Professions

***Author's note**: the majority of this page was taken directly from Server S702's Discord server and was written by Thorpey. While it started as his article it will change over time.*

Everybody starts the game as a general grunt soldier, but once you get past Level 45 you get to choose your specialty as a player, known as *Profession Classes*. You will be given the chance to choose between **Combat Elite** and **Mechanical Master** (Nb. The game suggests that you will need to restart when you reach this point but don't worry, it's just a translation thing; it just needs to re**load**). Once you've completed Stage 9 improvements within your professional class you'll be asked to specialize: Combat Elites can choose **Tactical Master** or **Grand Marshal**; Mechanical Masters can choose **Great Scientist** or **Legendary Craftsman**. Note that in the specialized professions stages 8, 9, and 10 are all the same. Also, upon reaching Level 80, you unlock an additional tab, General Perk. Here you can unlock Garage 2, Dock 2, Hanger 2, an Expansion to the Repair Factory (20 spaces) and an increase to the Maximum Battle Rounds (15 additional rounds).

 Mechanical Master
 Legendary Craftsman

## Which to choose?

In a nutshell, choose Combat Elite if you're planning on fighting on the front line of Server Vs Server wars like Eternal Land, and Mechanical Master if you're a free-to-play player or you want to offer support to the big hitters of the server:

### Want to switch?

If you realize that you have made the wrong choice of professional class or specialization, it *is* possible to change it. However be aware that it'll cost you a LOT of gems. To change from Combat Elite to Mech Master or vice versa will set you back 10,000 gems, to switch your specialization is 5,000 gems - both by way of purchases made in the Item Store. The only silver lining to this cloud is that you receive the resources you paid towards cost and your development time back as resources and class speed ups. Note that switching does not reset or change your progress for the times on the General Perk page. They remain the same regardless of profession changes.

## Basic Tech Trees

### Combat Elite

#### 6th Stage

Level 50 Required

Super Rally
Nameplate
Increase

#### 9th Stage

Level 60 required

Open Specialization
Nameplate
Increase

### Mechanical Master

#### 8th Stage

Level 55 required

Enhance Gathering
Gathering speed increase
Gear
Increase

#### 9th Stage

Level 60 required

Open Specialization
Gear
Increase

#### 10th Stage

Note that the 10th, 11th, and 12th stages are for manufacturing bombs and traps and are not required to move on to Great Scientist or Legendary Craftsman. Stage 10 unlocks at the same time you complete stage 7.

#### 12th Stage

Level 70 required

Manufacture of Corrosive Mucus
Unlocks the Corrosive Mucus traps in the Crafting Center. Reduces all marching speed by 2 minutes for a duration of 2 minutes
Drawings
Increase

Manufacture of Super Magnetic Field
Unlocks the Super Magnetic Field traps in the Crafting Center. Disables an opponent target from teleporting their base after being hit.
Drawings
Increase

## Specialization Tech Trees

### Grand Marshal

#### 6th Stage

Level 70 required

All-Out Sortie
Can add a third Hero to a march
Nameplate
Increase

#### 7th Stage

Level 75 required

Limit Break - Land
Additional Skill slot for Army Heroes
Nameplate
Increase

Limit Break - Sea
Additional Skill slot for Navy Heroes
Nameplate
Increase

Limit Break - Sky
Additional Skill slot for Air Force Heroes
Nameplate
Increase

### Tactical Master

#### 6th Stage

Level 70 required

Encirclement
Damage and Damage Reduction + {1}% if there are 2 or more types of soldiers in 1 unit, and if there are 3 or more types, additional damage is done with a certain probability when attacking 1
Nameplate
Increase

#### 7th Stage

Level 75 required

Undefeated Army - Land
Land unit Lv. 80 ranked up as an elite unit
Nameplate
Increase

Undefeated Army - Sea
Sea unit Lv. 80 ranked up as an elite unit
Nameplate
Increase

Undefeated Army - Air
Air unit Lv. 80 ranked up as an elite unit
Nameplate
Increase

### Legendary Craftsman

#### 7th Stage

Level 75 required

Advanced Facility - Strengthening Facility
Can build a high level Strengthening Facility
Increase
 2

Advanced Facility - Weakening Facility
Can build a high level Weakening Facility
Increase
 2

## General Perk

Level 80 required

Additional Base Buildings
Building
 1
 1