Bartholomew "Bart" Finn

## **Intro**

A halfling bard with a mysterious past on a pirate crew, Bart is a lady killer, loyal friend, and all around cool guy. Bart The Bard is played by Barbara. No, it isn't confusing.

## **Biography**

Bart is an orphan who was raised, in part, on a pirate ship named *The Jebediah* under the command of Captain Marrrrrge.

## **Character information**

### **Notable items**

Bart acquired the Breath Diagem from the sapphire monolith in Tetora. It imbued him with charisma (charisma ability score increased by 2 and gains advantage on charisma ability checks and saving throws; also granted him with the ability "Silver Tongue" (can mimic someone's voice or the sounds made by other creatures)).

#### **Current items**

##### Common Item

* -Water Skin
* -Disguise Kit
* -Berries
* -Candle
* -Raptor Claw Necklace
* -Bed Roll
* -Rope 50ft
* -Leather Sak
* -Sheet Music (Sliques)
* -Gambo (Whittled Wand)
* -Hammer
* -Key
* -Valrossian disguise
* -Cape
* -Tiny Feather Duster
* -Sangrianigt Lantern
* -Vial exploding Jello
* -Mayor Prattle wallet with picture
* -Rug
* -Silver ring
* -Fishing gear
* -Tackle
* -Firefly
* -Crab
* -Navigation Tools
* -Portable Ram

##### Magic Item

* -THP Bracelet
* -Ring of Truth Telling
* -Instument of Illusion
* -Boon of Speed
* -Spell of silence (Scroll)
* -Suspenders of Hangling
* -Magic conch
* -Potion of Healing
* -Potion of Fire breath
* -Dwarfen Finger bone (transmutation magic)
* -Bag of holding
* -Vest of slow decent
* -Thunder stun drum
* -Sending stone
* -Ahem Mobile
* -Gofor
* -Brew bow
* -Shaw of sidad
* -Lute of Laughable levity
* -Voronian Goggles
* -Drunk Helsman
* -Ring of mindshielding
* -Key Mimic
* -Basket of Arcana mana

##### Weapon

* -Dagger
* -Long Sword

#### **Quarterling abilities**

* **Lucky:** When Bart roll a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.

* **Brave**: He has advantage on saving throws against being frightened.

* **Halfling/Quarterling Nimbleness:**You can move through the space of any creature that is of a size larger than yours.
* **Stout Resilience**: He has advantage on saving throws against poison, and you have resistance against poison damage.

#### **Feats**

##### Lucky

Bart has inexplicable luck that seems to kick in at just the right moment.

He has 3 luck points. Whenever he makes an attack roll, an ability check, or a saving throw, he can spend one luck point to roll an additional d20. He can choose to spend one of your luck points after you roll the die, but before the outcome is determined. He choose which of the d20s is used for the attack roll, ability check, or saving throw.

He can also spend one luck point when an attack roll is made against him . Roll a d20, and then choose whether the attack uses the attacker's roll or his. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

He regain your expended luck points when you finish a long rest.

##### Breath of the Quaterling

Bart gains the following benefit

* **To spur magical energy from they mouth**: , he can use an action to exhile one of the damage type : acid,cold,fire,force,healing, lightning , poison or thunder in a 15 ft radius cone, each creature in this cone muss make a Dexterity Saving Throw using Bart's spell save DC and the creatures take 12d6 damage of the choosen type on a failed save or half of the damage on successful safe. He can use this ability once per long rest

#### **Proficiencies**

* **Skills**:
	+ **Expertise**:
* **Tools**: three musical instruments of Barts choice

* **Weapons:** simple weapons, hand crossbows, longswords, rapiers, shortswords

* **Armor:** light armor

##### **Languages:**

* Common
* Halfling

## **Class Features and Abilities**

### **Bard abilities**

#### **Class features**

##### Bardic Inspiration

Bart can inspire others through stirring words or music. To do so, he use a bonus action on his turn to choose one creature other than himself within 60 feet of himwho can hear him. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

He can use this feature a number of times equal to his Charisma modifier (a minimum of once). He regain any expended uses when he finish a long rest.

His Bardic Inspiration die changes when he reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

##### Spell Casting

Bart has learned to untangle and reshape the fabric of reality in harmony with his wishes and music. his spells are part of your vast repertoire, magic that he can tune to different situations

#### **Bard spells**

**1st-level**

**2nd-level**

**3rd-level**

**4th-level**

##### Jack of all trades

Starting at 2nd level, he can add half your proficiency bonus, rounded down, to any ability check he make that doesn't already include hisproficiency bonus.

##### Song of Rest (d6)

Beginning at 2nd level, he can use soothing music or oration to help revitalize his wounded allies during a short rest. If him or any friendly creatures who can hear his performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The extra hit points increase when he reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

##### Font of Inspiration

Beginning when he reach 5th level, he regain all of his expended uses of Bardic Inspiration when he finish a short or long rest.

##### Countercharm

At 6th level, he gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, he can start a performance that lasts until the end of his next turn. During that time, he and any friendly creatures within 30 feet of him have advantage on saving throws against being frightened or charmed. A creature must be able to hear him to gain this benefit. The performance ends early if he are incapacitated or silenced or if he voluntarily end it (no action required).

##### Magical Secrets

By 10th level, he has plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level he can cast, as shown on the Bard table, or a cantrip.

The chosen spells count as bard spells for him and are included in the number in the Spells Known column of the Bard table.

He learn two additional spells from any classes at 14th level and again at 18th level.

### College of Glamour

The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and captivate others.

The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this power to gladden the downtrodden and undermine oppressors.

##### Mantle of Inspiration

When he joined the College of Glamour at 3rd level, he gain the ability to weave a song of fey magic that imbues his allies with vigor and speed.

As a bonus action, he can expend one use of his Bardic Inspiration to grant himself a wondrous appearance. When he do so, choose a number of creatures he can see and that can see you within 60 feet of him, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, an

##### Enthralling Performance

Starting at 3rd level, hecan charge your performance with seductive, fey magic.

If he perform for at least 1 minute, he can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of him who watched and listened to all of it, up to a number equal to his Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against his spell save DC or be charmed by him. While charmed in this way, the target idolizes you, it speaks glowingly of Bart to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on his behalf. This effect ends on a target after 1 hour, if it takes any damage, if he attack it, or if it witnesses he attacking or damaging any of its allies.

If a target succeeds on its saving throw, the target has no hint that you tried to charm it.

Once he use this feature, he can't use it again until he finish a short or long rest.

##### Mantle of Majesty

At 6th level, he gain the ability to cloak himself in a fey magic that makes others want to serve him. As a bonus action, you cast command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until his concentration ends (as if he were concentrating on a spell). During this time, he can cast command as a bonus action on each of his turns, without expending a spell slot.

Any creature charmed by you automatically fails its saving throw against the command you cast with this feature.

Once he use this feature, he can't use it again until he finish a long rest.

##### Unbreakable Majesty

At 14th level, he appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.

In addition, as a bonus action, he can assume a magically majestic presence for 1 minute or until he is incapacitated. For the duration, whenever any creature tries to attack him for the first time on a turn, the attacker must make a Charisma saving throw against his spell save DC. On a failed save, it can't attack his on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack him on this turn, but it has disadvantage on any saving throw it makes against your spells on his next turn.
Once he assume this majestic presence, he can't do so again until he finish a short or long rest

## **Legends**

Legend tells that during Bart's adventures around Faeza after the events of the Infinight Saga, he engaged in a number of promiscuous relationships which resulted in him siring numerous children. These children would carry on Bart's bloodline allowing them to open the door the Infinights used to seal off the Shadowmane.

## **Quotations**

* “Don’t get your panties in a twist, and drink your milk.” - Episode 1: Infinight Interns: Welcome to Boulderay (in response to Euph's question about the best advice he's ever heard.)

## **Trivia**

* Bart is an orphan taken in by Captain Marrrrge
* Bart and GumGum met and quickly became partners in adventure
* In Episode 8: Infinight Interns - Pyous Pass, Part 3, Barbara states Bart's height as 4' 2".
* Bart is 24 years old.

## **Art**

Art by Luca PeriniArt by reddit user u/ProfMadScientistArt by Twitter user @centipededotgovBart's Suspenders of Hagglin' (Episode Art from A5E53)Bart's floaties by LittleRavagerBarts puppet from Stinky Dragon socials

1. ↑ The Chosen One(s): Episode 5 - The Chosen One Ends It
2. ↑ https://roosterteeth.com/watch/stinky-dragon-adventures-season-1-episode-3