Campaign Two Arc 1: Come Together

## Campaign Two: The Mighty Nein

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Official artwork of the Mighty Nein by Ari

"The Midnight Chase" (2x03) — The Devil Toad by Anna Landin

"The Gates of Zadash" (2x08) — The Road to Zadash by Galactic Jonah

"Midnight Espionage" (2x12) — Attack on the Zauberspire by BlackSalander

"Fleeting Memories" (2x14) — The Gentleman by Galactic Jonah

"Labenda Awaits" (2x20) — Kiri by NLN4

"Stalker in the Swamp" (2x21) — Calianna by Anna Janiszewska (Rammaru)

"The Hour of Honor" (2x24) — Welcome to Hupperdook! by Alexa/Tyrtato

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Campaign Two: The Mighty Nein episodes

The **first arc of Campaign Two** of *Critical Role* begins a new campaign set twenty-three years after Vox Machina defeated Vecna. The campaign is set on the continent of Wildemount, which is northeast of Tal'Dorei. Seven disparate individuals first meet by chance in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived traveling carnival. Out of necessity, they come together as a group, calling themselves the Mighty Nein and setting off north. In the aftermath of the attack on the Zauber Spire, they find themselves exploring the underbelly of Zadash, gambling their fates with the Gentleman, and riding across the swamps of Berleben before engaging in merriment and mayhem among the folks of Hupperdook, oblivious to their soon-to-be changing fortunes.

## **Arc summary**

On the way to Zadash, the party passed through the town of Alfield while it was under siege by a pack of gnolls. The group helped the Crownsguard repel the assault then tracked the gnolls to a nearby abandoned mine. With the assistance of a mysterious human cleric named Shakäste, they cleared the mine of gnolls and rescued several townspeople from Alfield who had been captured.

Caleb described the new party as "a motley group of assholes". In the city of Zadash, the group encountered various factions: the local Crownsguard, the Righteous Brand, a dissenting group known as the "Knights of Requital", and a local crime boss known as "The Gentleman". After doing a few odd jobs, the party finally decided to ally with the Gentleman, agreeing to do two jobs for him north of the city.

On their way to their first task in the Labenda Swamp, the party encountered a defenseless Kenku girl named "Kiri". They decided to bring her along with them and protect her.
They completed their task (securing a safe house owned by The Gentleman's organization) with the help of a draconic sorcerer named Calianna Mordsson. They also helped Cali accomplish her goal to find and destroy a ritual bowl used for contacting Tiamat. In the tunnels underneath the safe house, the party discovered a mysterious yellow orb. As soon as Fjord touched the orb, he had a vision of his former captain and mentor, Vandran, absorbing the same orb. The rest of the Mighty Nein saw Fjord push the orb into his chest and absorb it. When he came out of the vision, Fjord was unaware of what he had done. Later a yellow eye the same color as the orb appeared in the hilt of Fjord's sword.

On their way to the second task in Shadycreek Run, they passed through the town of Hupperdook and found a new home for Kiri.