Towns

This section will cover the requirements for Town Building and all the current NPC's and what they do.

The first step is to pick a spot. Many players build their main town near their initial Tier0 solace. Other good places include near Town Encounters, in Towers or Dungeons that you have taken over, places where multiple biomes meet, or places with a nice view.

Once a location is selected, build a foundation then build a Solace on the foundation. You can build additional foundations connected to the original one to a maximum size of 51W x 51L x 60H, the actual size is up to you. It is recommended that you upgrade the Solace to expand its range of power. NPC's can only be built within the Solace's power range. The Solace has 7 levels each upgrade requires an amount of Light and the upgrade triggers a Demons attack. Before upgrading the Solace it is recommended to build some Wooden Obelisks to help defend the Solace.

Higher tiers of wood give higher Wooden Obelisk levels and higher DPS. Tier 2 wood makes a Level 10 obelisk (4.75 DPS), Tier 3 level 15 (7.08 DPS).

DO NOT UPGRADE Obelisks with light. Either recreate them with a higher tier of wood or add new ones. Both methods cost zero light. Upgrading Obelisks is a complete waste of light.

Once you have upgraded the Solace you can deconstruct the obelisks if you want or just start building your town.

The First and only building you can construct is a Storehouse it also determines max population. Food determines how many NPC's can be placed, Forager, Arable Farmer, and Pastoral Farmer generate food.

### Stockpile

* Stockpile I: 200 Timber
* Stockpile II: 50 Timber, 50 Stone
* Stockpile III: 100 Timber, 100 Stone
* Stockpile IV: 150 Timber, 50 Metal

### Storehouse

* Storehouse I: 500 Lumber
* Storehouse II: 1 Wooden construction Supplies(WCS), 100 Stone
* Storehouse III: 2 WCS, 200 Stone
* Storehouse IV: 3 WCS, 50 Metal

### Warehouse

* Warehouse I: 10 WCS
* Warehouse II: 1 Stone Construction Supplies(SCS), 100 Lumber
* Warehouse III: 2 SCS, 200 Lumber
* Warehouse IV: 3 SCS, 50 Metal

### Depot

* Depot I: 10 SCS
* Depot II: 1 Metal Construction Supplies(MCS), 1 SCS
* Depot III: 2 MCS, 2 SCS
* Depot IV: 3 MCS, 3 SCS

### Vault

* Vault I: 10 MCS
* Vault II: 5 Enchanted Construction Supplies(ECS)

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When you build the storehouse, new NPC's will become available and at each new building level. You can select each NPC for a description of what they do.

Forager, Reaper, Hunter, Miner, Logger, Quarrier, Siphoner

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Storehouse I unlocks Hamlet NPC's:

Arable Farmer, Carpenter, Tailor, Leatherworker, Armorsmith, Toolsmith, Weaponsmith, Woodworker, Fletcher, Artificer, Stoneworker

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Warehouse I unlocks Village NPC's:

Pastoral Farmer, Mason

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Depot I unlocks Town NPC's:

Engineer

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Vault I unlocks City NPC's:

Arcanist, Enchanter

The various construction supplies can be crafted by specific NPC's, Carpenter(WCS), Mason(SCS), Engineer(MCS), and Arcanist(ECS)