recursal/Fanatic-Fandom huggingface dataset:
Yasunari Adachi

**Yasunari Adachi** was a member of Clan Adachi of Tsushima and son of Lord Harunobu Adachi and Lady Masako Adachi. He and his brother Shigesato were hanged by Mongols following the Battle of Komoda Beach, where their father was also killed.

## Trivia

* In the Japanese dialogue, Yasunari's name is changed to 'Shigenari.' Giving every son in a family a name that included the same Japanese kanji character was a common practice for samurai families at the time.
Yoichi's Crossroads

NG+:

* Minor Legend Increase
* 8 Iron
* 2 Ghost Flowers

**Yoichi's Crossroads** is one of the locations in *Ghost of Tsushima.* It is part of Mongol Territory. It is located in Yoichi's Slope, and is just within Hiyoshi, on the border of Hiyoshi and Ariake.

## Description

Yoichi's Crossroads is just off Yoichi's Slope, in a forested area full of bamboo shoots and trees. The crossroads consist of a cemetery, and the Mongols also set up their flag, a yurt, and a makeshift stable. There is also a large bonfire right next to the yurt. On the west opening, there is a dead body staked on a pole.

## Collectibles

* Adak Tree artifact: by the bonfire
* Singing crickets: by where the Mongol leader is practicing

## Objectives

* Defeat the Mongols.

Possible bonuses:

* Kill an enemy using a Perfect Parry.
* Assassinate an enemy from above.
* Assassinate enemies from above without being seen (3)
* Find and observe the Mongol leader

## Rewards

### Base game

* Minor Legend Increase
* +8 Iron
* Stance Progress

### New Game+

* Minor Legend Increase
* 8 Iron
* 2 Ghost Flowers

## Gallery

Aerial view of the camp during the dayAerial view of the camp during the nightDaytime view of the west entrance of the camp (due east)Nighttime view of the west entrance of the camp (due east)Daytime view of the south part of the camp (due north)Nighttime view of the south part of the camp (due north)Daytime shot of the southeast part of the camp (due northwest)Nighttime shot of the southeast part of the camp (due northwest)Daytime view of the middle part of the camp (due south)Nighttime view of the middle part of the camp (due south)Daytime view of the northern part of the campNighttime view of the northern part of the camp
Bos

## Apariciones

**Bos**(Big Time Beagle  en EUA o Golfo Apandador Big Time en España), es un Perro ladron que a la vez es un nemesis principal de los Trillizos,y se lo ve a menudo robando con Sus Hermanos.

## Personalidad

Es alguien que le gusta alardear y mandar,tambien usa la violencia en los peores casos. su Madre mayormente lo culpa a el si en un plan muy elaborado que el hace con sus hermanos falla. ademas,tiene una adiccion muy extraña por tener de reheen a uno de los trillizos tal como se Vio en El Dia del Sobrino Unico.

## Apariencia

al igual que  Casi todos Los Chicos Malos y Su Madre. Bos lleva una gorra de color verde claro,unas gafas de un ladron que le cubre sus ojos,una remera Roja con Una Gran "B",Unos Jeans de color celestes,y unos Zapatos Completamente negros.

## Episodios Centrados En El

**Temporada 1**

* Día de Mala Suerte (Antagonista)
* La masacre del cumpleaños (Antagonista)

**Temporada 2**

* TBA

## Trivia

* De sus tres hermanos,Bos es el Jefe de su equipo (Los Chicos Malos).
Yasuhira Koga

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Yasuhira Koga

Yashuria

Yasuhira Koga was a retainer for Clan Yarikawa. He is also an expert swordsman and fierce enemy of Clan Shimura.

## Biography

Yasuhira worked as a retainer for Clan Yarikawa until after the Yarikawa Rebellion, when the Clan was dissolved and the retainers, including Yasuhira, dismissed. For 15 years, Yasuhira left Tsushima and was largely unheard from again until the Mongolian Invasion of Tsushima, at which point he returned to the island and allied himself with the Mongols. Seeking revenge on Lord Shimura for his part in suppressing the Yarikawa rebellions, Yasuhira worked to learn Heavenly Strike, an attack that struck quicker than the eye could follow. He confronted the musician Yamato for the tale of the Heavenly Strike, but when Yamato did not give him the answers he sought, he flew into a rage and slaughtered several innocent bystanders.

These sadistic actions caught the attention of Lord Shimura's nephew, Jin Sakai, who worked to track down Yasuhira and exact justice for his crimes. Yasuhira made a base of operations at a nearby Mongol outpost and looked through the Mongols' version of the Heavenly Strike tale to compare it to Yamato's, leading to a search for Shigenori's Rest, an ancient dueling ring. Collecting white leaves, Yasuhira deduced that a trail of white leaves would show him the way to the Heavenly Strike. He and the Mongols kidnapped a peasant, whose grandfather resided at the dueling ring. Yasuhira and the Mongols cut down a tree to get access to Shigenori's Rest, where they tracked down the peasant's grandfather. Yasuhira forced the peasant's grandfather to teach him the Heavenly Strike, and then murdered him.

Yasuhira was subsequently confronted by Jin, who had retraced his steps and killed the Mongols that accompanied him. Yasuhira reminds Jin that he was only a boy during the rebellions and admits that he had always dreamed of cutting Lord Shimura to the bone. Jin declared that Yasuhira would not live long enough to face him, and Yasuhira, eager to test out the Heavenly Strike on Jin, engaged him in a duel. Yasuhira, being a fast and capable swordsman, was able to hold his own against Jin for sometime. Jin studied Yasuhira whenever he performed the Heavenly Strike. Eventually, Jin was able to replicate the Heavenly Strike on Yasuhira, who was then struck by a bolt of lightning and burned to death.
Traveler's Rest Inn

NG+:

* Minor Legend Increase
* 8 Iron
* 2 Ghost Flowers

The **Traveler's Rest Inn** is one of the locations in the game *Ghost of Tsushima.* It is a minor Mongol camp just within Kashine, near the border between Kashine and Hiyoshi.

## Description

The Traveler's Rest Inn is an inn that was taken over by the Mongols. In the Mongols' pursuit of taking over the inn, they burnt a building just outside the east entrance of the inn. They also burnt a structure near the northwest portion of the property, behind the inn, and they also destroyed part of the western wall surrounding the compound. Parts of the south wall were also destroyed. The inn is accompanied by a stable.

## Gallery

Aerial view of the camp during the dayAerial view of the camp during the nightDaytime view of the east entrance of the innNighttime view of the east entrance of the innDaytime view of the south part of the camp (due north)Nighttime view of the south part of the camp (due north)Daytime shot of the north part of the camp (due south)Nighttime shot of the north part of the camp (due south)Daytime view of the west part of the camp (due north)Nighttime view of the west part of the camp (due north)Daytime view of the camp (due southwest)Nighttime view of the camp (due southwest)
Lena Ala de Sable

## Apariciones

“*En realidad ya no te quedan poderes, no te necesito, tú me necesitas. ¡Y no te permito entrar a mi cabeza!* ”
―Lena hacia Mágica[src]
**Lena Ala de Sable** (*anteriormente conocida como **Lena de Spell***) es una joven pata blanca antropomórfica sobrina de Mágica.

## Origen

Lena está inspirada en Minima de Spell y la sombra sensible original de Magica de "La Guerra de Sombras de Mágica". Ella es la sombra inteligente de Magica De Spell (2017) que la había creado como una figura sombría pero adoptó la forma de una adolescente con la intención original de provocar el fin de Rico McPato y su familia.

## Personalidad

Lena es una joven pata de personalidad algo calmada e indiferente que siempre pone a prueba su magia viendo como es capaz de controlarla, y a veces es algo valiente mostrando nuevas conductas en muchas ocasiones que se trate de pelea. Ella es la mejor amiga de Rosita Vanderquack.  No tiene rasgos similares a los de Mágica debido a su propio deseo de obtener la Moneda n.º de Rico para obtener su libertad, en lugar de venganza. Aunque valoraba su amistad con Rosita, inicialmente no le gustaba la familia y era terca y rebelde, pero al darse cuenta de para qué era la familia, trató de advertir a Rico sobre Mágica, pero fue en vano ya que Magica con el poder del eclipse la manipuló, al ser una sombra de su creación, para que dijera algo diferente. Se muestra que se volvió valiente y desinteresada cuando salvó la vida de Rosita sacrificandose a si misma y se enfrentó a Mágica, a quien no le importa en absoluto y le quitó su forma física. Lena sobrevivió y quedó atrapada en la sombra de Rosita hasta que ella y Violeta la liberaron. Lena se dio cuenta de que todas las familias no eran como Mágica. Luego se mudó con Violeta y los padres de Violeta la adoptaron.

## Apariencia

Lena lleva un mechón de pelo teñido de rosa, una sudadera gris y negro, una camisa color celeste debajo y unas zapatillas verde claro. Mientras que en su forma de sombra su cuerpo era de color azul oscuro y su mechón de color celeste. En su forma de hechicera sus ojos son azul cielo y su pelo está volcado y teñido de ese mismo color, su ropa también cambia, en esta utiliza ropa blanca y unos guantes y medias color celeste.

## Apariciones

### **Primera temporada**

* "La masacre del cumpleaños"
* "El Terror de los Terri-fermios"
* "Mandíbulas"
* "La otra bóveda de Rico Mcpato"
* "La Guerra de las Sombras"

### **Segunda temporada**

* "La Amistad Detesta la Magia"
* "Feliz Cumpleaños Doofus Drake" (Sin líneas)
* "Una Pesadilla en Killmotor Hill"
* "¡Lunainvasión!"

### **Tercera temporada**

* "¡El Reto de los Jóvenes Castores Mayores!"
* "¡El Fantasma y la Hechicera!"
* "¡La espada de Cistantino!"
* "¡La Última Aventura!"

## Episodios Centrados en élla

### **Primera temporada**

* "La masacre del cumpleaños"
* "El Terror de los Terri-fermios"
* "Mandíbulas"
* "La otra bóveda de Rico Mcpato"
* "La Guerra de las Sombras"

### **Segunda temporada**

* ¡La Amistad Detesta la Magia!
* ¡Una Pesadilla en Killmotor Hill!

## Trivia

* En todas sus apariciones en la temporada 1, todos ellos estuvieron centrados en Lena.
Zasho River Crossing

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Zasho River Crossing

### Rewards

Base game:* Minor Legend Increase
* 8 Iron

NG+:

**Zasho River Crossing** is one of the locations in *Ghost of Tsushima: Iki Island.* It is a minor Mongol camp located south of Zasho River. In Ghost of Tsushima: Legends, Zasho River Crossing is used for the survival stage "Blood and Steel."
Charms

Types of charms

**Charms** are items in *Ghost of Tsushima* and *Iki Island* that provide various benefits to Jin Sakai both in and out of combat. They are usually obtained by honoring Shinto shrines, completing side quests, or growing Jin's legend. Minor charms, represented by a silver icon instead of gold, grant lesser benefits than normal charms.

Two normal charm slots are available from the beginning of the game. Up to four additional minor charm slots are unlocked by honoring Inari shrines. In total, the player can equip six charms at once. Doing so will unlock the bronze trophy "A Charming Man."

In New Game+, additional charms become available for purchase from Baku the Voiceless.
Wind chime

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> A small bell that creates an enticing sound when thrown.
>
> ― In-game
>
>

The **wind chime** is a Ghost Weapon used by Jin Sakai. Jin can only invest one point into the wind chime skill tree, which will grant him access to Firecrackers. Jin can hold a maximum of ten wind chimes at a time.

## Gameplay

> Guards will investigate odd sounds. These chimes can be a distraction... or lure.
>
> ― Jin Sakai
>
>

When thrown, the Wind Chime causes a distraction and draws the attention of one nearby enemy. If Jin equips The Charm of Toxic Demise, the wind chime will release poison vapors that kill enemies who pick them up. The Wind Chime is the only Ghost Weapon that cannot be upgraded; instead, if the player invests a skill point into the Wind Chime Tree, they will gain access to a new ghost weapon: the Firecracker, which upon impact attracts the attention of multiple enemies. Before Jin throws the Wind Chime, he will be able to visually identify which specific enemy will be distracted. Unless Jin has the Charm of Toxic Demise equipped, the Wind Chime will do no damage.

## Capacity upgrades

 3
 4
The Lightning in the Storm

The Lightning in The Storm

Act: Iki Island Stop The Eagle Tribe

Start Location : Fune's Refuge

Previous: Jin From Yarikawa

Next: Massacre at Kidafure Village

Sypnosis: The Eagle has left Fort Sakai, but we still have to take it back if we want to save Iki.

Plot: Jin and other Raiders are planning to take back fort sakai but Jin still has to kill Khunbish.

Objectives: Speak with Fune

Travel To Fort Sakai

Defeat the Mongols

Free Raiders outside the camp

Defeat Khunbish

Kill Khunbish.
The Last Warrior Monk

**The Last Warrior Monk** (Norio Tale 1 of 9) is a side tale during Act 2: Retake Castle Shimura.

## Synopsis

After rescuing the warrior monk, Norio, from his imprisonment at Castle Kaneda, Jin Sakai meets up with him at Akashima Village. Norio informs Jin that the Mongols have abducted several monks from the village, including their leader, Hochi, a very skilled healer. Jin and Norio must track down all of the prisoners and bring them back to Akashima.

## Objectives

* Go to the tea fields with Norio
* Pick up the Mongols' trail
* Speak with Norio
* Follow the Mongols trail
* Free the captured monks
* Defeat the Mongols
* Speak with the monks

## Journal Entry

>  I traveled to Akashima Village to help the warrior monk Norio and his fellow monks. But the monks were abducted by Mongols, and Norio and I must find them.
>
> ― Jin
>
>

## Trivia

* If the player has already completed the Norio tale The End of Suffering, Norio mentions that first the Mongols kill Abbot Komei, and now they wish to kill Hochi next.
The Laughing Bandits

**The Laughing Bandits** is a Tales of Tsushima tale.

## Description

Kechi has endured much hardship under the Mongols. I'll take a look around, make sure things are in order.

## Objectives

* Speak with the crying woman in Kechi.
* Travel to Saki's home.
* Investigate inside the home.
* Investigate outside the home.
* Find the tracks.
* Follow the bandits' tracks.
* Speak with the injured man.
* Travel to the Komoda ruins.
* Reach the search area.
* Search for the bandits in the ruins.
* Kill the bandits.
* Optional: Kill the bandits.
* Talk to the woman inside the home.
* Return to Saki.
* Talk to the man at the dock.

## Rewards

* Minor Legend Increase
* Minor Melee Charm
* +10 Linen
Yarikawa Rebellion

The **Yarikawa Rebellion** was a revolt by Clan Yarikawa against the rule of Clan Shimura that occurred roughly twenty years before the Mongol invasion. Lord Tokiasa Yarikawa led the rebellion, and using his legendary "Dance of Wrath" technique, was able to slay Lord Shimura's father and brothers in combat. With Clan Sakai's and Clan Adachi's help, however, Lord Shimura was able to put down the rebellion and executed Tokiasa. A Clan Yarikawa retainer, Yasuhira Koga, called the Butcher of the Rebellion, escaped justice.

According to the musician Yamato, Tokiasa vowed to avenge his people from beyond the grave before he was executed for his crimes. Even after his death, the people of Old Yarikawa leave blessings to the late Tokiasa in hopes of killing their enemies. The Spirit of Yarikawa's Vengeance would answer their blessings, using the "Dance of Wrath" technique against their enemies.

When the Mongols invaded, Yasuhira Koga returned to work for them, forcibly learning the Heavenly Strike technique and murdering it's last master. He was killed by a lightning strike during a Duel with Jin Sakai after Sakai turned the Heavenly Strike on him. The woman donning the Spirit costume was also killed by Sakai when Sakai turned the Dance of Wrath on her. With the deaths of Koga and the "Spirit", the last remnants of the Yarikawa Rebellion were extinguished.
Vanity gear

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.It requires Iki updates.

> A warrior's presence and bearing can have a big impact on allies and foes alike.
>
> Explore Tsushma to find items that let you personalize your appearance.
>
> ― In-game description.
>
>

**Vanity Gear** pertains to special articles of clothing that are found throughout the island of Tsushima. They are purely for cosmetic purposes and do not enhance abilities, skills or techniques.

There are fifty-nine (59) pieces of Vanity Gear in the game and collecting thirty (30) of them counts towards the "Slay” trophy.

## Vanity Gear Locations

#### Sword Kits from Pillars of Honor (23)

* Twilight Oni (Wakou's Island)
* Mamushi Venom (Sakimori Overlook)
* Warrior's Brush (Kuta Grasslands)
* Spring Bamboo (Shigenori's Peak)
* Genbu's Darkness (First General's Field)
* Yasha's Embers (Hidden Springs Forest)
* Fuujin's Secret (Kaneda Inlet)
* Dueling Festival (Old Togo Rice Fields)
* Moon Bear's Paw (Hakutaku Forest)
* Breath of Hachiman (Old Kanazawa Marsh)
* Warrior's Faith (Umugi Cove)
* Hijiki in Sunlight (Old Clan's Hill)
* Hunting Bear (Yoshinaka Bay)
* Gold Koi River (Old Toyotama Hills)
* Bishamon's Fortune (Little Monk's Pond)
* Yuzu Peel (Sibling Bay)
* Azure Dragon (Endless Forest)
* Sly Tanuki (Iwai Village)
* Midnight Hanabi (Shinboku Inn)
* Shogun's Storm (Bitter Hills)
* Island's Keeper (Jogaku Temple)
* Tanuki's Brush (Mount Jogaku)
* Hidden Forest (Cape Izumi)

#### Haiku Headbands (16)

* Death (Tsutsu)
* Invasion (Azamo)
* Strife (Komatsu)
* Fear (Kashine)
* Refuge (Ariake)
* Defeat (Komoda)
* Peace (Hiyoshi #1)
* Serenity (Hiyoshi #2)
* Uncertainty (Akashima)
* Perseverance (Umugi)
* Survival (Otsuna)
* Preservation (Kushi)
* Rebirth (Kubara)
* Ruin (Kin)
* Hope (Sago)
* Strength (Jogaku)

#### Hats (Open World - 6)

* Wanderer's Straw Hat (TsuTsu)
* Oni's Blade Straw Hat (Ariake)
* Wood Spirit Straw Hat (Akashima)
* Toyotama Straw Hat (Otsuna)
* Riverbed Straw Hat (Kushi)
* Tengai (Jogaku Temple Lake)

#### Headbands (Open World - 11)

* Aozora Headband (Sensei Ishikawa's Dojo)
* Band of the Second Son (Omi Monastery: on top of the pagoda)
* Chikurin (TsuTsu – abandoned boat south of River Child's Wetlands)
* Crooked Kama (Jogaku Temple: on top of the pagoda)
* Forgemaster's Headband (Komatsu Forge: on top of Taka/Swordsmith building)
* Gyozen's Blindfold (Kubara Lighthouse: Nearby tower)
* Healer's Headband (Akashima Village: 2nd floor of burned pagoda)
* Natural Vengeance Headband (Ariake Lighthouse: on top of the lighthouse)
* Plum Blossom Headband (Kushi Temple: on top of the pagoda)
* Sago Blue Headband (Cedar Temple: on top of the pagoda)
* Warrior's Sunset Headband (Golden Temple: on top of the pagoda)

#### Masks (Open World - 3)

* Ivory of Woe (Kubara Crossing)
* Seiryuu's Glare (Sago Mill: inside the barn)
* Skeletal Vengeance (Stonecutter's Village)
The Legend of Black Hand Riku

## The Legend of Black Hand Riku

### Rewards

* Moderate legend increase
* Sarugami Armor

**The Legend of Black Hand Riku** is a mythic tale in *Iki Island*.

## Objectives

* Listen to Kashira's tale in Fune's Refuge
* Leave Fune's Refuge
* Search Mount Takenotsuji for Minato
* Rescue Minato
* Find the glowing water on the northeastern coast
* Follow the glowing water
* Investigate the cave
* Find a way to light the brazier
* Enter the dark passage
* Search the cave for Sarugami Armor
* Duel Black Hand Riku
* Take the Sarugami Armor from Riku
* Escape Riku's lair
* Defeat Kashira and his men

## Journal entries

 Begin tale
 Tale progress
 Tale progress
Stone Dragon Shrine

> These torii gates lead to Stone Dragon Shrine, sanctuary of Susanoo, kami of storms.
>
> ― Shrine description
>
>

**Stone Dragon Shrine** is a Shinto shrine in Ghost of Tsushima. It is located in the Izuhara region, off the coast and to the west of the Survivor Camp in Kashine prefecture.

A grapple hook is required to ascend to the top.

## Description

The bridge leading into the shrine is broken down, however there is a grapple point that is used to grapple across the gap to just below the wreckage. There is another broken bridge, as well as another grappling point. This grapple point leads to a makeshift camp below, where there are a couple of deceased who were presumably waiting to get off the island. There is a climbable path next to the camp that leads upward and through some tree branches to the shrine's entrance.

## Gallery

Torii gate descriptionThe makeshift campHonoring the shrine
The Warrior's Code

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## The Warrior's Code

### Rewards

Base game:* Major Legend increase
* Assassination
* Focused Hearing
* Sakai Tanto

NG+:

* Major Legend increase
* +5 Ghost Flowers

## Mission progression

### Game

*Ghost of Tsushima*

**The Warrior's Code** is the first mission of Jin's Journey in *Act 1: Rescue Lord Shimura* in *Ghost of Tsushima*.

## Synopsis

Jin Sakai meets with Yuna south of Kechi Fishing Village, finding that she had just survived an assassin's attack. They ride towards a camp that Yuna suspects may have her brother, the blacksmith Taka. They reach the camp and Jin suggests that they go in through the front door and fight honorably. Yuna advises that the prisoners will be killed immediately, so they must take out the Mongols covertly. Jin hesitates, stating that he made a promise not to betray the samurai code.

Jin and Yuna survey the camp and find a weak opening near the back. Jin uses Focused Hearing to mark his enemies' locations. Jin hesitates, but hoping to save any prisoners, assassinates the Mongol soldier from behind. During a flashback, Jin remembers a story about tracking a bear with his uncle: Lord Shimura tells Jin that a samurai must control his emotions and he should honorably attack his enemies face-to-face.

Jin and Yuna continue through the camp and silently dispatch the Mongols. They do not find Taka, but are able to free a Straw Hat Ronin prisoner who tells Jin and Yuna that there was a blacksmith in the last prisoner group that was being escorted to Azamo Bay. Jin notes that Azamo Bay is walled off, but Yuna states that she has a friend for the job.

A cutscene shows Castle Kaneda, where Khotun Khan tries to convince Lord Shimura to surrender for the sake of his people. Lord Shimura declines and the Khan informs him that Jin is still alive.

## Objectives

* Find Yuna south of Kechi Fishing Village
* Reach an overlook by the Mongol prison camp
* Survey the Mongol prison camp
* Find the gap near the camp's gate
* Squeeze through the fence gap
* Stab the Mongol in the back
* Flashback: Follow the bear tracks with your uncle
* Use Focused Hearing to sense the Mongol guards
* Find Taka
* Regroup with Yuna outside the camp
* Travel with Yuna to leave the camp

## Journal entries

> Yuna is searching for her brother, a blacksmith named Taka who has been captured by the Mongols. She's checking on a lead near Kechi Fishing Village. I should join her before she runs into trouble.
>
> ― Jin's journal, before starting the Tale
>
>

> Yuna is searching for her brother, a blacksmith named Taka who has been captured by the Mongols. She has tracked him to a prison camp near the Kaneda inlet. That's where we'll rescue him. For Yuna's sake, I hope he's survived this long.
>
> ― Jin's journal, after starting the Tale
>
>
Yuriko

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Yuriko

### Voiced by

Karen Huie (English)
Yuri Tabata (Japanese)
Andrea Sala Rigler (Latin Spanish)
 Mercedes Espinosa (European Spanish)
Teresa Madruga (European Portuguese)

## Appearances

*Ghost of Tsushima*

**Yuriko** (百合; *Yuri*) was an elderly woman of Tsushima. She was the caretaker of Jin Sakai and serving under Kazumasa Sakai. She was taught by her mother about plants that heal, hallucinate and even kill. She was alive during the Yarikawa Rebellion and believed that Yarikawa could give them trouble again.

## History

Yuriko served under the Sakai clan for many years. It is implied that Yuriko had a secret affair with Kazumasa after Chiyoko's death.

## Gameplay

She tells Jin about the past during the side tales and the main mission ‘Ghosts from the Past’. She takes us to many places she would like to visit in one of the side tales called ‘The Proud Do Not Endure’. She made two types of poison darts for Jin Sakai to fight against the invaders. The poison dart and the Hallucination dart, which were made from spider lilies. Both of them even composes Haiku which further revealed the past of the Sakai family. Towards the end of the side tale ‘The Art of Seeing’, Yuriko passes away peacefully after remembering some unforgettable memories she spent with the family she had served for many years on Turtle Rock Shrine above a torii gate overlooking the horizon, though the exact cause of her death is unknown, but could have been old age.

## Personality

Yuriko was known to be a kind and warm woman. When Jin's mother, Chiyoko, died she took on the role as caretaker for Jin and his father. Jin sees her as a second mother and considered her as a member of the family.

## Tales

* "Ghosts from the Past"
* "The Proud Do Not Endure"
* "The Art of Seeing"

## Trivia

* If the player bows at Yurikos grave a visual indicator will be shown, much like with hidden altars.
	+ The visual indicator is a series of flower petals which blow around the player and then off with the wind.
Yew wood

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

**Yew Wood** is a resource that is harvested throughout the open world in *Ghost of Tsushima*. It is primarily used to upgrade the Half Bow and Longbow. It can be sold to a Trapper.
The Thief

**The Thief** (Masako Tale 7 of 9) is a side tale during Act 2: Retake Castle Shimura.

## Synopsis

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.
## Objectives

* Speak with Junshin
* Speak with Masako
* Follow Masako
* Hide in the pampas grass close to Mai
* Follow Mai to the stolen heirlooms
* Defeat the Ronin
* Speak with Mai
* Follow Masako and Mai
* Collect Masako's heirlooms
* Speak with Masako

## Journal Entry

>  One of the conspirators in the Adachi massacre is hiding in Kushi. The territory is heavily occupied by Mongols. I need to meet up with Masako, so we can hunt down the traitor before the Mongols reach them.
>
> ― Jin
>
>
Ikumi Mito

Ikumi in the anime

**Ikumi Mito** (水戸 郁魅 *Mito Ikumi*) is one of the *Tsundere* characters in Food Wars! Shokugeki no Soma.

## Appearance

Ikumi has short blonde hair with an ahoge, brown skin, and turquoise eyes. However, she has green eyes in the anime. She has a curvy figure and is considered to have a model-like body.

Unlike the rest of the students who wear standard uniforms depending on the season, she wears the slightly modified summer Tōtsuki uniform that exposes her cleavage. She also always wears a choker in all settings. She also wears a Bōsōzoku jacket on some occasions, at the recommendation of Kanichi Konishi. Most of her outfits are revealing and usually consist of a bikini top, short fringed shorts, two leather wristbands, and an arm sheath for her cooking knife.

## Personality

Ikumi was raised under a notable house, the Mito Family, famed for their influence in the meat industry. As such, she flaunted her abilities and status to those who were considered lower than her. She has a fiery, combative personality and shows great pride in her skills as a meat expert. She is also a bold individual and is not above intimidation to get her way. Much of this stems from her father who told her to discard her weaknesses associated with being a girl since the Mito company needed a strong individual to be its successor.

Behind her tough exterior however, is a softer side which emerged after eating Sōma's Chaliapin Steak Don. Deep down, she is a kindhearted individual and becomes much friendlier, especially towards Sōma. She initially disliked being called Nikumi, but quickly changed once Sōma said that it sounded cute. Only those particularly close to her are allowed to call her Nikumi including Sōma, Kanichi, and the Polar Star girls. Ikumi has a mild crush on Sōma, but is too shy to admit it. When flustered, she sometimes acts violent when someone calls her out on her concern for Sōma. She is more than willing to aid Sōma whenever he asks for her help. More often than not, however, Ikumi misinterprets his requests thinking that he asked her alone for help, only for her to find others involved. Nevertheless, she provides all the knowledge and assistance she can give to him when asked.

## Trivia

* Ikumi (郁魅) is composed of the kanji for "cultural progress" or "perfume" (郁 Iku) and "fascination" or "bewitchment" (魅 Mi). Mito (水戸) uses the kanji for "water" (水 Mi) and "door" (戸 To).
	+ Mito is likely a play on the English word "meat".
	+ Additionally, her nickname Nikumi is a combination of her name Ikumi and the Japanese word niku (肉), meaning meat.
	+ In the English dub, her nickname is Mi-Meat, which is derived from the repeating mi syllable when reading her name in Western order, and the aforementioned wordplay of her family name.
* Ikumi shares some traits with Julio Rossi Saotome from the one-shot. Both of them were allied with Erina, they both challenged Sōma to a Shokugeki in Erina's stead, and both have lost the said matches. They're both noted to have good sensitivity as well.
* Ikumi ranked 6th in the first popularity poll with 452 votes.[4] She ranked 9th in the second popularity poll with 1462 votes.[5]
The Legend of Tadayori

**The Legend of Tadayori** is one of the Mythic Tales in *Ghost of Tsushima.*

## Synopsis

Yamato tells Jin the story of Tadayori and his mythical armor:

> Centuries ago, Tadayori Nagao was the greatest archer on our island. Famed for his wisdom and perfect aim, the kami, Hachiman himself was so impressed, he gave the archer his armor - light and strong, beyond compare. In those days, cruel pirates raided the coast. They threatened the town of Asamo Bay with annihilation. The people fled to safety, but Tadayori faced the pirates alone, wearing his mythic armor. The pirates stormed the town. Tadayori’s arrows tore through them. Few survived, but not one blow pierced Tadayori’s armor. Years later, Tadayori died peacefully at home, but his armor mysteriously vanished. Some say his descendants guard it still, awaiting the rise of a warrior to defend Tsushima once more. The little writing about Tadayori that survives refers to a “Violet Crown,” a place in the north of Azamo strewn with violet chrysanthemums where Tadayori would often meditate.
>
> ― Yamato
>
>

## Objectives

* Travel to northern Azamo
* Search for violet flowers
* Follow the flowers to Violet's Crown
* Investigate the top of the Violet's Crown
* Find the location shown on the map
* Enter Tadayori's Rest
* Investigate the cemetery
* Continue investigating Tadayori's Rest
* Defeat Kaede
* Travel to Azamo Bay
* Free the musician
* Collect Tadyori's Armor
* Defend the musician
* Speak with the musician

## Journal entries

> Someone is rallying the survivors' spirits at a camp. Could be worth a look.
>
>
>
>

> I hear there's a musician in Azamo. He's giving people hope by reciting the tale of Tadayori and his mythic armor.
>
>
>
>

> The musician told me a story about the legendary warrior Tadayori. It seems he singlehandedly defended Azamo Bay using a suit of armor blessed by the kami. If this armor still exists, it may be at a place known as the "Violet Crown" north of Azamo.
>
>
>
>

## Gallery

TadayoriDuel at Tadayori's RestDuelling Kaede
Yarikawa

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Yarikawa

### Tales

* The Walls of Yarikawa
* The Coward of Yarikawa
* The Ghost of Yarikawa

### Inhabitants

* Ujimasa Yarikawa
* Daikoku

**Yarikawa Stronghold** (Hiragana: やりかわのまち; Kanji: 鑓川の街; Romanji: Yarikawa no machi) is a fortified town and home to Clan Yarikawa. It is ruled by the steward Ujimasa Yarikawa.

## History

Clan Yarikawa was once one of the most prominent samurai families on the island. After a failed rebellion, the Yarikawa Rebellion, the clan was largely dissolved - and the survivors built the walled town of Yarikawa as their new home. The town is crossed by multiple canals, a unique layout in comparison to the other villages in Tsushima.

Taka and Yuna were natives to the town.

Yarikawa was subject to a Mongol siege during their invasion of the island but its inhabitants were able to defeat their besiegers with the help of the Jin Sakai.

The town's warriors then joined Lord Sakai and participated in the Siege of Castle Shimura.

## Trivia

* The Kanji for Yarikawa consists of the characters for "spear" (鑓) and "river" (川). The town's name thus translates to "Spear River".

## Tales

* "The Walls of Yarikawa"
* "The Coward of Yarikawa"
* "The Ghost of Yarikawa"
The Viper

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

>  Lord Shimura's been hunting the Viper for years. You're lucky he didn't take one of your hands when you tried to sneak aboard his ship.
>
> ― Jin Sakai
>
>

## Physical description

### Skin

Pale

**The Viper of Hakata Bay** is a smuggler operating from Iki Island, and a potential duel opponent for Jin Sakai. Known only by his alias, The Viper has gained infamy for evading samurai capture for over 20 years. The Viper has a predominantly negative view of the samurai, much like most of the residents of Iki Island, due to his persecution at their hands, as well as a confrontation with Kazumasa Sakai in the past, which resulted in the Viper losing all feeling in his little finger.

## The Ghost of Iki Island

The Viper is introduced by the sake merchant Kenji, who tries to sneak on to his ship to gain passage from Iki Island to Tsushima. After being caught, Kenji avoids the threat of maiming by offering his horse Miku as collateral, as well as 10 times the asking price. Kenji returns to the Viper with his friend Jin Sakai, who can choose to either be confrontational or defuse the tense situation, mentioning that the enormous debt owed by Kenji is unlikely to be paid off by the time Kenji gathers the funds, as half the Island wants him dead. Jin will then ask the Viper to lower the cost.

If Jin tries to defuse the situation, The Viper agree to the terms as long as Jin brings him the navigation charts stolen by the Eagle Tribe, which contain invaluable information about key smuggling routes, claiming that if deciphered by the Mongols will expose every weakness in the Shogun's fleet. If Jin is confrontational, The Viper will duel him, and after losing the Viper will agree to the terms, however Jin must still recover the navigation charts for him, as well as an artwork which the Viper claims will "take his mind off his cracked ribs" on the journey to Tsushima.

Note: You can still fight him in a replay duels in NG+ if you have beaten him in the normal game.
The Terror of Otsuna

**The Terror of Otsuna** is the seventh Ishikawa tale in *Ghost of Tsushima*.

## Synopsis

>  The traitorous archer Tomoe and her Mongols are sowing terror in Otsuna. Sensei Ishikawa and I are going to stop her.
>
> ― Jin
>
>

## Objectives

* Find Ishikawa inside the farmhouse
* Go with Ishikawa to speak with Ran
* Walk with Ishikawa
* Travel to Tomoe's training camp with Ishikawa
* Defeat kitty cat
* Search the camp for signs of Tomoe
* Chase after Tomoe
* See where Tomoe fell
* Return to Ishikawa

## Journal Entry

>  Sensei Ishikawa's former student, Tomoe, has plans to erect Mongol archery training camps across Toyotama. One is in Otsuna. I need to find the sensei there, so together we can shut down Tomoe's camp.
>
> ― Jin
>
>

Walkthrough Video
Yasumasa

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> Samurai are spoiled hypocrites who steal glory from real warriors like me.
>
> ― Yasumasa, before duelling Jin
>
>

## Physical description

### Skin

Pale

**Yasumasa** is a ronin and member of the Straw Hats. He is one of the five who joined with Kojiro, swearing an oath to kill Jin Sakai.

## Biography

Yasumasa is a fierce and talented Straw Hat Ronin. Along with four others, he joined infamous Straw Hat killer Kojiro, swearing an oath to kill Jin Sakai. In the Old Kanazawa Marsh, Yasumasa takes a boy hostage in order to lure out Jin and challenge him to a duel. When Jin does arrive, Yasumasa sends the boy away. Jin denounces him and the other Straw Hats as cowardly traitors and declares that they all deserve death. Yasumasa counters that samurai are hypocrites that steal glory from true warriors such as himself and unseathes his blade, swearing to prove it. After a tense standoff, the two engage in a duel. As Jin begins to gain an advantage, Yasumasa attempts to reel in confidence by saying that Jin spent his entire life in a castle, but JIn points out he is out of breath. Their duel ends soon after, with Jin emerging victorious and killing Yasumasa.

## Tales

* *The Six Blades of Kojiro* (*Duel in the Drowning Marsh*)
The Tale of Sensei Ishikawa

NG+:

* Major Legend increase
* +5 Ghost Flowers

**The Tale of Sensei Ishikawa** is part of the main story campaign, Jin's Journey, during *Act 1: Rescue Lord Shimura* in *Ghost of Tsushima*. It is the first of nine (9) Ishikawa Tales.

## Synopsis

Jin sets out to search for Sensei Ishikawa at his dojo to speak with him about the battle at Komoda Beach. Jin introduces himself as Lord Shimura's nephew and asks why the sensei wasn't present at the battle. Sensei Ishikawa claims he was attacked by bandits before he could leave for the battle.

Jin and the sensei search for his prodigal archery student, Tomoe. They find a makeshift camp with Tomoe's belongings and blood spatter. The sensei fears that Tomoe has been kidnapped by the Mongols and is being held at Fort Nakayama nearby. Sensei Ishikawa gives Jin a Half Bow and arrows with a tutorial to shoot the nearby lamps. The two make their way to the fort where Jin suggests entering the fort head-on, but the sensei suggests otherwise and opts to survey the camp and infiltrate quietly.

After they enter the camp and disperse the remaining forces, Jin investigates the camp and finds that Tomoe had been teaching the Mongols the sensei's technique: the Way of the Bow. Sensei Ishikawa admits he had pushed Tomoe too hard during her training and it was not bandits that had attacked him initially, but Tomoe herself. Realizing that Tomoe is now working with the Mongols, Jin and Ishikawa vow to track her down.

## Objectives

* Ask about Sensei Ishikawa at the inn
* Speak with the innkeeper
* Travel to Sensei Ishikawa's Dojo
* Investigate the dojo
* Find Sensei Ishikawa
* Go with Sensei Ishikawa
* Defeat the Mongols
* Speak with Sensei Ishikawa
* Go with Sensei Ishikawa
* Investigate the camp
* Speak with Sensei Ishikawa
* Go with Sensei Ishikawa
* Survey Fort Nakayama
* Ambush the Mongol patrol
* Rid Fort Nakyama of Mongols
* Speak with Sensei Ishikawa
* Investigate Fort Nakayama
* Go with Sensei Ishikawa
* Speak with the injured man
* Go with Sensei Ishikawa

## Journal Entries

> Sensei Ishikawa never joined our battle against the Mongols at Komoda Beach. If he's still alive, I could use his skill with a bow to help rescue Lord Shimura. But first, I have to find the sensei.
>
> ― Jin, before starting the Tale
>
>

> Sensei Ishikawa's student, Tomoe, is working with the Mongols and teaching them his Way of the Bow. We need to stop her before the Mongol archers become far more dangerous adversaries.
>
> ― Jin's journal
>
>
Traveler's Attire

> Perfect for those with a long journey ahead.
>
> ― In-game Description
>
>

* Rank I
* Rank II
* Rank III

The **Traveler's Attire** is received shortly after the Prologue as a gift from the first Merchant you encounter to replace your broken samurai armor. The armor comes with the White Headband attire piece.

This "armor" has no combat-related augmentation, instead having unique effects that aid in exploration and Artifact hunt. Players interested in collectibles would find much use of the armor later in the story.

## Effects

* Tracks Artifacts with the Guiding Wind; using the feature from the map will automatically have Jin equip Traveler's Attire
* Traveling clears 10% more fog of war on the map (20% more at level II, 30% more at level III, 60% more at Level V).
* Vibrate the controller when Jin is within 30 meters of an Artifact (60 meters at level IV). The rumble would get more frequent as Jin gets closer.
	+ As of patch 1.06, a firefly would appear along with the vibration to act as a vague visual aid.
* This outfit will conceal both the Half Bow and the Longbow underneath its cape.

## Upgrades

The armor can be upgraded at any Armorer:

 5 | 800

## Armor Dyes

Armor Dye Kits can be purchased from Merchants for 10 Flowers each. They are purely for cosmetic purposes and provide no extra benefits nor skills.

* **Indigo Explorer** (Default)
* **Adventurer's Fortune** (Izuhara Merchants: 10 Flowers)
* **Fiery Searcher** (Izuhara Merchants: 10 Flowers)
* **Graceful Pathfinder** (White Dye Merchant: 10 Flowers)
* **Journey into Night** (Black Dye Merchant: 10 Flowers)
* **Winged Wayfarer** (Baku the Voiceless: 10 Ghost Flowers)
* **Raider's Regalia** (Iki Merchants: 10 Flowers)

## Gallery

Indigo ExplorerAdventurer's FortuneFiery SearcherGraceful PathfinderJourney into NightWinged WayfarerRaider's Regalia
The Shores of Vengeance

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

**The Shores of Vengeance** is a Survival stage in *Ghost of Tsushima: Legends*. It is the same location as the Mongol Shipyard in *Ghost of Tsushima*. It has three defense points: the beach, the cliff, and the boat. It also has a location for enhancements, underneath the bow of the ship. It takes the form of a Mongol Territory in the Kashine prefecture within the Izuhara region, dubbed the Mongol Shipyard. Once Jin liberates the location, its name changes to the Destroyed Shipyard.

## Gallery

Additional aerial viewAdditional aerial viewAdditional aerial viewBoatCliffBeach
Tomotsugu

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> I promised to face you. I may only be a Ronin, but I keep my word.
>
> ― Tomotsugu, before duelling Jin
>
>

## Tomotsugu

### Affiliation

* Straw Hats
* Kojiro

## Physical description

### Skin

Pale

**Tomotsugu** is one of the five Straw Hat ronin who follow Kojiro and have sworn an oath to kill Jin Sakai.

## Biography

Tomotsugu is a fierce and talented Straw Hat Ronin. Along with four others, he joined infamous Straw Hat killer Kojiro, swearing an oath to kill Jin Sakai. On a beach near Urashima's Village, Tomotsugu fishes while waiting for Jin to arrive for their duel. When Jin arrives, he finds that, unlike Kojiro's other followers, who are bloodthirsty at best and psychopaths at worst, Tomotsugu is actually a rather polite, humble, and honorable man, intent only on upholding his oath to fight Jin. Jin tries to talk Tomotsugu out of the duel, but the Ronin declines, stating that he had already swore an oath to fight him. As the ensuing duel progresses, Jin gives Tomotgsugu one more chance to surrender; though he thanks the Samurai for the offer, he still refuses. Jin then ends the duel by killing Tomotsugu, expressing his hopes that he will find true honor in his next life.

## Tales

* "The Six Blades of Kojiro" (*Duel of Crashing Waves*)
Ujimasa Yarikawa

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Physical description

### Gender

Male

**Ujimasa Yarikawa** was a member of Clan Yarikawa and steward of Yarikawa. Following the Yarikawa Rebellion, his clan was brought down by Clan Shimura and Clan Sakai but maintained rule in Yarikawa. During the Siege of Yarikawa, Ujimasa led the defender efforts against the Mongols until they are assisted by Jin Sakai in ending the siege.

## Tales

* *The Walls of Yarikawa*
* *The Ghost of Yarikawa*
Turtle Rock Shrine

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Turtle Rock Shrine

### Rewards

* Charm of Hoori-no-Mikoto
* +1 Wax Wood

> These torii gates lead to Turtle Rock Shrine, sanctuary of Hoori-no-Mikoto, kami of the hunt
>
> ― Torii gate description
>
>

**Turtle Rock Shrine** is a Shinto shrine in *Ghost of Tsushima*. It is located in the Toyotama region, to the west of Little Monk's Pond in Kushi prefecture.

A grapple hook is required to ascend to the top.
Wax wood

* Menu
* In-game

> A rare wood used by Bowyers to upgrade ranged weapons.
>
> Wax trees commonly grow near Shinto Shrines.
>
>
>
>

**Wax Wood** is a rare Resource found in *Ghost of Tsushima.*

One Wax Wood is given to the player as a reward for completing a Shinto shrine; an additional Wax wood can be harvested in the open world at Shinto Shrines, albeit somewhat hidden.

Certain Trapper vendors have one Wax Wood for sale, costing 300 Supplies

Starting at Level four for both the Half bow and Longbow, Wax Wood is required to continue upgrading both weapons.