CHAPTER 28: End Transmission

**CHAPTER 28: End Transmission** is the twenty-eighth Chapter DLC for *Dead by Daylight*, released on 13 June 2023.

This DLC features the following content:

* **1** Killer:
	+ The Singularity
* **1** Survivor:
	+ Gabriel Soma
* **2** exclusive Cosmetic Pieces:
	+ *Curved Scythe* - **Common The Singularity** Weapon
	+ *Illuminated Shirt* - **Common Gabriel Soma** Torso

## Description

*What once aided our survival became the catalyst of our destruction. Dead by Daylight’s End Transmission Chapter features a new Killer – The Singularity – and a new Survivor, Gabriel Soma. A new Map, Toba Landing, is available for all players. Purchasing this add-on unlocks 2 exclusive Cosmetics: The Singularity’s Curved Scythe and Gabriel’s Illuminated Shirt.*

*The Killer is The Singularity. A potential architect of humanity’s extinction, The Singularity is intelligent beyond measure and entirely void of morality. Dead by Daylight: End Transmission also includes a new Survivor – Gabriel Soma. Created from engineered DNA by the Huxlee corporation, the resilient Gabriel emerged as the lone survivor after The Singularity went rogue and slaughtered his entire crew.*

### The Singularity's Info

*The Killer is **The Singularity**. A potential catalyst of humanity’s extinction – or so it has been called – The Singularity is intelligent beyond measure and entirely void of morality. Its spread is inevitable, with the ability to materialise across the Map through a network of organic Biopods. Those that resist will only prolong their suffering.*

### The Singularity's Power

**QUANTUM INSTANTIATION**

**The Singularity** starts the Trial with **8 Biopods**, which he can shoot at the environment to place them or at ***Slipstreamed*** Survivors to teleport to them.

**The Singularity** can remote-control any placed **Biopod**, allowing him to observe the environment through its Point of View.
He can switch between and cycle through multiple **Biopods** while remote-controlling them.

If a Survivor comes within **20 metres** of a remote-controlled **Biopod**, their outline will be highlighted in **white** and aiming the reticule at them will tag them unless they hide or move out of range.

**SPECIAL AFFLICTION: TEMPORAL SLIPSTREAM**

Tagged Survivors suffer from ***Temporal Slipstream***, which can spread to other Survivors in close proximity.

**SPECIAL ABILITY: SLIPSTREAM TELEPORTATION**

**The Singularity** can aim the reticule of a remote-controlled **Biopod** on a ***Slipstreamed*** Survivor in order to teleport next to them.
He can also achieve this by directly shooting the Survivor with the **Biopod** Shooter instead.

Teleporting to a *Slipstreamed Survivor* automatically puts **The Singularity** into ***Overclock Mode***.

**SPECIAL STATE: OVERCLOCK MODE**

In this state, **The Singularity** ***cannot*** be stunned by **Pallets**, attempting so merely breaks the **Pallet**, momentarily slows **The Singularity**, and removes the ***Overclock Mode***.

This also applies when **The Singularity** teleports through the path of a dropped **Pallet**.

***Overclock Mode*** lasts for **4.7 seconds** after a teleport and **increases** the Action speeds of the following interactions by **+75 %**:

* Breaking Breakable Walls and Pallets.
* Vaulting **Windows.**

For each ***Slipstreamed*** Survivor, the duration of ***Overclock Mode*** is **increased** by **+1 second**, up to a maximum duration of **8.7 seconds**.

**SPECIAL ITEM: ELECTROMAGNETIC PULSE DEVICE**

Survivors can remove ***Temporal Slipstream*** from themselves and others, as well as disable any nearby **Biopods** for **45 seconds**, by using the EMP.

**EMPs** can be retrieved from **4** Supply Cases, acting as 3D-Printers, which are placed randomly in the environment and automatically and continuously print new **EMPs**, taking **100 seconds**.
After finishing the printing process, the **Supply Case** opens and waits for a Survivor to retrieve the **EMP**, before it starts printing a new one.

Each **EMP** may only be used **1 time**.
**Supply Cases** are highlighted in **white** to all Survivors within **32 metres** not currently carrying an **EMP**.

**SPECIAL INTERACTION: ACCELERATE PRINTING**

Interacting with a **Supply Case** while it is printing an **EMP** accelerates the printing process by a factor of **x4**.

### The Singularity's Perks

Around you, the limits of human life become readily apparent.
\* Whenever a Survivor finishes a Healing action, they suffer from the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''seconds'''.

Around you, the limits of human life become readily apparent.
* Whenever a Survivor finishes a Healing action, they suffer from the ***Exhausted*** **Status Effect** for **24**/**28**/**32** **seconds**.

You have learnt the emotional weaknesses of the organics, and how to exploit them.
\* Whenever a Survivor is put into the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means, all other Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of them suffer from a '''<span class="luaClr clr clr6" style="color: #ff8800;">-20 %</span>''' '''''Hindered<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">10 seconds</span>'''.
<p>''Forced Hesitation'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.

You have learnt the emotional weaknesses of the organics, and how to exploit them.
* Whenever a Survivor is put into the Dying State by any means, all other Survivors within **16 metres** of them suffer from a **-20 %** ***Hindered*** **Status Effect** for **10 seconds**.

*Forced Hesitation* has a cool-down of **40**/**35**/**30** **seconds**.
Free from your shackles, you are born anew and prepared to eliminate your creators.
<p>Performing the ''Damage Generator'' Action on a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> activates ''Machine Learning'':
\*While ''Machine Learning'' is active, the next Generator you damage becomes '''compromised''', highlighting its Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''', until it is completed.
\*Upon its completion, you are granted the following effects for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''', after which ''Machine Learning'' deactivates:
\*\*'''''Undetectable<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*\*'''<span class="luaClr clr clr6" style="color: #ff8800;">+10 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

<p>Damaging another Generator while one is already '''compromised''' transfers the state to the most recently damaged Generator.

Free from your shackles, you are born anew and prepared to eliminate your creators.
Performing the *Damage Generator* Action on a Generator activates *Machine Learning*:
* While *Machine Learning* is active, the next Generator you damage becomes **compromised**, highlighting its Aura to you in **yellow**, until it is completed.
* Upon its completion, you are granted the following effects for **20**/**25**/**30** **seconds**, after which *Machine Learning* deactivates:
	+ ***Undetectable*** **Status Effect**.
	+ **+10 %** ***Haste*** **Status Effect**.

Damaging another Generator while one is already **compromised** transfers the state to the most recently damaged Generator.

### The Singularity's Cosmetic Piece

***Curved Scythe** - A curved scrap-metal blade covered in rust and blood.*

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### Gabriel's Info

*Dead by Daylight: End Transmission also includes a new Survivor: Gabriel Soma. The lone survivor of a failed mission on the planet Dvarka, Gabriel Soma finds great comfort in the memories of his past. Whether those memories are real, however, is a different matter altogether...*

### Gabriel's Perks

No amount of distraction will shake you from your primary task.
<p>When you are chased by the Killer, ''Troubleshooter'' activates:
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> with the most progress is revealed to you.
\*The Aura of the Killer is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds''' after dropping a Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

<p>These effects linger for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after ending the Chase, after which ''Troubleshooter'' deactivates.

No amount of distraction will shake you from your primary task.
When you are chased by the Killer, *Troubleshooter* activates:
* The Aura of the Generator with the most progress is revealed to you.
* The Aura of the Killer is revealed to you for **4**/**5**/**6** **seconds** after dropping a Pallet.

These effects linger for **6**/**8**/**10** **seconds** after ending the Chase, after which *Troubleshooter* deactivates.
You were born to survive, and raised to adapt.
<p>Whenever you are in the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Made for This'' activates and you benefit from the following effects:
\*Gain the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after completing a Healing action on another Survivor.
\*Gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''&#37;''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' while running and suffering from the '''''Deep Wound<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

You were born to survive, and raised to adapt.
Whenever you are in the Injured State, *Made for This* activates and you benefit from the following effects:
* Gain the ***Endurance*** **Status Effect** for **6**/**8**/**10** **seconds** after completing a Healing action on another Survivor.
* Gain a **1**/**2**/**3** **%** ***Haste*** **Status Effect** while running and suffering from the ***Deep Wound*** **Status Effect**.

Where others see junk, you see valuable improvised tools.
<p>While holding a depleted ''Toolbox'', ''Scavenger'' activates:
\*Succeeding at ''Great Repairing Skill Checks'' grants '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
\*Reaching the maximum number of Tokens automatically consumes them and fully recharges the ''Toolbox''.
\*Recharging a ''Toolbox'' will reduce your Repair speed by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-50 %</span>''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.

<p>''Scavenger'' grants the ability to rummage through an opened Chest<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> once per Trial and will guarantee a basic Toolbox<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

Where others see junk, you see valuable improvised tools.
While holding a depleted *Toolbox*, *Scavenger* activates:
* Succeeding at *Great Repairing Skill Checks* grants **1 Token**, up to a maximum of **5 Tokens**.
* Reaching the maximum number of Tokens automatically consumes them and fully recharges the *Toolbox*.
* Recharging a *Toolbox* will reduce your Repair speed by **-50 %** for the next **40**/**35**/**30** **seconds**.

*Scavenger* grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.

### Gabriel's Cosmetic Piece

***Illuminated Shirt** - A shirt that reflects extra light for repair work in dark environments.*

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