recursal/Fanatic-Fandom huggingface dataset:
Donner

**Race:** Kcheman

**Homeworld:** CuCaan

**Era:** 4096 Tu - 4270 Tu

Also known as *Donner the Hunter*. He worked as a bounty hunter on CuCaan for over fifty Tu before reaching the top in this field. Then around 4180 Tu, he suffered a breakdown from his long-term addiction to ethanol. After finishing the treatment, he left his homeworld for travelling across Coraabia in an effort to find himself again. He achieved a lot more. After several decades of hard and honest labor as an ordinary ligan serving in the Liga, he was unexpectedly offered the vacated post of Liganor instead of Pjaar Kanth during the so-called *Ligan schism*. Donner accepted the honor with hesitation but shortly after ascending to the position, he reformed the organization profoundly - since then, the head of ligans has been fighting in the field just like any other and has begun to bear personal responsibility for actions of the Liga. The harsh centralized elitism of yestertu has slacked off significantly.

Donner was well known on CuCaan for his ethanol escapades. Along with his drinking buddies, he once built a giant tower of glasses into which he then accidentally fell. He lost two thirds of his bodily fluids due to the cuts but ultimately survived.

In an interview for sub-channel Kot-Agan, Donner said he would like to see Dogont as his successor to the Liganor office. He reportedly said off the record he would like to leave the Liga within a few Tu and return to CuCaan.
COROSTENNO (card)

**Abilities**

* Aggression (If the compared parameters are equal, this character wins the duel)
* Dump 2 Unliving from the top of your deck: OPP Boost (Opponent's character has all parameters changed by -50 %)

This card is a reward for the activity - IN THE TRACKS OF ZOMBS (C)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Beebop

**Race:** Tukero

**Homeworld:** Khalfass

**Era:** 4219 Tu - present

Born *Indutha-Ro*. This well-known bounty hunter traveled through countless worlds, where he hunted down his fair share of criminals. The only problem is that with a single exception, they were all desperately small fry. Beebop was always focused on his image of interstellar cosmopolitan. His friends were Khalfassian smugglers and owners of godforsaken casinos where he regularly lost his earned Xot. His long list of arrested petty thieves of third and fourth-rate category in the vein of flesh-eating butterflies poachers or smugglers of Traxolian pukebugs always caused amusement rather than respect among his colleagues. Beebop eventually packed this unsatisfying career up and enlisted in Khalfassian military intelligence, where he serves till today. He gained new skills and experience there and one could say that his life finally turned around.

Beebop's only triumph was the arrest of a serial killer Slemeshek. Unfortunately, due to a sub-attack on a police database, the infected system erased all zeros from the reward in his file because it considered them redundant. Beebop received a grand total of two Xot for disposing of this dangerous xenno.

Beebop has a rare concentration disorder, due to which he cannot focus on one thing for more than three seconds. Because of the fact his central brain vein would burst before he could precisely aim on a target, he, little by little, restructured his armory which is now filled solely with fully automatically aiming weapons.
BONEHALL (connection)

**BONEHALL** is a four-level suitable for decks focused on subtype ZOMB. The main goal is to decrease the Opponent's points and score few with some heavy deboost. Due to the cost of this is mostly palyed alone.

Tooltip: As long as your character in the duel is of the subtype ZOMB, opponent's character in the duel has its points lowered by 1/2/3/4
CEFAL (card)

**Abilities**

* If you have 1 subtype ARMO in the deck: ALL Prohibition (Both players cannot dump cards)
* When this character  enters the duel if you have 1 subtype BOT in the deck: Your character gains 150 Intellect
* Pay 2 Score: Restart to Intellect (Change compared parameter to Intellect)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Boruuk

**Race:** Ruuk

**Homeworld:** Annkor

**Era:** -600,000 Tu - present

Upon their first arrival onto the green moon Annkor, Annors were in ecstasy; their very own celestial companion was literally bursting with life. It was a matter of days before first ruuk breeds were discovered - and breeds kindred to those Annors were familiar with from their homeworld nonetheless. From all the newly discovered species, boruuk stood on top of the evolutionary chain. Boruuk is equipped with a pair of overgrown teeth. In combination with mighty jumps and fiery temper, these can easily turn into deadly spikes as many Annorian xennologists can attest to. Boruuks naturally gather in large herds, migrating throughout the misty plains of Onnbara-Tui on regular basis. Hungry boruuks simply stop and thrust their teeth into the ground, sucking out nutrients as they walk. Kilometres-long furrows created this way are typical signs of boruuks' presence.

Boruuks' majestic teeth have yet another use; boruuks carve complicated ornaments into each other's skins. This form of scarification probably developed as a way of battling the overpopulated Annkorian parasites from the *Nnamanapalla* genus. These parasites caused Boruuks carbuncles painful to such an extent they learned to instinctively remove them with their teeth. A male boruuk with many carvings therefore symbolizes a courageous and stalwart boruuk specimen.

Boruuks are dramatically threatended by the ongoing colonization of Annkor. As the moon is nowadays a popular exotic tourist destination, Annors sealed every single entrance to the Onnbara-Tui plains for the sake of safety of their resorts. This measure causes malnutrition throughout the boruuk population, increasingly escalating their aggresivity. The Annorian government is thus seriously considering their forced resettlement to Annor.
Amara

**Race:** Werdio

**Homeworld:** Khalfass

**Era:** 4223 Tu - present

Amara was born on Khalfass but ended up on Annor soon after her birth when her own mother rejected her. Here she got entrusted into the care of adoptive parents who belonged to the highest ranks of the local society but were unable to have their own children. Amara had a happy childhood, surrounded not only by her thought-to-be parents, but also by numerous servants. She lived in comfort and was raised with unmatched support of the adoptive family, receiving outstanding education only appropriate to her elite social background. Her teachers noticed her "warrior" genes and when the time was right, she was allowed by her adoptive father to participate in military training.

Amara's adoptive parents are distant relatives of Annh Durai, the current ruler of Annor himself. The wise Durai soon became fond of the girl and agreed with her assignment to his personal elite guard. Shortly before the end of her training and after her endless requests, Amara was allowed to leave Annor. The reason was triggered by a meeting that changed her life forever.

Amara then once again meets Scara Varga - a woman which she felt passionate about ever since she had seen her on Annor for the first time. Both women engaged in a secret lesbian relationship. Later on, Amara learned that their Khalfassan mothers knew each other very well. Thanks to Scara, she found her mother and started to meet with her regularly. During one of the visits of Khalfass, Amara's mother revealed to her that her friend, Garama Varga, had three more children aside from Scara.
Boost (ability)

**Boost**

*One-time effect*

The character raises its current parameters by the given percentage.

• Boost can be both positive and negative (the so-called Deboost).

• Character's parameters after positive Boost are rounded down to the nearest integer and rounded up to the nearest integer after negative Boost. I.e. the parameter change is rounded down and then added / subtracted to the current parameters.

• Boost for the parameter Vitality is also a percentage change, not a change in percentage points.

**Example**: **-1 Point: OPP Boost -50%** (Player's character has its points lowered by 1 and opponent's character has its parameters lowered by 50%)

**Featured cards with Boost**

* PUKEWORM (positive Boost)
* MINA MORD (negative Boost)

Gallery of cards with ME Boost (positive or negative)

Gallery of cards with OPP Boost (positive or negative)
Botcahoof

**Race:** Latak

**Homeworld:** Khalfass

**Era:** 4229 Tu - 4278 Tu

Popular xennohunter, heir of the Lataki Botca dynasty. Hoof's ancestor, legendary Botcama, in 4065 Tu participated in Khalfass invasion of Grannok, bringing home many trophies of lesser Daemons. Botcahoof was fascinated by the creatures and dreamed of one day facing them himself. Young Latak learned the ways of hunters in DuRuukur and visited many worlds of Xennozone among the hunters. Each planet posed a new lesson and opportunity to master his skills, especially in combat aganist the most dangerous Ruuk species. After single-handedly defeating mighty Agroruuk male, using only a simple trap, he considered himself ready to face the Grannok.

Botcahoof felt ready for Grannok mission, the most ambitious plan in his mind - to duel with B'Khelith himself, for millenia undefeated high Daemon champion. It was a risky mission, requiring him to venture deep into Xa mass infested territory (which in turn would anger Xins, local keepers of the balance). In 4264 Tu Botcahoof finally lands on Grannok.

Young Latak soon faced and defeated several lesser Daemons. Blinded by the ambition and arrogance, he sets fire to the local vegetation to attract B'Khelit's attention. Instead of epic climatic duel with Grannok's champion he got caught by the Neo Xin and expeditiously deprted back to Khalfass. He is however still dead set on finishing his epic mission.
Dumpers

Called *Abcarr* in the language *Coraabish*.

**Dumpers** is a general term refering to members of a highly developed civilization belonging to the so-called *Haze cultures*, which inhabited Coraabia tens of thounsands of Tu ago.

**History**

The first arrival of Dumpers is dated to era around -60,000 Tu. The center of their culture was in regions Ri-Das and Sheren-Ssa, although their numerous colonies were spread even in dumpworld regions of central Cor'Og. They were a civilization of traders and industrialists in close contact with mighty Pthars, who originally used their services in supplying consumer products and rare resources.

*A radical turn took place around -37,000 Tu. Allegedly, Pthars suddenly decided to get rid of all their worldly possessions, including their servants. Dumpers were tasked with a new mission - deconstruct the entire Ptharic civilization and use their titanic magravs to transport it bit by bit to remote locations. Dumpers were confused - they were supposed to bury a civilization they helped Pthars build for several thousands of Tu? Yet Pthars were unshakable in their conviction and promised immense riches should Dumpers obliged. There was no other way then...*

Such is one of the popular explanations viewed by Coraabian historians as most probable. Obviously, no one knows the actual motivations of old Pthars - their civilization simply disappeared in unexplored depths of the multiverse. One thing is certain, though - Dumpers were truly bringing the neverending stream of trash and scrap to the central regions of Cor'Og and Iontachor po almost 3000 Tu. Coraab thus saw the creation of the planetary **Dump**, which changed the course of local history forever.

The convoys of Dumper ships gradually stopped crossing Coraabia around -33,000 Tu. The disappearance of Pthars is followed by slow decline of Dumpers as well. There is evidence they continued to trade with Nu'Baels and even sometimes visited Agan. However, their society started to fracture at heart and in space - some groups probably even led ideological wars with each other. Their last tracks lead to the remote and today completely abandoned Xa-Sol. No more mentions of their culture can be found after -18,000 Tu.
Agent Lubro

**Race:** various

**Homeworld:** Coraab

**Era:** approximately 3650 Tu - present

If there is a perfect example of rampant bureaucracy raging in security forces, it would definitely be the case of *Lubro*. Agents of this investigative bureau with nebulously defined sphere of competence spend most of their time scheming against and hassling with the competing Agents Zmuchlan. Both of these sleazy institutions have basically the same legal authority, both often get involved in matters completely out of their jurisdiction and both never hesitate to use techniques straight from the criminal underworld. Lubro closely cooperates with the governmental department Xe-Tech, which supplies the agents with the best camouflage technology bought from Wakian middlemen.

Lubro and Zmuchlan both spend big trins on mutual bribing of the agents so it is almost never possible to determine who is currently working for which side. Therefore, the agents use one of the most complex systems of passwords ever created. Only the initiation of a conversation usually takes up to tens of minutes.

Even though no one would admit it nowadays, Lubro came into existence only as a result of inaccurate transcription of a sanitary edict. The original bureaulog  *'I\_und.or I\_ub.ro'*  (wash and wipe after the beating of a prisoner) was recorded in the new database as  *'lun'dor Lubro'*  *(establish bureau Lubro)*. None of the Bureaucraths took the trouble to crosscheck this strange decree.
Bazhag

**Race:** fictional character

**Homeworld:** Coraab

**Era:** 4144 Tu - present

The entertaining sub-series called *Troubles of the mud-man Bazzag* is one of the longest running shows on Coraab. Despite being formerly intended for adults, the rough satire and its protagonist became a beloved character especially for miner youngsters. The expression *to mud like Bazzag* become an evergreen for many talish generations. Bazzag himseld is in the show depicted as an always furious ethanolic, who is inept in everything. Most of the stories revolve around his inability to find a woman willing to *mud* trough life together with him. As he gradually falls into deep frustration, he keeps eating his friends, which the story writers seems to have aplenty. The show usually culminates with Bazzag's retreat from the civilization back to the swamps, where he catches second breath and schemes plans for the next episode. There was more than 4500 episodes following this pattern so far.

Even in present times Bazzag is played by real actors - eight of them exchanged in the mud-man's skin so far. The most famous of them was without any doubt the comedian Grom-Paj, who enriched Bazzag's behaviour by characteristic bruxism. The show became a cult and thus it is no wonder that the honorarium for a single episode increased fiftyfold during the course of time. This is definitely one of the reason, why Bazzag's troubles may finally end one day.

Bazzag is depicted on hundreds of merchandise items. The show is very popular even on Traxol, the character - among other things - appeared in InCorps recruitment vi-log and in a frutococktail advertisement from Gamma-Botch. The famous director Tach Djuk even though once about shooting a xenoporn with Bazzag in the main role named *The goody mud-man and his spinning crop*. He was never able to get enough money for the corresponding licence, though.
Eugene Kovryga

**Country:** Ukraine

**Webpage:** newmand.deviantart.com

**Bio:** Eugene is a freelancer currently living in Moscow, cooperating with ItRuStore games. He love art because art gives you a real freedom of mind. His favorite cartoon characters are Michelangelo (TMNT) and BugsBunny.

* Gallery of artist Eugene Kovryga
* Agrava
* Beupo XII
* Klakop
* Kyzoll
* Deiora
A MISSION TO IONTAL IV (activity)

**A Mission to Iontal IV** is an Outlaw activity on Coraab.

**STORY**

Briefing:

**Lin Rezzt:** *Now listen up closely. I contacted some armos from C.P.F. - it took a hefty bribe but they’re willing to send an unmarked agrava for me. I’m never going behind the bars again, I’d rather shoot my way out like in the old times. The ride will be parked at Iontal. It’s right next to ImmaDOR, so take your best men and be ready. Once the circle begins, you’ll strike. Just forget about any thermobombs, I don't like swimming in vacuum!*

Debriefing:

**Lin Rezzt:** *Yeehaw! We’ve done it! We’ve rewritten the history today, no one has ever escaped the clutches of the Toll Lord before! Mawazaan must be grinding his teeth right now. The armos from C.P.F. sure saved our asses today!*

**OBJECTIVES & REWARDS**
CORAABIANA (card)

**Abilities**

* Opponent's character loses 4 Point(s)
* Reveal the top card of your deck: Your opponent dumps 1 Champion from his or her hand at random
* Reveal the top card of your deck; if it is a character of the faction Unliving: Your opponent dumps 3 Tricks from the top of his or her deck

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Emperor Xenu

**Race:** Mogra

**Homeworld:** Mogra Troi, Cosmopolitan Worlds

**Era:** 4070 Tu - 4188 Tu

Originally known as *Xenuth the Smuggler*. An interstellar pilferer who attempted to sneak into the sector of excavation planets guarded by the Liga. It didn't take long before he was detected and the security force cornered him on one of the minor planets. However, after landing, Xenuth exploited a loophole in the complicated legal system of Cosmopolitans and proclaimed himself Emperor Xenu just moments before being arrested. The complex but strictly followed bureaucracy really saved him from imprisonment and the following years-long holdups ensured him a reliable asylum until his death. On the otherwise completely desolate planet, he ruled as a secluded emperor for over 80 years without a possibility to leave the planet.

Not widely known are the so-called Xenu's immigration paragraphs which state that all forms of life are illegal and which completely prohibit all movement or breathing on the planet. The emperor was probably just trying to prove he was staying on the planet of his own free will and not because he was forced to.

As the rightful emperor, he was automatically being sent invitations to the social gatherings organized by the Searth union Sooea Ttaebu. Xenu always politely declined with the excuse that he was too busy building his platinum palace and tending to his vegetable garden.
BUKELLA (card)

**Abilities**

* Gamble 4 (When this character enters the duel, you may have both characters gain 4 Points)
* Dump 2 Mercenaries from the top of your deck: You gain 4 Score
* Dump 2 Outlaws from the top of your deck: Your opponent dumps 4 Tricks from the top of his or her deck

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Bada

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4214 Tu - present

*Rannah Bada* started her career as a technologist of a third degree at centropolitan district of Sector 12, where she spent the best years of her life alongside her buddies Knecht and Ajaarpa. Fate brought her to Sector 4 eventually, where she was charged with management of the whole local department of sub-boters. However, Bada soon began to get bored in the office and asked for degradation. Surprisingly enough, this pretty lady always felt best in the workshop with some honest manual labor. She learned machining with a laser multi-counter, delved into advanced nanotechnology, programmed gel circuits of her toys, all as though as if it was something natural like breathing. The whole district was soon using her modified equipment and all kinds of useful gadgets. Bada earned a flattering nickname among her Miner colleagues: *Tal Nachta* (*Lady Technology*).

After years of friendship, Bada married Kurro who served with her in Sector 4. Her parents never got over the fact that Kurro was not a Miner but 'merely an Ekhro wetback'. Among general public, a marriage between Miners and other humanoid cultures - no matter how closely related - is perceived as a sign of moral decay.

Kurro threw some punches at Ajaarpa in front of his wife's eyes at one of the intrasector banquets. He then wrote in his report that Ajaarpa poured a glass of B'Tang gin in his face. According to witnesses though, Ajaarpa just likely succumbed to the merry atmosphere and uttered a peppery remark about his previous relationship with Bada, which really ruffled Kurro's feathers.
Adam Kuczek

**Country:** China

**Webpage:** www.ak-art.net

**Bio:** Since 2010, Adam Kuczek has been painting and making sketches for movie and gaming industry. His work can be seen in movies Cloud Atlas (2012), 95ers: Echoes (2013), as well as in the upcoming 3D project Jupiter Ascending (2014). His art was presented in books Exposé 9, Exposé 11 and Matte Painting 3. His manuals for creating digital art have been published in various magazines like Imagine FX or Advanced Photoshop.

* Gallery of artist Adam Kuczek
* Urnill
Armo

Called *tarru* in the language *Coraabish*, *Ganu* in the language Mogra. Called *Wache* on Ulgor.

**Armo** is a general term for a high-ranked officer in the military or police forces anywhere in the stringified multiverse. While there are regional differences between worlds, the basic perception of an armo is roughly the same. Armos lead armies, assume responsibility for the success of operations and therefore possess substantial power. Their accountability to political or economic agents differ significantly among worlds.

Military coups lead by armos are a common occurrence in some regions. Such a tyrannical military despot often ends executed in front of a martial court.

Armos currently possess the greatest power on unstable worlds like Bolga and Yttor.

**Ranks on Coraab**

* Choppa (kop)
* Immar (overseer)
* Boppa (captain)
* Tarru (**armo**)
* Taa'Tarru (di-armo - the supreme **armo**)
* Intergalactic

**Ranks on the Cosmopolitan Worlds**

* Mezo (private)
* Ren (corporal)
* Gopta (captain)
* Gar (commandant)
* Ganu (**armo**)
* Ligan
* Liganor

**Ranks on Ulgor**

* Chat (chito)
* Xorra (xochota)
* Shan (shikano)
* Wache (**armo**)

**Notable Armos**

* Armo Tiamar
* Armo Wronko
* Armo Muttu
* Armo Pawa
* Armo Manth
* Armo Parachan
* Armo Aggak
* Armo Tubon
* Armo Endur

List of all known armos
A BROKEN UBIQ (activity)

**A Broken Ubiq** is an Unliving activity on Coraab.

**STORY**

Briefing:

**Bodo Kox:** *We’re in some deep puke! Now the entire InCorps knows we brought an ubiq to Igitt. And to top it off, that ancient junk is hopelessly broken. In the meantime, those Min’Orian Zombs vanished into thin air. I can kiss them goodbye and try to sell it elsewhere - Kanaan from the Opposite Seven already expressed her interest. I heard you know each other? But we have to deal with the Corps first, they’re everywhere!*

Debriefing:

**Bodo Kox:** *Phew, are you alright?! That Hermes’ lapdog Cefal almost got us good in Igitt. The ubiq is on its way to Kanaan. You see, dumpdigger’s work sometimes resembles a deadly game of thu’ku. You never know who might stab you in the back...*

**OBJECTIVES & REWARDS**
BI-TAL (connection)

**BI-TAL** is a two-level suitable for decks which depends on playing Champions or have points from them at the end of the game. First level is commonly played in many decks, but the second is due to its cost very specific to only few strategies.

Tooltip: You start the game with 1/2 random character/s from your deck in your hand
CIBINH (card)

**Abilities**

* When this character  enters the duel for each 1 Trick in any player's hand: Your character gains 1 Point(s)
* When this character  enters the duel for each 1 Champion in any player's hand: Opponent's character loses 10 Vitality
* Restart to Vitality (Change compared parameter to Vitality)
* Your character gains 100 Vitality

**CHARACTER'S STORYLINE AVAILABLE HERE!**
CORAABIA BASIC (fat pack)

Rookies and players with small card collection will appreciate this booster as it contains the most cards for a given price (1 card/2 Xot) so it is the cheapest way to build up the core of their collection.

Explore the secrets of the multiverse with these true legends of Coraabian history!

**FEATURED CARDS**

**Other Boosters:**

* SINGLETON (single pack)

* COLLECTOR (booster pack)

* CENTROPOLIS (booster pack)
CHOGOL (card)

**Abilities**

* Aggression (If the compared parameters are equal, this character wins the duel)
* OPP Summon (Your opponent sends the first character from the top of his or her deck to the duel)
* Berserk (This character can stay for the next duel and gain a bonus): Opponent's character loses 100 Vitality

**CHARACTER'S STORYLINE AVAILABLE HERE!**
BrokHat

**Race:** Werdio

**Homeworld:** Coraab

**Era:** 4131 Tu - ?

The Rusty Dunes of Coraab were always a dangerous place. BrokHat, however, did not become a huge transport antigrav captain to have any kind of respect for the local extreme environment. This Werdio makes his living by shipping bulky cargo over long distances. He cruises the Coraabian wastelands for whole Tu, all alone, without coming into touch with any kind of civilized life. Although he spends most of the time in seclusion, his behavior in the trade colonies is very cultivated. BrokHat is very fond of etiquette and always tries to learn at least a couple sentences from the current customer's language to show his respect for the other party. Thanks to the dingy color of his protective exoskeleton, he was nicknamed the *Rusty Hat* in some of the detached Coraabian regions.

BrokHat had to work all the roles on his grav. He drove and repaired his vessel, dispatched cargo, accepted contracts. When necessary, he protected himself and the cargo with a weapon in hand. It is said that when a pirate gang on monogravs attempted to stop him, BrokHat did not hesitate to drive his antigrav into their ranks to smash a good half of the attackers.

In 4273 Tu, the Coraabian network *oroi* transmitted a report that BrokHat vanished without a trace together with a cargo of hairy dates he was transporting from C'Ora to Buun B'Taan. The case has not been conclusively solved to this day. Some speculate his antigrav sunk into a Dump gorge during a strong earthquake which was recorded in the surrounding area at the time. Others claim that the Rusty Hat still cruises the Rusty Dunes today.
A ROUGH SEASON (activity)

**A Rough Season** is an Unliving activity on Coraab.

**STORY**

Briefing:

**Cherdol:** *The Raa’Tol of pain is almost here and all the seats in Bal’Teeka are already booked! The entire centropolis chants the name of a new xalien Nu’Sok Xinix, whose victories put all champions from our vats to shame! Many naive foreigners bet large sums that that scum will retain his title in the next event. My Zomb overlords, however, would sincerely appreciate if such unfortunate situation failed to occur…*

Debriefing:

**Cherdol:** *Your assistance was met with utmost gratitude among Zombs. The xalien rocht Xinix lost his matches in both Hakkur and Raburr. Poisoning his coach was a devious and yet the most grandiose idea! I will show you the battlefield of Un-Nom-Pak next.*

**OBJECTIVES & REWARDS**
Bejerek Shoka

**Race:** Unliving - Ilokaj

**Homeworld:** Coraab

**Era:** approximately -100 Tu - 230 Tu

To this day, besmirchers and defamers have been claiming that no Bejerek Shoka has ever existed - while others would bet their unlives that there were more of them. If we stick to the official line, Bejerek Shoka was something between a judge and an executioner of the high society in the ancient city of Mino; an autonomous body that settled disputes and carried out sentences as well. For his deeds, Bejerek was answering to one authority only - The Great Minoan Lodge. Bejerek publicly executed all offenders with his ceremonial corabit scythe on one of the smaller public squares which still carries his family name (*Takhta'Shoka*, Shoka Square) today. He stayed on duty till the death of Min'Orian lord Zombog and the subsequent occupation of the city-state by the Miners.

Some say that Bejerek sparked more fear among the patrician population than the Minoan Lodge itself. In certain scientific circles, the idea that the name Bejerek Shoka meant nothing else than *Berrekh Sok* - the *Council of the Righteous* - and that it served as a label for an institution with tens of elective members is still very much alive.

Other contemporary sources state that after "old Og" died, Bejerek was interned in a Tal colony X-Tal, where he worked for a few years as a petty taskmaster. Shortly afterwards, he was killed, allegedly on an order from local Zombs who held the Minoan Unliving in the utmost contempt. The actual truth about mysterious Bejerek might never be fully uncovered; it seems certain that not even a single direct witness capable of confirming his existence remains on Coraab.
AMBASSADOR'S BLOOD (activity)

**Ambassador's Blood** is a Xenno activity on Coraab.

**STORY**

Briefing:

**Attaché Bodwa:** *Khalshit! My apologies, but I’ve just learnt that someone tried to neurally assassinate ambassador Micaj! The master maintained excellent relations with the Coraabian government and his death could spell the end of our diplomatic immunity. I don’t want to return back to the Rusty docks, ikch! We have to get rid of our entire ruuk herd, quick. Immediately contact a Xenno called Kyzoll, he lives in RamaX and knows a few middlemen.*

Debriefing:

**Attaché Bodwa:** *Ikhaa! The ruuks are safely in the hands of one intermediary and kops didn’t find a single hair at our embassy. Our master Micaj is recovering from his wounds. He told me to forward you some good news! He’ll find you a post in the lower circle of our diplomatic corps! It will be an honor to be your colleague!*

**OBJECTIVES & REWARDS**
Count Mange

**Race:** unliving – Zomb

**Homeworld:** Coraab

**Era:** ? - 3881 Tu

When the impoverished Zomb named Egnam got to the rock bottom, he decided to solve his problems as many other smarty-pants did - he founded a new religion. Thanks to his innert charisma and a few illegaly bought Zomb *ree* he gained a lot of followers for the imaginary god *Mange* and, as the one and only grand "count", collected regular tithe to allow him to live in quite wealth. However, the pantheon of gods and deities is complex and holds more than a few surprises. So-called Mange is in fact being worshipped by Flurro bio-corporation as it's supreme corporate god. They soon started to brazenly blackmail the blasphemer Egnam.

Count Mange didn't even have to hide from the attacks as much as from the lawyers. Flurro repeatedly sent prophet-lawyer Kangaragande to Coraab. The result, accusation of Egnam of stealing the brand and breaking copyright. Poor Count Mange spent Tu on courts, defending himself against the corporation. In the end, he was found dead in his cellar under mysterious circumstances.

Count Mange forced an idea on his followers, that the Zomb carapaces hold noone less than the holy Man-Pagan and Ge-Bog and that they will rise again one day. Thanks to precise use of emitors his underground palace really did induce a sense of the great ones rising and talking. Rumor has it Mange was ultimately remowed by renegades of his own sect.
BO-KE (card)

**Abilities**

* OPP Prohibition (Your opponent cannot dump cards)
* When this character  enters the duel for each 1 subtype BAEL in your deck: Boost (Your character has all parameters changed by +10 %)
* Dump 2 Guardians from the top of your deck: Restart (Change compared parameter)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Benka

**Race:** Tal

**Homeworld:** Coraab

**Era:** 4211 Tu - present

The officer of the special Sector commandos 5-Lamae Ola Benka originally became famous as a heroine of the series *The Filth of Coraab*, which has become the most watched crime series of Coraabian sub-streams. The cult following of the successful sub-series has gone so far that according to surveys, as much as 90% of viewers thought detectives Benka, Jopmuk and Ploy were genuine characters. The Centropolitan police made use of this fact and after a short training, the trio was sent to the streets in their series outfits as a part of a carefully planned campaign. The iconic status of their characters forced so many criminals to flee or unconditionally surrender to the police that the rampant crime in Sector 5 was really temporarily curbed.

To further improve on the illusion of perfect authenticity, the police even erased real identities of actors from all databases and replaced them with the history of their crimefighting alteregos. The prime benefactor was Benka whose huge gambling debts vanished in an instant. Eventually, this sub-celebrity actually signed up for special commandos of the Sector 5, where she completed a full-fledged training of the second class.

Benka ordered a brand-new and fully functional replica of her series armor. The finishing touches were supervised by Fi-Dan himself, who found a special affection for the officer. Later, the armor had to undergo a number of modifications since the series' creators certainly had not accounted for the fact that their prop would be used in actual police operations.
Bluttus

**Race:** Unliving - Vatter

**Homeworld:** Coraab

**Era:** 4177 Tu - present

An Unliving and by all accounts mad scientist Bluttus has always flaunted his doctorate - although he never actually had one. Initially, he performed his shady genetic experiments on himself. Later, he hired a trustful assistant Snarg for this job. He always thought he would become a respected expert one day but all university committees only laughed at him. One day, yet another dose of humiliation pushed him over the edge and Bluttus caused a bacteriological disaster in Sector 10, temporarily lowering the average IQ in the area by one fifth. After this incident, he had to move to illegality for good. He established a secret underground laboratory where he continues in his monstrous experiments undisturbed.

The unsung scientist also became notorious for his unscrupulous illegal surgeries. When a mutilated man, today known as *Eezar Kott*, came to him after a serious accident, Bluttus did not hesitate to kidnap a street mime and stitch his face to the disfigured client. In his free time, Bluttus used to work as a house pet taxidermist.

Bluttus tried to impress the Coraabish Orbital university's admittance committee nine times without ever succeeding the way he intended to. He left an everlasting mark with his unsuccessful experiment with bio-acid 9-KUUL which, apart from two members of the committee, etched huge holes in floors of seven stories of the university.
A MYSTERIOUS LODGE III (activity)

**A Mysterious Lodge III** is an Unliving activity on Coraab.

**STORY**

Briefing:

**Kanaan:** *WE WERE CLOSE TO FULFILLING THE WISHES OF OUR ENEMIES. ZAANS ARE A VILE EXAMPLE OF A BROTHERLY BETRAYAL. THESE ZOMBS HOARD RICHES BY TRADING WITH LIVING PARASITES AND WILL TRY TO DESTROY US SHOULD WE EVER GIVE THEM THE OPPORTUNITY. THEY ARE THE POWER BEHIND THE NEW LODGE AND SO WE MUST FIND OUR REFUGE ELSEWHERE. YOUR MIND IS SHARP TODAY. WE ARE INDEED HEADING FOR MIN’ORA.*

Debriefing:

**Kanaan:** *MIN’ORA. THE LAST BASTION OF US LONG-AGED. YOU HELPED ME IN TIMES WHEN THE CIRCLES OF FATE TURNED AGAINST MY FAVOR. MY SUPPORT WILL NOW OPEN YOU DOORS TO BONEHALL AND ITS MARSHAL WOREEKAI.*

**OBJECTIVES & REWARDS**
EATEN UNLIVE I (activity)

**Eaten Unlive I** is an Unliving activity on Coraab.

**STORY**

Briefing:

**Polyhag:** *Kke Yabbar! Ke’Nu! Help! Our sisters seem to have been eaten by B’Um himself! Their bivouacs are empty and the bodies are gone. The new generation of proud Min’Orian polyhags received a fatal blow. Dear stranger, help us in the times when the Circles turned against us. We lost two dozens of our sisters, they were supposed to start their labour in the next Haze. We don’t trust the Tals and there’s no one to turn to for help. Find them - at all costs!*

Debriefing:

**Polyhag:** *May B’Um absolve my false allegation! It was the dirty Iloko who ate our sisters and hang their regorged remains everywhere! Now it is time for us to form a mighty host and stomp that bunch of ko’lanths into the Dump!*

**OBJECTIVES & REWARDS**
Balu

**Race:** Uufthaka

**Homeworld:** Coraab

**Era:** 4225 Tu - present

Botohunters are very popular on Coraab, especially because of their discretion and affordable pricing policies. This is also underlined by high fines and bureaucratic bullying in cases where government Derobotization units are called. The uufthakan hunter Baloo is one of the most popular hunters, since he usually hands the lost bots to their owners in functional state. Baloo works very carefully as well as very quickly. The only problem occurring during his work relate to his uufthakan origin. Due to racial stereotypes, it often happens that many customers consider him to be a mercenary thug, who does not mind some extra dirty work. Baloo politely declines every single time, explaining that he whole-heartily avoids any kind of violence. As he tends to say: "When the oil is running on the floor, it does not hurt anyone".

Baloo takes two things on every hunt: specially adjusted military model of Potha'Pol 3, a massive weapon emitting EMP pulses and a hand-woven shawl from one of his daughters. Baloo is a proud father, who takes care of not only his four own children, but also seven adopted ones. He is usually called *daddy-bot* among the Uufthakans, perhaps for the reason that he is able to provide for such a numerous family.

Baloo is a fair hunter, who always gives the targets a chance. He sends a signal to the hunted bots telling them that he is on their trail and asks them to surrender. When he is forced by Tengo from the Zapraskal's gang to hunt down a living victim, he could not afford such luxury. He tried to excuse the act by providing the tied Ugze with a resonation knife. The captive dislocated his arm to free himself and thanks to Baloo, he managed to escape.
Aug

*Nukk* in the language Coraabish.

**Aug** is a general term for visual or audiovisual sensors as well as recording devices used as supplementary protective mechanisms for very important persons. Augs often have their own autonomous interware and can instantly determine the appropriate recipients they should be forwarding their data to. For instance, whenever a fire breaks out, all augs nearby record the emergency and immediately report it to the authorities. Such records also serve as very useful evidence for investigating various crimes. Augs are used all over Coraabia and their uses are virtually limitless.

Augs can be static as well as mobile. Air space over larger settlements is usually monitored by flying augs, tight corridors in sewer systems or other inaccessible places are covered by crawling augs. There are also head augs, underwater augs, strato-augs, and also nano-augs, which compose the final - perfectly accurate - image by matrix tesselation of millions of sub-recordings taken from all possible angles and distances.

The biggest manufacturer of optical augs is none other than the technological powerhouse WaalkWak.
Booma

**Race:** Soop

**Homeworld:** WaalkWak

**Era:** approximately -2000 Tu - present

The history of the wakish Booma ethnic started long before the colonisation of Waalk. It was a wealthy group of traders, which on basis of the so-called *salty deal* established a guild to shield their trading activities. This gradually limited the competition and eventually forced it to step away from all the Booma markets. In the end, the Booma guild made it to the government, where it seized the monopoly for economic advisory. The guild's power and wealth reached the peak. Boomas also took their part on financing the Waalk colonisation by backing tremendous investments into the centralized system of science and development, which defined the highly advanced society of today. The increasing level of education and automation of decision-making processes was however slowly putting them away from the steering wheel. The guild suffered from inner turmoil and eventually fell apart. The backbone of the guild was definitely broken by the third tektonik in 2403 Tu.

Despite the official dismissal of the guild by the tektonik office, several individuals keep on titling themselves as *Boomas*. Surprisingly, these rebels hold on to their traditions and preserve the legacy of the Booma glory in their houses. They treat their customers with arogance, as if it was the customer's privilidge to be able to buy something from them. Most of the time, this discourages the customers from further deals, but for some of them, this behaviour is a sign of power.

No Booma have never acquiesced with the end of their guild. The house lead by the ambitious Ekqqqok established the Qikkkku company, which sponsors colonisation on the developing worlds. The colonists have to pay off the loan for dozens of orbits and also become the sole trading territory of the Qikkku company and the affiliated Boomas. Ekqqqok likes to be titled as *Qi-Booma* by his trading partners.
Bar-Khet

**Race:** artificial intelligence

**Homeworld:** We'Rd

**Era:** ? - present

Reddan walking artillery known under production numbers *KHE°200* and *KHE°220* first demonstrated its power during a diversion manoeuvre in 3917 Tu. Redda send several assault brigades to Coraab, hoping to invade the peripheral areas of C'Ora. The assault was not very successful, however, and InCorps routed the invading units. A single walking artillery survived the counter-attack by chance, as it switched to the autonomous mode due to interware malfunction caused by a sniper hit. Instead of joining the frontal assault, it disappeared in the vast areas of the Periphery. And so the legend of *Barra'Kheetai* was born - a legend of a roaming death-belcher, which tends to appear time to time. This Bar-Khet is thus most likely the only functional reddan machine on Coraab and the government offers high reward for finding it.

Sensation-hunters are discussing to this day, whether Bar-Khet's primary weapon is still functional even after the interware malfunction. The weapon is the feared stratospheric cannon YP-55-51R with effective range of many dozens of kilometres. The sensors have detected a high energy output several times in the Periphery areas, but it was always proven in the end that it was just a metal storm, Dump outflow or fire.

The non-functional torso of Bar-Khet was in reality found in the Periphery already around 4091 Tu. Ilokaj named Čad extracted it from a swamp and sold for a bargain to the uufthakan boters. These repaired Bar-Khet to the original functional state and started to use it to defend their trading colonies. They are very careful to not reveal the possession of the reddan combat unit to any outsider, though.
A REDDAN SPY I (activity)

**A Reddan Spy I** is a Guardian activity on Coraab.

**STORY**

Briefing:

**X-NOK-500:** *This is X-NOK-500, section MARRU, code Crimson 5-Buro-Labba. Your superiors recommended you as a dependable individual. In cooperation with local inneros, we plan to enter the heart of central Sectors of C’Ora. It shall not be any ordinary raid against sub-squatters, it is an important mission initiated by the highest echelons of InCorps. Report to our headquarters immediately, I have sent you the coordinates.*

Debriefing:

**X-NOK-500:** *You have arrived on time and I do appreciate punctuality. Join the innero unit and proceed to Sector 2. You will be given further instructions once you arrive. I have blocked all your civilian broadcasting frequencies - you are working incognito from now on.*

**OBJECTIVES & REWARDS**
Felipe Escobar

**Country:** Chile

**Webpage:** fesbra.carbonmade.com

**Bio:** Felipe is a Chilean concept artist and illustrator. He is a professional industrial designer graduated in 2012 from PUCV in Valparaíso, Chile. Has worked freelance ever since that date for independent companies and small developing enterprises mainly in the gaming area. His goals are to grow as a professional concept artist for the entertainment industry, mainly movies and games. Take part in a developing project and come back to Chile to endorse the entertainment industry and the art and design area so others have the opportunity that he had to get into this beautiful career.

* Gallery of artist Felipe Escobar
BAGDEG (card)

**Abilities**

* Dump 1 Guardian from the top of your deck: Summon (Send the first character from the top of your deck to the duel)
* Dump 1 Mercenary from the top of your deck: Your character gains 10 Karma

This card is a reward for the activity - PERFECT BODIES I (C)

**CHARACTER'S STORYLINE AVAILABLE HERE!**
Di-zonda

**Race:** meta-jellyfish

**Homeworld:** Hoptar I

**Era:** ? - present

Di-zondas are a feared hoptaran predators. These meta-jellyfish let strong winds to pick them up from the ocean's surface and drift over the land until they can descend into a body of water again. While adrift, they release a vile substance that is spread over the ground. If any living creature comes to contact with it, it becomes paralyzed instantly and the substance burns the body similarly to a bio-acid. In a few Uns, the victim literally melts. Di-zonda, on a way back to the ocean, sucks the liquified remains with it's straw-like organ called *kuglur*. Single flock of these meta-jellyfish is capable of erradicationg whole Moiruuk herd in one drift-over.

Di-zondas are able to quickly grow to a eight times their size. Inflating and deflating using stomach gasses, they control their flight height. The meta-jellyfish is usually bell-shaped, some exceptions exist though. Xed, in his Discourse on the vital basis states, that di-zondas were rarely spoted as high as in the stratosphere.

In Hoptar's inhospitable environment, tens of thousands research colonies are armed with gigantic fans, that prevent meta-jellyfish to drift over the settlements. It would only take one hungry di-zonda above the colony to cause an unimaginable catastrophe.
Chimaka

**Race:** Chimaka

**Homeworld:** Annor

**Era:** -30,000 Tu - present

The so-called *Air runners* are a tribe of hunters, which inhabits the deep jungles of Annor. They live exclusively in the treetops of the *Mabba-ri* trees, which reach the height of hundred meters and in rare cases even more. Tsi'makas have a good sight and really strong bones that are able to endure even extreme load. They have a very specific hunting style - they hurl themselves from the height of several dozens of meters from the branches to the ground, piercing the chosen prey to the ground with their horns, breaking their spine in the process. Aside from their flexible skeleton, this style is possible thanks to another pair of cross-growing horns, which reinforce the arms. Tsi'makas need a huge amount of calcium for their nutrition, which they gain from bone-meals of hunted ruuks of various species. Meat is considered a secondary product.

Old and ill individuals with weak bones are ritually thrown down from the treetops of the tallest trees. Due to the relatively short lifespan of Tsi'makas, this is a rather common sight and lead to an evolution of a huge mushroom growing on the trunks of *Mabba-ri* trees, which specializes on this regular source of nutrition.

During the ages, a range of creatures managed to adapt to the danger of Tsi'maka air attacks. A specific species of a reptiler developed a long colourful tail, which it uses to distract the hunter from its chest. The tail is strong like rock and if hit by an unsuspecting Tsi'maka, the unfortunate "air-runner" risks strong concussion.
Driia

**Driia** is a unit of weight in the Coraabian system BT-3, introduced by Miners in the first centuries of Excavation.

Often shortened to **dri** or **DI**.

**Hmotnostní jednotky Coraabu**

* mantha = 144 nahha

* nahha = 144 taah

* taah = 144 baggu

* baggu = 144 bsukka

* bsukka = 144 **driia**

* **driia**

 Note.: *The equivalent of baggu is 0.000000197 grams.*
GUTSY (card)

**Abilities**

* Reveal the top card of your deck: Opponent's character loses 20 Karma
* Reveal the top card of your deck; if it is a character of the faction Xenno: Opponent's character loses 100 Vitality
* Reveal the top card of your deck; if it is a character of the faction Unliving: Opponent's character loses 10 Danger

**CHARACTER'S STORYLINE AVAILABLE HERE!**