recursal/Fanatic-Fandom huggingface dataset:
Time War

*Time War* is a mode present in Meteos, and somewhat present in Meteos Wars.

## Synopsis

*Time War* is a special mode that allows the player to test their skills within a predetermined set of rules, requiring the player to either...

* Score as many points as possible within a period of time, OR
* Launch a set amount of Meteos off of the screen as quickly as possible.

## Meteos (DS)

The original Meteos had four sets of rules to choose from. Each one (besides the 2:00 Time War on Geolyte) used a slightly different Meteos lineup for the planet used. These changes will be noted.

Time War rules are sorted into two categories; *Time War* and *Meteo War*.

### Time War

Time Wars are judged by how many points were earned in the given time frame. The mode ends when time runs out, but can be ended prematurely by suffering a Planet Nova.

#### *2:00 Time War*

**Planet Used; Geolyte**
**Possible Prizes; Bavoom, if score exceeds 50,000 points.**
**Planet Changes; None.**
#### *5:00 Time War*

**Planet Used; Layazero**
**Possible Prizes; Smoke Screen, if record exceeds 100,000 points.**
**Planet Changes; Iron Meteos are replaced with Zoo.**
### Meteo War

Meteo Wars are judged by how fast the amount of Meteos specified was launched. Just like Time Wars, the mode can be ended prematurely by suffering a Planet Nova, but unlike Time War, doing this won't save any scores.

#### *100 Meteo War*

**Planet Used; Firim**
**Possible Prizes; 100 Air, Fire, H20, and Soil Meteos, if the Meteo War is completed in less than 10 seconds.**
**Planet Changes; Air Meteos are replaced with Herb**
#### *1,000 Meteo War*

**Planet Used; Hevendor**
**Possible Prizes; Layazero'sSound Set, if the Meteo War is completed in less than 3 minutes.**
**Planet Changes; Only 10 columns, Fire and Zap removed, Herb added.**
## Meteos Wars

Meteos Wars featured a simplified system of Time Wars. It contains three sets of rules (namely 1-Minute Attack, 100-Meteo Attack, and Challenge Attack) that can be applied to any planet the player has unlocked.

Though 1-Minute Attack and 100-Meteo Attack are both more proper versions of Time War, Challenge Attack is presented as endless. However, it is sometimes considered a normal Time War (and is treated as such on this wiki) instead of an endless mode, due to it ending at 99 minutes.
Mark of the Four

The Mark of the Four is a group of four families which were chosen by the solemn december in earlier times. Each of the four families has a crest imprinted somewhere on their bodies.

The Four Families are The Gatewoods, The Caldines, The Rehema and the Feniks.

The Gatewoods are marked by Angel like birth marks by their shoulder blades, the Caldines are marked by the image of a Snake eating it's own tail, The Rehema are marked by a black serpentine like S and the Feniks are marked by a bird like mark.
The Etymology of Planet Names

Every planet's name has a theme to it, some are obvious while others might be a little trickier to know.

## Names

* Geolyte: The prefix geo-, meaning Earth, and lyte might be a form of the word "lite."
* Oleana: The word sounds similar to ocean.
* Firim: Fire.
* Anasaze: The name is based on the Anasazi Native Americans, who lived in a majorly desert-like area much like the general biome of the planet is.
* Bavoom: Sounds like a strong wind blow.
* Lastar: Based on the word "luster."
* Grannest: A wordplay of "grand" and "nest".
* Boggob: Bog, a soft muddy ground.
* Arod: Simplification of the word "**a**ste**ro**i**d**."
* Hanihula: Honey and the word "hurrah" which may refer to the laughter in Hanihula's music.
* Hotted: Hot.
* Jeljel: Possibly the viscous and gel-like magma that mostly encompasses the planet.
* Forte: The name is another way to transliterate its Japanese name, which is similar to a geological "fault".
* Brabbit: Phonetically similar to "rabbit".
* Yooj: Phonetically similar to "huge".
* Layazero: Based on Layer 0, the first background layer of video games that use sprites.
* Thirnova: The word "nova" refers to the fact it was made from supernovas.
* Mekks: The word "mech."
* Wiral: Wire.
* Wuud: Wood.
* Cavious: Cave.
* Luna=Luna: Luna means moon, and it's doubled meaning it has double the moons.
* Limotube: Name looks cute-sounding.
* Hevendor: Heaven, which is often claimed as the upper world.
* Starrii: Star.
* Florias: Flora.
* Vubble: The names rhymes with "bubble."
* Gravitas: Gravity.
* Gigagush: Giga can refer to being big and gush, which is flowing out.
* Globin: Hemoglobin.
* Freaze: Freeze.
* Megadom: The name is similar to the word "megadome", which describes a big stadium.
* Dawndus: Dawn and dusk.
* Gelyer: Its Japanese name is Jiraiya, a common ninja name.
* Lumious: Of the game Lumines.
* Ranbarumba: Rumba is the genre of music heard in this planet's theme in Meteos Wars.
* Suburbion: Suburbs.
* Dejeh: Play on the term "DJ".
* Darthvega: Darth Vader, whose series is where Darthvega's name comes from.
* Meteo: Meteors.
Metamo Archives Staff List

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

   **This page is under construction.**
*This page is unfinished and is still being worked on.*

*Feel free to come back later or help complete it.*

* *Serrix -* Unknown - High Archiver of the Metamo Archives
* *Kaara* - Dejehrian - Counselor
* *Andromeda* - Starriing - Galactic Historian and History Teacher
* *Valentine* - Ranbarumban - Master of Ceremonies and Historian of Festivals
* *Omicross* - Suburbionite - Head of Security
* *Tera* - Geolyte - Head of Communications
* *Rayven* - Thirnovan - Head Engineer
* *Serial 125-99259* - Mekkian - Head Technician (Nicknamed *Niner*)
Meteos.nintendods.com

**ANNIHILATION!**

*This article is about something that is no longer available because it was discontinued or is otherwise inaccessible.*

**All edits to this article must be cited!**

meteos.nintendods.com is a website made to promote Meteos. It has been taken down but can be accessed through the Wayback Machine. Most of it, however, is made of a Flash Program. Due to this, a good part of the website is unavailable.

## Backgrounds

There were backgrounds that one could download and use for their PC. Here they are, in the maximum size given, (barring Yooj's since that image gives Nothacking an error,) 1280x1024.
Twin Moons

The **Twin Moons** (双子の月 - Twin Moon) is a planetary grouping consisting of only one planet, Luna=Luna, despite the plural name.

## Grouping Data

The theme behind the Twin Moons being only Luna=Luna could be that despite being alone planet-wise, the two moons are always together. They serve as the bottom grouping for the sixth groupings of Star Trip's Multi mode. The mission of this grouping is "Win within 1:30!," which will let the player go to the middle Meteo if the mission is completed successfully, or if the player fails the mission, the bottom Meteo.

## Strategy

Although it may not look the part, this is one of the hardest missions in the game - to fail. As the final gate between two Meteos', it may seem like a foregone conclusion that clearing this would have you face Meteo, which is true. However, the Meteo you face determines your ending, and therein lies the rub.

If you're going for The Great Battle, (which you probably aren't), play the stage like you usually would; since Luna=Luna has such overall bad AI, you should be able to beat it without issue. If you want the alternate ending, The Limitless Eye, you're going to need to perform a pacifist strategy - and that's assuming Luna=Luna doesn't destroy itself first. Use a pacifist strategy for this: launch as few Meteos as you can, launch only if you need to, and send all of your attacks in short bursts to avoid overwhelming your opponent. Once the 1:30 mark hits, defeat Luna=Luna as fast as you can, then proceed onwards to what is arguably the worst ending in the game.

As a side note, if you feel like your opponent is going to lose, hold the Speeder down until you lose; if you win, you will be forced to the ending The Great Battle, and will have to come all the way back to Twin Moons to try for The Limitless Eye again.
Lastar/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*
Glow

The Glow Meteos are generally light green-colored Meteos representative of light and luminescence, found most often on planets that are bright or give off light. It is the least common Meteo type in Meteos, tied with Dark.

## List of Planets Featuring Glow Meteos (Meteos (DS))

* Boggob (Only in initial Meteo drop)
* Hevendor (Only in initial Meteo drop)
* Suburbion (Only in initial Meteo drop)
* Lastar
* Starrii
* Thirnova
* Vubble
* Yooj (Hidden)
* Meteo

Please keep in mind that while a planet not on this list will not naturally have Glow Meteos drop,
they can still be placed via another planet launching them as Burnt Meteos at them.

## Fusion

Glow Meteos are used in the following recipes:

* Rare Meteo of Soul - 250 Fire, 250 H2O, 250 Zap, 250 Zoo, 100 Glow

### Planets

* Boggob - 50 H2O, 100 Soil, 600 Herb, 100 Zoo, 1 Glow
* Hevendor - 777 Air, 777 Fire, 777 H2O, 777 Soil, 777 Iron, 777 Zap, 777 Herb, 777 Zoo, 77 Glow, 77 Dark, 1 Soul, 1 Time
* Layazero - 256 Air, 256 Fire, 256 H2O, 256 Soil, 256 Iron, 256 Zap, 256 Herb, 256 Zoo, 64 Glow, 64 Dark
* Wiral - 500 Iron, 2000 Zap, 50 Glow, 1 Time
* Yooj - 4000 Air, 500 Fire, 1000 H2O, 100 Glow, 1 Time
* Vubble - 2500 Air, 3000 H2O, 80 Glow, 1 Time
* Lastar - 1500 Glow, 2 Time
* Thirnova - 1000 Fire, 2800 Zap, 400 Glow, 2 Time
* Cavious - 1 Air, 400 Fire, 1 H2O, 2000 Soil, 500 Iron, 400 Zap, 400 Herb, 1 Zoo, 1 Glow, 1 Dark, 2 Time
* Starrii - 2500 Herb, 2500 Zoo, 500 Glow, 3 Time
* Meteo - 5000 Air, 5000 Fire, 5000 H2O, 5000 Soil, 3000 Iron, 3000 Zap, 2000 Herb, 2000 Zoo, 1000 Glow, 1000 Dark, 5 Soul, 5 Time

### Items

* Smart Bomb - 300 Air, 300 Fire, 300 H2O, 300 Soil, 300 Iron, 300 Zap, 300 Herb, 300 Zoo, 50 Glow, 50 Dark, 1 Soul, 1 Time
* X Bomb - 500 Fire, 500 Soil, 5 Glow, 1 Time
* Smoke Line - 800 Air, 1000 H2O, 20 Glow, 1 Soul
* Eraser - 123 Air, 123 Fire, 123 H2O, 123 Soil, 123 Iron, 123 Zap, 123 Herb, 123 Zoo, 12 Glow, 12 Dark, 1 Soul

### Sound Sets

* Wiral - 100 Glow
* Yooj - 200 Glow
* Thirnova - 300 Glow
* Meteo - 1 Air, 1 Fire, 1 H2O, 1 Soil, 1 Iron, 1 Zap, 1 Herb, 1 Zoo, 1 Glow, 1 Dark, 1 Soul, 1 Time
* Staff Roll - 100 Air, 100 Fire, 100 H2O, 100 Soil, 100 Iron, 100 Zap, 100 Herb, 100 Zoo, 100 Glow, 100 Dark, 1 Soul, 1 Time
Darthvega/Darthvega (Canon)

"The Darthvegans employed their technological knowledge to build a mobile base in which they wander through space."
— **Meteos Wars Planet Description**

### Size

240cm (~7ft, 10in)

Darthvega is a planet found only in Meteos Wars.

## Planetary Data

Darthvega is a large, octahedral space station, measuring at 1,800 kilometers in diameter, and is heavily armed. *Warning: Approach and communicate with caution.*

### *Inhabitants*

The Darthvegans are a red bipedal race of warmongers. They have two legs on their lower body, and a set of two large horns on either side of their cycloptic head. The Darthvegans' home planet is unknown in all regards, and they are known for having conquered several planets. *Warning: The Darthvegans are the only race in the local group of planets currently not in a peace treaty with the rest of the planets, but rather an armistice.*

## Meteos Wars Data

    21.98%

    21.98%

    21.98%

    12.09%

    21.98%
 ⠀

Darthvega made its first (and currently only) appearance in Meteos Wars, as Downloadable Content. It could be received by purchasing the Planet Pack.

Darthvega features equal, medium rates of Air, Fire, Dark and Iron, with lower rates of Glow. Darthvega has high launch power, very low gravity, and its ignitions can cut through received Burnt Meteos with ease. However, there is a very specific catch; Darthvega has a very strict losing timer (as in, the time between when a column fills up to when the game declares a loss), clocking in at about a second. With this, the player must be very efficient during play, as if a column that has filled is not immediately taken care of, it will result in an easy victory for the opponent, which can be difficult when having to manage 9 columns. To counteract this, not only is Darthvega a fast and heavy hitter, it is also equipped with the Tempest Planet Impact, making dealing with more defensive planets a lot easier. Overall, Darthvega is a wise choice for an advanced player, due its fast attack speed and easy screen clears, but the player must play well, as to avoid any column filling up for very long.

## Trivia

* Darthvega could be a reference to *Star Wars*, with Darthvega bearing a slight resemblance to the Death Star, and with a name similar to that of Darth Vader.
* In the Meteos Wars files, Darthvega is internally referred to as **Darkant**. It's very likely that this was an early name for the planet.
Hotted/Hotted (Archived)

**Coming Soon**

If you're reading this, it means that the Archived version of this planet has yet to be created! Don't worry, though; it will be done soon.

In the meantime, you can find all of the Archived versions of planets by right clicking the direct link to this page (the tab you used to get here), opening it in a new window or tab, and clicking the category, "Archived Planet Pages" at the bottom of the page.
Boggob/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*
Jeljel/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*The Last 32
Logged by: GreenGalaxy2*

*A Jel-atinous Investigation
Logged by: Serrix*
Metamo Ark/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*The Mystery Of The Metamo Ark*
*Logged by: GreenGalaxy2*
H2O

The H2O Meteos are generally blue-colored Meteos representative of water and liquids, found most often on planets with larger amounts of liquid or moisture. It is the fifth most common Meteo type in Meteos.

## List of Planets Featuring H2O Meteos (Meteos (DS))

* Bavoom
* Boggob
* Brabbit
* Florias
* Freaze
* Geolyte
* Gigagush
* Globin
* Grannest
* Hevendor
* Jeljel
* Lastar
* Layazero
* Megadom
* Mekks
* Oleana
* Starrii
* Suburbion (Only in initial Meteo drops)
* Thirnova (Only in initial Meteo drop)
* Vubble
* Wiral
* Wuud
* Yooj
* Meteo

Please keep in mind that while a planet not on this list will not naturally have H2O Meteos drop,
they can still be placed via another planet launching them as Burnt Meteos at them.

(   - The remaining H2O Meteo designs)

## Fusion

H2O Meteos are used in the following recipes:

* Rare Meteo of Soul - 250 Fire, 250 H2O, 250 Zap, 250 Zoo, 100 Glow

### Planets

* Freaze - 100 Air, 200 H2O
* Boggob - 50 H2O, 100 Soil, 600 Herb, 100 Zoo, 1 Glow
* Hevendor - 777 Air, 777 Fire, 777 H2O, 777 Soil, 777 Iron, 777 Zap, 777 Herb, 777 Zoo, 77 Glow, 77 Dark, 1 Soul, 1 Time
* Megadom - 200 Air, 200 Fire, 100 H2O, 100 Soil
* Gigagush - 20 Air, 10 Fire, 30 H2O, 300 Iron, 1500 Zoo, 30 Dark, 1 Soul
* Layazero - 256 Air, 256 Fire, 256 H2O, 256 Soil, 256 Iron, 256 Zap, 256 Herb, 256 Zoo, 64 Glow, 64 Dark
* Bavoom - 1000 Air, 200 H2O, 200 Zoo
* Brabbit - 1800 Air, 150 Fire, 150 H2O, 150 Soil, 150 Zap, 150 Herb, 150 Zoo, 1 Soul
* Yooj - 4000 Air, 500 Fire, 1000 H2O, 100 Glow, 1 Time
* Vubble - 2500 Air, 3000 H2O, 80 Glow, 1 Time
* Cavious - 1 Air, 400 Fire, 1 H2O, 2000 Soil, 500 Iron, 400 Zap, 400 Herb, 1 Zoo, 1 Glow, 1 Dark, 2 Time
* Wuud - 800 H2O, 3000 Herb, 1 Soul
* Suburbion - 78 Air, 77 Fire, 75 H2O, 1200 Dark, 3 Time
* Meteo - 5000 Air, 5000 Fire, 5000 H2O, 5000 Soil, 3000 Iron, 3000 Zap, 2000 Herb, 2000 Zoo, 1000 Glow, 1000 Dark, 5 Soul, 5Time

### Items

* Smart Bomb - 300 Air, 300 Fire, 300 H2O, 300 Soil, 300 Iron, 300 Zap, 300 Herb, 300 Zoo, 50 Glow, 50 Dark, 1 Soul, 1 Time
* Row Bomb - 111 Fire, 111 H2O, 111 Soil
* Smoke Screen - 200 Air, 200 H2O
* Smoke Line - 800 Air, 1000 H2O, 20 Glow, 1 Soul
* Eraser - 123 Air, 123 Fire, 123 H2O, 123 Soil, 123 Iron, 123 Zap, 123 Herb, 123 Zoo, 12 Glow, 12 Dark, 1 Soul
* Speeder Lock - 1024 H2O, 255 Soil, 350 Herb, 20 Dark, 1 Soul, 1 Time

### Sound Sets

* Oleana - 200 H2O
* Freaze - 500 H2O
* Vubble - 1000 H2O
* Meteo - 1 Air, 1 Fire, 1 H2O, 1 Soil, 1 Iron, 1 Zap, 1 Herb, 1 Zoo, 1 Glow, 1 Dark, 1 Soul, 1 Time
* Fusion Room - 300 Fire, 300 H2O
* Staff Roll - 100 Air, 100 Fire, 100 H2O, 100 Soil, 100 Iron, 100 Zap, 100 Herb, 100 Zoo, 100 Glow, 100 Dark, 1 Soul, 1 Time
Ranbarumba/Ranbarumba (Archived)

**Coming Soon**

If you're reading this, it means that the Archived version of this planet has yet to be created! Don't worry, though; it will be done soon.

In the meantime, you can find all of the Archived versions of planets by right clicking the direct link to this page (the tab you used to get here), opening it in a new window or tab, and clicking the category, "Archived Planet Pages" at the bottom of the page.
Vubble/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*When Vubblies Consider Sharp Things
Logged by: GreenGalaxy2*
Anasaze/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*
Cavious/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*
Accessories

Accessories are a feature introduced and only present in Meteos Wars.

## Overview

   Accessories were small items that could be attached to a planet's inhabitant to give it a more personal look, rather than looking like every other one. Though some did emit particle effects (such as rising hearts for the "Happy badge"), they served no purpose other than to give your inhabitants personality, or to be worn as a medal of honor in online play (such as the "Crown" item, awarded for playing for 10 total hours).

Like planets, some accessories were available from the start, while others were unlocked through various means.

## Trivia

* Two achievements in Meteos Wars are dedicated to accessories; Accessories 10 and Accessories 20. They are unlocked by collecting the specified number of accessories.
Metamo Ark

*Thus the last desperate stand against Meteos began. The Metamo Ark - a warship made of Meteos ore - set off as a bastion of hope, with the fate of the entire universe resting on a lone civilization's valor.*
— **Section from the introduction of Meteos**

### Size

*Variable*

**The Metamo Ark** is a large spaceship found in Meteos and Meteos Wars.

## Specifications

The Metamo Ark is a universal design for a spaceship used by the local group of planets for interstellar travel and primarily to get to and destroy Meteo. It is built from refined Meteo ore, and measures at 120 kilometers in length. The design was first created by the Geolytes, but was transferred and all planets were capable of creating them. It is capable of "sealing" off planets from Meteo attacks for a time.

The Metamo Ark appears in all Star Trip routes as a post-Meteo bonus stage during the credits.

## Meteos Data

### *Unlocking*

The Metamo Ark *cannot* be fused; it can only be used at the end of any successful Star Trip run.

It's sound set, *End of the Universe*, can be fused for 100 Air Meteos, 100 Fire, 100 H20, 100 Soil, 100 Iron, 100 Zap, 100 Herb, 100 Zoo, 100 Glow and 100 Dark.

### *Meteos Encounters*

    6.25%

    6.25%

    12.5%

    12.5%

    12.5%

    25%

    25%
 ⠀

During the credits, the Metamo Ark is its own stage, with a different playing field. It is 11 columns wide, which are unique in that they are 22 tiles tall, as opposed to 12 for a normal playing field. This allows for massive stacks to launch. It has high rates of Glow and Dark Meteos, halved, equal rates of Zap, Herb and Zoo, and small amounts of Soil and Iron. It is not completely confirmed, but it seems to be that Rare Meteos have a higher chance to fall on this stage, which can lead to a scramble to launch it before the credits end and the stage ends. Meteos launched during this stage do count towards the player's stock of Meteos to fuse later.

## Meteos Wars Data

Though the Metamo Ark is talked about in certain parts of the METEOS Book, it is never actually seen in gameplay, only serving as a justification on why the player is fighting a duplicate of the targeted planet, in a similar fashion to that of it's Meteos incarnation. Unlike in Meteos, where the Metamo Ark being piloted is made by the player's chosen home world, the Metamo Ark's maker is left ambiguous.

With this, the Metamo Ark also never makes an actually playable appearance, even as a bonus stage.
Clean Air Club

The **Clean Air Club** (大気の恩恵チーム - Atmosphere's Blessing Team) is a planetary grouping consisting of Yooj, Bavoom, and Brabbit.

## Grouping Data

The theme of the Clean Air Club seems to be the shared emphasis on air and gases, hence the abundance of Air Meteos on all three of them. They serve as the top grouping for the three groupings in the fifth section of Star Trip's Multi mode. The mission of this grouping is to "Launch 75 Meteos at once!" Successfully completing this task allows the player to choose to go to the Rare Cultures if the mission is completed successfully, or the player may choose to go to (or is forced to if the mission is failed) the Illusionists.

## Strategies

### General

Most of the strategy of this grouping deals with facing Brabbit. Being one of the heaviest hitters in the game, capable of shaking off even the biggest attacks with ease, and getting increasingly lethal with every difficulty level, it can seem impossible to face this planet. In most cases, you should deal with Bavoom, then Yooj, then Brabbit, provided Yooj hasn't destroyed itself yet. The launch goal is quite easy to meet no matter what planet you use, so worry about your opponents more than the mission. Note that the goal is easier to meet on higher difficulties, where your opponents send more Meteos at once.

### As Yooj

With Yooj, you can:

1. Speeder yourself out.
2. Select "Continue."
3. Hope you don't have to use Yooj again.
4. Repeat until you aren't using Yooj.

Yooj simply cannot hold up against Bavoom and Brabbit in this situation, to the point where it is likely to be the first planet down no matter what. While it is wholly possible to win, and even launch the 75 Meteos, you are better off just starting over at this point. If you're determined to use Yooj, pace yourself and your Screen Clears. Try to launch when you are hit with an attack so you are shaken as little as possible. In the end, winning with Yooj requires near perfect play on higher difficulties, where even that might not save you.

### As Bavoom

Bavoom is a bit tricky to use in this situation, though it stands a good chance. Play Bavoom like you usually would; create a wide stack, hold the Speeder down, and repeat over the course of several ignitions to get as many Meteos onto your opponents' screens as possible.

### As Brabbit

Being Brabbit, you can make quick work of this scenario. Use the regular Brabbit strategy of "shield and bury opponents" to pick off Yooj and Bavoom, then focus on the other Brabbit. Then, constantly send medium-to-large amounts of Burnt Meteos to Brabbit, which will eventually force it to make a mistake and undergo Annihilation, where you can continue on to Rare Cultures.
Forte/Forte (Archived)

**Coming Soon**

If you're reading this, it means that the Archived version of this planet has yet to be created! Don't worry, though; it will be done soon.

In the meantime, you can find all of the Archived versions of planets by right clicking the direct link to this page (the tab you used to get here), opening it in a new window or tab, and clicking the category, "Archived Planet Pages" at the bottom of the page.
Wiral/Wiral (Archived)

**Coming Soon**

If you're reading this, it means that the Archived version of this planet has yet to be created! Don't worry, though; it will be done soon.

In the meantime, you can find all of the Archived versions of planets by right clicking the direct link to this page (the tab you used to get here), opening it in a new window or tab, and clicking the category, "Archived Planet Pages" at the bottom of the page.
Wuud/Wuud (Archived)

**Coming Soon**

If you're reading this, it means that the Archived version of this planet has yet to be created! Don't worry, though; it will be done soon.

In the meantime, you can find all of the Archived versions of planets by right clicking the direct link to this page (the tab you used to get here), opening it in a new window or tab, and clicking the category, "Archived Planet Pages" at the bottom of the page.
Hevendor/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*
Layazero/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*
Earth

**It's forbidden to use this as fanon material.**

*The content featured in this article or section is not to be used in Archived Interactions.*

### Size

N/A (Possibly ~5.6 ft.)

**Earth** is a planet found in Meteos Astro Blocks.

## Meteos Astro Blocks Data

Earth is the first planet encountered in Star Quest, and is the planet with the lowest difficulty rating in Survival.

During Star Quest, Earth only ever sees blue, yellow and pink blocks, though it sees all block colors in Survival. Earth's gravity is very low, to the point that any ignition made is all but guaranteed to escape the planet's atmosphere, making screen clears a surprisingly difficult task, and maybe even impossible when using classic controls.

Earth makes up the game's first, easiest set of puzzles.

## Star Quest Data

Earth has three stages; two Shoot, one Puzzle. Completing all three will unlock Venus.

##### Shoot

* Easy; Launch 30 blocks
* Normal; Launch 40 blocks
* Hard; Launch 50 blocks

##### Shoot

* Easy; Launch 50 blocks
* Normal; Launch 80 blocks
* Hard; Launch 100 blocks

##### Puzzle

*Information on Puzzle stages and their solutions can be found in our Puzzle article. Note that Star Quest puzzles do not change, regardless of difficulty.*

## Trivia

* Earthlings (understandably) share a design with Geolytes.
* Earth is the only planet in Star Quest that has two Shoot stages, and lacks a Time stage.
Illusionists

The **Illusionists** (幻影 - The Illusion) are a planetary grouping consisting solely of Layazero, mirrored twice.

## Grouping Data

The Illusionists are merely three copies of Layazero, which could be explained by the holographic nature of Layazero itself, copying itself and creating two duplicates. The Illusionists do not have a mission, and upon defeat, the player is taken to the middle Meteo of the Multi mode of Star Trip and is given the neutral ending.

## Strategies

Put simply... *what are you doing here?*
To go to the Illusionists is to intentionally fail. You can only reach here at your own hand (unless you're on a lower difficulty and are stuck with Yooj on Clean Air Club, though even that's questionable) and going to this group will always be bad for your score. Since you are (obviously) limited to using Layazero in this scenario, there will not be separate sections to denote a Layazero-specific strategy. As with Rare Cultures (or Hevendor Realm, for that matter), destroy the opposing Layazeros one at a time; target one, then the next, then the last. Due to Layazero's low scoring capability do not worry about earning points; you won't be earning that many anyway. If you are, just drag the battle out for as long as you can, though it will ultimately make little difference. Once you have finished this grouping, proceed to defeat Meteo, then sit in the corner and think about what you've done.
Dawndus/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Archival Notes on Dawndus
Logged by: Serrix*
Mekks/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*
Stephen Knight

**Stephen Knight** is a long-running character on *Times of Passion* that has appeared since its first season, where he was General Practitioner until 1990, when Violet Chang took over.

He also served as Mayor of Port Winston from 1981 to 1985.

Stephen raised his daughter Danielle on his own, after his wife Kate died in a boating accident in 1970. Kate eventually resurfaced, having faked her death, which factually annulled Stephen's marriage to Molly Webster. The resulting turmoil resulted in the Great Port Winston Fire of 1994.
Zap

The Zap Meteos are generally yellow-colored Meteos representative of electricity and lightning, found most often on planets known for being highly mechanized. It is the fourth most common Meteo type in Meteos.

## List of Planets Featuring Zap Meteos (Meteos (DS))

* Brabbit
* Cavious
* Firim
* Freaze
* Gigagush
* Grannest
* Gravitas
* Hevendor
* Hotted
* Jeljel
* Lastar
* Layazero
* Luna=Luna
* Megadom
* Mekks
* Oleana
* Suburbion
* Thirnova
* Vubble
* Wiral
* Yooj
* Meteo

Please keep in mind that while a planet not on this list will not naturally have Zap Meteos drop,
they can still be placed via another planet launching them as Burnt Meteos at them.

(   The designs not shown above, for Anasaze, Bavoom, and Florias.)

## Fusion

Zap Meteos are used in the following recipes:

* Rare Meteo of Soul - 250 Fire, 250 H20, 250 Zap, 250 Zoo, 100 Glow

### Planets

* Grannest - 200 Iron, 200 Zap
* Hevendor - 777 Air, 777 Fire, 777 H20, 777 Soil, 777 Iron, 777 Zap, 777 Herb, 777 Zoo, 77 Glow, 77 Dark, 1 Soul, 1 Time
* Mekks - 1024 Iron, 800 Zap
* Layazero - 256 Air, 256 Fire, 256 H20, 256 Soil, 256 Iron, 256 Zap, 256 Herb, 256 Zoo, 64 Glow, 64 Dark
* Gravitas - 1221 Soil, 1441 Iron, 121 Zap, 161 Zoo, 1 Time
* Brabbit - 1800 Air, 150 Fire, 150 H20, 150 Soil, 150 Zap, 150 Herb, 150 Zoo, 1 Soul
* Wiral - 500 Iron, 2000 Zap, 50 Glow, 1 Time
* Luna=Luna - 1500 Fire, 1500 Soil, 1500 Iron, 100 Zap, 100 Herb, 100 Dark, 2 Soul
* Thirnova - 1000 Fire, 2800 Zap, 400 Glow, 2 Time
* Cavious - 1 Air, 400 Fire, 1 H20, 2000 Soil, 500 Iron, 400 Zap, 400 Herb, 1 Zoo, 1 Glow, 1 Dark, 2 Time
* Meteo - 5000 Air, 5000 Fire, 5000 H20, 5000 Soil, 3000 Iron, 3000 Zap, 2000 Herb, 2000 Zoo, 1000 Glow, 1000 Dark, 5 Soul, 5 Time

### Items

* Smart Bomb - 300 Air, 300 Fire, 300 H20, 300 Soil, 300 Iron, 300 Zap, 300 Herb, 300 Zoo, 50 Glow, 50 Dark, 1 Soul, 1 Time
* Cross Bomb - 200 Fire, 300 Zap, 5 Dark
* Fury Hammer - 500 Zap
* Eraser - 123 Air, 123 Fire, 123 H20, 123 Soil, 123 Iron, 123 Zap, 123 Herb, 123 Zoo, 12 Glow, 12 Dark, 1 Soul

### Sound Sets

* Megadom - 200 Zap
* Gravitas - 500 Zap
* Layazero - 1000 Zap
* Meteo - 1 Air, 1 Fire, 1 H20, 1 Soil, 1 Iron, 1 Zap, 1 Herb, 1 Zoo, 1 Glow, 1 Dark, 1 Soul, 1 Time
* Results - 300 Zap, 300 Herb
* Staff Roll - 100 Air, 100 Fire, 100 H20, 100 Soil, 100 Iron, 100 Zap, 100 Herb, 100 Zoo, 100 Glow, 100 Dark, 1 Soul, 1 Time
H2O Planetaries

The **H2O Planetaries** (水の惑星チーム - Watery Planet Team) is a planetary grouping consisting of Geolyte and Oleana.

## Grouping Data

The theme of the H2O Planetaries seems to be based on both planets being ocean worlds where H2O (water) exists, boasting a large amount of H2O Meteos. The H2O Planetaries serve as the first planets fought in the Multi mode of Star Trip. The mission of this grouping is "Win within 2:30," which will let the player go to the Chlorophylls if the mission is completed successfully, the other choice which is present if the mission is completed or not being the Molten Hellions.

## Strategies

### As Geolyte

Among the easiest missions and groupings in the Multi route, you don't need much of a strategy for this fight. Since Geolyte is overall faster and heavier hitting than Oleana, you have nothing to worry about, so long as you are capable of fighting on the selected difficulty. If needed, target one planet at a time until it is destroyed.

### As Oleana

The strategy - albeit lack thereof - is mostly the same here. However, since Oleana is a bit slower, some more agency will be required to meet the time limit. Nothing particularly special.
Pluto

**It's forbidden to use this as fanon material.**

*The content featured in this article or section is not to be used in Archived Interactions.*

### Size

N/A

**Pluto** is a planet found in Meteos Astro Blocks.

## Meteos Astro Blocks Data

Pluto is the seventh planet found in Star Quest, after Saturn. In Survival, it is shown with a four-and-a-half out of five star difficulty, making it the second hardest planet in the game, beaten only by Meteo.

Within Star Quest, Pluto will only ever see white, yellow, red, purple and green blocks, though it will see all types in Survival. Gravity is very high on Pluto, to the point that even a vertical ignition will have trouble leaving the screen, let alone reaching the top (if launched from the very bottom.) It also marks the return of the tenth column, once absent on Saturn.

## Star Quest Data

Pluto has three stages; Shoot, Time, and Puzzle.

##### Shoot

* Easy; Launch 200 blocks
* Normal; Launch 225 blocks
* Hard; Launch 250 blocks

##### Time

* Easy; Launch 200 blocks in 2:50
* Normal; Launch 210 blocks in 2:30
* Hard; Launch 250 blocks in 2:20

##### Puzzle

*Information on Puzzle stages and their solutions can be found in our Puzzle article. Note that Star Quest puzzles do not change, regardless of difficulty.*

## Trivia

* Plutonians share the same design as Gigagushers.
Jupiter

**It's forbidden to use this as fanon material.**

*The content featured in this article or section is not to be used in Archived Interactions.*

### Size

N/A

**Jupiter** is a planet found in Meteos Astro Blocks.

## Meteos Astro Blocks Data

Jupiter is the fifth planet found throughout Star Quest. In Survival, it is shown with a three-and-a-half star difficulty rating, out of five.

In Star Quest, Jupiter sees only red, white, green, blue and yellow blocks, whereas it sees all six possible block colors in Survival. The Colour Eraser is introduced here. Jupiter maintains the trend of increasing gravity with difficulty level, functioning identically to all other planets, otherwise. However, Jupiter introduces a further additional column, compared to Asteroid, for a total of 10 columns.

## Star Quest Data

As usual, Jupiter has three stages; Shoot, Time, and Puzzle.

##### Shoot

* Easy; Launch 150 blocks
* Normal; Launch 175 blocks
* Hard; Launch 200 blocks

##### Time

* Easy; Launch 150 blocks in 2:30
* Normal; Launch 160 blocks in 2:10
* Hard; Launch 200 blocks in 2:00

##### Puzzle

*Information on Puzzle stages and their solutions can be found in our Puzzle article. Note that Star Quest puzzles do not change, regardless of difficulty.*

## Trivia

* Jovians share the same design as Hotteds.
* Jupiter shares it's background design with the ending picture for The New Utopia, despite actually being a gas giant, where a scenario like this is, for all intents and purposes, impossible.
Asteroid

**It's forbidden to use this as fanon material.**

*The content featured in this article or section is not to be used in Archived Interactions.*

### Size

*Unknown*

**Asteroid** is a planet found in Meteos Astro Blocks.

## Meteos Astro Blocks Data

Asteroid is the fourth planet encountered in Star Quest, after Mars. It is given a difficulty rating of three out of five stars in Survival mode.

Though Asteroid encounters blocks of all colors in Survival mode, it will only ever see red, yellow, green, blue and pink blocks in Star Quest. Asteroid also hosts the debut of the Rocket item. Gravity is a little heavier on Asteroid than it is on Mars, but it otherwise handles in the same way as usual. However, unlike Mars, an additional column is added, for a grand total of nine.

Asteroid is also home to the game's third set of puzzles.

## Star Quest Data

Asteroid features three unique stages; Shoot, Time, and Boss.

##### Shoot

* Easy; Launch 125 blocks
* Normal; Launch 150 blocks
* Hard; Launch 175 blocks

##### Time

* Easy; Launch 125 blocks in 2:20.
* Normal; Launch 140 blocks in 2:00.
* Hard; Launch 175 blocks in 1:50.

#### Boss

**Boss Asteroid** is the creature fought on this planet.

Boss Asteroid is the first boss to have access to any special capabilities, being able to teleport at will. Needless to say, during teleportation, Boss Asteroid is invulnerable to being hit with blocks. It will also periodically send down a row of seven Burnt Meteos. It also patrols the top of the screen at a slightly elevated pace compared to Boss Venus, and has more health. It's health will increase further depending on the difficulty set.

Upon defeat, the player will receive a Power Crystal.

If you notice that the boss is folding it's blades inward, that is a signal that it's about to teleport, so hold off launching blocks until it returns. The fight, otherwise, functions identically to the fight against Boss Venus, and should be treated similarly; avoid vertical ignitions, and make smart use of the items that fall; while Cross Bombs can be useful to help clean up a messy field, Rockets are your most powerful force against this boss, almost guaranteeing a five-wide ignition that has a good chance of hitting the boss.

## Trivia

* Asteroideans share the same design as Lastarals.
Florias/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*

*Notes On Florias*
*Logged by: GreenGalaxy2*
Vubble/Vubble (Archived)

**Coming Soon**

If you're reading this, it means that the Archived version of this planet has yet to be created! Don't worry, though; it will be done soon.

In the meantime, you can find all of the Archived versions of planets by right clicking the direct link to this page (the tab you used to get here), opening it in a new window or tab, and clicking the category, "Archived Planet Pages" at the bottom of the page.
True Meteo

**True Meteo** (真・メテオス - Pure Meteo) is a planetary grouping consisting solely of Meteo, which is mirrored twice as the final obstacle before ending The Ascent can be reached.

## Grouping Data

True Meteo is the Planetary Grouping that is fought when reaching the topmost Meteo from the Multi Star Trip, which means it can only be acessed by beating Hevendor Realm's mission, making it arguably the hardest Meteo to reach. In this instance of Meteo, the player fights three Meteos at once as a final test before they can reach what could be the game's most gratifying ending, The Ascent.

## Strategy

This is it! True Meteo is the last step before you can finally watch what would generally be considered the game's best ending, so don't give up! Everything you have to do is defeat all 3 Meteos, which compared to what you have went through to get here, shouldn't be very hard. You can also rest a bit since there's no mission (as expected), so from here, the only ending you can get is the one you have wanted since you started the game! Just don't accidentally press "no" if you die.

Since True Meteo is only composed of Meteos, there won't be a reason to add 3 "As Meteo" sections (even though they all have different frequencies, but that doesn't need separate sections to cover), so instead there will only be a single strategy for all of them.

Normally you would play this like you usually would, however, there are some things you need to take into account first. You will play on a Meteo with a frequency that is different from the other 2, which means you will be getting all types of meteos falling on the screen, making it a little harder to find ignitions, so extra attention needs to be had to avoid being overwhelmed. Other things to note is that you will be getting attacked more often since there are more Meteos to launch stuff at you, and also more Meteos to defeat. However, all Meteos belong to a different team, which enables one Meteo to destroy another. That makes playing on higher difficulties, not only harder, but also quicker, since it's easier for the Meteos to destroy themselves. Make sure to target one Meteo at a time to maximize the effectiveness of an attack, and play as well as you can! Take care!
Cavious/Cavious (Archived)

**Coming Soon**

If you're reading this, it means that the Archived version of this planet has yet to be created! Don't worry, though; it will be done soon.

In the meantime, you can find all of the Archived versions of planets by right clicking the direct link to this page (the tab you used to get here), opening it in a new window or tab, and clicking the category, "Archived Planet Pages" at the bottom of the page.
Geolyte/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*An Archiver's Notes on Geolyte
Logged by: Serrix*
Wuud/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Information Encoded. Decrypting in progress.*
Grannest/Grannest (Archived)

**Coming Soon**

If you're reading this, it means that the Archived version of this planet has yet to be created! Don't worry, though; it will be done soon.

In the meantime, you can find all of the Archived versions of planets by right clicking the direct link to this page (the tab you used to get here), opening it in a new window or tab, and clicking the category, "Archived Planet Pages" at the bottom of the page.
Wiral/Archived Interactions

**Warning: The following files in this segment are written by Archivers, they may not be present in the original material.**

*The following information was written from an author Archiver's own experiences. The stories or other data shown in this section of the article may or may not be canon to the original Meteos games.*

*Wiralons And The Electro-Brain
Logged by: GreenGalaxy2*
Gelyer/Gelyer (Canon)

"Living on an ancient planet, the Gelyerns are a mysterious, hidden race skilled in the use of strange tools and arts."
— **Meteos Wars Planet Description**

### Size

120cm (~3ft, 11in)

Gelyer is a planet found only in Meteos Wars.

## Planetary Data

Gelyer is a rather smaller planet, estimated to be about 3,000 kilometers from tip to tip. It is shaped like a large four-point star, some might say it looks like a four-point hira-shuriken. The planet is described as very old, and despite the age, it remains habitable.

### *Inhabitants*

The Gelyerns are a sparsely populated race of purple humanoids, measuring at about 120 centimeters in height on average. They possess a single eye, as per usual amongst the local planets, although interestingly shaped the same way as their planet: a four-point star with a hole within it. The Gelyerns are a mysterious race, as they have preferred to keep their traditions to themselves. What is known is that they are mutually trained in the use of unknown weapons and martial arts.

## Meteos Wars Data

    25%

    25%

    25%

    25%
 ⠀

Gelyer made its first and only appearance in Meteos Wars, as Downloadable Content. To use it, the player had to purchase the Galaxy Pack, where it would be subsequently unlocked.

Gelyer features equal frequencies of Fire, H20, Soil and Dark Meteos. Gelyer has a difficult set of physics to work with, featuring high gravity and launch power, to the point where the stacks appear af if they were jumping up and down, moving faster than any other stacks (barring Hevendor and Gravitas, who both have instantaneous ignitions, with Gravitas having said ignitions on the second). Ignitions also quickly scale in power, to the point that a 8-column wide stack can be gotten off screen on its fourth launch (from the beginning). With this, provided the player can keep up, they can send large amounts of Burnt Meteos to their opponent, and quickly charge their Planet Impact, Armageddon, to fill their opponents screen at an very fast pace. With this, Gelyer is best suited for expert players, due to the troublesome gravity, and fast play being almost a necessity due to how quickly Burnt Meteos on this planet revert to their matchable forms.

## Trivia

* In the Meteos Wars files, Gelyer is internally referred to as **Negoro**. It's very likely that this was an early name for the planet.
	+ This name possibly refers to Negoro-ji, a complex of Buddhist temples located in Wakayama, Japan, and the Negoro-shuu, an order of warrior monks famous for their skill with firearms.