recursal/Fanatic-Fandom huggingface dataset:
The Tetrichor

The Tetrichor is Ethan's game world. It is a planet that is slightly smaller than the earth, and as of now contains 4 continents, Arken, Breen, Bethoried, and Mythras.

Bethoried contains 40 different locations, as specified by the map.

1. The Northlands
2. Icarona
3. The Ruinic Empire
4. Illuminia
5. Druund (Arken)
6. Vesselstrond (Arken)
7. Ravenwing (AKA Grugland) (Arken)
8. Revelon (Arken)
9. Traeth (Arken)
10. Quail
11. Ixtotan
12. Haphia
13. Saulmondallo
14. Kydroxia
15. Kolaria
16. Anzen-Sei
17. Midland
18. Draetoss
19. Kolarian Colonial States
20. Pisu
21. Telemortan Republic
22. Leyraine
23. The Shattered Sea
24. The Wild Frontier
25. Apalados
26. Briz
27. Ardia
28. The Mythlands
29. Illmaria
30. Dragovere
31. Billowstead
32. Delldeep
33. The Rallwyn
34. Oasia
35. Pallesar
36. Grenox
37. Okathon
38. Felldora
39. Trollhold
40. Dread Island

HISTORICAL PERIODS

* **PLANETARY FORMATION** (approx. 40b years)
* ~
* Speculated Creation Era (approx. 30b years
* Oceanic Period (approx. 4b years)
* Volcanic Period (approx. 3b years)
* Badland Period (approx. 2b years)
* Polar Period (approx. 400mil years)
* Glacier Period (approx. 500mil years)
* Climate Period (approx. 85mil years)
* Tendescent Era (approx. 5mil years)
* Altherian Era (approx. 4mil years)
* Mythorian Era (approx. 3mil years)
* The Great Heating Period (approx. 1mil years)
* Age Of Behemoths (approx. 1.5mil years)
* The Great Shifting (approx 150mil years)
* ~
* **PROTO LUMOUS AGES**
* ~
* Age Of Proton (approx. 2mil years)
* Entomological Warfare Period (approx. 15k years)
* Late Evolutionary Period (approx 10k years)
* ~
* **TRIBAL ERAS**
* ~
* Nomadic Age (approx 551 years) **[approx 6500-5949 BWT]**
* Age Of Skulls (approx. 935 years) **[approx. 5948-5013 BWT]**
* Mythic Age (approx 1067 years) **[approx. 5012-3945 BWT]**
* ~
* **PRE FEUDAL ERAS**
* ~
* 1. Proto Civic Period (approx. 2065 years) **[approx. 3944-1879 BWT]**
* 2. Unionic Age (approx. 1099 years) **[1878-779 BWT]**
* 3. Imperial Age (778 years) **[0-778 BWT]**
* Draconic Invasion Event (27 years) **[27-0 BWT]**
* The War Of Thorns (36 years) **[36-0 BWT]**
* ~
* **FEUDAL ERAS**
* ~
* 4. Early Feudal Era (431 years) **[0-431 ADE]**
* 5. Age Of Steel (681 years) **[432-1112 ADE]**
* 6. Arcane Depression Period (119 years) **[1113-1278 ADE]**
* 7. Golden Ages (741 years) **[1279-2019 ADE]**
* ~
* **MODERN ERAS**
* ~
* 8. Era Of Nobility (596 years) **[2020-2615 ADE]**
* The Warlord Wars (21 years) **[2441-2462 ADE]**
* 9. Coal Age (1061 years) **[2616-3676 ADE]**
Gerard Elsre

"For what it's worth, I apologize for the bear traps..."

Player: Alex

First appearance: Gerard the Monster Hunter Quest

Last appearance: Lich Dane Questline

Aka: n/a

Height: 6'0"

weight: 160lbs

age: 35

Class: Fighter

Race: human

Gerard was created as an NPC in one of Alex's quests, Gerard the Monster Hunter, in which the players, Don Gato and a dragonborn, were tasked with solving the mystery of periodic deaths in the town of Lakecrest. Gerard was not well trusted, but turned out to be a friend by the end of the quest.

Gerard was born in Harcalen, near the coast to the west of the Harcalen Heights. At the age of 12, his parents were both savagely murdered by Orcs who managed to cross the ruins of the Harcalen Crossing. Gerard has since dedicated his life to the discovery and destruction of all hostile creatures who would threaten the free people of Meridien.
Agranol

"AhhHuuunghNahHUUNGHNAHHUNGHNAH"

DM: Ethan

First Appearance: The Neverending Mountains (The Agranol Quest)

Last Appearance: The Death Of Dane

Also Known As: That fuckin' troll

Height: 6'0

Weight: 300 lbs

Age: Unknown

Class: N/A

Race: Mountain Troll

Agranol is a popular Mountain Troll NPC from Ethan's early Dane questline. the party was initially sent in to kill Agranol for causing trouble in a nearby town, though they realised it was actually Dane and Merxo. Agranol is known by his signature call and can reach speeds of 180 movement. when in danger, Agranol's friendly demeanor can quickly change to that of a typical mountain troll, as he becomes explosive and savage. Agranol was last featured in "The Death Of Dane" when he helped defeat bandit Dane in the Hollow Mountain.

Trivia:

Agranol once also appeared in a prequel quest in which Damir and Draskomor rescued him and his mother, though this quest was retconned

Ashira owns Agranol as a pet and can summon him at will.
The Dane Quests

DM: Ethan

PCs: Ashira, Adran , Ramsey , Valkieor, Bor, De Leon , Damir

Questline: The Dane Quests

Status: Finished

The Dane Questline is a loose connection between quests run by Ethan that are somehow connected to Dane Shawson, or his backstory. The questline was followed by the Lich Dane Questline. The overall story covers Dane's service with Merxo, his escape from Dread Island , his connection with Eli, and his eventual defeat at the hands of Adran, De Leon, and Bor. This questline specifically focuses on a version of Dane known as "Bandit Dane", with it's succesor focusing on the reincarnated version of Dane, Lich Dane.

Quest List

1. Merxo's Revenge (Enter Dane)
2. Return of Merxo (Cancelled)
3. Escape From Dread Island
4. Captain Armadillo (Discontinued)
5. Vampire Murder Mystery
6. The Neverending Mountains (The Agronal Quest)
7. The Death Of Dane
8. Dundy Is Missing (Cancelled)
Rey De Luto

"A FUCKING KRAKEN? AGAIN?"

Player: Ethan

First Appearance: Mckenna's Greek quest

Last appearance: Meridian Chronicles Questline

Also Known As: n/a

Height: 5'11

Weight:127lbs

age: 39

Class: Fighter

Race: Human (Skylander)

Rey De Luto is a finesse fighter created originally as an NPC in a quest. a spit and image of his father, he bears many similarities including his outfit and his fighting style. he was originally debuted in Mckenna's Greek themed quest but was never used much after that. he most recently showed up in a Meridian Chronicles quest.

At a young age, Rey was Kidnapped by Dane Shawson after a duel with Rey's father, Don Gato. Dane kept up with Rey until he failed to amuse him any more so Dane abandoned him in the desert at the age of three. Rey was found by two roaming nomads named James De Luto and Mary De Luto. they took him in and raised him until he was 16 when they were killed by desert bandits. Rey tracked them down and killed all of them except one, who was known to ride an elephant. Rey eventually found him, killed him and made a sword out of his and the elephant's bones. Rey then returned to his home to bury his parents only to find nothing left. in its place was Dane, who proclaimed that Rey was entertaining again, implying he was responsible. out of anger, Rey attacked Dane and was defeated. but before Dane left, he left a mark on Rey's sword that gave it magical abilities. Rey eventually woke up in the middle of a sandstorm and barely managed to escape alive. Rey eventually managed to make his way all the way to the town of Dustveil, where he learned how to sword fight. Rey stayed in the Dustveil area until the age of 35 when he set off after hearing his biological father was still alive.
The Aledia Family

The Aledia Family is a wildly successful crime family who operates in The Hub, Junkworld. They have existed for a number of years and have an impressive repertoire of illegitimate businesses. Most smugglers and junkers who operate in The Rend are working for The Aledia Family whether they know it or not, and whether it is directly or indirectly.

Leader- Raul Aledia

Home Territory - Junkworld

Based In - The Hub

**Rank Structure**

Kingpin

Overboss

Underboss

Member

Initiate

Associate
The Beard Club

The Beard Club is a small faction of bearded buddies who are known to be fearsome warriors. There are small branches of the club throughout the world but at it's core there are six. they are:

Norok Fenrikir- a mighty dwarven barbarian who is part of the club for his sharp wit and cunning in battle.

Draven Faulk: He is an unstoppable force who believes in his mutton chops more than anything else. he is in the club for the strength of his lightning powered punches.

Morwhal Warbear- One of Dundy's closest friends, Morrie is the king of the mighty Morwhal clan. he is renowned far and wide for his knowledge of strategy and is a master of chess and murals. He is in the club for his mighty drinking ability

Malovar Nitail- Malovar is an unequaled warrior known for his loyalty to the Almighty Dawn and his brutality in battle. he is in the club for his unparalleled fighting spirit.

Bor-lan- Bor is a large half orc who combines strength and skill to best his enemies. he's in the club for his iron will and strong hammer arm.

Dundy Blackwave- The leader of the club, Dundy is a lighthearted giant who drinks like a machine and fights like a raging bull. His beard is impressive enough to grant him unargued mastery of the club. He is a legend in his own right and his beard is so mighty than when he shaves, it grows back in under an hour.

Outer Ring: The outer ring is members of the beard club who are not in the aforementioned inner six. So far they are:

Boxer Happyfoot- A bearded halfling who gained entry in the 1st Beard Trial. He took the competition to the 5th final round and won in a fistfight to gain his status as a beard club member.

Associates: Associates are those who are affiliated with the club but are not eligible due to their lack of beard.

Ashira Alderlead

Deleon Arc

Ramsey Salazar

Sydney

APPLYING: In order to be inducted into the Beard Club, a player must apply. the Player must draw their character (and their beard) a list of their achievements, and a handwritten letter as to why they think they should be accepted. the inner six will then take it into consideration. IF YOU GET BUTTHURT after being denied, all future applications by that player will be automatically denied and any current characters by that player will be kicked out of the club. If accepted, the applicant must complete a small testing course. if they succeed all of this, they are accepted.

INVITATION: a character can be invited by the inner six to join the outer ring (such is the case when Draven invited Final) It is up to the player of that character to decide if they want to join.

BEARD TRIALS: Once a Dundy Birthday, a Beard Trial is held at Dundy's house. All present players will create new characters or reuse the character they used in the previous competition. The winner such as in the case of Boxer, will become part of the outer circle.
The Followers of Onyx

The Followers of Onyx are a heretical religious organization that operates in Kingdom Universalis and Seoto's Scar, though they have been seen making pilgrimages to other territories across The Rend. They have a fixation with The Onyx Mirrors, strange artifacts littered throughout The Rend, and they dedicate themselves to tracking them down, notating their position, making pilgrimages to them, and staring into them, sometimes for days on end. They are disliked by The Bloodline and The Wardogs.

Leader- N/A

Home Territory- Kingdom Universalis

Based In- Baltow

**Rank Structure**

N/A
Eli Elzewyr

"*Welcome to my manor. I do hope you enjoy yourself."*

DM: Ethan

First appearance: Vampire Murder Mystery

Last Appearance: The Desolation Of Dane Shawson

Also known as: Julio Felnath, The Youthful Treasure

Height: 6'4

weight: 160lbs

Race: Human Vampire

Age: 146 (At time of quest debut)

Eli Elzewyr is a minor antagonist in The Dane Chronicles, known to be in the employ of Merxo. He made an appearance in the Vampire Murder Mystery Quest, where he hosted a dinner party at his manor, but actually laid a trap for the party. He was killed by the end of the quest, but somehow returned in the finale of the campaign as a sub boss.

HISTORY

CANON V1

Nothing much is established about Eli in the original canon, though it can be extrapolated that he is well off and respected in the country where he lives. It is unknown how he came to be allied with Merxo.

CANON V2

Born as Julio Felnath in 924 9E, he was gifted with a well off life as a minor nobleman on the isle of Saulmondallo. A charismatic man, he grew to be a widely liked figure in the political sphere. It is known he enjoyed many activities of sport, though on one particular day, in fall of 949 9E, Julio failed to return home after a hunting expedition. He was missing for 2 weeks before he was found by a search party, unclothed, wounded, and nearly dead.

The story of Julio's disappearance was the talk of Saulmondallo, though the usually open and talkative Julio stayed remarkably silent on the subject. Time passed, however, and the event faded to distant memory.

As his political career soared, his popularity grew alongside. by 973, he was the governor of the southern prefecture of Saulmondallo, and by 991, at 73 years of age, his appearance remained youthful, and he was deemed "The Youthful Treasure", as well as being elected Lord-President of Saulmondello. His term was vastly successful, despite several assassination attempts brought on by his seemingly magical youth arousing suspicion in the citizens. After two 5 year terms, Julio abruptly stepped down from office despite being unanimously elected for a third term and retired. He told his house staff that he was leaving Saulmondallo and that he likely would not return, though he did not say where and he vanished.

He was later seen in the country of Dragovere as an established statesman, and a renowned party host at the turn of the century, and soon he would host a party with great aspiration drawn by his employer, Merxo.
The Marshworn

The Marshworn are a race that inhabits Arken, specifically in The Country of Revelon. They share the continent with The Duff, and The Trigalo.

An important distinction to make is between Marshworn the race, and Marshworn the kingdom, which is now known as Revelon. This change occured in 500 3E, when the senate voted to change their government from a feudal system to a republic. They renamed their country Revelon, and those from the country are known as Revelon, not Marshworn.

The Marshworn are an ethnicity of Humans who often have square builds, dark curly hair, and dark skin that ranges from a dark tan to a deep brown color, as well as large square builds.

The Marshworn are said to have originally come from Dragovere, though it's just as likely they are from Haphia. Little is known about them, but they landed in what is now southern Ravenwing around the year 364, led by an enigmatic man who called himself "The Goose". They soon encountered conflict with The Grugons, and they battled them many times over the centuries. though Goose initally opposed and avoided all conflict, after his early death, his sons took over and waged a brutal war with The Grugons. This was was known as The War of Sons.

As time went on, The Marshorn made their way west and settled the central area of Arken, quickly developing that way due to many natural resources being discovered in the Whiterain Mountains, as well as gold being found in the Whiterain River.

After The Duff conquered the Grugons, The Marshworn were quickly pushed out of the Kenu Peninsula, and retreated to the west. As time went on, they continued to feud with The Duff, who constantly pushed at their borders, leading to many notable conflicts, such as The Corkbed War.
Trissmorsan

Trissmorsan är en mystisk karaktär som man inte vet så mycket om. Hon har en kompis som heter Lisa som hon nyligen var på Mallorca med. Liksom Trissmannen dricker hon sitt kaffe svart. På julafton 2014 vann hon 450 kr på en lott hon fick av Trissmannen.

Är gäst i avsnitten:

* trissfredag 35 - mors dag
* trissfredag 55 - triss morsan del 2
* trissfredag 74 - hemma hos triss morsan

Nämns i avsnitten:

* TRISSFREDAG 10
* TRISSFREDAG 11
* TRISSFREDAG 15 - Firar fikat!
'Tower Through The Fog' Quest

This was a quest ran by Joe, and the most notable event in the quest was the quote "How Can I See The Tower Through The Fog"

The story goes as such.

Dundy, Ramsey, and Bor were questing through a swamp. Joe expounded on how the players could see almost nothing due to heavy fog, and then immediately, almost comically, told the players they saw a tower. The players all immediately and simultaneously said "How Can I See The Tower Through The Fog"

hence, the joke
Junkworld

Junkworld is a location in The Rend

Junkworld is a place that is packed full of trash and treasure. Many crime factions base in Junkworld as the Junkers fight to keep Junkworld mostly lawless. The Aledia family operates almost exclusively in Junkworld, wielding a massive amount of power in the area. The Lifters have prominence in the settlements of Junkworld, but it does not spread throughout. The Whispering Shadow is rumored to operate in Junkworld, but nothing can be said for certain.

it is located north of The Badlands and is surrounded by Ocean to the west, northwest, and north. To the northeast and east lies untamed desert. To the southwest is The Wastes

**Sub Locations**

The Hub (Major City)

Wokken (Town)

Dorda (Town)

Junk Peaks

The Tainted Forest

The Red Delta

**Primary Faction(s)**

Junkers

**Secondary Faction(s)**

The Whispering Shadow

The Lifters

The Aledia Family
Prophets Of The Sleeping Moon

The Prophets of the Sleeping Moon are a group of heretical worshippers. They live near The Sleeping Moon and worship it, drinking the strange liquid that oozes from its cracks. They are strongly disliked by The Bloodline, though they have not seen fit to displace the worshippers.

They have no particular rank structure or leader.

Leader- N/A

Home Territory- Kingdom Universalis

Based In- The Sleeping Moon

**Rank Structure**

N/A
Malovar Nitail

"I fight for the light. When i draw my blade, i intend to bury in the belly of evil. and be it life, or death... i will succeed"

"I ate a man once."

Player: Ethan

First Appearance: Bandit Three quest

Last Appearance: Stars Of The Dawn Episode 5: The Gulshank (NPC)

Also Known As: Major Nitail

Height: 6'11

Weight: 270 lbs

age: 38

class: Fighter

Race: Half Orc

Malovar is a player character created by Ethan for game night at Alex's house. after Ethan, Alex, and Joe stopped holding it there, Malovar went on hiatus, briefly appearing in "Dundy Is Missing". Malovar first appeared in Joe's "Bandit Three questline" where he and his brother, Damir, fought a large group of bandits and pirates. after a long hiatus, Malovar reappeared in Savanna's Necromancer Questline as an important protagonist, occasionally being switched with Leo.

Malovar was born in the western Badlands, to an Orcish chief known as Jjrof Nitail. Brother to Damir, Malovar was seperated from him at a young age when Damir was smuggled from the Orc encampment and taken to civilization where he became educated and well mannered. Malovar, however, grew up with Jjrof, who was an honorable but short tempered creature. Due to disagreements over many things, Malovar left home at the age of 16, and reunited with Damir, who contrasted starkly with Malovar's mannerisms. Though he tried to help Malovar, Malovar saw Damir as a corrupted weakling and all but disowned him, setting sail to Draetoss and took up occupation as a freelance vigilante. Often arrested for assaulting those he believed to be in the wrong, Malovar was eventually noticed by the Almighty Dawn and was offered a position as a low ranking Private. Malovar moved up the ranks and was soon a Captain at the age of 22; a rank he held for a number of years until he demonstrated his ability when confronting Ravenscroft forces intending to scatter the Almighty Dawn. Malovar greeted the forces at the gate of the city when the officer demanded entry in order to close down The Dawn. Annoyed, Malovar slammed him in the face with a bare fist, knocking the officer unconcious, and denting the helmet greatly. Malover then bellowed a challenge to the Platoon at his doorstep, though none accepted. After this event, Malovar was Knighted as one of the Dawn and given free reign to roam and bring justice as he saw fit. Malovar carried on in this postition for nearly a decade, before returning to The City of Blood and being awarded the rank of Major General, and was given his own Stronghold to command. This Stronghold is known as Stormfist Cove, and Malovar soon built it into a prosperous settlement, even generating a small economy.

Malovar is a member of the Beard Club's Inner six
The Eyeless Child (Quest)

DM: Ethan

PCs: Bor, Ashira

Questline: The Midnight Quests

The Eyeless Child was the third quest in the Midnight saga. De Leon was not present for this quest and Ashira was revealed to be trapped in this world alongside the others. It introduces the second Billy Monster in the series.

STORY

Bor meets Ashira outside of a large town and they enter in. they soon hear that things have been going strangely and choose to investigate. they soon reach a house where Ashira notably kills a baby and they meet the Eyeless Child, a representaion of Crystal's (Billy's Lover) lost innocence. The monster is never slain even when Bor almost transforms into a drone commanded by the small girl. Bor and Ashira eventually escape the town and the quest comes to an end
Norok Fenrikir

"And *I'M* the barbarian?"

Player: Tristin

First Appearance: Zombie Church Quest

Height: 5'1"

Weight: 175 lbs

Age: 193

Class: Barbarian

Race: Mountain Dwarf

Born in the mountains of Cregligan, Norok lived a hard, cold life. His tribe taught him the ways of the wilderness, and the animals that reside there. His tribe was valued strength and obedience. Norok showed both of these as well as a wise sense of strategy. At the young age of 72, he became the beta of his tribe. And he remained their for 33 years until the start of the Fourth Great Raturan War. Ambassadors from one side came to hire the renown tribe of warriors. His leader was bought, but he was not. He argued against fighting, that the war was not the tribes war. For this, he was banished. He has lived the rest of his life away from his tribe.

Norok is a member of the Beard club 's inner six
Skyrest Mountains

The Skyrest Mountains, also called The Crixo Mountain range, is a large stretch of mountains that streches from Southern Vesselstrond down to southern Ravenwing. They have constantly been a nagging obstacle in the way of any eastern settlers trying to expand to the west until the Skyrest Pass was built and finally allowed access to the western area. This pass brought much conflict with it, sparking many skirmishes with Revelon, leading to what was known as The Corkbed War, where Ravenwing eventually managed to push the Revelon back until they had partial control of The Corkbed River.

The Skyrest Mountains are a very remote place, mostly inhabited by the last remaining concentration of Grugons, though occasionally visited by others as a tourism spot. It is also known to be the location of a colony of Dwarves, as well as rife with hiding outlaws.
TRISSFREDAG 4 - månadsavslutning

**TRISSFREDAG 4 - månadsavslutning** sändes den 6 november 2014. Detta är ett historisk avsnitt då det är första månadsavslutningen i Trissfredags historia. Notera även att dubbeltrisslotten gör sitt första gästspel i programmet.

Färsk ut efter vinsten föregående veckan är Trissmannen extra jovialisk. Han avslöjar bland annat hur han väljer fika till avsnitten – *"Jag går på ICA och väljer ut det som ser gott ut".* Ställer sig själv den skämtsamt retoriska frågan: *"Undra om man får räkna ihop båda sidorna?"* Samt när dubbla 90 skrapas drömmer han sig kort iväg: *"Tänk om man skulle få komma till TV och sitta med Hasse Aro!*" När han sedan skrapar guld så kommer den förlösande kommentaren: *"Heh... jag hade tänkt Hasse Aro, men 90 funkar väl också".*

**Det är stor spänning** ända till slutet då miljonvinsten hägrar runt hörnet. Tyvärr blir det endast 90 kronor denna gång och huruvida Trissmannen använde vinsten till att finansiera en ny fåtölj är ännu oklart.

← Föregående avsnitt Nästa avsnitt →
Ethan

A handsome fellow.

Ethan is a Player/DM and the de facto leader of the group. He's better known for his DMing, specifically for The Midnight Quests, The Hospital, and Stars Of The Dawn.

Campaigns\*

2014: The Dane Chronicles

2015: The Midnight Quests

2016: The Lich Dane Adventures

2016: The Hospital

2016-2017: The Voyage Of The Midnight Blue

2018: Monks

2020: Omnivulus

2020: Quasar

2020-2022: Stars Of The Dawn

2023: Valley Of The Moon

\*Dates are an estimation. We're not sure exactly when each campaign started/stopped.
TRISSFREDAG 14

**Vinst**
 **Fika**

TRISSFREDAG 14 fyrades av den 16 januari 2015. Värt att notera med detta avsnitt är att det kan sägas vara Trissmannens genombrott, då det postades på Reddit och därmed ledde till en radikal ökning av tittare och kommentarer.

Förra avsnittet, TRISSFREDAG 13, slutade med förlust – men alla vet ju hur det går på dagar med kombinationen fredag och 13: *"Det går ju inte att vinna nånting då”*, som Trissmannen säger. Därför tänker han i detta avsnitt göra om samma procedur som i förra avsnittet, det vill säga skrapa en minitriss plus en vanlig triss. Till fika blir det wienerbröd, *"en klassiker i trissammanhang”*, samt en banana skids som han hittade i köket och tyckte var fin. Denna äts dock inte i avsnittet och tittaren får inte veta vad han tyckte om den.

**Trissmannen delar med sig** av två tittarkommentarer han har fått den senaste veckan. Den ena är från Mattias som hälsar att han hoppas att Trissmannen vinner, och den andra från någon som hette *"något som jag inte minns... habobo”*, som undrar varför Trissmannen egentligen lägger pengar på trisskrapandet. Jo du, habobo, såhär ligger det till: *"Jag har inte så jävla mycket pengar, men man måste ju få drömma."*

Vi får även höra om ett trissdrama som utspelade sig i Nyhetsmorgon. En tant skrapade en lott, men den var på något vis defekt och inte ens Peter Jihde kunde få ordning på kaoset. Hur det slutade vet inte ens Trissmannen. Det uppdagas dock att Trissmannen hyser något svala känslor för Peter Jihde: *"Man borde nästan få betalt för att bara träffa Peter Jihde... Tacka vet jag Hasse Aro"*, säger han.

**Det blir ingen vinst** den här gången, fastän det var nära. När Trissmannen skrapar extrachansen dyker en ny förvirrande symbol upp: en stjärna! Han läser på baksidan av lotten och får veta att om man skrapar tre lika och får en stjärna så vinner man summan av alla belopp. Trissmannen räknar på sin triss: "*En till 30, då hade jag tjänat... 1,2 miljoner. Kul.”* Han lägger nitlotten i pärmen och konstaterar, inte allt för bistert: *"Förlusthögen växer, men vad gör det?”*Glädjen över vinsten i TRISSFREDAG 12 håller i sig än.

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Astios

Astios is the world in which The Meridien Chronicles takes place. It is comprised of 6 main lands: Lithcalen, Emyrheim, Thronheim, Draetoss, Ancalen, and Arken.

At first there was nothing. Astios was a barren plain, dark and desolate. But one day, a sprout emerged, and it was called Kel Marane. He was the first of the Kel, those who brought Magic into the physical realm. He created the rest of his kin, great, towering trees, who watched over the realm as it began to flourish with green over thousands of years, and they called it the Kelmare. An endless forest.

The Kel created creatures large and small, winged and flightless, to populate the realm. They created the Durmsem, Dwarves, in Hin Lodar, and the fair High Elves in Wese Thalor. But one day, the kel made a mistake. They created Men in the land of Lithcalen.

They were not men as we know them, but fairer and darker—Ancient Lithcalenians. They learned of their masters and cherished their land, and feared the magic and the Kel who had brought them into being.

There was one among them named Dunkodst. He did not fear the Kel or their magic, instead, he made his own. He fashioned himself a darker magic, one not with the power to create, but to destroy and rot. He called it Komsecht, and bound his soul to it. It gave him extended life and great power.

The world slowly grew dark and cold. The skey greyed and the trees wilted.

In awe and fear of this knew dark magic, many Lithcalenians turned from Kel Marane and instead called Dunkodst master. Soon, the only trace of the Faithful stood against legions of dark wizards, and Dunkodst’ 6 demonic acolytes:

Sen’Krad, master of magic

Nuish’Kefni, Master of Death and Disease

Omeska Saphos, Master of the Sword

Thitem’Luran, Master of Beasts

Dane Shawson, Master of Time

Frinok’Sortemus, Master of Illusion

Just as all seemed lost, a great light shone upon Dunkodst’s fortress in Angul. The air crackled with magic and erupted in a blinding green light. It was a portal to the plane of Death, and Dunkodst was forced into it by the Will of the Kel, nearly depleting their magical abilities. His acolytes fled across Lithcalen. Peace was restored, but the world was broken.

The people of lithcalen united under one banner once again, but the continent was divided over time by war and visit by dwarves, elves, and orcs. The Ancient Lithcalenians faded into memory, devolving into modern Men in the country of Meridian after several uprisings in their corrupt government.

All that remains of the endless forest of Kelmare is a grove in Ancalen, where some say Kel Marane still rests…

Lithcalen**:** A diverse land mass separated into 5 regions, home of the Men of Meridien

Ancalen: Crescent Island to the Northwest of Lithcalen, a place where magic is still very much a part of society, ally to Meridien

Arken: Islands to the East of Lithcalen

Thronheim: The northern region and home of the Dwarves of Hin Lodar

Draetoss: Eastern region

Emyrheim: Southern region, known for the Sly Barrens, a desert stretching thousands of miles.
Norci

En mystisk användare på Reddit som har en oplockad gås med Trissmannen. Vid upprepade tillfällen har Norci varit ohövlig och förolämpat honom i Trissfredagstråden. En populär teori är att Norci är en gammal vän och datanö... expert (Åke) som vid tillfälle har chippat Trissmannens Xbox. Vart bitter- och avundsamheten har sitt ursprung går bara att spekulera i, en kvalificerad gissning är sin forna väns framgångsaga.

Nämns i avsnitten:

* trissfredag 27 - tjotta blängaren
TRISSFREDAG 9

**Vinst**
 **Fika**

**TRISSFREDAG 9**, den andra månadsfinalen i Trissfredags historia, kläcktes ur sitt ägg den 12 december 2014. Notera dock att TRISSFREDAG 8 är den egentliga månadsfinalen, något Trissmannen tyvärr glömde bort.

Det första som fångar tittarens blick är en rulle toapapper som står på den gamla rödprickiga brickan. Vad är nu detta? Toapapper har ingen plats hos Trissmannen. Det visar sig att vår skrapare är förkyld; *"Jag har aldrig varit så sjuk faktiskt"*, säger han till och med. Trots sitt tillstånd sviker han dock inte tittarna.

**Med ett hurtigt** *"Good luck!"* till sig själv börjar Trissmannen skrapa. Det närmar sig juletider och en vinst skulle därför sitta extra bra nu menar Trissmannen, *"så man har råd med snaps"*. Han medger dock att han har börjat förlora hoppet efter alla förluster: *"Succésagan från början blev något slags lottoträsk"*.

Mycket riktigt uteblir vinsten även denna gång och Trissmannen överväger att ringa till Svenska Spel och klaga; det står på baksidan av trissen att man ska vinna på var femte lott och nu har Trissmannen inte vunnit på *"jävligt många"*. Det ser ut som att det blir en nykter jul för Trissmannen.

← Föregående avsnitt Nästa avsnitt →
TRISSFREDAG 2

**Vinst**
 **Fika**

**TRISSFREDAG 2**dök upp på nätet 24 oktober 2014. I det här avsnittet har Trissmannen lekt med effekterna och i introt möts vi av ljudet av en porlande dryck – får man gissa på kaffe?

Glömska tittare behöver inte vara oroliga: Trissmannen börjar med att ge en sammanfattning av föregående avsnitt, Trissfredag 1. Den gången vann han 60 kronor och förväntningarna är höga inför dagens skrap: *"Jag har längtat till fredagen hela veckan"*. En viss ängslan infinner sig dock när han inser att han skrapar med ett annat mynt än förra gången. *"Det känns lite dåligt"*, erkänner han. Trissmannen reflekterar även över vad som är bäst att skrapa med – finns det över huvud taget?

**Skrapet börjar starkt** med en miljon och snart dyker även 1000 kronor upp, en vinst som inte heller skulle sitta fel – det är nämligen en vecka till löning, *"eller löning... pengarna i alla fall"***som Trissmannen säger. Tyvärr återupprepas inte förra veckans succé och vinsten blir noll. Besvikelsen är tydlig:***"Jag visste ju att det kunde hända, men det svider ändå på något sätt."***I en avslutande upprorisk akt skrapar Trissmannen "kartan", den lilla rutan som gör lotten ogiltig, som om han säger –*"Fuck you, Svenska Spel!"*.**

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Ashira Alderlead

***"I'm gonna go for a dickstab."***

Player: Savanna

First appearance: Zombiechurch Quest.

Last appearance: The Alphabet Arena (Arena quest)

AKA:

Height: Approximately 3 feet

Weight: Unknown

Age: 24

Class: Rogue

Race: Halfling

Back Story: At age 14, Ashira left her home. The circumstances behind this were unknown, but from this time, she was affiliated with the thieving guild known as the Red Hand, run at that time by a man known as Quan. She was partnered with a man known as Therrin. He tutored her as to how to burglar and how to walk unseen.

At age 20, a man on the Red Hand's Counsel took over the Red Hand, killing Quan and framing Ashira for the murder. Murder of a fellow Red Hand is punishable by death, and every member came after Ashira. Only Therrin remained true, and aided her in her escape. Though she fled from the Red Hand, she and Therrin still remain in contact, and he warns her when the Red Hand get too close.

It was at age 22 that she met Dundy and Adran. With them she explored different lands and fought against the Dragon Priestess, the first true trial set in her path since escaping the Redhands. She met many others along her quest, but the ones she tends to travel with the most are Dundy, Adran, Teldur the gambler, Ramsey the noble, Bor the half-orc, DeLeon the bard, and at times Morrie the Dwarf.

She has a distaste for Morrie.

Currently she is in the midst of a quest involving Rev the revnant, a man who she both detests and reluctantly admires.
Delegate to Delegate

\*Tycus Marovinius hopes Julian will hold a game for the distressed citizens

\*Scilos Pontus sends Hiram a convoy of prostitutes for the location of Hanibal- Hiram declines

\*Cicero asks Zaracus to work with him and Zaracus agrees.

\*Andratis Ornatus has created an alliance with Aetolis

* Merbal sends letter to Cicero warning them that Carthage is planning an attack on Massalia

Zaracas loses faith in Hannibal and is conspiring against him. Offers an alliance with Icarus and is accepted

Merbal tells Cicero Zaracas is dead

\*Otho asks Pythius to support him & Pythius agrees

Merbal informs Cicero that the Carthaginian navy is moving towards Corsica

Merbal informs Cicero on troop information and subversion

* Sirom contacts Varius Conlista inquiring on military tactics
* Varius contacts Sirom asking who he is
Trissfredag 1

**Vinst**
 **Fika**

**Den första trissfredagen** någonsin sändes den 17 oktober 2014, ett numera legendariskt datum. Blygsamt betitlat Trissfredag 1inleds avsnittet med att Trissmannen berättar att han ska skrapa en triss och ta sig en fika.

Efter vissa problem med att få upp förpackningen till sockerkakan lyckas han till slut dra ut den, varpå han tar en stor tugga och ger sitt utlåtande: *"mjuk"*. Något defensiv och med en försäkran om att han vanligtvis inte brukar spela berättar Trissmannen att han ändå ville prova att skrapa en lott. Han har gjort efterforskningar och upptäckt att man kan tjäna storkovan. *"2,8 miljoner kan man vinna, och det vore ju kul"*, säger han drömskt.

**Trissmannen förefaller** något nervös och är osäker på i vilket hörn av lotten han ska börja skrapa. Det blir till slut det traditionella övre vänstra hörnet som vinner kampen, och med ett *"Första fredagstrissen – då kör vi!"* kan spänningen börja. Redan på första raden dyker två tv-rutor upp – något som gör Trissmannen så darrig att han undslipper sig en svordom (*"åh jävlar"*). Tyvärr blir det inget möte med Hasse Aro, men däremot en vinst på 60 kronor. *"Då har jag lotter till två fredagar framåt"*, säger han, och glädjen går nästan att ta på.

Ja, vilken superstart! Vi på redaktionen kan bara önska att vi fick vara vid Trissmannens sida när han är i sådan här toppform.

Nästa avsnitt →
TRISSFREDAG 12

**Vinst**
 **Fika**

**TRISSFREDAG 12** publicerades den 3 januari 2015. Introt är nästan lite otäckt, med olycksbådande kyrkklockor som tycks förebåda om domedagen; vår oro försvinner dock snabbt då vi hör Trissmannens välbekanta *"Ja... hej...! Och välkommen till Trissfredag!"*

Det är det första avsnittet för det nya året och Trissmannen är optimistisk inför framtiden – dock trött på jullotterna som hittills bara har inbringat förlust: *"Ny start, samma triss... tyvärr fortfarande röd."*Till fika denna januaridag är det en chokladdröm, vilket det alltså *inte* var i TRISSFREDAG 11. Då var det en chokladboll.

**Det goda humöret** håller i sig, och Trissmannen säger godmodigt: *"Det viktiga är inte att man vinner, utan att man har kul när man skrapar."*Under skrapet får vi veta att Trissmannen har många yngre tittare. Han funderar på om hans popularitet bland ungdomarna beror på att de inte får köpa lotter själva och att de därför *"lever ut det på internet istället med Trissmannen".*

På sista raden dyker vinsten äntligen upp då Trissmannen skrapar fram 30 kronor. Han skrattar till: *"Har ni sett! Jag trodde aldrig det skulle hända faktiskt."*Ännu bättre blir det när han skrapar extrachansen och får gånger 2: *"Nu vänder det, jag känner det i luften. Satan!"* Han kan knappt dölja sin glädje säger han, och det märker vi verkligen.

← Föregående avsnitt Nästa avsnitt →
The Bloodline

The Bloodline is a primary faction in The Rend

The Bloodline is a feudal government that rules Kingdom Universalis

until 8 years ago, The Bloodline ruled over their homeland and Seoto's Scar. As they began to mount a campaign to establish control in Junkworld, The Wardogs rose against them, kicking them out of Seoto's Scar, and The Junkers rose up around the same time in opposition to their campaign in Junkworld. They possess the most powerful capital ships of any primary faction, though they struggle to fight against both the Junkers and The Wardogs simultaneously. Due to their strict recruitment, recruiting almost exclusively Orks, they have the least amount of manpower compared to the other primary factions. They tend to try to win battles swiftly and decisively by overpowering their opponent, but can usually be fought to a stalemate if the initial onslaught is survived.

Their planes are usually pristine (pristine as possible with the conditions of the Rend.) and white, their planes being marked with blue lines. Their ranks are almost exclusively Orks.

Leader- King Raksho

Home Territory- Kingdom Universalis

Based In- Valtoris

**Rank Structure**

King

Dukes

Counts

Lords

Knights

Squires

Apprentices
TRISSFREDAG 8

**Vinst**
 **Fika**

**Den 5 december 2015** såg TRISSFREDAG 8 dagens ljus. Liksom i förra avsnittet, TRISSFREDAG 7, har vi ett prassel-och-klånk-intro, men den här gången kombineras det med en lekfull retroeffekt. Tittaren påminns om att Trissfredag ännu är i sin linda och att Trissmannen alltjämt söker efter sin egen stil, den som han senare ska bli så hyllad för.

Till fika denna fredag är det minidonuts och Trissmannen förklarar valet: *"Jag är lätt fascinerad av pyttesmå saker"*. Något snopet upptäcker han att de smakar likadant som stora munkar, fast kallare.

**Trissmannen** **berättar** att han på väg ut ur affären mötte en tiggare som sa *"Good luck, good luck!"*. Turen vill dock inte infinna sig i detta åttonde avsnitt heller. Jullotten skrapas och visserligen dyker två 30-klöver upp, vilket för en kort stund gör Trissmannen hoppfull: *"Drömmen om Hasse Aro lever".* Hans känsla – som ju har visat sig stämma i bland annat Trissfredag 3 OBS! Mycket spännande!!! – är positiv, men idag sviker den honom och vinsten uteblir.

Det är tydligt att Trissmannen nu börjar bli mycket bitter över sina ständiga förluster. Avsnittet pulserar av negativ energi och över faktumet att det nu är femte gången han skrapar noll fäller han den rent nihilistiska kommentaren: *"Det är inget att bli förvånad över; hela livet är en förlust."* När han skrapar extrachansen och får 2x vinsten säger han sarkastiskt: *"0 gånger 2? Vad blir det? Inte ett jävla skit."*

Det är sannerligen ett mörkt avsnitt, och vi lämnar vår Trissman med en hård knut i magen.

← Föregående avsnitt Nästa avsnitt →
Åke

**Lekamen**

Trissmannens vän. En datanö... expert som chippade hans Xbox. Möjligtvis samma person som fjanten Norci - en teori framlagd av Trissmannen i "tjotta blängaren" eftersom Åke "blev lite glad" när Trissmannen berättade om Norci.

Är gäst i avsnitten:

trissfredag 62 - uppe sittar kväll med trissfredag

Nämns i avsnitten:

trissfredag 27 - tjotta blängaren
Krell

The Krell are a nomadic species generally native to the Fringe and are often associated with illegal trade surrounding scavenged parts from ships. Situated as being some of the best mechanics this side of Rim, the Krell have made a name for themselves as people you need to talk to to get the best scrap, the best weapons, or equally the best ship modification.

## Physical Attributes

Krell are small, 1.2 meters average in height. Smooth skin slightly speckled with an array of spot designs and long ears. Their eyes are of a variety of color, but on average they are onyx.
TRISSFREDAG 11

**Vinst**
 **Fika**

**TRISSFREDAG 11** smög sig ut på nätet den 26 december 2014. Till fika är det en chokladboll som Trissmannen av okänd anledning kallar för "chokladdröm" (misstaget uppdagas i nästa avsnitt, men vad som orsakade denna hopblandning av två så olika bakverk kan man bara spekulera i – lite för mycket snaps kanske?).

Julafton är nu över; Trissmannen berättar att han köpte en lott till Trissmorsan – och att hon vann! Om det verkligen är till glädje för Trissmannen kan dock debatteras: *"Jag har inte vunnit på två månader snart, men det var ju fint att hon fick vinna"*, säger han visserligen, men ett uns av bitterhet kan anas.

**I och med Trissmorsans** **vinst** har Trissmannen nu sett med egna ögon att man *kan* vinna på röda lotter, så hoppet är inte förlorat. Han inleder med att skrapa 90, 10.000 och 60 – *"en klassisk öppning"* som han kallar det. Vi får veta att Trissmannen fick det han hade önskat sig i julklapp: en sladd till motorvärmaren. Om detta var den enda klappen han fick förblir en gåta.

Jullotten sviker dock än en gång. *"Det är som en skiva som har hakat upp sig det här: förlust på förlust på förlust"*, suckar Trissmannen. Han undrar om inte Trissmorsan borde ta över Trissfredag istället, men där måste vi faktiskt protestera. All cred till Trissmorsan, men ingen kan skrapa lott som Trissmannen!

← Föregående avsnitt Nästa avsnitt →
Galactic Empire

The **Galactic Empire** is a distant militaristic totalitarian faction whose origins stem from the Moon-Eye system in quadrant X936 of the Expanse. Known to be a multi-species faction, encompassing a wide range of races, the Galactic Empire is long standing government and holds a chair in the United Intergalactic Commonwealth as it's pseudo military backbone.

## History

The origins of the Empire stem from the simplistic notion that might could be bred; that not only was it something inherited, but that even the weakest, under extreme tutelage, could find strength. Those inducted into the Empire did so after receiving bruises and beatings. Though not as space faring as many other factions, the initial seeds of the Empire were made in a very totalitarian way; propaganda and mass media bombardment. Moon-Eye 3 was the subject of the first Empire stand hold, a parliamentary leadership established in the beginning before that aforementioned totalitarizm took root to breed and train the perfect army. Eventually the ideology of the Empire took root across the entire scope of the Moon-Eye system. However, as mighty as the Empire had become, with fleets of warships and a might of a well organized multi-divisional army; they were too small to process an invasion against the United Intergalactic Commonwealth. However in their defeat, their military ideology and scope was not ignored and in 2573 was inducted into the United Intergalactic Commonwealth.
Huvudsida

**Hej och välkommen till Trissmannens Wiki!**

**Trissmannen** är huvudpersonen i följetången Trissfredag. Varje fredag får vi följa när vår norrländska vän skrapar en trisslott. På denna sida samlar vi kuriosa och fakta om vår Trissman. Vill du återuppleva euforin när Trissmannen vann 300 kronor? Vad var det för fika Trissmannen åt i sitt första avsnitt? Har du alltid undrat vem den där Norci egentligen är? Nu behöver du inte grubbla längre – här hittar du allt!

Detta är ett pågående arbete, vill du lägga till eller redigera innehåll så är det fritt fram!
SNABBNAVIGERING

VAD TYCKER TITTARNA?

"*Att sitta på jobbet en fredag är väl lite trist. Men med kaffe och Trissmannen blir denna tid oerhört mycket bättre!*"
— Neliith

"*Briljant! En helt ny svensk subkultur, som utspelas på ett perstorpplattebord. Videon har en pregnant och stringent norrländsk undertext, som sveper bort nollor som Lars Norén och annat anhang, från de tiljor som ska föreställa världen. Dessutom full av innerlighet och känsla.*"
— Matts Lundgren

"*När man hör Trissmannens "MMMM" efter första fikatuggan, och stönet efter jungfruslurken på kaffet, då vet man att det är fredag.*"
— Olof Persson

"*Man borde nästan få betalt för att träffa Peter Jihde. Tacka vet jag Hasse Aro.*"
— Trissmannen

**Senaste avsnittet**
Trissfredag 5

**Vinst**
 **Fika**

**En kall höstdag**, den 14 november 2014, såg Trissfredag 5 sitt ljus. Knappt har vi hunnit föra kaffekoppen till våra läppar förrän Trissmannen berättar att han inte blir långvarig – han ska iväg till Försäkringskassan. Men ett snabbt skrap blir det naturligtvis ändå.

Trots en stressig dag uppvisar Trissmannen i det här avsnittet stor framförhållning och ett beundransvärt förnuft. Han erkänner vilken tur han har haft som har vunnit nästan varje gång sedan han började skrapa, och att *"man kanske bara får förbereda sig på att förlora en massa nu ett tag"*. Denna insikt visar sig värdefull när skrapet slutar med förlust. Trots det kan Trissmannen inte låta bli att väsa ett "*förbannat!*" när det är klart att vinsten uteblir. Hur mycket man än övertygar sig själv med kloka ord är det svårt att hålla känslorna tillbaka när världen går emot en.

**Men förlusten får** sin förklaring när Trissmannen ska lägga in lotten i pärmen – då upptäcker han nämligen att han har skrapat med fel mynt. *"Inte så konstigt att jag förlorade!"*, säger han.

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