Smokescreen

“*A look can be deceiving; a touch can be lethal.*”

— **Smokescreen**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Incredible (40)

**Strength:** Excellent (20)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Amazing (50)

**Psyche:** Incredible (40)

**Health:** 175

**Karma:** 165

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Smokescreen transforms into a Datsun 280Z Sports Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **In (40)** speed: 7 areas per round, 105 mph top speed.

### Smoke Generation

**Incredible (40)**

- Smokescreen can generate a metallic attracted cloud of smoke while in alt-mode. It has an intensity of Incredible (40) rank. With a range of upto 11 Areas. The gas completely fills each area it goes through, and everyone in those areas is subject to the effects. It lasts three rounds and can only be used once every five minutes (50 rounds). The gas is still subject to wind, powers, etc. An Endurance FEAT roll against the intensity is allowed to resist the effects. The effect is Blinding: target is blinded 1-10 rds., all rolls at -4CS.

## Equipment

### Electro-Disruptor Rifle

**Incredible (40)**

Hand Held Electro-Disruptor Rifle

Damage: In (40) - Shooting - Special Attack (Disrupts energy flow resulting in reduced efficiency of target mech or device, -3cs to all actions for 1d10 rounds, -40 to all primary & secondary abilities as well as damage from target for 1D10 rounds). Electro-Disruptors ignore armor (but not forcefield) and attack the energy flow within.

Range: 11 areas

Rate of Fire: 1 ray per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

Note: No Primary ability can be reduced below FB (2).

Resistance: Target allowed Endurance FEAT to resist effects:

- Green Result - -2 CS to the effects listed.

- Yellow result - -1 CCS to the effects listed.

- Red result - no effect.

### Guidance Distortion Missile

Shoulder Mounted Surface to Air Missiles

Damage: IN (40)- Shooting - Special Attack (Disrupts Radar and Guidance Systems generates a distortion effect that causes those nearby to suffer from a loss of equilibrium, guidance, experiencing vertigo, dizziness, rendering them nearly helpless. The Missile does this with Incredible ability to a single target. Targets must make a Psyche FEAT roll against this ability or be knocked to the ground/crash land, unable to move or attack for 1d10 rounds. Against a non-sentient target (like a missile), a successful hit will cause the target to suffer -4cs to attacks.

Range: 25 miles

Rate of Fire: 1 Missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Smokescreen needs to recharge with Energon or his Health score will drop to 0, if this happens Smokescreen will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Smokescreen needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.