Battle Moves

Every characters (not every) has their **Battle Moves** in which they want to desire. There's only one choice, also there is also some special moves.

## RED Scout

### **Unusual Troubles**

* **Critical Hit -** Shoots one critical bullet.
* **Time Bend -** Reverses overtime. Will replenish every ally's health back, sometime's enemy's health dosen't heal.

### **Extremely Unusual Troubles**

* **Pocket Pistol -** Same as Critical Hit, but it deals normal damage.
* **Bat Hit -** Scout charges to Mecha Heavy, briefly stuns him.
* **Magical Miss Pauling** - Scout summons Miss Pauling, dealing massive damage to Mecha Heavy, but Heavy will grab them and they enter Round 2.
* **Time Bend -** Reverses overtime. But Mecha Heavy bites the clock, and they end up travelling through time to the past.

### **Saturday's Troubles**

* **Meatshot -** Scout uses his Scattergun to shoot Joker Scout, losing 1 bar rounds of health.
* **Fiesta (SPECIAL) -** Scout summons Demoman to regain their health, also increases defense.
* **Crit -** Shoots one critical bullet.
* **Time Bend -** Reverses overtime. Will replenish every ally's health back, sometimes the enemy's health doesn't heal.

### **Sunday's Troubles**

* **Crit -** This one is different. It shoots critical bullets to all enemies at once.

## American Boot/RED Soldier

### **Unusual Troubles**

* **Rocket -** Shoots a rocket at once.
* **Grenade -** Throws a grenade at once, losing 1 bar rounds of health.
* **Merasmus -** American Boot calls out Merasmus, dealing high amount of damage.

### **RED Team's Usual Day**

* **American Shotgun -** Fires one shot to 2 enemies at once. The first enemy will deal a lot amount of damage, the enemy at the side is also applied the damage.
* **Freedom Grenade -** Throws a grenade at once
* **Eagle Punch -** American Boot punches Haunted Pyro, instanly killing him.

### **Very Unusual Troubles**

* **American Rocket -** Fires a rocket to the Mecha Spies at once.
* **Pocket Grenade -** Throws a grenade, deals low damage.
* **Merasmus -** American Boot calls out Merasmus, this time he drives a **CADILLAC**, but deals low damage.
* **RED Special (Distraction) -** Spy will cloak, and Soldier will distract them, shoots a rocket but they activates a shield. But again, Spy backstabs them.

### **Extremely Unusual Troubles**

* **Shotgun -** Shoots one bullet.
* **Merasmus -** American Boot calls out Merasmus, but ended up teaming with Mecha Heavy.
* **Mini Soldier -** Scout launches American Boot to Heavy's face, punching him, gets released out and his body back to normal.
* **Grenade -** Throws a grenade, but it is not effective due to Heavy activating the Shield.
* **Medic Support -** American Boot calls out Medic to criticalize his rocket launcher, launches 4 rockets, and Heavy loses 1 bar rounds of health.

### **Catastrophically Unusual Troubles**

* **Shield -** Increases damage reduction to 3 bars.
* **Shotgun -** Shoots one bullet.
* **Merasmus -** American Boot calls out Merasmus, this time he drives a Delorean, ramming the Mecha Spies, brutally killing them.
* **American Bombs -** Launches a bomb.
* **Grenade -** Throws a grenade, but gets not effective and gets ricocheted to Soldier.
* **Miss Pauling -** American Boot summons Miss Pauling.

### **Saturday's Troubles**

* **American Rocket -** Launches a rocket to Joker Scout
* **Pizza Boy -** American Boot calls out Sniper. The Sniper will open it's box, igniting Joker Scout.
* **Freedom Shotgun -** Shoots a bullet, dealing medium damage.
* **American Boot (SPECIAL) -** Spy launches American Boot to the air, morphing into the **REAL** American Boot, and squashes Joker Scout, killing him.

### **Sunday's Troubles**

* **Freedom Shotgun -** Shoots a bullet that targets 3 of them.
* **Musical Heal -** American Boot calls out Administrator, to heal their health by dancing.

## RED Demoman

### **Sunday's Troubles**

* **Little Ball -** Launches an exploding ball, killing Ninja Scout.

## RED Heavy

### **Soldier is trying to capture France**

* **Demoman** - A RED Demoman appears and fires his Grenade Launcher two times which depletes about 60% of Niko's HP.
* **Medic** - a RED Medic appears and heals the Heavy at least 40% HP with a medium healthkit.

## Niko

* **Unnamed** - Niko uses his pistol and shoots three times which depletes about 60% of Heavy's HP.
* **YELLOW CAR** - Niko enters his yellow car and runs over the RED Heavy twice which defeats him.