Farming

**Farming** can be unlocked by buying the Farming Licence from Fletch.

Max level for stamina benefits is reached at 85.

## How to Farm

The player will need to purchase a hoe watering can and crop seeds from Rayne's Greenhouse. Use the hoe to till the dirt then use a watering can on the tilled dirt before or after the crop seed is placed. Take care to note what season the crop seed can be planted in as they will die the next day if in the wrong season. The player can place fertilizer before planting a seed to increase the initial growth speed. Crops need to be watered each day to progress in their growth. Crops can be water manually using a watering can automatically via a sprinkler or naturally when it rains. When a crop has fully grown and is harvestable it will have a visible sparkle.

To harvest a crop the player needs to walk up to it and press the button they are prompted with or use a scythe (any weapon will also work). Take care when using the scythe near crops as it will destroy them if they aren't fully grown or can't be harvested with the tool.

Crops that become harvestable on the 1st of the next season can still be harvested but will die the next day on the 2nd if it isn't a season they can grow in. Watermelons and Pumpkins are an exception where if the fruit has already started growing then it will keep growing and become harvestable well within the next season.

The player can commission a Tractor from Franklyn to make harvesting and planting much easier and quicker.

Upgrades to the Watering Can Hoe and Scythe are done in the Crafting Table.

* Seeds
* Crops

**Crops** are vegetables and fruits that can be grown and harvested after obtaining a Farming Licence.

## Obtaining

Harvested from **farming** crop seeds which are purchased from Rayne's Greenhouse. Her shop will rotate which crops are available and will only display crops for the season the player is currently in with the exception of year-round crops.

* Crops that grow all year are worth less than seasonal crops.
* Wild Animals will eat your crops if they aren't fenced off.

**Note:** The game counts the day the seed is planted or the crop is harvested, if it keeps producing, as the first day of the cycle. So when a seed says 6 days to grow, it'll grow 5 days after it's planted.

* **Example:** if Kale is planted on Day 1 of Winter, it will be ready to harvest on Day 6. Then if a new seed is planted on Day 6, it will be ready to harvest on Day 11, which will be 5 days after it's planted.

## Vine Info

Watermelons and pumpkins can create vines which grow their fruit on one of 4 adjacent tiles and do not produce on the tile they are planted on. If there is no space for the vines to grow then they won't produce any fruit. As long as there is an adjacent empty tile they will always produce at least one. Each day there is a chance for the crop to spawn a vine on an adjacent tile. The formula for a vine to spawn is "1/(x\*10)" where "x" is the number of current vines from 1 to 3, this is checked after the first vine has grown.

* 0 vines = 100% chance for one
* 1 vine = 10% chance for a second
* 2 vines = 5% chance for a third
* 3 vines = 3% chance for a fourth

If the crop is fertilized this check will happen twice per night. While the seed tiles will die on the 2nd like all other seasonal crops, growing fruit will not die and can still be picked up or removed by the player.

## Growth Calendars

These will show harvest days and regrowth based if a crop is planted on the first of a season. Some crops will have two season available to them and will continue to grow into the next one if planted in the first season.

* Year Round
* Spring & Summer
* Summer & Autumn
* Autumn & Winter

* Sugar Cane
* Wheat

* Potato
* Coffee
* Green Bean
* Onion
* Watermelon
* Mighty

### ***Summer Only***

This is only for the first offshoot for the main harvest and does not account for any extra ones as they are random.

**Base Growth Rate:**

1 more can be harvested on the 1st of the next season.

**Fertilizer Growth Rate:**

### ***Summer Only***

**Base Growth Rate:**

1 more can be harvested on the 1st of the next season.

**Fertilizer Growth Rate:**

* Tomato
* Cabbage
* Pumpkin

### ***Autumn Only***

**Base Growth Rate:**

1 more can be harvested on the 1st of the next season.

**Fertilizer Growth Rate:**

### ***Autumn Only***

This is only for the first offshoot for the main harvest and does not account for any extra ones as they are random.

* Corn
* Carrot
* Kale

## Plot Chart

There are many different ways to lay out farming plots to utilize space or aesthetics. The player can lay out their farm plots however they want. Here are some different ones to help give an idea for layouts.