Engineering

The **Engineering** console is in charge of energy distribution throughout the ship, as well as repairing ship damage via DamCom teams.

## Role

Engineering is in charge of:

* Allocating power to the ships systems including beams, torpedoes, sensors, maneuvering, impulse, warp/jump, front shields, and rear shields.
* Overpowering systems to make them work more efficiently or underpowering systems to save energy.
* Allocating coolant to systems to prevent them from overheating and failing
* Directing DamCom teams to repair damaged systems.

### System Power Allocation

Every console on the ship (with perhaps Comms as the exception) runs through Engineering in some capacity. Overpowering their related systems can help them get their job done faster, but comes at the cost of heat. This can be dealt with by providing the overheated systems with coolant, but the Artemis comes with a finite amount of coolant. Underpowering systems can be helpful to conserve energy, but Engineering should make sure they power up the system when it's needed. Here's a short list of what underpowering/overpowering stations will do.

* **Beams**: The more power this system has, the faster the cooldown between shots will be. Setting the system to 0% will prevent firing entirely.
* **Torpedo**: The more power this system has, the faster torpedoes will be loaded/unloaded into tubes. Setting the system to 0% power will prevent tube loading entirely.
* **Sensors**: The more power this system has, the faster Science can scan enemy ships. Setting this system to a lower power setting will cause Science's screen and the Long Range Sensor main screen to flicker. Setting this system to 0% will cause both screens to blank out entirely.
* **Maneuvering**: The more power this system has, the faster the ship can turn. Setting this system to 0% will prevent turning entirely.
* **Impulse**: The more power this system has, the faster the ship will travel at impulse. Setting this system to 0% will prevent use of Impulse engines.
* **Warp**: The more power this system has, the faster the ship will travel at warp. Setting this system to 0% will prevent use of the Warp engines.
* **Jump**: The more power this system has, the faster the ship will charge up the jump drive and recover the ship's screen after the jump. Setting this system to 0% will require that the jump drive takes a full 30 seconds to charge up for a jump.
* **Front/Rear Shields**: The more power these systems has, the more hits the shields can take, and their recharge rate is improved. Setting either system to 0% will prevent either shield from being raised.

Note: Warp and Jump are mutually exclusive, and only one will show up as a slider depending on the ship's engines.

## Damage Control

Damage control teams, also known as "DamCon," can be controlled either manually by Engineering or automatically by the game. Depending on the experience level of the Engineering officer, they may want to take control of the teams. To manually control the teams, first make sure "Autonomous" is deselected. Then click on any team (represented as a diamond) then click on the node of where you want them to go. DamCon teams can die if the section of the ship they are in gets damaged. This can be prevented by keeping teams in less targeted zones, but is inevitable in a battle. DamCon teams can be replenished from any station.

## Tips

* Engineering can set "presets" of energy levels and coolant distribution. Talk to the Captain about defining presets at the beginning of the mission, like a battle preset with power to beams, torpedoes, and maneuvering, or a travel preset with power to impulse and warp, but low power to weapon systems.
* Engineering is the first line of defense from pointless energy usage. Keep an eye on systems, power them as needed, and make sure there's always an ample supply of energy ready to go in case of a sudden battle. Nothing looks worse on an Engineering officer than having to leave a battle halfway through to recharge the ship's energy banks.

## More Info

* Advanced Engineering
* Engineering page on the Artemis PBWorks Wiki