Shifu/Changelog

* 0.12
* 0.11
* 0.9
* 0.8
* Beta
* 0.12.2.0
* 0.12
Patch Notes 0.12.2.0 - (Steam)

Battlerites

* + Now applies its bonus damage prior to hit, instead of on every hit, carrying over through damage reductions.

* + Energy gain reduced from 30% to 25%.
Patch Notes 0.12 - (Steam)

*Shifu has been struggling for a while now, especially since he lost some of his self sustain. Adding a bit of it into his core again will help him to stay alive while the slight increases to his Tempest Rush will allow him to secure more attacks during it, ensuring more stable self sustain.*

* (Space)
	+ Cooldown reduced from 12s to 11s.

* (EX Space)
	+ Cooldown reduced from 12s to 11s.
	+ Duration increased from 1.7s to 1.8s.

* (Q)
	+ Kunju now heals you for 16 health when it blocks an attack.
	+ Radius of the charged M1 attack increased from 1.9 to 2.6.

* (E)
	+ Fixed a bug where Shifu couldn't jump to walls when standing too close to them.

**Battlerites**

* + Damage increased from 10 to 12.

* + You now heal yourself for 14 health when you hit an enemy with Spear Slash after blocking an attack with Kunju.
* 0.11.2.2
* 0.11.2.0
* 0.11.1.0
Patch Notes 0.11.2.2 - (Steam)

*After patch 0.11.2.0 and the increased movement speed Shifu often had trouble with hitting his empowered attack after a successful Kunju. Increasing the movement speed after Kunju will help with dealing that damage reliably, and puts the immaterial more in line with Fleetfoot's functionality. The overall duration of the effect has been reduced to compensate, but should still keep Shifu safe immediately after his counter triggers.*

* (M1)
	+ Damage increased from 9 to 10.
* (Q)
	+ Immaterial duration reduced from 0.8s to 0.5s.
	+ Movement speed while immaterial is now increased by 35% (corresponding to ).
Patch Notes 0.11.2.0 - (Steam)

*Shifu has received some minor changes to his core kit to help him keep up with faster moving targets but will also be more vulnerable with a reduced Fleetfoot duration and reduced healing from rites. His most powerful rites have been toned down while the less powerful options were strengthened or replaced, which will allow for more interesting choices throughout his Battlerite tree.*

* (Space)
	+ Cooldown reduced from 14 to 12.
	+ Duration reduced from 1.4s to 1.3s.
	+ Global cooldown removed.

* (EX Space)
	+ Global cooldown removed.

* (Q)
	+ Fixed a bug with the end effect not showing properly.
	+ Travel time reduced by 0.1s.
	+ Next Spear Slash after Kunju now has a bigger cone.

* (E)
	+ Projectile speed increased from 20 to 22.

* (EX E)
	+ Projectile speed increased from 20 to 22.

* (R)
	+ Cast time increased from 0.3s to 0.4s.
	+ Incapacitate duration increased from 2.5s to 2.6s.

Battlerites – Updated Battlerite Tree

Round 1

* (Changed)
	+ Spear Slash hits deals 2 bonus damage and grants 8% bonus energy during Fleetfoot. (Works with Tempest Rush)
* (Changed)
	+ Your next Spear Slash used after blocking an attack with Kunju deals 10 bonus damage.
* (Updated)
	+ Javelin deals 3 bonus damage and inflicts a 1.2s Root (3 bonus damage added).

Round 2

* (Changed)
	+ Fleetfoot movement speed bonus increases from 35% to 50% and the Haste effect lasts for an additional 1.5s. (Works with Tempest Rush)
* (New) **Thrust**
	+ Impale deals 2 bonus damage and inflicts a 1s Fading Snare.
* (Updated)
	+ Kunju heals self and nearby allies for 12 health when triggered (reduced from 14 and no longer on use).

Round 3

* (Updated)
	+ Impale heals you for 2 health per weapon charge (base 4 healing removed).
* (Updated)
	+ Hitting an enemy or a wall using Javelin reduces its cooldown by 3s (cooldown reduction increased by 1s, works on Harpoon as well).
* (Updated)
	+ Tendon Swing grants 30% energy when hitting at least one target (energy granted increased by 5%).

Round 4

* (New) **Javelin Master**
	+ Javelin range increases by 20%. (Works on Harpoon as well)
* (New) **Burst of Speed**
	+ Landing a fully charged Impale increases your movement speed by 25% for 2s.
* + Maximum Weapon Charges increased to 4.

Round 5

* (Updated)
	+ Increases the movement speed boost in Whirlwind to 50% from 20% (movement speed increase increased by 10%).
* + Whirlwind heals you for 25% of damage done.
Patch Notes 0.11.1.0 - (Steam)

*Shifu has been hard to catch. Decreasing his immaterial duration after Kunju will allow for more windows to strike at him. He will also need to be more mindful of when to and when to not strike after Kunju.*

* + Immaterial duration reduced from 1s to 0.8s.
	+ The empowered Spear Slash after a successful counter will now be removed after a miss or when hitting a counter.
* 0.9.1.0
Patch Notes 0.9.1.0 - (Steam)

* now heals immaterial targets as intended.
* 0.8
Patch Notes 0.8 - (Steam)

* damage increased from 8 to 9.
* base damage reduced from 10 to 9 and damage per charge reduced from 6 to 5.
* incapacitate duration reduced from 3s to 2.5s.
* healing reduced from 16 to 14.
* 0.6.187
Patch Notes 0.6.187 - (Steam)

* range and Radius reduced by ~20%.
* cooldown increased to 8s from 7s.
* shield is now removed if the channeling is interrupted
* + Duration increase reduced to 1.8s from 2s.
	+ Now increases the duration of  up to the same duration as  (1.8s).
* now heals 4 health plus 2 health per weapon charge instead of 33% of damage done.
* root duration increased to 1.2s from 1s.
* now reduces cooldown by 2s when hitting an enemy or a wall (instead of 6s when only hitting a wall).
* bonus damage reduced to 6 from 8.