Update 0.30

Release date: October 16th, 2019

## Dead Harvest Event

* The annual Foxhole Halloween event returns!
* New features include:
	+ 3 Undead classes
	+ Cursed Forts (Undead Bases)
	+ Centurion Relic Vehicle (aka a Mech) for the living
	+ World Conquest metagame
* For a detailed breakdown on Dead Harvest 2019, check out What is Dead Harvest
* Watch our Dead Harvest Spotlight video

## New Features

* Shipping Container colour customization
	+ Choose from one of seven colours

## Gameplay Changes

* Cranes can now be built near any Town Hall or Fort (like Construction Vehicles)
* If a player dies and their Home Base is out of Soldier Supplies, they now have an option to spawn at the nearest available Home Base
* Crude Oil can now be stockpiled at the Refinery
* Freighter now has a passenger seat
* XP is now granted when using the Harvester
* Flatbed Trucks can now be stockpiled at Storage Depots
* Operation Stockpile no longer restricts access after it becomes active (it only restricts when another Operation is scheduled)
* Construction Vehicles can now be claimed by the opposite faction again
* Soldier Supplies can't be retrieved from a Stockpile if there's less than 100 available
* AT Mines can no longer be placed in the border no build area
* All existing saved personal spawn points are now cleared when travelling from the Home Region to the World
* Item Stashes / Item Dropping
	+ Items are now placed into a nearby stash when they are dropped, instead of individually being placed on the ground
	+ NOTE: This has been done for performance and future content scalability reasons, not for gameplay purposes
* Any Mortar ammo type can now be fired from an Emplacement House
* The world will now reset into a minimal layout when Resistance Phase begins
	+ NOTE: This is done to temporarily make Foxhole more accessible for new players in between wars and is not intended as a long term solution

## Game Balance

* Landing Ship health is increased by 25%
* Frontier Base is now buildable with Hammers

## Other Changes

* Structure icons are now rendered on the HUD minimap for vehicle drivers
* Stockpiles now show all stocked items on the minimap tooltip instead of a limited list
* Vehicle count for Storage Depots is now shown on the minimap tooltip
* Tech Parts at Salvage/Component Mines are now shown on the minimap tooltip
* Players are now notified when their backpack is full while gathering resources

## Bug Fixes

* Unable to click on Deployment points on the Deployment screen after a war rolls over
* Landing APC ramp can be lowered on water in some cases
* Resource count in the map tooltip sometimes reads as a negative values after a server restart
* Strong Materials still appear in Stockpiles even though they have been removed
* Colonial Home Region Storage Facility tutorial text has a typo
* Rocket Site, Vehicle Factory, Resource Mines, and Shipyards item drop locations aren't easily accessible
* Warden Gunboat movement speed is slower than the Colonial Gunboat
* Warden Gunboat always has damage effects on
* XP isn't rewarded for performing actions with the Harvester
* Vehicle icon no longer shows up in the top left corner when driving
* Border travel is allowed certain places where it shouldn't be between Deadlands and Callahan's Passage
* Players can get stuck on invisible collisions on the Watch Tower
* Invincibility timers now work at Forward Bases
* Vehicle Factory and some Garrison Houses don't have visual effects when they are destroyed
* Map bugs
	+ Players are able to build structures including underwater around Lost Parition in Westgate
	+ Cobble road in Shackled Chasm doesn't provide movement speed buffs
	+ Landscape flickers on some parts of the border between Drowned Value and Shackled Chasm
	+ Aim interface is broken in a specific area in Allod's Bight
	+ Players can build in some areas of the shallows in Drowned Vale