Patch 11

**General:**

* Added new language: Portuguese-Brazilian
* New country added: Turkey
* Countries can be purchased both for Technology Points and for money
* Added the ability to report players
* For rating matches now also given Technology Points
* The number of technology points received per game is now affected by significantly more parameters
* Units can choose the mode of automatic selection of the attack target: the closest target or the best target
* In the results of a match and while watching a replay, you can see graph of game-match timeline
* The edge of the map is designed as a cut of the earth
* The space sown by wheat is now limited
* There are no more undeveloped bots in the single-player sandbox
* Squads are no longer paid mode. Everyone who bought it previously received a discount on any next purchase. The item in the store has been replaced with "special game modes"
* Single-player survival mode now refers to "special game modes"

**Interfaces:**

* Added interface showing what employees are doing
* Added isolation indicator in the main building
* The menu offers to watch one of the video on the game

**Balance:**

* Animals: reduced the distance of summoning allies

**Stone Age:**

* Altar: armor increased from 3 to 4
* Bulwark: armor increased from 2 to 3
* Fight Pit: armor increased from 2 to 3
* Stonecutter: armor increased from 2 to 3
* Hut: health increased from 100 to 150
* Warehouse: health increased from 100 to 150
* Worker: damage to buildings increased from 4 to 5
* Maceman: armor increased from 0 to 2 on average

**Early Europe:**

* Archer: building damage shot reduced from 5 to 4
* Horseman: health increased from 150 to 180
* Guardian tower: armor on average increased from 3.7 to 4.7

**Early Asia:**

* Archer: building damage shot reduced from 5 to 4
* Heavy Archer: building damage reduced from 5 to 4
* Horse archer: damage to buildings reduced from 5 to 4, health increased from 150 to 180
* Horseman: health increased from 150 to 180
* Observing tower: armor on average increased from 2.5 to 3.5, health increased from 120 to 200
* Guardian tower: armor on average increased from 4.1 to 5.1

**Medieval Europe:**

* Horse crossbowman: health increased from 150 to 180
* Cuirassier: health increased from 150 to 180
* Dragoons: health increased from 150 to 180

**Western Europe:**

* Longbow: melee damage increased from 7 to 8, melee attack time decreased from 1.0 to 0.9 seconds, visibility and range of the enemy search were slightly increased
* Chariot: health increased from 150 to 200
* Heavy Knight: Health increased from 175 to 200
* Onager: damage increased from 35 to 40, time between attacks decreased from 10 to 9 seconds

**Eastern Europe:**

* Horse Archer: Health increased from 150 to 180
* Light Knight: Health increased from 160 to 185
* Cossack: health increased from 150 to 180
* Hussaria: Health increased from 150 to 180
* Catapult: projectile spread reduced from 20% to 18%, time between attacks decreased from 10 to 9 seconds

**West Asia:**

* Oglan: Health increased from 150 to 180
* Sipah: health increased from 150 to 180, armor on average reduced from 2.4 to 2.1
* Mamluk: health increased from 150 to 180, armor on average decreased from 5.7 to 5.2
* Ballista: damage over non-buildings increased from 150 to 185, projectile spread reduced from 20% to 15%, time between attacks reduced from 9 to 8 seconds

**East Asia:**

* Horse Archer: Health increased from 150 to 180
* Ronin: health increased from 150 to 180
* Dragoons: health increased from 150 to 180
* Mounted samurai: health increased from 150 to 180

**Industrial revolution:**

* Steamboat added
* Cavalryman: health increased from 150 to 180
* Trawler: production speed increased from 8 to 10 food per second
* Soldier: damage reduced from 24 to 22, damage to buildings reduced from 12 to 11
* Armored car: armor on average increased from 21.5 to 22.25
* Trench mortar: time between attacks increased from 7 to 8 seconds
* Battleship: is no longer a transport, health has been increased from 600 to 1000, the enemy search distance has been slightly increased, the price has been increased from 500/1500/800 to 500/2000/800

**Great Britain:**

* Tank Rhombus: the dispersion of shells of the main gun was reduced from 18% to 15%, the armor was increased on average from 29.2 to 30.55
* Sea Fort: damage reduced from 150 to 120, time between attacks increased from 8 to 10 seconds
* Dreadnought: is no longer a transport, health increased from 700 to 1200, price increased from 700/2000/1000 to 700/2500/1000

**India:**

* Elephant-trench mortar: time between attacks increased from 6 to 8 seconds, price increased from 500/300/100 to 600/300/100