Sephix

Sephix is an interstellar revolutionary who fights against the cosmic system of eternal recreation kept in motion my the Primordials. They are known by mortals through the religion of Arkism, in which they are a weak mosquito deity who constantly bothers the more powerful Wellby Tosscoble. This image of Sephix came about after their partnership and subsequent falling out with the Faesoric God of the same name. In reality, Sephix is a powerful larvomancer warrior and master of Locus Psionics.

## Sephix

### class

Multiclassed Wizard, Psyker, Battle Master

## Notable Possessions

* Sephix's Heat Ray
* The Bhopal Blade
* Larvomens of Sephix
* Crown of Actuality
* Temporal Hazmat
* The Abyssal Shard

## Biography

### Intention Capital

Sephix has long since forgotten the details surrounding their creation, but as all Larvomancers do, they spent much of their early life serving the Prime Mover in Intention Capital as an engineer. They distinguished themself as one of the most intelligent engineers, working with other brilliant minds including Ibdis and Primus. Despite their brilliance, Sephix was unstable, and had to be sent to Thought Reassignment on multiple occasions. Once because of their romantic interests, another because they questioned the Golden Edict system, and another when they tried to scale the outer walls. Because they had had their memories altered so many times, Sephix began experiencing odd psionic phenomena, and decided to investigate them. They discovered that they had actually been sent to Thought Reassignment almost every week for the last several years, and the memories had been erased. Sephix, realizing that the city had been controlling their mind, decided to attempt an escape. Somehow, capital scouts were unable to detect these resistant thoughts until it was too later. Since no other larvomancer had tried to escape the capital in all history, the city was unprepared, and Sephix was able to escape, even stealing the Crown of Actuality from the hall before hijacking a planeshifter.

### Locus Training

Now far from the safety of Intention Capital, Sephix was lost and confused. They came across a Locus vessel that had detected the planeshifter's high tech equipment. They immediately captured Sephix and brought them aboard. Sephix assumed they were friendly, but as soon as Sephix left the safety of their shielded ship the Locus attempted to kill them. Sephix was forced to use the Crown of Actuality to defend themself, destroying the locus ship in a blast of gravitational force. On their way through the void, Sephix encountered many other Spelljammer ships, and their interactions almost always ended with the strangers trying to steal the ship. Soon, Sephix started destroying other ships on sight out of paranoia. They continued to drift through the darkness without direction, leaving behind a trail of absolute destruction. This caught the attention of the Locus command, who sent out a psionic message to Sephix from a safe distance. They requested that Sephix rendezvous with them at a nearby Locus ship. Sephix accepted, using a bit of their own psionics to detect the truth in their words. Aboard the ship, Sephix met Yulak, the Augur of Omnimundus. They explained their blessing of knowledge of all things, and their confusion as they knew nothing about Sephix, their crown or their ship. Yulak offered an accord, they would teach Sephix about the Far Realm and about psionics in exchange for information about Sephix's origin. Sephix accepted, and their training began.

### Developing a Doctrine

Due to the larvomancer's natural talent in psionics, Sephix learned fast and grew in power very quickly. Within about 40 years of training, Sephix could best almost every locus psion, only failing against a Darkheart wielder. Yulak, in turn, had learned all about Intention Capital and the larvomancers. They also determined that it would be impossible to re-enter Intention Capital without a planeshifter, so they made a deal with Sephix for them to leave their planeshifter in exchange for a much faster and larger Locus ship. Though they knew it would compromise the city, Sephix accepted the deal, because they still hated Intention Capital and everything it represented. They did worry for their former colleagues, Ibdis and Lannise, but they thought the two were smart enough to avoid being killed by the invaders. Sephix now had the power to travel through the universe freely, and communicate with any sentient organism using psionics. Sephix was curious about the great powers the Locus worshipped, the Primordials. Sephix had grown to despise these beings, seeing them as overruling tyrants. It didn't make sense to them that the vast complexities of the universe should be controlled by so few beings, beings with their own chaotic whims and unstable states. What Sephix found most troubling was their realization that much of their life was controlled by the Primordials, that even the fabric of their being could be tied back to their influence. Yulak sensed these thoughts in their student's mind, and was given a new perspective on their gods. Though they loved the Primordials for their gifts to the Locus, they did sympathize with Sephix and began to worry about their own freedom. They decided to allow Sephix to grow their own philosophy, instead of trying to force the Locus religion on them. What Yulak didn't know was that Sephix was using their psionic powers to conceal much darker thoughts, ideas that would threaten the stability of the cosmos. Sephix had come to pity the Locus for their reliance on the Primordials, but this pity was growing more and more into hatred, hatred of all things stemming from the Primordial Design. Eventually, Sephix left the Locus for good, totally self-sufficient now with their ship and ample psionic abilities.

### Meeting like-minded Revolutionaries

For several years after leaving the Locus, Sephix traveled the cosmos on a mission of curiosity, exploring countless worlds and experiencing their cultures. They studied at great arcane schools and shared their technology with artificers, amassing more knowledge and gaining renown. They met many people with similar ideas, others who thought the total domination of the Primordials was morally unacceptable. The Avalokians were especially entranced by Sephix's technology and ideas, and offered them a position as a consultant to the Banner Council and head of the primary astronomy circle. Sephix rejected the offer, but remained to study for a while. While there, they assisted in the finalization of the avalokian's map of Ur's Tapestry, and created several spells that they shared with their peers. Sephix continued to wander, spurned on by curiosity. In their travels, they met another wanderer called Haask. Haask shared Sephix's position about the Primordial Design, and the two quickly fell into deep deliberation about their shared doctrine. Though they both knew it was likely impossible, the two formed a pact to learn as much as they could about the possibility of escaping the infinite cycle of universal recycling. As the years went by, their pact was shared by several others, including Enuen the rain walker, Irthicax Vane, Obligatum VIII and the owl knight Anari. Together, the group made many great discoveries, such as the existence of Phlogiston space and the actual collection of the Abyssal Shard. With the help of Enuen and a team of yithian technicians, Sephix also constructed the Tremens Spelljammer. Eventually, many of them would depart for good. Irthicax was summoned to Terrasius, Enuen made their own pilgrimage there in search of answers about their past, and Haask met their end to a Locus warpriest. Anari's ideology changed drastically as their life was saved by a priest of the Ur, totally switching sides and joining a clerical organization. Obligatum eventually left, seeking vengeance against their creators. Eventually, Sephix was left alone again. They had seen so many other believers lose faith in the cause, but it had only strengthened their faith and hope at a nearly impossible freedom.