Gameplanner

**Gameplanner** is a system intended to be used for all Sandbox scenes. The Gameplanner allows players to not only fill a scene with objects and enemies to the user's preference, but also share those scenarios with other users in a similar way to how Vault files can be shared. This system is the spiritual successor to the now-scrapped User Generated Scenario Editor scene.

At this time, only the Toolbox and Scenario system are functional.

The system was originally envisioned to be used with Sandtrap. However, that scene was replaced by Grillhouse, and the Gameplanner itself was heavily revised in Update #105. The interface has also been radically changed to use the components featured below. Gameplanner has been implemented in all of the sandbox scenes except for Breaching Proto and The GUNnasium. Grillhouse contains an early prototype of the Gameplanner Scenario System, but will be rebuilt to fully incorporate Gameplanner at a later date.

## Toolbox

    The Toolbox is a set of tools that allows the player to manipulate objects in the scene, whether by moving them precisely, locking objects in place, cloning or deleting objects, measuring distances, etc. This allows the player to set up scenarios with greater ease and precision than by manually setting up objects. Each function of the toolbox is used by different "pistools," each of which has a single function and can be used on any FVRObject. The Toolbox also contains additional Interface panels that are unique to Gameplanner; this includes a portable version of the Item Spawner, and a debugging console.

## Event System

    The Event System is a system that adds interactivity between objects in the scene, and allows the player to create complex behavior between objects. The Event system uses input objects, such as buttons and switches, output items such as lights and sound devices, as well as timers, logic gates, and various other devices. The Event system can also be used to remotely activate or otherwise automate other gameplay elements, such as the Thing Flinger. The Event System is designed to run in the background unless the player is actively using event objects. Each object is connected wirelessly to different channels, which helps prevent clutter. *This functionality is not present at this time.*

## Sosig Tools

The player has access to tools specific to Sosigs as well. This allows the player to create custom game scenarios, such as King of the Hill, Team Deathmatch, or whatever else they have in mind. This system uses the Event System and Toolbox to configure the different sosig objects. *This functionality is not present at this time.*

## Saving / Loading Scenarios

To save and load scenarios, simply use the Wrist Menu. You can save the scene's current configuration under its own name, and then load it from any of the saved configurations for that scene.

All saved Scene config files generate a text document that can be shared with other players; each scene config is sorted by the scene that uses them. The folder path for vault files is C:\Users\Your Name\Documents\My Games\H3VR\Vault\SceneConfigs

## Videos

H3VR Early Access Update 93 - Jackhammer and C.A.W.S. shotties, Meat Fortress Scout Kit & More!H3VR Early Access Devlog- Preview of Toolbox & Pistools, New DestructiblesH3VR Early Access Devlog- Event Signal System Preview (Remote Control Objects)H3VR Early Access Devlog- Remote Control Mortar & New Event Gadgets.H3VR Early Access Devlog- Custom Sosig Gameplay Tools!H3VR Early Access Devlog- Rebuilt Banger System & New Event Tools