recursal/Fanatic-Fandom huggingface dataset:
Fevard Lomelley

## History

Fevard Lomelley was a huckster posing as a sea captain. For years he travelled Karvhat conning people out of their belongings, and making many enemies along the way. One of these enemies was Ogol Gold-Tooth, who Fevard had swindled out of one of his custom golden fangs when he was a simple sea captain. Fevard was a man living on borrowed time by the time he came to Bakuet. There he would con his way into owning a medium size sloop named Arghast. It would be this ship that would catch the eye of a mysterious elven woman, who requested to meet with Fevard. Fevard accepted, and during this meeting realized that the elf had mistaken him for a prior owner of the vessel, one who she had never met in person but had seemingly been told to trust above all else. He played along and eventually she gave him the Emerald Eye and explained its role in controlling the wyrmling held within the impressive metal cage she entrusted to him. After winning her trust, Fevard immediately began scheming to take the presumably defenseless wyrmling on a tour up to the Eyebights, where he would harvest its valuable organs and sell them to black market contacts for a hefty profit.

He hired the party as seahands aboard his vessel the Arghast before making his journey northwards from the port town of Zili. During this journey he was not seen often, and kept to the Captain's Quarters where a strange metal box was stored. On the 2nd week of the journey, a squall from the Sea of Spears caught the Arghast and heavily damaged it, pushing the ship back towards Karvhat, and on a collision course with the city of Lorthol.

Upon awakening in the wrecked ship, Fevard continued to remain locked in his quarters, until he was betrayed by his orc bodyguard who tossed him out to the Party. Used as a bragaining chip by the party to negotiate a truce with Ogol Gold-Tooth, Fevard was handed over to the orc pirate captain after much struggle and swearing. This scuffle caused him to drop the Emerald Eye, which was then recovered by Horus Akentirh. As Fevard was hauled away, the dragon wyrmling abruptly destroyed its enclosure in the captain's quarters as well as the stern of the Arghast, escaping into the sky and incapacitating Ogol and his goons. This gave Fevard the chance to escape, and the Party decided reluctantly to assist him in exchange for answers about his cargo.

Fevard was initially grateful for the Party's assistance, and directed them to the Shipwrecked Shanty to talk. There
Abyssal Throne

The Abyssal Throne controls the entiriety of the Thulu Archipelago. The actual location of the "Throne" is unknown, but commonly believed to be at the bottom of the Sea of Souls.

### Inhabitants

Aboleth, Humans, Mutants, Elves, Gnomes, Dragonborn, Orcs

## History

Perhaps the most mysterious of the Dominar, the Abyssal Throne is the realm of the Aboleth, bizarre aquatic aberrations with an awe inspiring command of old magic. The Aboleth themselves are almost never seen, and their exact numbers are unknown, though there are not thought to be more than a dozen in total, while some say there is only one with tentacles that extend to every corner of its domain. Numbers matter little to them however, as from the beginning they have used their old magic to corrupt and mutate the native life of Eluseus to their own ends. When the Aboleth first invaded, they attacked the kingdoms of men from the top down. Their curses befell the households of kings and nobles, causing them to sprout gills and tails, forcing them to run choking to the waters, where they found their new masters. The Aboleth whispered to these mutant kings through the murky waters of the Thulu Archipelago, convincing them that their predicament was no curse, but a rite of passage, confirming their supremacy over their subjects. They ruled by divine right, and their god was not in the sky, but deep beneath the sea, seated on an Abyssal Throne. Through this underhanded method, the Aboleth won a kingdom without fighting a battle. Their mutant kings at first hid themselves with charms provided by their Abyssal gods, demanding tokens of worship from their subjects, and rapidly escalating these requests to full on sacrifices to the sea and the Abyss beneath it. As the Aboleth’s tentacled grip tightened, they began to bestow their kingly thralls with powerful magical abilities and increasingly drastic mutations, and before long the former nobles of the eastern islands had become unrecognizable to their subjects, a new race entirely, the Sahuagin. Today the Sahuagin continue to rule, holding ritual sacrifices to appease their ravenous gods, as well as rare pilgrimages to the briny depths to commune face to face with their Aboleth overlords. The common people live in fear, however some have embraced the Aboleth as their own gods, forming a new religion of Abyssal worship known as the Abyssal Creed, which seeks to gain the favor of the Aboleth and ascend to their heightened form. While the Sahuagin brutally repress these heretics out of fear for their own status, they are arbitrarily tolerant of the other religions among their subjects, only launching pogroms when their bloodthirst demands it. As a result the Thulu Archipelago has become a bizarre refuge for religious pilgrims, who flock to its large port cities to practice their dying faiths in relative peace. Trade flourishes in the archipelago, as slavers attempt to move their wares across south to the Neoghate and merchants brave the treacherous Sea of Souls to the rich ports of Innsmaw and Shoggolth.
Sythraxar

## History

In the clear waters of the Tantriul Sea there are vibrant coral reefs, whose beauty masks the venom and violence of the creatures which call them home. East of these islets lies the imposing island of Yugothaul, the largest in all of Thulu. Its jungled shores give way to impenetrable highlands, home to shipbreaker rocs which regularly pull vessels from the sea to turn into nests for their young. Between these highlands, nested in the imposing Great Throat lies Shogolth, the largest city of the archipelago and home of its most powerful Sahuagin baron, Sythrax the Endless, who commands an unstoppable flotilla of warships known as the Galeforce Armada. Shogolth is a sprawling metropolis of unique diversity, the home of thousand of refugees fleeing slavery and perseucution. Though the Sahuagin are more religiously tolerant of the wretched, they see them as little more than livestock. The barons of Shogolth regularly carry out Wailings, weeklong hunts that take place in broad daylight on the hilly streets of Shogolth seeking out the most bizarre, beautiful or brazen of the citizenry to harpoon and drag away as a trophy, a blood tax imposed on every peon in the city and accepted as any other tariff.
Djorzhan

## Life

Djorzhan the Smith is a dragonborn blacksmith in Lorthol's Tower District. He has worked Lorthol's forges for over 25 years, and is currently training his son, Filik, to succeed him. During his time in Lorthol, Djorzhan has become an expert at working Barrowsteel from the neighboring fief of Barrowfall. In the 1310s, he was taken on as the personal smith of Lord Aevion Barrowmoor, and designed Lord Barrowmoor 20th anniversary blade, although Aevion ended up dying before this date and the blade was never picked up.

Years later, Djorzhan would meet Seuvekh Akentirh at his forge in the Tower District. Seuvekh, looking to spend his newfound riches on a top tier blade, decided to purchase Aevion's old blade with some adjustments made. Djorzhan and Seuvekh struck up a friendship and the bard also decided to commission a custom dagger from the smith, paying him a hefty sum for the privilege.
Xabaxes

## History

Xabaxes is a beholder and one of the seven Eye Tyrants of Karvhat. It has azure scales and amber eyes. The Beholder is known as the Demon Tyrant for its incredibly sadistic tendencies, even by the standards of its brethren, as well as the Vile Architect for its innovative yet cruel designs of weapons of war. Xabaxes is also an extremely potent magic user, likely one of the most powerful in all of Eluseus, although it is rivalled in this regard by Daedrax and Hetortion. Xabaxes' Realm straddles the northwest shores of Lake Augur, and is home to a substantial proportion of the region's population. The Beholder rules far less directly than its brethren, leaving the city of Xabrax to its spectators and the local elven aristocracy while it spends the majority of its time in Baxys Mons, its personal lair built into the side of the largest mountain in Eluseus, which is also a dormant volcano.

In the depths of Baxys Mons the tyrant has constructed a subterranean gauntlet of torture chambers and testing grounds, where it perfects new and increasingly sadistic weaponry and methods of extracting information from its prisoners. Xabaxes is a crafty ruler, and its campaign of cruelty is not waged wantonly. Without fail, the tyrant selects its most 'unsatisfactory' lieutenants each year, and brings them to Baxys Mons for "trials". While the specifics of this trial are unknown, to date it has never been passed, and the unlucky underlings are swiftly replaced with someone new. This process keeps competition cutthroat among the nobles who have sworn themselves to Xabaxes, and no matter how brutal it certainly cuts back at administrative bloat that comes with an empire of the scale of its realm.

These trials also give Xabaxes a testing ground, upon which it innovates new weapons for its legions to use in the Epileptics, the ongoing border conflicts between the three tyrants of Lake Augur. It was in these proving grounds that the beholder and its mortal underlings first perfected the use of gunpowder, made from saltpeter mined in the mountains of Xabaxes' realm. This would soon lead to the development of the first rifled cannons, which would see battle with decisive effect on the Arterra River and in the capture of the town of Euryli. Though this innovation has since been stolen by the other tyrants, it gave Xabaxes a considerable edge in the Epileptics and allowed its legions to make great gains across the shores of Lake Augur, and given the tyrant and its legion's their reputation as wily and resourceful adversaries. The Beholder's latest invention is a more efficient, standardized arquebus, which can be effectively mass produced to outfit the Tyrant's Legions, potentially a game changer for the armies of the world at large. It seems that these new weapons will be put to the test soon, as Xabaxes' legions have been spotted on the outskirts of the Arterra in recent months, indicating that the river's 39th battle between Xabaxes' and Hetortion may soon commence.
Bakuel

## History

Bakuel is a beholder and one of the seven Eye Tyrants of Karvhat. It has mauve scales and yellow eyes. The Beholder is colloquially known as The Sovereign, with is full title being Sovereign of the Sanguine Sea. It rules a realm along the east coast of Karvhat, a region known as Cape Perathon known for its arid, oceanic climate, diverse cultural history, and majestic natural beauty. Its citadel, Bakuet, is a sprawling metropolis, the largest city in Karvhat and the second largest in the known world. This is due in large part to its strategic location at a crossroads of trade and culture, the Sanguine Sea, a shallow body of water which lies between Karvhat and Ulcanyos. Bakuel has taken full advantage of its citadel's advantageous position, and has obsessively supervised the expansion of the city. Once a modest coastal fishing town, since the Fall of Oburoos recentered global trade Bakuet has become the city of the world's desire, a destination for traders of all origins.

Bakuel itself is perhaps the most charismatic of the Tyrants, although such a term must always be taken lightly when used to describe Aberrants. It has made itself a public ruler of the city, regularly holding parades, festivals, and arena games in its honor. While its demands for absolute submission and loyalty are no different from its tyrant brethren, Bakuel has demonstrated a more nuanced understanding of mortals than the other tyrants. It has continued to invest its riches back into Bakuet, and this has improved life greatly for the residents of its realm. Furthermore the Beholder awards its richest traders with charters for merchant companies, insuring their fortunes against its own treasure hoard and effectively making the city a major banking center of Eluseus. Perathon Peepers, the realm's distinctive coins, are minted in a silver alloy instead of gold. Despite this, they are widely considered to be a good store of value and have effectively become Eluseus' first reserve currency, and can be found across the globe.

This surprising savviness has made Bakuel rich beyond imagination, even by the standards of the Beholders. It has also resulted in the creation of a genuine cult of personality centered around the monstrous aberrant. Its tower can constantly be found flanked by adoring subjects chanting for their Sovereign to emerge, and enlistments in Bakuel's legion often come with minimal coercion, if any. This adoration and success has attracted the furor of its brethren however, and incursions by Daedrax and Hetortion have become regular. Despite the capitol's swollen population, Perathon's hinterlands are sparsely inhabited and geographically exposed. Recent troop movements and exercises along the thin band of forest that seperates the realm from Daedrax and Hetortion have sparked wild rumors of an impending invasion by the two tyrants, which would be unprecedented as the largest war between Dominar yet to have occured. Still most in Bakuet dismiss these rumors as wild hearsay. The coin continues to flow through the City of Fortune and as long as this river of wealth continues to do so these warnings will fall on deaf ears.
Deputy Drumfass

Portrait of Drumfass, self-commisioned

## History

Rufess Drumfass is the steward of Barrowhold, serving lady Aeviel Barrowmoor and assuming most of her administrative duties over the town of Barrowfall. He also has inherited his late father's role as Captain of the Household Guard. Drumfass' family has dutifully served the Barrowmoor's since the foundation of Barrowfall, and his father Blofess was a great warrior in Aevion Barrowmoor's service. While a competent steward who has supervised the renovation of the old keep and the planting of Aeviel's garden, Drumfass does not cope well with stress and is incredibly put upon in his role.
Neoghate

The Blue Pyramid sits at the center of Oghasis, crown jewel of the Neogi Empire

## History

Possibly the most alien Dominar, the Neogi are spider-like monstrosities with the terrifying psychic ability to enslave the mind of any sentient being. This has made the Neogi master slavers, trafficking sentients to all corners of Eluseus. While thousands of Men and Magi are held in Neogi bondage, the creature’s psychic slavery is profoundly more effective on less humanoid races, and as a result the Neogi have built their empire around beast armies composed of all manner of semi-sentient races such as Umber Hulks, Manticores, and Trolls. The Neoghate holds most of the southern continent, Ulcanyos, and harvests its vast deserts and jungles for all manner of bizarre and exotic beings to add to its feral hordes. While they have built grand bazaars and pyramids in their cities, the Neogi hold little interest in managing the various pathetic settlements on their territorial margins, and allow the Men and Magi that occupy them their freedom so long as they fulfill strict yearly harvest quotas of semi-sapients. This has led to ferocious persecution of kobolds, goblins, kenku, and other smaller races by the humanoids, ironically aiding the Neogi, who number only a few thousand, by keeping their diverse subjects divided by hatred and vendetta.

Neogi care little for inanimate objects outside of their utilitarian uses, and as a result will keenly trade away the mineral riches of Ulcanyos in exchange for unseen and intriguing slaves. This has sparked a booming trade between the Neoghate and humanoid slavers from across Eluseus, although those who trade with the Neogi must always beware to not fall prey to the creatures' psychic chains themselves. By their very nature, Neogi are an extremely hierarchical race, each craving both slaves and a master, and despising all those who they see as even partial ‘equals’. Atop this pyramid sits the Neoghar, the oldest and most psychically commanding of all Neogi, who has ruled without equal since the Neogi first invaded. Yet unlike the other Dominar, Neogi seem to have lifespans far more comparable to the humanoids they lord over, and the Neoghar seems to grow weaker and more infirm with each year, keeping its grip on power only by virtue of the fear it once wrought, and the apprehension of its underlings regarding who should succeed it when the time comes. Other powerful Neogi have died in the recent past, and their demise has brought on periods of ferocious succession wars between their underlings which have been among the bloodiest conflicts to wrack Eluseus since the Wounding. It seems inevitable that, once the Neoghar breathes its last, a civil war of unseen scale will consume the Neoghate.
Ogol Gold-Tooth

## Life

Ogol Gold-Tooth was one of the four Pirate Lords of Lorthol. Originally an orcish reaver from Sicklemaw in Ulcanyos, Gold-Tooth would gradually raid his way westwards in search of more valuable bounties. He eventually found this promised land in Lorthol, a permanent port for his fleet within striking distance of the rich trade routes of the Sea of Aethar which had found new prominence since the Fall of Oburoos. Pledging his fleet to Lorthok, Gold-Tooth would make a splash in the pirate city, whipping up the Orcish diaspora and quickly building the largest host of any of the pirate lords, with over 2000 seamen sworn to his fleet.

Sometime in the 1310s, Gold-Tooth's fleet would raid a Varangei flotilla in the Sea of Spears commanded by Orys the Bold, a chieftain well known for his honorable reputation. Ogol's fleet would take the Varangei by complete surprise, capturing several ships and killing Orys and all his sons save one, a young boy named Pirys who fended off Gold-Tooth's men with his natural magical abilities.
The Crucible

The symbol of the Septuthars, the most common sect of Caetharn and the official curators of the original Crucible text

## History

The Crucible is the holy book of the Caetharn faith. It was written by the disciples of Caeth, the harbinger of Aethar, following her Ascension to Aethar's grace. The Crucible is split into five tomes, each purportedly authored by one of the original four followers of the harbinger and Caeth herself.

### Harbinger's Tome

This is the oldest tome in the Crucible. It focuses on the most basic tenets of Caetharn, including the Adjurations and Absolutions. It also lays out a basic history of Caeth and her disciples, culminating in her Ascencion, when she submerged herself in the Sea of Ith, which was then immolated by Aethar, allowing her to join with him in a heavenly plane. The Sea's immolation would allow Aethar's light to slip into reality, introducing magic into the world and setting the stage for the Schisms, Aethar's great test of his flock's faith.

### Shepherd's Tome

The second tome in the Crucible, the Old Shepherd is described as the most selfless of Caeth's disciples, and the purest of heart save for the harbinger herself. This tome mainly consists of proverbs, parables, and other morals of Caetharn, and is often the first book that children learn to recite in their local Aether.

### Pilgrim's Tome

The third tome in the Crucible, the Pilgrim is described as the most devout of Caeth's disciples. The tome discusses the proper ways to worship Caeth and Aethar, and goes into great detail on the proper construction of temples and aethers, the religious festivals and their approximate dates, the correct preparation of certain foods, and the status of men, women, and children under Caetharn law.

### Augur's Tome

The fourth tome in the Crucible, the Augur is described as a former pagan shaman who saw Caeth's light and renounced his false god. This tome lays out Aethar's plan for humanity in cryptic passages, describing how he plans to guid humanity through his harbinger Caeth. The tome's subtle prose and vague descriptions have been said to have predicted both Schisms and the Oburoos Calamity by the faithful, and it is intently studied by many priests as a way to forsee even the most minor events they expect to happen in the future.

### Exile's Tome

The fifth tome in the Crucible, the Exile is described only as an "eremite woman", and is the only female disciple featured in the Crucible. This book is often seen as a cursed tome by the peasants, and is only read by priests under protective wards. It tells of the Exile's fall from adulation to jealousy of Caeth, and her disobedience to Aethar. It is said that during Caeth's Ascension she was the only disciple to not render a sacrifice to Aethar, which prevented him from entering the mortal plane and left Caeth's work unfinished, cursing humanity to the eventual Schism's as a result of Aethar's wroth. This tome is written completely in Old Caetharn, and has never been translated. It is always kept under lock and key in local Aethar's, and curses which involve the Exile are considered dire threats among the religious.
The Party

The Party is the focal group of adventurers in Aberrant Realms. It currently consists of Jorin Andal, Yvorr Malmed, Seuvekh Akentirh, Horus Akentirh, and Delilah Elderwood.

## History

The party first united during the Evil Eye Arc, in the city of Lorthol. They met aboard a ship working as hired muscle for skittish man named Fevard Lommelley. After a brutal storm brought the ship to Lorthol, it was soon revealed that their captain was a con man, and a wanted one at that. His cargo was a rare and valuable dragon, which quickly escaped its containment inside the city. The party came together to track down the beast, bonding as they did. Their de-facto homebase during this time was the Shipwrecked Shanty. Eventually the party would track the dragon to a seaside cavern near the city. Inside they would battle and ultimately subdue the creature by a gaping wound in reality, which would later be closed by the power of the dragon's soul, channeled through a mysterious and powerful amulet known as the Emerald Eye.

After this event, the dragon would fall into a catatonic state and the Emerald Eye would go dormant. In a bid to reignite the eye, the Party aligned with local pirate mage Pirys the Red, and the strange drunkard Captain Pewterfist, entering the Blink arena in two separate teams with the secret mission of challenging the champion of Ogol Gold-Tooth, allegedly on behalf of his rival Annis Teague. After three rounds of brutal combat which saw the party come close to death, they would triumph in the games, and challenge Ogol's champion to a Parley Prizefight. The party would once again claim victory, killing the champion ogre in a gory display with a cursed dagger purportedly left by Pirys. This kill would elicit horror from both Gold-Tooth and Teague, who in fact had no knowledge of Pirys' plan. After the party made their ordered demand, Ogol's remaining golden fang, he would fall into a homicidal rage. This event would kick off a pirate gang war between the cities two most powerful captains and gain the party some major notoriety in the city.
Karvhat

The continent of Karvhat and the neighboring lands of Oburoos & Ulcanyos

Karvhat is a continent in Eluseus, and one of the four corners of the known world. It is home to the Eye Tyrannies and the Black Dragonlands. The continent is the setting of Aberrant Realms, and the birthplace of most members of The Party.

## Geography

Karvhat is a massive landmass with a variety of climates. Due to its proximity to the massive Ocean of Night to the west, it receives regular rainfall and thus has a humid, temperate climate throughout most of its regions. Two mountain ranges dominate its landscape. To the north, a set of glaciers known as the Cranial Caps separate the frigid north from the balmy interior plains. To the south the imposing Smarag Spine sets the dividing line between the Eye Tyrants and Dragonlands. These ranges source Karvhat's mighty rivers, among them the Augus, Gothika, Tanthulys, & Gorgon, all of which feed into Lake Augur, the massive interior sea which has been the center of civilization on the continent since time immemorial. To the west of the lake, a series of hills known as the Cloudcaps eventually gives way to the Kaleago Mistwoods, a dense mess of temperate rainforests regularly battered by fierce hurricanes from the Ocean of Night. To the east lies Cape Perathon, the most arid region of Karvhat, which has both sweeping plains and steep hills of chaparral pine and a generally Mediterranean climate. In the far north of the continent, the land gives way to a series of spindly, craggy peninsulas known as the Eyebights, a unique geographic feature which gives the Sea of Spears its name.

## Settlements

Bakuet

Daedrux

Hetorch

Xabrax

Gulbabrak

Kreankh

Lorthol
Slant

## Life

Slant is the proprietor of Slant's Tavern, Pilfry's only business. He is a mutant human, with a pronounced hunchback which gives him his name. His left hand has also been mutated into the shape of a crab claw and his skin is covered in boils, while he is blind in his right eye. Despite his many deformities, Slant is quite intelligent and ambitious, and sought to use the Party's arrival in Pilfry to bolster his business venture and standing in the village. He petitioned Delilah to take down the phony tax collector Boyce, and lured the bandit to the village with the promise of a large gold payout, though he was badly beaten for this subterfuge.
The Lusamir

## History

The Lusamir is a former dwarven capital ship, which was captured by Annis Teague and subsequently awarded to Yvorr Malmed by Lorthok following his team's victory in the Blink. Malmed named the ship in his mother's honor. The ship has become the Party's mobile headquarters, and is typically captained by either Malmed or Pewterfist.
Delilah Elderwood

## Childhood

Delilah Elderwood was born the child of an Elven archdruidess and a mostly unknown Tiefling man, who left her mother's grove shortly thereafter. Her mother - Lilin Elderwood - was the leader of a small grove of Elves that she watched over, serving as their leader for both spiritual and worldly matters.
Caleb Grimmengruber

**Caleb Grimmengruber** *(born Camish Olafson)* is an unhinged survivalist camping in Bermuda Mountain near Swanson Lake with his twin brother, Camish.

## Biography

Both him and his brother, Caleb, were from Michigan's upper peninsula. Their family used to own a large plot of land when the Governor of that state tried multiple times to buy the land from them and even upped the price, but their family wouldn't budge. The Governor eventually grew tired of their stubbornness and declared imminent domain, deciding to take the land from them. When their family vowed not to leave, they were met with an army, in which their mother and brother were murdered. Since then they were living off the grid hunting and fishing. The brothers became folk heroes in the underground with Nate Romanowski having heard of their story.

While investigating Frank's murder, Joe Pickett caught Caleb fishing without a license. He brought Joe to his camp and led him on while pretending to look for a license, so Joe ticketed him for it. Both him and Camish later fired arrows toward Pickett as he was fleeing on his horse, Lizzie. They killed the horse and butchered her, then ate the fresh meat from her cadaver. They later engaged in a gunfight with Joe and he was grazed in the face, resulting in loss of some teeth and a damaged jaw.

It's later revealed that they were the ones who had saved Marissa Left Hand after Bud Barnum tried to kill her. The brothers later teamed up with Joe and Nate to protect Marissa from a posse, led by Hank Scarlett, hunting for her, during which he wound up killing some of them, including Chet Morford. Afterwards, Joe decided to let the brothers go as he knew that they were in the right and Caleb acknowledged that Joe was a good man.

A convoy later rolled into town demanding justice for the Grim Brothers.

## Appearances

* The Question Why
* Stop the Slaughter!
* Buck Wild
* The Third Way
Daedrax

## History

Daedrax is a beholder and one of the seven Eye Tyrants of Karvhat. It has black scales and amber markings, and ochre eyes. The Beholder is known as the Dread Tyrant and is widely considered to be the most powerful magic user of the Seven, although it is constantly rivalled in this regard by Xabaxes and Hetortion. Daedrax's Realm is the largest in Karvhat by size and population, and Daedrax has ruled with a distinctly imperialist disposition. Its realm's borders have been continuously stretched into the Smarag wilderness, clearing vast areas of forest along the headwaters of the three rivers which fuel an extremely productive tract of farmland downstream towards Lake Augur. Since the Oburoos Calamity and the decline of the dragons, Daedrax has been most aggressive of the southern tyrants in encroaching and interloping over its border with the dragons, stirring the beginnings of what could become the first open war between Dominar.

To fuel this untempered expansion, Daedrax has adopted a philosophy of quantity over quality when it comes to its legion, drafting any and every able bodied man, and even women, when it comes time for a new campaign. These conscripts are expected to launch human wave assaults, distracting enemy commanders while Daedrax prowls the battlefield personally, surrounded by a retinue of its finest mages. From the fog of war the beholder will suddenly strike at at weakpoints, personally obliterating entire legions with its terrifying magical abilities. This zeal for war has earned it the moniker of Dread Tyrant.

#### Daedrax's Folly

At the end of the 13th century, Daedrax had been riding a wave of unfettered expansion for almost two decades since the Fall of Oburoos, having almost doubled the size of its realm through southern expansion and colonization of the open frontier, as well as successful campaigns to capture Euryli and Helfast. Jealous and fearful of an off-kilter balance of power, Xabaxes and Hetortion made an unprecedented secret alliance to knock their rising rival down a peg, launching a joint invasion in the early summer of 1301. This Epilept, known colloquially as Daedrax's Folly, is likely the bloodiest and most expansive of the border wars to date, with scholars from the three colleges of Augur estimating a minimum death toll of at least 300,000. Ultimately Daedrax would lose control of its Augur borderlands, but retain its southern colonies, a pyrhic victory for Xabaxes and Hetortion. Their so-called "Violet Alliance" would almost immediately break down following the war's conclusion, returning the region to its status quo.
The Obsidian Ophidian (FSC-444)

Ancient scroll depicting FSC-444, dated back to approximately 1,000 years ago.

**The Obsidian Ophidian**, also known as **FSC-444** or **The Ouroboros**, is second uncontained test subject.

## Description

**FSC-444** is a massive serpentine entity, roughly 25,000 miles. Although FSC-444 has obsidian scales that protects it, there is an unprotected spot on his head, made when FSC-036 successfully penetrated the thick hide.
Black Dragonlands

## Regions

The Black Flight rules the southern third of Karvhat and the Sea of Tongues, a mountainous alpine region and tropical shallow sea respectively. While the dragons and beasts rule the high peaks the humanoids here have organized states across the forested foothills and chaparral coasts:

* Along the interior mountain woodlands the felwood Compact has arisen, a serene republic of elves. The elves here are extremely mistrustful of strangers, and have focused their efforts less around building a central state, and more towards safeguarding the virgin forests of Karvhat and the beasts that live within them.
* To the south coast of Karvhat lies the Barrow fiefs, a collection of four coastal cities, Farepool, Werchek, Calead &  Albiel, focused on fishing and trade, which have also become havens for escaped slaves fleeing the Neoghate. Each of these cities is ruled by a different petty human tyrant, though the wealth of trade that flows into their harbors has allowed them to coexist at relative peace with each other for the sake of profits, and their urban areas have boomed in size recently. The fiefs' expansionist efforts towards the interior woodlands have put them at odds with the Compact, resulting in several bloody clashes.
* In the dismal marshy foothills north of the Smarag, the insular city state of Penumbra dominates trade. Built on stilts over the wetlands, the city is dominated by a circle of Tiefling families, who fled persecution in the Barrow Republics fifty years ago. The city they built was technically located outside of the Black Dragonlands but still protected from the Eye Tyrants by virtue of its the nigh impenetrable Rigmor Marshes, known for their mysterious apparitions and deadly fauna. The Tieflings, masters of dark and mysterious magic, leveraged this seemingly fatal disadvantage to great effect, coexisting with the local denizens and quickly turning Penumbra into a beacon of hope for the downtrodden, and a convenient stopping point for traders looking to smuggle valuable forbidden goods into the wealthy Beholder realms, provided they can survive the trip.

Far south across the shallow Sea of Tongues, the Eximyr Isles are a haven for the exiled and damned of the Dragonlands. Home to the pirate republic of Carimeer, the Isles have long been a base for buccaneers with rather unique ideals of freedom, the freedom to plunder that is. The isles are remarkably tolerant of mutants and nonhumans so long as each denizen pulls their own weight in gold, and have become a regular refuge for escaped slaves seeking revenge on their Neogi oppressors, or expelled Magi wishing to wreak havoc on Calead’s burgeoning trade routes. Eximyr is often referred to as the “Edge of the World” on account of its remote location.
Ducks and Falcons

**"Ducks and Falcons"** is the sixth episode of the second season of *Joe Pickett*. It premiered on July 2, 2023 on Paramount+.

## Synopsis

Joe and Marybeth try to reconnect as Joe is shut out of the murder investigation. Nate and Cricket seek answers to past secrets while on the run.

## Cast

### Main

* Michael Dorman as Joe Pickett
* Julianna Guill as Marybeth Pickett
* Sharon Lawrence as Missy Vankeuren
* Chad Rook as Deputy Kyle McLanahan
* Aadila Dosani as Deputy Cricket Ludlow
* Mustafa Speaks as Nate Romanowski
* Skywalker Hughes as Sheridan Pickett
* Kamryn Pilva as Lucy Pickett
* Vivienne Guynn as April Keeley
* David Alan Grier as Vern Dunnegan

### Recurring

* Patrick Gallagher as Sheriff Bud Barnum
* John Ralston as Derek Longbrake
* Julianne Christie as Blaire Urman
* Cheryl De Luca  as Alisha Whiteplume
* Chris Gauthier as Randy Pope
* Roger LeBlanc as Hank Scarlett
* Ryan Robbins as Robbie Jax
* Trevor Campbell as Stumpy
* Azriel Dalman as Younger Joe Pickett
* Diego Diablo Del Mar as Oliver Lopez
* Christopher Heatherington as Old Paul
* Samuel Hoeksema as Chet Morford
* Evie Marsten as Julie Scarlett
* Conor Stinson O'Gorman as Mike
* Samara Von Rad as Ms. Whaling
* Jessica Zhang as Wendy
Pilfry

## Pilfry Port

The village of Pilfry can be seen on the left bank, while the derelict watchtower is situated on the right

## History

Pilfry, also known as Pilfry Port, is a small hamlet located just east of Lorthol on the Isle of Bones in Lorthok's Realm. The town is composed of a small fishing village on one bank, and a derelict watchtower on the other. The town is primarily inhabited by mutants, and Pilfry is considered a mutant colony by its neighbors, founded and inhabited by mutants exiled from other villages on the island. The town was mostly neglected until the 1290s, when fearing an invasion by sea, Lorthok ordered the construction of a large watchtower on the island. These fears proved unfounded, and within a few decades the tower fell into neglect and disuse. Pilfry remains a quite poor town, whose inhabitants subsist primarily off of fishing. In 1333, the town was delegated to Delilah Elderwood for her victory in the Blink. Elderwood and the rest of party quickly set about fixing up the watchtower, and booted out Boyce, a phony tax collector who had been extorting the village for some time.

About a week after this event, the Party recieved word from Pirys the Red that his boss, Ogol Gold-Tooth, was preparing a massive assault on the town, seeking vengeance for the injuries the party had bore his name in the Blink. The adventurers were quick to spring into action. Jorin Andor gave a rousing speech which inspired about two dozen townsfolk to spring into action, forming a militia armed with pitchforks and fishing harpoons. The Akentirh twins decided to make contact with the mysterious Lady of the Forest. They found her sacred pool, and after conversing with a turtle, Seuvekh Akentirh was able to summon the Lady with a sacrifice of fish. After explaining their situation to deaf ears, the bard was finally able to convince the mysterious entity by playing a beautiful song on his heartwood lute. The Lady would agree to help them, pledging her 'children', the stolen youth of Pilfry who had been mutated into a plant like form, to cover their flanks in the battle.

The next morning, Ogol's forces would assault the island, led by Hrukk Heart-Of-Stone, his top lieutenant. The party and Pilfreyans dug trenches on the beach and met the first wave there, while Yvorr Malmed and Pewterfist flanked the three ships of the orcs with the Lusamir. This surprise flank managed to destroy an orc artillery ship, while Horus was able to use vortex warp to teleport Hrukk off of his command ship and into the fray of battle. The bugbear proved an immense threat, but the Party's combined strength was able to overwhelm him, killing Hrukk, Boyce, (who had sold them out to the orcs) and 26 other invaders in a decisive victory.
Zog the Arrow

```
Seuvekh Akentirh (Life-Debt)
```

## Life

A rare red orc, Zog is well known as an experienced archer, able to shoot a gull from the sky while balancing on a crow’s nest. Zog made his bones in the Blink, catching Ogol Gold Tooth’s eye when he dispatched the orc’s former lieutenant in single combat. This showing got Zog his current position as the Gold Tooth’s top street enforcer and killer for hire.

In 1333, Zog had his first encounter with the Party when he encountered them at the Shipwrecked Shanty in pursuit of the escaping Fevard Lomelley. The fierce combat which ensued would see Zog snipe Fevard Lomelley through his own magical shadow, killing the huckster. He would be vanquished by the party but his life spared after Mannahym suggested it would be a sign of goodwill to the Gold-Tooth. The party shoved Zog in a barrel with a few live crabs and rolled him back to Ogol's territory to be discovered by his master.

Sometime later, Zog would be entered in as a gladiator in the Greenhorn games, surely out of annoyance by Ogol, who thought the upstart was becoming more and more ungrateful. Zog was eliminated in the first round by Team Ultimate Skilled Adventurers, and became irate as Ostobaul the Gamesmaster mocked him to the audience. In a fit of rage, he fired a shot at the Gamesmaster, and was promptly imprisoned, stripped of his bow, and forced to fight with Team Gormaul in the final round of the Greenhorn Games. Zog took quite a beating in the melee, but the worst blow by far was from Seuvekh Akentirh, who chided the gladiator about his failure to slay the Gamesmaster Ostobaul, which had gotten him to his current position. Zog had a moment of clarity, and abruptly decided to switch sides in exchange for Yvorr giving him his bow. After a masterful feint, Zog turned 180 degrees and shot the Gamesmaster right through the throat, throwing his bow in the air in elation. He was subsequently captured by the arena guards during the wiskmaking ceremony. Believing his death to be imminent, Zog was shocked when Seuvekh Akentirh used his wish to spare Zog's life. He swore a life debt to Seuvekh and joined the Party's cause in their fight against Ogol's Champion.
Kreuk

## History

Kreuk is a beholder and one of the seven Eye Tyrants of Karvhat. It has bronze scales and orange eyes. The Beholder is known as the Exalted Eye to all of its subjects, commanding their professed undying loyalty through a combination of magical brainwashing, propaganda and fear. It rules a realm in the Eyebights of North Karvhat, situated around its citadel of Kreankh. Obsessed with control, Kreuk has formed a complex administrative hierarchy which painstakingly catalogs every man, woman, child, cat and rat in the city. Its Eyestalks, the Kreankh Panopticon, are the largest of their kind among the Tyrannies, and have an extensive undercover element so one may never truly trust a stranger they meet, or even their own family for that matter. Though all the Tyrants are repressive towards Caetharn, Kreuk has taken this a step further, making the worship of any god but itself an offense punishable by torture, with faithful losing a limb for every infraction. The Cult of Kreuk has thus subsumed Caetharn as the dominant religion of the realm, and its rituals and traditions are far more sophisticated than any other forms of Beholder worship, though the actual faith of its believers is always in question given the cult's subversive methods.
Hetortion

## History

Hetortion is a beholder and one of the seven Eye Tyrants of Karvhat. It has scarlet scales and flaming eyes. The Beholder is known as the Death Tyrant for its bloodthirsty, warmongering reputation, though it is rivalled in this regard by Xabaxes and Daedrax. Hetortion's Realm lies along the northeast shore of Lake Augur, and is the most heavily developed and centralized of the seven. All major towns and natural features form a sort of production pipeline, shipping raw ore from the Cranial Caps down the Simma and Tanthulys river where it is then broken down and forged into war ready iron and steel in the massive forges of Hetorch.

Hetortion has used this industry to build a battle-hardened legion well equipped with the most up to date weapons of war. It uses this legion to sate its infamous bloodthirst, launching countless raids across the Arterra river on its border with Xabaxes, and bloodying its fresh troops. Hetortion is an avowed practitioner of decimation, killing one in ten soldiers after each failed raid. It is also known to kill anyone who dares meet its eyes during its routine legionary inspections, earning the beholder the moniker "Eye of Death" from its soldiers. Despite this bloodthirsty reputation, through rigid discipline and constant military innovation Hetortion has managed to craft what is likely the most professional army in all of Eluseus, an elite if small legion that can go toe to toe with armies three to four times its size.
Bewitched

## Origin

Possibly a goddess (moon goddess?) attempted to assist humanity and make them stronger but now look at what happened.

## Letter System

There are five classes to the Bewitched, ranging from how dangerous the government rates them in terms of public endangerment. S is the highest and D is the lowest. The existence of S class Bewitched is hidden from general public knowledge.

X - Highly dangerous; must always be guarded.

**A** - Dangerous; must be watched over.

**B** - Slightly dangerous; checked on a regular basis.

**C** - Slightly threatening; checked on a regular basis.

**D** - Non-threatening; typically left alone.

## Known Bewitched

#### A

* Victor Harlan
* Carden Esme
* Margaret Flume

#### C

* Mikko Tesler
* Oliver Wells
* Arlo

#### D

* Damian Flume
* Lucille Walt
* Elena
Wounds

The mark of Tomularch, found carved near a reopened Wound near Lorthol

## History

Wounds are a form of reality distortion which are found throughout the known world since the 1st Schism and possibly since the Ascension of Caeth. Wounds often appear as shafts of vibrant light penetrating through a hole in space, and are often enclosed in structures by worshippers to make viewing possible without the immediate inducement of madness. There are three major categories of wound

### Flash Wounds

The most common form of wounds, these distortions coalesce and disperse in a flash, only persisting for a day at most and a few minutes at the shortest. The appearance of such wounds is most common around areas of high magical energy.

### Deep Wounds

Typically growing larger in diameter over time, deep wounds are distortions which have persisted for over a year. Most deep wounds near civilized areas have been suppressed or enclosed in a protective cage, but many still remain in the wilderness letting who knows what into the world.

### Gore Wounds

The oldest, largest, and most volatile of all wounds are the so called Gore Wounds. These are the Wounds which unleashed the aberrants upon Eluseus, and soon after fell into a chaotic state, periodically unleashing torrents of wild magic to wreak havoc on the world. The Gore wounds have since cooled off somewhat, and all have been carefully protected and monitored by the Dominar, the only task that all five races can mutually agree on. The exact location of the Gore Wounds is a carefully kept secret, but it is known that they exist on each the the four major continental landmasses and somewhere near Oburoos and the Sea of Aethar.
Annis Teague

## Life

Among the most feared pirates in all of Eluseus is Annis Teague. Known far and wide as a Sea Witch, a female spellcaster rumored to be half-siren by blood, Teague has used her impressive magical abilities to build a maritime empire in a man's world. Teague, also known as Black Annis or Lady Lorthok for her close partnership with the beholder, used to be first mate to the infamous Captain Felhand, who was once the most feared swordsman in Karvhat. However in a now legendary betrayal ten years past, she turned his own crew against him and chopped his sword-hand clean off, feeding it to the sharks before kicking him in to follow. After this succesful coup, Teague instituted a strict purge of her former captain's crew, killing off her fellow officers and branding the remaining crewmembers with ash runes primed to strangle them if they ever uttered a treasonous word. Despite this harsh discipline, Teague has a good reputation among scallywags only on account of her generous treasure dispensations following raids, and the fear and clout being part of her crew entails. Teague is generally considered to be the most powerful pirate in Lorthol, and is Queen of the Brethren Court, commanding a degree of deference from all the other pirates in the region, and is known to be especially ruthless in keeping her throne.
Jessica Knight

**Jessica "Jess" Knight** is an NCIS Special Agent assigned to the REACT Unit in the Navy Yard Washington D.C.

After her team was presumably disbanded, Knight subsequently joined the main NCIS Major Case Response Team.

## Appearances

* NCIS (2 seasons, 23 episodes)
	+ NCIS Season 18: Blown Away, Rule 91
	+ NCIS Season 19: Blood in the Water, Nearly Departed, Road to Nowhere, Great Wide Open, Face the Strange, False Start, Docked, Peacekeeper, Collective Memory, Pledge of Allegiance, All Hands, Fight or Flight, The Helpers, First Steps, Thick As Thieves, The Wake, Starting Over, Last Dance, The Brat Pack, All or Nothing, All or Nothing
NCIS Season 19

The **nineteenth season** of the American police procedural television series *NCIS* premiered on CBS on September 20, 2021 and concluded on May 23, 2022.The season consists of 21 episodes. It was the final season to included Mark Harmon as Leroy Gibbs in a main cast role and the first season to include Katrina Law and Gary Cole as Jessica Knight and Alden Parker, respectively. This season aired alongside with Season 13 of NCIS: Los Angeles and Season 1 of NCIS: Hawaiʻi.