recursal/Fanatic-Fandom huggingface dataset:
"Happy Ending"

The **"Happy Ending"** is a module combination for a Heavy weapon.

## Function

It is a passive module combination in which whenever you got killed, two explosions will take effect, at the place of your death and the enemy who killed you. It cannot miss the enemy who killed you, no matter how far they are. Each of the explosions deal 80 damage.

## Required Modules

* Kinetic Module
* Astral Shrapnel
* Possessed Bullet

## Trivia

It has the same execution as the Last Word, except that it also causes the enemy who killed the user to explode, causing nearby enemies on both explosions to suffer.
Armor Shredder

## Attributes

* Automatic
* Laser
* 10X Zoom

## Gameplay Information

The **Armor Shredder** is a Primary weapon introduced in the 10.6.0 update.

## Appearance

It looks similar to Simple Machine Gun. It is a dark-blue synthetic submachine-gun, with a neon-blue firing selector near the center. It has a steel stock and a slightly-curved magazine.

## Strategy

It has strong damage, high fire rate, good capacity and an awesome mobility.

### Tips

* Aim for the head to maximize damage.
* This weapon is perfectly accurate at long range. This can be used to eliminate snipers as its 10X scope is included.
* It has a large ammo capacity, but use it wisely when attacking groups of enemies as the ammo can be drained very quickly.
* Use its scope and high mobility as your advantage.
* Use its painfully-high mobility to run around.
* Strafe left and right while killing players.
* It uses up the ammo rather quickly, so be sure to pick up ammo spawns.

### Counters

* The laser beam is quite obvious, too. Look for it if you want to kill the sniper attacking you.
* Equip armor if you can/already haven't. This weapon will mow down unarmored players in the blink of an eye.
* Use an area damage against its users.
* Area damage can easily distract the users.
* Surround its users since it performs poorly in close-range attacks.

## Golden Skin

* Requires an Adamant League
* Costs 80
* Required trophy level: 3000

## Trivia

* It is based on the real world Heckler & Koch MP5A2.
* It is similar to Simple Machine Gun, but has the following differences:
	+ It has high damage.
	+ It has a capacity twice its counterpart.
	+ It is extremely accurate in long range.
	+ It has the 10X scope.
	+ It has the excellent mobility, scoring at 130.
	+ It has the custom skin available in the top league.
* The weapons name made a lot of players feel uncomfortable about it being named "Armor Shredder", due to its violent theme.
* It nolonger costs gems. Instead, it is obtainable via legendary gears.
"Supernova"

## Gameplay Information

The **"Supernova"** is a Primary weapon introduced in the 11.4.0 update.

## Appearance

It is a black pump-action shotgun with the pump action hold.

## Strategy

It deals a devastating damage, and has a bad fire rate and capacity, and good mobility.

### Tips

* Treat it like an endgame version of the Double Barreled Shotgun.
* Pair this with the Singular Grenade. This will utilize this weapon's usability against groups of enemies being sucked into the grenade's vortex.
* Use this to encounter Ghost Lantern users.
* This can easily pick off heavily armored enemies with ease.
* Do not use this weapon in long range as its pellets will deal less damage, the farther the distance.
* Do not stop moving when firing.
* Aim at the head to guarantee the weapon's acme damage.
* This can be used as a "tool" to detect invisible enemies, but watch out of its low capacity.
* Every shotgun does have an advantage to kill groups with its spread. From killing mobs, to killing enemies, you have to keep in mind of the range of your enemy. The further you enemy is, the farther your bullets will spread apart and the less damage you will do.
* This weapon can be used against melee users (especially Storm Hammer users) due to the melee weapon's inferior range compared to any ranged weapons.
* Always use in close range combat. Avoid open areas when possible and lure your target into a more-advantage spot in the map.
* Attack enemies from behind when ambushing them. And aim for the head for maximum effect.
* Useful for tearing down enemy armor

### Counters

* Pick off its users from long ranges.
* Avoid engaging in close range combats on those users. If you do. Try to finish them off with an area damage weapon with/without combined with series of Rocket Jumps.
* Using a jetpack or rocket-jumping will cause the user to waste his ammo trying to fire at you, but watch out when they switch to long-ranged weapons.
* if they know how to switch weapons, then they are probably better than you and you should probably avoid fire fights with them.

## Trivia

* It is based on the Russian KS-23 pump-action shotgun. The word "KS" means Special Carbine or *Karabin Spetsialniy* in Russian).
* Its design is vaguely similar to Double-barreled Shotgun and the Assault Shotgun.
* It can instant kill most Campaign Bosses, like the Tortured Prisoner
"Redemption"

## Attributes

* Single Shots
* 10X Zoom

## Gameplay Information

The **"Redemption"** is a Sniper weapon introduced in the 11.2.0 update.

## Appearance

It is a bullpup sniper rifle with two cartridges. It has the 10X scope.

It has extreme damage, and has a low fire rate, capacity, and good mobility.

* In Team Fight, pick off key targets (i.e. Ghost Lantern users) to prevent enemies racking fast kills.
* After racking a kill from a sniping spot, move to another position due to obvious reasons.
* When against an unarmored opponent, aim for the center of mass instead. They will be downed in a single body shot, and aiming for the center of mass can make aiming easier.
* Take the time to aim first if locked in a sniper duel.
* If used in close ranges combined with precision, it heavily damages your target. Tearing the bulk of their health and armor away, making them easy to finish off.
* As the scope heavily decreases your field of view, occasionally unscope and look at your surroundings to look for any potential attackers.

### Counters

* Try strafing around before unskilled users can aim you.'
* Skilled player is always a problem. As the slow reloading time will no longer be a problem to them. So always get covered and get an ranged area damage weapon and fast mobility primary weapon to increase the chance of taking down the users.
* Get close with a powerful weapon, however, if you approach head-on, experienced users can kill you whilst excluding the scope. Ambush the user or attack from behind for the best results.
* A fast-firing weapon with a scope such as the Guerrilla Rifle will make the most of the weapon's slow firing speed.
* Avoid routes which other users are known to frequent.

## Trivia

* This is based on the German DSR Precision DSR-1 bolt-action sniper rifle
* It looks like the powerful variant of Elephant Hunter and Brutal Headhunter.
* This is the second weapon to feature more than one cartridges.
* It now has a spin-off counterpart as of 15.6.0 update.
	+ However, if the user did already buy the "Redemption", then he will not need to foolishly invest their time grinding for the required gears to obtain it.
* Its efficiency was updated in the 15.8.0 update to comply with the real Pixel Gun's efficiency system.
"Juggernaut"

The **"Juggernaut"** is the Sniper weapon by MatthewGo707.

## Attributes

* Single Shots
* Bipod
* Armor Bonus
* 10X Zoom

## Appearance

* It is the bullpup anti-material rifle with the 10X scope and the long barrel.

It has severe damage, average-low rate of fire, good ammo and good mobility.

* Its good mobility can be used for fleeing purposes and that this allows you to jump around.
* This is good in tandem with other weapons.
* Its devastating damage allows you to score many kill streaks.
* Don't be fooled by its efficiency, as this is a one full headshot kill.
* It's not silent, so you must fire sparingly.
* This weapon can be used for ambushes or 'camping'. As it can fire for long without reloading.
* If used in close ranges combined with precision, it heavily damages your target. Tearing the bulk of their health and armor away, making them easy to finish off.
* As the scope heavily decreases your field of view, occasionally unscope and look at your surroundings to look for any potential attackers.

### Counters

* Pick off its users from short ranges.
* Attack its users with low-range weapon.
* Get close with a powerful weapon, however, if you approach head-on, experienced users can kill you whilst excluding the scope. Ambush the user or attack from behind for the best results.
* A fast-firing weapon with a scope such as the Guerrilla Rifle will make the most of the weapon's slow firing speed.
* Skilled player is always a problem. As the slow reloading time will no longer be a problem to them. So always get covered and get an ranged area damage weapon and fast mobility primary weapon to increase the chance of taking down the users.
* Avoid routes which other users are known to frequent.
* If you can, then sneak up behind the user and kill the user with a powerful weapon.
* Keep out of this gun's users' sight.
* Rush the user using a deadly close quarters weapon such as Frozen Dragon or Gas Launcher. \*However, do not rush them head-on, as experienced players can kill you without using the scope.
* Engage the users using high mobility and high-efficiency weapons.
* A semi-effective counter to this weapon is using weapons or gadgets with the Slowing Targets down attribute. However, be aware that skilled users would know how to counter this strategy.

## Trivia

* It is based on the Georgian PDShP Bullpup Anti-material Rifle.
"The Opposer"

## Gameplay Information

The **"The Opposer"** is a Primary weapon introduced in the 16.3.0 update.

## Appearance

It appears to be an old-looking Polish light machine gun. It consists of a fixed wooden stock, iron sights, 20-round magazine, and a long barrel.

## Strategy

It deals good damage, and has decent fire rate, low capacity (but high reserve capacity), satisfactory mobility and accuracy.

### Tips

* Headshots are the must so as to deal devastating damage.
* It can be used in long ranges, if used correctly.
* Watch out for the low capacity on hold.
	+ However, you can still benefit from high reserve capacity.
* This weapon has an fairly low reloading time, meaning you can quickly reload on the go.
* Pair it with the turbo charger or Lucky bullet module combination to compensate for its low capacity.
* This weapon is fairly accurate, so back off to avoid retaliation since this weapon performs worse in close/melee range.
* This weapon does not have a scope, so treat this as viable mostly for medium-range attacks.

### Counters

* Pick off its users with the sniper weapon, but be aware that skilled or experienced users can kill you in that range, even though this weapon does not have scope.
* Unlike some other weapons, waiting until the user runs out of ammo is not a good idea as it have a fairly fast reload.
* Disorient its users with an area damage or close range weapons.
* Any one-shot kill weapons can quickly do the job.
* The constant reload can be a great trouble for the user, so you can outfight its users with high capacity weapons.
* Move around so as to waste the user's ammo. This is the major issue that the user will face when encountering enemy crowds. The best way to do it is to jump arojnd whilst moving in a confusing pattern.
* Its low capacity is a hindrance on its users.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy depends on the ease of obtaining*

## Trivia

* It is based from the Polish Browning wz. 1928 light machine gun. Furthermore, it is a Polish version of the M1918 Browning Automatic Rifle.
	+ Furthermore, this weapon is a variant of the Heavy Warrior.
* The reason behind this naming is that Poland waas about to be captured by the Nazi Germany. Before the invasion commenced, Poland's opposition from such an act have continued until the successful annexation by the Nazi Germany.
"Motherland"

The **"Motherland"** is the Primary weapon by MatthewGo707.

## Appearance

* It is a medium machine gun with the tripod below.

## Strategy

It deals strong damage, high fire rate, capacity and low mobility.

### Tips

* Due to the high damage, firing rate, extremely high ammo, and decent accuracy, the possibilites of this weapon are virtually endless, but don't engage in sniper fights, as your accuracy is not as high as a sniper.
* It is a worthwhile gun if you lack any good weapons when you reach levels 22 and above, as it does give its user good gameplay 90% of the time regardless of its user using any armor or boosts. It still requires basic skill, however.
* Can be used to take on Jetpack users despite with long range inaccuracy to be more forgiving on your aim.
* This weapon deals ultimate damage at medium or close range or in maps like coliseum and silent school, as other players have almost no chance to dodge those deadly purple beams.
* Take advantage of its high capacity.
* This can prove helpful when against an opponents armed with a shotgun.
* It is useful for finishing off an enemy doing uncommon moving patterns.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
* Due to its low mobility, it makes the user's mobility encumbered, a weapon with a higher mobility can be used when moving.
* Don't stop strafing with a more mobile weapon. When a player comes, attack, then continue on strafing with the weapon that is more mobile than the "Motherland" itself.

### Counters

* Use powerful weapons that can rival this gun like the Laser Minigun,Frank Sheepone, and many others so that you can kill your opponent before they can kill you.
* that you can kill your opponent before they can kill you.
* Any one shot kill weapons can be victorious.
* You can always try to outmaneuver them like countering the Laser Minigun or an inexperienced Automatic Peacemaker user. Any weapon with slowdown helps with this.
* Use a sniper rifle or any other long ranged weapon to pick off these users.
* Due to its somewhat hefty mobility, rapid firing weapons can easily deal heavy damage to the user while area damage weapons disorient their aim.
* This weapon has atrocious mobility, therefore strafe and jump around and use speedy weapons with high mobility to render the user defenseless.

## Trivia

* It is based on the Soviet DS-39 medium machine gun, developed in 1939 until 1950s.
* The player carries the "Motherland" even though it has a tripod on the bottom of the base.
"Voltastic"

## Attributes

* Electro-Thrower
* Area Damage

## Gameplay Information

The **"Voltastic"** is a Special weapon introduced in the 10.6.0 update.

## Appearance

It is the torso-worn Automatic Voltage Regulator with two polar prongs wielded by both hands.

## Strategy

It has high damage, good fire rate, good capacity, and good mobility.

### Tips

* Use this in close range.
* Use this against groups of enemies to deal more damage.
* Just as you do with the High Voltage, the best way to obtain kills with this weapon is to sneak up behind enemies or surprise them from around the corner. They usually won't react in time and you'll get the kill. You can also hide behind opaque, thin walls and use them to take out incoming enemies.
* Like electrothrower based weapons, its projectiles can pass through walls. Sneak towards the wall that the player is hiding beside it and then fire it.

### Counters

* When an enemy holding this weapon approaches, run away and shoot it from afar.
* Since the High Voltage has a charge time when the pack is inserted, use any ranged weapons (pistols, shotguns, assault rifles, and snipers) to take them down.
* Stay away from its users' range.
* Due to its short range, use a long range weapon to kill this weapon user.

## Trivia

* This is the only weapon that is worn around your torso.
* This is comparable to High Voltage.
* In real life, equipping this weapon (specifically in the wrong way) will shock yourself with high voltage that is enough to kill you.
* This is the only weapon that has "Electro-thrower" and "Area Damage" combined.
* The name of this weapon is a Portmanteau of the words "Volt" and "Fantastic".
"El Supremo"

* 1
* 2

## Gameplay Information

The **BPS-16** (codenamed **"El Supremo"**) is a Primary weapon introduced in the 19.4.0 update.

## Appearance

It is a bullpup shotgun with a futuristic feel. It consists of a 16-round magazine, luminescent front grip and pump hold. On top of the weapon comes with a rail with two iron sights.

## Strategy

It deals good damage, average fire rate, good capacity and high mobility.

### Tips

* Play on small maps. e.g. Pool Party, where this weapon works best.
* This weapon should be used just like any other shotgun, it should be used at close range.
* Aim for the head to maximize the damage.
* Pair this with the Singular Grenade, since doing so renders this weapon a crowd controller.
* Wear any Wear Item (e.g. Storm Trooper Helmet, Boots, Cape) that enhances the stats of primary weapons.
* Switch to weapons with a longer range when enemies are too far away for the shotgun.
* Strafe around after shooting your shot, as the fire rate is moderately slow.
* Despite having iron sights, they are not usable for gameplay purposes.
* This weapon is a hard counter against Melee users.

### Counters

* Pick off its users from long ranges.
* Flank around the user with a melee weapon and quickly attack them.
* Attack while they are reloading.
* Area damage weapons can make short work on its users.
* Any high damage snipers will take the users out. Be careful not to be outsmarted if you’re camping in somewhere where they think you might be in, especially when your target is equipped with the Third Eye.
* Sneak attacking him can render him vulnerable, especially when he is hammering on anyone else.
* Use the Reflector Gadget so as to make its users less enthusiastic in hitting you.
* Rocket Jumping can be useful to confuse the user.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* The word "el supremo" means "The Supreme" in Spanish.
* It looks like a futuristic version of the Desert Spreader.
* The weapon itself is somewhat based from the Kel-Tec's KSG Shotgun. However, the real-world variant does not feature a magazine being attached to the magazine well.
"CX-764"

The **"CX-764"** is the Primary weapon by MatthewGo707.

## Appearance

* It is a gray carbine. It features a stock, 30-round magazine and a barrel.

It deals good damage, high fire rate, average capacity and proficient mobility.

### Counters

* Pick off its users from long ranges, but take note that skilled players can snipe you with that weapon in that range.
* Take cover when someone uses this weapon on you.
* Area damage can make short work on its users.
* If under suppressive fire by the user, either flank the user, use throwing gadgets such as the Frag Grenade or the Dragon Whistle, or wait until the user runs out of ammo.
* Try to run and jump as fast as you can to avoid the line of fire. If you circle the player, you will likely exhaust their ammo supply.

## Golden Skin

* Requires the Ruby League
* Cost: 80
* Required trophy points: 2400

## Trivia

* This is one of the weapons whose name is a [fictional] weapon model, not the general name.
* Its efficiency was updated in the 15.8.0 update to comply with the real Pixel Gun's efficiency system.
Avenging Angel

* 1
* 2
* 3
* 4

## Attributes

* Automatic
* 4X Zoom

## Gameplay Information

The **Avenging Angel** (code name for the model AX-670) is a Primary weapon introduced in the 19.0.0 update.

## Appearance

It is a bullpup rifle with a 35-round magazine, short barrel and the 4X scope.

## Strategy

It deals good damage and has high fire rate, mediocre capacity and great mobility.

### Tips

* Aim for the head to deal more damage and reduce kill time.
* Conserve ammo, as it does not have a lot.
* Find for ammo pickups since its capacity is mediocre.
* This weapon is an excellent choice for fighting very mobile players, just note that you aren't really very mobile yourself.
* If you encounter players bunny-hopping, equip with a slowing weapon (if you have one) so as to make it easy for you to fire at them.
* Use a turbocharger module if you wish to continue firing for a long time.

### Counters

* Jump around so as to waste the user's ammo.
* Any one shot kill weapons can do a trick.
* Use high damage weapons such as the Circus Cannon or the Eye of Ra.
* Engage these users from medium ranges for a safe kill.
* Area damage weapons can easily mess the user's aim.
* Attack its users while he is reloading, but make sure to do so quickly since its reload speed is fairly fast.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall Rating

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* It looks visually similar to that of the Future Paratrooper.
* Without elemental modules, it takes six headshots to kill a dummy in the Polygon.
Bulldozer

The **Bulldozer** is a ram introduced in the 13.0.0 update. It is used in Siege.

## Description

It is a standard, large bulldozer with a predominantly yellow color. On the side of the rear comes with the marking "DOG". It is equipped with twin exhaust pipes and a driver cab that can be driven by a player. In front comes with a large plow.

## Usage

It is used to take out well-defended forts but with a relatively slower speed (due to its nature). Attackers who pushed it will be able to do it in a faster pace, while the defenders will struggle, due to immense momentum it unleashes. When the player is driving it, it moves in a quite slower pace and the user is able to shoot while driving it. While driving, other teammates will supplement him by pushing this ram while he go fire incoming enemies. Upon being near the fort gate, if the ram is pushed, then the ram's plow pace back and forth to destroy the gate.

## Damage

This ram takes around 3 hits to destroy a gate (in a slower pace by pacing the plow back and forth).

## Trivia

* It is an only ram that players can drive.
* It is one of the slowest rams.
* The Bulldozer ram has "DOG" written on it. This may possibly be a reference to the machinery-designing company "CATERPILLAR INC." which is simply abbreviated as "CAT". That same explanation goes for the combines in the Campaign map named Farm.
"Angriber"

## Gameplay Information

The **"Angriber"** is a Primary weapon introduced in the 19.8.0 Cold War Update.

## Appearance

It is an old-looking battle rifle with a predominantly wooden body, with the exception of the barrel, magazine and the trigger.

## Strategy

It deals decent damage, and has high fire rate, fairly-low capacity and high mobility.

### Tips

* Aim for the head to maximize the damage.
* Circle your target and aim for the head for the best kill time and maximize your damage.
* Use it up to medium ranges since it does not have a scope.
* Conserve ammo, since it does not hold much per use.
* Aim carefully as ammo runs dry quickly.
* Effective against mobile targets and useful for tearing down enemy armor.
* Reload frequently as the capacity isn’t that large.
* Have a backup weapon in case it runs out of ammo.
* To avoid snipers, you need to consistently strafe and dodge while jumping in order to reduce the risk of you achieving a death. It is a good weapon for strafing due to its mobility.
* It has a fast reload, meaning that you can reload anytime.

### Counters

* Try to run and jump as fast as you can to avoid the line of fire. If you circle the player, you will likely exhaust their ammo supply. However, do not move and jump in a pattern as skilled players can estimate your position when firing.
* Pick off its users from long ranges.
* Inexperienced or hasty users will spray and pray. This will empty their magazine and open them up to a counterattack.
	+ The problem of this technique is that skilled players can conserve ammo by reloading often, so be aware of its users.
* Higher capacity automatic weapons will overpower the wielder.
* Area damage weapons easily distract and take out its users.
* Bring a weapon capable of Rocket Jump with you. Jumping behind the user will disorient them.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* It is based from the Danish 1957-62 Madsen LAR Battle Rifle.
* The word "Angriber" means "attacker" in Danish.
* Within 19.8.0 update, it is obtainable only via Cold War Set.
Armor Piercer

The **Armor piercer** is a Backup weapon by MatthewGo707.

## Attributes

* Single Shots
* Wall Break
* Armor Piercing

## Appearance

It is a black-gray standard semi-automatic pistol.

## Strategy

It has high damage, good capacity, fire rate and mobility.

Tips

* Aim at the head to deal more damage.
* Aim at the enemy body if wanting to ignore enemy armor, making a damage lesser than doing it on headshots.
* This weapon has little to no recoil, so accuracy isn't a problem with this gun.
* This weapon is perfect for close and long range battles
* This weapon has a quick reload, so take advantage of it when you run out of bullets in the magazine.
* This is useful for encountering users using the weapon's shield as its attribute can break through shields, allowing you to target defensive players.

Counters

* Use an area damage weapon to make it difficult for the user to shoot you.
* Outflank the user and attack them from behind or at the sides.

## Trivia

* This is based on the Belgian FN Five-seven semi-automatic pistol.
Armored Van

The **Armored Van** is a ram introduced in the 20.0.0 update.

## Appearance

It is a large vehicle with a dark color, armored body, bullet-proof glass and a heavy-duty bull bar for ramming objects.

## Usage

It is used to take out well-defended forts but with a moderate speed speed. Attackers who pushed it will be able to do it in a faster pace, while the defenders will struggle, due to immense momentum it unleashes. When the player is driving it, it moves in a moderate speed . However, the user will not be able to shoot while driving since the windows are bulletproof, meaning that the user is safe inside. While the user driving, other teammates will supplement him by pushing this ram while he go fire incoming enemies. Upon being near the fort gate, if the ram is pushed, then the ram will reverse and then accelerate fast (this method repeats until the gate's destruction) to destroy the gate.

## Damage

It is used to take out highly defended forts.

## Trivia

* It is the second ram that players can drive, the first being the Bulldozer.
"Turboblazer"

## Attributes

* Automatic
* Wall Break
* X-Ray
* 6X Zoom

## Appearance

It is a standard machine gun with a 6X scope, an unusable grenade launcher, and a 100-round drum magazine.

## Strategy

It has high damage, good rate of fire, OK ammo and proficient mobility.

### Tips

* Aim through the head to deal additional damage.
* Use its x-ray zoom as your advantage, allowing you to target hiding players.
* Its wall break ability allows the user to mow down enemies regardless of the good hiding area.
* Use this to encounter Ghost Lantern users.
* Its high mobility can be used for fleeing purposes and that this allows you to jump around.
* This weapon deals massive damage so use this when cornered.
* Use this weapon to ambush unwary Sniper users.
* Its high capacity allows you to keep firing for a long time.
* Try not to stand still while firing this weapon.

### Counters

* Area damage can make short work of its users.
* Attack from behind.

## Trivia

* It is based on the Singaporean Ultimax 100 LMG equipped with the GP-30 grenade launcher.
* This is the only weapon to feature the "X-ray Zoom".
* Its name references the Pokemon ability that moves can be effective against the attacker, bypassing the attacker's defensive abilities, referencing its wall-break and x-ray zoom attribute.
* It has been removed and is replaced by Automatic Echelon.
	+ However, it is disguised as the Automatic Echelon.
	+ It was later revived in 13.7.0, but became extremely expensive.
Auto Sniper (module Combination)

The **Auto Sniper (module Combination)** is a Module Combination for Primary weapons.

## Function

Completely removes bullet spread from your Primary weapon (passive).

## Required Combinations

Kinetic Module + Handgrip + Butt of the rifle

## Attributes

 Accuracy Boost = Accuracy is greatly augmented in a long run.

## Caveat(s)

Not upgradable, due to the nature of the module combination itself (key word: "Completely removes").
"SABERTOOTH"

The **SABERTOOTH** is the Primary weapon by MatthewGo707.

## Appearance

* It is the general-purpose machine gun with the wooden stock, and a long barrel. It alos features the tripod that has no use for the moment.

## Strategy

It deals strong damage, high fire rate, capacity and low mobility.

### Tips

* Due to the high damage, firing rate, extremely high ammo, and decent accuracy, the possibilites of this weapon are virtually endless, but don't engage in sniper fights, as your accuracy is not as high as a sniper.
* It is a worthwhile gun if you lack any good weapons when you reach levels 22 and above, as it does give its user good gameplay 90% of the time regardless of its user using any armor or boosts. It still requires basic skill, however.
* Can be used to take on Jetpack users despite with long range inaccuracy to be more forgiving on your aim.
* This weapon deals ultimate damage at medium or close range or in maps like coliseum and silent school, as other players have almost no chance to dodge those deadly purple beams.
* Take advantage of its high capacity.
* This can prove helpful when against an opponents armed with a shotgun.
* It is useful for finishing off an enemy doing uncommon moving patterns.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
* Due to its low mobility, it makes the user's mobility encumbered, a weapon with a higher mobility can be used when moving.
* Don't stop strafing with a more mobile weapon. When a player comes, attack, then continue on strafing with the weapon that is more mobile than the "SABERTOOTH" itself.

### Counters

* Use powerful weapons that can rival this gun like the Laser Minigun,Frank Sheepone, and many others so that you can kill your opponent before they can kill you.
* that you can kill your opponent before they can kill you.
* Any one shot kill weapons can be victorious.
* You can always try to outmaneuver them like countering the Laser Minigun or an inexperienced Automatic Peacemaker user. Any weapon with slowdown helps with this.
* Use a sniper rifle or any other long ranged weapon to pick off these users.
* Due to its somewhat hefty mobility, rapid firing weapons can easily deal heavy damage to the user while area damage weapons disorient their aim.
* This weapon has atrocious mobility, therefore strafe and jump around and use speedy weapons with high mobility to render the user defenseless.

## Trivia

* It is based on the Yugoslavian Zastava M84 general-purpose machine gun.
	+ It is also the carbon copy of the Scoped Killer due to the design, albeit without scope and with tripod.
* The player carries the "SABERTOOTH" even though it has a tripod on the bottom of the base.
Astral Shrapnel

The **Astral Shrapnel** is a non-elemental module for the armor, Throwing gadgets and all area damage weapons.

## Appearance

It appears to be a box full of transparent light-blue shrapnel shells. Nearby, there is a small pile of these shells.

## Use

It is used to insert in an armor and/or weapon (of any type) so that it can be part of a module combination.

## Buffs

*If it is equipped on an armor, ALL area damage weapons will benefit this module, meaning that it can be inserted by any other modules.*

## Trivia

* It is useless for weapons without area damage, except when used for certain module combinations.
* When paired with the armor while equipping the Last Word-equipped Heavy weapon, the Last Word's blast radius will be increased.
* It is essentially the posthumous variant of the Shrapnel, except that it is also type-agnostic and can be used in Throwing gadgets.
"Corporal"

## Attributes

* Single Shots
* Silent
* 10X Zoom

## Gameplay Information

The **"Corporal"** is a Sniper weapon introduced in the 11.2.0 update

## Appearance

It is a sniper rifle that resembles that of the "Total War" but with real-life accents.

## Strategy

It has higher damage, average rate of fire, low capacity and good mobility.

### Tips

* When using this weapon, snipe from an unseen place.
* Be sure to either hide when shooting, or to move while shooting.
* Enemies may move when you miss with the laser beam, giving you easier chances for headshots.
* It can one shot (head shot-wise) players no matter what armor they have, so try to get a headshot while attacking an enemy for the best damage.
* Aiming for the opponent's head is always recommended, but this weapon can also damage the enemy with body shots, too.
* This weapon has a very large hit box, similar to the Tactical Bow. It is recommended to no-scope for easier kills in medium range.
* Its 10X scope makes it a devastating weapon from a long distance.
* It is possible to use this weapon for medium-range combat too. This technique requires more skills.

### Counters

* Get in close with a weapon with lots of damage, however, if you approach head-on, experienced players can kill you without using the scope. Ambush the user or attack from behind for the best results.
* Avoid routes which other users are known to frequent.
* You can counter this with an another sniper weapon.
* Pick off its users from long ranges while still unsuspected.
* Area damage weapons are good counters due to their knockbacks where it will mess the users' aim. Use them in a range where the users can't mostly dodge the projectiles.
* Use a shotgun, sub machine-gun or assault rifle to take him or her out from close range. This weapon is not good at close range.
* Using explosive weapons will make the enemy fall from his/her sniping area or disorient him/her. It could also kill him or her.

## Trivia

* It looks like the "Total War" but lacks futuristic details.
* It is based on the M2010 Enhanced Sniper Rifle.
* This is one of the weapons named after the military rank.
Award-Winning Sniper Rifle

The **Award-Winning Sniper Rifle** is a Sniper weapon by MatthewGo707.

## Attributes

* Single Shots
* Armor Bonus
* Stab
* 20X Zoom

## Appearance

* It is a futuristic/military-themed sniper weapon with a long barrel.

## Strategy

It has devastating damage, extreme rate of fire, fairy low ammo and high mobility.

### Tips

* Its good mobility can be used for fleeing purposes and that this allows you to jump around.
* This weapon deals massive damage so use this when cornered.
* Use this weapon to ambush unwary Sniper users.
* Use the Singular Grenade and then fire them. This weapon is excellent in tandem with the use of Singular Grenade.
* This weapon has a very large hit box, similar to the Tactical Bow. It is recommended to noscope for easier kills at medium range.
* Its devastating damage allows you to score many kill streaks.
* Don't be fooled by its efficiency, as this is a one full headshot kill.
* Try not to stand still while firing this weapon.
* Aim at the head to maximize damage.
* This weapon can be used for ambushes or 'camping', as it can fire for long without reloading.
* Its 20x scope makes it a devastating weapon from a long distance.
* Use its ricochet as its advantage.
* Attack the user in large open areas. As it's ricochet effect becomes useless in open areas. Forcing its users to shoot the enemy directly.

### Counters

* Pick off its users from short ranges.
* Ambush from behind.
* You can pick off its users with a sniper weapon.
* Approach its user head-one, however, when you do so, skilled players will shoot at you. So, ambush its user from behind for best result.
* Use an area damage weapon if encountering its users in close range.
* Skilled player is always a problem. As the slow reloading time will no longer be a problem to them. So always get covered and get an ranged area damage weapon and fast mobility primary weapon to increase the chance of taking down the users.
* Try strafing around before unskilled users can aim you.
* Get close with a powerful weapon, however, if you approach head-on, experienced users can kill you whilst excluding the scope. Ambush the user or attack from behind for the best results.
* Avoid routes which other users are known to frequent.
* Experienced users can easily no-scope with this weapon, so strafing is recommended.
* Rush the user using a deadly close quarters weapon such as Frozen Dragon or Gas Launcher. However, do not rush them head-on, as experienced players can kill you without using the scope.

## Awards

* 1st place for excellent design.
* 1st place for excellent use in 10,000 km distance shooting.
* Awarded  1st place by the Armed Forces of United Blocks

## Trivia

* Its name makes sense as it has outperformed many sniper weapons in terms of featurss.
* Its price was reduced from 640 to 270  in 15.0.0 update.
* Its efficiency was updated in 15.8.0 update.
* Its cost to buy was increased from 270 to 440  in the 17.7.0 update.
"Manpower"

## Gameplay Information

The **"Manpower"** is a Backup weapon by MatthewGo707.

## Appearance

It resembles the Dual/Old Revolver(s) but with black handle and thicker barrel.

## Strategy

It has high damage, OK fire rate, capacity and mobility.

### Tips

* These weapons are very accurate and do not lose accuracy no matter how long u hold it. With its high damage as an addition it's really easy to get kills with this.
* One will notice a small decrease in accuracy at longer ranges, making it a close to mid range only weapon.These weapons are very accurate and do not lose accuracy no matter how long u hold it. With its high damage as an addition it's really easy to get kills with this.
* One will notice a small decrease in accuracy at longer ranges, making it a close to mid range only weapon.
* Take advantage of its explosive rounds.Try to avoid being hit by snipers, so keep on strafing whilst killing players.
* Try to save as much ammo as possible and/or picking up as many ammo packs as you can due to its poor ammo capacity.
* It is an ideal weapon to hit enemy armor hard.

### Counters

* Use a long ranged weapon to keep a nice distance.
* Watch out being exposed to its damage as the fact it will slowly tear down your armor or kills you quickly without giving a notice.
* Avoid its blast radius.
* Staying airborne reduces the risk of getting hit by the lethal projectiles, but watch out for experienced users though.

## VS Dual Revolvers UP2

* Advantages
	+ Has high damage.
	+ Slightly accurate.
	+ Shoots explosive rounds.
* Neutral
	+ Dual-wield.
	+ Requires skill.
* Disadvantages
	+ Has only 92 fire rate.

## Trivia

* This is based on the Brazilian Taurus Raging Bull Revolver.
* Despite being exactly a duel-wield version of the Police Revolver, each of them feature 10 rounds.
* This is perfectly comparable to Dual Revolvers due to these weapon's striking resemblance to each other.
* This, tied with the Dead Star and Scoped Shocker, is the only backup weapon that has large area damage (tantamount to that of the Heavy weapons (Armageddon, Apocalypse)).
* It is reborn in the 17.9.0 update as a new weapon, but with no area damage.
"T.E.M.P.E.S.T"

The **"T.E.M.P.E.S.T."** is the Primary weapon by MatthewGo707.

## Attributes

* Shotgun
* 2X Zoom
* Flashlight

## Appearance

* It is a pump-action shotgun with the yellow receiver, the pump hold, the 20-round magazine, the stock, the reflex sight and the flashlight.

## Strategy

### Tips

* Use this at close range, since that it's a shotgun.
* Aim for the head to maximize the damage.
* It has a decent capacity, but it's best rather burst firing in order to save capacity.
* Do not use this at long range.
* Consider its mobility. It has a good mobility, but it is rather best wielding a weapon with a better mobility like the Katana Up1.
* Use this in close ranged maps like Pool Party.
* Use the flashlight to distract spammers.

### Counters

* Play in long ranged maps often.
* Pick off its users from long ranges.
"The Nightmare"

The **"The Nightmare"** is the Melee weapon by MatthewGo707. It iz the former "upgrade" of the "The Grinder".

## Statistic Information

### Efficiency /Damage

* 33 (post-15.3.0)
* 59 (post-15.8.0)
* Combat level: 18

### Mobility

* 85
* 20 (weight)
* 40 (post-13.5.0)

## Appearance

* It appears to be the reskin of "The Grinder" but with 18 blades working in unison spinning.

## Strategy

It deals devastating damage, high attack and atrocious mobility.

### Tips

* This weapon, based on the stats, is extremely powerful. With the stats showing a high efficiency of 27, combined with an attack speed of 96, this can kill a Heavy Adamant Armor player in 3 hits.
* Use this to heavily weaken (or even destroy) enemy Mechs, turrets, Bullet-Proof Vest and Orbital Shield.
* You may want to keep a higher mobility weapon equipped, as the mobility is only 95.
	+ You can also pair this with the Berserk Boots to go faster, as it has an attribute that makes players go faster with Melee weapons
* Players can hold the fire button for rapid damage.
* Take advantage of its continuous chainsaw use.
* When holding the attack button, you notice the barrel with four functioning blades spin fast, so use this as your advantage.
* This is useful for severely drilling enemy armor.

### Counters

* If at all possible, try to snipe the user with a long range weapon, such as the Prototype. As this is a melee weapon, the user cannot hit you from anything above close range.
* If you own an area damage weapon, use it if enountered in a knifefight. The "The Grinder" and its upgrades can only hit point-blank in front of it, while the Storm Hammer, the Fire Orb and the Santa Sword has very tiny area damage in front of it so it is slightly easier to land the hit.
* The "The Nightmare" makes an extremely loud sputtering sound, so you know when a user is nearby.
* **DO NOT ENGAGE IN CLOSE COMBAT WITH THIS WEAPON'S WIELDER!!!** They will quickly kill you if you do so. Instead, use a longer range weapon such as Eva or Anti-Hero Rifle to kill them from long range.
* This weapon has atrocious mobility, therefore strafe and jump around using speedy weapons to render the users defenseless.

## Attributes

* Chainsaw
* Melee
* Bleeding
* Haunting

## Trivia

* It is an exaggerated version of "The Grinder" due to how many chainsaw blades it have.
* This is the first melee weapon with "Haunting" attribute.
* It has the highest damage of all melee weapons, scoring at 45.
* It is the only weapon with combat level of 18.
* You can download the model of this weapon here by MatthewStevenGo (same user of the one who created this thread).

## Gallery

The Nightmare.pngThe Nightmare.pngThe Nightmare 3.png
"Bulldog"

* Main
* 1
* Player View

## Gameplay Information

The **"Bulldog"** is a Primary weapon introduced in the 15.5.0 update.

## Appearance

This dark-colored weapon is based on the real-life M16A3 but with the shotgun barrels and shotgun magazine. It features the heavy stock, the 40-round 12-gauge magazine, and the two barrels.

## Strategy

It deals massive damage, good fire rate, high capacity for a shotgun, and good mobility.

### Tips

* Use this in close combat and compact maps like the Coliseum and Silent School to easily close in with opponents and finish them.
* Get in close to your opponent any chance you get. A few well-placed shots at near point-blank range can deal a large amount of damage, especially with a headshot.
* Due to having a mobility of 120, this can be used to move about at faster speeds than most Back Up weapons, so use this for hit-and-run tactics to deal damage and get away as fast as possible.
* Use this for close range encounters, just like any other shotgun.
* Aim for the head to maximize the damage.
* Benefit from its fairly high magazine capacity for a shotgun.
* Use the Singular Grenade to cluster everyone together and kill them in a matter of seconds with this weapon.
* Don't use it in larger maps as you won't get a lot of kills.
* Avoid using this against long range snipers, as they will easily get you first.
* Because of the bullet spread, try avoiding using this weapon in longer-ranged battles, as it will deal little if any, damage to enemy players because it is close range.
* The "Bulldog" has a high reloading speed, meaning you can get almost right back into battle after going through a single round.
* Using the Explosive Rounds allows this weapon to make even double-jumping players very vulnerable to the blasts.

### Counters

* Pick off it's users at long ranges.
* Strafe around so that people using this gun will miss you. This can lead these users to waste their ammo.
* As this gun is only good at close range, pick off this gun's users with a Sniper weapon like Anti-Champion Rifle or you can use a scoped Primary weapon like the Black Mamba or the Laser Assistant.
* If you spot a player using this weapon, avoid them at all times for you would most likely die.
* Counter these users with carbine weapons at medium ranges.
* The Shotgun Pistol may have a high fire rate, but this means the user can also run out of ammo rather quickly, so evading its shots will result in people who use this more than other weapons running out of ammo.
* Area Damage weapons can easily mess its users' aim.

## Trivia

* This weapon is based on the M16A3 Assault Rifle, but with shotgun rounds and two barrels. However, a closer look reveals that it is based on the mix between the M16A3 Assault Rifle and the Franchi SPAS-15 combat shotgun.
* It resembles the Combat Rifle but with 12-gauge magazine and two barrels, both of which signifies this weapon as a shotgun.
* It is included in the Special Forces Set in the 19.6.0 update.
"Undertaker"

* 1
* 2
* 3
* 4

## Gameplay Information

The **"Undertaker"** is a Primary weapon introduced in the 11.2.0 update.

## Appearance

It basically resembles the AK-48 but has the different stock (as evidenced from its upper notch), and a slantend end barrel.

## Performance

It automatically fires regular bullets. The bullets it shoots are hitscan.

When the user reloads, he takes out the magazine and replace it with another one.

## Strategy

It has decent damage, fire rate, decent capacity and mobility.

### Tips

* Circle your target and aim for the head for the best kill time.
* Aim for the head to maximize the damage.
* Use this rifle to either weaken or finish off opponents.
* Whenever attacking at certain long range areas, use the scope for more effective shots. This can be used to counter snipers.
* Use this weapon with the hip fire option, as the low recoil allows accurate spreads of bullets for certain enemies.
* Use it like the AK-48 but as a primitive weapon (in terms of aesthetics).
* Never be fooled by its low capacity, as this has the reserve capacity 20 times the capacity usedm

### Counters

* Pick off the user from long ranges while they don't see you yet. Find cover if they find you.
* Since this weapon is pretty well rounded, a good strategy is using the Rocket Jump technique in order to avoid the rain of bullets.
* Area damage weapons will do the trick.
* Try to run and jump as fast as you can to avoid the line of fire. If you circle the player, you will likely exhaust their ammo supply.

## VS AK-48 (Base)

* Advantages
	+ Has 120 mobility.
	+ Fast fire rate.
	+ High damage.
	+ Has the highest reserve capacity.
	+ Higher accuracy.
* Neutral
	+ Requires skill.
* Disadvantages
	+ Has 30 rounds instead of 32.

## Golden Skin

* **Cost:** 50
* **Released:** At the same time of this weapon's release
* **League:** Golden

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy
 Overall rating

*Cost to buy is dependent on the ease of obtaining*

## Trivia

* It is based on the Soviet AKM (Автомат Калашникова модернизированный) assault rifle.
	+ It is essentially the successor of AK-47.
* Its appearance uses the base form of AK-48 but with the following differences:
	+ It has an upper notch on the wooden stock.
	+ It has a slanted end on the barrel.
	+ It has 120 mobility.
	+ It has the 98 fire rate, firing at 8 rounds/second.