Vassals

## Fealty

* If you want to join a liege, you can go to their view and offer your fealty.
* A liege can only accept a fealty request once every two hours.

## Release & Unbind

* When a player joins a liege, they begin as bound vassals and cannot rebel or abandon.
* The liege can choose to unbind the vassal at any time, freeing to abandon if they choose.
* A player cannot be released if they are bound.
* Only the liege can unbind, and it is done from the vassal's view page.

## Offer Gift

* A liege may set one gift to any player under them
* The gift must be of equal or lower title than the player receiving the gift. Each player may accept a gift 24 hours after the last gift was accepted.
* A liege may offer a gift even when the player is not ready to accept one.

 Consignment

* Consignment is a way of increasing the power of your neutral feudal vassals.
* Each neutral feudal can have one smaller neutral feudal consigned to it every 2 hours, gaining power equal to 10% of the power of the smaller vassal. The smaller vassal is lost forever.
* If the new power is higher then the vassal's current title it is promoted to the next title. It can promote no higher than your title minus one.
* If the two vassals have the same Talent 50% of the cost for each level the smaller had is added to the bigger vassal talent. This can level the talent up.
* See Commands for more detailed info
* There are two consignment links on the neutral feudal's view page.
* /consign\_ID This will open a selection list where you can pick a vassal to ***consign to this one.***
* /consign\_0\_ID This will open a selection list to pick which vassal to ***consign this vassal to.***

* /consign\_[VassalBig\_ID]\_[VassalSmall\_ID]
* this will consign vassal small in to big
* you can use n[Power] instead of ID for Bots only or p[Power] for any vassal
* For the bigger/first vassal you can use c[Power] to return only vassals that are eligible to have a vassal consigned.
* For the smaller/second you can use f[Power] to return only vassals that are eligible to be used as fodder.
* you can add + or - to c/n/p/f for greater or lesser values
* consign n200- n50+ or consign c200- f50+
* will consign first Bot power 50 or greater to the first Bot power 200 or less
* copy and paste the command to consign quickly.

## Training

* Once you build the Garrison , you will have the option to train your neutral feudal vassals.
* Training a vassal adds 1 to the vassal's power.
* You cannot train a vassal past the maximum power of its current title, you will need to promote it first by consinging a vassal into it.

## Tutoring

* Once you have built the Guild , you will have the option to tutor your neutral feudal vassals
* Tutoring adds 1 level of Talent to the vassal.
* Talent is to vassals as upgrade is to buildings. Every level of talent adds 5% to the vassal's efficiency in the associated building.
* Talents are figured into the vassal's power before the added efficiency of the building's upgrades. Talents and upgrades are therefore multiplicative, not additive.

## Valuable Vassals

* These take two forms. Any vassal with a last name, or any of the Special Vassals listed below
* Valuable vassals will always add power to Uprise
* If a Valuable vassal becomes independent it will list it self on the Auction for any player to bid on.
* Talents for Specials Vassals are increased with Tutor Order same as other talents
* The sum of the passive bonus from specials can not exceed the current value in applicable buildings.
* For each type of special vassal, any number that exceed you current army size will have their special ability suspended.

### Animal Companions

* These are rewards for the top 10 places in a Season game, each season represented by a different animal.
* They have a title cap based on the finish rank they were rewarded for. 1st place cap is Emperor, 2nd place King/Queen, ..., 10th place Knight/Lady.
* When a player receives an animal companion as a reward they may give it a name.
* A player may only have 1 of each animal.
* They can only be ranked up through Training Orders. No consignment.
* They may be Entrusted to any other player.
* They function the same as a Companion in that they can not be used in army, seized, restriction buildings, and power capped at highest Recruitable vassal.

### Angel

* First released Feb. 6th 2019
* Angel's talent increases Heal rate regardless of what building they are placed in.
* Heal rate = Angel Power \* Tutor Level \* 0.05 / 2

### Elf

* First released Dec. 17, 2019
* Elf's talent produces gold regardless of what building they are placed in.
* Gold rate = Elf Power \* Tutor Level \* 0.05

### Witches/Warlocks

* Have a Defense skill that can be raised with Tutor Order
* Defense Bonus = Power \* Tutor Level \* 0.05
* This is added before the defense Upgrade level is added.

### Vampires/Vampiress

* Have an Offence Skill that can be raised with Tutor Order

* Vampires' attack bonus is not included in Max Attack for purpose of Attack Bracket calculations.
* Attack Bonus = Power \* Tutor Level \* 0.05

### Zombie

* Zombie adds a passive bonus to Trapper.
* Trapper bonus = Zombie Power \* Tutor level \* 0.05