Character

*For the list of Characters in Rockman X DiVE, go to List of Characters*

Characters are units players can obtain in Rockman X DiVE. Each comes with their own unique playstyle.

Each character has its own rank (B/A/S) and their ranking is lore-independent, it just reflects the rarity and pull chance from capsule.

At the start of the game, player start off the game with X  by default.

## Acquisition

One can obtain character by opening Premium Capsule with Elemental Metal  or collect various Memory Pieces  of a character in order to unlock them.

### Premium Capsules

Acquiring characters from Premium Capsule using Elemental Metal  will unlock the Character immediately and player can use them right away. Player can receive S/A/B rank Characters at a certain chance shown on the "Details" section of the banner. Should the player receive a duplicate of a Character they already own, it will be converted into Character Patch Program  instead. The amount converted is base on the rank of the Character.

Conversion Rate

Mega Man  is not obtainable in Capsules.

His  pieces are not obtainable in , , or  (Character Supply Box, Event Boxes like: Summer Gift Crate, Halloween Chest, Christmas Box, Gift Box DX).

His memory acquisition was limited during:

* Black Assassin Event
* Happy birthday Mega Man Dec. 17, 2020 110x character patches give away 2020/12/17 19:00~2020/12/19 23:59(UTC+8)

### Memory Pieces

By completing certain objectives and acquire star rewards in the Story Mode and Challenges, you can acquire Character Memory Pieces  of certain Characters. Certain instances in Challenges Mode also give Character Memory Pieces  as a random reward. The Zenny Capsules  can also randomly give Character Memory Pieces  at a low rate.

Character Memory Boxes  will give Character Memory Pieces  base on their rank accordingly.

The amount of Character Memory Pieces  required to unlock a Character varies depending on the Character's rank.

Unlock Requirement

When you have acquired a Character, their Character Memory Pieces will be available for purchase in the Shop in exchange for Character Patch Programs .

Moreover, you may sell memories to convert into Character Patch Programs .

## Property

The property shows the role and playstyle the character skills were intentionally designed around.

However the chart does not reflect the performance of said characters because the damage output and defense are more dependent on weapons.

Attack is the potential damage of the character's **active skill** can apply; the higher line in the chart, the bigger the output on the skill is expected.

Durability is the potential to survive longer. This is based on the unlocked **passive skills** of the character or **additional effects** that the active skills can bring.

Range is the range of skill's effective range, the higher the longer the reach the skills have.

Support is Status Ailment Specialty (狀態特攻) in Japanese, the higher it is in the chart means the more status effect the skills can inflict.

Control is Control Difficulty (操作難度) in Japanese.

###  Skill

Most of the character skills can be leveled up with skill points, which enhances the skill's efficacy.

Each character gains 1st and 2nd chips for skill 1 at rank 1 (skill 2 at rank 2), 3rd chip for skill 1 at rank 4, 3rd chip for skill 2 at rank 5.

Chips modify the effects of skills. You can equip 1 chip at a time for each skill.

###  Star Rank

Each Character starts out at 0  and can reach a maximum of 5 .

Each  acquired raises the Character's skill chip and passives, depending on ranks each come with different number of passives.

To upgrade a Character's  Rank, the player needs to have the required amount of Memory Pieces .

(1200 )
(1500 )
(1800 )
(2400 )
(300 )
(400 )
(500 )
(600 )
(100 )
(150 )
(200 )
(250 )
(300 )

 Rank  | 20  | 260
 Rank  | 10  | 200
(1000 )

###  Skins

There are some characters with unlockable skins, the player gains ATK, DEF and HP by unlocking them. The stat increases are permanent, even when not using them.