Phlygian Treaty

The Phlygian Treaty was negotiated at the end of Turn 5.

## Political

You , Talios and a cadre of magi and Skittari Guard arrive in the ruins of a Phlygian city. This was the location Baharius had chosen to meet and formalise the relationship between the two human species.

The city even in its sorry state is still rather awe-inspiring in its elegance . While admiring it you can’t help but wonder that Baharius had intentionally chosen this place as a reminder that this planet belonged to his people first.

You brush aside these thoughts as the Phlygian King arrives with his own entourage of Phlygian warriors who are wielding impressive power tridents . After trading the obligatory pleasantries and occasional barbs you begin to truly negotiate.

You begin by defining the political relationship between your state and Baharius’s kingdom. He agrees without issue to a military alliance but is less flexible in other issues . After much talk you arrive at the following options.

## Objection

You inform Baharius that integrating the Phlygians into being equal and full members of society will be a long process but one that will start immediately . Baharius is understanding of the costs and time needed for success and is willing to be patient even if he still would prefer a more decisive immediate approach.

However while he agrees on most of the offers like basic technology exchanges, diplomatic and military cooperation and even immigration, he absolutely refuses to allow the Mechanicus to recruit Phlygians or allow any form of official cultural exchange . He views this as another method to degrade the already ruined Phlygian culture and to turn them to worship “The Vile corpse god in the old ocean “.

Whatever little shock you would have had at such blatant disregard for He on Terra , it’s long overtaken by your pragmatism as you quickly glance at Talios and Santiago hoping neither will do anything stupid, Talios for his part shows no emotion while Santiago is visibly angered but a gesture from Talios ensures she won’t do anything.

With nothing disastrous happening you turn your mind to trying to find a compromise here .

## Final

After much thought you decide to concede to Baharius’s demands. An act that surprises the abhuman, in a good way as he adds that while official culture exchange is off the table for now (partially because it will weaken his position) it can be reconsidered in the future should everything go well.

The rest of the meeting goes without incident, some back and forth over trade deals and disputes over what technologies to share when ; it’s agreed that no weapons technology will be traded for the first ten years at least.

After hours of negotiations both of you have finally reached a resolution that somewhat satisfied both of you. The treaty is signed, signalling yet another grievous deviation from the imperial norm . You know that you cannot hide your reforms forever and when the time comes you will need allies , possibly non human ones if you are to have any hope at surviving the inevitable retribution . This serves as a stepping stone for that both for you and the Atlanteans.

As every thing concludes and you prepare to leave , Talios humbly asks the king a question before departing. He asks Baharius of what happened to the Pelagers . A silence reigns as the Teeth tense up immediately though Baharius appears stoic. He replies that when the imperium arrived and their hostile intent revealed , the Pelagers retreated into the deep oceans and haven’t been heard from since .

After this enlightening statement the abhumans take their leave and so do you ; but as you leave you cannot help but think whether or not you should try and find the Pelagers .