Value-Rating System

## The Value Rating System

### Description

The Value Rating System is meant to help roleplayers realize the value of the items they may come across during their journey.

As mentioned before in multiple articles and blurbs of information, the value of a valuable is noted by its number of [☆] values. Inside this informational text, we will go over the various item ratings, and what items inside that specific value looks like.

## Ingredients

Ingredients have been mentioned before as “building blocks” for recipes and medicine, which the latter two become edibles and medicinal edibles respectively.

### 1☆ Ingredients

These ingredients can be found in the various shops around the sea, and there isn't a shortage of the multitudes of them all. They include mostly basic spices, minerals, and herbs. [1☆] ingredients can go for up to [500] for a single bundle of the said ingredient.

### 2☆ Ingredients

These ingredients can be found in the various shops around the sea, and there isn’t a shortage of the multitudes of them all, much like the [1☆] ingredients. These include mostly vegetables, animal products, fungi, minerals, and fruits. [2☆] ingredients can go for up to [ 1,000] for a single bundle of the said ingredient.(edited)

### 3☆ Ingredients

These ingredients can be found in the various shops around the sea, but due to being more uncommon than the norm, they are priced higher and harder to get. [3☆] ingredients can go for up to [10,000] for a single bundle of the said ingredient. This rating grade includes mostly uncommon vegetables, minerals, animal products, fungi, spices and fruits. These ingredients have individual temporary bonuses, which can aid a person in battle and in recover.

### 4☆ Ingredients

These ingredients can be found sparsely in some shops around the grand line—rarely in blue sea, and due to being more rare than the norm, they are priced higher and harder to get, much like [3☆] ingredients. [4☆] ingredients can go for up to [20,000] for a single bundle of the said ingredient. This rating grade includes mostly rare vegetables, minerals, animal products, animal meats, poultry, fungi, spices, and fruits. These ingredients have a couple temporary bonuses that last longer than the lower grade, which can aid a person in battle and in recover.

### 5☆ Ingredients

These ingredients can be found sparsely in some selective shops around the grand line, and due to being more rare than the norm, they are priced higher and harder to get, much like [4☆] ingredients. [5☆] ingredients can go for up to [100,000] for a single bundle of the said ingredient. This rating grade includes dangerously cultivated vegetables, animal products, minerals, fungi, animal meats, poultry, spices, and fruits. These ingredients have some temporary bonuses that last longer than the lower grade, which can aid a person in battle and in recover.

### 6☆ Ingredients

These ingredients can’t be found in regular stores, and must be found and cultivated due to the dangerous areas they’re found in. As a result to being more rare than the norm, they are priced higher and harder to get than the last grade of ingredients. [6☆] ingredients can go for up to [1,000,000] for a single bundle of the said ingredient. This rating grade includes life-threatening cultivation methods to retrieve these specifically rare vegetables, animal products, fungi, minerals, animal meats, poultry, spices, and fruits. These ingredients have multiple temporary bonuses that last longer than the lower grade, which can aid a person in battle and in recover.

## Edibles

Edibles are things that your character can eat to help recover from non-invasive wounds in a non-battle setting, and can also use edibles to boost their overall power.

### 1☆ Edibles

These edibles are basic, and only give the character a feeling replenishing their needs and having a more energy. These edibles include basic things like bread, steamed peas, and mashed potatoes.

### 2☆ Edibles

These edibles are easily cooked, and give characters stat boosts that can help them in battle. These edibles include more common, but nutritious, recipes like spaghetti, ramen, yogurt, and other fun easy-to-make things which are easily personalized.

### 3☆ Edibles

These edibles are more difficult to cook, but can be made with instructions with moderate intensity. These edibles are more recipe-bound and can be personalized much like the [2☆] edibles can. Like the latter, they give stat boosts which are higher than the previous grade. Examples of [3☆] edibles include seasoned grilled meats, fish, banana bread, yogurt parfait etc.

### 4☆ Edibles

These edibles are more culture-based and require studying to really get correct. These give various boosts like the previous grades, and at this level, every ingredients give the edible an added fling which helps the indulgent gain the boosts. Over a series of time, these edibles can help increase endurance and strength if used as a “pre-workout”.

### 5☆ Edibles

These edibles are more culture-based and require studying to really get correct. These give even more various boosts unlike the previous grades, and at this level, every ingredients give the edible an added fling which helps the indulgent gain the boosts more easily. Over a series of time, these edibles can help increase all sorts of attributes, and help strength and endurance stats especially once eaten before and after a workout.

### 6☆ Edibles

These edibles are more difficult to cook, receive ingredients for, and require studying to really get correct without a recipe. These give even more various boosts, and at this level, every ingredients give the edible an added fling which helps the indulgent gain the boosts even more easily. After eating one of these once, these edibles increase all sorts of attributes, and increase strength and endurance stats drastically over time, especially once eaten before and after a workout.

## Weapons

Weapons are a necessity for some people, and they are priced heavily based on what they are made of. The grade of materials, often makes the grade of the sword. However, in some cases, low-class [1☆] materials are often not enough to create a weapon of higher grade. However, a band of [5☆] materials can sometimes make a [6☆] weapon. Weapons come in all sorts of forms, from bombs and bullets, to blades and shields.

### 1☆ Weapons

These weapons are often easily broken and brittle, they don’t last more than a month at a time due to the low-grade materials used to make them. A combatant can easily bend or shatter the weapon depending on their strength prowess and the wielder’s weapon prowess. Other weapons like slingshots and lower-grade ammunition are also apart of this section.

### 2☆ Weapons

These weapons are less, but still easily, broken. They don’t last for a long time due to the lower-grade materials used to make them, but they do last longer than [1☆] weapons. A combatant can easily bend, dent, or shatter the weapon depending on their strength prowess and the wielder’s weapon prowess.

### 3☆ Weapons

These weapons aren’t broken so easily, and can take some impact. They last for a longer time than the previous grades thanks to the moderate-grade materials used to make them. A combatant can eventually bend, snap, or dent the weapon depending on their strength prowess and the wielder’s weapon prowess—which is the case with most weapons.

### 4☆ Weapons

These weapons aren’t broken so easily, and can take more impact than the last grade. They last for a longer time than the previous grades thanks to the above moderate-grade materials used to make them. A combatant can eventually, after several attacks, bend, snap, or dent the weapon depending on their strength prowess and the wielder’s weapon prowess—which is the case with most weapons.

### 5☆ Weapons

These weapons aren’t broken so easily at all, and can take even more impact than the last grade. They last for a longer time than the previous grades thanks to the rare, strong materials used to make them. A combatant can eventually, after more than several attacks, bend, snap, or dent the weapon depending on their strength prowess and the wielder’s weapon prowess—which is the case with most well-grade weapons. This rating includes some famed weapons.

### 6☆ Weapons

These weapons aren’t broken with much, and can take even more impact than the last grade. They last for a longer time than the previous grades thanks to the even more rare, strong materials used to make them. An experienced combatant can eventually, after several attacks, bend, snap, or dent the weapon depending on their strength prowess and the wielder’s weapon prowess—which is the case with most weapons. This rating includes some famed weapons.

### 7☆ Weapons

These weapons, which are composed primarily of blades, are made by legendary blacksmiths who’ve nearly perfected their craft. Not even a few metric tons can break these blades, and with the right wielder, they’re more than enough to slice through a whole reinforced building. Most experienced combatants won’t be able to break these blades, especially if they lack the needed willpower to even try to. These blades are highly valuable, and made out of materials that are sometimes of the highest grade—in regards to the metal used—which makes them incredibly hard to be replicated.

### 8☆ Weapons

Like the [7☆] weapons, these weapons, which are composed primarily of blades, are made by legendary blacksmiths who’ve possibly perfected their craft. Not even a ten metric tons can break these blades, and with the right wielder, they’re more than enough to slice through a whole line of reinforced buildings without any sort of effort. Most experienced combatants won’t be able to break these blades, especially if they lack the needed willpower to even try to. These blades are highly valuable, and made out of materials that are of the highest grade—in regards to the metal used, especially if the blade is black—which makes them incredibly hard, or even impossible to be replicated. Though these are comprised mainly of blades, more [8☆] weapons could be created through your own character’s hard work and dedication.

## Items

Items are comprised of everyday objects, occupational equipment, decorations, and even trinkets for repairing, or building stuff. Items are very useful, and even include certain dials that aren’t used as weapons. Items are used to raise property value, personal value, and give things reputations—items are also used as heirlooms that are passed down through ritualistic practices in certain kingdoms. Overall, items are very influential and useful to every society in this world of seas.

### 1☆ Items

These items are your ordinary decor that doesn’t hold much value and comes fairly cheap, or they’re your ordinary trinkets that hold little value and are used to fix smaller things. These items include things like iron nails and normal wax candles.

### 2☆ Items

These items are your ordinary, but slightly more expensive decor that hold more value than the previous grade and comes fairly cheap still, or they’re your slightly-less ordinary trinkets and cogs that hold some value and are used to fix things. These items include things like more interesting, but affordable, decorations and more reinforced trinkets.

### 3☆ Items

These items are your uncommon, and more expensive decor that holds higher-than-average value while costing a pretty penny, or they’re your less ordinary trinkets and cogs that hold some value and are used to fix things. These items include things like more interesting, but less affordable, decorations and more reinforced trinkets, much like the previous level.

### 4☆ Items

These items are your more uncommon, cultural, and more expensive decor that holds higher-than-average value while costing a pretty penny, or they’re your less ordinary trinkets and cogs that hold some value and are used to fix things. These items include things like more interesting, but less affordable, decorations and more reinforced trinkets, much like the previous level. There are also things like lamp dials and breath dials which are included in this value rating.

### 5☆ Items

These items are your rare, cultural, and expensive decor that holds excellent value while costing a pretty penny, or they’re your more industrial, suited trinkets and cogs that hold great value and are used to fix things. These items include things like more interesting, personalized, and expensive, decorations while also having more reinforced repair parts, much like the previous level. There are also things like heat dials and jet dials which are included in this value rating.

### 6☆ Items

These items are your rare, cultural, and expensive decor that holds excellent value while costing a pretty penny, they’re also your more one-of-a-kind, industrial, suited trinkets and cogs that hold plenty of value and are used to fix things. These items include things like more interesting, personalized, and expensive, decorations while also having more reinforced repair parts, much like the previous level. Various dials are included in this value rating.

### 7☆ Items

These items are extremely rare, indestructible, and composed of one singular type of item: the poneglyphs. These items are very high in value—especially the road poneglyphs which hold a red color. However, many poneglyphs in general are extremely valuable, and can easily get you a good sum of money off the black market. Poneglyphs are one of the wonders of this world, and hold great historical promise. It’s said that the poneglyphs are so influential and threatening, that the world government will proceed to kill anyone who owns one that they find out about. For more information about poneglyphs, please refer to the poneglyph system.

## Ships

Ships are one of the largest, and one of the most valuable things on the market, as homes of various voyagers, they can easily start at 100,000,000 as a smaller ship with minimal upgrades. Due to ships being so expensive, they’re usually earned through deeds that your character can do to receive one from someone; however, these chances are somewhat slim and most people will definitely have to save up to purchase one.

### 1☆ Ships

These ships include minimal upgrades, less-than-sturdy wood, mediocre sails, small rooms, and resemble a sloop. These can’t be decked out and personalized to settle as a personal dwelling without shifting the weight of the ship and possibly sinking, these also aren’t meant to hold more than two to three people.

### 2☆ Ships

These ships include smaller upgrades, less-than-sturdy wood still, personalized sails, and resemble a smaller-than-average sloop. Though these can be decked out and personalized to settle as a personal dwelling, these aren’t meant to hold more than two to three people.

### 3☆ Ships

These ships include more apparent upgrades, moderately-sturdy wood, personalized sails, and range in resemblance from an large-sized sloop, to an average-sized ketch. These ships can hold up to six people without any sort of trouble. These have an easier time holding decorations, and personalizing these ships and adding value to them is easier than it is with the latter value rated ships.

### 4☆ Ships

These ships include more upgrades, even more moderately-sturdy wood, personalized sails, built-in cannons, and range in resemblance from an large-sized sloop, to an average-sized brigate. These ships can hold up to ten people without any sort of trouble. These have an easier time holding decorations, and personalizing these ships and adding value to them is easier than it is with the latter value rated ships.

### 5☆ Ships

These ships include excellent upgrades, sturdy wood, personalized sails, built-in reinforced cannons, and range in resemblance from an large-sized sloop, to an average-sized galleon. These ships can hold up to fifteen people without any sort of trouble. These have an easier time holding decorations, and personalizing these ships and adding value to them is easier than it is with the latter value rated ships. They are also capable of storing more things than other ships can too, especially if it’s a merchant ship.

### 6☆ Ships

These ships include pristine upgrades, quite sturdy wood, personalized sails, built-in reinforced cannons, and range in resemblance from an large-sized sloop, to an average-sized man of war—though, there are some cases where they can be even bigger than that. These ships can hold up to fifteen people without any sort of trouble. These have an easier time holding decorations, and personalizing these ships and adding value to them is easier than it is with the latter value rated ships. They are also capable of storing more things than other ships can too, especially if it’s a merchant ship. Though ships only go up to [6☆] bare, they can reach up to [10☆] with proper upgrades and great value-increasing skills. The more stuff the ship has, the higher chance its value rating will go up.