Abominations

**Abominations** are one of the races on Mogar and have been rejected by the world, thus lose their connection to world energy unless they steal it. Abominations are most often the result of a failed Awakening, born mostly out of greed when an Awakened destroys their their body by pushing it past its limits. They have **black cores** that are a stronger but corrupted form of mana and constantly hunger for world energy, consuming all forms of life to prolong their existence, and thus gain unique powers. Unlike mages and magical beasts, no two Abominations are alike, as their souls and minds shape their new form. According to rumors, black cores are even more powerful than white-cored Awakened when it comes down to destructive abilities.

There are several ways an Abomination can be created:

1. Awakened can remove impurities in their body to become faster, stronger, and more resilient. However, if impurities are purified too quickly, the energy inside their bodies will flood every single cell without control, creating an Abomination.
2. On the opposite hand, if there are too many impurities during a breakthrough, they will all reach the core and if the core isn't strong enough to force them away it will crack under the pressure of the gathered mass of impurity.
3. If an Awakened uses Accumulation too much or undergoes a breakthrough without refining their body to a proper level, they will encounter a lot of pain and run the risk of dying or becoming an Abomination.
4. A reincarnator (like Lith) loses control of their Abomination side.

Becoming a full Abomination causes a change in one's energy signature that breaks the imprint on all of their artifacts for a split second, similar to when a hybrid chooses between their two life forces.

## Traits

Abominations can be considered as the **natural undead** of Mogar. While both Baba Yaga's undead and Abominations are born with a black core, the fact that undead always retain at least part of their physical body and are infused with a powerful life force allows them to stabilize quickly, whereas Abominations are solely made of Chaos energy. This is the reason why their hunger far surpasses that of the undead, keeping Abominations from having even a semblance of life, and why they are unable to keep their bodies, but it also allows them to use Chaos magic freely. The Chaos energy is so densely packed that it can interact with physical matter. Yet it also requires a great degree of control and willpower to not destroy everything they touch.

Both Abominations and undead can't feel the world energy easily due to their faulty cores. Their black core represents a total absence of life. Abominations don't have any vitals because they are already dead and their whole bodies made of Chaos, so with every spell they cast and every wound they sustain they grow slightly weaker. Black cores are naturally rich with darkness and incapable of assimilating the light element if it isn't leeched from other life forms. The only way to kill them is by dispersing the energy in their cores. They are souls so powerful that they can reject death and keep living even without a body. In exchange, they lose the ability to procreate and every means to appreciate the physical world.

Both newborn undead and Abominations are born with a black core that allows them to feed on anything, making them universal donors of life force. However, while Baba Yaga's children stabilize and turn their black core into a blood one thanks to the absorbed life force becoming a counterpart to Chaos, Abominations don't.

All Abominations were at some point Awakened and hence their cores retain the ability to use true magic. By feeding, Abominations simply recover the strength they have lost along with their body and use the light element they rob from others to master Chaos magic.

### Weaknesses

Darkness is the bane of Abominations and turns their own Chaos against them.

## Abilities

Abominations are the only ones who can use Chaos Magic safely (aside from Liches) as they can sever the connection between light and darkness energy. When their black cores produce the mana necessary to link with the world energy to conjure darkness magic, it also robs the darkness element of its light counterpart, turning it into Chaos. However, this also means that to even using darkness magic requires them to consume the light element. Abominations don't need to worry about the Decay produced along with the Chaos because their black cores feed on it.

Abominations gain unique powers, though some at the cost of being able to use magic in all of its forms. Eldritches as old as some Guardians take dozens of Council Elders to face; even the World Tree is wary of their powers.

* The Wither that Lith faces with Protector, Reaper and Lifebringer had the ability to drain vitality from a distance.
* The Plant Puppeteer Abomination that Lith fights in the White Griffon Academy forest could split its consciousness to overtake and consume the surrounding vegetation while searching for animal prey.
* Jarok the Empowered Abomination could fuse with shadows using Chaos Magic, moving from shadow to shadow.

An Abomination's body is comprised of pure Chaos energy that they can reshape at will. Shapeshifting is second nature to them, which helps Eldritches hide their nature but at the same time makes them lose their sense of self first and their sanity later.

The hunger that plagues every Abomination can perceive the world energy and even Spirit Magic with such accuracy it is akin to a mystical sense.

### Abomination Touch

The Chaos energy that Abominations are composed of is so densely packed that it can interact with physical matter, and requires a great degree of control and willpower to not destroy everything they touch. What is known as the **Abomination Touch** or **Draining Touch** corrupts and drains the vitality from whatever it touches.

## Types

When a creature becomes an Abomination, there are 3 outcomes. The most common is that the Abomination dies, either due to lack of nourishment or because it is killed, as they cause too much damage to go unnoticed and are usually hunted down by humans or beasts before they can control their abilities. A newborn Abomination looks like a shadow. It lacks substance and has constant need to absorb all kinds of energy just to keep itself alive.

### Empowered Abomination

**Empowered Abominations** are Abominations that have seized enough world energy to stabilize their form and regain part of their senses. They are much more dangerous than regular Abominations, as they can use magic properly, control their hunger to a degree, and live forever (until they get destroyed). Their greatest weakness is the lack of a physical body, which makes it impossible for them to blend in. They have to hide to survive, but are still able to cause great damage to the world, draining its mana to keep living.

Empowered are also able to use all 6 elements and Chaos magic.

* Jarok

### Puppeteer Abomination

**Puppeteers** are Abominations that are able to find a proper host and permanently stabilize its form, getting full control over its hunger. They are the most dangerous and usually prey on someone of their own species (i.e. a beast will target beasts, plants another plant, etc.). The ideal body is freshly dead, in mint condition, and stronger than the body the Abomination previously had. A dead body has no mana core, making it easier for the Abomination to settle in. While it's possible for an Abomination to possess a living body, the two cores would fight for control, making it impossible to use magic. The body's conditions and strength are related to the need for it to be able to contain the Puppeteer. Without these requisites, it would be ripped apart by the chaotic energies, just like the old one.

As long a Puppeteer is able to control its urges, it goes unnoticed. The only way to identify them is to use Invigoration and check for the presence of corrupt energies. They are hybrid in nature, allowing them to develop unique and unpredictable abilities. Puppeteer Abominations are stronger than Empowered and can use some tricks from the body they inhabit.

Normal wounds can't harm a Puppeteer. Their body is just a meat sack they use to hide their nature and keep the Chaos energy under control. Even losing a limb is just an inconvenience to them, something that can be mended with minimal effort and no consequences. Origin Flames, however, attacks the Chaos energy that flows through the meat sack as well as its flesh. Puppeteers need to find new host bodies once the one they occupy are corroded.

* Westhar

### Eldritch Abomination

Empowered and Puppeteer Abominations can further evolve into **Eldritch Abominations**, whose powers are on the same level of superior Beasts such as Scorpicores, Wyverns or Treants. While for magical beasts, turning into an Emperor Beast means that Mogar has accepted them, and helped them evolve painlessly, turning into an Eldritch is the lowest point. It means that Mogar has completely cut them off from the natural order of things, relegating them to a state lower than the Fallen Races.

One of the main differences between Abominations and Eldritches is that only the latter are completely cut off by Mogar. A newborn Abomination can find a mana geyser to stabilize themselves which means that, in theory, an Abomination can Awaken just like an undead. Their faulty cores make it difficult and even in the case of success, the progression of their cores is greatly slower than normal.

After reaching the state of Eldritch, Mogar turns its back to them and once they master their new state, there is no room for improvement. They become no different from fake mages, capable of learning new spells but limited in their execution by the power of the mana core. Eldritches accumulate countless resources through the ages, but have no way to spend them because of the Chaos energy that courses through their bodies which slowly corrupts everything they touch. They can't eat, drink, or even have intimacy without killing their partner.

Unlike Puppeteers, Eldritches' bodies are made of pure Chaos energy, making them almost indestructible, but at the same time crippling their daily life. To prevent their energy from killing or destroying everything they touch, a lot of willpower is needed. It also requires consuming part of the energy they have accumulated. Even if they can take a human appearance, they can't keep its form for long without causing a massacre, either to feed or because they fail to control the raw energy their bodies are comprised of. An Eldritch can shape their body solely through their will. Arrays can do nothing against the magic flowing inside of them, they can only block what the Eldritch manifests on the outside.

Unlike the other kinds of Abominations, only spells infused with willpower can damage an Eldritch. That is because their bodies are akin to a black hole, absorbing the energy from everything that is in their vicinity, not from just what they touch. Without willpower, the mana and world energy that comprises a spell would be absorbed the moment it comes too close to the Eldritch. When facing an Eldritch, damage doesn't matter. The only way to kill them is to force the Abomination to consume all of the energy that comprises their bodies.

Because of their hunger, Eldritches consume mana even while standing still and thus need a constant supply of energy to survive. For the same reason, things like Forgemastering, Alchemy, and all creative jobs are much harder for Eldritches than for humans.

* Xacha
* Vareen
* Apep
* Orulm
* Xenagrosh (Zoreth) (formerly)
* Bytra (formerly)
* Tezka (formerly)
* Kigan (formerly)
* Eycos (formerly)
* Hushar (formerly)
* Cyare (formerly)
* Nelia (formerly)
* Nandi (formerly)

### Amalgamation Abomination

The Master was successful in experimenting with merging Abominations together into one powerful being. At first, the merged creatures were mindless and frenzied, as the merged minds fought for control. However, the process was perfected later by using an Eldritch Abomination as a base, which is powerful and experienced enough to beat the other minds into submission. A successful Amalgamation Abomination is able to retain its personality and harness all the powers of the combined Abominations at once. They still have to spend most of their energies to keep the other minds in check, but no longer encounter issues with madness.

* Pazuel

### Monster-Abomination Hybrid

**Monster-Abomination hybrids** or **Hybrid Eldritches** are born from the Master combining Thrud Griffon and Ilyum Balkor's methods. Eldritch Abomination tissues are embedded into monsters to control and empower them, but also slowly convert their hosts into clones of the original Eldritch. The fast spawn rate of monsters also allows the procedure to pass down the Abomination fragment to their offspring, hastening the process. The clones consume each other until only one is left, before the clone or original consumes the other to evolve from an Eldritch. The monster species chosen depends on which fallen core can counter an Eldritch's unique abilities.

When the flesh and Chaos energies merge together, the resulting body allows Monster-Abomination hybrids to freely touch things unlike other Abominations, as Chaos energy doesn't leak out. Their bodies are a perfect shell that decreases energy consumption (and in turn the need to feed), leaving lots of mana to spare for magic. The hybrid Eldritches eat much less than their beast counterparts because they not only assimilate everything they eat aside from their impurities, but they also feed on world energy. Thanks to that, their need for food is greatly reduced and they can eat almost anything since the light element is everywhere around them. In a way, they are similar to plants since they feed upon sunlight as well.

Previously, the problem with Chaos was that it has no counterpart hence balance was considered impossible, even by Mogar. However, the Master finds a way to couple the faulty black core with another core, equally faulty but capable of working as its counterpart and keeping it in check. While Mogar gives reincarnators an Emperor Beast life force to keep their mana core from corrupting, the Master had given the Monster-Abomination hybrids who didn't have a body a second core, achieving the impossible. The Eldritchs have gotten their bodies back and are no longer completely cut off from Mogar.

Thanks to the Master's experiments, the hybrid Eldritches are constantly recovering and harmonizing all of the powers that they had in life, those they had as Eldritches, and those that their monster side possessed in its unfallen state. To use normal darkness magic, they need to consume more mana from their monster core to return the light element to the Chaos created by conjuring darkness magic.

Thanks to the Master's experiments, the hybrid Eldritches share a bond with them and are able to feel each other's feelings as their own. However, the bond between them is a double-edged sword. It allows them to make their life forces resonate, boost their bloodline abilities, and even combine them. At the same time, however, it also forces the Eldritches to share their most intense feelings so that the outburst of a single one of them quickly spreads to the others.

* Xenagrosh (Zoreth) (Troll)
* Tezka (Warg)
* Kigan (Balor)
* Eycos
* Nelia

#### **Returner Abomination**

**Returner Abominations** are monster-Abomination hybrid clones that have absorbed their original counterparts, becoming a new, pure being with only the memories belonging to their life as an Awakened. Over time, they remember all the atrocities they committed and the pain they had endured after turning into Abominations, causing psychotic breaks at random intervals known as **Blood Madness**.

* Bytra (Korgh) (Goblin)
* Nandi (Orc)
* Hushar
* Cyare

### Human-Abomination Hybrid

The human core works as the counterpart to the black one, keeping it under control and allowing the Master to safely use the Chaos energy. To do that, the Master cannot use more mana from the black core than what they use from the violet. Otherwise their body will collapse. Even with this cap to their strength, they have more than double the power of a deep violet-cored individual. On top of that, if they find a way to make them harmonize instead of clashing, the power output will be much bigger than the sum of its parts.

* The Master (First Human-Abomination Hybrid)

## References

1. ↑ Chapter 1022: A New Path (Part 2)
2. ↑ 2.0 2.1 2.2 Chapter 107: Lith’s Monster
3. ↑ 3.0 3.1 Chapter 117: Interludium (4)
4. ↑ Chapter 1527: Chaos Unleashed (Part 1)
5. ↑ Legion on Discord
6. ↑ Chapter 1192: A Worried Parent (Part 2)
7. ↑ 7.0 7.1 Chapter 414: Message (Part 2)
8. ↑ 8.0 8.1 8.2 8.3 Chapter 1323: The Secrets of Undeath (Part 1)
9. ↑ 9.0 9.1 Chapter 1324: The Secrets of Undeath (Part 2)
10. ↑ Chapter 504: Hollow Victory (Part 2)
11. ↑ Chapter 1249: Natural Undead (Part 1)
12. ↑ Chapter 1370: Undeath’s Purpose (Part 2)
13. ↑ Chapter 1408: Two as One (Part 2)
14. ↑ Chapter 1584: The Pain of Loss (Part 2)
15. ↑ 15.0 15.1 Chapter 1550: Fire and Metal (Part 2)
16. ↑ Chapter 413: Message (Part 1)
17. ↑ 17.0 17.1 Chapter 1549: Fire and Metal (Part 1)
18. ↑ Chapter 1528: Chaos Unleashed (Part 2)
19. ↑ Chapter 414: Message (Part 2)
20. ↑ Chapter 1167: Chaos Force (Part 3)
21. ↑ Chapter 1607: Food Chain (Part 1)
22. ↑ 22.0 22.1 22.2 22.3 22.4 Chapter 160: Leegaain’s Wrath
23. ↑ 23.0 23.1 Chapter 1161: Size Matters (Part 1)
24. ↑ Chapter 1164: Puppeteer Abominations (Part 2)
25. ↑ 25.0 25.1 25.2 25.3 Chapter 652: A Threat from the Past (Part 2)
26. ↑ Chapter 745: Fallen Cores (Part 1)
27. ↑ Chapter 1168: Chaos Force (Part 4)
28. ↑ Chapter 1526: Going All Out (Part 2)
29. ↑ Chapter 1523: Chaos Hybrids (Part 1)
30. ↑ Chapter 1529: Mirror Magic (Part 1)
31. ↑ Chapter 617: Hybrid (Part 3)
32. ↑ Chapter 196: Good News, Bad News
33. ↑ Chapter 489: Warg (Part 1)
34. ↑ Chapter 499: On the Prowl (Part 1)
35. ↑ Chapter 500: On the Prowl (Part 2)
36. ↑ Chapter 1509: Learning from the Past (Part 1)
37. ↑ Chapter 1547: Sinmara's Home (Part 1)
38. ↑ 38.0 38.1 Chapter 1388: Awakened Chaos (Part 2)
39. ↑ Chapter 1387: Awakened Chaos (Part 1)
40. ↑ Chapter 1444: Master Plans (Part 2)
41. ↑ Chapter 1574: Growing Power (Part 2)
42. ↑ Chapter 1114: A Mage Among Gods (Part 2)
43. ↑ Chapter 902: Predator Versus Predator (Part 2)