List of Bosconian units

List of units in the **Bosconian** game series.

**In this section you will find all Bosconian characters in one page. in this section there is no trivia part, so you can take a look at the individual pages of each characters:**

* Star fighter
* I-type
* P-type
* E-type
* Bosco base
* Spy ship
* Obstacles
* unique enemies

if you are interested to know more units of other Bosconian sequels, click here

## Star Fighter

      The **Star Fighter** is the main ship of the series and the one controlled by the player.

### appearance

Star Fighter is a fighter, it is a smaller version of the Galaga ship. It has 2 cannons that are not visible. It has 2 wings and in the middle of these it has 2 missiles that are never used. It also has a tail cone, which is used to propel the ship and is red in color.

### Description

The Star Fighter is equipped with two cannons, one at the front and one at the rear, which fire simultaneously. The Star Fighter can move in 8 different directions, it can turn instantly in all 8 directions. It is also equipped with a radar that allows it to see the location of enemy bases and fighter formations, but with the disadvantage that it does not show obstacles, spy ships and individual fighters.

## Enemies

### I-Type

**I-Type fighters** are the most common enemy and the first one the player sees at the start of the game (along with P-Types and Bosco-base)

#### appearance

Its appearance resembles a military jet (and its sprite resembles a backwards "T"), it is pink and the cockpit glass is red.

#### Description

I-Type fighters are the most direct fighters in the game. They will try to crash into your ship, they are slightly faster than Star Fighter so it is not a good idea to let them follow you. They are quite clumsy when turning, they have to form an arc to turn and will almost always hit an obstacle and explode (except for the Bosco-base, they will just bounce and not explode). If an I-Type is on the screen for a long time its pathfinding will be replaced by the E-Type's pathfinding (they will go in a straight line and will no longer follow the player's ship).

Being a somewhat clumsy enemy, you don't have to be confident, as they can appear in front of your ship's trajectory, causing an ambush. Numerous enemies also appear, but due to the limitations of the arcade, only a maximum of 6 can appear (also the counter is shared with the P-Types).

### P-type

        **P-Type fighters** are the most common enemy and the first one the player sees at the start of the game (along with I-Types and Bosco-base)

#### appearance

It has a "U" / boomerang shape. It is a futuristic ship with few details, the cockpit glass is orange.

#### Description

P-Type fighters are more unpredictable than I-Types. They will try to crash into your ship from the sides where you can't shoot, they are slightly faster than the Star Fighter so it's not a good idea to let them follow you. They are very clumsy when turning, they have to form a wide arc to turn and will almost always hit an obstacle and explode (except the Bosco base, they will bounce off and not explode). If an P-Type is on the screen for a long time its pathfinding will be replaced by the E-Type's pathfinding (they will go in a straight line and will no longer follow the player's ship).

Being a very clumsy enemy, do not underestimate them, as they are quite unpredictable and it is quite common for them to cause you to collide with other P-types or other I-types. Only a maximum of 6 can appear (also the counter is shared with the I-Types).

### E-type

        **E-Type missiles** are cruise missiles, they do not have a guidance system, so they cannot follow the player.

#### appearance

It looks like a classic orange missile, has 8 control fins (only 6 are visible in the sprite) and has a pointed tip.

#### Description

E-Type missiles do not appear naturally like the other fighters. They are fired from the core of the Bosco-bases when the hatches are opened, they only fly in a straight line but they are quite fast and if you don't anticipate their launch they can be a problem. Even if they are considered a projectile, they do not damage other E-Type missiles and fighters (I-Type and P-Type). But like their other partners (I-Type and P-Type), if they hit an obstacle, they will explode.

Due to arcade limitations and most probably to balance the game, they are only launched by the Bosco-bases that are on screen.

### Spy ship

        The **Spy Ship** is the only one in the enemy game that does not go straight for the player. But they can indirectly cause their death.

#### appearance

Its appearance is futuristic, it has a shape similar to a stingray. It is green in color, it also has 2 small red ailerons, and has 2 windows that resemble 2 eyes.

#### Description

It is important to prioritize and destroy the Spy Ship. If they manage to escape they will trigger a red alert, which will cause the generation time of I-types and P-types to shorten significantly and there will be large numbers of them. If you fail to destroy the Spy Ship for the first time per round, they will do a 180 turn and you will have a chance to destroy them. Don't let it get away if it's your second chance or else you will end up with a red alert.

To avoid a red alert you just have to shoot the Spy Ship, it will also give the same result if it crashes into an obstacle.

### Bosco base

    **The Bosco-base** is the only stationary enemy and is the most abundant enemy on the map.

#### Appearance + Description

The Bosco-base is a green base in the shape of a hexagon, it has 6 cannons in orb-shaped structures, which if they see the player will launch projectiles similar to the Star Fighter but with the difference that they are slower. These projectiles can also be used to your advantage as they destroy any other enemy or obstacle except for other bases. Also a random base can launch a formation of 5 fighters/missiles (I-Types, P-Types, and E-Types) that will follow the player until the formation is destroyed or the leader of the formation is destroyed.

Their way to be destroyed is to finish with the 6 cannons and another more difficult option is to shoot the core directly.

In stage 2, they will start to have hatches in the core, which will open and close every so often. If you try to shoot the core with the hatch closed nothing will happen.

In stage 3, they will start launching E-Type missiles when they open their hatches. They are extremely fast and very dangerous if you don't anticipate their launch from the base.

### others

#### Obstacles

        Rocks/asteroids and Cosmo-mines are inanimate objects that only serve as an obstacle and rarely as a shield that can help you against other enemies. The most dangerous are the Cosmo-mines, when destroyed they cause an explosion that can kill you and the duration of the explosion lasts a few seconds (they can also kill several enemies with a single explosion).

#### Forgotten enemies

**The following enemies are not currently found in the original arcade game, so they are probably not as well known to many fans. They are only on a specific platform (like Atari for example) and usually replace the main enemies.**

##### ?-type ( Bosco-UFO )

    **The UFO** is the replacement for the I-Type and the only enemy (along with Bosco-base and E-type. on the **Sord M5 platform**).

Its mechanics are quite confusing. But apparently it is generated in the same way as I-Type and P-Type (by the edges of the screen). But with the difference that only one can be on the screen.

It also contains 2 types of pathfinding

* **A1**: When it appears it will cross the field and will not follow the player. Sometimes when it is generated it will change course abruptly in the form of an arc (apparently the UFO also knows how to avoid obstacles).
* **B1**: When in direct fire with the player's cannons, it will flee the battlefield.

due to the limitations of the Sord M5. The UFO moves very slowly and it is almost difficult for it to crash into your ship.

##### ?-type (Bosco-**Fighter)**

    The **?-type is a fighter** that is a copy of the Star Fighter (the only difference is that it cannot shoot, but it can move in 8 directions and can turn sharply). only appears on the **ZX Spectrum** and **Amstrad** platforms).

The ?-types are the most direct and unpredictable fighters in the game. Like the I-type and P-type, they will try to crash into your ship.Unlike the other fighters they are faster than the Star Fighter, so it is somewhat difficult to avoid them.

They can only move in 8 directions as well as the player, so it is quite difficult to know when they will change direction and may suddenly crash into your ship.

It is the only fighter to have a unique pathfinding that is quite abrupt.