Jobs

Basic Jobs:

## Questing:

Questing is the easiest and most profitable job line you can take. (And the one I have the most fun DMing). They are varied, and will often get you familiar with NPCs.

## Basic Material Collection :

Basic Material Collection is where you collect common materials easily found around the environment. It pays shit, however. The most profitable means of performing basic material collection is for a Guild, which generally requires you to be in a guild. You could keep the item and become your own supplier!

## Advanced Material Collection:

Advanced Material Collection is where you collect rare materials and use or sell them at an excellent price. It often requires you to be good in combat, and locating and knowing the value of materials. Often in Advanced Material Collection, you will be collecting materials with special effects for use in equipment.

## Mail Guild:

You can join the mail guild and uhh… deliver mail. It pays okay. Pawn likes it. She’s Courier Six in the Mail Guild. Game was rigged from the start though.

## Shop Work:

If you can locate a shop, they may need an employee \*cough\* \*cough\* Rolana \*cough\* \*cough\* to work for them, in some cases, they are always hiring, like Charon, but do have a skill requirement coming in in those cases.

## Secretary Work:

Can you file shit and write? Then you to can have a boring as job as a secretary, being asked the same question all fucking day. Hiro left Albion to get away from this type of job you know.

## Bazaar/Merchants Guild:

You can sell to the Merchants Guild/Bazaar and they will resale objects, but you would only be getting your initial payment though.

## Caravaneer:

You could join or start up a caravan company if you are of the type to like moving materials and weapons between towns, good for being the first to find towns, and pairs well with jobs like surveyor, and basic mat collector. Most guilds operate out of Woodspine and Braedon, and are a good steady honest living.

## Surveying:

A Surveyor is someone who is paid to scout and find new areas by various guilds and associations. Works well with Caravaneers to deliver to and find new towns.

## Farming:

Farming is a simple art, buy land or planters, buy seeds, get to farming. Definitely has a large barrier to entry in the ‘land’ requirement, but it is a quick way of getting growable materials to sell to Cooks or Potioneers.

## Animal Husbandry:

Animal Husbandry is much like farming, wherein the hump is land, but once you have it you can start keeping animals. If be for selling off the meat to cooks, or just for mounts or pets, it has various methods of making money, but much like farming, takes a while.

## Mining:

Mining could be considered part of smithing, but it is a prerequisite to a lot of jobs, and good money can be made being a miner. If you pick up the job though, it would be advised to work for a Guild, to have a good output of your material and consistent income.

## Fishing:

Fishing is one of the more basic entries on the list, but is an important basic job, fish can obviously be used for food, but their bones can be used for crafting, and oils can be used for potions, or scribing tools.

## Lumberjack:

A Lumberjack… knock down trees. Often they work with Carpenters as their bosses, or just have a company to sell off wood.

## Entertainer:

Entertainers often work in Inns as entertainment, they consist of Songstresses and Dancers.

## Innkeeper:

Innkeepers run inns. You may have to build an inn though. They give out quests, and often have little restaurants.

## Bodyguard:

Bodyguards are one of the more fun jobs, and versatile in who they work for. Caravans, High Material Collectors, and Merchants Guilds alike.

Crafting Jobs:

## Cooking:

Cooks can work pretty much anywhere, and with pretty much anything as long as it’s meat, and edible. They can be self employed, work for a shop, work for a guild, and it’s an easy job to get into. Cooking involves writing out your cooking.

## Jewelry

Jewelers work with metal and jewels to make accessories like Necklaces, and Bracelets. It is like weaker armor. Jewelry involves playing a Minigame.

## Coloration/Dyes:

Coloration and Dyes is less of a Job, and more of a hobby, but it's useful in all practices of crafting due to being able to color what you are creating. Needs dye.

## Fletching:

Fletching allows you to make the most useful item in the game. Arrows. Is technically Synthesis Sense.

## Carving:

Carving lets you make shit out of Bones and Wood. Carving Sense, Minigame?

## Florist:

become a florist. it seems like a terrible class until you begin to cultivate flowers of C tier breeds. being in the presence of these bouquets bred by a florist gives you small buffs, <Writing>

Advanced Crafting:

## Clothier:

Clothiers make clothing out of anything that isn’t metal. They can use high end mats to add abilities to items, and by default, can boost 1 stat on equipment. <minigame>

## Smithing:

Smiths make Armor, Tools, and Weapons out of metal.  They can use high end mats to add abilities to items, and by default, can boost 1 stat on equipment. <minigame>

## Carpentry:

The art of working with wood, this extends to many things, like building houses, rods, staffs, carving wood, and the like. Obviously, you need trees. <minigame>

Magical Arts:

# General Magic:

## Tomes:

Tome creation is a magic tied to ones skill with word and prose, and the magic in ones writing and touch. It can be used to make generic tomes, skill books, and skill magazines.

## Scrolls:

Scrolls are much like Tomes, but tends to be for more powerful, one use spells.

## Magic Metal Creation:

MM Creation is the creation of weapons out of raw magic, they only persist as long as they are filled with magic. This can also be used to make base metal for use in Potions, but is not practical.

## Enchant Arts:

Enchant Arts are used to raise and lower peoples natural stats, while not a job nor object to craft persay, it is a notable role in any party.

## Law/Anti-Law Creation:

This is technically two different jobs, as Judges need someone to help create law cards to enforce laws, but if you find the right person, and they need help, you may be able to learn how they create Anti-Laws.