Anika Marsir

Anika (c. 1390)

“*The balance changed when the Second Conjunction happened and the humans are again the fearful prey!
We have to act now to change that!
We cannot give the monsters any more ground!
While We are here discussing something that it is obvious, another human settlement is destroyed by some kind of monster!
The Monsters are hunting us like rabbits while We hide and cower!
We have to rebuild and create new Witcher Schools!
We need Monsters!
We need Mutants!
We need Witchers!*”
―**Anika**, 1359 (July 3rd), standing before the Kaedwenian court, defending her decision to create the Gyrfalcon School

## Biography

#### Time with under Triss Merigold guidance (1277-1285)

In an advanced stage of her training and showing promisse in the arts of magic, the Magical Academy of Pont Vanis decided to put Anika under Triss Merigold's tutelage as a way to file the edges of the rough diamond that Anika was and to focus all of her potential.

##### The Incurable Curse ( March, 1277 )

“*Anika made a great impression on me, at only fourteen years old, she managed to find a cure for the prince, and later she fought at our side during the defense of Linxan so, for my part, Adalwulf, she has earned my total trust to lead the School of the Gyrfalcon project*”
―Putnam, talking to Adalwulf of Aedirn during their winter together in Burov Mylne ( 1360 )
Triss Merigold had been busy with court duties and tutoring Anika when she received a summons from the Kovir aristocracy to assist with a mysterious curse that had befallen the prince. She had heard of the curse before but had not known that Keldar and Putnam were also involved. She was intrigued by the prospect of working with the two witchers, whose school had a reputation for being among the best in the business according to different villages in the kingdom. So, she took Anika with her for what would be her "first practical experience."

As they delved deeper into the research, Triss and Anika were fascinated by the crocutathropy, which was unlike any they had encountered before. They worked tirelessly with Keldar and Putnam, poring over books, consulting with local herbalists and alchemists, and seeking out information from traders and travelers who had knowledge of Zangvebar and its culture.

Despite their efforts, the search for a cure seemed fruitless. As the full moon approached, the group was running out of time to find a cure. But Anika's sharp eye for details led them to discover a way to break the curse.

Triss and Anika worked closely with Keldar and Putnam to gather the necessary ingredients and perform the ancient ritual. As they worked, Triss couldn't help but be impressed by Putnam's dedication and skill. She found herself drawn to him, despite her usual policy of avoiding romantic entanglements with witchers after her complicated situations with Geralt of Rivia.

When the ritual succeeded in breaking the curse, Triss and Anika felt a deep sense of relief and accomplishment. They had helped save the prince's life and put an end to a curse that had plagued him for months. This event would be one of the future motivators for Triss' apprentice to found the School of the Gyrfalcon after the events of the Second Conjunction, being the first school of witchers that appeared after this important change in the world.

As the court of Kovir celebrated the prince's recovery, Triss and Anika felt a sense of pride in their work. Triss was also grateful for the opportunity to work with Putnam and get to know him better. As the night wore on and the celebrations continued, Triss found herself dancing with Putnam, enjoying his company and the sense of camaraderie that came with having worked together to save the prince. Later that night, Triss and Putnam went off together and had a one-night stand. Anika, meanwhile, was left to her own devices, making contacts with the local aristocracy and some ambassadors from other kingdoms who had been invited to the celebration party for the prince's recovery from the curse.

### Convergences ( End of August - Beginning of September 1288 )

***Needs rewriting from Anika´s POV.***

After several days of travel, Putnam finally arrived in the city of Carreras and met with the emissary of the Temerian Crown who had posted the offer. The emissary provided a detailed explanation of the contract secured in Novigrad, outlining Putnam's responsibilities, the duration of the assignment, palace etiquette he needed to adhere to, and other relevant details. It's worth noting that although other candidates had applied for the bodyguard position, Putnam was chosen due to his unique condition. Seizing this opportunity, he negotiated for better pay than the originally promised 500 orens, successfully securing 1500 orens. This was a substantial sum that would prove invaluable, especially considering his ongoing issues with his bank account at the Zammorto Bank.

The task was relatively straightforward: to safeguard the king during the signing of a trade treaty with Zerrikania who would be celebrated in the palace offered by a local count – a diplomatic meeting of utmost importance – and the ensuing celebration if the treaty proved successful. While not the most glamorous job, Putnam recognized his need for funds and thus accepted the assignment.

Despite more than a decade having passed since the historical era known as the *Iron Judgment* in Nordling history, the echoes of that period of Radovid V's reign continued to reverberate. And if there was one trait that characterized the Redanian monarch, aside from his well-documented flaws and baldness, it was his unyielding tenacity and boundless ambition. From the perspective of Temeria, there remained no doubt that, despite past setbacks, Radovid's insatiable drive would inevitably lead him to reclaim his mantle as the *"Protector of the North."* So, renewed attempts to annex neighboring kingdoms were expected sooner or later.

Furthermore, the potential trade treaty with Zerrikania held the promise of significant advantages for Temeria, potentially elevating the kingdom from its current weakened state. This prospect garnered staunch support from both the aristocracy and Temeria's Intelligence Service. However, they were also convinced that Radovid would vehemently oppose such progress, given his vested interest in perpetuating Temeria's vulnerability for his own political gains.

This had also been the reason why Temeria had called upon observers from other realms, under the pretext of ensuring there were no traps or misunderstandings. In reality, it was to gather forces from different kingdoms in the area to defend it in the event of a Redanian attack, as the chosen fortress city for the meeting would be even more protected. This would included various intelligence services, which could prevent an assassination if that was another of the Redanian monarch's plans. With the Temerian military still recovering and the kingdom's finances strained, hiring mercenaries from Kovir was financially infeasible and thus not a viable defense strategy.

It was this very circumstance that would unexpectedly reunite Anika, Keira, and Putnam after an eleven-year hiatus. Anika would attend the treaty signing as an observer on behalf of Kaedwen, while Keira would be part of Temeria's new court, having returned to her role as an advisor after gaining the new king's trust by demonstrating advancements in a cure for the Catriona Plague. Disenchanted with life in the School of the Lynx caravan and the increasingly toxic nature of her relationship with Lambert, Keira sought the luxuries she once enjoyed.

As for Nasira, her position was relatively straightforward. Following the overthrow of the Zerrikanian sorceress queen earlier that year, Nasira returned to her advisory role under the new queen's reign. Representing Zerrikania, she came to Temeria as the queen's delegate to sign the treaty, accompanied by a witcher named Teirgh from the School of the Manticore. Putnam would form a certain camaraderie with Teirgh, albeit not as deep as his bond with Adalwulf.

It's worth clarifying that Anika and Putnam's reencounter did not occur at the treaty signing itself but slightly earlier. Faced with the need for money to buy an appropriate suit of armor for the event, Putnam sought employment. He found work in the sewers, a reliable haunt for a witcher. His tasks mainly revolved around investigating the disappearances of guards and maintenance workers, as well as responding to reports of monster attacks along the Ismena River. While his work yielded little beyond encounters with typical sewer denizens, a notable exception was a colossal crocodile, a menacing creature that had originated from a Zangvebarian merchant's misadventures who was in the area long time ago and lost his pet.

It would be after this that Anika and Putnam would reunite. The witcher was taking longer than expected to finish the contract that was assigned to him, and the sorceress, fueled by the fascination with monsters that would lead her to the foundation of the School of the Gyrfalcon in the distant future, set out to find him upon learning of a witcher in the city. She recognized him by the description that the guards had given of his eyes and did so as a favor to them. Fortunately, she found him emerging from the sewers, quite soiled but otherwise unharmed.

The sight of Anika was a heartwarming surprise for Putnam. Their bond, forged during the curse of Prince Guiscard, had been akin to that of an older brother and a younger sister. Reuniting after so many years and finding her alive and well filled him with joy. Initially, Putnam did not recognize her due to the changes time had wrought in her appearance, including the usual magical surgery typical of sorceresses. It was only upon catching a whiff of her perfume that he realized her identity. His pleasure at seeing her was evident; he had always seen promise in her and appreciated her unique qualities even amidst his prior skepticism towards mages. In some ways, she reminded him of Istredd, and her subsequent growth validated his judgment. Anika, in turn, found comfort in his presence, having fond memories of Putnam's guidance during the course of the curse.

Following their unexpected reunion, Anika and Putnam reminisced, catching up on each other's lives while Putnam was collectin his reward. But witnessing Putnam's disappointment over the meager payment he had received for his sewer contract, Anika graciously offered to cover the costs of a comfortable inn, a rejuvenating bath, and even assistance in procuring the elegant armor he desired. Putnam initially resisted, deeming it unnecessary, but Anika's persistence and genuine concern prevailed. He eventually accepted her kindness, promising to repay her someday in the future.

Utilizing her connections, Anika managed to secure a highly coveted item that had been a long-held aspiration of Putnam's – the legendary Raven's armor. Presenting this cherished gift to him before the event's commencement, Putnam was awestruck by the sight of the fabled armor, an almost mythical artifact. In that moment, he made a solemn vow to Anika and himself – to wear the Raven's armor with honor and reverence, embodying the legacy it represented.

Raven's armor indeed became Putnam's signature attire, accompanying him faithfully for nearly two years. Its symbolism endured until the day he chose to leave it behind at Kaer Seren, adding it to the collection of relics within the School of the Griffin during the winter of 1289.

The initial phase of the event followed the anticipated formalities, steeped in tradition and marked by a sense of tedium. Putnam's potential ennui was offset by Anika's presence by his side and the serendipitous reencounter with Keira. Keira's irrepressible eccentricity injected a sense of intrigue into the proceedings, keeping Putnam engaged and preventing boredom from setting in. Remarkably, Keira remained largely unchanged, resembling the individual Putnam had interacted with in 1277. This realization, seen through the lens of time, brought him genuine contentment. Yet, during this phase of the event, Putnam managed to resist succumbing to Keira's flirtatious banter.

The subsequent second part of the event proved to be more challenging. Since a series of mysterious assassinations targeting key figures cast a somber shadow over the festivity, transforming what was meant to be a celebration into a tragedy and a perplexing enigma that demanded everyone's attention.

However, before these unfortunate developments unfolded, it's worth noting that the initial part of the celebration went off without a hitch – though perhaps somewhat overly formal, it was undeniably more engaging than the treaty signing. With Putnam diligently safeguarding the king and Anika playing the role of a supportive confidante, helping Putnam navigate social interactions, the event progressed. Anika's familiarity with high society facilitated Putnam to make connections among attendees. An important contact that Putnam established was Nasira, who would hold significant importance for the future School of the Crane due to her research on more stable witcher mutations in women. Nasira and Anika's preexisting rapport eased the interaction between Putnam and her. In the aftermath, Putnam and Nasira maintained regular correspondence, with Putnam sending her copies of recovered texts from the defunct School of the Siren of the Far North, while also kept her updated on Keira's progress in refining the Catriona Plague cure, hopeful that these contributions would support Nasira's endeavors.

Regarding Keira, their existing acquaintance facilitated a more fluid interaction. Their playful banter, with Putnam reciprocating Keira's flirtations, brought a sense of levity amidst the unfolding events – until the assassinations shattered the atmosphere.

Following the disturbing turn of events and the subsequent halt in festivities, interrogations commenced. It was implausible that someone had simply breached the tight security measures in place. Thus, there had to be a mole. Among the attendees, Nasira, Keira, Teirgh, Putnam, and Anika volunteered to conduct interrogations and resolve the situation. Keira and Putnam represented Temeria, Nasira and Teirgh represented the other party – Zerrikania – while Anika acted as a "neutral observer" in case the incident was somehow orchestrated by either of the two sides involved in the trade agreement for any reason.

With the group thus divided into three, Nasira and Teirgh took charge of the interrogations to uncover the mole. Keira assumed Putnam's role in safeguarding the monarch (as investigating murders wasn't her strong suit), while Putnam and Anika worked to determine the whereabouts of the assassin or assassins and apprehend them. Initially, Putnam argued that his duty was to protect the Temerian king, as specified in his contract. However, the monarch himself ordered him to handle the investigation, reassuring him that Keira could temporarily take over without issue.

And so, Anika and Putnam embarked on their investigation. They were led to the scene where the bodies had been discovered – none other than the latrines. A most undignified place to meet one's end, yet remarkably suitable for carrying out an assassination.

Nasira and Teirgh for their part, quickly identified the mole – a high-ranking member of the Temerian Intelligence Service who chose to end their own life using a poison known as cantarella, thwarting any further interrogation. Faced with the limitations of not being able to employ necromancy, Nasira and Teirgh ventured outside to examine the potential points of entry for the assassins. They meticulously searched for any clues that might lead them to the culprits, but their efforts proved futile. Whoever had committed the murders had been astute enough to cover their tracks effectively. Thus, after an exhaustive sweep of the area, Nasira and Teirgh reluctantly returned to the group.

Now, the situation rested squarely in the hands of Anika and Putnam. They divided their task of uncovering the mastermind behind the killings based on the bodies found. Anika conducted a thorough examination of the corpses, while Putnam analyzed the blood traces, hoping to trace them back to the killer or killers. Unfortunately, Putnam´s efforts hit a dead end as the sample was contaminated due to the shock the bodies' discovery had caused among those who found them.

It wasn't until Anika, as sharp as ever, discovered a piece of metal while removing the clothing from the corpses and examining them closely. As she handed it over to Putnam upon his return, he realized, upon analyzing the depth of the wounds and the cut, that it was caused by a Redanian dagger. This revelation confirmed that the killer or killers were at least affiliated with that kingdom.

Armed with this lead, they returned to the group to share their findings and engaged in a heated debate about the next course of action. However, at that very moment, the assassin (as it turned out, there was only one) struck with inhuman swiftness that not even the present witchers could detect in time, claiming another victim right before their eyes. Determined to stop it, Putnam sprinted after the assailant, with Anika closely following him to provide backup if needed. But before doing so, Anika quickly instructed Keira, Teirgh, and Nasira to evacuate everyone from the area and ensure the safety of all. The urgency to prevent further deaths was unanimously agreed upon, without a single word spoken.

It was a long and exhausting pursuit, but it helped Putnam uncover that the assassin had consumed Blizzard, as he had been able to recognize that high speed that made "time stop" for the user if they were in danger. This revelation gave Putnam another clue – the assassin was a witcher. This led him to dismiss the possibility of multiple killers. With this knowledge, he was motivated to push himself harder, attempting to corner the assassin and bring justice for the deaths caused.

He succeeded with the assistance of Anika, who cast a spell that blocked the assassin's path, though she suffered several minor injuries in the process due to being attacked by the killer, despite Putnam's efforts to protect her. While she didn't lose consciousness, she was weakened and needed time to recover on the ground. Nevertheless, her actions provided Putnam with the necessary opening to defeat the assassin due to the blocking spell she had cast, preventing any escape from the place they were in. Or so he thought, as the situation would prove to be more complex than a simple duel.

This duel took place in the palace greenhouse where they were. It was a whim of the count who owned the place, who, after visiting Toussaint and seeing the Royal Palace greenhouse, wanted something similar for himself. The duel transcended mere skill; it became a battle of wits, utilizing all the plants and especially the trees to hide, attack, and defeat the enemy. It also turned into a battle of attrition, as both were confined within the greenhouse due to Anika's spell, which served to fortify the area. As a result, they couldn't, for example, break the glass and escape if they wanted to. However, it's possible that if Putnam had recognized the assassin promptly, things might have unfolded differently. Unfortunately, because the assassin was entirely covered, except for the eyes which revealed their mutant nature, Putnam didn't realize the truth until the end. By that point, exhaustion was getting the better of both of them, causing them to become more careless and sustain minor as well as some slightly deeper wounds in the process.

As the duel continued and despite his initial confusion over the weapons his opponent wielded, given that she was using two short swords like a Viper witcher, Putnam gradually recognized her identity by observing and analyzing her combat patterns. These patterns were something he could identify anywhere, but his earlier confusion had prevented him from doing so. Seizing the opportunity while the battle raged on, Putnam decided to play a psychological game with his adversary in an attempt to gain the upper hand. Trusting his instincts about her identity, he uttered the words, "Jolanta, you don't need to do this." Surprisingly, this tactic worked, revealing that the assassin was indeed, Jolanta. She had been assigned the task by the Redanian Secret Service, an organization with which she had been working for many years. However, hearing Putnam's voice again and the unexpectedly familiar and affectionate demeanor threw off the Cat witcheress, leading to her rapid defeat.

However, just as Putnam was about to corner Jolanta by grabbing her shoulder and pressing her against the glass to unveil the reason why she had been sent to kill those people, Anika's spell unexpectedly dissipated. The abrupt disruption caused both combatants to lose their footing, resulting in a fall onto a nearby balcony overlooking the Ismena River. The impact of the pressing without the spell working shattered a glass panel of the greenhouse, serving as a dramatic backdrop to their descent.

On the balcony, the fight didn't continue, at least not physically, as they were too exhausted from both their wounds and the combat. Instead, it turned into an intense discussion until Anika, now recovered and concerned about Putnam's situation, entered to look for him, overhearing part of the conversation. This made Jolanta aware of Anika's entrance and her hurried approach, which made her nervous.

In that moment, Jolanta impulsively kissed Putnam, leaving him confused and providing her with an opportunity to escape. By the time Putnam might have pursued her, it was already too late – she had leaped from the balcony into the Ismena River, seemingly facing certain death. Miraculously, she survived the fall, disappearing from the scene and evading capture forever. When Anika arrived, she found only a wounded Putnam to attend to, prompting her to inquire about what had transpired and who the woman he had been speaking to was.

However, Anika didn't receive an extensive reply. Putnam simply told her that it was nobody, someone he knew, yes, and that he hadn't expected to encounter there, but it no longer held significance.

Leaving the palace was an impossibility without either leaping off the balcony to certain death or retracing their steps and confronting everyone. Thus, they found themselves in a state of safety – the assassin was deceased, and further fatalities had been averted; that was the crucial outcome. The specifics were of no consequence. However, the predicament remained only partially resolved, as potential future assassination attempts lingered. Yet, Putnam remained hopeful that the Temerian Intelligence Service would competently address this concern, and the limited success of these recent attempts might deter Redania from replicating such actions or initiating a a more direct attack, at least temporarily. Anika refrained from commenting on this matter, sensing beneath Putnam's veneer of apparent professionalism an emotional impact stemming from the events that affected him more than he was willing to acknowledge.

After that, Putnam would collect his reward, using a piece of cloth stained with Cat witcheress's blood ripped from her clothing during the duel as evidence, and consider Jolanta as deceased. He would reply only to Jolanta's letters, responding to the ones he had sent her long ago, which he found accumulated at Kaer Seren, as a way to "close the wound," not expecting a response due to her apparent demise. This set his course toward what would unfold with Keira (finding a certain solace in the sorceress of Carreras), grieving for Jolanta and her presumed death in the process. And later, nearly two years after those events, he would enter his first enduring marriage after visiting Kerack.

As for Anika, things would be just as positive as with Nasira. Having reestablished contact after more than a decade of being out of touch, they would not only meet again but frequently reunite. During the 1300s Anika would occasionally summon Putnam to court, similar to what had happened with the Griffins of old.

### War of the Two Unicorns

##### Linxan Defense

“*Costs?
Are You talking to me about costs?
I am fighting in this damned war since the beginning!
I had to kill enemies to protect allies.
I had to watch close friends be killed by a relentless enemy that just doesn't give up!
So don't you dare to talk to me about costs!
We are here to protect the population of the town and to make a stand and we will do it, even if we have to go through you!
Either you start moving your politician's ass and help us evacuate all of the innocent, or stop hindering and get out of the way!
Either way, the enemy is coming and We Will Fight!*”
―**Anika** with Putnam, Cervin and Adalwulf of Aedirn, 1350 (November), facing the elderman of the town of Linxan during the preparations for the nearing Haak attack
TBA

## Relationships

### Known enemies

* Rogue Witchers
* Bandits
* Nilfgaardian Empire
* Redanian Dynasty
* Fallen Knights
* Vampires
* Hostile, non-sentient monsters
* Church of the Eternal Fire
* Witch Hunters
* Witcher Hunters
* Dark Cutls

## Skills

### Trained Skiils

#### Alchemy

A brewing process for making potions, oils, decoctions, etc of the witcher trade.
##### Potion Creation

Using alchemy Anika is able to brew potions which have calculated effects on witchers but are toxic to most other mortals.
##### Mutagenic Alchemy

Using alchemy Anika is able to create mutagens to continue to mutate her students and create Witchers and Witcheresses.
#### Multilingual

As a Sorceress, Anika had to learn a plethra of languages.
* Hen Llinge - To use spells and other magic, Anika had to become a fluid speaker of the Elder Speech.
* Common Speech
* Dwarvish
* Gnomish
* Nilfgaardian
* Skellige jargon
* Ofiri tongue
* Zerrikanian dialect

#### Combat Skills

##### Basic Staffmanship

Anika's skills with a staff only are the ones she learned in Pont Vanis, nothing more.
##### Skilled Hand to Hand Combatant

Prior to establishing the Gyrfalcon School, Anika had only basic skills in unarmed combat, which was only useful against untrained or poorly trained adversaries, however, after She founded a school of Witchers and the ex-soldiers and ex-Witchers she recruited developed two martial arts unique to her school, Anika learned and practiced, on her own and with Christa's help until she became a skilled hand-to-hand fighter, fully capable of defeating fighters with the same level of training as her and able to hold her own against someone better with better training than her.

## Magical Abilities

* Utility Magic
	+ **Gesture Casting**: The ability to cast mystical/supernatural phenomena through hand gestures/seals/signs.
	+ **Incantation**: The ability to use magic by using magic words from a certain language, in most cases Elder Speech.
		- Magecraft
			* Aether Magic
				+ *Standing Portal*
			* Elemental Magic
				+ Air-based magic
					- *Aerokinesis* - Aerokinesis is a type of Air magic which allows the user to control the air and wind.
				+ Earth-based magic
					- *Geokinesis*
				+ Mind-based magic (psionics)
					- *Telekinesis*
					- *Telepathy* - A Mind-based spell that allows the caster to communicate telepathically with one subject for the duration of the spell. Telepathy has the additional effect of crossing language barriers.
					- *Telempathy* - Similar to telepathy. It allows to read minds and share emotions.
				+ Water-based magic
				+ *Hydrokinesis*
* Combat Spells
	+ **Movement Casting**: An ability developed by Anika that allows her to cast mystical/supernatural phenomena through movements of the Body wich allows her to use spells while fighting unarmed, for instance, making her physical attacks more powerful. While in combat, Anika only uses this form of incatation, leaving the other two types for the day-to-day use.
		- Aerokinesis
			* *Alzur's Thunder* - An apparently very complicated magic spell which produces a bolt of lightning which can kill its target.
			* *Gasball* - A powerful combat spell that creates a cloud of toxic chlorine gas within radius up to 10 meters. Because of its unpredictable properties it is advised to use it only under the open sky, as in interiors it can spread towards the caster and their companions.
		- Ether-based magic
			* *Afan's Mirror* - creates up to ten illusory copies of the caster. These copies are intangible, but indistinguishable from the caster and controlled by the caster's mind. Controlling the copies does not require an action but they cannot leave the spell's range.
		- Pyrokinesis
			* *Bolt* - a pyrokinetic combat spell which creates a spark which flies flashingly in a straight line from the caster's hand. It'«s basic form is orange in color and is one of the simplest combat spells taught at magical academies.
				+ *Holy Spear* - Deals far more damage and is able to pierce through the body of the target leaving a see-through hole; it is especially useful against possessed by demons and dragons. The latter ones, if received enough damage, lose the will to fight and escape.
			* Fireball - a powerful combat spell which causes an explosion wounding everyone and setting aflame everything within radius up to 10 meters.[2] Because of its unpredictable properties it is advised to use it only under the open sky, as in interiors it can cause a shockwave wounding the caster and their companions.
			* *Glevissig's Quadruple Sun* - A powerful spell that allows the user to summon a rain of fiery meteorites over a large area.
		- Hydrokinesis
			* *Dormyn's Fog* - creates an area with a 10m radius, centred on the caster, of thick fog which limits vision range and affect the awareness of everyone inside.
			* *Frostball* - a powerful combat spell that creates a cloud of terrifying frost within radius up to 10 meters. Because of its unpredictable properties it is advised to use it only under the open sky, as in interiors it can spread towards the caster and their companions.
		- Geokinesis
			* *Earthen Maw* - On the caster's order it creates an enormous earthen maw which buries the target alive.
			* *Earthen Spike* - Creates an angled stalagmite to stab up into the target.
			* *Talfryn's Prison* - Named after Talfryn of Nazair, a treacherous knight who was trapped for three days in the garden of the magician Drystan.
		- Telekinesis
			* *Mallet* - A combat spell, usable against almost any creature with a central nervous system apart from dragons and magical beings. Aimed at the target's brain, it stuns them and deals unpredictable damage, including an incurable paralysis.

## Equipment

* Latest *Map of the Old Continent*
* Tent
* Belt Pouch: Anika's main way of carrying her small possessions.

### Clothes

* *Breathable Clothing*: Some of the clothes that Hedrarim gave Christa, after she rescued him, the Witcherlass shared with Anika who eventually reproduced them for herself and the rest of her school.

### Weapons

* Wood Mage's Staff. A wooden staff of Anika's height with a magical core, Anika's main non-magical means of defending herself while on the run as well as her magic focus item, she has the ability to summon and store her staff via magic, but, after 1390, Anika stopped using her staff altogether.
* Small knife: Anika keeps a small knife on a sheath on the back of her belt.

### Other Items

* Makeup Kit
* Writing Kit
* Disguise Kit
* Alchemy Set
* Hand Mirror
* Journal: Anika keeps a journal. Where she shares personal thoughts and feelings, as well as her plans and goals.

## Trivia

Like all other sorceresses, Anika went through the Magical process to fix, ergo improve, her looks.