recursal/Fanatic-Fandom huggingface dataset:
Tactical Observer

Tactical Observer
21 / 160
brst 3
A basic burst-fire rifle that improves with time.

damage 1.15x
heat / cool 1.00x / 1.00x
firerate 779
brst delay 0.22s
deviation  3
recoil / ctrl 8 / 45
R/E time 1.4s / 0.35s
perks - Improves Over Time

- Custom Ammo Supplier (hidden)

The Tactical Observer is a burst assault rifle which comes with soft point ammunition. The longer it is used, the more powerful it becomes.

The abbreviation for this weapon is 'TAC.'

## Characteristics

**Advantages:**

* Soft point ammo has a chance to slow enemies on hit
* Stats steadily improve over time in combat, mainly firerate
* Quick reload and fairly accurate
* Improves Over Time

**Disadvantages:**

* Burst-fire can be ammo-inefficient if the target only requires 1 or 2 shots to kill
* Fairly small magazine for an assault rifle
* Soft point ammo deals slightly less damage than standard ammo

## Ammo

* Pickup: 84
* **Ballistic Soft** Ammunition
	+ 5.57mm Soft Point
	+ 5.57mm Kaida SC
* **Compatible Ammo**
	+ 5.57mm Acid
	+ 5.57mm Armor Piercing
	+ 5.57mm Hollow Point

## Perks

* Improves Over Time
	+ The weapon starts off weak, but can improve considerably the longer you spend in combat with it.
	+ Time spent in combat refers to the amount of time that an enemy has been alerted of your presence
		- This can be exploited with certain targets, such as quest shrines (during defense quests) and turrets
	+ Grants 0.25% more fire rate, 0.25% more damage, and -0.05 seconds less burst delay for every 25 seconds spent in combat with the weapon out; no stacking limit
* Custom Ammo Supplier (hidden)
	+ Gives the Soft point ammo type for every compatible weapon

## Trivia

* This weapon is based off of the ZM LR-300. Curiously, the rear ironsights are mounted near the front of the rail instead of the back.
P9000 Supernova

P9000 Supernova
50 / 120
Auto
A very fast-firing laser SMG that deals high burst damage.

damage 0.8x
heat / cool 0.60x / 0.60x
firerate 1890
deviation  8
recoil / ctrl 7 / 60
R/E time 3.00s / 1.50s
perks - Teleport Upgrade
 - Heat Firerate & Recoil

The P9000 Supernova is a very fast-firing sub-machine gun that uses laser cells. The weapon's fire rate decreases as heat increases, thus requiring the player to shoot in controlled bursts.

The abbreviation for this weapon is 'P90.'

## Characteristics

**Advantages:**

* Very high base fire rate provides powerful burst damage
* Gains small stat increases upon entering a new non-boss room
* Extreme firerate at low heat and less recoil.
* Cannot overheat as the firerate would come to a halt before the weapon could reach high heat

**Disadvantages:**

* High recoil during the first few seconds of firing
* High deviation
* Long eject and reload cycle
* Low max ammo
* Fire rate scales heavily with heat, slowing to a crawl even at moderate heat levels
* Low overall damage per projectile; struggles against armored enemies

## Ammo

* Pickup: 70
* **Laser** Ammunition
	+ Laser Cell
* **COMPATIBLE AMMO**
	+ Lithium Cell

## Perks

* Teleport Upgrade
	+ The weapon comes with the Evolving Software, allowing it to gain upgrades teleporting to a new non-boss room; these upgrades are independent to those provided by upgrade kits or terminals, and appear to have no stacking limit. The weapon gains for each teleporter usage:
		- +5% Firerate
		- +2% Damage
		- -1.5 Recoil
		- -0.25 Deviation
* Heat Firerate & Recoil
	+ Unlike every other laser weapon, with higher heat the firerate decreases and deviation is less affected

## Notes/Tips

* Starts at 0% heat, unlike most weapons which start at 10% heat

* The Shock Impulse and Twin Link II items have short active durations, which complement the P9000's burst damage well, allowing large groups of enemies to be dealt with quickly and efficiently
* Anything that can reduce heat generation, such as Powershot/Hyperfeed or Reload Vent attachment will help maintain the P9000's high fire rate.
* The P9000 benefits the most from the Engineer's class talents, which grant 30% additional fire rate and 10% reduced heat generation for laser weapons.

## Trivia

* The P9000 is based off of the FN P90, a PDW designed and manufactured by FN Herstal in Belgium, known for its futuristic appearance.
P33 Compact

P33 Compact
14 / 220
Semi
Classic P33 Pistol with good all-round performance and magazine size.

damage 1.05x
heat / cool 1.00x/1.00x
firerate 378
deviation  1.5
recoil / ctrl 38 / 102
R/E time 1.30s / 0.20s
perks - 10% Critical Chance

- 20% First Shot Damage(hidden)

The P33 Compact is a basic starter pistol available to all classes. It has good magazine and reserve capacity, a quick reload, and the first shot from a fresh magazine deals additional damage.

The abbreviation for this weapon is 'P33.'

## Characteristics

**Advantages:**

* Good magazine capacity
* Good reserve ammo capacity
* First shot deals extra damage
* Grants Critical Chance bonus whilst held

**Disadvantages:**

* Poor stopping power; requires accurate headshots for quick kills, especially at longer ranges
* Loses accuracy quickly

## AMMO

* Pickup: 90
* **Ballistic soft** Ammunition
	+ 10mm FMJ Basic
* **Compatible Ammo**
	+ 10mm Soft Point
	+ 10mm Armor Piercing
	+ 10mm Hollow Point

## Perks

* 10% Critical Chance
	+ Grants 10% Critical Chance bonus whilst held
* 20% First Shot Damage(hidden)
	+ First shot in a magazine deals 20% extra damage

## Notes/Tips

* As with all pistols, headshots are essential for maximizing damage output and surviving long enough to find a more effective weapon.
* If an enemy is very low on health, it may be better to use your pistol to finish them off in order to conserve main weapon ammunition.

* Consider installing a Tactical Grip to reduce recoil whilst stationary, making followup shots more precise.
Recipes

There are 184 recipes available in TownCraft. They are divided up here based on the crafting station used to create the item.

* Crafted on Self
* Crafted in Barrel
* Crafted on Crafting Table
* Crafted in Furnace
* Crafted on Iron Stove
* Crafted on Logging Bench
* Crafted on Loom
* Crafted in Stone Oven

**\*\*Note\*\*** - 'Self' recipes can also be crafted on the Crafting Table.

 **Barrel**

 **Crafting Table**

**\*\*Note\*\*** - 'Self' recipes can also be crafted on the Crafting Table.

 **Furnace**

Note: After using the furnace for a while, it will run out of fuel. Dragging a piece of coal onto it from your inventory will refuel it and allow you to craft more.

 **Iron Stove**

 **Logging Bench**

  Wood Pole (2)
  Round Wood (2)

 **Loom**

  Thick Cloth | Finished Good
  Twine | Finished Good

 **Stone Oven**
Events/Quests

Random events or quests may appear during gameplay, either through entering high-alert rooms or accepting a quest from a quest shrine.

Successfully completing these events will either reward the player with one upgrade kit and 1000 XP or one android upgrade and 1000 XP.

## Timed Chest

At the beginning of every room, (even the very first one) there is a chance that a timed chest will spawn, either holding an item or weapon. It must be opened in the defined time limit or it will lock and require a keycard to open. The time limit scales with the chest's distance from the starting teleporter, between 40-90 seconds.

## Quest Shrine

Has a chance to appear on any floor, will offer the player a reward for completing a quest. The possible quests are as follows:

* Eliminate target - Spawns elite headhunters with reduced rate of fire, accompanied by a gun drone. Killing them completes the quest. There are two sets of headhunters on singleplayer and three in co-op.
* Defense - The player must defend the quest shrine from constantly spawning enemies. Lasts 45 seconds.
* Intoxicate the Area - Several valves appear on the map which must be interacted with the complete the quest. Opening a valve applies a single permanent stack of acid damage, only being cleared when exiting the floor. Two appear on solo, and three on co-op.
* Massacre! - Several normal workerbots are spawned at a time, and the player is given a timed weapon (most likely an epic weapon) to kill 30 enemies before the timer runs out.
* Hack Servers - Spawns servers in random places around the map. Standing near a server will hack it, causing 2 enemies to spawn. There are two servers on solo, and three servers on co-op.

## Darkness

Occasionally occurs when entering high alert rooms. The entire screen is covered in a dim green colour, limiting visibility and the ability to differentiate between enemies. This particular room variation offers no reward.

## Jammer

Occasionally occurs when entering high alert rooms. The screen is covered by a blue overlay, and the player cannot see enemy healthbars. Can be disabled by destroying two EMP towers, which grants standard quest rewards.

## Defuse Ammo

An ammo pile placed somewhere on the map is rigged to explode in two minutes upon teleporting in. Reach it in time and defuse it for standard rewards. Appears the same as the ammo crate used in Arena gamemodes.
Yoko-Lagann

Yoko-Lagann
5 / 100
Single
A heavy anti-materiel rifle that can only be fired whilst standing still.

damage 1.75x
heat / cool 1.00x / 1.00x
firerate 103
deviation  1
recoil / ctrl 50 / 36
R/E time 2.50s / 0.40s
perks - Scarce Custom Ammo

- Steady Stance Required

- Heavy Movement (hidden)

- +7 Armor(hidden)

The Yoko-Lagann is an incredibly powerful sniper rifle, requiring a steady stance in order to fire. It uses a special custom ammo, **12.7mm YL Anti Material**, an ammo type that explodes and deals extra damage to stationary enemies, but with less range. This ammo type is not shared with other weapons using 12.7mm.

In Arena, it can be purchased for Sniper as a Series 5 weapon.

The abbreviation for this weapon is 'Y-L.'

## Characteristics

**Advantages:**

* Custom 12.7mm YL Anti Material ammo
* Alternative Accelerator SC ammo gains damage over range and ricochets/penetrates multiple times
* Deals double damage to bosses
* Deals additional damage to turrets/plating
* Very high reserve ammo for its weapon type
* One of the most accurate weapons in its class

**Disadvantages:**

* High recoil with low control
* Slow reload
* Reduced ammo pickup
* Can only be fired while stationary
* Slow movement speed

## Ammo

* Pickup: 10
* **Ballistic Anti-Material** Ammunition
	+ 12.7mm YL Anti Material
	+ 12.7mm Accelerator SC
* **Compatible Ammo**
	+ 12.7mm Accelerator Venom (Poison/Acid)
	+ 12.7mm Accelerator Sabot (Armor Piercing)

## Perks

* Scarce Custom Ammo
	+ Since the Yoko-Lagann uses a custom ammo type, its ammo pickup is heavily reduced
* Steady Stance Required
	+ Cannot fire while moving, must stay still to fire
* Heavy Movement (Hidden)
	+ Reduces movement speed by -45 while held
* +7 Armor (Hidden)
	+ +7 Armor while held or in backpack

## Notes/Tips

* Counts as both a sniper rifle and Launcher
* 12.7mm YL ammo has an area of effect and removes an additional plating while dealing 40% bonus damage to turrets

* Given the weapon's reliance on standing still in order to fire, the Tac Grip Upgrade Attachment (reduced recoil whilst stationary) is very useful; the reduced recoil means faster recovery and less time between (accurate) shots.

## Trivia

* The name and design of the weapon is a reference to the anime Gurren Lagann and the superconducting rifle wielded by one of its major characters, *Yoko Littner*
Cheat Codes

## One-time Use

Updates sometimes feature a 1 time-use code that can be used in the first floor of a run. Be warned, these can have unintended side-effects, and dropping all but an item you rely on the least+ all droppable weapons will help in case you use a code that removes held items/weapons.

## Daily

/T241961 - Random timeless weapon. Applies cheat code debuff.

1. ↑ https://steamcommunity.com/app/528230/discussions/0/2137462524952594286/
LS Laser Sub

LS Laser Sub
20 / 150
Auto
A slow-firing and stable but somewhat inaccurate laser SMG.

damage 0.75x
heat / cool 0.80x / 0.70x
firerate 525
deviation  8
recoil / ctrl 25 / 180
R/E time 1.35s / 0.75s
perks - 1 Max Shield on Kill

- Hi-Power Last Shot

- Weak

- Heat Firerate & Recoil (hidden)

The LS Laser Sub is a laser SMG. It has generally weak damage output, but gives the user +1 to max shield on getting a kill, stacking infinitely. This effect is multiplied by the current terror level. The last shot in a magazine deals 3x damage.

In Arena, it can be purchased for Breacher and Engineer as a Series 3 weapon.

The abbreviation for this weapon is 'LSMG.'

## Characteristics

**Advantages:**

* High control and fairly low recoil, relatively stable
* Max shield gain
* Good maximum ammo reserve
* Fire rate increases with heat
* Good damage (despite the "Weak" perk)

**Disadvantages:**

* Low magazine capacity
* High heat generation with prolonged firing
* High deviation causes accuracy to quickly degrade with prolonged firing
* Long ejection/reload cycle

## Ammo

* Pickup: 65
* **Laser** Ammunition
	+ Laser Cell
* **COMPATIBLE AMMO**
	+ Lithium Cell

## Perks

* 1-2 Max Shield on Kill
	+ Every kill whilst held grants +(0.5 x difficulty%) max shield permanently, stacking infinitely. Persists even if the weapon is dropped. Kills do not need to be from the weapon itself
* Hi-Power Last Shot
	+ Last shot of the magazine deals 300% damage
* Weak
	+ The weapon's performance is initially low compared to others of its class. This is balanced out with one of the best perks in the game, permanent max shield gain, and can be resolved with upgrade kits regardless
* Heat Firerate & Recoil (hidden)
	+ With higher heat the firerate increases and deviation is less affected

## Notes/Tips

* Despite the perk saying 1-2 Max Shield on Kill the perk only gives 1 and a shield popup should appear for every 20 shield gained
* Unlocked at Lab level 7
* Looking at the appearance, the motif was taken from the 'M7/Caseless Submachine gun' that appears in the Halo series.
Kaida Nailgun

The Kaida Nailgun is a special weapon that fires steel nails with low damage. It slowly regenerates nails in the chamber if it is not empty.

In Arena, it can be purchased for Riot Guard and Engineer as a Series 3 weapon.

The abbreviation for this weapon is 'NG.'

Kaida Nailgun
20 / 40
Auto
Don't underestimate it.

damage 1.05x
heat / cool 1.00x / 1.00x
firerate 540
deviation  3
recoil / ctrl 12 / 60
R/E time 2.00s / 0.50s
perks - Nail Fabrication
 - 5% Quad Shot Chance

## Characteristics

**Advantages:**

* Ammo Regen
* Good fire rate and low recoil
* Chance to fire four shots

**Disadvantages:**

* Relatively low damage
* Low max ammo if depleted
* Limited effective range

## Ammo

* Pickup: 20
* **Ballistic scatter** Ammunition
	+ Steel Nail 45x7mm
* **COMPATIBLE AMMO**
	+ Steel Screw 45x7mm

## Perks

* Nail Fabrication
	+ Rapidly refills the magazine as long as it is not depleted
* 5% Quad Shot Chance.
	+ 5% chance to consume 4 ammo to fire 4 shots at once as if it was loaded with "Coil X4" ammo type

## Notes/Tips

* 133.33...% increased drop chance for Engineer
* The Quad Shot will consume 4 ammo currently in the magazine, unlike a similar module on the Annihilator ANH-5.

* To capitalize on the nail printing effect, consider installing the Ammo TP modifier for a chance for shots to not consume ammunition from the magazine.
* Alternatively, consider installing accessories that enhance enemy penetration, armor piercing, and reduce damage falloff.
Auto 9-45

Auto 9-45
16 / 220
brst 4
4-Round burst fire Pistol with movement stabilization

damage 1.00x
heat / cool 0.85x / 1.00x
firerate 687
brst delay 0.50s
deviation  7
recoil / ctrl 7 / 30
R/E time 2.75s / 0.25s
perks - Target Acquired

The Auto-9/45 is a burstfire pistol available to all classes, unlocked via a 300 data cost. In the past could be unlocked by completing the Official Gameplay Survey (now defunct) and entering the provided unlock code into the Global Chat.

The abbreviation for this weapon is 'A9.'

## Characteristics

**Advantages:**

* Greater accuracy while moving
* Four-round burst mode

**Disadvantages:**

* Very slow reload cycle
* Poor control makes it difficult to recover from prolonged firing
* Relatively low capacity (16 rounds / 4 per burst = 4 bursts)

## Ammo

* Pickup: 90
* **Ballistic soft** Ammunition
	+ 10mm FMJ Basic
* **Compatible Ammo**
	+ 10mm Armor Piercing
	+ 10mm Soft Point
	+ 10mm Hollow Point

## Perks

* Target Acquired
	+ First burst of each magazine has greater accuracy

## Trivia

* The Auto-9/45 formerly required 1000 data to purchase, which was then reduced to 500 at a later date. The weapon could still be acquired by completing the gameplay survey.
* The Auto-9/45 is a reference to the Auto 9 from RoboCop, though it more closely resembles a classic M1911 modified in a similar fashion to the Auto 9.
Viciator Ultra

Viciator Ultra
5 / 35
Semi
A low-capacity, high-power shotgun that grants temporary buffs on kills.

damage 1.4x
heat / cool 0.80x / 1.00x
firerate 420
deviation  25
recoil / ctrl 25 / 45
R/E time 2.20s / 0.35s
perks - Kill Frenzy

The **Viciator Ultra** is a fairly powerful but short-ranged shotgun, capable of quickly obliterating single targets. It grants a speed buff on kills, and after 4 kills it grants a 35% damage boost.

In Arena, it can be purchased for Assassin as a Series 5 weapon if the player has the Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'VU.'

## Characteristics

**Advantages:**

* High firepower
* Buffs from kills

**Disadvantages:**

* Very high deviation; poor effective range
* Limited magazine capacity, poor max ammo, and slower reload than most shotguns
* Fairly high heat generation

## Ammo

* Pickup: 20
* **Ballistic Scatter** Ammunition
	+ 12 Gauge Buckshot

* **Compatible Ammo**
	+ 12 Gauge Triple Slug
	+ 10 Gauge Power Bolt
	+ 12 Gauge Flechette
	+ 12 Gauge Dragon's Breath

## Perks

* Kill Frenzy
	+ Every kill grants a short-duration movement speed buff, and every 4 kills grants a short-duration 35% damage buff for 3 seconds in addition; multiple instances of each buff can stack

## Trivia

* Prior to Update 14/15, the weapon had a different color scheme, where the frame was black, and the shells in the magazine were green. It also used 8 Gauge shotgun shells.
* The Viciator used to be a Legendary weapon, but was demoted to Epic.
AEK Special Elite

The AEK Special Elite is a fairly powerful assault rifle that uses armor piercing ammo. It deals extra damage to elite enemies, and can heal the user upon killing an elite.

The abbreviation for this weapon is 'AEK.'

AEK Special Elite
26 / 120
Auto
A heavy assault rifle that heals its user on Elite kills.

damage 1.15x
heat / cool 1.00x / 1.00x
firerate 756
deviation  4
recoil / ctrl 15 / 120
R/E time 1.40s / 0.30s
perks - Custom Ammo Supplier
 - Elite Kills Heal For 60
 - Elite Damage+

## Characteristics

**Advantages:**

* Good firepower and accuracy/recovery
* Quick reload
* Standard ammunition has armor penetration
* Effective against elites

**Disadvantages:**

* Fairly low max ammo
* Burns through ammo quickly
* Relatively high heat generation

## Ammo

* Pickup: 70
* **Ballistic Soft** Ammunition
	+ 5.57mm Armor Piercing
	+ 5.57mm Kaida SC
* **Compatible Ammo**
	+ 5.57mm Acid
	+ 5.57mm Hollow Point
	+ 5.57mm Soft Point

## Perks

* Custom Ammo Supplier
	+ Gives Armor Piercing ammo type for every weapon
* Elite Kills Heal For 60
	+ Each Rank 1/2 Elite enemy killed grants 60 health
* Elite Damage+
	+ Bonus 15% elite damage to Rank 1/2 enemies

## Trivia

* This weapon is based off of the AEK-971
'Mjolnir' Chain LTN

'Mjolnir' Chain LTN
4 / 10
Auto
Ride the lightning.

damage 1.00x
heat / cool 1.25x/0.95x
firerate 151
deviation  0.10
recoil / ctrl 100 / 300
R/E time 1.20s / 2.00s
perks - Consumes Shield Each Shot

- 5% Powershot

- 5% No Ammo Cost Chance

The MJOLNIR Chain LTN is a special weapon that fires lightning bolts that chain between nearby enemies. It deals heavy damage, with a small clip size, low max ammo count, and long reload. It consumes all of the user's shields in order to fire. It also has a small chance to fire a 'powershot', dealing 200% damage, and another small chance to not consume ammo when firing.

It comes with two different ammo types:

* ZV Unstable Compound, dealing more damage directly but less damage on chain lightning hits.
* ZX Inverse Compound, dealing less damage directly but more damage on chain lightning hits.

The abbreviation for this weapon is 'CLG.'

## Characteristics

**Advantages:**

* High damage and chains to multiple enemies (Max: 7)
* Connects with enemies almost instantly, even through walls
* Best weapon against groups and armored enemies

**Disadvantages:**

* Small magazine and very low max ammo
* Cannot headshot enemies
* Very high heat generation
* Short initial range
* 50% damage against shields
* Slow reload - very long Eject phase

## Ammo

* Pickup: 4
* **S-Lightning** Ammunition
	+ ZV Unstable Compound
	+ ZX Inverse Compound

## Perks

* Consumes Shield Each Shot
	+ Consumes 100% of shields every shot and stops them from regenerating for 0.30 seconds
* 5% Powershot
	+ 5% Chance for 200% damage
* 5% No Ammo Cost Chance
	+ 5% No ammo cost chance

## Notes/Tips

* 75% less drop chance in Hyper Adrenaline
* The Twin Link II item essentially provides temporary double damage since the chain lightning remains accurate regardless of recoil or deviation; note that firing the Mjolnir does not trigger the Twin Link II item, another weapon must be used to trigger the item
* The Muzzle Compensator attachment increases damage without affecting the performance of the weapon
* Due to the Mjolnir's high heat generation, the Backup Printer attachment will allow some of the ammo expended to be gained back, while also removing some heat
* Accessories that enhance the Mjolnir's ammo capacity and mitigate its heat generation are essential for getting the most out of it
* The Barebone Allocator will not activate ammo regeneration if the Mjolnir removed your shields.
* Titanium Rifling has no effect on this weapon.

## Trivia

* Prior to Update 16, the Mjolnir did not consume ammo when fired out of range, and the 10% No Ammo Cost Chance added one free shot to the magazine instead, which could be exploited to give the player unlimited ammo by firing the weapon when no targets were around

* Prior to Update 15, the Mjolnir did not have the 10% No Ammo Cost Chance and Consumes Shield Each Shot modules
	+ As a result, a Specialist running the Calculated module benefited from the Mjolnir's high heat generation; intentionally overheating provided a shield buff at almost no cost
	+ Similarly, the Specialist's Sun Rising module could be maxed quickly by constantly firing the weapon without any targets around
KI Vector

KI Vector
22 / 150
Auto
A high fire-rate SMG with increased damage and reduced recoil for opening shots of each magazine.

damage 0.9x
heat / cool 1.00x / 1.00x
firerate 945
deviation  8
recoil / ctrl 17 / 120
R/E time 1.80s / 0.50s
perks - Custom Suppressor

- Surprise Attack

- Lightweight (hidden)

The KI Vector is an SMG with an incredible rate of fire, and a suppressor. The first few shots in a magazine deal more damage and result in less recoil.

The abbreviation for this weapon is 'VEC.'

## Characteristics

**Advantages:**

* Low recoil and high control; fairly stable
* Default ammo has light armor penetration and a 7% chance to fire a visible projectile, dealing 50% extra damage
* Increases movement speed
* Bonuses for first quarter of each mag

**Disadvantages:**

* Fairly limited magazine size
* Builds up heat rather quickly
* Quickly burns through ammunition
* Lower accuracy limits effective range

## Ammo

* Pickup: 60
* **Ballistic Soft** Ammunition
	+ S Hypersonic
	+ 10mm FMJ Basic
* **Compatible Ammo**
	+ 10mm Armor Piercing
	+ 10mm Hollow Point
	+ 10mm Soft Point

## Perks

* Custom Suppressor
	+ Can use the "S Hypersonic" ammo type
* Surprise Attack
	+ Heavily reduced recoil and 35% increased damage for the first 25% of the magazine
* Lightweight(hidden)
	+ Increases movement speed by +15 whilst equipped

## Notes/Tips

* Ammo regeneration and items such as Hyperfeed can extend the benefits of the Surprise Attack perk by keeping the magazine topped off

## Trivia

* The KI Vector is based off the KRISS Vector, more specifically the K10 prototype as evident by the different charging handle.
PXS Covert Ops

The PXS Covert Ops is a starting pistol available to Sniper and Assassin. It deals excellent damage at long range when paired with a Sniper's laser sight, and attracts less attention when firing.

The abbreviation for this weapon is 'PXS.'

PXS Covert Ops
12 / 220
semi
Suppressed pistol with high accuracy and precision.

damage 1.125x
heat / cool 1.00x/1.00x
firerate 315
deviation  1.5
recoil / ctrl 40 / 102
R/E time 1.90s / 0.25s
perks - Custom Suppressor

- Reduced Detection Range

## Characteristics

**Advantages:**

* Average damage but more than G17 'Undercover'
* Similar in performance to the P33 Compact
* Lower detection range
* Default ammo has a 7% chance to deal 50% extra damage
* High accuracy

**Disadvantages:**

* Slower rate of fire than the G17 'Undercover' and most other pistols
* Lower magazine capacity; which less than the other Rogue exclusive pistol, the G17 'Undercover'

## AMMO

* Pickup: 85
* **Ballistic soft** Ammunition
	+ S Hypersonic
* **Compatible Ammo**
	+ 10mm Soft Point
	+ 10mm Armor Piercing
	+ 10mm Hollow Point
	+ 10mm FMJ

## Perks

* Custom Suppressor
	+ Can use the "S Hypersonic" Ammunition type
* Reduced Detection Range
	+ Weapon makes less noise, resulting in enemies having harder time noticing shots

## Notes/Tips

* With the laser sight, it can easily take down most humanoid targets with a single headshot, even at longer ranges.
* Any magazine increase, such as wormhole mags or short magazine springs will help this weapon, as it has poor capacity. Firerate and damage increases will help as well, to offset the low DPS.

## Trivia

* This weapon is based off of Walther P99'
M14 Mini

M14 Mini
12 / 60
semi
A scaled down version of the M14 to fit the 5.57mm round

damage 1.6x
heat / cool 1.00x / 1.00x
firerate 236
deviation  2
recoil / ctrl 24 / 51
R/E time 2.20s / 0.80s

The M14 Mini is a weak marksman rifle with a versatile caliber.

In Arena, it can be purchased for Sniper, Assassin, Engineer and Demolisher as a Series 2 Weapon.

In Legion Rising, it can only be obtained as an item from the mystery boost if the player has the Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'M14.'

## Characteristics

**Advantages:**

* Access to a variety of ammo types
* High base damage modifier

**Disadvantages:**

* Low magazine capacity

## Ammo

* Pickup: 30
* **Ballistic Soft** Ammunition
	+ 5.57mm Kaida SC
* **Compatible Ammo**
	+ 5.57mm Acid Rounds
	+ 5.57mm Armor Piercing
	+ 5.57mm Hollow Point
	+ 5.57mm Soft Point

## Notes/Tips

* This weapon can be obtained only from Mystery rewards or in the Arena mode
UMP-9 Semi

UMP-9 Semi
15 / 120
Semi
A semi-automatic submachinegun with good firepower and ammunition efficiency.

damage 0.95x
heat / cool 0.92x / 1.00x
firerate 582
deviation  5
recoil / ctrl 28 / 150
R/E time 1.75s / 0.50s
perks - 100 Kills Full-Auto Upgrade

The UMP-9 Semi is an SMG with weak damage per bullet but decent DPS. It can only be obtained from the mystery boost at the start of a run. It starts as semi-auto, but upgrades to full-auto after 100 kills.

In Arena, it can be purchased as Riot Guard, Breacher, Assassin, Heavy Gunner and Engineer as a Series 2 weapon.

The abbreviation for this weapon is 'UMP.'

## Characteristics

**Advantages:**

* Good recoil control
* Good ammunition reserve
* Becomes full auto after 100 kills

**Disadvantages:**

* Semi-auto trigger makes it awkward to use compared to most SMGs
* Small magazine size
* Low overall damage per shot; struggles against armor

## Ammo

* Pickup: 50
* **Ballistic Soft** Ammunition
	+ 9mm FMJ Basic
* **Compatible Ammo**
	+ 9mm Armor Piercing
	+ 9mm Hollow Point
	+ 9mm Soft Point

## Perks

* 100 Kills Full-Auto Upgrade
	+ Gains full-auto after earning 100 kills with the gun

## Notes/Tips

* This weapon can only be gained by starting a run with mystery boost on, or under the Series 2 category of the weapon shop in Arena mode.

## Trivia

* The UMP-9 Semi is based off the HK UMP using the stick magazine that's intended for the .45 cal version as the usual 9mm magazine is curved
* This weapon went through several design and stat changes before the Legion Rising update, and was formerly named UMP-45 Semi.
Floor Alert Level

In SYNTHETIK: Legion Rising, progressing through the Kaida facility requires usage of their teleport system. On every floor, the teleporter leading to the third room is known as a selective teleport, allowing the player to choose between three different types of rooms:

* Normal Alert Level 'A' Rooms - Remains unchanged from the previous rooms. Normal enemy amounts and items.
* Low Alert Level 'C' Rooms - Lowers Terror Level by 15 when entering. Lowered amount of enemies, otherwise unchanged.
* High Alert Level 'B' Rooms - High enemy count, raises terror level when arriving. Has a high chance to trigger a special event or modifier for the room: (See also: Events and Quests)
	+ Hyper Adrenaline: Gives a temporary status effect that heavily decreases damage absorb and heavily raises damage output. Very similar to the Hyper Adrenaline gamemode.
	+ Heavy Resistance: Even more enemies than usual, and enemies will periodically spawn around the map. Also changes the tileset to a unique one for that room.
	+ Defuse Ammo: Very similar to timed chest events, spawns an ammo crate that will explode after two minutes. Successfully defusing it will grant 1000 experience as well as an Upgrade Kit or Android Upgrade.
	+ Sensors Blocked: Prevents the player from viewing enemy health bars. Can be removed by destroying two EMP jammers on the map, and doing so will result in 1000 experience as well as an Upgrade Kit or Android Upgrade.
	+ Darkness: The screen is covered in a green shader. Cannot be nullified.
* Interestingly, on the third floor, V-Reality chambers, the boss overlaps with the selective teleport. This can cause the player to receive a Hyper Adrenaline status while fighting the boss, but no other effects are compatible with the boss stage.
Makeshift Firecannon

Makeshift Firecannon
10 / 30
Auto
An improvised weapon that projects flame bursts over a good distance, igniting enemies.

damage 1.5x
heat / cool 1.25x / 1.00x
firerate 126
deviation  7
recoil / ctrl 30 / 30
R/E time 2.00s / 1.00s
perks - 10 Armor

The Makeshift Firecannon is a unique launcher that fires flaming balls fueled by propane. It grants +10 armor to the user while it is in their possession.

The abbreviation for this weapon is 'FBC.'

## Characteristics

**Advantages:**

* Launches 'puffs' of fire over a narrow cone, high chance to inflict burning damage
* Flames pierce multiple enemies
* Armor buff

**Disadvantages:**

* High heat generation per shot fired
* Low damage per second which reduces effectiveness against late-game enemies, which typically have high health and damage
* Fairly slow reload
* Modest ammo capacity

## Ammo

* Pickup: 20
* **Fire** Ammunition
	+ Propane Ball

## Perks

* 10 Armor
	+ Grants 10 armor while in player's possession

## Notes/Tips

* Deviation increases will spread out the fireball, making for less concentrated damage.
420 SniperDragon

420 SniperDragon
5 / 20
Semi
A heavy laser sniper rifle that has an innate critical chance bonus. A reminder of the past

damage 3x
heat / cool 1.20x / 1.00x
firerate 83
deviation  0.50
recoil / ctrl 60 / 60
R/E time 2.00s / 0.25s
perks - 360-Noscope Damage Bonus

- Special Elite

- Heat Firerate & Recoil (hidden)

The 420 SniperDragon is a powerful, precise laser sniper rifle that gains a large damage bonus from the player doing 360-degree turns. It suffers from a small magazine, low max ammo count, and slightly lengthy reload.

The abbreviation for this weapon is 'INT.'

## Characteristics

**Advantages:**

* Good long-range firepower, precise and stable
* Damage buff after turning 360-degrees
* Bonuses while held
* Quick Eject, unlike most other Laser weapons
* Fire rate increases with heat

**Disadvantages:**

* Low cell capacity and very low reserve ammo
* Fairly long Reload period
* Low rate of fire
* Poor damage when not charged
* Does not have innate piercing, compared to its ballistic counterparts

## Ammo

* Pickup: 12
* **LASER** Ammunition
	+ Laser Cell
* **COMPATIBLE AMMO**
	+ Lithium Cell

## Perks

* 360-Noscope Damage Bonus
	+ Gains temporary 175% damage buff after performing a quick 360-degree spin (indicated by a number located at the top-left of the crosshair)
* Special Elite
	+ Innate bonuses while held:
		- 8% critical chance
		- 25% damage increase to Rank 1/2 Elites
		- 25% more boss damage
		- 25% increased headshot damage
* Heat Firerate & Recoil (hidden)
	+ With higher heat the firerate increases and deviation is less affected

## Notes/Tips

* 133.33...% increased drop chance for Sniper
* The weapon can be charged faster the closer the crosshair is to the player.

*A gif depicting SniperDragon's 360-Degree Damage Bonus mechanic.*

## Trivia

* This weapon is based off of the CheyTac Intervention M200
* The name of the weapon is a reference to MLG montage parodies, specifically the phrase "420 blaze it"
* The name of the perk is a reference to a trick shot popularized by the Call of Duty franchise
* Prior to Update 15, this weapon was named the 'Intervention-M II'
* This weapon has also appeared in earlier builds of the game as a Legendary rarity weapon
* The abbreviation of this weapon is a possible reference to the term "Inting", when a player rushes into the enemies without a plan. Another explanation is a reference to the aforementioned real-life sniper this weapon is named after, the Intervention M200.
Potato

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

## Potato

 Growth Stages
 Yield
 Nutrition/Unit

The potato is the startling staple of your life on Mars - you should find a canister of 100 seeds in your drop pod.

Cultivation requires the use of the Incubator and the Hydroponic Shelf (either small or large) to grow to maturity

The potato plant returns 4 (confirmation needed) potatoes depending on the growth approach. Each potato has a nutrition value of 4.8 - 6.0. Seeds can be extracted using the Seed Machine at a ratio of 1:1.

Growing Stages (Confirmation of grow time needed)
 Hydroponic Shelf | 100% | ~10 hours

Recycling potato seedlings or potatoes in the Composter will yield the following results, depending on the maturity of the plant

Potato Fertilizer Returns (confirmation needed)
 100% | 2.8
Tuned M14 EBR

Tuned M14 EBR
14 / 80
Semi
A mobile yet powerful semi-auto rifle with exceptional movement accuracy.

damage 1.3x
heat / cool 1.00x / 1.00x
firerate 420
deviation  5
recoil / ctrl 23 / 60
R/E time 1.60s / 0.60s
perks - Scrappy Recycler

- Lightweight (hidden)

- Movement Stabilized++ (hidden)

- +25% Headshot Bonus (hidden)

The Tuned M14 EBR is a decently powerful marksman rifle with a large magazine size and quick reload, as well as good accuracy while moving. It grants 30% more credits from recycling while the player has it in their inventory.

In Arena, it can be purchased for Sniper, Assassin and Raider as a Series 4 weapon.

In Legion Rising, it can be found the same as any other weapon if the player has The Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'M14.'

## Characteristics

**Advantages:**

* Default ammo pierces enemies and deals high damage
* Fast fire rate (for a semi-auto weapon)

**Disadvantages:**

* High recoil with relatively low control

## Ammo

* Pickup: 40
* **Ballistic Armor-Piercing** Ammunition
	+ 8.8mm Kurz
* **Compatible Ammo**
	+ 8.8mm Acid
	+ 8.8mm Armor Piercing
	+ 8.8mm Cataclysmic (Hollow Point)

## Perks

* Scrappy Recycler
	+ Gain 30% more credits for recycling while in inventory or held
* Lightweight (hidden)
	+ Increases movement speed by +25 while held
* Movement Stabilized++ (hidden)
	+ Retains accuracy while on the move
* +25% Headshot bonus (hidden)
	+ 25% more damage on headshots

## Notes/Tips

* The H-P Laser attachment will remove movement inaccuracy entirely.

## Trivia

* This weapon is based off of the Mk 14 EBR, a variant of the M14 battle rifle built for use by US special forces
Status

Status is one of the three primary resources, Gold and Research being the other two.

## Sources of Status

The main sources of Status are **Campaign** and **Secret** tokens, and to a lesser degree **Encounter** tokens (because they are usually less frequent).
 **Treasure Hunt** tokens also grant a small amount of Status.
 **Research** tokens can be upgraded to generate Status with Suh Min-Jeongs campfire card, as can **Collect** tokens with Harrys.
**Discovery**s can be upgraded to grant Status with Suh Min-Jeongs captain perk as well, when purchasing Diplomat helpers.

## Uses of Status

The main use of Status is aquiring Entourage in halls on the world map.

## Status Expeditions

Viking Landing and Hungary are heavily focused on **Campaign** and **Secret** tokens.
Sword of Justice

## Description

A ceremonial sword used by kings to enforce the law.

## Benefits

* **100** **Renown**
* **1** **Insight**
* Choice between 2  Saxon and 2  Unique properties

### Unique Pool

* **+ 2** **Collect** at the end of each expedition for each level of **Athlete** in your crew
* **+ 2** **Collect** at the end of each expedition for each level of **Tactician** in your crew
* **+1** **Encounter** at the end of each expedition for each level of **Tactician** in your crew

## How To Obtain

* Of Kings and Rivals encounter in the Saxon Kings expedition - After this final encounter there is a chance of obtaining Sword of Justice, choosing the option "Let's investigate the tomb!" and winning the challenge that comes after it significantly increases the chance. To win the encounter it is prefered to have a scientist with **Archaeologist** skill.
BREN Anti Air

BREN Anti Air
20 / 140
Auto
A chaotic low-capacity machinegun with bouncing, splitting rounds.

damage 1x
heat / cool 1.00x / 1.00x
firerate 582
deviation  3
recoil / ctrl 17 / 90
R/E time 1.75s / 0.45s
perks - Tried and Tested

- 20% Bonus Boss Damage
 - Heavy Movement (hidden)

The Bren Anti Air is a low-capacity LMG that fires special splitting rounds with a high ricochet chance. It's most effective in enclosed spaces and against tightly-packed swarms of enemies where the projectiles have the chance to strike multiple times. It deals extra damage to bosses.

The abbreviation for this weapon is 'BRN.'

## Characteristics

**Advantages:**

* Good balance of fire rate and firepower
* Standard ammunition creates 2 ricocheting projectiles for each shot fired
	+ Can destroy 2 plating with a single shot
* Boss bonus damage
* Bonus damage against shields
* Additional attachment choice

**Disadvantages:**

* Low magazine capacity
* Easily overheats
* Slower movement
* Weak against armoured enemies

## Ammo

* Pickup: 80
* **Ballistic Scatter** Ammunition
	+ 0.9cm Split Shot

## Perks

* Tried and Tested
	+ Increases attachment choices by 1
* 20% Bonus Boss Damage
	+ Deals 20% increased damage to bosses when held
* Heavy Movement (hidden)
	+ Decreases movement speed by -25 while held

## Notes/Tips

* Adding enemy penetration accessories can significantly increase the Bren's effectiveness against tightly-grouped enemies.

## Trivia

* This weapon is based on the WWII-era Bren light machine gun
Chaos Launcher

The Chaos Launcher is an unwieldy SMG with a massive magazine, varying damage and randomized burst sizes.

Chaos Launcher
66 / 220
brst
A fierce SMG that fires as many bullets as it feels like.

damage 1.05x
heat / cool 0.70x / 1.00x
firerate 1260
brst delay 0.50s
deviation  3.5
recoil / ctrl 11 / 150
R/E time 1.80s / 0.25s
perks - Chaos Burst

- 10% Bonus Crit Chance

- Custom Ammo Supplier (hidden)

In Arena, it can be purchased for Riot Guard as a Series 5 weapon if the player has the Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'CL.'

## Characteristics

**Advantages:**

* Custom *Unstable Core* ammo features wildly variable damage, acting like a *Prototype* variant;
	+ Potential for massive damage
* Quick reload
* The 4.73mm in general gives 10% more critical chance
* Low heat generation per shot fired
* High firerate

**Disadvantages:**

* Unpredictable burst sizes, can generate a lot of heat and be extremely ammo-inefficient
* Not very accurate during long bursts

## Ammo

* Pickup: 120
* **Ballistic Armor-Piercing** Ammunition
	+ 4.73mm Unstable Core
	+ 4.73mm Caseless FMJ

## Perks

* Chaos Burst
	+ The Chaos Burst perk changes the amount of shots in a burst. The amount of shots can be:
		- 25% chance for 6-8
		- 25% chance for 8-10
		- 25% chance for 10-15
		- 25% chance for 15-30
* 10% Bonus Critical Chance
	+ Ammo has increased critical chance by 10% not the weapon itself
* Custom Ammo Supplier (hidden)
	+ Gives the Unstable Core ammo type for every compatible weapon

## Notes/Tips

* Counts both as an Assault rifle and an SMG for class bonuses/Custom Fitting attachment.

* The "Hair Trigger" attachment does not change the firing mode.

## Trivia

* This weapon's design is based off of the XM25 CDTE, which is an airburst grenade launcher.
Twin Mill MkII

Twin Mill MkII
32 / 90
semi 2
A fairly precise bullpup weapon that fires two shots for every pull of the trigger.

damage 1.55x
heat / cool 1.00x / 1.00x
firerate 210
deviation  2
recoil / ctrl 30 / 60
R/E time 2.50s / 0.50s
perks - Stabilized Twin Barrels
 - Upgraded at Bossrooms

The Twin Mill MKII is a precision rifle with 2 barrels, and it fires both at once. It has perfect accuracy while moving (recoil still exists) and upgrades itself permanently when entering a boss arena. (stacks infinitely)

In Arena, it can be purchased for Heavy Gunner as a Series 3 weapon.

The abbreviation for this weapon is 'TM.'

## Characteristics

**Advantages:**

* Twin barrels; fires two shots at once
* Good magazine capacity, albeit smaller than it seems (32 / 2 = 16)
* Perfect movement accuracy

**Disadvantages:**

* Poor recovery/control; requires patient shooting, handles more like a Precision Rifle than an Assault Rifle
* Slow fire rate
* Low max ammo

## Ammo

* Pickup: 60
* **Ballistic Armor-Piercing** Ammunition
	+ 4.73mm Caseless FMJ
* **Compatible Ammo**
	+ 4.73mm Unstable Core

## Perks

* Stabilized Twin Barrels
	+ The weapon does not suffer in accuracy while moving
* Upgraded At Bossrooms
	+ Gains +10% damage and -5 recoil when entering boss rooms

## Notes/Tips

* Currently the only other weapon in the game capable of using Chaos Ammo

* Can become an effective weapon when used with the Specialized Ammo module on Commando classes if Chaos Ammo is rolled after teleporting. This combines the high critical chance of the ammo with the critical damage bonus granted by the module's passive effect.

## Trivia

* This weapon's design is based off of the Kel-Tec RFB, which lacks the extra barrel.
* The name and color scheme is a reference to a classic Hot Wheels Car, the Twin Mill II
HIG-S Particle Cannon

HIG-S Particle Cannon
8 / 25
Semi
A dangerous energy rifle, with bolts that explode on impact for a one-two punch.

damage 1.25x
heat / cool 1.00x / 1.00x
firerate 189
deviation  4
recoil / ctrl 70 / 150
R/E time 2.00s / 0.50s
perks - 6% Triple Shot Chance
 - Fast Dash

The HIG-S Particle Cannon is a special launcher with unique ammo. It fires large projectiles which explode on impact. It has a small chance to shoot three projectiles instead of one, costing only two rounds. The Player's dash will recharge more quickly while this weapon is in their inventory.

In Arena, it can be purchased for Demolisher as a Series 5 weapon.

The abbreviation for this weapon is 'HPC.'

## Characteristics

**Advantages:**

* Deals impact and explosion damage, quite powerful for its class
* Projectile impact and explosion is guaranteed to inflict slow
* Triple shot
* Faster Dash

**Disadvantages:**

* Quickly builds up heat
* Fairly high recoil
* Limited ammo supply
* Large explosion radius makes it dangerous to use up close
* Explosions are delayed, making it possible for fast-moving targets to avoid them entirely
* Projectiles detonate upon reaching a relatively limited max distance

## Ammo

* Pickup: 10
* **Ion** Ammunition
	+ Accelerated V22

## Perks

* 6% Triple Shot Chance
	+ Has a 6% chance to fire 3 shots instead of one for the cost of 2 ammo
		- Chance affected by luck and player ammo gain
* Fast Dash
	+ Dash refills 0.25s faster while in inventory or held

## Notes/Tips

* Counts as both a Special weapon and a Launcher for class bonuses

* The HIG-S' Triple Shot Chance perk triggers *after* Twin Link effects; by carrying a Twin Link II item or installing the Twin Link I attachment, there is a (small) chance for the weapon to fire *six* projectiles for the price of 2 ammo, essentially turning it into a shotgun for that single trigger-pull. The possible shot count combinations are;
	+ 1 (no proc)
	+ 2 (twinlink only)
	+ 3 (trishot only)
	+ 4 (twinlink - one trishot, one normal)
	+ 6 (twinlink - both trishot)

## Trivia

* This weapon's name is a reference to the Higgs Boson, or "God particle."
R2000 'Sour' DMR

R2000 'Sour' DMR
14 / 60
Semi
A fairly standard precision rifle, if not for its acid-tipped rounds.

damage 1.85x
heat / cool 1.00x / 1.00x
firerate 315
deviation  3
recoil / ctrl 70 / 180
R/E time 2.00s / 0.50s
perks - Custom Ammo Supplier

- Money Shot

- +35 Headshot Damage (hidden)

The R2000 'Sour' DMR is a marksman rifle with special acid-tipped bullets that can occasionally poison enemies. It also has a 15% chance to grant 50 credits when scoring any headshot.

In Arena, it can be purchased for Sniper as a Series 3 weapon.

The abbreviation for this weapon is 'DMR.'

## Characteristics

**Advantages:**

* Good magazine capacity for a precision rifle
* Good recoil control
* Headshot bonuses
* Acid rounds cause every fourth shot to inflict a long-duration damage over time effect
* Default 8.8mm Kurz ammo has innate enemy penetration

**Disadvantages:**

* Low maximum ammo
* Fairly high recoil
* Relatively high deviation for its class

## Ammo

* Pickup: 36
* **Ballistic Armor-Piercing** Ammunition
	+ 8.8mm Acid
	+ 8.8mm Kurz
* **Compatible Ammo**
	+ 8.8mm Armor Piercing
	+ 8.8mm Cataclysmic (Hollow Point)

## Perks

* Custom Ammo Supplier
	+ Gives Acid ammo type for every compatible weapon
* Money Shot
	+ Headshots have a 15% chance of granting 50 credits; chance affected by Luck and Currency stats
* +35 Headshot Damage (hidden)
	+ Grants +35 Headshot damage while held

## Notes/Tips

* Gives the Acid ammo type
* Despite having a suppressor it cannot use Hypersonic ammunition

## Trivia

* The design of this weapon is based on the Desert Tech SRS sniper rifle
Type-89 'TOKKO'

The Type-89 Tokko is a semi-automatic assault rifle with average stats. It has a small chance to fire a rubber grenade along with a shot, dealing high damage and stunning enemies it hits.

The abbreviation for this weapon is 'T89.'

Type-89 'TOKKO'
20 / 140
Semi
A semi-auto assault rifle that fires stunning rubber grenades.

damage 1.2x
heat / cool 1.00x / 1.00x
firerate 378
deviation  4
recoil / ctrl 22.5 / 72
R/E time 2.00s / 0.45s
perks - 10% Rubber Grenade

## Characteristics

**Advantages:**

* 8.8mm Kurz has enemy piercing
* Greater headshot damage
* Fairly accurate with controlled fire

**Disadvantages:**

* Rather slow reload
* Slow to reset recoil
* Bad accuracy while moving

## Ammo

* Pickup: 80
* **Ballistic Armor-Piercing** Ammunition
	+ 8.8mm Kurz
* **Compatible Ammo**
	+ 8.8mm Acid Rounds
	+ 8.8mm Cataclysmic (Hollow Point)
	+ 8.8mm Armor Piercing

## Perks

* The Rubber grenade has a 10% chance to be fired dealing damage and inflicting stun. The effect has a 2.5 second cooldown
	+ Damage affected by weapon damage and chance affected by luck

## Notes/Tips

* Counts as both an Assault Rifle and a Launcher

## Trivia

* This weapon is based off of the Howa Type-89 Japanese rifle.
* This weapon was added with update 24, as one of three guns relating to Asian countries due to the game releasing in those regions during U24. This weapon is the Japanese rifle.