Five Nights at Yoshi's (Scratch)

> **"A cartoonish-looking game where you survive until 8 AM. Use the cameras to monitor the Yoshi's Pizza building, and use the doors and lights to defend yourself from the Yoshi mascots. Conserve power or else...."**
>
> —The game's GameJolt description

## Five Nights at Yoshi's

### Game Link

https://scratch.mit.edu/projects/237636426/https://gamejolt.com/games/five-nights-at-yoshis/337258

## Development

### System Requirements

A web browser (<1.4)Scratch 2.0 Offline Editor (1.4)

## Game Stuff

### Characters

Super MarioPhone Lady
Yoshi
Daniel
Onion
Chili
Glitchy Yoshi

**Five Nights at Yoshi's** is a Scratch-made *Five Nights at Freddy's* fangame released on March 28, 2018. It was the first released game in the Five Nights at Yoshi's series. It is the twenty-second game published on helloimfreddy's profile.

A duplicate of this project would be released later in July as the v1.3 update. The game was then uploaded to GameJolt, which would be the exclusive home of the 1.4 Chili Update, released April 20, 2019.

## Plot

It is sometime after World War II, presumably in the late 20th century. You play as Jefferey, a poor soul who just wanted a good job to put food on his plate. He gets the job as a night guard for the now abandoned Feldmutze Factory, a place once renowned for its top quality feldmutzes (field hats worn by Germany during WWI and WWII) but is now in the process of moving to a new location a couple hundred miles away.

Jefferey encounters many mysterious things during his first week at this factory, such as a lone feldmutze in the Supply room that suddenly goes missing, a wandering abandoned conductor animatronic and eventually a mad scientist hellbent on killing him. He eventually survves the week and receives his paycheck of $10,000 and five feldmutzes and leaves for good. His fate is left unknown, and the characters eventually rot and die.

## Gameplay

Much like the original *Five Nights at Freddy's*, your goal is to survive five night shifts against the enemies that wander the building and aim to kill you. Each night begins at 8:00 PM and ends at 4:00 AM. You are not allowed to move out of the abandoned office at any point in the game.

You are given access to the security cameras, which allow you to check every corner of the factory and track enemy movement. One of these cameras houses the Hydro Generator, which constantly drains power as the night progresses and allows you recharge it by holding a button on said camera. Another camera belongs to the "To the Office" room, which has an electric zapping mechanism that keeps every enemy away from the Office, which also depletes power upon use. If you fail to zap any of the characters that enter this camera, they will give you a jumpscare and end the night, forcing you to restart. If you run out of power, there is nothing you can do except hope 4 AM arrives before one of the characters kill you.

In the Office is a radio which constantly needs to be wound back up by clicking and holding it. When playing music, the counter increases up to a maximum of 10, but if left off and the counter reaches 0, the Stickman will immediately kill you.

Each night gradually increases in difficulty by making the characters faster as well as introducing new ones on later nights.

Since there is no save feature, everything is unlocked from the beginning, including a Custom Night with various challenges. You are allowed to start the game on whichever night you want. There are also some hidden secret nights if you input specific phrases into the Continue text box.

## Presentation

The game uses various Google Images for its environments with minimalistic edits made to some of the rooms, such as the exterior having a Feldmutze Factory logo. This applies to every character in the game as well except for the Carrot Crook who was drawn from the ground-up.

Each of the character jumpscares show a static picture of a scarier version of the character glitching out instead of an actual animation.

## Characters

* Jefferey the Marschwatchman
* Phone Lady
* Master Electrician
* FeldGhost
* Carrot Crook
* Conductor
* The News Person
* Dr. Wily (mentioned)
* Scientist
* The Stickman

## Fun Facts

* The premise of the game was thought of when one of jeb's friends in middle school had collected a real feldmutze, and jeb just muttered it as a joke before deciding to make it into an actual game.
* Despite Five Nights at Freddy's being famous for its animatronic characters, the only true animatronic in this game is the Conductor.
	+ Carrot Crook is also robotic but was designed by the Scientist with evil intent.
* Each night has some random phrase attached to it, which is narrated by a German text to speech voice on the night start screen.
* There are three secret nights that can be accessed by typing phrases into the Continue text box:
	+ "qwertyuiop" - Conductor's Night
	+ "bartimaeus" - Carrot Crook's Night
	+ "boo" - Scientist's Night
* Night 1 has three phone calls due to the first one not explaining how any of the main mechanics worked. The second one covers the zapping mechanic and the third one from the "Master Electrician" covers the power mechanic.
* The factory's ambience track is longer the night itself.
* The Stickman is the only hostile enemy to technically have dialogue: "WHERE'S MY MARSCHES?!" during its jumpscare.
* The menu music is Kameraden auf See reversed, and the radio music is O Du Schöner Westerwald.
	+ Phone Lady mentions in one of the calls that the Conductor can play O Du Schöner Westerwald.
* Unlike the FNaF Custom Nights, only the difficulty levels can be altered (Off, Easy, Medium, Hard, Unstoppable) instead of a range between 0-20 due to how the AI is programmed.
* Night 5's call references Dr. Wily, the evil robot scientist from the Mega Man games.
	+ Although the reporter mentions the Scientist is also a robot scientist, he moreso resembles a chemist.
* FeldGhost is the only character to disappear or become completely inactive at a later point in the game.
* Each custom night challenge has a unique phone call.
* The 4 AM chiming is ripped from *Five Nights at Sonic's 4*. The 6 AM chime from FNaF 2 is left unused in the files.
* The jumpscare noise is loud buzzing combined with the Wilhelm Scream.