Euterpe

Euterpe is the daughter of the Goddess of Memory, Mnemosyne, and Zeus. She is one of the nine muses, the others being her sisters. Euterpe is the muse of music and lyric poetry.

Her emoji is **🎵.**

Her kids are in Apollo Deme 7, the Euterpe cabin.

## Demigod Powers:

Instrumental Combat (Major or Minor)

* Children of Euterpe are capable of utilizing musical instruments to produce magical effects, twisting and shaping the sound waves created by them to do their bidding. These can take the shape of pin-head precise treble frequencies to explosive bass frequencies. They must have a musical instrument to perform these actions.
* Level 1-3 - At this power level, Children of Euterpe are capable of the Level 1-3 abilities in the Instrumental Combat Chart by using different frequencies. They can only use one frequency at a time, and they must wait 3 turns before performing another ability.
* Level 4-6 - At this power level, Children of Euterpe are capable of the Level 4-6 abilities in the Instrumental Combat Chart by using different frequencies. They can only use one frequency at a time, and they must wait 2 turns before performing another ability.
* Level 7-8 - At this power level, Children of Euterpe are capable of the Level 7-8 abilities in the Instrumental Combat Chart by using different frequencies. They can only use one frequency at a time, and they must wait 1 turn before performing another ability.
	+ Level 8 - By exerting a massive amount of power, a Child of Euterpe can perform a full song with these abilities tied in. Once per turn, while the Child of Euterpe is performing, they can choose any ability from the Instrumental Combat Chart to activate that turn. The full attack lasts 5 turns, but can be ended prematurely by the user being thrown off of concentration (getting attacked, distracted, etc.). Upon completion of the ability, whether they completed the full 5 turns or not, they’re overrun with fatigue.

 Level 1-3
* Reduce 1 target creature’s hearing for an hour.
* Make 1 target creature deaf for 3 turns.
* Push all creatures around the user up to 6 feet away.
 Level 4-6
* Reduce 2 target creatures’ hearing for half a day.
* Make 1 target creature deaf for an hour.

Nauseating Strum
* Cause someone to become queasy.
* Push all creatures around the user up to 12 feet away.
* Knock two choice creatures prone.

Bruising Bassline
 Level 7-8
* Reduce 3 target creatures’ hearing for a day.
* Make 1 target creature deaf for half a day.

Nauseating Strum
* Cause someone to become sick to their stomach.
* Push all creatures around the user up to 18 feet away.
* Knock three choice creatures prone.

Bruising Bassline
* Can produce a blunt attack, similar to getting hit by a club.

Acapella Combat (Major or Minor)

* Children of Euterpe can project their voice to allow them to create magical effects to aid them in combat and non-combat scenarios alike. They must be able to produce vocal sound to use this ability; if their mouth is covered or they’re silenced in some way they cannot use the power. They must have the attention of the target creature. If the attention is indirect, the power has a 50% (1d2, 1 failure) of not affecting the target.
* Level 1-3 - At this power level, Children of Euterpe are capable of the Level 1-3 abilities in the Acapella Combat Chart by singing or making vocal noise. They must wait 3 turns before performing another ability.
* Level 4-6 - At this power level, Children of Euterpe are capable of the Level 4-6 abilities in the Acapella Combat Chart by singing or making vocal noise. They must wait 2 turns before performing another ability.
* Level 7-8 - At this power level, Children of Euterpe are capable of the Level 7-8 abilities in the Acapella Combat Chart by singing or making vocal noise. They must wait 1 turn before performing another ability.
	+ Level 8 - By exerting a massive amount of power, a Child of Euterpe can perform a full song with these abilities tied in. Once per turn, while the Child of Euterpe is performing, they can choose any ability from the Acapella Combat Chart to activate that turn. The full attack lasts 5 turns, but can be ended prematurely by the user being thrown off of concentration (getting attacked, distracted, etc.). Upon completion of the ability, whether they completed the full 5 turns or not, they’re overrun with fatigue.

 Level 1-3
* Manipulate the emotions of 1 target creature for an hour. Doesn’t work if the target cannot hear the user.
	+ Can only manipulate existing emotions. Can’t make an angry person happy, but can make a happy person euphoric.
 Level 4-6
* Manipulate the emotions of 2 target creatures for half a day. Doesn’t work if the target cannot hear the user.
	+ Can only manipulate existing emotions. Can’t make an angry person happy, but can make a happy person euphoric.
* Alter 1 target creature’s emotions for an hour. Doesn’t work if the target cannot hear the user.

Stunning Serenade
 Level 7-8
* Manipulate the emotions of 2 target creatures for a day. Doesn’t work if the target cannot hear the user.
	+ Can only manipulate existing emotions. Can’t make an angry person happy, but can make a happy person euphoric.
* Alter 1 target creature’s emotions for half a day. Doesn’t work if the target cannot hear the user.

Stunning Serenade
* Can stun 2 target creatures, interrupting in-progress powers and prohibiting action for the next turn.

Persuasive Prime
* Can persuade 1 target creature to perform basic actions. Cannot perform complex actions and can only take one order at a time. Lasts 3 turns.

Audiokinesis (Minor)

* Children of Euterpe can shape and manipulate sound, particularly how other people perceive sound and how sounds get produced. They cannot create sound in this method, only manipulate existing sounds. Using the power gives the user a piercing headache from overuse.
* Level 1 - At this level, Children of Euterpe are capable of mimicking, distorting, and warping sounds around them.
* Level 2 - At this level, Children of Euterpe are capable of echoing, speeding up, and slowing down sounds around them.
* Level 3 - At this level, Children of Euterpe are capable of intensifying, weakening, and strengthening sounds around them.

Echolocation (Minor)

* Children of Euterpe are capable of processing incoming sound waves to shape out the world around them, enabling a “sixth sense” of sorts. This can reveal things such as hidden objects, but can also help them see in the dark. They must be able to hear and produce sound to perform this ability.
	+ Level 1 - At this level, Children of Euterpe are capable of discerning basic shapes and detect moderate movement in a 30 foot radius.
	+ Level 2 - At this level, Children of Euterpe are capable of discerning fine detail and detect small movement in a 45 foot radius.
	+ Level 3 - At this level, Children of Euterpe are capable of discerning color and detecting a person’s tiniest physical mannerisms in a 60 foot radius.

Melodious Curse (Minor)

* They can curse people to only sing instead of talking. The person will also sound at least decent at any time so it’s not a curse to everyone.
	+ Level 1: they can curse one person every other day and they’ll have to sing for an hour.
	+ Level 2: they can curse one person every day and they’ll have to sing for an hour.
	+ Level 3: they can curse two people each day and they’ll have to sing for two hours.
	+ Level 4: they’ll have to sing for four hours. I feel bad for whoever gets this curse.

Inspiration (Minor)

* Children of Euterpe are capable of singing a song to affect the mindset of their allies or foes. This can be anything from giving them a slight boost in confidence to calming them down from a stressful situation. Using this ability makes their voice hoarse, and can lead to voice loss, prohibiting them from using any vocal abilities. The song they sing has to have something relevant to what they’re affecting (for example, singing Eye of The Tiger might be a confidence boost).
* Level 1 - At this level, the effects inflicted last for 5 turns. They can sing 3 times before losing their voice.
* Level 2 - At this level, the effects inflicted last for 7 turns. They can sing 4 times before losing their voice.
* Level 3 - At this level, the effects inflicted last for 9 turns. They can sing 5 times before losing their voice.

Music Aptitude (Given)

* The heightened ability to learn and perform music. Children of Euterpe can pick up any instrument and smash out the basics like they’ve been playing it for years. It still takes practice to get mastery over an instrument, but they have the “rich kid” head start.

Perfect Music Memory (Given)

* Children of Euterpe have a faultless memory when it comes to songs, musical concepts, music theory, and tonal sounds.

Perfect Pitch (Given)

* Children of Euterpe’s songs are always full and in-tune, no matter what. They could be playing in the wrong key and with awful technique on accident and nobody would be able to tell. In addition, they have an internal tuner that allows them to discern the exact note of a sound around them.

*Theme Songs* (given)

* People with this power can tell what someone’s theme song is, but only if they have a lucky roll. If they succeed the roll the music plays in their head. Please ask before using this power if the owner of the character knows what their characters theme song would be.
* 1-5: nothing
* 6-10: they get the first few opening notes so they can’t tell unless it’s an iconic song
* 11-15: they get the first bar or two if they know the song they might recognize it
* 16-20: they get to hear the full song!

*Dance Fighting* (Given)

* Children of Euterpe find it easy to get into the fighting spirit and action whilst listening to any kind of music. Their fighting moves resemble that of dance moves, and can sometimes be seen as elegant depending on what style they dance. This given can only be managed with a high enough proficiency in the Child of Euterpe’s dancing skill.