recursal/Fanatic-Fandom huggingface dataset:
Finndurarth: Looking for Answers

You rescued the diplomatic attaché Finndurath and agreed to helps her finish her mission.

### Chapter 1

Take Finndurath to Kernak Waystation where her group was supposed to meet their guide. Finndurath will leave your comitatus if you fail to arrive in 22 days.

### Chapter 2

Talk to Finndurath about what you know so far of the assassins who were hired to murder her.

### Chapter 3

Learn more about the heigt-legged horned lizard tattoo and who it belongs to.

### Chapter 4

Interrogate the slave trader called Harn in Ash about the band of assassins you are looking for.

### Chapter 5

Mount an attack on the base of operations of Corneus Serpentis southwest of Salum and find out who hired them.

If Finndurarth is allowed to talk to the enemy she will be instantly killed.
The grapes of Grath

# The grapes of Grath (under Construction)

Grath wants you to get him rare beverages in return for giving the bottle of Empyreana to Vorax.

### Chapter 1

* Procure a bottle of Goradian absinthe.
	+ Trade it for one Dragonbone in Tor'Zag's Shelter's Dragon's Nest inn.
* Procure a bottle of Luminalirium.
	+ Aid the locals of Larnak's Fields disctrict with their beast problem and then buy Luminarium from the barman of the Bumbling Boatman.
* Procure a bottle of Maekrathar's Spirit.
	+ Purchase it in Salum or the Mines of Plenty. price to be completed
* Procure a bottle of Aqua Infernis.
	+ Trade a shipment of coffee beans for it in the Lavinus' watering hole in Avernum. price to be completed
* Procure a bottle of Ulalud.
	+ Purchase Ulalud from the Vitrar shamans for 6 Sadirar bone necklaces.
* Procure a bottle Cerulean Essence.
	+ Win the beverage in a game of cards in the Blind Jhakra tavern of Lumen.

+2 Insight on completion.

### Trivia:

The name is a reference to the novel "The Grapes of Wrath" by American author John Steinbeck
Trial of Earth

In order to gain the trust and support of Eitrar's shamans, you decided to undertake their Trial of Earth.

### Chapter 1

Enter the Grotto of Reflection in Eitrar and face the trial with 6 Companions.

Fight 2 Splinter.

* Touch the green crystal.
	+ Fail?
* Touch the white crystal.
	+ Fail?
* Touch the yellow crystal.
	+ Fight 1 Splinter.

+3 Insight

Inform the shamans about the succes of the Trial of Earth.

* The gift has been prepared for you.
	+ Choose the minerals +3 Flavo Crystal or +6 Obsidian
	+ Chose the food
* You have to come back later.
Fort Larius (Encampment)

The old fortres of Larius has stood at the center of these forsaken plains for many centuries - manned and vigilant until its tragic fall during the Orc Wars. It has been a hollow, wind-swept, weather-beaten ruin ever since, though not without the occasional raiders or liberated tribe to settle inside its crumbling walls ans shattered battlements. Whoever sets up shop here must want to avoid attention from surrounding powers badly enough to move out to the middle of nowhere.

### Fraternize with the Maggots

Have a drink or several with the Thirsty Maggots, available daily. -100% Movement, +2 morale, -2 Vigor.
Prophecies end

### Chapter 1:

Search Valenthil for the Relic (Tip: Bring Magic Users. You will face Spectral enemies)

### Chapter 4:

The Agent tasks you to find Resources to start the ritual to attract the Ahari.

These are

30 Spectral Dust

8 Aharun Flowers (Only accessible after finishing "An Exquisite Brew!")

1 Large Energy Crytal (Buy from the Crystalmancer at Lumen)

3 Small Energy Crystal

### Chapter 5:

As bearer of the Legantine Charter, your task is to disrupt the ritual. You are entitled to invite Allies which will be compensated by the Legate.

### These Allies include (but are likely not limited to):

* House Darius' Obsidian Brotherhood at Oilfield Daratan (likely only with high enough Relationship)
* Centurius Decimus Ectorius at Ahar Kadah (after finishing his questline)
* Prince Faisal al-Turhen, the Coiner, Patriarch of Akena, Vitor of the Battle of Garesh at Kabur

### The following Groups CAN NOT become allies (Non-exhaustive List as well (please Edit if this list changes)):

* Marcus of House Darius at Oilfield Daratan
* Tamara or the Representatives of House Oquo at Uthun Grayhi
* High Executor Kaesus at Charon Keep
* The Soldiers at Charon Keep
* Farud at Haktarast
* Tribune Benedictus at Haktarast
* Lady Antonia at Oil Field Rinaris
* Sentia Roscius at Oilfield Renari
Mines of Plenty (Village)

The echo of falling pickaxes and back-breaking labour permeate the small mining setttlement beneath the great cliffs that seperate the Empire and the Drangonlands. Still, the distinct stench of reptiles is strong here, and the quarries, overseen by the Ratharnak Alliance and the Dragon Armies, supply the treasuries and furnaces of the Drangonlords. Such an abundance of ore in the metal-starved world is lure few can resist.

### The Ratharnak Emporium

Merchants and gents of the Alliance crowd the bazaar.

### Visit the Hungry Miner

The local tavern is always full of prospectors and vagri.

### Trading

Mushroom Beer and Dried Fruit are in demand.

Most metals are cheap.
Gor'Goro

*‘Gor’Goro is an Orc and – as you’d expect – quite a warrior. Somewhat of a celebrity in this city even, though according to him, his gladiator days are behind him now.’ – Braxius about Gor’Goro*

Gor'Goro is an orc companion. He lives in Tor'Zag's Shelter and can be chosen instead of Garrik. If you do not chose him you will need to get a rumor telling you of a gladiator school in trouble. To recruit him, you need to help his friend Drius win a battle in the arena. If you accepted Braxius' offer, you get the aid of a Bruiser and a Brigand supplied by the merchant. If you did not accept his offer, you need two additional companions for the fight. The battle consists of a slinger, a murmillo gladiator and a veles gladiator. After the fight, Gor'Goro will join your comitatus.

Objectives:

Gor'Goro: Proven Champion

Gor'Goro: Kinslayer

Gor'Goro: Call of the Ancestors
Companions

Companions are NPC characters that can join the player's comitatus. They are essential in fights, needed to complete some side-story quests, useful for certain tests, and can provide some passive benefits to the caravan when assigned as deputies.

### Pilgrims of the Wasteland Companions

* Javek
* Morwen
* Sedarias

### Open World Companions

#### Available

* Criftaa
* Harvek
* Renkailon
* Garrik
* Gor'Goro
* Finndurarth
* Nedir
* Skornar
* Eylani
* Vorax
Objectives

### Ambition Objectives

* Ambition: Wealthy Vagrus
* Ambition: Knowledgeable Vagrus
	+ For Posterity

### Companions Objectves

#### Criftaa

* Criftaa: The Fall of Krog'Vor
* Criftaa: Hunter-Killer
* Criftaa: Hunter hunted

#### Harvek

* Harvek: Payback
* Harvek: Blood of my Blood

#### Renkailon

* The Dark Scout
* One Last Job
* Renkailon: Delving into Darkness

#### Garrik

* Garrik: Business as Usual
* Garrik: The great Caper

#### Gor'Goro

* Gor'Goro: Proven Champion
* Gor'Goro: Kinslayer
* Gor'Goro: Call of the Ancestors
* Gor'Goro Battleforged

#### Finndurarth

* Finndurarth: Looking for Answers
* Finndurarth: Conclave of black and white

#### Nedir

* Nedir: Accursed

#### Skornar

* Skornar: Vengeance
* Skornar: A life long lost

#### Eylani

* Eylani: Defenders of Tectum Carvos
* Eylani: Happily Ever After

#### Vorax

* The Trial of Trials
* The Grapes of Grath
* Vorax: Carnis Esquisitus
* Vorax: Cursebreaker

### Other Objectves

* Abominable Congregation
* Always Greener on the other side
	+ Inquiries of Productivity
* A Matter of Presence
* Always greener on the other side
* An account of Corruption
* Braga the Braggart
* Bug Hunt
* Blood of the Empress
* Death Incarnate
* Errand for the Ahskulites
* Errand for the Scythichnis
* Death Incarnate
* Faithful Conviction
* Forlorn Kin
* Giant in the Hill
	+ Forsaken Heirloom
* Heritage of Hatred
* Hunter of Hunters
* Just a Small Formality
* No repose for the ardent
	+ Report to the Watcher
* Profitable Peril
* Reptilian Instincts
* Savage Business
* Secrets Below
* Seekers of Knowledge
* Skornar: A life long lost
* Terrors of the Spirit
* Thatmas Transmogrified
* The beast of Arken
* The Boundaries of Love
* The Candidate
* The Dark Scout
* The Dread Reavers
* The Golden Theory
* The Haunting of the Warehouse
* The Haunting of Vrak
* The Lost Gifter
* The magistrate needs
* The Needs of the Many
* The Outpost
* The Pawnbroker
* The Price of freedom
* The Return of the Wyrms
* The Runaway
* The Scortaur Hunt
* The Slithering Threat
* The Source of Discord
* The Stand
* The Strange Skeleton
* The Trial of Flame
* The Trouble at Fort Larius
* The White Crystal
* To the Four Corners
* Trial of Earth
* Trial of the Waters
* Trial of the Winds
* Unlicensed Unlife / Thatmas Transmogrified
* Vermifuge
* Wayward Souls
* Woeful Dispute
* Zewura's freedom
Eylani: Defenders of Tectum Carvos

You and Eylani pledged yourselves to aid Tectum Carvos in its battle against the Wyrms.

Chapter 1

Talk to Eylani about your efforts once the town's fortifications have been bolstered.

Chapter 2:

Talk to Eylani once you have gathered all the allies for the battle to come at Tectum Carvos.

Move on to ylani: Happily Ever After
Settlements

Settlements are divided in several categories. The bigger it is the more options you'll find to trade, progress the history or replenish your inventory:

* Cities
* Towns
* Villages
* Mines
* Outposts/garrisons
* Ruins

#### Functions

* Story
* Market
* Mansio
* Faction

#### List of Settlements currently available :

* Acherus Quarry (Encampment)
* Arken (Town)
* Ash (Town)
* Auguros Work Camp (Encampment)
* Avernum **(City)**
* Crystal (Village)
* Deserted Cove (Village)
* Deven **(City)**
* Drusian Quarry (Encampment)
* Eitrar (Village)
* Fort Larius (Encampment)
* Fort Refugis (Encampment)
* Fort Viridium (Encampment)
* Ioscian Quarry (Encampment)
* Kernak Waystation (Encampment)
* Kotrar (Village)
* **Larnak (City)**
* Lumen (Town)
* Mirage (Village)
* Omphalat Outpost (Encampment)
* Sadirar (Village)
* Salt Mining Outpost (Your Outpost)
* Salum (Town)
* Sun Rock (Town)
* Tectum Carvos (Town)
* Temple of the Sleepers (Major Ruin)
* The Crimson Gate (Encampment)
* The Last Oasis (Settled Oasis)
* The Mines of Plenty (Village)
* The Sunken Tower (Encampment)
* The Twin Towers (Encampment)
* The Writhing Oasis (Oasis)
* **Tor'Zag Shelter (City)**
* Utvorar (Village)
* Velarias (Town)
* Vigilus Tower (Tower)
* Vitrar (Settled Oasis)
Lumen

*Those persistent enough to travel towards the blinding light and scorching heat of the South Calerus eventually reach the town of Lumen and glimpse its sandstone buildings protected by its shielding wall; yet most of the settlement was built under the sands, sheltered from the lethal temperatures and unbearable shine of the surface. At night, brigades of prospectors flood the still-searing crystal forest to get their hands on as rich a bounty as they can, hauling it back to Lumen’s bustling underground markets. Apart from Imperial crystal harvesting, the town is famous for its resident Crystalmancers, ever delving into the secrets of the calerus.*

## Ask the locals about the town and its surroundings

*Ask locals about the town and its surroundings.*

A local Oquo merchant tells you about the South Calerus, the crystal forest growing nearby. He will also introduce you to Shebenni, a crystalmancer, and the idea of protective gear.

### Buy some rounds, see what you can find out.

For 5 changers, you can get new random news daily.

### Buy a round of quality booze. You deserve it.

For 1 changer you can get +3 resourcefulnes for the day.

### Look for potential recruits.

Recruit Harvek as a companion if you did not recruit him in Tor'Zag's Shelter, which gives +30 reputation with the Loaders’ Guild.

## The Crystalmancer’s Vault

*Visit Shebenni in her laboratory.*

Shebenni will offer you protective equipment to move through caleri, but she needs a pure white crystal. To do so, complete The White Crystal quest.

## Kandake’s Requests

*See if Kandake has a job for you.*

The researcher responsible for The Golden Theory.

## At the Mansio

### Factions Present

Carpenters' Guild, House Oquo, House Venari, Loaders' Guild, Ratharnak Alliance, Scythichnis Covenant, The Church of Askul, The Church of Sergorod
Events

On the road you will encounter random events.

### Bleeding Slerad

hunting will increase your odds of success, each point in total hunting = +10% chance

Intimidation and Might will increase you odds of success; rewards varies

### Broken wheels

* Take time to repair the wheel.
* Use spare spokes to repair it, Engineering 3 required; +10% chance per total level of Engineering.
	+ -1 Movement

### Dead Slerad

You can press on and ignore the event or investigate.

Leave or try to find the beasts that did this, at least 1 companion required. You will face a Tainted Oghre.

### Difficult terrain

Scout Master +30%, Hunting (+6% per point) , Survival (+6% per point).

### Rock storm

Adds a Codex Entry: Rock Storms

* Find cover; succes's chance increased by +6% per total level of Survival, +6% per total level of Navigation, +3% per total level of Savvy

If successful: Lost some time, saved the crew: -3 Movement, +1 Morale

* Press on; succes's chance increased by +6% per total level of Tough, +6% Protected Harnesses
* Look for a passage; succes's chance increased by +10% Scout Master, +6% per total level of Savvy, +6% per total level of Navigation, +3% Protected Harnesses

### Treacherous-looking trench

Try to examine the currents of sand and find a safer way down. requires Deputy Scout Master assigned or Survival 6.

### The accursed wind picks up

strong-minded increases your chances of resisting.
Deal With the Devil

## Deal With the Devil

### Size

TV-Size (1:52)

YouTube

Spotify

Genius

*Auf und ab geht's immerzu
Zieh ich auch nur Schlechtes, zeig ich nichts
Glaub ans Herz der Karten nun
Bis der Geist des Feinds zerbricht

Wo nur führt der Weg uns hin?
HEAVEN OR HELL?
Ein Gesetz alleine gilt:
Der Sieg bestimmt, wer das Kommando erhält

Als Frau werd ich's dir schon zeigen
Ich lass dich zappeln und der Sieg ist mein
Du wirst erkennen, die wahre Königin des Glücksspiels bin nur ich ganz allein

Mach, was du willst, ich durchschau dich
Bist du bereit für uns'ren Showdown?

Deal with the devil
Hab dich durchschaut
Die Lügen nur führten dich nicht weit
Nun wird jeder Teil von dir allein ewig mein sein
Eine Million? Ich sage "Raise!"
Das Zittern greift nach meinem Körper
Ich lass dich nicht gehen, mein Junge

Deal with the devil
Mein Körper bebt durch dieses Gefühl, das ich erleb
Ich lass niemals zu, dass jemand mir dieses Geld stiehlt
Eine Million? Ich sage "Raise!"
Mach deinen Zug, mein braver Junge
Brich aus und verfalle dem Glücksspiel*
Fort Viridium (Encapment)

Saddling the cracked, blackened mountain peaks of Sergord's Blade, this Imperial fortress of dark stone and spiked battlements commands an awe-inspiring view of the surrounding bleak lands. For long centuries it has stalwartly guarded the region from the numerous enemies of the Empire. Scores of grim legionnaires occupy its vast barracks and great towers. It behooves you to watch your step here.

#### Seek out the priests.

* Ask the priests of Sergorod for a blessing.
* Ask the priests of Ashkul for a blessing.
* Purchase 1 Ashkulite Charms for 1 Bross 2 Lyrg.
* Purchase 5 Ashkulite Charms for 6 Bross.

#### Visit the quartermasters.

(Prices must fluctuate based on either market conditions, or possibly criminality. Another user's comitatus was offered prices exactly 15% higher for all trades)

* Purchase 250 Supplies for 30 Bross! (A significantly cheaper option if available is to purchase a mammal beast of burden for around 25 Bross and slaughter it for 400-500 supplies)
* Sell 8 Salt for 15 Bross 6 Lyrg
* Sell 35 Coffee for 99 Bross 7 Lyrg 8 Changers
* Sell 25 Luxury Wine for 34 Bross 5 Lyrg 3 Changers
* Sell 30 Brightkelp for 37 Bross 5 Lyrg 3 Changers
* Sell 8 Oil for 66 Bross 1 Lyrg 1 Changers
* Sell 20 Chitin for 17 Bross 3 Lyrg 3 Changers
PsychicEsp

**PsychicEsp** - oder auch einfach nur Psy genannt - ist der mysteriöseste Mod auf dem Selphys Discord. Er ist der Mod mit der längsten Amtszeit.

Tatsächlich weiß man nicht viel über Psy. Die einzigen harten Fakten, die man bisher über ihn zusammengesammelt hat, sind seine Nachtaktivität und seine Vorliebe für Schach und Tee.

Die höchste Ehre, die jedem Mitglied der selphyschen Kirche zuteil werden kann, ist von ihm zu einem Schachduell herausgefordert zu werden. Dieses wird er immer gewinnen. Gerüchten zufolge hat Psy schon mal ein Spiel verloren. Beweisende Screenshots liegen nicht vor.

Psys Schachkünste wurden auch im selphyschen Fangame verewigt. Im oberen Teil des Schlosses kann man ihn zu einem Duell herausfordern. Nach der Partie wacht man mit einem einzigen verbleibenden Lebenspunkt wieder auf.
Always Greener on the other side

Regions : Sergorod's Blade

*The tribune Julius Claudius Faustinianis commissioned you with helping him to turn Acherus Quarry into a highly profitable and successful operation. According to him this will be mainly done by industrial espionage in the Drusian Quarry*

**Chapter One**

*Take a look around the Drusian Quarry and sniff out their secret : How do they find all that obsidian ?*

1. Go straight to the Onyx Station, to the representatives of House Oquo.
	* Require House Oquo 2, Savvy 6 or Con 2
2. Start at the workers' canteen. Perhaps people are more open to talking there.
	* Require 5 Changer and Charismatic 5

**Chapter Two**

*Report back to the young tribunus in the Acherus Quarry : there is a crystalmancer working on the discovery in the Drusian Quarry.*

Following Reward : +20 House Darius, 5 Lyrg, 1 exquisite Weapon, 2 Insight

**Chapter Three**

*Convince the crystalmancer assistant of the Magistrate of Crystal to work for the Acherys Quarry instead and escort her there.*

Following Reward : +15 House Darius, 2 Bross, 1 insight

Additional Reward : Large Energy Crystal

**Chapter Four**

*Return to the Acherys Quarry in a month to see if the crystalmancer managed to successfully boost production.*
Vigilus Tower (Tower)

A tower of dark rock guards the great valley between the imposing Blackblood Mountains and Sergorod's Blade, ever vigilant menacing under the ashen skies, garrisoning the Empire's finest and bravest. Yet duty as such a remote and desolate place can grind away watchfulness and boredom has been known to turn the most loyal of warriors into marauders. Vigilus, however, has a grand reputation to uphold.

### A Vigilant Garrison

Walk up to the tower and talk to someone of import.
One Last Job

One last job: you agreed to aid Renkailon in working one last time for his former employer, the Prince Leakor of Deven.
Chapter 1: Find the gate into Everdark in northern Tuul and scout the underground tunnels.

Search the area: your chances are improved by +3% per Perceptive level , Scout , The looking glass +3%.

Renkailon insists on going alone which turns sour. Mount a rescue mission with 5 companions.

The cave entrance:

* Wait for a while
* Scry the surroundings, Deputy Spelweaver and magic sense 5 required. Then try to dispel the glyphs, Arcane Lore 6 and Strong-minded 6 required.

Slaves:

* Leave the slaves to their fate
* free the slaves to create a diversion, requires Con 3
* Free the slaves, then you will have to fight 2 Yrgs and a soldier, once more you can send the slaves for a distraction it requires Con 3.

A fight between Varukai and your forces, 129 attack 93 defence.

Deal with the 9 slaves:

* Set them free with 100 supplies
* Set them free
* Keep them as slaves
* Take them to Tor'Zag's Shelter, +5 Reputation with Abolitionist.
* Take them to the Crimson Gate

A days passses and you gain 1 Insight.

Report your findings on the Verukai gate to The Prince in Deven. Reward +20 Mushrooms, +1 rare Jewelry, +1 Insight. Talk to the Prince a second time for another reward +1 Insight and Varukai Gauntlet (gear).

A few days later Renkailon will strike a conversation to his personal objective: Renkailon: Delving into Darkness.
Skornar : A life long lost

*Skornar decided to search the Realms for the survivors of the ship he sailed to Xeryn many years ago two of his cousins and a close friend*

**Chapter One**

Travel to the Crimson Gate to find out if Sytir still works there.

**Chapter Two**

Inquire Syrtr's whereabouts from the garrison and residents of the Crimson Gate.

* Prepare 20 bross

**Chapter Three**

Find Ulak at the 'Hungry Miner' tavern in the Mines of Plenty and question her about the job Sytr was involved in

* If you do not follow Skornar he will die.
* If you lose the companion fight he will die.

**Chapter Four**

Find and investigate the Tomb of Kathovras just southwest of Wyrm's Teeth.

When arriving on the site you have 1 choices or retreat :

* Take a team (3 companions) up the valley
	1. Using Magic to scry the surrounding (Magic Sense 3)
	2. Press On

* Press On
	1. Turn Left
		1. Drink the Dark Liquid (Gain 1 Valuable Treasure, Varotian enchantment on All Companions
			+ You stop when a crack on the dark wall is spotted (Perceptive 15 and Garrik or Race = Dwarf)
			+ Following reward : 2 Rare Jewelry, 1 Rare Jewel, 3 Ancient Tablet
		2. Pour the liquid on the ground
	2. Turn Right
		1. Trigger a roll impacted by Strong-Minded, Tough, Human Kalani

* Companion fight (5 opponents)
* Companion fight (6 opponents)
Vitrar

# Vitrar (Settled Oasis)

Hidden among the endless sand dunes of the deep desert is the sacred, lush oasis of the Sadirar water worshippers: Vitrar. The clear pools and srteams runnig through primitive aqueducs are kept blessed by the blue-clad shamans and are guarded fiercely by the warriors of the tribe. Yet no soul would ever dream of befouling the waters of Vitrar - the oasis is simply too valuable for all travelers of Searing Plains.

### The Oasis

Home of the Vitrar tribe.

* Rest by the lakes. available daily: +1 Morale, +1 Vigor, -2 Movement, +3 Resourcefulness.
* Visit the water merchants.
* Petition for an audiance with the shamans.
	+ Ask about the Vitrar.
	+ Trade with the shamans.
		- Purchase some medical supplies: 3 for 5 Lyrg 7 Changers available every 5 days.
		- Purchase a lot of medical supplies: 6 for 1 Bross 1 Lyrg 4 Changers available every 10 days.
		- Purchase an Antidote: 1 for 9 Lyrg.
		- Purchase a Medicos Tools: 1 for 4 Lyrg 7 Changers.
		- Purchase a Dowsing Rod: 1 for 8 Bross 1 Lyrg 1 Changers.
		- Sell them a Sadirar Bone Necklace: 1 for 3 Lyrg.
		- Sell them a handful of Sadirar Bone Necklace: 5 for 1 Bross 5 Lyrg.
		- Sell them a Tribal Trinket: 1 for 8 Changers.
		- Sell them a handful of Tribal Trinket: 5 for 4 Lyrg.
	+ Ask for healing. The Vitrar are masters of that fading art.
	+ Ask for their blessing.
		- Take on the trial. Starts Trial of the Waters.
	+ Tell them you would like procure a bottle of Ulalud. Vorax: The Grapes of Grath required.
		- Trade a bottle of Ulalud for 6 Sadirar Bone Necklace.
Vorax: Carnis Esquisitus

You and Vorax teamed up with the hunter Burhek to get the imbued stomach of a Jhakra Alpha.

### Chapter 1

Bring 10 Beast Lures and 10 Slimegrass to Burhek in Eitrar.

#### Chapter 2

Talk to Burhek in Eitrar to begin the hunt. The hunt will take several days.

### Chapter 3

Wait for the Jhakra's stomach to get infused with divine ichor and then hunt it down.

Select 4 Companions to accompny Vorax and Burhek, set up camp for one night in Eitrar.

* Your spellweaver suggest preparing arcane traps. Deputy Spellweaver assigned.
* Time to turn in for the day.

Set up camp for one night in Eitrar.

Figth 4 Jhakra with your 5 Companions.

Set up camp for one night in Eitrar.

We will hit them when they leave the cavern, you try to position yourselves as best you can. Venatoris, Savvy, Perceptive, Hunting , Navigation , Skulker , Beast Lore.

* Success (to be completed)
* Fail: figth 2 Jhakra and 1 Jhakra Alpha with your 5 Companions.

+12 Ivory, +12 Hides, +279 Supplies, +1 Pristine Trophy, +3 Insight and Vorax gained Loyalty.
Harvek : Payback

This page is about Harvek's companion questline.

Harvek is out to take revenge on some criminals who wronged him in the past.

	+ You try to sneak as close to Cleora's tent as possible with 3 Companions. Skulker +6% per total score, Dexterous +1% per total score, Scout Master, Percepetive +2% per total score.
		- If you fail to sneak you will face 1 Tarkian Mercenary, 1 Dark Elf Mercenary, 1 Orc Mercenary and 1 Mercenary with 3 Companions.
* One target is in Tectum Carvos
	+ Sabotage the rock outcropping the patrol is going to cross. Engineering 3 and Trap Kit required
	+ Use magic to draw the patrol into a trap. Deputy Spelweaver must be assigned and Arcane Lore 5 required.
	+ Leave tracks to lead the patrol astray. Deputy Scout Master has to be assigned, Hunting 6 and Skulker 8 required.
	+ Make some noise so the Wyrms close in and pretend that you need help, drawing the mercenaries into a trap.

Possible targets in Avernum and Arken, some may appear as parts of other missions (small bounties, other character's quests...)

There are many more potential targets scattered all around than necessary to unlock the next step of the questline: you do not need to hunt down and kill each one of them.

Every target eliminated will grant you some coins and/or treasure/jewelry, as well as improving Harvek's loyalty.

After each kill you should ask him about his campaign of payback during camp. At one point you will gain +6 Insight and move to Chapter 2 which seems to be more of the same.

After having killed a few of his targets (possibly 4?), you will have to talk to Harvek at camp on a night when he is at least Happy Congenial isn't enough.

### Chapter 2:

Continue aiding Harvek in crossing off targets from his list.

Unlocks Harvek's Prowess level 4 and 5.

### Chapter 3

You will next need to find out where Cresus his: ask either to the Loader's Guild in TorZag's Shelter, the Carpenter's Guild in Avernum or the Church of Ahskul. Depending on your standing with the faction you ask to, you may have to pay a substantial bribe.

* Loaders guild:
	+ < 0 : They refuse to help you.
	+ = 0 : 30 Bross
	+ < 3 : 15 Bross
	+ >= 3 : they give you the information for free.
Zewura's freedom

You promised the slave dancer Zewura that you will take her to the Drusian Quarry where she would be liberated.

#### Chapter 1:

Take Zewura's Zenith to the Drusian Quarry and deliver her to Grandmaster Valabantu.

Upon meeting her friend Merchant Lord Valabentu you are compensated with +65 Reputation with House Oquo, The looking glass (equipment), +8 Bross, +1 Insight.
Bug Hunt

Regions: The Jagged Waste

*You can take part in a hunt for rampant Yrg nests in the northern Jagged Waste.*

## Chapter 1

*Find and eliminate the three Yrg nests in the region.*

* *Destroy the nest at the foot of the hills west of Deven*

* *Destroy the nest at the other side of the hills west of Deven*

* *Destroy the nest among the hills east of Deven*

## Chapter 2

*Report back to the bounty offices in Deven's Garden district.*

* 24 Bross if you "Mention your strange finding"
* You can then start "Just a Small Formality" and get 5 + 3 additional Bross
Vagrus Wiki

**Welcome to the...**
**VAGRUS WIKI**
**Founded on February 9, 2020**
**152 articles • 508 files • 2,313 edits**

**ABOUT THE GAME**

Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you must trade, fight, and explore your way to success as the leader of a traveling company in Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG by Lost Pilgrims Studio.

**NAVIGATION**

## Pilgrims of the Wasteland

   Pilgrims of the Wasteland is a a standalone story that introduces the world and the core game mechanics. It is a dark tale about a *vagrus* who ends up initiating a desperate plan in the hopes of saving his crew.
* Story
* Companions
* Main NPC Characters
* Guide

## Openworld Main Campaign

   As opposed to ‘Pilgrims of the Wasteland’, in the main campaign of *Vagrus* you can create your own character and wander across the Riven Realms from the start.
* Beginners Guide
* How to start into a successful vagrus' career
* Video content
* Winning the game
* Objectives (quests)
* Playable companions
* Settlements
* Points of Interest

**MAIN FEATURES**

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
The Crossroads

*Three large marble obelisks stand silently where the Emperor’s Road and the Windway meet. Sometimes comitati stop here before continuing their arduous journeys north, south, or east. The standing stones care little for such visitors for they have witnessed so many of their short-lived kind pass by. The whistling of the wind and the swirling dust never ceases here.*

## Where Roads Meet

*You stop at the Crossroads and look around*

### Examine the waystones.

*Look around the area for a bit.*

This leads to the discovery of Beukkha. Giving her supplies will open up talking to her regularly but is considered kind – many companions disapprove.

## Beukkha of the Wastes

Beukkha was born a slave in Avernum and became an Abolitionist. After they were almost destroyed, she settled at the Crossroads.

### Trade with her.

Give her a small amount of supplies for a random item. This will lock you out of the other options for the day!

### Ask Beukkha to bless you.

This gives you Beukkha’s Blessing (+1 max. vigor for 5 days) and +1 Resourcefulness.
The Strange Skeleton

Regions : The Plains of Bones

**Chapter One**

* Get the quest from the Necromancer Opiter Lucius Herculius in the Ioscian Quarry. (The Scortaur Hunt must have been completed first)
* Look for the skeleton of a Tainted Manticore west of the Ioscian Quarry on the Plains of Bone.

**Chapter Two**

* Get back to the Necromancer Opiter Lucius Herculius with your valuable bones. He waits for you in the Bone Garden, at the chamber of Strange and Unaccountable Demises

Following reward : 1 Valuable Treasure, +30 the Church of Sergorod, 2 Bross, Blessing of Ashkul
Report to the Watcher

Regions : The Jagged Waste

Watcher Calitheus awaits your report in the Necropolis of Deven's Temple Ward.

1. If you convinced the disciples that it is better to report the loss of their Master in Deven right away
	* Following Reward : 1 Medical Supplies, 1 Antidote, 1 Insight, 2 Bross
2. If you decided to Slaughter the Ashkulites without warning.
	* Trigger a Roll to try to prove your claims impacted by Con, Charismatic, Savvy, Strong-Minded
	* Following Reward : 1 Insight, 1 Bross
3. If you decided to side with Side with Karisa.
	* Following Reward : -60 Church of Ashkul
Forsaken Heirloom

Regions : Central Jagged Waste

Agoram, the leader of the Oghres at the Forsaken Colony, has tasked you with retrieving the belongings of their comrades from the Forlorn Hive.

**Chapter 1**

Descend into the Forlorn Hive and find out what happened to Kedaruhn and Essanra

* Require Prospecting 5 to proceed into the Hive.
* Having Garrik is needed later in the Forlorn Hive

Upon descending you will have to go through a companion fight.

**Chapter 2**

Return the lost Oghre belonging to Agoram at the Forsaken Colony.

Following reward : Icareon's Circlet, 2 Insight
Gor'Goro: Call of the Ancestors

Heeding the mesage of ancestral spirits, Gor'Goro has decided to seek out the last surviving shaman of his decimated tribe.

##### Chapter 1: Find the mysterious shaman among the Hollow Crags.

Accepting to help will increase Gor'Goro Loyalty and +2 insight.

##### Chapter 2: Demolish the two Hollow Eye lairs that threaten the burial site.

* Destroy the lair in the north

Search for the lair, prepared for a fight. Magic Sense 8 or Arcane Lore 5 or Companion Nedir required. Triggers a tough fight 329 attack and 123 defense composed with Hollow Eye and Forsaken. Once victorius you can find the lair and enter with 4 companions plus Gor'Goro.

You will face 2 Hollow Eye and 3 Forsaken.

You can destroy the Hollow Eye's larvae or ignore them. You loot +2/4 Simple Jewelry, +1 rare Jewelry, +1 Crystal Lamp, +1 Exquisite Weapon, +2/4 Bross.

* Destroy the lair in the south

Triggers a tough fight 308 attack and 122 defense composed with Forsaken, Unliving Legionnaire, Bone Walker; followed by a second wave half the size.

Reward: 1 Valuable Treasare, 4 Simple Jewelry, 2 Common Jewel, 1 Marble Statuette, 2 Bronze Statue, 3 Bross 7 Lyrg 4 Changers

##### Chapter 3: Return to Brag'Theg and inform him of you success.

Reward 3 Insight and Gor'Goro gains Loyalty.

##### Chapter 4: Assist Brag'Thel in performing the spirit dance to protect the burial site. You need 12 Spectral residues to begin.

Face in battle 4 Forsken and 2 Hollow Eye with 6 companions followed by 3 Forsken and 2 Hollow Eye and then 3 Hollow Eye.

Reward: 100 Supplies, 4 herbs, 4 Slimegrass, 3 Medical Supplies, 1 Arcane Text, 1 Day, 6 Insight, 2 Morale and Gor'Goro gains Loyalty.

Gor'Goro tells you he needs help crafting an armor. 2 Insight and he gains Loyalty.; this starts Gor'Goro Battleforged.
The beast of Arken

Kill the beast plaguing the vicinity of Arkan.

### Chapter 1:

Visit the site of the lastest attack to find clus about the creature. It is about a day's travel north of Arken, just on the border of Arkoros Forest.

### Chapter2:

Investigate the site of the beast's latest attack to identify it and find its lair. The site is about a day's travel north of Arken, just on the border of Arkoros Forest.

### Chapter3:

Find and defeat the beast in its lair, which is northwest from the site of carnage at the quarry.

### Chapter 4:

Return to Haermon in Arken fo your reward.

+2 Insight, +12 Bross, +1 Renown.

+1 Potent Poison with 2 Alchemy.
The Price of Freedom

Regions : The Jagged Waste

**Chapter One**

* Get the quest from the bounty offices in Tor'Zag Shelter's Temple District
* Go to the Vigilus Tower west of Tor'Zag Shelter's and learn where you can find the outlaws from whoever is in charge there.

**Chapter Two**

* Find and eliminate the outlaw camp somewhere between Therathion's Falls and the Plains of Bones

When arriving on the site you have 3 choices or retreat :

1. Order a frontal assault (trigger a fight - 105-140 combat strength / 30 def)
2. Try to force them into a pincer, attacking from two side (6 fighter required)
	* Triggers a roll impacted by Marauder Prime and Savvy
		+ Success : Fight 105-140 combat strengh / 20-30 def - 10% combat strengh debuff
		+ Fail : Fight 105-140 combat strength / 20-30 def
3. Go for the water supplies (at least 2 compagnons - 4 max)
	* Triggers a roll impacted by Skulker and Dexterous
		+ Success : No fight, +1 day
		+ Fail : Companion fight (2 Slinger, 1 Bruiser, 1 Brigand)

Following reward : 2 pottery, 6 bones, 100 supplies, -30 abolitionist, 2 changer, 2 slaves

**Chapter Three**

* Return to the bounty offices in Tor'Zag Shelter's Temple District for your reward

Following reward : +35 the Church of Sergorod, 15 Bross, 2 insight
Hunter of Hunters

*You can take part in a hunt for Ifreanni nests in the northern Jagged Waste.*

## Chapter 1

*Find and eliminate the two Ifreanni nests in the region.*

* *Destroy the nest northwest of Deven*

* *Destroy the nest north of Ventulium*

Enter the thicket with a few of your companions.

1. Criftaa will loose Loyalty
2. Triggers a roll (impacted by Scout Master, Hunting, Skulker, Perceptive, Beast Lore)
3. Triggers two Companion Fight, Harder depending on the success of the roll.
4. Triggers a Crew Fight (140 strength)

Burning the undergrowth still sounds better to you.

* Criftaa will loose Loyalty
* Triggers a Crew Fight (200 strength)

Put out a bait from your supplies and wait.

* Criftaa will gain Loyalty
* Triggers a Crew Fight (130 strength)
* If Hunting4, Beast Lore6 or Deputy Chief Handler
	+ Reward : Supplies, Hides, Ivory
Comitatus

*Comitatus* is the Imperial word for an armed traveling company of varied size and composition. The word can be used to describe a merchant caravan, a mercenary company, a group of explorers, a band of fugitives, and so forth; basically any group that stays together for an extended period of time on the road can be called a *comitatus*. Yet, most people only use the term exclusively for a group of people who wander constantly, making a living as traveling merchants or mercenaries and who have a *vagrus* - or leader - who runs the venture professionally. Due to the isolation of most settlements and the vast, empty wastelands in between them, *comitati* are vital to the survival of the Empire, as they are the only way to carry news, passengers, and goods over bleak leagues of land.
-- From the codex thingy

Comitatus consists of:

* slaves. Consume 1 supply per day, require no payment
* workers. Consume 2 supply per day, and 1 changer/day payment
* scouts. Consume 2 supply per day, and 2 changer/day payment
* fighters. Consume 2 supply per day, and 2 changer/day payment.
* and beasts (consumption depends on the type, and is displayed nicely in game)

If an equipment reduces consumption to a fractional number of supplies/day, it is rounded to nearest integer. x.5 is rounded to nearest even.

*Comitatus* crew needs armed support, for which purpose it employs dedicated fighters.
One needs to have approximately one figher for every three non-fighter crewmembers to keep basic guard at night during camping, and approximately one fighter for every two non-fighter crewmembers to do so effectively.
Beasts do not need dedicated fighter support.
A Matter of Presence

Regions : Searing Plains

*You were tasked by Merchant Lord Valabentu of House Oquo with securing a series of warehouses in Larnak's Field District.*

## **Chapter One**

*Find the agend called Rasheed at House Oquo's compound in Larnak's Fields district and discuss the plan.*

## **Chapter Two**

*Secure the warehouse for House Oquo :*

* Use your renown
* Arrange a meeting
* Raid the warehouses

*5 Renown and 50 bross required.*
Trigger a roll impacted by Charismatic, Persuasion.

* Following reward : 52 Bross, -5 movement

Loader's Guild 3 required

* .

*Having Nedir, Crifaa, Renkailon avoids the first fight*
Triggers a second Companion Fight
Triggers a third Companion Fight

* Following Reward : 3 Ceruleus Crystal, +1 Day

## **Chapter Three**

*Report your success to the Merchant Lord Valabentu at the Onyx Station in the Drusian Quarry*

Reward : +2 Rare Jewelry, +70 House Oquo, +14 Bross, +2 Insight
Deserted Cove

# Deserted Cove (Village)

An old, abandoned, collapsed pier reaching into the muddy waters beyond the fog-covered shore; a decrepit hovel half-sunk into the bog; a swamp abuzz with a myriad of blood-sucking insects. What could possibly make someone come to this forsaken place?

* Look around.
* Look around in the search of the Abolitionists. Abolitionists reputation 2, no slaves required and The hideout of the Abolitionists (quality) required.
	+ You will meet Adanis Accius and reveal Var'Dak's Landing.

### Var'Dak's Landing

The island where the Abolitionists dwell.

* Visit the sorcerer in his hovel.
* Find new members for your crew.
* Buy something from the Abolitionists.
* Sell something to the Abolitionists.
Kernak Waystation

# Kernak Waystation (Encampment)

Sheltered in an arid basin, surrounded by stone walls, and guarded by grim mercenaries, Kernak station provides all the illusion of safety most travelers crave. Yet a quick glance at the many signs of past destruction tells a tale of raiders, rock-storms or worse. Despite rebuilding time and again, it is not long before the Jagged Waste claims this place for good.
Crime and bounty

Committing crimes against the Empire will result in authorities coming after you.

Crimes can be :

* Open aggression againt Empire troops (in random encounters on the world map, or upon refusing to pay the road tax)
* Smuggling (even successfully) illegal goods into a city
* Buying or selling on the black markets (gangs in Tor'Zag's Shelter, Wraiths in Deven...)

Each crime will rise your "criminality value" somewhat [Numeric values wanted]

You can lower it by paying fines in the major cities :

* Tor'Zag's Shelter : pay with coin or 40 reputation with the Church of Sergorod to the authorities in the Temple District
* Deven : pay to the authorities in the Temple Ward
* Larnak : pay at the Tribune's office in Lucernum
* Upon leaving a city, if you have a criminal record, the guards at the gates may ask you to pay a small fine there to allow you to exit (which slightly lowers your criminality), go back to the authorities to pay your fine in full, or bribe them to let you go (depends on your \_commitatus\_ stats, can be cheaper than the fine, but will not clear your name).

The cost of the fine will match the severity of your crimes, picked from some fixed values :

* Paying a fine in the city center : 5, 20, 45, 80, 125 Bross [Maybe more ?]
* Paying the small fine at the gates : 3 Lyrg

If your criminal record is too outstanding, the guards at the gates of the major cities \_will\_ attack you on sight, thus preventing you access to places where you could pay your fines and resolve the situation.

Considering your are facing the entire garrison of a major city, be advised that the fight will be epic : over 200-strength armies, with several champion units, well-armed and well prepared await for you at the gates of each major city.

If your commitatus has the appropriate stats, you may try to bribe the guards (for several bross) to let you go, but this will not defuse the situation.
The Writhing Oasis

# The Writhing Oasis (oasis)

Once a tranqui glade of prisitne lakes and billowing palm trees in a volcanic basin, the oasis transformed into a twisted, corrupted, noxious mass of plant life that moves in ways no flora should. No same sould enters, as this place is death.

### The Perimeter

You do not dare to approach further.

As if you stepped into another world, the vicinity of the oasis proper is a wet, humid, grassy place - in a stark contrast with the surrounding desert. The only commonality is that the air is still scorching hot. Beyond the hills, the Writhing Oasis squirms in a large bassin.

* Use magical scrying on the oasis. Magic Sense 5 required.
	+ +1 Insight
* Use your knowledge of herbalism on the plants here. Herb Lore 6 required.
* Walk into the Writhing Oasis.
* Scout the perimeter.
	+ Look around inside the hut.
		- This must be Denekar's hut. place the effigy you received in front of the huf and wait. Trial of the Waters required.
* Delve into the outer regions of the Oasis for herbs. Available daily, requires you to have met Denekar. 1 to 6 Companions.
	+ Turn back while you still can
	+ Follow Denekar's instructions as much as you can. Dexterous +18% per total point, Perceptive +24% per total point, Tough +18% per total point, Scout Master +6%, Survival +18% per total point, Magic Sense +15% per total point, Herb Lore +30% per total point, Navigation +12% per total point.
		- Fail: Things ought to go wrong sooner or later, spend 1 Antidote to heal one Companion.
		- Success: There must be a safer way to gather rare herbs but in the end, yourreemerge from this horrid place with some plants in your packs. +7 Herbs, +3 Bogweed and -2 Movement / +4 Herbs, +4 Bogweed and -2 Movement / +6 Herbs, +4 Bogweed and -2 Movement / +8 Herbs, +5 Bogweed and -2 Movement
* Visit Denekar
	+ Talk to Denekar about herself
	+ Ask her about her forays into the Oasis.
	+ Tell her that you are ready to accompany her into the Oasis. Trial of the Waters required.
For Posterity

You committed yourself to work on a Crystalmancy construct with Tertia Sartra that will be able to preserve your memoris and knowledge for posterity.

### Chapter 1

Convince the shaman's council at Sadirar to allow you acces to the Sunken Tower.

#### Chapter 2

Pick up the shamans, guides, and their entourage at Sadirar village in order to transport them to the Sunken Tower.

### Chapter 3

Transport the shamans and their entourage to the Sunken Tower and set up a base camp there.

### Chapter 4

Talk to the guardian at the topmost chamber of the Sunken Tower.
Inquiries of Productivity

Regions: Sergorod's Blade

*The tribune Iulius Claudius Faustinianis commissioned you with helping him to turn Acherus Quarry into a highly profitable and successful operation.*

## Chapter 1

*Return to the Acherus Quarry in two months to see if their crystalmancer managed to successfully boost production.*

## Chapter 2

*Travel to the Drusian Quarry and find out what else results in their fantastic obsidian yield.*

## Chapter 3

*Return to the Acherus Quarry and report your findings: slaves are treated well, which boosts their productivity.*

Reward : +30 House Darius, +1 Insight, +3 Bross
Fort Refugis

# Fort Refugis (Encampment)

Forlom and forgotten, the ruins of the old Imperial fortress that was meant to urn the tide of war against Dragmolac now stands as a monument to the might of the Black Brood instead. whispers keep spreading about a haven for scum and villainy hiding among the broken walls and shattered towers. Here, at the end of the world, who would notice.

### The Haggard Camp

Pay a visit to the lost souls at the camp.

#### Consult the Quiet Man.

* Ask him about this place.
* ASk him about himself.

#### Look for deals.

* Purchase Ahskulite Charms for 1 Bross 3 Lyrg 8 Changers.
* Purchase some Beast Lures for 5 Lyrg 2 Changers.
* Purchase Bronze Armements for 29 Bross 8 Lyrg 8 Changers.
* Purchase Legionnaire Tents for 3 Bross 5 Lyrg 28 Changers.
* Purchase Trapping Nets for 8 Lyrg 9 Changers.
* Purchase Trap Kit for 4 Lyrg
* Purchase Fire bombs for 9 Bross 9 Lyrg 1 Changers.
* Purchase an Ancient Tablet for 3 Bross.
* Purchase a Dwarven Gadget for 6 Bross 6 Lyrg.
* Sell Moondust for 7 Lyrg 5 Changers.
* Sell a lot of Moondust for 3 Bross 7 Lyrg 5 Changers.
* Sell Iron Armements for 71 Bross 8 Lyrg 8 Changers.
* Sell Steel Armements for 134 Bross 1 Lyrg 5 Changers.
Selphysche Kirche

**Selphysche Kirche** ist ein Sammelbegriff für Selphys Fanbois bzw. ihre Anhängerschaft. Generell sind damit eher die Vertreter auf Selphys Discord gemeint, ferner bezieht das Wort auch auf alle Follower auf Twitch und Twitter sowie auf die Subscriber auf YouTube.

Der Ursprung der selphyschen Christlichkeit ist umstritten. Auf dem selphyschen Discord wurde das Wort "christlich" das erste Mal am 20. Mai 2017 erwähnt. Ein User namens Chris, der für seine hohe Anzahl an Bans und Verwarnungen berüchtigt ist, schrieb am 12. Dezember 2017 die Worte "Das ist ein christlicher Server". Dies war eine Referenz zu dem Ende April 2017 beliebten Internet-Phänomen "Swearing on a Christian Server". Andererseits erwähnt Selphy im Stream häufiger ihr Aufwachsen in einer christlichen Familie.

Einige Mitglieder der selphyschen Kirche halten zwanghaft an dieser kurzen Modeerscheinung fest und lassen die Christlichkeit in Form von Dank Memes weiterleben. Oddy ist einer der bekannteren Vertreter mit einer Zwangsneurose, die sich dadurch äußert, dass er alle neuen selphyschen YouTube-Cover mit einem christlichen Kommentar belasten muss.

Am 23. November 2018 wurde das Selphy Emote :selphyPray: eingefügt um die Christlichkeit auf dem selphyschen Discord zu verfestigen. Es handelt sich dabei um ein relativ beliebtes Emote, dass in letzter Zeit von :selphyPraise: (eingeführt am 03. Juli 2019) überschattet wird.

In der Zwischenzeit ist der Begriff "Selphysche Kirche" zum generellen Konsens geworden. Des Weiteren ist "Christlichkeit" ein beliebtes Motiv auf Selphy-Memes.