recursal/Fanatic-Fandom huggingface dataset:
Тиамат

**Тиамат** (латиниз. *Tiamat*; юнск. *Chamot*) - Пятый Лорд балауров. Уничтожена в 1644 году объединенными даэвскими силами юнов, асмодиан и элийцев.

## Биография

О ранних годах Тиамат известно мало. Однако, очевидно, Тиамат происходит из рода сильных и знатных драканов, о чем свидетельствует ее внешность.

## Характер

Тиамат невероятно амбициозна. Ради исполнения своих целей она готова пожертвовать любые средства.

### Отношения с прочими Лордами балауров

Тиамат пришла к власти около 500-1000 г. до Катаклизма, построив заговор вокруг Апсу - прошлого Пятого Лорда балауров. Свержение возлюбленной Апсу сделало Тиамат врагом Бритры. Однако из-за ожесточенного сопротивления юнов Тиамат и Бритре удалось договориться о сотрудничестве в рамках противодействия нашествию людей на земли Юннеи.
Кроме того, Тиамат состоит во враждебных отношениях с Эрискалем, считающим Тиамат недостойной титула Лорда балауров и своими действиями раз за разом подтверждающей его слова.
Фрегион также неодобрительно относится к Тиамат, так как она внесла хаос в устоявшийся союз пяти Лордов и представляет угрозу для его власти.

## Владения

* Тиамаранта
	+ Око Тиамаранты
	+ База Рентас
* Силентера
	+ Храм Пхасумандир
* Ингисон
* Гелькмарос
* Элтенен
* Интердика

и другие земли

Пятый Лорд балауров, владевшая землями средней Юннеи, а также отдельными участками Элиоса. Очень амбициозна даже по балаурским меркам и привлекательна. Пыталась развернуть масштабные проекты завоеваний и исследований, но успех её был переменным. Не брезговала сотрудничеством с полуразумными расами. Состоит во враждебных отношениях с Эрискалем; пользуется неодобрением Фрегиона. Сотрудничает с Бритрой в противодействии в первую очередь юнам, а также элийцам и асмодианам.
Atreia Вики

**Добро пожаловать на Atreia Вики!**
Это онлайн-энциклопедия о **Atreia**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

АтреяPlaceholderСтатья о теме викиМихаэль СонатаПятый Лорд балауров ТиаматPlaceholderСтатья о первой серии/игровой миссииPlaceholderКатаклизмPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Юруша

**Юруша** (латиниз. *Yuruŝa*) - Младший Лорд белых балауров.

## Воспитание и образование

Будущий вождь белых балауров родился в 2053 году. Юруша был воспитан в очень необычном для балауров ключе. Его отец - современник образования Атрейской Конфедерации, и он хотел чтобы белые балауры вошли в неё, а не были уничтожены наравне с другими балаурами. Заметив, что Юруша добрый и любознательный, отец решил научить его как можно большему. Он говорил, что знания Юруши - это ключ к светлому будущему их народа, и юному балауру следовало стараться не только ради себя, а ради спасения всей их расы. Ему нашли учителя среди элийских даэвов, и некоторое время вместе с Юрушей занималась его сестра-близнец, но она не могла учиться так же быстро, как и он. Необычный и очень талантливый ученик покорил даэва, и он предложил отправить Юрушу учиться в Элиос под своим присмотром. Так, юный балаур несколько лет ходил в школу с элийцами. Понятное дело, элийцы к нему относились очень неоднозначно, и впоследствии Юруша стал самостоятельно заниматься с помощью книг, чтобы лишний раз не тревожить элийцев своим присутствием.

Юруша умный и одарённый балаур. Он прогрессивный и цивилизованный, исключительно образованный и хорошо вписывающийся в общество гуманоидов, хотя, разумеется, он на них совсем не похож. На публике он носит человеческую одежду и старается исполнять правила человеческого этикета и поведения.

Юруша знает язык белых балауров, общий язык драканов, Высокий балаурский, элийский, язык шиго, немного юнский и асмодианский. Он с большой радостью и прилежанием учится всему у людей, если они готовы его научить (таких людей, правда, очень мало), и с не меньшей радостью рассказывает им о белых балаурах и их жизни. В выступлениях на международной арене Юруша говорит на Высоком балаурском, так как с одной стороны хочет, чтобы его понимали, а с другой - не хочет нарушать балаурскую идентичность и говорит на чисто людском языке.
Кари Гаэн Юмикалэдис

**Кари Гаэн Юмикалэдис** (латиниз. *Karý Gaen Yumikaládis*) - даэв-чародей, глава дома Юмикалэдис и герцогиня Кисуце.

## Биография

Кари Гаэн - второй ребёнок Цинрии Юмикалэдис. Она родилась в 1417 году в Кисуце.

Родители очень строго воспитывали Кари Гаэн, ее старшего брата Вентена Ру и младшую сестру Нхис Фиру, но в то же время справедливо оценивали их. Даже будучи взрослыми, дети боялись провиниться перед родителями, так как их неизбежное наказание было лишь вопросом времени. Конечно, Цинрия любила своих детей и позволяла себе быть нежной с ними, когда это было уместно. В остальном она желала вырастить юных Юмикалэдис требовательными к себе, дисциплинированными и самодостаточными даэвами; обладая этими качествами, они в будущем могли сами научиться другим необходимым навыкам. Также Цинрия не выделяла кого-либо из детей в качестве наследника, и избрание Кари Гаэн на домашнем совете стало неожиданностью для юной по даэвскими меркам чародейки.

Старшие дети Цинрии всегда были очень дружны и держались вместе, особенно в юности. Некоторые видели их новыми "тремя столпами", но по стечению обстоятельств их жизненные пути разошлись.

В отличие от своей младшей сестры, целителя-храмовника, Кари Гаэн обучалась в юнской школе чародеев, и лишь пару лет до Перерождения оттачивала навыки в Солнечном храме в Элтенене. Став даэвом, Кари Гаэн продемонстрировала неплохие навыки владения мантрами и посохом, однако ее преимущественно юнское образование сказывалось двояко на службе. В свою очередь положение главы дома Юмикалэдис раскрыло ее управленческий талант и внимание к родному краю. В то же время Кари Гаэн быстро вошла во вкус власти и порой злоупотребляла своим положением. Впрочем, ее “диктаторские” замашки весьма успешно сдерживал старший брат Вентен Ру.

Со временем Кари Гаэн приобрела репутацию мудрого, но совсем не похожего в этом на Виссес управленца. Она очень хорошо зарекомендовала себя королю Элиоса Ласоэлю Майне. При их первой встрече в качестве обремененных властью лиц Ласоэль упомянул, что хотел бы продолжить продуктивное сотрудничество, которое начали еще их предки, королева Мейтерия и герцогиня Виссес. Кари Гаэн также была желанным гостем в Камаре, столице Юннеи.

Время властвования Кари Гаэн многие называют золотым веком дома Юмикалэдис, позитивно сказавшимся на образе Кисуце (а заодно и Ингисона, и Юннеи) в представлении материковых элийцев. К тому же, Кари Гаэн повезло с наследником - своим племянником Амрисетом, открытым новшествам и с юности заинтересованным в будущем дома Юмикалэдис.

## Внешность

Как у ее матери Цинрии и бабки Виссес, у Кари Гаэн глаза насыщенно-синего цвета с розовым отблеском, но по чертам лица и телосложения она напоминает их лишь отдаленно.
Жизель Соната

**Жизель Соната** (латиниз. *Ĝiselė Sonata*) - глава дома Соната с 2119 по 2190 г., даэв-волшебник.

## Биография

Жизель родилась летом 2087 года в Элизиуме, где и провела почти всю свою жизнь до Перерождения.
Имя Жизели дала Айте; оно довольно редкое и означает "целеустремленный". Как и асмодианская фамилия Гиссель, это имя происходит от имени древнеатрейского героя Джизела.
Arc

**Arc** is one of the 8 retail cars that originally shipped with the game.

## Information

"*This car is a true predator - Quick and powerful. You don't want to mess with this car.*" **- Jupiter State Museum.**

"*Small and speedy, this is a great vehicle for the curves. This car was used by smugglers to make their escape through the suburbs.*" **- UbiSoft French POD Site.**

## Appearance

Arc is a small car shaped like a starship. Its body features mostly abstract designs.

## Trivia

* Arc has the same default settings as Fuego, Shark, Loris, Stinger, Dalton, Locust, Atlas, Eclypse, Razor and Banana.
* Arc is the retail car with the least amount of information regarding it.
* Arc's file name in POD OEM 1.0 was "ChubToad".
* Arc's default stats in POD OEM 1.0 were:
	+ **Acceleration** - 50
	+ **Brakes** - 37
	+ **Grip** - 86
	+ **Handling** - 51
	+ **Speed** - 76

  **Database**

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Loris

**Loris** is one of the extra cars available to download for POD.

## Information

"*Initially this vehicle was named Spin. Sent by a player, this car unfortunately had the same name as the famous Io circuit. PodMaster then put his head between his hands and reflected (which generally takes time), and came up with a brilliant idea: call this car by the name of its creator! Immediately said, immediately done. Thus was born the Loris.*" **- UbiSoft French POD Site.**

## Appearance

Loris is an armored car, with a carapace resembling that of an insect. Its sides are repleted with yellow lines with black stripes.

## Trivia

* Loris has the same default settings as Arc, Fuego, Shark, Stinger, Dalton, Locust, Atlas, Eclypse, Razor and Banana.
* The name that the original creator chose for Loris was "Spin", but there was already a track with that same name, so UbiSoft decided to change it.
	+ Its textures are still named "Spin", a reference to its earlier name.
* Loris was released July 28th 1997, together with Factory.

## Gallery

Original model of Loris, named "Spin".

  **Database**

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Dopple

**Dopple** is one of the 8 retail cars that originally shipped with the game.

## Information

"*This vehicle was originally built to work in the tunnels of mines such as the aptly-named Mine. The original engine had a huge torque curve, much like a tractor or earth-mover, and the entire vehicle was designed to be used as a general-purpose solution to move akward mining parts around. Its sloping body design allowed the vehicle to be driven right under most pieces of machinery, which were then secured and driven away. When Io was evacuated, one of the joyriders managed to trim some of the weight off and replace the engine with a modified powerplant from a Bakar 95C. These modifications made the Dopple one of the best all-round cars - Able to take a considerable beating but still very fast.*" **- Jupiter State Museum.**

"*This vehicle is a lot of fun to drive because of its light weight and ability to hold around the sharpest of turns.*" **- UbiSoft French POD Site.**

## Appearance

Dopple is a golden flat car with several decals throughout its body. It looks like a mix of a tractor and a race car.

## Trivia

* Dopple used to be a working vehicle in the track Mine.
* Dopple's file name in POD OEM 1.0 was "Romel".
* Its texture files are all named "Tigra". Possibly an earlier name for Dopple.

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Ингель Хайе Цезет-Юмикалэдис

**Ингель Хайе Цезет Юмикалэдис** (латиниз. *Ingel Haye Cezet-Yumikaládis*) - даэв-заклинатель, член великого магического дома Цезет.

## Биография

### Детство и юность

Ингель Хайе родился в 1731 году в семье главы дома Юмикалэдис и был младшим сыном Кари Гаэн Юмикалэдис.

Еще в детстве Ингель проявил способности к магии, и потому родители решили отдать его на воспитание к магам дома Цезет, где он и познакомился с Анаите - старшей ученицей дома
Banana

**Banana** is a fan-made car that was available for download in QBall.

## Appearance

Banana, as the name suggests, is shaped like it has bananas on its left and right sides with a dark cockpit in the middle. Nothing else needs to be said about it.

## Trivia

* Banana has the same menu image as Breton.
* Banana has the same default settings as Arc, Fuego, Shark, Loris, Stinger, Dalton, Locust, Atlas, Eclypse and Razor.

## Gallery

The Banana.Banana's logo from inside its texture files.

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Arcade Car B

**Arcade Car B** is one of the four cars from the cancelled POD: Arcade. It was never released to the public.

## Information

This car is only seen in pictures posted on websites related to POD. Such as the early UbiSoft POD 2 page, QBall and Phoenix's Arcade review page.

## Appearance

It's a black car with two white stripes at each side of its front.

The alternate skin is gray with white stripes on its hood, and red decals similar to Crow's.

## Trivia

* This and another car, are the only two cars with unknown names.
* This car is seen with two different skins, a feature only available in the arcade version.

## Gallery

Front view of the car.Rear view of the car with an alternate skin.

  **Database**

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Cocoon

**Cocoon** is one of the original 16 tracks in POD.

## Information

"*This area is so-named because of repeated reports of sightings of a massive spider-like creature. Cocoon is one of a select few areas on Io that is not totally hostile to humans, but has not been colonised, however, the peace and natural beauty of the area is somewhat marred by the building of a crude road system, which IO Tours uses to maxium profitability.*" **- Jupiter State Museum.**

"*This is an exotic area near Burrow, full of giant vegetation and strange creatures. Some explorers once discovered a spider of unbelieveable proportions here.*" **- POD Manual.**

## Trivia

* Cocoon has a unique skybox texture that is not visible because of the darkness that surrounds the area.

## Gallery

Early image of Cocoon and Saber, from Joystick magazine issue 78/1997.

  **Database**

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DarkSmil

**DarkSmil** is one of the 3 halloween-themed vehicles that were created for the Extended Time expansion.

## Appearance

DarkSmil is a red car with yellow dots all over it. The front end of the vehicle has a smiling face, explaining the name, and the back has writing and a hand print in (seemingly) yellow paint. The wheels are smaller on the front and bigger on the back, and each of them is red with a yellow swirl. The number 456 is featured on the car's sides.

## Trivia

* DarkSmil has the same default settings as Deuch, Baboss, Breton, Kaizer, Pirate, Bat and Witch.
* DarkSmil has two textures that change depending if the car is damaged or not. If the front of the car is damaged, the texture changes to a crying face. If the back of the car is damaged, the *"Carnivor"* text changes to *"Stop it!"*.
* The track featured in DarkSmil's menu image is "Night".

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POD: Extended Time

French box art

***POD: Extended Time*** (also known as **POD: Back to Hell**) is a expansion pack of the futuristic racing video game by UbiSoft ***POD***. Released in late 1997, this pack was to be used with a retail copy of POD (or POD: Gold), installing cars and tracks to the game. It included the 8 extra cars also featured in the Gold re-release, as well as futuristic bikes and cartoonish vehicles. It also included 3 extra tracks in addition to the 16 that also were in Gold.

## Add-on Cars

The added vehicles from this expansion pack were:

FrazerHL.RazorAraknBuffoShaneTruckJaeroAlienOnyxRazorNocteIRXAkir7RM667XiraEagleBabossBretonKaizerPirateBatWitchDarkSmil
## Add-on Tracks

The added tracks from this expansion were:

WestMagneticPipelineZEDLakeParkingAzthecMineLoonSpinSkyraceMegapolBabelwebFactoryRoad70SpecialBeachHellwayNight
## Trivia

* The bike Eclypse was originally supposed to be in this expansion, but was left out in favour of Eagle.
* The expansion's German cover is a slightly different version of the retail American cover.

## Gallery

French back cover.French and Belgium disc.German cover.German back cover.German jewel case cover.German jewel case back cover.German disc.Hungarian cover.
## References

1. ↑ 1.0 1.1 http://web.archive.org/web/20001002222633/http://qball.simplenet.com/pod/oldnews199712.html

  **Database**
Affumicatori

## Affumicatori FND

Gli **Affumicatori** sono un tipo di nemico in Far Cry 6.

## Descrizione

Gli Affumicatori sono élite, scelti per la loro capacità di usare armi chimiche. Molti devono sottoporsi a severi esami fisici per mantenere la loro posizione. Spruzzano PG-240 per soffocare e avvelenare i loro avversari. Quest'arma chimica può anche prendere fuoco, infliggendo ancora più danni da fuoco. Sono la "variante" più debole dei lanciafiamme FND e dei lanciafiamme delle forze speciali FND , poiché possono esplodere all'istante e morire se colpiti dal serbatoio spray PG-240 sulla loro schiena, a differenza dei serbatoi di carburante sulle spalle di altri lanciafiamme FND che possono resistere di più danni.

Si trovano spesso alla guida di camion PG-240 o a guardia di luoghi in cui è coinvolto PG-240 come campi di tabacco spruzzati con PG-240, poiché indossano maschere antigas, guanti e tute ignifughe per proteggersi dai suoi effetti velenosi. A differenza di altri nemici che possono sparare con pistole o mitra dai loro veicoli, i fumigatori FND non usano affatto gli spruzzatori PG-420 dall'interno dei veicoli poiché il contenuto può prendere fuoco.

Un noto fumigatore di alto rango è il sergente Cárdenas .

Se il regime di Castillo cade, i resti del FND si rifiutano di arrendersi, spesso formano insurrezioni e riprendono il controllo di alcune aree instabili. Un famoso Fumigator è il leader ribelle Riel Claudia .
Deuch

**Deuch** is one of the extra cars available to download for POD.

## Information

"*Made from an idea by Jérémie Mamo, the Deuch will surprise you in many ways. Its "Monsieur bricolo" look is part of it of course, but also its road holding! Don't try to steer like an animal in the curves, the Deuch requires a lot of dexterity but once mastered, what emotions!*
Question: how did it get to Io?
It was in the museum, in the room named 'Psychotropic products and derivatives in the 20th century'...*" **- UbiSoft French POD Site.***

## Appearance

Deuch resembles a Citroën 2CV that has been armored likely to survive the apocalyptic landscapes of Io. It has a decal on its sides with the letter "F".

## Trivia

* Deuch has the same default settings as DarkSmil, Baboss, Breton, Kaizer, Pirate, Bat and Witch.
* Deuch is known for being very challenging to drive. The AI has little luck trying to drive it.
* Thanks to a glitch, Deuch is able to fly up really high in the air.
* Deuch was released June 13th 1997.

## References

1. ↑ http://web.archive.org/web/20020529181713/http://spiritfreedom.net/pod/oldnews199706.html

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Burrow

**Burrow** is one of the original 16 tracks in POD.

## Information

"*Burrow is not colonised and does not have any industry. What it does offer is a diverse set of plant-life and wildlife that is native to Io, so consequently scientists studying the natural environment of Io frequent this place. The other main area of Io that is not hostile to humans but has not been colonised is the area that has been dubbed Cocoon because of repeated reports that a massive spider-like creature has been seen in that area.*" **- Jupiter State Museum.**

"*An unexplored area of Io surrounded by wilderness. It has only makeshift roads, yet this does nothing to deter kamikaze drivers from testing the settings of their unorthodox cars here.*" **- POD Manual.**

## Gallery

Concept art of Burrow.

  **Database**

  **Tracks**
Factory

**Factory** is one of the 16 extra tracks that were added in POD Gold.

## Information

"*Sinuous but fast, this circuit of very industrial inspiration (the convoys of crates on the ceiling, the crane which is agitated...) is a delight for the lovers of dark and worrying atmosphere. Shortcuts of all kinds are at the rendezvous and the passage on the wing of a spaceship is the most beautiful effect! Moreover, for the little story, this circuit was to be called SpaceShip. But it was renamed Factory. Why that? Only the gods of Io know...*" **- UbiSoft French POD Site.**

## Trivia

* Factory was originally intended to be named SpaceShip.
* Factory was released July 28th 1997, together with Loris.

## References

1. ↑ http://web.archive.org/web/20020621225704/http://www.spiritfreedom.net/pod/oldnews199707.html

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Twin

**Twin** is one of the extra cars available to download for POD.

## Information

"*With its retro look and wings that end like two wheelbarrow handles, the Twin will convince you to take it to the highest peaks of Io.*" **- UbiSoft French POD Site.**

## Appearance

Twin is a dark rusty car with a bone-like paintjob.

## Trivia

* Twin has the same default settings as Gamma and HL.Razor.
* Twin was released June 23rd 1997, together with Loon.

## References

1. ↑ http://web.archive.org/web/20020529181713/http://spiritfreedom.net/pod/oldnews199706.html

  **Database**

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Io

**Io** is the main setting of POD.

It is one of Jupiter's sixteen satellites. Capital: New Columbus. Its mining and alteration industries became the essential link in the Solar System's economy. The map below mainly shows the colonized parts of Io, with Burrow and Cocoon included for completness' sake.

## New Columbus

**New Columbus** is the economic center of Io. This is where most of the city-related tracks take place in.

**Tracks in New Columbus**: Bank - DownTown - City - Galleria - Alderon

## Gaia Mountains

The **Gaia Mountains** are a mountain chain on Io. This is where the mountainous tracks that place in. It has only two crossings: At Canyon and at Pompeii.

**Tracks in the Gaia Mountains**: Pompeii - Canyon

## Industrial Zones

The areas which consists of mines, plants and anything industrialized. **IMC** (Io Mining Company), formed by five of the original colonists, grew rapidly into a huge company, that totally dominated the mining operations on Io. It was at Shaft 14 of the vast Plant 21 complex that the POD virus was first exposed.

**Tracks in IMC facilities**: Roc - Nuke - Plant 21 - Sewer - Mine

## Red Rock Desert

The **Red Rock Desert** is an isolated area located very far from civilization, its soil is red like the name implies.

**Tracks in Red Rock Desert**: VeitLand

## Security Forces Base

This is where the Police, Army and Special Forces make their base. The final spaceship out of Io is located on the region.

**Tracks around the Security Forces Base**: Beltane - HQ

## Wilderness

There exists places in Io which are not inhabited by humans, but are touring spots organized by **Io Tours**, a company that specialized in tours of the parts of Io that had not yet been colonized, something that proved both profitable and controversial, with many scientific and wildlife organisations calling for certain areas to be declared off-limits. This did not stop the company from becoming a huge success.

**Tracks in non-colonized locations**: Burrow - Cocoon

## Gallery

Map of Io from the official website.

  **Database**
Stonxx

**Stonxx** is one of the four cars from the cancelled POD: Arcade. It was never released to the public.

## Information

This car is only seen in pictures posted on websites related to POD. Such as the early UbiSoft POD 2 page, QBall and Phoenix's Arcade review page.

## Appearance

Stonxx is a brownish car that bears a more striking resemblance to a scorpion when compared to the retail car named Scorp. It has claws with red striped tips and a stinger.

Its alternate skin is colored red, with white stripes similar to those of Akura.

## Trivia

* The file name of this car's picture in Phoenix's Arcade review page was "stonxx"; it was unknown for a time if that was its name or something else entirely, but information from POD Underground seems to suggest that it's indeed the vehicle's name.
* Stonxx is seen with two different skins, a feature only available in the arcade version.
* Stonxx bears a resemblance to Scorp, with both sporting scorpion-like designs.

## Gallery

Full view of Stonxx.Stonxx racing in the Arcade track.Another screenshot of Stonxx racing in the Arcade track.Its alternate skin.Front view with the alternate skin.
## References

1. ↑ http://web.archive.org/web/19991003141707/http://www.omegaforge.com:80/pod/SEP98.HTM

  **Database**

  **Cars**
Warrior

**Warrior** is a modern fan-made car made for POD.

## Information

Created by Tony Thai (also known as midiman), Warrior was the first car created for the game in over 20 years thanks to Ray's exporter. The car is a conversion of Warrior PTO E/S from Need For Speed.

## Trivia

* This custom car was made by modifying Gamma's vertices until it matched the body shape of Warrior.
* A video was made by midiman for the fan-made car.

## References

1. ↑ https://www.youtube.com/watch?v=83VucM-PuAQ

  **Database**

  **Cars**
Speedrunning

Games are crafted over a harsh iterative processes in design, piecing all the minor parts to build a grandiose game. Game designers take a great amount of time and effort to create a game with a set goal in mind. In that sense, a speed runner can be seen as an unruly visitors to the fictional world created by the game designer as they take the game apart piece by piece. All in hopes to find the best possible route and loopholes to help decrease the amount of time to beat a game. Speed running is a long process and tedious of replaying the game in hopes to find holes within coding or the game itself, in which the only thing that matters is the time being as short as possible. Every second it takes to do an action, or glitches to skip a whole scene is seen as crucial to beat the game a few seconds to hours. Although, it isn't to be seen as an entire problem as speed running has a whole community of it's own. A competition between players, challenging their previous records or the best times in the world.

Speedrunning is very fascinating, as it takes time and commitment to game of a speedrunner's choice. Games that would otherwise take hours to finish, would simply be finished in a couple of minutes. An example: Super Mario Bros, a platformer created by Nintendo in 1985, is a game that would last on average estimate of 2 hours to complete the game (which doesn't take into account of those players that play for leisure). While the fastest speed run to beat the game is 4 minutes and 56 seconds.

#### References:

1. *How Long Is Super Mario Bros.?* howlongtobeat.com/game.php?id=9371.

1. ↑ *How Long Is Super Mario Bros.?* howlongtobeat.com/game.php?id=9371
Adeo

**Adeo** is one of the extra cars available to download for POD.

## Information

"*Does it have the eyes of a fly or the ears of a rabbit? In any case, this vehicle handles well and will reward those who are looking for surprises.*" **- UbiSoft French POD Site.**

## Appearance

Adeo is a strange small car with two giant exhausts at its sides that resemble ears.

## Trivia

* There was an early version of Adeo named Ed. Fans were able to get hold of that version and use it in the game.
* Adeo was officially released May 26th 1997, together with Lake.

## References

1. ↑ http://web.archive.org/web/20020519234944/http://spiritfreedom.net:80/pod/oldnews199705.html

  **Database**

  **Cars**
Sad Games

Sad games are games that are heart-wrenching, depressing, and somber. They make the players feel like they want to cry or their narrative evokes the affect of sadness in the player’s emotions. As Bonnie Ruberg states “though sadness might be imagined as the opposite of fun, it is not necessarily mutually exclusive with games that are commonly considered good”(Ruberg 120).

An example of sad game provided by Ruberg is Gone Home:

### **Gone Home**

Published and developed by The Fulbright Company, this game lets you explore a home in first-person and discover a narrative as you interact with the space around you. You play as a young woman returning from a trip overseas to her family’s mansion. It’s a dark and stormy night, the home is empty. Exploring the home at your own pace, you piece together what happened before you returned home. Gone Home addresses LGBT issues throughout it’s non-linear story and has been praised for it. People have questioned whether Gone Home is actually a game or not. Some have given it the term of “walking simulator” as an insult to the game. Several critics have called the game a great example of video games as art.

The game’s Steam page: https://store.steampowered.com/app/232430/Gone\_Home/

### Works Cited

Ruberg, Bonnie. "No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt." QED: A Journal in GLBTQ Worldmaking, vol. 2 no. 2, 2015, p. 108-124. Project MUSE muse.jhu.edu/article/585657.
Roc

**Roc** is one of the original 16 tracks in POD.

## Information

"*Roc was the original pre-drilling station for Plant 21. A pre-drilling station is a small, mobile drill rig that tests a given area for quality and quantity of whatever raw material is to be mined. These rigs are usually deployed when the mining firm using them has a good idea that an area will be profitable. In the case of this station, the surrounding area was so full of ore that the biggest IMC mine on Io was built, and the pre-drilling station was converted into a communications centre, and later accomodation was added in the stable areas where pre-drilling had not taken place.*" **- Jupiter State Museum.**

"*The dormitory town for the Plant 21 mining development. Many of the miners were unable to flee from Pod and died of cold and hunger whilst trying to cross the Gaia mountain range.*" **- POD Manual**

## Trivia

* Roc is one of the four original tracks that weren't available in the POD OEM 1.0 version, only being added in the 2.0 (retail) release.

  **Database**

  **Tracks**
Plant 21

**Plant 21** is one of the original 16 tracks in POD.

## Information

"*The biggest IMC mine, with 50 shafts, it alone employs a considerable percentage of the population of Io. The map on the right simply shows the administrative building and ringroad that leads to the spur roads that in turn lead to each shaft. When the IMC was formed, it did several surveys of different locations on Io, and set up pre-drilling or tunneling substations, most of which hit the jackpot. The pre-drilling station for Plant 21 was Roc, and because of the success of Plant 21, its pre-drilling station was converted into one of the IMC's private communications centres, and accomodation for the core staff that work at Plant 21 was built around it.*" **- Jupiter State Museum.**

"*Situated on the other side of the Gaia mountain range, most of this mining development has been destroyed by Pod. The service roads are still usable however, which makes it the best place in Io to break the speed limit.*" **- POD Manual.**

## Trivia

  **Database**

  **Tracks**
Jaero

**Jaero** is one of the extra cars available to download for POD.

## Information

"*The Jaero is one of the cars available in the Arcade version of POD (presented at the E3 show). The vehicle's rounded design gives it the look of a space shuttle. The Jaero is a real speedy car.*" **- UbiSoft French POD Site.**

## Appearance

Jaero is a blue spaceship-like car with no front wheels, opting to hover instead.

## Trivia

* Jaero was one of the 8 extra cars that came bundled with POD Gold.
* Jaero was the only car from POD: Arcade that was ever released for POD.
	+ Its original name in POD: Arcade was "Jagg". It had two different skins, neither being the one from the released version of Jaero.
* Jaero was featured in the brazilian edition of the POD Gold boxart. The other cars featured are Frazer and Buffo.
* Jaero makes an appearance in the story named POD: Alternatives, being driven by Nate Packer.
* Jaero was released August 4th 1997.

## Gallery

Jaero (or Jagg) in the cancelled POD Arcade.Driving in the Arcade track.Another image of Jaero driving in the Arcade track.Yet another image of Jaero driving in the Arcade track.Alternate skin of POD Arcade's Jaero.Another image with the alternate skin. Stonxx can be seen ahead of it.Jaero in the brazilian version of the POD Gold boxart.
## References

1. ↑ http://web.archive.org/web/19991003141707/http://www.omegaforge.com:80/pod/SEP98.HTM
2. ↑ http://web.archive.org/web/19971010210649/http://www.ubisoft.fr/pod/FRENCH/histo\_news.html

  **Database**

  **Cars**
Burnout

As a game designer, or as a person who is very passionate about either a hobby, a dream job or something they like to do. Burnout can be the scariest thing that a person can experience, as the passion you once had begins to fade. Although burnout doesn't happen out of anywhere, overworking or constant repetitive routines for the things you are passionate about can cause burnouts. This case is especially true for new passionate game designers, as employees in certain industries are overworking themselves. This causes the employees to lose the passion they once had over time, eventually losing it.

## **Suggestions in preventing burnout;**

* Avoid overworking, or working in an excessive amount
* Sleeping an appropriate amount
* Asking for help
* Taking breaks
* Exercising

Although, note that the methods aren't guaranteed to avoid burnout, they are merely suggestions and advices.

```
**Reference:**

```

* Fraga, J. (2019, May 18). A Guide to Burnout. Retrieved November 18, 2020, from https://www.healthline.com/health/tips-for-identifying-and-preventing-burnout
Akura

**Akura** is one of the extra cars available to download for POD.

## Information

"*Great competitor of the Fuego, the Akura is the ideal vehicle for most circuits. It is almost always a winner on the Game Service.*" **- UbiSoft French POD Site.**

## Appearance

Akura is a large blue car with white decals throughout its body; including the face of a cat and some letters spelling "ZEF".

## Trivia

* Akura was created to compete against cars like Fuego.
* Akura was the penultimate car released for POD.
* Akura was released October 30th 1997.

## References

1. ↑ http://web.archive.org/web/20000527201612/http://qball.simplenet.com/pod/oldnews199710.html

  **Database**

  **Cars**
Crypt

To access the crypt you must first open the entrance pulling a lever on another ruins.

To open and enter in the crypt you need:

* Machete;
* Any Shovel;
* Destroy Field Rune (ML 3)
* Any melee weapon able to break a fence.

First go to the Skeleton Cave north from Orc Fortress with all these items listed above.

Follow the images below.

* Red for Lever;
* Blue for Crypt.

Follow the red path first, going north from the orc fortress.

Cut the grass using the machete, then use the shovel to open the hole, go down and continue going down until you find a small square room with some skeletons and skeleton guards, kill or avoid them, going up and left, to the northwest corner.

If no one has been there before the fire field will still be lit, use the Destroy Field Rune to put out the fire, then pull the lever.

It may be wise to check if the Crypt is open before going to this place as you can close it accidentally if someone passed by before and left it open, losing time travelling back and forth twice.

After opening the Crypt, return to the surface and go back to the bridge, following north this time until you reach the old destroyed building with a lonely poison spider on top of it, go down on the cave and follow south, going down on the first hole you find (Blue path).

Follow the only path available until you reach a larger area with several forks and spiders, go north following the west walls and go down on the hole.

You'll find yourself on a long cave semi-circular corridor, follow west and use your melee weapon (Machete works) to break the fence, go south and jump down the hole in the end of the path.

Just going a little more to south you will find a place with skeletons and skeleton guards, go down using the stair and follow to the right, if you did everything right the coffin will have a stair leading you to the Crypt, beware when going down because you can find two ghouls and several skeletons waiting for you.

**Notes:** Right-clicking on the coffins in the walls spawns a Vampire, right-clicking on the gargoyle statues spawns a gargoyle, these works only one time per server save.

During invasions the Knightmare can be found in front of the door with the Demon Skeletons, he can be killed in order to obtain his summon, you must Right-click the contract to obtain the spell.
Bounded Communities

It is referred to one of the systems of a play community where the players are in a closed system. The community is made from a social play purely within an individual game space and there is no exchange with its outside environment. It exists only within the time and space defined by the magic circle. The play is synchronous with an individual game and the rules of the game have a greater effect on the essence and experience of the community of the game.

Salen, K., & Zimmerman, E. (2004). Games as Social Play. In *Rules of play: Game design fundamentals* (pp. 10-11). The MIT Press.
Pirate

**Pirate** is one of the 4 boats that were created for the Extended Time expansion.

## Appearance

Pirate is a humanoid with blue hair. He sports a sword and a pirate hat.

## Trivia

* Pirate has the same default settings as Deuch, DarkSmil, Baboss, Breton, Kaizer, Bat and Witch.
* The track featured in Pirate's menu image is "Beach".

  **Database**

  **Cars**
Pitch

Understanding about pitch for a game would be helpful as unknown people and other players would not want to know in much detail about what the game would be all about. Players would identify games through the help of a pitch where this would be an indication in a short note about what is the main outcome for the game. Whereas this is helpful not in games but in other things such as advertisement, project , which would require feedbacks as well. This would not waste peoples time and make them confused about a certain topic.

Example : You are explaining your friend about what you made , you would explain in few seconds regarding what you made which would make the other person understand in 2 sentences as a whole and not have a confusion. Overall Pitch brings out a great aspect for designers who requires feedback.
Armi (Far Cry)

## Indice Far Cry

Lista completa delle armi di Fra Cry. Nel primo capitolo di Far Cry ci sono **13** armi in totale. Tutte le armi nel primo capitolo di Far Cry possono essere trovate nei vari livelli del gioco, o possono essere rubate ai nemici uccisi. Ogni arma ha delle statistiche ben precise, ecco quelle del primo Far Cry:

* **Danni:** Il danno provocato da un singolo colpo.
* **Cadenza di fuoco:** Il numero di colpi che un'arma da fuoco può sparare in un'unità di tempo.

**Armi disponibili nel gioco**

* **Armi base: 10**
* **Armi da mischia: 1**
* **Armi fisse: 2**
* **Esplosivi: 3**
Procedural Rhetoric

The term 'Procedural Rhetoric' is a concept developed by the author and game designer Ian Bogost in 2007 in his book 'Persuasive Games: The Expressive Power of Videogames'. The term surrounds around the idea of games having the ability to make arguments through ways a player interacts with a game. Thus, "Procedural rhetoric " is the argument a game makes through its mechanics and systems.
Pompeii

**Pompeii** is one of the original 16 tracks in POD.

## Information

"*The principal overpass for the Gaia Mountains, and one of only two main roads that traverses this huge mountain range. Pompeii gets its name from the inactive volcano that it winds around. Canyon was the first roadway to be built through the mountains, but when the IMC needed a faster road system capable of supporting more transports, they built the Pompeii overpass. This overpass is also used by the Io Police forces to transport prisoners to the complex at VeitLand.*" **- Jupiter State Museum.**

"*One of the two roads that crosses the Gaia Pass. This road snakes up around a volcano, hence its name.*" **- POD Manual.**

## Trivia

* This track lends its name from the ancient Roman city of Pompeii, buried by the eruption of Mount Vesuvius in 79 AD.
* Pompeii's texture files are all named "Volc".
* Pompeii was the first track in the OEM 1.0 version.
* Pompeii's sky in the OEM 1.0 version was dark with red clouds. It was changed to a blue sky with hills in the retail version for unknown reasons.

  **Database**

  **Tracks**
Database

The **Database** lists all 137 pages of the wiki (except this one) in alphabetical order. In the case of any missing pages, please visit Special:AllPages to see them.

# #A

* Adeo
* Akir6
* Akir7
* Akura
* Alderon
* Alien
* Arakn
* Arc
* Arcade
* Arcade Car B
* Arcade Car C
* Archives
* Atlas
* AV1
* Azthec

# #B

* Babelweb
* Baboss
* Bakar
* Banana
* Bank
* Bat
* Beach
* Beltane
* Breton
* Buffo
* Bulldog
* Burrow

# #C

* Canyon
* Cars
* Catamax
* Cave
* Characters
* Cheats
* City
* Cocoon
* Cougar
* Crab
* Credits
* Crow

# #D

* Dalton
* DarkSmil
* Delta
* Derek Stealth
* Deuch
* Dopple
* DownTown

# #E

* Eagle
* Eclypse
* Ed
* Escape

# #F

* F1
* F2
* F3
* Factory
* Featured articles
* Forest
* Frazer
* Fuego

# #G

* Galleria
* Gamma

# #H

* Hellway
* HL.Razor
* HQ

# #I

* Iceberg
* Io
* IO Gazette
* IRX

# #L

* Lagoon
* Lake
* Locust
* Loon
* Loris

# #M

* Magnetic
* Manzano
* Megapol
* Mine
* Mirage
* Modern Fan-made Cars
* Motox

# #N

* Night
* Nocte
* Nuke

# #O

* Onyx
* Opponents

# #P

* Panther
* Parking
* Pipeline
* Piranha
* Pirate
* Plant 21
* Player Car Voting
* POD
* POD: Alternatives
* POD: Arcade
* POD: Extended Time
* POD: Gold
* POD: OEM
* POD 2: Multiplayer Online
* Pompeii

# #R

* Razor
* RM667
* Road70
* Roc

# #S

* Saber
* Sea Cat
* Sewer
* Scarab
* Scorp
* Shane
* Shark
* Shivan
* Skyrace
* Soundtrack
* Special
* Spin
* Stealth
* Stinger
* Stock
* Stonxx
* Story

# #T

* Tracks
* Trivia
* Truck
* Twin

# #V

* VeitLand
* Viper

# #W

* Warrior
* Wasp
* West
* Witch
Arcade

**Arcade** is an incredibly long track that was going to be available to play in POD: Arcade, before it got cancelled. A few fans were able to rip the track and modify it in order for it to be playable in normal POD.

## Trivia

* Several screenshots of the track with unreleased cars can be seen in the fan-site QBall.
* An advertisement of Shivan is seen on this track.
* Screenshots of this track were used by Ubi Soft to promote POD 2 before the game was properly revealed.

## References

1. ↑ http://web.archive.org/web/20001009215159/http://qball.simplenet.com/pod/arcade.html
2. ↑ http://web.archive.org/web/19990508151137fw\_/http://www.ubisoft.com/pod/ENGLISH/pod2.html

  **Database**

  **Tracks**
Lake

**Lake** is one of the 16 extra tracks that were added in POD Gold.

## Information

"*Does the roller coaster give you a heart attack? Are you sure Lake is the right tour for you? It is so fast that you might pass by its secret passages...*" **- UbiSoft French POD Site.**

## Trivia

* Lake was available in the multiplayer shareware version released by UbiSoft as the only selectable track, together with the car Fuego.
* Lake was released May 26th 1997, together with Adeo.

## References

1. ↑ http://web.archive.org/web/20020519234944/http://spiritfreedom.net:80/pod/oldnews199705.html

  **Database**

  **Tracks**
POD: Planet of Death Wiki:Featured article

**Featured articles** are articles that are specially good. As such, they get to be presented on the main page! Every time the main page is loaded, it randomly chooses one of the featured articles and displays a brief introduction about it on a neat little section.

The short description is stored inside other pages. These are sub-pages of the one you're currently watching. To access them, type in front of the current url: `/1` or `/2` or other numbers to access whatever page you wish. For a list of articles that have been featured, check out **Category:Featured articles**.

Featured articles contain Template:Featured in them. If you see an article that has been featured, but doesn't contain this template; or the other way around, contact one of the administrators or correct it yourself, provided the administrators haven't blocked interactions with featured articles.

## Requesting

If you see an article that looks like it could be featured, add it to this Talk Page. The administrators will then take a look and create a short description of it, in case it's good enough to be featured. Soon after, a new article will be featured.

Note that currently, all users are free to edit the main page and add features, but if this gets abused, this will be an admin-only function. Whether you want to add a feature yourself or not, discuss its request on the talk page.

## List

Seeing as the sub-pages are identified by numbers, it may be a bit hard to know which is which. So, you can consult the following list:

* #1 **POD**, featured on October 4th 2023.
* #2 **Story**, featured on October 4th 2023.
* #3 **Cars**, featured on October 4th 2023.
* #4 **Tracks**, featured on October 4th 2023.
* #5 **Gamma**, featured on October 4th 2023.
* #6 **Saber**, featured on October 4th 2023.
* #7 **Scorp**, featured on October 4th 2023.
* #8 **Shivan**, featured on October 4th 2023.
* #9 **Bakar**, featured on October 4th 2023.
* #10 **Fuego**, featured on October 4th 2023.
* #11 **Shark**, featured on October 4th 2023.
* #12 **POD: Gold**, featured on October 4th 2023.
Arcade Car C

**Arcade Car C** is one of the four cars from the cancelled POD: Arcade. It was never released to the public.

## Information

This car is only seen in pictures posted on websites related to POD. Several of them are available in QBall.

## Appearance

It is a clay-colored bulky car with various types of dark red decals throughout its body.

Its alternate skin is dark red with white stripes similar to Akura.

## Trivia

* This and another car, are the only two cars with unknown names.
* This car is seen with two different skins, a feature only available in the arcade version.

## Gallery

Racing in the Arcade track.Another screenshot of it racing.Yet another screenshot of it racing.A glimpse at the car's side.A glimpse at the car's front view, with its alternate skin.Rear view of the alternate skin.Another screenshot of it.

  **Database**

  **Cars**
Underground Garden

You can access this area using a crowbar in the lever to remove the totem blocking the passage, if someone has already opened the place, you will not need the crowbar.

Be aware when you're going to open the place, this starts a raid of young carniphilas around the place, including the surface, if you see a low level player hunting in the premium area warn them about the raid.

You can find a Ranger's Cloak in a hut above the carniphilas, be careful to not die trying to climb the rope spot.

This hunt is mostly used by players wanting a Headache Pill or a Mount Taming Item.
AV1

### Strengths

Because of its large steering lock, this vehicle is able to hold even the sharpest turns and embankments.

### Weaknesses

Poor grip.

**AV1** is one of the 8 retail cars that originally shipped with the game.

## Information

"*The original Police car, it was phased out in favour of the Bakar. Many of them were sold, and - because of their rugged but lightweight design and solid engines that could be easily modified - soon became a favourite amongst car enthusiasts.*" **- Jupiter State Museum.**

"*The AV1 is comparable to the Sherman tank, especially when compared to the other models on Io. The greatest aspect of this machine lies in its solidity and reliability.*" **- UbiSoft French POD Site.**

## Appearance

AV1 appears to be an armored car. It has a grayish color and its body features some red letters from an unknown language.

## Trivia

* AV1 has the same default settings as Shane and F1.
* AV1 is one of the two cars available in the POD demo, the other being Gamma.
* AV1 makes an appearance in the story named Archives, driven by Manzano.
* AV1's file name in POD OEM 1.0 was "Dopple". This name would later be given to another car.
* AV1's default stats in POD OEM 1.0 were:
	+ **Acceleration** - 62
	+ **Brakes** - 42
	+ **Grip** - 80
	+ **Handling** - 50
	+ **Speed** - 66

  **Database**

  **Cars**