Exaclan - the Duel System

# The Way We Rise in Power

Exaclan is a clean and very structured system that require Masters to battle it out, putting the life of the Weapons on the life for glory. Exaclan is a team battle that categorizes players into Masters and Weapons. Masters, typically male participants in the system, are recognized by the AI as the wielder of the weapons and the basis of strength behind the coordinated teams. Masters use an assigned glove to manifest the VR weapons from their partners to be used in the duel. Weapons, typically female participants, are gifted from birth with the nano-DNA of the Exaclan AI to generate Virtual Reality weapons summoned by the Master they are bonded to. *Exaclan Damage* is registered through the system and affects both Master and Weapon, creating damage to their health pools but leaving their bodies unharmed. Exaclan Damage stimulates real pain to the duelists during battle.

To win the duel of Exaclan, Masters and Weapons must work together and rely on each other’s strengths and weaknesses to win and knock out their enemies with *Exaclan Damage*.

Duels are conducted in locations throughout the city on the Beyond server, using the Exaclan Duel Mod Sheet to record the duelists' rounds, damage output, Battle Conditions, and outcome. The Duel Mod Sheet allows for players to keep accurate battle outcomes recorded and may be used for Unique Core applications and player developments. Players may link their duel spreadsheet to Admin or request Admin to take a look at their tab. All Sheets must maintain an original tab copy in the Mod Sheet link, but players may make copies of their sheet for their own purposes.

The base stats for allocation are as following.

Master Initial Stat Pool

Weapon Initial Stat Pool

[ **Strength** ] is a means to determine Exaclan Damage output. All Masters at base can take 1 Heart or Wrench. The Strength is rolled against Agility to determine successful strikes. For every 5 stat allocation into Strength, a Master and Weapon will take 1 Heart or 1 Wrench.

[ **Agility** ] is a means to see who is faster. The higher roll determines who starts the round and takes their first action. Agility also grants the duelists the ability to dodge hits. On top of determining who hits faster in Initiative, for every 5 stat allocation into Agility, the user will gain +1 result to their Strength die output.

***Example:** a Master of 5 Strength can roll a 1d5. A Master of 5 Agility can add a + 1 result to their Strength die output. Strength of **1d5** that rolls a 5 will become a 6. WARNING: This does not take away more Hearts. This only increases the chance of a successful strike and affects the dice roll only.*

[ **Social** ] is a means to determine someone’s insight, deception, investigation, persuasion, and a lot more, it is everyone’s intelligence, wisdom and charisma stat. It is good with determining aspects of someone else’s character. Applicable in PvE missions and social situations.

[ **Hearts** ] are the equivalent of our stamina and health pool for Masters in combat. All Masters start with 6 base hearts. Tier rankings and shop purchases can maximize a Master's Heart count for their tier.

[ **Wrenches** ] are the equivalent of the Weapon's stamina and health pool during combat. All Weapons start with 4 base hearts. Tier rankings and shop purchases can maximize a Weapon's Wrench count for that tier.

## *"Welcome to Utopia!"*

Dueling in Welcome to Dystopia is dice-based, where each Master and Weapon generate 1dX-sided die that correspond with their stats. Strength rolls against Agility to determine strike success. Initiative is rolled at the beginning of the duel to determine who strikes first. To determine Initiative, Masters will roll their Agility stat against the other to determine the highest number.

Example of Initiative Roll

Turns are translated into Rounds in the Exaclan system, with each Master's decisions in battle counting as a full 'round' for that Master. Masters on their round have one action (or strike attempt) and one reaction (or dodge attempt) per round, with the exception of Data Cores within the Weapon to offer the ability for more. Masters will continue to strike at each other until they deplete the enemy's total Hearts.

Example of Master vs. Master Round

*Master 2 takes Hearts from Master 1 upon successful roll and strike.*

## Special Considerations

### **The Perfect Strike**

When a Master rolls at their die's max naturally, they gain the Perfect Strike in the Exaclan system. The Perfect Strike is + 1 Heart damage added to the top of the Master's damage output. To do this, the Master must roll their natural die and the outcome must equate to the maximum die's output. Example: rolling a 12 in a 1d12 without additional augments.

### Rogue Star - The Underground Dueling System

Rogue Star's Exaclan system is imperfect, allowing for more glitches and hiccups of the system in reflection. Under Rogue Star, Weapons are allowed to participate and fight in dueling battles, adding a 2v2 element potential to the duel.

### Weapon Addition - The Break Gauge

Weapons are capable of fighting within Exaclan duels under the Rogue Star system. When battle conditions determine that Weapons will be involved, the Weapon will register in the Rogue Star's system as a battle participant and have an increased risk to Break during the battle. A Weapon's battle durability is determined by their Wrench total, and operates in the same way as Hearts. A successful strike from an enemy Master or Weapon will deplete 1 Wrench from the Weapon. The Weapon also receives their own die that correspond with their stat. If a Weapon's Wrench count reaches 0, the Weapon Breaks and is removed from the duel. To Break a Weapon is to de-activate the ability for the Master to use Cores or Augment, and the Master is left to fight alone.

### Battle Augmentation

Masters who fight within Exaclan have the choice to augment themselves for the clash. Augmenting is the Weapon's gift to the Master through allocation of his or her stats to the Masters for an increased dice roll and Heart damage output. Weapons who augment their Masters are not able to statistically participate in the Exaclan duel, however - they are not put at risk to lose any Wrenches nor nullify their Cores.

Player Weapons who decide to Augment their Masters may still choose to RP battle participation. However, their strikes will cause *no* Exaclan Damage to the enemy Master and they will not lose any Wrenches through Exaclan Damage. The Exaclan system will only recognize Exaclan Damage from active battle participants.

Example of Augmentation
 **Augment Strength:** 10 (+10)
 Dice becomes 1d20, Master takes 2 additional
Hearts upon successful strike
Only contributes Cores to the Battle

*Augmentation is clean Exaclan's preference; Rogue Star Exaclan makes Augmentation a choice.*