recursal/Fanatic-Fandom huggingface dataset:
Seated Presences

Habitats: Levels with chairs, especially dark ones

## Appearance

Seated Presences are very undocumented and unknown entities that lurk in any levels with chairs, especially in dark ones as they seem to prefer those environments. They are fully invisible, however that does not mean that they can't harm you.

## Behavior

They will seemingly stay seated, emitting an aura of unnatural unease and worry. Do not stay near them at all costs. While you are sleeping or vulnerable such as being knocked out, they will attempt to strangle you to death without anybody knowing.

## Do's and Dont's

Do:

Get away from them at all costs

If you feel a sudden and unnatural uneasy feeling, one is near

Don't:

Stay anywhere near Seated Presence(s)

Make sure to generally stay away from chairs in dark levels

Author(s): kittysnail
Level -4

"Blood Red Dunes"

Threat Level: High

Entity Count: None

Stability: Low

## Appearance

Level -4 is very similar to Level 4 itself, having similarities like being in a desert and having man-made structures. The sand in level is blood red in color and the cacti are more bristly and have a yellow color to them. Abandoned villages may be found scattered around. The void soda inside of these wells will be your only hydration unless you brought some yourself.

## Sinksand

Sinksand is very similar to quicksand however it actually seems to be alive, very slowly sinking you into it, burning you and eating your flesh slowly. Entities seem to fear sinksand due to its flesh-eating properties and attempt to stay away from it if they can.

## Entities

**Level -4** has almost no documented living entities, however gigantic skeletons of dead creatures have been found suggesting that entities once existed on this level and died either to the sinksand or something else, as some people have claimed that they have heard and felt rumbling from the depths of the level.

## Entrances/Exits

Entrances:

Touching a yellow cactus in Level 4 will bring you here

Exits:

Being consumed by the sinksand has a 3.3% chance to send you to Level 4.

Finding a decrepit house and falling asleep inside has a 50/50 chance to either bring you to Level 15 or Level 1.77

## Bases and Outposts

This level is much too dangerous to live in

Author(s): kittysnail
Grinners

Habitats: Majority

## Appearance

Grinners are black-colored creatures with a white reflective smile and eyes, and they are around 2x human size. Their body is orb shaped and they have 4-30 tendrils coming off of each corner of the creature that are used for movement and attacking. They make a clicking sound when moving. They have a unique ability to severely warp their body at will, allowing them to squeeze through tight spaces like vents. Their mouth is strange as it seems to glow white but it has no teeth. They look very similar to a Smiler from the regular backrooms. Their limbs are very frail and can easily be chopped or shot off, but they can regrow in a matter of usually 10-20 seconds. They are also coated in a sticky slime that lets them easily stick to any surfaces like suction cups. They also seem to bleed something similar to this slime, however it is not sticky. Although Grinners usually can regenerate their limbs, but if they sustain severe enough damage this process may stop entirely leaving them extremely vulnerable. When their eyes and mouth are attacked, they splatter all over the creature like the slime coating that they are covered in. Damage to the eyes and mouth are irreparable by Grinners.

## Behavior

Grinners like to stay concealed in darkness until their prey comes into veiw. Their faces then light up, and they will leave the darkness and chase the prey. Grinners prefer to live in claustrophobic areas and tight halls because of their limited movement abilities with just their tendrils. Due to their unique body warping abilities, they can chase their prey very effectively such as going through vents and pipelines.

## Do's and Dont's

Do:

Stay out of any dark areas

Fight back against a grinner only if you have powerful ranged weapons such as firearms

Control your breathing if you are hiding from one

Dont:

Scream at or aggravate a grinner

Run from them, its better to hide as they have very fast movement abilities and do not tire easily if even at all, they can kill you in 1000 different ways if they want to

Author(s): kittysnail
The Matress Maze

"Mattress Labyrinth"

Threat Level: Low

Entity Count: None

Security: Moderate

## Appearance

The Mattress maze is a labyrinth of white colored mattresses that spans an unknown size, presumably infinite. The level is quite claustrophobic, only being tall enough to roughly fit a fully grown human. It consists of only hallways with minimal and very rare furniture, the furniture taking the form of things like lamps or bedside tables. The structure of the level usually only consists of the mentioned hallways, however pits going to higher or lower floors have also been found occasionally. (However it is advised to not go down these, as they may dead end and have no way out)

## Entities

To date, no entities have ever been discovered

## Entrances/Exits

Entrances:

Cutting open a mattress and climbing inside has an unknown chance to take you here

Exits:

Finding a wooden door and entering it takes you back to the level you entered from

## Bases and Outposts

There are no fully recorded bases on this level, although lots of wanderers come here to meet up due to the level's safety

Author(s): kittysnail
Level 26

"Mossy Ruins"

Threat Level: Moderate

Entity Count: Low

Security: Moderate

## Appearance

Level 26 is an ancient ruined labyrinth overgrown with moss and vines illuminated by hanging oil lanterns. This level seems to be crumbling and rubble can be found around, creating a tripping hazard. The level also has moderately frequent crumbling of walls and parts of the ceiling, so be aware that if you aren't careful you could be crushed. The structure of this level varies, with room size and ceiling height ranging from extremely large to insanely claustrophobic. Sometimes, pipes and machinery can be found around the level of varying age and decay. These machines seem to be mostly functioning however they don't seem to lead to anywhere. The pipes on the level however often lead to each other, and it has been confirmed that there is a sprawling network of them. Areas with gaps to the outside have been found in the ceiling, and climbing out of them leads into jungle sections of the level with more ruins surrounding them.

## Entities

Wreeches, Distorted, Blorgs, Scrapers, Shadow Eyes and Torphyics.

## Entrances/Exits

Entrances:

Using an elevator in Level 25

Exits:

Entering a metal door has a 75% chance to bring you to level 27, and a 25% chance to bring you to level 28

Finding and going down a descending metal staircase brings you to Level 24.3

## Bases/Outposts

### Backyards Visitor Base Ruin

This was a backyards visitor base, but it got overrun by entities and is left abandoned.

Author(s): kittysnail
Zoe

Habitats: Seems to live on Pocket C, but it can be found on various other levels as well.

## Appearance

Zoe is a friendly cat entity that lives on numerous levels, but most notably Pocket C. Other levels include (but not limited to): 0, 1, 13, 16, -8, 18, 10, 23. 25, and 7. Zoe looks like a regular cat with a healthy body structure and yellow eyes. Their fur is two different colors: The left side is white with black, and their right side is brown with black. The sides seem to switch from time to time though when nobody is looking. (white switching to right with brown switching to left, and them switching back)

## Behavior

Zoe usually stays out of wanderers ways, but they will sometimes come and beg for items. If you give them void sodas Zoe will hand over some of his own items that he has collected. Zoe also loves affection from wanderers, but does not accept any from any major group members such as the I.S.O.W.C. Keep in mind that Zoe seems to have no real level that they live in, as they seem to swap between levels. The levels mentioned in the Appearance section are just confirmed incidents.

## Do's and Dont's

Do:

Pet Zoe

Offer them items

Take the gifts they offer in return

Dont:

Yell at or scold Zoe

Attempt to hurt Zoe

Author(s): kittysnail
Triple Barrel Shotgun

## About

Triple Barrel Shotguns are weapons found rarely in the wiltedrooms. They look very similar to a double barrel shotgun from the frontrooms but with an added barrel on the top middle. It is loaded with 13 Gauge Shells and is a very powerful weapon. It has three triggers, firing the barrels separately but they can be all fired in conjunction.

## Initial Finding

The first one was found alongside some 13 Gauge Shotgun shells on Level 4 in the starter house.

Author(s): kittysnail
Archives

This page is for old stuff about and unused concepts for the wiltedrooms. These ideas are necessarily scrapped, but at the moment they are unused and if you want to make a level and add these ideas, just make sure to remove them from the archives area and and put it in the proper one. If you want to add something, feel free.

## Level Scrapyard

Old Level 18:

Old level 18 was to be based on a liminal photo i found of a lone house sitting on a hill in a treeless field surrounded by a black fog and there being a void black sky with the caption being: "where did the sun go?". I scrapped this because it was too similar to level 4.
Stuffed Dog

## About

Stuffed Dogs appear to be stuffed dog toys (duh) and they all seem to be strangely identical. Upon picking up one, you will feel much calmer and safer and have the urge to keep it with you, and it is best to do so as long as you can keep it as it can keep your sanity up in rougher parts of the wiltedrooms.

## Initial Finding

The first one was found on a shelf in Level 16
Level Δ

"Megalophobia"

Threat Level: High

Entity Count: Unique Entity

Security: Moderate

## Appearance

Level Δ appears to be a mix of well lit, suburban streets and forest. The are usually fully furnished and vary in design and age, but all seem to be roughly modern. The level is constantly set at nighttime, making it much harder to traverse in areas without streetlights or illuminated houses. There is no evidence of working power in the powerlines however, making it currently unknown how these lights are even on in the first place. The level seems to be around 5 miles large, and reaching the edge of it causes you to loop to the other side.

## The Entity

### The Goliath

The Goliath is a towering, quadrupedal monster with a medium-sized body and a small neck holding up a large, rounded head with a pair of oval shaped white glowing eyes. These eyes cast spotlights that it sees through. It will roam the level, making thundering footsteps as it goes, searching for wanderers. Once it spots one, it will chase them down quickly and rapidly. Your best bet for survival at that point is to get inside a building and hope it has a basement. If it does, hide down there and pray it leaves. The Goliath is seemingly immortal - all attempts to harm it seem to be futile as it regenerates the wound within a matter of seconds, and explosions don't even seem to put even the slightest dent in it.

## Entrances/Exits

Entrances:

Tripping with a 1% chance on Level 15 at night (not intentionally)

Hiding from the acrobat with a 5% chance on Level 12

Exits:

Surviving for 1 hour brings you to a random, safe level

## Bases and Outposts

This level is much too dangerous to set up a sustainable base in, so none have as it would be a waste of resources. This is also partially the fact that you do get booted from the level after 1 hour within it, making it completely impossible.

Author(s): kittysnail
Level 17

"Devoid"

Threat Level: Moderate

Entity Count: Moderate

Security: Moderate

## Appearance

Level 17 is an infinite grassy field with empty suburb blocks repeating infinitely at nighttime illuminated by streetlamps. The blocks are completely devoid of any housing, vehicles, or anything really. Interestingly, the level will rain occasionally, and seems to happen every frontroom week. This level is very hard to survive due to the lack of supplies or food. (Unless you find wet grass tasty) The streetlights on this level tend to flicker on and off. When they start doing so, it will could last from a minute to multiple hours. When this is happening, various entities come out to hunt. Upon attempting to take a photo of the level, the resulting photo will look like simply static, making it impossible to give a photograph.

## Entities

Distorted, Wreeches, Dreadroaches, Twisted, Torphyics and Identities.

## Entrances/Exits

Entrances:

Finding the exit door to the supermarket in Level 16 and entering it brings you here

Exits:

Entering a lone snowy house siting in the middle of a block leads to Level 18

Going 24 miles out brings you to Level -0

## Bases and Outposts

Due to the very inhabitable nature of this level, no bases and outposts have been set up

Author(s): kittysnail
Level 38

"Carpeted Floors"

Threat Level: Moderate

Entity Count: Moderate

Security: Moderate

## Appearance

Level 38 appears to be a large household with multiple floors, bluish-green carpet, and florescent lights on the ceiling illuminating it. This level has multiple liminal qualities, such as some areas invoking nostalgia and abnormal geometry and structure design being present. It is similar to Level 3, as was originally thought to be a sublevel of it however it was later disproven and is confirmed to be Level 38. Whilst exploring this level, one will experience drowsiness that amplifies the further they travel in, until they pass out completely. This can be hindered by consuming Void Soda, albeit large quantities.

## Entities

Fake Doors, Twisted, Wreeches, Blitzdogs, and Identities all lurk within this level uncommonly.

## Entrances and Exits

Entrances:

Entering a house with heavily distorted proportions on Level 37 can take you here

Entering a door in Level 42 has a chance to take you here

Exits:

Passing out will cause you to wake up in Limbo or Level Plummet

Finding a polished concrete hallway and walking down it takes you to Level 19

Finding the front door and entering it will take you to either Level 18 or Level 31

No-clipping accidentally through a wooden staircase takes you to Level 6 or Level 30

No-clipping purposefully takes you to Level 39

## Bases and Outposts

Due to the anomalous drowsy property of this level, no bases can be established.

Author(s): kittysnail
Page Stats Info

This page explains the various stats you will read about a page.

## Threat Level

Threat level explains the danger that the level proposes. This could be for numerous reasons such as entities, natural hazards or even hostile groups of individuals.

None - no threat posed whatsoever

Low - not very dangerous

Moderate - somewhat dangerous

High - quite dangerous

Varies - threat level varies for numerous reasons

Unknown - unknown threat level

Safe - no major threat level

## Entity Count

This determines the rough amount of entities in the level.

None - no entities

Low - not very many entities

Moderate - a decent portion of entities

High - lots of entities

Infestation - entities like literally everywhere, extremely dangerous

Unique Entity - a singular level unique entity lurks on the level

Varies - entity count varies for numerous reasons

Unknown - unknown entity count

## Security

This is the levels place out of reality. The lower it is, the more chaotic and unstable the level is and you are more likely to see the level "glitch" in some ways.

Low - Very little glitchiness

Moderate - Some glitchiness

High - Lots of glitchiness

Pristine - Glitch-free

Varies - Glitchiness varies for numerous reasons

Unknown - Unknown glitchiness level

## Appearance

This describes the level and tells you about it.

## Entities

This lists off the entities found on the level.

## Entrances/Exits

The various ways to enter and leave the level.

## Bases and Outposts

Groups and communities found on the level.

## Authors

Lists off the authors/creators of the page and people who helped with it.

## Unique Info

Levels may have their own unique info in different categories for the sake of making it more bearable to read and making it more interesting.
Lighters

## About

Lighters are common objects found around the wiltedrooms that seem to look and function exactly like frontrooms lighters, requiring lighter fluid and is activated in the exact same way. Some entities are afraid of fire, so it is best to keep one on you. All lighters seem to be of the more bulky, metal variety than the more slim ones.

## Initial Discovery

They were one of the first items found in the wiltedrooms, being originally found on Level 0

Author(s): kittysnail
Level 29

"Art Gallery"

Threat Level: Low

Entity Count: High

Security: Moderate

## Appearance

Level 29 is an infinite art gallery around 10 square miles in size filled with numerous sculptures and paintings. Lots of entities can be found around the level, although they are peaceful and will not disturb you if you do not disturb them. They are usually painting art or admiring it, make sure not to interrupt them if they are painting and be kind when having conversations with them. Random walls, structures, and sculptures can be found lying around in this level sometimes making it hard to navigate. Shops can also be strangely found, manned by Tape Tormenters. You can buy items from here, such as Void Soda. Vending machines can be found also containing Void Soda and Star Granola. Outside areas can be accessed, these are peaceful areas and are devoid of any potential danger, and entering them will also cure you of diseases and poisons as well as quickly restoring sanity. The air is fresh and beautiful in itself there.

## Entities

Tons of entities can be found but act more like normal humans than monsters. Depending on what entity it is, it may be performing a different action.

### Torphyic

Usually found admiring art or painting/making some

### Grinners

Will usually be found playing with toys and attempting to finger paint, acting somewhat like a human child

### Tape Tormenters

Tape Tormentors appear to be the staff of the level

### Scrapers

Scrapers can be found performing maintenance on damaged areas of the level

### Blitzdogs

Blitzdogs can be found acting like regular dogs, being cared for by their entity owners

## Entrances/Exits

Entrances:

Digging out of Level 28.

Exits:

Entities may be found painting levels. Touching a level painting takes you to the corresponding level.

Asking a Tape Tormentor nicely about the exit will take you to Level 30

Finding an elevator and taking it brings you to Level 30

Entering a door labeled "Restroom" takes you to Level 8, with a 15% chance to take you to either Level -8 or Level -6

Asking a Scraper nicely for the exit takes you to Level 2.05

Finding and entering a door labeled "Sandbox" takes you to Level 0.3

## Bases and Outposts

No bases have been set up on the level as the staff do not like you to "camp in the establishment".

Author(s): kittysnail
Level 0.3

"Sandbox"

Threat Level: Low

Entity Count: Moderate

Security: Moderate

## Appearance

Level 0 is a labyrinth with extremely tall walls made out of purple concrete with a brick pattern scrawled on them in pencil. The floor of this level is sand and there is no ceiling to the level, exposing a blue and cloudless sky. Lots of low-teir useful items can be found on this level like Lighters and Lockpicks, although slightly more entities can be found than regular Level 0.'

## Entities

Torphyics, Scrapers Fake Doors and Deathspiders are the only entities that can be found on this level

## Entrances/Exits

Entrances;

Entering a door labeled "Sandbox" on Level 0

Exits:

Digging deep into the floor takes you to Level 2.05

Finding and noclipping into a glitching, bright red colored wall takes you to Level 0.1

## Bases and Outposts

### W.E.G Base Sandbox

W.E.G Base Sandbox will give out maps of the maze to passing wanderers.

### Abandoned I.S.O.W.C Base

An I.S.O.W.C base ravaged by the entities on the level without any survivors. Be careful when exploring as numerous entities live there now.

Author(s): kittysnail
Level 3

"Dryhalls"

Threat Level: Moderate

Entity Count: Low

Security: High

## Appearance

Level 3 looks like a maze of hallways with light brown drywall ceilings, walls, and a light brown carpeted floor. The level mainly consists of halls and rooms, illuminated by usually only muffled florescent lights placed sparsely along them. Lighting may also be different in some areas, such as being red or green, however this makes no difference. This level has 6 floors, each one being connected via staircases found dotted around the level. Along with this, several white doors can also be found leading into rooms such as bedrooms and bathrooms but they may also lead into more hallways. Some areas of this level are dark, these are considered more dangerous and should be avoided.

## Entities

The only entities that this level has are Tape Tormenters, Paint Tilters, Shadow Eyes, Fake Doors, Twisted, Twisted and rarely Wreeches. More entities can be found in the dark areas of the level.

## Entrances/Exits

Entrances:

Using an elevator in Level 2 will lead here.

Falling asleep on a park bench in Level 15 can lead here

Exits:

Finding a white door labeled "Diner" will lead to Level 1.77

Entering a decrepit door will lead you to Level 4

Finding a fire exit and entering it brings you to Level 16

## Bases and Outposts

No bases and outposts are present on this level at this time

Author(s): kittysnail
Level 41

"41 Acres"

Threat Level: Unknown

Entity Count: Unknown

Security: High

## Appearance

A flatland of grass seemingly stretching on infinitely at first glance that is eerily pristine and empty. A light pole is present in the middle of the level, and an isolating property puts other people in separate identical versions of the Level. Once you enter this level, there is nothing more to do other than wander around. Little to no actual detail is present in the level, although every time you enter the level all changes made to it will reset. After traveling 41 Acres of land out, the grass becomes black and starts to tremor violently whilst making a noise resembling party chatter and static.

## Entities

No entities are ever recorded to be found here aside from one encounter when somebody claimed to see The Figure, although this is unconfirmed.

## Entrances and Exits

Entrances:

No-clipping in a dark area of Level 40

Exits:

Touching the black grass takes you to Level 42

Scrawling a brick pattern in the dirt takes you to Level 0

No-clipping randomly into regular grass takes you to Level -0

Finding a house and entering it takes you to Level 21 or Level 43

## Bases and Outposts

No bases or outposts have ever been established here.

Author(s): Kittysnail
Pocket A

"High Voltage Ahead"

Threat Level: High (Lots of non-entity hazards)

Entity Count: Moderate

Security: Moderate

## Appearance

Pocket A is the first pocket many will likely encounter. The area can be found on level 2, and is similar in nature. Pocket A has much more expansive and open halls and has concrete floors, cinder block walls, and concrete ceilings. Hanging lamps illuminate the level and are very bright, not leaving the level shrouded in much darkness. Passageways in this level can be blocked off by occasional chain-link fences that sometimes have gates in them but most of the time don't. Large and open parking areas can be found on this level sometimes, and are completely concrete. Parking spaces are painted in these rooms and vehicles like cars, trucks, and forklifts can all be found parked in these parking spaces. Bathrooms can sometimes be found on this level, however they are often barred off. Slipping between the bars or just walking in if there is no bars may lead you to an actual bathroom but it has a 6.83% chance of bringing you to level 8. The name of the level, High Voltage Ahead, comes from their being lots of exposed wires around and other electrical hazards so it is best to be careful when wandering this level. Lots of stray tools like wrenches, screwdrivers and hammers and building materials like purple bricks may also be found around this level, creating a tripping hazard although the tools can be very useful. Void soda may also be found around.

## Entities

Entities found on this level can include the following: Torphyics, Tape Tormenters, Wreeches, Scrapers, and Grinners. Finding entities is not that common but it is best to run when you do.

## Entrances/Exits

Entrances:

Directly entering pocket A from Level 2

Exits:

No clipping into any vehicle brings you to Level 11.

Finding a direct exit back to Level 2.

## Bases and Outposts

### Rebuilders

The Rebuilders are a group of construction workers that found themselves in this level of the wiltedrooms. They have created a branching and safe society and are open to trade but will only accept new members if they are construction worker and have experience in building. They are heavily armed and can be very dangerous.

Author(s): kittysnail
Torphyic

Habitats: Majority

## Appearance

Torphyics are dangerous monsters found in the wiltedrooms and are grey in color covered in black colored holes. Yellow glowing lights can be seen inside of the holes on Torphyics when they are aggravated, these are assumed to be their eyes. They have very shaggy and draped skin that doesn't seem to sit right on their bones. They also make a popping sound when moving and they have strength similar to that of a Gorilla's. A large flap of skin and muscle hangs off of their head, and this starts out small and stubby when they are young however it gets bigger as they get older and older.

## Behavior

Extremely aggressive and very aware. Torphyics like to climb through vents to stalk prey. Once chasing prey, they will attempt to use the environment to the best of their advantage, taking quicker routes, causing obstructions to fall and alerting other entities.

## Do's and Dont's

Do:

Be As silent as possible and hide

Do not fight Torphyics without bullets (They are vulnerable to them)

Donts:

Approach the Torphyic

Get Seen

Author(s): kittysnail
Canons

## The Central Ten

The Central ten only accepts the existence of the first ten levels, and any levels past that remain unconfirmed. (Levels 0-9) This canon also accepts the existence of any entities that exist within them, however Sub and Negative levels are usually not included. Exiting Level 9 allows you to escape the wiltedrooms.

## Boundless

Any and all levels remain open, and so do the negative and sub levels along with entities. This canon has zero restrictions that the others have.

## Distortion

The "Distortion" canon takes the "Distorted shadow of the areas outside of reality" part very literally, where depending on where you noclip into the wiltedrooms it will be different. Such as if you noclip in the Backrooms, the wiltedrooms will appear as a darker, dilapidated and more dangerous version of itself with some wiltedrooms content such as Void Sodas replacing almond water and lots of new and unique things to find.

## Autophobia

The Autophobia canon accepts the existence of all of Levels, however without the inclusion of entities or the ability to encounter any other life. Pure loneliness, true hell.
Shadow Eyes

Habitats: Some

## Appearance

Shadow eyes are humanoid entities that are black in color with long claws and large horns. They conceal their full body most of the time and their glowing green eyes are often the only thing seen in the darkness that they hide in.

## Behavior

Shadow eyes are either found hunting or "playing". When they are hunting, they will quietly and sneakily hunt their prey without a sound until jumping them, slaughtering them before they even knew what was coming. If they are playing, they will stalk you and make you aware of their presence with their glowing eyes. Shadow eyes will stalk people for hours, days, weeks, sometimes even months on end. The only real effective way to escape shadow eyes is to leave the level that you were stalked in for around a week, at which point they have hopefully found new prey.

## Do's and Dont's

Do:

If you think you are being stalked or are being played with, find an exit to the level immediately

Dont:

Attack a shadow eyes, it will make them extremely hostile

Stay in the level if you are being stalked or played with

Author(s): kittysnail
Blitzdogs

Habitats: Rarely found in a few levels

## Appearance

Blitzdogs are extremely dangerous quadrupedal entities that live on few levels and are very rare but are extremely dangerous. They look like brown-skinned dog-lizard creatures with twisted legs and a singular eye that resides in the mouth that makes up the majority of their face. Large white horns go down their back. Their leg's joints seem to be bent wildly, and they make popping and rattling noises when they move them.

## Behavior

A Blitzdog's behavior is very violent and erratic, so they should be avoided. They will attempt to pounce onto their victim and begin ripping them apart, feasting on them while they are still alive.

## Do's and Dont's

Do:

If you see one, get away quietly and quickly before it can notice you

If one sees you, you are most likely already dead but you may as well try to fight back

Dont:

Pick a fight with one, you certainly cant win

Make ANY attention to yourself

Author(s): kittysnail
Snowmen

Habitats: Majority of the snow/winter themed levels

## Appearance

Snowmen are entities that appear on Level 18 and some other snow-themed levels. They look like gigantic humanoid snow monsters with yellow glowing eyes and extremely long necks.

## Behavior

Snowmen hide in snow waiting for prey. Once they come close enough, they will attack and attempt to kill them quickly before eating them. Snowmen will also stalk their prey before attacking and also do coordinated attacks sometimes.

## Do's and Dont's

Do:

Splash water on them. Icicles will form in certain seasons on level 18, this will slow their movement

Look for any glowing eyes in the snow

If you suspect you are being stalked by one, take the first shot with a powerful weapon such as a Triple Barrel Shotgun to scare them off

Dont:

Ignore their presence

Attempt to get close to one

Author(s): kittysnail
Level 16

"The Supermarket"

Threat Level: Moderate

Entity Count: High

Security: Low

## Appearance

Level 16 is an infinite and abandoned supermarket without windows or any signs of human life. Music still plays in the store with different music playing on different days. The supermarket has 3 stories all connected with stairwells and escalators. The level is completely safe during the day but during the nighttime the various entities that live on the level come out of hiding and hunt for wanderers. The shelves on this level are still completely stocked with various frontroom foods but other foods like Star Granola and drinks like Void Soda have also been found.

## Entities

Distorted, Twisted, Grinners, Scrapers, Paint Tilters, and Dreadroaches are the only entities found on this level, with Scrapers, Dreadroaches and Paint Tilters primarily being found in the back rooms of the store and the rest of them coming out at nighttime.

## Entrances/Exits

Entrances:

Entering a supermarket in Level 15 brings you here

Finding a fire exit in Level 3 and entering it brings you to this level

Exits:

Finding the exit door to the supermarket and going through it leads you to Level 17

Entering some of the bathrooms in the back of the store can lead you into Level 8

No-clipping in the break room brings you to Pocket C

## Bases and Outposts

### The Hiders

Their purpose is to hide from the seekers in a twisted game of hide and seek on the level. The origin of this twisted game is unknown, and so is their numbers.

### The Seekers

Their purpose is to hunt down and kill the hiders in a twisted game of hide and seek on the level. The origin of this twisted game is unknown, and so is their numbers.

### I.S.O.W.C Base Supermarket

I.S.O.W.C base supermarket is a group of around 43 members that has stationed in the southwest corner of the store. They have many useful items on hand and are open to trading.

Author(s): kittysnail
Level 35

"Darkened School"

Threat Level: High

Entity Count: High

Security: Moderate

## Appearance

Level 35 appears to be a high school, however it appears to be in a state of disrepair and shows signs of abandonment. Accompanying this, the entire level is constantly in a blackout state. The lowered visibility due to this can be quite a threat to unprepared wanderers, as well as letting entities hide in the darkness that poses a threat to you. Whilst wandering this level, wanderers will feel a strong, sanity-draining feeling along with feeling highly paranoid and scared. This level however has plenty of supplies, ranging from tools in supply closets and various things in the backpacks and purses you may find in lockers or lying around. Rain can be heard pattering at all times on the level. Multiple courtyards can be found, entering these courtyards shows that it is, infact, raining. These courtyards are safe and no entities can live there. If you are to sleep, rest here where it is safe.

## Entities

Stalkers and Blitzdogs (unconfirmed) may be found lurking the halls, however Seated Presences can be found in classrooms just about infesting them, as well as in pretty much any rooms that have chairs. It is best to avoid these places, and to not rest at all on the level as you will be in danger.

## Entrances and Exits

Entrances:

Finding a school in Level 34 and entering it

Entering a school in Level 32

With a 25% chance, exiting Level 33 may bring you here

Exits:

Pulling a fire alarm takes you to a random unsafe level

Finding and using an elevator will take you to Level 33

Finding the exit doors to the school and entering them takes you to Level 36

Entering a lit-up classroom takes you to Level 52

## Bases and Outposts

Due to the danger presented by this level, no people live here within a sustained socitey.

Author(s): kittysnail
Dreadroaches

Habitats: Some

## Appearance

Dreadroaches appear to be gigantic deformed cockroaches about the size of a human. They have no eyes and are completely blind but travel through echolocation and hearing. Their mouth takes up the frontal part of their head and is shaped like a fluke mouth and it has small tentacles all around it. Dreadroaches have super hard shells but they have super vulnerable and soft insides.

## Behavior

Dreadroaches nest in dark areas and repopulate there before dying for the life cycle to go on. They will attack if their mate, young or nest is approached.

## Do's and Dont's

Do:

If you get into combat with them, try to get under the shell and strike them in the flesh or attack them in the mouth

Give them void soda if one is after you, they will leave you alone for a little while afterwards

Be super quiet if you are afraid one might attack you and back up very slowly

Dont:

Approach dreadroach young, dreadroach mates or nests

Attempt to fight them with your bare fists

Make too much noise, you may frighten them into a frenzy

Author(s): kittysnail
Level Plummet

"Drop to infinity"

Threat Level: ?

Entity Count: ?

Security: ?

## Appearance

Not much is known about level Plummet, however what is known is that it is a sparse forest filled with dead trees, blue grass and a massive ravine in the center with what looks like a bottomless black void at the bottom. The sky is pitch black and a strange, black fog surrounds the area and entering it will result in disappearance, death or switching levels.

## Entities

It is unknown if entities exist in level plummet, however crow calls were heard on a distorted video on an abandoned handheld camcorder and some people who returned from there claimed they heard crow calls.

## Entrances/Exits

Entrances:

Anyone can enter level plummet at any time, so be careful where you step

Exits:

Entering the fog can send you somewhere random in the wiltedrooms, or it can result in disappearance or death

Leaping into the ravine leads to a random level

Being pushed or forcefully put in the ravine somehow will result in death

## Bases and Outposts

I Am not here, No one is here. The crows of the pit call to you, hear their cries! Follow them! Be free! For no one is here, and no one will be....

Author(s): kittysnail
Level 24.3

"Decrepit Household"

Threat Level: High

Entity Count: High

Security: Low

## Appearance

Level 24.3 is a sub-level of level 24 that looks very similar in appearance, but is more chaotic. Firstly, the drywall on the walls is peeling revealing hardwood behind it. Secondly, the floor is metal and Thirdly all the lights in the level are either off or broken. Blank pieces of paper, picture frames and empty canvases can be found instead of paintings and tables and chairs can also be found, with the tables sometimes having things like void soda or vases on them. Analog TVs and infected tapes (Tape Tormenters) can also be found here.

## Entities

Wreeches, Identities, Deathspiders, Dreadroaches, Scrapers, Torphyic and Tape Tormenters can be found here.

## Entrances/Exits

Entrances:

Going down a metal staircase in Level 24 brings you here

Exits:

Going up a metal staircase brings you to Level 24

Entering an elevator brings you to Level 26

## Bases and Outposts

Because of how dangerous this level is, making bases is unfeasible

Author(s): kittysnail
Tape Tormenters

Habitats: Some

## Appearance

Tape Tormentors are a virus that exist within some VHS tapes in the wiltedrooms. They look like large, floating balls of human eyes with humanoid hands levitating off to the side.

## Behavior

Upon an infected VHS being played, the tape tormentor inside will begin manifesting in the real world behind you. If the tape tormentor fully manifests, your fate is uncertain. Static and laughing noises will play on infected VHSes when they are being played. A tape tormentor will be scared off if you turn around while they are manifesting, however they will continue to stalk you and attempt to manifest until the VHS is removed from the television. Because of this, they will try to deter you from their host television as to stop you from defeating them.

## Do's and Dont's

Do:

Destroy infected tapes

If you are being hunted, constantly turn around to scare it away

Remove infected tapes from TVs if you can, this stop the tape tormentor from manifesting as it is put back in the tape

Donts:

Play infected tapes

Let it catch you

Attempt to bring an infected tape back to the real world

Author(s): kittysnail
Level -0

"Chain Link Labyrinth"

Threat Level: High

Entity Count: Moderate

Security: Low

## Appearance

Level -0 is an infinite field with a massive maze of chain-link fences in it. You will always start at the entrance to the maze, and the maze is impossible to go around. as it expands in all directions except for the direction that the entrance is in (south), effectively acting as a wall unless you climb over the fences. The maze itself spans around 598.32 miles in total, so it is insanely easy to get lost. This level is constantly set at daytime, with a completely pale white sky with not a cloud or sun in sight, although the level's temperature remains warm and cozy, as well as precipitation being occasional. During this time, little to no entities can be found so it is safer to travel at this time.

## Entities

The only entities found in this level are Torphyics.

## Entrances/Exits

Entrances:

Entering the backyard of Level 0 will lead here.

Exits:

Reaching the end of the maze will lead to Level 2

Walking 100 miles on foot away from the maze will lead you into Level Plummet

No-clipping into a tree will lead you to Level 15

There is a rare chance that when traveling the maze, it will seemingly "leap up and swallow" the wanderer, this taking them to Level 0 of the Backyards

## Bases and Outposts

### Chain-Link Sanctuary

A Base set up in the maze that exists to guide wanderers to the exit. Has around 36 members and is organized by the W.E.G

### Backyards Visitors Base Chainlink

A Small base made by the backyards visitors in the field a little bit away from the maze itself

Author(s): kittysnail
Decayed

Habitats: Majority

## Appearance

Decayed are creatures which wander around many levels of the wiltedrooms. these creatures are humanoid creatures with dark eyes with red glowing pupils and, usually, limbs with bones exposed, though rarely they may have their limbs completely intact, but this actually makes them weaker since they have the strength of the average human but usually sharpen their bones to attack stronger, so consider yourself lucky if you find a decayed with no exposed bones.

## Behaviour

Decayed will wander around many levels and will usually just stand still in one spot, usually the middle of a room, after they see or hear someone walking nearby they will release a loud screeching sound and chase the person (or people if it's a group). sometimes they will leave the spot they're at and move somewhere else if they can't find anyone

## Do's and Dont's

### Do:

-stay quiet if you think one is nearby

-if one hears you, try to get away quietly

-if you see one but need to get through, quietly pass by them

### Donts:

-let them hear or see you on purpose

-stay on the same place after they scream loudly, they know where you are

Author(s): Unkn0wn010101
Antidote

## About

Antidotes are uncommon items that can be used to cure various poisons. They look like a plastic bottle with a blue plastic lid that reads "Diamond Antidote" on it scrawled in sharpie with a drawing of a light blue diamond below.

## Initial finding

The first antidote was found in Level 8, and more antidotes were found in Level 5 a week after its discovery by team W-11.

Author(s): kittysnail
Level 37

"Retail Town"

Threat Level: Moderate

Entity Count: Moderate

Security: Moderate

## Appearance

Level 37 is a infinitely massive town composed solely of retail establishments, such as Gas Stations, Diners, Supermarkets, etc. Streetlights can be seen towering over this level at varying heights, almost looking like they are staring down at you. *Because they are.* Vehicles can be found all over this level, as well as litter and other signs of previous human life, although wanderers are very hard to come across on this level due to its incomprehensibly massive size. The level is constantly set at nighttime like its previous level, with a void-like sky without a single star or even a moon in sight. Light, chilly wind flows through this level calmly at all times. The WIFI on this level is pretty good, with it usually being second to full bars if not completely full.

## Entities

Wreeches, Distorted, Scrapers, Tape Tormenters, Torphyic, and *they* all lurk here.

## Entrances and Exits

Entrances:

Running into a town composed of retail establishments on Level 36

Exits:

Finding a house with heavily distorted proportions and entering it takes you to Level 38 or Level 42

Running towards a city that may appear on the horizon takes you to Level 43

Touching a pinkish-purple glitched tree takes you to Level 52

Entering a fire exit takes you to Level Δ

Entering a diner takes you to Level 1

## Bases and Outposts

### I.S.O.W.C Base Retail

A large base built in a supermarket, with around 100 members. The base is safe for the most part, except for *them*. They will give you supplies and let you stay until you are ready to depart.

### Shining Light Cult

A Cult of 37 devoted individuals that worship *them*. They are on good terms with you unless you insult their religion about *them*. They see *them* as a light in the darkness that is the sky, as their piercing gaze looks down upon them as they pray.

Author(s): kittysnail
Level Traversing Calculator

## About

Level Traversing Calculators are extremely rare objects that require BBB Batteries to run. How they work is upon typing in numbers (it can be a singular didgit or a sequence) it will take you to the level that is the answer as the level that is the typed in number upon pressing enter. These items drain battery super fast when on and take away giant chunks of battery power when used to traverse levels. They are by far one of the rarest items in the wiltedrooms, with only 3 being known to exist.
Levels

## The Central Ten

The Central Ten are all connected to each other in some way although levels may be skipped or gone back in from time to time.

* Level 0 - "Playtime Storage"
* Level 1 - "Infinity Dining"
* Level 2 - "Metal Den"
* Level 3 - "Dryhalls"
* Level 4 - "Deserted"
* Level 5 - "Infinite Fun"
* Level 6 - "Descent"
* Level 7 - "Looping Woods"
* Level 8 - "The Restrooms"
* Level 9 - "Acrophobia"

## Disconnected Levels

Disconnected levels are levels seperated from the central ten and are more chaotic in what levels they often connect between.

### Levels 10-99

* Level 10 - "The Rotrooms"
* Level 11 - "Roadtrip"
* Level 12 - "The Cellar"
* Level 13 - "Forgotten Mine"
* Level 14 - "Corn Maze"
* Level 15 - "Towering Garden"
* Level 16 - "The Supermarket"
* Level 17 - "Devoid"
* Level 18 - "Snow Settlement"
* Level 19 - "Concrete Fortress"
* Level 20 - "Boardwalk"
* Level 21 - "Overgrowth"
* Level 22 - "The Grinning Forest"
* Level 23 - "Field of Tears"
* Level 24 - "House of Paintings"
* Level 25 - "Darkened Mall"
* Level 26 - "Mossy Ruins"
* Level 27 - "The Dungeon"
* Level 28 - "Frosthalls"
* Level 29 - "Art Gallery"
* Level 30 - "Cabin Hotel"
* Level 31 - "Parking-Lot-O'-Frenzy"
* Level 32 - "Snowed-In-Streets"
* Level 33 - "The Officespaces"
* Level 34 - "Uncanny Rainbowland"
* Level 35 - "Darkened School"
* Level 36 - "Your Burial"
* Level 37 - "Retail Town"
* Level 38 - "Carpeted Floors"
* Level 39 - "Metro Maze"
* Level 40 - "Shallow Waters"
* Level 41 - "41 Acres"
* Level 42 - "House of Stairs"
* Level 43 - "Free Parking"
* Level 44 - "Rustling Leaves"
* Level 45 - "Stormwoods"
* Level 46 - "Anomaly House"
* Level 50 - "Gas Station 50"
* Level 51 - "Fake Dream"
* Level 52 - "Light and Sounds"

## Mysterious Levels

Mysterious levels are very strange levels with anomalous proprieties that are most of the time not very understood and are usually dangerous, plus they have weird names.

* Level Plummet - "Drop to Infinity"
* The Wiltedroom - "The Beginning and end of it all"
* The Wiltedyards - "The Crossroads"
* Level Δ - "Megalophobia"
* The Mattress Maze - "Mattress Labyrinth"
* The Cinema - "Doorway Home"
* Limbo - "The Lonely Roads"

## Negative Levels

Negative levels are strange levels with no real connection to the original list of levels, and are also very anomalous in nature.

* Level -0 - "Chain Link Labyrinth"
* Level -4 - "Blood Red Dunes"
* Level -6 - "Watery Descent"
* Level -8 - "Abandoned Sewers"

## Sub Levels

Sub levels are levels similar to negative levels that are not very understood and strange, acting as "In-between" levels.

* Level 1.77 - "Distorted Dining"
* Level 3.1 - "Soda Vault"
* Level 13.3 - "Abandoned Copper Mine"
* Level 24.3 - "Decrepit Household"
* Level 2.05 - "Hostility Varies"
* Level 0.3 - "Sandbox"
* Level 0.1 - "Red Zone"
* Level 4.2 - "Sprawling Rainforest"
* Level 44.4 - "Overgrowth"

## Pockets

Pockets are areas branching off of levels that are big enough and unique enough to be given their own page.

* A - "High Voltage Ahead"
* B - "Dimmed and Darker"
* C - "Another Warehouse"

## Joke Levels

jokes

* Uaiegfaesuigh
* Level Green Grass
* Calling Ned
Level 0.1

"Red Zone"

Threat Level: High

Entity Count: None

Security: Low

## Appearance

Level 0.1 takes a similar appearance and layout to regular Level 0 however with some major differences. For starters, the lighting and walls are now red colored. Secondly, the floor now consists of a rusted metal grate that seems to have a black void beneath it. The floor is very fragile and is prone to collapse, so be careful.

## Entities

No entities can be found on this level because it is too dangerous for them to live in

## Entrances/Exits

Entrances:

Entering a vent in Level 0 takes you here

Exits:

Falling into the void below the level takes you to Level Plummet

Using an elevator takes you to Level 1

## Bases and Outposts

This level is far too dangerous to live in

Author(s): kittysnail