Aatrox (Gauntlets)

**Aatrox (Gauntlets),** alternatively known as **Ayytrox**, is an alternate version or mode of **Aatrox** that the player can swap to by pressing **G**. Excelling in high amounts of single-target **DPS (Damage per Second)**, this mode of **Aatrox** sacrifices range and safety in his attacks in exchange for one of the highest damage outputs within the cast.

His right-hand gauntlet deals high amounts of damage and offers no healing, whereas his left-hand gauntlet heals him while doing moderate damage. These effects apply during his **Light** combo.

**Aatrox (Gauntlets)** fills up **2%** of the **Blood Well** per hit, needing **50** hits for a full **Blood Well**.

## Playstyle

Being an alternative mode for **Aatrox**, **Gauntlets** allows **Aatrox** to beat early threats such as **????** in **Riot's Dungeon** or **Behemoths** through repeated high-speed extremely damaging blows, though this strength boost becomes less reliable later on as the short range on top of his other downsides makes later enemies either attack too frequently, have **Super Armor** or can bring **Aatrox** down in a single blow.

Utilizing the **Blood Well**, **Aatrox** in this mode can quickly fill it up thanks to his **Attack Speed** and upon activation of **Massacre**, few can stand against the damage output this mode possesses. With his **Light Attack** alternating between left and right, **Aatrox** can effectively both simultaneously recover health while laying a beat down on an enemy with abarrage of punches. Caution must be observed as the **Gauntlets** further reduces the amount of **AoE Aatrox** has, often making hordes a threat should he find himself in a tight corner, where it may be better off to switch back to his **Blade** and heal using his **Blood Thirst** stance, otherwise this may result in death or may force **Aatrox** to burn his **R** sooner than desired.

## Moves & Abilities

**Passive Ability - Relentless Assault**: Gain **0.25 Attack Speed** per hit up to a bonus of **2**. **Relentless** **Assault** falls off after not landing any hits for **1.5** seconds. Stacks with other **Attack** **Speed** bonuses.

**Passive Ability - Hellbent:**Increase your**Attack Speed**to**3**when at or below**25% Health. (Unlocked at Player Level 20)**

**Passive Ability - Revive:**If you take lethal damage during **Massacre,**you will be revived. (**Unlocked at Player Level 16)**

**Q** or **Shift**: **Lock-on**. ***Lock-on****moves can be used without being locked on by holding **Shift**or**Q***.

**Light Attack**: Punches that alternate between right and left, dealing **130%** and **80%** damage respectively.

**Air Light Attack:**Punches that alternate between right and left, dealing **130%** and **80%** damage respectively.

**(Lock-on) Back->Light Attack - Sweeping Blow**: A knockup that can be followed up if **Light Attack** is held, dealing **120%** damage. **(Unlocked at Player Level 2)**

**(Lock-on) Forward->Light Attack - Lunge**: A lunge that ends with a left jab, healing you and dealing **100%** damage. **(Unlocked at Player Level 3)**

**(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike**: A move that teleports you behind an enemy and knocks them up, dealing **125%** damage and allowing for easy followups. The last **Light Attack** input must be inputted while in the dashing animation. **(Unlocked at Player Level 13)**

**Heavy Attack**: Kicks that alternate between right and left, dealing **150%** damage.

**Air Heavy Attack:** A downward slam dealing **140%** damage.

**(Lock-on) Back->Heavy Attack - Uppercut:** Charge up an uppercut that deals damage depending on time held.

**(Mid-air)(Lock-on) Back->Heavy Attack - Groundspike:**Conjure a pillar from the ground that deals **160%** damage and knocks up nearby enemies. Costs 10% **Blood Well**to use. **(Unlocked at Player Level 11)**

* **NOTE**: You can charge up and/or use Uppercut in the air if you do not have enough **Blood Well** to use Groundspike.

**R - Massacre**: Deal **150%** damage in a large radius, knocking up all enemies hit. Increases your **Attack Speed** to 8, reduces all knockback effects, reduces your **Armor** by **30%**, regenerates **3% max hp/s** and unfurl your wings for the duration. Drains the **Blood Well** over time. Can be cancelled by pressing **R** again. **(Unlocked at Player Level 6)**

**F - Dark Flight**: Unfurl your wings and rise into the air and crash back down or dive to an enemy if locked on. Deals **100%** damage and knocks up all enemies in a large radius. If cast while **locked on** and above the target, **Dark Flight** will be cast much faster. Can be held to glide if **Glide** is unlocked. **(Unlocked at Player Level 5)**

**(Hold in Dark Flight)** **F** - **Glide:** Glide in the air until **F** is released. When released you will crash down. **(Unlocked at Player Level 29)**

**(In Massacre)** **F->R - Demonflare**: Unleash all of your remaining **Blood Well** to create a massive explosion at the end of **Dark Flight**, knocking all enemies back and dealing **400%** damage. **(Unlocked at Player Level 24)**

**G:**Switch Weapon to **Blade**. Can't switch while **Massacre**is active.

**Space (tap) - Parry / Riposte**: **Parry** an incoming attack within the next **0.5** seconds (**0.15s** for a **Perfect** **Parry**). After a successful **Parry**, you can **Riposte**, dealing **200%** damage to your target, knocking them back and healing yourself. If you fail to **Parry**, you will be vulnerable to attacks for **0.5** seconds. **(Unlocked at Player Level 6)**

**Space (tap while moving) - Roll:** Roll a short distance, becoming temporarily invulnerable.

**Space (hold) - Jump**: Jump. Jump height is based on how much you hold **Space.**

**Space (Tap mid-air) - Double Jump**: Channel demonic energy below you to propel yourself upwards. Knocks up all enemies in a small radius. **(Unlocked at Player Level 9)**

**T**: Dance.

## Notes

**Aatrox (Gauntlets)**reaches the base **Attack Speed**cap at level 6. The **Attack Speed** gain at **Player Level 6** is only **62.5%** efficient.

You can gain infinite height by attacking in the air while **Massacre** is active.