Modes

The various **Modes** in Battlefield 1.

## Game Modes

* Conquest - An all-time fan favorite of Battlefield players, Conquest is a large-scale game mode with up to 64 players fighting for the control of key Objectives. With large armies on foot or behind the wheel and the addition of fearsome Behemoths, Conquest brings together all the elements of the signature Battlefield 1 All-Out War.
* Domination - Domination offers a fast-paced infantry focused combat in close quarter locations. It’s a smaller, but more focused version of Conquest, and the fighting revolves around strategic Objectives. Ready your Shotgun and sharpen your Hatchet – in the Domination game mode things tend to get close and personal.
* Operations - Operations is a completely new way to experience Battlefield multiplayer, giving you the opportunity to fight on an entire front of the Great War. In a sequence of inter-connected battles, a team of Attackers attempts to conquer ground and push the frontline forward, as the Defenders are trying to push them back. Should the defenders fail to hold their ground on a map, the Operation doesn’t stop here: they will fall back and regroup on a different map, while the attackers will push the assault. Sectors may fall, but players reinforced by gigantic Behemoths can still turn the tide.
* Rush - Communications and artillery were crucial during World War I, and Rush mode will have you interacting with both of them. In Rush, the Attacking forces must find and destroy the Defending force’s Telegraph Posts, which the defenders can use to call in artillery strikes. The Defenders can deny the Attackers by disarming the explosives they plant, but should the Telegraph Posts be destroyed, the Defenders must fall back to another sector. The Attackers win the battle if the Telegraph Positions in every sector are destroyed. The Defenders come out victorious if they’re able to run the Attackers out of reinforcements, or by having at least one Telegraph Position left intact when time runs out.
* Team Deathmatch - In many ways World War 1 changed the notion of how war was fought, but the end goal was still to inflict as much damage as possible to force the enemy to surrender. Team Deathmatch hones in on the brutal simplicity of infantry warfare: kill or be killed. This mode pits your side against the enemy and you need to defeat as many enemies as possible while protecting yourself and your team mates. At regular intervals a powerful Elite Class weapon is dropped somewhere on the map. Grab it to get the upper hand in terms of firepower. The winning side is the one that inflicts the most casualties to the enemy. If the timer runs out, the team that has killed the most enemies win.
* War Pigeons - During the Great War, man-made communication systems were still crude and unreliable, so dogs and pigeons were used extensively to carry messages. In the War Pigeons game mode the opposing sides compete to use messenger pigeons to call in artillery barrages on the enemy. When the game starts, a pigeon coup with a messenger pigeon is placed somewhere on the map. Locate the pigeon before the enemy and carry it to a safe location out in the open. There you prepare a message and send it off, calling for artillery support. Once a message is successfully sent an artillery barrage will strike the enemy.
* Fog of War - A mode in which the map is covered in various levels of heavy fog, mimicking real-life reports concerning the lack of situational awareness on the battlefield.
* Line of Sight - A variation of Rush, where players can only choose the Scout or Medic class. Scout bullets deal double damage.