Dream Witch

**Yidhra**, also known as the **Dream Witch**, is a Difficulty Level 3 Hunter available for purchase after the completion of the prologue. This character is one of **28** playable Hunters added to Identity V.

—Yidhra (Deduction Quest No. 10)

## Appearance

### Dream Witch

Yidhra is a curvy, slender humanoid who has very pale lavender skin with several deadened, dull violet splotches, large, empty black eyeholes with glowing red pinpoints where her eyes should be, mascara running from her eyeholes to her cheeks, emaciated arms with dark violet tattoos, dull violet hands usually splayed open with sharp, claw-like fingers, and a thick, heavy, dull violet snake's tail with a crisscross of scales and a pale yellow, segmented belly. She also wears purple lipstick. Her hair is layer upon layer of thick and glossy bluish-black curls tumbling down her shoulders, and two sharp ears grow on either side of her temples, drooping downwards.

A black blindfold covers her eyeholes, and she wears a torn and dreadfully tattered dull violet tank top with two spaghetti straps, two torn sashes, a larger, dull violet one and a smaller, dull olive one over it wrapped around her waist, and a matching choker. She wears silver bangles, two on each wrist, a silver armlet around her right forearm, and matching earrings in her ears.

### Follower

Yidhra's Follower is a small, slender humanoid who has very pale lavender skin darkening to a deadened, dull violet nearing her hands and feet, a black button for her left eye, an empty black eyehole with a glowing red pinpoint for her right, a mouth fully stitched up with black thread, and straight, glossy, bluish-black hair cascading down her shoulders.

She wears a dull violet tank top, a torn, long, dull-olive-and-dull-violet skirt with long, split sides, a bunch of knotted skulls tied on the right side of her waist, and is barefoot. She carries a large, purplish-black pickaxe with the handle wrapped in white linen bandages in her right hand.

## Gameplay

The Dream Witch is a highly complex Hunter that requires being able to keep track of multiple entities and quickly switch between tasks. She cannot attack and largely cannot interact with Survivors, but is able to move quickly around the map, not visible to Survivors. Her main form of interaction is by placing a Follower on each Survivor, which are visible to and can attack them, starting with one that is attached to herself and cannot despawn, with all other Followers able to be manually removed by Survivors using the Witch Mark, or if a Follower attacks the Survivor it is attached to. She can swap control between each Follower, and those not being possessed will not have a Terror Radius or a red light in front of them. Followers are able to do all normal Hunter tasks such as attacking, breaking pallets, and chairing Survivors. A Follower can only stay within a certain distance of the Survivor they are attached to, and will automatically walk back to said Survivor when the distance is exceeded.

### External Traits & Abilities

Below is a list of Dream Witch's intrinsic traits and abilities. For more in-depth information, please check the individual pages.

 Leech | 0

### Character Statistics

Below is a list of Dream Witch's statistics. To view other Hunters' gameplay data, please view **this article**.

### Tips

**Please press "Expand" to see tips.**

* Yidhra's servants have their own ability time count. Abnormal and Patroller are the best Trait options.
* Wait to possess your follower at the beginning of a match until you find a survivor decoding. As soon as the follower walks up to the survivor, quickly possess her and terror shock them! (Usually ineffective in higher ranks)
* Even with a leech active on the map, it's preferable to hit a survivor with the spawn follower in early game, to prevent removing the leech instantly.
* Always summon a follower next to a survivor on a chair.
* While Yidhra is vaulting a window, a survivor can not vault over the same window. If timed right, this can be used to your advantage while a follower is pursuing a survivor.
* Dream Witch's main body can be used to enter Priestess' support portals, eliminating their use for other survivors.
* Yidhra can control multiple places at once with her big amount of servants. Try placing them in different places such as undecoded cipher machines and chaired survivors at once.
* Yidhra is best on small maps with cipher machines being close to each other, since you can easily pressure multiple ciphers at once.
* Position the spawn point of the follower at a far corner of the map to inconvenience the survivors. Should they want to collect the anti-curse to remove a leech, they would have to go out of their way to get it.
* If possible, force a survivor who is "dead on chair" to pick up an anti-curse by walking over the witch mark while the survivor is being ballooned. This removes an opportunity for another survivor to pick up the anti-curse and remove leeches.

## Concept / Design Notes

### Design Notes

Regarding the recent plagiarism of Dream Witch, I have something to say. Let’s just treat me as a small planner and talk to myself...

**1. First of all, about the design ideas of Dream Witch:**

Dream Witch and her clones, Yidhra is a controller and a controlled person, and the puppet (clone) is the soulless party controlled by the witch. After many internal discussions, we finally decided on it - like a soulless controlled person. This posture is more in line with the setting of a puppet.

Based on this setting, the character's temperament has also changed from light taste to heavy taste (beautiful magic → realistic horror) (temperament reference is shown in picture 1).

Regarding why the clone is holding a pickaxe. The Dream Witch's doppelgänger has a prototype - Karla Faye Tucker, a relatively famous female pickaxe killer. Therefore, we chose the pickaxe as the weapon for the Dream Witch clone.

About why the image is of unwashed shawl hair. There have been several versions of the puppet character's hairstyle, which are basically shawl settings, with headbands, long styles, and cut and layered hairstyles. In the end, it was decided to use dirty hair to make the character more suitable for the horror image. And it is also closer to the prototype to a certain extent.

About why it is a rickety posture. We also tried an overhead pose, but the rickety pose was more in line with the setting of a soulless controlled person.

2. Yidhra (Dream Witch)’s positioning in the Cthulhu system is somewhat similar to the “Earth Mother”, so the shape uses a snake tail symbolizing fertility, and the sheep’s ears on the head represent the union and division of various creatures. Also opposed to Shub-Niggurath's leg of lamb.

As the son of Yidhra who was swallowed and spit out by the god, the prototype of the clone comes from Karla Faye Tucker, who uses a pickaxe, has a slender figure and long curly hair.

3. The design process diagram of Dream Witch

4. As for the definition of plagiarism, from my point of view, the design of the original painting includes: rubbing outline, color, rotation and angle, etc. without re-doing or opportunism. Processing and replica production. We are designing in a game style based on needs and reality. Any similarity is purely coincidental.

The last picture involving plagiarism is just an image that fits the character based on the character setting. The actual images of the puppets in the game are diverse. I hope that after the Dream Witch real record is exposed, everyone can define it~

### Design Notes

The name comes from the Outer God of Cthulhu Mythos, who is described as a young and charming woman. Regarding the design, the team had two opinions: one was to return to the weird and terrifying original style, and the other was to conform to the description of mythology. We chose to go back to the original design style reference: Tim Burton's eerie dark humor style. Can this style express horror? We didn't want to use blood and body to destroy this common horror element, but used a clear outline to summarize the frightening shape of a sheep-eared snake. In the draft, there is a visual design of a witch and a follower in order to make the two seem related to each other. Once the witch was decided upon, the design of the follower would naturally come after.

## Change Log

May 13th, 2021
* Nerf: Adjusted the Dream Witch's External Trait, Hidden Dream. When the Dream Witch's main body is within 20 meters of a Survivor, the Survivor will now get notification in the top left status effect bar.
* Nerf: Adjusted the Dream Witch's External Trait, Follower. When one of the Dream Witch's Followers use an Active Trait, the cooldown for other Followers' Active Trait usage will increase by 20 seconds.

June 30th, 2022
* Buff: Adjusted the Dream Witch's External Trait, Hidden Dream. The Dream Witch's main body can now pass through and destroy the Priestess's Straight Passage, but will still be briefly stunned. The stun duration is similar to the stun duration of other Hunters.
* Nerf: Adjusted the Dream Witch's External Trait, Witch Mark. The time for Survivors to remove Followers on their own has been adjusted: Every 1/2/3/4 more Followers leeched, removal time is reduced from 0/5/10/15 to 0/10/15/15 seconds. When 0/1/2/3 Survivors have been eliminated, the base removal time is adjusted from 35/30/20/15 to 35/25/20/15 seconds.

January 4th, 2024
* Adjustment: Adjusted the hold logic of the Dream Witch's Leech. The telegraph will no longer move while the ability is held.

## Trivia

* Yidhra is based on a character of the same name from the H.P. Lovecraft novels. She is an outer god of Cthulhu Mythos.
* Yidhra's Follower is based on Karla Faye Tucker, a relatively famous female pickaxe killer.
* The only interactions that Yidhra can do without her followers is vaulting windows, fixing rocket chairs broken by Gardener, and going through Priestess' Straight Passages (the Straight Passage will still be destroyed).
* Yidhra is the only hunter that doesn't acquire new abilities with presence. She already has all of her abilities in the beginning, upgrading them with presence.
* She is the second hunter to be more than one person, the others being White and Black Guard of Wu Chang, and The Will Brothers of The Breaking Wheel, and the Wax Artist, Phillipe and his sister, Christina.
* According to the Official Identity V Museum, Yidhra is 245 cm tall (8'0) and her Followers are 166 cm tall (5'5).

## References

1. ↑ This detail for Dream Witch that has been noted as "Unknown" is an official demarcation, and not just a placeholder. This can be seen on her Character Day announcement profiles and her Reference Book file.
2. ↑  Chinese wiki website confirms the voice actor. https://wiki.biligame.com/dwrg/%E6%A2%A6%E4%B9%8B%E5%A5%B3%E5%B7%AB
3. ↑ As Messenger in the Orfeo's Game Event Japanese Trailer, as confirmed on Japanese Twitter and by the Trailer's title.
4. ↑ From original artist - https://weibo.com/6409767759/HaRApwx0y
5. ↑ Design notes of characters are from the first volume of the Official Art Reference Book
6. ↑ https://weibo.com/6409767759/HaRApwx0y
7. ↑ https://twitter.com/2u\_i5/status/1337638169458569216