Interlaced

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### World

LOST CHAPTER

**Interlaced** is the fifty-second level of *Just Shapes & Beats* and the second level in the Lost Chapter.

## Description

This level introduces a new hazards, wall zippers and beam zippers, that creates walls or beams with squares on them that gradually accelerates.

## Story Sequence

After completing Airborne Robots, the player advances and knocks down a cage of birds which releases them from it. One bird flies over to a small string and put it on the first platform to make the player proceed. After a while of climbing, the player is greeted with The Big Cube trapped in a web and the only thing they can do is complete a level to get them out.

## Layout

Phase 1
A wall appears at the left and releases a wall and a wave of rectangles. This is a wall zipper and its beam zipper. 2 small walls stop it and 3 pulse bombs in black holes appear beside it. Another wall zippers appears and releases another beam zipper.
The same thing happens again, after the 5 bombs, the same thing happens once more but there are no bombs and the waves make a triangle shape. The same thing happens before the next part.
A wall zipper appears at the right and releases beam zippers that start slow, but builds up speed while waves appear at the top and bottom, The same thing happens at the left.

Phase 2
3 wall zippers at the left, middle, and right taking turns on when to release their beam zippers while waves appear in different positions. After that, a wall zipper appears at the right and slowly advances to the left while waves appear. It also releases beam zippers from its right side. The player is then forced to dash over it.
2 wall zippers appear and create borders with lasers appearing in the bottom right corner. They take turns releasing beam zippers and the 2 pink-filled areas are replaced with fast lasers. The beam zippers then slowly advance to the bottom right corner as 2 more wall zippers take their place.
Lasers appear at the top left as the player is put into a semi claustrophobic part as the wall zippers take turns releasing beam zippers that go right and down.

Phase 3
The drop starts with 2 mini stand-by beam zippers firing 2 beam zippers. The borders then disappear and 3 more appear and do the same thing. 2 waves then appear at the top, bottom, and both the left and right, a wall appears in the middle and releases the same waves. The 3 mini stand-by beam zippers part and the wave part happen again. A white shaking laser appears in the middle and 2 mini stand-by beam zippers appear. One fires a beam zipper downwards and one fires a beam zipper upwards. The rest is a rinse and repeat but the same shaking laser appears a wall zipper as it releases a beam zipper along with a wave.
The rest of the level is basically a rinse and repeat of phase 1, but the end has a triangle shape without a beam zipper.

Hardcore Mode Changes
Phase 1* There are more pellets from the pulse bombs.
* The beam zippers add more to themselves by adding more curved shapes and making the triangle slightly bigger.

Phase 2* The beam zippers' buildup more speed.
* The waves appear more frequently, have bigger curves and also stays on screen longer.
* During the last part of the level, pulse bombs appear from the top and bottom right corner.

Phase 3* The beam zippers are faster.
* The waves form more complicated and tight spaces.
* The waves of rectangles that were released from the white laser is bigger.
* More pullets come from the pulse bombs.
* The last wave has a triangle shape in it.

## Gallery

Interlaced Phase 1 opening, right before the Pulse Bombs explode. (someone pls change alignment I'm new)

## Trivia

* This level is one of the new harder levels in the game, this cause most players to use casual mode.
* This level is one of the few levels to have a song made exclusively for the game and the only level to not be a remix.