Al'terra (Economy and Currency)

## Currency

1 golden crat = 15 golden alitev|1 golden alitev = 72 silver kel|1 silver kel = 9 silver thrik|1 silver thrik = 8 copper hat Th currency is called the Al’terrian Kel. One crat (30 grand) should buy a very good quality horse and is equivalent to three months salary of a skilled, but not masterful tradesman (middle class). A good respectable horse is closer to 10 alitev. A alitev weighing in at two grand would buy a medium quality small cart. A kel, about 30 dollars, is a fairly standard cost for quality goods A thrik is about 3 dollars, or the price of a loaf of bread A hat will buy a roll of common string. (30 cents).

The Al'terrian silver kel is considered 'honest' currency as the size of other coins has changed, which makes the Galeezian exchange a bit tempermental. Currency is exchanged at the border crossing due to its change and fluctuation.

## Economy

The economy of Al'terra runs on the trade of skill and knowledge - people come to learn and to take back knowledge, in exchange for coin. Al'terra has never faltered in its knowledge and even in dark times has no practical resource,s they've always had knowledge to arm them.
They rely on things like consultations, advisements, and selling timed out knowledge or partial knowledge, mostly to Galeez.Galeez hasn't typically minded, as it allows them to sell their products back to Al'terra on the regular. 'Timed out' technologies including telling them how to make rechargeable batteries but not how to recharge them, or sell them GMO seeds that only last one crop year. These are both examples that don't happen in real life.

Although there are plenty of low set skill - farming, mining etc, however this certainly means a lot of trade goes on between the lower countries. Al'terra skills up their resources and trades those away. Somet things they need include chemicals for water treatment and purification, as well as minerals for fertilisation and the sands used for light.

Al'terra has the basic materials to keep them alive, but nothing in terms of luxuries.

* Agrictulrue - Al'terra produces enough food domestically to feed its people, however it trades with Galeez as their produce is often cheaper and their delicacies are prized
* Construction - Knowledge in construction is often exported locally, while the labour of is imported
* Production industries - Engineers, managers, mechanics and equivalent are all Al'terrian, like construction often learnt to their neighbours while labour is sometimes importanted. Criminals, children, and foreigners are often used as the labour
* Service industry - By far the largest industry of Al'terra as it include Creative industries, Education, Medicine, SOcial Catchment, Financial service, Hospitality, Housing, Defense, Tourism, Communications, Transport, Retail trade

## Banking

Banking exists in Al'terra, though there is little government regulation. Banks are single entities existing in cities that can be dealt with by individuals (and individuals representing a company). Credit and loans can be made, though because of the nature of honesty in Al'terra, they have to be paid back by the agreed time or risk a criminal strike against them.

Wind and water is a large bank across Al'terra, as is 'The Gates'. Banks do not cross country boundaries.

## Personal Luxuries

People with money to spare have choices in fleeting or lastin uses

Fleeting: Book signings, Museum entrance fees, good food with good company, a reading

LastingL Bookcase for books, books themselves, good quality lasting fashino

## Tax

Taxes are collected on several different sources and then used for a variety of measures.

* Income tax (required on part of the employer)
* Import tax - small but on every good
* Corporate tax - tax paid by businesses that solely interact with other businesses

Taxes are spent roughly in this priority;

* Education
* Public Service: Libraries, Sports Arenas (pools?), Garbage collection, Sanitation, Water purification
* Public Protection: Police equivalent
* Defence/Military
* Transport: Road maintenance
* Health?