Console commands

#### set\_time

* Change the time, but only changes the position of the sun. Will not advance time.
* Syntax: set\_time [*Integer*]
* Examples:
	+ Set\_time 7
		- 7:00 am, Sunrise
	+ Set\_time 12
		- Noon
	+ Set\_time 19
		- 19:00 , Sunset

#### timescale

* Change the game speed multiplier. Affects all speeds such as sun speed, player speed, wildlife speed, etc.
* **Syntax:** timescale [*Multiplier*]
* **Examples:**
	+ timescale 2
		- Game time is processed at 200% of normal speed.
	+ timescale 0.1
		- Game time is processed at 10% of normal speed.

#### pass\_time

* Same as the pass time of the radial menu.
* Syntax: pass\_time [*Hours*]
* Example: pass\_time 2
	+ 2 hours pass

#### timeaccelarate

* Accelerates a specified number of minutes, similar to the pass time when waiting for the snow to melt.
* **Syntax:** timeaccelarate [*Minutes*]
* **Example:** timeaccelarate 15
	+ Accelerate for 15 minutes.

### WEATHER

Note: You should never use the "undefined" weather type when using console commands. It is there for completion and for mod creators who may wish to know of it

#### set\_weather

Sets the weather.

Syntax: set\_weather weather\_name

"weather\_name" is the console name from the table

#### lock\_weather

* Locks the weather to a specific type weather. See Weather for details on the weather names
* **Syntax:** lock\_weather blizzard

#### lock\_weather\_instant

* Operates the same as lock\_weather, but without the gradual transition from one weather type to another.
* **Refer to:** lock\_weather

#### next\_weatherset

* Change to the next weatherset.
* Weatherset example:
	+ HEAVYSNOW\_LAKE.
		- 00\_\_\_LightSnow
		- 01\_\_\_HeavySnow
		- 002\_\_\_LightSnow

#### random\_weather

* Sets and locks a random weather, this can also include Toxic fog, which is never set in a normal game

#### set\_wind

* Set wind.
* **syntax:** set\_wind [*WindName*] [*WindDir*]
	+ WindName
		- calm
		- slightly\_windy
		- windy
		- very\_windy
	+ WindDir
		- n
		- s
		- w
		- e
		- nw
		- ne
		- sw
		- se
* **Examples:**
	+ set\_wind windy s
	+ set\_wind windy,s

#### set\_wind\_immediate

* Set wind, immediate.
* **Refer to:** set\_wind

#### lock\_wind

* Lock wind.
* **Refer to:** set\_wind

#### lock\_temperature

* **syntax:** lock\_temperature [Value]
* **Examples:**
	+ lock\_temperature 10
	+ lock\_temperature -2.9

#### fog\_scale

* Change the fog multiplier for the game.
* **syntax:** fog\_scale [*Multiplier*]
* **Examples:**
	+ fog\_scale 1
		- Default fog
	+ fog\_scale 2.5
		- 250% fog
	+ fog\_scale 0
		- No fog

#### aurora

* Triggers Aurora event (has no effect during daylight, active past midnight to morning (0000-0700)

#### force\_aurora

* Immediately set the time to midnight and make the weather aurora.

#### force\_aurora\_duration

* Forces aurora for specified duration in hours

### SKILL

#### skill\_archery

* Set skill points to the specified value.
* **Syntax:** skill\_archery Value
* **Example:** Skill\_archery 50
	+ Archery skill becomes level 3 and 10 points are left over. This is because players only need 40 points to reach level 3 archery skill.

#### skill\_archery\_level

* Set skill level to the specified value.
* **Syntax:** Skill\_archery\_level Value
* **Example:** Skill\_archery\_level 3
	+ Archery skill becomes level 3.

#### skill\_carcassharvesting

* Lets you get the xp you want for the skill Carcass Harvesting

#### skill\_carcassharvesting\_level

* Lets you set the level you want for the skill Carcass Harvesting

#### skill\_clothingrepair

* Lets you get the xp you want for the skill Repairing

#### skill\_clothingrepair\_level

* Lets you set the level you want for the skill Repairing

#### skill\_cooking

* Lets you get the xp you want for the skill Cooking

#### skill\_cooking\_level

* Lets you set the level you want for the skill Cooking

#### skill\_firestarting

* Lets you get the xp you want for the skill Fire Starting

#### skill\_firestarting\_level

* Lets you set the level you want for the skill Fire Starting

#### skill\_gunsmithing

* Lets you get the xp you want for the skill Gun Smithing

#### skill\_gunsmithing\_level

* Lets you set the level you want for the skill Gun Smithing

#### skill\_icefishing

* Lets you get the xp you want for the skill Fishing

#### skill\_icefishing\_level

* Lets you get the xp you want for the skill Fishing

#### skill\_revolver

* Lets you set the level you want for the skill Revolver

#### skill\_revolver\_level

* Lets you sset the level you want for the skill Revolver

#### skill\_rifle

* Lets you get the xp you want for the skill Rifle

#### skill\_rifle\_level

* Lets you set the level you want for the skill Rifle

### GEARS

#### add

* Add gears to your inventory.
* **Syntax:** add Gear\_Name [Quantity] [Condition]
	+ You can only use [Quantity] for gears that are stacked in your inventory.
	+ The letters in the gear name can be either uppercase or lowercase.
* **Example:**
	+ add tinder 10
		- Add 10 tinders to your inventory.
		- They are all the same, ADD TINDER 10 , add TiNdeR 10 , Add gear\_tinder 10 , etc.
	+ add lantern 1 100
		- Add one 100% condition storm lantern to your inventory.

* **Refer to:** gear name page. The gear name can omit the prefix "gear\_".

#### flaregun

* Gives you a flare gun and 100 flare shells

### HEALTH

#### afflictions\_nofx

* Give you every affliction but with no sound

#### blood\_loss\_no\_damage

* give you blood loss without any condition lost

#### burns\_electric\_cure

* cure burns made by electric objects(wires)

#### burns\_electric\_nofx

* gives you bruns(electric ones) without sounds

#### food\_poison

* Gives you the affliction Food Poisoning

#### food\_poison\_nofx

* Gives you Food Poisoning without any sounds

#### frostbite\_cure

* Cures your Frostbite which is the only way to cure Frostbite

#### hypothermia\_nofx

* Gives you Hypothermia without making any sounds

#### infection\_risk\_nofx

* Gives you Infection Risk without any sound (Same thing)

#### parasites\_risk\_nofx

* Gives you Parasite Risk without any sounds

#### sprain\_ankle

* Gives you Sprained Ankle (without Pain)

#### sprain\_ankle\_nofx

* Gives you Sprained Ankle without any sounds

#### sprain\_ankle\_nofx\_unique

* Gives you the old Sprained Ankle (2018 Versions etc.)

#### sprain\_wrist

* Gives you Sprained Wrist (without Pain)

#### sprain\_wrist\_nofx

* Gives you Sprained Wrist without any sounds

#### buffs\_add\_all

* Adds all the buffs that are available in the game (Well Fed , Warming etc.

#### buffs\_lose\_all

* Makes you lose all your buffs that you have (Well Fed , Warming etc.)

#### well\_fed

* Gives you the Well Fed buff that you will receive after staying above 0 calories for three days

### DATA

#### feat\_blizzardwalker

* gives you the feat
* **Syntax:** feat\_blizzardwalker [*Percentage*]
* **Examples:** feat\_blizzardwalker 0; feat\_blizzardwalker 0.95; feat\_blizzardwalker 1

#### feat\_set\_enabled

* This enables Feat Progress if your in Custom

### SYSTEM

#### decayscale

* Decay is X times normal speed.
* **Syntax:** decayscale [*Value*]
* **Example:** decayscale 100

#### fly

* Fly mod (Enable/Disable)
	+ WASD key : move
	+ E key : Ascending
	+ Q key : Descending
	+ Space key : landing
	+ Left mouse button : Speed up
	+ Right mouse button : Speed down

#### unlimited\_sprint

* You get Unlimited Sprint until you enter a building or car or your Fatigue level reaches 0%

#### force\_gear\_weight

* Sets gear weight to the specified value regardless of your actual luggage.
* **Syntax:** force\_gear\_weight *Number*
	+ Number: kg (kilogram)
* **Examples:** force\_gear\_weight 12.3
* **Refer to:** reset\_forced\_gear\_weight

#### ghost

* Ghost mode (Enable/Disable)
* All wildlife does not notice you.

#### god

* God mode (Enable/Disable)
* All conditions are cured immediately, and it give you same effect as neverdie and unlimited\_sprint command.

#### map\_enablegps

* Show your current location on the map (Enable/Disable)

#### pos

* Returns the player's current position in the console window.
* **Return value syntax:** [X / Z / Y]
	+ Z is elevation

#### warp

* Moves to the position specified by the XYZ coordinates in the game.
* **Syntax:** warp [*positionX, positionZ, positionY*]
	+ Position Z is elevation.
* **Examples:**
	+ warp -69, 139, 27
		- Warp to the radio control hut, if you are in Bleak Inlet. (Map)
		- Note that this can't take you to another map. If you are not in Bleak Inlet and type warp -69, 139, 27 you will end up at wherever those coordinates happen to be on your current map.

#### tp

* Moves to the position specified by the XYZ or XY coordinates in the game.
* This command is similar to warp command, but you can omit the Z. The player will automatically stick to the ground.
* **Syntax:** warp *positionX ,* [*positionZ ,*] *positionY*
	+ Position Z is elevation.
* **Examples:**
	+ tp -69, 139, 27
	+ tp -69 27

#### scene

* Load the scene. This is a command like teleporting to any outdoor / indoor, but **do not use** **it** for normal gameplay, just use it for debugging purposes. It will reset **your inventory** and **days survived**.
* **Syntax:** scene *Scene\_Name*
	+ scene name list : https://github.com/ds5678/ModComponent/blob/master/docs/Scenes.md
* **Examples:**
	+ scene WhalingStationRegion
	+ scene ConvenienceStoreA

#### scene\_list

* Return scene name list in the console window.
* Ignore the ones with suffixes like \_SANDBOX, \_STORY or \_LIGHT, those are scene "layers" that load on top of base ones.

#### scene\_name

* Return the name of your current scene in the console window.

#### search

* **usage:** search <command>
* **Example:** search get
	+ **Result:**
		- **get**\_cold
		- **get**\_condition
		- **get**\_fatigue
		- **get**\_thirst
		- **get**\_hunger
		- **get**\_stamina
		- **get**\_game\_state
		- texture\_streaming\_bud**get**

#### clear

* clears uConsole history without confirmation

### SPAWN

#### spawn\_bear\_challenge

* Spawns the Bear from the Hunted Challange

#### spawn\_grey\_wolf\_aurora

* Spawn a aurora timber wolf in front of you

### FORCE

#### force\_crouch

* Force crouching. (Enable/Disable)
* The player will not be able to stand up.

#### force\_fire\_starting\_success

* Force fire starting success. (Enable/Disable)

#### force\_jam

* The revolver or rifle is forcibly jammed.

#### force\_limp

* Force limp. (Enable/Disable)
* The player will not be able to run.

#### force\_limp\_slow

* Force limp and slow. (Enable/Disable)
* The player will not be able to run. The player is slowed down.

#### force\_sleep\_length

* Force the length of time sleep. (Enable only once.)
* **Syntax:** force\_sleep\_length [*Number*]
* **Example:** force\_sleep\_length 2
	+ When the player sleeps, the sleep time is 2 hours regardless of the UI operation.

#### force\_walk

* Force walk. (Enable/Disable)
* The player will not be able to run.

### OTHER COMMANDS

#### bearhuntredux\_encounter\_poststrugglemode

* Used for Story Mode (Wintermute) you can get in the fight situation with the Bear

#### breakdown\_all

* All destructible objects in the current zone disappear.

#### crow\_flyover\_test

* Generate an animation of crows flying away.

#### damage\_multiplier

* Adjusts the damage taken during wolf struggles.

#### disable\_aim\_breathing

* Aim is unaffected by panting from a depleted sprint meter.

#### disable\_aim\_depth\_of\_field

* Disables the blurring at the edges of the screen while aiming.

#### disable\_aim\_shake

* Aim doesn't jerk erratically when freezing.

#### disable\_aim\_stamina

* Aiming stamina meter doesn't decrease when aiming the rifle. (Bow aiming still depletes.)

#### disable\_ambient\_sway

* Disables the ambient subtle figure-8 swaying motion of the camera.

#### drop\_lit\_item\_in\_hands

* Equipped torch or lantern is placed on the ground at your feet. Will cause some glitchy effects if used with an equipped weapon.

#### drop\_scatter\_item\_in\_hands

* Causes equipped item to be dropped on the ground some distance away.

#### fancy

* Affects how far into the distance high detail objects are rendered. Larger objects like trees will render from farther distances than grass. "fancy 50000" seems to be the maximum. May cause peformance issues on lower end machines!

#### invulnerable

* Condition locked at 100%. You can still suffer from afflictions, or frozen clothing.

#### lamp\_infinite

* Currently equipped lantern consumes no fuel.

#### makestrugglepartnerflee

* Immediately ends the current struggle. Wolves will flee although damage already inflicted remains. Bears will simply walk away and inflict no damage.

#### neverdie

* Suffer afflictions and condition damage, but you will not die if your condition reaches 0%.

#### random\_voice

* Plays a random line as if you had just picked up an item.

#### survey

* Reveals the area on the map immediately around you, as if you'd just surveyed with charcoal.

#### survey\_clear

* Clears all surveyed areas and resets the map to black.

#### toughclothes

* Adds and equips a set of very durable clothing items

#### voice\_female

* Changes your character to Female (Astrid)

#### xpmode

* Switch the experience mode while a survival game is currently underway. i.e. "xpmode pilgrim", "xpmode interloper" etc.