Game mechanics

This page describes the many gameplay elements of monsters and weapons. For a list of all subjects regarding gameplay, see Gameplay.

## Player statistics

The player has 5 key "statistics", that are countable materials, that can directly be used in combat, and that the player can obtain from the monsters loot. These are:

* Health
* Mana
* Experience
* Energy
* Gold

Health and mana are directly used when fighting monsters. When the player uses melee attacks, the player is basically trading health for damage, in order to reduce the health of the enemy monster. The mana can be used more differently, depending on the class. Mana can in general be used for healing or damage, or other sorts of utility.

Experience is used to increase the player's level, which is another statistic that is not listed amongst the 5. Increasing in experience is directly related to increasing in level, which will increase the damage of the basic sword, and the players maximum health.

Energy is used for running, in order to proceed to the next monster. If the player has no energy, the player will lose 3 health for every run. In that sense, having energy is used in order to take extra damage. Energy can also be used in other ways.

Finally, gold is primarily used for buying items in the shop, which will increase the players combat skills.

## Player mechanics

The player mechanics are the things that player can do with their statistics (as listed above).

* Melee attacks - **Melee attacking** is done by using a melee weapon. Attacking is free, but the player will lose health equal to the damage of the enemy monster.
* Running - **Running** is done by consuming energy, in order to get to the next monster.
* Leveling up - **Leveling up** is done by reaching the required amount of experience, and will make the player stronger.
* Abilities - **Abilities** are unique for each class, and costs mana to use.
* Attributes - **Attributes** Increase the player's ability to fight monsters, by buffing the player. These are primarily unlocked by leveling up.
* Skills - **Skills** are effects the player will get, and can be unlocked by collecting attributes.
* The shop - **The shop** is found at the end of every area, and here the player can buy items for gold.
* Inventory - The **Inventory** is where the player stores its items, which is bought in the shop for gold.

## Monster statistics

Monsters have statistics as well, which is used for their ability to fight the player. They also drop loot when they die.

### Health

The health of the monster is what determines how much damage they have to take from the player, before they die. The span amongst the health of the monster varies vastly, with the most health being the final boss in legendary mode at 750, and the lowest health being the butterfly at 1.

### Damage

Monster damage is the damage the monster deals to the player, when the player performs a melee attack. The player will take damage equivalent to the attack of the monsters damage. The highest damage in the game belongs to the evil goat and dr. mouth, however some bosses can achieve a damage that is even higher because of their ability. These monsters are the skull king and dense shroom.

### Abilities

The monster abilities are not to be confused with the player's ability. The monsters abilities are ways that will effect the player's combat against that particular monster, and will last until the monster is defeated. Abilities mostly belongs to monsters that are also bosses or mini bosses, but some non-boss monsters in area 3 also has abilities.

### Loot

The monster's loot is the bonusses the player will gain after defeating a particular monster. The loot itself does not affect the monster, but is just something the player will gain after the monster is defeated. The quality (and quantity) of loot also varies a lot, but it often depends on how much damage and health the monsters have, with the strongest monsters providing more loot.