recursal/Fanatic-Fandom huggingface dataset:
Merchants Guild

The Merchant's Guild is an organization similar to that of the Adventurers Guild. It has specific rules that the members must abide.

## General Information

The Merchant's Guild is an organization that exceeds a country.

There are 5 ranks in the Merchant's Guild:

1. Iron Rank - Peddlers, Stalls (ones who do business without a store)
2. Bronze Rank - individual stores (an individual store like the town's butcher or general store)
3. Silver Rank - small-scale merchant companies (a decent sized merchant company in a town)
4. Gold Rank - mid-scale merchant companies (a merchant company that has several branches)
5. Mithril Rank - large-scale companies (a merchant company that has many branches)

The register fee, annual fee, tax fee is different in each rank.

1. Iron Rank - 5 silver coins for register fee → 1 gold coin for annual fee → 2 gold coins for tax fee
2. Bronze Rank - 1 gold coin for register fee → 2 gold coins for annual fee → 4 gold coins for tax fee
3. Silver Rank - 2 gold coins for register fee → 5 gold coins for annual fee → 10 gold coins for tax fee
4. Gold Rank - 4 gold coins for register fee → a certain amount of gold coins relative to the number of stores → a certain amount of gold coins relative to the number of stores
5. Mithril Rank - 8 gold coins for register fee → a certain amount of gold coins relative to the number of stores → a certain amount of gold coins relative to the number of stores

## Laws

* The annual fee and tax fee must be paid within one year since the day of registration.
* With the day of registration as the base, the member's qualifications are yearly renewed. It shall not be renewed in the case where the annual fee and tax fee is not paid.
* The collected tax fee shall be paid by the Merchant's Guild to each country with responsibility.
* In the case where a guild card of a certain rank is lost, there would be different fees for reissuing according to ranks.
* In the case where one would do illegal transactions, there would be some case that one shall be expelled from the Merchant's Guild.
* The way of registering as Iron Rank at first and gradually increasing one's rank is possible.

## Trivia

The Guild offers consultation regarding problems about stores, capital investments, and procurement of merchandise any time.
Tondemo Skill de Isekai Hourou Meshi: Sui no Daibouken

***Tondemo Sukiru De Ii Sekai Hōrō Meshi Sui no Dai Bōken*** (とんでもスキルで異世界放浪メシ スイの大冒険, Campfire Cooking in Another World with My Absurd Skill: Sui's Great Adventure) is a spin off manga of Tondemo Skill de Isekai Hurou Meshi. It is illustrated by Momo Futaba. This manga is told from Sui's perspective. The manga is published twice a year by Comic Gardo.

## Volume 1

"Campfire Cooking in Another World" Official Spin-off! The main character is a slime!? The monster that appeared with the smell of delicious food was a gluttonous and friendly slime. The official spin-off comic of "Campfire Cooking in Another World"! We will deliver the cuteness of Sui tightly packed.

## Volume 2

Mukoda and his group arrive at the Kingdom of Leonhart through a long, long forest. In the first city where Sui visited, it was full of encounters...Official spin-off comic of "Campfire Cooking in Another World". This is the second volume filled with a lot of "first times " for young Sui.

## Volume 3

The new life of Mukoda based in the city of Karelina has started. Sui is gaining more and more human and cat friends. Official spin-off comic of "Campfire Cooking in Another World". Whether you cry or laugh, volume 3 is filled with development for Sui!

## Volume 4

The city, which celebrates "reunion day" to honor the souls of the dead, is full of noise and vibrancy. Mukoda and Sui seem to be excited about their first festival ...Official spin-off comic of "Campfire Cooking in Another World". Volume 4 delivered by Sui, who has become accustomed to life in Karelina.

## Volume 5

After Mukoda and his familiars subdued the Wyvern, the city that was saved from the crisis is in a festive mood. While the excitement did not cool down, Erik was enthusiastic about Sui's success...Official spin-off comic of "Campfire Cooking in Another World". A few more days in Karelina. Volume 5, or, the time to say goodbye to friends is nearly approaching.

## Volume 6

The day has arrived to say goodbye to the city of Karelina and your friends. Erik and Milina try to prepare a surprise for Sui...Official spin-off comic of "Campfire Cooking in Another World". Volume 6, where a new encounter comes to Sui, who leaves with a lot of fond memories.

## Gallery

### Japanese Volume Covers

Volume 1
Release Date: January 25, 2019Volume 2
Release Date: July 25, 2019Volume 3
Release Date: January 25, 2020Volume 4
Release Date: September 25, 2020Volume 5
Release Date: May 25, 2021Volume 6
Release Date: November 25, 2021Volume 7
Release Date:
Tondemo Skill de Isekai Hourou Meshi

**Tondemo Skill de Isekai Hourou Meshi *(とんでもスキルで異世界放浪メシ lit. Gourmet Adventure of Legendary Tamer)*** is a novel in syosetsu. It was serialized as a manga in 2017.

## Summary

Mukouda Tsuyoshi, summoned from modern Japan to a different world of sword and magic. He thought of what kind of a huge adventure was waiting for him, but actually, Mukouda is just a civilian who got caught in a Hero Summoning. And that Mukouda’s base status shabby compared to the legitimate heroes. On top of that, the king who summoned Mukouda and the rest were suspicious, and Mukouda left the castle by himself realizing. The only thing that Mukouda could rely on in this world is his unique skill Net Supermarket - it can only order goods from modern Japan to the different world.
Robots (Disney print

If News Corporation/21st Century Fox (including 20th Century Fox/Blue Sky Studios) had ever been acquired by The Walt Disney Company back in 1992 instead of being acquired by it on March 20th, 2019, ***Robots*** would've looked something like this:

## VHS Opening

1. 20th Century Fox Home Entertainment Logo (1995-2009)

## DVD Opening

1. 20th Century Fox Home Entertainment Logo (1995-2009)

## DVD Menus

* Play
* Scene Access (Scene Selection)
* Upgrades (Bonus Features)
* Set Up
* Sneak Peeks
Ono Kanon

**Ono Kanon (大野花音(おおの カノン))** is one of the heroes summoned by Rayseer Kingdom.

## History

Like Kaito and Rio, she also received strong skills such as **Holy Spearmanship.** She followed Kaito after hearing the truth that the Rayseer Kingdom was just using them to expand their territory. They fled to Malbert Kingdom where they lived as adventurers and would later marry Kaito. She is good at cleaning but not at cooking.

### Alternate Story

Mukoda persuaded Kaito and the other girls to leave the Rayseer Kingdom then they moved to the Elman Kingdom where they started to live with the girls. They lived a life as an adventurer and unlike the original story, they would always rely on Mukoda's skills.
Gonji

* Appraisal, Dragon Breath, Stun, Physical Attack Resistance, Magic Attack Resistance, Mitigation

## **Debut Appearances**

### **Manga**

TBA

**Gonji (ゴン爺)** is Mukoda's 4th contracted familiar, a 3024 years old male ancient dragon(エンシェントドラゴン).

## History

The legendary monster at the top of the Dragon species, who is known to Fel as his enemy and rival way back 400 years ago. Then he went back and forth on another continent, and went into dungeon, King of Elman for 200 years, slept on the lowest layer, until Mukoda appeared. He confronted Mukoda who appeared to break through, but he was impressed by the taste of garlic steak made by the Mukoda and made a familiar contract. Other than being quick, he has the strongest status in his work. Originally, a dragon with a huge black scale and as huge as a mountain, it has changed its size to that of Fel's size because of its food supply, and its capability has declined in purpose. His character is fickle and moves on his own pace, and in his subordinates he calls Mukoda "Nushi-dono or my Lord."

## References

1. ↑ Dragon + Ojiisan (Ji/Jii means old man)
Shark Tale (Disney print)

If DreamWorks Pictures (including DreamWorks Animation) was ever part of The Walt Disney Company, **Shark Tale** would've looked like this:

## VHS Opening

1. Navy Blue Warnings (2000)
2. DreamWorks Animation Logo (2004-2006)
3. Bambi: Platinum Edition Preview
4. "Coming Soon to Theaters" (2000)
5. Madagascar Preview
6. Wallace and Gromit: The Curse of the Were-Rabbit Sneak Peek
7. "Coming Soon to Own on DVD and Video" (2004)
8. The Incredibles Preview
9. Lilo & Stitch: Stitch Has a Glitch Preview
10. Tarzan II Preview
11. "Now Available to Own on DVD and Video" (2004)
12. Shrek 2 Preview
13. "Join Us After the Movie..."
14. "Feature Presentation" (1999)
15. THX Logo (Tex 2: Moo Can)
16. DreamWorks Animation logo (2004-2006: Shark Tale variant)
Kishar

* Anime
* Light Novel

**Kishar (キシャール)** is the Goddess of Earth. She is a beautiful lady with a sexy body. She has a hysterical side but usually shows elder sister vibes with a good point.

She witnessed when Ninlil opened a tribute and she told it to other goddesses and intruded at the next offering. Mukoda  will be blessed with earth magic in exchange for the goods from earth. At first, she wanted sweets from the different world like Ninlil, but later she was absorbed by beauty products from the different world.

Among the four goddesses, she has the most followers, because she is the symbol of fertility and good harvest. Her temple also popular for wedding ceremony.

## References

1. ↑ Referring to the Earth Magic not the modern world magic.
Arvin

**Arvin (アーヴィン, Aavuin)** was a former slave who was bought by Mukoda Tsuyoshi to work in his business. He is younger than his twin Luke. One time, he and Luke ate Fel's meal, causing the Fenrir to throw the twins and Mukoda into an Orc settlement. 24 years old twin brother both big and muscular with a height over 190cm, former C Rank Adventurer.
Isaac Schjerven

**Isaac Schjerven (イサク・シェルヴェン, Isaku Sheruvuen)** the guild master of the adventurers guild in **Hirschfeld Town (ヒルシュフェルト街, Hirushuferuto-gai)**. Born from a noble family, he is a graduate of a certain school but has no adventurer experience, a painstaking man who changes from one job to another. He was bald and turned to Mukoda for help to which out of pity, gave him a hair recovering goods.
CS: Alt-Fantasy

## **I Want to Believe**

What happens when the brain refuses to believe what the eyes see? Surely, there must be some other explanation... and there probably is. *But that explanation is wrong*. This is exactly what you think it is – and it's coming towards you.

What happens when all the elements of old fantasy: ghosts, vampires, werewolves, magic, angels and demons leak out of their carefully-isolated realities and into ours? Call it paranormal, call it supernatural, call it a disaster: *then call the players – it's time to go hunting...*

* The Snapback: powerful magic, long ago, hid the arcane from our eyes. Suppressed for eons, it has leached out little by little, evidenced by the fantastic tales that were chalked up to imagination and delusion. Now, that veil has disintegrated and magic is rushing back, reclaiming all that it once had in this world. People are turning to elves – and orcs – as arcane power suddenly saturates the everyday world.

Speculation provides the tools to suspend disbelief. Whether the Ref is recreating the X-Files or the Brothers Winchester, the system can provide a seamless canvas for the narrative.

While it might be a little "spoilery" for players, Refs should definitely browse the Cosmologia Generalis, *Speculation's* default behind-the-scenes mechanics of how the paranormal/supernatural works in this world. While Ref's are free to adjust these default metaphysics, invent or import their own, they influence the internal logic of how the system mechanics were built around them.

### ***Shatter Frequency***

We're working on a campaign based on a discovery – *or rediscovery* – of magic in the modern world. Once the proper rights are worked out for posting on Wikia, we'll bring that supposition to you. From there, you can guide your friends through all that would mean...
Meat Soboro Donburi × Holy Carved Seal

**Meat Soboro Donburi × Holy Carved Seal (肉そぼろ丼×聖なる刻印, Niku Soboro Donburi × Seinaru Kokuin)** is the sixth volume of the series Tondemo Skill de Isekai Hourou Meshi.

## Summary

A salaryman named Mokuda was involved in the 「Hero Summoning」 and came from modern Japan to a different world. Mokuda enjoyed the seafood at the Berleand Town with his familiars and finally went to the next dungeon in Aveling Town as he promised to Fel. However, before entering the dungeon, the gods gave him information about the huge number of undead in the Aveling Town's dungeon so gods likes Hephaestus and Vahagn forged an item that can help him fight off the undead, all for the sake of the tributes they would later receive. Overshadowing in the volume is the introduction of an elf, a wonderful encounter awaits Mukoda in the dungeon…!?
Iron Will

**Iron Will (鉄の意志(アイアン・ウィル))** is a C-Ranked party of adventurers that Mukoda Tsuyoshi once befriended.

## History

When Mukoda was in a hurry to escape from the Rayseer Kingdom, he put out a request for adventurers to act as escorts. He offered a reward of 8 gold coins and free meals during the trip. The C-Ranked Adventuring Party Iron Will decided to take the offer. During the trip, the party became enamored with Mukoda's cooking and to their surprise, attracted a Fenrir who soon made a contract with Mukoda. They encouraged Mukoda to join the Adventurers Guild. When they parted, everyone was still thinking of Mukoda's cooking.

They would later meet at Dungeon City, Dolan Town. While taking a break from exploring the dungeon, everyone takes the opportunity to catch up and enjoy a delicious meal once again.

## Party Members

* **Werner (ヴェルナー, Vuerunā)** - Leader-Tank
* **Vincent (ヴィンセント, Vuinsento) -**Dual Swordsman
* **Rita (リタ) -** Scout
* **Ramon (ラモン) -** Sage/Magician
* **Franca (フランカ, Furanka) -** Healer (said to have a large bust)
Ark

**Ark (箱庭(アーク), Hakoniwa(Āku))** is a party of adventurers that Mukoda met in a dungeon.

## History

While challenging the **Eubling Dungeon (エウブリングダンジョン, Euburingudanjon)**, they met Mukoda Tsuyoshi and had a meal together. Later, they would meet along with the Shadow Warriors Party as a thank you for sending them the teleportation stone for Brecht Town's dungeon. Mukoda fell in love with Feodora but he didn't pursued her after hearing that she has five children and a grandchild.

## Party Members

* **Gaudino (ガウディーノ, Gaudiino)**  - Leader
* **Gidion (ギディオン)**
* **Siegwald (ジークヴァルド, Jīkuvu~arudo)**  - Dwarf
* **Feodora (フェオドラ)** - Elf
Humans

**Humans or Terran (エルフ, Renzu)** is a race which occupies most of the places in the continent and so is the current country where Mokuda lives. The Rubanov Holy Kingdom advocates the human race and due to their superiority complex, their country has the most number of human races while other races are blatantly persecuted. Humans abilities are fairly average.
Matsumoto Kazuki

**Matsumoto Kazuki (松本和希(まつもと かずき))** was a hero summoned by the Astafyev Kingdom. He died a long time ago.

## History

Kazuki was a university student when he was summoned by the Astafyev Kingdom. While he got the skill「Wise Man」he was skeptical of the kingdom that summoned him, much the same way as Mukoda Tsuyoshi, he escaped the kingdom after rewriting his status and became a wanderer.

During his journey, he settled in the border town between human and demon territory. Learning different cultures from both sides and later on he decided to expand his knowledge to the another continent.

Later on, he developed a method to travel across the sea by using teleportation magic, which was failed due to his limited mana capacity. And revise the plan by using the stone tablet to integrate his teleportation magic into. This device can be placed as a marker to teleported to, by placing the stone tablet when he reached the limit each time, he can travel back and forth and made more progress. He succeed as the first adventurer to cross to another continent.

At the new continent he continued as an adventurer and took different wives like demons, giants, and elves. Whom all so precious to him, he secretly made a teleportation spots in each of his wife's hometown. To activate this teleportation device, one must stand on the magic circle and shout out "I LOVE [his wife's name] !!" in which Mukoda commented 'too embarrassing to do it'

He writes an autobiography later and leave it to the future whom will be summonee. Although it once was under the hands of the bandits, it was later acquired by Mukoda.

Kazuki was summoned to another world in 2014, 2 years prior to Mukoda's summoning. However, he came to this other world 600 years before Mukoda.

## Abilities

* **Wiseman** - this skill gave him the ability to specialize in all kinds of magic, learned the teleportation magic after he arrived in the Demons Continent and developed magic tools.
CC Skills Business

The organization, process and management of an entity designed to fill a marketplace need, generally for profit. The *Business* *Skill* has certain universal basics that covers a small number of fundamental processes that are key to the small business owner/operator. Higher levels of the primary skill go into history and theory.

After an 8-point base in the primary skill, many who are part of a larger organization will pour points into a sub-skill. After 15 primary-skill points, the character may declare a focus in a particular industry.

Similar to scientific skills, business skill for an adventurer is usually background-related. Part of it may be associated with running their adventure-related company (if they they're a freelancer), part of it might simply be that they were one-time field operatives in branch/service-X, and have been promoted to management roles. Character with a *Business Skill* over a rating of 30 are officially allowed to "I'm too old for this sh!t" during high-action sequences...

Sub-skills. Select from:

* Accounting
* Finance
* Manufacturing
* Marketing
* Research and development
* Safety
* Sales
Manga

***Tondemo Skill de Isekai Hourou Meshi*** (とんでもスキルで異世界放浪メシ, Campfire Cooking in Another World with My Absurd Skill) is a manga adaptation of the light novels of the same name. A spinoff, ***Tondemo Sukiru De Ii Sekai Hōrō Meshi Sui no Dai Bōken*** (とんでもスキルで異世界放浪メシ スイの大冒険, Campfire Cooking in Another World with My Absurd Skill: Sui's Great Adventure) was released in January 2019.

## Manga Adaptation

The manga adaptation of the light novel is illustrated by Akagishi K and was first published in Japan in December 2017. The first volume was released in English on October 28, 2020. The English version is released by j-novel club, and full volumes can be purchased from Amazon, Bookwalker, Apple Books, and Kobo.

### Volumes

Volume 1 (Manga)Volume 2 (Manga)Volume 3 (Manga)Volume 4 (Manga)Volume 5 (Manga)Volume 6 (Manga)Volume 7 (Manga)Volume 8 (Manga)Volume 9 (Manga)
## Sui's Great Adventure

***Tondemo Sukiru De Ii Sekai Hōrō Meshi Sui no Dai Bōken*** (とんでもスキルで異世界放浪メシ スイの大冒険, Campfire Cooking in Another World with My Absurd Skill: Sui's Great Adventure) released its first volume in January 2019. It is illustrated by Momo Futaba. This manga is a spin-off of the main series, told from Sui's perspective. There is no official English version.

### Volumes

Volume 1 (Manga)Volume 2 (Manga)Volume 3 (Manga)Volume 4 (Manga)Volume 5 (Manga)Volume 6 (Manga)Volume 7 (Manga)
## References

1. j-novel club
2. Amazon
3. Apple Books
4. Bookwalker
5. Kobo
SM COMSYS Large Scale

A third Combat System has been proposed, with some development, for Large Scale conflict resolution. This would be something equivalent to a Speculation take on wargaming.

At the moment, it was also resolved that this scale is largely out of the scope of this simulation-influence role playing game. If a large-scale scenario needs a resolution, that will likely fall on the Ref to extrapolate and create their own narrative.

A Speculation wargame could return to development in the future if interest were expressed.
AR: (CJ) Create electricity

## Create electricity: shocking levels of power

Create electricity is a conjuration routine that uses magic to generate and contain a reserve of electrical charge – then direct it before dispersion. The electrons are conjured, so like fire and water, they will dissipate at a decay rate that follows the usual casting group.

At its most basic, Skill Rating 1 (after OE), the magician can create a one-foot cloudy sphere of contained electrical charge, then direct that sphere to a contact point at a distance of twice the skill rating in feet before it disperses. Float rate is five times the skill rating in feet per second.

It is possible to dispell conjured electricity once cast, but the charge needs to be specifically engaged with another "Create electricity" routine. If a per-casting-group maximum is countered with a lower level dispell, only a portion of charge will be

It is possible for a magician to produce water that is created under pressure.

*Create electricity* is a prerequisite skill for other electrically-based conjuration routines, such as *Bolt Strike*.

The usual Conjuration decay rate is applicable to the *Create electricity* routine. Each range of duration is the maximum for that casting group, though the nature of electricity is highly volatile and will discharge environmentally very quickly unless specifically contained. A routine that specifically creates long-lasting electricity could be suitable for charging mundane batteries or capacitors where the charge is likely to be used before it expires.

* 30 seconds
* 4-6 hours
* 3-4 days
* 3-weeks
* 6-months
* 5 years
* 100 years
* 1,000 years
House of Mukoda

**House of Mukoda (ムコーダ邸, Mukōda-tei)** is composed of the 14 slaves Mukoda hesitantly bought. In exchange for the management of the luxury residence he purchased in Karelina Town, and working on refilling the products to be distributed to Lambert's store.

## Work Distributions

### Security

* **Tabasa** - She acted as the security guard of the household and also takes some time to teach other slaves.
* **Luke** and **Arvin** - Tabasa's younger twin brothers. They also help in Mukoda's house
* **Peter**

### Business

* **Alban Family** - A family of four that manages the field.
* **Toni Family** - A family of four.
* **Costy Toni** - He works as the product manager since he has knowledge after attending a free school.
* **Barthel** -
CC Skills Strategy

## **Strategy**

Strategy is the science and art of efficient planning toward a specific goal, objective or task. Originally defined in a military context, the balance of limited resources versus prioritizing of objectives has spread to use in almost every large-scale challenge, especially where capital, logistics and politics are involved.

The three commonly recognized elements of strategy are:

1. Diagnosis
2. Guiding Policy
3. Action Plans

This becomes a formula to ensure the path to action (rather than paralysis by analysis).

Whether military, business or political strategy, there would be an underlying calculus to risk versus reward, quantification of resources (guiding such blood questions as the price of action versus inaction). Each application would have commonalities in the first 10-20 points of the skill, after which practitioners would have to declare their Strategy specialization.

## **Tactics**

Tactics is strategy at a specific and granular level, in a focused context. Military tactics, specifically, concentrate on fire and movement in battlefield environment. Check the Military skills for a breakdown of the Tactics Skill and its application.
CG: Ethereal Condition

[Cosmologia Generalis PLACEHOLDER]

Aether, an evolution of the classical element, the material that supposedly filled the region of the universe above the terrestrial sphere. In the Speculation Paradigm, this is similar to but distinct from the Astral Condition. The best way to think of it would be a phase change, not unlike how a neutrino has minimal interaction with normal matter.
Demon Lord

**Demon Lord (魔族領, Mazoku-ryō)** the demon feared by Rayseer Kingdom. He lives in an unknown country located at the north side of Rayseer Kingdom. He is the only demon living on the unknown continent with the former demons, there were some other demons who survived the shipwrecks but live on different continent along with their offspring. Several hundred years ago there was a diplomacy, but now it is close to isolation. He resisted the war created by of the Rayseer Kingdom and destroyed it in cooperation with the Malbert Kingdom.
Shadow Warriors

**Shadow Warriors (影の戦士(シャドウウォーリア), Kage no senshi(Shadouu ōria))** is a B-Rank adventurer party lead by Alonzo. In contradiction to their menacing looks, they were all kind men.

## History

The party took a quest of destroying an Orc settlement in Nijhoff Town with Mukoda Tsuyoshi. Later, they will meet once again and celebrate with **Ark Party**.

## Party Members

* **Alonzo (アロンツォ, Arontsuo)** — Leader
* **Clement (クレメント, Kuremento)**
* **Mathias (マチアス, Machiasu)**
* **Ernest (アーネスト, Ānesuto)**
CS: Near-future Scenarios

### **Near-future (15-30-80 years)**

The near-future version is a perpetual 20 years away. Certain technical solutions will have developed, but those are rolled into society so quickly that they're taken for granted. What will define the scenarios in this range will be what old and familar problems are magnified and what new problems are blossoming.

Near-future SF may still contain a great deal of contemporary technology, like gunpowder-based weapons, but will have feature inventions or discoveries that spearhead a difference in psychology, sociology or operational tactics, techniques or procedures.

* Low-level AI is becoming pervasive, both a blessing and a curse as unemployment forces government to revise economic structures. AI/Robotics has its own rules, and that may include autonomous weapons systems.
* Even if fusion exists, only portions of the planet have access to it. There is still a great deal of world reliance on oil and ecological catastrophe is crashing through the earth in slow motion. Even as islands of sanity fight back with responsible practice, they suffer the ills their history and their neighbors still inflict.
* Expect EMG/EHD (electrostatic) propulsion to begin replacing propeller and jet-driven thrust. There will be a rise and fall in several transitional fuels, from bio-fuels to algae-derived hydrogen to eventual direct-electric super-capacitor battery cells. Near the 50-year mark, gravitics will be a major tech revolution that will likely be both a boon and a strategic imbalance.
* Space exploration will begin to grow again, reaching the moon with permanent (if small) human presence and the 50-year mark sees the first humans land on Mars.

### **Looking for Inspiration**

Source material for technology in this range, especially with possible social consequences, comes from a thousand wonderful sources.

* Philip K Dick: a range of inspiration, featuring the likes of "Do Androids Dream of Electric Sheep?" (and the Blade Runner/2049 theatrical interpretations).
* William Gibson: while many class him as "speculative" (and it could fit), he defined the "cyberpunk" movement. That kind of technical hardware-neurological integration straddles the line of speculative and near-future – though if compared against the original publish dates, it would squarely be near-future. Says a lot about how far we've come since "Neuromancer " first came out.
* Arthur C. Clarke: This is on the far end of Near-Future, and we're looking specifically at the human side of his space-travel technology predictions from 2001: A Space Odyssey. Regrettably, 2001 came and left and we were nowhere near that yet.
CG: Big-G God

[Cosmologia Generalis PLACEHOLDER]

Omnipotent and omniscient, *maybe*; ineffable, *definitely*. Like the observable universe, the relations with the Big-G God seem to happen all over, but rarely in any fashion outside of a deeply personal experience. While that experience may influence the person to influence the world, that ultimate supernatural hand has never been (hence others being called to do the Lord's Work). Speculation will remain officially agnostic on direct divine intervention, though individual campaigns may vary.
SM PS Pain

Physical pain is a distraction. For every point of physical point of damage against endurance a character suffers, he also penalized a point against the DoD.

Even mental pain is a distraction: If the character is suffering some particularly stressful situation, other than the task they're attempting now, the same goes for points against mental strength.
Unnamed Party

**Unnamed Party** is the infamous strongest party in Elman Kingdom. They boast of their strengths but not much were said about them.

## History

While challenging the Blixt Dungeon, they met Mukoda Tsuyoshi and the leader wasn't keen of Mokuda so he tried to show his overwhelming power, boasting of their party as the strongest of all. However, their self-confidence was shattered at Fel's existence and was immediately defeated.

## Party Members

Their names weren't given but their genders and races were mentioned.

* Warrior - Human, Beastman, Leader
* Archer - Elf, Woman
* Mage - Human, Woman
* Swordsman - Human
* Tamer - Human
Toy Story 2 (Chicken Run (Disney print)) Preview

The preview is *Chicken Run* is a fan-fiction thing to make. It would've appeared on the Disney print of Chicken Run.

## Transcript

* Narrator: One of the toys in town. Al's Toy Barn.
* Woody: Ride like the wind, Bullseye!
* Narrator: Walt Disney Pictures presents. A Pixar Animation Studios film. *Toy Story 2*.
* Buzz Lightyear: Hamm.
* Hamm: Here.
* Buzz Lightyear: Potato Heads, Mr. and Mrs.?
* Potato Heads: Here.
* Buzz Lightyear: Check, check, check, check.
* Narrator: From the creators of *A Bug's Life*.
* Al: You got that, sport. You be careful.
* Clerk: I understand, sir.
* Al: Do you know fragile sticker or something.
* Jessie: Come on, Woody. Ohh! No!
* Mrs. Potato Head: Don't talk to any toy you don't know!
* Woody: One, two.
* Airline Rep: Too late.
* Narrator: Buzz gets trying to belt in fat.
* Buzz Lightyear: To infinity and beyond! Whoa! Ooh!
* Mr. Potato Head: Prepare to meet Mr. Angry Eyes!
* Prospector: Too words, sputnik.
* Narrator: With the voice talents of Tom Hanks.
* Woody: Wheezy.
* Narrator: Tim Allen.
* Buzz Lightyear: Buzz Lightyear mission log.
* Narrator: Joan Cusack.
* Jessie: Yodel-ai-yee-hoo!
* Narrator: And Kelsey Grammer.
* Prospector: Fair! I'll tell you what not fair.
* Narrator: *Toy Story 2*. On November 19, 1999.
* Coming Soon to Theaters
CS: Science Fiction

## What Defines Science Fiction?

The nature of science fiction (SF) is surprisingly complex. For a long time, the engineers dominated the genre, and the name alone defined it: *science*. SF was all about scenarios and campaigns defined by discovery and development that are still in the realm of prediction.

This was the home of the optimist, the Gene Roddenberrys of the world. This was their chance to predict the future, and their vision even shaped the style that defined the next-big-thing. It was a chance to inspire, and a goal to aspire to.

But every shining light can create a dark shadow. "Literary" works, the dystopian pessimists (or realists) such as George Orwell and Ray Bradbury (in his Fahrenheit 451 mode) were legitimate examples of science fiction studying social impact.

Where hard science fiction emphasized an aspect of technology's capacity and its effect, SF became mainstream as stories tilted to focus on human interaction rather than performance specs.

### **What's in the Suitcase... *Still Matters***

The audience expectations of the genre can be complicated. While we focus on effect and significance, that *technology X* has an impact *at all* makes it a *specific* motivator that moves plot points. We respect those defining traits.

We might occasionally throw a red herring, but generally feel that MacGuffins are lazy. While the overall focus is generally on the *effect* of the science/technology, we acknowledge that *this* particular effect wouldn't exist without *that* particular development. For a Science Fiction campaign, it's the Ref's challenge to find the balance – and *Speculation* gives a System Mechanics toolset to get it done.

## SF Campaign Ideas

The possibilities for Science Fiction scenarios are literally endless. Our criteria for manageable categories is blocks of time. While this is arbitrary by itself, we have to make some predictions (and connected assumptions) of what scientific understanding will be versus how much applied science/engineering will have trickled back to commerce, industry and society at large.

* **Speculative Scenarios**: modern day/contemporary extending about ~15 years in the future.
* **Near-future Scenarios**: scenarios 15-30 years in the future, reaching to 80ish years.
* **Mid-future Scenarios**: scenarios 80-250 years in the future. This begins "the impossible tech."
* **Far-future Scenarios**: scenarios 250+ years in the future, bringing us to interstellar-level interaction.
Ringo

Ringo is the number 1 engine on the Beetle Railway.

**Original Series**

**Season 1**

Ringo was first brought on loan to build the Beetle Railway. Mr. Best was so impressed by his work that he decided to buy him, thus making Ringo the first engine on the railway. At some point when the railway needed another engine Ringo swapped duties with Harrison to go find an engine at the scrapyard. He found Starr and helped to break him out and then took Starr to the Beetle Engine Works to be repaired. When an engine named Wilfred came to help out, Ringo got jealous of his popularity with the other engines. He tried to show Wilfred up and make him look silly. But it only made Mr. Best cross and caused the other engines to think that Ringo was incompetent. This saddened Ringo and he ran away in shame. Wilfred found him and cheered him up. Ringo then made up his quarrel with Wilfred and the two became friends. When there was a train show taking place at the Junction, Ringo was trying his best to be on time, but ran into some mishaps along the way. He fretted that he would miss it, but then picked up the judge for the show whose car broke down. He got her and wound up getting a prize in the train show. When Wilfred was ill, Ringo has to do his work the night before. Then Mr. Best gave him several more jobs. Ringo was tired and as a result got his jobs mixed up, but Stuart and Sutcliffe had helped him fix the mistake. When Harrison was feeling insecure about being a diesel, Ringo on two different occasions encouraged her to be proud of who she was. When farmers wanted the railway to transport wool to the market, Ringo was given the first train. He did well until he crashed into a hay cart. On Wilfred's last day, he was in charge of pulling a special train. However on his way to the Junction, he ran over a traffic cone causing his brakes to be damaged. Wilfred had came and rescued him. He was later shunting trucks in the yard with Starr when one of them was needed to help bank. When the stationmaster was burgled, Ringo helped him get his cups and car back and Mr. Best was very proud of him.
CC Skills Law

The art and science of legal definitions and interpretation, forming the system by which a society assumes the authority to establish and enforce order. A tool of incredible power within a culture, the field of Law stretches through a spectrum of criminal investigation and prosecution, civil dispute resolution, the legislation and modification of new laws, and the very basis of authority by which governments operate.

Law, as a skill, is a wide category. Low levels are common themes and philosophy across the disciplines. Professional practice would commonly branch into specifics by skill rating-15, and pour skill points into sub-skills particular to their focus.

Common legal sub-skills

* International law
* Constitutional and administrative law
* Criminal law
* Contract law
* Tort law
* Property law
* Equity and trust law

Most countries/jurisdictions would require a skill of at least 21 to pass the bar exam for their area, though this can vary from region to region (even within a single country).

* 18+ Publicly-appointed defender
* 25+ Business attorney
* 35+ Public prosecutor
* 45+ Law professor
* 50+ In-demand specialist attorney
CC Skills Architecture

The design of buildings for maximal practical and aesthetic qualities. A character with architecture skill will be able to identify the cultural origin and purpose of a particular structure (and have a good job between adventures).

Although some engineering knowledge is required, do not confuse the design skill with the structural engineering required to keep it erect or the construction skills to make it erect (insert your own joke here).
Kenneay Wiki

## Welcome to the Wiki

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## Describe your topic

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CC Skill Agriculture

The science of producing crops and livestock, aiming to increase production and protect the land from deterioration.

* Agronomy: soil management, breeding, and physiology of major field crops.

* Horticulture: cultivating fruits, vegetables, flowers, and ornamental plants. Specify:
	+ Pomology: fruit and nut crops.
	+ Olericulture: herbaceous plants for the kitchen, including, for example, carrots (edible root), asparagus (edible stem), lettuce (edible leaf), cauliflower (edible flower), tomatoes (edible fruit), and peas (edible seed).
	+ Floriculture: the production of ornamental plants, such as cut flowers, pot plants, and greenery. This may further specialize into Landscape horticulture, and includes lawn turf and nursery crops (shrubs, trees, and climbers). More than you wanted to know, right?

* Animal Husbandry: the care, supervision, and training of domesticated (livestock) animals. The average farmer ranks between 30-50. Cowboys average a little less, but they're usually better at predicting and controlling animal behavior.
* Dairying: producing, processing, and distributing milk and milk products.

Characters could have an agricultural background, such as the farmboy who joined the Marines or survived induction into the pirate band. Alternately, they could be cross-trained in agriculture as a function of training locals as an adjunct to Unconventional Warfare.
SM COMSYS Luck

## **Lucked Over**

Luck can make several appearances during every combatants experience. Combat luck is applied just like regular luck: *it's always there*. Whether it's good luck or bad is determined by the die.

* Pre-targeting phase (advanced simulation)
* Targeting phase (standard simulation)
* Post-targeting phase (advanced simulation)

**Pre-targeting Luck**

* **Minor problems (<10)**
	+ Batteries die on the scope die, lanyard retention straps come loose and fingers slip.
* **Major problems (10-20)**
	+ Straps break, hands slip, sand gets in the eyes, the chamber jams when attempting to load the first round.
* **Catastrophic problems (21+)**
	+ Feet slip, batteries explode, shock cooks a round off, the cotter pin shears off, the magazine retention lips snaps.
SM COMSYS Damage

## **Determine** **DAMAGE**

As specified on the Ranged page, standard rules are speed rules, assuming targeting center mass.

* Actual hits may vary by location, and the Ref may interpret certain roleplay as impacting parts more or less sensitive.
* The Damage will be modified depending on the success level of the targeting: the number over the minimum necessary to hit.

 Incision/avulsion
 Puncture
 Cavitation
 Evisceration

### **Incapacitation**

At 50% health and below, from blood loss alone, characters have the possibility of dropping into shock.

Check once per 10 seconds.

Probability of incapacitation (shock) starts at 50% and increases in increments of 10% per 10% of damage over 50%. ***Example:*** at 90% damage, they have a 90% chance of dropping into shock.

## **Where Velocity Meets Veracity**

The optional rules are meant to increase realism. If using specific targeting, a hit on particular areas may have specific effects.

### **INCAPACITATION**

Previous wounds are cumulative, and head/neck injuries are doubled when looking for incapacitation.

* **Shock**: Subtract the wound damage from the MS, and roll D%.  Get below it or zone out.
* **Unconsciousness**:  Roll D% against the wounded CE, and check only if shock resistance fails first.
* **Internal Damage**: including hemorrhaging and paralysis, and are usable only with the specific targeting rules.

### **Hemorrhaging And Paralysis**

 stomach
 head
 *If there are further incapacitory hits, add the number of damage points for wounds inflicted to the percentage chance.*

### **Sectional Damage**

For use with specific targeting rules. Compare the damage points versus the CE points of the section hit. If the CE value is met, the section stops working. If the damage is double the CE value, the section is totally destroyed (lost).  If the chest value is met, the main organs cease to operate (heart, lungs). This would be the brain if hit in the head/neck (which begins brain death). If twice the head value is met, there is nothing left on the shoulders. If twice the chest value is met, the thorasic cavity is predominantly hollow.

### **Joints & Terminals**

Most shots that hit limbs are in the meaty main parts. This is why, for simplicity, the front of the character record sheet only deals with main parts.  However, for the unfortunate that gets it in a joint or a terminal, keep the damage record on the back of the character sheet.

### **Blind/Directional Impact Locations**

For added realism, when using the blind or directional targeting methods, use this chart to determine impact area on a humanoid target. Also, use the chart if the players aren't using specific targeting, but want to spice up the dying. Roll D%. No joints or terminals.

 06-70
 71-85
 86-00
CC Skills Anthropology

The science of human beings; especially the study of human beings in relation to distribution, origin, classification, and relationship of races, physical character, environmental and social relations, and culture.

* Physical: racial evolution and variation. Uses ecology, genetics, anthropometry (the study of human body measurements esp. on a comparative basis).

* Cultural: the development and function of classical and primitive societies. For effective study, linguistic skill of the culture's language is necessary. The skill, to a great extent, is applied historical sociology, with influence of archaeology and some ethnology (study of the division of human beings into races and their origin, distribution, relations, and characteristics). Indiana Jones, technically, was a cultural anthropologist.

Characters with anthropology skill are often employed in diplomatic roles, including field diplomacy supported by military units as one group attempts to win "Hearts and Minds" (see: Human Terrain System).

### **Archaeology**

Archaeology is a distinct subset of Anthropology, and the scientific study of material remains (as fossil relics, artifacts, antiquities and monuments) of past human life and activities.

To a great extent, much of the science is in removing the item intact for study (a great challenge), then what to look for and how.

A skill of 15+ will get it out of the ground unbroken, a skill of 30+ will start x-raying and CAT scanning it to delve inside (and be able to figure out what is what).

Most archaeologists will have at 15+ Anthropology skill and least some (10-15 rating points) pottery skill.
The Simpsons Movie (Disney print)

If Gracie Films had ever been part of the Walt Disney Company, **The Simpsons Movie** would've looked like this:

## DVD Menus

### Main Menu

* Play
* Scene Selection
* Bonus Features
* Set Up
* Sneak Peeks
* Index

### Scene Selection

1. Itchy and Scratchy Adventure
2. Opening Credits ("The Simpsons")
3. Homer's Church
4. Bart Skating with Police Officers
5. Russ Cargil
6. Tom Hanks' Here
7. Santa's Little Helper
8. Reverend's Springfield
9. Spider-Pig
10. Sideshow Mel
11. Grandpa Abe
12. Evil!
13. Crowd Marching
14. Fired
15. Snow
16. Reindeer
17. Homer and Bart
18. Going to Home
19. Maggie Grabbing Russ
20. End Credits

### Bonus Features

* "Bart Carny" Bonus Episode
* Theme from the Simpsons Movie Music Video
* Commentaries

### Set Up

* Captions
* Audio Options

### Captions

* English for the Hearing Impaired
* None

### Audio Options

* English (Dolby Digital 5.1 Surround)
* English (Dolby Digital 2.0 Surround)
* French (Dolby Digital 2.0)
* Spanish (Dolby Digital 2.0)

## Title Index

1. 20th Century Fox Home Entertainment logo
2. The Simpsons Movie
3. Redirect to menu
4. Navy Blue Warnings
5. Sneak Peeks (before the main menu)
6. "Bart Carny" Bonus Episode
7. Theme from the Simpsons Movie Music Video
8. Sneak Peeks (in Sneak Peeks Menu)
9. The Jungle Book: Platinum Edition Preview
10. Bolt Teaser Trailer
11. Ratatouille Preview
12. Enchanted Preview
13. Disney Movie Rewards Preview
14. The Simpsons Promo
15. The Santa Clause 3: The Escape Clause Preview
16. The Aristocats: Special Edition Preview
17. The Simpsons Game Preview

## Trivia

* In the DVD version, this movie is only available in both widescreen.
* The Special Features menu is replaced by a Animators menu. And there's the Sneak Peeks and Index menus added to it.
* Instead of being a 1-disc set like the 20th Century Fox version was, it's now a 2-disc set with Disc 1 containing the movie and the animator commentary containing the bonus features.
* The captions are done by Captions, Inc. Los Angeles.
* Most voice actors are changed (Some of them are kept, however, along with all of the actors who portray all the live-action characters), but the audio and video are the same.
CC Skills Astronomy

The science that deals with the origin, evolution, composition, distance, and motion of all bodies and scattered matter in the universe. A skill of 15 will be able to identify most major constellations. Skills above 30 will have specialist knowledge in Infrared, Optical, Ultraviolet, Radio, X-ray, or Gamma-ray astronomy (each 6 points above 30 will give another wavelength). Although there are still some wavelength specialists, most actually approach the subject on a per-phenomena basis.

There are a number of sub-fields, not the least of which is Cosmology – the study of the universe as a whole.

In those sub-fields, astronomy heavily cross-trains with other sciences as well. For instance:

Astrophysics. This requires an astronomy and complementary physics skill over 15, with the primary no less than 10 points from the secondary. This branch of astronomy concerned primarily with the properties and structure of cosmic objects, including the universe as a whole. Also called Cosmology, practitioners of this arcane discipline are in the company of no less than Aristotle, Copernicus, Einstein and Hawking. At skills of 15+, users understand the details of solar fusion. At 50+, you've entered theory, and 75+ pushes philosophically toward what existed before the universe and the nature of God. Nothing major.

For characters with an interest in Astrogeology, see: Geology.