The Incidents At Johnny's 2

#### **Gameplay**

The game puts you in an office that is an huge upgrade from the last. JittleYangBickal expanded the amount of characters in this game, and in his series. The coding got surprisingly better since his last game

#### **Ai system**

The ai in this game works the same as the ai in the last game, wait 20 or 30 something seconds, set a variable to a number between 1-3, and if it picks 3 broadcast a message that makes the animatronic attack the player. Since it is randomized again, this sadly means that the cameras are still a bit useless.

#### **Graphics**

The graphics changed a lot since the last game. JittleYangBickal experimented more with shading and perspective with the vent/window in the middle of the office, and the button to close the left door. Some of the rooms on the cams are still bland, but you don't pay attention to them that much unless you are charging Ducky. Also, two of the characters in the game don't show up on the cams.

#### **Game replayability/gameplay loop**

This game gives you something to finally pay attention too. Even though it might be a "wind up the music box" type mechanic, it still adds a tiny bit of difficulty to the game. The charging mechanics are two mechanics that are discussed later, but make the game more challenging. Also, it might not be a reference, but Brayden attacks from the left door, like how Johnny did in the first game. The overall gameplay loop is just spam click recharge button on your side monitor so you don't run out of power, recharge Ducky, shut the door on Brayden, shock Tucker, etc.

#### **Character design**

There are three characters who are based on animals. A pig, duck, and dog, which has to be the most random group of animals. They are all designed using the same body model and shading, with their heads being the only exception. Tucker is a brown dog, who has two floppy ears and a lighter patch of brown on his stomach. Ducky and Duke also have a light patch of their original color on their stomachs too. There was a bit more detail put into these character models compared to the old ones. Brayden was the most detailed n the game. Based around springtrap, there was a corpse with details like hair, a heart, and more organs put into the costume for Brayden that can't even be seen in game unless you ungroup everything inside the vector, which shows how much detail was put into this model.

### **Mechanics**

The seven mechanics in the game are the left door, power, Ducky's power, the camera and side monitor, recharge button for your power, charge button for Ducky, and the shock button, but only 7 are needed to survive. The left door is only there to keep Brayden out of your office, the side monitor opens up two options for the player to use, the shock button and the recharge button. The recharge button adds more charge to the power the more you spam click it. The shock button is used to shock Tucker when he appears in your office. The power is needed to survive the night, because once it goes out, Duke will jumpscare the player. It's the same case with Ducky's power, if you do not recharge him, he will jumpscare you.

### **Overall**

This game could be an example of what a developer can do if he puts dedication into his project. The upgrade from the last game to this one is amazing, but it also carries some of the same problems.