Battlemon Types

\*DO NOT MAKE SEPRATE PAGES FOR EACH ELEMENT\*

In Super Auto Battlemon there are 12 Types. The Following are Electric, Air, Toxic, Ice, Fire, Physical, Dusk, Earth, Bug, Grass, Water and Normal. Each Type has 4 "Bars" on the right of that element. Each bar represents one Battlemon with that element. For example, a Monku will add one fire "Bar" and one Earth "Bar". Normal type is only found on Gnocks.

Fire type Battlemon are based off of heat making sources and fire related animals, like a phoenix, a steam train and monkey. Each "Bar" of the Fire type you fill up will grant Strength. 1 "Bar" will give 20 Strength. 2 "Bars" will give 40 Strength. 3 "Bars" will give 120 Strength. 4 "Bars" will give 200 strength.

Water type Battlemon are based off of objects found in bodies of water, like tad-poles, a newt and a crab. Each "Bar" of the Water type you fill up will grant Splash at the beginning of a battle. 1 "Bar" gives 15 Splash, 2 "Bars" give 30 Splash, 3 "Bars" give 90 Splash and 4 "Bars" give 150 Splash.

Grass type Battlemon are based off of plants found in nature, like a snowman, a tree and a banana. Each "Bar" of the Grass type you fill up will grant Regen. 1 "Bar' will give 15 Regen. 2 "Bars" will give 30 Regen. 3 "Bars"will give 90 Regen. 4 "Bars" will give 150 Regen.

Lightning type Battlemon are based off of energy sources, like a battery, a cloud and a mouse (a reference to Pokemons Pikachu). Each "Bar" of the Lightning type you fill up will grant Charge. 1 "Bar" will give 2 Charge per attack. 2 "Bars" will give 5 Charge per attack. 3 "Bars" will give 15 Charge per attack. 4 "Bars" will give 20 Charge per attack.

Air type Battlemon are based off of wind, like clouds, a pegasus and multiple birds. Each "Bar" of the Air type you fill up will grant Multistrike. 1 "Bar" will give 20 Multistrike per attack. 2 "Bars" will give 30 Multistrike per attack. 3 "Bars" give 40 Multistrike per attack. 4 "Bars" will give 50 Multistrike per attack.

Earth type Battlemon are based off of things found in the ground, like thorns, lava and geodes. Each "Bar" of the Earth type you fill up will grant Thorns. 1 "Bar" will give 50 Thorns. 2 "Bars" will give 100 Thorns. 3 "Bars" will give 300 Thorns. 4 "Bars" will give 500 Thorns.

Toxic type Battlemon are based off of things that cause poison, like a mantis, a mushroom and a resurrected ostrich. Each "Bar" of the Toxic type you fill up will grant Decay. 1 "Bar" will give 2 Decay on attack. 2 "Bars" will give 5 Decay on attack. 3 "Bars" will give 15 Decay on attack. 4 "Bars" will give 30 Decay on attack.

Ice type Battlemon are based off of things that are cold, like an igloo, an ice dragon and a winter crab. Each "Bar" of the Ice type you fill up will grant Fast. 1 "Bar" will give 1 Fast per attack. 2 "Bars" will give 2 Fast per attack. 3 "Bars" will give 4 Fast per attack. 4 "Bars" will give 10 Fast per attack.

Dusk type Battlemon are based off of things that are dark, like a cat, a possessed bear and an evil ostrich. Each "Bar" of the Dusk type you fill up will grant After Life. 1 "Bar" gives 200 Afterlife, 2 "Bars" gives 400 After Life, 3 "Bars" gives 1200 After Life and 4 "Bars" gives 2000 After Life.

Bug type Battlemon are based off of...well, bugs, like a centipede and a mantis. Each "Bar" of the Bug type you fill up will grant Shield. 1 "Bar' gives 20 Shield. 2 "Bars" gives 40 Shield. 3 "Bars" gives 120 Shield. 4 "Bars" gives 200 Shield.

Physical type Battlemon are based off of strong looking things, like a pegasus, a bear and a mech. Each "Bar" of the Physical type will grant Crippling Punch. 1 "Bars" will grant 200 Crippling Punch. 2 "Bar" will grant 400 Crippling Punch. 3 "Bars" will grant 1200 Crippling Punch. 4 "Bars" will grant 2000 Crippling Punch.