Dragoma Xross Beyond

*For the anime equivalent, please see Dragoma XB.*

> *"The Legend of Astora flows with a new threat in peril." **- Summary Tagline.***
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**Dragoma Xross Beyond** *(ドラゴマ クロス ビヨンド Doragoma kurosu biyondo)* lit. **Draconica XB** is one of the 4 main events of the first Dragoma game. Strongly based off of the novels from the Draconic series, the story follows 9 unique shifters hailing from Astora as they struggle during a turbulent era to defend against evil plunging through the Grand Design. Players are able to combine the might of nearby allies using *Locktouch Support* and enter dual battles using the Dual System to defeat enemies. The traversable world map, last seen in *Dragoma* return. This game also features a playable character that can be customized, a feature last seen in the previous entry*.* Just like in the previous game, the player can choose between Classic Mode and Casual Mode.

## Notable Setting

With the first 3 novels of the Draconic series taking place on earth, the game approximately takes place on continent Astora, the re-imageeered Future Earth divided into two respective halidoms, Eruturia and Valheim. Two variants of the tectonic landmarks appear a timeskip, adhered unto the evolution between *KvD: Chronicles* and the *Draconic series*.

## Story

Storymode is where the player controls and speculates at Astora's rich and decisive landmarks, alluring all characters from their homelands and gathering items and resources for Event Tiles and Inventory.

With a new leader and group under rise, Rickers notifies every team like wildfire in regards of the Beast Raiders bound to forbid Draguz shifting by attempting to lure darkness past the shattering Grand Design. After plans dispatch, the teams traverse into expedition, attempting to secure the Grand Design's 5 damaged LED steel locks that firmly run the makeshift glass dome alive. With the face behind all of his alluring deeds, Zoran von Babel manages to grip hold of both cores before exploiting the powers to his chaotic creation, Typhon Azazel. With Haselunne as it's centerpiece of war, the two tectonic halidoms drift violently across the sea, crashing into each other in accordance of borderline merging. Fireballs and sleek plated Icicles plunder madly from the sky like a fleet of speeding arrows, every Draguz shifter under desperate pressure and measure to seek refuge. With plans dispatched into flow, the Evergrande Draguz Liberation Army thunders into thier XB evolved forms, striking down Azazel along with the restored Emperiyan Draguzstones.

Astora is reverted back to how it was, with the Grand Design fully restored.

***DLC objective description:** Preventing a doctor's vile deeds over his secretive team of data codec Draguz along with his ultimate creation to plunder Astora into darkness.*

## Multiplayer

Multiplayer Combat serves Player vs Player fights in Draguz form, where players can utilize combat items. Levels of location reside in deep isolation away from the city or chaotic escapades throughout the bustling skyscrapers bundled together.

Battleground combat, Aerial strikes, underwater plunging, each landmark of Astora serves a definitive dueling ground to every shifter and Draguz creature.

## Event Tiles

Event Tiles can guide players into challenging modes such as:

* **VR Arena -** a feature where shifters challenge each other in a PvP combat. Requires VR mat and Draguz VR Figures.
* **Combat AR -** a feature where smartphone users can utilize thier AR spinning tops in order to augment the Draguz Avatars on screen. A Nintendo Switch is not possible for this feature.
* **Draguz Duels (Similar to Double Duel from KvD) -** Similar to the VR Arena, just given challenges from each team leader and thier members.
* **Xegrela Siege -** Combat level by level Ragnavatars until you reach the end!
* **Draguz Resort -** a blissful resort getaway feature where shifters can relax with thier respective Draguz. Features unlockable Draguz Gear armory, accessory hall, Music grandeour, Inn, Spa, Dining Hall, and Harvest Field. Similar to *Fire Emblem Heroes* Aether Resort.
* **Shifter's momento** (Hot Spring / Spa DLC, Summer's Arrival, Harvest fest, Winter Bash)

## Inventory

Inventory re assures the player's wonderful collection of items, forged weapons, Draguz Gear, and other tidbits.

The Dragondex logbook covers every shifter and Draguz uncovered and scanned. Also includes their entry information.

## Dragoma VR Play

A revolutionized game mechanic never seen before into the market has been specialized just for the Dragoma series. It follows new diverse features such as videogame console / smartphone communication to a flexible fiber mat board featuring illuminated squares on a chess board format. Players are required to purchase and collect Draguz VR figures (sold separately) along with various themed mats (sold separately) in order to build up their army and duel head to head against an opponent (CPU) or another player. Limited edition sets along with re colored Draguz are also available for purchase soon.

With Dragoma blustering up as the popular runner up to the KvD series, it introduces new diverse features:

- A new VR mat to the Dragoma series is made up of a simplistic black mat with LED strips running in accordance to the 4 type terrains. Shaped into a 10 by 6 mat, two smartphones or Nintendo Switches cradle as centerpiece action packed battles.

- Sections of card placements are divided into 5:

Location, Deck, Support, Shifter, Dragoma Gear.

1. Players set up their Draguz VR figures on thier desired tile on the mat, while placing their Nintendo Switch or smartphone app on the Combat cradle.

2. A random location card from the deck will be scanned on the mat.

3. Initiating turn based combat, the player moves around his desired army (limited to selected tiles illuminated by mat) until he ends his turn. May utilize Item card or Dragoma Gear to shift gameplay. After a Draguz VR figure completes 'tile-traveling', the tile underneath the pedestal will glow gray, meaning it already moved across the mat.

4. Once a figure is scanned on the app or Switch, the player can initiate a combat battle once the two figures on the mat meet. The on screen battle comes with colourful cinematic action packed skill moves. Figure has own motion vibration and pedestal illuminates red if damaged.

- If the game is played without a Switch or Smartphone, the figures come equipped with Health bar LED rings around the pedestal stand. If damaged, it will glow red and decrease HP by dimming majority or minutely of the desired health remaining. The ring will glow green at the start of battle, slowly decreasing to orange before it dissipates to red.

5. Final Strike Gauges (Critical Hits) are implemented when each Draguz has a total of 3 FS's in use per Final Strike.

Example:

*Aero Vanguards*

*Triple Carnage*

*Galnova*

5. The Galdr Triangle (similar to Naga Trinity) is issued for players to strategize their gameplay.

*Raour > Gronn > Blar > Repeat*

*Only Yenn and Grar are balance types*

*Lumino and Dor are Anima types*

6. Players can also anonymously feed their Draguz with low health herbs for quick revival.

7. Draguz receive an EXP level up along with the shifter's comments. Max Lv. can be up to 70.

8. Collect all Draguz figures to achieve the ultimate Dragoma cores!

The VR mat runs on 3xAA Batteries or an AC outlet cable. The estimated price retail for the mat is $29.99 and can be repaired under weather / water damage conditions.

A 6x6 mobile VR mat serves faster paced battles and easy transpiration.

Single pack Draguz figures are set to be placed at $15.99 each along with dual pack Draguz figures which cost $24.99. Sets whop up to $29.99, same value as the VR mat.