Taverns of Tviatin

The Taverns of Tviatin is a book recovered by Andrul from a smuggler's cache off the northern coast of the island of Morass.

## Description

Embellished with fine silver thread weaved through the leatherworking and bindings, the Taverns of Tviatin seems to pertain to exactly that - establishments within the Realm of Ahlus known as Tviatin.

## Research

### Completed by Fenric Gollo

*The jungle nation of Tviatin to the east of the Ironfangs has long been surrounded in clouds of mystique and allure near as thick as the fronds and other foliage in the deeper stretches of the Myrtlehaunt, but that has not stopped the plans of bold souls seeking to colonise the lands. The entire region of Tourmalini'i has long caught the attention of the people of Ahlus, given the density of the treasures lying both beneath the surface and in the flora and fauna of the forest itself. The Empire of Raq once called much of the territory as part of its own, and following its collapse in 876AG Tulis, Aaydda and the Duchies of Tynd all carved up portions of the jungle in pursuits of its riches. Just as the people of Raq had discovered though, the land did not wishes to be tamed - but they would not stop them from trying. In a bizarre twist of happenstance, when people nowadays think of colonisation of Tviatin, it is often of the series of taverns known as the Silver Trod that spring to mind.*

*The Silver Trod represented a path through the jungles of Tviatin, linking the Tulisian capital of Brient to the Duchy of Nolheimia. While largely theoretical, the road between them represented some level of predictability to the journey for those seeking to travel by foot in place of ships across Petal Bay and the Cobalt Sea. Walking the Silver Trod is a popular act of servitude performed by those that have dedicated their lives to Veth, and many from mercenaries to mapmakers can find employment in protecting those seeking to make the journey. The taverns themselves, which number just over half a dozen are positioned near locations of interest - the Feylight Falls to the north, Fernlight Keep to the south and all other merriment inbetween. Offering comfort for wearing feet and services ranging from boot cleaning to adventurer outfitting, the taverns have become increasingly well-frequented as of late, particularly so following recent investments made by the esteemed Lightvale family in 1056AG. Despite this, the jungle is by no means tamed - and accidents are known to happen all too frequently.*

*The Silver Trod is just one form of civilisation in the verdant expanse. Villages of scaled lizardfolk are known to spring up into existance suddenly, before vanishing again - as if the very settlement grew legs and walked away - and with their constant resistance to sustained acculturation prove an unpredictable factor. Deeper in the Myrtlehaunt and the Laayo Wilds to the west ongoing wars and skirmishes between the residents of the Crystal City of Culhuaca and the Ender Temple occasionally ripple through to cause troubles. More pertinent to mention however is that of Aayddai raiding parties, spurned by the ongoing tensions with the Duchies of Tynd. Though they rarely venture far beyond site of Aayddayadaya's Wall and the Elemental Tower, it is not unheard of for merchant caravans to vanish - particularly those carrying precious metals and stones that the Sultan desires for their own purposes.*