recursal/Fanatic-Fandom huggingface dataset:
Wulforth Maltraven

Wulforth Maltraven (332-394) was the first king of Haferth and founder of the House of Maltraven.

## Early Years

Wulforth was born in 332 in Hethan to an unknown paladin. In his teen years he becomes a paladin himself.

## Founding of Haferth

In the year 365 Wulforth tracked the red dragon Riagliathun back to the edge of the Thorn Waste after it attacked his home town killing his family. He founded the city of Lashelm, which soon became the capital of Haferth, on the spot where he slayed the dragon.

In 369 Wulforth was crowned first king of the new kingdom of Haferth.

## Death and Legacy

Wulforth died in 394 and was succeeded by his son Egelric. The House of Maltraven lasted until 451 and the kingdom of Haferth lasted until 657.

## Family and Children

### First Marriage

Nothing is known of his first family which died when Riagliathun attacked.

### Second Marriage

Wulforth married Samliam Joangar (336-380). Their son Egelric Maltraven (375-395) succeeded his father as king.
Silverhelm Holds

## General Information

The Silverhelm clans are a dwarven nation in western Atha.

## Government

### Foreign Relations

* Lebeth - The dwarves of the Silverhelm Holds have a long standing mistrust of the wizards of Lebeth dating back to the kingdom of Kharbar.

## Cities and Towns

* Aikon

* Darrin

* Far Moran

* Hargrím

* Hyrst Keep

* Inthau

* Kamlin

* Kunain

* Telchar

* Thrinian

* Ulare

## History

Year 843 - War, foreign

Year 53 - Collapse of the dwarven realm of Kharbar. The Silverhelm Holds are left independent.
Serekim

## General Information

NE Village in the Tyrium Valley.

Corruption +1; Crime -6; Economy +0; Law +3; Lore +0; Society +1

Qualities Superstitious, Insular

Danger 0

## Demographics

Population 134 (50 human, 27 drow elf, 24 ogre, 13 giff, 9 dwarf, 7 halfling, 4 orc)

## Geography

Serekim lies on the road between Bandolin and Daltar.

## Government

Monarchy. Ruled by Baron Max Wisegrim. He is the third of his house to rule Serekim.

## Economy

Base Value 500 gp; Purchase Limit 2,500 gp; Spellcasting 1st

Minor Items 2d4; Medium Items 1d4; Major Items None

## Notable Locations

* The Crossed Blades. A heroic adventurer's inn, within which time seems to pass more slowly.
* The Lucky Scoundrel. A shabby commoner's inn, built within what was once an aristocrat's manor.
Risan

## General Information

CN Independent Large Town

Corruption 1; Crime 4; Economy 2; Law -1; Lore 2; Society -1

Qualities Magically Attuned, Defensible, Notorious

Danger 15; Disadvantages none

## Geography

Risan lies north of the Starnight Mountains between Reyathus and Dacche.

## Economy

Base Value 3,000 gp; Purchase Limit 17,000 gp; Spellcasting 7th

Minor Items 3d4; Medium Items 2d4; Major 1d4
Reusil

## General Information

Alignment CE. Tech Level 6.

Financial

## Demographics

Human

Western Atha on the coast of the Crown Sea.

## Government

Reusil's king holds very little actually power. Most of the power in Reusil lies in the church of Ventir.

### Foreign Relations

* Hethan

* Lebeth

* Ryhil

* Salotha

## Culture

### Religion

The church of Ventir is the official religion of Reusil. As Ventir's depression and madness worsens the kingdom of Reusil has been subject to ever bizarre weather such as acidic rain and powerful storms.

## Cities and Towns

* Donberth

* Dunmist

* Newcombe

* Thonyan - Capital

## History

Year 857 - Raids / Brigandage - Crinan a bugbear warlord in the Tlihuit Mountains begins raiding the road north of Newcombe.
Pegate

## General Information

N Small Town in Taydale Shires.

Corruption -2; Crime -1; Economy -1; Law +1; Lore +4; Society +2

Qualities Broad Minded, Sacred Animals

Danger 0

## Demographics

Population 1,800 (1,400 halfling, 150 abeil, 100 kasatha, 50 fey, 50 goblin, 25 desert giant, 25 aarakocra)

## Government

Oligarchy - Pegate is ruled by a council of the heads of the ? ? ? clans.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major Items none

## Notable Inhabitants

* Sionaas (N male human wizard 10). Sionaas is current building a tower on a small isolated hill about a mile south of town. He claims he choose that particular location due to it's specific magical properties.
Ulare

## General Information

LG Large town in Silverhelm Holds.

Corruption 1; Crime 1; Economy 1; Law 2; Lore 2; Society 3

Qualities Famed Breeders, Religious Tolerance, Well Educated

Danger 5

## Demographics

Population 4,200 (4,000 dwarf, 100 goblin, 50 ratfolk, 50 giant, hill)

## Economy

Base Value 2000 gp; Purchase Limit 10000 gp; Spellcasting 5

Minor Items 3d4; Medium Items 2d4; Major Items 1d4
Mag'gar

## General Information

NG Large City. Capital of Ageir.

Corruption 3; Crime 4; Economy 9; Law 3; Lore 4; Society 3

Qualities Prosperous, Good Roads, Legendary Marketplace, Tourist Attraction, Under-City

Danger 30; Disadvantages none

## Demographics

Population 16,300 (4,300 dwarf, 2,300 Goblin, 2,000 Catfolk, 1,100 Human, 800 Gnome, 600 Minotaur, 400 Human)

## Geography

Mag'gar lies on the north slope of the Gravelfists. To the north lies the ruins of Esseath. It lies on the road that runs between Hethan and Gulf of Aldra region.

## Economy

Base Value 12,000 gp; Purchase Limit 75,000 gp; Spellcasting 7th

Minor Items 4d4; Medium Items 3d4; Major 2d4

## History

Year 723 - Hethan liberates Ageir.

Year 682 - Ageir is overrun by the armies of Armesh. Most of it's population shelters below ground.
Raithan

## General Information

CN Independent Small City

Corruption 4; Crime 0; Economy 6; Law -3; Lore 2; Society 3

Qualities Strategic Location, Prosperous, Morally Permissive, Superstitious

Danger 5; Disadvantages no

## Demographics

Population 8,800; Integrated (3,250 human (roald), 1,750 ratfolk, 1,600 human (zhuen), 900 orc, 600 kobold, 450 dwarf, 250 others)

## Geography

Raithan lies on the southern coast of the Gulf of Aldra near the Thanron River.

## Economy

Base Value 5,600 gp; Purchase Limit 37,500 gp; Spellcasting 4th

Minor Items 4d4; Medium Items 3d4; Major Items 1d6.
Moons of Osene

Osene has three moons.

## Vanya

Vanya is large and has an orbital period of 28 days. Most lycanthropes of Osene follow the cycle of this moon.

## Oiss

Oiss is small and has an orbital period of 57 days.

## Yathaysth

Yathaysth is tiny and mostly invisible to the naked eye. It has an orbital period of 232 years. This moon was last full in the year 690. It's next full phase will occur in 58 years in the year 922. Due to it's long cycle a full moon actually lasts two full weeks.

The lycanthropes of the Adelmeri family are tied to this moon. Due to it's long orbital period many descendants of the family don't even know they carry the curse.
Red Rock

## General Information

CN Small Town in the Starnight Mountains.

Corruption +1; Crime -2; Economy +0; Law +3; Lore +1; Society -2

Qualities Deep Traditions, Rural

Danger -5; Disadvantages none

## Demographics

Population 700; Integrated (260 dwarf, 140 human, 125 orc, 70 elf, 50 halfling, 35 gnome, 20 minotaur)

A number of dwarves and humans live here, with no small amount of bad blood between them.

## Geography

Nestled in a valley in the southern end of the Starnight Mountains.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major None

Rich copper veins in the high foothills of the Starnight Mountains provide income to the rough-and-tumble mining town of Red Rock.  In addition to the copper mines, Red Rock also serves as a trading post for trappers, hunters, and prospectors who wander all over the southern flank of the mountains.
Raha

## General Information

CG Hamlet in the Gar-hu Tribes

Corruption -2; Crime 0; Economy -2; Law 0; Lore -2; Society -2

Qualities Rule of Might

Danger -5

## Government

The Raha tribe is lead by the Grandmaster of the monks of Raguth.

Every seven years a new Grandmaster is chosen in a tournament that all Raha monks (except the current Grandmaster) take part in. In the tournament all the monks randomly choose a tile with the name of another monk. They must stalk, ambush and defeat in ritual combat this monk before being defeated themselves by the monk that was given their name. The last remaining monk in the game becomes the new Grandmaster.

## Economy

Base Value 200 gp; Purchase Limit 1000 gp; Spellcasting 2

Minor Items 1d6; Medium Items None; Major Items None

## Culture

### Religion

The worship of Raguth is popular in the Raha tribe.
Vashjre

## General Information

Alignment NG. Tech Level 6

Patron of the Arts

## History

Year 726 - Findrath Malcaror slays the last of the five and returns to Vashjre to begin rebuilding his kingdom.

Year 696 - Findrath Malcaror discovers the truth of Danmonyes just as he summons a horde of demons into the city. Queen Niserie Lordiel, many elves and the Nalfeshnee were slain. Findrath Malcaror was then crowned king of his ruined kingdom.

Year 654 - Danmonyes, a Nalfeshnee posing in the guise of an elf wizard, arrives in Vashjre. Queen Niserie Lordiel soon falls under his influence, he becomes her consort. In the following years this influence caused this once lush corner of the Khaim Jungle to become a spoiled wasteland.

Year 498 - Caruilas Lordiel dies and his daughter Niserie Lordiel is crowned queen of Vashjre.

Year 82 - Lodire Lordiel dies and Caruilas Lordiel becomes king.

Year 298 BE - Elellan Lordiel dies and Lodire Lordiel becomes king.
Menric

## General Information

NG Hamlet in the Tyrium Valley.

Corruption -4; Crime -2; Economy -1; Law -2; Lore +1; Society -3

Qualities Resource Surplus

Danger 0

## Demographics

Population 26; Isolated (25 elf (wood), 1 sphinx)

## Geography

Menric lies on the southern edge of the Witchwood on the southern bank of the Tyrium River.

## Economy

Base Value 200 gp; Purchase Limit 1,000 gp; Spellcasting 2nd

Minor Items 1d6; Medium Items None; Major None
The Orsteel Mountains War

In the year 842 Arggrel launched a war upon Galas.

By the next year Galas had gained the upper hand prompting Krummlor to enter the war on the side of Arggrel.

Once Krummlor entered the war the Silverhelm Holds soon entered the war bringing it to a swift conclusion.

The war ended in 843 with a decisive victory for Silverhelm Holds. Both Arggrel and Galas were sorely weakened by the war. Krummlor's army suffered a major defeat to the army of Silverhelm Holds but it's territory was largely untouched.
Randirron

## **General Information**

LN Small Town in the Forest of the Golden Sun

Corruption 0; Crime -7; Economy 0; Law +8; Lore +1; Society -1

Qualities Superstitious, Cruel Watch

Danger 0; Disadvantages none

## **Demographics**

Population 550 (525 Elf, 15 Goblin, 5 Kitsune, 5 Human).

The monastery is home to an insular tribe of elves.

## **Geography**

A fortified monastery north west of Lake Diastin and north of the Wyrm Bones.

## **Economy**

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 2nd

Minor Items 3d4; Medium Items 1d6; Major none

## **Notable Locations**

* The Crow Run - A river that flows through the Forest of the Golden Sun before emptying into Lake Diastin.

## **History**

Year 743 - A tribe of elves arrive and begin building a fortified monastery.
Thiracross

Small town on the Thira River south of the Starnight Mountains.

Population 1,600.

A small town at a ford of the Thira River, Thiracross is known for woodcutting and papermaking.  The self-styled “Baron” Hargil Trask (NE male human fighter 7) and the rest of the no-good Trask clan govern the town by the Baron’s fiat.  Lord Kerden Jarmaath of Bandolin has no use for Baron Trask and would like to see him and his lot driven out of Thiracross.  The towns of the Tyrium Valley haven’t fought among themselves in many years, however, and Jarmaath is loath to intervene in another town’s business, even if that business is getting rid of a jumped-up brigand like Hargil Trask.  For his own part, Trask is smart enough to keep his thugs from running amok in his own lands, so his subjects (and neighbors) tolerate him and his swaggering sons for now – but Traask has ideas about adding Red Rock to his “barony” and maybe even Bandolin someday.
Varatak

## General Information

LG Large Town

Corruption 0; Crime -4; Economy 0; Law +3; Lore +1; Society +5

Qualities Under-City, Supportive, Superstitious

Danger 25; Disadvantages none

## Demographics

Population 4,450 ( 4,300 Abeil, 80 Giff, 40 Human, 30 Kobold)

## Geography

Varatak lies on the east wall of the Scar of Theonik.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 3rd

Minor Items 3d4; Medium Items 2d4; Major 1d4
Yinarra

## General Information

*The Pale Mistress*

**Greater Deity**. **Symbol**: --. **Home Plane**: --. **Alignment**: Lawful Evil. **Portfolio**: Death. **Cleric Alignments**: LE. **Domains**: --. **Favored Weapon**: --.

### Appearance

Yinarra appears as a tall human female with pale skin of the purest white.

## Worshipers

Yinarra's worshipers believe that death is the final reward for a life well lived. The rest of death is sacred to them so they view undeath as an abomination.
Nyaha

## General Information

LG Independent Large Town

Corruption 0; Crime -2; Economy 0; Law 3; Lore 0; Society 0

Qualities Racial Enclave, Peacebonding, Insular

Danger 5; Disadvantages none

## Demographics

Population 3,850 (3,700 mongrelmen, 70 manscorpion, 45 aranea, 35 orc)

## Geography

Nyaha lies a few days travel off the road between Ageir and Armesh.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major 1d4
Ventir

## General Information

*The Ill Change in the Wind. Keeper of the Stolen Secret. Poet of the Storm.*

**Greater Deity**. **Symbol**: A tornado. **Home Plane**: Plane of Air. **Alignment**: Chaotic Evil. **Portfolio**: Weather, Secrets, Suffering. **Cleric Alignments**: CE. **Domains**: Air, Destruction, Knowledge, Suffering. **Favored Weapon**: Scythe.

Where his brother Torrent represents the storm's potential to bring life Ventir represents the storm's potential for unchecked destruction. Ventir is also the keeper of the Unspeakable Secret, a secret so horrible that simply knowing it wracks Ventir with constant pain and suffering slowly driving him into madness. Some believe the secret to be a spell so destructive that it could end the multiverse in one giant cataclysm.

### Appearance

Ventir appears as a tall human with the head, wings and feet of a vulture.

## Worshipers

### Rites and rituals

Followers of Ventir believe that the future can be told in the Lichtenberg figures left on their flesh after being struck by lightning.

## Centers of Worship

In the kingdom of Reusil most of the political power lies with the Church of Ventir, not the king. As Ventir's depression and madness worsens the kingdom of Reusil has been subject to ever bizarre weather such as acidic rain and powerful storms.

## Relationships

Ventir has never been on good terms with his brother Torrent.

## History

At some point in the past Ventir killed another god, some form of eldritch horror, and as a result inherited the Knowledge domain and moniker Keeper of the Stolen Secret from his victim.
Seminster

## General Information

NG Large town. Independent. Tech Level 6.

Corruption 1; Crime 1; Economy 0; Law 4; Lore 1; Society -6

Qualities Defensible, Militarized, Phantasmal

Danger 5; Disadvantages none

Population 4,300

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th (7th when dealing with planar magic or conjuration).

Minor Items 3d4; Medium Items 2d4; Major 1d4

## Geography

Seminster lies on Kewick Island in the Sea of Storms.
Rosna Forest

## Geography

Forest to the south of the Dauntless Peaks.

## Nations, Cities and Towns

* Gray Timbers (Goblin)
* Rymfur (CN Gnoll)
* Thadral (CG Elf)

## Notable Inhabitants

* Freala (NG Human Wizard 28) - Found in the western end of the forest.

## History

Year 856 - Intrigue / Scandal in Thadral

Year 850 - Rebellion in Gray Timbers

Year 847 - Feud / Rivalry in Rymfur

Year 834 - Natural Disaster / Plague in Thadral

Year 796 - The legendary wizard Freala, long thought dead, is found in the western end of the Rosna Forest encased in ice. This ice cannot be melted or damaged in any way. Freala soon begins to communicate telepathically with others, some close and some far away. These people soon begin to gather around his location and eventually build a small monastery.
Verruk

Colony of Harpies north of the Brass Plain in western Atha.

## General Information

CE Large Town

Corruption 3; Crime -5; Economy 0; Law +4; Lore 0; Society 0

Qualities Insular, Notorious, Superstitious

Danger 15; Disadvantages none

## Economy

Base Value 2,600 gp; Purchase Limit 15,000 gp; Spellcasting 3rd

Minor Items 3d4; Medium Items 2d4; Major 1d4

## History

Year 833 - Attacked by the Kahskull Tribes.
Tarma

## General Information

NG small city in Rashan.

Tech level 10

Corruption +6; Crime +4; Economy +4; Law -5; Lore +2; Society 0

Qualities Wealth Disparity, Trading Post, Rule of Might, Organized Crime

Danger 15; Disadvantages none

## Demographics

Population 7,800 (6,150 Human, 700 Goblin, 400 Hill Giant, 225 Orc, 150 Wemic, 100 Doppleganger, 75 Broken Ones)

## Geography

Tarma lies on the road leading to Orduun.

## Government

Tarma is ruled by Duke Stemond Chaelneth. Unknown to the population at large the Chaelneth family (and many other powerful figures in the city) are dopplegangers.

## Economy

Base Value 4,000 gp; Purchase Limit 50,000 gp; Spellcasting 6th

Minor Items 4d4; Medium Items 3d4; Major 1d6

## Notable Inhabitants

* Stemond Chaelneth (N doppleganger) is the 8th Duke of Tarma. The population of the city does not know he is a doppleganger. Despite being a doppleganger in secret he is a just and fair ruler.

## History

Year 766 - The 5th Duke of Tarma knowingly marries a doppleganger before becoming Duke. As a result all future Dukes are dopplegangers.
Murgul

## General Information

CN Independent Large Town

Corruption +2; Crime +3; Economy +2; Law -6; Lore +3; Society +1

Qualities Insular, Notorious, Slumbering Monster

Danger 15

## Demographics

Population 4,000 (3,840 Orc, 80 Goblin, 40 Gnome (spriggan), 40 Githyanki)

## Geography

In Narvi's Shield south of the Tyrium Valley.

## Economy

Base Value 2,600 gp; Purchase Limit 15,000 gp; Spellcasting 7th

Minor Items 3d4; Medium Items 2d4; Major 1d4
Nahyaherrim

## General Information

Nahyaherrim (LN male old blue dragon). Nahyah originally entered into an agreement with the duchess's great grandfather. In exchange for a favor known only to them Nahyah pledged himself to serve the Duchy for eighty years. The original term of service expired years ago but Nahyah has since decided that he likes living in Faira (since he has accumulated quite a bit of wealth and political power from his service in the military).

410 years old.

Has a large estate outside of Faira and a secret lair in the Orsteel Mountains.
Stormhoof Hills

## General Information

Hills near the Tyrium Valley.

Two centaur tribes, the Haga and the Coythae, war in the Stormhoof Hills. The feud is bitter, but the centaurs are otherwise friendly to outsiders. Consorting with the Hagans earns a visitor the undying enmity of the Coythae and vice versa.

## Geography

The Stormhoof hills are a spur of the Starnight Mountains.

## Cities and Towns

* Haga - Centaurs

* Coythae - Centaurs

## History

Year 821 - War breaks out between the Coythae and Haga tribes.
Tongshi Keep

## General Information

N Independent Village

Corruption -1; Crime -1; Economy -1; Law 0; Lore 3; Society -3

Qualities Academic, Monastic Order

Danger 0; Disadvantages none

Tongshi keep is a fortified monastery occupied by a clan of Sphinx.

## Geography

North east of Silverton in the shadow of the Carrion Peaks.

## Economy

Base Value 500 gp; Purchase Limit 2,500 gp; Spellcasting 4th

Minor Items 2d4; Medium Items 1d4; Major None
Tsylhthysth

## General Information

CN Independent small town.

Tech level 9

Corruption 0; Crime +1; Economy 0; Law 0; Lore +5; Society +1

Qualities Eldritch, Slumbering Monster

Danger 13; Disadvantages none

## Geography

Tsylhthysth lies in the hills south of the Gravelfists.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 6th

Minor Items 3d4; Medium Items 1d6; Major None
Relleton

## General Information

CG Large Town in the Tyrium Valley.

Corruption +3; Crime +4; Economy +4; Law -8; Lore 0; Society +1

Qualities Famed Breeders, Organized Crime, Magically Attuned

Danger 15

## Demographics

Population 3,500 (2,750 human, 300 Halfling, 175 Dwarf, 100 Goblin, 100 Sphinx, 74 Minotaur, 1 Dragon)

## Government

(Secret Syndicate) The town is governed by a Merchants Council that's been corrupted by various gangs of brigands.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major 1d4

Relleton is a dusty town that gets by on the livestock and leather trades. Several foul smelling tanneries can be found to the east of town, down wind of course.

## Rumors and Legends

* The spirit of Isenmax Wilhald still protects the town of Relleton. When danger approaches his hunting dogs can be heard baying outside of town.

## Notable Locations

* The Half Full Flask. The inn is a single story timber framed building, with a large cellar. A fake dragon's skull hangs over the hearth. Accommodations consist of a few small rooms with straw mats and several hammocks in the common room. The innkeeper is a tall female halfling named Prowan.
* The Pixie's Pipe. The inn is a two story stone-walled building, with carved wooden doors and a large cellar. A collection of exotic drinking vessels rests upon a long shelf. Accommodations consist of several large rooms with beds and feather mattresses. The innkeeper is a young female elf named Esan. She was once a wealthy aristocrat, but her lands were overrun by savage monsters.

## Notable Inhabitants

* Brilda Ealdthryn (LG female human paladin of Cestria 7). A crusading paladin that has recently come to town, she is working to clean up the council. She has white hair and green eyes, and a sharp nose. She wears splint mail and wields a warhammer.
* Helmaer Eavorht (LE male human rogue 5). Current speaker of the merchant's council that governs Relleton. Helmaer has a narrow face, with red hair and green eyes. He wears leather armor and wields a short sword and dagger. He has an animal companion, a black viper named Jane.
* Esan (female elf). Owner of the Pixie's Pipe. She was once a wealthy aristocrat, but her lands were overrun by savage monsters.
* Prowan (female halfling). Owner of The Half Full Flask.

## History

Year 541 - A plot to convert the entire population of Relleton into undead is foiled by prince Isenmax Wilhald.
Tiri Kitor

Elves of the Blackfens.

## General Information

Tiri Kitor Encampments (Small Town): Conventional; AL N, LN; 800gp limit; Assets 68,000 gp; Population 1,700; Isolated (97% elf, 3% half-elf).

## Notable Inhabitants

Authority Figures: Speaker Sellyria Starsinger (NG female elf druid 7), leader of the Tiri Kitor tribe.

important Characters: High Singer Trellara Nightshadow (NG female elf bard 4), tribe historian; Battlehunter Killiar Arrowswift (CG male elf ranger 4), leader of the tribe's hunters; Illian Snowmantle (CG male elf cleric 6).
Vistrahda

WIP

Vistrahda is the world the game takes place in. You explore it as Tethu/Tethi, discovering new locations, items, and secrets as the story unfolds.

## Locations

* The Oasis
	+ Chaos Void

* Quarr Dunes
	+ Drauk Settlement
		- Rubbel Tunnel
		- High-Wave Rift
		- Kidung Caves
			* Kidung Trail
				+ Kidung Pass
	+ Horned Cave
	+ Pottery Cave
		- Ostraka Ruins
	+ Spiral Pit
		- Sanctuary of Light
		- Arid Ravine
			* Wakuto Canyon
				+ Fringett Path
				+ Canyon´s Navel
				+ Tempest Way
				+ Gate of Gears
					- Temple of Trials
						* Great Sage Realm

* Serkah Settlement
	+ Bahar Hills
		- Boulder Path
		- Diggum Cave
		- Sandfall Channel
		- Prover´s Cave
		- Glow-Fossil Cavern
			* Ocean Necropolis

* Lagora Settlement
	+ Kalari Woodsea
		- Resting Roost
		- Tumblethorn Road
		- Luminous Hollow
		- Gate of Admonition
			* Forgotten Forest
Ryheath

## General Information

LG Large City. Capital of Taydale Shires.

Corruption -3; Crime -3; Economy 3; Law 9; Lore 4; Society 3

Qualities Insular, Small-Folk Settlement, Abundant (meat), Strategic Location, Sacred Animals

Danger 10

## Demographics

Population 11,000 (4,100 halfling, 2,200 kitsune, 2,000 dwarf, 1,100 ratfolk, 750 kobold, 500 gnome, 350 others)

## Economy

Base Value 8,800 gp; Purchase Limit 50,000 gp; Spellcasting 7th

Minor Items 4d4; Medium Items 3d4; Major 2d4
Oasis of the White Palm

## General Information

N Small Town in the Desert of Desolation.

Corruption -2; Crime -1; Economy 0; Law 1; Lore 2; Society 0

Qualities Insular, Holy Site

Danger 0

The Oasis of the White Palm is the only remaining stronghold left in the area that has held out against the Efreet Pasha Khalitharius.

## Demographics

Population 575 (550 human, 12 gnome, tinker, 7 halfling, 6 others)

## Government

Although the Oasis is ruled by Sheik Kassim Arslan two other groups vie for control, the Sandvoyager Guild and the Cult of Set.

## Economy

Base Value 1000 gp; Purchase Limit 5000 gp; Spellcasting 6

Minor Items 3d4; Medium Items 1d6; Major Items None

## Rumors and Legends

Though some of his advisers believe the sheik to the the target of assassination, the sheik himself is not convinced.

The official religion of the Oasis is Anu but there is a cult dedicated to Set established in the Oasis. Their meeting place has not been found.

A mark appears on the palm of the woman who is to be married to sheik's first born son. The origins of the mark are lost to antiquity.

## Notable Inhabitants

* Balda - An over weight dupari who operates a black market shop in a red tent in a quiet corner of the nomad camp. He will purchase items for one-third value, no questions asked.

* Happy Hogan Underwood (CN male halfling rogue 14). Owner of the tavern in the Sandvoyager's compound.

* Hassan Arslan (LN male human fighter 7). Shiek Kassim's elder son and his heir. Recently betrothed.

* Kassim Arslan (LN male human fighter 9). Shiek of the oasis. Chief of the Dupari tribe. He is a fair, but stubborn man, and has ruled the Oasis for more than 20 years. He has twin sons, Hassen Arslan and Korus Elkoth.

* Korus Eikoth - Shiek Kassim's younger son by mere minutes.

* Nadron Ilanis - Cleric of Anu.

* Roland the Minstrel - A bard who performs in happy Hogan's each night.

* Shadalah - A Dupari girl who is now betrothed to the sheik's first born son, Hassan. She has disappeared.

* Sothal - The sheik's favorite slave and advisor.

* Thurnas Netmaster - Current leader of the Sandvoyagers,
Osene

## Notable Locations

Atha – Large continent in the eastern hemisphere.

Chaldean Ocean - West of Atha.

Eryn – Southern continent in the western hemisphere.

Huame – Western continent in the western hemisphere.

Thethmis Archipelago – Island chain southeast of Atha.

Toryn – Northern continent in the western hemisphere.

Valusian Ocean - East of Atha.
Reyathus

## General Information

LE Independent Large Town

Corruption 0; Crime 0; Economy -1; Law +1; Lore +1; Society 0

Qualities Mythic Sanctum, Sacred Animals, Unholy Site

Danger 5; Disadvantages none

## Demographics

Population 3,100 (2,400 Kobold, 300 Orc, 150 Human, 100 Neogi, 75 Ogre, 75 Others)

## Geography

The various Reyathus tribes live in the wooded hills north of the Starnight Mountains.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 7th

Minor Items 3d4; Medium Items 2d4; Major 1d4
Tineric

## General Information

Humans

Alignment LG. Tech Level 10

Aggressive

## Geography

The nation of Tineric lies on an island in the Valusian Ocean off the east coast of Atha. The island is dominated by the volcano Mount Brand which last erupted in 858.

## Cities & Towns

Dunlin

Kamas - The former capital of Tineric. It was destroyed when Mount Brand erupted in 858.

Lett

Redric

Retchel

Seleret

## History

Year 858 - The volcano Mount Brand erupts destroying the capital city of Kamas. After the destruction of Kamas the country fell into civil war.
Witchwood

## General Information

This Witchwood is found in western Atha east of the Wyrm Bones and north of the Tyrium Valley. It is generally believed to be haunted by the spirits of the druids who once dwelt here.

Because of the forest's proximity to Lake Diastin and the Blackfens, a number of giant eels, water spiders, and even a few yuan-ti also prowl the waterways inside the Witchwood.

Near the center of the woods, where the tributaries converge to form the Tyrium River, the banks are dotted with numerous ruins, all half choked and buried beneath the jungle growth. Few adventurers have managed to reach the ruins and explore them, but those who have found little evidence of their origin.

## Geography

The Witchwood is a thick wet woodland with scattered stretches of swamp near the Tyrium River.

## Notable Locations

Laniel's Ferry

Tyrium River

Witchcross

Witchstream
Valsath

## General Information

CG Independent Large Town

Corruption -1; Crime 1; Economy -1; Law -2; Lore -1; Society 5

Qualities Long Memory, Sacred Animals, Pious

Danger 5; Disadvantages none

## Geography

Valsath lies south of Armesh and north of The Granite Stacks.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 6th

Minor Items 3d4; Medium Items 2d4; Major 1d4
The Oasis

The Oasis is your home.

As Chief it is your duty to make sure your Oasis prospers and grows into a thriving civilization. An island of peace and calm amongst the unforgiving desert.

The Oasis starts out as a simple pool of water, home to the Water Spirit Esna until the arival of The Player (hereafter referred to as Tethu). Her powers, combined with Tethu's create a Great Tree and turn the oasis into a home for both, with space for more seedlings to visit and hopefully move in.

## Fast Travel Locations

### Fountain Plaza.

The Fountain Plaza is the entrance to your Oasis. There is a Sprite Fountain, Hotel for visitors (such as Noots), and Merchants visit from time to time. Shakuro and Jamileh's Booths are also there.

Blowing Green Gale into the Fountain will occasionally provide you with rare items. As you progress through the game, more items become available.

As your Oasis levels up, more merchants are able to visit at the same time.

### Spirit Shrine

The Spirit Shrine is where Esna spends her time. When you level up your Oasis or find a Lumite, you go here to upgrade your Oasis.

### Home

Your Home is where you can sleep, save, and edit your equipment. Upstairs is the Synthesis Tree.

### Synthesis Tree

The Synthesis Tree is where you can synthesize items to help you in the game, such as equipment, clothes, and vulneraries.

### Garden

The Garden is where you can grow seeds into materials bought from Merchants. Jamileh also will provide nut and fruit trees to permanently grow in the Garden occasionally.

### Great Tree Spring

The Great Spring Tree protects the Spirit Shrine and connects to your Home. Blowing Green Gale into the Spring will occasionally provide free items that are hard to come by normally.

Occasionally there will be small patches of sparkles rising from the water. If you use Green Gale on these sparkles then you can obtain items such as Healing Fruit.

### Main Road

The Main Road is where you can build Bloom Booths and grow Special Seeds to earn Dewadems.

### Back Road

The Back Road is and additional location to build more Bloom Booths and grow Special Seeds to earn Dewadems.

## Residents

Esna The Water Spirit

Tethu

 Miura | Attack Power Up
Healthy KO Resist
 Edina | Attack Power Up
Acid Breath
 Ida
Wounding Breath
 Alana
Moonstone Drop+
 Kaela
Hard Target
Stun Spear

 Levi
Rock Salt Drop+
 Reuben
Serkah Boost
 Miclessa
Rosewood Drop+
 Seth
Day Attack+
 Zak
Easy Target
Golden Soil Drop+

 Sol
Ironthread Drop+
 Bacbouc
Toxic Slash
 Merodac
Paralyzing Slash
 Heled
Cactus Thorn Drop+
 Aslar
Stun Twinblade
Special Attack+
Tyrium Valley

The Tyrium Valley is an area of western Atha.

## General Information

In the year 369 the kingdom of Haferth rises to control most of the valley and areas north to the edge of the Desert of Desolation. The kingdom weakened until in the year 657 when it was sacked by a horde out of the Wyrm Bones.

Today the southern half of the valley is dominated by the halflings of the Taydale Shires. The northern half consists of several independent cities and towns that are all that remains of the kingdom of Haferth.

## Geography

The Tyrium Valley is dominated by the Tyrium River which flows from the Wyrm Bones to the Sea of Iron Stars.

### Regions

* Starnight Mountains
* Witchwood - The Witchwood lies at the northwest end of the valley.
* Wyrm Bones - The Wyrm Bones form the western border of the Tyrium Valley.

### Rivers

* Thira River
* Tyrium River
* Witchstream

## Nations, Cities and Towns

* Bandolin
* Daldorn
* Dalgauth
* Daltar
* Deling
* Faira - Largest city in the valley
* Hillwatch
* Laniel's Ferry
* Rabrook
* Red Rock
* Relleton
* Ren's Gap
* Risthas
* Ryheath - Capital of the Taydale Shires.
* Thiracross
* Witchcross

## Notable Locations

* Ranerock. The tower of Ivanudech (CG male catfolk wizard 18).

### Ruins

* Lashelm
* Renthas

## History

Year 715 - Deling is founded by refugees from the Drow city of Aeg-Anvaror.

Year 657 - Haferth falls after it's capital of Lashelm is sacked and burned by a horde out of the Wyrm Bones.

Year 523 - The War of the Silver Bride

Year 365 - The kingdom of Haferth is founded in the western end of the valley.

Year 53 - Collapse of the dwarven realm of Kharbar. The Silverhelm Holds and a haldful of smaller dwarven realms are left independent.
Serkah

Robust, scorpion-like creatures from the Ocean Necropolis who wield giant hammers to smash boulders and deal heavy damage to monsters. Hosting Gourmet Festivals in your Oasis can earn you a few Serkah villagers quickly. You can send Serkah villagers on expeditions to collect materials or fight alongside you in party battles.

## Tethu's Oasis

* Levi
* Reuben
* Seth
* Miclessa
* Zak

## Serkah Settlement

* Sattar
* Ishmael
* Jotham
* Hadi
* Serkah Elder
Tyskith Bay

## Demographics

Several small colonies of Merfolk lives among the rocky crags of the southern half of the bay.

## Geography

Tyskith Bay lies south of Taydale Shires and east of Silverhelm Holds. To the south lie the jagged Orsteel Mountains. Tyskith Bay empties into the Sea of Iron Stars.

## Flora and Fauna

Due to the fact that no major rivers empty into Tyskith Bay the flow of water through the bay is very slow. This has caused the bay to be almost devoid of aquatic life.

## Cities and Towns

* Iswen
* Kamlin
* Ryheath
* Tyskith
Wynever Maltraven

Wynever Maltraven (393 - 442) was the third king of Haferth.

## Reign

Wynever became king as an infant when his father died in the year 395. He had a long and peaceful reign.

## Death and Legacy

Wynever died in 442 and was succeeded to the throne by his son Jogard Maltraven.

## Family and Children

Mynever married Anagrin Eadley

1. Son Jogard Maltraven (409 - 451)
Edina

A Gentle Drauk who speaks in short spurts. She loves cute things.

> *Quote*
>
>

​

Edina is a character in *Ever Oasis*. She is a resident of the Oasis.

## Quotes

**Arrival**"So this... is an Oasis... So many Seedlings! I'm so happy right now!"

"I'm... Edina...  Edina of the Drauk. Your hands... are adorable. I want to... squish them"

"Balls... I'm so happy... I'm going to... bounce them."

"I want... a scarf. I wish... there was somewhere to buy one around here."
Mardrag

## General Information

NE Large City in Lisma.

Corruption 7; Crime 12; Economy 11; Law 0; Lore 3; Society 0

Qualities Plutocracy, Desecrated, Planar Crossroads, Legendary Marketplace, Gambling, Notorious

Danger 40; Disadvantages none

## Geography

On the northern coast of the Sea of Blades.

## Economy

Base Value 12,400 gp; Purchase Limit 80,000 gp; Spellcasting 9th

Minor Items 4d4; Medium Items 3d4; Major 2d4
Jorah

> *"Quote"*
>
>

**Jorah** is a character in *Ever Oasis*. He is a resident of the Oasis and runs the Shawl Shop.

## Biography

### Residency

A serious young man. He idolizes Hanoch, who is from the same oasis.

## Related Quests

Jorah is linked to the following quests :

### Main Story Quests:

 Jorah
 Objective:
 Mustaba
 Jorah
 Mustaba
 Jorah
 Jorah
## Quotes

**Arrival**:

**Residency**:

**Bloom Booth Built**:

**Enter Bloom Booth**:

**Restock Bloom Booth 1**:

**Restock Bloom Booth 2**:

**Leaving Bloom Booth**:

**Greeting**:

**Greeting**:
Merel

## General Information

NG Small city. Capital of Orduun.

Corruption -3; Crime -2; Economy +2; Law +5; Lore +2; Society +4

Qualities Population Surge, Magically Attuned, Majestic, Famed Breeders

Danger 0; Disadvantages none

## Economy

Base Value 4,800 gp; Purchase Limit 30,000 gp; Spellcasting 9th

Minor Items 4d4; Medium Items 3d4; Major 1d6+1d8
Attributes and Effectiveness

* Attributes
* Weapons
* Both

Attributes and Weapon type are two of the most important stats in Ever Oasis. They determine how effective your party will be in battle and can be important when choosing which weapon to equip or which warriors to bring with you. Choosing the correct weapon for a mission can be the difference between great success and a loss.

## Attributes overview

In Ever Oasis, there are 7 attributes:

 Beasts,  Wrath,  Scale,  Beetle,  Armored,  Occult and  Wing

All chaos monsters have an attribute based on their physical characteristics and method of attack.

## Weapon type and their effectiveness

Similarly, all weapons also have a type. This type determines both their attack method and effectiveness against different chaos monsters depending on their attributes.
Amshel

> *"Quote"*
>
>

**Amshel** is a character in *Ever Oasis*. She is a resident of the Oasis and runs the Fabric Store.

## Biography

### Residency

A romantic girl who often talks about dreams. She thinks you're a hero.

## Related Quests

Amshel is linked to the following quests :

## Quotes

**Arrival**:

**Residency**:

**Bloom Booth Built**:

**Enter Bloom Booth**:

**Restock Bloom Booth 1:**

**Restock Bloom Booth 2**:

**Leaving Bloom Booth**:

**Greeting**:

**Greeting**:
Ever Oasis

## EXPLORE THE VAST DESERT AND EXPAND YOUR OASIS­ -

From the team behind The Legend of Zelda: Majora's Mask 3D comes a daring new adventure that expands on everything RPG fans love about the genre. As a descendent of the great tree, your mission is to build a prosperous oasis by working with your partner, the water spirit Esna. Meet and ally yourselves with members of other tribes to Expand your Oasis, all while battling against the Chaos, threatening peace in the desert. Battle enemies in real-time combat as you switch between three party members and explore a savage desert. Forage for materials in caves and puzzle-filled dungeons to restock your shops, witch in turn give you dewadems. Witch can be used to grow new shops and even grow gear, with the proper materials.

### Features:

* Dive into a new take on the Adventure RPG genre in a brand new IP.
* Explore a savage desert, deep caves, and puzzle-filled dungeons.
* Forage materials to Restock shops, or synthesize equipment and items at your treehouse.
* Complete missions to recruit new villagers, each with their own gear, weapons and abilities, then bring them exploring/foraging.
* Forge bonds with fellow seedlings to open unique shops in your Oasis! These shops can attract new allies and can be upgraded after filling up you quest gauge, and completing missions.
* Forge bonds with members of the Serkah, Lagora, and Drauk tribes and gain the ability to send them on exploration missions to gather you resources.
* Earn dewadem, currency, over time as shops sell their wares to build new Bloom Booths.
* Developed by GREZZO Co., Ltd. the team behind The Legend of Zelda: Majora's Mask 3D
* Battle wildlife that are possessed by Chaos and other enemies in real-time combat, while actively switching between party members.
* Immerse into a beautifully created world with some aspects eluding too Egyptian artifacts and clothing styles.
Shakuro

A wise Seedling who can't grown a Bloom Booth of his own but can still help out.

### Bloom Booth

Shakuro's Counter

> *"**Aw, you're sweet. Despite my inability to grow a Bloom Booth, am I cool to hunker down here in your oasis? Woohoo, thanks a bunch! To thank you for welcoming me in, I gift you this Synthesis Tree Sapling.**"*
>
>

**Shakuro**is a character in *Ever Oasis*. He is a resident of the Oasis and runs one of the counters at the Oasis Fountain Plaza.

## Biography

### Arrival

He fled to the Oasis after being attacked by monsters. He dropped his ring.

### Residency

A wise Seedling who can't grow a Bloom Booth of his own but can still help out.

## Personality

Shakuro is one of the more serious Seedlings at the Oasis. He is happy to offer what assistance he can and provide guidence if needed. He loves his sister, Jamileh, and was overjoyed when she found her way to the Oasis to join him. In one of Jasper's dialogues, he mentions how Shakuro always looks sharp when the player is around. Jasper says it is entertaining to watch Shakuro try to impress them.

## Related Quests

### Main Story Quests

* A Traveler in Trouble
* A Lost Ring
* Ring Delivery

## Quotes

"Urgh... So...Happy...to...be...here... I need to rest up - stat."

"Yo, you the chief? Ah, Chief Tethu, huh? Nice to meet ya. Name's Shakuro. It's funny. One minute it's all desert, desert, desert. And then BAM! Oasis. Happy to be here. I was walking along, minding my own business, when along came a nasty pack of Leapards. I barely survived... The bigger problem-aside from almost being eaten alive- is that I've misplaced my precious ring during the tussle. I'm pretty sure I dropped it when the Leapards ambushed me... The incident happened not too far from here, but I'm way too freaked out to go wandering around alone..."

"Yo chief. what's new?

"Ahhhh! You found my ring?! What a relief! I can't thank you enough... My little sis gave me this ring a long time ago. I's kinda my lucky charm. It's not particularly unique, but the sentimentality makes it especialy precious to me, ya know? Thanks again for finding it, Chief. Means a lot to me. Now it's on me to repay ya. I'd love to grow a Bloom Booth here in your Oasis, but... my seed was messed up by the monsters in the desert..." \*Tethu Speaks\* "Aw, you're sweet. Despite my inability to grow a Bloom Booth, am I cool to hunker down here in your oasis? Woohoo, thanks a bunch! To thank you for welcoming me in, I gift you this Synthesis Tree Sapling. This little fella, once grown, will absorb nutrients from items you provide it and turn them into something new! You'll need an indoor pool of water to grow it. Do you know of someplace like that? I'm sure there's more I can do to help out around here. I'll keep ya posted. I'm relly glad we crossed paths, Chief Tethu."
4

Gandalf the Gay

**Denary**:

1450

**Inwentarz**: Glamdring, Elfie Skrzydełka, Różdżka, Mapa Sosnowca

**Księga Zaklęć**: Karta Teleportacji

**Obecnie znajdujesz się na stronie**: 4

Zacznij grę od nowa

Grzebiąc w szufladach Bilba, odnajdujesz Kartę Teleportacji i postanawiasz włożyć ją do swojej Księgi Zaklęć. Znajdujesz także mapę Sosnowca. Odkładasz ją do inwentarza, może przydać się w przyszłości. Nagle znajdujesz na dnie szuflady rysunek pierścienia, zastanawiając się, co robi w szufladzie Bilba.

## Co robisz?

* Postanawiam wyjechać do ~~Mordoru~~ Sosnowca, by zbadać tą sprawę
* Grzebię dalej, może znajdę coś ciekawszego
* Postanawiam wyjechać do ~~Katowic~~ Minas Tirith, by od razu powiadomić Denethora o tej sytuacji
* Postanawiam wyjechać do ~~Zabrza~~ Isengardu, by poradzić się Sarumanowi.

## Przypisy

1. ↑ Pozwala na przemieszczanie się do jakiegoś miejsca. Będzie ją można użyć od następnej rundy. Po użyciu nie będzie dostępna.
Spears

Spears are weapons that are worn in Ever Oasis exclusively by the warrior people of the Drauk. Spears are extremely effective in combating Scales, such as snakes, but have less effect in the fight against Betle and Armor. However, if the Drauk are fighting with a Serkah together, hey mash each other out their weaknesses.

## Note

Like twin blades and hammers, spears can not be crafted. If a Drauk rises in the step, and thus becomes stronger, the appearance of the weapon changes, as well as its strength.
Evia

An earnest diligent worker. She often gets so exited that she bites her tongue.

### Skill 2

Cactus Pulp Drop+When you find cactus pulp, you have a 30% chance of finding two instead of one.

### Skill 3

CheerSlowly recover 30% HP for your entire party.

> *"Oh, hey, Tethu! I'd REALLY like to become a resident of this Oasis! Like REALLY REALLY! I'll work my tail off! Promise! Phew... Glad I built up the courage to ask!"*
>
>

**Evia** is a character in *Ever Oasis*. She is a resident of the Oasis and owns the Juice Shop.

## Biography

### Arrival

A nervous seedling girl who specializes in making drinks.

### Residency

An earnest, diligent worker. She often gets so exited that she bites her tongue.

## Personality

Evia is excitable and energetic. She is always happy to make friends and is willing to do whatever she needs to do too help the people she cares about, even when they aren't as appreciative as she hopes. She never gives up when she sets her mind to something.

### Main Story Quests

* The Growing Oasis

 Evia
 Objective:
 Evia
 Reward:
 After Quest Description

## Quotes

"Phew... Thank goodness there's an oasis here. I don't know how much longer I would have survived out there."

"Hello! I'm Evia! Nice to meet you! It's not every day you get to- OWWWWW! Thorry. I juth bit my tongue thuper hard."

"Wheh! Hmm... I wondered if I'd be able to set up a shop here."

"Welcome! How about a drink?"

"Waaha! Thank you! The more stock I have, the happier I am!"

"I'm going to make a bunch of yummy drinks and everybody's going to be happy!"

"Oh, um... Aren't you thirsty? I hear it's best to hydrate often in small amounts."

"I hope the people around here like my drink shop..."

"I wonder who all is going to stop by! The anticipation is killing me!"

"I don't have a lot of disposable income at the moment. It's time to go into frugal mode."

"Hey, did you know that i can dig holes! It's my hidden talent! I bet my talent could be useful if you find a place where it looks like something's buried!"

"When it gets cool at night, there's nothing better than a warm drink!"

"Just the other day, I saw a tough-looking Drauk training up in Kidung Caves. We locked eyes for a moment, but she vanished shortly thereafter. Maybe she doesn't like people..."

"I'd like to make a delicious drink! A while bunch of delicious drinks!"

"The Great Tree is so big! It's so huge, you can even see it from outside the Oasis!"

Juice Shop1.png
Twinblades

The twin blades are the secret weapon of the Assasins, the Lagora. These blades allow you to execute fast attack series. They are particularly strong in the fight against beasts and chaos monsters, but are at a disadvantage against birds and haunting monsters.

## Note

Like spears and hammers, twin blades can not be crafted. If a Lagora rises in the step, and thus becomes stronger, the appearance of the weapon changes, as well as its strength.
Qarr Dunes

Qarr Dunes is the first location discovered in the game.

A sandy desert covered in waves of sand dunes with caves hidden below.

## Enemies

 Leapard
 2
 3
 Sharkobra
 Sandmite
 Bebileth
 Iguanagator

 Sharkobra
 3
 4
 Sandrat
Burning Sand

## Caves

There are a few small caves inside of Qarr Dunes that do not lead to other locations.

 Sasha
 Sharkobra
 Sand Pile
 Mine Spot
 Whirligig Plant
Sturdy Vine

 Green Gale III
 Pellet

## Exploration

Days Required: 1

Monster Level: 4

Material: 3

### Monster Hunt Rewards

* Spiderthread
* Leapard Furball
* Snakeskin
* Razortooth Furball
* Broken Seed
* Power Scale
* Lucky Furball
* Poisonous Sand

### Material Hunt Rewrds

* Twig
* Cactus Pulp
* Whirlybead
* Glass Stone
* Cactus Thorn
* Sm. Flower Petal
* Petrified Branch
* Healing Fruit