recursal/Fanatic-Fandom huggingface dataset:
High Elf

High Elves are a race of Elves that are rather disliked by most other Elven races and most other Urken species. In the eyes of Humans, they are annoyingly beautiful and godly.

## Appearance

High Elves have pointed ears that range from six to eight inches in length; irises that are brown, blue, green, amber, purple, gold, and red; and hair that is blonde, black, brown, or red. High Elves almost always have fair skin, aside from the rare occasion when a tan child is born. Their average male height is six feet and one inch.

High Elves have magical auras around their bodies which are visible to others as subtle light protruding from the Elves’ fair skin.

## Personality

High Elves believe their species and race to be superior to all others in Urk, and they try their best not to associate with non-Elven folk and ensure that other races of Elves bow down to them.

## Culture

High Elves hate when their young is born with red hair, tan skin, or red or brown eyes, so much so that they will shun High Elf children unfortunate to have these traits.

## Other Facts

High Elves' average life span is about two hundred years.

High Elves tend to hate Wood Elves vehemently, so much so that they often do not even consider Wood Elves part of the Elven species.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, High Elves are introduced in part four, when Snow Riverstrong meets Amiil and when Mr. Boggles enter the Kingdom of Godrick.
Dulmen Village

Dulmen Village is a small village in the north of the Great Forest that is ruled under the Kingdom of Deadstone.

## Atmosphere and Appearance

Dulmen village holds many light-brown wooden houses, and it has a lot of plant life encroaching upon its territory, large roots and brush and grass all about its area.

## Other Notes

Dulmen village is near the Dead Wound, and its people accommodate and escort adventurers who travel through Dead Wound’s Pass.
Gindenduth Surange

Gindenduth is an old man and an Altruist who helps Mr. Boggles in his journey to Karbadukush.

 Biography

### Early Lore

Not much has been told about Gindenduth's early lore, only that he is a Spellborn of the Kingdom of Deadstone.

Gindenduth previously spoke with Mathredehl Aalemor on the topic of Mr. Boggles, learning of the Grunhare's importance and vowing to protect him.

## Appearance

Gendenduth has long, celestial, silky hair that stretches down from his head over his shoulders and down his back, and he has a beard that, too, is perfectly straight and white. He has an angular face with bushy, white eyebrows and blue eyes and extremely pale skin.

Gindenduth is said to dress in a robe that is purely white and clean.

## Personality

Gindenduth is a very bubbly and happy old man. He is kind in all that he does and does not become stern or serious unless he absolutely has to become stern or serious.

## Powers and Abilities

Gindenduth is an Altruist, meaning that he is of the fastest Spellborn in Urk. His ability to move quickly allows him to complete incredible feats, such as killing a large group of Gnolls without a drop of blood landing on him.

Gindenduth also has the power to bring forth magical light, something that he can notably do by emanating such magic from the head of his staff.

## Books

Gindenduth appears in *The Prophecy of Spellborn: A Harlot and a Hero* when Mr. Boggles is traveling with Dent through the Southerwild Jungle.
Historical Figures

Urk held individuals of several different races that have been recorded and remembered in texts over many ages.

## Historical Figures of the Teldrian Era

* Ballaphus Doloros
* Jefroth Slig
* Lefick
* Maalune the Merciful
* Marend Saefheed
* Manneahpothtus II
* Ninnu Doloros
* Pontius Tel
* Prince Goffle
* Rueen of Baalreach
* Sluckered Karodon
* The Mighty King of the Lorsen Empire
* Yekkington Handor
* Yothufas
* Youthil
Geography

Urk was a planet larger than Earth and, thus, had many lands and waters. Specifically after the Teldrian Era, navigators did well in mapping the entire planet which, by their time, was mostly static and unchanging.

## Geography in the World of Urk

* Continents
* Islands
* Regions
* Landscapes
* Oceans
* Seas
* Lakes
* Rivers
* Other Bodies of Water
* Other Geography
Angel

Angels are celestial beings in Uuruk with second highest status over all other species in the universe, only below gods.

## Appearance

Angels appear as beautiful holy beings with white wings. They also glow in a white light that is so bright that it blinds most mortals.

## Personality

Angels are supposed to be guardians and officers of Heaven and the Celestial World under God and, thus, they stand for righteousness and good works.

## Culture

There is not yet any information on the cultural aspect of Angels, but it may be assumed that their culture and practices align perfectly with Remus's will.

## Abilities

As they are some of the highest beings in Uuruk, they are known to have an immense magnitude of power, several times greater than the average Urken.

## In the Text

Angels have not yet appeared in text, but they have most notably been mentioned in *The Prophecy of Spellborn: A Harlot and a Hero*.
Faun

Fauns are a species in Urk that resemble Humans and deer.

## Appearance

Fauns are a species that have the upper bodies of Humans but the lower bodies of deer.

## Personality

Fauns are gentle creatures who would never resort to violence unless for a necessary and just cause.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Fauns are said to live in the Kingdom of Deadstone.
Jhorid Human

Jhorids are the race of Humans with the fairest features.

## Appearance

Jhorids have skin ranging from pale to tan and have light-brown hair, blonde hair, or red hair (with textures ranging from straight to curly) and green, hazel, or blue eyes. Their average male height is five feet and ten inches.

## Personality

Jhorids are a fearless and physically and mentally strong race of Humans.

## Culture

Jhorid Humans love castles and riches and power. They love whores and hunting and killing. Their culture often seems welcoming of others, but they are secretly in competition with all other races and species around them.

## Other Facts

Jhorid Humans despise blonde hair, as it is the most valued hair color of High Elves; on the other hand, Jhorids adore red hair. There are only few tribes of Humans that prefer blonde hair over all else, which is the sole reason the blonde hair genes still persist among the Human species.

## In the Text

Jhorids can be found all throughout *The Prophecy of Spellborn: A Harlot and a Hero*, as the main protagonist, Snow Riverstrong, is a Jhorid Human.
Arpolisk

Arpolisks are creatures that appear as large trees that can move via its roots in the ground.

## Appearance

Arpolisks look like normal trees, large in size, without faces, but they can move with their roots and their branches can move like arms.

## Personality

Arpolisks are guardians of nature and very loyal to Mother Nature's will. They are majority good, in terms of essence defining traits, in contrast with their more wicked counterpart, Evilarps.

## Abilities

Arpolisks can move their branches and roots at will. Also, they have the ability to use their roots as sharp weapons to impale an enemy.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, arpolisks aid the Kingdom of Deadstone in the battle against the Gurden Army.
Draconian

Draconians are humanoid creatures of the Dragonkind.

## Appearance

They appear as Humans with the wings of dragons, the tails of dragons, and the horns of dragons (if male). Their eyes glow red and their skin is sometimes gray, making many peoples of Urk mistake them for the Demonkind.

## Abilities

In *The Prophecy of Spellborn: A Harlot and a Hero*, Soridius Kane mentions that Draconians have wings and can fly.

## In the Text

They are only mentioned, so far, in *The Prophecy of Spellborn: A Harlot and a Hero*.
Нью-Йорк

**Нью-Йорк** — самый густонаселенный город в Соединенных Штатах. Он служит одной из основных локаций в цикле «Тёмная Башня».

## Появления

* «Тёмная Башня: Извлечение троих» — Роланд Дискейн отправляется в Нью-Йорк разных времён с целью привлечь к себе Эдди и Сюзанну;
* «Тёмная Башня: Бесплодные земли» — следуя за Джейком Чеймберзом, Роланд пытается найти дверь в другой мир;
* «Тёмная Башня: Волки Кальи» — Нью-Йорк был предметом воспоминаний Дональда Каллахана, когда тот рассказывал ка-тету Роланда свою историю;
* «Тёмная Башня: Песнь Сюзанны» — Сюзанна и захватившая её тело Мия сбегают в Нью-Йорк к Ричарду Сейру, чтобы последняя смогла родить своего ребёнка;
* «Тёмная Башня: Тёмная Башня» — Роланд и Сюзанна расстаются, и та входит в Неоткрытую дверь; далее она попадает в 1987 год и встречает близнецов Эдди и Джейка.
Bonesenmar

Bonesenmar is a large island toward the middle of Teldaria, centered between Kholm, Frost Shore, Grenroe, and Aadazz. It is home to many thieves, bandits, and swashbucklers.

## Culture

The culture in Bonesemar revolves around dishonesty, trickery, and and thievery. Laws against such crimes are more than lax, as many of its cities and towns and villages thrive because of such sins. As such, Bonesenmar acts as a safe haven for many pirates and thieves.

## Facts

Bonesenmar is extremely diverse, much like Kholm, but, notably, it is the only region in Teldaria where one can find Kepplebog inhabitants.
Cassedice Torresini

Cassedice Torresini is a New Elf and a Cleric and a member of The Eight Spellborn of God. She, with the other seven, assumed the task of fighting The Harbinger of Death.

 Biography

### Early Lore

Cassedice Torresini is from the city Port Karbadukush. Before arriving at Deadstone, she met with Tristen Hoodkins to travel with him.

## Appearance

Cassedice is a thin, six feet tall New Elf with extremely long pointed ears, glowing green eyes, and white skin with a hint of yellow tone.

## Personality

Cassedice seems to be very kind and also timid. She does not like the bickering of Federero Levridigo and Amiil Eroeen.

## Powers and Abilities

Cassedice is a Cleric, meaning that she has the power to heal fallen comrades.

## Books

Cassedice Torresini is introduced in part four of *The Prophecy of Spellborn: A Harlot and a Hero*.
City of Deadstone

The City of Deadstone is the capital city of the Kingdom of Deadstone, and it is surrounded by the Great Forest.

## Atmosphere and Appearance

The Kingdom of Deadstone is a bustling city with many different species. Its structures are mostly made of gray stone, and it has several shops and commercial buildings within its walls.

## Notable People

* Gindenduth Surange
* Ikillies
* Ingenhart Suloudune
* Sigmund Troy

## Notable Events

The Deadstone Battle takes place outside the walls of the City of Deadstone, a bloody fight where The Eight Spellborn join arms with the soldiers of Deadstone in a struggle against the Gurden Army headed by Tooluk Gurden.
Arbisolisk

Arbisolisks, commonly known as Arbs, are creatures born from The Tree and quite literally appear as trees that cannot move or walk, but they can talk, as they have giant faces carved into their bases by the powers of Magic.

## Appearance

Arbs appear as giant trees, the only difference being that each has a wooden face at its base.

## Personality

Arbs are known for their incredible wisdom. They also tend to be kinder than not, in that they only have an evil counterpart (Evilarbs).

## Culture

Arbs tend to like fellowship with others, for they feel that fellowship and conversation allows them to learn more and expand their knowledge.

## Abilities

Arbs are not known to have many abilities aside from their wisdom and capacity for speech, for they are not mobile.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Mr. Boggles encounters an Arb named Mampa in the Forsaken Forest of Eer. Mampa educates Mr. Boggles on the nature of the forest, which inevitably helps the Grunhare find Dent.
Diddl Ba'iddl

Diddl Ba'iddl is a Halfman and a friend of The Eight Spellborn of God, and he accompanies The Eight on their mission to defeat The Harbinger of Death.

## Appearance

Diddl has long, dirty-blonde, bushy hair and blue eyes. He is only three feet tall and looks like a child, but he is a full-grown, adult Halfman.

## Personality

Diddl seems not to have that imposing of a character. Rather, he is very much a follower. He loves to laugh and finds Dauli Brandeben absolutely hilarious.

## Powers and Abilities

Diddl is not known to have any powers, but Ingenhart Suloudune feels that Diddl's height is a power of its own.

## Books

Diddl Ba'iddle is introduced in part four of The Prophecy of Spellborn: A Harlot and a Hero.
Grenroe

Grenroe is the east-most continent in Teldaria, consisting of the Ot'wann Region of the midwest, the Daedrian Region of the east, the Vaslic Region of the northwest, and the Paladorian Region of the south

## Appearance

Grenroe is the largest of the Teldarian continent with many different landscapes, much like Kholm. It has deserts, rainforests, boreal forests, fields, and more.

## Inhabitants

Grenroe contains several animalian creatures and several creatures of evil, including Demons. Also notably, there are many Humans (Kukwans and Salvics) and Elves who live on the continent.

## Facts

Grenroe is the home for various followers of The Harbinger of Death. It, along with Frost Shore, was one of the first lands in Urk that The Harbinger wreaked havoc on before moving to Bonesenmar.
Elven ways of speech

## Dark Elves

Dark Elves tend to metaphorically use images darkness and the color gray in their speech. They also use images of their ears and nature.

## High Elves

High Elves metaphorically use images of flames and light and gold and riches in their speech. They also often use the image of the sun and the image of their ears.

## New Elves

New Elves, like High Elves, metaphorically use images of flames and light and gold and riches in their speech. They also often use the image of the sun, the image of their glowing eyes, the image of their long eyebrows, and the image of their ears.
Jan

Jan is a Trow Troll who lives in Longwood Forest, and he is a good friend of Yill. With Yill and Bonn, he sexually torments Snow Riverstrong as she is in chains.

## Appearance

Jan does not have any detailed description, aside from him being a Trow Troll and, thus, having a Trow appearance.

## Personality

Jan seems to be more dominant as compared to his stupid, excited brother. He also happens to be the more pragmatic than Yill and Bonn. He goes as far as instructing Yill not to hurt Snow as he wants her to "last longer" than other women they have sexually tormented.

## Books

Jan appears in *The Prophecy of Spellborn: A Harlot* and a Hero in the scenes where he, Yill, and Bonn sexually abuse Snow Riverstrong for their own pleasure.
Celestial Moon

The Celestial Moon is a moon that only appears in the Urken sky during the last day of the month Delfin. As such, it enters the night once every seven years.

When the Celestial Moon hangs in the night sky, it summons and releases pure magic throughout the world, and it calls for the most holy creatures and Spellborn to thrive. Thus, the Celestial Moon marks one of the most holy times on Urk.

## Appearance

The Celestial Moon is the largest moon of Urk, so large that it covers one fifth of the night sky. It shines in beautiful hues of blue and purple.
The Temple (of Deadstone)

The Temple (of Deadstone) is the primary place of worship in the City of Deadstone that lies in The Holy District of Deadstone. The Temple is, perhaps, the most important temple in the Kingdom of Deadstone.

## In the Text

The Temple is mentioned being in proximity to Ingenhart's Home in *The Prophecy of Spellborn: A Harlot and a Hero*.
The Dead Wounds

The Dead Wounds, collectively, are the areas of desolation in the world of Urk that were brought forth by the wrath of God when he damaged Urk with Ember's Impasse.

## Appearance

The Dead Wounds have a terrain and atmosphere of gray, dusty grounds, thick white fog, and dark skies filled with dark, heavy clouds.

## Other Facts

The Dead Wounds are filled with Magick and death.

The Magick of the Dead Wounds reverses death and brings rise to The Undead.
Sigmund Troy

Sigmund Troy is a Doudrin and Warden who stands as a mighty hero in the Kingdom of Deadstone.

 Biography

### Early Lore

Sigmund Troy's lived in a broken home. When Sigmund was only eight years old, his father had arrived drunk one day and began beating Sigmund's mother. Unable to continue watching his mother's pain and scared for her life, Sigmund killed his father with a kitchen knife. The Deadstone courts deemed Sigmund's murderous act just, but they drafted the young boy to battle in his father's place in the war against the Kingdom of Wolvwick.

Sigmund fought in The Last Wolvwick Battle, and he was the only survivor of the bloody fight. Because he was the only survivor, he brought victory to his kingdom. After this event, Sigmund was declared "Sigmund the Brave," an honored warrior and celebrity of Deadstone.

At some time before 6010 T.E, Sigmund had made a promise of marriage to the Doudrin princess of Deadstone named Ikillies.

## Appearance

Sigmund is described as handsome and pale-skinned with sharp, well-defined facial features. His facial structure resembles that of a Jhorid Human, like all Doudrin. His jaw is well-defined, his eyebrows are thin, his lips are thin, and his nose is strait. Sigmund has long, thick, straight, black hair and blue, glowing Doudrin eyes.

Sigmund stands at six feet tall, and he has a lean, mesomorph body figure with large and toned muscles.

## Personality

Sigmund is not one to joke often. He is a rather serious personality type who has bottled most of his emotions, likely because of the trauma he faced as a child.

## Powers and Abilities

Sigmund is a Warden of Ar'is. He has been shown jumping to incredible heights and distances and having extremely high levels of physical strength. Even more, his strength allows him to run at incredible speeds.

## Books

Sigmund Troy is one of the main protagonists in *The Prophecy of Spellborn in The Epics of Uuruk*.
Grunhare

Grunhares are an anthropoid animalian species that look like oddly skinny hares.

## Appearance

Grunhares look like upright-walking hairs with a timid and scrawny appearance, standing at approximately two feet in height. They may have white, brown, or gray fur, and they have two large front teeth.

## Personality

Grunhares tend to be timid and afraid of everything. They do not like strangers, and they keep a watchful eye on trouble.

## Culture

Some Grunhares are rather posh and dress in fancy clothing, such as suits and top hats.

## In the Text

Bilfred Buckington Boggles is a Grunhare and a central character in *The Prophecy of Spellborn: A Harlot and a Hero*.
Pyman

Pymen, also called “Halfelves,” are a species that look much like Wood Elves except they are a little over half a Wood Elf’s size, averaging three feet and one inch tall.

## Appearance

Pymen have long pointed ears that resemble those of a Wood Elf, and their features are also like Wood Elves, having only pale or tan skin and pleasant features like an Elf.

The average Pyman male stands at three feet and two inches while the average Pyman female stands at three feet.

## Other Facts

Pymen come in three different races: Klien Pymen, Deft Pymen, and Dolken Pymen.

## In the Text

Pymen are mentioned living in the Kingdom of Deadstone in *The Prophecy of Spellborn: A Harlot and a Hero*.
Salinon

Salinon is a Human swordsman who was part of the troop that fought against the Gurden Army at the wall at Wolfborn's Pass.

 Biography

### Early Lore

Salinon's wife died some time before Roule 6010 T.E, and he raises his two daughters on his own.

## Personality

Salinon is a very fearful man and extremely emotional, and he is justified in such fear and heavy emotion, in that he has two daughters to care for back at home.

## Powers and Abilities

Salinon is described to be a swordsman, though his level of skill with a sword is not clear.

## Books

Salinon is found toward the middle of *The Prophecy of Spellborn: A Harlot and a Hero* when Tooluk Gurden and his army attack the wall at Wolfborn's Pass.
Manneahpothtus II

Manneahpothtus II was an ancient Wizard who researched and discovered the Spellborn energy that he named "manneah."

## Achievements

Manneahpothtus II changed the Spellborns' understanding of their magic after he discovered manneah, the energy that powers all Spellborn. His research allowed for a much better understanding of a Spellborn's magical capacity and capabilities.
The Philosophical Forces

In Uuruk there were numerous ideas, as many as that of Nord. As was true with all universes, an infinite number ideas interacted with the idea of Existence to create Uuruk. Some of these ideas, even, enter Uuruk in a personified form to interact with Remus as a being.

## A List of the Philosophical Forces in *The Epics of Uuruk*

* Death
* Eradication
* Existence
* Life
* Magic (as a philosophical force)
* Nature (Mother Nature)
* The Devil
The Old Era

The Old Era, or the Age of Olden, is the era in which Remus finishes singing "And for the New World," creating the species and creatures of the land and the water of Urk. Its ending is marked by the split of the continent Lenus and the creation of Ember's Impasse.

## Events in the Old Era

* 0 O.E: Remus begins singing the second half of "And for the New World."
* 0-49 O.E: Elohumn and Vishnugh arise in Urk.
* 0-49 O.E: The Great Wolf births the Origionaals.
* ~4000 O.E: An of an ancient Elohumn in The Mountain of Mithrador which sparks the beginning of a false religion among the Origionaal peoples.
* ~4000 O.E: Yothufas condemns the Origionaal people for straying from Remus. To save Yothufas's life from the other Origionaals, Remus sends Yothufas and his family to lands in the clouds so that they may prosper.
* 4394 O.E: Because the false Origionaal religion has become widespread, Remus blesses a portion of Lenus, naming it "Teldaria," and he sends the faithful peoples of Urk into Teldaria. Then, Remus splits Lenus into several pieces with magical fire, creating Ember's Impasse and The Dead Wounds.
Centaur

Centaurs are an intelligent animalian species that live in Urk that appear half-horse and half-Human.

## Appearance

They have the lower body of a horse and the upper body of Man.

## Personality

Not much is yet known about the Centaurs' collective personality traits. However, the centaur named Dottar in *The Prophecy of Spellborn: A Harlot and a Hero* proves that Centaurs can interact with other species in a friendly manner and might even have the capacity for strong emotions.

## In the Text

Dottar is a notable Centaur in *The Prophecy of Spellborn: A Harlot and a Hero* who fights on behalf of Deadstone in the war against the Gurden Army.
Lenus

Lenus is a historical land mass that once comprised all the land in Urk. After the Lord grew wroth with the people of Lenus, however, Remus broke the great land with a powerful fire, creating Ember's Impasse and splitting Lenus into nineteen different continents and several islands of many shapes and sizes.
Nim

Nim is a servant of Ingenhart Suloudune, referring to herself as the "hostess" of his home.

## Appearance

Nim is described as a tall Doudrin female with glowing red eyes, black hair, and a wide smile.

## Personality

Nim is a very kind and understanding Doudrin, though she is easily shocked and easily left dumbfounded.

## Books

Nim can be found in part four of *The Prophecy of Spellborn: A Harlot and a Hero* when Snow Riverstrong and Sigmund Troy make it to Ingenhart Suloudune's home.
The Elder of Rend

The Elder of Rend refers to the elder of the Village of Rend in 6010 T.E.

 Biography

### Early Lore

The Elder of Rend experienced the tragedy of having drekins terrorize his village for a long while before Sigmund Troy entered Rend.

## Personality

The Elder of Rend is both grateful and generous, welcoming Sigmund Troy and Snow Riverstrong to enter his village whenever they please.

## Books

The Elder of Rend briefly appears at the beginning of *The Prophecy of Spellborn: A Harlot and a Hero* after Sigmund Troy, with the help of Snow Riverstrong, slaughters the drekins near the Village of Rend.
Tabritha

Tabritha is a bright and happy female commoner from the Village of Rend.

 Biography

### Early Lore

Tabritha experienced the scare of drekins, as did the rest of the villagers of Rend.

## Appearance

Tabritha is a Jhorid Human who has blonde hair braided into a tail. She is said to have shabby clothing and dirt on her face, indicating that she is probably rather poor.

## Personality

Tabritha is welcoming and has a bright personality. At the same time, she is rather pessimistic, and she is not afraid to point out someone's seeming insanity.

## Books

Tabritha is introduced toward the beginning of *The Prophecy of Spellborn: A Harlot and a Hero* when Snow Riverstrong enters the Village of Rend.
Lorben Jonidav

Lorben Jonidav is a Doudrin living in the Kingdom of Deadstone in the Teldrian Era, and he is a member of The Eight Spellborn's company.

## Appearance

Lorben is an extremely tall and muscular Doudrin who is "monstrous" in size and has a cleanly shaved head.

## Personality

Lorben seems to be very uptight. He cannot take a joke, and he views everything quite literally.

## Powers and Abilities

Lorben is not a Spellborn, but he is extremely strong, strong enough to move large boulders with his bare hands.

## Books

Lorben enters *The Prophecy of Spellborn: A Harlot and a Hero* when Snow Riverstrong meets the rest of The Eight in part four.
Shalir's Tailor Shop

Shalir's tailor shop is a tailor shop owned by Shalir that is situated in Dulmen Village.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Shalir's tailor shop is the place where Snow Riverstrong and Sigmund Troy acquired new clothing in Dulmen Village after their difficult journey through the Dead Wound.
Buildings

In Urk were several types of buildings and many specific buildings of utmost importance in the legends of old.

## Types of Buildings

### Normal Buildings

* Armories
* Auction Houses
* Banks
* Barracks
* Castles
* Chanceries
* Churches
* Courts
* Guild Halls
* Guild Houses
* Homes
* Inns
* Jeweler Shops
* Letter Houses
* Libraries
* Palaces
* Pottery Shops
* Tailor Shops
* Tavern-Inns
* Taverns
* Temples
* Transcription Houses

## Named Buildings in Urk

* Homes
* Churches
* Temples
* Taverns and Inns
* Castles and Palaces
* Other Buildings
Moon Elf

Moon Elves are a race of Elves that look like celestial beings.

## Appearance

Moon Elves have ears as long as High Elves, have eyes that glow white, and have purely white hair and skin. Both their hair and their skin glow with a beautiful, bright white light that calms those who gaze upon their perfection. Moon Elves’ average male height is five feet and eleven inches.

## Culture

Moon Elves are in tune with nature and do not like to live in large cities.

## Other Facts

Moon Elves' average life span is four hundred years.

Because they do not like to live in urban settings, encountering a Moon Elf is rather rare.

## In the Text

Moon Elves are only found in *The Prophecy of Spellborn: A Harlot and a Hero* by mention when Alluin is escorting Mr. Boggles through the City of Godrick.
Teddar

Teddar is a carriage driver in the Kingdom of Deadstone.

## Other Facts

Teddar is a friend of Ugo Yologg and possibly Sigmund Troy. He has a carriage pulled by two white horses that rides back and forth between Dulmen Village and the City of Deadstone.

## Books

Teddar escorts Snow Riverstrong and Sigmund Troy from Dulmen Village to the City of Deadstone in *The Prophecy of Spellborn: A Harlot and a Hero*.
The Prophecy of Spellborn: A Harlot and a Hero

*The Prophecy of Spellborn: A Harlot and a Hero* is the very first released book of *The Epics of Uuruk*.

## Plot

The story follows a harlot named Snow Riverstrong whose greatest secret is that she was born with the gift of Magic, a Spellborn, and secondarily follows the story of a cowardly Grunhare named Bilfred Buckington Boggles.

The Harbinger of Death threatens to eradicate all the lands of Urk from the fabric of existence. A Priest named Ingenhart Suloudune encounters Snow and declares that she must enter Deadstone and group with seven others to form a group called The Eight with ambitions to travel across the West Ocean and kill The Harbinger. Snow eventually joins with a nearby member of the Eight, a Warden named Sigmund Troy, and, together, they travel toward Deadstone to meet with the six others who are to help end The Black Cloud's reign of terror.

Meanwhile, Mr. Boggles flees his homeland with his best friend, an Erb named Dent, and, on the southward path toward Port Karbadukush (where he hopes to set sail far away from The Harbinger), the Grunhare encounters a strange man named Gindenduth Surange who wants to help him in the journey southward.

## Characters

* Abastion
* Algune
* Alluin
* Amiil Eroeen
* Balcrutiz
* Bigfench
* Bilfred Buckington Boggles
* Bonn
* Cassedice Torresini
* Count Loken
* Dauli Brandeben
* Dent
* Diddl Ba’iddl
* Dottar
* Drew
* Engenrod Aalemor
* Federero Levridigo
* Galfan Goodruck
* Gindenduth Surange
* Glenura Saefheed
* Ikillies
* Ingenhart Suloudune
* Jan
* Jenneth
* Laureal
* Liathus
* Littlepogg
* Loodo
* Lorben Jonidav
* Mampa
* Martha Menstrus
* Moody
* Nim
* Salinon
* Salumun Losrun
* Sigmund Troy
* Simion
* Snow Riverstrong
* Soridius Kane
* Tabritha
* The Elder of Rend
* The Harbinger of Death
* The Jester
* The Lady in White
* The Magical Riddler
* Thor'zarck Gurden
* Tooluk Gurden
* Torta
* Tristen Hoodkins
* Tummenas
* Ugo Yologg
* Uugie
* Yill
* Yothiras
Plag-han

Plag-han is a White Wizard and Witch and Wrathen Wizard and Witch spell that creates an invisible magical shield around the caster and his or her nearby allies.

## Action

This spell creates an invisible force-field around the desired area. The shape of the shield is in the form of half of a three dimensional dimpled limacon where the lowest part of the dimpled area originates at the tip of the wizard's staff.

## Movement

The Wizard holds and points his or her staff upward in the air and keep it still.
Scurken

Scurken are a species of giant, intelligent squirrels that have walking canes and wear top hats.

## Appearance

Scurken appear as upright-walking squirrels that are about a Human's size. They are rather large and wide.

Scurken dress well, wearing top hats and holding canes.

## Personality

Scurken are very posh and properly mannered individuals.

Scurken are peaceful and do not believe in violence.

## Culture

They always speak well and always dress well.

## Other Facts

Scurken believe most other species on Urk to be uncivilized; and, thus, they don’t often interact with states that are not of Scurken populations. As a result, Scurken settlements are not recorded on several Urken maps. Moreover, they do not praise or worship Remus because they think he is uncivilized, even though they are sure of his existence.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Drew from the Forsaken Forest of Eer is a Scurken.
Species and Races

In Urk were numerous species and races. While a species refers to a group of living creatures that are similar enough to exchange genetic information and interbreed, a race is a social construct within a species that primarily uses appearance to separate and categorize the specific members of that species.

## Species and Races in Urk

* List of Urken Species
* List of Urken Races
Sprite

Sprites are wicked and vile fairy-like creatures that live in dark forests waiting for victims to bother and harm.

## Appearance

Sprites have with four insect wings, with long ears like that of a Dark Elf, and with dark-blue or dark-purple skin like that of a Night Elf.

## Personality

Sprites are evil to the core, having an essence defining trait primarily wicked.

## Culture

Sprites like to joke and play games that one may assume are targeted at visitors walking through sprite territory.

## In the Text

Sprites are described existing in the Forsaken Forest of Eer in *The Prophecy of Spellborn: A Harlot and a Hero*.
Salvic Human

Salvic Humans are a race of Humans that pride themselves in their creativity and inventiveness.

## Appearance

Salvis have either black hair or dark-brown hair with textures ranging from straight to curly, and they have light-brown or dark-brown eyes, and skin that is pale to light-brown. Their average male height is five feet and nine inches.

## Personality

Salvics are a race of Humans that are intelligent, tactical, and skillful in all that they do.

## Culture

Salvics take pride in creating things, whether it be musical instruments, weapons, or large buildings. As such, they are the most innovative race of Humans.

## Other Facts

Salvics, like all Urken Humans, hate blonde hair (their favorite hair color being black).

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Federero is a Salvic Human from the Paladorian Region of Grenroe.
The Religion of the Ancient Origionaals

The Religion of the Ancient Origionaals refers to a belief system that developed and adopted by the Origionaals in the Old Era (around 4000 O.E.), marking the Origionaal's departure from belief in Remus.

## History

The Religion of the Ancient Origionaals spread after one Oirigonaal found an ancient Elohumn skull in the Cave of Mithrador.

## False Deities

The Origionaals worshiped Hel’dor, false god of Creation; Mal’dor, false goddess of the suns; Mel’dor, false god of the moons; Taal’dor, false goddess of Nature and The Four Elements; Suul’dor, false god of Death and Resurrection; and Bene’dor, false god of Fortune.
Sky Tortoise

Sky tortoises are giant tortoises in Urk that can fly.

## Abilities

Sky tortoises can fly in the air for very long periods of time.

## Other Facts

Sky tortoises have excrement that is rather poisonous to trees and plant life.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, sky tortoises fly over the Southerwild Steppes, and Dent is careful to avoid their falling excrement.
Dusk Elf

Dusk Elves are a very secretive race of the Elven species.

## Appearance

Dusk Elves have dark blue or dark purple skin and ears as long as a New Elf’s.

## Personality

Dusk Elves are secretive and stealthy. Not much is known about Dusk Elves because Dusk Elves do not want much to be known about them.

## Other Facts

Dusk Elves are nocturnal and prefer the shadows and darkness and the night.

## In the Text

Dusk Elves are only found in *The Prophecy of Spellborn: A Harlot and a Hero* by mention when Alluin is escorting Mr. Boggles through the City of Godrick.
Salumun's Home

Salumun's Home is one of the most lavish and beautiful homes in the Kingdom of Godrick, the place of living of the highest Salumun Losrun.

## Appearance

Salumun's Home is a four-story mansion made entirely of gold, and it is surrounded by tall, golden-barred gates. Past the gates, one may follow a carriageway of gold to the front doors of the mansion. Salumun's home is also incredibly wide and has roofs peaking into high points.

Inside Salumun's Home, the floors are pearl with golden carpets lying upon the gem-like ground. The walls of the interior are golden, and much of the furniture is painted gold and hold decorations made of precious gems and metals.

In the center of the main room of the house is a large marble staircase leading to the other three stories.

The Sitting Area refers to the balcony at the back of Salumun's Home on the third level. Its ground is golden but of a stone-like texture. The furniture also laid out on the balcony are golden: chairs, couches, and tables.

## In the Text

Salumun's Home is where Mr. Boggles learned vague details about his own importance in a larger plan which has yet to be unveiled by the end of *The Prophecy of Spellborn: A Harlot and a Hero*.
Martha Menstrus

Martha Menstrus is a member of The Eight Spellborn's company.

## Appearance

Martha Menstrus is described as a smiling blonde Human woman in her thirties.

## Personality

Martha is very jovial, and she always looks out for her friends. At the same time, she has a darker side where she seems to enjoy controlling any given situation.

## Powers and Abilities

Martha is extremely tactical and can devise plans that crush her opponents.

## Other Facts

Martha is a marshal in the Kingdom of Deadstone's military.

## Books

Martha appears in part four of *The Prophecy of Spellborn: A Harlot and a Hero* once The Eight Spellborn of God are gathered together.
Languages

Language in Urk was both unified, yet diverse. Most peoples on Urk feared Remus and followed his will. Thus, they spoke Yoruush in accordance to God's written laws and teachings. Still, different ethnic groups on Urk developed other tongues that they could call their own. As such, most Urkens were bilingual, speaking both Yoruush and the language of their respective ethnic group.

## Primary Languages of The Teldrian Era

* Heilkhem
* Milgbut
* Yoruush
* Zehur Te’kul
The Jester (of Ikillies)

The jester of Ikillies is a jester of the Kingdom of Deadstone in the year 6010 T.E.

## Personality

The jester loves to mock people, especially Ikillies. He does not seem to fear those who have more power than him. Something within his soul finds a thrill from watching havoc and emotional distress.

## Books

The jester is introduced during a Deadstone ball in *The Prophecy of Spellborn: A Harlot and a Hero*.
Regions

The regions of Urk were areas containing one or more general aspects in common, whether speech, culture, peoples, religions, or geographical aspects.

## Large Urken Regions

* Teldaria
* The Dead Wounds

## The Nine Teldarian Regions

* Adazian Region
* Barshken Region
* Daedrian Region
* Ot'wann Region
* Paladorian Region
* Reshken Region
* Thurnish Region
* Vaslic Region
* Yikkish Region
Mampa

Mampa is a kind Arb who lives in the Forsaken Forest of Eer.

 Biography

### Early Lore

Mampa apparently knew Dent ages before 6010 T.E, for Dent's family crossed through the Forsaken Forest of Eer a while before Mr. Boggles's encounter with Mampa.

## Appearance

Mampa is described as a large tree made of brown bark wood with a face at his base. Moss grows below his mouth like a beard on a Human.

## Personality

Mampa is cordial and wise. He offers instructions to travelers without any suspicion that they have bad intent in the Forsaken Forest of Eer.

## Books

Mampa appears in *The Prophecy of Spellborn: A Harlot and a Hero* when Mr. Boggles is at the tea party in the Forsaken Forest of Eer.
The Plant

The Plant is a large flower that sprung toward the beginning of the Teldrian Era. The flower grew four hundred feet tall, so large that creatures were able to form villages on its petals.

## Significance in Urken Lore

The pollen of The Plant flowed into the many villages on its petals and created several new species, including the Emori.
Loodo

Loodo is a giant Whimsica who lives in the Forsaken Forest of Eer.

## Appearance

As a Whimsica, Loodo is as large as an anaconda and has a green-yellow belly and a purple-pink back decorated with colorful twists like a spectrum. His eyes are squinted and yellow, and his mouth smiles widely with green-yellow lips.

On Loodo's head is one large, naturally-growing, green feather.

## Personality

Loodo seems easily offended, and he cannot help but express his emotions.

## Books

Loodo is at the tea party in the Forsaken Forest of Eer in *The Prophecy of Spellborn: A Harlot and a Hero*.
Lomp

Lomps are tiny Urken creatures that are like fleas but deadly. .

## Appearance

Lomps are said to have an appearance similar to fleas.

## Abilities

The bite of a lomp infects a victim with venom that will paralyze and eventually kill the victim, although the number of lomp bites required to kill an individual depends on the individual’s size.

## Other Facts

The general consensus among Humans is that sixty bites from a lomp can kill the average man or woman.

## In the Text

Lomps are described in *The Prophecy of Spellborn: A Harlot and a Hero*, though they do not make an appearance in that novel.
Pogg

"Pogg" is a vulgar Yoruush curse for "vagina," one of the twelve universal Yoruush curses.

## History Snippet from *The Prophecy of Spellborn in The Epics of Uuruk*

"*...many animalian creatures of Grenroe would call their wives’ vaginal regions 'plure ovfhen glahuur ghat' translating to the English phrase 'place of good fortune.' From the first phoneme of each Yoruush word, the curse 'pogg' was birthed.*"
Seraphic Paladin of Ka’alu

Seraphic Paladins of Ka'alu, also called "Seraphs" and "White Knights" but most often called "Paladins," are holy Spellborn warriors that wield great weapons and the holiest magic of the gods.

## Powers and Abilities

Paladins are incredibly strong. Their attacks are surrounded by holy magic and create bursts of divine energy upon their foes.

Paladins can cast holy magic from the heavens and spells of retribution and godly judgment. They can also cast spells of light and purity, much like a Priest of Ka'alu.

## Weapons, Armor, and Clothing

Paladins commonly use two handed hammers or two handed great-swords that are also blessed by Priests to hold light and holy magic of Ka’alu. When a Paladin fights, both white and yellow light surrounds his or her weapon, and the Paladin smites his or her foes with divine judgement. Each pound or slice of a Paladin's weapon will explode upon an opponent in beautiful white holy energy.

## Other Facts

After birth, a Priest of Ka’alu must unleash a Paladin’s Spellborn powers for his or her abilities to be realized. Priests determine whether the child Paladin is worthy of his or her powers, evaluating whether the child’s essence defining trait leans toward good or evil.

Notably, Paladins are not as fast as Wardens (they don’t really have any increased speed at all), but their magic and brute force competes with that of a Warden and many times surpasses that of a Warden.

## In the text

Amiil Eroeen in *The Prophecy of Spellborn: A Harlot and a Hero* is a Paladin shown to have incredible power.
Sarogon Leaf

These are leaves of the slightly rare but magical sarogon tree with a special sap that uses magic to heal a wound within two to five hours.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Sigmund Troy offers Snow Riverstrong these leaves to help heal her wounds after their encounter with Boggarts in Longwood Forest.
Mystical Wizard of Gor’teh

Mystical Wizards of Gor'teh, also commonly called Mystics or Illusionists, are Spellborn who practice the magic of trickery and illusions.

## Powers and Abilities

Mystics can use magic to polymorph people, to clone themselves, to create illusions, and to confuse the mind. They can completely alter another person's reality.

Mystical Wizards also have the power to cast magical arcane energy blasts that are purple in color and have various different positive or negative effects.

One often overlooked aspect of a Mystic's magic is its ability to affect reality. For instance, a mystic may trick an enemy into thinking that he or she (the enemy) is dying, and, in thinking so, the enemy might actually die in reality.

## Weapons, Armor, and Clothing

Mystics primarily use a wand and a crystal ball as their weapon for casting magic, though they may also use a sword on occasion.

It is customary for a Mystical Wizard to wear either a purple robe or a blue robe with a hood or a purple or blue pointed hat.

## In the text

Mystical Wizards are only mentioned in *The Prophecy of Spellborn: A Harlot and a Hero* by Soridius Kane.
Netherworld

The Netherworld is the spiritual world in Uuruk where an individual goes if he or she was judged to be wicked in character and/or to have performed a majority of evil works.

## Appearance

The Netherworld is a dark and gray hideous land with depressing and terrifying sights. It is extremely gloomy with thunderous gray skies, and it is an eternally depressing and uncomfortable place to live.

## Physics

The Celestial World has incomprehensible physics. It is a sphere in outer space, yet its lands stretch infinitely.
Spellborn

In Urk were various types of Spellborn, individuals born with The Gift of Magic. As there were various types, different Spellborn would express magic in distinct ways. Some used the magic of fire. Other used the magic of light. Others used their magic for strength. Whatever their powers may be, Spellborn were born with abilities far beyond any normal individual.

## The Spellborns' Biology

Each individual on Urk was born with a Magi Gene that either held two abnormal alleles, two normal alleles, or a normal allele and an abnormal allele. There were various abnormal alleles in Urk, each carrying half of what was necessary for a specific class of Spellborn powers. The Magi Gene required that one had two abnormal alleles of the same kind for a Spellborn power to be expressed. If an individual had an abnormal allele and a normal allele, the powers of Magic would not be expressed. If an individual had two abnormal alleles of two different kinds, the magic in the alleles would clash, resulting in them both transforming into normal alleles.

In Teldaria during the Teldrian Era, one in every one hundred thousand individuals were Spellborn. One of the main traits of a Spellborn that allowed them to persist in a population was their abnormally elongated lifespan. Even more, Spellborn found the importance of coupling with non-Spellborn. To pass on their alleles, they would often join with individuals suspected to have two normal alleles or individuals with the abnomal alleles of their Spellborn class. Informed scholars highly discouraged two Spellborn of two different Spellborn classes from coupling, for those two Spellborns' abnormal alleles would clash, creating completely normal children.

## The Spellborns' Energy

The primary source of a Spellborn's energy was manneah, discovered and studied by an ancient Wizard named Manneahpothtus II. Manneah was a magical source of power that sustained the Spellborn. If a Spellborn lost all of his or her Manneah, he or she would surely die, as the magic in that Spellborn's blood would become uncontrolled and dangerous.

## The Spellborns' Dreaded Day

For thirty thopes of every forty nine days, a Spellborn's powers would become dormant, as the magic within them needed time to rest and recuperate. This, of course, rendered Spellborn many times powerless, and it became known among the Spellborn populations as the dreaded "Forty Ninth Day."

 A List of Spellborn

* Altruist of Ma’alu
* Beastmaster of Ple’am
* Conjuror of Keh’guuk
* Disenchanter of Mithra
* Healer of Meckh’bed (Cleric)
* Holy Priest of Ka'alu (Priest)
* Mystical Wizard of Gor’teh (Mystic or Illusionist)
* Seraphic Paladin of Ka’alu (Paladin or Seraph or White Knight)
* Ranger of Melen’kka
* Shaman
* Shifter of Maard’ha (Druid)
* Warden of Ar’is
* White Wizard of Lu’eren
* White Witch of Lu’eren
* Wrathen Wizard of Se’eren
* Wrathen Witch of Se’eren (Wicked Witch)
Port Town L'mund

Port Town L'mund is a large town on the eastern side of Kholm.

## Atmosphere and Appearance

Port town L'mund is an ocean-side town filled with outlaws and pirates.

## Other Notes

Port Town L'mund is allied with the many states in Bonesenmar, and the town allows many pirates set port in Kholm for a small fee.

Port Town L'mund is the next declared destination in the journey of The Eight Spellborn and Company after The Deadstone Battle.
Дейл Барбера

* Имя: Дейл
* Фамилия: Барбер
* Кличка: "Барби"

* Статус: жив

 **Дейл Барбера -** один из главных персонажей романа и сериала "Под куполом". Враг отца и сына Ренни.

## Биография

Участвовал в драке с "Младшим" и его друзьями (из-за девушка одного из хулиганов) и в итоге Дейл вышел побилителем (благодаря Гови Перкенсу). После этого случая Дейл хотел покинуть Честр-Мил, но появился Купол и герой был вынужден остаться.

С помощью Джулии поддерживает связь со своим знакомым по армии Коксом.

Позже был арестован по ложному обвинению, но с помощью своих товарищей он смог выбраться.

Дейл был одним из 26 выживших.