Version 1.2 (1/20/2022): Patch Notes

Welcome to the patch notes for version 1.2 of Last Stand. This patch focuses on creating an easy access print-and-play version of the game, along with a series of minor balance changes. This update was released on Thursday, January 20, 2022.

Download the update using this link!

Full Link: https://www.mediafire.com/file/d0h57puuiazqlvf/Last\_Stand\_Card\_Game\_%2528Base%2529.zip/file

## Version 1.2

### Print-and-Play Now Available!

You can now more easily access all materials in *Last Stand* by downloading the print-and-play version of the game!

### Mechanic Changes

#### Keywords

A number of changes have been made to keywords and other important game terminology. This has been done to create a better overall "war" thematic for the game. The follow terminology is new or has changed:

* Health is now referred to as Defense
* **Silence** is now referred to as **Disarm**
* **Freeze** is now referred to as **Stall**

#### New Tribe: Artifact

Of the existing cards, a few have been added to the Artifact tribe. Here are the cards now considered Artifacts:

* **Soul Statue** (Guardians)
* **Emerald Sentry Totem** (Intrarebellion)
* **Unholy Sarcophagus** (Intrarebellion)

#### New Tribe: Human

Of the existing cards, a few have been added to the Human tribe. Here are the cards now considered Humans:

* **Moon Scout** (Guardians)
* **Jade Priestess** (Guardians)
* **Trained Archer** (Guardians)
* **Amethyst Warrior** (Guardians)
* **Windrunner** (Guardians)
* **Venido** (Guardians)
* **Dustbreaker Assassin** (Intrarebellion)
* **Darkride Mauler** (Intrarebellion)
* **Ruby Raven** (Intrarebellion)
* **Elder Shaman** (Intrarebellion)
* **Xerce** (Intrarebellion)
* **Keeper of Light** (Irilla)
* **Thunder Guard Mage** (Irilla)
* **Illustrious Commander** (Irilla)
* **Mindsoother Claire** (Irilla)
* **Light Warden** (Irilla)
* **Northfolk Shaman** (Jordan)
* **Tempest Djinni** (Jordan)
* **Dark Mage Ascendent** (Veragonda)
* **The Corpse Eater** (Lyfos)
* **Ghoul Catcher** (Lyfos)
* **Jade Assassin** (Numana)
* **Amateur Rogue** (Numana)
* **Loot Hoarder** (Numana)
* **Shadow Lurker** (Numana)
* **Blint Ashvale** (Numana)
* **Todor Kael'ton** (Scindor)

#### New Tribe: God

Of the existing cards, a few have been added to the God tribe. Here are the cards now considered Gods:

* **Asmera** (Guardians)
* **Holy Colossus** (Guardians)
* **Sunbeamer Akahl** (Intrarebellion)
* **Sage of Duskfall** (Intrarebellion)

#### New Tribe: Ethereal

Of the existing cards, a few have been added to the Ethereal tribe. Here are the cards now considered Ethereals:

* **Master Vohru** (Veragonda)

### Balance Changes

Most of these balance changes are for clarification purposes, and do not impact gameplay that greatly.

* **Amethyst Warrior** (Guardians)
	+ ~~Play: Summon a random minion from your deck.~~
	+ Play: Summon the bottom-most minion from your deck.
* **Molten Tygor** (Guardians)
	+ ~~Last Rite: Draw a card for every minion you Struck with this.~~
	+ Last Rite: Strike a random enemy minion. Draw a card.
* **Deployer of Malice** (Guardians)
	+ ~~Play: Cast a random spell from your hand.~~
	+ Play: Cast a spell from your hand.
	+ Attack decreased from 6 to 5.
* **Asmera** (Guardians)
	+ ~~Play: Strike an enemy minion. If it is destroyed, repeat this effect on an adjacent minion.~~
	+ Play: Strike an enemy minion. If it is destroyed, repeat this effect on the lowest defense adjacent minion.
* **Burning Dreadlord** (Guardians)
	+ ~~Play: Destroy a minion. Gain its health.~~
	+ Play: Destroy a minion. Gain its total defense.
* **Jalinne, Malicespewer** (Guardians)
	+ ~~Play: Recast every friendly spell casted this game (targets chosen randomly).~~
	+ Play: Recast every friendly spell casted this game.
* **Living Magma** (Guardians)
	+ ~~Play: Summon a copy of a friendly minion.~~
	+ Play: Set my attack and defense equal to the highest amount currently on the battlefield.
	+ Attack decreased from 5 to 1.
* **Venido** (Guardians) [previously **Sashragaraj** (Guardians)]
	+ Attack decreased from 4 to 3.
* **Skeletal Ooze** (Intrarebellion)
	+ ~~Play: Destroy all of your opponent's Secrets.~~
	+ Play: Destroy all of your opponent's Secrets. Draw a card.
* **Shadow Stalker** (Intrarebellion)
	+ ~~At the end of your turn, give another random friendly minion +1/+1.~~
	+ At the end of your turn, give another random friendly minion +1 attack.
	+ Tribe changed from None to Demon.
* **Emerald Sentry Totem** (Intrarebellion)
	+ Defense decreased from 3 to 2.
* **Sunbeamer Akahl** (Intrarebellion)
	+ Attack decreased from 4 to 3.
* **Crystal Dragmire** (Intrarebellion)
	+ Energy cost decreased from 4 to 3.
* **Keeper of Light** (Irilla)
	+ ~~Whenever a minion loses health, gain +1 attack.~~
	+ Whenever a minion gains defense or is restored defense, gain +1 attack.
* **Light Word: Protection** (Irilla)
	+ Energy cost decreased from 3 to 2.
* **Illustrious Commander** (Irilla)
	+ ~~After you cast a spell, add another random Irilla spell to your hand.~~
	+ After you cast a spell, give all other friendly minions +1 attack.
* **Jade Claw** (Jordan)
	+ ~~Give a minion in your hand +3 attack.~~
	+ Give a friendly minion +2 attack.
* **Northfolk Shaman** (Jordan)
	+ ~~Play: Gain +2 attack.~~
	+ Play: If you challenged this turn, gain +3 attack.
* **Jade Mist** (Irilla) [On-Going Power]
	+ If you already have (10), draw a card.
* **Shadow Formation** (Veragonda)
	+ ~~Destroy a minion with 6 or more attack. Summon a random Demon.~~
	+ Destroy a minion with 6 or more attack. Summon a Demon from your hand.
* **Shadow Leviathan** (Veragonda)
	+ ~~Initiate: Cast a random spell from your deck.~~
	+ Initiate: Cast the bottom-most spell from your deck.
* **Infuse** (Veragonda)
	+ ~~Summon a random Demon. Set its attack to 7.~~
	+ Summon a random Demon from your Graveyard. Set its attack to 7.
* **Nightrider** (Lyfos)
	+ ~~Initiate: Summon a 4/1 Steed.~~
	+ Last Rite: Summon a 4/1 Shadow Steed.
* **Night Raid** (Lyfos)
	+ ~~Grant all minions in your hand that cost (2) or less Ambush and +2 attack.~~
	+ Summon a minion from your hand that costs (2) or less. Give it Ambush and +2 attack.
* **Elderguard Necromancer** (Lyfos)
	+ ~~Last Rite: Give a random minion in your hand +2/+1.~~
	+ Last Rite: Give a random friendly minion +2 attack and +1 defense.
	+ Attack decreased from 5 to 4.
* **Iglaard, Necrotic King** (Lyfos)
	+ ~~After you add a Skeleton to your hand, Freeze a random enemy minion. Play: Freeze a minion.~~
	+ After you add a Skeleton to your hand, Stall a random enemy minion. Play: Stall all enemy minions.
* **Patience** (Numana)
	+ ~~The next spell you cast this turn costs (3) less.~~
	+ The next card you play this turn costs (2) less.
* **Dealer** (Numana) [On-Going Power]
	+ Draw a card for each minion Struck this turn.
* **Dark Magic Spell Book** (Scindor)
	+ ~~Reduce the cost of all Dragons in your hand by (2).~~
	+ For the rest of the game, your Dragons cost (1) less.
* **Mechanized Reaper** (Scindor)
	+ Attack decreased from 5 to 4.
* **Baby Amethystalida** (Scindor)
	+ ~~After you use your on-going power, reduce the cost of the card gained by (1).~~
	+ Play: Give your other Dragons +1 defense.
* **Wickerthorn Drake** (Scindor)
	+ ~~At the end of your turn, add a random Invurdi minion to your hand.~~
	+ At the end of your turn, swap the bottom most minions of each player's decks.
* **Draconic Portal** (Scindor) [On-Going Power]
	+ Shuffle all Scindor cards not involved in the game. Draw one.

### New Cards

* **Magnolia** (Guardians)
	+ 3 energy
	+ 2 attack, 3 defense
	+ God
	+ "Play: Draw your highest and lowest costed card."

### Removed Cards

* **Justor** (Guardians)

### Other Changes

* A small "token" text has been added to all token cards.
* **Malice Creature** (Guardians) renamed to **Malice Demon** (Guardians)
* **Bloodback Spider** (Guardians) renamed to **Bloodback Hurma** (Guardians)
* **Sashragaraj** (Guardians) renamed to **Venido** (Guardians)
* **Psychochain** (Veragonda) renamed to **Psychotic Mirage** (Veragonda)