recursal/Fanatic-Fandom huggingface dataset:
Vitality

## Character Proficiencies

* Apprentice
* Journeyman/Master

**Vitality** is a character stat in the game For The King.

## Description

*Vitality represents your endurance and health. It drives a character's base HP value and is useful for encounters that test one's stamina.*

## Calculating health points

All characters start with 25hp as their base health, +10% of their Vitality rounded down. This is their "Starting HP". For example, a Busker with 68 Vitality would start the game with 25 + 6.8 = 31.8 health, rounded down to 31hp.

### Health formula

To calculate a character's base HP per level, use the following formula:

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{\textstyle {HP=[StartingHP]+[Level]+((10\%\times [Level])\times [Vitality])}}

The end result is then rounded down. Therefore, to find the Busker's base HP at level 3, the formula is HP = 31 + 3 + ((.10 x 3) x 68), rounded down. Thusly, the Busker's base health at level 3 would be 34 + (.3 x 68) = 54.4hp, rounded down to 54hp.

## Ways to increase Vitality

### Equipment

#### Armor

 Hangman's Hood | +10

 Hide Boots | +2
Whirlpool

The Whirlpool is a randomly occurring encounter. It only appears if you have run into it on boat (only in the ocean), it is impossible to escape without attempting first but focus can be used on it to increase chances of survival. The whirlpool can do 2+ damage to your sailboat if you get anything other than a perfect. Perfects will let your boat escape and take no damage as well as giving the player experience points ranging around 10 xp.
Toy Hammer

Weapon Abilities

## Description

The Toy Hammer is an Artifact Weapon in For The King. It is attuned to a character's Luck stat.

## Acquired

Treasure Chests, Goblin Merchants, Night Market.

## Trivia

The Toy Hammer is entirely unique in that it is the only weapon in the game requiring a Luck Stat check when attacking, as well as it being the only weapon in the game with the Bonk ability.
Water Immunity

## Description

See also: Status effect
Water Immunity is an Immunity in For The King.

Items with Water Immunity will prevent a character from being afflicted with the Wet debuff while equipped. This can be especially helpful for characters with other immunities.

Like all immunities, equipping an item with Water Immunity will not remove the ailment if a character is already afflicted.

## List of items with Water Immunity

* Bottled Sunshine
* Captain's Hat
* Elemental Usekh
* Enchanted Fin
* Fancy Umbrella
* Fishing Boots
* Fishing Coat
* Fishing Hat
* Fraybee's Locks
* Great Water Tome
* Ms. Kitty's Special
* Pirate Coat
* Swamp Boots
* Ukulele
* Water Talisman
* Water Tome
* Wheel Shield
Two-handed

Two-Handed Weapons are found in every type-specific Character Stat such as Strength or Intelligence.

## Examples

For a complete list, see Two-Handed Weapons.

* The Royal Blade.
* The Royal Bow.
* Tome of storms.jpg

The Tome of Storms.
* The Royal Lute.

### Hammers

Hammers focus on the Strength stat. They are not always Two-Handed Weapons.

1. Makeshift Mace
2. War Hammer

### Swords

Swords can be found with the Strength, Vitality, Intelligence and Talent stat. Two-handed swords are only found with the Strength stat:

1. Royal Blade
2. Vardemoder
3. Heavy Sword
4. Demon Blade
5. Ice Sword

### Bows

Bows focus on the Awareness stat. They are always Two-Handed Weapons.

1. Hunting Bow
2. Shortbow
3. Bone Bow
4. Heavy Bow
5. Compound Bow
6. Dragon Bow
7. Frost Bow
8. Declan's Bow
9. Royal Bow
10. Assassin Bow

### Staves

Staves focus on the Intelligence stat. They are always Two-Handed Weapons.

1. Cane
2. Knotted Staff
3. Yew Staff
4. Lightning Staff

### Tomes

Tomes focus on the Intelligence stat. They are always Two-Handed Weapons.

1. Dusty Book
2. Burnt Tome
3. Tome of Storms
4. Volcanic Tome
5. Glacier Tome
6. Frozen Tome

### Spears

Spears focus on the Awareness stat. They are not always Two-Handed Weapons.

1. Makeshift Spear

### Lutes

Lutes focus on the Talent stat. They are always Two-Handed Weapons.

1. Broken Lute
2. Barbat
3. Simple Lute
4. Fancy Lute
5. Ivory Lute
6. Ebony Lute
7. Frost Keytar
8. Divine Lute
9. Fire Lute
10. Royal Lute

### Duel Wields

1. Rusty Machetes
2. Stingers
3. Shakers
4. Machetes
The Witchdoctor

Special Abilities

The Witchdoctor is the Scourge of the Witchdoctor's Tent. She is depicted wearing an ornamental tiki mask and a feathered shield.

## Scourge Effects

While active, players will be plagued by diseased corpses. These corpses can **not** be seen on the overworld before attacking enemies. The Witchdoctor also lowers your pipe level.

## Combat

#### The Witchdoctor

Level 4 (Journeyman): 63 HP, 4 Armor, 8 Resistance

Level 6 (Apprentice): 90 HP, 6 Armor, 12 Resistance

Level 8 (Master): 161 HP, 8 Armor, 16 Resistance

Immune to Stun/Daze

#### Patient Zero and Patient One

Level 3 (Journeyman): 23 HP, 2 Armor, 4 Resistance
Level 7 (Master): 69 HP, 4 Armor, 8 Resistance

Immune to Bleeding

## Loot

After defeating the Witchdoctor, she will always drop the Voodoo Mask.

## Trivia

Her shield is heavily inspired by the Mesoamerican chīmalli, shields that were used for warfare and occasionally ceremonial purposes.

Patient Zero and Patient One are a reference to the index cases of a plague in a population. This seems to imply that these specific corpses are what started to spread Diseases among the land of Fahrul.
Wild Staff

**Wild Staff** is a rare staff in For the King.

## Abilities

Area Blast

25 damage, 5 checks

Group

-20% accuracy

Fire Storm II

14 damage, 4 checks

Group

Ignite

-5% accuracy

Ice Storm II

14 damage, 4 checks

Group

Freeze

-10% accuracy

Lightning Storm II

13 damage, 5 checks

Group

Shock

-10% accuracy

## Special Stats

+10% crit chance

+1 movement bonus

-3 max focus

-10 intelligence

+10 speed
Weapon Merchant

*"Buy or sell goods at discounted prices"*

*"A merchant has set up shop here. There are some fine weapons on offer here."*

*"Anyone thinking to rob a weapon merchant had best come heavily armored."*

## Description

The Weapon Merchant is a random Encounter in For The King, in which the player meets a friendly merchant with wares for sale. His inventory is stocked randomly with weapons. Most often the stock will be of Common rarity, with the potential of some Uncommon, Rare, and even a low chance of Artifact rarity Weapons.
The Songstress

Special Abilities

## Description

The Songstress is the Scourge of the Secret Cove.

## Scourge Effects

While active, the Songstress can cause the characters ship to move in a random direction.

## Battle

Level 6 (Apprentice): 86 HP, 8 Resistance, 8 Armor

Immune to Burn, and Wet.

The Songstress is assisted by 2 Drowned Corpses.

### Abilities

Spell which deals party-wide magic damage with a chance to Wet.

### Loot

The Songstress will always drop the Enchanted Fin.
Trainer

*"You encounter a master willing to teach you secrets passed down through the ages."*

"I once charged more, but these days I feel obliged to offer a discount. Could save your life, could save the world." - Trainer

## Description

Upon unlocking from The Lore Store, Trainers can randomly spawn under you as you walk throughout the world like other Encounters. If a character has enough gold, which scales with level and game progress, they can make a selection between a permanent +2 in any Stat, excluding the Luck stat.

Trainers only offer benefit to adventurers, as they offer positive services directly for gold.

It is important to note that the trainer is consumed after one use.
Treasure Boat

The **Treasure Boat** is a rare enemy ship encountered at sea. Players will face 3 Gold Leprechauns when initiating combat with the ship.

Defeating a **Treasure Boat** will unlock the Golden Gun in the Lore Store.

* The Gold Leprechauns' **Treasure Boat**
* A Gold Leprechaun found on a **Treasure Boat** in Into the Deep (Apprentice) at party level 10
Star Matter

**Star Matter** is one of the many Consumables in For The King.

## Description

**Star Matter** is a one-time use consumable that creates a Group Shield on every member of the party. The Group Shield can take three hits collectively across the party.

## Acquired

Will drop from any fight where the Black Hole skill was activated. Multiple activations of Black Hole will cause an equal number of Star Matter to appear.
Wild Swing

Wild Swing is a standard Pole-arms physical attack in For The King.

## Description

Wild Swing is a single target Splash attack that makes 3 or 4 Awareness rolls with a roll accuracy of the character's Awareness with a -5% or -10% accuracy penalty.

On the Spiked Pole there is a -5% roll penalty on 4 rolls, with a 20% damage reduction from the main attack and half damage splash without Daze or Stun.

On the Battle Staff there is a -10% roll penalty on 3 rolls, no damage and a Daze on perfect roll.

On the Royal Lance there is a -10% roll penalty on 4 rolls, no damage and a Stun on perfect roll.

## Weapon

Royal Lance

Battle Staff

Spiked Pole
Thief

## Spawning

Thieves can spawn in the Lich's Crypt.

Level 4 (Apprentice): 33 HP

No immunities.

Steal

Flee

## Trivia

If the Thief successfully steals from a party member, upon its next action it will perform Flee and leave the encounter. Any item taken in this way will be lost. To prevent this, either kill the Thief (The item will be returned in the loot drop as the first item) or use the Taunt skill to keep the Thief in the battle.
Wet

## Description

See also: Status effect
Wet is a status effect in For The King.

Characters that are Wet will temporarily lose any existing immunities and some buffs. This will last until the effect is removed or wears off. Another character can also Cure it away. Successfully applying the **Wet** status to an enemy will also negate certain other effects, such as Fleeing, or Burning.

Equipping an item with Water Immunity will not remove the ailment if a character is already afflicted.
Trap Disarm

## Information

Active, Combat

*Will test Awareness to disarm traps.*

**Trap Disarm** is a basic character skill in the game For The King.

## Effects

Trap Disarm is an active skill that allows a character to disarm and disable traps in dungeons. Disarming a trap allows other characters in the party to pass through the room safely without fear of failing their own stat checks.

### Stat check

A character's awareness will be tested when rolling to pass the required stat check.

## Ways to acquire Trap Disarm

See also: Elite Trap Disarm
Any character can Trap Disarm.
Weather

For The King features a dynamic **Weather** system that not only adds more atmosphere to an adventure, but also provides extra challenges and obstacles for characters to overcome.

## Description

Having weather in game achieves a few important goals. First of all it is visually beautiful and adds dramatic atmosphere to our stylized art assets, both in the overworld and in Combat. We strive to keep the player on the edge of their seat while playing, and there’s just something about heavy rain randomly appearing in the world which adds an element of tension as the clock winds down. A sandstorm in the desert feels more intense while battling a group of bandits, while a nice sunny day can suggest a false sense of security in the forest.

A focus on For The King’s procedural game system: the world is randomly generated, all locations are placed unpredictably so having a dynamic weather system with its own agenda is another procedural element that can add to the chaos. A rain storm isn’t just a visual element but it comes with its own set of mechanics. Not all effects are beneficial though, both rain and sandstorms will make your characters awareness rolls more difficult. Awareness is a crucial stat that prevents enemies from ambushing you. On the flip side some weather can aid the player when trying to get the jump on enemies as well.

Movement throughout the overworld can be affected by weather. Bad weather will hinder you and alter your plans - it might be a better idea to set up camp and wait for the sun to come out instead of risking your safety in the middle of a vicious storm.

## Effects

Some of the effects weather has on gameplay are:

* Nice Day can trigger when a character uses all its movement points, adding up to two additional movement points.
* Rain can cleanse Poisoned Hexes, put out fires, or scare away some types of enemies, but can affect the number of Movement rolls made, or Awareness roll chances.
Woodcutter

## Description

18

*The Woodcutter makes for a stalwart ally in combat, swinging weapons with considerable might. Even inanimate objects are swept aside, for an axe can smash as easily through wood and stone as flesh and bone.*

## Base Stats

* Apprentice
* Journeyman
* Master

## Starting Gear

### Items:

1x Godsbeard
1x Golden Root
1x Fahrul Mule
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Fahrul Mule
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Fahrul Mule
1x Tinder Pouch
1x Safety Stone

The **Woodcutter** is a playable character in the game For The King.

## Description

*The Woodcutter makes for a stalwart ally in combat, swinging weapons with considerable might. Even inanimate objects are swept aside, for an axe can smash as easily through wood and stone as flesh and bone.*

## Skills

Main articles: Justice and Elite Door Bash
### Justice

*Chance of adding splash damage to perfect strike with two-handed weapon.*
## Unlocking the Woodcutter

The Woodcutter is revealed in the Lore Store after beginning a For The King adventure. It then costs 18 lore to unlock the character for play.
Fire Mountain

**Fire Mountain** is one of the locations in Monkey King Online.

## Monsters

* Ananda
* Berserk Blazing Bull
* Fire Glutton
* Fire Serpent
* Fire Star Lord
* Infernal Boar
* Illuminous Muck
* Magma Tortoise
* Red Child
* Scarlet Stinger
* Taoist Savior

## NPCS

* Fire Mountain Survivor
* Ghost Emissary
* Phoenicia
* Wandering Traveler
Dragon Palace

**Dragon Palace** is one of the locations available in Monkey King.

## Monsters

* Aniruddha
* Bloodthirsty Dragon Guard
* Carp Maiden
* Conch Maiden
* Crab General
* Dragon Guard
* Dragon Prince
* Dragon King
* Flotsam
* Jetsam
* Naga
* Prawn Soldier
* Sage Turtle
* Upali

## NPCs

* Dragoness
* Liu Yi
* Ninth Heaven Xuan-Nu
* Turtle Minister
Jelly Cube

## Description

Jelly Cubes envelope their victims to be slowly disintegrated by their digestive acids.

## Spawning

Jelly Cubes can spawn in the Glittering Mines and in the Guarding Forest at night.

## Combat

Level 1 (apprentice): 30 HP

level 1 (journeyman): 33 HP

Immune to Bleed, Shock, and Stun/Daze.

### Abilities

Poison: a party-wide attack that can poison the entire party.

Stomp: a single target attack which deals splash damage.

## Possible Rewards

7 Gold

Fishing Coat

Rum

Golden Root
List of armor

* Adventure Cloak
* Apprentice Robe
* Assassin Gear
* Blessed Vest
* Dragonhide Armor
* Dream Coat
* Enchanted Plate Mail
* Explorer's Cloak
* Fancy Vest
* Fishing Coat
* Fur Armor
* Gambeson
* Goblin Vest
* Inferno Armor
* Iron Plate Mail
* Iron Vest
* Jester Outfit
* Leather Vest
* Mage Robe
* Magic Leather Armor
* Mystic Robe
* Performer's Vest
* Pirate Coat
* Royal Plate
* Shadow Cloak
* Snow Armor
* Soldier Armor
* Splint Mail
* Splint Mail Vest
* Tattered Robe
* Thieve's Armor
* Town Guard Armor
* Traveller's Tunic
* Wizard Robe
Magic Merchant

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*""*

## Description

The Magic Merchant is a random Encounter in For The King, in which the player meets a friendly merchant with wares for sale. His inventory is stocked randomly with magical items, sometimes even stocking the rarest of trinkets and amulets. Most often the stock will be of Common rarity, with the potential of some Uncommon, Rare, and even a low chance of Artifact rarity items.
Traveling Healer

Upon unlocking from The Lore Store, traveling healers can randomly spawn throughout the world. If a character enters a hex with a travelling healer, they can make a vitality check for free to recover some Health (or no health if they fail horribly), and then the healer will go away. Rolling a Full Heal will also restore that character's Focus.

Traveling Healers are a welcome sight for injured characters who are low on Health-restoring items and gold, since they don't cost gold and are risk free.
Team System

You can auto accept invitations from anyone that invites you as well as, when you are leader auto accept any applicants into your team.

You can gain 10% more exp per person in your team. Max of 30% exp.

You also gain 2% hp per person in your team. Max of 6% more total hp.

You can inspect anyone in your team, add them as a friend or leave the team.

You can search teams on any map that you go to if there is space in that team.

Last you can see anyone on the map who is not currently in a team.
Monkey King Online Wiki

**Monkey King Online** is an epic AAA rated web game from Faveo Entertainment, it promises high production value and hours upon hours of fast-paced ARPG combat. The game was produced in parallel with 2014's hit move "The Monkey King" starring Donnie Yen and Chow Yun Fat. It tells the story of Son Wu Kong's rioting in the heavenly palace as he faces off with the Jade Emperor.

 **Characters**

 **Content**

* Quests
	+ Main Quest
	+ Daily Quest
	+ Crusade Quest
	+ Guild Quest
* Skills
	+ Monkey King
	+ Fox Demon
	+ Ox Demon Lord
	+ Iron Fan Princess

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

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**Adding content**

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Havoc in Heaven

**Havoc in Haven** is one of the Campaign challenges available in Monkey King Online.

## Description

The Sacred Seven have assembled into one mighty army at Cloud Palace. The South Gate will evoke

## Tasks

* Defeat Azure Dragon (Scorpius Tiger) (5/5)
* Defeat White Tiger (Orion Ape) (5/5)
* Defeat Vermillion Bird (Crater Serpent) (5/5)
* Defeat Onyx Turtle (Pegasus Bird) (5/5)
* Defeat Lord of the Dark Fires
Double Mayhem

**Double Mayhem** is one of the Campaign challenges available in Monkey King Online.

## Description

The Five Gardens harbor a rare strain of ginseng tree as powerful as the Peach Garden's Trees. When the 72 Forms are

## Tasks

* Defeat Ginseng Fairy (10/10)
* Defeat Breeze (1/1)
* Defeat Ginseng Geist (10/10)
* Defeat Moon (1/1)
Campaign Challenge

There are several campaign challenges in the game Monkey King Online.

## List of Campaign challenges

* Havoc in Heaven
* Double Mayhem
* Trial By Fire - Unlocked at Level 45.
* Blazing Battle - Unlocked at Level 50.
* Calming the Seas - Unlocked at Level 55.
* Demon Realm - Unlocked at Level 60.
* Dark Bidding - Unlocked at Level 65.
* Sinister Scion - Unlocked at Level 70.
* Tripitaka Threat - Unlocked at Level 75.
* Malevolent Minions - Unlocked at Level 80.
Shot

Shot is a standard Bows attack in For The King.

## Description

**Version 1:**

Shot is a single target attack that makes 3 Awareness rolls with a roll accuracy of the character's Awareness without penalty.

**Version 2:**

Shot is a single target attack that makes 1 Awareness roll with a roll accuracy of the character's Awareness without penalty.

## Weapons

**Version 1:**

**Hunting Bow**

**Version 2:**

Ancient Bow
Trial By Fire

**Trial By Fire** is one of the Campaign challenges available in Monkey King Online. It is unlocked at Level 45.

## Description

Iron Fan gave birth to her Red Child atop Fire Mountain - but these days he's known as the Boy Sage King.

## Tasks

* Defeat Inferno Guard Hound (10/10)
* Defeat Defender of Fire (20/20)
* Defeat Inferno Tortoise (10/10)
* Defeat Boy Sage King (1/1)
Blazing Battle

**Blazing Battle** is one of the Campaign challenges available in Monkey King Online. It is unlocked at Level 50.

## Description

* Fire Mountain makes for a tranquil final resting place. All this - just for a piece of furnace? Not at all - the problem

## Tasks

* Defeat Beast of the Azure Flame (10/10)
* Defeat Flamefox (20/20)
* Defeat Taoist Savior (1/1)
* Defeat Witch of the Purple Flame (20/20)
* Defeat Voodoo Firewielder (1/1)
Cloud Palace

**Cloud Palace** is one of the locations in the game Monkey King Online. It is meant for levels 1-100.

## NPCs

* Chang-E
* Condor Messenger
* Furnace Acolyte
* Heaven Guard
* Lady Azurite
* Lady Weaver
* Lord Ju-ling
* Lord Sakra
* Lord Sun
* Manjusri
* Message Runner
* Mizar
* Old Man of the Moon
* Old Man of the Southern Star
* Prison Guard
* The Grand Pure one
* The Philosopher Sage
* Yama Emissary
Special Abilities

The players have **special abilities** that can be used to fight the **Monsters** inhabiting the **Dungeons** in **Darkness Rises**.

## Special Abilities

* Moonlight Cut - Spin rapidly and knock back enemies in front. Cooldown decreased by 0.1 sec every 3 levels.
* Plague Coil - Explode the shuriken, launching enemies into the air. 3% additional Elemental DMG every 3 levels.
Darkness Rises Wiki/Top section

Welcome to *Darkness Rises* Wiki
the *Darkness Rises* guide written and maintained by the players.
We are currently maintaining 302 pages (49 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Gameplay

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

Units

* Units
* Classes
* Unreleased Unit List
* Unit Rankings
* Special Abilities

* Units
* Classes
* Unreleased Unit List
* Unit Rankings
* Special Abilities

Items

* Weapons
* Armors
* Items
* Equipment

* Weapons
* Armors
* Items
* Equipment

Other

* Crafting Recipes
* Monsters

* Crafting Recipes
* Monsters

World

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

Guides

* Beginner's Guide
* Best Places to Farm
* How to Reroll

* Beginner's Guide
* Best Places to Farm
* How to Reroll

What is *Darkness Rises*?

Dark Avenger 3 is a Japanese mobile game featuring unique items, units, and abilities.
Darkness Rises Wiki

Welcome to *Darkness Rises* Wiki
the *Darkness Rises* guide written and maintained by the players.
We are currently maintaining 302 pages (49 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Gameplay

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

Units

* Units
* Classes
* Unreleased Unit List
* Unit Rankings
* Special Abilities

* Units
* Classes
* Unreleased Unit List
* Unit Rankings
* Special Abilities

Items

* Weapons
* Armors
* Items
* Equipment

* Weapons
* Armors
* Items
* Equipment

Other

* Crafting Recipes
* Monsters

* Crafting Recipes
* Monsters

World

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

Guides

* Beginner's Guide
* Best Places to Farm
* How to Reroll

* Beginner's Guide
* Best Places to Farm
* How to Reroll

What is *Darkness Rises*?

Dark Avenger 3 is a Japanese mobile game featuring unique items, units, and abilities.

Videos

Featured images

News

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Unit Rankings

The following are **unit rankings** for the various **Units** in **Darkness Rises**.

## Summary

Units in Darkness Rises have very different roles, talents, and abilities - because of this, certain units are much better suited for traditional roles (such as "Tank" or "DPS") than others. The units below are sorted by their subjective ranked performance in those roles.
Splash

See also: Combat and Damage
Splash attacks are attacks that can deal excess damage to enemies immediately adjacent to a targeted creature. When a splash attack lands successfully, the targeted foe will receive the full brunt of the attack, while any enemies to their immediate left and right will receive half (50%) of the base damage of the initial attack.

See area-of-effect damage for damage that targets *all* enemies.
1.4.4.003

The **1.4.4.003** (or **1.4.4.3**) update added Critter Cages along with a few other items.

## Additions

* Added Baby Flak Hermit Cage, Baby Ghost Bell Jar, Piggy Cage, Sea Minnow Jar, and Twinkler in a Bottle.
* Added Living Brimstone Fire Block, Living God Slayer Fire Block, and Living Holy Fire Block.
* Added Relic of Convergence and Relic of Resilience.
* Added Resilience Cooldown.

## Changes

### Balance

* Added stealth strike effects for Crystal Piercer, Cursed Dagger, Gel Dart, Ichor Spear, Lionfish, Mycoroot, and Sand Dollar.
* Dark Sun Ring now provides both of its bonuses during a Solar Eclipse.
* Nerfed Dormant Brimseeker's damage from 50 to 42, and it now deals 50% damage to Aquatic Scourge and The Destroyer.
* Draconic Elixir and Auric Silva Revive are now half as effective.
* Nerfed Endo Hydra Staff's damage from 800 to 400, and increased hit cooldown from 10 to 100.
* Nucleogenesis explosions now have a softcap of 100 damage. Any increase in base damage over 400 gets reduced to 2.5% instead of 25%.
* Rainbow Gun now deals 25% damage to Aquatic Scourge and The Destroyer.
* SHPC explosions now deal 25% damage to Aquatic Scourge.
* Nerfed Spikecrag Staff's damage from 120 to 70.
* Nerfed Tactical Plague Engine's damage from 54 to 45, but increased missile damage from 100% base damage to 150%.

### Additional Changes

* Calamity Beds and Bathtubs can now be placed on tiles.
* Added a tooltip for Crystal Piercer.
* Increased Gamma Slime's Lead Core drop chance from 1% to 3.33%.
* Hardened Sulphurous Sandstone now places its own tile instead of Sulphurous Sand.
* Sulphurous Vines now glow.

### Resprites

* Resprited Alluring Bait, Amidias' Pendant, Anechoic Plating, Spirit Glyph.
* Resprited Amidias' Trident, Comet Quasher, Coral Cannon, Cosmic Rainbow, Magical Conch, Sand Dollar, Shellshooter, Snap Clam, and Waywasher.
* Resprited Desert Medallion, The Dragonfolly (Lore).
* Resprited Burning Blood, Clammed, Hermit Crab (buff), Holy Flames, Holy Inferno, Spirit Defense, Spirit Power, and Spirit Regen.

## Fixes

* Fixed Acidwood trees only growing on submerged Sulphurous Sand.
* Fixed an oversight where the Arctic Bear Paw is still sold at all times.
* Fixed Eternity working on Town NPCs.
* Fixed a bug with the Eutrophic Shelf.
* Fixed Flak Toxicannon applying Irradiated to players instead of enemies.
* Fixed Nuclear Terror's large Nuclear Bullets not inflicting Sulphuric Poisoning.
* Fixed a bug with the Profaned Soul Artifact challenge.
* Fixed several Rare item variant drop rate oversights.
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Acid (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Acid** may refer to:

* Acid Rain, an Event that occurs at the Sulphurous Sea.
* Acid Eel, an enemy that spawns during the Acid Rain.
* Acidwood Tree, a tree that grows at the Sulphurous Sea.
* Acidwood, a material obtained from Acidwood Trees.
* Acidic Rain Barrel, a Hardmode bomb.
* Acid Gun, a Pre-Hardmode magic gun.
* Sulphuric Acid Cannon, a Godseeker Mode ranged weapon.
* Acid Round, a Hardmode bullet crafted from Plague Cell Canisters.
* Acid Dye, Blue Acid Dye, or Red Acid Dye, several types of Dyes.

## See also

* Abyss (disambiguation)
* Sulphur (disambiguation)
1.1.5.07

The **1.1.5.07** update resprited a few items, and removed a few sources of the Burning Blood debuff from The Perforator fight.

## Additions

* Added Elemental Axe.
* Added Elemental Axe (buff).

## Changes

* Perforator Mini's tail no longer inflicts Burning Blood.
* The tails of the small and medium Perforators no longer inflict Burning Blood.
* Calamitas' Scroll now uses Crystal Shards and 1 Sorcerer Emblem in its recipe.
* Nerfed Crystal Blade's damage.
* Renamed Accretion Disk to Elemental Disk.
* Renamed Spatial Lance to Elemental Lance.
* Resprited Blood Sample, Bloody Worm Tooth, Devastation, Essence of Chaos, Essence of Cinder, and Essence of Eleum.
1.1.5.02

The **1.1.5.02** update resprited some of the mod's enemies, most notably, The Devourer of Gods.

## Changes

* The Devourer of Gods no longer drops gear made from Cruptix Bars.
* Nebulous Core no longer makes the player immune to Distorted.
* Resprited Catastrophe Claymore, Cosmic Worm, Deathhail Staff, Deathwind, Eradicator, Nebulous Core, Staff of the Mechworm, and Waraxe.
* Resprited Crawlers, Desert Scourge, The Devourer of Gods, Devourer Spawn, Ice Clasper, Stasis Probe, and Stormlion.
1.1.7.804

The **1.1.7.804** update changed various enemy spawn chances, and fixed a bug.

## Changes

* Armored Diggers, Blight Slimes, BOHLDOHRs, Brimstone Elemental, Bumblebirb, Calamitas, Calamity Eyes, Cloud Elementals, Cosmic Elementals, Crabulon, Crawlers, Cryogen, Desert Scourge, Earth Elementals, Heat Spirits, Hive Cysts, Ice Claspers, Jungle Dragon, Yharon, Perforator Cysts, Pitbulls, The Plaguebringer Goliath, Plague Chargers, Profaned Energies, Ravager, Sand Tortoises, Scorn Eaters, Shockstorm Shuttles, Stormlions, Sun Bats, and Ungodly Serpents now use vanilla enemy spawn chances instead of custom ones.

## Fixes

* Fixed bosses not registering on the Boss Checklist mod's Boss Checklist.
1.1.7.905

The **1.1.7.905** update added the Astrageldon Slime boss, resprited most of the Meld set, and made a couple of balance changes.

## Additions

* Added Astrageldon Slime and Astral Slime.
* Added Astral Chunk.

## Changes

* Buffed Crystal Blade's use time from 27 to 24.
* Elemental Lance's beams now deal 30% of the previous beam's damage instead of 40%.
* Reimplemented Supreme Calamitas' brother spawning status message.
* Resprited Meld Blob and Meldiate Bar.
* Resprited The Empyrean, Gallant Pickaxe, Tome of Fates, Xeroc Greatsword, and Xeroc Pitchfork.
1.4.4.005 (music)

*This is the page for the **1.4.4.005 Music mod** update.*
The **1.4.4.005** (or **1.4.4.4a**) Music mod update fixed an issue that caused the game to crash when on the Title Screen.

This Music Mod version was compatible with Main mod version 1.4.4.004.

## Fixes

* Fixed an oversight that caused the "Calamity" music track to crash the game if it was not properly played on the Title Screen.
Absolute Rage

**Tooltip** | Anger hardens the heart. Boosts max life by 5%.

**Absolute Rage** was a buff that could be inflicted randomly on the player when their Rage Meter was high. It increased their maximum life by 5%. If the player was equipped with either the Heart of Darkness or Draedon's Heart, Absolute Rage would boost their damage by 10%.

## Notes

* Equipping either the Heart of Darkness or the Draedon’s Heart made the player five times as likely to receive Absolute Rage.

## Trivia

* This buff used to be known as "Heart Attack".
* Before the update 1.2.4.101, this buff was a debuff that was inflicted on the player when the Stress value was too high. For a long time, this was reflected in the  buff's old icon, as its background is red, not blue.
1.1.7.923

The **1.1.7.923** update added the Potion of Omniscience, fixed a couple of bugs, and made a couple of other small changes.

## Additions

* Added Potion of Omniscience.
* Added Omniscience.

## Changes

* Resprited Briny Baron.
* Nerfed Crabulon's mushroom projectile damage from 46 / **60** to 26 / **44** and decreased their gravity.

## Fixes

* Fixed Ancient Medallion and Decapodita Sprout not correctly spawning Ravager and Crabulon respectively.
* Fixed the default vanilla hearts not appearing due to Calamity's health upgrades.
1.4.5.005

The **1.4.5.005** (or **1.4.5.5**) update fixed a few minor issues during the Providence, the Profaned Goddess fight and slightly rebalanced a few Melee weapons.

## Changes

### Balance

* Increased the sword size of Aegis Blade, Aftershock, Ancient Crusher, Animus, Astral Blade, Avalanche, Blade of Enmity, Brimstone Sword, Comet Quasher, Earth, The Enforcer, Grax, Greentide, Holy Collider, The Last Mourning, Mariana, The Mutilator, Stellar Striker, Terra-cotta, Terra Edge, and Titan Arm by 50%.
* Increased the sword size of Evil Smasher by 100%.
* Nerfed Amidias' Trident's projectile homing range by 67%.
* Decreased Astrum Deus' resistance to Grand Guardian explosions from 80% to 50%.
* Nerfed Comet Quasher's meteor damage from 75% base damage to 50%.

### Additional Changes

* Increased the distance the player needs to be before the screen shader becomes black during the Providence, the Profaned Goddess fight.

## Fixes

* Fixed the Adrenaline and Rage Meters not charging during the Providence fight.
1.1.4.3

The **1.1.4.3** update focused on adding several Spell tomes.

## Additions

* Added Everglade Spray, Flare Bolt, Frigidflash Bolt, Frost Bolt, Shadecrystal Tome, Tears of Heaven.
* Added Holy Light.

## Changes

* After killing a boss three times, they will no longer generate ore on death.
* Given a fair amount of light to most projectiles.
* The Devourer of Gods' projectiles given more damage.
* Calamitas' projectiles given more damage.
1.1.6.14

The **1.1.6.14** update made a few nerfs to The Plaguebringer Goliath and her boss servants, as well as respriting several items.

## Changes

### Bosses

* Decreased Desert Scourge's speed.
* The Plaguebringer Goliath changes:
	+ Decreased the frequency at which she spawns Plague Chargers and Plaguebringer Shades.
	+ Plaguebringer Shades are now more visible.
	+ Nerfed Plague Charger’s health from 400 / **520** to 300 / **390**.
	+ Nerfed large Plague Charger’s health from 450 / **585** to 350 / **455**.

### Items

* Cursed Capper's dusts are now larger.
* Leather can now be crafted with 5 Vertebrae.
* Storm Spray’s split streams now last for 1.33 seconds.

### Resprites

* Resprited Aeries and Conclave Crossfire.
* Resprited Drew's Wings (item) and Mana Overloader.
* Resprited Cryonic Ore.
* Resprited Nebulous Core's Star and Dust projectiles.

## Fixes

* Fixed a visual error with Core of Eleum.
* Fixed The Slime God core's map icon not appearing.
1.1.4.2

The **1.1.4.2** update reworked The Devourer of Gods and introduced multiple buffs, nerfs, and resprites.

## Changes

* All ores can no longer be destroyed by explosives.
* All ores are now affected by the Spelunker Potion and items with similar effects.
* Nebulous Core now has a tooltip describing its effects.
* Deathwind can no longer pierce.
* Buffed Greatbow of Turmoil damage from 42 to 49.
* Buffed Nettleline Greatbow damage from 46 to 52.
* All bosses now have map icons.
* Desert Scourge changes:
	+ Speed lowered.
	+ Now cuts explosive damage in half.
* The Devourer of Gods changes:
	+ Projectiles now only fire based on the Devourer of Gods' health.
	+ Speed increased.
	+ Projectiles can now inflict Distorted while under 25% health.
	+ Now fires lightning portals, similar to the ones spawned from the Lunatic Cultist.

### Resprites

* Resprited Calamitas phase 2.
* Resprited Beastial Pickaxe, Berserker Waraxe, Bladedge Greatbow.

## Fixes

* Nebulous Core no longer stacks to 999.
* Calamitas no longer has a chance to clone herself at daytime.
1.1.5.05

The **1.1.5.05** update changed the spawn rates of certain enemies and made several nerfs to The Hive Mind.

## Changes

* Hive Mind nerfs:
	+ Phase 1 now deals less contact damage.
	+ Vile spit projectiles now deal less damage.
	+ Dank Creeper damage reduced.
	+ Dark Heart's shaderain projectile damage reduced.
* Increased Stormlion spawn rate.
* Decreased Plague Charger spawn rate.

### Fixes

* Fixed some strange projectile interactions with tiles.
1.1.5.04

The **1.1.5.04** update contained a few changes and fixes.

## Changes

* Nerfed the damage for weapons dropped by The Hive Mind and The Perforators.
* Brain of Cthulhu no longer drops Blood Samples.
* Eater of Worlds no longer drops True Shadow Scales.

### Fixes

* Galactica Singularity is no longer equippable.
* Fixed Dried Seekers spawning tiles of Water when hit.
1.1.7.904

The **1.1.7.904** update changed several crafting recipes which had previously used Stardust following the rework of the item.

## Changes

* Changed the amount of Astral Ore needed to craft Astral Bars from 12 to 8, and Stardust needed from 10 to 12.
* Devastation now uses 10 Astral Bars in its recipe instead of 10 Stardust.
* Shadecrystal Barrage now uses 6 Verstaltite Bars in its recipe instead of 20 Stardust and 3 Verstaltite Bars.
* Changed Verstaltite Bar's recipe:
	+ No longer uses 4 Stardust, and now requires 16 Cryonic Ore instead of 12.
	+ Recipe now yields 4 bars instead of 5.
1.1.7.62

The **1.1.7.62** update resprited Reaver armor's equipped sprites and Axe of Purity. It also fixed some sheeting errors on Statigel armor.

## Changes

* Resprited Axe of Purity.
* Resprited Reaver Cuisses, Reaver Helm, and Reaver Scale Mail's equipped sprites.

## Fixes

* Fixed sheeting errors on Statigel Greaves and Statigel Helm's equipped sprites.
2.0.0.001 (music)

*This is the page for the **2.0.0.001 Music mod** update.*
The **2.0.0.001** (or **2.0.0.1**) update, also known as the **1.4 Progress Update**, upgraded the mod to Terraria 1.4.3.6 (tModLoader v2022.5.103+). This means the Calamity Music Mod now supports many features that were released alongside the Vanilla Terraria 1.4.0.1 series of updates.

This Music Mod version is compatible with the Main mod version 2.0.0.001

## Changes

* Added Journey Mode research support to all Calamity Music Boxes except those that are unobtainable.
* Resprited the mod icon.
* Rewrote the mod description

## Removals

* Removed the Music Mod configuration file.
1.1.6

The **1.1.6** update added a few new weapons, and increased the effectiveness of most of the mod's damaging debuffs.

## Additions

* Added Crystyl Crusher.
* Added Drew's Wings.
* Added Contagion, Cursed Capper, Meteor Fist, Nano Purge, P90, Soma Prime, Soul Harvester, and The Swarmer.
* Added Shred.
* Added Cosmolight, Daylight, and Moonlight.

## Changes

* Aorta, Azathoth, Chaotrix, The Eye of Calamitas, The God's Gambit, Quagmire, Shimmerspark, and Verdant now have tooltips explaining their functions.
* Nerfed Aureate Wings' horizontal acceleration from 3.5 to 3.
* Increased the damage of Brimstone Flames, Holy Flames, and Plague on enemies.
* The Hive is now smaller, and its Hive Bombs now inflict Plague.
* Renamed Virulent Katana to Virulence.

### Resprites

* Resprited Life Seeker.
* Resprited Toxic Heart.
* Resprited The Hive, Malevolence, Plague Staff, and Virulence.
* Resprited Lifefruit Scythe's projectile.

## Fixes

* Fixed all Calamity yoyos not dealing melee damage.
1.1.7.863

The **1.1.7.863** update made a series of balance changes to several of the mod's weapons. It also made a few minor changes to Providence, the Profaned God and the Profaned Guardians.

## Changes

### Bosses

* The negative healing flares spawned by the Profaned Guardians and Providence, the Profaned God now instantly kill the player if they are below 0 health.
* Providence, the Profaned God's holy fires are now faster, and her Molten Blobs now last for 20 seconds instead of 5.

### Items

* Decreased the randomness of Ark of the Cosmos and Ark of the Elements' projectile speeds.
* Buffed Ark of the Cosmos' damage from 300 to 380.
* Increased the speed of summoner Ataxia armor's Chaos Spirit's flares and made them scale with the player's summon damage.
* Nerfed Atlantis' damage from 80 to 71.
* Buffed Blood Bath's damage from 23 to 25.
* Nerfed Brackish Flask's damage from 65 to 60.
* Buffed Cleansing Blaze's damage from 236 to 242.
* Buffed Conclave Crossfire's damage from 36 to 38, and decreased its use time from 33 to 26.
* Buffed the base damage of summoner Daedalus armor's Daedalus Crystal and made it scale with the player's summon damage.
* Buffed The Dance of Light's damage from 203 to 460, but increased its use time from 10 to 15.
* Buffed Devil's Devastation's damage from 350 to 400 and increased its shot speed from 24 to 28.
* Diseased Pike now has auto swing.
* Earth's meteors now deal the weapon's full damage instead of 50%.
* Elemental Disk's main disc now hits every 6 frames instead of 4.
* Buffed Galaxia's damage from 290 to 325.
* Nerfed Giant Tortoise Shell's defense from 20 to 12.
* Grand Guardian's explosions and bolts now deal 50% of the weapon's damage instead of 75%.
* Nerfed Mangrove Chakram's damage from 63 to 56, and increased its use time from 11 to 14.
* Buffed Mycoroot's damage from 9 to 12.
* Summoner Reaver armor's Reaver Orb's damage now scales with the player's summon damage.
* Nerfed Rouge Slash's damage from 220 to 180.
* Buffed Skyline Wings' flight time from 20 to 30, and made its recipe require 15 Bones.
* Nerfed Stellar Striker's damage from 330 to 300.

### Resprites

* Resprited Crimslime (buff) and Solar Spirit (buff).
1.4.1.003 (music)

—

*This is the page for the **1.4.1.003 Music mod** update.*
The **1.4.1.003** (or **1.4.1.3**) Music mod update seperated the music tracks and Music Boxes from the Main mod. This update also added music boxes for the Supreme Calamitas music tracks.

This Music Mod version was compatible with Main mod version 1.4.1.003.

## Additions

* Added Music Box (Acceptance), Music Box (Epiphany), Music Box (Grief), Music Box (Lament), and Music Box (Void).

## Changes

* Moved all Music Boxes and music tracks to the Music mod.

## Fixes

* Fixed several audio quality issues the Hive Mind, The Perforators, and The Slime God music tracks.
1.1.7.903

The **1.1.7.903** update reduced the chances and times for the Exo Freeze debuff for a couple of weapons.

## Changes

* Exoblade's explosions now inflict Exo Freeze for 2 seconds instead of 5.
* Lowered the chance for Exoblade's comets to inflict Exo Freeze from 10% to 3.33%.
* Lowered the chance for Subsuming Vortex's vortices to inflict Exo Freeze from 3.33% to 1.33%.
22 Bullet Theory

*"So, you wish to follow in my footsteps?..."*

The **22 Bullet Theory** is a Godseeker Mode event which occurs when using the Phosphorescent Gauntlet on The General  while under the effects of Fluorescent Vodka, or by consecutively firing 2,222 22 Hornet Rounds with any gun.

The event consists of 22 possessed items that each need to be stunned and collected, punctuated by a fight against Deicide. Items cannot be damaged by the player and are only stunned through various specific methods unique to each item.

Upon being defeated, the player is rewarded a Klepticoin and a unique lore item.

## Tips

* It is *highly* advised to have a plan for dealing with each item ahead of time instead of trying to access stun methods on the go.
* Using any gun with 22 Hornet Rounds and shooting items (aside from Divine Retribution and Rover Drive) will stagger them for a 2 seconds with a 20 second cooldown.

## Trivia

* The 22 Bullet Theory's theme is **THE SHOT HEARD 'ROUND THE WORLD**, which was composed by Sploopo. The theme uses motifs from the original theme, Stinging Onslaught, which was composed by Turquoise.
* Each item, its behavior, and its defeat method are all references to the "Gods" killed during the original 22 Bullet Theory.
	+ The order at which the items appear is the same order that each represented god was killed at by the bullet chronologically.

## Messages

* "..." (when started)
* "Eh? Oh, I see."
* "So, you wish to follow in my footsteps?"
* "Just as a warning - even when dead, these gods' powers are still potent."
* "When disturbed, the enchantments will react violently - and the countercurse is going to be just as complicated."
* "Don't worry - you've done this before, haven't you? It'll be like just like last time, maybe even easier." (if the Boss Rush has been defeated)
* "Now, I'm not gonna waste any more time. Let's get going!"
* "Nice, nice! Keep going!" (after defeating the Wulfrum Digging Turtle)
* "If my math is right, you should be... half-way there."
* "Alright, this last one is gonna be tricky. I'd know - I was there." (before fighting Deicide)
* "You're gonna need this to beat him down." (before fighting Deicide, spawns an Interfacer Staff)
* "Good job, good job!" (after completing the event)
* "Now, wasn't that way better than that old fart's ritual thing?" (if the Boss Rush has been defeated)
* "I haven't got anything too special to give you, but I do have some cash, so... here!"
* "Now then, you're probably wondering who I am..."
* "In that case, I've only got one thing to say to you."
* "We're gonna meet soon, and, well, it's gonna be one hell of a bloodbath." (if the player has not fought Goozma)
* "The two of us... well, we've already met, haven't we?" (if the player has fought Goozma)
* "Yeah, I beat your ass pretty good last time." (if the player has fought but not beaten Goozma)
* "You did almost kill me that time, though..." (if the player has defeated Goozma)
* "In any case, I hope to meet you soon!"
1.4.3.001 (music)

*This is the page for the **1.4.3.001 Music mod** update, for the **1.4.3.001** Main mod update click here.*
The **1.4.3.001** (or **1.4.3.1**) Music mod update added support for the "Boss Checklist" mod.

This Music Mod version was compatible with Main mod versions 1.4.3.001 and 1.4.3.002.

## Changes

* Renamed Music Box (Yharon, Pre-dark sun) to Music Box (Yharon, Post-dark sun).
* Replaced "Heaven's Hell-Sent Gift" with "The Heaven-Sent Abomination" as the music track for the Astral Infection.
* Music Boxes can now be tracked with the "Boss Checklist" mod.

## Fixes

* Fixed an oversight that caused Music Boxes to occasionally become unloaded tiles when updating the mod.
1.4.2.001 (music)

*This is the page for the **1.4.2.001 Music mod** update.*
The **1.4.2.001** (or **1.4.2.1**) Music mod update added a music track for the Sunken Sea.

This Music Mod version was compatible with all Main mod versions between 1.4.2.001 and 1.4.2.104.

## Additions

* Added "sanctuary", the music track for the Sunken Sea.
* Added Music Box (Sunken Sea).

## Changes

* The Brimstone Crag music track no longer overrides the Underworld music track.

## Fixes

* Fixed several audio quality issues with The Devourer of Gods and Sulphurous Sea music tracks.
1.4.2.105 (music)

*This is the page for the **1.4.2.005 Music mod** update.*
The **1.4.2.005** (or **1.4.2.5**) Music mod update added a new music track for Astrum Aureus and fixed a few bugs.

This Music Mod version was compatible with all Main mod versions between 1.4.2.105 and 1.4.2.111.

## Changes

* All music tracks are now `.ogg` files.
* Most music tracks will now loop properly.
* Replaced "Cosmic Disgust" with "Interstellar Stomper" as the Astrum Aureus music track.
* Significantly decreased the total ram usage of the mod.

## Fixes

* Fixed a bug that caused music tracks to occasionally stutter when entering a new biome.
* Fixed several audio quality issues with the Providence, the Profaned Goddess music track.

## Removals

* Removed Music Box (Lunatic Cultist) and the "You Shall Know No More" music track.