recursal/Fanatic-Fandom huggingface dataset:
Tanfiz Whistletrick

Tanfiz Whistletrick was a gnomish hermit that resided at Whistletrick's Windmill.

## Description

A hermit of the Water Fox Woods, Tanfiz Whistletrick has eschewed civilisation for many years, maintaining a simple life at the Windmill of his own construction. Bartering and trading with a number of small colonies of elves, eladrin and firbolgs within the forest, he sustained himself without too much difficulty, although occasionally visited Enderford in pursuit of more niche supplies unattainable elsewise.

## History

After crossing paths with the spellcaster Otto van der Velde VI by seemed chance, Tanfiz was coerced into stealing a supply of Iviniuum by the wizard and artificer, which would subsequently result in the Academy of Erudition placing a bounty upon his head. This bounty was then picked up shortly afterwards by Rodan Oltasase and Uhland Greyrider, who captured the gnome but failed to locate the Iviniuum - the substance having long since been used by Otto van der Velde VI as part of the process of creating a new C.U.B.E. following his teleporting mishap.

At some point after his capture, interrogation and imprisonment, Tanfiz met his fate, after which he was dissected and dismantled by Exegete Vuruzum Zelnolar who noted many of the "enhancements" provided to Tanfiz by Otto, arousing his suspicion to deeper complexities to the seemingly cut-and-dry act of theft. Subsequently, an adventuring party was sent to investigate the Whistletrick's Windmill in the Water Fox Woods, wherein they discovered Tanfiz's Diary and the C.U.B.E. amongst a number of clockwork constructs.
Selgaer

## Caller of the Hunt

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Selgaer, also known as the Caller of the Hunt is an Archfey, and as such a being of immense innate power.

He is the Master of the Wild Hunt, most commonly residing in the region of the Feywild known as Dewberry Hunt.

## Appearance & Personality

As most Archfey are, Selgaer is capable of changing his form at will, though has thus far been encountered in one of two forms - a huge elk with a dozen pair of antlers unhindered by branch as he charges through the forest and undergrowth, and a second a fifteen-foot tall armoured man hidden beneath a helm adorned with a pair of goat's horns.

Selgaer is boisterous and bold, revelling in victories and the thrill of the pursuit - and the taking of a worthy trophy following its completion. Selgaer shuns the trappings of common society, save the revelry to be had in a feast and party, and thus spends much of his time patrolling the Feywild seeking ne'er-do-wells of all varieties.

## Powers & Abilities

Like all Archfey, Selgaer wields tremendous arcane power owing to his existence effectively serving as an embodiment of the magic of the Feywild. In addition, Selgaer wields an bow of porcelain-white strung with the hair of an alicorn, a quiver filled with a variety of enchanted arrows made of mithral, silver and leaf in place of traditional materials, as well as an ornate horn with which he can call the Wild Hunt to his side.

Selgaer is credited with both repelling the attack perpetrated by Moloch after his exile from the Nine Hells, and slaying the legendary bheur hag Grey Marjorie.
The Shifting Dunes

The Shifting Dunes are an expanse of primarily transverse sand dunes within central Ahlus.

## Geography

The Shifting Dunes are bordered by the Remnant Hills to the north and further contained by the Ironfangs to northeast, east and south. Before the emergence of the Bristlebacks, their western border was instead defined by the presence of the Aurochs Plains, now greatly truncated in their scope.

## History

The Shifting Dunes have existed as long as the Principal Races have resided upon the soil and stone of Ahlus, although it is speculated by scholars that the area may not have always been desert. Instead, it is suspected that the region is a territory of desolation created during the Age of the Remnants, the time after Aita's First Gift, although the mechanism by which this occurred is lost to time.

Over the centuries, the Dunes have been home to a number of Realms, primarily that of the Empire of Raq and its successor states, but also that of Anorcor. Although arid and prone to sudden shifts in terrain and weather, it is home to a wide range of creatures, humanoid and otherwise, many of which rely on stray oases and other landmarks to survive.
The Saltstacks

The Saltstacks are a number of towers located in the Radiant Heart district of Rydoon.

## Description

Presumably named for their resemblance to the similarly-named natural geological feature, the Saltstacks are a series of towers occupied by the old blood nobility of Rydoon, that serves to form the outer structure of the so-called Acropolis - each of the towers forming one of the pillars, with the Renewal Hall at the centre. In total, thirteen towers makes up the Saltstacks, each also possessing surrounding gardens and lands, all protected behind high walls built from the same stone as the towers themselves.

By contrast, most of the new blood nobility of the city have constructed sprawling manses for themselves around the edges of the Saltstacks, building wide instead of tall.

## Known Occupants

* The Barulois Family
* The Galanis Family
* The Harmonia Family - extinguished during the Attack on the Isle of Midalios.
* The Howell Family - purchased from the House of Aetos after a series of scandals forced them to liquidate their assets to maintain their lifestyles.
* The Kazan Family
* The Kondoui Family
* The Mavros Family
* The Myron Family
* The Nasseus Family
* The Orthan Family
* The Regas Family
* The Toles Family
* The Xenakos Family - extinguished during the Attack on the Isle of Midalios.
Sess'innek

## Lord of Kearackinin

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Sess'innek, known also as the Emperor in Scales, is a Demon Lord of the Abyss.

## Description

Worshipped by some lizardfolk, gatorfolk and Yuan-Ti as a god, the Emperor in Scales waxes and wains in their interest in the Blood War. Once unleashed, the Demon Lord leads vast hordes of demons and other followers in both brazen vanguards of violence and tactful scouting parties intended to ambush their foes, before falling into a deep stupor and instead retiring to their layer to bask beneath the baking light a dozen suns burning overhead for a few centuries at a time.
Kavaxel Mannette

Kavaxel Mannette is a human Atral noble and the current heir of Tornbridge.

## Description

Tall enough that typical carriages struggle to contain his size, Kavaxel, like many members of the House of Mannette, it is towering and imposing figure. Near bald, his beard comes to a tapered point, with bushy eyebrows framing heavy set dark eyes that rest in a perpetual scowl.

His monstrous form, supposedly half an inch taller than that of his father Kangaeux, makes Kavaxel a fearsome warrior on the battlefield, strong enough that the plate armour he wears does not appear to slow or inhibit his movement in any meaningful manner.

## Personality

Like his father Kangaeux Mannette, his extensive brawn gives Kavaxel an intimidating form, but he is undoubtedly a gentle giant, delighting in japes and mischief, particularly if aimed at Kangaeux or himself specifically.

He is a great lover of red wine, though does not seem to be picky or interested in frivolities such as vintage and pairings.

## History

Kavaxel was first encountered in the streets of Chalimar by an adventuring party while they sought to hire a caravan to transport them to Stalrose Vineyard. He seemed to experience great joy in the effects of Andrius' Experimental Elixir, as well as the storytelling of Rover Custard Augustine.

Travelling with the party hosted by Anthoin-Symon Caskbow, he engaged in a guided tour of the locale, before being amongst the first to enjoy the newest product, the wine Amberian Dawn. Shortly after, the King Gilbert X Goldlor arrived atop the unicorn Lanstrom to make his declaration pertaining to his intended successor - the Marquis Almaurry Alcourt.

Kavaxel, along with his father and a number of other Atral nobles, took part in Khurezolgrax's Sword of Flame hunt, the dragon disguised as Corvyn Quelenneth at the time. At the start of the hunt, Kangaeux and his allies were transported to Eresloth's Grotto, wherein they found themselves set on by darkmantles, cloakers and other creatures native to the stony depths beneath the surface. The group then settled on a plan on fortifying the final approach to the goal, but were ultimately bested by a group of adventurers with aid from the party from the Velenthir Estate.
The Black Hand

## God of Order and Control

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The Black Hand is a Greater Deity in Ahlus that occupies a place amongst the Malign.

## History

Known as Bane to those not native to Ahlus, many amongst the goblinoid and orcish races look to the Black Hand as their creator and patron, believing themselves to be created and perfected from the flawed designs made by Aita. They make their prayers to him through their words and deeds on the battlefield, crushing the weak beneath their heels and bending the will of the world to fit their desires and wants.

The Black Hand is served by an Exarch called Thurkaervaeri, who in Acheron serves as the spirit of war that spurns on the eternal warfare on the Plane. In 6WD, Vluk-Amberlight, the Exarch was summoned to the Prime Material Plane by the Legion of the Black Hand.

## Enemies

The Black Hand has garnered the ire of Tohmos, the followers of which consider the Black Hand to be a defiler. There is a special sense of dislike for those that stand true to Aita also, believed to be a naive and weak deity that limited her creations from discovering their true strength and power. He Who Watches also finds conflict with the followers of the Black Hand as both seek to claim dominion over Acheron.

## Commandments

* Never let a single victory sate your ambition. Until only you remain, there are always those weaker of will and body than your own - they exist to be crushed beneath your power.
* Bind those of use tightly to you, be it with honour or chain. Those that fight against the hierarchy of strength deserve every horror than descends upon them.
* The battlefield is the only place worthy of your skills. Strive to master it.
Stripehorn Mead

Stripehorn Mead is a specialty-mead created in Faelight Falls.

## Description

By nature of its creation using Alicorn Bee honey, Stripehorn Mead exists far beyond the typical coinpurse of much of the population, and thus is more readily enjoyed by the nobility and wealthy of the region. Faelight Falls is one of the few areas in the continent that seems to readily be able to maintain a noteworthy population of the pollinators, and as such Stripehorn Mead serves as a major export of the region.

Sweet without being cloying, earthy without tasting minerally, Stripehorn Mead is also described as being florid with the scents and tastes of heather, jasmine, elderberry and lavender and is famed for rarely causing any of the symptoms or problems associated with overdrinking other alcoholic beverages unless drunk in particular excess.
The City that Wheezes

The City that Wheezes is a Great Old One Patron in Ahlus known to be seeking would-be warlocks to which pact of power are offered.

## Description

At first glance, it might be assumed that the City that Wheezes is an old bastion of a space-faring race, akin to the fortresses maintained by the githzerai in Limbo, or the bastions of the Astral Sea. However, the City possesses architecture more similar to that of those found within the Elemental Sphere, specifically that of the City of Brass in the lands of Elemental Fire, but does not seem to be its source, but instead its inspiration.

Likewise, the city is still, seemingly devoid of life when examined by sight from afar, and yet feels alive, as if populated by hundreds of thousands of minds without form. The city, likewise, is not silent, for as it drifts through the Beyond, for the very buildings seem to pant and wheeze, giving it its name, its seemingly destinationless journey erratic and hasty, as if trying to cast aside something impossibly vast in pursuit just out of sight.

## Commandments

Nothing is currently known of The City that Wheezes' commandments.
The Avneclave

The Avneclave are a group of five powerful spellcasters affiliated with the Lord of Howell Town and Howell Holdings.

## Description

In the years following the founding of Howell Town and the prospective domain soon to be claimed under his rule, the Lord of Howell Town, Fonteyne Howell sought out a number of notable spellcasters to aid him in his interests and goals, in return offering freedom and impunity for their ongoing studies, as well as financing their various exploits. These such appointments proved to be short-lived initially, with many wizards and sorcerers falling out of favour with their Lord, and chased with a swift justice following claims that they were simply exploiting his perceived generosity in return for inadequate results.

This would ultimately change with the ascension to one of Fonteyne's own into their ranks, his first daughter Fiona Howell, who quickly used the pull of her family name, her esteemed aptitude and competence and a steadfast determination to claim what she considered her bloodright to assume control of the organisation, which has since undergone a number of membership changes at Fiona's will and whim. Though it cannot be denied that Fiona's interests do align with that of her father and Howell Holdings, the Avneclave is considered hers, not her father's, and so are considered to now serve near exclusively at her discretion, and no-one else.

The Avneclave maintain a base of operations in Howell Town, amongst the towers and walls of the Howell Hold, although it is rare for more than one member of the faction to be present at the capital at any given time. Instead, the faction is thought to maintain posts across the continent - and beyond - to facilitate their ongoing interests and efforts.

### Known Members

* Fiona Howell
* Makaria Urilius
* Berrik Bloodbelt
* Volantar
* Myianxikmuras Vrakskan

## Goals

The goals of the Avneclave are not yet known.

## Tenets of the Avneclave

The Tenets of the Avneclave are not yet known.

## Relationships

Beyond their evident affiliation with the operations of Howell Holdings, the influence and presence of the Avneclave alongside the other factions of the continent is poorly documented. Nonetheless, the Avneclave is acknowledged as a potent magical entity by the majority of other political, governmental and arcane entities, and cross-faction meetings are not uncommon.
Tatiana le Tonnelier

Tatiana le Tonnelier was a human that lived within Astedian-occupied Lachlen.

## History

Tatiana le Tonnelier was born to the *le Tonnelier* noble family, though her family's wealth and influence was a fraction of what it once was before the Realm of Lachlen was conquered and assimilated into the Astedian Empire. Her father Earl Ralvol le Tonnelier ruled as a local governor for the Empire from the family's seat of Starhithe Rest.

At some point in the past, Tatiana was accepted to study at the prestigious High College of Claxinns after showing a natural aptitude for the arcane, leaving shortly afterwards for the Imperial Capital. She found some moderate success in her scholarly pursuits there, although failed to secure a chance to study under the Fourth Magus. Around approximately 1098AG news reached Starhithe Rest of an affliction to the east and she recieved correspondence from her parents encouraging her to come home, accompanied in her journey by Jaremie, Captain of the House Guard and with whom she had once desired to be married - an idea previously dismissed by her parents.

Although the exact details remain uncertain, at some point after her return home Tatiana found herself transformed into a being of sinuous black-grey resin, her presence summoning other aberrant spirits that killed the residents of the manor.

This new form was finally destroyed by an adventuring party in 6 WD, Otealt-Greencrown.
Sovereign Lobster Tail

Sovereign Lobster Tail is an exclusive and expensive dish popular in fine dining establishments throughout the Ahlusian continent.

## Description

The Sovereign Lobster is a rare delicacy, on account of only being naturally found in the perilous waters of Razorclaw Reef, wherein the lobsters usually have to be located within underwater tunnels and cave networks - also the haunt of predators such as Lobster Eels and Coral Drakes. The largest Sovereign Lobsters are capable to growing to a weight of fifty pounds, the tails - from which the prized meat is gained - nearly a foot long. The meat of their exaggerated claws is also prized, both of which are usually served in their shells with garlic, lemon and rosemary-infused butter. Even after cooking, true Sovereign Lobsters retain the vibrancy of blue in their shells.

Similar dishes utilising less rare varieties of lobster are popular throughout the continent, and enjoyed by nobility and commonfolk alike due to the abundance of lobsters, crayfish and other similar beasts in freshwater and coastal waters throughout Ahlus.

## Recent History

Sovereign Lobsters were served as one of the many courses at the meal held for Faustus Howell by his father at Howell Town in 133WD, Carrast-Highreign.
Sinclair Hawkden

Sinclair Hawkden is a human sailor, whaler and ship captain of the Hammer of Whiterose.

## Description

A major player in the lucrative business of whale and seal hunting, Sinclair Hawkden is a well-known figure on the quaysides of Howell Hithe. Captain of the largest whaling vessel in the region, the Hammer of Whiterose, Sinclair boldly boasts that his crew is responsible for producing almost a third of all the whale oil, blubber, ambergris and meat in the region, although without scouring his ledgers the legitimacy of this claim is up to question.

Regardless, Sinclair's reputation has only carried him so far. In truth - while perhaps not a particularly capable Dragonchess player - he is skilled at navigation, helmsmanship and managing his crew. Sinclair was encountered in 132WD by an adventuring group keen to charter a ship to Threehorn, subsequently charging them a gold piece per person per mile for the treacherous journey.

## Personality

As a result of sitting on the local council installed by the residents of the city of Howell Hithe to keep the Alderman grounded to the interests of the settlement, Sinclair seems to have a wealth of passing knowledge of the comings and goings of the city, though seems much more content at sea. Instead of shirking around the prospect of the uninitiated aboard his ship as some captains might, he finds joy in watching others discover its wonders and challenges - for the right price.
Soulspice Liquor

Soulspice Liquors are a number of alcoholic beverages brewed using Fire Lichen.

## Description

Characterised by their vibrant and bright colouration - typically that of shades of red or orange - Soulspice Liquors are a major export of Fort Arken, usually brewed by the duergar populace located within the settlement in Greymaul Break. Collected from areas of geothermal activity throughout the Underdark, Fire Lichen is fermented for many months, sometimes years, usually in sealed stone basins carved directly into the cave walls excavated for such a purpose.

Known for the bold heat, scorching the tongue and throat with both their alcoholic content and flavour, the most potent varieties of Liquor are sometimes enchanted by playful mages, causing the drinker to spit plumes of fire briefly after consumption.

## Recent History

The sailor Keldic Marhazar bookends his day, morning and night, with a dram of Soulspice Liquor.
The Feathergrass

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The Feathergrass is a large agricultural region within the Hollow Concord.

## Description

Making up much of the land on the eastern side of the Hollow Concord, the Feathergrass stretches from Mossholde in the north to Mightmoor in the east, Rydoon and Silt's Bounty in the south, and the River Hallus in the west. Representing hundreds of miles of farmland, it is the primary source of agricultural produce in the region, creating the vast quantities of wheat that serves as a staple for the population, as well as featuring numerous orchards of citrus trees growing lemons, grapefruits and oranges, olive groves, and lands turned over for pastural purposes, rearing predominantly goats and sheep for their meat, wool and milk.

Seaweeds harvested upon Knotwrack Isle and the surrounding coastline are frequently transported to the Feathergrass and mixed into the soil to boost its fertility, sometimes mixed with silt collected from the silt flats along the southern coast of the isle of Morass

While numerous other areas of arable land exist within the territory of the Hollow Concord, it is the largest and by far the most important region, rivalling that of the lands of the House of Flaxfield in Atralran.

## History

The Feathergrass stood at the highly contested border between the Realms of Kingbourne, Codorne and the Giado Territories, and thus was the site of numerous battles through the centuries. Artifacts from this era are still occasionally found when the fields are tilled by the occupants.

The region was ravaged by the presence of The Hive, culminating in the Battle of Claygate in 8WD, resulting in a food crisis in the region for a time. Storms, particularly those frequent in the months of Whiterose are known to damage the region from time to time, stripping the top and most fertile layers of the soil with their passage. The emergence of the Bristlebacks resulting in shifting weather patterns in the region, forcing farmers to adapt to different levels of rainfall.

When passed through in the early months of 135WD however, it was noted by a group of adventurers from Amber Run that the region seemed to be prospering, the crops growing far more rapidly, and with greater strength and vigour than known for generations. Upon examination by Timbermitt, the occurrence seemed similar to that of the spell *Plant Growth*, though over a far large scope and scale - and with the absence of any individuals casting said incantation.
The Horned Rabbit

Previously named Idle Hands Farm. The Horned Rabbit is a farm in Amber Run managed and worked by Timbermitt.

## History

Born out of necessity to keep oneself occupied; hence its previous name, the Horned Rabbit was developed by the Druid Timbermitt to allow for a focus and distraction from a darker emotional state. As such, despite being concept-ed by a druid, individuals capable of manipulating the weave to embolden harvest and nature, Timbermitt was adamant no magical influence "or shortcuts" would be used to aid the farm, hoping to achieve a harvest through labor alone despite having little agricultural knowledge himself. As such in its infancy, the Horned Rabbit struggle before finding its feet.
The Broken Bill

The Broken Bill is a tavern located in the Nadir District of Aviacrest.

## Description

Located near the transition between the Nadir District and the Central District, the Broken Bill serves near exclusively the residents of the former, although is on occasion frequented by traders and merchants from the latter seeking to meet and barter with vendors from the District. With a sign depicting a goose with a twisted beak hanging proudly outside, it is a popular haunt for the variety of residents found in the Nadir District, who come to revel in company and the warmth provided by the owner Carriage. Members of the Fate's Path gang were also known to visit the tavern, often gambling between themselves the protection money demanded from Carriage.

As is common in the District, the Broken Bill is built directly into the stone, centred around a large drum-like column accessible by means of a pair of winding staircases to the main hall filled with feasting tables. Overlooked by a shrine dedicated to the Dawn Matron Aita, this verticality is a throughline in the architecture of Aviacrest. Adjacent to the main hall is the bar, with adjoining kitchens and storerooms located behind. The tavern has space to accommodate up to two dozen guests at any given time, the majority within one large communal sleeping chamber, with a pair of private chambers likewise available.

## History

In 134WD, Pinnul-Greencrown, the Broken Bill was visited by an adventuring party on the trail on Cassian, believing him to the silk merchant Roqen that had previously met with silk merchants from Lemontree Square in the tavern. There they encountered Rynros Onyxblade on the trial of a spider monstrosity that subsequently turned out to be Cassian himself, their collective hunts leading them to the Fate's Path Headquarters.

Rynros has been staying at the Broken Bill for the best part of a month, having picked up a 500gp contract on the creature's life put out the pallid elf Aralee - who was conspicuously absent following the arrival of the rest of the party.
The Cicatrixes

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The Cicatrixes are a pair of deep crevices in central Ahlus.

## Description

At the heart of the Shifting Dunes a great pair of scars have been wrought upon the land in years long past. What remains are known as the Cicatrices, Greater and Lesser. The Greater Cicatrix, located further to the east, stretches over forty miles long in its primary branch, with all manner of minor secondary fissures sprawling forth from it, whereas the Lesser Cicatrix to the west is closer to twenty miles in length. The true depth of the Cicatrixes at their base has not yet to be ascertained for the sheer walls are pockmarked with side tunnels, caves and caverns, but it is commonly accepted knowledge that they descend into the World Below, the Underdark, via multiple throughways.

Though a few more cunning individuals have used the Cicatrixes as a route to create trade with the lands below for adamantine, gemstones and other rarities, though these agreements are few and far between, and instead those that venture too closely report howls and shrieks carried upon the wind that sometimes rises from the depths. On the northern edge of the Greater Cicatrix the dragon Irsecrinth made their lair, vitrifying the walls within to grant the caverns their common name, the Crystal Caves. Having superheated the sand to the point of transition into a glass-like surface that shimmers like precious gemstones when exposed to a source of light, part of the Cicatrix intersected the caves, descending a thousand feet into the dark to an old displaced Anorcorian temple buried deep below the dunes serving as the chambers in which Irsecrinth guarded his hoard.
The Singing Goblin

The Singing Goblin is a tavern located in Whittengrove.

## Description

Constructed close to the boundary between the Cadre Ward and Halfsail Wharf, the Singing Goblin is positioned next to a market square commonly frequented by the residents of the city. Operated by the half-elf Vanxian, it offers cheaper food and board than many of its surrounding competitors, and thus is lacking in lavish decor, its tables and chairs plain and worn, with a long bar for patrons yearning simply after a drink.

Ashewan Norvegicus and Gwyneth, as well as Dorian Ukko all resided within the inn during their arrival to Whittengrove in 131WD, and the tempest genasi Alto was known to frequent the establishment from time to time to meet with associates and connections.
The Glass Road

Giant Amphibians

The Glass Road is the name given to a winding road originally made of a thin crystalline substance, later discovered to be the exudate trail of a flail snail that resided within a pool at the end of the road.

The Glass Road has become a major landmark linking Viridell and Fort Arken, though due to scavangers it has long lost its shimmering lustre.

## Description

Winding around the verdant expanse of Tourmalini'i, the Glass Road stretches for nearly ten miles from start to end - a deep pool within a fey-infused grove. Kobolds have been seen to harvest the glass, their inventors producing a number of items from the substance.

Partway along the Glass Road, a statue Srar can be found, quartered in alternating genders. The right leg and left aspect of the torso/head are feminine, the left leg and the right upper aspect of the body are masculine.
Sandstalker

Sandstalkers are desert faring plant creatures found in the Shifting Dunes.

## Description

Falsely considered to be distant cousins of treants, Sandstalkers are distinguished from the intelligent tree creatures in a number of ways - and not just by nature of their favoured climate. Sandstalkers are malicious plants, having long since adapted to survive in moisture-strapped regions by instead relying on the moisture contained within other living creatures to sustain and regenerate their strength. In doing so, they are far more likely to cross paths with other creatures when compared to the more elusive treant.

Outwardly, Sandstalkers are indistinguishable from other tall-standing cacti when unmoving. When stalking their prey however, they rely on fist-like fronds covered in needles to subdue their chosen target quickly and brutally.

## History

When travelling through the Remnant Hills and the Shifting Dunes after the awakening of Nakhelos the Sacrosanct, an adventuring party was set upon by a group of Sandstalkers that used the coverage of a vast sandstorm to catch the group unawares.
The Antiquarian

The Antiquarian is the leader of the Eclectic Eclipse, a faction that serves to collect and collate objects of note from across the continent and beyond.

## Description

Very little is known of the Antiquarian, even within the Eclectic Eclipse, for no interviewed member of the faction has reported meeting the enigmatic leader. Instead, they work through a small army of attendants, retainers and operatives that are a common sight at auctions and sales continent-wide, identified by the insignia of the group, an overlapping sun and moon surrounded by thirteen streaming plumes of light. By extension, the reason for this secrecy is ill-defined, with the most common through line simply being the enjoyment of mystery for mystery's sake.

Nonetheless, their interest and talent for organisation and collection is considered unparalleled, who is said to take great personal pride in displaying the items they have acquired in the Hall of the Virtuous, as well as those donated following discovery by expeditions of the Rydooni military forces.
The Prescinct

The Prescinct was a guildhall owned by Fonteyne Howell, operating for the protection and support of the settlement of Viridell, as well as the enactment of law and justice.

It was destroyed in 7WD, Loghelt-Amberlight by the Ancient Dragon Irsecrinth but shortly after rebuilt following sizeable donations of gold and labour from Grognac, Reginald S. Augustine, Hassk and Ignatius Saurwind.

## History

Branching out from his constructions within the city of Whittengrove, Fonteyne Howell sought out land within Viridell upon which to re-establish himself. Over the course of several months, the various buildings of the Prescint were built - all overseen by Fonteyne himself.

## Description

Intended as a place where anyone with a hope and will to protect Viridell and its people could come to learn the techniques of both the blade and abjurative/evocative spellcasting to bolster their combat abilities the Prescinct consisted of three buildings.

First and foremost amongst them is Fonteyne's personal manorhouse, a twenty-foot tall construction of stone and timbers, with large glass windows from which the settlement can be surveyed. Within are meeting halls, dining rooms, an ample kitchen and a personal study and quarters for the owner himself. In close proximity is a series of barracks for those currently ungoing training to reside within, thus encouraging a growing kinship between recruits with the intention to further foster ideas and sentimentalities of standing fast against threats to civilisation. Across the road, Fonteyne also ordered a courtroom of sorts to be built, providing a public podium upon which all residents could raise concerns, grievances and comments freely.

## Temporary Destruction in 7WD

During the Fourth Battle for Viridell, the Ancient Dragon Irsecrinth in his Tempest Ascendent form destroyed the building housing the Radiant Waymark, thunderously shattering the frame houses the Wayfinder Stones. Consuming them in turn, he then escaped with all eight, before his storm buffetted the rest of the settlement, including The Prescinct, into ruins - leaving few survivors.

Within the turn of the year, it had been rebuilt following a combined effort of financial aid and workforce availability.
Sunset Respite

Sunset Respite is an inn and stayhouse located in the settlement of Whittengrove.

## History

Building upon the teachings of her god Emes, known also the Custodian of Starlight, Isra Ssalla was quick to order the construction of a stayhouse for the weary and tired. Positioned near the northern gate of the city, it serves the main throughway of the settlement.

## Description

Any entering the main room of the Sunset Respite would be met with a modest but comfortable interior. Anyone entering the inn would certainly be met with a pleasant warmth. Beyond that, who knows? Some might notice the soft candlelights and shaded windows, allowing the light to shine through without straining those uncomfortable with strong sunlight. Maybe notice the sounds of people talking, enjoying the chance to rest. Scents might be drifting from the kitchen, spreading enticing aromas around the room. Perhaps the evening is accompanied by soft music, occasionally even accompanied by singing from the owner herself.

After enjoying a meal, the guests who need a place to rest for the night might be lead to the side rooms. Smaller rooms for two, to  four people each to rest and sleep.

In the years since its creation, the inn has expanded, allowing for a larger number and more varied guests. Areas of the dining hall intended for those larger races, bugbears, ogres, even giants, if need be. Even rooms where the largest among us can rest. Many of the heroes of Ahlus, the ones who partook in the final stand against the Weald Witch and Hadar, have visited over the years, including the hill giant Hond, who surely found his visit pleasant.

Isra has always been insistent on ensuring the quality of the service provided at the Respite, as well as the security of those within. As such the inn would eventually be warded via means of the arcane, and most of the workers within would themselves be competent enough to protect the establishment. In addition, she would regularly show her own personal touch at the inn, personally working in all aspects, but with a clear fondness for entertainment and especially cooking.

Those who are friends might meet her in the personal living spaces attached to the inn, reached through the inn from the sleeping quarters and kitchen, as well as directly from outside.

No matter who, those who are willing to leave their strife at the door are fully welcome into the sanctuary that Sunset Respite represents.
Inve's Bay

* Artwork
* Map

Inve's Bay is a bay formed at the estuary of the River Lan.

## Description

Named for the first monarch of Gawylthlan, Inve's Bay has in recent years become a heavily trafficked body of water, both by vessels destined for Oxresh at the mouth of the River Lan, and those looking to call port before moving onwards further still. Similar to that of Oyster Bay to the west, Inve's Bay is prone to vicious storms, by the inlet leading to Oxresh is warded against the worst of the weather by a pair of towers located on either side known as Mitres of Meteoron. Constructed by the Exegetes of the city, the Mitres cause nearing gales to be reduced into more manageable wind speeds and torrential downpours into steady but amenable levels of precipitation.
Taranis

## God of the Sky

* Artwork
* Symbol

Taranis, also known as The Watcher, The Morning Light, The Burning Eye and The Everreach is a member of the Ahlusian Pantheon known as the Principal Sixteen.

He is one of the more powerful members, serving as the God of the Sky.

## Commandments

* Not all are as watchful as Taranis and his faithful. Remain vigilant and observant of the world around you, striking down evil where it rears its head.
* Invoke your fury upon those that would prey upon the weak and defenceless.
* Spread the light and influence of Taranis wherever you go, bringing with you kindness, benevolence and compassion.

## Holy Day

Taranis' Holy Day is the Day of the Owl. Offerings are left come evening for the messengers of Taranis, with the rich having specific perches carved to place by their doorways, the poorer members of society simply use a bowl placed upon the roof of their abodes. Those that find a feather on the following morning see the visit as a blessing and a sign of good omens to come.

## During Aita's Gift

During Aita's Gift Taranis started the turning of day and night, shaping the passage of time created by Divinus to aid him in watching over the Principal Races during the day, his burning eye visible to all. Come night he rests, sending forth his owl emissaries to aid Emes in his vigil in the dark.
Tahghan

Tahghan is a popular meal originating from Aviacrest.

## Description

Tahghan is a filling one-pot meal bulked out with leafy vegetables that can be readily and easily grown in the limited agricultural space afforded to the earthmotes of Aviacrest. While importing food is all the more easier by nature of the Great Conduit, utilising crops that can be grow in vertical planters is still exceedingly popular. Tahghan is present on the culinary table of all parts of Aviacrestian culture, whether from street vendors in the Central and Nadir Districts, all the way to the private cooks working in the Cloudtip District.

Even within Aviacrest itself, there are at least a dozen different recognised versions of Tahghan, each featuring different meats, vegetables, grains and flavourings. Popular spices include ginger, cumin and turmeric and all feature drupe fruits somewhere in their creation, whether prunes stewed down alongside the meat at the very start or apricots finely diced and scattered atop at time of consumption.
Tallow Toad

Tallow Toads are small elemental creatures made of animated wax and warmth.

## Description

Although more commonly created by accident while attempting to imbue a mundane candle intended for ritual purposes with magical potential - usually by means of including rare oils, waxes or herbs - Tallow Toads are sometimes deliberately created despite their fickle and often troublesome nature. Prone to spreading molten wax across surfaces, belongings and exposed skin alike, they are used by some spellcasters as a steady source of prewarmed wax, such as for sealing letters, and to that effect are sometimes created in a range of colours and kept as curious pets.

## History

Vedrana Ichorfeast keeps a number of Tallow Toads in her treehouse in the Kindlefane, allowing them to roam freely from room to room.
The Hive

The Hive was a faction operating somewhere in northwestern Ahlus near the city of Rydoon.

## History

While initially little was known of the Hive, save the count all manner of insects and aberrations amongst their ranks, it was later learned that they operated as another component in the forces of Dyrrn the Foul Labyrinth, enacting his Will against the city of Rydoon.

Led by the Wormkeeper Valaara, they ravaged the farmsteads and towns to the east of the city, causing famines and pushing the city to the brink of starvation. However, during the Defence of Claygate their defacto leader was destroyed and with it much of their strength diminished without direct control present upon the battlefield.
Shard of the Sardonyx

The Shard of the Sardonyx is an artifact recovered from the body of Balzanok after their demise during the Second Battle of Viridell.

## Description

A shard of a harsh maroon-black mineral flacked with traces of metal, the Shard of the Sardonyx is just under a foot in length. Within a fire-like glow ebbs and glows, an effect particularly noticeable when placed in a dark room.

## Research

### Completed by Otto van der Velde VI

The Shard of the Sardonyx scalds any surface upon which it is placed, blackening wood, superficially warping metal and cavitating stone. The actual stone itself holds no heat however, and so can be handled without fear of burning - although somewhat disconcertingly fills any room in which it is handled with the smell of cooking meat tarnished with sulphourous fumes nonetheless.

The crystal itself appears to have a mirror-like quality, reflecting the light of its surroundings, but all the while augmenting them. Any lit flames in the vicinity pulse and warble as if blown by an unseen and unfelt wind, echoing the movements of the flame contained within. Occasionally, whispers emulate forth, foul chants and phrases in Infernal, accompanied by the echoing of cries and screams and an everlasting cacophany of battle and conflict. Peering deep into the light at the heart of the crystalline shard for any sustained period of time causes the flames to take form, their shapes mimicing the war that can be distantly heard.

Your research draws you to the following conclusions. Contained within the Shard of the Sardonyx appears to be a connection to one of the layers of Baator, your assumption being that the appearance within most closely matches the layer of Avernus, given the seemed visions of the ongoing Blood War. The Shard itself is potently magical, and so harvesting pieces of the crystal appears to allow the user to substitute it for spellcasting components. The outer layer represents 1500gp worth of crystal, the denser core worth 3000gp. The influence this may have on the connection contained within remains unseen and untested.
The Dirgevale Hunters

The Dirgevale Hunters were a faction operating in Covengrove, their name a reference to their base of operations in Dirgevale Crypt.

## History

According to the residents of Festertarn, the Dirgevale Hunters prowled Covengrove, capturing wayward travellers and residents alike with the intention of selling them off into slavery or other nefarious purposes. They appear to prefer younger victims, although have been known to take older targets too. While initially it was uncertain what occurs to their victims after their capture, it was later established that the children taken were given to the annis hag Crooked Dolores Tallowstumble, while those too old were either pressured into joining the Hunters or face being fed to the Lockfang War Band, a group of gnolls operating in the nearby area.

They are led by an individual called Luger, who is supported by his second-in-command Beecham. All members seem to favour use of melee weapons, although very few wear heavier forms of armour - preferring instead hide, furs and leathers when it is worn at all. In truth, all the members of the Dirgevale Hunters possessed the Gift of Venari, capable of transforming into either Wereboars and Wererats on command.

The only exception to this was Luger himself, who in truth was simply a disguise used by Crooked Dolores Tallowstumble. This seems to explain their underlying experience with dealing with fey creatures, owing to Beecham's response to Aenarion's trickery during an expedition in 7WD, Pinnul-Greencrown, as well as explaining how they had managed to thrive within the depths of Covengrove.

Many of the members were later reanimated by Crooked Dolores Tallowstumble to serves as undead guardians and sentries for her lair.
The Blue Fangs

The Blue Fangs were an organisation operating somewhere to the east of Chalimar Palace.

Nothing else of them was known, beyond the fact that they seem to be aligned to Duke Fallack and the Duchy of Rethamia. Following the death of the Duke, members of the organisation were encountered acting as bandits and highwaymen before their eventual formal dissolution.
House of Rezet

* Coat of Arms
* Territory

The House of Rezet is a Noble Knightly house from the Province of Rethamia, holding the title of Baronnet.

## History

Formerly a knightly house sworn in service to the Sapphire Sovereignty, it is reported that the head of the Household, Osanna Rezet was persuaded to swear allegiance to Eldarion I Goldlor by his then consort Lysiphoia herself after the dissolution of the Sovereignty. When Osanna demanded the Queen depart her presence, Lysiphoia instead refused, defiantly setting up her tent to rest within the holdings of the House of Rezet and retiring to bed. Come morning, Osanna had time to ponder upon the Queen's request, travelling to Chalimar to swear allegiance to the new King within the turn of the month.

## Coat of Arms

The House of Rezet flies banners displaying a *Red and Pink Pavilion on a Field of Blue,* having changed their device after the encounter with the Queen but maintained the colouration of their banners as before - much to the relief of tailors within their territories no longer threatened with extensive overwork making adjustments. Additionally, the seat of the House of Rezet was renamed to Maiden's Rest in further acknowledgement of the turning point in the House's history.

## Description

The House of Rezet is a predominately-human Noble Knightly house. They maintain lands on the western edge of Atral territory, composed of 950mi2 of territory made up of fields to the east and marshland floodplains to the west. By means of the Merchant's Pass, they share a border with the settlement of Woodry Bridge and the Lotus Run, with the House of Weltsmith to the north, the House of Xoldoxa and the Chittering Holt to the south and the House of Bettencourt to the east. The Great Conduit runs through their lands.
House of Silksand

* Coat of Arms
* Territory

The House of Silksand is a Noble Knightly house from the Province of Vardony in Atralran, holding the title of Régysseur.

## History

Until the founding of the House of Frostbrooke, the House of Silksand was amongst the newest landed nobility in the Kingdom of Atralran, stationed on the northeasternmost fringe of the Realm to secure its borders up the southern jaw of the Ironfangs, facilitating a further encircling of the Ashenvale after reports of monstrosities surging north from its boundaries. Hailing from a family that had patrolled the region for generations since the brief revival of the Cult of Anorcor in 39WD, the Earth Genasi Qobble was given the honours, and has since remained vigilant against threats to the north and south, while simultaneously turning the House's proximity to the Shifting Dunes into a boon for the prosperity of the territory.

## Coat of Arms

The House of Silksand flies banners displaying *Three Gold Hourglasses, Two and One on a Field of Brown.* Used primarily as a means to fund the ongoing training and support for patrols on the northeastern edge of Atral territory, the House of Silksand has become famed for their production of high-quality glass products, ranging from hourglasses and magnifying lenses to alchemical alembics and phials.

## Description

The House of Silksand is a Noble Knightly house made up of genasi and humans predominately. Their lands are located on the northeastern tip of Atral territory, composed of 1500mi2 of territory made up of stretching arid bushland frequently subject to sandstorms from the north. They share two borders with other Noble Houses of Atralran, that of the House of Vaugeois and the House of Batelwrote to the west, with the southern jaw of the Ironfangs to the east, the Shifting Dunes and Remnant Hills to the north and the blight known as the Ashenvale to the south.
Scorch Spider

Scorch Spiders are large elemental creatures that favour the sweltering heat of areas of active volcanic activity.

## Description

A common sight throughout the Elemental Plane of Fire, Scorch Spiders are the preferred form of transport for several species native to the Plane, particularly that of azers, that have since spread the creatures wherever azers may set up an outpost or mine throughout the Elemental Planes and beyond. They are voracious predators, especially of other large spider species, often setting aflame their webbing and then ambushing the arachnid as it flees its burning surroundings, aided further by a resilience to the venomous fangs of their prey.

Their silk is highly prized amongst arcane weavers, serving as key component in clothing designed to be resistant to fire and other forms of extreme heat.