recursal/Fanatic-Fandom huggingface dataset:
Mother-Ship

Back to quest overview

## Previous quest

Resistance Bar (Lvl 24)

Rescue Operation (Lvl 24)

## Completion

In the target system Anka will lead you to two areas. There you do some job sharing: He's hacking the antenna, you kill everything that's not named "Anka" for at least 3 minutes. After an area is cleared, you can use your drone to heal yourself.

After that your comrades jump in and you all together go for the mother-ship. There simply destroy all enemy fighters. It will take some time until Anka has control, but once done, no new enemies will be seen. Dock at the mother-ship and use the jump point to go back to your starbase.

## Reward

45,000 XP

10,000 TY

## Following quest

Resistance System (Lvl 28) (talk to Merani)
Health Visitor

## Receive

This quest is received by talking to the Gunnar brothers on Ganan.

## Completion

To complete the quest, the player has to leave the planet and travel to the red marker that says "Mobile Hospital".

There is an Arbuq Mother Ship that the player has to connect to by clicking on it and choosing the "connect" option on the top left of the screen.

The crew will tell him that their doctor has been taken away by pirates to the T10 system. The player has to travel there and take those pirates out after talking to them. After he did so the doctor he was looking for will make contact and enter the player's ship (but will not be displayed as a passenger). The player can now take him back to the Gunnar brothers on Ganan.

## Reward

2 500 XP

1 000 TY
Xan

Back to quest overview

## Completion

Drane gives you your next target: Xan. However, this time he suggests they'll need some help. The help is nothing else than Tor-11, the oldest robot. Ukra and Drane will await you in front of the entrance to his rooms. So go back to the entrance (where you start, when your ship docks) and move to the end of the corridor. Talk to Drane and you can move on to Tor-11 rooms.

Tor-11 will gift you a new ship: Necro. He will also tell his plan about how to get rid of Xan. Aside from this there is not much (maybe one could check out all dialogue options). Now move on to TR-12. After moving to the station there you will be tasked with protecting the landing ships. Once you accomplished this task, the landing team will inform you that they successfully caputred Xan. It is up to you to decide if you let him live for interrogation or kill him.

If you choose to let him live, he will escape to the planet. You have to follow him. On the surface your ship is tasked to take down several planetary defense turrets. Once these are down a few enemy fighters will appear, as well as a few friendly ones. Getting rid of these enemies will finally result in Xan appearing in his ship. This time there is no choice: Take him down! Afterwards a mothership will appear, taking you back all the way to Tor-11.

Status Target 2 "Xan": Eliminated!

## Following quest

Lerisa Pre-Work

Weapon Master (optional side quest)

## Notes:

* someone should check what happens if you order to kill him right away
New Alliance

## Receive

This quest is received by completing the Ganan Journey quest.

## Completion

Move to Duons Capital Station at DW9. Once you enter the system Ukra tells you to enter the station asap. Ukra is right inside the station and tells you, that Drane is awaiting you inside the living quarters. Telling the person at the reception that Dane is awaiting you, will get you to Dranes room. After you start talking to Dane, the quest is finished.

## Reward

6,000 XP

A new hope quest
Hand made AT-01 Turret

The Hand made AT-01 Turret is a turret that can be obtained in the [add the quests name] quest.

## About

The Hand made AT-01 Turret is a rare, specially crafted turret weapon that uses very strong, balanced beam type bullets.

Its parts are unknown but three of them have been forbidden which makes completing the quest and optaining this item moraly more questionable than capturing slaves because not only has the player to kill the crew of three freighters and lots of smaller ships but these materials are probably forbidden for a reason.

## Stats

* Damage: 55-74
* Fire rate: 0.1/second
* Energy: 1.5
* Required level: 15
* Weight: 40kg
* Value: 6 500 TY
Destroyer Project

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## Previous quest

ATM Operation (Lvl 23)

New Soldier Jaban (Lvl 23)

## Completion

At the target location, fly to the destroyer. Once the destroyer is boarded, it flies towards a jump point. As long as it does so, an endless armada of fighters will spawn and try to shoot it down. Your mission is clear: Defend the destroyer! (Luckily they are more interested in hunting you down than destroying the other ship). Once the destroyer is safe, no additional enemies will arrive. So after cleaning them up, it's time to gather some loot. Afterwards use the jump point as well, which will bring you right back to the T9 system.

## Notes:

* You can do this quest or Wreckage Clean-up (Lvl 23) in any order, but you must complete both to proceed
Training mode

Training mode is accessible through the main menu and offers different pilot trainings.

### Combat Trainings

* Ship Control
* Weapon Types
* Skills and Perks
* Enemy Ship Types

### Gameplay Trainings

* Ship Mods
* Travel
* Scanner
* Mission log
* Character Leveling
* Loot mechanics

### Trade Trainings

The trade training shows you how to make profit on the economy tab. IE: buying an overstock of medicine and selling meds to a system in epidemic for considerable profit.
Making Friends

## Receive

The quest is received by completing the First Alien quest.

## Completion

To complete this quest, you have to create a Galaxy Bank account by activating the station that is marked on your map as "bank" with the "e" key and then clicking on the finger print on the bottom left of the screen that pops up.

After that, talk back to Soi.

She will tell you to talk to Bnor to get a MISC TOOL which you have to equip at the Ship Loading Screen.

Then talk back to Soi.

## Reward

300 XP

Financial Troubles quest
Gerin quest

Back to quest overview

## Completion

In order to take down Teoner, you have to get rid of his comrades. Your first target is Gerin. Go to the TKN Solar System. Once there you will be tasked with destroying the stargate first. There are some neutral pilots around, which won't stay neutral any more after you started shooting at the gate. Seems they've chosen their fate. After finishing them off, scan the system. A location will spawn, which is our next target. Warp there and head to the mission area. Garin will appear and you have to follow him to a new location. There you have a small chit chat with him after which he and his three comrades will attack you. Take down his comrades and then attack him. He will use a stealth module and, when he is badly damaged, escape to a new location. Finish him off there and go back to Drane.

Status Target 1 "Garin": Eliminated!
Bounty hunting

On bounty hunts the player can defeat mighty space pirate ships and possibly get a lot of TY if he is successfull.

## Accepting a bounty

The player can accept bountys at terminals in any station in the game. But he needs to be close enough to the targets danger level.

The target person is always on a capital ship which has to be destroyed, accompanied by a few fighters. Scrolling down to the bottom of the bounty window, one can see a blueprint of the target's ship with a detailed description of its installed modules. Note that this blueprint is not always the layout of the actual ship.

### Targets

* Watrez
* Zoona Jakal
* Big Sister
* Tan-02
* Little Sister
* Janky Janko
* Godon

## Finding the target

To find a bounty target the player has to talk to a bartender (who is marked as "informant" on the station map). Bars can be found on any pirate or Xziax station.

The bartender will tell the player the system where the target can be found but this information will not be written down anywere. If you dont want to fight the target immediately, you have to write it down yourself.

## Eliminating the target

Once the player knows where to find the target, he can travel there and scan the system. Bounty targets are displayed as a skull on the system map, the target's name is also displayed.

In the fight it is essential to destroy all repair modules at first, because those are repairing all other modules pretty fast. After that its the best to go straight after the engines to prevent the target from escaping. To do this as early as possible is essential since not doing so might let the target escape. If that happens the player has to pay another bartender for information about the targets location which might resolve in a loss of TY even after finishing the hunt. Next destroying the radio prevents the bounty to call for additional help, otherwise more enemy fighters will warp in.

If those critical modules are eliminated the most effective way to continue is to first destroy the shield modules and then fire extinguishers before going for the turrets. How ever neither of these are necessary.

If the target is almost destroyed, it will launch a lot of escape pods, which can be captured with a slave web to catch slaves.

After destroying the target the player will be rewarded immediately with the promised amount of TY as well as reputation.
Factions

## Major factions

Except the Pirates you can gain reputation with all major factions. For every 2,000 points your tax is reduced by 1% (so having between 6,000 and 7,999 points means you pay 3% tax less). Maximum reputation you can gain with a faction is 10,001 points, which reduces your tax by 5%.

Reputation can be earned by doing side quests for commanders at the various stations, bounty hunting (needs verification), aiding in battles during wars and answering distress calls.

* Arbuq (lead by ???)
* Duons (lead by Tor-11)
* Pirates (lead by Teoner)
* Xziax (lead by Ser-Gura)

## Notes

* I'm not sure about Pirates: Maybe Soma Station or else will give some reputation as well. However there is no in-game stat of pirate reputation the player can see as of 1.4.0
Stations

(Notification: Written for game version 1.3.8)

Stations are the places the player can set foot on personally to talk to people, trade, accept bountys etc.

## Finding stations

The player can find a station of their choice by bringing up the space atlas and hovering over a system. If there is a station in the system it will show in the mouseover window. There is also an option to show all systems with space stations.

## Major Stations

Each main faction (Arbug, Duon, Xziax and Pirates) has several space stations across their territory. All of these stations offer the following services:

* Ship Shop - buy and sell your ships
* Ship Loading Screen - modify your ships
* Merchant - sells crafting gear and ship consumables
* Armory - sells ship weapons and modifications
* Trader - sells trade goods
* Bounty Terminal - hunt down wanted criminals
* Galaxy Bank - access to your galaxy wide account
* Bar - provides information about the location of your current bounty target
* Station Commander - gives side quests, where you can earn faction reputation
* Hangar - like Galaxy Bank, only local

#### Notes:

* Pirate Stations also offer a slave market, where you can sell your captives
* Pirate Stations also offer an informant (inside the Bar), who can give you information about the person who placed a bounty on your head
* Besides the various Station Commanders (Generals or Scientists) there exists also a Governor (found at Capital Stations?), who can give you side quests for faction reputation as well

## Special Stations

* Galaxy bank central station - Contains nothing itself since the player can't enter it but they can access their account, buy more space for it, request a loan and check if they have unpaid debt here. The player might also change their name here.
* Soma Station (player HQ) - Once fully upgraded, contains a ship shop, a bar, a merchant, an armory, a bounty terminal, a bank and a ship loading screen. Also offers the ability to hire up to 7 mercenaries which can guard the station or help the player during their fights
* Crafting stations - This is where you can buy blueprints and craft your items. In addition you can find a merchant and a trader here and you have access to your galaxy bank account.

## Outposts

Outposts are small Space Stations you can't land at and walk around. Also they won't appear when you hover over a system in the galaxy map. However they offer a quick access to several services:

* Merchant (on rare occasions sells some ship consumables - you can sell loot here)
* Galaxy Bank
* Pay Off Bounty
* Trade Panel

There are different Outposts:

* Military Outpost
* Trade Outpost
* Mining Outpost

To date there is no real difference between them.
Sudden Strike

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## Completion

Well, obviously it wasn't THAT a good idea to establish a own solar system. Teoner now knows where we are. He is invading the system via several portals. Your first decision is about who should be in charge of closing the portals: Merani or Ukra?

The second decision is about who takes care of the incoming ships - Drane or Anka?

After that, go out and clear two jump points from enemies. No meet with your fleet and go back to your station. In the final fight against Teoner you will change back and forth between controlling your fighter and your mother-ship. Once Teoners ship has been blown to pieces, the fight is over.

## Reward

100,000 XP

50,000 TY

## Notes

* Maybe someone could give a hint how to battle with the mother-ship. Sometimes I didn't do any damage to Teoners ship.
Lerisa Pre-Work

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## Completion

Your first task is a meeting with the leader of the Xziax: Ser-Gura. So move to the Xziax Capital Station and talk to the guards behind the elevator on the ground floor. Talking to him seems to reveal he's somewhat jealous to Tor-11s success and wants something bigger for himself. Well that doesn't matter as long as he helps us getting rid of Lerisa. Once you are finished with talking, this quest ends.

Status Target 2 "Xan": Still alive!
Project "Egi"

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## Previous quest

Wreckage Clean-up (Lvl 23)

Destroyer Project (Lvl 23)

## Completion

Project "Egi" starts with a decision to make: How should your new forces be used? Your main target has two strategic assets: A stargate and a repair station, which will help them in battle.

1. Drane's plan: Leave 5 ships at both assets to secure them, this leaves you with 10 ships less in the main battle
2. Ukra's plan: Same idea, but only 3 ships per asset. Easier for you, but the 3 ships will get in trouble
3. Anka's plan: Ignore the assets and head straight to the target. Even easier for you, but will cause heavy losses

## Following quest

Depending on your choice earlier:

Drane's Egi Solution (Lvl 25)

Ukra's Egi Solution

Anka's Egi Solution

## Notes:

* This quest will stay active until you killed Egi and go back to your station
Weapon master

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## Completion

Move to the location (it's in the same system) and destroy all four frighters. Gather the loot afterwards and bring the materials back to Ukra. (Note: In my case the loot was around 3k heavy, however the quest items don't have weight). Ukra is in Dranes room again.

## Reward

3,000 XP

A level 15 turret
Tools

## Weapons

"Gimme a ship and weapons", a wise man once said. All ships only have one weapon slot for each kind of weapon (turret/laser/missile). It is not possible to install more modules of the same weapon type (i.e. installing two turrets).

All weapons use energy. Once the energy pool is empty, the weapon can't be fired any more. So it's mandatory to keep an eye on the energy consumption of the weapons and not simply look for the damage values alone. There are modules as well as boosters to aid the ship in maintaining enough energy.

Weapons come in different tiers, whereas legendary gear is the best. There are two reliable ways to obtain legendary weapons:

* Kill a wormhole boss
* Kill 36 or more enemies during a space battle in a faction war

The only other way by now is by completing a quest involving Hal\_Jaenke. However this is a one-time option only, whereas the other options can be done repeatedly. (How about salvaging? - Tooltip?)

Turrets are best used in close combat. The farther away the target is, the more bullets will miss, reducing the damage done. Lasers hit instantly, therefore they can be used quite good up to midrange. They need some time to reload, but are able to destroy weaker ships with a single blow or finish off already weakened ones. Missiles are a bit different. First the target needs to be locked on, but after doing so the missile will follow its target on its own. Meaning, unlike turrets or lasers there is no need for a visual contact after a target has been locked on.

* Turrets
* Lasers
* Missiles
* MISC TOOLS

## Modules

Modules can amplify many aspects of the ship. They can strengthen the shields, make them regenerate faster, increase the damage of the weapons, give more cargo to store loot and so on... There are several categories for modules and each category has its own set of modules.

* Defensive
* Offensive
* Modification
* Drones
Tan-02

Tan-02 is the fourth highest level bounty target in the game.

## Details

 Danger level
 Reward
 Wanted for
establishing a terrorist
organisation

## Background

Because he argued that the downfall of the Duons was caused by the poor leadership of Tor-11, he started a rebellion against him. However he did not get as many participants as he hoped for but was still able to Duon camps due to the three motherships in his command. This is also the main reason why he got that bounty on his head.

## Ship

His entry on the bounty terminal says the following about his ship:

Tan-02's ship is balanced for defense as well as attack and uses mainly lasers for damage. It works with two ships which are connected to it. One of these is equiped with with missile ramps while the other one is equipped with turrets. As long as these two auxiliary ships are not destroyed, the destruction of the main ship is very difficult.

 Fire Extinguishers | 8
Instructor

## Receive

This quest is received by talking to Dr. Gral at the JNK11 Defense Station (aka A1 Space Station).

He will offer the character a handsome reward of 100 TY for just giving him two limbs. Who in the world would not make that trade? Well... seems like the character is afraid of losing his limbs for some reason. Doesn't matter anyway since Dr. Gral - being the nice person that he is - offers another, much better, deal. The player can bring him 4 slaves with a combined value of about 80 000 000 TY (if you want to buy them that is. Not if you sell them) you do not only help sience by some degree but also get the increadible reward of 1 500 TY, 10 slave webs and a shield module he still got somewhere around.

## Reward

4 000 XP

1 500 TY

6 Reputation (Arbuq)

Shield Pack T-2
Researchers

Throughout the galaxy, you will run into different researchers that will train you in different aspects. There is a trainer for salvage, Anomaly Mastery, Wormhole Mastery and Crafting Mastery. Salvaging can be learned from Icury in T8, Anomalies from An Thoter in AR19, Wormhole Mastery from Weos in XK20 and Crafting Mastery from Miwei in DW24.
Our shop

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## Completion

A merchant is willing to sell "his" goods in your station. However, he needs some gear to start with. The solution is in the very same system: A poor frighter that is overloaded with equipment. You gonna help him, ease his burden. Once back, the station now offers a merchant.

## Reward

7,800 XP

1,500 Credits

## Following quest

Money Ships (Lvl 22) (talk to Merani)

Factory Robbery (Lvl 22) (talk to Ukra)

## Notes:

* You can do this quest or New Blood (Lvl 21) in any order, but you must complete both to proceed
Turrets

Turrets are the main weapons of any ship. They can be inserted into the turret slot of a ship to use them.

## About

Turrets are a rapid fire weapon with relatively low damage when compared to missiles or lasers. However they use relatively little energy and have a much higher dps.

Turret shot do not follow locked-on targets.

## Obtaining turrets

The player starts with an equipped turret, however this one is pretty weak since it is a training weapon.

Stronger turrets can be optained by either buying them, receiving them as a reward for a successfully completed quest, find them by looting destroyed enemys or by clearing a wormhole.

There are turrets that can exclusively be optained by doing quests, such as the Hand made AT-01 Turret, and turrets that can only be bought, such as the B-EG Turret T-3 (still valid?).

## Damage and Fire Rate

The unmodified damage a turret delivers is calculated by:

Average Damage = ((Min Dmg + Max Dmg ) /2 ) / Fire rate

Examples:

 95 - 115
 60 - 70

Thanks to its high fire rate the second turret is as nearly as powerful as the first one. However it's energy consumption seems to be much lower (needs verification here, as I am unsure how energy consumption is calculated).

## Known turrets

* Kolan Turret T-2
* UnU Anexa Turret
* BTK-T-2
* B-EG Turret T-3
* Hand made AT-01 Turret
* Duons Turret
* Hand made Znx Turret
* Guu Turret
* Anexa Turret
* Hang Turret
* Hang Turret T-2
* EG-Turret
* Znx Turret
* Znx Turret T-2
New Blood

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## Completion

The first task is to move to DW21 solar system and warp to the "Prison" location. The prison warden refuses to hand over the prisoners, so he has to learn it the hard way. Destroy the incoming fighters and protect the prison entrance until your new comrades can get out of the prison. Afterwards head back to your base, once you dock there, the mission is completed.

## Following quest

Money Ships (Lvl 22) (talk to Merani)

Factory Robbery (Lvl 22) (talk to Ukra)

## Notes:

* You can do this quest or Our shop (Lvl 20) in any order, but you must complete both to proceed
ATM Operation

Back to quest overview

## Previous quest

Factory Robbery (Lvl 22)

Money Ships (Lvl 22)

## Completion

Move to the slave station in the target system. At the beginning everything is friendly. This will change once you start shooting at the station. Your main objective is the destruction of the station. Once done the mission is accomplished. Yet, these fighters are gonna drop some loot, don't they?

Once back your station now has access to the Galaxy Bank.

## Reward

9,500 XP

15,000 TY

Galaxy Bank service at your station

## Following quest

Wreckage Clean-up (Lvl 23) (talk to Merani)

Destroyer Project (Lvl 24) (talk to Ukra)

## Notes:

* You can do this quest or New Soldier Jaban (Lvl 23) in any order, but you must complete both to proceed
Distress Calls

Soon after entering a system (or leaving a planet or station) a distress call might be received. Once the message has been received, a scan of the system will reveal the location of its origin. Flying there will end up in fighting some pirates for various reasons.

There are different settings with slightly different outcomes:

* Someone is captured by pirates. (Type: Defend) First there is only one opponent, which will drop an escape pod after its destruction. Now more pirates will appear and the player has to survive until the escape pod can leave the system.
* Someone is captured by pirates. (Type: Survive) The task is to destroy the whole group of pirates. Once done, you get three choices:
	1. Get some money
	2. Refuse money and get faction reputation instead
	3. Take him prisoner yourself
* Message: "If you are listening to this message that means I am kidnapped by the pirates. I am held captive in a transport ship right now. Please help me." A transport is attacked by pirates. (Type: Defend) Arrive and destroy the pirates before they manage to destroy the freighter. IMPORTANT: The freighter is not invulnerable and thus can be destroyed - even by friendly fire! Afterwards there are three choices:
	1. Get some money
	2. Refuse money and get faction reputation instead
	3. Attack the freighter

* A small station is attacked by pirates. (Type: Defend) Arrive and destroy the pirates before they destroy the station. IMPORTANT: The station is not invulnerable and thus can be destroyed - even by friendly fire! Afterwards there are three choices:
	1. Accept some money
	2. Refuse money and get faction reputation instead
	3. Demand money
* A ship can't move because of drones. (Type: Survive) Destroy all drones. Afterwards there are three choices:
	1. Accept some money
	2. Refuse money and get faction reputation instead
	3. Demand money
* A faction commander calls for help. (Type: Survive) The player and other fighters fight off some pirates. Afterwards the player gets money and faction reputation.
Ganan

Ganan is a rainy planet in the AR13 system and one of very few that the player can walk on personally (along with Core City and Icury).

## Appearance

Ganan is a rainy planet with heavy thunderstorms and probably the most beautiful place in the game (100% objectively).

It has three landing devices to enter the planets surface but the player can only use one of them, the one that leads to Ganan's 7th City.

## Local

### Location

Ganan is located in the AR13 system at the top left of the Arbuq empire. it is first encountered in the freelance questline "Ganan Journey".

### People

At the very least, the part of Ganan that can be visited - the 7th City - is mostly inhabited by poor people and criminals.

### Shops

In the walkable part of the 7th City are a merchant and an armory which sells the currently best weapons in the game.

### Oddities

Ganan is currently the only place where dice poker can be played.

Ganan is the only place in the galaxy which hints at religion. It has a church for some made-up religion which the player has to prove false in the Tin Man quest.

### Quests

Currently there are two quests The player can run into on Ganan:

* Tin Man
* Health Visitor
Wingman For Rent

## Receive

This quest is received by talking to Anka for the first time.

## Completion

Leave the station, head to a stargate and travel to the System called GHF which is located at the top right of the map and is marked with a red marker.

Once you arrived, just open the System Map and jump to the marker called "Anka". Now defend him and repeat this step (with slight adjustment on your tasks) until the mission is over.

Now report back to Anka at the JNK11 Defense Station (aka A1 Space Station).

## Reward

2 500 XP

1 500 TY

Mentec Rocket T-3

Surface Clean-up quest
Pirates

Pirates are unlike wanted bounties, they are random and instsances appear when exiting a station. When a pirate appears, you will get a message from a ship requesting help. Once you recieve the message, open your scanner and scan the entires system, this will reveal the location of the distressed pilot, warp and destroy pirates. Once you've completed the massacre, the distressed pilot will offer to five you TY in exchange for helping them, it is up to you whether to decline or accept payment. If you deny payment, you will the the achievement "Philanthropist".
Zoona Jakal

Watrez is the second lowest level bounty target in the game.

## Details

 Danger level
 Reward
 Wanted for
army inventory theft

## Background

Zoona Jakal was born on Kalabu and terrorised the people of that planet for many years. But it seems like no one cares since he is not wanted for that. He later built a ship to continue these activities in space but once again no one seems to be bothered by that although it is illegal.

He is known to admire the Arbuq even though they were the ones puting a bounty on his head.

## Ship

His entry on the bounty terminal says the following about his ship:

Zoona Jakal uses a large Gara type ship thats strenght is a mass missile ramp which is infamous for being able to send more than 20 missiles to a target with just one shot.

Its main weakness are its power systems that can catch fire easily. However any fire will be put off soon due to the ships fire extinguishers.

 Fire extinguisers | 2
Factory Robbery

Back to quest overview

## Previous quest

Our shop (Lvl 20)

New Blood (Lvl 21)

## Completion

The mission is located in the AR3 solar system, so head there and move to the marked position. For an unknown reason the station commander refuses to hand over your ships. Your task is to kill all enemy fighters as long as your brave new workers deliver your new ship right where they belong to. Once all four ships left the system, no new enemy fighters will launch. Therefore take the loot and use the portal as well to go right back to the T9 system.

## Following quest

ATM Operation (Lvl 23) (talk to Drane)

New Soldier Jaban (Lvl 23) (talk to Anka)

## Notes:

* You can do this quest or Money Ships (Lvl 22) in any order, but you must complete both to proceed
Eternal Emperor

The Eternal Emperor commands great respect and fealty from the Eight Great Houses, he commands the military might of the entire empire. Because of the goblin propensity for violence, shrewd emperors of the past and House Warlords direct hostilities outward, where they would otherwise cause a civil war and infighting between houses, expansion, glory and conquest being the driving motivation in goblin society.

The Eternal Emperor is chosen by the Eight Great Houses, though in theory ANY House can have one of its members chosen by the Great Houses if some great deed were achieved. Various factions almost constantly challenge for the leadership of the Empire, and so over time the Hobgoblins developed a strict and rigorous Rite of Succession to determine their leader should a challenge occur.

According to tradition, one within a House is permitted to challenge the Eternal Emperor on the grounds of cowardice or dishonorable conduct and fight in single combat. Should the challenger slay the incumbent, he assumes the role of emperor and gains the mantle of Eternal.

Only men have ever taken the role of Eternal Emperor, women are forbidden from invoking the Rite of Succession or ever becoming Eternal Emperor as the decree was passed down by Sha The Unifyer at his passing.
False Prophet

## Receive

This quest is received by completing the Tin Man quest.

## Completion

WARNING! This quest includes a boss that might be rather hard to solve. You should consider not to complete it yet but to buy the best weapon Ganan's armory has to offer and wait for the level that is required to equip them - however this is not necissary of you got enough skill. But you should have at least better equipment than the standart stuff in any case.

Sisy will tell the player that he should check out AR1 system. After he arrives ther he has to take out some soldiers and then talk back to Sisy.

But Sisy's home is empty and messed up. The player should tell Fuga about it fast. But he has been brutaly impaled in the mean time. There is only one thing the player can do: To find Sisy. She has to be somewhere, huh? But where to start? Leaving the planet might be viable and tada: There she is - trying to kill the player (he might need to travel to the red marker on the system map if she does not await him right in front of the planet).

You can find a small guide on how to kill Sisy here.

## Reward

3 500 XP

4 000 TY
Drone Thief

## Receive

The quest is received after equipping the MISC tool in the Making Friends quest.

## Completion

To complete the quest, you have to leave the station, open the scanner and fly to the red marker. Then destroy the capital ship which awaits you.

After picking up the drone, you can talk back to Wasel, who waits just next to the stairs next to the Ship Loading Screen.

## Reward

250 XP

500 TY

10 Reputation (Arbuq)

BOD-2 Drone
System map

The system map shows all planets, stations, outposts and facilities. Opening your scanner while in your ship will open the system map, showing the information. If you go to the bottom right and raise the slider all the way up, you can scan the system, showing wormholes, asteroids, wanted criminals (bounty Hunting) and more.
Slaves

(Note: written for version 1.3.8)

Slaves are a mechanic that does not have a lot of purpose in the game yet but are used for the instructor quest the player can obtain on the Arbuq station in the AR6 system. Slaves can also be sold to a slave merchant on any pirate station. Torturing them seems to have no effect so far.

## Obtaining slaves

There are two ways of obtaining slaves in the game right now.

### Slave webs

The first way is to kill enemy ships (small fighters or heavy capital ships). If the player destroys a small ship, there is a chance for an escape pod to emerge. If a capital ship is close to dying, lots of escape pods will be launched. The player can use a slave web on these to get a slave.

### Distress Calls

There is a randomly encountered mission where the player receives a message by someone who has been captured by pirates. He can then scan the system and go to the signal to destroy all the pirates and choose to capture that person afterwards as a slave for himself.

This mission is pretty rare and morally questionable though. Actually there are two kinds of this mission and only one of them offers the opportunity to catch the prisoner in the end.

## Notes

* T2 slave webs seem to be non functional at this time
* T1 do work, but you have to be very close to the target - more like 0,5km than the 5,0km advertised
* Easiest way to acquire slaves is during "Join a raid" or "Fight against rebels" freelancer contracts: Most enemies are busy fighting your allied forces, so you can come close and catch them
B35

## **B35 Small Combat Ship**

At the cost of 125,000 TY, the B35 small combat ship stock, has 1500 armor, 1000 shield capacity, 400 energy capacity, 250 capacitor, and 4000 speed rating. It's high speed and maneuverability makes it a great hit and run fighter. It can move a distance of 55 kilometers in just 1 second by routing all the energy to its engines, making it great for escaping hot conflict zones and avoiding guided missiles.

### Recharge, Resistance and Absorption Rates

The B35 has an armor repair rate of 1/s, shield recharge rate of .5/s, energy recharge rate of 1.2/s, damage resistance of 5% and damage absorption chance of 5%. The only difference from Giant Stride, is the energy recharge rate, which lacks .8%.

### Outfitting

The B35 has 2 defensive slots, 4 offensive slots, 2 modifier slots and 1 drone slot, and a max weight of 1000 kilograms.
Cor44

## **The Cor44 Combat Ship**

At 200,000 TY, the Cor44 Combat ship comes with 2000 armor, 1000 Shield, 280 energy, 200 capacitor and a speed rating of 10,000, making it 3 times that of the Giant Stride and the B35. The Cor44 is a balanced combat ship that comes with a 10% damage bonus to all equipped weapons. It has the ability to increase damage output by 200% for five seconds by routing energy to the weapons equipped, at a cost of low maneuverability, and inability to boost due to the lack of energy being sent to the engines.

### Recharge, Resistance and Absorption Rates

The Cor44 has an armor repair rate of 1/s, shield recharge rate of .5/s, energy recharge rate of 2.4/s, damage resistance of 5% and damage absorption rate of 5%. The most redeeming quality of these ratings is its above average energy recharge rate which exceed both the B35 and the Giant Stride.

### Outfitting

The Cor44, in my opinion, severely lacks in offensive and defensive slots, with only 2 each. It also comes with 2 modifier slots and 1 drone slot, its max weight is 750 kilograms.
Sandbox mode

In sandbox mode, you get to choose your character. Each character has a different ship. It may be best to choose your character based on the ship he/she starts with.

At the beginning of sandbox mode, you will be weak. You can mine asteroid belts or gather debris. You do start with a multi-tool, so you can do these things. If you travel to T6 Asim you can find the quest to get a drone. This will help you mine or gather.

Once you get a few space-dollars you will be able to upgrade your weapons.

I suggest then going to the LFP panel (hand shake icon) and choosing a lo- level freelance job. You can grind up to a high level dning these three things; mining, gatheingr debris, doing jobs from the LFP ilst.
Old Friend

## Receive

Completion of the Surface Clean-up quest.

## Completion

First The player has to talk to Ukra, who is at the station of the AR6 system (she is marked at the station map in case the player can not find her).

She will tell him that Teoner took Soi hostage and offered a meeting on his ship, which is in the UKN system, which you can reach with any stargate (it's marked with a red marker).

There Teoner is already waiting for the player with his Mother-Ship. The player has to click on it and press the "Dock" button on the top left corner of the screen.

On the ship the player has to talk to Teoner who wants him to rob a bank for him. He has no choice but to accept and continue the main story line with the New Plan quest.

## Reward

1 200 XP

New Plan quest
New Plan

## Receive

This quest is received by completing the Old Friend quest.

## Completion

First the player has to talk to the Dock Manager at the entrance, who gives him some repair kits and asks if the player wants to go on the mission immediately. If he decides so, he will instantly travel to the DW1 system, where he has to fly towards the blue marker.

After he watched the short scene with Xan's men robbing the bank, he has to protect Xan from potential attacks.

Unfortunately the Galaxy Bank got a Mother-Ship which they send in to stop Xan and the player - but Teoner has got one too, so he is able to extract them out of the system.

Now the player has to talk back to Teoner, who does not seem to be quite satisfied with the situation. Not only does he murder Soi, but will also kill the player - if he does not promise to bring him Ukra back.

Of course Teoner does not trust the player and sends a few guards to prevent him from escaping. Unfortunately for him, they are no match for the bare hands of the player and he manages to overwhelm them within a few seconds.

He then escapes and talks to Ukra.

## Notes

* If the player suggests to work for Teoner instead of bringing Ukra back, he will be killed. The game then jumps back to the same question and the player might try another answer this time...

Ganan Journey quest
Watrez

Watrez is the lowest level bounty target in the game.

## Background

   Watrez has worked for Teoner but started his own business after a dispute with him. He became a slave trader but this does not seem to bother anyone since it is not listed as a crime he is wanted for.

## Ship

His entry on the bounty terminal says the following about his ship:

We know that his ship is fast and is heavily equipped with turrets. Weakness of the ship is that we can easily penetrate its armor. So it can be considered as an easy target if the shields are disabled. His ship's speed makes an escape easy.

 Fire extinguishers | 6
Miner Familiy

## ReceiveEdit

This quest can be received once you leave Danes room after A New Hope begins.

## CompletionEdit

Move to T9 Solar System. Once there you will be called and a location is marked inside the system. Once there you will see a station you can dock at. Inside talk to Meranis father Zonax who will instruct you that a gang is going to attack the station and you are tasked to fend them off - at best without letting them destroy anything. The station offers a ship loading screen, if you want to change your ship or its layout.

Once outside you have to defend four raffineries which will be attacked by four opponents (which are scaled to your current level). Zonax will guide you which raffinery will be attacked next. Be careful not to hit the raffineries by yourself. If you manage to save all four, he promised you some extra reward. Before you go back to the station, don't forget to collect the loot from the attackers.

After you completed the mission you can trade with Zanox (he is a weapon trader) until you leave the system.

## RewardEdit

3,000 XP

1,500 Credits

Thunder-S Laser
Mordreth

Mordreth - Also known as: The Dark Warrior and Broker of Spirits. The Lord of Souls. The Creeping Winter.

Shepherd of the dead and lost souls, Mordreth is the guardian and jailer of the underworld, a dark and cold place where the souls from the fallen gather to be judged by the Lord of Souls. A bargainer and sly deal maker, sometimes he may be convinced to give a soul another chance. Though woe be to the soul that bargains with the Broker of Spirits, all bargains and deals are binding, and they most certainly always are in Mordreth’s favor.

The Dark Warrior favors the Satyris, a people touched by the fel mark of devils, but is also worshiped as a counter to Eyrn, and given a deep if not fearful respect by all mortals. Mordreth is a keen manipulator and takes many guises on the world of Reth, but since his favored daughters death at the hands of Salaazar, his voice is distant and faint to his followers, left to his own devices he now broods.

Domains - War, Grave, Trickery

Realm of Power - The Moon, Dark Star Oblivion

Favored Weapon - Battle Axe or Great Axe

Portfolio - Warfare, Death, Souls, Winter, Bargains, Power, The Night
Duons

Together with the Xziax and the Arbuq, the Duons are one of the alien races in SpaceBourne and live in the DW sector of the galaxy.

## Physical attributes

The Duons are a humanoid robot race that has probably been created by the Xziax. As they're robots, their appearance can vary even more wildly than the Xziax.

## General information

Their leader is called Tor-11 and is several thousand years old, he/she/it's probably the oldest robot of the galaxy.

According to themselves, they introduced technology to the galaxy.

They seem to dislike war.
Engines

## Where they are

Engines are usually located at the back and bottom of capital ships. Their icon may be confused with a rocket. You can see an engine at the back of a ship on the image to the right. The engine is pretty centered.

## Why to kill them

If you dont kill the engine of a capital ship rather soon during the fight, it will escape.
Tin Man

## Receive

This quest is received by talking to the metal lady in the Kakana Chamber on Ganan and leaving the room afterwards.

## Completion

On your way out a guy called Fuga will tell the player to meet him outside. After he did so he has to talk to Fuga and then follow him and talk to him again. He will then get a waypoint that he has to follow.

After he did so, he has to leave the planet and travel to the red marker that says "Quav". He will tell him that he does not know who is behind the fake religion but that it is indeed that - a fake. Now the player has to take him out and talk back to Fuga. He will tell the player that he has one hint left: A girl called Sisy. The player now has to talk to her which will end this stage of the quest.

## Reward

4 000 XP

1 000 TY

False Prophet quest
Stargates

Stargates can be used to traverse system to system, they are usually found on the borders of systems. To travel through a stargate, you must warp to it using your scanner, select the gate, choose warp option and select a system you want to warp to. Stargates are named after the nearest system it warps to. Depending on placement, once a stargate is selected to warp, you can only warpt to systems that are on that side of the current system you are in. If you are moving from Duon to Arbuq, you are going to want to pick a stargate that is named by a system IE: AR10 Stargate.
Wakko

Back to quest overview

## Completion

Just jump to Wakkos location (it's in the same system) and fend off two waves of pirates. After that he will board your ship. Head back to your new base and dock. You can now talk to Wakko and change your outfit.

## Following quest

Our shop (Lvl 20) (need to talk to Drane)

New Blood (Lvl 21) (need to talk to Anka)
Ganan Journey

## Receive

This quest is received by completing the New Plan quest.

## Completion

Land on the planet Ganan in the AR13 system and talk to Launi. At the end of the conversation she tells you that will contact you, once she found someone who is willing to help you. So leave the planet and do something else. At some point Launi will call you and ask you to come back to Ganan.

Back at Ganan Launi will tell you that she found someone who is willing to act against Teoner: An old Duons officer named Drane. Drane awaits you in Duons Capital Station at DW9.

## Reward

3,500 XP

New Alliance quest
Resistance Bar

Back to quest overview

## Previous quest

Depending on your choice:

Drane's Egi Solution (Lvl 25)

Ukra's Egi Solution

Anka's Egi Solution

## Completion

Quite simple: Two target locations with a station in each. Destroy the station and the defending fighters will leave (or kill the fighters first for loot). After both stations are gone, this quest is complete.

## Reward

18,500 XP

3,500 TY

A bartender service in your station

## Notes:

* You can do this quest or Rescue Operation (Lvl 24) in any order, but you must complete both to proceed
* The last thing we install in our space station is a bar??? Now things become unrealistic...
Asteria

Asteria - Also known as: Keeper of Secrets, Chronicler, Weaver of the Nexus, Anchor of Flux, The Many Faced

A mysterious and indifferent god, Asteria’s face is never seen or looked upon. Instead the esoteric god wears a mask split between two faces, both smiling and sneering, the God of Secrets is said to represent all genders, all diversities and all faces in the world. Asteria’s desires and motivations are veiled, and the god works with all of the other gods and goddesses. Only Asteria’s worshipers truly understand the God’s whims, that of the research and preservation of the dual forces that permeate Reth, The Nexus and Flux, a helix of powerful magics that without proper training can be a force of destruction and terrible catastrophe.

Wizards, sorcerers and occultists all give prayer to Asteria, in hopes the God of Secrets may reveal a tidbit of some lost esoteric knowledge, a spark of understanding, anything to push them closer to power and control over the two primal forces left over from the days of darkness.

Domains: Knowledge, Tempest, Order

Realm of Power - The Maelstrom, The Anchorhead of Reality

Favored Weapon - Quarterstaff or Dagger

Portfolio - Arcana, Understanding, History, Time, Reality, Dreams.
Wreckage Clean-up

Back to quest overview

## Previous quest

ATM Operation (Lvl 23)

New Soldier Jaban (Lvl 23)

## Completion

So, now it's time to hunt some drones in the debris field. Once you are at the target location you have to clean 4 zones from drones. You can use your own drone to heal yourself after each zone is cleared. After all zones are free of drones, the mission is complete. Head back to your starbase or move on to Destroyer Project (Lvl 24), if you haven't done it already.

## Notes:

* You can do this quest or Destroyer Project (Lvl 24) in any order, but you must complete both to proceed
Xziax

Together with the Duons and the Arbuq, the Xziax are one of the alien races in SpaceBourne and live in the XK sector of the galaxy.

## Physical attributes

Xziax are humanoid aliens with coloured skin or scales which reaches from white to purple. They have no hair, some kind of extension on the back of their head and three toes as well as three fingers. However one of their toes is on the back of their feet and could just be a heavily extended heel.

There are two other, more unusual, kinds of Xziax.

The large, muscular and grey-skinned version which serve as generals for the military, have a more human-like appearance with five fingers, five toes and no extension on their head. These do not wear any clothes.

The thin ET-like version which seems to have about no muscles and a big head with huge eyes. There are very small and very large versions of them which both don't wear clothes and have five fingers and five toes, just like the "general" kind of Xziax.

## General information

According to themselves, Xziax were the first life forms of the galaxy and will be the last one remaining. However it is not clear if they were there before the humans and if they were the ones extinguishing the human race.

They seem to be honorable and courageous.

Their leader is called Ser-Gura, however he was killed when rescuing civilians from a space station that was attacked by Teoner.

They are in war with Duons and Arbuq.