World Reset

## (To be DELETED)

The world files are corrupted, the leve.dat, Chunkborders in between, 1.17 and 1.18 are corrupting the world, other things like Chunkdata, chunks and mobs are not there, The Nether, is corrupted, piglin brutes that spawn in the bastion are not spawning, this is a major problem. What is the solution, welp, reset. Barry B. Benson, will be there. he's entity files, will remain, farewell.

Here a better explanation.

In minecraft the Level.dat is where the data is stored, in the folder DIM1 is the Nether and Folder DIM-1 is where the End is stored, because of the world being a copy of a file from my computer. A 1.18 file is leaking, and 1.17 old.dat is getting the world not loading, and crashing the server, because of the world overload of 1.18. The 1.18 should blend the old chunks with ones, but because the server overload of files, and the data already being loaded this causes the world to have lag spikes, crashes and server downfalls.

The "entity.dat is corrupted with mobs with no texture, invisible entities, also at some point the peaceful animals would not spawn at all, maybe is because of monsters, but no. Pligin brutes don't spawn in new generated bastion remnants, wither skeletons are missing from parts of fortresses, and the Enderdragon might not spawn, aswell Endermen.

The Hostile mobs do spawn because they spawn in different ways, and is internal, but generated mobs are not.

Level.dat: The level. dat file contains global information about the world such as the time of day, the singleplayer player, the level generator used, and the seed. When a world is loaded, the current level.dat is backed up to level. doesn't work in multiplayer, yes but very buggy.

its been laggy, MINECRAFT 1.18 requires more RAM than the other minecraft versions, and 2gb is not enough, I need more. I will buy more and get lag reducer plugins.

Server Lag (TPS lag)

Server lag can be measured by using the TPS rate. TPS refers to the ticks per second and you can get your server’s TPS by doing the /tps command. The TPS is the only type of lag that you can control as the server owner.

If the TPS is 20, you’re server is running flawlessly and you don’t need to change a thing. If the TPS is between 19.95 and 19.99, the lag is likely unnoticeable and most servers run at this TPS.

If the TPS is below 20 but above 18.00, the server is taking longer than usual to complete each tick. However, it is unlikely any lag will be noticeable and it is usually safe to ignore. If your TPS is below 18.00, then you should try to determine the cause to improve your server’s performance.

A server with a TPS below 16.00 is when lag may begin to become visible. It still may not be noticeable at 16 TPS, but the further below the more noticeable it will become.

Connection Lag (Latency / Ping)

Connection lag refers to latency or ping between a player’s client and your server. The higher the ping, the more lag that the player is experiencing. If a player is experiencing high latency, it’s usually because the server is physically located further away from them. If you have a choice, you should locate your server near where most of your players will be playing from.

Client Lag

Client lag is measured using FPS or frames per second, not to be confused with TPS. The FPS measures the client’s ability to display and process the frames of the game. FPS is purely client-side and the server’s performance doesn’t affect FPS.

Remember, the only type of lag you can directly control on your server is server lag or the TPS. While there are things you can do to help reduce other types of lag that players experience while on your server, there are some factors that are just out of your control.

Our minecraft players run minecraft flawlessly and thus is the server which is laggging.

\*In the early April of 2022, it was discovered that the Server Software Spigot was causing it to Lag, so Paper was utilized instead because of it's optimization, later it was changed to Forge & Fabric, but later reverted to Paper\*