Level 0

**Survival Difficulty: Class 1** »⠀Safe »⠀Secure  »⠀Minimal Entity Count
**Level 0** is the 1st level of The Schoolrooms.

***"Is this a fever dream? What did I eat last night? I haven't been to school in years. That's strange... the doors are locked. I can't get out. Hello? Anybody here? I feel awake... Something is very wrong, and I am in danger."*** ~ Unknown.

## Description

One of many doors in this Schoolrooms Level.

Level 0, nicknamed "Not All Doors Lead to an Exit" takes the appearance of an average high school. This building is made up of concrete walls, tile flooring, and metal doors. The hallways measure about 3 meters (9ft) wide and 4 meters (12ft) tall. When a wanderer enters this level, they feel strong nostalgia and familiarity. This feeling often causes wanderers to reminisce of the old times. These positive and powerful emotions do however, fade... drastically.

The first thing a wanderer may notice is that, though there is a front door leading outside, that door is sealed shut. This door is also, indestructible. Past that window is nothing. Reality seems to dissipate. It's a void rather. Many, upon discovering this begin feeling hopeless and lost. Just know, wanderer, it is hopeless. Grab your bag and tie your shoes. You're going to be here for a long time.

As previously stated, level 0 looks like an average high school. Looks, however can be deceiving because nothing about this high school is average or even logical. Euclid, an ancient Greek mathematician, known as the "father of geometry" set the foundation for the physical rules we consider "space" or the shape of reality. Euclidian was a term coined to represent the geometry of the ordinary experience. Level 0 of the Schoolrooms is anything but Euclidian. The schoolrooms, in fact is so extraordinarily non-Euclidian, that it seems to warp onto itself as though it were multiple realities and dimensions crashing upon itself in one, hellish and twisted nightmare.

As wanderers traverse the halls of level zero, they will find doors with classrooms, offices, and theoretically, passages to every level in the schoolrooms. These doors are usually locked. Lockers are often found on either side of these hall and occasionally, if a wanderer is lucky, might find an open locker with some sort of useful supply. The school as a whole has a regulated temperature and the hallways are well lit with fluorescent bulbs, with an occasional LED bulb. There are exceptions. Some halls may be pitch dark. There have been reports of halls being flooded, some completely submerged in water. Safety varies from hall to hall, floor to floor.

As a wanderer turns a corner in these halls, they may notice a feint rush of anxiety. If they turn to look where they came from, they may notice that they are no longer in the same space as before. It is generally believed that the school all does connect in some way, but due to the shifting corridors and locations, mapping level 0 seems to be impossible.

***"As a bit of an art enthusiast, I couldn't help but admire some of the paintings posted on the walls in what I assume is the Art hallway. Something was nagging though, in the back of my head. I walked back down the hall from where I came from... you know, just to see if anyone was following me? Anyways, I turned the corner and to my horrible surprise, I wasn't anywhere near where I started. It looked like maybe a Maths hallway? Had posters of the Unit Circle and such. And to make matters worse, when I turned again to get back to the Art hallway, it was gone too!"*** ~ Unknown.

Doors are generally locked, this does not mean however, that they are unpassable. With the exception of the indestructible front doors, or any door leading outside, wanderers have reported finding ways through these doors. Usually, a wanderer will find themselves in an empty classroom, being in various states of disrepair; occasionally, a wanderer will be transported to a new place entirely. There have been reports of keys being found in odd locations. Keys have been found in fire-extinguisher cases, false ceilings, lockers, behind posters and wall decor as well as many other strange and seemingle random locations. There doesn't seem to be a sure way of finding keys, just search anything and everything if you're wanting to find one.

Some doors can be broken through. Be advised, however, that destroying school property may alert this level's native entity: **The Principal**.

## Entities

One may find an occasional teacher or pople wandering the halls so it is important to be keen on your surroundings.

Level 0's only native entity is The Principal. The principal lives on level 0 in an office, being one of the very few unlocked areas of level 0. The job of the principal is to maintain order in the schoolrooms. It is theorized that there is only one instance of The Principal. This entity is extraordinarily quick and seems to be able to traverse the halls in a seemingly Euclidian fashion. It is advisable to note that The principal is rather notorious for having a very short, and hot temper. Wanderers that have angered The Principal have notably been sent to Detention, Level 2, or The Alternative School.

But look into any parking lot, and there’s a chance you can at least one faded old yellow Blue Bird TC2000 FE D.O.E School bus!

## Discovery

This level was discovered on June 13, 1999 by some wanderers which died in the level.

## Entrances and Exits

### Entrances

* All wanderers enter into the schoolrooms initially via level 0. It is unsure how they arrive, except that they all came from the world, also known as Reality. Any wanderer that arrives in level 0 from The Frontrooms have zero recollection of how they got there or why.
* Aside from arriving from reality, there are many levels that exit into level 0, as level 0 seems to connect all of the schoolrooms.
* If Level 12 has no inhabitants inside of it, you will immediately be transported here.
* Noclipping in an *out of place* locker on Level 1.4 will send you to a locker in Level 0.
* Entering a school building in the Abandoned City variant of Level 3.8 will send you here.

### Exits

* Wanderers are continually finding new ways to exit level 0. None of these ways, however, has sent a wanderer back to reality. The most common way to exit this level is by entering a door, either by force or unlocked by a key.
* Finding a double door that says Gymnasium which is usually a rare, unlocked door, will transport a wanderer seamlessly to Level 1.
* If a wanderer manages to upset The Principal, the can possible be transported to Level 2, Detention, or YOUR PERDITION.
* Rarely, you can be sent to Level 0.1 upon entering the Schoolrooms instead of Level 0.
* Entering a rare door with an Brazil flag in here will send you to Level 0.1 (**NOTICE:** the door will dissapear after entrance).

## Gallery

**Credits**
Author:TheDadams

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