recursal/Fanatic-Fandom huggingface dataset:
Kathy Clinton

**Kathleen "Kathy" Clinton**is the first female professional baseball player. Discovered by a New York Admirals scout while playing in a semi-pro winter baseball league, Kathy was signed to a minor league contract and earned a spot on the bench of the Admirals.

## Biography

### Early Life

Kathy was born in Scranton, Pennsylvania and was always playing sports. Kathy was from a family with three older brothers and an older sister and she was always competing. Her sister mocked her love of sports rather than typical female interests. Her brothers and her were out playing baseball every day and they treated her like a boy. A victim of teasing, she vowed to get her revenge on the baseball field. She proved every doubter wrong with her superb fielding, above average hitting and speed. The best player on her high school team, she was in consideration to be drafted to play professionally. But, teams were scared away from the media frenzy of drafting the first female baseball player. Her college team was afraid of the same thing and didn't let her play.

### Semi-Pro Career

After graduating college, Kathy dreamed of playing baseball again. Trying out for a semi-pro team in her area, she excelled and had fun playing baseball again. Two years later, she played in a winter league in New Mexico alongside former pro players. They took her under their wing and told their former teams about her. The New York Admirals immediately came to scout her as the Admirals are unafraid to take risks. Impressed with her abilities, the Admirals invited her to their spring training camp.

### Professional Career

Once Kathy joined the Admirals, she faced the same stereotypes from her teammates as she did from her siblings. She was quoted as saying "My brothers would try to put me in my place by holding me down and farting or burping on me. My sister would try to put me in my place through social humiliation. My Admiral teammates were dumbfounded that a pretty girl would choose baseball over something like modeling. I was always a joke and dreamed of proving them wrong".

Defying the odds, Kathy cracked the Opening Day Roster for the Admirals in 2014. The decision was met with protests from ignorant people who didn't understand. People didn't know what the motive for this was. Was it a publicity stunt or could Kathy really play? That question was answered when she spent the entire 2014 season on the roster for the Admirals and was a key clutch bat off of their bench.

## Strengths and Weaknesses

These are Kathy's strengths...

* Strong will
* Great defensive player
* Average bat
* Average speed

These are Kathy's weaknesses

* Weak power hitter

## Trivia

* The photo of Kathy is from a Lee's Toyota commercial
Minnesota Bishops

The **Minnesota Bishops**are a football team in the UFA. Priding themselves on constantly having a stellar defense filled with feared tacklers and a speedy secondary, the Bishops manage to turn a team with an average offense into a perennial contender.

## History

### Origins

As football wanted to reach smaller big cities, Minnesota immediately stood out as a location deserving of a franchise. When they were granted a team, ownership immediately chose the color scheme and the name "Bishops". The community in Minnesota helped chip in and active players from Minnesota were willing to give a hometown discount to help form the team. So, after two years of preparation, the Bishops began play in 1966.

### Weaponizing the Cold

Like most new teams, the Bishops struggled early on. So, they needed to find ways to win games while establishing a reputation and building a roster of quality players. Realizing they played in a very cold area, the coaching staff decided to train the players to be impervious to the weather in practice and teams from warmer cities would falter in the colder climate of Minnesota during the winter.

Once they decided their strategy would be to use the weather to their advantage, the Bishops discovered that their plan was a success. Their training in the cold paid off as they were seemingly immune to the cold as other teams suffered in it. Perfecting this strategy, the Bishops rapidly got to their first winning season and won their first title two years later. All of this together made for a plan the Bishops would use for generations.

## Reputation

The Bishops are viewed as a team that consistently does two things every season. Those two things are wielding a great defense and using the cold of Minnesota winters to their advantage. This gives them a strong home field advantage and makes teams afraid to travel to play them. Teams also try to model their defenses after the Bishops due to the way they crank out quality defensive players every generation.

## Notable Players

These are the most notable players in the history of the Bishops

**Otis Gregson: Cornerback:**Spent 14 years with the Bishops who used his "shut down" cornerback ability, blazing speed and hands like glue to become one of the best defensive players in UFA history.

## Uniforms

These are the uniforms of the Bishops

The home uniform for the Bishops, which resembles the old Baltimore/Philadelphia Stars of the USFL's uniforms seen here being worn by Kelvin BryantThe away uniform for the Bishops, which resembles the Florida State uniforms seen here being worn by Snoop MinnisThe alternate uniform for the Bishops (worn in this photo by Otis Gregson) which is seen as one of the most unique uniforms in all of sports
## Trivia

* The logo and alternate uniform are from the 1999 film "Any Given Sunday"
Fresno Marauders

The **Fresno Marauders**are a baseball team in the DMBL. An expansion team, they are often criticized for never winning a championship despite having quality players. This has been their reputation throughout the sports world for many years

## History

### Origins

As baseball was expanding in the 1970's, teams and cities lobbied for DMBL teams. Fresno lobbied very hard for a team to rival the two Los Angeles teams currently in existence. Fans and the local government pitched in and eventually got their wish of a team. The new owners of the team then decided to let the fans vote on the name for the team. The ballot was conducted through local newspapers and choices were the Marauders, the Mules, the Bishops, the Hot Rods and the Avengers. After ten days of voting, the fans chose the Marauders. Hiring talent to help design uniforms and logos, the Marauders began play in 1976.

## Reputation

Despite having top tier players for many seasons, the Marauders have never been able to secure a win when they most need one. Every chance they have had to win a championship, they have failed. This began in the 1989 playoffs, where they were 6 outs away from going to the Championship Series. But, they allowed 4 runs in the Bottom of the 8th inning and lost the series. The team appears to be cursed in the eyes of the fans as the Marauders have wielded superb pitchers and hitters, but have never hoisted a championship trophy.

## Notable Players

These are the most notable players in the history of the Marauders

**Sal Tepedino: Third Baseman:**Played for the team for more than 20 years and has remained a team legend despite never leading the team in home runs, batting average, stolen bases or runs batted in.

## Uniforms

These are the uniforms of the Marauders

The home uniform for the team (which is often criticized for the white patches on the shoulders) modeled by Sal TepedinoThe Marauders' road uniform resembles the old Houston Astros road uniforms seen here worn by John Franco (only it reads "Fresno" instead of "Houston"The alternate uniform for the team, which resembles the one-and-done Saturday Night Special uniforms of the 1979 Phillies being worn in this photo by Larry Christenson
## Events Involving the Team

These are some prominent events in the team's history. This will not count ordinary championships or seasons.

* **"Foodgate"**was an incident during a game on June 1st, 2004 between the Marauders and the New York Admirals. After a fight broke out between the two teams, only the Marauders players were punished, which enraged the Marauder home crowd. After two now cocky Admirals players blew kisses and gave thumbs up to the crowd, they hurled food at the players and into the dugouts. Some fans even charged the field to throw the food at the players. In the end, every fan arrested was proven to be overly intoxicated and as a punishment, no fans were allowed at the next Marauder home game.

## Trivia

* The logo for the team is a clipart and it's link is http://tinyurl.com/poybgee
* The home uniform's photo is from "The Shawshawnk Redemption"
Commanding

When a player uses the **commander slot** (the last slot of the player list), they get access to a Zeus interface by pressing the corresponding key (U by default) (for some Y button). Here they **can give orders to friendly AI**. (can't place/move objects)

This interface allows to command NATO forces in 3d view or map view.

Moreover the commander gets additional **build options** that will allow them to obtain crewed vehicles or entire pre-made squads. (see the extra menu on the FOB)

This role is not mandatory, but strongly recommended for smaller groups of players.

## Tips

* In zeus you can order AI to move by selecting the unit or squad and right click on a location while holdin 'CTRL' button
* You can order an AI to drive an HEMTT Transport to pickup ammo crates. (you still have to load them, but they can do the driving. you just fly over when they arive)
Getting Started

You have several options to learn the basics

1. Checkout the in game tutorial
2. https://www.youtube....h?v=jC9sk7AzHAY (many thanks to Phlonk for making this tutorial video)
3. Read on here

## Your First FOB

You begin the campaign in a safe zone that CSAT won't dare to attack. Your first choice is to choose where you want to deploy. At the beginning you can only deploy at the starting base, but as you progress, more options will become available such as forward operation bases (FOBs) and mobile respawns.

At your starting location you can choose your equipment from a complete Arsenal. You will also find your first FOB packaged inside a container, the Spartan-01 Huron and a few other transport choppers.

You will have to ferry that container with either the Huron or Ghosthawk (unless you have chosen to start with the first FOB already built). You can deploy this first FOB wherever you want, so it's up to you to choose the right place to start your campaign.

(picking up the container with 'right-CTRL + b' to bring up the tow circles and double 'R' once above it to attache the ropes)

We suggest place the FOB at least 1 Km away from any objective. (your 1st FOB should always be a safe Fallback. you may not lose it)

## Your first Objective

Suggest you try to capture a small town or a radio tower first. (Military bases might be too hard at this point)

see Objectives - Sectors to see how to recognize the objectives.

Use the **Huron** as **mobile spawn point** in case you die. So you can respawn close to your objective. (Just park it on a safe spot close)

The Huron also allows access to the **arsenal**!
Eventplatz

Der **Eventplatz** ist ein Platz in der Nähe des Spawns. Er ist hinter dem Rathaus zu finden und dient für viele Events der Citybuild . Die Tribühnen sind für die teilnehmenden Spieler und der Pavillion für den Spielleiter reserviert. KingJulian13 ist für die Eventorganisation zuständig und Ansprechpartner bei Fragen und Ideen.

## Wegbeschreibung

* Vom Spawn aus in Richtung Rathaus
* Durch die Shopstraße
* Nach dem Rathausplatz rechts (Park)
* Der Parkstraße folgen
* Nach ca. 50 Metern links
Honolulu Stingrays

The **Honolulu Stingrays**are an expansion team in the United Football Association. Still a young team, they are still establishing a role in the lore of the UFA.

## History

### Origins

Shooting for the 2001 season, the UFA wanted a team in a fairly abstract location. Cities that came to mind were Dublin, London, Mexico City, Juneau and Honolulu. Juneau was immediately ruled out due to the constant freezing weather. Mexico City was the next to go due to difficulty coming to an agreement with the city. The league chose Honolulu based on the beauty of Hawaii and the fact that it was an American state.

The new Hawaiian team wanted a name to represent Hawaii, but not something too obvious. They built a new stadium for the team that would be completed in 2003 (the team played at the University of Hawaii's football field until the stadium was ready). With uniforms and a logo ready, they used the attractiveness of living in Hawaii to persuade free agents to play for them.

### Early Years/Establishing a Role

In 2002, the Stingrays played their first game. And, as with most expansion teams, they struggled in their first five years. Poor drafting and coaching consistently made the Stingrays a pushover.

The Stingrays seemed to have been cursed early on. Whatever talent they could find often had issues with the law. They could never find a starting quarterback. Drafting a player in the first or second round was like a kiss of death. But, in 2007, the Stingrays drafted linebacker Cooper Hendricks 4th overall out of Colorado State. Hendricks made an impact immediately and became one of the most feared pass rushers and tacklers in the league. The Stingrays decided to build their team around Hendricks and use him to win games.

## Reputation

As a newer franchise, the reputation of the Stingrays is unclear. Opposing teams love playing in Hawaii, but they frequently maul the consistently inconsistent offense of the Stingrays. The only player who has instilled fear in the hearts of opponents is Cooper Hendricks and one player does not make too much of a difference in football. Overall, the Stingrays are viewed as a pushover by their opponents, but could easily become a force to be reckoned with.

## Notable Players

These are the most notable players in Stingrays' history...

**Cooper Hendricks: Linebacker:** The clear best player in the early years of the Stingrays, Hendricks is known for his brutal hits and lightning quick feet and was the only player opponents took seriously in their first decade and a half.

## Uniforms

These are the uniforms of the Stingrays

The home uniform for the Stingrays seen here being worn by Cooper Hendricks (credit to "Terry Tate: Office Linebacker")The road uniform for the Stingrays resembles this Pro Bowl uniform being worn here by Marshall Faulk
Objectives - Sectors

## Objectives

The main objective of the campaign is to kick CSAT out of Altis.

To achieve this, you will have to **liberate the 7 major towns** on the island: Kavala, Athira, Pyrgos, Agios Dionysios, Zaros, Paros and Molos. This is the only victory condition for the campaign

But those cities are tough nuts to crack with only limited resources and a well established CSAT.

To succeed, you will have to capture a large number of different sectors, each with their own use.

(you will sometimes have to do Secondary objectives to lower the enemies strength)

## Sectors

Sectors are split into 5 different types:

* **Points of interest**: generally small to medium towns, each point of interest you control will raise your troop recruitment capacity.
* **Military bases**: full of CSAT personnel, the bases will also yield large quantities of ammunition that will be useful to upgrade your firepower. However these installations are heavily defended and will require large and well coordinated assaults. some military bases will unlock a vehicle upon capture. (see marker above the base to see what the base will unlock ). (see Resources for more info on the ammo supplies)

* **Factories:** factories will give you the fuel you need to deploy more vehicles.
* **Radio towers**: when under CSAT control, radio towers will be used to call in reinforcements when a nearby sector is attacked. The reaction time will depend on the distance between the tower and the sector. When under NATO control, the towers will give useful information on hostile troop movements in the vicinity by using their radio communications (marked with red exclamation marks on map). (See Mechanics for more information)
* **Major cities**: there are seven of them: Kevala, Athira, Pyrgos, Agios Dionysios, Zaros, Paros and Molos. When all of the cities are under NATO control, you win.

How to recognize the different types of sectors:
Indianapolis Rhinos

The **Indianapolis Rhinos**are one of the premier soccer teams in the United States and UNAS. An expansion team, the Rhinos are viewed as a force to be reckoned with around the world. Players from around the world play for UNAS teams, but the Rhinos seem to get most of the quality foreigners. They are easily in contention for the best American and UNAS team, clearly making them of the best teams in the world.

## History

### Origins and Early Years

The Rhinos were added to UNAS in 1994 when less popular, but still very populated American cities began getting UNAS teams. They managed to succeed early by reeling in old coaches from England to mentor the young players on their roster. The wise old mentors were able to produce results out of a team that was mainly comprised of players less than five years removed from college or high school and past-their-prime players from around the world. Indianapolis surprised the soccer world with their early success, qualifying for the 1997 UNAS Tournament and winning a gane. Sooner rather than later, the world took note of the Rhinos and players would jump at the opportunity to play for them.

## Reputation

The Rhinos are viewed as a force to be reckoned with around the world. Players from around the world play for UNAS teams, but the Rhinos seem to get most of the quality foreigners. They are easily in contention for the best American and UNAS team, clearly making them of the best teams in the world. Sooner rather than later in the team's existence, the world took note of the Rhinos and players would jump at the opportunity to play for them. Many are surprised that Indianapolis could produce such a team, but they are certainly in discussion for best team in the world.

## Notable Players

These are the most notable players in Rhinos history...

**Owen Maillard: Midfielder:**Determined to prove that he deserves to be on the Rhinos, Owen succeeds at his goal and is one of the best and most controversial Rhinos of all-time due to his poor social skills and rudeness to any player competing for his job.

## Uniforms

These are the uniforms of the Rhinos

The home uniform for the Rhinos seen here being worn by Owen Maillard (credit to the Key and Peele sketch "Futbol Flop")The road uniform for the Rhinos (which resembles the uniform seen here of the defunct Chivas USA)The goalie uniform resembles the German National Team's away jersey from 1994-96
## Trivia

* The logo and home uniform are from the Key and Peele sketch "Futbol Flop"
Secondary objectives

*(a massive overhaul is planned for this system in the future, for details see Trello)*

When you capture sectors, sometimes the last few hostiles forces left will surrender. You can then capture prisoners and take them back to a nearby FOB for interrogation.

That interrogatory, executed in the utmost respect of the Geneva conventions, will allow you to obtain more or less precise information about the position of a CSAT logistics base.

(interrogation happens automatically when the prisoners get near FOB)

(Enemy FOB can be **anywhere** in this marked area. You will recognize from the a square of H-Barriers containing an Bunker and multiple Vehicles)

After going there you will need to find the exact position of your target, then use any means at your disposal to **destroy every vehicle or container** that could be useful to refill CSAT forces.

Succeeding at this task will reduce the alert level consequently, and with it the Strength and numbers of all hostile forces.

(sometimes there is an abandoned armed Ifrit that does not have to be destroyed and can be used as escape vehicle!)

TODO: ADD screenshots of FOB's

example of FOBs: (already destroyed all the vehicles and containers)
How to report a bug

It's a **beta**, things will break

If you encounter a bug and want it looked into, you should be providing:

* **SERVER LOGS** (rpt files),
* Client logs (rpt files - one is fine, more is better),
* Headless client(s) logs, if applicable,
* **Version** of the mission you've been using,
* Modifications you've made to the original mission files, if any,
* Mods you're using, if any,
* Screenshots showing the issue, if applicable,
* Reproduction steps, if applicable.

The more the better, fixing broken stuff is easy, reproducing issues is tough, and that's where you can really help!

Once ready, Please put your bug report on forum or github:

* https://forums.bistudio.com/topic/183734-mpcti-coop-liberation-beta/
* https://github.com/GreuhZbug/greuh\_liberation.Altis/issues
Development

## Altis Liberation

This mission is still under active development (Beta). The main location to follow dev is the BI Forum thread:

Main Mission Thread page

The feature/bugfix Roadmap can be found on Trello (login and vote for the feature you want!) and the forum.

Everyone can help by :

* Give feedback (on forum)
* Testing / Playing the mission (if you see issues, see How to report a bug)
* Help on scripting. Fork the Github and submit a pull request when you have a feature/improvement ready
* Help others getting started.
* Port the mission to new maps. (see How to port liberation to a new map) Let us know and we will add it to the list below.

## Alternative maps

We are currently working on porting it to these maps.

(These are not as well tested as Altis. If you are starting out, please **first** try out Altis! )

### Bornholm

First version available here Download

Required Mod: Bornholm Map

Same optional mods as Altis are supported

Issues / ideas / improvements on this particular port can be submitted here.

### Takistan

Still under development

(still todo: Add FOB & Battelgroup spawnpoints, Correct all Labels, Add TallibanFigthers Mod AI, Test ...)

preview:

### Australia

Development currently on hold

preview:

### Esseker

Development just started

preview:

## Mods

We get a lot of questions like *'does it support this mod?*'

and often we have to answer

*'It depends. We have not tested it. read the mod dev installation notes and try it out. let us know what you find thanks*'.

But some mods we have tried (and support). read on:

### Supported Optional mods

We also run mods on our liberation servers and we can currently actively support the **Optional** mods listed here. these work well.

### ACE3 Mod

Many have requested a version with ACE Medical system instead of the FAR revive system. Currently we don't actively maintain such Liberation port. Because ACE has so many possible option combinations that its impossible to have a version that fits everyone. In the end people, open up the mission file in the editor and tune ACE to their needs.

Bramjam made a Port that is ONLY meant as a base / kickstart for your mission. You can find it here.

You can do ACE Option tweaking by

1. unpack the .pbo file (like with PBOmanager)
2. open de mission file in Arma editor
3. edit the ACE Modules that are situated next to the spawn locations
4. 'Save as' -> 'Export to multiplayer' to get the new .pbo file

### ALIVE

We have no experience with it and we would love hear the findings from people who test it out.
Building

To help you succeed in your endeavors, you have a construction capability that allow you to deploy units, vehicles, defenses, fortifications and so on. Depending on your resources of course.

The construction system will be available when you are within 100 meters of a FOB headquarters. A contextual option will appear then.

At any FOB you can build. (aim at the FOB and scroll)

Keep an eye on your resources while building ;)

   most Build tabs are self explainatory (friendly ai, vehicles, choppers, ..)

the last 2 require extra info

## Buildings

These are Free structure to reinforce your FOB. (limited range around the base)

## Logistics

lots of utility stuff

special notes in this section for:

* **Mobile respawn**: Special truck where you can respawn at and can get Weapons. very handy. park it close to your objective in a safe spot.
* **FOB container**: for building another FOB
* **Huron Ammo Container**: Resupply ammunition to your vehicles/choppers.
Cory Barella

**Cory Barella**is the powerful center for the Washington Pitbulls basketball team. Standing 7 feet 3 inches and an intimidating defender, Cory is one of the best centers of his generation.

## Biography

### Early Years

Cory was born in Jacksonville, Florida to two parents who were retired volleyball players. After playing volleyball his whole life, he was recruited to play basketball his freshman year of high school by the team's coach. Replacing one of the best centers in the district, Cory was even better, using his quickness and height to dominate the paint. Setting the state record for blocks in a season twice, Cory was highly recruited by colleges in need of a towering center.

### College Career

With almost every Division I school offering him scholarships, Cory committed before his senior season to play for the University of Central Florida Knights. Once he arrived at UCF, Cory had a very inconsistent freshman season. Still learning college basketball and struggling to adjust, Cory also had to deal with his mother being diagnosed with cancer, which distracted his play on the court.

Luckily for him, his sophomore year was a success. His mother's cancer went into remission and he fully understood the schemes run by the team. Dominating college basketball in Florida, he took the team to the Elite Eight in the March Madness Tournament and was projected to be a first round draft pick in the 2007 AMBF  Draft.

### Professional Career

The Washington Pitbulls held the 14th pick in the 2007 AMBF Draft and were surprised to see Cory still available when it was their turn to pick. In need of a young spark, they selected Cory to help reinvigorate the Pitbull defense.

Ever since his Rookie of the Year winning first season, Cory has utilized his height and quick reflexes to make dunks look easy and consistently win Defensive Player of the Year Awards with his blocking and stealing abilities. Helping the Pitbulls attract even more celebrity fans than normal, Cory became one of the most well-known basketball players in the league and consistently one of it's best due to his defensive prowess.

## Strengths and Weaknesses

Cory's strengths are as follows

* Towering height
* Cat-like reflexes

Cory's weaknesses are as follows

* Like most centers, is a poor shooter
* Requires glasses when playing
Philadelphia Cougars

The **Philadelphia Cougars** are an original AMBF basketball team. The Cougars are a very unusual and inconsistent team. When the Cougars are good, they are a force to be reckoned with and can easily win championships. But, when the Cougars are bad, they are obviously one of the worst teams in the league.

## History

### Origins and Early Years

The Cougars are one of the initial teams in the AMBF. Recruiting top talent during the beginning years of the league, the Cougars used flashy play and a focus on strong offense to dominate the early years of the league.

### Dynasty

During the first twenty years of the AMBF, the Cougars won six championships. With their young offensive talent, their superstars were a dominating force for a long time. Respected and admired by fans and the media, the Cougars were happily establishing a legacy as one of the AMBF's most iconic the most traditional way- by winning for years.

### Downfall

Once the initial superstars of the Cougars left and retired, the team struggled to continue it's dominance with their next wave of players. Losing by humiliating margins and boggling the minds of their fans and critics, the organization pondered why they couldn't replicate their winning ways. But, luckily for them, losing had a benefit. There was no lottery in the draft yet, meaning the worst teams had guaranteed access to the best amateur players. This means that the city of brotherly love was slowly able to build a winning team again.

#### Rinse and Repeat

A pattern began to ensue with the Cougars. The team would have a loaded roster that would steamroll through opponents, coasting to championships. Once the talent left the team, the Cougars roster was sub-par. They would then acquire new talent through the draft, trades and/or free agency and re-establish their dominance within the next 5-10 years. This has left them predictable in the eyes of basketball fans

## Reputation

The aforementioned pattern with the Cougars has defined how fans view the franchise. When the team is good, fans fear facing them. But, when the team is sub-par, teams look forward to an easy win against the Cougars. This has been going on since the dawn of the league since the Cougars are one of the original teams in the AMBF, making the experts marvel at how this pattern constantly continues.

## Notable Players

These are the most notable players in the history of the Cougars...

**Daniel Carson: Shooting Guard:**An inspiration to many based on his constant overcoming obstacles, Daniel became one of the most popular players in basketball history due to his story (similar to Jeremy Lin and Tim Tebow)

## Uniforms

The home uniform for the team seen here being worn by Daniel Carson (credit to the film "Coach Carter")The road uniform for the team (which resembles the 1980's Indiana Pacers uniforms seen here being worn by Vern Fleming)
## Trivia

* The logo for the Cougars is from http://cliparts.co/cliparts/kcM/bGM/kcMbGMLki.jpg
GREUH Liberation Wikia

## Welcome to the GREUH Liberation Wikia

Altis has fallen to the CSAT forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the island.

Main Mission Thread page

Before reporting a bug, please read How to report a bug

## Contents

* Getting Started
* Objectives - Sectors
* Resources
* Secondary objectives
* Building
* Mechanics
* Server Admin (Install - Configuration - General best practices)
	+ Permissions
	+ How to port liberation to a new map
* Commanding
* Development (follow the Active development)
Erze

Die Erzverteilung in der Citybuild ist eine andere als in Vanilla Minecraft.

Erzvorkommen sind meistens viel kleiner oder schwerer zu finden.

Kohle:

-Kohlenflöze sind nun nur noch in 5 von 7 Normalen Formationen zu finden

-ein Kohlenflöz besteht aus 1-8 Kohle stücken

-Kohle gehört daher zu einem der edlen Rohstoffen

Eisen:

- Eisen ist nun schwerer zu finden.

-eine Eisenader besteht nun aus nur 6 von 9 Formationen.

- Eisen ist nun so schwer zu finden wie Redstone in normalen Vanilla

Lapis Lazuli:

-hat die Normale Verteilung und hatte keine Formations änderung

-dropt beim abbau immer 5 Lapis Lazuli

Redstone:

-hat normale Verteilung und hatte keine Formations änderung

-dropt beim abbau immer 5 Redstonepulver

Gold:

-Gold kann nur noch sehr selten gefunden werden

-gehört damit zu den Platiniumerzen (sehr seltene Erze (Smaragd, Diamant))

-kann nur in einer Ader von 1 Erz gefunden werden

Zu Diamanten wurde bis jetzt nichts gefunden. Es besteht die Theorie das Diamanten vollkommen aus dem Spiel entfernt wurden, da man diese nicht verkaufen kann und Obsidian auch nicht verkaufbar ist.
Spawn

Der Spawn ist mit dem Befehl */spawn* zu erreichen. Er liegt im Zentrum der Citybuildkarte und ist von den Hotels, dem Rathaus und dem Portalhaus umrandet. Hier sind dauerhaft Spieler anzutreffen. Er befindet sich an den Koordinaten *X = 1, Y = 20.* Spieler, die zum ersten mal auf den Server kommen, spawnen nicht an diesem Spawn, sondern in der Tutorial-Startwelt.

Je nach Jahreszeit ist der Spawn unterschiedlich gestaltet, im Grundaufbau jedoch immer gleich.
BinPbo

1. Auto detect text files and perform LF normalization

* text=auto

1. Custom for Visual Studio

* .cs diff=csharp

1. Standard to msysgit

* .doc diff=astextplain
* .DOC diff=astextplain
* .docx diff=astextplain
* .DOCX diff=astextplain
* .dot diff=astextplain
* .DOT diff=astextplain
* .pdf diff=astextplain
* .PDF diff=astextplain
* .rtf diff=astextplain
* .RTF diff=astextplain
WAW - Wyoming Association of Wrestling Wikia

## Current Champions

**WAW Heavyweight Champion:** Asher Carek

**WAW Tag Team Champions:** Team Victory (Benson Graves & Seth Morgan)

**WAW Trailblazer Champion:** Donny Brooks

**WAW Women's Champion:** Onryo

## On this Page

Roster

Title History

## Latest activity

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Foodgate

**"Foodgate"** was an incident at a New York Admirals-Fresno Marauders game in 2004 where after a fight between the teams instigated by the Admirals was seemingly unpunished by the umpires and the Admirals showed up the livid crowd, the fans hurled their food at the Admirals team.

## Background

On June 1st, 2004, the New York Admirals went to Fresno to play the Marauders. Both teams were in second place and showing signs of promise. A 2:00 Fresno time game was scheduled and the Marauders were hosting a banner day. In this event, fans could make a Marauder-related banner and compete for which one was the best in front of a panel of former players. The promotion was a great success and the fans were in a good mood at game time.

## Incident

In the Bottom of the 3rd inning, Admirals pitcher Michael Jones plunked two consecutive batters in the head with 97 mph fastballs. The Marauders took offense to this and rushed out to the mound. A fistfight broke out between the two teams and lasted for about four minutes. Umpires broke it out and ejected four Marauders. Meanwhile, the Admirals were only warned as the umpires deemed the hit by pitches as accidents.

The fans then booed incessantly. Feeling cocky over the incident, two Admiral players blew kisses two the crowd and gave them thumbs up. Enraged, the fans hurled food of various kinds at the players and into the Admiral dugout. Drinks were also poured into the dugouts and fans charged the dugout themselves. All of the fans arrested by the police were determined to be extremely intoxicated. It is also assumed that since the Marauders fan base is passionate, they were trying to hold the dignity of their team. The game would be suspended and continued at a neutral field in Miami to avoid the fans' lingering hatred of the Admirals.

## Aftermath

The DMBL was understandably upset by the incident dubbed by the media "Foodgate". To send a message and punish the fans, no fans were allowed at the next Marauders home game. All fans with tickets were refunded. The Marauders were humiliated by what had happened. The players and coaches addressed the media and were very sorry at the actions of their fans. The Admirals, on the other hand, were appalled at what happened. The players wee suspended for instigating the crowd, but many fans took the side of the Admirals.

The next time the Admirals and Marauders in Fresno was in 2008. The Marauder fans not forgotten the pandemonium that had happened four years earlier and serenaded the enemy from the Big Apple with boos. All day, chants against the Admirals were persistent and after the game, players from both teams sympathized with the fans.

## Trivia

* "Foodgate" was inspired by the infamous "Bottlegate" incident and "Ten Cent Beer Night"
* Credit is given to [[1]], [[2]] and [[3]] for the cliparts used to make the logo for the incident
Permissions

The Permissions feature is meant to be used on public servers. it allows to restrict who can buy vehicles. use choppers, Recycle stuff, give orders to all AI ...

*(Before we had this feature. a new random guy joining a public server could use buy artillery and use up all the resources. recycle away the whole FOB ... not funny...)*

## Who can set the Permissions

The ***person in the commander slot*** and ***the server admin(s)*** can set the permissions

   once authorized the 'PERMISSIONS' item is added in the action list

   With all players in the map

## Default permission setup

you will find a "default" entry at the top of the permissions table.

The server scans player permissions every 10 seconds, applies default template to everyone who doesn't have permissions yet.

## Different permissions

If a player has no permission he can still sit in the passenger seat of all vehicles.

* **Light vehicles**: allow player to drive light vehicles or enter as gunner (see vehicles under the light vehicles build menu)
* **Armored vehicles**: allow player to drive light vehicles or enter as gunner (see vehicles under the armored vehicles build menu)
* **Air vehicles**: allow player to pilot air vehicles or enter as gunner (see vehicles under the armored vehicles build menu)
* **Construction**: allow player to use the **build menu**. (and build everything in it)
* **Recycling**: allow player to recycle objects, vehicles, ...
* **Other**: Allow player to unflip, ammo box manipulation, capture prisoners... (TODO: complete the list)

## Whitelisting

If you don't want everyone to be able to get in the commander slot you can turn on the 'commander white listing feature'. Then only people matching the list can be commander.

#### How to configure it

**1)** Enable whitelisting first by setting the "**Whitelist**" mission parameter. (see Server Admin page on how to do this)

*2) unpack the mission file .pbo (with for example pbomanager)*

**3)** edit the **'whitelist.sqf'**

Use at least 1 of the provided mechanismes to whitelist people. (inline comments should be clear enough)

(you may use multiple white listing mechanisms. as soon a player matches with ONE of them, he is allowed to use commander slot.

(for example you can put in your clan tag for your whole clan and add some steam ids of friends you trust that are not in the clan)

*4) repackage the misison into a .pbo (by using BinPbo for example)*

*5) install in MPMissions folder (like usual)..*
Farmwelt

Die **Farmwelt** ist eine Welt, in der man Items farmen kann. Anschließend besteht die Möglichkeit, diese bei den Händlern im Rathaus zu verkaufen oder sie als Baumaterial zu verwenden. Erreichbar ist die Farmwelt durch ein Portal im Portalhaus.

## Neugenerierung

Sie wird unregelmäßig neu generiert. Dies passiert immer nachts, da der Server während einem Farmwelt-Reset im Wartungsmodus ist. Das Team arbeitet derzeit daran, die Farmwelt auf getrennten Servern laufen zu lassen, um so die Citybuild zu entlasten.

## Erzvorkommen

Das Vorkommen von Erzen ist auf deinCraft angepasst. Diamanten kann man nicht finden, da diese ausschließlich mit dem DiaLotto zu bekommen sind.
Arms of Yorindesarinin

Consisting of three God forged arms (A Helmet, Sword and Shield) and firstly yielded by the hero Yorindesarinen; each arm possessed mighty power, giving its wielder great abilities.

 The Frost-fire Sword
 The Shield of Stars/Heaven
Two of the "Larger Shards" were melted into lines of solder, forming an image of the Phoenix of Stars on the underside of Mistress Ise's Tray. Recovered by Rithor after the death of Yorindesarinen.

## Armring

Although not one of the three god-forged arms, Yorindesarinin wore and then gave to Malian "a wide band of silver from her wrist ... [an] armring was plainly wrought, except for a pattern of stars worked into a spiral around the band." Engraved on the inner surface in archaic letters is the phrase, "I move between worlds and time; I seek out the hidden, the lost I find." No matter where it was worn, the armring always fits Malian.

Linked to both the Three Arms as well as the Shield of Mhaelmar, the armrings first displays its power when it acted as the 'Token', beside the guide of the Crow of the Hunt, with which Malian is able to find and claim Nhenir hidden at the top of the broken tower in Jaransor.
Malian

The Heir to both the House of Night as well as the Derai alliance, Malian is the daughter and only child of the current Earl of Night, Tasarion.

## Shield of Mhaelnar

Malian is the second Shield of Mhaelnar to be born into the Derai alliance. the professed hero who will unite the Houses of the Derai and finally beat the Darksword, born of both the House of Night and the House of Stars, Yorindesarrinen was the original such hero, but died killing The Chaos Worn.
DeinOnline-Shop.de

**VERKÄUFER**
 **DIENSTLEISTER**
 **GEBANNTE USER**
 **EINGEZAHLTES GELD**

**deinOnline-Shop.de** ist eine Plattform, die jedem deinCraft-Spieler, der sich auf dieser registriert hat, ein sicheres Handeln ermöglicht!

## Vorteile

Ein entscheidender Vorteil ist, dass es nicht erforderlich ist, für den Handel auf der Citybuild online zu sein. Solange genug Geld auf dem Konto ist, ist das Handeln von überall aus möglich.
The Heir of Night

The Heir of Night is the first book in the Wall of Night series.

## The Adventure Begins

   In the far north of the world of Haarth lies the bitter mountain range known as the Wall of Night. Garrisoned by the Nine Houses of the Derai, the Wall is the final bastion between the peoples of Haarth and the Swarm of Dark—which the Derai have been fighting across worlds and time.

## Blurb

Garrisoned by the Nine Houses of the Derai Alliance, the remote mountain range known as the Wall of Night is the final barrier between the lands of Haarth and the all-devouring Darkswarm—which the Derai have been fighting across worlds and time.

Malian, Heir to the warrior House of Night, knows the history of her people: the unending war; the legendary heroes blazing with long-lost power; the internal strife that has fractured the Derai's former strength. Yet in the long stasis in the war between the Derai and their ancient enemy, she has known little of real danger—but now the Darkswarm is stirring again.

As the tide of shadow rises, Malian learns that she herself may be the key to both unravelling the Derai's fractured past and ending the war against the Darkswarm once and for all. But with opportunity comes danger—and Malian knows that if she accepts the offer of ancient power, she must also prepare to pay the price.

## Plot

Malian, the young Heir to the family of Night. She is trained to take over the duty of one day leading her House and Family, there duty is to protect the world from the ancient enemy that lives beyond the Keep of Winds and the wast mountain range known as the Wall of Night. But one night everything changes.

After Malian and Kalan together with a mystical power manages to alert the New Keep of the attack by the Dark Swarm. After a long and hard struggle to drive the Dark Swarm out of the New Keep. The people of the keep, realize that the Heir is missing and assemble a rescue party to seek for her in the old keep. But unbeknown to the Earl of Night a decision is made that Malian must leave the Keep while she comes into her full power. Only then may she be able to defeat this ancient enemy and save the Derai and all of Haarth.

She leaves the Keep with the young novice priest that she has now befriended, and her Steward Nhairin and two soldiers to protect her. They head out into the world. But they are followed. Someone has let her secret departure to be known. They are pursued into the land of Jaransor a land with an awakening power that does not like the Derai. No one is quite sure if the power that is waking is good, bad or mad but they do not want to find out. The pursuers catch up with them and they find that Nhairin the steward has turned against them, possibly because of a madness caused by the power in the land or maybe by the Dark Swarm themselves. They are helped by the arrival of the two heralds who help them get away from the Darkswarm pursuers. They meet up with a Shaman from the Winter Lands who has creates a snow storm to help them escape from the lands controlled by the Deria and to disappear from the following Darkswarm.
Resources

## **Manpower upkeep (Green**)

Capture villages to enlarge your manpower.

Manpower is linked to the number of points of interest (villages) you control. A bigger manpower allows you to raise **the quality and quantity of your ground troops**. (mostly AI troops. but also some utility objects like mobile spawn points)

(This is a usage cap / upkeep system, so if all the Friendly AI dies the manpower is freed up)

## **Ammunition (Red)**

Capture and maintain Military bases

Ammunition is used to deploy **armed vehicles**, tanks and elite soldiers. It can be stocked forever and used only when necessary. Ammunition is contained in boxes that can be retrieved from military bases. Those crates have to be moved back to a FOB by truck or sling load, then recycled to increase your ammunition stockpile (menu option).

These Ammo boxes will be on every military base you capture and will re spawn/resupply on regular intervals. (Keep an eye on the map for the 'Vehicle Ammo' markers)

You can transport these by **towing** with helicopter (like the hummingbird). or **load them in** a HEMTT open transport or a Huron (can carry up to 3 crates at a time).

Ammo is the hardest resource to get, so use it wisely!

If you accidentally bought something or you want to get back some of the ammo for a vehicle, when its near an FOB you can Recycle it to get a large portion of the ammo refunded)

(Guns, launchers and other *arsenal* items do not consume any ammo,)

## **Fuel upkeep (Yellow)**

Capture and maintain Factories to enlarge your fuel upkeep

Fuel is used by every vehicle, some being more thirsty than others. The fuel levels depends on how many factories are controlled by NATO forces.

(This is a usage cap / upkeep system, so if all the Vehicles are destroyed/recycled the fuel is freed up)

## **Person limit (White)**

(Players + friendly AI) limit, linked to the number of villages you control. up to the hard limit of 80.

(This limit is there for performance reasons)

## **CSAT Alert level (Exclamation mark)**

The higher the number the more aggressive CSAT will be towards you (see secondary objectives for how to lower this )

The CSAT won't let you liberate all of its brand new territory without reacting. When you begin the campaign, hostile forces will only be composed of the garrisons inside military bases. However as you become more threatening by liberating more and more sectors, the CSAT will start calling in more reinforcements, men and equipment to counter you.

To limit the CSAT's operational capabilities, you will have to fulfil secondary objectives that will consist of destroying their logistics bases. This is not required to win the campaign, but if you ignore the alert level for too long, you're in for quite a lot of trouble.

(also checkout Alert level Mechanics)