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New Character Every Level

New Character Every Level is a mutator in Streets of Rogue. Completing each level changes the player's character to a random class, changing the traits and stat attributes of new characters randomly chosen. This mutator is recommended for players who have experience with most classes' weakness and strengths and are looking for a challenge.

## Notes

* You will lose attributes you’ve gained every time you change into a new character. Because of this, getting Attribute traits from leveling up or Potential To Not Suck is not recommended.

* You will keep the starting items from the first character class you've picked. You can also buy starting **items** for your current class at the Loadout-O-Matics.

* Everytime your character gets randomized, you will lose the **traits** the character initially starts with, however you still keep **traits** obtained from leveling up.

* You will lose health when swapping to classes with lower endurance and then getting a character class with higher **endurance** in newer levels, because of this it's best to stock up on Healing and food items.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  **New Character Every Level**  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Loneliness Killer

**Loneliness Killer** is a trait in Streets of Rogue. With it, a follower with the player's class will join your party at the start of every level.

When **Loneliness Killer** is upgraded it becomes **Loneliness Killer +**. **Loneliness Killer +** causes 2 followers of the player's class to join your party.

## Notes

* Followers created by this trait will follow you to the next level without the need of Homesickness Killer.
* A follower will be added even if you already have a Loneliness Killer follower.
* Because the follower is an exact copy of your class, Custom Characters can be built with this trait to create powerful clones.
* Due to a bug, Loneliness Killer doesn't follow party size limits and will continue to add additional followers at the beginning of each level until the player reaches a maximum of 7 followers. This always happens even if the player doesn't have Team Building Expert or Army of Five.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
**Loneliness Killer**  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Low Health For All

**Low Health For All** is a Mutator in Streets of Rogue. It causes all characters (including NPCs and the Player) to only have 25% of their regular max health.

As such, many NPCs (and the player) can go down in 2 or 3 hits, and some Hazards and Weapons can 1-shot characters, including the Player.

Many sources of healing are decreased with this modifier, with the Modern Warfarer trait only restoring health up to 15. Windows deal less damage when entered than usual.

This mutator is suggested for expert or seasoned players looking to spice up the difficulty. That said, it can actually reduce difficulty quite a bit in other ways, since it's entirely possible to 1-shot everyone on a floor (especially in earlier districts such as the Slums).

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 5 (Mech)

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  **Low Health For All**  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Big Bomb

This page is an incomplete stub. You can help the wiki by *expanding it*.

The Big Bomb is only seen during the Hidden Bombs disaster level, where your goal is to find all three bombs hidden around the stage before the time limit expires. Once all three are collected, they leave your inventory and your reward is collected.
Pistol

The **Pistol** is the most common projectile weapon in Streets of Rogue. It's very fast firing, and cheap to reload as well being a common drop from enemies and NPCs, making it the favored gun of most players, being the standard issue weapon throughout for many characters and runs.

It has good ammo capacity, deals decent damage and is accurate in firing. However it's fired manually and characters with lower firearms attributes will have a slower rate of fire.

## Damage Table

This table lists the damage dealt by each Firearms Attribute level which makes it deal more damage.

## Attachable Mods

This shows the list of modifiers that can be attached to the Pistol.

## Tips and Strategies

* Because this weapon is very common. Goons, Office Drones, Clerks, Cops and Supergoons will mostly have them equipped. Making ammo easy to come by.
	+ Getting Ammo Scavenger trait will help out as well. Causing empty/depleted pistols to give 10 bullets instead of none.

* Characters who have low Firearms attribute such as the Scientist, Hacker or Thief will have a slow fire rate using the *Pistol*, if the Rate of Fire Mod has been obtained. The slow fire rate will be negated and the pistol will be fired much faster.

## Sources

* Cop starting item, drop
* Gangsters starting item, drop
* Goon starting item, drop
* Clerk drop
* Drug Dealer drop
* Office Drone drop
* Supergoon starting item, drop
* Custom Character potential starting item
Nicotine

**Nicotine** is a unique status effect in Streets of Rogue. It deals an instant 5 damage to the affected character, however, it also stops damage from Withdrawal and stops the counter for the Feelin' Alright status effect for the duration of the effect (for characters with the Addict trait).

## Sources

* Cigarettes
* Cocktail
Sappy-Healthy

**Sappy-Healthy** is a trait in Streets of Rogue that increases health gained by Power Sap or consuming Electro Pills to restore 40 health.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Master of Disaster

**Master of Disaster** is a trait in Streets of Rogue. With this trait, you will gain XP for every Object destroyed.

The XP scales over the course of the game. Initially you only gain 1 XP per object/wall, but later in the game you'll be earning as much as 4 XP per object/wall.

## Notes

* Unlike most XP rewards, there is no notification when you destroy an Object.

## Tips and Strategies

* This trait can make a significant difference over the course of the game. It adds an easy level or two worth of XP early in the game, and by the end of the game for the Demolitionist, it's not uncommon to have gained tens of thousands of bonus XP just from destroying walls and objects.

## Sources

* Demolitionist starting trait.
* Jock starting trait.
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  **Master of Disaster**  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Random Districts

**Random Districts** is a Mutator in Streets of Rogue. As the name indicates, it causes the theme of each floor to be randomly select from any of the 5 districts.

## Notes

* Only the district ***theme*** is affected; Mixed-Up Environments still applies if enabled. For example if Floor 1-1 spawns as Uptown but Mixed-Up Environments is enabled, objects from Slums/Industrial/Park/Downtown will still appear — but the overall look of the level will be that of Uptown.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
**Random Districts**  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Police Box

The **Police Box** works hand in hand with the Alarm Button, which is only usable with Upper-Crusty or through Hacking. If the alarm button is pressed, a Supercop is warped to the police box. If the Supercop finishes their directive, they return to the police box before despawning.

## Notes

* The Police Box only appears in Downtown and Uptown.
* The Police Box can also be sabotaged with an EMP Grenade, a Hacking Tool, a Laptop or a Wrench. When this happens the spawning Supercop from that Police Box will instantly explode to giblets, so it's a good way to prevent annoyances from the spawning Supercops.
Record of Evidence

The **Record of Evidence** is a special item in Streets of Rogue that only appears in the final stage at the mayor village and appears at the safe at the "City Hall". It's a special item that only appears in the final stage and can only be used on the Turntables or given to a Musician at the Music Hall for a price, doing so will play a recorded message at the speakers which will make a group of people in the building to go after the mayor, and try to kill him.

If the Mayor's Supercop guards are also in the same building they will also kill the Mayor if they heard the recording in the same building with the turntables that played the evidence.

Turntables are only found at Dance Clubs or at the "Mayor's house"

If your map is lucky enough to have a Mayor in a dance club or in their house, there is a very good chance his house has a turntables which you can use to make his bodyguards hostile at him so you don't have to risk your life getting his hat.

## Quotes

* "Some of my constituents don't bathe very often."
* "I may have spent some of my campaign money on socks."
* "I might raise taxes on bacon cheeseburgers."
No Disasters

**No Disasters** is a Mutator in Streets of Rogue. As the name implies, with this mutator in effect, you won't encounter disasters on any level during that run.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  **No Disasters**  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Seed

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Seeds** are a game mechanic and Game Mode. Each one is a unique string of characters which represents the common "inspiration" used to generate all random elements in a particular run. While most aspects of Streets of Rogue are randomized during its procedural generation, Seeds give a way to replicate that run again at a later time.

To enter a seed, speak with the Scientist at Home Base.

## Notes

* Playing the same seed again may not result in a run that's 100% identical each time, but all the major/noteworthy elements will be the same -- such as map layout, missions assigned, mission rewards, NPC locations, loot found, types of NPCs spawned, buildings generated within the map, and even results received when using an Augmentation Booth.

* The way the game processes seeds can change between versions, so a seed from a particular release shouldn't be assumed to give the same results in all future releases of the game.

## Tips and Strategies

* Seeds can be a great way to farm/grind (if that's your thing), to try out different builds/approaches in the exact same environment, or for debugging.

## Screenshots

The scientist's room in Home Base:

Speaking with the scientist and entering a seed:

Viewing the seed on the pause screen:
Resist Damage (Large)

**Resist Damage (Large)** is a positive status effect in Streets of Rogue. For the affected character, it reduces the amount of damage taken by 1/2. This status effect is ***only*** available while in Werewolf form via Werewolf Transformation, as part of the Werewolf's Super Special Ability.

## Notes

* There is no way to get this effect through any of the usual means of receiving status effects.

## Sources

* Werewolf Transformation (requires Super Special Ability)

## Requirements

**Resist Damage (Large)** is only available under very specific circumstances:

1. Play as the Werewolf, ***and***
2. Complete the Werewolf's Big Quest, ***and***
3. Enable Super Special Abilities (Mutator), ***and***
4. Be currently affected by Werewolf (Status Effect).
Lockdown Wall

The **Lockdown Wall** is a Barrier Object that appears in Uptown. You will see small rounded rectangles arranged in lines across the ground where Lockdown Walls are located. When a threat appears or the Cops are alerted, the walls raise up from the holes around the area of conflict. The lockdown will only end if there are no Supercops and Cop Bots in the lockdown area or if the conflict threat is eliminated.

The walls are very strong. In fact, they are immune to almost all forms of damage, even a Time Bomb from a character who has Blaster Master. The only way to destroy them is with any type of Melee strike (including fists) from a Giantized Player or NPC.

## Notes

* Interestingly, it does not matter how much damage is caused by the giant character. Even if the Player has a Melee attribute of 1 and no strength modifier effects (thus their Giantized punches only deal 15 damage), these punches will still destroy the Lockdown Walls upon impact.
Loadout Soldier

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Loadout Soldier** is a special NPC which can be found near the top elevator in the northern area of Home Base. They sell a selection of 5 reward items that range from the price of 2 to 10 chicken nuggets. You can only buy one, and you can refund your purchase if you don't go down the elevator.

## Variable Appearance

The Loadout Soldier does not have a set appearance. Just like playable characters on the Character Select screen, the Loadout Soldier looks different every time the player visits Home Base.

## Tips and Strategies

* Though you cannot directly buy money from the Loadout Soldier, you can buy an item and sell it at a Sell-o-matic.

* Unlike other unlocks purchased with chicken nuggets at Home Base, the items granted by the Loadout Soldier are not a permanent addition to any characters' Loadout. You may wish to unlock Reward Items and Traits, which are permanent, before spending nuggets here.
Mech Key

**Mech key** is a item in Streets of Rogue that you start with when you have the ability Ride Mech. It is used to enter and exit  the Mech.
When out of the mech, the item can be used to enter the mech similarly using the Special Ability. It cannot be dropped.

## Super Special Ability

* Laser Cannon is more powerful and charges faster.
* Oil restores more health.

## Sources

* Mech Pilot starting item
* Custom Character potential starting item
No Limits

**No Limits** is a mutator in Streets of Rogue which removes the limits from a number of objects, items and traits to allow for extreme exploits, grinding and min-maxing. Below is a list of changes:

* Sell-O-Matic can dispense infinite money
* Clone Machine can clone infinite items
* Slot Machines can be played an unlimited number of times
* Goodie Dispenser can dispense infinite items
* Augmentation Booth can remove any trait
* Slum Dweller can put an unlimited amount of money into the ATM for their Big Quest
* Barbecue can create infinite Hot Fud
* An unlimited number of coins can be tossed into Well
* Alarm Button has infinite uses
* Player can donate blood an unlimited number of times at Hospital
* Kill Profiter is no longer capped at 100$ per level
* Safe in Crowds is no longer capped at 3 followers
* Confident in Crowds is no longer capped at 3 followers

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  **No Limits**  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Rocket Chaos

**Rocket Chaos** is a mutator in Streets of Rogue that gives everyone, including you, a Rocket Launcher.

## Changes

* Every character starts with a Rocket Launcher, even if they can't use it.
* The value of Rocket Launchers decrease, so you can buy them for less, but they also sell for less.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  **Rocket Chaos**  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Rivals (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

**Rivals** are NPCs who are Hostile towards other curtain characters over a rivalry, due to traits or for other reasons, they will attack their rivals in sight including you if you're playing the characters they are against.

Killing and taking out your rivals will reward you with more XP.

## Rivals

* Crepe Gangsters VS  Blahd Gangsters — Crepe Crusher and Blahd Basher
* Gorillas VS  Scientists — Specist and Scientist Slayer
* Vampires VS  Werewolves — (Unique)
* Cannibals VS  Soldiers — (Unique)

## Notes

* Unlike the others. The Soldier and the Cannibal's rivalry including the Vampire's and the Werewolf's are unique, and they don't appear as a normal traits and doesn't show up in the trait list. And their rivalry cannot be removed at a Augmentation Booth compared to other characters.
* NPC Vampires only become hostile towards werewolves when they're in their wolf forms, Werewolves will also not attack vampires while in their human forms unless provoked.
* It's possible to give a Custom Character all these four negative traits, making gorillas, scientists and both gangs your rivals. However you cannot make Soldiers, Cannibals, Vampires and Werewolves your rivals.
	+ Because of this, Custom characters even with Mythical Matchup given to them or with the special ability Werewolf Transformation won't receive rival bonus XP from killing Werewolves or Vampires.
Lockpick

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Lockpick** is a tool in Streets of Rogue. It is a one-use item that will unlock any locked door.

## Sources

* Thief starting item, drop, commodity
* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Noise

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Noise** is a game mechanic in Streets of Rogue. This mechanic allows NPCs to be alerted to certain actions made by the Player that can make noise.

## Characteristics

If a noise is played, all nearby NPCs will face that direction regardless of whether they are in a building, but if you make noise in a building in a place where the owner can't see, he will go to that place and all the default NPCs that come with the building.

## Actions

* Any wall hit unless you have Secret Vandalizer

* Destroy an Object or wall except Bushes.

* An explosion

* The Loud trait.

* Use Handcuffs, Enslave, Bite, Joke and Water Cannon.

* Some actions that are executed by loading the Operating Bar unless you have Sneaky Fingers.

* Touch a Laser Unless you have Graceful or you do not have weapons in your inventory (it only has blue lasers).

* Being detected by a Security Cam (if you don't have Camera Shy), destroying it, or failing a disarm attempt (50%)

* A Slum Dweller hired to causing a Ruckus.

* Shoot any weapon without a silencer.

* Hack an Arcade Game or a Television to make noise.

## Traits

Secret Vandalizer and Sneaky Fingers cancel noise from hitting walls or filling the Operating Bar and Camera Shy and Graceful cancel the detection of the Lasers and the Security Cam.

The EarWarp Whistle makes all NPCs on the level unable to hear the noise for 60 seconds, but be careful because they can still see you, and the Silencer is fused to any firearm so they don't make noise when fired.

## Tips and strategies

* Do not cause noise inside a Hideout or the owners and the Goons, in addition to going to where the noise is, will investigate almost the entire building.

* You can hit the wall so that the NPCs face that direction and you can use some special ability that requires the NPC to have their backs, such as Chloroform Hankie, Bite, etc...

* The Silencer does not hide the noise of hitting a wall with a Bullet.

* Some NPCs give more importance to some sounds than others, for example Slum Dweller will not give importance to the noise of a broken door but Cops will.

* An irritated NPC's Dialog will alarm NPCs aligned with it.
Rocket Launcher

The **Rocket Launcher** is a powerful and slow-firing projectile weapon that shoots explosive rockets. The rockets it fires create a small explosion upon impact. Being able to destroy most objects and barriers in one shot, such as Walls and Borders caught in it's blast.

It's the Robot's starting weapon and the weapon of the Killer Robot chasing you in it's disaster level. But also given as a Mission reward, found in Chests and Safes or sold by Soldiers in Malls.

## Damage and Blast Size

The Rocket Launcher does a fixed damage of **30** and having a increased Firearms Attribute level doesn't increase it's damage.

**Rocket**s fired will have a small Explosion, destroying or damaging caught in a 5-tile diameter.

## Attachable Mods

This shows the list of modifiers that can be attached to the Rocket Launcher.

(But not the explosions)

## Tips and Strategies

* The Silencer can be attached to the Rocket Launcher, but the explosions from the rockets still create noise as usual.

* Very effective against packed groups of enemies and destroying barriers.

* Ammo Refills are expensive with this weapon. This can be negated with the Kill Ammunizer which gives you 1 free rocket for every 3rd kill.
	+ Likewise, it also heavily benefits from Lock and Load trait giving the rocket launcher free ammo upon reaching new floors.

* Because the Explosion Damage isn't effected by Firearms level. Characters with a low **Firearms** level can still use it to do full damage, albeit with a slow fire rate.

## Notes

* The Rocket Launcher's value goes down to $20 while the Rocket Chaos mutator is enabled.

## Sources

* Robot starting item
* Custom Character potential starting item
* Killer Robot starting item and drop
* Mall Soldier commodity
* Reward Item from completing Missions
* Safe and/or Chest loot
Potential To Not Suck

**Potential To Not Suck** is a trait in Streets of Rogue. With this trait, you will gain a random Attribute increase while leveling up, starting at level 2 and every even level thereafter.

## Notes

* Attributes cannot be increased above 4 with this trait.
* This trait doesn't take negative traits into consideration. Meaning it is possible for a character with Stubby Fingers to receive an increase to Firearms.

## Sources

* Slum Dweller starting trait
* Upper-Cruster starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  **Potential To Not Suck**  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Music

This page is a work in progress. You can help the wiki by *adding to it*.

Streets of Rogue contains a number tracks that plays at various parts of the game, the Home Base or in different Stages, depending on the level the music starts to becomes more fanatic in Disaster Levels.

The entire score was composed by Craig S. Barnes. And the soundtrack can be bought from Steam, GOG or from Bandcamp.

## Notes

* In Endless, the music goes back to the Slums and plays "Ghetto Libretto" in 6-1, up to Uptown playing "Tell It To My Cardiologist, Why Dontcha" in 10-3 and all the way back to "Ghetto Libretto" in level 11-1.

* If a stage is removed because of Remove District such as the Park, it will still play "Ace of La Boots" in 3-1 even if the level stage is Downtown or Industrial instead.

* The credits music won't play if all the NPCs are killed or were far away from the Podium in Mayor Village. Only with the credits rolling without the music while receiving special dialogue for the people not arriving or appearing in the speech.

* In the older alpha versions (Alpha 15 to Alpha 4) the game had no music until the steam early access release.
Loadout

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Loadout** is a game mechanic in Streets of Rogue. It's the items a given player starts with when beginning a run with their character.

Loadouts can be added to slightly on a per-game basis via the Loadout Soldier, using any Reward Items which have been unlocked.
Poisoned

**Poisoned** is a negative status effect in Streets of Rogue. With it, the affected character takes 2 damage per second for the duration of the effect. It can cause death if HP reaches or goes below zero.

## Notes

* Any and all damage-reducing effects or items (except Invincible) do not have any impact on the poison damage received.
* Regenerate Health heals you at the same rate Poisoned hurts you, making it an effective counter for poison.

## Sources

* Cocktail
* Effect Pond
* Slime Barrel
* Slime Puddle
* Syringe
* Toss
Secret Vandalizer

**Secret Vandalizer** is a trait in Streets of Rogue. With it, your attack will not make noise when they hit objects and walls.

## Notes

* Unsilenced guns will still make noise when shot but the bullet impact will not make any noise.
* Pairs very well with Wall Walloper by allowing you to silently break walls.
* Characters with Special Abilities that only work from behind (Chloroform Hankie and Possess) might not like this trait since you can no longer make noise to change the direction NPCs are facing.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  **Secret Vandalizer**
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Research Gun

**The Research Gun** is a projectile weapon exclusive to the Scientist. Its purpose is to 'research' particular NPCs under status effects, as part of the Scientist's Big Quest Ethical Experiments.

Completing the Big Quest for the Scientist and with Super Special Abilities on, Turns the Research Gun into a Weapon that causes negative status effects on NPCs hit by this weapon.

## Super Special Ability

* **Research Gun** causes negative status effects. Each NPC can only be affected ONCE by the **Research Gun**.

## Trivia

* The graphics it uses are the same as the BFG (which was never implemented in-game).

## Sources

* Scientist starting item
* Custom Character starting item (if Big Quest Ethical Experiments is chosen)
Movin' On Up

**Movin' On Up** is the Big Quest for the Slum Dweller (and can also be chosen for Custom Characters).

In this quest, you must give money to ATMs or Clerks in the hopes of becoming an Upper-Cruster. The goal is $50 per floor, $150 per district, and $750 for the entire run.

## Notes

* The money can be paid in any amount at any time. While it's best to spread it out to get the XP for each floor, you can technically pay the whole amount on one floor if you want. [*verification/citation needed*]

# Super Special Ability

While playing as the Slum Dweller after completing **Movin' On Up**, with Super Special Abilities (Mutator) enabled:

* You become an Upper-Cruster. Your sprite changes to Upper-Cruster and you will gain +1 Endurance, +1 Speed, -1 Firearms, and the Upper-Crusty trait.
* If you begin the game as an Upper-Cruster through the Super Special Abilities mutator, you will start with $300 Money and Walkie Talkie (3) instead of a Whiskey.

## Tips and Strategies

* This quest isn't too difficult. Try to search every Trash Can on every level and loot as many Chests and Safes as you can.
* Keep your purchase of items from merchants to a minimum.
* Sell items you don't need to Sell-O-Matic machines instead of dropping them.
* Clerks may not appear on every level but an ATM always will.
	+ Consider donating $100 to the ATM before leaving to the last floor so you do not lose the Big Quest in the event the floor's ATM breaks.
* You can only contribute $100 per level to an ATM. You can't complete your Big Quest with a single large payment.
* Make sure other slum dwellers don't get it, if they do you can kill them for their money.
Player

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Player** is a Character type in Streets of Rogue. As the name indicates, player refers to whatever actual real-life human is playing the game with that given Character at the moment in question. This could be used to describe a player in any of the available Game Modes: either Singleplayer or Multiplayer (Co-Op, Internet, LAN).

Players can be one of the built-in characters or a Custom Character.
Simple, right?
UGH!!! go to a DIFFERENT PART OF THE WIKI, NOT THIS.
Resistance Leader

**The Resistance Leader** only appears as a NPC only in Streets of Rogue. As their name says, they are leaders of the resistance. They appear wearing a maroon shirt with a yellow sash.

## NPC

Resistance Leaders appear at the Home Base, wandering around the place, except for three of them: the one in the toilet, the one that lets you replay the tutorial, and the teacher from the aforementioned tutorial. Captured resistance leaders also appear in "Zoos" inside of cages in Uptown.

Possessing a Resistance Leader will show that they don't have any traits or items. They also don't have any special interactions when talking to them, other than thinking they shouldn't be wearing their uniform outside of the Home Base.

Though most Resistance Leaders react in the same way when you interact with them in the Home Base, however the one in the toilet stall has unique dialogue.

## Quotes

### At the Homebase:

* Is the mayor dead yet? Could you please hurry up on that?
* Do you think we should require members to get a forehead tattoo?
* You haven't lived until you've tasted 3-year-old chicken nugget.
* I'd join you on your quest, but then who else would do.. what I'm.. doing?
* It's weird, our membership has been declining since we implemented the tutorial...

### General chat outside of the Homebase:

* It probably wasn't a good idea to dress like this outside the Home Base...

### In the Toilet at the Homebase:

* Aaaaaa! Get out of here!
* How unprofessional!

## Notes

* There is no penalty from killing, knocking out and arresting Resistance Leaders outside of the Home Base, and you will still receive some XP from neutralizing them. (Except with The Law trait, unless they're marked guilty)
* It's possible to get a Neutralize mission on a Resistance Leader in a Zoo, however this occurrence is very uncommon and rare.

## Trivia

* Despite being the leaders of the resistance and likely considered to be war criminals by the Mayor, they do not possess the Wanted trait.
* Many of the "Retrieve Item" quest items' descriptions involve some exposition regarding the Resistance Leaders and their general incompetence.
Crowbar

The **Crowbar** is a melee weapon as well as a tool that can open locked doors and crates. It is a starting item for the Thief. It is sometimes wielded by NPC Thieves, and can be bought from Thieves if the Player has the Honor Among Thieves Trait.

## Damage Table

This table shows the damage done by a player character at each level of the Melee attribute with this weapon.

## Abilities

The Crowbar has the ability to open locked Doors, locked Steel Doors and Crates at the cost of 30 **durability**. It cannot be used on Safes or Generators.

The Crowbar can be used to unlock a door or open a crate even if it has less than 30 durability, but it will break afterward.

A door opened with the Crowbar will remain unlocked, and a crate opened with the Crowbar will remain open and can then be freely interacted with like any other container.
No Teleports

**No Teleports** is a negative trait in Streets of Rogue. As said in its name, the player cannot ever teleport if they have this trait.

## Notes

* This trait will make Quick Escape Teleporters not save the player by teleporting away when you reach 15 health.
* Wall Bypassers will still teleport you by 2 tiles even with this negative trait.

## Sources

* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  **No Teleports**  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Ooze

***THE OOZE!
IT SPREADS!***

**Ooze** is a type of Disaster Level. In this disaster, a purple ooze appears at the level entrance and begins to spread across the ground until it completely fills the level. The ooze will deal 3 damage per second to anyone that walks on it excluding Robots.

## Tips and Strategies

* Speed is very important in this disaster. Complete your missions and Big Quest quickly before the ooze consumes too much of the level.
* The ooze will appear on the minimap. Use it to see how far it has spread and where it is still safe.
* The ooze cannot spread indoors or into bodies of water. Use these places to take cover from the ooze.
* Once you walk on the ooze, it takes 1.5 seconds before the first tick of damage is dealt. Depending on your speed you might be able to run from one point of safety to another without taking damage.
* NPCs will try to avoid the ooze if possible. If they walk into the ooze, they will panic and begin to run until they escape the ooze.
* If playing as the Robot or an Electronic custom character, this disaster is very easy because you don't get damaged while walking on the ooze.

## Notes

* The Player cannot teleport during Ooze, even if they are immune to the Ooze's effects due to Electronic.

## Screenshots

 Eruption of purple goo indicating the start of an Ooze disaster level.

 Ooze coming out of the Elevator at the beginning of Slums 1-3.

 Bombs Dropping   •
 Bounty   •
 Hidden Bombs   •
 Killer Robot   •
 **Ooze**   •
 Police Lockdown  •
File:RadiationBlast.gif Radiation Blasts  •
 Riot  •
 Shifting Status Effects  •
 War Zone  •
 Zombies