Map of the World

## Primary Map of the World.

The Map is Produced by Combrade, and the Key is on the right side of the page. some paths extend beyond the borders and some are not 100% up to date, whilst the countries have been given temporary names for now until the members come up with names for themselves. The Non-Black Borders are Land Interests or semi-claimed land.

## Geographical Map

A Normal Map without any Additional detail, Just the Map without Borders or Paths. To be produced in a proper form and inserted

## The Various Countries of the World

Acting much like the regions section in 1.17, this is the 1.18+ World's Navigation Hub for the Various Countries of the world. As of right now, few Countries have given themselves proper names, as such many are "Areas of Involvement".

The Greater Spawn Area or CS Emporium- A broad borders area established to suggest to not set up permanent base areas inside of this area to keep land open for spawn development, and is intended for people to set up starter bases or spawn houses, although the inactivity of the early server meant these function in many ways as the much more developed and longer-term bases.

Spawn Communal Area - A communal area for which to build in, intended to house non-player bases and communal projects or farms.

Amaryllis Imperium - A Country with large land claims and development plans, it exists as a single-person nation that is ran by Combrade who also leads the Alstroemeria Dukedom. The Claims of the nation were vastly scaled back as plans to develop areas were set in place and building styles were developed.

Alstroemeria Dukedom - A quite heavily developed Country/area ran by Combrade, Contributing much to the Spawn village and general spawn development hence the naming as the "Dukedom" and before the adding of the Alstroemeria to the name it was largely unnamed with the general naming sense of Lord's, hence the Lord's Bridge and Lord's House - although such ideas are largely abandonded with the discovery and increased focus on Amaryllis imperium, though involvement in the village is still high with it being the primary contributor to the second great village restructuring in April and the village's expansion across the valley for the first time.

Haybale's Areas of Involvement - Consists of A Semi-completed Tower inside of a plains biome it is semi abandoned as the player had first moved onto the former collaborative project of an Aztec-style temple with Omaigalpha, however has since left and is constructing a structure north nearby to Thunder\_Weirdo and Scissor (Done)'s areas of involvement.

Omaigalpha's Areas of Involvement - A incomplete and damaged castle and the remainder of the mountain shared with Ilexon, much more assertively abandoned as more of its resources were moved as its owner spearheaded the idea for the Collaborative Aztec-themed megabase with Haybale, however with the latter's abandonment, they have been merged, meaning the area of involvement also now contains a flat area with some terraforming to the west and slightly south of spawn mountain past the seasonal Christmas area of 2021.

Ilexon's Areas of Involvement - A Larger developed region ran by Dontron/Ilexon which boasts the inspiration building which went on to define much of Spawn's developed buildings, in terms of the copper roofing style seen across the spawn valley mountains, Surrounded by a manmade forest across the mountain with a cobblestone farm not far behind.

Sinful\_coffee\_addict's Areas of Involvement - Underwater house and surrounding river near to the spawn mountain.

Necrozmaslayer(?)'s Areas of Involvement - A dripstone-themed and face-shaped base in a cave and surrounding areas going into the spawn mountain.

Scissor2694 (done)'s areas of Involvement - A Meadow Village, largely undeveloped with some altercations.

Thunder\_Weirdo's areas of Involvement - A Base currently boasting one tower on a peak with plans to stretch a bridge across the valley to another tower on a separate snowy peaks biome, which would thus connect the base very well to the spawn pathways