Puppet Boy

"*Y'know what? Dusk was right. This place should've been a failed abortion. And y'know what? Charlie, you should've been a successful one.*"
— Puppet Boy to Charlie, bashing her and the Happy Hotel.

## Appearance

Puppet Boy is a wooden Marionette with a Pinocchio style look. He is made of wood, and often times had dust or cobwebs around his eye sockets and mouth. He had glossy, marble eyes with maroon irises and black pupils painted in them, with a white highlight. Around his wooden cheeks, red circles were painted to represent his leader, Dusk. He was around 4'5 in height and weighted around 68lbs.

Puppet Boy's attire consisted of a corduroy short set, which was a white dress shirt, burgundy bloomer shorts and suspenders, high black socks, white dress shoes, a black belt, and fingerless white gloves. To finish, he adorned a small white burgundy cap.

## Personality

Puppet Boy is an unorthodox creature, with no resolve to morals. Puppet boy's personality usually presents itself as arrogant, and cocky, while also being able to represent itself as calm and natural. Puppet Boy is quite unlawful at times, like a chaotic person. He can be quite posh too, with a view of self-absorbtion, and even self-obsession at times, viewing himself as quite high compared to others, despite being Dusk's servant.

Although, Puppet Boy can become extremely chaotic to an extreme like the flip of a switch. Like a bipolar, Puppet Boy can become an extremely hectic person, showing other personality traits, like unhingeness and malevolence. He can be corrupt, insane, freakish, anything. Like a puppet.

## History

### Puppet Boy's Birth

Puppet Boy was created in the early stages of Dusk's industrial empire of casinos and bars. He was made for simple chores and tasks like mopping the floor, wiping down the tables, and fixing up the slot machines. Later down the road, Dusk turned Puppet Boy into a Spy for him. Puppet Boy was then trained with extensive training in Stealth, Camouflage, and Hand to Hand Combat, as well as being able to speak multiple languages at a time.

### I.M.P Gang Standoff

In one of Puppet Boy's spying missions, he was caught by Blitzø, and was forced into a standoff, where he had fought for what seemed like forever, until he had to retreat due to extensive damage. He didn't retreat without giving the gang equal amounts of damage though.

### Roo's Encounter

Puppet Boy had a quick and short encounter with Roo, where she was swiftly killed by him. Puppet Boy was soon resurrected back into Dusk's Palace. To this day, Puppet Boy never found out why Roo had killed him.

## Powers & Abilities

### Natural Powers

* **Demonic Physiology:** Being a demon, Puppet Boy naturally has the Physiology of one.
* **Marionette Physiology:** Being as Puppet Boy was created from a marionette, he also naturally has the Physiology of a Marionette.
* **Immortality via Resurrection:** Puppet Boy is naturally immortal, due to the fact he can be resurrected by Dusk repeatedly. He can only truly die if Dusk doesn't resurrect him.

### Unique Powers

* **Umbrakinesis:** Puppet Boy can manipulate his own shadow to his use, making it come to life, transforming it into different projections of things.
* **Koúklakinesis:** Puppet Boy can create, and manipulate dolls, puppets, and toys out of thin air to his heart's content.
	+ **Dollifacation:** Koúklakinesis alos grants Puppet Boy the ability to turn literally anything into a doll, a puppet, an action figure, etc etc. The dollifacation process takes from 10 seconds to 30 minutes. The process is not without pain either.

### Abilities

* **Stealth Mastery:** Puppet Boy has learned to master stealth from Dusk's teaching. Like Dusk, he can do many actions without making so much as a peep.
* **Hand-To-Hand Combat:** While Puppet Boy isn't as skilled as one would be in Hand-To-Hand Combat, he is still fairly well trained in it, being able to defend himself as should.
* **Camouflage:** Puppet Boy can camouflage himself into his surroundings, mainly dark places, as most of his body can be hard to see in dark spaces.
* **Marksmanship:** Puppet Boy is a somewhat excellent Marksman. He can do well mainly with guns such as pistols, rifles, and revolvers, but not as good with shotguns, hence why his arsenal is packed with pistols and rifles and such.

### Weapons

While Puppet Boy doesn't have much power or ability, he makes it up for his collection of weapons from Carmilla's Weapons Company, and the weapons provided to him by Dusk. With these connections, Puppet Boy wields many different types of Blessed Weapons.

* **Blessed Colt 1861 Navy Revolver:** The first of Puppet Boy's revolvers is a Blessed Colt M1861 Navy Revolver, used against people such as Overlords, Ars Geotia, etc.
* **Blessed Reichsrevolver Model M79:** The second of Puppet Boy's revolvers is a Blessed Reichsrevolver Model M79, single action, and cocked through the hammer. Used by Puppet Boy, and temporarily Dusk in Dusk's War against Carmilla Carmine.
* **Smith & Wesson No. 3 Revolvers:** The third of Puppet Boy's revolvers are two Smith & Wesson No. 3 Revolvers, used for defense against Imps and Hellborne.
* **M1917 Revolver:** The fourth of Puppet Boy's revolvers is a M1917 Revolver, which uses .30-30 Winchester cartridges. Also used for extra firepower and defense against Imps and Hellborne.
* **Colt M1878 Revolver:** The fifth and final revolver of Puppet Boy's revolvers is a Colt M1878 Revolver, a double-action firearm used for target practice. Rarely ever used unless in dire situations.
* **Blessed MTs255 Shotgun:** The first of Puppet Boy's shotguns, a Blessed MTs255 Shotgun, a double action shotgun used for offense attacks and high firepower.
* **Winchester Model 1897 Shotgun:** The second of Puppet Boy's shotguns, a Winchester Model 1897 Shotgun. This gun was also pulled out by Puppet Boy in his encounter with I.M.P, and was later pulled out again in Dusk's battle against Carmilla. This gun was then again pulled out in Puppet Boy's encounter with Roo, but was soon lost when he died. It was later recovered by Dusk, and returned to Puppet Boy.
* **KS-23 Shotgun:** The third of Puppet Boy's shotguns, a KS-23, packed with "Siren-7" ammo, used for defenses against an ambush, and/or riot. Also used against I.M.P in the Stand-off.
* **Browning Automatic 5 / A-5 Shotgun:** The fourth and final of Puppet Boy's shotguns, a Browning Automatic 5 (or A-5 for short) semi-auto shotgun used for defense capabilities.
* **Blessed Madsen three Automatic Rifle M-62:** Puppet Boy's first of five rifles. A Blessed Madsen LAR M-62, used for extreme offensive, and heavy firepower capabilities.
* **Blessed M1 Garand:** Puppet Boy's second of three rifles, a Blessed M1 Garand, equiped with an 8 round clip, holding up to 10 blessed bullets. This weapon is used for heavy firepower and assassinations.
* **Remington Model 522 Viper:** Puppet Boy's third and final rifles, a Remington Model 522 Viper. This was the default gun for Puppet Boy, and Dusk's Militia.
* **Blessed Barrett M82:** Puppet Boy's first Sniper Rifle is a semi-auto Blessed Barrett M82 with an extended mag, holding up to 20 rounds. This sniper is used with the intent of offense, and was in production,an dused by Dusk's Militia.
* **Blessed M110A1 Sniper Rifle:** Puppet Boy's second Sniper Rifle is also semi-automatic Blessed M110A1 Sniper Rifle, used for long-distance coordinated attacks, like assassinations, or general spying with the scope.
* **L42A1 Sniper Rifle:** Puppets third and final Spiner Rifle is an L42A1 Sniper Rifle with a thermal sight with an Illuminated Mil Dot instead of an adjustable sight. It is used for Puppet Boy's Slealth work, and missions.
* **GM-94 Grenade Launcher:** Puppet Boy's one and only permitted Grenade Launcher, the GM-94. Used in close range combat, and heavy firepower capabilities.
* **Grenades:** Puppet Boy's main ammo for the GM-94 are grenades. They not only act as ammo, but also long-range attacks in battle.
	+ **Epinephrine-Grenades:** A special weapon made by Puppet Boy himself, these special grenades are made to induce adrenaline, A.K.A the Flight or Flight response. These grenades are meant to off put those in battle, almost always catching people off guard with these.
* **Carmine Crafted Blessing-Tipped Daggers:** Puppet Boy uses two Carmine Crafted Blessing-Tipped Daggers for up close combat.
* **D.A.D.S (Dusk's Artificial Defense System):** Puppet Boy often uses D.A.D.S, or D.D.S for short, as a means to defend Dusk's territory against any type of threat. This system includes Dusk's Militia, whom are armed with modified Remington Model 522 Viper Rifles, A system of automated turrets, armed with up to 10 magazines filled with 10" blessed bullets, and a second defense turret system, shooting grenades, and a third defense that consists of feral Puppet Amalgamations.

still a work in progress smh