recursal/Fanatic-Fandom huggingface dataset:
The Gralhund Manor Bloodbath

Loyalist Zhentarim Forces

The Gralhund Manor Bloodbath was an armed conflict taking place in Waterdeep's affluent Sea Ward, in which a Loyalist cell staged an uprising against the household guards of the Gralhund Manor, where they had been sheltered until Lady Yalah Gralhund betrayed them and arrested the Loyalist captain Urstul Floxin. Floxin killed his jailors, rallied his forces and quickly took command of the building's ground floor. The majority of the Gralhunds' standing security force were slain during these skirmishes, although a few managed to hold the staircase, keeping the first floor largely secure. Floxin himself was already on the first floor, however, and he attempted to take Lord Orond Gralhund hostage. Lady Gralhund, her children and her manservant Hrabbaz were barricaded in her bedroom.

The Dead Tree Company entered the scene via a hole in the roof, quickly neutralizing Floxin. They spotted Lady Gralhund passing an item, which was later revealed to be The Stone of Golorr, to the Nimblewright she had been harbouring, who then promptly fled. Suspicious of Gralhund, they made an uneasy alliance. The terms were that the company would assist in clearing the house, while Lady Gralhund pledged to shelter them from any Watch attention relating to their forced entry. The group swiftly dealt with the remaining Zhentarim combatants, shortly before the arrival of Watch Captain Hyustus Stagert.

### Aftermath

Following the near-death of a prominent Waterdhavian noble family, Waterdeep's Watch cracked down on Zhentarim commerce and activity, regardless of their side on the Loyalist/Black Network conflict. As such, Davil Starsong was arrested and questioned, creating a disturbance among the Network. Despite this, nobody was prosecuted, and the conflict was the subject of various tabloid speculations for a few months afterwards before being forgotten by the general public.
Davil Starsong

Davil was a sun elf bard operating in Waterdeep in 1500DR. Highly charismatic and adept at reading others, Davil led the Waterdeep chapter of The Black Network. In this role he surrounded himself with trusted lieutenants in the form of his former adventuring companions The Doom Raiders, but his keen eye for talented and useful individuals led to a rapid and successful growth for the Network.

Whilst travelling with The Doom Raiders, Davil engaged in a relationship with partymember Tashlyn Yafeera. The two acted as a power couple, taking joint leadership of both the party and, later, The Black Network, before splitting amicably to avoid complicating their business relationship.

### Campaign Role

#### Dragon Heist

Davil spotted Fauner Ein as a talented physician who wouldn't shy away from the more questionable components of Zhentarim enterprise. After a brief meeting, Davil enlisted Fauner to complete a series of minor tasks for the Network. After a period of loyal service, Davil granted Fauner a Network-owned clinic to replace his which had been torched previously.

Davil, along with other innocent Network operatives, was apprehended by the City Watch following the Gralhund Manor Bloodbath. During a brief phase of interrogation, he passed leadership onto Tashlyn. He was cleared of suspicion shortly after.
Waterdeep

Elves 10%

Halflings 5%

Half-elves 5%

Gnomes 3%

Half-orcs 2%

Others 1%

### Exports

Ale, arms, cloth, fish, furnishings, leather goods, pottery, refined metals, and all other sorts of finished goods

### Currency

1pp
```
     = 0.2 "harbour moons"
```

```
     = 1 "sun"
```

```
     = 10 gold "dragons"
```

```
     = 20 electrum "sambar"
```

```
     = 100 silver "shards"
```

```
     = 1000 copper "nibs"
```

### Population

Approx. 140,000 within the city properApprox. 2,000,000 within the city and outlying protectorates
Night of Red Fields

Cult of the Dragon Forces

Iron Dogs

Drakes

Kobolds

Lennithon the Blue

The Night of Red Fields was an armed conflict taking place in the small farming community of Greenest. A force of raiders operating on the behalf of the Cult of the Dragon attacked with the intention of pillaging valuables to assemble a sacrificial hoard. A contingent of kobolds and drakes fell on the community an hour before sundown, taking the town's scant militia unawares and setting fires to make way for a larger infantry force of cultists and hired sellswords. Lennithon the Blue, an adult blue dragon, was utilised as air support and for crowd control, strafing the village and its keep. Townsfolk immediately dashed towards the holdfast, with many successfully making it inside, but still others sheltered in the temple of Chauntea. Governor Tarbaw Nighthill gave the order to seal the keep after an Iron Dog slipped through, killing a stableboy and injuring the Governor's arm.

At this time, a small group of Sparkbearers noted the smoke rising from Greenest and moved in to assist. They aided Greenester Linan Swift and some others into the keep immediately before it closed, although Swift's family were left without. Reporting to the Governor and Castellan Escobert the Red, the Bearers were deputised and subsequently undertook a series of pitched scuffles against cult forces throughout the night. Kagame utilised a ballista to pierce Lennithon's eye, driving the dragon off. Around midnight, Wearer of Purple Frulam Mondath arrived with her bodyguard Langdedrosa Cyanwrath to oversee the proceedings.

As dawn broke, the raiders began to withdraw with all recovered goods, leaving behind Langdedrosa and Linan Swift's captured family. Cyanwrath ordered that Greenest buy the lives of the hostages in single combat- a task for which Zedris reluctantly volunteered. Cyanwrath released Swift's children, keeping her husband to secure cooperation. Zedris was swiftly trounced, but spared with only a scar. Langdedrosa, true to his word, released Swift's husband and left the town.

## Aftermath

The townsfolk of Greenest threw a feast to celebrate the actions of the so-called "Champions of Greenest". Governor Nighthill gave them a writ as officers of Greenfields law, which they accepted before pursuing the cult to ascertain its numbers and intentions.

Reema the Roamer, a minstrel present during the Night of Red Fields, penned a 20-verse ballad of the same name which she subsequently began to spread. She performed the first few verses at the celebratory feast. The ballad extensively mentions the Sparkbearers present, with one verse each being devoted to one of their deeds. Another verse references a cowardly cockatrice- a mocking depiction of a young Adrian Culver, who had been present yet not active during the combat.
Greenest

Elves/Dwarves: 1%

Others: 1%

### Population

266 within the community properApprox. 300 in the community and outlying ranches and farms

Greenest was the only town of over 100 inhabitants along the Uldoon Trail in the Greenfields region of Faerûn's Western Heartlands.

## History

The town was founded by halfling adventurer Dharva Scatterheart in the late 14th century DR. Although her intentions of becoming "Queen of the Greenfields" were cut short by her untimely death, Greenest prevailed into the last years of the 15th century and beyond.

In 1494DR, Greenest came under attack by a company of raiders operating on the behalf of the Cult of the Dragon. Chance assistance from a group of Sparkbearers aided the town through the night in a series of pitched battles referred to in folklore as the Night of Red Fields.
Animus Sparks

*This page refers to the theological concept. For the media franchise of the same name, see Earth (Tales from the Loop)*

### Concept

The Animus Sparks are a theological construct used throughout the multiverse to explain the fact that certain individuals appear to be touched with some form of cosmic significance. The concept is known by various names, but the inherent principle is that a series of beings seek out and inhabit certain individuals to complete important tasks, moving on to other hosts as soon as their task has been completed. They appear to have the capacity to act at any time and in any place, seemingly driven by some form of narrative or pataphysical construction.

### Active Sparks

While other Sparks have previously existed, five are commonly believed to be active.

#### The Cautious

##### Bearers:

* Loki Do'ett
* Leo
* Ga'ry

#### The Driven

##### Bearers:

* Judal Greenleaf
* Keros Stormson
* Venser Fordring
* Aoth Capashen
* Tybalt Greenleaf
* Anya Strongarm
* Ezuri Greenleaf

#### The Restless

##### Bearers:

* Jack Margot
* Titus Dasharan
* River
* Muldova Shivara
* Charlotte
* Yuri
* John Smith
* Shawl
* Gwent of Rivermaw
* Drifter
* Frederick
* Steven Esteves
* Lucy

#### The Storyteller

##### Bearers:

* Plop
* Saladin Tenketsu
* Virkund
* Kurt
* Veil
* Fauner Ein
* Callistar
Burners

Burners have the ability to create and manipulate fire. They are capable of generating flames from thin air, not requiring combustible objects to maintain the flames. A Burner can increase the temperature in their proximity, create flames, and endure extreme heat and flame without being harmed. The temperature that a Burner can withstand is dependent on their level.

Burners have a slightly altered physiology. Their body temperature runs around 100.4° F (38° C). A psychological profile made for Burners finds they statistically tend to have anger management issues and are temperamental, more aggressive, headstrong, and dominating than the average person. As a result, Burners are the most likely of the Abnormals to carry a criminal record.

## Classes

### Class 4

Class 4 Burners can only generate enough flame akin to a lighter. They are capable of manipulating existing flames to a degree, and can warm the temperature around them up to twenty degrees.

### Class 3

A Class 3 Burner can more easily generate their own flames and can mold small fireballs. They can warm the temperature around them up to fifty degrees. Long stints of using their ability quickly tires them.

### Class 2

A Class 2 Burner can generate flames with little effort and are able to make well-sized fireballs. They're capable of manipulating flames into shapes. They can heat things up to one hundred degrees. Use of their ability does not tire them as quickly. Their flames are hot enough to melt tin.

### Class 1

A Class 1 Burner is capable not only of generating flames with no effort, but also snuffing them out completely. They can manipulate flames to their will, and are able to heat things up to a whopping three hundred degrees. Their flames are hot enough to melt precious metals like copper, silver, and gold.

### Class 0

A Class 0 Burner can create flames without a second thought. They can manipulate multiple fires at once, and can even marginally pressurize their flames to make a small explosion. A Level 0 Burner can manipulate the temperatures to combustible levels around them, igniting the air itself. Burners at this level can manipulate weather to some extent by blasting hot fire up into the atmosphere to form lightning storms.

## Limitations

* The amount of heat an individual can withstand is based upon their level. Lower level Burners can be severely injured from heat and flame.
* Control, discipline, forethought, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic
* Implementors have constructed fire resistant chambers that are kept at an ice cold temperature that makes it difficulty to nearly impossible to produce flame while inside. If needed, it can also unleash water inside the chamber, which can also freeze a Burner.
* Removing oxygen from an area will render a Burner incapable of producing flames, or will snuff fires created by Burners.
* As with the other Abnormals, a Burner's powers will be rendered useless should they find themselves inside a White Box.
Timeline of Toril

### **1493DR- The Year of Purple Dragons**

- An attempted Thayan insurrection fails, due to incompetence from Althenean adventuring company DELVR

### **1494DR- The Year of Twelve Warnings**

- The events of Tyranny of Dragons begin

- Drizzt Do'Urden goes missing in the Underdark

### **1495DR- The Year of the Tyrant's Pawn**

-The events of Tyranny of Dragons conclude

-The mists of Barovia reactivate in Toril and Althene

### **1496DR- The Year of the Duplicitous Courtier**

- The events of Out of the Abyss begin

- A second Thayan insurrection, led by survivors from the prior, successfully deposes Szass Tam

- The Lord's Alliance takes credit for Tiamat's defeat, making them the dominant faction across Faerûn

### **1497DR- The Year of the Palls Purple**

- The events of Out of the Abyss conclude

- The events of Curse of Strahd occur

- Prominent Harper Artus Cimber defects and vanishes

### **1498DR- The Year of the Black Regalia**

- The events of Storm King's Thunder begin

### **1499DR- The Year of the Desperate Gambit**

- The events of Storm King's Thunder conclude

- The events of Dragon Heist begin

### **1500DR- The Year of the Sea's Secrets Revealed**

- The events of Dragon Heist conclude

- The events of Dungeon of the Mad Mage begin

### **1501DR- The Year of the Shining Mythal**

- The events of Dungeon of the Mad Mage conclude

### **1503DR- The Year of the Haunted Inn**

- The events of Tomb of Annihilation occur
The Doom Raiders

The Doom Raiders were a company of adventurers active along the Sword Coast between 1491 and 1497DR, so named for their repeated success in conquering the Dooms, or lairs, of several noted liches. It is a matter of some speculation whether or not this plundering took place in the lairs of liches slain by other adventurers, but the Raiders maintain that they personally slew several.

### Formation

The Raiders originated as a chance alliance between two members, when Tashlyn Yafeera stepped in to save Davil Starsong from a group of angry taverngoers after an unsuccessful performance. The two began a lucrative partnership, with Yafeera acting as security (and occasionally percussion) for Starsong's tours of Faerûn. The pair would later bring on Istrid Horn and Ziraj as management and additional security, respectively. They quickly realized that they could work well as an adventuring company, and they signed on Skeemo Weirdbottle to round out their numbers before beginning their career in earnest.

### Dissolution

Following several years of highly successful adventuring, in which they had done multiple jobs for the Zhentarim, the group made the decision to retire to Waterdeep and kickstart a chapter of the increasingly legitimate Black Network with the spoils of their dungeon delves. As such, the Raiders are still operating collectively as components of a larger organisation.
Istrid Horn

Istrid was a shield dwarf moneylender operating in Waterdeep in 1500DR. She acted as the Master of Trade and Coin for The Black Network of Waterdeep, dealing with loans and financing for the Network's projects. Like the other founding members of the chapter, Istrid formerly adventured with The Doom Raiders, where she practiced clerical magic in service to Waukeen.

Istrid was a member of Clan Horn, a group of dwarves most famous for their Enclaves, a combination of bankvault and holdfast. It is unknown when she moved away from the clan or for what reason, but she carried forth her banking expertise.

### Campaign Role

#### Dragon Heist

Following the Gralhund Manor Bloodbath, Istrid went into hiding at the Lonely Spirit. There, she disguised herself as a male dwarf and acted as a server. She was clearly dissatisfied with this, but held her tongue and left as soon as the Watch presence had died down.
Team Members and Areas of Focus

**Leslie Resendiz:**

* Did original art for humans, beasts, and maps.
* Research
* Wrote Delta's character and main storyline.
* Wrote mythopoeia for farms and humans.
* Did two character alignments, transcendent and self indulgent.
* Wrote core narrative 5 and ancillary narrative 1.
* Helped write core narratives 1-4 and 6
* Edits and revisions

**Jeremy Reyes:**

* Did the Alignment for Righteous and Orthodox
* Created the Symbols for Righteous and Orthodox
* Wrote the Ancillary narrative 2
* Help with the core Narratives and  ancillaries
* Help with Platforms and mediums for the Core narratives and ancillaries

**Joshua Simmons:**

* Wrote Raven Humane Group Bio
* Created Raven group Symbol
* Wrote Punch Line and Transmedia Explanation
* Vocal Narration for Punch Line
* Misc.

**Antonio Sotelo**

* Bigger Storyworld Map Design
* Collaborated with Macro Story
* Wrote Monkey Wrench
* Wrote Main Event Showdown
* Flora
* Fauna
* Conlang
* Human Farm Crest Design
* Autonomous: K-9 Clan
* Ambitious: Bobcats
* Helped come up with Character Bios
* Wrote Core Narrative 4
* Wrote Ancillary Narrative 3
* Gathered all info and created Final Project Document
* Created Pitch Video

* Created Phases 1, 2, 3
Core Narrative 3

**THE HERO**

Sandra Knives (former Megiddo fighter)

**The Physical Goal**

Learning to estabalish a life in the farm of Desert Ranges

**THE EMOTIONAL GOAL**

The desperate need to feel human again

**PERSONAL OBSTACLE**

PTSD

**THE VILLAIN**

The beasts

**JUSTIFICATION**

Needing to control humans and needing to eat

**SUPPORTING CAST**

1. Tarah Grey (Utility Pastures)- old woman that refused to leave her home. She is a gun nut

and hordes weapons

2. Jerrick Violet (Desert Ranges)- holds onto old human life and an orphan

3. Jacob Johnson (Standard Valleys)- an ex megiddo fighter veteran, highly skilled at

construction

**LOCATIONS**

1. Standard valleys

2. Desert ranges

3. Utility pastures

**LOGLINE**

On the verge of losing their humanity 4 humans from different farms must learn to live in these

new conditions. They are very combative and uncooperative and get into many fights with the

beasts. The 4 humans meet on the way to a Kill Plant and make a great escape. They decide they

must be the ones to start a Rebel Group to give future humans hope for freedom.

**MEDIUM**

COMIC BOOK

More suited for character orientated stories and simple but powerful way to convey a story

**Platform**

Digital

For younger audiences and easy to access

**Additive Comprehension:**

Storyworld reveal, character reveal, origin story,microstory reveal

**Bowl of serial**

Serial

Anthology

Concept album  other audio platforms
Core Narrative 1

**Who’s your core audience?** Older Males

**How do they typically engage with media?** TV

**Describe that basic concept here:** President gets elected that nobody likes causing a series of

events that eventually leads the country into a civil war and then a nuclear world war follows

quickly after that.

**The Hero:** Robert Smith

**The Physical Goal:** To get the president impeached because he is ruling like a tyrant.

**The Emotional Goal:** Our hero is trying to make America great again because what the stupid

president is doing is destroying the country

**Personal Obstacle:** He doesn't care how he gets the president to resign or who he hurts in the

process at which point he realizes its too late to turn back.

**The Villain:** James a C.I.A. Agent and his men.

**Justification:** Because he got elected to the presidency and thinks he can

do whatever he wants.

**Supporting Cast:**

Nathen - hippie type of guy that believes in the green party

Leslie - tough girl who kicks ass not sensitive pro democrat

Tony - Strong character with incredible reflexes

**Locations:**

White house – Where President gets his post

Capital DC – Where first attacks happen

New York – Final Showdown

**Logline**: On the verge of being deported back to his own country, Robert Smith takes to the

streets to protest. But end up in an internment camp. He finds the courage to continue his journey

to stop the president and put an end to the tyranny

**Medium:** Movie

**Why does it make sense for this medium?** Similar scenes to white house down. Great visuals,

great for short attention spans

**Platform:** Movie Theatre

**Why does it make sense for this platform?** Movie theatre are more popular with our

demographic population to see new release films.

**Additive Comprehension:** Origin Story - we See how it all started when shit the fan and turns

the whole world upside down.

**Bowl of Serial:** One-Off Story
Core Narrative 5

**THE HERO:** DELTA HEREFORD

**THE PHYSICAL GOAL:** SAVE HIS SISTER

**EMOTIONAL NEED:** HE’S NEVER HAD A CONNECTION WITH HIS OLDER SIBLINGS

AND DOESN’T WANT TO LOSE THE OPPORTUNITY TO GET CLOSE TO HIS SISTER.

PERSONAL OBSTACLE: KIND TO A FAULT CAN BE MANIPULATED AND HAS

VISION ISSUES

**THE VILLAIN:** PACK OF RAGNARS

**JUSTIFICATION:** THEY NEED AND WANT HUMAN FLESH TO SURVIVE

**SUPPORTING CAST:** **1.** Aurelia “Ikari” Saito (Standard Valleys): 18 year old girl tired of her

family being ripped away from her. She is the last in the Saito bloodline and plans to go down

fighting. Loud and outspoken not afraid to start a fight.

**2.** Tobias Braford (Desert Ranges) : 16 year old boy whose family is riddled with disease. In hopes

of ending the cruelty he’s on the search for the elusive rebel group. Talkative and charismatic to

the point that he can be manipulative.

**3.** Florida Anway (Rebel healer): 17 year old girl that has lived her entire life in the rebel

headquarters. Knows the railways and can travel in the dark with ease. Understands some of the

animal language. Knowledge of modern medicine and hopes to continue where the old humans

left off in health sciences.

**PRIMARY LOCATIONS:**

COASTAL GARDENS,

NO MAN’S LAND,

STANDARD VALLEYS

**LOGLINE:** ON THE VERGE OF LOSING HIS ONLY SIBLING, DELTA’S YOUNGER

SISTER IS SENT TO BE SLAUGHTERED FOR FOOD HE MUST ESCAPE HIS FARM AND

VENTURE OUT INTO THE WORLD TO RESCUE HER. HE MEETS OTHER ESCAPEES

TO JOIN HIM ON HIS JOURNEY. BUT WHEN, THEY SEE NO WAY INTO NEVERLAND

ORCHARD. DELTA MUST REMEMBER HOW IMPORTANT FAMILY AND UNITY IS TO

FINALLY REUNITE WITH HIS SISTER.

**MEDIUM:** 12-20 EPISODE STREAMING SERIES

PEOPLE LOVE CLIFFHANGERS MAKE PEOPLE WANT MORE

**PLATFORM:** MOBILE DEVICES

TARGETED FOR YOUNGER AUDIENCE. MORE ACCESIBLE

**Additive Comprehension**

Following our main character Delta, the audience has a chance to delve deeper into the world of

the humans in the farms.

**Bowl of Serial**

Series

**Type of Series**

Serialized

**Opportunity to Shift**

N/A
Skeemo Weirdbottle

Skeemo Weirdbottle was a rock gnome alchemist operating in Waterdeep in 1500DR. Not much is known about him, save that he works for The Black Network, that he grew up in the Zhentarim fortress Darkhold and that he was a member of The Doom Raiders at some point in his past.

### Campaign Role

#### Dragon Heist

Fauner Ein was sent by Davil Starsong to meet Skeemo and deliver some of his potions. The two briefly spoke as Fauner picked up the package, which was successfully delivered to The Black Viper.
Broad Act I Description

An unpopular presidential candidate gets sworn into office causing a war within the United States of America. Enemy countries seeing this as an opportunity launched nukes and in response the U.S sent some back. This causes devastation throughout the world. Seemingly out of the ashes of the nuclear war horrendous mutated beasts emerged from evolving animals.

These beasts eventually start to form complex thoughts and even begin communicating with humans. As a form of revenge from years of mistreatment they revolt against the humans. They grow so strong and fast that they easily take down modern armies.

Humans seeing no choice but to form a union-state called Megiddo. Here they fight for their lives. Some human give themselves up and help the beasts, others fight till the very end of the war
Full Description

**CHERISH YOUR FAMILY**

Sometimes when the rest of the world has turned their back on you the one remaining constant in your life can be your family. We won't be here forever so a lot of us have to enjoy the time we have with our respective families.

**CHERISH YOUR FREEDOM**

A lot of us take our privileges of freedom for granted. We can grow up so sheltered and ignorant that we forget that there are people that can't enjoy waking up in a comfortable bed. Or that there are countries that skim over basic human rights in favor of money and power.
Social Segments / Status Ladders

## Human quality of life: **BEST TO WORST**

***Utility Pastures***

Radiation and Sulfur exposure, humans here have poor health. Shorter lifespans, sickness, mutations

AGES FARMED ???

***The Villages***

Humans older than 40 live here. Not typically eaten unless animal is desperate.

Defenseless, Follow rules

***Desert*** ***Ranges***

Radiation exposure. Also live in poor health, but have more free range

AGES FARMED 30-40

***Standard Valleys***

Most populated area. Humans live in standard health. Have access to medicine and farming land. Most of the elders come from here. Grain and chicken is farmed here. Some young given up to feral beasts. Select elders are sent to the

Wagyu farm to care for the young.

AGES FARMED 20-30

***Coastal Gardens***

2nd most populated area. Humans here provide fruit and fish for the other farms. Access to medicine and education. Wide range of ages. Due to demand families must choose young to be taken to the Wagyu farms. Through vetting process adults can be sent to the nursery to carry out duties there.

AGES FARMED 4-35

***Neverland Orchards***

Where children are sent from other farms or the Nursery after they reach the ages of 4. They will be pampered and treated to a life of luxury. Cared for by elders from other farms. If child is deemed unfit will be sent to random farm.

AGES FARMED 4-16

***The Nursery***

Select adults live out their lives here breeding children for the Wagyu farm. Rare and position highly sought after.

Heavily guarded by strong beasts.

AGES FARMED N/A

## BEASTS

The social ladder of beasts can be confined in their separate species but carnivores have more control than herbivores or omnivores
Broad Act II Description

Humans are separated into farm-like colonies and are being fed to the carnivorous beasts that rule over them. At the beginning there's much push back and a rebel group is formed by a few escapees. They live in secret from both humans and beasts. Eventually after being kept like cattle for hundreds of years the humans get used to their new way of life. Everything is normal until a kind young man named, Delta Hereford sets off on a journey to save his younger sister, Quinn, from being culled. He sparks a semblance of hope in other people and gets help along the way to save his sister. With a group of his friends they successfully save Quinn and escape to other side of the world in search of Safe Haven.
Fence Post Beats

**MONKEY WRENCH:** Unpopular presidential candidate becomes president.

**ENTER BIZARRO WORLD:** With all the radiation left from the Nukes, mutations among every living thing accrued. Beasts from every species developed into sentient beings, developing hate and resentment for the mistreatment humans did to them. Parts of the world surface remained hard to live in due to all the ash and smoke left over for years. The mutated beasts rage war for 300 years against whats left of humanity

**GRANDE SUCCESS:** After beasts win the war and establish world dominance, a new world order is put into place that prevents beasts from eating humans at will. Rules are set that become the new norm. Humans still live in fear but learn to cope and exist.

**ALL IN:** The Rebels Headquarters is formed humans get the courage to form alliances and strategize to defeat the beasts.

**VENTI FAILURE:** Due to rebels helping people escape the farms, heavy security was placed making it almost impossible to sneak out. Many humans lost their lives attempting to flee the farms.

**SOAPBOX REVISITED:** Zack and other citizens of the safe-haven are visited by the humans that escape the mainland and after hearing the horrors they decide they must fight back. They team up with rebels and other beasts that feel the same to try to change the world.

**MAIN EVENT SHOWDOWN:** Certain groups of humans unite and find a way to collaborate with certain groups of creatures to overthrow current rule and create peace among all living creatures in an all-out war.
Core Narrative 4

**THE HERO**

Pablo Mendoza (standard valleys)

**PHYSICAL GOAL**

Escape from a farm

**EMOTIONAL GOAL**

Family members already escaped before him

**PERSONAL OBSTACLE**

New security is implemented

**THE VILLAIN**

Rock (k-9 trackers)

**JUSTIFICATION**

He’s just following orders

**SUPPORTING CAST**

1. Lalo Guzman- TOUGH GUY ex criminal, aggressive, no patience
2. Takis Guzman- lalo’s older brother expert thief good lockpicking
3. Monica Guzman- tattoo artist , cunning, hardened by the times. Seducer and keeps her brothers in line

**LOCATION**

1. Standard Valleys
2. The railway
3. The Rebel HQ

**LOGLINE**

On the verge of trying to escape the farm Pablo encounters a tough security guard named Rock

that keeps him from escaping. With the help Lalo, Takis, and Monica they formulate plans to

escape after many failings. Pablo almost gives up but remembers his family is waiting for him.

They incite riots and causing confusion allowing more than just the four friends to escape.

**MEDIUM**

BOOK

Easier and cheaper to make

**PLATFORM**

Physical copies and e-books

Reach out to the bookworms

**ADDITIVE COMPREHENSION**

Major death, character reveal, storyworld reveal

SERIES

SERIALIZED
Core Narrative 2

**Concept:** Beasts start to rise up and gain consciousness. Start to develop hatred towards

humans. Humans and beasts collide in some encounters.

**The Hero:** Verat’u (1 st generation Ragnar)

**The Physical Goal:** Rule over the humans

**The Emotional Goal:** Power over humans

**Personal Obstacle:** He has an intense inferiority complex

**The Villain:** Human kind

**Justification:** Humans just want to make the world back into the way it was

**Supporting Cast:**

1. Running Wind (1 st generation burrok)- Strong independent female burrok. Logical and

emphatic, skilled fighter. Believes humans need to be put in their place but disproves of

cruelty against them.

2. Josva (1 st generation Hramn) quick witted and curious has no sense of fear. Stupidly

brave

3. Shawn (1 st generation of mutated bobcats) Instigator and powerful leader of the bobcats

and is Verat’u’s right hand man. Distain for human.

**LOCATION**

1. Yellowstone Park post-nuclear war

2. Trophy hunting ground

3. Meggido

**LOGLINE**

On the verge of Verat’u witnessing the slaughter of his kind. Vera’tu ventures into newly

radiated Yellowstone Park looking for power. He finds 3 individuals with a similar goal in mind.

Power over human kind. While recruiting for their cause their followers are brutally murdered by

the hands of humans. Verat’u now with a renewed vigor wishes to not only have power over

humans but to kill them for ruining his life.

**MEDIUM:** TV SHOW

Gore and more cg orientated to show off the diversity of the beasts in our world

**PLATFORM:** TV

Targeted for older audiences and causes fan engagement

**ADDITIVE COMPREHENSION**

In Verat’u’s story audiences see how the war started v. the humans started.

**BOWL OF SERIAL**

SERIALIZED

**TYPE OF SERIES**

Episodic

**OPPORTUNITY TO SHIFT**

We can explore the supporting casts’ lives and backstories in other mediums such as comic

books and webisodes.
Broad Boundaries

Animals territory takes up what used to be Canada and the east coast. Size varies between the six farms.

* Coastal Gardens
* Standard Valleys
* Desert,Ranges
* The Villages
* Neverland Orchard
* The Nursery

There's also the rebel's headquarters, the rebel hanger, and their railways.

The other continents remain a mystery.
Ancillary Narrative 1

**Shifting genre and tone,**

Standard Valleys has the largest population of healers and medical professionals because of this

they see patients from other farms. During a bad outbreak of a flu a healer named Rosalind

Oakfall gets a patient from Coastal Gardens named Altara Highmoor. The two fall in love and

due to the negative stigma there is behind Coastal Gardens. Rosalind is ostracized from her

community. They decide that they cannot be apart both Rosalind and Altara devise a plan to be

sent to the Nursery together.

**Genre**

Romance

**Targeting a completely new market than you did with the Core Narratives and other**

**Ancillary Narratives, what is a different target market for this story?**

Young women, LGBT community

**How do they typically engage with media?**

Young women typically look for media that makes them feel and the LGBT community has a

small library of representation so they’re always attaching to anything LGBT.

**The Hero —** Who is your window into the story or your protagonist?

Rosalind Oakfall

**The Physical Goal —** What do they have to accomplish by the end? What is the need?

She wants to be able to be together with Altara without judgement from her peers. The only way

she can accomplish that is to run away.

**The Emotional Goal —** What is their emotional need?

She wants to love freely

**Personal Obstacle —** What is their “fatal” flaw?

Has obligation to her people as a healer and feels guilty for wanting to leave behind everything

she’s ever known.

**The Villain —** Who is trying to stop your protagonist? Who is your antagonist?

The community of Standard Valleys, family and friends

Justification

Standard Valleys holds a grudge against the people of Coastal Gardens and believe the only

reason they’re are even enslaved was because the first humans of Coastal Gardens were weak.

**Supporting Cast —** Quickly describe some main supporting characters

**1.** Altara Highmoor- from Coastal Gardens has been raised and trained all her life to be sent

to the Nursery. She’s beautiful but stoic.

**2.** Caleb Hill- Rosalind’s closest friend helps her get a higher priority to be sent to the

Nursery. He’s talkative and good at reading people.

**3.** Mr.Loe- Rosalind’s mentor he’s rude and very straightforward.

**LOCATIONS-**

**1.** Standard Valleys

**2.** Coastal Gardens

**3.** The Nursery

**LOGLINE-**

On the verge of losing Altara, loyal healer Rosalind must find a way to be sent to The Nursery

along with Altara. But when Rosalind is caught trying to be sent to the Nursery by her family

and friends. She now is confronted with the tough decision of leaving her judgemental family

behind to be with the only love she’s ever had.

**MEDIUM-**

Podcast

Great opportunity for emotional voice acting and gives certain audiences more chances to use

their imagination

**PLATFORM-**

Audio streaming services, devices

Extremely accessible can be listened to during car rides or generally multitasking

**ADDITIVE COMPREHENSION**

Storyworld reveal, other micro story reveal

**BOWL OF SERIAL**

Series

**TYPE OF SERIES**

serialized
Core Narrative 6

ZACH AND OTHER CITIZENS OF THE SAFE HAVEN ARE VISITED BY THE HUMANS

THAT ESCAPE THE MAINLAND AND AFTER HEARING THE HORRORS THEY

DECIDE THEY MUST FIGHT BACK. THEY TEAM UP WITH THE REBELS AND OTHER

BEASTS THAT FEEL THE SAME TO TRY TO CHANGE THE WORLD.

**THE HERO:** ZACK BRAHM

**PHYSICAL GOAL:** UNITE BOTH BEASTS AND HUMAN

**EMOTIONAL NEED:** FREEDOM FOR HUMANS

**PERSONAL OBSTACLE:** OUTNUMBERED AND BEING HUNTED BY SCOUTS BOTH

HUMAN AND BEASTS

**VILLAIN:** ONE-EYE AND HIS GROUP OF SCOUTS

**JUSTIFICATION:** DOING THEIR JOB TO GET THE HUMANS BACK INTO FARMS

AND PERSERVE WAY OF LIFE

**SUPPORTING CAST**

**1.** DELTA HEREFORD

**2.** AURORA CATHWAY: SHE LOVES EXPLOSIVES

**3.** TINA THOMPSON: WANTS TO PERSERVE ALL CREATURES

**LOCATION**

**1.** SAFE HAVEN

**2.** OTHER CONTINENT

**3.** NO MAN’S LAND

**LOGLINE:**

ON THE VERGE OF ZACH’S ENTIRE WORLDVIEW FALLING AT THE SEAMS. ZACH

REALIZES HE MUST GO HELP HIS ENSALVED PEOPLE. WITH HELP OF A GROUP

FRIENDS SOME NEW SOME OLD THEY TRY TO OUTWIT ONE-EYE AND HIS

SCOUTS. AFTER A MAJOR LOSS BOTH SIDES REALIZE THEY CANNOT GO ON LIKE

THIS.

**MEDIUM:** GAME

MORE ENGAGED AUDIENCE AND MORE STORYWORLD EXPLORATION

**PLATFORM:** VIDEO GAME CONSOLES

INTERACTIVE

**ADDITIVE COMPREHENSION**

MAJOR DEATH, CHARACTER REVEALS, ANTICIPATED SHOWDOWN, MICROSTORY

REAVELS, STORYWORLD REVEALS

**BOWL OF SERIAL**

SERIES

**TYPE OF SERIES**

EPISODIC

**OPPORTUNITY TO SHIFT**

INTRODUCED TO DIFFERENT CONTINENT AND DIFFERENT SPECIES CAN BE

EXPLORED IN MULTIPLE MEDIUMS
Phase 3 Plan and Explanation

Phase 3

Our last and final phase would hit the audience with power. This is where we would focus our main budget. We would start with our monkey wrench so the audience can see what started it all, also including many easter eggs that would make sense in other narratives. Our Netflix Original Series would be next. This would focus more on drama and intensity between humans and beasts. Our next step would be our blockbuster hit movie that would show the main event showdown. Then finally our last hit would end with a TV series. It would hit the rest of the demographics in a very unique way, because we would make this episodic. With every episode we would deliver a different message.

**Core #1 Monkey Wrench: President gets re-elected**

**Medium: Movie**

**Platform: Movie Theatre**

**Genre: Action**

**Target Market: Older Males**

**Budget: Unlimited**

**Core #5 Venti Failure: Beasts start to implement stronger**

**security and sacrifices are made**

**Medium: Netflix Series**

**Platform: Mobile Devices**

**Genre: Sci-Fi Drama**

**Target Market: Young Adults**

**Budget: Unlimited**

**Core #7 Main event Showdown: Groups of**

**Humans and Beasts unite for an all-out war**

**Medium: Movie**

**Platform: Movie Theatre**

**Genre: Sci-Fi Action/Drama**

**Target Market: All Ages**

**Budget: Unlimited**

**Ancillary #2 This is the end type of comedy**

**Medium: TV Series**

**Platform: Mobile Devices**

**Genre: Comedy**

**Target Market: Young Adults**

**Budget: Unlimited**
Ancillary Narrative 2

**Shifting genre and tone, come up with a story concept that adds color to your world.**

The Story is based between when the the fighters of Meggido are formed to fight against the

beasts and when the humans unite for an all-out war.

**What is the genre?**

The game will be a RPG/MMO with some action and thriller involve.

**Targeting a completely new market than you did with the core narratives, what is a**

**different target market for this story?**

The target market for this video game will be based on Rated M/Mature. You want young adult

to be playing this game due to the visuals.

**How do they typically engage with media?**

They will be able to play this video game in all consoles and PC

**The Hero**

The players will be playing a character they create who help fight the beasts in the war. They

will be following a storyline that we created.

**The Physical Goal**

to fight the beasts in the great war.

**The emotional Goal**

your character wants to prove that they’re brave and not a coward

**Personal Obstacle**

 The players will be separated from them unite have to learn to survive on their own

**The villain**

The villain is the monsters who are trying to keep the humans from rebelling against them.

**Justification**

The beasts are trying to preserve their way of life and start a new world order

**Supporting Cast**

**1.** your wife who is named Kaya who is supported of him trying to prove himself. She is

also afraid that he might die during the war.

**2.** Jasper who is your friend and believe in Thomas he is also in the war.

**3.** Emmett  is your youngest brother who is trying to keep Thomas’s wife safe while his

brother is in the war.

**Locations**

**1.** Meggido

**2.** Radiated zones The Two Witnesses

**3.** Beast Territory

**Logline**

 In the aftermath of nuclear war, you play as a Meggido fighter trying to survive in a war with

newly emerged radiated beasts with other survivors. You get separated from your unit and must

learn to survive on your own. With your family still out there, you must attempt to reunite with

them.

**Medium**

 Video Game

**Why does it make sense for this medium?**

It makes sense for this medium we want our fans to explore the story-world.

**Platform**

Gaming Console/ PC

**Why does it make sense for this platform? Does the story take advantage of the platform?**

We can get new fans to enjoy this story and might want to check out the movies, TV-Show, Etc.

**Additive Comprehension: Character Reveal, Story world Reveal –** You get introduced to new

characters along the way and you also get to discover parts of the story world that are only

available to see in the video game.

**Bowl of Serial:** One-Off Story
Sabrina the Animated Series

## Como una sirena de verdad

Sabrina y Chloe fueron de vacaciones a la isla de las sirenas. Al tocar el agua se transformaron en sirenas, podían sumergirse, respirar bajo el agua, hablar con los animales y tenían una hermosa voz pará cantar.

## Personajes

### Sabrína

Ella es una sirena rosa y rubia que adora divertirse y a los chicos.

### Chloe

Ella es una sirena morada y morena que atrae a los chicos con su cuerpo.

### Tía Hilda

Ella es una sirena violeta y bronceada que le gustan los hombres fuertes, bravos y guapos. Tiene tantos pretendientes y amantes que casi siempre los engaña.
Core Narrative 7

ZACH GATHERS UP AN ARMY OF BOTH BEASTS AND HUMANS TO FIGHT BACK

AGAINST THE HIERACHY IN THE MAIN LAND, THEY SAIL BACK TO FREE

HUMANKIND. THEY PREPARE FOR AN EPIC BATTLE SHOWDOWN. AFTER MUCH

BLOODSHED THEY COME TO A SUDDEN HALT AND REALIZE THEY’VE BOTH

LOST TOO MUCH. THE REMAINING POPULATIONS COME UP WITH AN ACCORD TO

BRING PEACE.

**HERO:** ZACH

**PHYSICAL GOAL:** FREE THE HUMANS

**EMOTIONAL GOAL:** ZACH WANTS TO HONOR DELTA’S MEMORY AND SAVE

EVERYONE.

**PERSONAL OBSTACLE:** HE SO STRUCK WITH GRIEF THAT HE IGNORES THE

ADVICE FROM ADVISORS AND HE ENDS UP LOSING MORE PEOPLE.

**THE VILLAIN:** CARNIVOROUS BEASTS

**JUSTIFICATION:** THEY DON’T WANT THEIR SOURCE OF FOOD TAKEN AWAY

SUPPORTING CAST

**1.** QUINN HEREFORD- DELTA’S SISTER, HAS A COMMAND OF A BATTILION

AND STRONG SENSE OF JUSTICE. ONE OF ZACH’S ADVISORS

**2.** NANU LONGBEARD- HES A CHIEF OF THE BUROKKS VERY OLD, WISE AND

LIKES PEACE

**3.** BALTO (K-9 TRACKER)- IN CHARGE OF A BEAST BATTILION. MEDIATOR

AND ANOTHER OF ZACH’S ADVISORS

**LOCATION:**

**1.** NO MAN’S LAND

**2.** REBEL CAMP

**3.** NEVERLAND ORCHARDS

**LOGLINE:**

ON THE VERGE OF LOSING HIS SANITY ZACH REALIZES THAT THE WAR IS

BIGGER THAN HE ANTICAPTED. DELTA’S YOUNGER SISTER AND 2 FRIENDLY

BEASTS TRY TO CONVINCE ZACH TO PULL BACK HIS ARMY HE IGNORES THEIR

ADVICE AND LOSES WAY TOO MANY PEOPLE. HE REMEMBERS WHY DELTA EVEN

CAME TO HIM IN THE FIRST PLACE, TO FREE AND UNITE ALL PEOPLE.

**MEDIUM:**

2 PART MOVIE

LOT OF VISUALS AND CONCLUSION

**PLATFORM**

THEATRES

GO OUT WITH A BANG

**ADDITIVE COMPREHENSION**

ANTICIPATED SHOW DOWN, ONE OFF STORY.
Phase 1 Plan and Explanation

Phase #1

Our plan of action for phase one would be to create pre-awareness. We would do so by launching three narratives on a zero budget and monitoring thier success. We would start with core narrative number three, then go to ancillary narrative number one. Finally we would finish this phase by launching core narrative number six.

**Core #3 Grande Success: Beast win the war & establish world dominance**

**Medium: Comic**

**Platform: Digital Comic**

**Genre: Thriller**

**Target Market: Teens**

**Budget: Zero Budget**

**Ancillary #1 Romance between 2 people form separate farms**

**Medium: Podcast**

**Platform: Mobile Devices**

**Genre: Romance**

**Target Market: Young Women**

**Budget: Zero Budget**

**Core #6 Soapbox Revisited: Delta and his sister escape and find out about Safe-Haven**

**Medium: Book**

**Platform: Book Store/E-books**

**Genre: Drama**

**Target Market: Older Women**

**Budget: Zero Budget**
Shadow Manipulation

## Description

Currently, only three moves are available.

## Traits

* Good for exams
* Good with clones
* Only 3 moves

## Abilties

* Shadow Possession Jutsu-Able to create a shadow line that can move around, take around 5 chi and freezes the opponent, doesn't freeze npc's only takes damage away, chakra continuously drains when you catch an opponent

* Shadow Possession Sphere-Creates a large shadow lake that stuns opponents, takes 10 chi.

* Shadow Stitching Jutsu-Able to create a shadow line similar to Shadow Possession Jutsu but when you catch the opponent, spikes come up and skewer the opponent, takes 5 chi and continuously drains chakra when you catch an opponent. Also does not freeze npc's.
Important Character Profiles

## Delta Hereford

APPEARANCE: Medium build, brown hair, green eyes, average
height (5 feet 4 in) weight (120 lb)

MEANING: Delta means 4, Hereford is a popular purebred cow

MBTI: ISFJ

ALIGNMENT: HUMANE

AGE: 16

ID NUMBER: (344)

Fourth born in the Hereford family.

Inherited an eye disease that will eventually cause him to
go blind has random spells of blurry vision. Causing intense migraines.

Delta grew up without knowing who his older siblings were
his parents do not talk about them and act as if they never existed. He works
with his family at the family owned fish market & restaurant. Because of
both the number of children and contribution they make to the farm they are on
low priority. Meaning that when it comes time for The Harvest they are at the
bottom of the list. Delta works mainly hauling fish to the restaurant. He knows
his way around a sailboat. Skilled at swimming and fishing. Excellent knife
skills.

 He has a respect for the
laws set by the beasts and understands his place in the pecking order. He has
no specific goals or dreams he mainly drifts in life like most people. He holds
his parents in high regard and adores his younger sister. He’s well liked by
the community for his kindness and doesn’t hesitate to help those in need. Takes
advantage of his position as a provider for the community and steps in any
quarrel between the beast guards and humans.

The high demand of select meat from their farm has caused
the farm to become scarce in healthy humans and because of this his family is
forced to choose a child to give up. Delta’s parents realize that although he
is a healthy boy he’s an essential part of the fish market. So without his
knowledge they decide to give up his sister.

In a fit of rage and grief he formulates a plan to find out
where they’re taking her and rescue her.

He hears from gossipers that instead of taking his sister
straight to a processing plant they’re taking her to Neverland Orchards to be
placed there until she is a suitable age to be processed.

Along the way he meets others that have similar goals to
find someone they’ve lost or those that see the cruelty of the system.
Phase 2 Plan and Explanation

**Phase #2**

Once we've developed pre-awareness. We will launch our next big projects. This includes our stories that we feel would be great to reach a bigger audience. We would first start with our core narrative number four and move backwards into our core narrative number two. We would do this so when people see the movie they would want to know how it got to that point as well as hiding easter eggs throughout the whole TV Show.

**Core #4 All In: Meggido has happened humans strategize to fight back**

**Medium: Movie**

**Platform: Mobile Devices**

**Genre: Action**

**Target Market: Young Adults**

**Budget: 250,000**

**Core #2 Enter Bizzaro World: After Nuclear fallout and Before War**

**Medium: TV Show**

**Platform: TV**

**Genre: Action/Drama**

**Target Market: Older Adults Men and Female**

**Budget:250,000**

**Ancillary #3 RPG Story Somewhere between Core 6 and Core 7**

**Gathering armies to join in your quest up to the final showdown**

**Medium: Game**

**Platform: Gaming Consoles**

**Genre:  RPG Action**

**Target Market:  Teens and Up**

**Budget: 250,000**