Level !: "Run For Your Life!"

**Level ! (Run for your life)** is one of the most dangerous oddball levels in the Backrooms and one of the most entity-infested levels. This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you.

## Description

**Level !** consists of a long hallway, approximately ten kilometers in length, with architecture resembling a hospital. Flashing red lights are present at even intervals along the hallway, along with an audible emergency alarm noise. At random intervals, doors are present along the hallway, but all have been locked thus far.

Upon entry, one will immediately notice a horde of entities (Hounds, Skin-Stealers, Facelings, etc.) heading directly for them, a long distance down the hallway. The apparent "objective" is to escape the level as fast as one possibly can before it's too late. The only way one could escape is by running to the end of the ten kilometer-long hallway. One must run non-stop, avoiding various obstacles along the hallway, such as hospital beds, chairs, and even Clumps blocking the way. Along the hallway, there are various items that can be consumed to keep one running, such as energy bars and bottles of Almond Water. If one manages to run past the ten kilometer mark, they will come upon an exit door at the end of the hallway. Entering it will lead to a random level, with the Backrooms never sending them back here again. If the horde of entities catches them, however, the victim will be killed in a very painful and gruesome way.

## Archived Log: Discovery Of Level !

Operative Noah was in Level 2 on his way back to a colony called "The Survivors", trying to deliver valuable information about The Followers Of Jerry, when he anomalously appeared in **Level !**.

**`> OPEN FILE: MISSION DEBRIEF`**

**[8:26 AM]** **Noah** - I did what you ordered. I've got everything about Jerry's followers, along with their secrets. I actually almost got caught when doing so.
**Base** - Alright, good work. Get back to base as fast as possible. Entities are quite common near Jerry's Room.
**Noah** - Yeah, I think I can make it in about 4 or 5 hours. Wait- that wall definitely was not there. It... seems as if I've reached a dead-end.
**Base** - Remain calm, there must be a way around it. There is a pause in the audio.
**Base** - Hello? Do you copy? Where the hell are you?
**Noah** - It... appears that I've noclipped into another level. This is very different from the other levels that I know, though.
**Base** - Please describe what you see.
**Noah** - It's a hallway, but it's... strangely distorted. There are lights flashing bright red, and some alarm noise won't stop blaring! I just tried opening some doors in the hallway, but they all seem to be locked.
**Base** - Noted. Please proceed down the hallway until you find an exit.
**Noah** - Holy- I hear footsteps behind me; there must be hundreds of them.
**Base** - Remain calm. We are sending in some of our people to investigate this. They are on their way to your location through Level 2.
*Heavy breathing is audible.*
**Noah** - I REALLY NEED SOME HELP! THERE ARE HUNDREDS OF ENTITIES BEHIND ME! I- I'm running through the corridor, but I don't know how long this goes!
**Noah** - Hello? Base! Shit, I lost the signal; I'm on my own now... OH NO, THE ENTITIES ARE CATCHING UP!
*There is a pause in the audio for around an hour, and nothing but heavy breathing and footsteps are audible.*
**[9:14 AM]** **Noah** - Oh God, how long have I been running? The entities are getting closer! Oh! I- I think I see an exit sign!
*More hyperventilating is heard.*
**Noah** - OH, COME ON! I'M METERS AWAY FROM IT!

The operatives arrived at Noah's location soon after. Only his uniform was found, soaked in a pool of blood.

## Colonies and Outposts

Due to the nature of **Level !**, creating a colony or outpost is infeasible.

## Entrances and Exits

### Entrances

* One can enter this level through any level of the Backrooms when least expected.
* Very rarely, going through faulty elevators can lead here.
* One may enter this level by noclipping under a table in Level 521 (specifically in the 521-A section) that has "!" written on it.
* Wandering in Level 354 provides a guaranteed gateway into this level when a certain thought arises.
* You can enter by falling asleep on the benches on Level -4532, you have a 30% chance to teleport here
* If you die before a year has passed in Level 365, you will be sent here.
* Turning around in Level 1007 will bring you here.
* Entering "out-of-bounds" areas in Level 357 will lead one to this level.
* Turning around in Level Frown and trying to run will lead one to this level.
* Noclipping through Level 2020 will transport one to this level without supplies.
* Going through a red room in level 37 (In 'escape the backrooms').

### Exits

* To exit, one must run ten kilometers to the end of the level, where they will be transported back to the level from which they entered, or Level 0.! if unlucky enough.
	+ If you reach the exit and you find a glass door instead of the normal door (This has a 0.004% chance to happen) you will appear at the entrance to the level, with a new set of entities chasing you. Make it back to the exit and this will guarantee you wind up in Level 550.
* Instead, going into the direction of the entities and eventually surpassing ten kilometers will lead to The Void. Do not attempt this.
* Dying in this level has a very rare chance to lead to Level Rush.
* Noclip through the ground to reach Level 52; this is extremely difficult.
* Noclipping through one of the hallway doors may lead to The End.
* Falling asleep in this level may transport one to Level 139.
* One rare occasions, coming across a vent and entering it will lead to the Maze of Vents.
* Rarely, one may find two open doors, one on each side of the hallway; entering any of the two doors will lead one to Level 7191.
* Staying still has a small chance to bring you to Level X. Do not attempt this.
* Going To A carpenter's room will lead you to Level Maker. Do not attempt this.