recursal/Fanatic-Fandom huggingface dataset:
Secrets

## Inside The Guild

```
 Jadrele, Guardian of Youth
 Search -- Area located underneath

```

```
 Honest Hal
 Type "Behold the guild of old"

```

```
 Honest Hal
 Move West... Guild Master's room

```

```
 Honest Hal
 Move East... Guild Officers room

```

```
 Honest Hal
 Search -- Area hidden underneath
 Move Down, North
 Search -- Area Hidden North

```

```
 In a dark passage of the old sewer
 Move North,North west,North east
 Search -- Hidden area North "Will take you to Stormport Guild Area

```

## On a small strip of sand near Stormport

```
 1)Type "Climb up east cliff"--Will take you back to Old Sewer
 2)Type "Climb up north cliff"--heads to stormport

```

## In a cramped warehouse in the Rogues Quarter

```
 1)Search -- to go back down to "On a small strip of sand near Stormport"
 2)North -- to go to Stormport
 Type "Wink at Fennik"
 Type "Step into crate" -- Takes you back to 1) Search

```

## In a cavernous warehouse

```
 1)Squeeze through space--Takes you to the Stormport Guild
 2)SE,SE,SW,Scale Wall-- takes you to black market

```

## Squeezed through space area

```
 Move west will take you back to Finnik the Gnome

```

## Behind a dusty pile of crates in a warehouse

```
 South east door -- Worthy to Outfit members only
 Search -- Hidden area underneath
 Follow the path and you will head back to Moorgate Via "Smugglers' Run"

```

## Halfway along "Smugglers' Run"

```
 Type Listen -- There is a password to enter "We haven't found it yet"
 Secret = Knock five times on the green door " Gives access to the secret area now search"

```

```
 "Hint"
 With smooth, imperceptible movements, you lean just close enough
 to make out the words of the whisperers.
 "Yeah, that McMana... he prides himself on being above reproach,
 but he'd be ruined if anyone knew about his back-room bizniz..."
 "Hush, you fool!" the other voice intercedes. "Next thing you know,
 you'll be telling the world about the password!"
 Drunken sniggering ensues. "Yeah, like anyone'll figure out..."

```

```
 This can be found by typing ex Whispers at The smugglers inn on barnacle close in stormport.

```

## North of this room before using the secret

```
 Move North
 Hold a Diamond in right hand and offer/ex hawkers

```

## Jadrele, Guardian of Youth

```
 Move South
 Pull Book -- Will take you to Guild Lockers

```

## In a room with a length of rope in the Rogues Guild

```
 Pull Rope -- Will take you deeper inside the guild

```

## Silena, The Keeper of Secrets

```
 Buy jeweled dagger
 Break Dagger
 Type "may I have a private lesson?" -- next room go down to meet your Death by Sicaria the Poison Spider

```

## Silena's Assistant

```
 ex ladder "Multiple times"

```

Finally you manage to approach the rope-ladder to have a
closer look and find out where it leads. Just as you start
putting your nose up to see beyond all the cobwebs, someone
suddenly whispers into your ear from the shadows.

"Fancy breaking into the vault, eh? Fancy stealing some of the
guild's most secret treasures, eh?...
"Come back when you killed that beast and made use of her corpse.
Tell me what part you used, and I might let you climb up."
Weapon Balancing

To use this command, you must have trained the skill "Weaponsmithing"

Hold a weapon in your right hand, it must not already be Temporarily Enchanted, type "balanceweapon"

This will increase chance to hit and damage output of the weapon.

Duration and Intensity are dependant on your level of the Weaponsmithing skill.

Melee fighters should have their weapon balanced at all times. It can significantly increase damage and for some skilled classes allow for an extra Multiple Attack.
'''Commands'''

If your a mage, if you *Search the stacks* within the library in Moorgate, it teleports you to the library in Stormport and visa versa. Saves on ticket prices

'''Orchard & Orphange'''

'''Hatchery'''

'''Ashwood Tower'''

'''Bitterpoint Valley'''

'''Dragon Tome'''

'''Vadragat's Castle'''

'''Ashentilly'''

'''Underwater City'''

'''Troll caves'''

'''Dwarven Mines'''
Charons' Caverns, Level 2

Template:Combatarea

## About

**Charons' Caverns, Level 2** is a medium level dungeon underneath Charons' Caverns, Level 1.

## Technical

### Speedwalks

To get to Level 2 from Level 1:

* From Level 1 entrance to first lever, pull, to second lever:

```
,[sw][nw][sw][w][se][sw][s][sw][n][search][search][search][search][search][search]&
,[sw][pull lever][ne][s][ne][n][ne][nw][p right][hold tsuba-giri][wave tsuba-giri]&~~&,[t n][nw][e]&

```

* Pull second lever, from second lever to third lever, pull third, to fourth, pull it

```
,[pull lever][w][se][s][se][sw][nw][w][nw][n][w][pull lever][s][pull lever]&

```

* Pull fourth lever, from fourth to fifth lever, pull fifth, to charons2~!

```
,[pull lever][n][e][s][se][e][se][s][sw][e][ne][pull lever][sw][w][ne][n][ne][nw][e][ne][se][s][e][e][tada]

```
Haunted House

The Haunted House is a zone of Cosrin that is only made available during Halloween. Created by the Hero Murielle, the maze-like structure may seem unimportant at first, but actually houses one of the best wrist pieces in the game, the Armbandus Bonus.

A player cannot leave the haunted house without a ring if they do not have an Armbandus Bonus

## Solving the Puzzle

Within the haunted house, there is a unique item that spawns in each room (e.g. rat's tail). This item can be used to map the rooms of the haunted house. Once the rooms are mapped, a player must lure and kill monsters, which will in turn drop bones that are meant to mixed into a full skeleton.

The items needed are:

* Calva Calca (skull)
* Maxilla cnacta (jaw)
* Costae twistae (ribcage)
* Coxa elastica (hip)
* Ruri creaki (leg bones) x 2
* Pes ricketus (foot) x 2
* Brachii cracti (arm bones) x 2
* Manus rattlus (hand) x 2

The end result is a sceletus cacophonous, which is then offered to a quest further in the haunted house.

## Armbandus Bonus

Item: armbandus bonus (armband)

Thisus isus unus niftyus armbandus whichus willus weakenus

aroundus yearus XXVIIus. Bloomingus foreignus languagus!

This item is a Bracelet. Invoke via the Wear or Activate commands

Offense modifier POOR Defense Modifier POOR

Fire Resist Mod POOR Cold Resist Mod POOR

Electric Res Mod POOR Poison Res Mod POOR

Entangle Res Mod POOR

Armor Class Modifier GREAT
The Labyrinth

The Labyrinth is a subguild of the Mages Guild. It is located through the Library in Moorgate.

Trainers are in the Library at the Spire Of Knowledge where you need to go UP (exit does not show).

Other trainers are found within the four globes which surround the outsides of the labyrinth garden.

Each orb is entered by a command which follows its element (dig, burn, float, and flow)
Mysticism +1

**Mysticism +1 quest**

```
Items needed:
1.cup of tea, tea from arcana
2.abacus, abacus from cats2
3.spinning top, from Eye Demons in cats2
4.flask of oil from Eye Demons in cats2

```

**Quest**

```
1.Tea for freezing wanderer. Gives half a coin.
2.Abacus "**break it**" gives wire and beads. **Destroy beads**.
3.Wire goes to shed. Shed gives broken snow shoes.
4.Spinning top to boy with a sled, gives sled.
5.Sled to farmer with heavy bags, Farmer gives cat gut. mix for other half of coin.
6.Snow shoes to snow drift for the half coin. Mix coins.
7.With the full coin now, go to the strange machine of ice, offer for ice chain.
8.Take oil, offer to teeny weeny chest..gives ice cube.
9.Offer Ice cube to ice statue, gives ice gem. mix gem with chain. gives a necklace.
10.Offer necklace to ice idol of kali in the pass for +1 myst

```
Enchanting Items

**Enchanting Items** is the process of using two different spells to store charges of a spell in an item for use later. The spells are:

1. Enchant Item, accessible at Mages' Guild Rank 42. This prepare the item to receive charges of a spell.
2. A second spell, a "reagent spell", to be stored in the item.

The enchanting process is as follows:

1. Cast Enchant Item
2. Target the item with the Enchant Item spell
3. Cast the reagent spell
4. Use the ENCHANT <item> command to store a charge of the spell in the item.
5. Repeat the above two steps as needed.

The amount of charges an item can hold is its base value/10, and the amount of charges a Wizard can imbue depends on the level of their Enchant Item spell. Only one of each of the following items can be in one's posession (backpack/locker/hands/worn) at a time with the exception of the white pearl ring. A wizard may circumvent this by simply MIXing more than one ring (and not dropping them), but they may not pick up any more rings of that type and if they do drop one of them they may not pick up that ring again.

## Enchantable Items and Charges

A Wizard may enchant these items with the various Enchant Item spell levels provided at certain guild ranks:

### Guild Rank 42

* Bone Rod (1 charge)
* Gem Necklace (1 charge)
* Leather Necklace (1 charge)
* Simple copper Ring (1 charge)
* Copper Necklace (2 charges)
* Golden Bracelet (2 charges)
* Wood Rod (3 charges)
* Simple Iron Ring (4 charges)
* Statue of Healing (3 charges)
* Iron Necklace (4 charges)
* Iron Rod (5 charges)
* Copper Rod (7 charges)
* Silver Necklace (8 charges)
* Silver Rod (10 charges)

A gem necklace is a gem or diamond MIXed with an iron necklace. Also, note that rods require Magical Dexterity to successfully activate.

### Guild Rank 52

* Fire Ring (8 charges)
* Ice Ring (8 charges)
* Storm Ring (8 charges)
* Ring of poison resistance (8 charges)
* Ring of entangle resistance (8 charges)
* White pearl ring (12 charges)
* Simple gold ring (16 charges)
* Aquamarine ring (18 charges)
* Aquamarine necklace (18 charges)
* Silver wedding band (20 charges)
* Agate ring (20 charges)
* Agate necklace (20 charges)

### Guild Rank 62

* Ruby ring (24 charges)
* Ruby necklace (24 charges)
* Emerald ring (24 charges)
* Emerald necklace (24 charges)
* Ring of protection (24 charges)

### Guild Rank 75

* Sapphire ring (30 charges)
* Sapphire necklace (30 charges)

### Guild Rank 110

* Emerald Ring (38 charges)
* Emerald necklace (38 charges)

### Guild Rank 150

* Diamond ring
* Diamond necklace
Entanglement Enchantment

Spell Name: Entanglement Enchantment

Spell Number: 88

Spell Type: Sorcery

Pre-Requisite: Engulf Spell (needs verification)

Description: This spell will allow you to enchant a person’s weapon with the ability to tangle an enemy in webs and vines. Target a person to enchant the weapon in their right hand.
Weapon Enchantments

## About Weapon Enchantments

Weapon enchantments are special effects that are applied to a player's weapon. When a monster is hit with the weapon, various special effects can occur based on the enchantment.

### Weapon Enchantment Duration

Weapon enchantments have two modes of duration:

* **Time-duration mode:** When a weapon is initially enchanted, the weapon is enchanted permanently for a certain duration based on the skill/spell level of the caster.
* **Charge-duration mode:** When time-duration mode runs out, the player will see a message stating that the enchantment's effect is wearing off or losing strength. The weapon enters charge-duration mode where the enchantment will now disappear after all its charges are used up. You can examine a weapon to determine how many charges are left.
	+ When a person logs off, their weapon enchantments automatically go into charge-duration mode.

You cannot re-enchant a weapon until its enchantment is fully discharged.

## Types of Weapon Enchantments

### Battlemage Weapon Enchantments

Battlemages can learn all Sorcerer, Shaman, and Wizard weapon enchantments, listed below.

### Shaman Weapon Enchantments

* Poison Enchantment
* Sleep Enchantment
* Slow Enchantment
* Pacify Enchantment

### Sorcerer Weapon Enchantments

* Fire Enchantment
* Cold Enchantment
* Electricity Enchantment
* Energy Drain Enchantment

### Wizard Weapon Enchantments

* Stun Enchantment
* Hold Enchantment
* Web Enchantment
* Entanglement Enchantment
Weapons & Special Items

* NB it is believed there are more weapons to be found than we have listed below

### 1st Weapon

```
 Jadrele, Guardian of Youth has a shop here
 Nasty Black Dagger

```

### 2nd Weapons

```
 Jaymze Kahn has a shop here
 1)Dirk of stabbing = One handed weapon
 2)Strange tube = Missile Weapon

```

### 3de Weapon

```
 Silena, The Keeper of Secrets has a shop here
 1)Jewelled dagger

```

### 4th Weapon

```
 Break Jeweled dagger---Gives
 Throwing knife

```

### 5th Weapon

```
 (GL110)
 Sicaria drops a web and Poison bladder

```

```
 Hand in Poison bladder to Visok "In sub guild"
 Gives Handles

```

"Ah, I do hope the Master gave you more than its life.
Either way, I am satisfied."

Visok presses two garrote handles into your hand.
"Now, combine your mind with your might."

```
 Mix Web with Face paint ( You will loose your face paint forever) So unless you have the small black pouch don't do this.
 Gives invisible wire
 Mix wire with handles
 Gives Two-handed throttler

```

Item: two-handed throttler (throttler)

The twin obsidian handles do not appear to be

connected - the wire between them is invisible.

This item is a Unknown Weapon Type Two Handed Weapon. Invoke via the Wield or Wave commands

The weapon has an offense add rating of REASONABLE and hits for

1-11+1 damage.

This item is a level 6 magic item

Offense modifier AVERAGE Defense Modifier REASONABLE

Fire Resist Mod REASONABLE Cold Resist Mod REASONABLE

Electric Res Mod REASONABLE Poison Res Mod REASONABLE

Entangle Res Mod BARELY ADEQUATE

Armor Class Modifier VIRTUALLY AMAZING

### 6th Weapon

```
 Glvl 175 Portal around Customs and Excise Office
 1)Chained Dagger = One handed weapon
 2)Stringless Balistic bow = Misile weapon

```

### Special Items

```
 ==**Black Leather pouch**==
 If you managed to loose your face paint or would like to sell smoke bombs cause they make you think of Ninjas then do this.
 Go to the area that you upgrade your shield "Check the shield section"

```

```
 --Buffering Assistant has a shop here--
 Buy Cylindrical device & Soft black pouch
 Break cylindrical device
 It gives you a paper
 Now read the paper
 Its a recipe

```

```
 --**The Recipe**--
 The scroll says...
 Mix first the coal, then the dye of the elves.
 Ignite with a ring, only magical fire will do.

```

```
 1) Lump of Coal = ex gravel in the graveyard in Moorgate you should find it by Depressed young girl offering a quest.
 2) Elvish dye = bought at the black market "See secrets"
 3) Fire ring = bought On Autumn Walk in Moorgate by a magical shop
 4) Soft black pouch

```

```
 --Black leather pouch--
 So to get smoke bombs you need paper which is annoying to run and get so if you travel to Glvl 135 Webbing Assistant in the shield upgrading area
 Buy Vial of liquid paper
 Mix with Black leather pouch
 Gives permanent immediate smoke bombs and hides you etc

```
Lore

This is a Magical Spell Use Spell

Pre-requisite: Earth Sight Spell

**Wizard only Spell**

This spell allows the Wizard to gain ULTIMATE knowledge of equipment and treasure.

Once cast, hold the item to lore in your right hand and target it.

Then examine the item and you will see all of the items spell properties.

*This is a requisite to the Enchant item spell*
The Fortress

Template:Combatarea

## About

**The Fortress** is a low level hunting area located within Moorgate designed to hone new players' combat skills.

## Area Details

### Mob List

* Ogre
* Orc
* Goblin
* Hob Goblin
* Sick Goblin
* Kobold
* Beaten Kobold
* Silver-backed wolf

## Notable Features

### Mobs

* The **Ghostly Captain** is behind a portal in the Fortress; he drops a glowing emerald which is used in obtaining an Adventurer's Badge.

## Technical

### Hunting Technique

* Ogres have high HP and hit hard.
* Wolves and Sick Goblins are slow moving.
* Be mindful of Orcs and Kobolds which are ranged attackers.

### Speedwalks

* To get to the fortress from Moorgate Town Center:

```
,9s3w

```

### Macros

* Slow lure, double room attack, prioritize Orcs, gold harvesting

```
g gold;;ch orc;;ch;;e;;ch;;w

```
Cottley Mounds

Cottley Mounds is located north of Moorgate by Timberwood forest and the Dark Blizzard Pass. The monsters are generally weak against the ice element and fire resistance is recommended.

Stunners in the area include Small Vale Dragons, Giant Spiders, and Mouthers.

There is a safe haven area where monsters will not attack you in Cottley Mounds. This is also the spot you will want to remember on your compass for quick teleporting. The room description is as follows:

In a wooded glade
Dappled light filters through a canopy of branches overhead. Woody
shrubs, perennials and annuals elbow each other for attention. You
find this glade to bring marvelous healing benefits to your mind
and soul.
High Galactic

**Hochgalaktisch** ist ein Schriftsystem, welches nach Aurebesh sehr bekannt ist und häufig benutzt wird. Dieses Alphabet benutzen gebildetere Leute häufiger und wird auch verwendet um schnell handschriftliche Texte anzufertigen.

Auf der Erde wird dieses System am häufigsten benutzt und ist als Lateinisches Schriftsystem bekannt, welche das lateinische Alphabet und die arabischen Zahlen beinhaltet.

Das normale Alphabet besteht aus 26 Buchstaben, wovon es jeweils zwei Varianten als Groß- und Kleinbuchstaben gibt. Jede Sprache einzeln kann auch abgeänderte Formen und Bedeutung der Buchstaben haben.

Da das häufigste benutzte Rechensystem das Dezimalsystem ist, besitzt Hochgalaktisch auch zehn Zahlen, welche die des Aurebesh leicht ähneln.

Ebenfalls gibt es eine große Anzahl an Satzzeichen und verschiedene Symbole werden oft mit integriert.
Troll Caves

Found on the eastern side of Darkwell Forest.

Entangle resistance is recommended.

Designed for fighter-types, as many rooms will nullify readied spells.

Be careful of the Troll Shamaness:

*Troll shamaness shoots its staff at Beal and hits for light damage*
You are hit for 70 damage. Your armour absorbs 27 (277 left).

Beal is stunned for 10 seconds!

Followed by:

*Beal is hit with a Web spell cast by Troll shamaness!*
Beal is covered in sticky webs for 5 seconds!

Followed by:

*You have been killed! You are now a GHOST!*

Speedwalk from East Gate:,ee[ne]eeeeeeee[ne]ee[ne][ne][se]e[se]ee[ne][ne][ne][ne][ne]ee[ne][ne]n[ne][ne]n[nw]n[ne][nw]nn[ne]nn[nw][sw]wwwwws[sw]w

At level 83, the Troll Caves will no longer provide significant experience.
Fifth Tower

## About

This long forgotten tower has long been whispered and rumored to exist within the guild, but only recently rediscovered!! The secrets still remain closely guarded, but the seal on the door has been broken!!

## Speedwalk

The speedwalk requires entry into the Guild Catacombs in order to open the way into the Fifth Tower.

,nw[nw][salute the unknown fighter]d[pull bracket]u[se]e[nw][press button][se]n[push lever]sends[press stud]sw[flick switch]e2nuswseu[push knob]dws2w&

## Secrets Discovered

Just inside the Fifth Tower door, there is a hidden exit southward, which requires an "Ice Dragon Cloak" to enter. This room holds a quest that gives you a "Fire Dragon Cloak". To acquire this cloak, you must first complete a quest behind a hidden northern exit near the guild tutor, Chay, battle demon supreme (found inside the Central Tower in the Guild). This exit requires the "White Dragon Cloak" given with membership to the Fighters Guild. Inside you will find a quest to receive your "Ice Dragon Cloak". All three cloaks can then be mixed, Fire and Ice Cloaks form a "Small Compact Roll", then mixed with "White Dragon Cloak" to form a "Compact Roll of Cloaks".
Arcana Pouch

The **arcana pouch** is an item that can be purchased in every subguild of the Mages Guild. It is used to hold arcana ingredients as a way of freeing up space in backpacks and lockers.

## Arcana Pouch Use

The arcana pouch can hold one of each arcana ingredient, but those items must be inserted into the pouch in a particular order. Similarly, when taking ingredients out of the pouch, they must be retrieved in the reverse order.

In order to insert an ingredient, hold the arcana pouch in your right hand and the ingredient in your left hand, then combine them using the MIX command. To remove an ingredient, hold the arcana pouch in your right hand with an empty left hand, then use the BREAK command.

The correct order of arcana ingredients:

1. spider web
2. dragon teeth
3. bat wing
4. bleached bone
5. eye of newt
6. mandrake root
7. cat's breath
8. troll's heart
9. ground lead
10. sparkling iron
11. silver flakes
12. gold grains
13. bronze bar

Once you have a full arcana pouch, it can be mixed with another full arcana pouch to save even more room.

## See Also

* Arcana
* Arcana Ingredients
* Runes
Unlocking

Self-explanatory if you ask me, but, who knows...

Used via the **unlock <target>** command.

Unlocking is used to reveal what treasures chests/strongboxes hold inside them. It can also be used to pick the locks of any of the many locked doors around the lands.

In the past, some of the younger generations of Rogues', have been known to use this ability to garner the experience needed to advance themselves within the Guilds ranks.
Storm Canyon

Template:Combatarea

## About

**Storm Canyon** is a small dungeon inside the Dark Blizzard Pass. Consisting solely of 3 creatures and some room traps there is little within of note. The Glacial Daemon kill does however trigger a World Emote.

Entry to the Canyon relies on you holding a glowing crystal (dropped by crystal golems in The Spire of Dawn) whilst wearing an ice ring and a storm ring from the shops around town. The chant "enter canyon" should then be used at the entrance which is SE, NE, NE form the Pass Camp.

## Area Details

Shaped like the letter X with rooms running in the NW-SE and NE-SW planes the Glacial Daemon can be found in the most South Easterly room.

### Mob List

* Ice Demon
* Ice Dragon
* Glacial Daemon

## Technical

### Hunting Technique

* Smash it up
* If hunting the Glacial Daemon I suggest taking out the Ice Demons and Ice Dragons first.

### Speedwalks

* To get to Storm Canyon from Dark Blizzard Pass Camp:

```
,[se][ne][ne]

```
Bracken Isle

Bracken Isle is a level 80+ hunting ground within the Misty Vale Mountains that has a high swarm rate. There is a portal at the entrance that prevents anyone below level 80 from entering.

## Level Range

Bracken Isle is available from level 80 onward. At level 90, the only mob to still give XP is the Wailing Sacrifice. This makes this area not recommended for 90+.

## Speedwalk

From the bottom of the Misty Vales, use the following macro to get to this area:

,uuuunnw[nw]n[nw][nw]n[ne][ne][se]w

## Monsters

**Wailing Sacrifice** - hits hard, lots of HP

**Cannibal Champion** -- hits hard, lots of HP

**Strangle Vine** -- trash mob

**Ape** -- hits moderately hard, hits fast

**Wild Dog** -- trash mob

**Cannibal Shaman**

**Red Mosquito** - slows

**White Mosquito** -- slows

## Items

**Gold Grains**

*Mage arcana*

**Cat's Breath**

*Mage Arcana*

**Mandrake Root**

*Mage Arcana*

**Eye of Newt**

*Mage Arcana*

**Short stick**

*Quest Item (Darkwell)*

*Lair Key (Lowly Downs/Ashwood)*

**Leather armguard**

*Wrist Armour*

*Poor Entangle Resistance*

*Armour Class Modifier Reasonable*

**Leather Neck Guard**

*Neck Armour*

*Poor Fire Resistance*

*Armour Class Modifier Reasonable*

**Small Sapphire**

*Gem*

**Healing Potion**

*Potion*

*Restores HP*

## Hidden Rooms

Although Bracken Isle initially seems to span a total of less than 10 rooms, if you search w and then nw of the entrance, you will find hidden rooms that make the isle much larger.
Monk Scrolls

**Monk Scrolls** are scrolls which are available to monk scribes by combining herbalism items available in one of the Monks' Guild shops.

The following scrolls are available:

* DEEP SEA: (group gills)

```
,[buy 1][buy 3][swap][mix][mix][buy 2][mix][mix][pack right]

```

* LEVITATE: (group levitate)

```
,[buy 1][buy 4][swap][mix][mix][buy 2][mix][mix][pack right]

```

* BLINK:

```
,[buy 1][buy 5][swap][mix][mix][buy 2][mix][mix][pack right]

```

* EXPLORATION: (earth light)

```
,[buy 1][buy 6][swap][mix][mix][buy 2][mix][mix][pack right]

```

* HEIGHTENED SENSES: (group fly)

```
,[buy 1][buy 7][swap][mix][mix][buy 2][mix][mix][pack right]

```

* BLAZING FIRES: (dragon fire big)

```
,[buy 1][buy 8][swap][mix][mix][buy 2][mix][mix][pack right]

```

* SCROLL OF REVEAL:

```
,[buy 1][buy 9][swap][mix][mix][buy 2][mix][mix][pack right]

```

* OCEAN: (group water walking)

```
,[buy 1][buy 10][swap][mix][mix][buy 2][mix][mix][pack right]

```

* STORMS: (gigawatt death big)

```
,[buy 1][buy 11][swap][mix][mix][buy 2][mix][mix][pack right]

```

* DEEP FREEZE: (blizzard big)

```
,[buy 1][buy 12][swap][mix][mix][buy 2][mix][mix][pack right]

```

* ANOINTMENT: (Divine Forgiveness)

```
,[buy 1][buy 13][swap][mix][mix][buy 2][mix][mix][pack right]

```

* ABSOLUTION: (Cadaver Converse)

```
,[buy 1][buy 14][swap][mix][mix][buy 2][mix][mix][pack right]

```
Valtera's Lab

Sub area of Storm Mount Tower.
Valtera's lab is located within the prison, past the Lizard man Gaoler. There is a portal with a minimum level requirement of 120.

In a recent update, the monster spawns in Valtera's Lab have changed. All monsters now spawn in all rooms.

Monsters with a UT of 1.5 spawn other creatures in the room more quickly. It may be advisable to attack these first.

## Monsters

**Lizard man guard**

*2.5 Sec UT*

**Lizard man scholar**

*Casts Mute and Gigawatt Death*

*2.5 Sec UT*

**Lizard man researcher**

*2.5 Sec UT*

**Lizard man scientist**

*2.5 Sec UT*

**Spike-tailed agama**

**Razor-toothed skink**

*2.5 Sec UT*

**Rabid whiptail**

**Winged anole**

*1.5 Sec UT*

**Side-blotched clubtail**

*2.5 Sec UT*

**Spine-armed slave**

**Eight-footed Basilisk**

*3.5 Sec UT*

*Can be held for up to 10 seconds*

**Half-stitched elf**

**Malformed Lizard**

*2.5 Sec UT*

**Lab rat**

*.5 Sec UT*

*Recently Removed from Area*

**Rejected Specimen**

**One-armed torso**

*2.5 Sec UT*

**Three-winged Dragon**

**Yellow-banded snake**

**Jawless Human**

*2.5 Sec UT*

**Crimson-throated Serpent**

*2.5 Sec UT*

**Orange Python**

*1.5 Sec UT*

## Items

**Weapons**

*Electric Whip*

Slashing One Handed Weapon

Magic Level 2

1-6+1 damage

*Iron Battle Axe* (non-droppable)

Slashing One Handed Weapon

Requires 16 strength

Magic Level 1

1-7+1 damage

*Modified Crossbow*

Piercing Missile Weapon

Magic Level 1

1-6+3 damage

*Wand of Lightning* (non-droppable)

Wand

Contains unlimited Gigawatt Death
Moorgate Graveyard

Template:Combatarea

## About

Spell casters do fairly well in this hunting ground. Groups of skeleton minions follow their leaders. Spell-casters can dispatch them quite easily. Be careful of where you walk or you might be going in circles.

## Area Details

**Mob List**

Skeletal Warrior + 6 Skeletons

Skeletal Berserker + ? Skeletons

Skeletal Necromancer + ? Skeletons

Skeletal Archer + ? Skeletons

Spiked Skeleton + ? Skeletons

Bone Chariot + 11 Skeletons

Headless Horsemen + 13 Skeletons

Lich + Mummy + Werewolf + Banshee

Some say that the Undead chanting of "morta illuminosa" echos throughout the graveyard.
The Jaunt

Located of the Eastern Causeway, close to Moorgate. Otherwise known as The Kobold Lair.

## Speedwalks

Remember to have a crowbar and length of rope!

```
,12e[ne]ne[se]e2[ne]2n[ne][pull chain][sw]2s2[sw][turn statue head]w[nw][sw][se][pack right;;hold crowbar;;press button]e[se][turn wheel][nw]w[nw]s[sw]2s
2[sw]w[nw][ne][nw][ne][nw][ne][se][ne]n2[nw][pull lever]2[se]s[sw][nw][sw][se][sw][se][sw][se]e2[ne][se]2s[se][ne]e[se]2[ne]2[nw][ne]en2[se][ne]n
[pull lever]s[sw]2[nw]sw[sw]2[se]2[sw][nw]w[sw][nw]2n[nw]w[nw]se[se][get pulley]e[ne][flick switch][nw]w[sw]ws[sw]2[nw]sw[sw]2[se]2[sw][nw]w[sw][nw]2n[nw]
wn[se][p right;;p left;;hold rope;;hold pulley][move rock]2s

```

This will obviously have to be broken up into two parts.
Fort

## Fort Info

The fort is located South, then West within Moorgate and has several low-level quests within.

This area is suitable for levels 1-10. Whilst questing in this area be wary of Ogres as they can hit low level players for between 20-70hp however, they must advance and have a 3 second unbalanced time. Orcs will fire more frequently than other opponents from range using missile attacks.

## Fort Quests

### Dirty Statue

**Where:** Found at the furthest west point upon entrance to the fort.

**Wants:** Bucket of water which is obtained in NE area of Moorgate (offer bucket to a water source such as a trough)

**Gives:** EXP

### Flag Pole

**Where:** Close to exit of Fort, slightly to the south

**Wants:** Tattered flag, dropped from mob kills within Fort

**Gives:** EXP

### Trough

**Where:** S, SW area of Dirty statue

**Wants:** Empty bucket, obtained in NE area of Moorgate (near
Monks guild)

**Gives:** Bucket of Water

**Purpose:** Used as a quest item for various quests such as Holy Fire or Dirty Statue

### Ghost

**Where:** Near exit of Fort

**Wants:** Glowing emerald (obtained from Ghostly Captain)

**Gives:** Adventurers Necklace

**Purpose:** Allows player to leave Moorgate

## Kill Quests

Orcs can be slain here and claimed to bounty officers.

The "Ghostly Captain" is located in the Northern area of the Fort, once slain he drops a glowing emerald which is a quest item used to allow players to leave the city walls.

## Hidden Quests

S by SE of the Fort is lever, pull this lever and travel west to obtain the item "red rose"

In this same area is a room that notes a large hole in the ground, offer this room the item "chunk of granite" for a rather large chunk of exp in levels below 15.
Base Damage

**Base Damage** refers to the minimum amount of damage a player will do to a mob. The amount of base damage that a character has is a function of the character's level and class.

Mobs in Charons' Caverns, Catacombs Level 3, and The Wyvern have a high amount of armor and therefore often absorb most damage down to base damage.

## Base Damage Formula

The formula in this table determine the amount of base damage a character has. This does not take into consideration any extra form of damage such as weapon enchantments or multiple attacks. It does take into consideration a balanced weapon.

 Ranger
 Berserker
 Rogue
 Monk
 Any Mage\*\* (Wizard/Shaman/Sorcerer)

* Note: \*\* Mage damage is not physical and is not subject to "base damage", however mage damage increases by one point per level after 50. We can consider this a formula for damage gain per level and a pseudo "base damage".
Jaro

**Darth Jar Jar**, formely known as **Jaro**, was a powerful Sith Lord. He was the Emperor, later High Emperor, of the powerful Discourage Empire.

## Biography

#### Early Life

Jaro was born on Naboo in Otoh Gunga in 52 BBY. Even at a young age, his ability to make others laugh was notable. As an adult, he was known for making other gungans laugh with silly antics and jokes.

#### Battle of Naboo

In 32 BBY the Trade Federation started a blockade on Naboo.
Slave Labour Inn

Template:Combatarea

## About

**The Dungeon of the Slave Lords** is a lower-level hunting area located 5s5wsd from Moorgate recall. The entrance portal has a maximum level of 20. This is a a standard hunting area for new players and presents a wide range of challenges. Only the most skilled combatants will hunt here until level 15 without dying once (or more).

## Area Details

### Mob List

* Weakest slaver guard
* Weak slaver guard
* Slaver guard
* Slaver trapper
* Slaver netter
* Slaver guard "Blade bane"
* Slaver guard "Mage bane"

## Notable Features

### Mobs

* The dungeon contains an abundance of easy mobs that give generally low experience, as well as Mage Banes and Netters, both of which can give substantial experience.

## Technical

### Hunting Technique

* Slaver netters have a ranged attack that occurs every 4 seconds and holds for 4 seconds without resilience. They give significant experience at lower levels.
* Slaver trappers will also stun for 4 seconds with a 4 second attack speed, but they do not have a ranged attack.
* Mage banes resist magical attacks, and should be avoided by casters, though they give significant experience. They also hit very hard, so exercise caution when trying to take one down.
* Blade banes are nearly impossible to kill with non-magical attacks, though they are not very strong.
* Spellcasting classes should make liberal use of the Ensnare spell (or its higher level equivalents) when confronting Slaver netters, as even low levels of the spell will web them for up to 20 seconds.

### Speedwalks

* To get to the Slave Labour Inn from Moorgate Town Center:

```
,5s5wsd

```
Fan Stories and Lore

## Introduction

Rumour has it, about the lands there once existed an inquisitive rogue. Lacking in strength, she compensated with wisdom, making it her mission to copy or steal as much information as possible from libraries the lands over to add to her collection.

With such knowledge she gained an immense advantage, learning the secrets surrounding her, effective escape routes, and how best to approach others and all things immortal.
Rumour also has it, she may have been resurrected to continue her mission.

Not just one library, but many, are beginning to be unearthed and that knowledge can be discovered here. It is said you can't go wrong with leaving a bottle of bliss behind as thanks for the sharing.

There also appears to be a collection of a sketch books inside[1].

# Scrolls and Tomes

### U

Undead, Cosrin's: A Comprehensive Study Vol 3.[4]
MUD Client Sample Configurations

This wiki page contains links to other pages which have sample configurations for various MUD clients for connecting and playing Cosrin.

You may email webmaster@cosrinfans.com with configuration requests if you have a specific MUD Client that you would like a configuration for.

## MUSHClient

MUSHClient is a free MUD client which runs on Windows, and also Mac/Linux with the aid of Wine.

* MUSHClient Sample Configuration
Spells

# Magic Spells

These spells use the [Magic Spell Use] skill.

* Unlock
* Blink
* Teleport
* Group Teleport
* Levitate
* Fly
* Water Walking
* Gills
* Lurk
* Telepathy
* Earth Light
* Earth Sight
* Haste
* Lore
* Reveal
* Scry
* Invisibility
* Recall
* Guild Recall
* Magic Armor
* Discharge
* Enchant Item
* Remove Traps

# Naturalism Spells

These spells use the [Naturalism Spell Use] skill.

* Eagle Eye
* Heal
* Regenerate
* Body Restore
* Body Bind
* Unstun
* Antidote
* Release
* Airy Freedom
* Disentangle
* Ogre Strength
* Giant Strength
* Dragon Strength
* Light Shards
* Demon Shards
* Dragon Shards
* Tiger Eye
* Magic Eye
* Raise Dead
* Resurrect
* Flamebane
* Crystal Skin
* Aurora
* Bloodshrine
* Freedom
* Cadaver Conv.
* Cure Confusion
* Restore Voice
* Restore Hearing
* Cure Pacifism
* Bless Weapon

# Sorcery Spells

These spells use the [Sorcery Spell Use] skill.

* Fireflames
* Inferno
* Dragon Fire
* Chill
* Ice Ball
* Blizzard
* Zap
* Blazing Bolts
* Gigawatt Death
* Ensnare
* Web
* Engulf
* Venom
* Pestilence
* Plague
* Confusion
* Mindmaze
* Brainbleed
* Sloth
* Time Stop
* Sleep
* Entrap
* Soul Leech
* Demon Fire
* Arctic Blast
* Lightning Storm
* Cause Pacifism
* Fire Enchantment
* Cold Enchantment
* Electricity Enchantment
* Entanglement Enchantment
* Poison Enchantment
* Stun Enchantment
* Slow Enchantment
* Hold Enchantment
* Sleep Enchantment
* Web Enchantment
* Energy Drain Enchantment
* Pacifies Enchantment
Immortals

**Immortals**

Immortals also known as Gods, Deities and Immies are staff players who represent IC Gods of the Cosrin Universe.

Known gods of Cosrin: New Dawn

## Zoran

Zoran is the prime immortal or creator of the realm.

Within Cosrin, Zoran "appears" before players who have just died, telling the player they are needed in the living realm. This would explain why adventurers are re-born upon death.

A recorded event which resulted in all players receiving a variety of (colours) and buffs occurred, this was accompanied with the player seeing a flashing image of Zoran before them.
Collapsed Cavern

The Collapsed Cavern is located within the Forgotten Forest of Shirintai Forest. There is a level 120 portal outside the cavern.

## Monsters

**Dark elf herder**

**Dark elf rider**

**Dark elf fighter**

**Dark elf assassin**

**Dark elf battlemage**

**Dark elf hunter**

**Dark elf slave**

**Dark elf servant**

**Dark elf prisoner**

**Dark elf cleric**

**Stegosaurus**

**Triceratops**

**Tyrannosaurus rex**

**Pterodactyl**
Recommended Hunting Areas

## By Level

This table contains recommendations for optimal hunting areas by level. "Optimal" is defined by maximizing experience gained per hour, not experience gained per mob or gold income. There are three tables as physical damage classes(Battlemages using melee count in this category), mages and rogues all have different optimal areas. **Read bottom section for over lvl 130 as some areas are broken, meaning Admin still needs to edit and correct them**

```
**130 - 160 Hunt in Valteras Lab its safer to level at this high lvls as Dying results in weeks of hard grinded xp lost in a second.**
Colapsed Caverns can work if you hunt in a Group
Aether Lake still needs editing
Valteras Temple still needs editing
Valteras Tor still needs alot of editing

```
Macros

**Macros** are a way of automating one or more commands sent to Legends of Cosrin. Macros may be sent to the game standalone or bound to a key. The primary purposes of macros are to:

1. Automate sending multiple commands at once in sequence
2. Insert pauses between commands
3. Require user input to commands

## Macro Syntax

This section discusses Macro Syntax for the official Cosrin Client. Other MUD client syntax may vary.

```

 A~B	= Send command A to game; wait 0.5 seconds, then place the command B in the
          command input box.
          (example: "eat paste~~~~pack right")

 A;;B	= When sent to the game, the game will execute command A and then command B
          immediately after.
          (example: "t;;cast fireflames")

 A&B	= Send command A to the game; and then place the command B in the input box.
          (example: "cast magic armor&t ")

 A ? B	= Place the string "A ? B" in the input box, where the input cursor
          is put in the place of the "?".
          (example: "tell ? Nice day isn't it!")

 A @ B	= Open an input dialog box where the user types a string and clicks OK.
          The text entered is placed in the command "A @ B" in place of the "@" and
          sent to the game.
          (example: "tell @ Nice day isn't it!")

```

## Additional Example Macros

```
t @;;cast heal

activate guildring&~~withdraw 200;;buy 1&

cast light shards&~~t @;;cast ogre strength&~~t @;;cast eagle eye&

p right;;p left;;hold paste of vitality;;eat paste&

```

## The Spam Filter

Since the Freeloader era, no more than six commands can be joined together by ";;", or else the spam filter will be invoked. Commands exceeding the 8 commands per macro threshold will not be executed by the game engine; instead the engine will return the text "Spam filtered...". This was an attempt at limiting the number of commands that the game has to execute per time.
'''Crafted Items'''

Tinderbox + Black candle = Lit Black Candle

Flea + tinderbox = Flea in Box

Lucifer + White candle = Burning Candle

Napkin + Ball of String = Parachute

Short Stick + Straw = Broom

Glowing emerald + Golden Amulet = Amulet of Light

Viper Skin + Tough Leather + knitting needle = Viper Boots

Black glove + Black Glove = Pair of gloves

Hook + Rope = Grappling hook

Broken Telescope + specs lens = Telescope

Bit of glass + metalic paint = mirror

pumpkin + sharp dagger + (break pumpkin)= Carved pumpkin and pumpkin seeds

Carved pumpkin + White candle = Jack O'Lantern

Sheet of paper + sheet of paper + Threaded needle + Glue pot + Viper skin = Viper tome

Sheet of paper + Glue pot = sticky paper

Lemon + glass of water = lemonade

sprig of lilac + sprig of lilac = Lilac bouquet

Coffee bean + Coffee bean + Pestle = ground coffee

Brown Paint + Specs = Dark sunglasses

Tea leaves + Tea pot + cup = Cup of tea

Cup of tea + jug of milk + sugar = white tea

Empty plant pot + Bit of soil + sunflower seed + bucket of water + bear dung = potted sun flower

whittling stick + carving knife = wooden flute

Carving knife + whittling stick = wooden key

Clay + broken key + key chisel + gold grains = Hatchery key

Honey + bucket of blessed water = Blessed honey

Glass circlet + Piece of sea glass = Mermaids crown

Axe Head + Axe Handle = Small axe
Wooden lever

This can be found within Orc Town.

Need to help a ghost out first so head to the lighthouse and kill a **Bandit Leader**

Next go to a house NE of recall in Stormport and use a **crowbar** to lift the floorboards. This will get you into the basement where a ghost will ask you to kill the leader of the bandits that robbed and killed him.

Offer to complete the quest.

He thanks you and tells you of a secret place within orc town where if you take a small stone and **"knock on the stone"** to gain access to a secret room. Within this room is a wooden lever and this will help you gain access to Darkblade Dungeon level 2, The mines and other area's.

Since Orc town is pain in the arse to wander around in here is a short cut.

Use sludge of oil to Squeeze through hole and from the room you start in,

,[lever?][se][ne]2[se]sw[ne][nw]e[se][ne][nw][sw]s
City of Stormport

The **City of Stormport** is one of the two major towns found on the Isle of Cosrin. Situated on the mid-western edge of the island, the coastal city is one of the two starting points for new players, the other being the City of Moorgate. Stormport does not hold the main buildings for the four guilds, though the entrance quests are available along with small starter areas respectively. Stormport also has its own outpost of the Adventurer's Guild.

## Areas of Interest

Stormport leads to/contains the following areas:

* Causeway
* Starter Dungeon

*Need to add remaining Stormport areas.*
--Fynn 15:38, 27 June 2012 (CDT)

## Guilds

The four main Guilds all have quests located within the **City of Stormport**, ensuring that players who choose this city as their starting location can still join a Guild. The main buildings for each are located in the City of Moorgate, with the exception of the Adventurer's Guild. Players are required to join the Adventurer's Guild to gain entrance to one of the main four Guilds, though it offers no unique benefits other than entrance to certain skill, spell and item shops. Stormport's Adventurer's Guild also contains its own Starter Dungeon.

The four main Guilds available are:

* Fighter's Guild
* Mage's Guild
* Monk's Guild
* Rogue's Guild
Communication Channels

In Cosrin, there are multiple ways for players to communicate with each other. Some methods are private (one-on-one), some are local (only in the current room), and some are global (everyone in the game). Each method of communication exists for a reason so it's best that players learn the purposes for each method and use the correct ones.

**Note:** Check the Glossary of Terms for more information on the difference between IC and OOC communication.

## Out of Character

### Chats

**Range:** Global

Chats are an out-of-character communication channel. Typical use of chats is to ask for game help, information, or to troll players. Chats are globally visible.

### Tells

**Range:** Private

Tells are typically an in-character communication channel directed from one player to another.

Examples:

```
[t]Cassian Tells you: 'Congrats'
You tell Cassian 'thank you'

```

## In Character

### Shouts

**Range:** Global

Shouts are a gloabal, in-character communication method. Everyone is able to hear general shouts. There are additional sub-categories of shouts such as guild shouts, temple shouts, and clan shouts. These shout channels are visibly exclusive to the shouter's individual guild, temple, or clan respectively.

All shouts are ambiguously identified:

* When a character is under level 100 and sees a shout, the character sees the shouter's "voice type" only, along with the shout message. Example: "A booming male voice shouts 'Greetings!'"
* When a character is level 100 or greater and sees a shout, the character sees the shouter's name, level, gender, and shout message. Example: "Foobar [120F] Shouts I definitely enjoy an occasional pie."

Characters meeting the following criteria will appear to be "bellowing" when they shout, for example: "Guildmaster Foobar Bellows: Excellent, we shall feast and fornicate."

* Characters at level X or above
* Characters with a shout title
* Guild Masters
* Legends
* Heroes
* Immortals

### Wails

**Range:** Global

Wails are an in-character communication channel, typically available only while dead. When dead players attempt to speak through the SAY channel, they wail instead. Spell casters can wail using the Cadaver Converse spell.

Wails always have maximum visibility. Example: "Foobar [20F] wails What a terrible way to go!"
Lenn Class TIE/d Defender

Der **Lenn-Klasse-TIE/d-Defender** oder einfach auch **TIE Defender** genannt, war ein Sternjäger, welcher eine Abwandlung der klassischen imperialen TIE Defender der Sienar-Flottensysteme war. Dieser wurde für die Lebellion von Bes-Flottensysteme hergestellt. Hierbei dient er als Mehrzwecksternjäger und wurde für die Rückeroberung Narostis eingesetzt, da dieser sehr wendig war.

## Beschreibung

Der 10,3 Meter lange TIE-Defender der Lenn-Klasse ist fast so gebaut, wie ein imperialer TIE-Defender. Dieser zeichnete sich durch seine drei Flügelausläufer aus, wobei vom Kugel-Cockpit je einer nach oben und den unteren beiden Seite ragte und einen gespaltenen Solarzellenflügel trug. An den sechs Flügelspitzen saß je eine schwere Laserkanone, zwei Sprengkopfwerfer für die Erschütterungsraketen und Protonentorpedos des Jagdbombers waren an der Cockpitunterseite montiert. Auch trug er einen Traktorstrahlprojektor. Der Zwillingsionenantrieb verlieh dem Defender extrem hohe Geschwindigkeit- und Manövrierfähigkeit. Die Deflektorschilde konnten einer Vielzahl von Lasertreffern von anderen Jägern oder ähnlichen Raumschiffen standhalten.
The Fortress (Quests)

## Fort Info

The fort is located South, then West within Moorgate and has several low level quests within.

This area is suitable for levels 1-10. Whilst questing in this area be wary of Ogres as they will hit low level players for around 20-70hp however they must advance and have a 3 second unbalanced time. Orcs will fire more frequently using missile attacks.

## Fort Quests

### Dirty Statue

**Where:** Found at the furthest west point upon entrance to the fort.

**Wants:** Bucket of water which is obtained in NE area of Moorgate (offer bucket to a water source such as a trough)

**Gives:** EXP

### Flag Pole

**Where:** Close to exit of Fort, slightly to the south

**Wants:** Tattered flag, dropped from mob kills within Fort

**Gives:** EXP

### Trough

**Where:** S, SW area of Dirty statue

**Wants:** Empty bucket, obtained in NE area of Moorgate (near
Monks guild)

**Gives:** Bucket of Water

**Purpose:** Used as a quest item for various quests such as Holy Fire or Dirty Statue

### Ghost

**Where:** Near exit of Fort

**Wants:** Glowing emerald (obtained from Ghostly Captain)

**Gives:** Adventurers Necklace

**Purpose:** Allows player to leave Moorgate

## Kill Quests

Orcs can be slain here and claimed to bounty officers

The "Ghostly Captain" is located in the Northern area of the Fort, once slain he drops a glowing emerald which is a quest item used to allow players to leave the city walls.

## Hidden Quests

S by SE of the Fort is lever, pull this lever and travel west to obtain the item "red rose"

In this same area is a room that notes a large hole in the ground, offer this room the item "chunk of granite" for a rather large chunk of exp in levels below 15.