Magic

**Magic** refers to the manipulation of mana stored in the body to generate supernatural effects known as Magic Spells and Touki, though the latter is considered by the Souzougamis as being part of regular magic.

## Mana

Magic requires an energy source in order to produce its effect in the corporeal world. **Mana** is the natural energy source for employing and invocation of magic.

All living beings existing in Honkidasu innately have mana in their body. Souls normally dissipate into mana after death and can get reincorporated into the environment. The only known exception to this is when Blu "came back to life" when, thanks to an extraordinarily complex spell, he was able to maintain a physical form after suffering a fatal blow.

Mana or magical power reserve of a person is inherited and the amount one has is determined at birth. All people are capable of increasing their aggregate mana amount by stimulating their mana from a young age, usually before adrenarche. The ability to learn silent spell-casting of **external magic** is also linked to young age.

## Mechanism

### **Conventional Spell-casting**

#### Incantations:

In this method, one recites a set of words to cast a spell. Incantation acts as an activation trigger for spells, where uttering the words would create the effect without having to focus on the Mana coursing through one's body. As such, incantations are much less flexible than silent spell-casting due to a restricted amount of control one has while tuning the magic.

Incantations are the common method for casting spells as it is relatively easy to use. A magician that didn't learn silent spell-casting for *external magic* will use incantations for the rest of their life, yet most advanced magicians can cast *internal magic* without chanting.

#### Magic Circles:

In this method, it involves one inscribing patterns using a specialized ink or carved patterns to cast a spell. Magic circles cast the inscribed spell at a predetermined power whenever mana is poured into it. Because of this, magic circles have the least flexibility of all spell-casting methods, albeit being the easiest and fastest to use.

Additionally, magic circles work like circuits, which means that once the mechanics behind them are understood, one can create new magic circles for any kind of thing, thanks to this there exist many more magic circles than incantations especially at higher levels.

### **Truncated Spell-casting**

Truncated or shortened incantations are very similar to conventional spell-casting; the caster recites a predetermined set of words corresponding the magic they are using. With shortened incantations cast times and flexibility are drastically improved over conventional casting. The casting of melded magic also becomes much easier due to the reduced downtime between incantations.

The shortened version of any spell includes the part of the original spell with the type of magic being used, and the word for the kind of spell. For example the advanced-level fire spell "Fireball Spread" is shortened from *"yesta ruinë túra pilin ompa rúvina lempellumë"* to simply *"yesta ruinë"*

### **Silent Spell-casting**

Silent spell-casting or Incantation-less spell-casting involves the caster manipulating mana itself in order to produce the desired effect. This method, unlike incantation and magic circles, does not require preparation for invocation as the caster only needs strong imaginative power to mold mana to their will.

Silent spell-casting is a common method of performing the internal kinds of magic as everyone can learn to use this type of casting for those kinds of magic, yet it's considered unorthodox when it comes to external magic for almost no mages are able to completely skip the incantation. The only people who can learn to use external magic incantation-less are people who have learnt magic before reaching the adrenarche.

## Types

Despite only 10 types of magic are commonly known by the inhabitants of the world, the gods created 16 types of magic. Eight internal types of magic and eight external. Four families of magic each with two pairs of magic that are both composed of an internal magic and its external counterpart.

### **• Elemental Magic**

#### Dense Elemental Magic

1. Earth: External magic; controls and creates metals, minerals and rocks as well as dirt, mud and sand among others.
2. Water: Internal magic; controls any form of water from ice to vapor. It can control blood and many other liquids that have water in them.

#### Light Elemental Magic

1. Fire: External magic; can create and control flames.
2. Air: Internal magic; controls the flow of air. It can be used to extend one own's breathing capacity.

### **• Physical Magic**

#### Generative Physical Magic

1. Substance Magic [Detoxification]: External magic; can create substances like drugs, poisons, and antidotes among others.
2. Regenerative Magic: Internal magic; enhances the regenerative capacities of a living being. At high levels, it can regrow limbs or maintain someone alive despite having been fatally wounded.

#### Modifying Physical Magic

1. Hypnosis: External magic; it can fool another person's senses and make them feel things differently from reality.
2. Morphing [*"Lust Magic"* by Roxy Migurdia]: Internal magic; it can be used to amplify physical qualities such as speed, strength and toughness as well as changing one own's appearance or maintaining a body young forever. (*The instinctive use of this magic to amplify one own's physical abilities is called "**Touki**" by the inhabitants of the world and is treated as a separate thing from regular magic.)*

### **• Metaphysical Magic**

#### Metaphysical Force Magic

1. Divine Strikes: External magic; divine strikes are combat-focused spells that can attack beings of pure mana that are usually intangible.
2. Protective Magic: Internal magic; can create invisible barriers of any kind. It's used both for protection and sealing.

#### Metaphysical Alteration Magic (Mana Alteration)

1. Modulation [Ran Ma]: External magic; it's used to modulate someone's mana output.
2. Concealing: Internal magic; it can hide or exaggerate the quantity of mana of the user.

### **•** **Dimensional Magic**

#### Dimensional Calling Magic

1. Summoning: External magic; calls objects or creatures from somewhere in the world to a certain place.
2. Foresight: Internal magic; calls anything from one's own past or future. It's practical use is limited to calling memories from the future.

#### Dimensional Space Magic (Spatial Magic)

1. Telekinesis [Gravity Magic]: External magic; it can move any mass through space.
2. Teleportation: Internal magic; allows to move oneself through space.

## Magic Rank Title

Rankings are general and have been established by institution inside the world, the gods never intended for any of these rankings to exist. Yet the ranks are not based on nothing: the full incantations include a word used to describe the amount of mana needed for that certain spell. Being there 7 of these words, scholars have devised 7 magic rank titles.