recursal/Fanatic-Fandom huggingface dataset:
Rangers' Last Hope

**Rangers' Last Hope** is a quest in *Wasteland 3*.

## Background

*We assumed command following the death of Major Vera Prasad. The mission is the same: make contact with the Patriarch, establish a new Ranger HQ, and get the supplies flowing to Arizona. Along the way, we should keep an eye out for Angela Deth.*
## Walkthrough

Welcome to Colorado Springs. You immediately enter dialogue with the Patriarch, Saul Buchanan. Although he believes cold logic would dictate that he should turn you away (after all, just two or three survived out of fifty), he will instead give you the Peterson AFB and offer assistance in rebuilding the Ranger force. As a token of good faith, he will offer you a Dorsey to execute to sate your lust for vengeance. You can choose to:

* Kill the Dorsey for +1 reputation with Patriarch's Marshals.
* Let Saul kill the Dorsey.
* Surrender the man to the courts with Leadership 2, which will surprise Saul, but he'll be understanding. The captive will be found later with Magistrate Silas Watkins.

To finish out the conversation you can:

* Optionally, with First Aid 2, ask about Saul's shaking hands. He will angrily deny that his hands shake and you will earn -1 Patriarch's Marshals reputation.
* Thank the Patriarch, for +1 Patriarch's Marshals reputation.
* Express your desire for vengeance.
* State that it's better than nothing.
* Refuse the deal, blame Saul, and ask to return home. Saul will remind you that you made a deal and that he needs you to uphold your end of the bargain. You can respond with:
	+ Keep the deal, with the intent to help the people of Arizona.
	+ Keep the deal, even if Saul is without honor. -1 Patriarch's Marshals reputation.
	+ Attack Saul and his group. There are twelve of them and they are much, much stronger than you at this point.

The Patriarch will then be interrupted by Diligent Joe, and direct you inside to talk to Marshal Kwon and Sergei Greatski.

## Raw strings

```
Rangers' Last Hope
Get to the Patriarch.
Drive to Colorado Springs and meet the Patriarch.
We assumed command following the death of Major Vera Prasad. The mission is the same: make contact with the Patriarch, establish a new Ranger HQ, and get the supplies flowing to Arizona. Along the way, we should keep an eye out for Angela Deth.
The Patriarch handed over command of Peterson Air Base. We can use it to build a local HQ.
If we don't want to freeze to death, we'll need a vehicle to get to Colorado Springs. Maybe one of the abandoned Dorsey vehicles is still running?
With the Kodiak humming, it'll be just a short trip to Colorado Springs. Once we're there, we'll need to find the Patriarch.
Avie and Angus Hoon have offered us their vehicle... if we can get it working. The vehicle is located in an old campground across the frozen creek. Unfortunately, a Dorsey raiding party has also set up camp there.

```
Raider commando (Canyon of Titan)

**Raider commandos** are some of many raiders in the Canyon of Titan. What makes them distinct is that there are two tasked with guarding the goop barrels (or who have chosen to guard them).

## Interactions

### Details

* Pay tribute to enter the Temple of Titan: This generic raider has no real interactions, outside of being a pest, blocking access to a barrel of goop. How to deal with them:
	+ The one near Bart: The Rangers can use Smart Ass 4 to state that there's a gold bar at the bottom of the barrel and then Smart Ass 7 to convince him to go barrel diving - with predictable results. The barrel can then be freely used to collect precious goop.
	+ The one near Egodeath: The Rangers can use Hard Ass 4 to intimidate the raider for a discount (25% cut) and then the same skill at level 7 to get it for free. Or pay 200 scrap.
Radiation (Wasteland)

**Ionizing radiation**, often referred to as simply **radiation**, is an ever-present, yet invisible enemy lurking in the wastelands.

## Wasteland

Radiation is one of the nastiest dangers that face the Rangers. Invisible to the naked eye (except at night, i.e. between 6 PM and 6 AM, 18:00 to 6:00), when a character is foolish enough to step onto an irradiated square, they begin to suffer from radiation poisoning. This is treated as a disease by the game, meaning that CON points will not regenerate with rest.

The only recourse is either death or visiting a hospital to remove the irradiation. There are no ad hoc treatments available, except avoiding irradiation completely. Wearing a rad suit is the best bet.
Rail Nomads camp

The **Rail Nomads camp** is a former rail yard that is used as a camp by the Rail Nomads, with a community of drug addicts and hobos located nearby.

## Background

The camp is built from various rail cars and support buildings in what was (presumably) a prewar train yard. There are numerous intersections and switching stations and the rail cars are from a variety of different train types.

While many of the residents state "there's only one tribe" the camp is segregated between the rival Atchison and Topekan factions with the Atchisons Living in more squalid conditions. There are also several smaller hobo and junkie gunslinger encampments.

Both the two factions suffer attacks from the Rail Thieves who have set up their camp between the two opposing factions.

The camp, like most things related to the Rail Nomads displays a cultural theme that combines aspects of Native American tribal customs and depression era labor union culture.

## Notable characters

* Kekkabah
* Ralphy
* Jessie
* Libby Parker
* Samuel Haas
* Scotchmo

## Layout

The camp is divided up into two primary areas. These are the main camp area used by the Topekans and the Atchison camp to the northwest. The main camp is further broken down into several areas where rail cars have been converted into homes and facilities as well as a meeting hall containing the Golden Spike.
Reagan Vehicle Development

**Reagan Vehicle Development** is a cassette tape in *Wasteland 3*.

## Description

An ancient pre-war log of top-secret development of some kind of advanced car.

## Transcript

Morningstar's physical specs look solid. What about sensors?

The DARPA brief calls for magnascopic visual input, passive IR, and military-grade audio pickups. The initial proposal called for a micro phased radar array, but the energy output was an issue.

The power plant couldn't handle it?

The problem wasn't the reactor. The problem was the microwave emissions from the radar would cook everything within a 30-yard radius.
::laughs::

Holy shit. They're really going all in for the Gipper here, aren't they?

Heh, sure, if we can ever manage to get the thing to actually drive.

Eh. Minor detail. Everything else is right on target!
::both laugh::

## Location

* Union Station: Inside Morningstar's bunker.
Raiders

Raiders are a Category of factions that Raid, Pillage, and Plunder towns and Villages and attack the player in all 3 wasteland games, and in Fountain of Dreams.

In wasteland 1, 2 and FOD, they are both Unique Factions that are also Raiders and Generic Raiders.

In Wasteland 3 there are no Generic Raiders but there are Many Factions that are Functionally Raiders.

Notable Raider Factions Include.

* Ugly's Gang
* Wrecking crew
* Los Payasos
* Godfishers
* Dorseys
Ralphy Parker

**Ralphy Parker** is a Topekan teenager who lives in Rail Nomads camp, and a recruitable character in *Wasteland 2*. At one point he was supposed to appear in *Wasteland 3*, as part of the Everest Hotel story arc (cut from the release version of the game).

## Background

Ralphy is a cheerful, curious young man from an impoverished family. Despite growing up in the middle of a blood feud that has killed family and friends, and despite never knowing his father, who ran away before he was born, Ralphy always seems to see the bright side of things. Ralphy is secretly in love with an Atchison girl named Jessie.

Ralphy can become a Ranger Recruit and join your party. While Kekkabah would usually not allow one of his tribe to leave, he states that "in this case you'd be doing us a favor." Indeed, many of the tribe shares the sentiment that Ralphy is mostly a useless child and that not having to feed him is a help to the tribe. His comments in the Ranger Citadel and in various locations echo this, presenting Ralphy as a somewhat wide eyed tribal kid "lost in the wasteland."

While his starting combat skills are somewhat low, his high starting Toaster Repair skill and moderate Animal Whisperer skill can make him useful for filling gaps in your team's skill set.

## Interactions

### Details

* When you first time come to Rail Nomads you see a small cut scene where Jessie asks you to save Ralphy, who fell into the nearby river. You can save his life by knocking down a pillar with the brute force skill, a shovel or dynamite allowing him to escape. Just talk to his mother Libby Parker after that and you'll be able to recruit him. Warning: You can "accidentally" kill Ralphy by knocking down the incorrect pillar.
* Letting Ralphy talk to Jessie near trapped bike before leaving the area will allow you to bypass the smart/kiss/hard ass skill checks when talking to both chieftains about ending their feud.
* Ralphy's father can be found at the Canyon of Titan at Checkpoint One. When approached, a cutscene will trigger during which the father will tell Ralphy who he is, what he did, and why he did it, before promising to blow himself up to clear the shame. A Smart Ass Ranger can convince him to atone for his actions by working for the family, rather than killing himself.

## Equipment

* Weapon: Brass Knuckles
* Consumable: Extra Strength Pain Relievers
Pulse Rifle (Wasteland 2)

## Pulse Rifle

**Pulse Rifle** is a tier 3 energy weapon in *Wasteland 2*.

## Description

A phased plasma rifle in the 40 watt range.

## Characteristics

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

 Non-Conductive | 0.6x

The weapon alerts enemies (generates noise) in a 20 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
## Trivia

Probably a reference to the Pulse Rifle from Fallout series, this weapon has also been added to the arsenal of Wasteland 3.
Pulse Gun

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* 25% to apply Blinded
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_Tier2-3\_PulseGun

**Pulse Gun** is an assault rifle in *Wasteland 3*.

## Description

Pre-war, the 'laser dazzler' was used in riot control. Since then, the laser has been cranked the hell up.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+16 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 89 - 98 x3 (267 - 294) damage in weapon stats.

In fact damage will vary depending on a target:

* 115 - 127 x3 (345 - 381) damage against mechanic targets (+30% Damage).
* 62 - 68 x3 (186 - 204) damage against organic targets (-30% Damage).

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

* Peterson Air Force Base: Dropped from broken Slicer Dicer if repaired (Mechanics 3).
* Downtown Colorado Springs: Sold by Taiwan Jones.
* Colorado Springs: very rare drop from random level 5-9 weapon crates.
* Colorado Springs: possible drop each of Irv's 3 clones (in the quest Don't You Be My Neighbor)
R. Lee Ermey: A Yelling Man's Man

**R. Lee Ermey: A Yelling Man's Man** is a skill book in *Wasteland 2*.

## Description

The story of the life and films of famed angry screamer R. Lee Ermey. The man's ability to reduce others to a quivering jelly really comes through.

## Location

* Baldwin Hills: Received from the CE Captain after killing the fake Rangers, if the Mannerite patrol at Playa del Rey wasn't killed.
Radiation (Wasteland 2)

**Ionizing radiation**, often referred to as simply **radiation**, is an ever-present enemy lurking in the wastelands.

## Gameplay

In the sequel, radiation plays a slightly different role. It is primarily found on the world map as large stretches of irradiated waste. In order to safely traverse it (the party will otherwise take 12 points of damage per unit of water used on the trip), the Ranger team has to wear radiation suits.

Each radiation field has a specific intensity, marked at the center of the symbol. This intensity determines how protective the suits have to be in order to traverse the field without taking damage, i.e. a level 2 field requires suits that offer 2 points of radiation protection. Partial protection will reduce damage taken, i.e. crossing a level 3 field in level 2 suits will cause damage as if the team was crossing a level 1 field unprotected. However, this ends at level 4. Trying to cross a level 5 or 6 field in radiation suits that do not offer appropriate protection will deal 400 points of damage per second, killing the entire party.
R270

## Performance Data

### Damage

**Single shot** (7 AP):
20 - 26

### Critical chance

+6%
2.0x damage

### Range

Maximum23m - 17mOptimum17m - 5mPoint blank5m or less

### Chance to jam

3%
7 AP to unjam

### Capacity

7 x .30-06 ammo
5 AP to reload

## Item Data

### ID

Sniper\_Tier\_1\_2

**R270** is a tier 1 sniper rifle in *Wasteland 2*.

## Description

Light and accurate, great for big game hunting - even the most dangerous game.

## Characteristics

The weapon alerts enemies (generates noise) in a 48 unit radius.

A very good sniper rifle, particularly with its damage modifier.

### Strip parts

* Junk parts
* Underbarrel flashlight
* Sturdy mag

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Ragged choke

## Effects

* +30 Cone angle
* -3 Range

**Ragged choke** is a weapon mod in *Wasteland 3*.

## Description

An extreme-angle choke with ragged edges. Its range suffers, but it'll blast everyone within its vicinity.

## Crafting

Ingredients to produce one (1) unit
* 1 Extra turkey choke

## Locations

* Abandoned oil well: In a crate near the entrance (Lockpicking 7).
Rail thieves

The **rail thieves** are one of the Factions of the Rail Nomads and is the most mix raced

## Background

The rail thieves are one of the many bands of raiders that infest the wasteland. In their case, they focus on stealing goods from trains, but now that the Atchison/Topekan conflict has shut down all rail traffic, they've taken to dismantling rail cars and rails for scrap.
Radiation Data

Go back to the Action Class index
Radiation tiles damage a party and give them radiation sickness. The data for these tiles are either 3 or 4 bytes in length. If there is to be no nibble/byte change of the tile then they are 3 bytes in length, the 3rd byte being a FFh to flag no tile change. If there is to be a tile change, the 3rd and 4th bytes will hold the nibble/byte data to change the tile to. The structure of the data is as follows:

## BYTE 0

Bits 1 - 7 String to print when you step on the tile
Bit 0 AC flag. If clear, armor absorbs part of the damage. If set armor is not figured in (you get hit with the full amount)

## BYTE 1

Number of d6 to roll for the amount of damage this tile will cause. Having a Rad suit negates this.

## BYTE 2 -== ==3

These bytes will contain the nibble/byte pair to change the tile to, If no change only byte 2 will be present and it will be Ffh
Punk Buster

## Ability

 **Point Blank**: Turn them into a blood sausage. Hits a single target at point blank range for double damage.

## Item Data

### Value

$ 335

**Punk Buster** is a shotgun in *Wasteland 3*.

## Description

This compact and easy-to-conceal design will help you get the drop on any punk you need to bust.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
* 59 - 79 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light
Putrid Odor

**Putrid Odor** is a unique status effect in *Wasteland 3: Cult of the Holy Detonation*.

## Description

The Night Terror's stench is all over you. You smell like the illict child of a tannery and an open sewer.

## Effect

* Increases evasion by 15%.
* Reduces action points by 2.

## See also

* Slimy Goop is another Night Terror's stink.
* The Stink is another stinky status effect.
Rebalanced weapons table

This page lists rebalanced stats in *Wasteland 2: A Weapon Re-balance Mod*.

## Energy Weapons

Energy weapons are a different beast entirely, as rather than use conventional Penetration statistic, their performance depends entirely on how well armored their target is. In general, the higher the armor rating of the target, the better will the weapon perform (depending on its own Armor Threshold rating).
Ratboy

**Ratboy** is a merchant available at Hollywood.

## Background

A beady-eyed guy with a pointy face and chisel-like buck teeth approaches you. He's dressed in a filthy suit, four sizes too big, and acts as twitchy as a rat in a rocking chair factory. He sports a slight tan, huge arms and legs, a beer belly, and big ole beard with two white stripes in it. Ratboy's occupation is as a merchant and informant... One could say he is simply a trader with very varied wares.
Rafael Chavez

**Rafael Chavez** is a M.A.D. Monk found at the Canyon of Titan.

## Background

Brother Chavez is a monk who recently lost his brother in the buddy system (Brother Lundquist) and requires help to arrange for the transport of hospital and military supplies recovered from the DBM troopers slain by Lundquist's nuke.

## Interactions

* With Smart Ass 5, the Rangers can point out that the "raiders" all wear matching uniforms.
Random Encounter Data

Go back to the Action Class index
The **Random Encounter Data** block has two purposes: The first purpose is to specify some extra data used for random encounters (like the string to display when the encounter starts). The other purpose is to save the current state of an encounter to disk.
You have to provide one random encounter data block for reach random encounter which can take place on the map simultaneously. The number of simultaneous random encounters can be configured in the map info block.

## Flags

 1
 0
RailNomads

The Rail Nomads were almost wiped out by the ranger assault. Those who escaped traveled east untill they finally broke down for good. They managed to make it to a natural spring which provided them with the means to grow crops to sustain themselves. They have given up thier nomadic ways, but hold a deep mistrust for outsiders.
There are rumors that nearby is a shrine to the Holy Red Ryder, but no one has ever been able to prove these stories true.....

This map was drawn using the first decoded tileset from Displacer. It was done in PhotoShop using the .pat file that was u/l to Squeezins. It is a 100% optional area, with a sidequest that rivals one of finster's mental permutations in complexity.

Plot thoughts:

1) HQ - eliminate the rest of the nomads who escaped.

2) Free Rangers - Get the nomads to ally with your faction (get good NPCs)

3) Temple - Convert the nomads to the Temple (get good, but different NPCs)

All factions....Find the holy shrine.....
Reaganism

**Reaganism** is a religion in *Wasteland 3*, practiced by the Gippers at their temple, the Western White House.

## Beliefs

The Gippers believe that Ronald Reagan was a glorious Leader and A God, preserved in his divinity as an artificial intelligence. As God-President, he is entitled and destined to rule over the United States. The AI is treated as an infallible judge, jury, and executioner, and the ultimate authority on all things on God's green earth. Mother Nancy Reliance is the leader of the religion, though it is apparent she uses it as a tool to achieve wealth and power: The Reagan AI is warped and fundamentally broken, easily influenced by people it views as Reagan's wife, Nancy.

The faith can be considered a perverse mutation of Christianity: Reagan AI professes a faith in a god, specifically the Christian god, and the God-President Reagan is considered by Gippers to be his representative on Earth, supposed to fight the perils of communism. He is the absolute authority on all matters the Gippers can think of, including delivering summary judgments. However, no Holy Bible is mentioned or found among Gipper effects, though they do practice prayer rites similar to Christianity, including gestures.

Below Reagan are the Nancies, forming a sort of religious council that decides on matters of faith and controls the day to day activities of the cult. Given that Reagan is effectively a mere figurehead, this means that the Reaganism faith is functionally a *matriarchy*. Nancies who fall out of favor with Reagan or Mother Reliance are dismissed and branded Wyman (after Jane Wyman, Reagan's first wife who divorced him).

## Sacred texts

There is no formalized sacred text that defines the faith, with Reagan delivering proclamations as it sees fit.

## Membership

* Ronald Reagan
* Mother Nancy
* Sister Glory (Nancy)
* Nancy Forge (Nancy)
* The Wyman (Ex Nancy)
* Bill (Member)

## Location(s)

* Western White House
* Denver Ruins
Pulse Rifle (Wasteland 3)

## Pulse Rifle

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_Tier4-2\_PulseRifle

**Pulse Rifle** is an assault rifle in *Wasteland 3*.

## Description

Not every new plasma cutting tool is adapted into a weapon, but this one was. Actually, most are.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+16 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 111 - 124 x3 (333 - 372) damage in weapon stats.

In fact damage will vary depending on a target:

* 144 - 161 x3 (432 - 483) damage against mechanic targets (+30% Damage).
* 77 - 86 x3 (231 - 258) damage against organic targets (-30% Damage).

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Airport: Sold by Vendomatic 2000.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Department of Energy Site: Weapon crate behind locked door (Lockpicking 9 or Nerd Stuff 7, Explosives 7 is also required to disarm the traps).
* Very rare drop from selected random tier 13-15 weapon chests (such as the crates and locked safes in Warrens).
Pugilism

### Effect

Determines damage, number of attacks and chance to hit when fighting unarmed (with fists)

### Library location

Ranger Center

**Pugilism** is a skill in *Wasteland* and *Wasteland 2*.

## Overview

One of the oldest forms of fighting, it teaches you how to dish out punches as well as avoid them. Handy for those close-up battles where the fists start flying.

## Wasteland

1. The Octotron in Base Cochise checks this skill at times, even if you're toting around laser weapons (which, at this point, you should be).
Rebar Knuckles (Wasteland 2)

## Performance Data

### Damage

**Melee** (3 AP):
17 - 22

### Critical chance

+1%
3.1x damage

## Item Data

### ID

Brawling\_Tier\_3\_1

**Rebar knuckles** is a tier 3 brawling weapon in *Wasteland 2*.

## Description

Clumsy and crude, but oh boy if you connect...
.

## Characteristics

The weapon generates alerts enemies (generates noise) in a 6 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Quick Slots

**Quick slots** is a hotkey system found in Wasteland 3. Quick slots is where you equip consumable items like medic packs, deployables or grenades so that you can use them in battle or while exploring. You can not change your quick slots in the middle of the battle.

## How to Max or min

The base number of quick slots is 2, while the maximum number of quick slots is 5.

* Deep Pockets perk gives +1 Quick slots.
* Flesh Pocket mutation gives +1 Quick slots.
* Skin Wallet  trinket gives +1 Quick slots.
* Combat belt armor mod that gives +1 Quick slots.
* Jodie Bell's unique background, Car Nut, gives her +1 Quick slots.
* Prospector quirk gives -1 Quick slots.

### Consumables

 Wasteland 3 cigarettes Wasteland 3 deployables Wasteland 3 drinks Wasteland 3 drugs Wasteland 3 food Wasteland 3 grenades Wasteland 3 healing and repair consumables Antidote Bacon Beer nuts Beetloaf Bison bits Bison steak Blood sausage Bones Boors Boors Lite Brain candy Brygo's 'Big Vegas' Brand Premium Cigar Casa Regretti Chips Ahoy? Clockwork Chicken Clown burger Coffin Nails Combat stim Confetti grenade Cryo grenade Crystal clear Cyborg tech control unit Decoy Delicious meal Elemental projector EMP grenade Eterni-Tarts First aid station Focus Frag grenade Gas grenade Goat horn aphrodisiac Goat horn stew Green slime Hobo dog Ice spike Injury kit Instant Discobot Jitter Laser turret Liquid time Machine turret Med dart Med hypo Medic pack (Wasteland 3) Mile High Mug-Filler Molotov cocktail Mutant bison dung Mysterious case Nico-Pops Nitro spike No-Glo Pickles Plasma grenade Pocket sawpup Pork bun Prairie Punch Ramen noodles Red Rooster Repair kit Rhino Savory smelling mushroom Shrapnel grenade Shrink grenade Slicer Dicer self-assembler Smoke grenade Snake Squeezins (Wasteland 3) Snickers Snowball Stir-fried pork Stouffer's Select Styx Supersqueezins Suture kit (Wasteland 3) Sweet-smelling mushoom Toast (Wasteland 3) Ultra-morphine Vigor dart VLAM Whup-Ass Yellow snowball Yellow snowbomb
Satyr Compact

## Ability

 **Center Mass**: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier5-1\_SatyrCompact

**Satyr Compact** is a submachine gun in *Wasteland 3*.

## Description

Satyrs are fictional, but bullets are very real.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
* 98 - 113 x5 (490 - 565) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Aspen: Sold by Opie.
* "Snowed Inn" Resort: Possible drop from one of the large cases in the room where you find Nelius Dorsey.
* Peterson Air Force Base: Sold in the armory after the second-to-last R&D update.
* Sold by world map merchant Cheebus.
* Sold by world map merchant O'Leary Family if encountered near Cannibal Jamboree.
Pyro exo helmet

## Effects

+6% Cold resistance; +6% Energy resistance; +10% Fire resistance; +6% Fire damage; +20% Resistance to Burning

## Item Data

### Value

$ 450

**Pyro exo helmet** is an armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

This helmet is an enemy to secondhand smoke.

## Armor set

* Pyro exo helmet
* Pyro exo suit
* Pyro exo leg armor

## Locations

* Steeltown admin level: Full set rewarded for Working Stiff quest.
* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.
* Steeltown factory level: Another full set locked behind lockpick 10 door.

## See also

* Elite pyro exo helmet
* Elite cryo exo helmet
* Cryo exo helmet
Rad Alert!

**Rad Alert!** is a quest in *Wasteland 3*.

## Background

*The Kodiak needs a chassis with radiation resistance if we want to explore deeper into Colorado. Radiation clouds drift throughout Colorado, just like they did in Arizona. We'll need our vehicle chassis reinforced to resist the rays if we want to explore safely, and the first step is staffing the RHQ garage with mechanics.*

## Walkthrough

* This is a simple tracking quest that introduces world map radiation and upgrades. It's completed when you staff the garage at Ranger HQ during Unwelcome Guests and purchase the first chassis upgrade.

## Raw strings

```
Rad Alert!
Find someone to staff the garage at Ranger HQ.
Equip the upgraded chassis in the garage at Ranger HQ.
Buy a new chassis for the Kodiak at the garage at Ranger HQ.
The Kodiak needs a chassis with radiation resistance if we want to explore deeper into Colorado.
Radiation clouds drift throughout Colorado, just like they did in Arizona. We'll need our vehicle chassis reinforced to resist the rays if we want to explore safely, and the first step is staffing the RHQ garage with mechanics.
Time to hook up the chassis we bought from the mechanics. Once equipped, it'll let us drive through low level radiation.
The mechanics back at RHQ should have a chassis we can equip to block out at least some of the radiation we encounter.
With this upgraded chassis, we'll be able to drive the Kodiak through the lowest level of radiation. Eventually, we'll need to keep upgrading to go further.

```
Ranger Rover Rescue

**Ranger Rover Rescue** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Ranger Rover Rescue
Meet Woodson at the designated location.
Secure the Ranger Rover.
Use the Ranger Rover to exfiltrate the location.
You secured the Ranger Rover and found a way out of the scavenger robot enclave.
Sergeant Woodson wants us to help him recover the stolen Ranger Rover.
Woodson has tracked the Ranger Rover to a remote location north of Aspen. Rendevous with him and assist him in the recovery of the vehicle.
Robot scavengers are planning to tear down the Ranger Rover for scrap metal. Eliminate them so Sergeant Woodson can assess the condition of the Ranger Rover.
The road you used to arrive at the location is damaged. Proceed through the tunnel to find an alternate exit point.
"

```
Satoshi

**Satoshi** is a character in *Wasteland 3*.

## Background

This hooded figure peers at you, unblinking, and proffers a simple metal case. He seems to want you to take it. The mysterious case is is received if you accept his offer.

## Trivia

A reference to the mysterious inventor of Bitcoin, Satoshi Nakamoto. When interacted with the computers in his apartment "appear to be networked together".
Pseudo-Chitin Armor (Wasteland 2)

**Pseudo-Chitin Armor** is an armor in *Wasteland 2*.

## Description

The best armor pre-war government money could buy.

## Locations

* Inglewood: Igg Humperdink sells 1.
* Hollywood: Rambeau sells 2.
* Seal Beach: Dugan drops as loot.
* Griffith Park: can be found in the chest opposite to display case with eyeball (random).
* Griffith Park: Malediction Mayweather drops when killed.
* Hollywood: Duke Schwag drops when killed.
RadTek armor set

## Requirements

Strength
4

## Requirement penalties

Hit Chance
-10%

Action Points
-1

Combat Speed
-0.4

**RadTek armor set** is an armor set in *Wasteland 3*.

## Armor set

* RadTek Helmet
* RadTek Armor
* RadTek Pants

## Effects

Cumulative effects of all items.

* +13 Armor

Requirement
This armor has requirement for character attributes. Failure to comply with this requirement will result in penalties.

* Strength: 4

Penalties

* Hit Chance: -10%
* Action Points: -1
* Combat Speed: -0.4

## Penalties

Applies if requirements are not met.

* Hit Chance: -10%
* Action Points: -1
* Combat Speed: -0.4

## Locations

* Peterson Air Force Base: Random parts can drop from armor crates.
* Downtown Colorado Springs: Full set sold by Taiwan Jones.

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* RadTek hand, not included in the release version
* RadTek feet, not included in the release version
Sawblade Cestus

## Ability

 **Sucker Punch**: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.

## Item Data

### Value

$ 345

**Sawblade Cestus** is a brawling weapon in *Wasteland 3*.

## Description

This saw-blade gauntlet is much easier to use than its predecessor. Truly, a cestus for the rest of us.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 92 - 128 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
Rangers Riding

**Rangers Riding** is a cassette tape in *Wasteland 3*.

## Description

Recording from the cabin of one of the Ranger trucks.

## Transcript

I can't believe this shit. Seems like only last week we were roasting in Arizona, and now I'm freezing my nuts off!

Better get used to it. This is what passes for summer hereabouts.

Hell with that. Soon as we've got the forward base up and running, I'm volunteering for caravan duty. Sergeant Morris says we'll be making supply runs back home twice a month.

Morris is talkin' outta his ass again. No way we're gonna be guiding caravans back home anytime soon. We got a lot of work to do first.

We can't afford to wait, man. People back home gotta eat. And Marjorie's gonna have the baby in another couple months-\" ::WHOOSH::

What the fuck?!\" ::KA-BOOM::

AMBUSH!\" ::KA-BAM::

Break right-!\" ::BOOM::"

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Radiation (Wasteland 3)

**Ionizing radiation**, often referred to as simply **radiation**, is an ever-present enemy lurking in the wastelands.

## Gameplay

In Wasteland 3 radiation works similar to the one in Wasteland 2 and blocks early player progression to higher level map areas. It is primarily found on the world map as large irradiated clouds. In order to safely traverse it (the party will otherwise take damage per 1.5 seconds), Kodiak has to be upgraded with proper level of radiation resistance. Taking radiation damage has a chance to cause mutations.

Each radiation field has a specific intensity, marked by color and waves of radiation. Level 1 radiation appears in light green clouds. Level 2 radiation can be identified by green waves. And, finally, level 3 radiation has yellowish waves and clouds. This intensity determines how protective Kodiak have to be in order to traverse the field without taking damage, i.e. a level 2 field requires a level 2 radiation resistance upgrade. Partial protection will reduce damage taken, i.e. crossing a level 3 field with level 2 radiation resistance upgrade will cause damage as if the team was crossing a level 1 field unprotected.

## Radiation damage

 Resistance level 1
 Resistance level 2
 Resistance level 3

## Note

Surprisingly, having a combat encounter in radiation field will prevent taking damage from radiation (for the encounter duration) as if there is no radiation field completely.

## See also

* Kodiak upgrades - for upgrades with radiation resistance.
* Wasteland 3 mutations - for the list of mutatutions caused by radiation.
Quarex Tape

**Quarex Tape** is a cassette tape in *Wasteland 3*.

## Description

True Accounts of Quarex's Grand Journeys.

## Transcript

Made it past Telluride today. Found a guy there who sold me some rat jerky. There's a caravan heading for Boulder, and I'm gonna try to tag along.

Colorado's cold, and kind of scary... but there's treasure here too.

That guy with the rat jerky? He had, like, six or seven 3DO cartridges just lying around his shack!

When I asked him how much for the set, he looked at me like I was crazy! Practically gave them away!

You know what? Leaving Arizona might be the best thing that ever happened to me.

## Location

* The Bizarre Interior: In a container at Quarex's Cabinet of Curiosities.
Proton ax

**Proton ax** is a Brawling-skill weapon in *Wasteland*.

## Background

The Proton Ax is the most powerful melee weapon in the game.

## Characteristics

With high Brawling skill, luck, strength, and agility, plus some super-heavy armor such as Pseudo-Chitin Armor or Power armor, a character armed with this weapon will grin and scythe down pretty much anything in his path and be able to go toe-to-toe with Base Cochise robots, the Scorpitron, or even the Night Terror in Finster's Head.

## Locations

The following locations are known to have a Proton Ax:

* Las Vegas - In a building near the center of town (to the southeast of Faran Brygo's place, and accessible without having to fight the Scorpitron if you approach from the east). You'll know if you've got the right place if you're suddenly attacked by insects. There will be a Mercenary, a couple of Snipers, a Hired Gun, and a couple of "Combat Hackers" (same pic as a slicerdicer). One of the Combat Hackers has the Proton Ax. Incredibly useful to get in the mid-game if you're not using the super loot bags exploit.
* Guardian Citadel, Outer Sanctum.
* Super loot bags exploit. The only way to obtain more than two Proton Axes without re-installing game areas.

## Behind the scenes

* A proton axe appears in *Fallout: Old World Blues*, in an obvious reference to the *Wasteland* weapon.
REDACTED Orders

**REDACTED Orders** is a lore book in *Wasteland 3*.

## Description

This faded pre-war document appears to have been heavily redacted.

## Transcript

General REDACTED

To: Staff Sergeant REDACTED

Date: Feb. 5th, 1985

Subj: Permanent Change of Station Orders

Per request of Dr. REDACTED and Dr. REDACTED, Chief Engineer REDACTED is officially being reassigned to Project REDACTED. Inform them they are to be ready for departure from Base Cochise to REDACTED Island by end of week, and that they should prepare for arctic conditions upon arrival.

On a personal note, I am less than enthusiastic about Project REDACTED siphoning our people for this overblown high school science experiment of theirs. Chief Engineer REDACTED is one of our best artificial intelligence strategy platform technicians. We need our people attending to national security here on planet Earth, not helping build some kind of cockamamie space army of the future.

## Location

* Department of Energy Site: Laboratory. Inside a container in the southeastern corner.
Radio tower

A **radio tower** in the middle of nowhere located East from the Ranger Citadel.

## Background

A small section of the Arizona surrounded by steep cliffs, the only feature of any importance is the radio tower that is still in operational shape, which the Desert Rangers had adopted into their communications network. Little else can be found here, though at some point someone built a small house, that was later abandoned again. There are also some caverns that have become home to the few animals.

When the Rangers started receiving long-range radio transmissions as the atmosphere cleared up, they picked up several transmissions that caused them serious concerns. In order to track down the source of the signal, the Rangers intended to set up a network of 3 repeater units in order to triangulate the signal's transmitter.

Ace was given several repeater units by Hell Razor, and was tasked with installing these on 3 radio towers throughout Arizona to set up this network. His first stop was the radio tower, but after installing the repeater unit he caught by a steel monk. Ace was critically wounded in the encounter, but managed to damage his assailant enough for it to lose a leg and retreat to a cave, where it completely broke down.

After Ace's funeral, General Vargas instructs Team Echo to finish Ace's task, but also to find out the identity of his attacker. Their first stop is the radio tower, where they are to retrieve the missing repeater units and investigate the scene.

## Related quests

* Search near the radio tower for the repeater units Captain Ace was carrying

## Layout

The area is simple, centered around the radio tower itself with a hooked-up radio repeater. When Team Echo arrives, it is under control by a bunch of fumbling raiders. The player can either dispatch them, intimidate them with Hard Ass, confuse with Smart Ass, or convince them to join the Rangers with Kiss Ass. (Any other nonviolent ways of dealing with the raiders now make them join the Rangers as well, you can also turn in for a reward as you would any other recruit) The last option also earns an additional reward from Evan Hawco. The radio tower itself can be repaired using Computer Science or Mechanical Repair for foreshadowing.

* Searching the caves the player can find a cat statue (+1 skill point for all team members) and a cave with a horned toad guarding the remains of the synth that killed Ace. The body also holds the repeater units the player was sent after.
* Optional loot that unlocks additional interactions at the Citadel include pages from Ace's log book (two, one near the cave with the cat statue and another near the dead synth) and Ace's Ranger star, which can be returned to the Museum for a reward.
* After talking to Red Baychowski at the Prison, the player will receive a report that robots were sighted at the radio tower. Heading over there will result in an encounter with three robot killers and three robot clawers.
* Finally, there's a hidden cave with four honey badgers near where Spyke stands. Obviously, going in at a low level will result in pain and suffering for the Rangers.
Purified tar

**Purified tar** is an item in *Wasteland 3*.

## Description

This extremely sticky sludge gets everywhere, and doesn't wanna let go. It might have a use as a glue or epoxy.

## Crafting

Used to craft various items.

* Chobham Scrap Plates chest armor mod
* Molotov Cocktail consumable item
* Smoke Grenade consumable item

## Locations

* Generic loot from robots, vehicles and turrets.
Rust Bucket (Wasteland 3)

## Rust Bucket

**Rust Bucket** is an assault rifle in *Wasteland 3*.

## Description

It may look ancient, rusty, and junky, but it's also underpowered and inaccurate.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 40 - 42 x3 (120 - 126) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light

## Locations

* Peterson Air Force Base: Possible in the inventory of the Ranger recruiters with skill Automatic Weapons that you selected for the squad.