Artificer: Alchemist

### Alchemist Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

 3rd
 5th
 9th
 13th
 17th

### Tools of the Trade

When you choose this study at 3rd level, you gain proficiency in alchemist's supplies and your choice of either the herbalism kit or the poisoner's kit. You gain a set of alchemist's supplies for free, as a result of your tinkering.

### Potion Infusion

When you choose this subclass at 3rd level, you gain access to an additional Artificer Infusion specific to the Alchemist:

##### Concoct Potion.

You may add Concoct Potion (listed at the end of this subclass) to the list of Artificer Infusions that you can learn. When you gain this feature at 3rd level, you may replace as many of your known infusions as you like with this infusion.

### Alchemical Tinkering

Also at 3rd level, when you touch a nonmagical vial or bottle, you can use your alchemist's supplies to imbue certain effects via your Magical Tinkering ability. In additional to the usual properties you can imbue with this feature, you gain the following magical properties to choose from:

* The item is filled (up to 8 ounces) with your choice of any liquid that can be produced by an Alchemy Jug.
* The item is filled (up to 8 ounces) with Alchemist's fire.
* The item is filled (up to 8 ounces) with a medicinal tonic.

Drinking this tonic takes an action, and grants a number of temporary hit points equal to your Intelligence modifier that last for 8 hours.

### Potent Chemicals

At 5th level, your alchemical expertise allows you to brew especially effective solutions. Whenever you deal acid, fire, or poison damage as a result of a spell you cast or potion you created, you may add your Intelligence modifier to the damage done. Additionally, whenever a creature recovers hit points as a result of a spell you cast or a potion you created, you may add your Intelligence modifier to the hit points recovered.

### Chemical Savant

At 9th level, you have been exposed to chemicals enough to build up a superhuman tolerance for them. You are now resistant to acid, fire, and poison damage, and you are immune to the poisoned condition.

### Hazardous Chemicals

At 15th level, you have experimented enough to discover volatile chemicals that affect even the most impervious foes. Whenever you deal acid, fire, or poison damage as a result of a spell you cast or potion you created, that damage ignores immunity and resistances.

### Concoct Potion

##### Item: a vial, flask, or bottle

Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a different magic item that you can make with it, picking from the "Potion Formulae" tables below. If a table has a level in its title, you must be of at least that level in this class to choose an item from the table.

 Potion of water breathing

 Truth serum

 Wyvern poison

### New Potions

Most of the items mentioned in the Concoct Potion list are written in the Basic Rules or the Dungeon Master's Guide. Otherwise, any items marked with an asterisk are listed below:

**Potion of Agility**

A creature who drinks this potion gains the effect of a longstrider spell.

**Potion of Dragon's Breath**

A creature who drinks this potion gains the effect of a dragon's breath spell (no concentration required) at 2nd level. You choose the spell's damage type upon crafting the potion.

**Potion of Mutation**

A creature who drinks this potion gains the effect of an alter self spell (no concentration required). You choose the desired effect upon crafting the potion.

**Potion of Necromancy**

A creature who has the potion poured onto their body receives the effect of a raise dead spell.

**Potion of Resistance**

You choose the resisted damage type upon crafting the potion.

**Potion of Slumber**

A creature who drinks this potion is affected as if a sleep spell were cast on them at 1st level.