Penny's Classroom

***As a celebration of your return to gardening, Penny's put together a survival class! Dive in and update yourself on the state of the planting game!***

**Penny's Classroom** is the first Epic Quest of the game, available after beating Ancient Egypt - Day 8. It is a set of seven Locked and Loaded levels covering the various balance changes done for *Reflourished*. Completing the Epic Quest rewards the player with 5000 coins.

* Step 1
* Step 2
* Step 3
* Step 4
* Step 5
* Step 6
* Step 7

## Statistics

### Flags

Two

The first step of Penny's Classroom introduces the player to *Reflourished*. This level covers balance changes for the Bloomerang, Iceberg Lettuce, Cherry Bomb and Tall-nut.

## Dialogue

**Crazy Dave:** Welcome back, neighbor!

**Crazy Dave:** You took QUITE the nap!

**Crazy Dave:** We haven't seen ya' in ages!!

**Penny:** Hello universal traveler, make yourself at home.

**Penny:** You've got particles of other parallel universes all over you.

**Penny:** Welcome to universe 215, where zombies are vicious, and plants flourish!

**Crazy Dave:** Yeah, in this universe I got my taco!!!

**Crazy Dave:** It was quite good with the waffle syrup.

**Penny:** I've scanned your universal particles.

**Penny:** Data tells me that, where you come from, certain plants contain different properties.

**Penny:** At least compared to this universe.

**Penny:** For convenience's sake, I'll assign a name to your home universe for comparisons.

**Penny:** User Dave, what's your favorite ice cream flavor?

**Crazy Dave:** Me? Uuuuh... Vanilla!

**Penny:** Universe "Vanilla" contains quite a few similarities yet also differences in plants.

**Penny:** I'll brief you with several short challenges showcasing these differences.

**Penny:** Welcome to the classroom.

**Crazy Dave:** Classroom? I'm outta here!

**Penny:** Firstly, the iconic duo of Sunflower and Peashooter remain the same in both universes.

**Penny:** That ends the list of plants which I am obligated to mention being the same.

**Penny:** Here are the differences between "Vanilla" universe which will be showcased in this step of my class:

**Penny:** Bloomerang: +5 projectile damage. (20->25)

**Penny:** Tall-nut: -25 sun cost. (125->100)

**Penny:** Iceberg Lettuce: Additional chill effect.

**Penny:** Cherry Bomb: +15s recharge. (35->50)

**Penny:** Here's your opportunity to try them out!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- carry three camel segments, - always carries metal grate

= carry four camel segments, = never carries metal grate

## Statistics

### Planks

Four

The second step of Penny's Classroom covers balance changes for the Sun-shroom, Snapdragon, Spikeweed, Spikerock, Endurian and Spring Bean.

## Dialogue

**Penny:** For my following showcase, we are paying a visit to the Pirate Seas.

**Penny:** It is calculated to be the best location for you to comprehend the following lesson.

**Penny:** Here are the plant differences which will be showcased in this step of my class:

**Penny:** Sun-shroom: -200 health points. (300->100)

**Penny:** Snapdragon: +50 sun cost. (150->200)

**Penny:** Spikeweed: +2 spike damage. (10->12)

**Penny:** Spikerock: +25 sun cost. (250->275)

**Penny:** Spikerock: +4 damage. (20->24)

**Penny:** Spikerock: +600 health. (300->900)

**Penny:** Endurian: -25 sun cost. (100->75)

**Penny:** Endurian: +500 health points. (3000->3500)

**Penny:** Spring Bean: -25 sun cost. (50->25)

**Penny:** Spring Bean: Increased knockback.

**Penny:** Spring Bean: +5s recharge. (20->25)

**Penny:** Spring Bean: +10s recovery. (10->20)

**Penny:** Here's your opportunity to try them out!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Statistics

### Flags

Three

The third step of Penny's Classroom covers balance changes for the Lightning Reed, Melon-pult, Winter Melon and Sun Bean.

## Dialogue

**Penny:** This showcase will revolve around crowd-controlling plants.

**Penny:** Here are the plant differences which will be showcased in this step of my class:

**Penny:** Lightning Reed: +25 sun cost. (125->150)

**Penny:** Melon-pult: +10 projectile damage. (80->90)

**Penny:** Melon-pult: +5 splash damage. (40->45)

**Penny:** Melon-pult: Decreased attack speed.

**Penny:** Winter Melon: +150 sun cost. (500->650)

**Penny:** Winter Melon: +20s recharge. (5->25)

**Penny:** Winter Melon: +10 projectile damage. (80->90)

**Penny:** Winter Melon: +5 splash damage. (40->45)

**Penny:** Winter Melon: Decreased attack speed.

**Penny:** Winter Melon: Decreased chill effect duration.

**Penny:** Sun Bean: -50 sun cost. (50->0)

**Penny:** Sun Bean: +7.5s recharge. (20->27.5)

**Penny:** Here's your opportunity to try them out!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Statistics

### Power Tiles

Two , Two , Two

The fourth step of Penny's Classroom covers balance changes for the Primal Sunflower, Red Stinger, Laser Bean, Citron and Blover.

## Dialogue

**Penny:** For the following showcase, we have traveled to the Far Future.

**Penny:** My algorithms deem it to be the ideal place for this lesson.

**Penny:** Here are the plant differences which will be showcased in this step of my class:

**Penny:** Primal Sunflower: +25 sun cost. (75->100)

**Penny:** Primal Sunflower: +600 health points. (300->900)

**Penny:** Red Stinger: Increased durability in defensive states.

**Penny:** Laser Bean: +75 sun cost. (200->275)

**Penny:** Laser Bean: +10 projectile damage. (40->50)

**Penny:** Citron: -50 sun cost. (350->300)

**Penny:** Citron: Capable of projectile splash damage. (100 damage, 1 tile)

**Penny:** Blover: +25s recharge. (5->30)

**Penny:** Here's your opportunity to try them out!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Statistics

### Dinosaurs

The fifth step of Penny's Classroom covers balance changes for the Primal Peashooter, Primal Wall-nut, Perfume-shroom, Primal Potato Mine and Intensive Carrot.

## Dialogue

**Penny:** This showcase is set in Jurassic Marsh.

**Penny:** We're going to be covering the primal plant selection this lesson.

**Penny:** ...as well as a plant which will help with them being more costly.

**Penny:** Here are the plant differences which will be showcased in this step of my class:

**Penny:** Primal Peashooter: +50 sun cost. (175->225)

**Penny:** Primal Wall-nut: +50 sun cost. (75->125)

**Penny:** Primal Potato Mine: +10s recharge. (25->35)

**Penny:** Primal Potato Mine: +10s arming time. (5->15)

**Penny:** Perfume-shroom: -25 sun cost. (150->125)

**Penny:** Perfume-shroom: -5s recharge. (30->25)

**Penny:** Intensive Carrot: -25 sun cost. (100->75)

**Penny:** Intensive Carrot: -5s recharge. (20->15)

**Penny:** Here's your opportunity to try them out!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Statistics

### Jams played

Rap, punk, pop

The sixth step of Penny's Classroom covers balance changes for the Phat Beet, Pepper-pult, Garlic, Celery Stalker and Thyme Warp.

## Dialogue

**Penny:** In this lesson, we'll cover some less categorical plants.

**Penny:** Many of them reside in the 1980's, so the location only seemed appropriate.

**Penny:** Here are the plant differences which will be showcased in this step of the class:

**Penny:** Phat Beet: +10s recharge. (5->15)

**Penny:** Phat Beet: +5 shock damage. (15->20)

**Penny:** Phat Beet: +5 critical shock damage. (45->50)

**Penny:** Pepper-pult: -10s recharge. (20->10)

**Penny:** Pepper-pult: +10s damage. (50->60)

**Penny:** Garlic: -10s recharge. (20->10)

**Penny:** Garlic: Increased bite health capacity.

**Penny:** Celery Stalker: +5s recharge. (15->20)

**Penny:** Thyme Warp: +125 sun cost. (75->200)

**Penny:** Thyme Warp: Available to use in all worlds.

**Penny:** Here's your opportunity to try them out!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Statistics

### Flags

Two

The final step of Penny's Classroom covers balance changes for the Moonflower, Nightshade, Dusk Lobber, Grapeshot and Gold Bloom.

## Dialogue

### Intro

**Penny:** Welcome to the final step of this course.

**Penny:** In this step we'll be going over the plants in the shadow family.

**Penny:** However, we'll also be taking a look at two other plants.

**Penny:** Grapeshot was selected to showcase how other exploding plants typically fair compared to Cherry Bomb.

**Penny:** ...And Gold Bloom was chosen too, for his unique origin and ability.

**Penny:** Here are the plant differences which will be showcased in this step of the class:

**Penny:** Moonflower: +25 sun cost. (50->75)

**Penny:** Moonflower: +5s recharge. (10->15)

**Penny:** Moonflower: -200 health points. (300->100)

**Penny:** Nightshade: +75 sun cost. (75->150)

**Penny:** Nightshade: +400 melee damage. (200->600)

**Penny:** Nightshade: +50 projectile damage. (100->150)

**Penny:** Dusk Lobber: +100 sun cost. (150->275)

**Penny:** Dusk Lobber: +10s recharge. (10->20)

**Penny:** Grapeshot: +50 sun cost. (150->200)

**Penny:** Grapeshot: +25s recharge. (35->60)

**Penny:** Grapeshot: -800 explosion damage. (1800->1000)

**Penny:** Gold Bloom: No longer recharges instantly.

**Penny:** Gold Bloom: -150 sun output. (375->225)

**Penny:** Gold Bloom: -15s recharge. (75->60)

**Penny:** Have fun trying them out!

### Outro

**Penny:** And that concludes this course!

**Penny:** You're all caught up, and ready to exit out of the classroom into the real world!

**Crazy Dave:** Whoow! I managed to skip class and get away with it!

**Crazy Dave:** But at least our friend over here's got the know-hows!

**Penny:** We hope you enjoy your stay in this universe!

**Crazy Dave:** Bye for now! Check with ya' later!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous