## Personal Information

### Relatives

Gordon Freeman (Father)

**Joshua Freeman** is the son of Gordon Freeman, and a minor character of Half-Life VR but the AI is Self-Aware.

Joshua is seen in a photo within Gordon's locker after the Resonance Cascade. Gordon shows this photo to Benrey and Dr. Coomer, informing them that he has a son named Joshua. Benrey promptly insults Joshua by saying he "Looks a bit... shit". Dr. Coomer then compliments the boy, saying he looks beautiful. After this, Joshua is almost never brought up again for the rest of the series.

## Trivia

* Joshua Freeman is most likely a reference to Joshua, Wayne's AI voiced son who has made multiple appearances in other unrelated streams.
* The reason Joshua never makes an appearance after the Locker Room is because Wayne simply forgot about him shortly after this exchange.
* It is possible Joshua doesn't even exist and is just a default picture that came with the frame, which Gordon tries to pass off as his son (jokingly suggested by Gir in the Cast Commentary videos)
The HLVR AI-Crushes-All-Banks JUSTICE DRIVE

AI Crushes All Banks was a charity stream hosted by Wayne, in which the Science Team, as well as Benry and the passive co-assistance of Darnold, robbed various banks and other locations in Pay-Day 2 in an effort to raise donation money for various BLM and related human rights charity organizations and bail funds. The stream was held mainly in support of the George Floyd protests, and allowed donators to choose which charity their donations would go to. During the stream, Gordon is implied to have transferred the virtual data of his Science Team companions into another game, something that Dr. Coomer suggests he do after the end credits of Act 4, and are tasked with robbing various in-game banks, a casino, and the White House. Though not invited, Benrey joins their endeavors later into the stream, appearing to have hacked into Wayne's stream directly through bizarre means and initially disguising himself as a user named "johnwicklover1994." Much of their antics as a group mirrors that of their antics in Black Mesa, with passing references to old gags from the main series, as well as Benry's numerous antagonizing actions towards Gordon. During their final heist in robbing the White House, the crew are also tasked with rescuing Tommy from his arrest, of which they are unsuccessful.

Wayne and his crew raised around $56,000 by the end of their stream.
Black Mesa Standard Issue Helmet™

The **Black Mesa Standard Issue Helmet** is an item seen all the way in the beginning of Act 1 were Benry is sitting on some barrel and a laser shoots at his head Benrey screams and runs away from that location. Gordon then asks what type of helmet is that Bubby replies stating that it is The Black Mesa Standard Issue Helmet.

## Used By

Benrey

Josh

J-Jefferem

Security Detail Chief S-Stong Boper

Bipple

Barney Calhoun

Several other members of Black Mesa's Security Team
Anomalous Materials Bubby Prototype

**The Anomalous Materials Bubby Prototype** (real name unknown) is a Bubby Prototype Scientist that died during the beginning of the resonance cascade, either from a heart attack or shock due to falling into the test chamber through the observation deck’s window. His voice and appearance are identical to that of Dr. Bubby, and, as a result, it can be assumed that he was a Bubby prototype. It was confirmed during Act 1 that he is not the same character as Bubby despite his identical appearance and voice, as well as similar mannerisms and behavior. Due to his cognitive ability and ability to fool scientists into thinking he was another member of the science team as opposed to a prototype, it can be assumed that he was a much closer version of the Bubby test tube scientist to his final counterpart than the prototypes seen in Act 4.
The Black Mesa Golem Ape

## Black Mesa Golem Ape

The **Gargantua**, also known as **Black Mesa Golem Ape**, is an extremely tall and strong alien from Xen. They were named by Tommy, who claimed that he would write the Wikipedia article on them.

## Trivia

* They are what ultimately lead to the Wikipedia jokes/lore throughout the series, an ongoing gag of incorrectly naming existing Half-Life monsters, such as the Vortigaunts being named the Ex-wives/Vonneguts, and the Houndeyes being named the peeper puppies.
Darnold

The man himself

> "PRESS ALL BUTTONS TO UNLOCK ***DEVIL GUN MODE!***" -Darnold
>
>
>

The eccentric head of the Black Mesa Mixology Department, **Darnold** specializes in making potions and new brands of Powerade, though Gordon points out that potions are not real and are primarily associated with wizards. Darnold gives Gordon a potion contained within a barrel that causes a large gun to grow on the stump of his arm, and he decides to join the main cast shortly afterwards; however, upon realizing their violent nature and his own inability to handle danger, he immediately decides to leave them and flies up an elevator shaft on his rocket boots. He later returns in AI Crushes All Banks as “the guy in the chair,” and indirectly aids the crew in their bank robbery. Darnold is voiced by Logmore.

## Trivia

* Darnold has a computer with a pirated copy of Grand Theft Auto: San Andreas and Team Fortress 2.
	+ Strangely enough, he hasn't downloaded the Pyro update for the latter, despite it coming automatically installed with the game when purchased.
* When he is first seen, he is counting near his computer up to 23 (although he is not seen counting the other numbers). When he stops at 23, he then says '23 unique flavors!', which may suggest the mixture he was making was either inspired or is Dr. Pepper.
Bipple

> "*I'll hold it up!*"
>
>

> ―Bipple holding up the door.
>
>

**Bipple** is a member of the Black Mesa Security Force and a minor character in Half-Life VR But The AI Is Self-Aware. The Science Team first find him on top of an elevator next to the High Security Storage Facility. They, along with Bipple, jump through a hole in the top and subsequently exit right outside the Silo door. Unlike other Security officers voiced by Scorpy, Bipple is never seen able to use the Black Mesa Sweet Voice. He is seen as a caring, somewhat heroic character, risking and ultimately losing his life attempting to save the Science Team. In spite of this, Dr. Coomer and Bubby appear to hold spite against him, the latter telling him to “rest in pieces” after he collapsed holding an emergency fire door open seconds before his death. He is crushed in half by the door, and shortly after his death, toilets begin appearing where he died.
Incrementyverse

The **Incrementyverse** is an Incrementy-themed feature that is unlocked after buying SFU41. It is a powerful *event* that can take place in-game, but there is currently no going back from the Incrementyverse.

## Entering

Entering the Incrementyverse requires 1.00e540 Incrementy, and 90 Achievements.

*Once you enter the Incrementyverse, you can't exit it*, but you can prestige in the Incrementyverse (Fractal Shifts).

The consequences of entering the **Incrementyverse** are:

* The following features will be kept.
	+ Autoclickers and Autobuyers;
	+ Ordinal Points, but can only be gained passively;
	+ Incrementy, but it can't be bought manually until you unlock the corresponding Autobuyer, and the cost will be set to at least 1.00e600 and take effect;
	+ Manifolds, but they will be instantly sacrificed to the Singularity upon getting a Manifold;
	+ Milestones, and their rewards;
	+ The Singularity; and
	+ Row 8 or further Singularity Functions.
* The following features will be removed.
	+ The 1.000e120x Incrementy multiplier cap;
	+ The **Markup** Prestige Layer, meaning:
		- Factors;
		- Factor Shifts, although the Base will be stuck at 3;
		- The Dynamic Factor; and
		- The Quadrupler;
	+ The **Boosters** Prestige Layer, meaning:
		- Booster Upgrades;
		- All eIUs; and
		- Challenges, although you will immediately exit a Challenge (without losing Incrementy);
	+ The **Collapse** Prestige Layer, meaning:
		- Cardinals;
		- Aleph Power;
		- Aleph Upgrades;
		- Darkness;
		- Autoprestigers, although every Prestige Layer is removed, rendering it useless anyway;
		- The 1st 7 rows of Singularity Functions; and
		- Omega Challenges, including their rewards;

Note that the above features in each tab that don't get removed will be moved to the **Collapse** tab, now shown as the *Old Mechanics* tab, and ultimately, the **Markup** and **Boosters** tabs will be inaccessible.

## Tab

The Incrementyverse is gifted with its own small tab. Currently, there are three subtabs that can be unlocked - Upgrades, Fractal Engine, Energy Orbs, Fractal Boosts and Fractal Challenges

### Upgrades

There are 8 Incrementyverse Upgrades in this tab: (IV = Incrementyverse)

## Trivia

* According to the Ordinal Markup Discord Server, an Update to exit the Incrementyverse will be never released, because of a developer that sent this message: *we're not adding an exit the incrementyverse update* ~ EditorThingy (TheMKeyHolder#6674).
* IV2 is very useless because it's extremely weak incrementyverse upgrade.
Cassell College

**Near Principal's Office Door**

* Saya Bron - Specialty Merchant

**Upper Cassel College Courtyard**

* Erina Tokugawa - News Society Member
* Nikola - Good Times
* Atticus - Code Action
* Dominica - DevilAwake
* Cheryl - Mentorship Relationship
* Parsi Gattuso - Gattuso Feast Exchange
* Summer - Event Exchange Shop
* Bond Emissary - Sly Examiner
* [LIMITED] Mid-July - Limited Time Exchange
* School Board Mysterious Female Tycoon - Cassell Core Student Exchange Shop
* Nono
* Weapon Merchant - Weapon Shop
* Kordie - Gear Dept. Weapon Specialist
* Vegas Clover - Purple Draconic Exchange
* Manstein - Ace Trip
* Ghali Biol - ID Exchange
* Rahal - School Works Department Sales Agent
* Philas - Antique Merchant
* [UNIQUE] Peter Bill - Trading
* Ansel - Pet Trainer
* Allen Turing - Refinement Device Exchange
* Gabi Brians - Emblem Exchange
* Clayne - Fight Medal Exchange
* Otero - Refit Supplier
* Bea Dorothy - World Tree Emblem Exchange
* Lulu - Superstar Exchange
* Serika - News Society Member
* Eri Badhi - Weekend Event Exchange
* Night Owl Squad • Owl - Prize Exchange Shop
* Raymond - Dragon Slayer
* Von Schneider - Dragon Hunting
* Tim Foote - Special Guest

**2nd (Lower) Courtyard**

* Gregory - Disciplinary Comittee Member
* Terry - Disciplinary Comittee Member
* Yukiko Nishizawa - Disciplinary Committee Member
* Nina - Flower Girl
* Scylla
* Clark - Dorm Supervisor
* Selsey - Campus Patroller
* [MOVING] Rain Gear Merchant
* Tata - News Society Publist
* Claudia
* Jodi - School Works Department Agent
* Dirk Liu - Spooked Student
* Saturn
* Seimei Kikyu
* Pablo
* Tia - Campus Musician

**Library Rest Area [Area Before Staircase]**

* Waiter - Cassell College
* Tokigi Akitaki - Waiter
* Neil - Clumsy Student
* Cameron - Operation Owl

**Library Entrance**

* Teacher Masashi Toyama - Ex-note
* [LIMITED] Maria - Magic House
* Katz - Rare Item Exchange
* Staff of Alchemy Dept.

**Platform at Top of Library**

* Sassa

**Sub-complex 1 (One that connects to Church)**

* JoJo - Bond Party Light Technician
* Cissy - Bond Broker
* KiKi- Bond Party Manager
* Kirran - Gift of Words
* Tomoe Choshi - Bond Quizmaster

**Church**

* Ringo Tsuchiya - Alchemy Dept. Member
* Thomson - Gear Dept. Member
* Himiko - Execution Department Agent
* Evan - Church Manager
* Karl - Gear Dept. Deputy
* Cloudsong - Execution Department Agent
* Bowan - Execution Department Agent
* Pereira - Execution Department Agent
Alyx

**Alyx**, also known as Gordon, is played by **Wayneradiotv**, is the main protagonist of Half-Life: Alyx but the Gnome is TOO AWARE.

Alyx attempts to beat "The Challenge" of taking the titular Gnome Chompski from the beginning of the game to the end, in order to acquire the associated achievement.

Alyx presumably dies at the end of the series