Escape Artist

**Common Uses**

The table below gives common DCs to escape various forms of restraints.

**Escape Ropes**

The DC of your Escape Artist check is equal to the binder’s combat maneuver bonus +20.

**Action** Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work.

**Retry?** Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

**Escape Manacles**

The DC to escape normal manacles is 30. The DC to escape masterwork manacles is 35.

**Action** Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work.

**Retry?** Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

**Escape Net or Certain Spells**

The DC to escape a net is 20.

**Action** Escaping from a net is a full-round action.

**Retry?** Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

**Grapple**

You can make an Escape Artist check in place of a combat maneuver check to escape a grapple or to change from a pinned condition to merely grappled.

**Move Through Tight Space**

The DC noted is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.

**Action** Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

**Retry?** Yes. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.

**Escape Artist Unchained**

Characters who select the signature skill feat for escape artist unlock additional abilities when they attain 5, 10, 15, and 20 ranks in a skill.

With sufficient ranks in Escape Artist, you earn the following.

**5 Ranks**: If you take a –10 penalty, the time required to use this skill is halved; escaping a grapple or pin is a move action, and escaping a net is a standard action.

**10 Ranks**: You can attempt to escape from any entangling effect as a standard action with an Escape Artist check (DC = the effect’s save DC + 10). You can attempt an Escape Artist check as a move action to set the DC for a creature to escape from ropes or bindings; you gain a +10 bonus on the check if you instead attempt it as a full-round action.

**15 Ranks**: You can escape any entangling effect (as above) as a move action. As a standard action, you can attempt an Escape Artist check (DC = the effect’s save DC + 20) to suppress a slow or paralysis effect for 1 round, plus 1 round for every 5 by which you exceed the DC. This action counts as purely mental for the purpose of being able to take it while paralyzed.

**20 Ranks**: You can escape being entangled, grappled, or pinned as an immediate action with an Escape Artist check (DC = the effect’s DC + 10 or the attacker’s CMB + 10). You can attempt to suppress a slow or paralysis effect as a standard action (increasing the DC by 10), a move action (increasing the DC by 15), or an immediate action (increasing the DC by 20).