15.1

**Released** - January 19, 2019

* New "Fountain of Youth" quest will appear for characters aged 90 years and higher. The "Fountain of Youth" (currently represented as a magical particle effect) appears in a single Golden Age Ruins across the ATLAS, near the Power Stone Container. Every 50 in-gamedays, it teleports to another Golden Age Ruins, on a cycle. If you find the Fountain, and activate it, your character will be set back to age 20, and if you do this when you were aged over 90 years, you'll gain a significant permanent statistics boost (you can do this multiple times to gain further boosts, each time when you're at least 90 years old).
* Characters over age 90 get an old age debuff that slightly reduces stats (shown in char panel)
* Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended.
* Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%!
* Summoning the Kraken now only require the first 8 Power Stones (Ghostship powerstone is no longer necessary)
* Fixed the bug that was preventing recruiting new Crew in Freeports
* Reduced the total time for unclaiming enemy claim flags, the max is now 4 hours, with 15 minutes when at 100 flags.
* Vultures no longer target low-health wild creature
* Reduced Wolf spawn frequency
* Reduced Wolf natural targeting range
* Reduced Wolf notify neighbor range.
* Reduced Wolf hp and damage
* Fixed land creatures AI's not getting aggro properly if attacked from a a ship
* Stop Allies being able to Capture other Allied teritories
* Fixed rapid unclaiming, now if your contested flag is unclaimed it will unclaim at the same rate that it took to claim!
* Improved door ticking performance
* Added cheat `DestroyAllNonSaddlePlayerStructures`
* Reduced default gold from treasure maps by 50% (as originally intended) and added a new server scaling value for treasure gold. Though, the Official 2x weekend puts the gold back to pre-patch values.
* +50% tame damage resistance
* Shark and Jellyfish targeting/neighbor ranges reduced 30%
* Diving suit adds 90 fortitude now and lasts for 2 hours at surface and about 30 minutes at deepest depths
* Crop plots are now prevented from being placed on ships and are destroyed if they were on ships.
* Ocean creatures can no longer be Alpha.
* Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship.
* Fixed NPC Merchant ship showing as overweight when players carried a lot of weight aboard.
* Fixed Merchant Ship showing as Raft with company ID 0 when looking at it.
* Fixed Company ID O showing on none player owned structures on maps (water spouts, etc.)
* Fixed Pillars being build-able on PVE islands.
* Fixed Fog event not appearing for players using low settings.
* Fixed Chicken hurt SFX.
* Added new Large Cannon SFX.
* Fixed Parrot hurt SFX.
* Fixed players not getting aggro when attacking whilst based on a ship.
* Added Streamer stealth mode option.
* Fixed Monkey hurt SFX.
* Fixed a bug causing Map Markers to draw at incorrect locations on the map UI.
* Fixed skill description error, "mythical" changed to "legendary."
* Fixed flotsam items spoiling when reeled in with grappling hook.
* Fixed client crash when transitioning with sextant buff.
* Fixed a Song not referencing the correct song buff.
* Fixed a bug making it so that the Raft could be repaired for free.
* Increased Flame Arrow durability cost to 4 durability consumed per shot.
* Reduced Flame Arrow max percentage damage by 25% (4% health per second to 3% health.)
* Reduced Flame Arrow max damage per second from 10 to 5.
* Reduced Flame Arrow damage to mythical creatures by 75%.
* Reduced Kraken health by 60%.
* Reduced Kraken Minion AoD Ships ship Health 50%.
* Reduced Kraken damage by 50%.
* Reduced Wild Dragon damage by 40%
* Reduced Wild Dragon health be 40%
* Reduced Wild Dragon targeting range by 66%.
* Fixed Dragon not returning to its spawn area.
* Increased Dragon end aggro grace period from 6 second to 9 as it has a tighter aggro range now.
* Fixed Lucky Loader feat ability to not be used whilst prone (as you cannot reload prone.)
* Fixed Cloth Gloves clipping into hands in FPV.
* Fixed Dreadlocks not shrinking correctly with hats.
* Fixed LtOrderSeat collision bug.
* Improved death collision to human corpses.
* Fixed female emotes playing male voices.
* Fixed female player characters using male sleep SFX.
* Added ability to place top hat on certain creatures.
* Fixed Gorgon "Remove Snake" text.
* Corrected Repair box inventory name to read "Ship Resources Box."
* Removed Elephant having weight reduction for Wood.
* Fixed treasure guards despawning instantly on stasis.
* Fixed Giant snake lock on and player ability to damage it using melee attacks.
* Fixed Monkeys dropping human poop.
* Fixed Client Crash when rendering ocean harvestables.
* Reduced Greek Fire range by 40%.
* Increased Greek Fire crafting costs by adding 6 firegel per ammo.
* Fixed Cow death harvest component giving the same amount of prime as a Bulls.
* Reduced trample damage for all applicable creatures.
* Updated Pig force poop ability to scale with creature level, to incentivise taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130).
* Reduced Lion grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses.
* Fixed newly tamed creatures being hungry despite being fed during taming.
* Increased Dolphin follow ship range by 33%, and reduced interval by 20%.
* Fixed Bola'ed HUD to better indicate where to feed creature during taming.
* Removed "Giant" prefix from creatures' descriptive name that use it.
* Changed "Giant Snake" descriptive name to "Cobra".
* Fixed incorrect sounds being used by Lion and Tiger animations.
* Fixed incorrect Bear attack ranges to prevent stopping movement for claw attack, which often missed and allowed players to gain distance when being chased.
* Reduced attack and AI ranges for Cave Bear, based on its smaller size.
* Fixed incorrect item weights for cloth, hide and plate armor. They are now heavier.
* Added folder paths for wooden gateways and gates so you no longer see them instantly when opening the Smithy inventory.
* Fixed ability of players to feed through walls of taming pens and not get attacked.
* Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures.
* Prevents multi use feeding from the root, putting themselves in harm's way.
* Improved Waking Tame Feeding sockets on Cow and Razortooth.
* Improved bola socket on Crow
* Updated Vulture AI controller to aim lower when targeting corpses.
* Fixed various creature spawn issues.
* Fixed players being able to bola certain alpha creatures (now you cannot.)
* Updated Dolphin to prevent health bars appearing when they follow players.
* Improved torpor animations of Razortooth and Ostrich.
* Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes.
* Reduced max wander height on flyers.
* Improved server list efficiency for a better experience.
* Fixed Greek Fire SFX.
* Fixed player on fire SFX.
* Fixed inability to repair door frames in certain constructions.
[/script/shootergame.shootergamemode]

EnemyBuildPreventionRadiusMultiplier=1 (only applicable if not using claimflags)

bDontUseClaimFlags=false (this will disable claim flags)

bUseStaticCharacterAge=false (this will disable dynamic aging)

TreasureGoldMultiplier=1.0`