February 25, 2020 Patch

Source: Underlords Season One

# General

## Item Rounds

The choices for each Item Round can be rerolled one time. The 3 choices are blacklisted and will not be possibilities for the reroll.
In Standard, Item rounds now come at a quicker pace - every 4 rounds instead of every 5 rounds.

* OLD: Rounds: 1, 5, 10, 15, 20, 25, etc.
* NEW: Rounds: 1, 4, 8, 12, 16, 20, etc.

## Ace Effects

* Ace Effects have been removed from the game. This applies to the bonus chance to find an Ace as well as the Ace bonuses themselves. This system is going to be reevaluated and may return in a different form at a later date.
* Ace Tier renamed to Tier 5.

## Poison

* Poison healing reduction increased from 10% per stack to 15% per stack.

## Beneficial Cells

* Cells that are marked as "beneficial" from an ability (such as Drow Ranger's Precision Aura, a Knight's Alliance bonus, or a tasty Mango) should now be working in all cases.

# Rotation

The following Heroes have been rotated out of the game:

* Alchemist
* Bounty Hunter
* Clockwerk
* Enchantress
* Gyrocopter
* Kunkka
* Sniper
* Timbersaw
* Tinker

The following Heroes have been rotated back into the game (see HERO CHANGES section below for more details):

* Arc Warden
* Magnus
* Luna
* Windranger
* Mirana
* Tidehunter
* Enigma
* Nature's Prophet
* Templar Assassin

The following Alliances have been rotated out of the game:

* Scrappy
* Inventor

The following new Alliances have been added to the game (see ALLIANCE CHANGES section below for more details):

* Summoner
* Vigilant
* Void

The following Items have been rotated out of the game:

* Aeon Disk
* Healing Ward

The following new Items have been added to the game (see ITEM CHANGES section below for more details):

* Armlet of Mordiggian
* Crown of Antlers
* Dragon Lance
* Kaden's Blade
* Leg Breaker's Fedora
* Mango Tree
* Mantle of the Flayed Twins
* Quelling Blade
* Ristul Circlet

# Underlord Changes

		- Cooldown changed from 15 to 12
	+ Happy Hour:
		- Cooldown changed from 10 to 8

* Enno:
	+ Attack Rate changed from 0.833 to 1.429
	+ Attack Damage Minimum changed from [70, 80, 90, 100, 110, 120] to [90, 100, 110, 120, 130, 140]
	+ Attack Damage Maximum changed from [90, 100, 110, 120, 130, 140] to [115, 125, 135, 145, 155, 165]
	+ All Out Attack!:
		- Poison Stacks changed from 5 to 2
		- Stun duration changed from 2 to 1.5

# Hero Changes

* Arc Warden:
	+ Arc Warden rejoins the hero roster!
	+ Tier changed from 4 to 1
	+ Alliances changed from Primordial  Shaman  to Primordial  Summoner
	+ Maximum Mana changed from 0 to 100
	+ Maximum Health changed from [900, 1800, 3600] to [650, 1300, 2600]
	+ Attack Damage Minimum changed from [75, 150, 300] to [35, 70, 140]
	+ Attack Damage Maximum changed from [85, 170, 350] to [45, 90, 180]
	+ Tempest Double:
		- Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
		- [Undocumented]: Clones deal 50% less damage.
		- Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...

* Axe:
	+ Tier changed from 1 to 5
	+ Armor changed from [5, 10, 15] to [15, 15, 15]
	+ Maximum Health changed from [1385, 2775, 5555] to [3000, 6000, 12000]
	+ Attack Damage Maximum changed from [55, 110, 220] to [60, 120, 240]
	+ Removed ability Berserker's Call
	+ Added ability  Counter Helix:
		- When attacked, Axe has a [ 18, 20, 22 ]% chance to perform a helix counter attack, dealing [ 50, 100, 150 ] pure damage to all enemies within 1 cell.
	+ Added ability  Culling Blade:
		- If Axe's target is below 25% health, he instantly kills them. With his axe.

* Bristleback:
	+ Tier changed from 4 to 2
	+ Maximum Health changed from [1650, 3300, 6600] to [1350, 2700, 5250]
	+ Attack Damage Minimum changed from [130, 260, 520] to [100, 200, 400]
	+ Attack Damage Maximum changed from [150, 300, 600] to [130, 260, 520]
	+ Quill Spray:
		- Base damage changed from [40, 80, 160] to [20, 40, 80]
		- Quill stack damage changed from [60, 64, 68] to [30, 32, 34]

* Broodmother:
	+ Removed ability  Spin Web
	+ Added ability  Spawn Spiderlings:
		- Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.

* Crystal Maiden:
	+ Tier changed from 2 to 1
	+ Maximum Health changed from [750, 1500, 3000] to [600, 1200, 2400]
	+ Frostbite:
		- Duration changed from [4, 5, 6] to [3, 4, 5]

* Disruptor:
	+ Tier changed from Ace to 4
	+ Maximum Health changed from [1350, 2400, 5100] to [1000, 2000, 4000]

* Dragon Knight:
	+ Tier changed from 4 to 5
	+ Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
	+ Attack Damage Maximum changed from [55, 110, 230] to [75, 150, 300]

* Drow Ranger:
	+ Alliances changed from Heartless  Hunter  to Heartless  Vigilant  Hunter

* Enigma:
	+ Enigma rejoins the hero roster!
	+ Tier changed from Ace to 3
	+ Alliances changed from Primordial  Shaman  to Void  Primordial
	+ Maximum Health changed from [1500, 3000, 6000] to [900, 1800, 3600]
	+ Attack Damage Minimum changed from [45, 90, 180] to [35, 70, 140]
	+ Attack Damage Maximum changed from [55, 110, 220] to [50, 100, 200]
	+ Midnight Pulse:
		- Enigma will always target the enemy with the highest Maximum Health
		- Additionally slows enemies in the affected are by 80%
		- Max Health Damage Percent per Second changed from [2.5, 3.5, 4.5] to [4, 5, 6]
		- Duration changed from 10 to [5, 7, 9]
		- Radius changed from [1, 2, 3] to 1 (Midnight Pulse now always covers a 3x3 area)

* Faceless Void:
	+ Alliances changed from Primordial  Assassin  to Void  Assassin

* Lone Druid:
	+ Alliances changed from Savage  Druid  to Savage  Druid  Summoner

* Luna:
	+ Luna rejoins the hero roster!
	+ Alliances changed from Elusive  Knight  to Vigilant  Knight

* Lycan:
	+ Alliances changed from Human  Savage  Hunter  to Human  Savage  Summoner
	+ Attack Damage Minimum changed from [65, 130, 312] to [50, 100, 240]
	+ Attack Damage Maximum changed from [78, 156, 375] to [60, 120, 288]
	+ Shapeshift:
		- Once again summons two wolves to fight for Lycan.
		- Health percentage gain upon transformation changed from [40, 50, 60]% to [30, 40, 50]%
		- Critical strike percentage gain upon transformation changed from [200, 225, 250]% to [150, 175, 200]%

* Savage Wolf:
	+ Alliances changed from Savage  Hunter  to Savage

* Magnus:
	+ Magnus rejoins the hero roster!
	+ Tier changed from 2 to 1
	+ Alliances changed from Shaman  Brute  to Savage  Druid
	+ Maximum Health changed from [1405, 2810, 5625] to [1100, 2200, 4400]

		- Extra Shots changed from [2, 3, 4] to 2

* Mirana:
	+ Mirana rejoins the hero roster!
	+ Alliances changed from Elusive  Hunter  to Vigilant  Hunter

* Nature's Prophet:
	+ Nature's Prophet rejoins the hero roster!
	+ Alliances changed from Druid Shaman to Druid Summoner
	+ Removed ability  Wrath of Nature
	+ Readded ability  Nature's Call:
		- Mana Cost changed from 50 to 100

* Lesser Treant:
	+ Maximum Health changed from [525, 900, 1200] to [650, 1125, 1500]

* Necrophos:
	+ Alliances changed from Heartless  Healer  to Heartless  Warlock  Healer
	+ Death Pulse:
		- Heal amount changed from [100, 175, 250] to [50, 75, 100]

* Sand King:
	+ Tier changed from 4 to 5
	+ Maximum Health changed from [1125, 2250, 4800] to [1300, 2600, 5200]
	+ Burrowstrike:
		- Damage changed from [150, 250, 350] to [200, 325, 450]
		- Stun Duration changed from 2 to 2.5

* Shadow Shaman:
	+ Tier changed from 1 to 3
	+ Alliances changed from Troll  Druid  to Troll  Summoner
	+ Maximum Mana changed from 70 to 100
	+ Maximum Health changed from [825, 1650, 3300] to [750, 1500, 3000]
	+ Removed ability  Hex
	+ Added ability  Mass Serpent Ward:
		- Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.
	+ **Serpent Ward**:
		- Maximum Health [ 300, 400, 500 ]
		- Attack Damage Minimum [ 45, 60, 75 ]
		- Attack Damage Maximum [ 60, 75, 90 ]
		- Attack Rate 1.4
		- Magic Resist 50

* Snapfire:
	+ Alliances changed from Dragon  Inventor  to Brawny  Dragon

* Templar Assassin:
	+ Templar Assassin rejoins the hero roster!
	+ Alliances changed from Elusive  Assassin  to Vigilant  Void  Assassin

* Tidehunter:
	+ Tidehunter rejoins the hero roster!

* Venomancer:
	+ Alliances changed from Savage  Warlock  Scaled  to Scaled  Summoner
	+ Attack Damage Minimum changed from [50, 100, 200] to [35, 70, 140]
	+ Attack Damage Maximum changed from [55, 110, 220] to [45, 90, 180]
	+ Removed ability  Venomous Gale
	+ Added ability  Poison Sting:
		- PASSIVE: Each attack applies a stack of Poison to the target.
		- Attack Damage Minimum changed from [50, 100, 150] to [10, 20, 40]
		- Attack Damage Maximum changed from [55, 110, 170] to [15, 30, 60]
		- Added ability  Poison Sting:
			* PASSIVE: Each attack applies a stack of Poison to the target.

		- Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.

* Void Spirit:
	+ Tier changed from Ace to 4
	+ Alliances changed from Spirit  Warlock  to Void  Spirit

* Weaver:
	+ Tier changed from 2 to 1
	+ Alliances changed from Scrappy  Insect  Hunter  to Insect  Hunter
	+ Attack Damage Minimum changed from [60, 120, 260] to [45, 90, 180]
	+ Attack Damage Maximum changed from [70, 140, 300] to [55, 110, 220]

* Windranger:
	+ Windranger rejoins the hero roster!
	+ Alliances changed from Elusive  Hunter  to Vigilant  Hunter

## Item Changes

* New Item Category: HATS
	+ Hats are items that add an additional Alliance to the equipped unit.

* Big-Time Contract
	+ Renamed to  Ogre Cap.
		- Tier 1 hat item.
		- Equipped hero is Blood-Bound .

* Armlet of Mordiggian:
	+ Tier 2 offensive item.
	+ +90 Attack Damage. +10 Armor. Equipped hero loses 100 health per second.

* Barricade:
	+ Tier changed from 3 to 2
	+ Maximum Health changed from [750, 750, 750] to [600, 600, 600]

* Crown of Antlers:
	+ Tier 3 hat item.
	+ Equipped hero is a Hunter .

* Dragon Lance:
	+ Tier 2 offensive item.
	+ RANGED ONLY. +20 Attack Damage. Equipped hero has unlimited range.

* Hand of Midas:
	+ Tier changed from 2 to 3

* Kaden's Blade:
	+ Tier 4 offensive item.
	+ Instead of their normal damage, equipped hero's attacks deal 7% of the target's Max Health as Pure Damage.

* Leg Breaker's Fedora:
	+ Tier 3 hat item.
	+ Equipped hero is a Brute .

* Mango Tree:
	+ Tier 3 contraption item.
	+ At the start of combat and every 2.0 seconds afterwards, the Mango Tree throws a mango up to 2 cells away. Any unit that touches a mango eats it to gain 50 mana and 100 health.
	+ Maximum Health 1000
	+ Armor 0

* Mantle of the Flayed Twins:
	+ Tier 2 hat item.
	+ Equipped hero is a Deadeye .

* Quelling Blade:
	+ Tier 2 offensive item.
	+ +25 Attack Damage. Equipped hero will prefer to attack summoned units. Attacks against summoned units crit for 200% damage.

* Ristul Circlet:
	+ Tier 3 hat item.
	+ Equipped hero is a Demon.

* Target Buddy:
	+ Tier changed from 3 to 2
	+ Armor changed from 10 to 5
	+ Maximum Health changed from 1500 to 1200

## Alliance Changes

* Blood-Bound :
	+ OLD: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
	+ NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.

* Brawny :
	+ Summoned units now count as 0.25 of a kill for the purposes of the Brawny maximum health bonus.

* Deadeye :
	+ Unit requirement changed from [ 2 ] to [ 1 ].

* Healer :
	+ Unit requirement changed from [ 3 ] to [ 2, 4 ].
	+ Healing % Increase changed from [ 30 ]% to [ 25, 50 ]%.

* Knight :
	+ Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%

* Savage :
	+ OLD: Allied Savage units gain +[ 5, 10, 20 ] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
	+ NEW: [ Allied Savage units, All allied heroes, All allied units ] gain +[ 6, 8, 10 ] Attack Damage each time they land an attack.

* Summoner :
	+ Unit requirement [ 2, 4 ]
	+ Allied summoned units gain +[ 20, 40 ]% damage.

* Vigilant :
	+ Unit requirement [ 2, 4 ]
	+ Whenever an enemy unit casts a spell, [ Allied Vigilant units, All allied units ] target that enemy if it is within their range.

* Void :
	+ Unit requirement [ 3 ]
	+ All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.