Pits of Inferno

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   And take with you an important ammount of coins to buy potions that cost the double that cost normally.
To begin this quest we have to be located in the city of Adhlea, before to start we have to get the Holy Tible, that we get here in a small quest, follow the next map:

If you want to do the quest again after having finished it, can buy the Holy Tible to Amelia in Ambal's temple by 50000gp (5cc)
When you reach the small mountain climb with our spell exani hur up, here we'll find the chest that will give us the Holy Tible.
Once the above fact we headed to Plains of Doom. Follow the map below, starting this time from Tyrsfal, on reaching the spot marked with blue circle we find a hole that we must open with our shovel, when we go down we reach the entrance of the Pits of Inferno.

**ENTER TO THE PITS OF INFERNO:**

When you arrive you will see a door of level 80 and in the other side will have six serpent spawns.

**THE BEGINNING: THE ROOMS OF VOCATION**
In this part of the quest, all players of different vocations must go to their respective room, it should find a lever to turn off 4 walls of fire that prevent them follow the way (the place of these fires is where is marked the number 5 on the map). **(All the paths to the vocation rooms are covered with purple fire (cause 300 damage), so it is recommended walk slow, when the fire go down and not be dangerous).**

**Number 1 NORTH: Knights: will face: 2 diabolic imp and 1 spectre.**

**Number 2 SOUTH: Paladins: will face: 1 spectre and 2 nightmares**

**Number 3 EAST: Sorcerers: will face: 2 spectre and 2 nightmares**

**Number 4 SOUTH-EAST: Druids: will face: 1 diabolic imp, 1 spectre and 1 nightmare**

Once you defeat the monsters, the 4 levers are pulled on each room, the team should go to the site marked on the map with the number **5**, here is a picture of the site:

When you finally arrive near the hole to climb, up with much precaution, it is recommended that 2 or more blockers climb up to that place before the shooters because there are 3 Hellfire Fighters and the space is very limited, the strategy is that the blockers make look the Hellfire Fighters to other way, contrary to the direction of the shooters, doing that the spam from the fires doesn't hit them, here's a picture where shown the room when you will go up:

In this room is the teleport that will take us to the next room of the quest
We will be teleported here:

#### **THE LEVERS: ENTRANCE TO PITS OF INFERNO**

In the first image we see the lever and the second to
the place where we will be shipped the blockers must act quickly and anter
first in the teleport because the respawn is full of dangerous creatures,
shooters and healers should go quickly behind of the blockers, it is
recommended that blockers to move one sqm forward to allow shooters get enough
space to shoot.
The room is full with Phantasms, Plaguesmiths, Betrayed Waiths, Blightwalkers,
Ghosts, Hands of Cursed Fate, Demon Skeletons.
Once that the team kill all the monstes, has to enter to the room, this is
where it begins one of the most tedious and longest parts of the quest,
consisting on turn off 14 levers, as there is a path that is blocked with 14
pillars, and we need to turn off the 14 levers to make them disappear. In the room also will find a dead human with a book inside, the text says:

*Only death.*
*No more mercy in all earth.*
*The end for the weakness.*
*Gates of fire on you.*
*On the terrible eyes.*
*For all kingdoms.*
*Of all creatures.*
*Rains of blood are your joy.*
*The unic is looking at you.*
*Hail the lord of the abyss!*
*End of the end!*
*No more hapyness!*
*Only pain!*
*Ring of terror!*
*Take them all*

The text has a hidden message, if you read all the
first letters vertically will tell you this: DONT GO FOR THE NORTH "do not go to the north", and is wise because in the entrance of the north exist respawns so inmediate and full than blockers will die quickly.
So, the began the maze of levers by climbing for this hole **(NUMBER 1)**:
In the images each lever are marked with numbers besides being marked on the map:

The team should be extremely careful with luring the monsters slowly without rushing, as is full of Diabloic Imps, Destroyers, Plaguesmiths, Specters, Defilers, Lost Souls, Demon Skeleton, Hellfire Fighters.
In the map below the team should go to the number **2**, we will find the first lever, then we go following the pointed path to number **3**:

We will climb now to a small cave but with much monsters, will be found another lever where is located the number **4**, after doing that, go down back to number **5**; here:

Once we got back to the former cave now have to go to the north from the number **6** to number **7**, marked in blue, there will be a cave where we have to climb.

**When we climb you will arrive on this large cave (NOTE: ALWAYS remember to follow the order of the numbers to not get lost, at all times!)**
The team must move following the numbers in each dialed in all the levers, logically has to go first to the number **8** that is indicated by the purple line, then to the **9**, indicated by the blue line, then to the **10**, indicated by the white line, then to the **11**, indicated by the yellow line, then after moved all the levers should go to the number **12**, indicated by the green line, where is indicated the way to the next level of the cave. Be careful, the whole place is full of dangerous
monsters (diabolic imps, destroyers, hellfirefighers, Defilers, demons skeletons, specters, Plaguesmiths, lost souls) The order and organization are essential to the success of the quest!

The team will reach this small cave, which we must cross (none lever there), **starting from the green circle 13 to the yellow circle 14.**

When you reach the yellow circle **14** must
go down here to the next cave where is exactly marked the blue circle **15:**

From the number **15** going to number **16** have to deactivate another lever, and we walked up to the hole of the next cave which is marked with the number **17** enclosed in orange.

**When we climb up there the team will arrive here to the next cave:**
**Here we come to GREEN CIRCLE marked with the number 18, then follow the blue line to the BLUE CIRCLE marked with the number 19 and disable the lever there and finally follow the black arrow to the black circle, marked with the number 20.**

**When we go down in the number 20 will lead us to the next part of the maze, is shown below:**

**Each mark on the map there is a lever that should be disabled, in this case the numbers 21, 22, and 23. After going down the hole marked with the number 24 will reach the next cave:**

**The team will arrive exactly at the spot marked with blue circle that has the number 25, then move along the same blue line to the left where the number 26 is marked with a green circle, we will find another lever to disable; once done follow the green line to the number 27, where there will be a hole that we have to down and by which we must continue.**

**The team will be reach the main room, where we start, will arrive where is marked the number 28 with a blue circle, continue below the green arrow to the marked blue circle and climb up on that place there- Climbing the team will reach a tiny cave without monsters where we continue climbing up another hole. We finally get here:**

**We will get to where is the number 30, we have to advance across the cave in direction to the number 31, where the yellow circle is marked, here we find another lever to disable.**
**After turn the lever we have to follow the blue arrow until the number 32 where is the green circle and we go down for the cave that we found there.**

**(Recall that has to take great caution by the large number of monsters that appear in this part of the quest)**

**When we go down the team will reach the next cave:**

**The team will arrive at the location marked with the red circle with the number 33, then follow the blue arrow to the number 34, here the last lever from the Maze must to be turn off, after that we do this, we headed at the hole following the yellow line to the yellow with the number 35**

**We went down the hole and will get to the main room when we start on the begining, here:**

**We will get to the place marked with the blue circle, follow the blue arrow to the black circle, here you will found a stairs**

**The team must go upstairs to get here:**

**In this way all pillars should have disappeared if all** l**evers were deactivated correctly, allowing the team to go where the blue circle is marked. (NOTE: THE WAY HAVE SOME MONSTERS; IS RECOMMENDED ADVANCE WITH CAUTION)** **Upon reaching the other side of the way we go down stairs, which lead us here:**

**It will reveal that there exactly in this small**
stretch 4 Blightwalkers, 1 Hand of Cursed Fate 1 Betrayed Wraith 1 Grim reaper, generally attack all at once, so the shooters must be covered with the blockers and be enough organized to dont have an uncontrolled spending of supplies. As
recommendation or advice every blocker could use "exeta res" to take some part of the monsters and avoid that all of them are attacking only to a one blocker, that in that case will probably end up dying.
**-At the end of this section there is a stair, down a very dangerous part shown below:**

**This place is very dangerous because many monsters come to attack blockers and there is little room for shooters, expecting there to have good blockers on your team, minimum 3 could be developed a solid defense, taking each part of the monsters with "exeta res", and being healed at all times by the Druids, after killing the respawn, continue until the green circle following the blue arrow to the Hall of Blightwalkers.**

**But beware! Nobody must enter in the teleport before the main blockers followed immediately by their healers and finally shooters! Because across the teleport you will be sent to a room with 11 blightwalker together! Yet there is a technique to ensure the survival of the team, its shown on the following picture:**

**This is the formation that should hopefully get or at least as similar as possible, there is an advantage in that the Blightwalkers are slow, so the blockers have some seconds to get ahead several steps where they originally comes on the sqm, leaving room for healers or shooters, obviously the blightwalker attack will fall on the first bloker that is entering in the room, so those who follow him should worry about excess monsters doing "exeta res" or the main bloker will die immediately.**

**So the technique is this: the main blocker enters, should be located in the center of the formation of blockers, the other blockers has to follow him immediately to the other side, standing on the both sides doing "exeta res", to cover the Blightwalkers in excess, immediately following the healers to heal the blockers and finally the shooters.**
**Obviously if more players are doing the quest will be more easier.**

**Once Blightwalkers eliminated, the team must advance the following path in the following map:**

**In this part of the quest to Look a lever across many of useless levers, when the correct lever is activated a ladder appear on the Hall of Blightwalkers and the team will continue the quest (someone should stay in the room of Blightwalkers to block the respawn), so we have to move along the blue line to arrive to the green circle, at that point there is a ladder that we climb**
**(Must be very carefully! The place is full of Dark Torturers, Demons, Nightmares, Diabolic Imps, Plaguesmiths, Defilers, Fire Devils and Hellfire Fighters!**
**It is recommended that the blockers lure the resp slowly, with caution)**

**When the team goes up will arrive here:**

**We must follow the blue line to get to the black circle, there will find the lever that should be disabled, in doing so transformed into a mossy wall, and a stairs will appear on the Hall of Blightwalkers. In the same place we take a teleport to gomore fast to the Blightwalker's Hall.**

**---- Tip: In the yellow circle marked on the picture there is a quest chest which when opened will give us the blessed wooden stake, which can be obtained only in this part of the quest in the entire server, so should not forget to do this quest, because you'll lose your chance to have the blessed wooden stake. -------**

**Returning to the above, once moved the lever back to the Blightwalkers room, and climb the ladder that has appeared.**

**We'll be here:**

**This is where we come to a teleport by lever, we have to put in our Holy Tible and cross to the other side, later advance to the second marked circle that says "teleport". There are no monsters in this place.**

**Once through the teleport by lever and entered on the south teleport shall appear here:**

**HERE WILL COME THE TEAM:**

**THE SEALS:** **PAY ATTENTION! IN THE BEGINING OF THE SEAL ROOM WE WILL FIND A SKELETON NPC CALLED VALDARIR THE DEAD; THIS IS A NPC POTION SELLER; BUT THE POTIONS COST DOUBLE WHAT THEY COST NORMALLY, SO WE HAVE TO GO WITH A IMPORTANT AMMOUNT OF COINS**

**THE SEALS ARE ONE OF THE PARTS MORE REPRESENTATIVE OF THE QUEST, CONSTITUTING 7 MISSIONS WHEN MUST BE BREAK THE SEALS FROM THE SOULS FROM THE TERRIBLE RUTHLESS SEVEN, FOR THIS WE HAVE TO GET TO THEIR THRONES AND THEN TAKE SEAT ON THEM.**

**NOTE: No matter the order in which the seals are made, so the presenting of them in this guide will be completely random, the team can start from the desired seal in the order it deems appropriate.**

### **The Seal of Verminor.**

**We enter on the corresponding teleport to the seal of Verminor. Note: Someone has to stay in the main room to block the respawn or when the team come back to the room will die.**

    **In this seal we will face sons of Verminor, Defilers, Plaguesmiths and possibly The Plasmother**

**At the end on Verminor's throne we climb on it and you will get a message telling us we've broken the seal, having done that, we have completed the seal, THEN WE GO TO THE EXIT MARKED ON THE IMAGE, NEAR THE THRONE, TO GO TO THE SEAL ROOM AND THE NEXT SEALS.**

### **Infernatil's seal.**

**We headed to the teleport of Infernatil and we began to walk through the following place:**

**In this seal will find Hellhounds, Demons, Hellfire Figthers and possibly the boss: The Imperor. This is probably one of the most difficult seals, the hellhounds come in numbers 2-4 and sometimes with Hellfire Fighters, the team must walk very slow and keep respawn with blockers so that each sqm is locked. The blockers should ensure that the hellhounds are not looking for the shooters, one wave is enough to whip several team members of level 90. Also, be careful with luring a lot, especially in this seal, as it is extremely fatal.**

**WHEN THE TEAM ARRIVE TO THE THRONE HAS TO SEAT ON IT ABSORBING THE INFERNATIL'S SPIRIT AND FINALLY WE GO OUT FOR THE TELEPORT TO CONTINUE WITH THE OTHER SEALS**

### **Taferiel's seal**

**By entering this seal shall appear here:**
**In this seal will find Banshees, Lost Souls, Dark Torturers, Demons and possibly the boss: Mister Punish**

**On this seal all you have to do is walk to the throne, but the path is difficult and the respawn is very fast, so the team must ensure to put a blocker on the respawn points in each room, the best way for blockers to block the creatures could be lock them in the aisles between each room, then just 2 creatures can attack in melee.**
**When you reach the throne we got on, so we breaking a new seal, then the team goes to the main room to continue the quest.**

### **Bazir's seal**

**Has to enter on the respective teleport and reach the Bazir domains.**
**This seal is absolutely full of phantasm, nightmares and demons but is actually quite easy to do, there is a trick to allow only a small team kill everything, and the rest of the team wait in the place where they have to be, to make that all the team advance and pass the seal.** **It is also possible to find the boss: Countess Sorrow**

**You have to let the small cleaning team follow these maps:**
**(also is mentioned where must be located the rest of the team, waiting)**

**NOW THESE MAPS ARE ONLY FOR CLEANING TEAM:**
**But beware, being more reduced the team will be more exposed, you should also be careful not to walk too luring monsters and die.**

**When we arrive to the end of the marked path, we have to go down for the hole is there, and continue advancing here:**

**When we up will reach the next cave:**

**WHEN WE ENTER ON THE TELEPORT WILL ARRIVE HERE, THE STAYS OF BAZIRWE HAVE TO OPEN THE CHEST OF THE NORTH.**

**AFTER THE CHEST IS OPENED, IT WILL TAKE US TO ANOTHER ROOM, HERE:**

**APPARENTLY THIS ROOM DOESN'T HAVE EXIT, ​​BUT SO IS HIDING OPENING THE CURTAIN (RIGHT CLICK)**
**FINALLY YOU COME TO THE THRONE ROOM OF BAZIR; HERE**

**When climb up on the bazir's throne the seal will be broken, making free his demoniac spirit, so we will send us to the first room,**
now we have to walk to the north and find the statue of the left and do right click on it.

**WHEN WE DO THE RIGHT CLICK ON THE STATUE SEND US TO**
THE PRINCIPAL SEAL ROOM

### **Apocalypse's Seal**

**Here we can find: Demons, Juggernauts, Destroyers, Furys and possibly the boss: Massacre**

**WE CLIMB ON THE THRONE AND THE SEAL IS COMPLETED.**
**After we have to go to the exit to continue.**

### **The Ashfalor's Seal**

**Take the corresponding teleport and go there:**

**We wil find Lichs, Demons, Undead Dragons and possibly the boss: Dracola.**
**When we went up to the throne the seal is broken, then we has to go to the exit that is on the right.**

### **The Pumin's Seal**

**We headed to the Pumin's Seal by their respective teleport, there we will find: Demons, Spectres, Betrayed Waiths, Hands of Cursed Fate and possibly the boss: The Handmaiden.**
**This seal must go through a long room with invisible walls, then the next picture distribution and path is displayed:**

**The floors in black represent the location of the walls, obviously in the game the black squares or walls can not be looked so the path should be followed very concentrated.**
**Once we got to the throne, we climb up on it and the evil spirit of Pumin is absorved, breaking the seal.**
**Then return to the main room.**
**THEN FINALLY HAVE ENDED THE 7 SEALS, HAS TO GO TO THE SEAL MAIN ROOM AND FOLLOW THE FOLLOWING PATH:**

**Upon reaching the blue circle we'll find a teleport. We have to enter on it. We'll be sended to the following location: Will find a long hallway with 7 doors of red handle, we can only cross them if we have made all the thrones of each seal.**

**Follow the blue route to reach the reward room:**

**Once you get past the 7 doors will reach the award zone, and no more monsters from here:**

**Walk to the north and will reach the reward room.**

**Will find a path immediatly on the right, we used it to reach a teleport to exit the quest, after of course of take the reward.**

**And in the north west there is another road that leads to the site of excalibug.**
**Enjoy yout loot!**

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