NationTraits:Population Modifiers

> *This article is a subset of the SIGC's **NationTraits™** project.*
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Species already have a set of traits that define them. But, even the same species can be different between different populations. As such, this list allows for a little more personalization of your nation's population by giving wide-spread traits.

## **Alcoholics - Level 1**

Your nation has a particularly high level of Alcoholism in your population. Censuses show that between 1% to 10% of your legal population are alcoholics.

### **Effects**

* Your nation consumes a higher than average amount of Alcohol.
* Industrial Efficiency -2.0%
* Removing alcohol will cause minor unrest.

### **Mutual Exclusiveness**

**Alcoholics - Level 1** is mutually exclusive with **Alcoholics - Level 2**, **Alcoholics - Level 3**, **Alcoholics - Level 4**, and **Alcoholics - Level 5**.

## **Alcoholics - Level 2**

Your nation has a decently high level of Alcoholism in your population. Censuses show that between 10% to 40% of your legal population are alcoholics.

### **Effects**

* Your nation consumes a higher than average amount of Alcohol.
* Industrial Efficiency -5.0%
* Removing alcohol will cause noticeable unrest.

### **Mutual Exclusiveness**

**Alcoholics - Level 2** is mutually exclusive with **Alcoholics - Level 1**, **Alcoholics - Level 3**, **Alcoholics - Level 4**, and **Alcoholics - Level 5**.

## **Alcoholics - Level 3**

Your nation has a large level of Alcoholism in your population. Censuses show that between 40% to 60% of your legal population are alcoholics.

### **Effects**

* Your nation consumes a fair amount of Alcohol.
* Industrial Efficiency -10.0%
* Removing alcohol will cause noticeable unrest that could potentially turn violent.

### **Mutual Exclusiveness**

**Alcoholics - Level 3** is mutually exclusive with **Alcoholics - Level 1**, **Alcoholics - Level 2**, **Alcoholics - Level 4**, and **Alcoholics - Level 5**.

## **Alcoholics - Level 4**

Your nation has a sizable level of Alcoholism in your population. Censuses show that between 60% to 80% of your legal population are alcoholics.

### **Effects**

* Your nation consumes an excessive amount of Alcohol.
* Industrial Efficiency -30.0%
* Removing alcohol will cause high unrest that could potentially turn violent.

### **Mutual Exclusiveness**

**Alcoholics - Level 4** is mutually exclusive with **Alcoholics - Level 1**, **Alcoholics - Level 2**, **Alcoholics - Level 3**, and **Alcoholics - Level 5**.

## **Alcoholics - Level 5**

Your nation has a extreme level of Alcoholism in your population. Censuses show that more than 80% of your legal population are alcoholics.

### **Effects**

* Your nation consumes an excessive amount of Alcohol.
* Industrial Efficiency -50.0%
* Removing alcohol will cause high unrest that will turn violent.

### **Mutual Exclusiveness**

**Alcoholics - Level 5** is mutually exclusive with **Alcoholics - Level 1**, **Alcoholics - Level 2**, **Alcoholics - Level 3**, and **Alcoholics - Level 4**.

## **Drug Addicts - Level 1**

Your nation has a particularly high level of drug addiction in your population. Censuses show that between 1% to 10% of your legal population are drug addicts.

### **Effects**

* Your nation consumes a higher than average amount of drugs.
* Industrial Efficiency -2.0%
* Removing drugs will cause minor unrest.

### **Mutual Exclusiveness**

**Drug Addicts - Level 1** is mutually exclusive with **Drug Addicts - Level 2**, **Drug Addicts - Level 3**, **Drug Addicts - Level 4**, and **Drug Addicts - Level 5**.

## **Drug Addicts - Level 2**

Your nation has a decently high level of drug addiction in your population. Censuses show that between 10% to 40% of your legal population are drug addicts.

### **Effects**

* Your nation consumes a higher than average amount of drugs.
* Industrial Efficiency -5.0%
* Removing drugs will cause noticeable unrest.

### **Mutual Exclusiveness**

**Drug Addicts - Level 2** is mutually exclusive with **Drug Addicts - Level 1**, **Drug Addicts - Level 3**, **Drug Addicts - Level 4**, and **Drug Addicts - Level 5**.

## **Drug Addicts - Level 3**

Your nation has a large level of drug addiction in your population. Censuses show that between 40% to 60% of your legal population are drug addicts.

### **Effects**

* Your nation consumes a fair amount of drugs.
* Industrial Efficiency -10.0%
* Removing drugs will cause noticeable unrest that could potentially turn violent.

### **Mutual Exclusiveness**

**Drug Addicts - Level 3** is mutually exclusive with **Drug Addicts - Level 1**, **Drug Addicts - Level 2**, **Drug Addicts - Level 4**, and **Drug Addicts - Level 5**.

## **Drug Addicts - Level 4**

Your nation has a sizable level of drug addiction in your population. Censuses show that between 60% to 80% of your legal population are drug addicts.

### **Effects**

* Your nation consumes an excessive amount of drugs.
* Industrial Efficiency -30.0%
* Removing drugs will cause high unrest that could potentially turn violent.

### **Mutual Exclusiveness**

**Drug Addicts - Level 4** is mutually exclusive with **Drug Addicts - Level 1**, **Drug Addicts - Level 2**, **Drug Addicts - Level 3**, and **Drug Addicts - Level 5**.

## **Drug Addicts - Level 5**

Your nation has a extreme level of drug addiction in your population. Censuses show that more than 80% of your legal population are drug addicts.

### **Effects**

* Your nation consumes an excessive amount of drugs.
* Industrial Efficiency -50.0%
* Removing drugs will cause high unrest that will turn violent.

### **Mutual Exclusiveness**

**Drug Addicts - Level 5** is mutually exclusive with **Drug Addicts - Level 1**, **Drug Addicts - Level 2**, **Drug Addicts - Level 3**, and **Drug Addicts - Level 4**.

## **Gamblers - Level 1**

Your nation has a particularly high level of gambling addiction in your population. Censuses show that between 1% to 10% of your legal population are frequent gamblers.

### **Effects**

* Your nation gambles a higher than average amount.
* Industrial Efficiency -2.0%
* Removing gambling will cause minor unrest.

### **Mutual Exclusiveness**

**Gamblers - Level 1** is mutually exclusive with **Gamblers - Level 2**, **Gamblers - Level 3**, **Gamblers - Level 4**, and **Gamblers - Level 5**.

## **Gamblers - Level 2**

Your nation has a decently high level of gambling addiction in your population. Censuses show that between 10% to 40% of your legal population are frequent gamblers.

### **Effects**

* Your nation gambles a higher than average amount.
* Industrial Efficiency -5.0%
* Removing gambling will cause noticeable unrest.

### **Mutual Exclusiveness**

**Gamblers - Level 2** is mutually exclusive with **Gamblers - Level 1**, **Gamblers - Level 3**, **Gamblers - Level 4**, and **Gamblers - Level 5**.

## **Gamblers - Level 3**

Your nation has a large level of gambling addiction in your population. Censuses show that between 40% to 60% of your legal population are frequent gamblers.

### **Effects**

* Your nation gambles a fair amount.
* Industrial Efficiency -10.0%
* Removing gambling will cause noticeable unrest that could potentially turn violent.

### **Mutual Exclusiveness**

**Gamblers - Level 3** is mutually exclusive with **Gamblers - Level 1**, **Gamblers - Level 2**, **Gamblers - Level 4**, and **Gamblers - Level 5**.

## **Gamblers - Level 4**

Your nation has a sizable level of gambling addiction in your population. Censuses show that between 60% to 80% of your legal population are frequent gamblers.

### **Effects**

* Your nation gambles an excessive amount.
* Industrial Efficiency -30.0%
* Removing gambling will cause high unrest that could potentially turn violent.

### **Mutual Exclusiveness**

**Gamblers - Level 4** is mutually exclusive with **Gamblers - Level 1**, **Gamblers - Level 2**, **Gamblers - Level 3**, and **Gamblers - Level 5**.

## **Gamblers - Level 5**

Your nation has a extreme level of gambling addiction in your population. Censuses show that more than 80% of your legal population are frequent gamblers.

### **Effects**

* Your nation gambles an extreme amount.
* Industrial Efficiency -50.0%
* Removing gambling will cause high unrest that will turn violent.

### **Mutual Exclusiveness**

**Gamblers - Level 5** is mutually exclusive with **Gamblers - Level 1**, **Gamblers - Level 2**, **Gamblers - Level 3**, and **Gamblers - Level 4**.

## **Normal**

The People are about as Standard as they come. They have no modifiers towards any which idea.

### **Effects**

* All ideas are averagely spread across the population.

### **Mutual Exclusiveness**

**Normal** is mutually exclusive with **Religious**, **Atheist**, **Scientific**, **Supernatural**, **Hard-Working**, **Lazy**, **Engineers**, **Artistic**, **Naturalists**, **Wasters**, **Technologists**, **Environmentalists**, **Xenophilic**, and **Xenophobic**.

## **Religious**

Your population has a higher majority of Religious people than others.

### **Effects**

* A majority of the population has religious views.
* Religious Unity
* Thought Unity

### **Mutual Exclusiveness**

**Religious** is mutually exclusive with **Normal** and **Atheist**.

## **Atheist**

Your population has a higher majority of Atheist people than others.

### **Effects**

* A majority of the population has religious views.
* Thought Unity

### **Mutual Exclusiveness**

**Atheist** is mutually exclusive with **Normal** and **Religious**.

## **Scientific**

Your population has a higher majority of Scientifically-Thinking people than others.

### **Effects**

* A majority of the population has scientific views.
* Better Sciences
* Smarter than Average Populace
* Thought Unity

### **Mutual Exclusiveness**

**Scientific** is mutually exclusive with **Normal** and **Supernatural**.

## **Supernatural**

Your population has a higher majority of Supernaturally-Thinking people than others.

### **Effects**

* A majority of the population has supernatural views.
* Populace more akin to Primitives.
* Technology is arguably worse than average.
* Thought Unity

### **Mutual Exclusiveness**

**Supernatural** is mutually exclusive with **Normal** and **Scientific**.

## **Hard-Working**

Your population has a higher majority of Industrious people than others.

### **Effects**

* A majority of the population is more hard-working.
* Better Workers
* Build Speed +2.5%
* Industrial Quality +2.5%

### **Mutual Exclusiveness**

**Hard-Working** is mutually exclusive with **Normal** and **Lazy**.

## **Lazy**

Your population has a higher majority of Lazy people than others.

### **Effects**

* A majority of the population refuses to do hard labor.
* Worse Workers
* Build Speed -2.5%
* Industrial Quality -2.5%

### **Mutual Exclusiveness**

**Lazy** is mutually exclusive with **Normal** and **Hard-Working**.

## **Engineers**

Your population has a higher majority of people who like to create or tinker than others.

### **Effects**

* A majority of the population is more inclined to engineering.
* Technology Appropriation Rate +5.0%
* Better Engineers

### **Mutual Exclusiveness**

**Engineers** is mutually exclusive with **Normal**.

## **Artistic**

Your population has a higher majority of people who like to create and write than others.

### **Effects**

* A majority of the population is more inclined to the arts.
* More Culture
* Better Art and Literature

### **Mutual Exclusiveness**

**Artistic** is mutually exclusive with **Normal**.

## **Naturalists**

Your population has a higher majority of people that are more inclined to conserve resources than others.

### **Effects**

* A majority of the population believes in recycling, low resource consumption, and the like.
* Requires less consumer goods to be happy.
* Resource Consumption Speed -10.0%
* Environmental Beauty +10

### **Mutual Exclusiveness**

**Naturalists** is mutually exclusive with **Normal** and **Wasters**.

## **Wasters**

Your population has a higher majority of people that are inclined to use as many resources as they please than others.

### **Effects**

* A majority of the population believe that all resources can be used as found, and thus don't need to conserve them.
* Requires more consumer goods to be happy.
* Resource Consumption Speed +10.0%
* Environmental Beauty -10

### **Mutual Exclusiveness**

**Wasters** is mutually exclusive with **Normal** and **Naturalists**.

## **Technologists**

Your population has a higher majority of people that love technology and fast progress than others.

### **Effects**

* A majority of the population prefer to use technology to be happy.
* Technology Appropriation Rate +2.0%
* Better Technology

### **Mutual Exclusiveness**

**Technologists** is mutually exclusive with **Normal** and **Environmentalists**.

## **Environmentalists**

Your population has a higher majority of people that love the environment and slow progress than others.

### **Effects**

* A majority of the population prefer to be outdoors to be happy.
* Technology Appropriation Rate -2.0%
* Worse Technology

### **Mutual Exclusiveness**

**Environmentalists** is mutually exclusive with **Normal** and **Technologists**.

## **Xenophilic**

Your population has a higher majority of people that love alien pops.

### **Effects**

* A majority of the population are comfortable around alien pops.
* Public more accepting of alien populations.

### **Mutual Exclusiveness**

**Xenophilic** is mutually exclusive with **Normal** and **Xenophobic**.

## **Xenophobic**

Your population has a higher majority of people that hate alien pops.

### **Effects**

* A majority of the population are uncomfortable around alien pops.
* Public less accepting of alien populations.

### **Mutual Exclusiveness**

**Xenophobic** is mutually exclusive with **Normal** and **Xenophilic**.

## **Diverse - Conquered**

The Population consists of at least one major species, as well as possibly one or more minor species. Many, if not all, of the other species have been put under your nation's rule by force, and as such may lead to some resentment towards your government.

### **Effects**

* National Unity -20.0%
* Average Unrest +10
* Expect to have Supremacist Groups from both sides (Conquerer and Conqueree).

### **Mutual Exclusiveness**

**Diverse - Conquered** is mutually exclusive with **Diverse - Natural**, **Diverse - Operative**, **Homogeneous - Segregation**, **Homogeneous - Natural**, and **Homogeneous - Total**.

## **Diverse - Natural**

The Population consists of at least one major species, as well as possibly one or more minor species. The populations have grown together this way, thus making everyone generally acceptive of each other.

### **Effects**

* Your pops won't view being around others as unnatural or weird.
* If no laws forbid it, there will be commonly free intermingling of species within your nation.
* Possible Supremacists Groups from any side.

### **Mutual Exclusiveness**

**Diverse - Natural** is mutually exclusive with **Diverse - Conquered**, **Diverse - Operative**, **Homogeneous - Segregation**, **Homogeneous - Natural**, and **Homogeneous - Total**.

## **Diverse - Operative**

The Population consists of at least one major species, as well as possibly one or more minor species. The species have come together for the betterment of their livelihoods, and thus are more willing to be together.

### **Effects**

* National Unity +20.0%
* Lowest chance of Supremacists Groups from any side.

### **Mutual Exclusiveness**

**Diverse - Operative** is mutually exclusive with **Diverse - Conquered**, **Diverse - Natural**, **Homogeneous - Segregation**, **Homogeneous - Natural**, and **Homogeneous - Total**.

## **Homogeneous - Segregation**

The Population consists of only one major species, and one or more minor species. Many, if not all, of the other species have been put under your nation's rule by force, and are kept distant from the major species by law and enforcement, thus making them

### **Effects**

* National Unity -30.0%
* Average Unrest +20
* Expect to have Supremacist Groups from both sides.

### **Mutual Exclusiveness**

**Homogenous - Segregation** is mutually exclusive with **Diverse - Conquered**, **Diverse - Natural**, **Diverse - Operative**, **Homogeneous - Natural**, and **Homogeneous - Total**.

## **Homogeneous - Natural**

The population grew with only a single species, and thus even in today's age is mainly only them, with maybe a small portion of others mixed in.

### **Effects**

* Pops may not be used to being near alien pops, though that doesn't mean they'll resent it. That depends on other conditions.
* Possible Supremacist Groups from Major Species.

### **Mutual Exclusiveness**

**Homogenous - Natural** is mutually exclusive with **Diverse - Conquered**, **Diverse - Natural**, **Diverse - Operative**, **Homogeneous - Segregation**, and **Homogeneous - Total**.

## **Homogeneous - Total**

The population is only a single species, with absolutely no other species. This could be natural at the extreme, or all others have been forced to move or killed at the other extreme. But in the end, there is only one species.

### **Effects**

* There are no other species, making for a unified population.
* National Unity +20.0%

### **Mutual Exclusiveness**

**Homogenous - Total** is mutually exclusive with **Diverse - Conquered**, **Diverse - Natural**, **Diverse - Operative**, **Homogeneous - Segregation**, and **Homogeneous - Natural**.