The Six

**The Six** is an adventuring group who who hold allegiance with the Brittlespears Company as they serve in Arleans against the Undead horros that dwell there. The group met up and formed in Thoraholm although most met other members just prior to the groups forming.

## History

### Pre-Game

Sir Davion had originally met Saszi Vermillion through Marquise Halward who cared for Saszi as a patient of her "House of the Mad" where he was being treated for criminal insanity. Tore originally knew of Deagon Sunseeker who was a Dwarf who frequented his hometown of Hewell and the pair came to work together to earn the Royal Contract to serve in Arleans. Tully Tanglefoot came upon Vandor Tah as he showed up in Port City completely lost as he pursued an enigmatic criminal Morgan Silva.

### Thoraholm Arc

The party came to meet in one of the Taverns of Thoraholm, the sole safe and living City in Arleans that is not surrounded by the threat of Undead. With the exception of Sir Davion and Saszi, the group got to know each other and agreed to go to Polegit Castle together to get assigned to a mercenary company. It was at this castle that they met Sir Davion and Saszi who were given priority service and in his grace, Sir Davion invited the group to join them in meeting Margrave Dandry.

After a test in the Pit, the group earnt the notice of a couple of Mercenary companies who bid for their membership. The group opted to accept the invitation to join the Brittlespears as they held a good and trustworthy reputation. They joined and were given a task to perform that was deemed simple and good to cut the groups teeth on matters of political sensitivity that was an important element of the Company's relationship with the League Council.

The group participated in the cleansing of Farrador Manor that had been afflicted by a haunting of a cursed apparition taking on the appearance of the late Lord Mathers that was targeting the infirm Lady Paolure. The group managed to successfully cast out the Shade and earned many rewards from Lady Paolure in her gratitude.

### Valour Haven Arc

The Six now having completed their first task were then given a commission by Captain Vidal to help him escort Cedrine and his engineers to Valour Haven to help the key settlement improve its defences that were insufficient. The party ventured into the Deadlands for the first time in a harrowing joruney that quickly forced the group to change its travel plans and find a safe route to Valour Haven.

After a close call at Fort Raven, the party managed to flee a Horde of Undead that had been alerted to their presence and were almost overrun by the Undead 'runners'. Nevertheless, the Six survived this threat and reached their destination.

Since then, the Six have taken up Residence at Bragna House and work with Knight-Commander Gamreve to flush out a spy in the city and prepare the City's defenses after Warlord Halassey's death that threatens to bring a freshly risen legion to attack them.

It was in the course of these activities that the party met the Three Magickos and Saszi acknowledged that he was a Necromancer to the Knight-Commander which landed him and Sir Davion in jail. Regrettably, despite the Knight-Commander's hope to use Saszi as a lure for the true spy it seems the sinister saboteur saw to Saszi before he could become a threat and Saszi perished after excessive torture.

## Members

**Sir Davion Phylund of Sull-on-Bend** a Human Battlemaster in service to House Meyer of Sull-on-Bend and also sworn to Marquise Halward of Litholme in pursuit of the goals of these Nobles of Austonia. Sir Davion is the Cousin of his own squire Wulf Phylund whom he hopes will benefit from his higher standing to enjoy a better life as both hail from common origin.

Sir Davion is also the Guardian of Saszi Vermillion acting as his Keeper for the unsuspecting Harengon at one time found himself on death row and is recovering from trauma that drove the poor man mad. It become Sir Davion's duty to help rehabilitate the Harengon and keep him from sliding back into madness even if it should require the final option.

**Deagon Sunseeker** a Dwarven Druid from Endhall located in Austonia. Although officially from the Duergar Empire below, Deagon and his clan are virtually outcasts due to their proximity to the surface and for other reasons that even Deagon is not entirely aware of. Not much for caring about the Dwarvish clans that treat his own family like filth Deagon has taken many opportunities to visit the human settlements to gather news and happenings to report back home.

But a new duty soon fell upon Deagon's shoulders. Although his father acts as Lord of Endhall he is determined to keep good terms with their kin below and the Dwarven lords have called upon them to investigate the Curse in Arleans and whether it is likely to become a threat to them below. Deagon accepted this duty for the sake of his parents and to see more of the world that has always kept his curioisty.

**Tore Wolfram** is a Genasi Barbarian hailing from Hewell, Austonia he is the Husband of Diana Wolfram and Father of Cassandra, Alexi and Sora. Having worked as a noble farmer he also leant his uncommon strength to dealing with pests and dangers to the township earning a level of notoriety and respect from the townsfolk.

However, the family farm has endured two bad years of harvest leaving them close to destitution. Diana worried for their future looked to Tore as to what they could do until in town came a Royal Magistrate who was looking for candidates to go to Arleans with a special contract and the King's promise of reward. There with his friend Deagon they tried out and won the Magistrate's notice. From there, Tore informed his wife that he would find wealth in Arleans to support their family through the tough harvests bidding tearful farewell.

**Vandor Tah** is a Human Cleric dedicated to a Deity who's name even he does not know. Vandor arrived in Mundassia via vessel from far away lands in pursuit of a man named Morgan Silva who possesses something belonging to Vandor who is fleeing Vandor's coming wrath.

Tracking Morgan through the Kingdom of Iellas he meets Tully Tanglefoot who had recently escorted the taciturn Morgan through her hometown of Midas heading towards Arleans. With Tully's help they began to head to Midas to see if they could find more clues about Morgan only to be ambushed by some men hired by that blackguard Silva. Surviving the encounter and pressing the survivor into cooperating he informed him of Silva's plan to travel through Arleans through the guise of joining one of its Mercenary Companies in the fight against the Dead. It would be there that Vandor would continue his search.

**Tully Tanglefoot** is a Shifter Beast Master hailing from Midas, Iellas. Found rummaging through the midden heaps of Midas in Iellas, a western Kingdom of Mundassia as a tiny child by her older brother, Tarwin, she followed him home on the promise of raspberries and her own thick wool blanket. Tully was quickly accepted by Veshina and Valoria Tanglefoot, Tarwins mothers, who knew exactly what Tully, as a shifter, was. Her life from that point was much more stable, her relationship with her human family strengthening over the years and giving her a happy and loving home.

Working as a guide, Tully finds herself ensuring travellers find their way safely to and from the town of Midas, to the Port city in the east when she meets Vandor who she notices to be a 'fish out of water'. There she agrees to help him look for whoever he was chasing and soon realizing that the man he describes is no less the same as the one she had just guided to her hometown but days before. Always wishing to eventually break away and explore the world and see all of the creatures that Immorhia had to throw at her she leapt for the chance to join Vandor on his quest although with the trepidation of her parents but also the welcome ribbing from her brother who egged her on.

**Akaza** is a Human Fighter/Rogue who is originally a member of H.R.O. Not much is yet known about Akaza other than he came to Arleans with a mission, one personal and one linked to the Guild. His party had been slain en route to Valour Haven and despite being one of two survivors his comrade has been overcome by the pressures of the trauma they witnessed. Since, Akaza has served with Knight-Commander Gamreve to watch over Valour Haven and protect its people.

### Former Members

**Saszi Vermillion** a Harengon Necromancer who has been forced to life with great potential and great angush. Born in the rural village of Hori and raised in a family with one older sister Phiphyra he was largely obscure from notice until he took a keen interest in book reading and began to discern the mysteries of Arcane power. This catapulted him into local stardom and eventually notice from a Wizard called Torlek who would invite Saszi to join him at Trinden Academy of Magic.

It was during his study and eventual rise as a member of Faculty at this Academy that he met the love of his life. Life for him was complete until she tragically passed leaving Saszi reeling mentally and emotionally from the loss. Turning to his one other great passion of magic he delved into the darker arts in hopes of finding consolation. There he found the arts of necromancy that led him to death row for murder and graverobbery. Since, Saszi has endeavoured for rehabilitation but the nagging voice in the back of his mind lurks and springs into action whenever Saszi is in distress seeking to overtake him.

Saszi was murdered at the hands of Turnkey Caledon and then after being resurrected by suspicious magics resulting carried out a suicide attack on his oppressors before being finally slain by August Ravenrock.

## Allies

**August Ravenrock** is a Human Sorceror who was originally known to the party as merely an unnamed guard who was slain during the Flight from Fort Raven. He has since assisted the Six in pursuing the Spy in Valour Haven and defending it against the Forces of the Dead.

**Lady Paolure** is a Human Aristocrat and one of the few survivors alive today who has seen Arleans before the Fall. She met the party during their contract to free her home of the Haunting. She became fairly grateful and rewarded the party and has since become a political ally.

**Margrave Dandry** is a Human Aristocrat and member of the Arlenian Redemption League who inducted the group to the Pit in order to earn their place serving the League in its effort to liberate Arleans. He sponsored their original initiation and has some respect for Sir Davion as a Knight, is aware of Saszi's background and assisted Vandor in some information regarding Morgan Silva.

**Marquise Halward** - An ally of Sir Davion as he is currently in the service of the Marquise. She is the primary reason for Davion's presence in Arleans.

## Enemies

**Fibian Malite** is ostensibly the legendary and notorious figure of Arlenian legend. Claiming to be the entity behind the recent possessions of living spies in the ranks of the Halassey Legion he has made it clear that he has plans that will put the Six in danger including Vandor and Wulf particularly.

**Morgan Silva** is the target of Vandor Tah's search and a rude former customer of Tully Tanglefoot's. Mogan possesses something of great importance to Vandor and he has tracked him over great distances to find him. Last known info on Morgan is that he joined the Jingo Legion and was deployed into Arleans.

**Arnulf Gamreve** is perhaps better described as a "frenemy" to the Six. Their relationship with him is strained by strong differences and is only maintained by a professional working relationship that keeps them in good standing together.