Arbiters and Colors

## Arbiters

If you could place everyone in the land on a pyramid, Arbiters would make up the apex. They are a collection of the most powerful individuals on the planet, and are in a class all their own. Due to their extreme power, they swear an oath upon become an Arbiter that ensures that they will not take part in any conflicts between nations. The only time an Arbiter is allowed to step into a situation is when the very world is at stake. There have been many attempts to usurp the natural order by evil, and every time they have been struck down by the Arbiters. Due to their nature, they are also incredibly secretive. Arbiters are typically only known to a select few individuals or to the other Arbiters. In this way, if one ever poses a threat themselves, the others are bound by oath to seek and cut down the threat before any damage can be done. If you do ever have the chance to meet one, do everything in your power to not invoke their wrath. For no matter who you are, you will stand no chance against them.

Most common people have no knowledge of their existence, and the existence of colors. They conduct much of their business in private, and even the more outgoing individuals keep their work and social life separated. You could even be traveling with a color and never know.

Examples of past Arbiters (It is only due to rare circumstance that their names have been revealed):

* Lady Binah of Valkyria
* Lord Hokoma of the Ishida Clan

Present day:

* Nero Fireblood
* Arden Highscale
* Balthier Beoulve

## Colors

Colors are one step below Arbiters. They are incredibly powerful individuals, but not on a world shattering scale. Because of this, they are able to take part in conflicts between nations and pursue their own goals. Each one also possesses a unique trait or ability that sets them apart from your average warrior. This can be almost anything, but typically it is something that aids their strongest characteristics.

When being sworn in as a color, one must be available to be taken. This is typically when a color is killed or dies from some other means. However, it is not uncommon for Colors to retire and pass their color onto another. The actual process and choosing of new colors mainly remains a complete mystery, purposefully of course. All that is known that once a new person is chosen, from then on, the individual will take on the color and a title that is personalized to them.

As an example, the Vermillion Cross carries a large metal cross which they use as a weapon and spell focus. They also wear Vermillion as their primary color of clothing. In this way, they embody both the color and the title given to them.

Examples of past and present Colors and their abilities (be aware that this is not a complete list):

* (Past) The White Wolf of Sovngarde - Mental Fortress - ???
* (Past) The Black Wolf of Sovngarde - Black Silence - Instead of daggers, Gaius psychic blades can take whatever shape he wishes, and he can alter them at will.
* (Past) The Blood Red Knight - Blood Moon - ???
* (Past) The Blue Reverberation - Perfect Symphony - ???
* (Past) The Purple Haze - Contagion - ???
* (Past) The Snow White Peregrine - Microcosmos - Ability to summon stars and augment his form with the night sky itself.

* (Present) The Vermillion Cross - Purify - ???
* (Present) The Purple Tear - Rift - ???
* (Present) The Orange Roar - Inferno - ???
* (Present) The Yellow Incandescence - Radiance - ???
* (Present) The Azure Tempest - Absolute Zero - Ember Fireblood
* (Present) The Pale Harmony - Personification - Ardyn Calem
* (Present) The Black Silence - Shadow Arsenal - Zenos van Baelsar
* (Present) The White Radiance - The Scales - ???

## Threat Level

With such powerful beings, on occasion they will be called on to serve for the greater good. To evaluate what threats constitute utilizing Colors and Arbiters even, a threat level system was created. Here is a simple breakdown of how things are categorized.

1. Canard - Barely rumors, low level adventurer work.
2. Urban Myth - Some credibility, but nothing a group of plucky adventurers couldn't handle.
3. Urban Legend - A threat that endangers a settlement or small town. Adept or mid-tier adventurer's preferred.
4. Urban Plague - Substantial threat to a decent sized town. Requires a team of well coordinated mid-tier adventurer's or even state intervention.
5. Urban Nightmare - A danger to several towns, and even cities. A regional level threat. High-tier adventurers preferred with state assistance.
6. Star of the City - A danger to a nation, requiring teams of high-tier adventurers and military forces working together. Colors will also be dispatched. A national level threat.
7. Impuritas Civitatis - A danger to the entirety of the continent or world. Arbiters and Colors are dispatched to deal with and decimate this threat immediately.