Vita/Abilities

Harmony

On every third skill use, Vita creates a shield for 6 seconds that absorbs damage. Vita's Harmony shield restores 50 MP per second and blocks 400 damage. When the Harmony shield expires, Vita's skills have their cooldown reduced by 30%.

Shield persists through tagging.

Dizzying Twirl

Quickly moves 5m with a spin.

Skill Cooldown = 0.3SEC(s)

Stamina Consumption = 160

Wooly Ballad

Vita's voice carries a magical tune, polymorphing her target for 2SEC(s), and applying a 30% slow.

500 // Level 1: MP Consumption -10

1,000 // Level 2: Skill Cooldown -1SEC(s)

1,500 // Level 3: Slow +20%

2,500 // Level 4: MP Consumption -10

4,500 // Level 5: Skill Cooldown -1SEC(s)

8,000 // Level 6: Increases duration by 1SEC(s) and -20% Defense to sheep

Skill Cooldown = 16SEC(s)

MP Consumption = 225

Cast Distance = 12m

Attack Range = 0.9m x 0.9m

Status Effect = Morphed

Note Of Nullification

Vita hits a note that resonates with the target. The effect differs, defending on the target. Cannot be used on creatures summoned by allies.

Ally Effect: Shields 400 damage for 7SEC(s).

Enemy Effect: Strips buffs and deals damage based on the number of buffs removed.

500 // Level 1: MP Consumption -20

1,000 // Level 2: +100 Shield Strength

1,500 // Level 3: Cast Distance +2m

2,500 // Level 4: Skill Power +50

4,500 // Level 5: +100 Shield Strength

8,000 // Level 6: Shield Strength +100 and Buff Dispel damage +100

Skill Power = 190

Skill Cooldown = 10SEC(s)

MP Consumption = 150

Cast Distance = 14m

Attack Range = 0.9m x 0.9m

Shield Strength = 400

Status Effect = Shield

Valiabolt

Fires a bolt that absorbs or grants life energy depending on its target. Grants 250 HP recovery to allies, while enemies are dealt damage and slowed by 50% for 2.5SEC(s).

Can pierce up to 4 targets.

500 // Level 1: MP Consumption -10

1,000 // Level 2: Skill Power +175

1,500 // Level 3: +100 healing and Creates a fake buff on enemies

2,500 // Level 4: MP Consumption -10

4,500 // Level 5: Skill Power +180

8,000 // Level 6: +100 healing and Slow duration +1SEC(s)

Skill Power = 315

Skill Cooldown = 12SEC(s)

MP Consumption = 175

Attack Range = 2.1m x 1.2m

HP Recovery rate = 250

Status Effect = Slow

Vital Aura

Wraps Vita in an aura of living energy that grants +30% movespeed for 4SEC(s).

Effect on ally: Allies are healed for 100 HP.

Effect on enemy: Enemies are damaged and silenced for 0.5SEC(s).

500 // Level 1: MP Consumption -20

1,000 // Level 2: Skill Power +75

1,500 // Level 3: +10 healing per heart

2,500 // Level 4: Skill Cooldown -1SEC(s)

4,500 // Level 5: Skill Power +80

8,000 // Level 6: +1 Heart and +10 healing per heart

Skill Power = 260

Skill Cooldown = 10(s)

MP Consumption = 250

Attack Radius = 0.5m

HP Recovery rate = 100

Status Effect = Heal

Aria Of Life

Vita amplifies her control over life energy, allowing her to deny any degradation of life. All allies and enemies within 5.0m cannot attack for 4SEC(s) and become invincible, while allies in the area are healed for 100 and regain stamina. Seeing the futility in fighting, Masters instead decide to dance.

500 // Level 1: +40 Health per seconds for allies

1,000 // Level 2: +40 Health per second for allies

1,500 // Level 3: Attack Radius +2m, +1SEC(s) duration and reduces enemy Master's stamina

2,500 // Level 4: +40 health per second for allies

4,500 // Level 5: +40 Health per second for allies

8,000 // Level 6: Increases allies' HP recovered per second by +40 and gives a fake buff to enemies

Skill Cooldown = 30SEC(s)

Ultimate Gauge Consumption = 60

Attack Radius = 5.0m

HP Recovery rate = 100

Status Effect = AUra