recursal/Fanatic-Fandom huggingface dataset:
Lured Festered G Corp. H. Manager

**Lured Festered G Corp. H. Manager**

**Skills**

**Flesh Surge** 35 (40-5) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 2  next turn

**Dominate Mind** 35 (40-5) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  next turn

**Mantra** 45 (40+5) Atk Weight ⯀**Amt.** x1  [On Hit] Remove 3 E.G.O resources of a random Affinity [On Hit] Remove 3 E.G.O resources of a random Affinity

**Passives**

**Bhaishajya**At the start of the turn, fully recover HP.

## Refraction Railway

**Lured Festered G Corp. H. Manager**

**Skills**

**Flesh Surge** 21 (21+0) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 2  next turn

**Dominate Mind** 21 (21+0) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  next turn

**Mantra** 21 (21+0) Atk Weight ⯀**Amt.** x1  [On Hit] Remove 3 E.G.O resources of a random Affinity [On Hit] Remove 3 E.G.O resources of a random Affinity

**Passives**

**Bhaishajya**At the start of the turn, fully recover HP.
King Trash Crab

**King Trash Crab**

**Parts**
* Head
* Shell

**Skills**
 **Head**

**Brutal Pummelling** 39 (40-1) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 2  [On Hit] Inflict 2  [On Hit] Inflict 2

 **Head**

**Powerful! Pummel** 40 (40+0) Atk Weight ⯀⯀⯀**Amt.** x  [On Hit] Inflict +4  Count

 **Head**

**Foaming** 40 (40+0) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x [Indescriminate] [On Hit] Inflict +5  Count [On Hit] Inflict +5  Count

 **Shell**

**Shell Attack!!!** 42 (40+2) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x [Indescriminate]Deal +20% damage per 5  Count on target [On Hit] Inflict 5 [On Hit] Inflict +5  Count

 **Shell**

**Crab Rave** 43 (40+3) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x [Indescriminate]Deal +20% damage per 5  Count on Target[After Attack] Summon 3 Crabs if there are less than 5 other Crabs on field at the end of the turn (Max 5) [On Hit] Inflict 5

 **Shell**

**Foam Armor** 43 (40+3) Atk Weight ⯀**Amt.** x [Combat Start] When attacked while this unit has Shield HP, deal 7 damage back to the attacker, and inflict 1

 **Head**

**Foam Armor** 43 (40+3) Atk Weight ⯀**Amt.** x [Combat Start] When attacked while this unit has Shield HP, deal 7 damage back to the attacker, and inflict 1

**Passives**

**Emergency Nutrient Supply**After this unit defeats its ally, heal by 5% of Max HP.
At the end of the turn, if this unit has healed 15% of Max HP with the above effect, restore the shell.

**A Crab-eat-crab World**At less than 70% HP, Brutal Pummelling, Powerful! Pummel, and Foaming skills target another ally with the least current HP.
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.

**Ferocious Acidic Crust**When the head is broken, the part has -2 Skill Final Power

**Stolen Rupturing Shell**When the head is broken, the part has -2 Skill Final Power

### Behavior

King Trash Crab behaves similarly to an abnormality, in that it has a fixed attack rotation as well as multiple breakable parts.

#### Attack Pattern

King Trash Crab uses an extremely simple rotation for a boss, using the following skills every turn until the end of battle.

- Powerful! Pummel, Brutal Pummelling, Shell Attack!!!, Foam Armor (Head)

- Foaming, Shell Attack!!!, Shell Attack!!!, Foam Armor (Head)

- Crab Rave, Crab Rave, Brutal Pummelling, Brutal Pummelling, Foam Armor (Shell)

#### Parts

King Trash Crab is made up of 2 parts, which behave very similarly. When a part is broken, all of its weaknesses become Fatal, and its skill final power becomes -2. However, it can still use attacks even when broken.

There is also an error in the wording of the passive Emergency Nutrient Supply. If the King Trash Crab receives 15% healing from either of its passives in one turn, the Shell will restore with full health and full stagger thresholds.
Limbo

The Limbo is a place where if you have died in the overworld, this is where you end up. This place technically being the place where your fate is decided. Furthermore it's a place where you presumably have a limited time to be revived, otherwise being gone for eternity (This Is speculation of course because no one has died entirely to the point of no return.) It was revealed that the Blind Eye had control over the Limbo for some time, but that is no longer the case.

## History during the SMP

During a battle against Cultists, Will and Leo were both permanently slain, making them some of the first people to enter Limbo. Will was able to escape by some mysterious reason, and returned in a coma. Leo on the other hand was later revived by Cultists in hope of him turning to their side.

During a battle against New Dawnguard, Zack is blown up by Friend A, instantly killing him. He is later revived by DSpirit, by being "put back together", now reborn as Zackery. Zack now still exists in Limbo, and is able to reached by Will and Isaac on numerous occasions.

Later on, Dspirit would be slain by Isaac. Still being in the Limbo. Along with that, sometime before or after Dspirit's death, SadCheese would also meet her demise, leaving both Sadcheese and Dspirit to be in the Limbo.

Dspirit and Zackery would eventually kill Friend A as they believed he was a spy for NewDawnGuard. Friend A would join Dspirit and Sadcheese in death.
Legerdemain Gregor

For general information about the E.G.O, see Legerdemain.

**Legerdemain Gregor**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Legerdemain** 38 (40-2) Atk Weight ⯀⯀⯀**Amt.** x1  [On Hit] Trigger    [On Hit] Inflict 6    [On Hit] Inflict 4

**Passives**

**Maggots**On hit, inflict 5  at a (Gluttony A-Reson. x8)% chance.

**Legerdemain Gregor**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Legerdemain** 38 (40-2) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets randomly [On Hit] Inflict 4    [On Hit] Inflict 4    [On Hit] Inflict 6

**Passives**

**Maggots**On hit, inflict 5  at a (Gluttony A-Reson. x8)% chance.

## Threadspin

* Skill Power: **15 > 18**
* Coin Effect: **[On Hit] Trigger**    [On Hit] Inflict **2 > 4**    [Heads Hit] Inflict **2 > 4**
* Coin Effect: [On Hit] Inflict **4 > 6**    **[Heads Hit] > [On Hit]** Inflict 4

* Skill Power: **25 > 28**
* Coin Effect: [On Hit] Inflict **2 > 4**    **[Heads Hit] > [On Hit]** Inflict **2 > 4**    [On Hit] Inflict 4
* Coin Effect: [On Hit] Inflict **4 > 6**

## Trivia

* Legerdemain was the first non-base ZAYIN E.G.O added to Limbus Company.
* "Legerdemain" means "skillful use of one's hands when performing conjuring tricks."
Void Solution

A unique potion mixture that assists in the healing of any exposure to the Void Spread

The recipe for Void Solution was discovered during the expedition to Ember's Outpost, along with the ingredients to brew this concoction.

Some time afterwards, Will would take an infected Zack and Friend A to some ruins he had discovered. Inside, would reside an ancient laboratory that Will then used to splash Friend A and Zack with the Void Solution, fully healing the former, and only partially healing the latter, as there was not enough to heal them both.

Void Solution would also be used by a wounded Garrett, after his assumed demise by the hands of Cheese, with the assistance of Zack exposing Garrett to the Void Spread.

When Isaac would go on to become infected by the Void Spread as part of Zackery's torture, he was sent to Garrett's Healing Temple along with some Void Solution to rest for two days.

## Recipe

The actual recipe to brew more Void Solution has not been disclosed to the public, and is only known by few members
"Joey"

A name that Hackle is referred to as during his time at Torii Village while handing out food parcels.

Joey is one of the 11 Divine Warriors, the God Taverious chose Joey. Joey would go on to be corrupted by Taverious in secret, and later would use his Void Powers to corrupt the rest of the Warriors aswell.

Near the end of their lifespan, Joey (Being controlled by Taverious) made a deal with the at the time Thieves Guild Lord Malaki to lure the Divine Warriors into Markarth to kill them. Upon arrival, Malaki did indeed defeat the warriors, thus killing himself in the process. Joey managed to escape the whole ordeal, he soon realized everything he had done, and it was to much for him. He broke free of Taverious's control, and said he would never be his slave again.

Taverious being mad with him, promised to set him free if he did one more job for him. Joey agreed, but it ended up in him getting trapped into a prison Taverious had made for him. Joey would then spend the next hundreds of centuries locked away in a tiny cell, only for in the present day the new generation of warriors to free him.

Upon being free'd, Joey swore to get his revenge on the one who imprisoned him, and all his followers. He would also plan to take revenge on the remnants of the Thieves Guild aswell in the process.

During the Collapse and Run event, Joey confronts the group and attacks them, he is slowly dying and loosing his mind. Joey then meets with MusiZan after the event to discuss a plan that we dont yet know.
"Ancestral Plains"

During the expedition to Ember's Outpost, a book about the Ancestors Theory, by Dylan Moran, mentions a place named the "Ancestral Plains". It supposedly would give him a means to contact his daughter. It's possible this "Ancestral Plains" could be connected or outright be the same as a previously explored unnamed region.
Guild Relics

A unique type of relic granted by leader of The Guild to Charlie, Zackery, and DSpirit, as a reward for their service. It is said to be crafted with not only the same Raw Material used in the Divine Warriors' relics, but also a branch of witchcraft. As a side effect, this makes it so the weapons need to be recharged after use, and are also incredibly unstable.

As mentioned, only 3 are known to be in circulation, currently possessed by Charlie, Zackery, and DSpirit respectively.
Dylan Moran

A proclaimed novelist, and author of a book about the Descendant's Theory.

## Discovery

During an expedition to Ember's Outpost, several books taken from the Riverwood library were discovered. Many being written by Moran himself. His most proclaimed and important book being his novel on the Ancestors Theory. In it is where the very first mention of the "Ancestral Plains" is mentioned.
Awakening

Most of the members of the SMP started their journeys by "Awakening". This is due to an unknown event that caused the people of the CubbzSMP region to fall into a mysterious slumber/coma, leading to the decay of all previous locations. While this "rest" has never been found to be fatal to anyone, it curses everyone to have no recollection of their past lives. It is currently unknown whether these memories can be restored in any way.

A majority of the members of the SMP awoke in a mysterious "Awakening Cave" located in DawnCity, however there have been few exceptions to this trend. For example, Zack awoke in a spot very close to a particular Windmill atop the mountains of the valley. In addition, Cubbz & Will awoke in Dawn Castle. Seeing as how these locations heavily connect to each of these member's speculated ancestor, it can be assumed that the location of their awakening can help deduce a bit about their past life. There has been no trend similar to this found among the people who have awoke in the Awakening Cave.
Meat Lantern

## General Information

**Meat Lantern** (O-04-84) is a non-fightable TETH-class Abnormality, that was originally contained at L Corp. Headquarters.

While it does not make an actual appearance in-game, it is featured in its E.G.O **Lantern**.

## **Gallery**

Featured in Lobotomy E.G.O::Lantern Don Quixote
## **Trivia**

* Meat Lantern previously appeared in *Lobotomy Corporation* as one of the Abnormalities contained at headquarters.
* Faelantern is related to this Abnormality.
	+ Both it and Meat Lantern share the name "Lantern" for their E.G.O.

## **External Links**

* Meat Lantern - *Lobotomy Corporation* wiki
Kerstman van shitaro

25-12-2022

de kerstman wou terug naar zijn workshop gaan en toen

zag hij de skelet magier en hij volgde

en toen zag hij een wither en de kerstman ging gelijk naar King liam en zei het tegen hem

en King liam ging meteen naar en zei val de schuilplaats aan van de skelet magier

veder heeft de kerstman niks meer gehoord

maar zijn workshop is in
Het paleis van shitaro

dit paleis is gebouwd door King liam en staat in Shitaro het is van goud enzo het is een mooie paleis maar waarom heeft King liam hem daar gebouwd en niet voor het dorp maar ja de dorpelingen vinden het niet erg dat het paleis daar staat

maar in het paleis is een geheime doorgang naar De shuilplaats van de skelet magier maar dat is nu vernietigd
List of E.G.O Gifts

**E.G.O Gifts** (*Korean*: E.G.O 기프트) are items that can be obtained in dungeons through skill checks with Abnormalities. They grant boons to the Sinners, ranging from inflicting debuffs to enemies, granting buffs, healing allies, or even revival.

E.G.O Gifts are a special type of E.G.O equipment given as presents from Abnormalities, typically in the form of simple trinkets. In the case of Limbus Company, E.G.O Gifts are more general and may have little to no relation to either Abnormalities or E.G.O.

While not as strong as E.G.O weapons or suits, Gifts can still carry potent boons. They are still a part of the ego pertaining to the Abnormalities, sharing the same corrosive risks as regular E.G.O, though this is not reflected in-game.

## Story Dungeon Exclusive

Each Story Dungeon has its own set of obtainable E.G.O Gifts, exclusive to that chapter. Though, some E.G.O Gifts can also be found in the Mirror Dungeon.

## Mirror Dungeon

A choice between 3 random E.G.O Gifts is presented at the start of each floor, and a Gift may be rewarded after clearing a combat encounter. They may also be purchased from the Dispenser.

Additionally, E.G.O Gifts can be obtained through Abnormality events. Though not every Gift has an associated event, and not every event may be available in a given Mirror Dungeon (even if the corresponding Gift is). For more information on what events are available in a Mirror Dungeon, please see their respective pages.

*All E.G.O Gifts introduced in a particular Mirror Dungeon are available in the subsequent Mirror Dungeons as well.*

## Trivia

* Unless stated otherwise, most E.G.O Gifts still apply with E.G.O Skills.
* Status effect need to be applied by the skill itself. If the status effect is applied because of a gift, the condition isn't fulfilled. Status effects applied because of a passive are probably also not taken into account.
* If the skill applies a status effect next turn, it will be taken into account on the turn of the skill.

## External Links

* *Mirror Dungeon - E.G.O Gift List (E.G.O 기프트 목록) - Korean page (Namuwiki)*

## References

1. ↑ Binah: *"One can take the word Gift literally: a present from the Abnormalities. Though weaker than the E.G.O Equipment, they are still a part of the ego pertaining to the Abnormalities. Beware however, that taking too many of such trinkets that hold the egos of others may cause one’s own colors to be muddled and faded."*
(*Lobotomy Corporation (Game)*, Binah Mission, "The Ego's Accesories")

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Moustachioed Twinhooks Pirate

**Moustachioed Twinhooks Pirate**

**Skills**

**Hook Slice** 38 (40-2) Atk Weight ⯀**Amt.** x3  [Heads Hit] Inflict 3

**Consecutive Hook Slice** 38 (40-2) Atk Weight ⯀**Amt.** x2  [Heads Hit] Inflict +2  Count [On Hit] Inflict 5

**Battle Cry** 38 (40-2) Atk Weight ⯀**Amt.** x1 [On Use] Gain 2  next turn.Turn End: Heal HP equal to the shield HP.

**Tear the Gap** 38 (40-2) Atk Weight ⯀**Amt.** x1 Coin effects activate when this unit has . [Tails Hit] Deal +30% damage [Tails Hit] Deal +30% damage

**Passives**

**Easy Breathing**If this unit has , gain 5  upon Clash Win.

**Two Sides Of a Coin**Every turn, if the first Coin 'Heads Hits', gain 1  next turn.
If the first Coin 'Tails Hits', gain 1  next turn.
Courded

Isaac, otherwise known as Courded is one of the former members of Dawnguard, and currently a member of New Dawnguard. He suffers from a reported permanent state of hypothermia, which results in his blue skin tone.

## Backstory

Like most of the members of the SMP, Isaac's life before he first awoke in the CubbzSMP is a mystery. Although, there is speculation that he may be a Descendant of Vlyad.

## Story on the SMP

Isaac was one of the very first to awake, and subsequently was there since the very first expedition to Garnet's Amethyst. After this event, he would be welcomed into Dawnguard as the village's first line of defense. Later, he would assist in the expedition for Dante's Relic, and the following expedition to Tophet.

He was part of the group that entered the portal to the Thieves Guild region during the expedition to Lockport.

Isaac would continue to actively partake in expeditions with his fellow Dawnguard, and as he grew closer to nearly everyone, though particularly to Zack. A friend group would form including Isaac, Zack, Leo, and Friend A, and soon enough they start to see somewhat unorthodox things. That including anything from the old lord of Dawnguard, to even a female warrior that at this point they knew nothing about.

At some point after the expedition to Lockport, Isaac would mysteriously disappear for around two months, as he had been kidnapped and taken to the Delta Fortress, though luckily he would eventually be found and broken out of by an exploration party from CubbzSMP.

Some time later during a regular meeting at the podium, he would be knocked down by The Guild and, along with the rest of his allies, be chased out of Dawn City. He would go on to become one of the four founding members of The New Dawnguard. However, this would lead to him being captured by Zackery, imprisoned, and eventually have his arm brutally ripped off, and be purposely exposed to the Void Spread in order to force him to give away the location of The New Dawnguard. Luckily he would go on to be rescued, and saved from the Void Spread in Garret's Healing Temple, and have his arm be healed but the downfall being major scars of what was his arm.
King liam

koning liam heeft een groot paleis in zijn eigen stad genaamd Shitaro maar hij is opgepakt en in de cel met veel bewaking opgesloten hij was de skelet magier ook in 2002 en 2022 dus king liam was dus de duilvelse magier ooit in vigadoe waar nu Shitaro

King liam heeft een geheime door gang gehad van zijn huisje tot aan de berg van de mijnen van De shuilplaats van de skelet magier hij heeft op 5-10-2002 9 van de 10 dorpelingen met vleugels dood gemaakt maar 1 dorpeling met vleugels is ontsnapt maar hij weet wie dat was dat was johnny vogel

07-10-2022

hij is terug maar dan paars King liam

heeft maatregelen genomen

die hij niet  deed  om zo

de aanval van Skeletten te plannen

25-12-2022

King liam als de skeletmagier was op zoek naar een portaal de nether portaal waar hij de laaste wither hoofd

zocht maar er net niet in slaagde maar hij ging naar zijn De shuilplaats van de skelet magier

12-03-2023

King liam werdt opgepakt in de berg waar hij  Mountain stone aan het  zoeken was en  de  army van het paleis ondekte een geheime gang  met  lava onderin maar met een geheime  deur  naar de schuilplaats  de berg  en de geheime gang worden afgesloten en johnny vogel werdt de nieuwe koning  maar aan wie king liam Mountain stone verkocht is ontduidelijk
Magia da imaginação

a magia da imaginação gira em torno de distorcer a realidade, a passiva base da magia da imaginação é que sempre que você lançar um feitiço sem tipo de dano determinado, você rola 2 dados, o primeiro dado é um d4 que determina a categoria do dano (1-físico, 2-mágico, 3-energia, 4-químico), o segundo dado é rolado de acordo com a tabela para determinar o tipo de dano do feitiço.
Dante's Relic

## History

A powerful relic that once belonged to the Divine Warrior, Dante.

## Discovery

The location of this relic was discovered during the first expedition to Diamonds Labyrinth and then later truly discovered and recovered during the first Relic expedition by Friend A. , which he then takes the relic for himself and runs off.

A bounty was then placed on Friend A for the relic, until eventually he scheduling a meeting with Will to offer the blade in return for protection against SadCheese's assassination attempts. One week later, the blade was safely in possession of Dawnguard.

Following The Guild's invasion of Dawn City, Will and Friend A were able to escape with it before The Guild could find it,

Its current whereabouts are unkown,

## Abilities

Its known abilities so far are to spawn a wolf that attacks whoever is hit. If you spam click someone, you will have a bunch of wolves attacking them.
Item inicial (músico)

livro de canções

Um livro com várias músicas famosas e com espaços para novas composições, o que será que irão escrever agora?

Permite que o dono realize feitiços e ataques do caminho Músico da classe artista.

Quando equipado aumenta 3 pontos do talento secundário música.

violão

Um violão de madeira para tocar lindos acordes, soa bom, não?

Permite que o dono realize feitiços e ataques do caminho Músico da classe artista.

Quando equipado aumenta 3 pontos do talento secundário música.

flauta

Uma flauta de madeira que toca doces melodias agudas, que músicas mais ela é capaz de cantar?

Permite que o dono realize feitiços e ataques do caminho Músico da classe artista.

Quando equipado aumenta 3 pontos do talento secundário música.

lira

Uma pequena lira reluzente que toca melodias suaves, capazes de acalmar qualquer um quando bem manuseada.

Permite que o dono realize feitiços e ataques do caminho Músico da classe artista.

Quando equipado aumenta 3 pontos do talento secundário música.

violino

Um belo violino que pode ser tocado tanto com o arco quanto com os dedos.

Permite que o dono realize feitiços e ataques do caminho Músico da classe artista.

Quando equipado aumenta 3 pontos do talento secundário música.

kalimba

Uma pequena caixinha de madeira com dentinhos de metal que podem ser tocados para reproduzir um som aconchegante.

Permite que o dono realize feitiços e ataques do caminho Músico da classe artista.

Quando equipado aumenta 3 pontos do talento secundário música.
Wiki gentilicios españa

**¡Bienvenidos a Wiki Gentilicios españa!**
Registro de gentilicios de España

Somos una comunidad web colaborativa sobre Gentilicios españa en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
LCCB Assistant Manager Ishmael

**LCCB Assistant Manager Ishmael**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Shove** 39 (40-1) Atk Weight ⯀**Amt.** x3 [On Use] Gain +4  to this Skill Slot next turn  If target has 8+ , Skill Power +2 [On Hit] Inflict 3

**Quake Rounds** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  Spend 1    [On Hit] Inflict 8 ; Inflict +2  Count Spend 1    [On Hit] Inflict 8 ; Inflict +2  Count

**Suppress** 39 (40-1) Atk Weight ⯀**Amt.** x1 If target has 5+  Count, Coin Power +1 [On Hit] Trigger  Spend 1    [On Hit] Inflict 4 ; Inflict +2  Count Spend 1    [On Hit] Inflict 4 ; Inflict +2  Count Spend 1    [On Hit] Inflict 5

**Guard** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Use] Gain +4  to this Skill Slot next turn  At 0 , gain 2 more

**Passives**

**Eye for Weakness** **x3 Res**Attacks inflict 1  in a won clash.

## Trivia

* This Identity mirrors Saude in the alternate world.
* Despite wearing her ribbons in the sprites and in the portraits of other Identities, she is only depicted wearing her headband in her own portraits.
Tomo mágico

Um tomo muito antigo contendo muitas informações de feitiços de muhiro, perfeito para um aprendiz sedento por aprender uma magia nova.

materialização densa: 1 vez por dia o tomo pode ser usado para gerar 50 cargas de muhiro, pode ser absorvido ou guardado caso tenha frascos condensantes, se nenhuma das ações for feita, a muhiro irá se dissipar no ar e se tornará inútil.

espaços de ação: 0
Rio de gelo

Cria uma linha de água que começa do mago, a linha possui 10 metros de comprimento e 3 metros de largura, quando o rio se forma tornos os inimigos dentro do rio levam 2d6 de dano mágico, com o rio o formado, na próxima rodada no turno do mago ele congela emergindo estacas de gelo, causando 4d4 de dano físico perfurante a todos os inimigos.

custo: 4.000 cargas de muhiro

espaços de ação: 3

alcance: 10 metros de comprimento, 3 metros de largura
Leuchttulpen

Die **Leuchttulpe** ist eine der ersten Nutzpflanzen, die zu Beginn des Spieles gefunden werden können. Sie wird in unterschiedlichsten Herstellungsrezepten verwendet und kann mit einem Kochtopf gekocht werden, um verschiedene Gerichte herzustellen.

Leuchttulpen können mit Leuchttulpen-Samen angepflanzt werden.
Der Anfang

Nach dem Intro finden wir uns in einer recht sperrlich, durch das blaue Licht des Kerns, beleuchteten Höhle wieder. Der kleine, komplett von Wurzeln überwucherte Raum, bietet einen guten Zugang zu anfänglich nützlichen Ressourcen, welche zum Herstellen einiger Werkzeuge, wie Spitzhacke und Fackel von Nutzen sind.

## Essen

Die Essensrationen zu Beginn sind gering, Du solltest Dich also nach etwas Essbarem umschauen. Für den Anfang sind Pilze eine geeignete leicht zugängliche Nahrungsquelle. Du wirst jedoch auf deinen Reisen noch einige nützliche Pflanzen finden können. Herzbeeren, Bompaprika und Leuchttulpen sind im Anfangsgebiet weit verbreitet und lassen beim Abbau Samen fallen, welche, nach dem Pflügen des Bodens mit einer Hacke, eingepflanzt werden können.

## Einfache Herstellung und Bergbau

Um Werkzeuge wie Gießkanne und Kupferhacke herzustellen, wird eine normale Werkbank benötigt. Sie wird dir erlauben, Kupferwerkzeug herzustellen. Kupfererz ist im Erdbiom eine häufige Ressource und kann am einfachsten gefunden werden, indem man Ausschau nach funkelnden Blöcken hält. Stelle einen Ofen her, um dein Erz in Kupferbarren einzuschmelzen und Werkzeuge, Waffen sowie Rüstung herzustellen u.o zu verbessern. Du kannst damit ebenfalls Stauraum in Form einer Kiste herstellen.

## Fortgeschrittene Herstellung

Machen wir Dich nun bekannt, mit ein paar anderen Werkstationen, die Du noch herstellen wirst.

### Abwrack- und Reparaturstation

Mit der Abwrack- und Reparaturstation kannst Du, Rüstungsteile sowie Werkzeuge und Waffen zerlegen, reparieren oder aufbessern. Dafür legst du das jeweilige Ausrüstungsteil in eines der Felder und drückst den dazugehörigen Knopf. Andere Gegenstände können in dieser Station nicht verwendet werden.

### Kochtopf

Am Kochtopf kannst Du zwei Zutaten kochen, was sie zu einer gekochten Mahlzeit, mit einer Kombination aus den Effekten, der verwendeten Zutaten macht. Kombiniere am besten die Lebensmittel mit den Effekten, die Du für deinen Spielstil nützlich findest.

### Kupfer Amboss

An diesem Amboss kannst Du verschiedene Rüstungsteile herstellen. Später wirst Du mittels verbesserter Ambosse, noch fortschrittlichere Ausrüstung herstellen können.

### Zinn Werkbank

Die verbesserte Version Deiner ersten Werkbank.

## Ziele

Nun wo dir deine Umgebung bekannt ist, lass uns über Ziele sprechen. Das erste Hauptziel deiner Reise wird es sein, Glurch die abscheuliche Masse zu besiegen. Dieser gigantische Schleim ist in dem vom Schleim verseuchten Areal der Höhlen zu finden. Du wirst wissen, dass du in seiner Nähe bist, wenn du spürst, wie die Erde durch seine Sprünge unter dir bebt. Aber keine Sorge, er springt auf der Stelle und wird nicht angreifen, solang du einen Abstand von 4-5 Blöcken zu ihm hältst. Sei gut vorbereitet wenn du versuchst, es mit ihm aufzunehmen!
Aida

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## General Information

### Status

Alive

**Aida** (*Hangul:* 아이드, *Aideu*) is the leader of Los Mariachis and is a minor antagonist in Canto II: The Unloving.

## Personality

Aida is someone who values entertainment above almost everything else life has to offer, with her love of gambling being an extension of that. While she is willing to follow the rules while playing a game, she will not accept a losing outcome when she knows that she has the ability to overwhelm the winner with force. Even when starting a fight, she keeps her usual relaxed and calm attitude.

## Story

Aida is the boss of Los Mariachis, one of the major Syndicates in the Backstreets of District 10, and a participant in the poker game for control over the casino as well as the Golden Bough found underneath it. Aida and the other players play the game normally until Rodion begins to act suspicious, causing the Tieqiu Boss to accuse her of cheating. After the Tieqiu Boss was proven wrong and appropriately punished for it, Sonya accepts Rodion's win and leaves but Aida does not do the same. She reveals that the whole time she had planned to use Los Mariachis to win by force if she lost the game, and her and her crew attack The Sinners. While she loses the fight, Aida does escape with her life.

## Gallery

* Assets
* Cutscene Art

Story Log Portrait

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Essensration

### Info

Proviant in einer Dose, der sich jahrelang hält. Du solltest dich bald nach besserer Verpflegung umschauen.

### Verkauf

1

Die **Essensration** ist eine Mahlzeit, die Spieler der Klasse Forscher, Bergmann und Kämpfer, 3 Mal zu Anfang eines neuen Spielstandes bekommen. Essensrationen können nicht erneut hergestellt werden.
Riesen-Pilz

### Info

Der König aller Pilze. Er wuchs in perfekten Bedinungen und wurde dadurch gigantisch groß.

### Verkauf

11

Der Riesen-Pilz ist eine seltene Form des normalen Pilzes. Er erhöht die maximale Gesundheit des Spielers um 25 Punkte und sättigt ihn um 15 Hungerpunkte. Gefunden werden kann er in den Erdhöhlen und in seltenen Fällen auch in den Lehmhöhlen als Teil eines Mikrobioms.

Er befindet sich üblicherweise 1-2 Mal in einer Welt.

## Anmerkungen

* Laut eines Entwickler Kommentares, kann der Riesen-Pilz nachgewiesen 3 Mal erscheinen, wenn ein Mikrobiom bei der Weltengenerierung, von einem Anderen überschrieben wurde.
Core Keeper Wiki

**Willkommen im deutschen Core Keeper Wiki!**0 Aktive Redakteure bearbeiten gerade 18 Artikel (293 Seiten insgesamt) und 71 Dateien.Offizielle Links: Discord • Twitter • TikTok • YouTubeBei Steam kaufenÜber das Spiel
> Finde Relikte und baue Ressourcen ab, um deine Basis zu bauen. Stelle Ausrüstung her, überlebe und verstärke den Kern. Besiege gigantische Monster, entdecke versteckte Geheimnisse, ernte Pflanzen, koche neue Rezepte und erkunde eine prozentual generierte Untergrundwelt in einem Mining Sandbox Abenteuer für 1-8 Spieler.
>
>

**Core Keeper** ist ein Sandbox Spiel mit überlebens Aspekten. Es beinhaltet Herstellung, Kampf, Ernten, Bergbau und Bosskämpfe in einer unterirdischen Szenerie. Core Keeper ist momentan bei Steam als Early Access verfügbar.**Ablauf*** Der Anfang
* Mehrspieler
* Steuerung
* Fähigkeiten
* NPCs
* Gegner
* Bosse
* Statuen
* Saisonale Events

* Herstellung
* Mining
* Landwirtschaft
* Angeln
* Kochen
* Pinsel
* Lichtquellen
* Karte
**Items*** Nahrung
* Werkzeug
* Waffen
* Rüstung
* Zubehör
* Materialien
* Wertvolles
* Verbrauchbares
* Platzierbares
**Biome*** Die Erdhöhlen
* Die Lehmhöhlen
* Die vergessenen Ruinen
* Azeos' Wildnis
* Das versunkene Meer
* Schimmel Dungeon
* Larvenstock
* Verlassene Metropole
Hervorgehobener ArtikelEssen und KochenNahrung ist eine der wichtigsten Gegenstände im Spiel. Sie kann auf ganz natürliche Weise, beim Erkunden der Welt gefunden, oder auch vom Spieler selbst angebaut und geerntet, werden.

Nahrung gibt dem Spieler beim Verzehr verschiedene Effekte, darunter z.B. Gesundheitsregeneration, Geschwindigkeit usw.Lebensmittel können auch in einem Kochtopf, zu einer hochwertigeren Mahlzeit verarbeitet werden. Jede Kombination gibt dem Spieler verschiedene, erheblich verstärkte Effekte und wird nach erstmaligem Kochen, dem Rezeptbuch hinzugefügt.
Bestimmte Lebensmittel, wie beispielsweise der Riesen-Pilz, erhöhen beim Verzehr die maximalen Gesundheitspunkte des Spielers um 25.

**Weiterlesen**Wiki CommunityLeiste einen BeitragEin Jeder von Euch ist dazu eingeladen, beim vervollständigen des Wikis zu helfen:* Regeln dieses Wikis
* Der Einstieg
* Wie kann ich beitragen?
* Guides
* Alle Hilfsartikel
Escopeta

*arma média, pesada*

surto de balas: dispara um tiro de várias balas que causa 4d2 de dano físico perfurante na área amarela, cada dado representa o dano de cada bala separado, causa 1d2 de dano físico perfurante nas áreas roxas. Caso o alvo seja atingido a 1 metro de distância, ele toma 6d2 de dano, ele também recebe o valor se estiver dentro de todas as área de efeito, a central e as 2 laterais.

espaço de ação: 3

alcance: 3 metros
Herzbeeren

Die **Herzbeere** ist eine der ersten Nutzpflanzen, die zu Beginn des Spieles gefunden werden können. Sie wird in unterschiedlichsten Herstellungsrezepten verwendet und kann mit einem Kochtopf gekocht werden, um verschiedene Gerichte herzustellen. Herzbeeren können mit Herzbeeren-Samen angepflanzt werden.
Grottling-Brot

Stub*Dieser Artikel ist ein Stub. Du kannst Core Keeper Wiki helfen, indem du ihn erweiterst.*

## Details

### Info

Trockenes, hartes Brot. Es fühlt sich an, als würde man Kreide kauen, aber immerhin füllt es den Magen.

### Verkauf

5

Das **Grottling-Brot** ist ein Nahrungsmittel, welches des öfteren von Grottlingen fallen gelassen wird.
Abalo terrestre

Concentra sua magia no solo, causando um terremoto, o terremoto afeta uma área cônica causando 2d4 de dano físico de esmagamento e aplica a passiva do elemento terra, inimigos atingidos pelo abalo terrestre precisam fazer um teste de sobrevivência, caso falhem, os inimigos ficarão atordoados por 1 rodada.

custo: 200 cargas de muhiro

espaços de ação: 2

alcance: 5 metros
Bompaprika

Die **Bompaprika** ist eine der ersten Nutzpflanzen, die zu Beginn des Spieles gefunden werden können. Sie wird in unterschiedlichsten Herstellungsrezepten verwendet und kann mit einem Kochtopf gekocht werden, um verschiedene Gerichte herzustellen.

Bompaprika können mit Bompaprika-Samen angepflanzt werden.
Kochtopf

### Info

Das Kochen von Zutatet entfaltet ihr volles Potential. Kombiniere zwei und sieh, was dabei herauskommt!

### Verkauf

7

Der **Kochtopf** ist eine Werkstation, mit welcher man aus *2 Lebensmitteln* ein Gericht herstellen kann.
Jede Kombination ergibt ein anderes Gericht, dass dem Spieler unterschiedliche Effekte gibt. Die Effekte des Gerichtes richten sich nach den zwei Gegenständen, die zum Kochen verwendet wurden.
Pilze

**Pilze** können häufig in den Erdhöhlen zu Beginn des Spiels gefunden werden und geben bei Verzehr Gesundheits- sowie Hungerpunkte dazu. Pilze können auf Fungus-Boden wachsen und benötigen keine Bewässerung. Dadurch können sie ohne Mühe vermehrt werden, locken durch den Fungus-Boden allerdings auch Pilzbolde an.

Der Riesen-Pilz ist die seltene Alternative zu üblichen Pilzen, er erhöht deine Gesundheit permanent.

Pilze sind eines der am einfachsten zu findenden Lebensmittel zu Beginn des Spiels. Sie werden in einer ganzen Reihe an Rezepten für verschiedene Gerichte genutzt und sind eine nützliche erste Nahrungsquelle.
Box

A box is the normal box type, having only 1 floor.

## Boxes In-Game

### Ring 1

* Box of Learning
* Box of Chemical Factory
* Box of Green Hues
* Box of Labyrinths and Choices
* Box of Greenhouse Chaos
* Box of Inverted Insanity
* Box of Button Hunt
* Box of Coiled Conundrums
* Box of Outside Air
* Box of Test Tube Terror
* Box of Painful Attempts
* Box of Short Obstacles
* Box of Round and Round
Core Keeper

* Titelbild
* Logo

> Finde Relikte und baue Ressourcen ab, um deine Basis zu bauen. Stelle Ausrüstung her, überlebe und verstärke den Kern. Besiege gigantische Monster, entdecke versteckte Geheimnisse, ernte Pflanzen, koche neue Rezepte und erkunde eine prozentual generierte Untergrundwelt in einem Mining Sandbox Abenteuer für 1-8 Spieler.
>
>

**Core Keeper** ist ein kommendes Aktion-Abenteuer Sandbox Spiel, welches von Pugstorm entwickelt wird und von Fireshine Games veröffentlicht wurde. Aktuell ist Core Keeper auf Steam als Early Access erhältlich.

## Spielablauf

Der Spieler steuert einen einzelnen Charakter in einer prozentual generierten Untergrundwelt. Core Keeper verfügt über Einzel- sowie Mehrspielermodus, welcher es bis zu 8 Spielern aufeinmal erlaubt, gemeinsam zu spielen und zu erkunden.

## Entwicklung und Veröffentlichung

*Core Keeper* wurde erstmals auf der E3 am 11. Juni 2021 angekündigt.

Die geschlossene Alpha lief vom 23-30. September 2021 und erlaubte es Spielern, die sich vorab angemeldet hatten, dass Spiel zu spielen und den Enwicklern Feedback zu geben.

Die offene Alpha lief vom 01-15. Dezember 2021. Anders als bei der geschlossenen Alpha, konnte jeder, ohne nötige Anmeldung, das Spiel kostenlos herunterladen und über den Zeitraum spielen.

Am 10. Februar 2022 wurde bekanntgegeben, dass *Core Keeper* am 08. März als Early Access auf Steam erscheinen wird. Es wurde ebenfalls eine, bis zum 28. Februar, kostenlose Demo zur Verfügung gestellt.

## Trivia

* Ursprünglich sollte die offene Alpha am 14. Dezember 2021 enden. Sie wurde jedoch um 24 Stunden verlängert.
Ring 2

Ring 2 is a ring set on a series of islands surrounded by rocks.

## Trivia

* The tower in this ring was the first added.

## Secrets

* BoCA
* BoEWJ
* Sky Lobby
* Graveyard

Box of Cliffside Ascension
To reach BoCA, do a wrap behind the community culture sign, and then climb ontop of it. Then, go into a miscolored part on the nearby rock to enter the portal room.

Box of Extreme Wall Jumping
To reach the Extreme, simply find a slightly transparent part under the bridge to the citadel and go in to reach the portal room, then do a small obby.

Sky Lobby
To reach the Sky Lobby (And NEAS), simply go behind the portals on the Advanced island.

Sky Lobby
To reach the Graveyard secret, go up to the remorseless towers and jump onto a nearby plank. Then go around the rocks to see a portal.
Converter

Apanha uma quantidade de elemento e o converte para outro elemento que você queira e consiga controlar.

quantidade de elemento que é convertido:

lvl de classe (mago) 1~5: volume de uma cabeça humana | custo: 10 cargas de muhiro

lvl de classe (mago) 6~10: metade do volume de um humano | custo: 100 cargas de muhiro

lvl de classe (mago) 11~15: volume de um humano | custo: 1.000 cargas de muhiro

lvl de classe (mago) 16~: dobro do volume de um humano | custo: 10.000 cargas de muhiro

espaços de ação: 1
Box of Chemical Factory

Gallery Unfinished*This article needs images. You can help Derp's Generic Boxes Wiki by adding some gallery images.*

### Badge description

So this is where the Acid in BoTTT came from.

## What is Box of Chemical Factory?

**Box of Chemical Factory**, or **BoCF** for short, is a  Mid-High Easy ascension Box in Ring 1. It's made by the creator, LAKottke, and is supposedly where the Acid in Box of Test Tube Terror comes from.

## Floor Colors

 **Floor 1** | #91999E

## Trivia

* This is the first non-OG tower to be added to the game.
MistyMountainMemes

**MistyMountainMemes**, also referred to as "Memes" by Luke Kimbro, is a mysterious contributor to the Misty Mountain Legends community.

## Description

MistyMountainMemes is a Moderator of the MistyMountainLegends Twitch stream and runs the @MistyMountainMemes Instagram account. He has revealed himself to be in his late 20's and based out of the western half of America. He mentioned putting his children to bed, meaning that he is a father of at least two kids.
Box of Green Hues

Gallery Unfinished*This article needs images. You can help Derp's Generic Boxes Wiki by adding some gallery images.*

## What is Box of Learning?

**Box of Green Hues**, or **BoGH** for short, is a  Peak Easy ascension Box in Ring 1. It's made by STOEMEOETMEOREWOTRE. This tower also has its winpad in a completely seperate building.

## Floor Colors

 **Floor 1** | #789082

## Trivia

* This is the current easiest community box in the game.

## Continuing from this point

Move on to the  Medium boxes, preferably Box of Labyrinths and Choices
Tower of Right Angle Suffering

Gallery Unfinished*This article needs images. You can help Derp's Generic Boxes Wiki by adding some gallery images.*

## What is Tower of Right Angle Suffering?

**Tower of Right Angle Suffering**, or **ToRAS** for short, is a Peak  Challenging ascension Tower in Ring 1. It's made by LAKottke and vezpast.

## Floor Colors

 **Floor 1** | #ff9494
 **Floor 2** | #ff5959
 **Floor 3** | #ff0044
 **Floor 4** | #ff0084
 **Floor 5** | #ff00bb

## Trivia

* This is one of two very long towers in ring one, along with Box of Button Hunt.
* This replaced the old Tower of Rooftop Climbing for Ring 1.

## Continuing from this point

Go to Stack of Aerial Soaring To finish off Advanced in Ring 1.
Passarela de fogo

Lança um vento incendiado em formato de triângulo que causa 3d4 de dano mágico ao primeiro alvo atingido. a passarela de fogo não possui alcance máximo, irá percorrer até que atinja alguma coisa, deixando um rastro de terreno ígneo para trás, quando um personagem entrar em contato com o terreno ígneo, ele sofrerá a passiva do elemento de fogo.

custo: 3.000 cargas de muhiro

espaços de ação: 3

alcance: largura de 3 metros, percorre infinitamente em linha reta até atingir algo.
Criar

Converte muhiro em elemento de sua escolha. quantidade de elemento que consegue criar:

lvl de classe (mago) 1~5: volume de uma cabeça humana | custo: 100 cargas de muhiro

lvl de classe (mago) 6~10: metade do volume de um humano | custo: 1.000 cargas de muhiro

lvl de classe (mago) 11~15: volume de um humano | custo: 10.000 cargas de muhiro

lvl de classe (mago) 16~:dobro do volume de um humano | custo: 100.000 cargas de muhiro

espaços de ação: 1
Bomba de tinta

Arremessa uma bomba de tinta que explode no primeiro inimigo acertado, causando ao alvo acertado 1d4 de dano mágico de tinta e 2d4 de dano mágico de tinta a todos os inimigos numa área de 5 metros de largura.

custo: 2 pontos de tinta e 15 cargas de muhiro

espaços de ação: 1

alcance: 6 metros (explosão possui 5 metros de largura)
Efeitos de status

### Atordoamento

Um personagem atordoado não pode realizar qualquer ação enquanto estiver atordoado.

### Enraizamento

Um personagem enraizado não pode se mover, mas pode realizar ataques, usar itens e etc, contanto que eles não sejam capazes de mudar sua posição.

### Envenenamento

Um personagem envenenado recebe 1d2 de dano químico de envenenamento todo início de rodada e recebe desvantagem em testes.

### Cegueira

Um personagem afetado por cegueira não consegue enxergar.

### Lentidão

Um personagem afetado por lentidão tem sua locomoção reduzida.

### Exposto

Um personagem exposto não é capaz de entrar em modo furtivo.

### Derrubado

Um personagem derrubado concede desvantagem quando é alvejado por ataques, não é capaz de se mover mas é capaz de realizar ataques, pode gastar 1 espaço de ação para levantar.

### Inconsciente

Um personagem inconsciente não é capaz de fazer nada, é o estado em que os personagens jogáveis entram ao chegar a 0 pontos de vida.

### Dormindo

Um personagem que estiver dormindo não pode realizar nenhuma ação, mas sofrer dano acorda, removendo o status de dormindo.

### Sangramento

Um personagem afetado por sangramento recebe 1d3 de dano físico esmagador todo início de rodada.

### Encantado

Um personagem encantado não poderá realizar ações, apenas andar metade de sua locomoção por turno na direção do personagem que o encantou

### Amedrontado

Um personagem amedrontado não poderá realizar ações, apenas andar metade de sua locomoção por turno na direção contrária ao personagem que o amedrontou.

### Exaustão

#### nível 1

Desvantagens em testes de talento primário e secundário

#### nível 3

Desvantagens em qualquer teste e -1/3 da locomoção

#### nível 4

Desvantagens em qualquer teste e -1/2 da locomoção
Isira

**Isira,** commonly referred to as **Iz**, is a wood elf rogue / warlock and a member of Quackers Investigation Inc. She is played by Deanna.

## Isira

Chibi character art by @Saigma on Instagram

## Character Info

### Also known as

* Iz
* Snackrifice

### Connections

* Quackers Investigation Inc (member)
* Myri (wife)
* Casper (owl familiar)

## Status

### Cause of death

After falling from a ship, Iz was snatched up by a monster, eaten whole. However, a 'post-credits' scene revealed Iz being spat out in front of the Allfather.
Ring 1

Ring 1 is a ring set on the rooftops of an unknown City, with each box being also atop a building.

## Boxes

### Beginner

* Box of Learning
* Box of Chemical Factory
* Box of Green Hues
* Box of Labyrinths and Choices

### Intermediate

* Box of Greenhouse Chaos
* Box of Fractured Treat Collection
* Stack of Short Lived Nostalgia
* Stack of Falling and Rising
* Box of Inverted Insanity
* Stack of Mini Section Traversal

### Advanced

* Box of Button Hunt
* Box of Coiled Conundrums
* Box of Outside Air
* Box of Test Tube Terror
* Tower of Right Angle Suffering
* Stack of Aerial Soaring

### Physically Painful

* Box of Painful Attempts
* Box of Short Obstacles
* Stack of Slanted Suffering

## Trivia

* The tower for this ring used to be Tower of Rooftop Climbing, but it was replaced with Tower of Right Angle Suffering.

## Secrets

* BoRAR
* NEAB
* Sky Lobby

Box of Round and Round
To reach BoRaR, simply go behind the community culture signs and fall onto a blue pipe. Then enter the windows to get to the portal room.

Not Even a Box
To reach NEAB, simply jump through a miscolored part behind the elevator to reach its portal room.

Sky Lobby
To find the sky lobby, simply look for a broken window under the bridge to ToRAS, and then jump in to reach the Sky Lobby portal.
Dobrar

Controla uma quantidade de elemento e o arremessa em linha reta na direção do inimigo causando 1d4 de dano mágico (adiciona mais 1d6 pra cada aumento de tamanho).

quantidade de elemento que consegue dobrar:

lvl de classe (mago) 1~5: volume de uma cabeça humana | custo: 10 cargas de muhiro

lvl de classe (mago) 6~10: metade do volume de um humano | custo: 100 cargas de muhiro

lvl de classe (mago) 11~15: volume de um humano | custo: 1.000 cargas de muhiro

lvl de classe (mago) 16~: dobro do volume de um humano | custo: 10.000 cargas de muhiro

espaços de ação: 2

alcance: 10 metros (projétil que para no primeiro alvo atingido)
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