recursal/Fanatic-Fandom huggingface dataset:
Avenger

The **avenger** is a special infected that goes progressively more irate after a certain amount of infecteds (usually around one..three per stage) nearby are killed, even to the point he becomes a very dangerous foe that will attack anyone around him, even infecteds. He will eventually calm down if there are no players nearby or if out of combat.

He has the three following stages of irritation:

* **Stage 1:** Passive and will not chase the player, but he is always close to the crowd and will blend inside them as much as possible.
* **Stage 2:** Killing 1-3 infecteds nearby will cause him to become stlightly miffed which turns into a reddish color and slightly increases his health, damage, and detection range. He will also start squaring off to nearby players.
* **Stage 3:** Kill 1-3 more infecteds and he becomes irate, turns into a red color and becomes brawnier. His attributes are significantly increased along with fast attack and movement speed. He emits an aura that deals low physical damage and stuns for a short time. An irate avenger is all the time attacking either a player or infected he encounters and can chase his target for a very long time, but will switch focus to the nearest opportunity, and apart from dealing monstrous damage he is also tough to kill. He does not seem to return to his spawn point after calming down in this stage.

Because of this, it's recommended to kill the avenger first to avoid getting him to stage 3. If that isn't possible or too risky because he is well-blended with his group, then try to get him into stage 2 then lure him away from the group and kill him then the rest.

The avenger can still mutate (which is independent from the irritation stages, you can see him mutate in either of them), making it an even tougher and hard-hitting danger.

The most useful tactic is to blind irate avengers with board games, kits and survivor gear, old john's shovels, flutes or - less effectively - with fountain pens or regular shovels. Stunning is an option too, but it usually lasts too short.

## Boss

The boss version of this infected has 3 stages but these happen based on how much health the boss has left, not how many nearby infecteds you've killed. In the final stage the boss has the speed of an unbuffed player and will actively chase players only (it won't pay attention to the infected). It can be blinded like mentioned above. The boss can be found at the Sunset Mall, and is more difficult to encounter than other bosses, because it can get secluded in the (mostly) impenetrable Laser Game passage, which opens rarely. This boss - like the others - will get respawned as consequence of the instance vacating (including the bidiurnal reboots).

Boss spawn locations:

* Golf course
* Hedge maze
* Construction site
* Golf lobby's locker room
* The pharmacy
* **SP** - *Strip club*
* **SP** - *Freezer*
* SP - Chestnut Hotel
* **SP** - *"Midnight" Laser Game*
Flammable

**Flammable** is an element that itself does nothing but can be combined with other effects to make an element combo.

## Combos

These are all elements you combine "Flammable" effect to create element combo.

Note: Its recommended to visit the Element page, as it contains info about how you can make combos of these combos (such as using upgraded fire and toxic to make more effective explosions and other useful info).

  Electric
  Flammable

## How to obtain

### Items

* Using one-use items (Both of these items can be throwed to inflict Flammable to all Infecteds in selected 2m area):
	+ Gas tank
	+ BBQ fuel
* Adding Flammable Weapon modifier to any weapon.
* Jerrycan Survivor gear: [Attack 20%] Flammable - also gives you a skill "throw" which inflicts flammable to infected ina selected 2m area. Has a cooldown of 60s

### Enviroment

On some maps you can find gas puddles, and if you or an infected step on them it applies Flammable to who stpped on it for 20s.

* Sacramento Subrubs:
	+ In middle of SS, where you can find crashed car (right side of bulding with entrance to Terrace Garden SP)
	+ A lot around Gas station.
Fabric

*For equipable clothing, see clothing.*
**Fabric** is a semi-common resource.

## Sources

Many good fabric items can be found in  lockers. Some good zones for collecting fabric are:

* Mazon College - the lockers in the main building (both floors). Secret passage are the best source, especially the **SP** - *Stadium* (both around the field as well as the lockers). The **SP** - *Store* also has a lot of fabric items on the shelves in the first room.
* Sunset Mall - the toy shop, the kindergarten just north of it (lots of pillows and a few plushes and dolls), and the lockers of the bowling alley as well as the «Jellyfish Public Swimmingpool» (fifth room on the left of the spawn) contains fabric.
* Arizona Jurassic Museum - there is a house south of spawn (down the hill) that has a shelf with multiple plushes.

You can also get a decent amount of fabric from farming (being the only non-food resource you can actually get from farming).

## Uses

 Kitchen stove - Add to cook fire for 1  fire.

Camp buildings:

* Food storage - 50/100/210/300
* Bed - 200

Recipes:

* Molotov cocktail - 1
* Torch - 2

* Baseball bat - 2
* Steel sword - 2
* Plastic Sword - 2
* Studded baseball bat - 2

* Bandage - 2
* Splint - 4

## Trivia

* In the early release of the game fabric was used along with  sewing kits to upgrading clothing.
Golf ball

« Did you know? That puny golf ball might have a titanium cladded core! Fancy! »

## Resources

### Recipe

**1** **1****low%**

The **golf ball** is a ranged one-use weapon that can be used to stun opponents in a small area. Unlike the  base ball which shares the same skill, the golf ball has no melee stats.

It has a chance to give precious ore when salvaged (as hinted at by it's description), although this is fairly low.

## Locations

Commonly found in lockers.

* Sacramento Suburbs - 1 can be found hidden in bush fence next to house with tennis court.
* Sunset Mall - multiple can be found on the golf course.
Hatchet

The **hatchet** is a common weapon with fair damage and speed. Its damage increases significantly when its combo is used.

## Crafting

Hatchet can be crafted with **2**, **3** and **1**. This is a level 2 recipe.

## Locations

Several hatchets can be found in the Lumberyard secret passage in Bodega Bay.

## Uses until broken

Failing also should to be counts as one usage. Approximate possible values (~) and greater than (>).

 ~>23
 ~>23
 ~>23
 ~>23
Bucket

The **bucket** is a support weapon that can provide a wet status to an opponent, which can be combined with various elemental attacks for different effects.

## Locations

* Sacramento Suburbs
	+ In the first house north from Spawn.
	+ Right outside the house closest to Sophie.
	+ South from Spawn in the Sacramento Campgrounds.
	+ At the very end of the American River firecamp.
	+ Outside the Sacramento Public Library next to the pond.
	+ In McKinley Park, above the bicycle.
	+ Next to the chest in the Terrace Garden secret passage.
	+ On the main road in the South District, near the couch outside.
	+ On the bank of the river west from the bridge.
* Bodega Bay
	+ Outside the Twin Trains restaurant.
	+ Outside the Forest Train Watermill, near Abbi.
	+ In Scoundrel's boardwalk, north from the Farm secret passage.
	+ In the One-Way Shore right outside the Cave.
* Santa Rosa
	+ In the middle of "The Fresh Mussel" restaurant next to spawn.
	+ On the very right of the Occupied Parking Lot to the right of spawn.
	+ Outside the veterinary hospital on the right corner.
	+ In the shed outside the Dawson residence, near the dog quest.
	+ In the garage of the house closest to spawn in the Santa Rosa Plaza.
	+ In the sandbox of the Jack London Elementary School.
* Mazon College
	+ In the storage room of the Dean Whiskers residence.
	+ In a bedroom at the Dean Whiskers residence.
	+ At the very end of the bathroom in the Elisa Boston residence.
	+ In the left corner of the Franz Anvil residence kitchen.
* Sunset Mall
	+ Storage room in the laundromat in the mall parking lot.
	+ Hallway northeast from spawn, in puddle marked with caution cones.
	+ In the Spade Rabbit's Labyrinth maze, deepest part from the entrance.
	+ Storage room above the helicopter crash site.
	+ In the sandbox outside the Sunset Daycare.
	+ Sauna in the Jellyfish Public Swimming Pool.
* Arizona Jurassic Museum
	+ In a wheelbarrow in front of the Corrupted Arboretum.
	+ In the shelves in the Corrupted Arboretum.
	+ Inside the Yummy Caveman diner, east corner of map.
* Highway 99
	+ Next to the bike in the Rescaped camp.
	+ Right of the playground fence in Aperitifs for zombies.
	+ In the Diner near the prison.
	+ In the Warehouse secret passage, in the left corner.
* Blue Mesa
	+ In the bathroom stall, hidden by a wall, of Brown's : Convenience and Fuel.
	+ Inside the Care and maintenance building's washroom, near the ventilation access at the north of the map.
	+ Near the Nuclear Reactor, near the large anti-bac spawn.
Biscuit

This **Biscuit** is a food item, which restored a decent amount of food, and when salvaged, has a chance to give chocolate.

## Locations

* Sacramento Suburbs:
	+ North-East from spawn inside the second house from the right.
	+ North-East from spawn, on a shelf inside the gym.
	+ North of the gym house, at the picnic tables.
	+ Sacramento Public Library, in the right room on the most left corner table.
	+ At the gas station where Cassandra is, on the checkout counter.

* Arizona Jurassic Museum:
	+ Inside the Excavation Secret passage near a tent.
Blowtorch

**Blowtorch** can be used as a weapon or to light a campfire providing 25 fire.

## Skill

Fire damage +24, every 1s, for 4s, on an 4m area

## Locations

* Walker River - Motel's west most room, in the north area near the roped off area.
* Blue Mesa - «Infested bunker» (under the gas station) on a shelf in the north corner.
* Mazon College **-** in the chemistry classroom at the first floor of the main building.

## Trivia

* Used to be craftable. It was a popular item to craft as it was fairly easy to make and had a low chance to give precious ore (despite not requiring any in the recipe). This recipe was removed sometime in beta.
Axe

The **axe** is a strong weapon with decent speed for the power it has, combined with a combo that provides additional damage. It can be crafted on the Assembling table as a level 4 recipe, though it is rather expensive.

You can buy it from Sekou Iwume in Lakeview for 11 .

## Locations

Found in containers and from infecteds.

* Sacramento Suburbs
	+ South of the barn west from Spawn.
* Bodega Bay
	+ On the ground in the Farm secret passage.
	+ In the backyard of the large house in the town.
* Mazon College
	+ Near the doorway to the basketball court's locker room.
Hammer

The **hammer** is a fairly strong but slow weapon which offers a useful combo. Its primary use however is to salvage for tools, of which it is the best source in the game.

## Trivia

During beta you used to be able to combine certain items in your inventory to create others. Hammer could be crafted by combining a wooden plank with an industrial metal piece.
Hairbrush

A **hairbrush** is a support weapon with weak damage and fast speed, with a combo that significantly boosts stamina gain. It also has a passive that greatly boosts combo damage, but as it's a passive effect it only works while holding this weapon, and doesn't carry over for a time if you switch to a new one.
Battle heal

Active Skill

[Attack] Heal +9

**Battle heal** is an active skill that can be bought from Mei Lee for  500. Based on its description, the player will be healed whenever they attack, giving +9 of HP with each attack.

It's most useful when used in conjunction with fast weapons or/and fast buffs, like kitchen knives and steak tartars.

**However, the in-game description is inaccurate:**

It heals +9 to the player per hit, and will also spawn an AoE (~3m) healing per hit, but up to a maximum of once per second. When it happens, a green circle will quickly radiate with the player who cast it.

## Gallery

Battle Heal AoEThe crescendo green circle seen in-game
## References

1. ↑ https://deadmaze.fandom.com/wiki/Thread:8043
Chocolate

**Chocolate** is a semi-rare resource that is used in various cooking recipes and research projects.

## Sources

The easiest ways to get chocolate are:

* By finding chocolate boxes (see here).
* By farming (random if you get the plant, and requires lots of water and time to grow).

Salvage Sources

## Uses

Recipes:

* Cupcake - 3
* Hot chocolate - 2
* Chocolate cake - 2
* Chocolate box - 8
Butter knife

A **butter knife** is a weak weapon with high speed. Its combo is its main use, as it can more than triple stamina gain for 5 seconds. It is not much use as salvage either, since at normal quality you may get nothing from it.

Not to be confused with butterfly knife.

## Locations

* Bodega Bay
	+ In the Lumberyard secret passage, south of the chest.
Clothing set

A **clothing set** is a group of clothing pieces that are related, that **when all worn together** apply an additional set bonus. How many pieces are needed for a set varies from 2-4.

While clothing set bonuses are useful, they really shine when specific upgrade kits are applied that complement them, and shine even more when the complementary survivor equipment/skills are used. The potential combinations are great, and all subject to opinion. While these combinations are not included on the wiki (to prevent edit wars), you can find various outside sources with suggestions.

The color of the names below indicate their rarity/level (how expensive / hard to upgrade they are). The P, B, and S icons indicate what upgrade kits can fit on the clothing slots.

## Sets

### Antibacterial

Antibacterial clothing is a possible drop from antibacterian infecteds.

### Biker

Biker clothing is a possible drop from bikers.

### Cheerleader

Cheerleader clothing is a possible drop from cheerleaders.

### Cowboy

Cowboy clothing is a possible drop from cowboys.

### Electrician

Electrician clothing is a possible drop from electricians.

### Fast food

Fast food clothing is a possible drop from fast food workers.

### Fisherman

Fisherman clothing is a possible drop from fishermans.

### Football

Football clothing is a possible drop from quarterbacks.

### Firefighter

Firefighter clothing is a possible drop from firefighters.

### Green Military

Green Military clothing is a possible drop from soldiers.

### Inmate

Inmate clothing is a possible drop from inmates.

* [Attack 10%] Fire damage +12
* [Attack 10%] Electric damage +12

### Minesweeper

* [Passive] Aggro bonus +50%

### Nurse

Nurse clothing is a possible drop from nurses.

### Overalls

Farmer clothing is a possible drop from farmers.

### Police

Police clothing is a possible drop from cops.

### Swimsuit

Swimsuit clothing is a possible drop from swimsuit infecteds.

### Thug

Thug clothing is a possible drop from thugs.

### Tourist

Tourist clothing is a possible drop from tourists.

### Woodcutter

Wood cutter clothing is a possible drop from lumberjacks.
Alarm clock

« "WAAAAKKEEEEEE UUUUUUP!" Rage against the machines 1992 »

The **alarm clock** is a support weapon with a combo that can attract nearby infecteds. The camera has double the bonus, but shorter duration. The electric guitar is superior to this weapon in every way, but rarer to find.

## Locations

Alarm clocks are found in numerous set locations on all maps, often in residential houses next to beds, and in random containers.

* Mazon College
	+ In a bedroom at the Dean Whiskers residence next to the basketball court.
Character

Characters found in the world of Dead Maze.

## Other Characters

Merchants and other characters unrelated to the story.

## Side Quest Characters

These are characters who play a role in side quests.

### Sacramento Suburbs

EmmettSophie PearsonAmber ReidMarcy HoldenColin BrownEric AustinCassandra BowmanCole Bowman
### Bodega Bay

Abbi WebsterTanguy GardnerMatt SandersGordon RamosGabriella CampbellKaitlyn Shaw
### Sunset Mall

John Walter Jr.Kaylee SnowJack PulhockBrayden ReidDimitri ElderofAlexey ElderofKonstantin ElderofOleg ElderofNEO
### Walker River

Lily ChambersJenny HoldenDylan BlackJordan LionHerman BentleyShelton Jr.Trevor Shelton
### Jurassic Museum

Dr. E. PollickJoshua CastilloTasha BeauxWanahton ReevesPaulette LangsleyLouise GallerMary Croats
## Minor and Recurring Characters

Characters who play minor roles to the story or rarely appears.
First aid kit

« This will be handy for everyone should the need arise! »

The **first aid kit** is an item that has a skill which when used will spawn an object on the map that any player may click to immediately recover 20% of their health.

This is one of only a couple items that has a skill that isn't directly used in combat that also doesn't have any combat stats.

## Skill

Name: *First aid kit*
Drops a kit at the target area. Can be used to restore 20% max health. Lasts 10 seconds.
Child creation

A **child creation** is a weapon with slightly above average damage and average speed. It's combo provides moderate defense, although other weapon provide better shielding, such as the  Octopus plush,  Umbrella, and  Bible, although the child creation does provide more base damage than any of these.

## Locations

 «Chestnut Hotel», near the south bike.
Comics

« Anvil Charlotte is really the best comic book hero! Her fiery anvil of doom beats everything! »

## Stats

### Speed

 4~3/4/4/5/6
Very fast

## Resources

### Recipe

**4**

**Comics** is an incredibly fast weapon with super low damage. However, it's combo gives a massive fire damage! This makes it especially powerful when combined with toxic damage to create an elemental explosion. It's speed also makes the use of battle upgrade kits (especially one applying toxic) extremely useful since the higher the speed of a weapon the more often they fire. Can be salvaged for paper.
Doctor

The **doctor** is a themed infected that applies a toxic debuff on every attack with an additional 33% chance to inflict 2 toxic damage (4 toxic damage if level 20 or higher) every second over 15 seconds, preventing the player to interact with objects for a brief time.

They're also often accompanied by Nurses and/or Antibacterians.

## Locations

* Sacramento Suburbs - In the building where Emmett asks to go, the «Delta-9 military laboratory».
* Downtown Santa Rosa:
	+ In the pharmacy and surrounding area south of Sylvia Bluth and west of the car dealer secret passage.
	+ In the «Santa Rosa Veterinary Hospital», following north by the spawn campfire, near the graveyard and the Community Center.
	+ In the «Santa Rosa Community Health Center», along the northwest area of the map near the graveyard and the Veterinary Hospital.
* Sunset Mall - In the west most corner of the mall, at a pharmacy by the «Grey Alley».
* Mazon College - On the first floor of the main building, in the «Biology Classroom» (classroom to the furthest northwest); and on the second floor in the «Chemistry Classroom» (classroom to the furthest west).
* Walker River - In the building where Jenny Holden can be found, the «Meterological Center», at the parking lot and surrounding areas.
* Arizona Jurassic Museum - In the «Excavation site».
* Highway 99 - Following north from the broken fence, at the prison hospital named with «In the sick, who are a little dead».
* Blue Mesa - In the complex Valtain, on all underground floors.
Compass

« Specifies the direction of a secondary objective. »

The **compass** is an item that when used will have a large compass interface appear and point (red arrow) you in the direction of a side mission if one is available. If there is no mission in the area, nothing will happen. To use the compass, you must select it and then hit the little hand icon at the top left of your bag. Has 20 charges, after which it disappears from the backpack.

Can be created as a level 4 recipe on the crafting table.

Finding a compass is somewhat rare. If you need one to learn the recipe, you can buy it from Sekou Iwume in Lakeview for 3 . Or you can buy one from another player who has the recipe.
Antibiotic

« I don't know what it does but it must be good! »

**Antibiotics** are a medical item that currently serve no use other than salvaging for medicinal herbs.

## Locations

* Blue Mesa - Floor -66, in the containment area section - as soon as you take the elevator tube down from the helipad, it's on a table to the north east.
* Santa Rosa - The hospital areas, and the pharmacy near the car dealership secret passage.
Fishing rod

The **fishing rod** is an uncommon item, extremely useful when used for fishing. It can be salvaged for a recipe then created in the  crafting table as a level 3 recipe.

## Quest uses

You need to retrieve one for Jordan Lion's side quest in the Walker River map.

## Locations

During Jordan Lion's side quest, infecteds have an increased chance to drop a fishing rod in a green loot bag.

 Bodega Bay | Often*[Confirm]* | In the «Fisher's den» house, following north from the spawn campfire.

## Gallery

South of the Sacramento's public libraryNorth of the spawn campfire
Chocolate box

The **chocolate box** is a very useful food item as it not only can completely fill hunger, it also can greatly increase your attack speed (when eaten at a campfire) or can be salvaged for a chocolate. It can be created at a kitchen stove as a level 4 recipe.

You can buy it from Henry Collins in Lakeview for 9 .

## Locations

While not a sure thing, a good way to find chocolate boxes are in vending machines, along with other cakes/pastries (if after the chocolate resource, also grab strawberry cake and cupcakes as they can give it too). Sometimes they are dropped by Inmates.

Unlike most items, it appears quite different in the map than it does in your inventory; see the image to the right. Below are some set locations where chocolate boxes can be found.

 Downtown Santa Rosa | Often
 Arizona Jurassic Museum | Sometimes
 "John Crook" Farm | Sometimes
Bleach

**Bleach** is a ranged weapon which can be used to inflict toxic damage on a small area. It can be used more than once.

This item shares a similar function as  laundry detergent. Bleach however is more powerful and effects a larger area, though at the expense of number of uses.

## Locations

 Blue Mesa | «[Floor -66] Containment chamber» as soon as you take the elevator tube down from the helipad, head north west and find it in a corner.
Gas tank

« If all else fails, I can always become the human torch thanks to this! »

The **gas tank** is a ranged weapon that does no direct damage, but inflicts the flammable debuff on a small area. This can be combined with  fire damage to create a large amount of fire damage that can spread to all nearby flammable enemies. Can be salvaged for  fuel.

This item shares a similar purpose as the  BBQ fuel.

## Locations

* Sacramento Suburbs
	+ Near the building that has the stairs that lead to the **SP** - *Terrace Gardens*.
	+ Behind the north east gas station (top left corner).
* Walker River - Near both gas stations, **two** in the north, **one** in the south one. Following slightly east from the north gas station, there's a oil derrick and next to it another tank can be found.
* Arizona Jurassic Museum - **One** in the north-east corner of the «Excavation site».
Game controller

« If smashing a controller gives me a grin, does that make me a PC supremacist? »

## Stats

### Speed

 12~9/12/14/16/19
Fast

### Combo

Electric damage +100~80/100/120/140/160%, for 60s

## Resources

### Recipe

**2**

The **Game Controller** is a support weapon with a combo that's used to increase electric damage. It does not however deal electric damage itself.

## Locations

Strangely enough, the Game Controller is represented on the map as a pile of colorful toy blocks.

 Sunset Mall | Rarely/Sometimes
 Rarely
 Walker River | Rarely

* In the game, effects of objects of the same type which differ in quality, stack (=add up). Sequentially enabled Game Controllers of different quality will combine their effects during the overlap of their time of activation.
* Fatigued (worn, used up, yellowed/reddened/grayed) controllers can be merged with stamina-recharge-enhancers like Bowling Skittles, Butter Knives, Plates. This will repair the worn controllers and, if the merging succeeds, facilitate the sequential activation of these or other combo-activated objects. The amalgam inherits all the functions (including damage type, to which the second weapon also contributes) of the first of the merged two weapons, and a random number of the traits of the second weapon. Because of their considerable time of activation, the Game Controllers fare better as standalone enhancers rather than attachments to electric weapons.
* The controllers can also be found in lockers or drops in high-tech areas like the Experimental and Military Delta labs or the developed parts of Blue Mesa.
* A similar enhancer is the Modern Painting, which augments all the elemental damage types for 30 seconds.
Electric guitar

« Let's rock this joint! »

An **electric guitar** is a weapon with average damage and speed with a 50% chance to inflict  electrical damage. It can also be used to massively increasing the aggro of all nearby infected nearby for a long time. While the  Camera increases aggro by a slightly greater amount, it lasts for only one third the time.

## Locations

It can be found in  guitar cases.

 Disc shop in «Palm tree area», behind a jukebox.
Babe Ruth's winning bat

« If i strike half as hard as "The Sultan of Swat" , aliens will soon find infecteds in orbit! »

## Stats

### Speed

 44
Medium

## Resources

### Recipe

**Babe Ruth's winning bat** is a legendary version of the baseball bat.

~~Unlike the normal baseball bat, the combo on the weapon is extremely useful as not only does it push enemies an incredible distance, it does to all enemies nearby (where as the normal bat only projected one at a time).~~ (This statement is wrong, the original Baseball Bat works the same except on an 4m area, and the knockback/Projection distance is much shorter.)

The original Baseball Bat works better than this legendary version as a combat weapon since it also has a Stun effect on top of the AOE Projection effect. Its attack speed is also faster at higher qualities.
Emoticon

*For animations your character performs, see Emote.*
**Emoticon**, or smilies, are little faces you can have appear near your character's head to convey your mood of the current situtation to other characters. You can activate an emoticon by pressing `F` on your keyboard and selecting the desired one.
Crafting table

The **Crafting table** is a camp building that lets you create items which help you salvaging/exploration out of resources.

## Learning

Recipes come in 4 "levels", with high level items requiring more research to learn.

You can learn recipes by salvaging an item **in your camp stock** (not through the backpack salvage menu).

You will start to master a recipe as you both craft or salvage that specific item (in your camp). Once mastered, you will never fail to create an item as well as having a higher chance of getting better quality items. Note that even when a recipe is mastered, there's still a chance to get poor items, but you will never fail to create the item when mastered.

Recipe Mastery
Gas canister

« There's always a chance I could blow myself up... Challenge accepted! »

**Gas canisters** are a weapon that can be used for both melee and ranged attacked. As a ranged weapon it can be used to inflict a large amount of fire damage to a decently large area as well as project them all away from the center. Unlike other exploding ranged weapons, this will stay in your inventory even after the skill is used. It can be salvaged for fuel.

This item shares a skill with the  gas bottle, although the gas bottle only ever has one use and cannot be salvaged afterwards.

## Skill

* Fire damage +168, on an 4m area
* Projection +5m, on an 4m area

## Locations

* Sacramento Suburbs - near the gas station
* Walker River - near the west gas station
* Placerville's railway station (*The Terminal* adventure)
Glenn

**Glenn** is a side mission character found in Mazon College.

He was the first (and for a long time only) side quest character in Mazon College. He is also one of the three original side quest characters (the other two being Emmett and Sylvia Bluth).

## Location

In front of the football field on the north east side of the map.
Handmade blueprint

*For the resource, see Blueprint.*

The **handmade blueprint** is an item who's only purpose is to salvage into the blueprint resource. It can be crafted on a crafting table as a level 4 recipe.

You can also buy one from Sekou Iwume for  6 marks.

It doesn't salvage for as much resource as the Blueprints item, but unlike the blueprints item this one is craftable making it easier to purposefully obtain.
Fisherman

The **fisherman** infected inflicts wet status for 30 seconds, sometime inflicts electric status, stunning the player if both are applied at once. They have an above average chance to drop fish related items.

## Locations

* Sacramento Suburbs - Two on the east side of the river along the north end (at the dead end).
* Bodega Bay - North side of the lake in the center of the map.
Board game

« Game over man! It's Game Over! »

A **board game** is a support weapon with average damage and high speed. It has an area combo that inflicts blind on all nearby opponents. It's commonly salvaged for plastic, and also provides a decent source for paper (though not as good as books).

## Locations

* Sunset Mall - Bottom corner of the toy store
Herman Bentley

**Herman Bentley** is a side mission character found in Walker River. He asks for you to salvage 10 salt, which must be found in the mission. During the side quest, you can find crabs and salvage them for salt, along with going fishing to find fish that provide salt.

As you approach he says "It's too hot!"

## Location

Sitting in the middle of the diagonal stone and wood bridge, north of Jordan Lion.
Assembling table

The **assembling table** is an important camp building that lets you create weapons out of resources.

## Learning

Recipes come in 4 "levels", with high level items requiring more research to learn.

You can learn recipes by salvaging an item **in your camp stock** (not through the backpack salvage menu).

You will start to master a recipe as you both **craft** or **salvage** that specific item (in your camp). Once mastered, you will never fail to create an item as well as having a higher chance of getting better quality items. Note that even when a recipe is mastered, there's still a chance to get poor items, but you will never fail to create the item when mastered.

Recipe Mastery

## Old Recipes

While removed, some the following items had recipes during beta:

* Level 1:
	+ Plunger - **3****5****1**
	+ Umbrella - **10****1**
	+ Butter knife - **1****2**
	+ Wheel brace - **5****5**
	+ Empty bottle - **4**
* Level 2:
	+ Lighter - **2****1**
	+ Survivor's notes - **8**
	+ Wand - **5**
	+ Shampoo - **2****1**
	+ Paddle - **6**
* Level 3:
	+ Taser gun - **70****10****10**
	+ Torch - **3****2****5** (Now exists on the Crafting table)
	+ Frying Pan - **2****1****4**
	+ Hoover stick - **5****5****2**
* Level 4:
	+ Formula X - **1****3****5****10****25**
	+ Liquid nitrogen - **10****30****15****2**
	+ Dumbbell - **9****3****2**
	+ Boxing gloves - **6****4**
	+ Blowtorch - **5****3****2****1**
Healing skill

*For how to heal a character, see Healing.*

**Healing skill** is a player stat that boosts the effect of healing based skills such as  Self heal.

There seems to be a bug where the "healing skill" bonus shown on the player profile doesn't appear to effect healing (it may effect bonus received heal). But raising this stat doesn't behave the same as the methods below.

## Buffs / Debuffs

### Other

* Upgrade kit - [Passive] Healing skill +8~4/8/12/16/20%
* Weapon modifier - [Passive] Healing skill +10~5/10/15/20/25%
* Rescuer skill (passive) - [Passive] Healing skill +30%
* Surgeon skill (passive) - [Passive] Healing skill +20%
* Nurse set - [Passive] Healing skill +15%
Blueprint

*For other uses, see Blueprint (disambiguation).*
**Blueprints** are an important and somewhat unique resource as they have a singular purpose of combing weapons together using a  Forge (see this page for specifics on weapon combination). Nothing else uses or requires it.

The amount of blueprints required to combine weapons together varies based on the weapons used, but often is between 3-4.

## Sources

You can also earn **15** blueprint through research projects in  Research workshop, after the purchase  Handmade blueprint from Lynn Durand.

Salvage Sources
Fertilizer

**Fertilizer** is a resource that is mainly used for farming.

## Sources

The two main ways to collect fertilizer is by fishing and collecting bones. The best source of bones is killing infecteds, but some maps such as Walker River have a lot around the map (although many are unsalvageable).

## Uses

Research projects - random values

Farming - fertilizing crops - 1

Camp buildings:

* Vegetable garden - 4/32/60/116/144/172
Fishing

**Fishing** is an activity in game that is the primary source of fish as well as other items.

While not required, the most efficient way to fish is by using a fishing rod as it uses no energy and has the highest chance of success (although you can fail with it). The second option (using a tree-branch) has a decent chance of success, but uses 15 water and 30 rest. Using your bare hands (10 rest) has a very poor chance of success, and can lead to an Infected crawler being spawn. Keep in mind you do **not** get a second chance at a specific spot. Like items, all spots refresh one hour after the first thing you collected.

## Possible loot

*This section is a stub. Please help expand it.*

### Other

* Brick
* Chair leg
* Iron bar
* Mannequin arm
* Mannequin leg
* Paper
* Pipe
* Scotch
* Silencer gun
* Skull
* Tesson bottle
* Tiny Revolver
* Torch
* High heel
* upgrade kits

## Locations

The best areas for mass fishing are Bodega Bay and Walker River.
Quianglong Dinasty teapot

« Dat melon-shaped thing actually got sold over 1 million dollars before civilization collapsed... oh well. »

## Stats

### Speed

 43
Medium

## Resources

### Recipe

The **Quianglong Dinasty teapot** is a legendary version of the teapot. It has a stronger combo bonus than its normal counterpart as well as a 100% chance attack buff to buff healing.
Dye

*For hair dye, see Hair style.*

* Container
* Grey-scale liquid

**Dye** is a rare item that can be found while salvaging food items in your backpack, or randomly in containers. It's primary use is to change the color of clothing, which can be done by dragging it onto clothing. To drag it onto clothing, click on your profile page and drag the dye to chosen clothing item in the bottom left box.

You can remove dye from clothing by using a (clean or toxic) water bottle of any quality on it.

Harvesting a dye from the salvage list expends 10 thirst.

You can test what a dye looks like on a specific clothing item (as well as check if the clothing can be dyed) by using the fan made dressroom.

## Colors

**Note**: that some items can give more than 1 color of dye. The color codes listed below use the color of the dye's text to have a consistent base.
The color value listed is found by taking a png snapshot (to preserve color values), and then sampling the color of the horizontal line on the "e" (as this is the only spot not darkened slightly by the background bleed darkening it). Only add values to the table that are taken in this way.

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 https://imgur.com/a/OnYKJRq
2. ↑ https://i.imgur.com/hniKVuE.png
Medicine cabinet

**Medicine cabinets** are a type of container that rarely can be locked and can contain various medical related products or waste products. There are often  red trashcans nearby.

## Loot

* Algae
* Bandage
* Painkillers
* Toxic water bottle
* Bottle of dirty water
* Drinking water bottle
* Small water bottle
* Plastic flask
* Small milk bottle
* ?
Laptop battery

*For the camp building, see Battery.*
*For other uses, see Battery (disambiguation).*
A **laptop battery** is an item that is the best source of  electricity in the game, giving 10 or 15.

They are somewhat commonly found by checking the trash / recycling, desks, and lockers. It does have a few set locations however.
Hunting knife

The **hunting knife** is a fast weapon with a good amount of durability and a defensive parry. It is craftable on the Assembling table as a level 3 recipe.

Note: All Parry effects still don't work in the game, so the Dodge effect from parrying is useless. However the Hunting Knife is still the most durable weapon (and one of the fastest Attack Speeds) in the game, making it one of the best weapons for forging weapons.

## Locations

Commonly found in containers or from infecteds.
Survivor mark

**Survivor marks** (commonly referred to as **marks** or **SM**) are a currency that are used to buy items from Lakeview. Unlike  reputation which is used to purchase upgrades / content, survivor marks are used to buy various items and other repeatable purchases. Marks are also generally rarer than reputation.

Once you earn 200  marks, you cannot earn any more until you spend them. However you can have over 200  marks if you had less than 200  and then earned enough to get you over the limit.

## Sources

Survivor marks can be earned from:

* Daily challenges.
* Secret passages.
* Drops - especially from boss and Peruvian infected.
* Research workshop. (50 )
* Adventures. (5 )
* Potential level up reward option. (10 )

Event:

* Halloween - Trading 5  Pumpkins for 10

## Trivia

* Marks used to be used to purchase a more wide array of content, such as level 4 clothing, some emotes, some skills ( Stance: defense,  Battle heal,  The Punisher). This was later changed for all one time purchases to use rep, while survivor marks are used for repeatable purchases. The only non-repeatable purchases left are select hairstyles.
List of refugees' belongings

« A list of he belongings with their potential locations. - Letter : Kitchen, dining hall.- Wallet : Archive room near the main entrance.- Pendant : Old library.PS : Infected may have taken those away. »

## Quest

### Zone

Highway 99

The **List of refugees' belongings** is a quest item that is used in the A jail's safe walls quest.

## Obtaining

Issued by Berkley Benett in Highway 99. After completing the task manually, throw it out of the backpack.
Pompon

A **pompon** (also know as a **pompom**) is a support weapon that restores stamina for everyone within a fairly large area. It's often salvaged as a good source of fabric.

## Locations

Often found in lockers.

* Mazon College - **SP** - *Store* Found in the first room of the secret passage on the right side.
* Mazon College - **SP** - *Football Stadium* Various locations around the field.
Neil O'Bannon

**Neil O'Bannon** is a shop npc who sells emotes. He can be found in the bar area of Lakeview Lane.

While in-game for awhile, during most of beta he did not sell anything or have any speech dialog; As of V0.59 however, he began selling emotes, although he still has no dialog.

## Shop

*This section is a stub. Please help expand it.*
Reputation

**Reputation**, commonly referred to as **rep**, is a currency that is used to buy items from Lakeview as well as clothing and other customizations. It is in general a lot easier to earn than survivor marks.

Once you earn 2000 reputation, you cannot earn any more until you spend it. However you can have over 2000 reputation if you had less than 2000 and then earned enough to get you over the limit.

## Sources

Reputation can be earned from:

* Daily challenge reward selection
* Secret passages
* Side quests
* Trading resources with  Antonio
* Drops - especially from bosses and  Peruvian infecteds
* Research workshop (50 )
* Adventure reward option (20 , up to 3 times daily)
* Adventure completion (15 , up to 3 times daily)
* Potential  level up reward option
* From  level up (automatic)
* Kills in PvP (5  per kill, up to 5 times daily)
* Further kills in PvP (1  per kill)
* Renown milestones

Event:

* Halloween - Trading 20  Pumpkins for 50

## Uses

* Buildings from  Lynn Durand in  18th, Lakeview Lane
* Skills from  Mei Lee in  18th, Lakeview Lane
* Emotes from  Neil O'Bannon in  18th, Lakeview Lane
* Clothing upgrade
* Hair styles and color change
* Resources from  Jeffrey in  Survivors' camp
Chat commands

**Chat commands** (unlike controls) can be typed into the chat in a room to make something happen. All commands start with `/`, and anything typed with `/` in front (even if it's not a valid command) will not be spoken in chat. If you wish to tell someone a command, you should place a `.` or other character in front of it (ex: `./clear`). Unlike normal messages, chat commands **can** be entered into the chat again without modification without giving an error.

Unlike other Atelier 801 games, you cannot change rooms via chat commands.
Kit

* Upgrade kit - These are applied to clothing to improve its combat capability enhancement functionality.
	+ Occurs in 3 categories: **battle kit**, **support kit**, and **protection kit**.
* First aid kit - An item with a skill that spawns a medical kit on the ground for quick healing of a group.
* Barricade kit - An item with a skill that spawns a barricade that damages infecteds that touch it.
* Sewing kit (item) - An item used in dog Mazon side quest

Discontinued:

* Sewing kit (resource) - These used to be needed to upgrade clothing to add more health/upgrade slots.
Scrap metal

**Scrap metal** is a common resource that is often required in large amounts for creating camp buildings, and is also used in various weapon recipes.

## Sources

The best way to get scrap metal is to find Industrial metal pieces, since they salvage into so much and are fairly common. The best way to find them is by looking at various set locations (see page) although it is also fairly commonly found by checking the trash / recycling, desks, and lockers.

## Uses

Research projects - random values

Camp buildings:

* Crafting table - 40
* Assembling table - 30
* Laboratory - 40
* Water tank - 40/60
* Materials storage - 20/60/100/140
* Food storage - 20/80/140/200
* Fuel tank - 40/80/120/160
* Storage - 100/300/500/700
* Research workshop - 150
* Solar panel - 100/300
* Battery - 80/320/560/800
* Strategy table - 15
* Engine-generator set - 400
* Forge - 300

Recipes:

* Wolf trap - 10
* Shovel - 8
* Crowbar - 10
* Compass - 2

* Butterfly knife - 2
* Pickaxe - 10
* Iron bar - 10
* Skewer - 2
* Saw - 1
* Hunting knife - 2
* Electrical Nightstick - 4
* Pitchfork - 6
* Steel sword - 4
* Mace - 8
* Katana - 10
* Axe - 5
Respawning (the most important principle)

Infected come in squads. Everywhere except:

* the adventures (where there is no regular respawning)
* some dog and other story missions (which want the player to kill the exact infected they made appear)

the infected, once killed, will, after some time (in the range of a minute or a few, depending on the area settings) reappear.

This is very useful in various types of tally missions (for instance, Dimitri's or Tanguy's), also when passages are unlocked or during various activities relying on renewing presence of the infected. The effect holds even when the facilitating infected (**seedling**) is far away from the respawning spot: players often separate one (or more) infected from a squad and lead them to a safe place in which they survive and help with the respawning of the rest of the squad which continually gets killed by the players for experience and loot. The side effect of this that for each infected of a tougher type withdrawn in this way, one fewer of the respawning infected can turn out as of any of the tougher types.

The opposite principle, i.e. eradicating entire groups of infected to delay their respawning is also very useful - for instance in passages already unlocked, when infected might deny the access to containers. Also, when trying to revive someone or to set up a portable bonfire, and so on.

* The incurring of the **avarice tax** is the situation when a player intends to speed up a tally effect by exploiting (here: killing off) everything in sight as opposed to a selective part of that - but is actually slowing the progress down through delaying the respawn. It occurs with staggering frequency among the game's players, and even some of those who routinely use seedlings don't understand how they work. The biggest problem is, the player incurring the tax does so not only for themselves, but also all the players in the vicinity (or everyone interested in a mission, a passage, etc).
Strategy table

The **strategy table** is a camp building that offers a higher degree of challenge to the game, as well as additional benefits.

The purpose of the table is to provide certain buffs to the player, while also forcing a specific debuff for each option. **Multiple options may be selected**, giving every buff, but also every debuff.

## Badges

You can see how many strategies a player is using based on the icon next to their name (or lack of icon if not using any).

## Strategy Options and Draw Backs

All the buffs and debuffs percentages in this list are multiplicative rather than additive to your current stats, unless stated otherwise. They are effective immediately and do not show up on your stats list.

## Blueprint

To learn the blueprint for this building, you must find 4 incomplete versions of it in a specific zone. You can tell how many pieces you've found in a zone by clicking the map icon at the top left.

**Complete Locations Map:**

Incomplete Building Locations

1. ↑ https://deadmaze.fandom.com/wiki/Durability#comm-8134
Sanitized water bottle

A **sanitized water bottle** is a beverage item that restores a large amount of thirst. Can be salvaged for a moderate amount of drinking water.

This item is found as a rare drop, but it's main use is as a recipe. It can be used to convert dirty water into drinking water by crafting it and then salvaging it, at the expense of 1 plastic and 10 fire.
Steak

**Steak** is a food item that restores a moderate/large amount of hunger. Commonly salvaged for meat.

Different from other foods and beverages, **Steak** offers **double attack speed buff**, one of which lasts for 60 seconds. For example, when you eat a normal quality steak at a campfire, you have 60% chance to increase the attack speed by 60% (30%+30%) in 60 seconds, and revert to 30% after 60 seconds.

## Locations

 Area between «Aperitifs for zombies» (AKA mid park area) and «Hay truck and cliffs: Ouch», beside a parasol, 2 on a grill.
Milk bottle

**Milk bottles** are a food item which is primarily salvaged to get milk and Dye.

Different from other foods and beverages, milk bottle offers **double Physical Resistance buff**, one of which lasts for 120 seconds. For example, when you drink a normal quality milk bottle at a campfire, you can increase the physical resistance by 60%(30%+30%) in 120 seconds, and revert to 30% after 120 seconds.

## Locations

 Downtown Santa Rosa | Rare/Never
 Walker River | Sometimes
 Arizona Jurassic Museum | Usually
Sewing kit (resource)

*For the quest item (which isn't removed), see sewing kit (item).*
**Sewing kits** were an important and somewhat unique resource as it had a singular purpose of upgrading clothing. Every clothing upgrade required one sewing kit. Nothing else used or required it.

Sewing kits were discontinued on 16 March 2018 (V1.18) after a revamp of the game's economic model (though not yet removed), and removed in V1.23 where anyone with remaining sewing kits earned 3 reputation for each one. There was a bug after sewing kits were discontinued were upgrade kits still gave sewing kits when salvaged; this was fixed after they were completely removed.

## Sources

The main way to earn sewing kits was by salvaging *Sewing equipment*, which could only be obtained through leveling up. They could also be obtained through making via the Research workshop and from salvaging upgrade kits.

Salvage Sources

## Uses

Clothing repair

Camp buildings:

* Dressing table - 5

## References

1. ↑ https://atelier801.com/topic?f=652058&t=2188