recursal/Fanatic-Fandom huggingface dataset:
The Bound And The Broken Wiki

## **Welcome to The Bound And The Broken Wiki!**

**Note: This wiki is WORK IN PROGRESS.**

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All pages contain **FULL SPOILERS** from the books. *Read at your own risk!*

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## **The Bound and The Broken**

The Bound and The Broken is an epic fantasy series by Irish author Ryan Cahill. There are currently 3 books and 2 novellas in the series. The first book, Of Blood and Fire, was released in 2021. The Fall is a prequels novella that can be downloaded for free by signing up for Ryan's mailing list.

### Books in the series

Of Blood and FireThe FallOf Darkness and LightThe ExileOf War and Ruin

### Reading Order

The reading order of the series is a highly contested topic among fans. There are two possible reading orders, both named after sword movements within the series: **Svidarya** and **Fellensír**. Both Of Blood and Fire and The Fall are great entry points to the series.

#### **Svidarya**

If you want to dive right into the world focusing on action, then this is the path for you.

* The Fall
* Of Blood and Fire
* Of Darkness and Light
* The Exile
* Of War and Ruin

#### **Fellensír**

If you want a more immersive read learning as you go, then this is the path for you.

* Of Blood and Fire
* The Fall
* Of Darkness and Light
* The Exile
* Of War and Ruin

## **Epheria**

Epheria is one of the largest continents in the known worlds.

## **Characters**

Calen BryerElla BryerDann PimmRist HavelTherin EiltrisDayne AteresBelina LounaAeson VirandrDahlen VirandrErik VirandrFarda Kyrana
## **Factions**

The OrderThe Knights of AchyronElves of AravellAeson’s RebellionThe EmpireThe DragonguardThe Circle of Magii
## **Locations**

The GladeBelduarDwarven FreeholdValtaraThe NorthAravellDrifaien
## **Major Events**

The Fall of the OrderThe Lyonin WarThe Varsund War
Of Blood and Fire

*"Pain is the path to strength"* - Of Blood and Fire

**Of Blood and Fire** is a coming of age, high fantasy, adult novel written by Ryan Cahill, it was first published on March 20, 2021. It is the first novel in **The Bound and The Broken** series. It is followed by Of Darkness and Light, then Of War and Ruin.

## Synopsis

Born in fire. Tempered in blood.

Epheria is a land divided by war and mistrust. The High Lords of the south squabble and fight, only kept in check by the Dragonguard, traitors of a time long past, who serve the empire of the North.

In the remote villages of southern Epheria, still reeling from the tragic loss of his brother, Calen Bryer prepares for The Proving—a test of courage and skill that not all survive.

But when three strangers arrive in the village of Milltown, with a secret they are willing to die for, Calen’s world is ripped from under him and he is thrust headfirst into a war that has been raging for centuries.

There is no prophecy. His coming was not foretold.

He bleeds like any man, and bleed he will.

## Response

Ryan's initial release with signed copies was a small limited run through Instagram and website. However this has increased since the release, with signed, lined, dated, numbered releases taking place through a UK, independent bookstore, The Broken Binding.

Since the release of the first book, Ryan is one of the biggest independent authors and his following and fan base is still growing every day.

In 2022, The Broken Binding and Ryan Cahill collaborated to release a special edition of Of Blood and Fire, this is due for release in 2023. The specifications of this book are:

* Signed Edition
* Numbered Edition
* Limited To **1500** Copies
* Royal Hardback
* 80gsm Acid-Free Paper
* New Artwork On Jacket
* Clothbound Boards
* Foil On Boards
* Gilded Edges
* Designed Endpapers - Colour Map
* Ribbon Bookmark
* Litho Print
* Sewn Binding
* Head And Tail Bands
* 2 Full Colour, Double-Page Spread Illustrations
* 6 New Black And White Illustrations
Sun

Disambiguation page for SunThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Sun (Canon Version)
Moon (Canon Version)

This page is about a canonical Five Nights at Freddy's character. Please be very careful adding headcanons to this page. This is to avoid flooding the page with various niche or conflicting headcanons. When in doubt, make a page for your own interpretation!

## Appearances

### Appears in

Five Nights at Freddy's: Security Breach, Tales from the Pizzaplex

### Debut

Five Nights at Freddy's: Security Breach

(placeholder)

## External Links

* Moon on Five Nights at Freddy's Wiki
* Moon on Triple A Fazbear Wiki
Grand Theft Autumn

## Album details

**"Grand Theft Autumn"** is a cover released by Drive Like I Do in 2005.

## Background

Originally recorded and released by *Fall Out Boy* in 2003 on the album *Take This To Your Grave*, this song is a cover released by Drive Like I Do in 2005 on the Without Walking Once EP.

## Audio

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean sit amet gravida felis. Etiam at vulputate metus, mollis dapibus ex. Integer eu tempor neque, vel maximus magna. Sed nec magna eu nunc eleifend posuere sed non urna. Duis purus tortor, vulputate ac scelerisque sit amet, pulvinar vel ante. Sed id ipsum lorem. Aliquam venenatis, erat id accumsan convallis, ipsum lorem porttitor velit, ac sodales mi ipsum eget lorem. In ex lorem, viverra in gravida a, cursus at nulla.

## Lyrics

Where is your boy tonight?

I hope he is a gentleman

Maybe he won't find out what I know

You were the last good thing about this part of town

When I wake up

I'm willing to take my chances on

The hope I forget

That you hate him more than you notice

I wrote this for you (for you, so...)

You need him

I could be him

I could be an accident but I'm still trying

That's more than I can say for him

Where is your boy tonight?

I hope he is a gentleman

Maybe he won't find out what I know

You were the last good thing about this part of town

Someday I'll appreciate in value

Get off my ass and call you

The meantime, I'll sport my brand new fashion

Of waking up with pants on

At four in the afternoon

You need him

I could be him

I could be an accident but I'm still trying

That's more than I can say for him

Where is your boy tonight?

I hope he is a gentleman

Maybe he won't find out what I know

You were the last good thing about this part of town

(Won't find out) He won't find out

(Won't find out) He won't find out

Where is your boy tonight?

I hope he is a gentleman

Maybe he won't find out what I know

You were the last good thing about this part of town

Where is your boy tonight?

I hope he is a gentleman

Maybe he won't find out what I know

You were the last good thing about this part of town
Lecteur de carte

Le lecteur de cartes est un outil pratique pour les agents Fantôme, permettant de se repérer et de lire les informations de leurs missions. Il est également équipé d'une fonction de détection et de traçage des ennemis grâce à une puce traçante intégrée.

Le lecteur de carte peut être déverrouillé par empreinte biométrique ou par d'autres moyens de déverrouillage choisis par l'agent, offrant ainsi une sécurité supplémentaire.

Le lecteur de cartes des agents Fantôme offre plusieurs options et fonctionnalités pour faciliter leurs missions. Voici quelques-unes des principales caractéristiques du lecteur de cartes :

1. Repérage et navigation : Le lecteur de cartes est doté d'un système de géolocalisation avancé qui permet aux agents de se repérer facilement sur le terrain. Il affiche une carte détaillée de l'environnement, indiquant les positions des objectifs, des alliés et des ennemis.
2. Lecture des informations de mission : Le lecteur de cartes permet aux agents d'accéder aux détails de leurs missions, tels que les objectifs à atteindre, les informations sur les cibles, les consignes spéciales, etc. Les agents peuvent consulter ces informations à tout moment pour rester informés et prendre les bonnes décisions sur le terrain.
3. Détection et traçage des ennemis : Le lecteur de cartes est équipé d'une puce traçante qui permet de détecter la présence d'ennemis à proximité. Lorsqu'un ennemi est repéré, le lecteur de cartes affiche une alerte et commence à tracer sa position, ce qui aide les agents à suivre les mouvements de l'ennemi et à planifier leurs actions en conséquence.
4. Options de déverrouillage : Le lecteur de cartes offre différentes options de déverrouillage pour assurer la sécurité des informations sensibles qu'il contient. Les agents peuvent utiliser leur empreinte biométrique pour déverrouiller le lecteur, garantissant ainsi que seuls les agents autorisés y ont accès. D'autres moyens de déverrouillage, tels que des codes d'accès personnalisés ou des identifiants spécifiques, peuvent également être utilisés selon les préférences de l'agent.

En combinant ces fonctionnalités, le lecteur de cartes des agents Fantôme devient un outil indispensable pour la planification, la navigation et l'exécution efficace de leurs missions secrètes. Il leur offre une vision globale de la situation, tout en assurant la sécurité des informations confidentielles.
Flotsam

## Description

Flotsam is a unique and intriguing floating city that travels the northwest part of a fantasy world. The city is built on a massive platform of interconnected ships, rafts, and other vessels that are bound together to form a stable base for the city's buildings, markets, and homes. What makes Flotsam truly extraordinary is that it is not propelled by wind or steam power, but instead is dragged by four massive dragon turtles.

The dragon turtles, who are powerful and intelligent creatures, are able to navigate through the treacherous waters of the archipelagos with ease, and their immense strength allows Flotsam to travel great distances quickly. The dragon turtles are also fiercely loyal to the city and its inhabitants, and will defend it against any threats.

The city is ruled over by the powerful Bronze Dragon Piez'thylier, who has made Flotsam his home. Under his rule, the city has become a hub of trade and commerce, and its marketplaces are filled with goods from all over the world. The dragon also has a council of advisors that help govern the city. The inhabitants of Flotsam are a hardy and resourceful bunch, accustomed to the challenges of life on the open sea. They are also fiercely independent and proud of their city's unique way of life. Many sailors, merchants, and travelers come to Flotsam for trade or to seek the dragon's wisdom and guidance, and also to see the dragon turtles and the spectacle of the city being dragged by them.
Sun (Canon Version)

This page is about a canonical Five Nights at Freddy's character. Please be very careful adding headcanons to this page. This is to avoid flooding the page with various niche or conflicting headcanons. When in doubt, make a page for your own interpretation!

## Appearances

### Appears in

Five Nights at Freddy's: Security Breach, Tales from the Pizzaplex

### Debut

Five Nights at Freddy's: Security Breach

(placeholder)

## External Links

* Sun on Five Nights at Freddy's Wiki
* Sun on Triple A Fazbear Wiki
Clipper (RAYTRAC3R)

"Weed."

Clipper is RAYTRAC3R's personal headcanon interpretation of Eclipse.

## Abilities and Skills

* Coding
* Hacking (Novice)

## History

When Sun and Moon were programmed, most code was marked as belonging to either Sun or Moon. But there was some code put in that belonged to neither of them, mainly stuff that handled their switching. Clipper is the result of that code accidentally becoming as self-aware as Sun and Moon.

When he first was 'born', he didn't have much of a personality, being almost like a child. He quickly grew a bond with Sun and Moon anyways. He also didn't really have a distinct appearance, on the rare occasions he controlled the body he looked identical to Sun. But later on he eventually 'designed' himself an appearance he imagines himself with.

Eventually the staff figured out that he was sentient, and swapped out the code for a 'fixed' version that wouldn't come to life, storing his original consciousness away. At some point, Clipper was reactivated while inside the Pizzaplex servers, and figured out how to bypass firewalls and move around the servers freely. He goes on the internet a lot and since he was very young and impressionable when he was separated from the others and moved into the servers, it heavily influenced his personality.

He likes to hang out in Balloon World, which luckily was connected to the servers to track high scores. He can't let the boys know he's there though, every time he tries to mess with the game itself it ends up bugging out until it crashes. But he likes to be close to Sun and Moon, even if he can't be seen by them.

When the Glitchtrap Virus came, he was accidentally infected by it too, but being an disembodied AI, it's not like he can do much, so even though he's hostile while infected, all he can do is add edgy glitch effects to Balloon World and not much else.

## Trivia

* Clipper is a stoner. Once he wanted to try weed, but being an AI, he was unable to use or have a reaction to real weed. So instead, he coded a script that recreates the experience by temporarily altering his mind to be intoxicated.
* An alternate voice claim for him is Po from Kung Fu Panda.

## Gallery

Temporary ref edited together from two separate drawings.Early design
Basil Bravebottom

## Description

Basil Bravebottom is a halfling, and a skilled bard and adventurer from the small halfling village Sprinkleville in Balzur. He is known for his exceptional talents in singing, playing the lute, and storytelling. He is also a skilled warrior, using his charm and wit to outsmart his enemies in battle.

Basil's parents died when he was young, and he was raised by his grandfather. He idolizes his Uncle Felbo, who taught him the ways of the bard and instilled in him a love of adventure. He has been traveling the world with his best friend Sophie, a donkey Basil got as a pet from his parents when he was but a few years old. Together they travel Ryndellia and go on various adventures with the companions and friends they made along the way.

Basil is known for his strong sense of loyalty and his deep connections with his friends and allies. He is also known for his ability to talk his way out of dangerous situations, and his quick thinking under pressure. He is a respected leader among his companions and is often looked to for guidance and inspiration.

Basil's ultimate goal is to become a renowned bard, but he is also driven to protect what is good, furthering his ideals of peace and freedom.
Moon

Disambiguation page for MoonThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Moon (Canon Version)
Realms of the Tritons

The Tritons are the self proclaimed protectors of the Seas.

They protect the open seas and what they refer to as The Voidsea or the IInanima in the Triton tongue, from all threats and ensure the preservation of marine ecosystems and biodiversity.

There are four prominent Triton protectorates, each characterized by a capital city strategically positioned near an entrance to the undersea realm:

1. **Vercitis** - A rather liberal city for Tritons standards that takes upon itself to protect the open seas as much as they do the under seas. It is common in Vercitis to see diverse population of all sea creatures working for this goal.
2. **Abyssi Bothynus** - A dark and Isolated Triton city that fights the hardest battles against the threats in the depths of the undersea.
3. **Potens Subamnis** - A Triton city under the protection of the sea dragon Abyssusaecor. Potens Subamnis was the center of a momentous war called the Stellcaden. Even after the Tritons defeated the Inanisii enemy the protectorate is still plagues by strange nightmarish creatures who can rarely by sighted even near the surface.
4. **Coralium Cautis** - A peculiar Protectorate known mostly for its druidic ways.
Billy the Dog

Billy is a remarkable mixed breed dog who has captured the hearts of many with his endearing personality and extraordinary abilities. Adopted two years ago, Billy is now two years and five months old, and his journey is nothing short of extraordinary.

### **Background**

Billy's origin remains shrouded in mystery, but his journey began when he was adopted in late February two years ago. Since then, he has become a beloved member of his human family and the local community.

### **Special Abilities**

Despite his humble origins, Billy possesses a set of unique skills that have earned him legendary status. His legendary actions include the ability to unleash a mighty "bark storm," captivating all those who hear it. Additionally, Billy has a talent for turning ordinary naptime into a deep slumber that can put anyone at ease. And when it comes to going for walks, Billy's playful nature transforms the simple act of "tugging the leash" into an adventure filled with joy.

### **Divine Connection**

In an unexpected twist, it is rumored that Billy has a divine connection. He is believed to have been chosen by Dolev's niece, a deity known in local folklore for her affinity with animals. This divine connection adds an enchanting aura to Billy, making him irresistibly charming and deeply loyal.

### **Legacy and Impact**

Billy's presence has left an indelible mark on the lives of those he encounters. His charm, loyalty, and special abilities have captivated the community, solidifying his status as an extraordinary and beloved companion. Whether guided by fate or the blessing of a deity, Billy's journey continues to inspire and bring joy to all who are fortunate enough to know him.
Council of Shatiri

The Council of Shatiri is comprised of notable members of the city and acts as its government.

The Council is led by the Ancient Golden Dragon Zakra'teshpa and comprise the follows:

General Hikaritou Daisuke (A Hobgoblin Male) [Presumed dead]

Grand Arcanist Verius Letho (A Human Male)

High Artificier Alboniomino "Albert" Bottlespangle (A Gnome Male)

Minister of Commerce Bereen Gindle (A High elf Female)

Minister of Faith Jaius Rexin (A Human Male)

Minister of Agriculture Sino Machree (A Firbolg Female)

Minister of Culture Harrion Solger ( A Human Male)

Minister of Welfare Bazfudar'syktal (A Dragonborn)

Lawmaster Jayin Varoon (A human male)
Princesses for fun Wiki

**Welcome to the Princesses for fun Wiki!**
We're a collaborative community website about Princesses for fun that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Shatiri

## Description

Shatiri is a well-ordered and highly regulated city located in north-eastern most Ryndellia within its region. The city was founded centuries ago by the golden dragon Zakra'teshpa, who built it over the ruins of an ancient city called Beshaba. Today, Shatiri is ruled by a council, with Zakra'teshpa at its head. The city is known for its strict laws and regulations, which are enforced by a dedicated army of Peacekeepers.

The people of Shatiri place a great emphasis on order and organization, and this is reflected in every aspect of their city. Bureaucracy is a way of life in Shatiri, and visitors can expect to encounter strict permit requirements and paperwork when conducting business in the city. Despite this, the city is also known for its prosperity and stability, and many citizens are proud to call it their home. The natural surrounding is carefully maintained and observed by the council, and the city has a balanced relationship with nature. It is also a hub of trade and commerce, but it will come with a high price of paperwork and bureaucracy.

The ruler, Zakra'teshpa has taken under his wing, an adult green dragon called Saa'daresh, who is known for his historical interessts. The dragon is being tutored by Zakra'teshpa, and is expected to take on a major role in the city's future.

## Wards

Shatiri is divided into several distinct wards, each with its own unique character and purpose:

### The Market Ward

The Market Ward (southern ward) is home to the city's bustling marketplace, where merchants from all over come to sell their wares, or offer their services:

* Southern peacekeepers barracks - Used to run by Captain Elaine Edgeworth
* Meat and Mead inn - Run by a goblin Serborg, and halfling female named Marilin.
* Obrona Damid, Head of Cavaliers Caravaniers in Shatiri.
* ~~Forgotten Knowledge - Hidden merchant known as Shroud.~~

### The Noble Ward

The Noble Ward (western ward) is the residence of the city's wealthy and powerful elite, and it is also where the council holds its meetings:

* Fenar tryst - A noble warforged enthusiast.

### The Temple Ward

The Temple Ward (center ward) is home to the city's many religious institutions and is considered the spiritual heart of Shatiri:

* Temple of Zeeth
* Temple of Kwolok - Run by high priest Valierian and numerous other acolytes, one of whom is sister Jacqueline.
* Temple of Zepharial

### The Academy Ward

The Academy Ward (northern ward) is the center of learning and scholarship, and is home to dedicated researchers of both arcana and artifice:

### The Dock Ward

The Dock Ward is the entry point of the city, is a hub of activity, as it serves as a major port for trade and commerce with other cities and realms, mostly with Flotsam and Yamato, due to their close vicinity.

### Peacekeepers Reach

Outside the city walls lies the Peacekeepers Reach, which acts as barracks for the city's peacekeepers, where they can train and prepare for their duties in maintaining law and order in and outside the city.
Black Daggers

The Black Daggers are an elite sub-Division of TAZERS. Their primary objective was to conduct extremely operational classified Regiments for the chairman himself. Focusing on situations deemed impossible. The Black Daggers are a small cell of operatives recruited from the TAZERS that makes up a task force that privately responds to the Chairman himself.

The Black Daggers is one of the newest detachments of the ZEZRAN Corporation. The Black Daggers acted as a detachment to directly serve the Chairman in his time of need. Acting not only as his private soldiers. But also his private bodyguard

"Peace through Anarchy!"
Pavillonen

Pavillonen er et udendørs aktivitetscenter for voksenbabyer, hvor regler for normal opførsel ophæves. Det er desuden hvor både alle dagens morgenmad, frokost, og aftensmad indtages,

### Morgen-TV

Mens morgenmaden indtages er det kotyme at se Milo Motion TV og kaste ondsindede kommentarer mod den intetanende idiot.

### Frokost i pavillonen

Frokost i pavillonen serveres ofte i form af en buffet med rugbrød og rigelig sennep af forskellige varianter.

### Spil i pavillonen

Pavillonen er hjemsted for mange brætspil og til selve MASHED-turneringen. Nogle af spillene inkluderer:

* Barrikade
* Twilight Imperium 4
* Matador
* DnD
* Galaxy Noggers

### Kontroverser

#### Mormors Vrede

Efter en utilstrækkelig tørring af pavillonen kom der råd i pavillonen under opbevaring. Dette vækkede urkrafterne i De Ældre der tordnede ned mod MOST, hvilket næsten satte en stopper for fremtidige afholdelser.

### Ny Pavillon-hændelsen i 2023

I forbindelse med Mormors Vrede kontroversen, blev der startet en længere diskussion blandt MOST-deltagerne om hvorvidt der skulle foretages en investering i deres egen pavillon. Dette kulminerede i, at Erick fandt en ny pavillon magen til den originale der allerede fandtes i det Langelandske.

Den nye pavillon fik sig dog en ilddåb, blandt andet på grund af Stormen til 5-års jubilæet.
Internal Affairs

The Internal Affairs is a secret classified Agency within the ZEZRAN Corporation that for years has existed as a sole force of investigators, detectives, and enforcement specialists who are responsible for ensuring all ZEZRAN personnel are sufficiently doing their duties.

The IA has always been around before ZEZRAN was even founded. Although formally they was a private team of loyalists to Ace who helped fund and advise him within political debates. The IA officially became a policing force for ZEZRAN a few weeks into it's proclamation of ZEZRAN. Majority of the old loyalists and supporters remained. The IA for years have been active within ZEZRAN.

"Justice has no bounds."
General Hikaritou Daisuke

General Hikaritou Daisuke is a male Hobgoblin.

He used to serve under the Ancient Golden Dragon Zakrateshpa as the commander of the Shatiri forces and also as a member of the Shatiri council.

At some point after the usurpation attempt by Basil Bravebottom, general Daisuke committed *Seppuku due to disagreements with the leadership of Shatiri.*
Kraz'tyras

Kraz'tyras is an ancient green dragon renowned for her exceptional arcane knowledge who resides in the Mirewood, a dense forest in south east Ryndellia. Despite her reclusive nature and enigmatic motives, she is widely respected for her intelligence and vast arcane knowledge.

Kraz'tyras played a critical role in ending the second extinction war in Ryndellia as one of the ten dragons who united to bring peace to the realm. Although her motives for doing so are not well understood, she demonstrated her considerable powers as an arcanist and proved to be a valuable ally.

After the war, Kraz'tyras was granted sovereignty over the Mirewood region and restricted the use of magic within its borders. While some may view this as a protective measure, others consider it a way for her to conserve all knowledge and power for herself, and criticize her for prioritizing her own interests over the good of the realm.

Despite this, Kraz'tyras remains a respected figure in Ryndellia for her knowledge and abilities. She is known for her remarkable Banishment of Azun'tetheras, a powerful golden dragon and the previous mate of Zakra'teshpa, who had threatened the safety and security of Shatiri. Despite Azun'tetheras's massive size, Kraz'tyras was able to use her arcane knowledge to banish him to the Shadowfell, an impressive feat that few others could have accomplished.

Today, Kraz'tyras remains a highly enigmatic figure, with few having any direct connection to her. She has retreated to her great tree deep within the Mirewood, where she spends her days studying arcane knowledge in seclusion, accompanied only by her most trusted servants alone.

She is also known to be a distant ancestor of the green dragon Saa'daresh.
Specialised Operations

The Specialised Operations is an stalwart Special Forces policing team. Responsible for conducting all classified operations that fall down to the Director of the HPC. The Specialised Operations can act as all emergency service forces while on duty. The SO act as the primary elite policing force.

Although the SO's never formally existed until 2019. They came into use within the late 2019 era. Acting as a private task force for the Director. The SO was responsible for all types of duties. Not only conducting private policing and defence operations. But also acting as a task force for the Internal affairs. Primarily the SO is the last line of defence. And is not a patrol service.

"Security is the heart of all justice."
The Lonely Road Inn

A tavern lying at the edge of a the dangerous road between nestled in the Kwasthiss Mountains, between Shatiri and Balzur.

The tavern lies at the very edge of the road, and is a source of respite for those traveling it.

It is run by Hrolf, a gruff human male Bartender.

## Description

The Lonely Road inn is a ramshackle old building, in dire need of repair. During rainy days, water leaks inside through the roof, where strategically located buckets can be found.

At the counter of the Tavern is where Hrolf can usually be found, often rubbing an empty glass with a dirty mug. Behind the counter can be found an assortment of colorful bottles and kegs many of which are empty.

There are 6 rooms with 2 beds each within the tavern.

The Inn has a sizeable stable, which has assorted a variety of creatures. Stabling is handled by customers.

## Specialties

Hrolf creates his own specialty moonshine, which he is all too glad to offer guests. This moonshine is very potently alcoholic, and potentially unhealthy.

## Notable Guests

The following have at some point stayed within the inn:

* Rokard "Rancor" Nola (Slept in the stables).
* Basil Bravebottom
* Ping Mourningblossom
* Gorm
* Sophie (Slept in the stables).
* Filtwick Jensweir
* Chandra and Meryll (Slept in the stables).
* Byronn Galstein, his officers, and their Gryphons

## Role in the Story

### A chance encounter

On a stormy evening in the 1st of Azulim, the first meeting occurred between Basil, Rokard, Ping and Gorm. The four all arrived in the inn during the same day at different points, and met up at night. They partook in the special moonshine offered by Hrolf and shared details.

When a mysterious figure came in during the height of the storm, introducing himself as Filtwick Jensweir and offered the assembled 200 gold each in exchange for safe passage to Shatiri, the party took him up on his offer, signalling the creation of the party.

The next morning the party left the tavern in Filtwick's cart, unaware of just what their future had in store for them.

### Escape from Shatiri

The party next came up to the lonely road inn when fleeing from Shatiri, after it was taken over by the usurper with Zakra'Teshpa. There they were spotted by the peacekeeper Byronn Galstein and his companions. After a tense negotiation, Byronn allowed the party to leave towards Balzur, saying that he will not bring them in, finding his orders suspicious. The party ended up continuing their journey, and did not remain at the inn.

## Trivia

* Ping's lie about the flower tattoo being the result of a lost bet was first told here.
* Both the Bul'Kathos figurine and the figurine of Basil's uncle Felbo were first revealed here.
Operation Excursion

# OPERATION EXECURSION

𝟸𝟶𝟷𝟻, 𝟻ᴛʜ ᴏғ ᴀᴘʀɪʟ.

The 24 hour war has ended. And the ZEZRAN Corporation office workers have confirmed that ESS for the time being has retreated back into the polluted water sources. And have decided to lay low after the successful offensive conducted by the HPC. However the water is still not drinkable and as we speak rationed water is running drastically low. Due to this Operation Excursion is to authorised. Multiple raids on primary nests will be conducted and samples will be taken in order to sufficiently find a chemical to counter and filter small samples of water. Enough to at least filter bottles of water to hydrate our population.

### RAID OF NORTHERN CREEK

9.51 AM. Thursday, 6th of April.

8 SEAP Agents were deployed outside of the northern Creek at 9.51 AM. With a plain black SUV. They stepped out and would start to scout. Scouting the outside of the creek. Closer inspection revealed the Creek was fully polluted and no standing home life was remaining within the creek. SEAP approached the nest. As they stepped in the polluted water surrounded their black boots. They all stepped in. Slowly walking into the creek deeper. The river was absolutely vile. The water was slow and sticky. If bare skin was to touch this water it'd burn them. Damage the skin. A horrible rash would appear and within seconds the person would be on the floor breathing for their life. The SEAP Agents approach the nest slowly. They could hear the hisses of Mutkids as they slowly approached. They slowed down and stopped just outside of the nest. ESS Wildlife weren't stupid and needed to be taken by surprise in order to sufficiently eliminate the nest and not take casualties. One of the individual SEAP Agents grabs a piece of meat. Slowly throwing it inside the nest. A good portion of the ESS Wildlife crawl over to it. The SEAP now strike, Opening fire on all the wildlife, They make small screams and some crawl for cover, as they are massacred. SEAP would rush into the nest now as all the ESS Wildlife saw them, the SEAP would get charged at on multiple occasions but their quick reflexes allowed them to quickly put the ESS wildlife to sleep. The SEAP successfully not only destroyed the nest but also sufficiently broke it down and caused the nest to explode.
Merfolk

Merfolk (known as Mermaids or Mermen) are an aquatic hybrid humanoid race with an upper body, arms and head of a human and a lower body of a fish, originating from Esinmar.

They are more frequent at the shores and seas around Esinmar, but can be found all around the seas and oceans in the world.

## Description

A merfolk person had the upper body, arms, and head of a fair-featured human from the waist up and instead of legs they had a fish-like tail from the hips down. Also distinguishing them from humans were the gills slits along their necks, the slight webbing between their fingers, and their pupils exhibiting an ice blue or pale silver tone.

On average, mermen grew to be around 2.4 meters (8 feet) in length and had broader shoulders, while mermaids grew only slightly shorter. On average they weighed around 400 lb (180 kg) and it was unheard of for merfolk to become overweight, due to their active lifestyles, and possessed greater strength than their physiques would imply.

The coloration of their eyes, hair, and skin varied as much as those of humans, as did the coloration of their fins and scales — some colorations being more common in certain areas. Merfolk exhibited all the varied skin tones of the continent's humans. They tended towards pale pink or tan, though some had darker tones. The most common hair colors were light brown or blond, as these helped them to better blend in to their environment. The rarest of hair colors were blue and silver.

The coloration of merfolk fins and scales ranged from a deep kelly green to a brilliant silver, though some colorations outside of this could be found. Some merfolk exhibited brighter colors and even scales that were striped or speckled while others scales that ranged from copper to golden.

In terms of clothing, merfolk often adorned themselves with shells and coral. And Serôsian merfolk in particular had a widespread practice of tattooing across their culture.

## History

Merfolk were created by the hybrid experimentation of the black dragon Vill'terthalanlax, who is known to have made many such creations such as Centaurs and Minotaurs. As such Merfolk embraced their creation and live their lives fully aware they were made as such.

But not all Merfolk were successes. Some of the early ones were made too aggressive and territorial. They are known as the Merrow, a terrible creature with the tail of a fish and the torso of a monstrous sea creature. The Merrow are fierce enemies to the Merfolk and clash often when they meet each other.

After their creation and migration through the seas of Esinmar, the Merfolk came upon the Triton and the two races immidietly bonded. Today they often live together and are stout allies.
Ryndellian Calendar

## Description

The calendar used by most of the residents of Ryndellia, years are marked by Dragon Reckoning (DR), it begins track from the year the Dragon council ended the second extinction war, and began their rule over the land.

The yearly calendar consists of 12 months each named after the various gods. It begins on the first day of spring, and ends in the final day of winter. Each month consists of 31 days, with this exceptions: Azulim and Zeethim consists of 32 days and Sierim and Niwelim of 26 days.

Weeks are split into 7 days: Farrs, Secram, Therus, Fousan, Fissil, Siffur and Sevlos.

## Holidays and monthly events

### **Nibelim**

1st: New year's day

8th - 9th: Full moon

22nd: New moon

### **Moralim**

3rd - 4th: Full moon

12th: Day of new life

17th: New moon

29th - 30th: Full moon

### **Aphelim**

12th: New moon, Night of the hunt

24th - 25th: Full moon

### **Azulim**

7th: New moon

19th - 20th: Full moon

30th: The long day

### **Sierim**

1st: New moon

13th - 15th: Sier's midnight market

### **Zephalim**

1st: New moon

13th - 14th: Full moon

27th: New moon

31th: Zepharial's feast

### **Korvim**

8th - 9th: Full moon

22nd: New moon

26th: Day of harvest

### **Kwolim**

3rd - 4th: Full moon

7th: Day of learning

17th: New moon

29th - 30th: Full moon

### **Chalim**

12th: New moon

24th - 25th: Full moon

27th: The trial of Chalus

### **Zeethim**

7th: New moon

14th: Day of creation

19th - 20th: Full moon

### **Niwelim**

1st: New moon

13th: Niwen showing - The private night

13th - 14th: Full moon

### **Baurim**

1st: New moon

13th -14th: Full moon

27th: New moon

31st: Day of introspection
Nagru'lepys

Nagru'lapys, the red dragon, is one of the most respected and revered creatures in all of Ryndellia. As the oldest member of the dragon council, he possesses immense wisdom and experience that has proved invaluable in both times of war and peace. Nagrulapys is known not only for his wisdom and experience but also for his terrible power, which has struck fear into the hearts of his enemies.

After the second extinction war, Nagrulapys claimed Firecrest, to rule over. His commanding presence and forceful leadership style instilled both fear and respect in his subjects. While he could be kind and compassionate to those he deemed deserving, Nagrulapys' cruelty was notorious. He took pleasure in the suffering of his enemies and was quick to punish those who dared to cross him. Despite these flaws, his wisdom and experience guided Ryndellia through some of its darkest moments, and he fiercely protected those he considered his allies.

Under Nagrulapys's rule, Firecrest has become a prosperous and stable nation, with many flocking to its borders to seek their fortunes. He is seen as a powerful and intimidating leader by many, a dragon who inspires strict obedience from his subjects. Despite his cruel and forceful nature, he is respected and feared throughout the realm of Ryndellia, as his wisdom and leadership have helped to shape the course of history itself. Nagrulapys's reign has been marked by great achievements, but also by ruthless methods and a willingness to eliminate any perceived threats to his power.

Among Nagrulapys known descendants there are Zervi'Dorel, Serili'zarxisa and Tarzur'zalakeshir:

Serili'zarxisa, who leads the Spiked Gauntlet, is known for being extremely ambitious, resourceful, vain and noble to some extent.

Tarzur'zalakeshir, who leads the Gilded Goods, is an expert arcanist with a reputation for being highly skilled, greedy, and gluttonous.

Zervi'Dorel is a smith forge master residing in Urdunnar with the dwarves, and dedicates himself to the perfection and beauty of the craft.

All three dragons have inherited their ancestor's traits and continue to make their mark on the realm of Ryndellia.
Zakra'teshpa

Zakra'Teshpa, a golden dragon, is known throughout Ryndellia for her just rule and her unwavering sense of morality. She is the ruler of the nation of Shatiri, and is widely regarded as a fair and considerate leader.

One of Zakra'Teshpa's defining characteristics is her belief in democratic governance. In Shatiri, the council that rules under her makes important decisions by vote, with every member of society having a voice. This approach to ruling has made her very popular among her people, who see her as a just and wise leader.

Zakra'Teshpa was also one of the ten dragons who put an end to the second extinction war in Ryndellia, which nearly destroyed the world. The council of dragons, of which she was a member, recognized the threat posed by the warring humans and took action to prevent their conflict from spiraling out of control.

After the war, Zakra'Teshpa was given rulership over Shatiri alongside her mate, Azun'tetheras. However, as time passed, Azun'tetheras became increasingly tyrannical and cruel to the citizens of Shatiri. When Zakra'Teshpa demanded that he step down, he refused, leading to a conflict between the two dragons.

In order to protect her realm and her people, Zakra'Teshpa turned to the great red dragon Negrulapys for help. With his assistance, Azun'tetheras was ultimately defeated and brought low.

Despite her victory, Zakra'Teshpa still harbored feelings for Azun'tetheras, and so she requested that he not be executed. Instead, she enlisted the help of the green dragon Kraz'tyras to banish him to the shadowfell, an act that demonstrated both her compassion and her strength as a leader.
The Voidsea

The Voidsea, also known as Inanima in Primordial (Triton Language), is a system of labyrinthine caves located at the very bottom of the ocean. It is a hostile environment that sensible creatures usually avoid.

Those who venture into the Voidsea for extended periods experience maddening sensations, hear strange voices, and, given enough time, may exhibit physical mutations such as tentacles, flippers, or even the growth of extra limbs, eyes, and mouths in unexpected places.

Similar to the inhospitable caverns below the surface, the Undersea is teeming with strange, bizarre, and alien life forms called the Inanisii, which pose a threat to any intruders. The origin of these creatures remains unknown, but they continue to emerge from the depths, breaching boundaries they should not cross and spreading their madness further afield to other races.

The Tritons, self proclaimed guardians of the oceans, commit themselves to protecting the realm from the perils of the Undersea and thwarting its influence on the rest of the oceans and the realm at large.
Imitator

Low Quality File!*This Page has Low Quality Files! Please Try to Upscape The Quality or Make It Transparent if you CaN!*Every Render (Excluding Boss Icon) is Low Quality and Non-Transparent!

## Imitator

* Normal
* Imitating (Gargantuar)
* Imitating (Disco Zombie)
* Imitating (Zen Sensai)
* Imitating (Baron von Bats)

### Aliases

Imitater
Imitator

## Appearances

### Appears in

Plants Vs. Zombies
Plants Vs. Zombies 2
Plants Vs. Zombies 2 Chinese
Plants Vs. Zombies Online
Plants Vs. Zombies Heroes
Plants Vs. Zombies: Garden Warfare 2 (Scrapped)

### Debut

Plants Vs. Zombies

**Imitator** is a Scrapped Boss for Plants Vs. Zombies: Garden Warfare 2. Imitator is a Plant Boss and Not a Zombie Boss. Imitator was scrapped due to being Expensive to Build. Imitator was intended to be a Boss Hunt Boss.

## Appearance

Imitator looks like a Mime, as Mimes often Imitate. It is a Potato and wears a Hat.

Imitator can Alternate their appearance into Gargantuar, Disco Zombie, Baron von Bat and Zen Sensai.

## Abilities

### Spin

Imitater can attack primarily by Spinning, Similar to one of Super Bean's Attacks.

### Imitate

Imitater can burrow into the ground (Similar to Chomper) and Imitate a Zombie Boss. After That Imitated Boss is Defeated, Imitator Unburrows.

## Trivia

* Imitator's Imitations (Such As the Gargantuar in this Case) Can be Hacked In and Used As Actual Plant Bosses.
* Baron von Bat can still summon Vampire Zombies.
* The Imitator acts Very Similar to Super Bean's AI.
	+ He also Has a Similar Ability where He Spins to Attack.
* Imitator was Scrapped Due to Being Expensive to Build.
	+ When they mean Expensive, They mean Expensive.

## Gallery

In-GameDisco ZombieZen SensaiBaron von BatGargantuarImitator's Icon, as Shown in a Tweet by Jeff Shaw.Ditto, Transparent Version.
## Reference List

2. ↑ 2.0 2.1 https://twitter.com/ShawbsBOX/status/1288966304645427201
3. ↑ https://youtu.be/bBtleLvbrx0?t=28
4. ↑ https://youtu.be/bBtleLvbrx0?t=37
5. ↑ https://youtu.be/iG\_Z9FBEgGs?t=474
6. ↑ https://twitter.com/ShawbsBOX/status/1288992401160310786
Prime material plane (Ryndellia)

## Description

Ryndellia is the prime material plane of the Ryndellian cosmology.

Throughout history, two wars known as the Extinction wars, changed the Ryndellia greatly, in terms in inhabiting species and landscape, creating distinct era's before, after, or in between the wars. The second extinction war was stopped by a council of Dragons who then took the cape of rulers of all inhabitants of Ryndellia, splitting the land according to their ideals and interests, allowing most of the various species to choose where they belong.
Felbo Bravebottom

## Description

Felbo Bravebottom is a famous bard and adventurer from the small village Sprinkleville in center Balsur. He is the uncle of Basil Bravebottom and serves as a major inspiration for Basil to become a bard and follow in his uncle's footsteps. Felbo was known for his bravery, his skill in the musical arts, and his ability to charm and persuade even the most dangerous of creatures, or the most highest of nobility.

Felbo's bardic abilities are renowned and sought after by many, including dragon rulers and faction leaders. He is known for his ability to charm and persuade others with his music and words, and he has a wide network of contacts and connections worldwide. Despite his fame and success, Felbo is a humble and kind-hearted individual who is always willing to help those in need. He is said to be able to play any instrument and sing in any language, and he is also a skilled storyteller and poet.

Felbo's adventures took him all over Ryndelia, accompanying legendary heroes, where he battled fierce monsters, delved into ancient ruins, and even saved entire towns from certain doom. He was also known for his story telling and town performances, often using his charismatic nature and experience to gain connections and sources of informations.

## Related characters

Family: Basil Bravebottom (Nephew), Benko Bravebottom (Father)

Former companions: **Dravzyt'zar Restanixil**
Far Stuhr

Far Stuhr er en godmodig, mytologisk trold fra sydfynske folkesagn som giver gaver og komplimenter til unge mænd når de forbipasserer hans hjem, Stuhr-residensen. Han illustreres ofte med tog-artefakter og lokomotiver.

### Etymology

Folklorister har forelagt hypoteser om hans ophav ud fra navnet Stor -> Stuhr, men dette etymologiske bind er blevet mødt med skepsis fra andre prominente stuhrologer.

#### Far Stuhr bliver sur

I sydfynsk mytologi regnes dagen hvor Far Stuhr bliver sur som starten på ragnarok, hvor alle De Ældre vækkes fra deres søvn og kaster plager over det sydfynske øhav, hvorefter landet vil synke i havet. Denne eskatologiske fortælling har givet det moderne udtryk "når Far Stuhr bliver sur" hvilket antyder at noget er enormt usandsynligt eller at noget ikke giver mening.