Vehicles

There is 11 player buildable units and 20 not player controllable units (in legal way)

# Buildable/Player units

There a few type of units: Air, Ground, Utility units.

### Utility units

1. "Magpie" - AI controllable drone like lifter, that able to carry cargo faster than "Pegasus" but cant be order to do some things.
2. "Pegasus" - Heavy duty lifting Helicopter, that can carry cargo and units.
3. "Scarab" - Armored scavange unit, thats only purpose is salvage debris or any other object, that have energy in it.
4. "Antaeus" - One of 2 carriers that was sunk after a first war, "Antaeus" have number 00, other 04. That cruisers capable of fast unit deployment, have a thick hull, and artillery guns, but it very fragile when unguarded.

### Air units

1. "Hornet" - Early game unit, fast and light attack/recon helicopter, its have weak armor and firepower
2. "Phoenix" - Medium game unit, basically upgraded version of "Hornet" have medium armor and firepower, a little bit slower that "Hornet"
3. "Vulture" - End game VTOL unit, that only available on final island, armor weak as "Hornet" but it have pair of each weapon.

### Ground units

1. "Salamander" - First "Antaeus" and player ground/hover unit. Have bulky armor, and medium firepower, still dont have so much space on it, to put some modules.
2. "Sentinel" - Stationary defence unit, that have some armor and medium firepower, main purpose of it, is defend some areas.
3. "Puma" - Light recon unit that is invisible to a radar, with cloak module, it can be completely invisible, only close enemy units can detect it.
4. "Rhino" - Quad tank with medium power, enough space and decent firepower.
5. "Shark" - Upgraded version of "Salamander", with doubled firepower, a good armor, and a little bit space for modules.
6. "Behemoth" - Upgraded quad tank, that able to scavange or repair units its depends on the installed module. Have doubled firepower, perfect armor, and a huge space for modules.

### Progression List

**Available** means it's available at level start. **Obtained** means it's obtained during the level, and available from after that or next level. *Available* columns do not list everything, but rather list only new additions to all of the rows above.

# Enemy Cabal units

There a few type of units: Air, Ground, Buildings.

### Air units

1. "MD-550" - Cabal recon chopper, most weakest enemy, armed with weak machine gun, and have decent armor, only become dangerous when there are couple of them.
2. "AH-64 Apache" - Cabal attack helicopter with decent missile launcher, and medium armor.
3. "VT-07" - Cabal VTOL bomber, have moderate damage and medium armor, quite slow and not so much threat to fast moving ground targets.
4. "Chinook" - Heavy duty lifter, but for Cabal side, its pretty rare in game and it performs function of troop transport vehicle. Unarmed, and has medium armor.

### Ground units

1. "M-1A1 Abrams" - Basic Cabal land force, have cannon that does some damage, light armor.
2. "M-6x Mammoth" - Serious threat to early levels air units, Cabal heavy tank have great AA damage, but ground damage same as "Abrams". Its also has a blind spot above him, where he cant hit you with rockets.
3. "M-109A3 SPG" - Cabal mobile howitzer, have decent armor and some damage, it barely can hit fast moving targets, but as VTOL bomber especially effective against stationary targets.

## Buildings

1. "Tank Factory" - Basic and main Cabal ground unit production, can produce both tanks "Mammoth" and "Abrams". Have medium armor.
2. "Hanger" - Basic and main Cabal air unit production, can produce two types of helicopters "MD's" and "Apache". Have medium armor.
3. "Heavy Factory" - Advanced Cabal unit production, capable of constructing SPG's and VTOL Bombers. Have heavy armor.
4. "Fuel Tank" - Cabal energy storage, unarmed and have a weak armor.
5. "Oil Derrick" - Cabal main energy production, passive generate energy for Cabal use. Unarmed and has weak armor.
6. "Radar Outpost" - Cabal observating structure, can detect cloaked units. Has long range of detection but still not long as vision range of player units.
7. "Control Centre" - Cabal HQ, unarmed by itself, but has strong armor and most of the time would be heavy protected.

#### Defence Buildings

1. "50mm Cannon" - Weakest Cabal defence, that can attack ground and air units. Has low firepower and armor.
2. "AAA Cannon" - Cabal AA gun, can deal decent damage only to an air units and has medium armor, not a big threat when solo.
3. "Howitzer" - Long range Cabal artilery cannon, have decent damage to a ground units, weak armor.
4. "Gun Turret" - Medium range anti-ground Cabal bunker, has great damage and rate of fire, but very inaccurate on fast moving units.

# Enemy Hybrid units

There a few type of units: Air, Ground, Buildings.

### Air units

1. "Hybrid MD-550" - Mutated version of regular Recon chopper. Its have more fire power, armor and view range.
2. "Hybrid Apache" - Mutated version of regular Apache, thats only have significant more armor, larger attack range, rate of fire and view range. Damage are the same.
3. "Hybrid VT-07" - Mutated version of regular VT-07. In general its worse than the regular one because only one buff in view range and debuff in significant lower armor amount.

### Ground units

1. "Hybrid Abrams" - Mutated version of regular Abrams. Has better damage, rate of fire and view range.
2. "Hybrid M-6x" - Mutated version of regular Mammoth. Has better gun damage, rate of fire and view range.
3. "Hybrid SPG" - Mutated version of regular SPG. Has better gun damage, range of explosion and armor.

### Buildings

1. "Hybrid Ground" - Mutated version of regular Tank Factory.
2. "Hybrid Air" - Mutated version of regular Air Factory.
3. "Hybrid Large" - Mutated version of regular Heavy Factory.
4. "Hybrid Storage" - Mutated version of regular Silo.
5. "Hybrid Oil Derrick" - Mutated version of regular Oil Derrick.
6. "Hybrid Radar" - Mutated version of regular Radar.
7. "Hybrid Control" - Mutated version of regular HQ.

#### Defence Buildings

1. "Hybrid 50mm" - Mutated version of regular Machine gun.
2. "Hybrid AAA" - Mutated and deadlier version of regular AAA Cannon.
3. "Hybrid Howitzer" - Mutated version of regular Howitzer.
4. "Hybrid Turret" - Mutated and deadlier version of regular Cannon Bunker.

# Enemy Alien units

There a few type of units: Air, Ground, Buildings.

### Air units

1. "Small flyer" - Light alien aircraft, has low damage, fast and fragile.
2. "Medium flyer" - Medium alien aircraft, has decent damage and paired guns, fast and fragile.
3. "Hover flyer" - Siege alien aircraft that is capable of damage all ground targets under it in significant area. Slow and has medium armor.

### Ground units

1. "Kamikaze" - little walker that is main purpose is run towards ground units and explode. Very fragile but very dangerous in groups.
2. "Light walker" - Aliens main ground forces, thats only capable of attacking ground units. Has strong armor and decent damage and very fast.
3. "Heavy walker" - Aliens heavy ground units, thats like Mammoth can attack ground and air units, very dangerous in groups and on its own.

### Buildings

1. "Alien Ground" - Alien land factory, that is almost same as regular Tank Factory.
2. "Alien Air" - Alien air factory, that is almost same as Air Factory.
3. "Alien Large" - Alien Advanced factory, that is almost same as version of regular Heavy Factory.
4. "Alien Storage" - Alien Silo, that is almost same as regular Silo.
5. "Alien Oil Derrick" - Alien Derrick, that is almost same as regular Oil Derrick.
6. "Alien Radar" - Alien Radar that is almost same as regular Radar.
7. "Alien Control" - Alien Control Centre, that is almost same as regular HQ.

#### Defence Buildings

1. "Laser Tower" - Much deadlier than Machine gun, it can destroy any unit quickly.
2. "AAA Gun" - Very deadly to air units, it can shoot down any air units with pair of good hits from a far.
3. "Blast tower" - Has lower damage than hybrid or regular one howitzer, but it can fire faster than them and have more armor.
4. "Lightning Gun" - Deadly to ground units, easily can destroy solo units, but it lacks armor.