CharacterGuidelines

* Server Rules
* Abolitionism
* Allowed RP Spells
* Character Guidelines
* Character vs Character
* Compaints Procedure
* Mind Control Roleplay
* Private Roleplay
* Public Roleplay
* Redflagging
* Self-Gifting
* Spying
* Affiliations
* Atypical Sexes & Genders
* Body Painting
* DM Shopping
* Item Rules
* Mental & Physical Afflictions
* Planar Travel & Knowledge
* Psionics
* Racial Ages
* Special Powers
* Star Pact Warlocks
* Thayan House Names

**Character Creation Guidelines**
**Sex**

Anything other than male or female requires a UBR as per the Relevant Information

**Race**

Race should reflect the character accurately. No choosing alternate templates to represent a race on character creation. Example, do not choose human as a race to represent a half orc because it's breaking mechanics. Should a player wish to do this then an approved UBR as per the Unusual Background Requests is needed before the character is created.

A player can claim less than a 1/3 or mixed blood without the need for a UBR to use a different model but without any of the caveats of the race. Example would be claiming they are a 1/3 Orcish and using a human model but they could not claim any serious orcish traits.

*(see below for allowed races)*

**Skin/Hair/Eyes**

An appropriate colour palette is required for believable characters. No rainbow skin or florescent eyes for a human for example. If a player wishes to do something unusual then it requires a UBR as per the Unusual Background Requests, the only exception is temporarily dying the hair and should be noted in the character's bio that this is not their true hair colour.

**Body Painting**

You may only bodypaint your PC for a period of six hours or until next server daily reset by using the barber shop NPC (body painting function will be added soon). You cannot claim that your PC is body-painted 24/7 without a UBR.

**Names**

Ultimately the tags that float above our characters are in essence OOC as they aren't 'seen' IC. Just because that is the case does not mean they should contain OOC information or be silly.

When picking a character name it should not be the same as a character from books, TV series, films or comics. Names that are ever so slightly changed but are still obvious enough to refer to an existing character should not be used. No famous people dead or alive, no easily recognizable names from real life. No famous D&D characters such as Drizzt Do'Urden or Elminster, no gods, period.

Modern terminology should not be used in character names. Medical doctors do not exist in Forgotten Realms as they do today so having a character who is Burt Jones MD and claiming to be a doctor would not be acceptable.

**Concept**

Ensure it makes sense and fits our setting. Research things as necessary.

Obvious things would be:-

Don't try and join the Enclave to become a Red Wizard if the character is a non-mulani sorcerer it�s not going to work and only end in frustration for the player and the Enclave players.

Don't play a Kortugan slave that would attack anyone that touches them. This directly breaks the IC slave compliance laws and will rapidly make the character unplayable.

This is not to say that a player has to play a character that automatically fits into the cookie cutter mould for things like RPing a slave or a lore specific group, but they should know and expect to change and develop their character as it progresses.

It is particularly important to remember when playing a slave that each type of collar has specific aspects to it. This is a basic and certainly not a fully inclusive guide.

Crown collars have the most freedom and can ask to be reclaimed by the Crown if they don�t like their owner BUT it is exceptionally rare they are ever freed.

Kortugan collars have to live by the slave compliance laws until owned. They can be reclaimed by the Guild if their owner is absent/very inactive or they are badly behaved repeatedly. Their freedom can be brought for a fee and an application to the Margrave.

Thayan slaves are group slaves who are to serve the entire Enclave and cannot be freed although for a fee one Thayan slave per quarter can be transferred to a Crown collar. They cannot then be purchased by a present Enclave member or someone intending to join or re-join the Enclave.

Mithuth slaves are property of house Tza'dorin in Mithuth, they are expected to live and die at their masters whims, they are often ignored or mistreated. They are to obey any citizen of Mithuth. They cannot be free except by the whim of Matron Tza'dorin.

"It's my concept" will not trump any IC/OOC laws or rules.

**Affiliations**

UBRs are required to become or start as a member of any existing organization or form of connection to a D&D character not originating in Haven. Examples would be the Harpers, Thieves of Amn, Arcane Brotherhood, etc. If a player wishes their pc to be related to or connected to a character or organisation on Haven then they would need to speak to the relevant players.

**In game Bios**

Haven has an inspect function with allows people to see a picture and a written biography for characters. Both the picture and any written description of what another character can see or deduce about a player's character is considered public.

If a player has an approved UBR as per the Unusual Background Requests then the date of approval as well as the name of the DM who approved should be added as a note at the end of the bio. If this is not present then it will be assumed they do not have approval.

**Character sheet**

What's on your character sheet, under your KEMO bio, and any UBRs you may have is representative of your character in-game.

**Races Character Creation Guide**

Haven allows character races that NWN2 and MotB permit to be made without the need for a UBR.

**Races**

* Humans
* Human (Calimshite) - Use custom race
* Human (Chondathan) - Use custom race
* Human (Damaran) - Use custom race
* Human (Illuskan) - Use custom race
* Human (Mulan) - Use custom race
* Human (Rashemi) - Use custom race
* Human (Tethyrian) - Use custom race
* Shield Dwarf
* Gold Dwarf
* Gray Dwarf (Duergar)
* Sun Elf
* Moon Elf
* Wood Elf
* Wild Elf
* Drow
* Rock Gnome
* Svirfneblin
* Strongheart halfling (Hin)
* Lightfoot halfling (Hin)
* Ghostwise Halfling - Use custom race
* Half-Elf
* Half-Human Elf - Use custom race
* Half-drow (also Crinti)
* Half-orc
* Gray Orc
* Mountain Orc (15% taller than regular gray orcs) - Use custom race
* Aasimar
* Tiefling
* Air Genasi
* Earth Genasi
* Fire Genasi
* Water Genasi
* Ice Para-genasi - Use custom race
* Yuan-Ti Pureblood
* Wispling - Use custom race. This subrace does NOT come with the ability to Polymorph 1/day.
* Axani - Use custom race
* Cansin - Use custom race
* Celadrin - Use custom race
* Feytouched - Use custom race
* Star Elf - Use custom race
* Spell-Scale - Use custom race

*Wings and Tails require a UBR if you are wanting to take them with a race/class or without the feats necessary to take them normally*

Additionally, with approved a Unusual Background Requests you may play:

* Avariel (Winged elf)
* Aquatic Elf (Sea Elf, Alu'Tel'Quessir)
* Tanarukk

* Dragonkind
* Half-Dragon
* Native Outsiders
* Fey'ri
* Half-Tanar'ri (Demon) with special circumstances and limitations (pick Tiefling as race). Special distinctions are made for Native Outsiders born on this plane. They are weaker but can play independently. Stronger infernal outsiders must be bound to the plane.
* Half-Baatezu (Devil) with special circumstances and limitations(pick Tiefling as race) Special distinctions are made for Native Outsiders born on this plane. They are weaker but can play independently. Stronger abyssal outsiders must be bound to the plane.
* Half-Celestial (Angel) with special circumstances and limitations(pick Aasimar as race)
* Half-Fey with special distinctions based on particular heritage (pick Feytouched as race)

* Full outsiders
* Half-Tanar'ri (Demon) with special circumstances and limitations (pick Tiefling as race). Special distinctions are made for Native Outsiders born on this plane. They are weaker but can play independently. Stronger infernal outsiders must be bound to the plane.
* Half-Baatezu (Devil) with special circumstances and limitations(pick Tiefling as race) Special distinctions are made for Native Outsiders born on this plane. They are weaker but can play independently. Stronger abyssal outsiders must be bound to the plane.
* Half-Celestial (Angel) with special circumstances and limitations(pick Aasimar as race)
* On very rare occasions we will allow full Celestial, Fey, Baatezu, or Tanar'ri characters for experienced known players. Lower planars must be bound.

Various forms of Dragon kin are allowed, again with UBR, but not Dragonborn as they don't appear in the realms until what is the future from our point of view.

Also open to new ideas, particularly when they fit with Forgotten Realms canon.

**These races are not allowed:**

* Lyncanthropes - not allowed because they can infect others.
* Weretouched (Shifters) - They're from Eberron and were ported to D&D Monster Manual.
* Anything involving psionics.
* Any monstrous appearance (non-humanoid) creatures
* Goblins
* Kobolds
* Full dragon
* Furry-types
* Golems
* Constructs
* Vampires (or any form of undead)
* Dopplegangers
* Shapeshifters.

**The following races are not likely to be approved, but a UBR may be submitted:**

* Feline race, catfolk, catling, etc. (including Rakshasa)
* Canine race, dogfolk, canid, etc.
* Fish race, sea-folk, etc.
* Rakshasa-descended fey'ri
* Extra-"special" combinations like half-celestial/half-dragon

Custom races are usually for RP purposes only.