Alessian Empire

Historically formed by Nedes during Alessian Rebellion, Led by Alessia, in 1E 242, and conquered the entirety of the Ayleid state by the end of the era, driving the Ayleid themselves to effective extinction.

## Traditions

+15.0% Manpower Recovery Speed

+1.00 Monarch Administrative Skill

## Idea 1

+5.0% Discipline

+1 Max Promoted Cultures

## Idea 3

+1.00 National Unrest

-33.0% Culture Conversion Cost

## Idea 5

-25.0% Stability Cost Modifier

-2.00 Tolerance of Heathens

## Idea 6

+1.00 Diplomatic Reputation

-10.0% Fire Damage Received

## Decisions

### Form the Alessian Empire

* Can't be a theocracy
* Nation can't be:
	+ Alessian Order
	+ Cyrodiil
	+ Tamriel
* Primary culture is Nedic

* Own White-Gold Tower (1206), Chorrol Castle (5657), Leyawiin Castle (1120), New Galad (1161) and Silver Castle (1194)
* Is not at war
* Is free or a tributary

* Change country to the Alessian Empire
* Move capital to the White-Gold Tower (1206)
* Gain an Empire rank
* Gets the modifier "*Increased Centralization"* for 20 years with the following effects:
	+ **-0.5** Monthly Autonomy Change
	+ +1.00 National Unrest
* Gain **25** Prestige
* Can obtain Alessian ideas

Note: AI is designed with partial aggressiveness to form this nation if if possible

### Alessian Union

* Is the Alessian Empire
* Government is a monarchy
* Year is at least 266
* Own White-Gold Tower (1206)
* Don't Exist:
	+ Colovia
	+ Nibenay

* Own at least one province in these regions:
	+ Colovia
	+ Nibenay Basin

* Add **5** stability
* Gain **100** prestige
* Every owned province in the region of Colovia is ceded to Colovia
* Every owned province in the region of the Nibenay Basin is ceded to Nibenay
* Both nations are under a personal union with the Alessian Empire

Note: AI is designed with high aggressiveness to take this decision if possible

### Purification

* Is the Alessian Empire
* Any owned province is Ayleid (High Elven)
* Year is NOT 300 or more

* Have at least 50 mil power

* Lose **50** mil power
* Randomly changed one owned province with Ayleid culture with Nedic (Cyrodiilic)

Note: AI is designed with high aggressiveness to take this decision if possible

### New Elector

* Is the Alessian Empire
* Is NOT an elector

* Have an elector as your neighbor

* Make a random non-elector neighboring nation an elector
* Gain **25** prestige
* All provinces of the new elector become apart of the Cyrodiilic Empire

Note: AI is designed with high aggressiveness to take this decision if possible

### Enforce Culture Conversion

* Culture group is NOT High Elven
* Country is either the Alessian Empire or Alessian Order
* Any neighboring country is Ayleid (High Elven)

* Have at least 100 adm, dip and mil power

* Lose **100** adm, dip and mil power
* Force random neighboring Ayleid country to change primary culture to yours
	+ Add **100** devastation to their capital

Note: AI is designed with high aggressiveness to take this decision if possible

### Conversion of Golden Coast

* Culture group Cyrodiilic
	+ OR Alessian Order exists
	+ Alessian Empire exists
	+ Has the Alessian Rebellion global flag
* Has a Ayleid culture province within the Gold Coast region

* Prestige is 0 or higher

* Lose **2.5** prestige
* Randomly owned Ayleid culture province within the Gold Coast region:
	+ Add **50** devastation
	+ Change to your nation's primary culture

Note: AI is designed with high aggressiveness to take this decision if possible