recursal/Fanatic-Fandom huggingface dataset:
Onward

## Onward information on theAlpha Legends Wiki

Onward is a Fire Attacker with Burn, PER, and Hellfire skills.

**Role: Attacker**

## Overview

Onward is a bland Fire Attacker with access to Hellfire and Burn tortures, while having access to PER. Even though he may seem like he has heaps of good things, Onward is just extremely plain, with basic skills, and a horrible trait. Onward has a horrible life stat, but great Speed and Power. But let's get in detail on how strong Onward really is, he has a Shield Removal + Massive Fire dmg skill, which is really good. Onward is just a strong plain monster that isn't that good in any meta.

**Pros:**

* Great speed and Power
* Great damage output
* Good heals
* Access to Hellfire and Burn
* Good relics

**Cons:**

* Horrible life stat
* Horrible Trait
* Very bland movepool

## Moveset

**Reliable:** Deals moderate Fire damage to one enemy. Applies Hellfire to one enemy.

**Conquest:** Deals low Fire damage to all enemies.

**Time and Time:** Deals moderate Fire damage to one enemy. Removes positive status effects from one enemy. Applies Burn to one enemy. Requires cooldown.

**Accurate Lines:** Heals itself by 35%. Applies Precision to itself. Requires cooldown.

**Hells Guard:** Applies Hellfire to all enemies. Applies Guard Down to all enemies. Requires cooldown.

**Nature's Goddess:** Deals heavy Nature damage to one enemy. Applies Guard Down to one enemy. Heals itself by 30%. Requires cooldown.

**Protect the Dead:** Removes Shields from one enemy. Deals massive Fire damage to one enemy. Requires cooldown.

**Aura of Faith:** Heals itself by 50%. Applies a 50% Damage Protection to itself. Applies a 50% Life Shield to itself. Requires cooldown.

[ULTIMATE] **World of Anger:** Deals insane Fire damage to all enemies. Applies Stun to all enemies. Applies Burn to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Cisco

## Cisco information on theAlpha Legends Wiki

Cisco is a Magic Support with High Damage Output.

**Role: Support/Attacker**

## Overview

Cisco is a Magic Support monster with high end support abilities. He has NER and Evasion skills with PER and Extra Turns. Cisco is a very powerful monster who has Dodge Area as the most powerful thing about him, but he doesn't only have Dodge Area, he also has a SC: Anticipation. Cisco should be considered when trying to make a dangerous team.

**Pros:**

* Great trait
* Great damage output
* Fantastic stats
* Great relics

**Cons:**

## Moveset

**OG Team Flash** - Deals moderate Magic damage to one enemy. Applies Magic Weakness to one enemy.

**Fast Slap** - Removes all negative status effects from all allies. Applies Life Regeneration to all allies.

**Open a Portal** - Removes positive status effects from one enemy. Deals low Magic damage to one enemy. Applies Magic Weakness to one enemy.

**Get to Cover!** - Removes all negative status effects from one ally. Heals one ally by 50%. Applies a 35% Life Shield to one ally. Requires cooldown.

**Leaving Central City** - Deals very heavy Magic damage to one enemy. Applies Curse to one enemy.

**Bowl Down** - Deals moderate Magic damage to all enemies. Applies Magic Weakness to all enemies. Applies Curse to all enemies. Requires cooldown.

**The Best Friend Gang** - Removes positive status effects from one enemy. Deals insane Magic damage to one enemy. Applies Curse to one enemy. Requires cooldown.

**Freeze, Freak!** - Deals massive Magic damage to one enemy. Applies Freeze to one enemy. Requires cooldown.

**Take the Fight to my Double (Special)** - Kills one enemy.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Era Saga

**Era Saga** are special kinds of dungeons that allow players to fight battles and watch cutscenes to follow along the story of the Space Saga. The monster that is featured in the saga must be owned before a player can enter the saga, with the other two team slots requiring monster for a book related to that monster. Unlike standard dungeons, sagas do not require stamina.

For the entire timeline/story all in one article go to Mobverse Story.

## The Sagas

* The Guardian Saga
* The Space Saga

## The Chapters

### The Guardian Saga

* Aether Era
* Ultra Era
* Angel Era
* Demon Era
* Guardian Era

### The Space Saga

* Technology Era
* Angelic Era
* Dragonium Era
* Calamity Era

## The Sagas

### Technology Era Sagas

1. Boosterz Saga
2. Techno Saga

### Calamity Era Sagas

1. Chapter One
2. Chapter Two

## Production

### The Future After The Space Saga

From information from some intel given from Mob with some reveals, it's been somewhat confirmed that the Space Saga will end with a third era, that is unknown. All is known that a new Saga will begin right after, and will feature more Era's and awesome stories. Mob explained how this new world will be like the Corrupted Era from Monster Legends, and will be tough and high end action; with deaths, mystery, and much more emotions and genres within this story.

He said, talking about post-Space Saga, he has no idea what to do and is planning a big idea, that will be "familiar, but real", and has many plans to "expand into new areas and *worlds*"
Malata

## Malata information on theAlpha Legends Wiki

Malata was once a young sea creature related to Algorth. When Malata was a kid, she always wanted to help save the Ocean from unwanted guests. When the Aether spilled it's essence all over the world of Monster Legends, she was also transformed... into something she never thought possible.

**Role: Support**

## Overview

Malata is a insane Water Support with heaps of amazing effects such as Evasion, NER, Total Blind, Stamina Restoration, and Damage Protections. She can also PER, from a single enemy, then from all applying Nanovirus to her enemies. Malata has decent relics for her role and good as most of her skills cost a high stamina price. She is also the first of two monsters to gain Evasion at the start of the battle. She is considered a broken Aether Mythic.

**Pros:**

* Nice Trait
* Great Speed
* Access to heaps of Protective Effects
* Decent Relics
* Access to Single Target Total Blind as a Support monster

**Cons:**

* Bad Life and Power
* Really High Stamina costs
* Big Cooldowns on Best skills

## Recommended Moveset

* **Der Coken** (Allies NER + Evasion - 33s, 2 CD)
* **Total Misunderstandings** (20 Water Dmg + Total Blind - 36s, 3 CD)
* **Damaging No More** (Allies Damage Protection + Restores 50% Stamina - 56s, 3 CD)
* **The Cleaner** (PER + 15 Fire Dmg + AoE PER + AoE Nanovirus - 66s, 4 CD) / **The True Light** (Allies Damage Boost + True Vision - 46s, 2 CD)
Bala Tornshore

## Bala Tornshore information on theAlpha Legends Wiki

Bala Tornshore is a Magic and Fire Attacker with high damage skills, Pierce, Evasion, and Dodge Area as a trait.

**Role: Attacker**

## Overview

How to even begin... Bala Tornshore is the second Ancestor monster and is a **busted** monster and will most likely be the most used monster ever, that is if you get him and rank him up all the way. Bala Tornshore is a Magic and Fire Attacker with high damage output. Bala Tornshore is really good in destroying the enemy team, with his amazing damage output. Bala Tornshore's main goal is to deal as much damage as possible and that is made easy because of his insane Virtues, which offer insane boosts, on top of a special that may as well be written as "Kills all enemies", Bala Tornshore is a monster you do not want to face without a good/strong enough counter. Bala Tornshore has an insane trait, starting off with Dodge Area, which ultimately makes him usable unranked. Bala Tornshore gains True Vision at rank 3 to never miss any attack. At rank 4, he becomes really powerful giving himself Evasion at the start of the battle which can be super helpful. Sadly though, his rank 5 trait is bad giving him Stamina Protection, which is pointless in today's meta. Bala Tornshore's Virtues are insane being an area Double Damage and a self Triple Damage and all you need to do is attack the enemy twelve times, which then activates them. Onto his stats, Bala Tornshore has a life stat that is like 500,000 higher than previous Era stats, and a heap more power and speed, so I'm not going to go too far into the stats since Bala Tornshore is the only one with these type of stats. Bala Tornshore's skills are a bit bland but are still very powerful. He has access to two tortures in Curse and Bane. He can PER and NER. He has a skill that gives himself a 100% Life Shield + PEP + an Extra Turn. He also has access to a single target Trait Disable, which is insane! Bala Tornshore is a Ancestor monster that you should always use, even unranked!

### **Pros:**

* Great trait
* Good relics
* Fantastic Virtues
* Great relic slots
* Access to two tortures, PER, NER, and Trait Disable.
* Low stamina costs and cooldowns

## Moveset

* Planet Curser (PER + Bane or Curse - 30s, 0 CD)
* Tamed Animal (50 Magic Dmg + Daze - 20s, 0 CD)
* Take it Further (Removes Shield + 40 Magic Dmg - 30s, 0 CD)
* Risky Moving (Allies NER + True Vision - 30s, 1 CD)

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Quicktolote

## Quicktolote information on theAlpha Legends Wiki

Quicktolote worked with The Frutastor on secret fruit missions, missions nobody could accomplish. However, Quicktolote did accomplish each and every mission with the top out effort. Quicktolote and The Frutastor is a great criminal duo!

**Role: Tank**

## Overview

Quicktolote is a great Nature supportive tank with Mega Taunt Status Caster. He has the highest life at the moment. Quicktolote's trait is unique being Mountain unranked, also gaining Immunity to Curse, so it's not that great, but the Status Caster is fantastic. Quicktolote's skills are again bland and aren't the best for him but they do heal allies and himself by huge amounts. He has a nice relic in Armor, allowing him to tank even more damage. Overall, Quicktolote is a very nice Nature Tank who can heal himself so much it's difficult to take him down.

**Pros:**

* Great Life
* Nice Trait
* Insane healing capabilities and Supportive ones too
* Good relic in Armor

**Cons:**

* Extremely Weak to Reverse Healing
* Bad relic in Staff
* Cannot reapply Mega Taunt in skillset
* Bland movepool

## Moveset

* Big Chunk: Heals one ally by 35%.
* Continue The Mission: Applies Double Healing to one ally.
* Regen Key: Applies Life Regeneration to one ally. Applies True Vision to one ally. Requires cooldown.
* Killajolt Protecter: Applies Double Healing to all allies. Applies Life Regeneration to all allies. Requires cooldown.
* Healing Fruit: Heals itself by 60%. Applies a 50% Damage Mirror to itself. Requires cooldown.
* Ally Medpack: Heals all allies by 50%. Requires cooldown.
* Hello World: Removes all negative status effects from all allies. Applies Precision to all allies. Requires cooldown.
* Self Recovery: Heals itself by 50%. Requires cooldown.
* Learn to Hide (Special): Removes positive status effects from all enemies. Deals heavy Nature damage to all enemies. Applies Poison to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Gallaxar

## Gallaxar information on theAlpha Legends Wiki

Gallaxar is a Magic Denier with Possession skills.

**Role: Denier**

## Overview

Gallaxar is another shit Guardian Mythic. He uses just Possession for denial which is common for a Immunity trait for many monsters. Do not use this denier if you want to win any battle.

**Pros:**

* *The Time Has Come* bypasses DA.
* Great speed and life
* Nice relics

**Cons:**

* Horrible trait
* Only one form of denial meaning he can't chain
* Lacks PER

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Clara Rause

## Clara Rause information on theAlpha Legends Wiki

Clara Rause is a great tree decoration, or was one, that was until King Mob found out Clara Rause was a living, breathing monster, and learned of her insane skills to destroy the enemies! Clara Rause is a force to be reckoned with!

**Role: Denier**

## Overview

Clara Rause is a great Fire/Nature Denier who really puts a fight up on bringing back the Denier meta with her skillset. Let's start with her stats, starting with a great life stat, it's around the middle above average making it good. Her speed is insane being 9440, a super fast stat for a Denier. Clara Rause's trait time: Cold Blood is what saves this trait and the other traits really are a cherry on top because Water Protection will be helpful as Clara Rause is Fire and Nature so she's only weak to Water damage. At rank 4, she casts a random torture to the enemies at the start of the battle, which is very very nice, and at rank 5, she gains True Vision, which ensures her to never miss. She has fantastic relics with Essence and Amulet. Now onto her insane skills, which includes PER, Trait Disable, Extra Turns, CDA, Stun, and Random Tortures. All this to make Clara Rause's diverse movepool. Anticipation is no issue with Clara Rause due to having Trait Disable and plenty of PER skills. Overall, Clara Rause is a meta Denier who will be usable for a long time to come.

### **Pros:**

* Access to PER as a Denier
* Access to Trait Disable as a Denier
* Access to PER + AoE PER + Extra Turn
* Can Trait Disable and gain instant Extra Turn
* Fantastic Trait
* Great relics
* Good stats with insane speed
* Two forms of Denial in Stun and Cooldown Activation

## Moveset

**Turn the Fence:** Deals low Nature damage to one enemy. Applies Poison and Toxins to one enemy.

**Humane Kill:** Deals moderate Fire damage to one enemy. Applies a Random Torture to one enemy. Applies a Random Torture to one enemy.

Ruined Party: Removes positive status effects from one enemy. Applies Stun to one enemy. Applies Burn to one enemy. Requires cooldown.

**Pale Face:** Applies Guard Down to all enemies. Applies a Random Torture to all enemies. Requires cooldown.

**Power Drain:** Deals moderate Fire damage to one enemy. Activates cooldowns on all enemies. Requires cooldown.

**Traits of Christmas:** Deals low Nature damage to one enemy. Disables Trait on one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Source of Anger:** Deals moderate Fire damage to one enemy. Removes positive status effects from one enemy. Applies Stun to one enemy. Removes positive status effects from all enemies. Applies Stun to all enemies. Requires cooldown.

**Tower Defend:** Removes positive status effects from one enemy. Removes positive status effects from all enemies. Gives 1 extra turn to itself. Applies True Vision to itself. Requires cooldown.

**Power of the Tree (Special):** Applies Stun to all enemies. Deals heavy Fire damage to all enemies. Applies two Random Tortures to all enemies

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Kardeya Wiki

## Welcome to Kardeya

This wiki is a passion project dedicated to the reimagining of Rainblooms.

As this is a passion project, work on this wiki will be slow and in bursts. Lore drops will happen. New information will happen. If you're familiar with Rainblooms, you're in for a ride.

## Please Excuse the Mess!

This Wiki is a constant WIP so things are going to be a little messy in places.

## What this Site Is

This site is dedicated to creating the lore of the several species, stories for it, along with information on the species, sub-species, and other creatures that inhabit Khahdos and Drakost. It's basically a big world building wikia.

## Disclaimer and Notice

***All the species on this wiki are a CLOSED SPECIES created and owned by GazeCreate and in no way can you make your own without the explicit permission of the creator/owner. We hope you understand this and respect our decision.***
Dodo Thalassa

## Dodo Thalassa information on theAlpha Legends Wiki

Dodo Thalassa is a Water/Water Denier with Mega Freeze, PER, Trait Disable, and Extra Turns.

**Role: Denier**

## Overview

Dodo Thalassa is what we've been waiting for in any Mythic. Finally Dragonium Mythics are looking good. Dodo Thalassa is putting all the effort into becoming a top tier monster.

The Dragonium Era is out to change and make a new powerful meta that overpowers legendaries. Introducing Dodo Thalassa, the first Abyss Mythic. Dodo Thalassa does a absolutely insane job at turning the meta into a denier one, offering Trait Disable and PER in one moveset, with Mega Freeze as the focused denial.

### **Pros:**

* Fantastic trait
* Great speed
* Average life stat
* Great relics
* Access to PER and TD as a Denier

## Moveset

**Abyss Anger** - Deals low Light damage to one enemy. Applies Freeze Hater to all allies.

**A Warmaster's Fury** - Deals low Water damage to one enemy. Applies Freeze to one enemy. Applies Freeze Hater to all allies.

**Galaxy's Reign** - Deals moderate Light damage to one enemy. Heals all allies by 50%. Requires cooldown.

**Tormented Rage** - Removes all negative status effects from one ally. Applies Freeze Hater to one ally. Gives 1 extra turn to itself. Requires cooldown.

**Anger of the Sea** - Removes positive status effects and disables trait on one enemy. Requires cooldown.

**Transformed into a Dodo Lord** - Deals low Water damage to all enemies. Applies MegaFreeze to all enemies. Requires cooldown.

**Abyss Bottom** - Disables Trait on one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Plankton Slam** - Removes positive status effects from one enemy. Applies MegaFreeze to one enemy. Removes positive status effects from all enemies. Applies MegaFreeze to all enemies. Requires cooldown.

**The Fury of the Water Realm (Special)** - Deals heavy Water damage to all enemies. Applies MegaFreeze to all enemies. Applies Freeze Hater to all allies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Antlebeast

## Antlebeast information on theAlpha Legends Wiki

Antlebeast was known for his beastory over other Guardians, but it was unknown for many years that he was one of the leaders in a pact only known as the Preoriginals. A pact that created the substance only known as Mythic Amber...

**Role: Attacker**

## Overview

Antlebeast is a great Nature Attacker with high end damage output skills that break the meta in ways never before. Antlebeast's trait is insane starting with rank 0, he has Immune to Control, at rank 1, he gains True Vision, at rank 3, he gains Hardened, at rank 4, he casts Blind Immunity upon himself at the start of every battle, and at rank 5, he also casts Evasion to himself at the start of the battle too. His stats don't let him down, having one the most good stats in the Guardian Era and decent relics. His skills are again on another level. Antlebeast has access to PER as a Attacker, which is extremely useful when facing Molecats and other supportive monsters that protect allies using Evasion + PEP. Overall, Antlebeast is truely a monster that will help push some old Angel Era gimmicks out of the meta.

**Pros:**

* Great Trait
* Good stats
* Access to multiple PER type of skills, including PER + ET
* **Absurd movepool**

**Cons:**

* All damaging moves are Nature based making him weak against his own element

## Moveset

* Deals moderate Nature damage to one enemy. Applies Poison to one enemy.
* Removes positive status effects from one enemy. Removes positive status effects from one enemy. Requires cooldown.
* Deals heavy Nature damage to one enemy. Applies Poison to one enemy. Removes 50% of Stamina from all enemies. Requires cooldown.
* Deals moderate Nature damage to all enemies. Applies Poison to all enemies. Requires cooldown.
* Applies Poison to one enemy. Removes positive status effects from all enemies. Deals low Nature damage to all enemies. Requires cooldown.
* Removes positive status effects from one enemy. Deals very heavy Nature damage to one enemy. Requires cooldown.
* Deals moderate Nature damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals massive Nature damage to one enemy. Applies Nature Weakness to all enemies. Requires cooldown.
* **Spceial:** Removes positive status effects from all enemies. Deals massive Nature damage to all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Burny

## Burny information on theAlpha Legends Wiki

Burny was known to be the most annoying Bug in the world of Monster Legends, he always burned enemies, took their legs and took out their heads last. Burny seems to be the end of an Era of Bug!

**Role: Curser**

## Overview

Burny is a good Curser, he has access to multiple tortures. His main gimmick to bypass Dodge Area with a single target apply, and then to all. But he is near useless against enemies with Artifact or Torture Immunity. His relics aren't the best, but an Essence allows him to be revived with any sort of revival relic, or heal with it, Essence Relics can also restore Stamina. Burny has multiple Extra Turn skills too, so old Aether Mythics with Anticipation may take over for a bit from Burny.

**Pros:**

* Nice relics
* Overall Average Stats
* Good amount of Tortures
* *Ignite Zorky* bypasses Dodge Area

**Cons:**

* Below average trait
* Bad skills overall
* Extra Turns can be Anticipation bait
* All his skills deal no damage, so nothing activates

## Moveset

* **Burning Slime:** Applies Burn to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Ignite Zorky:** Applies Ignite to one enemy. Applies Ignite to all enemies. Requires cooldown.
* **The Favourite Trick:** Applies Double Damage, Precision, and Stamina Protection to one ally. Requires cooldown.
* **Dealing with Threats:** Applies Drowned and Burn to all enemies. Requires cooldown.
* **Shield Deals:** Applies a 50% Life Shield and Positive Effect Protection to itself. Applies Dodge Area to itself. Requires cooldown.
* **Do It all Again:** Applies Ignite to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Up For Grabs (Special):** Applies Ignite, Burn, and Stamina Leak to all enemies. Heals all allies by 100%.
Bounty Coins

**Bounty Coins** is the currency you can earn while the Bounty Hunt event is active. They can be used in the Bounty Shop and used to purchase monster cells. Obtaining Bounty Coins can be done from basically every part of the event.

## Action Rewards

Players are able to perform multiple different actions, but the most common way to earn Bounty Coins is the Reward Tiles, which grant you Bounty Coins, Cells, and other loot.
Mangoloth

## Mangoloth information on theAlpha Legends Wiki

Mangoloth always wanted to support his allies and friends, but after getting put into the Aether, he never thought of the dreadful things he's done ever since: He is now addicted to Controlling his peers, in a extent that he never wants anything to do with his old friend Cannon.

**Role: Control**

## Overview

Mangoloth is a below average Denier who uses Stamina Draining. This isn't that good as it can easily be countered by Stamina Regenerating Relics. Mangoloth has a decent trait however, and nice relics. His skills don't shine that much.

**Pros:**

* Decent Trait
* Good Relics
* Average Speed and Life
* Self NER
* Access to Anticipation as a Denier

**Cons:**

* Bad Strength
* Stamina Drain is easily countered by Stamina Regenerating Relics
* A heap of Three Turn Cooldowns.

## Recommended Moveset

* **Incoming** (Self NER + 80% Heal + Anticipation - 74s, 3 CD)
* **Staying Over Control** (AoE 30 Magic Dmg + Remove 100% Stamina - 53s, 3 CD)
* **Cursing Shadow** (AoE 35 Special Dmg + Curse + Slow + Daze - 56s, 3 CD)
* **Leaking Manners** (35 Magic Dmg + Remove 100% Stamina - 36s, 2 CD) / **Controlling the Speed** (AoE 30 Physical Dmg + Slow + Daze - 33s, 1 CD)

## Counters

* Since he has heaps of Skills with a big 3 CD, you can use monsters like Jundre to activate them!
Cannon

## Cannon information on theAlpha Legends Wiki

Cannon's ongoing greed to be the strongest has always been unrelenting and dangerous. When he found out about the Aether, he set out to obtain the ultimate power. He lost all the respect from his friends and family members, but in the end, in his mind, it was worth it. Cannon now works alone in a ever lasting abyss of power along with Mangoloth.

**Role: Attacker**

## Overview

Cannon is a Light Attacker who has Corrupted, Sunburn, Burn, and Light Weakness skills. Cannon's main gimmick is to deal great amount of damage, but he has low damage output for his role. Overall, Cannon aged badly and now is the worst Mythic ever.

**Pros:**

* Nice relics
* Nice stats
* Access to Corrupted as a Attacker.
* None to low cooldowns on most moves

**Cons:**

* Bad Trait
* Bad damage output
* Pretty high stamina costs on his best moves

## Recommended Moveset

### Attack A Cannon

* Bute the Dust... (AoE 30 Light Dmg + Burn - 26s, 1 CD)
* Healuliah (AoE 40 Light Dmg + Light Weakness - 36s, 2 CD)
* Melted Gust (60 Special Dmg + PER + Light Weakness - 46s, 1 CD)
* Stunning Corruption (30 Dark Dmg + Guard Down + Corrupted - 36s, 3 CD)

Recommended Runes: 2 Strength, 1 Speed; 3 Strength

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

## Trivia

* Cannon was the first ever monster Mob23 ever made on this wiki.
Battle Rush/Battle One

Battle Rush Node One:

- The enemy team is filled with strong shields, after damaging any enemy, they get a shield what is worth 75% of their total life. Runes and relics add onto if they hold runes/relics.

- All enemy monsters are ranked based off the phase, Phase 1-2 are Ranks 0-3, Phase 3 is Rank 4-5.

- A.I is smart in Battle Rush Node One: You'll need to bring monsters that can counter denial and heaps of tortures.

+ All enemy monsters (even without revival essence) will revive once. Giving them back a life with 50% Life and a 65% Life Shield.

This battle is very powerful as the strongest/tankiest enemy has Damage Mirror on the Status Caster slot.
Magicarc

## Magicarc information on theAlpha Legends Wiki

Magicarc was once a great wizard who took things personally and made all her magic tricks work by pushing herself to the limit, and get things done that way. One day, Magicarc found Dusk, source to empower herself to get stronger and get better tricks and magic. Magicarc is now one hell of a wizard!

**Role: Denier**

## Overview

Magicarc is a Magic Denier who uses Possession, Stun, and MegaStun. This makes her really good for two denial, but sadly fails to go through MT or DA. Magicarc's trait is nice being Immune to all Denial and SC: Evasion which is a cherry on top. Her relics are also fantastic which gives her complete stamina recovery/removal and a second life, healing, and more. Overall, Magicarc is a decent Magic Denier with two forms of denial.

**Pros:**

* Great skills
* Good Trait
* Amazing Relics
* Two forms of Denial in Stun and Possession

**Cons:**

* Horrible Cooldowns and Stamina Costs

## Moveset

* The Protected Sage: Deals moderate Magic damage to one enemy.
* Random Stamina Drain: Randomy chooses to remove 30-80% of Stamina from one enemy.
* My Protection Spell: Deals moderate Special damage to one enemy. Applies a Random Positive Status effect to itself. Requires cooldown.
* Happy Flying: Deals moderate Special damage to one enemy. Applies Stun to one enemy. Requires cooldown.
* Cooldown Joke: Deals moderate Magic damage to one enemy. Applies MegaStun to one enemy. Requires cooldown.
* Self Reconsideration: Removes all negative status effects from itself. Applies True Vision to itself. Applies Evasion to itself. Requires cooldown.
* Mega It: Deals moderate Magic damage to one enemy. Applies Possession to one enemy. Requires cooldown.
* Reckless Tiger: Deals low Magic damage to all enemies. Applies Possession to all enemies. Requires cooldown.
* Death Wish (Special): Kills one enemy. Heals all allies by 100%.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Post:The Future of The Mob App Wiki

As the Mob App grows in the amount of monsters, eras, and items that are released, the constant growth in Viability Rankings will too, which is something that I for a long time was always afraid of, since that would flood the home page. Now I've been thinking over and over how to fix this, and I've come up with a great solution.

The solution is making one simple Ranking, called the Unified Eras Viability Ranking page. It will compile the previous 3 Eras together and put up the meta.

## What will happen to the normal Rankings?

They will still exist and be made, but the Unified Ranking will be the big focus for meta things. So if you're focused on what the entire Multiplayer meta is, go to the unified one - if you wanna know how the meta would look like Era 1 v. Era 1, then go to the specific ranking page.
Aether Viability Ranking

* Calamity Viability Ranking
* Dragonium Viability Ranking
* Angelic Viability Ranking
* Technology Viability Ranking
* Guardian Viability Ranking
* Demon Viability Ranking
* Angel Viability Ranking
* Ultra Viability Ranking

Here is The Arena's Viability Ranking of Aether Mythics from OP Rank to F Rank. OP is the most useful choice on your team and F is not recommended. Only Metropolitan monsters are covered in this ranking.

**Disclaimer**

This list is based around monster's performance in **The Arena (PvP)**, NOT Team Wars, Duels, etc. The monsters are also ranked at Rank 5. While we try to keep this list as objective and accurate as possible, these rankings are purely community-made. Please use this list as a supplementary teambuilding resource rather than an official and factual ranking.

## SS Rank

###

* Algorth
* Dr. Monty
* Super Cannon

###  SS

* Malata
* Aether Claw
* Metalkill

###

* Ultra Treezard

## S Rank

* Panzer
* Mark-er
* Thunderface
* Tanoy
* The Surtur
* The Forsaken

## A Rank

* Jundre
* Element-05
* Darlimaught
* Kamala

## B Rank

* Mangoloth
* Dark Alf
* Voodoo
* Ultra Firesaur

## C Rank

* Cannon
* Dark Gata

## D Rank

* Goblim
* Masksed
* Monteria
* Aether Dream
Monteria

## Monteria information on theAlpha Legends Wiki

Monteria was a gang member in the famous Elektra gang, once the Aether opened up to the universe, he knew he'd need to take over!

**Role: Support**

## Overview

Monteria is a Fire Support monster available from the Free PvP Chests, at first glance his decent but his not near that, he is bad! His trait may be good and that but he can't do much, he only works with the other monster and that as Tanoy which is only available through the Battle Pass. Because of this, it holds him back from anything else in the Era Meta. But he does have the highest speed ever in the Aether Era and a very low power. Monteria is a bad monster overall.

**Pros:**

* Good Speed and Trait
* Evasion and PEP is applied in the same skill!

**Cons:**

* Random Elemental Weaknesses are a gamble when using with Attackers
* Super high Stamina Costs and has High Cooldowns
* Double Essence isn't good for his role

## Recommended Moveset

* Triples (Allies Evasion + PEP - 46s, 3 CD)
* Trip the Effector (Ally Double Damage + True Vision + AoE Random Elemental Weakness + Vulnerable - 49s, 2 CD)
* One Time Only (Allies Damage Boost + Precision - 0s, 1 CD)
* Doubles (Ally Evasion + Allies PEP - 22s, 2 CD)
Kaih the Warfighter

## Kaih the Warfighter information on theAlpha Legends Wiki

Kaih the Warfighter is a shapeshifter, he looks young, but really he is one of the oldest monsters to ever exist in the Mob App! He is part of the all powerful Ancestor gang, so that is how he knows all his knowledge.

**Role: Attacker**

## Overview

Kaih the Warfighter is a Fire Attacker with high damage output and many tortures to overflow his enemies with. To start out strong he has a decent trait with a good umbrella and status caster, which can help him, considering he has the lowest life out of all the current era monsters. Kaih the Warfighter has great damage output and a the highest power stat to go alongside it, while Kaih the Warfighter also has a great speed stat.

### **Pros:**

* Highest power stat in the Dragonium Era
* Great speed stat
* Good trait

### **Cons:**

* Horrible life
* Bland movepool

## Moveset

**Trusted Wing:** Deals heavy Fire damage to one enemy.

**Broken Ruler:** Deals moderate Fire damage to one enemy. Applies Burn to one enemy.

**Protect the King:** Deals moderate Fire damage to one enemy. Applies Stun to one enemy. Applies a 30% Life Shield to itself. Requires cooldown.

**Rebel Force:** Deals very heavy Fire damage to one enemy. Applies Guard Down to one enemy. Applies Ignite to one enemy. Requires cooldown.

**One Punch:** Removes 35% of Total Life from one enemy. Gives 1 extra turn to itself. Requires cooldown.

**The Big Fat Sword Slam:** Deals massive Fire damage to one enemy. Applies Curse and Burn to one enemy. Requires cooldown.

**Sucker Punch:** Deals heavy Fire damage to all enemies. Applies Burn to all enemies. Requires cooldown.

**Insure a Plan:** Deals insane Fire damage to one enemy. Applies a 50% Life Shield to itself. Requires cooldown.

**Insecure Innocence (Special):** Deals insane Fire damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Darlimaught

## Darlimaught information on theAlpha Legends Wiki

Darlimaught is the king of the oceans. He owns many kingdoms, and rules multiple regions within them. He loves to play leader so when someone challenges him, he always seems to win.

**Role: Attacker**

## Overview

Darlimaught is a very strong Water Pierce monster who uses Damage Output and Damage By Percentage to deal the most. His strength is good and has a very good Speed, he he has a low Life though.

**Pros:**

* Access to Pierce
* Good SC

**Cons:**

* Bad Trait (other than SC)

## Recommended Moveset

* The Part of Change / Piercing Monster
* Sure Change
* Pain Outbreak
* The Percentage Counts
Beastolog

## Beastolog information on theAlpha Legends Wiki

Beastolog is a Earth Tank with Taunt and Healing skills.

**Role: Tank/Attacker**

## Overview

Beastolog, a failure, a monster that could've been so good, however due to the fact he has a Status Caster Taunt instead of a Taunt trait, he went straight to the garbage can. However, Beastolog's ability to heal himself, is worthless as he does nothing in battle other than absorb damage from the enemies. Plus with Ralandao in the wild now, Beastolog might not even be able to live long enough. There are a few good things about him though, starting with a super-duper high life stat, going over 13,000 higher than the previous highest which was 150k! Beastolog has nice relics that help give shield and protection. But then he just falls off completely because everything else he does is just... horrible. If you do get him, he'll never be usable.

### **Pros:**

* Highest life stat in the Dragonium Era
* Good relics
* Nice self sustain in heals

### **Cons:**

* Pathetic trait
* Horrible power stat and speed
* Bland movepool
* Useless without team-mates
* Bad damage output

## Moveset

**Mountain Climber:** Deals low Earth damage to one enemy. Heals itself by 15% of damage dealt.

**Power of Rock:** Applies Quicksands to one enemy.

**Towered Trouble:** Applies a 30% Life Shield to itself.

**Mountain Store:** Heals itself by 30%. Applies a 33% Life Shield to itself. Requires cooldown.

**Triple Slow:** Applies Slow to all enemies. Heals itself by 20%. Requires cooldown.

**Shield Protector:** Applies a 100% Life Shield to itself. Requires cooldown.

**Taunt your Dreams:** Applies Taunt to itself. Applies Life Regeneration to all allies. Requires cooldown.

**Learn about Health:** Removes all negative status effects from itself. Heals itself by 50%. Requires cooldown.

**Stamina of a Mountain (Special):** Removes all negative status effects from itself. Applies MegaTaunt, Evasion, and Positive Effect Protection to itself.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Auraona

## Auraona information on theAlpha Legends Wiki

Auraona was once a great brain machine for all beings alike, but when Stardust affected him and changed everything, Auraona was one of the biggest issues... causing issues around the world from a single table.

**Role: Support**

## Overview

Auraona is a neat Magic supportive monster with PER and Weaknesses. Auraona's biggest thing is the skills, allowing him to support his allies through the way of removing the positive effects of the enemies. Auraona is one the better Angelic monsters in the meta, but since Auraona is only focusing on PER, Auraona's other supportive gimmicks aren't that good. However, he does have Stamina Protection and Evasion. Overall, Auraona is a decent Magic support monster with PER.

**Pros:**

* Nice speed
* Good relics
* Access to PER, NER, and a heap of supportive effects
* Access to Evasion and Stamina Protection

**Cons:**

* Horrible trait
* Horrible life
* Some useless effects

## Moveset

* **The Space Angel** - Deals low Magic damage to one enemy. Applies Magic Weakness to one enemy.
* **Enemies True Weakness** - Applies Magic Weakness to one enemy. Applies Special Weakness to one enemy.
* **The Space Figure** - Removes all negative status effects from one ally. Applies Precision to one ally.
* **The District League** - Applies Life Regeneration and True Vision to all allies. Requires cooldown.
* **Space Defender** - Deals low Magic damage to one enemy. Removes positive status effects from one enemy. Applies Magic Weakness to one enemy. Requires cooldown.
* **Healing Moon** - Heals all allies by 35%. Applies Precision to all allies. Applies Magic Protection to all allies. Requires cooldown.
* **Enemy of the Law** - Deals low Magic damage to all enemies. Removes positive status effects from all enemies. Applies Vulnerable and Magic Weakness to all enemies. Requires cooldown.
* **Team Defender** - Removes all negative status effects from itself. Applies Evasion to itself. Applies Stamina Protection to itself. Requires cooldown.
* **Hero of the Ship (Special)** - Deals heavy Magic damage to all enemies. Removes positive status effects from all enemies. Applies Possession to all enemies.
Element-05

## Element-05 information on theAlpha Legends Wiki

Element-05 is a test made on some of the most evil criminals in histroy, but just as Element-05 was injected into a monster who've ended many lives, he was transformed into an actual being. Element-05 is now here to take revenge on the undoings!

**Role: Attacker**

## Overview

Element-05 is the result of the Changes in Season 2, able to apply Nature Nature Weakness and deal insane damage. His trait is decent enough to say its good. His relics are both great! He has some qualities as he can Double Stun someone to make sure it lands, and access to PER as an Attacker

**Pros:**

* Access to PER as an Attacker
* Nice Trait
* Good Stats
* Double Stun to a single enemy
* Here Today has 0s, 0 CD meaning its spammable PER 45 Dmg!

**Cons:**

* Pretty high Stamina on some skills
* All skills deal Nature Damage meaning his weak against his own element

## Recommended Moveset

* Here Today (PER + 45 Nature Dmg - 0s, 0 CD)
* The Fifth Element (50 Nature Dmg + Nature Weakness - 24s, 1 CD)
* Nature's Greatest (AoE 35 Nature Dmg + Nature Weakness - 42s, 3 CD)
* Not Tomorrow (AoE Removes Shields + 40 Nature Dmg - 0s, 0 CD)
Ririon

[Introduction of the Species Here]

## Biology

### Overview

[How big are they? How long do they live? What do they eat? what do they look like?]

### Reproduction

[Do they have live young? Lay eggs? How many? When do they breed? When are they mature?

## Behavior

[What are these creatures like? Are they nice? Are they mean? Gentle? Aggressive?]

## Physical Attributes

[Give some notable attributes of the creature. Is there anything in particular about it?]

## History

[Where did they come from? How were they found? Were they always there? Are they new?]

## Trivia

* -
* -
* -
* -
Master Rat2099

## Master Rat2099 information on theAlpha Legends Wiki

Master Rat2099 is a Light Control monster with Cooldown Activation and Restoration skills.

**Role: Control**

## Overview

Master Rat2099 is a really bland Light Control monster who seems to be very powerful at first glance. Master Rat2099 isn't great for Denial, his speed is average, Life is just below average. His power is normal for an Denier. Master Rat2099 has a great trait!

**Pros:**

* Great support as a a Denier in CDDA
* Amazing Trait
* Good Life and Speed

**Cons:**

* Only form of Denial is CDA

## Moveset

* **The Virtulll:** Deals low Light damage to one enemy. Applies Guard Down to one enemy.
* **Doo Dops:** Restores all cooldowns on one ally. Requires cooldown.
* **Side Missions:** Deals moderate Light damage to one enemy.
* **Don Don Don:** Removes all negative status effects from one ally. Restores all cooldowns on itself.
* **Ally Beginnings:** Restores all cooldowns on all allies. Removes 50% of Total Life from itself. Gives 1 extra turn to itself. Requires cooldown.
* **Pop Op Pop:** Deals very low Light damage to to all enemies. Activates all cooldowns on all enemies. Requires cooldown.
Dark Potent

When the turn starts, if the wearer's life is below 15%, gains Triple Damage and Damage Boost. 1 use.

After being damaged, heals wearer by 170,000 points. 2 uses.

## Overview

This Talent is extremely powerful, available from the Golden Legends Pass. It works perfectly with the Free to Play talent of the season.

**Pros:**

* Gains Triple Damage and Damage Boost in one ability.

**Cons:**

* To activate, it requires to be under 15% of Life which is super low.
Mark-er's Amulet

If the enemy is effected by Burn, applies Ignite and removes 23-479 points of Stamina from effected enemies. 2 uses.

After being damaged, heals wearer by 1,903-59,480. 1 use.

## Overview

**Pros:**

* Great Relic overall

**Cons:**

* You need to Burn the enemy to affect the enemy with Stamina Drain

*Mark-er* *has a skill that applies Burn to all enemies. So that fits.*
Tready

## Tready information on theAlpha Legends Wiki

Tready was the great protector of the Great Golden Oval, until one day he was knocked out by a piece of Dusk that hit him directly in the head, turning him into a Demon. He still kept his kind, respectful, and nice manner but he looks alot different compared what he used to look like.

**Role: Support**

## Overview

Tready is a great Fire Support monster with the great Turn Transfer type of skill. Tready's other gimmicks are: PER, NER, Damage Boosting, and Stamina Protection. Tready's trait isn't good, he has weird Relic slots for his role, but amazing stats. Overall, Tready is a great Fire support who can really be useful in battle.

**Pros:**

* Access to PER, NER, and Stamina Protection
* Has Turn Transfer
* Great supportive gimmicks
* Great Stats

**Cons:**

* Turn Transfer can be Anticipation bait
* Weird Relics
* Moderate to high Stamina Costs on his best moves
* Higher end cooldowns

## Recommended Moveset

### Give My Turn A Rest

* Use My Turn (Ally NER + Extra Turn - 56s, 3 CD)
* Effective Now (Allies NER + True Vision + Damage Boost - 30s, 3 CD)
* Rebirth (Ally NER + Double Damage + Precision - 35s, 2 CD)
* Find and Deal (AoE PER + 30 Fire Dmg + Burn - 32s, 2 CD)

Recommended Runes: 3 Speed

Recommended Relics: ?

Recommended Talents: ?
Mr. Clops

## Mr. Clops information on theAlpha Legends Wiki

Mr. Clops the brother of Ryclops, known for his tankiest life stat, but with his new tricks up his sleeves, he knows how to rule over his skills and how to do everything to the best, but he refuses to use his power to rule and frees prisoners.

**Role: Tank**

## Overview

Mr. Clops is a very unique Earth tank, and is very good. Mr. Clops's trait is insane, with Torture Immunity unranked, and at rank 3, gaining Mega Taunt SC. He has amazing relics, and a great Life, he has a good Power, but his speed is the lowest of the low.

**Pros:**

* Amazing Trait
* Great relics
* Amazing skills to work with Tanking

**Cons:**

* Mr. Clops cannot reapply MegaTaunt

## Moveset

* **Might Win:** Deals heavy Earth damage to one enemy. Applies Damage Protection 50% to itself.
* **Take My Time:** Removes all negative status effects from itself. Applies a 50% Life Shield to itself. Requires cooldown.
* **Increasings:** Applies Double Healing to itself. Gives 1 extra turn to itself. Requires cooldown.
* **Control Disabled!:** Disables Trait on one enemy. Applies Guard Down to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Full Recovery:** Heals itself by 50%. Applies a 50% Life Shield to all allies. Requires cooldown.
* **Dazing Slam:** Deals moderate Earth damage to all enemies. Applies Daze to all enemies. Heals itself by 30%. Requires cooldown.
* **First, Remove, Second, Do! (Special):** Applies Guard Down to all enemies. Applies Stun to all enemies. Gains a 100% Life Shield.
Nyla the Crowler

## Nyla the Crowler information on theAlpha Legends Wiki

Nyla the Crowler is a Thunder and Dark Attacker with Damage-by-percentage, high raw damage output, and self boosts.

**Role: Attacker**

## Overview

Nyla the Crowler is a insane monster, being the first Anticipation monster in the Technology Era, and yes that means the reign of Professor Cat is over. Anticipation isn't what makes this monster top tier though, it's the fact Nyla the Crowler is immune to all Tortures too, making her instantly viable against all monsters who apply so much tortures. Extra Turns are now going to suffer if you face Nyla the Crowler, since her Anticipation is very useful because many Technology Mythics already have lots of Extra Turn skills. Nyla the Crowler also has acces to PER, making her able to remove Megataunt. However, we cannot ignore her horrible speed, meaning she might not get much turns in. Overall, Nyla the Crowler is a insane Thunder and Dark Attacker who should be in your team!

**Pros:**

* Insane Trait
* Great Power and Life
* **Insane damage output**
* Great relics
* Access to PER as an Attacker
* Access to many Tortures such as Bleed, Burn, and Ignite

**Cons:**

* Horrible speed
* Very high Stamina costs and bad cooldowns on some of the best skills

## Recommended Moveset

### Insane Emotional Damage

* Bleed Curse (45 Dark Dmg + Bleed + Burn - 30s, 2 CD)
* Thunder's Protest (65 Thunder Dmg + 30% Total Life Removal - 65s, 3 CD)
* Cursed Trouble (PER + AoE 50 Dark Dmg + AoE PER - 62s, 3 CD)
* The Horn (PER + 75 Dark Dmg + Ignite - 50s, 4 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?