Full Theatre of Blood Guide

Theatre of Blood has a lot of mechanics, therefore this will be a long read. its better to read this guide as you go, not to mention, this will be easier due to items in game.

This guide will have multiple portions

Mechanics Section - to explain how the bosses work, and abilities that you will expect to see during the fight.

Strategy Section - It will be a brief explanation, broken down into the roles.

# How to teleport there?

* Chat command ::tob

* Go to the magic spellbook.
	+ Click the "M" or known as "minigames" teleport.
		- Theater of Blood

# How to create a Party?

* Go to the notice board

* Just simply click "Make party"

* Players will apply to join you team.
* From there you can check their levels, and kc.

* if you're planing on soloing just enter the raid after creating the party.

# Minimum Inventory Requirements

Thammaron's sceptre is recommended due to the fact the sang staff cannot auto cast ice barrage

You need to understand that TOB Scales based off your team size

5 man 100% health (2000)

4 man 87.5% health (1750)

3 man 75% health (1500)

2 man 75% health (1500)

Solo 75% health (1500)

# Team role recommendation

Roles :

5 man - 2 Mager, 2 Melee, 1 Ranger

4 man - 1 Mager, 2 Melee, 1 Ranger

3 man - 1 Mage, 1 Melee, 1 Ranger

Magers - Brings freezes in their rune pouch.

Rangers - Brings vengeance in their rune pouch.

Melee - Brings freezes or vengeance in their rune pouch (5man is veng only)

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# Maiden of Sugadinti

    Team roles for Sugadinti

Team Roles:

2 freezers

Rest dps

Freezers bring ice and Blood Barrage

Dps bring vengeance

Prayers – Magic

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# Maiden of Sugadinti Mechanics

Maiden will aggro whoever is closest to her and attack them with magic.

Maiden throws bloods splats occasionally instead of her magic attack. All you need to do is move a few tiles to avoid this.

The bloods splats can become "Blood Spawns" which will then leave trails of blood behind them.

Standing on these blood pools heals maiden and damages the player’s health and prayer every tick.

At 70% 50% and 30% Maiden will spawn red Nylocas (two per living player)

You want these Nylocas to stack and freeze them.

If the Nylocas reach Maiden, they will heal her for twice their health, increase the chance of blood spawns and increase her max hit by 3 per crab.

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# Freeze Strategy

Prayer Mage and either Rigour if ranging or Piety if melee

Just before 70% 50% and 30%, pre-switch into mage gear + augury and freeze n123(4) and s124.

Blood Barrage the clump until every crab is dead.

 After 30s are killed, blowpipe or scythe maiden to death

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# DPS Strategy:

DPS the boss into 70% 50% and 30%.

 Once the red nylocas spawn, blowpipe the n12 and s1 crabs until they are 100% dead.

 The clump may need assistance in killing towards the end. Assist if necessary, then get back to Maiden.

 After 30s are killed, just dps maiden out.

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# Pestilent Bloat

Pray Range

Team Roles : Everyone DPS

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# Pestilent Bloat Mechanics

The objective is to run around the center piece so that bloat doesnt see you

If bloat sees you, he will send flies toward you

These flies can spread to nearby players, they will do 10-20 damage. This can wipe you out instantly

Bloat walks around the room and starts a timer when a player enters. He can change directions as he moves.

When he wakes up he stomps the ground and deals heavy damage (80 max) to nearby players. Then the process repeats as he begins to move.

At 90% hp, Bloat will make meat to fall.

Shadows appear on the ground to indicate where they will fall.

if you get hit by the meat you will be damaged and stunned.

60% health he can also jog and run.

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# Pray Range

Enter the room when bloat is on the opposite side, praying range at all times.

Always be on the opposite side of bloat when he is moving.

You wanna hug the pillar in the center

Walk when possible and watch for when he turns.

When bloat goes down, attack him with your main-handed weapon

Run around the corner and dodge his stomp, then dodge the shadows.

When he goes down again, attack him and repeat as before until he dies.

Nylocas Vasilias

Team Roles

Team size (3) : 1 mage , 1 melee , 1 range

Team size (4) : 1 mage , 2 melee , 1 range

Team size (5 – most difficult) : 2 mage , 2 melee , 1 range

Mage(s) –  (Ice and Blood Barrage) – Blood + Death + water/souls\* (kodai)

Melee #1 –  (Ice and Blood Barrage) – Blood + Death + water/souls\* (kodai)

Melee #1 –  (Vengeance) – Astrals/Earths/Waters

Range –  (Vengeance) – Astrals/Earths/Waters

# Nylocas Vasilias Mechanics Waves

Colored Nylocas will spawn.

Some will go to the pillars and some will attack players.

Players must kill the nylocas before they destroy the four support pillars and collapse the room

Aggressive crabs will pause when they enter the room and stop players from attacking them for a moment.

Large crabs divide into two smalls

Nylocas explode if there are too many in the room and the wave cap is reached. They can also explode around 30 seconds

If attacked with the wrong attack style, you will not be able to deal damage to that one

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# Nylocas Vasilias Mechanics Boss

The Nylocas King will attack first with melee then will change to either mage or range.

The boss will do two auto attacks and then change attack styles. .

If hitting with the incorrect attack style, the player will take that damage and heal the boss.

The boss can hit through mage and range prayer, but not melee.

# Nylocas Vasilias Wave Strategy

As a team, players should first focus on the small nylocas as they enter the room.

Large nylocas split into two when they are killed, so they should always be focused last.

If an aggressive nylocas appears, it must be killed immediately as it will damage players from the center of the room.

Crabs that are walking around the room and neither attacking players nor pillars should be ignored until they attack something.

Players should be constantly attacking in this room and watching their exp drops.

Meleers can do a 1-way switch into a staff and mage a crab if there are no melee nylos in the room. Magers can do the same switch into melee if there are no .

Meleers should flinch their melee nylos in the later waves to avoid the AoE explosion damage in case the room is capped.

Magers can freeze multiple  to save time and deal more damage. Ice barrage is used primarily for later waves to clear large piles of mage nylos.

# Nylocas Vasilias Boss Strategy

Equip your melee gear and pray melee.

Change your prayers first before attempting to damage the boss.

Remember: The boss does two auto attacks and then switches its attack style, so after its second auto attack you have to change your prayers immediately.

You can get 3-4 blowpipe hits, 2 whip/scythe, or 2 trident before the boss will change colours

# Sotetseg

      Team roles : 3+ dps  (Scythe, or tbow)

Prayers -

Standing in front of boss - Melee

        If you see this big red ball, you wanna stand near each other

# Sotetseg Mechanics

Sotetseg can either melee a player or launch a red orb (mage)

This orb will split into another red orb (mage) and a black orb (range)

Sotetseg can melee a player who is within 1 tile of him.

Sotetseg launches a giant red orb, aka, death ball at players after 10 un-split mage orbs.

This large, floating red orb deals 115 damage to a player if no other player is near them.

players wanna stand on top of each other.

The total damage from this orb becomes 70 when ALL players are within 1 tile of the person targeted by the death orb.

Sotetseg transports players to the other side of the maze when he is at 66.6% and 33.3% health.

# Sotetseg Maze Mechanics

One person is selected for maze.

Tiles on this maze are shown on the normal maze when stepped on.

The person in the shadow realm is dealt damage.

You wanna stand on the THIRD row before you starting running the maze

This will allow everyone time to get ready to out run the tornado of death.

This tornado will follow the red path that is laid out in the shadow realm,

Heavily damaging any players it catches up to

The maze will AoE damage players who step onto that tile that is not red in the shadow realm.

You can leave the maze by exiting through the portal

https://devqhp.github.io/osrs/sotetseg/

This tool is meant for you to practice running through the maze via least amount of clicks

# Sotetseg Boss Strategy

To begin the fight, prepot a super combat potion and pray magic.

Run past the barrier and towards Sotetseg with  on.

Once within his melee distance, always  unless an orb is about to hit you.

Spec him 1x with a  or  and switch to your mainhanded weapon and dps him until 66.6%.

After the first maze, spec him 1x again and dps him to 33.3%. After the second maze, spec him and kill him.

Spread out in an equally-spaced manner to allow for prayer flicking.

When the death ball spawns, death dot in front of Sotetseg as a group.

Step 1 tile back from Sotetseg to avoid his melee attack and pray mage during the death orb.

This will save you from being combo’d out sometimes as you will not take up to 50 damage from his melee attack in addition to his death ball.

When the death ball is finished, return to your tiles and continue to prayer flick, watching for any orbs coming your way.

# The Chosen One

    The player teleported to the shadow realm should stand on the 1st red tile of the maze.

They should never step on a tile that is not red.

This will likely kill your team.

After waiting a couple seconds for your team to get to the first tile, *show them* how to get to the third row.

Once you are at this third row, wait a few seconds or ask your team if they are ready, then proceed to run the maze, until you are finished.

Afterwards, enter the portal and return to the fight.

# The Group

On the surface world, players should follow the red tiles as they appear.

Redemption is a useful prayer in the event that someone stands on the wrong tile.

Players should stand at the third row until the team is ready to proceed, as the fourth row starts the tornado.

# Phase 1

Xarpus will summon green corpses from the ground which heal him for 6hp per tick.

# Phase 2

Xarpus will spit acid at players in orb order.

Acid that Xarpus spits will bounce to two other players and then stop bouncing

Acid on the floor deals damage to players who cross over it.

# Phase 3

Xarpus SCREEEEEECCHH!! at 20-28% health.

Xarpus will face a quadrant (1/4) of the room and stare at that side.

Every 8 ticks he will change the direction he is facing, never facing the same direction twice.

Xarpus will attack any player in the quadrant of the room he is looking at if they attack him, dealing 50 damage + 1/2 the damage they dealt.

# Phase 1

Equip your range weapon.

To avoid healing Xarpus, players should stand on top of the exhumed corpses (the green things)

One player needs to stand on the Corpse to stop it from healing Xarpus

Spread out to cover more space in the room.

# Phase 2

Go to the corners of the room and begin to blowpipe / tbow Xarpus.

Move two tiles whenever he looks at you to avoid getting hit by poison spit.

Moving more than this will cause unnecessary poison on ground.

# Phase 3

When Xarpus screeches, STOP attacking.

Dont step under Xarpus, as he will rapidily damage you

Move to the red tiles and begin to blowpipe or scythe Xarpus when he is not looking at you.

When Xarpus changes directions, or just before, stop attacking.

Its better to stop earlier than risk dying.

Make sure he is not facing you before attacking again.

Max hits per cycle:

Blowpipe = 4 hits

Whip = 2 hits

# Lady Verzik Phase 1 Mechanics

Pray Mage

Those standing behind pillars will be protected, while the pillars take damage.

If you are not standing behind the pillar you will take magic damage.

pillars that reach 0 health will fall and deal damage to any player standing next to them while also stunning you.

This phase you wanna use the Dawnbringer special attack ​​​​​​

if you do not hold the staff, you will wanna be attacking with tbow or scythe

Once you spec drop the dawnbringer so the next person will blow their specs

When Verzik reaches 0 health the pillars will fall

Players should only drop the Dawnbringer behind the pillar.

The maximum number of safe attacks after first going behind the pillar is 2 dawnbringer specs, 2 tbows, or 2 scythe.

# Lady Verzik Phase 1 Strategy

The objective of this phase is to use the Dawnbringer Staff  to take down Verzik’s shield.

This staff is passed between players in orb order.

If players are not hitting Verzik with the dawnbringer, attack with scythe or hide.

When starting party leader equips the dawnbringer, the team should stand on the red tile in front of Verzik and to the left, protecting from magic and spam clicking her.

The party leader should begin the fight by talking to Verzik.

From this point on, players should only drop the Dawnbringer behind the pillar.

Note: Players should be extremely careful never to left-click the Dawnbringer when running back to the pillars.

You are safe to attack twice when leaving the pillar.

The maximum number of *safe*attacks after first going behind the pillar is 2 dawn or whip / scythe

If the pillar is very low health and you think it may go down, stay safe behind it until Verzik claps and then run to the next pillar.

When Verzik reaches 0% health, run towards the middle to avoid fall damage.

The white tiles in the room represent spots that are safe from Verzik’s attack and pillar damage.

# 100% - 35% hp

Pray Range

Verzik will occupy a 5×5 area in the middle of the room (inside the green tiles).

Verzik will bounce any player in melee range

This attack deals up to 40 damage and stuns the player temporarily.

The area underneath Verzik will bounce the player up to 80 damage.

Verzik launches bombs at all players every 4 ticks.

These bombs deal range damage which can be reduced by 1/2 with range pray.

Every 5 auto attacks, a lightning ball will come out. This attack deals light damage (3-7) as it bounces from one player to another.

If the lightning passes through Verzik, the attack is canceled and the lightning ball stops bouncing.

If the lightning does not pass through Verzik and instead continues to bounce to players four times or to a player who is far away from Verzik, it will deal 48-50 damage to the last player and stop bouncing.

Verzik will spawn a number of nylocas in the room. These will be the same big crabs from the Nylocas room

Exploding nylocas – These crabs will target random players and explode, dealing damage depending on the players distance to the crab, as well as the party size (up to 54, 63, 75 in scales). Damage can be avoided by being at least 5 tiles from the crab. These nylocas can also be frozen ().

Purple Nylocas – Verzik will target one random player and spawn a where they are standing,

Note: If left alive, the purple nylocas stops Verzik from spawning more explosive.

Part 2 of phase 2

35%-0% hp

# Pray Mage

When Verzik reaches 35% health or below she will stop attacking players and instead spawn two red crabs.

Verzik will temporarily put up a shield that negates all damage dealt to her and will heal

Red Nylocas – Heals Verzik for its current health after a certain amount of time.

Verzik continues to spawn these nylocas every seven attacks until she is at 0% health.

After 35%, Verzik will no longer spawn exploding crabs

Verzik will use magic attacks now. These attacks can be fully protected against.

Verzik can still use her range attacks sometimes in place of her magic attack.

# Lady Verzik Phase 3 Mechanics

    Blue body = Mage

    Green body = Range

At the beginning of Phase 3, Verzik will choose a random player and focus on them.

This player is the tank.

Verzik will focus on the tank throughout the fight.

If the tank is out of her melee distance for too long, Verzik will re-aggro onto a new player and the tanking role switches to them.

Method 1:

The tank should stay under Verzik until she attacks, then immediately attack her once and run back underneath her. Every time she autos, attack her once and repeat this process.

Method 2:

Stay under Verzik until she attacks, then immediately attack her once.

Watch for hitsplats on players and move under verzik when you see the last hitsplat. Then repeat.

How to Tank:

Verzik has an attack cycle: 4 auto attacks, 1 special attack.

She will attack every 7 ticks with magic (blue body) and range (green body) attacks.

Crabs

These are the same as Phase 2. Simply flinch or freeze them.

# Webs

Verzik will stand in the center of the room and spawns webs where players stand, as well as a few extra webs.

If a player steps on a web, they will stick to the web and be unable to attack or move.

If the player is not freed from the web by a teammate fast enough, the web will damage the player heavily.

If you are not attacking in the middle of the room, immediately run to the outside and begin to walk clockwise, healing yourself or damaging Verzik

# Yellow Ball

Verzik spawns one yellow protection pool per player.

After a few seconds she will launch a yellow orb attack.

If players are not standing on a yellow pool, or if there is more than 1 player on a pool, her attack will deal heavy damage.

Run to and stay on these while healing up to MAX HEALTH in preparation for her next special attack!

Note: Verzik is immune to damage during yellows.

# Green Ball

Verzik launches a slow-moving green ball of death at one player. T

his ball deals damage equal to 75% of the player’s max health when it reaches them (74 damage if you are 99 hp). You should already be at full hp for this.

Simply tank it and avoid other players, as this ball can bounce to them, targeting them instead.

Note: The targeted player receives a chat box message warning them that they are targeted.

# 20%-0% hp

At 20% health, Verzik spawns purple tornadoes.

These tornadoes each target one player and continue to follow them at walking speed until Verzik or the player is dead. If the tornado catches up to a player, it will deal damage equal to 1/2 of the player’s current health.

This damage will also heal Verzik and make her stronger (increased combat stats).

Tornadoes cannot damage any player besides the one it targets.

Verzik will continue to do her [4 auto attacks, 1 special attack] cycle during tornadoes, but will now attack every 5 ticks, causing the cycle to go faster.

Players must constantly move during this part of Phase 3. Sip a .

and  /  spec Verzik as much as you can.

Continue to manage Verzik’s regular auto attacks, special attacks, and avoiding getting caught by your purple AT ALL COSTS as you damage Verzik.

During yellows, players may choose to tank the yellow rather than risk getting caught by their purple. To do this, brew to full and continue to avoid your purple!

Note: Do NOT start purples just before yellows. Always wait for yellows to finish, then bring her below 20%.