Alpha 12

**Alpha 12** is a release that contained mostly balance fixes.

# Other Additions and Changes

* Tooltips for consumables now tell players how long the status effect will last
* Cursor Text tells you when a chest is empty
* The Take All button automatically closes the chest
* Level numbers like 1-1 replaced with names in several spots
* Included text to make it more obvious what some of the Stats screen information actually means
* Feedback window can now be scrolled

### Sound

* Sound plays when trying to change hair/skin color etc. on a character where this is not possible
* Sound plays when entering and exiting Cardboard Box

### Gameplay

* Doctor can use thrown weapons
* Bumping into people as Assassin no longer removes Invisibility
* Added a bit of time to the slow motion period after split screen occurs
* Player cannot hire people to join their party after dismissing them
* NPCs with the Resurrection status effect no longer drop items when they die
* Vampire sucks blood faster than before
* Player movement speed slowed down when biting people or operating objects
* Slaves are now capable of buying their own freedom
* Shapeshifter keeps their traits when switching bodies, except for Naked and Diminutive
* Thief does not lunge forward as much when using Stealing Glove
* Slave Helmet Remover can be used by the player on themselves
* If an owned slave wanders too far from their Slavemasters, their Slave Helmet will explode
* Shopkeeper, Bartender and Drug Dealer appear Missions Screen map
* Interacting with empty chests will prompt the player character to tell you that they’re empty
* Ammo Dispenser refill price takes into account the number of bullets you have left
* It is now possible to complete multiple actions on the computer without the interaction stopping
* Money is not given as a mission reward as frequently
* Slave Helmet explodes when an owned Slave attempts to remove it
* Shapeshifter loses health if the person they are possessing is killed
* Comedian has a lower chance to make people hostile with unsuccessful jokes
* Comedian has a chance for people to become followers after telling a successful joke

### Artificial Intelligence

* Cops no longer attack you if they see a property owner chasing you – only if they see an attack occur, as per the “Law of the Land” sign on Floor 1-2
* Slightly more difficult to get Aligned people to turn against you
* Friends of the person you turned on are more cognizant of what has happened
* Followers leash back to you from a shorter distance if engaged in combat
* If Killer Robot has no weapon, he will try to punch you

# Bug Fixes

### UI / Controls

* Fix for environment objects staying highlighted if the mouse was highlighting them when the player entered the Missions screen or Main Menu
* Fix for touch screen users not being able to click buttons with mouse
* Fix for control rebinding menu not appearing
* Fix for people’s health bars appearing to be full after being depossessed by Shapeshifter
* Status effects that the player cannot keep between levels are removed from the side of the screen when player completes the level
* Fix for armor-based starting items not appearing on the Character Select screen
* Fix for slowdown remaining after scrolling weapons and then immediately entering the main menu
* Fix for “Guilty” text appearing in weird spots when viewing all objects’ information with space bar
* Fix for button weirdness when interacting with windows from the inside with Thief
* Possible fix for a person’s name remaining on the screen if they are killed while a player is interacting with them
* Right-clicking on Missions screen no longer attempts to teleport the player
* Fix for names of objects appearing permanently next to gamepad target
* Fix for inventory disappearing on entering new levels when auto-sort is turned off
* Possible fix for Missions Screen getting stuck in certain 2-player circumstances
* Fix for sign text not closing if sign is destroyed while player 2 is viewing
* Fixed issues with skill bar and related text not displaying properly after Esc was pressed
* Fix for traits sometimes appearing in slightly the wrong spot for Shapeshifter
* Fix for NPC health bar sometimes going haywire after rescuing people on Rescue missions
* Tooltips appear when moving the cursor over “mission slot boxes” for objects and people
* Dark background appears behind cursor text on Missions screen when using gamepad
* Shapeshifter’s face in the upper-left corner looks correct when possessing people
* Fix for hair not appearing properly on Character Select if the player starts bald and switches styles
* Fix for only 5 items being capable of appearing under Starting Items on Character Select screen

### Graphics

* Possible fix for floors not appearing when certain video recording software is turned on
* Fix for being able to see the Assassin’s face when changing hair type
* Flamethrower fire no longer appears to clip through walls, and also looks a bit better
* Short character select animation only plays if player clicks slot with character in it
* Cardboard box no longer appears tiny when placed over Shapeshifter
* Fix for people sometimes holding their guns weird when dancing
* Fix for hats not initially appearing when new people are spawned into the game

### Playfield Objects

* Fix for Laser Emitter immediately blowing up when the player commanded followers to attack it
* No longer possible to use the Clone Machine to clone certain items like Possession Stone
* Fix for Generator counting down negative numbers after being destroyed using Wrench
* No longer possible to trigger lasers with melee weapons from behind walls

### Items

* Fix for the player sometimes not being able to pick up items if there were a lot of items on the ground
* Wrestler has Codpiece initially equipped as intended
* Fix for Key and Safe Combination sometimes not working
* Possible fix for Quick Escape Teleporter teleporting the player outside the level
* Fix for armor not being equipped properly when received from NPCs
* Possible fix for items turning into random glitchy graphics when playing as Wrestler
* Player faces proper direction after exiting Cardboard Box

### Status Effects / Traits / Special Abilities

* Gorilla exits Cardboard Box when using Primal Lunge, Cop during Arrest, and Wrestler during Toss
* No longer possible to receive “Ghost” status effect twice
* Killer Robot can no longer be handcuffed
* Fix for Assassin being able to keep Camouflage permanently if it was on when exiting level
* Special Ability recharge stops after a person exits the level
* Can no longer Backstab dead bodies
* “Clumsiness Accepted” now allows you to break windows without repercussions. But not doors.
* If Shapeshifter possesses another Shapeshifter, that Shapeshifter cannot possess another person
* People with Resurrection will not stay frozen if they die after being frozen
* Fix for game potentially locking up when entering elevator if player was about to lose status effect
* Possible fix for Camouflage not working in some cases after player was teleported
* Fix for Camouflage not working if a Security Camera was viewing the player prior to being destroyed
* Fix for people not noticing the player when they stopped being invisible if they were standing still
* Fix for issues occurring if certain things like death happened while Gorilla or Jock were charging their special abilities
* No longer possible to Bite, Possess, Handcuff, Chloroform or Steal from people through shelves and doors
* As Wrestler, no longer possible to pick up objects from behind walls
* Fix for players always facing to the right after being Frozen
* Fix for armor not being equipped properly when possessing people wearing armor
* Slave Helmet is automatically equipped and unequipped when possessing/depossessing Slave
* No longer possible for the Jock to charge into ghosts
* Gorillas are capable of using Primal Lunge while holding thrown weapons

### Gameplay

* Player does not receive as many skill points for knocking out innocents
* Fix for Game Over appearing if a player died directly after the other person exited the level
* Fix for Game Over appearing if a player was teleporting while the other player died
* Fix for level completing if a player was teleporting while the other player exited the level
* Fix for game ending if a player dies while the other is falling into a hole
* Gas no longer affects Holograms and playfield objects
* Player can no longer gain skill points for killing people with Resurrection status effect
* No longer possible for shopkeeper to ask the other player for his Key and Safe Combination
* Player can no longer lose health while in the process of teleporting
* Possible fix for players being teleported over Flame Grates and other dangers
* Attempted fix for people going through walls and not breaking them
* Fix for player sometimes being unable to teleport after failing Rescue quest
* Fix for cases where player wasn’t able to move after being resurrected
* Fix for controls locking when player trips on banana peel or crashes into wall as Jock while under cardboard box
* Fix for player sometimes not doing proper amount of damage to aligned people who had turned hostile toward them
* Fix for cases where player wouldn’t gain skill points for freeing prisoners

### Missions

* Missions complete properly if the player is dead while it completes, but is about to Resurrect
* No longer possible to “Dismiss” slaves or people who you are rescuing for a mission
* Mission status takes into account when people are dead but have Resurrection status effect
* Doctor receives mission rewards properly now, instead of banana peels

### Artificial Intelligence

* Fix for followers not returning to follow you if you told them to attack something and they couldn’t find a path
* Fix for slave ownership not transferring properly when possessing Slavemaster
* Fix for people sometimes not recognizing when they have been broken out of prison
* Slavemasters react properly when speaking to their owned Slaves
* Fix for people getting angry at invisible people when they knock other people through walls and objects
* Aligned NPCs can no longer turn on each other by accidentally hitting each other
* Cops can never become “Guilty”
* “Alerted” sound and animation no longer triggers every time people get up after being tripped
* Non-owners in quest-oriented buildings are no longer considered “Guilty”
* Fix for other cases on quests where people who were supposed to be Guilty were Innocent
* Non-residents of an area who you dismiss from your party will always do “wander” behavior
* People react appropriately when you enter their property and talk to them from behind
* No longer able to distract people from property damage by having the other player talk to them
* Fix for cases where AI wouldn’t realize that you had caused property damage
* People no longer immediately stop searching for you when you turn invisible
* Killer Robot no longer continues moving after being tripped by Banana Peel
* Fix for Slaves not having the “Follow Me” option when possessing their Slavemaster

### Level Generation

* Fix for random objects appearing at the bottom left corner of the level
* Possible fix for player spawning outside of the map

### Sound

* Corrected a small sound issue when using Gorilla’s Primal Lunge
* Fix for Flamethrower and Ghost Gibber sound effects continuing after player was teleported

### Text

* Gorillas no longer speak English when they get annoyed at you
* Corrected misspelling in Tech Expert description
* Fix for “Death By” appearing incorrectly on stats when killed by Turret or Fire Spewer
* Fixed other cases where wrong “Death By” message was appearing
* “Killer” text on stats screen no longer appears if you killed yourself with explosions or other means
* Slaves owned by the player say correct line of dialogue upon interaction