Summoning

Summoning is the art of binding creatures from the Aether, and calling upon them to either for for you or enhance your capabilities.

## History

The Spellcraft discipline that came to be known as Summoning, was discovered by accident when an experimental spell went awry and opened the very first connection to the Aether, a plane of existence beyond that of our own.

Many Sorcerers lost their lives attempting to explore the Aether as it was a realm full of energy that threatened to overwhelm all those that entered, though the strong few managed to survive long enough to come across creatures, the likes of which had never been seen before.

During research and experiments on these creatures it was discovered that a Sorcerer with ample training could form a connection with them, infusing the very essence of these beasts into themselves, to call forth whenever the need arose.

## Spells

= **Basic**:

 - Mind-Link: - Create a mental link between yourself and a summon, allowing you to share senses.

 - Heal Infused:

= **Rank 2**:

 - Empower summon: - Uses mana to enhance a summon's capabilities.

 - Summoned Fury: - Sends the summon in to a berserk state, greatly strengthening them but making them hard to control.

 - Quick Summon: - A faster version of the summon spell, though requiring a fairly larger amount of mana.

= **Rank 3**:

 - Switch: - Switches out one summon for another.

 - Summoner's Analysis: - Allows you to gain a quick understanding about a creature of the Aether.

 - Quick Infuse: - A faster version of the infuse spell, though requiring a fairy larger amount of mana.

= **Rank 4**:

 - Summoned Might: - Allows you to take on attributes of an infused summon.

 - Multi-Summon:

 - Battle-Ready: - The next creature you summon with come out temporarily stronger.

 - Raise Summon: - Using this a summoner can permanently increase the power of their summons.

= Rank 5:

 - Summoner's Fusion: - Allows you to take on physical characteristics of an infused creature.

 - Heal Summon:

 - Summoned Speech: - Allows the summoner to understand their summons.

 - Summoned Sacrifice: - You can sacrifice an adequate summon to heal up to lethal damage.

 - Rapid Summon: - Allows a summon to be instantly brought out right in front of you.

= **Rank 6**:

 - Mass Summon:

 - Aether Dominate: - A stronger version of the capture spell.

 - Aether Portal: - Allows the user to create a connection to the Aether.

 - Summoned Relocate: - Allows you to de-summon a creature, but before infusal, move it to another spot to summon again.

= **Rank 7**:

 - Summoner's Revive: Allows you to instantly heal a summon to its prime, regardless of damage.

 - Summoner's Merge: Merge physical parts of a summon with your own, unlike fusion which just covers a part of your body, this allows you to morph part of your body in to a summons.

 - Intense Training: Like raise summon, but a lot more refined.

 - Aether Walk: - Shrouds the user in similar energy to that found in the Aether, protecting them long enough to enter for short periods at a time.

 - Summoned Ability: - The Summoner can call upon the abilities of creatures they have infused.

 - Summoner's Multi-Fusion:

= **Rank 8**:

 - Forced Infusal: - Damage the link of another's summon, forcing an infusal.

 - Damage Link: - Transfers a portion of damage done to you to your summon, acts as mitigation.

= **Rank 9**:

 - Ability Merge: - Considered one of the ultimate techniques a summoner can achieve; this spell allows them to combine effects from multiple abilities of their infused creatures.

 - Unlimited Summon: - Summon as many creatures at once as your fulfillment can handle.

 - Perfect Training: - An extremely fast paced training.

 - Summoned Unlimited-Ability

 - Summoned Unlimited-Might