recursal/Fanatic-Fandom huggingface dataset:
Anvil

The **Anvil** is a modular frigate, built by New Unity Front to serve both as a mining vessel and transporter, or as an exploratory and scouting gunship. Its mining version became commonplace only after the unification of the planet Diogenes and during the first expansions into high-tech asteroid mining within the Hebridian system.

Its military classification, however, was seen in limited numbers due to few contenders to the control of the system, but have seen a rapid increase since the uprising of the Magnus Circle in 3197.
Spaceships

A s**paceship** is a large aircraft fitted with a contained atmosphere and simulated gravitational pull. **Spaceships** are generally distinguished from aeroplanes and other spacefaring vessels due to their size and ability to traverse safely through vaccuum. **Spaceships** are also commonly built with a spike drive engine, to allow traversing larger distances in a shorter timeframe through metadimensional travel. Prior to the invention of the spike drive, spaceships were a rarity only found within the Sol system, but became a privately owned commodity during the First Wave of Colonization as asteroid mining technology allowed for mass production.

Since then spaceships have been central to the development and proliferation of human settlements across the Milky Way, and the transporting of goods to frontier worlds have been central to their environmental and economical survival. Space travel and settlement have stagnated since the Scream, as the jump gate network went offline and conventional spike drive ships are the only means of space transport between solar systems.

## Types of ships

As ships are constructed using the same principles of architecture and production, the classifications of these ships are based both on size and functional capabilities within these structural parameters. The result thereby is different structural categories, where the universally accepted forms are:

Fighter-class ships:

* Fighter - One-man gunships fitted with a single hardpoint for weaponry, and navigational computer for short interstellar drills.

* Shuttle - Larger, slower craft largely intended for in-system interplanetary flight.

Frigate-class ships:

* Free Merchant - Ships optimized for long-distance travel and cargo transport, sacrificing some military utility in order to make room for cargo and personal modifications.
* Patrol Boat - Largely intended for in-system defense and customs inspection. Built to heavily outgun most of the traffic they are expected to intercept.
* Frigate - Slower and more expensive ships with heavier armor and more free space for accomodating upgraded spike drives and advanced fittings.

Cruiser-class ships:

* Bulk freighters - Rare class of pre-Scream crafts built for extensive and large scale transport of commodities, and a low arsenal of defense.
* Cruiser - Large scale military vessel with double the hardpoints of a fully weaponized frigate, and more than three times the energy output.

Capital-class ships:

* Battleship - Massive military class ship with a 50% increase in energy output from a regular cruiser ship, and capability of containing up to a thousand people.
* Carrier - Rare and specialized type of capital ship, sacrificing the energy output of a battleship for the adaptive hardware fittings commonly used for launching an array of smaller ships.
Storyteller

## Dieselhands

The one with the flammable hands.

Dieselhands, also known as "GM"/"DM" in the context of Streetcrows, is the author and artist of the comic.

Their website is https://www.dieselhands.com/.

## Role

The GM is in charge of everything that happens in the Quest. The GM fulfills the players' requests and shows the consequences of the players' actions within the world of Streetcrows.

The direction of the Quest is ultimately decided by the Storyteller, but the Storyteller cannot take actions that were not suggested via the inbox.
Planet: Iphicus

**Temperature**: Cold
**Biosphere**: Human-miscible
**Population**: 5.630.951.072
 **Capital:** Central
 **Official Language:**English
**Demonym:** Iphican

**Iphicus** is a garden world on the outer reaches of the habitable zone of the Iota Indri system. The landmass mostly forms a pangaea, with an array of islands scattered around the large ocean surface at the southern hemisphere. Gravimetric and radiometric data suggests that the planet has recently undergone heavy solar ray bombardment, and was likely a temperate planet during the sun's early lifespan.

The planetary government is a splinter group formed from the remnants of the Terran Mandate. Pre-Scream history suggests that Iphicus was the first stepping stone to colonizing the sector, and survives on extensive agricultural development by the planet equator. Many of the oldest buildings in Central predates the Scream, and the ruins of a jump gate can still be seen orbiting the outer rim of the solar system, now considered a dormant pretech artifact under cultural protection.

The planet is also the homeworld of the corporation Daybreak Enterprises, having bought a significant portion of land outside Central to facilitate both landing and manufacturing of spaceships. Known for high technical expertise, and the recent remastering of asteroid mining, mass production remains a key element in their economic plans following the boost in spacefaring enterprises.

## Places of Interest

* Amsterdam Garden - *Popular restaurant close to many tourist hotels and scenery, serving a wide range of European meals.*
* Central University - *Sector-wide* c*enter for higher education, involving everything from political studies to spaceship engineering.*
* Eternity - *Popular nightlife location in Central Downtown, open from 17:00 to 04:00 every night.*
Planet: Radhiya

**Temperature**: Temperate
**Biosphere**: No native biosphere
**Population**: 19.619
 **Capital:** Sanctuary
 **Official Language:**English
**Demonym:** Radhiyan

**Radhiya**is the second of six planets in the Huoxi system. Planet surface is mostly composed of crystalline composites and various rare-earth minerals, but is seen as highly inhospitable due to a highly toxic atmosphere with frequent storms that can tear apart a vacc suit in minutes. Sensor data shows the presence of extensive tunneling underneath the surface, attributed mostly to the hives of an evolved form of earth-insect called glitterwasps.

Other tunnels on the planet can be attributed mostly to the excavation of Aegis Industrial, a construction research company that have bought up large amounts of land on the planet in a gamble to acquire profit. Most settlements on the surface is spread out across a large area, but most people settled there are affiliated in some way to Aegis who, despite the first estimations, managed to uphold a workable colony on the planet.

## Places of Interest

* Hell's Ridge Memorial - *Site in memory of all the workers and colonists that lost their life during a mining accident in 2186.*
New Unity Front

**Force:**2
**Cunning:**3
 **Fields of Interest:**
*Establishment of Royal Army, Government Centralization*

**New Unity Front**is the planetary government on Diogenes, administrated by a collective of lords and ladies with their own respective regions underneath the rule of a monarch. The most powerful of these houses employ their own private military to protect their interests, while the monarch and the lesser nobles often fall under the protection duty of the official state military. It has strong legislative and administrative connections with the New Psion Administratum, the established religious institution of the state.

## History

The **New Unity Front**has been the a great power of Diogenes since its founding and naming in the year 2951, and has shifted from a more feudal system during more destabilized periods, to a centralized commonwealth monarchy during its position as planetary government from year 3082 and onwards.

Since the inauguration of King Aegeus II in 3177, the regional governing of the planet has slowly declined, in tune with royal decrees demaning increased power directly from the main seat of power. This political direction has caused a significant split between the king and the aristocracy, and has been a significant factor in the outbreak of war between the **New Unity**and the Magnus Circle.

**New Unity**has also, through its king, strengthened the bond between the throne and the religious faction of the New Psion Administratum, granting them significant increases in political power in exchange for their support in quelling the rebellion that is currently causing significant political destabilization on the planet. Spacers are hereby aware that the process of entering the planet legally would require significant security checks that potentially can last up to a week.
Huoxi System

Sector Coordinates: 0308

The **Huoxi System**, although highly developed, has remained a frontier world in many respects due to its lack of breathable atmospheres or any working agricultural basis. Other than the Ad Astra Society, the system has no other official planetary governments, and is also home to the industrial corporation called Aegis Industrial, who has found use of mineral reserves on Radhiya.
The Scream

**The Scream** is the commonly used name for a galaxy-wide psychic event that happened in year 2665. A massive wave of metadimensional energy washed over the entirety of human space in only a few minutes. Later reconstruction places the origin of this event within the Veil Nebula, but no further records have been created, nor any exploratory mission sent to investigate.

## Effects

The effects of the Scream was wide-ranging and apocalyptic in nature as this psychic energy washed over the galaxy. With psitech being an integral part of every central colony world, and with jump gates assuring the security and sustainability of frontier worlds, most worlds suffered greatly as the jump gate system collapsed. Separated from Terran Mandate protection, frontier worlds fell back several centuries in technological development, and countless colonies died of starvation as the agricultural commodities could not reach them.

With pretech spike drives mostly being considered archaic equipment, and only used in rare cases of exploration, any other way of contacting neighboring worlds were a rarity. Ships already in drive space was immediately obliterated, and riots occured for ownership of the few remaining spike drive ships. The lucky ones tended to band together into scavenger fleets, moving from planet to planet picking up any and all useful technology that could help with their survival.

As for the Psychic Authority, their training and education programs collapsed as psychics died or suffered incurable madness due to complete burnout. With psychic education falling back, psychics quickly became a rarity as many could not handle the strain of uncontrolled psychic emanations.
Daybreak Enterprises

**Force:**1
**Cunning:**3
 **Fields of Interest:**
*Economic Expansionism, Astronautic Technology*

**Daybreak Enterprises**is a manufacturing corporation with their headquarters on the planet of Iphicus, collaboratively controlled by the stock market investors and the head executives of the organization itself. In addition the organization works tightly alongside the Homeland Federation, as it provides them with corporative security while they provide them with military crafts. This practice has seen a lot of scrutiny from liberal market actors on the planet, but it has been overlooked due to the market power the organization holds over space traffic in the sector.

## History

Founded in 3136, the **Daybreak Enterprises**has seen large changes over time, from being a small corporation focused on the manufacturing of household electronics and ground vehicles, to becoming a large scale manufacturer of spaceships and astronautic fittings during the reestablishment of the sector tradelanes and private exploratory endeavors.

Currently the organization is under ownership of Cristobal Richter, an important figure in the planetary finances of Iphicus and a philantropist within Silverlight Zaibatsu , the organization is moving further from being a politically independent organization to a more central actor alongside the movers and shakers of the sector. Although an influental company, the lack of administrative infrastructure has led the company into some organizational problems due to a rapidly growing market, and is seeking to establish itself on more planets to mitigate their potential financial difficulties.
Planet: Sigrid

**Temperature**: Cold
**Biosphere**: Immiscible
**Population**: 62.796.362
 **Capital:** Kirov
 **Official Language:**Russian
**Demonym:** Sigridian

**Sigrid** is a snow-covered planet oribiting the sun of the Huoxi system as the fifth of six planets. With spiky glaciers at the poles and most of the agricultural development locked inside high-tech greenhouses that stretch along the undergrounds, while surface settlements are heated by nuclear power plants. Local wildlife consists mostly of alien fossil remnants beneath the ice, keeping them remarkably intact for posterity. Xenopaleontologists have estimated these remains to be over 10.000 years old, and cave drawings seems to suggests a previous presence of sapient alien life.

Currently, the planet is under the strict military control of the Ad Astra Society. Requiring a strict operative system, city administration is highly militaristic in nature and focuses strongly on security politics on order to keep the infrastructure secure from outside tampering. Also, by the use of genetic rewriting on men, they supply a strong central army while counteracting criminal activities, which government officials attribute to masculine influences on society.
Tricadia System

Sector Coordinates: 0303

The **Tricadia System** is a system with seven planets that officially is said to follow sector law about planetary ownership, but is unofficially seen as the sovereignty of the Messianic Order. Their fleet can therefore be seen controlling all the parts of the system, including the influx of trade and tourism.
Magnus Circle

**Force:** 2
**Cunning:** 3
 **Fields of Interest:**
*Labor Union Rights, Religious Freedom, Diogenian Government Reform*

The **Magnus Circle** is officially a pirate fleet born from rebel labor unions as a reaction to New Unity legislations reducing the rights of off-world workers. While mostly benevolent to passing traders seeming only to pass by the system, it has grown increasingly hostile as a lack of resources and heavy military losses has reduced its survivability.

With no officially known central headquarters, the organization is judged by most governments as a spacer terrorist group with no bearing on the planetary actions of New Unity Front or their partners in the New Psion Administratum, and as such has not received any wide-spread support.

## History

The original foundation of the **Magnus Circle** consisted mostly of mining vessels, cargo haulers and security ships broken off from the asteroid miner workforce after series of brutal worker rights violation done by New Unity from 3181 to 3198. After being demanded higher and higher taxes to the religious organization of New Psion Administratum, the labor unions rebelled against their employers in 3197 and established a base of operations in the asteroid fields circling in official Diogenian space.

Numerous skirmishes between New Unity and the **Magnus Circle** inevitably bled their forces significantly, but several planetary regions supported the **Circle**, including several prominent admirals from New Unity itself. These admirals managed to establish themselves as the leader's for the organization, granting the rebellion higher competency and discipline.

During the skirmish later known as the Aetolian Clash, the **Circle** fleet fell victim to an ambush during an assault on an outlying New Unity weapons and fuel storage on one of the Diogenian moons. **The Magnus Circle** lost several of their ships in their retreat, including the cruiser Red Attica, captained by the admiral Trenton Nereus. **The Circle** is currently in the process of reestablishing a foothold in the system, and their fallback has resulted in an increase of piracy amongst their numbers.

## Player Involvement with Faction

Aided Admiral Jac Tadeas with retrieving a black box from the Xenotech Research Station on Alhondra. +
Aragonese Defense Initiative

**Force:**3
**Cunning:** 2

The **Aragonese Defense Initiative** is the militaristic planetary government of Aragon. As a faction with a large interest in advancing the planet to spacefaring status, the military remains one of the most prominent elements of their administration. The elected head of state, the chancellor, is often chosen from one of the more successful military generals, and remains in power for a period of eight years with the possibility for continuous re-election. With an agricultural sector closely resembling a regional monopoly, the faction stands a lot to gain by trading with more technologically advanced planets, and does so to reduce the time it would otherwise need to develop their own spacefaring culture.

## History

Continuously suffering from local uprisings from the lower classes, the **Aragonese Defense Initiative**have sought to regain balance by placing a stronger military presence on every street corner. By relocating any convicted rebels to the agricultural sector, they have maintained stability while profiting greatly from the penal work force.

To keep this military presence working, military school is legally enforced upon any child above the age of thirteen. While many of these children return to their families a year later, many others that show promise are drafted into the military, and psychically gifted children remain under constant supervision throughout life.

With help from outside sources the planet itself has seen a lot of experiments on technology above their expertise, which most recently in 2198 led to the sector-wide scandal of The Burgos Massacre, wherein an unbraked AI ran rampant through the streets of Burgos, killing hundreds of civilians. The AI was eventually taken down after numerous air strikes, but **ADI'**s reputation has been tarnished ever since and is still looked upon with suspicion although they've now accepted sector-law regarding 'maltech'.
Helios Obscuris Wiki

*Helios Obscuris is a wiki dedicated to a roleplaying game setting using the tabletop games Stars Without Number (year 3200) and Apocalypse World (year 2741)*

## Apocalypse World

The year is 2741, a few generations after "The Scream". The planet of Najaf, once the technological jewel of the sector, is a broken shell of its former self. Societal structure rests in the hands of warlords, psychopaths and bandits, while survival is predicated on knowing where to find water in the now barren wasteland. The world has a short supply of hope, happiness and children, but has inherited an abundance of weapons and gasoline. The remaining survivors, ragged and violent as they may be, are still determined to use what they do have to make themselves the masters of the Najafi wastes.

## Stars Without Number

Human civilizations dot the distant expanses of the galaxy, isolated from each other by a cataclysmic event of psychic energy known as "The Scream". Technological expertise of several centuries were lost, as the jump gates connecting the sectors together were destroyed, and only self-sufficient worlds were able to survive its aftermath. Other planets either slowly died or went feral as their infrastructure failed, and all psychics either went mad or died. Planets became separated as those remaining tried to rebuild what was lost in darkness of isolation. This time is known as "The Silence".

The year is 3200. On frontier worlds in the sector known as Ignis Proxima, the rebuilding of the trade lanes are underway through the use of spaceships with rudimentary spike drives. The exchange consulate Silverlight Zaibatsu stands as a central actor in attempting to achieve a sector-wide standardization of economy, language and knowledge, and seeks to return to the Golden Age of Man from their homeworld of Priyanka. However, conflicting factions seeks to remake human greatness in their own image.

## Factions

### Major Factions

#### Minor Factions

Akash Orbital Customs (Priyanka, Veloka)

Basran Separatist Collective (Basra, Alrai)

Mkhedrioni (Priyanka, Veloka)

Nazarovo Incorporated (Regansburg Station, Regulus)

Sword Brothers (Priyanka, Veloka)

Xenotech Society (Alhondra, Iota Indri)

Xing's Mercenaries (Iphicus, Iota Indri)
Homeland Federation

**Force:**4
**Cunning:**2
 **Fields of Interest:**
*Cultural Expansion, Free Trade*

The **Homeland Federation**is a governmental remnant of the Terran Mandate, with its constitutional basis on that of an embedded democracy. With the focus of a system based on checks and balances, the planetary state is governed by the president and his associated ministers. It's legislative organ is the State Council while the Planetary Court establishes the legal framework. With a liberal form of organization, the planet is significantly affected by outside trade, and has become one of the more trafficed systems within the sector. Many budding new organizations have their headquarters and starting points within the cities of Iphicus, and the **Federation**is therefore heavily affected by the large presence of spacers. This gives them a unique cultural focus, identifying both as the last remnant of Mandate governing, and as the first cultural capital of the sector.

## History

Formerly known as the Homeland Initiative, the **Federation**achieved planetary government status as early as 3054, and has remained as such during the reconstruction of their military fleets and the large-scale privatization of the resources in their star system. Many organizations sine then have gathered under the collective corporative security of the **Federation**, which have created a large amount of jobs, and have skyrocketed the planetary development into space earlier than it would have under different political circumstances.

Recently, however, the planetary government has seen itself lose more and more control over the corporations within their spheres of influence, as they now are being able to act as political organizations themselves. Many elements of the political climate within the **Homeland Federation** have therefore adopted a more socialist approach, more in line with the ancient Terran Mandate that was before, while other, religiously motivated groups want to spend more and more funds on the reconstruction of jump gate technology to regain contact with the homeworld.
Messianic Order

**Force:**4
**Cunning**: 3
 **Fields of Interest:**
*Religious Imperialism, Agricultural Trade*

The **Messianic Order**, is a theocratic and monastic order based on the orthodox christian faith, although with a focus on the mother of Jesus being the primary saint and example of purity. With a capital on the planet of New Byzantium, and a military expansion on Thessalonica, the Order believes that the spirit of St. Mary reincarnates to guide the people, and when the previous head of state dies, the state looks for the first girl born on the planet afterwards. Highly militaristic, the **Order** operates with elected bishops and that control the political aspect, with the female figurehead having right of veto on any state decision as archbishop and empress.

## History

Historically just a church on the oceanic planet of New Byzantium, the **Messianic Order** is argued by many to have seized power through a violent coup d'etat, while many others claim the first incarnation of Mary was elected to become president, which resulted in the government form eventually changing to its current state. Since spacefaring was reintroduced to their planet, their goals to settle and expand to multiple systems has led them into several territorial squabbles, the last of which culminated into a two-month military conflict with the Homeland Federation in 3197 ending in a stalemate.

Since then, then the **Order** has kept their cards close to their chest, keeping the results of their system explorations to themselves, creating a strained relationship with Silverlight Zaibatsu and all the signatory governments under sector law.
0065

Date Published
 URL

## Summary

Ori looks at Andromeda's amulet and talks to Betelgeuse over breakfast.

## Transcript

### Panel 1

* Have breakfast with your dad! The investigation is important, of course it is, but you two need each other right now. Also, food is good. And maybe take a peek through that necklace at some point, see what you can see...

UHH... YOU WHAT..?

### Panel 2

Ori (To narrator): oh, uh it's, just, something my mom did, from time to time, when she thought no one saw

### Panel 3

Ori (To narrator): i think it calmed her down or... i dunno... helped her think, maybe

### Panel 4

Ori: mom..?

Andromeda: ...Aderyn?

### Panel 6

Ori (To narrator): i used to pretend like you could see into other dimensions, or dead people, or whatever? but y'know, ...that was just pretend. it doesn't actually do anything. i can't see anything weird.

### Panel 7

* We /could/ attempt to skillfully navigate around the Dad Trap... but it's your dad. And he loves you. And he looks pretty serious. Lets go join him at the table!

* Take your seat, there's no avoiding this. If he wanted to speak with you enough to miss work then you probably at least owe him a conversation.

### Panel 8

Ori: uh... ...hey.

Betelgeuse: Good morning.

### Panel 9

Ori: you, uh... don't have work today?

Betelgeuse: I'm taking a half day. I'll go in later.

### Panel 10

Ori: ah.

Betelgeuse: What about you? Are you going to school today?

Ori: no... probably not...

Betelgeuse: All right. ......Coffee?

### Panel 11

Ori: thanks.

Betelgeuse: ...Oh, you're wearing your mom's amulet.

### Panel 12

Ori: ?

Betelgeuse: That brings back memories... Good call. Keeps you safe. Sorry, I know you don't like talking about her... But what's on your mind, kid?

### Caption

NARRATOR: Sounds like you can have a pretty interesting conversation…maybe get some info on whatever you’re curious about, even.

NARRATOR: Uh… Assuming you can withstand the tension in this room, that is.
0010

Date Published
 URL

## Synopsis

Bluejay and Lioness get in a fight, resulting in Lioness getting wounded. Bear says they can fix her. Bluejay reveals she's come to talk to Ori.

## Transcript

### Panel 1

* Ori: discreetly take out knife and ask lioness who the newcomer is.

Ori: who's that?

Lioness: Her name is Bluejay. She's the reason we're here painting. In other words, she killed Lykoi. She used to be a friend, but now she's shown her true colors. Isn't that right, Bluejay?

### Panel 2

Bluejay: Oh, **please** Why would I kill Lykoi, Lioness ? She was so **dear** to me ! You don't have any proof. **Anyone** could have done it. "**murderer**" ? Big word for someone pulling a **blade** on an **innocent.** Are you sure you're not just **framing** me so you can kill me and easily claim **self-defense** to **our friends** later ?

### Panel 3

Bluejay: That's pretty underhanded of you, Lioness.

Lioness: **Cut the crap, Bluejay!!** You were close, so she let her guard down around you. She **trusted** you! ! !

### Panel 4

* stay quiet and see where this goes. subtly put your hand on your weapon just in case it gets ugly
* You probably have no idea who this person is or what they did- aside from murder, allegedly. Unless she directly addresses you, keep quiet and let Lioness handle it until you know a bit more about the situation.

just in case, right ?

### Panel 5

Lioness: **I'm gonna carve the corruption out of you.**

Bluejay: **Please,** .... **Everybody knows** your Gift is **useless** for offense on its own. Are you so **inept** that you **forgot**?

### Panel 6

Bluejay: What a **waste of time. Failures like you** can't do **anything** right.

### Panel 7

Bluejay: Anyway... I didn't come here to play games with you, Lioness. If I had, I would be sorely disappointed.

Bear: li- Lioness... !

Bluejay: I came here to have a look at that newblood you dragged in.

### Panel 8

Lioness: None of your **business.** Stay away from us, **traitor.**

Bluejay: Tch You don't know when to quit, do you? I'll make this as blunt and easy as I can, OK ? **I don't listen to you. You are not in charge.** Got it?

### Panel 9

Bluejay: I didn't come to fight you. But you leave me no choice but to hurt you.

pwiiiiiiiiiiiiiiiiiiiiii

WHAT A SOUND ! YOU CAN'T HEAR YOURSELF **THINK.**

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiii \*shinkt\*

**BAM**

### Panel 11

Bear: **Lioness!!!** Y-you're ok I got you

Lioness: Oh, god ! She **stabbed** me!

Bear: We'll patch you up quick, promise...

Lioness: T-that asshole **stabbed** me, Bear

Bear: ...... Ah A concealed blade... I-it's pretty long, but I-I can fix you, promise, you're ok.

### Panel 12

Bluejay: As I was saying, I'm just here to see the new kid... Aderyn Orion Icarus Atlas - is that all your names? I think I got it, right? I've been expecting to see you around here, Atlas.

OH NO

I GUESS SHE WANTS YOU... WHAT NOW? ?

OH MAN
0005

Date Published
 URL

## Synopsis

Bear and Ori begin to bond. Lioness finishes her memorial to Lykoi and tells Ori to introduce themself to the Streetcrows if they want to join.

## Transcript

### Panel 1

* They/them. What are Bear's?

Bear: oh ! How nice of you to ask ! ! I use they/them as well ! ! Most of the time, anyway. I'm genderfluid, so... I'll keep you updated?

Ori: Please do!

Ori! Did you just make a friend? Aww-

### Panel 2

Lioness: Hey, guys... I'm done here.

Bear and Ori: !

Lioness: I'm just going to send a picture to Bunny. And, newblood... You know that sticker I gave you?

### Panel 3

Lioness: You should stick that on there, too. If you're serious about joining us, you should at least introduce yourself. She would've wanted to meet you. You've thought of a name, right?

### Panel 4

HELLO, my name is

You've thought about this before, right? Yeah.

There's three main ones you're considering.

Pick one.

A. MAGPIE

B. RACCOON

C. LYNX
0044

Date Published
 URL

## Summary

Quinn gets a call from the police station telling them to drop the parking lot case and all investigation. Mallory looks back on recent events.

## Transcript

### Panel 1

* Quinn should probably answer that.

Quinn: It's probably the station. I should tell them what's going on... **HELLO?**

Mallory (Internal): Good grief

### Panel 2

* what happened to the bird?!?

Aries: I'M BEING TOLD TO GO NOW SORRY FOR THE TROUBLE BYE!

Mallory (Internal): It was...unpleasantly casual....??

Mallory: B...Bye...

Mallory (Internal): It just kind of... left...and we were able to get out after that.

### Panel 3

Mallory (Internal): It was after Quinn... They seem so calm about it, but I can't shake the unease. What for? Who--? I'm so...confused. ...People are always consciously aware of whether or not they're lying. Lying, telling the truth, or dodging a question... are all conscious choices. The bird spoke without any intent. For a human, such a thing *can't* be done.

### Panel 4

Mallory (Internal): And what's with the Streetcrows?... Did Bluejay resurrect that parody of an afterschool club, or did somebody else pick up where I left off? ...Either way, the Streetcrows, and this parking lot murder... they have to be part of the bigger picture here...somehow.

Quinn: They're telling us to drop the parking lot crime and all related investigation.

Mallory: WAH

### Panel 5

Mallory: **WHAAT!?** Wh-wh-no!!! Can they do that???

Quinn: Yes. But it's a little forceful.

Mallory: Right!? They hired you because they trust your skill, right!? Why would they interfere with your work??

Quinn: It's been classified as a hate crime and passed to a different jurisdiction. They want us to stay on track with the right case.

Mallory: But - but the Streetcrows thing! It can't just be a coincidence.

### Panel 6

Quinn: What...do you mean?

Mallory: Streetcrows was founded to try and solve the Aberration Spree Killings, ten years ago. That's its purpose! A mysterious death in that group...doesn't it feel suspicious to you?

Quinn: Well... Honestly, I don't know what to make of that. But we'll be at the station in a few minutes. Do you want to try to bring it up with the chief?
Bear

**"Bear"** is one of the young adults in the Streetcrows group.

## Personality

Bear is an extremely trusting and emotional character, who gladly follows those who they consider friends.

## History

Bear witnessed the death of their friend and leader Lykoi just before the events of the Quest began. They were deeply affected by the loss, to the point where Lioness had to send Ori to help them keep watch.
Quinn David Johnson

Quinn David Johnsonis a Special Investigator from an unknown police district, currently working for the Aberration Police District.

They are also one of the most frequent causes for Orion's multiple deaths.

## Personality

Too little is currently known about this character to accurately portray their personality.

## History

Quinn is a werewolf with a Gift of enhanced tracking. They have a reputation of being an excellent tracker, earning them the nickname of Bloodhound. They killed Ori in the first timeline while riding a massive crow.

After the reset, they were with Mallory Todd, cooking her breakfast. They had asked permission from their superiors to have Mallory transferred into their custody, in order to solve the Aberration case using her Gift. The two quickly became partners.

Quinn had recently fought Crow during a wolf moon and was hurt so badly that she had to carry them to a hospital.
0031

Date Published
 URL

## Summary

Collie explains a bit about the Unnaturals and their hierarchy. We return to Mallory, Quinn, and Crow in the cafe.

## Transcript

### Panel 1

* oh my god what good birds

Collie: They're the best birds! Oh, they're done. Enca always spits out the bone, Alba eats everything always

* what are the Nebula, Collie? Is there more than one, do they all look like Apis?

Collie: Hmm?? Oh, Apis is still there... The Nebulae are an older division of Bluejay's creations... A more basic creature than Enca and Alba. There's, like, dozens of them. All the same. But six of them are kind of on a higher level - like Apis here. Commanders.

### Panel 2

Collie: I think their names are, uh...

APIS

NOCUTA

CANCER

LACERTA

LILIUM

ARIES

### Panel 3

* what do you mean bluejay "created" them? how did she do it?

Collie: I uh... Hrm. I actually have no idea **how.** They're just...here. Enca and Alba were born just a few weeks apart, Enca first, then Alba. I don't really... know how Bluejay made them all. She trusts me with a lot of secrets. But this is not one of them. Sorry.

### Panel 4

* I have one question, Collie. Can you tell us anything about those weird crows with the crystals in them that we keep seeing in the city?

Collie: Ohhh... Uhh You should stay **away** from those. They're **bad** news, called SIGNAL CROWS. The color of the gem shows who the crow serves. These crows report back to their respective nebula commanders. They don't tend to **do** anything but watch, but **everything** they see is passed along.

### Panel 5

Collie: They're alive, somehow, but Signal Crows are... more gemstone than flesh. Who knows. It seems they transmit directly to their Commander, instantly, so...they're bad news.

* Why don't you, Enca and Alba work with the Streetcrows to take BJ down? Surely they can help you with anything she has on you.

### Panel 6

Collie: If it was that simple, why would I still be here? ...No, this is something **only** Bluejay can handle. I depend on her, and she **knows** it. If I "take her down", my **only** way out of this mess is gone. No thanks.

* Collie, do you know what Bluejay has planned? You don't need to tell us what it is since I get the feeling that would put you and thw others in danger, but can you tell us if you know what they are and if it's likely dangerous for other people?

Collie: I have no idea what her plan is. However...

### Panel 7

Collie: I can **absolutely guarantee** that whatever she's doing is dangerous to other people.

* Personally, I'd like to apologise for being presumptuous. We'll do everything we can to get you, Enca and Alba safe - without revealing what we know, of course

Collie: Thank you, Orion. I can only pray that something like that is possible for us.

### Panel 8

Collie: You'd better go. Whenever you need me...you know I'm listening

Crow: Okay you two-!! This is fun and all, but I'm pretty sure you had a goal. What were you going to ask me?

### Caption

OH. WE’RE BACK IN NON-CONFUSING REALITY. GOOD.
Mallory Todd

Mallory Toddis a citizen of Aberration and a convict currently on death row. She is the second playable character.

## Personality

Despite her imminent death sentence, thus far Mallory has shown a very casual sort of personality, smiling calmly and keeping her eyes closed much of the time.

She's very straight to the point when it comes to how she feels about things.

## History

Prior to the beginning of the Quest, Mallory committed some sort of crime that earned her the death penalty. It appears to have been suspended thanks to a special request by Special Investigator Quinn David Johnson.

Mallory founded Streetcrows 10-11 years prior to the story, together with her girlfriend at the time and three other members. The group fell apart when Mallory was sentenced to death for the crimes she committed as part of the group. She is surprised to find the group re-instated, and suspects Bluejay of resurrecting it.

During the trial for Mallory's life, Bluejay testified against her and fed the court a lie painting Mallory as the puppetmaster of the group, claiming that she had manipulated Bluejay and the others. Bluejay's testimony swayed the court's favor, and Mallory was sentenced to death.

Later, the records of her crimes (as well as most of her trial documents) were almost completely expunged.

## Powers & Abilities

Mallory's Gift, fully named as word-by-word parsing audiovisual psychogalvanometer, allows her to parse statements word by word and classify them as truths, lies, irrelevant, or softeners/doubts.

Mallory's Gift integrates with her ticker tape synesthesia and colors the words she sees according to their truthfulness.

 Green
 Black (Uncolored)
 Grayed out
 Purple

Mallory's Gift is not accepted as evidence in a court of law, and requires substantial proof to be considered admissible.
Opossum

Opossum is one of the young adults in the Streetcrows group. They are mute, and use sign language along with a group chat to communicate with others.

## Personality

Cheerful and bright, added with a deep empathetic care for their friends. They also have surprising mischievous streak that hints at a far more crass sense of humor and a less idealistic worldview than their stature and youthful appearance would suggest.

## History

Not much is known about Opossum before their introduction in 0017, but they were at least part of the gang when Bluejay was still considered a member of it, to the extent that Bluejay was their mentor.

## Powers & Abilities

Though their Gift has not been officially revealed within comic, their mouth, stomach, and appetite seem to be deeply connected.

It's shown both in comic and in promotional materials that the sclera of their eyes turn a solid black and their irises begin to glow a bright blue, possibly an indication that their Gift is about to activate, or has already begun to activate.

## Relationships

### Bat, Duck, Mockingbird

Though not dating the three of them, Opossum is quite close to the triad as a beloved friend. In return, Duck trusts Opossum's judge of character, and Bat and Mockingbird are quite protective of Opossum's emotional and physical well being, especially when Bluejay is in the mix.

### Bluejay

Bluejay and Opossum were incredibly close, and as mentor and student, it seems that they hold a deep affection and care for each other. Opossum holds Bluejay in extremely high regard, and doesn't seem to want to think of Bluejay in any negative light. When Bluejay was 'run off' during a group chat interaction, Opossum shows great distress and refuses any comfort.

## Reference

1. ↑ http://streetcrows.com/post/128322190709/is-opossum-deaf-or-just-nonverbal-due-to-autism
Collie

A mysterious entity who can hear Narrator, as well as the players (who she calls ORION). While she does help Bluejay, it's only because Bluejay is holding something over her head.

## Personality

Sarcastic, tired, abrasive. Collie is at times painfully blunt, but beneath the prickly exterior is a good heart, as she proudly cares for Alba and shows deep concern when Narrator proves a point by putting undue stress on their own psyche.

## History

Collie has been forced to work for Bluejay for an unspecified amount of time and has been tasked with taking care of the Unnaturals, mainly Alba.

## Powers & Abilities

Collie's Gift is classified as Iter ("powers that move or transport physical objects"). It seems to manifest itself as the ability to create portals in doors which can be used to teleport herself and others somewhere else.

Either as a side effect of her powerful Gift, Collie is able to not only talk with Narrator and ORION one on one, but she is also able to see and comment on Narrator's interface.

She's also shown to be incredibly strong, physically, as she's able to lift and toss around a pig carcass with little issue.

## Quotes

* *"Don't try to change angles to confuse me. I know where you're looking."* (to Narrator)
* *"This is something **only** Bluejay can handle. I depend on her, and she **knows** it. If I "take her down", my **only** way out of this mess is gone."* (to ORION)
0032

Date Published
 URL

## Summary

Mallory and Quinn ask Crow about the incident at the parking lot. A Nebula bursts through the window.

## Transcript

### Panel 1

* we found blood, and the scent trail from it lead to your base. Do you know anything about this?

Crow: Okay it uh, sounds pretty bad like that. But in 100% honesty and good faith: we were the victims in that case. The blood belongs to one of us. I'm sure that the reason you guys are looking at us is that, erm ...Murder at the parking lot.

### Panel 2

Crow: I'm guessing you're looking at us because the victim of *that* murder was one of us. We, um, don't know for sure who did it, but...A lot of us suspect Bluejay, another of our members. She had all the opportunity, but a *motive* is... hard to pin down. Still, it looks bad for her. And, um, last night, or uh...early this morning... Three of our people went to the scene of Lykoi's murder. They were gonna paint a marker for her. It seems like that group of three ran into Bluejay at Lykoi's death site and a confrontation took place.It only makes Bluejay look *more* guilty. Bluejay stabbed one of our people, who returned to base immediately. If there's only one blood trail, it'll be hers......um, are you okay?

### Panel 3

Mallory: Oh... No, no, I'm doing well. I'm just clumsy.

Mallory (Internal): Wow, that was super smooth, *Fox.* There's no way it's the same Bluejay. Get a grip. She's moved on. Well... The Bluejay **I** knew wouldn't be above bloody murder...

* Be direct and tell her that the Streetcrows are pretty much the only lead the police have at all. Ask her if any members have been kidnapped or acted strange lately!

### Panel 4

Crow: Thanks for being honest. But aside from Bluejay, I don't know what info I could offer you. She's the only one who's acting weird. And we're all doing our own investigation, but it's hard to find anything concrete. Whatever has been going on these past 2 years... The mastermind is frustratingly good at covering their tracks. I'm sorry. But I, for one, promise to help you in any way I can in the future.

### Panel 5

Mallory: It's okay! We appreciate how cooperative you've been, Crow. We do have that second date to go on later, so keep us updated, won't you?

Mallory (Internal): Is *napkin-ing* up all your problems a thing?

CRASH

Nope. Still got problems.

### Panel 7

Crow: WHAT THE FRESH HELL IS THIS

Mallory (Internal): Wow, here's a problem I've never seen before. It never ends.

COMMAND RUSH

CROW \* MALLORY \* QUINN

### Panel 8

\*For the duration of the Rush, you may direct commands at any character whose portrait is shown.

\*Short commands are recommended; you may send several short commands rather than one long one.

\*Remember to include the correct number, and to make it clear which character you're suggesting for!
Avarice Erinyes

A fickle businesswoman with unknown motivations.

Affiliated only with her own company name, Ms. Erinyes erratically lends support to smaller companies and people that catch her attention, but drops them just as easily. According to Bianca, she has enough power to manipulate the APD as she sees fit.

## History

Nothing is known of Erinyes' past, nor of her current goals. However, Bianca claims she has a history of supporting companies and people seemingly at random, dictated by her fickle attention.

## Powers & Abilities

Erinyes' Gift is yet unknown.

She wields significant financial power, and allegedly has enough of an influence to move the police to her own liking.

## Relationships

### Chief Karis

While neither party has acknowledged the other so far, Bianca alleges that Erinyes may be personally dictating Karis' actions, ensuring her control of the police. Supposedly, Erinyes' involvement is the reason Karis shut down Bianca's research into Mallory Todd and the first Aberration Spree Killings.

### Betelgeuse Atlas

She was seen conversing with Betelgeuse Atlas in his office, where she reassured him of Orion's wellbeing. It is unknown what the nature of their discussion was.

## Trivia

* Her first name is in reference to the deadly sin of greed, and her last name is referencing the Furies of ancient Greek religion--female deities of vengeance.

## Quotes

* *"No worries, Mr. Atlas. Family comes first, after all."* (to Betelgeuse Atlas)

## References

3. ↑ Seven deadly sins - Wikipedia
4. ↑ Erinyes - Wikipedia
0067

Date Published
 URL

## Summary

Ori explains the night of their mom's disappearance.

Unknown: Ten years ago, the Aberration Spree Killings were set in motion by an unknown perpetrator...

Unknown: Aderyn Orion Icarus Atlas was nine when it happened

Unknown: Rigel Keir-Dae Atlas was nine when it happened!

### Panel 2

Unknown: Orion, where's your mom?

Unknown: What can you tell us?

Unknown: How did you get here?

### Panel 3

Ori (Internal): she was gone when they found me. a house-grim had me, it refused to leave my side. and i had mom's necklace on. i don't know what happened that day.

### Panel 4

Ori (Internal): i don't remember anything before

Unknown: Did you hear? Did you hear? They found Andromeda Atlas.

### Panel 5

Ori (Internal): i can't forget how they found her.

### Panel 6

Ori (Internal): when mom went missing i disappeared with her for a whole day, and i couldn't explain where i had been. and because i couldn't explain, i was questioned endlessly. about the grim, the necklace, and my mom-- and i couldn't explain any of it. i just can't remember at all. and now she's dead like the rest.

### Panel 7

* Hug your dad

* Narrator, is the Grimen a relative of yours or what?

### Panel 9

Narrator: NAHHH I DO THINK SHE'S COOL, THOUGH!

Betelgeuse: ...So what's next? Are you going out today as well?
Operators

**Operators,** also known as simply "players," control the player character's actions and speech, and by extension the Quest itself.

They are the voices in Ori's head telling them what to do (not to be confused with the voices narrating their every action).

## Influence

The Operators have immense influence on the Quest and can easily change the direction it is taking. However, the Operators do not see each others' inputs, so they may disagree on what Ori should do.

All decisions are ultimately the Storyteller's, but the Storyteller cannot make an action the Operators did not suggest.