Global defense forces

the global defense forces, or GDF, consist of a coalition of earth's clans loosely joined in an alliance of convenience against the alien invasion,

fighting as comrades, or even uneasy allies. Focused, ferocious, and monstrous, the GDF values strength and honor.

so numerous in size that even the aliens cannot place a figure on the number of warriors under arms at any one time; the lists of new recruits and toll of casualties can run into the thousands in a single day.

beign a coalition of all of earth's clans, It would be unfeasible trying to put any exact number on the strength of the GDF. while not as large in population as the aliens, it is still numerous and this provides the GDF with its main power; their ability to deploy in numbers that, eventually, result in victory. Attacking in seemingly endless influxes across battle-zones, charging forth under the cover of massive barrages and delivering massed volleys, the actions of these warriors daily decide the fate of humanity.

## history

The origins of the GDF lies in the aftermath of the alien invasion of earth, specifically new york where the alien forces established their first foothold on earth. During that time humanity was already going through a war known as the 3rd world War wich pitted two factions of clans against each other: the coalition and the alliance. The coming of the aliens changed the playing field and soon humans fighting in New York found themselves against a common foe. When reports of these alien invaders reached humans on other locations, they were at first dismissed by the clans of the coalition as an alliance hoax perpetrated by them because they were losing while on the alliance side it was taken as call of support that was made by the coalition to help them in the war. However as the alien invasion began to spread across the rest of earth, the coalition and the alliance faced a dire proof: these invaders were intent on destroying humanity. Thus talks begas between the chieftains of the coalition and the alliance to make a temporary alliance against the invaders and set aside their hatred against each other for a time. This alliance wad called the defense front. The war dragged on and while psychically humans were stronger the aliens, the invaders had more advanced technology. Because of that humans suffered many major defeats in a number of battles such as the defense of the frozen north and the battle of dire sand. then a certain chieftain who goes by the name of skovald iron hand noticed how ineffective wad the united front created by the coalition and the alliance against the aliens who had the numbers and the superiority of advanced technology and mobility. Thus it occured to him that the only way to defeat the invaders was to unite humanity into a single army with a united goal. A meeting was called between skovald and all chieftains of earths clans on wolfmaw city to discuss his idea. During the meeting reports have arrived that the aliens were now in vomplete control of earths orbit and now the whole planet is under siege. Realizing this, skovald urged the other chieftains to unite into a single force to thwart these aliens. He hoped that some would agree but he was surprised when all of them agreed and thus the GDF was created with skovaled beign named the warchief.

## organization

new york is the capital of the GDF, and the Warchief stands as the undisputed leader. beign the strongest human warrior, he holds dominion over the entire GDF, maintains the faction and is able to declare war for all of humanity.

All members of the GDF have to swear a blood oath to join the faction and are obligated to follow the warchief's commands. the position of warchief could be attained by challenging the current warchief in a duel with deadly weapons between two people following a formal procedure in the presence of witnesses and traditionally fought until one party is killed. the current warchief, skovald ironhand, known by the aliens as the illusive man, has proven himself to be unmatched, holding against all would be opponents and is thus considered the strongest warrior on earth.

beneath the warchief are the various clan cheiftains who, while still holding control over their clans, still answer to the orders of the warchief.

the GDF's combat forces are largely male-dominated, as women are barred from serving on the frontlines.

## structure

Rather than being a singular organization, the GDF's military forces are a collection of largely autonomous warbands. The size and composition of these warbands is not standardised; the number of individual warriors alone can vary enormously between warbands, with some only a few hundred strong at founding-strength, whilst others possess tens of thousands of fighting troops. oversight over these warbands is the responsibility of champions whos numbers go according to their warband's size. The only exception was the warband known as the Covenant wich was lead by hierarchs instead of champions. chieftains automatically earn the title of champions. it is possible to classify warbands into different types by the nature of their equipment, training or battlefield role. An important point of similarity between warbands is also present in their organisation; each different warband type is divided in a fairly similar manner within that classification. champions are responsible for planning, logistical and leading their warriors in battle.

warbands are founded as a complete entity, complete with its own champions, supply, and support cadres.

After being made, the warband is sent to its posting. Their posting can be directly into the heart of a warzone, or it may be to garrison or outpost duty.

After being formed a warband normally receives no further reinforcements. It is rarely practical for warbands to receive new recruits to replace casualties. The time-lag difficulty involved in transporting relatively few soldiers to reinforce their brethren rarely justify's itself, especially when alternate and more efficient means of reinforcement tend to exist. If on garrison or outpost duty, a warband may be able to recruit from the local population. If on active combat duty, two or more under-strength warbands may be merged together in order to create a new warband at full strength.[5] This can result in warbands being bolstered by troopers.

If any warband survives for long enough, it can eventually receive reinforcement from children born to the warriors who have been brought up inside the warband and can normally be expected to join it.

When reinforcement does not occur, for whatever reason, warbands may find themselves gradually depleted through casualties until they are destroyed in battle.

warbands are unlikely to contain much or any heavy artillery, while tank warbands contain few to no infantry. This was intentionally designed, as it prevents warbands from having full arsenals should they turn against the GDF. Thus success requires that many warbands work together, and battlefield realities often necessitates interweaving numerous tactical operations and structures.

Despite appearing inflexible at first-glance, warbands can be highly adaptable on the battlefield if properly led and deployed. "Combined Arms" forces are able to be organized by comprising several separate warbands together during campaign should circumstances require it. warbands preform together which each being a certain core role,

Should a warband survive a campaign, it will move to the next war zone. with humans beign born warriors, Attrition rates are nonexistent.

the same division goes for the "air force" wich is divided into air wings that also vary in size from 4 planes to tens of them. each air wing is led by champions.

also the division of nautical and space ships is divided into: task force wich is made up of 4 to 10 ships, fleet wich is made up of 30 to 90 ships, battle fleet wich is made up of 100 to 120 ships, to invasion fleet wich is made up of 200 to 300 ships. each ship is led by a shipmaster while fleets and task forces are led by champions

the GDF does not have ranks, leadership is the sole role of champions who are the strongest warriors in their respective division.

unlike the aliens, humans dont have military branches and any warrior in a warband can find himself, with the proper training, serving in an air wing or a fleet of space or sea ships in what is called "specialty roles".

for aid, warbands can be carried out by sea or space ships or even dropped from air wings as paratroopers. and air wings can also be rolled and launched from space and sea carriers.

These war bands, air wings and fleets can be sent anywhere on earth, potentially serving in designated combat-zones for years at a time.

### warband headquarters

Often the staff of champions is subdivided into several sections, each with its own designated duties, which may include the following:

* **Operations** - This section is responsible for issuing field orders, preparing battle plans, and compiling data on the warband's situation.
* **Intelligence** - Responsible for collecting, analyzing and disseminating information about hostile forces, primarily reporting to the Operations section in the form of daily intelligence reports. Often this section will include attached liaison teams. If the warband headquarters has dedicated reconnaissance units attached to it, they are commanded directly by the Intelligence section to conduct specific scouting missions.
* **Communications/Signals** - Oversees all communications between the warband headquarters and its sub-units, between sub-units within the warband, and between the warband and the warchief. This section is also responsible for eavesdropping on opponent's communications which is then passed along to the Intelligence section.
* **Transportation/Supply** - This section is responsible for planning and coordinating the non-combat transportation of the rwarband and its resupply. During combat it is responsible for regulating the warband's rear echelon, such as maintaining traffic flow and providing security for supply depots and lines of communication, and is supplied troops by the Operations section to accomplish this mission.
* **Statistics/Administration** The Statistics and Administration section deals with all personnel matters and record-keeping within the warband. This includes maintaining tables of organisation and equipment and replacing combat losses, as well as keeping a record of the history of the warband itself.

### Armoured warband

The hammer of the GDF, Armoured warbands are made up entirely of fighting vehicles, and can be expected to field very high numbers of Tanks. Typically bereft of organic infantry, but many contain their own artillery and flak tanks. Some Armoured warbands may also possess Super-Heavy Tank units.

### Artillery warband

warbands made up entirely of artillery pieces are known as Artillery warbands. Such warbands can deploy a mixture of destructive weapons types or may specialise in a particular brand of long-range ordnance. Some such warbands contain small numbers of infantry and are likely to contain large amounts of transportation and anti-air vehicles. Since Artillery warbands are not intended for direct frontline combat, much to the ire of its members, they are generally much smaller then other warbands.

### Death warbands

these forces are made up of hardy survivors and are known for their extreme adaptability. They often specialize in guerrilla warfare, reconnaissance, hunting, as well as combat on highly inhospitable areas.

### Drop warbands

Some regiments exist within the GDF who specialise in arriving on the battlefield from the skies. Such warbands are termed Drop or Drop Troop warbands. Lightly armed and equipped, Drop Troop warbands typically attack from behind hostile lines, or are dropped right on top of hostile defences, although this is not their only method of attack. Such warbands will also feature a large amount of airborne vehicles.

With no tanks or other heavily armoured vehicles to land in an assault, the highly mobile drop warbands are often tasked with forming the initial beachhead in an assault or capturing and holding an important location until the armoured reinforcements can arrive to relieve them. This means that the casualty rate amongst Drop warbands tends to be higher than that of "regular" warbands.

warbands of Drop Troops often make use of specially adapted equipment.

### Heavy Infantry warband

Similar in style to Infantry warbands, Heavy Infantry warbands are marked out by the personal equipment of their warriors. Almost all troopers in a Heavy Infantry warband will be equipped with heavy armour, or power armor. Similarly, weapons issued will be of a 'heavier' nature.

### Hunter-Killer warbands

Hunter-killer warbands use light vehicles with heavy weapons to destroy priority targets. Hunter-killer warbands often develop a hero mentality, and are often regarded as glory-seeking mavericks by others.

### Light Infantry warband

A warband formed up with no organic fighting or transport vehicles is known as a Light Infantry warband. These warbands display tendencies towards battlefield infiltration and reconnaissance, display skill at moving through all manner of difficult terrain and often possess highly effective sniper cadres. They tend to be somewhat deficient in heavy weapons options.

### Line Infantry warband

A 'standard' GDF warband will feature a predominance of fighting warriors, as well as a number of organic fighting and transport vehicles.

### Mechanised Infantry warband

A warband where *all* infantry units possess their own organic transportation. Mechanised formations can often be found providing support for armoured warbands, and may possess armour of their own, amongst other variations of fighting vehicle.

### Reconnaissance warband

Reconnaissance warbands use autonomy and personal initiative.

### Siege Infantry warband

warbands specifically trained for siege warfare often contain more artillery, both heavy and light, then standard GDF warbands. Siege warbands often are larger and more well equipped then other types of warbands as they are expected to stay and fight in a warzone for at least several years if not decades. Due to the high casualties such warbands will inevitably take, siege specialised forces often have large contingents of conscripts so that the warband's pool of manpower always remains high. Siege warbands often work in concert with Light Infantry or Armoured warbands so that a breach in hostile lines can quickly be reinforced and if possible, pushed forward deeper. More well equipped siege warbands often have a large number of super-heavy and heavy tanks.

## fleet structure

The naval forces of the GDF are organized into many fleets, each assigned to a specific region.

These fleets are then subdivided into invasion fleet, battlefleet, fleet, and task force.

The naval forces are is headed by the warchief.

Below him are various champions, then individual shipmasters.

The naval arm also operates **Naval warbands**. These consist of units of armed soldiers intended to board hostile ships, and protect Naval ships and installations.

All GDF ships have the initials "GDS" wich stands for "global defense ship".

## scribes

Scribes are tasked with creating and keeping records of technology and experimenting with new weapons and other useful devices to be used in the field. they are the scientists and inventors of the GDF. Scribes are based in cities and are not attached to any particular warband, however, they are sometimes called into the field to examine a piece of technology or perform a task beyond the skills of regular soldiers. While a great number study history, the majority of scribes focus their studies on subjects related to repair, or creation of technology.

There are four major scribe orders: each is headed by a proctor, designated by the head scribe.

* Order of the Sword is responsible for weapons research and development. Guns, ammunition anything of an offensive nature.
* Order of the Shield is responsible for defensive research. Armor, defensive structures, anything that is intended to protect.
* Order of the Quill preserves written knowledge, seeking out all manner of scrolls.
* Order of the Arm is resposible with the development of vehicles and ships.

## Heroes of the GDF

Certain members of warbands have become famous throughout a region, or sometimes all of earth. They are often champions rather than individual warriors and they are remembered as saviours of humanity, beign the embodiment of savagery, glory and honor. these are some of them

* Wraar Bronze-Breeks
* Farkkvir Shadow-Wish
* Arnskyllian Deep-Anvil
* Snorkvild Strong-Sword
* Hildkir Salt-Blade
* Vidgarth the Smiler
* Haaken the Maulhand
* Rakldar of the Piercing Eyes
* Sibtir shattered hand
* vorun hellscream
* blackhand the destroyer
* Staramor bladefist
* Karlald deadeye
* Hrismar wolfbrother
* Herdng warsong
* Andol rockpool
* Mirarunn diclonius-killer
* Loditir the Rotted
* Grier vilebranch
* Yrsanjolfr bonechewer
* Pactarke boulderfist
* Sindjorn the Knife
* Lokioor bloodeye
* Knjader dreadmaul
* cypress the fist

## The GDF on the Field of Battle

The GDF's countless warbands include all manner of infantry, cavalry - mechanised and mounted alike - artillery, and war engines. Each particular warband is normally uniform in organisation inside itself, and often seem to specialise in one particular form of war. For instance, light infantry warbands can barely demonstrate any motorised transport and certainly possess no weapons that are not man-portable. In contrast, an artillery warband contains little else. This ensures that the warbands are at their strongest when multiple warbands are massed together.

The armoury of the GDF is vast and covers many aspects of the equipment necessary for the survival of a fighting force in many different environments.

Despite the technological immensity that the GDF can deliver to the battlefield, the cold fact of the matter is that the most important resource of the GDF is the seemingly limitless number of bodies it can deploy to contest its objectives. It does not matter the number of casualties it may take to win a battle. The warbands will devote many thousands of men to overcome a small goal.

the warriors of the GDF are known to fight with both ferocity and courage.

## Relics of the GDF

Due to the organization of the GDF various warbands have their own heirlooms. there are certain rare relics that ware worn or wielded by several different champions or other individuals of the GDF. these are some of them

* The Blade of Conquest
* The Dagger of fury
* The warchief's Benediction
* Olfrfdir's banner
* The Laurels of Command
* The Tactical Auto-Reliquary of Kjarggar
* The Armour of Karrod Gray-Fang
* prothian bane
* Claw of the Desert Tigers
* The Iron Left
* Sibrod's Herald
* Morph Tuskblade
* Newhck's MK 45
* Relic of Lost africa
* Skull Mask of doom
* The Standard of the Lost deathsons
* Eldjas's Cane
* Wrath of the barrens

## culture

The GDF makes no compromises when it comes to excellence, and the power and ferocity of their warriors is legendary. the GDF possesses a strong code of honor and strict laws for disobedience.

there is one expectation that must be met when joining the GDF: regardless of gender or station, all are expected to pull their own weight and give their talents for the betterment of the humanity. When weakness is a liability to the future of earth, it is the duty of the strong to usurp control from the incompetent and redeem humanity. *Victory or death* - it is these words that bind one to the GDF. For they are the most sacred and fundamental of truths to any warrior. For the GDF, failure is not an option.

## Physical strength

If you put a human, a prothian, and a diclonius in a room with no weapons, most everyone can make a good guess as to who would come out alive. The front lines of the diclonius’s armies are always in danger against the physically stronger GDF. The GDF can boast of many strengths in its army; what it lacks in mobility it makes up for in sheer power.

## Ruthlessness

The GDF is renowned for its use of unconventional tactics, sometimes of questionable morality. It is ready to exterminate entire populations, use plagues, nuclear weapons, sabotage and wars of attrition to achieve victory. Combined with the fanatical dedication of its soldiers and champions, the GDF is willing to accept even heavy losses in order to achieve victory in a battle. The GDF is also known to brutally interrogate prisoners or have the scribes use them as living subjects for their biological and chemical experiments.

## Weaknesses

The GDF may seem to be an unstoppable juggernaut, but like the best-laid walls, they have their weak points.

## Mistrust

Unlike the alien invaders, a lot of mistrust exists within the GDF as many clans still cling to old hatreds.

## Savagery

Perhaps one of its weaknesses, all humans prefer to talk with their fists.

A cunning diclonius commander can incite rages in a warband and laugh as the GDF's best laid plans fall apart while the savage elements among them fly mindlessly into combat.

humans connect with their legacy as mighty warriors and barbaric savages. humans can enter a bloodthirsty frenzy known as bloodrage. When engaging in combat, bloodlust flows over humans; they fly into blind and frightening rages.

## clans

humans are divided into clans. Each clan has a different culture, tradition, or behavior which sets them apart from the other clans and often also gives them their name.

Every human clan is led by a chieftain, while the leader of all clans is called Warchief. The chieftain is the strongest member of the clan and there is only one way of becoming a chieftain. to challenge the old chieftain and kill him.

While there are still many different clans in the GDF, they don't live as strictly separated as they once did. However, some clans still maintain a large amount of individuality and separate themselves from the other clans.

Although there are many different clans, the following are the strongest and most important clans:

* Black Tooth Grin
* Blackrock
* Bladewind
* Bleeding Hollow
* Bonechewer
* Dragonmaw
* Frostwolf
* Laughing Skull
* Lightning's Blade
* Redwalker
* Shadowmoon
* Shattered Hand
* Thunderlord
* Twilight's Hammer
* Warsong
* Whiteclaw
* Dark Scar
* Rageroar
* Anvilrage
* Bronzebeard
* Dark Iron
* Hammersmith
* Shadowforge
* Stormpike
* Stonefist
* Wildhammer
* Ashmaul
* Bladespire
* Bloodmaul
* Boulderfist
* Bloodeye
* Bloodfist
* Crushridge
* Darkmaul
* Dreadmaul
* Dunemaul
* Dustbelcher
* Glopgut
* Grimfrost
* Highmaul
* Spirestone
* Splinter Fist
* Stonegullet
* Warmaul
* Dragonflayer
* Winterskorn
* **Bloodclaw**
* **Cliffwalker**
* **Cloudsong**
* **Dawnchaser**
* **Dawnstrider**
* **Eagletalon**
* **Longstride**
* **Mistrunner**
* **Skychaser**
* **Stonespire**
* **Whitecloud**
* **Wildrunner**
* **Icemist**
* **Wintergale**
* Bloodscalp
* Darkspear
* Shatterspear
* Skullsplitter
* Mossflayer
* Shadowglen
* Shadowpine
* Vilebranch
* Witherbark
* Witherbranch
* Frostmane
* Winterax
* Winterfang
* sandfury
* sandscalp
* blindlight
* greymist
* saltspittle
* blacksilt
* tidewalker
* rockpool
* coldlight
* glimmerdeep
* coilfang
* coilskar
* daggerspine
* darkcrest
* darkspine
* hatecrest
* slitherblade
* spitelash
* redpine
* savage hill
* bloodtooth
* deadwood
* foulweald
* gnarlpine
* barkskin
* blackmaw
* blackwood
* bristlelimb
* timbermaw
* redfang
* greymane
* battle born
* bad moons
* blood axe
* deathskull
* evil suns
* snakebites

## Warzones

The GDF is an entity beset by constant war. However a number of current engagements stand out as particularly fearsome. These include:

* War Zone new york - Though new york itself was smashed at the beginning of the alien invasion, GDF forces throughout the north american Sector continue to attempt to hold back the tides of the invaders who seek to take over the GDF capital. fighting in this zone has been the fiercest on the planet.
* **War Zone skyrim** - The GDF is battling to hold the strategically vital island of skyrim.
* War Zone black marsh - Following their narrow victory in the Devastation of black marsh, the Blood avengers are leading a major offensive throughout the region.
* War Zone Ultra - the realm of Ultramar is now beset by not only the Forces of the diclonius but also the turians.
* War Zone blasted lands - Within the blasted lands Sector the GDF has begun to move on the Pariah core in an attempt to foil the main diclonius base for south africa.
* War Zone Armageddon - GDF forces continue to fight back the diclonius at stranglethorn.
* War Zone badlands - GDF forces resist the forces of the diclonius under commander kazuki arashi.
* Fifth Sphere of Expansion - The GDF seeks to clear out the entirety of eastern europe from the aliens who use the region as a main base to launch attacks on the continent.
* War Zone wintergrasp - As a result of Karrod Gray-Fang 's actions to stop the aliens through the use of plague 9, the diclonius have turned entire region into a sort of a quarantine zone, but battles are still ongoing in it.
* war zone antarctica - Currently focused around the antarctica sector as the GDF attempts to stem the advance of a major offensive by the diclonius to take the frozen continent