recursal/Fanatic-Fandom huggingface dataset:
Magnetar

## General

Magnetar places you in place of defenders of the Magnetar space station. Your fleet of 7 ships will be facing ever stronger attacks by raiders and your job is simple. Keep that station alive.

### Gameplay

After selecting your fleet of 7 ships you will have it spread into 3 battlegroups pending their size and role.

* **Mosquitos** - Fighters and Corvettes
* **Frigates** - Frigates
* **Capitals** - Cruisers and Destroyers

You will also have a three zones you can command the ships to focus.

* **Offensive** (Red) - Going front right into enemy
* **Defensive** (Blue) - Staying close to station defending it
* **Repair Zone** (Green) - Slowly heals ships, but does not restore damaged ships in squadrons

At the end of each wave you can choose one of three random cards with differing rarity.

* Common (Grey) - Base version of card
* Rare (Blue) - Upgraded versions of base cards and additional options
* Singular (Red) - Highest level of card. Appears rarely and every

### Tips

One possible strategy is using the Enterprise in a defensive position, allowing her drones to destroy enemy fleets while D-tiers remain in the Repair Zone. But as with everything - explore, experiment, enjoy.

* S-TIER - Drone Swarm.
* A-TIER - Bonus energy damage, bonus damage.
* B-TIER - Corrosion, bonus max hull, shield on battle start.
* C-TIER - Repair on battle start, Energy Stealer.
* D-TIER - Increased max shield, Increased Accuracy & Resistance
* F-TIER - All other cards

### Rewards

The more waves you have passed, the higher your ranking. The higher your rank the more extra rewards granted at the end of the season.

There are two rewards for completing waves in Magnetar: Manifolds and Swarm Keys. The former can be spent at the Magnetar exchange, and the ladder grants Drone Swarms, a type of module

Completing waves reward Manifolds and Drone Cores. Manifolds are extremely valuable and can be exchanged for different resources. More information here.

### Known bugs

* Combination of revive drone in first slot and Flair causes it to be unable to reinforce.
Stellar Wind Idle Wiki

**Welcome to the Stellar Wind Idle Wiki!**

We're a collaborative community website about Stellar Wind Idle that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Stellar Wind Idle Space RPG is one of the most fun idle space games to build modular spaceships in which you can test your fleet command skills. Welcome to sci fi spaceship games and enjoy the best space battle games ever!

### ***About the Game***

*"It is not a really great time in the Galaxy."*

The stars are dying with stellar winds devastating systems and putting them into cold silence. Empires and federations collapse as hope dwindles. Even the enigmatic ancient Pylons are not reliable anymore. Travel across yet living stars may become impossible. Maddened scientists desperately try to find the answers in the long-gone Age of Lost Science. Sometimes they find them. Not all of them are good.

Welcome to the best sci-fi spaceship game on Android, and enjoy the best battles ever! Progress through the Campaign, finding answers to what really happened. Scavenge through battered systems for rare resources while fending off raiders and aliens alike in Expeditions. Fight massive battlestations in Rifts, or protect one from hundreds of raiders in Magnetar. Prove your battlefleet in the Arena, and use your Armada to crush other in Grand Arena.

Stellar Wind Idle Space RPG is one of the most fun space games on mobile, where you build modulare spaceships and test your fleet command skills.

***Note: this Wiki is still a work in progress***

### Game Play

#### Fight through various content and prevail with your fleet

* ***New to SWI? Go to Getting Started***
* Navigate through the Campaign chapters. The higher the chapter level, the more idle resources will be mined.
* Face off against powerful squadrons of raiders in Expedition.
* Use the wormhole to enter the rift to fight the Battle station.
* In the Arena and Grand Arena, you can test your mettle against other players' fleets.
* Jump to Magnetar to defend your station from waves of raider attacks.
* There are regular Events in Stellar Wind World.

You can learn all you need about battle modes here: Modes

#### Construct and upgrade your fleet

* Fleet - All you need to know about your squadron types
* Resources - Need to build up your ships.
* Drones Swarm - Find out how to get and upgrade them.
* Technology - Learn how to upgrade science.

#### Explore more

* Modes - Let's talk about game modes
* Events - Here you can get valuable rewards
* Stellar Wind stories - Learn more about the universe.

##### For Contributors

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Assassin

* Total War
* Sword and Magic

**Assassin** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic.

## Stats

### Skill

* Base damage per hit 14.5
* Max damage per hit 207M
* Cooldown 4.2 sec

### HP

* Base value 90
* Max value 1.35B

### DPS: Melee damage

* Base damage 18
* Max damage 257M
* Cooldown 2 sec

### Speed

* Base value 4
* Max value 8

## Formulas

* Double Hit damage = 14.5 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* HP = 90 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 18 \* e((DPS level - 1) \* 11 + DPS step) \* 0.025
* Speed = 4 + ((Speed level - 1) \* 11 + Speed step) / 164.75
Rifts

Rifts - is made up of 5 parts, each with 18 levels.

Unlike the Campaign and Expedition, you have to besiege a battle station.
New levels of Rifts become available after completing Campaign chapters

Victory in the Rifts will give you modules to upgrade your fleet. You can read more about fleet upgrades here.
Flamekitsune

Kitsune is a fox that has nine tails.

Flamekitsune is a kitsune on fire. It is also Stellar Wind Idle developers' favorite kid, it sacrifices virgins and wallets and yell at the devs to start Entanglement event for game community.

Flamekitsune is also record holder for Magnetar with 55 waves completed.

Flamekitsune has their own redeem code named after themmself. (Don't bring it up, he'll start bragging.)
Squadron Weapons

Weapons are the soul of a warship, from creating a screen of fire, a drizzle of bullets, to a mind-healing brrrrrt sound, weapons are what makes a ship a warship.

There are five main types of weapons in STI.

### Turrets

Turrets are the basic armament for most ships and commonly found on early designs, they work fine against any ships but are not specifically good against any ships.

### Beams

Beams are concentrated energy bolts designed to penetrate shields and so they are good against heavily protected capital ships but are mostly useless against fighters and corvettes.

### Missiles

Missiles are high-explosive shells with a homing unit, this makes them a good counter to manuverable ships such as fighters, corvettes and frigates but their tiny payload means they do little against capital ships.

### Flaks

Flak guns are fast-firing small turrets that can track down fighters and demolish them with a brrrrrt, but small gun means small bullet, and small bullets can only tickle larger ships.

### Torpedoes

Torpedoes are slower missiles with a larger payload, they can devastate capital ships as they blast giant holes in their thick hull, but being so slow they struggle to catch a fast moving ship.
Resources

## General

Resources are types of currency used for Technology, Ship and other upgrades and part of Events progression and rewards.

### Current resources

* Main Resources - Overview of main gameplay resources
* Event Resources - Overview of Event specific resources
* Mode Resources - Overview of Special resources tied to Rift, Magnetar and Arena modes
EIENS

Eiens were high-tech species who had been in war with the CONFEDERATION, it's ships are distincted with the yellow and brown color.

Eiens had advanced science and knowledge in building deadly frigates, fighters which can provide strong support for the fleet and cause mayhem to enemy capital ships that are less mobile. The new fighter FLAIR is know for its devastating torpedoes and their all round weapons against non-capital ships and it can provide overpowered support to any type of allied ships especially fighters and corvettes.

### Ships

**Tier A**

COLOSSUS, TRIUMPH, VICTORIOUS, TALENT, ECHO, FLAIR

**Tier B**

SOMERSET, SCIMITAR

**Tier D**

EXPRESS
Supernova

As a result of the supernova PR137, the exoplanet FD2585 was destroyed, releasing a releasing a large amount of resources.

Supernova Explosion is similar to a battle pass

Collect these resources in a limited amount of time using the Gravity hook. Players can optionally purchase the Psionic Hook for extra rewards.

A supernova is a source of high-energy gamma radiation; for safe mining, your squadrons must apply a resistive metamaterial, which can be obtained in missions, for every 60 metamaterial obtained, your squadrons can advance closer to the exoplanet FD2585, gathering more and rarer resources and reward.
CARGO SHIP (TIER D CONFEDERATE)

### Description

Cargo ship was one of the most common ships in the galaxy, it was used from public transportations, logistics, mining to military. It was one of the best designs of the time as it was mathematically proven that rectangles has the largest capacity given that the dimensions and thickness of walls are fixed, this is why the cargo ship was the most economical choice for transporting stuff around the galaxy. Another advantage about the design is that it is very sustainable by being able to only travel at speed of a space turtle and therefore it consumes little fuel.

### War Efforts

As war spreads across the stars these merchant ships were mounted with anti fighters and corvetts turrets but the number is limited to 3 mounts as their speed needs to be preserved to larger than 0 kilometers per second. As a result they tend to not do very well in surviving from attacks.
Nevertheless, the cargo ship is a very practical and essential piece of fleets as they are tasked with running supply lines and they are the backbones of every single fleet in the galaxy.
King

* Total War
* Sword and Magic

**King** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic.

## Formulas

* Motivation multiplier = 1.1 + ((Skill level -1) \* 11 + Skill step) /6590
* Motivation duration = 1.52 + ((Skill level -1) \* 11 + Skill step) \* 0.38 / 164.75
* HP = 116 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 24 \* e((DPS level - 1) \* 11 + DPS step) \* 0.02405
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75
Event Resources

**Orbifold** - The orbifold is an entity that is created on the basis of a high-energy Calabi-Yau superstring manifold and allows to open a space-time wormhole. You can get orbifolds in Union of Survivors mode and buy them at the event shop.
    **Swarm Neurotransmitter** - A biologically active chemical in a protective container is needed to maintain the hive mind of the Endauri people. This resource can be obtained from daily mission rewards and the Fall of the Endauri event shop.
   **Endauri Ontology Node** - The basic element of the shift technologies ontology of Endauri. This resource can be obtained in the Fall of the Endauri event and used to exchange resources in the event shop.
    **Saipan prototype relic** - To protect the Confederate mines from Morlings frigate attacks, humans found a unique weapon - a positron beam annihilator, which can only be placed on the new squadron Saipan. Incessant battles have led to a deficit of idle resources and cores, so to construct this destroyer, use survived structural elements - Saipan relict fragments. This resource can be obtained from the Fall of the Endauri and Supernova events.
    **Grand Fleet Signature** - It allows you to identify the location of another player's grand fleet for hyper-jumping to the battlefield. Your fleet collects it automatically over time. Also, this resource can be obtained from missions and event rewards.
    **Typhon prototype relic** - As a result of the recovery from the Fall, the Endauri swarm recreated the Typhon destroyer, which hit significant damage to the enemy through the Thunder Smash ability. Typhon's capabilities are enhanced if the Echidna corvette is in the fleet. To build this destroyer, use separate construction blocks - Typhon prototype relics. This resource can be obtained in the Transfer on Magnetar mode.
    **Tartarus prototype relic** -Fanatical squadrons of Morlings, unable to admit defeat, send the agile Tartarus corvette into battle, delivering accurate strikes in furious attacks. To build this corvette, use separate building blocks - Tartarus prototype relics. This resource can be obtained in the Transfer on  Magnetar mode.
     **Echidna prototype relic** - As a result of the recovery from the Fall, the Endauri swarm recreated the Echidna corvette, capable of restoring the shield of the fleet and blocking enemy attacks. Echidna's capabilities are enhanced if the Typhon destroyer is in the fleet. To build this corvette, use separate building blocks - Echidna prototype relics. This resource can be obtained in the Transfer on  Magnetar mode.
     **Qubit Reflector** - After transition through the Rift and defeating the station, the player, in addition to the modules, takes a valuable component of this space station - a multi-chip quantum computing module Qubit Reflector, which can then be exchanged for other resources.This resource can be obtained from the Rift Paradox event.
    **Heavy Quartz** - Heavy Quartz is used to increase the performance of mining drones when extracting resources from asteroids. You can get this resource at the Asteroids event.
MORLINGS

Morlings а species that were actively uses artificial lifeforms, were brutal, war-like, ambitious, fanatical and religious. It's ships were distincted by the ghostly green color and were named after hell and afterlife places in Greek mythologies and the Bible. The Morlings became outrage when their species were harmed and killed by war and created a massive fleet to fight a war of protection and crusade, they did not fight with or support any other factions and will attack any neutral or hostile fleets they came across. There were also rumours that they were secretly building gigantic battleships to wreck havoc on any unfortunate fleets it meets.

### SHIPS

**Tier A**

GEHENNA, RIOT, PANDEMONIUM, ABADDON, INFERNO, TARTARUS, HYSTERIA, MAYHEM

**Tier B**

NIGHTMARE, MADNESS, CHAOS, REDEMPTION
Eiens relics

Before the cataclysm, the religious Eiens had accumulated significant resources in the centers of civilization develelopment, accessed through a sequence of 5 hyperjumps.

Each hyperjump opens part of the way up to 3 such centers.

Each cell in the 5x5 field represents an open/closed jump location, and the rewards on the side of this field are resourses in Eiens centers.

Psionic Amplifier is an Eiens artifact needed to calculate hyperjump coordinates to locations opening the ways to ruins with valuable rewards.

Earn them by completing missions or buying them during the event to open the map.

Each open consumes an amplifier and will unlock a random cell and give out a reward, complete rows, columns or diagonal lines to unlock prime rewards. Unlock prime reward 3 times WILL refresh all rewards.

Covenant Bearer can be exchanged to valuable rewards in the EXCHANGE tab, they can be obtained through completing missions during the event or buying from shop.
Fleet Building

# Build your fleet!

Hello Commanders!

Do you often find yourself losing battles with more power than the opposing fleet? It's time to talk about correct fleet building because your fleet composition can have different effectiveness against different opponents.

In Stellar Wind you may meet 5 different squadron types: *Fighters, Corvettes, Frigates, Destroyers,* and *Cruisers*. The squadron can be equipped with 5 weapon types: *Turrets, Beam, Torpedo, Missile,* and *Flak*.

Squadrons of the same type may have not only the different types of weapons on board, but also the different value of the attack and the different distribution of the attacks among the weapons.

Base Attack (damage per second) is divided between these weapon types.

Each type of weapon is effective against a specific squadron type.

For example, we have 160th lvl *Intrepid* with 967 attacks and 2 types of weapons on board: Torpedo and Flak. So, Torpedo has 484 attacks out of 967 and Flak has 484 remaining attacks. As we can see, Torpedo can't aim at Frigate so Torpedo will do zero damage to Frigate. Flak, in turn, has 65% Frigate armor penetration and we can count on 484\*0.65=314.6 dmg to enemy Frigate. Just 314.6 out of 967 - we can conclude that our *Intrepid* has minimal efficiency against enemy Frigates, which is clearly demonstrated by the *squadron performance diagram (at the right side of the image below)*.

\* - Beam\Torpedo can attack any ships when the module set Reflector\Kaiten is equipped. Also, some of the “*Technology*” (which we'll add in the near future) have a similar effect.

N/A means that the gun can't aim at this Squadron type. Some unique weapon can’t aim at some ships - for example, Hornet’s Turrets have improved range but aim only at Destroyers and Cruisers.

“Armor penetration“ module set increases the penetration by 5% for every 2 modules equipped including over 100% (+15% penetration for 2+2+2 “Armor penetration“ modules equipped). The gain feels good on the low penetration percent. For example, Flak vs Destroyer - 10% to 25%. We get x2.5 penetration advantage with 6 “Armor penetration“ modules.

Skills armor penetration (unless explicitly stated otherwise) is the weighted sum of each weapon penetration value. Let's consider the example of *Intrepid* with Torpedo and Flak vs Destroyer. Our *Intrepid* has 484 attack on Torpedo and 484 attack on Flak, so the distribution of attack between weapons is 50/50. We get 100%\*0.5+10%\*0.5=55% resultant skill penetration (combat performance diagram accurately reflects it).

Officers are another type of "module" you can equip to enhance the base damage of your ships!

Resultant combat performance of all your fleet you can see in follows diagram at your fleet selection screen:

Blue space - your fleet efficiency. Red space - COUNT of the enemy squadrons of each type. You have to consider both of them if you want to win.

Diagram perimeter - 100% of damage. Diagram center - 0% of damage.
Stellar Wind Stories: Yorktown's Crusade

*A poem, written by Yorktown's Commander and etched upon her bridge.*

In the war's crucible, Yorktown sailed,

A stalwart vessel, her spirit unveiled.

Through struggles and strife, her strength prevailed,

Her red paint adorned, a symbol hailed.

Amidst the cosmic dance, her engines aglow,

Guiding her through chaos with an unwavering flow.

Enduring battles, she stood firm and true,

A steadfast guardian, resolute and through.

Amidst the tempest, her cannons would roar,

Unleashing fury, her enemies to floor.

Through smoke and fire, she pressed the fight,

With great resolve, her crew shining bright.

But battles took their toll, scars etched deep,

Upon her scarlet hull, a story to keep.

Yet still she fought, unwavering in might,

A beacon of courage in the darkest of night.

Her red paint weathered, a mark of the war,

A testament to the hardships she bore.

With engines aglow, casting a soft blue gleam,

Yorktown pressed onward, a vessel supreme.

Though weary and worn, her spirit stood tall,

A symbol of valor, admired by all.

In the annals of war, her name shall endure,

Yorktown, the stalwart, forever secure.
Events List

## General

Events are time-limited occasions in game to engage in different activities and earn rewards.

Currently events are running in weekly basis repeating.

### Known events

* **Eiens relics** - Ancient civilization space traveler shares valuable rewards.
* **Entanglement** - An event where you have a high probability of building Tier A and Tier B squadrons.
* **Colonizers of Isis** - Colonists are eager to share their ancient technology with your fleet.
* **Fall of Endauri** - Discover 28 planets in each Endauri Star Cluster and get rewards.
* **Lost expedition** - You can get rewards by collecting data about this expedition and completing the tasks.
* **Rift Paradox** - А special event that taking place in the Rifts.
* **Supernova** - Unlock 30 levels of rewards by accumulating Resistive metamaterial.
* **Exploration** - The goal of the event is to clear the maximum number of space sectors.
* **Time Loop**
* **Ore Extraction**
Mode Resources

**Drones Swarms Cohort Key** - Use Drones Swarms Cohort Key to activate random rarity swarms of different drone types.You can get it in forthcoming defense battlestation mode.
    **AC-Unit** - Antimatter Containment Unit is used to stabilize the wormhole to enter the rift to fight the battle station. Your fleet collects it automatically over time. Also, this resource can be obtained from event rewards.
    **S-Cache** - Signature Data Cache is used to find the energy signature of other fleets to jump and fight them in  arena mode. Your fleet collects it automatically over time. Also, this resource can be obtained from missions and event rewards.
    **Grand Logbook** - It is a combat award, a symbol of courage and combat superiority, and has a high price on the black market, where it can be exchanged for other goods and resources.This resource can be obtained by winning a Grand Arena battle.
    **Manifold** - "A manifold is a primary object in Kaluza–Klein theory which allows to manage gravitational field with electromagnetic influence and leads to the construction of a compact space-time wormhole. You can get manifold in  Magnetar mode.
Royal

**Royal Campaign** (appearing in the raid menu as **Royal**) is an event in Raid Heroes: Total War.

## Heroes allowed

* King
* Konung
* Princess

## Intro dialogue

Princess: "Your Majesty, new enemies have crept up to the walls of the Castle!"

King: "Who the hell is this?"

Princess: "These are pirates! They came from the sea and now rob our villages!"

King: "But almost all of our heroes went to war!"

Princess: "The only we can do is to deal with this problem ourselves."

King: "Let's take Konung with us. His strength and power will come in handy!"

Princess: "Good idea!"

## Description

Set a squad of King, Princess and Konung. In this event you can get cards of Princess, Konung, red and yellow gems.

## Rewards

* 1 Princess card at level 10, 50, 90, 130, 170.
* 1 Konung card at level 20, 60, 100, 140, 180.
* 10 Yellow Gems at level 30, 70, 110, 150, 190.
* 10 Red Gems at level 40, 80, 120, 160, 200.
* 10 medals every level.
* Gold reward: 10 \* e(max(0, level \* 0.1 - 2.5)) (10 ~ 398.24M)

## Enemies (Special Skill)

* Captain (Scatter)
* Dusk Elf (Shoot)
* Pirate (Stun)
* Shipboy (Stun)

## Tips

* This event has 200 levels, and very few gold reward, which means boring and uninteresting with low C/P. If you don't need the cards or gems, skipping or let it run when your PC is idle may be a good idea.
* Only 3 heroes are allowed, therefore no much variations or strategies. It is not difficult anyway, just make Konung or Princess as main damage dealer, and Konung or King as tank.
Fall of Endauri

Due to the Stellar Wind destruction, the biotechnologically advanced Endauri people are experiencing an epidemic, losing the ability to produce a swarm neurotransmitter and, as a result, losing the communications between individuals due to the collective mind.

By directing your scout squadron to the Endauri settlements on 28 planets in each Star cluster, you can exchange the healthy individuals swarm neurotransmitter for selected resources on three worlds or Endauri ontology nodes.

The opportunity to move to the next Endauri Star Cluster opens upon obtaining the resource.
Shaggyism

Shaggyism is a formerly underground religion, and surfaced once more after Shaggy was resurrected during the events of the Meme Wars. Commonly known as the Fraternatas of Mystic Meddlers, most followers can be identified by them wearing green shirts inside out and backwards every Tuesday, which is a practice known as Groovy Tuesday. They also typically wear red on the day Shaggy originally died, before being resurrected by Waluigi. Shaggyists are mostly vegetarian, although some eat certain types of meat. Eating dog is a strict taboo and results in being excommunicated.

Most Shaggyists follow the Double Doctrine, (correctly) believing that Shaggy and Scooby are two sides of the same entity. They refer to them together as "the True Shaggster". They are known to occasionally fuse throughout history, when faced with an opponent also with infinite power.
Knight (Total War)

***This page is about the Knight in Raid Heroes: Total War, whose Raid Heroes: Sword and Magic equivalent is the Greek. For the Raid Heroes: Sword and Magic Knight, click here.***

## Knight

* Total War
* Sword and Magic

## Details

### Skill

Stun

**Knight** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where he's known as **Greek**).

## Stats

### Skill

* Base damage 20
* Max damage 285M
* Stun duration 1.52 sec
* Cooldown 4.5 sec

### HP

* Base value 180
* Max value 2.57B

### DPS: Melee damage

* Base damage 16
* Max damage 228M
* Cooldown 2.5 sec

### Speed

* Base value 2.3
* Max value 4.6

## Formulas

* Stun damage = 10 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* HP = 180 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 16 \* e((DPS level - 1) \* 11 + DPS step) \* 0.025
* Speed = 2.3 + ((Speed level - 1) \* 11 + Speed step) \* 0.575 / 164.75
Rune Cave

**Rune Cave** (appearing in the raid menu as **Cave**) is an event in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where it's known as **Dungeon**). Heroes' health isn't restored after each battle and, if they die, they can't be used until the event resets.

## Description

Get as far as possible, earn Event Coins and spend them in the shop. Attention! HP of the heroes is not restored here!

## Intro dialogue

Commander: Our squad discovered the entrance to the cave/dungeon in the mountain gorge.

Commander: Ancient runes are inscribed above the sealed entrance.

Druid/Princess: This cave/dungeon is mentioned in ancient manuscripts, but no one could find it.

Druid/Princess: According to the legend, ancient runes with great power are stored in the cave/dungeon.

Priest/Monk: With the help of magic, we were able to open the entrance to the cave.

Priest/Monk: But the cave was filled with embittered greedy spirits.

King: You will overcome them! Find the runes, we need their power!

## Rewards

* Event coins: level2
* 10 medals every level
* Gold: 10 \* elevel - 0.9

## Enemies (Special Skill)

* Dark Mage (Mass Infection)
* Ghost (Teleportation)
* Pumpkin (Double Hit)
* Skeleton (Double Hit)
* Skeleton Archer (Hail of Arrows)
* Skull Commander (Scatter)
* Skull Knight (Stun)
* Vampire (Swap)
* Wraith (Invisibility)

## Tips

* You can refresh your browser in the middle of a fight if it doesn't go well, so that you can fight again from the beginning (without losing any heroes).
* You can only change the enemy of the current fight once for free. However if you refresh your browser, you can change the enemy of the next fight for free as many times as you like. Make good use of this.
* Enemies you should avoid (or kill at the very beginning of fight):
	+ Skeleton Archer: Fast, and can kill many of your DPS units instantly.
	+ Dark Mage: Super wide range of poison can kill your whole team instantly.
		- Charmer works quite well against it. At later waves, a charmed Dark Mage could become a believable ally.
	+ Ghost/Wraith: Invisibility and Teleport, annoying.
		- A Stalker, even if level 1, is very effective against them.
	+ Vampire: Swap, annoying.
	+ All other melee units usually won't cause much problems as long as your tanks are juicy enough. (Among them, Skeleton is the worst due to its fast movement speed)
* Somehow it is bugged that died heroes like Knight is restored with some HP and can be used in next fight. (Seems like it happens if your unit died but raised as a skeleton by priest)
* It is one of the best places to get medals (for which it requires 20m for the stupid Kongregate badge...). All you need to do is to go as far as you can. Then start a new raid and send 1 unit to die. Use the coins to upgrade your units and coin-producing buildings. Then start a new raid again and repeat until all units are used.
	+ You may also start the reset cycle earlier at level that gives you decent amount of coins for upgrade, and reset after every fight. You will need **A LOT OF CLICKS** and is time-consuming, but you can farm medals much quicker.
Stalker

* Total War
* Sword and Magic

**Stalker** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where he's known as **White Knight**).

## Stats

### Skill

* Demotivation base multiplier 1.1
* Demotivation max multiplier 1.20 (without artifacts)
* Duration 1 sec
* Max duration 2 sec
* Cooldown 4 sec

### HP

* Base value 120
* Max value 1.71B

### DPS: Melee damage

* Base damage 24
* Max damage 259M
* Cooldown 2 sec

### Speed

* Base value 4
* Max value 8

## Formulas

* Demotivation multiplier = 1.1 + ((Skill level - 1) \* 11 + Skill step) / 6590
* Demotivation duration = 1 + ((Skill level - 1) \* 11 + Skill step) \* 0.25 / 164.75
* HP = 120 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 24 \* e((DPS level - 1) \* 11 + DPS step) \* 0.024575
* Speed = 4 + ((Speed level - 1) \* 11 + Speed step) / 164.75
Sub Zero

* Total War
* Sword and Magic

**Sub Zero** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where he's known as **Blue Hair**).

## Stats

### Skill

* Base damage 12
* Max damage 171M (without artifacts)
* Affects 1.9 sec
* Cooldown 4.5 sec

### HP

* Base value 120
* Max value 1.71B

### DPS: Melee damage

* Base damage 12
* Max damage 171M
* Cooldown 2 sec

### Speed

* Base value 3
* Max value 6

## Formulas

* Freezing Slash damage = 40 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* HP = 120 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 12 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75
Negative Effects

**SystemShock** — The most powerful military development, which disables all systems on board: the squadron cannot move due to engine failure, the guns cannot fire and the main ability cannot recharge. This powerful technology is used on the following ships: Wasp, Pandemonium, Tartarus, Typhon, Nimitz, Scimitar, Albacore, Express.

**NoiseField** — A technology has been discovered in the military research lab that blocks the recharging of the main ability. This makes enemy forces vulnerable. The technology is installed on ships: Victorious, Tartarus, Mayhem, Somerset, Madness, Termagant.

**Corrosion** — Military science has developed a negative effect that corrodes the hulls of enemy ships. Corrosion causes 3% hull damage per second on ships and 1% hull damage on stations. It is in service on the following ships: Victorious, Triumph, Gehenna, Basilisk, Wyvern, Somerset and Madness.

**Decrease Attack** — A unique technology that affects the attack of enemy ships. This negative effect reduces attack by 50%. This technology is used on the following ships: Saipan, Wasp,Basilisk и Scimitar.

**Decrease Armor** — As the armor penetration of weapons decreased, military experts struggled to increase the vulnerability of enemy armor. Soon it was possible to increase the armor penetration of weapons by 20%. This technology is used on the following ships: Saipan, Wasp, Colossus, Echo, Riot, Tartarus, Wyvern, Scimitar, Nightmare and Monterey.

**Decrease Attack Speed** — As raids by pirates and marauders became more common, engineers developed this negative effect. Now the attack speed of enemy squadrons has been reduced by 30%. This technology is used on the following ships: Enterprise and Basilisk.

**Energy Stealing** — Some ship types can restore hull strength at the expense of enemy ship strength. Scientists have discovered an effect that restores 33% of the damage taken to a squadron’s hull, taking away the hull strength of the enemy ship. This technology is used on the following ships: Lexington, Basilisk and Cargo Ship.
Berserk

***This page is about the Barbarian in Raid Heroes: Sword and Magic, whose Raid Heroes: Total War equivalent is the Berserk. For the Raid Heroes: Total War Barbarian, click here.***

## Berserk

* Total War
* Sword and Magic

## Details

### Skill

Rage

**Berserk** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where he's known as **Barbarian**).

## Stats

### Skill

* Base multiplier 1.1
* Max multiplier 1.20 (without artifacts)
* Base duration 1.3 sec
* Max duration 2.6 sec
* Cooldown 4 sec

### HP

* Base value 141
* Max value 2.01B

### DPS: Melee damage

* Base damage 24
* Max damage 290M
* Cooldown 2 sec

### Speed

* Base value 3
* Max value 6

## Formulas

* Rage multiplier = 1.1 + ((Skill level -1) \* 11 + Skill step) / 6590
* Rage duration = 1.3 + ((Skill level -1) \* 11 + Skill step) \* 0.325 / 164.75
* HP = 141 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 24 \* e((DPS level - 1) \* 11 + DPS step) \* 0.02475
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75
Charmer

* Total War
* Sword and Magic

**Charmer** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where he's known as **Persian**).

## Stats

### Skill

* Duration 2 sec
* Max duration 4 sec (without artifacts)
* Cooldown 4.57 sec

### HP

* Base value 75
* Max value 379M

### DPS: Melee damage

* Base damage 6
* Max damage 30.3M
* Cooldown 2 sec

### Speed

* Base value 3
* Max value 6

## Formulas

* Hypnosis duration = 2 + ((Skill level - 1) \* 11 + Skill step) / 329.5
	+ Artifacts do not affect duration
* HP = 75 \* e((HP level - 1) \* 11 + HP step) \* 0.023425
* Melee damage = 6 \* e((DPS level - 1) \* 11 + DPS step) \* 0.023425
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75
Priest

* Total War
* Sword and Magic

**Priest** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where he's known as **Old Man**). Can be found in the Schism event.

## Stats

### Skill

* Skeleton base HP 25
* Skeleton max HP 357.2M (without artifacts)
* Skeleton base damage 8
* Skeleton max damage 114.3M (without artifacts)
* Skeleton attack cooldown 2 sec
* Cooldown 2 sec

### HP

* Base value 80
* Max value 1.14B

### DPS: Melee damage

* Base damage 6
* Max damage 85.7M
* Cooldown 2 sec

### Speed

* Base value 2.3
* Max value 4.6

## Formulas

* Skeleton HP = 25 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* Skeleton damage = 8 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* HP = 80 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 6 \* e((DPSlevel - 1) \* 11 + DPS step) \* 0.025
* Speed = 2.3 + ((Speed level - 1) \* 11 + Speed step) \* 0.575 / 164.75
Commander

* Total War
* Sword and Magic

**Commander** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic.

## Stats

### Skill

* Base multiplier 1.1
* Max multiplier 1.20 (without artifacts)
* Base duration 1.3 sec
* Max duration 1.6 sec
* Cooldown 4 sec

### HP

* Base value 141
* Max value 2.01B

### DPS: Melee damage

* Base damage 24
* Max damage 290M
* Cooldown 2 sec

### Speed

* Base value 3
* Max value 6

## Formulas

* Motivation multiplier = 1.1 + ((Skill level -1) \* 11 + Skill step) / 6590
* Motivation duration = 1.52 + ((Skill level -1) \* 11 + Skill step) \* 0.38 / 164.75
* HP = 141 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 24 \* e((DPS level - 1) \* 11 + DPS step) \* 0.02405
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75
Dark Forest

**Dark Forest** (appearing in the raid menu as **Archers**) is an event in Raid Heroes: Total War.

## Description

Hit the road with free arrows! In this event you can get Yellow Gems.

## Rewards

* 1 Arbalist card at level 10, 30, 50, 70, 90.
* 10 yellow gems at level 20, 40, 60, 80, 100.
* 10 medals every level.
* Gold reward: 10 \* e(level \* 0.1 + 10.8) (541.76K ~ 10.79B)
Iron Heart

* Total War
* Sword and Magic

**Iron Heart** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where he's known as **Spartan Defender**).

## Stats

### Skill

* Base damage 12
* Max damage 171M (without artifacts)
* Stun duration 0.82 sec
* Cooldown 5 sec

### HP

* Base value 200
* Max value 2.85B

### DPS: Melee damage

* Base damage 12
* Max damage 171M
* Cooldown 2.6 sec

### Speed

* Base value 2.3
* Max value 4.6

## Formulas

* Stun damage = 12 \* e((Skill level - 1) \* 11 + skill step) \* 0.025
* HP = 200 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 12 \* e((DPS level - 1) \* 11 + DPS step) \* 0.025
* Speed = 2.3 + ((Speed level - 1) \* 11 + Speed step) \* 0.575 / 164.75
Arbalist

## Details

### Skill

Shoot

**Arbalist** is a hero in Raid Heroes: Total War.

## Stats

### Skill

* Base damage 36
* Max damage 514M (without artifacts)
* Base range 455
* Max range 910
* Cooldown 4.5 sec

### HP

* Base value 140
* Max value 2.00B

### DPS: Melee damage

* Base damage 12
* Max damage 171M
* Cooldown 2.5 sec

### Speed

* Base value 3
* Max value 6

## Formulas

* Shoot damage = 36 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* Shoot range = 455 + 113.75 \* ((Skill level - 1) \* 11 + Skill step) / 164.75
* HP = 140 \* e((Skill level - 1) \* 11 + skill step) \* 0.025
* Melee damage = 12 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75
Clean Sands

**Clean Sands** (appearing in the raid menu as **Sands**) is an event in Raid Heroes: Total War.

## Intro dialogue

King: "I was informed that demons remained in the desert."

King: "They ruin the nomad villages."

Commander: "Our best heroes are stuck in the battle with the Lord's army."

Commander: "But we can send Common heroes to the desert."

Commander: "I am sure they will cope with the remnants of evil."

King: "Set a squad!"

## Description

Clean the desert from demons! In this event you can get cards of Stalker and Yellow Gems.

## Rewards

* 1 Stalker card at level 10, 30, 50, 70, 90.
* 5 Yellow Gems at level 20, 40, 60, 80, 100.
* 10 medals every level.

## Enemies (Special Skill)

* Ancient Priest (Healing) - Somewhat annoying as it nullifies your damage, causing stalemate
* Demon (Scatter)
* Devil (Fireball) - Long ranged, need some shields in front to protect your ranged units
* Dusk Elf (Shoot) - Long ranged, need some shields in front to protect your ranged units
* Gnoll (Stun)
* Gnoll Hyena (Infection)
* Mephisto (Invisibility) - Annoying, first-to-kill target
* Mummy (Infection)
* Pharaoh (Lightning) - Long ranged, need some shields in front to protect your ranged units
* Skeleton (Double Hit)
* Werewolf (Scatter)

## Tips

* Refreshing browser will change the current enemy formation.
* As long as your Knight is tough enough, and Elf/Archer are surviving and outputing reasonable damage, clearing is possible. Refresh if current fight is too difficult.
Druid

**Druid** is a hero in Raid Heroes: Total War.

## Formulas

* Healing = 46 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* Damage reduction = 0.1 + ((Skill level - 1) \* 11 + Skill step) \* 0.75 / 164.75
* HP = 80 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 18 \* e((DPSlevel - 1) \* 11 + DPS step) \* 0.025
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75
White Ninja

**White Ninja** is a hero in Raid Heroes: Sword and Magic.

## Formulas

* Demotivation multiplier = 1.3 + ((Skill level - 1) \* 11 + Skill step) \* 3 / 6590
* Demotivation duration = 1 + ((Skill level - 1) \* 11 + Skill step) / 659
* HP = 100 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 24 \* e((DPS level - 1) \* 11 + DPS step) \* 0.024575
* Speed = 4 + ((Speed level - 1) \* 11 + Speed step) / 164.75
Pyramids in the Desert

**Pyramids in the Desert** (appearing in the raid menu as **Desert**) is an event in Raid Heroes: Sword and Magic.

## Intro dialogue

Commander: We saw giant pyramids in the desert!

Commander: Ordinary people could not build such structures.

Princess: There are rumors that those pyramids are being built by desert people.

Princess: Their priests wield teleportation magic.

King: Find me representatives of this people.

King: We need to master this magic.

## Description

Find Desert People. In this event we can get cards of Egyptian and yellow gems.

## Rewards

* 1 Egyptian card in levels 10, 30, 50, 70 and 90.
* 10 Yellow Gems in levels 20, 40, 60, 80 and 100
Snowman

* Total War
* Sword and Magic

**Snowman** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic.

## Stats

### Skill

* Base damage 24
* Max damage 342M (without artifacts)
* Min circle radius 100
* Max circle radius 300
* Affects 1.5 sec
* Cooldown 4 sec

### HP

* Base value 75
* Max value 470M

### DPS

* Base damage 20
* Max damage 285M
* Cooldown 2 sec

### Speed

* Base value 3
* Max value 6

## Formulas

* Hailstorm damage = 24 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* Hailstorm radius = 540 + 2 \* ((Skill level - 1) \* 11 + Skill step) / 49425
* HP = 75 \* e((HP level - 1) \* 11 + HP step) \* 0.02375
* Melee damage = 20 \* e((DPS level - 1) \* 11 + DPS step) \* 0.025
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75
Officers

Officers enhance attack and defense parameters based on species and squadron type, reaching maximum when paired with their speciality.

## General

For example: Aeon Lyndor is a Confederate - cruiser officer. He provides a small buff to any cruiser he's assigned on and a small buff to any Confederate ship which he is assigned to. If on a Confederate cruiser, a greater buff is provided. Some special officers such as Kaiden Emberon provide a buff to all squadron types, other officers like Zyro Virel provides a buff to all species. Officer Zephra provides a buff to all ships, regardless of species or squadron.

## Acquisition

Officers can currently only be earned from the Exploration event, where they are given as milestone rewards or can alternatively bought for a high price with Baryon Charges via an Exchange beacon.

## Rarity

An officer's gain can be increased by level and star upgrades. There is no merge or rarity upgrades. No more than 4 officers can serve for each squadron, the effects of which are multiplied

## Known officers

1. Aeon Lyndor (Officer) - Confederate Cruiser Officer
2. Kaiden Emberon - Universal Confederate Officer
3. Zyro Virel - Universal Frigate Officer
4. Thr'ax'ost - Eien Fighter Officer
5. Vyrexia Quixor - Enduari Destroyer Officer
6. Quixal-769 Morling Cruiser Officer.
Disembodied Monk

Rarity: Common

SKILL: TELEPORTATION

The hero teleports to a random enemy and stuns him. While moving, the hero is invisible to enemies without the Revealing skill.

Base stunning damage 12

Max damage 171M (without artifacts)

Duration of stunning 2 sec

Cooldown 4 sec

HP

Base value 100

Max value 1.42B

DPS

Base damage 12

Max damage 171M

Cooldown 2 sec

Speed

Base value 4

Max value 8
Warlike Tribe

**Warlike Tribe** (appearing in the raid menu as **Tribe**) is an event in Raid Heroes: Sword and Magic.

## Intro dialogue

Commander: "Your Majesty, one of the leaders of the warlike tribe wants to meet you."

King: "Let him come in."

Indian: "Greetings to the glorious King!"

Indian: "My people wandered for a long time without a homeland."

Indian: "We are ready to help you in the war against demons."

Indian: "After the war, we need land where we can establish our home."

King: "I have such a place. We need allies!"

## Description

Enlist the support of Indians! In this event you can get cards of Indian and Yellow Gems.

## Rewards

* 1 Indian card at level 10, 30, 50, 70, 90.
* 5 Yellow Gems at level 20, 40, 60, 80, 100.
* 10 medals every level.
Total War

## Description

Invade the territory of another clan or neutral territory and attack the castles in this territory. The territory can be invaded an unlimited number of times. Enemy castles are matched randomly before the start of each invasion. Use the portal to quickly leave the territory.

The war is divided into periods. The results are summed up at the end of each period: territories come under the control of those clans that have won more times in these territories over the past period, all players automatically return to the global map and receive a reward depending on the number of territories captured by their clans.

At the end of the Event the clans will win with the most territories.

Do not forget to set guards in your castle! A squad of guards is used in defense.

## Rewards

For each win in castle invasion:

* 10 crystals
* 10 stars
* 10 Green Gems
* 10 Yellow Gems
* 10 Red Gems
* 10 medals

For each win against random Orcs battles:

* 1 Druid card or 1 random Rune
* 10 crystals
* 10 stars
* 10 Green Gems
* 10 Yellow Gems
* 10 Red Gems
* 10 medals

## Tips

* This URL gives a lot of information for this event, for those who can read JSONs.
Limburger Cheese Prank

**The Limburger Cheese Prank** was pulled by the Terrible Two in *The Terrible Two Get Worse*.

## Setup

Miles and Niles crawled under Principal Barkin's car and smeared Limburger cheese all over it. Limburger is very smelly, and according to the book, smells like feet. This means that the Barkins would end up smelling the cheese when they entered the car, and the smell would get worse when the air conditioning was turned on.

## Execution

Principal Barkin was transporting Josh to school when they started to smell the Limburger, which was "unbearable". Principal Barkin told his son that as he grew up it was important to wash himself, since he thought the smell was coming from Josh's feet. Principal Barkin tried to get rid of the stench by turning on the vents, which only made it horribly, horribly worse. He immediately pulled over and made Josh exit the car for a foot inspection. It's unknown if Principal Barkin still had that smell for the next few weeks or if he removed it somehow.
Brotherhood of Fire

**Brotherhood of Fire** (appearing in the raid menu as **Fire**) is an event in Raid Heroes: Sword and Magic.

## Description

Let not the demons desecrate the shrine! In this event you can get cards of Monk and red gems.

## Intro dialogue

Monk: Our King, we ask for help.

Monk: Volcanoes came to life, demons emerged from the crevices.

Monk: They intend to desecrate the monastery!

Monk: Do not let this be done, and we will continue to serve the throne faithfully!

King: I'll send a squad to your aid!

Commander: Only rare and epic heroes can handle the heat of volcanoes.

## Rewards

* 1 Monk card at level 10, 30, 50, 70, 90.
* 10 Red Gems at level 20, 40, 60, 80, 100.
* 10 medals every level.