Legacy Collection 1

This is the Legacy Collection Part 1! This location is where this site specifically will release Anime Cards at 3 due to their generic abilities or because they were never printed in the first place from the anime! Please enjoy this throwback and enjoy some of the new powerful cards from the original Yu-Gi-Oh! Series. There is also some custom created cards specific to this pack so look out for new classics hitting shelves!

## Normal Monsters

### Tom Thumb

* Level 1
* Type: Spellcaster
* Attribute: EARTH
* Attack: 100
* Defense: 100
* Flavor Text: With the size of a thumb he lives many adventures.

### Death Hand

* Level 2
* Type: Fiend
* Attribute: DARK
* Attack: 800
* Defense: 600
* Flavor Text: An undead hand of a long forgotten demon that searches for prey with its evil eye.

### Necro Mannequin

* Level 3
* Type: Zombie
* Attribute: DARK
* Attack: 500
* Defense: 500
* Flavor Text: A souless object that moves with no logical explanation.

### Ninja Soldier Katana

* Level 3
* Type: Warrior
* Attribute: EARTH
* Attack: 400
* Defense: 400
* Flavor Text: One of several ninjas which is subordinate of the Shogun.

### Kunoichi Ayame the Ninja Girl

* Level 3
* Type: Warrior
* Attribute: WATER
* Attack: 300
* Defense: 300
* Flavor Text: Dazzles with swift movements, a subordinate of the shogun.

### Aeris

* Level 4
* Type: Fairy
* Attribute: LIGHT
* Attack: 1800
* Defense: 1400
* Flavor Text: An earth fairy that has a rare quality about its style. It prefers to fight with weapons instead of spells.

### Flying Elephant

* Level 4
* Type: Beast
* Attribute: WIND
* Attack: 1850
* Defense: 1500
* Flavor Text: As it floats in the sky, it is unaffected by ground-based attacks.

### Ruby Dragon

* Level 4
* Type: Dragon
* Attribute: WIND
* Attack: 1600
* Defense: 1300
* Flavor Text: With the entire body covered in ruby, this dragon's appearance is very beautiful. It doesn't like fighting and has a very high defensive power.

### Great White Terror

* Level 5
* Type: Aqua
* Attribute: WATER
* Attack: 1600
* Defense: 1200
* Flavor Text: A giant shark that attacks from underwater with its large mouth.

### Orgoth the Relentless

* Level 7
* Type: Warrior
* Attribute: EARTH
* Attack: 2500
* Defense: 2450
* Flavor Text: An earth warrior clad in armor and bearing a huge sword. It takes great pride in its strength.

## Effect Monsters

### Necro Wall

* Level 1
* Type: Zombie/Effect
* Attribute: DARK
* Attack: 0
* Defense: 0
* Effect: During your End Phase: you can Special Summon 1 "Necro Wall Token" (DARK/Zombie-type/Level1/ATK 0/DEF 0) for each face-up Zombie-type monster on the field, except this card.

### Ashingray

* Level 3
* Type: Winged Beast/Effect
* Attribute: WIND
* Attack: 500
* Defense: 500
* Effect: FLIP: Your opponent discards 1 card. When this card is destroye by battle and sent to the graveyard, you can Special Summon 1 "Ashingray" from your hand or Deck in facedown DEF Position.

### Burning Knuckle

* Level 3
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 1000
* Effect: This card gains 200 ATK for each Armor Monster you control. If this card battles an opponent's monster and that monster is still on the field after damage calculation: it loses ATK equal to this card's ATK. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Buster Knuckle

* Level 3
* Type: Machine
* Attribute: EARTH
* Attack: 0
* Defense: 1000
* Effect: Must be summoned while you control an Armor Monster. This card gains 200 ATK for every Armor Monster you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Forest Hunter

* Level 3
* Type: Warrior/Effect
* Attribute: EARTH
* Attack: 1200
* Defense: 800
* Effect: When this card is Normal or Special Summoned: you can target 1 face-up Beast or Beast-Warrior-Type monster on the field; banish it.

### Forest Wolf

* Level 3
* Type: Beast/Effect
* Attribute: EARTH
* Attack: 1800
* Defense: 300
* Effect: If this card destroys an opponent's monster by battle: equip that monster to this card. When this card is destroyed: Special Summon all monsters equipped to this card by this effect to their owners' sides of the field.

### Ipiria

* Level 3
* Type: Reptile/Effect
* Attribute: EARTH
* Attack: 500
* Defense: 500
* Effect: When this card is Summoned, draw 1 card.

### Last Tusk Mammoth

* Level 3
* Type: Dinosaur/Effect
* Attribute: EARTH
* Attack: 800
* Defense: 1200
* Effect: Your opponent takes all Battle Damage you would have taken from battles involving this card.

### Little Red Riding Hood

* Level 3
* Type: Fairy/Effect
* Attribute: EARTH
* Attack: 800
* Defense: 1200
* Effect: When this card is destroyed by battle and sent to the graveyard: You can Special Summon 1 Level 4 or lower Warrior-type monster from your Deck.

### Necro Jar

* Level 3
* Type: Rock/Effect
* Attribute: DARK
* Attack: 1100
* Defense: 300
* Effect: This card is unaffected by the effects of Spell Cards. If this card is destroyed by battle: your opponent must send 1 card from the top of their Deck to the Graveyard for each multiple of 300 Battle Damage this card's controller took from that battle.

### Ninja Commander Ikusa

* Level 3
* Type: Warrior/Effect
* Attribute: DARK
* Attack: 700
* Defense: 700
* Effect: When this card is Summoned: you can Special Summon 1 "Ninja Soldier Katana" from your hand.

### Ninja Commando Kabuki

* Level 3
* Type: Warrior/Effect
* Attribute: LIGHT
* Attack: 700
* Defense: 700
* Effect: When this card is Summoned: you can Special Summon 1 "Ninja" monster from your hand or Deck.

### Orichalcos Kyutora

* Level 3
* Type: Rock/Effect
* Attribute: LIGHT
* Attack: 500
* Defense: 500
* Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by paying 500 Life Points. This card cannot be destroyed by battle. While this card is face-up on the field, all Battle Damage you take from battles involving monsters you control becomes 0. When this card is destroyed: you can Special Summon 1 "Oricalchos Shunoros" from your hand or Deck and that monster's original ATK becomes equal to the amount of Battle Damage negated by this card's effects.

### Parasite Caterpillar

* Level 3
* Type: Insect/Effect
* Attribute: WIND
* Attack: 800
* Defense: 800
* Effect: If this card is targeted for an attack, after damage calculation: Equip this card to the attacking monster. The equipped monster is treated as Insect-Type and it cannot be Tributed. It cannot be targeted for an attack, but does not prevent you from attacking your opponent directly. During your opponent's 3rd Standby Phase after this card was equipped to that monster: Destroy the equipped monster and Special Summon 1 "Poison Butterfly" from your Deck to your opponent's side of the field.

### Pheromone Wasp

* Level 3
* Type: Insect/Effect
* Attribute: WIND
* Attack: 800
* Defense: 800
* Effect: If this card attacks your opponent directly, Special Summon 1 Level 4 or lower Insect-Type monster from your Deck at the end of the Battle Phase.

### Penguin Torpedo

* Level 3
* Type: Aqua/Effect
* Attribute: WATER
* Attack: 550
* Defense: 300
* Effect: This card can attack your opponent directly. If it does with this effect, destroy it at the end of the Damage Step.

### Pumpkin Carriage

* Level 3
* Type: Plant/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 800
* Effect: While this card is face-up on the field, "Cinderella" can attack your opponent directly.

### Seven Kid Goats

* Level 3
* Type: Beast/Effect
* Attribute: EARTH
* Attack: 700
* Defense: 700
* Effect: When this card is Summoned, you can destroy 1 face-up Beast-Type monster your opponent controls and inflict damage to your opponent equal to the ATK of the destroyed monster.

### Stone Giant

* Level 3
* Type: Rock/Effect
* Attribute: EARTH
* Attack: 400
* Defense: 2000
* Effect: This card cannot be Tributed for a Tribute Summon. During each of your End Phases, if this card did not attack this turn: you take 500 damage.

### Trap Buster

* Level 3
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 0
* Effect: Negate the effects of your opponent's Trap Cards that targets exactly 1 Armor Monster you control. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Yowie

* Level 3
* Type: Reptile/Effect
* Attribute: EARTH
* Attack: 500
* Defense: 500
* Effect: When this card is Summoned, your opponent skips their next Draw Phase.

### Advanced Shield

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 1000
* Defense: 0
* Effect: Must be Summoned while you control an Armor Monster. This card cannot attack. "Armor" monsters you control cannot be destroyed by their own effects. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Active Guard

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 2500
* Effect: This card gains 500 DEF for each Armor monster you control. If you would take Battle Damage, you can activate this effect: You take no Battle Damage this turn. If you do, destroy this card during the End Phase. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Backup Gardna

* Level 4
* Type: Warrior/Effect
* Attribute: DARK
* Attack: 500
* Defense: 2200
* Effect: You can target an equipped Equip Card on the field; equip it to another appropriate target on the field. When this face-up card is targeted for an attack: you can discard 1 card; negate the attack.

### Big Bang Blow

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 0
* Effect: If this card is destroyed while you control a face-up Armor Monster: destroy all monsters on the field, then inflict damage to both players equal to the combined attack of those monsters. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Black Hole Shield

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 0
* Effect: When another face-up Armor Monster you control is targeted for an attack: you can Tribute this card; during this turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Buster Pile

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 0
* Effect: Cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this card battles an opponent's monster, after damage calculation : destroy that monster and inflict 500 damage to your opponent. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Cinderella

* Level 4
* Type: Fairy/Effect
* Attribute: LIGHT
* Attack: 300
* Defense: 600
* Effect: When this card is Summoned, you can Special Summon 1 "Pumpkin Carriage" from your hand, Deck, or graveyard. Then, you can activate 1 "Glass Slippers" from your hand, Deck, or graveyard. While "Glass Slippers" is equipped to this card, this card gains 1000 ATK.

### Defense Wall

* Level 4
* Type: Rock/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 2100
* Effect: While this card is in faceup DEF Position, your opponent cannot attack other monsters you control.

### Disgraced Mage

* Level 4
* Type: Zombie/Effect
* Attribute: DARK
* Attack: 1700
* Defense: 1400
* Effect: If this card destroys an opponent's monster by battle: shuffle that monster into the Deck instead of sending it to the graveyard. When this card is attacked: you take no Battle Damage. If this card would be destroyed by battle, you can shuffle this card and all cards in your hand intothe Deck instead.

### Glife the Phantom Bird

* Level 4
* Type: Winged Beast/Effect
* Attribute: WIND
* Attack: 1500
* Defense: 1500
* Effect: When this card is Summoned, you can target 1 Spell/Trap Card your opponent controls, and destroy it.

### Gorlag

* Level 4
* Type: Fiend/Effect
* Attribute: FIRE
* Attack: 1000
* Defense: 1000
* Effect: This card gains 500 ATK for each face-up FIRE monster on the field. When this card destroys an opponent's monster by battle and sends it to the graveyard: Special Summon that monster to your side of the field in face-up ATK Position at the end of the Battle Phase. That monster is treated as a FIRE Monster and its effect(s) is negated. When this card leaves the field: destroy all Special Summoned monsters Special Summoned by this card's effect. This card cannot attack your oppoent directly.

### Iron Hans

* Level 4
* Type: Warrior/Effect
* Attribute: EARTH
* Attack: 1200
* Defense: 800
* Effect: When this card is Summoned: you can Special Summon 1 "Iron Knight" from your Deck.

### Iron Knight

* Level 4
* Type: Warrior/Effect
* Attribute: EARTH
* Attack: 1700
* Defense: 700
* Effect: While there is a face-up "Iron Hans" on the field, this card loses 1000 ATK.

### Jet Gauntlet

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 1500
* Effect: If this card battles an opponent's monster: you can destroy this card and that monster at the start of the Damage Step, without apply damage calculation. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Kaitoptera

* Level 4
* Type: Dinosaur/Effect
* Attribute: WIND
* Attack: 1400
* Defense: 1000
* Effect: If this card attacks, your opponent cannot activate the effects of Effect Monsters until the end of the Damage Step.

### KC-1 Crayton

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 1500
* Defense: 1200
* Effect: This card gains 500 ATK for each "Tank Token" you control.

### Kung Fu Nyan Nyan

* Level 4
* Type: Warrior/Effect
* Attribute: EARTH
* Attack: 1700
* Defese: 1000
* Effect: During your Standby Phase, if this face-up ATK Position card did not attack during your last turn: it gains 300 ATK. If this card attacks after gaining ATK this way, it loses 300 ATK during the End Phase.

### Necro Soldier

* Level 4
* Type: Zombie/Effect
* Attribute: DARK
* Attack: 0
* Defense: 0
* Effect: During each of your opponent's Stadby Phases: You can Special Summon 1 "Necro Soldier" from your hand or Deck.

### Orichalcos Aristeros

* Level 4
* Type: Machine/Effect
* Attribute: DARK
* Attack: ?
* Defense: ?
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned while you control a face-up "Orichalcos Shunros" and cannot be Special Summoned by other ways. This card cannot be destroyed by battle or card effects while you control a face-up "Orichalcos Shunros" (except its own effect). When you Summon a "Orichalcos Shunros" you can Special Summon this card from your hand or Deck. When an opponent's monster declares an attack: change the attack target to this card and the DEF of this card becomes equal to the ATK of the attacking monster +300 during the Damage Step only. After damage Calculation, 1 "Orichalcos Shunros" you control loses ATK equal to the DEF this card had during the Damage Step. When "Orichalcos Shunros" leaves the field: destroy this card.

### Orichalcos Dexia

* Level 4
* Type: Machine/Effect
* Attribute: DARK
* Attack: ?
* Defense: ?
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned while you control a face-up "Orichalcos Shunros" and cannot be Special Summoned by other ways. This card cannot be destroyed by battle or card effects while you control a face-up "Orichalcos Shunros" (except its own effect). When you Summon a "Orichalcos Shunros" you can Special Summon this card from your hand or Deck. When this card battles an opponent's monster, this card's ATK becomes equal to either that attack position monster's ATK +300 or that defense position monster's DEF +300 during the damage calculation only. After damage Calculation, 1 "Orichalcos Shunros" you control loses ATK equal to the ATK this card had during the Damage Step. When "Orichalcos Shunros" leaves the field: destroy this card.

### Orichcalcos Gigas

* Level 4
* Type: Rock/Effect
* Attribute: DARK
* Attack: 400
* Defense: 1500
* Effect: When this card is destroyed: You can skip your next Draw Phase, and if you do, Special Summon this card, but it cannot attack for the rest of this turn. This card gains 500 ATK times the number of times it was Special Summoned by its own effect this Duel.

### Orichalcos Malevolence

* Level 4
* Type: Fiend/Effect
* Attribute: FIRE
* Attack: 1500
* Defense: 1000
* Effect: Once per turn: You can target 1 DEF Position monster your opponent controls, swithc that target to face-up ATK Position (Flip Effects are negated).

### Over Boost

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 1000
* Effect: Armor Monsters you control can attack your opponent directly. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Plasma Eel

* Level 4
* Type: Machine/Effect
* Attribute: DARK
* Attack: 500
* Defense: 1200
* Effect: During either player's turn, you can equip this card to a face-up monster your opponent controls with these effects: •The equipped monster cannot be Tributed. This card loses 500 ATK during each of your opponent's End Phases.

### Psychic Armor Head

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 500
* Effect: During your Draw Phase, instead of conducting your normal draw: you can add 1 Armor Monster from your Deck to your hand. During your Standby Phase, if this card is in your graveyard: you can Special Summon this card in face-u ATK Position. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Thorn Princess

* Level 4
* Type: Spellcaster/Effect
* Attribute: EARTH
* Attack: 400
* Defense: 1200
* Effect: Cannot be Normal Summon/Set. Must be Special Summoned by "100-Year Awakening" and cannot be Special Summoned by other ways. When this card is Special Summoned: target 1 monster your opponent controls; take control of it.

### Valkyrie Dritte

* Level 4
* Type: Fairy/Effect
* Attribute: LIGHT
* Attack: 1000
* Defense: 1600
* Effect: This card gains 100 ATK for each banished monster.

### Vampiric Leech

* Level 4
* Type: Insect/Effect
* Attribute: EARTH
* Attack: 500
* Defense: 1200
* Effect: During the turn this card attacked your opponent directly: you can discard 1 card; change this card to DEF Position during the End Phase. This card can attack during the first turn.

### Ancient Giant

* Level 5
* Type: Rock/Effect
* Attribute: EARTH
* Attack: 2200
* Defense: 1100
* Effect: During each of your End Phases, if this card did not attack an opponent's monster: you take 300 damage.

### Armored Centipede

* Level 5
* Type: Insect/Effect
* Attribute: EARTH
* Attack: 1600
* Defense: 1600
* Effect: If this card destroys an Insect-type monster by battle it gains 500 ATK.

### Ninja Master Shogun

* Level 5
* Type: Warrior/Effect
* Attribute: DARK
* Attack: 1600
* Defense: 1600
* Effect: This card can only be summoned while a "Ninja Commander Ikusa" and "Ninja Soldier Katana" are in your graveyard. When this card is Summoned: you can Special Summon 1 "Ninja Soldier Katana" and "Ninja Commando Kabuki" from your Deck in face-up ATK Position.

### Valkyrie Zweite

* Level 5
* Type: Fairy/Effect
* Attribute: LIGHT
* Attack: 1600
* Defense: 1600
* Effect: When this card is Summoned: target 1 monster your opponent controls and destroy it.

### Defender Iceburg

* Level 6
* Type: Aqua/Effect
* Attribute: WATER
* Attack: 0
* Defense: 2450
* Effect: When this card is Summoned: you can change this card to face-up DEF Position. Other WATER monsters you control cannot be targeted for an attack.

### Double Cloth Armor

* Level 6
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 0
* Effect: This card cannot attack. If this card is attacked by an opponent's monster: inflict damage to your opponent equal to half of that monster's ATK then destroy this card and that monster, without apply damage calculation. This card is always treated as an Armor card. Only 1 Armor Monster can attack during each turn. When an Armor Monster you control is targeted for an attack, you can change the attack to another Armor Monster you control.

### Fortune Chariot

* Level 6
* Type: Fairy/Union/Effect
* Attribute: WIND
* Attack: 1000
* Defense: 2000
* Effect: Once per turn, you can equip this card to a "Valkyrie" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up ATK Position. Once per turn, while equipped to a monster by this card's effect, you can halve the monster's original attack until the End Phase. If you do, the equipped monster can attack your opponent directly this turn. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

### Sacred Stone of Ojhat

* Level 6
* Type: Rock/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 3000
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned (from your hand) if you control a face-up "Holding Arms" and "Holding Legs". While you control this face-up card, "Holding Arms", and "Holding Legs" your opponent cannot change the battle position of their monsters or Set cards.

### Valkyrie Ereste

* Level 6
* Type: Fairy/Effect
* Attribute: LIGHT
* Attack: 1600
* Defense: 1800
* Effect: Once per turn, you can target 1 monster in your opponent's graveyard: banish that card. If you do this card's aTK becomes equal to that card's original ATK until the End Phase.

### Mirror Knight Calling

* Level 6
* Type: Spellcaster/Ritual/Effect
* Attribute: DARK
* Attack: 0
* Defense: 0
* Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Orichalcos Mirror". When this card is Ritual Summoned: Special Summon 4 "Mirror Knight Tokens" (Warrior-Type/Dark/Level 1/ATK 0/DEF 0), then place 1 "Shield Counter" on each (max. 1). Once per turn, you can place a Shield Counter on each face-up "Mirror Knight Token" you control without a Shield Counter (max. 1). When a "Mirror Knight Token" battles an opponent's monster, its ATK becomes equal to the opponent's monster's ATK untilthe end of the Damage Step. If a "Mirror Knight Token" would be destroyed, you can remove 1 Shield Counter from it instead.

### Dragon Lady

* Level 7
* Type: Warrior/Effect
* Attribute: LIGHT
* Attack: 2500
* Defense: 2100
* Effect: Cannont be Normal Summon/Set. Must first be Special Summoned by "Luminous Clouds". Once per turn, you can target 1 Spell/Trap Card on the field, destroy it. This card cannot declare an attack the turn you activate this effect.

### God Orgoth the Relentless

* Level 7
* Type: Warrior/Effect
* Attribute: EARTH
* Attack: 2500
* Defense: 2450
* Effect: If "Dice Dungeon" is face-up on the field, you can Special Summon this card from your hand with "Dimension Dice". This card cannot be destroyed by battle or by the effects of Spell Cards. This card can attack all monsters your opponent controls once each. Destroy this card if you do not control a face-up "Dice Dungeon".

### Poison Butterfly

* Level 7
* Type: Insect/Effect
* Attribute: WIND
* Attack: 2700
* Defense: 1800
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned by the effect of "Parasite Caterpillar" and cannot be Special Summoned other ways. This card's controller takes 1000 damage during their End Phases.

### Rainbow Snake Eingana

* Level 7
* Type: Sea Serpent/Effect
* Attribute: WATER
* Attack: 2200
* Defense: 2400
* Effect: When this card is sent from the field to the graveyard by an opponent's card (by battle or card effect) destroy all monsters your opponent controls.

### Valkyrie Brunhilde

* Level 7
* Type: Fairy/Effect
* Attribute: LIGHT
* Attack: 1800
* Defense: 2000
* Effect: While this card is in face-up ATK Position it gains 300 ATK for each Dragon-type and Warrior-type monster on the field. If this card would be destroyed by battle you can have it lose 1000 DEF instead.

### Air Fortress Ziggurat

* Level 8
* Type: Machine/Effect
* Attribute: WIND
* Attack: 2500
* Defense: 800
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned with "Sky Union" and cannot be Special Summoned by other ways. This card is unaffected by the effects of your opponent's Spell and Trap Card effects. During each of your End Phases: Special Summon 1 "Robot Token" (Machine-Type/Level1/WIND/ATK 0/DEF 0) in DEF Position. That Token cannot declare an attack. While you control a face-up "Robot Token" your opponent cannot target monsters you control for attacks except "Robot token".

### Ancient Dragon

* Level 8
* Type: Dragon/Effect
* Attribute: DARK
* Attack: 2800
* Defense: 2100
* Effect: If this card destroys an opponent's monster by battle: destroy all Defense Position monstersyour opponent controls.

### Diamond Head Dragon

* Level 8
* Type: Dragon/Effect
* Attribute: LIGHT
* Attack: 0
* Defense: 2800
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned with "Adamantine Sword Revival" and cannot be Special Summoned by other ways. This card's ATK becomes equal to the ATK of the tributed Dragon-Type monster +1500.

### Globerman

* Level 8
* Type: Warrior/Effect
* Attribute: EARTH
* Attack: 2600
* Defense: 2000
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned with "Giant's Training".

### Hexe Trude

* Level 8
* Type: Spellcaster/Effect
* Attribute: DARK
* Attack: 2600
* Defense: 2100
* Effect: If this card destroys an opponent's monster by battle: this card gains 400 ATK.

### Ruklamba the Spirit King

* Level 8
* Type: Reptile/Effect
* Attribute: DARK
* Attack: 1000
* Defense: 2000
* Effect: When you take 1000 or more Battle Damage you can Special Summon this card (from your hand). When a monster you control is attacked, you can tribute 2 WATER monsters you control: negate that attack and if you do, inflict damage to your opponent equal to the attacking monster's ATK. During either player's turn: you can tribute this card; Special Summon monsters from your hand whose combined ATK is 2000 or less, in face-up ATK Position.

### Dark Guardian

* Level 12
* Type: Warrior/Effect
* Attribute: DARK
* Attack: 3800
* Defense: 3800
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned by "Dark Element" and cannot be Special Summoned by other ways. This card cannot be destroyed by battle or card effects.

### Egyptian God of Death, Anubis

* Level 12
* Type: Divine-Beast/Effect
* Attribute: DARK
* Attack: 4000
* Defense: 3500
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned by banishing 1 face-up "Theinen the Great Sphinx" you control and cannot be Special Summoned by other ways. When this card is Special Summoned cards and effects cannot be activated. "Sphinx" monsters you control cannot be targeted by your opponent's Monster, Spell, or Trap Card effects. While you control this face-up card you can Normal Summon "Sphinx" without tributing and those monsters can attack that turn. If this face-up card in its original owner's possession is destroyed, you may banish this card and if you do, you may activate 1 "Pyramid of Light" from your hand or Deck then you may Special Summon 1 "Andro Sphinx" or "Sphinx Teleia" from your hand, Deck or GY.

### Zorc Necrophades

* Level 12
* Type: Divine-Beast/Effect
* Attribute: DARK
* Attack: 4000
* Defense: 4000
* Effect: Cannot be Normal Summon/Set. Must first be Special Summoned by banishing 1 face-up "Dark Master - Zorc" you control and cannot be Special Summoned by other ways. When this card is Special Summoned cards and effects cannot be activated. This card cannot be targeted by your opponent's Monster, Spell, or Trap Card effects. When this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent. If this card in its original owner's possession is destroyed, you may banish this card and if you do, both must send all cards in their hand, field, and Extra Deck to the GY. You can only control 1 "Zorc Necrophades".

## Spell Cards

### 100-Year Awakening

* Type: Normal Spell
* Effect: Tribute "Curse of Thorns" on the field; Special Summon 1 "Thorn Princess" from your hand or Deck.

### Aetonyx Flame

* Type: Normal Spell
* Effect: Destroy all monsters on the field except FIRE Fiend-type monsters. Then, you can Special Summon 1 FIRE Fiend-type monster from your graveyard. You cannot declare an attack during the turn you activate this card. You may only use 1 "Aetonyx Flame" per turn.

### Armored Gravitation

* Type: Normal Spell
* Effect: Special Summon up to 4 Level 4 or lower Armor monsters from your hand or Deck in face-up ATK Position. Any monster summoned by this effect is sent to the graveyard during the End Phase. You can only activate 1 "Gravitation" Spell Card per turn.

### Beckon to Darkness

* Type: Normal Spell
* Effect: Send 1 face-up monster to the graveyard. That monster has its effects negated until the next Standby Phase.

### Card Exchange

* Type: Normal Spell
* Effect: Exchange your hand with your opponent's hand. Then, both players draw 1 card. You cannot Set cards during the turn you activate this card.

### Card Hexative

* Type: Normal Spell
* Effect: Target any number of face-down cards in your opponent's Spell & Trap Card Zone; they cannot be activated while they remain on the field until your opponent's 2nd Standby Phase after this card's activation. Your opponent cannot activate the targeted cards in response to this card's activation. You can only activate 1 "Card Hexative" per turn.

### Cell Division

* Type: Normal Spell
* Effect: Target 1 face-up Level 3 or lower Insect-type monster you control: Special Summon 1 "Cell Division Token" that has the same original Level, Type, Attribute, ATK and DEF as the selected monster.

### Dark Element

* Type: Normal Spell
* Effect: If "Gate Guardian" is in your GY, pay half of your Life Points; Special Summon 1 "Dark Guardian" from your hand or Deck. You cannot Normal Summon or Set the turn you activate this card. You can only activate 1 "Dark Element" per turn.

### Deepest Impact

* Type: Normal Spell
* Effect: Pay 1000 Life Points. Destroy all cards on the field. Then, halve both players' Life Points. Neither player can Normal Summon, Special Summon or Set a monster until the opponent's End Phase. You can only activate 1 "Deepest Impact" per turn.

### Dimension Dice

* Type: Normal Spell
* Effect: You can only activate this card while there is a face-up "Dice Dungeon" Field Spell. Tribute 2 monsters; Special Summon 1 "Orgoth" monster from your hand or Deck.

### Final Light

* Type: Normal Spell
* Effect: Pay 1000 Life Points to target 1 LIGHT monster in your GY; Special Summon it.Then, your opponent can Special Summon a monster with 2000 or less ATK from their GY in face-up ATK Position.

### Fire Whip

* Type: Normal Spell
* Effect: You can Special Summon up to 2 monsters that were destroyed by your card effect(s) this turn from either GY to your side of the field in face-up ATK Position. Monsters summoned by this effect are treated as FIRE Fiend-type monsters and are banished when they leave the field.

### Flaming Fist

* Type: Normal Spell
* Effect: Target 1 Spirit monster you control: it gains 500 ATK. If it inflicts Battle Damage to your opponent this turn, gain Life Points equal to the damage inflicted. You can only activate 1 "Flaming Fist" per turn.

### Full Armor Gravitation

* Type: Normal Spell
* Effect: Excavate the top 10 cards of your Deck and Special Summon as many Armor monsters as possible from those cards. Banish any remaining cards during the End Phase. You can only activate 1 "Gravitation" Spell Card per turn.

### Giant Flood

* Type: Normal Spell
* Effect: This card can only be activated at the start of Main Phase 1. Send all monsters from the field and in both player's hands to the GY.

### Giant's Training

* Type: Normal Spell
* Effect: Tribute 1 "Tom Thumb" you control; Special Summon 1 "Globerman" from your hand, Deck, or GY.

### Goddess Erda's Guidance

* Type: Normal Spell
* Effect: Discard 1 Spell Card; target 1 Trap Card in your GY and Set that target. You can activate the card targeted by this effect the same turn it was Set by this effect. You can only use 1 "Goddess Erda's Guidance" per turn.

### Gold Moon Coin

* Type: Normal Spell
* Effect: Add all card(s) from your hand to your opponent's hand then draw the same number of cards you gave your opponent +1.

### Ice Age Panic

* Type: Normal Spell
* Effect: You can only activate this card while you control no monsters. Special Summon 1 EARTH monster from your Deck.

### Impact Revive

* Type: Normal Spell
* Effect: This card can only be activated at the start of Main Phase 1. Target 1 monster in either player's GY that was destroyed by battle in the previous turn; Special Summon that monster ignoring its summoning conditions. The monster summoned by this effect gains 500 ATK but its effects if any are negated. You can only use 1 "Impact Revive" per turn.

### Judgment Blaster

* Type: Normal Spell
* Effect: Discard 5 cards from your hand; destroy all monsters on the field.

### Junk Dealer

* Type: Normal Spell
* Effect: Target up to 2 Machine-type or Warrior-type monsters in your GY; Special Summon those targets. The monsters summon with this effect have their original ATK halved and cannot be used for a Tribute Summon this turn. You can only use 1 "Junk Dealer" per turn.

### Luminous Clouds

* Type: Normal Spell
* Effect: Tribute 1 "Master Kynoshee" and 1 "Kung Fu Nyan Nyan"; Special Summon 1 "Dragon Lady" from your hand or Deck.

### Mischief of the Time Goddess

* Type: Normal Spell
* Effect: Skip 1 Turn. It now becomes the Battle Phase of your next turn.

### Monster Resurface

* Type: Normal Spell
* Effect: Target 1 monster in your GY; shuffle that target into the Deck.

### Negate Defense

* Type: Normal Spell
* Effect: Target DEF Position monster your opponent controls; change that monster's Battle Position. That monster's Battle Position cannot be changed except by a card effect while it remains face-up on the field.

### Next World

* Type: Normal Spell
* Effect: Target 1 face-up monster your opponent controls; Normal Summon 1 from your hand with a Level equal to that monster's (you do not need to Tribute a monster from a Level 5 or higher monster).

### Nibelung's Treasure

* Type: Normal Spell
* Effect: You can only activate this card if you have 3 or more cards in your hand. Activate 1 "Nibelung's Ring" from your Deck and Equip it to one monster your opponent controls. Then, draw until you have 5 cards in your hand. You can only activate 1 "Nibelung's Treasure" per turn.

### Nightmare Binding

* Type: Normal Spell
* Effect: Target 1 face-up monster your opponent controls; that monster loses 1000 ATK and you gain 1000 Life points. The targeted monster cannot activate it's effect(s) (if any) or be Tributed for a Tribute Summon.

### Obedience

* Type: Normal Spell
* Effect: This turn, when the monster on the field with the highest ATK attacks a DEF Position monster, switch that monster to face-up ATK Position (Flip Effects are negated).

### Pegasus Wings

* Type: Normal Spell
* Effect: If there is a "Fortune Chariot" in your GY; target 1 of your "Valkyrie" monsters: halve its attack and that monster can attack your opponent directly this turn. You can only activate 1 "Pegasus Wings" per turn.

### Phoenix Gravitation

* Type: Normal Spell
* Effect: You can only activate this card if you control a face-up "Psychic Armor Head". Special Summon up to 4 Armor monsters from your GY in face-up ATK Position. Monsters summoned by this card's effect are destroyed during the End Phase. You can only activate 1 "Gravitation" Spell Card per turn.

### Pillager

* Type: Normal Spell
* Effect: Look at your opponent's hand. Choose 1 card and add that card to your hand.

### Rainbow Bridge Bifrost

* Type: Normal Spell
* Effect: Target 1 face-up "Nordic" or "Valkyrie" monster you control; it gains 500 ATK for each banished monster until the End Phase. You can only activate 1 "Rainbow Bridge Bifrost" per turn.

### Recycling Plant

* Type: Normal Spell
* Effect: Fusion Summon 1 Machine-type Fusion Monster from your Extra Deck by banishing monsters from your side of the field or GY as Fusion Materials.

### Rescurer from the Grave

* Type: Normal Spell
* Effect: If an opponent's monster declares an attack while this card in in your GY; you can banish 3 cards from your GY, including this card, negate the attack then end the Battle Phase.

### Ride of the Valkyries

* Type: Normal Spell
* Effect: Special Summon all "Nordic" and "Valkyrie" monsters in your hand. During the End Phase shuffle all monsters Special Summoned with this effect into your Deck. You can only activate 1 "Ride of the Valkyries" per turn.

### Shock Circuit

* Type: Normal Spell
* Effect: Change all DEF Position Machine-type monsters your opponent controls to ATK Position (Flip Effects are not activated at this time). Until the end of your opponent's next turn after this card was activated, those monsters cannot declare an attack or activate their effects.

### Sky Union

* Type: Normal Spell
* Effect: Tribute 3 monsters you control; Special Summon 1 "Air Fortress Ziggurat" from your hand or Deck.

### Spinning Wheel Spindle

* Type: Normal Spell
* Effect: Destroy 1 monster your opponent controls. During the 3rd End Phase after this card's activation, Special Summon the destroyed monster to your opponent's side of the field in face-up ATK Position.

### Spiritualistic Medium

* Type: Normal Spell
* Effect: Discard any number of cards from your hand. Then, target 1 face-up monster you control; it gains 500 ATK for each card discarded this way until the End Phase. You can only activate 1 "Spiritualistic Medium" per turn.

### Summon Dice

* Type: Normal Spell
* Effect: Pay 1000 Life Points and roll a six sided die. ● 1 or 2: You can Normal Summon twice this turn. ● 3 or 4: Special Summon 1 monster from your GY. ● 5 or 6: You can Normal Summon a Level 5 or higher monster from your hand without a Tribute.

### Swan Maiden

* Type: Normal Spell
* Effect: Special Summon 1 "Valkyrie" monster from your hand.

### Valkyrie's Embrace

* Type: Normal Spell
* Effect: Target 1 "Valkyrie" monster you control and 1 monster your opponent controls; change the battle position of your monster and banish the opponent's monster.

### Watch Tranquilizer

* Type: Normal Spell
* Effect: Target 1 face-up monster your opponent controls; it loses 200 ATK x its Level/Rank.

### Water of Life

* Type: Normal Spell
* Effect: Target 1 monster in your GY; Special Summon it in face-up ATK Position. You can only use 1 "Water of Life" per turn.

### Adamantine Sword Revival

* Type: Quick-Play Spell
* Effect: When a Level 5 or higher Dragon-type monster is Special Summoned, you can tribute that monster and if you do; Special Summon 1 "Diamond Head Dragon" from your hand or Deck. You can only use 1 "Adamantine Sword Revival" per turn.

### Aid to the Doomed

* Type: Quick-Play Spell
* Effect: When a monster you control is destroyed by battle and sent to your GY; you can discard 2 cards from your hand to end the current turn. If you have no monsters in your graveyard except the destroyed monster you can activate this card from your hand during your opponent's turn.

### Bronze Knights

* Type: Quick-Play Spell
* Effect: Discard any number of cards from your hand (min. 1) and Special Summon an equal number of "Bronze Knight Tokens" (Warrior-type/EARTH/Level 1/500 ATK/500 DEF) in face-up ATK Position.

### Class System

* Type: Quick-Play Spell
* Effect: When an opponent's monster declares an attack battling a monster you control; if the opponent's monster's Level/Rank is less than or equal to your monster's Level/Rank negate the attack. If an opponent's monster activates its effect while you control a monster whose Level/Rank is equal to or greater than that monster; negate that effect.

### Contagion of Madness

* Type: Quick-Play Spell
* Effect: When a monster declares an attack; you can negate that attack and if you do the controller of that monster takes damage equal to half of that monster's ATK and the opponent of the monster's controller takes damage equal to that monster's ATK.

### Dark Spell Regeneration

* Type: Quick-Play Spell
* Effect: When an opponent's monster declares an attack: Target 1 Spell Card in either player's GY, activate it, then banish it once it leaves the field.

### Dark Wall of Wind

* Type: Quick-Play Spell
* Effect: Reduce all Battle Damage from direct attacks this turn to 0.

### Flying Dragon Whirl

* Type: Quick-Play Spell
* Effect: Target 1 face-up monster you control, send up to 4 Dragon-type monsters from your Deck to the GY; it gains 400 ATK for each Dragon-type monster sent until the End Phase.

### Grave Arm

* Type: Quick-Play Spell
* Effect: Send 1 monster on the field to the GY.

### Mask of Impregability

* Type: Quick-Play Spell
* Effect: If you control no other Set cards, you can activate this card. You take no Battle or Effect Damage for the remainder of this turn.

### Mystic Eruption

* Type: Quick-Play Spell
* Effect: When a Spell or Trap Card(s) is destroyed during this turn; inflict 1000 damage to the owner of that card(s).

### Rare Metal Soul

* Type: Quick-Play Spell
* Effect: Target 1 face-up Fusion Monster you control, it gains 1000 ATK until the End Phase.

### Revenge Sacrifice

* Type: Quick-Play Spell
* Effect: When a monster you control is destroyed by battle with an opponent's monster; Tribute the opponent's monster and Special Summon 1 monster from your hand.

### Self Tribute

* Type: Quick-Play Spell
* Effect: If a monster you control would be destroyed by battle or card effect, you can pay 1000 Life Points to negate that effect. This effect lasts until the end of the current turn. You can only activate 1 "Self Tribute" per turn.

### Shield Wall

* Type: Quick-Play Spell
* Effect: Special Summon 4 "Shield Tokens" (Rock-type/EARTH/Level 1/0 ATK/1000 DEF) in face-up DEF Position. These tokens cannot be tributed for a Tribute Summon. If a "Shield Token: is changed to ATK Position, destroy it.

### Snowfall Sword

* Type: Quick-Play Spell
* Effect: When your opponent activates a Spell or Trap Card while you control a face-up Warrior-type monster equipped with an Equip Spell Card, negate that card's activation and if you do, destroy it.

### Spell Transfer

* Type: Quick-Play
* Effect: When your opponent activates a Spell Card, negate that card's effect(s) then replace this effect with the negated effect(s).

### Toy Robot Box

* Type: Quick-Play Spell
* Effect: Discard 1 card; Special Summon 3 "Robot Tokens" (Machine-type/WIND/Level 1/0 ATK/0 DEF). These tokens cannot be tributed for a Tribute Summon. While you control these tokens your opponent cannot target other monsters you control for attacks except "Robot Tokens". You can only activate 1 "Toy Robot Box" per turn.

### Altar of Mist

* Type: Continuous Spell
* Effect: Cannot be destroyed by your opponent's card effects. During your 2nd Standby Phase after activation: send this card to your GY, and if you do, add 1 Ritual Spell Card and 1 Ritual Monster from your Deck or GY to your hand. You may only control 1 face-up "Altar of Mist".

### Ancient Gate

* Type: Continuous Spell
* Effect: Activate only if you control a face-up "Ancient City". While this card remains face-up on your side of the field EARTH Rock-type monsters you control cannot be destroyed by battle and you take no battle damage involving those monsters.

### Cup of Sealed Soul

* Type: Continuous Spell
* Effect: Once per Duel, if you control a face-up "Seal of Serket" and "Temple of the Kings" you can Special Summon 1 "Mystical Beast Serket" from your hand, Deck, or GY. While this card, "Seal of Serket", and "Temple of the Kings" are face-up on the field "Mystical Beast Serket" cannot be destroyed by your opponent's card effects.

### Seal of Serket

* Type: Continuous Spell
* Effect: Once per Duel, if you control a face-up "Cup of Sealed Soul" and "Temple of the Kings" you can Special Summon 1 "Mystical Beast Serket" from your hand, Deck, or GY. While this card, "Cup of Sealed Soult", and "Temple of the Kings" are face-up on the field "Mystical Beast Serket" cannot be battle.

### Spirit Sword of Sealing

* Type: Continuous Spell
* Effect: Target 1 face-up monster on the field; negate that target's effects (if any) and banish it. The banished monster cannot be Special Summon by card effects. This card can only be destroyed by its own effect. If a monster(s) is destroyed an sent to the GY while this card is face-up on the field Special Summon the monster banished by this effect and destroy this card.

### Orichalcos Mirror

* Type: Ritual Spell
* Effect: This card can be used to Ritual Summon "Mirror Knight Calling". You must also Tribute monsters whose Levels equal 6 or greater from your field or hand.

## Trap Cards

### Apple of Enlightenment

* Type: Normal
* Effect: When this card is removed from the field; draw 1 card.

### Bear Trap

* Type: Normal
* Effect: Target 1 Face-up monster with 1500 or less ATK: destroy it. This card can be activated during the Damage Step.

### Card of Last Will

* Type: Normal
* Effect: When the ATK of a monster you control changes: Draw until you have 5 cards in your hand.

### Chain of the Underworld

* Type: Normal
* Effect: When an Opponent’s monster is destroyed by battle or card effect and sent to the Graveyard: Special Summon that monster to your Opponent’s side of the field in Attack Position, it loses 700 ATK, then your Opponent can draw 1 card.

### Chaos Barrier Field

* Type: Normal
* Effect: When an opponent’s monster declares an attack, while they control 2 or more face-up Attack Position monsters: Negate the attack, then take control of your opponent’s face-up Attack position monster with the lowest attack, make the face-up Attack position monster your opponent controls (With the highest attack.) attack the monster you took control of, and perform damage calculation. Your opponent takes all the battle damage that you would have taken from the battle. After that battle : end the Battle Phase.

### Cubic Ascension

* Type: Normal
* Effect: When an Opponent’s monster attacks: Special Summon 1 “Vijam the Cubic Seed” from your Deck, and if you do, that attacking monster battles with it.

### Curse Transfer

* Type: Normal
* Effect: When your Opponent activates a Trap Card or Effect: Negate its activation, then activate this card’s effect as if it was the negated Trap Card or Effect.

### Eye of Ujat

* Type: Normal
* Effect: When your Opponent declares an attack while they control 2 or more monsters: Change the attack target to a monster your Opponent controls, except the attacking monster.

### Fricka's Mediation

* Type: Normal
* Effect: Banish 1 “Wotan’s Judgement” from your Graveyard: You take no Battle Damage this turn.

### Ground Breaking

* Type: Normal
* Effect: Add 1 Spirit monster from your Graveyard to your hand. (This card is always treated as an “Earth” card.)

### Guardian Formation

* Type: Normal
* Effect: When a Face-up “Guardian” monster you control is targeted for an attack: Negate the attack and move the monster to an unused Monster Zone, then, you can activate 1 Spell Card from your hand or deck, if the card can be activated.

### Harpie Lady Sparrow Formation

* Type: Normal
* Effect: When your Opponent declares an attack, while you control 2 or more face-up “Harpie Lady” monsters: Negate the attack and end the Battle Phase.

### Infestation

* Type: Normal
* Effect: All face-up monsters lose 100 ATK, then each player takes 100 damage for each monster they control.

### Invisible Wire

* Type: Normal
* Effect: When an Opponent’s monster with 2000 or less ATK declares an attack: Destroy that attacking monster.

### Joyful Doom

* Type: Normal
* Effect: When your Opponent Tribute Summons a monster: The ATK of the Tributed monster(s) are treated as 0, then gain Life Points equal to the ATK those monster(s) had on field.

### Magnet Armor

* Type: Normal
* Effect: Special Summon 1 “Armor” monster from your Graveyard in Face-up Attack Position. Destroy it during the End Phase.

### Martyr Curse

* Type: Normal
* Effect: When exactly 1 monster you control is destroyed by battle or card effect: Target 1 monster you controls and 1 face-up Attack Position monster your opponent controls, make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.

### Mask of Perplexity

* Type: Normal
* Effect: When a monster you control is targeted for an attack; Target 1 monster your Opponent controls, except the attacking monster, and if they do, make the monster your opponent attacked with attack the monster you targeted, and perform damage calculation.

### Mimesis

* Type: Normal
* Effect: When a face-up Insect-Type monster you control is targeted for an attack; Return that monster to the hand, then Special Summon 1 Level 4 or Lower Insect-Type monster from your hand, and if you do, make the monster your opponent attacked with attack the monster you summoned, and perform damage calculation.

### Mirror Tablet

* Type: Normal
* Effect: When a monster you control is destroyed by battle this turn: Target 1 Face-up monster you control, it gains ATK equal to half the original ATK of one of your Opponent’s monsters that has destroyed a monster by battle this turn, make the monster your opponent controls that was included in this card’s effect attack the monster you targeted, and perform damage calculation.

### Nightmare's Chains

* Type: Normal
* Effect: Negate all Trap card effects on your Opponent’s side of the field this turn.

### Nightmare Mirror

* Type: Normal
* Effect: When an Opponent’s monster declares an attack; Discard 1 card: the attack becomes a direct attack to your Opponent, but the battle they take from that battle becomes 1000.

### Ninja Smoke Ball

* Type: Normal
* Effect: You can activate this card during your Opponent’s Battle Phase: End the Battle Phase.

### One-on-One Fight

* Type: Normal
* Effect: Each Player targets 1 monster they control with the highest ATK, and if they do, make the monster your opponent targeted attack the monster you targeted, and perform damage calculation.

### Parasite Worm

* Type: Normal
* Effect: When your Opponent Summons exactly 1 monster: Destroy it and inflict damage to your Opponent equal to its ATK.

### Prophecy

* Type: Normal
* Effect: Select 1 card in your Opponent’s hand and guess whether its ATK is over, under, or equal to 2000, and if you do guess correctly, you can add that card to your hand.

### Rebirth Tablet

* Type: Normal
* Effect: When a monster you control is destroyed by battle: Special Summon 1 monster from your Graveyard.

### Shadow Balance

* Type: Normal
* Effect: When your Opponent summons a monster(s) and they control more monsters than you do: Destroy monsters on your Opponent’s side of the field, until both players control the same number or monsters.

### Spirit Hunting

* Type: Normal
* Effect: Target 1 monster you control: Change it’s battle position, then destroy all defense position monsters your opponent controls.

### Soldier Revolt

* Type: Normal
* Effect: While you control a face-up “Kinetic Soldier”, “Science Soldier” and “Cyber Soldier of Darkworld”: Send all cards in your Opponent’s hand and side of the field to the Graveyard. You cannot conduct your Battle Phase the turn you activate this card.

### Sun Shower

* Type: Normal
* Effect: Destroy all face-up Zombie-Type monsters on the field.

### Tank Corps

* Type: Normal
* Effect: Target 1 Face-Up “KC-1 Crayton” you control: Special Summon 3 “Tank Token” (Machine-Type/EARTH/Level 3/ATK 800/DEF 1200) in Defense Position.

### Tears of a Mermaid

* Type: Normal
* Effect: When your Opponent activates a Spell/Trap Card; while you control a Face-up WATER monster: Negate its activation, and destroy it.

### Trap Displacement

* Type: Normal
* Effect: When another trap card or effect is activated that targets exactly 1 monster on your field: You can target another monster on the Opponent’s field that would be an appropriate target for that Trap card/effect: that Trap card/effect now targets the new card.

### Vessel of Illusion

* Type: Normal
* Effect: When a Spirit monster you control is destroyed by battle or card effect and sent to the Graveyard: Special Summon a “Spirit Token” (?-Type/?/Level ?/ATK ?/DEF ?). It’s type is the same as the destroyed monster’s Type. It’s Attribute is the same as the destroyed monster’s Attribute. It’s Level is equal to the destroyed monster’s Level. It’s ATK and DEF are each equal to the destroyed monster’s ATK and DEF.

### Zombie's Jewel

* Type: Normal
* Effect: When a Spell card is sent to your Opponent’s Graveyard Add that card to your hand, then your Opponent draws 1 card.

### Crystal Seal

* Type: Continuous
* Effect: You can activate this card by targeting 1 face-up monster your opponent controls: that monster cannot attack, be tributed, change its battle position, activate its effect(s), also it cannot be targeted for attacks, but does not prevent them from direct attacks. If the targeted monster gains ATK, destroy this card, this card cannot be destroyed by other card effects.

### Fearful Earthbound

* Type: Continuous
* Effect: When an Opponent’s monster declares an attack: Inflict 500 damage to your Opponent.

### Limit Tribute

* Type: Continuous
* Effect: Both players can only Tribute 1 monster during their turn.

### Loge's Flame

* Type: Continuous
* Effect: Monsters your Opponent controls with 2000 or less ATK cannot attack. When a monster is targeted for an attack, destroy this card. When this card leaves the field: You can Special Summon 1 “Valkyrie Brunhilde” from your hand or Deck.

### Narrow Corridor

* Type: Continuous
* Effect: Your Opponent can only attack with up to 2 monsters during their Battle Phases.

### Necro Cycle

* Type: Continuous
* Effect: Once per turn, during either player’s turn; if you control a face-up “Necro Mannequin”: You can Special Summon 1 “Necro Mannequin” from your Deck.

### Spirit Shield

* Type: Continuous
* Effect: When an Opponent’s monster declares an attack; You can banish 1 Fiend-Type or Zombie-Type monster from your Graveyard: end the Battle Phase. If there are no Fiend-Type or Zombie-Type monsters in your Graveyard, destroy this card.

### The Legendary Gambler

* Type: Continuous
* Effect: When your Opponent rolls a six-sided die to activate a card or effect, you can roll a six-sided die, and if you die result is higher than your Opponent’s, negate your Opponent’s card effect.

### Cubic Defense

* Type: Counter
* Effect: If a monster you control would be destroyed by battle: That monster cannot be destroyed by battle, and if you do, Special Summon 2 monsters from your hand with the same name as the monster you control.

### Extinction Fist

* Type: Counter
* Effect: When an Opponent’s Fusion or Ritual monster declares a direct attack: Destroy that monster, then Special Summon the monster(s) used to summon that monster from your Opponent’s Graveyard to their side of the field, then end the Battle Phase.

### Guardian Force

* Type: Counter
* Effect: When your Opponent activates a Spell Card or Effect: while there are no monsters in your Graveyard Negate its activation, and destroy it.

### Jurassic Heart

* Type: Counter
* Effect: When your Opponent activates a Trap Card or Effect that targets 1 face-up Dinosaur-Type monster you control: Negate its activation, and destroy it.

### Wotan's Judgement

* Type: Counter
* Effect: When an Opponent’s monster declares an attack: Switch the top card of your deck with a Spell card in your hand, then shuffle your deck, and if you do, negate the attack and end the Battle Phase.

## Extra Deck

### Big Bang Dragon Blow

* Level 4
* Type: Machine/Fusion/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 0
* Effect: Must be Special Summoned with "The Claw of Hermos", using a Machine-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK and this effect: •Once per turn, during either player's turn you can tribute 1 monster you control (except the equipped monster): destroy all monsters your opponent controls with ATK less than the tributed card's ATK. Then, inflict damage to your opponent equal to the combined ATK of the monsters destroyed with this effect.

### Horned Saurus

* Level 6
* Type: Dinosaur/Fusion/Effect
* Attribute: DARK
* Attack: 2000
* Defense: 1800
* Effect: "Kaitoptera" + "Gilasaurus"

During the turn this card was Fusion Summoned, it card can attack your opponent directly.

### The Duke of Demise

* Level 6
* Type: Zombie/Fusion/Effect
* Attribute: DARK
* Attack: 2000
* Defense: 1700
* Effect: "Earl of Demise" + "Headless Knight"

Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Pay 500 Life Points during each of your Standby Phases, or destroy this card.

### Amethyst Dragon

* Level 8
* Type: Dragon/Fusion/Effect
* Attack: 2500
* Defense: 1900
* Effect: "Luster Dragon" + "Ruby Dragon"

Must be Fusion Summoned and cannot be Special Summoned by other ways. All other Dragon-type monsters you control gain 500 ATK and cannot be destroyed by battle. Once per turn, you can send 1 Dragon-type monster from your Deck to the graveyard and if you do this card gains ATK equal to half of that monster's original ATK until the end of the turn.

### Egyptian God Slime

* Level 10
* Type: Aqua/Fusion/Effect
* Attribute: WATER
* Attack: ?
* Defense: ?
* Effect: "Metal Reflect Slime" + "Revival Jam"

This card's name is treated as "Revival Jam" while it is face-up on the field. This card's ATK and DEF becomes equal to the DEF of the Metal Reflect Slime used for its Fusion Summon. When this card is destroyed by battle and sent to the graveyard: you can Special Summon this card in face-up DEF Position.