Beta 1.0.20

⯇ Beta 1.0.19 || Beta 1.0.21 ⯈

**Beta 1.0.20** is a content patch that laid the groundwork for future spells, balanced special melee attacks, balanced Quivers and Maces, and more!

## New Spells are on the way

The groundwork for the creation of new spells has been laid!

You can expect future spells to have similar effects like those seen with bosses in BlockGame's dungeons.

An example of this would be Cinders Aura or Krognars Enrage.

These same effects can also be put on non-spell items too so look forward to some very interesting items coming in future patches for Tier 6.

## Melee Special Attack Balancing

Both Maces and Swords have had the cooldown of their special attack reduced!

* Blunt weapon special attack now has a cooldown of 1.0s down from 2.0s.
* Slashing weapon special attack now has a cooldown of 1.0s down from 2.0s.

## Mace and Quiver Balancing

Both Mace and Quiver items have been changed in the following ways:

* Quivers now grant Critical Chance and Critical Power.
* Maces now give a small amount of health regeneration.
* Maces now give a large amount of Block Cooldown Reduction.

## Melee Ignite Ability Change

The Ignite ability of melee weapons was interesting but also had a major flaw. Lighting mobs in melee range typically led to you lighting yourself on fire as well.

The ability has been replaced with a damaging AOE with a long cooldown that doesn't burn enemies.

* Ignite on melee weapons has been replaced with Fiery Explosion.

## Misc Changes

* The Crafting Time of Steel Scrap has been reduced by 50%.

* Stat allocation now makes an Item Pickup sound instead of a Level Up sound.

* The cost of crafting a Living Fire is now 100 Coin down from 250.

* The cost of crafting a Frozen Star is now 100 Coin down from 250.

## Bug Fixes

* Bloodsnout Brutes are no longer holding a Stone block instead of a weapon.

* Magical Splash Potions no longer launch out of your hands when you use them.

* Maces now take durability damage like other weapons.

* All non-interact items can now be placed in item frames.

* Bows on Mobs no longer cause server errors when fired.

## Raw Patch Notes

New Content

```
- The groundwork has been completed to make custom spells.

```

I can now create custom spell mechanics for player items with this.
Much like I have with bosses in the dungeons, any item can now have these effects.
Imagine Cinders Aura or Krognars enrage as an item mechanic.
This is gonna be rad.

```
- Ignite on melee weapons has been replaced with Fiery Explosion.

```

This new ability is a long cooldown damaging AOE that does not burn enemies.
Lighting things on fire as a melee had a tendency to light you back on fire.

Content Changes

```
- Blunt weapon special attack now has a cooldown of 1.0s down from 2.0s.
- Slashing weapon special attack now has a cooldown of 1.0s down from 2.0s.
- Stat allocation now makes an Item Pickup sound instead of a Level Up sound.
- The cost of crafting a Living Fire is now 100 Coin down from 250.
- The cost of crafting a Frozen Star is now 100 Coin down from 250.
- Quivers now grant Critical Chance and Critical Power.
- Maces now give a small amount of health regeneration.
- Maces now give a large amount of Block Cooldown Reduction.
- The Crafting Time of Steel Scrap has been reduced by 50%.

```

Bug Fixes

```
- Bloodsnout Brutes are no longer holding a Stone block instead of a weapon.
- Magical Splash Potions no longer launch out of your hands when you use them.
- Maces now take durability damage like other weapons.
- All non-interact items can now be placed in item frames.
- Bows on Mobs no longer cause server errors when fired.

```