Brendel Damon

*Note: The beginning of his Current Life starts on Sophie's character page.*

Maeza:

When the vanguard of the Madara army approached Brendel's house, he and Romaine go to an upstairs window and look out at the troops. However, the Undead Acolyte Wizard (Rothko) that was commanding the troops detected their presence and ordered the house be searched. While heading to the back kitchen door, they are confronted by one of the Necromancers and two skeletons, forcing Sophie to activate the Ring of the Wind Empress's wind bullet ability, destroying them and earning 5 XP.
Kabara:

After, barricading the kitchen door, he created and lit a Torch and tried to stop a skeleton by using the skill Throw, but his strength was not the same from his previous life. After lighting the wood and straw on fire he bought them some time and headed out the back door. However, the Necromancer (Kabara) that was after him had also stationed four skeleton troops behind the house.
Brendel's Status:

After walking into the ambush, and with only seconds to live, Sophie spent his accumulated XP to level up his militia job to two. This allowed him to pick his first of three Talents, of which he choose Unyielding. This allowed him to temporarily survive after being fatally wounded by activating his Soul’s Fire. Even through he was gravely injured by three strikes from the skeletons' swords, he was able to escape with Romaine. This was partly due to the fact that they stopped attacking after detecting the Soul's Fire in him and thinking he was one of them. Thinking that he only had half an hour to live, he desperately told Romaine to go to the holy church and get him a health potion after he passed out.

When Sophie again regains consciousness, he finds himself with the Bucce Militia's third platoon. Having at least four different fatal injuries, he is in a lot of pain and barely able to move. Neither the militia members nor himself, can explain how he is still alive.

Freya:

When he attempts to move, the militia's captain becomes worried. She introduces herself as Freya Everton, a fairly famous NPC from the game. Though Sophie is grateful for her help, he can see that she is still inexperienced in war. With his air of confidence and experience, it was not hard to take om the role of leader for the group.
Militia:

He is disappointed to learn that history has not changed and Captain Marden still evacuated the citizens north rather then striking back at the vanguard troops. He also can not believe that Freya risked coming south just to look for her friend. After Romaine returns and is assured that Brendel is fine, he tries to push the militia members into action by explaining just how dangerous their situation is.
It is at this time that the lookout Jonathon returns to camp, after being captured by a Necromancer. This natural serves to prove that Brendel was speaking the truth. After watching Johnathan's arm get blown off, Sophie quietly supports Freya and was impressed with her ability to stay calm when facing the situation. The Ring of the Wind Empress had only recharged to half power, so though it did no damage, it was able to hold the necromancer and his four skeletons off with a fierce wirlwind. This gave Freya the moment she needed to call out to her militia troops and direct them into battle.
After warning them to not act rashly, Sophie laid half of his body onto a boulder, staring closely at the battlefield’s situation, and instructed them on their next move. His words carried a confidence that brought strength, composure, and calmness to the young militia. When two of the skeletons were defeated, he then directs Freya and Irene on how to fight the necromancer step by step. After it was evident that they were having problems, Mackie and Fenix, also join them to help, against Freya's wishes. This allowed them to defeat it, despite their inexperience, with only slight injuries.

After a short celebration, Brendel reminded them that they are still in danger and directed them to clean up the battlefield and attend the injured. Freya and the other members of the militia were unable to decided what to do about Jonathon so Brendel told them to just bandage him.
Freya:

After learning that Freya knew the Emergency First Aid skill, Brendel asked her to teach him. She agreed, however after she started tell him, he got a prompt just as he would have in the game. He was able to spend 8 of the Ability Points he earned when he leveled up to learn the skill. He immediately had access to the knowledge that he had from the game, without having to listen further to Freya's instructions. After learning the skill, Freya acted annoyed with him, much to his confusion.

Jonathon:

With his new found skill, Brendel, with help from Mackie and Neberto, did his best to save him. Though his injuries were stabilized, Jonathon remained in a coma.
Though he knows how the Madra are going to move, the militia members were determined to go to Fortress Riedon. Rather then fight with them, he decided to take it one step at a time.

#### Green Village Arc

Freya:

After traveling through the forest all night, the group arrived at the Crystal Lake near the Green Village to rest. The atmosphere becomes slightly awkward between her and Brendel when Fenix points out how close they are, however it quickly passes as they focus on what they should do next.
He suggested that Freya, Irene, and himself should sneak into the village for supplies, however Freya flat out told him his injuries where to severe. In order to prove his ability in the most direct way, Brendel challenged Freya to a fight, angering her.

In the game world, Sophie had been an expert in Kirrlutz’s swordsplay. Though he does not have the skills in this life, he can still mimic the technique. As he was still very weakened, he chose to evade and counter her strikes rather then confront them directly. Though her reactions are very quick, her execution was full of openings and Brendel was easily able to defeat her.
When they reached the outskirts of the village he warned Freya and Irene about the high number of undead and then directed them to a nearby farm that he knew had supplies in its cellar. He had a plan to recover the Thorn of Light which he knew was in the Knight's Tomb in the village. Though she was reluctant to separate from him, he insisted. He then watched as they carefully sneaked over to the farm to wait for him.
The Knight's Tomb:

From his previous life in the game, Brendel had heard that the key to the tomb was buried under the twelfth of the shorter trees. After carefully timing the skeleton patrols, he started making several dashes to and from the location. Each time he would dig a little further with his sword. However, just as he had found the square slab he needed, the patrols suddenly changed. Knowing that he would be caught, he desperately used the same trick he had before to fool the skeletons into think he is one of them. Unfortunately, the only way to activate the "Unyielding" talent is to suffer serious wounds.
By stabbing himself in the stomach, he was able to gain enough time to finish digging out the slab and make his way to the shrine of Kaldas that the Knight's Tomb was hidden below. As he was considered an undead as far as the skeletons were concerned, he was able to walk straight there without having to hide. Unfortunately, after entering the tomb he was immediately attacked by a much higher level Gargoyle.
Gargoyle:

Desperately Brendel activates the recharged Ring of the Wind Empress, causing extensive damage to the gargoyle. However, even this is not enough to stop it, so Brendel runs for the tomb to find the creature's control rod. After tricking the gargoyle with the ring, he is barely able to escape by reaching the holy barrier inside the tomb.
Brendel's Status:

After drinking a Number 7 health potion, he is finally at full strength and no longer under the Weakened condition. He then equips the Thorn of Light and unexpectedly unlocks the Mercenary job. However, before he can celebrate, he hears an explosion and quickly grabs a bunch of Number 9 health potions and the gargoyle's control rod, before rushing back out of the tomb.

Now that the Unyielding talent was not active, he attracted the nearby skeletons and even a necromancer, however that was no longer a problem. With his full health and the Thorn of Light, Brendel was able to make short work of them. He quickly threw his new experience into the Mercenary Job, raising it to Level 2 and continued to slaughter the skeleton until he reached the burning farmhouse.

Bretton:

When he reached the farmhouse he found a squadron of Bucce's guards lead by Bretton. At first, he tried to bully Brendel with his higher rank, which only riled up Brendel's stubborn nature. After questioning each other and getting no clear answers, Bretton was going to continue on when Brendel asked about Freya's family. Bretton then told him that Freya's aunt Shia and uncle Cecil had both been killed by the Madara attack.
Freya:

Unfortunately, Freya had arrived just in time to hear the news. The death of her family obviously hit her really hard and it took awhile for her to settle down. Though he felt awkward and did not know exactly how to act, Brendel stood with her and tried to support her. He recalled his own experiences from the game and how those happy memories have supported him. He respected Freya, for the strength of her spirit and the determination that lead to her becoming the war goddess. All he could do was tell her that no matter the future, with the support of all her friends, she will never face it alone.
With Brendel's knowledge from the game he was able to find two hidden cellars full of treasure, supplies, and medicine for the guards. He also gave Freya the Half Plate of the Wind Empress armor that he found and shocked everyone when he demonstrated its wind elemental power. They then headed back with the guards to camp with the rest of the refugees.
Marden and Bretton:

Later the night, Freya took Brendel and Romaine to see Captain Marden. Brendel was determined to change the course of the future and knew that Marden's first impressions of him would be very important. Since he had some understanding of his personality from the game, he was able to appeal to his direct nature and immediately explained why the danger that the Madara posed was far greater this time.
Throughout Brendel's talk with Marden, Bretton regularly questioned how he could know such things. Though he was annoying, Brendel's opinion of him raised as he was able to recount observations of the enemy troops during the refugees' escape. He also surprised when Bretton gave an honest and upfront judgment of him in front of Captain Marden.
Freya:

She was there to listen as Brendel explained the large scope of the Mardara's attack as well as his suggestions on how to get the citizen's to safety by traveling north through the River of Daggers. He was able to use the Gargoyle as a way to explain his knowledge of the enemy's movements and earlier actions to Freya and the guards.
Marden:

Marden agrees and plans to strike the Madara with the guards while the civilians escape. Even though he asks, Brendel refused to join them. Instead he mentioned the guard's duty to alert Fortress Riedon and offered to be the one to attempt to reach them by passing through the Zevail Mountain Pathway while asking Romaine to join him.
Bretton:

After Brendel gave one of his no. 9 health potions to Jonathon, he discovered a Strange Card that must have come from the Knight's Tomb. Though he recognized some of the symbols from the game, he was not sure of its purpose. He then noticed that the guards were sneaking off into the woods and followed them.
Zeta and Ryan noticed that he was following the guards and attempt a sneak attack but was instead captured by Brendel. Since Bretton knew that it was most likely a suicide mission, he decided to take the guards early to strike the Madara without Captain Marden. He suggests that they leave without telling Mardan and attack from the Fox Forest, but won't answer any of Bretton's questions. With Marden and Freya now leading the villagers towards the River of Daggers, Brendel and Romaine say goodbye to Fenix and Jonathan and then head out towards the pass.

#### The Zevail Mountain Path Arc

Kabara:

Almost immediately they discover a platoon of undead fighting against the Rotten Beasts. Surprisingly, Romaine claims to recognize the Necromancer (Kabara]]) as the one that attacked them in Brendel's house. While they watch, the Rotten Beasts are attracted by the undead's Soul Fire and swarm them. In an effort to escape, the necromancer starts to scale the wall of the pass. However, when it runs them, Brendel does not hesitate to use the Thorn of Light. After destroying the necromancer, he acquires his Ring of Spiders and gives it to Romaine.
Rotten Beasts:

Romaine discovered that, surprisingly, Freya had followed them and was now in danger. Brendel decided to leave the Thorn of Light with her so she could protect herself, and rushed over to help Freya. On the way he was avoided a young Rotten Beast, using his superior Agility, but was scratched and inflicted with their Paralyzing Poison. He used Charge to quickly reach Freya and cut the strap on her bag that the Mature Rotten Beast was clinging to. Romaine did not think she could protect herself and decided to follow behind Brendel. As she ran over she struck out at the young Rotten Beast and killed it with the purifying effect of the Thorn of light.
After fighting off more of the young Rotten Beasts, Brendel came to understand how much he need to improve. They then continued to climb higher to escape, however an Elite Rotten Beast suddenly appeared. Brendel the girls to secure an escape route up the cliff face with the grappling hook, however Freya insisted on helping him, leaving the grappling hook to Romaine.

Elite Rotten Beat:

Since he could not compete with it in strength, Brendel planned on avoiding the Elite Rotten Beast's attacks and using his agility to make fast strikes. However, because Brendel's large was so much lower, it caused a Power Rating Difference. He then suffered some internal damage from the area of effect attack "Howeling Fury." Since he could barely damage it with normal attacks, he had no choice but to use the Ring of the Wind Empress to cause a massive amount of damage. With it injured and fallen down he was able to drive the Thorn of light into its neck and finish it off with Purification. Much to his surprise, besides receiving 17 XP, a Soul Gem suddenly appeared in Brendel's hand. While more Rotten beasts rushed to their location, he quickly picked up the injured Freya and used his new XP to reach Mercenary level 3. This raised his strength and allowed him to carry Freya while climbing up the rope behind Romaine.

Freya

While the group rested in a hidden cave for the night, Freya explained that she followed them to pass on Captain Marden's Seal Ring. However, she wanted to come as she felt responsible as captain of the Bucce militia. Before leaving, she made Fenix the acting captain of the militia. As for the bag, it held the the Half Plate of the Wind Empress armor that she had not worn due to a misunderstanding of how the "Wind's Feathers" magic works.
After replenishing the energy of the Ring of the Wind Empress with the Soul gem, Brendel decided to experiment with the strange card that he had found in the knight's tomb. However, he was shocked to find a large absorption reaction that immediately depleted the soul gem completely and caused a huge mana ripple. Afraid that every enemy was alerted to their location, Brendel had Freya put on The Half Plate of the Wind Empress armor and then headed out with minimal supplies as the Rotten Beasts and Demonic Trees started to race to their location. A sudden set of light pillars, set off an even larger mana ripple when the card had resonance with a nearby Combination Item.

Mature Demon Tree:

As they race up the mountain, Brendel stays back to delay a high agility Mature Demonic Tree. He gives Freya the Ring of the Wind Empress and tells her to use it to cause the bolder at the top to roll down before they are swarmed by the demon trees. Brendel knew he had no hope of defeating it and only hoped to buy Freya and Romain time, however he suddenly got the option to summon a Holy Sword.
When the Holy Sword appeared, his negative status effects were completely removed. Since the card was charged by the soul gem, he was able to spend the stored EP to power the Spell of Holy Swords attack. After only a few attacks, the mature demon tree was quickly destroyed. It was at that time that Freya knocked the bolder down, and wiped out the young demon trees and blocked off the valley. After calculating how much EP was still available, he decided to retrieved the card so that he could summon it later. With the XP he earned he was able to level Mercenary to 6 and Militia to 3. Now that his level had risen and he had the power of the knight card, Brendel decide that he was now strong enough to face the Golden Demon Tree.

Romaine and Freya:

After taking out another Demonic Tree patrol along the way, the three finally reached the Forbidden Garden and saw a beautiful Golden Demon Tree. He then tells Romaine to equip the Ring of Spiders and be on look-out while he headed off to check on something on his own. To his surprise, Freya easily agreed to stay behind and protect her.
Bergens:

Just as in the game, he found the remains a Bruglas Noble named Bergens, however he was surprised to discover a unique mission to deliver the Noble's last will. He also found two red gems, around 30 silver coins, a smoking pipe, a glass bead (later determined to be a creation container with the Silence Sound spell), and a gray stone fragment on the skeleton. After he returned and had a quick discussion with weighing the odds, the girls agreed with Brendel that they should attempt to defeat the Golden Demon Tree.
Demon Tree Patrol Group:

Before attacking the Golden Demon Tree, they needed to get rid of the last patrol group of Demonic Trees in the area. Because there was six of them and the trees needed to be defeated quickly, Brendel planned a surprise attack. He had Freya face the two alert ones in the back, while he took out the four in the front. Even though he knew that it would normally be hard for her to take on even a single Demon Tree, with the protection the the Half Plate of the Wind Empress it would be difficult for them to harm her. After sneaking up on the group, Brendel quickly took out the mature Demonic Tree with a few slashed of the Thorn of light, and then drew the other three in to a narrow pass. After lining them up, they were destroyed with a single attack from the Ring of the Wind Empress.
Brendel's Grandfather:

After quickly warning them about the Golden Demon Tree's first attack, drawing their minds into a dream world. He warned them about avoiding negative emotions and focusing on their will. Then he told them to try and delay entering while he went first. His dream put him in a forest from the original Brendel's memories near Bruglas where he trained with his grandfather. Unlike the game world, the illusion was able to make psychological attacks.
At first the image of his grandfather easily overpowered. It wasn't until Brendel realized that his grandfather was a reflection of his and past Brendel's own fears and self-doubt that he was able to over come the illusion. In the end, he refused to use a trick and faced his grandfather straight on, realizing that the high expectations that he held where a reflection of his deep love for Brendel.
Brendel's Status:

After waking up from the illusion, Brendel discovered that he was starting to remember some of the swordsmanship training of his Grandfather, raising his Military Swordsmanship by a level beyond his current maximum. Brendel also started making plans for what he would do in the future. Currently, he had limited strength and needed a land of his own, allowing him to gather people to support his ideals. He planned on using his own knowledge in the world’s future events to make his territory and power grow quickly. He remembered a certain land on the edge of Aouine's border, known as Valhalla, that he could claim by becoming a Pioneer. In that way he could gain an isolated land, a Noble title, and the powerful relic that should be there.

Golden Demon Tree:

Since he was the first to wake out of the Dream World, he used the supportive method from the game world to help Freya wake from hers. After she awoke, she quickly went to help Romaine. Much to Brendel's surprise, Romaine was crying and having difficulty facing the illusion. As time went by and it looked like Romaine might not wake up, Brendel became really worried. The only thing he could think to do was have her hold the Thorn of Light, as it adds 1 OZ to the will stat. Luckily, between Freya and the sword, Romaine was able to make it through.
With limited time until swarms of the Golden Demon Tree's minions arrive; Brendel, Freya, and Romaine rushed to kill it. As they approached Romaine used her high perception to warn them about incoming attacks from its roots as well as the arrival of a young Rock Wurm. While Freya and Brendel attacked the roots with their swords. By splitting the tree's attacks between themselves and the Rock Wurm, they were able to distract it enough to get close. As soon as he was within range of its main body, Brendel activated the Holy Sword of the Knight card and used its powerful attacks to finish it off.
After the battle, Brendel dug out the Heart of the Golden Tree from the truck, as well as searched the tree branches for valuable items. Brendel was able to acquire two new Cards of Fate, The Forbidden Sanctuary of the Elves and the Highland Squire, as well as a pair of Defensive Gauntlets that were too heavy for Freya. Romaine found a Short Sword for herself and Freya ended up with a powerful Flame Magic Ring.
Freya and Romaine's Status:

Brendel noticed that Freya's swordsmanship seemed to greatly advance during the battle with the roots of the Golden Demon Tree. She most likely benefited from the dream world attack, just as Brendel did. She also showed more trust in his decisions and did not question is directions.
Brendel was also shocked by the exceptional perception displayed by Romaine when she was able to detect the Rock Wurm's approach from over 70 meters away. That would make her perception stat is about 5 OZ.

#### The Fall of Fortress Riedon Arc

Fortress Riedon Guards:

At midnight they exited the pathway and Romaine spotted the undead army about 10 km (6.2 miles) away from the fortress. From his past memories, Brendel knew that the nobles in the fortress would hold up inside to protect their own interests and not help them. However, he also was aware that this plan would not work and that the fortress would fall.
It is most likely around this time that Brendel started to repair the Gargoyle through the control rod (the miniature gargoyle statue). After hiding their valuables and handing over their weapons, the guard captain, Granzon ignored them and decided to lock them up claiming them to be Madara spies.
Freya:

Brendel decided to let Freya take the lead, allowing her to ones again develop her experience and lose her naive trust for those in command. After escaping the guards, she immediately rushed to the commanders and attempted to warn them of the Madara's approach. However, just as Brendel predicted, the fortress's lord, Esebar, immediately proclaimed them to be assassins and would not let her speak. Their weapons were taken again, and they were taken to the Black Prison. One of the kings advisors, Earl Dunn was particularly interested in Brendel's sword, which glowed when he approached it.
Ciel:

Brendel was not particularly worried about being locked up, and patiently waited for Freya to acknowledge the noble's corruption and her own limitations. He then directly used the water EP generated by the Forest Card to summon the Highland Squire. Ciel immediately acknowledge Brendel as his lord and followed his orders to invoke the Silence Sound spell stored in the Creation Container that he found on Bergens's remains. Brendel then easily used his high strength stat to break through his and the girl's jail cell bars.
After being introduced to Ciel, Freya immediately jumped to the conclusion that Brendel was a highland Knight. Even though it was not true, Brendel decided to not confirm or deny her suspicions, as it was a convenient excuse for his abilities and Ciel's appearance. After knocking out the guards and retrieving his gauntlets, Ciel suggested freeing the other prisoners, however Brendel refused. Instead he lead them to the warehouse to collect Freya's half plate armor, then they quietly climbed to the top of the camp tower. All the while, Ciel explained and advised Freya and Romaine as he could tell that Brendel wished them to grow stronger.

Freya and Romaine:

Now that the Gargoyle had been repaired and Brendel had gained some control over it, he had summoned it to the tower to pick them up and fly them out of the military camp section of the fortress. Neither of the girls enjoyed the trip as they are both a bit scared of heights. After landing in an alley by the The Red Bronze Dragon’s Story Bar, Brendel gave them both 15 silver coins each and told them to meet later at the north gate. He then asked Freya to look for Romaine's aunt, Romaine was tasked with finding supplies and a horse carriage, and Brendel took Ciel and headed towards Earl Dunn's mansion.

## Trivia and Quotes

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 【TAS】V.1, Ch.0 - Monologue
2. ↑ 2.0 2.1 【TAS】V.1, Ch.17 - The Goddess of War
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Cite error: Invalid `<ref>` tag; no text was provided for refs named `V.4, Ch.62`
4. ↑ 4.0 4.1 4.2 4.3 【TAS】V.1, Ch.2 - Sophie’s world
5. ↑ 5.0 5.1 5.2 【TAS】V.1, Ch.10 - Emergency first aid in the battlefield
6. ↑ 6.0 6.1 6.2 6.3 【TAS】V.1, Ch.16 - Bucce’s guards
7. ↑ 7.0 7.1 【TAS】V.1, Ch.31 - Aftermath of the battle
8. ↑ 8.0 8.1 8.2 【TAS】V.1, Ch.5 - The knight and the young girl
9. ↑ 9.0 9.1 【TAS】V.1, Ch.36 - Surpass me
10. ↑ 10.0 10.1 【TAS】V.1, Ch.3 - Undead
11. ↑ 【TAS】V.1, Ch.4 - The devouring darkness
12. ↑ 12.0 12.1 【TAS】V.1, Ch.6 - Freya
13. ↑ 13.0 13.1 【TAS】V.1, Ch.7 - Plan
14. ↑ 14.0 14.1 14.2 【TAS】V.1, Ch.8 - The bloody forest
15. ↑ 【TAS】V.1, Ch.9 - The battle against the necromancer
16. ↑ 16.0 16.1 【TAS】V.1, Ch.11 - The two factions’ resolve
17. ↑ 17.0 17.1 【TAS】V.1, Ch.12 - The lake
18. ↑ 18.0 18.1 18.2 【TAS】V.1, Ch.13 - Brendel’s starting point
19. ↑ 19.0 19.1 【TAS】V.1, Ch.14 - The tomb of Gerald
20. ↑ 20.0 20.1 20.2 20.3 20.4 20.5 【TAS】V.1, Ch.15 - Thorn of light
21. ↑ 21.0 21.1 【TAS】V.1, Ch.18 - The footprints on the other path in History
22. ↑ 22.0 22.1 【TAS】V.1, Ch.19 - The one who opposes
23. ↑ 23.0 23.1 【TAS】V.1, Ch.20 - The one who persuades
24. ↑ 24.0 24.1 【TAS】V.1, Ch.21 - Three pronged approach
25. ↑ 25.0 25.1 【TAS】V.1, Ch.22 - Accident
26. ↑ 【TAS】V.1, Ch.23 - Dawn, Mountain pathway
27. ↑ 27.0 27.1 【TAS】V.1, Ch.25 - Minute and second
28. ↑ 【TAS】V.1, Ch.26 - Elite Rotten Beast
29. ↑ 29.0 29.1 29.2 【TAS】V.1, Ch.27 - Soul Gem
30. ↑ 30.0 30.1 【TAS】V.1, Ch.28 - Haven
31. ↑ 31.0 31.1 31.2 【TAS】V.1, Ch.29 - Tumen’s Legacy
32. ↑ 【TAS】V.1, Ch.30 - Heroic Deck
33. ↑ 33.0 33.1 【TAS】V.1, Ch.32 - Forbidden Garden
34. ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 34.8 34.9 【TAS】V.1, Ch.33 - Before the assault
35. ↑ 35.0 35.1 【TAS】V.1, Ch.34 - Golden Demonic Tree
36. ↑ 【TAS】V.1, Ch.35 - The illusion of the past
37. ↑ 37.0 37.1 【TAS】V.1, Ch.37 - Awakening
38. ↑ This is an estimate of the XP he acquired from the Demonic Trees
39. ↑ 39.0 39.1 39.2 39.3 【TAS】V.1, Ch.38 - The battle for time
40. ↑ 【TAS】V.1, Ch.39 - The death of the Golden Tree
41. ↑ 41.0 41.1 41.2 【TAS】V.1, Ch.40 - The war in summer
42. ↑ 42.0 42.1 42.2 【TAS】V.1, Ch.41 - Spy
43. ↑ 【TAS】V.1, Ch.42 - Middle-aged person
44. ↑ 44.0 44.1 44.2 【TAS】V.1, Ch.43 - Not a highland knight?
45. ↑ 45.0 45.1 【TAS】V.1, Ch.44 - Not jailbreaking?
46. ↑ Even though he says that his strength is 5.4 OZ in the chapter, that only makes seanse with the +1.0 OZ from the Thorn of Light equiped. The author most likely forgot that the sword is not currently equipped or was referring to what his strength would be with it.
47. ↑ 47.0 47.1 【TAS】V.1, Ch.45 - Night scenery