Patch Notes

* [FIXED] Some of the Walkie Talkie’s 3P animations don’t play on masculine characters.
* [FIXED] Rachel’s Activewear cosmetic has some skinning issues.

### Gameplay

* Slightly reduced how long the Reality phases last on average.
* Increased the number of tasks required per player from 4 to 5. This means you need to complete 45 tasks overall to unlock the Escape Key.
* Increased the number of tasks spawned at the start of the game from 12 to 15.
* Decreased the delay before a new task is made available from 25s to 15s.
* A soul is no longer automatically earned whenever a player dies.
* Downing a player when only one vote is required will now automatically banish them.
* The required number of players for banishing to only require 1 vote has changed from 2 to 3.
* Improved the transitions to/from the cinematic sequences in-game.
* You’ll now receive hitmarkers from everything that is draining your Sanity.
* Updated the logic for punching to make it feel better when playing with high latency.
* When returning to the Reality phase, players with enough votes to be banished on their next down will be outlined for 10s.
* The Matching Cards task now only requires 3 pairs to be found.
* Increased the speed at which you can adjust the time on the Grandfather Clock task.
* All of the toy variants for the Painting task will now spawn. You’ll still need to find the correct toy to match the painting.
* The CCTV monitors are now linked to an Electrical Box task. Once that task is completed the CCTV monitors will turn on.
* The prompt for destroying CCTV Cameras will now only show to the Infected.
* Added a debuff visual for when you hit 0 Sanity.
* Improved the AI for the player character decoys.
* [FIXED] The Accolade ‘Home Improvements’ can’t be progressed.
* [FIXED] The Accolade ‘Roulette’ is progressed when eliminating an Innocent player.
* [FIXED] The Accolade “You Can’t See Me” can be progressed faster than intended.
* [FIXED] The Lift doors can incorrectly remain open.
* [FIXED] The Peddler’s shop isn’t closed when you get handcuffed.
* [FIXED] Tasks can incorrectly be activated whilst the Generator is disabled.
* [FIXED] The Intro Cinematic starts before the loading screen has disappeared.
* [FIXED] You can’t daze the Rift Eye above the Peddler in the Lobby.
* [FIXED] You can place Handcuffs on a player transforming into Terror form.
* [FIXED] You can break the Phone task by interacting with it whilst it’s mid-dial.
* [FIXED] The Safe task can get stuck in a failed state.
* [FIXED] The Inspection Machine can fail to re-enable after the Generator is repaired.
* [FIXED] Items aren’t hidden when players are in their ‘Ghost Form’.
* [FIXED] Using The Mask breaks the ‘Ghost Form’.
* [FIXED] Cockroaches can get stuck in walls.

### UI

* Set up a new cursor icon used in the menus.
* As Infected, your available Mutations are now shown in your (de)buff bar.
* The input prompt images for gamepads have been updated.
* Translations & Localization
* Updated our in-game translations.

## Thursday November 16th 2023

### Audio

* Improved how the ambient audio of the In-Between’s arrival progressing works.
* Added new SFX for the Pinboard task to match the new movement methods.
* Updated the Rift Eye’s SFX to better convey where you’re being hit from.

### Animation

* Updated the animations for the Knuckle Duster item.
* Updated the Terror’s 3P dazed animation.
* Adjusted the Flare’s run animation set in 1P so it takes up less of the screen.
* [FIXED] The Adrenaline item doesn’t play its ‘use’ animation on feminine characters.
* [FIXED] Several items incorrectly play the masculine animations on the feminine characters.

### Art

* Updated the ‘Knuckle Duster’ material to make it look more like metal.
* [FIXED] In-Between visuals, such as the Rift Teleports, are shown in reflections during the Reality phase.

### Gameplay

* Further optimisation improvements on the Millhaven map - primarily focused on improving CPU performance.
* If only one vote (total) is required to eliminate a player then you will automatically cast it when you down someone.
* Votes that have been cast will be automatically reset at the end of the In-Between phase. This means there’s always a blank slate when entering the cinematic voting sequence.
* You can now only cast one vote during the cinematic voting sequence. You can still undo this vote, and optionally cast it on someone else if you change your mind.
* Fragments on the Pinboard task now jump to fixed locations rather than moving continuously. The aim of this is to make it easier to complete the photograph.
* Interacting with a Weak Point no longer waits for you to finish walking towards it before it triggers the activation. This change will hopefully fix some players getting stuck for a few seconds after interacting.
* Using the Warden’s Mark spell on a player that is already downed will now instantly banish them.
* Updated the config for controller aim assist to stop it from moving the player’s aim away from targets when using higher sensitivity settings.
* The Adrenaline buff now lasts 10s instead of 15s. It also no longer protects you from losing Sanity, but will still allow you to sprint at 0 Sanity.
* Second Sight no longer applies a 50% slow to you whilst using it.
* You can no longer use Second Sight whilst in-air.
* The activation of Tasks is now triggered by souls flying from Weak Points towards them. This is just a visual change.
* In-use tasks are no longer displayed as yellow in Second Sight. Instead, they are a faded out version of the normal ‘available’ state.
* [FIXED] The Atrium’s Weak Point hides after the Guardian’s save cinematic is played.
* [FIXED] Players can jump onto the Office’s desk.
* [FIXED] Downed players can be re-spawned outside of the map.
* [FIXED] Players can incorrectly be able to interact, or vault, with objects shortly after being teleported away (Turbulence Mutation). This causes some players to inadvertently jump out of the map.
* [FIXED] Players can get stuck in their downed animation after reviving.
* [FIXED] The Toilet task doesn’t correctly pause if it’s active whilst the Generator is broken.
* [FIXED] The destination area isn’t fully loaded when looking into a Rift Teleport.

### UI

* Re-named the “Booke o Inbetweene” to the “Glossary”. The number of remaining players is now shown under the “player voted out” popups. The total task progress bar, primarily seen in Second Sight, is now permanently on-screen when interacting with a task. [FIXED] Dragged UI elements can remain on your screen if the host UI element closes mid-drag. This happens with adjusting your character preference whilst entering a game, or moving an item in the Peddler’s shop as you return to Reality.

## Thursday November 2nd 2023

### Audio

* Adjusted more sounds so that they’ll be correctly affected by the volume sliders in the settings menu.
* Increased the volume of destroyable walls being destroyed.
* Reduced the volume of the Terror transforming and the general ambience in the In-Between.
* Updated the Guardian & Innocent’s intro cinematic audio to sound more positive.
* Added sounds for the fixing generator animation.
* Added sounds for the adrenaline first-time-equip animation.
* Reduced volume of ambient room sounds.
* [FIXED] The Terror’s audio for time running out in the In-Between cuts off early.

### Animation

* Improved the animations for using the Sanity Serum in 1P.
* Added 3P use animations for the Adrenaline item.
* Updated the animation for the Terror’s failed grab in 1P.
* [FIXED] Punching in quick succession can cause the animation to not play in 1P.
* [FIXED] The Bag Scanner is rotated incorrectly on feminine characters, causing the results to be hidden.

### Character

* [FIXED] Rachel’s shoulder clips through some cosmetics.

### Gameplay & UI

* The Mask now uses a radial menu to select what player you want to disguise as.
* Adjusted the Terror’s grab logic to reduce the likelihood of them not being able to grab a player that’s not on the ground.
* Stopped players from being able to grab the Escape Key if they’re about to enter a cinematic. This previously caused players to get stuck on a black screen.
* The Guardian & Warden’s The Booke O’ Betweene entries are now visible by default without having played the role(s).
* You can no longer pick up the Painting task’s toy if the task isn’t active.
* Each press of ‘Space’ now rotates the images on the Pinboard task by 90 degrees, instead of having to hold it down.
* You’re no longer blocked from moving when placing a Light Trap.
* Adjusted how the ‘Escape Artist’ achievement is unlocked in an attempt to resolve some players not receiving it.
* [FIXED] Players can get stuck when vaulting if another player is in the way.
* [FIXED] Throwing a grenade underhand causes the player to move at a different speed to throwing one overhand.

## Thursday October 26th 2023

### Audio

* Added SFX for when members of your party ready up in the menu.
* Reduced how far away you can hear players speaking over proximity voice chat.
* Increased how far away you can hear footsteps and gunshots.
* Updated all of the Experiment’s audio to sound more beefy.
* Updated several audio sources, including the Peddler’s VO, to ensure they’re correctly affected by sound settings.
* Updated the audio occlusion system to better adjust sounds playing behind walls.
* Improved the audio reverb setup so the audio sources sound more natural in the Asylum’s different rooms.
* [FIXED] The Chalk’s audio for drawing on the Blackboard can get stuck playing.

### Animation

* Several improvements have been made to the equipping and stowing animations for items. Notably fixing items flickering, snapping and the stowing animations not playing properly.
* Improved how the player holds the Ball & Chain whilst moving around.
* Updated the Terror’s 1P Block animation.
* Updated the Tracker and Bag Scanner’s 3P and 1P animations.
* Added a First Time Equip animation for the Adrenaline item.
* [FIXED] The ‘Breathing’ layer applied to other players causes their hands to move away from their held item.
* [FIXED] The Terror’s arms and hands can be contorted in unintended ways in 3P.
* [FIXED] The Asylum Patient’s head becomes detached from their body when ragdolled.

### Gameplay & UI

* Reduced the duration of the Terror’s animation for destroying walls when not using their ability.
* Increased the duration of the Terror’s Scream ability from 4s to 5s.
* Reduced the Torch’s battery life from 60s to 20s. The Torch has also been adjusted to stop it from inadvertently being quicker to immobilise a Terror if they’ve just recovered from being immobilised.
* Increased the rate at which the In-Between arrives when there’s no Weak Points active.
* Adjusted how Rift Eyes detect where players are to notably improve the likelihood of them draining Sanity from the Innocents, and thus revealing them to the Infected.
* As a result of improving how Rift Eyes target players, and increasing the likelihood of entering the In-Between, several Sanity gain/loss values have been adjusted.
	+ Rift Eyes: Drains 2%/s down from 2.5%/s.
	+ Terror’s Scream Ability: Drains 6%/s up from 4%/s.
	+ Passive gain/drain: You now gain/lose 0.25%/s when in the Reality/In-Between phases. Previously you gained/lost 0.2%/0.5%.
	+ Task completion: Gain 10% up from 5%.
* The Pinging system has been updated so:
	+ Pings on players will no longer automatically follow them.
	+ You can no longer ping Weak Points that aren’t active.
	+ You can no longer ping players who are inside a Smoke Grenade. Players inside Smoke Grenades will also not be allowed to ping out of it.
	+ You can no longer ping players who are affected by the ‘Paranormal’ Mutation.
* Name Tags will now be hidden when you’re standing inside of a Smoke Grenade.
* Grabbing an Innocent player who is using the Escape Key will now cause the Infected to win, rather than letting the Innocent escape.
* The Guardian role has been updated to use the new ‘Role ability’ button. As part of this change, they can no longer protect themselves.
* Reduced the duration of the Handcuff’s debuff from 60s to 45s.
* Reduced the duration of the Muzzle’s debuff from 120s to 90s.
* Improved the visuals displayed on the screens of the Camera, CCTV Tablet and CCTV Monitors.
* Improved the behaviour of the lift doors failing to shut properly due to a player being in the way.
* The Muzzle will no longer be unintentionally disabled when a player is downed.
* The Handcuffs and Ball & Chain will now be fully removed from a player when they’re downed.
* Improved gamepad usability on the menu.
* The Inspection Machine no longer reveals what Human role the scanned player has. It will instead only display Infected or Human.
* The delay before your item is re-equipped after leaving Second Sight has been reduced.
* Updated the Chess task so that the board is orientated correctly. The lockout time for choosing an incorrect move has also been reduced.
* Updated the Safe task to add more randomness to how many turns are required before completing a step.
* The Pinboard task’s images have been updated.
* Added a ‘Reset To Default’ button for game settings. This resets all the settings within a specific category.
* Added a ‘Random Terror Skin’ option to the Cosmetics tab in your Profile. When this is enabled you will be allocated a Terror skin from someone within your game. The intention of this is to make it unclear that someone using a specific skin is definitely a specific player.
* Some crashes that could occur when returning to the Main Menu have been fixed.
* [FIXED] It’s possible for a player to punch whilst holding an item.
* [FIXED] The reticle will flicker when changing items.
* [FIXED] The (de)buffs applied to you will visually disappear from the bottom left when entering the In-Between for the first time.
* [FIXED] If you gain multiple (de)buffs in quick succession you’ll only see one popup and they’ll be displayed as the same (de)buff icon.
* [FIXED] The Electrical Box task occasionally acts as if you failed the task whilst completing it correctly.
* [FIXED] Guardian related events don’t show on the timeline.
* [FIXED] It’s possible for players to start clipping through walls after using a crack.
* [FIXED] Animation cancelling the Sanity Serum’s use animation, or being grabbed whilst using it, will cause it to instantly grant you the Sanity.
* [FIXED] Candles in the map will flicker on lower graphics settings.

## Wednesday October 11th 2023

### Animations & Characters

* Updated the character faces to give them a makeover, this also optimises the CPU performance with characters on screen.
* Several animations have received visual updates and fixes.
* Whilst playing as the Experiment you can now see your mandibles.
* The Terrors have new animations for destroying walls.
* [FIXED] Characters don’t stand on the centre of the Plinths in the Play screen.
* [FIXED] A player’s Decoy can look visually different to their currently used cosmetic.

### Audio

* The occlusion system for voice chat has been updated, fixing an issue that caused players to be quieter than intended when you were next to them.
* The GM’s Voice Over and Cinematic audio will now dip down when players are talking.
* The footstep audio volumes have been adjusted. On top of this, the Terror’s footsteps are now deeper and you can hear them from further away.
* The Phone task has had an audio update.
* The music the Innocent hears when the Terror is close has been updated.
* Several audio triggers have had their volumes adjusted, including the sound played when transitioning to the In-Between.
* We’ve updated several audio sources so that they’ll be correctly adjusted by the volume sliders.
* [FIXED] The Accolade reveal audio will continue to play after closing the Game Summary screen.
* [FIXED] The Decoy’s audio for throwing it doesn’t play.

### Gameplay & UI

* The Wood, Bronze, Silver, Gold, Platinum & Diamond Plinths have been added to the game. You can purchase these once you’ve reached the respective overall Mastery tier.
* Reduced the minimum number of players required from a custom game to 4 players.
* When the Guardian uses Second Sight and looks at a player they’ve already protected they’ll see a UI icon indicating that.
* The Adrenaline syringe will now give you feedback when you try to use it whilst already benefiting from the buff.
* Accolades now have a cap on how much you can progress them within a single game. You shouldn’t notice this cap when playing normally.
* The ‘Reverso’ accolade has been re-enabled.
* The Hammer of Mending now has a 8s cooldown before it can be re-used.
* The Decoy will now live for 15s (up from 10s) and now has a 15s cooldown. The cooldown starts from the moment the Decoy is deployed.
* The Lift’s doors will now reopen if a player is in the way when they’re trying to close.
* Each player now has a bespoke chalk colour when writing on the chalkboard. The mapping of who is what colour is shown next to the board.
* Vaultables are no longer usable by multiple players at the same time.
* The Voice Chat system has had some CPU optimisation to most notably reduce issues with stuttering at the start of the game.
* [FIXED] The Adrenaline syringe can use up a charge without giving you the boost.
* [FIXED] The Guardian’s role colour is incorrect in the Game Summary screen.
* [FIXED] Players can access some areas of the map (most notably in the Morgue) where they can’t be grabbed by the Terror.
* [FIXED] The invisible walls used to block players from accessing out-of-bounds areas will block bullets.
* [FIXED] Players can be stuck auto-walking across the map if they interact with a task as the ‘Turbulence’ Mutation is activated.
* [FIXED] Dragging an item in the Peddler’s shop onto an existing item in your inventory causes you to lose the existing item. This happens both when you’re purchasing items and withdrawing them.
* [FIXED] Switching items when preparing to throw a Grenade or Flare causes you to lose the item.
* [FIXED] The Handcuffs, Ball & Chain and Muzzle can get stuck in a state where you can’t place them on another player.
* [FIXED] The Infected Win cinematic doesn’t display the killed key holder as the final player being banished.
* [FIXED] Accolades can show you as being in the top 0% of all players.
* [FIXED] The Toilet task can grant multiple souls.
* [FIXED] The CCTV tablet can occasionally be unresponsive when cycling through the cameras.
* [FIXED] Players can occasionally be forced back into an interaction after exiting it.

## Thursday September 28th 2023

Alongside this update we’re also releasing the latest bug fixes:

* Accolades have been added to the game!
* The ‘In-Between Auto-Trigger’ Custom Option is now enabled by default (including in Matchmaking!). This means Reality will slowly progress towards the In-Between without a Weak Point needing to be active. For those wanting to know the exact formula, scroll to the bottom...\*
* Adjusted the timeout logic to hopefully stop players incorrectly disconnecting, which would most notably cause them to be kicked from their parties.
* Improved the execution cinematics.
* The music during the escape sequence has been enhanced.
* The Escape Key holder can no longer use Rift Teleports in the In-Between.
* You can now Ping and use Quick Chat whilst Handcuffed.
* Various minor map adjustments for visual enhancements and optimisation.
* Removed the now obsolete ‘Shorten Intro Cinematic’ Custom Option.
* [FIXED] The Adrenaline syringe can be used up without granting the effect.
* [FIXED] The Adrenaline syringe’s buff doesn’t stop the Terror’s ‘Scream’ ability from draining your sanity.
* [FIXED] You can ping players using the Invisibility Medallion.
* [FIXED] The Invisibility Medallion goes invisible when using it.
* [FIXED] The Decoy won’t spawn if you cancel the animation before it’s thrown.
* [FIXED] You can climb on top of the lockers in the Staff Room.

\*The nerdy details:

* At the start of a Reality phase, a total value is computed based on the number of alive players. You’ll enter the In-Between once this value reaches 0. The first Weak Point activated reduces this value by 9 each second (unchanged). Future Weak Points reduce this value by 6 each second (unchanged). The ‘Auto-Trigger’ value reduces this value by 3 each second. The duration that you’re trapped in the In-Between is 60s + 20s per active Weak Point (unchanged).

## Friday September 22nd

* Further optimisation to several assets within the Millhaven Asylum.
* Resolved issues with some Introduction Cinematics being less performant than others, and optimised them all further.
* Improved lighting in both the Introduction Cinematic and the Main Menu.
* Tweaked Hans' main menu animation to prevent shoulder clipping.
* Added an extra layer to the Infected music for the start of the Enraged period.
* Improved the grenade and flare animations.
* The Motion Sensor now self-destructs post-activation. We’ve also fixed it not being damageable, allowing the Infected to clear them out before activating the Weak Point.
* Temporarily disabled the local Game Master voice over; for now, it's only audible through the tannoy system.
* Players no longer have their identity revealed when pinged whilst under the effect of the ‘Paranormal’ Mutation.
* The Handcuffs and Ball & Chain will now be removed once you’re grabbed by a Terror.
* Resolved unintended areas being accessible in the Millhaven Asylum. Please continue to report these in Discord!
* Defaulted to a shorter introduction video.
* [FIXED] The 'Swagged out' Steam achievement isn’t obtainable.
* [FIXED] The ‘Extermination’, 'Shame on me', 'Shame on you', and 'Fool me once' Steam achievements aren’t progressing correctly.
* [FIXED] The Infected’s In-Between music doesn’t start as intended.
* [FIXED] Incorrect crouch animation with the Hammer of Mending.
* [FIXED] The Guardian receives a UI prompt to protect a player that they’ve already protected.
* [FIXED] Players don’t receive Favour in games where they aren’t killed but don’t win.
* [FIXED] The Cockroaches near the Generator can sometimes be unkillable. Go squash it!

## Monday September 18th 2023

* Players can no longer teleport with the Return Pad whilst holding the Escape Key.
* Once the Escape Key has been claimed there are now only 2 minutes for the Innocents to escape the Ritual. If they fail to do so within that time limit then the Infected will automatically win.
* The main menu music has been updated
* Updated localisation for German, French, Italian, Thai, Korean, Russian, and Portuguese (Brazilian).
* New audio added to the pistol's first-time equip animation.
* The pitch of the terror scream sounds has been reduced, it’s now more Steven Tyler than Britney.
* The key waypoint image has been updated
* The description for the Adrenaline has been updated to include avoiding Sanity loss
* The curtain mesh in the Morgue has been replaced
* Deduced and addressed a critical issue causing players to fail to connect to the game server, causing a significant percentage of games to fail to start. Yes, we know…
* [FIXED] Players can hide by the generator, and avoid the terror altogether. Nice try, folks!
* [FIXED] It is possible to navigate to unintended areas of the map in multiple locations.
* [FIXED] First person animations don’t show properly on wide screen monitors. This causes issues with seeing items such as the Inspection Pin.
* [FIXED] Throwables (grenades, flare) unintentionally show 2 being thrown at the same time.
* [FIXED] The report button can fail to show on the game summary screen.
* [FIXED] Priya’s hair can occasionally appear glitched.

## Friday September 15th 2023

* Various CPU and GPU performance optimisations on the Asylum map.
* Adjusted the game logic to better account for devices that take longer to load the map. This should minimise the likelihood of players failing to get into a game.
* Updated how EasyAntiCheat interacts with the game to address players being incorrectly kicked.
* Added the Scrubs (Ocean) collection to the Emporium
* Updated the default Graphics settings to better match your system. (Existing users may want to re-run ‘auto-set’ in their options).
* Increased the Game Master voice line cooldowns (he was much too fond of his own voice).
* The localisation for Simplified Chinese has been updated.
* The first time equip animation for the Pistol has been upgraded
* Improved our fonts for clearer /zh/ symbols.
* Visual animation upgrades for items: Heat Goggles, Handcuffs, Decoy, Torch and Ball and Chain.
* [FIXED] Voice chat not playing globally during cinematics.
* [FIXED] Players getting stuck and unable to move at their usual speeds after using RMB on an Item.
* [FIXED] The Piano Weak Point turning invisible if playing as the Guardian role.
* [FIXED] The Staff Room switching to the In-Between during the Intro Cinematics.
* [FIXED] Terror animations in the cutscene going wild after the In-Between phase expires.
* [FIXED] The Dialogue volume slider not affecting the Game Master’s voice lines.
* [FIXED] Players no longer continue to fix the generator when teleported away.
* [FIXED] Female characters have their camera snap down when moving backwards.