Community History

## Divine's SCP:F Community History

### Site-21v1

Site-21v1 was the initial part of Divine's SCP:F. It served as the base site with minimal detail and mostly free model SCPs and guns, quite contrary to our newer site, containing very miniscule amounts of to no free models.

Site-21v1 is currently majorly unfamiliar to most newer personnel, since most of them were here since Site-21v2 or later. Site21v1's veteran members are jumpyjolteon1987, iceboy1256, BIoodThxrsty, and Lolman1502. This site was incomplete at the time it was remade and turned into Site-21v2. It had Light Containment Zone and Heavy Containment Zone. This iteration carried a development team of three people.

### Site-21v2

This site was mostly taken over by MatikBlascak and was the iteration where most active members came from. This iteration it known for the introduction of the "Code of Ethics" and it's strictness when it came to trainings and facility operations. This iteration carried a development team of only three people.

This iteration is a very classic "run of the mill" version and felt very much uninspired looking back on it two years later. This iteration of Divine's SCP:F was ended at four (4) months in April of 2021 (adding the consecutive months between Site-21v1 and v2).

### Site-77 (or Site-21v3)

Deviating from the previous Site-21 names, mostly due to a site with a similar name already existing, Site-77 is now known as the "neon" site or "spaceship" site due to it's excessive amount of neon throughout the hallways. This site carried over weapons from Site-21v2 and used free model SCPs.

This site was intended to have a more interactive environment for the Class-D, but in the end, was incapable of achieving such a goal.

This iteration maintained the aspect of a "Code of Ethics" and had the Rapid Response Team integrated in it. Morphs here were custom made, and personally, I consider it the first sign of deviation from free models.

This iteration was ended after operating for three months in July of 2021 in favor of Vigilance Studios. This was the shortest lived iteration of Divine's SCP:F. This iteration carried a development team of only four people.

### Site-i39

Site-i39 was the successor to Site-77. Site-i39 was designed to take a more innovative approach and had a max development team of five people active. This iteration went slow in terms of development and later collapsed after five months due to developers opting to eventually quit.

This iteration intended on having a custom gun system. Not much information is available on this site due to the small amount of work executed on it.

### ARC-22

ARC-22 is the current site being worked. Specifically, ARC-22v2. v1 was opted to be changed due to the design of the Class-D cells, going in favor of a more spacious Class-D zone, thus resulting in a 48 cell Class-D area.

ARC-22 at it's start was meant to follow more in the footsteps of Site-21v1, but be a bit more open with it's accessibility. ARC-22 was meant to be a open roleplay site, where people had access to most teams and were able to achieve them by playing the game. Utilizing some ideas from another game, we also were intent on adding a mechanic for players to play as SCPs. Eventually, though, this was scrapped and turned in favor of a closed roleplay system.

ARC-22 is designed specifically to be innovative to the SCP field, by introducing ideas that are not normally seen within other roleplay sites. One of these ideas not commonly associated with them is a tactical shooter styled game, which also leans heavily into realism.

Utilizing some community suggestions, ARC-22's SCPs are planned to consist of unknown SCPs, instead of all common SCPs that everyone is familiar with. ARC-22 is also gearing toward a easier way for Class-D to escape, by providing tasks for them to do which have a chance of giving them an item to craft a weapon or a keycard to escape.

Utilizing this crafting system, Class-D can make attempts at escaping and may be more successful at doing so. Another stride toward making this site more innovative was the decision to remove the red line that is marked to tell players not to cross. The Development Staff believed this to be stupid and therein opted to remove it.

ARC-22 has made significant improvements compared to previous iterations, such as having the longest lifespan. Assuming all goes well, ARC-22 may be able to see Divine's SCP:F's third birthday. ARC-22 has lasted for six months, but has garnered little members over it's time active. ARC-22 is currently competing for the largest and most complex site so far, and is already significantly closer than previous sites developed by us. ARC-22 is also the first site to plan on introducing AI and will have upwards of 100 or more at all times, intentionally making the site seem more active then before. ARC-22 has also introduced two hostile GOIs at once that are both group based (The Serpent's Hand & The Chaos Insurgency).

We've come full circle with the naming of this site, as it was originally Site-22, then ARC Site-22, then left it to rest on ARC-22, with -22 meant to reference a step up from Site-21.