recursal/Fanatic-Fandom huggingface dataset:
Tavern

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Tavern** is a building that automatically distributes and sells **Gourmet Food** to nearby houses. It is one of five Market Buildings.

Houses must be connected to the Tavern by pathway. A fully upgraded level ten house wants 6 points in Gourmet Food.

## Inventory Items

Market buildings do not stock items like production buildings. They have a list of items they will purchase to supply the houses. These items are what the Tavern will purchase.

The building that provides goods for the Tavern is the Kitchen (Apple Jam, Pear Jam, Berry Jam, Cactus Jame, Dragon Punch, Vegtable Stew, Fish Stew, Meat Stew, Sandwhich, Apple Pie, Cake, and Berry Cake) for **Gourmet Food**. Items sold here give many Yellow Coins.

## How to build

* Open the Build Menu (B)
* Select "Building" (D)
* Select "Tavern"/"Gourmet Food"
* Find a flat 3x3 area
* Left click to build
Map

*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Maps** in Factory Town have a size and a default starting biome, as well as additional biomes that can be revealed as the player purchases new map squares with gold coins. When starting a new game, the player can choose a size of small, medium, large, or infinite. The default starting biome is Plains and Rivers, and the player can choose which additional biomes the map should have. There is also an option to place the Base automatically or manually.

Terrain can be terraformed to allow placing of buildings, Paths, or blocks in areas that were originally too steep to do so.

## Biomes

* Plains and Rivers
* Mountain Lakes
* Plateaus
* Archipelago
* Volcanic Islands
* Archipelago
* Flat
* Empty
* Craters
* Desert Cliffs
* Foothill Canyons
* Grand Canyons
* High Foothills
* Ridges
* Islands
* Lakeland
* Swamp Forest
Forester

**Foresters** are buildings that produce the basic food items and wood resources automatically if those trees are withing thier radius. It also helps trees regrow once depleted. Tree yield can be enhanced through the use of Tree Planters. Foresters can output multiple products if more then one recipe is selected and the respective trees are nearby. This building has a maximum number of 10 workers, and Yellow Coin and Earth Boosters.

## Recipes

 1  Pear | 1
 1  Dragonfruit | 4
 1  Wood | 4

Wood can be used as 2 units of fuel. Buldings that require fuel are the Forge, Magic Forge, Kitchen, Medicine Hut, Steam Genorator, and Steam Locomotive.
Mana Crystal

Added in | 1.0.0

## Description

**Mana Crystals** are a resource used to create magical items. Upon use, they are converted into **Depleted Mana** . Depleted mana can be recharged at a Mana Recharger or a Mega Recharger. Alternatively, since it is a waste product they can be moved into a Void Obelisk to be deleted.
Resource

*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Resources** are an important element in Factory Town. For the start Wood and Stone are the most important, but with the development of the village, there will be more Technologies discovered.

## Natural resources

Basic Resources

* Wood
* Water
* Cotton
* Herb

Stone and Ores

* Stone
* Iron Ore
* Gold Ore
* Coal

Foods

* Grain
* Berries
* Potato
* Carrot
* Sugar
* Tomato
* Apple
* Pear
* Fish

Magical Stones

* Mana Shard
* Fire Stone
* Earth Stone
* Water Stone
* Air Stone
Splitter

**Splitter** spits its on a Conveyor Belt in up to three directions. Each direction can be assigned a number of units to pass on before changing direction. Splitters can be assigned an item type and only effects the selected type. If a selected path is full, items skip that path until it is available.
Log Door with Silver Lock

Development status | Currently placeable and collectable

* **Description** - Log doors with silver locks can be crafted from wood blocks. They are great for separating spaces and creating locked gateways in your world. Can be opened if you have a silver key in your inventory.
* **How to Collect** - Once the recipe has been found this can be crafted. It can also be acquired by picking one up that is already present inside of a world.
* **Expected Play and Usages** - Building, Decorating, Questing
Iron Wheel

Happiness Duration: | 90s (1.5m minutes)

**Iron Wheels** are an item that are part of the hardware category.

## Notes

* They are quite cheap compared to the amount of coins and XP generated, so it may be good to aim for a production build if you need red coins. The machinery research is quite expensive though, so Wood Wheels are a better alternative early on.
Factory Town Wiki/Top section

Welcome to the Official *Factory Town* Wiki
the *Factory Town* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones. There are also many Wanted pages!

About Factory Town

Factory Town is a Town-Builder / Factory Management strategy game created by Erik Asmussen.

It has been in development since mid-2017 and the early access build was released on March 12, 2019. Since then the game has gone through some rigourous changes with dozens of updates and has had a very successful launch into its Official 1.0 release on November 17, 2021 on Steam.

Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!

Content

Buildings

Blocks

Items

Technologies

Guides

Change Log

External Tools
Enchanter

**Enchanters** are late game buildings that produce high-value goods by imbuing magical energy into them. All of its recipes require some form of mana power supplied through a mana pipe. Care must be taken so all active recipies have the ability to recharge the type of crystal used without jamming the pipes. This building has a maximum of 5 workers, and Blue Coin boosters.

## Recipes

Spellbooks sell for 10, 20, 30, and 40 in decreasing coin rarity/value.

The buildings that provide goods for the Enchanter are the Workshop (Book, Reinforced Plank), Stone Mason (Polished Stone), Forge (Iron Bar, Gold Ingot), Machine Shop (Metal Rail, Metal Conveyor Belt), Tailor (Shirt, Cloak), Pasture (Wool, Leather), Mana Forge (Mana Crystal), and Temples (Elemental Crystals).

Goods from the Enchanter to go the Mage Tower (Enchanted Books, Magic Robe, Ward, Spellbooks), School (Enchanted Book), Speciality Goods (Magic Robe, Magic Cloak, Fire Ring, Water Ring, Crown, Necklace, Spellbooks) and Omni Temple (All exept Enchanted Book). Magical Rails and Magical Conveyor Belts must go into storage to be useable in building.
Console Commands

*This article is a stub. You can help Factory Town Wiki by expanding it.*

To enter the console press backslash, tilde or ö, depending on your keyboard and country.

`admin` Enters the admin mode

`admin off` Leaves the admin mode

In admin mode, all buildings are unlocked and building costs are removed. The placement of Water is unlocked under the Terrain tab of the Building menu. The Resources tab is also unlocked, allowing you to place natural resources. Note that buildings still require resources to create recipes. This includes Gold for Farms, Foresters and Mines.

### Completing research

With the School selected and a research project active, open the console and type `r`. This will complete that current research project.

### Adding or removing items

`a ITEMNAME NUMBER` Adds a resource or item to the currently selected inventory

`r ITEMNAME NUMBER` Removes a resource or item to the currently selected inventory
Fire Shrine

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The Fire Shrine produces both Magma and Fire Booster energy by using at least 1  Fire Crystal and 1 Work Unit per function. Magma is 8 units of fuel, and also as an offering at the Omni Temple.

Buildings that use Fire Boosters are the Forge, Magic Forge, Medicine Hut, Kitchen and Mana Reactor.
Town Center

Cost | 40  Stone Bricks
40  Planks
 Requirements | None
 Other | Upgradeable
Improves maximum population space
Applies happiness
Storage slots (global)
Extends market ranges
Applies specialty bonuses

The **Town Center** is the first building unlocked in the game. Town Centers provide an area of effect with strong bonuses that tie nearby buildings into a cohesive town.

## Description

Town Centers are critical buildings that combine nearby buildings into a single "town" unit. They do this by providing several related benefits:

* Allowing nearby buildings to benefit from Happiness
* Allowing Market Buildings to sell to Houses within town center range beyond the individual market range
* Applying Town Specialty bonuses to relevant production buildings within range

In addition, they provide other benefits such as:

* A small increase to maximum population size
* large inventory storage slots for a wide variety of items

If the "Auto-place Town Center" option is disabled for the game, the player will need to place a Town Center before any other building or worker may be built. Otherwise, a suitable spot will be chosen and and  Foot Paths spawned around it. In either case, 4  Workers will spawn with this first town center.

The maximum number of towns the player can have is determined by the Civics research. There are 5 increasingly expensive variants of this research for a total maximum of 6 town centers.

In early releases of the game the Town Center was called the **Base** and was largely a unique storage building that could be upgraded to advance the game's Tech Level.

### Building Upgrades

A town Center may be upgraded to increase its overall efficacy. To do this, it must be linked to a houses via a path (e.g. a  Foot Path) whose total levels meet or exceed upgrade's Linked House requirement. For example, a level 1 Town Center could be upgraded if linked to 8 level 1 houses, 4 level 2 houses, or 1 level 8 house.

In addition to the stats shown below, upgrading a Town Center will improve the chances of receiving specialty bonuses.

\* Radius measured as furthest tile in the direct area of effect from a tile adjacent to a center edge.

## Version History

* Patch .200: Happiness overhaul, happiness is once again global. Specialties scale with town center level. Base level separated from tech level.
* Patch .188: Renamed to "Town Center". Town specialties added. Happiness bonuses now restricted to individual towns.
* Patch .186: Bases now extend market building ranges

### Legacy Info

Prior to patch .200, the game's Tech Level was tied in with the Base Level/Highest Level Town Center. The table below details this upgrade system.
Minecart (disambiguation)

*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Minecart** can move 20 items at a time, but they cannot harvest items.

Needs a Rail Loader to function.

## How to create

* Open the Build Menu (B)
* Choose Workers (W)
* Select **Minecart** (R)
* Place the Minecart on a Rail.

## Note

The Minecart needs Iron Wheels produced from the Machine Shop and then they must be brought to the Barn or Base.

Minecarts can Load and Unload instantaneously at Minecart Loaders, without needing any other rail cars or train engine.

They can be attached to Train Engines, and will still interact with Minecart Loaders. If the Train stops at a station, its contents will also be loaded or unloaded.

They will struggle to go uphill, so you may need Mechanical Rails or Magic Rails on the uphill sections, or attach a Train Engine to them.

## Strategies

The Minecart can be used to quickly pass certain goods between buildings in the right conditions. It can move 20 units per second if placed on a 2x2 rail loop (it can't "pass" goods while standing in place, as a rail stop can't point at different directions at the same time). You can double or triple the amount of carts on the loop, as well as increase the loop size, as longer loops (with maxed amount of carts on it) are less empty, so maximum "passing" efficiency of a rail loop is `(length-1)/length * 80`.
Path

**Paths** is a selection in the Build Menu.

## Description

There are various types of Paths available in Factory Town, Some increase a worker's movement speed, while others can create automated production lines, such as chutes and conveyor belts.

## How to build

* Open the Build Menu (B)
* Select **Paths**
* Select one of the Available Paths

## Available Paths

* Foot Path (speed: 02-83/ 05-90 **sec**)
* Road (speed: 01-95/ 03-91 **sec**)
* Chute (speed: >80.8  **tile**)
* Log Bridge
* Wood Conveyor Belt (speed: 7.8**tile**)
* Cloth Conveyor Belt (speed: 12.9 **tile**)
* Metal Conveyor Belt (speed: 20.5**tile**)
* Magic Conveyor Belt (speed: 41.9**tile**)
* File:Wooden Rail.png Wooden Rail (speed: 1.78 **per tile/sec,** )
* Rail(Metal Rail) (speed: 3.38 **per tile/sec, slower moving uphill**)
* Mechanical Rail (speed: 3.38 **per tile/sec, only maintain speed uphill when charged**)
* Magic Rail (speed: >6 **per tile/sec)**

(foot path/road measure by 10/20 tiles/wagon or caravan)

(belt/chute speed measured by 10s)

(rails speed measured by 5s)
Buildings

**Buildings** are a core element of Factory Town and there are various ones to improve the town.

For description or requirement(s) to build one building, press "." key on your keyboard.

One can choose buildings from the Build Menu (B). Sometimes, the construction of a building will grant a new building or a building will be needed in order to construct another one.

1 Worker is needed to operate most of buildings, you can use more than 1 for to increase production speed.

Most buildings are in 3x3 size.

Production Speed on most buildings can be increased by additional Workers or Production Speed Bonuses.

More will be available in future.

## Buildings by Player

 Airship Dock

 Air Shrine\*

 Air Temple\*

 Apothecary

 Barn

 Crate

 Earth Shrine\*

 Earth Temple\*

 Elemental Refinery

 Enchanter\*

 Farm

 Fishery

 Fire Shrine\*

 Fire Temple\*

 Food Market

 Forester

 Forge

 Gourmet Food(outdated)

 General Store

 Grain Mill (Food Mill)

 House

 Item Generator

 Kitchen

File:Laboratory.png Laboratory

 Lumber Mill

 Machine Shop

File:Mage Tower.png Mage Tower

 Magic Forge

 Mana Reactor

 Mana Receiver

 Mana Transmitter

 Medicine Hut

File:Mega Recharger.png Mega Recharger

 Mine

 OmniTemple

 Packager

 Pasture

 Recharger

 School

 Silo

 Speciality Goods

File:Steam Engine.png Steam Engine

 Steam Generator

 Stone Mason

 Tailor

 Tavern

 Town Center

 Train Station

 Trading Post

 Void Obelisk

 Water Pump\*

 Water Shrine\*

 Water Temple\*

 Well

 Workshop

 Airship Dock

 Air Shrine\*

 Air Temple\*

 Apothecary

 Barn

 Crate

 Earth Shrine\*

 Earth Temple\*

 Elemental Refinery

 Enchanter\*

 Farm

 Fishery

 Fire Shrine\*

 Fire Temple\*

 Food Market

 Forester

 Forge

 Gourmet Food(outdated)

 General Store

 Grain Mill (Food Mill)

 House

 Item Generator

 Kitchen

File:Laboratory.png Laboratory

 Lumber Mill

 Machine Shop

File:Mage Tower.png Mage Tower

 Magic Forge

 Mana Reactor

 Mana Receiver

 Mana Transmitter

 Medicine Hut

File:Mega Recharger.png Mega Recharger

 Mine

 OmniTemple

 Packager

 Pasture

 Recharger

 School

 Silo

 Speciality Goods

File:Steam Engine.png Steam Engine

 Steam Generator

 Stone Mason

 Tailor

 Tavern

 Town Center

 Train Station

 Trading Post

 Void Obelisk

 Water Pump\*

 Water Shrine\*

 Water Temple\*

 Well

 Workshop

'\*':Required Power to operate (Steam Power not included)

## Buildings nature Spawned

Elemental temples

See also:

* Happiness
* Market Buildings
Crate

Quick Access Shortcut (default) | E - R - Q

The **Crate** is a storage building.

## Description

The Crate is a building you can place in the game. It provides a small storage place to store Items.

Crates have 1 slot with a maximum capacity of 20. Like barns and town centers they are considered part of the shared inventory. 2 Z-levels of the crate are accessible.

## How to build

* Open the Build Menu (B)
* Select "Building"
* Select "Crate"
* Find a flat 1x1 area
* Left click to build
Water

**Water** is a resource primarily used to grow crops in a farm tile, but it can also be supplied to houses to generate 1 Yellow Coin, 1 Experience, and 1 Happiness. No market accepts it, so it must be supplied manually.

 Happiness Duration: | 10s

**Water** is used by several buildings when their selected recipes call for it, including the Lumber Mill (paper), Farms, and the Kitchen (remedy). Water can be acquired from the natural sources of rivers and lakes, as well as from the Well. Water is automatically provided to buildings built adjacent to a river/lake. The water meter from a building can also be filled by using Water Crystals.

When used on farm tiles, water is consumed at a rate of 1/10th per second per Farm tile.

Water can be moved using Conveyor Belts (not chutes), when produced by a Well.

]]

## Notes

* Due to how easy it is to obtain, it can be used as an early way to generate coins, happiness, and experience.
* It is best to replace (or not bother supplying houses with) it later on though, as it's outclassed by even raw foods.
Resource Category

In Factory Town, items are filed under categories to make happiness satisfaction easier, as well as allow the player to organize things in their head (or town) with less hassle.

Certain categories will also generally benefit from certain specializations.

Any item from a category that is provided to a market building of its type will increase the happiness of any connected house, and provide the player with coins.

There are currently 12 Categories in the game:

* Basic Food
* Gourmet Food
* Basic Medicine (formerly "Medicine")
* Magical Medicine
* Hardware (formerly "General Goods")
* Clothing
* Magic Supplies
* Luxury Goods
* Education
* Magical Knowledge
* Specialty Goods
* Knowledge

Water also has its own unique category.

Wiki pages will be tagged with any relevant categories.
Cooked Beef

*This article is a stub. You can help Factory Town Wiki by expanding it.*

Cooked Beef is a basic food that can be crafted in a Kitchen from 1 Beef.

 Happiness Duration: | 90s (1.5 minutes)

Due to pastures requiring several researches, it is advised the player use this to make meat stew and supply houses with bread (or something similar)
Kitchen

The **Kitchen** is a food building able to produce valuable food from simpler food items, and one type of medicine. It can be a challenge to get all goods in and out of one kitchen for all recipies, not to mention the Work Units available to the building would be spread thin. In order to make all recipes for one town multiple Kitchens may be a better choice. This building has a maximum number of 5 workers, and Yellow Coin, Steam, and Fire Boosters.

.

## Recipes

The buildings that provide goods for the Kitchen are the Farm (Sugar, Berry, Tomato, Potato, Carrot, Cactus Fruit), Forester (Apple, Pear, Dragonfruit), Pasture (Egg, Raw Chicken, Beef, Milk), Food Mill (Flour), Fishery (Fish), and Workshop (Cloth). Fuel comes from the Pasture (1 unit, Fertilizer), Forester (2 unit, Wood), Mine (4 unit, Coal), or Fire Shrine (8 unit, Magma)

Goods from the Kitchen go to the Food Market (Bread, Cooked Beef, Chicken, Fish, (Fruit) Juice, Butter, Cheese), Tavern ((Fruit) Jam), Dragon Punch, Cactus Jam, Veggie, Fish, and Meat Stew, Sandwich, Apple Pie, Cake, Berry Cake) and Apothocary (Protien Shake). (Fruit) Juice, Dragon Punch, and Protien Shake may be transported by Fluid Pipe.
Chute

## Description

The Chute is a transportation Block you can place in the game. It moves valid Items from one location to another. Valid items include raw resources, flour, animal feed, and fertilizer.

## How to build

* Open the Build Menu (B)
* Select "Paths" (A)
* Select "Chute"
* Find a flat 1x1 area, Or Drag from one Location to the next to automatically connect several Chutes.
* Left click to build

## Note

Chutes can transfer at level and downhill, however they can move items uphill with some creativity.

1. Build a tower of scaffold blocks at or above the height of the transfer target.
2. Continue Building at that height to connect the Chute to the transfer target
3. Place ramps and paths in the ramps up to the top.
4. Assign workers or carts to take items from the production Building to the top of the Chute.

Chutes also slowly speed up items as they travel, this effect can be used to climb very short hills. Corners will slow down items significantly.
House Supply Logic

The House Delivery logic works as follows:

Markets will connect to houses meeting any of these condition:

* At or within 4 grid units in either direction
* At or within a circular radius of 28 grid units, if connected by a contiguous network of Foot Paths or Roads

Additionally, all houses must be at or within 12 height units of the market.
There is no longer a maximum road/footpath distance as long as the House meets these conditions.

The Market will distribute its goods to linked Houses as follows:

* Starting from 'Next House Delivery Index', loop through houses and if any House is Unhappy for a category that the Market has in inventory, deliver the item
* Repeat until no more linked Unhappy houses are found
* If any item was delivered, set the 'Next House Delivery Index' as the last successful delivery index + 1.
* Repeat this loop again for any Houses that are Hungry for an item (is Happy, but is not currently consuming)
* Repeat this loop again for any Houses that have Spare Capacity for an item (Is Happy, and Consuming, but inventory is not full of the item)
Power

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The Elements Power.There are four type of Elements Power in game:Fire, Air, Water and Earth.Elements stone are represent these power: Earth Stone, Air Stone, Water Stone and  Fire Stone.The elements power crystal are:  Fire\_Crystals, File:Water Crystal.png Water\_Crystals,  Earth\_Crystals and  Air Crystals

Crystals are Generated in the Elemental Temple by consuming the respective Ethers (liquids) refined by Elemental Refineries and Mana Crystals. Recharging of Mana Crystals is not required by the Elemental Temple as they are consumed.
Earth Shrine

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The Earth Shrine produces both Regen and Earth Booster energy by using at least 1  Earth Crystal and 1 Work Unit per function. Both Boosters are automatically applied within the Shrine's radius.

Regen Boosters speed up the regrowth of resources used by the Farm, Fishery, Foresters, and Mine Shafts.

Buildings that use Earth Boosters are the Farm, Fishery, Forester, Pasture, Mine, and Mana Reactor.
OmniPipe

**OmniPipe Usage**

OmniPipes are used for late-game transportation of materials. At the first level, OmniPipes transmit materials at the speed of 3.3/3.7 per tile/sec (measured by 10s/20s,10 tiles), which can be upgraded.

Unlike conveyor belts, they are able to intersect without interrupting the flow of items, but are not able to be placed over one another, or the pipe's direction will shift.

**Upgrading Transport Speed**

You can upgrade the speed that an OmniPipe transmits materials in the School using StarCoins, Omnistones, and a paper supply.
Map Challenges

Here is a place to share various challenge maps. Currently, seed sharing is not available, so feel free to link a saved file.

**Manually-copied save files have to go into** C:\Users[your name]\AppData\LocalLow\82 Apps\Factory Town\Saved Games **Alternatively place save files in** C:\Program Files (x86)\Steam\userdata\ [your account ID] \860890\remote And restart steam
Wood

Added in | 1.0.0

## Description

**Wood** is a natural resource, which may also be produced by a  Forester. It is used to make  Planks,  Paper, and several other items.
When planted on a Tree Planter, its base grow time is ?? seconds. When fully grown, it produces between ? to ?? items, averaging at ?? per tree.

## Harvesting

Wood can be harvested from trees and then brought to the Town Center or shared storage such as crates or barns. Wood can be harvested either by workers directly, or through the use of a Forester.

### Harvesting with a worker

* Left-click on a Worker to select.
* Right-click on a tree to target it
* Right-click on a storage building to bring it there
* The Worker will chop down the tree and bring it back to the building and repeat the action.
Cargo Ship

*This article is a stub. You can help Factory Town Wiki by expanding it.*

Cargo Boat can move on water and has really big capacity (80 items) at a time, but cannot harvest items.

## Stats

Speed: 0.217 sec/per tile(measured by 10 tiles)

## How to create

* Open the Build Menu (B)
* Choose Workers (W)
* Select **Cargo Boat**
* Place a new Cargo Boat on the Water.
Rail Depot

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Rail Depot** is a building.

The rail depot no longer exists.

## Description

The Rail Depot is a Building you can place in the game. It requires Items to produce Rails Tile and Magic Rail Tile

## Cost

* 250 File:Gold Coins.png Gold\_Coins
* 50  Stone\_Brick
* 50  Planks

## How to build

* Open the Build Menu (B)
* Select "Building" (D)
* Select "Rail Depot"
* Find a flat 3x3 area
* Left click to build

## Produces

* 1  Rail\_Tile = 2  Iron Plate + 2  Planks + 2  Stone\_Brick
* 1  Magic Rail = 1  Metal Rail + 1  Fire Crystal
Mega Recharger

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Mega Recharger** is one of the two Mana Power Type Buildings.  Depleted Mana  Depleted Air  Depleted Earth  Depleted Fire and  Depleted Water come in, and  Mana Crystal  Air Crystal  Earth Crystal  Fire Crystal and  Water Crystal come out. It has a high throughput as it charges 2 crystals at once, and can process multiple crystal types simultaneously.
It restores depleted mana into a fully charged state faster than a Mana Recharger but requires shipments of Elemental Stone to function. It gains additional worker units only from Purple Coin boosters or omnistone upgrades. It is most practical to use Mana Pipes to move crystals in and out, but they can also be hand or belt delivered.
Water Shrine

*This article is a stub. You can help Factory Town Wiki by expanding it.*

 Cost | 40  Mana Brick
 Size | 1x1

The Water Shrine produces both Water and Water Booster energy by using at least 1  Water Crystal and 1 Work Unit per function. It produces 4 water per tick. Water can be moved by worker, but it is much more efficient to connect the Water Shrine to Fluid Pipes in the Fluid Pipe Map Layer that then connect to the waters final destination. Buildings that use water are the Farm, Pasture, Medicine Hut, Houses, Lumber Mill, Steam Genorator, and Steam Locomotive.

Buildings that use Water Boosters are the Steam Generator, Tailor, and Mana Reactor.
Fishery

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Fishery** is a building that gathers resources over time; fish in this case. It gathers the fastest when it has access to 100 units of water which you will be informed via a tip box when placing this building. If you place the fishery out of reach of land a raft, boat, or cargo ship will be able to ferry the fish to an appropriate location on the shoreline. Unlike the bubbly fishing spots that can be manually fished, the fishery never runs out of resources in its location. This building has a maximum of 5 workers, and Red Coin and Earth Boosters.
Building

Redirect to:

* Buildings
*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Buildings** are a core element of Factory Town and there are various ones to improve the town.

One can choose buildings from the Build Menu (B). Sometimes, the construction of a building will grant a new building or a building will be needed in order to construct another one.

Workers are needed when placing buildings.

## Buildings

 Base

 House

 Food Market

 General Store

 Apothecary

 Specialty Goods

 School

 Lumber Mill

 Grain Mill

 Workshop

 Stone Mason

 Pasture

 Forester

 Farm

 Forge

 Kitchen

 Rail Depot

 Machine Shop

 Mine

 Steam Power Plant

 Well

 Crate

 Silo

 Barn

 Packager

 Void Obelisk

 Magic Forge

 Enchanter

 Mana Transmitter

 Mana Receiver

 Mana Recharger

 Teleporter
Logic

*This article is a stub. You can help Factory Town Wiki by expanding it.*

## Logistic Blocks

* Barrier Gate
* Rail Stop
* One Way
* Sorter
* Pusher
* Grabber
* Splitter
* Blocker
* Filter

## Compute Blocks

All Compute Blocks require Advanced Logistics Research to unlock.

* Toggle
* Inventory Sensor
* Bool Function
* Agent Trigger
* Logic Lamp
* Logic Set Block
* Logic Pusher Block
* Counter Block
* Number Block
* Math Block
* Signal Gate
* Timer Block
* Delta Block
Trading Post

*This article is a stub. You can help Factory Town Wiki by expanding it.*

 Size | 3x3

The ***Trading Post*** is a unique building that the player is unable to construct or move from wherever it is generated on the map. It spawns with a random assortment of trading recipes available; not all are worthwhile, so it is up to the player to choose if the trading post has attractive enough goods on offer to justify the cost of the items themselves and moving them to and fro.
Structural Blocks

These blocks occupy physical space and may alter walk-able and build-able attributes for Paths placed on top of them.

 Scaffold Block

 Scaffold Ramp

 Half Stairs

 Road Ramp

 Wood Arch

 Stone Arch

 Wood Pillar Scaffold

 Stone Pillar Scaffold

 Wood Bridge

 Stone Bridge

*This article is a stub. You can help Factory Town Wiki by expanding it.*
Factory Town Wiki

Welcome to the Official *Factory Town* Wiki
the *Factory Town* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones. There are also many Wanted pages!

About Factory Town

Factory Town is a Town-Builder / Factory Management strategy game created by Erik Asmussen.

It has been in development since mid-2017 and the early access build was released on March 12, 2019. Since then the game has gone through some rigourous changes with dozens of updates and has had a very successful launch into its Official 1.0 release on November 17, 2021 on Steam.

Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!

Content

Buildings

Blocks

Items

Technologies

Guides

Change Log

External Tools

Quick access

**Game Menu**

 Buildings
 Workers
 Path
 Block
 Terrain
 Mana
 Buildings
 Workers
 Path
 Block
 Terrain
 Mana

**Buildings**

 Barn
 Grain Mill
 House
 Lumber Mill
Market Buildings
 Pasture
 School
 Stone Mason
 Workshop
 Barn
 Grain Mill
 House
 Lumber Mill
Market Buildings
 Pasture
 School
 Stone Mason
 Workshop

Videos

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*Factory Town* Links

Official page

Steam

Discord

Wiki

Help Wiki

General Help

Getting Started

Editing pages

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Basic images

Links

Community

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How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Apothecary

*This article is a stub. You can help Factory Town Wiki by expanding it.*

 Requirements | Base Level 5

The **Apothecary** is a building that automatically distributes and sells **Basic Medicine** and **Magical Medicine** to nearby houses. It is one of five Market Buildings.

Houses must be connected to the Apothecary by pathway. A fully upgraded level ten house wants 3 points in Basic Medicine, and 6 in Magical Medicine.

## Inventory Items

Market buildings do not stock items like production buildings. They have a list of items they will purchase to supply the houses. These items are what the Apothecary will purchase.

The buildings that provide goods for the Apothecary are the Kitchen (Protein Shakes) for **Basic Medicine**, Elemental Refinery ( Fire Ether, Air Ether, Water Ether, and Earth Ether for **Magical Medicine**), and the Medicine Hut (Bandages, Poultice, Medical Wraps, Fish Oil, Ointment, Remedies) for **Basic Medicine**, and Health Potions, Antidotes, Elixirs for **Magical medicine**). Items sold here mostly give Blue Coins, exept the ethers which give their colors respective coins.
Grain

## Description

**Grain** is a natural resource, which may also be produced by a  Farm. It will satisfy food needs from buildings and can be used to make  Flour or  Animal Feed. Grain can be sold for 1 Yellow Coin by bringing it directly to a  House or shipping it to a  Food Market that is connected to houses by a path. When planted on a Farm Tile, its base grow time is 80 seconds, which can be reduced through the usage of Water and Fertilizer. When fully grown, it produces between 6 ~ 8 items, averaging at 7 per crop.

## Harvesting

Grain can be harvested from grain tiles and brought to the Food Market or houses to be sold. Grain can be harvested either by workers directly, or through the use of a Farm.

### Harvesting with a worker

* Left-click on a Worker to select.
* Right-click on a grain tile to target it
* Right-click on a building to bring it there
* The Worker will harvest the grain and bring them back to the building and repeat the action until grain tiles are depleted.
Tailor

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Tailor** is a building that creates clothing as in ingredient for some other productions, and to sell at the General Store. It is an early game production building with simpler recipes. This building has a maximum number of 5 workers, and Yellow Coin, Steam, and Water boosters.

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## Recipes

The buildings that provide goods for the Tailor are the Workshop (Cloth), Pasture (Wool, Leather) and Forge (Nails).

Goods from the Tailor go to the Enchanter (Shirt, Cloak), Mage Tower (Cloak), General Store (All), and Omni Temple (Warm Coat).
Elemental Refinery

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The Elemental Refinery is a building that creates ether for offerings in other buildings, or to be sold at the Apothocary. Ethers may be transported along Fluid Pipes. This building has a maximum number of 5 workers, and Red Coin, Steam, and Water Boosters.

## Recipes

The buildings that provide goods for the Elemental Refinery are the Magic Forge (Mana Crystal) and Mines (Fire, Water, Earth, Air Stone).

Goods from the Elemental Refinery go to Temples(Air, Fire, Water and Earth respectively), and the Apothocary.
Fertilizer

**Fertilizer** can be produced, and is also a byproduct of certain recipes of a pasture.

Fertilizer has many uses in Factory Town:

* It can be used as fuel, although it only has a fuel value of 1 and does not last long.
* It can be used in farms (under recipes) to help increase the yield of crops under certain conditions. While crops are growing, fertilizer is consumed at a rate of 1/40th per second per Farm Tile.
* It is needed when placing Farm Tile around a farm, or a Tree Planter.

*This article is a stub. You can help Factory Town Wiki by expanding it.*
Battle Drones

Special Mechanized unit increases ground forces
offense.

(As of V1.0.2.126)

```
+100 ground combat at lvl 1
+110 ground combat at lvl 2
+120 ground combat at lvl 3
+130 ground combat at lvl 4
+140 ground combat at lvl 5
+150 ground combat at lvl 6
+160 ground combat at lvl 7
+170 ground combat at lvl 8
+180 ground combat at lvl 9
+190 ground combat at lvl 10

```
Boat

*This article is a stub. You can help Factory Town Wiki by expanding it.*

A worker unit that can travel on water and harvest fish. It can also harvest shoreline resources (such as trees) that are at sea level. Besides harvesting, it can also transport resources. The boat is an upgrade to the raft, while the cargo ship is an upgrade to the boat.

## Stats

* **Speed:** 0.186 sec/per tile(measured by 10 tiles...this may no longer be accurate)
* **Capacity:** 10 resources / 1 slot
* **Cost:** 20 Wood Planks, 80 coins, 1 Worker

## How to create

* Open the Build Menu (B)
* Choose Workers (W)
* Select **Fishing Boat** (F)
* Place a new Fishing Boat on the Water.
Barrier Gate

Barrier Gates are logistical blocks that can interact with logic blocks.
When they are ON, they will let items and workers pass, otherwise they will act as solid blocks and prevent them from passing.

Barriers are commonly used to control train and items trafic.

In the 1st image we can see the barrier block being used to control a train intresection.

In the 2nd image it is used to control water input into a farm.
Quests/The Road Warrior

**Description:** Asta would like you to take care of some of the Bandit's to the South of Winterfront Village being such a small village all trade is very precious to them.
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Objectives:** Slay: Bandit (20)

**Rewards:** 700 Copper & 75 Experience
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Start Point:** Inside of the Weapon/Armor Shop

**To Start:** Talk to Asta

**Instructions:**

1. Speak with Asta she informs you that the bandit's are making it hard for traders to get into town and wants you to deal with them.

2. Head South-West of ColdOak Village and you will come across a bountiful amount of Bandit's you can "take care of".

3. Once you have slain the requested amount of Bandit's return to Asta to finish the quest.
Berry Jam

*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Pear Jam** is a gourmet food that can be crafted in a Kitchen with 4 Pears, 1 Sugar, and 1 Fuel.

 Happiness Duration: | 120s (2m)

## Trivia

* This is one of the 3 items that replaced the old "Jam" item in [version]
* Alongside Juices, this is one of the 2 types of pallet swapped foods (since all the values are equal between it, apple, and pear jam)
* This item isn't used to craft Berry Cake despite it being the most likely to be a primary ingredient
Laboratory

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Laboratory** is a building that creates books in order to gain Natural and Industrial reseach points, similar to the Mage Tower. This building has a maximum number of 5 workers, and Red Coin boosters.

## Recipes

* Each book provides 1 Reseach Point at level 1, 10 at level 2, and 50 at level 3.

The buildings that provide goods for the Laboratory are the Farm (Herb), Medicine Hut (Fish Oil, Remedy, Healing Potion, Antidote), Forge (Iron Plate, Steam Pipe), and Machine Shop (Metal Rail, Metal Conveyor Belt)

All goods from this building go to the School.
Happiness Categories

In order to help progress in the game, it is necessary to keep your productivity levels high. The way you do this is by satisfying the needs of houses. Making sure you provide items from as many different categories as you can will ensure your people are happy and productive! You can check the levels by selecting a house.

## Happiness Categories

* **Basic Food**
	+ Grains
		- Grain
		- Flour
		- Bread
	+ Egg
		- Egg
	+ Fish
		- Fish
		- Cooked Fish
	+ Chicken
		- Raw Chicken
		- Cooked Chicken
	+ Beef
		- Beef
		- Cooked Beef
	+ Fruit
		- Apple
		- Pear
		- Berries
	+ Vegetables
		- Carrot
		- Potato
		- Tomato
	+ Exotic Fruit
		- Cactus Fruit
		- Dragonfruit
	+ Juice
		- Apple Juice
		- Pear Juice
		- Berry Juice
		- Dragon Punch
	+ Milk
		- Milk
	+ Butter
		- Butter

* **General Goods**
	+ Wood Construction
		- Planks
		- Reinforced Plank
	+ Stone Construction
		- Stone Brick
		- Mana Brick
	+ Nails
		- Nails
	+ Fabric
		- Wool
		- Cloth
		- Shirt
	+ Leather
		- Leather
	+ Shoe
		- Shoe
	+ Cloak
		- Cloak
	+ Warm Coat
		- Warm Coat
	+ Wood Axe
		- Wood Axe
	+ Pickace
		- Pickaxe
* **Gourmet**
	+ Sandwich
		- Sandwich
	+ Fish Stew
		- Fish Stew
	+ Meat Stew
		- Meat Stew
	+ Veggie stew
		- Veggie Stew
	+ Jam
		- Apple Jam
		- Pear Jam
		- Berry Jam
		- Cactus Jam
	+ Cheese
		- Cheese
	+ Cake
		- Cake
		- Berry Cake
	+ Apple Pie
		- Apple Pie
* Medicine
	+ Bandage
		- Bandage
		- Poultice
		- Medical Wrap
	+ Salves
		- Fish Oil
		- Ointment
	+ Health potion
		- Health Potion
	+ Elixir
		- Elixir
	+ Protein Shake
		- Protein Shake
	+ Air ether
		- Air Ether
	+ Water Ether
		- Water Ether
	+ Fire Ether
		- Fire Ether
	+ Earth Ether
		- Earth Ether
* **Specialty Goods**
	+ Books
		- Book
		- Enchanted Book
	+ Ward
		- Ward
	+ Magic Robe
		- Magic Robe
	+ Magic Cloak
		- Magic Cloak
	+ Fire Ring
		- Fire Ring
	+ Water Ring
		- Water Ring
	+ Necklace
		- Necklace
	+ Crown
		- Crown
	+ Strength Spellbook
		- Strength Spellbook
	+ Stamina Spellbook
		- [[Stamina Spellbook]
	+ Protection Spellbook
		- Protection Spellbook
	+ Cure Spellbook
		- Cure Spellbook
Workers

**Workers** are an element in the game Factory Town. They are primarily used to harvest and transfer items from point A to B. You can add workers from the Build (B) Menu and select Workers

From ver.130 ,worker behavior can be multi copy to same type.

Workers now separated into **Workers** (Land water & air units) and **Rail Cars** (rail required) on build menu.

## Worker types

If in no need to move, a worker can "pass" (pick from one structure and drop in another) its full capacity each second.

Besides Worker, others types of workers have requirement to make one.

## Speed Test

### All unit move left to right.

On land, show like these:(13 blocks Road)

(10 block Foot Path )

(10 normal block)

Carts/Cars seems no speed difference.
(20 rails)

In water, Fishing Boat is faster than Cargo Boat
Wood Pillar Scaffold

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The **Wood Pillar Scaffold** is a structural building Block.

## Description

The Wood Pillar Scaffold is a structural building Block you can place in the game. It is considered **PASSABLE** by carts, pedestrians, and belts. It is useful for building higher scaffolding structures above it, as it will accept other scaffolding but cannot be used to place overlays like dirt Paths or buildings.

The Wood Pillar Scaffold Block costs

**2 Planks**

## How to build

* Open the Build Menu (B)
* Select "Structural Blocks"
* Select "Wood Pillar Scaffold Block"
* Select a 1x1 area - or clip to another
* Left click to build
Exploration

Ships can move around anywhere inside the galaxy with no strict limits although
ships can run out of supplies and will slow movement until replenished
automatically.

You can explore each system, survey planets and also conduct archaeological
digs. If a planet is suitable you may colonize it.

## Expansion

To expand you will need outposts and colonies. Outposts can extend the range
of your fleets without requiring the investment of a colony. You can only
colonize planets if they have a suitable environment for your people.

Moving task forces: To order a move, select a task force on the task force panel
and then click the destination sub-sector on the map. A line will be plotted
indicating the movement order has been set.

Surveying a system: To do a thorough examination of a system, you can order a
task force to survey a system or planet. Click a task force on the task force panel
and then hover over the orders button and click survey. Then on the sector
panel, select a planet or the star to survey all planets.

Digging for discoveries: You can order a dig if you think a planet may contain
hidden artifacts. Digs are usually done after a survey reveals something hidden
on the planet or if you have other information. To order a dig click, a task force
on the task force panel, select it’s order and then pick a planet in the sector
panel.
Water Temple

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The Water Temple is a building that provides  Water Crystal. As with the other Temples, it takes in 8 Ethers of its type along with 2  Mana Crystal to make a crystal.

This building cannot use workers, but does use Happiness Bonus, Blue Coin boosters, and Omnistone upgrades to obtain the 10 Work Units required. Buildings that use Water Crystals are the Water Shrines, Medicine Hut, Mana Reactor, Enchanter, and Mage Tower. Water Crystals must go into storage to be useable in building and upgrading.
Goods Consumption Rates

Every house has a number of Goods Supply Categories. In general, houses will purchase goods in exchange for coins, consume the item, and provide a happiness bonus for a short time afterwards. The timing of this is controlled by two factors:

* Consumption Duration

* Happiness Duration

Only one item from a Supply Category can be consumed at a time, per house. This prevents spamming low-level goods. Once the consumption timer runs out, the house can consume another good from that category.

As soon as a good is consumed by a House, its Happiness Meter for that category will fill up immediately. It will stay full as long as the consumption timer is still running. If the consumption timer runs out and there is no other good to be consumed in that category, then the Happiness Meter will slowly deplete. You still get the full happiness bonus as long as the Happiness Meter has any fill, but once the Happiness Meter is fully empty then the house no long provided a happiness bonus for that category.

The time that it takes for an item to be consumed, and the time that the happiness meter takes to run out, are determined mainly by the good's quality tier.

Quality Tier Consumption Times
 2
 3
 4
 5

Exceptions
Work Units

**Work Units** are a mechanic that is used to express the amount of time (or "work") that goes into making an item.

Workers can be allocated to production buildings to increase the amount of work units generated every second.

Some production buildings can be upgraded to increase the base amount of work units they provide.
Wood Conveyor Belt

## Description

Wood Conveyor Belts are the first tier of conveyor belts. It is a type of path that automatically moves items in the direction that it's facing, as well as moving items into buildings that consume them. Like Chutes and other belts, they can use logistic blocks like Grabbers to automatically pull items from buildings, but the speed at which a wooden belt (0.75 item per sec) moves items is significantly slower than a Chute. Unlike Chutes however, they can also move items upwards.

Despite being the earliest and slowest form of conveyor belt, they do have a slight advantage over the faster belts, in that items moving down a wooden belt will slide and pick up speed, as they do on a Chute. Items moving down other types of conveyor belt do not slide in this fashion.

## Costs

*This article is a stub. You can help Factory Town Wiki by expanding it.*