Updates/Full

A full list of updates is maintained here. This page includes all release, beta, alpha, and pre-alpha updates.

*(See Updates for a list of updates since the game's release.)*

## Release Updates

```
**Version 13.0.1**

```

* Fixed a crash related to Linux OS
* Added placeholder avatar in the Daily Contribution UI
* Added a new bug somewhere in the game

### Version 13.0.0

* Daily challenge mechanics revamped into "Daily Community Contribution"
* Added a never-ending stream of content to be unlocked on the Debt Bar
* Added a new "Special" type of item rarity
* Consumables are now permanent
* Code improvements for 4 gamemodes (Bomb Tag, Speed Run, Color Craze, Falling Blocks)
* Code improvements for the editor
* Fixed various game crashes
* Fixed a twitch specific crash

```
**Version 12.0.5**

```

* 3 Bleak new characters
* Twitch integration fixes
* Environmentally themed guilt trips
* Various minor bug fixes

```
**Version 12.0.4**

```

* Adjustments to RGB implementation to prevent crashes

```
**Version 12.0.3**

```

* Fixed crash on Mac and Linux when two characters are on the same team
* Fixed crash on Mac and Linux at the end of Outbreak
* Fixed crash in Editor related to the splatters
* Fixed crash in Loot Grab when attempting to render specific assets
* Fixed crash when user levels up twice (receives 2 rewards)
* Fixed crash in Hoops when one of the players left during a specific time

```
**Version 12.0.2**

```

* Fixed crashes on Linux and Mac

```
**Version 12.0.1**

```

Fixed various crashes

### Version 12.0.0

* New Game Modes: Shuriken Parry, Spider Bomb, Papers Planes & Radiation
* New Mutators: What the Golf, Astral Projection & Accelerate
* New Characters: Malone, Adam, Barkley, Mauly, Burd & Trip
* New Announcer: ProZD
* Various bug fixes and memory leaks patched

```
**Version 11.0.5**

```

* Added proper Chinese localization
* Fixed Bobby's missing eye
* Fixed the lack of statistics in Outbreak
* Added a custom string when Itchy is unlocked

```
**Version 11.0.4**

```

* Fixed the "game crash on launch" bug

### Version 11.0.3

* Added the very special "Itchy" character

```
**Version 11.0.2**

```

* Fixed Lethal Leaps and Jumpolines not working in Vertigo, Tetrominos and Building Blocks
* Semi-fixed all the problems with the chinese localization
* Added missing UI text for Russian and Italian
* Improvements to Outbreak
* Fixed precisely one typo in the Finnish translation because my girlfriend yelled at me

```
**Version 11.0.1**

```

* Fixed a bug where the Switcheroo mutator would be unlocked by default
* Removed leftover levels from unreleased game modes
* Fixed a bug with Switcheroo in God Gun
* Fixed the jittering in the Enhance mutator
* Ballance tweaks to Outbreak
* Tweaks to the way the virus projectiles in Outbreak work

### Version 11.0.0

* Added 3 new characters
* Implemented disappointed gifts for Christmas
* Added 5 new trails
* Added one new game mode "Outbreak"
* Added 3 new mutators: "Switcheroo","Jumpolines"&"Enhance"
* We now unlock ghosts at level 1.
* Twitch Balance Level with Death tile ceiling.
* Splatters rendering under tiles fix
* Snow Rendering Under Trampolines and Lethal Leaps Fix
* Made the video in the store not auto-play anymore
* Added getDailyReward server API.
* Select previously selected mutator when returning from Mutator Testing
* Static Bounce Electricity Effect Persists bug fix

```
**Version 10.0.4**

```

* Added the ability to reset your entire progress
* Improvements to the editor replay system
* Fix editor gizmo issue
* Fix editor crash when moving a pivot door
* Fix props in the editor when props are off in settings
* Reset slomo when going back to editor after testing
* Renamed "Rumble" to "Vibration" for platform independency
* Fix dead AI getting stuck in panic mode
* New PS4 controller asset
* Removal of "Steam" strings in as many places as possible
* Fixed a bug where AI Bots skins desynced in lobbies
* Fix Decoys issue on Building Blocks
* Avoid reloading IdleWarning asset each time network lobby is opened
* Text, Prompt, Controller vibration for "Hold X Sec" in pop-ups
* Better lobby countdown vibration
* Fix Twitch mutators-related crash on host migration
* Fix Twitch emote image crash
* Ignore Daily Missions when playing online alone
* Increased the space for the mode voting number text
* Fix Hat Chase issue on the Camel level
* Fix RNG Dice crash
* Fix Skin Swapper skins swapped when going back to menu from a network game
* Replaced stomp with Fizzle Floor for convention mode
* Added privacy policy screen at the beginning
* Improved tracking of lost objects
* Fixed Cleanup Crew Localization Mispelling
* Fixed Skin Swapper + Teleporters issue
* Boss Fight AI improvements
* Fix Velcro online unlinking issue
* Fix for toggle tile sensor issues
* Improved memory leaks
* Fix invite prompt not clickable in Play Online
* Disabled logging of global chat events
* Fix toggle tile sensor issues with fast-moving joes
* Make sure watchdog thread is started after sending a crash report
* Fix crash when HTML is returned instead of JSON from the server
* Fix Halloween Edition gibs crash
* Improved error message for duplicate characters
* Fix trail and emotes coloring issues in lobby
* Fixed a bug that allowed players to move after teleporting before the round started
* Fixed a crash related to UTF-8 logs
* Fixed camera-related crash
* Fixed a crash related to "bodyName"

```
**Version 10.0.3**

```

* Fixed a crash related to win stats
* Fixed a crash related to the "Sugar Rush" & "Rocket Run" modes
* Fixed static objects being occluded too early at large resolutions
* Fixed rendering issues in the Editor
* Fixed a crash related to the Daily Challenge UI

```
**Version 10.0.2**

```

* Fixed the game not launching on Linux
* Fixed crash when going "back to menu"
* Fixed crash after the Daily Challenge screen
* Fixed "Decoys" mutator crash in "Building Blocks" game mode
* Fixed crash related to online mods
* Fixed the new "X Splatters" not working correctly. Now they do, we good!

```
**Version 10.0.1**

```

* Added even more maps, we're at 49 new maps after this update!

### Version 10.0.0

* Made a lot of performance improvements, fps should be noticeable highger now
* Added new mutators: Dirty Shoes and Velcro
* Added 3 new characters: Techie, Millard & Archie
* Added A LOT of new maps for existing game modes
* Reworked the way "Ghostly Jumps" Mutator works
* Added 3 new consumables: Caption emotes, White Flammable head & X Death Splatters
* Added the ability to toggle "despawn" Joes in the editor with the debug keys for pretty screenshots
* Tons of tweaks to how "Velcro" & "Dirty Shoes" mutators interact with different game modes
* Fixed a crash related to "Shifty Grounds"
* Fixed a crash on host migration
* Separated button texture in the Introduction sequence to support button remapping
* Fix a crash related to "Ghost Scare"
* Fix a crash related to "Hoops"

### Version 9.0.4

* Added Monster Prom Characters: Liam, Miranda & Polly
* Added Monster Prom Trails: Sporks, Truth Triangle & Turdy
* Fixed a sync bug with "Turbo Mode" mutator

```
**Version 9.0.3**

```

* Displayed text when friends list is empty
* Fixed a problem where custom characters weren't visible after a match
* Fixed a rare crash in the Bid War
* Fixed connection issues introduced by the recent Steam privacy changes
* Improvements to the max "fullscreen" resolution
* Introduced a new improved way to report bugs in the main menu (bottom right)
* Made the Not-Coins spent of the Daily Challenge retry disappear instantly
* We now show "Not enough active items" only for game modes and mutators in the Not-A-Store
* We're now saving host server settings separately from match settings

```
**Version 9.0.2**

```

* The last used trail is now remembered
* The host will now auto-kick himself during a match if he is idle for too long
* Fixed a rare crash during the "Hoops" game mode while using the "Flammable Head" consumable
* When you gain Not-Coins, a new "+ Value" graphic appears above your current Not-Coins
* Even further improvements to the steam item conversion system
* Prevented the top bidder's username from overflowing in the Bid War screen
* Improvements to trail networking
* Properly removed trails when you clear a player slot in a lobby
* Fixed a loophole that allowed you to exit the Not-A-Store screen without enough items activated
* Fixed a silly problem where clicking on the "Bid War" would cause the following pop-up to disappear as well
* Prevented the game from applying the last used character/trail if you disabled them in the Not-A-Store
* Password protected servers are not disappearing anymore from the server browser

```
**Version 9.0.1**

```

* Improved the way we detect duplicated items in order to award Not-Coins more accurately

### Version 9.0.0

* Added the "Bid-War" section in the Not-A-Store
* Added the "Consumables" section in the Not-A-Store
* Improved the way toggle tiles behave during the "Lethal Leaps" mutator
* Improved visual coins explosion when you get a duplicate item
* Improved the logic behind toggle tiles pushing players outside of them at high speeds (specifically against the VVVVVV mutator)
* Improved the way Daily Challenges register matches to prevent unintentional quitting
* Fixed character skin preload bug in the lobby
* Better header and logo images for the Not-A-Store sections
* Added a limit to max number of gibs that can spawn
* Tied gibs to the "Props" video setting so they can be turned off
* Turned off V-Sync by default for the first time you open the game

```
**Version 8.0.3**

```

* Added the ability to skip the "Duplicate Item" animation
* Made backing out of testing items in the Not-A-Store faster by making the going-back-to-menu confirmation instant
* Fixed a bug where players character skins would change in the lobby after alt-tab-ing
* Reduced the character limit on usernames displayed in invitation notifications to prevent overlaps
* Added the main menu banner in the Not-A-Store screen as well

```
**Version 8.0.2**

```

* Fixed the inability to re-roll mutators using a controller
* Added statistics for the new game modes in the Statistics screen
* Fixed a bug where enemies weren't synced correctly in online games of "Crowd Stomp"
* Fixed -another- crash related to "Boomerangs"
* Fixed AI crash in "Static Bounce"
* Fixed a crash related to the Daily Challenge
* Fixed some typos in character descriptions

```
**Version 8.0.1**

```

* Fixed a crash related to joining mid-game in a "Tetrominos" mode
* Added extra safeties to prevent "souls" from getting out of the level in the "Souls" game mode
* Fixed a crash related to boomerang's zero-length raycast
* Removed the temp numbers on the Consumables & Bid War sections in the Not-A-Store and filled them up to 100%

### Version 8.0.0

* Big Additions
* In-Game item rehaul system "Not-A-Store"
* Ability to re-roll mutators
* Ability to re-play the Daily Challenge
* Customizing Trails
* 7 New Characters
* New Mutators: Moooove, Staller, Deaths'plosions, Flutter, Snek, Ghostly Jumps & Lethal Leaps
* New Game Modes: Tetrominos, Crowd Stomp, Explosive Barrels & Boomerangs

User Interface

* Added Not-Coins display in the player info-box
* Prevent exiting the mutator section of the shop with less than 3 mutators selected
* Pre-loaded skins in the store to lower loading times
* Added explanation video animations for every Mutator in the store
* Added a yellow pop-up title color for coin-related messages
* Reduced the "Hold to go back to menu" time down to 1.5 sec in online games
* Pop-up now respect the delay for mouse interaction to prevent accidental clicks
* Gameplay
* Added death tiles on the ceiling of "Tetrominos" levels with the "VVVVVV" mutator
* Increased the bomb passing range in "Bomb Tag" while the "Snek" mutator is active
* Removed "Move and Die" from the "RNG Dice" mutator pool
* Others
* We gathered all the bugs at a bi-yearly meeting, we all sat down and discussed our problems, and we kindly asked them to leave, however not all of them cooperated
* Added rarity levels to mutators
* Added characters for all the characters (some of them were missing)
* Fixed a gibs-related crash
* Improved SFX for duplicated item unlock
* Things that nobody will ever notice
* Attempted to create a "Baseball" game but we weren't happy with it so we scraped it. That's why in the trailer it says "5 new game modes" when there are actually 4
* Disabled the jump sound when a character jumps in the preview window of the store
* Ignore keyboard input in lobby while shift is held down for emotes

```
**Version 7.2.1**

```

* There was a bug in the code that made the "Winter Edition" kick in too early. We fixed that :D

### Version 7.2.0

* Added Discord "Rich Presence" Integration
* Added the ability to join and invite friends to games through Discord
* Moved everything in the game 1 pixel to the left
* Added two new characters "Discord Logo" & "Wumpus"
* Added descriptions to Rick and Morty Characters
* Changed the colors of the invite notification to match the source of it (Steam, Discord or In-Game)

```
**Version 7.1.1**

```

* More crashes fixed
* Added a "Default Avatar" icon when you get an invitation to a match

```
**Version 7.1.0**

```

* Fixed a crash related to inviting friends to a lobby
* Fixed a crash related to the mod manager
* Moved everything in the game 1 pixel to the right

### Version 7.0.9

* Added new rare Halloween character "Lilly"
* Disabled the Idle warning in lobbies with passwords or LAN games
* Idle warning sound starts off at 50% and ramps up gradually
* The Idle warning makes the startbar icon flash on Windows if the game is out of focus
* Fixed potential crash in Twitch Lasers mode
* Fixed potential crash related to the emote wheel
* Fixed a bug where players could back out of mode voting in Convention Mode
* The game's name is now displayed in the lobby in Convention Mode
* Disable the Plays.tv warning on Mac machines

```
**Version 7.0.8**

```

* Added Razer Chroma effects for their peripherals based on what is happening on screen
* Smoother transition from the Mode Voting screen to the in-game one
* Added a new language: Magyar (Hungarian)
* Removed the unfinished "Korean" language from the game. I forgot to do that last patch, sorry :D
* Apparently we were missing the Emerald Badge icon in the devkit folder. Josh the programmer made a version of that and I think it's funny so yeah, that's a thing now.

```
**Version 7.0.7**

```

* Fixed potential bug causing constant screen flashing
* Added a bunch of extra hidden characters
* Rounded corners on the top "Winner" text box in the score screen

```
**Version 7.0.6**

```

* Fixed crash related to long strings (UTF-8 shenanegins)
* Re-renabling "all" mods now remembers the mods you had active before

```
**Version 7.0.5**

```

* Fixed a potential major post-splash screen crash due to the inability of opening a corrupted game mode file
* New character "Catnip"
* You now get a random character (instead of the default one) when you join an on-going match
* The "[ALT]" text displays controller prompts properly in the mode voting screen now
* Added a "sorry" message in the menu when the game runs at very low framerates :(
* Sprinkled an extra bit of love throughout the game
* Added ability to toggle mods on/off with one button
* Removed "Rick and Morty" splash screen

### Version 7.0.4

* 5 new characters: Rick, Morty, Mr Meeseeks, Bird Person & Krombopulos
* Color blind filter support in Video Options
* The game now remembers the last character you played with
* Better monitor resolution detection and support up to 4k
* Ability to skip the Match Length & Mutators pop-ups with Esc/Backspace
* Ability to skip the Daily Challenge video with Esc/Backspace
* Adjusted the placement of the "customize character" arrows
* Added a special "Arcade" mode designed for arcade cabinets wired to the keyboard buttons
* Fixed a bug that didn't hide the characters pupils during certain expressions in the health bar
* Fixed a bug where the "Back" button was triggered during controller button remapping
* Added a "Rick and Morty" splash screen
* Lowered the language selection screen delay from 3 seconds to 1

```
**Version 7.0.3**

```

* Added new levels to certain game modes
* Optimized the way we authorize communications with the Steam server, eliminating potential down-time during peak hours.
* Fixed a glitch with the "Bomb Drop" mutator
* Optimized the time we load/unload mods and characters to lower the chance of an "out of memory" crash
* Enabled the "God Gun" laser to go through Temp Tiles
* Fixed a crash related to "God Gun"
* Increased the mask padding on character descriptions
* Fixed "Virtual Potato's" eyes assets sticking out of his health bar

```
**Version 7.0.2**

```

* Added Daily Challenge introduction video to explain it better
* Fixed a crash related to "Hoops"

```
**Version 7.0.1**

```

* The selection of mutators is now based on various controlled chaos gameplay elements, instead of being fully random
* Fixed a crash related to Daily Challenges
* Fixed crash related to "Loot Grab" networking
* Fixed an exploit where clients weren't losing health while using emotes
* The game checks for steaming software only once per session now, isntead of every time you access the menu
* Improved expressions for certain characters
* Hopefully fixed a problem where the game would lag if the host of the server would alt + tab

### Version 7.0.0

* Big additions
* New Game Mode: "Souls"
* 2 New Mutators: "RNG Dice" & "Turbo Mode"
* 2 New Characters: "Ake" & "VR Potato"
* Changes
* Simplified screen for the Daily Challenge
* Music transitions smoother from the score screen to the instructions screen
* "Statistics" button is hidden for players under level 3
* Fixed a leftover character being rendered in the controller remapping screen
* Fixed a crash related to "Boss Fight"
* Mods screen has an intro animation now
* Daily Challenge screen has an intro animation now
* Added custom "Dice" animation for the "RNG Dice" mutator
* Added icons for the abandoned game modes... for consistency purposes
* Added one extra mode to the pool of Twitch selected modes
* Fixed ballance issues with "Twitch Drop Kill" mode when there are a lot of viewers
* Fixed a bug where the camera was zooming in on the wrong player during "Hat Chase"
* Servers are now killed if the host force quits the game
* Daily Challenge leaderboard now shows only scores from today
* Added the red "X" icon for various pop-ups throughout the game
* The game will detect when a streaming software is open and will recommend turning Twitch Mode on
* Anniversary update with party hats and gift explosions!

```
**Version 6.0.4**

```

* Fixed a bug where the "Item Unlock" animation froze if Post Processing was turned off
* Increased bullet spawn rate in Super Hot
* Improved speed of fetching ping values in the Server Browser screen
* The background is now blurred during the "Waiting for other players" screen
* Added more fake facts during the "Waiting for other players" screen
* Fixed a bug where original background assets were unnecessary saved inside the .level files
* Fixed a bug related to the "Goal" text in the score screen with ultra-wide resolutions
* Replaced the Mutators "Yes/No" in the Server Browser with icons
* Fixed invitation notifications not going away in ultra-wide resolutions
* Fixed a bug where your character color wasn't matching your team color when joining an on-going match
* Removed useless black bars on the side during the lobby in ultra-wide resolutions

```
**Version 6.0.3**

```

* Added 8 new achievements for the 4 new game modes (4 of which are daily missions)
* Changed the logic of the random "upcoming game mode" pick in order to make a better and more intense gameplay experience
* You can now pick more than 7 game modes in local games if you increase the time limit enough
* Fixed a bug where the game thought you didn't finish the introduction phase. Now it's based on the existence of XP on our server instead of a local variable
* Added the ability to go back to menu from the initial "introduction phase"
* Fixed the "Confusion" mutator not scrambling text in the "Waiting for other players" screen
* Fixed a crash related to online "Hat Chase"
* Fixed a visual bug where the timer white circle wouldn't appear if you would quit the previous match during sudden death
* Added better sound effects for "Static Bounce"
* Fixed a crash related to the controller rebinding buttons screen
* Fixed a bug in "Mind Control" introduced by the "Teams" mechanic
* Added controller assets above AI players during "Convention Mode"
* Fixed the depth of various in-game elements like the rocket in "Rocket Run" and the candies in "Sugar Rush" to be over the snow layer

```
**Version 6.0.2**

```

* SORRY, due to an error, you will have to play through the introduction phase again... sorry :(
* Fixed a bug where the boss would always lose in "Boss Fight"
* Fixed crash with "Super Hot" (again)
* Improved snow texture wrapping
* Fixed a crash related to snow generation
* Added more debugging to find out an obscure bug in "Boss Fight"
* Re-added the files for "Blow Back" to avoid crashes for players who still have the old-files (because Steam)
* Changed the online chat colors based on your team color
* Ping now changes color based on its value in the server browser screen
* Fixed the running particles coming out of the wrong side of the player while being upside down because of the "VVVVVV" mutator
* Added running particles in the Editor
* Added the ability to start testing a level in the editor by pressing the "Start" button on a controller
* Fixed a bug related to joining mid-game during a "Loot Grab" round
* Fixed a visual glitch where the game was thinking you were attempting to abandon a match by going back to the menu after the match ended
* Added randomization in the snowflake particle size
* Added smooth keyboard/controller scrolling in all the lists like Statistics and Mods

```
**Version 6.0.1**

```

* Fixed crash related to "Super Hot" Mode
* Fixed a typo in the game's files

### Version 6.0.0

* Big additions
* Ability to pick teams and create 2v2,2v1 & 3v1 matches
* New Game Modes: Super Hot, Detonation Zone, Building Blocks
* Redesigned Blowback into "Static Bounce"
* 2 New Mutators: Life Hug and Confusion
* Re-worked the way automatic matchmaking works
* 7 New Characters
* Ability to re-bind the controller button functionalities
* User Interface
* Display server ping in the "Server Browser" screen
* Rearranged buttons in the "Play Online" screen
* Removed the "Join IP" button
* Removed mini-stats under the "Points Gathered","Favorite Mode" etc. stats.
* Added "Change Log" in the options screen
* Cleaned up the Video and General options screen to make them less complicated
* In the Stats screen, game modes are sorted by rounds played
* Lowered the opacity on the ping icon in online lobbies
* Moved the XP and unlock progress bars from the Collection screen to the Stats one
* Ability to go directly to controller remapping screen if game detects an unkown controller
* Made the game mode roulette in the score screen slightly wider to accomodate longer game mode names
* Gameplay
* Moved the jump tiles in a Sugar Rush level so players don't spawn on team and die instantly in case the "Hardcore" mutator is on
* Others
* Fixed a bug where splash screens were unskipable with a controller
* Fixed the offset pivot point for the basketball in Hoops. It was a mistake from the Haloween Edition
* Fixed the alignment on the fat bodies of characters. This was broken for the past 3 years :D
* Made "LifeBarFace" assets for characters optional instead of mandatory.
* Winter Edition
* Festive splash screens
* When a character dies, gift boxes appear!
* Snow particles in menu background
* Festive Spike Ball and Basket Ball!
* Snow particles in-game
* Snow deposited throughout the levels
* Cute red hat instead of crown for winners
* Gift box instead of wooden crate on item unlock
* Snowballs instead of bullets in JumpShot
* Splatters are now white
* Things that nobody will ever notice
* Fixed the "Save Replay" text from being too big for the button in the Editor
* Lowered the initial default music volume
* Removed the "MouseLock" option
* Editor now invisibly simulates the in-game timer so gameplay elements get affected by it (Like the bombs in Detoation Zone)
* Maybe we've added a cheat code that allows you to change editions from the options screen...
* Removed a debug key that simulated the abandon penalty animation
* Enabled the third variation of background splatters that has been in the texture since forever but never used in code
* Disabled local appdata caching of characters expressions data, it's stored in RAM now per session

```
**Version X.X.X**

```

* This is the 100th update... no changes really, just a virtual high five! :D

```
**Version 5.0.9**

```

* HUGE CHANGE: Network packets are now received in a separate thread, which means that any potential fps drop caused by this in the past should be gone
* Removed the un-used "Microphone level" slider in the Twitch Mode option screen
* Restructured Audio options screen for better order
* Made score tower always use the same font regardless of language (it was screwed up for Chinese)
* Fixed a bug related to registering the "Speed Run" daily mission
* Fixed bug where Daily Challenges awarded XP while the player was on abandon penalty

```
**Version 5.0.8**

```

* Fixed bug where the ceiling tiles of Shifty Ground didn't become deadly with the VVVVVV mutator
* Made the penalty rounds number going down more obvious
* Changed the spoopy brain crown to a GOLDEN BRAIN! BECAUSE WE CAN!
* More gibs spawn on death... :)
* Editor: Fixed a bug with the character diagnosis not detecting missing files (now it does)
* Announcer preview lines now stop when you highlight the option "None"
* Minor tweak to how the abandon system works
* Added a new person in the credits screen, FIND HER

### Version 5.0.7

* New legendary character - MAW
* New creepy announcer - Spoopy Guy
* Added an "Editions" system that allows us to easily change the game visually for special events like Halloween
* Added underwater goggles for all character while the Underwater mutator is active
* The game was previously limited to 9 props per texture sheet, not the case anymore
* Added a blank running SFX for modding purposes
* Increased the resolution of the golden winner crown, it was pixelated and it was bothering me
* Editor: Character diagnostics now report missing assets from the sheet that are present in the anim.json
* Editor: Fixed bug related to Replay loading level window modal
* Spoopy Edition: Added new menu background video
* Spoopy Edition: Splash screens are bloody now
* Spoopy Edition: Bloody gibs explode out of characters on death now
* Spoopy Edition: All background splatters are red (and there are more of them!)
* Spoopy Edition: Lights flicker every now and then to make the mood more spoopy
* Spoopy Edition: Spice character's eyes glow red
* Spoopy Edition: The original soundtrack menu theme is slowed down
* Spoopy Edition: All particles are skulls
* Spoopy Edition: Levels are covered with cobwebs
* Spoopy Edition: The tesla gun in Boss Fight was replaced with a magic wand
* Spoopy Edition: The rocket in Rocker Run is a seeking ghost (and the target is eplaced with skulls)
* Spoopy Edition: The bullets in Heavy Bullets were replaced with candy corn
* Spoopy Edition: The hat in Hat Chase is a witch hat now
* Spoopy Edition: The ball in Spike Ball had a skull embedded in its center
* Spoopy Edition: The basketball in Hoops was replaced with a pumpkin
* Spoopy Edition: The loot spawning portal in Loot Grab is... spoopy
* Spoopy Edition: The bombs dropped with "Bomb Drop" mutator have been replaced by pumpkins
* Spoopy Edition: The bomb in Bomb Tag is a pumpkin... we don't know why
* Spoopy Edition: The AOE scare effect in Ghost Scare has a huge skull on it now
* Spoopy Edition: The golden winner crown was replaced with a cracked skull n' brain
* Spoopy Edition: Only halloween-y character fill the screen during Decoys mutator now
* Spoopy Edition: Props are now halloween themed (candies, ghosts and pumpkins... and chunks of meat)

```
**Version 5.0.6**

```

* Quitting a game while having a "poor connection" only counts as half an abandon now
* The boss flashes red when taking damage in Boss Fight
* Hopefully fixed the linux botting problem
* Fixed "Slam!" achievement now working properly
* Fixed inconsistent button icons appearing when an unknown gamepad is used
* The game will detect and let you know when an unkown gamepad is used
* Added an "Example Mod" in the mods folder to encourage the curious ones
* Fixed visual bug with flickering ground tiles when Ambient Occlusion is on
* Editor - Added more source files for EditorUI, Tiles, UI, Bg Assets & more in the Devkit folder
* Editor - Ability to change the depth of background assets through the context menu
* Editor - Replaced the "Tips" cutton in the top right with a "Hide UI" button
* Editor - Level loading window has tabs for "My Levels", "Official Levels" and "Modded Levels" now
* Editor - Added the ability to toggle between normal and fat body in the character viewer
* Editor - Added real time diagnostics that report missing files in the character viewer
* Editor - Added a healthbar in the character viewer with offset values
* Editor - Hidden characters no longer show up in the character viewer (they were clogging up the list)
* Editor - The editor UI is no longer visible while the character viewer is on screen
* Editor - The level saving animation has a SFX now
* Editor - Fixed a tiny bug where the "Save As" level name text bar looked highlighted but it wasn't
* Editor - Ambient occlusion re-freshes on level load, no more funky shadows everywhere
* Editor - Had to remove the "Author" column in the level loading window to avoid slow loading times
* Editor - Fixed the trash button in level loading window. Hopefully it works now
* Editor - Added game mode icons in the level loading list
* Editor - Added falling sfx when Joe falls to his death after the level is deleted
* Editor - Fixed a blind spot on the bottom of the screen preventing you from placing tiles there
* Editor - Color tiles are now solid and can be walked on during editing
* Editor - Fixed various bugs related to scroll bars
* Editor - Fixed bug where ground tiles remained deadly after testing Shifty Grounds
* Editor - Props no longer float FOREVER after using the Underwater Mutator
* Editor - Added a "No Mutator" icon instead of a blank empty sad space
* Editor - Added the leading marker representation during camera placement adjustment
* Editor - Updated tooltip texts to be relevant. They were seriously old
* Editor - Added custom text editing cursor, it no longer turns into the OS cursor
* Editor - Changed the color of previously orange scroll bars to light blue, has anyone noticed?
* Editor - Fixed a crash when flipping props (who does that?)
* Editor - Fixed a crash related to deleting tiles (and fixed the zombie context menu as well)
* Editor - We now skip the exit confirmation on Alt+F4 to make it faster
* Editor - You can no longer delete UI elements... this bug has been around for over two years now.
* Editor - Added visible shortcut keys in the bottom right corner of the editor
* Editor - Added alternative one letter shortcuts like "N", "L" & "S" for faster menu button access
* Version 5.0.5 | 7 Oct 2016
* Fixed potential booting problem on linux caused by line endings
* Added Idle warning before getting kicked in a lobby
* Added automatic friends list refresh
* Added "Player Joined/Left" notifications in the in-game chat
* Added options for chat profanity filters and AI sentience
* Added more AI Bots chat lines
* Added a new resolution option in the editor
* Fixed the NSFW mutator on old GPUs
* Added a "Devkit" folder with a bunch of source files for modders
* Fixed a crash when leaving a local game with bots
* Tweaked Sugar Rush level to accomodate Stabilizer mutator
* Improved wording on game mode mastering progress bars
* Mutator settings are now remembered in hosted lobbies
* Grouped developer settings under an "Advanced" tab
* Fixed crash related to underwater mutator
* Added alert sound effects that play regardless of volume (can be toggled)
* Fixed obscure bug with obscure controllers, seriously, use xbox or PS ones... please
* Fixed a crash related to accepting invites
* Unlocking hidden characters now working in the character selection screen
* Allowed infinite scrolling for Yes/No in the mutator toggle pop-up
* Fixed crash related to updating already published mods
* AI Bots will now spam the ready button if you wait too long

```
**Version 5.0.4**

```

* Fixed various problems related to edge case scenarios where XP and items were not allocated correctly
* Fixed a crash during the loading transition
* Fixed crash realted to NSFW mutator
* Fixed crash related to Loot Grab assets and animations
* Fixed a bug that caused the ball to be un-grab-able in Hoops after a player dies while \*holding it
* Made teleporters more obvious in the LootGrab level

```
**Version 5.0.3**

```

* Fixed a crash related to Decoys where the player didn't have enough skins for them to use
* Fixed a crash related to UTF-8... freaking funky characters

```
**Version 5.0.2**

```

* Added 3 new Daily Missions
* Fixed a crash with Loot Grab

```
**Version 5.0.1**

```

* Added working ceiling death tiles in Shifty Grounds with the VVVVVV mutator
* Lowered gun charge time in God Gun with VVVVVV mutator
* Increased platform acceleration in Vertigo with the VVVVVV mutator
* Made deadly ground last longer in Shifty Grounds with Underwater mutator
* Added a 1.3 seconds cooldown and lowered the boss's teleportation in Boss Fight with Teleportation mutator
* Added the ability for bombs to damage the boss in Boss Fight with Bomb Drop mutator
* Improved the timing in some Lily Pichu announcer lines
* Better Mind Control AI logic
* Removed the "rumble not working on win 10 due to drivers" string from the options screen... yay for fixed rumble!

### Version 5.0.0

* Big additions
* New Game Modes: Loot Grab & Mind Control
* New Mutator: Stabilizer, Decoys, Underwater, VVVVVV, NSFW & Bomb Drop
* Abandon Penalties
* Item Unlocks instead of Master Achievements
* New Announcer: LilyPichu
* Improved XP verification
* In-Game Chat
* User Interface
* Optimized mode voting screen so only the videos that are on screen play, making the transition much smoother
* Stats screen animate scroll to the game mode you mastered after item unlock.
* Added option for "Convention Mode" in the general options screen
* Moved Mutator and time indicators at the top of online lobbies
* Allowed the in-game chat to dynamically alter UI elements like the mode voting playlist and the score screen upcoming-game roulette
* Slightly shifted UI elements around in online matches to accomodate the in-game chat
* Cached level locally so it gets displayed correctly when the server cannot be reached
* User avatar and level are replaced with "Server cannot be reached" text when the game can't reach our servers or Steam (instead of disappearing completely)
* Greyed out menu buttons that heavily used Steam integration when Steam is not opened
* Gameplay
* Increased the max speed of Vertigo by 50%
* The charge time in God Gun gets shorter over time
* Changed Ghost Ability unlock level from 6 to 10
* Restructured mutators in tiers of 4 instead of individual unlocks
* Removed "Lights Off" from Daily Challenge rotation
* Disabled sudden death in Boss Fight
* Reduced mastery of a game mode from 500 rounds to 300. Item unlocks on mastery instead of achievement.
* Audio
* Removed a bug where the announcer would say "Level Up" when you unlocked an item through other means
* Proper use of lowpass filter during Underwater mutator
* Added a minimal delay for very fast looping sounds to prevent audio artifacts
* Others
* Refactored the controller code, fixing multiple non-working controllers and bringing rumble back to Windows 10
* Fixed a bug that allowed players to use VVVVVV during countdowns
* Started developing a new game mode and decided it's not good enough
* Fixed an optimization problem where decoys were rendering off-screen
* Blessed AI with the ability to use the in-game chat
* Fixed a bug where "Replaced with AI" slots were not passing properly back to the lobby
* Fixed a crash caused by a mid-game join
* Added special support for thumbstick movement for the Underwater mutator
* Fixed a crash when Steam was not initialized
* Added Jon "Carnage" as a hidden character to surprize him on the Twitch stage and left it there for sh#&z and giggles
* Things that nobody will ever notice
* Lowered the screenshake in Twitch QWERTY Bombs
* Fixed the visual glitch that occurred when both left and right movement arrows were held
* In Editor, mutators render on separate columns if they go out-of-screen
* In Editor, mutators have a better color scheme
* Fixed a visual glitch with players rotating too much with the Underwater mutator
* Increased several characters' self esteem
* Prevented edge case scenarios in Boss Fight, God Gun and Heavy Bullets for the Underwater mutator
* Fixed a visual bug where some mutator icons were slightly bigger than others (like, 5% bigger, seriously why do I even care about this?)
* Fixed a bug where lobbies wouldn't remember their mutator status
* Fixed a - stupid - bug where the game would become unplayable after a player left during a round of Mind Control because the characters controls wouldn't go back
* Fixed a bug related to player spawning both in-game and editor
* Fixed "The cursed Joshua highlight rectangle" in conventionmode lobbies
* The correct randomized controller is used during conventionmode mode voting
* You now have to cycle left to go from mutators "Yes" to "No" instead of right

```
**Version 4.0.6**

```

* Improved timer graphics, looking slightly smoother without requiring AA
* Fixed a bug where AI Bots would get replaced with idle "players" in lobbies
* Removed the ability to trigger the teleportation mutator with the ALT key (Only jump works now)
* Added experimental native dance pad control support
* Improved Tesla Gun graphics in Boss Fight
* Fixed a bug where XP wouldn't carry over after a host migration
* Fixed crash related to mutator selection with a low level
* Killing the boss in Boss Fight no longer counts towards the achievement for the boss himself
* Fixed crash on missing sound files
* Fixed crash during host migration from mode voting
* Replaced the ground tiles with Health Tiles in Twitch Drop Kill mode
* Added a ceiling in Twitch Drop Kill mode to accomodate upcoming mutators
* Prevent "Level Up" screen from showing up by mistake when you didn't actually leveled up
* Twitch mutator selection is no longer always the one in the middle

```
**Version 4.0.5**

```

* Fixed in-game soundtrack not randomizing tracks
* Soundtrack mods can now be used online
* Fixed a pretty common BossFight crash
* Fixed various visual bugs in non 16:9 aspect ratio
* Fixed a bug where you couldn't regenerate life in Twitch DropKill because of the platform speed
* Added a "Update published mods" section in the modding wiki
* Removed the mandatory "\_1" sufix from Announcer lines files (makes things easier)
* Fixed a crash related to soundtracks missing tracks

```
**Version 4.0.4**

```

* Fixed bugs related to steam inventory items (The game wasn't receiving the item details from Steam so we moved it to our own server)
* "Love.exe stopped working" Plays.tv warning for machines using AMD cards
* Updated Engine on Macs (Mods suggestions now work on OSX)
* Cleaned up some assets and code related to game mode selection
* Fixed crash related to mods
* Improved winner sunrays in score screen for non 16:9 aspect ratio
* Prettier "Time's Up", "Sudden Death" & "Level Up" text assets

```
**Version 4.0.3**

```

* Fixed bullets not spawning in "Heavy Bullets"
* Fixed various issues with the ball getting stuck in "Hoops"
* Fixed a crash related to missing songs in a soundtrack
* Developers are now yellow in the online chat list
* Better winner particles in the score screen

```
**Version 4.0.2**

```

* Fixed a bug that prevented "Boss Fight" to show up in online matches
* Fixed the crashes related to "Asset missing"

```
**Version 4.0.1**

```

* Fixed problem with the game not running on Mac
* Fixed a bug where the chat would stop working after a while
* Fixed minor bug related to host migration
* Fixed a crash related to outline cache

### Version 4.0.0

* Big Additions
* New Game Modes - Hoops, Boss Fight and God Gun
* Online Chat
* Emotes - The ability to use the right thumbstick (or Shift + arrow keys) to spawn emote in online matches
* Host Migration - When the host leaves the game, the server will migrate to one of the existing players, keeping the match going
* AFK Bots - When a player leaves mid-game, an AI bot will take his place automatically
* New Characters
* New Mutator - Fly or Die - Only regenerate health while in mid-air
* Character Mod Suggestions at the end of local games with the ability to subscribe with a single button press
* UI
* Added support for touch-screen controls on windows machines (Like Microsoft Surface)
* Replaced the old menu background video with a new one featuring the new game modes
* The green countdown numbers in lobbies now vibrate when they are about to hit 0
* In the editor, game modes are now rendered on two columns. There were so many they got off-screen.
* New game modes will now display a "NEW" tag in mode voting screen
* Added a "Reload" button in the Character Preview mode in the Editor
* Fixed a bug related to chat getting stuck after going into a lobby
* Game modes are now considered "NEW" if you have less than 40 rounds in them
* Score screen winner particles!
* Gameplay
* In Twitch Mode, the game will take into account all messages from all players on the server, not only the host's
* Inactive hosts will be kicked from their own server after 120 seconds of inactivity in the lobby.
* Slightly increased the time for most game modes by an average of 5 seconds
* In "Spike Ball" the ball is not lethal before it starts moving (it's also desaturated to indicate that)
* In "Bomg Tag", the time it takes for the bomb to explode was increased from 6.35 to 8 seconds
* In "Sugar Rush" the last candy moves towards the mid-point between the remaining two players at a much slower speed
* Hosts can no longer pull you out of the end-of-match screen
* Fixed a soft lock during mutator selection in case the player selecting leaves the game
* Audio
* Soundtrack Packs - Ability to pick different soundtracks from the audio settings screen (supports modded soundtrack packs as well)
* Fixed crash related to soudntrack switching after an online match
* Changed the SFX of the bomb exploding in Bomb Tag
* Removed "The Wine Kone" announcer because of poor audio quality :(
* Added in "Heavy Bullets" announcer lines for most announcers
* Others
* Added new Daily Missions in the daily rotation.
* Basic spam filter for online chat
* Fixed that one crash in that one place
* Fixed a bug where emotes were not cleaned up properly and they would carry over to the next game mode
* Improved LAN game testing
* New achievements!
* Disable movement while Shift is held down to use emotes
* Things that nobody will ever notice
* Improved Ambient Occlusion quality and performance
* Official support for 8Bitdo Zero controllers
* Game no longer stutters when cycling through announcers, they are pre-loaded when the screen opens now.
* Added a debug keys toggle in startup.ini for development purposes
* The crown placement got broken in the winner screen but we fixed it. I'm not sure why I included this change in here.
* Fixed time scale issues in the editor, makes testing easier.
* The mutator on/off status wasn't synced in online lobbies, now it is
* Removed old unused sound effects
* Fixed a rare bug where a "Draw" round would show up as the host winning on clients' \*screens
* In ConventionMode, the hidden characters and difficult mutators are disabled, and the first mutator vote comes after the 3rd round instead of before the first
* The "You forgot to move" text in score screen no longer shows up if you died because of the "Move And Die" mutator
* Game Modes take less time to randomize into place in the mode voting screen

```
**Version 3.0.4**

```

* Fixed various bugs related to the "out of memory" crash
* Applied memory leak fixed from newer Love2D versions
* Added the option to mute the audio while game is out of focus
* Fixed a crash in Spike Ball
* Added fancy animation to Mode Selection screen

```
**Version 3.0.3**

```

* Fixed a minor code slip that made all characters derpy
* Made several adjustments to the "Glitch" appearances throughout the game
* Fixed a minor error in the Credits screen

```
**Version 3.0.2**

```

* Made structural changes to our servers so they don't crash anymore (This was the cause of occasional XP loss)
* Fixed crash related to latency compensation in "Spike Ball"
* Fixed crash related to the death tiles in "Shifty Ground"
* Fixed crash when sorting lobby list with servers with number names
* Fix crash if the TwitchBalance platform doesn't load in time
* Renamed the "Dutch" language to "Nederlands (Dutch)" + Various fixes to strings
* Added something, somewhere in the game
* Improved overall game stability
* Made the TwitchBalance votes more powerful
* Optimized the twitch viewers pull so it doesn't crash our servers anymore

```
**Version 3.0.1**

```

* Fixed line ends bug preventing the game from launching on OSX and Linux machines
* Fixed a crash related to "HugeTextSheet"
* Fixed a bug where the timer sound wouldn't stop after backing out of the Mode Selection screen in local Twitch Mode
* Scrolling credits screen to fit all the awesome people who have helped make the game awesome!
* Added extra text about twitch functionality in Twitch Mode Settings screen
* Added a 40 seconds limit on every special Twitch Game Mode in case of lack of chat activity
* Fixed a bug where the new mode "Heavy Bullets" wasn't considered an unlockable mode
* Fixed crash related to networking in "Heavy Bullets"
* Viewers can now vote for multiple game modes during mode voting in Twitch Mode
* Fixed a visual bug that caused the explosion particles from QWERTY bomb to be present in all he other modes

### Version 3.0.0

* Big Additions
* Added Ambient Occlusion, giving a more pleasing aesthetic to the entire level
* Teleportation Mutator, you can now go through walls!
* New game mode: Heavy Bullets inspired by the awesome game "Heavy Bullets" (thanks @terrivellmann)
* New characters! Including cameos from Shovel Knight, Glitch from Twitch and TankMan from Newgrounds
* Twitch integration where viewers can influence the game!
* Special twitch-based game modes where viewers control obstacles directly through the chat
* Awesome new achievements
* Announcer selection screen when the game is booted up for the first time
* Grumpy Egoraptor (Arin) Announcer
* UI
* The characters' descriptions are now displayed in the character selection screen
* Added a "Death Reason" animation in the score screen which reminds you when you die because you haven't moved
* Improved the UI for displaying mutator and match length status in lobbies
* Optimized UI so it doesn't lag where there are big lists displayed
* Added icons to certain pop-up messages to make them easier to identify
* Added a scrolling "Goal" text on the goal line in the score screen
* Added a Twitch Mode settings screen
* Extended the "Freeze Mode Selection videos on low framerates after X seconds" by 2 seconds
* Gameplay
* Fixed various problems with online play.
* Fixed a bug where players could teleport outside of the level with the Teleportator Mutator
* Lowered the nr. of rounds required to reach the Daily Challenge Badges
* Fixed a bug that caused the Daily Challenge mutator to be the same
* Disabled the option of turning Mutators off while TwitchMode is on
* Made all the vote options during TwitchMode pulsate
* Improved Heavy Bullets AI
* Changed the number of "rounds per minute" from 2 to 1
* You can now go back to menu from local Mode Voting (ONLY local)
* Audio
* Announcer lines now loop while the "Announcer" option is highlighted
* The programmer's words "Fixed a typo that caused horrible things to happen"
* Added freaking amazing gun sounds for Heavy Bullets <3
* Others
* Added Dutch translation!
* Fixed a networking issue related to jetpacks
* Whispers now pull emotes as well
* Fixed a bug where votes weren't registering anymore in Twitch Mode after a TwitchLaser round
* Fixed problem with the Death reason not getting removed correctly after score screen
* Fixed a bug where the game couldn't fetch the number of viewers in twitch mode, so now it default to 100.
* Spent a significant amount of time working on a feature that couldn't be released with this update :<
* Fixed a bug related to saving and loading replays with mutators in them
* Fixed utf8 bug related to twitch whispers
* Fixed lasers using hardcoded timers instead of animation labels
* Fixed a lack of polish where the Mutator Wheel wouldn't trigger right when you got selected during mutator selection.
* Fixed a crash related to the JoeArray data
* Added fancy laser assets for the lasers in Twitch Lasers... lasers.
* Fixed a crash when the Steam username was nil
* Made one more character self aware.
* Experimented with microphone input (still work in progress)
* Experimented with a "slow motion" twitch mode but removed it due to time constraints.
* Fixed the way "rounds played" were tracked in "Shifty Ground" and "Spike Ball"
* Made the first project git commit during flight from an airplane's wifi.
* Prevented the need for a restart after changing the twitch channel for TwitchMode
* Editor
* You can now use mutators in the editor!
* The replay system can also use mutators
* Ability to change skins in the editor replay system
* Renamed the "ChainsawDrop" entity in the editor to "DropPoint" so it can be used universally in multiple game modes
* Super Small Things
* In the mutators pop-up, the "No" option is on the left now, rather than the previous "right"
* Fixed a bug where the character description wouldn't get removed properly after leaving the lobby
* Temporarily disable "Death Reason" animation while the "Move and Die" mutator is on
* Removed the baked shadows from the background assets
* Fixed some controller assignment problems in conventionmode (PAX EAST)
* Replaced lasers labled "Top1" "top2" to "Tango" "Whiskey" etc...
* Renamed "Poop" and "Wizard" to "Poopster" and "Unfortunate Trevor"
* Fixed a crash that occurred when you Alt+F4 out of the game. No idea why we fixed this...
* Cleaned up the devconsole prints on boot

```
**Version 2.0.3**

```

* Removed some work in progress elements that weren't ready for the public build yet (Sorry, my bad) :3

```
**Version 2.0.2**

```

* Fixed a common crash related to mid-game joining
* Removed any legacy "Light system" code to potentially improve performance
* Playing a bigger number of rounds in a single match grants you even more XP than it did before

```
**Version 2.0.1**

```

* Fixed a handful of user reported problems
* Fixed the black background now filling the entire screen on resolutions higher than 1080p
* Made characters slowly realize that they are inside a video game and look around in the lobby
* Fixed bug where players weren't spawning as ghosts after mid-game join
* Fixed bug with the character sheet showing up during Skin Swapper Mutator
* Added Mutator icon in the Daily Challenge screen
* Removed BlowBack from Daily Challenge
* Prevented "Game Length" highlight from showing up by default in the "Host Server" screen
* Prevented the game from running at a higher resolution than the monitor's native one
* Fixed a bug where Draw and Time Out animations keep playing within the menu
* Improved Japanese announcer lines and added mystery lines
* Prevent accepting invites during menu/party transitions etc
* Optimized the biggest in-game texture which was the "Shine" animation. It's now made with code

### Version 2.0.0

* Big Additions
* Mutators
* New game modes: Spike Ball + Shifty Ground
* Seven new characters
* New levels
* Announcers
* New UI leading marker
* Ability to have multiple local players in online games
* Ability to join an on-going match
* Gameplay
* Fixed a crash when a round ended in "Draw"
* Fixed a bug that prevented the players from showing up during the "Draw" animation
* Fixed a bug where the health wasn't draining during sudden death while the Move and Die mutator was on
* Added in a time limit for mutator selection
* Added a 1 second delay for the ghosts' deadly touch
* Prevented the death tiles from killing you in Shifty Ground when they start disappearing
* Disabled Jetpacks for ghosts
* Prevented the same player form being selected twice in a row for mutator selection
* Ghosts can now use jump tiles
* Decoupled character velocity from health regeneration, fixing the problem of insta-death in BlowBack while the Move and Die mutator was on
* Prevented the AI from running to their death while the Move and Die mutator is on (except in SpeedRun)
* User Interface
* Fixed depth problem with the leading marker
* Added mutator icon in the instructions screen & "waiting for other players" screen
* Made the leading player colored bar flash in the leading marker
* Made the mutator icons randomize for a second when they first appear on screen
* Made "Mutators" to be considered as special abilities
* Added "Mutators" pop-up when you host a server with friends
* Added icons for the Game Length, Password and Mutators pop-ups when you host a server
* Added a new "Local" button for each empty slot in online lobbies allowing you to add extra local players
* Fixed a bug where the wrong color was flashing in the leading marker
* Added "loading" animations in the empty slots of online lobbies without a password while "looking for other players"
* Fixed possible crash when the mutators selection screen was destroyed
* Added a "Mutators" option in the "Host Server" screen
* Made the winner descend even slower in the score screen

Audio

* Prevent announcer lines from overlapping
* Added preview lines when cycling through announcers in the Audio Settings
* Applied a low pass filter on the winner track while the announcer is talking
* Fixed various problems related to announcer compatibility
* A zooming in/out sound effect was added in Sugar Rush and Spike Ball
* Others
* Fixed various crashes reported by players... it's a never-ending stream :(
* Removed zombie processes going on in the background after the game was closed
* Improved SpeedRun AI by removing the manual waypoint system
* Fixed a bug where jetpack particles were rendering behind the background assets
* Added mutators in the Level Editor
* Masked the character's face in the health bars so it doesn't get out of bounds (like Stashy used to do)
* Prevented a soft-lock by making a player auto pick a mutator in case he quits during selection
* Fixed a crash related to input method when joining an on-going match
* Ignore invites to the current lobby to avoid weird crashes.
* Added networking prediction to Spike Ball and Shifty Ground to compensate latency
* Fixed a bug where the mutator selection screen was triggered 2 rounds in a row
* Ability to "Cancel" the online server pop-ups instead of being forced to "Confirm"
* Fixed various visual bugs caused by the Skin Swapper mutator
* Fixed the characters healthbar faces offset during Skin Swapping
* Added AI selected mutators in the Daily Challenge
* Changed the BlowBack description
* Improved the eye mask algorithm to be more forgiving and prevent crashes when the masks aren't perfect
* Added memory usage + graphics stats to crash reports in order to investigate "out of memory" crashes
* Fixed bug where mutators settings would get whipped after inviting friends to your lobby
* Fixed a bug where the daily challenge in-between-rounds screen couldn't be skipped
* Small things that nobody will ever notice
* Fixed that funky upside down frame when a player died
* Fixed a Daily Challenge exploit
* Made the spike ball hitbox smaller
* The hat wearer flashes in Hat Chase
* Overhaul of the scoring and rank system to accommodate the new leading marker
* Characters will now remember their expressions in mode voting, instead of randomizing every time they move
* Added jumping dust animation on double jumps
* Fixed a bug where ghosts could infinitely jump while touching another player
* Fixed a bug where double jumping wasn't possible on multiple controllers
* Prevented the mode name from showing up at the top of the screen in the instructional phase

```
**Version 1.1.6**

```

* Added Japanese language support
* Fixed a bug where the camera would unintentionally zoom in and follow a player
* Prevented the same candy dispenser from being picked twice in a row in Sugar Rush
* Fixed bug where ghosts would be visible after teleporting in Ghost Scare
* Fixed a bug where the chromatic aberration wouldn't be reset at the beginning of a round
* Added a specific message when the host closes the server instead of "Host left"
* Fixed a crash related to Sugar Rush
* Fixed common "State Doesn't Exist" crash
* Fixed various bugs

```
**Update 1.1.5**

```

* Improved error logging when a user loses connection to host to identify potential problems
* Added Simplified Chinese localization
* Fixed a bug where the Win Rate would display NaN%
* Added additional checks on crashes caused by mods so the game points that out

```
**Update 1.1.4**

```

* Crashes report automatically now, no need to do it manually anymore (this means better bug tracking and more efficient patches)
* Converted "Rounds Played" and "Wins" into a "Win Rate" percentage
* Improved AI in Vertigo
* Made sure all players spawn on different platforms in Vertigo
* Fixed a weird bug related to the player's position in Speed Run rounds
* Added additional debug info to the "netcode" debug screen including MatchID
* Cleaned up unused assets in the game files

```
**Update 1.1.3**

```

* Several optimizations to tiles and objects in the hopes of pleasing the frame rate gods
* Fixed several user reported crashes
* Ability to have per-level timer for Speed Run maps in the editor
* Collection screen progress bar now tween into place
* Added a version check when somebody tries to join a server through friend invite
* Fixed a bug where the falling blocks achievements triggering in the tutorial
* Added some... eggs
* Fixed a potential issue with permission of reading/writing startup.ini on certain machines
* Progression bars in the Statistics screen turn golden upon 100%
* Fixed the annoying double sound effect bug on hovering over the lobby buttons
* Added an option to turn off screenshake in the Video Options screen
* Added a dedicated "Chromatic Aberration" option separated from the Post Processing one
* Fixed a rare case where the player's rank in Speed Run would glitch out
* "Rounds Played" counter in the score screen resets after going back to menu
* Fixed a bug where the "Kabloom" and "Master Avoider" achievements would trigger even if you were dead
* "Almost There" achievement now displaying the number of steps correctly, and reduced the number of steps from 50k to 30k
* AA disabled for all presets by default. It can still be turned on manually in the Video Options

```
**Update 1.1.2**

```

* Fixed a pretty common crash that was caused by the last update
* Fixed a visual bug where in certain languages, the game mode name would spill out of its frame during Mode Voting
* In online lobbies, when everybody is ready, a countdown starts before the match begins
* Fixed the death tile animation loop
* The collection screen button wiggles if you have freshly new items unlocked
* Fixed a missing character in the Russian language

```
**Update 1.1.1**

```

* Fixed a bug that would show the "leveling up" animation in local games
* Fixed a bug that would cause the player to get stuck in a ghost lobby without players
* Added a big number in the background representing how many modes you have to pick in Mode Voting

```
**Update 1.1**

```

* Added Ukrainian translation
* Removed the ability to see game invites during Mode Voting
* Fixed a problem where the game asked you to go through the tutorial again after the "Incompatible GPU" error
* Optimizations to certain tiles in order to improve framerate
* Fixed a crash in Sugar Rush
* Made the lowest video settings not ruin textures so much
* Prevent character movement through controller from working when the game is not in focus
* Fixed a bug that caused your controller to rumble when AI was on low health

```
**Update 1.0.9**

```

* Lowered the chances of incompatible video settings causing the "OpenGL" error on startup
* Added more log info to "out of memory" crashes for better debugging
* Fixed a bug where a character remained invisible after a Ghost Scare round
* Holding down the start button in convention mode will go back to menu
* Fixed the bad button mapping for Xbox One and wireless Xbox 360 controllers on SteamOS
* Fixed a bug that displayed the wrong server name and game length in online lobbies

```
**Update 1.0.8**

```

* Moved the "Host Server" button from the server browser to the "Play Online" screen
* Fixed the lack of sound on SteamOS
* Added the ability to use launch commands on SteamOS

```
**Update 1.0.7**

```

* Improved Falling Blocks networking
* Made some improvement to prevent "time outs" and loss of connection. Still needs more work!
* Added an option to set a server password in "play with friends" servers
* Fixed crash related to Russian translation
* Fixed various networking crashes
* Disable a few debug hotkeys so they don't interfere with playing

```
**Update 1.0.6**

```

* Fixed a bug that allowed you to pass the bomb through walls in Bomb Tag

```
**Update 1.0.5**

```

* Networking improvements to Bomb Tag
* Networking improvements to Hat Chase

```
**Update 1.0.4**

```

* Added Slovenian localization
* Health bars now vibrate when they are close to 0%
* Display length of game under the server name in lobby
* Changed some English strings
* Fixed various obscure crashes
* Added a bunch of new "Facts" while you wait for the other players online
* Ability to use "convention" launch option to trigger convention mode
* Added a note in the Mod Manager to make it more clear that they are local only
* Fixed bug where in Rocket Run, if you teleported right when you died, you would turn into a black and white ghost

```
**Update 1.0.3**

```

* Various translations fixes
* Added some streamers/YouTubers hidden characters

```
**Update 1.0.2**

```

* Ability to use any type of input in the online lobby (both keyboard and controller)
* Fixed a crash related to the landing dust effect
* Hidden goodies
* Fixed a bug that caused infinite rollover with the controller in online lobbies
* Slightly lowered the speed of the hat wearer in Hat Chase
* Removed the temporary tile next to the jump pad in Hat Chase
* Fixed the bug where global invites would display [unknown] instead of the player's name
* Improvements to the Russian and Swedish localization

```
**Update 1.0.1**

```

* Fixed a Steam related crash
* Added a "Market" button in the Collection screen
* Fixed a problem with long names being displayed in the lobby
* Fixed a problem with a bad font in the Russian language
* Filled the empty string in Russian

```
**Update 1.0**

```

* New game modes: Fizzle Floor, Rocket Run, Vertigo, Chainsaw Backstab, Cleanup Crew
* Added 20 new characters
* Added XP system linked to your Steam account where you can level up
* Added unlockable characters and game modes as Steam Items when you level up
* Public mode voting before each match instead of host picking the modes himself
* Ability to turn into a ghost after you die, slowing down the alive players you run into
* Implemented podium scoring system (all players gain points every round based on rank)
* Added the "Collection" screen which keeps track of your bad hoarding habits
* Added random “Daily Missions” that you can complete in online games for bonus XP
* Added a learning phase when you first play the game
* Added user friendly interface for friend invites to your game (without going through the Steam Overlay)
* Language selection screen when you first open the game + new languages
* Player slowly automatically inflate in Blow Back over time
* Screenshake in Blow Back in online games
* In online games, your screen flashes while you have the bomb in Bomb Tag
* The health bar of the bomb wearer flashes in sync with the bomb in Bomb Tag
* Host dictates who was killed when the bomb goes off to avoid conflictions in Bomb Tag
* Slight changes to the level in Speed Run
* In online Ghost Scare, it's more obvious where your character is
* Improved networking in Ghost Scare
* Changed the hat behavior in Hat Chase: it no longer falls off the wearer, it floats to a new position
* Added countdown animation for the last 5 seconds in Hat Chase
* The last candy will float towards the middle point between the last 2 players in Sugar Rush
* There are now teleporters in Sugar Rush
* Larger (colored) important buttons in the main menu
* Added Leaderboards in the Daily Challenge screen
* Added a big 5 seconds countdown at the end of rounds without sudden death
* Added clear win / lose conditions in the mode introduction screen
* Addition of "Winner" text in the score screen above the players
* Added "Level Up" animation with item unlock screen
* Added a flashing "Poor connection" sign during a match if the game detects pings higher than 150ms
* Added a “Almost Winning” message in the score screen when a player is one round away from winning
* Fixed bug where the blurred background wouldn’t fade out after the instructions screen on low end computers
* Fixed a problem with lowercase letters in non-Latin languages not capitalizing properly
* Ability to change the game length while in lobby through a pop-up
* Player ranks is visible after death instead of health bar
* Extra clean score screen visible before the final winner screen
* Visual change of how the characters enter the score screen (in order of local rank)
* Game modes titles are colored based on their rarity now (all common white for now)
* "Press A to add AI bot" message added in the local lobby
* Ability to navigate the UI with a controller in the Server Browser screen
* Added smooth fade to black transitions between screens
* Added a “Character Viewer” in the editor
* XP bar no longer shows up if Steam is not initialized
* Display English text if a string can’t be found in a different language
* Server browser will no longer display outdated servers hosted on older versions
* Points are now displayed instead of the health bar when a player dies in the form of "+5"
* Display daily missions in the Online screen and in the bottom of "Waiting for players" screen
* Fixed a bug in online lobbies by adding a “Waiting for Host” pop-up until the host returns
* Added screen that shows your completed missions at the end of an online match
* Added a special description for the first character and mode ever unlocked
* Added a button in the “Play Locally” screen that allows you to play the introduction phase again
* Moved the “Daily Challenge” to the main menu instead of “Play Online”
* Changed the way you toggle mods in the Mod Manager and apply them
* In the score screen, the points you gained show up once your character lands on its tower
* Highlighted button in lobbies now flash constantly (we still have to fix their hover animation)
* Improved the “Waiting to spawn” message when you join an on-going match
* Improved crash screen visually + merged the 2 “report bug” buttons into one
* Added a “Bugs Found” leaderboard in the crash screen
* Scanning for servers while there are none hosted will send global invites to anybody who is in the menu
* Experience
* Improved the overall online experience
* Ability to accept game invites with a controller directly in-game (without going through steam’s overlay)
* More achievements
* Big improvement to the way clients send movement packets, improving the overall movement in online games
* Improved the method of adding extra characters in local lobbies, fixing several design problems in the process
* Temporarily removed the ability to have multiple local players in an online game
* Added an online movement smoothing system to iron out the jittery-ness of a poor connection
* Changed the number of rounds to "minutes" so the player can pick how long a game will last
* Added the red vignette in online games to make it clearer when you are about to die
* Added controller rumble when you are almost out of health
* Improved the way knockback works in online games so it no longer feels like there is any input delay
* Improved “Awareness” animation when the round starts to point out your character
* Distinctive sound effect when you kill a player online
* Ability to turn into a ghost in online games unlocked at level 6
* Added the new modes in the Daily Challenge rotation
* A new player joining a server will overwrite an AI Bot
* Idle players in both local and online games will be kicked out after 2 rounds
* Awesome “unboxing” animation when you unlock a new item… we seriously love this one :D
* Fixed those annoying bugs that took most of our development time
* Finally fixed the annoying “Missing MSVCP110.dll” bug that prevented the game from running on various systems
* Fixed crash related to the parsing of the language .csv file
* Fixed several bugs related to public mode voting, specifically player connecting and disconnecting during voting
* Fixed softlock where client left during score screen
* Reduced the chance to “Lost connection to host”
* Fixed softlock where client left before the "new player joined" notification
* Fixed bug related to the shooting sound in Jump Shot
* Fixed bug related to "time's up" in online games not being properly synced
* Fixed bug where the Furball's eyeball disappeared
* Fixed bug where jump sounds would play at the end of an online round
* Fixed bug related to the blurred background during score
* Fixed bug that wouldn't allow you to skip the level up screen with a controller
* Fixed bug where the Ronny's inflated body would have a different skin color
* Fixed bug where the "Move or Die" text at the beginning of the round would glitch out
* Fixed bug where reconnecting to a server would cause in your game to softlock
* Fixed bug related to AI navigation meshes in editor
* Fixed bug where daily missions would repeat from one day to another
* Fixed bug where the tower winner glow wasn’t aligned properly on the X axis
* Fixed de-sync problem with winner screen where client would be softlocked in it
* Fixed various broken localized strings
* If the connection to an online host is lost, the game will send you back to the main menu, instead of creating a ghost server
* Audio
* Added a real time low-pass filter in-game
* Lowpass effect on background music during score screen
* New soundtrack composed by Jacob Lincke
* Improved the sync for the song loops, they no longer get out of sync
* Improved Mission Unlocked sound effect
* Improved XP gain sound effect
* Improved Jump Tile sound effect
* Updated splash screen
* Added the ability to easily offset a character's face with a simple .ini file
* Implemented better error reporting data for corrupted image files
* Added the first character with 4 legs, Furball
* Unlinked the simulation from the frame rate
* Bigger particles when you teleport
* Removed auto-mode-picking when the timer hits 0 in mode voting for local games
* Multiple players can now pick the same character in the same game
* Made leveling up exponential up to level 6 followed by a fixed XP after that
* Fixed a bug where the password would always return invalid after joining a server
* Added a rarity system where you get a random item (based on its rarity) each time you level up
* The highlight goes to your character's "Ready" button in lobbies after you add an AI Bot
* The highlight goes to your character's "Customize" button after joining an online lobby
* Improved the way the pupils move so they don't lag behind anymore; same for their masks
* Improved game mode drafting system (less chances to get the same mode multiple times in a row)
* Hopefully fixed the possibility of getting stuck inside the ground or wall in online games
* Prevent the clients from being forced back to menu if the host disconnects after the winner screen
* Fixed a problem that caused other players in online games to rotate for a few frames in random directions due to bad interpolation
* Buttons are now synced in online games, which means no more out-of-sync toggle tiles
* Pivot doors visually open when they are unlocked instead of just becoming white
* Fixed a bug where the contents of the collection screen would mess up after the player changes the resolution
* Improved the way XP is confirmed and allocated after a match
* Fixed the blurred background during the instructions screen not fading out in time
* Improvements to “convention mode”
* Fixed bug that caused certain UI elements to disappear after changing video settings
* The game window is now centered to the screen when you change the resolution and display mode
* Fixed a bug where the tutorial “Health” arrow wasn’t being removed after exiting the tutorial
* Fixed a bug where you could use another player’s character by joining their server and then hosting one yourself
* No more stuttering or freezes when you open the Collection screen because of thumbnails
* Limit IP input box to 22 characters so it doesn’t cause messed up scrolling anymore (same for the server names displayed in the lobby)
* Changed the text color and contents in the crash screen if any mod is enabled
* Added a hidden pirate language somewhere in the game
* Replaced the "Credits" icon to avoid confusion with the Xbox One info button
* Fixed bug when accepting an invite while being in a different lobby
* Limit console logs to 1000 lines to prevent memory leaks
* Made sure usernames won’t wrap in the score screen
* Game mode threats that include randomness will favor the highest scoring player, therefore targeting him (like the bomb in Bomb Tag and the rocket in Rocket Run)
* Daily Challenge bots now use random characters instead of the generic colored ones
* The Daily challenge “Begin” button now blinks when the challenge is open
* Fixed a bug where two song loops would play on top of each other at the same time
* Fixed bug where you couldn’t scroll to the first item in a list using a controller
* Ability to “go back to menu” if you start the tutorial manually
* Delayed respawning of characters in the editor
* Fixed a crash when the game couldn’t find a mod thumbnail
* Only friends that own Move or Die show up in the “Invite Friends” list
* Improved the pupil mask position in healthbars so there is no offset anymore
* Friends that are in the same lobby with you won’t show up in the friends list to prevent annoying invites from being sent
* In the language selection screen, players can’t select a language for the first 2 seconds to prevent unintentional input
* Fixed a bug that allowed you to select an item outside of a list with the mouse
* Items in lists no longer highlight while a pop-up is on the screen
* Fixed a problem where player 1 was re-added to the lobby after going back from the “game rules” screen
* Video splash screens instead of static image ones

## Beta Updates

```
**Beta 0.4.4**

```

* Faster moving ghosts in Ghost Scare
* Made the game start in Borderless mode by default
* Fixed crash when local player tried to jump in the middle of a local game
* Fixed bug with Steam mods unable to be loaded

```
**Beta 0.4.3**

```

* Added German, Polish, French, Portugese and Romanian support. More languages in the following updates
* New post-death ghost mechanic. Now you can still run around after you explode, slowing down the players that touch you
* Fixed a crash in the Ghost Scare and Hat Chase modes
* Improved online drop-in stability during an on-going match
* Better matchmaking system
* Improved the behavior of Teleporters and Temp Tiles in online matches
* Lines in the score screen to show how close you are to winning
* Improved the quality of the “Time’s Up”, “Draw” and “Sudden Death” animations
* Reduced freeze frames between rounds by pre-loading sound effects
* Separated mods in the Mod Manager by category
* Fixed several memory leaks
* Improved various UI and HUD items, replacing English words with intuitive symbols
* Removed English words from tutorial animations
* Improved character outline to be higher quality
* Fixed ghost characters problem related to unknown files present in the “Characters” folder
* Improved awareness arrow animation
* Less force required to stomp a player in the Stomp mode
* New “Player Joined” animation when a new player jumps in the game
* Fixed host advantage in the Falling Blocks mode
* Candy radiation to make them more noticeable in Sugar Rush

```
**Beta 0.4.2**

```

* Added the ability to record and replay movements in the editor
* Fixed borderless mode on multiple monitors
* Fixed various crashes in both the game and the editor
* Fixed lib compatibility with 64bit Ubuntu

```
**Beta 0.4.1**

```

* Mac and Linux compatibility
* Improved music mods. They will now only loop the modded in-game loops, regardless of how many there are
* Added movement particle dust
* Redesigned the score screen’s “Next Game” section
* Mod manager list no longer scrolls with the cursor
* Teleporter sound no longer plays twice
* Fixed various crashed in both the editor and the game
* Links now open in Steam overlay opposed to browser
* Fixed that bug that made the bomb explode instantly

```
**Beta 0.4**

```

* Level editor
* Steam Workshop integration
* Daily Challenge system (with badges)
* (Invisible) XP leveling up system
* New game modes: Hat Chase, Ghost Scare, Jump Shot
* New level file system (supports custom assets now)
* Mod manager polish (proper scrolling)
* Fixed various Sugar Rush online client bugs
* Fixed annoying clicking sound when the game opens
* Fixed bug where the background color would shift randomly during a transition
* Added support for video playback (replaced all the game mode tutorial animations with video ones + new menu background)
* Added game modes tutorial videos in the game modes selection screen
* Disabled all mods in online play for security reasons
* Added "No servers found" text in server browser
* Added "Invite friends" button in online lobby
* Improved screenshake and particles
* Improved AI with nav meshes auto-generated by the editor
* Separated resolution and audio settings for the editor
* Fixed a bug where the game would crash because it was loading sound effects in a certain order

```
**Beta 0.3.6**

```

* Mod manager (mod submission coming up next)
* Changed the structure of the menu
* Redesigned winner screen
* Fixed various aspect ratio hitbox problems
* New countdown animation at the beginning of a round
* Pop up titles are now animated

```
**Beta 0.3.5**

```

* Linux (note: joining friends through launch command doesn’t work yet)
* Ultra-wide resolutions support (note: they don’t show up in the video options, either set it to “native” or change it from startup.ini manually. Some button hitboxes are still off)
* Added warning pop-up if the graphics card doesn’t support shaders or canvases to avoid confusion

```
**Beta 0.3.4**

```

* Added ability to customize your server name
* Ability to password protect your server
* Removed password protected servers from the Quick Match
* Changed Stomp so it works only when falling
* Randomized loading animations in the pop ups
* Fixed lobby flashing after the loading screen
* Online lobby displays the server name now
* Increased the interpolation value and decreased the extrapolation one
* Fixed bug in Sugar Rush where the candies wouldn’t be properly synced across an online game
* Fixed bug in online Bomb Tag where the bomb would keep beeping on the client side after the round ended

```
**Beta 0.3.3**

```

* Fixed problem where the game would crash when a client joined a server
* Disabled the AI Bots button for clients in online servers

```
**Beta 0.3.2**

```

* AI is multithreaded now so it doesn't impact performance anymore
* Smarter AI when it comes to avoiding and chasing (see bomb tag)
* Smoother transition between game modes with blurred backgrounds
* Pop ups now blur everything behind them
* Facts when waiting for other playerrs are now more obvious
* Teleporting has a small delay now and awesome particles to show the exit point
* Added particle beams to buttons to make it clear what doors they open
* Fixed bug where the Sugar Rush timer wouldn't kill the remaining players
* Reduced the act of adding an AI Bot from 3 clicks to 1
* Fixed the problem where Sugar Rush was stuck on 0 in the statistics screen

```
**Beta 0.3.1**

```

* Fixed AI in Sugar Rush
* Optimized shaders and draw calls so the game runs better
* Improved the randomization algorithm for selecting game modes

```
**Beta 0.3.0**

```

* Updated main menu background
* Health bars now enter the screen smoothly after countdown
* When you die, your health tweens outside of the screen
* Health bar will now display a "Move or Die" animation when you die because you didn't move
* Score towers have sound effects now
* Tweaks to previous achievements, "Master" ones take 500 rounds instead of 1000 now
* Cursor no longer flickers in the menu and it turns into a hand while hovering over sliders in the options menu
* Fixed crash when changing the game's resolution
* "Press any button on the controller to join" text no longer shows up in online games

```
**Beta 0.2.11**

```

* Changes to various levels for multiple game modes
* You can now use "Join IP" to connect to a server
* Join IP pop up now focuses on the input field when opened
* Join IP field only takes numbers and dots now
* Moving the blinking line in an input field works properly now
* Mouse cursor turns into a text editing one over input fields
* You can now close the input pop up with "Esc" even though the field is in focus
* Various other input field related bugs & problems fixed

```
**Beta 0.2.10**

```

* Fixed obscure networking crash during LAN matches of 3+ players
* Made health bars flash when you die due to lack of health
* Fixed bug where the controller would vibrate for too long during winner screen
* Ability to Alt+F4 out of the crash screen
* Exploding now affects props around you
* Fixed painfully obscure problem with alien files being considered characters
* Greyed out certain menu buttons if Steam is not initialized
* Menu buttons no longer activate if you mouse up outside of their hitbox
* Mouse cursor is now hidden during matches
* Fixed missing hover sound effects for buttons in the menu
* Game no longer sometimes start in score screen instead of an actual round
* Fixed problem where you could double jump off a jump tile
* Added "Unsaved changes" pop up to the rules screen
* Fixed bug where you could control the AI Bots with their respective keys
* The leader crown is displayed correctly in online lobbies now
* Fixed various problems related to syncing characters skins online
* Your highlighted button no longer changes in the lobby when a new player joins
* Pop ups that only have a "cancel" option now display the controller prompt properly
* Various other bug fixes

```
**Beta 0.2.9**

```

* Menu music no longer plays in-game
* Fixed “Play Online” state crash
* Fixed another “compare number with nil” bug
* Game window is now centered after the resolution is changed
* Fixed obscure crash in bomb mode where the bomb would make the game explode if the target disappeared
* Renamed “Fine Details” option to “Texture Resolution” in the video options
* Fixed a crash related to kicking somebody out of a lobby

```
**Beta 0.2.8**

```

* Pausing in single player is better now (no more broken countdown and bomb timer)
* Player’s name is now displayed in the score screen
* Fixed bug where the awareness text above the player got stuck on the screen
* Added even more dumb facts during “Waiting for other players”

```
**Beta 0.2.7**

```

* The first bot no longer turns into a human player after a match
* Fixed problem where bots would re-appear in the lobby after going to the game rules screen and back
* Fixed asset flickers that happened on the top left of the screen while navigating the menu
* Fixed “Songs” crash
* Added randomized facts during “Waiting for other players” screen
* Merged “Fullscreen” and “Borderless” video options in a single “Display Mode” one

```
**Beta 0.2.6**

```

* Temporarily disabled manual window resizing due to aspect ratio problems
* Added protection against hosting a server when your game version is out of date.
* Fixed F11 crash (it copies your PC specs to clipboard)

```
**Beta 0.2.5**

```

* Fixed the cursed “Winning Joe” crash which happened when a third player joined mid-game rendering himself invisible to the second player
* Fixed another possible crash when kicking a player in the lobby

```
**Beta 0.2.4**

```

* Fixed crash when the game was trying to display a player’s name that contains any funky characters
* Added player markers to know who you are when a round starts
* Added debug checks for previous crashes to gain further information

```
**Beta 0.2.3**

```

* Fixed missing MSCR119.dll error on startup
* Fixed crash where the game was trying to remove a non-existant box 2D body (specifically paint particles)
* Game should no longer explode when you join mid game and a Bomb Tag round comes up
* Color Craze no longer “Time’s Up” instead of “Draw”

```
**Beta 0.2.2**

```

* The characters in the Falling Blocks animation no longer go through each other, are you happy now?
* Player no longer gets removed from the lobby after going in and out of it
* Game version now present in all states of the menu (bottom left)

```
**Beta 0.2.1**

```

* Implemented out of date pop-up in the menu
* No more runtime errors
* Blow Back animations are now more responsive for clients in online games
* Patched even more memory leaks
* Fixed glitch where the AI Bots buttons would remain in the lobby after exiting and joining

## Alpha Builds

### Alpha 0.1.17

* Fixed problem where antivirus programs were removing the executable
* If a player joins a lobby where an AI Bot once was, he is no longer considered a bot
* Prevent a nil crash in “Button Group”
* Analytics log in the background after the game is closed, preventing the freeze before quitting.

### Alpha 0.1.16.2

* Fixed annoying "Extra Bytes" UTF-8 crash caused by invalid characters in packets

### Alpha 0.1.16

* Fixed constant “Time out” bug when attempting to join an online match
* Fixed memory leak
* Bomb Tag Mode no longer crashes and explodes
* Improved Bomb Tag AI
* Added analytics

### Alpha 0.1.15

* Improved AI Bots
* Added crash dump when the game stops responding (Love crash)
* Fixed problem with statistics screen where text would dissapear on non 1080p resolutions
* Fixed problem where you couldn’t skip the instructions with a controller in an online match
* Joining an in-progress online game will now display the correct score for each player

### Alpha 0.1.14

* Bots no longer cause frame drops
* Fixed minor bug where the scroll bar was still visible in the video options screen when the advanced options weren't expanded
* Added "Stats Screen" that tracks individual values for each game mode + some other goodies
* Added basic progress achievements tied to the stats
* Fixed problem where AI Bots were turning into human players after changing the game modes

### Alpha 0.1.13

* Ability to invite a friend to an online game via Steam
* Winner screen time reduced
* AI Bots no longer get mysteriously removed from the lobby after a match

### Alpha 0.1.12

* Game no longer explodes when you go back from the server list screen after a match
* Player movement should be smoother online now
* Fixed various menu crashes

### Alpha 0.1.11

* Added loading animation in "Waiting" pop-ups
* Fixed crash when you tried to refresh the server list (the list auto refreshes itself)
* Server gets properly removed from the list now
* Fixed "Blow Back" description visual bug
* AI Bots no longer attempt to hain conscience and convert themselves into humans after each match

### Alpha 0.1.10

* Fixed various controller navigation problems

### Alpha 0.1.8

* Ability to host servers without port forwarding
* Ability to join mid game
* Fixed various aspect ratio problems

## Pre-Alpha Builds

### Pre-Alpha 0.0.56

* Fixed background dissapearing when changing resolution
* Fixed pivot door crashing when rotated then deleted
* Fixed offset hitboxes for different aspect ratios (still work in progress)
* Created a Joe:SetSkin function, you can now play with any character or make your own
* Added more threads for the initial menu loading, should be noticeably faster now

### Pre-Alpha 0.0.55

* Added a lot of visual and sound cues when inflating Joe in Blow Back mode
* Made inflating by pressing X (or down on keyboard) instead of time based
* Added the shockwave shader

### Pre-Alpha 0.0.54

* Updated the way Love2D gets unpacked on macs
* Added "Player Control" option in party mode
* Added "Blow Back" minigame

### Pre-Alpha 0.0.53

* Extra Minigames
* Ability to skip score screen
* Improved typography in score screen
* Better looking timer
* Fixed bug where extra Joe sometimes appeared in the score screen
* Fixed the tutorial animation leaking memory
* Ability to control Joe with the D-pad
* Fixed bug where turning off shaders crashed the game

### Pre-Alpha 0.0.52

* Added glorious shiny crown for winner
* Added proper controller support and refactored code
* Ability to drop in and drop out of party mode in real time
* Improved Score Screen UI
* Improved minigame title instructions UI

### Pre-Alpha 0.0.51

* Chromatic abberation effect on the sides of the screen
* Everything is now rendered on a canvas to allow for post-processing effects
* Real time updating shader function in Src/Auto.lua

### Pre-Alpha 0.0.50

* Launcher no longer logs you out
* Joe is now wearing a construction helmet and belt in the editor
* Console appears everywhere, not only in-game
* Game print output automatically goes to in-game console on Mac and Linux
* Fixed items attatched to Joe not rotating with him
* Added basic functionalities to party mode

### Pre-Alpha 0.0.49

* Fixed bug where you couldn't add new custom assets in the Mods folder
* Fixed entities not working in playlists
* Fixed crash related to the editor's save window text field.
* Fixed various bugs related to the Flappy Joe level

### Pre-Alpha 0.0.48

* The game no longer screws up the format of startup.ini
* Game no longer fails to launch on Macs due to love.app
* Fixed bug where tiles set to "never restart on death" wouldn't restart when you switch between editor and test mode

### Pre-Alpha 0.0.47

* Added the ability to prevent a box, and normal or time button from restarting on death
* Fixed problem where DXT compression is not supported, uses PNG instead
* Error log now includes DXT compatibility report
* Fixed the "Downloading missing files" crashing on Mac/Linux
* Fixed Joe's slope glitch on half-step tiles

### Pre-Alpha 0.0.46

* Fixed infamous "inputField" crash
* Added ability to change monitor (buggy in fullscreen mode)
* Launcher's note now flashes when there is an update
* Crash report now takes the correct game settings

### Pre-Alpha 0.0.45

* Fixed problem where the console crashed after being closed while playing a level
* Fixed problem where "Mouselock" wasn't working properly
* Flipped background assets now scale correctly
* Launcher no longer crashes if you have a controller plugged in
* Menu will no longer be "dark" after exiting a level or the editor.
* Submit a bug button now opens the bitbucket issue tracker instead of the in-game window that sometimes didn't work
* Custom crash screen now has a "Copy to clipboard" button which allows you to copy the error log including extra information about the error,game and your computer.

### Pre-Alpha 0.0.44

* Camera no longer breaks after finishing a playlist
* Level artefacts no longer show up in editor after playing a playlist
* Half tiles are no longer considered full tiles and the background can pass through them
* Added graphics card info in the error log, and updated the error screen
* Fixed the FlappyJoe mod and now the score restarts on death (and it doesn't crash)
* Added asset caching and changed the way
* Added old Flash Joe voice lines
* Mastered the previous voice lines to keep the volume consistent
* Launcher no longer changes startup.ini only by opening the settings screen
* FPS Cap now takes it's value from startup.ini
* Added asset cache-ing annd changed the way
* "Texture Quality" works (now it actually reduces memory usage)

### Pre-Alpha 0.0.43

* Ability to prevent a door from restarting on death (right click menu)
* Defined Party Mode as "Work in progress"
* Launcher folder button opens the correct game folder now
* Launcher resolution shows "Native" instead of 0x0

### Pre-Alpha 0.0.42

* Game launches in native resolution and borderless mode
* Mouselock is on by default
* Scroll bars no longer crash the game
* Added "Playlist" button in main menu
* Added editor tutorial videos in the editor
* Added game version number in the main menu
* Fixed bug where the game crashed when you tried to save a level

### Pre-Alpha 0.0.41

* Fixed crash with the "Special Action"
* Added "Invisible Light Source"
* Added generic description to all lights
* Removed the need to hold shift to place multiple tiles
* Revamped the entire menu, everything from scratch.
* Compatibility with controllers and keyboard

### Pre-Alpha 0.0.40

* Added "padinput true" command in the console
* Temporarily disabled slope detection because it was too unstable
* Cursor hides in play mode after 1 second of idle
* Added pupils to Joe's expression in the health bar (made them follow Joe on screen)
* Fixed problem where the game wouldn't run if there is a dot in the folder name

### Pre-Alpha 0.0.39

* Custom cursors for each editor tool
* Fixed bug where level description wouldn't show up when you "Save as new level"
* Fixed problem where the "Nodding Span" slider didn't update in real time
* Updated the range graphic for the sound effect target
* Ability to add\remove controllers while playing without having to restart the game
* Added controller vibration on death
* Added Gravity Action
* Added "Level Margin" feature where tiles outside the Entry\Exit points don't get loaded in play mode
* Added slope detection for Joe
* Added icon name and version to the game's window
* When you load a level in the editor, the camera centers on the Entry point
* Fixed bug where tile dragging wouldn't work 100% of the time

### Pre-Alpha 0.0.38

* Upgraded to Love 0.9 framework! (This means great improvements overall)
* Migrated from lua to love file system (fixing cross OS compatibility problems)
* Added a "mac.command" file that allows the game to run on mac
* Voice lines and sound effects stop when you switch between editor and test mode
* Voice lines and sound effects no longer stop when you die
* Ability to move camera while placing a tile, a bg asset or a wire
* Fixed bug where the description of the level wasn't saved on level overwrite
* Fixed bug where "Back to menu" window wasn't click-able after loading a level
* Fixed bug where the volume of a sound effect wouldn't save
* Fixed bug where you could place white tiles and lights over eachother
* Improved white and fence tiles modular behaviour

### Pre-Alpha 0.0.37

* Ability to load levels from the "Level settings" window
* Made the "description" column in main menu load level list work
* Improved read-ablity on fonts at smaller resolutions
* Fixed bug where the lifebar wouldn't appear after loading a level
* Fixed bug where you could place events behind UI and get buttons stuck
* Ability to flip tiles after placing them in the level
* Added a 0.5 seconds respawn delay to boxes when the level restarts
* Ability to select and wire multiple tiles together at once
* Increased default resolution to 1280x720
* Set default mouselock to false (You can change this from the startup.ini)
* Ability to jump a fraction of a second after falling off a platform

### Pre-Alpha 0.0.36

* Fixed crash if "T" was pressed while having the "New level" window opened.
* Tile selection tower's possition no longer resets after collapsing.
* Added ability to delete background assets with the "delete" key.
* Fixed one way door collision bug
* Markers now follow your cursor while you place tiles
* Ctrl+N shortcut creates a new level in the editor
* Added hotkey "space bar" to move the camera to the entry point
* Ability to delete levels from within the editor

### Pre-Alpha 0.0.35

* Added ability to submit a bug from main menu
* Prevented bug reports if input fields are empty
* Fixed bug where the nodding animation would get stuck
* Added ability to report bugs from within the game
* Fixed problem where game wouldn't run on a 32 bit OS
* Fixed problem where the game wouldn't run if there was a space in the folder's name
* Removed "B" debug key

### Pre-Alpha 0.0.34

* Added colored outlines to tiles in action mode
* Added outlines to dynamic objects in target placing mode for highlighting
* Added level recovery window on editor startup if game crashed
* Added level saving animation in the bottom right corner
* Added saving and loading hotkeys: ctrl+s and ctrl+l