Classes

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There are several classes in Inkbound. Classes can be switched in The Atheneum via Aspect Apparatus located directly to the left of The Bindery

## Magma Miner

> Can you stand the heat? Swing your hammer to build up bonus damage, but don't stop, lest risk cooling down.
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Magma Miner is a base class available at character creation. Later on you can switch to it freely, after The Stigmatist and her Aspect Apparatus become available in the Atheneum.

### Features

* Gain 1 stack of **Heat** whenever you hit an enemy. Up to **10** stacks.
	+ Each stack grants +1  Ability Power. Up to **+10** at max Heat.
	+ At 5 stacks grant +3 .
	+ All stacks are removed when you take an action without damaging an enemy.
	+ All stacks are removed at the end of the turn.

Magma Miner is a warrior-like class featuring heavy but slow attacks and enhanced survivability, with reliable access to  and  Kwillings acquisition. All of the Magma Miner's Bindings are physical, but each can be Ascended into  Magic-type. To compliment that,  Ability Power, provided by the  passive, enhances both  Physical and  Magic damage, however the passive has anti-synergy with non-damaging universal Bindings such as , , , ,  and non-ascended  and .

### Binding Upgrades

▾ View Magma Miner's Ascensions and Augments ▾

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* Aspect Vestiges

## Mosscloak

> Dash around the battlefield seeking your enemy's weaknesses. Then unleash Mosscloak's shuriken in a deadly flurry!
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Mosscloak is a base class available at character creation. Later on you can switch to it freely, after The Stigmatist and her Aspect Apparatus become available in the Atheneum.

### Features

* Gain **1**  at the start of every turn.
* Gain **1**  per Enemy you  trough.
* Some Vestiges and Binding upgrades can provide extra .
* Spend Shuriken to empower .

Mosscloak is an agile fighter featuring high mobility ad high upfront damage with its medium range attacks and reliable access to Crits, ,  and poison-related Ascensions and Augments for every ability.

There are two build types available to the Mosscloak: because all of its core Bindings are  Physical, you can rely entirely on  Physical Power,  and  for a burst-heavy build. However, all of its Bindings can be Ascended into a  Magic version dealing  damage, meaning you can also build a poison-oriented build with  Magic and  damage, which synergies extremely well with .

The Mosscloak pairs well with universal Bindings such as , , , Smoke Bomb and .

One major weakness of the Mossback's kit is its lack of defensive options and healing.

### Binding Upgrades

▾ View Mosscloak's Ascensions and Augments ▾

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* Aspect Vestiges

## Weaver

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> An artisan with the power to spin magical threads. Control the battlefield and let combat become your work of art.
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Weaver is a base class available at character creation. You can switch to it freely after The Stigmatist and her Aspect Apparatus become available in the Atheneum.

### Features

* Your Threads attach to enemies and are a conduit for your bindings.
	+ Every active Thread grants you +1  up to +3  max.
	+ If all enemies are tethered, you gain and **+1**  until the end of the turn.

Weaver is a more unique class with access mostly to  Magic abilities who's power is directly proportional to the number of Tethered enemies on the battlefield. Weaver has reliable access to  and some to  trough Ascensions and Augments.
Weaver's base kit does not feature a  Movement binding, which makes  a potent choice if presented in early game. Besides that, most of universal  Magic bindings (such as , , ) are a good fit for Weaver.

### Binding Upgrades

▾ View Weaver's Ascensions and Augments ▾

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* Aspect Vestiges

## Obelisk

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> With two massive stone shields, the Obelisk gains power from absorbing damage. Build up your strength then deliver a massive attack.
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Obelisk is a defensive brawler who's power is locked tight and needs to be earned through the Obelisk quest.

Obelisk is not a base class. It must be unlocked trough the Obelisk quest available after The Stigmatist returns to the Atheneum. After completing the quest, you can freely switch to it trough the Aspect Apparatus.

### Features

* Your attacks inflict .
	+ On **3** stacks of  Enemy takes 50  Physical damage.

### Binding Upgrades

▾ View Obelisk's Ascensions and Augments ▾

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* Aspect Vestiges

## Clairvoyant

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> Channel your energy through your Shardglobe and create auras affecting nearby enemies and allies.
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Clairvoyant is a battlefield controlling mage who's mystique power must first be unlocked trough the Clairvoyant quest.

Clairvoyant is not a base class. It must be unlocked trough the Clairvoyant quest available after The Stigmatist returns to the Atheneum. After completing the quest, you can freely switch to it trough the Aspect Apparatus.

### Features

* Move your Shardglobe around the battlefield to surround enemies and allies with auras.
	+ The Shardglobe has Hazard Aura - Enemies in area take **25** damage at the end of the turn.
* Generate Psionic Charges to empower your auras and Bindings.

### Binding Upgrades

▾ View Clairvoyant's Ascensions and Augments ▾

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* Aspect Vestiges

## Star Captain

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> With a Blaster on your arm and Drones by your side, lead your allies and defeat your enemies using the power of cold space technology.
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The Star Captain is a  and teamplay focused aspect.

To get access to Star Captain complete the short unlock quest. You can find it in the “Aspects of Lost Binders” quest tab.

### Features

* On giving a buff to an ally (or self), give them a Sentinel Drone
	+ On their next attack, the sentinel drone will deal additional damage to any hit Enemy depending on your  Physical damage.

The Star Captain is a very versatile class, whose only offset is a low mobility.
Its Bindings deal  Magic damage, its passive Sentinel Drones deal  Physical damage, and it also stacks .
This means that improving any of those 3 Damage types will empower it, without needing to specialize in one Damage type.

### Binding Upgrades

▾ View StarCap's Ascensions and Augments ▾

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* Aspect Vestiges