recursal/Fanatic-Fandom huggingface dataset:
Void Mist

## in Twilight's gleam peace shall end

The Void Mist is a mysterious and evil entity that has brought the age of Eternal Light to a close. It appears as an ethereal and magical darkness plunging the world into eternal twilight. It can take corporeal forms as intelligent and malevolent creatures of varying intelligence and strength.

The Void mist is the primary antagonizing force facing the Companions.

### KNOWN VOID MIST CREATURES

#### Fear:

a black armored death knight who rides a flying serpent

#### Grief

a naked wailing hag that spawns void children from umbilical tendrils

#### Rage

A giant of a beast that can transform into a gargantuan Bearlike beast.

#### Spider Eyes

giant walking eyes with thin spindly legs

#### Claw Walkers

10 foot tall lumbering beasts with giants claws and hollow eyes

#### Void Children

tiny gremlin like creatures that spawn from Grief.
La Puenta

La Puenta (The Bridge) is a major Dwarven City that sits in the middle of the Stoneshield Mountains that effectively acts as the Natural border to the Varian Freehold, and the Savage Lands. The City is famous for its trade and craftmansship as one of the great Dwarven cities. Due to it's proximity to many outside races it has much more contact than most Dwarven cities. this has allowed it to create great wealth and establish itself as a major destination for culture and trade. It is also the home of the highest level of the Dwarven sport and entertainment "La Chattara." Like most dwarven cities it is built into the mountain itself with the wealthiest living on the lowest level.
Grale

The leader of the Open Palm, a prominent faction in Port Which.

Grale is very fond of Gold his ship is lavishly decorated with beautiful rugs and golden fixtures. His boat has an unquestionable magical presence as it's inside seems to exist outside of the space it occupies. Within the ship one feels as though you are situated in the middle of a mild sea storm even though the boat is marred in port. As well the inner room's size is much larger than what could fit within the ship.

He has also shown himself to be good-natured and humorous.
Murf Tenderworth

## Early Life

Murf was born to Silas and Byla Tendorworth. Silas was a notorious town drunk and womanizer who bore bastard children with many widows and prostitutes about town. With his father absent, Murf took on the task of keeping meticulous notes of everyone in his extended family.

He would spend most of his youth reading adventure stories always hoping to make it out of his hometown.

His brother Murf's Twin was always his best friend. The two of them would invent games to play with one another, always forgetting to write down the rules but never caring. They never fought and would often let the other win when they were having a bad day.
Tachyon Device

*For the item that charges suits on display stands, see Tachyon Prototype.*

The Tachyon Device is an item that can be used by speedsters.

The device can be used by having the Tachyon Device in your inventory (off-hand\*), depleting the device of Tachyon Charge. While the device has charge, it will provide 4 extra Speed Bars.

It can be recharged by crafting shapelessly with Tachyonic Particle Shells.

\*The tachyon device only has to be in you inventory to equip, but you can't be holding it. When it is in your inventory, when you toggle your speed, you should get the extra four bars.

## **Recipe**

The device can be made from 4 iron ingots, 4 gold ingots, and 1 Tachyon Battery.

## **Trivia**

* When combined with Zoom's suit and Velocity 9, you will reach 631 kph, which is actually only 1/2 of the speed of sound. This can be increased by using speed potions (confirmed). The max speed is 910kph with everything combined.
House Willow

## We rise and shelter

### History

One of the now Major Human Houses in Almor. House Willow started as an offshoot of House Morasster started by Xaphofax Fen, Bastard son of Aevea Morasster, and Renner Willow. He eventually married a distant cousin, Rela Willow gaining the Willow name and becoming it's Patriarch. The Willow House then founded their home city of Willowwood. He led a war against House Morasster, in the Raising of the Willow to claim their lands and city. though they were dominant in their military campaign they were defeated on the steps of Mortfen when **<THE ROYAL FAMILY>**  came to the aid of the Morassters. The Willows were subjigated to a minor house. Only after the great sickness hit Mortfen did the Willows become the major force they are today.

As one of the more aggressive major Human Houses they have openly warred with many other Families. Notably House Wendel. They are known for military tactics, and training, their academies. Most of their economics depends on carpentry, and and masonry. as reflected in the incredibly well fortified defenses of Willowwood
Fear

Fear is a creature of the Void Mist that The Companions encountered in the Human cities of Luxan and Daltree. Fear wears black armor of a terrifying design, and has been seen riding a a flying serpent as his war mount. He can inspire paralyzing fear in his enemies and control and command the Void Mist.
Eplen

## We are forged of Fire and Salt

Eplen is the capital city of the Island Nation of Lampos it is situated at the Southern foot of the God's Hearth volcano. and is built up the side of it out of volcanic stone. The city is beautiful tropical paradise renowned for it's skilled artisans, scientists and philosophers.

Eplen and the other cities in the Lampos nation have a matriarchal culture ruled by the woman. IN Lampos society Women are trained as craftsman and scholars while Men are trained in menial labor, and oporational tasks such as farming and construction. The Government's high seat of power is a Priestess.

The City and Nation has a special reverence for the Volcano. it's rich soils and heat allowed them to prosper as a nation in the early years.

Eplen is also renowned for the beauty of it's citizens athleticism, aesthetics, and intelligence have an incredibly high importance. many Lord's from the mainland seek marriages to Eplen men and women. These connections have helped to lift Lampos to an incredible seat of power and Wealth despite its remote location.
God's Hearth

A large Active Volcano rising out of the center of the main Lampos island. it is the origins of the Island nation and still holds the capital city on it's southern face. The caldera is a bubbling lake of lava. It is considered a major Holy place among the peoples of Lampos as it's heat provided both life and the means by which the Lampos people learned to craft and manipulate metal and stone. Though it is active there has not been an eruption event in recorded history.
Campaign Diary (Season 2)

The party sat gathered around the familiar Murf's Inn table they had all come to know well over the last few years of collaboration. The mission before them was the product of many months of planning and cooperation with less than desirable allies. But for greater good, a deal was struck and the beginning of the Night Owls Rebellion was nigh.

The mission was a simple one though, get in unnoticed. Free all the slaves in the markets, and get out. The victory was small, but symbolic for it was first victory in what was sure to be long war.
Savage Lands

## *Law? Don't die. That's the law.*

*-a merchant to his apprentice about the laws of the Savage Lands.*

The savage lands is the name give to the unclaimed areas bordoring the Varian Freehold, and Elven forests on Almor. Though mostly there are cities, towns and small chiefdoms throughout.

Though there is no formal ruling structure in the Savage lands Dromar Strong the Last of the Cloud Eaters is the de facto king and authority over all of the shadow lands.
Shuree O'Connor

## *"The only thing that rivals the number of hearts she's stolen are the number of hearts she has litterally ripped out of men's chests"*

*-an unknown Port Which guard.*

Shuree O'Connor is Bounty Hunter/Mercenary/Assassin and member of The Sisters. She is strikingly beautiful and very powerful. She is both a magic user as well as a skilled martial combatant.

It is known that she was romantically involved with both The Smith, and Baldur Kari. The latter having been her fiance. Her trademark is to leave a impression of her kiss left as an impression of her lips.
Esther

Esther is the main port for the Nation of Lampos it sits on the Southern shore of the island in a natural bay that keeps it's waters calm. Almost all trade and travel that ends up in Eplen makes shore in Esther. The town has a more industrious feel than Lampos, and is also home to Lampos Merchant Academy.
Keith Russell

Keith Russell is a Section 31 agent whose personal mission is to make the crew of the *Legacy* as miserable as possible.

## Childhood

Keith grew up the youngest of three brothers, with a younger sister. Their family moved around a lot, so most of his social interaction was either short-lived or came from his siblings. The strain of having such a transient lifestyle took its toll on all of them, especially Keith and his sister as the youngest two and as the recipients of all the frustration from their older brothers. Consequently, they both grew up being closed off and able to shunt off most emotions. Keith found this aspect of his personality allowed him to make cold and calculated decisions, an ability he rather liked and wished to exploit.

## Career

After high school, he went straight into Academy, blazing through four years of Command training like it was nothing and tailoring his course list to classes specifically for Intelligence. After graduation, he was assigned to various ships and space stations, sometimes by choice and sometimes not. Always he strategically worked to gain the postings he wanted, working his way up to being noticed and recruited by Section 31, an occurrence that pleased him greatly and fulfilled his desire to work with secrets.

### Legacy

In his work with Section 31, Keith has been assigned the *Legacy* a documented total of two times. The first occurred when the ship was docked at an unidentified space station and the crew was subjected to a series of fitness and aptitude tests. The second he spent aboard the *Legacy*, interrogating the crew. Any other work having to do with the ship is classified.
D'shi

## The Dragons Children

The D'shi are an imperial race of conquering humanoids. They believe themselves descendants of Dragons and worship them as their Gods. They hail originally from across the sea. first landing in the D'shi Conquest they immediately began to marching westward across the continent conquering, subjugating and murdering all who stood in their way. Eventually the Western Kingdom, the Plainsmen, and many of the other inhabitants united under the daughter of Baldur Kari and pushed them back to the eastern side of The Tear. A peace was struck that D'shi would not move inward beyond The Tear.
Port Which

The preeminent city for scoundrels and scalawags. Port Which serves as the hub for most of the underhanded dealings that go on in the known world. Whispers of the haven started circulating some hundred years ago, but was only recently plotted on the map. Not much is known about the city, rumors say it floats across the Gnarled Bay, some say you can only find the city if you've been there before.

Physically, the city exists as one large floating conglomerate of docks, stretching further and further out into the bay. Most of the city is at sea. Often travelers will have a hard time finding what they're looking, most of the establishments in the city are set up on ships that change location.

The city, if it can be called that, is constantly at a tense peace. There is no law enforcement, there is no law, there is no rule. Justice is dolled out by those that can, and often not dolled out justly.

## The Politics

There are a handful of clans that have novel jurisdiction over parts of the city. Most notably, the Grey Gardeners, Gortum's Valient, the Merry Sisters, and the Open Palm.
Day -33

The party heads to meet with Tearin, the head of the Justicar. The team collides at the constabulary, they speak with a secretarial elf. The secretary takes a statement from the party. He directs them to library. The Archist gives Murph a book that it seems he wrote and left at the library.

The party learns that Folen du Quat was recently here and left for Ahki, a port city in the plainsmen lands to the south of the Barren Sea. The companions travel south through the Myrwood toward the Great Grass Sea. After serveral hours march into the grasslands a storm swells in the distance. The approaching storm is discovered to be, Bjont the Rolling Thunder, and his raiding orcs.

A terrible battle ensues. The companions are on the ropes until Murf shatters Baeo's Voice, an articfact drum. The drum was only able to punctured to the Mjonj, the Tempest.
Willowwood

The home city of House Willow. It was founded by Xaphofax Willow (Fen) after breaking away from House Morasster. It is an incredibly well fortified Hill. at it's top sits the Stone Leaf Hall the castle of House Willow. The City is known for it's incredible carpentry, and military ability. It's fortifications have stood undefeated against any force. No military power has ever been able to breach the gate.
Captain America's Shield

The shield is the weapon of choice of Captain America.

When the shield is not in the player's hand, it will go onto the player's back. Though any character can hold the shield, only Captain America can actually **block** (by right-clicking) or **throw** (by shift + left clicking) the shield.

## **Recipe**

The shield is made out of vibranium discs (one white, one blue, and two red), and one vibranium plate.
The Mirewood

## "I've heard of all sorts of crazy things going on in there! ghosts, goblins, Elven shaman, and trees that walk. I also heard that if you lick the leaves, and smoke the dirt you'll live forever."

-an unknown drunkard at an unknown tavern.

A vast and mysterious forest that covers much of Central Almor. The southern tip sits just north of the Plainsmen lands and extends all the way west and North bordering the Savage Lands. While many areas and sections of the forest exist three main parts exist. The Outer wood, a dark dense forest of Thick trees, the Deepwood, a magical wood that is discernible by a consistent pattern of trees, low amounts of undergrowth, and purple soil. in the center of the the Mirewood is The God's Eye, a large central lake in which The Immortal Isle, a mythical Elven city is lies.

The Outer wood reaches deepest toward the Lake on the western side where it ends at the Marche, the Elven trade city sitting on the edge of the Deepwood.

Because of the Forests mysterious reputation, and magical properties many in the civilized realm stay away from it, except the Elves who have made it their home. Many rumors and legends exist about the Forest, and sitting in any one tavern long enough will yield a tale or two of it's nature.
Open Palm

## Open Palm: we are owed what we seek

A faction in Port Which led by Grale. They're emblem is a open, five-fingered, humanoid palm. They have been stationed outside of Port Which.

## Notable Members

Grale: The leader of the Open Palm. enjoys a good joke

Cyd: a total jerk bag and punk. Does not listen to directions. had his finger cut off by Baldur Kari, after Murf persuaded him not to take his entire hand. He has been seen to have the power of invisibility.

Michelle: a girl that Wan beat up

No words: the third member of the party that ambushed the Companions. he does not speak
Strange Red Bird

## "This bird is weird."

-Murf Tenderworth when asked about his bird

A fury flying fox like creature who is bright red. Murf Tenderworth purchased from a dwarven vendor in the employ of The Smith while in Bastille. It has shown that it is much more intelligent than your average bird and never seems to sleep. it has more than once spoken to Murf in some form or fashion
Firestorm (Ronnie Raymond)

Firestorm Ronnie Basic AltFirestorm is a Tier 4 Suit.

*Note: Not to be confused with Firestorm (Jax Jackson).*

## **Nodes**

* Group 2
* Flight
* Ranged II

## **Powers & Abilities**

* **Firestorm Matrix**
	+ **Fireball** (right click) - shoot a small fireball
	+ **Fire Blast** (hold Suit Ability 1) - shoot a continuous ray of fire
* **Controlled Flight** (double tap space)
	+ Flying and Fire Blast can not be done at the same time
	+ Boost Flying stops Fireballs
* **Effects**
	+ **Controlled Flight** (double tap space)
		- Flying and Fire Blast can not be done at the same time
		- Boost Flying stops Fireballs
	+ **Damage Weakness**
		- Cold 100%
	+ **Fire Immunity**
	+ **Fireball**
	+ **Fire Blast**
* **Stats**
	+ + 88.6% Damage Reduction
	+ + 5 Punch Damage
	+ + 0.5 Jump Height
	+ + 5 Fall Resistance
	+ Mask Toggle
Lampos

## The Island Nations of Salt and Smoke

Lampos is a large Volcanic collection of Islands off the North Western Coast. The islands were formed by the volcano God's Hearth which remains active, though no eruption has been recorded in any histories of Man. The island is home to the Free City of Bastille, a seedier port town that exists on the smaller island to west of the main island. The main island is the home to the Lampos Nation comprised of the Capital City of Eplen as the southern base of God's Hearth, Esther  the smaller port town at the southern coast, and a handful of settlements along the main land. Lampos has made itself a powerful Trade city as it is the only place that rivals Dwarven craftsmanship. They are especially known for their fine metallurgy, and alchemy.
Chance Clearwater

### Early Life

Chance grew up in the small town of Clearwater, a small town on the south eastern coast of <insert empire name>. Clearwater was an industrious fishing village with a population of around 30 families. Much about his childhood is unknown. His father and older brother were fishermen and mother a local midwife, chance also had a twin sister and younger sister. Shortly after coming of age, a storm said to be the largest 3 generations wiped Clearwater off the map. There were few survivors, one being Chance who then disappeared for a decade.

### Folk Hero

Around a decade after the destruction of Clearwater, during a particularly poor harvest, word of a young druid bringing rain and enriching barren fields spread throughout the kingdom. An Earthfather some said, it was rare to see one of these historically solitary figures using their powers in a public way. As years passed, Chance of Clearwater "Chosen of Bayo?", later to know as just Chance Clearwater became a well know and well loved figure of the common people of the kingdom. Traveling up and down the coast, year to year, never staying in any town longer then a week or two.
Lothgar's Torch

## An inferno starts with a single flame.

Lothgar's Torch is a magical Greataxe. The blade appears as a man's head with flames screaming out of it. it is covered in Underdark Runes of some ancient kind. The blade at times when swung will turn to pure flame ripping through most things. While traveling in the underdark Baldur Kari found it in the Belly of a giant Purple worm.
Jadid

### Sixth

+1 To Tribal Stat Choice, +1 Proficiency in Tribal Weapons, Tool, or Skill+1 More Tribal Quality

## I cut him! I cut him but no blood came, just sand more goddamned sand!

-Grand General Grit Bouchier, excerpt from a field report during expedition into the sothmor.

The native race of Sothmor. The Jadid are a diverse and mysterious people.

### Culture: the twelve tribes

#### The Salt Tribes

##### Sea Nomads:

* Gypsies who have lost their land
* they have a reputation for slaving
* known for whimsical freedom and performance
* Floatilla with a corsair fleet
* Monument: Destroyed: Da-Hab have erased their history of living on the Thumb.

##### Da-hab:

* The wealthiest
* Traders
* have settlement on Northmor
* Float on all seas
* Monument: The Basalt

##### Kat-hab:

* Monument: Inverted tower build deep into the sea

##### Riji:

* Filth
* They live on the central salt scar

#### The Sand Tribes

##### Sal-Hab ( food)

* They've made the desert bloom
* Monument: Aqueduct and bathhouse

##### Dawari (Sun, never night) Jadid-Ra

* Religeous warriors
* Roads
* mirrors, and glass
* strength and wisdom

##### **Bahruin (Ship Shepards):**

* At war with the sea
* strong and tough
* Toughest Ships
* They have mining

##### **Jima (Celestial) Jadid-Nu:**

* City: Jima (the holy city)

* Extremely Religious
* No lights
* worshipping the stars
* Monument: Giant Sphere

### Religion

The Ja'Arah is the main court of Jadid Gods

Ra'ja: the Sun God King and ruler
The Stag

## Even the small squirrel knows wisdom for those willing to listen

-an exerpt from "Willowseat Sonnets" a collection of poems by The Stag

The Stag is a powerful and highranking Earthfather. He is a resident of Daltree and a major player in the Human Kingdom. He appears as a giant of a man standing nearly as tall as a plainsman. he is a solid creature who appears covered in hair and a giant beard. he is most notable for the large antlers that protrude from his head. He is incredibly powerful as a shifter changing form into many beasts and creatures at will. He is much more jocular, and easy going when compared to his brother The Crow.

 The Stag and his brother The Crow were trained and raised separately, communicating via familiar bird carriers until their magical prowess grew to include more advanced forms of communication (and teleportation). They were reunited in person for the first time since boyhood during a coup in the capital 20 years ago. At the time, the king was amassing his most powerful ally's for defense and it was only through the clever insights and magical defense of these brothers that the king survived the ordeal. They were quickly raised in status and placed in charge of the magical safe keeping of various cities throughout the empire. Interestingly, they both hold a single position under the king, neither ranking higher than the other, with their authority relevant throughout every major city. Few magicians rank higher than these brother in any capacity and none could confidently boast a higher magical proficiency.
The Salt Empire

The Salt Empire is a conglomerate of merchant city states, that rose to power over the last century. The Salt Empire spands the western most portion of Sothmor, and up through The Thumb Islands. The cornerstone for the empire, is their titular Salt trade. The elite and wealthy, have lined their pockets with the profits from the salt mined from their coastal sea caves, and some more inland quarries.

The Jadid, or more coequally known, Sandfolk, make up the majority of the empires inhabitants.
Annie Reid

**Nome:** Annie Reid

**Codinome:** Mana Master

**Idade:** 14

**Sexo:** Feminino

**Uniforme:** No seu uniforme típico, Annie tem cabelos e olhos roxos, se veste totalmente de preto, usa um pequeno véu na cabeça e tem o seu cabelo preso.

**Personalidade**: Extrovertida e bem-humorada, porém agressiva quando é preciso.

**Rank:** A

**Lado Sociedade da Justiça ou Concelho da Injustiça (Ou seja, bem ou mal?):** Sociedade da Justiça.

**Vilão/ Herói/ Mistico/ Mutante/ Monstro/ Mercenário/ Cyborg/ Extraterrestre:** Heroína

**Público ou Privado:** Público

**Poderes tem ou não:**

Pode fazer aparecer ou desaparecer objetos ou até mesmo pessoas

Pode se teletransportar

Pode deixar o oponente em uma paralisia

Pode adormecer o oponente

Pode atacar o oponente massivamente com magia concentrada.

**Armas tem ou não?:** Não

**História:** Annie viveu por um bom tempo no Canadá, mas se mudou pra nova york pelos seus pais com 10 anos. Tudo estava correndo bem até que Annie encontrou um certo livro de magia bem antigo, mal sabia ela que ele era uma forte fonte de magia, e deu a annie a habilidade de controlar essa magia. Quando Annie descobriu que podia fazer isso, se tornou uma heroína.

**Fraquezas:** Magia Negra

**Vantagens:** Luz

**Símbolo de Herói:** Seu símbolo de Heroína é o símbolo do yin yang, com as cores trocadas: Rosa ao invés de branco e roxo ao invés de preto

**Curiosidades:**

* Calvin é um amigo de infância de Annie, mas por causa da mudança eles se separaram por um tempo, Mas eles se reencontraram recentemente
Iron Fighter

"Eu tenho força infinita!"

## Personalidade:

Martin é engraçado e amigável quando não está com o uniforme mas quando o põe parece outra pessoa e fica orgulhoso, corajoso e bem fácil de irritar.

## Aparência e roupa casual:

Cabelos negros, olhos verdes camisola de alça amarela e calça jeans

## Habilidades:

Super Força

Resistência bastante aumentada

Stamina infinita

Velocidade e Salto aumentados.

## Armas:

### Total Force

Equipamento que dá a Martin uma força, resistência, stamina, velocidade e salto absurda que pode muito bem derrotar gigantes ou algo mais acima.

## Historia:

Martin ficou órfão depois que um acidente aconteceu com os seus pais e ficou numa mina a fazer trabalho pesado contra vontade, mas um dia encontra uma maleta que dizia Total Force e ela continha um equipamento que deu a Martin poder para destruir a mina e os caras que a controlavam, salvando os trabalhadores Martin percebeu que o seu poder deveria ser usado para ajudar as pessoas.

## Fraquezas:

Todas as de um ser humano normal desde de que esteja sem o equipamento.
Killer Frost

Killer Frost is a Tier 2 character.

## **Cost**

3008 material (or 6 tutridium gems) per suit piece.

## **Powers & Abilities**

* **Cryokinesis**
	+ **Shoot Ice Shard** (Right-Click) - Shoot an ice shard in the direction you are looking, dealing damage and causing Frostbite
	+ **Charge Ice** (Suit Ability 1) - Charge the aforementioned ice shard, causing there to be more shards, and cause more damage
* **Heat Weakness**
* + 85% Damage Reduction
* + 3 Fall Resistance
* + 1 Jump Height
* + 20% Sprint Speed
* + 2 Punch Damage
Ahki

## The Seat of Storms

Ahki is a city that sits on the southern coast of the Barren Sea. Ahki is shaped like a giant crescent with an island within it's concave side. The inner island is home to a massive and ancient tree and The first temple of Beao. Besides its importance as a religious center Ahki also serves as a major port city, and center for commercial trade.
Pantheon

The Gods of the Universe

### The Brothers

The Brothers represent the more physical elements of the world, they also are a represent time. Beao the Riverlord is in charge of the forward march of time, as the river flows, while Cerbeax the Grounds End is in charge of the past, and memory, symbolized in his every growing network of caves.

* Beao - CN - The River Lord, The Time Warden, The Sinking Flood (the ideal of freedom and chaos) Change the future

* Cerbeax - LN - The Deep One, The Grounds End, Memory Keeper (Caves, the ground, the past, and memories)

### The Sisters

The balance is the flow between life and death. The give and take. It is social mobility as well as a lot of the more natural powers.

* Wyrna - N- The Figure in the Grove, The Truth Within, The Unseen Mother
* Vyrn - N- The Bottom of the Pit, The Queen of Accident

### Lesser Deities

It is common knowledge that the lesser deities exist primarily on the material plane, and it is believed that many of them were once mortals.

* The Exile - CN- Trickery, Death, Travel, Luck,
* Shandry - NG- The Witch, The Woman of the Woods, The W
* Shaard - CE- The Spider’s Kiss, Nights Embrace, Trickery, Darkness, Death, Evil, Charm
* D’ao Kor - LN- The Secretkeeper, The Clocks Wisdom, Knowledge, Nobility, Rune, Artifice
* Quio N- The Veil, The Judge, Law, Repose, Community, Glory
* Nojo - CG- Two Steps Behind, Shadowguard, Travel, Luck, Trickery, Darkness
* Julianna - LG - The Lanternbearer, Last Light, Nightsbane, Law, Strength, Sun, Protection

### Plainsmen and Savage Lands races

* Helena - LN - The Star, Sky Queen,
* Kur'Shai - LE - The Great Beast
* THe Great Serpent
* The mist
* Kolg'lech
* Shava
* Ahkava: the grass lady
Academia de Super Novatos

## O que é a Academia de Super Novatos?

  A Academia de Super Novatos é a mais prestegiada escola de super humanos de Nova York, inspirada na equipa Poderosos Novatos, esta escola destina-se a ensinar, educar e guiar os alunos pelo caminho certo, e mesmo que eles se tornem vilões... a Academia se destina a ensinar os jovens a controlar os seus poderes e todos podem se inscrever, basta ir à diretoria e falar com o diretor: Maximus Potencial, os professores são:

Element Lady: Professora de Dominio de Poder

Shadow of Blood: Psicologo da Escola e Professor de Educação Fisica

Quimico: Professor de Ciencias

Mumia: Professor de Arte

Software: Professor de Tecnologia

(Todas as outras materias são dadas por professores normais)

## Alunos que frequentam essa escola:

Sub-Zero

Chaminé Escaldante

Lunai Moonaite

Luniti Moonaite
Historia

## Guerra de Vilões:

Foi um pesadelo... uma sociedade de viões tinha-se unido para acabar com os heróis, os piores vilões vieram ao de cima e comandaram essa sociedade... e quase acabaram com tudo o que conhecemos... quase... mas o heróis não estavam dispostos a se render, Raio, Kong, YBlast e Guardião de Tengu... esses foram os 4 heróis que uniram os 4 tipos de heróis para a Guerra de Vilões... no final... sobraram poucos heróis... e esta guerra terrível terminou com a morte do primeiro e um dos maiores heróis de todos... O Raio... ele se sacrificou para salvar a cidade e dessa forma salvou o mundo... atirando a energia de uma bomba nuclear para céu... mas isso resultou como a sua morte... tanto os heróis tanto os vilões ficaram de luto... e desistiram da Guerra.

## O Inicio de uma **Nova Era**

Depois de 16 anos finalmente chegou a nova era dos novos heróis e de novos vilões, e será nesta era que começará a tua historia de herói ou vilão!
Vilões

## O que são os vilões?

Vilões são aqueles que lutam para ver o bem cair, vilões são aqueles que lutam para conseguir alguma coisa desde de que essa coisa seja de grande valor, vilões são aqueles que querem o mundo só para si... mas há vezes que vilões são aqueles que querem ver o mundo a arder.

## Tipos de Vilões:

Vilão Puro: Aquele que faz mal às pessoas porque quer.

Vilão Neutro: Aquele que luta contra o mal mas mesmo assim não gosta de entrar numa luta.

Vilão Convencido: Aquele que só é convencido e que não faz nada mas mesmo assim gosta de ver o bem a sofrer.

Vilão Caótico: Aquele que quer destruir o mundo.

Vilão Brincalhão: Aquele que destrói, rouba e mais, mas acha que tudo é uma brincadeira de crianças.

Inquisitor: Aquele que quer o mundo só para si e ao seu comando.

## Exemplos de Vilões:

Negative Speed

Tresspassier

Giant Thief

Tocha Negra

Exorcista

Doutor Glacial

Lunai Moonaite
The Ends of The Map

## The Ends will be the Beginning. In a room of a thousand, thousand doors.

-Josephine Seasalt's prohpecy from a palm reading of Baldur Kari and Murf Tenderworth.

A mystical location that exists somewhere beyond the boundaries of the waking plane. It appears as a white void with no boundaries extending forever in all direction. it acts as a wormhole of sorts connecting great distances.
Bastille

## *Sand and wave, no shackle tames...*

*-colloquialism, circa 200*

 Bastille is a free city situated on the smaller island off the eastern coast of the main island of Lampos. it is connected to Lampos by the Long Dock, a truly spectacular feat of engineering spanning the large channel separating the two islands. it parts in the middle to allow for large ships to pass through.

Bastille is famous for it's willingness to engage in less than honorable trade. There are many black market outlets, and outlaw characters that make their home here. The Smith is known to have contacts, and employees in the city.
Prank Lake

A small lake located in the western Outer wood of The Mirewood. Named for the sweet pranks pulled in its presence. It is where the The Companions made camp for a night while traveling in the woods. Many noticed strange properties about the place, including Baldur Kari who awoke to notice that the area appeared to covered in water as if it had just rained. Including a high water line on the surrounding trees as if it had flooded. However, all them, and their possessions remained perfectly dry.
Walt Varian, the first man called King

*"There's a special sort'uh calm that is supposed to follow 'at man. Almost as if the whole earth shuts up just to lis'n, they say s'it's why he s'posed to be king. Somfin' about him just ... well, ya know. I he'rd his mum fuck't an angel an out 'e came, somefin' like that"*

*Romel Bachersyn, baker. 201 CE*

Walt Varian, the Great Uniter, was first crowned King in year 199CE. While his claim was a matter of great contention, his virtue was not.
Izem Snare Grass

A grass-like organism from Izem II, this life form lies in wait in a habitat characterized by smooth stone arches. When dormant, it resembles an undersea meadow of orange grass about 4 inches/10cm high, swaying gently in the current. According to scanners, it seems to be comparable to the other plant life on Izem II, but with some unknown components. They seem to react slowly to harm, and when harmed, will begin bloating their stalks to reach up towards the aggressor, becoming tentacle-like appendages, which then try to ensnare and pull their target down.
The Tick

The Tick is a Tier 5 Character.

## **Cost**

The cost of the entire set is 32308 material or 64 tutridium gems.

## **Powers & Abilities**

* **Superhuman Durability**
* **Explosion Immunity**
* **Fire Immunity**
* **Leaping (Sprint-Jump)**
* + 96.9% Damage Reduction
* + 100% Fall Resistance
* + 14 Punch Damage
* + 85% Attack Damage
* -55% Sword Damage
* + 1 Jump Height
* +20% Sprint Speed
* +0.5 Step Height
Izem Plesiosaur

Izem Pleisiosaurs were one of the predatory life forms in Reefback habitats. These creatures lay dormant beneath the local reefs, until they emerge to hunt for prey. The first sign that one is about to awake is a disappearance of local fish and the withdrawal of anemones. The creature would usually announce itself with a bass-like roar, and crack open the coral above it to hunt. Sonic blasts from aquatic weaponry seemed to only annoy this creature. Their blood is blue-green in color. They were preyed upon by Izem Reefbeasts.
Day 32-

DAY 28-32

The Monster has shriveled on the ground into Human Form. Wan Noname is bucked off from the top, and Chance is able to jump off. The Creature looks like a twisted version of a human. IT stands up. The creature Man stands up and looks like a large man dressed in a leather robe. Arthur Longhair, Murf Tenderworth, Baldur Kari, and Laney Willow are about 100 feet behind the immediate battle. The Creature attacks! Fists flying at Chance. Chance Throws a tidal wave at the Beast Man. As Baldur is running he casts invisibility on Murf preparing for their shrouded Murf Missile Move. The Murf Missile misses but Murf still near enough to the target to attack. chance calls down lightning and hits the Beast Man. Baldur Charges in and slams his axe straight into the BEAST MAN! the beast's eyes turn red. The Companions and Arthur Surround him. and the creature yells out " I am wrath! and you will all perish. HE slams Baldur into the air far above the Tree Tops.

Baldur is able to see that the fire is just burning the forest around us. Off to the east Baldur can see the Immortal Isle and Marche, ! They look so beautiful and amazing. There's wonderful ivory towers and floating crystals in the air. it looks majestic!. This is the first time anyone has seen the Elven City who is not an elf. everyone beats the shit out of him, and then Baldur lays down in the air and chills down he says Looks like you need to chill out and cast dissonant whispers and kills him. The creature starts to suck in air, and then explodes shooting everyone goes flying. As Baldur is thrown farther into the air I can see the smoke explode into the air until everything around is night along with a roar. Baldur casts Major image to tell the Elven cities that they are friends. The Creature's smoke takes the form of the bear and shoots into the sky.

The Companions Gather Themselves. Arthur runs to Laney and he is holding him in his lamp. we get together. and WE put Arthur and Laney to sleep after they make a rude comment at Toby. we move them and convince them that everything they saw. was a dream. we then put them to sleep again.

One is named Tilendral.

we are taken by the elves and suddenly hear a sun screaming like on the first day. suddenly the two Elven brothers say make haste and squeeze a necklace causing everyone to run as fast as the ever have and effortlessly. as we break through the trees we see the Elven trade city, and the ELVEN immortal isle. and above the Immortal Isle has a giant face above it screaming!. and from the face a voice comes out. and it says "I am pain I have lived 1000 life times, I have lived 100 days on this planet and I will bring about its end. I will find its space between worlds and end my suffering the space then warps and the Elven city Vanishes before our eyes. The two Elven Brothers fall to their knees weeping.
Izem Reefback

Enormous creatures from Izem II resembling sea turtles, these creatures were so large that they supported entire ecosystems of coral and schools of smaller fish on their backs. This creature appeared docile, although certainly aware of it's environment. It is unknown how they defend themselves against Reefbeasts and native Plesiosaur-like creatures.
Richard Gyles

**Richard Gyles** is an engineer aboard the U.S.S. Legacy

## Background Story

Describe the background of your character

### Childhood

Unless your character sprung from the womb a fully formed adult, this should have some content.

### Academy

Describe the academy years. After this section, you may want to add the names of the other ships or other jobs, if any, your character served on or worked. Use three equals signs on both sides of the name to make it a header. the legacy is used as an example here.

### USS Legacy

Describe how the character came to the legacy and their time on the legacy. Summarize!

## Physical Profile

Describe your character. If you already have a picture, or a gallery, this is a good place to put the pictures. Special notes about health go here, but special notes that come from the character's race do not. If needed, write "See race: Racename" and link to the appropriate page.

## Special Notes

Anything at all unique about your character, last words go here.
Startreklegacy Wikia

## Welcome to the Star Trek Legacy Wikia

This is a wiki for the Original Character Roleplaying group Star Trek Legacy, based in Deviantart.

## Categories

* Player Characters
* Planets
* Alien Life Forms

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Izem Cow

Described as being a mix between a dolphin and a cow, Izem Cow's are wrinkly mammalian creatures that live near volcanic hot zones for warmth. The closest Earth equivalent to this creature is a manatee. They communicated in a manner similar to whales and apparently passed out quite easily from a single stun shot. Fallan worried about it drowning due to it's aquatic mammalian nature.
Lore

## Admin Lore

The Admin Lore is suposed to be seen as non official to the wiki, as the characters of the creators themself have no real background story to them.

### Requillias

A small but rather strong Dwarfish warrior. Most of the time he spends his time with himself and his Lapis, as also being busy rebuilding his lost kingdom. many years ago he was known as the King of Lapis, having chambers full of lapis he would rule over the magic of several kingdoms. Kings and even Queens would go and ask this greedy miner for lapis to enchant tools and armors for their Volksmen. Sometimes when Requillias wasn't in a faul mood he would give it to them with an equivalent trade and sometimes he would just ignore the request for days until the others would leave.

His own two Pickaxes "Gigas" and "Aegis"  are his very own customized picks. Enchanted with the blessing of "Aeva" the Miner Godess of Lapis, he is able to go through mountains like a fish can swim in water. "Gigas" is known to be understroyable and everlasting. "Aegis" is known to mine swift through stone and other materials and to multiply some rare materials.

Afterone or two thousand years of mining in the mountains all alone Requillias went back to his kingdom, just to find that it was now in ruins. Men have persished, dragons have been slain and forests have evolved out of nowhere. Due to that, Requillias is now more or less busy with only rebuilding and improving his lands.

## Great Omens

Great Omens are said to be creatures molded my ancient magic that was being used as the worlds have been created. each of those great omens have been created by reforgingthe three  biggest magical shard leftovers as the world was created. In each shard ran an ancient spell, having it's very own effect to those great omens.

* Phoenix
	+ x

* Leviathan
	+ x

* Behemoth
	+ x

## Small Omens

The small omens are smaller wonders created fro mthe left overs of each Great omens. When the Great omens where created, the giant shards cracked and the gave out some smaller shards as also splitters. The magic within the great omens also swapped over the edge of the "great circle" in the sky and splashed on to the smaller shards forming like to the smaller Omens. The smaller shards now started to take form, breath and wandered around.

Wyvern
* x

* Hydra
	+ x

* Gargantum
	+ x

## Small Wonders

Small Wonders are special creatures or living beings that have been created by the creation of the world and the Omens. Sometimes small fractures would pierce the raw earth as it was being created and the magic that was later laid on the earth would give live to those small pierclings, creating unique live.

* Hanso
* Guell
* Varoel
* Garigia

## Tier Rank Lore

x

* Berseker Lore
	+ x

* FrostWind Lore
	+ x

* SpellBound Lore
	+ x

* SpearTip Lore
	+ x

* StormLord Lore
	+ x

* SwampTerror Lore
	+ x

* ShieldBreaker Lore
	+ x

* TaifunHeart Lore
	+ x

* ArcaneMage Lore
	+ x

## Other

NPC Lore
xxx

* Smith
	+ x

* Alchemist
	+ x

* Libarian
	+ x

* GuildMaster
	+ x
Fallan-Ra-Gensolli

## Education

2244-2248: Starfleet Academy, class of 2248

## Career History

servicerecord=2251-2255: Ensign, Astrogeologist, U.S.S. Armenia2255-2260: Ensign, Astrogeologist, U.S.S. Danube 2260-2275: Ensign, Astrogeologist, U.S.S. Florida 2275- : Ensign USS Legacy

**Fallan Ra Gensolli** is a Geologist and Chemist aboard the U.S.S. Legacy. He's a grouch.

## Background Story

Fallan grew up the second oldest boy in a massive, traditional Efrosian family. His older sister and brother, Feli and Gin respectively, were his closest friends for most of his early childhood life. His mother, Ra-Xillian-Gensolli, disliked most of her children for some undisclosed reason, and had extra trouble parenting Fallan after a bought of postpartum depression. Fallan would often throw tantrums and bite others. His other frequently referred to him as a sissy because of his near-black hair.

### Childhood

As a child in a family of many, Fallan was often left to roam about under the supervision of the village adults, and sometimes without supervision if he was lucky enough. He tried to stay away from his mother as often as possible, she'd frequently get into fights with him that started verbally and ended physically.

As a young boy, Fallan established a reputation among the village kids for being a bully for getting into fights with other kids. Often, Fallan would be the victim of revenge. Once, some older children tied him upside down to a tree for the night. He came face to face with a spotted tigerbear, a felinoid similar to the large felines of earth that preys on just about anything smaller than it with a pulse. Fortunately, the tigerbear determined young Fallan was not prey and left him be. Fallan's screams attracted the village adults, who released him from the tree.

cntd i guess

## Physical Profile

His cranial plate is a subtle V shape similar to a Romulan’s. He is a short, stout man with an endomorphic body shape and built like a brick wall. He's hard to knock over.
Sarin

## Education

(The years your character was in the Academy) Starfleet Academy, class of (Graduation date)

## Career History

(Years served, start-end format) (rank at the end of service) (all jobs during service), (Ship name, U.S.S. Name format)(Be sure to link to the--) USS Legacy

**Your character name here** is a (job) aboard the U.S.S. Legacy. (write a blurb here!)

## Background Story

Describe the background of your character

### Childhood

Unless your character sprung from the womb a fully formed adult, this should have some content.

### Academy

Describe the academy years. After this section, you may want to add the names of the other ships or other jobs, if any, your character served on or worked. Use three equals signs on both sides of the name to make it a header. the legacy is used as an example here.

### USS Legacy

Describe how the character came to the legacy and their time on the legacy. Summarize!

## Physical Profile

Describe your character. If you already have a picture, or a gallery, this is a good place to put the pictures. Special notes about health go here, but special notes that come from the character's race do not. If needed, write "See race: Racename" and link to the appropriate page.

## Special Notes

Anything at all unique about your character, last words go here.
Izem II

Planet Izem II is the Second planet of the Izem System. Discovered by the human scientist Izem Chiemaka, Izem II has been almost completely leveled, with a shallow tropical waters covering the entire surface. As Izem II lies within Federation, Starfleet has set up several research bases on the surface to survey the local wildlife. On July 18, 2276, researchers from other alien cultures were allowed access to the planet.

## Izem Wildlife

Several life forms were observed on the surface of Izem II:

* Izem Cow
* Giant Izem Eel
* Izem Ribbon Swarm
* Izem Glow Coral
* Izem Spine Eel
* Izem Algae
* Izem Reefback
* Izem Anemone
* Izem Lipfish
* Izem Plesiosaur
* Izem Reefbeast
* Izem Plankton
* Izem Snare Grass
The Crow

## Winds speak songs for those who listen

-from the personal notes of The Crow

Galhert is a powerful Human Mage, who resides in Luxan. he is very highranking in the Human Kingdom. he is often accompanied by his familiar Courage the Crow. He has been seen to beat powerful Void Mist entities. He is known to be able to fly, control storms, and teleport. His brother is The Stag

Galhert and his brother The Stag were trained and raised separately, communicating via familiar bird carriers until their magical prowess grew to include more advanced forms of communication (and teleportation). They were reunited in person for the first time since boyhood during a coup in the capital 20 years ago. At the time, the king was amassing his most powerful ally's for defense and it was only through the clever insights and magical defense of these brothers that the king survived the ordeal. They were quickly raised in status and placed in charge of the magical safe keeping of various cities throughout the empire. Interestingly, they both hold a single position under the king, neither ranking higher than the other, with their authority relevant throughout every major city. Few magicians rank higher than these brother in any capacity and none could confidently boast a higher magical proficiency.