recursal/Fanatic-Fandom huggingface dataset:
Dr Kyofu

## Basic Information

Dr, Kyofu (恐怖博士) is a NPC of [NEOLITHIC]To the End and [NEOLITHIC]SAPC++.

In both games, she provides various pet-related service to the player. Some of them are unique.

This page mainly describes her appearance in [NEOLITHIC]To the End. You can find her in her lab in Egypt.

## Functionality

Dr. Kyofu provides generic caretaker pet services. (As a banished member of the Caretaker Society, she was supposed to not be able to do so. However, she installed a backdoor in the Caretaker's system.)

Dr. Kyofu allows the player to turn their pets into Persona Masks which are items that inherit those pets' skills and attribution points that can be equipped by the player.

Dr. Kyofu allows the player to fuse their pets into something stronger.

However, some of your teammates may not agree with Dr. Kyofu's methods on pets. Thus, if they are in your group while Dr. Kyofu performs her dark science on your pets, it may hurt your relationships with them.

## Relationship

Letting her craft Persona Masks increases your relationship with her.

Each time you complete her mission: Dr. Kyofu's Living Specimen Research will increase your relationship with her.

With a good relationship, she may give you a discount when crafting Persona Masks.

With a good relationship, she may give you a discount when fusion pets.

With a good relationship, she will give you more reward when you complete Dr. Kyofu's Living Specimen Research

## Appearance in SAPC++

Dr. Kyofu was a male NPC in SAPC++, working for the Undead faction. That version has many similarity with the female version in [Neolithic]To the End as both of them are self-claimed super villain with a Ph.D. in biology, providing pet-related service to the player.
Big Brother 1

***Big Brother 1*** is the first installment of the Book Clubs Simulators.

The season took place on -4/24/2022-04-27-2022. Amelia Solo won the season in a 6 - 3 vote against TaeYoung.

## Season Overview

This season was the first season of Book Club Simulators after it canceled from its last era. These simulators will be active throughout the days usually lasting a few days

## Cast

 **Winner**

 **Runner-Up**

 **Jury:Amelia**

 **Jury:Amelia**

 **Jury:Amelia**

 **Jury:TaeYoung**

 **Jury:Amelia**

 **Jury:Amelia**

 **Jury:TaeYoung**

 **Jury:Amelia**

 **Jury:Amelia**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**
Big Brother 6

***Big Brother 6*** is the sixth installment of the Book Clubs Simulators.

The season took place on 7/20/2022. ??? won the season in a ???-??? vote against ???.

## Season Overview

This season was the Sixth season of Book Club version of Big Brother after it canceled from its last era. These simulators will be active throughout the days usually lasting a few days

## Cast

 **Left Early**

 **Left Early**

 **Left Early**

 **Left Early**

 **Left Early**

 **Left Early**

 **Left Early**

 **Left Early**

 **Evicted6-0**

 **Evicted6-1**

 **Evicted5\*-4**

 **Evicted5-4**
Blade Assault Wiki

**WELCOME**

**TO**

**Blade Assault Wiki**

## System requirements

**Minimum*** OS: Windows 7+
* Processor: Intel i5+
* Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
* DirectX: Version 10
* Storage: 3 GB available space

## Overview

### **Steam description**

**Blade Assault** is a 2D action rogue-lite platformer with beautiful pixel art set in a desolate sci-fi world. Fight against the corrupt military of Esperanza as part of the resistance force of the Undercity. Bring the corrupt to justice by becoming stronger and fighting alongside your trusty comrades.

### Links

Blade Assault on Discord

## Ingame

### Location

The Jazz BarThe ArmoryHotel HalonaThe Nautilus

### Others

AchievementsGearsCoresEnemiesObjectsWeapon PassivesWeapon Enhancing

### **Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

### **References**

1. ↑ https://store.steampowered.com/news/app/1367300/view/3029213935092034082
2. ↑ https://store.steampowered.com/news/app/1367300/view/3110298479110143476
Big Brother 2

***Big Brother 2*** is the secondinstallment of the Book Clubs Simulators.

The season took place on 4/30/2022-5/1/2022. Kaitlin Crowe won the season in a 7 - 0 vote against Thomas Peterson.

## Season Overview

This season was the Second season of Book Club Simulators after it canceled from its last era. These simulators will be active throughout the days usually lasting a few days

## Twists

* **RETURNING PLAYERS:** N/A
* **INSTANT EVICTION:** N/A
* **DUOS:** N/A
* **BACKWARDS WEEK:** N/A
* **TRIPLE EVICTION:** N/A

## Cast

 **Winner**

 **Runner-Up**

 **Jury:Kaitlin**

 **Jury:Kaitlin**

 **Jury:Kaitlin**

 **Jury:Kaitlin**

 **Jury:Kaitlin**

 **Jury:Kaitlin**

 **Jury:Kaitlin**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

**Winston**
Total Drama Action

***Total Drama Action*** is the fourth installment of the Book Clubs Simulators.
The season took place on ???/???/2022-???/???/2022. TBA won the season in a ??? - ??? vote against TBA.

## Season Overview

This season was the Fourth season of Book Club Simulators after the previous total drama simulators were abandoned we decided to bring them back. These simulators will be active throughout the days usually lasting a few days

## Twists

* **TBA**
* **TBA**

## Campers

* Contestants
*****Total Drama Action*****

 **WINNER**

 **RUNNER-UP**

 **Jury:Jacob**

 **Jury:Jacob**

 **Jury:Jacob**

 **Jury:Santiago**

 **Jury:Santiago**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**
Big Brother 7

***Big Brother 7*** is the seventh installment of the Book Clubs Simulators.

The season took place on 9/8/2022. ??? won the season in a ???-??? vote against ???.

## Season Overview

This season was the Seventh season of Book Club version of Big Brother after it canceled from its last era. These simulators will be active throughout the days usually lasting a few days

## Cast

 **Winner**

 **Runner-Up**

 **Jury:Taylor**

 **Jury:Taylor**

 **Jury:Jasmine**

 **Jury:Taylor**

 **Jury:Jasmine**

 **Jury:Jasmine**

 **Jury:Jasmine**

 **Jury:Jasmine**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## Game History

### Week 1

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Nominee6 Votes**

 **Post-Veto NomineeEvicted7 Votes**

### Week 2

 **HOH**

 **POV**

 **Nominee4 Votes**

 **Evicted8 Votes**

### Week 3

 **HOH**

 **Pre-Veto NomineePOV**

 **Pre-Veto NomineePOV**

 **Post-Veto Nominee0 Votes**

 **Post-Veto NomineeEvicted11 Votes**

### Week 4

 **HOH**

 **POV**

 **POV**

 **Pre-Veto Nominee**

 **Pre-Veto Nominee**

 **Post-Veto Nominee0 Votes**

 **Post-Veto Nominee4 Votes**

 **Post-Veto NomineeEvicted5 Votes**

### Week 5

#### Round 1

 **HOH**

 **Pre-Veto NomineePOV**

 **Pre-Veto NomineePOV**

 **Post-Veto Nominee4 Votes**

 **Post-Veto NomineeEvicted5 Votes**

#### Round 2

 **Nominee2 Votes**

 **Evicted7 Votes**

### Week 6

[[File:|100px||link=]]
 **HOH**

[[File:|100px||link=]]
 **POV**

[[File:|100px||link=]]
 **Nominated**

[[File:|100px||link=]]
 **Evicted**
Gary Strurtle

Gary Strurtle (Gary) as portrayed by *Hodge*

## Introduction

Gary Strurtle is a cold, sarcastic, cynical, passionate, Tur. Despite his far older age than his fellow crewmates, he is young for his species, making him very wise in the ways of the world, and also not. Gary has a lusting for adventure and has signed up aboard the 5US81, for that very reason.

## Background

Gary was born on Jasper on the 863rd *anarg* of the 'Primar Era', born to see the very starting of the Janerium Empire and their conflicts. Gary was born to a rather high class and well off family, however his species was in the depths of a race-war between the Tur and the Harengon species.

Gary took an instant interest in literature and philosophy, so in the 898th *anarg* of the 'Primar Era' he went to 'Jasper Higher Education Institute' to study philosophy. He then met and joined the 'Dead Poet's Society' which included; Philip Lashirt, William Artlin, Warren Wills, Joshua Secretteta and William Pinkerton. The Dead Poet Society was a group of very artsy philosophers who enjoyed such topics as fine wine and the political and economic state of the galaxy. Luckily the communist party known as 'The Starks' took over Jasper and surrounded it in poverty, however due the Deat Poet Society's predigious nature they were favoured and were forced into the community living centres (In the 936th anarg of the 'Primar Era'). Gary decided the 'Poets' weren't his type of people and were far to capatalist to be the kind of people he generally associated with. So after the 50 year anniservery in 955th *anarg* of the 'Primar Era' he left the society and joined the rest of stark society. Seeing that real socialism was entirely missing from the 'Starks' approach he attempted to start his own political socialist party, known as the Jasper' People Party (JPP), alongside heavy socialist and 'rebel', 'Reble Reble'. Until several *anargs* later the 'Starks' shut down the party on the 963rd *anarg*. Then a couple anargs later on the 965th *anarg* the Starks were dissolved and the Janerium Empire took over, at which point Gary, despite returning to his comfortable life, continuing to canvas for the 'JPP' for an aditional 20 *anargs*. In the 10th *anarg* of the 'Libert Era' Gary took a sudden realisation that he was wasting his life making a party that was going nowhere and teaching philosophy to a bunch of teens who would rather shit themselves than be there. So on the 12th *anarg* of the 'Libert Era' Gary set out in seach of adventure, it wasn't until the 14th *anarg* when he found the 5US81, and despite the heavy rivallary of political beliefs with the ships captain, Patrick Pass and the tension of having a Harengon onboard (Rebecca Crossmind), he was still able to get a position on board as a Job Hunter / Gunner.
Level 3

Level 3 seems to consist of a large, dangerous complex with brick halls and a concrete floor. This level is the first level where the entities start to be more aggressive, so it's the test to see how much you've learned from your journey. This level does share some similarities to Level 2, with it's hallways that trigger claustrophobia, loud machinery and complex mazes. Level 3 is also better maintained than Level 2, so it's better to maneuver through.

There are also some rooms within Level 3 that contain the machinery mentioned, which when researched a little more, turns out it provides energy to an unknown place, so that can be useful in some regards. Exposed wires have also been found at certain points of this level. Automated doors are also present in this level, which can open, slam shut, or even lock at intervals of time, most commonly when an entity is near, so if a door shuts randomly, it's best to avoid that area.

**Entities**

The entities that have been seen on this level currently consist of Hounds, Facelings, Skin-Stealers, Stalkers and Male Death moths.

**Communities, Bases and Outposts**

Due to the nature of this level, making a base or outpost or community is currently infeasible.

**Entrances**

* Finding a fire exit on Level 2 is one way of entering this level (Canon to the game)
* Drinking the blood found in the drawers on Level 4112 is also a way of entering this level
* Finding a table with "3" written under it and noclipping is another way of entering this level
* Entering bunkers on Level 10 can sometimes lead to this level.
* Elevators on Level 4 and Level 5 can sometimes lead back to this level.

**Exits**

* Elevators found on this level have a possibility of leading to either Level 4 or Level 5, but if an elevator has greenery, it will lead to Level 931
* Longer halls with a lack of piping and cooler temperature most commonly lead to Level 273
* A generator-controlled door found somewhere on this level can lead to Level 4
* A room with an unmarked door can be found, the room is empty except for a single car, Passing out in the car will lead to Level 69
Big Brother 5

***Big Brother 5*** (also known as ***Big Brother: All-Stars***) is the Fifth installment of the Book Clubs Simulators.

The season took place on 7/14/2022. TaeYoung Park won the season in a 5 - 4 vote against Katie Simone.

## Season Overview

This season was the Fifth season of Book Club version of Big Brother after it canceled from its last era. These simulators will be active throughout the days usually lasting a few days

## Cast

 **Winner**

 **Runner-Up**

 **Jury:TaeYoung**

 **Jury:TaeYoung**

 **Jury:TaeYoung**

 **Jury:Katie**

 **Jury:Katie**

 **Jury:TaeYoung**

 **Jury:TaeYoung**

 **Jury:Katie**

 **Jury:Katie**

 **Evicted5-4**

 **Evicted10-0**

 **Evicted8-3**

 **Evicted5-0**

 **Evicted5-0**

 **Evicted4-2**

 **Evicted6-0**

 **Evicted6-1**

 **Evicted5-2**
Opening Sequence

A train arrives from out of town...

The game's first cutscene plays upon choosing "Begin Game" on the opening signpost.

## Content

A train arrives at the station. From it steps our hero, The Man With No Name; upon doing so, he murders the Old Timer's pet spider. He asks where he is, but the Old Timer does not give him a direct reply. The credits play out, and we transition to the first option screen.

### Transcript

* *A train arrives in from out of town. It comes to a halt at the station. The Man With No Name steps out and kills Squishy.*
* **No Name:** Say old-timer, what place is this?
* **Old Timer:** Don't you know where you are, sonny?

## Trivia

* Depending on which version of the game you have, the music accompanying this cutscene is different.
* The train does not, in fact, stay in place after you leave the station and head into the town itself; selecting "Station" from the main option screen after beginning the game proper adds the option "Wait for a train". Selecting this prompts the train to return.
* Choosing to talk to the Old Timer gives you more information about Squishy, which makes his death in this scene rather awkward.
* If you were to instigate the alternate ending, No Name flattens Squishy even more, rendering him into a more bloody mess of bits than he was already.
Big Brother 4

***Big Brother 4*** is the fourth installment of the Book Clubs Simulators.

The season took place on 7/11/2022. Wesley Kerpins won the season in a 5 - 4 vote against Kimora Li.

## Season Overview

This season was the Fourth season of Book Club version of Big Brother after it canceled from its last era. These simulators will be active throughout the days usually lasting a few days

## Cast

 **Winner**

 **Runner-Up**

 **Jury:Kimora**

 **Jury:Kimora**

 **Jury:Wesley**

 **Jury:Wesley**

 **Jury:Wesley**

 **Jury:Kimora**

 **Jury:Wesley**

 **Jury:Wesley**

 **Jury:Kimora**

 **Evicted9-0**

 **Evicted6\*-5**

 **Evicted10-1**

 **Evicted7-5**

 **Evicted7-6**
Total Drama Island (Reboot)

***Total Drama Action*** is the first installment of the newest generation of Book Clubs Simulators.
The season took place on 4/23/2023-???/???/2023. TBA won the season in a ??? - ??? vote against TBA.

## Season Overview

This season was the first season of the second generation of Book Club Simulators after the previous total drama simulators were abandoned we decided to bring them back. These simulators will be active throughout the days usually lasting a few days

## Twists

* **TBA**
* **TBA**

## Campers

* Contestants
* Trout
* Frogs
*****Total Drama Island (Reboot)*****

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

***Ferocious Trout***

 **MERGE**

 **MERGE**

 **MERGE**

 **MERGE**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

***Frogs of Death***

 **MERGE**

 **MERGE**

 **MERGE**

 **MERGE**

 **MERGE**

 **MERGE**

 **OUT**

 **OUT**
Get A Drink

"Get me a drink, Bartender."

**Get A Drink** is an Action Screen cutscene that occurs in the Saloon. It occurs after the player selects the "Get A Drink" option from the Saloon's "downstairs" option screen.

## Content

The Man With No Name instructs The Bartender to get him a drink. Despite squinting in a presumably suspicious way, the bartender slides a glass of beer down the bartop. It's down to the player to catch it as it whizzes past. If they succeed, they're granted a shot of The Man With No Name holding the glass of beer as a victory fanfare plays. If they fail, the glass slides off the end of the bartop and smashes on the floor.

## Trivia

* The victory fanfare that plays during the successful outcome is the same that plays when you accept the Shopkeeper's Special Offer.
* The "fail" outcome with the smashed glass has become somewhat of a popular meme.

## References

1. ↑  https://youtu.be/I-6yxVQpTTM
2. ↑  https://youtu.be/T28LyXf8MlU
The Pebble People

...yep, they're pebble people alright.

The **Pebble People** are a set of sentient pebbles. They only appear at the foot of the opening signpost.

## Interactions With Player

They sing a song briefly, before being cut off by a voice that is similar in nature to The Priest.

* **Pebble People:** We are the Pebble People / That is who we are / We-
* **Voice:** Do shut up!

After this plays out, clicking on them will cause them to meow like cats. It's not known exactly what their purpose is, or if they're a reference to something.
QR Code 7

**Information**

This QR code was posted by BLAKKGHOST on 05/21/2022. It links to an image with a note once deciphered translates to a hidden message that is displayed below. It is about a man lost in the backrooms who cannot wait to see his children again...

**Translation**

*"September 23, 1996*

*I do not know where i am. This place seems like an \*\*infinite\*\* hellscape.*

*I heard a voice but when I went looking for it nobody was there...*

*I have been stuck here for a couple of days searching a way out.*

*I hope to see my children again..."*
Main Menu

The **main menu** is an option screen accessible via the signpost.

* **Back to the previous menu!** takes you back to the signpost.
* **Special, Mystery option!** shows you advertisements for other D4i projects. This becomes accessible from the signpost after gameplay begins.
* **Fabulous "Making Of The Town With No Name" bit!** begins a slideshow of images and in-jokes from the crew that made the game, ranging from some funny entries to otherwise confusing items. This was meant to be significantly longer, as some images from this segment go unused.

## References

1. ↑ https://tcrf.net/The\_Town\_With\_No\_Name#DIRECTORCUT
Saloon Option Screens

The Saloon contains two option screens.

## Options and outcomes

"What Now?"

* **Go upstairs** takes The Man With No Name upstairs, and gives him different options.
* **Out into the street** ends the players' Saloon-based interactions and plays either The Right Time or introduces Nasty Ned.
* **Get a drink** starts its respective cutscene.
* **Play cards** starts a card game with The Bartender. After some time, he'll take a break. "Wildcard" Willie McVee takes over later with a different card game.
* **Talk to the Bartender** allows The Man With No Name to learn more about the town from the Bartender. There are a few different exchanges that can come from this option.

### Appears

Saloon, Upstairs

"It's Your Move"

* **Go Downstairs** causes the player to violently fall off the first floor and land with a crash onto the ground floor below.
* **Try the first door** reveals a bath, then prompts a second option screen that says "Darn! There's a bath tub in here... you weren't thinking of using it were you?" If the player selects "Yup", The Man With No Name has a bath (while smoking a cigarette and still wearing his hat). If the player selects "Nope", you return to the main option screen for the upstairs area.
* **Try the middle door** reveals a hidden assassin attempting to kill you by throwing daggers toward the camera. Click on him to kill him.
* **Try the last door** reveals a prostitute. She will only have (unseen) sex with The Man With No Name if he used the bath in the first room. Said sex lasts hours (or days), and despite The Bartender's apparent disapproval, he seems to enjoy listening to it. Even the Blacksmith seems somewhat impressed.
The Bartender

A still of the Bartender smirking as he hears No Name having a WooHoo session upstairs.

## Appearances

### Appears in

The Town with No Name

The Bartender is a character that appears in scenes involving The Saloon. He's a short, balding man of Irish decent.

## Trivia

* The Bartender has some key moments, including:
	+ The highly memed Get A Drink scene, where he narrows his eyes before sliding a pint glass across the bar, of which the fail variant of the scene is often seen in YouTube clips.
	+ During the point where The Man With No Name is 'doing the dirty' with the woman in the upstairs room, obviously overhearing all that is going on, the Bartender is visibly seen smirking at and looking up at the room, despite only moments prior remarking "I don't approve you understand".
* Despite the Bartender seeming to have an accent which is distinctly from the Republic Of Ireland, he is clearly voiced by someone from *Northern* Ireland. Listen closely and you'll notice it slipping from time to time.
Level 2

**Level 2** "Pipe Dreams" is the 3rd level of the Backrooms, and in **very very** unfortunate rare occurrences the 1st level wanderers encounter.

**Environment**

**Level 2** consists of long, dim concrete maintenance hallways with steam pipes lining the walls and ceilings. Doors are rarely found, housing metal shelves, small rooms with items and ventilation ducts. The pipes cause the heat in **Level 2** to reach immense temperatures, boiling any Wanderer alive. Due to the insalubrious conditions found in **Level 2**, roaches and mice are found around the hallways. Some sections of **Level 2** are completely devoid of light, while some others are only lit up by alternate sources of light, such as flashlights and lamps. A notable humid, musty smell can be found in areas where the pipes exist. **Level 2** is far more dangerous than Level 1, due to the hazards above and sheer number of entities inhabiting the level. If you come into contact with a creature in this level, it is advised that you should run immediately, as they are incredibly hostile and will kill off most victims.

**Entities**

Known entities that lurk in **Level 2** are Facelings, Hounds, Smilers and Scratchers. Additional entities likely lurk in the level, however.

**Entrances**

* One of the two the only known way to enter **Level 2** is via a stairwell in Level 1. There, one can find an unlocked door that will lead to here.
* Sometimes, noclipping from The Frontrooms is also a rare way to enter this level

**Exits**

* Finding a fire exit in **Level 2** will transport one to Level 3, despite the dangers and risks.
* Entering an office-styled elevator will lead to Level 4.
* ~~Noclipping through a corner will rarely lead to Level 364.~~

**NOTE: The game has not released yet and we do not have access to any betas or demos so we cannot determine if this is 100% accurate but via the lore we are given we know the level in itself exists and have images of it existing.**
Sheriff

> Telegram for The Man With No Name.
>
> The Sheriff to The Man With No Name

The **Sheriff** is a partly unseen character in The Town With No Name. He is a relatively short man, where only his white cowboy hat with a badge is shown. He hands The Man With No Name telegrams about members of Evil Eb's gang arriving and advice on duels.
Total Drama Island

***Total Drama Island*** is the third installment of the Book Clubs Simulators.

The season took place on 5/8/2022-5/8/2022. Tiffany won the season in a 6 - 3 vote against Jacob.

## Season Overview

This season was the Third season of Book Club Simulators after the previous total drama simulators were abandoned we decided to bring them back. These simulators will be active throughout the days usually lasting a few days

## Twists

* **TBA**
* **TBA**

## Campers

* Contestants
* Swapped Racoons
* Swapped Snakes
* Flamingos
* Snakes
* Racoons
*****Total Drama Island*****

 **WINNER**

 **RUNNER-UP**

 **Jury:Jacob**

 **Jury:Tiffany**

 **Jury:Tiffany**

 **Jury:Tiffany**

 **Jury:Tiffany**

 **Jury:Jacob**

 **Jury:Tiffany**

 **Jury:Tiffany**

 **Jury:Jacob**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

***Raging Racoons***

***Sinister Snakes***

 **OUT**

***Flamboyant Flamingos***

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **OUT**

 **OUT**

***Sinister Snakes***

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **OUT**

 **OUT**

***Raging Racoons***

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **OUT**

 **OUT**
Get Back On The Train

The game's **alternate ending** is a cutscene that plays upon choosing "Get Back On The Train" from the Station's option screen. The alternate ending is unique in that it can occur in any part of the story if the player chooses to return to the Station while playing or decides to end the game upon starting it up.

## Content

The Man With No Name gets back on the train, squashing the remains of Old Timer's pet spider into an even more blood-soaked mess. A kid calls to No Name to come back, mislabelling him 'Shane'. No Name shoots the kid, affirming that Shane is not his name. The train lifts up into space and travels through hyperspace to its next destination. The End.

### Transcript

* *The Man With No Name, before boarding the train, flattens Squishy into a big bloody mess. Twice.*
* **Kid:** Come back, Shane!
* *Bang! No Name fires at the kid. The force of the shot sends the child zooming backwards into the horizon.*
* **No Name:** My name's not Shane, kid!
* *The train lifts up and zooms off into space.*

## Trivia

* It's ambiguous as to whether or not No Name killed the kid.
* Like The Right Time and Get A Drink, this cutscene has been heavily memed.
* Two film references are made here.
	+ Firstly, and most obviously, the kid calls No Name "Shane", in reference to the ending of the film with that name about that character.
	+ Secondly, the train can fly, much like Doc Brown's does in *Back To The Future Part III.*

* The prototype featured the start of the end credits cue from *The Empire Strikes Back* playing when the train lifts off.
The Town With No Name (Game)

Image Showing Graphics. Credit to YouTube Channel World of Longplays

**The Town with No Name** (alternatively referred to as Town with No Name) is a 1992 Point-and-click Western-themed action-adventure video game developed by Delta 4 Interactive and published by On-Line Entertainment.

## Premise

The game stars the similarly named "The Man with No Name" who steps off onto the train station of the titular small town, squishing a small spider in the process (its later learned that said spider is owned by the "Old Timer" looking for him at the station). Within moments of entering the town, the No Name man enters the town only to be immediately confronted by a gunman. No Name kills the gunman, an unnamed man with a cigarette in his mouth reveals the dead gunman to be the younger brother of Evil Eb. Evil Eb is the leader of the notorious Hole-in-the-Head gang. The Guy With The Cigarette foreshadows that Evil Eb will soon set his bandits on No Name.

Most of the gameplay involves No Name exploring each building within The Town, interacting with the local residents such as The Bartender, by playing minigames as well as having occasional duels with Evil Ebs gang members.

## Trivia

The Town with No Name contains several references to popular culture, including referencing scenes or characters from classic western movies such as A Few Dollars More. And despite its initial negative critical reception on release, the game has played a major part within meme culture. Here are a few examples:

* "The Man with No Name" is a direct reference to a similarly named character played by **Clint Eastwood**.
* The scene involving the Bartender sliding a glass across the bar, more notably the fail-state ending with the glass smashing across the floor, has made its way into many YouTube Poops, Humour-oriented videos and is considered a popular meme.
* The cutscene involving **The Man with The Cigarette** asking another unnamed man for the time is said to be a parody-oriented remake of a scene from the movie *For A Few Dollars More.* As with the bar scene mentioned above, this scene too is viewed as a popular meme.
Bookclubsimulators Wiki

⋆ **Welcome to BOOK CLUB SIMULATORS!** BOOK CLUB SIMULATORS hosted by **Avoraiights**. Contestants would play with a **Million Dollar GRAND Prize on the line!** With high-quality graphics, and gfx. Whats there to miss?! ᴇxᴘᴇᴄᴛ ᴛʜᴇ ᴜɴᴇxᴘᴇᴄᴛᴇᴅ!
⋆ This group is based in BIG BROTHER. We do not own any rights to the real Big Brother show. This is a game that we want to host on ROBLOX.

* S1
***Big Brother 1***

Template:HoW
Opening signpost

The **opening signpost** is the first option screen in the game.

## Options and outcomes

* Clicking on any of the pebbles below the main signpost activates the Pebble People cutscene.

## Version B

### Appears

After an option is selected/gameplay has started

A slightly different version of the signpost is shown after an option is selected or if the player navigates to it during gameplay. This version replaces version A if the player activates the Pebble People easter egg.

* **Begin Game** allows the player to start from where they left off.
* **Main Menu** acts as before.
* **Full Credits** allows the player to see the full credits among other random in-jokes added by the developers.
Death Sequences

*Death Sequences* are a series of cutscenes in which shows how The Man With No Name dies.

## Deaths

* If The Man With No Name tries to shoot the Blacksmith, he will swiftly get out his own gun and shoot his head off.
* If The Man With No Name doesn't shoot Nasty Ned, Zippy Zeke, Crafty Clint, Massive Jake, Bad Bart or Evil Eb in time, he gets shot and remarked that he had one more page in a book he was reading and would've finished as he gets it out before falling, dead.
* If The Man With No Name doesn't shoot "Wildcard" Willie McVee in the Saloon, he will shoot him under the table, and he completely shatters.

### Transcript

* *The Man With No Name gets shot*
* **The Man With No Name**: Darn! Just one more page, and I would've finished this book.

## Aftermath

After The Man With No Name dies, a cutscene showing the town in spiral occurs before stopping at a cross with 'YOU ARE HERE' appearing on it, followed by an image of The Man With No Name with a halo.
The Ninja Confederation

Work in Progress*This article is a work in progress. All information may not be complete, or accurate!*

## Space Ninja Confederation

### History

The Space Ninja Confederation are considered "obsessive" over Wizards, attempting to be like them and be their "rivals" in the form of a toxic rivalry. Space Ninja Confederation agents, also known as Space Ninjas, or just Ninjas, work using technology that mimics spells without using magic. For example, the most standard Space Ninja Confederation gear is the bluespace smoke bomb, which is a smoke bomb that uses bluespace to teleport you away. The Space Ninja Confederation was recently created by an unknown organization, and the head is unknown as well.

### Ideals

The ideologies of the Space Ninja Confederation are simple.

1. Never, ever, have your identity revealed.
2. Do what you are told.

It is more important to the Space Ninja Confederation that Ninjas don't get caught then completing their objectives. Their objectives are usually to do espionage and infiltration, as Ninjas do. For this, Ninjas are feared by Nanotrasen, as Syndicate is more loud and proud then Ninjas. Ninjas fight hard to not get caught and be sneaky, often times, boarding stations, completing their objectives, and being completely undetected.

### Nanotrasen & Ninjas

The Space Ninja Confederation holds no alliance to any organization, and rarely their own. If a Ninja is exposed, even for a second, they are abandoned as an agent and considered dead-weight. Thus, Space Ninjas are considered Enemies of the Corporation, as their objectives are harmful to Nanotrasen operations.

### Weaponry, Tools, Devices

Standard Space Ninja gear can range from smoke bombs, katanas, garrotes, and of course- shurikens. Each Ninja has their own approach to taking down a subject, but practically all are accompanied with a way to shut people up and get out of any situation, which makes them a strong opponent.

One thing that separates a Ninja from a crewmember is their ability to switch forms. While Ninjas can be everyday crewmembers, in a moment's notice, they can near-instantly switch to their Ninja gear, making searches and identification impossible.

### Dealing with Infiltrators

So, you got a Ninja problem? Tried hiring a Wizard? Joking, probably. Space Ninjas are different from Wizards due to their lack of reusability- they only have a certain number of usages and the primary tactic is to get them to use their smoke bombs and evasion tactics as much as possible. Once this is done, try and restrain them in order to remove their mask. Once their mask is removed in Ninja form, they have failed their operation no matter what, and they should then be perma'd. Whether the Ninja attempts to break out of Perma to complete their other objectives, regardless if they have failed, is up to the Ninja, but they will be average to a regular crewmember once their Ninja form is stripped.
No Name Town Wiki

**Welcome to the Fan Wiki of The Town With No Name!**
The Town with No Name is a videogame developed by Delta 4 Interactive and Published by On-Line Entertainment for both the Commodore CDTV in 1992 and Microsoft MS-DOS in 1993.

## Characters

The Man With No NameThe ShopkeeperOld ManThe Pebble PeopleEb's gangThe Bartender
## The Game

The Town With No Name (Town)The TutorialSpecial, Mystery Option
Shopkeeper

"Step right up, sir! Step right up and take advantage of this once-in-a-lifetime, never to be repeated, mega-special offer!"

## Physical description

### Eye color

Brown

**The Shopkeeper** is one of the townspeople and runs the Store.

## Bio

Despite the town seemingly being located in the Wild West of America, the Shopkeeper has an unusual and anachronistic British accent. He also displays an eager and enthusiastic smile which exudes a certain creepiness.

## Interactions With Player

The Shopkeeper will enthusiastically invite the player to partake in buying his "special offer": a single baked bean (out of a possible 425). He will not let you buy anything else. Your only options are to take the offer or leave as quickly as you can.

## Trivia

* In early prototypes, there was a second "Offer": the 'Prospector's Gold Panning Kit'. Who the 'Prospector' was is a mystery.
* The Shopkeeper has a British accent because the developers of the game were British.
* He has three different greetings for the player. The most commonly heard in-game is the first one.
* In early prototypes, if the player returned to the Store at a later point, the shopkeeper wouldn't greet you at all; instead a sign would fly toward the player with the words "SORRY, WE ARE CLOSED" scrawled on it.

## References

1. ↑  https://tcrf.net/The\_Town\_With\_No\_Name#SPECIALKITANIM
2. ↑  https://tcrf.net/The\_Town\_With\_No\_Name#CLOSEDANIM
Eb's gang

**Evil Eb**'s gang are the main villainous force in the game. They come from out of town and have occupied the place for the past while. Their main goal throughout the game is to kill The Man With No Name and avenge their fallen comrades.

## Members

Eb's gang consists of:

* **Nasty Ned** (Has a $25 Dead or Alive reward)
* **Zippy Zeke** ($111 Reward)
* **Immortal Isaac** (Doesn't appear in-game, $1234.56 Reward)
* **Crafty Clint** ($2537 Reward)
* **"Wildcard" Willie McVee** ($4999.95)
* **Massive Jake** ($7500 Reward)
* **Bad Bart** ($7500 Reward)
* **Evil Eb** ($10,000 Reward)
Achievements/Level 5 Weapon Upgrading

## Guide

To get all secret achievements in this game you have to upgrade every Enhancement of each weapon of every character to level 5 at least once. This can't be done with a single playthrough, because you can only max out 3 **Weapon Enhancements** during a run and some of them are incompatible with others.

A total list of all **Enhancements** for every weapon can be found here.

In total you have to upgrade:

 **Jenny** | Sidewinder*"Chain Sickle"* | 9

Once you have upgraded all **Weapon Enhancments** for a weapon of a character, you will unlock the achievement for that specific weapon.

There is currently no achievement of this type for Zett.

## Unlockable Achievements

 ****Who’s Laughing Now?**** - Upgrade Kill’s weapon [Destroyer] to Lv.5.

 ****Nobody Expects This!**** - Upgrade Kill’s weapon [Inquisitor] to Lv.5.

 ****It’s a Machine Gun!**** - Upgrade Kill’s weapon [Evil Hunter] to Lv.5.

 ****Demon Warrior**** - Upgrade Darcy’s weapon [Silence] to Lv.5.

 ****Chain and Sickle**** - Upgrade Jenny’s weapon [Sidewinder] to Lv.5.
Old Man

"Do you have the right time, old man?"

**The Old Man** (not to be confused with **The Old Timer**) is one of the townspeople. He only appears in The Right Time.

## Bio

The Old Man is one of the quieter townsfolk, not majorly involved in the fight between The Man With No Name and Eb's Gang. He had a lover once, as evidenced by her picture being inside his fob watch; he keeps this aspect of his life to himself.

## Trivia

* He's modelled after Colonel Douglas Mortimer from *For A Few Dollars More*, as played by Lee Van Cleef.
Tutorial

"Well done, that's the difficult part over with."

The game's **tutorial** is a sarcasm-filled overview of the game's main mechanics.

## Content

The tutorial is narrated by a British man, who describes the objectives of the game in a humorous and sarcastic manner, accompanied by animations and visuals that demonstrate what he's saying. It's selectable from the main menu and lasts a few minutes; at no point can the player interact with anything that's happening on-screen.

## Trivia

* The British voiceover is the same actor for The Priest, as an alternate version of the tutorial dialogue exists narrated by that character.
* An unused mechanic where the game lets you know how badly the player is doing is referenced in the raw narration, but is not heard in-game.

## References

1. ↑ https://tcrf.net/The\_Town\_With\_No\_Name#CD\_Audio
2. ↑ Ibid
Special, Mystery Option

Adblocker doesn't work on the CDTV!

The **Special, Mystery Option** is one of the options present in the Main Menu.

## Content

It contains adverts for upcoming and already-existing games for the CD-TV from On-Line (an example worthy of note being an in-progress sequel to *Psycho Killer* that never saw the light of day) among other jokey behind-the-scenes imagery. The voice actor from the Tutorial narrates the advertisements in a much more serious tone. The presentation lasts approximately four minutes.

## **Trivia**

* Sometimes the start of the *Women In Motion* advert's narration plays at the same time as the On-Line logo's sound effect. This is presumably a programming or emulation error.
* The products advertised are *Psycho Killer II*, *Women In Motion*, *Psycho Killer*, *Chaos In Andromeda*, *The Hound Of The Baskervilles* and *Animals In Motion*, in that order.
* *Animals In Motion* had narration recorded for it that wasn't used.

## References

1. ↑  https://youtu.be/\_iANSEUydPw
2. ↑  https://ia902709.us.archive.org/20/items/town-with-no-name/Town%20With%20No%20Name%20%281992%29%28On-line%29%28M6%29%28Track%203%20of%203%29%5B%21%5D%5BCDTV-TOWNS%5D.flac
Danger Level

The Danger Level....

When the player has to activate the Danger Level Port to clear a room, the Danger Level rises until all enemies and elites are defeated. It takes 35s until the danger Level rises up a level.

## Special Effects

### Unused/Deleted effects

1. ↑ https://store.steampowered.com/news/app/1367300/view/3031478431805909384
2. ↑ https://store.steampowered.com/news/app/1367300/view/2963917519740734028
3. ↑ https://store.steampowered.com/news/app/1367300/view/3345626689221864304
4. ↑ https://store.steampowered.com/news/app/1367300/view/3345626689221864304
5. ↑ https://store.steampowered.com/news/app/1367300/view/3345626689221864304
Assault Level

After defeating the last boss and completing the game for the first time, the player is able to increase the difficulty of every playthrough by choosing an **Assault Level** right before starting a new run. This option won't be enabled if the player hasn't completed a whole run. To choose a different **Assault Level**, the player has to talk to the Doctor right next to the Port before starting a run.

The next **Assault Level** will be unlocked, if the player completed the previous one.

Every stage of the **Assault Level** will gift the player with more  Red Gems,  Coins and  Chips opon defeating an enemy or a boss, but also increases the ATK of all elites and bosses and (at Assault Level 11) even the HPs.

## Unlockable Achievements

 **Resistance Recruit** - Clear **Assault Level** 3.

 **Experienced Rebel** - Clear **Assault Level** 5.

 **Hardened Rebel** - Clear **Assault Level** 8.

 **Resistance Veteran** - Clear **Assault Level** 10.
List of Option Screens

Make a decision.

The following is a list of the game's option screens.

## The street

* **What will you do now?** - Train Station; you can talk to the Old Timer, end the game prematurely or start it properly.
* **Where Now?** - Above the street; a location selection prompt.

## Building-specific options

* **What Now? (1)** and **It's Your Move** - selection screens based on what you can do upstairs and downstairs in the Saloon.
* **On Your Head Be It...** - The Store; will you buy the Shopkeeper's (less than) special offer?
* **The Decision Is Yours** - Inside the Church; you can leave immediately or hear The Priest's insight on your current situation.
* **It's Up To You...** - Jailhouse; checking out the rogue's gallery will allow you to see wanted posters for Eb's gang (and which of the developers they were based on).
* **What Now? (2)** - Livery Stable; you can try to steal the horse, but it might have other ideas.
* **What Now? (3)** - Town Office; searching around here will give you more information about Eb's gang, including an early acknowledgement of Billy-Bob.
* **You Decide...** - in the Blacksmith's shop; you could make pointless conversation or try and kill the Blacksmith, but a man's gotta know his limitations.

## Misc

* **Opening signpost** - In lieu of a title screen, the game has a signpost boasting three main options, with a fourth hidden in plain sight. The text on the signpost changes after an option has been selected.
* **Main Menu** - a (slightly misleading) options screen with three main options. The second one can be accessed from the opening signpost when the text changes.
The Jazz Bar

**The Jazz Bar** is the main place you will visit, before starting a run. The player gains access to it, after completing the Tutorial. At this location you can unlock new Characters, buy stuff, improve your main skills and even more.

## Bar Keeper

You can find the **Bar Keeper** at the top level on the left side of **The Jazz Bar**. By interacting with him, you are able to invest  Cubes to unlock Characters and improve your relationships with NPCs.

## Jack

**Jack** is waiting for the payer at the top level on the right side of **The Jazz Bar**. By interacting with him, the player can buy and level up permanent skills by purchasing them from the Character Trait Tree. All skills have to be paid by  Coins.

## Jean

**Jean** is located on the bottom level on the left side of **The Jazz Bar**. By improving your friendship with him at the **Bar Keeper**'s, the player will be able to buy up to three Gears before starting a new run. The pool of Gears is choosen from the Active and Passive ones. All **Gears** bought from **Jean** will be lost after dying or finishing the run. All **Gears** have to be paid by  Coins.

Eo
--

**Eo** is located on the bottom level on the right side of **The Jazz Bar**. By improving your friendship with her at the **Bar Keeper**'s, the player will be able to choose from one of three Main Weapon Cores before starting a new run. This **Core** will cost the player a total of  . The **Main Weapon Core** bought from **Eo** will be lost after dying or finishing the run.

## Hank's room

**Hank's room** can be found left to **The Jazz Bar**. Every time the player dies, he will start there.

## Trivia

* It doesn't matter if the player is leaving **The Jazz Bar** on the top or the bottom level to the right. You will always end up in The Armory.
* It looks like there is another level underneath the lower one, which is unused right now.
* Once you leave **Hank's room** you can't go back until you die.
Spoilers

WARNING
SPOILERSThis article contains spoiler contents from Blade Assault. Read at your own risk!
**Loading Screen tips**

* Redstones, which are used as a next generation energy source, have effected the genetic makeup of lifeforms.

These mutated beings have forced a chosen group of humans to move to the floating cities,
while those less fortunate have been forced to take shelter underground.
* The Redstone fragments dropped by mutants are called 'Gems' and are used as currency in the ruined world.

* Refined Redstones of certain sizes or larger will look like roses.

These stones are a high value currency called 'Roses'.
* The Gear, a legacy of the past Great War, increases a human's special ability.

Some Gears are contaminated by the Redstone, and carry significant side effects.
* Armstrong was the one who formed the Resistance, and changed the lawless underground human into a habitable place.

Many people in the Undercity have deep respect for him.
* Some of Esperanza's older weapons have flowed into the Undercity.

Their utility has recently seen dramatic improvements thanks to Hank, an Undercity engineer.
* The Core, one of the legacies of the Great War, can only be used by humans with a high immunity to Redstone.

These functionalities have recently been dramatically improved by EO, an Undercity engineer.
* The stats of elite enemies increase with the danger level.

* The danger level can be reduced with Leo's hacking ability.

* Elites Skill

See also: Danger Level

* Elites have one ability

 Fire Damage Resistance
 Electric Damage Resistance
 DMG Reduction
 ATK SPD
 MOV SPD

See also: Danger Level

* Weapon passives can be enhanced by using chips.

* Up to 95% cooldown reduction can be applied.

* Up to 75% poison damage resistance can applied.

* Up to 75% fire damage resistance can applied.

* Up to 75% DMG negate can be applied.

* Up to 75% evasion can be applied.

* Up to 75% DMG reduction can be applied.
Objects

## Core Holder

**Core Holders** contain one of the 4 cores of the game. They'll appear as a reward for clearing a room. If more than one core holder appears, the player can only choose one. To proceed the run, the player has to activate the **holder** and choose a core.

## Chests

**Chests** can be found randomy in all stages. They could contain Active Gears, Passive Gears or Collectibles.

## Ports

### Danger Level Port

To proceed to the next stage you often have to activate this port. When this port is activated a wave of elites and enemies appears and the Danger Level starts to rise every **35s**. After defeating all enemies the Danger Level no longer rises for the current room and the player can continue on.

### Risk Port

When you use this port, you'll completly heal yourself, but the Danger level has a 70% chance to increase by 1. (Chance could be lowered by obtaining **Cross Necklace**).

### Max Delievery Service

When you use this port, you'll optain the shown dish with it's staus effects by Max, but the Danger level has a 70% chance to increase by 1. (Chance could be lowered by obtaining **Cross Necklace**).

### Stage Port

This stage port will bring you to Hotel Halona or The Nautilus.

## Exchange Machine

When you find this machine you are able to exchange Collectibles for other Collectibles.

## Gear Printer

Can only be found at Hotel Halona or the The Nautilus. For   you can acquire the shown Passive Gear. If you already own this gear you'll increase its level by 1.

## Destroyable Objects

**Destroyable Objects** could be found in nearly every room during the run. By destroying them, the player has a chance to optain  Red Gems. The drop rate of Gems could be increased by optainig the **Calculator** Gear.