Version 1.5

Released 1st March 2022.

## Patch Notes

--Version 1.5--

**Any gear changes require a new piece to be acquired before changes will be reflected due to how weapons and armors are handled**

--Story--

* Chapter 3 part 1 added
* Begin Chapter 3 by speaking with the Archduke after completing Chapter 2

--Jobs/Skills--

* Tier 1 Merit Abilities added for all Jobs
* Passive and Row skills added and fixed for Summoner
* Red Mage sprites adjusted for Aeodin, Dario & Kayame
* Hamanhoa skill adjusted
* Player Stat cap increased
* Call Wyvern now calls the Wyvern graphic from XI
* Divine Seal text adjusted
* Warding Circle state icon changed
* Kayame Warrior Skin changed
* Utsusemi: Ni now gained at Lv 53
* Warrior TP mode changed to 'Fighter'
* Dancer TP mode changed to 'Elusive'
* DNC Skill Animated Flourish & Reverse Flourish now targets all enemies
* BST STR & LUK stats increased
* BST Skill Favored Enemy added at Lv.12
* BST Skill Natural Explorer added at Lv.23
* BST Killer skills now attack all enemies and description fixed to reflect damage type
* BST skill Praise increases Pet stats +15%
* BST AF Belt EXP gain fixed
* Reis's Wind adjusted
* BLM Skill Type "Sorcery" added
* BLM Skills added under Sorcery
	+ Shock, Rasp, Frost, Choke, Burn, Drown, Sleep, Sleepga, Stun, Drain, Aspir, Blaze Spikes, Zombify
* Normal Attacks will no longer target BST pet
* Agility Bonus II now costs 2500 JP
* SMN Summon Avatar ability MP cost & Cooldown increased
* SMN Skills and Costs adjusted
* Astral Flow adjusted & animation added
* Summoner Elemental skills (Stone II, etc) renamed to avoid skill naming issues
* Issue with Combo Timed Attack fixed
* White Mage spell levels list adjusted
* Dragoon and Ninja Job Description updated
* New Red Mage abilities added
* Cocoon Adjusted
* Blue Mage Spells added
* Blue Mage stats adjusted
* Blue Mage Spells adjusted
* Blue Mage Spell Regeneration added
* Blue Mage now has the ability to only close skillchains via spells
* Quickfire skill description updated
* Self Destruct and Mijin Gakure now work as intended
* Gun WS Damage adjusted
* Call Wyvern cost adjusted
* Angon damage adjusted
* Samurai skillchain open abilities damage adjusted
* Samurai skill costs adjusted
* Party Limit Gauge gain adjusted

--Quests--

* Silence of the Rams quest added to Bastok Mines
* Seed of Life quest added to Bastok Markets
* Insatiable Appetite quest added to Southern San d'oria
* Beneath Us quest added to Port Jeuno
* True Love Lasts Forever quest added to Northern San d'oria
* Chocobo License Quest added to Stables in Upper Jeuno
* Chapter 2 quest now concludes upon defeat of a certain Boss
* Typo in Rose Ring quest fixed
* Quest NPC Icon fixed in Heirloom Amulet quest

--Inventory--

* All 'Items' have received a new icon (Not including Weapons and Armor)
* Menu Category "Components" added to house basic items used to create other items
* Menu Category "Mods" added to house mods
* Some items made Key Items / Regular Items to clean up Inventory
* Relic Weapon exchange NPC in delivery room to receive updated version of weapons when relic weapons become available
* Bloodied Ruby changed from HP degeneration to -10% Max HP while wearing
* Some NM drops adjusted to reflect NIN and SAM gear accessibility
* Gelong Staff description updated
* Stat Increase Tokens adjusted
* Action and Instant noted for useable items in descriptions
* WHM & SCH Relic weapon now attack properly
* Description spacing fixed for weapons
* Description spacing fixed for armor
* Gjallarhorn now grants +25% JP instead of +10% XP
* Feather Headdress Typo fixed
* Blue Mage AF Gear Drain effect reduced by 4% in total
* Issue fixed with Red Hood item causing you to lost HP instead of Regen
* Apollo description fixed
* White rarity weapons now updated in description to reflect job
* White rarity armor now updated in description to reflect job
* Misc armor now updated in description to reflect job
* White rarity heavy armor body AGI penalty removed
* Descriptions for gear fixed regarding 'resist' vs 'immunity' to effects
* Elemental attacks on weapons updated in descriptions
* Temple AF armor adjusted for TP generation
* Critical Rate +% added to bullets
* Critical Multiplier added to Corsair's Tricorne

--Crafting--

**New Crafting Tiers available in Crafting Hall after the events of Chapter 3 have been initiated**

* Alchemy Tier 3 and Tier 4 added
* Goldsmithing Tier 4 added - Mod description spacing fixed
* Arcana item added to arcana and undead type enemy loot pool
* Primordial (element) crafting items added to Neo-Avatar loot table
* Lv 200+ Mining Nodes added
* Alchemist in Crafting Hall will now sell Potion & Ether prior to Ch2
* Staff Element Amp Mods Lv1 & 2 adjusted
* Element Resist mods now working as intended
* Element resist mods adjusted
* Food element resist adjusted

--Enemies--

* XP adjusted for all enemies
* Enemy stat cap increased
* Treasure & Enemies added to
	+ North & South Gustaberg
	+ East & West Ronfaure
	+ (Konschtat Highlands & La Theine Plateau
	+ Valkurm Dunes & Jugner Forest
	+ Qufim Island
* King Artho will now spawn as intended
* Stinging Sophie & Maighdean Uaine adjusted
* Time Bomb adjusted
* Music adjusted during NM encounters
* Face sets adjusted for certain Bosses
* Elemental in Crystal Golem fight level cap adjusted
* Ghelsba Outpost BCNM items removed from loot pool of enemies outside Ghelsba
* Ghelsba Outpost BCNM items drop rate adjusted
* Certain story boss HP gauge will now show
* Yagudo NM in Giddeus are now capped at Lv 25
* Yagudo Constable Blank move removed
* Scope of certain enemy skills adjusted
* Dynamis-Jeuno mobs adjusted
* Dynamis-Bastok Mega Boss positioning adjusted
* Tonberry Sprite issues fixed
* Orc Messenger capped at Lv 10
* Centurio XI given basic attack
* XT-119 size reduced
* Soul of Titan given level cap
* Copper Quadav size fixed
* Certain enemies will now aggro in:
	+ Dangruf Wadi
	+ Beadeaux
	+ Crawlers Nest
	+ Konschtat Highlands
	+ Pashow Marshlands
	+ Rolanberry Fields
	+ Qufim Island
	+ Batallia Downs
	+ Jugner Forest
	+ La Theine Plateau
	+ Valkurm Dunes

--Misc-- -

* Performance improved and lag resolved
* Moogles added to Tele-x zones
* Cacti Spaghetti spelling fixed
* Dangruf Wadi noted 18+ in North Gustaberg
* Egil's Torch now immune to Flash
* Message now prevents access to certain areas in Beaucedine Glacier
* Jukebox in menu turned off
* Road tiles added toward Holla Gate Crystal in La Theine Plateau
* San d'orian monument in Northern San d'oria collision fixed
* Passability fixed in Ronfaure when attempting to enter San'doria
* Escape text adjusted
* Passability in Jugner Forest fixed
* Parallax fixed in Archduke's Castle
* Mapping errors fixed in La Theine Plateau
* Gustaberg mapping issues fixed
* Hills are no longer traversable in Batallia Downs
* Intro CS dario pathing issues fixed...probably
* Message during certain boss fight will now show at the appropriate time
* 'Tactics' in Menu now changed to 'Row'
* Mapping issues fixed in Ru'Lude Gardens
* On map indicators placed for quest locations in Ghelsba and Palborough
* era will now turn to address the party when they are met
* Beadeaux map error fixed
* Elamaris typo fixed
* Barren-Morren shop now with appropriate sign to reflect goods
* typo fixed for Aeodin in CS post boss CS
* Passability on tiles in San d'oria fixed
* Tops of trees passable in Ronfaure
* Graphics and positions updated in certain boss fights
* Pathing issues fixed in Y jungle
* Y Jungle Transfer events indicated by circle animation
* Job Stone removed from MH
* Typo fixed in Wade dialogue CS in Giddeus
* Passability on bridge in Laborman's Way fixed
* Amnesia State now working properly
* NM fights adjusted to add boss music and not result in game over when defeated