Synth Timeless

"*Well, hello there. Please, step into my laboratory. Oh, but do watch yourself around that plant. I can't quite remember what I gave it, but it's become quite vicious as of late. Ah, and mind the drones. If they think you're some type of vermin, they'll pull you apart in moments. And I’d stay away from that weathering device. It's been acting up lately and the corrosive inside is quite potent. Oh yes, and one more... Ah... Well... I did warn them about that plant.*"

— Synth's polite, yet sociopathic mannerisms.
**Synth Timeless** is an NCP of the Church of Metal as well as it’s top artificer. He was designed by Hetfeild to be both a master of magic and a sort of twisted scientist, but was powerful enough to be put in charge of the fourth floor. In the New World, he gained a new appreciation for science and tinkering, but largely seems disinterested with the mostly primitive inheritance. He is perfectly content to sit in his lab all day and create new items of any kind. Being both a blacksmith, artificer, and alchemist, there is almost no limit to the items he can craft if given the time. By and large he can be trusted to solve any problem the guild may have; however, his emotional detachment and very literal thought proses make him somewhat difficult do manage should he become bored.

## Appearance

Synth is an Automaton, meaning he is a being made entirely of metal. He appears as a robot, standing an imposing six-foot five inches tall, made of an ash grey metal. Overall he has a so what skeletal appearance. His torso resembles a ribcage, but with a coffin shaped sternum with what appears to be a crosshair in the center. He possesses a pair of double shoulder pads and slender arms with a tube running from his shoulders to his elbows. His fingers are long and clawed, and a glowing green bolt sits in each wrist joint. His legs are the same, but with a spade shaped knee spike with the same glowing orb in the center. His head likewise resembles a metal skull, a upside down V shaped vent for a nose, a thin stitch-mark shaped mouth that doses not move when he speaks, and glowing green eyes.

Being an automaton, he has no real need for clothing. He does however, carry two items on his person at all times that make him recognizable. This first is Cloak of Stars. A vivid green cloak with no sleaves that hangs down to the ground, but it’s tattered and ragged state make it appear much shorter. The lining of the hood as well as the jacketing are detailed with an intricate star chart like pattern, that shimmer and glow as Synth walks. His other item is his weapon, the Staff of Eternity. It is a magic staff made of a jet-black metal, with two scythe like blades on either side and a glowing black orb suspended in the center of an intricate ring. If nothing else, these items, and Synth’s unusual body, make him an instantly recognisable sight.

## Personality

At first blush, Synth comes across as a polite, if a little forward individual. He has a vast knowledge of a great many things, all of which he will willingly volunteer at the slightest prompt. This can initially be mistaken for helpfulness to those unfamiliar with him, however it is simply in his nature to answer any question someone askes. Weather or not they are speaking to him is not something he concerns himself with. He, much like his creator Hetfeild, prides himself on being a craftsman. Anything anyone could need; he will craft for them gleefully. Anything he doesn’t know how to create; he will dedicate himself day and night to fabricate. He sees any task as a puzzle, striving to excel in anything he does.

Beneath the surface however, it is a very different story. Synth possesses an almost obsessive curiosity, making it a habit to study, categorise, and organise anything he comes across. Unfortunately, he also possesses an almost psychopathic disposition, unable to sympathise with anyone or anything outside of his own wants and needs. He will often make the mistake that others think the same way he does, leaving him confused when someone fails to heed what he assumes to be a simple warning. Those who enter his laboratory often only get one warning about any potential dangers, after which Synths adheres to a i-told-you-so method of attributing blame.

In combat he is equally methodical. He does not enjoy having to exert himself, and will endeavor to finish a battle as quickly as possible. That is of course, unless he takes an interest in his opponent. That is probably the single most catastrophic thing that could befall someone who finds themselves as Synth’s enemy. Synth will then want to know everything about that person. Their abilities, strengths, shortcomings, capabilities. Synth will want to know everything he can, and will employ any means necessary to get that information. That rather grim prospect is a very uncommon one however, as Synth will rarely if ever leave his laboratory unless called upon.