Breakable Walls

In other (unofficial) languages:

**Breakable Walls** are Props featured in *Dead by Daylight* that were added with Patch 3.6.0.

## Overview

**Breakable Walls** are similar to Pallets in that they are randomly generated throughout the Map and can be broken by the Killer.

Unlike Pallets, however, Survivors cannot interact with them in any way.

They can generally be found in a Map's Landmark structure, if available.

## Breaking

**Breakable Walls** take the same amount of time to break as Pallets: **2.34 seconds**.

Most Unlockables affecting the Pallet-Breaking speed also work on **Breakable Walls**.

## Map Use

CHAPTER 15: Chains of Hate introduced the first Map featuring **Breakable Walls**, Dead Dawg Saloon.

Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well.

The sole exceptions to this are the reworked Shelter Woods, Wreckers' Yard, Rotten Fields and Sanctum of Wrath Maps.

### Maps with Breakable Walls

* The MacMillan Estate
	+ Coal Tower
	+ Groaning Storehouse
	+ Ironworks of Misery
	+ Suffocation Pit
* Autohaven Wreckers
	+ Azarov's Resting Place
	+ Blood Lodge
	+ Gas Heaven
	+ Wretched Shop
* Coldwind Farm
	+ Fractured Cowshed
	+ Rancid Abattoir
	+ The Thompson House
	+ Torment Creek
* Crotus Prenn Asylum
	+ Disturbed Ward
	+ Father Campbell's Chapel
* Haddonfield
	+ Lampkin Lane
* Springwood
	+ Badham Preschool I
	+ Badham Preschool II
	+ Badham Preschool III
	+ Badham Preschool IV
	+ Badham Preschool V
* Gideon Meat Plant
	+ The Game
* Yamaoka Estate
	+ Family Residence
* Grave of Glenvale
	+ Dead Dawg Saloon
* Silent Hill
	+ Midwich Elementary School
* Forsaken Boneyard
	+ Eyrie of Crows
* Withered Isle
	+ Garden of Joy

## Interaction with Perks

The following Perks interact with **Breakable Walls**:

### Survivor Perks

Your acute senses are on high alert.
Whenever the Killer destroys a Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, or damages a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds'''.

Your acute senses are on high alert.
Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for **3**/**4**/**5** **seconds**.

Unlocks potential in your Aura-reading ability.

Unlocks potential in your Aura-reading ability.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within **24**/**28**/**32** **metres**.

### Killer Perks

Your great strength allows you to shred through your prey's defences.
\* '''Increases''' the Action speed of breaking Pallet|Pallets<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and Breakable Wall|Breakable Walls<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, and damaging Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''&#37;'''.

Your great strength allows you to shred through your prey's defences.
* **Increases** the Action speed of breaking Pallets and Breakable Walls, and damaging Generators by **10**/**15**/**20** **%**.

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
<p>Each time a Generator is completed, ''Fire Up'' grows in power and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
Each Token applies a stack-able buff of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''&#37;''' per Token, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">17.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''&#37;''', to the following Action speeds:
\*Picking up and dropping Survivors.
\*Breaking Breakable Wall|Breakable Walls<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and Pallet|Pallets<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, and damaging Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*Vaulting Window|Windows<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, *Fire Up* grows in power and gains **1 Token**, up to a maximum of **5 Tokens**.
Each Token applies a stack-able buff of **3**/**3.5**/**4** **%** per Token, up to a maximum of **15**/**17.5**/**20** **%**, to the following Action speeds:
* Picking up and dropping Survivors.
* Breaking Breakable Walls and Pallets, and damaging Generators.
* Vaulting Windows.

First you pick your prey, then you pick it apart.
\* Whenever you hit the Survivor with the highest cumulative Chase time, with a ''Basic Attack'', they become the '''''Obsession'''''.
<p>While you are chasing your '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', ''Game Afoot'' activates its secondary effect:
\* Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after damaging a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or breaking a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>
<p>''You can only be '''obsessed''' with one Survivor at a time.''

First you pick your prey, then you pick it apart.
* Whenever you hit the Survivor with the highest cumulative Chase time, with a *Basic Attack*, they become the ***Obsession***.

While you are chasing your ***Obsession***, *Game Afoot* activates its secondary effect:
* Grants a **5 %** ***Haste*** **Status Effect** for **8**/**9**/**10** **seconds** after damaging a Generator or breaking a Breakable Wall or Pallet

*You can only be **obsessed** with one Survivor at a time.*
Your prey is terrified by your relentless pursuit.
<p>After hooking a Survivor, ''THWACK!'' activates:
\*The next time you break a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or a Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of your location will scream and reveal their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>'''.

Your prey is terrified by your relentless pursuit.
After hooking a Survivor, *THWACK!* activates:
* The next time you break a Breakable Wall or a Pallet, all Survivors within **28**/**30**/**32** **metres** of your location will scream and reveal their Aura for **4 seconds**.

Unlocks potential in your Aura-reading ability.
You are mentally alert and aware of key points on the battlefield.

Unlocks potential in your Aura-reading ability.
You are mentally alert and aware of key points on the battlefield.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within **24**/**28**/**32** **metres**.

## Change Log

### Patch 4.2.0

* Added **Breakable Walls** to the Springwood and Yamaoka Estate Realms.

### Patch 4.3.0

* Added **Breakable Walls** to the The MacMillan Estate Realm.

### Patch 4.4.0

* Added **Breakable Walls** to the Autohaven Wreckers and Ormond Realms.

### Patch 4.5.0

* Added **Breakable Walls** to the Crotus Prenn Asylum and Gideon Meat Plant Realms.

### Patch 4.7.0

* Added **Breakable Walls** to the Coldwind Farm Realm.

### Patch 5.7.0

* Added **Breakable Walls** to the Haddonfield Realm.

### Patch 6.1.0

* ***Killer Buff:*** reduced the Breaking time from **2.6 seconds** to **2.34 seconds**.

### Patch 6.4.0

* ***Change:*** visually updated the model of **Breakable Walls**.

## Trivia

* The Developers originally intended for **Breakable Walls** to blend in with the Realm they are featured in, but still clearly visible as **Breakable Walls**.
	+ However, this idea appears to have been discarded as they decided to colour them in a scheme similar to Pallets.
* **Breakable Walls** take **2.34 seconds** to destroy and are affected by Perks boosting this interaction speed.
* Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for **Breakable Walls**.
* The last time such a universal feature was added to *Dead by Daylight* was with Patch 1.4.0, when the *Damage Generator* interaction was added.