Veil

Samurai's Faith

## Base Stats

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700

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40

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60

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2.2

## Abilities

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Icon

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Description

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Cooldown

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J

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**Passive:** If Veil hits an enemy with an ability, her next basic attack will be **enhanced** dealing 60 - 114 damage (150% of Attack), or her next L will be **enhanced**.
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K

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L

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Veil consumes 1 energy to roll over and stun the enemy for 0.5 seconds to deal 60 - 114 damage (150% of Attack).
**Enhanced:**
Veil consumes 1 energy and an enhanced basic attack to perform a strong, executing strike dealing 96 - 182 damage (240% of Attack) without stun.
(1 energy)

Under Maintenance

With Update 4.0.6 came a slew of updates and quality of life changes. Because of this, some of the information mentioned below may be outdated! This will be removed once the page is up-to-date. Thank you for understanding!

## Skins

Veil got her first skin, the Cyber skin, after the game's release on Steam. You can purchase Veil's Cyber skin on the Steam version, the Cyber Skin DLC, for 2.99$ together with Cyber Bunninja and Cyber Foxy.

Veil appears to look very mechanical as if she became a futuristic robot. Her legs appear to resemble blades. She now wields a Pinkish katana as her weapon.

Using this skin gives her skills a new appearance.

## Tips and Tricks

Veil is the hardest melee champion to master and play at a high level. She excels in being able to chase and escape enemies with her L and overpowering them in a short amount of time.

### As Veil

Veil builds up stacks over time, and this is affected by her CDR (Cooldown Rate). The higher her CDR, the faster she will build stacks for her L. This is why most builds should have a Ring to be able to take advantage of this.

Veil's passive is the bread and butter of her kit. This, like  Kira's passive, is what makes her hard to master and play as. Learning when to activate and use her passive is essential to becoming a good Veil player.

Stack management is also essential. It can be complicated to learn how to manage your stacks in the middle of a match, but generally you'd want to have 2 stacks before you all-in an enemy, so you'll be able to have an escape option afterwards.

Look to hit your K as it's your only ranged ability and it activates your passive. Once you activate your passive, look at how many stacks you have. This will be an indicator to what you can do next.

### Vs Veil

Veil is a tricky champion. When you face off against a Veil player, you don't really know if you're facing off against a new player or a Veil main. Either way, Veil still does a lot of damage if the player knows how to build items on her, so be cautious.

The general rule of thumb to follow when against Veil is not to let her get her passive with K. This will force the enemy to have to use L to activate her passive to do some damage, and in turn force them into a risky situation.

#### As a Ranged Champion

You'll be able to stay at a relatively safe distance when poking her down. Your goal here is to just push the wave as much as possible, but don't do it when it's risky. You'll be in a lane advantage and Veil won't able to use her own minions as shields.

You have relatively lower base health than her. Because of this, keep an eye out on how many stacks she currently has and compare both of your health bars. Just because you have slightly higher health than her doesn't mean you're in the green as a good Veil player can just chunk your health bar in a flash.

Take advantage of her not having any stacks, but don't get too close as her J + K Combo is just as deadly as her L combos.

#### As a Melee Champion

This matchup really depends on who you picked, but it doesn't mean that other melee champions are weak compared to Veil. Whoever you choose, this is definitely going to be a match dependent on mechanics.

For  Sparrow and  Veil players, this match will be decided by who's going to make the move first. The more you catch the enemy Veil off guard by attacking suddenly, the higher your chances of winning will be. This isn't true for good Veil players as they can just retaliate, so this match is risky and can get messy.

For  Alvar and  Hazel players, this match might become a stalling, slow-paced game. You have abilities that can punish Veil if she ever decides to get closer with the downside being these abilities have long cooldowns. There's really nothing you can do in lane since you don't have ranged abilities, so avoid getting hit by Veil's K. Look to end the game before you get to the Late Game, Veil's power spike.

## Advanced Techniques

Veil has many combos that she can do with her skill kit, and here are a few of these combos that you can do.

*Animation Canceling with Veil's J + K Combo*
This is your standard Veil combo. You'll probably be using this most of the time as this helps to smoothly transition into another attack as it enhances your next J. This will help you do chain combos.

### Enhanced L Trick

This is a trick you can do with Veil's enhanced L.

How it works is that you have to jump from the 2nd lower platform in the jungle, do your enhanced L once you reach the peak of your jump, and you must collide with the terrain in the middle or the terrain near a tower.

You can jump from the jungle brush which achieves the same thing which is safer and easier to execute. The reason why it's the lower platform is that some players don't know this trick which makes for a good surprise all-in move. This can also be performed in the entrance to the jungle area, but it's harder to do it there.

Combos:

K+J+L+J+K+L

K+L+L+J+K+J

K+J+L+L+K+J

## Suggested Build

Veil should build CDR Items and have more damage items to fully unlock the potential of her kit.

### Standard Damage Build (Meta Build)

 →  or
↓

   or
This is the meta build for Veil. This starts with Apprentice Staff, so it'll be upgraded to Burning Rod later on. The 2nd item can be either Wooden Sword if you're ahead in the matchup and your minion wave is pushing to the tower, or Iron Ring if the match is even or you're behind.

The reason why this is a meta build is because of the Late Game power that this can give. Burning Rod for it's passive and CDR, Wisdom Ring for it's better CDR, and Shadow Katana for it's high bonus damage and passive as well.

*Apprentice Staff's passive and Wooden Sword's passive, along with their T2 upgrades' passives, both proc on Veil's enhanced J making this build really fitting for her kit.*

## Update History

AFTER STEAM RELEASE

**Update 4.0.5 - Control Rework, Big Shop Update, and Match History**

Ability Changes

* J

Enhanced J Range: 50 px → **60 px**

* L

Normal L Damage: 100% → **150%**

Normal L Dash Speed: 225 → **325**

**Update 4.0.0**

Stat Changes

* Base Health: 750 → **700**
* Base Movement Speed: 65 → **60**

Ability Changes

* J

Self Slow when Attacking: 25 Speed → **20 Speed**

* K

On-hit Slow removed (~~35 Speed~~ → **none**)

Now gives a **25 Movement Speed Buff** when hitting an enemy champion

* L

Stun Duration: 0.6 sec → **0.5 sec**

**Update 3.5.0 - Leaderboards**

Ability Changes

* K

Maximum Throwing Range: 95 px → **105 px**

* L

Enhanced L Damage: 275% → **265%**

**Update 3.4.9**

Ability Changes

* L

Enhanced Damage: 250% → **275%**

**Update 3.4.8**

Stat Changes

* Base Health: 85 → **75**
* Base Attack Speed: 2.0 → **2.2**

Ability Changes

* J

Enhanced Damage: 175% → **150%**

* K

Shuriken Throwing Angle: 55° → **65°**

Maximum Throwing Range: **95 px**

* L

Normal Dash Speed: 300 → **225**

**Update 3.4.6**

Ability Changes

* J

Normal Damage to Minions: 50% → **100%**

**Update 3.4.4**

General Mechanics

* Removed L Auto Aim for Player 2

Ability Changes

* L

Stun Duration: 1 sec → **0.6 sec**

Enhanced Damage: 225% → **250%**

**Update 3.4.3**

Ability Reworks

* **Passive**

Normal L now enhances Veil's next attack (J) or ability (L)

Energy Recharge Time: 4 sec → **10 sec**

* J

Enhanced Damage: 200% → **175%**

* K

No longer consumes energy charges

Cooldown: 4 sec → **3 sec**

* L

Now consumes energy charges

*If Veil's weapon is not enhanced*, she rolls forward dealing **100% Damage** and stunning enemies for **1 sec**, and she enhances her weapon

*If Veil's weapon is enhanced*, she performs a fast executing dash dealing **225% Damage** only

**Update 3.4.2**

Ability Changes

* **Passive**

Energy Recharge Time: 5 sec → **4 sec**

* J

Self Slow when Attacking: 35 Speed → **25 Speed**

**Update 3.4.0**

Ability Changes

* K

On-hit Slow: 40 Speed → **35 Speed**

BEFORE STEAM RELEASE

**Update 3.2.8**

Ability Changes

* J

Self Slow when Attacking: 25 Speed → 35 Speed

* K

Damage: 100% → **150%**

**Update 3.2.3**

Ability Changes

* J

Enhanced Damage: 150% → **200%**

* K

Damage: 150% → **100%**

On-hit Slow: 45 Speed → **40 Speed**

* L

Normal Damage: 50% → **0%** (only Stuns now)

Stun Duration: 0.55 sec → **0.75 sec**

Enhanced Damage: 200% → **250%**

**Update 11.09.2019**

Stat Changes

* Base Health: 100 → **95**

**Update 27.04.2019**

* Changed name from Akali to **Veil**

Stat Changes

* Base Damage reduced

Ability Changes

* **Passive**

Energy Recharge Time: 4 sec → **5 sec**

**January 20, 2019**

* A video of Veil's gameplay was uploaded

**Update 1.9.2**

* Veil was introduced to League of Pixels