recursal/Fanatic-Fandom huggingface dataset:
Aurora System

The planets of the Aurora System

The Aurora System is a stellar system consisting of one K-class star and numerous planets, loads of moons, and millions of asteroids. It is located next to the centre of the Aurora Cluster, on the outskirts of the Tarmalyula Galaxy.

## History

The Aurora System formed 6.23 billion years ago out of the gas clouds that birthed the entire Aurora Cluster. As the star collapsed, irregluarities appeared in its protoplanetary disk. The largest of these irregularities formed the seven world of the system.

On Cloud, the second moon of Aurora, life was beggining to emerge, even in this hostile time. They emerged, grew, and colonised the entire of the Aurora Cluster. However, they were extremely centralised, and when their homeworld fell, the entire nation did along with it. However, Aurora was getting its game together, and developing life of its own.

Skip forward 6 billion years, and you will arrive in the year 34 700. A ship has wandered into the system, a ship carrying a million humans, all in hibernation. It lands on Aurora, and colonises it. Sadly, however, the new-found inhabitants of Aurora regress into savagery, and only acheive spaceflight around 400 years later, with their entire history lost. Two rogue groups break off from the whole, and colonise Borealis and Australis repectively.

## Planets

The planets of the Aurora System are Beauty, Australis, Aurora, Borealis, Joy, Aspiration, and Endings. They are all heavily colonised and industralised, as per a home system of a important civilization.

### Beauty

Beauty is a small gas giant, currently being stripmined for gas and resources that are abundant in its atomsphere. It is a hot place, with no moons. However, it does have what is commonly known as "The Shimmer Ring," a band of a million small habitats and space stations orbiting it, that shimmer and dance in the sunlight. They make it look like Beauty has a ring system, which it does not.

### Australis

Australis is a warm lush habitable world, colonised by the Australis Commonwealth, a ancient nation of Aurora that split off from the rest of the civilization. Now, it has been merged with the DCA, but it remains a rather staunch and isolationist world. It has one moon, South, no rings, and is currently undergoing a special transformation to turn it into a shellworld, with its underground layers catering to the population and the top remaining untouched.

### Aurora

*Main article: Aurora*

Aurora is the capital of the system, with a rich and wonderful history. It is a highly populous world, as well as a megastructure powerhouse. It has two moons, Sky and Cloud, that are also heavily colonised. It is a strategists dream, for it has many defensive megastrucutres and fortresses scattered everywhere in low Auroran orbit, making the planet functionally impossible to conquer.
Sven

The terrible Sven is the chief of the Frisians and archenemy of the Vikings. The Frisians are true pirates and even the sharks swim in the other direction when they see Sven's ship coming. Instead of going on the plunder themselves, the terrible Sven and his fleet always wait until the Vikings set sail with their hard-earned treasure in order to then steal it. The terrible Sven is constantly on the lookout for arguments. So it goes without saying that Vicky's nifty tricks regularly make him desperate.
Vic the Viking Q&A

Here some often asked questions about Vic the viking. The answers might not be 100% correct though.

Feel free to add some questions and we will answer them! :) :D

## **Why doesn't anyone want to listen to Ulmes music?**

They are two possibilities.

1) They just don't like his music

2)He is the unrecognized artist with no breakthrough. And if there is a celebration, he is officially asked to make music. Just not if the Vikings want to fight.

## **Do Tjure and Snorre have a love-hate relationship?**

Definitely. The two of them are actually best friends, but they show their love for blunders and nicknames. When things get tough, the two stick together.
Halvar

Halvar is the father of Vic. He leads the Vikings.

The great and powerful Halvar - this is not only the undisputed leader of the Vikings of Flake, but also Vicky's father. Known as the strongest Viking and the best javelin thrower, he mostly tries to solve problems with brute force and the use of weapons. Fortunately, his clever son Vicky can often convince him to use his courage and bravery in another way: with clever tricks! That way, the two of them can usually win in the end!

## Appearance

He has a beard, an eyepatch and blue eyes.
Freya

Freya Thorsten

Erik (brother)Son of Tjure (brother)Astrid (Sister)Harald (Brother)Karl (Brother)Dolly (Sister)

### Enemies

SvenGilby

**This is fanmade and this character is not officially part of the series. The fandom is quite small so I believe I can add this page to the fandom. Thank you :)**

## Appearance

Freya inherits her father's lanky body and brown hair and her mother's eyes and face. She usually wears her hair in two bunches and she has a long fringe.

## Personality

Freya has a fiesty, brave and confident character. Despite the fact her family encourges her to get married and be a traditional lady, Freya dreams of being a viking warrior.

## Relationships

**Vic**

Freya gets along well with Vic, Halvar's son, even though they are quite different in their personalities. She still likes to talk to him and she loves hearing stories about his advetures. Sometimes, she gets jealous of him.

**Snorre**

As the daughter of Tjure, she had an awkward start with her friendship with Snorre. When Snorre stayed home one expedition, Tjure had asked Snorre to look after Freya. Snorre insisted that he wouldn't like her, "she would be as stupid as Tjure". But after meeting for the first time, Snorre enjoyed Freya's company and they were close friends. Freya had started calling him "Uncle Snorre" over time though that annoyed Tjure as Snorre was always quarreling with him. But soon Tjure realised that Snorre was a good influnce on her, he realised that Snorre was even a better father to her than Tjure had ever been. After his divorce with his wife, Pilchard, he realised he should start spending time with his kids.

So Freya, Tjure and Snorre were like a family in a way and after Snorre's mum Greta had died, Snorre was living full time with the Thorstens. And yes, his relationship developed with Tjure and they became lovers. As that was not accepted in the Viking Age, Tjure and Snorre had to conceal their feelings from anyone, even their "daughter" Freya. But still it was managable, "Uncle" Snorre became "dad" and Freya, her siblings and her parents lived peacefully in the village of Flake.
Snorre

Snorre is one of the vikings from Halvar's team and also well known to argue with his enemy, Tjure.

## Appearance

Snorre has long ginger hair and a long fringe that covers his eyes. He wears a yellow shirt with baige sleeves. He has a big nose and two teeth sticking out his mouth.

Snorre's eyes are sometimes shown. His eyes are small and blue.

## Personality

Snorre spends time either sleeping or quarreling with Tjure. He also has a short temper and can get angry easily.

## Relationships

Snorre is most known to quarrel with Tjure from time to time despite (or because of) the fact they deeply care about each other.

Despite his personality, he gets along well with Vic and they work well together.

He also has some sort of friendship with Faxe, as shown in the invincible sword.

## Gallery

Snorre smilingSnorre getting angry at TjureSnorre next to his mum and YlvaRunning away from the bull
Almost Treasure Island

Written by
 Directed by

## Summary

An old shipwrecked sailor is the accomplice and bait for a group of pirates, who use the tempting prospect of a fabulous treasure to lure sailors in order to seize their riches more easily. Our Vikings fall into the trap, but Vic and Ulme use their talents as puppeteers to scare the brigands of the seas and send them packing.
Tjure

Tjure is a main VTV protagonist and is also a member of Halvar's viking crew
is always arguing with Snorre.

## Appearance

He has brown hair, a long face and is quite lanky. He has blue eyes and a viking helmet.

## Personaltity

He is a self-confident person, as well as challenging and competitive. He doesn't usually give up on anything, he is even able to defend those who care too much about any danger. Although his pride can lead to annoying other's and his

Despite that, he is friendly with the Vicky and Ylvi and gets along well with them.

## Relationships

###### Snorre

Tjure is usually quarreling with Snorre ever since they were children, however they at other times get along really well and in the episode Trojan Snorre

He gets along well with Vic even though Tjure himself is not very smart.

Tjure also has a wife ( Pilchard ) and eight kids. Only 3 of his kids are shown in the series, Erik and Son of Tjure and Karl.

## Gallery

Tjure holding his hammerRunning away from the bullSnorre getting angry at TjureTjureTjure smiling
Spaceships

## Classes

* Support Crafts

* **Beowulf**- A White Knight vessel that appears to be solely responsible for transporting Marines across long distances in space. This vessel is equipped with several wide deployment tubes along the hull plating, allowing more seasoned Marine’s to move about the ship and quickly arrive where they were needed. There are three running fore and aft and two from beam to beam.
* **Bonaventure**- A White Knight vessel that Indiya’s away team reports to in Book 2, Indigo Squad. This ship had previously belonged to the Amilx before its capture by 88th Battalion, 412th TAC, ‘C’ Company, Indigo Squad. One of the many new technologies on this vessel is the utilization of artificial gravity. It is also believed that this vessel harnesses a black hole at its stern, and requires a crew of only 50 personnel. The vessel self-destructed shortly after Indiya’s away team left the vessel, which caused an explosive decompression of the departing shuttle. Only the stellar instincts of Indiya, combined with Arun McEwan’s quick thinking saved the lives of the shuttle passengers.
* **Themistocles**- A White Knight vessel that appears to be solely responsible for transporting Marines across long distances in space and is a larger sister ship to the Beowulf. She is destroyed by the Beowulf’s exhaust cone during the Free Corps Mutiny.
Monster Scientist

The **Monster Scientist** is a playable character in LEGO Worlds, found by inputting the correct Code.

## Description

From Brickipedia:

"The Monster Scientist takes on a cartoon-like appearance. He has a new headpiece that extends his head, indicating a large brain. Some large eyebrows and skin folds are printed on his oversized forehead. He has tufts of gray hair on the sides of his head, and large blue goggles with magnified pupils. His head depicts a crazy grin, and he has a mustache. His torso shows a lab coat with numerous pink splatters on it. His arms are dual-molded, giving him long black rubber gloves. His coat continues on to his legs, and the lower half of his legs shown black boots that match his gloves. "

The Monster Scientist is constantly in motion, hyperactively looking around or giggling to himself. When running, he tends to prance, in a very silly, almost skipping sort of walk.

## Background

From LEGO.com

“**Hee-hee-ha-ho-hoo! This will be my greatest creation yet!**”

The Monster Scientist is obsessed with making things that the world has never, ever seen before. In order to come up with all of his amazing new ideas, he has experimented on his own brain to make it even bigger and smarter…but it’s really just made his silly imagination even sillier.

And the Monster Scientist’s ideas are very silly ones indeed, from butter-resistant toast to rocket-propelled shoelaces. Mostly, though, he makes monsters: big ones, little ones, green ones, blue ones, furry ones, scaly ones, and any other kinds that his giant brain can think up. In fact, just last week he turned an ordinary housefly into a fly monster so that he would have something to swim in the giant bowl of soup that he’d invented the previous day!

## Notes

* The Monster Scientist has no quests. He is unlocked via a Code.
Jotuns

These lethally capricious hexapod aliens serve as the White Knights as the officer corps of the Human Marine Corps.  They have six limbs, shaggy fur and a huge head with a prominent ridge running from the front to the back and very scary fangs.  They are known to love the showy decorations and pageantry that military life affords.  They also have twelve rubbery suction tipped tubes that passed for their default hand configuration, which are capable of becoming three inch claws that are as serrated and as effective as any combat knives used by the troops they commanded.  Further, these claws release some sort of toxin or infection into the body of their prey and can be used to decapitate a human with a precision that inspires fear in the Human Marines.  Their breath is also foul, often smelling of burned sugar.  It is believed that they have a phobia of the underground, though this has never been proven.  Some believe that the only way to move a Jotun underground is to first render them unconscious.  This myth was later disproven by their collective actions during the disastrous Free Corps Mutiny.  It is speculated that they must have drugged themselves or fabricated their aversion, though to what purpose such a lie would serve is unclear.  Most Jotun believe that speaking the Human tongue is such a base and vile thing that they will only communicate through a voice box.  Those that do speak the human language reportedly sound like they swallowed a box of razor blades.
The Human Legion Wikia

The Human Legion Wiki is a collaborative encyclopedia about Tim C. Taylor’s series “The Human Legion”.
If you are a fan and want to help us adding more contents or expand the already existent or add any fanfic graphics to this wiki, you are welcome.

## **Admin Updates**

Creating a Wiki is always a huge undertaking. We are continually surprised by the amount of work that goes into these pages.

We have just started to add the principal pages, they are not complete and any references or sources that are missing will be added shortly.

## **Disclaimer**

While this Wiki was created by fans of “The Human Legion” series, all contents are
copyrighted by Tim C. Taylor and while we obtained his express agreement to create it, he’ll always have the right to ask that part of or all of the content be removed.

Be warned that this wiki may contain some spoiler information. We recommend that you read the books first so you won’t miss the adventures of The Human Legion.
Chenell

**Chenell** is a minor human colony world in the NGC 1566 galaxy.

## Overview

Discovered in 12006 after the first humans arrived in NGC 1566 through Warp Generation Ships, Chenell was left for research purposes only, with only a global human population of 250. These scientists monitor the atmosphere, climate and weather.

In polar orbit exists a large space station where starships are docked, whether to deliver new habitat modules or equipment, like solar panels and radio wave communicators.

## Physical

Chenell is about 6733 km in diameter with a gravitational pull of 0.5 g. It has a mass 13 per cent of Earth's total mass. These parameters combined give the planet an ESI of 0.855.

In orbit around the planet is four moons, a larger rocky moon, called Dreima, and three asteroids.
[[Category: ]]
Main Page/Proposals

Welcome! This is a wiki about Vic the Viking, a TV show. Anyone, including you can edit!

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**Featured Article**

Vic

Read more >

**Community Quiz**

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Tim C. Taylor

## Bio

   Tim C. Taylor lives with his family in an old village in England called Bromham. When he was a young and impressionable lad, between 1977 and 1978, several important things happened to him all at once: 2000AD, Star Wars, Blake's 7, and Dungeons & Dragons. Consequently, he now writes science fiction & fantasy.

It wasn't always that way.
Before a series of Doctor Who novels inspired him to start writing fiction in 2002, Tim wrote first music and then software. After twenty years in the software industry, Tim took a break in 2011, setting up Greyhart Press, a publisher of science fiction, horror, and fantasy. While most of his time has been spent publishing other authors, Tim found time to complete his first two novels, a series called The Reality War, published February 2012. He started releasing a sister series of military SF novels called The Human Legion during Christmas 2014. They seem to be doing rather well. When no one's looking, he also writes YA fantasy and science fiction short stories under the secret penname of Crustias Scattermush.

In addition to being an up and coming author and literary phenom, Tim finds time to run Greyhart Press, an electronic publishing house, as the Head Literary Agent and all around Expert of all things Awesome!!!

In the real world, he is husband, Dad, sometime-brewer, and oftentimes-builder of Lego constructs to his son's designs. His favourite beer is Uplift Ale, named in honor of SF author David Brin, and available exclusively from his garage.

## Books

* The Human Legion
	+ Marine Cadet
	+ Indigo Squad
	+ Renegade Legion

* The Reality War
	+ The Slough of Despond
	+ The City of Destruction

* Format YOUR Print Book with Createspace
* Last Man Through the Gate

## Books Under Pen Name Crustias Scattermush

* Tales from the Repository of Imagination
	+ Treasure of the Last Dragon
	+ The Ultimate Green Energy

## Anthologies that include Tim's work

* Further Conflicts
* Shoes, Ships and Cadavers: Tales from North Londonshire

## Short Stories

* Welcome Home, Janissary (A Human Legion short story)
* The Meandering Mayhem of Thogron Throatbiter (a short story)
* Speak, Vaccine! Speak! (a short story)
* No More Than Human (a science fiction short story)
* Future Speculation (a short story)

## See also

* @TimCTaylor on Twitter
* His personal website
* The Human Legion website
* His publishing house website
Type-X dropship

**Class**: X-class Dropship and XS-class Dropship

**Principal Function**: Dropship

**Acceleration**: Rapid

**Agility**: Limited

**Armor**: Light

**Armament**: Light

**Crew**: None (AI-controlled)

**Atmospheric Flight Capability**: Single-use descent

**Description**:

The X-class, often known as the Lighter, is a dropship, meaning it transports combat troops from orbit through a planetary atmosphere to land on contested ground. Typically, those troops will be Assault Marines. Once landed, the dropships cannot fly again unaided. Once the dropships have cooled, they will be transported by shuttle craft back to orbit for repair, refueling, and reuse.

The XS-class, or Dark Lighter, is a stealth-enabled variant.

Descending from orbit through an atmosphere to land safely on the planet below is a serious design challenge. To do so under fire is a far even greater challenge.

The X-class attempts this by brute speed, making the plummet through the atmosphere as rapid as possible before aero-braking in a cloud of defensive munitions. Its form resembles the torpedo of a submarine, one large enough to accommodate a section of eight Marines with enough supplies and heavy weapons to fight for several days without resupply. About half the dropship’s volume is taken up by heat shielding and the most remarkable component of the design: the heat sink.

A dropship’s heat sink is thought to be related to that fitted to an SA-71 assault carbine. When (most) meteoroids fall through a planet’s atmosphere they lose a lot of their mass because the friction of entering the atmosphere will vaporize and break it up. When the X-class reaches the ground, incredibly its outer hull is barely warm to the touch. A fearsome amount of heat energy has been soaked up by the sink.

Dark Lighters are the stealth-capable variant. Maintaining stealth capability within a strong gravitational field, such as around a planet, is extremely energy hungry. Stealth dropships are twice the size and can carry 4 Marines with equipment, or 5 without. The extra volume is mostly consumed by the upgraded heat sink.

Once the Marines have disembarked from the dropship, it assumes cool-down mode, snaking cables deep into the ground as it attempts to dump an immense quantity of thermal energy in a controlled manner.

Of course, in a combat situation, evacuation protocols can’t always be followed, systems can be damaged. A Dark Lighter unable to cool down properly will explode with the power of a tactical fusion bomb. Inevitably, dropships are sometimes exploded deliberately. This is a risky proposition as the result is more than a mere conventional explosion. There is a release of exotic radiation of extremely variable yield. The radiation level may be so limited that it is barely detectable. On the other hand, it could be enough to instantly sterilize half a continent, and ignite the atmosphere in an uncontrollable chain reaction that will burn the planet to a cinder.
Vic

Vicky

Living in his home village of Flake or coming alongside far and unknown lands, Vic, the son of Halvar, is a smart viking boy with great ideas.

As the son of Viking chief Halvar and his wife, Ylva, young Vic the viking finds himself at the heart of all kinds of adventures in and around his home village of Flake. There's the fun he has alongside his father's crew sailing the open sea, and the unpredictable happenings inside the village when outsiders come to visit.

## Personality

He is an intelligent kid who uses his brain and not his muscles. He prefers the outdoors over the indoors, he has an insatiable thirst for knowledge and the desire to discover the world out there. Sailing with the vikings is a dream of his. But being neither extremely tall nor particularly strong, he is constantly being told that he is too weak. But to prove he is a true viking he uses his ideas and creative ways to save the crew from danger. He rubs his nose, snaps his fingers, shouts “Got it!” And he has a new, clever idea.

## Relationships

He loves spending time with his girlfriend/cousin Ylvi

## Section heading

Write the second section of your page here.
The Human Legion

*The Human Legion* is a range of military science fiction novels by author Tim C. Taylor, with over 50,000 sold so far in 2015. The first book, *Marine Cadet*, is available now, and has been a #1 military science fiction bestseller in the US, UK and Australia. The second book, *Indigo Squad*, is also available now, and the third book, *Renegade Legion*, was published June 6th, 2015, and is available now. The planned release schedule is for the remaining books to be released at 4-month intervals.

In the near future, the people of Earth discover they are not alone in the galaxy. In the midst of invasion and counter-invasion by rival alien factions, the president of the International Federation signs an agreement with an alien race calling themselves the White Knights. With the Vancouver Accord, the White Knights extended their protection over Earth in return for a million children to use as slaves. The first child to be offered up was President Horden’s youngest son.

Some called the White Knights racketeers demanding brutal protection payments, others called them Earth’s saviors.

The children of the Vancouver Accord called them masters.

This is the story of one group of slaves descendants, engineered to fight for their alien masters in the Human Marine Corps.

About the events that shaped the marines until they dared to be more than someone else’s soldier slaves.

And became the *Human Legion*.
Stork-class shuttle

**Class Name**: Stork

**Principal Function**: General-purpose small craft

**Acceleration**: Variable

**Agility**: Variable

**Armor**: Variable

**Armament**: Variable

**Crew**: 3-10 depending on function

**Atmospheric Flight Capability**: Good

**Description**:

The Stork is the workhorse of small craft. Its highly configurable hull design, combined with modular parts designed to allow reconfiguration at impressive speed, means the Stork can be a plush VIP fleet shuttle, a heavily armed and armored warboat, or take on many other roles. An experienced Navy team working at full clip is a wonder to behold, as they transform a Stork from VIP bus to ground-attack gunship in less than 24 hours.

The Stork’s atmospheric flight capability is impressive too. While a general-purpose shuttle will never possess the agility of specialized atmospheric fighter aircraft, it makes for a powerful gunship. In a situation where friendly forces have orbital and air superiority, the much larger warships in orbit can devastate the planet below with kinetic torpedoes, gamma bombs, and dirty nukes. While devastating, these are all crudely aimed attacks. By contrast, a wing of Storks configured for ground-attack can closely support ground-based Marines or other troops, and win wars without destroying planets in the process.

Once inside a planetary atmosphere, returning a Stork to orbit requires a huge fuel expenditure. The Stork will usually need refueling before it can achieve this. And this introduces another common role for Storks, that as a supplier of fuel. Storks are commonly employed as more than just fuel tankers. Equipped with fuel scoops, Storks can dredge the outer atmosphere of gas giant planets for raw fuel before passing it on to other Storks configured for fuel refining. They will then pass refined fuel to tanker Storks that transport fuel to the thirsty fleet, towing behind them gleaming shoals of inflatable fuel storage bubbles.

Storks can fulfill the same rapid troop transportation and deployment role as the Lysander [see Lysander-class shuttle]. The rapid release and docking systems are identical; what is different is scale. A Stork has a single main hold with capacity for 75 Marines.

Other common configurations for Storks include: missile platform, mining, Marine combat transport, general transportation, picket defense, pilot, tug, ‘kamikaze fireboat’, pilot trainer.
Copyright notices

All of the book cover images used on this wiki were supplied by Mr. Taylor and he gave us express permission to use them on this wiki.

We would also like to point out that all of the graphics used by Mr. Taylor are copyright of their owners and they were licensed as described below:

Cover image credits all licensed from Shutterstock.com

* Marine  Cadet © Hot Property;

* Indigo Squad: © TsuneoMP;

* Renegade Legion:  © Algol.

The background image, which is a picture of the Andromeda Galaxy, was taken by Nasa's Swift satellite and it's use is autorized as described on their Media Usage Guidelines.
Night Hummer

A floating bulbous alien that is believed to have the ability to foretell the future.  They require specialized living conditions, and when away from their home world they are often found floating in tanks of churning yellow liquid.  They appear, to the human eye, as bloated gas-sacs but for all we know this could be a result of their residence in such an unnatural environment for them.  They appear as a blob, colored blue-black and were about 8 feet tall and 3 feet wide and are encased in a rough sphere of orange liquid which fizzles and bubbles.  The orange fluid appears to keep its shape through surface tension alone and the top of the central blob were tubes that connected with the orange liquid which were pumping out ribbons of silver fluid.  A similar tubular set up at its ‘feet’ sucked up darkened streamers back into the body.  During the Beta City Retrieval Raid we learn that they can take over a human body and use it as a conduit for communication with other humans, though we never learn what the required distance from the Night Hummer to the voice receptacle is.
Juegos

**Cantidad de Videojuegos:**

1. **Scrat y el crimen de la escuela (Scrat protagonista)**
2. **Shifu y el robo de las llaves (Shifu protagonista)**
3. **Shifu CazaFantasmas (Shifu protagonista)**
4. **El fin del Mundo (Thailonk Protagonista)**
5. **Hermano de Scrat recorre la escuela (Hermano de Scrat protagonista)**
6. **A Tocar las letras y a ver qué pasa (Shifu protagonista)**

**Visita todos los juegos de Tys Aquí**

## **El más jugado**

**Scrat y el misterio del crimen de la escuela:**

### Descripción:

A La vieja directora le han hecho una broma muy pesada.Algunas personas inocentes pensarían "que orror" Pero el sospechoso no es parte de ellos.En cambio Scrat,sí,él será el principal sustento para resolver éste crimen.
Usa las flechas para moverte,selecciona los objetos haciendo un click con el Mouse.Puedes ver la lista de sospechosos,hablar con otros personajes e ir al mapa,eso te ayudará mucho.===Cómo jugar:===
Moverse con las flechitas,hacer click en cada personaje para interactuar con él.
Vic the Viking Wiki

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Vic

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Type-DS26C shuttle

**Class Name**: DS26C

**Principal Function**: General-purpose micro craft

**Acceleration**: Slow

**Agility**: Limited

**Armor**: Light

**Armament**: Variable

**Crew**: 2-3

**Atmospheric Flight Capability**: None

**Description**:

The DS26C is essentially similar to the Stork-class shuttle but is smaller, cruder, and more limited in capability. That doesn’t make it worthless. In comparison with other shuttle types, a much greater proportion of the DS26C’s volume is available for load carrying. It achieves this greater efficiency by sacrificing speed, agility, and armor. When used in a troop-deployment capacity, the DS26C employs the same quick-release harness system as the Lysander and Stork, but with a capacity of up to 35 Marines.

Although in many ways a less impressive craft than the larger Stork, the light DS26Cs do more than fill the gaps in the hangar bays. They have proved their worth on many occasions.
Juan

Juan

## Acerca de Juan

**Juan**es un personaje de Thailonk y Shifu.A pesar de no ser brabucón por no ser lo suficientemente grande para eso (ya que sólo Scrat y su hermano
son más pequeños que él,Juan no es amable con los otros personajes,es por eso que sólo Scrat es su amigo,y enrealidad se le hizo bastante difícil amigarse con alguien tan poco sociable como Juan. Juan es el único personaje frío en la serie,ya que parece no tener sentimientos y no le importan los sentimientos de los demás.
No tiene nada que ver con que sea violento,pero nunca quiere jugar con Thailonk a pesar de que éste lo invita casi siempre.

## Biografía

*"Tú,idiota,nunca vas a saber nada de mí.Vete a joder a otro lado"*
Cienju

A race of aliens at odds with the White Knights.  In fact, it is believed by some that the White Knights only took on humanity as clients was so that it could piss off these Cienju.  Not much more is known about these aliens, though if humanity desires to ultimately earn its freedom they must expand their knowledge of other sentient species.  It is believed that these are lizard aliens which had taken control of Earth, with the intention of enslaving humanity and draining the Sol Solar System of all of its natural resources, just prior to the Vancouver Accords.
Species

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* **Night Hummer**- A floating bulbous alien that is believed to have the ability to foretell the future.
* **Muryani**- A quadruped species that is engaged in a long standing border war with the White Knights. They have flat heads that are shaped like a shovel.
* **Jotun**- These aliens serve as the White Knights as the officer corps of the Human Marine Corps. They have six limbs, shaggy fur and a huge head with a prominent ridge running from the front to the back and very scary fangs. They are known to love the showy decorations and pageantry that military life affords. They also have twelve rubbery suction tipped tubes that passed for their default hand configuration, which are capable of becoming three inch claws. Further, these claws release some sort of toxin or infection into the body of their prey. Their breath is also foul, often smelling of burned sugar.
Hamilton-class pinnace

**Class**: Hamilton-class Pinnace

**Principal Function**: Small craft capable of extended independent action

**Acceleration**: Rapid

**Agility**: Medium

**Armor**: Medium-High

**Armament**: Medium-High

**Crew**: 5-20 depending on mission

**Atmospheric Flight Capability**: None

**Description**:

The pinnace is capable of carrying out missions independently of its mothership. It is neither capable of interstellar journeys nor of entering atmospheres. Its effective range is large enough for it to operate throughout a stellar system. It will be carried inside its parent starship for interstellar travel. Due to the size of a pinnace, a common design for smaller starships will house most shuttles in one hangar, while a second hangar is largely devoted to housing the pinnace.

The Hamilton-class shares parts with both shuttles and much larger craft, making it highly configurable. It can carry significant levels of armor and weaponry, making it a significant warboat in its own right. Unlike most other warboats (such as the TU-class Tactical Unit) pinnaces are more general-purpose and can house nearly as many crew as a small starship for extended periods.

The general-purpose nature of pinnaces means their uses are limited only by a captain’s imagination. Common roles are:  pursuit boat, boarding craft, customs duty, shuttle escort, exploration, picket defense, VIP transport.

A Wren-class micro-shuttle (carrying capacity, 3 persons) is often carried on a docking pad on the Hamilton’s hull.

The Hamilton-class is the smallest pinnace in common use, but the capability of this efficient design shouldn’t be underestimated.
Human Legion Books

## Book 1: Marine Cadet

☀2565 A.D. Five centuries ago, Earth sold a million children into
slavery, the price of protection from the regional superpower. One group
 of slaves was bio-engineered and augmented to fight for alien officers as the Human Marine Corps.

To most alien eyes the Corps is a joke: plasma fodder equipped with
third-rate cast-offs and so stupid that they go off to die actually
believing they are genuine warriors.

But there are others who look deeper and see potential. To them the
human Marines could be the wellspring of something far greater…

**FREEDOM!**

Seventeen-year old Arun McEwan is eager to start his new life as a
Marine Cadet. Just three more years of drills, combat exercises and
brainwashing and he could qualify as a Marine. The alternative is death.

When Arun forges an unlikely friendship with an alien scribe, he
crashes into a world of treachery and conspiracy. How can he possibly
survive three more years when every day brings a new deadly threat?

But survive he must because his new alien allies show him glimpses
of his destiny — a vision of a better future that only he can forge.

A dream called the *Human Legion.*

Publication date: December 26, 2014

## Book 2: Indigo Squad

Unlike the other Marines on board the troop ship Beowulf, when eighteen-year old Arun McEwan is woken from cryo to board an enemy ship, he already knows he will survive: his destiny to lead the Human Legion has been foretold.

But there are other factions who will stop at nothing to bring about their rival dreams for humanity’s future.

Isolated on a ship rocked by mutiny, betrayal, and murder, Arun must find new allies among the most detested of the Navy crew: the freaks…

Publication date: January 2, 2015

## Book 3: Renegade Legion

As Major Arun McEwan readies the newly formed Human Legion to retake his home planet of Tranquility, loyalties are wafer thin and morale low. Even his closest friends harbor poisonous secrets.

And he needs everyone beside him, because the Legion must strike boldly and win allies rapidly if it is to defeat the overwhelming numbers of an enemy led by Arun’s old nemesis.

What the Legion discovers on Tranquility will scar Arun’s heart, and change the meaning of the word ‘human’ forever.

Publication date: June 6, 2015
Tranquilty System Locations

LOCATIONS:

* **Tranquility**- A planet that has a heavy gravity.
* **Antilles Moon**- A moon in the Tranquility System that once had an ore launching system to sling all mined ore towards the White Knight stations.
* **Detroit Base**- A Marine base on Tranquility that was barely held by the Human Marine Corps during the uprising of the Hardits.
* **Beta City**- A Marine base on Tranquility that was lost to Hardit members of the rebellion.
Uniforms of the Early Human Legion

## Early Legion Uniforms

With the creation of the Human Legion came the need for new uniform designs to reinforce the split from the Navy and Human Marine Corps organizations who had pledged unceasing loyalty to the White Knight Empire. Given the iconic look of Human Legion uniforms today, it is surprising to learn that their design was regarded as a minor detail barely worth a mention in the written record of that time.

White and cream were the colors of the old White Knight regime and its loyalists. Red was the color of the rebel faction in the civil war, including the so-called ‘Free Corps’ Marine units. In a war waged over hundreds of light years, and that employed technology still barely comprehensible to humanity, it is strange to think how significant these colors came to be as a rallying call for each faction.

The political position of the early Legion was to be belligerently neutral in the civil war. Not wishing to use the colors of either faction, the Legion reprogramed its smartfabric fatigue uniforms to be all black.

Those looking for a more romantic twist to their history have said black was chosen as the color of the void, signifying that the Human Legion owed no allegiance to any one planet, but represented space itself. The truth is revealed in a copy of an order from Major Arun McEwan issued the day after the inception of the Legion. “As a stopgap, all Legion uniforms will immediately be reprogrammed to an all-black color,” he wrote. “This declares our neutrality. A permanent uniform design will be agreed at a future date, when we have time for such details.”

That day is still to come, and with its all-black uniforms such an instantly recognizable symbol of the Legion, the day will not come soon.

The earliest Legion uniforms – those used in the First Tranquility Campaign – had no need for unit or service insignia, so small was the Legion’s size at the time. Even rank was not initially shown on the uniform. The only distinction was that Marine uniforms had subtle bronze facings, while Navy uniforms had silver (being the traditional color to represent the stars).

Later uniform designs added rank insignia on epaulettes, service specialism on the collar, unit insignia on the right shoulder (e.g. brigade, fleet, or regiment) and optional tactical recognition flashes on the left (e.g. taskforce, drop zone, or wave). A dress uniform variant was also added; in most cases this was nothing more than a different program for the same smartfabric garments, although woven natural fabric versions have been worn on special occasions. The dress uniform design includes a cloth-effect beret, simulated braid, a high-neck collar, and the appearance of a double-breasted jacket.

Centuries after the young Major McEwan’s deferred a proper uniform design, the all-black colors are now spreading from personal uniforms to starship hulls, and vehicles that range across land, sea and air. Whether the sight of these black fleets instills pride or terror in those who see them, one thing is for certain: black is no longer a neutral color.

The Human Legion
Plant Life

## Barley

One of the many plants grown at the Alabama Depot in Tranquility, this one with an Earth based origin. This crop was also illicitly used by the Agri-Aux to ferment a crude beer to make their days more bearable.

## Gloigas

A tall twisting tree crowned with purple leaves that lives on Tranquility. It has a dark brown bark which make the purple leaves appear even more vibrant.

## Sagaria Tree

One of the many trees which grow on Tranquility, though they tend to produce purple leaves instead of the green which is predominant on Earth. This tree is one of the titans of the forest, it has a standard trunk which is so wide you could hallow it out and fit an infantry squad inside. When the tree reaches approximately 20 meters (65 feet 7.4 inches) off the ground it begins to grow various branches that are as thick as the average Marine and then don’t being to thin out until close to the top of the tree. This tree also produces a nut, though whether or not it can be eaten or not is unclear.

## Tarngrip

A carnivorous plant with a ‘lurid’ green root system that is apparently nutritious, which snakes throughout the undergrowth. It is dangerous and attempt to capture slow moving limbs and crush the life out of them using hydraulic pressure. It was far too slow to capture a human, unless said human was incapacitated or asleep. This plant was native to the Hardit home world and was on the Universal Food List. While this planet originated on Iradis 3, it is capable of existing on a wide variety of planets, to include Tranquility.
C-Unit Standard Economy

This page is meant to set a standard value for C-Units. The way to do this is to add nations and companies and their GDP or revenue so that moving forward, the C-Unit can have a standard value (please try to be realistic. A nation of a quintillion people could perhaps have a GDP somewhere in the Sextillions-Septillions.

This article is just a helpful guide for anyone wanting to fix these issues.

There are roughly 3.122 Decillion C-Units in circulation.

## List of Entities and their C-Unit Value

#### The average income for species

* Average Human ~85,000 C-Units
* Average Zythyn ~103,000 C-Units

#### Companies

* Tundra.com, Inc: 1.70 Nonillion C-Units (Digital Distributor)

* Fujibayashi Antimatter: 1.54 Nonillion C-Units (Monopoly on Antimatter)
* ADW Arsenal: 1 Nonillion C-Units (Arms Manufacturer and Suppliers for various navies and armies)
* Hitoshi Corporation: 1.43 Octillion C-Units (Pharmaceutical Megacorporation)
* Compound SU 2.32 Quintillion C-Units (Chemical & Synthetics Producer)

#### Nations GDP

* Commonwealth of United Economic Nations: 15.58 Nonillion C-Units
* Confederacy of Borealis: 12 Nonillion C-Units
* Empire of Mankind: 6 Nonillion C-Units
* The Union: 5 Nonillion C-Units
* The Intergalactic Federation (former Lewis Federation): 3 Nonilion C-Units
* The United Alliance: 2.6 Nonillion C-Units
* The Neo-Terran Intergalactic Hegemony: 2.4 Nonillion C-Units
* The Republic of Sion: 2 Nonillion C-Units
* Plutocracy of Gish: 1.7 Nonillion C-Units
* The Alkan Intendancy: 1.2 Nonillion C-Units
* Empire of Nihon: 2 Quintillion C-Units
* The Ambrosia Alliance of United Systems: 1.5 Quintillion C-Units (Not sure exactly how accurate this might be)
Equipment

## Battlesuits and Uniforms

* Uniforms of the Early Human Legion
* ACE Battlesuits
* ACE Battlesuit AIs
* **ACT-2 Battlesuit**
The mainstay Battlesuit of the 412th Tactical Marine Regiment, this suit is capable of accelerating fast enough to crush the enhanced physiology of the Marine inside it.  It was designed to operate almost exclusively within the vacuum of space, thus requiring this piece of equipment is equipped with a thruster packs to transport the Human Marines to their target. It is possible that this risk to the occupant is why it was ultimately replaced by the ACE Combat Suit. Like the ACE System that follows it, it is capable of providing life-sustaining nutrients and eliminating human waste, allowing the occupant to wear the suit for weeks at a time. While this gear was replaced with the ACE-2 System, many of the older ACT-2 Models were still in armories and thus assigned in the absence of the newer gear. This older tech was often given to newer, more expendable, units like the 88th Battalion of 'Marines' who were given said title before the completion of their entire tenure at the Cadet School.
* **Jet Racks**
A means of transporting individual Marines in battle suits, which were lightning fast, but left the Marine vulnerable while in transit and when dismounting.  The frame was crude, with cross bars on top and bottom that made it look like a capital L.  You have to stand in the device and fall forward to get the thing to take control, and if you do it right you won’t fall.  It has a max of 10 or 15 minutes of fuel, but can go amazingly fast while it’s working.
* **Maneuvering Harness**
A piece of clothing, sometimes worn under your uniform, that facilitates movement in a zero-g environment.  This device is sometimes called a Thruster Belt, though that is the slang term for the Maneuvering Harness.
* **Thruster Belt**
The slang term used for a Maneuvering Harness.
* **Smartfabric Fatigue Uniform**
The uniform worn by the Human Marine Corps, and later the Human Legion, which is capable of being programmed into many uniform variants. They also tend to form fit the wearer, if said wearer is sized within the appropriate range.