How to Drive - Submarine

## Overview

Welcome Aboard!, this it basics of how to drive a Submarine. **Nautically** its referring to *Manning the Helm*.

This page shall tell you how to control any submarine (direction and speed). Ships can travel any direction in a 360 Degree angle and dive down into the depths of the ocean..

## Basics

A bridge of a Submarine is called Control Room this is where traditionally you control a ship. On NBZ: High Caliber, Control Rooms are official called have Bridge.

Submarines as mentioned can drive on top of the water like a normal Ships can. However, they are special and can drive under the water. This to avoid detection and be able conduct scouting and sneak attack against enemy surface ships. Submarines use Ballasttanks, these tanks replicate big hollow tanks or void spaces that fill with water to weight down the submarine. Other thing that helps to go under water is the Dive Planes. These are operated from the DepthStation sign, these replicate vertical fins (or rudders) that are found on aft end of the Submarine (real world submarines have them also in bow of the submarine and modern submarines on the Sail/Conning Tower. These are decorative items in navycraft). These help guide submarine, down and up, while Ship's wheel turns the ship side to side.

* Other Important Basics: When a Submarine is on the surface, it uses it's Diesel Engines (boilers can be, but are rarely used...) while on surface and their used to charge the Battery.

While operating underwater, they use Motor sign and the Battery to move via electricity. Battery must be recharged once it's runs down in power, so it must go back to the surface.

This picture highlights part of a control room setup.

Typical submarine's Control Room.DiveStation Sign & Buoyancy SignsDeptUnder sign and Battery sign

Common of the parts of the bridge include; Ship's Wheel, Lee Helm/Engine Order Indicator, Nav Sign, Helm Sign, VCrew Sign, VChief, Ship Sign, BallastTank (Sign), DiveStation (Sign), and DeptUnder (Sign).

Note, the following applies when a Submarine is being used while the server is in *Easy Mode*. See below regarding *Crew Mode*. Note instructions are assuming the drive is the captain, this does not necessary half to be.

## Steps of Driving Submarine (Surface & Diving)

### **Steps to Drive a Submarine on the Surface (Manual)**

* Step 1 - *Get the Sub*: In Shipyard, Click Ship sign in plot of submarine you will use. This will scan the vehicle for whatever worlds/map you will be playing on
* Step 2 - *Spawning the Submarine*: After choose world map you will be playing on; Find a spawning sign (some do specified type vehicle can be spawned.) and click on it.
* Step 3 - *Ship Activation*: You will be teleported automatically to spawned ship once it appears. You will need to adjust the NPC XO who will appear next to the Ship sign or Helm Sign. Punching the XO so he does not immediately take over the ship and taking over the weapons would be good idea. He should be allowed to remain on standby (not dismissed).
* Step 4 - *Set Speed*: Once the ship has been turned on, person steering the ship (steer is name for controlling the ship's wheel) after waiting for the ship's engines (diesel) to warm up, set the ship to Slow speed. After minute then select higher speed if desired (or ordered!)
* Step 5 - *Take the Wheel and turn!* : The ship now underway! Looking at the helm sign, click on the Ship's wheel (left click turns the rudder left, right click turns the ship's rudder right). Looking at the Helm sign you will see a white and Red lines. White represents the direction you are turning the ship to go, while red line is actual direction the ship is facing. How quickly the ship will turn depends on speed of the ship.
* Step 6 - *Stopping the Ship* : So need stop the ship, instead of left clicking the Lee Helm/Engine order Indicator so it turned to the stop.
* Step 7 - *Going Backwards (rare thing to do)*: Rarely done, the ship can go backwards. If player right click the Lee helm, it will be in red face f the lee helm. The speeds are virtually the same as going forwards.

### **Steps to Drive a Submarine on the Underwater (Manual)**

Diving a Submarine underwater, rising and falling is slightly more challenging. Steps below will explain basics. There are individual articles focus on signs themselves if they warrant more detail.

The instructions below assume you are going to Periscope Depth, this how deep you are so use periscope to see where your going from underwater. If submarine is too deep, it must rely on Sonar and DepthUnder sign to determine where you are.

These are the basic steps of diving.

* Step 1 - Going Down: Click on the BallastTank Sign - Left clicking will open up water gates, begin to fill tanks up, making ship heavier. Keep eye percentage full sign indicates. More water, heavier vehicle becomes. You need be careful, you could sink your ship. Right Clicking will close tanks or Trim them + or -. (Trim - means less water, Trim + means more water. This is slower way fill the tanks.)

* Step 2 - Adjust your Drive Planes: Click the DiveStation. Sometimes this will use a Wheel block (virtually identical to a ship's wheel. Its is within 1 block next to this sign) down bubble (-5, -10, & -15) More you adjust, steeper dive will be. To just adjust under the water. You are recommend to go -5 and see if fast enough.

* Step 3 - Keep Eye on the DiveStation Sign: Typically you will want to stay in Periscope depth or Scope. The Divestation will indicate what it is on bottle line. You want adjust current depth that ALSO displayed on this sign.

* Step 4 - Stabilizing your Depth : Once you get to how deep you want to be, you want to trim or close the Ballasttank. Clicking sign till it tell you have closed or Trim the tanks. You then want to adjust the Dive Planes by left clicking the wheel till its says Level. This will level out submarine so it says at certain depth. **Note**: This is where you need to adjust the tanks and planes. Especially if you want match up depth DiveStation indicate is the ideal (how deep) depth sub needs to be for Periscope to come up. Submarine movement and ship movement as well are track by click (movement) of the vehicle. Thus it maybe lagged or delayed till it settles how deep you are.
* Step 5 - Need Surface! : To rise to surface fully, (in emergency as well) Click the Ballasttank sign to Blow. (Emergency Blow - when you got problem or in a hurry). Then Set the DivePlane (via the wheel) +5, +10, or +15 depending on how fast you need go up.

* Diving Tip for Submarines
Remember keep eye on you're Battery Sign. This is essentially tell you how much power (fuel) you have before you need to resurface and recharge the submarine. If it runs out, you will be unable to move...possibly sinking the submarine.

## Navigating

Submarines and Ships alike need determine where their going. For a missions, returning to base, and so forth. The Nav Sign provides a reasonable size Map of the world surroundings within grid map. This map does not determine how DEEP the ocean is, so it best remember to use DepthUnder sign which is special sonar that tells you how deep water is before you could possibly crash and sink submarine on the bottom of the ocean. Use the Helm Sign to see which way the ship is pointing.

Another Item to is use the Periscope. Periscope Observation/Search or Attack types when used will show direction you are traveling.

* Navigating a Submarine Note
All vehicles (Ship, Submarine, Airplane) use two kinds measurements of navigation. Compass everyone navigates are based on degrees. Think of it as a circle that goes around 4 facing of every vehicle, Compass uses it to show which way is north, east, , south, west. However, Vehicle's relative direction based WHERE its FACING is called Relative. Periscope used will show it called **REL**. So if you spot island off the right front of the submarine (starboard bow), is 45 degrees **REL**ative to front of the submarine.

Basic Nav Sign - Active Map show. Yellow circle with line show direction ship is facing, it will MOVE as vehcle moves.Active Helm Sign. Top indicator shows Direction Vehicle is Traveling. Bottom left is speed sub is set. Bottom right shows actual speed sub is traveling.Compass of a Map, shows actual degrees each direction is. 000 (north), 045 (east), 180 (south) 270 (west)Periscope shows on Range Finder Line: REL 1, thus direction it's facing is front of the sub. Since Front is always 0.
## Notes of the Ballasttank sign

The sign handles the flooding the ballasttank with water will make the submarine heavier, causing it to submerge.

Indicator Marks on the sign:
+ Submarine will rise

0 Submarine will stay at same depth

- Submarine will sink

Crashdive (faster) and Flood (slower) will cause the ballasttanks to flood, while Emergency blow (faster) and Blow (slower) will lessen the ammount of water inside them.

## Crew Mode

* *Crew Mode*
This is when a server world's disables navycraft recoded's automated features such as NPC Crew performing tasks, thus they do not appear initially when a ship/submarine are activate. Players must must be standing each and every vehicle station on a ship. This includes a player turning the "Ship's Wheel". The Engine Telegraph is no longer remotely controls speed, and a duplicate Engine Telegraph (if placed) shows what speed a player has setup. This is where name "Telegraph" comes from, it's shows engine room what speed bridge (controlling ship station) wants. A player(s) in the Engine room must click the Diesel Engine sign in order to set the correct speed. However, using the VCrew sign (click on it a steel hoe will appear) this will be allow to click places you wish to place NPC crew. They are available, its you just need assigned people.

## Video Instructions

* **How to Select & Spawn a Ship - Video**

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## Other Ship Related Links

* Explanation on Torpedoes & their Launchers
* Instructions on How operate Torpedoes
* Instructions on Building a Ship
* Instructions on adding Cannons to your Ship.
* Instructions adding anti-aircraft guns to your vehicle.