Doc Robot

***"The fearsome, terrifyingly intimidating Doc Robot is... in reality, not much more than an empty shell, but this empty shell has been filled to the brim with recycled weaponry. Being able to freely switch through different combinations of the MM2 Robot Master's powers, Doc Robot can have many unique play-styles.  Equip Bubble Lead and Flash Stopper, or choose Metal Blades, Leaf Shield and a High Jump.  Or even Quick Boomerangs, Heat Barrage, and Air Shooter - choose the perfect combo for the scenario!"***

Doc Robot is able to use weapons from each of the Robot Masters from Mega Man 2, making him quite a versatile characte by switching weapons on the fly. However, without EP, his damage output is the worst in the game, compounded by the fact that he does not have a slide. He is able to mitigate his EP dependance with Doc Siphon.

### Movelist

###### Neutral Shot A: Doc Shot

Doc Robot fires a buster shot. Deals only 1 damage, but also removes 1EP from the opponent. Max of 3. Sometimes looks weird, this has no gameplay implications.

###### Neutral Shot A (Down): Doc Siphon

Doc Robot lunges forward, throwing out a hitbox after a while (it will come out early if an opponent overlaps with Doc). If it hits, Doc Robot grabs and drains the X EP from the opponent, and release them in the opposite direction with increased hitstun. If it misses, Doc flails in a whiff animation. Doc Siphon only works on the ground.

###### Neutral Shot B: Metal Blade

Akin to Metal, Doc can throw a Metal Blade in 8 directions. Unlike Metal, they cost 0.5EP, and Doc has a max of 3 .

###### Neutral Shot C: Quick Boomerang

Identical to Quick Man's version, bar the 1EP cost. [does doc fire higher than quick?] Max of 3.

###### Neutral Shot C (Down): Quick Mode

Toggles Quick Mode - Doc Robot's speed and wavedash speed are greatly increased. EP Drain.

###### Special 1 A: Bubble Lead

Identical to Bubble Man's version - initial trajectory can be changed with Up and Down, speeds up upon hitting the ground, dissipates upon hitting a wall and combos. Max of 2.

###### Special 1 B: Heat Barrage

Doc freezes in place invincible cloaked in flames, then zips forward as a line of fire. The start up and travel distance can be increased by holding the button down.

###### Special 1 C: Leaf Shield

Identical to Wood Man's version, creates a rotating shield of leaves around Doc, which can be thrown vertically or horizontally by pressing S1.

###### Special 2 A: Air Shooter

Identical to Air Man's version - Doc shoots 3 air tornadoes at an upward angle, which have upward knockback. Unlike Air, Doc cannot tighten the spread holding up.

###### Special 2 B (Air): Homing Bomber

Identical to Crash Man's version - shoots a damage dealing bomb with reduced hitstun at the nearest opponent underneath Doc, which detonates quickly after landing.

###### Special 2 C: Time Stopper

Doc freezes in place momentarily, and then freezes opponents and summons in place for X seconds.

###### Power Swap

Doc can change the power equppited to one button at a time. He does this by holding slide and the respective button to cycle through the powers that can be mapped to a button. Releasing slide causes the last power to be equipped.

Power cycles go:

NS: Doc, Metal, Quick

S1: Bubble, Heat, Wood

S2: Air, Crash, Flash

NS can also be equipped using directional buttons.

Quick is up, Doc is forward, and Metal down.

Doc has increased armour when switching and will not flinch. Dying or grabbing means you do not switch power. You can power change while moving in the air.

When equipping Quick, Speed Change starts toggled on.