recursal/Fanatic-Fandom huggingface dataset:
2019 and 2020

Madison began working on her debut album, Life Support in late 2018. Many snippets were released in 2019and 2020: Interlude, Blue, Emotional Bruises (Original Version), Barbie, White Rabbit, Proof, Everything happens for a reason, Default, and Stay Numb & Carry On. Madison confirmed in 2020 that her album was finished mid 2019. Madison released "Blame It On Love" and "Hurts Like Hell" in 2018, and "All Day and Night", and "Dear Society" in 2019. In 2018 and 2019, fans were dying for a lead single or an album to be released, and they finally got their wish
Prolly

https://www.youtube.com/watch?v=4Zcra8xEKmo

LYRICS:

Hit me with the reservation

Afterward I'm not as reserved as usual

Pulled you to the side and told you

"Honey, this is something you should know"

Love is not my forte, ain't no one and onlys around here

Tired of what I won't be, so you should beware when I'm here

Better on my own, I can do me better than you know

And I don't mean to boast, but ooh

I'm prolly somewhere in a corner lit

Prolly

Somewhere being everything you're looking for

Please don't get me started

I'm not the girl that you once knew before

Prolly

somewhere in a corner lit

Prolly

Somewhere being everything you're looking for

Please don't get me started

I'm not the girl that you once knew before

Mmm, what's with the interrogation?

We are not exclusive, I told you before

No, no this is not intimidation

But here is something you should know

Love is not my forte, ain't no one and onlys around here

Tired of what I won't be, so you should beware when I'm here

Better on my own, I can do me better than you know

And I don't mean to boast, but ooh

I'm prolly somewhere in a corner lit

Prolly

Somewhere being everything you're looking for

Please don't get me started

I'm not the girl that you once knew before

Prolly

somewhere in a corner lit

Prolly

Somewhere being everything you're looking for

Please don't get me started

I'm not the girl that you once knew before
Prolly.

Prolly is an unreleased song ft. Jason Derulo from 2016. Madison performed backing vocals on Jason Derulo's "Swalla", so they probably collaborated around that time. Prolly was never released, but it was leaked 3 years later.

LYRICS:

Hit me with the reservation

Afterward I'm not as reserved as usual

Pulled you to the side and told you

"Honey, this is something you should know"

Love is not my forte, ain't no one and onlys around here

Tired of what I won't be, so you should beware when I'm here

Better on my own, I can do me better than you know

And I don't mean to boast, but ooh

I'm prolly somewhere in a corner lit

Prolly

Somewhere being everything you're looking for

Please don't get me started

I'm not the girl that you once knew before

Prolly

somewhere in a corner lit

Prolly

Somewhere being everything you're looking for

Please don't get me started

I'm not the girl that you once knew before

Mmm, what's with the interrogation?

We are not exclusive, I told you before

No, no this is not intimidation

But here is something you should know

Love is not my forte, ain't no one and onlys around here

Tired of what I won't be, so you should beware when I'm here

Better on my own, I can do me better than you know

And I don't mean to boast, but ooh

I'm prolly somewhere in a corner lit

Prolly

Somewhere being everything you're looking for

Please don't get me started

I'm not the girl that you once knew before

Prolly

somewhere in a corner lit

Prolly

Somewhere being everything you're looking for

Please don't get me started

I'm not the girl that you once knew before
Dart Pistol

Stun Darts- 4 second stun

Paralysis Darts- paralyze the target for 10 seconds exactly 44 seconds after being hit

Tranquilizer Darts- instantly render the target unconscious, but will also make them immune to damage for 3 minutes

The Dart Pistol is a weapon in Three Ways of War.

Overall the Dart Pistol (dubbed by the community as the dart gun) is a weapon made to occupy an inventory slot in about the 4-6 range. It's not a reliable primary or a secondary weapon, or even a reliable weapon at all for that matter. It's lack of recoil can make it a great weapon for Assassinations, but it has rare ammo. In a game with the dart pistol, you can last a long time and only ever see one stun dart magazine. Poison and Tracker darts are more common, and in police station buildings it's very common to find tranquilizers, but they have a low spawn rate in most locations. The pistol itself has no real use in long combat considering it deals 10 damage, although the tranquilizer darts are useful for escapes and things of the sort. Poison darts can deal a total of 40 damage with one dart if the poison effect remains untreated. Tracker darts are the most common and mark an enemy on the HUD for 60 seconds, making it nearly impossible for them to effectively flee combat situations, as you and your team will see everywhere they go. Stun darts are mildly useful in the right situations, but the stun effect doesn't stack. Paralysis darts are by far one of the most useful because, although their activation time is enough for your target to escape, when combined with a tracker dart, you can easily follow the path to their immobile, shotgun-vulnerable body.
Musket

The musket is a weapon in Three Ways of War.

The musket is one of the hardest weapons to use and master. It requires two types of ammo for one shot. However, loading musket balls will go before gunpowder. If no musket balls are loaded and the weapon is fired, no gunpowder will be used. If the weapon is shot without gunpowder but with a musket ball, the musket ball will disappear but the weapon will not fire it. The weapon itself is also hard to use. It has a single, accurate shot, but it can load enough gunpowder for 5 shots. Although the weapon is obsolete if a sniper is available, it is more common and its ammo is more plentiful. The musket sees most of its use at Fort Writing Utensil, where it and its ammo are the only things that are able to spawn. Its damage is considered the worst thing about it, since it's enough to nearly kill most players, but will usually leave them at 10 health. The easiest way to counter this is with a fast firing, high bloom weapon, which can finish off the target. Despite its weaknesses being pretty easy to counter, its current (at the time of writing) stats show that only 13% of players who pick it up keep it for over 5 minutes, most likely due to the need for gunpowder and musket balls to both be loaded.
AI

AI (artificial intelligence) are entities scattered across the game's map. Some AI, such as bosses, can only be found in select places, but most other AI, such as charge eels or Black Law Guards, spawn in random concentrations in random areas on the map.

List of non-boss AI:

* Charge Eel
* Tarantulas
* Python
* Black Law Guard
* Pirate Guard
* Pirate
* Wrench
* Cyber Security Officer (upcoming)
Bletaca 7-82

The Bletaca 7-82 is a melee weapon in Three Ways of War.

The Bletaca is the standard issue military combat knife for K.A.T.. Its DPS of 210 makes it one of the best melee weapons, and its higher spawn rate means it's readily available. It has more range than other knives, being more of a short sword than a combat knife. However, it has a weakness in its lack of an alt fire or jump combo.
Grappling Cable

### Effect

Shoots out a grappling cable, pulling you towards anchored items or heavier things, but pulling light enough objects towards you. Deals 60 damage to players.

### Intended Use

Grappling

The grappling cable is a utility weapon in Three Ways of War.

The grappling cable is a very basic item, not much use as a weapon but provides a crucial mobility boost in fights, and can be used to ambush enemies by pulling them towards you. Skilled players mainly use this weapon in combos with high damage melee weapons.
Penknife

The penknife (commonly referred to by both the developers and the community as the throwing knife) is a melee weapon in Three Ways of War.

The penknife is most often called the throwing knife because it used to have a throwing feature, which was removed the favor of the murder stab attack which can instantly kill enemies. It is considered the best melee weapon due to its ability to instantly kill most opponents with its stabbing ability. It has the lowest spawn rate of any weapon, even upcoming weapons, due to this ability, with an average of two spawning per game (maximum in game logs was 5, lowest was 0).
Snare

> "Oh shit, we fucked up reality again..." -Ingame Description
>
>

Snare is a Blades Class character unlocked at level 45 in Part 1. He has 100 health when conscious and 100 health when unconscious.

## Description

Snare is a red-gray colored cat with black warpaint over his face.

## Abilities

A (Xbox)- Jump / Walking On Air. A standard jump. If used in the air, you will be slowly descending downwards, but a translucent light red platform of energy will be below you and will move with you, allowing you to essentially glide.

X (Xbox)- Chaos. A red beam of energy with reality wisps circling around it. Maximum distance is 10 meters and the beam is very thin, but it will deal 10dps to enemies it hits. Lasts up to 10 seconds before it has to recharge for 3 minutes.

B (Xbox)- Gravity Shift. You and anyone within 4 meters of you will have their gravity shifted to your right. Fall damage is nullified while gravity is shifted. Can be used as many times as you want with no cooldown.

Y (Xbox)- Reality Fracture. The fabric of existence will shatter in front of you like glass, dragging you and the enemy you were aiming at into your own little pocket dimension. The pocket dimension can be entered or exited, but while inside, you will only take 20% of damage dealt. The pocket dimension lasts for 1 minute and pressing the button again early will close it. The attack has a 20-minute cooldown.

Up (Xbox)- Reality Zone. Creates a 30x30x30 meter cube around you where gravity is extremely low and all damage dealt by anyone to anyone else is x2.

## In-Game Lines

"I absolutely hate this reality. Mine is sooooooo much better." -Randomly during games

"'Ello there mate!" -After pulling someone into his pocket dimension.

"Very noice in here." -After being pulled into another player using Snare's pocket dimension.
Game (disambiguation)

This disambiguation page lists articles associated with the same title.

## Characters

* Game - The main character in There Is No Game.
* Game (WD) - One of the main characters in There Is No Game: Wrong Dimension.
* Mr. Game - The character of Hit the Road in Loss of Control.

## Games

* There Is No Game: Jam 2015 - A game released in 2015 and created by Draw Me A Pixel.
* There Is No Game: Wrong Dimension - A game released on August 6, 2020 and created by Draw Me A Pixel.

## In-Universe Games

* Game: An RPG Adventure (Working Title) - The game which Game and GiGi were meant to become.

## Misc.

* DJ Game Rap Battle - A song sung by Game in Loss of Control.
Lewis

> "Machine gun. Ha." -Ingame Description.
>
>

Lewis is a Bullets Class character unlocked at level 70 of Part 1. He has 100 health when conscious and 100 health when unconscious.

## Description

Lewis is a calico American wirehair with spiky black hair.

## Abilities

A (Xbox)- Jump. A standard jump.

X (Xbox)- Punch. 8 damage punch. Rate of 2ps, DPS of 16.

B (Xbox)- Army Crawl. The user enters a crawl position.

Y (Xbox)- Smokescreen. The user generates a smokescreen out of a small capsule, thick enough to obscure enemy vision. The ability has a 4-minute cooldown.

Up (Xbox)- Knives. The user extends their arms forward, revealing two long knives and stabbing forward. This attack deals 100 damage. It has a 10-second cooldown.
Rocket Launcher

The rocket launcher is a weapon in Three Ways of War.

The rocket launcher is arguably the worst combat weapon in the game. It has a single shot, a long reload time, and a painstakingly slow projectile. However, the weapon's splash damage means it's perfect for causing chaos from a safe range. It's direct hit will usually be an instant kill and it's splash damage can leave the majority of opponents on their last leg. Unlike most other games, the rocket launcher deals no damage to its user, and rocket jumping is possible. Unfortunately, rocket jumping does not negate fall damage, so it's ill-advised to start jumping around, even though the air time is enough to reload and you can stay in the air if you're skilled enough and have enough rockets. The easier way is to use a weapon with high enough recoil (the shotgun) to avoid the fall damage entirely.
All Madison Beer Unreleased Songs Wiki

Madison Beer has many unreleased songs from the past six or seven years. The singer released her debut single, Melodies, in 2013. She was signed in 2012 after being discovered by Justin Bieber at the age of 13. Madison released her debut EP, As She Pleases, in 2018. She's currently working on releasing her debut Album, Life Support; four singles have already been released: Good In Goodbye, Selfish, Stained Glass, and Baby. Selfish became her most viewed solo music video, reaching 32 million views eight months after its release.

Madison currently doesn't have a name for her fanbase. What do you think we should be called? Comment below.

All of Madison Beer's Unreleased Songs2013 and 20142015 and 20162017 and 20182019 and 2020As She PleasesLife Support

You can find all of Madison Beer's unreleased songs here. All of the pages have lyrics, and an explanation/background of the song. You can find an audio or video of the song right on the page, or following a link. Her unreleased songs are masterpieces, and this will help you keep them all straight. Feel free to add pictures to the gallery, comment on the pages, or add information on any of the unreleased songs.

American Psycho

I mean well

So I

Crimes

Out Loud

Prolly.

No Time

Shooting Star

Hit Me Back

Cry

Hello
2015 and 2016

Madison released "I Won't Let You Walk Away" and "All For Love" in 2015. Hit Me Back was leaked as an unreleased song from 2015, and **Prolly** sounds like it was from 2015 too. "Something Sweet" was released in January of 2016, but was probably written/recorded sometime in 2015.

Madison sang the song, Out Loud , at the Grammy Awards in February of 2016, but the song was never released. **I Mean Well** was first teased in 2016, and some snippets sound like they're from 2016, like No Time, **So I**, and **For You.** She might have started working on As She Pleases in late 2016; there are a lot of songs from late 2016/early/middle 2017 that were scrapped from As She Pleases.
Katana

The katana is a melee weapon in Three Ways of War.

The katana is a favorite melee weapon of a large portion of higher skilled players. It has decent stats, but its attacks barely cost any stamina. The katana's Dash & Slash ability is a used as a mobility increase rather than an attack, since the user will continue to keep the speed boost until they make contact with something (then the slash). Its regular DPS is lower than most other weapons, but its jump combo can be used 5 times consecutively without needing to recharge, meaning by spamming the ability the weapon can quickly deal 350 damage, more than the penknife's stab, although not as stealthy.
Fisherman Challenges

The Fisherman Challenges are a series of weekly challenges that released on November 1, 2020. There are 10 challenges so far.

## Challenges

Discover the Secrets of The Fishing Hole (1)- 200 XP

Knock Out Black Law Guards (5)- 200 XP

Kill Opponents (10)- 500 XP

Sniper Kills (3)- 500 XP

Critical Hits with a Glock (10)- 500 XP

Win Matches (5)- 500 XP

Destroy Structures with SMGs (100)- 700 XP

Damage Opponents with a Harpoon Gun (500)- 10,000 XP

Defeat The Fisherman (1)- 200,000 XP

Complete Fisherman Challenges (8)- The Fisherman
Sword

The sword is a melee weapon in Three Ways of War.

The sword is most players melee of choice, considering its balanced stats. Many players use the stab slash spin technique, which involves using the stab, then a slash or two, then using the AoE ability of the jump combo to finish enemies off. It has no main weaknesses to exploit besides that it is useless at range.
Decimating Ion Cannon

The Decimating Ion Cannon is a turret weapon in Three Ways of War.

It only spawns at one location, and is essentially a T.I.T. but with more health, different attacks, and a one-way energy shield surrounding it. The energy shield surrounds the cannon and nothing can go through it from the outside. The weapon can only be accessed by following the staircase up from the top center chamber of the Helix. The energy shield will let projectiles through from the inside. The weapon only has one attack, to lob a large green energy ball that explodes. The energy ball deals 600 damage direct and 300 damage from splash. t has a fire rate of 1 every 2 seconds. Its direct hit DPS is 300 and its splash damage DPS is 150.
The Fisherman

> "Take what you need." -Ingame Description
>
>

The Fisherman is a Blades Class character unlocked by completing Fisherman Challenges in Part 1. He has 100 health when conscious and 100 health when unconscious.

## Description

He is a tall human wearing weathered pirate clothing.

## Abilities

A (Xbox)- Jump. A standard jump.

X (Xbox)- Punch. 30 damage punches at a rate of 2ps.

B (Xbox)- Seafarer's Shield. Raise a shield made of driftwood and waterlogged wooden planks. The shield can take up to 100 damage before it is disabled and has to recharge for 60 seconds. The shield allows you to use your equipped weapons even while it's active.

Y (Xbox)- Kraken. Summon a medium-sized tentacle from the ground, with a 150-damage whip attack and 2000 health. 1-game cooldown.

Up (Xbox)- Junior Tsunami. Creates a large wave that can displace things. Deals no damage. 4-minute cooldown.
Harpoon Gun

The harpoon gun is a weapon in Three Ways of War.

The harpoon gun (dubbed the spear gun by the community due to the fact it's model is actually a spear gun rather than a harpoon gun) is an extremely powerful weapon with infinite ammo and infinite range. It has an impale effect that traps targets in place until the projectile is removed. With no damage fall-off and dead accuracy, the harpoon gun is considered one of the best items in the game. However, it can only be acquired from fishing supply stores in rural areas. In the October 2021 survey, this version of the harpoon gun was voted to stay, removing the harpoon, harpoon grappler, harpoon SMG, and the cable harpoon. Despite the player base using it as an assualt weapon, the harpoon gun is classified officially as a sniper.
Ak-47

The Ak-47 is a weapon in Three Ways of War.

The Ak-47 is a powerful rifle with high bloom. It suffers at range due to damage fall-off, dealing only 50% damage at 40 meters. However, it never reaches 0% damage from fall-off, maximum being 50%. The Ak has a large magazine and a high fire rate, and is considered to be the best close range weapon in the game. It has an insanely low spawn rate, and the best way to find it is in the Helix Bunker.
Terrestrial Ion Turret

The Terrestrial Ion Turret is a turret weapon.

The turret is a laser cannon attached to a clear dome, suspended on a mechanical structure of sorts extending from the ground where it is mounted. While using it, you are fully enclosed in its hitbox, meaning you are immune to non-piercing damage. The turret has two abilities, a repeating attack (Damage: 40, Fire Rate: 6ps, DPS: 240) and a sniper shot (Damage: 200, Fire Rate: 1ps, DPS: 200). The sniper shot is activated while scoping and has a view range of 300 meters. The turret spawns on Gun Platforms.
Bickett Challenges

The Bickett Challenges are a series of challenges that released on July 4th, 2021. The challenges were left in the game's files for quite some time before finally being released. There are only 5 challenges in total.

## Challenges

Collect a musket from Fort Writing Utensil (1)- 400 XP

Kill Opponents with a musket (20)- 100,000 XP

Kill Black Law Guards (10)- 100,000 XP

Kill Bickett (1)- 400,000 XP

Complete Bickett Challenges (4)- Bickett + 100,000 XP
Blue

> "The ocean's rising..." -Ingame Description
>
>

Blue is a Bullets Class character unlocked at level 90 of Part 1. She has 100 health when conscious and 100 health when unconscious.

## Description

Blue is a heather gray colored cat with a scarf made of seaweed wrapped around her neck.

## Abilities

A (Xbox)- Jump. A standard jump.

X (Xbox)- Aqua Arrows. The user uses their seaweed bow to fire arrows of water. The arrows work underwater and steal 10 seconds of oxygen from targets. Each arrow deals 10 damage and fires at a rate of 3ps.

B (Xbox)- Water. The user turns themselves into water, preventing damage for up to 10 seconds. In water, you will be invisible. This disables actions. This attack has a 90-second cooldown.

Y (Xbox)- Driftwood. The user creates a huge piece of driftwood and throws it forward, dealing 250 damage. This attack has a 1-game cooldown.

Up (Xbox)- Seaweed Snares. The user sends two long strands of seaweed forward, immobilizing enemies in the same way as the web net but also pulling them in.

## In-Game Lines

"Fuck off." -While being attacked by an enemy on less than 30 health.

"What's this thing?" -After finding a melee weapon the player has never used before.

## Traits

Water Nymph- Instead of 40 seconds of oxygen, she has ∞.
Vice

> "Child prodigies will be put to shame." -Ingame Description.
>
>

Vice is a Bullets Class character unlocked in Part 1 at level 15. He has 50 health when conscious, and 10 health when unconscious.

## Abilities

A (Xbox)- A standard jump.

X (Xbox)- Stun Punch. Fast-paced punches that deal 2 damage each, along with. Each punch landed will show red sparks flying off of the impact site, though these are purely cosmetic. Although the name suggests they deal a stun, they do not.

B (Xbox)- Charge. The user calls down a visible electric strike, dealing 50 damage to anyone close enough, as well as stunning them. This attack greatly increases the user's speed, though the effect lasts only 18 seconds. The attack has a 80-second cooldown.

Y (Xbox)- Stun Missiles. The user jumps backwards and fires 5 slow-moving electric bolts that track enemies. Upon impact they will create an electrical explosion, dealing 10 damage, as well as stunning enemies for 20 seconds and sending them flying back. The attack has a 180-second cooldown.

Up (Xbox)- Stun Thunder Punch. The user throws a powerful forward punch, dealing 80 damage and throwing them back. However, the user is stunned for 30 seconds.

## In-Game Lines

"It appears we have found ourselves... what would you all call it? Ah yes, "fucked." -After he or one of his teammates alert a hostile boss NPC.

"Excuse me what the hell?" -The first time he attempts to hack into the access terminal at The Fishing Hole and gets denied.

"What's this?" -When finding a new item that the player has never used before.

"Take cover! Or don't it's up to you." -When a sniper shot lands within a 20 meter radius.

## Traits

Stun Blood- When hit with an attack that deals 50 damage or higher, any opponents will be stunned for 80 seconds if they are close enough.

Hacking- Vice can hack into any access terminal as long as there are no bianium scanners.
There Is No Game: Jam 2015/Achievements

**Achievements** are awards for completing certain parts of the game.

For this achievement, you have to click the "YES" option when Game asks for your forgiveness.
### Not nice at all

**You made the right choice.**

For this achievement, you have to click the "NO" option when Game asks for your forgiveness.
### Bad student

**I was expecting a word, you know, something that makes sense. But you think you’re smart.**

When you reach the panel where you have to input the letters, put "GOAT" or "TREE" before putting "GAME."
### Sharpshooter

**While the speaker is moving around, press it within 3 seconds.**

The achievement explains itself.
### Breakout master

**Break all the bricks before the program says "Goat."**

You need to complete the brick breaker game before Game says "...goat."
### Ready for the circus!

**Use the metal crate to bounce one of the letters from the title up and down 10 times in a row without letting it hit the ground.**

The achievement explains itself.
### Animal cruelty

**You should be ashamed of yourself!**

Once you gather the water from the waterfall, splash it on the goat instead of the tree.
Assault Rifle

The Assault Rifle is a weapon in Three Ways of War.

The AR has a dead-accurate first shot and no damage fall-off. However, it has some bloom if continuously fired. The AR is the weapon of choice for most players, beating the sniper by 192 votes in the September 2021 survey. It has a high spawn rate and high availability for magazines, but it can be outgunned by faster weapons at close range. Hitting a critical hit on the first shot is a must if you are to eliminate an opponent at range. According to the statistics of a playtest match, players who used the musket, lever-action rifle, or combat rifle were able to easily kill AR users at range, so a suggestion to players who read this: don't use the AR and range. The AR is a mid-range weapon.
Casey

> "GG boys, that thing's a living drill." -Ingame Description
>
>

Casey is a Blades Class character unlocked at level 80 in Part 1. She has 120 health when conscious and 100 health when unconscious.

## Description

She is a light brown colored cat with a torn ear, several broken arm bones, and multiple blood and dirt splatters on her.

## Abilities

A (Xbox)- Jump. A standard jump.

X (Xbox)- Slash. The user extends their bone through their skin and slashes forward with it. Deals 40 damage and fires at a rate of 2ps for a DPS of 80.

B (Xbox)- Drill Mode. The user disables all of their attacks and begins to drill forward, enabling the creation of tunnels through the ground and dealing 4dps to enemies in the way. Pressing the button again will turn off Drill Mode.

Y (Xbox)- Quicksand. The user drills straight down, switching their camera view to above the ground and disabling damage to themselves. They then generate quicksand that goes down 10 meters but can be escaped from by using jump abilities. The maximum use time of the quicksand is 10 seconds.

Up (Xbox)- Bear Trap Bite. The user lunges forward and bites the target, dealing 60 damage and slowing them down considerably for 60 seconds.

## In-Game Lines

"Haha, *die bitch*!" -While drilling an enemy.
Generation I

List of Pokémon introduced in the 1st Generation.

There are 151 Pokémon in this generation, 12 Mega Evolutions, 18 Alolan Forms, 11 Galarian Forms and 12 Gigantamax Forms for a total of 204 base designs.

## References

1. ↑ Clefairy used to be a Normal-type Pokémon. Since Generation VI, Clefairy is a Fairy-type Pokémon.
2. ↑ Clefable used to be a Normal-type Pokémon. Since Generation VI, Clefable is a Fairy-type Pokémon.
3. ↑ Jigglypuff used to be a pure Normal-type Pokémon. Since Generation VI, Jigglypuff is a Normal/Fairy-type Pokémon.
4. ↑ Wigglytuff used to be a pure Normal-type Pokémon. Since Generation VI, Wigglytuff is a Normal/Fairy-type Pokémon.
5. ↑ Magnemite used to be a pure Electric-type Pokémon. Since Generation II, Magnemite is an Electric/Steel-type Pokémon.
6. ↑ Magneton used to be a pure Electric-type Pokémon. Since Generation II, Magneton is an Electric/Steel-type Pokémon.
7. ↑ Mr. Mime used to be a pure Psychic-type Pokémon. Since Generation VI, Mr. Mime is a Psychic/Fairy-type Pokémon.
Scythe

The scythe is a melee weapon in Three Ways of War.

The scythe in a nutshell is basically a power-up. It has unexpected attacks, so anyone who hasn't fought against a scythe will be surprised by its shockwave and throw. Its primary weakness compared to other melee weapons is its low primary attack rate and its lack of a blocking ability. Although 70 damage and seeing a glowing scythe flying by is a very odd thing to see for opponents, veteran players will immediately recognize the scythe and its painful throwing weakness; the scythe will only start to return once it hits something it can't go through or it has traveled 100 meters. The scythe's throw is a terrible opening attack, and was created with the intention of either slamming players who are against a wall or killing low health players attempting to escape. But players new to using the weapon will usually throw the scythe and never see it again because they've had veterans run at them and shell their face with a shotgun.
M9

M9
--

The M9 is a Standard weapon in Three Ways of War.

The M9 is a strategically rewarding weapon with a low damage output. It is usually turned down as a weapon due to its low DPS, but it has no bloom and is dead accurate. To kill an enemy with this weapon, the only thing needed is average aim and some space. Its ammo is plentiful and the weapon can be outfitted with a scope if salvaged from an Modifier Satchel.
Lax

> "We know what you're thinking." -Ingame Description
>
>

Lax is a Bullets Class character unlocked in Part 1 at level 60. He has 100 health when conscious and 100 health when unconscious.

## Abilities

A (Xbox)- Jump. A standard jump.

X (Xbox)- Psychic Shotgun. An 80 damage shotgun attack with high accuracy. Fires at a rate of 1p4s and has a DPS of 20. Has the same damage fall-off as the shotgun.

B (Xbox)- Psychic Shield. A full surround orb. Nothing can pass through the orb from either side, but its movement is uncontrollable. It lasts for 30 seconds and has an 8 minute cooldown.

Y (Xbox)- Psychicdelics. Fires a Psychic Needle that causes a hallucination. The hallucination is very hard to differentiate from regular gameplay, as you will simply be seeing some things switched around to the point you might be shooting someone and not even know it. The attack has a 1-game cooldown.

Up (Xbox)- Psychic Needles. Changes your Psychic Shotgun to an extremely accurate needle attack that deals 70 damage. Fires at a rate of 1p4s and has a DPS of 17.5.

## In-Game Lines

"Whore. You had one job." -When killing someone playing as Lies.
Update Log

A page that logs every change and addition between version updates. From newest to oldest.

## V1.1 (Redemption)

V1.1 updates. Known as the Redemption Update.

### V1.1.0 Beta (Current version)

* *Added unfinished Deathly Woods biome, with all it brings*
* *Revamped the Ruins and added many features to it*
* *Added Pastime Facility mini-dungeon (only available through command /give @p spawn\_pf)*
* *Added Darksteel Brute and Giant Brillfly mini-bosses*
* *Added Brute Force, Brillgem, and Brillaltar items/blocks as drops for minibosses*
* *Added Darksteel Warrior variant for the Darksteel Troops*
* *Dutents can now be tamed*
* *Added Spawnblocks for Wither, Elder Guardian, and the new mini-bosses*
* *Added Fragile Dungeon Curse*
* *Added Redstone Lock Blocks*
* *Vases now have storage and generated loot*
* *Added "Ambient" features that can be turned off with /toggleAmbience*
* *Revamped Lightsprayer and switched its ammo out*
* *Added more advancements*
* *Recipes are now given in-game*
* *Reorganized creative tabs (about time)*
* *Edited Darksteel Spearman model to fit animation error instead of just fixing the error.*
* *Ruins biome significantly less common*
* *Changed and fixed loot tables*
* *Improved various textures*
* *Other small changes and additions*
* *Many, many, MANY... bug fixes. Seriously, there are so. many. bug fixes.*

### V1.0.2

* *Added new Darksteel Spearman enemy.*
* *Added new structure.*
* *Added in-mod logo.*
* *Added Holy Lighting enchantment.*
* *Added placeable heads for the other variants of Darksteel Knights.*
* *Vases now have 4 new colors. (Bland, green, blue, purple.)*
* *Vase's old texture is now the texture for the Red Vase. Vase uses a new texture.*
* *Improved Darksteel Pickaxe texture.*
* *Made Dungeon Curse's effect more seamless.*
* *Lightpearl Ore now drops 1-4 Lightpearl Dust instead of consistent amount.*
* *Darksteel Ingots now require 8 nuggets and 1 Lightpearl Dust. To make it harder to obtain pre-diamond.*
* *Other such fixes and small edits.*
Magnetic Boots

### Effect

When activated (applies a passive effect while active), you will be able to walk however you please on metal structures, even being able to jump before magnetism pulls you back to the structure.

### Maximum Uses

120 seconds of use before needing to recharge for 30 seconds

### Intended Use

Mobility boost, like the Grappling Cable

Magnetic Boots are a utility weapon in Three Ways of War.

The community has asked for them to be removed from the game due to trollers using them to instant kill in combo with the grappling cable with fall damage. However, the magnetic boots have been used by some skilled players in confined metal spaces, since simply activating them before engaging a enemy and then jumping from wall to wall and repeatedly striking them with a melee weapon.
Gunner

> "Guns but no glory." -Ingame Description
>
>

Gunner is a Bullet Class character unlocked by participating in the Gunner Contest in Part 1. He has 100 health when conscious and 100 health when unconscious.

## Gunner

### Unlocked At Level...

Gunner Contest (or by unlocking all other characters in Part 1)

## Description

Gunner is a dark brown colored cat with a strip of cloth wrapped around his head.

## Abilities

A (Xbox)- Jump. A standard jump.

X (Xbox)- Punch. 18 damage punches at a rate of 4ps.

B (Xbox)- Commanding. Summons three KAT Assassins.

Y (Xbox)- Reload. Supplies you with one full reload for your currently equipped weapon. 10-minute cooldown.

Up (Xbox)- Battlefield Strategy. Reveals all enemies in a 30 meter radius. 10-minute cooldown.
Pastime Facility

The **Pastime Facility** is a minidungeon that will spawn in the Ruins, and is where the Darksteel Brute will be fought.

## Appearance

The Pastime Facility is a large structure made of Ruinstone Bricks, and Darksteel Pillars. While it doesn't generate in the current version. It can be spawned with the "spawn\_pf" block, obtainable through commands.

## Enemies

Most of the enemies are just enemies that will spawn due to being in the Ruins. Additionally, there are two Darksteel Drone spawners. And at the end of the minidungeon, the Darksteel Brute.
Mech Suit

The mech suit is a vehicle weapon in Three Ways of War.

The mech suit (referred to as the mech) is a very uncommon spawn, with only one being in most of its spawn points. It has no attacks of its own, but it has a Thruster Jump like the mini-mech. The mech must be equipped with weapons from the player's inventory to function. It keeps the weapon's exact stats besides recoil and stamina.
Hook

The hook is a melee weapon in Three Ways of War.

At first glance, the hook is a replica of a barbed fishing hook used for worm fishing. It is considered a heavy version of the sword due to its higher stamina cost (12 out of 100 per primary attack) and its ability to block up to 67 melee damage. However, its jump combo is neglected due to the fact it takes almost half of the wielder's stamina in one attack, meaning if they use it twice, they will have exactly enough for one sword attack before having to recharge stamina (crouch down and sleep for 10 seconds). However, using the jump combo twice has the advantage of dealing 214 damage, so enemies who were previously a threat will most likely be dead in two attacks. On the other hand, the DPS of the primary swing attack is 152, so it will most commonly kill enemies faster than the jump combo, leaving the jump combo's main use as a simple opening attack.
Darksteel Bar

Darksteel Bars are made of Darksteel, and are used in the place of sticks in crafting with darksteel.

## Sources

Darksteel Bars can be dropped by many enemies of the Darksteel Troops. But the main way of obtaining them is to craft them with 2
Darksteel Ingots.

## Recipes

Crafting Table
 (Empty)
 (Empty)

## Crafting

Darksteel Axe

Darksteel Scythe
 (Empty)

Darksteel Pickaxe
 (Empty)

Darksteel Shovel
 (Empty)
 (Empty)

Darksteel Sword
 (Empty)
 (Empty)

Lightsprayer
Submachine Gun

The Submachine Gun is a weapon in Three Ways of War.

The SMG is a close-range weapon with a high spawn rate. It has plentiful ammo and a high fire rate, so it can overwhelm enemies easily if all shots hit. It's outmatched easily by most weapons, but it can be a great weapon in combat with multiple enemies. The most common use for the SMG is in boss fights, as it has a high magazine size and a fast fire rate. According to a July 2021 user survey, most players prefer to use the SMG against spiders and against webs in their caves due to its DPS matching the health of spiders and its high magazine size. Since it has low recoil and low weight, the SMG is also a perfect agility weapon, which is a crucial part of fighting spiders.
MAC-11

The MAC-11 is a weapon in Three Ways of War.

The MAC-11 is a difficult weapon to use, although if mastered, it can be very rewarding. It has low bloom for a fast-firing weapon and has no damage fall-off. Its high rate of fire make it perfect for close-range engagements, and its small size means low weight, so it doesn't impair movement as much as weapons like the minigun. On the other hand, it can be quickly outgunned due to its lower damage if used at longer ranges. Overall, it can be a perfect weapon for ambushes and lengthy fights.
Web Shooter Pistol

### Other Effects

Will drastically slow down its target, enough shots will lead to a complete stop until projectiles wear off (they wear off after 30 seconds). Projectiles can be manually removed by taking melee attacks from others. The machete specifically will remove webs in a single hit.

The web shooter pistol is a weapon in Three Ways of War.

The web shooter pistol is simply the pistol with an extended barrel in appearance. It was added to celebrate Halloween. From October 1st to the 31st, it had cosmetic webs and bones around it. On November 1st, it received its permanent model, removing the webs and bones. In terms of function, the pistol is considered useless by the majority of the community (except for skilled players, who quickly figured out how to use it; and veteran players, who know that no weapons are ever added just to be useless) due to its lack of damage. However, in enough shots with its unlimited ammo, the web shooter pistol (or "webber") can completely immobilize opponents. It is craftable.

## Trivia

* The web shooter pistol is named "spooder gun" in the files.
Sniper

The sniper is a weapon in Three Ways of War.

The sniper is a perfect weapon to kill unsuspecting enemies. With dead accuracy and no bloom, the sniper can quickly land all four of its shots in decent time. However, its recoil means it should never be shot from places like hilltops, as it has the possibility to push you falling to your death. Another ill-advised shot to take is a shot directly up, as it can result in you pushing yourself out of the map and dying. If in quicksand, the sniper can be helpful if fired directly down, as the recoil will likely send you out of danger. Shots when you're falling can also be helpful, as you can possibly send yourself back to solid ground.
Reg Shotgun

The reg shotgun is a weapon in Three Ways of War.

The reg shotgun is a close-range weapon with high recoil and a decent fire rate. The shotgun has high damage fall-off, dealing 50% damage at 20 meters and 0% at 25 meters. It has an insanely high recoil, capable of sending the player who fires it 30 meters backwards on flat ground. On the other hand, according to some playtesters, the player base has started to use the recoil as an advantage, using its 2ps fire rate to quickly escape engagements while still dealing high damage. It's damage isn't very easily outpaced, and players who main the shotgun have actually outgunned snipers with the recoil's ability to clear long distances in a short period of time. A combination of the parachute and the shotgun has been seen by playtesters, which involves players shotgun jumping around 60 meters into the air before activating the parachute and gliding towards enemies. There have even been some complaints to developers to "*nerf* the shotgun's recoil," suggesting the recoil is actually an advantage rather than a weakness.
Sugar

> "The official Black Lightning Bitch." -Ingame Description
>
>

Sugar is a Bullets Class character unlocked at level 30 in Part 1. She has 100 health when conscious and 100 health when unconscious.

## Description

Sugar is a pink colored cat with bright blue hair spiking up at the top of her head.

## Abilities

A (Xbox)- Jump. A standard jump.

X (Xbox)- Black Lightning. Arcs of black electricity that deal 60 damage per second.

B (Xbox)- Black Lightning Dash. The user enters a phase state and dashes 10 meters forward. 10-second cooldown.

Y (Xbox)- Black Lightning Bomb. The user throws a crackling ball of electricity resembling a grenade. It will explode on impact, dealing 140 damage and a 5 second stun, as well as 8 seconds of blindness from flash. 3-minute cooldown.

Up (Xbox)- Electrons. The user converges electricity on their hand and creates a pair of 100 damage missiles that seek and follow targets. The missiles carry a 6 second stun each. The attack has a 8-minute cooldown.

## In-Game Lines

"*Zap*" -In sync with the screen display message that appears on opponent screens affected by the flash of Black Lightning Bomb.

## Traits

Electricity- She is immune to electric attacks.
Lever-Action Rifle

The lever-action rifle is a weapon in Three Ways of War.

The rifle is more of a sniper than an assault weapon. It is usually used as a better alternative to the musket, as it's easily the best weapon to get familiar with long range fights. Although outmatched by the sniper rifle, the lever has use through the fact it loads round one at a time, unlike most snipers. This means that it can reload and fire again in 0.8 seconds, which is actually faster than its fire rate with multiple shots. The main disadvantages the rifle has are its low damage and lower ammunition spawn rate. Having a lower-than-average spawn rate is a killer for a weapon that doesn't use magazines, as you have to have 10 ammunition just to fully reload the weapon, unlike the AR's need for only one.
Lies

> "He's Hell's favorite hooker." -Ingame Description
>
>

Lies is a Bludgeon Class character unlocked in Part 1 at level 10. He has 150 health when conscious. He has 20 health when unconscious.

## Abilities

A (Xbox)- A standard jump.

X (Xbox)- Punches. Fast punches that deal 10 damage each.

B (Xbox)- Steel. This hardens his body, making his punch rise damage to 30 and his kick damage to 100. The ability also adds a temporary 50 damage reduction. He can maintain this form for 60 seconds before it will need to recharge for 30 seconds.

Y (Xbox)- Steel Convergence. This attack causes all metal objects, such as items and vehicles, as well as metal obstacles, to float and converge into a sphere above Lies's head. The contents of the sphere are then thrown, destroying objects and dealing 170 damage to players who are hit. Any players who are lifted will be destroyed, as well as any weapons. If Lies is in his steel form, he will be lifted too. When the player using Lies is lifted, they will be thrown with the rest of the metal, but, unlike the rest of the sphere's contents, they will not take damage or be destroyed. The attack has a 130 second cooldown.

Up (Xbox)- Sharpen. Lies turns to metal and sharpens himself for up to 60 seconds, dealing 10 damage when hit with physical melee attacks (for example, punches). This changes his Punches attack to Slashes, which deal 20 damage but swing faster. Upon killing an enemy with this attack they will be dismembered. This attack also increases his speed a bit but does not affect his health.

## In-Game Lines

"Fuck you, you dirty asshole." -When hit with an attack that deals 30 damage or higher.

"This is the SHIT that happens when you don't take FUCKING COVER." -When an ally is knocked out.

"Let's kick some ass lads!" -After marking an enemy with tracker darts.

"Okay, I guess I'm just going to stand here... hint, hint." -After standing still for over 35 seconds.

"Well this is a rather interesting development we have here." -After discovering the secrets of The Fishing Hole (the base underneath) for the first time.

## Traits

Bianium Body- Lies can pass through the scanners on The Fishing Hole, Black Law Enforcement Centers, and Greenie's Shack. He also has a 5 damage reduction but takes twice as much damage from electrical attacks (e.g. Black Lightning Bomb, Stun Punches).

Hacking- Lies can hack through security gates such as the ones at The Fishing Hole, Black Law Enforcement Centers, Gun Platforms, and the Embed Module. He can also control most doors through hacking the Main Data Terminal at Black Law Main Command.
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The Fishing Hole

The Fishing Hole is a minor location near the southwest-center of the map. It can be easily located by the beam of light that shoots into the sky.

Upon closer examination, the hole appears to be filled with glowing water. This is one of the three water sources that the player can dive in (the only others being the sea and Suspicious River). After diving in, the player will come up to an access terminal equipped with a bianium scanner. Though multiple characters can attempt to hack it, they will receive an error message on their screen, and certain characters will have special dialogue. The only characters able to hack through the gate successfully are Scarlet, Indigo, Lies, or The Fisherman, due to their technological or bianium-related traits. Simply interacting with this terminal will complete the corresponding Fisherman Challenge.

On the inside, The Fishing Hole appears to be a long hallway with multiple assorted items racked on the walls. The player can interact with these items, but they will then automatically attempt a scan, which will reward them with an error screen. If the player follows the hallway, they will come to an open room with a throne. This room occasionally houses The Fisherman. The room also has mounted turrets on the walls, which fire at the player when activated (if The Fisherman boss is not there, the turrets will be dark and deactivated) for 25 damage per shot. However, even if the boss is not there, the room will house 10 Pirate Guards, AI guards who will shoot at the player and give chase if the player attempts to run away. They will follow the player until they are 200 meters away. Then they will return to the room. The guards do not have to use the bianium scanner, and they simply walk through the door as if ghosts. They are each armed with an Assault Rifle, though they have terrible accuracy.
Stick

### Other Effects

Splinters- Using the Jump Combo or Primary attacks with the weapon have a 30% chance to inflict splinters, which will deal 4dps over 20 seconds unless a healing item is used.

The stick is a melee weapon in Three Ways of War.

The stick is commonly called the club, and resembles a tree branch broken and splintered at the end. It has extremely strong attacks, but it is passed over by more experienced players due to its high stamina cost. The jump combo cannot be doublefired (technique that involves jumping and using it again as soon as you hit the ground) due to its stamina cost being more than half, but many veteran players who use the stick will take advantage of the stun it deals to use the splinter stab, making its painfully slow animation obsolete. This is probably not advisable, considering it will leave your stamina at 3, just under enough for a sword strike, so if your enemy has enough health to survive this combo, you'll have to switch to a non-melee weapon (which are inferior at melee range) or use a knife weapon, which mostly have low stamina cost.