Version 1.2.2

**Version 1.2.2** was a minor update to Mega Man Arena that was primarily a bug fix patch, but also added Needle Man to the roster, new music for Cold Man and Hot Man's stages, and a few competitive gameplay additions. The update was released to the official Discord server on March 16th, 2020 and then released to the public on March 20th, 2020.

## Changelog

### **Enhancements**

* Needle Man has joined the arena!  Pierce your foes, the heavens, and anything else that stands in your way!
* Needle Man brings three new stages with him!
* New Hot Man and Cold Man themes have been added!  Music created by Chips ‘N Cellos.  Follow him here: https://twitter.com/ChipsNCellos
* Game options can now be accessed in character select!  Press select to change stocks, hazards, team attack, and random stage choice.  Speaking of which...
* Random stage choice has been added!  Select from several preset lists for what can be randomly selected when random is chosen.
* Red sweat now appears when taking a combo hit, e.g. Tomahawk Jab combos.  This is a visual indication that a player was successfully combo’d.  A harsher attack sound will also play.
* Max stock count has been increased to 16.  This allows for a squad with every character!

### **Boss Mode Changes**

* New camera code has been added for multiplayer boss runs.  The camera will now only advance at the pace of the slowest character, with a minimum of Mega Man’s speed, meaning that the camera can still go faster than Wood Man, etc., but it gives them a better chance of keeping up.
* Players no longer die immediately off the left side of the screen in multiplayer boss mode.  This is to prevent players from advancing the camera too far and killing their allies by accident.  Players still die after falling too far behind.
* On Mecha Dragon in multiplayer mode, the camera now lags behind the players to allow them to stay ahead of the Mecha Dragon.  Prior to this, only the lead player had a chance of getting in front of him before the autoscroll started.
* Mecha Dragon takes more damage in multiplayer mode
* Mecha Dragon now behaves properly in Time Stopper during the autoscroll section

### **Balance Changes**

* Proto Man’s Shield Bash now locks opponents in longer hitstun (20 -> 30 frames)
* Proto Man’s fully charged shot can now hit opponents in hitstun (combo)
* Proto Man’s shield size has been stretched to cover his entire body
* Proto Man can raise his shield faster after a shot (15 frames -> 5 frames)

### **Mods/fixes**

* Time Stopper now better preserves original momentum when recovering normally (i.e. not getting hit out of it), specifically when frozen mid-jump or mid-slide.
* Hot Man Move List updated - includes slide shoot and super armor on Hot Shield
* Healthbars have been slightly rearranged when P3 and P4 are in
* P1-P4 floating arrows and health bar indicators now reflect team colors in teams mode
* High jumps are now affected by quicksand
* Cut Shurikens and Crash Bombs now stick to moving platforms and stay with them as they move
* Physics-based weapons now respect moving platforms
* Gates on Shadow 3 will now reopen after closing
* The stage select now tells players they can change pages with select
* Alt+Enter no longer skips the intro/title screen

### **Bugs fixed**

* Picking random in squad mode no longer locks a player into random-only selection
* Certain team combinations were unable to start matches.  This has been fixed.
* Team stock sharing has been fixed to work with dynamic team selection
* Crash Stage 2 platforms have been stabilized
* Players no longer interact with moving jumpthrough platforms (Wily 1, Toma 2, etc) while riding on Rush Jet
* Players can no longer jump off Rush Jet during a time stopper
* Players can no longer use their high jump attacks on the first frame of the match
* Proto Man can no longer move around if posing while shielding
* Mega Man can no longer move off a ladder if copying a power while climbing
* Mega Man is no longer forced to use a power when copying while climbing
* Mega Man can now use Flash on a ladder
* Crash Bombers no longer disappear when deflected
* Flash Man laser removed (Flash Man would generate one shot/frame if frozen frame-perfect during time stopper)
* When Shadow Man wall-clings to a gate in multiplayer boss mode, and the gate animation activates, he will maintain his wall cling through the animation and then drop the wall cling on the other side
* Shadow Man now releases wall cling if the wall he’s attaching to disappears (i.e. yoku blocks)
* Tomahawk Man can no longer hold a Smash attack when the match ends and he teleports out

### **CPU Changes**

* Fixed crash in 8-way aiming that had a rare chance of happening between stock changeovers
* Proto and Mega no longer try to use shield on ladders
* Transporter code patched to solve wall-running in Wily stages
* Sliding navigation now functional