recursal/Fanatic-Fandom huggingface dataset:
Betweenstone Pebble

* 4 Pebbles
* 4 Pebbles (Mossy)
* 3 Pebbles
* 3 Pebbles (Mossy)
* 2 Pebbles
* 2 Pebbles (Mossy)
* 1 Pebble
* 1 Pebble (Mossy)

*(Not to be confused with the Angry Pebble)*

**Betweenstone Pebbles** generate randomly throughout the Betweenlands.

## Ammo

Betweenstone Pebbles can be used as ammo for the Simple Slingshot, dealing basic damage with no extra effects. They are also used by Greebling Riders.

## History

* Release 3.9.0: Can be obtained by filtering Swamp Water.
* Release 3.8.0: Now has a block form.
* Release 3.6.0: Introduced.

 Utility
Bronze Circle Brick

*For other bricks, see Bricks (disambiguation).*

***Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.***

## Bronze Circle Brick

### ID

?

**Bronze Circle Brick** is a decorative block that is currently unimplemented. It will be found in Ancient Temples.

## History

* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.

 Utility
Animator

The **Animator** is a craftable utility block that "animates" items into new or restored forms.

It is primarily used to repair damaged equipment and animate Item Scrolls, among other recipes.

## How to Use

The Animator's interface can be accessed with right-click. Animating requires the following items:

* An adequately charged Life Crystal or Life Crystal Fragment, placed in the left slot of the interface. The amount of charge required depends on the recipe. Life Crystal Fragments can only contain up to half the charge of a full Life Crystal, and cannot be recharged.
* A varying amount of Sulfur, placed in the right slot. The amount required depends on the recipe.
* The item to be animated, placed in the middle slot.

Once these requirements are met, the Animator will begin consuming the necessary Sulfur. Each Sulfur item takes about 2 seconds to be consumed, so the time taken to finish Animating depends on the amount of Sulfur required by the recipe.

Above the Life Crystal and Sulfur slots are corresponding bars which show how much Life Crystal fuel charge is left and how much time before the next Sulfur item will be consumed. The portion of Life Crystal charge that will be consumed will also preview in the crystal charge bar. The smaller bars connecting the left and right slots to the middle one fill based on how much time is left before the process is complete.

The Animating item/entity will render above the Animator, and Sulfur and Life Crystal fuel will also render in its bottom portion. While animating, white runes will float from the scroll on the Animator to the hovering object, and some steam particles will emanate from the Sulfur. An continuous animation sound will also play.

If the animation process is canceled midway or the Animator runs out of Sulfur, the Life Crystal fuel's charge will not be drained, but any Sulfur already consumed will be lost.

Once the animation process is complete, the Life Crystal fuel's charge will drain. If the result is an item, it can be retrieved from the same middle slot in the interface. If it is an entity, it will be spawned directly on top of the Animator.

## Animating Recipes

To view all default Animating recipes, visit the Animating page.

Players can add their own Animating recipes in the recipes.json in the config.

## History

* Release 3.7.2:
	+ Life Crystal Fragments can now be used in place of Life Crystals.
	+ Added Advancement.
* Release 3.3.2: Reduced number of rendered items.
* Release 3.3.0: Can now repair most equipment items.
* Alpha 3.0.0: Re-enabled custom recipes.
* Beta 2.0.4: Disabled custom recipes.
* **Beta 1.0.0**: Introduced.

 Utility
Bow (disambiguation)

"Bow" refers to a couple of different ranged weapon equipment items that use Arrows as ammunition. This disambiguation page lists all bow item variants added in the mod.

## Items

### **Equipment**

* Predator Bow: A powerful ranged weapon that shoots arrows with homing capabilities.
* Weedwood Bow: A basic ranged weapon that can shoot a variety of arrow types.
Boulder Sprite

*(Not to be confused with Root Sprite or Ash Sprite)*

**Boulder Sprites** are hostile rock creatures that spawn in the Cavern layer.

## Description

Boulder Sprites resemble, as its name suggests, a living boulder - it appears to be made up of mainly Betweenstone. They have thick eyebrows and a large beard made of moss, and small feet that allow them to walk idly (when they are not rolling) as well as yellowish eyes. The most prominent feature is the large nose which is made of a darker material than the rest of the body. Additionally, a Boulder Sprite may spawn with a random number of stalactites on top of its head, which will drop upon death.

## Behavior

When alone, a Boulder Sprite will seek to burrow itself into Betweenstone or Pitstone. If they spot a player while burrowed, they can roll out at them. They will also cease their ambient sounds while burrowed.

Attacking Boulder Sprites tend to roll every 6-7 seconds. They can also harm other creatures with their roll, and draw their aggro. The amount of damage a roll will do is determined by the sprite's speed - the faster it is moving, the more damage it will do.

They can destroy blocks they come into contact with during the middle of their roll. Occasionally, they can destroy two block high walls by starting their roll right next to them.

Boulder Sprites will sink and drown in water.

## Strategy

Boulder Sprites will roll at where the player just was, so simply circling them will cause them to miss. Standing atop a 3 high pillar will also render them useless, though be aware of the surroundings, as they can still destroy blocks at eye level.

Before drawing aggro, a player can also stand directly on top of them and their roll will not hit from there.

You can also block their rolls with a shield, though it is not too reliable as sometimes a Boulder Sprite will move so fast that it bypasses what the shield can protect, also inflicting a lot of damage to the durability of said shield.

As they are made of stone, a pickaxe is more effective than a sword when fighting one.

## Drops

The drops from Boulder Sprites are derived from the boulder\_sprite loot table.

The following is a list of all of the items that can be dropped by Boulder Sprites, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## Trivia

* The Boulder Sprite is one of the three sprite mobs, the other two being the Ash Sprite and the Root Sprite.
* The Boulder Sprite is the only sprite mob that does not spawn around or inside a structure, and is the only sprite mob that can destroy blocks. It is also the biggest of all the sprite mobs.

## History

* Release 3.7.1:
	+ Updated Spawn Egg colors.
	+ Increased experience drop from 5 to 10.
* Release 3.4.1: Improved sounds and added idle sounds.
* Release 3.4.0: Introduced.
Basilisk Arrow

*For other arrows, see Arrow (disambiguation).*

**Basilisk Arrows** are special ammunition items with a petrifying effect, shot as projectiles by bows.

## Obtaining

### Loot

Basilisk Arrows can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underwater Ruins, Underground Ruins, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## Properties

### Shooting

Like vanilla Arrows, Basilisk Arrows can be shot from any Bow, including a Weedwood Bow or Predator Bow. The velocity they are shot at depends on how far back the bow is pulled, as well as how corroded it is. The arrows deal damage based on their velocity to whatever entity they hit. If they do not hit an entity, they will instead stick into the block they land on and can then be picked up, but will eventually despawn if left untouched.

Additionally, shot Basilisk Arrows inflict the  Petrify II effect upon entities they hit, preventing them from moving and disabling screen camera movement on players. The effect lasts for 5 seconds on most entities, but only lasts for 2 seconds on most bosses (besides Spirit Tree Faces), and cannot be inflicted whatsoever upon the Chiromaw Matriarch.

## Uses

### Lightning Effects

If Betweenlands Lightning strikes one or more dropped Basilisk Arrow items, they will transform into Shock Arrows, at a maximum exchange of 5 arrows per strike.

## History

* Release 3.8.0: Can now be found in Pots of Chance in Underwater Ruins.
* Release 3.6.0:
	+ Now has separate pullback textures when shot from a Weedwood Bow or Predator Bow.
	+ Can now be transformed into Shock Arrows by Betweenlands Lightning.
* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.
Buckets

**Buckets** in the Betweenlands are equivalent to vanilla Buckets, but collect and place liquid source blocks from the Betweenlands instead. There are two varieties - Weedwood and Syrmorite.

## Liquid Collection

Buckets are capable of collecting and placing Swamp Water, Stagnant Water, Tar, and Rubber liquids.

## Infuser

Empty Buckets can be used to collect raw infusions from the Infuser for Infusion Buckets.

## Purifier

Swamp Water Buckets can be used to fill the Purifier with water, which is required in order to purify items. One Purifier can be filled with up to sixteen Buckets worth of water, and consumes one Bucket worth per purified item.

## Tapping

An empty Bucket can also be utilized as a Rubber Tap by placing it on a Rubber Tree Log that is naturally grown (not directly placed by the player). The tap will fill with Rubber liquid over time. After the tap fills completely, it can be removed by simply breaking it, yielding a Rubber Bucket of the corresponding bucket type. Its rubber can also be transferred to another bucket by simply right-clicking any empty Bucket type on the tap, leaving the tap on and draining it so it can tap more liquid rubber.

Syrmorite Rubber Taps are superior to Weedwood Rubber Taps in that they tap Rubber slightly faster, and that the buckets they yield when broken can be reused.

## Fuel

Weedwood Rubber Taps can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per tap block.

## History

* Alpha 3.0.0: Rubber Taps now visibly fill with rubber over time.
* Beta 2.0.1: Implemented Syrmorite Bucket recipe.
* Beta 2.0.0:
	+ Introduced Syrmorite Bucket variation, but it was unobtainable.
	+ Changed textures of liquid inside.
	+ Can now actually collect and place Rubber liquid.
* **Beta 1.0.0**: Introduced.

 Utility
Amulet Socket

**Amulet Sockets** are items primarily used in making equipable amulets.

## Obtaining

### Animating Recipes

Amulet Sockets have a chance to be found as treasure from animating Item Scrolls or Fabricated Scrolls.

### Loot

Amulet Sockets can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underground Ruins, Tar Pool Dungeons, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## History

* Release 3.8.0:
	+ Decreased weight from Item Scrolls.
	+ Can now be ground into Loot Scraps.
* Release 3.7.0: Updated texture.
* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
	+ Can now be found as treasure from animating Fabricated Scrolls.
* **Beta 1.0.0**: Introduced.
Ball of Sap

*Not to be confused with Sap Spit.*

**Balls of Sap** are consumable items that are the primary source of restoring decay.

## Obtaining

### Drops

Balls of Sap drop from breaking any Sap Tree Log.

They can also drop from Leeches upon death.

### Loot

Balls of Sap can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underground Ruins, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.
* Offering Tables that sometimes generate next to Simulacra throughout The Betweenlands.

## Properties

### Consuming

When consumed, Balls of Sap restore 2 decay and 0.4 decay saturation.

They are not affected by Food Sickness.

## Uses

### Censing

Balls of Sap can be used as an effect source for the Censer. When fueled, this will slowly restore the decay bar of any player in a 65x65x19 area around the Censer, at a rate of 1 decay () restored every 5 seconds. The effect is indicated by a small brown puff. Each Ball of Sap can restore decay up to 2 times for a total of 2 decay (), and will not be used up until this decay restoration is absorbed.

## History

* Release 3.8.0: Added filtering recipe.
* Release 3.7.0: Can now be found on Offering Tables that sometimes generate next to Simulacra throughout the Betweenlands.
* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
	+ Can now be used as an effect source for the Censer.
* Release 3.3.0: Added Advancement.
* Beta 2.0.1: Is no longer affected by Food Sickness.
* **Beta 1.0.0**: Introduced.
Beta 2.0.3

**Beta 2.0.3** was an update to the **Betweenlands** for Minecraft 1.10.2 that was released on May 4, 2017. It added some new blocks, some missing features from the 1.7.10 version, and many bug fixes.

## Changelog

* Fixed vanilla Torch not turning into Damp Torch when placed from offhand
* Fixed inventory of chests sometimes resetting when creating double chest
* Fixed Black Hat Mushroom (item) giving poison instead of hunger
* Fixed texture stitcher accepting wrong texture maps, causing problems with various other mods (e.g. Matter Overdrive)
* Fixed items of Item Shelf rendered in incorrect order
* Fixed Pyrad crashing the game when shaders are not active
* Fixed Polished Dentrothyst smelting recipes incorrect
* Fixed duplicate Portal Trees
* Fixed Ring of Power server crash
* Added Pitstone and Cragrock Walls, Stairs and Slabs
* Re-Added Tar Pool Dungeon
* Added Tar and Stagnant Water overlays
* Added decay bar compatibility with Tough As Nails
* Crops from other mods can now grow on composted Dug Swamp Dirt
* Shaders are now only enabled in the overworld if necessary
* Removed Chiseled Limestone -> Limestone Flux recipe
* Dark Druids no longer drop Swamp Talisman Pieces that the player already has in the inventory
Bubbler Crab

*(Not to be confused with Silt Crab)*

## Behavior

Bubbler Crabs move quickly by walking from side to side. They try to keep their distance, but will attack the player with a snip or shoot a bubble before scurrying away. Bubbles take a short while to pop and deal damage. When a player is hit by a bubble, the bubble will stick to them until just before it pops, allowing the player a short moment to escape.

Bubbler Crabs cannot swim, and instead will simply sink. They do not drown however.

### Catching

Bubbler Crabs can be caught with a Crab Pot. They are used for Filtering recipes or can be released like other caught critters. Keep in mind that they will still be aggressive when released. They can also be turned into 2 Crab Claws and 2 Crabsticks in a Trimming Table.
Angler Tooth

**Angler Teeth** are items primarily used in making arrows and fishing spears.

They can be ground into Ground Angler Tooth.

## Obtaining

### Water Filtering

Angler Teeth can be obtained from filtering Swamp Water with a Mesh Strainer in the Water Filter.

### Drops

Angler Teeth can drop from Anglers upon death if killed by a player.

They can also drop from looting Greebling Coracles.

### Loot

Angler Teeth can be found as Loot from Pots of Chance in Underwater Ruins.

## History

* Release 3.9.0: Can now be obtained from filtering Swamp Water in the Water Filter.
* Release 3.8.0:
	+ Now only drops from Anglers if killed by a player.
	+ Can now drop from looting Greebling Coracles.
	+ Can now be found in Pots of Chance in Underwater Ruins.
* **Beta 1.0.0**: Introduced.
Barrels

*(Not to be confused with Vanilla Minecraft's Barrel)*

**Barrels** are craftable utility blocks used to store and carry liquids.

## How to Use

   Right-clicking on a Barrel with a Bucket or Vial of almost any liquid will fill the Barrel by one level. The liquid can be retrieved again by Right-clicking the Barrel with an empty Bucket or Vial respectively.

Right-clicking the Barrel without a bucket will bring up an interface showing how much liquid is in the Barrel. The amount of liquid is also represented visually in the Barrel's model.

Barrels can store up to eight buckets worth of liquid; Swamp Water, Stagnant Water, Tar, Rubber, Shallowbreath, Bottled Fog, and even vanilla water and lava, although lava can only be stored in Syrmorite Barrels. The only liquids that can't be stored in a Barrel are milk and Infusions. When picked up, a barrel will retain the liquid held inside of it, allowing it to be placed again without losing its contents.
Betweenlands Bedrock

**Betweenlands Bedrock** is a block that generates in a layer at the very bottom of The Betweenlands.

## Destructibility

Betweenlands Bedrock acts as The Betweenlands dimension's equivalent to vanilla Bedrock, shielding it from the Void. It cannot be broken, moved, or collected in any way by players in Survival Mode, nor can it be destroyed by explosions.

## History

* **Beta 1.0.0**: Introduced.

 Utility
Crab Pot

Crab Pots are used to catch Silt Crabs or Bubbler Crabs.

## Usage

Must be placed underwater. Right click with a Silt Crab or Bubbler Crab item to place the crab in the pot. There needs to be water above Crab Pot or else crabs won't enter it.

### In-game Tooltip

Add Anadia Remains to tempt Crabs. Can be placed on top of a Crab Pot Filter for more uses.

### Baiting

Any item can be placed in a Crab Pot. Any Anadia Parts can be used to lure crabs. Right click or destroy the pot to remove the crab as an item.

## History

* **Release 3.8.0**: Introduced.

 Utility
Beam Passage

*(Not to be confused with Beam Origin, Beam Lens, or Beam Lens Support)*

**Beam Passages** are special, rotatable puzzle blocks that are found in the Sludgeon Tower of the Sludgeon. They are used to transmit the beam generated by the Beam Origin through different floors of the tower in order to solve the beam puzzle and enter the underground areas of the structure.

## Puzzle

Beam Passages generate in specific arrangements throughout the Sludgeon Tower. They are always found oriented vertically with their lens facing Up and Down, and unlike Beam Lenses they cannot be reoriented by right-clicking. They can however be manually oriented horizontally, facing either North and South or East and West.

When the Beam Origin at the top of the tower is activated, it will generate a green shader beam directly downwards, passing through the first Beam Passage in the puzzle. When a passage receives the beam from one of the two directions its "lens" is facing, it will allow the beam to pass through it and continue out from the other "lens" side. If the beam is not received from one of these directions, the passage will act as a solid block and cause the beam to dissipate upon contact. This is different from a Beam Lens Support, which allows the beam to pass through from any direction.

The beam must be directed through several Beam Passages and Lens until it reaches the Dungeon Door at the base of the tower, whereupon the door will upon and allow access to the Labyrinthine Vaults of the Sludgeon.

## History

* Beta 3.5.0: Introduced.

 Utility
Amate Paper

**Amate Paper** is an item primarily used in making panes, books, and maps.

It can also drop from looting Greebling Corpses.

* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## History

* Release 3.6.0: Can now drop from looting Greebling Corpses.
* Beta 3.5.0:
	+ Can now drop from Crypt Crawlers upon death.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Release 3.4.0: Recipe now makes 9, up from 3.
* Beta 1.0.2: No longer found as Loot.
* **Beta 1.0.0**: Introduced.
Amulet Slot

The **Amulet Slot** is a unique reward that is dropped by the Dreadful Peat Mummy, the Primordial Malevolence and the Sludge Menace. It allows multiple Amulets to be utilized at once.

## Adding Slots

When right-clicked, the Amulet Slot will apply an additional "slot" for Amulets to the player that used it and consume 5 uses. These slots allow you to equip multiple Amulets at once and maximize power. However, there can only be a maximum of two additional amulet slots on a player at a time in Survival Mode, and these slots will disappear should the player die, requiring the use of the item again.

The Amulet Slot can also be applied to player-defending mobs (Tar Minions, tamed Harlequin Toads, tamed Emberlings, and friendly Small Spirit Tree Faces) by right-clicking them with the Amulet Slot, consuming only 2 uses. This allows one to equip multiple Amulets on a single mob, although the same limits apply to them as to players.- NOTE: although this feature is intended, it is not currently implemented. this only works for Tarminions at the moment.
Chiromaw Matriarch

*This article is about the giant variety of Chiromaw. For the regular variety, see Chiromaw.*

## Chiromaw Matriarch

### Damage

Grab Easy: 3-4 ()
 Grab Normal: 4-5 ()
 Grab Hard: 6-7 ()
 Barbs: 2 ()

### ID

chiromaw\_matriarch

The **Chiromaw Matriarch** is a large, bat-like chief mob. It is the protective mother of a Chiromaw colony.

## Spawning

The Chiromaw Matriarch spawns perched over a Chiromaw Matriarch Nest on a Raised Island in a Raised Isles biome, watching over Chiromaw Hatchlings. Only one Chiromaw Matriarch can exist at a time per nest, but multiple nests can spawn in close proximity of each other, resulting in multiple matriarchs domineering a wide area.

### Respawning

If a Chiromaw Matriarch is killed, one will eventually respawn from its original Chiromaw Matriarch Nest as long as no player has stood on the center block of the nest; otherwise, it will not respawn.

## Behavior

Occasionally, the Chiromaw Matriarch will fly away from its Chiromaw Matriarch Nest, often to hunt something, but will eventually return to it. It tends to visit other Raised Islands and sometimes lands on other nests.

It can pick up the player dealing damage over time before throwing/dropping them, drop bombs that leave an area of effect that causes blindness, or launch barbs that stun the player.

## Strategy

A shield can protect the players from the barb's stun effect. When the Matriarch grabs the players, they can hit it with anything they have in order for the creature to drop them, letting them fall. If a Matriarch carries the player high enough, falling back near the nest (otherwise the creature will lose interest) will offer them plenty of time to shoot projectiles, as the Matriarch takes a long time to come back. Keep in mind that the Matriarch is immune to the stunning effects of Basilisk Arrows and Chiromaw Barbs.

The Ring of Ascent and the Volarkite can allow players to survive falls when the Matriarch drops them.

## Drops

The drops from the Chiromaw Matriarch are derived from the chiromaw\_matriarch loot table.

The following is a list of all of the items that can be dropped by the Chiromaw Matriarch, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## History

* Release 3.8.0: Decreased experience drop from 500 to 150.
* Release 3.7.1: Updated Spawn Egg colors.
* Release 3.6.1:
	+ Is now immune to the Petrify effect.
	+ Now drops Chiromaw Barbs.
* Release 3.6.0: Introduced.
Cragrock Spire

*Not to be confused with Cragrock Tower.*

**Cragrock Spires** are thick, spire-like terrain structures that generate in Deep Waters biomes, jutting out of the water. They are covered by moss at the top and are often covered in patches of lichen, surrounded by algae at the waterline, and housing barnacles below the water's surface. They can cluster together almost like mountains.

## Composition

Cragrock Spires consist of:

* Cragrock (all variants)
* Lichen, on land
* Algae, on the surrounding water
* Barnacle Cluster, underwater

## History

* Release 3.8.0: Barnacle Clusters now generate on Cragrock Spires.
* **Beta 1.0.0**: Introduced.
Candy Cane

**Candy Canes** are food items exclusive to the Christmas season.

## Obtaining

### Loot

Candy Canes can be found as Loot from Presents that generate randomly on the surface of The Betweenlands during the Winter seasonal event.

## Properties

### Consuming

When eaten, Candy Canes restore 4 hunger and 3.4 saturation.

#### Food Sickness

Like most other foods, Candy Canes have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Candy Canes only restore 1 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Dungeon Alcove

*This article is about the wall alcoves which can contain urns. For the urns themselves, see Urn of Chance.*

## Dungeon Alcove

### ID

mud\_brick\_alcove

**Dungeon Alcoves** are special blocks that can be found along walls in the Labyrinthine Vaults and Crypt of the Sludgeon. They contain a varying assortment of decorative cobwebs and non-functional candles, and occasionally urns with loot.

## Collecting Loot

Urns that are in Dungeon Alcoves can be instantly broken by left-clicking the alcove containing them. Each urn will drop one or more items from a location-based loot table when broken. Be careful, as there is a chance that an alcove urn will also spawn an Ash Sprite when broken. The urns can also be broken off of alcoves by a screaming Barrishee, in which case the Ash Sprite will always spawn.

## Loot

The loot in the Dungeon Alcove urns is derived from two loot tables:

* sludge\_worm\_dungeon\_urn is used by alcoves in the Labyrinthine Vaults of the Sludgeon.
* sludge\_worm\_dungeon\_crypt\_urn is used by alcoves in the Crypt of the Sludgeon.

Visit the Loot Tables page for the contents of these loot tables.

## Collection

Dungeon Alcoves without urns drop nothing when harvested. The blocks themselves cannot be collected in any way.

## History

* Beta 3.5.0: Introduced.

 Utility
Barnacle Flesh

*Not to be confused with Barnacle Larvae.*

**Barnacle Flesh** is a food item that can be cooked or smoked.

## Obtaining

### Drops

Barnacle Flesh drops from breaking Barnacle Clusters that have grown to full maturity.

## Properties

### Consuming

When eaten, Barnacle Flesh restores 1 hunger and 0.2 saturation.

#### Food Sickness

Like most other foods, Barnacle Flesh has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Barnacle Flesh has a 25% chance to restore 1 hunger () when eaten, and a 75% chance to not restore any hunger at all.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Dragonfly Wing

**Dragonfly Wings** are items primarily used in making arrows, and taming harlequin toads.

## Obtaining

### Water Filtering

Dragonfly Wings can be obtained from filtering Swamp Water with a Mesh Strainer in the Water Filter.

### Drops

Dragonfly Wings drop from Dragonflies, and can drop uncommonly from Crypt Crawlers, upon death.

They can also drop from looting Greebling Corpses.

### Loot

Dragonfly Wings can be found as Loot from Pots of Chance in Underwater Ruins.

## Uses

### Feeding

Dragonfly Wings have a chance to be desired by a hatched Chiromaw Hatchling juvenile, as part of the process of raising it. If desired, they can be right-clicked on the juvenile to feed it.

### Taming

Dragonfly Wings can be right-clicked on a Harlequin Toad to feed it. Once the Harlequin Toad is fed anywhere between 8 and 30 wings, it will become tamed.

## History

* Release 3.9.0: Can now be obtained from filtering Swamp Water in the Water Filter.
* Release 3.8.0: Can now be found in Pots of Chance in Underwater Ruins.
* Release 3.6.0:
	+ Can now drop from looting Greebling Corpses.
	+ Can now be desired by hatched Chiromaw Hatchling juveniles.
* Beta 3.5.0: Can now drop from Crypt Crawlers upon death.
* Beta 1.0.2: Can now be used to tame Harlequin Toads.
* **Beta 1.0.0**: Introduced.
Black Hat Mushroom

*Not to be confused with Flathead Mushroom, Bulb-Capped Mushroom, Edge Shrooms, Puffshroom, or Splodeshroom.*

## Black Hat Mushroom

* Normal
* Winter

## Black Hat Mushroom (item)

### Tooltip

Used in: Mortar, Compost Bin, Silk Bundle, Steeping Pot

### Item ID

black\_hat\_mushroom\_item

**Black Hat Mushrooms** are fungi with narrow black caps.

They have a food item form that is considered a Plant Item, and can be ground into Ground Black Hat Mushroom.

## Obtaining

### Generation

Black Hat Mushrooms generate in patches in Swamplands biomes and the Swamplands Clearing sub-biome.

They also generate around Chiromaw Matriarch Nests, in the Wight Fortress, and in the Labyrinthine Vaults, Barrishee Lair, Winding Walkways, Crypt Tunnels, and Crypt of the Sludgeon.

## Properties

### Growing

Black Hat Mushrooms will grow to adjacent supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. The mushrooms themselves can be right-clicked with a Betweenlands Shovel to dig the block underneath it if applicable, and right-clicked with Compost to compost the dug block underneath. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

### Potting

Black Hat Mushrooms can be right-clicked on Mud Brick Flower Pots to place them inside decoratively. They can then be taken out by right-clicking the pot again.

### Events

Placed Black Hat Mushrooms will take on an alternative texture during the Winter seasonal event.

## Drops

When broken, Black Hat Mushrooms drop a **Black Hat Mushroom** item. The blocks themselves cannot be collected.

## Item Properties

### Planting

Black Hat Mushroom items can be used to plant Black Hat Mushrooms on solid blocks, as long as there is not another block directly above them.

### Consuming

When eaten, Black Hat Mushroom items restore 3 hunger and 1.8 saturation. They also inflict the  Hunger II effect for 25 seconds.

Unlike most other foods, they are not affected by Food Sickness.

## Uses

### Compostability

Both the block and item forms of Black Hat Mushrooms can be composted in a Compost Bin. They have a compost process time of 6 minutes and 40 seconds and a compost value of 5. Visit the Compost page for more information regarding the composting mechanic.

## History

* Release 3.8.0: Right-clicking the mushroom with a Betweenlands Shovel or Compost will now dig or compost the block under it respectively.
* Release 3.6.0: Now generates around Chiromaw Matriarch Nests.
* Beta 3.5.0: Now generates in the Labyrinthine Vaults, Barrishee Lair, Winding Walkways, Crypt Tunnels, and Crypt of the Sludgeon.
* Release 3.4.0: Now generates in the Swamplands Clearing sub-biome.
* Release 3.3.0: Added Advancement.
* Alpha 3.2.0: Increased generation rate.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* Beta 2.0.0:
	+ Can now be grown and farmed with composted blocks.
	+ Item is no longer affected by Food Sickness.
* **Beta 1.0.0**: Introduced.

 Utility
Events

**Events** are random occurrences within the Betweenlands that last for a limited period of time, often affecting one or more aspects of the dimension. Events are mostly weather related, but also include additional, more supernatural events. Many events can also stack on top of each other and occur at the same time.

The Spook, Winter and Snowfall events are also date-specific holiday events, meaning they will only happen around Halloween and Christmas respectively.

Events can be manually toggled with the following command: /blevent <toggle/on/off> thebetweenlands:<event name>. Event names are the same as those listed on this wiki, but with underscores instead of spaces. (E.G. Heavy rain is thebetweenlands:heavy\_rain)

## List of Events

*For a more detailed description, visit the event's page*

* Auroras: Streaks of light appear floating in the sky. Wisps will not disappear and can be collected.
* Blood Sky: The sky turns deep red and spooky noises play. Enemies are much more dangerous and spawn in increased amounts.
* Dense Fog: A thick fog that obstructs visibility. Ghost-like silhouettes stalk the player the longer the event progresses.
* Heavy Rain: Rain falls heavily and puddles cause flooding over solid ground, extinguishing torches and destroying uncovered crops.
* Rift: A crack opens in the sky, showing a glimpse of the overworld's sky and brightening up the dimension.
* Snowfall: A Winter sub-event causing snow to fall from the sky and pile up.
* Spook: A Halloween season exclusive event causing everything to look and sound spooky.
* Thunderstorm: A Heavy Rain sub-event causing lightning to strike randomly.
* Winter: A Christmas season exclusive event where textures chance to frosty variants and water begins to freeze.

## Gallery

AurorasBlood SkyDense FogHeavy RainRiftSnowfallSpookThunderstormWinter
Dead Weedwood Bush

*Not to be confused with Weedwood Bush.*

**Dead Weedwood Bushes** are plants that generate in Sludge Plains biomes.

## Collection

Dead Weedwood Bushes must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop a Weedwood Stick.

## Growing

Dead Weedwood Bushes will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Dead Weedwood Bushes can be placed decoratively inside of Mud Brick Flower Pots with a right-click. They can then be taken out by right-clicking the pot again.

## Compostability

Dead Weedwood Bushes have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## History

* Beta 3.5.0: Added smelting recipe.
* Release 3.3.0: Added Advancement.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Double Swamp Tallgrass

*Not to be confused with Swamp Tallgrass.*

**Double Swamp Tallgrass** is a double-tall plant that generates in Swamplands biomes, as well as in Underground Oases. It can also be sprouted from Swamp Grass using Ground Dried Swamp Reed, and can be grown from Root Pods.

## Collection

Double Swamp Tallgrass must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops Swamp Tallgrass Blades, which can then be ground into Ground Swamp Tallgrass.

## Growing

Double Swamp Tallgrass will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Compostability

Double Swamp Tallgrass has a compost process time of 8 minutes and 20 seconds and a compost amount of 6. Visit the Compost page for more information regarding the composting mechanic.

## Events

Placed Double Swamp Tallgrass will take on alternative textures during the Spook and Winter seasonal events.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* Beta 2.0.0:
	+ Can now be grown and farmed with composted blocks.
	+ Can now be found in Underground Oases.
* **Beta 1.0.0**: Introduced.

 Utility
Cardinal Flower

**Cardinal Flowers** are double-tall plants that generate in Patchy Islands biomes.

## Collection

Cardinal Flowers must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, they instead drop Cardinal Flower Petals, which can then be ground into Ground Cardinal Flower.

## Growing

Cardinal Flowers will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, their growth will halt if the composted block they are growing on becomes decayed, or if its compost is depleted after enough harvests.

## Compostability

Cardinal Flowers have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Climbing Rope

**Climbing Rope** is a craftable utility block that serves as a method of climbing in the Betweenlands. In addition to being crafted, it can also be found as part of Marsh Ruins.

## Climbing

Climbing Rope can be placed anywhere on a solid block that has no other block directly under it, and will always be placed on the underside of the block. It can then be placed downward and can be climbed, in a similar manner to a vanilla or Weedwood Ladder.

Once placed, additional Climbing Rope from the inventory can be right-clicked onto any placed piece to add additional pieces below it, extending the rope downwards without having to place each piece from directly below the lowest one. This rope can also be retracted and recollected by shift-right clicking on any piece between the first and the last with an empty hand.

## Compostability

Climbing Rope has a compost process time of 4 minutes and 10 seconds and a compost amount of 3. Visit the Compost page for more information regarding the composting mechanic.

## History

* Beta 2.0.0:
	+ Renamed to Climbing Rope.
	+ Can now be crafted with Reed Rope.
* **Beta 1.0.0**: Introduced as Tough Climbing Rope.

 Utility
Darkar

**Lord Darkar** je známý s přezdivkou Princ témnoty. Vládne kralovství, které se nachází pod povrchem Země a z tohoto důvodu tam nikdy neproníká sluneční světlo. Lord Darkar si získal srdce Icy, Darcy a Stormy a ony ochotně nastoupily do jeho služeb.

Trix dělají „špinavou práci“ jako sehnání všech čtyř částí Kodexu a přivedení Bloom. Pak ale přišla chvíle, když už Lord Darkar nepotřeboval Icy, Darcy a Stormy a vychodil je. Princ Témnoty potřeboval jedině Bloom, poněvadž ona ovládala sílu Dráčího ohně. Je to opačná síly, než kterou ovládá Lord Darkar.

Dráčí ohen je zdrojem světla, pozitivní energie a života. Má stejnou moc jako témná síla Darkara. Lord Darkar dokáže přeměnit Bloom na „Témnou Bloom“. Chce, aby se jejich síly spojíly, jelikož tím by se stál nejmocnejším čarodějem v celé magické dimenzi Magix.

Byl tu ve 2 sérii tohoto seriálu kde se Winx seznámili s Vílou vln Laylou chtěl 4 kodekzi ze 3 škol a pixies vesnice a Bloom kterou proměnil v Temnou Bloom a chtěl jít do části kde Bloom něco recitovala ale Bloom ze spárů Lorda Darkara zachránili. Jeho plán zkazí Sky se sílou lásky, kterou cítí k Bloom.
Dyes

*Not to be confused with Dyes (fluid).*

* Dull Lavender
* Maroon
* Shadow Green
* Camelot Magenta
* Saffron
* Caribbean Green
* Vivid Tangerine
* Champagne
* Raisin Black
* Sushi Green
* Elm Cyan
* Cadmium Green
* Lavender Blue
* Brown Rust
* Midnight Purple
* Pewter Grey

**Dyes** are items used in making various dyed blocks and items, primarily for decorative purposes.

There are 16 varieties of Dye, which are a different selection of colors from vanilla Dyes. They are for the most part made using certain Ground Items, and are obtained through a slightly more complicated process via steeping.

## Obtaining

### Collection

Any Dye item can be collected by right-clicking a Steeping Pot containing the corresponding Dye fluid with a Weedwood Bowl. Each bowl collects 250 mB worth of fluid, meaning that every steeping process yields up to 4 Dye items.

See the Steeping page for more information on how to make Dye fluids.

## List of Dyes

The following is a list of all Dyes, their Steeping ingredients, and the color they correspond to (including their hex values).
Emberling

*This article is about the tamable Emberling. For the rod-wielding Emberling, see Emberling Shaman.*

## Emberling

### Health

Untamed: 30 ( x 15)
Tamed: 90 ( x 45)

### Damage

Contact : 1 ()
Contact Hard: 2 ()Tamed: 3 ( )

### ID

emberling

**Emberlings** are tamable hostile mobs that can be found rarely on Hearthgrove Logs in Patchy Islands biomes.

## Description

Emberlings resemble salamander nymphs - they are fiery red in color, with glowing yellow eyes. Their tails emit flame particles, which turn to smoke particles when the creature is submerged.

Emberlings are hostile creatures and will attack the player on sight. In addition to their contact attack, they will occasionally breathe fire at their target, igniting it. Emberlings are not hindered by water, and are in fact capable of moving faster than a player when swimming.

Emberlings can be tamed by being fed Undying Embers - a single ember is sufficient to tame one. Once tamed, their health will increase, and they will follow their owner. Tamed Emberlings will attack any entities which their owner attacks or which harm their owner, using both their melee and fire breathe attacks. They can be healed with Octine Nuggets or Octine Ingots, and will also slowly heal when atop an Octine Block. A tamed Emberling can be made to sit by right clicking it.

Tamed Emberlings can be applied with Amulets, giving them a Middle Gem Circle modifier that directly affects the player they are assigned to as well as the creature's own attacks. The number of amulets that they can equip at once can be extended with an Amulet Slot, and amulets can be taken off of them by shift right-clicking them.- NOTE: Amulet Slot extension for this mob is intended but not yet implemented.

## Strategy

There is not much in the way of just killing the thing, however taming it would be a lot more useful. Even if you lack a shield and it burns you, you can easily just jump into a nearby body of water and it should go down pretty quickly.

## Drops

The drops from both wild and tamed Emberlings are derived from the emberling loot table.

The following is a list of all of the items that can be dropped by Emberlings, including their rolls, quantities, and weights.

Visit the Loot Tables page for more information on loot.

## History

* Release 3.8.0: Received a temporary buff,
	+ Increased health from 40 to 90 HP; increased Octine Nuggets heal from 5 to 10HP and increased Heal from 1HP every minute to every 30 seconds while sleeping on an Octine Block.
	+ Increased damage from 2 to 3.
* Release 3.7.1: Updated Spawn Egg colors.
* Release 3.5.5: Can now be equipped with Amulets and Amulet Slots.
* Beta 3.5.0: Introduced.
Carved Rotten Bark

*Not to be confused with Rotten Bark.*

**Carved Rotten Bark** is a building block that can be found as part of the Sludgeon Tower, Labyrinthine Vaults, and Crypt Tunnels of the Sludgeon. There are 16 different visual variants.

## Fuel

Any variant of Carved Rotten Bark can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per bark block.

## Notes

* Carved Rotten Bark that generates in the Labyrinthine Vaults may be rigged as a falling block, meaning it has a chance to fall if a player walks on or underneath it. A falling block can be indicated by the particles falling from it. The block will become unprotected after it falls.
	+ Bark in the Crypt Tunnels is always rigged to fall, and it will plug the Crypt Crawler Tunnel Entrance it falls on in the process, stopping it from spawning Crypt Crawlers.

## History

* Beta 3.5.0: Introduced.

 Utility
Clean Water

**Clean Water** is a liquid that can be acquired by filtering Swamp Water through a Water Filter. It can be collected from the Barrel it filters into with a Weedwood or Syrmorite Bucket, and used in a Steeping Pot for steeping Fish Oil, as well as cooking a variety of Drinkable Brews. Clean Water cannot be placed.

## Clean Water

* Liquid
* Weedwood Bucket
* Syrmorite Bucket

### ID

bl\_bucket
 clean water