Medical

**Begotten III has a medical system that is unique to its schema. Knowing and understanding it is essential to survival in the Wasteland. To access most of what you need to know, going into your Inventory will show all the relevant information.**

## Injuries and treatments

First it's better to understand the actual list of injuries and their effects, as well as common treatments.

For clarity, all injuries prevent the regeneration of blood and the healing of limbs.

**Bleeding:** the most common injury, usually a side-effect of a slash, causing a rapid blood loss effect.

**Gash:** usually the aftermath of a blow, this causes a slower bleeding effect.

Treatment: to heal **Bleeding**, you will need to use a bandage of sorts. From worst to best in effectiveness and safety, these would be: **bloody fucking bandage, skintape, crafted bandage, gauze** and lastly a **survival pack.** As for treating **Gashes**, only a **gauze** and above will work.

**Burn:** either by being set on fire or otherwise, this injury prevents regeneration of blood.

Treatment: for **Burns**, **Ointment** is the most effective treatment, second only to the **survival pack**.

**Gunshot wound:** being shot anywhere will cause this, which further lowering health and creating blood loss.

Treatment: **Gunshots** are much more complicated, and require surgery, unless you have a **survival pack**. This will be covered below under Surgery.

**Broken legs:** falling from great heights or being stuck in the area will cause great mobility issue

Treatment: applying a splint onto a broken leg will affix it back in place

**Minor Infection:** caused after treating injuries with inferior measures, this is a ticking time bomb that could do long-term damage

**Infection:** caused by ignoring smaller infection, this lowers the effectiveness of your immune system and makes you prone to sickness

Treatment: **antibiotic paste** can be used to treat such injuries, spreading it on the affected area.

## Surgery

For more complex injuries such as **gunshots**, surgery is required. For this, you will require the *Surgeon* belief to do it effectively. As for the tools, you will need a **, chloroform, scalpel, forceps, suture,** and a **bandage.**

Before you even begin, you will first need to know what you're operating on, by either asking your patient where the gunshot site is, or by using *diagnose* with the right belief. After you know what you're doing, you'll need to, if you're not a barbaric monster, put your patient under with some **chloroform**. Then, perform the appropriate incisions using a **scalpel**, pull the bullet out and clamp the site with **forceps**, and finally, sow it closed with a **suture** and secure the site with a **bandage** of choice, preferably something higher grade as not to leave an **infection.**

## Effects

Now that most of the injuries are taken care of, you might notice that either your own or your patient's body and extremities are still hurt. This can range from being *fine* to *mangled*. Here, we will go over each of the effects and what they mean for each body part, with the effects carrying over from previous states.

### Head

Fine - No effects

Slightly Damaged - Slightly Increased *Headbob***,** Increased Injury Chance

Damaged - Blurry Vision,

Heavily Damaged - Increased Headbob

Severely Damaged - Very Blurry Vision, Greatly Increased Headbob

Mangled - Extreme Headbob

### Torso

Fine - None

Slightly Damaged - Increased Injury Chance

Damaged -

Heavily Damaged -

Severely Damaged -

Mangled - Guaranteed Injury

### Arms

Fine - None

Slightly Damaged - Increased Injury Chance

Damaged - Slightly Increased Poise Consumption

Heavily Damaged - Increased Poise Consumption

Severely Damaged - Greatly Increased Poise Consumption

Mangled -

### Legs

Fine - None

Slightly Damaged - Slightly Decreased Stability Damage Resistance, Increased Injury Chance

Damaged - Decreased Running Speed, Decreased Jump Power, Decreased Stability Damage Resistance

Heavily Damaged - Greatly Decreased Running Speed, Greatly Decreased Jump Power

Severely Damaged - Cannot Roll, Cannot Run, Decreased Walk Speed, Cannot Jump, Greatly Decreased Stability Damage Resistance, Random Fallover Chance

Mangled - Can Only Crouch-walk, Guaranteed Injury

Do note that the effects also stack with their respective injuries, such as a broken leg still causing mobility issues even if the legs are only "Damaged". Another thing is that each body part regenerates it's health on it's own, however, a slightly damaged head will remain slightly damaged until all of the injuries are treated, even something as small as a bruise.

## Diseases

The world of Begotten is full of various diseases, plagues and curses, some of which that can be cured by mortal hands. We will go through some of them, and ways to treat them.

### The Common Cold

The common cold, as the name says, is rather common. It has different stages, all with their own symptoms, mainly being sneezing and coughing. Like most diseases, it's solved with some antibiotic and rest.

### Flu

The Flu is similar to the cold, but is much more dangerous. It is far more infectious, and much more severe the longer it persists. Some symptoms are similarly coughing, but also include headaches, fatigue, and fainting. To cure it, same with the cold, antibiotics, rest, and staying hydrated will help. Treating pre-existing injuries and infections should also guarantee that it passes, but it's harder to treat the longer it goes on.

### Leprosy

Leprosy is a terrible and painful diseases, yet unlike what most believe, it doesn't transmit from person to person without prolonged contact. The truth is, that without *Otherworldly* means, there is no way to truly treat a leper. The only thing you could do is alleviate the pain, and take care of those unfortunate enough to have it.

### The Plague

The plague is perhaps the most dangerous one of them all to everyone around it. Even if wearing the Plague Doctor Robes, there is still a chance to catch it if in close contact for too long, or if the bodily fluids of the patient make it past the layers of protection. Treating someone with the plague is a very risky, and even frowned upon venture, considering most would be unwilling to make contact with you even if you've cured the said person. The symptoms are many, mainly noted by the person's very pale face, wheezing and hacking, and finally vomiting. But, there are ways to cure it, and that requires *Plague Doctor* belief under Aptitude. With some luck and resources, the **Black Remedy** can be made that might give the victim a chance. It is expensive to make, and most Plague Doctors make sure to hold on to at least one for themselves, but that is the only solution outside from exiling the patient and letting them die to handling a city under plague.

It should also be noted that all of the bodies that were sick have a chance to infect those who touch them, either by going through their inventory while tied, searching the dead, or even just being close to the fallen victim. If while treating a plague victim they are to die, the Doctor should make sure that nobody makes contact with the body, or else it will spread further.