Dragalla Alliance

As of the most recent chapter, the Dragalla Alliance is occupied by enemy forces.

## History

Originally starting out as the City-State of **Ger'kroz**, the Dragalla Alliance was formed due to the inevitable strife that happens when you get numerous races of differing opinions and cultures together in one place. In Year 100, following rapid growth of population, and religious differences, the various clans of Ger'kroz went their separate ways, although the heads of each clan realized the merits in retaining ties, and came together, and formed the Dragalla Alliance, an Alliance of Monsters against those who would wish them harm.

This split has served to make things vastly easier for the Alliance, as the relationships between each of the Clans, while tense in some places, is still incredibly tight-knit. Each of the races see the benefit, and power, behind their mutual alliance, and nobody wishes to disturb that balance, partially for fear of each other, but also for fear of what may happen if the other Kingdoms see them splintered.

## Geography

The Dragalla Alliance is situated within the enormous **Forest of Zha**, but otherwise there are few defining features about the vast forest.

### Settlements

* **Ger'kroz**: Ger'kroz is a neutral haven, run by a Clanless Orc by the name of Ruuska, who worships Sarenrae and serves her as a Paladin. He keeps the peace, and ensures that Ger'kroz is free and open to all who would wish it - it also serves as the largest hub of the Alliance, and where most Merchants go to trade.
* **Darkwall**: The coastal powerhouse of the Dragalla Alliance. Darkwall is an enigmatic City-State populated by Undead, headed by Necromancers. They also control the coast, and frequently trade with Ashsuru, and their other Alliance members.
* **Belgor**: The Lizardfolk City of Belgor is deep within the forest, ensuring that they are left well enough alone, many of their people well-adapted to the dark, damp underbrush of the forest around them.
* **Dhugnor**: The Greenskin Capital; Goblinoids, Orcs, and more call Dhugnor home, and it is a warlike City, with significant focus on training it's military. They also have a large population of beasttamers, as many of the orcs took to the forests, and claim the dangerous beasts within.
* **Giantshold**: The Giantshold is small in width, but larger in builds, for obvious reasons. The Giants of Ger'kroz had decided they would live away from the other Clans, ensuring they could freely build their homes as large as they pleased. The Giantshold also has a large focus on Blacksmithing, and the blades and armor they smith are legendary across the world, rivalling that of the Dwarves of Thel Modir.
* Tengoku: Tengoku is probably the smallest settlement in the Dragalla Alliance. The settlement, made up mostly of aasimar, is militaristic and highly structured. Most living in the settlement belong to a single clan, and they are reclusive. But they do send out envoys to courts across the land.

## Inhabitants

The Inhabitants of the Dragalla Alliance are likely the most varied of all the nations; an incredible amount of monstrous races call the many Alliance Cities home, and despite the fact many of them are considered to be traditionally evil by the 'civilized' races, trouble among each other is rare, and when it happens, it's handled internally and quickly, without issue. The dominant races are Orcs, Goblins, Giants, Lizardfolk, and Undead, but there are many other races - including humans, elves, and many, many more.

### Government

Each City of the Dragalla Alliance is entirely allowed to govern themselves how they please, but each month - or when an emergency meeting is called - the representatives of each City meet. To ensure that not one City is favored, they rotate for each meeting. These Representatives discuss what they feel is important, issues among the different cities, trade deals, and other politics.

### Nobility

Each City has it's own system of Nobility, with the exception of Ger'kroz, which remains Neutral and free of influence from other's.

## Religion, Magic, Technology & Military

### Religion

Each City has it's own religion, considering the varied amount of races.

### Magic

Magic depends on what city you're in. The Cities of the South - Dhugnor and Giantshold - respect strength, and consider magic to be weakness. Whilst the cities of the North, Darkwall and Belgor, respect magic, and use it liberally. Despite this, all cities, with the exception of Darkwall, pay homage to the forest, and the spirits of Nature. Magic that has roots in Nature is well-respected and revered by the denizens of the Alliance.

### Technology

Technology is virtually unheard of within the Alliance, although there are rumors that Darkwall is developing more advanced technology.

### Military

In the Alliance, each City trains and keeps it's own Military, and if called to war, will send their forces. The training of each military makes it difficult to gauge the tactics and strategy employed by the Dragalla Alliance when working on their own, but if combined, the multitude of races can create a truly devastating and terrifying force.