Imperial Warlords

## Description

The Imperial Warlords are a minor faction found in the Awakening of the New Republic Galactic Conquest map. The Warlords are made up of several high ranking Imperial officers and admirals who, after the Battle of Endor, formed their own splinter factions in the hopes of rebuilding the Galactic Empire in their image. They are not united, but rather spread out, with each warlord owning one planet on the GC map. They are neutral, attacking anyone who invades them. While they are not capable of spreading out and attacking other planets, they usually with have a powerful fleet, ranging from Star Destroyers to Super Star Destroyers, and a strong fleet from the player will be needed to successfully eliminate them.

If the player is playing as the Imperial Remnant, they will be given a mission at the beginning of the GC to hunt down and eliminate all the Imperial Warlords in the GC. Each warlord defeated will bring the planet they control into the player's fold, and allow the potential for new units to join the player.

## The Warlords

This section is dedicated to each of the 6 Warlords found in game, with lore and fleet composition. This section is not a guide on how to defeat each one, rather an idea of who they are and what the player will be up against.

* **Warlord Sander Delvardus**: Sander Delvardus was an Imperial Admiral who married into the prestigious Tarkin family at a young age. He was put under the command of Grand Moff Ardus Kaine, but shortly after the Battle of Endor, left Kaine and formed the Eriadu Authority, one of the first Imperial splinter factions. As the name implies, Delvardus is found over Eriadu in the GC. He commands an Imperial II-Class Star Destroyer, and his fleet is composed of an additional Imperial II-Class Star Destroyer, two Victory II-Class Star Destroyers, two Lancer-Class Light Cruisers, and one Loronar Strike Cruiser. As a reward for taking Eriadu, you get an ISD II and 2 Strike cruisers. For the easiest warlord to defeat, that's alot of stuff.
* **Warlord Blitzer Harrsk:** Blitzer Harrsk was an Imperial Admiral who was considered one of the Empires most talented commanders. He served at the Battle of Endor, where he would suffer an injury mid-battle that would leave him blind in one eye and brain dead. After Endor, he took his forces and formed Zero Command, the first Imperial splinter faction. In the GC, Harrsk can be found over Mustafar. In game, he commands an Imperial II-Class Star Destroyer, and his fleet is composed of an Imperial I-Class Star Destroyer, a Venator Star Destroyer, three Arquitens Light Cruisers, two Victory-1 Class Star Destoryers, and two Dreadnaught Cruisers. As an award for taking Mustafar, you get 2 Venators. It's pretty underwhelming, especially since they don't have imperial loadout.
* **Warlord Treuten Teradoc:** Treuten Teradoc was an Imperial High Admiral who served under the famed Crimson Command with his brother, Kosh. After the Battle of Endor, he claimed dominion of the Greater Maldrood, fighting a war with another warlord, Zsinj. In the GC, Teradoc is located over Mrykr. In game, he commands an Imperial II-Class Star Destroyer, and his fleet is composed of two Imperial I-Class Star Destroyers, two Victory II-Class Star Destroyers, three Carrack Cruisers, and three Dreadnaught Cruisers. On the ground, his army consists of 3 ATPT groups, 1 ATST/R group, 1 ATAT company, 2 Tie Squadrons, and 3 Heavy Stormtrooper squads. After taking Mykr, you will be rewarded 3 Dreadnoughts and 3 Carracks.
* **Warlord Zsinj:** Considered by many to be the most powerful of the Post-Endor Warlords, Zsinj made a name for himself as a successful Admiral in the Imperial Navy, becoming the first ever "Warlord of the Empire" and given command of the esteemed Crimson Command. Already a Grand Moff by the time of Endor, he used his popularity and power to form Zsinj's Empire and became one of the most powerful warlords of his time. In the GC, Zsinj resides over his old stomping grounds of Dathomir. In game, Zsinj has one of the most powerful fleets the player will face. He commands the *Iron First*, an Executor-Class Super Star Destroyer, and remnants of his Crimson Command, which consists of four Victory-I Class Star Destroyers and four Crimson Victory II-Class Star Destroyers. He also as 2 ATATs, 2 ATST/Rs, 2 Heavy stormtroopers platoons, 1 ATPT, and 1 Tie fighter squadron. As a reward for taking Dathomir, you get 2 Crimson Victory IIs. Quite underwhelming when you have to fight a literal Executor.
* **Warlords President Nero and Captain Vans Thaniel:** Nero and Thaniel are two new warlords added in Awakening of the Rebellion. They are not based on any actual Imperial Warlords, and instead are based off of two of the Awakening of the Rebellion Developers, Mr. President and Thans Vans. President Nero began his career as an Imperial Corrections Officer, eventually taking over command of the Imperial Research Division. Captain Vans Thaniel was a brutal but effective Captain of the Imperial Navy who sought personal power shortly after Endor. Surrounded by other warlords, Nero and Thaniel formed an alliance and established the Imperial Collective Order, with President Nero as its leader and Vans Thaniel as the second in command. In the GC, both reside over Adumar. In game, both President and Vans command the Imperial III-Class Star Destroyers *Executive Order* and *Indomitable Authority*, respectfully, and their fleet consists of an additional Imperial III-Class Star Destroyer, three Vindicator-Class Heavy Cruisers, and three non-upgraded Ton-Falk Escort Carriers. On the ground, they have 2 ATATs, 2 ATST/Rs, 2 Heavy stormtroopers platoons, 1 ATPT, and 1 Tie fighter squadron. You get nothing for beating them up. I think as a reward, you should get an ISD III and a vindicator, since thats what the mainly use in their fleet.