recursal/Fanatic-Fandom huggingface dataset:
Mods

**Mods**, or otherwise known as Modding, is the act of modifying or otherwise changing an already-existing piece of media, to add new content or edit existing content.

On the Cognitive Dissonance Community, mostly seen in CogDiscord, the fan-made Discord server about CogDis, members sometimes create mods for MOTHER: Cognitive Dissonance using their own copies of RPG Maker 2003.

## List of Mods

### Cognitive Dissonance: 2.XX

**Cognitive Dissonance: 2.XX** is a mod created by the user, Zeta\_Null, and shared on CogDiscord and on the official Mod's Tumblr, in which the creator rebrands, reworks and fixes a lot of bugs and glitches found in the original game, as well as some new content.

* Current Mod's Download (0.5)
	+ 0.4
	+ 0.3

### Cognitive Dissonance: [name pending] Edition

**Cognitive Dissonance: [name pending] Edition** is a mod created by tharox, sometimes known as HansonKerman, and shared on CogDiscord and on Tumblr. Closely related to Cogdis 2.XX (as the creators are friends with each other, the creator of [name pending] edition and 2.XX sometimes trade content), [name pending] edition adds new content and ideas, with less of a focus on bugfixing.

* Mod's Download (0.1)
Geeg

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**Geeg**, also know as **Gieeg**, is a fan-given name to a species of tall, vaguely humanoid aliens. They have pale skin, pointed ears and long tails, as well as tentacle-like arms and legs. Their origin is unknown, but they are suggested to be from beyond the Solar system unlike other alien races.

There is little known about them besides that they are what Giegue is. They consistently have powerful PSI, and can comfortably move in both water and on land.

Other known members of the species include Niiue and Cerue.

## Trivia

* Geegs greatly resemble the Pokemon Mewtwo, a catlike Psychic-type with incredible powers.
	+ This might be an intentional reference to Giegue's species, for the development team for MOTHER shared some staff with the development team for Pokemon Red and Blue.
1부 사잇장 6시 정각

**1부 사잇장 6시 정각**은 블루스타의 점프점프 뇌제의 일곱 제후 1부—악령 편의 9번째 스토리 파트다. 6시 정각이 되고나서 G.ID 산업단지의 상황을 보여준다.

## 등장인물

### 어둠속의 망령

* 청초
* 가스트 윙
* BOX MASTER
* 다크니스
* 데빌 타임즈
* 매지스트
* NUG

### 뇌제의 일곱 제후

* 그로즈니
* 프리먼
* FEEL
* 파르티아
* 머슬 게르트루드
* 노르망디

### 블루스타 일행

* 영그린스타
* 옐로스타
* 마우스스타
* 워터스타
* 큐트스타
* 블루스타

## 스토리

청초가 가스트 윙을 통해서 뇌제가 지아이디 산업단지에 침입했다는 소식을 어둠속의 망령에게 알린다. 한편 각 4문에 있던 어둠속의 망령, 뇌제의 일곱 제후, 블루스타 일행의 3자 대면이 일어난다.
Misplaced Treetrunk

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The **Misplaced Treetrunk** is the first Point of Power in the story, found in the southwestern Saturn Canyons.

It can easily be found by following the southernmost path, west from where the Sataene protesters were gathered. Follow the road up a couple inclines, and you'll find the entrance to the cavern to the far left.

Upon visiting the Treetrunk, Col. Saturn learns PSI Quicken α, PSI Atk. Up α, and 4th-D Slip.

## Items

The **Obligatory shotgun** can be found outside of the cavern, and there's a **Fuzzy frog** laying off in the top-left corner of the cavern. But otherwise, there's not much loot to be found here.

## Stats

### EXP

48
30
14
6

### Money

7
8
26
11

*"This rotten Mr. Saturn has a terrible, violent glint in his eye. Vulnerable to beams and electricity."*

**Attacks:** Charge, Rip and tear, BOING, Advance slowly

These ones aren't so green, but just as mean! Mr. Psychos are the only enemy that can be found in the Misplaced Treetrunk cave, and in fairly large numbers. They have low health and are easily dispatched with a couple shots from the Colonel or a good tentacle slap from Alinivar, so they're not too dangerous. They do have a unique drop, though, if you care for that...

## Stats

### EXP

190
33
27
19

### Money

25
18
40
35

### Rampaging Robear! (Boss)

*"The guardian of the first Point of Power. It truly does not belong on this planet. Beware its enormous drill arm."*

**Attacks:** Beam, Cryo beam, Charge, Gunfire, Rip and tear, The Drill

The boss of the area, and the first "boss creature" that the player will likely encounter. It doesn't do anything special, but it hits hard if you don't stay on top of healing. Either way, it's easily dispatched if you slap it with a Forceful Jab or two to drop its defenses first.

If you come back and clear this dungeon out in Chapter 7, it'll have a different palette and attacks to match. But by then, you should be *plenty* powerful enough to handle it...

## Gallery

The area outside the Misplaced Treetrunk's cavern.As far as dungeons go, it's quite straightforward.The boss of the Misplaced Treetrunk.
Étoile Noire

Prénom
 Sexe
 Espèce
 Âge
 Talent
 Dresseur actuel

**Étoile Noire** est un personnage de la bande dessinée *Nuzlocke Saphir*

## Caractéristiques dans le Nuzlocke

**Nature :** ?
**Rencontré au niveau :** 26
**Rencontré à :** Repaire Team Aqua

 Picsou • Pelage d'Orage • Vif Argent
**Membres de l'équipe de Picsou**
Jolie Plume • Étoile de Feu • Patte de Brume • Poil d'Écureuil • Étoile du Tigre • Plume de Faucon • Tempête de Sable • Pelage de Granit • Belle de Nuit • Rivière d'Argent • Plume de Jais • Plume Grise • Pelage d'Or • Fléau • Éclair Noir • Un Œil • **Étoile Noire** • Bouton d'Or
**Antagonistes**
Sacrifice • Minion
**Autres**
Brice
**Flashback**
Dobby • Conny • Bijou • Opale • Lucile • Zorn • Pierre • Blue Absol • Kaika • Vincent • Andromède • Étincelle • Zâanarkess • Âarkhan • Harianne • Slendereon • Smiley
Otherworldly Foe

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## Otherworldly Foe

### Composer(s)

Keiichi Suzuki, Hirokazu Tanaka, Hiroshi Kanazu, Toshiyuki Ueno

## Record Information

### Find in

?

**Otherworldly Foe** is a song originally from Earthbound, and is being used as a part of the soundtrack for MOTHER: Cognitive Dissonance.

## Appearances/Used at

It uses as a Battle Theme for:

* Mr. Statues
* Starman
* Starman with a Starman Super
* Starman Deluxe with 2 Starman
* Final Starman
* Final Starman With Death Stare
* Last Starman (Larice's Magicant)
* Forgotten Starman
* Starman Shipping Crew (Ghosts of Starman, 2 Blue Starman and Atomic Power Robot)

## Trivia

* This is Boson's favorite song, as he plays it in both his locations on Saturn and Jupiter. He also has a unique quote when it's playing on the ship.

 Inside The Game's Files (2.0)
Maelstrom

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## Maelstrom

### First Appearance

Chapter 8

The **Maelstrom** is the final location the player enters after the first Giegue fight. This place contains a lot of Giygas-like creatures that drop items like Love, Hesitance, Regret, and others.

## Appearance

The Maelstrom is a place full of red. The background is what is seen before the first Giegue fight. The terrain, ground, Flying Men house are all tinted red. This alone represents Giegue's transformation into Giygas. The Flying Men house offers some color variety from the reddish place. Their house looks similar to the one in Ness's Magicant in Earthbound. There are six separate places in the Maelstrom that is followed by teleporting spheres. (Similar to the Cave of the Past in Earthbound.) In addition, there is also a background effect similar to ones seen in previous chapters. At the end of the Maelstrom is the cave to the core. After reaching here will not allow the player to return. Depending on if Future Niiue dies or not, Niiue reveals the truth before fighting Giegue.

## Enemies

The enemies, unlike the other places in the game, they are chaotic Giygas-like enemies, which are more than those that had in the sidequest of The Mothership on Chapter 7, or even more than those that had in the hard battle against Fobbyiyg. (Keep in mind: the names shown below are not accurate, and solely based on appearance of the enemies.)

*Main article: Chaotic Enemies*

* Red Swirls
* Blue Swirls
* Apple
* Blue Mosaic
* Green Mosaic
* Letter X

## NPCs

* Flying Men
* Cat Dude (Speak to him and then speak again to him if you want to grind.)

## Items

* Hero Cap (after passing by the third area)
* Love
* Hesitance
* Regret
* Consideration
* Motivation
* Kindness
* Fuzzy Frog
* Horn of life
Flight of the Greyface

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## Media

### Leitmotifs

Mask of the Greyface

**Flight of the Greyface** is a Original Track Song and variant of Mask of the Greyface compossed by Maximus\_32.

## Appearances/Used at

Is normally being used when Greyface is being envolve with all of it, on Chapter 3 has being used when Greyface has being defeated and he run away with the Apple of Enlightenment, on Chapter 5 it uses when Greyface appears with a tank, and Applechasers run away of him, and on Chapter 6 is uses when Niiue and Larice appear on Greyface's Room from Pigsnout Tower.

 Inside The Game's Files (2.0)
A-Swirl

Something that should never have been uncovered or approached. It's both powerful and volatile.

## Stats

### EXP

10000
411
489
???

### Money

9999
124
401
???

### Chance

Goddess ribbon
100%

## Damage Multiplier

### Beam

50%
100%
50%

### Freeze

50%
50%
50%

### Ballpeen

50%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
0%

### Poison

0%
30%

### Wrapped

0%
0%

### Coughing

0%
60%

### Strange

60%
30%

### Dumb

0%
30%

### Sticky

0%
60%

The **A-Swirl** is one of the enemies fought at the end of Chapter 8's Paradox Route. Together with the other swirls, the A-Swirl surrounds the G-Core.

## List of Attacks

* PSI Lifeup β
* PSI Magnet Ω
* Brain Cyclone
* PK Freeze Ω
* PK Fire Ω
* PK Beam Ω

## Strategy

(For overall strategy for the Paradox final boss, see G-Core.)

Out of the four swirls, A-Swirl is the most malign in terms of skills. While it might occasionally heal the others or itself with Lifeup, you're going to be **much** more concerned about its highly damaging PSI. Brain Cyclone's random status can easily inflict Strange or Insane on a teammate, causing you piles of problems, and various use of Fire, Freeze and Beam all hurt a lot as well.

As such, you'll want to keep a PSI Reflect up at all times until A-Swirl is dead. It doesn't matter who has it (though you'll likely want to prioritize Alinivar or Niiue because of their team support abilities) since a single reflect catches all of the more dangerous skills here.

Ideally, you'll be killing A-Swirl second (after N-Swirl) for the sake of minimalizing damages on your end.

## Trivia

* The A-Swirl is an obvious reference to Ana, one of the four human heroes who took down Giegue in Earthbound Beginnings.
고이풀

이름 : 고이풀

분류 : 동물계 연체동물문 고이풀과

서식지 :
국가 - 스타랜드 중 네츄르 살카
식생지 - 정해진 곳 없이 드문드문 분포한다.

크기: 본체 위에 달린 풀은 주변의 풀들과 비슷한 수준의 키로 자란다. 최대 길이는 2 m. 비늘로 둘러싸여 있는 본체는 성체 기준 탁구공보다 살짝 작은 정도이다.

먹이: 땅바닥을 아주 천천히 기어다니면서 바닥을 긁는다. 이는 그 안에 있는 유기물을 섭취하는 것으로 몸 아래쪽에 달린 입을 통해 이뤄진다.

수명 : 6~7년

번식 : 암수가 함께 있는 자웅동체이며 분열을 통해 개체 수를 늘린다.

특징: 식물처럼 보이지만 사실은 본체가 아래쪽에 있는 동물이다. 식물과 유사한 부분도 사실은 일종의 가시에 가깝다. 왜 이런 생김새를 하게 되었는가는 여러 의견이 있지만 공통적으로 상당히 개성적인 진화를 거쳤을 것이라는 데에 합의점을 찾고 있다. 가장 지배적이고 단순한 학설로는 자기를 보호하기 위한 수단이라는 설명이 있다.

....학명은 Waxpedia 라고 알려져 있지만 이는 적절하지 않다. 학명 작법을 전혀 따르지 않아 분류학적 조건을 충족하지 못했기 때문이다. ......(중략)...... 고이풀은 자신의 몸을 지키기 위해 그것만의 길을 개척한 듯 하다. 고이풀은 언뜻 봐서는 식물과 분간이 가지 않으며 식물처럼 보이는 부분에 손상을 입어도 생명에는 별 지장이 없다. 하지만 식물만의 특징도 보이고 있는데 해당 부분에서 벌레를 쫓는 화학물질을 생산해내고 있다. .....

식물들 근처에 자리 잡아 식물인 양 위장하며 한 번 주위 바닥을 싹 긁은 후에는 짧으면 며칠, 길게는 몇 주 동안 그 자리에서 꼼짝 않고 가만히 있는다. 외형적 특징 외의 생물학적 특징이라면 아무리 탁한 환경일지라도 잘 자란다는 점이 있다. 정말 극단적인 환경이 아니라면 왠만해서는 생존이 가능하다. 때문에 네츄르살카 밖 다른 지역으로 유출되었을 때 어떻게든 살아남아 그 지역에 자리잡기도 한다.

인간과의 관계: 주변 환경과 동식물과 비교했을 때 매우 이질적인 생태 덕분에 연구 자료로 이용되고 있다. 가끔 식용으로 이용되기도 한다. 고이풀 자체는 먹어도 아무런 해가 없고 오히려 먹었을 때 약간의 개운함을 선사한다. 이는 위에서 언급한 화학물질로 인한 것으로 그냥 생으로 질겅질겅 씹어먹거나 살짝 데쳐서 먹는다. 입이 심심할 때 소소한 도움을 주는 생물이라고 할 수 있다. 물론 본체를 뜯어먹는 게 아니라 위의 가짜 풀 부분을 떼 먹는 것이다.

모티브로 한 생물 : 위왁시아, 쐐기풀

그 외: 이름은 말 그대로 풀처럼 보여서 '~풀' 하고 부르는 데에서 유래했다. 이 점 때문에 처음에 고이풀을 동물이 아닌 식물로 분류했고 그 때문에 이후 동물이라는 사실이 밝혀졌을 때 사람들이 충격을 받았다는 해프닝이 있다.​
Giygas Remembers

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## Giygas Remembers

### Composer(s)

otherhand
Shogo Sakai, Keiichi Suzuki and Kimitaka Matsumae (Original Composers)

### Version presents in

1.0
1.3
2.0

## Media

### File Name

giygasremembers

**Giygas Remembers** is a Mashup Track Song from MOTHER: Cognitive Dissonance made by otherhand, when mashuped the Eight Melodies (CD Version) from CD Album of MOTHER 1+2, with Memory of Mother of MOTHER 3, and it uses after Alinivar uses the eight time the PK Harmony on Giygas Second Form.

 Inside The Game's Files (2.0)
Celine

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"*I've heard tell of a mysterious UFO body which has been kept in storage on some ship or another. Maybe it needs fixing up. I'm not sure if it's this ship or another*." - Niiue's wisdom of the day.

**The Celine** is a large ship orbiting Jupiter (Saturn in chapter 7) belonging, presumably, to Captain Deepsea. Landing on the ship requires the Docking Pass, but it doesn't protect the Applechasers from the upset aliens that they run into. TheDeepsea ID can be found in the farthest left building, and can be taken to the right-most building to sleep in the hyperpods. During Chapter 4 the Applechasers can choose to fight Captain Deepsea in order to obtain The Apple of Summer.

The ship can also be destroyed by interacting with a robot near the beginning, giving the player 15 units of fuel. However, the Celine cannot be visited anymore. Destroying it will also prevent the encounter with Captain Deepsea in Chapter 7 (if he isn't fought during Chapter 4), and forceAlinivar to take the longer route in his Magicant during Chapter 8.

## Items

* Fuzzy Frog
* Cup of Life Noodles
* Deepsea ID

## Enemies

* Blue Starman
* Ghost of Starman
* Tornado Bot
* Final Starman (Chapter 7 only)

## Trivia

* Along with The Hagbard, The Celine's namesake is a reference to The Illuminatus! Trilogy.
PSI

PSI is a standard psychokinetic ability used in the Mother series by most enemies and allies. Each character has their own, but most NPCs and some allies are incapable of using PSI. The Geegs as a race also have their own unique PSI abilities.

Note that in-game the majority of PSI skills are in the "PSI [name]" format, while some of the Offensive PSI is called "PK [name]". This has no impact on the game itself.

## Types of PSI

There are four main groups of PSI; Offensive, Assist, Recovery and "Other" PSI. These differentiations primarily exist for classification purposes.

### **Offensive PSI**

This PSI is largely used to deal damage, with some also inflicting status effects.

* PK Freeze
* PK Fire
* PK Harmony
* PK Ground
* PK Starstorm
* PK Flash
* PK Shockwave
* PK Beam

### **Assist PSI**

Assist PSI does not directly deal damage, but aids the user by either augmenting the stats of allies or by weakening foes.

* PSI Shield
* PSI Reflect
* PSI Replenish
* PSI Attack Up
* PSI Defense Up
* PSI Quicken
* PSI Slowdown
* PSI Empower
* PSI Hypnosis
* PSI Bolster

### **Recovery PSI**

Recovery PSI is used for healing, and when used generally either replenishes HP or PP, or removes status conditions.

* PSI Lifeup
* PSI Healing
* PSI Superhealing
* PSI Magnet

### **Other PSI**

This refers to PSI that does not fit in any of these categories at all, such as 4th-D Slip which acts like an instant Flee.

* 4th-D Slip

### **PSI used by enemies only**

PSI not learned by the party, but used by enemies.

* PK Gust
* PK Thunder (available as Zarbol's Electrocute)
* PSI Brainshock
* Brain Cyclone (available as an item named 'Hesitance')
Apple of Enlightenment

"*You must keep Giegue from finding my physical form. I have split myself into four pieces and hidden them in special locations.*" **- The Apple of Enlightenment**

The Apple of Enlightenment is an item that is capable of foretelling the future. Originating from the dwarf planet Eris, the Apple has a supernatural consciousness that had split into four pieces, and gave Alinivar the mission to hunt down said pieces to prevent Giegue from retrieving them.

## In Mother: Cognitive Dissonance

### Chapter 1

In Chapter 1, the consciousness of the Apple speaks into Alinivar's mind while he experiences a near-death experience. The Apple returns Alinivar's life to his body in return for him agreeing to hunt down the four pieces of the Apple of Enlightenment: the Apple of Spring, the Apple of Summer, the Apple of Autumn, and the Apple of Winter.

### Chapter 3

In Chapter 3, the Applechasers locate the Apple of Spring on top of the Satralia Radio Tower. However, Greyface ambushes the party and escapes with the piece of the apple.

### Chapter 4

In Chapter 4, Captain Deepsea is seen taking the Apple of Summer into a Starmen base on Jupiter. However, after the Applechasers infilitrate the base, Captain Deepsea is revealed to have already escaped and has left the planet.

The Applechasers can choose to pursue Captain Deepsea aboard the Celine, where they can face down the elite Starman and recover the Apple piece themselves.

### Chapter 5

In Chapter 5, Larice ejects the Apple of Autumn from the Cedonia Supercomputer on the planet Mars. However, Greyface ambushes the party again, and reprograms Larice before ordering him to hand over the piece(s) of the Apple the party currently has. Greyface then hands the piece(s) over to Giegue.

### Chapter 6

In Chapter 6, the disguised Applechasers learn that the Apple of Winter is located underneath a monument in Cloudsdale from Greyface. They retrieve the piece of the Apple and then return to Greyface, who reveals he knew who they were all along. Giegue shows up shortly afterward and presumably takes the final piece of the Apple.

Giegue, now with the completed Apple of Enlightenment, learns about his future, in which he is doomed to be defeated by Ness and his friends. This drives Giegue insane, and over the course of several years, he lashes out and destroys his body and logical thought, becoming a mass of pure energy.

### Chapter 7 & Chapter 8

After the time travel segment, the apple is not seen again.

## Trivia

* The apple of enlightenment originates from the planet Eris, where the long gone race that once lived there left a message of the future's devastation.
* There are also lesser apples, which, although not capable of the power the apple of enlightenment has, still offer a great stats boost. Show the little guys some love too, alright?
* In Chapter 9 (Severance Ending), one of enemies is a golden apple with letter K. It is unknown if it's connected to Apple of Enlightenment, but taking into consideration that all other encounters are mostly Giygas' styled, and noting that no other apples are referenced in the game, it might be possible.
Pendants

**Pendants** are Other equipment that can be worn by any character, unless stated otherwise.

Pendants are unique in the sense that they all provide different elemental resistances and boons, allowing the player to strategize with them depending on what kinds of enemies the party may be facing.

## List of Pendants

### **Ice pendant**

"A necklace which provides resistance to ice."

+7 Defense. Provides 50% resistance to ice attacks.

**Found:** ?

### **Flame pendant**

*"A necklace which provides resistance to fire."*

+10 Defense. Provides full resistance to fire attacks.

**Found: Earth: Drugstore**

### **Night pendant**

*"A necklace resists*[sic]*PK Flash and related effects."*

+9 Defense. Provides full resistance to PK Flash effects.

**Found: Earth: Present in Thunderton City**

### **Life pendant**

*"Somewhat blocks fire and freeze. Provides healing."*

+10 Defense, +9 IQ.

Provides 75% resistance to fire and ice. Restores 1% max HP per turn.

**Found:** Mercury

### **Steel pendant**

*"Somewhat blocks fire, ice, and flash. For Starmen."*

+20 Defense, -1 Speed.

Provides 75% resistance to fire, ice and Flash. Only Larice can wear this.

**Found:** ?

### **Earth pendant**

*"Somewhat blocks fire, ice, flash, and electric."*

+14 Defense, +5 IQ

Provides 75% resistance to fire, ice, electric and Flash attacks.

**Found:** ?

### **Star pendant**

*"Protects you from fire, ice, flash, and electric."*

+14 Defense, +5 IQ

Provides 75% resistance to fire, ice, electric and Flash attacks.

**Found:** 1% drop from certain enemies, such as the Major Psychic Psycho
Crystal Caves

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The **Crystal Caves** are the third Point of Power in the story, found in the Saturn Canyons.

They're quite easy to locate in Chapter 3: after the party encounters Giegue and is defeated by him, they'll wake up right near the entrance to the caves. It's not a challenging dungeon, and gives incredibly valuable PSI skills upon completion. Like all other Points of Power, it can also be visited again later in Chapter 7 if you decide not to clear it in Chapter 3; however, it can be annoying to locate later on.

After visiting the innermost area of the Crystal Caves, Alinivar learns PSI Healing α and PK Shockwave α, while Col. Saturn learns PSI Slowdown α.

## Items

Gas canister, Blue laser, Record (Purple, "Groove Like Fourside")

## Enemies

(This section is being restructured to fit other POP pages. Please wait warmly.)

### **Mr. Lunatic**

*"Being sent away to live alone in a cave has done wonders for his demeanor."*

### **Mr. Statue**

*"It's actually a robot, not a statue. But Mr. Robot just didn't sound right."*

### **Minerali**

*"Constructed entirely out of a strange rock, it has no reason to move as it does."*

### **Woogly Spore**

*"The red color is supposed to represent that it is filled with strawberry pudding."*

## Gallery

A map of the Crystal Caves.The squad hanging out in the innermost area.
Knowledge stone

***"**Those stones... They've got a special energy. Are you really sure you want to use them all at once?**"*** **-** Niiue

Knowledge Stones are items that can be found scattered around the Solar System. When used on one of the Applechasers, they'll learn a new skill. There are only 4 Knowledge Stones in the game that can be used.

## Skills Learned

Alinivar learns PSI Empower, a support PSI move that raise the stats of a party member by a considerable amount.

Col. Saturn learns PK Ground, a high damage PSI attack that increases damage dealt with every use in battle.

Larice learns Berserk Mode which raises his attack in exchange for loss of control over action.

Zarbol learns PSI Replenish, a healing PSI move that replenishes a party member's PP when used.

Niiue learns a song, which can be sung to Giygas at a specific point to achieve the Paradox ending.

## Locations

* 3 of the 4 Knowledge stones can be found on the Moon base. Just before you fight Dr. Destructo and his robot R7039, you can find the first one.
* Defeating Dr. Destructo and R7039 in the next room will give the player access to two more Knowledge stones.
* The last Knowledge stone can be found in the area just before fighting Master Magnolia on Giegue’s destroyed Mothership. In order to unlock access to this Knowledge stone, 4 of the 5 Reboot Orbs are needed.
Deepsea ID

There are 2 Deepsea ID cards. They're required to get into the Moon Base and get more Knowledge Stones.

You get one on Neptune, by going to the right from the 1st warp point. It's on the right side of the start, you'll find a building which has 4 enemies. 2 of which are Blue Starmen, another is a Ghost of Starman, and a Atomic Power Robot. Beating them will drop a present which has the first Deepsea ID.

The other is found on the Celine. Captain Deepsea will drop it if you beat him in Chapter 4. If you skip the Celine in Chapter 4, it will be available to grab later in Chapter 7 without having to fight Deepsea on his ship.
A Most Magnificent Dump

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## A Most Magnificent Dump

* Original
* With Track

## Media

### Time

1:28 (In-Game)
1:42 (Album)

## Links

### Album Link(s)

Bandcamp

**A Most Magnificent Dump** (or **A Magnificent Dump** in-game) is the 30th Track Song from Cognitive Dissonance Album, uses as a Main Theme for Uranus Orbiter.

 Inside The Game's Files (2.0)
A Big Jazzy Battle

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## A Big Jazzy Battle

* Original
* With Title

## Media

### Time

1:53 (In-Game)
1:54 (Album)

## Links

### Album Link(s)

Bandcamp

**A Big Jazzy Battle** is the 43th Track Song from MOTHER: Cognitive Dissonance Album, and it uses normally as a Battle Theme, including for bosses like Sir Pent

## Appearances/Used at

Besides uses for Sir Pent, it uses in battle Theme for Bosses/Enemies, being:

* Crazy Rock
* Sir Sniffle
* Freakjaw
* Eyes Static
* Snowball's Chance

 Inside The Game's Files (2.0)
Martians

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**The Martians**were the indigenous race of Mars, who lived on the Red Planet for what was presumably generations. Judging by the architecture and the technology left behind on Mars, they seem to have been a significantly more advanced race than humanity.

They chronicled their history in the City Records, and seemed to monitor their neighbouring planets closely. The Martians also had the ability to use PSI.

At the beginning of the 1900s, after what seemed to be months or weeks of strange sightings, they went to war against Giegue's race, which had arrived from outside of the Solar system. However, due to the other race having superior PSI, the Martians lost, and were forced into mechanical shells, genetically altering their biology dramatically and increasing the strength of their capabilities, becoming the beings known as Starmen.
PSI Hypnosis

**6 PP -- "Makes an enemy fall asleep or feel strange."**

**PSI Hypnosis** is an assist PSI ability that makes the target falls asleep or feel strange, used by Alinivar and some enemies. It has a 90% chance to work on enemies that can be affected by Strange or Sleep, and is affected by resistances to these status effects as well.

Alinivar learns it at the 2nd Point of Power, the Deep Spring.
PK Flash

PK Flash is an offensive PSI Ability used by Colonel Saturn and some bosses. It doesn't do any actual damage, but instead causes a variety of harmful status effects.

Unlike PK Flash in the rest of the Mother series, and due to the limitations of RPG Maker 2003, PK Flash in Mother: Cognitive Dissonance has an equal chance of causing the status ailments KO, Numb, Strange, Crying, or Dumb.

## PK Flash α

**12 PP** -- **"A strong flash which causes many status problems."**

Only affects one enemy.

**Col. Saturn** learns it at the 5th Point of Power, Eye in the Pyramid.

## PK Flash Ω

**35 PP -- "A strong flash which causes many status problems."**

Affects all enemies. Unlike PK Flash α, it can also cause Diamondized.

**Col. Saturn** learns it after defeating Hard Rock and absorbing the power of his Magicant in Chapter 8.

Be careful using PSI Reflect against any enemies or bosses that have this attack. Reflecting this technique can cause the game to crash!
AA Battery

AA Battery is an item for Zarbol to use. It's purpose is to increase his maximum PP by 25 points when used. As of the creation of this page, there are a total of 3 batteries with a possible 4th.

## Locations

1. The first battery is located in Cloudvale in a house near the hospital. When entering the home, a unique theme will be played and talking to the NPC will reward the party the battery.
2. Awarded as a drop by defeating Voltzer in the underground complex located in Cloudvale.
3. In a present in Zarbol's Magicant below a ladder.

## Trivia

* The batteries' usage for Zarbol seems to imply that his skills are not powered by his own PSI, but rather by his UFO.
City Records

The City Records are activity logs found in the computers of the underground compounds in Cydonia.

These recorded the Martians' reactions, concerns and situations they had to face when a fleet of extrasolar entities arrived to the solar system. The logs reflect their perspective, their observations of Earth and humans, the actions they took, their war efforts, and their ultimate defeat.

## First City Record

**Chaos 34, 190X**

"All is well in the Martian city of Cydonia. Rumors of alien attack go unfounded.

EarthWatch: The humans are spreading across the planet and founding plenty of cities and developing new technologies."

**Chaos 66, 190X**

"Cydonia citizens in unrest due to increasing tension between Mars and Jupiter. Odd ships sighted in the sky, assumed to be of Jovian origin"

EarthWatch: The lights of presumed Jovian origin have been sighted on Earth as well. Humans discount them as hoax."

**Discord 2, 190X**

"Ships in the sky proven to be of extrasolar origin, capable of interstellar travel.

EarthWatch: Stories of alien abductions are beginning to be heard. Still discounted as hoaxes."

## Second City Record

**Discord 44, 190X**

"Ceasefire with Jupiter passed. They were telling the truth after all.

EarthWatch: Sensors malfunctioning."

**Confusion 8, 190X**

"Key officials have gone missing from our government offices. Extrasolar entities suspected at fault.

EarthWatch: Sensors malfunctioning."

**Confusion 38, 190X**

"Extrasolar entities have revealed themselves. War is declared.

Several Martian cities fall. They have superior PSI.

EarthWatch is being shut down to divert more energy towards the war effort.

## Final Log

**Bureaucracy 3, 190X**

"(They have come for all of us. We line up to board their spaceships or we burn in a atomic blaze.)

(They say we will be reformed into a new superior race.)

(Formed into new shells. A bionic enhancement and a new life for us all.)

(The Martians will cease to be.)"

## Trivia

* It is unknown why the Final Log is intentionally written in parenthesis; it may be meant to suggest that the final log was "secret" or otherwise written without the knowledge of the Martian government.
Pensive

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## Links

### Album Link(s)

Bandcamp

**Pensive** is the 18th track from the MOTHER: Cognitive Dissonance Album.

## Appearances/Used at

The first time when was used, is when you first time control Giegue on Prologue, and then make a comeback on Chapter 2 go to the "Commander Room", it uses as a Main Theme on Mercury, while on The Infected Mothership it uses when enters on Barracks, on Chapter 8 it uses on Larice's Magicant when are on "Commander Room".

 Inside The Game's Files (2.0)
Malfunctioning Robot

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## Malfunctioning Robo

Right now I'm mostly just wondering how you're seeing this message at all.

## Stats

### EXP

600
400
70
???

### Money

???
250
385
???

### Chance

N/A
N/A

## Damage Multiplier

### Beam

???
???
???

### Freeze

???
???
???

### Ballpeen

???
???
???

### Ground

???
???
???

## Status Effect Chance

### Insane

???
???

### Poison

???
???

### Wrapped

???
???

### Coughing

???
???

### Strange

???
???

### Dumb

???
???

### Sticky

???
???

The **Malfunctioning Robot** (shortened as **Malfunctioning Robo**) is an enemy fought as Giegue in the prologue of the game. Its appearance is that of a green robot with a blue screen on wheels. Zarbol is not normally in the party when you fight it, and therefore it has an unused description.

Moves
 Spit Sparks
 Spin in Circles
Ninten

**Spoilers Ahead!**

This Article is a Mr. Spoiler! It contains spoilers from events of the game, and its advisable to not read if you basically have no knowledge of the game!

### Relations

George (great-grandfather)
Maria (great-grandmother)
Ana, Lloyd, and Teddy (friends)
Giegue (adoptive relative)

### First Appearance

Prologue (flashback)

**Ninten** is the main protagonist of Earthbound Beginnings (Mother 1), and an important character in Cognitive Dissonance. He does not appear directly, but is alluded to in several appearances in Mother: Cognitive Dissonance.

## Appearance

Ninten is a young boy with short hair and black eyes. His outfit is similar to that of Niiue, consisting of a red and blue baseball cap, a blue and yellow horizontal t-shirt with a red handkerchief around his neck, blue shorts, and wears red shoes with white socks. His appearance is based off a Mother 1 commercial (where he wears the handkerchief).

## Presence in Cognitive Dissonance

* The Prologue shows a flashback where Giegue was defeated by Ninten and his friends.
* During Niiue's visit to Magicant in Chapter 4, there is an apparation of him. When talked to, he vanishes.
* A movable statue of Ninten, along with the other heroes from Earthbound Beginnings, appears in Cloudvale, Earth, in Chapter 6.
* An apparition of Ninten appears in Alinivar's Magicant that disappears if the player attempts to talk to it.
* The Paradox Ending has a swirl that represents Ninten. (see N-Swirl)

## Trivia

* Ninten's actual appearance in the original Mother is different from CogDis.
	+ Ninten's sprite has his hat flipped to the right side. While in the original Mother, his appearance has his cap turned to the left side.
	+ Ninten's shoes are blue instead of white, along with his socks being red.
* He is one of the few characters that sang in the game, others being Niiue, Maria, Ana, and Lloyd.
PSI Slowdown

PSI Slowdown is an assist PSI ability, inflicting the Slow status on target enemies. Col. Saturn uses it.

Slow status lasts for 3 turns maximum, with a 10% chance for it to go away on any turn before the 3rd one. All forms of PSI Slowdown have a base 75% chance to work, affected further by the target's resistance to the Slow status and the Lowering element.

## PSI Slowdown α

**7 PP** -- "Decreases the speed of a single enemy for a while."

PSI Slowdown α attempts to inflict Slow status on a single target.

## PSI Slowdown Ω

**26 PP** -- "Decreases the speed of all enemies for a while."

PSI Slowdown Ω attempts to inflict Slow status on all enemies.
Base Break

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## Base Break

* Original
* With Title

## Media

### Time

1:36 (In-Game)
1:39 (Album)

## Links

### Album Link(s)

Bandcamp

*Not to being confuse with Base Breakdown.*

**Base Break** is the 26th Track Song from Cognitive Dissonance Album compossed by Mason S.

 Inside The Game's Files (2.0)
Giygas Are Borange

Art Cover from Fobbies are Borange Extras

**Giygas Are Borange** (Or also known as **Fabgiygas**, or **Fobbyiyg**) is a joke song made by Tansunn, in wich considences of a arrangement of "Pokey Means Business!" mix up with "Fobbies are Borange's Theme Song" in some parts, the song originates from a podcast known as Fobbies are Borange as a bonus track. It was used on Cognitive Dissonance as a Battle Theme for a joke boss known as Fobbyiyg.

## Trivia

* As it seems and consider by the fans, this is one of the few old songs that can be consider a High-Quality Rip song before even SiIvaGunner being made.

## See Also

* Fobbies are Borange Website
* Fobbies are Borange on Starman.net
* Wiki Page about Fobbies are Borange and others Podcasts from same team
* Episode 42 of Fobbies are Borange on YouTube

 Inside The Game's Files (2.0)
Attachments

Zarbol and Larice have several items they can equip to their **attachment** slots. Alinivar's attachment slot is never used, and Col. Saturn's attachment slot is replaced by a second weapon slot.

## Larice's Attachments

### **Magnifier**

*"An attachment for beams. Concentrates the ray."*

+3 Strength

**Found**: the Mothership

### **Nanobot backpack**

*"An attachment which heals injury in combat. Bulky."*

-4 Speed

Causes Nanobots effect while equipped.

**Found**: the Mothership

### **Mind expander**

*"An attachment for the head. Increases psionics."*

+4 IQ

**Found:** ?

### **PSI blocker**

*"A Starman attachment that provides PSI resistance."*

+4 Defense, +5 IQ.

Resists beam, electric, freeze and fire attacks, and provides 50% resistance to Flash.

**Found:** ?

### **Moonshield**

*"Auto-shield and attack PSI resist for Starmen."*

+6 Defense

Resists beam, electric, freeze and fire attacks. Causes Shield effect.

**Found:** Combinulator (Meteotite + Scrap metal).

### **Big robot six pack**

*"A Starman attachment. Get down wit yo bad self."*

+5 Strength, +5 Defense, -3 IQ, +1 Speed

**Found:** can be purchased on the Sigismundo.

### **Dark hero cape**

*"Captain Deepsea's cape. It resists some PSI."*

+10 Defense, +15 IQ, +10 Speed

Resists beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO.

**Found:** Drop from Captain Deepsea if he was skipped before Chapter 7.

### **Evasion thrusters**

*"Attachment for a mobile, less defensive Starman."*

+10 Strength, -20 Defense, +3 IQ, +30 Speed

**Found:** ?

## Zarbol's Attachments

### **UFO overshield**

*"Another one on top would be an overovershield."*

+20 Defense, -2 Speed. Causes Shield effect.

**Found:** Zarbol's Magicant**.**

### **Grabby robot arms**

*"Useful for giving UFOs a little extra utility."*

+19 Strength, +2 Defense, -10 Speed

**Found:** ?

### **UFO flame paint**

*"Painting flames on anything makes it go faster."*

+2 Strength, +2 Defense, -3 IQ, +15 Speed

**Found:** Venus.
N.K. Saturn

Everything about this vicious Mr. Saturn is completely abnormal, from size to incredible PSI attacks. He looks familiar somehow.

## Stats

### EXP

6800
345
350
100

### Money

555
135
380
74

### Chance

Radar bow
100%

## Damage Multiplier

### Beam

50%
100%
50%

### Freeze

200%
0%
50%

### Ballpeen

50%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
0%

### Poison

0%
30%

### Wrapped

0%
0%

### Coughing

30%
60%

### Strange

60%
0%

### Dumb

0%
30%

### Sticky

0%
60%

The **Natural Killer Saturn** is an optional boss found inside the Daedalia base on Mars. This is a giant Mr. Saturn which has been modified with cybernetics, most likely from the Starmen in the factory.

## Skills

* PK Fire γ
* PK Freeze Ω
* PK Thunder
* PK Beam Ω
* PK Flash Ω
* PSI Brainshock Ω
* Rip and tear
* Replenish fuel
* Boom bomb
* Bazooka
* Wobble (does nothing)
* ZOOM!
* DING!
* BOING!

## Strategy

To start, while a PSI Reflect looks like a good idea, it's of *somewhat* questionable value thanks to the N. K. Saturn packing PK Flash Ω. While it has a large pool of skills to choose from, reducing the chance that it'll actually use PK Flash Ω, the possibility is always there-- which means you risk a game crash if it uses the attack while your Reflect is up. Whether the pros outweigh the possible risk is up to you!

Besides that, the N. K. Saturn is a respectable threat. It can hit quite hard with PSI or physical attacks, status the party with Brainshock, and even heal itself. It does everything and then some! Ideally, you'll want to boost the party's Defense and Speed to get an upper hand, and then drop its Physical resistance with a couple Forceful Jabs so Col. Saturn can put in work with his gun(s). Because Reflect is risky business, it's smart to task Larice on Protect duty for a lot of this fight to reduce damage taken, while maybe getting in a Starstorm or two when they have the chance. Keep Alinivar on-task with healing and clearing status, and Zarbol can handle items, do chip damage with his laser, or handle whatever else he needs to do.

If Zarbol has Electrocute (a skill obtained from the Jupiter jungles), that is *extremely* useful here and does a lot of damage because of the N. K. Saturn's weakness to electricity!

## Trivia

* The N.K. Saturn is an obvious reference to MOTHER 3's N.K. Cyborg, a monstrous pig-cyborg boss fought in Chapter 8. It also shares the same battle theme-- which, in Cognitive Dissonance, is also used for the Gargiathan boss fight.
Cognitive

**Spoilers Ahead!**

This Article is a Mr. Spoiler! It contains spoilers from events of the game, and its advisable to not read if you basically have no knowledge of the game!

## Links

### Album Link(s)

Bandcamp

*This article is about the song. For other users, see Cognitive Dissonance (Disambiguation).*

**Cognitive** is the 3rd track song in the Mother: Cognitive Dissonance album.

## Appearance/Used in

Cognitive is first used during the Prologue, and introduces the title card to the player. The second time it's used is during the first Giegue fight when both Niiues arrive to help the Applechasers.

 Inside The Game's Files (2.0)
PK Ground

**43 PP** -- **"An attack that gets stronger when used repeatedly."**

PK Ground is a PSI Ability that is learned by Col. Saturn when the player uses a Knowledge stone on him.

It starts off doing 400 - 600 damage to a single target, but each use of it decreases that target's resistance to Ground element. As such, it becomes "stronger" when used multiple times on the same target.

## Trivia

* The only other character in the MOTHER series that learns PK Ground is MOTHER 3's Kumatora, who learns it naturally at a high level.
Mook Senior

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The **Mook Senior** is a foe in MOTHER: Cognitive Dissonance.

## Appearance

The Mook Senior is a pale reddish Mook that is apparently quite old. It shares its overworld sprite with that of a hostile Lesser Mook.

## Skills

[List all usable skills here]
Glare

PK Freeze α

PK Freeze β
Konsumierbar

**Konsumierbare**Gegenstände werden nach Benutzung verbraucht. Sie können nur wieder benutzt werden, wenn man sie abermals kauft. Die meisten**konsumierbaren**Gegenstände können auf einem Inventarplatz gestapelt werden. Nach einem gewissen Limit wird ein weiterer Inventarplatz benötigt. Wenn das Inventar keinen freien Platz mehr bietet, werden die Gegenstände automatisch sofort benutzt.

## Liste konsumierbarer Gegenstände

**Absoluter Keks der Verjüngung**

!align="center" | 35
L-Swirl

Something that should never have been uncovered or approached. It's both powerful and volatile.

## Stats

### EXP

10000
496
461
???

### Money

9999
146
420
???

### Chance

Heavy bazooka
100%

## Damage Multiplier

### Beam

50%
100%
50%

### Freeze

50%
50%
50%

### Ballpeen

50%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
0%

### Poison

0%
30%

### Wrapped

0%
0%

### Coughing

0%
60%

### Strange

60%
30%

### Dumb

0%
30%

### Sticky

0%
60%

The **L-Swirl** is one of the enemies fought at the end of Chapter 8's Paradox Route. Together with the other swirls, the L-Swirl surrounds the G-Core.

## List of Attacks

* Bazooka
* Assault Rifle
* Boom bomb

## Strategy

(For overall strategy for the Paradox final boss, see G-Core.)

Together with the T-Swirl, the L-Swirl is a lower-priority target in the fight. Once you've dispatched N-Swirl and A-Swirl, it's best to put up a team-wide Shield (*not* a Reflect!) and drop a PSI Def. Up to protect everyone from L-Swirl's explosive attacks. It hits hard and can attack the whole team and once, requiring careful healing and Shield maintenance, but otherwise it doesn't have any tricks that should make you prioritize it.

## Trivia

* The L-Swirl is an obvious reference to Lloyd, one of the four human heroes who took down Giegue in Earthbound Beginnings.
갯별인

**갯별인**은 갯별을 모성으로 하는 스타베리아의 종족이다. 대지의 아이라고도 한다.

거의 모든 갯별인은 플레어에 모여 산다.

​

갯별인에 속하는 대표적인 인물로 어지르고, 슈바리더, 이시카니가 있다.

외형
--

복족류, 이매패류, 갑각류 등 갯벌에서 볼 수 있는 생명의 모습을 띠고 있다.

이들의 신체는 대부분 머리, 몸통, 팔로 이루어져 있다. 다리는 없거나 팔에 포함되며, 꼬리가 있다.

갑옷 같은 외각에 싸인 부드러운 인체가 특징이다.

​

외각은 서양의 기사를 연상시킨다. 종종 팔에 창이나 검 등 냉병기를 붙인 채 태어나는 개체도 있다.

특징
--

주변 지표에 땅울림을 흘려 보내 지하 지리를 파악할 수 있다. 모성에서 먹이를 찾을 때 쓰던 능력이다.

생애
--

같은 종족 간 번식이 이루어진다. 한번에 여러 알을 낳는다.

​

이르면 50세 이전에 죽으나, 개체에 따라 100세 넘게 장수하는 개체도 있다.

죽으면 육체는 부패하며, 외피와 껍데기는 썩지 않는다.

역사
--

본래 블루월드은하의 갯별에 살던 종족이다. 까까족, 무술별인, 스타베리안에 이은 제4 지성체.

갯별은 행성 전체가 바다와 뻘로 이루어진 곳으로, 갯별인이 살기 아주 적합한 환경이었다.

갯별인은 평상시에는 뻘에서, 수렵·채집할 때에는 바다에 잠수하는 등 물뭍을 오가며 생활했다.

스타베리아만큼은 아니나 무술별과 까까별보다 발전된 문명을 이루었다. 계급제, 기사도 따위가 있었다.

​

우주시대 호시조라 제국에 의해 갯별에 콜로니가 세워진다.

이때 갯별에 있던 대지의 아이 상당수가 스타베리아에 노예로 끌려갔다.

노예로 끌려간 갯별인은 뻘이 존재하는 솔온, 즈베즈다, 로라이마 등 살기에 갯별인이 살기 적합한 지역이 아닌, 플레어에 모여 살게 된다. 당시 플레어를 식민지 삼던 호시조라 제국의 강제 이주 때문이다.

​

우주전쟁 때 스펜드가 파괴욕에 행성 하나를 부수었는데, 그 별이 갯별이다. 이때 갯별에 있던 수많은 갯별인이 사망했다.

이때 파괴된 갯별의 잔해가 오늘날의 쪼개짐별이다.

​

살아남은 일부 갯별인은 스타베리아로 넘어온다. 이들은 자신의 동족이 모여 사는 플레어로 모여든다.

플레어의 배타성과 이형의 외모 때문에 계급사회인 플레어에서 불가촉천민 취급을 받는다.

​

빛기사 이시카니가 플레어 각지에 흩어져 있던 대지의 아이 종족을 규합해 우두머리 자리에 오른다. 이시카니는 교를 부리는 기승 능력을 인정받아 우미나리 간부에 등용된다.

오늘날 대지의 아이 종족은 이시카니를 중심으로 한 끈끈한 공동체를 형성한다.

문화
--

1. 무리생활

갯별인은 종족 간 유대가 끈끈하며 무리생활을 한다. 모성 갯별에 살던 때에도 무리지어 사냥하는 수렵채집사회를 유지했다.

​

2. 단단함

단단한 것을 선호한다. 외각이나 무기가 단단하고 클수록 이성에게 어필된다.

단단한 몸을 유지하기 위해 조개껍데기, 갑각류 등 일부러 단단한 음식을 찾아 먹는다.

## 갯별인 캐릭터

* 어지르고
* 슈바리더
* 이시카니
Into the Sky!

THIS PAGE IS A STUB YOU CAN HELP THE MOTHER: COGNITIVE DISSONANCE WIKI BY EXPANDING IT

## Into the Sky!

### Composer(s)

PianoMan547 (CogDis)
Shogo Sakai (Original Composser)

## Record Information

### Find in

?

**Into the Sky!** (or **A Flying Whatchamacallit** for original Track) is a Midi Track Song originality from Mother 3, and it uses as a part of Soundtrack for MOTHER: Cognitive Dissonance.

 Inside The Game's Files (2.0)
Mr. Saturn's Flower Garden

THIS PAGE IS A STUB YOU CAN HELP THE MOTHER: COGNITIVE DISSONANCE WIKI BY EXPANDING IT
**The Satralia Garden** is a Gembloom farm to the west of the suburbs.

During Alinivar and Mr. Saturn's initial investigation of the meteor that crashed here, they witness Gemblooms suddenly become sentient. Good thing there's a sign labeled "night-night spot" where they can restore their HP and PP.

After Alinivar wakes up from mook heck, the garden is torn up and a wrecked UFO can be found here (which Zarbol can later harvest for it's Lifesupport computer in Chapter 3).

## Items found

### Chapter 1

Fuzzy frog, 2 Red gemblooms, 3 Green gemblooms, Clean coin (post-mook heck only)

## Enemies

### **Wigglin' Evil Shroom**

   *"He wiggles 'cause he's happy. He's happy 'cause he's free." (Unused scan)*

**Encountered**: Chapter 1

**Attacks**: Charge, Poison spore

**Rewards**: 2 exp, 3 B

**Drop item**: Yellow shroom cap

??? HP, vulnerable to ???

### **Ninja Bloom**

**Encountered**: Chapter 1

**Attacks**: Charge, Spin in circles

**Rewards**: 1 exp, 4 B

**Drop item**: Lake water

??? HP, vulnerable to ???

### **Old Timey Bloom**

   *"Made from a green gembloom, it can heal. But it isn't good with the newest technology."*

**Encountered**: Chapter 1

**Attacks**: Charge, Lifeup α

**Rewards**: 3 exp, 10 B

**Drop item**: Green gembloom

??? HP, vulnerable to physical attacks and freeze.

### **Dancin' Evil Shroom**

*"Evil might be too strong a word. It's really closer to vaguely mischievous."*

**Encountered**: Chapter 3

**Attacks**: Scatter spores, ???

**Rewards**: 9 exp, 16 B

**Drop item**: Magic mushroom

97 HP, vulnerable to freeze and fire.
In Memory

THIS PAGE IS A STUB YOU CAN HELP THE MOTHER: COGNITIVE DISSONANCE WIKI BY EXPANDING IT

## In Memory

* Original
* With Title

## Media

### Time

2:33 (In-Game)
4:16 (Album)

### Leitmotifs

Wisdom of the World
 Eight Melodies

## Links

### Album Link(s)

Bandcamp

**In Memory** is the 62th Track Song from the Cognitive Dissonance album, and was composed by Bill Eager.

 Inside The Game's Files (2.0)