recursal/Fanatic-Fandom huggingface dataset:
Shanegra The Wise

EARTH Level 4 Beast/Pendulum/Effect

Scale: <3/3>

Pendulum Effect: Once per turn: You can Banish 1 Beast monster from your hand; add 1 Level 4 or higher Beast monster from your Deck to your hand.

Monster Effect: If this monster is Pendulum Summoned: add 1 Level 11 Beast monster from your Deck to your hand. If this card is destroyed: You can send this card to the GY rather than the Extra Deck. If this card is banished; draw 1 card. You can only activate this effect of "Shanegra the Wise" once per turn.

ATK 0/DEF 2000
Krakow Pakapow

WIND Level 4 Winged Beast/Effect

You can discard this card and target 1 card you control; Return it to the hand, then you can destroy 1 face-up Spell/Trap on the field. If this card is in the GY and your opponent acitvates a Special Summoned monster's effect (Quick Effect): You can Special Summon this monster. This card is banished if it leaves the field if summoned this way. You can only use each effect of "Krakow Pakapow" once per turn.

ATK 1350/DEF 1350
Atonement Through Blanche

Ritual Spell Card

This card is used to Ritual Summon "Crimson-Eyes Albino Dragon". You must also Tribute monsters you control or in your hand whose total Levels equal 8. If you tribute 2 monsters whose combined ATK equal 3000: add this card from your GY to your hand and add 1 "Crimson-Eyes Albino Dragon" from your Deck to your hand. You can only activate this effect of "Atonement Through Blanche" once per turn.
Clockstopwork Dragon

EARTH Level 5 Machine/Union/Effect

Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If equipped to/with a monster: add 1 EARTH Machine monster from your Deck to your hand, also if a monster equipped with this card would be destroyed by battle or by card effect, you can destroy this card instead.

ATK 2000/DEF 1500
Necronomic Magician's Apprentice

Necronomic Magician’s Apprentice

DARK Level 6 Spellcaster/Effect

This card can be treated as "Necronomic Magician" while in your hand or GY. If this card is Tributed to activate the effect of a Spell/Trap: draw 1 card, then if that card is "Necronomic Magician", Special Summon it. You can only use this effect of "Necronomic Magician's Apprentice" once per turn. This card gains 300 ATK for every DARK Spellcaster in your GY.

ATK 2200/DEF 1800
Majinn Druppy

WIND Level 3 Beast/Pendulum/Normal

Scale: <12/12>

Pendulum Effect: You can only Pendulum Summon Beast monsters. This effect cannot be negated.

Monster Effect: Born from the love of a beast and a noble dragon, this creature is reviled by its kin. It uses its natural cuteness to lure unsuspecting humans near, before making them fall head-over-heels with it, and caring for it until the day it devours them.

ATK 1100/DEF 1100
Hurricovets Atlantica

WIND Level 5 Thunder/Tuner/Effect

You can Tribute Summon this card in addition to your Normal Summon/Set for the turn if you control a face-up WIND Thunder monster. Once per turn (Quick Effect): You can banish 1 Thunder monster from your GY; Special Summon 1 Level 1 Thunder monster from your hand.

ATK 2400/DEF 1200
Shabah the Griffon Dealer

EARTH Level 6 Warrior/Effect

You can shuffle 2 Equip Spells from your GY into your Deck; Special Summon this card from you GY or hand. You can only Special Summon 1 "Shabah the Griffon Dealer" this way once per turn. Once per turn, if your opponent would activate a card or effect that would add a card(s) from their GY or Deck to their hand (Quick Effect): You can pay 1000 LP and discard 1 card of that activated card or effect's card type (Monster, Spell, Trap); that effect becomes "Your opponent adds 1 Equip Spell from their Deck to the hand, also you gain 1000 Life Points".

ATK 2500/DEF 1200
Fennicious Fiddler

Fennicious Fiddler

DARK Level 2 Beast/Tuner/Effect

If the only monsters you control are Level 4 or lower Beast monsters (min.1): You can banish 1 card from your GY; Special Summon this card from your hand, but if you do, this card is banished if it leaves the field. If this card is Tributed for the summon of a Beast monster, or is used as Material for the summon of a Beast monster: You gain 300 LP for all of your banished cards. You can only activate each effect of "Fennicious Fiddler" once per turn.

ATK 800/1000
Redeemed Through Blanche

Ritual Spell Card

This card is used to Ritual Summon "Crimson-Eyes Albisteel Dragon" from either your hand, or while it's banished. You must also Tribute monsters you control or in your hand whose total Levels equal 10. If you Tributed a Ritual Monster with this card's effect: You can add this card from your GY to your hand and Special Summon 1 Level 2 or lower monster from your GY. You can only activate this effect of "Redeemed Through Blanche" once per turn.
Cylidillic Wyrm

FIRE Level 6 Wyrm/Effect

If this card is Tribute Summoned: Special Summon 1 Level 2 monster from your Deck or GY with its effects negated, then add 1 Ritual Spell that mentions a Dragon monster in its card text from your Deck to your hand. For the rest of the turn after you activate this effect you can't Special Summon, except by Ritual Summon, or by a Ritual Summoned monster's effect.

ATK 2300/DEF 2200
AA-Guns

* Weapon: AA-Gun
* Function: Long-Range light Anti-Aircraft & Personal Weapon, and does Damage to Weak Minecraft Blocks
* Cost: $500

## Description

This is weapon is used essentially as a Machine Gun. This is a "Sign" type weapon, thus only thing that matters is the sign itself. Its typically used against flying vehicles, which are normally restricted to slabs, terracotta, wool, wood, glass and other players.

## How to Use it

To activate, Click the AA-Gun sign itself, this will activate the weapon and you will have a Blaze Rod in your avatar's and. To FIRE the weapon, simply LEFT click the Mouse button to fire a single bullet. Faster you click the LEFT button of your mouse, more rapid fire the bullets comes out. Like real life, bullets will arch and fall down. A gunner using this weapon must stay ahead and possibly above the target to keep bullets landing on them.

Typically you want use this against people attempting to Seal your vehicle whom are try kill you.

## How to Built It

This is a sign based weapon, thus you place this on ANY block and write AA-Gun on the top line of the sign. Remember, you MUST place this on a block of some kind, you will be teleported on top of this sign, thus the block it's mounted on.

Construction Note
Remember, like all Sign base items on Navycraft. You MUST get the Spelling correct. Where there are capital letters, dashes, they must match exactly like the example in the Shipyard.
## Related Items

* Bofors - Medium Range, rapid-fire Anti-Aircraft. Deadly fire, but not as long range as the AA-Gun
* CIWS - Exclusively anti-missile rapid-fire machine gun that must be mounted.
* Flak-Gun - Explosive based anti-aircraft Gun. Unleashes explosives verse normal bullets when fired.
Bronzopotamian Dragon

EARTH Level 9 Machine/Union/Effect

Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. You can equip Union monsters to EARTH Machine monsters from your hand or GY. If you equip this card to a monster you control: destroy 1 card your opponent controls, also if a monster equipped with this card would be destroyed by battle or by card effect, you can destroy this card instead.

ATK 3000/DEF 2500
Aurora Dovanda

Aurora Dovanda

EARTH Level 5 Plant/Effect

If this card is banished from the GY to summon a monster(s): You can Special Summon this banished monster. You can only use this effect of "Aurora Dovanda" once per turn. While you control a non-LIGHT, non-DARK Level 8 or higher Spellcaster monster, this card gains 200 ATK/DEF and this effect:

• You can Normal Summon 1 Plant monster in addition to your Normal Summon/Set for the turn. (You can only gain this effect once per turn.)

ATK 2000/DEF 2000
Crimson-Eyes Albino Dragon

FIRE Level 8 Dragon/Ritual/Effect

Must first be Ritual Summoned with "Atonement Through Blanche". Can attack your opponent directly using its DEF during damage calculation. Once per turn, if this card delcares a direct attack on your opponent: Special Summon 1 of the monsters Tributed to Ritual Summon this monster with its effects negated.

ATK 3000/DEF 2500
Flak-Gun

* Weapon: Flak-Gun
* Function: Medium-Range Anti-Aircraft Weapon noted for its explosive damage capacity to Weak & medium strength Minecraft Blocks.
* Cost: $500

## Description

The **Flak-Gun** is used as high-angle anti-aircraft weapon. It will not fire below 90 degrees. This weapon is used essentially as a Heavy Machine Gun. This is a "Sign" type weapon, thus only thing that matters is the sign itself. Its typically used against flying vehicles, which are normally restricted to slabs, terracotta, wool, wood, glass and other players. Unlike most AA-Gun like weapons, the Flak-Gun causes 3-4 explosive effects that does significant damage to blocks such as concrete.

## How to Use it

To activate, Click the Flak-Gun sign itself, this will activate the weapon and you will have a Blaze Rod in your avatar's and. To FIRE the weapon, simply LEFT click the Mouse button to fire a single bullet. The weapon needs to load before fire can commence. After number shots it will pause 3-4 seconds to "reload".

Due to limitation on angle to shoot the weapon with, i will not shoot downward if its mounted high up. So it not always practical to use it as anti-personal weapon.

## How to Built It

This is a sign based weapon, thus you place this on ANY block and write Flak-Gun on the top line of the sign. Remember, you MUST place this on a block of some kind, you will be teleported on top of this sign, thus the block it's mounted on. Does not require vehicle to power it, this sign can be mounted anywhere.

Construction Note
Remember, like all Sign base items on Navycraft. You MUST get the Spelling correct. Where there are capital letters, dashes, they must match exactly like the example in the Shipyard.
## Related Items

* AA-Gun - Long Range, anti-aircraft weapon. Deadly fire but rate fire is controlled manually.
* Bofors - Medium Range, rapid-fire Anti-Aircraft. Deadly fire, but not as long range as the AA-Gun
* CIWS - Exclusively anti-missile rapid-fire machine gun that must be mounted.
Planner/Grace Kinnaird

Planner --> Planner/Grace Kinnaird

## Open-Ended Questions

1) What would you consider to be your character's strengths, and your character's weaknesses? Elaborate on your answer.

2) What goals and objectives has your character set out in their life? Is it to be successful and rich? Is it to find happiness? Why?

3) What's their ideal way of spending a free day? Why so?

4) If your character could only keep 5 possessions, what would they be? Why?

5) What one thing would your character change about the wizarding society? Why?

6) What house does your character want to be in? What house does your character **not** want to be in? Why?

## Page

This Character Belongs To Thistle

[[File:|center|]]

[[File:|center]]

* House

'

File:Crest (Gif).gif

* General Childhood
* History At Hogwarts

* Skills and Interests
* Academics

[[File:|center]]

* Parents
* Siblings/Other Family
* Friends
* Acquaintances
* Pets
* Romances

* Name
* Fears
* Goals and Plans
* Random Facts

[[File:|center]]

Page Coded by Emmatigerlily

With A big thank you to Red, Brocky, Ellie and many others for providing help, coding or inspiration
Subdrive

* Equipment Name: Subdrive
* Function: Switches Engines on Submersible Vehicles from Surface Running to Underwater.
* Cost: None

## Description

This equipment sign is a component in use of submersible vehicles, aka the Submarine. Traditionally real submarines using Diesel Engines, ran on batteries under water, the Subdrive performs this task by click of a sign. The sign is essential part of a submersible vehicle ablity to be able move properly under water.

## How it Works

Using a Submarine as example, the captain wishes to drive their submarine underwater. Once the ship been set to drive by clicking downward, the captain must click the Subdrive sign. The subdrive will read [Diesel]/[Surface] on it, once activated it will switch to [Electric]. Traditionally real submarines using Diesel Engines, ran on batteries under water, the Subdrive performs this task by click of a sign. The sign essentially is not unlike press a switch turn on the lights.

It should be noted, all engines other than Diesel, Motor, and Nuclear, will be shut off until vehicle return the to the surface of the water and the Subdrive is click to Surface movement.

## How to Build it

Player simply click the Subdrive sign, the vehicle will switch it's engines so they will work underwater.
Ships

## Description

Ships are fundamentally main vehicle used on the Navycraft server we called NavalClash!

Typically they are armed with TnT Cannons and other assorted anti-vehicle weapons.
Ships come in six sizes which are playable on the server, they care usually built in the Shipyard.

These vehicles are control with a Vehicle Control Sign.

## Ship Types

There are 3 basic types of ships, which have specific roles.

* Regular Ship
A warship designed for general combat, but can be used transport for troops, Freighters with cargo.

* Submarine
A submersible warship, that typically attacks from underwater.

* Carrier
A vehicle used principally to carry smaller vehicles, such a planes, tanks, and even smaller submarines & Ships.

## Instructions

* Construction Information: How To Build: Ship
* Construction Information: How To Build: Submarines

* Instruction on Driving: How To: Drive Which covers all vehicles, including Ships.
Barong The Spirit King

Barong the Spirit King

WIND Level 11 Beast/Spirit/Effect

Cannot be Special Summoned. Cannot be used as Material for the summon of a monster(s) from the Extra Deck. If this card is Tribute Summoned by Tributing 3 Level 10 or higher monsters: You can banish all cards in both player's GYs; Send all cards your opponent controls to the GY, then for each monster sent to the GY this way: Gain 500 LP. Once per turn, while this card is face-up on the field: You can send up to 3 cards from your Extra Deck to the GY; banish cards from your opponent's Extra Deck equal to the number you sent. If this card was Normal Summoned or flipped face-up this turn: Return it to your hand during your End Phase.

ATK 3000/DEF 2500
Public Ships

Public Ships are premade vehicles provided to the player base.
Currently there are twp sizes of ship available, Ship1 or Ship2. Also available is a public aircraft (found inside hangar space behind where the player /warp airfield. A public tank is available in the Tankspawn in spawning point at one of the corners.

It allows them to pay for use of the vehicle, and use something they need for themselves or their faction.

   These vehicles may be accessed by doing /warp Publicships. Aircraft /warp airfield, behind where the spawners. Public Tank in the Tankspawn, in main spawning area.
Launcher Sign

* Equipment Name: Launcher
* Function: Allows for Vehicles attached to another vehicle to separate.
* Cost: ?

## Description

This is a equipment sign used for sole purposes of launching other vehicles from others. Usually these vehicles your launching from are referred to as Carriers. Best known kind is know as a Aircraft Carrier.

## How it Works?

The vehicle launching the attached one must come to complete halt. Once announcement it's "Vehicle is Stopped", the launcher sign can be clicked to temporary disable the vehicle This is not full disabling, so no points are lost when using the launcher sign. Once Vehicle that's being detached is launched, the player using the mothership will click the launcher sign or just click on the Vehicle Control Sign resume using the vehicle. Then a player launching the vehicle will break what is called in this article as a connector block. This is a breakable block you can break quickly without a tool. Usually this is a glass block, others can be used. Once broken the detached vehicle can be activated safely.

## Steps on How to Use a Launcher Sign

The following are steps using a Launcher Sign. This example is when a Launcher sign used for a Aircraft Carrier.

* Step 1 - Stop the Ship
The ship will take minute to too complete stop. Once the the Message of "Vehicle stopped" is announced to the person driving it, the next step can be done.

* Step 2 - Click Launcher and Break Connector Block
Click Launcher sign, the sign will display "Active" from "Disabled". Active means the sign is turned on and vehicles to be launched from the carrier. Players will go to the aircraft or helicopter, they can break the connector block attaching it to the carrier. Then the player will shed their armor and activate fighter or helicopter. Other vehicles can be launched while the Launcher is still in "Active".

* Step 3 - Reactivate the Carrier
Once all vehicles are launched, the player left on the carrier may click the launcher sign again to disable it or click on the Ship sign to resume using the carrier.

## Troubleshooting Bad Launches

* Bad Launches - Periodically, vehicles leaving the carrier vehicle will touch. This is due to bad piloting or something happening with the carrier. All vehicles must be at least 1 block from main vehicle for it to safely leave, more is usable as well. Also beware of slabs, slab blocks count as full blocks though they visually don't appear to be touching. However, once the vehicle touches, it will MERGE and become one vehicle after resulting damage from vehicle "crashing" into the vehicle. To undo a bad launch if there no damage to the vehicle is break path around add a breakable block which is only thing touching it. Once repairs are done, take control of the carrier's sign and stop vehicle. Then click the Launcher sign to try to detach the vehicle your launching.
The Deepdark Sanctum

Field Spell Card

Monsters you control that are equipped with another monster(s) gain 500 ATK/DEF. Once per turn: You can equip 1  monster from your hand to a DARK monster you control. (Quick Effect): You can discard 1 card; Special Summon 1 Level 2 Warrior monster from your Deck or GY, also swap its ATK and DEF. You can only activate this effect of "The Deepdark Sanctum" once per turn.
Detector

* Item name: Detector (sign)
* Function: Detects use of Radar and Radio transmissions from active vehicles
* Cost: $250

## Overview

The Detector sign is a passive sensor that listens to activity at long ranges.

## How it Works

When activated, like Radar, the Detector will show a grid resembling a nautical compass (compass rose) where directions are representative by numbers. 0=Front, 90=right, 270=left & 180=behind.

Unlike a real compass, 0 (zero) will always be front of the ship, no matter which direction it's facing. A vehicle can appear anywhere on edge of this sign, sort of a square analog clock.

The sign detects active transmissions of a Radar or Radio, a simple graphic will appear replacing the numbered direction the detected vehicle is. As your vehicle get close to the detected vehicle, the graphic of the vehicle will grow larger. The sign will show

Objects the sign found by the Detector will use the primary symbols (".", "\*" "x","X") to represent Radar transmissions, and the secondary symbols (".","o","O") to represent Radio transmissions.

The following is explains what these graphics mean.

* "." a period : This is a target at Extreme Range.
* "\*" a asterisk (Radar) or a "o" circle (Radio): This is a target at Long range.
* "x" a small x (Radar) or a "o" lower case circle (Radio):: This is a target at Medium range.
* "X" a large X (Radar) or a "O" upper circle (Radio): This is a target short range, combat range likely can be seen by crew onboard the ship!

If the target moves, say to the right side of your vehicle, the graphic will shift over like a clock towards 90 and replace it.

## How to Use it

Usually done for combat purposes, detector signs will help you find a target to hunt (or avoid). The Detector when used can not be noticed by other vehicles when it is activated. To turn "on" you click the sign and click the sign from "off". The Detector's screen will appear. As you move or something else moves, if within range of the radar sign, it will show contact on screen.

To go after it, you want turn your vehicle so the contact is at 0. Which is aiming your ship toward target to you can move to it.

As you close in, the contact will get larger as you close. Once you are in X, they will visible to a player on the vehicle and which means you could be in combat and use your weapons.

## How to Make it

Simply placing the sign on the vehicle and writing "Detector" on the top line will allow it to work.

You can have more than one these signs on your vehicle if you can afford it, each sign present on the vehicle added towards the cost spawning it. Having these a spare signs can allow for you to use Helm signs and steer your ship using radar or other sensor signs alone encase you do not wish to go to the bridge or where your vehicle's control sign is.

## Related Articles

* Radar - Short Range Sensor, which actively seek out active vehicles (by air or sea).
* Sonar - Short Range underwater sensors that can detect vehicles on and under water
World

## Overview

This is our primary server/world where players fight their battles between factions and their vehicles.
This is where players may establish factions and build their own empires, while also being able to combat one another vehicles and raid opposing faction's lands.

The server had changed over the time it's been open, Featuring maps which were originally made for older Naval Battlezone in late 2016, namely Big Earth Map. Has been most used of the older NBZ maps.

The current map was created by rDragon.44, random medium and small islands.

## Features

### Places tied into the Economy

Note: There are currently no land marks used on the current map. Only the CENTER of the map is the Main World's spawn.
Phantaseast Breaker

Axolotneus Magmander

FIRE Level 3 Aqua/Tuner/Effect

If you control no WATER monsters, and all monsters you control are Aqua: you can target 1 Spell/Trap on the field; negate its effects, and Special Summon this card from your hand. You can only Special Summon 1 "Axolotneus Magmander" this way per turn.

ATK 300/DEF 800
Naval Battlezone Minecraft Wiki

## The official Naval Battlezone Minecraft server wiki.

### What is Naval Battlezone?

Naval Battlezone is a Minecraft gaming Network, which has a theme as a Post World War II or Early Cold War Eras, where cannons and missiles were generally found as main weapons on combat vehicles.

Vehicles used here range from primary water-based vehicles known as "Ships", however there are others such as "Submarines", flying vehicles such as "Aircraft" and "Helicopters", and also land-based vehicles called "Tanks". While not required, are usually armed, which is the general purpose of the server itself. Combat.

Players can form factions, own land, engage in combat with one another in wars.

### What's Navycraft?

This is the a specially Java Language coded Spigot is called Navycraft. This spigot allows for large buildings to be come functional moving vehicles used for purposes of combat. This is done by teleporting connecting blocks a certain distance at measured speed. Vehicle is controlled by a Vehicle Sign and it's movement governed Engine Signs.

## Connection Information

* Minecraft Game: 1.12.2
* Server Address: Play.NavalBattleZones.com
* Server Discord Address: Naval Battlezone Discord - 2nd Discord Link {DISCORD STILL ACTIVE}

## Important Wiki Links

* Rules of the Server - How to Behave and what restrictions to expect.
* Beginners Guide - This brief instructions how to get started.
* How To: Drive - How Drive the vehicles
* How to Build: Vehicles - How Build Vehicles
* How To: General Combat - How vehicles & players work in combat.
* Faction Warfare - Instructions how factions work, what commands to use.
* Change Log - Article showing old & returning players what changes have been done!
* Server Update Log - Article showing recent changes to server code
* Glossary - List of terms and minor items in the game that don't need big article.
* Reference Guide List

## External Links

* Dynamap Snapshot of World
* Schematics Page for the Server  - Saved designed (not shipyard scheme)
* Discord Channel for Naval Battlezone
* The old NavalClash Wars Wiki - Player Recording of Faction Fights on the old navycaft Server
* Main Website for Naval Battlezone Wiki
* Scheme Page
* The Original NBZ Webpage

## Latest activity

* Recent Changes

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Rank

## Introduction

Naval Battlezone (NBZ) is a military vehicle combat gaming network, that be said. All players are assigned when they join a military rank. Due to the theme of the server being "Navy", all ranks are based on rank system used by the [United\_States\_Navy#Commissioned\_officers United States Navy].

## What Rank is on NBZ?

Rank is the measurement of a player's progress in the game. Essentially you can compare it to Experience Points (XP) in other video games.

* Facts about Ranks
* More you fight and win battles, you gain rank points. Losing battles gives little money / rank points if any.
* Rank points grants money reward you with additional money to be used in the server store or to spawn vehicles.
* Rank points grants plots when higher rank is achieved! Additional Plots (type and size) in the Shipyard world will open up as you get high rank.

## What does Rank do?

Each player receives paycheck per server day for their current rank. As they slide upwards up the ranks they will receive more money and shipyard plots.
Safedocks

## Overview

The Safedocks is a term used for no-fire/combat/pvp zone where player may launch their vehicles into combat without issue. Other spawns such as the Airfield, Arcadedocks and the Tankspawn are also protected by form of Safedocks.

### How it Works

Most safedocks is in the Spawn. There is more than one spawn, Players will use special sign known as a *Spawner*, which has a sign stating what size and what kind of hangar it is. A clone of a vehicle from the Shipyard is recreated using the Spawner sign.

The player will Drive/Fly their chosen vehicle out of the safedocks zone.
While moving out, the player in question will not be able to turn it while this area.
Once clear of zone, marked usually with beacons they will be free to do as they please barring they follow the rules.

### Rules of Safedocks

*No Firing on Outbound Vehicles*
Players are not to attempt fire on vehicles inside the Safedocks zone. Players doing so will be smited immediately once they are identified. Repeat offenders within same day, shall be jailed from 10 minutes to hour depending on severity of the breach.
*Boarding Without Permission*
It is not legal for players to board someone else's vehicle without permission. This subject to being verbal warning/smiting/jail/tempbanning depending on the severity and repetitive times done.
*Camping outside of Safedocks*
Camping is a rule where players lie in wait for someone to cross the line marks edge of safedocks. Immediately attacking vehicle in ANY FORM leaving any safedocks is subjected to smiting/vehicle deletion/jail/depending on the severely.
*Sealing*
This is form of pvp attack against a vehicle. While legal in WarWorld, it is NOT LEGAL to attack vehicle and kill it's occupants while in Safedocks zone. Jail time/tempbanning can result of breach of this rule.
*No Combat in sight of Safedocks*
Rule of thumb is you must be at least 2 chunks away from the Safedocks and its immediate exiting area. Depending on a individual player's rendering, it not cool to do combat and right in front docks.
*No Block Safedocks*
No intentional disabling or anchoring/parking a ship/vehicle etc in front safedocks. Vehicle must be moving if near docks or be subjected to being cleared. No refunds.
Deogouge Practitioner

DARK Level 4 Spellcaster/Effect

If this card is Normal Summoned, or Special Summoned by the effect of a "Deogouge" card: You can target 1 Level 4 or lower monster your opponent controls; Equip it to this card. This card gains 300 ATK if equipped with a monster. You can banish the card that was equipped to it; add 1 "Deogouge" card from your Deck to your hand.

ATK 1500/DEF 1200
Liopard Superscout

Liopard Superscout

EARTH Level 2 Beast/Effect

If this monster is Special Summoned from the GY, or by the effect of a Beast monster: add 1 Level 2 or lower Beast monster from your Deck to your hand, except "Liopard Superscout". You can only activate this effect of "Liopard Superscout" once per turn.

ATK 400/DEF 1200
Bofors

* Weapon: Bofors
* Function: Rapid Fire Machine gun / Autocannon
* Cost: $1,000

## Description

Based on the AA-Gun, this machine gun is a auto-fire weapon, but has half range of the AA-Gun. Like the AA-Gun, it has unlimited ammunition.

## How it Works

Essentially a player clicks a Bofors sign, the player will be pulled above the block the sign is mounted on. The gun will immediately FIRE bullets. The player must quickly take aim so not to damage their own vehicle (or crew) and shoot the targets. Bullets will wither down weak blocks of airborne vehicles and people if necessary. The Bofor cannot destroy strong solid blocks such as Iron, Stone, Cobblestone, Stone Brick, Nether Brick, only weak ones.

Bofors are based on the real-life World War II, 40mm autocannon used as anti-aircraft battery on ships and aircraft.

## How to Make It

A player only needs a sign and block to place it on for this to be made. Type Bofors on 1st line of the sign, the weapon will work.

* Construction Note: DO NOT put this sign free standing, it must be mounted on a block of some kind.

## Related Items

* AA-Gun - Long Range, Manual-fire Anti-Aircraft weapon. More precise, can be used kill Sealing players.
* CIWS - Short-Ranged rapid-fire machine gun used exclusively to kill missiles & Torpedoes.
* Flak-Gun - Explosive based anti-aircraft Gun. Unleashes explosives verse normal bullets when fired.
Alice Knight

**Alice Knight** is a minor character on *The Bold Type* she was at an Audi photoshoot when she asked Sutton Brady to style her not knowing by that time Sutton was only Oliver Grayson's assistant, she got mad at Sutton and declined the job offer from Scarlet. After Sutton Brady , Kat Edison and Jane Sloan tracked down Alice the night of Sutton's bachelorette party, she agreed to talk to Jacqueline Carlyle about the offer and she became Scarlet's Beauty Editor the next day.

## Biography

Alice is a big-time beauty influencer with over 2 million followers and is friends with Rihanna, she is also the Beauty Editor at Scarlet.
How To: Use the Spawners

## Overview

Spawning vehicles is a simple task, such as Cut & Paste.

All vehicles are built inside plots of various size depending on how big it is in the Shipyard world. This is the Master copy, which can be reused again again.

A clone of this vehicle is made inside the WarWorld, the combat world. Using spawner, the clone of the vehicle is created at the designated Spawner.

## How it Works

All players have allotment of Plots, which are used build their desire vehicles.
Using the /shipyard list command, the player can look up which plot they wish to goto and and select their vehicle.

Following Step & Step Instructions how to spawn your vehicle OR a pre-made vehicle provided by the server.

* Step 1 - Select The Plot
Do /shipyard list, you will see list plots. You will see on the left side of this list words [ID], the numbers below that id are your numbered plots you can teleport to.

* Step 2 - Teleport to the Plot
Type the command /shipyard tp (ID). (ID) is number on your Shipyard list of the plot you wish to goto. This command can be issued anywhere on the server. Once issued, you will be instantly teleported to your plot on top of the plot signs.

* Step 3 - Select the Vehicle
There are Two signs at end of your plot. These to signs are the Select Sign and the Plot sign. To make copy of the vehicle, you simply only need to click the Select Sign and a clone of the vehicle will be made waiting for you to use. Any modifications to your vehicle after using will not be added to your plot.

* Step 4 - Spawn Your Vehicle
So before leaving your plot, remember to look at the LOWER plot signs. Remember the last line of this sign, which is the type of plot it is. You need to MATCH this size with a Spawner. Once you are ready, teleport to your spawning point (/warp docks for ships, /warp tankspawn for ground vehicles, or /warp airfield for aircraft/helicopters). Once you have arrived, MATCH spawner to the plot you have just selected. Click on this spawner's \*Spawn\* sign, and vehicle will appear in front of you ready to be used.

## Notes

* Reuse Your Vehicle
Remember, as long as you do not select another plot. The copy of the last vehicle you selected will remain waiting for you to use until you log off the server.

* Block Docks/Spawning Area
If the spawner area is full, you can use the \*Clear\* sign below the Spawner to remove a vehicle. Just make sure, the vehicle isn't occupied by a user getting ready to launch.
CIWS

* Weapon: CIWS (Close-IN Weapon System)
* Function: Short-range Rapid Fire Machine gun meant only to kill Missiles & Torpedoes (also people)
* Cost: $2,000

## Description

On NBZ, one of the biggest threats against any vehicle are Missiles and Torpedoes, especially if their guided by Advancedradar & FireControl signs. Among few defenses against these fast moving weapons, the CIWS is intended give a vehicle's crew fighting chance to kill these weapons. This weapon is based on the AA-Gun however, CIWS are very short range weapons. They also can be used as anti-personal weapons should Sealers attempt to board your vehicle.

## How it Works

Essentially a player clicks a CIWS, the gun will immediately FIRE bullets. Anyone using this weapon must have good clear vision to see inbound targets and use this special machine gun to kill. Bullets will wither blocks the missile or torpedo is made out of and destroy it. However, it can not kill torpedoes operating deep under water.

## How to Make It

A player only needs a sign and block to place it on for this to be made. Type CIWS on 1st line of the sign, the weapon will work.

* Construction Note: DO NOT put this sign free standing, it must be mounted on a block of some kind.

## How to Use it

Player driving the vehicle will either need to be keep eye out for these silent but deadly weapons or have someone look closely at Jammer sign. Which is only advanced warning the vehicle will have against guided weapons (also know as homing or Mk3s). On Jammers, they will have big [X] on them, showing the enemy has a lock-on to your vehicle.

Once the missiles or torpedoes are spotted, take care to immediately man the CIWS and aim the gold rod at the enemy. When sign activated the person clicking on the sign will be pulled 1 block above the sign and bullets will rapidly fly out the rod. You will need sometimes keep the stream of bullets ahead of the incoming wool projectiles to wear down it's armor to kill it. Once the block is destroyed, the weapon will cease moving and stop.

## Related Items

* AA-Gun - Long Range, Manual-fire Anti-Aircraft weapon. More precise, can be used kill Sealing players.
* Bofors - Medium-Ranged rapid-fire machine gun intended kill targets quickly, but it not a precise weapon.
* Flak-Gun - Explosive based anti-aircraft Gun. Unleashes explosives verse normal bullets when fired.
Flares

* Equipment Name: Flare Dropper
* Use: Anti-tracking device, anti-homing weapon equipment
* Cost: Free

## Description

This article covers Flares Charges. These are devices can type of red flare from any vehicles.
It is used to cause any radar or sonar tracking the vehicle its mounted on to disappear. This also can prevent inbound weapons which have locked-on to the vehicle such as "homing weapons" to loss their ability to track hit the vehicle.

### Flare Dropper: How it Works

Flare drops a red wool down no matter where it is mounted or what kind vehicle its found on.
Each Flare dropper has 10 flares (ammo) that it can be dropped. Once depleted, a emeraldore box or "Ammo box" can be used to reload the dropper should if its mounted on the vehicle.

#### How to Build: Flare Dropper

Flare droppers can mounted on any vehicle or any part of it as long as it's assembled correctly.
It build almost identically to a Depth Charges or Bomb Dropper with exception of it's "key" block attached to bottom of the dispenser.

* Construction Materials
You need Dispenser block, redstone ore block, Stone Button, and Iron Block.
Assembly
You need place dispenser block and iron block (side by side), with iron block to the right. Place the Redstone Ore block below the Dispenser itself. Place the button on the iron block.

#### How to Use: Flare Dropper

To activate any Flare Dropper, you must punch the dispenser or right click it. This is similar to activation of a TnT Cannon. This will load the dropper for use. When ready left Click the stone button to release the flare.

It is difficult to detect incoming missiles or homing torpedoes. A player (or their crew) must keep on look out for a incoming missile or have a Jammer sign. Usually a Jammer can also be used to stop incoming missiles or torpedoes locked onto the vehicle, but it has cool down period. However, the Jammer can also be used to detect incoming missiles on it's sign face, even while it in cool down mode/recharging for use again.
Radar

* Item name: Radar (sign)
* Function: Detects active vehicles
* Cost: $500

## Overview

The Radar sign is basically vehicle locator. When a vehicle is activated, the Radar within certain distance, detect active vehicle. This used for purposes of combat and possibly finding friendly units. It has range estimated to be four chunks from radar sign in all directions.

## How it Works

When activated, the Radar will show a grid resembling a nautical compass (compass rose) where directions are representative by numbers. 0=Front, 90=right, 270=left & 180=behind.

Unlike a real compass, 0 (zero) will always be front of the ship, no matter which direction it's facing. A vehicle can appear anywhere on edge of this sign, sort of a square analog clock.

When Radar detects active vehicle, a simple graphic will appear replacing the numbered direction the detected vehicle is. As your vehicle get close to the detected vehicle, the graphic of the vehicle will grow larger. Denoted by a . to a X (almost next to it).

The following is explains what these graphics mean.

* "." a period : This is a target at Extreme Range.
* "\*" a asterisk : This is a target at Long range.
* "x" a small x : This is a target at Medium range.
* "X" a large X : This is a target short range, combat is now possible!

If the target moves, say to the right side of your vehicle, the graphic will shift over like a clock towards 90 and replace it.

## How to Use it

Usually done for combat purposes, radar signs will help you find a target to hunt (or avoid). So When vehicle is activated, click the sign from "off". Radar screen will appear. As you move or something else moves, if within range of the radar sign, it will show contact on screen.

    To go after it, you want turn your vehicle so the contact is at 0. Which is aiming your ship toward target to you can move to it.

As you close in, the contact will get larger as you close. Once you are in X, they will visible to a player on the vehicle and which means you could be in combat and use your weapons.

## How to Make it

Simply placing the sign on the vehicle and writing "Radar" on the top line will allow it to work.

You can have more than one these signs on your vehicle if you can afford it, each sign present on the vehicle added towards the cost spawning it. Having these a spare signs can allow for you to use Helm signs and steer your ship using radar or other sensor signs alone encase you do not wish to go to the bridge or where your vehicle's control sign is.

## Related Articles

* Detector - Long Range Sensor, it can detect use of Radar & Radio transmissions.
* Sonar - Short Range underwater sensors that can detect vehicles on and under water
* Advancedradar - This is type of more sophisticated targeting sign use target missiles & torpedoes.
The Wayback Boys

**The Way Back Boys** is a group of four Hanover High students who appear in multiple episodes of American Vandal's first season as they are close friends of Dylan Maxwell. The four members of the group are Spencer Diaz, Lucas Wiley, and Brianna "Ganj" Gagne and Dylan Maxwell are are named the Wayback boys as they have been friends for a long time and go "way back".

As the group members are best friends who Dylan they regularly appear in the documentary Sam Ecklund and Peter Maldonado are producing about The phallic incident which Dylan is being blaimed for commiting. They belive that Dylan is innocent of the vandalism as he was with them pulling pranks close to the time of the incident.
Guide to: Vehicle Weapons

## Overview

How to use weapons? There are many you can find on the server.
This article is meant to guide you to which weapons you need to know how to use and build.
Remember, that each weapon added to vehicle or even to a base. Will cost money once it's activated, but only once unless it's been disabled.

## What do you need?

This is to give you break down what the various weapons do.

* TnT Cannons - This is the main anti-vehicle weapon. It fires TnT at enemy vehicles or other things like buildings with explosive results. These cannons be armored and turn like a turret on a old Warships. They have limited amount of ammo, usually 10 to 14 shots, however they can be reloaded. These cannons can also be used if your skilled, destroy aircraft. They cost under 1000 per cannon depending on how big you make them

* Torpedo Launchers - This is the main submarine weapon and can be placed on most vehicles except tanks. These are water-bound missiles can move fairly quickly to it's destination and blow bigger holes than tnt cannons, but there limited shots using it. These weapons can cost modestly for spawning

* Missile Launchers - Missiles are flying torpedoes essentially, made of 4 blocks of wool launcher torpedo like launchers. They can be faster than torpedoes, but they can also be guided. However, they are extremely expensive, expecially if you use added on signs to make them accurate.

* AA-Gun / Bofors / CIWS / FLAK-Gun - This is a family of light autocannons and machine guns. They are principle used to destroy aircraft, missiles, torpedoes, and people. They have unlimited ammo, but they limited range and can only destroy weak blocks. AA-Guns are basic anti-aircraft weapon, which can kill things far up and away, but it's rate of fire is limited to how fast you click. Auto-clickers are illegal. Bofors are medium range autocannons, that fire rapidly, but they don't reach as far as the AA-Guns and potentially damage your own vehicle. CIWS are special use machine guns, that only kill wool missiles coming at your vehicle, you need a player to manually aim this weapon. FLAK-Guns are explosive firing anti-air weapons, but can only be aimed at 90 degree angle.

* Depth Charges - This is a form of bomb dropper that used on the water by ships. It essentially is used to destroy submarines and other underwater style vehicles. The weapon operates similarly to how a cannon, ammunition wise and how it's fired. It has limited depth charges (bombs) it comes with. There two types available for it. It is inexpensive as for weapons. This weapon is identical way Bomb Droppers except it forbidden to mount them on anything but ships/submarines.

* Bomb Droppers - This is similar to the Depth Charges, however it use on aircraft & Helicopter type air vehicles. Player flies their vehicle over the target and triggers the bomb to drop. Unlike Depth Charges, this as less ammunition, but Emerald Ore block will reload when Dispenser is depleted. Bombs will not destroy underwater targets as they will explode as bomb drops on the water. There two types of bomb droppers and they are generally inexpensive.
Bomb Droppers

## Description

This article covers Bomb Dropper. These are devices can drop bombs certain vehicles.

### Bomb Dropper

Bomb Dropper drops a bomb anything below a Aircraft or Helicopter. These bombs only work on anything on the water.

There are two types of Bomb Dropper, depending on your version of server, their costs will vary, but typically Mk1 and Mk2. While Mk1 or Mark 1 will have less ammunition, they are cheaper, while Mark 2 has more ammo and costs more.

#### How to Build: Bomb Dropper

You need place this on exterior of the ship you are to use it from. Note that Different Bomb Dropper use keyblock which is different block (wood or sandstone). This description will refer to this as (wood/sandstone or wood & sandstone) depending on which you choose to make. Do not use BOTH, just one or the other.

* Construction Materials
You need Dispenser block, Lapis Lazuli Ore, Stone Button, and wood (Mk1 Bomb Dropper) or a Sandstone Block (Mk2 Bomb Dropper).
Assembly
You need place dispenser block and iron or gold block (side by side), with iron or gold block to the left. Place the Lapis Lazuli Ore block below the Dispenser itself. Place the button on the iron or gold block.

* Construction Note
Be highly cautious placing blow in and around lapis block. When activated the bombs will appear just couple blocks away from the weapon, thus if it comes in contact with vehicle, it will EXPLODE and damage your vehicle instead of the target.

#### How to Use: Bomb Dropper

To activate any Bomb Dropper, you must punch the dispenser or right click it. This is similar to activation of a TnT Cannon. When ready left Click the stone button to release the depth charge.

Vehicle must be directly below the intended target when using this device.

## Construction notes

As repeat of the previous warning: It is **immensely** important to make sure the Dispenser block is aimed correctly when using. Texture pack used on the server hides the "hole" that the dispenser drops the bomb from. Usually the hole must be facing outward, away from the aircraft. If position incorrectly, the vehicle will immediately below up.

Also, the Lapis block must absolutely not be completely blocked or risk a bomb appearing inside your vehicle, causing it to explode.

Like all assembled weapons, both bomb droppers have assigned weight to them. Mk1 Bomb Dropper weighs 5 tons, while the Mk2 weights 10 tons.
Helm

* Equipment Name: Helm (sign)
* Use: Backup Vehicle Controls, Gives information of speed/direct vehicle traveling.
* Cost: $100

## Description

Helm sign is essentially a back up controls for a vehicle. You can have as many as you wish to allow you steer/control speed of the vehicle when the main sign is inaccessible due to damage. Any vehicle may have this sign on it.

When in not in use, the sign will supply information about vehicle speed & direction.

## How it Works

Helm has multiple functions beyond just steering & speed control of the vehicle it's attached too.
Information on the sign helps you guide the ship as well.

* **HDG** is for Heading - Heading direction the ship is going. North is 0, 90 is East, South is 180, West is 270.
* **SP** is for Speed - Vehicle generally go 10 blocks a second at maximum speed. Depending on weight of the vehicle & power of the engines. Speed can indicate how quickly you can get to your destination or target.
* **G** is for Gear - Vehicle have 2 to 3 positive and negative gears that regulate your speed. Helm sign will show you what your in gear your in. Positive gears is forwards, negative gear number is for backwards.

## Construction

This is a simply sign, all needs to be done is the player to write "Helm" on top line of the sign. Once vehicle is active, information of vehicle's status will be displayed.

* Construction Tip: Having number these signs good especially if the vehicle takes heavy damage in course of a long battle. (especially on water base vehicles, like Ship & Submarines.) When a vehicle does not have enough crew/players to operate it, having helm sign near a main cannons or other weapons is useful if the player needs main a gun while steering a ship/submarine.