Halflings

## Traits

**Ability Score Increase**. Your Dexterity score increases by 2.

**Age:** A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

**Alignment:** Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of the old ways.

**Size:** Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.

**Speed:** Your base walking speed is 25 feet.

**Lucky:** When you roll a 1 on an attack roll, ability check, or saving throw, you can re roll the die. You must use the new result, even if it is a 1.

**Brave:** You have advantage on saving throws against being frightened.

**Nimble:** You can move through the space of any creature that is of a size larger than yours.

**Languages:** You can speak, read, and write Common and Halfling.

### Lightfoot Halfling

**Ability Score Increase:** Your Charisma score increases by 1.

**Naturally Stealthy:** You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.

### Stout Halfling

**Ability Score Increase:** Your Constitution score increases by 1.

**Stout Resilience:** You have advantage on saving throws against poison, and you have resistance to poison damage.

### Ghostwise Halfling

**Ability Score Increase:** Your Wisdom score increases by 1.

**Silent Speech:** You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

### Lotusden Halfling

**Ability Score Increase:** Your Wisdom score increases by 1.

**Children Of The Woods:** You know the Druidcraft Cantrip. At 3rd level, you can cast the Entangle spell once per long rest. At 5th level, you can cast Spike Growth spell once per long rest. These spells don't require the material components normally required. Wisdom is your spellcasting ability for these spells.

**Timberwalk:** Ability checks made to track you are at disadvantage and you can move through difficult terrain made of non-magical plants and overgrowth without expending extra movement.

Längd: 0.95 - 1.10

Vikt: 35 - 60

Livslängd: 90 - 110 år

Dygder: Kvicka och tysta. Sluga, skärpta och fokuserade. Skickliga på att gömma sig i mörkret och på att smyga. Mycket agila.

Svagheter: Osociala, svaga och ofta utfrysta av samhället. Lever kortare liv än de flesta andra raser och är känsliga för sjukdom.

Antal på jorden: Mellan 25.000 - 30.000

Dominerande Statsskick: Kleptocracy, Hierarchy, Dictatorship

Andra Statsskick: Democracy

Halvingar hade ursprungligen Mänskliga fädrar och en dvärgmödrar. Liksom gnomer så är de en ung ras som rest sig efter dvärgarikets fall. De är små och lever korta liv, men förökar sig fort. Halvingar är inte like beroende av andra raser såsom gnomerna, utan lever i egna samhällen som ofta ägnar sig åt ohederliga verksamheter. De är duktiga på att leva i vildmarken och anfaller ofta folk som färdas genom deras marker. Men de är också en relativt vanlig syn på städernas gator, där de lever som hemlösa ficktjuvar eller tiggare.

Ability Scores: +2 Dexterity, +2 Charisma

Skill Bonuses: +2 Acrobatics, +2 Thievery

Languages: Common, choice of one other

Vision: Normal

Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.

Bold: You gain a +5 racial bonus to saving throws against fear.