recursal/Fanatic-Fandom huggingface dataset:
ThrushFlight

**Appearance**

An alarmingly skinny tom with half of his pelt being a brown tabby, and the other half a fox-like pattern. His right eye is green, and his left is amber. He has a white underbelly that leads into a pointed mask on his face.

Status: Alive

Clan: ShallowClan

Role: Warrior

**Relationships**

Mate: N/A

Parent(s): RobinStar, FireStorm

Sibling(s): HopCloud, StormHeart, AutumnThorn (Adoptive), MudPaw (Deceased, Adoptive), DuskWind (Brother-in-law)

Nibling(s): CardinalPaw, SwiftPaw, SpottedPaw, FalconPaw

Crush: N/A

**Personality**

A very jumpy and anxious tom. He's submissive and obedient, not usually questioning things that he's been told.

**Trivia**

* He has bad claustrophobia, being in large crowds and small spaces making him have panic attacks. Not many cats know where this fear came from.
* Thrush has asthma.
* He's rather small for a full grown tom.
* He disappeared for two full moons once, returning to camp after the period of time, beat up and nearly starved.
* He has PTSD that is triggered by various, seemingly random, things. Such as: the whistling of wind, being trapped, loud noises, the warrior's den, etc.

**Quotes**

He shuffled, how does he respond to that? 'Oh- ahah- I haven't had a proper conversation with her in probably a moon ahah-' He mocked himself silently, tail tip twitching. ThrushFlight was pretty low to the ground subconsciously, blinking straight ahead. He mumbled out the first decent train of words he had haphazardly pieced together since the last time StormHeart had spoken. "Erm...being a she-cat must suck." Wait- fox-dung. He panicked. "Well! I mean- ya'- k-know.. UH-" The tom fumbled, ears lowering awkwardly.

ThrushFlight froze, heart beating in his ears. He felt his mouth go dry, an edge of nausea flickering in his stomach. He didn't think most cats had even noticed his absence, much less missed him. He was utterly shocked. "Oh..." Was all he could muster up, a tiny flower blooming in his heart. He hoped the other would continue, despite his quiet, and puny response.

His original trail of self-criticism was partially burned away by his brother's words. But doubt still lingered in his gut. "Why though...?" He whispered. On accident. He hadn't meant for it to come out so dark, paws tingling nervously at the reaction he might receive.

"Yup!" He squeaked, laughing nervously. He was not fine, sides heaving, and pelt prickling. The beginnings of a panic attack were setting in, doom swelling in his gut.

**Credits**

Creator: MagiQKat (magicallama\_129 on Scratch)
Jack Davenport

Frederick Bernard - Husband

Crein Zerwin - Husband

Ashen Malvarius - Husband

## Jackson Vervain Davenport

Jack Davenport is a farmer in Phartynia. He lives there with his husband, Frederick, and his daughter, Delilah. But, after the Rift opened, his family fled to Ayryx. Jack does travel frequently due to his multiple spouses living in different countries. He is also the son of a well-known travelling bard, Ritchie Gold. He tends to be a bit of a flirt and fall in love very easily. Poor thing... it's so hard for him to fall out of love.

### Personality

Jack is a playful and flirty man. On top of this he is a very honest, genuine person who loves without restraint. He has a very parental nature which has made him a great father.

### Relationships

Dayne - Has had a very brief fling that got interrupted by a rift opening up in Phartynia. Thinks Dayne is charming and little...dumb. But so is Jack, and he loves his men like that.

Penance - Jack wants to jump his bones SO BAD. And also marry him.

Sock - Jack doesn't know entirely what to think of Sock. He thinks they're a bit...moody? But not in a bad way. He understands that a lot of this is very new to Sock, and everyone underestimates him.

Mica - Jack thinks Mica is *stunning*. He flirts with them when he can, but he's also afraid that he's too forward. But also what if Mica just thinks he's joking? He'll never figure out a happy medium.

Father Rhys - Rhys is someone who helped Jack at the lowest point of his life. He loves him very much. He's know Rhys since he was a small child.

Frederick - Jack's spouse he lives with most often.

Malvarius - Another one of Jack's spouses.

Crein - Another one of Jack's spouses. These two have a very playful and sweet dynamic. Crein tries to be proper, but Jack brings out a sillier side of them.

Delilah - Delilah and his daughter are very close. He supports her every venture. She is young and very determined, and Jack wants nothing but the best for her. He keeps no secrets from her, and is always honest when she is being inquisitive. He loves his daughter very much.
ShallowClan

## **Information**

###### **Location**

ShallowClan resides on the shore, sharing borders with DawnClan and the unclaimed territory. DawnClan is on their left, the mountains being above. A small sliver of the river runs through the upmost left corner of their territory.

###### **Territory Landmarks**

* Rocky Cliff
* The Great Oak
* ShallowClan Camp
* Pointed Rocks

###### **Notable Qualities**

* ShallowClan cats are excellent swimmers.
* They usually have lean, toned builds.
* ShallowClan cats are more often than not, proud, some would even say, overbearing.

###### **Relations with Other Clans**

DawnClan: Neutral

HeatherClan: Neutral

###### **Previous Leader(s)**

1. FernStar
2. ShellStar
3. RobinStar

## **Allegiances**

### **WARRIORS**

OakNut

GingerStorm

GoldenWing

GooseWing

HopCloud

ThrushFlight

DuskWind

BranchTail

FrondLeap

FernStep

CreamFeather

GlorySight

PalmFoot

TroutPetal

LarkFeather

SpottedPelt

SwiftRun

CloverTear

ThymeCloud

ShatteredSpot

Christine

SleepyHeart

RookSong

OrangeWood

PhoenixFlight

EmberSpark

SparkShine

TwilightRose

DropletPond

### **APPRENTICES**

BasilPaw (CloverTear)

PiperPaw (SleepyHeart)

PloverPaw (SwiftRun)

**KITS**

PlumeKit

ShellKit

WoodKit

CalmKit

### **QUEENS**

GingerStorm (Plume, Shell, caring for the others)
Delore Veridity

Delore Veridity is a young Cleric, fresh out of training. She has just turned 18 and has been sent to find a priest by the name of Father Rhys. She is a bit clumsy, but her healing skills and knowledge of enemies are incomparable.

### Appearance and Voice:

Appearance: soft brown skin with freckles. Giant fluffy ginger afro that bounces with each step.

Speaks with a high pitched, nervous (almost stereotypically) nerdy voice.

### Relationships

Father Rhys - Current Mentor and Idol. She really admires his love for others and kinda sees him like a father figure.

Mica - Mica was the first friend Delore made after she left home. She thinks of them like an older sibling.

Cézar - They...are afraid of Cézar, sort of. She is intimidated by him and his stature. She has barely spoken to him though. Despite this, she still holds a strange admiration for him, and how he handles himself when under duress.

Dayne - She is impartial to his existence. She thinks he's kind of pompous and annoying.

Penance - The sight of him made her violently ill. But, she thinks he's nice. She just can't be around someone with literally exposed bones.
Penance

Penance is a tiefling born on the outskirts of Gah'Vadania. He is the son of a Chain Devil and another Tiefling. His father, Gemini, is a high priest for Zon-Kuthon. With this being so, he felt the need to follow in his father's footsteps. The cultist ideology of the Kuthites made Penance uncomfortable, but he powered through. Murder. Self Mutilation. All of it, until it was too much. He fled (with the support of his father) to Heavenhearse, a small town on the border of Kushon and Ividin. Along the way he converted to the following of Kyrthos, God of Repentance and Flagellation.

### Backstory

Penance was born in Gah'Vadania to Gemini, the Enduring Priest, and a tiefling woman named Vidya.

### Relationships

Mica - Penance and Mica are good friends. Always giving each other affirmations and working as a team. Penance also finds Mica to be very pretty.

Dayne - Penance has a huge crush on Dayne, but tries to tone it down. But, at any chance, he compliments Dayne as an attempt to boost his confidence.

Sock - Sock and Penance are very close. Although Sock feared him at first, they have become the closest of the whole party. Penance has made it clear that he values Sock's friendship above all else. This is also because Penance is in love with Sock. Penance...has a lot of love.

Alter - Penance thinks Alter is very smart guy. He is a little miffed when people talk over him. He always gives Alter his undivided attention. He has so much to learn from this human. He is fascinated with his knowledge of everything, including Infernal. He thinks Alter doesn't give himself enough credit.

Gemini - Penance has a good relationship with his father. He was nothing but loving to Penance and gave him the support he needed when he fled Gah'Vadania.

Vidya - Penance loves his mom very dearly, but sees her very rarely since she resides inside of Necredulous. She is very doting, and is shown to have love Penance and his father very much. She also has metaphorically adopted all of Penance's friends.

Mirval - Mirval is Penance's ex-boyfriend. He was one of the reasons Penance felt the need to leave. They loved each other very much, but Mirval's way of showing it wasn't healthy. Penance knew he had to leave him, despite his feelings.

Father Rhys - Penance met Father Rhys in Heavenhearse, and he gave him a place to stay. Father Rhys treats Penance like family despite the rest of the townsfolk being a bit off put by his appearance.
Clanger

Clanger is the trinket merchant at the indoor marketplace of Heavenhearse. She can only speak things she has heard before and has a love for shiny things. They make her immensely happy. Clanger does not really have an understanding of possession, and just takes things she likes. She has only been caught once, stealing Father Rhys' ring. She made the party buy it back. Or, well, trade it back. Dayne handed her this shiny Lancel Crest. That was sufficient.
Maloth Chikova

Maloth is a shephard in the town of Breidra, Wiltzfirh. He is known in town for...going to church to pick up widows to sleep with. He's never been a...savory person. A bit slimey, really. Despite this, everyone thought he was charming and just a flatterer. All came out when Mica found a mermaid trapped in his basement, who had been captive for years. They saved her and left him to live.

This is all he gets because f\*\*\* him
Myopusseia

Divin (Formerly)

Myopusseia is one of the more bustling cities of Kushon. It is the home of the influential Adansza family. It is also where Mica has been living. The party travelled here to solve the reopened case of Woods' death.

### Events

* Party arrived to Solve Murder of Woods
* Met Silvan Theras, investigator
* Hear about another ongoing crime of missing infants.
* Found out that Zellard asked his brother, to kill his (Drichye's) lover, Woods
* Woods knew Zellard put the fire out in the tower.
* Zellard betrays his family and friends in a more upfront manner
* Lavinde gives birth and Zellard escapes.
* Party leaves and fights the Penanggalan that has been feasting on the infants.

## Residents

### Apothecary

* Nathan Ray
* Galaden

### City Guard

* Captain Aldrin
* Hrude
* Iklag

### Tavern

* Alan (Town Gossip)
* Drichye Adansza
* Sidi (Barkeep)

### Town Hall

* Zellard Adansza
* Lavinde Adansza
* Cross Adansza
* Solva (Secretary)
Katya Chikova

## Katarina Chikova

Katya is a strange Tiefling woman that the party ran into in the woods on the way to Breidra, Wiltzfirh. She is only capable of speaking Infernal and a language that does not exist on this plane, due to a curse. (Said language is our Russian).

### Personality

Katya is a very level headed woman, even in the face of disaster. Her ideals of etiquette are nonexistent, and she does not care to learn any differently. She values her rights as a tiefling walking amongst man, and often attends protests for Tiefling rights in various cities around Wiltzfirh.

### Relationships

Morrie - Her current boyfriend. He loves her very much and they are a great support system for each other.

Kiedra - Kiedra, at this point, is a younger sister to Katya. They have bonded quickly, and are fiercely protective of one another.
The Diamond Minecart

"Too easy." - Dream

> **I've actually got something for you, this is the bread you asked me to get and you can now go make me a sandwich!**
>
>

The Diamond Minecarts are a faction of the Better Collective server. They mainly live in a ravine where they smoke fat joints in Trollface masks.

## Trivia

* Their first Artifact was originally the Trollface, which doubles your HP.
Sock

Sock is a young fairy from Vaderrum. He is not very wise to the world, but is doing his damn best. People often underestimate him because of his age and stature, but do not be fooled. Sock is a competent druid and worshipper of Crein. Through their dedication and love for their friends, they are unstoppable.

### Relationships

Penance - These two are inseparable. You will never find them apart. Sock almost exclusively travels on Penance's horn. Sock is incredibly protective of Penance and absolutely *hates* anyone who has ever been mean to him.

Dayne - Sock really looks up to Dayne. He's very worldly, but still a bit dense (in a very charming, and relatable way, mind you). He makes Sock feel like less of an outsider.

Mica - Sock super likes Mica. He admires them in the same way they admire other wordly beings. Their relationship is a bit...familial. He thinks of them like a parent. He may not always get them, but he cares very deeply.

Alter - Alter is still too new for Sock to have an entire read on how he feels. He doesn't understand him, but still cares.

Olivis - Olivis saved Sock from drowning at a young(er) age. He's the closest thing Sock has to a father.

Chirper - Chirper is a tiefling that saved Sock from a group of rude ruffians in Lamaria. He had been sealed in a lantern that only other followers of Kyrthos could open. Chirper took him on adventures and taught him to read. Eventually their story together came to an end once Sock was released by Penance. But, the two are still very close, getting excitable anytime they see the other.

Bairb Russ - A very kind firbolg that always treats Sock as an equal. They have painted together on a few occasions, even though Sock sort of hates it. Bairb always doles out some sort of wisdom that Sock really appreciates.
Cézar Saveli

Cézar Saveli is a man of many secrets. Even the party is still uncovering things about him. He insists he is secretive with reason. Cézar usually travels alone, or with few companions. He has alway been a bit of a loner, but he cares very deeply about the party. When he cares, it is til death. He is viciously protective and will happily die to let another live, friend or not. This may be because he has a good heart, or he's just really self-destructive. Maybe both?

### Backstory

Cézar grew up in Ayryx as his father was a guard for King Oxyr. Him and his father, Castor, lived in Ayryx during the plague of Delirium. They both survived, but unfortunately for Cézar, his father's enemy poisoned him with the disease. The disease caused Cézar to do something he greatly regrets. He was not himself because of the affects of the disease, but he cannot excuse it.

After this said event, Cézar ran off and has been a mercenary since then. Along the way, he was turned, and is now a Dhampir. This has caused the disease to slow, but it will still kill him one day.

### Personality

Cézar is a bit of a distant and quiet character. He is an enigma, even to his good friends. Despite all of this, he is a wonderful friend. He loves everyone so dearly. Cézar also tends to be a bit easy to court, as he is a bit weak around playboy types. With these types of relationships are in his life, he is quite the romantic. They are his world.

### Relationships

Mica - Cézar and Mica are quite close. The two share a loving, sort of intimate relationship. Cézar has made his adoration for Mica very clear, and them the same.

Dayne - Cézar really admires Dayne. He thinks his headstrong personality is very endearing. He also finds it very sweet that Dayne always tries to impress him, despite not trying to make it obvious.

Sock - Cézar has not spoken with Sock much, but appreciates his company. He finds Sock to be a good fighter, and good friend to the group. (And also literally the most necessary person in the group. )

Penance - Cézar is quite aware that Penance has a crush on him, and he is very flattered by it. It would be amiss to say it is not reciprocated, but Penance is quite young. Cézar isn't sure if that is something he's comfortable with. But, he does admire him greatly. He finds his dedication to the betterment of humanity inspiring.

Alter - Cézar adores Alter. He finds him to be quite the admirable little genius. He knows that Alter looks up to him, and tries to guide him accordingly.
House Lowe

## FORTUNES

**DEFENSE**:0 - Your lands are ruined. Ravaged by war, struck by disaster, or abandoned. There are no defensible structures of any kind, and no infrastructure for moving troops or goods.

**INFLUENCE**:10 - A minor landed knight or the equivalent, such as Craster or Bonnifer Hasty.

**LANDS**:50 - A large area of land spread across a great distance. This area likely has a wide variety of terrain features.

**LAW**:30 - Lawlessness and banditry are a small but real problem along the fringes of your lands.

**POPULATION**:50 - Notable population. A large town and smaller hamlets across the area. A center of trade.

**POWER**:10 - With only your personal guard and a sworn sword you defend your land.

**WEALTH**:40 - Prosperous; your family has the funds to live in accordance with their station.

## HISTORY

*Age* - **NEW**: Some call it *Robert's Rebellion* and others call it the *War of the Usurper* but your house calls it a new beginning. Your house rose as the Targaryens fell and Robert Baratheon reigned in King's Landing.

*The first event narrates the rise to power, and explains how the house gained its nobility. The most recent event is still fresh.*

•**WINDFALL** - A boon, a blessing that catapults your family into fame or infamy. A marriage of great import, a gift from the king, the discovery of a new boon on your lands.
Trakt Dobrej Nadziei

Droga, która rozciąga się na obszarze całego zachodniego kontynentu, łącząc większość państw ze sobą.

Twórcą traktu jest "Nawigator" - z podań ówczesnych historyków można wywnioskować, że pierwsze kamienie pod budowę traktu były prosto ze szczytów gór Roren.

Sam trakt w sobie posiada magiczne właściwości (prawdopodobnie dzięki mocy nawigatora). Podróżując przez trakt nie można się zgubić, a obronę dróg stanowią rycerze zakonu "Podróżników" - Ich przysięga związała ich z traktem, a także sprawiła, że nie są w stanie wymówić słowa.
Redwall

**Culture** | Beilmen

Hills and mountains dominate this march. Known as Brydain's stone spine, all of the best stone is mined in Redwall and transported across the kingdom.

Redwall is the strongest remaining Beilman cultural stronghold in Brydain after the Neuben invasion. Redwall never surrendered but was the last march to bend the knee to House Sorwind. A fact that is still a bitter fruit in the mouths of the people of Redwall.

With the need for stone in Brydain much reduced in recent times, the people of Redwall have fallen into a dark season.

Historically ruled by House Colton, House Sterling now controls this march after the death of Jemry Colton and House Colton's destruction in the final battle of the Outlander War. Kian Sterling is the current Lord Marshall of Redwall.
The Brookforts

**Culture** | Beilmen, Havin & Neuben

The Rushtors consist of wide hard ground and many rivers that run to the sea. It is on the coast where most of the towns and cities make their home. Rushtors has more ports and fishing villages than anywhere in Brydain.

Rushtors is the most diverse march in all of Brydain, with Beilman and Neuben blood being mixed freely. Rushtors is the home of the only Havin colony on the island, which was conquered and absorbed into Brydain during the Neuben invasion. As a result of this Rushtors is the most inclusive region in Brydain, a land where freedom of expression, culture and arts are encouraged. Rushtors is currently the only march jointly ruled by the Husband and Wife of the Great House.

Many have made the mistake to believe that this makes the Rushtors a weak march but the hard seafolk and intelligent and cunning nobles make for deadly foes.
Brydain

Brydain is an island in the north Eref sea. A land of noble houses, knights, mages, scheming merchants, monsters and mutants. Though men have long since claimed this land there are still many secrets and spectres of the past to be found in the dark and undiscovered parts of this island.

The Island is a Kingdom, nominally ruled by the Royal House. However in practice the great houses of the eight marches vote on laws and policies in the March Council, with the Royal house having the deciding vote in the event of an impasse.

The eight marches of Brydain are:

Throneacres - The seat of government and the home of the Royal House Sorwind. The trading hub of the island centred around the capital city of Thamestad. The march was historically ruled in the name of the Royal House by House Augustine. However it is currently represented at the council by House Javid.

The Summerlands - A beautiful flat region of fields. The nobility live very well here while the peasants accept their poverty due to generations of neglect . Ruled by House Rosib.

The Chastelands - Home to forests and fertile soil. Happy and prosperous the nobility is viewed as weak and pacifistic by the rest of the nation. Ruled by House Geren

The Hearthshires - A wild land of rivers, marshes and woods. The nobles houses keep to their own affairs in this march, abandoning the common folk to lawlessness and banditry. Historically ruled by House Rafage. However since the fall of that house the region is ruled by House Crowther

Redwall - Hills and mountains dominate this march. The dour and sensible nobility here have little time for finery. Historically ruled by House Colton, House Sterling now controls this region for the King after House Colton's destruction.

The Rushtors - Ports and fishing villages are plentiful on the coast of this wide march. The diverse peoples found in the Rushtors have lead to inclusivity, arts and culture found nowhere else in Brydain. Ruled by House Laynor

Routvale - Iron and Clay mines along with dairy fields are common in this industrial capital of the Island. Home to Brydain's best archers the nobility and peasants of this march are always looking for a fight. Ruled by House Ragged.

Grovehaven - A sparsely populated forest march, known for its woodwork. Insular and proud the people of this march tell old tales that are often far more than the myths they appear to be. Ruled by House Stagridge.
Helmund Rosenthal

Helmund Rosenthal is a priest for the Second Son. He is a gloomy man with respect for no one but the dead. He lived in Phartynia with his spouse and son before the rift swallowed them. He met the party on the ferry away from Phartynia. He felt he had to flee, but had no direction. Mica comforted him with Alter. Helmund wouldn't still be here if it weren't for them, and he's forever grateful.

### Personality

Helmund is a bit of a gloomy person. This was even before his family had passed. Helmund is honest to a fault. He also incredibly slow to trust.

### Relationships

Mica - Helmund would have pursued the exit strategy if it weren't for Mica. They have always been so kind to him. Their compassion warms his heart. He also thinks they are a wonderful wizard, but a little scary. Finds their obsession with having trophies a bit...unsettling.

Alter - Alter was one of the first people to comfort him after the passing of his family. He thinks Alter is a sweet boy. He reminds him of himself when he was young. Feels a bit protective of him. He wants to save him from the same life he has led.

Penance - Helmund has *immense* respect for Penance. He finds his dedication to bettering himself admirable. Although, he doesn't always agree with how he does it, but it's not his place to judge his journey. Despite Penance being quite a bit younger than him, Helmund is a bit flustered around him.

Sock - Helmund finds Sock amazing. He thinks Sock is an amazing druid, and adores his inquisitive nature.

Dayne - He does like Dayne, but he finds his disrespect for the dead upsetting. He does admire his fighting skill, and protective nature though.
The Rushtors

**Culture** | Beilmen, Havin & Neuben

The Rushtors consist of wide hard ground and many rivers that run to the sea. It is on the coast where most of the towns and cities make their home. Rushtors has more ports and fishing villages than anywhere in Brydain.

Rushtors is the most diverse march in all of Brydain, with Beilman and Neuben blood being mixed freely. Rushtors is the home of the only Havin colony on the island, which was conquered and absorbed into Brydain during the Neuben invasion. As a result of this Rushtors is the most inclusive region in Brydain, a land where freedom of expression, culture and arts are encouraged. Rushtors is currently the only march jointly ruled by the Husband and Wife of the Great House.

Many have made the mistake to believe that this makes the Rushtors a weak march but the hard seafolk and intelligent and cunning nobles make for deadly foes.
Panteon Bóstw

Panteon świata Arkesii rozbity jest na 3 grupy, które stanowią fundamentalną podstawę kreacji, wierzeń, oraz magii znajdującej się we świecie przedstawionym. Grupy tę wyglądają następująco:

### BOGOWIE

Są to istoty, które istnienie można pozwiązywać ze powstaniem wszechświata. Ich moc pozwala im na kreacje, sprawiając, iż są najpotężniejszymi istotami w świecie Arkesii. Odpowiadają oni za życie, śmierć, przepływ energii i magii, los, wygląd świata oraz wiele więcej.

### PATRONOWIE

Jeśli stworzenie materialne doprowadzi swoje życie do momentu, gdy jej potęga przewyższa jej materialną formę, bądź też zebrała wokół siebie wystarczająco wiele wyznawców, aby oddawać mu/jej cześć, to istota ta wstępuje do panteonu bóstw jako "patron". Patroni są pół-boskimi istotami, które za życia (lub krótko po nim) dokonały "w niebo wstąpienia". Ich moc bazuje głównie na energii, którą zebrali za życia, oraz na ilości ich wyznawców. Nie posiadają oni bezpośrednią kontrolą nad kreacją, jednakowoż mogą wpływać np. na losy pojedynczych jednostek.

### ANIOŁOWIE

Kiedy życie pojawiło się w "między-świecie", pojawiły się także emocje. Stworzenia te, zbierając kolektywnie swoje emocje, dały początek narodzinom "aniołów", czyli istot boskich, które powstały poprzez emocje istot materialnych. Ich moc jest zależna od ilości emocji, jakim mogą się pożywiać. Im więcej anioł otrzyma energii emocjonalnej, tym jest potężniejszy. Aniołowie są w stanie posiadać moc porównywalną do bogów. Standardowy anioł mieści się możliwościom mocy boskiej między patronami, a bogami.

## Panteon Blasku

⠀⠀⠀⠀Bóstwo Wymiaru Luster
⠀⠀⠀⠀⠀Bóstwo Wymiaru Snów

```
Skupiony wokół czystości ducha, empatii, wartościach pozytywnych oraz dobru, **Panteon Blasku** skupia wokół siebie Boskie istoty z dobrego spektrum.

```

## Panteon Cienia

```
Indywidualność ostateczna, brutalność w działaniu, dążenie do celu za wszelką cenę - **Panteon Cienia** ma w swoich szeregach Boskie istoty z złego spektrum.

```

## Panteon Ostrza

 ⠀Bóg Podziemia i Wymiaru Piekieł

```
Stworzony pod wpływem ciągłej rywalizacji istot żyjących, **Panteon Ostrza** jest uosobieniem pierwotnej walki w łańcuchu pokarmowym. Boskie istoty z tego panteonu skupiają się na hartowi ciała oraz ducha, umiejętnościach, silnym charakterze oraz przywództwie.

```

## Panteon Ducha

 Patronka Miast, Handlarzy i Żeglarzy

```
Zrzeszający Boskie Istoty z neutralnego spektrum, **Panteon Ducha** w swoich aspektach skupia się na umyśle, duszy, samodoskonaleniu, magii oraz odkrywaniu nieodkrytego.

```
Grovehaven

**Culture** | Beilmen, Pritani

On the south west of Brydain, Grovehaven is a heavily forested area. Stepped in magic and nature the area is sparsely populated as a result, The people who do live in Grovehaven are hardy and excellent woodsmen.

Though careful to maintain logging at sustainable levels, Grovehaven still supplies Brydain with most of its timber and woodwork.

Grovehaven is home to the small Pritani population that still remains on Brydain after the Beilmen conquest. The Pritani are proud of their past but unlike the Beilmen are realistic about their situation, knowing they will never reclaim the isle. Still the use of their language and worship of nature persists. Much to the chagrin of the Brydain Church.

Beilmen nobles are incredibly pious and the Grovehaven phrase "We are quick to anger, but quick to forgive." is often accurate. Sometimes however the insistence on forgiveness has lead to some calamities that could have been prevented.
Brydain Wiki

**Welcome to the Brydain Wiki!**
Home for the Brydain universe. A high Fantasy world based on Game of Thrones with Allegories of the modern day United Kingdom

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Blis

Szablon:Informacje o Postaci

"Blis (z Crowchill)" jest postacią odgrywaną przez Neerdie. Bohaterka uczestniczyła w kampanii "Opowieść o Różanym Baronie". Obecnie bierze udział w "Na Chwałę Białej Róży!", która jest bezpośrednią kontynuacją OORB'a.

## Wygląd Postaci

Blis jest młodą, małą, żółto oczną goblinką, o żółtym, lecz pięknym uśmiechu. Jej aparycje można najładniej uznać, jako "nieestetyczna" - jej ubrania zostawiają wiele do życzenia. Włosy, choć jest ich wiele, i bardzo puszyste, to wyglądają jak gniazdo ptaka. Jednak te minusy nie zniechęciły owadów, które ciągle otaczają Blis, lecz owady to nie jedyne stworzenia w towarzystwie młodego goblina. Opos, którego Blis nazwała "Tu-do" jest jej wiernym towarzyszem, który nie oddala się od niej chociażby na jeden krok.

## Historia Postaci

Blis urodziła się w małej gobliniej wiosce Crowchill na południu. Miała okazję doświadczyć wiele bólu i cierpienia. Duża część rodziny dziewczyny została sprzedana na targach albo oddana do niewoli przez  inne gobliny. W Crowchill działo się coraz gorzej, a mieszkańcy powoli wykruszali się. Lud ginął, został porywany i umierał z głodu. Gdy wszyscy bliscy zostawili Blis, została zupełnie sama, zdecydowała się odejść z wioski by znaleźć sobie nowe, bezpieczne miejsce. Młodziutka goblinka wyruszyła w dzicz, ukrywając się na drzewach, w jaskiniach czy innych trudno dostępnych kryjówkach. Zapuszczała się coraz dalej na nieznane sobie tereny

Podczas drogi była zawsze całkiem sama, do czasu gdy pewnego razu znalazła martwą matkę oposa wraz z trzema młodymi. Dwa stworzonka uciekły, a ostatnie, prawdopodobnie najmłodsze i najsłabsze zwinęło się w kulkę. Wydawało się przerażone. Blis dała oposikowi jedzenie i zawinęła w kawałek płaszcza. Nie zamierzała trzymać zwierzątka na siłę, chciała dać mu wolność, ale oposik nie odszedł od Blis. Wręcz przeciwnie, został i schował się w jej kieszeni płaszcza. Od tego czasu minął prawie rok i oposik cały czas jest blisko Blis. Dziewczyna nazwała go Tu-do.

#### Dziennik Blis

Dziennik Blis jest brudnym, pełnym zakładek, zawierającym luźne kartki dziennikiem, który spięty jest skórzanym paskiem. Wygląda na całkiem stary. Wewnątrz widać krzywe i ledwo czytelne literki, pisane bardzo blisko siebie. Są to zarówno pojedyncze słowa jak i pełne rozbudowane zdania. Różne języki przeplatające się i bardzo trudny styl.
Ghostbeau

* In Game
* In Show

### Species

The ghost form of Callaghan; presumably not the same kind of entity as Ghostbur, but related

### Height

5'11 (Ghostbeau appears younger physically than his alive form of Callaghan.)

### Allegiance

* Thornwood (tied to, despite it's wreckage.)
* Ciri (past; was haunting Ciri until Angel banished him and exorcised Ciri.)
* Calliope (current; summoned by Joy to be tied to Calliope, at her request.)

### Deaths

* Banished from the realm by Angel, only to be summoned again by Joy (as per Calliope's request).

## Other information

### Residence(s)

* The Beaudreau Residency (Joy tied him to the house that Calliope built for herself so that she can visit him almost whenever she wants.)

>
> *You hurt me! You let him submerge me in the thing that I told you hurts most of all!*
>
>
>
>
> *—CALLAGHAN TO CALLIOPE, ABOUT ANGELUS'S PREPARATION FOR HIS RESURRECTION.*
>
>
>
Milton Darby

* In Game
* In Show

### Allegiance

* The Syndicate (past; he joined to keep Ciri under control, but then left shortly after Technoblade's imprisonment.)
* Las Nevadas (currently; works under Quackity indirectly, and directly under Purpled.)

### Deaths

* Killed by Ciri in a fit of rage in L'Manburg, on January 3rd, 2021.
* Killed by Quackity in Las Nevadas on June 12th, 2021.

## Family & relationship(s)

### Mother

* Molly Shea / Mellowkyu ('adoptive' mother)

### Sibling(s)

* Amare ('adoptive' sister)
* Audry ('adoptive' sibling)
* Tubbo ('adoptive' brother)
* Arch ('adoptive' brother)
* TommyInnit (technical/supposed in-law through adoption)

 note that he does not get along well with ranboo, and therefore does not see him as an in-law.

## Other information

### Residence(s)

* Thornwood (past; was exiled prior to the Explosion of Thornwood.)
* Techno's Cabin (past; Ciri invited him to stay whilst he looked for a new place to call home.)
* The Syndicate meeting room (past; temporary, he ran away and hid and lived there until Technoblade found him. Even after, he continued to reside there.)
* Las Nevadas (currently; he truly has nowhere else to stay, even if he does have a small rivalry with Quackity.)
Angel

* In Game
* In Show

* Manburg (formerly; he ran with Quackity until Schlatt and him teamed up, which is shortly before he fled from Manburg.)

### Deaths

* Killed by Schlatt shortly after fleeing Manburg because of him (on October 5th, 2020).

## Family & relationship(s)

### Others

* Callaghan (currently working under him and Laurance.)

## Other information

### Residence(s)

* Los Santos
* L'Manburg (past)

### Conflicts

* Manburg Festival
* TommyInnit's Prison Circumstance & Mishap

>
> *I don't remember much of myself... but I remember *you*. Ranboo... correct?*
>
>
>
>
> *—ANGELUS TO RANBOO, THE FIRST TIME THAT HE LOSES HIS SOUL.*
>
>
>
Na Chwałę Białej Róży!

Kampania "Na Chwałę Białej Róży!" jest piątką rozgrywką w świecie Arkeshii, oraz jest bezpośrednią kontynuacją "Opowieści o Różanym Baronie"

## Opis

Postacie podróżując w regionie valsii, ziedzając wielkie pola winogron, zagajaniki róż, stare pałacyki szlachciców, oraz winiarnie, trafili w końcu na splugawionej północy.

Różany Baron, Xavier II, po tym jak zawarł pakt z Aniołem Pychy, Malakh'iem Czarnym, doprowadził dużą część Valsii do ruiny, a jej ziemie zjałowiał. Bohaterowie jednak, z pomocą powierników wagi Mus'Awah - Jazzmine i Fezama, pokonali Różanego Barona, zapieczętowanego w magicznych kryształach.

Obecnie, stolica Valsii - Rosekeep, oraz jej północna część, stoi w ruinie. Jednakowoż postacie są wartownikami - czyli spadkobiercami tronu w przypadku braku następcy tronu. Odbudowa będzie długa i trudna, a pogodzenie wojujących frakcji będę wielkim wyznaniem, jednakże bohaterom udało się przejść przez wszystkie wyzwania, i odbudowa białej róży jest tylko kwestią czasu.
Callaghan

* In Game
* In Show
* Streamer

### Allegiance

* Thornwood (past; lived there before the Explosion of Thornwood in December of 2020.)
* L'Manburg (past.)
* Ciri (past; pledged loyalty until his final death in January of 2021.)

### Deaths

* Killed by Schlatt on October 16th, 2020, during the Manburg Festival.
* Killed by Schlatt on November 4th, 2020.
* Killed by Ciri on January 1st, 2021, in L'Manburg.
* Callaghan has been **revived** and has had all his lives reinstated by Angelus on August 16th, 2021.

## Family & relationship(s)

### Others

* Ciri (soulmate; bond broken by Angel on December 25th, 2020)
* Angel, Laurance (as of August 16th, 2021, Callaghan now works for Laurance and Angelus.)

## Other information

### Residence(s)

* Thornwood (past; forced to move out when Thornwood was blown up.)
* L'Manburg (past; temporarily moved into Tommy's old home.)
* Techno's Cabin (past; forcibly by Ciri when he was kidnapped.)
* Jack Manifold's gold farm (currently; he lives here in the Nether to keep his whereabouts unknown.)

>
> *It would surely be a pleasure to see you hang.*
>
>
>
>
> *—CALLAGHAN TO CIRI, AFTER CIRI ATTEMPTED TO KILL HIM.*
>
>
>
Malakh Czarny

## Opis Ogólny

Malakh Czarny, Krupier, Handlarz - Anioł Pychy, Jaźni i Potęgi. Jego domenami jest chciwość, strach i potęga.

Jego fizycznym aspektem jest wielka, humanoidalna, makabryczna poczwara, o długich kończynach, prawie całkowitym braku oczu, oraz wielkim, białym uśmiechu.

Malakh oferuje nieświadomym istotom rozwiązania ich problemów — dając im moc, władze, bogactwa. Pan Pychy posiada zawsze jeden warunek umowy - „Kiedyś przybędę po zapłatę". Zaślepiony darami, ofiara pławi się w chwale ofiarowanej mu przez Anioła Pychy. W niespodziewanym momencie, osobie, która zawarła pakt, życie zacznie walić się na własnych oczach. Malakh powoli, lecz konsekwentnie zacznie zabierać to, co wcześniej ofiarował ofierze. Istota najczęściej popada wtedy w obłęd, desperacko szukając desek ratunkowych, czcząc Malakh'a jeszcze bardziej, aby przebaczył mu za jego grzechy.

Pan Pychy ceni w swoich wyznawcach egoizm, indywidualizm, nielitościwość, skrupulatność w celach, oraz brak strachu.

## Symbol

### Opis

Para czarnych kości

Mus'Awah skutecznie blokuje bezpośrednią interwencję jakiejkolwiek boskiej istoty na Arkesii, więc Krupier musi posługiwać się istotami, które z desperacji zaczęły służyć Aniołowi. Postacie te zazwyczaj przywdziewają ciemny ubiór, nigdy nie zdradzają własnego imienia, i nie cofną się przed niczym, gdy ich Pan wydał bezpośredni rozkaz. Główną funkcją **Nosicieli** jest „plugawienie” miejsc kultu, aby Malakh zdobywał więcej punktów, z których może kontrolować więcej obszarów.
Eliza

### Obecna Kampania

"Eliza" była postacią odgrywaną przez Jung Kolin Chana. Bohaterka brała udział w kampanii "Opowieści o Różanym Baronie"

## Historia Postaci

Eliza od młodzieńczych lat była utalentowana. Rodzice zauważyli to i posłali ją do jednej z lepszych szkół muzycznych w okolicy. Była najmłodszą w klasie, ale nie odstawała poziomem. Czasami nawet wypadała lepiej na tle innych. Nauka nie sprawiała jej problemu, a nawet czasami wydawała się nie potrzebna. Po zakończeniu szkoły ruszyła z karawaną, by przeżyć przygodę w wielkim świecie. Przez te 3 tygodnie, które spędziła w trasie, jej rodzice zginęli w tajemniczych okolicznościach. Nikt dokładnie nie wie, co się z nimi stało. Sprzątacza przychodząc do domu rodziców Elizy znalazła tam tylko dwa trupy przy kominku.

Wiadomość o śmierci mamy i taty do Elizy jeszcze nie dotarła, ciągle w trasie, nieświadomie ucieka przed tą wiadomością. Na trasie Eliza nie skupiała się głównie na graniu dla publiczności, ale też na mniejszych lub większych przygodach. Podróżowała raz z jedną, raz drugą karawaną, czasami sama. Liczyło się dla niej tylko by zwiedzić świat i grać dla własnej i może innych przyjemności.

#### Wiersz

"Mama mówiła łap życie,

Chowaj swoje uczucia skrycie,

Zranić je można bez broni

Serduszko je chroni

Uważaj komu je pokazujesz,

bo bardzo pożałujesz"
The Hearthshires

**Culture** | Neuben

The Hearthshires is a wild land of rivers, marsh and overgrown cattle fields, broken up by poorly maintained towns and cities.

The rich live very well here and hide away in their town houses and mansions while the rest of the March falls apart. So badly is the region run that mercenaries make a great deal of coin here performing duties that the noble houses ignore.

House Rafage long ruled these lands, but after the mysterious death of Nileg Rafage and the destruction of the rest of the house at the start of the Outlander War, House Crowther now rules this march.

Here is the greatest concentration of the Brydain Breaker Band and Red Brotherhood presence in all of Brydain. More recently it has also been the rallying point of the Hardy Men cult who spread fear throughout the land in the wake of the Crownfever plague.
Upadły Szermierz

Nieznany Szermierz, potępiony za swoje akcje za życia, obecnie toczy tą samą walkę na arenie przeciwko abominacjom. Domena w której walczy o swoje istnienie należy do Yilliata, patrona kłamstwa.

## Informacje Mechaniczne

### OGÓLNE

 Typ
 Klasa Pancerza
 Punkty Wytrzymałości
 Szybkość

### STATYSTYKI

 Zręczność
 Kondycja
 Inteligencja
 Mądrość
 Charyzma

 Rzuty Obronne
 Umiejętności
 Wrażliwość na Obrażenia
 Niewrażliwość na Obrażenia
 Niepodatność na Obrażenia
 Niepodatność na Stany
 Zmysły
 Języki

### AKCJE GŁÓWNE

##### WIELKI MIECZ

 Modyfikator Trafienia
 Obrażenia
 Typ Obrażeń

##### CIĘŻKA KUSZA

 Modyfikator Trafienia
 Obrażenia
 Typ Obrażeń
BranchTail

**Appearance**

A medium-height tabby cat with dark reddish-orange fur, black stripes on his back, and a black striped tail, with dark green eyes. His tail is oddly long and he randomly flicks it when nervous.

Status: Alive

Clan: ShallowClan

Role: Warrior

**Relationships**

Mate: N/A

Parent(s): N/A

Sibling(s): EmberLeap (deceased)

Crush: LeafWood

**Personality**

He’s very friendly and loves helping people as much as possible. He’s also always been kind of reserved and quiet, because his sister was the outgoing one. Ever since her death, he’s been even more introverted. He tends to get crushes very easily, although it’s almost always on people who will definitely end up hurting him in the long run; whether evil or just mean. He appreciates everyone, and gets super excited whenever someone actually wants to be his friend, because that doesn’t happen often. Because of his childhood, he’s not the most trustworthy person ever, and has to get to know others before forming a relationship, whether it’s platonic or not.

**Trivia**

* Is afraid of spiders
* Has a lifelong fear of cliffs ever since he was a kit and his father pushed his mother off one?
* Since the death of his sister, has wanted to get revenge on badgers.
* Voice is very quiet; it literally always sounds like he’s whispering.
* Fascination with Twolegs

**Quotes**

‘Shadekit and Cherrykit reminded him of himself and Emberleap, when they were younger. And that hurt.’ - BranchTail talking about the new kits

“I suppose. Never thought about it before.” - About ShallowClan

‘Now literally NOBODY in the entire clan cared about him. Hmm, sounded like his childhood.’ – random thought

**Credits**

Creator: hstarlight on Scratch
Farketar

## Opis Ogólny

**Farketar** - Krasnoludzki patron, kowali, rzemieślników, lekarzy i uchodźców.

Za życia, Farketar był mistrzem kowalstwa w Gil'Farum - jedno z największy miast ówczesnego Defaan. Wyroby metalurgiczne jego uczniów lub innych mistrzów nie mogły stawać na tym samym podium, co dzieła Farketar'a. To on, jako pierwszy dodał do wytopionego żelaza węgiel, tworząc stal. Ten nowy wynalazek pomógł wczesnym krasnoludom zdobyć mocne pozycje na wyższych kondygnacjach Między-Świata, czyli idących na wiele kilometrów w dół sieci korytarzy, pięter, jam i jaskiń pod powierzchnią Arkesii.

Krasnoludzki mistrz jednak nie był zadowolony ze swojego odkrycia. Powtarzał ciągle, iż jest to „nieudany” eksperyment, i nigdy nie miał służyć do masowej produkcji broni. Jego pacyfistyczna natura nie została ciepło przyjęta przez resztę społeczeństwa krasnoludzkiego, jednakowoż jego wysoki status społeczny sprawiał, iż był praktycznie nietykalny.

Farketar resztę swojego materialnego życia spędził na tworzeniu „Kuźni czarów”, która miała łączyć w sobie aspekty magiczne, oraz metalurgiczne. Nie wiadomo, czy Farketarowi powiodła się ta konstrukcja, jednakże po dziś dzień uznawany jest za jednego z najwybitniejszych krasnoludów w historii.
Krwawe Ostrze Domu Lozh

Znane ze swojej brutalności, "Krwawa Ostrza" są pierwszą linią obronny Lozh. Głównie utworzone przez orki, ugrupowanie to jest typowym, jak na standardy Ronijskie, grupą wojowników, którzy nie znają litości.

## Informacje Mechaniczne

### OGÓLNE

 Typ
 Klasa Pancerza
 Punkty Wytrzymałości
 Szybkość

### STATYSTYKI

 Zręczność
 Kondycja
 Inteligencja
 Mądrość
 Charyzma

 Rzuty Obronne
 Umiejętności
 Wrażliwość na Obrażenia
 Niewrażliwość na Obrażenia
 Niepodatność na Obrażenia
 Niepodatność na Stany
 Zmysły
 Języki

### AKCJE GŁÓWNE

##### TOPÓR WOJENNY

 Modyfikator Trafienia
 Obrażenia
 Typ Obrażeń

##### OSZCZEPY

 Modyfikator Trafienia
 Obrażenia
 Typ Obrażeń

### AKCJE BONUSOWE

**ŻĄDZA WALKI**

Jeśli obrażenia, które krwawe ostrze zadało przeciwnikowi będzie wynosiło 10 lub więcej, to używając bonusowej akcji jest w stanie wykonać 1 atak Toporem Wojennym.
Garoz

Bóg natury oraz zwierząt

Garoz

Natura jest tak stara, jak Erde, jest w zasadzie pierwszą królową wszystkich ziemi, lecz dzisiaj jej terytoria są kolonizowane przez „najeźdźców". Broniąc się, Garoz zsyła na intruzów wszelakie potwory i monstra, aby odgonić ich, utrzymując naturalny porządek.

„Łowca” stanowi piecze nad naturą Erde. Dzięki niemu balans w naturze pozwala każdemu organizmowi na koegzystowanie. Jest on twórca on łańcucha pokarmowego, modyfikując go tak, aby przyroda mogła żyć w harmonii. Dzięki czemu każda istota w naturze zna swoje miejsce w szeregu.

Bóg natury, jako iż kieruje się instynktami, szanuje jedynie siłę — łańcuch pokarmowy, który skonstruował, zawsze kroczy ku górze, a kto jest na nim wyżej, ten ma większą siłę. Okazywanie słabości lub litości zwierzynie jest niedopuszczalne. Drapieżnik nie powinien dopuszczać do siebie myśli o litości dla swojej ofiary — Albo on, albo ona.

## Łowcy/Myśliwi

Ofiary dla Garoza są na porządku dzienny. Jest on bardzo rad, gdy podczas festynów ofiaruje się mu istoty upolowane na część jego imienia. Łowcy (jako jego główna grupa wyznaniowa) wykonują rytuały, które mają na celu wesprzeć ich w polowaniach na bestie czyhające w zapomnianych częściach Erde.

Stworzenia niecywilizowane także oddają część Garozowi, uznając go za stwórcę wszystkiego, co ich otacza.

## Dewiza

*We krwi jest chwała, w polowaniu duma, w zdobyczy pochwała, a w strawie spokój*

*Ofiaruje Tobie, Panie natury stworzenie, które ukazało w chwili zagrożenia życia słabość, i upadło pod moją potęgą!*
Ocena Sytuacji

"Ocena Sytuacji" była piątym jedno-strzałem rozegranym w świecie Arkeshii. Obecnie jedno-strzał został rozegrany 1 raz.

## Opis

*Dziękuje bogom za ten dzień, moi drodzy! Nasza trupa znowu ma okazje do ukazania swoich talentów artystycznych! Wioskowy tłum nie ma pojęcia, czy jest prawdziwa kultura, ale miastowi - Oh, oni potrafią docenić sztukę!*

*Będziemy musieli tym razem dać z siebie 200%. Publika będzie wymagająca, lecz dochód finansowy, oraz renomy będzie liczony w sztabkach! Mniej gadania, więcej śpiewania! Światła… Publika… AKCJA!*
D'Artaf

### Obecna Kampania

"D'Artaf" był postacią odgrywaną przez Sidafa. Uczestniczyła ona w jedno-strzale "Dostawa Godna Zegarmistrza"

## Wygląd Postaci

Wysoki, postawny goliath o białych tatuażach biegnących po twarzy, o przenikliwym spojrzeniu szarych oczu.

## Historia Postaci

Przed kilkoma laty D'Artef zszedł z rodzinnych gór w poszukiwaniu lepszego życia. Po przypadkowym rozgromieniu zamieszek, został zaciągnięty do miejskiej straży, Od tej pory, nocami przemierzał miejskie uliczki tłukąc podejrzanie wyglądających typków (miejscowi nazywali to patrolem). Z powodu spacyfikowania syna miejskiego rajcy i kilku innych wysoko postawionych osób (różnica kulturowa) D'Artef został wysłany na tymczasowy, przymusowy, bezpłatny urlop.