Dead Eye

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**Dead Eye** is a passive item added in Afterbirth.

## Effects

* Isaac's damage increases for each successive tear hit on enemies.
	+ The multiplier increases by 0.125x for each hit, going up to a maximum of 2x after 8 successive hits.
	+ If a tear misses and hits nothing (wall/floor), there is a chance for the multiplier to be reset back to 1.
	+ As the multiplier increases, Isaac's tears glow red and increase in size.

## Notes

* The effect is triggered by many entities aside from enemies. Shooting flames, moving spikes and Stone Grimaces will count towards the multiplier. This can be used to preemptively increase damage before entering a new room.
	+ Shooting poop will count as a miss.
	+ Shooting Hosts will increase the damage multiplier even if their skull is lowered down.
* If Dead Eye is removed by re-rolling it with D4, D100, or a 1 or 6 pip Dice Room, the damage multiplier will be removed but the tears will continue to glow red.
* Tears do not have to be landed on only one enemy to build the multiplier; as long as they do not miss, Isaac gains damage.
* If Isaac is shooting multiple tears at once, like with Mutant Spider, only one of them has to land for the multiplier to build up.

## Interactions

* Brimstone: No effect.
* Epic Fetus: No effect.
* Host Hat: Tears fired by the Host are affected by Dead Eye.
* Incubus: Incubus's tears do not affect the multiplier, but Incubus can gain damage from Isaac's normal tears increasing the multiplier.
	+ Lilith: Because she cannot normally fire tears, Dead Eye has no effect.
* Isaac's Tears: If the tears fired by Isaac's Tears miss, they cause the multiplier to reset.
* Marked: Multiplier is gained even faster.
* Mom's Knife: No effect.
* Monstro's Lung: Isaac will shoot an inaccurate burst of tears, meaning many tears will miss and the damage boost will be reset frequently.
* Piercing Tears: Not recommended, as tears that travel through enemies may still count as misses.
* Rubber Cement: Tears that hit enemies may bounce off and still count as misses.
* Soy Milk: Due to the extreme increased in rate of fire, building up the damage multiplier is faster but misses are much more frequent.
* Tech X: Tech X overrides the effects of Dead Eye and damage stays at the 2x multiplier.
* Technology: Damage is always set to 2x.
* Technology 2: No effect from the laser itself, but the tears fired from the second eye are affected by Dead Eye.

## Synergies

* 20/20: If both tears hit, they both contribute to the damage multiplier.
* Chocolate Milk: Charging tears makes it easier to avoid missing.
	+ Chocolate Milk + Technology 2: Successfully hitting enemies with the Chocolate Milk shots will increase the damage of the Technology 2 laser.
* Petrification/Slow items: Enemies will be petrified or slowed, making them easier to hit without missing.
* Polyphemus: Isaac's tears become much larger, making it easier to avoid missing.
* The Ludovico Technique: Damage bonus increases until it hits the max of 2x. Since the controllable tear never hits the ground or wall, the bonus cannot be lost.
	+ Lilith + The Ludovico Technique: Lilith is able to control a tear and is able to gain the damage up from Dead Eye.

## Trivia

* The item is a reference to the Bullseye.

## Seeds

Template:PlatPC File:DLC Indicator.png YVFS JR94 (treasure room adjacent to spawn) (both modes)
Template:PlatPC File:DLC Indicator.png LJBR NZLM (treasure room adjacent to spawn) Template:BothModes
Template:PlatPC File:DLC Indicator.png CH4M DY4E (first floor treasure room)