recursal/Fanatic-Fandom huggingface dataset:
E11-Blaster Rifle

The **E-11** is a blaster rifle available to *Hero* Soldiers, Elite Troopers, and Heroes; and to *Villain* Soldiers, Commanders, and Bounty Hunters.

## Initial Stats

Rank 1 costs 6 points, and features:

* Below-average rate-of-fire
* Average damage (28/shot)
* Average projectile speed
* Standard accuracy: Only accurate while stopped or moving slowly.

## Upgrades (Costs)

### Rank 2

Adds fast-fire secondary fire:

* High rate-of-fire
* Below-average damage (24/shot)
* Slow projectile speed
* Terrible accuracy: Never accurate.
* High ammo drain (3/shot)

### Rank 3

Increases clip size substantially, and makes secondary fire accurate while stopped or moving slowly.

## Strategy Tips

* The high rate-of-fire of secondary fire (especially combined with the Rank 3 accuracy) makes it reliable in many situations, but as your aim improves you may find the primary fire's higher shot speed and higher damage per-shot more valuable for headshots.
* Primary fire is also more ammo-efficient for draining the FP of saberists.
Jedi Enclave

## Descriptions

### Jedi Order

The Sith are preparing to bombard our Enclave, but it looks like they are sending in an advance team first.

Their most likely mission is to retrieve the datapad that holds vital information on the locations of other Jedi Academies. We can not allow this to fall into their hands.

The Sith starcraft is landing in the courtyard, and that just might be our way out of this. We need to collect the datapad, sneak on board their ship, and use it to fly to safety. It's the only way any of us are getting out alive.

### Sith Empire

The time has come to strike the Jedi Enclave on Dantooine. Before we begin orbital bombardment, I'm sending your team into retrieve a datapad that holds critical information on the location of other Jedi Academies.

I will not wait long to destroy this wretched enclave. You had best complete this mission quickly. I will accept nothing less than your return with the datapad.

The price of failure is death.

## Update Log

Version 1.5.2

* Fixed missing starship collision.

Version 1.5

* Fixed Datapad icon not being visible at all.

Version 1.4.5

* Updated music.

Version 1.2.1

* Full Authentic
	+ Class limited Sith Grenadier.

Version 1.0

* FA: altered abilities for many classes.

Version 0.1

* Added "radarteam" flag to the datapad to prevent Imperials tracking Rebel movements via the minimap.
* Added Leviathan type ships into the sky.
* Added a proper \_sun
* Increased bomb damage to 60
* Updated ship clipping to make it more accurate.
* Slight lighting update
* Fixed being able to see through the windows in main.
* Fixed a couple minor Z-fighting points
* Fixed some visible caulk in side
* Fixed misc terrain bugs (Not all)
* Fixed being able to jump above the ceiling in the side route by rebel spawn.
* Fixed Elevator bugging.
* Removed a few excess entities

Version 0

* Fixed Max\_Qpath Error.
* Added cover throughout the map.
* Objective trigger now has Facing flag so you cannot hack from any direction.
* Added a two new secondary routes into the objective area. One of which requires a minimum of 12 players in play to be open/active. A visual notification is there, that is a set of crates blocking the doorway is there/not there.
* Flattened floor portion of doorways to allow easier access for Droidekas and allowing others through the door without a potential to be knocked over thanks to the height difference.
* Expanded door triggers.
* You can no longer get stuck going around the inner ring in the junction.
* Bombardment now happens 30 seconds earlier.
* Can no longer hide inside the ship model.
* Updated Minimap.
* Some doors are now defaulted to open.
* Fixed visible Z-fighting and caulk.
* Fixed spectator getting stuck at roundstart.

Release Candidate 1

* Initial Release
Duel Office

**"What a piece of junk!"**

This page is incomplete. Please add anything relevant that you can. Keep an eye out for comments while editing, because they might note what needs to be done.

## Update Log

Version 1.0

* FA: class descriptions way more detailed now
* Fixed not being able to join the imperial team in open mode.

Release Candidate 2

* Added new music track.
Seeker Drone

Seeker Drone

Library Entry (JKA)Seeker Drone
An attack drone similar to the training drones used by Jedi to practice their lightsaber skills, the Seeker hovers around its user and attacks any enemy the user fires upon.  The drone operates automatically for a limited time and then self-destructs when its power is depleted.

A small drone which will follow you and attack nearby enemies. It cannot be undeployed.
Buy and Upgrade System

Movie Battles II makes use of a buy and upgrade system for better customization of classes, as well as their distinction.

## Introduction

You can gain up to 80 points total, meaning that you cannot obtain everything depicted in your Buy Menu. Choose the items you want to buy or develop wisely. The Bounty Hunter Class for example has such a wide range of weapons and equipment that someone could become a sniper, staying in the back and picking enemies up from afar, while someone else plays a more offensive role, guns blazing in the first row of the battlefield. You could even mix it all up for a diverse selection of low-end weaponry - it is all in your hands.This is also valid for Jedi or Sith Classes. You cannot obtain every skill, so you'll have to mostly choose between Saber vs Saber skills, Saber vs Blaster skills or a balanced yet not as powerful combination of the two. You will soon learn what individual setup works best for you.

## Private servers

Server administrators are free to decide upon the starting points players are given, as well as how many they are able to gain for mere survival or inflicting losses upon the enemy. By default, you gain 4 points for surviving a round and 1 extra point per kill. Completing objectives grants you 5 points. Friendly fire is incorporated in this system as well - you lose points for hitting a team mate and even more so for killing one. Watch your fire.

### A common server configuration

* To give all players access to the 80 points right from the start of their first round. This allows players to enter a match at any time and quickly have fun without having to spend their time building up points, on the first set of rounds.

In Open or Semi Authentic Modes, servers can be configured to allow players a limited number of points with which to customize their favorite Classes, upgrading their skills and buying new equipment or weapons to assist them in battle. You can spend points on a wide array of items, ranging from Thermal Detonators to Dual Pistols or even a Flamethrower.
Version 1.10.0.4

Version 1.10.0.3 (January 1st, 2024) | Version 1.10.0.4 (January 12th, 2024)

	+ Fix: Backend tweaks to chatting have been adjusted. Should no longer cause messages to sporadically not be registered for other players.
	+ Fix: Wall run/flip once again drain FP. Due to some backend adjustments in prior builds, instead of draining in two separate ticks, will now be once when going into the animation. Total FP drain has been lowered overall for both by a small amount since they can no longer be ended early to reduce total drain.
	+ Fix: Super pushes and other environmental kill-related behavior should now once again be functioning as intended.
	+ Fix: Explosives/rocket splash (including Whistling Birds) not dealing damage properly.
		- Mechanically this is 50% -> 90% damage vs armor for reference purposes.
	+ Fix: cg\_thirdpersonrange can now be modified when playing back a demo or when cheats are enabled.
* Anti Team Kill system
	+ Fix: Killing teammates with TDs no longer gives 2 million TK points by default.
* Mandalorian
	+ Fix: Damage threshold for canceling rockets during launch startup adjusted for new armor/Beskar damage calculations. Might need small further adjustment in the future but is now much closer to previous behavior in 1.9.
		- Currently is averaging 5 shots vs E11 3 secondary fire. Will now once again be 2, potentially 3 vs Beskar 3.
* SBD
	+ Change: Increased damage on blaster from 24 to 26.
* ARC:
	+ Change: Reduced rate of fire of M5 sniper from 350ms to 750ms.

### Maps

* mb2\_citadel
	+ Fix: Missing textures in generator and platform in main cargo area disapearing.
* mb2\_ctf\_dotf
	+ Fix: Fixed minor timewasting spot on outdoor balcony area.
* mb2\_duel\_dotf
	+ Fix: Forcefields now properly work again.
* mb2\_dotf
	+ Change: Total round timer is now 4:30, and the second stage of the secondary objective adds 30 seconds to the timer.
* mb2\_enclave:
	+ Change: Imperial spawns now move behind the ship after the first 20 seconds of the match.
	+ Fix: Fixed timewasting spot on the edge of the river.
	+ Fix: Fixed see through spots near outdoor entrances.
	+ Fix: Fixed doorway spots where Droideka could get stuck.
	+ Fix: Fixed some misaligned brushes in the ceiling near outdoor route.
	+ Fix: Fixed crates being invisible when player count is low.
	+ Fix: Fixed exploit where you could exit the map near objective side of outdoor route.

### FA

* Fix: Missing weapon icon on TantiveIV causing map not to load.
* Fix: Jedi Temple default clone characters having the wrong weapon due to EE3 changes.

### uM

* uM\_breakfloor
	+ Change: Default FA class is now Boxer (unlimited slots).
	+ Change: Flipkicks are now level 1 across the board.
Green Dragon

**Green Dragons** can be found in the Wilderness, or more commonly in the Chaos Tunnels. People kill them for the drops of Dragon Bones. In the Chaos Tunnels , you have to go all the way South-East corner of the tunnels to find them.

Drops:

Dragon Bones - 100% Drop Rate.

Green Dragonhide - 100% Drop Rate.

Blue Charm - 1.01% Drop Rate.

Crimson Charm - 7.14% Drop Rate.

Green Charm - 16.66% Drop Rate.

Gold Charm - 7.14% Drop Rate.

They also drop random Rune Items.
Banshee

The Banshee is a level 23 monster found on Floor 1 of the Slayer tower.

## Where can I find "Banshee"?

Banshee's Location - Training Teleports > Slayer Tower > Run to the North-East corner.

## Drops:

Lots of Seeds - Most 50% (Limpwurt, Strawberry, ect.) others 11.1111% (Lantadyme, Watermelon, ect.) and .7812% for rares (Dwarf weed, cactus, ect).

Herbs - 50%

Other items are junk and are not worth picking up such as iron mace's, pike, ect.
Version 1.5.1.1

Version 1.5.1 (July 24th, 2018) | Version 1.5.1.1 (September 21st, 2018)

* Fix: Fix blue and cyan styles now lose the correct amount of ACC when bodyhit. Reduced from 3 to 2.
* Fix: Blocking animations will no longer incorrectly block input.
* Fix: Mblocks will now correctly trigger blocking anims allowing halfswings to once again occur after mblocks.
* Fix: Manual mblocking anims will no longer prevent automatic blocking anims from being played when the automatic block anim chosen by the system is the same as the one already being played.
* Fix: PB Indicator will no longer become stuck.
* Fix: Duals with only the offhand saber will no longer get blocked by other people with their sabers off.
* Fix: Blocking animations now properly lock input for 200ms when interrupted (in starts/transitions/bounces), versus both saber swings and gunshots.
Version 0.1.7

Version 0.1.6 (October 6th, 2012) | Version 0.1.7 (October 20th, 2012)

#### Lunarbase

* Fixed a glitch where the pull effect from the windows would still play after the shutters had come down in some scenarios
* Improved vis

#### Commtower

* Fixed some minor FA issues.
* Fixed an issue that could let players survive the final explosion at the tower.
Alpha Channels

Be sure to use a browser like Firefox or Opera or you will not see the proper result (explained in the tutorial)

1. First, create a new image of any size (I will use 512x512).
2. Now, create a new layer (ctrl+ shift+n).
3. Double click on the layer that says background, press ok at the prompt, and erase everything.
4. You should get a white/gray checkered pattern.
5. Select the layer that you made in step one and place whatever you want, a symbol, a logo, or an image, please note that it is a lot easier to use logos, but whatever.

Heres what I'm using:   As you can see, it's rather square (512x512 was not the best size choice for this, size your image so there is very little extra space). Now it's time to add the transparency.
6. Open your channels panel in the layers section here:   Now you should be on this screen:   Click this button to make a new channel (will be our alpha channel, which defines the transparency of the image):
7. Click on one of your RGB panels in the channels area, and select all (ctrl+a) and copy it (ctrl+c) to the alpha channel. Now you will see a grayscale version of your image. Now for a little bit about alpha shaders before we continue.

Alpha shaders work like so: White is 100% visible or opaque, black is 100% transparent. Gray is in-between. Now it would look funny if your image was partially transparent all over, so we have to make it white in the places you want visible and black in the places you want transparent (you can have gray areas if you want a semi transparent effect, but it's your call).

There are several ways of going about this, one way is to color it in, however this is sloppy. Another way to is to buff the contrast in images -> adjustments -> brightness contrast. (There's more, but you shouldn't need much more.) Both of these methods aren't perfect, but it takes practice and some messing around to find a good method for you. (In other words, this isn't a how-to, this is a tutorial, there's a difference.)
8. Once your alpha channel is appropriately colored, go back to RGB view by clicking on an RGB channel (may have to deselect the alpha channel). Now it's time to save your image. There are several file types that support transparency.

One of the most common is .png, however .png images are not supported in Internet Explorer 7, and do not appear transparent. Another type is .gif, while not as good as .png, it gets the job done. .tga will also work, but imageshack (and possibly other image upload sites) don't support it.
9. Click on 'save as' and save it as the file type you choose (note, for .gif and .png I like to use 'Save for Web' option, as I've had issues with save as not working).

IMPORTANT: For .tga files, choose 32 bit when prompted or it will not be transparent.

Now upload your image to a place like imageshack (imageshack.us) and use the direct link code to post it in forums.

Here's my result: **Image not recorded by Wayback Machine.**
Duel Duel of the Fates

**"What a piece of junk!"**

This page is incomplete. Please add anything relevant that you can. Keep an eye out for comments while editing, because they might note what needs to be done.

## Update Log

Version 1.1

* Fixed minor seam issue which allowed players to stand on a wall.

Version 1.0

* FA: minor improvements.
* Fixed an issue that allowed players to shoot through cover.
* Fixed being able to stand on top of the tubes in gen.
* Fixed sending the catwalk elevator down when it was coming up.
* FPS improvements.

Version 0.1.6

* Fixed a bug which allowed spectators to go outside the map.
Get-Ups

this page should list getups

here's a quick spit-out of those, to be edited and formatted a bunch later:

Slow Get-up: Soldier only. Slowly stand up.

Standard Get-up: All other classes except Deka and SBD.

Roll ("Side") Get-ups: Left/right input getups. Side roll into stand-up.

Kick ("Front/Back") Get-ups: Forward/backward get-ups. Jump up from ground as a kick. The front version goes farther, and the back getup hits behind and in front of the player.

Quick Get-up ("Crouch/Jump"): Jedi/Sith only. Get up very quickly. Can not block lightsaber slashes while using quick-getup.
Duel Senate

**"What a piece of junk!"**

This page is incomplete. Please add anything relevant that you can. Keep an eye out for comments while editing, because they might note what needs to be done.

Here you will fight the senate in the senate

## Update Log

Version 1.6

* HDR lightmaps available for GL2/Rend2 OpenJK
* Updated Music Tracks.

Build 19.1.2

* New Senate duel map
Super restore potion

Super restore potions can be made by players at level 63 herblore by adding a clean snapdragon to a vial of water and then adding red spider egg´s. They restore prayer and lowered levels.

They can also be bought from Brian at general store in home for 11385 coins.

Or you can get them as drop. Monsters that drop super restore potions can be checked by typing ::whatdrops super restore(4).
Tormented Demons

Tormented Demons are excellent for their drops but difficult to kill, as they have Protection Prayer's Against Melee, Magic, and Ranged. Therefore you need to bring Hybrid gear in order to have the best efficiency (Ranged+Melee hybrid setup works well), and when they protect from Melee, switch to Ranged, when they protect from Ranged, switch to Melee. Tormented demons do use ranged and magic attacks but to my experience have only happened when using melee against it, also the they're unpredictable when it comes to using magic/ranged attacks, just keep praying against melee attacks, otherwise you're screwed. Prayer potions + Super Restore and Saradomin brews recommended.

Drops:

Ashes - 100% Drop Rate

Dragon Claws - 0.25% Drop Rate. (Confirmed)

Dragon Arrow x 15 - Drop Rate Unknown (Confirmed)

Dragon Bolts (e) - Drop Rate Unknown. (Currently unconfirmed)

Dragonstone Noted, Up to 10 at once. - 4.166% Drop Rate. (Confirmed)

Saradomin Brews (4) x 25 (Noted) - Drop Rate Unknown (Confirmed)

Super Strength (4) x 25 (Noted) - Drop Rate Unknown (Confirmed)

Rune Essence x 5000 (Noted) - Drop Rate Unknown (Confirmed)

Blood Runes x 150 - Drop Rate Unknown (Confirmed)

Nature Runes x 100 - Drop Rate Unknown (Confirmed)

Clue Scroll (Hard) - Drop Rate Unknown (Confirmed)

Coins - Drop Rate Unknown (Confirmed)

Misc Rune items, (Kite-shield and plate-body confirmed)

Misc Seeds,

and more.
Firemaking

Firemaking is, as the name would suggest, the skill in which you build fires. Fires can be used for a range of things, the most prominent being cooking. To make a fire, all that is required is a tinderbox and logs. Then, simply use the tinderbox with the logs in your inventory. Your character will bend down and attempt to make the fire. Once he moves away, your fire will be lit. The higher your firemaking level, the higher level logs you can burn.
Force Jump

**"What a piece of junk!"**

This page is incomplete. Please add anything relevant that you can. Keep an eye out for comments while editing, because they might note what needs to be done.

**Force Jump** enables the user to leap great heights with the help of the Force.

## Levels & Effects

Level 1
Cost: 0
The user can jump higher than a normal person, and can perform acrobatics like backflips and special moves with a lightsaber. Level 1 drains your Force Points rapidly, so be wary if you are a Jedi or Sith and facing gunners.
Level 2
Cost: 2
The user can jump higher than level 1. Force Points drain is also reduced, enabling you to jump around more. Enables wall run and wall flip.
Level 3
Cost: 6
The user can jump much higher than level 2. Level 3 drains very little Force Points, allowing users to jump around for more extended periods than level 2. The user can also jump a short distance using no forcepoints at all. Replaces wall flip with wallgrab.
## Jumping and your FP/BP

While in the air during/after a jump, you will not regenerate FP/BP. You can still block however, with increased drains. This does not apply when a lightsaber is not equipped.

## Wallgrabbing

With Jump level 3, one can wallgrab by tapping and holding jump and while holding direction key when near a wall and in the air. This wallgrab works in all directions. To release wallgrab, release jump. You will jump into the air, draining forcepoints if you still have them. To release wallgrab and drop down, press the Use button.

## Acrobatics

Acrobatics such as wallrunning and wallflipping drain Force Points... However, if you are low/out of forcepoints, you can still do these acrobatics.

## Other Effects

Force Jump Level 3 along with Force Speed Level 3 allows to do the Speed LongJump already known from the Singleplayer of Jedi Knight Academy.
PLX-1

The Merr-Sonn PLX-1 is a portable missile launcher used by the ARC Trooper. The rocket launcher has 3 levels (Detailed in the Weapon Specification).

The PLX-1 contains two types of missiles: a Rocket and a Pulse rocket. The Pulse Rockets may only be used with the purchase of Pulse Grenades; a Pulse Rocket can also be remotely detonated by tapping **secondary fire** anytime before the missile impacts. Once the PLX-1 is selected, it must be loaded, before being able to fire. If a loaded PLX-1 is switched out for another weapon, the PLX-1 will become unloaded (thus, the user will have to reload the PLX-1 once it is selected again). You may only load one missile at a time. The ARC Trooper will reposition into a crouching stance while firing the rocket launcher.

## Weapon Specification

* Level 1: Gives the PLX-1 launcher, and a single rocket.
* Level 2: Grants two more rockets.
* Level 3: Grants three more rockets, for a total of six.

## Tips

* Rockets explode if shot. Try this in an emergency if there are no force wielders around.
* ARCs cannot roll after a bit once the rocket is loaded.
* Pulse rockets deal less damage to organic targets.
* Due to previously stated facts and remote detonation, pulse rockets are safer to fire at sith! (Still not recommended)
Version 0.0.3

Some of our community members hosting servers have complained of a few exploits that seem to have become popular of late. As such, we're releasing V0.0.3 as an optional serverside patch primarily intended to address these exploits. You do not need to download this file to play the game, but only if you wish to host a server. There are no gameplay changes in this patch.

This is an incremental patch. You must have the full version of MovieBattlesII V0.0.2 installed before applying. Installation instruction are contained inside the linked zip file.

Changelog:

* Certain exploits that could be used to create a denial of service attack on various server functions have been patched.
* An exploit that would allow players to appear with no ip has been fixed.
* Temporary bans now ban all players on a banned ip, not just those with a matching port.
* Enabling the sv\_allowDownload cvar will now only allow the download of pk3 files.
* A requested change: new cvar "g\_explicitLog" has been introduced as a bit field to modify the server log behaviour.
Settings are:
	+ g\_logExplicit & 1 -> The log file will prepend player say commands with the client number of the player.
	+ g\_logExplicit & 2 -> The logged text of a player's say command will be enclosed in quotation marks.
Armor

**Armor** is a universal buyable ability for all classes except the Super Battle Droid, Droideka, Wookiee, Jedi, and Sith. It is separated into 3 Levels. Level 1 of armor is always purchased by default. One armor point protects against damage better than one health point. Disregarding the small damage randomization, armor reduces normal blaster damage by 50%. The main exceptions are lightsabers and snipers. Armor reduces lightsaber damage by 20%. Snipers penetrate armor a decent amount. Different classes can purchase different amounts of armor.

## Substitutes for Armor

Some things work better to enhance one's survivability than armor. For example, someone playing as a Commander could sacrifice rank 3 armor for rank 1 dodge. As long as he is standing still, he can take no damage from shots that would otherwise hit him.
A280

A specialized long range Carbine often utilized by the Rebel Alliance. It's highly effective at piercing through armour and providing more power than other blaster rifles at long range.

Used By:

* Rebel Commander

## Rank 1

**Unlocks Primary Fire:** a basic shot that deals high damage for low ammo cost. Never accurate unless standing or crouching still.

## Rank 2

**Improves Primary Fire:**Grants walk accuracy and increases rate of fire.

**Unlocks Toggle-Weapon:** Can be toggled to deliver a burst of 4 shots in rapid succession using Primary Fire. Never accurate unless standing or crouching still.

## Rank 3

**Unlocks Secondary Fire:** Attaches a scope for long range combat.

## Strategy

The A280 has an extremely effective alt fire, strong enough to even rip limbs off people. However, due to the cooldown in between every firing it's important to time all your shots correctly.

Another quirk of the A280 is it's effectiveness in dealing with Sith. Since the alt fire can deal such a high amount of damage in such a short span of time, it's a great weapon for punishing any mistakes a Sith might make. For example, the window of vulnerability from using Force Push is more than enough to pop a barrage of shots at an enemy.
Ammo Metallicbolts

**DESCRIPTION**

Ammo for Imperial Heavy Repeater and the Golan Arms Flechette. Default ammo 100.

**SPAWNFLAGS**

SUSPENDED - Item will spawn where it was placed in map and won't drop to the floor.

**KEYS&VALUES**

wait - Time in seconds before item respawns after being picked up (default 5, -1 = never respawn).

random - Random time variance in seconds added or subtracted from 'wait' delay (default 0 - see Notes).

count - Sets the amount of ammo given to the player when weapon is picked up (default 200).

team - Set this to team items. Teamed items will respawn randomly after team master is picked up (see Notes).

target - Picking up the item will trigger the entity this points to.

targetname - A target\_give entity can point to this for respawn freebies.

notfree - When set to 1, entity will not spawn in 'Free for all' and 'Tournament' modes.

notteam - When set to 1, entity will not spawn in 'Teamplay' and 'CTF' modes.

notsingle - When set to 1, entity will not spawn in Single Player mode (bot play mode).

notbot - Used to make an item invisible for bot attraction.

**NOTES**

The amount of time it takes for an item in the team to respawn is determined by the 'wait' value of the item that was picked up previously. So if one of the items in the team has it's 'wait' key set to -1 (never respawn), the random respawning cycle of the teamed items will stop after that item is picked up.

When the random key is set, its value is used to calculate a minimum and a maximum delay. The final time delay will be a random value anywhere between the minimum and maximum values: (min delay = wait - random) (max delay = wait + random).
Class Template

**This page is a candidate for deletion.**
Reason: Wiki editors creating a new class page should just use Soldier as their starting point

*Remember to check what links here and the page history before deletion.*

## Class Template

### Get-Ups

Slow Getup

Soldiers can have up to 3 lives and a limited set of abilities, the primary gun of the game (E-11) and no secondary resources to choose from which makes them pretty good for starting out, the only problem you are likely to face is the low health which means you'll spend a lot of time dying.

## Overview

Soldiers are the most basic units generally oriented around providing support and being cannon fodder. They can also specialize in wielding granades or being simple assault units.

## Buyable Abilities

### Close Combat Training

Most soldiers receive only limited combat training and are pressed into service with standardized weaponry. Some soldiers, not quite elites, get a little more, bringing their skills up near to the more elite classes' level.

* **Level 1:** Improves movespeed when Melee is equipped, and enables all Melee techniques. Without this perk, Soldiers can only punch.
* **Level 2:** (FA Only). Improves movespeed when weapons are equipped.

### Reinforcement

* Level 1: One additional life.
* Level 2: Another additional life (for a total of 2).

## Other Buyable Items

### Armor

**Armor** is a universal buyable ability for all classes except the Super Battle Droid, Droideka, Wookiee, Jedi, and Sith. One armor point protects against damage better than one health point.

* **Level 1:** 50 Armor
* **Level 2:** 75 Armor
* **Level 3:** 100 Armor

### Ammo

Ammunition or Ammo represents in Movie Battles the amount of presently available energy to fire a blaster weapon (e.g. E-11 Blaster Rifle) or bolts to fire the Projectile Rifle.

* **Level 1:** Soldier has some ammo.
* **Level 2:** Soldier has more ammo.
* **Level 3:** Soldier has much ammo.

### Frag Grenade

Each level adds one frag grenade per life. Primaries bounce around and explode with massive damage, secondary frag grenades explode on impact and knock people to the floor while doing little damage.

* Maximum: 1 per life

### Pistol

* level 1 (free): Normal pistol
* Level 2: Enables alt fire, which fires a charged shot.

### Blaster

* Level 1: Gives you E-11 blaster rifle with primary fire only.
* Level 2: Adds a faster secondary fire.
* Level 3: Makes secondary fire more accurate and increases the clip capacity.

## Class Specials

### Special 1 - Assemble

If the Soldier dies with remaining reinforcements, and dies within range of an Elite Trooper or Commander with the Rally perk, the Soldier will respawn next to the Elite Trooper or Commander, and will be granted a boost to movespeed and HP when spawning.

## Gameplay Tips

* Soldiers are great at providing support and cover fire do not give your enemy any opportunity to take a breath.
Version 1.7.1.1

Version 1.7.1 (December 20th, 2020) | Version 1.7.1.1 (December 23rd, 2020)

## CHANGELOG

### General

* Fix: Further fixes to prevent Game Stats causing a server crash on Linux hosts at the start of a new round
* Fix: Fixed an exploit which could cause clients to crash when invalid data was presented to them.

### Gameplay

* Change: Slightly increased Bowcaster running accuracy while not moving backward.
	+ **Note**: This change was in the prior update but forgotten in the initial version of that changelog.
* Fix: Dodge works against sniper weapons again.
* Fix: Fixed some instances of dodge animations being skipped.

### Maps

* Change: Added objective icons for mb2\_xmas\_mustafar.
* Fix: Minor cleanup for mb2\_cmp\_jedha's .siege setup.
* Fix: Added shaders for new map levelshot images.

### Models

* New: Added five new lightsaber hilts in Open mode:
	+ Ancient Crossguard (Rebels), Darksaber (Mandalorian), Jocasta Nu (TCW), Lord Corvax (VI), and The Ren (TROKR)
* Fix: Addressed an instance where SBD animation sounds were not properly loaded.
* Fix: Colored parts of RGB Battledroids no longer get double shadowing.

### uMad? Pack

* Fix: Christmas Bespin Cloud Car lasers not firing as intended.
Version 1.0.1

Version 1.0 (July 19th, 2014) | Version 1.0.1 (August 5th, 2014)

### Bugfixes

* Fixed an issue that would cause the game to crash on startup on some older graphic cards.
* Fixed requirements for Force Repulse.
* MBlock perfect blocking will no longer drain BP.
* Pressing attack after your saber is thrown no longer drains BP.
* Single pistol 3 now has weapon mode icons.
* T-21 primary fire / clone blobs should no longer knock you down when on small bumps / steps.
* Teamkill menu should now restore F1,F2,F3 binds if using !f,!p instead.

### Gameplay

* Dash now slows down faster when in the air.
* BP drain cooldown reverted for saber special moves.
* Increased cooldown for saber slap from 2.5s to 3s.
* Removed distance requirement for jumpkicks.
* Reduced droideka base damage from 30 to 25.
* Reduced SBD base damage from 30 to 28.

### UI

* Added disable sky option to main menu More Video in Setup menu.
* Fixed an issue with network settings not working properly.
* Ingame library background isn't so transparent now so it's easier to read the library.
* Library text should display now regardless of text language settings (English only).
* Minor UI corrections.
* Updated library content.
* Updated swearword filter defaults.

### Maps

#### Mb2\_Cloudcity

* Both teams now lose on time.
* CC now contracts the level based on players (10 or less) slightly.
* Fixed brush missalign in carbon chamber
* Fixed some imperial spawns with the wrong angle causing players to fall to their death easily.
* Fixed some missaligned texturing in carbon chamber.
* Fixed visibility issue in side route.
* Minor vis fixes.
* Optimized some brushwork in carbon chamber.

#### Mb2\_Commtower

* Added rebel win if the bomb is active when time runs out.
* Disabled pipe entities after animation complete to prevent multiple uses.
* Fixed forcefield staying on for the entire round.
* Fixed elevators in tower being able to be toggled while in motion.
* Fixed a few elevators not having damage while blocked.
* Increased bomb hack time by 1 second to match diffuse, both are now 6 seconds.

#### Mb2\_Corellia

* Added some vent grates in the vent shafts to help players reach the upper level.
* Changed hangar floor texture.
* Fixed a rare case where the large hangar door would not let you through when open.
* Fixed some surfaces being caulked & clipped a few things.
* Fixed z-fighting in a few places.
* Lowered vent elevator crushing damage (from 5 to 1).
* Minor brushwork fixes & performance improvements.
* Removed some broken hints.
* Removed some extra visual detail in imp spawn.
* Removed some of the vent supports to give a clearer view.
* Removed water drop efx in lower vents.

#### Mb2\_Kamino

* Fixed a few minor visual issues.
* Minor brushwork cleanup.
* Removed pillar behind tradefed ship outside to reduce time wasting.
* Tweaked hints to possibly help FPS.

#### Mb2\_Theed

* Fixed broken areaportal.
* Fixed missing textures.
* FPS improvements.
* Minor visual bugfixes.
Mustafar

## Description

### Separatists

Darth Vader is coming to kill us all! The console with access to the droid army's master control signal must be protected otherwise there will be no hope for any of us.

The war is over... Lord Sidious promised us peace!

### Sith

Lord Vader, go to the Mustafar system and eliminate Viceroy Gunray and the other Separatist leaders. When they are taken care of, proceed to the control room and shut down the droid army.

Once more the Sith will rule the galaxy, and we shall have peace.

## Update Log

Version 1.0

* FA: Mercenary class added to Separatists, Mustafarian nerfed slightly to also be more realistic.
* Some NPCs are now pushable.

Version 0.1.6

* Updated FA.

Release Candidate 2

* Initial Release
Duel Yavin 4

**"What a piece of junk!"**

This page is incomplete. Please add anything relevant that you can. Keep an eye out for comments while editing, because they might note what needs to be done.

## Update Log

Version 1.0

* Fixed an issue where players could go outside of the map.

Release Candidate 3

* Minor Fixes

Release Candidate 2

* Initial Release
Version 1.5.3

Version 1.5.2 (December 20th, 2018) | Version 1.5.3 (May 4th, 2019)

	+ If defender is hit in a startup of their swing, they take 1.2x damage (holding block has no change)
	+ Otherwise, if defender is attacking, they take 1.1x damage if holding block, otherwise 1.2x
	+ Lastly, if defender isn't attacking, they take 1.0x damage while holding block, otherwise 1.3x
* Change: Separate modifiers intended for swingblocking/running/walking/other stuff all normalized to 1.0x
* Change: Saber Defense 1 multiplier reduced from 1.4x to 1.2x
* Fix: Counter swings are no longer instant
* Removed: BP Regen on PB removed.

### **Launcher**

* Fix: Anti-Cheat will function correctly after first install without requiring a launcher restart.
* Fix: The patcher will no longer stall if it cannot connect to the update servers.
Cloud City

There's still a chance to save Han! Stop the imperials before they reach the Slave 1.

### Galactic Empire

Han solo has been frozen in carbonite and custody has been given to me.

Bring solo to the Slave 1 and be careful.

He's no good to me dead.

## Update Log

Version 1.4.9

* Fixed a glitch in main where you could get into the map.
* Fixed a glitch in the upper part of side route pillars.
* Blocked off a spot that was inaccessible to most classes and used for timewasting.
* Fixed accidental regression that caused rotunda glass to reflect blasters. They no longer reflect blasters.

Version 1.4.7

* Imperial portion of the Side Route (long tunnel) has received some changes to add cover and make it much better to progress through from either direction.
* Several spots that could be used to timewaste or glitch through walls have been fixed.
* Minor shader optimization for Detailed Shaders option.

Version 1.4.3

* Fix: Blocked area allowing players to escape the map.
* Fix: Minor VIS adjustments to tunnel between Eastern Commons and South Lounge.

Version 1.2.1

* Fixed VIS issue when facing in the direction of the carbon chamber door from the eastern commons.

Version 1.1

* Removed blaster deflection from rotunda glass.

Version 1.0.1

* Both teams now lose on time.
* CC now contracts the level based on players (10 or less) slightly.
* Fixed brush missalign in carbon chamber
* Fixed some imperial spawns with the wrong angle causing players to fall to their death easily.
* Fixed some missaligned texturing in carbon chamber.
* Fixed visibility issue in side route.
* Minor vis fixes.
* Optimized some brushwork in carbon chamber.

Version 1.0

* Added Cloud City
Star Destroyer

## Description

### Rebels

We need to buy time to fix our hyperdrive after being ambushed by a Star Destroyer. Using a stolen Imperial shuttle we managed to sneak onto the ship. Now we just need to disable the Star Destroyer's turbo lasers by planting an EMP device near one of them.

Good luck, it's not over yet.

### Imperials

The Rebels have infiltrated our ship using a stolen Imperial shuttle. They must be trying to save their own ship, in which case they will likely attempt to sabotage the turbo lasers. Protect the system and do not allow them to escape.

We have them now.

## Update Log

Version 1.0

* Fixed HOM issue in the rebel spawn area.
* Fixed rebels being able to trigger the Turbo Laser room message when they were not inside it.
* Fixed some minor visual issues.
* Rebels respawn in side corridor when secondary objective is hacked now.
Lightsaber

**"What a piece of junk!"**

This page is incomplete. Please add anything relevant that you can. Keep an eye out for comments while editing, because they might note what needs to be done.

## Weapon Info

### Lore Info

External Link

The lightsaber was a weapon used by the Jedi and Sith.

## Weaknesses

1. Cortosis armor, primarily used by Super Battle Droids, provides significant damage resistance against lightsabers.
2. Gunners can knockback the Jedi/Sith by shooting when they swing.
3. Lightsaber users are at increased risk while fighting classes capable of tanking more than one hit.
4. Blue/Cyan styles will not one hit lightly armored enemies such as Mandalorians, Heroes and Bounty Hunters.
Official Levels

Currently, there are over 59 official maps at player disposal:

## Assault Levels

**Alderaan Assault****Battle of Kamino****Battle of Mygeeto****Battle on Theed****Battle Over Coruscant****Cloud City****Comm. Tower****Corellia****Coruscant Chase****Death Star Escape****Duel of the Fates****Dxun Camp****Echo Base****Eravana****Jabba's Palace****Jakku****Jedi Enclave****Jedi Temple****Korriban****Lunarbase****Mustafar****RC: Hangar C****Republic Cruiser****Scarif****Scarif Citadel****Siege Desert****Siege Korriban****Snow Facility****Star Destroyer****Starkiller Base****Smuggler****Tantive IV Trouble****Tatooine****Trade Federation****Yavin Assault**

## Capture The Flag Levels

**Tatooine Backstreets****Death Star****Eravana****Imperial Garrison****Jedi Temple****Scarif****Star Destroyer****Theed****Tusken****Yavin Temple**

## Duel Levels

**Battle Over Coruscant****Carbon Chamber****Crait****Dantooine****Datacore****Detention****Duel of the Fates****Dune Sea****Emperor's Throne****Jabba****Jedi Temple****Kamino****Korriban****Malachor****Mustafar****Observation Deck****Office****Profundity****Ravager****RC Bridge****Revan's Flag Ship****Senate****Showdown at Barons Hed****SDestroyer****Star Forge****Starkiller Base****Tusken Camp****Utapau****Valley of the Jedi****Yavin 4****World Between Worlds**
Force Pull

**"What a piece of junk!"**

This page is incomplete. Please add anything relevant that you can. Keep an eye out for comments while editing, because they might note what needs to be done.

With **Force Pull**, Jedi/Sith can steal other player's guns and knock them over.

## Levels & Effects

Level 1
Cost: 2
Costs 40 force points to use. Has a small cone of effect. Pulls blasters out of the hands of running and jumping enemies. Note: lightsabers cannot be pulled under any circumstances. Blasters that are pulled can be picked up and used by teammates. Crouch to pick up blasters.
Level 2
Cost: 4
Same as level one, but costs 20 force points to use.
Level 3
Cost: 8
Can now cause a knockdown effect with a medium cone of effect. This also pulls enemies towards the player. Cone of effect for pulling blasters is the same. Can be used along with Force Push Lvl3 in melee to create Force Super Push. This Force power allows to push your target even farther. You will need to pull your target first and then push it in order to create a Super Push.
## Tips

* Jedi/Sith cannot use blasters and destroy them on pickup.
* Try to steal powerful weapons like rocket launchers to give to your teammates!
* A few map objects can be manipulated with pull if you see a blue whirlpool over the object when you put your crosshair over them.
* For the cost of only 2 class points, force pull 1 is the cheapest disabling force power in the game.
Battle of Mygeeto

## Description

### Republic

Join Jedi general Ki-Adi-Mundi's ground forces and gain access to the main collector core by ordering an airstrike.

Once access to the main energy collector is gained, destroy the main core before Separatist reinforcements arrive.

### CIS

We have been able to repel the Republic thus far, and have greatly depleted their numbers during their futile attempt to take the bridge.

We will claim victory by keeping the shield up and destroying their remaining troops. Use every means to defend the main collector and keep the ray shields activated.

## Update Log

Release Candidate 3

* Small changes in Mygeeto FA

Release Candidate 2

* Initial Release
RC: Hangar C

## Description

### Delta Squad

We're coming up on the next hangar. Scans reveal three dispensers already deployed. The faster we can destroy them, the fewer droids we will have to deal with. There is also a vulnerability in the hangar forcefield. The regulator on the right side controls power flow.

Disable it with a demolition charge to seal off the hangar for good.

### CIS

We are closing upon the deralict Republic ship. The Trandoshans were meant to trade it in exchange for our battle droid force's support. With the treaty still in effect, deploy into the ship's hangars and prepare it for salvaging.

When secure, begin collecting the intel stored on the ship's computers.

## Update Log

Version 0.1

* Fixed two Max\_Qpath files
* FA update for updated Droidekas

Version 0

* Initial Release
SS3 For Beginners

## *BASIC STARTER INFORMATION*

Welcome to SoulSplit3. This page will be dedicated to new players about getting to know your way around the server and how it works. When you create your account I recommend following the mini guide around SS3.

Refer to: Edgeville General Store for all starter items.

Utilize the function "::commands"

Teleport tab: "MAGE BOOK"

You will find several teleports including Home Teleport, Training Teleport, Minigame Teleport, Boss Teleport, PKing Teleport, Skilling Teleport, City Teleport, and Dungeon Teleport.

Training Combat: MELEE / RANGE / MAGIC

You should first visit the shops at the Edgeville General Store. You can buy all starting equipment, potions, teleports, runes, and everything you would need to start your SS3 journey.

Start out killing Rock Crabs, Yaks, Experiments, up to Abyssal Demon's.

## *NEED SOME GOLD?*

THIEVING STALL'S

Now you will notice that you don't have a lot of gold to start out with. Go to Edgeville, North of the bank on the wall you will find thieving stalls, they give XP and Fast Gold for starters. (Up to 18,000 Coins per click.) You are allowed to autoclick as long as you don't AFK. Don't AFK it won't work, the thieving guard shows up every once in a while to attack you, and if you're auto clicking and aren't paying attention you will die and lose your gold.

You can also make fast cash VIA Voting by receiving Vote Ticket's

We also have a Money Making Guide on the Wiki.

## *KNOWLEDGE BASE:*

Now that you know the basics, let's get a little more in-depth about SoulSplit3. When you create a SS3 account you will be automatically placed in the help clan chat. Pretty much every player is in the chat. If you have any questions, want to buy items, sell items, or need help in any way all you have to type is / before your sentence.

We have ingame helpers called "Informers" which duties are to help you in any way possible. Feel free to add them to your friends list, currently there are six: "N1troll", "Melysea",  "Nathan", "Pharaaaoh", "Lucifer", and "Hi its Janae". These players are not moderators but do have the ability to mute you for up to an hour if you join just to spam other servers names, we can also kick you from the clan chat.

## *In-game helper - "INFORMERS"*

***What exactly is an Informer?***

A informer is a ingame helper that helps with useful information and advice about soulsplit3. They will know just about anything you might ask them , If you wanted to know a price value on a certain item and you cant get a exact value from "help cc" then you can pm one of the listed informers. If you wanted to know whats against the rules and not , then you would want to pm them. There is a knowledge base about rules and much more on the listed sites below.
Pulse Grenade

## Weapon Info

The Electro Magnetic Pulse Grenade, or Pulse Grenade—for short—is a grenade accessible by the ARC Trooper. Tapping primary fire will result in a short toss of the grenade. Pressing and holding primary fire will allow for the grenade's throwing distance to increase (the longer you "charge" the longer the toss). Secondary fire will allow for maximum throwing range without the wait of charging.

The explosion of a Pulse Grenade causes electrical damage to anything it hits, resulting in knockdown (for most classes) and ammo drain. This electrical damage will nullify a Droideka's shield for a few seconds in addition to preventing movement and completely draining ammo. A Super Battle Droid will also lose the ability to fire for a short period of time once it is pulsed. Also, Jedi and Sith damage reduction does not work against electrical damage.

The Pulse Grenade may also be used in conjunction with the PLX-1 Portable Missle System for a Pulse Rocket.

## Weapon Specification

Each level adds one Pulse Grenade, with a maximum of **three** grenades. Costs **10** points per grenade.