recursal/Fanatic-Fandom huggingface dataset:
Ionachta the Degu

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Ionachta

### Abilities

Energy-based long range combat;Respectable speed and agility;Capable of adhesive climbing;Refined senses of both hearing and smell

**Ionachta the Degu** (pronounced "EE-ən-AHK-tə") is the head battle magess that serves the Light Clan of Celeritas.

## Physical Description

A somewhat curvy degu who stands a bit over three feet tall, Ionachta has a short muzzle with a round nose, fairly large, oblong ears that stand upright, and a fairly long, slim tail ending in a tuft of longer fur.

Her fur is primarily cream in color, with a white muzzle, throat, chest, and stomach, while her facial markings, forearms, and tail tuft are buff in color. Her hair, which is long and straight while also being tied with two bands on either side of her head, is deep taupe in color, and her eyes are deep sky blue in color.

## Abilities

As the head battle magess, Ionachta excels at dealing large amounts of Elemental/energy-based damage in a short amount of time, bursting down fragile opponents before they get a chance to touch her. She primarily attacks from a range to further supplement her combat style, using her respectable speed and agility to stay out of the reach of her opponents while peppering them with Elemental salvos. She needs to rely on this strategy quite a bit, however, as she is fairly fragile overall; any opponent who can get past her onslaught and retaliate with strong attacks of their own will be able to overwhelm her.

Ionachta is a highly adept solaramancer, and primarily uses mid to high-level ranged/energy-based techniques of the Light Element; as her physical strength isn't amazing in the slightest, her physical/close-ranged options are rather weak, and she doesn't really bother to use those anyways. Being a degu, her teeth are surprisingly sharp, allowing her to deliver painful bites, and she is also a naturally adept climber; she also has refined senses of both hearing and smell.

### Strengths/Resistances

Ionachta is relatively resistant to the Element of Light. She is quite fast, and can easily outpace slower foes and evade their attacks.

### Weaknesses

Ionachta is weak to the Element of Darkness. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks. Her physical strength is also less than stellar, making her falter heavily in hand-to-hand combat.

## Friends and Foes

### Friends/Allies

* **Light Clan of Celeritas** -
	+ **Luminore Lightbringer** -
	+ **Kokotaru the Squirrel** -

### Enemies

* **Dark Clan of Voidstar** -
	+ **Maliseer Blackspire** -
	+ **Henge the Lynx** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Trolls** -
* **The Eggman Empire** -
Fury Swipes

**Fury Swipes** is a common technique, typically used by beings with claws, although it can be replicated by a fighter with dual blades.

## Description

The user repeatedly slashes the opponent with their claws or blades, often getting in two swipes, then dodging a counterattack, then proceeding, with a typical max attack combo of five sets of two slashes. Each individual slash pair is reasonably shallow and weak, but as the combo chain builds, the damage mounts. Some characters have their claws or blades start to glow white, or appear to elongate. In rare cases, a user can channel energy into the slashes, so that each two-swipe set leaves a short trail of energy behind the blades.

Due to the white glow, and the energy trails, it is theorized that elemental variants may be possible, but none have been seen as of yet.

## Users

* Dudley the Koala
* Ghiaccio the Hedgecat
* *Kevin the Phantom*
* Nikolai the Hedgehog
* Macy the Vigoroth (Mobianised Vigoroth)
* Tantrum the Fox

## Variants

* Fury Attack - a similar attack, used by beings with horns or beaks.
* Rock Swipes - Earth variant
* Fire Swipes - Fire variant
* Shadow Slicer - Darkness variant
* Aqua Cutter - Water variant

## Technique Rank

Fury Swipes holds an E-rank due to it's low power and reliance on combos - opponents can easily break a combo by blocking a single two-shot set, or by striking with a counterattack before the user can launch a second set.
Ice Punch

**Ice Punch** is an attack that involves the channeling of ice into one's fist and then punching the foe. It can cause freezing.

## Users

* Zagano the Echidna
* Gustav the Penguin
* Julie-Su
* Frost the Hedgehog
* Demon Rakumei
* Shiver the Wolf/Fox/Dragon
* Zuuroth the Werechidna
* Ming-Si the Panda
* Brachyura
* Cinos the Werehog
* Levi the Arctic Hare
* Dinah the Polar Bear
* Beverly Beaver
* Ice J
* Phoenix the Cat
* Tectonic the Thylacine
* Kotuumath the Halfbreed
* Aurion [ice troll aura]
* Spliance
* Sleet
* Cryo the Hedgehog
* Aisha the Arctic Hare
* Durga
* Frost the Arctic Fox
* Cold the Hedgehog
* Niks the Lynx
* Dan the Hedgehog
* Ghiaccio the Hedgecat
* Super Ronnoc
* Cooler The Werehog
* Brunhilde the Orca

### Pokemon Users

* Ivan the Machamp (Mobianized Pokemon)
* Lois the Delibird (Mobianised Pokemon)
* Ontager Fisk (Mobianized Ursaring)

## Variants

* Fire Punch: Fire variant
* ThunderPunch: Electric variant
* Shadow Punch: Dark variant
* Illusion Fist: Illusion variant
* Holy Fist: Holy variant
* Light Fist: Light variant
Helihauler

**Helihaulers** are a type of Badnik created by Dr. Eggman as a means of transporting large cargo through the air.

## Design

A particularly large Badnik inspired by double-rotor helicopters, the Helihauler has a large, stocky and somewhat rounded frame with a short, thick "tail" at the end, with two rotors to propel it; one near the front, and another on top of its "tail" that is up a bit higher than the front rotor. Each rotor has three blades, and their are two sets of wheels below the frame, somewhat close to the front and back ends of the Badnik. Also below the Badnik, at the center, is a pair of large, claw-like structures that allow it to grasp its cargo and carry it.

Part of this Badnik is hollow, allowing it to take smaller cargo into its body via a hatch at the bottom; a claw-like structure can extend out of its interior as well. Like most Badniks, the Helihauler has facial features, in the form of half-closed eyes on either side of its "head" (the frontal area of its frame). The Helihauler sports an army green, asparagus and black color scheme.

## Abilities

The Helihauler lacks any sort of offensive ability; it has no type of weaponry equipped, and only has a spotlight attached to its front. It makes up for this by being incredibly sturdy, and, while somewhat slow, has surprising maneuverability.

However, since the Helihauler really has no means of defending itself, it is commonly escorted by other aerial Badniks, such as Hoverbies and Buzzbombers.

## Appearances

The Egg Army makes frequent use of these Badniks to transport cargo around when ground transportation is a poor option (I.E when the terrain is too rugged/treacherous to get by easily). In particular, the portion of the Efrika Egg Army stationed within the Shifting Sands Egg Base of the Desert Ocean Zone uses this Badnik heavily, as the sand inhibits the usage of trucks and other ground-based vehicles; this is also why Extreme Gear is almost exclusively used as a means of personal transportation.
Crestere the Gymnure

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Crestere

<picture unavailable>

**Crestere the Gymnure** is a soldier that serves the Nature Clan of Mokuhana. She is the sister of Crescita and Crecemento the Gymnures, and is the eldest out of all three.

## Physical Description

A relatively curvy gymnure who stands a fair bit three feet tall, Crestere has a somewhat short muzzle with an oblong nose, medium-sized, rounded ears that stand upright, and a rather short, hairless tail.

Her fur is primarily Russian green in color, with a white muzzle, chest and stomach. Her hair, which is tied back in a high ponytail, is prune in color, and her eyes are pewter blue in color.

## Abilities

Like the other Nature Clan soldiers, Crestere is a fairly well-rounded fighter, who primarily excels in close-range combat; she wields a partisan as her weapon of choice. Despite her supposed lack of defined musculature, her physical strength is considerably higher than it looks, primarily due to her extensive training as a soldier; she can lift up to 300 lbs. without assistance. She is also quite fast and agile.

Crestere is an adept florokinetic as well, and primarily wields offensive, low to mid-tier techniques of the Nature Element, with her ranged/energy-based options being somewhat weaker.

### Strengths/Resistances

Crestere is relatively resistant to the Elements of Nature and Earth (her Nature resistance is somewhat higher, however). She is also quite agile, able to dodge slow-moving opponents and attacks with ease.

### Weaknesses

Crestere is weak to the Elements of Poison, Fire and Wind. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Nature Clan of Mokuhana** -
	+ **Crescita the Gymnure** -
	+ **Crecemento the Gymnure** -
	+ **Kalikasan Evergreen** -
	+ **Natyra the Deer** -

### Enemies

* **Poison Clan of Dantamu** -
	+ **Tindikali Fellsting** -
	+ **Nuodai the Rat** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
Keganasan the Chinchilla

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Keganasan

### Abilities

Hand-to-hand combat;Good agility and speed;Respectable physical strength;Keen sense of smell and hearing

### Weaponry

Spear

**Keganasan the Chinchilla** (pronounced "kee-GAH-nə-sahn") is a soldier that serves the Dark Clan of Voidstar.

## Physical Description

A somewhat curvy chinchilla who stands a little bit over three feet tall, Keganasan has a short muzzle with a round nose and three whiskers on either side of her cheeks, large, somewhat oblong ears that stand upright, and a somewhat long, bushy tail.

Her fur is primarily dark liver in color, with a white muzzle, chest, and stomach. Her hair, which is fairly long and tied back in a loose ponytail, is black in color, and her eyes are cool grey in color.

Her outfit consists of a cardinal and antique ruby tube top, cardinal fingerless gloves that reach to her elbows and also have gold bands around the wrists, black pants, and antique ruby boots with white cuffs.

## Abilities

Like the other Dark Clan soldiers, Keganasan is a fairly well-rounded fighter, who primarily excels in close-range combat. She wields a spear as her weapon of choice, which gives her a bit of extra reach in combat. Despite her supposed lack of defined musculature, her physical strength is considerably higher than it looks, primarily due to her extensive training as a soldier; she can lift up to 300 lbs. without assistance. She is also quite fast and agile.

She is a fairly adept spectramancer as well, and primarily wields low to mid-tier melee techniques of the Darkness element, with her ranged/energy-based options being somewhat weaker. Being a chinchilla, she has a keen sense of both smell and hearing, and she also has access to a painful bite, thanks to her hard and sharp front teeth.

### Resistances

Keganasan is relatively resistant to the Element of Darkness. She is also quite agile, able to dodge slow-moving opponents and attacks with ease.

### Weaknesses

Keganasan is weak to the Element of Light. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Dark Clan of Voidstar** -
	+ **Maliseer Blackspire** -
	+ **Henge the Lynx** -
	+ **Skelfing the Rat** -

### Enemies

* **Light Clan of Celeritas** -
	+ **Luminore Lightbringer** -
	+ **Kokotaru the Squirrel** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -

### Romance

* **Skelfing the Rat** - There are rumors that she has a crush on Skelfing.

## Personality

### Positive Traits

* Maternal
* Extroverted
Kecepatan the Lemming

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Kecepatan

**Kecepatan the Lemming** is a soldier that serves the Wind Clan of Khazri.

## Physical Description

A slim lemming who stands a little bit over three feet tall, Kecepatan has a short muzzle with a round nose, fairly large, rounded ears that mostly stand upright, and a short, fluffy scut of a tail.

His fur is primarily Crayola periwinkle in color, with a white muzzle, chest, and stomach, while his ears, facial markings, forearms, and the wide stripe that stretches to his shoulders and runs down his back to encompass his entire tail, are cool grey in color. His hair, which is rather long, messy, and has some bands in it, is cool black in color, and his eyes are citron in color.

## Abilities

Like the other Wind Clan soldiers, Kecepatan is a fairly well-rounded fighter, who primarily excels in close-range combat; he wields a jian as his weapons of choice. Despite his supposed lack of defined musculature, his physical strength is considerably higher than it looks, primarily due to his extensive training as a soldier; he can lift up to 300 lbs. without assistance.

Kecepatan is a fairly adept aerokinetic as well, and primarily wields low to mid-tier melee techniques of the Wind element, with his ranged/energy-based options being somewhat weaker. Being a rodent, he has very hard, sharp teeth, and can deliver a punishing bite; he is also adept at digging thanks to his sturdy claws.

### Strength/Resistances

Kecepatan is relatively resistant to the Elements of Wind and Nature (his Wind resistance is somewhat higher, however); he can turn away or even outright nullify gaseous or particle-based abilities with his aerokinesis, as well. He is also quite agile, able to dodge slow-moving opponents and attacks with ease.

### Weaknesses

Kecepatan is weak to the Elements of Earth and Electricity. His defenses are subpar, forcing him to rely on his agility to survive. His defenses aren't anything special, therefore he mostly relies on his agility to try and evade potentially devastating attacks. Being a manipulator of wind, having his limbs restricted in any way nullifies his aerokinesis.

## Friends and Foes

### Friends/Allies

* **Wind Clan of Khazri** -
	+ **Hurikale Galefront** -
	+ **Tatsuma the Spider** -

### Enemies

* **Earth Clan of Temblor** -
	+ **Rijuka Stoneclaw** -
	+ **Doseki the Echidna** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -

## Notes

His name is the Indonesian word for "swiftness".
Firebomb

**Firebomb** is a powerful and ruthless technique. While typically a combination technique requiring both Napalm and Fire users, it can be used alone when a Napalm user has an ignition source.

## Description

When using this technique, a Napalm user fires off at least one Gel Stream, which releases a powerful stream of Napalm at the target(s). If they have not done so already, the Fire user will create an ignition source, which can be a simple flame or a fire technique. With the ignition source introduced to the Gel Stream, the relatively harmless stream of liquid becomes a powerful blast of fire and molten liquid. While at first considered a two-person Flamethrower, this technique has greater incendiary qualities than the Fire technique by itself due to Napalm's explosive nature, which can be amplified further with offensive fire techniques. This makes the technique more powerful and more versatile than the basic Flamethrower technique. With Napalm's ignition qualities, Firebomb also has potential as a delayed action technique.

## Users

* Fiamme
* Varanthe

## Rank

With versatility and raw power, this technique is easily a B-Rank when used effectively, and at its maximum potential can rival A-Rank techniques.
Citra the Dhole

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*Look, kids, it's best if you just get out of the way. I've got orders to carry out, and I don't fancy the idea of having to harm some children...*"

— *Citra to Sajin, Unari, Mei and Renkaeve*

## Appearance

### Description

**Fur:** Pale carmine, white, and black
**Hair:** Black
**Eyes:** Plum

## Personal Info

### Foes

The Eggman Empire
Yurashia Egg Army
Cloudtop Freedom Fighters
Daichi the Komainu

## Skills and Abilities

### Weaponry

Naginata

**Citra the Dhole** is one of the footsoldiers of The Thundering Armada, and one of the few members that is a regular Mobian animal, as opposed to being a Mobianoid yōkai or any other mythical creature of Asian origin.

## Physical Description

A fairly lean dhole who stands a little over three feet tall, Citra has a medium-length, somewhat blunt muzzle, medium-sized, rounded ears that stand upright, and a somewhat long and bushy tail.

Her fur is primarily pale carmine in color, with a white muzzle, eye markings, chest, and stomach, as well as a black tail. Her hair, which is shoulder-length and somewhat straight, is black in color, and her eyes are plum in color.

## Abilities

A well-trained combatant in her own right, Citra has quite a few years of experience under her belt, and it shows. She wields a naginata as her weapon of choice, and it gives her a bit of extra reach in combat, which generally helps her to keep her opponent at arm's length. When deprived of her weapon, she has no problems fighting with her fists and feet, and can hit surprisingly hard. Being a canine, she has strong jaws and sharp teeth, and can deliver a nasty bite.

### Strengths/Resistances

Citra has no specific resistances to any Elements or energy-types. She is quite fast, and can easily outpace slower foes and evade their attacks.

### Weaknesses

Citra has no specific weaknesses to any Elements or energy-types. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends

* **The Thundering Armada** -
	+ **Ardashir the Bat** -
	+ **Vanna the Oryx** -

### Allies

* **The Thundering Armada** -
	+ **Ardashir the Bat** -
	+ **Vanna the Oryx** -
	+ **Hachiro Shimasu** -
	+ **Arata Mori** -
	+ **Asuka Mori** -
	+ **Taro the Oni** -
	+ **Kagayaki Honda** -

### Enemies

* **The Eggman Empire** -
	+ **Yurashia Egg Army** -
* **Cloudtop Freedom Fighters** -
* **Daichi the Komainu** -

## Personality

Citra typically comes off as impassive and blunt. To her, her role within the Armada is simply a job, and she typically bears no grudges or personal ill towards any of the Armada's foes. Once she sets upon a task, she focuses upon it with silent determination, and is incredibly stubborn when it comes to making sure she gets her job done; virtually nothing can sway her into straying from her given task.
Electric Seal: Overdrive

The **Electric Seal: Overdrive** technique is a very power support move, for very good reason.

## Description

The Electric Seal: Overdrive technique is very powerful because it boosts speed. Not just double, but it triples the users normal speed. This allows the user to move very fast. Even normal characters with no powers that know this technique might be able to move faster than even sonic. However, as with other Seal moves, this move comes with a cost. It not only takes a lot of energy to use, but, it also lasts only 3 minutes. In addition to this, it also paralyzes the user afterwards. It allows them to speak and move their eyes, but little else is capable. The paralyzation will last exactly half an hour. As a result, it should be used carefully.

## Users

* Niks the Lynx
* Heartless Frost
* Grace the Hedgecat

## Methods of Learning

As with Earth Seal: Stone Shield, the only two ways to learn this move are to either learn it from ancient texts, or to learn it from a clan with Electric-Elemental Deities, if the clan knows it.

## Variants﻿

Obviously, this technique does indeed have a variant. The Agility move is like this one, but the speed boost is not nearly as great. So, as with others, post moves similar. Mackenzie the Tiger uses a variant he simply calls Overdrive where he inserts electricity into his body, making him faster. It suffers from the same flaws, though.
Displacement

**Displacement** is a defense and support Balance technique. It's derived from the God's Realm technique, particularly the effect of separating oneself and the surroundings from reality.

## Description

This technique begins in a way very similar to God's Realm. Creating the orb of Balance energy, the user then crushes it in between their hands. However, the inside of their hands instead glow a grey light, and the user presses their hands on the surface below them. From there, a transluscent grey cube expands. Anything within this cube becomes entirely unaffected by the outside; anything that the user does not permit travels through the cube without affecting anything within it (i.e. a bullet fired from outside the cube would pass through anything within the cube without damaging or affecting it; an explosion from outside would leave anything within the cube unscathed). This effect extends to smoke, toxins, and even select people. However, people and objects are able to leave the cube freely with or without the user's consent. In order to maintain this technique, the user must constantly feed energy into it, not only making the technique difficult to use for extended periods of time, but also leaving the user immobile and incapable of reaction or counterattack without breaking the technique. This makes the technique unwise to use in the midst of battle without assistance.

## Users

* Ka, the Great Wheel of Being
* Saren Arcturias
Collect

**Collect** is an unusual elementless technique.

## Description

When the user is tired or drained, they can activate this ability in order to see small orbs of energy, each one in a different color. These orbs are remnants of energy from other beings or sources of power, with the size varying on the amount of energy held. Once the user comes into contact with one of these energy orbs, they can regain their power, but often with a strange twist - some orbs may convey positive power increases, while some others carry negative ones. The most unusual are the neutral ones, as these orbs can give the user memories from the source of the energy. These memories have been known to teach the user how to perform a technique instantly. However, as a trade-off, the energy packets deteriorate after a month, while the user can only see them for five minutes with a ten minute gap between activations.

## Users

1. Chantrea Moldest
2. Draknar the Lorikeet
3. Erina Summers
4. Froilan the Salamander
5. Millard the Cat
6. Sadie the Cat
7. Sarah the Hedgehog
8. Stephan Stalvan
9. Dr. William Gilliard
10. Cass the Raikou (Mobianised)

## Technique Rank

Due to the mixed use of the technique, and it's unpredictable side-effects, it bears a C-rank.
Gnash the Komodo

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~
"*-*"

— *-*
*(Click here for additional headcanons)*

## Gnash

A big brute both ferocious and venomous, **Gnash the Komodo** is a member of the gang known as the Carrion Crew, which is allied with the Eggman Empire.

## Physical Description

A burly, broad-shouldered komodo dragon who stands a bit over five feet tall, Gnash has a fairly short, broad muzzle with slit nostrils, and a long, thick tail; a pair of fairly large, sharp teeth jut up from his bottom jaw.

## Friends and Foes

### Friends/Allies

* **Carrion Crew** -
	+ **Mortas the Vulture** -
	+ **Gossamer the Devil** -
	+ **Vail the Hyena** -
	+ **Lirit the Coyote** -
	+ **Kandyl the Possum** -
* **The Eggman Empire** - His loyalties to the Eggman Empire are purely for 'business'; he would choose the Carrion Crew over the Eggman Empire every time.

### Enemies

* **Efrika Plains Freedom Fighters** -
* **Sharpshoot Hyena Clan** -
* **Egg Ruin Renegades** -
* **Khonjit the Scorchivet** -
Gelid Forest

**The concepts contained within this article may be freely used by anyone, within reason.**

Those who wish to use the contents of this article must take care to not contradict any of the information within.

Pine forest
Small streams
A few inland lakes
Frostbark Trees
Shiverstems
Frost Imps - common
Denkojo - common
Denkuzuri - uncommon
Tizheruks - uncommon
Tundra Reavers - rare
Gelid Forest Freedom Fighters
Ice Clan of Kyanos
Telchur - rumored

The **Gelid Forest** is an area located on the Mobian continent of Artika, and is its largest forest, spanning half of the continent.

## History

### First Settlements

The first settlements of the Gelid Forest were founded roughly 200 years ago.

## Geography

As its name implies, the Gelid Forest is, well, a massive forest. The area is primarily flat, with quite a few small streams here and there; these streams stretch all across the forest, with many of them reaching the lakes of the Frozen Plateau Zone, and some even making it to the shorelines of Artika to meet with the ocean.

## Notable Areas

### Chilly Village

Despite its name, Chilly Village is a warm and inviting place, located in the southern area of the Gelid Forest. Many people who trek through the Gelid Forest stay the night here so they don't have to travel through the forest when it is at its coldest.

### Gelid Lake

The second-largest inland lake of Artika, and a prime fishing spot for the two closest settlements there.

### Ice Clan's village

The home of the Ice Clan of Kyanos, located in the northern area of the Gelid Forest.

### Makhascow Village

Located in the northwestern area of the Gelid Forest. This village is the settlement that is closest to the Frozen Plateau Zone, which sits right next to the western area of the Gelid Forest.

## Flora and Fauna

### Flora

Most of the trees in the Gelid Forest are regular pine trees, but there are a decent amount of Frostbark Trees as well. A great deal of bushes and flowers also grow here in the Gelid Forest, all of them being suited for the cold environment; notable examples include Shiverstems.

### Fauna

Frost Imps and Denkojo are the most common creatures in the Gelid Forest, but Denkuzuri and Tizheruks can be found as well, albeit more rarely. Tundra Reavers used to be quite common, but poaching has caused their numbers to plummet.

## Notable Residents

### Mobians

* **Gelid Forest Freedom Fighters** - They make their home in Chilly Village.
* **Ice Clan of Kyanos** - They are located in the northwestern area of the Gelid Forest. Their village is the settlement that is closest to the Frozen Plateau Zone, which sits right next to the western area of the Gelid Forest.

### Other

* **Telchur** - She is said to live somewhere deep within the Gelid Forest, far away from any Mobian or human settlements. It is said, however, that her territory is the most beautiful place in the forest, where auroras freely dance between the trees and in the air.
Allunare the Kangaroo

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Allunare

### Foes

Light Clan of Celeritas;Nihlic Clan of Nihlus;The Eggman Empire;The Radiant Templars

## Skills and Abilities

### Abilities

Hand-to-hand combat;High strength;Powerful kicks

### Weaponry

Battleaxe

**Allunare the Kangaroo** is a knight that serves the Dark Clan of Voidstar.

## Physical Description

A sturdily-built and broad-shouldered kangaroo who stands almost four feet tall, Allunare has a somewhat short muzzle with a triangular nose, somewhat long, elliptical ears, and a long, fairly thick tail that tapers to a point.

Her fur is primarily brown chocolate in color, with a brown yellow muzzle, inner ears, chest, and stomach. Her hair, which is tied back in a bun, is black in color, and her eyes are bubble gum in color.

Allunare's typical outfit consists of a sturdy leather chest-piece over a sleeveless shirt, leather pauldrons, leather vambraces over Brunswick green-colored fingerless gloves that reach to her elbows, black pants, and Brunswick green boots with white cuffs.

## Abilities

As a knight, Allunare has incredible physical strength, able to easily overwhelm weaker foes with sheer force alone. She wields a battleaxe as her weapon of choice, a heavy, two-handed weapon designed to crush and strike down foes rather than slice them like a sword. Being a kangaroo, she has powerful legs, and not only can she jump high and far, her kicks can shatter stone with ease and even break through metal; her tail is also quite strong, and one good swipe can knock lightweight foes off their feet.

She is quite durable, thanks to both her armor and her toned, sturdy body, and excels in the realm of close-quarters combat. She is also a proficient Spectrakinetic, yet almost exclusively uses physical, melee-range attacks of the Darkness Element, with her energy-based options being paltry in comparison.

### Strengths/Resistances

Allunare is relatively resistant to the Element of Darkness. Being a knight, she is also better at tanking damage than her more fragile comrades.

### Weaknesses

Allunare is weak to the Element of Light. Her speed and agility are only average, therefore much faster opponents can run circles around her. As she tends to rely on melee-range attacks, opponents who can reliably attack from afar can wear her down with little risk to themselves.

## Friends and Foes

### Friends/Allies

* **Dark Clan of Voidstar** -
	+ **Maliseer Blackspire** -
	+ **Henge the Lynx** -

### Enemies

* **Light Clan of Celeritas** -
	+ **Luminore Lightbringer** -
	+ **Kokotaru the Squirrel** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -
* **The Radiant Templars** -

## Notes

Her name is the Italian word for "moon" (as a verb).
Aquatic Spindash

**Aquatic Spindash** is an aquatic/water version of the attack known as Spindash. Characters that can control the ability of Water and can also use Spindash are capable of using this move.

## Description

Similar to a regular Spindash, the user will curl into a ball at high speeds and spin in place. During this, the user is able to conjure water into their bodies. Surrounded by water, the user will blast off straight ahead, blasting through opponents and barriers as well as drenching them.

One drawback for this ability is if the user is in a very dry place, such as a desert. It will take a much longer amount of time for the moisture in the air and in the ground to morph into one ball of water, so the user is at a fair disadvantage here.

Another drawback is if the user is dehydrated. Without having enough water in the user's body itself, the strength needed to gather a water source is immense and may cause said user to pass out from lack of hydration.

This technique is seemingly useless against Fire and Electricity; both elements cancel Water out. As for Ice, it is technically Water, so it may cancel it out as well.

## Variants

* Spindash - Parent Technique
* Flaming Spindash - Fire Variant
* Electric Spindash - Electricity Variant
* Arctic Spindash - Ice Variant
Shadow Bind

**Shadow Bind** is a Darkness-aligned entrapment move.

## Description

The user forms two balls of shadow in the palms of their hands, before launching strands of shadow from their hands to the target in the blink of an eye. These shadowy threads are similar to those used in the Shadow Sewing Technique, but with an emphasis on binding and restraining the target. The more the target struggles, the tighter the shadowy binds get, and the more damage they deal.

## Users

* Hardrock the Echidna
* Reaper the Hellhog
* Keirain the Shade
* Maëlys Mari
* Gabriel "Pyran" Devilhog
* Lucius the Hedgehog
* Saren Arcturias

## Variants

* Fire Spin - Fire variant
* Whirlpool - Water variant
* Sand Tomb - Earth variant

## Rank

Due to it's use as an entrapment ability, the attack bears a C-rank, although some argue that on power alone, it is superior to similar moves, due to it's speed, and say it should bear a D-rank.
Taro the Oni

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Taro

<picture unavailable>

**Taro the Oni** is one of the soldiers that serves The Thundering Armada, and may be considered its strongest in terms of physical strength.

## Physical Description

An imposing, hulking oni who stands a little over seven feet tall, Taro has a massive pair of ox-like horns extending from his head, as well as a smaller horn in the center of his forehead, small, pointed ears, and large, sharp teeth jutting from his mouth, with a few curling outwards slightly like tusks; his lower jaw is quite pronounced, while his facial structure overall resembles that of a bull. He also has no tail.

His fur is mostly Upsdell red in color, with a tuscan muzzle and chest, while his horns are dark liver in color. His hair, which is long and wild, is pure white in color, and his eyes are citrine in color. He has a beard and fairly bushy eyebrows as well, both of which are white in color.

His outfit consists of iron pauldrons, iron vambraces, baggy pants, and steel-toed boots, as well as one earring in his left ear. He also has a few bands and beads in his long, shaggy mane.

## Abilities

As an oni, Taro is possessed of terrifying physical strength, being able to lift a tank well over his head and throw it, too; he's also difficult to throw off his feet due to his high weight. His sheer physical strength is backed up by an incredible level of durability and stamina, able to weather an incredible assault before falling in combat, while his deceptively thick skin is very hard to cut or pierce; in fact, conventional weapons often do little to faze him. He also wields a kanabo in combat, a huge and heavy wooden club studded with iron spikes.

### Strengths/Resistances

Taro has no specific resistances to any Elements or energy-types, although he is highly resistant to disease.

### Weaknesses

Despite his sheer strength and durability, Taro is pitifully slow, with very poor reflexes; this makes him very easy to hit with attacks. Having no access to ranged attacks puts him at a huge disadvantage against ranged opponents, as they can wear him down with little fear of counterattack. He also cannot swim.

## Personality

Boisterous and crude, Taro seems to relish the idea of combat, gleefully mowing down anyone who would try and stand in the way of the Armada.
Enverinar the Vontsira

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Enverinar

### Abilities

Hand-to-hand combat;Good agility and speed;Respectable physical strength;Capable of adhesive climbing;Capable swimmer

### Weaponry

Shotel

**Enverinar the Vontsira** is the head soldier that serves the Poison Clan of Dantamu.

## Physical Description

A lean vontsira who stands a good deal over three feet tall, Enverinar has a somewhat short muzzle with a round nose, medium-sized, pointed ears that somewhat stand upright, and a medium-length, fairly bushy tail.

Her fur is primarily M&P amaranth in color, with a white muzzle and chest, while her facial markings and stripes that run from the back of her head, down her back, and end just above the base of her tail are eggplant in color; the tip of her tail is also white in color. She has no hair on her head, instead having a tuft of longer fur, and her eyes are heliotrope gray in color.

## Abilities

As the Poison Clan's head soldier, Enverinar is a fairly well-rounded fighter, who primarily excels in close-range combat. She wields a shotel as her weapon of choice, a sword with an almost semi-circle curvature that allows her to hook onto opponents and also reach around any shields they might possess. Despite her supposed lack of defined musculature, her physical strength is considerably higher than it looks, primarily due to her extensive training to become head soldier; she can lift up to 500 lbs. without assistance. She is also quite fast and agile.

She is an adept toxikinetic as well, and primarily wields mid-tier melee techniques of the Poison element, with her ranged/energy-based options being somewhat weaker. Being a vontsira, she is an agile climber, and also has sharp teeth with strong jaws; she also has keen senses of both hearing and sight, and is a capable swimmer as well.

### Strengths/Resistances

Enverinar is relatively resistant to the Element of Poison. She is quite agile, able to dodge slow-moving opponents and attacks with ease.

### Weaknesses

Enverinar is weak to the Element of Nature and, to a lesser extent, the Elements of Earth and Wind. Her defenses aren't anything special, therefore she mostly relies on her agility to try and evade potentially devastating attacks.

## Friends and Foes

### Friends/Allies

* **Poison Clan of Dantamu** -
	+ **Tindikali Fellsting** -
	+ **Nuodai the Rat** -

### Enemies

* **Nature Clan of Mokuhana** -
	+ **Kalikasan Evergreen** -
	+ **Natyra the Deer** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -

## Notes

Her name is the Catalan word for "poison".
Magnitude

**Magnitude** is potentially a rather powerful Earth attack.

## Description

The styles of this attack vary wildly. For example, the user can slam a fist or weapon into the ground or solid rock, sending out a shockwave through the earth. Another method is jumping and landing as hard as possible, again to send out the shockwave. The third way is a method used very rarely by a master Geokinetic, and that is simply a stomp to create the shockwave. However, while all three methods trigger large shockwaves, it varies from use on how powerful the strike will be. These vary from a barely noticeable shake of the surface referred to as a level 1 all the way up to a devastating shockwave that resonates both through the land and the air, bringing everything besides the user to the ground, known as a level 10. However, the more powerful versions of the technique (Levels 8-10) are unreliable and are often only seen being used by masters in uninhabited areas, due to the more powerful versions being capable of splitting metal in two and bringing entire cities to the ground, with the range of a master being only controlled by the amount of power they used. The more common destructive levels are Levels 4 to 7, which send out a powerful earthquake-style shockwave, which is again capable of large-scale damage, but unable to inflict the same style of true devastation. The most common levels, especially in the hands of learners, are Levels 1 to 3, which simply send out a short-range quake which causes almost no damage. However, all these different levels are capable of being used by almost any user, which provides the majority of users. However, due to it's unpredictability even in the hands of a master, the similar technique Earthquake, which isn't capable of reaching a Level 10 shockwave, with it's maximum being equivalent to a level 8 strike, is more commonly used for it's more stable and predictable powers.

## Users

* Temblor - can reach maximum power (10)
* Etugen - highest level is 9
* Sumugan - highest level is 9
* Sephazer - highest level is 9
* Thorani - highest level is 9
* Suolo the Hedgidna - highest seen level is 6
* Hector the Hedgehog - highest level is 6
* Sam the Chameleon - highest level is 9
* Nanostrutturata the Demonhog - highest level on record is 7
* Cole the Power Hedgehog - highest level on record is 7
* Georgi the Hedgehog - highest recorded level is 3
* Gemma the Tunnelhog - highest recorded level was 7.
* Kurt the Shiba Inu - highest recorded level is 7.
* Erina Summers - highest recorded level is 6.
* Heartless Frost - highest level is uncertain.
* Kara-An Flamberg - average level of 3

### Pokemon Users

* Gigaroth the Rhyperior (belongs to Ryu) - highest level is 8
* Brynja the Shiny Aggron (belongs to Ryu) - highest level is 8
* Torren the Grandemur (belongs to Ryu) - highest level is 7

## Variants

### Derived Techniques

* Earthquake - a more stable and predictable variant, incapable of reaching the same destructive power.

## Technique Rank

The technique holds an S-rank due to it's insanely powerful potential and unpredictability.
Mind Crush

**Mind Crush** is an extremely powerful Telepathic technique.

## Description

The user focuses all of their telepathic strength onto a target, cutting off all communications with others unless they are Telepaths themselves. The victim starts to feel almost as if their head is being crushed, before either passing out or being paralyzed in place, where they are defenseless. A skilled practitioner can then add in a second form of energy, generally Darkness, and uses that to blank the victims mind completely, removing emotions, memories, everything that holds the person to being themselves. However, for all the time while it's used, the user is completely immobile and only able to attack that one person, leaving themselves defenseless.

## Users

* Anne the Power Hedgehog
* Semplice the Badger
* Savant the Goetian
* Smile the Husky
* Tanya Binler
* Stark the Hedgehog
* Bazba Cormac
* Rohner the Hedgecat
* Victoria the Power Hedgehog

## Technique Rank

With such power and required skill, the technique has an A-rank.
Reflection (Element)

**Reflection** is a combination element, combining the Water and Light elements; it is wielded by Katoptrimancers and Katoptrikinetics.

## Description

Reflection is a unique element, with several different properties. While not as flexible and amorphous as water, reflection can look very similar. It can be used to evade attacks, teleport, create different types of copies, and for several other things. For these reasons, it can be seen as one of the more powerful elements.

While reflection mainly focuses on mirrors and other glass items, it can be expanded to any reflective surface, including water and plastic. It can be used nearly anywhere to do many things. Reflection is strong against energy-based attacks.

### Strong Against (Offensive)

*Elements that take a lot of damage from Reflection-aligned attacks.*

* Fire
* Plasma
* Electricity
* Solar
* Black Lightning

### Strong Against (Defensive)

*Elements that do little damage against Reflection-aligned beings.*

* Light
* Fire
* Plasma
* Solar

### Weak Against (Offensive)

*Elements that take little damage against Reflection-aligned attacks.*

* Darkness

### Weak Against (Defensive)

*Elements that do a lot of damage against Reflection-aligned beings.*

* Darkness
* Earth

## Techniques

* Glass Clone
* Mirror Hologram
* Mirror Platform
* Mirror Shards
* Reflection Hop
* Mirror Blast
* Mirroring Mimicry
* Twisted Mirror
Metal Claw

**Metal Claw** (*Metaru Tsume*) is a powerful slashing move, aligned with the advanced element of Metal. However, it is one of the few metallic techniques which can be used by fighters without this element, creating a pseudo-metal variant.

## Description

In the pseudo-metal variant, the user extends their claws/fingernails/blade and hardens them to the strength of steel. In most cases, this is accompanied with a white or silver glow, or a gray aura around the claw. Following this, the user launches out with a sharp and sudden slash, strong enough to break stone or ice, but lacking the strength to cut steel itself.

In the true version, the user converts the claw/sharp striking point into their metal of choice, typically steel, and then slashes with it, identically to the original technique, barring the full conversion to metal, rather than simply the strength of it. This version is strong enough to cut through metal, although to reach that strength a fighter has to have trained their strength to the point where they can pierce the metal. Alternatively, the user may have to sense the imperfections in the target item in order to perform the initial piercing strike.

However, at least one in every ten uses of this technique in both of it's forms, the attack can provide a boost to the user's physical strength, making their physical strikes stronger.

## Users

#### Pseudo-Metal Form Users

* ApocalyptiCinos
* Berugu the Stag Beetle
* Cassimolar the Lemur
* Celeritas
* Daisy the Otter
* Dantalian the Possum
* Ereshkigal the Nightmare
* Etugen
* Furtur the Elk
* Gamygin the Echidna
* Gavin Lightfoot
* Haeos
* Lucius the Ferret
* Nisroch the Chameleon
* Orobas the Ram
* Roneve the Wallaby
* Sumugan
* The Towerkeeper
* Turoka-Nukora
* Ukobach the Viper|Ukobach the Viper
* Vira the Acara
* Zuuroth the Werechidna

*Add your character here if they can use this move.*

#### Metal Form Users

* Alison the Cyborg Echidna
* Anne the Power Hedgehog
* Cole the Power Hedgehog
* Georgi the Hedgehog
* Grace the Hedgecat
* Jerbel the Seedrian
* Kraklow the Reindeer
* Lance the Power Hedgehog
* Maëlys Mari
* Scouarge the Hedgehog
* Temblor
* Victoria the Power Hedgehog
* Kaiser Saito (with claws)

### Pokemon Users

* Brutus the Lucario
* Cass the Raikou (Mobianised)
* Dialga
* Palkia
* Silver the Lucario

## Variants

* Dragon Claw: A variant used by dragons.
* Shadow Claw: Shadow variant of equal power
* Night Slash: Dark variant of equal power
* Slash: Elementless variant of equal power
* Illusion Claw: Illusion variant
* Lightning Slash: Electric variant
* Freezing Slash: Ice variant
* Inferno Slash: Fire variant
* Holy Slash: Light variant
* Psycho Cut: Psychic variant
* Toxic Claw: Poison variant

*Add your move here if it is a variant of this move.*

## Technique Rank

Due to it's self-boosting properties and the strength of the technique, it possesses a C-rank in both forms, although the pseudo-metal version is ranked somewhat lower.
Artika

**Artika** is one of the eight continents that make up the primary landmass of the planet Mobius.

## Regions

### Boreal Tundra Zone

An area located between the Cool Edge Zone and the Frozen Plateau Zone.

* **Avalholde Village** -
* **Lake Boreas** - Artika’s largest inland lake (with the second-largest being the Gelid Lake), the Whitecap River begins here, and eventually reaches the Snowbound Coast, where it empties into the sea.
* **Holoska** -
* **Silver Huntsmen base** -

### Cool Edge Zone

A canonical location with some fan-made sub-areas. It is located in the northwestern edge of Artika, reaching the coastline.

* **Arctic Shores Egg Base** - A large base located at the northern coast of the Cool Edge Zone. It is owned by the Eggman Empire, and serves as one of the bases for the Artika Egg Army. This base is maintained by Tundra the Walrus, who is the Egg Boss of the Artika Egg Army.
* **Icy Outpost** - A small settlement located at the southwestern coast of the Cool Edge Zone. What was once a humble fishing village is now completely under the control of the Egg Empire, having been mostly destroyed and replaced with a Badnik factory.
* **Tuyevka** -

### Frozen Plateau Zone

A large, primarily flat area that is comprised of many towering, glacial plateaus, with the Gelid Forest surrounding part of the outer edge of the Zone. It it located near the middle of Artika.

* **Shiverstone Caves** - A large series of caves formed into the body of the Frozen Plateaus Zone's largest glacial plateau. It is said to be the home of the ancient Ice deity Rahab.
* **Subzero Glacier Egg Base** - A large base carved in one of the largest glacial plateaus. It is owned by the Eggman Empire, and serves as one of the bases for the Artika Egg Army. This base is maintained by sub-boss Ivory the Leopard, who serves directly to Artika Egg Boss Tundra the Walrus.
* **Vidnodar** -

### Gelid Forest

Artika's only forest, taking up nearly half of the continent. It partially surrounds the Frozen Plateau Zone and in the eastern region of Artika.

* **Chilly Village** - Despite its name, it's a warm and inviting little village. It is located in the southwestern area of the Gelid Forest, and serves as the home of the Gelid Forest Freedom Fighters.
* **Gelid Lake** - Artika’s second-largest inland lake (with the largest being Lake Boreas).
* **Grove of Black Ice** - A strange, dark area located in the southeastern area of the Gelid Forest. No one is known to live here, and very few people even dare to go near it.
* **Ice Clan village** - Located in the northwestern area of the Gelid Forest, closer to the Frozen Plateau Zone.
* **Makhascow Village** -

### Snowbound Coast

A small region located at the eastern tip of Artika.

* **Snowtide Village** -