Yoruka Kirihime

**Yoruka Kirihime** (切姫 夜架 *Kirihime Yoruka*) is one of the female protagonists of *Saijaku Muhai no Bahamut*. She was the princess of the fallen nation of Koto, later becoming an assassin for the Old Arcadia Empire and finally becoming a student of the New Kingdom's Royal Officer Academy after Hayes' manipulation of her.

## Appearance

Yoruka is a slim girl with waist-length black hair and her most interesting trait is her heterochromatic eyes: her right eye is blue and her left eye is purple.

She wears a black yukata which is tied by a red obi around her waist.

## Personality

Yoruka is a cute ruthless assassin when it's necessary who also has the sharpest instinct and hunch among the girls that love Lux. When she is serving her "master", she is kind yet still has an evil air to her but is super cute and truly love Lux and is ready to die for him.

Yoruka isn't introverted but she initially had trouble adapting to an ordinary life. She snuck away from class to guard Lux Arcadia, didn't try to work with others during training, ignored regulations on when to sleep or wake up, carried hidden weapons and didn't change her ways when scolded. She starts to change after a talk with Lux.

Her emotion was only shown toward Lux and her killed brother.

## Abilities

Yoruka is a skilled Drag-Knight who earned a fearsome reputation as the assassin of the Old Empire. She shares some of the same skills as Lux.

**Assassin's Instinct**: Yoruka is sharp and vigilant to her surroundings. She has never let her guard down even for once. Singlen Shelbrit initially did not pay attention to her at all. Singlen eventually had his plan to capture Lux Arcadia obstacled had to use the only one resurrection ability he has. On the contrary, Fugil Arcadia always was vigilant to her during he was serving Listelka Rei Arshalia because of her hunch as assassin and because her Yato no Kami's Spell Code cannot be nullified by Ouroboros even though it is tough for her to do it.

**Quick Draw** (神速制御〈クイックドロウ〉): The first of the Drag-Knight secret arts, a slash with speed greater than the eye can follow. This technique requires complete harmony of body control operation and mind control operation. Yoruka's mastery of this technique is enough to block Lux's own Quick Draw.

**Recoil Burst** (強制超過〈リコイルバースト〉): The second of the Drag-Knight secret arts, a powerful slash unleashed by causing the Drag-Ride to intentionally rampage. This involves holding down a full power body control operation with mind control operation that is focused into one point. This attack is so powerful that the mere shockwave of its aftermath can blow away Drag-Rides.

**End Action** (永久連環〈エンド・アクション〉): The third of the Drag-Knight secret arts, a seemingly endless chain of consecutive attacks. This involves alternately controlling the Drag-Ride with body control operation and mind control operation. Using this technique, Yoruka can unleash over a hundred attacks in a few seconds, though this leaves her exhausted.

**Baptism**: Yoruka's left eye has been strengthened via Baptism. It shines with a mysterious light when in use. Yoruka's eye can perceive the wavelength of an opponent's consciousness and also the subtleties of their heart.

* **Instant Strike**: Using the power of her Baptism, Yoruka can unleash an attack that her enemy cannot react to. This takes advantage of the fact that every person, even if they try to focus, will have moments where they pause. Yoruka uses her enhanced eye to perceive these moments and attacks during them. Instant Strike is not particularly powerful or fast, but it can still bring down an average Drag-Ride in one hit and the speed is irrelevant since the opponent cannot perceive it.

### Yato no Kami

Yoruka's Drag-Ride is **Yato no Kami**, a Divine Drag-Ride that resembles a Drake who uses a Blade shaped like a katana.

**Spell Code**: Yato no Kami's Divine Raiment, which allows Yoruka to control other Drag-Rides after touching them. This Divine Raiment leaves shining letters on Drag-Rides touched by Yato no Kami (including by its special armament). The longer the duration of contact, the greater the accuracy and duration of the control. If she can touch a Drag-Ride continuously for ten seconds, she can completely control it. This Divine Raiment allows Yoruka to fight against multiple other Divine Drag-Ride users at once. However, the effect wears off after a Drag-Ride spends some time separated from Yato no Kami. She also cannot use Spell Code if she is using the Drag-Knight secret arts or Instant Strike. Spell Code becomes less effective against huge Drag-Ride such as Ouroboros (Jormungandr may be included) since Ouroboros is too huge for Yato no Kami to control. Yoruka can only open the metal hatch that hides one of Ouroboros's Force Core.

* **Over Limit**: By using Spell Code on her own or other Drag-Rides, Yoruka can release its limiters to strengthen it and transform it into a shape more specialized for battle. In Over Limit, Yato no Kami has several additional blades sticking out above its armor and its four legs are now arranged similarly to a horse's. The altered leg arrangement allows Yoruka to dodge attacks and add the force of the legs to her own attacks. However, the use of Over Limit places a high burden on Yoruka's body.

**Kumo no Ito**: Yato no Kami's special armament, which lays out unseen steel strings like a spider's web. Its purpose is to act as a conduit for Spell Code, allowing Yoruka to control Drag-Rides that touch the string even if they don't touch Yato no Kami itself. This allows Yoruka to take control of a large number of Drag-Rides at once.

**Karafumi**: Yato no Kami's special armament, which allows Yoruka to leap in midair by making explosions from her two back leg. Yoruka can also use this to jump higher. It is useful for dodging attacks.

1. ↑ Light Novel Volume 5, Episode 4