Preppers

**Overview**

*Preppers build bunkers, gather supplies, and defend their supplies.  In this faction, you will be able to hide out secure in your bunker protected from other player’s actions and even from power creep, then you can jump out of your bunker to score bases.  This faction even has the epitome of all Bunkers, the Ultimate Doomsday Bunker as a titan.  Check it out!*

This faction is part of the Apocalypse custom expansion! Other factions in the expansion: Catastrophes, Dystopian Regime, Living Dead, Rebels, Wastelanders.

**General**

**Details**

* Name: Preppers
* Author: Lonan
* Complexity: 3.5/5
* Version: 5?
* Last Updated: Spring 2022

**Breakdown**

This faction has the typical structure of one 5 power minion, two 4 power minions, three 3 power minions, and four 2 power minions. This makes a total printed power of 30 power or 3 average power per minion. The actions exist in two double features and the rest as single feature actions. The actions are classified as follows:

* 5x Play on Base Actions: 2x Bunker, 1x Bug Out, 1x Armed Bunker, 1x Farming Bunker
* 1x Play on Play on Base Action: 1x Mobilize
* 4x Standard Actions: 2x Perimeter Alarm, 1x Tunnel, 1x Restock

**Cards**

**Titan**

**1x Ultimate Doomsday Bunker:** Special: You may play this card at a base where you have three or more minions. Ongoing: Your cards here do not contribute power to this base's breakpoint and your minions here are unaffected by other player’s actions. Talent: Cancel this card’s ongoing ability OR move one of your minions to or from this base.

**Minions**

**1x) Lifetimer (5):**  Play Ultimate Doomsday Bunker.  Ongoing: all your other minions here gain +1 power.

**2x Resource Strategist (4):** Ongoing: Place a +1 power counter on another one of your minions here at the end of your turn.

**3x Watcher (3):** Talent: Cancel a card’s ongoing abilities until the end of the turn.  You may only use one Watcher’s ability per turn.

**4x New Recruit (2):** Search your deck and/or discard pile for a Bunker and place it into your hand.

**Actions**

**2x Bunker:** Play on a Base.  Ongoing: Your cards here do not contribute power to this base's breakpoint and your minions here are unaffected by other player's actions.  Talent: Cancel this cards ongoing ability until the end of the turn.

**2x Perimeter Alarm:**  Choose one of your cards.  Use a talent on it. Special:  You may play this card before a base scores.

**1x Bug Out:** Play on a Base. Talent: Move one of your minions here to another base.

**1x Tunnel:** Play an extra minion on a base where you have a bunker.

**1x Armed Bunker:** Play on a base.  Ongoing: Your cards here do not contribute power to this base's breakpoint and your minions here are unaffected by other player's actions. Talent: Destroy a minion here of power 2 or less.

**1x Farming Bunker:** Play on a base.  Ongoing: Your cards here do not contribute power to this base's breakpoint and your minions here are unaffected by other player's actions. Talent: Place a +1 power counter on one of your minions here.

**1x Mobilize:**  Play on a Bunker. Talent: You may move this Bunker to another base.

**1x Restock:**  Shuffle up to three cards from your discard pile into your deck.

**Bases**

**(25) Middle of Nowhere (5 3 1):** Minions here are not affected by other player’s actions.

**(30) Off the Grid (6 3 2):** After a minion is played here, its controller may choose to have all their minions not contribute power to the breakpoint until the start of their next turn.