recursal/Fanatic-Fandom huggingface dataset:
Sid Arkale

**Sid Arkale** (シド・アーカイル, *Shido Akairu***?**) was a Pyrus Zreo Slayer from Gundalia in *Grey Ikenami: Zreo Slayer*. His Battle Gear is Destrakon Gear.

## Personality

Sid was a hot blooded slayer, always going into battle, and is arrogant as well. Despite this, he does had some sense of honor, as Sid allowed Grey to keep due to the fact that this is one on one against (Ren and Anne purposely lose the match). He was in good terms with the female brawlers from Grey's team, Anne, Anya, Lena, Kate, Wendy, and Zenet but at the same time didn't have a good relationship with Ren until his final battle and demise where he admits Ren isn't as weak as he thought. He is proven to be very foolish.

## Attacks

* **Corundum Tusk**
* **Joule Deeper**
* **Mirage Field**
* **Crimson Defense** (*Japanese version: Crimson Armor*)
* **Scarlet Plate**
* **Red Deeper**
* **Ruby Storm**
Swayther

## Jack Punt + Swayther

**Swayther** (スウェイザー, '**suweizaa'****?**) is Jack Punt's Battle Gear in *Grey Ikenami: Zreo Slayers*.

## Information

Swayther is a Battle Gear. When engaged it spreads out its wings and attacks with its two blaster barrels. One barrel shoots fire, while the other a freezing chemical. It drops colossal bombs that release a thermal wave incinerating anything in its path.

## Attacks

* **Swayther Gekkou:** (Level 1 Class Ability)
* **Swayther Whirlwind:** (Level 2 Class Ability)
Rock Hammer

**Rock Hammer** (ロックハンマー, *rokku hanmaa***?**) is a Battle Gear. It was used by Ben Lorenz in *Grey Ikenami: Zreo Slayers*.

## Information

### Description

Large double blasters mount to a Human/Reploid/Vestal/Neathian/Gundalian's back and nullify the effect of the opponent's Gate Cards. In battle mode, the big axe on the right and the wielding iron ball on the left combine to become a huge energy cannon. The sword part of the ax becomes the laser and lights.

## Attacks

* **Rock Hammer Beo-Blaster**: (Level 1 class ability)
* **Rock Hammer Battle Element**: (Level 2 class ability)
Destrakon Gear

## Sid Arkale + Gidora Gear

**Destrakon Gear** (Japanese/Funimation version: **Gidora Gear** (ギドラギア *Ghidorah Gear*) is a Battle Gear, which is used by Sid Arkale, in *Grey Ikenami: Zreo Slayer*.

## Information

### Description

Destrakon Gear has a triple strike attack. The sharp pincers cut up an opponent's swords and then the arms wrap around them to nullify their abilities. The arms can split apart and attack from three different angles confusing the enemy. The body core is capable of ramming an opponent.

## Attacks

* **Destrakon Gear Brinel** (*Destrakon Gear Waveform/Gidora Gear Waveform/Gidora Gear Brinel*): (Level 1 class ability)
* **Destrakon Gear Vickers** (*Gidora Gear Vickers)*: (Requires Sid's Special Power Ruby Storm) (Level 2 class ability)
Spartablaster

## Zenet Surrow + Spartablaster

**Spartablaster** (スパータブラスター, *Supaataburasutaa***?**) is a Battle Gear and It belongs to Zenet Surrow.

## Information

Spartablaster is a Battle Gear. The cone on its back opens up revealing four deadly points with heat tracking sensors that shoot out and destroy the enemy. The cone spins like helicopter blades, lifting Spartablaster into the air for aerial battles. An activated heat beam glows energy and melts an opponent's shield.

## Attacks

* **Spartablaster Sol** (*Spartablaster Sun/Spartablaster Sunbeam*): (Level 1 class ability)
* **Spartablaster Rigel**: (Level 2 class ability)
Snoutzibar

**Snoutzibar** was a town in the old world before the Great Doom. It was located on the continent of Susa, in the southeastern corner on the map, at the only piece of Badlands land that touched the coastline.

The city was the greatest piglin harbor city, and the location of many important institutions, events and just really good minecraft-gameplay.

## Getting there

After the Great Doom, Snoutzibar is destroyed and only lives on in the history books.

If a brave captain at Spawn were to sail south and steer past the island of Slorpistan, along to gargantuan desert coast, through the canal and further south, even further, until sun och earth seem to melt together and strange birds sing over green waters.

If a brave captain were to survive the inevetable mutiny from the crew, the pirate-infested coast and dangerous reefs, there is said, with some luck, that one can find the mythical port of Snoutzibar.

Snoutzibar is a trade port of the Piglin Empire. During the Age of Heroes, it was the only Piglin city that was open to outsiders, yet they had to sleep on a pig-made island.

The port was filled with dark alleys and scummy taverns where sorcerers, blood mages, necromancers, pyromancers, aeromancers and warlocks practice their skill and sell their services openly in this place. No where else can one find a better assassin than here, it is said, as well as exotic goods, of course.

The coral crafters of Snoutzibar are legendary and it is one of their main exports. The city exports gold, talking birds, diamonds, gunpowder, spices, exotic fruit and tropical fish and many other luxury items seldom seen in the northern part of the world.

Snoutzibar had a Temple of Babar and a Bomb Shop. The Temple of Babar was remade into a Common House in March 2022, and where officially opened with the Snoutzibar Thanksgiving Event.

## Building Style

Snoutzibar was inspired by real life Zanzibar and built in a oriental style, with colorful domes and warm colors.

Snoutzibar was mainly built with red sandstone and orange terracotta. Two tropical islands lay across the bay, one hosts the Iron Hotel, the other one is owned by the Piglin princess as her vacation home.
Ren Krawler

**Ren Krawler** (レン・クロウラー, *Ren Kurourā*?) is a Darkus Zreo Slayer from Gundalia and is also the last descendant of the Protectors of the Dark Hero to never allow from unleashing his forbidden powers. He originally uses Boomix.

## Personality

Ren starts off as a rather self-motivated person who, while he didn't *oppose* friendship, didn't view relationships very highly, aside from his bond with his Boomix.

## Attacks

* **Bolting Vibra**:
* **Dispel Closer**:
* **Darkness Blizzard** (Darkus Blizzard):
* **Dark Saber**:
* **Razen Breaker** (Shock Breaker):
* **Ice Crasher** (Ice Breaking in the Jap. version):
* **Dark Javelin**:
* **Gigarth Ray** (Geass Ray in the Jap. version):
* **Twist Bow** (Boomerang Bow):
* **Break Garret**:
* **Expansion Jutsu**:
Mason Brown

**Bruce "Mason" Brown** (Japanese version: **Bruce Brown** (ブルース・ブラウン, *Burusu Buraun***?**)) is a Subterra Zreo Slayer from Gundalia and part of the Grey's Team in *Grey Ikenami: Zreo Slayers*. He uses Lashor as his Battle Gear.

## Personality

Mason is a rather big showoff who holds no loyalty towards Grey, and is instead loyal to the Gundalian Elder Nurzak.

## Attacks

* **Long Aercules**:
* **Offering Armor**:
* **Bolting Chain**:
* **Luft Howling**:
* **Battle Howling**:
* **Ifrit Cannon**:
* **Expansion Jutus**:
Vilantor Gear

## Jesse Glenn + Sonic Gear

**Vilantor Gear** (Japanese/Funimation version: **Sonic Gear** (ソニックギア, '**Sonikku Gia'?**)) is a turbine-like Battle Gear. It's used by Jesse Glenn.

## Information

### Description

The Vilantor Gear Battle Gear consists of two large jet engines that help lift up heavy Bakugan off the ground to wage their attack by swooping down from a high altitude. Additionally, two large containers support six fire blasting barrels which shoot out energy attacks. The attacks use tornado typhoon with lightning strikes.

## Attacks

* **Vilantor Gear Cyclotron**: (*Sonic Gear Cyclotron*): (Level 1 Class Ability)
* **Vilantor Gear Nirvana** (*Sonic Gear Nirvana*): (Level 2 Class Ability)
Civilizations

Civilizations are an overarching term describing the culture of a group of players.

They might vary, but common denominations are that they share gods, their way of government and method of doing business.

## List of playable civilizations

Olympians - Their protector is Clitus the Water God. It's the largest human civilization, loosely inspired by Ancient Greece and the Roman republic. Thunder, Lightning and superior cavalry are important in olympian warfare.

Aquilans - Their protector is Nanook the God of the Hunt. It's a militaristic culture, loosely inspired by the medieval states, teutons and vikings. Dual wielding and aggressive offensives are their melody.

The Piglins - Their protector is Babar the Fire God. It's the oldest civilization in the Cradleworld, loosely inspired by Ancient China and the Orcs from World of Warcraft. Corrupting those it can corrupt with gold and destroying others with the might of it's gunpowder weaponry.

## List of other civilizations

The Trolls - Almost annihilated in the last war with the olympians. Considered near extinct and not playable, but NPC's can be found around the world.

The Dwarven Kingdom - Dwarves exist deep underground. Sometimes players come across their tunnels. There are two dwarven cities that are known, Duria and The Secret City.

Castorem - The beaverfolk is a tribal culture living wherever they can build dams. They do not have a high culture with any bonuses, but they are the best when it comes to wood. The only merchant buying and selling all types of wood can be found in Castoria.

Monkeya - Tribal culture of Monkey's living on the continent of Susa. They do not have a high culture with any bonuses, but they do claim a monopoly on Cocoa beans and cookies. They sometime pay tribute to the Piglin Empire, but are considered a seperate entity.

## List of dead civilizations

These civs have faced extinction, either due to inactivity, losing too many wars or repeatedly breaking of server rules.

The Riserians

The Sonnians

The Njords

## New civilizations

You need to create a town before you can start shaping your own culture.

A culture needs an identity. It requires worship. Government. Ceremony and a distinct taste, preferably inspired by real life cultures to make it easier for new players to understand what they are about.

New cultures will not get custom armor or bonuses. Creating a new culture and then begging the admins for cool new weapons for the 3 players living in a village is not something the admins will do.

If you have questions on forming new cultures, you can direct them towards the Staff group.
Stoica

**Stoica** (Japanese version **Scotia** (スコーティア, *Sukōtia***?**)) was the Aquos Slayer for the Major Imperial Orders. He used Razoid with his Battle Gear. He was also the most insane of the group.

## Information

### Description

He has a split personality, one of an angel, the other of the devil. When he's an angel he is fun to be around, but when he is in devil mode, he is frighteningly cruel and no one can stop him. Stoica has lots of trick moves during battle and opponents have a hard time reading him. He has saved Gundalia many times with ingenious battling abilities. He is the youngest member of the Imperial Orders. It is unknown why, but somehow he was able to breathe underwater as shown in episode 14, when he was easily beating.

## Attacks

* **Acid Bubbles** *(Acid Bath)*
* **Megalo Thereia**
* **Merfolk**
* **Eel Weakness**
* **Megalo Skaney**
* **Death End Merman**
Spiral Gear

**Spiral Gear (**Japanese/Funimation version: **Mecho Gear)** is a Battle Gear belonging to the Battle Cannons group. It belonged to Anne Pearce and She was used.

## Information

### Description

Spiral Gear is a Battle Gear. It is the Spiral claw grabber gear and dual cannons on Anne's Wings, which only the strongest Slayera can lift. Battle Cannons fire guided lasers to attack the enemy. Sprial Gear is a tremendously accurate Battle Gear which can hit a target from far away. It is similar to Battle Turbine.

## Attacks

* **Spiral Gear Rotation** (*Mecho Gear Rotation*): (Level 1 Class Ability)
* **Spiral Gear Scorcher** (*Mecho Gear Scorcher*): (Level 2 Class Ability)
Irkara

Irkara is a young amethyst dragon released by the party from a cage in the Mage Tower of Castle Forenthis.

## History

Some time before the party infiltrated the palace, Irkara was captured and brought to the mage’s workshop. There, Vidimir the necromancer studied him, traumatizing the young dragon.

### With the Party

Immediately upon seeing Irkara, polymorphed in his humanoid form, the party broke him out of his cage. He communicated with Carmai through telepathy and told her about Vidimir, the man who locked him away. He followed the group up through the tower, aiding in the battle against Vidimir.

When Vidimir slaughtered Josiah in cold blood, Irkara lost his composure, polymorphing back into his dragon form and unleashing his breath weapon upon the necromancer. Though Alleria was able to aid Josiah with a Healing Word, Irkara again unleashed his breath weapon, crushing both Vidimir and Josiah with his force breath.

Following the battle, Irkara left the party to their own devices, flying off away from the tower.

## Appearance and Personality

In his polymorphed form, Irkara appears as a young Kalashtar boy, with white-blond hair and purple eyes, clouded from his blindness. Due to Vidimir’s neglect, Irkara is malnourished and emaciated, more visibly so in his Kalashtar form.

In his dragon form, Irkara has crystalline scales, mostly a deep and opaque purple. His eyes remain a clouded purple in this form. He stands well over seven feet tall and around ten feet long, dwarfing even the tallest members of the party.

Irkara is slow to trust due to his consistent neglect, but he fiercely protects those who earn his trust. Carmai seems to have been the only party member to fully earn his trust, as he told her individually that he would not harm her and turned his nose up at the others. As a neutral soul, Irkara prefers not to engage in fighting, but he was so moved by the senseless murder of Josiah that he dropped his invisibility and his Kalashtar form to attack Vidimir.

## Abilities

In his dragon form, Irkara has the standard abilities of a young amethyst dragon, including spellcasting and a force breath weapon. In both forms, Irkara has telepathy and heightened blindsight, allowing him to easily identify Vidimir in the prison. He speaks fluent Draconic, though he is only able to communicate with the party via telepathy due to his little knowledge of Common.
Kenka Banchō Otome

**Kenka Banchō Otome** (喧嘩番長乙女)

## Story

*For as long as she's been aware, the heroine, without a single relative, lived under care of the state. Both of her parents' faces were unknown to her. In front of this heroine, a young boy appeared. The young boy's name was "Hikaru". It appeared that he was the heroine's twin brother, separated at birth. He had a proposal for the heroine.*

*"Could you go to school in my place?"*

*The heroine was shocked by this crazy suggestion. Furthermore this was an all-boys school. The only high school in this prefecture for delinquents. Hikaru was part of the most ancient and honorable family in the criminal underworld (yakuza), the Onigashima family. Under his father's strict teachings, the school that he was to attend had been decided. And that school was Shishiku Academy. A high school where all the terrible and wild delinquents were gathered. Enrolled in this school, a child of the Onigashima family was obligated to occupy and control this school. Hikaru did not want to have anything to do with delinquents. But to defy his father meant death. Hikaru, who learnt about his twin sister who was separated from him at birth, was struck with the idea to send her in his place to this school of delinquents.*

## Gameplay

*There will be a map of the school and the town with locations that you can choose to go to. There will also be character icons to show you the characters that you are able to interact with if you choose to go to their location. There, a conversational event will occur or "special events" to deepen your relationship with certain characters.*

*During the conversational event you can decide not to have a normal conversation and instead choose to talk with your fists. This leads to you deciding what kind of face you want to use to "glare" at them and start the fight. There are nine different types of faces for you to decide on to use against your opponent and it'll change your battle lines. There will be a line that is displayed which you'll have to remember and then you have to choose the correct line to use within the time limit.*

## Resources

1. ↑ 1.0 1.1 Kenka Banchou Otome - Otome Jikan
Marines

### Overview

Marines are one of two main teams in OhNoIZ. They are 6, player controlled, marines whose job is to contain the Zombie horde. They start off very weak, but can gain gas by mining at the 4 mines located around the map and killing zombies to purchase upgrades at weapon lockers. There are a few main aspects to marine play; the upgrades you choose to buy and the strategy you use.

### Strategies:

See main article Strategies for an in depth dive.

Your job as marine is to contain the zombie hordes. Hold out until the drop ships finish fueling, and escape to win the game. Close doors on the zombies to slow them down. Avoid death at all costs. Continuous mining and keeping major rooms alive have a huge impact on late game. (See main article Map for more info). At the end of the game, when drop ships finish fueling, fall back and defend them at all costs.

### Equipment:

Marines upgrade their equipment with Gas at Weapons Lockers around the map. These lockers are where you purchase your weapons and equipment, and recharge your expendables.

### Tips and tricks:

This section is mostly for beginners.

Not dying: Stay off creep, heal when you are low hp, and avoid powerful alphas.

Stutter stepping: When you cannot directly hold, and are not being surrounded, stutter stepping is a great tool to use. Simply walk back a tiny distance, shoot 1-2 shots, and walk back another tiny distance (Protip: Use the SC2 hold position mechanic)

Door juggling: When you have closed a door, and zombies are on the other side, door juggling can help the door stay alive a little bit longer. Open the door, and as it's still in the process of opening, interact with the door terminal to close it. If timed correctly, the door will be open just long enough zombies can no longer attack it, but will not be able to get through the doorway. Optimally, door juggling can effectively increase door hp by about 1.5X

Security pushing: If your stutter stepping is truly perfect, you can walk up next to a security unit, and stutter step backwards so that the unit is pushed backwards, away from the oncoming zombies.
Strategy

## Strategy Guides

Oh No It's Zombies is an asymmetrical game mod for SC2. Asymmetrical multiplayer games are where two teams or groups of players experience the same game but with different gameplay mechanics. It can take some time to learn all the ropes and details of playing for both sides. Below are some generally accepted strategies or facts, and some player made guides. Good luck out there!

These guides are written by players. They have been reviewed, edited, and posted for mutual community benefit. If you disagree with anything contained, then feel free to submit your own strategy guide.

### General Guides

What is GM?

Sire's Incomplete Guide Last updated 9/10/2020

Mac's Comprehensive Guide of The Game Started 1/13/22

白猫指南 CN 3/25/2022

White Cat Guide NA 3/25/2022

Frosky Replay Analyzer Numbers Added 10/17/2022

### Marine Guides

Super Stim Shotgun Guide By Partisan 2/5/2022

Overload and Teleporter Flame Guide By Partisan 2/5/2022

Overload Shotgun Guide By Dalas 2/5/2022

Support Arc Guide By Partisan 2/5/2022

Psi disruptors
Geneweaver-Genesplicer

## Geneweaver

### Description

An Alpha Zombie which can spawn powerful blood zombies and flying zombies. It can also root to keep spawning evolved zombies using energy.

## Genesplicer

### Description

An evolved Alpha Zombie which can spawn large groups of powerful blood and flying zombies. It spawns pure strain zombies when rooted.

## Health, Armor, and Energy

### Energy

100

* Evolved Monstrosity has a manual cancel button.
Experimentals

This page will cover any details that could not be covered by the Weapons Locker page.

## Arc Welder

Ultra Capacitors - Cost 225 - Increases repair and recharge speeds by 33%

Rapid Deployment - Cost 225 - Decreases salvage time, upgrade time, and build cooldowns by 33%

Hypercharge Module - Cost 225 - Increases supercharge attack rate buff by 40%

## Ares Tank

Ares Tank is an experimental that allows you to build a tank. The tank can be equipped with 5 mutually exclusive mod choices. Requires 6 wins to unlock for play.

* For now these are just random notes for tank, and will be decorated up to look pretty when someone cares enough to do it.

* Ares Tank General:
	+ Moves slower when pushing units depending on the size of the group
	+ Slowed slightly when colliding with units while using thrusters.
	+ Siege activation/deactivation time is 3
	+ Build cost is 100
	+ Starts with 15% energy when built
	+ Restores 15% energy from each locker interaction
	+ Mods each cost 250
	+ HP is 150
	+ Does 2x damage vs structures
	+ Regular (unsieged) attack energy cost is 14.4
	+ Unsieged attack rate .96
	+ Unsieged range is 7
	+ Sieged attack AoE 1.5
	+ There should be no friendly fire from Ares Tank death explosion
	+ Has 1 detection range
	+ Can use locker while in Ares Tank
	+ Can divert inside Ares Tank

* Ares Abilities General:
	+ Nanite Antibodies duration of 15
		- Cost & Cooldown 50

* + Onboard Radar range is 22
		- Shows structures

* + Flare range is 16
		- Duration 12
		- Radius 6

* + BFG detonates on buildings & Alphas
		- Contact damage is 20
	+ Scorching Laser

* + Concussive Blast
		- cooldown is 13
		- knocks back primary target
		- slow duration is .375
		- damage is 10
		- range is 4.5

* + Activate Thrusters cost is 50
		- Startup time .4
		- Impact radius .6875
		- Impact damage 10
	+ Nano Shield damage reduction is 70%
		- Cooldown 25
	+ Self repair cost is 20
	+ Enhanced Ballistics only increases siege mode range.
	+ High Sec Targeting provides 18 range radar.

* Spec Ops Ares Tank General:
	+ Upgrades energy max by 100 and energy regen by 1
	+ Adds 1 point of armor
	+ Has a life bonus of 20%
	+ HP 180
Player Ranking

### Player Ranking System

The Player Ranking System (PRS) is used for the purpose of determining game's starting advantage based on the individual skill levels of the players. This is to provide the most balanced game possible. Players are spread out based on their skill level across 16 ranks divided into 4 different categories (Bronze, Silver, Gold, GM/GrandMaster). To determine a player's rank they are assigned 'rank points' (rp) based on the outcome of games, with different outcomes leading to different amount of point gains/loses. The exact points gains/loses and their conditions are shown in the table below.

Players are able to achieve a minimum of 0 rp (Rank 1/Bronze) and a maximum of 32 rp (Rank 16/GrandMaster). How categories and ranks are decided alongside the required rp to achieve the rank are provided below. (Note: the categories are correspondent to the placard shown in game at stated ranks)

[Rank 1 - 4]
 Silver
[Rank 5 - 8
 Gold
[Rank 9 - 12]
 GrandMaster
[Rank 13 - 16]

### Advantage System

The Ranking players in a game also effects the game itself through what is called the "Advantage System". This system is designed to give either Zombie or Marines a handicap to make up for the difference in skill level between teams. The following changes are made to the game depending on the rank difference between Marines and Zombie.

\*Information as provided by Chulleyboy "+4/-4 per difficult for initial, +3/-3 for manual"

\*\*Information only applicable for Arctic Map.

#### How Advantage Is Calculated

The Advantage System is based on a scale from -4 to +4, with each whole number representing the level of advantage. -4 represents an Extreme Zombie Advantage, 0 represents No Advantage, and +4 represents Extreme Marine Advantage.

Advantage is calculated by using the following formula: Advantage = ((AverageMarineRank - ZombieRank) / 7 + (AverageMarineRank + ZombieRank) - 31) / 31
Explosix Gear

## Soon Blakemore + Cross Buster

**Explosix Gear** (Japanese/Funimation version: **Cross Buster** (クロスバスター, *Kurosubasutaa***?**)) is a Battle Gear belonging to the Battle Cannons group. It belonged to Soon Blakemore and she was used.

## Information

### Description

Cross Buster is a split-wing design flier that reaches supersonic speed. A green laser beam on the front detects the slightest of movements. Upon sensing movement, each wing will shoot lethal green darts to penetrate even the hardest armor.

## Attacks

* **Explosix Gear Neo** (*Cross Buster Neo*): (Level 1 class ability)
* **Explosix Gear Flame Impact** (*Cross Buster Flame Impact*)*:* (Level 2 class ability)
Battlewing

## Grey Ikenami + Blastix Buster

**Battlewing** (Japanese/Funimation Version: **Blastix Buster**) ブラスティックスバスター Burasutikkusubasutā)) is a Battle Gear belonging to the Battle Cannons group. It belonged to Grey Ikenami and he was used and Upgrade for his Giga Buster.

## Information

### Description

Battlewing is a split-wing design flier that reaches supersonic speed. A green laser beam on the front detects the slightest of movements. Upon sensing movement, each wing will shoot lethal green darts to penetrate even the hardest armor. It has eight cannons as same as the Axator Gear and Giga Buster, It is similar to Explosix Gear.

## Attacks

* **Battlewing Pulse Fire** (*Blastix Buster Pulse Fire*): (Level 1 Class Ability)
* **Battlewing Plasma Striker** (*Blastix Buster Plasma Striker)*: (Level 2 Class Ability)
* **Battlewing Arsenal Impact** (*Blastix Buster Arsenal Impact*): (Level 3 Class Ability)
Kazarina

**Kazarina** (カザリナ, *Kazarina***?**) was the Haos Zreo Slayers of the Imperial Orders. She and Emperor Barodius were responsible for most of the events that occurred in *Grey Ikenami: Zreo Slayers*.

## Attacks

* **Arcadia Sword**:
* **Fang Dome** (*Japanese version: Akol Fang*)
* **Flashing Peaker**:
* **Spiral Blade**:
* **Blade Fantasma** (*Plain Fantasma*):
* **Wolf Howler**:
* **Garm Shield** *(Guard Shield, Guard Palan, Guard Place)*:
* **Skoll Fang**:
* **Burn Fantasma** (*Burning* *Fantasma*):
* **Time Warp**:
* **Garm Talon** (*Japanese version: Garm Fang*)
Ultimate Infestations

Ultimate infestations are tools offered to zombies after fueling is finished and drop ships begin to take off. You are offered these infestations based on what major rooms you have infested.

### Power Ultimate/Cut Power Lines

Cuts all power from security units, draining energy from turrets, drones and security bots.

### Fuel Distribution Center Ultimate/Critical Mass

Gain 400 gas. Increase launch timers. Launch timers cannot be increased after reaching 1 minute remaining.

### Contain Ultimate/Summon Hive Queen

Summons the Hive Queen at level 6. If you already have a hive queen, she will instead gain +5 levels.

### Security Ultimate/Nydus Network

Periodically spawns lesser nydus worms in infested rooms. Zombies will spawn in the nydus network and can be unloaded from any nydus worm. You must manually select nydus worms to unload.

### Gate Control Ultimate/Sweep Infestation

Spawns many drop pods in uninfested rooms, but not hangers. Drop pods spawn more frequently near players if all rooms are infested.
Psi disruptors

This is not an in depth guide.

Psi disruptors are one of the most useful tools the marines have access to. Their most critical use is the ability to un-infest rooms.

They take about 2 minutes to charge up, and then a few things happen. It immediately stops zombies from spawning in that room, starts pushing back the creep, and also respawns some security (as long as Security Major Room isn't taken). A psi disruptor allows for the utilities of major rooms to be used, and it disables the advanced infestation available to zombies. The security spawned is superior to regular security units.

If the room being un-infested is security, it will still warp in commandos. This is very useful because the zombie will attempt to retake it soon, and the extra protection.

The psi disruptor has 2 mutually-exclusive upgrades. The first is spec ops psi disruptor. This is much stronger to un-infest rooms because it spawns more units the fewer security is in the room at the time of placement. It also allows for additional commando reinforcements to be deployed. You are able to buy, for a cheap price, additional marines, either spectre, ghost or reaper commandos, and one medic commando. The second upgrade, psi depressor, is much better for fortifying rooms not yet infested. It will slow all zombies in the room by 15%. This effect is applied very rapidly, but there will be gaps where the zombies are unaffected, making the debuff slightly less than 15%.
Trident of Lightning (Legendary Item)

The Trident of Lightning was one of several powerful artifacts invented by Tegula many centuries before the start of the server.

It is the twin sister of the Trident of Terror (Legendary item)

Once the Trident of Lightning finds a worthy user it will grant an unnatural long life. It also gives power over lightning and thunder.

This makes the Trident of Lightning the progenitor of all the lightning weapons. The Zenderius clan has since figured out how to duplicate it's power, but only a shadow of it's full power. This has allowed for the Lightning enchantment to be put on swords and bows.
Hunter/Predator

## Hunter

### Description

An Alpha Zombie with greatly increases speed on creep, good at hunting down players.

## Melee Attack

### Melee Description

Attacks briefly poison biological targets, slowing them and doing damage over time.

## Predator

### Description

An evolved Alpha Zombie with greatly increases speed on creep, good at hunting down players.

## Melee Attack

### Melee Description

Attacks briefly poison biological targets, slowing them and doing damage over time.
Maps

### Artic

The artic map features the Zombie starting in middle with Marines starting around the outside. The marine must fuel the dropships and escape the Artic planet alive.

Security details what each room has available.

### Subteranean

The Subteranean map features Zombie starting in the south west corner of the map with Marines starting around the outside of the Hive Mind. The marines must fuel the trains and escape the subteranean alive. This map has a 1.4x multiplier for zombie income.

### Fast Facts

Both maps feature the same toolkit available to both zombie and marine. All major rooms have the same Advanced Infestations and Ultimate Infestations. Mining length is similar for all mining droid paths.

Subteranean map features a more rich economy system. The zombie player has a higher starting income than in Artic, and the marine team has one dangerous but rewarding mining path located near contain on the south west portions of the map.
Hunter-Predator

## Hunter

### Description

An Alpha Zombie with greatly increases speed on creep, good at hunting down players.

## Melee Attack

### Melee Description

Attacks briefly poison biological targets, slowing them and doing damage over time.

## Predator

### Description

An evolved Alpha Zombie with greatly increases speed on creep, good at hunting down players.

## Melee Attack

### Melee Description

Attacks briefly poison biological targets, slowing them and doing damage over time.
Augmentations

There are four creep upgrades available to zombie, and each upgrade has two tiers.

### Speed Creep?

Increases the movement speed of zombies on creep by 25%. (Half effect for Alphas)

### Regenerative Creep

Structures and zombies regenerate even faster on creep.

### Constructive Creep

Increases structure life by 25%. Increases the speed of all actions for structures by 12.5%. Decreases structure build time by 5 seconds. Decreases structure charge cooldown by 10 seconds. Increases structure max charges by 1.

### Virulent Creep

Poisons enemies on creep, reducing attack speed and movement by 16.6% for tier 1 and 33.3% for tier 2.
Advanced Infestations

Advanced infestations are tools offered to zombie after infesting major rooms around the map.

### Power Advanced Infestation

The "lights" go out, limiting marine vision for a period of time, and gives zombie a manual lights out ability that works on cooldown. The power outage also drains energy dependent security units and permanently disables Eradicators.

### Fuel Distribution Advanced Infestation

Increases fuel timer immediately and gives zombie a 45 gas purchase to increase the timer again on cooldown.

### Containment Advanced Infestation

Sub level beasts spawn that are invulnerable to prevent marine rotation and for 50 gas the zombie can unlock the queen unit with flyers from the containment area.

### Security Advanced Infestation

Unlocks the ability to ping marine locations on a cooldown. Disable marine announcements for Alpha Eggs, building placement, and greater nydus placement. Disables egg icon on minimap.

### Gate Control Advanced Infestation

Infesting Gate Control prevents marines from opening and closing doors, while also allowing zombie refillable charges to manually close doors. Duration of manually closed doors by zombie is 8.
Mac's Useless Solo Runs

Ran several solo games using the same pathing and similar micro to see how fast the map could be taken over in specific scenarios. It will never be complete information (every conceivable option), but use this info how you will:

## Sub Map

### Strain Runs

Same path every time, not micro heavy (just regrouping when stalled out). Entire map being taken without figuring in hangars. Time based on in game timer when final room was taken.

## Arctic Map

### Strain Runs

Same path every time, not micro heavy (just regrouping when stalled out). Entire map being taken without figuring in hangars. Time based on in game timer when final room was taken.
Utilities

*"Keep all arms and legs inside the protective shield during operation. I don't want another accident. The last one took an hour to clean up..."* - Dr. Andrew O'Neil
*"Leave me alone! I can quit anytime I want."* - Pvt. Mendoza, sent to mandatory rehab.
*"The good news is I blasted all of them to pieces. The bad news is I can't feel my hands anymore."* - Pvt. Walter, after one hour of continuous fire with the weapon overloader
白猫指南

开局f2右键左边（不a），集结点设在实验第二个房间，RT（二哈），二哈出来后埋雷在主巢右边下水道3个，然后二哈去打实验（不d到前线），二哈d留着踩雷抓，气够80就按下RW（基因），然后再RW（基因），如果被针对了可以先按一个先知看核弹，2个1级基因+2哈打实验里面（打死实验里面门口医疗兵，用二哈帽子杀里面的人）出完2基因后出2先知，一个和二哈编一队保基因，一个去外面开坑道，然后等75气点空投，（此时分为打下实验里面，打下实验第二房间，打下实验第一房间3个情况，实验里面最好守，其次是实验第二个，最后是第一个）然后一个基因变2级，再等30气在基因旁边出小坑道（这个小坑道S不出兵）基因出兵点设置为旁边小坑道，二哈这时候不再外出，在基因旁边巡逻。主巢集结点打下实验后设置为燃料，燃料打下后设置为安保，平时不要按f2a第二阶段（12-15分钟）按下1级工程均摊科技，空投你要坑道的点，然后接小坑道（发电>燃料>后勤矿点>无人矿点）这时候只要你小坑道开始破掉一个点就能滚雪球。打完第一波如果成功就把另一个1级基因变为2级。（如果实验开出的是基因则不用），第一波小坑道偷点失败则在L点左门空投均摊出一个小坑道正面打燃料吸引人类注意事项1：基因数量，最好为3个2级基因，穷就2个2级，尽量不要1级+2级混用。2：关于大坑道，除非你想打安保，不然不点大坑道（严重影响你的僵尸异化比例）3：关于防守，二哈在旁边埋雷，没飞龙吞噬就用地刺，有就把他们和二哈编一队防守4：回血均摊很强，但是必须在你出先知前点出，但是前期气很缺，所以一般全程不点5：基因怪物变异:吞噬怪物>装甲怪物>攻击怪物>速度怪物，自爆怪物不考虑6：第二阶段过后气随便使用，人类一直打你基因就均摊速，然后均摊毒。不打就出一个2级畸变来打车站2级工程来加快坑道cd和速度。7：当打下实验矿或者实验里面后先用先知看有无核弹再开实验技能或者开气矿8：r11以后此打法因为不会基本功纯靠运营，在人类开局优势大后开始打不下去9：任何时候都只1个坑道出兵，不然出兵速度减半会10：除非你基因被全杀了或者气多到用不完，否则不点异化大招：女王>发电>350气，其他不点（特别是空投千万别点）
Anubalisk/Anubalight

## Anubalisk

### Description

An Alpha Zombie with long-range line attacks with spines. The spines continue to slow and damage enemies which stand on them. It uses energy to attack and cannot attack enemies right next to it.

## Anubalight

### Description

An evolved Alpha Zombie with long-range line attacks with spines and the ability to summon strong locusts. It uses energy to attack and cannot attack enemies right next to it.
How to Contribute

## Welcome

Thanks for coming to the ONIZ fandom wiki. This information has been gathered by different players of the game Oh No Its Zombies Arctic Updated which is a Starcraft 2 arcade game. The discord and the makers patron are linked on the Main Page. If you would be interested in contributing you simply need to make an account with fandom and start contributing! It is as simple as that. I decided when we began the wiki to not allow it to be completely open to deter anonymous vandalism and bots. Its free and simple to make an account, so I figured that "buy in" would work as a good gate keep to the information. Please feel free to update the information on an "as seen in game" basis or direct from the patch notes or creator on the discord.

- CarLawyer

Some things to keep in mind that we already know on the moderation staff:

1. Yes we know the information is out of date in places. When this first started a couple of dedicated players took the time to give the wiki what it has. They put in a lot of effort to organize and get the general bones to the wiki on solid footing. Now the details need to be added in as the game progressively gets updated. Feel free to update areas that have changed as patches progress. Most information is only up to date with the most current patch mentioned on the wiki Patch Notes page.
2. Yes you must make an account to contribute. This is not a high requirement as the account is free. If you really have something factual or important to add, then do it under a username. This provides the wiki with a barrier to vandalism and also a possible future community.
Security Modules

### Drones

*"Sometimes the drone thinks that it's fixing a robot when it's really a human. That's when things get interesting!"* - Dr. Andrew O'Neil
30

### Psi Disrupter

Note: No reinforcements will be summoned if Security Mainframe is infested. Tip: Protect these with turrets and/or repair drones.
*"Some of my best work. This uses high frequency auditory waves to disrupt the psionic connections that maintian the infestation. Oh, it may also cause permanent deafness if you stand too close."*
*"What did you say!? I can't hear you!"*
*"Nevermind."* - Dr. Andrew O'Neil, testing Psi Disrupter with lab technician.
Alpha Spawns

Locust

Description
A zombie with strong ranged attacks summoned by an anubalisk (1) or an anubalight (2). Ability: Suicide, Land.

Health, Armor, and Energy

Health
225

Armor
0

Speed
1.88 / /

Lifetime
30

Melee Attack

Melee Name
Toxic Barbs

Melee vs Normal
12

Melee vs Mechanical
18

Melee vs Structure
18

Melee Range
Melee

Melee Speed
1.05

Melee Target
Ground

Ranged Attack

Ranged Name
Acid Spit

Ranged vs Normal
8

Ranged vs Mechanical
12

Ranged vs Structure
12

Ranged Range
2.5

Ranged Speed
0.7

Ranged Target
Ground

Flying Zombie

Description
A mobile zombie which can move over other zombies and go into the sub-level. Summoned by a Geneweaver (13) or a Genesplicer (26). Ability: Burrow.

Health, Armor, and Energy

Health
35

Armor
1

Speed
1.88/ /

Lifetime
45

Melee Attack

Melee Name
Claws

Melee vs Normal
10

Melee vs Mechanical
15

Melee vs Structure
15

Melee Range
Melee

Melee Speed
1

Melee Target
Ground

Blood Zombie

Description
A powerful zombie with a lifesteal attack. Summoned by a Geneweaver (13) or a Genesplicer (26). Ability: Burrow.

Health, Armor, and Energy

Health
65

Armor
1

Speed
1.25

Lifetime
45

Melee Attack

Melee Name
Blood Zombie Claws

Melee vs Normal
10

Melee Range
Melee

Melee Speed
1
Rage

Rage is an anti-stall game mechanic designed to ensure a continuous zombie takeover of the facility throughout the game. This is achieved by giving the Zombie Player an additional supply limit increase, called 'rage', starting from 0 and increasing to a maximum of (7\*NumberofUninfestedRooms), with a gain rate dependent on the % of fuel timer remaining vs the number of infested rooms. If you are ahead Important/Special Rooms and Refineries count as 2 rooms, Hangers are also considered rooms.

After Fueling is complete rage is automatically at it's maximum and is calculated by: 7\*NumberofInfestedRooms.
Hive Queen

### New Queen

As of patch v2.24.4, the queen became a hero unit that changed a lot of details of its ability and usefulness. Hive queen Ultimate spawns the hive queen at lv6 if she was not alive which is the same stats as old queen, but if she was alive she instead gains +5 levels. Here is all the data found in the patch notes for the new queen:

* Queen
	+ The Hive Queen's location is revealed by a ping on the minimap when at level 6 or higher. This ping cannot be seen through fog of war if security has been infested.
	+ Starting value and upgrade cost 40
	+ Fully heals after leveling up
	+ Queen will respawn for ultimate if it dies beforehand
	+ Uses 5 supply per level
	+ Initial damage 15.5
	+ Can fly through alpha zombies and most structures while flying
	+ Flight speed is +1.1
	+ Gains +0.375 tentacle damage after level 6
	+ Level 10 queen can see over walls
	+ Max energy gain per level up 25
	+ Initial energy regen 1
	+ Energy regen gain .5 per level

* Abilities
	+ Frenzy energy cost 30
		- Starting duration is 10
		- Starting attack speed bonus 100%
		- Speeds up the wind up time of the ranged attack.
		- Initial attack speed multiplier 1.75x
		- Range bonus 1.4x
		- Range increase per level up 0.125x
		- Frenzy attack bonus increase per level up 0.03125x

* + Hardened Shell energy cost 40
		- Starting duration is 10
		- Increase duration per level .25
		- Starting radius is 5
		- Radius increase per level is .375
		- 15% of maximum life
		- Increase per level up 0.625%
		- Removes however much of the bonus shields were not used up upon the buff ending
		- Removed early upon losing all of the shell that was added by the buff

* + Devouring Maw energy cost 100
		- Damage increase per level is 3.75

* + Devastator casting time is 1
		- Starting timed life is 40
		- Timed life increase per level is 1.25
		- Creates the eggs throughout the casting time instead of afterwards
		- Egg incubation time is 16

### Misc Notes:

-Queen shell regeneration is 2% per second.

-Queen energy regeneration is 1.
Equipment

*"What is this, the medieval age? I'm not taking a shield to a gunfight."* - Sgt. Palmer, killed in Action
*"The medic shield actually just contains defective nano bots."* - Engineer Dave
*"I'd like to remind everyone these packs are to be used for authorized use only. They are NOT for charging your phones."* - Dr. Andrew O'Neil
*"There's no telling just what you might pull out. Isn't it exciting?"* - Dr. O'Neil
*"We don't tell them this, but they're actually just sunglasses."* - Engineer Dave
*"Seeing as we don't have the funding to train you on your job, we will be offloading that responsibility to our new voice assistant, Syrii."* - Dr. Andrew O'Neil
Map

This is an article about the minimap and the rooms that make it up.

1. 5 troopers, 2 civilians, 1 sentry gun, 1 medic, 1 spectre. Weapons locker here.
2. 2 guards, 2 civilians, 1 ghost, 1 sentry gun, 3 troopers.
3. 8 troopers, 2 ghosts, 2 guards, 2 sentry guns, 1 diamondback, 10 civilians. Weapon locker here.
4. 5 sentry bots, 2 ghosts, 4 troopers, 1 medic, 2 sentry guns, 4 guards, 8 civilians. Mining location
5. 2 sentry guns, 1 ghost, 1 science vessel, 2 troopers, 3 guards, 2 civilians, marauder. Weapon locker here.

### Minimap

The minimap is a map showing the player's team's vision of the entire map in the bottom left corner.
What is GM?

Oh No It's Zombies Updated has a Ranking system in place that puts people into ranks from 1 to 16. This inevitably leads to comparison of players and strength of lobbies or teams or players. This also leads to the question of how to decide who is the best in the game. "Who is grand master level?", if you will. The conversation comes up often in the community, and general consensus of who is GM Marines and Zombie is based on in game ability and rank.

## Marine GM

- A Player who can fit into multiple roles/weapons to good effectiveness

- Achieved 'Mastery' of at least 1 weapon/role

- Consistently uses security modules effectively

- A Minimum Pub Rank of 16

- Ability to Micro and Rotate well

## Zombie GM

- Advanced Knowledge of Z strategies and split pushing

- Ability to see and use oppertunities

- A Minimum Pub Rank of 16

- Can Defeat 2-4GM Rank lobbies

- Has the ability to use and transition between multiple strategies

- An understanding of Micro
Hat's Mining Math

## Mining drone speeds

120 gas unlock heal drone, 80 unlock accel

45 place 30 upgrade, assuming ~3 accel drones for coverage, 425 gas initial accel network.

### Marine

2.5 - 3 + 50 sec 1.88gps

Round trip exactly in every Mining location. Terrazine is 3 + 6 + 44

i.e. 125 distance covered

```
    BE == Break even point, e.g. When Stim or Level2/level3 drone pay for themselves. BE = (upgrade_cost)/(new_gps - base_gps)

```

3.5 w Accel - 3 + 36s 2.56gps

3.38 w Stim - 3 + 37s 2.50gps BE: 362s

4.73 w Stim/Accel - 3 + 27s 3.33gps BE: 292s

### Base drone:

1.75 - 3 + 72s 1.33gps

2.45 w Accel - 3 + 51s 1.85gps

### Lv.2 drone 200 gas:

2.36 - 3 + 53s 1.79gps BE: 435s

3.3 w Accel - 3 + 38s 2.44gps BE: 339s

### Lv.3 drone 300 gas:

3.19 - 3 + 39s 2.38gps BE: 510s

4.46 w Accel - 3 + 28s 3.23gps BE: 380s

### Acceleration Highway

Accel is ~25% faster BE point

Terrazine (120 not 100 gas) is ~15% faster BE point

The two stack additively-ish:

Drone 1: 1.6gps/2.22gps

Level 2: 2.14gps/2.93ps BE: 370s/282s

Level 3: 2.86gps/3.87gps BE: 416s/320s

Earliest you can possibly break even with T3 drone Accel network + Terrazine and level 2/3 all instantly Is 602 seconds (10 minutes)
Oh No It's Zombies Artic Updated Wiki

**Welcome to the Oh No It's Zombies Artic Updated Wiki!**

Information sharing for the Starcraft 2 mod *Oh No It's Zombies Arctic Updated* developed by Chulleyboy. Original game made by Jeetestu.

One Player controls a zombie horde as it starts small and must spread throughout the facility. Other players must work together to slow down the horde and reach evac before the zombie's numbers get out of control.

## Main Topics

[[Strategy][[Marines][[Zombie][[Maps][[Security][[Weapons Locker][[Patch Notes][[Statistics & Figures]
## Sub Topics

[[Strains][[Augmentations][[Alpha Zombies][[Structures][[Advanced Infestations][[Ultimate Infestations][[Rage]Grenades]Mining Blueprints]Equipment]Weapons]Security Modules]

*Looking to be a bigger part of this community? Check out these pages:*

* Rules of this wiki
* How to Contribute
* Patch Notes
* Strategy Guides
Caskesh

Caskesh is Illyra Wo’s only natural moon. Caskesh is about 2000 miles across and located about 183,000 miles from Illyra Wo. Since the revolution and rotation periods of Caskesh’s orbit around Illyra Wo are the same, only one side of the moon always faces Illyra Wo, while the far side (or dark side) could never be seen from the planet.

## History

It is believed that Selûne, goddess of the moon, formed Caskesh as a conduit of her powers. The name “Caskesh” means “night sun” in an archaic forgotten language.

## Legends

Circle of the Moon druids and other worshippers of Selûne believe that Selûne herself inhabits Caskesh.
Strains

Zombies can purchase "strains" at the Hive Mind. The starting horde is regular "naked" zombies, and upon purchasing strains your horde will change accordingly. You can buy up to 5 selections of strains, and they are non-refundable. Keep that in mind as you assemble your horde. v2.9 Patch Notes "Reworked strains, upon purchasing a strain you are now given a certain amount of strain supply, strains now spawn up to this fixed amount rather than spawning up to 20% of your max supply. This new fixed amount will result in hugely increased concentrations of strains in the early game."

According to Patch Notes v2.30 "strain supply from t1 strain upgrades +70/90/110/130/150"

## Volatile Strain

T2 and T3 spew acid when killed. The acid deals 2 damage per 0.2 s or 10 damage per second. Armor reduces the damage from the acid puddles by 0.066 per point of armor: damage taken per 0.2 s = 2 - (0.0666 \* armor value). Explosive damage from killing the volatile zombies at close range is reduced by half of armor value: Damage taken from explosion = 10 - (0.5 \* armor value).

## Mecha Zerg Variants

Found only on the subterranean map, the mechanical zerg units used do affect not only how the units look but also some small details (**they are considered mechanical)**. Mostly this section is just for seeing the available mecha units seen on the map.

## Gene Monstrosity Variants

As found on the Gene page, every strain has a noted affect on the monstrosity made. It does not matter what tier strain is chosen. The affect is always the same. Beside a funny affect that was patched out where the T3 Armor strain would yield a gigantic monstrosity.