Osteria Housing Office

This office near the town hall is staffed by several clerks who have a large list of all available property in Osteria, with up to date prices and amenities.

## Prices List

This is the base prices list for housing in and around Osteria.

Hovel, single room (~250 sqft) Buy: 500gp Rooms: 1 Description: Wooden or wattle-and-daub house with limited ability to decorate or otherwise expand.

Cottage, Multiroom (~500 sqft) Buy: 2,000gp Rooms: 3 Description: Part fieldstone, part wattle-and-daub house. Also comes with a small (5’x10’) garden plot outside the house.

House, multiroom (~1000 sqft) Buy: 5,000gp Rooms: 4 (+1 basement) Description: Multi-room wood and stone house. Contains a small (10’ x 10’) cellar accessed by ladder and a front porch.

House, townhome (~2000 sqft) Buy: 15,000gp Rooms: 7 (+1 basement) Description: Fully stone, two or three story house with a slate roof. 15’ x 15’ Undercroft/basement included.

House, manor (5000 sqft +) Buy: 30,000+ gp Rooms: 10+ Description: Contains a minimum of 10 rooms, and is somewhat customizable. Furnishings are plain but complete. Often includes some amount of grounds, upgrades, outbuildings or staff (see improvements/adjustments). Talk to the seller for details.

Standard Rooms "Standard" rooms are available for every house type. Armory: A room with some armor stands and weapon racks. Usually locked. Allows for convenient storage and display of adventuring equipment Bedroom: A room where people sleep. Typically contains 1-2 bed, dressers a chair and a fireplace. Common Room: A room with a table, several chairs, hearth, and space to both perform household tasks as well as relaxing. Dining Room: A room with a large table, several chairs, hearth/stove, and cooking supplies. Garderobe: An indoor privy connected to the sewers or a cesspit separate from the house. Kitchen: A room with a large hearth, shelves for food storage, and all sorts of cooking supplies. Cooking in this room lets you add +2 to all cooking checks you make inside. Loft: A room under the roof accessed by ladder. Often a bedroom or storeroom, but can have other uses. Shrine: A small room with some simple chairs and cushions and an altar dedicated to a particular god, set of gods, or pantheon. Requires a small donation to the temple for a consecrated altar. Store Room: A room for storing supplies, usually food, furniture, or supplies for a workroom. Study: A quiet room with a fireplace, desk, armchair, and bookshelves. Mundane writing or studying tasks performed in this room take 25% less time than usual. Training Room: A room set up to allow someone to train with martial arts, weapons, or some other skill. Can be used as location for training. Trophy Room: A room set up to display trophies or collections, often gathered by hunting, adventuring, or crafting. Workroom: A room set up to allow you to work on a particular craft or trade. Select up to two types of tools, those proficient in them have a +2 bonus to using them while in this room, and those rooms are always considered to have the specified tools available. Also contains fireplace.(edited)

- Fancy Rooms "Fancy" rooms are only available in manor-sized houses or larger. Bath: A room containing a large basin for bathing, as well as a mechanism to heat it and space to relax. Greenhouse: A glass-walled room for growing plants all year round. While it remains heated and receives sunlight, any crop can be grown inside. Hall: A larger, mostly open room with two fireplaces, some tables and chairs. Good for events, feasts, and dances. Library: A room filled with all sorts of books. Intelligence-based skill checks made within the room are made with a +2 bonus. Solar: A fine place to write and room for people to congregate, combining a common room and study. Mundane writing or studying tasks performed in this room take 25% less time than usual. Vault: A metal-reinforced room made to hold valuables. DC 28 athletics or thieves tools to break into.

Exotic Rooms "Exotic" rooms are extra expensive and may require quests to furnish. Chapel: A large shrine devoted to anything from a single god to a whole pantheon. Contains many seats, a blessed altar, and some sort of sacred relic. Mage’s Room: A study devoted to magical work. Often includes space for a teleportation circle, workspace for crafts like alchemy, and wards for protection and experimentation. Observatory/Orrey: A room for studying the heavens, filled with expensive and complicated equipment. You have a +2 bonus to nature, survival, or arcana checks related to the skies, stars, or weather while able to use the equipment.