Goose Dragon (Chaos)

> "*It approaches. In a chaotic fashion*"
>
>
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*For the regular version, see Goose Dragon, the Untitled.*

 *For the alternative version, see Goose Dragon (Extreme).*

**Goose Dragon (Chaos)** is the fifth challenge on the *Dreamspace2* Challenges board. It is mostly identical to the Extreme version, but lacks the Bell, and uses items at random.

## Attacks

Goose Dragon's element depends on its currently held item (see Mechanics).

1. Goose Dragon grabs its ribbon.
	* *Honks Level increased!*
		+ Increases Honk Level by 1.
	* Attacks for 1 hit of 100% ??? (Void) Magic damage.
2. Goose Dragon grabs an item.
	* Applies 'Kleptomania' for 5 turns.
		+ +100 Bonus.
		+ +(60 + 5X) Boost.
		+ X is equal to the number of times Attack 2 has been used.
		+ 'Kleptomania' also gains an additional effect depending on which item was picked (see Mechanics).
3. Goose Dragon honks and charges its target.
	* *Honks Level increased!*
		+ Increases Honk Level by 1.
	* Attacks for 2 hits of 100% Magic damage (200% total).
		+ Element is based on currently held item (see Mechanics).
4. Goose Dragon uses the effect of its stolen item.
	* See Mechanics.
5. Goose Dragon honks angrily.
	* *Honks Level increased!*
	* Attacks for 1 hit of 100% ??? (Void) Magic damage.
		+ Increases Honk Level by 1.
6. Goose Dragon unleashes a beam of energy.
	* *Honks Level increased!* [erroneous]
	* Attacks for 1 hit of 300% Null Magic damage with +1000 Crit.
	* Reduces Honk Level to 0.
7. Goose Dragon unleashes a beam of energy.
	* *Honks Level increased!* [erroneous]
	* Sets Honk Level to MAXIMUM.
	* Attacks for 1 hit of 500% Null Magic damage with +1000 Crit.

## Rotation

* Goose Dragon first uses Attack 1 once, before starting its rotation.
* Goose Dragon's rotation is 2 -> 3 -> 4 -> repeat.
* If Goose Dragon's weapon was knocked away, it will use Attack 5 once before restarting its rotation.
* If Honk Level is MAXIMUM, Goose Dragon will pause its rotation to use Attack 6 once.
* If the player is using DragonSlayer, Goose Dragon's rotation is 7 -> repeat.

## Mechanics

* Upon hitting 60% (18328) HP for the first time, Goose Dragon will enrage, sets it HP to 60%, purges all active effects on itself, loses its weapon, becomes immune to all damage until it acts, and uses Attack 3 once before restarting its rotation.
	+ If Goose Dragon is brought below this threshold by a DoT, it will transition when it acts.

### Honk Level

* Goose Dragon has a Honk Level that increases whenever it uses Attack 1, 5, or 6.
	+ Current Honk Level is represented by 'Honk Level: X' on its status screen.
		- X is equal to current Honk Level (or MAXIMUM, when it maxed).
	+ When Honk Level is at MAXIMUM it will use Attack 6, which resets its Honk Level.
		- If Honk Level reaches MAXIMUM the same turn it would go under 60%, Attack 6 takes priority.
	+ Honk Level will reach MAXIMUM at 3.
	+ If using DragonSlayer, Goose Dragon will enrage, locking its Honk Level to MAXIMUM, and uses Attack 7 exclusively.

### Kleptomania

Each time Goose Dragon uses Attack 2, it picks an item at random to hold.

* Depending on what item is held, the element and effect of Attack 3 and 4 will change.
* 'Kleptomania' will also provide an extra bonus depending on which item is held.
* Goose Dragon cannot use the same item twice.

#### Items

* Uragiri (Evil):
	+ 'Kleptomania' also provides an additional +100 Bonus (200 total), along with -25 All, and +25 Health.
	+ Goose Dragon furiously attacks its target.
		- Attacks for 3 hits of 100% Evil Magic stat damage (300% stat damage total).
			* If the target is alive after each hit, halves their current HP, rounded up.
				+ This **can** kill the player through Deathproof.
		- Inflicts 'Betrayal' for 4 turns inclusive.
			* +80 Health.
* Knife / Ultimate Blinding Light of Destiny (Light):
	+ 'Kleptomania' also provides +60 All and -60 Health.
	+ Goose Dragon blasts its target.
		- Automatically inflicts 'Blinded' for 4 turns.
			* -80 Bonus.
		- Attacks for 1 hit of 200% Light Magic damage.
		- Inflicts 'Light of Destiny' for 4 turns, a 200% Light DoT.
* Sock / Ice Scythe (Ice):
	+ 'Kleptomania' also provides immunity to all DoTs.
	+ Goose Dragon blasts its target.
		- Attacks for 1 hit of 200% Ice Magic damage.
		- Inflicts 'Frozen' for 4 turns inclusive.
			* -50 All.
			* +50 Health.
* Potion / Blade of Awe (Stone):
	+ 'Kleptomania' also provides direct damage immunity.
	+ Goose Dragon charges its target.
		- Heals itself for 50% of its maximum HP.
		- Automatically removes 20% of its target's maximum MP.
		- Attacks for 1 hit of 200% Stone Magic damage.
* Necrotic Sword of Doom (Darkness):
	+ 'Kleptomania' also provides +(60 + 5X) Crit.
		- X is equal to the number of times Attack 2 was used.
	+ Goose Dragon unleashes a Doom portal.
		- Attacks for 12 hits of 50% Darkness Magic damage (600% total) with +400 Crit.

### Stuns

* If the Goose Dragon is hit while affected by a stun, it will automatically remove all stuns from itself.
	+ *The Goose Dragon defies your immobility effect!*
	+ However, if the Goose Dragon is hit with a stun while affected by 'Kleptomania', it loses its held item.
		- *You knock away the Goose Dragon's weapon! The Goose gets more defiant! (X/5)*
		- Removes 'Kleptomania'.
		- After knocking away its item five times, Goose Dragon can no longer have its weapon knocked away.
			* *The Goose Dragon defies your immobility effect!*