Biotopes

**Biotopes** can be found on planets. They appear on the ship scanners and are marked in red on the planet mini map. All biotopes are different in terms of plants and animals. Each type of biotope is inhabited by a specific animal and a random plant. Whether the pilot can find the plant, the animal, or both of them depends on the seed. The animal can be caught first and the plant is collected secondly.

## Animals

The available animal and corresponding interactions depend on the biotope. The descriptions assume, that the player is lucky and there is indeed a chance to catch an animal in the seed. There are seven different animals and biotopes.

* Chelodrisk
* Muuklavee
* Nakrafus
* Kliktik
* Quinnit
* Whortoise
* Xenilingua

### Crystal flowers

The planet has erupted into flowers and formations of pure crystals. A small critter is following the pilot through cracks and gaps. The player can grab it. If the player decides to grab the animal, he will get bitten (cuts). With a chance of 50% he also gets a Nakrafus.

### Floating Plants

Smaller plants seem to float through the atmosphere. The pilot hears screeching bats above. The player is asked whether he wants to climb up to take a look. In 70% of the cases the pilot will be able to catch a Quinnit. With a chance of 21% the player will fall and get some injuries. In the remaining 9% of the cases the bat cannot be caught.

### Corals

The planet is full of corals in the size of skyscrapers. The pilot finds a turtle and asks whether he should take it. If the player accepts, he will get a Chelodrisk.

### Mushrooms

The biotope is full of mushrooms and small slightly drugged creatures. A worm creature follows the pilot. The player is asked, whether he wants to lure it back to the lander. If the player accepts, the player will receive a Xenilingua with a chance of 70%. In 30% of the cases the pilot fails.

### Elephant's graveyard

The pilot walks through huge skeletons. A wombat is sniffling behind him. The player gets the choice to either shout or run. With a chance of 70% the pilot can run back to the lander and the Whortoise follows the pilot into the cargo container. In 30% of the cases he gets caught by the wombat and gets cuts. Shouting paralyzes the Whortoise with a chance of 30% and it can be collected. In 70% of the cases shouting causes the wombat to run away.

### Dead forest

The planet is covered by an ancient dead forest. The pilot finds some little bugs. The player is asked, whether he wants to catch a few of them. Accepting collects a Kliktik.

The player is asked to collect a Box of Kliktiks during the The Route Of All Weevils quest.

### Jungle

The pilot walks through a dense rain forest. The player gets poisoned a scorpion. With a chance of 60% the pilot can catch the Muuklavee.

## Plants & bones

The plants & bones of P'tah are found randomly after the animal was caught, or escaped. There are seven different plants: Matelea Dracunculus and Marsilea Carolina can only be found in wet biotopes and Quinzellica Papparae and Malva Amuremsis only in dry biotopes:

* Malva Amuremsis
* Marsilea Carolina
* Matelea Drancunculus
* Paronychia Falcata
* Prunus Scintillans
* Quinzellica Papparae
* Targetes Latifolius

There are five different bones of P'tah:

* The Chestbone of P'tah
* The Finger of P'tah
* The Pelvis of P'tah
* The Skull of P'tah
* The Wristbone of P'tah

## Notes

* Collecting five bones of P'tah during a single journey unlocks the "TALLER THAN HE SOUNDED" achievement.
* Collecting multiple Kliktiks unlocks the "UP TO SCRATCH!" achievement.