Bots

**Bots** are non-human controller players who can join a game's lobby to fill player slots in lieu of human players. As GTFO does not have difficulty scaling for fewer than the intended four players, bots provide an alternative when fewer than four human players are available.

## Lobby

In order for a bot to be able to join a lobby, the player must have selected the either the **PLAYERS & BOTS** or **BOTS ONLY** permission.

The bots will automatically join empty slots. They will be distinguished by "[BOT]" before their name. Like players, their character will be determined by their position in the lobby.

Bots can also be added and removed during an ongoing expedition, and will continue to use the resources and load-out available to that player.

## Behaviour

Bots are completely silent to Sleepers, and will not wake them when touching, running, or firing their weapon. Bots do not trigger the Scout, Charger Scout, or Shadow Scout.

When out of combat, bots will crouch, stop moving, turn off their flashlight and act stealthily for a better player immersion.

Bots are passive when there are no nearby aggressive sleepers, and will only attack when an sleeper is aggravated. If a sleeper is aggravated outside of the bot's melee range, the bots will use their weapons — but this will not alert other sleepers.

### Movement

Bots will follow their assigned player. If the assigned player is two rooms away from their bots, Bots will move directly towards the player, passing through closed doors or obstacles.

Bots cannot open doors or drop from ledges. Bots will navigate to the nearest stairs/ladder when the player drops between areas.

### Infection

Bots are immune to infection; and can pass through infectious fog and Spitters without issue.

### Resource Collection & Distribution

Bots will grab and use consumables and resources and will occasionally ping lockers and resources unopened by players.

Bots will collect consumables from an open box or locker when their inventory is empty and no players are within 4 meters of the container.

Bots will distribute resources in the following manner:

* Medical Pack and Tool Refill Packs: Below 80%
* Ammunition Packs: Both weapons have to be below 80%
* Disinfection Packs: Infection of 20% or higher

Bots will distribute resources during combat.

When outside of combat, Bots will melee attack physical locks, or deploy a lock melter if they have them in their inventory. Bots will also deploy lock melters on electronic locks.

Bots do not collect or use glowsticks, I2-LP Syringes, or IIX Syringes. Similarly, bots do not collect artifacts, keys, bulkhead keys, or items for the Gather Items objective.

### Scans

Bots will move towards nearby bioscan sequences, even if the player is not in the scan. Bots may also split up for smaller scans. Bots will abandon a scan if a player is not nearby.

**Note:** A bug may occur where bots will occasionally ignore scans. When this happens, the bot can be ejected and re-added to the game — but it is likely that the expedition or game will need to be restarted.

### Terminals

Bots do not interact with terminals, and as such, are unable to complete objectives which require terminal input; such as the Reactor Startup, Reactor Shutdown, or Establish Uplink objectives.

## Orders and commands

Bots can be managed by the **COMS** menu, pressing Q (default key):

### Deploying tools

Bots can be ordered to deploy tools using the COMS menu.

* When bots are carrying mines, sentries or mine deployers, the player's in-game UI will change to a placement cursor. (see the Mine UI and Sentry UI)
* Bots with the Biotracker will regularly ping enemies that are in range. This makes bots more efficient than players at this task.
* Bots will deploy C-foam, Grenades and Fog Repellers where the player is presently aiming. However, bots are inaccurate and will often miss the intended target. For that reason, equipping bots with a C-Foam Launcher or throwables is not recommended.

**Note:** Bots will run past enemies and ignore their safety when retrieving their tools. As such, requesting a Bot to collect their tools during combat is not recommended unless their tool is nearby. However, Bots do not alert sleepers when retrieving their tools, and will only be targeted by those which are already aggravated.

**Note:** Bots appear to collect mines in the order that they were deployed.

### Objective Items

When in the same room as an objective item (e.g. Fog Turbines, Power Cells, etc.), bots can collect the item with the "Grab the item" command. The bot will then collect the nearest objective item. As bots do not alert sleepers, a bot can be used to grab an objective item within a large room without having to first clear that room.

The same command can be used to order the bot to drop the item.

Bots will drop objective items when in combat, and re-collect the item once safe.

### Teamwork

Bots are assigned to a player by default. The player that a bot is following is indicated on the HUD. A player can assign a bot to themselves with the "On me" command.

## Weapons

### Melee

Bots will attempt to melee nearby enemies. A Bot's melee weapon is purely cosmetic — Bots will charge for ~2 seconds and deal 16 damage per hit. Bots can break limbs and stagger enemies. Bots cannot coordinate melee attacks, but will attack Giants or other larger sleepers once they are alerted.

When outside of combat, Bots will not attack a sleeper that has been C-foamed.

**Note:** If a sleeper targets a Bot but a sleeper is not targeting a player, it is possible for that Bot to remain in a passive mode and not respond to the attack. In this circumstance, the player will need to alert or attack the sleeper for the Bot to respond.

**Note:** Similar to above, Bots will fire upon aggravated sleepers even in areas where no other sleepers are alerted (for instance, during an error alarm.) The Bot's weapon fire will not alert the sleepers, but it is possible for the Bot to fire on an alerted sleeper through a sleeping sleeper, alerting the area.

### Loud Gameplay

Bots are good combat partners, but their success will depend heavily on their loadout:

* Bots, and their sentries, can friendly-fire
* Bots will attempt to balance ammo but will mostly use their primary weapons
* Bots will push back when sleepers get too close
* Bots will try to move out of the way of cross-fire from sentries
* Bots have a tendency to push while fighting, the assigned player have to pull back so they retreat/follow them
* Bots will switch to melee if there is an enemy within 3-4 meters, and if maximum ~5 enemies are awaken

### Weapon Loadout

The first strategy to keep in mind is that bots deal better with small enemies than giants/boss type enemies. Equip them and yourself accordingly.

In general, they work well with the Burst Rifle or Assault Rifle along with the Techman Veruta XII Machine Gun.

[Rundown 6] Bot's weapon guide by u/BLACK\_DRAGON22 -> Main Weapons - Special Weapons