Guards

* Hornet
* Warmonger
* Cannonback
* Enforcer

Guards are 1 of 2 types of defenses. They are used to patrol and defend your base and kill any intruders. Unlike traps, guards will pursue and hunt down players after spotting them.

### List of Guards

* Hornet
* Warmonger
* Cannonback
* Enforcer
* Ravager
* Assassin

## Obtaining Guards

Guards can be obtained by having the Advisor METAMORPH research them for varying amounts of Cells and Synthite. Additionally Augments (not be confused with mods) can be bought for these guards, which either enhance or alter certain characteristics of the guard.

## Encountering Guards

In enemy outposts, guards can be killed from ranged weapon's bolts and melee weapon's swings. If the guard has the Plating Augment, the armored parts of their body can only be destroyed by a Volt Lancer's bolt, a Sledgeblade's swing or friendly fire from a Boltshot.

Guards can be killed from trap and guard friendly fire.

## Codex

### **Guards**

The term "guard" refers to sub-clones who are specifically created to defend Sanctuaries and Outposts. In terms of development they' re designed in the same way as other sub-clones.

The creation of the first guard was a controversial event that shone light on the growing rift between Sanctuaries and the Salvation Council. During the riots of the 22nd century, personnel from Sanctuaries around the world petitioned the Salvation Council for sub-clone defenses. The petition was denied. Despite this, a Sanctuary in Montreal, USA secretly developed their own sub-clone, the Upholder. The genetic sequence of this original guard was circulated to other Sanctuaries and credited with saving lives.

As the world's supply of uncorrupted genetic material dwindled, guards were used to defend Burial Sites. Once raider attacks on these sites intensified, fortified bases (Outposts) built through the labor of guards were conceived. Though guards such as the Gruntling were developed to perform construction, they were quickly found to be ill-suited for the task and became obsolete to most Sanctuaries. Guards are now most often seen following the completion of an Outpost, where they act as defenders.

### **Sub-Clones**

Sub-clones are creatures that share similarities with humans but are not classified as such. They are genetically and cybernetically modified to have enhanced physical characteristics and reduced mental abilities.

A sub-clone's central nervous system is designed with a specific set of tasks in mind-typically those which enhance combat techniques. They are often developed to be stronger and more resistant to pain than humans while lacking any sense of self-awareness.

While sub-clone experimentation was conducted as early as the 21st century, it took further development until they were considered competent to perform duties. The sub-clone entered the mainstream when the European Union used them to defend their borders from aggressive raider attacks. While the campaign revealed numerous sub-clone flaws, it did lessen the frequency of attacks without requiring the resources and logistics of deploying human armies.

Over time, sub-clone development has become more economical. With genetic material in short supply, a minimalistic approach is considered when creating their anatomy. If a guard has no use for a body part, it is often omitted from their design.