recursal/Fanatic-Fandom huggingface dataset:
1.0.2

* Липкая бомба

* Клик правой кнопкой мыши и удерживание по предмету из меню крафта позволяет быстро создавать большое количество предметов(пока не будет заполнен стек или не закончатся материалы).
* Для добычи адского камня или обсидана нужна минимум кошмарная кирка.
* Песок не появляется слишком близко к точке появления персонажа. Это сделано чтобы избежать случая когда игрок появляется в пустыне, без возможности найти лес.
* Пропуск кадров включён по умолчанию
* Файл мира теперь сохраняется во временной файл, и только по окончанию сохранения помещается на место основного файла. Это поможет избежать порчи файла при сохранении
* Версия игры отображается на главном экране.
* Сервер прослушивает все IP адреса клиента, вне зависимости от количества активных сетевых соединений
* порт сетевой игры изменён с ELEET (31337) на 7777.

### Исправленые ошибки

* Песок больше не удваивается при падении.
* Если поставить кровать далеко от стандартной точки возрождения, то у новых игроков игра падала при подключении.
* Добыча руды адского камня теперь по времени занимает столько, сколько и добыча метеорита
* Исправлено много проблем в сетевой игре, которые приводили к падению игры.
* Исправлена ошибка когда игроки иногда не получали урон при падении.
* Обработка ошибок обрабатывается правильно.
* Ввод цифр в чате не переключает предметы в хотбаре.
* Глиняные горшки теперь имеют правильный размер.
* Сетевая игра теперь поддерживает имена хостов (localhost, exampleserver.com).

### Новые проблемы

* Двойной прыжок не спасает от получения урона
1.2.1

* Палладиевые, орихалковые и титановые кирпичи теперь отображаются на карте корректно
* Помещённые игроком фоновые стены храма ящеров теперь отображаются на карте корректно
* Исправлен баг, из-за которого пираты не появлялись
* Теперь текстуры титановых кирпичей корректно соединяются с землёй
* Исправлено несколько опечаток
* Теперь мини-карта будет корректно отображаться поверх индикаторов здоровья, скрывая их
* Теперь стены, поставленные за супер-ловушками с дротиками, будут отображаться корректно
* Кость пожирателя теперь корректно выпадает из пожирателя миров
* Улучшена слоистость манекенов, чтобы корректно отображать броню

### Изменения

* Мыши больше не могут быть убиты монстрами
* Мыши больше не будут появляться в аду
* Камень магмы теперь будет отображать эффект огня только для оружия ближнего боя
* Теперь летучий поганец будет причинять слабость и дропать витамины
* Теперь подсолнухи снижают эффекты Багрянца
* Багрянец и святые земли больше не налегают друг на друга (не образуют святой Багрянец)
* Снижена вероятность выпадения предмета для призыва механического босса в Сложном режиме
* Ключи Темницы Сложного режима теперь создаются из редких дропов
* Слегка увеличен урон от посоха пигмеев
* Обновлены спрайты женской брони
* Добавлены сообщения, чтобы помочь игроку прогрессировать в Сложном режиме
* Снижена вероятность появления призрака Темницы
* Теперь для создания спектральной брони требуются хлорофитовые слитки
* Теперь для создания спектральных крыльев нужно 10 единиц эктоплазмы
* Теперь спектральная броня лечит с 8% урона, вместо 10%
* Теперь котел не может быть установлен на платформу.

### Добавления

* Добавлены блоки и стены тыквы
* Добавлены блоки и стены сена
* Добавлены блоки и стены страшного дерева
* Добавлены мешки со сладостями, выпадающие с монстров во время Хэллоуина
* Добавлено новое событие - тыквенная луна, которое будет доступно на протяжении всего года
* Добавлены новые питомцы на тему Хэллоуина
* Добавлены новые костюмы на тему Хэллоуина
* Добавлены новые картины на тему Хэллоуина
* Добавлены новая броня и оружие на тему Хэллоуина
* Некоторые из уже знакомых монстров теперь будут в костюмах
* Звёзды и сердца были заменены на кое-что более праздничное
* Теперь различные дружественные NPC будут продавать костюмы
* Теперь дриада будет продавать семена тыкв на протяжении всего года
* Теперь торговец будет продавать предмет для выращивания сена во время Хэллоуина
* Во время Хэллоуина тыквы будут расти самопроизвольно
* Добавлены новые декоративные предметы, изготавливаемые из тыкв и страшного дерева

## Примечания

1. ↑ **Terraria 1.2.1 Halloween Update!** 25 October 2013
1.4.0.2

Эта страница/раздел нуждается в переработке.
Причина: «*Избавиться от речевых и стилистических ошибок: «спавнит», «крафт», Заглавные Буквы В Предметах.*»  **Контент для ПК/моб. уст-в**:
Информация, указанная здесь, относится *только* к изданиям *Terraria* на **ПК** и **мобильных устройствах**.**Список изменений на этой странице относится только к  ПК-изданию игры.**
Добавленные предметы, вероятно, имеются также в мобильном издании.
Исправления для мобильных устройств можно найти на странице истории версий мобильного издания.

## *«Исправления»*

### Дата выхода

16 мая 2020

**1.4.0.2** было незначительным обновлением, выпущенное 16 Мая, 2020.

## Добавления

* Добавлен Мастер и Приключенческий режимы к параметрам командной строки для сервера.

## Изменения

* Призраки с большей вероятностью исчезнут, а условия, позволяющие им появиться, были уменьшены, как и их максимальное количество.
* Ведение журнала ошибок больше не создает большие файлы данных DMP при сбое игры, поскольку они не использовались.
* Метеориты больше не падают до победы над Пожирателем миров и Мозг Ктулху.
* Убийство Пожирателя миров и Мозга Ктулху увеличит шанс выпадения последующих Метеоров на следующую ночь (вместо того, чтобы разбивать больше Теневых сфер и Багровых сердец).
* Метеорит больше не может быть уничтожен с помощью взрывчатки.
* Капитан Пиратов теперь спавнит проклятье пирата если он был убит.
* Ботинки Дюнного Райдера теперь можно использовать в крафте с Реактивными сапогами для Призрачных сапог.

## Исправления

* Добавлена ​​некоторая защита, чтобы гарантировать полноценную генерация мира для пользователей, использующих разные языки ПК.
* Исправлен ряд проблем, из-за которых Terraria пыталась создать или изменить папки, но разрешения на ПК на стороне пользователя не позволяли это сделать, что приводило к сбоям и ошибкам.
* Исправлен сбой, связанный с инициализацией звука.
* Исправлено несколько ошибок автозапуска сервера.
* Исправлена ​​ошибка, из-за которой игроки, будучи выкинутыми с сервера (кикнуты), не выкидывались полностью, что не позволяло игрокам снова присоединиться.
* Алтари больше не могут появляться на кактусах, которые крашнули бы мир.
* Монеты больше не имеют продажной стоимости.
* Исправлена ​​ошибка, из-за которой масштаб карты был невероятно низким, что приводило к некоторым проблемам, связанным с картой.

## Примечания

* Несмотря на то, что Relogic назвали эту версию «1.4.0.2», они фактически изменили версию исполняемого файла Terraria как 1.4.0.0. То же самое и с версией "1.4.0.1".
1.2.1.1

* Теперь камни магмы будут выпадать с адских летучих мышей вместо гигантских грибов-ламп
* Теперь гнилые яйца корректно наносят урон всем дружественным NPC
* Длительность атаки косами тыквенного короля была снижена
* Исправлен графический баг ловушек с копьём
* Исправлен графический баг с высотой изображённых блоков
* Механические боссы больше не будут появляться во время тыквенной луны
* Исправлен баг, из-за которого игра не сверяла системные даты с хэллоуинскими в мультиплеере
1.2.0.3.1

* Исправлена проблема, из-за которой покрашенные блоки не отображались покрашенными в мультиплеере
* Исправлена проблема, из-за которой победа над плантерой форсировала персонажей на стороне сервера
* Теперь солнечные затмения будут происходить только после убийства Плантеры

## Примечания

1. ↑ https://twitter.com/Demilogic/status/388694564728360961
1.2.0.2

* Гид больше не будет говорить, что вам нужен молот чтобы разбивать кристаллы жизни
* Гид больше не будет говорить, что вам нужны 10 упавших звёзд для кристаллов маны
* Иконки платформ из подземелья теперь будут правильного цвета
* Больше не работает дюп глиняных горшков
* Из снайперов больше не выпадает снайперская винтовка
* Открытые двери больше не делают комнату неподходящей
* Хардмодовые вещи для призыва больше не падают из монстров, появившихся из статуй
* Сундуки, Кристальные сердца, и статуи больше не будут спавниться на льду
* Пофикшен рецепт крафта для липких неоновых палочек
* Закачивание мёда больше не превращает мёд в воду
* Пофикшен дюп монет в мусорке
* Сфера тьмы и «Сказочный колокольчик» больше не показывают продолжительность
* Если вы расположите кровать где-то, где вы не сможете заспавниться не сломав блоки, теперь вы получите сообщение при попытке поставить точку спавна, которое даст вам понять, что кровать в неподходящем месте
* Исправлен баг с приготовлением зефира, с помощью мыши
* Дебафф затмения больше не может быть снят правым кликом по нему
* Немного уменьшено количество памяти, требуемое картой в больших мирах
* Вы больше не можете использовать активаторы, чтобы деактивировать блоки храма до убийства Плантеры
* Сигнальный пистолет больше не светится, когда у вас кончились факелы
* Теперь вы можете крафтить зелья битвы с позвонками
* Лихзард алтарь теперь появится и будет использовать элементы питания правильно
* Увеличено минимальное число отображаемых частиц в некоторых ситуациях
* Дюп с переключателями больше не работает
* Ноты с волшебной арфы теперь считаются за магию и должны активировать бонус спектрального сета
* Бомбы больше не смогут взорвать хлорофит
* Больше нельзя проникнуть в Лихзард храм при помощи хлорофитового бура
Buried Temple

The Buried Temple is a dungeon in For The King, located in the Parched Waste. It will be unlocked as an optional dungeon after clearing the two Demon Caves and building the air balloon in Hasta.

## Dungeon Progress

The Buried Temple has three floors, the first and second floors have two rooms; a battle room and a staircase, whilst the third and floor has only one battle room. The first room of each level is a battle room, containing an elemental Mummy Lord (fire, ice and shock), as well as two Parched Corpses. The second room on each level is a staircase leading down to the next level. The Mummy Lords and minions become increasingly stronger with each level.

After defeating a Mummy Lord you will receive a King's Talisman, a ring slot item granting party immunity to either ice, fire or shock. After the fight with third Mummy Lord you will exit the Buried Temple.
Bone Bow

Weapon Abilities

## Description

The Bone Bow is a Two-Handed Breakable Common Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 3 coins.

## Stats

* +3 Evasion
* +25% Damage Against Humanoid

## Abilities

* Shot
	+ 3 Token Roll
	+ 10 Maximum Damage
	+ Single Target
* Weapon Snipe
	+ 3 Token Roll
	+ Single Target
	+ Reset
	+ -10% Accuracy
Curse Immunity

## Description

See also: Status effect and Cursed
Curse Immunity is an Immunity in For The King.

Items with Curse Immunity will prevent a character from being afflicted with Curses while equipped. This can be especially helpful when navigating corrupted hexes on the map.

Like all immunities, equipping an item with Curse Immunity will not remove the ailment if a character is already afflicted.

## List of items with Curse Immunity

* Apprentice Robe
* Blessed Vest
* Enchanted Broom
* Fraybee's Locks
* Holy Talisman
* Iron Foil Hat
* Litteratus Shell
* Mage Robe
* Mystic Robe
* Princess Hat
* Wizard Robe
Chaos

**Chaos** is a fundamental mechanic in For The King that corresponds to players' proximity to the game's end and overall progress.

## The Chaos Meter

A Chaos Meter with 3 emblem slots is displayed throughout the adventure, this represents the level of Chaos in Fahrul. When unleashed, Chaos presents slight complications for the player.

Chaos is an incremental threat that poses a constriction of time for the player, its frequency increasing with difficulty.

Each time a character dies, Chaos will not be produced. Rather, the player's life pool will be correspondingly reduced.

## Effects of Chaos

Each increase of Chaos represents the spawning of Chaos hexes in the world, adding navigational challenges.
Enemies will scale with each Chaos level, increasing their health by 5%, 10% or 20% depending on the level of difficulty.

### Total chaos

If the Chaos Meter reaches maximum capacity (i.e. 3 Chaos emblems are filled in), Fahrul will be engulfed in a state of total Chaos.
Chaotic land will begin to flood the Land Hexes and the player will encounter greater enemies more frequently, and the Chaos Beast, a being able to attack the entire party at once, will spawn randomly on a hex, hidden until the player walks on it.

## Chaos reduction

Feeling overwhelmed by the threat of Chaos in your current campaign? Fear not! There are several ways characters can reduce their current chaos level, both on and off the timeline:

### Reducing chaos on the timeline

* Disabling one of the Chaos Generators, found in each of Fahrul's regions, allows the player to make a selection of choices for their party. One of these involves reducing the current Chaos levels by 1.

* Finding a Cult Device, found in each of Fahrul's regions, will reduce the Chaos levels by 1.

* Applying for a Side Quest in any town, which will ask you to find and defeat a Chaos Acolyte Camp, will reduce the Chaos levels by 1.

* Playing the Chaos Carousel at a Dark Carnival will reduce Chaos levels by 1 or 2 for, respectively, 2 or 3 successful Luck rolls. Caution is advised as achieving only 1 successful roll will actually increase the level of chaos by 1, and in the case of a complete failure will fill the Chaos meter entirely.

### Reducing chaos not on the timeline

When Chaos is reduced and you have no current Chaos level visible on the timeline, the next incoming instance of Chaos will be removed instead (thus preventing it from even appearing on the timeline at all). This only affects the next single "invisible" instance of chaos — that is, the next instance of chaos that would normally appear on the timeline.
Area-of-effect

See also: Combat and Damage
Area-of-effect attacks are attacks that target most or all enemies in combat, usually as a means of inflicting a particular group status effect.

This is different from splash damage, which only targets a single enemy for an attack, but can potentially deal a lesser amount of damage to adjacent enemies as well.
Camp

This is the disambiguation page for Camp!The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.

### Did you mean...?

Camps
Enemy encampments that spawn randomly as hostile locations in the Overworld.
Tinder Pouch
The consumable item that can be used to create a safe hex where characters can heal and recover focus.
Breakable

## Description

Armaments come in all shapes, sizes and types but a lack of skill can result in catastrophic failure, leaving your best weapon in splinters.

"Breakable" in For The King is indicated by a shattered icon on an item card (see right, circled in red). These items have a chance to break in combat based on the character's tested weapon stat. For example, the Bandit Bow rolls (3) Awareness in combat and if all (3) rolls fail when using a skill in combat then the item will break.

*Also see page breakable weapons.*
Blacksmith

## Description

*Though lacking experience in combat, the Blacksmith knows armor. Sometimes turning toward the enemy lets the armor absorb what would have been a staggering blow.*

## Base Stats

* Apprentice
* Journeyman
* Master

## Starting Gear

### Armor:

Simple Iron Shield
Old Boots

### Items:

1x Godsbeard
1x Golden Root
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Tinder Pouch
1x Safety Stone

The **Blacksmith** is a playable character in the game For The King.

## Description

*Though lacking experience in combat, the Blacksmith knows armor. Sometimes turning toward the enemy lets the armor absorb what would have been a staggering blow.*

## General strategy

The Blacksmith's Steady ability can be beneficial in the beginnings of battles; using Taunt can allow other party members an additional turn or two to "set up" the fight. This gives support characters time to buff or heal if needed, as well as allowing mages the opportunity to cast ailments and debuffs on the enemy. Additionally, the Blacksmith's high Vitality gives them the hit points needed to take a beating, potentially saving squishier party members from incoming fatal damage.

### Steady

*Chance to completely negate damage from attack when shield is equipped.*
The Blacksmith's Steady ability allows them to fully block any incoming damage; the more health they stand to lose, the greater the chance the Blacksmith has to Steady.

## Unlocking the Blacksmith

The Blacksmith is automatically unlocked for play when beginning any adventure in For The King.
Acid Jelly

The **Acid Jelly** is a creature in For The King.

## Description

A highly acidic gelatinous cube which dissolves weapons and armor as readily as flesh.

## Spawning

Acid Jelly is the boss of the Forgotten Cellar.

Can also Spawn in the King's Maze

## Combat

Level 5 (apprentice): 76 HP

Immunity to bleed, shock, and stun.

### Abilities

Single target acid attack, which inflicts burn.

Single target weapon breaking attack.

Single target armor breaking attack.

## Strategy

If you don't want an Acid Jelly to disintegrate your weapons and armor, removing all gear from a character protects them from this effect.

It's also advised to keep some panax on you to get rid of the acid.
Ancient Ruins

*"You come across the ruins of some ancient structure. There is an uneasy stillness in the air."*

*"Worn stone blocks and fallen pillars are all that remain of a long forgotten civilization."*

## Description

The Ancient Ruins are a random Encounter based on Awareness in For The King. With only one game to be played, players can know what to expect. The Ancient Ruins uses ? Awareness rolls to determine multiple outcomes. (needs more information)

There is both the option to play or leave, with no penalty involved in leaving the event; it will not despawn upon leaving, but can despawn periodically throughout playing the game if left alone, and upon completing the event, regardless of outcome.

## Games

### Ancient Ruins

0 successes: Fight

1 success: Fight

2 successes: -XP

3 successes: +XP

4 successes: +XP
Death

**Death** is one of the Special Attacks within Combat in For The King.

## Description

Death is an enemy exclusive attack that allows them to deal an increased amount of damage per successful roll. Should be matched with caution and preparation to mitigate or negate.

### Redirect

For those looking for a complete set of each special attack and its respective effects, click here.
Achievement

## **Achievements**

There are currently 78 **Achievements** in For The King as of September 22, 2022.

## Achievements table

* Adventures
* Combat
* Exploration
* Lore

* For The King
* Dungeon Crawl
* Frost Adventure
* Hildebrant's Cellar
* Gold Rush
* Into The Deep
* Lost Civilization

Dungeon Crawl
 *Drain the Swamp* | Clear the Flooded Crypt.

Frost Adventure
 *Dragon Slayer* | Slay the dragon at the top of Frostbite Peak.

Hildebrant's Cellar
 *Double Deep* | Reach the Inferno.

Gold Rush
 *Gold Digger* | Win a game of Gold Rush.

Into The Deep
 *Land Ho!* | Defeat the Sea King.

Lost Civilization
 *Intergalactic Planetary* | Finish the Lost Civilization adventure.

* Party
* Items
* Weapons
* Enemies
* Scourges

Party
 *Field Medic* | Revive a party member.

Items
 *Put That in Your Pipe* | Use 100 herbs.

Weapons

* Quests
* Statues
* Gold

Side Quests
 *Side Business* | Complete 50 side quests.

Hero Statues
 *Lest We Forget* | Honor 50 stone heroes.

Gold
 *Miser* | Have 5000 gold.

* Lore Unlocks

Lore Store
 *All Sales Are Final* | Unlock 40 items from the Lore Store.
Bleed Immunity

## Description

See also: Status effect
Bleed Immunity is an Immunity in For The King.

Items with Bleed Immunity will prevent a character from being afflicted with the Bleeding debuff while equipped.

Like all immunities, equipping an item with Bleed Immunity will not remove the ailment if a character is already afflicted.

## List of items with Bleed Immunity

There are no items with Bleed Immunity in For The King.
Death Mark Immunity

## Description

See also: Status effect
Death Mark Immunity is an Immunity in For The King.

Items with Death Mark Immunity will prevent a character from being afflicted with the Death Mark debuff while equipped.

Like all immunities, equipping an item with Death Mark Immunity will not remove the ailment if a character is already afflicted.

## List of items with Death Mark Immunity

* Cursed Noose
* Hangman's Hood
* Lich Crown
Confused

## Description

See also: Status effect
Confused is a status effect in For The King.

Characters that are Confused will commit to a random action during a battle, such as using a Consumable or swapping an equipped weapon. Players should be especially aware that being Confused can also cause a character to Flee from a fight.

While Confused, players have no control over that particular character's actions. This will last until the effect wears off (or the character inadvertently uses an item that can remove Confused). Another character can also Cure it away.

Equipping an item with Confuse Immunity will not remove the ailment if a character is already afflicted.
Chaos Priestess

## Description

The Chaos Priestess is the boss of the Glittering Mines. She guards the Chaos Generator in the mines.

## Combat

Level 4 (Apprentice): 50 HP, 6 Resistance

Immune to Shock.

She spawns along with a Bone Soldier and a Bone Archer.

### Abilities

Attack Down: A single target debuff that reduces the target's attack, also dealing 14 magic damage.

Armor Down: A single target debuff that reduces the target's armor, also dealing 7 magic damage.

Focus Drain: A party wide attack that drains 1 focus.

Poison Blast: A single target attack that deals magic damage and double poisons the target.
Beastman Warlock

## Description

This clever Beastman understands that knowledge is the greatest weapon.

## Spawning

Beastman Warlocks can spawn in the Guardian Forest in Act 1, during the day.

Level 0 (Apprentice): 10 HP, 1 Resistance, 70 Speed

Echo Blast: a single target attack, dealing 7 magic damage. Also deals 4 splash damage on perfect.

## Possible Rewards

5 Gold

Makeshift Staff

Godsbeard
Burning Blow

Burning Blow is an attack in For The King.

## Description

Burning Blow is a single target attack.
Burning Blow makes 3 strength rolls with a per roll accuracy of the character's strength at no penalty.
If it rolls perfectly, the enemy will be ignited.

## Weapon

Burning Blow can be found on the following weapons:

Torch

Great Torch
Armor Down

Armor Down is one of the Status Effects in For The King.

## Description

A creature or character that has their armor decreased will lose an undetermined amount of armor. The debuff afflicted will vary depending on the skill and level of the character, or enemy, which casts this.

### Redirect

For those looking for a complete list of the status effects and their respective icons, click here.
Armor Merchant

*"A merchant has set up shop for the day. You spot some sturdy looking armor for sale."*

*"It is fortunate that not every citizen has given up their livelihood. After all, someone must run the forges."*

## Description

The Armor Merchant is a random Encounter in For The King, in which the player meets a friendly merchant with wares for sale. His inventory is stocked with random pieces of armor, from helmets, to robes, to shoes, and so on. Most often the stock will be of Common rarity, with the potential of some Uncommon, Rare, and even a low chance of Artifact rarity items.
Crag Hulk

## Spawning

Crag Hulks can spawn in the Poison Bog, and the Golden Plains, during the day.

## Combat

Level 3 (Apprentice): 38 HP, 6 armor, 6 resistance

Immune to Bleed, Burn, Freeze, Shock, and Stun.

Crag Hulks have high health, armor, and resistance, but are quite slow.

### Abilities

Overhand Fist: single target attack which deals splash damage.
Chaos Beast

This malevolent creature is a manifestation of the Chaos energy corrupting the world.

## Appearance

The Chaos Beast has a chance of appearing at any time that you have max Chaos, eg 3.

## **Combat**

The Chaos Beast attacks moving member (and members in range), inflicting huge damage, as if being attacked by a creature several levels above the players.

In addition, the Chaos Beast will inflict random Effects or disease on every player.

The Chaos Beast use one roll in attack and have a huge chance of attack rolls.

Rarely, the Chaos Beast will attempt to use a single-target attack that rolls once, which has a possibility to fail its roll.

Scourge with random enemies change chaos beast into weak 0 level creatures, but only on land (possible bug?).

## Trivia

If the Chaos Beast uses Steal it will attempt to flee the combat on the following turn. This is probably an unintentional effect of the Steal function, and is currently the case in Version 1.1.09. Even if the players defeat the Chaos Beast before it flees, stolen items will not be returned to them.
Bronze Hero

The Bronze Hero is a type of hero statue in the game For The King.

## Description

The Bronze Hero is the first upgrade of the Stone Hero.

Once unlocked from The Lore Store, one stone hero in Fahrul will spawn as a bronze hero statue.

## Tributing

Tributing it will grant the entire party XP, additional to the full Focus for the visiting character.
Cavern

## Description

The Cavern is a random Encounter based on Awareness in For The King. Though only one game is played, to a new player the outcomes being all question marks can mean new and exciting experiences. The Cavern uses ? Awareness rolls to determine a mixture of outcomes. (Needs more information)

There is both the option to play or leave, with no penalty involved in leaving the event; it will not despawn upon leaving, but can despawn periodically throughout playing the game if left alone, and upon successfully completing the event.

## Games

### Cavern

0 successes: ???

1 success: ???

2 successes: ???

3 successes: ???

4 successes: ???

5 successes: ???
Damage Reflection

## Description

    Damage Reflection (not to be confused with the 'Reflect' status effect) is a status effect found on certain enemies. It causes melee attackers to suffer damage equal to the reflect value when their attack lands or is blocked. "Damage Reflection" does not prevent damage in any way, it is also not effected by the amount of incoming damage. Attackers will not suffer reflected damage under any of the following circumstances:

* The incoming attack deals magic damage.
* The incoming attack is a ranged physical attack. (bows, firearms, etc)
* The attack is dodged.

Circumstances that allow for reflected damage include:

* Mitigating the attack entirely with a high armor value.
* Mitigating the attack through magic, such as the Reflect status effect.

Currently untested circumstances include:

* Using cleave to hit a creature with Damage Reflection.

Party members can acquire this effect by equipping gear with the Damage Reflection modifier.

Shields

* +3 Damage Reflection - Spiked Shield
* +6 Damage Reflection - Mirror Shield

Necklaces

* +3 Damage Reflection - Blued Medallion

Trinkets

* +2 Damage Reflection - Ms. Kitty's Special

Boots

* +2 Damage Reflection - Inferno Greaves

Helmets

* +2 Damage Reflection - Inferno Helm
* +3 Damage Reflection - Hood of Hidden Conflict
* +3 Damage Reflection - Bandit King Helm
* +4 Damage Reflection - Whelk Shell Helmet
* +4 Damage Reflection - Horned Helm
* +5 Damage Reflection - The Unihorn

Body Armor

* +4 Damage Reflection - Inferno Armor
Bandit Bow

Weapon Abilities

## Description

The Bandit Bow is a Two-Handed Breakable Common Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 7 coins.

## Stats

* +3 Evasion
* +25% Damage Against Flying

## Abilities

* Shot
	+ 3 Token Roll
	+ 12 Maximum Damage
	+ Single Target
* Slash
	+ 3 Token Roll
	+ 12 Maximum Damage
	+ Single Target
	+ Bleed
	+ -10% Accuracy
Astronomer

## Description

1

*The Astronomer knows well the power that exists beyond the heavens and has managed to harness its dark energy to protect everyone within.*

## Special Abilities

### Passive Skills:

Black Hole
Support Range

## Base Stats

* Apprentice
* Journeyman
* Master

## Starting Gear

### Armor:

Astrolabe
Old Boots

### Items:

1x Godsbeard
1x Golden Root
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Tinder Pouch
1x Safety Stone

The **Astronomer** is a playable character in the game For The King.

## Description

*The Astronomer knows well the power that exists beyond the heavens and has managed to harness its dark energy to protect everyone within.*

## Skills

Main articles: Black Hole and Support Range
### Black Hole

*Chance to instantly remove an enemy from combat when performing direct attack.*
Black Hole can trigger from any type of single target attack, regardless of the weapon used. The skill can even trigger with status attacks that deal no damage.

Black Hole can actually be detrimental to grinding due to a loss of XP and gold, as well as enemy-specific loot, if it triggers. Keep this in mind during combat. Additionally, the Star Matter gained from triggering Black Hole is rather valuable for selling, particularly during the early game. It can also be used to take on Scourges or other tougher fights earlier, saving time.

### Support Range

*Join combat from an additional hex away.*
As the Astronomer already has the Support Range skill baked in, some players may choose to swap out the Star Wand early on for something more favorable.

## Unlocking the Astronomer

The Astronomer is only available with the Lost Civilization Adventure Pack.

Once the downloadable content is installed, the Astronomer will be revealed automatically in the Lore Store and can be unlocked for play for only 1 lore.

## Trivia

The Astrolabe carried by the Astronomer at the beginning of an adventure is based on a real astronomical instrument of the same name. It was historically used to perform navigational calculations, such as measuring angles of elevation, identifying celestial bodies, and triangulating the position of unknown bodies through known ones.
Ancient Blade

Weapon Abilities

## Description

The Ancient Blade is a Breakable Artifact Weapon in For The King. It is attuned to a character's Strength stat.

## Abilities

* Strike
* Flaming Swing
* Flaming Smite
* Armor Up

## Usage

The Ancient Blade is acquired late in the Frost Adventure after unlocking the Armory, and with proper preparation can prove useful against the end-boss dragon Whitemoon. Whitemoon has very high health and therefore would require a long series of combat strikes to kill. The blade's Flaming Smite attacks will apply Burning to Whitemoon and deal the greatest amount of damage in the shortest amount of time. However, a character will quickly exhaust their pool of Focus obtaining perfect strikes (and also to ensure the sword does not break) - in this regard, it may be more beneficial to have the character with the greatest amount of Focus points available equip the weapon. Additionally, it would be a wise idea to either bring a large supply of Golden Root to replenish Focus points to the battle, or perhaps consider using a more traditional weapon that can deal a high damage output in place of the Ancient Blade.

## Acquired

Potential quest reward for unlocking the Armory during a Frost Adventure campaign.
Alluring Pools

The **Alluring Pools** is one of the Points Of Interest in For The King.

*The exact use of these mysterious rock formations has long been unclear by the citizens of the land. The **Alluring Pools** appear as basins of violet water which exist together as a network, entering one can result in emerging at another.*
While it sounds simple, they can take a toll on both the players body and mind. Many have braved the mysterious depths only to never be seen again while others claim to have mastered their use. Fahrul’s great scholars have been obsessively studying the pools for generations, many of which have been lured into the hypnotizing water in a fit of madness. Tales of the missing scholars being found alive in the woods have been told, their minds shattered, alone and rambling in the wilderness. The limited knowledge that has been gathered has been stored in libraries across the land. The scope of the Alluring Pool’s ability is deceiving. On the surface they appear to merely connect the different realms as a form travel but in time you will learn that the swirling, colored water is far deeper than you originally believed.

## Function

Once purchased from The Lore Store, alluring pools have a chance of spawning throughout Fahrul. They essentially function the same way as a Portal Scroll, but are permanent, and require the player to locate both alluring pools before any characters can pass through them. Upon arriving at the destination pool, it becomes locked from use for a turn.
Dead Adventurer

You have found the remains of an unlucky adventurer.  Such is the way of the hero, and also of the fool.

## Description

The Dead Adventurer is a random Encounter in For The King, in which the player has an option to either "Loot", "Journal" or "Leave." Upon selecting "Journal", a journal entry from the dead adventurer will display on the screen with no effect, although 1 Lore will be awarded for looting some of these dead adventurers. After selecting "Journal", the player is still able to select any of the three options. There are no negative outcomes for looting the dead adventurer, but the items gained seemed to get better later into the game.

## Loot Table

* Teleport Scroll
* Treasure Map

* Cap of a Lost Soul
* Tinder Pouch
* Treasure Map

* Crude Club
* Dancing Nettle
* Fake Beard
* Pitchfork
* Fishing Coat
* Godsbeard
* Golden Root
* Hag's Bane
* Purple Herb
* Sun Drum
* Tattered Robe
* The Walloper
* Ward Shield
Acid Immunity

## Description

See also: Status effect
Acid Immunity is an Immunity in For The King.

Items with Acid Immunity will prevent a character from being afflicted with the Acid debuff while equipped. This can be especially helpful when battling enemies like the Acid Jelly.

Like all immunities, equipping an item with Acid Immunity will not remove the ailment if a character is already afflicted.

## List of items with Acid Immunity

* Blued Medallion
* Ester Oil
* Fancy Umbrella
Dark Cave

The Dark Cave is a dungeon in For The King. It is a low-level early-game dungeon that can spawn in the Guardian Forest in Act 1.

## Layout

The Dark Cave is always 4 rooms, the last of which contains a royal chest.

## Mobs

The following mobs have been sighted in the Dark Cave:

Chaos Acolyte

Bat

Bone Fighter

Ghost

Cutpurse

Jelly Cube

Bone Mage

Feral Mage

Blue Jelly
Counter Attack

## Information

Passive, Overworld

*Chance to negate an enemy ambush.*

**Counter Attack** is a character skill in the game For The King.

## Effects

Counter Attack is a passive skill that triggers anytime a character would be ambushed by an enemy in the Overworld. The failed ambush attempt then becomes a regular combat instead. The enemy loses combat initiative and any other ambush bonuses they might have otherwise gained.

## Ways to acquire Counter Attack

### Innate

Counter Attack is a core skill of the Trapper.
Carnival Ticket

## Description

The Carnival Ticket is a Rare Consumable in For The King.

Using a Carnival Ticket grants a single Character a one-time entry into the Dark Carnival. To use a Carnival Ticket, simply move a party member with one in their personal inventory onto a Dark Carnival Hex and a prompt will appear.

A Carnival Ticket when sold to a market after all town refreshes have occurred (on Master Difficulty) sells for $264.

## Acquired

Found in Treasure Chests or as a loot drop in Dungeons.

Characters can occasionally find these in stock at the Night Market, as well as in the inventories of some Merchants.
Bone Pipe

Item Effects

## Description

The Bone Pipe is a Rare Pipe in For The King.

This is the second upgraded pipe a character can purchase. Like all pipes, the Bone Pipe is used to enhance the potency of certain herbs.

## Herb Enhancements

* Godsbeard: +45 HP
* Panax: Poison -3
* Golden Root: +5 Focus
* Dancing Nettle: +4 Movement
* Scholar's Wort: +24XP

## Acquired

Can be purchased in towns or from merchants.

The Pipe Smith can upgrade your pipes at a discounted price.
Bone Fighter

## Description

Even long-dead warriors won't find rest in Fahrul.

This wretched undead monster wanders aimlessly, its only joy to bring death to the living.

## Spawning

Bone fighters can spawn in the Guardian Forest at night, and in the Dark Cave.

## Combat

Level 1 (Apprentice): 16 HP

Immune to Bleed and Stun.

### Abilities

Stab: a single target attack dealing 10 physical damage

## Possible Rewards

4 XP

4 Gold

Feathered Hat
Chaos Mage

## Description

A mage with magic resistance, some elemental immunities and magic damage, which applies a random condition on hit.

## Spawning

Chaos mages can spawn in encampments in the Golden Plains in Act 2 when you take bounties from town quest boards that reduce chaos.

## Combat

Level 4 (Apprentice): 29 HP, 8 Resistance

Immune to Burn, Freeze, and Shock.

Applies a random condition on hit. This condition can be *anything*. Poison, Curses, Petrify, Confusion, Disease, Reset - anything.

### Abilities

* Singe target spell which deals magic damage and applies a random condition.
* Party wide spell which deals magic damage and applies a random condition.
Assassin's Bow

Weapon Abilities

## Description

The Assassin's Bow is a Two-Handed Breakable Uncommon Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 34 coins.

## Stats

* +7 Evasion
* +15% Crit Chance
* +20% Damage Against Humanoids

## Abilities

* Shot
	+ 3 Token Roll
	+ 20 Maximum Damage
	+ Single Target
* Sure Shot
	+ 3 Token Roll
	+ 10 Maximum Damage
	+ Single Target
	+ +100% Accuracy
* Heavy Draw
	+ 5 Token Roll
	+ 30 Maximum Damage
	+ Single Target
	+ -30% Accuracy

## Skills

* Elite Ambush
* Support Range
Attack Up

Attack Up is one of the Status Effects in For The King.

## Description

A creature or character that has their attacked enhanced will gain an undetermined offensive boost. The buff gained will vary depending on the skill and level of the character, or enemy, which casts this.

### Represent weapons

Lightning Wand -30%

Ornate Lute -30%

Silver Lute -35%

Golden Lute -40%

Thunder Tome -40%

Lightning Lute -50%

Lightning Tome -50%
Critical hit

## Description

Every attack has a chance to proc a critical hit. If a critical hit occurs, the attack roll will be considered 'perfect' (all rolls succeeding).

Every character has a Base Crit Chance of 5%.

## Critical damage

Critical damage is a static 25%. This can be increased with the frozen debuff.

## Chances

1-100 roll < ((0.05 Base crit chance + Weapon crit chance + Crit modifiers) + (0.05 \* Focus Points spent))\*100

## Example

In practice, A trapper (Base crit chance 5%) using a bow with 10% crit chance and the Sanctum of Blood 10% crit chance boost spending 2 focus on an attack would have a 35% chance of performing a critical hit.

## Notes

Guaranteed critical hits can also be achieved through the Hunter's Called Shot ability.
Chaos Wizard

## Combat

Level 9 (Apprentice): 81 HP, 14 Resistance

Immune to burn, frost, and shock.

Level 9 (Journeymen) ?HP: 14 Resistance

### Abilities

A spell that deals magic damage to the entire party, and can reduce attack and confuse.

Attack that can cause party to lose focus

(Journeymen) Attack can cause random statuses (ignite, freeze, shock, wet, stun/daze, poison, confused, acid, curses).
Clothing

Helpful defensive items that can be equipped in a character's body slot.

## Description

Main article: Armor
Although clothing can be used to cosmetically change your character's appearance, it is also an adventurer's main source of body armor, and is used to boost stats while serving as a primary defense against incoming attacks. Clothing is equipped in a character's body slot.

While clothing is generally tailored for a specific archetype or build, there is no restriction on which individual armor types characters can equip.

## Clothing Types

There are 4 different basic types of body armor in For The King:

### Silk Armor

Robes are the favorite of the Scholar and the Herbalist, but rogues such as the Trapper may prefer cloaks. Both generally have a high resistance to magical attacks and very little armor. They often provide a strong buff to Intelligence, Awareness, and Focus, but often at the expense of a character's Strength or Talent stats.

Some examples of silk armor are:

* Explorer's Cloak
* Shadow Cloak
* Mystic Robe
* Wizard Robe
* Assassin Gear

### Cloth Armor

Cloth Armor is the standard for Minstrels and Buskers, as it focuses on boosting stats such as Talent and Luck. Cloth armor usually has high resistance and armor bonuses, but will take away from a character's Awareness stat. Oftentimes, it will come with a modifier to gold gains, boosting income after a battle.

Some notable examples of cloth armor are:

* Gambeson
* Pirate Coat
* Performer's Vest
* Dream Coat
* Jester Outfit

### Hide Armor

While most basic pieces of hide armor will only provide a boost to armor and resistance, they'll sometimes offer up a variety of other bonuses. Most characters will wear some form of hide armor at one point in time or another during a campaign, as even standard Leather Armor, Soldier Armor, or Dragonhide Armor can be preferable if nothing else is available. However, as specialized hide armor often comes with a strong focus on Awareness, it is preferred by Hunters, while Trappers and Treasure Hunters will find it useful for navigating Traps in Dungeons.

Typical hide armor variants include:

* Magic Leather Armor
* Goblin Vest
* Fur Armor
* Blessed Vest
* Thieve's Armor

### Plate Armor

The strongest armor type in the game and often providing a nice bonus to Strength, plate armor is especially useful to Blacksmiths, Woodcutters, and the occasional Monk. With low resistance, plate armor is generally weak when it comes to magic attacks; however, it more than makes up for it with a huge boost to a character's armor stat, while sacrificing only a few points in Intelligence.

Some proper examples of plate armor are:

* Iron Vest
* Splint Mail
* Iron Plate Mail
* Royal Plate
* Inferno Armor
Ambush

## Information

Active, Overworld

*Will test Awareness to isolate the enemy and gain a free attack.*

**Ambush** is a basic character skill in the game For The King.

## Description

*Will test Awareness to isolate the enemy and gain a free attack.*

## Effects

Ambush is an active skill that allows a character to attempt to gain an attack round advantage when initiating combat against an enemy in the Overworld. This includes camps and swarms.

### Stat check

A character's awareness will be tested when rolling to pass the required stat check.

### Failing the Ambush

A failed ambush results in the enemy winning initiative and getting a free attack in the ensuing combat. Any focus points used for the stat check are lost.

## Enemy ambushes

Unseen enemies are also quite capable of ambushing party members while they move about the map. Equipping an item with ambush immunity or using the counter attack skill can assist greatly in this regard.

Additionally, mimics will disguise themselves as treasure chests in an effort to ambush unsuspecting seekers of fortune.

## Ways to acquire Ambush

See also: Elite Ambush
Any character can Ambush.
Black Candy

**Black Candy** is one of the Candies and Consumables in For The King.

## Description

**Black Candy** is an *uncommon*, one-time use consumable Candy that provides a permanent +1 to Physical Damage.

## Acquired

Can be found as an *uncommon* drop in Dungeons.

Can be retrieved as part of a Quest objective.

Can be looted or gifted from world Events.
Cursed

Cursed is a type of status effect in For The King.

A creature or character that is Cursed will endure a primary stat reduction of -25, including Luck.

Being Cursed persists after the end of combat, and lasts until the curse is removed.

## List of Curses

Each Curse will have its own name, signifying the stat which is reduced.

## Cures

Using the Blessing service in town will remove all curses.

Using Hag's Bane or Precious Pearl will remove all curses.

Equipping an item which provides immunity to being Cursed will not remove any existing curses from that character, nor will leveling up. A player that is resurrected will no longer have any prior curse(s).

## Trivia

There's a nomenclature pun here, since curses are not to be confused with Hexes, which are an entirely different thing.
Ancient Bow

Weapon Abilities

## Description

The Ancient Bow is a Two-Handed Breakable Artifact Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 36 coins.

## Abilities

* Shot
	+ 1 Token Roll
	+ 22 Maximum Damage
	+ Single Target
* Heavy Pierce
	+ 2 Token Roll
	+ 33 Maximum Damage
	+ Single Target
	+ Ignore Armor
	+ -30% Accuracy
* Ancient Arrow
	+ 3 Token Roll
	+ 50 Maximum Damage
	+ Single Target
	+ Ignore Armor
	+ Ignite
	+ -60% Accuracy
* Safe Distance
	+ 1 Token Roll
	+ Target Self
	+ Evade Up
	+ -5% Accuracy

## Usage

The Ancient Bow is most effective when your character has a large Focus pool to tap. If you plan on spending Focus to ensure 100% success attacks, then it doesn't matter whether the character wielding the Ancient Bow uses the Awareness attribute. You're better off equipping the character with the largest Focus Pool to wield the bow if you intend to always spend Focus to ensure a 100% strike.

The Ancient Bow is acquired late in the Frost Adventure campaign, which would lead many to believe it should be used against the Dragon Whitemoon. This may turn out to be a bad idea unless you're properly prepared. Whitemoon has very high health and therefore would require a long series of combat strikes to kill. The Ancient Bow is best utilized against Whitemoon by pumping 3 Focus into the bow for its Ancient Arrow attack. This will apply burning to Whitemoon and deal the greatest amount of damage in the shortest amount of time. However, your character will quickly exhaust their pool of Focus when using the Ancient Bow. So either come prepared with a good supply of Golden Root to replenish that Focus or perhaps consider using a more traditional weapon that can deal a high damage output in place of the Ancient Bow.

## Acquired

Potential quest reward for unlocking the Armory during a Frost Adventure campaign.
Blizzard Orb

## Description

Blizzard Orb is an *uncommon* which enables the player to cast to freeze all enemies, dealing +25 direct (Ignore Armor) damage for a full combat turn.

## Acquired

Can be found as an *uncommon* drop in Dungeons.

Can be looted or gifted from world Events.

## Trivia

Currently (May 18) the ingame name is the same as for the rare orb, Greater Blizzard Orb.
Beastman Raider

## Description

Beastmen with the greatest martial prowess are chosen to lead raiding bands into civilized lands.

## Spawning

Beastman Raiders can spawn in the Guardian Forest in Act 1 during the day.

### Abilities

Swing: a single target attack dealing 10 physical damage and 5 splash damage.

Chop: a single target attack dealing 10 physical damage.

## Possible Rewards

4 XP

5 Gold

Gambeson
Chaotic Staff

**Chaotic Staff** is on of the Staves in For The King.

## Description

**Chaotic Staff** is an Uncommon tier stave available as a quest reward, shop item, or loot drop once acquired from The Lore Store.

## Abilities

Fire Bolt II - Magical

5 Tokens

51 Maximum Damage

Single Target

Ignite

-25% Accuracy

Ice Bolt II - Magical

5 Tokens

51 Maximum Damage

Single Target

Freeze

-25% Accuracy

Bolt II - Magical

5 Tokens

34 Maximum Damage

Single Target

Ignore Resistance

Shock

-10% Accuracy

## Acquired

Available in The Lore Store for 20 Lore points.

## Trivia

Its appearance is very similar to the "Royal" set of items and also costs the same amount of Lore.

Its appearance is also almost identical to Vexor's staff, though the color of the crystal ball is cyan instead of purple.