Talisman

> "*? Fires multiple talismans consecutively.
> ? Fire DMG|Corrosion DMG|Lightning DMG*"
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 This weapon cannot be used in  Dual-Wield.

Primary fire and the  Weapon Skill? will burst-fire multiple shots and immediately refill the magazine without reloading. The projectiles will home in on a random enemy's weak spot if they are in range and near the targeting reticle.

 Shots per second

 Switch? will rotate its damage type between  Fire?,  Corrosion? and  Lightning?. The inflicted elemental effect will also rotate between  Burning?,  Decay? and  Shock? accordingly. The characters and colors on the talismans will change depending on the current element. The tooltip will display the last element switched to when dropped, but always start out with Fire/Burning when picked up.

Projectiles are not guaranteed to hit an enemy's weak spot however, since it will home in directly on its location. This means other parts of an enemy may get hit first.

## Impactful Inscriptions

* **Rate of Fire** is extremely effective, increasing damage output at a 1:1 ratio.
* **Critical Procs** and **Critical damage** are very effective because of its homing effect.
* ✦ *Element share*(full text) allows any other weapon to inflict any elemental type, depending on what Talisman currently has selected. However Talisman's poor elemental effect chance may make it an undesirable choice over other weapons with higher chance.

## Ineffective Inscriptions

* **Elemental Procs** are not reliable, it has an average of 31% chance to inflict an elemental effect each second, when firing the most projectiles.
* **Magazine** and **Reload Time** improvements have no effect.

## Possible Exclusive Inscriptions

Talisman has more than one weapon-specific exclusive inscription:

* ◈ Hitting the same enemy 3 times in a row with the same element triggers an elemental explosion makes hitting the same enemy 3 times in a row with the same element create an elemental explosion, dealing 150% of the weapon's damage to all enemies within 4 meters and knocking them back similar to an  Explosion? weapon.
* ◈ Own different elemental properties simultaneously will cause the left hand to hold the current element while the right hand holds the next one, allowing fusion effects to more easily occur.  Fire? will shoot fire/corrosion,  Corrosion? will shoot corrosion/lightning, and  Lightning? will shoot lightning/fire. Using  Weapon Skill? will shoot those two elements in a "left-right-left-right-left" pattern.

It may instead have a common inscription:

* ◈ *Elemental orb on crit*(full text) is easier to trigger due to weapon being auto-crit. It can also be used to trigger  Miasma?,  Manipulation? or  Combustion?, since the weapon can switch its own damage type.
* ◈ Projectiles +1, Consumption +100% increases damage output by +100%, resulting in 4 projectiles with maximum benefit.
* ◈ *+65% DMG vs any elemental effect*(full text) is not reliable, it has an average of 31% chance to inflict an elemental effect each second, when firing the most projectiles.
* ◈ *+15% total DMG each elemental effect*(full text) stacks slowly, and may reset the bonus due to the low elemental effect chance each second.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks at a decent rate. The homing effect makes it far harder to reset the bonus.

## Notes

* Talisman's magazine automatically refills instead of reloads, causing reload-related bonuses have no effect.
* Talisman with the ✦ *Element share*(full text) inscription does **not** allow other weapons to benefit from its  Fire?/ Corrosion?/ Lightning? element swapping. Other weapons will only receive the benefits of the currently selected element, or Fire by default.
* While the primary fire is considered 1 shot with 2 projectiles, the  Weapon Skill? is considered 5 shots, each with a single projectile. This means that primary fire will boost all projectiles with things like  Fatal Current and  Hail of Bullets, while the weapon skill will not, requiring a stack for each individual projectile.
* While firing with the  Weapon Skill?, vertical aim is restricted. Attempting to aim upwards or downwards will result in massive recoil pulling your crosshair back to its original vertical position.

## Update History

* 06/01/2023 update: Exclusive inscription "Grants consecutively fired talismans different elemental properties" changed to "Own different elemental properties simultaneously".
* 06/01/2022 update: Added exclusive inscription "Grants consecutively fired talismans different elemental properties".
* 09/25/2020 update:
	+ Primary rate of fire increased from 110 to 130.
	+ Primary attack angle increased.
	+ Weapon skill projectile speed increased from 25 to 50.
	+ Weapon skill projectiles decreased from 6 to 5.
	+ Weapon skill attack angle reduced, and removed projectile scattering.
* 08/20/2020 update: Added to the game.