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Sans, Cuphead, and Bendy Wiki

**Welcome to the Sans, Cuphead, and Bendy Wiki!**
Sans, Cuphead, and Bendy is a Youtube/Newgrounds Animated series that released in December 19 2021 based on Undertale, Cuphead, Bendy and the Ink Machine, Five Nights at Freddy's, Doki Doki Literature Club, Shantae, Shovel Knight, Slenderman, Baldi's Basic's, Friday Night Funkin, and Poppy's Playtime

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Diesel 10

**Voiced By:** Malcolm McDowell

**Diesel 10** is an evil diesel engine with an excavator claw arm, which he has named "**Pinchy**" who does not like steam engines. He once had two sidekicks named Splatter and Dodge, but they eventually turned on him.

## Character Description

*Diesel 10 is a renegade diesel engine on the Island of Sodor who is 10 out of 10 for brutal strength and devious deeds. He and his claw are out to destroy the harmony of Sir Topham Hatt's Railway.*
VideoGabe

* "Redesign"
* Older

VideoGabes is the avatar and animated counterpart of Gabriel Fardales, he is also the mascot of the YouTube Channel.

## Appearance

Gabe has a line of Dark Brown and has a Pure (or mostly pure) Blue shirt with a VG in the Middle with Black pants and his shoe's are a pair of smooth, shiny red boots/sneakers with white tops folded into sock-like cuffs, pointed toes, white straps over the middles.
Kislevite (Faction)

## Kislevite

The bastion of chaos in the frozen north. Kislev is home to the Ice Witches and is the place where only women may learn and use magic. Kislev is almost always the first target of Black Crusades and can expect a long and difficult fight ahead of them as they try to unify the tribes into one empire.

### Tips

* Temples provide spell units which is very good, unfortunately everyone hates Igor the Terrible and for temple vassals to give you troops and taxes they need to like you more than they like the head of the religion.
* It is not impossible for you to get people to like Igor and cooperate with him, but it is certainly much easier to do as many tyrannical things as you want to gain power, then get him killed and play as one of his daughters.
* Try to unite all of Kislev into an empire as soon as you can, Kislev is often the first place to be targeted by Chaos with the Black Crusades
Sartosan

Do what you want because a pirate is free. You are a pirate! Sartosans come in 4 varieties, Tilean, Norscan, Arabyan, and Vampirates. They get access to the unique Pirate Fleet government. Explore the world, stealing everything that isn't nailed down! You're not here to be worried about Chaos, the Undead, or the Skaven destroying the world, you're just here to make money and have a good time!

Tips

* You call vassals to arms instead of getting vassal troops so it's better to personally hold all the castles and cities in any counties you hold
* Make sure you have a massive navy; you'll only be paying 1/10 the maintenance cost and as a pirate you need it to carry your loot!
* The Arabyan-Sartosans with Atruhayid faith will have the ability to reform and choose religion features that favor the player even more
* You have the option of building up your forts for additional income. If fully upgraded, it becomes a significant amount for the price paid, however they must be well defended, preferably on difficult to reach islands, since if an enemy sieges the fort, they will destroy it along with all the gold you put into it
* You can use the First Mate minor title to designate an heir. By default, the heir with the best titles will inherit, but with this you can play the landed heir of your choosing, even if another child inherits your titles
Chaos Undivided's Offmap

The Chaos Undivided offmap is unlike any other and is a combination of 5 offmap powers, one for each Chaos God, and one for Chaos Undivided. Players will only be able to see how much favor they have with Chaos Undivided, favor for the 4 Chaos Gods will be gained passively and separately, but the amounts will not be visible. The player will need to guess how much favor they have based upon which boons they are able to ask each individual god for. Be wary, accepting a Mark of or becoming a Champion of any single god will upset some of the others and lock you out of certain choices.

## Offerings

Chaos Undivided never gains favor passively, it must always be gained through converting the favor of other gods into Chaos Undivided favor.
Sans

### Friends

Cuphead (Best Friend) Bendy (Best Friend) Freddy Fazebear Shovel Knight Alphys Undyne Frisk Toriel Asgore

### Occupation

Hanging Out and going on adventures with Cuphead and Bendy Still keeping tack with his Brother as much as possible

## Appearances

### Appears in

Undertale Deltarune Super Smash Bros Ultimate Sans, Cuphead, and Bendy

### Debut

Undertale

Sans is the main protagonist of Sans, Cuphead, and Bendy and originates from the popular indie game Undertale He is the leader of the three and is the second oldest and second youngest of the three being 23

## Appearance

Sans has a a white shirt, light blue hoodie, black shorts and pink slippers

### Personality

Sans acts the same as he did in Undertale and is the one of the only characters to have the same personality from the source material he is the the smartest of the three and treats them like family.
Strigoi

The Strigoi were the rulers of the kingdom of Strygos before it was obliterated by Greenskins. Hideous and deformed, the Strigoi are known for their brute strength rather than subtlety.

Tips

* As a part of the Strigany culture group, the Strigoi have access to caravans to accrue massive sums of gold.
* All the Strigoi are located around the Border Princes and Darklands areas which leaves them surrounded by hostile factions, it is advisable to focus on not getting destroyed in the early game
* Strigoi have the Strygan culture which makes it easy for them to have diplomatic relations with the Strigany, use this to create alliances or offer them vassalization
* The Strigoi are more defensive than most other vampires and while they have access to the same general vampire buildings, they also have access to special castle buildings that raise fort level significantly

### Children

* Strigoi suffer a prestige penalty whenever they sire a child
* Restoring the Empire of Strygos eliminates the prestige penalty
Bretonnian Cultural Retinues

All the retinues here are accessible to any character with a Bretonnian culture unless stated otherwise.

Peasant Mob
 Attack Bonus
 Defense Bonus

Foot Squires
 Attack Bonus
 Defense Bonus

Mounted Yeomen
 Attack Bonus
 Defense Bonus

Knights Errant
 Attack Bonus
 Morale Bonus

Knights of the Realm
 Attack Bonus
 Defense Bonus
 Morale Bonus

Field Trebuchet
 Attack Bonus
 Defense Bonus
 Special Note

Hippogryph Knights
 Attack Bonus
 Morale Bonus
 Access Requirements

Merchant Guard
 Attack Bonus
 Defense Bonus
 Access Requirements
Manannite

Manann is the god of the sea and diametrically opposed to Stromfel. Manannite is a minor religion, and its followers are often found near the sea.

### Manannite Features

* Has access to Investiture Crown Laws
* Priests are allowed to be married
* Allows river movement
* Women may hold temples

### Religious Retinues

Stormguard
 Attack Bonus
 Defense Bonus
 Morale Bonus
 Access Requirements
Manifesting

manifesting is when hajitrio has matching rocks and jackie and mona watch cute youtube videos and see repeating angel numbers [222222|111 222222] and think really hard about being rich and famous a little redundant cause they already are but yk. on the manifesting grindset. also we successfully manifested antonio klee on like 10 pity and sommer kokomi also at like 10 pity with no 50/50 they were pulling on hajicall and what are the odds though...

fake not real manifesting does NOT work i used the attract money subliminal and the only money i attracted was in minecraft hypixel zombies mode -jake

also used the smaller breasts sublimaal and all im saying is nothing happened wink wink -jake (what the fuck was i getting at here -slightly older jake)

dont care didnt ask plus you shoudl manifest some bitches on your dick -jackie

sorry i dont want bitches on my dick im waiting till marriage -jakie

EndlessAbyss can confirm that manifesting works as it got him Klee (as mentioned above) and Zhongli from a game called Genshin Impact on his first try.

anthony snow dya subliminal stream if ur anthony and to lendanthony power!

https://www.youtube.com/watch?v=EuIFSWiORaA
Warpstone

Refered to as Blackstone in the files and as Cheesestone by the community. Warpstone is obtainable as a slotless artifact with a number of uses and mechanics.

Warpstone
 Health Loss
 Gold Value

* Warpstone is only active if one of these conditions are fulfilled
	+ You are Skaven
	+ Have Lore of Death, Shadows, Tzeench, Nurgle, Slaanesh, Chaos, Dark Magic, Vermin, Waaagh, or Necromancy
* If Warpstone is not active you do not gain Piety, but you also do not suffer a health penalty for having it
	+ Any character with a trait that gives immortality does not care if their health reaches 0, meaning they can hold as much Warpstone as they can get their hands on.
* Any Skaven or character with at least 12 intrigue can visit the Warpstone Emporium via the intrigue menu to purchase or sell Warpstone

## Mordheim

The city of Mordheim was destroyed by an enormous warpstone meteor and a large number of interested parties may send expiditions to claim the city and the warpstone within. Mordheim will eventually run out of warpstone, either after a certain amount is claimed or the year reaches 2060. Mordheim is made of of 3 counties, sending an expedition to any one and holding/defending it as a tributary will enable a recurring event that gives you warpstone.

Expeditions can be sent from the Special Holdings notification at the top of the screen. If you want your expedition to succeed you should offer to join the war of the person you send and help them. It is a good idea to park a stack of retinue troops on the county after taking it to help fend off attackers, bear in mind expeditions are always 1000 troops strong and may or may not have help from their leige/suzeraine.

### Warning

**Do not conquer Mordheim and hold it personally or vassalize it. Keep it as a tributary.**

if you do:

* The events will not function properly
* You will be stuck in a nearly constant state of war until about 2060 as the AI sends expeditions against you to claim the city

Most CB are disabled against the 3 counties that make up Mordheim, but somehow players keep finding ways to invade.

## Warpstone Buildings

Warpstone mines are not permenant, building them in your holding will occasionally cause an event to appear where you have a chance of getting Warpstone Shards or Warpstone clusters. Warpstone veins and Warpstone meteors eventually run out leading to an event where you recieve Warpstone Dust and the province modifier is removed along with the building for the mine.
Bretonnian

## Bretonnians

Bretonnia starts off at war with The Red Duke and very often gets attacked by Greenskins, Beastmen, Norscans, Elven Colonies, Vampires, open Chaos cultists, and Wood Elves. If the Bretonnians can survive that onslaught they are able to build up and become a formidable force. Thanks to their Grail religion, Bretonnia doesn't have to deal with secret Chaos cults and also has their own unique society and offmap menu. The entirety of their unique powers and abilities come from their unique warrior society. Bretonnians also have access to Subfeudal Laws and the Subfeudal government, both of which are detriments to them.

Tips

* Make use of the society powers, there is one that gives +100% levy size and +1000% levy reinforce rate for a county at the expense of build cost and speed and tax income, that will greatly help you defend against The Red Duke in the begining
* Even though The Red Duke starts with less troops than the Emperor of Bretonnia he is a superb commander and will defeat armies larger than his own
* Also consider calling holy orders and mercenaries to your aid if you need them, even though you are not Imperials, you can call upon The Order of Sigmar
* If you can survive the Duke's initial attack you should focus on cleaning up the Beastmen and Greenskins to make your life easier before trying to finish off the Duke
* Most of the difficulty of playing Bretonnia will come from the sheer number enemies you have attacking you and slowly whittling your forces down
* The society currency is the same currency used for the offmap menu so its a good idea to only use the blessings if you know you need them until reaching the max society rank
Icefruit

Icefruits aren't actually fruits. They're a type of plant that has a squishy, tomato-like root when it's young. The skin is rubbery and slippery, while the inside is very soft and watery. As it ages, the skin hardens into a hard shell, which contains a thick, potato-like consistency inside. It grows in water and the bulbs grow where water and air meet. The leaves of the icefruit are edible, with a taste described as a mixture of sage and lemon zest.

## Recepies/Ways to eat it

Icefruits are more often than not eaten as a side dish. It is a bland but creamy taste when cooked, and certain varieties may have a tangy or sweet aftertaste. It can be eaten raw when it's in the earlier stages of development, and is sometimes used in salads.
Tomb Kings

Immortal heirs to a long lost empire, the Tomb Kings seek to restore Nehekara to it's former glory and compete against each other to be the one to rule it all. They all have a special CB that allows them to invade de jure counties of the empire of Nehekara. They can also invade counties that were part of the historical Nehekaran Empire, but that costs significantly more prestige until the de jure empire is completely conquered.

Tips

* Because you can only call vassals to war, and barons never raise their troops, it is best to hold the entirety of just one or two counties, up to your demesne limit, rather than hold many counties with AI holding the barony tier titles.
* Remember you can only give out land to Nehekarans who have the Tomb King trait, servants are always loyal, but cannot hold land.
* All priests are also mages, inviting one and using your Marshal to buff up his Martial is a quick and easy way to add a competent caster to your army for magic spell units
* While you are somewhat unkillable, becoming incapacitated causes you to lose all levies and should be avoided
* If you capture an enemy Tomb King they do die if they are executed using the vanilla execution decision
* Any flank with a Nehekaran leader will NOT retreat on its own. This will let you win some close battles against other factions, but can very easily lead to your entire army being wiped out if you are not careful.
Praegon

Praegon is the patriarch of Villa Caelo, a village of misfits found on the Great Tree. Villa Caelo lies just before the border between the material plan and the feywild and is home to many misfits that have found their way to the forest. It was home to many Vilex refugees until recently when they returned to their underground city home after the occupying mind flayer forces were driven out. Praegon is a powerful wizard specializing in illusion magic. They uses this illusion magic to protect the floating city of Villa Caelo from prying eyes and those who would wish it harm. However, they are welcoming to all that respect the forest and its sanctity.
Strigany

The Strigany are the nomadic remnants of the Empire of Strigos which was destroyed by Greenskins long ago. The Strigany's long term goal is to restore their lost empire by retaking their homeland from the Greenskins that infest it.

### Tips

* All Strigany have the ability to send out Strigany caravans to bring back gold USE IT
* Success of Strigany Caravans depends on the Stewardship skill of the courtier sent
* The courtiers sent also gain gold when they succeed, and when they die you get to inherit it
* Focus on defense first as Greenskins will see you as an easy target and attack you en mass in the beginning of the game
* Retake the old capitol of Strygos next if possible since the Great Work there will provide you massive levies of light infantry and light cavalry once restored
* Use the intrigue decision to prepare invasions of Strygos, this works the same as prepared invasion from vanilla CK2 granting you event troops and ships over time, as such the troops leave if you don't declare war within 2 years of taking the decision
* You also have the option of using Necromancy since Strigany follow the Vampiric religion

## Special Decisions

### Reform Strigos

* Creates the Empire of Strigos title and grants it to you
* Moves your capitol to Mourkain if it isn't there already
* Must PERSONALLY hold Mourkain county, do not give it to a vassal
* Must PERSONALLY hold Mourkain duchy, do not give it to a vassal
* Must hold the entirety of either the Badlands kingdom, or Khernarch kingdom, can give land to vassals, but do not invite any Holy Orders as even their barony presence will count against holding the entirety of the kingdom unless vassalized
* If you are Strigoi this will allow you to sire progeny without suffering a prestige penalty
Percy

**Voiced By:** Tom Holland

**Percy** is a little green saddle tank engine who works on the North Western Railway and is the railway's number 6 engine. He was first brought to Sodor to help run the railway during Gordon, Henry, and James' strike. He is Thomas' best friend and one of the junior engines on the railway, often getting himself into trouble when he tries to play tricks on the other engines. His favourite job is pulling the mail train and he works on Thomas' branch line as a goods engine.

## Character Description

*Percy is the junior member of the principal team of engines. This little chap is normally quite happy puffing around the yard. He's always keen to oblige, a fact of which the other engines are apt to take advantage.*
Elves

Eternally young, always beautiful, pointy eared, backstabbers! The Elves all have the ability to join the Cult of Pleasure and Elven "Adulthood" isn't until 46, preventing marriage and being granted titles until they reach the age of adulthood. That's where the similarities end, the three factions play differently, and all have their own objectives.

## Trait

Elf
Opposite Trait Opinion -100
Dwarf Opinion -25
 Opposites
 Bonuses
 Immortal?
New Tactics

New Tactics are those which are completely original to the Warhammer Geheimnisnacht mod. They may otherwise also fit in the other categories of Tactics but are instead placed here to highlight changes. Troop types in tactics are split between light troops and heavy troops. Light troops include Light Infantry, Light Cavalry, Archers, Magic Archers, Gunners, Artillery, Magic Spells, Critters, Undead Hordes, Siege Engine, and Chariots. Heavy troops include Heavy Infantry, Heavy Cavalry, Pikemen, Vampire Knights, Ogre Maneaters, Treekin, and Daemons. War Beasts are just War Elephants from vanilla and as such are not included in either category.

In the table below if a modifier presented requires "Archers 50%H", then the modifier is applied if the number of archers is 50% of or more than the number of heavy troops in the flank. Likewise, 50%L will mean 50% or more of the light troops, meanwhile a % not followed by a letter will indicate that the number of troops is compared against the entire number of troops in the flank.
Von Carstein

## The Von Carsteins

The Von Carsteins are the prestigious rulers of Sylvania. There are a large number of Von Carstein vampires in Sylvania, with a few outlying, independent Von Carstein vampires nearby.

Tips

* Mechanically all of the special events and Casus Belis are tied to playing as Vlad Von Carstein, so it is recommended to play as him for the full range of capabilities
* Manfred usually kills Vlad. This is canon. Killing Manfred greatly increases Vlad Von Carstein's lifespan
* Getting Necromancy and using it to raise massive armies of undead makes conquest very easy
* As a vampire very close to the vampire hunters of Morr, you will frequently be targeted by them. To avoid dying to vampire hunters maintain a high personal combat skill along with high attributes and favorable traits

## Vlad

Vlad Von Carstein, the founder of the Von Carstein bloodline. Vlad starts out holding the Empire tier title of Sylvania and is given event troops and an event to initiate the invasion of The Empire along with a special Casus Beli that lets him subjugate the other characters in The Empire. Vlad also starts out with the Von Carstein ring. The ring will protect Vlad from death until he loses it, but it will not be revealed until he uses it several times and enough time passes since game start. Once revealed the ring can be stolen through plots. Other vampires are capable of stealing and using the ring to avoid death, ordinary humans will simply destroy the ring should they be the ones to steal it.
Witch Hunters

The Witch Hunters play a different game than everyone else entirely. As a Witch Hunter you're not trying to take over land, but rather your goal is to hunt down all of the chaos cultists and vampires in The Empire. This functions more like a roleplaying game than a 4X game.

Tips

* You are a formidable military power in your own right, you can raise Witch Hunter mercenary companies to form an army of about 12000 Heavy Infantry
* Simply by holding the ducal tier title for the Witch hunters you will have an additional income of 4 gold per month
* Your society, The Order of Sigmar, is the crux of Witch Hunter gameplay and will be how you interact with the world.
* To investigate provinces remember to click on the province TITLE, not the holding image.
* You can join in wars against religious enemies for large amounts of faction currency, prestige, and piety. It is generally a good idea to do so if you need the currency, or don't want Vlad to take over The Empire.
* As they are technically an Imperial Culture, they have access to most of the same unique decisions, laws, and retinues associated with The Empire.
Chaos

Chaos comes in many flavours, generally the goal is simply to take over as much of the world as possible and crush all who oppose you. To help with this you have a wide variety of tools that others do not. This includes ascending to daemonhood, learning powerful magics, summoning daemons, and more. Chaos is considered The Big Bad in this mod, and as such are meant to be challenging to fight against, understandably, playing as them is much easier.

Tips

* If you start as one of the humans in the chaos wastes, Hung, Mung, ect. do not settle down from Nomadic, they do not have a set of tribal, city, or castle buildings for their culture
* The offmap menu is your best friend and the main advantage you get over your victims
* If you want to ascend to Daemonhood the easiest way to gather enough prestige is through raiding, getting the favor also comes much easier with all of the sacrifices you'll get from raiding
* Playing as Chaos Undivided is the hard mode of Chaos, but is also the only way to have a chance at becoming The Everchosen, which gives a massive event army for you to attempt to conquer the world with
Humans

Easily the most diverse group in the mod, humans are divided into different factions and some play notably differently from one another. Government types, buildings, societies, some decisions and playstyles are usually tied to character culture and sometimes to race. Each faction also has its own religion or group of religions that are normal for them, as religions are locked based upon character race in the default settings, humans can switch between human religions freely, even if it is to a religion not intended for their government type and culture.

## Trait

Human
 Opposites
 AI Modifiers
 Immortal?
Tzeentch's Offmap

Give Tzeentch good offerings and maybe you'll make it home this Geheimnisnacht with more treats than tricks!!! Spend Favor on boons in the Lord of Change's off map menu.

The Champion, Chosen, and Daemon Prince traits are tiers, you must get them in order.

## Tzeentch's Boons

### Request Artifact

* Costs 500 Favor
* Grants an artifact from a list of unique and generic artifacts

### Request Daemonic Servant

* Costs 750 Favor
* Spawns a Flamer of Tzeentch in your court
* Will have a 2-4 tier Intrigue or Learning education, may have traits Tzeentch likes, will have a Learning, Intrigue, or Stewardship boosting Lifestyle trait

### Request Champion

* Costs 1250 Favor
* Spawns a character with Champion of Tzeentch trait
* 40% chance of being a waifu, highest % chance of all the Chaos Gods' Champions
* Will have a 3-4 tier Intrigue or Learning education, may know a magic Lore, will have magic potential

### Request a Steed

* Costs 1250 Favor
* Adds Disc of Tzeentch to your treasury

### Summon Army

* Costs 1000 Favor
* Summons an army with 1000 Daemons on your character's location
* Can be used mid battle

### Learn Lore of Tzeentch

* Costs 2500 Favor
* Adds Dark Lore of Tzeentch trait, adds a Magic Potential trait if you did not have one already
* Must not already have a magic Lore trait or Khornate equivalent

### Become Champion of Tzeentch

* Costs 1000 Favor, must have 2500 Prestige
* Gain the Champion of Tzeentch trait

### Become Chosen of Tzeentch

* Costs 1500 Favor, must have 5000 Prestige
* Removes Champion of Tzeentch trait
* Adds Chosen of Tzeentch trait

### Become Daemon Prince of Tzeentch

* Costs 2000 Favor, must have 10000 Prestige
* Removes Chosen of Tzeentch trait
* Adds Daemon Prince of Tzeentch trait
* Adds Tzeentch Daemon trait

## Offerings

### Offer Artifact

* Gives an amount of Favor based on Artifact Tier and Type
* May not give Artifacts from the warp back, must be at least a Tier 2 Artifact

### Offering to Tzeentch

* Gives 100 Favor
* Costs between 250 and 2500 gold depending on income

### Take Mark of Tzeentch

* Gives 500 Favour, must have 1500 Prestige
* Adds Mark of Tzeentch trait
Beastmen

Do you hate everything and everyone and just want to see the world burn? Well, the Beastmen sure do! As one of the Beastmen your only goals are to destroy as much as possible and make everyone around you miserable while spawning more herds of Beastmen.

Tips

* DO NOT USE THE MARSHAL'S ABILITY TO GATHER TROOPS ON YOUR CAPITOL. It will destroy all of your nomadic buildings and make rebuilding them almost impossible unless you move your capitol.
* You live and breathe event troops up until you can afford retinues, you can use your councilors as well as both offmap menus to gain permenant, but non-reinforcing, event troops.
* While you have the option of taking human females as a mate, its not a bad idea to stick to Beastmen females with big horns since horn size is heritable and having bigger horns makes your life slightly easier.
* Beastmen aren't meant to stick around and build up, optimally you want to destroy everything around you then move on using the Migration Casus Beli.
* You NEED to have higher personal combat skill than all your vassals. At any time one of them could challenge you to a duel for control of the herd, and if you lose they get all of your land, giving you a game over. You can refuse the duel at a small prestige cost if you think you will not win.
* Event troops from the councilor ability take up an enormous amount of supply limit, be cautious while using them, and keep them separate from your main army so the main army does not take attrition losses.
Dwarves

The Dwarves only care about a few things: Karaks, Gold, Grudges, and becoming High King. Dwarf gameplay heavily focuses on more of the diplomatic and roleplay elements of CK2 as they tend to keep to their holds, they do not have access to many CBs and will instead be limited to exterminating Greenskins and fulfilling Grudges when declaring war.

Alliance Tips

* Make as many allies as possible through Diplomacy, Swaying, Councilors, and Marriage, getting other Dwarven rulers to accept non-aggression pacts and then Alliances, you will need this to become High King
* Clear out as many Greenskins as possible to reclaim the lost Karaks and get as much prestige as possible
* If someone slights you, use the intrigue menu to record it in the Book of Grudges

Guild Tips

* As a guild you are not concerned with becoming High King, instead just with gathering as much money as possible
* Dwarves can build trade posts in any county with Mountian, Impassible Mountain, or Hill terrain. Right click the county title to access the option
* Building a trade post on a coastal mountain/hill county will ONLY give access to the special dwarven buildings if done by clicking on the title and using the decision to build the trade post. Building a trade post from the holding slot will function the same as an ordinary human trade post
* Having trade posts in counties you hold gives you access to the Guild Headquarters building
* The most profitiable trade posts are the ones built in coastal Hill/Mountain counties you control as that gives you access to all the buildings possible
* Notice in the family palace there are three buildings that are mutually exclusive and know that upgrading certain building chains beyond level 2 is also mutually exclusive due to each of them requiring one of the three mutually exclusive buildings as a prerequisite.
* Unlike regular trade posts you can go into debt to build a mountain/hill one so long as you have at least 200 gold available
Shallyan

Shallya is the goddess of peace and love and mercy. Pacifism and self-sacrifice are emphasized, with a few reasonable exceptions.

### Shallyan Features

* Has access to Investiture Crown Laws
* Priests are allowed to be married
* Women may hold temples
* -50% AI aggression
* Gain piety from peace
* Women have full rights
* Is Pacifist
* Can ask for Divorces
* No short reign penalty
Myrmidian

Myrmidia is the goddess of war, focusing on brilliant strategies and tactics instead of brute strength. Myrmidian is the Main religion of Tilea and Estalia. Myrmidian is most comparable to the Orthodoxy in Vanilla CK2.

### Myrmidian Features

* Is Autocephalous
* Has Pentarchy
* Women may hold temples
* Can ask for Divorces
* Can have characters be Excommunicated
* Women have full rights

### Temple Buildings

Myrmidian temples use the same building sets as imperial temples unless the county culture is Estalian or Tilean, in which case certain imperial buildings are replaced

### Religious Retinues

Myrmidons
 Attack Bonus
 Defense Bonus
 Morale Bonus
 Access Requirements
Khorne's Offmap

The place where you offer blood to the Blood God and skulls for the Skull Throne. In return you can spend Khorne's favor on a number of boons.

The Champion, Chosen, and Daemon Prince traits are tiers, you must get them in order.

## Khorne's Boons

### Request Artifact

* Costs 500 Favor
* Grants an artifact from a list of unique and generic artifacts

### Request Daemonic Servant

* Costs 750 Favor
* Spawns a Bloodletter in your court
* Will have a 2-4 tier Martial education, may have a trait Khorne likes, will have a combat boosting Lifestyle trait

### Request Champion

* Costs 1250 Favor
* Spawns a Character with the Champion of Khorne trait in your court
* Will have traits that Khorne likes, minimum of 16 base Martial attribute
* Will have a 3-4 tier Martial education, may have Khorne Berserker trait

### Request a Steed

* Costs 1250 Favor
* Adds Khorne Juggernaut mount to your treasury

### Summon an Army

* Costs 1000 Favor
* Summons an army with 1000 Daemons on your character's location
* Can be used mid battle

### Become a Khornate Berserker

* Costs 2500 Favor
* Adds the Khornate Berserker trait
* Allows you to summon Daemons in combat as though you knew a Chaos Lore
* Must not already have a magic Lore trait

### Become a Champion of Khorne

* Costs 1000 Favor, must have 2500 Prestige
* Gain the Champion of Khorne trait

### Become Chosen of Khorne

* Costs 1500 Favor, must have 5000 Prestige
* Removes Champion of Khorne trait
* Adds Chosen of Khorne trait

### Become a Daemon Prince of Khorne

* Costs 2000 Favor, must have 10000 Prestige
* Removes Chosen of Khorne trait
* Adds Daemon Prince of Khorne trait
* Adds Khorne Daemon trait

## Offerings

### Offer Artifact

* Gives an amount of Favor based on Artifact Tier and Type
* May not give Artifacts from the warp back, must be at least a Tier 2 Artifact
* Khorne likes skulls and dislikes books and created Artifacts

### Sacrifice to Khorne

* Gives 50 Favor
* BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

### Offering to Khorne

* Gives 100 Favor
* Costs between 250 and 2500 gold depending on income

### Take Mark of Khorne

* Gives 500 Favour, must have 1500 Prestige
* Adds Mark of Khorne trait
Artifacts

## New Artifacts

This mod adds new artifacts into the game, including the all new categories

* Mounts
* Banners
* Rings
* Shields
* Trinkets
* Powerstones

Additionally it adds new items into the existing categories

* Weapons
* Armor
* Neck
* Slotless (Consumables)
* Slotless (other passives)

Certain characters start out with unique artifacts that cannot be made through any means. These artifacts tend to be very powerful and found on characters important to the Warhammer Fantasy lore.

## Armor, Mounts, and Weapons

Mounts are acquired either by visiting the mount market or by training a mount through the intrigue menu. Training a mount always takes 5 years and will give notifications only upon starting the training and upon completion. If your character dies before the mount is finished training then you will lose the mount and all resources spent. Additionally mounts have their own health and the ones that are not immortal will eventually die and the artifact will be removed from your treasury. Especially powerful weapons and armor can be gotten through the Search for Smith decision if Look for a Runesmith option is chosen. Most Artifacts of the same quality have the same stats, sometimes more exotic ones will have more health.

Other Tier I Mounts

* Foal
* Pack Horse
	+ +12 Extra Days of Supply

Foals eventually grow up into another type of horse and are not useful until then.

## Banners

Banners can be looted from enemy armies after a battle.

## Rings

Rings are made through the Enchant Item decision on the Winds of Magic off map menu.

## Shields

Currently there is no easy way to obtain generic shields, most characters who have them in game start with them. Those unique starting shields do not always follow the generic shields chart, sometimes they follow the generic weapon chart, or rarely give different bonuses entirely.

Generic Shields

## Consumables

Consumables are made from the off map Winds of Magic menu by either brewing a Potion or an Elixir. The Elixir of Eternal Youth is an exception to this and is acquired through other means. Potions and Elixirs are consumed by decision in the intrigue menu

### Elixirs

Elixirs boost an attribute by 1 when consumed, up to a total of 15 (this includes bonuses from your traits, modifiers, and other artifacts, not just your base value) and are available for all attributes except for learning.

### Potions

* Potion of Healing
	+ Heals any and all injuries and diseases
* Potion of Beauty
	+ Gives Groomed and Attractive traits, removes opposites
* Potion of Speed
	+ Gives
* Potion of Strength
	+ Gives
* Elixir or Eternal Youth
	+ Grants

## Faction Specific Artifacts

Artifacts that specific characters start with, are either only obtainable by certain factions, or only usable by certain factions.
Northern Gods

Not quite Kislevite, nor quite Norscan, but the religion of the tribes somewhere between.

### Northern Gods Features

* Has access to Investiture Crown Laws
* Priests are allowed to be married
* Looting is allowed
* Loses prestige from peace
* No vassal opinion penalty from raised troops
* 3 Max Consorts
* +30% Warscore in wars for independence
* Reformable
* Has defensive attrition
* Ignores defensive attrition
* Women may hold temples
* +100% AI aggression
* Dislikes tribal organization
* Levy Size +30%
* Light Cavalry Attack +30%
* Light Cavalry Defense +30%
* +80% Morale at home
* Light Infantry Defense +80% at home
* Heavy Infantry Defense +80% at home
* Pikemen Defense +80% at home
* Light Cavalry Defense +80% at home
* Heavy Cavalry Defense +80% at home
* Archers Defense +80% at home
* Horse Archers Defense +80% at home
* Garrison Size +20%
Grail

The main religion of Bretonnia. It allows access to the Bretonnian warrior society, and bars access to the secret chaos cults. It is one of the few religions in game to have a heresy, True Grail.

### Grail Features

* Has access to Investiture Crown Laws
* Women may hold temples
* Can call Crusades
* Local Revolt Risk -20%
* +10% moral when at home
* Garrison Size +10%

### Religious Retinues

Battle Pilgrims
 Attack Bonus
 Defense Bonus
 Morale Bonus
 Access Requirements
Morrian

A smaller religion within The Empire. The Cult of Morr in game is centered around the Vampire Hunting society "Fellowship of the Shroud", but otherwise mechanically functions very similarly to The Cult of Sigmar.

### Morrian Features

* Has access to Investiture Crown Laws
* Can have characters be Excommunicated
* Can ask for Divorces
* Can request Claims
* Giving an Heir a Temple disqualifies them from the line of succession
* May Abdicate the Throne

### Religious Retinues

Knights of Morr
 Attack Bonus
 Defense Bonus
 Access Requirements
Exterminating Greenskins

The method by which success is calculated when you take the decision to exterminate greenskins is a RNG roll modified by the culture of the Greenskins as well as the terrain they are in, the martial of your character, your realm levies, the number of commanders you have, and how infested the region is for Darklands and Badlands. If the culture matches the terrain, such as Forest Goblins in Forests, you will have only a small chance of success. If you attempt to exterminate any Greenskins from the Darklands or Badlands, your chances of success will be miniscule, but never 0.

Culture/Terrain matchups
 Night Goblin
 Hill Goblin

## Costs

Exterminating Greenskins can become quite expensive. Not only does it scale off wealth, but it is further modified by Culture and Terrain, similar to chances of success, but some of the matchups are different.

Costs
 Forest Goblins
 Black Orcs
 All else
ITZY The 1st World Tour 'Checkmate'

* Utama
* Seoul
* Amerika Utara
* Manila
* Singapura
* Jakarta
* Jepun
* Taiwan
* Hong Kong
* Bangkok

**ITZY The 1st World Tour 'Checkmate'** ialah jelajah dunia pertama oleh ITZY. Ia akan bermula pada 6 Ogos 2022 di SK Olympic Handball Gymnasium di Seoul, Korea Selatan.

## Sejarah

Pada 16 Jun 2022, ITZY mengumumkan jelajah dunia pertama mereka dengan sejumlah 10 tarikh di Seoul dan A.S. Poster tersebut mengandungi frasa "dan banyak lagi", menunjukkan bahawa lebih banyak tarikh akan ditambahkan pada tarikh kemudian. Pada 22 Jun, telah diumumkan bahawa rancangan kedua di Seoul (7 Ogos) akan disiarkan secara langsung melalui Beyond LIVE dengan penstriman semula pada 4 September. Pada 13 Februari 2023, telah diumumkan bahawa rancangan kedua di Chiba (23 Februari) juga akan disiarkan secara langsung melalui Beyond LIVE.

## DVD

Rancangan pertama di Seoul telah difilemkan dan dikeluarkan dalam DVD pada 25 Julai 2023. Versi Blu-Ray juga telah dikeluarkan pada 29 Ogos 2023.

Versi Jepun bagi lawatan itu dikeluarkan dalam DVD dan Blu-Ray pada 30 Ogos 2023.

DVDBlu-rayDVD/Blu-ray (Jepun) (Limited Edition)DVD/Blu-ray (Jepun) (Regular Edition)
Old Faith

The Old Faith is the religion followed by the humans on the island of Albion. The Old Faith is a defensive religion and is reformable.

### Old Faith Features

* Priests are allowed to be married
* Women may hold temples
* Women have full rights
* Has defensive attrition
* Can be reformed
* Levy Size +30%
* Heavy Infantry Attack +20%
* Heavy Infantry Defense +20%
* +80% morale at home
* Light Infantry Defense +80% at home
* Heavy Infantry Defense +80% at home
* Pikemen Defense +80% at home
* Archer Defense +80% at home
* Garrison Size +45%

### Religious Retinues

Druids of the Secret Fire
 Defense Bonus
 Morale Bonus
 Access Requirements
Uskoa

Uskoa is a small village located in the forest of Grimver. It is known to few people, both inside and outside the forest, and is home to many innately magical beings. The people of Uskoa hold the power that if enough of them believe something to be true, it will become true regardless of its previous reality.

Due to this extraordinary power, the village has been targeted by those seeking to take advantage of it. However, the cunning nature of the village's inhabitants, as well as the protection of its strongest member, Bart, have made it difficult for outsiders to succeed. Despite its isolation, Uskoa remains a unique and powerful presence in the forest of Grimver.
Chaos Dwarves

In the land of toil, slavery, and tall hats live the Chaos Dwarves. The Chaos Dwarves, or Dwai Zhar are chaos worshipping Dawi who use slavery and make sacrifices to their Chaos God, Hashut. The Chaos Dwarves are best known for hating normal Dwarves, liking tall hats, their favorite slaves being Hobgoblins, and using magic even though it turns them to stone.

Conclave Tips

Slaver Tips

* It is a title decision to build a Slaver Trade Post, so remember to right click the county shield where you want the trade post.
* The absolute most you can get out of a slaver post you can get by putting it on a trade post location next to water in a county that is of a different religion. Much easier but still worthwhile is to target counties on trade routes next to water and try to build a trade zone that way.
* Do not take over the Zharrduk kingdom title, it will cause you to become the religious head and lose the Slaver Guild government type, converting to Sorcerous Conclave, leaving you with holdings you can't use, and resulting in the loss of all your slaver posts
* You can only build 8 slaver posts max, so try to position them where they are most effective
* You can build ordinary trade posts up to the usual limit, and building them does not count against the limit of slaver posts you can have

## Special Decisions

### Sell character as a Slave

* Non-Dawi Zhar imprisoned characters can be sold if they are members of your court
* Character value depends on their attributes

Character Values
 10
 20
 30

### Sacrifice character to Hashut

* Certain imprisoned characters can be sacrificed
* Gives 50 Piety and 1 Hashut Favor

### Make a Grand Sacrifice

* Must have 450 Gold
* The best sacrifices are normal Dwarves, good sacrifices are any rulers, and bad sacrifices are anyone else
* Bad sacrifices can lead to becoming disfigured or insane and are best avoided
* Good and better sacrifices can still lead to the bad outcome, but the chances are greatly reduced
* The best outcomes include being granted a Hashut Kdaii courtier, or gaining permanent Martial skill
* Good outcomes also increase Hashut Favor by varying amounts, bad outcomes reduce it

## Chaos Dwarf Sorcery

If a Dawi Zhar is favored enough by Hashut, that Dawi Zhar will be granted magical powers.

Upon reaching 30 Hashut Favor from sacrifices and grand sacrifices a character becomes eligible to become a Chaos Dwarf Sorcerer. You must also have at least 750 Piety, having larger amounts of Piety will lower the MTTH for the event to happen.

Becoming a Chaos Dwarf Sorcerer has its risks, all Dawi Zhar who are Chaos Dwarf sorcerers slowly turn to stone until they die, putting a lifespan on characters who otherwise could have lived much longer.
Vampires

Vampires all have a few things in common: not succumbing to old age or disease, only being able to have "children" by turning existing human characters into Vampires, being much stronger than ordinary human characters, and so on. They do however have various differences in playstyles and abilities between the different bloodlines.

It is worth noting that when attempting to sway non-vampire rulers and give them religious sympathy they can potentially gain the Vampiric Influence trait which gives massive opinion bonuses.

If a character seduces and takes a vampire for a lover, they will eventually proc an event where their lover attacks them, either accidentally killing them, maiming them, or turning them into a vampire. This risky method can be used by humans to turn into vampires. A safer method would be to swear fealty to a vampire liege as a character with large amounts of prestige and impressive attributes, then ask your liege to turn you into a vampire.
Imperial Castle Buildings

## Common Imperial Castle Buildings

All Imperial Cultures will have access to the following buildings with the exceptions of Sudenburger, Neueslander, and Slyvanian which have several slightly different variations of some of these buildings instead.

## Sudenburger Castle Buildings

These buildings specifically require the holding have Sudenburger culture to be built and they differ from their standard Imperial building counterparts.

Cavalry Focus
 Build Time
 Light Cavalry Attack
 Light Cavalry Defense
 Heavy Cavalry Attack
 Heavy Cavalry Defense
 Tech Required
(Castle Infrastructure)
 Building Prerequisites
 Additional Requirements

Gunner Focus
 Build Time
 Gunner Attack
 Gunner Defense
 Tech Required
(Castle Infrastructure)
 Building Prerequisites
 Additional Requirements

Artillery Focus
 Build Time
 Artillery Attack
 Artillery Defense
 Tech Required
(Castle Infrastructure)
 Building Prerequisites
 Additional Requirements

Elephant Focus
 Build Time
 War Elephant Attack
 War Elephant Defense
 Tech Required
(Castle Infrastructure)
 Building Prerequisites
 Additional Requirements

## Neueslander Castle Buildings

These buildings require the holding to have Neueslander culture to be built and replace their ordinary Imperial counterparts

## Sylvanian Castle Buildings

These buildings require the holding to have Sylvanian culture and replace their regular Imperial counterparts.
Kyle

## Kyle

### Name

Kyle Scott (2017 Remake)
Kyle Henderson (Needlemouse)
Ned Brooks (Sonic Limited Edition: The Lost Cartridge)

## Biographical information

### Age

19 (2017 Remake)
18 or 19 (Needlemouse)

### Status

Deceased (most versions)
Alive (Sonic Limited Edition: The Lost Cartridge)

### Date of death

Late July or Early August 2012 (Original story)
2008 or 2009 (Needlemouse)

## Physical description

### Hair color

Blond (2017 Remake)
Black (Needlemouse)

### Fur color

Dull red (in his Knuckles vessel in the 2017 Remake)

### Eye color

Green (in his Knuckles vessel in the 2017 Remake)
Geography

Contora is a continent located in a fantasy world. It is composed of six different kingdoms: Abanath, Azuro, El Aquitore, Calgivore, Alver, and Freymire.

Abanath is a kingdom known for its harsh and unforgiving terrain. It is a land of mountains and valleys, with a single large city in the center. The capital city of Abanath is home to the continent's largest college of magic.

Azuro is a kingdom that is mostly composed of a large expanse of flat grasslands. Its capital city is the largest on the continent and is home to the ruling monarch, King Aust.

El Aquitore is a kingdom that spans most of the outer reef. Its capital city is located entirely on and under water.

Calgivore is a kingdom known for its mining industry. Its capital city is located near a large mountain range that is rich in minerals and other resources.

Alver is a kingdom known for its manufacturing and production of goods, especially those of a magical nature. Its capital city is located near a large forest.

Freymire is a kingdom known for its farming communities and its magical herbs and spices. Its capital city is located near a large forest, but the kingdom is mostly composed of small settlements and farming communities.

Overall, the geography of Contora is varied and diverse, with each kingdom having its own unique landscape and climate.