recursal/Fanatic-Fandom huggingface dataset:
Mother Brain

Chance of Appearance
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## **Assist Trophy Info**

An organic super-computer built by the Chozo, Mother Brain is capable of executing an unimaginable amount of complex operations and algorithms at once. Mother Brain was designed to oversee the planet Zebes’ numerous technological functions and security systems along with maintaining a vast archive of information and historical data. When the Spare Pirates invaded Zebes Mother Brain betrayed the Chozo and used her vast intellectual might to become the leader of the Space Pirates where she would greatly increase the effectiveness of the Space Pirates in their battles against the Galactic Federation and goals to invade and conquer any planets they could. There is some debate about who truly leads the Space Pirates between Mother Brain, Ridley, and a mysterious group known as High Command. Either way, Mother Brain is definitely in a high position of authority with the Space Pirates and is one of Samus’ most deadly foes.

## **Mode of Assistance**

Mother Brain appears inside of her Control Capsule and blinks her eye a couple times almost as if she is waking up. A swarm of Rinka enemies will slowly fly about the screen dealing a small amount of damage to anyone that they run into. During this phase Mother Brain can turn in either direction to face the side of Mother Brain that has the most amount of enemy fighters. After a few moments Mother Brain will be seen charging up some energy centered around her eyes before the glass in her capsule shatters all around her and a large coned laser fires out from Mother Brain. This laser flashes rapidly through the colors of the rainbow and can stretch out past Battlefield. Mother Brain can whip the laser around to hit opponents and once someone is caught in the laser they’re pretty much stuck as they constantly take damage unless Mother Brain happens to move the laser and they fall out of it. Be careful when trying to use your shield against Mother Brain as attempting to do so will cause you to be instantly shield broken by the laser. Mother Brain can only be KO’d after the glass in her control capsule has been destroyed.
Moblin

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## **Enemy Info**

Moblins are common enemies found in Ganon’s army whose appearance has varied from looking like an anthropomorphic bulldog to becoming more piglike or goblinlike in appearance. Moblins typically wield spears which they use to thrust or throw at their foes. Not all Moblins are foes however. Link encountered one such Moblin in a cave once who gave Link 100 rupees while telling him, “It’s a secret to everybody.”

## **Fight Pattern**

Moblins are large enemies with a hearty healthpool who will typically spawn either solo or with a pack of Bokoblins, be they Skyward or otherwise. Moblins will wield either a wooden spear or a large wooden club which they use in different attacks.

## **Attacks**

### **Club Swing**

If a Moblin is wielding a large wooden club, it will use it to make wide horizontal sweeping attacks to hit nearby fighters. This attack excels at knocking fighters back away from the Moblin.

### **Spear Thrust**

If a Moblin is wielding a spear, it will use it to thrust forwards a long distance. This spear deals a high amount of damage to shields, but only a small amount of knockback.

### **Bokoblin Kick**

Regardless of what weapon a Moblin is holding, if there is a Bokoblin nearby the Moblin might decide to use the Bokoblin as a weapon instead. The Moblin will line up their foot for a kick and punt the Bokoblin forward to try and slam them into the fighter. This deals a smaller amount of damage, but good knockback. While this attack will also deal damage to the kicked Bokoblin, it cannot KO them and will leave them at a minimal 1 HP.
Killer Eye

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## **Item Info**

A compact and movable turret. When in their inactive form they can be carried around, however once placed on the ground a tripod stand will deploy beneath the turret as it begins to fire at any foe who enters its range of vision. Try approaching them from behind as they can’t shoot behind themselves.

## **Item Usage**

Killer Eyes appear at first in their inactive form on the stage however when picked up and thrown they’ll open up their eye and begin firing out pink beams of energy in a straight line. The Killer Eye will not harm the one that set it up. The Killer Eye can be attacked which depending on the strength of the attack can either launch the Killer Eye away or even revert it back to its inactive state. The Killer Eye can even be made to turn around and start firing in the opposite direction. If the Killer Eye lands on its back it will fire off shots up into the air, but if it's knocked onto its front then the next shot it fires will cause it to right itself back up. The Killer Eye can even be stuck onto the ceiling and walls as if it were the ground. However being attacked on the walls or ceiling can cause it to fall down.
Nanocarp

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## **Stage Info**

Nanocarp is one of nine game modes that are playable in *Electroplankton*. In Nanocarp, you control sixteen electroplankton as they move around the screen to produce varying formations. These are dependent upon the rhythm being input at the time, whether by blowing, singing, or clapping into the DS' microphone and/or shifting the direction of the D-Pad. If you feel like relaxing and watching the plankton do all of the work on your behalf, simply press the 'Select' button for a soothing musical screensaver!

In Jonno's Smashtopia, the touch screen takes absolute precedent as the actual stage itself. However, the zoomed-in top screen does appear as a smaller presentation located in an ever-present small square at the top right.

## **Stage Layout**

Nanocarp is a hectic stage wherein there is no large base platform to speak of; fighters are constantly having to move from plankton to plankton and bubble to bubble as the Nanocarp produce their rhythmic sounds. Be careful not to ride a bubble too far up into the air, since you might succumb to a KO if you reach past the stage's ceiling! There is one set of Nanocarp who are constantly being guided towards others by the "DS player". They have a firm, broad bubble centered around them at all times and move in a broad circular pattern throughout the stage. This offers some semblance of security as the bubble will never pop, but fighting for real estate on it could prove to be a pain. Sometimes, the additional Nanocarp will slowly line up in horizontal or vertical lines. Other times, it will be diagonal, in a circle, shaped in the form of a directional pad, or as a flowing sound wave. Other moments, it will be totally random, or even designed as the face of one of the fighters present on the stage at that time! Nanocarp bubbles can appear in a variety of colors depending on the exact tone they are emitting, from blue, to purple, to green, teal, pink, red, yellow, and orange. Fighters are able to battle on the Nanocarp themselves, too, although it won't be long before the plankton shake them off with another rhythmic bubble.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Munchlax

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

While Munchlax is the pre-evolved form of Snorlax, it’s appetite is just as big! They can eat several servings of food at a time and will very very rarely get full. They’re hyper-active and will gladly travel from one place to another in the pursuit of food. While it has no trouble snagging food away from other Pokemon, Munchlaxes are wary to steal food out from under a Snorlax.

## **Attack Description**

With a cry of “Munchlax!”, Munchlax will immediately start running towards the nearest item on the stage, pick it up, and eat it! Items eaten by Munchlax are removed from play, however there are some items that Munchlax will not eat. Collectibles such as Trophies and CDs will be passed over as well as special items like Smash Balls, Daybreak pieces, or Poke Balls. If Munchlax eats an explosive item like a Gooey Bomb, a small explosion will occur (which can damage nearby players) and will temporarily stun Munchlax before it moves on to eat other items.
Mii Mage

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## **Assist Trophy Info**

Mages are a job class available to Miis in the world of Miitopia. Mages are considered to be a basic class that just about any Mii is capable of becoming. They are known for using wands and wearing robes with a focus on powerful magical attacks.

## **Mode of Assistance**

The Mii Mage can appear as any of the Miis stored on your console, or in the event you have a small number of Miis created one of a few generic Miis. The Mii Mage will raise its wand and chant a magical spells as small wisps of flame swirl about it before the Mii finishes chanting and unleashes its most powerful spell, the Tower of Flame! The Tower of Flame will swirl around the Mii Mage in a tight column of fire that deals constant damage to any opponent who makes contact and finds themselves trapped in the attack until it ends. Finally when the fire subsides the Mii Mage will be covered in soot and ash as they shake themselves to get rid of it and disappear in a flash.
Knuckles the Echidna

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## **Assist Trophy Info**

As the sole surviving descendant of the Knuckles Clan, it falls to Knuckles to protect the Master Emerald of Angel Island. Despite his duties, Knuckles is always ready to help his friend Sonic defeat whatever the latest evil of the land happens to be. Like Sonic, Knuckles is capable of running at great speeds, but he also boasts superior strength, gliding, and is able to burrow through the ground at high speed using his spiked knuckles. When Knuckles and Sonic first met, they came to blows as Knuckles had previously been tricked by Doctor Eggman into thinking that Sonic and Tails were coming to steal the Master Emerald. Eventually Doctor Eggman’s treachery was revealed as he was caught trying to steal the Master Emerald leading Knuckles to help Sonic and Tails in defeating Eggman.

## **Mode of Assistance**

When summoned by an Assist Trophy, Knuckles is capable of running around to deliver hard-hitting punch attacks as well as a couple special techniques. The first of which is the Homing Attack where Knuckles will curl up into a ball and spin at high speeds before homing in on the nearest opponent and smacking right into them. Knuckles’ other attack involves him jumping down into the ground and burrowing beneath it where a short time later he will reappear from beneath an opposing fight and smack them with a spiked uppercut sending them flying up into the air.
Lord Shimura

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## **Spirit Info**

Lord Shimura is the jito of Tsushima, as well as Jin Sakai's maternal uncle. After Jin's father was killed by Tokiasa Yarikawa during the Yarikawa Rebellion, Shimura took it upon himself to father Jin and teach him the way of the samurai. Shimura bears traditional views on honor and greatly disagrees with Jin's reputation as the Ghost of Tsushima.

## **Spirit Battle**

Jin Sakai represents Lord Shimura in this battle, appropriately only in his samurai form. The player dukes it out with Shimura on a Final Destination version of Murasame Castle, a wind effect pulsing through the stage every 10 to 15 seconds. No items are present on the stage. This is a no-frills battle. Dispatch of Shimura within the time limit, and you've succeeded. However, with seconds of invincibility frames and a wicked smart AI permitting him to parry and perfect shield more often, this is a fight to reckon with.
Rift Scuttler

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## **Enemy Info**

In the grand scope of *League of Legends*, Rift Scuttlers are a unique sight. They are the only enemy that is both non-hostile and autonomously moving, continuously scuttling across a fixed path along the river. A type of Scuttle Crab, this pacifistic crustacean will run the opposite direction of champions and never fight back. If she is defeated, the Rift Scuttler creates a Speed Shrine for upwards of 90 seconds, providing a big advantage for her assailant.

## **Fight Pattern**

The Rift Scuttler operates as it does in its own series, hitting the opposite trail of fighters headed her way. She will scuttle away at top speed, about the rate at which Pichu can run, but is only capable of running left or right. It is possible to run her off of the stage, in which case a status field will not spawn. Assuming that she is defeated, however, an aura similar to the Healing Field will spawn. Instead of healing a character, however, it will give them a significant 1.5x overall buff to their attack, defense, and speed for a limited amount of time. As soon as someone enters the status field, the field will dissipate, preventing overuse. This might be the Rift Scuttler's assailant, or it might be another opponent. Think fast!
Leon

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## **Spirit Info**

Champion of the Galar region and older brother to aspiring trainer Hop. When Leon was 10 he left home to take on the Gym Challenge after being sponsored by Chairman Rose. He went on to crush the league and become the Champion after never losing a single battle. With his ace Charizard, Leon became known as the greater trainer in the Galar region and coined his own signature pose and catchphrase, “Let’s have a champion time!” He’s also known for being absolutely abysmal with directions as seen when he was never able to complete his training with Mustard at the Isle of Armor as he never was able to find his way towards either of the Towers of Two Fists.

## **Spirit Battle**

This Spirit Battle pits the players against a Giant Charizard! On top of that this Charizard can get both boosted attack stats and a free Final Smash every so often. Charizard won’t usually get these at the same time, but it can happen. During this spirit battle, Leon will be the only NPC that appears in the background which means his Gigantamax Charizard could come out to play as a hazard as well.
Jiggy

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## **Item Info**

Banjo & Kazooie need a certain number of Jiggies to progress throughout Gruntilda's Lair and beyond. Nab these sentient jigsaw pieces in a number of levels and you'll eventually be able to visit another world, traversing between them until you have at last reached the final boss. They're just like Power Stars are to Mario!

## **Item Usage**

Like Dragoon or Daybreak parts, three Jiggies will appear on stage throughout the course of a match. They will fall straight from the top of the stage, then begin tumbling every which way once they hit the ground. Run into them to catch them, and keep track of them as they appear as tiny icons below your fighter's photo. Collect all three and, suddenly, your fighter will glow gold! Hit any attack button and they'll charge forward several feet in a supercharged Wonderwing, taking them about as far as a fully-charged Quick Draw across. They are totally impenetrable while performing this hyper-powered shoulder bash, with heavy knockback capabilities as well.
Krookodile

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A massive crocodile of a Pokemon and the final form of Sandile. Krookodiles are vicious, violent, and a stubbornness that refuses to allow them to stop chasing their prey. They’re able to spy their prey even over a distance of 30 miles and when obscured by a sandstorm. Deserts and cars are no obstacle to a Krookodile in chase as they can effectively swim through a desert like it was water and can crush a car between their jaws.

## **Attack Description**

Krookodile arrives mad and ready to attack as it starts swinging its tail with force from one side to the other. This tail hits pretty hard, but it’s not the main feature of this attack. As Krookodile’s tail drags across the ground before swinging up towards either side it will dig into the platform and kick up a bevy of sand which flies a far distance across the stage. The individual pieces of sand each deal a minimal 0.1% damage, however the sheer amount of sand that there is clearly makes up for this. Additionally the sand doesn’t deal much knockback, but being hit by enough of it can push you back a bit. This sand also hits with a fire element for its damage and is affected by any such customizations and can free any fighter who is currently frozen. Krookodile hands around for about 8 seconds which is just enough time for it to swing its tail towards each side twice.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Jonesy

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## **Assist Trophy Info**

Jonesy is one of eight default avatars that are used in Fortnite's Battle Royale gamemode. In the Save the World gamemode, Jonesy represents the Soldier class making him a specialist in firearms and can even buff his allies to make them stronger. Survivalist, one of the Soldier's subclasses, is capable of healing themselves by defeating enemies. Meanwhile the Demolisher specializes in throwing grenades and using explosive rounds to clear out crowds of enemies.

## **Mode of Assistance**

As an Assist Trophy Jonesy comes equipped with an assault rifle which he can use to lay down fire on opponents at range. Each hit deals small damage, but it gets chained together easily as there is no knockback. More than that though Jonesy brings along his building prowess from Fortnite into Smash. Jonesy is able to build either floors, walls, or staircases using wooden pallets. Jonesy is able to place these anywhere that they don't intersect with parts of the stage and each pallet is as long as Ganondorf. These wooden pallets can be used as obstacles or as platforms and are susceptible to attacks. After Jonesy leaves the stages all of his wooden pallets will begin to break apart and destroy themselves 3-5 seconds later.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Shadow Lord

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## **Spirit Info**

Many years ago, a group of adventurers was sent to investigate Fei’Yin. However the party was not successful in their voyage and after part of the group scattered. The three that remained included a group of friends, Raogrimm, Ulrich, and Cornelia. However Ulrich was jealous of Raogrimm and in his jealousy he betrayed his friends and moved to kill Raogrimm. In the chaos Cornelia attempted to stop Ulrich, but was killed herself before Ulrich left Raogrimm to succumb to his wounds. As Raogrimm died his rage and sadness permeated through the ground until it reached a crystal. In his death, this crystal reached out to Raogrimm and transformed him into the Shadow Lord, a being which was consumed by the anger in Raogrimm’s heart. The Shadow Lord would go on to hunt down those he perceived had wronged him in the past and slay them before eventually amassing an army and using them to launch a series of attacks to begin what would be known as the Crystal War.

## **Spirit Battle**

The Shadow Lord is represented by Black Shadow who will begin this spirit battle equipped with the Devil Axe. This Devil Axe is a bit different from the normal version of the item however as Black Shadow cannot lose this item and the Devil Axe will never trigger its effect to deal damage to its user.
R.O.B. Blaster

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## **Enemy Info**

The R.O.B. Blaster is a member of the R.O.B. Squad along with the R.O.B. Sentry and R.O.B. Launcher. Where the R.O.B. Sentry is only capable of using melee attacks, the R.O.B. Blaster has full use of its laser capabilities and prefers to attack from a distance.

## **Fight Pattern**

The R.O.B. Blaster is capable of basic movements such as walking and jumping which mimic the actual R.O.B. fighter. R.O.B. Blasters prefer to stay away from fighters and if approached will attempt to run away so they can continue to attack from a distance.

## **Attacks**

### **Beam**

The R.O.B. Blaster is capable of firing thin blue lasers from its eyes to opponents from a distance. While this attack isn’t that strong itself, it is capable of flinching opponents and making them think again about if they want to approach the R.O.B. Blaster
Red Doll

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## **Enemy Info**

Giant Pig likes to eat Red Dolls for breakfast and use them against Upa in later fights. Although, they can also be seen roaming about Upa's Kingdom on their lonesome. It's said that they like cake and HATE being inflated with a rattle and tossed around like a balloon at a baby's birthday party.

## **Fight Pattern**

The Red Doll will gently, lackadaisically hop to-and-fro. That's it. It can be dispatched in a couple of light hits, or even with a well-timed jump. These guys are a little on the weak side.

## **Attacks**

### **Hop**

It's also the Red Doll's form of attack! Fall into the trajectory of its little leap, and it'll dish out a small amount of damage.
Kat & Ana

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## **Assist Trophy Info**

Kat & Ana are a pair of ninja twin sisters who attend Diamond City Kindergarten. Despite their age, Wario sees absolutely no issues with exploiting them to make microgames for his company, WarioWare, Inc. Their names betray their weapon of choice, the katana, and while it might seem crazy for a pair of kindergarteners to be trained ninjas, it actually runs in the family. Their own father left his own while he was in kindergarten to seclude himself in the mountains and develop his own self-discipline in the ninja arts.

## **Mode of Assistance**

Kat & Ana will pop out of the Assist Trophy together and will yell either “Ninja!” or “Katana!” before leaping up past the top of the screen. The two will then fly in from opposite sides of the screen and quickly fly through the air bypassing all obstacles of the stage. At some point the two will cross paths creating an X before continuing their flight path and disappearing past the edge of the screen once more. Kat & Ana will continue to do this several times before they finally leave the stage. Any opposing fighters who are hit by Kat or Ana will take about 10% damage, but if a fighter is caught in the middle where the twin ninjas meet they’ll instead take about 20% damage. They can be seen as the Assist Trophy equivalent to Latias & Latios.
Magikarp

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Considered to be one of the most useless Pokemon in all of existence, many tend to make the mistake of mistreating their Magikarp and then running in terror when it evolves into a Gyarados. However they do have a point as Magikarps can only learn three moves. Splash, which does nothing and then Tackle and Flail which aren’t much better.

## **Attack Description**

For Smashtopia, Magikarp takes over the slot that has been traditionally held by Goldeen all these years. When it arrives on the stage the Magikarp will Splash about on the stage completely harmlessly for a short bit before disappearing. Magikarp is utterly useless in Smash Bros.
Poochy Ain't Stupid

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## **Stage Info**

World 1 of Yoshi's Island holds a magical secret, and that secret is magically named—Poochy Ain't Stupid! (Hey, they're right.) Turns out the Yoshis' doggy pal can sniff his way into places that they can't, including over spikes and lava!

## **Stage Design**

Like Mushroomy Kingdom, this stage is just about a 1:1 side-scrolling exploration of the original Poochy Ain't Stupid stage. As fighters traverse the cave, they will fight on top of a giant wooden cutout of Poochy, who will walk, run, and leap according to the stage pattern. The Poochy will be lifted over Tap-Taps and Fangs, Bullet Bills, and a boatload of lava until the fighters reach the goal ring! The goal ring dissipates once passed through, granting those who successfully pass through it an overall 1.5x status buff for up to 10 seconds. The level resets at this point, connecting end to beginning as the course continues on its path once more.

## **Hazards**

### **Bullet Bill**

Towards the end of the stage, several Bullet Bills will be shot out in unison towards the fighters. If they don't evade or dispatch of them, the Bullet Bills will hone-in on them and explode.

### **Fang**

Fangs are purple bats known to inhabit the caves of Yoshi's Island. They will flutter towards opponents and bash into them.

### **Lava**

The floor is literally lava at multiple parts of the stage. Stay on top of the wooden Poochy or face the consequences. Touch lava, get burny!

### **Tap-Tap**

Tap-Taps will walk back and forth on the ground of certain parts of the stage. They move in the opposite direction once they touch each other, making for some areas positively cluttered by them. They are impenetrable and cause solid knockback if touched, so watch out!

## **Soundtrack**

* **Super Mario World 2: Yoshi's Island**
	+ Athletic (Techno Remix)
	+ Big Boss
	+ Bonus Game
	+ Castle & Fortress
	+ Map Theme
	+ Obstacle Course - This is an upbeat remix of the "Athletic" theme from Super Mario World 2: Yoshi's Island, taken directly from Super Smash Bros. Brawl. When played on Yoshi's Island, the song switches between a more energetic, steel drums and brass-focused remix for the Spring and Summer phases, and a more subdued, rhodes and accordion-based remix for the Fall and Winter phases. The Spring and Summer theme also includes a brief, electric guitar-based remix of the game's final boss theme. When played in the Sound Test or on other stages, it becomes a medley of the two variations. [SSBB]
	+ Story Music Box
	+ Title Theme
	+ Underground Theme
	+ Underground (V-MAN Remix)
	+ Yoshi's Island – A remix of "Flower Garden”, accompanied by the “Music Box Opening”, and with an arrangement of the “World Map Theme” at the end. [SSB4]

* **Tetris Attack**
	+ Forest Stage (Poochy)

* **Yoshi's Safari**
	+ Hot Chocolate Cave

* **Yoshi's Story**
	+ Alpina Blue
	+ Yo-Yo Yoshi

* **Yoshi's Woolly World**
	+ Sponge Cave Spelunking
Octorok

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## **Enemy Info**

One of the most recurring enemies in the Legend of Zelda, Octoroks are an octopus like enemy best known for hiding in the ground and shooting rocks at anyone who gets too close to them. Several varieties of the Octorok exist including flying, big, and snow variants that Link has to defeat on his way to defeat Ganon or whatever the current threat to the world is.

## **Fight Pattern**

In Smash, there exist two variants of the Octorok enemy. The first is the regular version as seen in the attached picture. These Octoroks can be found in grassy areas where at first all you will see is a small bush sticking out of the ground.

The second variant is the Water Octorok. The only difference between both Octorok variants is where they are encountered. While regular Octoroks are found in the grass, Water Octoroks are found in the water. Similarly Water Octoroks will also have a tuft of grass above their head that sticks out of the water.

If a player survives an Octorok's attack and gets within melee distance of the attack the Octorok will reuse to pop back out of the ground in fear of it's own safety. The Octoroks can only be defeated with projectile attacks from a distance or by reflecting their own rocks back at them with a well-timed defense or shield.

## **Attacks**

### **Rocks**

While they initially stay hidden under their grass, when a Player gets close to an Octorok of either variant they will pop up out of their hiding place and quickly shoot a rock out from their mouths at the player. The Octorok only sticks around long enough to see if their rock hit the target before hiding back down where they were.
Lightning

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## **Stage Info**

Once long ago the climate of the area could have been described as calm and peaceful, but pollution in the air caused electrical storms to erupt constantly and with the destruction of the ozone layer its become impossible to fix it. That didn’t stop the ingenuity of man though in their attempts to harness the electrical energy to power generators enough for not just the planet this stage resides on but other planets as well. It’s fitting then that the F-Zero racetrack constructed here would be given the name Lightning.

## **Stage Layout**

This stage is layed out in a similar way to Melee’s Big Blue with the players fighting atop the various F-Zero racing machines as they race down the track. The F-Zero machines will move about during the battle and some will race off the screen as others lag behind. Captain Falcon’s Blue Falcon and Black Shadow’s Black Bull are two of the primary F-Zero machines featured on the stage for players to fight on but they are far from the only ones.

## **Stage Hazards**

### **The Track:**

While touching the track itself only does minor damage, due to how fast the F-Zero machines are racing on this stage the track presents its own dangers. Landing on it will see your character be zoomed quickly towards the stage’s boundaries on the left and if you can’t recover quick enough you’ll be sent right past the blast zones and be KO’d.

### **Lightning:**

With this stage taking place in the middle of a constant electrical storm bolts of lightning will from time to time strike the stage with fury. They can hit either the track itself or one of the F-Zero machines without issue, but if a player is hit by them they’ll take a good amount of damage and be sent flying.

## **Soundtrack**

* **F-Zero GX**
	+ Black Shadow’s Theme
	+ Blood Falcon’s Theme
	+ Deathborn’s Theme
	+ DIZZY
	+ Osc-Sync Carnival
	+ Paper Engine
	+ Samurai Goroh’s Theme
Mt. Itoi

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## **Stage Info**

The endpoint of Ninten’s journey. Mt. Itoi is a grueling mountain which featured many iconic events from Earthbound Beginnings. It’s here Ninten and Ana confessed their feelings for each other, they learned the seventh melody from EVE, and drove Giygas away from the planet with the song of the Eight Melodies.

## **Stage Layout**

Mt. Itoi features two mid-air platforms off center from each other with the right platform higher up in the air than the left platform. The eye-catching feature of this stage though is the large pool of water that eternally sits at the bottom which removes a side of the stage you can KO opponents on. Atop this water though is a red canoe that can be used as a platform. This boat will move side to side through the water as if someone was controlling it so if you're going to fall in the water you better try and time it right so you land in the canoe.

## **Stage Hazards**

### **Whirlpool:**

At different points during the match the waters of the lake will twist and churn before a whirlpool opens up and drags the boat, anyone who fails to get off it in time, and anyone stuck in the water right into its middle. The boat will be destroyed by this whirlpool and players receive constant damage before being shot back up into the air. If a player has over 100% damage when they’ve become completely trapped by the whirlpool, instead of being damaged and shot back into the air they’ll be instantly KO’d so watch out.

### **EVE:**

The boat will not return right away. In fact, it won’t appear again at all until a second whirlpool event occurs. In the meantime, the robot EVE will poke it’s head out of water serving as a much smaller platform than the boat. Don’t stand on EVE for too long though, as EVE has a habit of disappearing back under the water before reappearing at a different point in the lake. EVE and the canoe will never appear in the lake at the same time.

## **Soundtrack**

* **Earthbound Beginnings**
	+ All That I Needed Was You
	+ Approaching Mt. Itoi
	+ Eight Melodies
	+ End Theme
	+ Factory Theme
	+ Fallin’ Love
	+ Mt. Itoi
	+ Poltergeist
	+ Yucca Desert
Pelipper

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

Evolving from Wingull, Pelipper boasts a large throat pouch like the real world pelican which allows it to swallow 30 Wishiwashi all at once. Pelipper is even known to be a reliable source of transportation for items as it can carry letters, items, and Pokemon Eggs in its pouch and deliver them across regions. Pelippers consider Luvdisc to be a delicacy.

## **Attack Description**

Pelipper will fly in a horizontal line across the stage going back and forth. If you jump on top of him you can ride Pelipper like a platform through the skies, however be careful where you stand before if you stand on top of Pelipper’s mouth it will swallow you into its throat pouch and attempt to eat you as it deals a series of minimal damage hits before spitting  you back out across the stage.
Phantom Ganon

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## **Spirit Info**

Phantom Ganon is a spectral being that Ganondorf created to be in his own image. Traditionally, these phantoms like to engage in a bit of Dead Man’s Volley as they throw energy orbs at Link who must reflect them back at Phantom Ganon before he can attack them for real. Toon Link ended up encountering Phantom Ganon twice during his adventure. The first time was at the Forsaken Fortress where he received the Skull Hammer as a reward for victory and the second time was at Ganon’s Castle where he had to use Light Arrows to defeat Phantom Ganon for good.

## **Spirit Battle**

For this Spirit Battle, Phantom Ganon will be represented by Ganondorf. Ganondorf can go invisible periodically throughout the battle and his Dead Man’s Volley special move will deal an increased amount of damage and knockback. Additionally, the Forsaken Fortress stage will start out on the Courtyard layout and remain there for the entire match. The Phantom Ganon stage hazard will appear very shortly into the match and their attacks will only damage the fighter battling against Ganondorf.
R.O.B. Launcher

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## **Enemy Info**

The R.O.B. Launcher is a member of the R.O.B. Squad along with the R.O.B. Sentry and R.O.B. Blaster. R.O.B. Launchers are painted with a more military-esque green & brown color scheme and have had their heads retrofitted to be able to fire missiles instead of lasers.

## **Fight Pattern**

Unlike the other members of the R.O.B. Squad (and R.O.B. himself), the R.O.B. Launcher is a stationary opponent and is usually placed either against a wall or the far end of a platform. From here the R.O.B. Launcher will lie in wait for an opponent to arrive so it can fire a missile at them.

## **Attacks**

### **Homing Missiles**

When the R.O.B. Launcher spies an opponent the plate it has on its face will open up as a homing missile is fired out from within. This missile acts similarly to Snake’s Remote Missile in how it tracks opponents. The missile has reduced speed when turning and if reflected will merely travel in a straight line. This missile is more powerful than the attacks of the other R.O.B.s as it can send opponents potentially to their death with its strength. However, if the R.O.B. Launcher is defeated then any missiles it has out on the field will lose their homing ability and just fly in a straight line.
Luigi's Mansion

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Stage Info**

A ghost house constructed by Boos and used as an elaborate scheme. King Boo plotted to use this mansion to first kidnap Mario and then Luigi by telling them they had won a free mansion from a contest. It was Luigi’s task to capture all the Boos and free his brother, and to some surprise… he managed to do it. Since then the mansion has remained under Luigi’s ownership and has been used as a kart track, baseball stadium, tennis court, and more.

## **Stage Layout**

Luigi’s Mansion remains the same as before as a three floor stage. When nobody is inside the mansion you just see the outside of it but as soon as anyone goes inside it’s like looking at the mansion with an xray. The roof, smaller platforms, and middle of the second floor can all be passed through but the interesting thing about this stage is that you can destroy it all. Each floor has two support pillars, one on the left and the other on the right. Attacking these with enough damage will cause them to break and the section of the floor above it will crumble away. When all four support pillars have been destroyed, the entire mansion will have crumbled leaving only the main platform and and one floating platform off to the side. After a short while the mansion will fully rebuild itself.

So long as the support pillars on the top floor remain intact, the pillars on the bottom floor won't even have hitboxes. Once the top floor is no more, the bottom pillars will be able to be attacked and destroyed.

## **Soundtrack**

* **Luigi's Mansion Series**
	+ Luigi’s Mansion Series Medley - Uptempo remix medley of the Main Theme from Luigi's Mansion, and the Catching Ghost and Mission Complete themes from Luigi's Mansion: Dark Moon. [SSB4]
* **Luigi's Mansion**
	+ King Boo Battle
	+ Main Theme - Atmospheric Remix. [SSBB]
	+ Main Theme - Orchestral remix of the main theme which transitions into a waltz midway and crescendos into the Training theme. [SSBU]
	+ Mansion (Melody Pianissima)
* **Luigi's Mansion: Dark Moon**
	+ Evershade Valley
	+ King Boo’s Illusion
	+ On the Hunt ~Gloomy Mansion~ (Instrumental)
* **Luigi's Mansion 3**
	+ E. Gadd's Shopping Network
	+ Grand Lobby (Ghost Theme)
	+ Title Theme
* **Super Mario World**
	+ Ghost House
* **Super Mario Galaxy**
	+ Ghostly Galaxy
	+ A Spooky Sprint
Small Battlefield

Stage Size
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## **Stage Info**

Small Battlefield was released as free DLC for Super Smash Bros. Ultimate to be a smaller version of the existing Battlefield stage (and even smaller than Big Battlefield). It’s not a lot smaller, but it is noticeable in gameplay. Masahiro Sakurai has stated that this stage was designed for one-on-one battles as he felt that Battlefield could be too wide and Final Destination too empty for battles of this nature.

## **Stage Layout**

Small Battlefield is, as the name would imply, a smaller version of the Battlefield stage. The length of the stage is a bit shorter than normal Battlefield and instead of having a triple platform layout, Small Battlefield instead only has two platforms floating above it. These two platforms are closer together than they are on the regular Battlefield stage.

## **Soundtrack**

* **Super Smash Bros.**
	+ Duel Zone
* **Super Smash Bros. Melee**
	+ Battlefield
	+ Battlefield - Orchestral remix. [SSB4]
	+ Menu
	+ Menu - Remix. [SSBB]
	+ Multi-Man Melee 1
	+ Multi-Man Melee 2
* **Super Smash Bros. Brawl**
	+ Battlefield
	+ Battlefield Ver. 2
	+ Cruel Smash
* **Super Smash Bros. 4**
	+ Battlefield
	+ Menu
	+ Multi-Man Smash
	+ Trophy Rush
* **Super Smash Bros. Ultimate**
	+ Battlefield
	+ Mob Smash
	+ Practice Fights
	+ Training
Oki

Chance of Appearance
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 Release Date of Origin
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## **Assist Trophy Info**

Oki is a proud Oina warrior who is proficient at battling in both human and wolf forms. When Lechku & Nechku assault Kamui with an unending blizzard, Oki steals the Oina's sacred sword, Kutone, and dispatches demons, making the sword glow silver. Once it is at full power, Oki will gain the power to slay the twin demon lords. However, his own bravado often gets ahead of him, putting him at-odds with Amaterasu, Issun, and Samickle in their shared quest to defeat Lechku & Nechku.

## **Mode of Assistance**

Oki first appears in his human form, dashing towards opponents with a movement style similar to Takamaru's Assist Trophy in *Ultimate*. Wielding Kutone, he slashes downwards at his foes, and the sword glows a more convincing silver the more his slashes connect. Ergo, each slash becomes more hard-hitting than the last. At full-charge, he can instantly break shields and send opponents flying fast! In his human form, he is also able to summon rows of icicles—up to five at once—and will tend to have them drop nearest whomever is furthest away from him. It's his reminder that even they are not safe from his wrath.

If Oki is hit more than his fair share of times by his foes, or after enough time has passed, he will quickly transform into a wolf. In this form, he creates two doppelgangers of himself that can be dispatched in one hit, but are just as hard-hitting as him. The three wolves will scour the stage with a quickness, swiftly slashing at their opponents with the Kutone held in their mouths. They will also occasionally summon up to five shards of ice above their heads at once, having them hone-in on and be sent hurling towards opponents as they dash about the stage.
Bob-omb Buddy

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## **Assist Trophy Info**

*Super Mario 64* introduces the concept of the Bob-omb Buddy. Unlike their cousins, these pink pals are friends to Mario and company. They assist each other in the battle against King Bob-omb, and then these lil' guys appear sporadically throughout the *Mario* series and its spinoffs since! What buddies.

## **Mode of Assistance**

A Bob-omb Buddy appears, marching in place for a moment while making its trademark when-spoken-to utterance from *SM64*. Suddenly, it teleports from the foreground into the background, where a cannon is waiting for it. Spheres of water about the size of King Bob-omb himself are lobbed from the cannon. It positions itself in a new direction after each shot—of which there are three. The water balls will violently bounce around the stage a few times before evaporating or hitting their mark, dishing out significant damage and knockback upon contact. Given their element, they are also very capable in dousing fire-based effects and attacks.
Puffstool

Game of Origin
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## **Enemy Info**

Beware the Puffstool! This formidable mix of flora and fauna traverses the Forest Navel, preying upon wandering Pikmin. Pikmin affected by the Puffstool's spores will become drone-like Puffmin. With a mushroom on their head in lieu of a flower, Puffmin will attack Olimar as he tries to dispatch the Puffstool. Word is that Puffstools have traveled as far out from the Distant Planet as Hyrule. But, they aren't fun guys. In *Smash*, they stand at roughly Olimar's height.

## **Fight Pattern**

The Puffstool will casually wander to and fro until a fighter comes into its sights, at which point it will begin to chase them. It lets out a meager amount of spores from the back of its head as it waddles ahead, but not enough to cause any sensations. Hit its spongy, elastic head, and it'll likely backfire, bouncing your attack back while releasing a generous amount of spores. It must be defeated with the right type of attack or item, or else it will just keep releasing dangerous spores.

## **Attacks**

### **Spores**

The Puffstool will release spores when its head is hit. The amount of spores that are released depends upon the severity of the attack. Like the Ramblin' Evil Mushroom's spores, the Puffstool's spores will cause their foes to grow a mushroom on top of their head. Until it falls off, their controls will be scrambled.

### **Tackle**

The Puffstool will run towards its opponent, leaping at them and skidding across the ground in the process. This deals only a little damage, but also releases a generous amount of spores.
Perry

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## **Spirit Info**

Perry is a magic talking parasol who aids Peach throughout her titular game, *Super Princess Peach*. He is able to help her through his usage of a variety of abilities, like destroying blocks and picking up enemies. Of course, trusty Perry is also capable of helping Peach float, and keeping her cool from the sun or dry from the rain!

## **Spirit Battle**

Three Peaches will be perched upon her castle, with two on a floating platform on either side of the castle, and one in the center. Each Peach will constantly leap into the air and use their Parasol move, summoning Perry as they intersperse slow and quick descensions back towards the ground. Your goal is to defeat each Peach within the 1.5 minute time limit.
Scarfy

Game of Origin
 Release Date of Origin
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## **Enemy Info**

One of Kirby's most recurring foes, Scarfy defines the old saying: "More than what meets the eye!" Indeed, if Kirby so much as tries to swallow the easygoing Scarfy, it will transform into a monstrous one-eyed foe, speeding towards our pink puffball until it explodes.

## **Fight Pattern**

Scarfy will gently float in place with a smile on its face. Generally, this will be the case; so, in areas with lots of them, the best course of action may full-well be to simply avoid them. However, so much as touch the Scarfy, and it will mutate into its angry form and come a-chasin' you! Though it'll gnash its maw, it won't bite so much as it will explode on impact, dealing damage akin to Link's Bombs should it make contact.
James McCloud (F-Zero)

Chance of Appearance
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 Game of Origin
 Release Date of Origin
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## **Assist Trophy Info**

A character added into F-Zero X to reference James McCloud from the Star Fox games. This McCloud is the leader of the flight squad Galaxy Dogs along with his partner O'Donnell. As there isn't much work for his crew to do during times of peace, James decided to convert his combat plane into an F-ZERO machine and dubbed it the Little Wyvern. James hopes to win the championship and take home the money to support his wife and son at home. He's even said that if he does win he wants to buy a racing model for his son.

## **Mode of Assistance**

As an Assist Trophy James McCloud fights in similar manners to the actual playable character Fox McCloud. His running animations, kicks, punches, and jumps are all derived from Fox's. However... James McCloud is a bit of a Dan Hibiki. Though he tries to fight like Fox he's not very good at it. Sometimes he'll trip and fall on his ass, or he might kick too high up and fall over. He can certainly still do damage, but he's not very effective at it. James can even attempt to use a move similar to Fox's Fire Fox special move, but no flames come flying off of James. Instead it looks like he's trying to imitate a bird by flapping his arms really hard.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!