recursal/Fanatic-Fandom huggingface dataset:
Bomb Carrier

**Bomb Carriers** are hostile ranged mobs that spawn naturally in the Overworld.

## Spawning

Bomb Carriers spawn naturally in the Overworld. They will only spawn in Badlands and Eroded Badlands biomes, along with biomes tagged as forge:is\_cave all at a Y level of 55 or higher- however none of the biomes must also be tagged as forge:is\_snowy.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

## Behavior

Bomb Carrier will aggro onto players or player-owned mobs that come into a range of 8 blocks of them. Once a Bomb Carrier is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 12 blocks away. Bomb Carriers will attack by throwing sticks of dynamite at their targets.

### Dynamite

The Bomb Carrier's ranged attack involves firing an explosive stick of dynamite. When their target is in range, a Bomb Carrier will fire a stick of dynamite once every 2.6 seconds. Bomb Carriers will attempt to remain within 5-20 blocks of their target at all times; if the target goes too far away, they will give chase, and if the target is too close, they will move away from the target. Bomb Carriers will throw their dynamite no matter if they are standing still or are on the move. They will become slightly more accurate with their dynamite throws the higher the difficulty setting is. The dynamite deals both 2 (×1) ranged attack damage and 8 (×4) explosion damage.

The dynamite travels at a speed of .65 blocks/sec after being thrown. It is affected by gravity. When the dynamite makes contact with the ground or an entity, it will cause a concussive explosion.

## Bestiary Entry

While it would be nice to say there's a purpose to his madness, the unfortunate truth is that he's just destructive for the sake of being destructive.
Maybe his parents should have raised him better.
Bone Horn

**ID** | aoa3:bone\_horn

**Bone Horn** is an item used to spawn the boss Tyrosaur.

## Usage

Holding use has the player blow into the horn. Doing this in Precasia will spawn the boss Tyrosaur somewhere near where the player used the horn. If the player's difficulty is set to Peaceful, then the Bone Horn cannot be used, whether the player is in Precasia or not. Summoning Tyrosaur will make the Bone horn lose 1 durability, it will not lose durability if used in dimensions other than Precasia. Note that mending won't have any effect, but unbreaking will prolong the durability of the item.
Baronyte Lamp

**Baronyte Lamp** is a lamp made from Baronyte Ingots.

## Obtaining

Baronyte Lamps can be mined with anything, and will drop themselves regardless of the tool used. If a Baronyte Lamp is lit when mined, it will drop an unlit version.

## Natural generation

Baronyte Lamps do not naturally generate.

## Usage

If a Baronyte Lamp is powered with a redstone signal, then it will emit a light level of 14.

## Block states

 toggleable | truefalse | Determines whether the lamp block is able to be lit or turned off by block updates or redstone.
Brace

**Brace** is an enchantment that can be applied to guns and shotguns, that allows them to be used in the offhand.

## Information

Brace has a max level of I.

When applied to either a gun or shotgun, the player will be able to fire them while holding the weapon in their offhand. While enchanted with Brace, the gun/shotgun will no longer be able to be fired in the player's main hand.

## Obtaining

Brace can be obtained in the same ways as non-treasure enchantments in vanilla *Minecraft* (e.g. Enchantment Table, Villager trading, etc).
Bubble Horn

The **Bubble Horn** is a Tier 3 blaster obtained by infusing.

## Information

When used, Bubble Horn will fire a short-ranged projectile that slows mobs on hit. The projectile will also freeze in place shortly after being fired, still able to damage mobs if they touch the projectile. The projectile will vanish after 5 seconds have passed or if a mob makes contact with it.

### Statistics

When used, Bubble Horn can fire at a rate of 2.5 shots per second, giving it an effective 27.5 (×13.75) DPS.

Bubble Horn's shots are not affected by gravity.

## Usage

### Divine Station

Bubble Horn can be upgraded into Hell Horn with a Nether Upgrade Kit at a Divine Station. Hell Horn deals 1.5 (×0.75) more damage and consumes 4 less Spirit.
Blazium Lamp

**Blazium Lamp** is a lamp made from Blazium Ingot.

## Obtaining

Blazium Lamps can be mined with anything, and will drop themselves regardless of the tool used. If a Blazium Lamp is lit when mined, it will drop an unlit version.

## Usage

If a Blazium Lamp is powered with a redstone signal, then it will emit a light level of 14.

## Block states

 toggleable | truefalse | Determines whether the lamp block is able to be lit or turned off by block updates or redstone.
Bonus Smelt Result

**Bonus Smelt Result** is an ability associated with the Extraction skill.

## Overview

Bonus Smelt Result is an ability that will increase the amount of items gained when smelting non-food items in a Furnace or Blast Furnace. The player will only be granted the additional item once they've taken the smelted item out of the output slot- the player will not know if they will get an additional item until they do. The additional item cannot be obtained by using a hopper to pull the output item out. Only one additional item can be obtained every time the player takes a stack out of the slot, no matter how large the stack is.

### Extraction

3 instances of the Bonus Smelt Result ability are unlocked at level 16, 48, and 82 Extraction.

The level 16, 48, and 82 instances will each make it so when an item is smelted, there is a 50% chance to get 1 extra of the item when taking the item out of the output slot.
Archmage

**ID** | aoa3:archmage

**Archmage** is an enchantment that can be applied to staves.

## Information

Archmage has a max level of III.

When applied to a staff, the amount of runes required to use the staff is reduced by 1 rune per level of Archmage. This cannot make rune costs go below 1.

## Obtaining

Archmage can be obtained in the same ways as non-treasure enchantments in vanilla *Minecraft* (e.g. Enchantment Table, Villager trading, etc).
Bonus Mining Result

**Bonus Mining Result** is an ability associated with the Extraction skill.

## Overview

Bonus Mining Result is an ability that will increase the amount of items certain blocks can drop when mined.

### Extraction

3 instances of the Bonus Mining Result ability are unlocked at level 6, 32, and 89 Extraction.

The level 6, 32, and 89 instances will each make it so when the player mines an ore block, there is a 40% chance for it to drop 1 extra item compared to normal. This works with both ores that drop gems and ones that drop raw items that must be smelted. Silk Touch does not work with this ability. This will also stack with the Fortune enchantment.
Bloodstone Lamp

**Bloodstone Lamp** is a lamp made from Bloodstone.

## Obtaining

Bloodstone Lamps can be mined with anything, and will drop themselves regardless of the tool used. If a Bloodstone Lamp is lit when mined, it will drop an unlit version.

## Natural generation

Bloodstone Lamps generates as a part of the following structures: Shadowlord Platform.

## Usage

If a Bloodstone Lamp is powered with a redstone signal, then it will emit a light level of 14.

## Block states

 toggleable | truefalse | Determines whether the lamp block is able to be lit or turned off by block updates or redstone.
Boreic Armor

**ID** | aoa3:boreic\_helmetaoa3:boreic\_chestplateaoa3:boreic\_legsaoa3:boreic\_boots

**Boreic Armor** is a Tier 3 armor set obtained by infusing.

## Information

When a piece of Boreic armor is worn, taking damage while making contact with Water or Candied Water will create an explosion where the player is standing. The exceptions to this are damage types considered environmental, which includes:

* Cactus damage
* Drown damage
* Dry out damage
* Falling anvil damage
* Falling block damage
* Falling stalactite damage
* Freeze damage
* Hot floor damage
* In fire damage
* Lightning bolt damage
* On fire damage
* Out of world damage
* Stalagmite damage
* Starve damage
* Suffocation damage

*Click 'Expand' to see the list of damage types not affected.*

The player will not take damage from this explosion. Wearing more pieces of Boreic armor will increase the power and radius of the explosion.

Wearing a full set of Boreic armor will make the explosion also inflict Slowness II to any hostile mob in a 4-block radius, for 2 seconds.
Blood Iron

The **Blood Iron** is a Tier 2 gun obtained by infusing.

## Information

### Statistics

When used, Blood Iron can fire at a rate of 2.5 shots per second, giving it an effective 15.325 (×7.6625) DPS.

Blood Iron's shots are not affected by gravity.

## Usage

### Divine Station

Blood Iron can be upgraded into Light Iron with a Light Upgrade Kit at a Divine Station. Light Iron deals 1.5 (×0.75) more damage.
Bomb Launcher

The **Bomb Launcher** is a Tier 4 cannon obtained by upgrading a Blast Cannon.

## Information

Bomb Launcher's shots will immediately explode upon hitting a mob, but will not immediately explode upon hitting a block. Instead, the projectile will stick to the block and explode after 4 seconds have passed.

### Statistics

When used, Bomb Launcher can fire at a rate of 0.74 shots per second, giving it an effective minimum of 17.02 (×8.51) DPS.

Bomb Launcher's shots are not affected by gravity.
Bobo

**Bobos** are hostile melee mobs from Celeve.

## Spawning

Bobos spawn naturally in Celeve. They can spawn in groups of up to 4, and can spawn at any light level on any exposed solid block.

## Behavior

Bobos are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target. They will fling players high into the air on hit, which may not only cause large amounts of fall damage, but can also be especially dangerous in Celeve where they naturally spawn.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time
Breeding Bonus

**Breeding Bonus** is an ability associated with the Farming skill.

When the player is breeding mobs, there is a base 10% chance that it will result in 1 extra offspring compared to normal. The chance for extra offspring will also be further increased per level of Farming, with the amount of additional chance being `0.2% x Farming level`. This accumulates to a 30% chance of extra offspring at level 100 Farming.
Button

**Buttons** are blocks in *Minecraft* that can emit a redstone signal when pressed.

## Overview

Advent of Ascension adds 14 different buttons, one for each wood planks. Buttons in the mod function mostly the same as they do in vanilla *Minecraft*.

### Obtaining

All wooden buttons can be mined with any tool, but an axe is the fastest.
Broccohead

The **Broccohead** is an aggressive melee mob that spawns in Gardencia.

## Spawning

Broccoheads spawn in Gardencia naturally, and they can spawn at any light level.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Broccoheads are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players. If attacked by another entity, they will retaliate and continue targeting that entity.

When in water they will regenerate 4 (×2) per second, and when under rain will regenerate 2 (×1) per second. When in contact with candied water, they will have their maximum health increased by 50 (×25) and they will heal by a large amount.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

## Trivia

* Like other Gardencian mobs, Broccohead's design is based on a real-life vegetable; a broccoli.
Bleeding

**Bleeding** is a harmful status effect that does damage over time.

## Information

When inflicted, Bleeding does bleed damage over time and causes food exhaustion, at a rate dependent on the level of Bleeding applied. Regardless of the level, the victim will take 0.75 (×0.375) bleed damage and gain 5 exhaustion per hit. Damage caused by Bleeding is not affected by armor or enchantments. The rate at which Bleeding does damage is shown in the table below:

 7 | 1

*Note: Due to damage immunity frames, Bleeding damage will cap out at a rate 10 ticks between damage taken. This does not apply to the hunger drain, which is not affected by damage immunity frames and will still operate based on the values seen in the above table.*

If one is already inflicted with Bleeding, being inflicted again by an equal or higher level of Bleeding will replace the current Bleeding effect with a new one that is one level higher. For example, getting inflicted with Bleeding while already inflicted with Bleeding I will replace the Bleeding I effect with a Bleeding II effect. This only applies to natural causes of Bleeding- sources like the /effect command do not increase the level.

When the effect becomes replaced, the duration timer will be reset to whatever effect source had the longer duration; e.g.: if the original Bleeding effect lasted for 30 seconds but the new one only lasts for 20 seconds, then the timer will be reset to 30 seconds.

Undead mobs are immune to the Bleeding effect.

Milk cannot be used to remove Bleeding, but an Enchanted Golden Apple can be used instead.

## Sources

### Entities

* Attacking a Wood Giant with a melee attack will inflict Bleeding onto the player.

### Weapons

* A Slice Star has a 10% chance to inflict Bleeding on hit.
Block Conversion

**Block Conversion** is an ability associated with the Farming skill.

## Overview

Block Conversion is an ability that allows the player to convert blocks into other blocks. Some instances may convert multiple blocks in a flat radius, with the radius angle depending on what face of the block the player used the conversion ability on. The angle will be horizontal if the ability was used on the top or bottom face of a block, or vertical if the ability was used on any of the side faces.

### Farming

2 instances of the Block Conversion ability are unlocked at level 16 and 66 Farming.

The level 16 instance will make it so using Wheat Seeds on Cobblestone will convert it and any other Cobblestone in a flat 1-block radius to Mossy Cobblestone. This will consume the Wheat Seeds.

The level 66 instance will make it so using Mushroom Spores on Grass will convert it and any other Grass in a flat 4-block radius to Mycelium. This will consume the Mushroom Spores.
Blasters

**Blasters** are ranged weapons that consume Spirit.

## Overview

Blasters are a weapon class added by *Advent of Ascension*. The mod adds 56 Blasters for the player to use.

Blasters are weapons that can be fired by pressing and holding use, provided that the player has enough Spirit. When held, all Blasters have an 'unholster time', the player must wait for the 'unholster time' to finish before being able to fire the Blaster. Blasters can also be fired while sprinting.
While a Blaster can be held in the offhand, it cannot be fired while in the offhand.

Certain Blasters are capable of firing hitscan projectiles, which are projectiles that instantly travel to their destination without physically moving through the world. Blaster hitscan projectiles each have a limit on how far they travel.

Before a Blaster can fire, the player must first charge it up by holding down the fire button for a certain amount of time. The amount of time it takes to charge up is displayed in the tooltip. The projectiles fired by Blasters cannot pierce through non-solid blocks other ranged weapons can, this includes blocks like Foliage and liquids. Blasters have high damage output and require no physical ammo, but can quickly drain the player's Spirit.

All Blasters fire fully-automatically, which means they will continue to shoot if the fire button is held down.

Blasters deal energy projectile damage, with some dealing energy effect damage instead. The projectiles fired by most Blasters deal no knockback. Blaster projectiles will also ignore armor.

## Enchanting

Blasters can be given the following enchantments:

* **Curse of Greed**
* Curse of Vanishing
* **Intervention**
* Mending
* **Recharge**
* Unbreaking

Bolded enchantments are ones added by Advent of Ascension. Any Blasters can be enchanted at an Enchantment Table, Anvil, or Infusion Table.

## List of Blasters

Below is a list of all Blasters in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Bugeye

**Bugeyes** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

Bugeyes spawn naturally in all biomes in the Overworld.

They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Bugeyes are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

When a Bugeye successfully attacks a player, it will apply a screen effect, partially blocking the player's view. This will wear off after 7.5 seconds.

### Classification

Bugeyes are classified as arthropods, and as such the effects of Bane of Arthropods will apply to them.

## Drops

 The above pool is rolled 1 time

### Experience

Bugeyes drop  7
 experience when killed.

## Bestiary Entry

Besides their unusually large size, Bugeyes are almost entirely unremarkable.
The single exception to this is their single eye, which is likely to give the creature poor vision compared to its smaller insect counterparts.
Like a parasitic insect, Bugeyes are aggressive and will chase and bite whatever it feels like, whenever it feels like.
Bows

**Bows** are ranged weapons that consume Arrows.

## Overview

Bows are a weapon class added by vanilla *Minecraft*. The mod adds 33 new Bows for the player to use.

As a whole, Bows still retain the same inherent qualities as the vanilla equivalent. The damage a Bow can deal varies, and the damage values seen below is the average damage from a fully charged Bow shot. Bows are capable of dishing out high damage, but slow player movement when drawn.

Bows deal arrow damage. Most Bows have the same draw speed as the vanilla counterpart, but there are exceptions.

## Enchanting

Bows can be given the following enchantments:

* Curse of Vanishing
* Flame
* Infinity
* **Intervention**
* Mending
* Power
* Punch
* Unbreaking

Bolded enchantments are ones added by Advent of Ascension. Any Bows added by the mod can be enchanted at an Enchantment Table, Anvil, or Infusion Table.

## List of Bows

Below is a list of all Bows in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Bone Creeper

The **Bone Creeper** is a hostile mob based off the creeper.

## Spawning

Bone Creepers spawn naturally underground in Creeponia. They will only spawn below y = 19. They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Bone Creepers can also be spawned using /summon aoa3:bone\_creeper.

## Behavior

Bone Creepers will pursue the player once the player gets within 16 blocks of one. They will always float on water, even if their target is beneath them.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

Like regular creepers, it walks up to the player and explodes. Bone Creepers will run away from cats and ocelots.

A Bone Creeper can be made into a Charged Bone Creeper, by striking it with lightning.

## Drops

 The above pool is rolled 1 time
Blazium Ingot

**Blazium Ingots** are ingots obtained from Barathos. They are used in various crafting and infusing recipes.

## Obtaining

### Blasting

Blazium Ores can be processed in a Blast Furnace to produce 1 Blazium Ingot and 3xp, taking 5 seconds.

### Shiny Box

Blazium Ingot can be found when opening a Shiny Box.

### Structures

Blazium Ingot can be randomly found in the following loot chests:

* Baron Castle

## Usage

### Mineralization Station

Using a Blazium Ingot on a Mineralization Station will convert it into Copper Coins.
C.R.E.E.P

**Damage** | **Black projectiles**:6 (×3)

**C.R.E.E.P** (A.K.A **Creepy Raging Entity of Extreme Power**) is the boss of Creeponia. C.R.E.E.P is spawned by using the Explosive Gems on a Creep Altar. C.R.E.E.P will despawn if the player gets too far away from him, or if the difficulty is set to Peaceful.

## Behavior

Upon using the Explosive Gems, a small explosion will occur in one of the four corners of the arena. Two more consecutive explosions will then occur in two other corners in clockwise order from the first after which C.R.E.E.P will spawn in the final corner.

C.R.E.E.P is a ranged boss that will fire black projectiles at the player at a constant rate. These projectiles will create explosions as they travel.

Green projectiles will passively erupt from C.R.E.E.P and sometimes create a small explosion on contact with the ground.
Blood Pine

The **Blood Pine** is a stacking plant found in the Abyss.

## Obtaining

### Breaking

Breaking any Blood Pine block will cause all blocks attached above it to break as well. If shears or Silk Touch are used, all of these blocks will drop themselves. Otherwise, they will drop nothing.

## Natural generation

Blood Pines generate commonly on the surface of the Abyss.

## Usage

### Placement

Both Blood Pine stems and caps can be placed on top of other Blood Pine stems or planted directly on dirt and grass. Neither stems nor other caps can be placed on caps.
Bloodtwister Sapling

The **Bloodtwister Sapling** is a sapling that can grow into a tree that is found in The Abyss

## Obtaining

Bloodtwister Saplings can be broken with any tool. When broken, it drops itself.

Bloodtwister Saplings can be obtained by breaking Blood Leaves. Not all Blood Leaves will drop a sapling when mined.

Bloodtwister Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Bloodtwister Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right condition for a while or by using enough bone meal on it.

In order to grow, the Bloodtwister Sapling must have at least 13 blocks of air above it, but in order to get the max height, 24 blocks of air are required.

If the block the Bloodtwister Sapling is placed on is broken, the Bloodtwister Sapling is dropped as an item.

### Composting

When used on a Composter, Bloodtwister Sapling has a 30% chance to add a section to the pile in the Composter.
Archaic Light

**Archaic Light** is a light block found in Nowhere.

## Obtaining

If placed outside of Nowhere, Archaic Lights can be mined with anything as long as the thing is enchanted with Silk Touch. If mined without Silk Touch, nothing will drop. However, since Archaic Lights only generate naturally in Nowhere, the player cannot mine one up in survival.

## Natural generation

Archaic Lights generate as a part of the following structures:

* Nowhere Hub

## Usage

Archaic Lights will emit a light level of 15 when placed. They do not require a redstone signal.
Blazium Ore

**Blazium Ore** is an orange ore found in Barathos.

## Obtaining

Blazium ore requires a tier 3 pickaxe (e.g.: diamond pickaxe) or higher to mine.

Mining Blazium Ore with a pickaxe that has a tier lower than 3 will drop nothing.

## Natural generation

Blazium ore generates in Barathos at y=0-21. wherever there is Barathos Hellstone.

By default, the amount of veins that can generate per chunk is 2. By default, the minimum amount of ores per vein is 4 and the maximum amount of ores per vein is 8.

The amount of veins per chunk, and the minimum and maximum amount of ores per vein can be edited in the mod's config file.

## Usage

### Smelting ingredient

Blazium Ore can be placed in a furnace to receive one Blazium Ingot.
Blood Drainer

The **Blood Drainer** is a Tier 2 blaster obtained by infusing.

## Information

When used, Blood Drainer will fire a short-ranged projectile that heals the player for 0.25 (×0.125) health on hit per projectile.

### Statistics

When used, Blood Drainer can fire at a rate of 20 shots per second, giving it an effective 2 (×1) DPS.

Blood Drainer's shots are not affected by gravity.

## Usage

### Divine Station

Blood Drainer can be upgraded into Soul Drainer with a Runic Upgrade Kit at a Divine Station. Soul Drainer deals 0.1 (×0.05) more damage, consumes 0.5 less Spirit, and heals 0.25 (×0.125) more health.
3.5-Beta-1

**3.5-Beta-1** is the first beta for 3.5.

### Dimensions

* The player can now sleep in a bed in all dimensions excluding Dustopia, Lunalus, Shyrelands, Vox Ponds, Ancient Cavern, and Immortallis.
* The player can use a respawn anchor in all dimensions excluding Ancient Cavern and Immortallis.
* Water now evaporates in Barathos.

 Vox Ponds | The dimension's generation has changed. The ponds and land are no longer cubical.

### Blocks

* The following blocks have been removed:
	+ Candy Block
	+ Exoid Station
	+ Hydro Table
	+ Silverfoot Altar
	+ Strange Block
	+ Toy Box

### Items

 Torn Cloth | Can now be crafted from beds and vanilla banners.

* The following items have been removed:
	+ Ancient Orb
	+ Apoco Stone
	+ Cooked Ursa Meat
	+ Desert Shell
	+ Ghostly Stone
	+ Hydro Stone
	+ Mud Ball
	+ Opteryx Feather
	+ Primordial Dust
	+ Pure Coral Stone
	+ Pure Water Stone
	+ Rammerhead Hide
	+ Raw Ursa Meat
	+ Realm Travel Ticket
	+ Rune Stone
	+ Sludge Parasite
	+ Soulbone
	+ Strange Stone (all colors)
	+ Troll Skull
	+ Uncharged Orb

#### Weapons

* All ranged weapons excluding blasters and staves can be used to activate a target block.

##### Crossbows

Spectral Crossbow
* Has a new recipe.

##### Guns

Core Rifle
* Has a new recipe.

Tommy
* Has a new recipe.

##### Snipers

Sludge Sniper
* Has a new recipe.

##### Blasters

Luna Blaster
* Has a new recipe.

#### Armor

Purity Armor
* Has a new recipe.

Sharpshot Armor
* Has a new recipe.

### Entities

* The following mobs have been removed:
	+ Automaton
	+ Black Ursa
	+ Bloodmist
	+ Bone Creature
	+ Brute
	+ Cherry Barrager
	+ Coniferon
	+ Dark Beast
	+ Death Hunter
	+ Demon Reaper
	+ Dicer
	+ Eilosapien
	+ Exoid
	+ Eye Creature
	+ Faceless Runner
	+ Fake Zombie Pigman
	+ Ghostine Ancient
	+ Ghostly Bugeye
	+ Ghostly Charger
	+ Ghostly Goblin
	+ Ghostly Night Reaper
	+ Ghostly Sasquatch
	+ Goldorth
	+ Grocculate
	+ Grunt
	+ Headless Destroyer
	+ Headless Hunter
	+ Hellcat
	+ Hellspot
	+ Horon
	+ Hunch
	+ Hydrolisk
	+ Irkling
	+ Linger
	+ Magicke
	+ Natura
	+ Orbiter
	+ Penumbra
	+ Phantom
	+ Pigotron
	+ Polar Ursa
	+ Quickpocket
	+ Rammerhead
	+ Reaper Twins
	+ Roloscope
	+ Sea Skeleton
	+ Sea Spider
	+ Seeker
	+ Shyre Troll
	+ Silverfoot
	+ Skellox
	+ Skipper
	+ Skolle
	+ Spinux
	+ Stalker Prime
	+ Stinger
	+ Surveyor
	+ Triclops
	+ Vertebron
	+ Volar
	+ Walker
	+ Warclops
	+ Wickett
	+ Wither Wizard

### Structures

* All structures can now be located with the /locate command.
* AoA items can spawn in vanilla loot chests again. This includes Carved Runes.

 Drowned Lotto Stand | Now generates with a glass dome over the top of the structure.

### Commands

aoa events
* Has been removed.
Blue Gemtrap (entity)

The **Blue Gemtrap** is a fish mob from Crystevia.

## Spawning

Blue Gemtraps only spawn when the player fishes in water using one of the Hauling rods while in a Crystevian Caverns biome. They do not spawn naturally otherwise.

If a Blue Gemtrap is spawned in manually, they will stay spawned until the player gets a large enough distance away from them, in which case they can despawn.

## Behavior

Blue Gemtraps behave similarly to the fish mobs of vanilla *Minecraft.*

Blue Gemtraps swim around in random directions. They are completely passive, never attacking the player under any circumstances.

If brought out of the water, they will flop around like vanilla fish mobs do. After a while, they will start taking damage and die.

## Drops

 The above pool is rolled 1 time
Bonus Crafting Output

**Bonus Crafting Output** is an ability associated with the Extraction skill.

## Overview

Bonus Crafting Output is an ability that will increase the amount of items gained from certain crafting recipes, rounded down.

### Extraction

2 instances of the Bonus Crafting Output ability are unlocked at level 39 and 62 Extraction.

The level 39 instance will increase the output of all recipes tagged `minecraft:planks` by 50%. This refers to all types of Wood Planks.

The level 62 instance will increase the output of all recipes for Torches by 50%. This only affects the regular Torch.
Bubble Berries

**ID** | aoa3:bubble\_berries

**Bubble Berries** are a food grown from crops.

## Obtaining

### Farming

Harvesting a fully grown Bubble Berries (block) crop will yield 1 Bubble Berries.

### Structures

Bubble Berries can be randomly found in the following loot chests:

* Aquatic Castle

## Usage

### Food

Bubble Berries can be eaten by the player as food. They can be consumed even with a full hunger bar. Bubble Berries are consumed faster than other food items, taking 0.9 seconds to consume.

When eaten, 50 Oxygen is restored to the player (300 Oxygen is the max amount of Oxygen a player can have).

### Composting

When used on a Composter, Bubble Berries has a 65% chance to add a section to the pile in the Composter.
Bubble Berry Seeds

**Bubble Berry Seeds** are items used in farming, becoming a **Bubble Berries** block when placed on farmland.

## Obtaining

### Mob drops

Bubble Berry Seeds are a part of the L'Borean loot table and are dropped by the following mobs:

* Corallus
* Dracyon
* Amphibior
* Amphibiyte
* Angler
* Mermage
* Muncher
* Neptuno
* Sea Viper

### Structures

Bubble Berry Seeds can be randomly found in the following loot chests:

* Aquatic Castle

### Farming

Harvesting a fully grown Bubble Berry crop will yield 1 to 4 seeds. The amount dropped can be increased with the Fortune enchantment.

## Usage

### Crop farming

Bubble Berry Seeds can be planted on farmland in order to grow Bubble Berry crops, which can then be harvested for 1 Bubble Berries once fully grown.

### Composting

When used on a Composter, Bubble Berry Seeds has a 30% chance to add a section to the pile in the Composter.

## Tags

Bubble Berry Seeds has the following tags:

### Block tags

* minecraft:crops
* minecraft:bee\_growables
Blue Ocealites

**Blue Ocealites** is a plant that is found on the ocean floor of L'Borean.

## Obtaining

Blue Ocealites can be mined up with anything.

## Natural generation

Blue Ocealites generates naturally on the surface of the ocean floor in L'Borean.

## Usage

Blue Ocealites can only be placed on dirt blocks and grass blocks. If the block under a Blue Ocealites is broken, the Blue Ocealites will break, dropping itself.

Fluids cannot flow over and replace the Blue Ocealites, though the player can manually waterlog the plant.

### Composting

When used on a Composter, Blue Ocealites has a 65% chance to add a section to the pile in the Composter.

## Block states

### Block tags:

* minecraft:enderman\_holdable
* minecraft:flowers
* minecraft:small\_flowers
Blue Celevus Sapling

The **Blue Celevus Sapling** is a sapling that can grow into a tree that is found in Celeve.

## Obtaining

Blue Celevus Saplings can be broken with any tool. When broken, it drops itself.

Blue Celevus Saplings can be obtained from breaking Blue Celevus Leaves. Not all Blue Celevus Leaves will drop a sapling when mined.

Blue Celevus Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Blue Celevus Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

Four Blue Celevus Saplings can be planted in a 2x2 area and can be grown into a large tree.

In order to grow, the Blue Celevus Sapling must have at least 13 blocks of air above it, but in order to get the max height, 19 blocks of air are required. Blue Celevus Saplings require that the block above them has a light level of 9 or above in order to grow without bone meal.

In order to grow into a large tree, the four Blue Celevus Saplings must have at least 20 blocks of air above them, but in order to get the max height, 29 blocks of air are required.

If the block the Blue Celevus Sapling is placed on is broken, the Blue Celevus Sapling will drop as an item.

### Composting

When used on a Composter, Blue Celevus Sapling has a 30% chance to add a section to the pile in the Composter.
Bloodstone Bricks

**Bloodstone Bricks** is a red brick decorative block.

## Obtaining

Bloodstone bricks can be obtained by mining them with a pickaxe. If mined without a pickaxe, they will drop nothing.

## Natural generation

Bloodstone bricks can be naturally found as a part of the following structures:

* Eye Pillar
* Jawe Hut
* Gyro Platform
* Toy Tower
* Celeve Lotto Structure

## Usage

Bloodstone bricks are used solely for building and decoration.

## History

The following chart lists the changes bloodstone bricks went through in the different versions of the mod.

 **3.0** | AoA3-Snapshot 6+ | Bloodstone bricks ID changed from `nevermine:bricksBloodstone` to `aoa3:bloodstone_bricks`.  Structures that contain bloodstone bricks, and the crafting of bloodstone bricks has not yet been made in 1.12.2.
Boney Dungeon

The **Boney Dungeon** is a structure shaped like a giant bone.

## Generation

Boney Dungeons generate uncommonly throughout Lelyetia, at y = 60. Half of the bone sticks through to the surface, while the other half is on the underside.

## Description

The Boney Dungeon is a bone-shaped structure. The ends of the bone are two rooms, made of Boney Blocks, with windows made of Iron Bars. The room found on the surface contains spawners that spawn Exoheads, while the room underneath contains spawners that spawn Rawbones.

The two rooms are connected together by Spikey Pillars.

## Gallery

* The Boney Dungeon as seen from the underside.
Bone Fragments Ore

**Bone Fragments Ore** is an from Precasia capable of dropping four different items. It has a **Deepslate Bone Fragments Ore** variant.

## Obtaining

Bone Fragments Ore and its variants require a pickaxe with a harvest level equivalent to Iron or higher to mine.

If mined with the correct tool, Bone Fragments Ore and its variants will drop either 1 Skullbone Fragment, Chestbone Fragment, Legbone Fragment, or Footbone Fragment. This can be increased with the Fortune enchantment, but will only cause the ore to drop more than one of a single type of fragment, and not multiple different ones.

Mining Bone Fragments Ore and its variants with the correct tool enchanted with Silk Touch will make it drop itself.

Bone Fragments Ore and its variants with a pickaxe that has a harvest level lower than Iron will drop nothing.

## Natural generation

Bone Fragments Ore and its variants generate via the following generated features: `shallow_bone_fragments_ore` and `bone_fragments_ore`

### shallow\_bone\_fragments\_ore

This feature will generate Blobs of Bone Fragments Ore in Precasia. The ore will generate in any biome.

Bone Fragments Ore and its variants will be distributed most commonly in the middle of its height range.

Bone Fragments Ore can replace Precasian Stone, Granite, Diorite, and Andesite when generating. Deepslate Bone Fragments Ore can replace Tuff and Deepslate when generating. Any instances of Bone Fragments Ore that generate under Y=0 will also be replaced by its Deepslate variant.

A Bone Fragments Ore block has a 30% chance to not generate if it was exposed to air.

### bone\_fragments\_ore

This feature will generate Blobs of Bone Fragments Ore in Precasia. The ore will generate in any biome.

Bone Fragments Ore and its variants will be evenly distributed throughout the height range.

Bone Fragments Ore can replace Precasian Stone, Granite, Diorite, and Andesite when generating. Deepslate Bone Fragments Ore can replace Tuff and Deepslate when generating. Any instances of Bone Fragments Ore that generate under Y=0 will also be replaced by its Deepslate variant.

A Bone Fragments Ore block has a 30% chance to not generate if it was exposed to air.

## Trivia

* Mining Bone Fragments Ore with an item capable of auto-smelting its drops like the Emberstone Pickaxe will cause it to drop Skeletal Ingots, as that is what all types of bone fragments smelt into.
Blade of the Heavens

The **Blade of the Heavens** is a feature from the Shyrelands.

## Generation

Blades of the Heavens generate randomly across the surface of the Shyrelands.

## Structure

Blades of the Heavens are large swords stuck in the ground. They are made out of White Shyre Bricks and Yellow Shyre Bricks, as well as their slab, stair, and wall variants.
Bridge Arena

**Bridge Arena** is a boss arena in Nowhere.

## Generation

A single Bridge Arena generates in Nowhere at X = -1000, Y = 5, and Z = -1000. Thus there is only one Bridge Arena structure present in the entire game.

## Structure

The Bridge Arena resembles a section of a suspension bridge. The bridge is made of Steel Plates and other white and gray blocks. The bridge has a road running across most of it, as well as two sidewalks on either side of the road. Each sidewalk has a fence lining it for the whole stretch of the bridge. Lampposts are present along the sidewalks.

The Bridge Arena is not enclosed; the player is able to walk off the side of the bridge and fall into the void.

Hoppers can be found as a part of the lightposts lining the sidewalks. All of the hoppers are empty save for one, which contains a Lantern.
Boulder Bomber

The **Boulder Bomber** is a Tier 1 cannon dropped by Kror.

## Information

Boulder Bomber fires 2 cannonballs at the same time for the price of 1 Cannonball, increasing its damage output to 37 (×18.5) damage if both cannonballs hit.

### Statistics

When used, Boulder Bomber can fire at a rate of 0.32 shots per second, giving it an effective range of 5.92-11.84 (×2.96-5.92) DPS- depending on how many Cannonballs hit.

Boulder Bomber's shots are affected by gravity.

## Obtaining

### Mob Drops

Boulder Bomber can be obtained as a drop from the following mobs:

* Kror

## Usage

### Divine Station

Boulder Bomber can be upgraded into Golder Bomber with a Golden Upgrade Kit at a Divine Station. Golder Bomber deals 7.5 (×3.75) more damage per cannonball.
Bureal Stocks

**Bureal Stocks** is a plant that is found on the ocean floor of L'Borean.

## Obtaining

Bureal Stocks can be mined up by shearing them or by mining them with a tool enchanted with Silk Touch. If mined without any of these, they will drop nothing.

## Natural generation

Bureal Stocks generates naturally on the surface of the ocean floor in L'Borean.

## Usage

Bureal Stocks can only be placed on dirt blocks and grass blocks. If the block under a Bureal Stocks is broken, the Bureal Stocks will break, dropping nothing.

Fluids cannot flow over and replace the Bureal Stocks, though the player can manually waterlog the plant.

### Composting

When used on a Composter, Bureal Stocks has a 30% chance to add a section to the pile in the Composter.
Bright Rock

**Bright Rock** is a building material from Shyrelands that is similar to Overworld stone.

## Obtaining

Bright Rock can be mined with a pickaxe. If mined without a pickaxe, it will drop nothing.

## Natural generation

Bright Rock composes most of the underground layer in Shyrelands, between the layer of Shyre Crust and the surface.

Bright Rock generates as a part of the following structures: Divine Ritual Temple, Luxocron Dungeon, and Shyre Pillar.

Bright Rock generates as a part of the following features: Ruined House (both variants), and Temple of the Sun.

## Usage

### Creating Shyre Grass

Bright Grass may spread onto Bright Rock, turning it into Bright Grass.
Blast Cannon

The **Blast Cannon** is a Tier 2 cannon obtained by infusing.

## Information

Blast Cannon's shots will immediately explode upon hitting a mob, but will not immediately explode upon hitting a block. Instead, the projectile will stick to the block and explode after 4 seconds have passed.

### Statistics

When used, Blast Cannon can fire at a rate of 0.74 shots per second, giving it an effective minimum of 12.58 (×6.29) DPS.

Blast Cannon's shots are not affected by gravity.

## Usage

### Divine Station

Blast Cannon can be upgraded into Bomb Launcher with a Weapon Parts at a Divine Station. Bomb Launcher deals 6 (×3) more damage.
Blue Haven Sapling

The **Blue Haven Sapling** is a sapling that can grow into a tree that is found in The Haven.

## Obtaining

Blue Haven Saplings can be broken with any tool. When broken, it drops itself.

Blue Haven Saplings can be obtained from breaking Blue Haven Leaves. Not all Blue Haven Leaves will drop a sapling when mined.

Blue Haven Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Blue Haven Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

Four Blue Haven Saplings can be planted in a 2x2 area and can be grown into a large tree.

In order to grow, the Blue Haven Sapling must have at least 9 blocks of air above it, but in order to get the max height, 17 blocks of air are required. Blue Haven Saplings require that the block above them has a light level of 9 or above in order to grow without bone meal.

In order to grow into a large tree, the four Blue Haven Saplings must have at least 11 blocks of air above them, but in order to get the max height, 36 blocks of air are required.

If the block the Blue Haven Sapling is placed on is broken, the Blue Haven Sapling will drop as an item.

### Composting

When used on a Composter, Blue Haven Sapling has a 30% chance to add a section to the pile in the Composter.
Boneback

**Bonebacks** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

Bonebacks spawn naturally in savanna-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Bonebacks are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

### Experience

Bonebacks drop  10
 experience when killed.

## Bestiary entry

In the savannah, unlike most creatures, the Boneback has its feet split into two elongated tarsal structures. This allows the creature to minimise lost energy in traversing sandy surfaces due to retained surface tension.
In general, it's recommended to avoid these whenever possible, as they tend to be less than friendly when encountered.
Additionally, their excessively boney structure causes them to be fairly resistant to most attacks. Only those sufficiently trained in combat will recognise the required techniques to properly attack this creature.
Burned

**Burned** is a harmful status effect that increases the amount of damage taken.

## Information

When inflicted, Burned increases the amount of damage the affected player or mob takes by `10% × (level + 1)`. It has no effect on damage types with the `minecraft:bypasses_effects` tag. These include bleed damage, recoil damage, suffocation damage, vulcane damage, and starve damage.

If one is already inflicted with Burned, being inflicted again by an equal or higher level of Burned will replace the current Burned effect with a new one that is one level higher. For example, getting inflicted with Burned while already inflicted with Burned I will replace the Burned I effect with a Burned II effect. This only applies to natural causes of Burned- sources like the /effect command do not increase the level.

When the effect becomes replaced, the duration timer will be reset to whatever effect source had the longer duration; e.g.: if the original Burned effect lasted for 30 seconds but the new one only lasts for 20 seconds, then the timer will be reset to 30 seconds.

Burning cannot be cured through any means.

## Sources

### Entities

* A Flamewalker has a 1 in 10 chance to inflict Burned I on hit for 30 seconds.
* Attacking a Flamewalker with melee has a 1 in 15 chance to inflict Burned I onto the attacker for 30 seconds.
Blissful Blast

The **Blissful Blast** is a Tier 4 Cannon obtained by upgrading a Big Blast.

## Information

Shots fired by Blissful Blast explode upon damaging a mob.

### Statistics

When used, Blissful Blast can fire at a rate of 0.33 shots per second, giving it an effective minimum of 11.055 (×5.5275) DPS.

Blissful Blast's shots are not affected by gravity.
Blood Spikes

**Blood Spikes** are stacking plants found in the Abyss.

## Obtaining

### Breaking

Breaking any Blood Spikes block will cause all blocks attached above it to break as well. If shears or Silk Touch are used, all of these blocks will drop themselves. Otherwise, they will drop nothing.

## Natural generation

Blood Spikes generate commonly on the surface of the Abyss.

## Usage

### Placement

Blood Spikes can be placed on top of other Blood Spikes blocks or planted directly on dirt and grass.
Bloodstone

**Bloodstone** is a gem found in the Abyss.

## Obtaining

### Mining

1 Bloodstone drops when harvesting an Bloodstone Ore block. The amount dropped can be increased with the Fortune enchantment.

### Blasting

Bloodstone Ores can be processed in a Blast Furnace to produce 1 Bloodstone and 3xp, taking 5 seconds.

### Mob drops

Bloodstones can be obtained as a drop from the following mobs:

* Jawe

## Usage

### Repairing

Bloodstones can be used to repair Bloodfurys and Bloodstone Swords on an Anvil.

### Mineralization Station

Using a Bloodstone on a Mineralization Station will convert it into Copper Coins.