recursal/Fanatic-Fandom huggingface dataset:
Stories

***Stories*** is the 6th episode of Season 1 of The Numberfuture98 show.

## Synopsis

Arbennig thinks she's no good because her model horse looks like a cow, but Twenty-Five encourages her not to give up, so she tries to fix it with a little help from Doniol.

## Episode Recap

**Warning Spoilers!**

-Coming soon-
## Appearances

### Characters

* Twenty-Five
* Seventeen
* Destiny
* Wonder-Sender
* Emergency Button
* Arbennig
* Doniol
* Main-Art
* Ninety-Nine
* Trenton
* T-4-80R
* Defends
* Horse-59

## Trivia

* The ending credits are played twice in this episode.
	+ The *Animators* section in the first set of credits contain gag names. Nearly all of the first set of gag names to appear are intended to sound like My Aussie Jumpstart Letter's name (e.g., *Norh Reeh* is used to sound like *Norrie*); all of the second set are intended to sound like Alexsacco's Jumpstart Letter's name (e.g., *Jim Me* is used to sound like *Jimmy*).
* This episode is the only time where the events are narrated.
* Doniol gives himself unnatural abilities in the story portion of the episode.
	+ Doniol is shown to have extreme muscle definetion (A first time occurance in the Numberfuture98 show).
	+ Doniol transforms into a car, a reference to Transformers.
	+ This episode is based on the OG Bluey episode

## References

1. ↑ my Jumpstart letters in that style that everyone uses on Scratch (mit.edu)
An Adventure to Numberland!

W.I.P. Page!

This page is stubbed!

(Black screen fades to the rising sun similar to Lion King, except the sky is blue)

Narrator: it was a sunny, early, morning. Where the birds sings and the wind blowing the leaves of trees and grass. Most of the NF98F's are sleeping, one of the users awake, was a very young fellow named, Numberfuture98.

<alarm clock sounds>

NF98: (wakes up) aaaaaaaaaaaaaaaaaa (breaks alarm clock with hammer)
Eric Pendragon/Magic & Abilities

## **Magic**

Fire(green)

Earth

Lightning

Magma

Summoning Arts

Gravity

???(sealed)

## **Abilities**

Eye of Truth

Devour

Telepathy

Greater Healing

???(sealed)

## **Skills**

**<Devour>** An ability that absorbs another being's ability and acquire it for oneself. To activate, either kill or dominate the entity. Can only be used once a day. Can forcibly use it on a being that is not killed nor dominated, but will result in a 30 day cooldown.

**<Colossal Strength>** Triples the users strength for a period of 5 minutes. Cooldown of 1 hour.

**<Summoning Arts>** The power to summon forth a creature or a spirit you have contracted.

**<Telepathy>** Communication through minds

**<Greater Healing>** ???
Windows 10's World

Windows 10's World is a ripoff of Yakko's World appearing in Ep. 4 So this song goes forwards 2 episodes than the oringinal episode

## Lyrics

**Announcer**:
*And now, the nations of the world, brought to you by Windows 10!*
\*Music\*

**Windows 10**:
*United States, Canada, Mexico, Panama,*
*Haiti, Jamaica, Peru,*
*Republic Dominican, Cuba, Caribbean,*
*Greenland, El Salvador, too.*
*Puerto Rico, Colombia, Venezuela,*
*Honduras, Guyana, and still,*
*Guatemala, Bolivia, then Argentina,*
*And Ecuador, Chile, Brazil.*
*Costa Rica, Belize, Nicaragua, Bermuda,*
*Bahamas, Tobago, San Juan,*
*Paraguay, Uruguay, Suriname,*
*And French Guiana, Barbados, and Guam.*
\*Faster music\*

*Norway, and Sweden, and Iceland, and Finland,*
*And Germany, now in one piece,*
*Switzerland, Austria, Czechoslovakia,*
*Italy, Turkey, and Greece.*
*Poland, Romania, Scotland, Albania,*
*Ireland, Russia, Oman,*
*Bulgaria, Saudi Arabia, Hungary,*
*Cyprus, Iraq, and Iran.*
*There's Syria, Lebanon, Israel, Jordan,*
*Both Yemens, Kuwait, and Bahrain,*
*The Netherlands, Luxembourg, Belgium, and Portugal,*
*France, England, Denmark, and Spain.*
\*Even faster music\*

*India, Pakistan, Burma, Afghanistan,*
*Thailand, Nepal, and Bhutan,*
*Kampuchea, Malaysia, then Bangladesh, Asia,*
*And China, Korea, Japan.*
*Mongolia, Laos, and Armenia, Indonesia,*
*Philippines, Kazhakstan, Taiwan,*
*Sri Lanka, New Guinea, Sumatra, New Zealand,*
*Then Borneo, and Vietnam.*
*Tunisia, Morocco, Uganda, Angola,*
*Zimbabwe, Djibouti, Botswana,*
*Mozambique, Zambia, Swaziland, Gambia,*
*Guinea, Algeria, Ghana.*
\*Much faster music\*

*Burundi, Lesotho, and Malawi, Togo,*
*Western Sahara is now Morroco,*
*Niger, Nigeria, Chad, and Liberia,*
*Egypt, Benin, and DR Congo.*
*Tanzania, Somalia, Kenya, and Mali,*
*Then Sierra Leone.*
*Dahomey, Namibia, Senegal, Libya,*
*Cameroon, Congo Not Alone!*
*Ethiopia, Guinea-Bissau, Madagascar,*
*Rwanda, Maore and Cayman,*
*Hong Kong, Abu Dhabi, Qatar, Yugoslavia...*
*Slovenia, Mauritania, then Albania,*
*Monaco, Liechtenstein, Malta, and Palestine,*
*Fiji, Australia, Sudan!*

\*Breaths\*

## Oopsies,Goofs and Camera Glitches

* When he was saying Monaco his mouth didn't lip-sync
* Albania was mentioned twice
* In the French dub Slovenia was accidentally was pronounced like Soféni
Mario090611.exe was stopped working Wiki

is mine !?

**Welcome to the Mario090611.exe was stopped working Wiki!**
We're a collaborative community website about Mario090611.exe was stopped working that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Turtle Set

The Turtle set is a pre-diamond Hunter set. Although it is a set from the Hunter category, the set is mostly made of scute which is gotten from hatching turtles. Though the fishing rod uses 2 Strider Strands.

## Perks

The Turtle set is has 9 armors and the chestplate and leggings slow you by 0.01 each. The helmet is pre-enchanted with Respiration 3 and the boots are pre-enchanted with depth strider 3. The shield gives you 4 armor toughness and 100% knockback resistance when in your offhand. The hoe has green thumb 3, which has a chance to (when right clicking/using with the hoe) fully grow a crop in exchange for durability. The fishing rod is pre-enchanted with luck of the sea 3, mending, unbreaking 3, lure 1, and short cast 1.

## Crafting

Fire Coral Fan = Strider Strands

Enchanted Emerald = Oak Heart

White Wool = White Wool

Scute = Scute
Parzival Bladeheart

## **Info**

Bullied in school for his mixed bloodline, he endures harsh treatment everyday. Hates himself for gravely injuring a female student a long time ago. He then met Eric Pendragon who taught him how to control his powers.

## **Status**

[Parzival Bladeheart]

[Race: Half Human Half Dark Elf]

[Age:19]

[3th Circle - Intermediate]

[Intermediate fighter]

[Magic: Shadow, ???(sealed)]

[Ability: Dark Rage (lst stage)]
Eric Pendragon/Weapons

## **Appearance**

It is shaped like a katana, with the blade slightly curved. Inside the blade was an elemental crystal and it had a white handle which was laced with mithril. It is a Mid-Grade weapon.

## **Ability**

With the elemental core inside the blade, it is able to resonate with any element and use the attributes of it. Each element has a different reaction on the blade when used.

* Earth - Makes the blade 4 times harder.
* Fire - Superheats the blade, making it radiate a blinding light.
* Lighting - Makes the blade sharper than normal.
* Magma - Expels waves of magma with every stroke of the blade.
Ducks 3D Astral Realm Representation System

The Ducks 3D Astral Realm Representation System (D3ARRS) is a method of graphing the different parts of the Astral Plane in an easy to read, human-legible format.

The Ducks Model groups the Astral plane in 5 sections known as levels. It describes these leves as being stacked on top of each other, each having an undefined depth, space, and boundary. It is possible to move from one plane to another, as they are all entangled and are limitless. The Ducks model simply groups certain parts of the plane depending on their inhabitants and energy level, among other things.
Eric Pendragon

**The article "Eric Pendragon" is a Stub.**
Stubs are articles with relatively sparse information, but can be replenished with more. Please help by **adding content**!

## Eric Pendragon

* Eric
* Eric2
* Eric3
* Old Cover
* New Cover

## Relationships

### Allies

John EluardLithana Bladeheart

Anastasia Verdias Mirthstar

Parzival Bladeheart

## **Overview**

**Eric** **Pendragon** is the main character of Rise of the Dragonic God. He was betrayed by his closest friend. The whole world turned against him and he has set out for vengeance. We follow Eric in this dog eat dog world to get stronger!

### **Synopsis**

After waking up 2500 years recovering from a deep injury, Eric Pendragon woke up feeling one thing, rage, pure unadulterated RAGE. He remembered the betrayal of his closest friend. He remembered how the whole world had turned against him, and now he has set out with only one goal in his mind, nothing will get in the way of his vengeance. Follow Eric in his blood-filled journey and his quest to get stronger in this dog-eat-dog world.

## **Appearance**

He has white pale hair with a strong jawline and sleek eyebrows. He also has blue eyes.

## **Personality**

He is a outgoing character and he likes to explore instead of staying on territorial land. He has a bad sense of direction and gets easily lost.

## **Background**

He was the 12th King Of Dragons being the strongest out of all of them. He was close to attaining godhood but he was interrupted and destroyed by his trusted and closest best friend along with the Council of elders.

## **History**

One day he wakes up from his long rest that took 2500 years.
Air Bud Fanfiction Wiki

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**Welcome to the Air Bud Fanfiction Wiki!**

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We're a collaborative community website about Air Bud fanfics and OCs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" (or "EDIT" button if your page) to get started!

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**I M P O R T A N T**

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Welcome

Rules

We currently have 12 pages, 370 edits, and 0 active users.

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**A D M I N**

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Lexi(Third in charge, Admin, Bcrat)

If you need anything, contact these admin!

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**O C s**

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This page as all of the OCs

This page as all of the Fanfictions

**F A N F I C T I O N S**

*Coding Is A Free Design From The Coding Help Wikia*
Tritons

Tritons are incredibly haughty and see the concerns of those on land as beneath them. They have vast empires under the water, and they will only venture from their watery kingdoms to make fun of the sun-swimmers or out of sheer curiosity. Typically standing almost six feet tall, Tritons have scaly bodies of typically vibrant colors. They are rather strong, and their otherworldly features make them alluring to some other races. However, it is their arrogance that turns away most other cultures.

Triton society is made up of regional monarchies that all ultimately bow to the Queen whose influence stretches across all the seas.
Air Bud Fanfiction Wiki:Wiki rules

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4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
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12. **My Warning System**: I made a warning system, to keep things under control. 1st bad thing you do = Warning, and stern talk 2nd bad thing you do = Stern talk, one week block 3rd bad thing you do = Stern talk, 2 month block 4th bad thing you do = Prob an indefinite ban. Remember!: Not only will you
13. **Just Do Good**: Please just be a good person in general. If you wanna do something but arent sure if it is good or bad, ask me!
Mark and Marcy (Autumn's Parents)

Mark and Marcy are Autumn's Parents. They we're taken by Animal Control. Autumn doesn't know much about her parents Mark and Marcy, but when someone mentions School, Mom, or Dad she starts to have flashbacks. Autumn misses her parents dearly and thinks about them all the time, then she gets upset when she remembers.

Rainbow Background Thanks To Ari!
Announcements

Hey everyone!

This wiki will be going under renovation but still feel free to make or edit pages. I am also having the Discord Server go under renovation but no worries about it there will just be changes and fixes to the wiki and server if you have question's message a admin on there Message Wall.

Thank you and have a nice day! If you need help message one of the Admins on there Message Wall! (Check this every week)

Sincerely, Cindy & Tiny
Pup Academy Season 2 (Fanfiction By DragonCityBro)

This is a fanfiction about Pup Academy Season 2 made by DragonCityBro.

## **Link**

https://pup-academy-fanfiction.fandom.com/wiki/Pup\_Academy\_Season\_2\_Fanfiction?useskin=oasis#WikiaArticleComments

## **Story**

A little while after Morgan adopts Spark, the new Pup Academy school year begins. Three new pups are coming to the Academy, all howlers. Geaoegw and Muller have now graduated the Academy already, having last year not be their first. A lot of stuff happens within the year, including more students coming and threats that could ruin friendship forever.
Ormakk 'Brightscar' Rhogar

Rhogar was raised to be a servant to the Great Dragon from his birth. He grew up within their religious ranks, showing early promise for combat and a unique ability. He could, under the correct circumstances, have premonitions about the future of the tribe. On the nights when stars showered like rain, the clan elders led by his grandfather, Ormakk Holjiim, would escort the young Rhogar to the highest points of their lands within the Spiteferns. Here the stars themselves would show Rhogar things that no one else could know, which he would relay to the elders for their interpretation.

For many years the Ormakk tribe traveled amongst the Spiteferns based on these interpretations. Rhogar, not understanding the truth in his visions, could not have predicted that the elders would misinterpret and doom the vast majority of his people. The wise people among them predicted that the sky would open itself to them on that fateful night, and hoping to have a new vision to lead them, the elders led the tribe too close to waters inhabited by the Tritons. A skirmish ensued, with the Ormakk tribe taking many casualties, including Rhogar's father and mother. The elders panicked, already on their climb to see the stars, and hoping that the vision would save those who remained, turned to face their attackers and defend what they believed to be their only chance at salvation. As Rhogar watched the stars falling, one in particular struck him with its brilliance. It flickered and shined brightly, with every new flash of light showing Rhogar a new sign, signs of safety and fire, of refuge and destruction. He fell to his knees there on the hill, overcome with its brilliance, when it suddenly stopped.

A moment passed, and he turned to face his grandfather who was falling to the Triton's. Suddenly there was black, and pain radiated throughout all the world, and when he awoke he was being watched over by dragonborn he had never seen before. They whispered the word Brightscar and bowed to him, gathering his remaining people into the temple to see him. He was told that when the Tritons seemed to have won, Rhogar had called down the heavens themselves to smite them, a gift from the Great Dragon itself, and that he had led them to the safety of friendly clans. He was honored as the prophet of the stars, and the leader of his people. Now many years later, Rhogar has had another vision. He believes that not only his clan is at stake, but indeed all the known lands, and decides to do whatever it takes to save them all.
Half-Orcs

Half-orcs are usually killed during childbirth or before they are even born. However, some human tribes have captured orcs and used them to breed half-orcs to be used in combat. A typical half-orc is well over six feet tall and much more muscular than humans. They also possess some of the innate bloodlust that orcs have. Most half-orcs are slaves to humans and used exclusively for manual labor or warfare, but some manage to escape and live on their own. Many small bands of half-orcs can be found in the Wastes, but there is no sizable half-orc settlement.
Calvoth "Greenbranch" Cacodos

Greenbranch is the eldest of all the wild elf shamans. His tribe, Cacodos, is the largest in all the Spiteferns as well, so his voice carries much weight within the local communities. He has spent centuries communing with nature, and he has now become more nature spirit than flesh and bone elf. He spends most of his time rooted to the earth pondering the omens and portents he receives.

For the last few years, Greenbranch has been receiving dark visions of the future. Thunder, fire, and blood is coming to the land, and it will consume everyone within Ecenor. Along with these visions of doom, Greenbranch also saw a group of heroes who would be able to stand against the coming storm of darkness. He tried for months to refine these visions to identify who these heroes were, but no amount of divination could clear his visions. As a last ditch effort, he decided to reach out to the surrounding tribes and clans of the Spiteferns for help as he felt time running out.

Much to his relief, an elder prophet of the dragonborn named Ormakk "Brightscar" Rhogar had seen a similar vision and was able to collaborate with Greenbranch to find the identity of the first hero. Greenbranch then sent out his swiftest messengers to assemble the greatest warriors that the Spiteferns have to offer to go and seek out these heroes so that this apocalyptic event does not come to pass.
Uridi "Gargantua" Elanakanu

Uridi was found abandoned on the edge of her village as a toddler so she knows nothing of her background. Though many have speculated that she has some relation to giants based on her strange ability grow in size when she was afraid. This caused her tribes elder to give her the nickname "Gargantua". Because of this ability she has been a part of the villages gaurds since she was old enough to hold a weapon and follow orders. When she was young it was like a game to her, but as she got older it became a task that she took very seriously.

When she was a teenager she grew interested in smithing. For weeks she spent every day in the smithy trying to convince the master smith to take her under their wing. Eventually she was able to wear him down and he agreed. Thus began years of hard labor to learn the trade. Every day she went to the smithy to hone her craft. This made her stout and strong. Her favorite weapons to use in battle are the war-hammer and a shield.

One day she began to hear wispers of dark propecies and bad dreams. Over time those wispers got louder and louder until one could hear them being openly discussed, though no one knew what they meant. Especially Uridi, she was so focused on her work that she paid these rumors no mind. That is, until one day the village elder came to see her while she worked. When he told her that she was being sent away from the village to go find some great heros in far away places she cried. She did not want to leave her village and her work as both a smith and a guard behind. The thought the village needed her to keep them safe. She only agreed once the eldertold her that if she did not go there would soon not be a village left to protect. Thus she reluctantly set out to help save the world.
Gnomes

Gnomes are incredibly clever creatures that prowl around the underground areas of Ecenor and in large cave systems. They are born tricksters, and they live to play jokes on others. Most of their religious holidays are just days full of feasting and elaborate practical jokes. The gnomes do not worship a god, as they believe they were formed of pure chaos from the deepest reaches of the Abyss. They do, however, worship the Dawnspire. They see it as the ultimate practical joke as it will one day erupt and kill all the inhabitants of Ecenor. Gnomes have the uncanny ability to make traps and hide themselves, and they tend to get along well with goblins due to their chaotic nature. It is not uncommon to see gnomes among goblin raids.

Most other races despise gnomes because they are seen as dangerous and annoying. However, some halflings have managed to ingratiate themselves with Gnomish communities.
Humans

Humans can be found all over Ecenor, and they are almost as widespread as halflings. They are by far the most populous race, though they are the least advanced of all the races. Humans worship the Dawnspire and believe that it is the font from which all life was expelled. Many shrines can be found in human lands that include representations of the Dawnspire, and most humans make it a goal at some point in their life to visit the base of the Dawnspire and leave an offering. Aside from a semi-common religion, humans are incredibly diverse. However, due to their barbaric ways, many other races distrust humans. The Riverland tribes are the only ones who have achieved any sort of civility through their close contact with the elves.

The largest human settlement is Wyrmryn, which is built on the bones of the Titan Dragon. The humans here, of the Wyrm Tribe, are dark-skinned and practice ritual sacrifice and slavery with wild abandon. They are the most brutal of the human tribes, and they enslave and war against all other humans. The large fleets of Wyrmryn scour the nearby seas for unsuspecting vessels, and they plunder any coastal cities they can find.

The humans of the Wastes are a hardy folk who rely on their domesticated predators to help them hunt and fight. They constantly war with the orcs of the area and are the most skilled group at taking them on. They value self-sufficiency and individual skill above all else, so their tribes are structured around a meritocracy chiefdom. The largest of the Waste tribes is the Longclaws.

The humans within the Spiteferns have spent centuries living in the harsh jungle and have founded small cliff side settlements built into the natural caves. They do their best to survive while also warring against themselves. Ritualistic sacrifice and cannibalism is not uncommon within these tribes. The largest of the Spitefern tribes is the Blue Heron Tribe.

Among the Sister Isles, humans have carved out a decent existence. The tribes here are expert sailors and fisherman, and they use their longboats and rafts to travel the coastal waters and even cross over to the mainland. They are the most passive and welcoming of the human tribes, and a sizable number of halflings live here. The largest of the Sister Isle tribes is the Jagged Fins.

In the Riverlands, there are many different tribes. The Riverland tribes are the most civilized humans, and some of them even practice farming, a rarity for humans. These tribes have coexisted with elves for centuries, so it is almost hard to tell a clear line between some elf and human communities. The largest of the Riverland tribes is the Goldhill Clan.
Tieflings

Tieflings are demonic-looking creatures that usually sport red-hued skin, glowing tattoos, fiery eyes, and horns. Despite their appearance, they are beloved by nearly all inhabitants of Ecenor. Since all cultures revere the Dawnspire, they see these creatures of inner fire as the embodiment of the volcano's pure power. As such, tieflings are revered by their races and tend to become heroes of their people. However, they are incredibly rare.
Character Creation

* To start with, you can choose from Dragonborn, Wild Elf, Human, or Halfling as your race.
* You will eventually replace this character.
* Use the standard array (15, 14, 13, 12, 10, 8).
* You will be starting at level 3.
* There is only one class restriction: Only high elves and tritons can be wizards.
* Tasha's Cauldron can be used, along with any other books.
* Only races in the Inhabitants section can be used to make your next character.
* Languages: Each race starts with a language specific to their own racial culture (except humans). Then, each person also speaks a regional common language depending on where they are from. Humans instead pick two regional languages:
	+ Wastetongue: Those who inhabit the lands of the Wastes.
	+ Summerspeak: Those who live in the Sister Isles and the Boiled Downs.
	+ Creek: Those who live in the Riverlands and the Fist.
	+ Pozkrax: Those who live in the Spiteferns and the Rotfens.
	+ Asher: Those who live in the Ash Ring.
Eldenwyrm "Kindred" Cacodos

Eldenwyrm "Kindred" Cacodos

Master Ranger of the Cacodos clan in the Spiteferns.

The village of Caelora was plagued by the ancient beast Kaylkrek, which terrorized its people. This massive, ancient owlbear rampaged through the area, destroying homes and murdering scores of villagers. Due to the hunters being terrified of Kaylkrek, Eldenwyrm took on the task of hunting the beast. After weeks of tracking, he found the den and lay in wait for a opportune time to strike. He hid for days in the dense canopy of the jungle. Finally, the beast appeared, covered in blood. Eldenwyrm knew this was his chance, and he unleashed a deadly salvo of arrows upon the owlbear. It turned and let out an otherworldly howl that nearly broke Eldenwyrm's resolve, but he stood firm. White a massive swipe, the owlbear tore down the surrounding trees, throwing Eldenwyrm to the dense jungle foliage below. There they battled for what felt like hours. With his stamina nearly running out, Eldenwyrm threw himself at the beast, stabbing it feverishly. Near its heart, he saw one of his ironwood arrows, so he clambered up the side of the beast and forced all of his weight onto the arrow. A fountain of blood drenched Eldenwyrm, and fell to the ground with the creature as it left forth one last guttural howl. Severely wounded and scarred Eldenwyrm, began dismantling the beast and carried its remains back towards his tribal home. His wounds proved to be too much, however, and he fell to the ground. A hunting party from Caelora found him and carried him back to the village where his people nursed him back to health.

He awoke to the Tribe Leader, Calvoth "Greenbranch" Cacodos, who gave Eldenwyrm the nickname "Kindred" or "Friend of the Forest" as well as making him the Master Ranger of the Cacodos clan. Kindred made a bow with the parts of the Ancient Owlbear which he named "Beastbane" and was blessed by Greenbranch. With this grand trial completed, he became the Hero of the Wild Elves. Numerous years have passed since, Kindred protecting and providing for his people since.
Dwarves

### Background

The dwarves of Ecenor are concentrated mainly in the mountainhold of Mazkadum and the surrounding hills. However, there are underground tunnels leading all through Ecenor that they utilize. They are a hardy race with nearly limitless willpower and stamina, and they are incredibly wary of any outsiders. In fact, the only race that dwarves really get along with are the halflings, and they despise gnomes due to their chaotic nature.

The dwarves of Mazkadum are mostly farmers and miners, and they employ a militia army that can be raised against any threat at a moments notice. As such, most dwarves receive at least basic combat training, which is needed since they worked in the deadly caves and tunnels beneath Ecenor's surface.

Mazkadum is ruled by a council of seven chieftans who spend most of their days bickering with each other about the finer points of the mountainhold's laws. The chieftans and their most loyal servants are typically the only dwarves who do not spend all day toiling in the mines. For there is only one thing of real import to the dwarves: the dawn crystals. These brightly colored crystals are incredibly rare and only found near the lava pools deep underground. As such, dwarven miners usually have thick, leathery skin and no body hair whatsoever. The dawn crystals are hoarded by the nobles and their family, as these allow them to enchant items and channel magical energy. The dwarven nobility are surpassed only by the high elves of Teris Felnor when it comes to magical prowess.

All dwarves worship the Forge Father, who is a stern god that does not believe in giving out favors that have not been earned. Who used the Dawnspire as a massive forge to create all of existence. His most zealous followers are the Forge Bellowers, and they roam the tunnels making sure that dwarves follow a strict adherence to the Forge Father's tenants. They are known for their obsidian flails, which rend the flesh of any enemy they battle.

Other than their work with the dawn crystals, dwarves are also known for their ferocity in combat. They utilize brutal obsidian weapons and dawn crystal infused stone armor to decimate their foes. They do their best to wound their enemies instead of killing them so that they may take them to the lava pools and baptize them in the flowing lava in the name of the Forge Father. These sacrifices earn the dwarves favors from their deity.

### Traits

Lowborn = Hill Dwarf

Highborn = Mountain Dwarf, instead of armor proficiency, you gain one cantrip of your choice from the sorcerer spell list.
Mk1 Defense Gun

An underwater revolver developed in the US during the Cold War. Though it fires slower than the SPP-1, it's higher firepower makes it desirable for killing larger sharks.

## Statistics

### Range

100

The **Mk 1 Defense Gun** is the second primary weapon overall, and the first that a diver unlocks in High Tide.

## Overview

A quintessential "slow-shooting hard-hitting" starter weapon, the **Mk 1** is widely seen as an excellent, albeit underused gun. The high damage output and ammunition storage allows a diver with good aim to take down all but the strongest sharks with a single magazine. No shark is able to survive a second magazine's worth of hits without prior healing, making the **Mk 1** incredibly useful for finishing off injured sharks or dealing a harsh first blow.

## Playstyle

Can be use to deal harsh first blow to the low maximum health sharks or injured sharks making them not ready to attack.

## Counters

Taking advantage of its comparatively poor firerate. Don't get hit (easier said than done), as it hits like a truck for a pistol.
Inakha "Feyshunned" Urukane

In the darkest hollows of the Spiteferns grand expanse live the Feyshunned. Their exile is a voluntary one, this group of wild elves that have all felt the touch of the Shadow. They share one name to mark each of themselves as part of a whole, one tribe that the Feyheart chose to neglect among all of elvenkind. It is whispered that any elf born during the darkest hour of a moonless night will be born a Feyshunned, but the shadow has manifested in many over the centuries that were born in broad daylight or any other time. The lives of the Feyshunned are often just as mysterious, touching magics that most wouldn't dare and keeping dark traditions left unspoken in polite elvish company; not least among them being the call that all young Feyshunned feel shortly after the first manifestation of their powers. So it was for Inakha of the Urukane clan.

The Urukane are a tribe of wild elves that have patrolled their far border region of the Spiteferns for generations, known for hunting those that dared trespass in their sacred forests with uncommon viciousness. Such was the world Inakha knew for her childhood years and on into her adolescence. Before she knew magic she knew carnage, and among her earliest meals was the flesh of fallen foes. But a few years before her rite of passage the visions began.

First it was only during her trance. When she closed her eyes she could see a twisted shade of the world she knew, devoid of life and light. Dark things moved in it, and she would snap awake, heart pounding. But then there began something else, a sound that cut across the silence of that shadowed void like the first soft rays of morning. The voices of the Feyshunned, calling to her across her dreams. Each of their number receives the call, and nearly all of them are answered. As it was for Inakha, the encroachment of the shadow is a terrifying experience without guidance. Once Inakha learned to harness her powers and cast her first spells, the visions ceased, and her mind began to feel at peace. But there was something forever gone from her, as there is from all Feyshunned. It is different for each one, and long do they sit and ponder the meaning of it. They often feel a disconnect from the gods that the other elves hold dear, and from the Feyheart, though they love it as much as their more ordinary kin.

For a century and a half Inakha has lived among the tribe, and shown great promise. The magic runs through her veins with the same fierceness as her marauding ancestry, and she has great pride in both. Blunt and often cruel, she nonetheless cares deeply for the fate of her people, both her fellow Feyshunned and the larger world of the elves. When word came down of the visions of Keyjor of the Oak, the Crones consulted their auguries and dreamed their dreams and it was Inakha Urukane that they chose to go forth and seek the heroes, a task she was honored to accept.
ADS Rifle

"An impossibly fast firing weapon that overwhelms all it fires at, a perfect general tool."

## Statistics

### Range

100

The **ADS Rifle** is the ninth primary weapon that a diver unlocks in High Tide.

It is has among the lowest damage per bullet of any primary weapon in game, however, it fires at an extraordinarily fast tempo, giving it high total due to the absurd amount of damage it can unleash with its high amount of bullets and fire-rate, it is mostly a general weapon, not perfect for a single shark species or category, but rather good in every field, lowering the worry of what sharks are coming and if- or if not the user can actually kill them.

The ADS rifle is a large black gun, with the trigger being the same color, the handle(s) are too, black, it also has a primitive target tracker.

## Overview

The A.D.S Rifle is a fast firing, high ammo gun that is good for all types of sharks and can be great for white tips as the fish are easy to knock away, leaving the shark exposed.

## Playstyle

Hold down the left Button and aim at the shark, the fast fire-rate allows you to drain the health of every shark.

## Counters

There is no known "counter" to the rifle, as it is a general weapon and as such, isn't specifically effective on a single shark or weak to one.
Spear Gun

A pneumatic spear gun capable of shooting great distances underwater.

The **Spear Gun** is the fifth primary weapon that a diver unlocks in High Tide, being a heavy hitting spear, it does very high damage on impact, but it has low amounts of ammo(spears) with only ten extras when you spawn in.

The gun's design is of expected looks- a long gun with a blue lower half, the handle is black, the trigger is grey, and the projectile itself is grey.

Spear guns are often used against large sharks, such as Great White(s) because of the high damage projectile that is easier to hit on large targets.

## Overview

Spear gun is a high damage, 1 shot per reload that can do major damage and is best used on large targets.

## Playstyle

This is a weapon, as such, there is no "Playstyle"

## Counters.

Fast sharks can dodge this with ease, it is suggested to use faster sharks or white tip rather than tanks.
Talisman

A **Talisman** is a magical, ancient idol that grants its user an elemental ability. There are six talismans in total, three for Earth and three for Ecclesia. Their true form is that of an ancient stone idol, with their respective elemental symbol imprinted on it. However, they can shapeshift into any piece of jewellery to be more accessible to their owners and more hidden from enimies.

## History

The six talismans were created in the centre of time and space itself during the dawn of time. They were created by *The Ancients* in order to stabilize and protect the future realms of Earth and Ecclesia. They prophesised that these two realms would become very powerful and that power would cause them to become unstable, possibly causing multi-dimensional destruction, ending the entire universe. On top of that, they knew of a great evil that would descend among the realm of *Ecclesia*, possibly bringing that very destruction. The talismans were made to be used by three humans and three ecclesians, who's duty it would be to protect their respective realms from any evil and destruction by using the elemental abilities bestowed on their respective talisman. These people would later become known as The Protectors.

The Ancients also prophesised that one female ecclesian and one male human would be the ones to defeat the great evil, with the female being the one to issue the finishing blow as she would wield the strongest talisman. They would both be born at the exact same time in 1996, being the children of two protectors. The children would be known to be the right ones as the respective talisman of their parents would glow brightly, letting out a shockwave and connecting the two children forever.
Jared Cantrell

**Jared Cantrell** is one of the magical Protectors and main protagonist in the Keepers series of short novellas.

## Magical Abilities

### Talisman Abilities

#### Basic

* **Close/Open Portals**: The ability to close and open portals between realms. Can currently only close portals.

**Lightning**

* **Quintessence**: Generate whitish-blue lightning that can also contain life energy.
* **Electrokinesis**: Control, generate or absorb electric fields and shoot lightning bolts.
* **Activation & Deactivation**: Turn electrical appliances on and off.
Dawnspire Wiki

It is a time of barbarity and strife in nearly all the lands. Only the Riverlands, settled by the industrious river elves, hold an semblance of civilization. In the other lands, petty warfare and monstrous creatures reign. All that would be bad enough, but dark omens have been showing themselves. The elder shaman of the wild elf tribes near Caelora, Keyjor of the Oak, has received terrible visions. A dark monstrosity will fall upon all of Ecenor and destroy everyone if something is not done to stop it. Without hesitation, Keyjor summons the greatest warriors from within his tribe and the allied lands. Their task is to travel Ecenor and find the heroes who will stand against the coming darkness. These heroes are the greatest that their people have to offer, but the identity of only one is currently known (eventually, your character will be replaced by a new one from a race that you choose, but there can only be one from each race).

Character Creation

Inhabitants

Knowledge

Lands
Adaline Corr

**Adaline Corr** is one of the magical Protectors and main protagonist in the Keepers series of short novellas.

## Magical Abilities

### Talisman Abilities

#### Basic

* **Close/Open Portals**: The ability to close and open portals between realms. Can currently only close portals.

**Energy**

* **Energy Blast**: Create blasts of energy.
* **Quintessence Force**: Generate energy from ones own body to enhance other powers.
* **Energy Manipulation**: Manipulate the energy of others.
* **Telekinesis**: Manipulate the energy of an object in order to make it move without touching it.
Arc 1

**Arc 1** is the first arc in the Keepers series of short novellas, created by Colton Hedges. The first arc consists of 10 episodes (novellas).

*Arc 1* is set to premier in 2021, starting with Awakening, and is due to end in 2021 with *Episode 10*.

## Arc Summary

22 years ago, three magical Protectors from Earth were on an expedition to close one of the realm portals. During this expedition one of the Protectors, Morana, came across a strange, ancient tome located near the portal. Upon touching the tome she released a great, ancient evil that took over her body, changing and manipulating her very soul into pure darkness and hatred, corrupting her. Morana then disappeared through the portal, launching an attack on the other realm, Ecclesia. Morana sought out the three Ecclesian Protectors in order to take their Talismans and become even more powerful. Morana managed to secure one talisman, killing the protector who owned it. However, her victory was short lived as the remaining four protectors led her into a trap, stripping her of her ability to open and use portals in order to stop her from causing havoc on Earth as well. Morana vowed that she would one day take over both realms, merging them together was she has collected every talisman.

Now, the role of protector has been passed down to four young adults; Adaline, Jared, Silver and Erik, who must put a stop to Morana and prevent her from collecting their talismans and merging Ecclesia and Earth.

## Characters

### Main Characters

* Adaline Corr (1/10)
* Jared Cantrell (1/10)
* Silver (1/10)
* Erik Distel (1/10)
* Morana (1/10)

### Minor Characters

* Alina (1/10)
* Maya Cantrell (1/10)
* Elijah Cantrell (1/10)
Silver

**Silver** is one of the magical Protectors and main protagonist in the Keepers series of short novellas.

## Magical Abilities

### Talisman Abilities

#### Basic

* **Close/Open Portals**: The ability to close and open portals between realms. Can currently only close portals.

**Ice**

* **Cryokinesis**: Control ice, snow and other forms of frozen water.
* **Freezing**: Lower air temperature to freezing.
* **Ice Generation**: Generate and project ice.
Erik Distel

**Erik Distel** is one of the magical Protectors and a main protagonist in the Keepers series of short novellas.

## Magical Abilities

### Talisman Abilities

#### Basic

* **Close/Open Portals**: The ability to close and open portals between realms. Can currently only close portals.

**Fire**

* **Pyrokinesis**: Create, control and manipulate fire. Generate fire, flame and heat.
* **Geo-Thermokinesis**: Manipulate lava, magma and volcanoes.
* **Pyromancy**: Use a source of fire to see into the future, past, or present. You can see further with more practice/time.
Elijah Cantrell

**Elijah Cantrell** was once one of the magical Protectors. He is a minor character in the Keepers series of short novellas. He is the father to Jared Cantrell

## Magical Abilities

### Talisman Abilities

#### Basic

* **Close/Open Portals**: The ability to close and open portals between realms.

**Lightning**

* **Quintessence**: Generate whitish-blue lightning that can also contain life energy.
* **Electrokinesis**: Control, generate or absorb electric fields and shoot lightning bolts.
* **Activation & Deactivation**: Turn electrical appliances on and off.

#### Advanced

* **Dark Lightning Manipulation**: Create and control destructive/dark lightning.
Adverse Set

The adverse set is one crafted entirely out of ingredients found in the nether. The materials required are obtained through a mix of combat and mining, the mining coming from the Eneia Ingots obtained indirectly through mining in the basalt deltas. The rest of the ingredients are mob drops mostly coming from the Sizzling Energy required to make every item in the set. The armor and tools are considered netherite tier and are a worthy investment for anyone willing to put up with the extra travel needed to obtain all the ingredients.

## Perks

The entire set is made of netherite, meaning it has incredibly high durability. The armor has all the same stats as netherite as well, including some custom enchantments. These enchants are Molten 3 (chance to set the attacker on fire), Burn Shield 1 (fire resistance), Leadership 2 (attacks are stronger with faction members nearby), and Nether Step 3 (frost walker but for lava).

The tools and weapons of the set are also made of netherite, maintaining the same stats but with additional custom enchantments. All of the tools have unbreaking 10, but only the shovel, axe, and pickaxe are enchanted with Fire (auto smelt all blocks mined). The pickaxe also comes with Auto Smelt 3 (ores like iron and gold have a chance to drop more ingots). The sword comes with Fire Aspect 2 and Charge 1 (when you kill a player, you and nearby faction members gain speed for a short time). A shield with natural unbreaking 10 can also be crafted, granting 4 extra armor toughness when held in the offhand slot.

## Crafting

Red Glass = Sizzling Energy

Iron Ingot = Eneia Ingot

Blaze Rod
Celestial Plain

The **Celestial Plain** is a realm located in the centre of the universe. The realm spans through all of space and time, as well as an infinite amount of universes. It is the home realm to The Tower of Prophecy, where the ancient prophets reside. It also serves as the home realm of the great darkness and is the place where wondering souls go after death, acting as a type of purgatory if the souls do not enter the Infernal Plain or the Utopian Plain.
Quartzite Set

The Quartzite Set is a Diamond tier Hunter set. Mostly every resource needed is found in the Nether dimension.

## Perks

Armor set armor points equivalent to diamond. Every armor piece has -0.7 knockback resistance and is pre-enchanted with unbreaking 5, hell forged 1, and potion resistance 4. The legging have +0.02 speed, and the boots have nether step 2 (frost walker but on lava with soul sand instead of ice).

The Flameburst Blitz is pre-enchanted with infinity, firestorm 1, and spread 3. The Quartzite Trident/Javelin is pre-enchanted with loyalty 5. And all 3 Enaia tools are pre-enchanted with fortune 3, unbreaking 3, and experience 3.

## Crafting

Quartz = Enriched Quartz (5% drop chance from Quartz ore)

Phantom Membrane = Ivory

Fire Coral Fan = Strider Strands

Red Glass Panes = Sizzling Energy

Enchanted Iron Ingot = Enaia Ingot

Diamonds

Sticks

Blaze Powder

Flareblitz BurstQuartzite TridentOlympia
Custom Mining

## Nether Mining

Any time a block of naturally spawning **basalt** is broken, there is a chance for one (or more) of the following items to drop

* 2 Gold nuggets (5% chance)
* 1 Magma cream (2% chance)
* 1 Igneous shard (0.5% chance)
* 1 Ancient debris (0.01% chance)

## End Mining

Any time a block of naturally spawning **end stone** is broken, there is a chance for one (or more) of the following items to drop

* 1 Metamorphic pearl (1% chance)
* 1 Shulker shell (0.03% chance)
* 1 Tool core (0.1% chance)
* 1 Weapon core (0.05% chance)
* 1 Armor core (0.07% chance)