Update 06-08-18

* Pistol and Rifle CrouchIdle transitions update
* Added seagull idle sound
* Removed focus mode audio functionality until focus bug is fixed
* Fixing Terrain Bug
* Fix clothes name
* Pistol StandIdleToCrouchIdle fix
* Fixes sound phasing issue when 2 sounds splines overlap on edges of sectors
* Added idle sounds for cow, pig and bear
* Added missing #include
* Created Distant City SM\_D\_3\_Industrial\_01
* Rabbit name bug fixed
* Forgoten include
* Changed the way animal unstucks itself - Fixed a movign bug that made animals stop mid roaming for a moment - Improved...
* Changed furniture in BP\_Continetal\_House\_02
* Fixed Terrain Gap
* Moved furniture in BP\_Stone\_House\_02
* Changed collision to default in BP\_continetal\_House\_10b\_Warehouse on shelf
* Edited Distance Dam (power plant)
* Added new source file for SK\_ImprovisedRifle9mm
* Improvised Rifle animation source file update
* RifleCrouch animations testing and fixing
* Fixed crouch correction pose
* Added weapon animations and adjusted weights for Improvised Rifle
* Rename files
* Removed OpenAmmo from Wapon Groups (is not functional)
* Rename backpack
* Fix clothes LOD
* Fix gloves LOD
* Changed collision on shelves to default in BP\_Hangar (search on boxes on shelves didn't work)
* Added new item zones in spawner check
* Improvised rifle animations delete
* Added zombie idle sound - Added birf wing flap loop for flight - Added chicken sound idle and kill - Added cow sound
* Added 98k fire chamber
* Improvised rifle weapon animations rename
* Improvised Rifle animation folder update
* Improvised Rifle weapon animations rename
* Added 98k fire chamber animation
* - Fixed CTF event flag dropping on roof if flag carrier was killed inside a building - Fixed being able to turn off da...
* SVD Crouch animations import and edit
* Error fix (added missing texture for MI\_ConcreteWall\_07)
* M1 Garand Crouch animations source file update
* Added possible fix for CTF event
* Reimported M1 crouch correct animation
* M1 Garand crouch animations update
* Commented out more things
* Added chicken sfx - Added pig sfx
* AK47 Crouch animations import
* Updated hit reaction
* Reowrked some textures
* Renamed textures
* Deleted few obsolete textures
* Improvised rifle and Pistol source files updates
* Updated crouch hit reaction
* M590A1 crouch animations updates
* Added SM\_Pastry\_02 and textures
* Added SM\_Pastry\_02 and textures
* Added kill event to crow - Removed idle sound from raven
* Added idle raven and crow sfx
* Improvised Pistol animations import
* Commented out UE\_LOG that might have caused crashes
* Improvised Pistol folder delete
* Added Improvised Rifle animations
* Added take off wings sfx for birds
* Improvised Rifle folder delete
* Improvised Rifle crouchidle add
* Improvised Rifle rollback
* Imrpovised Rifle crouchidle delete
* Improvised Rifle CoruchIDle update
* Bug fixes
* Added Distanc model C\_2\_Power\_Plant
* Improvised Rifle crouch animations update
* Editing Night Brightness
* M590A1 animation source file update
* Updated 98k CrouchIdle animation
* EDITOR BUILD 515 -
* Inventory actions should now be disabled while performing an action
* M590A1 animation rename
* M590A1 animations rename
* 98k rifle CrouchSetup source file update
* Set default item auto destruct time to 30min
* Esc in pause and options menus should now correctly dismiss or summon confirmation dialogs
* Imported Coruch Correct animation for 98k rifle
* Rifle 98k animation rename
* Pass on anim notifies for Beretta M9 reload
* Imrpovised Rifle animation rename
* Added CrouchCorrect animation for Improvised Pistol
* Disabled item limit check for zombie search spawners
* Improvised Pistol animations rename
* Disabled item limit check for examine asset data spawners
* Imported Improvised Pistol animations
* Imported Improvised Rifle animations
* Added cutting action sfx
* Animals now walk using MOVE\_NavWalking (faster AI navigation)
* Optimized and fixed tree leaves sfx adapting to wind speed
* Migrated old footsteps - Fixed spatialization of item broken event
* Disabled animations on zombies if not rendered - Zombies use fixed skeletal bounds - Zombie mesh components use parent...
* Updated crouch walk
* Added new item spawner zone types - Added tagging system to items - Disabled old item spawners (as they werent working...
* Fixing Bugs - Torch light radius increased - Editing Brick Decals
* You can now turn tab menus on and off while performing an action
* Removed from Item groups: Fire\_Weapon\_Clips and Closed\_Ammo\_Boxes (Cal7\_62x54mmR\_Ammobox\_Closed, BP\_M1\_Clip) not worki...
* Skill level sliders will now snap when sliding near a whole level - Damaged clothes can now be equipped and unequipped
* Pistol crouch aim offsets reimport
* Added Stairs and stairs fence to police station back door on C\_4\_Porat\_b
* Added new Pistol Crouch Aim Offsets
* Pistol\_Crouch AimOffsets rename
* Replaced M9 gun from Wapons folder with Ranged\_Weapons folder in PoliceStation\_FireArms\_Weapons group - Edited spawner...
* Fixed draw distance min/max on furnture in BP\_Continental\_House\_05\_B
* Added SM\_Improvised\_Stone\_Spear\_01 and textures
* Added SM\_Improvised\_Stone\_Spear\_01 and textures
* Edited Tracking marker distances and frequencies
* Added new Bird Spawned - Deleted Old Animal Spawners
* Pistol AimOffsets rename
* Made bird controller disable its nav invoker while flying
* Fixed a bug where one couldn't move while inventory is open
* RifleCrouchSetup work file update
* Added new Aim Offsets for RifleCrouch
* Fixed a bug where it would be possible to move during a search initiated from combat mode
* Renamed RifleCrouch AimOffsets
* Cooking times lowered - Drinking items adjusted - 1 handed stone axe bug fixed - Wooden sword added
* Digestion will now properly display weight specified for a food item - Fixed a bug where the digestion monitor would i...
* Fixed bug with being unable to use magazine for AK47 and SVD - Fixed bug in reload sequence for Beretta
* Editing Road Signs - Disabled DServer Tick on RoadSigns BP
* Moved furniture in BP Continental House 05 B (blocked player movment)
* Removed Shotgun from spawning
* Fixed Rain in TV\_Bunkers, Removed Kar98 from Spawning
* Updated unarmed crouch walk
* Updated crouch walk
* Removed Generate overlaps where its not needed
* Changed how bleedign works, melee needs to accumulate damage to make the animal bleed, eveything else makes the animal...
* Pistol and Rifle work files updates
* Examine actions does not remove item from hands anymore
* Pistol M9 Stand Walk source animation fix
* Added source placehloder animation for stand throwing spear
* Added step notifiers for Rifle, RifleRelaxed and Base Crouch Idle animations
* Added Melee Hit Detection Capuse to Complex Animals
* Added SM\_Improvised\_Bow\_01 and textures
* Added SM\_Improvised\_Bow\_01 and textures
* Set collision to default on shelves meshes in Contninental Houses 04 BP
* Rearanged meshes in BP\_Klet\_01
* Added New Spawner
* Pistol M9 walk animation fix
* Adding new crouch animations and adjusting speed
* Fixed on interior meshes draw distance min/max in Prison Jail Side B2/B3/Main building (collision errors on interior s...
* Map Save
* Bugfixing, Added tile and texture colorization for Dirt on Sking master material
* Forgot to include horse changes
* Made Horse BP, anim BP, hit reactions, attack montages - Fixed Bug in global spawner for when animals change waypoints
* Fixed a bug with meshes being non-interactable if inside visibility-blocking simple collision
* Added step sounds and removed LegsPose curve in crouch animations
* Fix trousers\_03 LOD
* Created horse Phyics asset
* Added step sounds and removed LegsPose curve in Rifle and RifleRelaxed crouch animations
* Added options for separate mouse sensitivity for third person, first person, down the sights and aiming with a scope
* Trackign markers now have particles seen in focus mode to more easly pinpoint their position
* Added placeholder animation for throwing spear and spear idle
* Editin animal tracking particle