Patch Notes

As patch releases come out the notes will be included into this article as soon as possible, with the latest update always at the top.

## Early Access Updates

Updates during the Early Access Phase - EA released on 10th May 2023 beginning with version 0.119.1; patch notes will be entered as soon as feasibly possible during the early rush of fixes.

### v0.119.5 -> v0.120.1

note : v0.120.1 has been released to the steam public\_testing branch and contains a warning regarding save files - please check the full link below ;

Steam Link : Patch v0.120.1

##### Bug Fixes

* Most issues with save/load should be fixed
* Fixed black screen on tutorials screen in Campaign mode [EPIC-only issue]
* Fixed custom arm patches which could block quest with eating in campaign
* Fixed Heavy rover missing after updating from 119.3
* Fixed radar in Chinese translation version
* Fixed invisible model of Pump (Pipe Splitter)
* Fixed ATV Quad FPP camera which depended on the angle of the terrain
* Fixed Voiceovers played after conversation finished
* Fixed wrong quest text in FR, RU and other translation fixes
* Fixed Fuses can be removed through the closed flap
* Fixed New sol is set after completing tutorial
* Fixed intro dialogues refreshing after save/load
* Fixed Freeplay Quest: connecting workshop to power showed info about completing objective
* Fixed CO2 bottle in intro hangar had wrong model
* Fixed and improved F4 feedback reporter window ingame
* Fixed misplaced Heavy Rover spawned on tourist mode
* Fixed abandoned bases sometimes disappear/re-appear after loading
* Fixed Rover physics enabling during building destruction
* Fixed Workbench balance - Fixing circuit board gave Materials exp
* Fixed shredder rollers in tutorial
* Fixed no AI sound in tutorials if you unmuted sound
* Fixed edge case with CO2 Scrubber doors in intro base
* Fixed Jetpack not colliding with corridors
* Fixed grinding of destroyed small solar panel
* Fixed interaction (hard to put crates on ATV)
* Fixed Free Play Starting items inconsistency

##### Changes

* Disabled randomization of blueprints for unavailable technologies
* Added possibility to skip tutorials in the campaign mode
* Added power usage to buildings descriptions in blueprints menu
* Added focus (blur) postprocess effect when tablet is opened
* Added information about "Scan - Z" in upper right corner
* Added clickable links from TechTree icons to Knowledge Base articles
* Disabled weather effects in introbase (preventing destruction of intro after long waiting - which was kinda cool BTW)

### v0.119.4 -> v0.119.5

note : v0.119.5 has a warning regarding save files - please check the full link below ; it was initially released to the public\_testing branch

Steam Link : Patch v0.119.5

##### Bug Fixes

* Fix for restoring default settings changed movement type from instant to realistic
* Fix for Rover collision detection in Hangar
* Automatic door opening in launchpad elevator
* Fix for bug preventing jumping if going on elevator right after talking with NPC
* Additional optimization of Intro Base NPC animations
* Fix for building Storage Cabinets (Refrigerators) in workshop
* Added button to skip escape from Destroyed base after 3 deaths
* Fixed possibility to block HUD tutorial monitor after jumping
* Fixed occlusion view from the top of ITS
* Fixed deathloop after fall in escape sequence
* Fixed Space Forest achievement unlocked after completing tutorials
* Fixed incomplete date in arabic save files

##### Bug Fixes

* Fixed some problems which prevented save games from loading for some players
* Fixed inability to rebind arrow keys
* Small fix for SteelSeries GameSense integration
* Fixed no resources alerts after quick load in Destroyed Base
* Fixed possibility to block tutorial #6
* Fixed ATV crates sometimes loosing contents after load

##### Changes

* Added Heavy Rover available from start in Tourist Mode starting equipment

*(Rover spawning is a beta feature added on player's request - if you don't see the spawned Rover check if it's visible on the Radar, if not try reloading. We will improve this spawning feature in the next update, but you can play with it now.)*

##### Bug Fixes

* Fixed - Player can sometimes equip 2 different tools in one hand
* Fixed problems with some textures on props
* Fixed: no mor ending spaces in save files
* Weather effect last longer than warning on HUD

##### Changes

* Added Saving Screen information during autosave
* Enabled exiting from Toilet using ESC (RMB was confusing)
* Destroyed base & Escape cinematic optimization

##### Known Issues

* loading abandoned bases - procedural outposts can sometimes relocate after loading the game
* saving the game when rover is on crusher can in some cases block rover
* ATV sometimes doesn't spawn next to the abandoned base but further away
* tornado/dust devils can pull the player from abandoned base and throw them away with high speed
* repairing boards one after another can block workbench
* soldering tool and hot-air tool can disappear from workbench
* player can die when building rover and standing too close to the ghost
* cables can hang in the air and block interactions
* tutorial 6 can be blocked if player replants tree seedlings to crate before receiving instruction to do so
* there may be gaps in the terrain at the borders of the map squares
* There may be FPS drops while riding ATV/ROVER
* loot may spawn under the terrain or inside walls/floors
* player can be able to equip 2 tools at once and block interactions
* weather effects may last after the icon on hud disappears
* ATV crates content is not saved
* saving game manually when there is space sign at the end of save's name blocks saving the game
* after longer gameplay random textures may be spawn on random models or not spawn at all

Minor or less frequent issues and edge cases:

* the surface of frozen lake can spawn over the ground
* there are several rare issues which can randomly block saving the game
* ghost of rover can be built only in specific places
* saving the game after placing ghost of workbench but before building it may be impossible
* leaving the base while printer works freezes printer indefinitely.
* aiming while using jackhammer&grinder can be sometimes difficult
* upgrading jackhammer to level 3 without unlocked technology is possible but can break the game
* player can duplicate boards on workbench but doing so can block facility.
* boards may have full HP while having broken parts on workbench
* saving and loading the game after upgrading tool but before taking it from workbench duplicates the tool but can break the game
* FPP camera while driving on ATV can go inside players head on some angles
* charging suit from battery/transformer may sometimes not work
* tipper dislodged from trailer by meteor can be impossible to reattach
* after loading save from campaign, there are pipes and cables in ambulatory
* some sounds may not be properly adjusted
* the list of backers in credits is bigger than text field can handle so it's cut \* will be fixed in an update

##### Bug Fixes

* Fixed leaving workshop while printing air compressor makes printer freeze
* ATV sparks turn off on board pickup
* Fixed missing dialogue animations in some NPCs
* Governor wrong voiceover in one dialogue fix
* Fixed using lever in airlock while crouching
* Fixed sound balance.

##### Changes

* Death screen in Destroyed Base changes (try again, and quick load button)
* Improvements in texture compression
* General optimization changes

## Beta Updates

Updates during the Kickstarter Beta Playtest phase

### v0.99.5.0 -> v0.99.9.3

Version 0.99.9.3 was the last beta playtest version

##### Bug Fixes

* problem with saving the game if HDR option in Windows is enabled - **This bug still remains an issue**
* problem with feedback reporter (player can now send report using F4 button in a game)
* several various problems with loading saves
* problem with duplicating items while uppgrading them on the workbench
* problem with loading game if player had uppgraded tool before
* problem with broken animations of sitting
* problem with ECU uppgrade settings loss after loading save
* problem with connecting starting capsule to batteries and breaking game as a result
* problem with possibility to leave base through door in capsule adapter
* problem with rover damaging hangar while driving in
* several broken textures
* problem with scrolling in Character Creator
* several problems with sleeping in the rover
* flickering ghosts of the buildings
* problem with nbo button selected when tablet is opened
* problems with blocked interaction with the bed
* problem with planting withered animations breaking animations of the player
* problem with tablet opening breaking animation of changing a tool resulting in player stuck on the screen
* problem with picking up fully grown plants that are withered
* problem with game crashing when player pauses during tornado effect
* problem with disappearing fuses from the buildings
* problem with duplicating tools during the uppgrade
* several problems with rover catapulting player or rover being thrown in the air
* problem with game blocked when player is hit by the rover
* problem with ores not loaded completely to the tipper
* problem with game broken after CO2 scrubber is blown up
* problems with multiplying items via spamming interactions
* problem with blocked inputs(character cant move nor see in any direction) after loading game
* problems with workshop loosing access to electricity after building greenhouse
* problem with spamming messages on hud
* problem with capsule lever not working
* problem with one of rock types disappearing completely after initial drill
* problems with building panels not interactable
* problems with cables hanging in the air
* problems with drill/welder not unlocked after researching the technology
* problem with game blocked on workbench after pressing ESC
* problem with spectral detector not showing correct parameters of analyzed rock
* blocker in tutorial 2 that made impossible to finish tutorial
* game freeze in tutorial 3 after changing rover mode
* fixed movement blocker at the beginning of tutorial 4

##### New features

* added water spots next to Cerberus starting point
* added possibility to fill CO2 bottles in the CO2 scrubber
* differentiated Hydroponic Shelves between greenhouse and workshop
* Fullscreen windowed mode will stay on the second monitor if player has one

##### Known issues

* rover door can be opened partially and blocked in that position if player instantly after clicking on the door uses hotbar to pull out any tool. That can be reversed by doing the same thing
* when player puts partially crushed rock in the tipper sometimes it doesnt crumble. In that case try to grab it and put it again in different spot in tipper
* player can see "holes" in the map in places when two parts of the map are connected. Saving and reloading fixes problem
* some weather effect can affect player even if he is inside a base
* abandoned bases may disappear and appear after loading the game
* there might still be problems with rover extensions and/or skill points in tech tree
* in some PC configurations players can experience significant drop of FPS in FPP mode
* inability to skip sleeping in some rare cases
* seed machine can sometimes duplicate seed tanks
* some parts of abandoned bases don't disappear when base is scrapped

##### Important notes

* there are several smaller but non game breaking bugs in the tutorials, there will be different tutorials in the full Early Access build so please don't report bugs regarding those,
* there are several non critical bugs that do not break the game but may cause inconvenience for the players, both of those categories will be fixed for EA,
* if you are playing on save from previous version building connectors will need to be removed and replaced due to the fix to stop you going outside through them,
* as we introduce new tutorials and campaign mode we have to shift focus from the beta version to prepare the build for Early Access, this may be the last Beta build unless a hotfix for critical bugs will be needed (if they occur), but our main focus right now will be on preparing the Full EA Build.

### v0.99.2 -> v0.99.5.0

##### Bug Fixes

* fixed problem with loading saves
* fixed problem with non working composter
* fixed problem with unloading tipper blocking further unloading
* fixed problem with double click duplicating items in starting capsule
* fixed problem with items in capsule disappearing after save/load
* fixed problem with rover door partially open and blocking player
* fixed problem with wrong translation in tutorial #2 that was making finishing tutorial impossible
* fixed problem with composter in tutorial #6
* fixed problem with interactable displays and screensaver if clicked from big angle
* fixed problem with delay of interaction after picking up things
* added missing particles of drilled rocks
* fixed problem with player being pushed under the map when crashing with high speed using jetpack
* fixed problem with wrong capacity of battery when destroying just one of the upgrades
* fixed problem with player blocked on workshop printers screen
* fixed minor problem with wrong XP from drilling rocks assignment
* fixed problem with 3D printer not printing given number of parts but consuming resources
* fixed problem with player losing access to rover drill and welder after save/load
* fixed problem with saving the game if player has another folder in particular save’s folder
* fixed the problem with items hanging in the air if player double clicks item and has full inventory
* fixed the problems with game controls not resetting and player losing access to ESC menu ingame
* fixed the problem with rocks still visible in tipper after unloading

##### New features

* There were no new features in this release

##### Known issues

* tutorial #2 is sometimes blocked due to inability to build solar panel
* there might still occur problems with saving the game
* losing power of the device while player has active display of the device may block player on that display
* game may crash if player pauses during weather effects
* there is problem with duplicating tools while upgrading them
* if player upgrades tools and saves the game later, then infinite loading save bug will occur, unless player restarts the game before loading broken save.
* there might be some disappearing abandoned bases if player is far away from the starting point
* loot from abandoned bases duplicates when player saves/loads the game
* ECU Transformer upgrades values are reset after save/load
* problems with landing capsule and battery
* problems with saving when broken board is on workbench
* problems with broken interactions with some of the items in abandoned bases
* ghosts of the buildings are flickering
* plants might resurrect after withering
* player can open airlock 3 capsule adapter and go outside while for the game he’s still inside the base
* several minor problems with rover driving
* player can stuck in several places if he sits on the chair/toilet/similar item
* the F4 Feedback reporting system is not yet fixed

##### Important notes

* There were no important notes for this release