recursal/Fanatic-Fandom huggingface dataset:
Deck of Cards

The **Deck of Cards** is used for the gambling event and for gaining sanity. It takes up one slot during scavenging. There may be a military event which requires the player to use the card. It is sort of useful to survival in the fallout shelter, and as such should be considered as a medium priority.

## Events

**Niagara Falls!** Required: Map, Deck of Cards, Radio.

Summary: A flood occurs in the shelter and the player haves to choose from a Map, a Deck of Cards, or a Radio to save, but any items you didn't select become damaged. This event tends to happen very early, usually within the first two weeks. It is recommended to save the Radio, as it is needed for a winning ending; the Map is repairable with the Boy Scout Handbook, and the Deck of Cards isn't often needed for victory or many events.

**The Gambler** Required: Deck of Cards, at least 2 Water Bottles or 2 Soup Cans.

Summary: A stranger will ask to gamble with a deck of cards (they must be the player's own deck of cards). If the player loses, he/she lose 2 bottles of water/soup cans. If the player wins, he/she gains 2 bottles of water/soup cans. There is a 50/50 chance of success/loss (needs confirmation of 50/50 odds, may be unbalanced odds).

**Noises From The Walls**

The family will start hearing noises from the walls, and eventually they'll go crazy. The player haves the option to play with the Checkers or the Deck of Cards, but the Deck of Cards are much better, as the Checkers can leave a member with less sanity than before.

This item can also be traded for 2 water bottles from a traveling salesmen.

## Trivia

* It can be destroyed by Dolores while being insane.
* It cannot be repaired with the boy scout handbook.
Octac

***Octac is owned by Hypno1337***

**Octac**- a female Octoling with a fairly ambiguous history and doesn't tend to be interested in talking about it. She is an excellent fighter even though her brother is claimed to be a better tactician than she is.

### **Personality**

Octac is fairly cheerful and a good friend. Although she can get quite aggressive.

**Incomplete**

#### Likes

* Fighting for fun.
* Her brother.
* Eating.

#### Friends

* Octic
* Buzz
* Darrel

## History

Her history is left ambiguous by her, prefering to not go into detail about it. It's known that she left school at 15 to persue her training to become a better fighter.

## Equipment

Octac has a custom-designed Crystalis 5.5, Crysalis Autocannon and several robotic pieces of equipment to aid her body despite the fact that her body is fully organic. The most noticable of this equipment is an eyepiece that goes over her right eye and right ear whilst she has an earpiece that goes over her left ear but not her left eye. These can act as communicators and they aid Octac in hearing and seeing, giving her an advantage.

Octac's custom weapons carry her name engraved on the left side of the body as well as purple and white trim accompanying the black body.

Her hair is like that of most female Octolings but is a very dark purple but not black.

Her eyepiece consists of an l-shaped, jet-black metal box with rounded edges, this box goes over her right eye and ear. Where it covers her eye is a square, purple screen-like part whilst on the side is a 2x2 of purple disks that each light up when given an armour point; letting her hold 4 at once. Her earpiece seems like a small, flat-ish dome that goes over her ear and the dome is made of the same black metal that her eyepiece consists of.

Her clothing reveals very slightly more of her chest than usual Octoling clothing would aside from that however it covers a lot more of her, as does the armour. Under her clothing is several pieces of robotic equipment. Mostly on her stomache and legs. Her clothing has a jet-black colour scheme like with most Octolings although it comes with dark red trim. Her bra is black with purple trim and is lightly but mostly armour plated. Her boots are slightly shorter than a normal Octoling's whilst being steel-toed and having red trim.

She weilds two bombs, the Crystal Wrath and Burst Bomb. Both of which (as well as her Crystalis 5.5) carry an Octarian colour-scheme even in Turf Wars. Her Special Weapon of choice is the Supportive Crystal Strike.
Radio

The **radio** serves many functions. Its primary function is to provide the player with military transmission information. The radio is also one items required to get the Military Rescue ending. In general, the radio is usually a heavy priority during scavenging. It can be given to the player by the Merrymen if he/she doesn't have one.

## Trivia

* It can be broken in a fire, flood, tinkering with it, earthquake, by Dolores, or a creature from the Bad Smell Events.
* A broken radio makes an electric-like noise when the player clicks on it (NOTE: this did not happen before the DLC update).
* The radio can get you in contact with people in space, who are supposedly attacked by a space monster. This could be a reference to 60 Parsecs!, where the crew gets attacked by a space monster if they refuse to land on the three planets (Robotofu, Phobonos, Mootopia.)

## Gallery

Radio load screen.Radio in scavenging.A broken Radio in the shelter.
Nessie

**Race**
 **Abilities**
 **Faction**
 **Health**
 **Location**
 **Family**

**Nessie** is a Lochling.

## **About Her**

### **Personality**

Little is known about Nessie's personality. Only three parts have been uncovered - she's artistic, loves the water, and is peaceful. Two out of those three traits are the two basic traits for Lochlings, however.

### **Likes**

* Peace
* The Water
* Art

### **Dislikes**

* Chaos
* Disorder
* War

### **Inks**

#### **Loch Ink**

Genetically made ink. Never runs out. Heals target.
Deserty

**Race**
 **Abilities**
 **Faction**
 **Health**
 **Location**
 **Highschool**
 **Owner**

Fun fact: She's the first ever Egyptian Inkling.

# Sandy Ink

Has a low chance to blind a target with sand, does relatively low damage. 95% chance to be shot.

# Sandstorm Ink

Sandy Ink, but it spreads EVERYWHERE with 4 being shot at once instead of 1. 5% chance to be shot.
Achievements (60 Seconds!)

This page is dedicated to 60 seconds! achievement

## *Achievements*

*\*NOTE:* *Unclear objectives are explained in parenthesis.\**

## Trivia

* In January 2017, "Rescue Time!" was earned by 0.4% of the players that played "60 Seconds!" less than "This is the end".
* The "Manhattan Project" achievement is a reference to the secret project, led by the United States, that led to the development of the first atomic bomb.
* The "2-1-6" achievement is a reference to Fallout 3, it is a code that activates a water purifier
* The "Yes Man" achievement is a reference to Fallout New Vegas, It is an NPC Robot
* The "No Stone Unturned" achievement is a reference to The Elder Scrolls 5: Skyrim, it is a quest where you have to find 24 stones for a crown
* The "Family Guy" achievement is a reference to the animated sitcom Family Guy.
* The "Konrad Style" achievement is a reference to Fallout 4, the 111 on the picture is the number of the vault the player starts at.
* The "Not alone" acheivement quote "if you play, they will come" is a reference to the popular baseball film "The Field of Dreams."
Automatics

**Overview of Automatics-Skills:**

**Salvo**

Cd: - Ammo: 1

* (II) increased range of 2
* (III) increased range of 2
* (III) always hits critically against a marked target

**Burst Fire**

Cd: 3 Ammo: 3

has decreased chance to hit by ??%

* (I) fires 2 bursts
* (II) fires +1 burst on marked targets
* (III) fires 1 more burst
* (III) increased chance to hit by ??%

**Gotcha**

Cd: 5 Ammo: 1

* 50% extra damage against targets without cover

**Scram**

Cd: 5 Ammo: 1

* force the target to run away

**Snipe**

Cd: 5 Ammo: 1

Ignores range penalities

* always hits critically

**Hose Down**

Cd: 5 Ammo: 5 (full magazine)

Hits every target in a cone 3 times

* fires 3 bursts
Faction Creating

**Factions** are groups that one or more characters belong to. They normally form boundaries between certain characters outside of the faction.

Creating a faction is very simple indeed, but just in case, here is a step-by-step tutorial on how to create your own!

**Step 1 -** Make a character

**Step 2 -** Create a name for the faction

**Step 3 -** In the infobox of the character, make sure it states that it's part of the faction and what power he/she is

**Step 4 -** Make a Category and add it to the character

**Step 5 -** Make a page for the faction (Optional | Categories show the characters normally)

**Step 6 -** Have Fun!

### **Powers**

* Owner | Owns the Faction
* Co Owner | Part owner of the Faction
* Manager | Manages certain duties of the Faction
* Elders | Retired from Fighting
* Warrior | Fighters of the Faction
* Apprentices | Fighter in Training
* Newborn | Not old enough for apprenticeship
Valsk

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Mission List

The official list of missions can be found at http://www.shadowrun.com/shadowrun-online/game/faq/#\_Toc418692171

This list is from version 16.1.12582

Mission - S: means a side mission marked in blue. Finish and turn in these first or they may disappear

Loots - D = Demolish H = Hacking L = Lockpick O = Organ Harvest

Base = base chance to succeed a loot roll (add bonuses)

Karma = base for mission + reward when turned in
Nisalvini

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mollit anim id est laborum.
Flashlight

**The Flashlight** is an item that can be used for three events (shown below). It is one of the potential requirements to get the Military Rescue ending, so it should be considered a priority when Scavenging. If it breaks, it can be repaired with the Boy Scout Handbook.

## Appearance

The flashlight appears as a simple red flashlight with four different colors. When broken, appears with broken glass.

## Events involving the flashlight

**Getting Rescued by Plane:** (Requires the flashlight)

**Summary**: After contacting the military via Radio, they will tell the player that a military airplane is flying over the neighborhood and the player must signal them with a flashlight. If the player doesn't have one or skips this event, it can reoccur, so the player can still get the military rescue ending.

**Finding a dog:** (Requires the flashlight)

**Summary**: The player will be told that a growling is heard in the darkness of a spare room. Using the Flashlight will reveal Pancake, who will leave to come back later. (Pancake Events)

**Repairing the flashlight:** (Requires the boy scout handbook and the flashlight itself.)

**Summary**: The player will be told that they can try to fix the flashlight if they have a Boy Scout Handbook. The player may fail or succeed. The book may break if used in this situation. Members may be hurt if the player fails or succeeds.
Pistol

**Overview of Pistol-Skills:**

**Quickshot**

Cd: - Ammo: 1

* (II) 10% more crit chance against a marked target
* (III) 25% extra damage aganinst a marked target
* (IV) range +?
* (IV) chance to hit +??

**Lucky Shot**

Cd: 4 Ammo: 1

Deals (25% ?) increased damage.

* (I) 25% extra damage on a critical hit
* (II) +20% critical strike chance
* (II) always crits against a marked target

**Barrage**

Cd: 5 Ammo: 3

*'see descripion'*

**Deadeye**

Cd: 5 Ammo: 1

*'see descripion'*

**Run&Gun**

Cd: 5 Ammo: 2

*'see descripion'*
Metatypes

Metatype is the Shadowrun term for a character's phenotype: Human, Elf, Troll, Ork or Dwarf. The term *metahuman* is used to describe any of these, the collective being *metahumanity*.

### Elf

Elves are taller and more slender than humans, have pointed ears and are generally very good-looking. They have very long lifespans, and are more nimble than the other metatypes.
+5% Accuracy
+1 Walk/Sprint
+5% Evasion
-3 Hitpoints
### Dwarf

Dwarves are shorter and stockier than humans. They are long-lived, robust and faced with less prejudice than some of the other metatypes.
+3 Hitpoints
+5 Tech Armor
+25% Stun Resistance
-1 Sprint
### Human

They have been around for longest and are still the most numerous of all the metatypes. Humans are pretty average in their abilities, but are regarded as luckier than others.
+5% Critical Hit Chance
### Ork

Orks look a little like their namesakes from fantasy - and it doesn't help current racial tensions that a lot of Orks try to live up to the example. They tend to have shorter lifespans than humans and are a bit stronger.
+5 Hitpoints
+10% Damage
-5% Accuracy
### Troll

Trolls make Orks look pretty ordinary. Their impressive physiques give them bonuses to Health and Damage, but they are a lot easier to hit, so hiding behind half cover won't be very effective for Trolls.
+5 Hitpoints
+5 Physical Armor
+10% Damage
Enemies have 10% more Accuracy against you
Passive Skills & Investments

Note this Page is not about Mind or Body. All of whose skills are passive. Rather this is meant to be a page for planning out End Game investments into other weapon skill trees to gain passive bonus'

Ability Level and Total Karma Needed

1 - 00 Karma

2 - 04 Karma

3 - 11 Karma

4 - 20 Karma

5 - 36 Karma

6 - 53 Karma

7 - 72 Karma

8 - 92 Karma

9 - 115 Karma

10 - 141 Karma

***Tier 4 - Bottom Tier***

**Summoning**

* Only boosts Spirit Power, useless unless you are actually playing summoner
* 6 Astral Connection I +1 Spirit Power 53 Karma
* 9 Astral Connection II +1 Spirit Power 115 Karma

***Tier 3 - Low Tier***

**Spell Casting**

* Only Passive ability is Magic Armor at ability 9, which is terrible, but at least useful.
* 9 Magic Armor +7 Magic Armor 115 Karma

**Rigging**

* Like Spellcasting only a very late bonus.
* 8 Biofeedback Filter +5 Tech Armor 92 Karma

**Hacking**

* Good for a quick dip for hacking but not great returns on a long term investment
* 3 Hacking +10% Hacking 11  Karma
* 9 Biofeedback Filter +5 Tech Armor 115 Karma

***Tier 2 - Middle Tier***

**Pistols**

* Only a few abilities though the capstone is nice.
* 6 Improved Sprint +1 Sprint 53   Karma
* 10 Lucky Charm +5% Crit Chance 141 Karma

**Shotguns**

* Decent for a quick Dip for durability hard sell for deep investment
* 4 Tough +3 Hit Points 20   Karma
* 10 Seasoned Fighter +10% Damage 141 Karma

**Automatics**

* Couple of decent perks, but deep investment for either of them
* 6 Tough +3 Hit Points 53   Karma
* 9 Quick +1 Walk +2 Sprint 115 Karma

***Tier 1 - High Tier***

**Blades**

* Several bonus’ available good for any character. Improves Character Movement.
* 3 Improved Sprint +1 Sprint 11   Karma
* 9 Quick +1 Walk +2 Sprint 115 Karma
* 10 Iron Skin Meditation -75% Opp. Crit 141 Karma

**Blunt**

* Several Bonus’ going towards making any character more Durable
* 6 Tough +3 Hit Points 53 Karma
* 9 Magic Armor +7 Magic Armor 115 Karma
* 10 Invincible +5 Hit Points 141 Karma
Stingoid Battleship

**Stingoid Battleship** is the largest and the most powerfull air unit of the Stingoid race. It's known as the pride of their air fleet.

## Appearence

Stingoid Battleship is a gigantic cube-like platform with numerous green orifices which serve as the way for their flying discs to fly in and out also being the main entrances to it's enormous hangers. It also has 4 enormous engines at it's back which are used by it to move.

Battleship has no visible weapons but it has 5 huge ball-like points which are stabilising the energy inside of it. This energy is used to fire a gigantic cannon at it's front which fired a powerful beam that explodes after impact and sprays poisonous goo in the process. This weapon can easily destroy the largest of buildings in only 1 hit.

## Abilities

The Battleship is impossible to destroy with regular weapons because it's armour is way to tough. It contains numerous hangers which can contain hundreds of flying disks that are more than enough to compensate the fact the battleship cannot protect from air attacks on it's own.

The unknown energy that powers this monstrosity up is highly unstable and it must be stabilised by 5 energy points at the surface of it - four at the sides and the fifth one at the front, where the beam weapon is. Destroying those by shooting them with ink makes the entire ship fall down and explode releasing a gigantic explosion of ink in the process.
Amedra

Amedra is known for its vibrancy as the trade hub of the Mirian continent. Many sea-faring traders base themselves in this bright and bustling port, including the Traders' Guild, and many people of all kinds gather here to seek luck or a new life. Known also as the city of sunrise, Amedrans take pride in their mecca of opportunity.

Alongside and complementary to the fast and furious commerce, Amedra is also a city of many distractions - the pub and restaurant culture is strong here, ready to cater for thirsty sailors and locals alike, as is the demand and supply for gambling, comforts and other entertainments. Amedrans are lovers of a good time, and are more than willing to show it off.

Be careful though - the city teems with opportunists waiting to take advantage of naivety. While Amedran culture is open and friendly, cunning is valued here more than complete honesty and the locals' unfailing warmth often veils ulterior motives, whether trivial or major. The social scene is complex and volatile, but to really make a name here it is essential to play that game.
Skill Trees

Mind- A mind is a beautiful thing, regardless of whether it is sharp as a blade or murky like stormy waters. Choose your mental attributes here.

Body- Your body is a mere vessel, but the only one you have. Choose your physical attributes here.

Summoning- A master of summoning and manipulating spirits: Shamans also have the rare ability to curse and scare away enemies.

Spellcasting- Spellcasting allows you to wreak havoc in wide areas and do magical damage.

Blades- Become a modern swordsman, with speed and skill unmatched by any gunslinger.

Blunt- Smash your way through enemy lines, dealing massive damage and crippling your opponents.

Pistols- Become a fast-draw gunslinger of unmatched speed, or fire at enemies on the run.

Shotguns- Shotguns can do massive damage to a target or pepper whole areas, which makes them great for causing close-range mayhem.

Automatics- The favorite choice of military and mercenaries alike: Automatics deal reliable long range damage and have versatile burst attacks.

Hacking- Deckers and master manipulators of the Matrix and all things technological, which makes them great at sabotaging enemy systems or supporting allies in combat- even targets they cannot see.

Rigging- Riggers excel in deploying and improving drones in combat. The amount of drones usable in a mission is limited, so make sure you support your drones well.
Hacking

Skills:

Level 1 (0 Karma)

* Data Spike- You attack anyone in range using their Matrix connection, so you don't require line of sight.  The attack does Tech-damage and causes targets to be marked, allowing them to be hit more easily and adding special effects to certain attacks against them.

Level 2 (4 Karma)

* Blackout- By using a biofeedback loop, you can affect a target's neural structure and stun it as well as cause low amounts of damage.

Level 3 (7 Karma)

* Hacking- Passive:  You surf the grid with grace and skill.  Improves your hacking skill by 10%.

Level 4 (9 Karma)

* Blackout II-
	+ You update your Blackout with a Hammer subroutine to do extra damage against tech-based enemies.
	+ OR
	+ Widen the signal range to affecta all enemies in a target area with your Blackout.

Level 5 (16 Karma)

* C2 Subroutine- Activate a command and control subroutine, that shares tactical information in your team, granting everyone in an area around you better chances to hit their targets for a number of turns.
* OR
* Databomb- Exploding a Databomb on a local node, you temporarily scramble the systems of all connected targets in an area, doing damage and leaving a mark on them.  Marked enemies are easier to hit and certain skills gain extra effects on marked enemies.

Level 6 (17 Karma)

* Biofeedback Filter- Passive:  You receive a bonus of 5 tech armor.

Level 7 (19 Karma)

* Dataspike II- Your upgraded Signal allows your Spike to have a higher range.

Level 8 (20 Karma)

* Hammer- Brings down a mighty Hammer on enemies in the Matrix, causing massive damage to al tech- based enemies.
* OR
* White Noise- By feeding white noise into all enemy sensors in a wide radius around you, you cause small amounts of tech damage and may stun targets.

Level 9 (23 Karma)

* Biofeedback Filter- Passive:  You receive a bonus of 5 tech armor.

Level 10 (26 Karma)

* Data Spike III- You upgrade your sensor to increase your chance to hit with a Data Spike
Blades

**Overview of Blades-Skills:**

**Slash**

Cd: -

* (II) always crits against a marked target
* (III) 10% more critical strike chance\*

\*so it says if you hover over the skill in a mission despite the descripion of the skill which says it increases crit-dmg ...

**Dash**

Cd: 5/4/3

* (II) decreases Cooldown by 1
* (III) decreases Cooldown by 1

**Bladestorm**

Cd: 3

Deals 75% damage

*'see descripion'*

**Smokebomb**

Cd: 3

Deals 25% damage

* 50% chance to stun the target

**Eviscerate**

Cd: 5

* 50% extra damage against unarmored targets

**Ghostkiller**

Cd: 5

* 50% extra damage against magical targets
Shadowrun Chronicles Boston Lockdown Wiki

This wiki is about the video game Shadowrun Chronicles: Boston Lockdown, by Cliffhanger Studios.

> Enter the world of *Shadowrun Chronicles: Boston Lockdown* and experience the online action strategy game you can play with your friends! Create a team of runners in single player or play online co-op set in the dystopian world of 2076. - From Official Website
>
>

The game is no longer playable due to servers being shut down on November 30, 2018.

## In-game Information

Mission List

Skills

Backgrounds

Metahuman Types

## Items

Weapons

Cyberware

Armor

Valuables

Tactical Items

## Guides

Showdown Strategy Guide - The final mission of Chapter 1

Blue Challenge: Zinging the Blues Strategy Guide

Red Challenge: Bloody Business Strategy Guide

Latest Wiki Activity
Atomic Drill

**The Atomic Drill** is a gamemode in *60 Seconds!* It is the tutorial of the game*.*

## Events

*I'm an army man, so I don't know a second thing about imagination, but you can probably use yours now. Picture this scenario: You come across your kids' hamster, who in some bizarre way found its way into the shelter. The kids are obviously going to love it and so will you- there's nothing that's better than food that comes to you on its own! Now, it's up to you... do you cook him?*

Yes: Good choice! Everyone had a bite, and fresh meat will not be as easy to come by in the days ahead. Best to take any chance you can get to eat. Believe me, you will find yourself and your family in much more dire circumstances than this, and there won't be a hamster around to save your ass. +? Food

No: Good choice! The little furry guy can stay and fatten up. It'll make a bigger meal in a few days, and maybe your only source of food if you run out of cans.

*Someone's at the door. You can hear several knocks. If you listen closely, you can make out sequences of three knocks. Do you open the door?*

Yes: I know maths is hard, I am all for banning it in schools, but seriously, how do you mistake two for three?! You were only supposed to open up on two knocks! If this was the real apocalypse, someone would probably be cooking your leg over a camp fire, or worse... making you read Marx!

No: Good call. That wasn't the knock you were waiting for. Caution at all times, remember that. Be cautious, apply yourself, and maybe you and your family will be just fine. Or at least... most of you.

*\*NOTE: This is in W.I.P.\**

## Trivia

* This is the only time that the player can get items before the timer starts.
* The events from this gamemode are not seen on any other gamemode.
* The army man that appears in this gamemode mentions that the army knocks 2 consecutive knocks but in the game, the Journal does not say how many knocks there are.
* It's impossible to die in the Atomic Drill when the player enters the shelter: All characters can't die of starvation, dehydration, injuries, or sickness.
Belport

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Iadlain

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60 Seconds! Wiki

## Events

* Strategies and Challenges
* Endings
* Achievements
* Easter Eggs and References

Welcome to the 60 Seconds! Wiki
*60 Seconds!* is a indie-survival dark comedy game developed and published by Robot Gentleman in May 2015. The most current version of the game is *60 Seconds! Reatomized*, a remastered version released in July 2019 which adds additional content. It can be purchased for Windows devices on Steam, for the Nintendo Switch on the Nintendo eShop, for PlayStation 4 on the PlayStation Store, for Xbox One on the Xbox Marketplace, for Android devices on Google Play, and for Apple devices on the App Store.

This wiki also contains information pertaining to the spacebound sequel *60 Parsecs!*. *60 Parsecs!* was released in September 2018 and can be purchased for Windows devices on Steam here, for Nintendo Switch on the Nintendo eShop, for PlayStation 4 on the PlayStation Store, for Xbox One on the Xbox Marketplace, for Android devices on Google Play, and for Apple devices on the App Store.

**THE FOLLOWING CONTENT MAY CONTAIN SPOILERS. CONTINUE AT YOUR OWN RISK.**

New users should **read the Rules.**GameplayIn the game 60 Seconds you get 60 seconds to scavenge. Whatever items (and people) you manage to get in those 60 seconds will determine your fate. If you grab nothing but Ted you will most likely die on day six, or earlier, of dehydration. Once you and whoever you chose to bring with you are in the bunker you will see a Journal in the bottom right of your screen. That book will basically tell you everything that is happening. It will tell you when you need to use supplies, feed your survivors, and what is happening around your shelter. If you send your only adult out to scavenge, you get the game over screen. Sending your only adult out to scavenge means you will not know what is happening inside your bunker, and you end up with a game over screen. If you have only a child/the children in the bunker, you end up with text that appears and disappears saying, "The End". When you finish the day, you end up with the game over screen, saying "You Perished".
The only exception to this is that you send your only adult out (with a child in the bunker) and they come back. The "The End" screen will not be activated. If it is activated on the day the adult is sent or on the days after, you get the "The End" screen, signaling that said adult is either captured, killed, has perished on the mission, or any other possible outcome.

Characters
TedDoloresTimmyMary JanePancakeSharikovBaby BroncoEmmet EllisTom ThomsonDeedee DawkinsMaegan MannApril Angelle

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

**List of abbreviations:**
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commodo consequat. Duis aute irure dolor in reprehenderit in voluptate
velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint
occaecat cupidatat non proident, sunt in culpa qui officia deserunt
mollit anim id est laborum.
Linhythe

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commodo consequat. Duis aute irure dolor in reprehenderit in voluptate
velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint
occaecat cupidatat non proident, sunt in culpa qui officia deserunt
mollit anim id est laborum.
Octarian Migration

Octarian Migration is a major event which occured after the events in "War of the Octoling". It's all about leaving Octo Valley by a large number of Octarians.

## Description

After beating DJ Octavio and his upgraded Octobot by Otto Tentarell and the factory sabotage made by unknown Inkling Agent large amount of Octarians started to consider changing their place. After rather long discussion between them almost all of the Octarians working in the factory left Octo Valley through a secret passage leading into the woods outside Inkopolis.

Lead by one of the Octocopters they eventually found one good place. Their migration wasn't however unnoticed and soon more Octarians which had a different opinion about Inklings from the rest made their own travel, even though they never managed to joing the first group. They soon found another place for them to live however and started to build their own city which they called Octopolis.

The fate of Otto is unknown for most Octarians. It is stated that, taking major damage from Octavio's machine he eventually died in the middle of the Inkopolis plaza. His Tentacopter is laying in the place of the last Octarian ambush to this day.
Koben

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mollit anim id est laborum.
Tusa

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commodo consequat. Duis aute irure dolor in reprehenderit in voluptate
velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint
occaecat cupidatat non proident, sunt in culpa qui officia deserunt
mollit anim id est laborum.
Project Terror

**Project Terror** is a top secret Octarian project which was never put to use. It's main purpose was to create an ultimate soldier by using the Ancients DNA found in stolen fossils.

## Origin

The Project Terror started at the time when remaining Octarian forces stole the fossils of Ancients found by Inklings. They were all taken to the hidden labs located on the very edge of Octo Valley where a team of Octarian scientists started to do their research on them from the order of Octavio himself.

The project was supervised by those very same scientists which never were under control of DJ Octavio's hypnotic music. They discovered the possibility of using the found DNA and combining it with Octarians one to make soldiers capable to withstand any ink-based attack and make use of these weapons at the same time. The work on these started very soon, but before the thought death of their leader from the hands of a group of Octolings only one was finished and never used in combat.

What happened later remains a mystery - since no one haven't known about the project beforehand the fate of the scientific "super-soldier" is unknown. The most probable option considered is that the new invention escaped from the lab and is running wild in now mostly abbandoned Octo Valley.

## Goal

The goal of the project was to make an army of ultimate soldiers by mixing Ancient and Octarian DNA in special cloning bays. The soldiers were supposed to be invulnerable to ink-based attacks while at the same time being able to wield ink weaponry and use it in combat with the biggest possible effectiveness. The accident in the Octavio's hideout and lack of required resources to do this (DNA sample collected from fossils was enough to create few of those at most) made it so that there was only one specimen created which was never even put in combat. The current opinion about it is that the project was a failure.
Ancients

**Ancients** is the name with which all of the races describe a long-since extinct (As they think) human race. It was the previous dominant species of the planet Earth.

## Appearance

Very few is known about Ancients' appearence. As discovered from the fossilised ramains they tended to have the internal skeleton which consists of a pair of long legs and another pair of arms, wide chest and ribs, short nech and finally a large skull, especially wide in the back area. Some Inklings tend to call them primitives because of this, since they and some other races don't have bones on their own.

## Culture

Very little is known about the Ancients' way of living or their behaviour, with that said there were many fossils discovered, containing some of their items, such as MP3 Players, Tennis rockets, forks, or even tattered clothing, which some say that is not fresh at all. Because it isn't known what they used these items for Squid Sisters often say about these as used in "weird rituals"

Even though Inklings don't know about this, many of the buildings as they know them are actually a work of Ancients, such as Saltspray Rig, which is still being present and functional. As it was stated in Sunken Scrolls Ancients went extinct over 12 thousand years before the present times, but those are only the statements of the fossil finders.
Ink Turret

**Ink Turret** is a stationary turret that automatically attack every enemy within it's range. It's classified as a Sub Weapon.

## Appearence

Ink Turrets are the stationary guns similar to Dual Squelcher based on 3 black metalic legs. At the sides and from behind in there are tubes filled with ink and the gun part's colour depends on the colour of the team's ink.

The gun part of Ink Turret is bound with the part which allows it to spin around at will. The one final part of it is the scanner-like device that constantly spins and makes some beeping sounds in the process.

## How it works

Wen placed on the ground, an Ink Turret takes a short moment to fully deploy. When functional it will scan the area around it and automatically aim at any opponent within it's attack range.

It shoots ink like a regular Splattershot and has the same firing range. After being placed it will be operational until it runs out of ink, or gets destroyed. It's more resistant to enemy ink than average Inklings, taking 3 Luna Blaster or 2 direct shots from Splatterscope to destroy one.

Disruptors can jam the Ink Turret's targetting systems making it temporarily blind and impossible to aim at any target. It also cannot target any Inkling which hides in a Squid form making it possible for the opponents to sneak past it.

## Usage

Because of the way it works Ink Turrets are perfect for the terrain control, however they aren't flawless and opposing team can get past them at times, or even destroy them. They can also be used to make traps by placing them just behind the corner of a solid wall - they will automatically splat any Inkling that will try to get past them in humanoid form.
Tiredness

**Tiredness**, also known as **Sleep Deprivation**, is a status effect that is caused to a family member if he/she goes to scavenging frequently. To cure someone from being tired, the player should feed them frequently, and this is costly. Only Mutant Mary Jane can't get tired. A member may also get tired if the player gets the sleeping event and he/she doesn't give the medkit to the members in the fallout shelter.

## Gameplay effects

Tired members will be unable to go scavenging. Tired members may look similar to fatigued members, but there are noticeable differences. Ted's face will fall and his mouth is open if he's tired for too long (this doesn't happen if he's insane too). Dolores will have narrower eyes and look dirty. Mary Jane will look dirty and slouch on her arm. Timmy will look ahead and have sleepy eyes. All in all, being tired is bad.

## Gallery

Tired Ted.Tired and sick Ted.Tired Timmy.Tired and sick Timmy.Tired Mary Jane.Tired Dolores.Sick and tired Dolores.Insane and tired Timmy.Tired and sick Mary Jane.Tired and insane Ted.The entire family is sick and tired
Ethan

Ethan is an off-screen character, mentioned only after a family member comes back from an expedition. All that we are told is that he and Timmy got into a fight and Ted and Delores were supposed to meet with Ethan’s parents before the apocalypse.

## Trivia

* An entry in the journal implies that Ethan and his family could have possibly survived the nukes.
* it’s currently unknown what Ethan did and/or said to Timmy to anger him.

## Gallery

Journal entry talking about Timmy’s fight with Ethan.The journal implying Ethan and his family possibly survived.
Stacy

## About Her:

Stacy is one of two inklings that are in Chilly Valley, she was adopted after her unknown mother left her, and one of the things she has to remind her of her mother is a locket. Stacy is a orange Inkling that wears a white shirt and headphones, she is seen wearing other clothes aswell, but she keeps the headphones on to be easier to spot within a crowd.She has survived 2 corruptions from the Corruptklings. She also has a brother, named Trevor, they both care for eachother.

## Powers:

Stacy, like other Inklings, shoot ink, but Stacy, along with Trevor, shoot other kinds of ink, like Acidic Ink, Burning ink, Sticky ink and blinding ink. She uses a Splattergun and also a spread ink bomb, which is a bomb that explodes ink ina big radius. She is the only one that can use Purify Ink, this ink purifies the ally's negatuve effects, but not death.

## Friends:

* All Types of Inklings
* Trevor

## Quotes:

"hi!" -greeting

"Shall we?" -at the begining of an adventure

"ooooh, what is this?" -discovering something

"NO ONE HURTS MY BROTHER!" -when someone hurts Trevor

"\*yaaaaawwwwnnn\* booored" -when bored

"Welp, see ya tomorow!" -goodbye

## Trivia:

* Stacy has innocentis softcomia, which makes her very passive and friendly.
	+ This is also why she doesn't have fangs like normal Inklings do.
* One of the things she is never seen doing is hanging out with Messic, since he adopted her.
* Stacy's favorite fruit is Inkberries.
* She has two forms : Mega Stacy v2 (good) and Ultra Stacy (evil).
* Often, baby characters mistake Taka with Stacy due to both looking almost identical.
	+ The only difference is what Taka wears and her hair color, which is slightly lighter.
Estraude

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veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea
commodo consequat. Duis aute irure dolor in reprehenderit in voluptate
velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint
occaecat cupidatat non proident, sunt in culpa qui officia deserunt
mollit anim id est laborum.
Pancor Splashammer

**Pancor Splashammer** - A weapon classivied as Splasher. It comes up with Ink Turret as a Sub Weapon and Kraken as Special Weapon.

## Appearence

In term of appearence the weapon looks very similar to .96 Gal. The main differences are the typical, longer barrel, a larger, drum-like mechanism serving as an ink holder, which is pinned directly to an Ink Tank, longer butt and finally a small scope which serves no other purpose than as a decoration. The upper part of the barrel is also longer than the lower one with a few small holes in it.

## How it works

Pancor Splashammer is by far the most advanced out of all Splasher-type weapons, allowing it not only to attack with an automatic fire, but also keep up with a Shooter and Roller wielders because of the longer range of a weapon. The price it had to pay for those atributes are lower firepower and turf coverage. Just as a Standard Splasher, Pancor fires a barrage of OO buckshot-like projectiles in the direction the weapon is faced, with that said an amount of ink used per shot is significantly lowered in order for the weapon to keep it's rapid-firing capabilities for long enough.

Firepower of each shot is not enough to one-hit splat anyone, even in close range. Every shot of Pancor Splashammer fires 5 ink projectiles in a slight spread around with a firing rate about half the one of the .96 Gal and on a really long (for a Splasher) distance.

## Usage

While Pancor Splashammer lacks in firepower it's firing rate manages to keep the standard strenght of a Splasher weapon. The more advanced launching mechanism which allows the weapon to shoot at the bigger range makes it able to attack shooters in regular combat and also splat Roller wielders before they even get the occasion to reach the one using this weapon. It is the ONLY Splasher weapon which is usefull in regular combat. Ink Turrets placed in good spots will manage to keep the claimed turf mostly intact by splatting anyone who will go past them while someone's already busy shooting somewhere else, or chasing after opponents in a Kraken form.

In nutshell Pancor Splashammer is a weapon for those, who like to maintain control over the battlefield.
Cantor

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occaecat cupidatat non proident, sunt in culpa qui officia deserunt
mollit anim id est laborum.
Gummy

**Race**
 **Abilities**
 **Faction**
 **Health**
 **Location**
 **Highschool**

*Gummy is owned by Wikia-Critic.*

### **Personality**

Gummy is a mischievous, wicked bear. He can be extremely harsh, and even growl at other Jellylings if they don't follow his plans.

### **Likes**

* Taka and Qyaza above all others
* Jellylings
* Victory
* Injured Inklings

### Trivia

* He was genetically made by Taka fusing a bear and a Jellyling sacrifice. He was left in a test tube until he was fully formed.
* Technically he doesn't break from the pattern of Taka only using the infecting Jellium Ink because unlike a gun, he spits it.
Viper Wail

**Viper Wail** - A type of a Special Weapon used by Inklings. It is a variant of the other one, the Killer Wail.

## Appearence

Viper Wail looks similar to it's predecesor - a megaphone-like device with a few glass tubes in the back filled with ink. It is based on four metal legs with it's base coloured black and looking like some sort of net. On top of it there are two megaphones connected with each other, each one pointed in different direction at the 45 degree angle.

## How it works

The Viper Wail attack exactly like the Killer Wail, shooting a coloured sound waves, but instead of shooting one big wave it emits two smaller blasts at the 45 degree angle which last for a bit longer. Just like the original weapon, it doesn't spread any ink around, but any Inkling or other creature that get cought by the sound blasts will get splatted resulting in an ink explosion at the place where it happened.

## Usage

While Viper Wail's soundwaves don't have as much area of effect, they can be easily used as the mean of intimidation. Two beams fired from it can trap someone in a one area, slowing their progress and letting the other team members finish him off. Because of it's range, Viper Wail can even splat someone from the other side of the stage if he/she isn't fast enough, or too confused to dodge it in time.
Wolfi

**Race**
 **Abilities**
 **Faction**
 **Health**
 **Location**
 **Highschool**

*Wolfi is owned by PuffyMuffins.*

### **Personality**

Wolfi is a swaggy and amazing wolf that happened to appear in Inkopolis. He is known as "Mr. Cool" and he is fairly popular, especially to the law.

### **Likes**

* Squid Sisters
* Parties
* Turf Wars

### **Dislikes**

* Scrubs
* Noobs

### **Friends**

* Criticult | Amazing Guy!
* Puffy | Awesome
* Stacy | Super Cool!