Stun Grenade

The **Stun Grenade** is a piece of equipment in BlastGen. It first appeared in the first game, then appeared in every game afterwards.

## BlastGen

### Campaign

The Stun Grenade is Michael Hicks's default tactical equipment in all missions where he is playable. Stun Grenades blind and disorient enemies for a brief period of time, though if the player throws them too close to themselves or their teammates, they will be blinded as well.

### Multiplayer

The Stun Grenade is unlocked at Rank 1 and is the first tactical equipment the player has access to. Unlike the Campaign version, the Stun Grenade stuns and disorients the enemy instead of blinding him, with that ability instead being given to the Flashbang which is unlocked much later. The Stun Grenade is useful in stopping enemies in their tracks and gunning them down with relative ease. Although the Stun Grenade is one of the best Tactical equipment in the game, many players deem players who use them to get kills cowardly.

### Campaign

Stun Grenades are the starting tactical equipment of both Miller and Randall in their respective campaigns in almost all missions. It shares the same attributes as it did in the previous game, being able to blind and disorient enemies for a few seconds.

### Multiplayer

Stun Grenades are available in Multiplayer, though unlike its predecessor, the Stun Grenade is unlocked at Level 6, whereas in the first game it was unlocked by default. It is much weaker than in the previous game, instead of freezing enemies in place and disorienting them, the Stun Grenade slows down their movement speed by 50% and disorients them for 5 seconds, making it less useful than in the previous game. Though considering the Stun Grenade is unlocked 2 levels after Custom Classes are unlocked, it can be a good alternative to the Flash Grenade if a player uses it correctly.

### Battle Royale

Stun Grenades can be found as Common loot on the ground, where they serve the same purpose as their Multiplayer counterpart.

### Survival Mode

Stun Grenades can be purchased in Survival Mode for 500 points like all equipment. Stun Grenades work the same way as 9-Bangs but it takes a bit longer for enemies to recover from the effects of the Stun Grenade.

## BlastGen: Zero Ops

Stun Grenades return again in BlastGen: Zero Ops, but this time they replace Flash Grenades entirely.

### Campaign

Matthew Anderson almost always uses Stun Grenades as his starting tactical equipment, though in certain missions, Stun Grenades are replaced by other objects that are crucial to the mission. Unlike previous installments, Stun Grenades simply blind enemies for a few seconds, causing them to fall back until the effects of the Stun Grenade wear off.

### Multiplayer

The Stun Grenade once again becomes the first Tactical equipment the player has access to. Stun Grenades were buffed in comparison to BlastGen II; Stun Grenades disorient enemies for 8 seconds instead of 5 and deafen them for 5 seconds. To counteract the higher effectiveness, the fuse time of the Stun Grenade is increased to 5 seconds instead of the normal 3. But due to the new perk Tactician, players can carry 2 pieces of tactical equipment and increases the duration of stun effects, making the Stun Grenade incredibly useful. However, players with the perk Shades are not effected, so a player should keep note of that.

## Trivia

### BlastGen

* The Stun Grenade shares a model with the Flashbang. This contradicts the visual appearances when selecting the aforementioned equipment when customizing the player's loadout, as the two both look visually different.
* Svoboda is unaffected by Stun Grenades while he's being chased in Hit Job, though he will briefly flinch and continue running.
* If the player throws a Stun Grenade while inside the prison in Prison Break, the guards will be alerted and they will be forced to kill them early, with Baker saying "What's your damn problem, Hicks?"
	+ If this is done, Jackson and McMillan cannot be rescued, as Malikov needs to be alive before he opens the cell doors, essentially softlocking the game, forcing the player to restart the mission.

### BlastGen II

* The Stun Grenade shares a model with the 9-Bang. This may have been done to conserve memory.
* Phantom Company soldiers always have Stun Grenades on their vests, though they don't use them. Since Multiplayer reuses the character models for the Phantom Company faction, they will always have Stun Grenades on their vest regardless if they have the equipment equipped or not.

### BlastGen; Zero Ops

* The animations of enemies being stunned in the Campaign is recycled from the original BlastGen.
* Russian heavies cannot be stunned, but they will flinch and resume engaging the player.