recursal/Fanatic-Fandom huggingface dataset:
Anglers (Fallout 76)

**Anglers** are creatures in *Fallout 76*.

## Background

Anglers are huge, mutated angler fish that have grown limbs and made their way up river from coastal areas of the North American continent. Lurking around ponds and other shallow water, anglers use their bioluminescence to attract prey; their glowing cranial appendage looks exactly like a lure weed. Any animal the gets too close, enthralled by this glowing light, is attacked by the angler.

These creatures also have the unique ability to take in the radioactive fog of Mount Desert Island, and use it to unleash a fireball at their enemies.

## Characteristics

A mid-grade creature that's a potent close combat fighter and has enough durability to be a threat, especially in close quarters. Anglers are a challenge primarily because of the speed at which they close distance and their numbers: They rarely appear alone.

### Drops

* Plan: Puncturing Pole Hook
* Angler meat
* Up to four counts of Adhesive and asbestos
* Random ammunition

## Variants

* Regular
* Glowing
* Albino
* Venomous
* Scorched

## References

1. ↑ Given the name, glowing lure, large eyes, general body shape, and fanged mouth, one can deduce that anglers are mutated angler fish.
2. ↑ Far Harbor loading screen hints: *"Anglers wait in ambush for prey to come to them. Their glowing "lure" mimics the look of a flower common to the island."*
Andy and Charlie

**Andy and Charlie** is an unmarked quest in *Fallout: New Vegas*.

## Walkthrough

Former NCR Ranger Andy, will ask the Courier to check on Ranger Station Charlie. Upon arrival, you will find that all the rangers have been killed by Caesar's Legion troops, who left behind two holotapes. The first is located under the desk, and the second one is on a metal crate next to the desk.

The first holotape is an abortive log recording by an unsuspecting ranger just before the attack. The second holotape is a recording of a legionary boasting that by wiping out the base, they are sending a message to the NCR. The legionary also states that they took a female Ranger captive - the same female Ranger that can be fought in the arena at The Fort.

Returning to Andy with the news will net 200 caps, plus fame with both the NCR and Novac. Passing a speech check (60 Speech) will cause infamy with NCR and Novac but an additional 200 caps.

After completing this unmarked quest, Andy will offer to train the player a special unarmed move, Ranger Takedown. He will also offer to train this move without completion of the quest by passing a Speech check of 30.

## Notes

* You can visit Ranger Station Charlie as part of the quest Return to Sender, and go visit Ranger Andy after completing that quest.
* There are several boobytraps inside the building and surrounding the bodies.

## Bugs

* Xbox 360 After speaking with Andy and traveling to Ranger Station Charlie, you may find no rangers outside but once inside the station the only living person will be Comm Officer Stepinac, causing no holotapes to spawn and rendering the quest impossible to complete.

## References

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*
Ancestral Armor/Lionheart

Overview**Lionheart**

**Ancestral Armor** is a *Lionheart* Perk. It does not appear in any other SPECIAL game.

* **Requirements**: Level 5, Tribal Magic Protective Branch 40
* **Ranks**: 1
* **Benefit**: The spirits of your ancestors have taken an interest in defending your earthly body. Add 15 points to your Tribal Magic Protective Branch.Template:Navbox perks LH
Ammunition for the Scorpions

**Ammunition for the Scorpions** is the name of a paper note as well as a corresponding unmarked quest, both of which were cut from *Fallout: New Vegas*.

## Location

Based on the content of the note it would have been given to the player by Yvette, the leader of the Scorpions gang.

## Transcript

Yvette, the leader of the Scorpions on the Westside of New Vegas, wants you to set up a steady supply of ammunition from the NCR quartermaster at Camp McCarran. Her gang recently acquired new firearms but lack the ammunition to put them to use.
Angel-Eyes

**Angel-Eyes** is one of the mercenary captains working for John Bishop in *Fallout 2*.

## Background

Stationed in the cave south of Vault City, Angel Eyes is one of the leaders of the military outfit. His dog tags are one of a set of three (the other belonging to Blondie and Tuco) that carry the code to the raiders' safe.

## Interactions with the player character

### Quests

* Deliver Lynette's holodisk to Westin in NCR.: After destroying the Raiders, the dog tags can be used to open the safe and find evidence of Reno and NCR involvement in the raids on the City. They are located in their respective lockers.

## Behind the scenes

* Angel Eyes is a reference to Lee Van Cleef's character from *The Good, the Bad and the Ugly*.
Amoral Combat

**Amoral Combat** is a repeatable quest in *Nuka-World*.

## Synopsis

With the Overboss position filled and secure, the Nuka-World settles into a lull. That is, until someone ventures into the Gauntlet...

## Walkthrough

1. Talk to Fritsch at the Nuka-Cade. Decide whether to dispose of or face the challenger.
2. If fighting, head to the Cola-Cars Arena. Enter the arena and fight the challenger.
3. Kill them to complete the quest.

### Challengers

* Sabot: A Gunner using Stealth Boys and attacking with a silenced assault rifle.
* Wretch: A raider in power armor, using Nuka grenades and a laser rifle.
* Rage: A super mutant with a super sledgehammer.
* Commander Bear: A Gunner in power armor, with an assault rifle and frag grenades.
* Sabine: Raider with a power fist.
* Rogue Knight: A former Brotherhood member in power armor and Aeternus.

After all these are exhausted, new combatants will spawn, selected at random. They can be a Gunner, a Gunner in power armor, a supermutant, a raider, or a raider in power armor.
An Ambitious Plan

**An Ambitious Plan** is a quest in the *Fallout 4* add-on *Nuka-World*.

## Synopsis

After putting Colter in the ground, the Sole Survivor finds themselves holding the title of Overboss. Now they have to figure out where to go from there...

## Walkthrough

1. Head to the Fizztop Grille and talk to Porter Gage for a briefing.
2. Head to meet each of the gang leaders: Mason at the Bradberton Amphitheater, Nisha at Fizztop Mountain, and Mags Black at The Parlor.
3. Return to Gage to complete the quest.
Anna Karim

**Anna Karim** was a brilliant robotics scientist from General Atomics International, who was contracted by the United States government to work on the Robobrain project at RB-2851. She was expected to work alongside Gregory Adler, her long-time rival, with the expectation that the rivalry would reduce in increased creativity due to competition. Both she and Adler worked off-site, but their research teams assigned to RB-2851 more than made up for their absence, especially once test-subjects started arriving on the scene.

## Appearances

Anna Karim is mentioned only in *Fallout 4*.

## References

1. ↑ RB-2851 terminals; Observation Terminal, Site Report 0.244-A
2. ↑ RB-2851 terminals; Observation Terminal, Site Report 0.373-A
Anacostia Crossing station terminals

The **Anacostia Crossing station terminals** are terminals in *Fallout 3*. It can be found on the wall terminal next to the Protectron pod in the Ticket Master's Office, near the Seward Square entrance.

## Metro Terminal

RobCo Service Terminal

V 6.0.3.2.1.a

For More Top Of The Line

RobCo Products See

Your Local Showroom.

#### View/Download Metro Map

**Note:** *Accessing this file adds DCTA metro map to the Lone Wanderer's Pip-Boy 3000.*

> Metro Map Downloaded...
Ammo box, electron charge pack, bulk

**Ammo box, electron charge pack, bulk** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

When added to the player's inventory, a single ammunition box will be removed and automatically spawn 100 packs of ECP bulk ammunition in its place.

## Locations

* Can be bought from Gloria Van Graff at the Silver Rush.
* Can be bought from Chet in Goodsprings at later levels.

## Bugs

* See main ammunition article for all related bugs.
Ammo press

The **ammo press** is an ammunition manufacturing machine found in The Pitt's steel mill. The player gains full access to it after completing Free Labor. It appears in *The Pitt*.

## Overview

The press is a largely automated device, used by the Pitt raiders to manufacture ammunition en masse from scrap metal salvaged by slave workers across the city. It can also recycle existing ammunition into other types. Understandably, it cannot process any ammunition for energy weapons.

The ammo press consists of a terminal used to operate the machine and a materials bin at the bottom of the stairs, where ammunition or is deposited. The ammo press can produce any variety of conventional ammunition from the deposited ammunition or scrap metal. Once placed in the materials box, the deposited items inside can be converted and pressed into any other variety of conventional ammunition by using the terminal. Unfortunately, the press is unable to create any energy weapon ammunition, only conventional ammunition.

### Operation

In game terms, once the player has access to the ammunition, they can process scrap metal and any spare ammunition they have by placing it in the materials bin (transfering them into it; it's the green box located at the front of the press, near the terminal). Then they can select the desired ammunition type from the Ammunition Mill terminal.

The bin acts as a regular container, meaning any item can be placed inside. However, the script will only remove scrap metal and conventional ammunition.

### Production rate

The ammo mill produces ammunition depending on the following formula:

 (*Value of items in bin* \* *Number of items in bin*)/*Value of target ammunition* = *Target ammunition*
In other words, to determine the amount of ammunition you can obtain from any given input:

1. multiply the amount of each accepted ammunition type and scrap metal in the bin by the values in the table below,
2. divide the obtained number by the *value* of the ammunition you're pressing, also from the table,
3. pick up the resulting ammunition. Note that the results of the calculation are always rounded down, with any excess lost.

For example, by putting 10 units of scrap into the materials bin, the player can manufacture 200 units worth of ammunition. This means 66 5.56mm bullets (200/3=66.7, rounded down to 66), 13 .44 Magnum rounds (200/15 = 13.33, rounded down to 13), or 200 5mm rounds.

Incidentally, this is also an excellent way to generate caps. .44 Magnum can be converted into 5mm rounds, generating 15 5mm bullets per .44 Magnum bullet, which can then be sold at a profit (with 90 Barter .44 Magnum rounds cost 2 caps to buy, while 5mm rounds sell for ~15 caps, giving a 13 cap profit *per bullet*; Magnum rounds are available at at Rivet City, Paradise Falls, Tenpenny Tower, Evergreen Mills or Lucky Harith). The value is even better with scrap metal, as the return is roughly double what eg. Walter at Megaton pays.

## Location

* Inside the steel mill, overlooking The Hole
Amelia Stockton

**Amelia Stockton** is a character in *Fallout 4*.

## Background

The adoptive daughter of Old Man Stockton, Amelia fell prey to Covenant and Roslyn Chambers' Compound. Her caravan was wiped and she abducted by Chambers' team, all to further the development of the SAFE test. Ironically enough, Amelia happens to be a synth and just as the Sole Survivor arrives, she is about to be executed and dissected.

## Interactions with the player character

### Quests

* Human Error: Amelia is the latest victim of Roslyn Chambers' quest to root out synths.

## Appearances

Amelia Stockton appears only in *Fallout 4*.
Anderson's confession

**Anderson's Confession** is a paper note in *Fallout: New Vegas*.

## Location

The note can be found on Tom Anderson during The White Wash quest.

## Transcript

If anyone other than me is reading this, it probably means I'm dead at the hands of whoever the NCR sent looking for Corporal White.

I've bent or broken the law many times in my life, but it was always for the greater good. Such was the case with Corporal White. Killing him was regrettable but necessary - had he been allowed to interfere, Westside would've been cut off from the NCR's water and the crops here would wither and die. I wasn't going to let that happen.

I've paid for my crime. Don't let the people of Westside suffer because of me.

- Tom Anderson
Anderson

**Anderson** may refer to:

Characters
* Robert Anderson - chief scientist at Mariposa Military Base
* Tom Anderson - member of the Followers of the Apocalypse living in the Mojave Wasteland
* Anderson, a former Minuteman turned raider, mentioned in *Fallout 4*.
* Anderson, the trusted associate of the Cabot family in the 1990s, mentioned in *Fallout 4*.

Real-life people
* Jason Anderson - a *Fallout* developer
American rifleman

**American riflemen** (simply called American soldiers in the game) are the basic troops of the United States Army in the Anchorage Reclamation simulation.

## Overview

These courageous men and women are fighting against the Chinese on the Alaskan front. They are provided with mass produced first generation combat armor, superior to anything the Chinese can field, but are armed with weaker R91 assault rifles.

In game terms, they are better armored and have twice as much health as Chinese soldiers, on par with an Enclave soldier or a special weapons unit. They're roughly equivalent to the former in terms of skill as well.

## Appearances

American riflemen appear only in the *Fallout 3* add-on *Operation: Anchorage*.
American grease-monkey

“
Those commies don't stand a chance, sir.

”
**American grease-monkeys** are United States Army mechanics in the Anchorage Reclamation simulation in 2277.

## Background

"Grease monkey" is a general slang term for a mechanic or engineer and subsequently they are responsible for the repairing equipment and power armor suits, they are usually found in the simulation's U.S. Army field headquarters in the tent opposite to the command tent.

Relentlessly chipper and found beavering away at a variety of jobs, grease-monkeys keep the wheels of the U.S. military war machine oiled and rolling. Most of a grease-monkey's time (when not saluting superiors) is spent checking and dialing in schematics information for the winterized T-51b power armor units that have recently arrived at field headquarters.

## Interactions with the player character

### Effects of player actions

* Killing the quartermaster while Benjamin is looking will cause all American Grease-Monkeys to start attacking Benjamin.

## Inventory

 Carried items
 Drops on death

## Appearances

American grease-monkeys appear only in the *Fallout 3* add-on *Operation: Anchorage*.

## Bugs

* Strangely, some Grease-Monkeys have male heads, female bodies and female voices.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.60: *"**American Grease Monkey***
*Relentlessly chipper and found beavering away at a variety of jobs, Grease Monkeys keep the wheels of the U.S. military war machine oiled and rolling. Most of a Grease Monkey's time (when not saluting superiors) is spent checking and dialing in schematics information for the Winterized Powered Armor units that have recently arrived at Field Headquarters."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Andrew Smith

**Andrew "No-one" Smith** is a resident of Bunker Delta in 2197.

## Background

Andrew is an assistant of Hassan and the one who prepared the nuke from Kansas City to be activated near the entrance of Vault 0. Andrew is a nervous man (cause he's standing next to a bomb), but he's also a little deaf, having worked with explosives most of his life.

## Appearances

Andrew "No-one" Smith appears only in *Fallout Tactics: Brotherhood of Steel*.
Anne Palmer

“
As our tests suggested, the immediate vicinity of the vault is no longer dangerously irradiated, although the background radiation is still well above safe levels.

”— Report 2241-02-10
**Anne Palmer** was the daughter of Lucy Palmer and the mother of Jonas Palmer.

## Background

Anne was born and raised in Vault 101. When the Vault opened, sent by the Overseer, she lead the first scouting party to explore the outside world, making first contact with its inhabitants. In February 2241, after completing the survey, Anne records her team's findings in a report to the Vault Overseer, The Unnamed Vault 101 Overseer.

## Notes

Lucy Palmer's is believed to have been killed in the wasteland long ago. She is implied to be the former owner of the Armored Vault 101 jumpsuit in Moira's possession.

## Appearances

Anne Palmer is mentioned only in *Fallout 3*.

## References

1. ↑ Lucy Palmer: *""*
(Lucy Palmer's dialogue)
2. ↑ The Lone Wanderer: *"What happened down here?"*
Lucy Palmer: *"My poor grandson Jonas died, is what happened. They say it was just an accident in all the confusion, but I know it was the Overseer."*
(Lucy Palmer's dialogue)
3. ↑ Overseer's Terminal, Report 2241-02-10
Ancestral Armor

**Ancestral Armor** is a *Lionheart* Perk. It does not appear in any other SPECIAL game.

* **Requirements**: Level 5, Tribal Magic Protective Branch 40
* **Ranks**: 1
* **Benefit**: The spirits of your ancestors have taken an interest in defending your earthly body. Add 15 points to your Tribal Magic Protective Branch.
Ammo box, microfusion cell, bulk

**Ammunition box, microfusion cell, bulk** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

When added to the player's inventory, a single ammunition box will be removed and automatically spawn 100 packs of MFC bulk ammunition in its place.

## Locations

* Can occasionally be bought from Chet at the Goodsprings general store in Goodsprings.
* Can be bought from Gloria Van Graff at the Silver Rush.
* Blake from the Crimson Caravan Company sells these at higher levels.
* Cliff Briscoe from Novac sometimes sells this ammunition.
* Can sometimes be bought from Miguel at Miguel's Pawn Shop in Westside

## Bugs

* See main ammunition article for all related bugs.
Angel-Eyes's dog tags

**Angel-Eyes's dog tags** are a miscellaneous item in *Fallout 2*.

## Characteristics

These dog tags list the owner as "Angel-Eyes." Beneath the name is the number "16." Collecting all three dog tags from the merc captains and using the combination of numbers etched on the back of them on the safe will allow it to open without setting off the trap.

## Location

This set of dogtags is in Angel-Eyes' locker in the Mercenaries' cave.

## Behind the scenes

This item is a reference to the character in "The Good, the Bad and the ugly", played by Lee Van Cleef.

## References

1. ↑ PRO ITEM.MSG: *"{44200}{}{Angel-Eyes' Dog Tags}"*
*"{44201}{}{These dog tags list the owner as "Angel-Eyes." Beneath the name is the number "16."}"*
Andy

**Andy** may refer to:

Characters
* Andy - the Mr. Handy robot of Vault 101 in *Fallout 3*.
* Andy Stahl - a member of the Stahl family and merchant of the Brass Lantern in *Fallout 3*.
* Andy - a former NCR Ranger that retired to Novac in *Fallout: New Vegas*.
* Andy Scabb - a small time gang leader in *Fallout: New Vegas*.
* Andy Scheppman - high ranking member of the NCR Army Assignments Office, mentioned in *Fallout: New Vegas*.
* Andy - a deceased member of the Atom Cats, mentioned in *fallout 4*.

Quests
* Andy and Charlie- unmarked quest in *Fallout: New Vegas*.

Real-life people
* Andy Archer - Additional programmer for *Fallout: New Vegas*.
* Andy Barron - World artist for *Fallout 3*.
Anchor Farm

**Anchor Farm** is a location in *Fallout 76*.

## Background

A small farm to the northwest of Vault 76, notable for the crop duster parked out front, and a large anchor that gave the farm its name.

## Points of interest

* This sealed farmhouse offers little in the way of scavenging, except for spawn points for some metal armor and a hunting rifle. There's an old IFV on the road and plenty of harvest nodes for glowing fungus, soot flower, and tato plants scattered around the place.

Dynamic spawns
* Consumables: Canned dog food  and other packaged foods, Blackwater Brew, New River Red Ale, Oak Holler Lager, Old Possum, Pickaxe Pilsner
* Junk: Duct tape, cigar box, cigarette, cigar, Blackwater Brew bottle, New River Red Ale bottle, Oak Holler Lager bottle, Old Possum bottle, Pickaxe Pilsner bottle
Annabelle

**Annabelle** is a unique missile launcher in *Fallout: New Vegas*.

## Background

The following section is transcluded from Missile launcher. To modify, please edit the source page.
A pre-War shoulder-mounted multipurpose missile weapon, consisting of a reusable launch unit with an advanced fire control system and a stainless steel launch tube. The control system is contained within a bulky reinforced control box and allows for a degree of target tracking. Aftermarket guidance systems were introduced shortly before the Great War, allowing for greatly increased accuracy and precision. Of note is the fact that unlike most conventional launchers, this model is a breech-loading weapon. Reloading involves breaking it open and sliding the fin-stabilized missile into the frontal section. The remaining length of the launching tube helps protect the operator from the blast, but even then, anyone standing behind it will be scorched, as the backblast is directed rearwards at a 90 degree angle and reaches up to sixty meters.

It remains a popular weapon with many factions and individuals in the wasteland, including raiders, super mutants, mercenary groups, and adventurers looking for something that packs a lot of punch. The availability of specialist munitions such as hive missiles makes it particularly attractive.

## Characteristics

Annabelle is a unique pre-War missile launcher that was used during the annexation of Canada and at least one campaign against the Chinese in the Sino-American War. It features seven kill marks, four for marks for Canada, marked in red maple leaves, and three marks for China, marked in yellow stars. The original owner of the weapon stenciled *Annabelle* on the rear part of the launching tube, in cursive script.

Annabelle has a built-in guidance system to improve accuracy, and uses less AP in V.A.T.S. than the standard weapon. It is also lighter and has a lower Strength requirement.

## Location

* Black Mountain - found on the nightkin sniper on the radio tower catwalk.

## Notes

* Prior to patch 1.3.0.452, Annabelle dealt 20 points of damage on direct hits with the missile itself, had a minimum spread of 0.2 degrees, and had a field of view zoom to 55 degrees.

## Bugs

* PC PlayStation 3 Xbox 360 If you kill the nightkin sniper and don't get this weapon from him it will not be there if you come back at a later date. This includes entering one of the nearby buildings, loading a save or leaving the area.
* PlayStation 3 Xbox 360 Sometimes it will fire a second time without reloading.
* PlayStation 3 Occasionally, for some unknown reason, it will appear in Torres' inventory in full condition.

## References

1. ↑ Weapon appearance and behavior. The rear plate states that the backblast can reach 60m, although this is not reflected in the gameplay.
Amish Commando

“
Not the face, not the face!

”
**Amish Commando** is a member of the Unwashed in *Fallout 2*.

## Background

As the Commissar Of Blunt Force Trauma and sub-commander of the Unwashed SWAT Team, Amish follows Lerk in manhunt for the spammer, Grim.

He is encountered in a special encounter with the rest of the Unwashed Villagers, hunting the spammer.

## Appearances

Amish Commando appears only in *Fallout 2*.
Angela Callahan

**Angela Callahan** was a Vault 51 dweller who perished under ZAX's rule. A librarian before the Great War, Angela suffered a mental breakdown and began worshiping ZAX as a god and the Vault as its holy land between May and June 2078.

## Appearances

Angela Callahan is mentioned only in *Fallout 76*.

## References

1. ↑ Vault 51 terminals: "*Angela Callahan, 06/05/2078*" et al
Anise Ciroletti

**Anise Ciroletti** was the chief scientist of the brain extraction and reconditioning department at RB-2851. Professional and to the point, Ciroletti had very little patience for errors, even those that weren't the fault of her subordinates, and even less for wasting her research budget. However, this did not mean that she did not care for her fellow researchers. The potential for test subjects, gathered predominantly from prisons across the nation, to injure her scientists was constantly on her mind and she repeatedly requested additional military security to reduce the risk to her team.

As the head of the department, Ciroletti believed in a hands-on approach to her work, performing cerebral reconditioning on harvested brains and determining their viability for use in Robobrains. Despite the stressful nature of the work, dealing with unstable, panicked, or otherwise damaged brain, she was able to select compatible brains and even debug faults in already used ones without a hint of moral distress. In fact, new hires for her staff were usually cause for excitement.

## Appearances

Anise Ciroletti is mentioned only in *Fallout 4*.

## References

1. ↑ RB-2851 terminals; Brain Extraction Terminal, Div03-BE-0093
2. ↑ RB-2851 terminals; Brain Extraction Terminal, Div03-BE-0112
3. ↑ Chief scientist's holotape
4. ↑ RB-2851 terminals; Cerebral Reconditioning Terminal, Reconditioning Transcript 32B776
5. ↑ RB-2851 terminals; Cerebral Reconditioning Terminal, Reconditioning Transcript 32B888
6. ↑ RB-2851 terminals; Cerebral Reconditioning Terminal, Reconditioning Transcript 34C192
7. ↑ RB-2851 terminals; Cerebral Reconditioning Terminal, Reconditioning Transcript 35X795
8. ↑ RB-2851 terminals; Observation Terminal, Site Report 0.629-B
Anacostia Crossing metro station

**Anacostia Crossing station**, or **Eastern Market**, is a Metro station, and a stop on the red line.

## Background

This station is the southernmost point of the red line in Washington, D.C. The red line continues past this station, under the Anacostia River, into Virginia. According to a status monitor, this station is currently active. It is directly north of Rivet City.

The station is one of the largest to survive the war. On top of the standard facilities to accommodate metro passengers, it also connects to a sizable underground records and administration section. Although the stairways are long gone, the desks where DCTA clerks once worked tirelessly still sit unused in dusty rooms.

## Layout

### Exterior

Main article: Anacostia
The station lies on the outskirts of the D.C. Ruins. The stairs leading down to the station are extensive and large and the plaza is dotted with benches and maps of the metro station. Not far off to the south is the entrance to Rivet City. The station is a common area for Talon Company mercs and regulators to appear.

### Interior

By entering from the Anacostia Metro entrance, you are brought out onto the raised platform in the center of the station. The central focus of the platform is the ticketing booth. To the west of the ticketing booth, you will find a sandbag barricade that separates the main floor of the platform from a raider encampment. There are raiders waiting behind the barricade. Continuing to head west on the upper platform, the rear section is the raider encampment, proper. The metro leads straight to the entrance of the Museum of Technology.

## Notable loot

* A Pugilism Illustrated can be found on a table near some raiders above the northern part of the platform.

## Notes

* Anacostia Metro Station is an actual metro station in DC. However, the in-game Anacostia Crossing Station is actually the Navy Yard Station in real life. This can easily be discovered by referencing the *Fallout 3* map of D.C. to a real one.
* The name of this station, where it is identified as Eastern Market, appeared on an advertisement for the Metro.
* A protectron can be activated in the office areas near Seward Square. You can also download a metro map from the same computer.
* In the rubble and debris at the rear of the entrance is a glitch where you can go out of the map and you can gain easy access to the National Guard depot by going directly north and going through the door on the opposite side.

## Gallery

* Ticket Master's Office.
* Security checkpoint into the admin division.

## Appearances

Anacostia Crossing station appears only in *Fallout 3*.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.463-464
Angler (Fallout 76)

**Angler** is a creature in *Fallout 76*.

## Background

Main article: Anglers (Fallout 76)
Anglers are huge, mutated angler fish that have grown limbs and made their way up river from coastal areas of the North American continent. Lurking around ponds and other shallow water, anglers use their bioluminescence to attract prey; their glowing cranial appendage looks exactly like a lure weed. Any animal the gets too close, enthralled by this glowing light, is attacked by the angler.

## Characteristics

Main article: Anglers (Fallout 76)
A mid-grade creature that's a potent close combat fighter and has enough durability to be a threat, especially in close quarters. Anglers are a challenge primarily because of the speed at which they close distance and their numbers: They rarely appear alone.

### Drops

* Plan: Puncturing Pole Hook
* Angler meat
* Up to four counts of Adhesive and asbestos
* Random ammunition

## References

1. ↑ Given the name, glowing lure, large eyes, general body shape, and fanged mouth, one can deduce that anglers are mutated angler fish.
2. ↑ Far Harbor loading screen hints: *"Anglers wait in ambush for prey to come to them. Their glowing "lure" mimics the look of a flower common to the island."*
Anise's suicide note

**Anise's suicide note** is a paper note in the *Fallout 4* add-on *Nuka-World*.

## Location

* Cola-Cars Arena: On Anise's body in the locker room.

## Transcript

To the Assholes who trapped me in here.

I'm done playing your little game. I ran your stupid Gauntlet, and I made it this far, but I'm done. So no "big show" for you. Aren't you just the bravest bunch of dipshits to watch some guy in super charged Power Armor beat up on someone with nothing. I'll blow my own brains out, thank you very much.
Andrew Levine

**Andrew Levine** was a movie director before the Great War.

## Background

Not much is known of Andrew Levine's other works besides that he directed the film production of *Love Sets Sail!*.

## Appearances

Andrew Levine is mentioned only in the *Fallout: New Vegas* add-ons *Dead Money* and *Old World Blues*, and is indirectly mentioned in *Fallout 4* add-ons *Far Harbor*.

## Behind the scenes

The name Andrew Levine is actually a mash-up of Kevin Levine, designer for Bio-Shock, and Andrew Ryan, one of the main antagonists from Bio-Shock.

## References

1. ↑ Gilda Broscoe: *"Did you know that I was supposed to star in Love Sets Sail? The only reason that bitch Vera got the part is because her uncle was the producer."*
(Gilda Broscoe's dialogue)
Animal Control Report

**Animal Control Report** is a paper note in *Fallout 76*.

## Location

* Monongah police station: On the gutted filing cabinets by the toilet upstairs.

## Transcript

Monongah Police Department

Animal Control

We have received nine separate sightings of a large, bear-like animal in the region. Five of these occurred around the same small lake. See the attachment for a map and exact co-ordinates. It may be related to the mauling and deaths of the two hikers last month.

Jackson lives in a shack on the lake. He refuses to provide his full name or any ID. He appears to have a military background and it might be worth looking through military records if his identity is required.

Jackson claims to have seen a bear-like beast on the shores of the lake. He refused to say anything more. We'll have to get a search warrant for his property to see if he had any evidence inside.

I was also contacted by a Dr. Avery. He was asking about bear sightings in the area. He wouldn't say why he wanted to know, so I told him nothing. Strange fellow.

Grace Unger, Ranger
Ammunition vending machine

**Ammunition vending machine** is a world object in *Fallout 76*.

## Background

One of the more interesting features of automation-obsessed Appalachia, these vending machines were set up at stations across Appalachia to provide ammunition supplies.

## Characteristics

Each machine is an automated vendor always available at a station and providing ammunition (governed by the faction owning the machine).
Ammunition box

An **ammunition box** is a container designed for safe transport and storage of ammunition, appearing in *Fallout 3* and *Fallout: New Vegas*.

## Characteristics

An ammunition box is typically made of metal and labelled with caliber, quantity, and manufacturing date or lot number. A rubber gasket is commonly found in the hinged lid to protect the ammunition from moisture damage.

These seem to be safe containers; they do not respawn contents and can store any object the player can deposit within them. Player characters with the Scrounger perk will find considerately more ammunition in ammunition boxes than those without.

## Locations

Ammunition boxes are commonly found throughout the wasteland, particularly in areas where a military force is or was operating.

## Variants

Some are locked, and all but a notable few contain ammunition when initially found (some ammunition boxes in Rivet City, specifically at Flak 'N Shrapnel's, are locked but empty). The contents of most ammunition boxes randomize on a per-game basis.

* Enclave ammo crate
* Theo's ammo box - a unique electronically locked ammunition box, found in the Statesman Hotel, next to Theo.
* Mine box - an ammunition box that specifically holds mines.
* Grenade box - an ammunition box that specifically holds grenades.

## Possible contents

* 5.56mm rounds
* 10mm rounds
* .32 caliber rounds
* .44 Magnum rounds
* 5mm rounds
* 12 gauge shotgun shells
* .308 caliber rounds
* Energy cells
* Microfusion cells
* Flamethrower fuel
* Missiles
* Electron charge packs
* Railway spikes
* Darts
* Stealth Boys

## Notes

Two ammunition boxes in Fort Independence contain alien power cells. With *Broken Steel*, Olney Powerworks also contains two ammunition boxes with alien power cells.
Android component

The **android component** is a miscellaneous item in *Fallout 3*.

## Characteristics

Android component are a no-weight, no-value item, found on dead bodies of androids or non-player characters from the Commonwealth involved with androids. By appearance, it seems to be little more than a 10A fuse, similar to those used in The Waters of Life quest.

## Locations

They are only found in The Replicated Man quest in Rivet City, and may not be found by many players as many of the characters in this quest are essential and cannot be killed until every quest involving them is completed.

### Characters with android components

* Harkness
* Armitage
* Dr. Zimmer
* Pinkerton
* Victoria Watts

## Notes

* Once the quest The Replicated Man is completed, your 'extra' android components can be dropped, placed in My Megaton House, or in the Tenpenny Tower suite.
Angel's Boneyard Medical University

The **Angel's Boneyard Medical University** is a post-War medical school located in Angel's Boneyard, New California. The Angel's Boneyard Medical University is only mentioned by Dr. Usanagi as where she got her medical training.

## Appearances

Angel's Boneyard Medical University is mentioned only in *Fallout: New Vegas*.

## References

1. ↑ The Courier: *"Are you one of the Followers of the Apocalypse?"*
Usanagi: *"Yes, I am. I received my medical training at the Angel's Boneyard Medical University back in the NCR. It's not a requirement to be a Follower to enter the university, but I believe in what they do, so I joined them."*
(Usanagi's dialogue)
And Stay Back/Dead Money

**Dead Money**Overview

**And Stay Back** is a perk in the *Fallout: New Vegas* add-on *Dead Money*.

## Effects

While using a shotgun, there is a 10% chance per pellet that the shotgun blast will knock an enemy back. Note that this perk actually knocks down the enemy rather than sending them flying as the description suggest, similar to Super Slam for melee attacks.

The weapons affected by this perk are the same as those affected by the Shotgun Surgeon perk, namely:

* Caravan shotgun
* Hunting shotgun
	+ Dinner Bell
* Lever-action shotgun
* Riot shotgun
* Sawed-off shotgun
	+ Big Boomer
* Single shotgun

## Bugs

* PC PlayStation 3 Xbox 360 As with the Shotgun Surgeon perk, this perk does not affect the sturdy caravan shotgun.

Template:Navbox perks FNVDM
Ancient Blade

**Ancient Blade** is an unique melee weapon in *Fallout 76*.

## Background

The following section is transcluded from Sword. To modify, please edit the source page.
These swords are made in the style of 7th century Jian double edged straight swords. Produced by the People's Liberation Army specifically for use by its officers and issued in the Sino-American War, many were captured and came to the American home front as souvenirs – some even found their way into fifth columnist hands. Since the Great War, these weapons have become an uncommonly used by wastelanders and raiders alike.

## Characteristics

Despite their touted quality, Chinese officer swords are surprisingly inadequate at what they do: They are comparable to ancient revolutionary swords, and even switchblades or combat knives are a viable alternative. Still, the swords can be modified to include a serrated or electrified blade (or both), which greatly improve their damage. Other bladed weapons lack these combined options, forcing to choose between improved damage or electric/stunning attacks.

## Modifications

Modifications list | Mod
Targets bleed. Exceptional damage.

* Damage: +15%
* Causes targets to bleed
* Value: +40%
* Weight: +20%

 No Upgrade

## Locations

* Reward for completing the Breach and Clear event.
Amy Yancey

**Amy Yancey** was a pre-War American citizen who was accepted into Vault 114.

## Background

Living before the Great War, Amy, her husband Murry, and their sons Jimmy and Ronnie were all designated to live in Vault 114. Their family, the Yanceys, were assigned to the Residency A2 section of the vault. However with Vault 114's unending construction they may not have been there when the bombs hit Boston.

## Appearances

Amy Yancey is mentioned only in *Fallout 4*.

## References

1. ↑ Vault 114 terminals; Check In Terminal, Residency A2
American Comics Code

The **American Comics Code** was a pre-War organization that regulated the content of comic books. Hubris Comics submitted their The Unstoppables series to the ACC for approval, according to uncertain criteria, but completely ignored the organization when it came to its flagship Grognak the Barbarian series, if the absence of the seal from its comic covers is any indication.

## Behind the scenes

* The ACC is a reference to the CCA, or Comics Code Authority, an organization formed in 1954 by the Comics Magazine Association of America, which allowed the comics industry to self-censor in lieu of government regulation. The CCA remained the de facto censor until the 2000s, when new publishers refused to join the organization and existing ones started to abandon the CCA. The Authority became defunct in January 2011.

## Gallery

* The little mark on each comic book approved by the ACC.
Anchorage quartermaster shipment

**Anchorage quartermaster shipment** is a holodisk which is added to *Fallout 3* in the *Mothership Zeta* add-on. It is located in the same military footlocker as General Chase's overcoat in the Mothership Zeta's Waste Disposal area.

## Transcript

To General Constantine Chase, Anchorage Command. Encoded message 457980-A. Decryption applied.

These crates contain only a portion of the items you requested on 09/17/77. Due to the increase in demand, we were unable to fill the entire order. Please distribute this equipment based on greatest need and we'll attempt to send the rest of your request as soon as possible. Enclosed you'll also find our new improved LAS-009 General's Overcoat. Hope it will serve as an appropriate upgrade.

General Victor Breckenridge, U.S. Army Quartermaster Command Forward Depot, Oregon.

## Bugs

* PC PlayStation 3 Xbox 360 The holotape will not play and will only show --:--:--.
Ammunition

...
**Ammunition** is any material fired, scattered, dropped, or otherwise projected from weapons to fulfill their function. The term also encompasses explosives like grenades or mines.

## Overview

Barring low-tech melee weapons or the rare self-powered ranged implement, ammunition is an essential part of survival in the wasteland and one in constant demand. As stocks of easily accessible pre-War ammunition depleted, this demand led to the emergence of cottage industries focused on supplying wasteland warriors with munitions, together with the necessary supply chains. For example, Adytum in New California relied on ammunition as one of its primary exports in 2161; Miles, the local chemist, would turn chemicals obtained from imports or fungal farms into gunpowder and primer, while Smitty, the blacksmith, would manufacture brass, bullets, and produce the final product. Similarly, the Gun Runners made a living using their machining skills for producing weapons and ammunition for a living, as did the Brotherhood of Steel.

These industries only grew, with the Gun Runners becoming one of the most prominent ammunition suppliers in New California. New centers of manufacture emerged across the North American continent, including The Pitt and Diamond City on the eastern seaboard, alongside amateur reloaders focusing on small-scale production for domestic production. Particularly talented machinists and scientists even figured out ways to recharge spent cells to provide a consistent supply of ammunition for energy weapons.

## Special and no ammunition required

A few weapons in the *Fallout* games do not use ammunition in the traditional sense at all. These are:

* Solar Scorcher (*Fallout 2*)
* Meat cannon (*Fallout: Brotherhood of Steel*)
* Red Ryder BB gun (*Fallout: Brotherhood of Steel*)
* Rock-It Launcher (*Fallout 3*)
* Junk Jet (*Fallout 4*)

## References

1. ↑ See *Fallout* articles for references.
2. ↑ Crafting and manufacturing options in the games.
3. ↑ 3.0 3.1 Measured from the in-game model using a yardstick.
American launcher

**American launchers** are special purpose units appearing in the Anchorage Reclamation simulation.

## Background

Hard-hitters of the United States Army, these soldiers are provided with missile launchers for use against fortifications and enemy armor. They are on par with Chinese special weapon units and have comparable stats to basic U.S. Army soldiers.

## Appearances

American launcher appears only in the *Fallout 3* add-on *Operation: Anchorage*.
Ammo dispenser

**Ammo dispensers** are virtual ammunition boxes only found in the Anchorage Reclamation simulation in *Fallout 3's* add-on *Operation: Anchorage*.

They restore certain ammunition types to a preset limit. Other ammunition types cannot be replenished and the limit cannot be exceeded, i.e. if you already have the maximum amount of a certain ammunition, no additional ammunition can be obtained.

The ammunition types provided are:

* .308 caliber round
* 10mm round
* 5mm round
* 5.56mm round
* Flamer fuel
* Shotgun shell

The dispenser does not refill microfusion cells (for the scoped Gauss rifle), missiles, frag grenades or frag mines. These ammunition types can often be found separately in the vicinity of dispensers though.

## Notes

* While an ammo dispenser only gives a limited number of rounds per weapon, you can collect additional rounds that are lying around.
* You can easily get as much ammunition as you want. Simply get the ammunition from the dispenser, drop it from your inventory and activate the dispenser again. You can do this as long as you want. This exploit, coupled with the ability to "glitch" items out of the simulator (through the Gary 23 glitch) allows you to carry inordinate amounts of any available ammunition type out into the real world.
* The machine will provide 5mm rounds and flamer fuel, despite there not actually being any weapons to use them in unless you use the reverse pick-pocketing exploit (see Anchorage exploits list).
* The script handling the ammo dispenser contains lines commented out that would have given the other ammunition, otherwise only found nearby. The maximum values are 10 microfusion cells, and 4 each of missiles, frag grenades, and frag mines.
Anna O'Brien

**Anna O'Brien** was a pre-War American citizen who was accepted into Vault 114.

## Background

Living before the Great War, Anna, her father Kevin, mother Megan, brothers Brandon, Ryan, Logan, sisters Molly, Kayla, and infant Brenna were all designated to live in Vault 114. Their family, the O'Briens, were assigned to the Residency B3 section of the vault. However with Vault 114's unending construction they may not have been there when the bombs hit Boston.

## Appearances

Anna O'Brien is mentioned only in *Fallout 4*.

## References

1. ↑ Vault 114 terminals; Check In Terminal, Residency B3
Anna's Cafe

**Anna's Cafe** is an unmarked location within The Fens in *Fallout 4*. It's located in the block directly south of Diamond City and down the street from Bridgeway Trust.

## Layout

A little cafe overlooking a back street, Anna's Cafe provided local citizens with Sicilian espresso, food, and gave an opportunity to rest on the way through the city. The War and the passage of time did the Cafe no favors. The upper floor is in shambles, with the skeleton of the owner by the ruined bed, still clutching the 10mm pistol they shot themselves with, unable to cope with the grief. There's a lone lunchbox under the desk. On top of the building that contains the cafe is another skeleton, with drugs and remnants of a Buttercup nearby.

## Notable loot

* Vault-Tec lunchbox underneath desk on second floor.