Manhunt/Official Strategy Guide/Weapons

This page contains transcripts of the ***Manhunt Official Strategy Guide*** Weapons section.

# WEAPONS

When you pick up a weapon (lure, melee, or firearm), it enters a color-coded weapon slot. Each colored slot symbolizes shared characteristics of all the weapons that fall into that category. The four categories are Green, Yellow, Blue, and Red. The following weapon list is divided into these groups.

## YELLOW CLASS

Yellow Class items can be thrown to make noise, which attracts hunters. To throw a lure, hold down the X Button. The longer you hold, the farther the object will travel. Release the X Button to throw the object. These items can also be held in the fist to inflict greater damage to your opponent during a fistfight. Executions cannot be preformed with these items.

### BRICK

The Brick is a very effective multi-use lure item that can also be used as a pummeling device.

### BOTTLE

The Bottle is a one-use lure item. Once you throw it or use it to smash someone in the head, it shatters. Find them just lying around or by kicking open boxes or trash bags.

### CAN

This is a multi-use lure item. Use it to attract hunters (thirsty or not). Cans are found all over Carcel City. You can also get them by shooting soda machines.

### HEAD

The Head is a multi-use lure item. Nothing gets hunters peeved quite like throwing the noggin of another hunter at their feet. Heads can be removed by performing a Gruesome execution with a Wire, or any level of execution with a Machete or Cleaver.

## GREEN CLASS WEAPONS

All weapons that are lost after one execution fall into this category. They are virtually silent when used for executions.

### PLASTIC BAG

You'll be putting more than a head of lettuce in this grocery bag! The Plastic Bag can only be used as an execution weapon to suffocate hunters. It is lost after one use.

### WIRE

Wire is harmful only if used as an execution weapon. Perform a Gruesome execution to remove your victim's head, then use your gory trophy as a lure item-one that really riles the enemy up!

### GLASS SHARD

Glass Shards can be found or created by breaking any glass item in the game. Equip one of these to increase damage during a fistfight. It's also a very useful and blood-spattering execution device.

### WOOD STAKE

The Wood Stake appears only in the final mission, but becomes one of the most important weapons in the game; without it, you cannot beat Piggsy! This is a one-use item.

## BLUE CLASS WEAPONS

Blue Class Weapons are items that are not lost after just one use. They make more noise than Green Class weapons.

### CROWBAR

The Crowbar has three great uses: breaking padlocks, busting faces, and performing memorable executions.

### WOODEN BAT

Take your sport to a new level! The Wooden Bat is the Hoods' weapon of choice. Splinter a skull or knock it out of the park!

### BLACKJACK

Blackjack is a leather-covered bludgeon used as a hand weapon. It's smaller than the Wooden Bat and not quite as persuasive, but you can use it to execute a hunter just as easily.

### NIGHTSTICK

The only way to get a Nightstick is to take it from a police officer! A trophy find. This allows you to return some pain to the arresting officers.

### MACHETE

This carbon steel blade with fixed handle is the preferred weapon of the Wardogs. Hunters lose their heads when James Earl Cash gets a hold of one of these!

### CLEAVER

Butchers use this heavy, broad-bladed hatchet for cutting meat. In Manhunt, the same is true, only the butchers are better known as the Smileys.

### HAND AXE

The Hand Axe is normally used for felling trees or chopping wood. The Innocentz use the bladed, hand held implement for turning Cash into spare change.

### SICKLE

The Sickle is the preferred weapon of the hunters called the "Innocentz." It's not just for thrashing wheat anymore! Tear your enemies apart with this incomparable blade.

### REVOLVER SIX SHOOTER

The Innocentz and CCPD officers carry .38 revolvers. You cannot perform an execution using this weapon.

### HEAVY HANDGUN

Packing a harder punch, the GS Model 23 is carried by Starkweather's Cerberus guards and the Carcer City SWAT teams. This semi-automatic pistol holds fifteen .40 caliber rounds to a magazine. You cannot perform an execution using this weapon.

### MACHINE GUN

Some of Carcer City's SWAT teams are outfitted with the Spaz Mark 1 Submachine Gun. It fires 600 rounds a minute! The magazine holds thirty 9mm rounds. You cannot perform an execution using this weapon.

### NAIL GUN

Who would imagine that your local hardware store would carry such a hideously devastating weapon? The Nail Gun fires 4-inch stainless steel nails and has a 30-round magazine capacity. The weapon is rather weak when fired at long-range targets, but when close to the target, three nails will seal any hunter's coffin shut. This weapon gives literal meaning to the words, "nail 'em!" You cannot perform an execution using this weapon.

## RED CLASS WEAPONS

Red Class weapons are the most potent, but are not as fast as the lighter weapons.

### BASEBALL BAT

The Metal Bat is the heaviest of the club-like weapons in the game and occupies the Red Class weapon slot. It's a heavy hitter that can slow you down in a head-to-head fight. However, its weight makes no difference when performing executions.

### SAWED OFF SHOTGUN

This 12-gauge Shotgun has had the barrel length shortened to produce pellet spreading at shorter range. This is the most powerful short-range weapon in the game. However, it is not effective at long range. The Innocentz tote these firearms. You cannot perform an execution using this weapon.

### SHOTGUN

The Sap-12 is a smooth, manual pump-action, 12-gauge Shotgun that reloads rather quickly. It holds eight shells per magazine and is the Smileys' weapon of choice. The Carcer City SWAT team carries the exact same weapon, but with a flashlight attachment. You cannot perform an execution using this weapon.

### SNIPER RIFLE

The IDK Type 2 Sniper Riffle fires 7.62 x 51mm rounds and has a six-round magazine capacity. The Carcer City SWAT and the Cerberus use this weapon in certain situations. Tilt the Right Analog Stick to activate the scope. You cannot perform an execution using this weapon.

### TRANQUILIZER RIFLE

This weapon is intended to be used to sedate wild animals. The Wardogs use it to hunt down James Earl Cash. When shot by a tranquilizer round, you will experience temporary blurred vision and dizziness while only suffering minor damage.

However, if you get plugged with enough tranquilizers, the damage becomes more severe. Once you're lucky enough to obtain this weapon, one well-aimed shot to a hunter's head will put him on the ground for a good spell. The rifle fires .50 caliber tranquilizers and has a 10-round magazine capacity. Tilt the Right Analog Stick to activate the scope. You cannot perform an execution using this weapon.

### ASSAULT RIFLE

The Defender Mark 6 is the Cerberus guard's key weapon. It can be fired fully automatic or more conservatively with single round blasts (let the distance of the target help determine the best usage). This weapon fires 5.56 x 45mm rounds at 950 rounds per minute. The magazine holds 30 rounds. SWAT and Cerberus guards wear body armor, so anything less than a head shot will require a fair amount of ammo. You cannot perform an execution using this weapon.

### CHAINSAW

The Chainsaw is the rarest and most feared weapon in the game. If you survive long enough to meet the escaped pigman, Piggsy, then you'll see this weapon firsthand. Piggsy actually keeps the chains dull to achieve more carnage and inflict greater pain on his victims. If you're lucky enough to obtain this piece of hardware, press the Square Button to start its noisy engine and the X Button to move the chain. Executions are possible while using the Chainsaw, and very nasty ones at that!