Azure Vault

Thirteen vaults hidden within the Dragon Core of the sapphire wyrm Kilordenamoss, former Sovereign of Guile and a Pirate Lord of the Merchant Sea. Each one contains various things. The twelve 500ft limestone pillars rise towards the sky, covering in rippling clouds filled with thunder and each is top with a magnificent white marble building and a cobalt colored door on each. Sand rushes, falls and sweeps along the bottom of the demi-plane, buildings rising and falling out of sight within the many grains.

## Vault 12: The Vault of Darkness

**Artifacts and Beings of the Lower Planes**

### Level 1: The Hall of Drakinoids

A large and long hall 1000ft in length, 200ft tall and 60ft wide. Its' white walls shine and lightning crackles in the corners of the ceiling through crystal tubes, lightning the hall. At the end rests a large set of doors the size of the hall, and before them a Statue of Thallos, Herald of the Sun, its' twin bows and scimitar ready to destroy any intruder that isn't part of the Sapphire brood as commanded by its' master. Beyond the doors lies the Elevator.

### The Elevator

A huge 300ft diamter circle with a large Dragonforged Diamond Steel console engraved with draconic runes, though four large runes are carved on floating spheres rotating in the larger center hole of the console, suspended via magic. The elevator can only rise and lower from the top and the level below unless the switch is activated on the lower level, allowing it to descend lower with each activated switch.

### Level 2: The First Switch

When the elevator stops and the 120ft wide and tall door opens, a large hallway shaped similar to the number eight, about 400ft long and 60ft tall and wide is to be found. In the center of the two areas float immense many layered spheres of arcanium rotating in amongst themselves, containing inside nullium cages, though each of the right and left sides are solid, their power being redirected downward. The hallway has a 100ft corridor before splitting around the first of the 50ft spheres. The right hallway contains motion activated nullium arrow traps in the walls for the inside center 25ft of the hallway. Both hallways rejoin at another 100ft hallway between the spheres. In the middle of this hallway, a motion activated trap spreads dust on everything within the center 80ft of the hallway. After, it splits again around the second 50ft sphere with the left hallway being trapped the same as the first one. The final 100ft hallway ends with a large console against the wall in the back. The console contains a illusionary image of four individuals in the polished metal, each with a level like switch underneath. The images are of the previous four Pirate Lords of the Merchant Sea; a human swashbuckler named Baron Cardian Tideswell the first, the second, a human cleric of Tareena named Tilorian Darkcoin, a gnomish gunslinger named Mizzle the Merchant of Death was the third and Amos's predecessor was an undine oracle called Scolarris Hemtar. The switch needed to be pulled here is the Barons, which when pulled causes the first of the locks to disengage allowing the elevator to move to the third level.

### Level 3: The Second Switch

The elevator stops and the door opens to an empty room about 1000ft long, 120ft wide and 60ft tall with no other features besides a similar door at the end. When entered there is no air in the room, and any creation of air spontaneously combusts, burning the creatures in the area, depending on the amount of air created. All movement speed inside the room is slowed to about 10ft per 6 seconds, even if magically enhanced. Just before the door rests a podium with a single button on it. Pressing it opens the door and sucks all creatures within 100ft of the door into the room constantly.

Once inside, the next room consists of a red hued fog that covers most of the 600ft by 60ft room. Guarding the area in here is a huge size Blood Djiin, a power and dangerous air elemental with a thirst for mortal blood. It won't attack creatures larger than itself do to its' way of fighting. At the varying back, through the fog, a console against the wall is to be found. The console contains a illusionary image of four individuals in the polished metal, each with a level like switch underneath. The images are of the previous four Pirate Lords of the Merchant Sea; a human swashbuckler named Baron Cardian Tideswell the first, the second, a human cleric of Tareena named Tilorian Darkcoin, a gnomish gunslinger named Mizzle the Merchant of Death was the third and Amos's predecessor was an undine oracle called Scolarris Hemtar. The switch needed to be pulled here is Tilorians, which when pulled causes the second of the locks to disengage, as well as the force pulling creatures into the room, allowing the elevator to move to the fourth level,

### Level 4: The Third Switch

The elevator stops and opens the 60ft by 60ft door to reveal a large half circle platform, 60ft in radius that extends over a bottomless void, its sheer metal walls descending into darkness. Magic and magik is dampened here, ceasing to function beyond the person, and unable to be preformed inside the room. 1000ft across rests another half circle platform of the same size, with a console against the wall. The console contains a illusionary image of four individuals in the polished metal, each with a level like switch underneath. The images are of the previous four Pirate Lords of the Merchant Sea; a human swashbuckler named Baron Cardian Tideswell the first, the second, a human cleric of Tareena named Tilorian Darkcoin, a gnomish gunslinger named Mizzle the Merchant of Death was the third and Amos's predecessor was an undine oracle called Scolarris Hemtar. The switch needed to be pulled here is Mizzle, which when pulled causes the third of the locks to disengage allowing the elevator to move to the fifth level,

### Level 5: The Fourth Switch

When the door opens, light floods the chamber and acts as sunlight. The massive 500ft long room is 60ft in heighth and width. Additionally, those creatures that step inside the zone take 5 points of positive energy damage every round from the source at its' center: A bound huge size life elemental. Guarding the caged entity, which is bound in bars of necronium, is Akelhoun, an angel from Heaven that was bound through trickery to serve the dragon lord. At the back of the room, a console against the wall is to be found. The console contains a illusionary image of four individuals in the polished metal, each with a level like switch underneath. The images are of the previous four Pirate Lords of the Merchant Sea; a human swashbuckler named Baron Cardian Tideswell the first, the second, a human cleric of Tareena named Tilorian Darkcoin, a gnomish gunslinger named Mizzle the Merchant of Death was the third and Amos's predecessor was an undine oracle called Scolarris Hemtar. The switch needed to be pulled here is Scolarris, which when pulled causes the final lock to disengage allowing the elevator to move to the sixth and final level.

### Level 6: The Vault of Darkness

Once the door opens, the spilling vault is opened with many relics and objects filling the various pedestals. 19 secured podiums contain numerous items and artifacts:

1. The Remains of Dragon: Amaraten "The Righteous" - Silver Wyrm
2. The Remains of Dragon: Demzian "The Dead" - Black Dracolich Wyrm
3. The Remains of Dragon: Quarzzial "The End" - Void Wyrm
4. The Remains of Dragon: Murzziellen "The Chaos Bringer" - Rift Wyrm
5. The Remains of Dragon: Effezzial "The Seascourge" - Sea Wyrm
6. The Remains of Dragon: Iridial "The Crusher of Oloian" - Earth Wyrm
7. The Remains of Dragon: Uyongal "The Breaker of Ammental" - Black Wyrm
8. The Remains of Dragon: Rogarrazzial "The Mithril Tyrant - Mithril Wyrm
9. The Remains of Dragon: Helzzellian "The Fire of the North" - Red Wyrm
10. The Remains of Dragon: Jurlozel "Scourge of Yuel" - Amethyst Wyrm
11. The Remains of Dragon: Uzzial "Decimator of Zurria" - Black Wyrm
12. The Remains of a Devil: Ruzzera, the Ruby Baron (formerly)
13. The Remains of a Demon: Kromsterzerial, the Crystal Balor (formerly)
14. The Remains of a Daemon: The Harbinger of War (formerly)
15. Demon Lord Rowana (formerly)
16. The Phylactery of Ohgilith (formerly)
17. A corrupted Reaper: Ewrel, the Reaper of Scales
18. The Seven-Star of Darkness (formerly)
19. Marsh’Eh’Den - A Mosasaurus Kaiju of the Deep (formerly)