Ashrekiigal

**This is the Flagship Monster of Monster Hunter Apex**

**Ashrekiigal** is a rare and cruel Elder Dragon that lives in heavily forested or volcanic areas in the New and Old World and was first introduced in Monster Hunter Apex.

## Physiology

Ashrekiigal is a powerfully built, red-scaled dragon, which walks on its hindlimbs with fingers tipped in sharp talons. Its neck is decorated by a thick, golden mane, and its head sports two large and majestic antlers. It also possesses wide and intimidating crimson wings, that let it fly miles.

## Useful Information

Ashrekiigals attacks are relentless and are often chained together to maximize damage to its opponents. Hunters with shields should block as often as possible and those without should keep their distance during these flurries. However, once the chain is over, the dragon will take a few seconds to recover and this is the best time to attack. Keep in mind though, Ashrekiigal will take small pauses between these chains while enraged.

## Ecological Information

### Placement In Food Chain

As an Elder Dragon, Ashrekiigal dominates any region it can be found in. It easily rises above apexes and regularly competes with other elders. While it will feed monsters as small as Kelbi, it generally prefers larger prey such as Aptonoth or even Duramboros.

### Behavior Towards Other Monsters

Ashrekiigal is aggressive and merciless, attacking any monster that comes near it. Large monsters, in particular, are quick to be attacked by the elder dragon.

### Tracks

Ashrekiigal leaves behind a variety of tracks, such as **large footprints** and **scales** on the ground and **claw marks** and **scrapings** on trees and walls. Other tracks include **scorch marks** and **charred bones/carcasses**.

### Specific Locale Interactions

Information about environmental interactions the monster has only in certain locales. (eg. a monster that has special attacks with vines cannot use those attacks unless its an area and locale with them)

### Special Behaviors

If a hunter wonders into a volcanic cave, they may see an Ashrekiigal curled up, sleeping around piles of charred bones.

Ashrekiigal can sometimes surprise hunters by sharpening its claws and scrapping its horns on trees and walls.

Ashrekiigal can be seen flying outside the hunting area when moving to other areas.

## Cutscenes

### Introduction

* Location: ***TBA***
* Quest: A Dance of Death and Fire

The hunter and handler is lead to the foot of the volcano, but do not see the monster the locals (a Lynian yet to be made) said they would lead them too. When the handler questions why they've lead them here, the Lynians jump them and the hunter and push the hunter in to the middle of the area while taking the handler hostage. They chief Lynian than instructs the rest to begin a war chant, as if summoning some ancient power. At this point, the hunter starts to give chase to the Lynians dragging the handler away, when the ground begins to shake and the distant volcano begins to rumble and spew fire. A massive ball of fire and smoke erupts from the volcano and begins to fly toward the hunter at terminal velocity and the hunter runs just far enough to not be obliterated and thrown away several feet. As the hunter regains their footing, they pear into the smoke to see the debris that nearly crushed them. What they instead see first is a pair of glowing, fiery orange eyes staring out from within the smoke, partnered by rumbling, furious growl. Slowly a snarling, red snout emerges from the smoke and dust, full of vicious, sharp teeth, before a great pair of wings spread out to their full strength, dispelling the smoke, and the dragon lifts its head in an angry, powerful roar.

## Abilities

Ashrekiigal is a powerful elder dragon, whose strength allows it to easily rip apart some of the strongest non-elder dragon monsters and easily warps the land around it. Forest fires are prevalent when this dragon dwells in forested realms and are a sign of the monster's power for any locals. Its muscles are taught and strong, able to tear the toughest embattlements to pieces and rubble with ease. The ability to light its weaponry, such as its claws, ablaze makes an already dangerous monster a fiery engine of destruction.

## Rage and Tired States

* Rage State: While enraged, Ashrekiigal’s claws, tail spikes, and horns light on fire, dealing extra damage, and it attacks chains become longer and faster.

* Tired State: As an elder dragon, Ashrekiigal does not have a tired state.

## Mounts/Clutch Claw Effects

### Mounting

Ashrekiigal can be mounted on its head, back, and tail. While flying, it shares animations with other Elder Dragons, like Kushala Daora.

### Clutch Claw

Information about using the Clutch Claw on this monster.

## Breakable parts / Damage Effectiveness

* **Head:** WIP
* **Horns:** WIP
* **Body:** WIP
* **Claws:** WIP
* **Wings:** WIP
* **Tail:** WIP

* Physical Damage
* Elemental Effectiveness
* Status Effectiveness
* Item Effectiveness

* ✖ means very little or no effectiveness, very minor amounts of damage is done.
* ★ is fairly effective, minor damage is done, ★★ is effective, moderate damage is done ★★★ is highly effective, high damage is done and is considered a weakspot.
* (★) means that effectiveness changes due to a condition.

### **Sharpness Damage Effectiveness**

How much weapon sharpness is needed to damage a monster's parts without attacks bouncing off. In G-rank/Master Rank the hardness of parts increases.

#### Material Items

* Ashrekiigal Shard
* Ashrekiigal Dragon Mane

## Equipment

* <Weapon Icon> Link to Weapon Picture/s
	+ Note: All Pictures should be added with the proper categories and be of acceptable quality!
* Link to Armor Picture/s
	+ Note: When Uploading the Armor Picture, add all the Info IN the Picture description!!!
* Link to Weapon Picture
* Specials

## Interactions With Other Monsters

Information detailing interactions the monster has with other monsters.

### With Nergigante

#### Turf War

A Turf War is when the monster battles another monster in a special animation sequence. Information about what happens in the Turf War and the outcome is displayed here.

## Interactions With Unique Statuses (Frenzy/Apex, Hyper Status, Tempered Status, Fanon Status, etc)

Detail what changes the monster gets in these states, and if the monster can be in a certain state or not.

## Quests

Here, you can create quests for your monster, using the template below.

 **Client:** The person that gives the quest.
 **Notes:**
*Other notes about this quest.*

## Notes

* Ashrekiigal’s name is partially inspired by Ereshkigal, Sumerian Goddess of the Underworld.
* The original purpose of Ashrekiigal was simply to have a monster that used Agni Kai from Avatar: The Last Airbender as its theme.
* Ashrekiigal's roar requires earplugs to resist (lvl 5 to nullify depending on if the fangame uses World's version or not)