recursal/Fanatic-Fandom huggingface dataset:
Combat Drone (Branna)

These Combat Drones are Branna's personal drones that she uses during her boss fight.

## Body Targeting System

* **Main Body**
	+ Low Damage
	+ Very Low Evasion

## Skills

* **Attack** - Attacks an opposing unit three times.
* **Smoke Bomb** - Has a chance to inflict Blindness on one opposing unit.
* **Piercing Shot** - An attack with a chance of Bleeding.
Long Gone Days

**Long Gone Days** is a 2D modern RPG set in a dystopian-like world.

## Setting

Taking place during the 21st century, there is an independent state called The Core. It is an underground country known for being self-sufficient, lacking poverty, and training at least most of its citizens as expert soldiers. Because of this, this state receives missions and requests from other countries for military backup (like spreading reliefs goods or assistance during a war).

During the start of the story, The Core was hired to support the Polish in taking down military outposts of Russia. Among the teams sent out for the operation include the Ravens, the best of the state's soldiers. However, their best sniper couldn't participate due to an arm injury. As a result, Rourke was sent as a replacemnet.

However, Rourke would later find out that the whole operation was a 'false flag operation', an operation meant to start a war between Poland and Russia, and that the people he had been killing were nothing more than innocent & unarmed civilians.

Being unable to take the guilt and revelation, he fled The Core with Adair. This resulted in the two soldiers being labeled as traitors, now being hunted down by The Core.

## Main Characters

* Rourke
* Adair
* Lynn
* Ivan
* Atiye
* Zoe
* Cygnus

## Game Mechanics

* Battle System
* Body Targeting System
* Morale
* Skills
* Items
* Quests
* Notes
* Sniper Mode
* Ravens (Save Points)
* Cache Boxes

## Chapters

### Chapter 1

* The Core
* Small Outpost
* Forest
* Kaliningrad

### Chapter 2

* Kiel
	+ NSB
Mila

**Mila** is a local resident from the town of Kaliningrad. She appears in the quest, The Lost Girl.

## Appearance

Mila has yellow blonde and light skin.

She wears a sleeveless shirt with white and light blue strips, a light blue skirt with white outline, and brown sandals.

## Personality

She can be a bit rash, as she lets her emotions take over her actions, especially when it is about her family or her life. However, this is because of how young she is and how much she cares about her family.
Cygnus

Cygnus is a hacker and a mysterious informant of Zoe's for the corruption of the NSB group. His real name is Pascal.

He works as an underling of the criminal organization being led by Loran Beqiri.

## Appearance

Cygnus typically has orange-tinted glasses, though in his first appearance he sports anti-glare green/grey glasses likely for the screens. He has brown eyes, though it's hard to tell with his glasses on.

His hair is black in a slicked-back undercut style. He wears a long black coat, skinny ankle trousers (possibly jeans) and white trainers.

## Personality

In Cygnus' first appearance he appears flustered, fearing for his life until Zoe is rescued. He is reluctant to help at first due to him not trusting the party. After gaining his trust, he reveals his location and opens up more.

Cygnus fears for his wellbeing after leaking information, leading him to being reclusive as well as depriving himself of sleep to the point he experienced hallucinations.

## Abilities

Cygnus seems to be an offensive/debuff type character which causes negative status with his skills like Blind or Paralyze

## Skills

* **Earth-bound** - Prevent enemies from moving. Paralyze the target for 1 turn. (7 Morale)
* **Mutability** - Lowers the target's attack for 3 turns. (4 Morale)
* **Star-blind** - Strong single-target attack that can also cause Blindness.(5 Morale)

## Trivia

* The names of his skills are confirmed to be music references.
* Judging by what he orders the party to collect for him, he has allergies and a vitamin C deficiency.

## Gallery

Cygnus messaging Rourke's group through Zoe's cellphone.Pascal inside his dark room.Pascal out in the light.Cut-in of Pascal using a Skill.
Secret Campsite

**Secret Campsite**is one of the sidequest in Chapter One of Long Gone Days. It can be located in the Forest, near the city of Kaliningrad.

## Background

Rourke and Adair found a wooden shack in the middle of the forest. Inside it, there is a hidden keypad. Rourke cannot risk trying out random combinations due to the possibility of a trap going off. So Rourke needs to find out what the password is before using the keypad so that he can found out what that shack is being used for.

## Walkthrough

In the third Forest area, find a ladder and climb it up to the top of the cliff. Then, try going to the right, where a cluster of trees area. There will be a hidden path there that will lead to an area to the north.

Once to go to the northern path, you'll enter a hidden area with camps. Interact with the radio equipment that's east from the camps. You will overhear a conversation between two soldiers about Sergeant Faye, as well as the fact that one of the soldiers used the abandoned hut to store his treats. According to one of the soldiers, the code for the shack is "07734".

This event will give you the "Treats in the Woods" Notes.

Now, return to the abandon hut. Interact inside it to be given a selection of choices for the code to be input in the keypad. Make sure to choose the correct one: "07734".

One you input the correct code, a safe door will open. Rourke will then be able to obtain the safe's contents: two Berries, one Cola Drink, one Chocolate Bar, and one Bread.

## Notes

After tuning in into a transmission using a radio in the woods, a casual conversation between two soldiers could be heard. One of the privates mentioned the existence of treats that seem to be hidden at an abandoned hut near the camp where the radio was found.

Apparently, the code 007734 needs to be used at some point.

## Trivia

* In an earlier version of the game, the reward from the hidden safe was two Potato Chips, one Energy Drink, one Chocolate Bar, one Bread, one Adrenaline Shot, and one Mysterious Shot.

## Gallery

The Core's secret campsite.The abandoned shack being used by one of the Core soldiers.
The Core Elite Soldier

The Core Elite Soldiers are a stronger, more skilled, and more dangerous version of the Core Soldiers.

They are part of the best-of-the-best lower ranking soldiers of the Core, just below the most well-known of soldiers like Gareth or Branna.

## Appearance

They are dressed in military uniform while daunting a bullet-proof vest to protect their bodies. They wear military gloves while holding their guns at an aiming position, so they can be ready whenever they need to attack.

To differentiate them from ordinary Core soldiers, they keep their heads covered with a helmet, earphone with a mouth piece, military googles, and a mask covering their mouths.

## Body Targeting System

* **Body**
	+ High Defense
	+ Low Evasion
* **Arms**
	+ Chance of Paralysis
	+ High Defense
* **Head**
	+ Low Defense
	+ High Evasion

## Abilities

The Core Elite Soldiers are the most powerful of the lower ranking soldiers of the Core. Their attacks hit much harder than an average Core Soldier, and they can take more hits than one due to their training and better equipment.

They can hit a single unit with a powerful normal attack, or they can use a special attack that can hit all opposing units at the cost of weaker damage.

## Skills

* **Grenade Barrage** - Medium attack on all opposing units.
What Can You Do?

**What Can You Do?**is one of the sidequests in Chapter Two of Long Gone Days. It can be located in the German city of Kiel, but it is only available during the daytime.

## Background

Because of the attacks on Kaliningrad and other Russian cities by the 'Polish army', countless people have been evacuated and sent to stay in refugee camps in other countries. One of these is in one of Germany's northern cities, Kiel.

The refugee camps are overflowing with refugees from Russia, and there aren't enough supplies to for everyone there. So, volunteer workers have been organizing donation drives in order to help out the refugees.

If Rourke and Ivan want to help out the Kaliningrad refugees like Irina and her family, they need to help the volunteers out with the current donation drive.

## Walkthrough

To begin the quest, talk with the Volunteer Worker in the City Center. He will ask Rourke to help pass around four Flyers about the donation drive. Rourke needs to talk to give it to four people, who are all inside the City Center, in order to give them the Flyers.

Once Rourke has passed out all the Flyers, the Volunteer Worker will ask Rourke and his companions to join in the event. Once you're ready, accept his invitation to start the event.

Once the event is underway, the Volunteer Worker will ask Ivan and Rourke to give out a speech to the citizens in order to motivate them into helping out with the donation drive.

After Ivan finishes his speech, Rourke will be given a few choices to choose from in order to make a speech. To create the best speech, Rourke needs to choose the following words:

* I feel a great deal of guilt and sorrow.
* I felt like I needed to do something. I can't let them die.
* That's why, even now, we have to keep fighting.

If Rourke successfully chooses these words, he succeeds in motivating the audience. This will reward his whole team with Morale after the event.

However, if Rourke chooses even one choice wrongly, the speech will just come out awkwardly. The audience will be unimpressed, and Rourke will lose Morale as a result of it.

## Gallery

The donation drive for the Kaliningrad refugees.Ivan giving out a speech to motivate the Kiel citizens to help out with the donation drive.
Idwal

**Idwal** is a high ranking soldier in the Core. He is the captain in charge of the 4th Squad during Operation Pregolya.

## Appearance

Idwal has brown hair, a shaved beard, and tanned skin.

Disguised as a Polish soldier, he wears a light brown jacket with the Polish flag on each of its shoulders, light brown pants, dark boots, a buckled belt around the waist, a green beret hat, and a green scarf.

## Personality

Captain Idwal is a dependable leader. He prioritize the health and well-being of his soldiers over simple tasks or routines, making him a much more caring and understanding leader in contrast to Gareth.

Despite this, he is still very critical about his duties and thinks about the situation before he acts, as he first questions about Rourke's condition before he allowed the sniper to be sent to the hospital.

## Gallery

Captain Idwal in the dark.Captain Idwal in daytime.
Король Ти - Роллекс

Король Ти - Роллекс - уверенный и оптимистичный лидер техно - троллей. Как и положено лидеру, отвечает за обеспечение безопасности всех вечеринок.
Он очень миролюбив и добр со своим народом,с незнакомцами он поводится немного холодно,настороженно. У Короля Ти - Роллекса кожа синего цвета, радужные руки, сердце на груди.

* Раньше был врагом Королевы Рокс (Барб) и всех рок - троллей . Его имя переводится по разному, в мультфильме он "Ти-Роллекс", так же можно перевести как "Троллекс".
Searching for the Cure

**Searching for the Cure**is one of the sidequest in Chapter One of Long Gone Days. It can be located in the city of Kaliningrad.

## Background

Among the refugees in the Kaliningrad Church is a Worried Mother who just ran out of medicine for her sick son. She is unable to head to the pharmacy because she cannot leave behind her sick child, who is unable to leave the church. In addition, the mother is worried that she won't be able to get help from the pharmacist due to everything that has been going on with the city (especially considering how the pharmacist isn't the nicest of people). So she pleaded Rourke and his companions to try to get the medicine for her son.

## Walkthrough

After talking with the Worried Mother, head to the Pharmaceutical that is located in Kaliningrad Port (north from the Town Center). Upon interacting with the entrance to the pharmaceutical, Rourke will have to convince the Drugstore Clerk to let him inside the store and buy the medicine:

* Select the option: "We just want to purchase something." This will allow Rourke's team to enter the Pharmaceutical.
* Then, upon talking with the pharmacist, select the following options in order to obtain the Special Medicine:
	+ First, select the option: "Maybe we can make a trade."
	+ Then, select the option: "Offer him an Equipment Item." This follows with the clerk noticing Rourke's helmet. Turns out that the clerk is a helmet collector, and he is willing to give the medicine in exchange for Rourke's helmet.
	+ And then, select the option: "Deal".

Upon following these instructions, Rourke will automatically trade a helmet item called Helm xz. 2015 for the Special Medicine. This is the only way to obtain the Special Medicine and successfully complete the quest.

However, if you do follow these steps, the clerk will realize that the helmet is a Polish helmet after Rourke's team has finally left. This would lead the clerk figuring out that Rourke is connected to the "Polish army" attacking the towns in Kaliningrad. Despite this, Rourke won't be able to get back inside the Pharmaceutical nor talk with the Drugstore Clerk again.

After obtaining the medicine, Rourke can deliver it to the Worried Mother back in the church. The mother will quickly give the medicine to her sick son. Thankful, the mother will give Rourke's team a Plastic Soldier Toy. In addition, the team will earn Morale.

## Trivia

* In earlier versions of the game, Rourke can find and obtain a Med-Kit item in the Pharmaceutical by interacting with one of the shelves inside the store. This can only be done during the quest, when Rourke is allowed inside the store to get the medicine. Once Rourke leaves the store, he won't be able to get back inside to get the healing item.
	+ In the complete game, the Med-Kit in the Pahrmaceutical is replaced with a Energy Bar.
* In earlier versions of the game, the reward for it is a Printed Handkerchief.

## Gallery

The Worried Mother in the church.The Drugstore Clerk in his pharmaceutical.
The Lost Girl

### Start

Talk to the Worried Mother inside one of the houses in the residential district.

### Prerequisites

Finish the cutscene of the store being raided

### Rewards

MoraleLeather Ushanka

**The Lost Girl**is one of the sidequest in Chapter One of Long Gone Days. It can be located in the city of Kaliningrad.

## Background

One of Ivan's neighbors is worried that her daughter, Mila, has disappeared. According to the Worried Mother, while her daughter was playing in the background, she told Mila that they would have to leave because of the evacuation. Mila was upset from hearing the news, so her mother went back to the house to find something to cheer her daughter up. But when she came back to the backyard, her daughter was gone and her toy plastic shovel was missing.

So, Rourke and his friends decided to help the Worried Mother find Mila and bring the daughter back home.

## Walkthrough

From the clue from Mila having her toy plastic shovel with her, Lynn deduced that Mila went to a part of town where there is a lot of soil or sand.

You can find Mila in the ferry area, standing in front of the pharmacy. Upon talking to Mila, Route learns that Mila is looking for her father. She then run off to a different location.

Head to the town square and you will spot Mila standing by the fountain. Rourke and his friends will try to convince Mila to go home, but she refuses to go home without her father. After a cutscene, she will run off once again.

Head to the town’s entrance to spot Mila standing by the river and speak to her. She states that her father is in the town across the river (making Rourke fear that it was the Small Outpost that he and his army had attacked).

After this event, Rourke's team returns Mila back to the latter's mother. Mila's mother will then give Rourke a Leather Ushanka as a thank you gift for finding her daughter. The entire party will earn some Morale too.

## Trivia

* In the older version of the game, the item reward for completing this quest was a Smart Jacket instead of the Leather Ushanka.
	+ **Smart Jacket** - A hooded jacket with a slim fit. (HP 47, DEF 3, LUK 5)

## Gallery

Mila looking for her treasure.Mila digging up her treasure.
First Aid Delivery

### End

Report to the Diligent Medic after delivery the three bandages to the other Core soldiers.

### Prerequisites

Finish the sniping event in the Small Outpost

### Rewards

MoraleAdrenaline Shot x1

**First Aid Delivery**is one of the sidequest in Chapter One of Long Gone Days. It can be located in the Small Outpost, near the city of Kaliningrad.

## Background

A Diligent Medic is in a bit of trouble. She found out that there has been a mix up when the medics we issuing the medic kits. As a result, some of the soldiers are lacking their assigned first aid packs. Adair should be helping her out, but she hasn't seen him anywhere. Because her hands are tied with dealing with the corpses, she asked Rourke to hand over some bandages to the rest of the squad for her.

## Walkthrough

Rourke will receive three Bandages from the Diligent Medic, so he needs to pass them around three soldiers.

* The first soldier is an Unsure Soldier. He is in the same area as the Diligent Medic, hanging in front of a house with a green door.
* The second soldier is a Confident Soldier in the next area. He is near the entrance of that next area.
* The third soldier is an Unsure Soldier in the next area. She is near the entrance of that next area, just like the Confident Soldier.

Once you pass the Bandages off to all three soldiers, go back to talk with the Diligent Medic again. She appreciates your help, and plans on telling Lieutenant Gareth about Rourke's contribution. Rourke will then gain Morale, as well as a spare Adrenaline Shot from the medic.

## Trivia

* In an earlier version, the reward for the quest was 5 Morale and a Medkit.
Notes

The Notes is one of the main mechanics in Long Gone Days.

The Notes are a collection of terms and information that help the players better understand the world of Long Gone Days. These involve explanations on in-game terms & situations, recaps on certain tutorials, and additional information that expand the world's lore, culture, and history.

Some of the Notes can be unlocked by advancing the main story, while other Notes can only be unlocked by completing certain quests.

## List of Notes

* The Core
* Operation Pregolya
* The Perfect Shot III
* Morale
* Body Targeting System
* Ominous Room
* Abandoned House
* Treats in the Woods
* Distressed Man's Letter (Untranslated) / Distressed Man's Letter (Translated)
* Newspaper Article (Pt. 1, Pt. 2, and Pt. 3)
* Leaving Kaliningrad
* German Newspaper Article (Pt. 1, Pt. 2, and Pt. 3)
* Kiel's Street Art
* Neue soziale Bewegung
* Zoe's Phone
Kate

Kate is one of the three main characters of Lynn's favorite cartoon show in Germany. She is the show's main protagonist.

## Appearance

She has a light complexion and long orange hair that she tied into a ponytail. She wears a white shirt and gray pants.

## Personality

Kate is a dreamer and a determined optimist. Despite countless failures and difficult hardships, she continues to get back up and pursue her dreams.

## History

### Cartoon Series

Along with Emily and Alex, Kate has graduated from high school. Starting from there, she decided to pursue her dream of becoming a musician. Luckily, she got the support of her family and friends to pursue this dream.

However, as soon as she started, she soon realized how difficulty it was to become a musician. Despite all her efforts, she kept failing on her attempts on a musical career. She would accumulate a lot of debts, leading her to get many part-time jobs in order to survive financially. And yet, she continues to try again and again in her attempts at becoming a musician.

After a long time of failures, she finally manages to hit big as a musician.
The Perfect Shot

**The Perfect Shot** is one of the sidequest in Chapter One of Long Gone Days. It can be located inside the Core.

This sidequest was later removed at the complete game. However, Rourke can still examine the book shelf containing "The Perfect Shot III: Breathing Techniques" book in his room.

## Background

Rourke needs to review some books on sniping before heading out for his first mission. Among them is the "The Perfect Shot III: Breathing Techniques" by Sergeant Coyle of the Ravens.

## Walkthrough

Rourke can find the books in his room, located on a shelf.

After reading them, he will then receive Notes for "The Perfect Shot III" novel.

## Notes

"The Perfect Shot III: Breathing Techniques" is the third book in the series by Raven Squad sniper Sgt. Coyle.

These series is a collection of advanced sniping techniques, and this volume covers the importance of breathing and calmness under stress.

"As breathing is both a voluntary and involuntary process, learning to control it on command has proved to be invaluable in combat. The following series of exercises only take five minutes at the time, and will allow you to become alert and prepared for battle."
NSB Thug

The NSB Thug is one of the varieties of NSB members of Kiel, Germany.

## Appearance

The NSB Thug has black hair and a light complexion. He wears a blue jacket over his white collared shirt, brown pants, a long blue tie, and black sunglasses. He has a NSB Group badge pinned onto his jacket. He carries around a submachine gun that is strapped around his shoulder.

## Body Targeting System

* **Body**
	+ Medium Damage
	+ Low Evasion
* **Arms**
	+ Chance of Paralysis
	+ Medium Damage
* **Head**
	+ Very High Damage
	+ High Evasion
Алмаз

Алмаз — серебряный тролль, тело которого покрыто белыми блестками. У него длинные волосы с металлическим блеском, голубые брови и глаза. Нос зеленого цвета, как и браслет на руке, который каждый час сигнализирует о том, что пришла пора «обнимашек».

Алмаз не носит одежды, в отличие от других. Его друзья — королева Розочка, Ручеек, Сатинка, Синелька, Здоровяк и Купер. Герой умеет настраивать голос так, чтобы получалось цифровое звучание, что становится его особенностью.
Quests

Quests are one of the main mechanics in Long Gone Days.

Quests are optional side objectives that Rourke and his companions can accomplish. They exist only for a certain part of the main story in their respective areas. Completing them will give rewards like items, Notes, or Morale.

Completing certain quests in certain ways can have an effect on the main story.

## List of Quests

### The Core

* Finding Inspiration
* Ominous Room
* The Perfect Shot (Removed)
* Fair Trade (Removed)

### Small Outpost

* Underground Rumours
* The Hungry Soldier
* First Aid Delivery

### Forest

* Secret Campsite
* Medicinal Herbs

### Kaliningrad (Daytime)

* Pay It Forward (Removed)
* The Lost Girl
* Communication Breakdown
* Animal Rescue
* Breaking News
* Where is She?
* Searching for the Cure

### Kiel, Germany

* Dog Tags
* Another Place, Another Time
* Password Protected
* The Tickets
* Paint This Town
* Breaking News Pt. 2
* Lost Keys
* What Can You Do?
Replenishment

**Replenishment**is one of the sidequest in Chapter One of Long Gone Days. It can be located in the city of Kaliningrad, during the nighttime section.

## Background

During the defense of Kaliningrad, the civilians are starting to run low in supplies. Rourke and his companions need to help the civilians out by sparing some supplies to the Civilian Fighter.

## Walkthrough

The Civilian Fighter needs one Molotav and one Smoke Grenade.

If you don't have any Molotavs and Smoke Grenades anymore at that point, you can obtain more of each item during this Kaliningrad night event. You can obtain Molotavs by progressing the story until you saved the Petrol Bomb Maker, who'll give you both Molotavs and Gasoline for saving her. And you can obtain Smoke Grenades by opening a cache chest in the next area (on top of a building).

Once you have at least one Molotav and Smoke Grenade, hand them over to the Civilian Fighter. He will then give Rourke's team a Construction Helmet in return.

Just remember to complete this quest before reaching Ivan's house, or else you'll be unable to finish this quest anymore.

## Trivia

* In the older version of the game, the item reward for completing this quest was a Loose Hoodie instead of the Construction Helmet.
Kaliningrad

**Kaliningrad** is a location in Long Gone Days. It is known as the second largest city of Russia. Within it is a town where Rourke and Adair had wash up at after they jumped off of a bridge during their escape from the Core.

## Connected Areas

* Small Outpost
* Forest

## Locations

* Pregolya Riverbank
	+ Old Lady's House (House of Gleb's Mother)
* Town Entrance (West)
	+ Bar
* Town Square (Center)
	+ Church
	+ Children's Home
* Kaliningrad Port (North)
	+ Pharmaceutical
* Town South Side
	+ Leonid's House
* Town East Side (Residential Area)
	+ Ivan's House
	+ Gleb's House
	+ Mila's House

## Notes

After escaping their mission, Rourke and Adair successfully reached a small town in the Kaliningrad region, which was The Core's next target. Here they met Ivan and Lynn, who agreed to accompany them to defend the other locals, alongside a veteran named Leonid.

Rourke and Adair attempted to hide the fact that they are deserters, but the secret is revealed when Lt. Gareth recognizes them on their way out, to Lynn and Ivan's surprise. After defeating him, all the survivors managed to board the ferry that will lead them to a safer place.

## Residents

* Lynn
* Ivan
* Leonid
* Irina
* Gleb
* Gleb's Mother
* Mila
* Mila's Mother
* Animal Advocate
* Worried Mother
* Drugstore Clerk
* Yuliya
* Anton

## Quests

### Daytime

* Pay It Forward (Removed)
* The Lost Girl
* Communication Breakdown
* Animal Rescue
* Breaking News
* Where is She?
* Searching for the Cure
Sniper Mode

## Some attributes

### First

Target Counter: There is an objective of needing to snipe down a certain number of targets.

### Second

Ammunition Counter: There is a limited number of bullets for the sniper to use to take down all the targets. If ammunition runs out before all the targets are taken down, then it is game over.

### Third

Time Limit: Sometimes, there will be a time limit for the needed targets to be taken down. If time runs out before all the targets are taken down, then it is game over.

Sniper Mode is one of the major game mechanics of Long Gone Days.

## Sniper Mode

Sniper Mode is a special mode when Rourke uses his sniper rifle to shoot down enemies or targets from a high vantage point. They can only be triggered during story events, usually from a high location or tall building.

In each Sniper Mode, there will a required number of targets that need to be shot down. To take down a target, you just need to accurately shoot at the target (no matter what body part you aim at).

In addition, there will be a limited number of bullets you can use during each Sniper Mode. Each shot, hit or miss, will cost one bullet.

To pass the event, all the required targets need to be taken down before you run out of ammunition to use.

## Challenges

Be warned, there will be a number of challenges that will get in the way.

For starters, keep in mind that the cross-hair will slightly move around by itself as a result of Rourke being unable to completely stabilize the rifle with only his hands. So, be careful of accidentally missing as a result of the aim slightly going out of the target.

Second, some targets will move around the area. You need to either time your shot right when they walk pass your cross-hair or wait for them to stop moving so you can shoot them. Be warned that the moving cross-hair can mess with either choices you make.

Third, targets can end up walking behind objects like walls and houses that will block your shot. So you must be patient and wait for your target to leave the obstacle.

Fourth, if your shot misses your target, targets that are nearby the missed shot will go into a panicked or agitated state. This causes the targets to move around move quickly and even take shorter rests between movements.

And finally, sometimes there will be a time limit for the event. If you fail to take down all the targets before time runs out, it will result in a game over.

## Gallery

Gun Drones being sniped.Core soldiers being sniped.Civilians being sniped during nighttime with night vision.
(12+) Тролли: Приключения в Рязани

Тролли: Приключения в Рязани - полнометражка, расчитанная на детей старше 12 лет. Здесь только семь персонажей:

DJ Звуки

Крошка Розочка

Алмаз

Бабушка Цветунья

Розочка

Мистер Облачко

Здоровяк

**Сюжет**

Тролли решили поплавать. Была тренировка во главе со Здоровяком. Самыми лучшими оказались DJ Звуки, Алмаз и Крошка Розочка. Они со всеми попрощались и уплыли. Вскоре начался шторм, который поднёс их к Рязани. Тролли приходят в город, их ловят и сажают в коробку. Их отвозят в больницу, но Алмаз с Крошкой Розочкой сбежали. После этого к ним присоединяется DJ Звуки и за ними гонится полиция. Отнесли в главный дом. Человек сказал, что это Тролли и их надо отправить домой. Они улетают на дирижабле в Страну Троллей. В конце падают...

**Отсылки**

Тут одна-единственная отсылка: сюжет фильма напоминает сюжет "Смешарики. Начало".

Интересный факт: Страна Троллей находится в Ираке, на берегу реки Эвфрат.
SK/AM€N

**SK/AM€N**

Sana

Trädgården: en vattenpark av polyester,

Sana

Du du dude, du är är helt uppstoppad i den där röda clowndräkten, sockervadd och nallebjörnar, överallt. du står där och tycker det är fantastiskt. du höll alltid på och vifta med den varje gång du pratade om dom där jävla boysen borta vid sockervaddsstånden och du tappade andan

du slutade skämmas över storleken och började se den som din tillgång.

du strök över håret precis där sockervadden fastnat. det kändes så jävla nice. du slickade dig om munnen där nere. i ståndet kostymbyxor och magtröja i marinblått

sockersliskigt och gott.

Sana

Duden: TA I MER. Allt börjar ändå i Norge, världens bästa och rikaste land. Dina armar ramlade av

Dude: Du ramladadade av långt långt ner, bortom all räddning.

Text meg innan du ser detta!!!! Det händer leskiga saker här!

Sana

StockholmOSLOStockholmOsloOsloStockholm tur och retur och retur och retur

Sana

Nyhetsinslag:

OMG YOLO FLM SOS! du ville åka hem MELDIN MELDING

Hoppas att hon älskar mig trots att vi bor i Hornstull.

Har du med dig fler badbyxor Wilhelm? MER. snälla gör inte slut stycka mig istället ät upp mig låt mig slukas av dig och din sjuklighet. blod blod blod blod jag vill vara sjuk med dig hos dig I DIG. snälla kötta till det här. Atjo, prosit. snälla kötta till det här. du är WILHELM JAG ÄR FÖRLORAD I DIG snälla kötta till det här, kan vi inte bara pöka?

Sana

< SKOTTLOSSNING >

ISAK FÖR FAANNNN ,  äh hjäääälp hjäääälp wilhelm har spiset NORA i spökhuset!

Sana
WHERE ARE U NOW WHEN I NEED TO EAT COME BACK TO ME YOU
OH LORD OH LORD WHY NOT? SERR!”
HOMSE O PÖLSEHOMSE O PÖLSEHOMSE O PÖLSEHOMSE O PÖLSE

Men du ville ju bara ha en jävla öl??!

Nyhetsinslaget fortsatte såhär:

Sana

Even och Isak dör i slutet men återuppstår snabbt till allas glädje. nej vad kul!

Den psykiska döden är en sinnlig glitch

Sana
BRÄNN MIG MED DIN KUK

Sana
dritseck säck

Sana

Fem fina frøkner på Kaffebränneriet:

ÄT MIG

du visste att livet slutade i Evens armar, men du lämnade honom för tidigt i den här parken. han skulle komma att dö som en hund. käften då

Våldtäktsgryta med linspatte GIMME MORE

Sana

det onda: William är roten till det onda, varför älskar jag honom så mycket?!?!?!?!?!?!?! Skrek Noora innan hon njöt på franska. (I Zinkensdamm)inte ok

Sana

det sjuka: Nora, fucking äckel Nora.sluta slutshame Nora ok? hon kan inte hjälpa att hon älskar en

Alt
 slutade med att Sana
Doft

## **Doftskiss.**

**Topp. *En skarp och metallisk känsla som sticker i näsan. Transient doft, om en så vill.***
Noter:

Ozon (eller adoxal)

Plastackord (den klassiska plastdoften, ni vet vilken jag menar, oftast polyester eller polymer)
Järn/Jod

**Mellanregister. *Bränt eluttag och nästan omärkbar hud.***

 Noter:

Opoponax (ett slags gummiaktig doft)

Vetiver (ett torrt och lite lite rökigt gräs)

Iso-E-super (syntetisk doftmolekyl som en del människor inte kan känna för att själva molekylen är för stor, luktar som lite salt solvarm hud och lite träigt)

**Bas. *En kroppslig och animalisk känsla, på gränsen till lite äcklig.***

 Noter:

Ambergris (syntetisk, ej den sorten från fridlysta djur…)

Salt (svårt att säga hur salt luktar, men själva sältan är viktig komponent i att det känns lite äckligt tror jag)

Honung (för en lite stickig söt känsla utan att det blir vanilj eller annat tråksött)
Cache Boxes

## Some attributes

### First

Treasure Chest: Chache Boxes act as the game's version of treasure chests to get items.

### Second

Locked Up: While there is no Chache Box that need a key to open it, some of them will require some conditions to access them like solving puzzles or progressing quests.

### Third

Items: Cache Boxes will contain items like weapons, armors, accessories, healing items, battle items, and key items.

Cache Boxes are one of the game mechanics in Long Gone Days. They act as this game's version of 'treasure chests'.

## Cache Boxes

Cache Boxes are box containers that are scattered throughout the world. They can contain a variety of items like healing items, battle items, weapons, armors, accessories, and key items.

All of these cache boxes can be simply opened in order to get their items. However, some of these items may require some work in order to reach them. They could be inaccessible unless you progress a certain side quest, or get through an obstacle like a puzzle or an enemy.

Most of these cache boxes will have one or more of the same item inside. But there are a few that can contain several different items. These ones are rare and usually found in the end of a quest.

In Kiel, there are electronic lockers that can also hold items too. However, as the electronic lockers come in sets, only some of those lockers in a set will have an item while the rest are empty. These lockers can be found inside the shooting range in the NSB Headquarters and the lower floors of Aldebaran.

## Trivia

* Cache Boxes are commonly used to store ammunition, weapons, and other supplies by the military and groups that rely on military weapons like the militia or the mafia.

## Gallery

A cache box inside the shooting range of the Core.A set of closed electronic lockers.One of the electronic lockers opened.
NSB

The NSB (Neue Soziale Bewegung) is a German organization that resides in Kiel, Germany. It is a political party that is led by Horst Weber.

## NSB

"Neue Soziale Bewegung" started off as a small, yet vocal extremist group. At first, none of the citizens of Germany paid any attention to this small group. However, that all changed when the NSB started performing region-wide hate-campaigns and carried out coordinated attacks against minorities, with immigrants as their biggest target. These include forcing people with foreign blood like Atiye to get fired from their jobs, despite them having been born and raised in Germany.

However, a few months prior to Operation Pregolya, the group suddenly stopped their attacks and became an official political party with thousands of adepts.

Despite their past atrocities, by the end of the week, most of the civilians have already forgotten about the crimes committed by NSB just because there have been a lack of news against the extremist group.

During Chapter 2, Horst Weber is running for parliament while being backed up by the NSB group.

## Notes

The Neue soziale Bewegung (NSB) is a newly formed political party that has grown rapidly in popularity in Kiel.

This party was founded by a man called Horst Weber, who's currently running for parliament.
Тролли: Возвращение (16+)

Эта полнометражка является продолжением "Приключений в Рязани", расчитана на 16+.

**Сюжет**

Алмаз, Плясунья, Розочка и все остальные обнаруживают, что Крошка Розочка пропала. Все правильно решили, что она осталась в Рязани. Алмаз говорит: Во-первых, пытаться шастаться по Рязани бесмыссленно, а во-вторых, мы плыли на шторму, не знаем, по каким морям, рекам мы плыли, в какую сторону. Тем временем Крошка Розочка приходит к человеку в главном доме и говорит, что хочет вернутся домой. Человек сказал: это бессмысленно, так как вы живёте на берегу реки Эвфрат, а я разве что могу построить дирижабль. Крошка Розочка сказала, что умеет им управлять. Дирижабль был сделан, и она полетела. Тролли обрадовались, увидев Крошку Розочку. Алмаз решил поплавать, и когда начался шторм, то его занесло в Москву. Дальнейшая судьба Алмаза неизвестна, может он смог вернутся домой или же остался в Москве.

**Отсылки**

Когда Тролли обнаруживают, что Крошка Розочка (КР) пропала, это отсылка на фильм "Смешарики. Возвращение в долину", когда узнаётся, что Карыч и Совунья пропали в Мегаполисе.
Ominous Room

**Ominous Room** is a sidequest in Chapter One of Long Gone Days. It is located inside the Core.

## Background

A janitor found a broken key card while on cleaning duty. He doesn't know what to do with it. Rourke can try to figure out what this card is used for.

## Walkthrough

Rourke can get the Cracked Card from the janitor inside the Core's cafeteria. He can then have it fixed by the Shooting Range Clerk at the Core's shooting range room (resulting in Rourke obtaining the Elevator Card).

Once Rourke has the Elevator Card, he can use it on the elevator to unlock the bottom floor of the Core. There he will enter a incubator control room, with a window viewing the baby incubators.

In the room, Rourke can obtain a Weapon Upgrade Document from a cache box and obtain the Ominous Room details in his Notes.

After that, Rourke can hand over the Weapon Upgrade Document over to the Shooting Range Clerk in order to exchange his SD-M Sniper Rifle for an Upgraded SD-M Sniper Rifle.

## Notes

A small and silent room has been found at the bottom floor of The Core, and it's only accessible using a special Elevator Card.

Multiple incubators can be seen through the glass, but no one sees to be monitoring the area.
Тихоня

Тихоня (Бриджет) - бергенша с серой кожей, светло-сиреневыми волосами и болотного цвета курносым носом. У неё розовые глаза, кривые зубы и темно-синие когти. Носит фиолетовое платье и драный передничек. Имеет острые уши, как у всех бергенов. тролли нарядили её в радужный парик, розовый модный комбинезон и жёлтые ролики с розовыми колёсами.
Dessert

Jag suckar små torra spån ut i luften framför. Massvis. Amoure. Jag andas amoure.

Sparrisen smakade metall. Och konjaken.

Kocken är tydligen bilmekaniker. Den enda. Och en till inte så långt bort.

Jag har velat gå hit länge. Jag är tacksam över att du ville komma hit med mig. Trodde kanske att det bara skulle vara vi två. Jag känner bara: kuk och inget hjärta. Hon ser det, hon ser rädd ut. Jag bryr mig inte om rädsla, det gör mig vildare. Jag har sagt till henne. Men vem är hon egentligen? Hur kunde du ta med henne hit? Jag har sagt flera gånger att jag stör mig på hur hon tuggar den där. Hon vet att hon ska suga den, långsamt. Som att hon känner den, fast jag vet att hon inte har det på riktigt, känslor. Men här sitter vi sen. Och jag härdar ut.

Att alltid längta till desserten. Är du min dessert?

Jag sa till henne: jag kan inte få nog av saker. Saker som du. För visst är du en sak? Jag vill att du ska vara en sak.

Vad ska du beställa? “Samma” säger den. Samma som mig.

Hon envisas med att kalla det en relation. Hon beställer en mineralvatten till. Vem och vad är hon?

Hon vet för mycket om oss. Hennes information läcker och hon vet vad jag måste göra. Jag känner vilddjuret nu. Varför kallar jag henne för hon? Hon är en sak. Det vilda djuret i mig, hoppar ut, ryter och hoppar.. Jag ser henne sväva ovanför mig, ovanför dig och sen plötsligt så faller ett allvar över oss alla. Kan vi fortsätta såhär? Kan vi sluta? Vem bestämmer? Kocken kommer ut och oljar in henne. Frityrolja direkt från fritösen, huden fräts och steks, den blir mer lik pommes, jag tittar på. Kocken tittar på mig.  Cocken vet vad jag känner för det här, men också att det måste göras. Vi möter varandras grå blickar: hon är inte riktig.

Att alltid vilja ha mer. TIDEN ÄR INNE. Jag vill vara det där i mig. SO MüCH FUN ska vi ha. Desserten kommer bli otrolig. Är inte livet som en dessert? I alla fall för mig. Jag kan inte få nog av det. Och om det tar slut? Då köper jag mer, sen mer igen.

Jag gillar den här restaurangen. Men kvinnorna-sakerna desto mindre. Vad är ett vilddjur om jag är ett? Jag är nog bara hungrig. Ändlöst. Magsäcken brister. Fantasin spricker. Flödar över i blod, frityrolja och rostiga tandpetare av metall.

Grejen med resurser är att ifall de skulle sina så skaffar man sig nya resurser. Kanske är det därför jag vill ha desserten? Jag är trött på att vänta. Går det att känna kärlek för sina resurser? För sina desserter.

Bara om de räcker till. Det är också villkoret för saken, henne och restaurangen. Att de räcker till för mig. Vill inte du räcka till för mig också? Tänkte väl det.

När jag går hemåt den natten. (Hon är här.) Det är här.
Sinh nhật Madoka 2018

**※Thời gian:** Từ 22:00 ngày 02/10/2018 ~ đến 21:59 ngày 03/10/2018
**※Thể loại:** Chiến dịch / Campaign
**Nội dung**

Hôm nay, ngày 03/10 là kỷ niệm sinh nhật của Madoka.

Để kỷ niệm ngày này, một Cửa hàng giới hạn sẽ mở trong ngày 03/10,

và người chơi có thể đổi lấy 01 gói Gacha Ticket x10.

 Số lượng cho phép:

**※Lưu ý:** Quá thời gian trên sẽ không thể đổi lấy được nữa.
Season 1 (Colton)

The **first season** of ABC's *Colton* first aired on September 29, 2031 and concluded on May 17, 2032.

## Premise

Set four years after the ending of *The McCarvilles*, Colton and Charlet McCarville now live in L.A. with five-year-old Luke, two-year-old Andy, and infant Mercedes. Colton is a famed actor, while Charlet is a stay-at-home mother dealing with her first child beginning Kindergarten.

## Cast

### Starring

* Mason McKenzie as Colton McCarville
* Ella Anderson as Charlet McCarville
* Unknown as Luke McCarville
* Unknown as Andy McCarville
* Unknown as Mercedes McCarville
* Leo Alexander as Chayse Andersen
* Unknown as Sarah
* Unknown as Jacob
* Unknown as Becky
* Unknown as Duncan
Thief

The Thief is a special enemy that appears in Kiel.

They only appear during the quest, The Tickets, in an optional battle as part of the quest.

## Body Targeting System

### Male

* **Body**
	+ Low Damage
	+ Low Evasion
* **Arms**
	+ Medium Damage
	+ Chance of Paralysis
* **Head**
	+ Very High Damage
	+ High Evasion

### Female

* **Body**
	+ Low Damage
	+ Low Evasion
* **Arms**
	+ Medium Damage
	+ Chance of Paralysis
* **Head**
	+ Very High Damage
	+ High Evasion

## Abilities

The Thieves have normal stats in power, defense, and agility. To make it up, each thief has their own set of skills to change the tide of battle.

The Male Thief focuses in mainly attacking the party. But he has a chance of using offensive skills like Piercing Shot to both damage a unit and inflict Bleeding.

The Female Thief may either focus in attacking or using skills like Smokescreen and Stun Gun to hinder the actions of the party units. If the latter occurs, then the party will have difficulty acting under the influence of Blindness or Paralysis.

## Skills

### Male

* **Piercing Shot** - An attack with a chance of Bleeding.

### Female

* **Smokescreen** - Has a chance to inflict Blindness on all opposing units.
* **Stun Gun** - An attack with a chance of Paralysis.

## Trivia

* The Thieves share the same appearance as the Beqiri Underling, implying they are also lower members of the Beqiri family mafia.

## Gallery

The male version of the Thief.The female version of the Thief.
Material

innehåll och form, använd istället för dikotomin innehåll-form. Allt vi använder oss av.

## Vårt material består för tillfället av:

* En teoretisk begreppsvärld och teoretisk produktion.
* Text i olika form t.ex; poesi, teori, dramatisk text, prosa etc.
* Dramaturgiskt material, själva organiseringen av tid i sig.
* Visuella uttryck genom scenografi, kostym, performers, ljus, hemsidor, bilder, text.
* Audiella uttryck genom bland annat ljuddesign, tal, musik, sång.
* Rörelsematerial
* Doft/parfym
* Konstnärliga praktiker / scores / algoritmer som skapar material och som i sig är material.
Discord (Demigod RP)

[WIP]

## **Discord**

Discord is I'm Not Sorry / Aliengoli's OC in the Demigod Roleplay

EmbedVideo received the bad id ">" for the service "soundcloud".

*Always like ice. So cold, yet so fragile.*

*But when ice melts, its many fragments become water, which can be collected into one mass, and re-frozen, as a whole.*

*Even if you break, you can gather the pieces, melt them down, and bring them back together.  You wont always be broken.  One day, you too will become whole again.*

VOICE CANON—

Default: Coran Hieronymus Wimbleton Smythe (Voltron: Legendary Defender) [sample]

As Azazel: Hunk (Voltron: Legendary Defender) [sample (yellow suit)]

## **Physical/Mental Condition**

**Fatal Flaw:** Pacifism

Strength: 10/10

Speed: `10/10

Intelligence: 9/10

Magic Ability: 8/10

Ambition: 0/10

Pride: 2/10

Patience: 10/10

Element: Chaos / Illusion

Soul Strength: 7/10

Evil: 0/10 (usually)

## **Appearance**

He's a big ol' softie. His skin is squishy and stretchable, and usually a light-ish gray with a darker gradient on the feet and tail. His horns are round-tipped and dark gray, along with the tuft of fur on his tail. His talons (he's got six of 'em!) resemble bear paws without the pads. His eyes are bright green with a roundish pupil, and he keeps them open wide and alert most of the time. His body is built for speed, with a streamlined head and strong legs. A collar made of diluted Stygian iron is clearly visible no matter what form he takes, but he's okay with that.

## **Personality**

He's definitely what you would call a "mom friend." He fiercely loves and protects his friends like a mother to her child(ren). He smiles a lot in attempts to keep the mood cheerful, but usually spends more time worrying for his friends than being properly happy. He also directs most, if not all, of his mental abilities toward pulling harmless (i swear they're 100% harmless) pranks.

## **Backstory**

He doesn't remember much, but he knows that he was supposed to wreak havoc like any other monster. Instead, he befriended a little girl and began studying peace. He started pacifism and wandered for a long time before meeting the group as a stowaway.

## **Fears**

He's afraid of a lot of things. A whole world of fears, even. He worries very much that he'll lose even one of his friends, or mess up, or disappoint someone, or get angry, or... well, let's just end it there and say that he worries too much.

## **Triggers**

He isn't easily angered. As in, he's almost never angry. However, he does get rather upset when his friends are hurt. He can protect them though, right? Yeah, totally.
Miyabi Shigure

* ★4
* ★5
* SD

 Cách sở hữu

 HP
 ATK
 DEF

* Cường Hóa Căn Bản
* Cường Hóa Tinh Thần

**Connect**

 ● (Có tỉ lệ) Gây Khóa Magia trong đòn đánh (1-lượt)

**Magia**

 ● Sát thương tất cả địch

 ● Giảm sức phòng ngự **Tác động:** Tất cả địch / 3-lượt
 ● Tăng sức phòng ngự **Tác động:** Bản thân / 3-lượt
 ● Tăng sát thương Magia **Tác động:** Bản thân / 3-lượt

**Doppel**

* Chỉ số
* Mô tả

 ● Giảm sức phòng ngự **Tác động:** Tất cả địch / 3-lượt
 ● Tăng sức phòng ngự **Tác động:** Bản thân / 3-lượt
 ● Tăng sát thương Magia **Tác động:** Bản thân / 5-lượt

 **Thiết kế:** 原案・監修 =劇団イヌカレー（泥犬）

## **Memoria đặc quyền**

 **Kỹ năng**

 ● Giảm sức phòng ngự **Tác động:** Đơn mục tiêu

 **Nội tại**