recursal/Fanatic-Fandom huggingface dataset:
Melumyst

**Melumyst** is a dual-typed Water/Ice Legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

It is a member of the Legendary Sirens along with Melumuse, Melumourn, and Melumaunder.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * **Bold** moves get STAB when used by Melumyst
* *Italic* moves get STAB only when used by an evolution of Melumyst

## Trivia

### Design origin

Melumyst is based on sirens and mermaids from folklore. It also represents the deep sea habitat, with its body resembling abyssal crustaceans and bioluminescent fish with defensive mimicry, as well as ice crystals referencing the low temperatures of the deep sea. Melumyst draws inspiration from punk, metal, and opera music.

### Name origin

Melumyst is a combination of *melody* and *mystery* or *mist*.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate word for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Kingdom of Sododoland

The Kingdom of Sododoland is a nordic state located in the northern tip of the continent, with the capital of Gravdal.

It is divided into the counties of Drangia, Fellisvog, Lonsland, Braudunah, Rifnir and Whitrinchia, who each have several Burgs.

## History

The cold regions of Sododoland have always been inhabited by strong, tall and fierce tribes that rely on hunting and fishing rather than crop farming for sustenance. After the Compromise, the scattered tribes of Sododoland gather together to form a Kingdom unrivaled in fighting prowess and barbarity. Worshipping a mercurial pantheon of nordic gods and goddesses, the Sododos believe that the best way to the afterlife is to die fighting.

Once ruling over a much vaster plot of land than the current kingdom, Sododoland was permanently at war with its neighbors due to frequent raiding activities over sea and land.
Lombre

**Lombre** is a dual Water/Grass type Pokémon.

It evolves from Lotad starting from level 14, and evolves into Ludicolo when exposed to a Water Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Lombre
* *Italic* moves get STAB only when used by an evolution of Lombre

## Trivia

### Design origin

Lombre seems to be based on a lily pad and the kappa, a Japanese yōkai that has a water-filled dish on its head and a turtle-like beak. It also resembles a stereotypical Mexican folk dancer or mariachi performer with its sombrero-shaped head, body markings that resemble a charro jacket, and its red beak that resembles a mustache.

### Name origin

Lombre may be a combination of *lotus*, *hombre* (Spanish for man), and *sombrero* (Spanish for hat).
Water Veil (ability)

**Water Veil** is an ability introduced in Generation III.

## Effect

Water Veil prevents the Pokémon from being burned.

A Pokémon with this Ability will be cured of burn if it is burned while in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is burned by a Pokémon with an Ability like Mold Breaker).
Rotatona

**Rotatona** is a dual-typed Ground/Fairy Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Rotatona is based on Aztec calendars and possession of artifacts.

### Name origin

Rotatona is a combination of *rotate*, and *tōnalpōhualli*, the Nahuatl word for the 260-day calendar used in pre-Columbian Mesoamerica.
Excite (move)

**Battles**

* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

 **Availability**

Excite is a non-damaging Normal-type move introduced in Generation .

## Effect

Excite increases the user and allies' Special Attack stat by one stage.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Glaceon

**Glaceon** is an Ice-type Pokémon.

It evolves from Eevee when exposed to an Ice Stone. It is one of the final forms of Eevee, the others being
Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Sylveon, Gusteon, and Terreon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Dewpider

**Dewpider** is a dual Water/Bug-type Pokémon.

It evolves into Araquanid at level 22.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Dewpider
* *Italic* moves get STAB only when used by an evolution of Dewpider

## Trivia

### Design origin

Dewpider may be based on the diving bell spider, a spider that lives primarily underwater, gathering air into a bubble around its abdomen to breathe and provide an air supply to its nest. Dewpider's biology reverses this, being only able to breathe in water and using a water bubble to live on land. The way Dewpider holds its water bubble on its head makes it resemble a diving helmet. Its shape may also be based on a bacteriophage.

### Name origin

Dewpider may be a combination of *dew* and *spider*, or refer to dewdrop spiders.
Noctavispa

**Noctavispa** is a dual Bug/Dark-type Pokémon.

It evolves from Chicatta starting at Level 30 if it knows a Dark-type Move. It is the final form of Minimelo.

Noctavispa can Mega Evolve into Mega Noctavispa using the Noctavispite.

## Base stats

### Noctavispa

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Noctavispa

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Noctavispa
* *Italic* moves get STAB only when used by an evolution of Noctavispa

## Trivia

### Design origin

Noctavispa is based on a wasp, specifically a tarantula hawk wasp, and draws inspiration from military commanders.

### Name origin

Noctavispa is a combination of *noct-* (a prefix meaning night) and *vespidae* which is the family that wasps belong to.
Porsite

**Porsite** is a Water-type Pokémon.

It evolves into Cettoekko starting at level 16, which then evolves into Bathygigas starting at level 36.

Along with Mollucotta and Quetzalil, it is one of the three starter Pokémon of the Mazah region.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Porsite
* *Italic* moves get STAB only when used by an evolution of Porsite

## Trivia

### Design origin

Porsite is based on cetaceans such as dolphins, orcas and porpoises. The bubble around it's head resembles an eighth note, referencing cetaceans' communicating via singing and blowing bubbles, as well as echolocation.

### Name origin

Porsite is a combination of *porpoise* and *foresight*.
Persian

**Persian** is a Fighting-type Pokémon.

It evolves from Meowth when exposed to a Razor Claw.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Persian is based on a maneki-neko, as well as Aztec jaguar warriors.

### Name origin

Persian may refer to Persian cats. It could also be related to purr, the onomatopoeia for the noise a cat makes when content.
Unburden (ability)

**Unburden** is an ability introduced in Generation IV.

## Effect

Unburden doubles the Pokémon's Speed stat when the Pokémon's held item is used or lost. This includes items that were lost via Knock Off, Thief, Incinerate, Bug Bite, and Pluck, as well as if an Air Balloon popped. If there is no held item to begin with or if a held item is traded for another, Unburden will not be activated. This boost is lost if the Pokémon is switched out, loses Unburden, or gains a held item. Regaining Unburden if it had been lost does not restore a previous boost. If Unburden is suppressed with Neutralizing Gas, a new boost cannot be gained, but a previous boost will return once Neutralizing Gas leaves the field.
Corvoyant

**Corvoyant** is a dual-typed Psychic/Flying Pokémon.

It evolves from Cromen starting at level 26, which then evolves into Cawmadame starting at level 40.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Cromen's evolutionary line was originally designed by Subjectively Jane as an addition to generation 8, but was later repurposed for the mazah region.

### Design origin

Corvoyant is based on corvids such as a magpie, their tendency to collect shiny objects, and crystal balls used in fortune-telling. It's also reminiscent of medieval depictions of crows.

### Name origin

Corvoyant is a combination of *corvid* and *clairvoyant*.
Dupedillo

**Dupedillo** is a Steel-type Pokémon.

It evolves from Bowllo starting at level 36.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Dupedillo is based on an armadillo and a Great Ball. Its shiny colors resemble a Master Ball.

### Name origin

Dupedillo is a combination of *duplicate* and *armadillo*.
Baton Pass (move)

**Battles**

* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

 **Availability**

Baton Pass is a non-damaging Normal-type move introduced in Generation II.

## Effect

The user is replaced with another Pokemon in its party. The selected Pokemon has the user's confusion, and certain move effects (such as Substitute, Ingrain, Leech Seed, etc) transferred to it.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Dragon (type)

The **Dragon type** is one of the eighteen types present in Pokémon Untamed.

### Defense

Many Dragon Pokémon are pseudo-legendary or Legendary Pokémon. Partly because of this, Dragon Pokémon have the highest average HP and base stat total of all types.

### Offense

In addition to HP, Dragon-type Pokémon have the highest average Special Attack of all types of Pokémon and fully evolved Pokémon. Dragon is tied with Ghost for the type with the least resistance, and pairs well with Ground and Fire-type moves.

The Dragon type can only deal super-effective damage to itself.

When Misty Terrain is in the effect, the power of Dragon-type moves is decreased by 50% if the target is on the ground.
Presage (ability)

**Presage** is an ability introduced in Generation .

## Effect

Before dealing damage, certain moves will change the weather:

* Solar Beam, Solar Blade, Growth, Morning Sun, Synthesis, Moonlight and Fire-type moves will summon the sun.
* Thunder, Hurricane, Steam Burst and Water-type moves will summon rain.
* Blizzard and Ice-type moves will summon hail.
* Shore Up, Ground-type and Rock-type moves will summon sandstorm.
* Tailwind summons strong winds.
* ???-type moves summons shadow sky.
* Normal-type moves remove any weather.

When the turn ends, the dominant weather (if there is any) will come back. When the turn ends and there is no dominant weather, the previous weather (if there is any) will come back with 1 turn less of duration. If there was only 1 turn left, the previous weather will not return. Weather Ball will not affect the weather in any way.
Dunsended

**Dunsended** is a dual-typed Normal/Flying Pokémon.

It evolves from Dunsparce after using the move Fly 5 times starting at level 46.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Like Dunsparce, Dunsended appears to be based on the snake-like Tsuchinoko cryptid of Japan. Dunsended may also have connections to Amphipteres, such as Quetzalcoatl, or flying snakes. Its default pose resembles a question mark.

### Name origin

Dunsended is a combination of *dun* (subadult mayfly; or dark/gloomy, referring to its preferred habitat) or *dunce*, and *ascended*.
Quetzillian

**Quetzillian** is a dual-typed Fire/Dragon Pokémon.

It evolves from Quexcell starting at level 36. This is the final form of Quetzalil.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Quetzillian
* *Italic* moves get STAB only when used by an evolution of Quetzillian

## Trivia

### Design origin

Quetzillian is based on quetzalcoatl, a deity in Mesoamerican culture which resembles a feathered snake along with being capable of taking a humanoid form. It also draws inspiration from dance and artistic expression.

### Name origin

Quetzillian is a combination of *quetzalcoatl* and *reptillian*.
Espeon

**Espeon** is a Psychic-type Pokémon.

It evolves from Eevee when leveled up with high friendship during the day. It is one of the final forms of Eevee, the others being
Vaporeon, Jolteon, Flareon, Umbreon, Leafeon, Glaceon, Sylveon, Gusteon, and Terreon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Dark (type)

The **Dark type** is one of the eighteen types present in Pokémon Untamed.

### Defense

The Dark type, along with the Steel type, was introduced in Generation II in order to balance against Psychic type, so it is immune to Psychic attacks. However, this immunity can be nullified by use of the move Miracle Eye. Dark Pokémon have a single Ground weakness if their other type is Poison, which nullifies all of Dark type's other weaknesses. Before the inclusion of the Fairy type in Generation VI, Dark Pokémon had no weaknesses if their other type was Ghost. Dark Pokémon are immune to opposing Pokémon's moves that gain priority due to Prankster, including moves called by moves that call other moves (such as Assist and Nature Power), but excluding moves that are repeated as a result of Prankster-affected Instruct or moves that occur earlier than their usual order due to Prankster-affected After You.

### Offense

Certain Dark-type attacks often have secondary effects that are otherwise not available from moves of other types. They also often have lower base power than moves of other types, but might have their power boosted by their aforementioned secondary effects in certain situations (some examples being Payback or Assurance).

Dark-type attacks are resisted by Fighting, Dark, and Fairy, so using them along with Fairy attacks will optimize neutral coverage.
Drilbur

**Drilbur** is a Ground-type Pokémon.

It evolves into Excadrill starting at level 31.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Drilbur
* *Italic* moves get STAB only when used by an evolution of Drilbur

## Trivia

### Design origin

Drilbur is based on a mole. The shape of its arms could come from shovels, and its claws from the teeth of burrs.

### Name origin

Drilbur may be a combination of *drill* and *burrow* or *burr*.
Lupacabra

**Lupacabra** is a Dark-type Pokémon.

It evolves from Techuppi starting at Level 26. It is one of the final forms of Techuppi, the other being Zolupine.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Lupacabra
* *Italic* moves get STAB only when used by an evolution of Lupacabra

## Trivia

### Design origin

Lupacabra is based on the Xolo breed of dog, as well as the cryptid *chupacabra*, werewolves, and *alebrijes*.

### Name origin

Lupacabra is a combination of *lupus* (Latin for wolf) and *chupacabra*.
Jolteon

**Jolteon** is an Electric-type Pokémon.

It evolves from Eevee when exposed to a Thunder Stone. It is one of the final forms of Eevee, the others being
Vaporeon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, Gusteon, and Terreon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Geocoprion

**Geocoprion** is a dual-typed Rock/Fairy Pokémon.

It evolves from Charcopal starting at level 32 after it is revived from an Opal Fossil.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Geocoprion is based on prehistoric cartilagenous fish, specifically the *Helicoprion* and its unique saw-like tooth whorl, as well as the opalization of marine fossils.

### Name origin

Geocoprion is a combination of *geode* and *Helicoprion*.
Hoothoot

**Hoothoot** is a dual-typed Normal/Flying Pokémon.

It evolves into Noctowl starting at level 25.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Hoothoot
* *Italic* moves get STAB only when used by an evolution of Hoothoot

## Trivia

### Design origin

Hoothoot seems to be based on a young horned owl, particularly the Eurasian eagle-owl due to its red eyes, combined with a clock. Its round body is the shape of a clock face, the two prongs of its crest resemble clock hands, the markings around its eyes resemble gears, and it has the ability to keep track of time.

Hoothoot's behavior of standing on one leg at any given time was inspired by Ken Sugimori's childhood pet bird, who had shown a similar behavior.

### Name origin

Hoothoot is derived from *hoot* (the sound an owl makes). It may also involve *cuckoo*, as in a cuckoo clock.
Ludicolo

**Ludicolo** is a dual Water/Grass-type Pokémon.

It evolves from Lombre when exposed to a Water Stone. It is the final form of Lotad.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Ludicolo
* *Italic* moves get STAB only when used by an evolution of Ludicolo

## Trivia

### Design origin

Ludicolo seems to be based on a lily pad and the kappa, a Japanese yōkai that has a water-filled dish on its head and a turtle-like beak (although Ludicolo's beak is closer to that of a duck or platypus). The colors and shape of its body are similar to various fruits such as a gourd, pineapple, or papaya. It also resembles a stereotypical Mexican folk dancer or mariachi performer with its sombrero-shaped head, poncho-like body hair, and dancing movements.

### Name origin

Ludicolo may be a combination of *ludic* (aimlessly playful), *ludicrous*, *ridiculous* (absurd or silly), *paludicolous* (inhabiting a marsh), and *colocynth* (a plant that bears a round, green fruit). It may also involve an anagram of *loco* (Spanish for crazy).
Meowth

**Meowth** is a Fighting-type Pokémon.

It evolves into Persian when exposed to a Razor Claw.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Meowth is based on a maneki-neko, as well as Aztec jaguar warriors.

### Name origin

Meowth may be a combination of *meow* (the sound a cat makes), *mouth*, and *wealth*, alluding to the Maneki-neko's capacity to bring good fortune. The *-th* may also be borrowed from Nyarth, as both *meow* and *nyā* are onomatopoeia of a cat's cry.
Ninetales

**Ninetales** is a Fire-type Pokémon.

It evolves from Vulpix when exposed to a Fire Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Ninetales
* *Italic* moves get STAB only when used by an evolution of Ninetales

## Trivia

### Design origin

Ninetales may be based on a red fox and the 狐 kitsune of Japanese legend, which are said to have many tails, extremely long lifespans, and supernatural powers such as the ability to breath fire. After reaching an advanced age, kitsune take on spirit forms, which may explain why Ninetales can learn various Ghost-type and Psychic-type moves. Specifically, it may be based on the kyūbi no kitsune, whose fur turns white-gold after it has lived for 1,000 years and gains its ninth tail.

### Name origin

Ninetales may be a combination of *nine* and *tales*, referring to *fairy tales* (alluding to it being based on a mythical creature) as well as being a homophone to *tails*. It may also reference the cat o' nine tails whip (due to its tendency to punish anyone who grabs its tails).
Flying (type)

The **Flying type** is one of the eighteen types present in Pokémon Untamed.

### Defense

In addition to being immune to Ground-type attacks and Arena Trap, Flying-type Pokémon are unaffected by Rototiller and all entry hazards (except Stealth Rock). Flying-type Pokémon also cannot absorb Toxic Spikes simply by switching in and do not receive the benefits from terrains (though they can still use Seeds). These immunities, as well as the immunity to Arena Trap, are removed when a Flying-type Pokémon is grounded by Ingrain, Gravity, Smack Down, Thousand Arrows, or Iron Ball. Sky Drop can pick up a Flying-type target and make it unable to move. On the next turn, Sky Drop will fail and free the target, even if the target is grounded.

When a Flying-type uses Roost, it temporarily loses its Flying type for a turn. If a pure Flying-type Pokémon uses Roost, then it will become a ??? type in Generation IV and a Normal type in Generation V onward.

Flying-type Pokémon, on average, have the highest Speed of all Pokémon and of fully evolved Pokémon.

### Offense

Flying-type attacks are very powerful combined with some other attacking types, most notably Ground. Ground is strong against every type that resists Flying, and vice versa, so this combination is resisted only by Flying-type Pokémon whose other type resists Flying (such as an Electric/Flying Pokémon).

The effectiveness of the move Flying Press is calculated by multiplying the effectiveness of its move type (usually Fighting) and the Flying type.

## Moves

* Flying Press is a Fighting-type move that works like Fighting and Flying-type move, although all other effects like STAB treat it like Fighting-type move.
Cawmadame

**Cawmadame** is a dual-typed Psychic/Flying Pokémon.

It evolves from Corvoyant starting at level 40. It is the final form of Cromen.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Cromen's evolutionary line was originally designed by Subjectively Jane as an addition to generation 8, but was later repurposed for the Mazah region.

### Design origin

Cawmadame is based on corvids such as a magpie, their tendency to collect shiny objects, and crystal balls used in fortune-telling. It's also reminiscent of medieval depictions of crows.

### Name origin

Cawmadame is a combination of *caw* (onomatopoeia for a crow's cry) and *madame*.
Zealous Dance (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Is a dancing-based move**
 **Target**

 **Availability**

Zealous Dance is a damage-dealing Dragon-type move introduced in Generation . It is the signature move of Quetzillian.

## Effect

Zealous Dance inflicts damage and will boost the power of the user's next Fire-type attack.

## Learnset

### By Leveling Up

 * **Bold** indicates a Pokémon gains STAB from this move.

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Liloriña

**Liloriña** is a dual Ghost/Water-type Pokémon.

It evolves into Yaquena starting at level 39, which then evolves into Yoronaqua with a Dusk Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Liloriña
* *Italic* moves get STAB only when used by an evolution of Liloriña

## Trivia

### Design origin

Liloriña is based on the myth of La Llorona, a Hispanic tale with many versions and interpretations. In the myth of La Llorona, a woman drowns her own children, and is consumed with grief.

### Name origin

Liloriña is a combination of *lil* and *la llorona*.
Dunsparce

**Dunsparce** is a Normal-type Pokémon.

It evolves into Dunsended after using the move Fly 5 times starting at level 46.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Dunsparce appears to be based on the snake-like Tsuchinoko cryptid of Japan. Dunsparce may also have connections to Amphipteres, such as Quetzalcoatl, or flying snakes.

### Name origin

Dunsparce may be a combination of *dun* (subadult mayfly; or dark/gloomy, referring to its preferred habitat) or *dunce* and *sparse*.
White Smoke (ability)

**White Smoke** is an ability introduced in Generation III.

## Effect

White Smoke prevents stat reduction caused by other Pokémon's moves and Abilities (such as Scary Face and Intimidate), including Sticky Web. White Smoke does not prevent self-inflicted stat reductions such as from moves like Superpower or Shell Smash.

White Smoke only protects from effects that lower stat stages, so it does not prevent stat reduction from items like the Iron Ball, the status conditions paralysis or burn, or the moves Guard Split or Power Split. White Smoke does not prevent stat stages being directly modified by Heart Swap, Guard Swap, Power Swap, Baton Pass, or Topsy-Turvy.

This Ability is ignored by moves and Abilities that ignore Abilities, such as Mold Breaker.
Pacuna

**Pacuna** is a Normal-type Pokémon.

It evolves into Laguna starting at level 20 at night.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Pacuna
* *Italic* moves get STAB only when used by an evolution of Pacuna

## Trivia

### Design origin

Pacuna is based on agoutis, and the mythology surrounding the moon and its connection to rabbits.

### Name origin

Pacuna is a combination of *paca* (a family of rodents that was once grouped with agoutis), and *luna*, latin for moon.
Bowllo

**Bowllo** is a Steel-type Pokémon.

It evolves into Dupedillo starting at level 36.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Bowllo is based on an armadillo and a Poké Ball. Its shiny colors resemble a Premier Ball.

### Name origin

Bowllo is a combination of *bowl* (as in bowling), *ball*, and *armadillo*.
Boinklebee

**Boinklebee** is a dual-typed Fairy/Flying Mythical Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * **Bold** moves get STAB when used by Boinklebee
* *Italic* moves get STAB only when used by an evolution of Boinklebee

## Trivia

### Design origin

Boinklebee is based on Panko, Subjectively Jack's pet dog.

### Name origin

Boinklebee is a combination of *boing* (onomatopoeia for bouncing), *oink* (the sound pigs make), *speckle* and *frisbee*.
Cettoekko

**Cettoekko** is a dual-typed Water/Psychic Pokémon.

It evolves from Porsite starting at level 16, and then evolves into Bathygigas starting at level 36.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Cettoekko
* *Italic* moves get STAB only when used by an evolution of Cettoekko

## Trivia

### Design origin

Cettoekko is based on a porpoise, and specifically draws inspiration from punk teenager culture. Its head bubbles resemble headphones.

### Name origin

Cettoekko is a combination of *cetacean* (an order of aquatic mammals including whales, dolphins, and porpoises) and *echo*.
Dragtaco

**Dragtaco** is a Dragon-type Mythical Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * **Bold** moves get STAB when used by Dragtaco
* *Italic* moves get STAB only when used by an evolution of Dragtaco

## Trivia

* Dragtaco was originally designed for an April Fools' Day joke, and was later added as an inside joke between Jack and the rest of his community.

### Design origin

Dragtaco is based on a dragon and a taco.

### Name origin

Dragtaco is a combination of *dragon* and *taco*.
Type Zones

**Type Zone** is a field effect introduced in Generation  which affects all Pokémon on the field. The mechanic was ported over from Pokémon Masters EX.

   Type Zones are a fairly unique field effect when compared to its contemporaries, Weather and Terrain, as zones cannot be summoned by the player in any way and last unlimited turns. Zones can run concurrently alongside weather and terrain. Type zones can only be applied at the start of the battle and only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone.

There are so far fourteen types of zones: Normal Zone, Fighting Zone, Flying Zone, Poison Zone, Ground Zone, Rock Zone, Bug Zone, Ghost Zone, Steel Zone, Ice Zone, Dragon Zone, Dark Zone, Fairy Zone, and ??? Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up Ghost-type moves) by 50%.
Locations

The Spiral Kingdom is composed of different regions that lie between the unpassable mountain ranges which are shaped like spiral arms. The inner-most region is the Heartland and contains the capital, the Eye, as well as most of the centralized institutions of power. Stretching out from the Heartland is the relatively peaceful First Arm, followed by the more chaotic Second Arm, and finally the Third Arm, a dangerous, lawless land. As the distance to the Heartland increases, the grip of the King's power diminishes. Apart from the outer mountain ranges, the only border to the neighboring kingdoms is the Last Fort at the end of the Third Arm.

### Heartland

* The Eye: The kingdom's capital and seat of the royal throne. It is by far the largest city in the kingdom.
* The King's Road:
* Ashenburg: The
* Shadowfall Castle: An abandoned castle from a previous age
* Dragon Lake: To pass from the Heartland to the First Arm, one must cross Dragon Lake by ship. It is a very deep lake with many legend concerning possible inhabitants, including an underwater dragon.

### First Arm

* The Skin Tower: So called due to the inumerous number of parchments in its vaults, the Skin Tower is an ancient building that, as legends say, holds the true histories of the world
Cromen

**Cromen** is a dual-typed Psychic/Flying Pokémon.

It evolves into Corvoyant starting at level 26, which then evolves into Cawmadame starting at level 40.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Cromen's evolutionary line was originally designed by Subjectively Jane as an addition to generation 8, but was later repurposed for the Mazah region.

### Design origin

Cromen is based on corvids such as a magpie, their tendency to collect shiny objects, and crystal balls used in fortune-telling.

### Name origin

Cromen is a combination of *crow* and *omen*.
Mudbray

**Mudbray** is a Fairy-type Pokémon.

It evolves into Mudsmaché when leveled up with high friendship starting at level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name origin

Mudbray may be a combination of mud and bray (cry of a donkey).
Hylarmos

**Hylarmos** is a dual-typed Ice/Poison Legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

It is a member of the Legendary Duo along with Maripome.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * **Bold** moves get STAB when used by Hylarmos
* *Italic* moves get STAB only when used by an evolution of Hylarmos

## Trivia

### Design origin

Hylarmos is based on venomous lizards such as Gila monsters, freeze resistant amphibians such as wood frogs, as well as general predatory traits such as forward-facing eyes and protruding fangs.

It embodies the theme of traditionalism, being stalwart and unchanging as an apex predator, and was designed with the image of older legendary pokémon in mind. It may also be based on the Aztec goddess Coyolxāuhqui, who endlessly hunted her brother Huītzilōpōchtli across the sky, and was said to threaten humanity if he were to fall.

### Name origin

Hylarmos may be a combination of *hyla*, forest in Greek and a genus of frogs, and a corruption of *Gila monster*.
Anim

* Grunt
* Normal

Child (Zesero)

Mother (The clays)

Spec (Friend)

**Anim** is a 14yr who runs the AAR along side **Interdictor** before he died

## Appearance

Anim is a regular grunt with black long hair and hair horns going out of it. she wears a Purple-Black hoodie. Her cross in her face is smaller than an average grunt

In her normal form, she is a human with light skin, dark hair and hair horns going out of it and her eyes have no pupils. she wears a white hoodie, black pants , and grey shoes.

## Trivia

* I have a youtube channel so you should go sub or something
* Anim is from the Animverse (which is a universe with a bunch of Anims)
* ~~Anim is a certified tord simp~~
* Anim has children (the Clays)
	+ she lend them to Spec because she is busy with stuff
* favorite song
* Anim appears to know basically everything on what happening within the story
	+ she is one of the contributors to the story anyways lol
Burmy

**Burmy** is a dual-typed Bug/Normal Pokémon.

It evolves into Papellaude when leveled up with high friendship starting at level 25.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * **Bold** moves get STAB when used by Burmy
* *Italic* moves get STAB only when used by an evolution of Burmy

## Trivia

* Mazian Burmy and Papellaude were designed by orisghost.

### Design origin

Burmy appears to be based on a bagworm, which makes cocoons by sewing together surrounding materials (usually leaves or scraps of wood) with its silk. Burmy's Mazian form is inspired by the practice of papel picado, a folk art made by cutting paper.

### Name origin

Burmy may be a combination of *bag* or *bug* and *worm*, with a diminutive -y.
Mak'Wahurt

**Mak'Wahurt** is a dual Rock/Dark-type Pokémon.

It evolves from K'Hatchet starting at level 52. It is the final form of K'Noggin.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Mak'Wahurt is based on Mesoamerican obsidian weapons, particularly a Macuahuitl.

### Name origin

Mak'Wahurt is a combination of *macuahuitl* and *hurt*.
Water Absorb (ability)

**Water Absorb** is an ability introduced in Generation III.

## Effect

When a Pokémon with Water Absorb is hit by a Water-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Water-type move will do nothing).
Victory Star (ability)

**Victory Star** is an ability introduced in Generation V.

## Effect

Victory Star increases the accuracy of moves used by the Pokémon with this Ability and its allies in battle by 10% of their original accuracy. Victory Star can stack and does so multiplicatively (which means if there are two ally Pokémon with this Ability, the accuracy increase is 21%).
Gusteon

**Gusteon** is a Flying-type Pokémon.

It evolves from Eevee when leveled up on a Mountain. It is one of the final forms of Eevee, the others being
Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, and Terreon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Gusteon and Terreon were designed by Subjectively Claire.

### Design origin

Gusteon, like other Eeveelutions, is based on various mammals such as cats, dogs, foxes or rabbits. Its fur resembles clouds.

### Name origin

Gusteon is a combination of *gust* and *eon*.
Lotad

**Lotad** is a dual Water/Grass-type Pokémon.

It evolves into Lombre at level 14, which evolves into Ludicolo when exposed to a Water Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Lotad
* *Italic* moves get STAB only when used by an evolution of Lotad

## Trivia

### Design origin

Lotad appears to be based on a lily pad and the kappa, a Japanese yōkai that has a water-filled dish on its head and a turtle-like beak.

### Name origin

Lotad may be a combination of *lotus* and *lily pad*, *tad* (a small amount), or *tadpole* (a young amphibian).
Lumipop

**Lumipop** is a dual-typed Psychic/Poison Pokémon.

It evolves into Lumiliko starting at level 29.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Lumipop and Lumiliko were designed by EmilioMermelada.

### Design origin

Lumipop is based on a lizard with defensive traits such as aposematism, bioluminescence and mimicry. It also resembles *alebrijes*, colorful Mexican folk art sculptures depicting various animals.

### Name origin

Lumipop is a combination of *luminous* and *pop*.
Venom Strike (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Is a biting-based move**
 **Target**

 **Availability**

Venom Strike is a damage-dealing Poison-type move introduced in Generation .

## Effect

Venom Strike inflicts damage. It has a priority of +1, so is used before all moves that do not have increased priority. It is also affected by Strong Jaw.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Roadraptor

**Roadraptor** is a dual-typed Electric/Flying Pokémon.

It evolves from Aveor starting at level 36. It is the final form of Wrenner.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Roadraptor
* *Italic* moves get STAB only when used by an evolution of Roadraptor

## Trivia

### Design origin

Roadraptor is based on a roadrunners and dinosaurs, and draws inspiration from shooting stars.

### Name origin

Roadraptor is a combination of *roadrunner* and *raptor*.
Interdictor

**Interdictor** or Green shit (by Jackson) is an Employer who runs the **AAR** (Agency Against Rez) along side with **Anim**

## Appearance

Interdictor is literally Auditor but green. He wears a black sweater with a coat and belt

## Trivia

* Interdictor was made because Anim thought it would be cool to have another Employer as a leader lol
* No one knows how Interdictor and Anim became friend
	+ Interdictor himself doesn't know how

* Interdictor has never eaten cake before
* Interdictor is addicted to coffee
* Interdictor's weapon is a scythe
* if the AAR suddenly disbanded, he will be forced to work at subway
* All of the employers hate him lmao
Magikarp

**Magikarp** is a dual Water/Rock-type Pokémon.

It evolves into Gyarados when leveled up with high friendship.

## Base stats

### Mazian Magikarp

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Kantonian Magikarp

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Magikarp
* *Italic* moves get STAB only when used by an evolution of Magikarp

### By breeding

 * **Bold** moves get STAB when used by Magikarp
* *Italic* moves get STAB only when used by an evolution of Magikarp

## Trivia

### Design origin

Magikarp is based on the Asian carp and a legend about how carp that leaped over the Dragon Gate would become dragons. It also draws inspiration from hidden treasure, shown through its crystals and gold flecks.

### Name origin

Magikarp is a combination of *magic* (referring to its drastic power increase upon evolving into Gyarados) and *carp*.
Specterzal

**Specterzal** is a dual Ghost/Rock-type Pokémon.

It evolves from Wrrazal starting at level 42.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Wrrazal and Specterzal were designed by FedeRex.

### Design origin

Specterzal is based on quetzalcoatlus (a genus of pterosaurs), parrots, and Aztec fossils.

### Name origin

Specterzal is a combination of *specter*, *pterosaur*, and *quetzalcoatl*.
Lampent

**Lampent** is a dual Ghost/Fire-type Pokémon.

It evolves from Litwick starting at level 41, and evolves into Chandelure when exposed to a Dusk Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Lampent
* *Italic* moves get STAB only when used by an evolution of Lampent

## Trivia

### Design origin

Lampent seems to be based on an oil street lamp and the hitodama or will-o'-the-wisps. It may also take inspiration from chōchin-obake, albeit in a modern, Western style.

### Name origin

Lampent may be a combination of *lamp*, *lambent* (softly glowing), and possibly *lament*.
Paul Kaiser

Paul Kaiser is an American professional racecar driver and NASCAR team owner, currently competing full-time in the NASCAR Coca-Cola Cup Series.

Kaiser currently drives the #18 Toyota full-time for Jarrett Taylor Motorsports, as well as the #18 Toyota part-time in the Jack Links Series for the same team. Kaiser is one of the most successful drivers in series history, being just the seventh driver to have 20 or more Cup Series wins. Kaiser is also just one of three to drivers to have won three Cup Series championships.

Kaiser began his NASCAR career in 2001, competing in the inaugural Jack Links Developmental Series season for Jarrett Taylor Motorsports. Kaiser was then promoted to Cup is 2002 by the team after Taylor landed sponsor M&M's for a new Cup team. Kaiser has driven the #18 M&M's Toyota ever since.

In 2014, Kaiser opened Paul Kaiser Racing, a single car team in the NASCAR Coca-Cola Cup Series. Kaiser hired Luke Lucas to drive the #23 DoorDash Toyota on a two-year contract. PKR is affiliated with Jarrett Taylor Motorsports.

## Paul Kaiser

### Achievements

2007, 2010, 2012 NASCAR Coca-Cola Cup Series Champion
2012 Daytona 200 Winner

2009, 2011 Baltimore 200 Winner

2012, 2013 Amazon 200 Winner

2002 NASCAR Coca-Cola Cup Series Rookie of the Year
Charcopal

**Charcopal** is a dual-typed Rock/Fairy Pokémon.

It is resurrected from an Opal Fossil and evolves into Geocoprion starting at level 32.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Charcopal originally had a pre-evolution named "Silicanthus", but it was later scrapped.

### Design origin

Charcopal is based on prehistoric cartilagenous fish, specifically the shark-like *Stethacanthus*, as well as the opalization of marine fossils.

### Name origin

Charcopal is a combination of *charcoal* and *opal*. It may also involve *shark*.