Voidborn

## Overview

*The dark abyss hungers, and it seeks bases to satiate its appetite. Twisted abominations crawl out from the dark to feast upon the world, so get ready to confront the horrors of the Void!*

### Details

"Voidborn" is a custom faction that comes with 21 cards, including the unique base "The Void". If the Voidborn faction is picked by any player, "The Void" is put out as an extra base at the very start of the game alongside the other starting bases.

#### General

* **Name:** Voidborn
* **Author:** Captain Cardboard
* **Complexity:** 4.5/5
* **Version:** 1.0
* **Last Updated:** 07/30/2023

## Cards

The full Imgur album of the individual cards can be found here.

### Breakdown

Voidborn have the standard spread of 10 Minions and 10 Actions, with an average power level of 2.8. Among their actions, they have:

* 2 character modifiers: **Second Skin x2**
* 6 standard actions, 5 of which directly affect one or more characters (in **bold**): Abyssal Swam, **Lifeform Disintegration Ray**, **Endless Banquet**, **Tunnel Rush**, **Caustic Feast**, **Herald the End**
* 4 actions that directly increase a character's power: **Second Skin**, **Caustic Feast**

### Characters (10)

* **1x Watcher's Eye (5):** Talent: Move one of your characters to or from The Void. Special: You may use this talent before this base scores.
* **2x Devourer (3):** Talent: Move a character of lesser power here to The Void.
* **3x Reaver (3):** Talent: Move this character to The Void. If it is already there, move it to another base instead. Ongoing: After this character is moved to The Void, place a +1 power counter on it.
* **4x Voidling (2):** Special: On your turn, you may play this as an extra character at The Void.

### Actions (10)

* **2x Void Gate:** Base modifier. Can only be played on a base that is not The Void. Move one of your characters here to The Void and cancel this card’s other abilities until the end of the turn. Talent: Move a character from The Void to here. Ongoing: Reduce the breakpoint of this base by 2.
* **2x Second Skin:** Character modifier. Place a +1 power counter on the character this is played on. Ongoing: This character is considered a Voidborn card. If this character has less than 9 power and is at The Void at the end of each turn, place a +1 power counter on it.
* **1x Abyssal Swarm:** Play up to two extra characters at The Void.
* **1x Lifeform Disintegration Ray:** Destroy a character of power 3 or less and draw a card. If there are three or more cards at The Void, draw another card.
* **1x Endless Banquet:** Choose one of your characters. Move any number of characters there whose total power is less than or equal to your character's power to The Void.
* **1x Tunnel Rush:** Special: Before or after a base scores, move one of your characters from there to The Void, or from The Void to there.
* **1x Caustic Feast:** Place two +1 power counters on one of your characters and draw a card. If there are three or more cards at The Void, draw another card.
* **1x Herald the End:** Move up to three characters from The Void to another base.

### Unique Base

* **The Void**: Breakpoint: ♾️, VP Score: 0/0/0, Cards cannot be played, moved to, or transferred here unless an ability mentions The Void. This base is unaffected by all abilities. After another base scores, discard all cards from factions that are not Voidborn here.

## Clarifications

* Cards can be moved away from The Void even if the ability does not mention The Void. This allows players to "rescue" their cards from the base before it consumes them.

## Strategy

### General

The Voidborn faction wants to balance their plethora of movement abilities and their access to a special base for both antagonistic and proactive purposes. The Void will often act as a staging location for Voidborn, letting them set up for big plays safe from the possibility of attributing power to the breakpoints of other bases. The Void can also be a place that opponents will be trying to save their characters from, as movement to the Void is inevitable doom for any card that is not Voidborn.

### Partner Suggestions

Voidborn want factions that can provide some persistent power in the form of modifiers or +1 power counters so their movement abilities have more punch. *Devourers* love having their power boosted so they can be more aggressively antagonistic, and The Void helps factions that may otherwise be exposed to base-stealing from opponents by putting too much power in play without securing that location. Additionally, Voidborn lack the capacity for extra action plays, and their actions are slightly below the curve in terms of abilities. A partner faction that makes up for this shortcoming could be very helpful. Voidborn also love fellow movement based factions, as cards can be moved out of The Void more easily with access to more proactive movement abilities.

#### Published

* Mad Scientists
* Cyborg Apes
* Explorers
* Tornados
* Ultimates

## Author Notes

PAGE IN PROGRESS! Getting cloesr to completion.