Audit Team

**Preceded by:**

None

Chief Financial Officer

“*In the bustling world of sales, time is money. Wasting time is wasting money. That's where he comes in - ensuring every delivery is smooth, and making your day rough. Keep an eye on his pocket watch, which packs a nasty surprise.*”
―*The Cogs Volume 2*, Lullaby Library
The **Audit Team** are a special group of Cogs on the Cashbot corporate ladder, acting as the final boss in the Cashbot Stock Exchange that interferes with the Toons' ability to disable all terminals in the trading floor.

Unlike most Boss Cogs in Cog Facilities, the Audit Team does not comprise of a single Cog, but are made up of four different types of Cogs, each of which has a specialized role depending on their department indicated in their names:

* Audit Accounting Team: The primary offense in the team, these Cogs hide in the backlines and either heal their fellow teammates, or deal long-ranged damage to players.
* Audit Compliance Team: The defensive tank of the team, they prowl and pursue players and prevent them from accessing terminals. They also have an array of close-ranged attacks and have the highest health pool out of all of the Cogs.
* Audit Investigations Team: The "scout" of the team, they rush ahead to set up traps for the players and set up various terrain effects.
* Audit Team Leader: The rarest of the team, they play a primarily disruptive role by either rendering one team member impervious to damage, or by jumbling the active terminals on the map.

All of these Cogs are immune to Lure Gags and cannot be fired.

Also unlike most Boss Cogs, the Audit Team does not need to be defeated before Toons can clear the Cashbot Stock Exchange. The trading floor simply closes 10 turns after the Audit Team is first summoned, and Toons collect rewards based on the number of terminals disabled, with a bonus depending on the number of Audit Team Cogs destroyed.

## Appearance

The Audit Team always appears at the last stage of the Trading Floor for each party of four. Two members of the Audit Team will spawn at random, both of which will always be from different departments, and one of the members will indicate that there are "discrepancies in today's trade cycle that cannot be overlooked".

The NPC Toon in the Cashbot Stock Exchange, Blue Chip, then cautions the player that the Audit Team is here to put a stop to their trading activities, and that Toons will have to take them on directly to prevent their efforts from being thwarted.

## Audit Team Members

### Audit Accounting Team

The Audit Accounting Team is a Cashbot that closely resembles a Bean Counter, identified by a handheld laptop, and a magnifying glass over one eye. They each have **300 HP**.

Their role is primarily offensive in nature, and have various attacks that can directly deal damage to the player over a long range:

 Error Correction
 Market Forecast
 Price Shock
The terminal emits an electric shock in a 1 Sq radius of it, dealing 10-15 damage before jumping to another adjacent terminal.
Does not require Line of Sight.

### Audit Compliance Team

The Audit Compliance Team is a Cashbot that is the same size and build as a Corporate Raider, and is identified by a baton in one hand and a shielded backpack carried on their back. They each have **500 HP**.

Their role is primarily defensive in nature, and they rapidly advance upon and rush players, prioritizing players closer to the terminals. Their backpack also generates a powerful electrified shield in a 3 Sq radius that prevents any players from accessing terminals within the radius, and reduces all damage dealt to them by 30% for the duration. This is unless the player uses a Throw or Squirt Gag against the backpack (by attacking them from the rear), which disables the backpack for 3 Turns.

The Compliance Team also has the following attacks:

 Income Barrier
 Leverage
* If the Compliance Team is on a higher Elevation than the target Toon, it stomps down onto them dealing 15-25 damage.
 Price Shock
 Trading Halt
If they are adjacent to a terminal, bash distance increases by 2 Squares and damage increases by 5-10.

### Audit Investigation Team

The Audit Investigation Team is a Cashbot that is the same size and build as a Spin Doctor, and is identified by two briefcases which they carry. They each have **350 HP**.

Their role is primarily supportive in nature, and they will rush ahead to plant various traps from their briefcases. They are the only member of the Audit Team unable to attack Toons directly, but can drastically alter the battlefield with the following effects:

 Market Entry Trap
 Misery Business
 Slow Market
 Sprocket Maker
- **Lobber Sprocket**: Fires out gears at an arc up to 8 Squares away, dealing (Level + 1) damage. Does not require line of sight.
- **Mail Sprocket**: Fires out spam mail every turn up to 4 Squares away, dealing (Level + 2) damage. Squares that don't have Toons on them instead create an Obstacle with 5 + (5 x Level) HP.
- **Shredder Sprocket**: Fires out shards of paper in a cone 5 Squares wide by 4 Squares long, dealing (Level x 1.5 + 4) damage.
 Weak Portfolio

### Audit Team Leader

The Audit Team Leader is a Cashbot that is the same size and build as a Robber Baron, and is identified by large round glasses and a bowler hat. They each have **400 HP**.

They are the rarest member of the Audit Team, and no more than one will spawn at any given time. Their role is to support the other team members by boosting them greatly or providing various passive effects that make their team far more dangerous, or to disrupt players from completing their objectives.

The Audit Team Leader has the following attacks:

 Diplomatic Immunity
 Market Disruption
 Optimize
 Risk Diversification
The effect lasts for 3 Turns, or until the Audit Team Leader is destroyed.

## Strategy

* Generally, Toons should aim to defeat the Audit Team Leader first, then any members of the Audit Accounting Team.
	+ The Audit Team Leader has some of the most powerful buffs and should be eliminated above all other members.
	+ The Audit Accounting Team has very long ranged attacks, and can pose a threat to Toons even when they are hiding behind cover.
	+ Both Cogs also have the lowest health pools, making them a good source of additional Merits upon completing the Stock Exchange.
* The Audit Investigation Team has a very large movement range of 8 Sq per turn, and will usually rush ahead to plant traps near active terminals. However, as they only carry 2 traps before refilling their briefcases at the nearest elevator, they generally do not pose a threat once the traps are laid down.
	+ Toons may, however, be flanked by an Audit Compliance Team into moving into the path of a trap or beacon.
* Players should keep a safe distance from the Audit Compliance Team as it has a large health pool and is far tougher to take down than the other Cogs, until their shield-generating backpack is disabled.
	+ If however Toons have little choice but to battle the Compliance Team, another Toon should assist to flank the Cog and disable its backpack.
	+ Alternatively, a single Toon may use a Toonyporter or Silly Soda ToonTool to do so.
* If you use a Challenge Ticket before the fight, you're in for a very bad time.