North West Nautilus

The North - West part of Nautilus forms a Subcontinent. SLGI team gave it the transitory name **B087**.

## History

This part of the continent is one of the oldest. Well, the difference between a part and another one is only about an year. The Geographic features used here became the most important features used in the whole continent.

## Structure

The subcontinent consists of 71 sims, 13 sims on a North - South line and 12 on an East - West line. It doesn't have a rectangular shape. 49 sims have some surface covered with water and 22 don't. Only 14 sims don't have access to Protected Land (be it route 12 which passes through the area or nearby navigable sims).

## Geography

Since this is the first part built of Nautilus, the Geographic features found here are dominant for what was to come on the rest of the continent. Nautilus has its coast full of small peninsulas (which continue with shallow water on sea floor and with hills on dryland) and estuaries (which continue with deep water towards the sea and with valleys on the continent). Also, while most of the coastline has sandy beaches, mountains can be often found. Nautilus continent does not have a large plateau, like Corsica, Satori or Jeogeot. It has small plateaus, located at various altitudes, but not a continuous one. Also, it does not have rocky mountains with steep grades, like Mountains Of Heterocera. It is somehow similar to some subcontinents in Sansara, like West Volcano Subcontinent or East Volcano Subcontinent, but by far with smoother mountains.

As seen on the map, the subcontinent can be divided into three parts: a North-West peninsula, a South-West peninsula and an Eastern (central) area. The altitude map reveals in higher detail most of the features found on the continent.

**North-West Peninsula** is the first place where Nautilus stile estuaries had been built. The altitude map reveals that they are continued with long valleys, that reach and break the mountain range. This is clearly visible in Clinker sim, where the road goes close to the dividing range. A few peaks exist in the area. They are usually rounded and easy to climb. One example is Tyranus (106 m). Bouncer (129 m) is the highest peak.

The North-West peninsula is more a rural area. The road (route 12) is narrow and looks like a dirt road. While there are some luxurious docks on the shores, deeper inland parcels look more like wilderness or rural places.

**Nprth-East Peninsula** separates South from a high peak (Spike, 149 m). The peninsula itself is small and with low altitudes. However, the road that serves it, a branch of route 12, makes a long loop before entering it, to avoid the highlands of Spike sim.

The peninsula has a high population density and expensive land, luxurious houses and many friendly places, like an airport and a freebie warehouse.

**Eastern Area** is home of contrasts. There is a high altitude difference inside each sim. There is a central mountain range, visible on the altitude map and extending further East. To North and South, altitude decreases significantly. High altitudes of 151 m exist in Lutaldo sim. The mountain range has many parcels of abandoned land. North from the mountain range, one would find lower land covered with grass. There, route 12 divides land into cheaper highlands and expensive lowlands. Further North, land becomes a Tropical Beach Paradise.

South from the mountain range, situation is completely different. A branch of route 12 advances South, avoiding the high mountain range, towards Central Nautilus. The road ends close to an isthmus, which separates the Northern and Central parts of the continental landmass.

## Land Status

Lowlands, close to the coast, are almost entirely Inhabited Land, expensive, owned by individuals or by land corporations. In some cases, there is an extensive use of ban lines and entity orbs, creating Land With Restricted Access. Highlands have more Abandoned Land and are usually easier to access. Protected Land is formed by route 12 and its branches.

Low altitude parcels have sand texture, average altitude places have grass texture and high altitude parcels have barren land texture.

## Access

Route 12 forms a lifeline for the subcontinent, with its network of branch roads. It has a few rezz zones at its end point. This road is the best way to explore deeper inside and admire the landscapes. The road passes many valleys and find its way through difficult terrain. In addition, private-owned roads lead to docks and airports.

Airplane pilots should be aware that close to the coast there is a high density of Land With Restricted Access. Highlands have many parcels of abandoned land, but the biggest problem remains crossing from protected waterways to highlands.

Nautilus Strait Project, at some point during its development, envisioned the construction of a road connection between North Nautilus (route 12) and South Nautilus (routes 13 and 14). Several residents submitted support tickets to the Linden officials in support for the idea. SLGI team searched the area for a possible road and showed that from time to time existing parcels of abandoned land can link the two road networks. However, Nautilus Strait Project became reality with the new private-owned waterways built in East.

The YavaScript pods have a dedicated tour of the area. SLGI Fleet also sends a ship along the road.

## See Also

* Second Life Geography
* List Of Subcontinents
* Nautilus