Combat (Asterix & Obelix XXL 3)

Combat is one of the main parts of the gameplay in Asterix & Obelix XXL 3. The player must defeat Roman legions to progress through the game.

The player uses the following keys in combat:

* **Attack** – Punch a Roman.
* **Forward Jump** – While controlling Obelix, hit a Roman by jumping into him.
* **Menhir** – While controlling Obelix, use the Crystal Menhir to attack Romans (see Crystal Menhir section for more information).
* **Magic Potion / Dogmatix** (different keys in the PC version):
	+ While controlling Asterix, press this key to use one of the stored potion gourds to become faster and stronger for a few seconds. While punching, Asterix may perform Uppercut at random in this state.
	+ While controlling Obelix, order Dogmatix to bite a Roman a few times, forcing him to run around in panic and dealing damage. Dogmatix has a cooldown, shown in his own HUD icon, and he barks when it passes.

The player can also use Special Hits to fight more efficiently, but at the cost of Energy. The player can restore the Energy Bar by hitting Romans and picking up Energy Bonuses.

* **Special Hits** – The player must use this key to prepare a special attack. On consoles the key needs to be held, on PC it needs to be pressed in advance and is reset after use. When the player can use one of the 4 special attacks, they will be displayed in the bottom left corner. Then, the player presses one of the the following keys:
	+ **Uppercut** **/ Obelix's Swing**– Launch a Roman into the sky or remove his shield. Obelix needs the Crystal Menhir to perform this attack. In the PC version the characters use different keys for this attack (Asterix: Special Hits > Uppercut, Obelix: Special Hits > Obelix's Swing).
	+ **Spin Attack** – The player spins and hits Romans. Obelix needs the Menhir to use this attack.
	+ **Legionary Toss** – The player grabs a Roman, spins him around and throws him horizontally.
	+ **Charge** – The player jumps towards a Roman and hits him.

The PC version uses separate keys for all 4 Special Hits instead of reusing keys for punching, jumping, pounding with the Menhir or changing its state.

The player can upgrade their attacks (exception: Asterix’s Legionary Toss), buy more potion slots, extend the Energy Bar and reduce Dogmatix's cooldown in Ekonomikrisis’ shops.

Besides beating up Romans, the player can push them into deep water or pits, blow up explosive barrels near them or drop these barrels on them from above.

## Combat Lock

The game has many necessary battles, where the player needs to defeat Romans who guard paths and levers.

Unlike the previous games in the XXL series, this game does not tell the player how many Romans they need to defeat. Whenever the player sees a lever with a lock icon or a glowing barricade, Combat Lock is active. When the player defeats the Romans in the area, the glowing barricade despawns or the lever is unlocked.
Another difference from the previous games is that the player must replay a battle if they re-enter its area after visiting another level or dying.

## Crystal Menhir

The Crystal Menhir can be used as a weapon against the Romans. Obelix needs the Menhir to perform the special hits Obelix’s Swing and Spin Attack. It also has unique abilities depending on the state:

* Stone – pushes Romans away. At full charge, it also stuns them.
* Ice – freezes Romans, slowing them down. At full charge, it freezes them into ice blocks, immobilizing them completely. If the player waits too long, they break out of the ice.
* Fire – Sets the Romans’ backsides on fire, making them run around chaotically.
* Magnetic – Pulls nearby Romans towards Obelix. Also can be used to create a shield for a short time.

For the general description and peaceful uses of the Menhir see its own article.

a stunned RomanRomans partly frozenRomans fully frozena burning Roman
## Roman Camps

The Roman camps are large areas with many enemies and tents. The player must visit them to progress.

For more information see the Roman camps article.

## Trivia

* This is the only game in the XXL series where beaten enemies fall on the ground and drop their weapons, which move with gravity. They despawn after a short time.
* Romans do not walk knee-deep in the water. If they fall in the deep water, they will drop to the bottom and spawn Helmets underwater.
* The Energy Bar appears longer for Obelix but contains the same amount of energy as that of Asterix.
* Just like Romans, boars fill the Energy Bar when beaten, can be stunned and sent flying into the sky.
* It is unknown why Magic Potion + Dogmatix and Uppercut + Obelix’s Swing use different keys in the PC version.
* If the player defeats a Roman with Uppercut/Obelix’s swing, he will lose his sandals and get stuck in the ground upside down.
* There may be a bug in the PC version where if the player presses the Special Hits key, it shows Xbox One keys instead of keyboard keys.