Level 37.8

## Level 37.8: "The Drained Depths Of The Poolrooms"

### Description:

**Level 37.8** is a vast and interconnected complex of white-tiled rooms and corridors, entirely devoid of any fluids. Throughout the level, there is a noticeable degree of variability in both the dimensions and architectural structure of the various areas. This variability ranges from standard pools and hallways to more open, unconventionally-shaped areas, all of which are void of any fluids. The walls, ceilings, and floors of the level are entirely constructed from a homogeneous white ceramic tile that remains entirely uniform in color. This tile presents a remarkably impeccable appearance, as each tile is identical to its neighbors, with no observable flaws or defects on their polished surfaces, lending to an unsettling atmosphere.

Falling on the hard tile surfaces can result in significant harm to the human body. The impact of a fall on tiles can cause fractures, contusions, and other forms of trauma, depending on the angle and intensity of the impact. Walking barefoot on tiles can give rise to the development of numerous blisters on the bottom of the feet.

The architecture of **Level 37.8** is very similar to that of Level 37. However, there is a rare chance that a room is completely upside down.

In stark contrast to its parent level, **Level 37.8** is highly dangerous. It has been designated a Class 5 for multiple factors, including; heightened entity hostility, absolutely devoid of any fluids, and the slippery surfaces.

When encountering a room that is completely upside down in **Level 37.8**, a unique gravitational effect can be observed. Despite the room appearing upside down, the gravity within it behaves as if the room is right side up. As a result, any objects present in the room will appear to be hanging upside down while the wanderer remains unaffected.

This unexpected gravitational shift can cause significant disorientation, leading to stomach aches and lurches as the body struggles to adapt to the sudden change in orientation. The sensation of being upside down while the rest of the room remains unchanged can also cause psychological distress, leading to a heightened sense of unease and discomfort. Encountering an upside-down room can be a disconcerting experience that can leave a lasting impact on the wanderer's psyche.

The lighting in **Level 37.8** is unique, with all rooms being lit by a soft, diffuse glow that seems to emanate from the walls themselves. There are no visible light sources, and the intensity of the light remains constant throughout the level, even in the darker areas. This lighting creates an eerie ambiance that adds to the overall unnerving feeling of the level.

Despite the lack of fluids in **Level 37.8**, there is a constant hum of machinery that can be heard throughout the complex. The source of this hum is unknown, and attempts to locate the machinery have been unsuccessful. The sound is a low, monotonous drone that can become quite grating on the nerves after prolonged exposure. It's unclear if the machinery serves any purpose, or if it's simply a part of the level's design.

While the purpose and origin of **Level 37.8** are unknown, there are numerous theories surrounding it. Some believe that the level was created as an experiment in human psychology, designed to induce feelings of unease and disorientation in those who enter. Others speculate that it may be a portal to another dimension or a testing ground for advanced technology. Whatever the reason for its existence, **Level 37.8** remains one of the most enigmatic and unsettling levels.

One of the most striking features of **Level 37.8** is the complete absence of any fluids. This includes water, blood, or any other liquid substance that may be present in other levels. When any liquid comes into contact with the levels surfaces or atmosphere, it is instantly evaporated, leaving behind no trace or residue.

This phenomenon has puzzled M.E.G. researchers and wanderers alike, and there seems to be no clear explanation for why this is happening. Some have theorized that the white ceramic material that makes up the level's architecture may be coated in a substance that reacts with fluids in this way. Others have suggested that the level may be generating a strong electromagnetic field that is causing the rapid evaporation of any liquid that enters its boundaries.

Regardless of the cause, the absence of fluids on **Level 37.8** has important implications for anyone who enters the level. Without access to water or other fluids, wanderers must take extra precautions to ensure that they remain hydrated during their time on the level. Additionally, any injuries that result in bleeding or other forms of fluid loss could be potentially life-threatening, as the body will be unable to replace the lost fluids.

Additionally, it should be noted that the lack of any cushioning effect means that any impact with the tiled floors or walls can result in painful bruises, fractures, or even more severe injuries. Additionally, the uniformity of the tiles can make it difficult to distinguish potential hazards, such as cracks or uneven surfaces. Navigating through the level can be a slow and careful process, requiring a high degree of awareness and caution to avoid injury. Even with the best preparations, however, accidents can still occur, and explorers must be prepared to handle injuries quickly and effectively to minimize the risk of further harm.

The smooth and polished surfaces of **Level 37.8'**s floors pose a significant challenge to explorers, as their slickness creates an environment where footing can easily be lost, resulting in a sudden and potentially harmful fall. The treacherous nature of the floors requires those navigating the level to take great care, using slow and deliberate steps to avoid slipping, especially when traversing corners or areas where the floor is wet or damp. The potential for a sudden fall on **Level 37.8'**s slick floors makes it critical for explorers to wear sturdy footwear and to take every precaution to maintain balance while moving through the complex.

The dark and dimly-lit regions of **Level 37.8** envelop explorers in an unsettling and eerie atmosphere. Without the aid of natural light and insufficient illumination, these areas can be disorienting and risky, adding to the complexity of the level. Smilers and other hazardous entities lurking in these dark corners heighten the sense of apprehension and unease that prevails, necessitating wanderers to exercise extreme caution to avoid becoming lost or tripping.

**Level 37.8'**s non-euclidean nature is one of the most perplexing and fascinating aspects of the level. The geometry of the level challenges the laws of spatial dimensions and defies the principles of Euclidean geometry, with passages and chambers that shift and twist in incomprehensible ways. The non-euclidean architecture creates a sense of confusion and disorientation for those who explore the level, making it arduous to maintain direction or bearing. The seeming infinitude and labyrinthine expansiveness of **Level 37.8**, together with its non-euclidean geometry, create a mystifying and perilous environment, testing the courage and skill of the most daring of explorers.

### Entities:

There are reports of entities on **Level 37.8**, but the nature of these entities is unknown. Some explorers claim to have encountered humanoid figures in the corridors and rooms of the level. These entities are described as being tall, thin, and entirely covered in a white, featureless material that resembles the tiles of the level's architecture. The entities move in a jerky, unnatural manner, and their presence seems to elicit a feeling of intense dread in those who see them.

Other reports describe creatures that appear to be made entirely of the same white ceramic material as the level's architecture. These creatures are said to be roughly the size of a small dog and move quickly and silently through the halls and rooms of **Level 37.8**. They have no visible eyes or other sensory organs, yet they seem to be aware of the presence of humans and will actively pursue them.

Despite these reports, there is little concrete evidence to support the existence of entities on **Level 37.8**. Some have speculated that these sightings are the result of psychological effects induced by the level's architecture and lighting. Others believe that the entities may be some kind of advanced technology, designed to monitor or control those who enter the level.

Regardless of their true nature, the entities on **Level 37.8** have become a source of fear and fascination for explorers of the complex. Many have sought to uncover the truth behind these mysterious beings, but so far, their existence remains mostly shrouded in mystery.

#### Facelings:

The presence of Facelings on **Level 37.8** should be taken as a severe threat, as these entities are exceptionally hazardous and should be avoided at all costs. Though they share many similarities with ordinary Facelings, their distinguishing feature is the white attire they wear, which serves as both a warning of their heightened hostility, and a camouflage technique, allowing them to easily ambush wanderers. Encountering one of these entities can have dire consequences, making it critical for wanderers to remain vigilant and avoid any areas where they may be present.

#### Hounds:

Hounds roam the **Level 37.8** complex with heightened senses, capable of detecting wanderers up to 4 kilometers (2.4 miles) away. With enhanced running capabilities and an unusual quietness, these entities pose a significant threat to anyone exploring the area.

#### Smilers:

As wanderers navigate the vast and labyrinthine expanse of **Level 37.8**, they may find themselves venturing into the dark and foreboding recesses of the complex, where the Smilers lurk, their unsettling grins and disturbing behavior a source of apprehension and unease.

### Colonies and Outposts:

The unique properties of **Level 37.8** make it impossible to establish colonies or outposts on the complex, due to the various hazards and challenges posed by the environment. The lack of fluids, treacherous flooring, and unpredictable gravitational effects create a hostile and unstable setting that is unsuitable for long-term habitation. Any attempts to settle or establish a base on **Level 37.8** would be met with significant challenges and risks, making it a location that is better left untouched by human interference.

### Entrances and Exits:

#### Entrances:

* Clasping cupped water in your hands and throwing it in Level 37 will lead here.
* There is a miniscule chance when walking in Level 37 for the water to get "thinner" and eventually disappear.
* Finding a slide in Level 37 could bring one to this level.
* Long corridors in Level 37.1 may lead here.

#### Exits:

* Entering a pool of water, that isn't part of a mirage, will send one to Level 37.