Version History

# 11.0.5

* Fixed bug where the goose pickup blocklist did not work
* Revised text for punch a bear to death advancement in light of recent world events
* 1.16 Forge: Fixed capes not animating when worn in the back slot

# 11.0.4

* Added Korean translation (Thanks KaitheBlackCat)
* Removed Cardinal Components (fixes crash with Trinkets when CC is not installed separately)
* Fixed crash when pressing Ctrl+H while in Controls menu
* Changed goose breeding item from wheat to any seed or seagrass
* Added egg laying API to Turkey, Pheasant, and Goose for compatibility with Chicken Nerf
* Optimized butterfly and dragonfly pathing (reduces server lag)
* Butterflies and dragonflies will now only spawn on grass or leaves, instead of everywhere
* Reworked water spawning to use more ambient-type spawns - squids are no longer impossibly rare, more variety in water spawns
* Tweaked default spawn weights of water creatures for balance
* Added a comment to the top of client configs stating where server configs are located
* Removed useless forge\_marker field from blockstate JSONs
* Fabric: Fixed fried egg recipe not working
* Fabric: Fixed crash when looking at badgers with Iris installed
* 1.17&1.18: Updated Chinese Translation (previously only on 1.16 accidentally)
* 1.17&1.18: Fixed wolf pelts and bear skins not dropping at all
* 1.17&1.18: Fixed error with squid loot table and wolf loot table additions
* 1.18: Added default spawning support for new biomes and biome types
* 1.18: Fixed mixin crash with Trinkets 3.2.0
* 1.18 Forge: Now require Forge 39.0.57 or higher

# 11.0.3

* Updated Chinese Translation (Thanks chen\_index)
* Coyotes can now be bred with antlers
* Fixed butterfly and dragonfly suffocating in farmland
* Fixed variants not re-generating when not found (errored textures on entities when variants are renamed)
* Fixed selective variant config not actually doing anything
* Made coyotes internally no longer extend the Feral Wolf
* Fixed possible desync with internal feature
* Forge 1.17: Fixed pack format version being incorrect
* 1.17&1.18: Fixed rendering crash with internal feature
* Forge 1.17&1.18: Fixed crash at mixin-time without Architectury installed preventing Forge from informing the user Architectury is missing

# 11.0.2

* Updated Russian Translation (Thanks Smollet777)
* Made crabs and horseshoe crabs bucketable
* 1.16: Tweaked deer model and texture to match 1.17/1.18
* Fixed deer looking up slightly all the time
* Fixed development-time dependencies on the mod
* Added missing language entry for config menu - `config.betteranimalsplus.coyote_hostile_daytime`
* Fabric: Fixed crash during mixin-plugin-time if Architectury was not present preventing Fabric from informing the user of missing dependencies
* Fabric: Fixed crash when connecting to dedicated servers

# 11.0.1

* 1.17: Removed goats (including associated items and advancements) due to vanilla adding goats
* 1.17: Tweaked deer model and texture

# 11.0.0

**Architectury is now REQUIRED for Forge and Fabric versions of the mod.**

## Feature Additions

* Remade turkey model and textures
* Remade tarantula model and textures + new variants
* Remade reindeer (+ head) model and textures
* Remade pheasant model and textures
* Remade lammergeier model and textures
* Remade jellyfish model and textures + new variants
* Remade coyote (+ head) model and textures
* Remade bear (+ head) model and textures
* Remade badger model and textures
* Remade boar (+ head) model and textures + new variants
* Remade squirrel model and textures
* Remade horseshoe crab model and textures + new variants
* Updated wolf and bear cape textures
* Updated venison texture
* Generally cleaned up and improve some animations (more sensible leg swing and timing)
* Made lammergeiers attack other types of skeleton (wither, stray)
* Make geese and pheasants drop feathers
* Improved tag compatibility with other mods (Pam's HC, Farmer's Delight) - now with Fabric tags
* Fabric: Added Trinkets compatibility
* Fabric: Added Cloth Config API and Mod Menu compatibility
* Removed large easter egg audios (Crab: now use any disk, Walrus: plays a shorter audio immediately)

## Bugfixes

* Fixed pack format being incorrect
* Fixed jellyfish, lamprey, eels, barracuda, flying fish, and piranha using empty buckets instead of water buckets to be "bucketed"
* Fixed possible crash with Octopus loading
* Fixed some models shaking when the game is
* Fixed tamed animals attacking other tamed animals from the same owner
* All entities now have their own loot table and can be replaced by datapacks as expected
* Fixed raw language keys when killed by a tarantula hair or badger dirt
* Fixed turkey being unable to place on some blocks with solid tops
* Fixed turkey not breaking when neighbors update to remove support

# 10.2.0

## Feature Additions

* Tags for foods (recipe support for Pam's HarvestCraft, etc)
* Configuration options to allow nerfing of boars
* New configuration layout, names, and comments (THIS WILL BREAK YOUR CONFIG! Back them up!)
* Live, in-game reloading of configuration (you need to exit to the menu for full functionality)
* Deer can now additionally be bred with golden carrots, apples, and golden apples (originally wheat and carrots)

## Bugfixes

* Fixed timing of shark and squid attacks
* Fixed some step sounds not working
* Improved code stability and readability
* Fixed turkey block not displaying correctly in campfires or item frames
* Fixed animals with eye glow not looking right/having a fully black texture with most shaders
* Fixed placement of animal heads and turkey blocks in water not waterlogging properly
* Fixed bees not being able to pollinate from trillium (added to small\_flowers tag)
* Fixed feral wolves and coyotes not being set to full health when tamed
* Fixed feral wolves and coyotes whimpering at 1/3 health - now is 1/2
* Fixed insect (butterfly/dragonfly) pathfinder pathing to non-air or water blocks
* Fixed butterflies not pathing to a new position after reaching first position
* Tweak crab animations, fix slight floating off ground
* Improved behavior of crab easter egg (auto-expiration of animation)
* Decreased the rate of grass eating in animals that eat grass
* Cleaned up internal tags
* Fixed being unable to equip a cape if anything was in the chestplate slot
* Fixed tamed coyotes and feral wolves being considered hostiles
* Fixed deer not consuming wheat or carrots but still breeding
* Fixed serializable errors on newer Java versions (Java 11+)
* Fixed configuration using last loaded biomes as defaults instead of the actual defaults
* 1.15: Fixed duplicate spawn entries when the world is reloaded
* 1.16: Fixed GlobalEntityTypeAttributes.put warnings on newer Forge versions
* 1.16: Fixed moose heads and brown bear heads not appearing in the creative menu or JEI
* 1.16: Essential Features portable jukebox compat now works with standalone version
* 1.16: Fixed config loading issues
* 1.16: Fixed animals not spawning in modded biomes properly

## Localization

* Updated Italian translation (Credit: NinoSecret)

# 10.1.0

## Feature Additions

* Added hunger system for predatory animals (read more about it on the wiki)
* Hunger for:
	+ Sharks
	+ Bears
	+ Coyotes
	+ Feral wolves
	+ Piranhas
	+ Barracudas
* Added Curios support for wolf and bear capes
* Added drop-blocking (like the Lamprey has) where killed targets of some animals will not drop items to reduce clutter
* Drop blocking will no longer affect animals from buckets or with special attribute like taming
* Drop blocking for:
	+ Barracudas (exception when from bucket)
	+ Octopus (exception when tamed or from bucket)
	+ Sharks
	+ Piranha (exception when from bucket)
	+ Lamprey (already present in mod before update, exception when from bucket)
* Added "feral\_wolf\_tame\_armor" tag to allow customizability of the helmet you must be wearing to tame a Feral Wolf
* 1.16: Default spawn biomes will now filter to the OVERWORLD forge Biome Dictionary tag (to prevent spawning in nether forests, etc)
* 1.16: Boars will not attack hoglins

## Bugfixes

* Fixed bug where all foods took 32 ticks to eat instead of 16 for some
* Fixed whales being invisible when they had no pitch
* Fixed deer fawn not following their parents
* Fixed black bear cubs not following their parents
* Fixed black bears not being territorial near players with cubs
* Fixed brown bear cubs following black bear adults
* Fixed bobbit worms not angling correctly when in non-water movable blocks (seagress, kelp)
* Fixed bug where piranhas would spawn adult skeleton horses when a baby horse was killed
* Fixed butterflies and moths sometimes suffocating themselves in walls when launching from a surface
* Fixed geese sometimes spawning naturally as the egg-spawned only variant (white goose)
* Fixed "tamed" octopi despawning
* Fixed bug where hammerhead sharks had no natural spawn biomes
* Fixed crab easter egg animations
* Fixed weird nose cubes on ribbon eel
* Fixed slow pathfinding in sharks, lampreys, giant/colossal squids, and octopus
* Improved land/water pathfinding in octopus
* Fixed octopus being bad at moving downwards
* Fixed giant/colossal squids getting stuck on the surface of water
* Fixed broken "ultimate succening" advancement, now works properly with Whisperwoods zotzpyres.

## Localization

* Updated Russian translation (Credit: Smollet777)
* Updated Spanish translation (Credit: F2P26)

# 10.0.0

## Feature Additions

### Animals

* Add butterflies
* Add dragonflies
* Add barracuda
* Add flying fish
* Add giant squid
* Add colossal squid
* Add piranha
* Add octopus

### Items

* Add bottled butterflies
* Add bottled dragonflies
* Add Bucket of Barracuda
* Add Bucket of Flying Fish
* Add Horseshoe Crab blood
* Add calamari

### Misc

* Add Octopus' Garden advancement
* Add 20,000 Leagues of Trouble advancement
* Add Bug Collector advancement
* Add secret developer feature

## Feature Changes

* 1.15: Remove all mythical features (Hand Of Fate, Zotzpyre, Hirschgeist + Skull + Advancements) They will be moved to our other mod Whisperwoods
* Feral Wolves can now only be tamed when wearing an Ender Dragon head
* Add custom textures for baby boar, deer, goose, pheasant, and turkey
* Add new shark variants (hammerhead, goblin, mako, great white)
* Update model for shark variants (tiger, whitetip, blue)
* Make *all* animals available and non-hostile on Peaceful mode
* Add baby brown bears (any meat)
* Add baby black bears (salmon or honeycomb on 1.15)
* Add baby feral wolves (antlers, must be tamed)
* Add baby badgers (only occur naturally)
* Brown bears, black bears, feral wolves, badgers, boar, crab, deer, goat, goose, horseshoe crab, turkey, squirrel, songbird, and pheasant will now naturally spawn as babies (25% chance)
* Antlers can now be crafted into 3 bonemeal each
* Bears can now rear and will defend their babies, like vanilla polar bears
* Goats will now remember their friend when the world is unloaded

## Localization

* Update Russian Translation
* Made more messages localizable (coyote/feral wolf messages, tooltips, etc)

## Bugs

* Make Lammergeiers Great Again! (No, seriously)
* Fix crashes related to null variants (Shark rendering, whale rendering)
* Fix heads with missing textures
* Add Romanian and Finnish Translations
* Fixed issue with serialization of types
* Fix random crashes when certain entities spawned naturally
* Fixed crash when taming animals
* Fixed reindeer having weird leg placement
* Fixed feral wolves not being able to heal to full health with food
* Fixed coyote, feral wolves, and goats having odd walking animations
* Fixed taranatulas spawning too much / in the light / in the wrong places
* Fixed weird desync with feral wolves and coyotes when sitting (walking while sitting, etc)
* Fix crash with Rosy's Update mod / overwriting vanilla bucket
* 1.15: Fix songbirds sometimes not appearing as landed
* 1.15: Fix walrus not moving when in water
* 1.15: Possibly fix crash with Lammergeier navigation
* 1.15: Fix Feral Wolves not dropping pelts and not changing eyes when tamed

# 9.0.1

* 1.14: Fixed crash when Zotzpyre rode a turtle partially submerged in water
* 1.12: Fixed freshwater eels spawning far too much
* 1.12: Updated Spanish Translation (9.0.0 equivalent)
* 1.12: Updated Russian Translation (9.0.0 equivalent)

# 9.0.0

* Added walrus
* Added geese
* Added whales (beluga, pilot, false killer, narwhal, bottlenose, and Cuvier's)
* Added saltwater eels
* Added freshwater eels
* Added albino deer variants and heads
* Added new deer model
* Added arctic, brown, and red feral wolf variants, capes, pelts, and heads
* Added greenland shark variant
* Improved shark animations
* Added goose egg
* Added golden goose egg
* Added blubber
* Updated advancemnts with new heads
* Added secret with the walrus (they like being fed fried eggs btw)
* Tweaked tarantulas so they rotate when on a wall
* Fix non-honey type badgers spawning in savannas
* Updated Spanish translation (partially updated to 9.0.0)
* Update French translation (8.2 equivalent)
* Update Chinese translation (8.2 equivalent)
* Update Russian translation (partially updated to 9.0.0)
* 1.12: Updated Thaumcraft aspects for new features
* 1.12: Added oredict listAllegg and listAllEgg to custom eggs
* 1.14: Biome based variants now enabled by default in config. No longer affects spawn eggs, only natural spawns. **Existing configs must be updated.**
* 1.14: Added a clientside config, also allows reindeer snow particles to be disabled
* 1.14: Made it so boars retaliate and summon their friends, like in 1.12
* 1.14: Added buckets for some water mobs (lamprey, nautilus, freshwater eel, saltwater eel, jellyfish)
* 1.14: Rewrote the ENTIRE variant system to make more sense and be named.
* 1.14: Rewrote the ENTIRE head-variant system to make more sense and be named.
* 1.14: Rewrites means that some items in worlds will break. **DO NOT take this update lightly. Back up your worlds.**

# 8.2.1

* 1.14: Fix crash "duplicate entity registry entry"

# 8.2.0

* Fix crabs and horseshoe crabs despawning by default (existing configs should be deleted or fixed)
* Remove zotzpyre in peaceful difficulty
* Fix zotzpyre spawning too much in some places
* Fix zotzpyre attacking other monsters (creepers especially)
* Fix zotzpyre sometimes going into ground
* Fix zotzpyre randomly floating mid-air
* Fix zotzpyre "attacking" horses
* Fix zotzpyre being unable to swim
* Fix boars not properly moving to crops
* Update portugeuse translation
* Fix goats not properly breeding from all tempt items and remove carrot on a stick as a tempt item
* Fix entities with nametags despawning if enabled in config
* Improved lamprey animations
* Fix tarantula spawning in deserts being very rare
* 1.14: Fix boars not properly pathing through berry bushes
* 1.14: Fix bears not properly pathing through berry bushes
* 1.14: Fix dispensers not outputting spawn eggs as entities but instead dropping them
* 1.14: Fix possible threading issues from packets
* 1.14: Fix possible configuration editing exploit from client to server
* 1.14: Fix reindeer spawning in frozen oceans
* 1.14: Update AI for lamprey to improve pathfinding
* 1.14: Fix crash with zotzpyre
* 1.14: Make boars immune to berry bush damage
* 1.14: Fix shark teleporting player to them when shot with arrows
* 1.14: Speed up sharks a bit

# 8.1.1

* 1.12: Fix crash with zotzpyre
* 1.12: Fix most of "Received passengers for unknown entity" log spam

# 8.1.0

* Add zotzpyre
* Add bobbit worm
* Revamped shark animations to reduce choppiness
* Added "Ultimate Succening" advancement for getting succed by a lamprey, bobbit worm, and zotzpyre
* Boars will now more actively seek crops to eat them
* Fixed feral wolf tail receding into body when tamed and added wagging for tamed wolves
* Fixed sharks attacking slowly/holding enemies and doing nothing
* Reduced water slowdown of bears
* Made squirrels immune to fall damage
* Added thaumcraft aspects for zotzpyre and bobbit
* Update Spanish translation to 8.1.0 features
* Update Russian translation for 8.0.0 features
* Update Japanese translation for 8.1.0 features
* Update German translation for 8.0.0 features
* Fix some entities with glowing eyes causing water behind them to be invisible
* Fix rare crash caused by some mods with armor displays and modeled

armor (capes/hirschgeist skull). Test case Modern Warfare mod.

* 1.14: Brown Bears, Black Bears, and boars will now eat berries similar to foxes
* 1.14: Brown Bears and Black Bears are now immune to bush damage
* 1.14: Brown Bears will now attack salmon
* 1.14: Rewrote shark movement AI
* 1.14: Fixed some water mobs spawning on land (actually this time)

# 8.0.0

* Add moose
* Add turkey
* Add new songbird variant
* Add pheasant egg
* Add turkey egg
* Add fried egg
* Add turkey legs
* Add edible turkey block
* Update models for Feral Wolf (and heads)
* Lower reindeer health to 30
* Split coyote head into its own head (on 1.14 this will request an ID change, you WILL lose any coyote heads upon updating!)
* Add polish translation (slightly out of date)
* Fix being able to breed pheasant with wheat instead of pumpkin seeds
* Make deer drops better (always drop 2 antlers, sometimes venison)
* Fix coyote dropping wolf pelts
* Removed broken update checker
* 1.12: Fix fox dropping wolf pelts
* 1.12: Add oredictionary support to taming items config (format: "ore:oreName")
* 1.12: Add Thaumcraft 6 Aspects
* 1.12: Fix crash from Boar eating crops before the world is loaded
* 1.12: Fix cascading worldgen lag
* 1.12: Fix strange desync with lamprey
* 1.14: Fix heads, hand of fate, and trillium not dropping ever
* 1.14: Add campfire and smoker recipes for most cookables
* 1.14: Make nautilus by default despawn again (oops!)
* 1.14: Add Crab Rave support for Essential Features' Portable Jukebox
* 1.14: Fix crash when placing heads on tall grass or two-high plants
* 1.14: Internally rewrite configs and entity registration
* 1.14: Fix config not always generating with modded biomes (delete configs to get a new one)
* 1.14: Added waterlogging support for heads and hand of fate
* 1.14: Fix tame items config not working
* 1.14: Add tag support for tame item config (format: "#tagdomain:tagname")
* 1.14: Fix some water mobs spawning on land
* 1.14: Fix 'Unknown custom packet identifier' warnings in log

# 7.1.2

* 1.14: Fixed crashes for forge 1.14.4-28.1.0+

# 7.1.1

* Sharks will now retaliate
* Added a configuration option under all entities for despawn allowance
* Sharks now have limits on the size of things they can grab
* 1.14: Fixed "Get Badgered" happening whenever you take damage
* 1.14: Increased nautilus shell drop rate from nautilus (1/500 to 1/25)
* 1.14: Made lammergeiers less derpy and broken
* 1.14: Fixed crash with Forge 28.0.92+ (28.0.92+ REQUIRED for the mod from now on!)

# 7.1.0

* Added 25 advancements
* Entities killed by lamprey no longer drop items, to reduce clutter and lag
* Updated shark animations so their pitch relative to their trajectory
* Fixed lamprey not syncing grabs properly since 7.0.2
* Updated Chinese (simplified) translation
* 1.14: Fixed placement conditions for water entities (fixes things spawning outside of water)
* 1.14: Defer addition of biome generation features to prevent concurrent modification (fixes crash during loading sometimes)
* 1.14: Fix dismount firing on lampreys if the chunk is not loaded (fixes crash when loading new areas)

# 7.0.2

* Updated German Translation
* (Maybe?) Fixed "received passengers for unknown entity" spam
* 1.12: Fixed bear cape not rendering "arms" on armor stand
* 1.14: Fixed crash with shark dismounting targets
* 1.14: Fixed random crash with shark when grabbing some entities like skeletons

# 7.0.1

* Updated Russian Translation
* Updated Japanese Translation
* Added config to allow goat to dispense vanilla milk instead
* Flipped the nautilus so it swims in the right direction
* 1.12: Fixed lamprey spawning in ocean again, darn things!
* 1.12: Fixed snowy/classic wolf cape having broken texture and recipes
* 1.14: Fixed sided crash on server when using entity heads
* 1.14: Fixed crash from breeding unnamed reindeer
* 1.14: Fixed modded biomes not auto-generating in configs (also preventing spawns in modded biomes)
* 1.14: Fixed water entities not always spawning in water properly

# 7.0.0

* Added crabs
* Added nautilus
* Added sharks
* Added horseshoe crabs
* Added bear heads
* Added wolf capes (with baubles support)
* Added wolf pelts, used for crafting capes or wool and leather, drops from wolves
* Added bear capes (with baubles support)
* Added bear skin, used for crafting bear capes or woll and leather, drops from bears
* Added crab meat, drops from crabs
* Added a configuration option to allow variants to be selected based

on biomes (white feral wolves -> snowy biomes), off by default

* Added Italian translation, thanks to Gaber373!
* Moved kermode bear into black bear egg as a rare variant
* Renamed creative tab and mod info name from "Better Animals+" to "Better Animals Plus"
* Added a secret with crabs (try mixing the disk of the skeleton and creeper with the raw crustacean) *wink*
* Fixed lampreys not dismounting upon death properly
* Fixed bears sometimes dropping the wrong head type

# 6.0.3

* Fixed random crash killing tameable animals
* Fixed desync of taming item config for servers and clients

# 6.0.2

* Added configuration for taming items
* Fixed milk bucket not being returned (again)
* Fixed crashes caused by animal heads
* Fixed taming items that are replaced by mods not working even though they match
* Fixed some broken loot tables
* Lamprey now drop fish
* Lamprey no longer spawn in the ocean by default (please re-generate configs for this)
* Lamprey now wander when not attacking
* Updated French Translation (Thanks to @Neerwan on GitHub)

# 6.0.1

* Fix crash from Lamprey moving (unknown cause)
* Fix invalid lang key on Hirschgeist daytime attack message

# 6.0.0

* Added Badgers
* Added Lampreys
* Added Songbirds
* Trillium now match biome grass color
* Lammergeiers have new animations
* Deer are breedable (wheat)
* Tamed Fox are breedable (raw rabbit or chicken)
* Hand of Fate has breaking progress and a nicer bounding box
* Deer no longer run without a single leg on the ground
* Deer will eat grass
* Goats will eat grass
* Lammergeiers will now land on the ground before sitting
* Fix some translations that were not working
* Fixed bug with deer drops/loot table causing it to not exist or not drop
* Fixed crashes with DataManager keys on Jellyfish
* Fixed heads with corrupted or invalid NBT data causing client to crash
* Fixed doSpawning config option doing nothing
* Fixed deer head icons not matching their antlers
* Removed doRegister from config
* Added config option to make coyotes always hostile
* Coyotes can now be tamed with cooked or raw chicken, rabbit, and pheasant as opposed to just raw rabbit.
* Code refactors (as usual) that make development easier

# 5.0.2

* Fix bug that caused modded biomes to be unable to spawn BA+ entities and made the configuration unable to affect it

# 5.0.1

* Fix random crash on client when loading chunks with Trillium or Hand of Fate, where the TE loads before the block.

# 5.0.0

* Added Boars
* Added Squirrels
* Added Boar heads
* Animal head items have textures for each variant
* Spawn eggs now show in the Better Animals Plus tab
* Added biomes configuration for spawning
* Fixed jellyfish floating/being too large
* Fixed reindeer neck rotating strangely when eating
* Fixed lammergeiers derping before attacking ("hesitating")
* Fixed minor offsets on resting leg models (should prevent feet half clipping into the ground or being angled)
* Fixed Esperanto translation
* Fixed some random crashes with Entity datamanager (may still afflict

 old worlds with older entities, try removing mod, loading world, and
re-adding mod)

* Redo render factory system (use method references)
* Removed the useless "Common Proxy"

# 4.1.0

* Fixed bug where animal heads would not drop their item after being broken by external sources (like water)
* Added config options to disable natural spawning instead of removing entities alltogether
* Rewrote configuration / entity registration system to add more options (min, max) and categorize entities
* Lowered Coyote and Goat spawnrates slightly
* Increase size of deer hitbox by 0.2 blocks
* Coyotes no longer growl while tamed (unless attacking) and don't bark
* Tamed feral wolves will growl when attacking
* Foxes will not bark
* Fixed bug where HOF recipe was stuck on last oredict for stone
* The wearable Hirschgeist skull can now be repaired with bones and antlers
* Breaking and replacing wolf, deer, or reindeer skull will no longer pick a new variant, but instead persists through the item
* Wolves, deer, and reindeer will drop heads that match their skins
* Drop rate of heads greatly reduced
* Increased goat health
* Lammergeier now accepts any food for healing
* Fixed incorrect translation for "fox" in Hungarian
* Added more oredictionary values for venison (listAllvenisonraw/cooked, foodVenisonraw/cooked) (Pam's HarvestCraft)
* Added fox head (also drops correctly and such)
* Updated all translations for new content except Arabic and Chinese
* Updated hirschgeist skull (wearable) model on head
* Fixed bug where the worn hirschgeist skull would render backwards in the inventory screen

# 4.0.1

* Added naming a reindeer "Rudolph" and fixed spawning logic for red-nosed versions
* Fixed crash with Wings, Horns, and Hooves (chaning internal lang layout)
* Fixed all the translations (big oops)

# 4.0.0

* Added reindeer
* Added reindeer head
* Fixed bug where wolf skulls didn't save their type
* Added both antler variants to the deer head
* Added baby deer
* Added Translation: Hungarian
* Updated Translations:
	+ German
	+ Esperanto
	+ English
	+ Spanish
	+ French
	+ Japanese
	+ Portuguese
	+ Russian

# 3.0.1

* Fixed Hand of Fate breaking bug
* Added a secret :D *(red-nosed deer on christmas)*
* Updated Translations:
	+ German
	+ Esperanto
	+ English
	+ Spanish
	+ French
	+ Japanese
	+ Portuguese
	+ Russian

# 3.0.0

* Added jellyfish
* Added pheasant
* Added pheasant meat
* Fixed bug where bucket would not be returned when making goat cheese
* Adjusted spawn rates, fixed BIG spawning bug

# 2.0.0

* Add goat
* Add goat cheese
* Add goat milk
* Add wolf head (includes coyote)
* Add deer head
* Fix server crash with loading and unloading Trillium on servers
* Fix error in configuration where Hirschgeist spawn weight was named "weight"
* Fix pesky off center-ness with Hirschgeist skull
* Fixed drops and placement being wrong for Hirschgeist skull
* Feral Wolves attack goats
* Fixed some loot tables for mobs
* Fixed large deer hitbox
* Increased size of Wolf/Coyote/Fox hitbox
* Updated translations with new content:
	+ English
	+ Spanish
	+ Russian
	+ Japanese
	+ Esperanto

# 1.1.4

* New Languages:
	+ Arabic (by MicroDroid)
	+ German (by ekrempel)
	+ Esperanto (by its\_meow)
	+ English (by its\_meow)
	+ Spanish (by its\_meow and ikerleon02)
	+ French (by slabruyere)
	+ Japanese (by B\_Wither)
	+ Portuguese (by alexaldr)
	+ Russian (by kellixon)
	+ Chinese (Traditional) (by han880805)
	+ Chinese (Simplified) (by han880805)

# 1.1.3

* Fixed fatal server crash
* Added config options to disable spawning of mobs/generation of trillium

# 1.1.2

* Reorganized internal codebase
* Fixed bug where some users would experience overspawning
* Updated to new entity registry system (the fix for spawning)
* Added configurable spawning weights (in mod config)
* Update mcmod.info to include proper update/project/site links and fix typo

# 1.1.0

* Added venisons to OreDictionary (listAllmeatraw and listAllmeatcooked)
* Fix hirschgeist bones sometimes moving out of the ghost part
* Added sound for hirschgeist and footstep sounds
* Added Russian Translation (Thank you to kellixon!)
* Fix invalid domain errors (May reset model of trillium and burning status of hand of fate)
* Added particle system (not used)
* Removed misc unused code (reduce filesize, cleanup)
* Added lammergeier landing to make taming easier
* Made some hostile mobs spawn in peaceful but are unable to attack
* Added rotation to trillium (rotate different placement directions like a chest)
* Fix bug where mobs that check for daytime (hirschgeist, coyote) would not always register daytime/nighttime
* Fix hirschgeist spawning in groups of more than one
* Add logo to mcmod.info
* Lammergeier now puts its head down while sitting (midair)
* Buffed feral wolf health (now more than normal wolves)