Tengu

* Crow Tengu
* Wolf Tengu
* Bear Tengu

## Description

**Tengu**, anthropomorphic creatures bearing the resemblance of crows, wolves, or bears, carve out their tranquil existence. Peaceful and wise, they are known for their harmonious coexistence with the untamed land they inhabit. Guided by their connection to the natural world and their unwavering devotion to the forest gods, the Tengu stand as guardians of the wilds, ensuring the delicate balance of nature remains untouched.

### Ancestral Bonds

The origins of the Tengu are intertwined with the very spirits of the creatures they resemble. It is said that the first Tengu were blessed by the forest gods, bestowed with the ability to adopt the forms of these revered animals. This bond shapes their way of life, guiding their actions and strengthening their kinship with the wild creatures of their domains.

### Peaceful Watchers

Tengu are known for their pacifism and reluctance to engage in confrontations. Preferring solitude, they reside in secluded mountain valleys and hidden forest glades, living in harmony with the creatures and flora that share their home. Their wisdom and reverence for nature's cycle extend to all living things, and they are often sought out as mediators when conflicts arise between other races or within their own.

### Communion with the Gods

The Tengu's faith is fervent and unwavering. They are devout followers of the forest gods, engaging in frequent prayers and rituals to honor and seek protection from these divine entities. Through their rituals, Tengu establish a spiritual connection with the land, channeling the forest gods' blessings into their daily lives and granting them insights into the intricate patterns of the natural world.

### Retributive Vigilance

Though they are peaceful, the Tengu are not defenseless. When their way of life or the balance of nature is threatened, they transform into fierce and unyielding protectors. Their connection to the spirits of the land grants them the ability to unleash potent bursts of energy, enabling them to strike back relentlessly against those who would harm their homes.

### Guardians Unveiled

Tengu are not driven by conquest or ambition. Instead, they are content to serve as vigilant stewards of the wilds, ensuring that the delicate equilibrium of the natural world remains undisturbed. Their willingness to sacrifice personal glory in the pursuit of preserving the beauty and serenity of their domains has earned them respect and admiration among those who understand the true value of harmony.

## Racial Traits

***Ability Score Increase***: Your choice of one ability score increases by 2.

***Size***: Tengu are medium-sized creatures.

***Speed***: Your base walking speed is 30 feet.

***Natural Instincts***: You have proficiency in the Survival skill. Additionally, you can forage food and water for yourself and up to five other creatures each day, provided that the land offers berries, small game, water, and so forth.

***Sylvan Resilience***: You have advantage on saving throws against being charmed and frightened.

***Animal Kinship***: You have the ability to communicate with beasts, and they understand you. You can communicate simple concepts and emotions to a beast as an action, and it can understand your basic intentions.

***Divine Blessing***: You can cast the *Guidance* cantrip once using this trait. Wisdom is your spellcasting ability for this cantrip.

***Nature's Vigil***: As a reaction when a creature you can see within 30 feet of you is attacked, you can invoke the protective spirits of the forest. Roll a d4 and add the number rolled to the target's AC against that attack. Once you use this reaction, you can't use it again until you finish a short or long rest.

***Wild Form***: At 3rd level, you can transform into the form of a crow, wolf, or bear, as if using the *Wild Shape* ability. You can use this feature twice, and you regain expended uses when you finish a short or long rest. You can stay in this form for a number of hours equal to half your Tengu level (rounded down).

***Guardian's Wrath***: When you use your Wild Form, you gain temporary hit points equal to your Tengu level + your Wisdom modifier (minimum of 1).

### Additional Feats

1. Nature's Caller:
	* Prerequisite: Tengu race, Level 1, Spirit Class
	* Your connection with the spirits of the wilds grants you the ability to summon the aid of natural creatures. You gain the following benefits:
		+ You can cast the Animal Friendship spell once using this feat. Wisdom is your spellcasting ability for this spell.
		+ When you cast Animal Friendship using this feat, you can target creatures that are not beasts, provided they have an affinity with nature. These creatures must succeed on a Wisdom saving throw against your spell save DC or be charmed by you for the duration.
2. Spirit's Grace:
	* Prerequisite: Tengu race, Level 1, Dexterity Physical Ability
	* The protective spirits of the forest infuse your movements, granting you heightened agility and resilience. You gain the following benefits:
		+ You have advantage on Dexterity saving throws against effects that would restrain or immobilize you.
		+ When you take the Dodge action on your turn, you can move up to half your movement speed as a reaction without provoking opportunity attacks.
3. Wild Shape Master:
	* Prerequisite: Tengu race, Level 1, Soul Class
	* Your mastery of the Wild Form ability allows you to harness its transformative potential to a greater extent. You gain the following benefits:
		+ The duration of your Wild Form is extended to a number of hours equal to your Tengu level.
		+ When you use your Wild Form, you gain additional hit points equal to your Tengu level + your Wisdom modifier.
4. Guardian's Retaliation:
	* Prerequisite: Tengu race, Level 1, Stamina Physical Ability
	* When your allies are threatened, your protective instincts drive you to swift and decisive action. You gain the following benefits:
		+ When an ally within 5 feet of you is hit by an attack, you can use your reaction to make a melee weapon attack against the creature that attacked your ally.
		+ If your attack hits, the creature's speed is reduced by 10 feet until the end of its next turn.
5. Spirit's Aid:
	* Prerequisite: Tengu race, Level 1, Intellect Class
	* Your unwavering devotion to the forest gods grants you the ability to call upon their aid in times of need. You gain the following benefits:
		+ You can cast the Cure Wounds spell once using this feat. Wisdom is your spellcasting ability for this spell.
		+ When you cast Cure Wounds using this feat, you can roll a d4 and add the number rolled to the hit points healed.
6. Nature's Wrath:
	* Prerequisite: Tengu race, Level 1, Strength Physical Ability
	* The spirits of the wilds respond to your call, allowing you to channel their energy into a devastating attack. You gain the following benefits::
		+ As an action, you can expend one use of your Wild Form ability to make a special melee attack. On a hit, the target takes damage as if you were in your Wild Form. You can add your Wisdom modifier to the attack roll and the damage roll.
		+ Once you use this ability, you can't use it again until you finish a short or long rest.

## Racial Traits (Dungeons & Dragons 5.0)

***Ability Score Increase***: Your choice of one ability score increases by 2.

***Size***: Tengu are medium-sized creatures.

***Speed***: Your base walking speed is 30 feet.

***Natural Instincts***: You have proficiency in the Survival skill. Additionally, you can forage food and water for yourself and up to five other creatures each day, provided that the land offers berries, small game, water, and so forth.

***Sylvan Resilience***: You have advantage on saving throws against being charmed and frightened.

***Animal Kinship***: You have the ability to communicate with beasts, and they understand you. You can communicate simple concepts and emotions to a beast as an action, and it can understand your basic intentions.

***Divine Blessing***: You can cast the *Guidance* cantrip once using this trait. Wisdom is your spellcasting ability for this cantrip.

***Nature's Vigil***: As a reaction when a creature you can see within 30 feet of you is attacked, you can invoke the protective spirits of the forest. Roll a d4 and add the number rolled to the target's AC against that attack. Once you use this reaction, you can't use it again until you finish a short or long rest.

***Wild Form***: At 3rd level, you can transform into the form of a crow, wolf, or bear, as if using the *Wild Shape* ability. You can use this feature twice, and you regain expended uses when you finish a short or long rest. You can stay in this form for a number of hours equal to half your Tengu level (rounded down).

***Guardian's Wrath***: When you use your Wild Form, you gain temporary hit points equal to your Tengu level + your Wisdom modifier (minimum of 1).