Monster Modifications (April 2021)

The following changes will occur to the following monsters soon:

* ***Water Dragon Knight (Chow)*** - Before Modification: Skill 3: Flow (Passive): Gains Immunity against Unrecoverable effects. Additionally, you recover 15% of your HP when your turn ends. Also, the damage you deal will be increased according to your current HP. (Automatic Effect). **Post Modification: Skill 3: Flow (Passive):** Gains immunity against unrecoverable effects. Additionally, you will recover 15% of your HP when your turn ends and your **attack power will increase for 1 turn when you land a critical hit.** Also, the damage you deal will be increased according to your current HP.

* **Wind Dragon Knight (Leo)** - Before Modification: Skill 3: Eye of the Storm (Passive): The attack speed of all enemies and allies is limited to your attack speed. This effect does not affect enemies with the same skill or Boss Monsters. Decreases the enemy’s Attack Bar by 10% with an attack. (Automatic Effect). **Post Modification: Skill 3: Flow (Passive):** The attack speed of all enemies and allies is limited to your attack speed. This effect does not affect enemies with the same skill or Boss Monsters. **Decreases the attack bar of all enemies by 8% upon acting.** (Automatic Effect).

* **Wind Cannon Girl (Christina)** - Before Modification: **Skill 4: Rolling Cannon (Awakened)**: Attacks all enemies with a cannon gun. The damage increases in proportion to the number of allies alive and Attack Power of all allies. (Reusable in 5 turns) **Post Modification: Skill 4: Rolling Cannon (Awakened)**: Attacks all enemies with a cannon gun, **three times**. The damage increases in proportion to the number of allies alive **and you will have a 25% chance of ignoring the enemy's defense**.

## New Units

New Units added to the game include:

* Gardeners (Three Star Monsters)
* Hydras (Four Star Monsters)
* Centaurs (Five Star Monsters)

## Dark Hydra

Rank: Natural Four Star

Type: HP

Leader Skill: Increases the Attack Power of all allies by 25%.

Abilities

Skill 1: Feast: Attacks the enemy a number of times in proportion to the number of hydra heads active. Damage dealt is proportionate to your MAX HP.

Skill 2: Hydra Skin: Increases your defense and the chances of receiving a glancing hit for 2 turns and provokes all enemies for 1 turn with a 75% chance. (Reusable in 5 turns).

Skill 3: Dark Bludgeon: Attacks the target enemy four times with each attack dealing more damage in proportion to the number of harmful effects on the enemy. You will ignore the enemy's defense if you have all of your hydra heads active.

Skill 4: Hydra (Passive): All four hydra heads are active when you start the battle. A hydra head will become inactive when you fall under 70%, 40% and 10% of your MAX HP. Recovering your life will reactivate your hydra heads.

## Water Gardener

Rank: Natural Three Star

Type: Support

Abilities

Skill 1: Shovel Smack: Attacks the enemy with a shovel, stunning them for 1 turn with a 15% chance.

Skill 2: Fruit of the Forest: Removes all harmful effects on all allies and recovers their HP by 10% for each harmful effect removed. (Reusable in 5 turns).

Skill 3: Preservation: Casts soul protection on the target ally and increases their defense for 3 turns. (Reusable in 6 turns).

## Wind Centaur

Rank: Natural Five Star

Type: Support

Abilities

Skill 1: Magic Bow: Attacks the enemy with a magical arrow, instantly detonating any continuous damage or bomb effects on the enemy. Damage dealt is proportionate to your attack speed.

Skill 2: Swift Scout: Increases the attack bar of all allies by 20% and increases their defence and attack power for 2 turns. (Reusable in 5 turns).

Skill 3: Scouts Fire (Passive): When an ally is attacked, you will counter-attack using [Magic Bow] and their attack speed will increase for 1 turn. [Automatic Effect].