recursal/Fanatic-Fandom huggingface dataset:
Windurst Mission 5-2

### Walkthrough

* After accepting this mission, return to the Star Sibyl's chamber in Heaven's Tower for a cutscene.
* Form a full level 55+ party and travel to Xarcabard and on to Castle Zvahl Baileys .
* Upon zoning into Castle Zvahl Baileys , go straight until you encounter the first intersection and make a left. Go down a small flight of stairs and then turn right and follow the left wall and you will enter the Orc section of the castle.
* Go through the area to the west again and eventually you will zone into Castle Zvahl Keep.
* Once you enter Castle Zvahl Keep, you will have to open several gates, very often in front of mobs that detect on sight.
* You will encounter a series of teleport devices. These devices will cancel the Invisible effect after they are used. Once you use the last device, run to the west exit of the map where you will find a zoneline to the Throne Room.
* When ready, gather in front of the door. When you enter, a cutscene will happen and the fight begins. Cast the prefight buffs before getting closer.
* The Shadow Lord has 2 forms. In the first form he will spam the Invincible move once he is at 50% health. Invincible does not protect him from magic.

* Once Shadow Lord starts spamming Invincible, mages need to nuke repeatedly and rest when melee are able to deal damage again.

* After the first form is defeated, a cutscene will appear. The second form will show up after the cutscene and does not wait for you to rest.
* This form of Shadow Lord will do nothing but a AOE attack but only has 4000 HP and should die quickly.

* Melees should use their 2 hour abilities and Icarus Wing if possible to have TP for their best weaponskill. Mages should cast their Curaga spells.

* After this form is defeated, another cutscene occurs. Once the cutscene ends, you will be transported back to the enterance of Castle Zvahl Baileys.
* Report back to Star Sibyl for another cutscene.

### Game Description

Mission Orders
As written in the stars and interpreted by the Star Sibyl, you are to destined to journey to Castle Zvahl, which towers over Xarcabard, the end of the known lands. There, you are to witness what fate has in store for our world.
Summoner

By making pacts with the the legendary Avatars, these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel. Available after completing the quest I Can Hear a Rainbow.

## Summons List

Each Avatar/Elemental Spirit has an inital MP cost as well as a perpetual MP cost that is based on the SMN's level. Avatar/ES has the cost for each summons.
Making the Grade

## Walkthrough

* Talk to Fuepepe who tells you that the students' answer sheets from their recent written exam have been stolen and that The School of Magic urgently requests that you track down the answer sheets and return them.
* Talk to Tauwawa, in the same room as Fuepepe, who mentions an advanced student, Chomoro-Kyotoro was waiting to meet Ms. Fuepepe but disappeared so doesn't know if the student met with the teacher.
* Chomoro-Kyotoro can be found on top of the Aurastery in class.
* Obtain the Test Answers, which are dropped by Wendigos inside Inner Horutoto Ruins behind the Three Mage Door.
* Return the Test Answers to Fuepepe who tells you to take them to the principal, Koru-Moru, in Windurst Walls. He then tells you to return to Fuepepe and also gives you a key-item for Chomoro-Kyotoro.
* Speak with Fuepepe to receive your reward.

## Game Description

**Client**: Fuepepe (Aurastery, Windurst Waters)

**Summary**:

The students' answer sheets from their recent exam have been stolen. The School of Magic urgently requests that you track down the answer sheets and return them.
The Missing Piece

File:Altepa-desert-east-2.JPG
 File:Quicksand-caves-1a.jpg
 File:Quicksand-caves-2a.jpg
## Walkthrough

* Talk to Alfesar. He needs your help in finding an Ancient Tablet Fragment in the Quicksand Caves.
* The fragment spawns at one of five randomly chosen locations in the Quicksand Caves.
	+ Spawnpoints on Map 1: H-6, H-10, E-9
	+ Spawnpoints on Map 2: D-9, L-11
* To get to the ??? at H-6 (Point 1 on the map), enter the Quicksand Caves from the Eastern Altepa Desert at J-7 (Entrance #1 on the Map).
	+ You will zone in L-4 on Map 1.
	+ When you fall down at I-7, be sure you are on the right (west) wall.
	+ There will be a beetle at the spawn point. If the ??? is not there, head out of the caves at D-5. You will exit at H-8 in the Eastern Altepa Desert (Entrance #2 on the Map).
* To reach the other four points, again enter the Quicksand Caves from J-7 in the Eastern Altepa Desert.
	+ This time drop down at J-7, on the left (east) wall.
	+ On Map 1 you can check points 2 (E-9) and 3 (H-10).
	+ If not at either point, drop down at F-10. As you drop down, be sure you are on the east wall. Take Tunnel A.
	+ Points 4 (D-9) and 5 (L-11) are on Map 2.
* When you find the ???, check it and you will receive the Key Item: Ancient Tablet Fragment.
* Return to Alfesar. He will give you the Key Item: Tablet of Ancient Magic and the Key Item: Letter From Alfesar.
* Take both items to Charlaimagnat at the cathedral in Northern San d'Oria (second floor, top of the stairs).
* He asks for you to come back another day because he needs to decipher the tablet. After waiting til after 00:01 Japanese time, or 10:00 EST, return to Charlaimagnat for your reward.

## Game Description

**Client:** Alfesar (Near the oasis, Rabao)

**Summary:**

The friar Alfesar has asked you to find the remaining part of a stone tablet that was found in the Quicksand Caves that lie beneath the Altepa Desert.
San d'Oria Mission 8-1

File:Quicksand-caves-2.jpg
### Walkthrough

* After accepting this mission go talk to Halver. After a cutscene, keep talking to Halver until he tells you to head to Quicksand Caves to get a key item.
* Now get an alliance of level 65+. Anyone under level 70 will need sneak.
* Take the G-9 enterance to Quicksand Caves in Eastern Altepa Desert and head west until you can no longer head west. At this point, you will make a left turn and head south. Drop down the hole at the end of the room. Once you land, hug the left wall and you will find yourself at the Fountain of Kings.
* Clear the room and the connecting hallway of sabotenders and antica.
* Once ready, have someone sneak up and inspect the fountain, which will spawn 2 kraken type NMs, Honor and Valor.
* Kraken-type mobs will not link, thus the person that inspects the fountain must be sneaked.
* Have a ranged weapon user pull one of the kraken. Only one needs to be defeated.
* Once defeated, wait until the other has despawned and then everyone must inspect the fountain for a key item.
* Return to Halver to finish this mission.

### Game Description

Mission Orders
Princess Claidie will soon celebrate her coming-of-age, and the court in d'Oraguille needs help with the ceremonies. Speak to Monarlais Halver and offer your assistance.
It's Not Your Vault

**Next Quest:** |   None

 File:NinjaMap.JPG
* You will now be in a room with a boarded floor. Check (examine) the iron box (E) in the room to receive the Sealed Iron Box (key item).
* Return to Norg (or just die) and talk to Keal. He will give you Tonko: Ichi

**Notes:**

Every mob in this area senses by sound, so Silent Oils (or Sneak) are a must. Invisibility and deodorize are not necessary.
It wouldn't be a bad idea to do the quest The Sahagin's Stash at the same time you do this quest.----
With fame 4 I just got the quest for Utsusemi: Ichi but still have not been able to get this quest. The fame 3 requirement seems to be inaccurate. --Chacharu 00:29, 17 Feb 2006 (PST)
### Game Description

**Client:** Keal (Norg)

**Summary:**

Bring back a sealed iron box from the Sahagin-infested Norg vault.

## Acknowledgements

Walkthrough courtesy of Violence Jack at www.zebraflood.com
Crafting Skill-Ups

## Overview

Gaining skill in any craft, is influenced by a number factors. Proven influences are things such as day of the week in relation to the crystal being used, moon phase, and skill level gap. Many people believe that having synth support can help or hinder the gaining of skill.

The last controversial influence would be the direction one is facing while crafting. Prior to reaching the cap for a certain recipe, this definitely can have an effect. The effect of this does seem to lessen after a recipe has reached its cap.
Early Bird Catches the Wyrm

**Zone:** Balga's Dais
**Restrictions:**
        **Level:** None
        **Members:** 18
        **Time:** 30 minutes
**Orb:** Themis Orb (99 Kindred's Seals)

## Tips

* He has all the normal Dragon specials including:

* Draw-In
* Flameblast

* During the fight he will occasionally take flight. He is impossible to hit with melee attacks at this time.
Bastok Mission 1-2

File:Dangruf wadi.png
* Look for Cid in Cid's Lab. Cid will give you Color Tester that you need to use to test the waters of Dangruf Wadi.
* Visit the Dangruf Wadi area, located in the southwestern corner of South Gustaberg.
* Head to the geyser located at (I-8) in the area, and check your color tester to see if it turned red.
* When it turns red, return back to Cid.

### Game Description

Mission Orders
Assist Chief Engineer Cid in conducting an analysis of the gaseous emissions in the Dangruf Wadi. Meet with Cid for a more detailed explanation.
Avatar Unlock Quests

## Obtaining your Avatars

Congrats Summoners on reaching level 20! You can now complete the following quests to obtain your avatars. Good luck!

\*Note\* During the "vanilla" phase of Atavism to keep with accuracy, Summoners will only have access to Carbuncle. The other Avatar quests will open up during the Rise of Zilart phase once The Shadow Lord has been defeated.
Selbina

Connecting Areas | Quests/Missions | NPCs

Selbina was once a prosperous town that acted as a strategic port for the navy of Mindartia and a waypoint for travelers. But with the resurgence in the popularity of air travel, the town is slowly returning its focus to the local industry of fishing and stock farming.
Connecting Areas
Valkurm Dunes
Windurst Mission 1-1

File:Innerhorutotoruins1.jpg
### Walkthrough

* After accepting the mission, go to the *Orastery* in Port Windurst and talk to Hakkuru-Rinkuru (E-7).
* Head to East Sarutabaruta and go to the entrance to the Inner Horutoto Ruins at J-7.
* Before entering, talk to Sama Gohjima, who is standing before the entrance.
* Upon entering the Ruins, you will be in the *Lily Tower*. Go down the stairs until you come to the main room.
* Circle around the room and look for the crack in the center of the south wall at H-9 (if you see dirt instead of brick floors, you've taken the wrong cracked wall opening).
* Enter and go left. Click on the door at I-9 to watch another cut scene with the Minister.
* Next, search the four different Magical Gizmos until you find the cracked one (random for each party member). Take the key item you recieve back to Hakkuru-Rinkuru in the *Orastery* to complete the mission.

### Game Description

Mission Orders
The minister of the Orastery in conducting an experiment in the eastern magic tower of the Horutoto Ruins, located in East Sarutabaruta. Inquire at the Orastery first, then go asist him.
Tom Tit Tat

**Family:** Mandragora
**Crystal:** **Earth**
**Weak to:** **Fire**, **Wind**, **Lightning**, **Dark**, and **Ice**
**Notorious Monster**

 West Sarutabaruta
* Fruit Punches
* Saruta Cotton
* Two-Leaf Mandragora Bud
 **A** = Aggressive; **L** = Links; **S** = Detects by Sight; **H** = Detects by Sound; **HP** = Detects Low HP; **M** = Detects Magic; **R** = Detects Resting; **Sc** = Follows by Scent; **T** = True-sight

**Notes:**

* Located around H-6 to I-7
* Lottery spawn from the Tiny Mandragoras
* Around 500 HP
* Killable by 1 level 15 player
AtavismXI Wiki

**Welcome to the AtavismXI Wiki!**
We are a progression server that starts with vanilla content and a level 50 cap. Upon the Shadow Lords defeat ROZ zones, missions, jobs, etc will be unlocked for the entire server. COP missions, zones, etc will be unlocked for the entire server after one group gains access to Sky.

The information provided in this Wiki should be accurate to our server however if you were to find a mistake, feel free to adjust it or contact me (ZurmaFFXI or on Discord (Wobbles)) and let me know the error. Make sure you verify that the change is 100% accurate to Atavism.

Since this is a Progression server and will be ultimately a CoP server once all the previous goals are reached the information in this Wiki goes up to Feb 20, 2006 and no further.

### **Crafts**

Alchemy - Bonecraft - Clothcraft - Cooking - Fishing - Goldsmithing - Leathercraft - Smithing - Woodworking

### **Jobs**

Black Mage - Monk - Red Mage - Thief - Warrior - White Mage

Bard - Beastmaster - Dark Knight - Dragoon - Ninja - Paladin - Ranger - Samurai - Summoner

### **Important Quests**

Advanced Job Unlock - Artifact Armor/Weapon - Avatar Unlock - Maps - Spells - Subjob Unlock - Weaponskill

### **Missions**

Bastok - San d'Oria - Windurst - Rise of the Zilart - Chains of Promathia

### **End Game Activity**

Dynamis - HNMs - Limbus - Relic Armor - Relic Weapon - Sea - Sky
San d'Oria Mission 1-3

File:Ghelsha-outpost-1.jpg
### Walkthrough

* The guard sends you to talk to a priest in the cathedral in Northern San d'Oria. The priest is at the altar of the church. The orcs have captured some children and are holding them in Ghelsba Outpost.
* Go to (G-9) (the large hut). At the door select "Save the Children". You will then be presented with "Force it Open" or "Give Up".
* Choose "Force it Open". This triggers a BCNM fight with 3 orcs:

* Fodderchief Vokdek (Warrior)
* Strongarm Zodvad (Ranger)
* Sureshot Snatgat (Ranger)

* Defeat the orcs and you will get a key which you can use to open the door and release the children.
* Go to the guard for a cutscene, then back to the priest for another cutscene.

### Game Description

Mission Orders
Rescue the children held captive in the Orcish camp in Ghelsba Outpost.
Secret of the Damp Scroll

**Next Quest:** |   None

* First you need to acquire a Damp Scroll (key item). This may be acquired one of two ways:
	+ Fishing it up in the Sea Serpent Grotto; or
	+ Buying it at the Auction House under Other -> Miscellaneous
* Then talk to Shivivi. She will tell you that the scroll is some "new fangled Ninjutsu" they made, but it needs to be dipped in the spring at Horlais Peak to be readable.
* Head to Yughott Grotto and take the exit at J-9 to Horlais Peak. Trade te scroll to the ??? in the middle of the spring for your reward of a scroll of Jubaku: Ichi.

### Game Description

**Client:** Shivivi (Norg)

**Summary:**

Shivivi tells you to go to Horlais Peak to clear up a scroll and make it more readable.
Chains of Promathia Missions

**\*Note\* These missions will not be accessible until a party has unlocked Sky access.**

These missions are unlocked upon installation of the Chains of Promathia expansion pack.

1. **Ancient Flames Beckons**
	1. The Rites of Life
	2. Below the Arks
	3. The Mothercrystals
2. **The Isle of Forgotten Saints**
	1. An Invitation West
	2. The Lost City
	3. Distant Beliefs
	4. An Eternal Melody
	5. Ancient Vows
3. **A Transient Dream**
	1. Call of the Wyrmking
	2. Vessel Without a Captain
	3. Road Forks
	4. Tending Aged Wounds
	5. Darkness Named
4. **The Cradles of Children Lost**
	1. Sheltering Doubt
	2. The Savage
	3. The Secrets of Worship
	4. Slanderous Utterings
5. **The Return Home**
	1. The Return Home
	2. Enduring Tumult of War: Promyvion Vahzl
	3. Three Forks
6. **Echoes of Time**
	1. For Whom the Verse is Sung
	2. A Place to Return
	3. More Questions than Answers
	4. One to be Feared
7. **In the Light of the Crystal**
	1. Chains and Bonds
	2. Flames in the Darkness
	3. Fire in the Eyes of Men
	4. Calm Before the Storm
	5. The Warrior's Path
8. **Emptiness Bleeds**
	1. Garden of Antiquity
	2. A Fate Decided
	3. When Angels Fall
	4. Dawn
San d'Oria Mission 9-2

### Walkthrough

* After accepting the mission, zone into Northern San d'Oria for a long cutscene. At the end of the cutscene, zone into the castle for another cutscene. After this cutscene, talk to the King. You will be given orders to head to Qu'Bia Arena.
* Now gather a full party of level 70.

* It is recomended that one of the party members must be a BLM that has Sleepga II. Mages should have Yaguado drinks and Melees should carry Icarus Wing, regen drinks, and H-Potions. Everyone should carry a poison potion.

* Enter Fei'Yin, watch a cutscene, and proceed to Qu'Bia Arena. Once the party is ready, enter the uncapped BCNM.
* Upon entering the BCNM, an event will begin. Once you appear in the battlefield, cast your prefight buffs.
* Part 1 of this BCNM will consist of 1 Warmachine, 1 RNG orc, and 13 other orcs. Have your tank round up all the orcs for the BLM to Elemental Seal + Sleepga II. The order should go Warmachine > RNG > remaining orcs. It does not matter on which orc you do next after the RNG is dead. They are easy prey. Keep a weak one alive and slept and rest to full. Killing the final orc will trigger an event.
* For Part 2, Prince Trion will join you. Mages must keep him alive, as if he falls, your party will be ejected from the battlefield. Prince Trion will not wait, so follow him. This part of the BCNM will consist of 3 Orcs:

* Warlord Rojgnoj (PLD)
* Rojgnoj's Left Hand (BLM)
* Rojgnoj's Right Hand (DRK)

* The desired order should be BLM - PLD - DRK. However, Trion will randomly attack one of them. The tank should engage the PLD (as he will simply resist sleep), while the rest of the melee defeat Rojgnoj's Left Hand as fast as they can (using Icarus Wings and their 2hr abilities if necessary) because he will simply use aga spells. The orc that is not being attacked should be slept. The RDM should keep Trion alive. Once all three orcs are dead, another event will occur.
* Return to the castle for an cutscene and then go to the door in King Ranperre's Tomb (same door you went to in Mission 6-2) for another cutscene.
* Report back to the castle for your reward.

### Game Description

Mission Orders
The Rites of Succession will be held at the cathedral in Northern San d'Oria. You are to report there for guard duty.
Bastok Mission 3-1

* While you were away the Iron Musketeers entered both mines to start up production but the beastmen initiated an unprovoked attack. Mining production had begun to slowly start up again but going had been slow since the workers have encountered strange chambers filled with worthless rocks. After this chambers were cleared, apparently the insane beastmen threw themselves on the waiting swords of the Iron Musketeers with no regard for their lives. The outraged Minister has ordered all chambers cleared at once and all beastmen slaughtered.
* The fanatic beastmen, however, have taken a toll on the guards and your are instructed to help the Iron Musketeers give Bastok more "living space". As a loyal citizen of Bastok you are ordered to head to the main Quadav stronghold in Beadeaux.
* Travel to Beadeaux and kill 20 Copper Quadav vermin *total* (not per member).
* Talk to the gate guard and Iron Eater to finish the mission.

### Game Description

Mission Orders
You are to join a surprise attack on the Quadav stronghold in Beadeaux. See Iron Eater in the President's Office for details.
Bastok Mission 2-2

File:Dangruf wadi.png
* Kill lizards there until they drop a lizard egg, or simply buy one from the auction house.
* Trade the egg to Senator Aloise outside the President's office in the Metalworks.

### Game Description

Mission Orders
Procure a lizard egg from monsters in the Dangruf Wadi. Deliver the egg to Senator Alois in the President's Office.
San d'Oria Mission 2-2

* As soon as you zone into Davoi, you will encounter a solider named Zantaviat who is hiding next to a tree. After talking to him, go south and you will find a huge lake.
* At the south end of the lake, a ! will appear. Inspecting the ! will give you the missing page.
* Return to Zantaviat who will then give you the report.
* Report to your gate guard for the reward.
* This mission is skippable.

### Game Description

Mission Orders
Retrieve the latest scouting report from the Temple Knight scout somewhere in Davoi.
Fungus Beetle

**Family:** Beetle
**Crystal:** **Earth**
**Weak to:** **Ice**, **Light**
**Notorious Monster**

 West Ronfaure
* Insect Wing
 **A** = Aggressive; **L** = Links; **S** = Detects by Sight; **H** = Detects by Sound; **HP** = Detects Low HP; **M** = Detects Magic; **R** = Detects Resting; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-sound

**Notes:**

* Lottery spawns from the Scarab Beetles from G-9 to I-9, approximately every 15-30 minutes.
* Clipeus drops 100% of the time.
Windurst Mission 1-3

* Go up to the roof of the *Rhinostery* and talk to Leepe-Hoppe (J-9). He will give you food and water offerings and instruct you to take them to Giddeus.
* Go to Giddeus through West Sarutabaruta at F-8.

#### Giddeus

 File:Giddeus.jpg
* Once in Giddeus, take all left-hand turns. You will eventually end up at H-7, where you will see a Yagudo NPC named Laa Mozi standing at the mouth of a cave entrance. Talk with him and he will take your food offering.
* Return to the entrance of the zone. This time, take all right-hand turns until you get to G-7. (You will have to cross a stream at one point.)
* You will soon see Ghoo Pakya standing at the mouth of a cave entrance. Talk to him and he will take your water offering.

#### Rhinostery

* Return to the *Rhinostery* in Windurst Waters and speak with Leepe-Hoppe again. Afterwards, report back to the Windurst Gate Guard to complete the mission. Some users have been able to finish the mission immediately by talking to Leepe-Hoppe; others have encountered the same dialogue they received before leaving for Giddeus, only to return the next day (after the JP Midnight server reset), speak to Leepe-Hoppe, and find themselves able to at last finish the mission. It is unclear what causes this issue.

### Notes

* A level 12 job can complete this mission with no aggro. A level 10 job will get some aggro, but all of the beasts will check Easy Prey.

### Game Description

Mission Orders
Recieve two bags of food offerings from the Rhinostery, and deliver one bag to each of the Yagudo who stand by the altars of offerings in Giddeus. Don't forget to report back to the Rhinostery after completing the mission.
Lore Log: Split Lips

The party investigates the increased number of injured Jay Town community members by following a particularly rough looking individual to a warehouse. Inside they find a Combat Club where the town folk let off steam by beating each other up. After their fights, the party is approached by a beautiful woman named Dahlia, who offers them the opportunity to participate in a more challenging competition at the Rusty Rabbit. Only visible to those who have a Rusty Rabbit business card, inside they are teleported to arenas to fight against powerful enemies.
Windurst Missions

## Windurst Missions

These missions originate in Windurst

(R) Indicates repeatable Mission

1. 1. The Horutoto Ruins Experiment
	2. The Heart of the Matter
	3. The Price of Peace
2. 1. Lost for Words
	2. A Testing Time (R)
	3. The Three Kingdoms
3. 1. To Each His Own Right
	2. Written in the Stars (R)
	3. A New Journey
4. 1. Magicite
5. 1. The Final Seal
	2. The Shadow Awaits
6. 1. Full Moon Fountain
	2. Saintly Invitation
7. 1. The Sixth Ministry
	2. Awakening of the Gods
8. 1. Vain
	2. The Jester who'd be King
9. 1. Doll of the Dead
	2. Moon Reading

	From FFXIclopedia, a Wikia wiki.
Windurst Mission 7-1

### Walkthrough

* The gate guard will tell you that you have a new mission to investigate a spot in Toraimarai Canal and mentions that the mission comes from Tosuka-Porika in the Opistery.
* Head to the Opistery to discover that there's an entirely different mission and that the gate guard isn't "in the loop".
* Speak to Tosuka-Porika for this information and a cutscene, where he explains that there is a hidden room inside Toraimarai Canal, and he needs you to go there and meddle about for him. He will give you the Optistery Ring (key item) to open the door to the hidden room.
* Go to G-8 on the second map. There are two entrances to the second map; you need to enter via the one around J-9 so that you can get to the upper level.
* At G-8, you're in a large room with random bats and the mobs that you must kill to gain access to the secret room. For access, kill the four NM Hinge Oils in the room. They do not link.

* Recomended that you have 10-12 level 60+ members to battle the Hinge Oils.

* Once all four slimes are dead, you can enter the Marble Door, which is on the far side of the room, up a staircase.
* Examine the "Tome of Magic" - there are several of these; the one that gives you the cutscene is the stack of books on the floor along the left wall, next to the chair with a skull in it.
* After the cutscene, head back to the Opistery and speak with Tosuka-Porika to finish the mission and obtain key item Blank Book of the Gods.

### Game Description

Mission Orders
At the request of the Optistery, you are to find former minister Karaha-Baruha's laboratory in Toraimarai Canal, and delve deeper into the mystery of the Book of the Gods.
Acting in Good Faith

File:Gantineux.jpg
 File:Eldieme-necropolis-2.jpg

* Gantineux (E-10) *Hostelry Room #1* Windurst Waters

### Walkthrough

* Gantineux will give you key item: Spirit incense and ask you to travel to Eldieme Necropolis.
* Head to Eldieme Necropolis and look for a brazier with a flame that wavers from time to time.
* Inside Eldieme Necropolis there is a ??? that spawns in one of four locations. The map to the right displays the location of each. Once someone lights the spirit incense, the ??? will spawn in a new location. One of the spawn locations is accessable only through Beaucedine Glacier.
* After touching the ???, you will get the message "*The spirit incence emits a putrid oder and burns up. Your attempt this time has failed.*"
* Go back to Gantineux.
Petrifying Pair

**Zone:** Ghelsba Outpost
**Restrictions:**
          **Level:** 30
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Mobs

 Kilioa x 1
 Kalamainu x 1

## Notes

* All have the Lizard special attacks.
* Bind doesn't stick to them too well. Maybe use Gravity as an alternative.
* You may want to use Blinding Potions so that Petrify won't affect you.
* A popular job to bring for this is Summoner - use Astral Flow with Shiva's Diamond Dust. Make sure to bring MP restoring potions to recover the lost MP quickly. Other jobs work well too.

Thanks go to ffxi.Somepage.com for this info.
Treasure and Tribulations

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 50
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Comet Orb (50 Beastmen's Seals)

## Mobs

 Large Box x 1
 Medium Box x 1
 Small Box x 1

## Working Job Combinations

This section is not meant to discourage people from trying different combinations, but to illustrate combinations that have been tried and tested. Please feel free to try this BCNM with any combination you think might work, and above all, have fun!

### Russian Roulette

This strategy can be done by anyone, any job, any level, provided you can get to Balga's Dais alive.

***Strategy***:

* When you enter the fight, there are three boxes, they are non-aggressive.
* Choose one, engage it; If it is the correct one, you win, no fight.
* If it is the incorrect one, the other boxes disappear, and this one turns into a Mimic. I do not believe anyone has successfully soloed one at level 50 or below, so if this happens it means certain death.
* It is rumored that if you an angle your camera to look inside the boxes, one of them is a different shade of pink than the others... that one contains the treasure.

***Strategy Pros***:

* Soloable by anyone with 50 Beastmen's Seals that can get to Balga's Dais alive.
* 33% chance of winning without a fight.

***Strategy Cons***:

* 66% chance you die.
Windurst Mission 7-2

### Walkthrough

* The gate guard will tell you to cruise over to the Rhinostery for your next mission.
* At the Rhinostery, speak first to Leepe-Hoppe, who is on the roof and tells you the minister has run off and to see Kerutoto for more information.
* Downstairs you'll find Kerutoto, who tells you to go to the Temple of Uggalepih and recover the minister.
* Head to Kazham and speak to Jakoh Wahcondalo, who will give you the key item Sacrificial Chamber Key and then to Romaa Mihgo, who will talk about Gilgamesh being silly for sending you to the Temple of Uggalepih. She will give you nothing.

* If you do not speak to both of these NPCs, you will not be able to get a cutscene and complete the mission.

* Head to the Temple of Uggalepih.

* There are two ways to enter: one, the longer but less dangerous way, is through the main Temple entrance. The second is much shorter but much more dangerous, through the Den of Rancor entrance at J-7 in Yhoator Jungle (next to Bloodlet Spring).

* Enter the Temple, buff up, head down the stairs where you will come to an intersection. Go through the "Granite Door" on the left and follow the hallway as it zigzags around and zone back out into Yhoator Jungle.
* Once inYhoator Jungle, go down the hallway until you come to a somewhat open area, with stairs leading down (do not take the stairs). Turn to your right and hug the wall, you will find another hallway and zone back into F-7 of the Temple of Uggalepih. Get to the Granite Door at J-9. Beyond this door is your NM.
* The NM is Bonze Mayberry, a level 66 Tonberry NM. In the room with him are two or three Tonberry critters and a Hover Pot (magic pot) that you'll probably want to attempt to clear; this will be difficult to do without getting agro from the NM, however, so be prepared for a crazy first fight.
* When you get to the Bonze Mayberry, be prepared for his special attack "Everyone's Rancor", which will more than likely one-hit kill whomever it is aimed at, doing 2000-5000 damage. Kill it quickly and you will avoid this attack.
* The NM drops two Cursed Keys per fight. Every Windurstian on the mission must have one.
* Once everyone has their keys, find the Granite Door at J-6 on the same map and trade the Cursed Key to the door and get a cutscene with Rokususu.

* Suggested party for this NM is 12 people of level 60+.
* If you did not speak to both NPCs in Kazham, you will not get the cutscene, and your key will be lost.

* After the cutscene, obtain key item Book of the Gods and return to Leepe-Hoppe for a final cutscene.

### Game Description

Mission Orders
Rhinostery minister Rukususu has traveled to Elshimo to investigate the facts concerning Iru-Kuiru, a researcher from thirty years past. The Rhinostery has asked you to bring Minister Rukususu back for her own safety.
San d'Oria Mission 9-1

* After the cutscene with the king, purchase several silent oils and prism powders and start gathering the first two key items. The key items must be obtained in order.
* Key item #1 is located at H-8 in Valley of Sorrows.

* You must take the enterance from Cape Terrigan that is guarded by Cockatrices and Manticores. After zoning, you must use Silent Oils for raptors and Prism Powders for Perytons and Manticores. Be aware that on the way over you may see a turtle HNM. This HNM has True Sound ability, so pray that it is not up.
* The ??? is located along a wall right before you take a one-way drop at H-8. Wait for the manticores and perytons to look away from the ??? before dropping invisible to check the ???.
* Once ??? is inspected, an event will take part and you will receive a key item.

* Key item #2 is located at H-7 in Xarcabard.

* The ??? is located in the upper level among some trees.

* Once both key items have been obtained, return to Jeuno and get a full alliance of level 65+.
* Anyone under level 70 should bring silent oils (level 65 will get aggro from Tomb Wolf), level 70+ will not get aggro. (New update has buffed the mobs in basement to the point they are still borderline aggro, so everyone will need sneak before falling down that hole.)
* Take the southern Eldime Necropolis enterance from Batallia Downs. Head to the southern room of Eldime and drop down the center hole at G-9. Once you land head east and you will be on a new map. Just head south, taking a right turn at the first intersection and a left at the second intersection.
* After you zone into Batallia Island, take a right turn towards the stone monument. If Ahtu is out, defeat him first.
* Once everyone is ready, inspect the ??? that is located on a cliff. This will spawn 2 Greater Bird type NM:

* Suparna: BRD/WAR type NM; Special Attacks: Horde Lullaby, Mighty Strikes
* Suparna Fledgling: WHM type NM; Special Attacks: Benediction.

* Have a RDM put Gravity on Suparna and take it for a walk on the island, as the greater birds will not sleep (both birds will not resist the other debuffs, however, but they will not last long). Everyone else needs to concentrate on the Fledgling. Both birds will use the 2hr abilities of their jobs. Suparna, although it hits around 200 to a non-tank, must be kited due to Horde Lullaby threat.
* Once Suparna Fledgling dies, Suparna will follow quickly.
* Once both birds are defeated, everyone will need to inspect the ???.
* A cutscene will occur and you will receive your final key item.
* Report back to the King to end the mission.

### Game Description

Mission Orders
Darkness looms over San d'Oria. Report to the Audience Chamber in Chateau d'Oraguille for further details.
Under Observation

**Zone:** Horlais Peak
**Restrictions:**
          **Level:** 40
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Star Orb (40 Beastmen's Seals)

## Mobs

 Sobbing Eyes x 1
 Compound Eyes x 2

## Treasure

Tourney Patas

 Gold Beastcoin
 Himmel Stock
 Mutilator
 Raifu
 Scroll of Phalanx

## Notes

* All have the Hecteyes special attacks.

* Sobbing Eyes casts Firaga and **Bindga**.

* Compound Eyes casts Fire II and Drain.

* All are susceptible to Bind and Gravity.

Thanks go to ffxi.Somepage.com for this info.
Wild Wild Whiskers

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 60
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Treasure

* Gleeman's Belt
* Mea Ring
* Yhoat Ring
* Penitent's Rope
* Walkure Mask
* Adaman Ore
* Hermes Quencher
* High Quality Coeurl Hide
* Zircon
* Painite
* Mythril Ingot
* Darksteel Ingot
* Hi-Reraiser
* Steel Ingot
* Vile Elixir +1
* Icarus Wing
* Sunstone

## Notes

* Macan Gadangan can use all Coeurl special attacks, Thunder II, Thundaga, Thundaga II and Burst.

Thanks go to ffxi.Somepage.com for this info.
Bastok Mission 8-2

### Walkthrough

* Talk to Iron Eater at the President's Office and then Drake Fang in Zeruhn Mines who gives you more information.
* Very close to the Western Altepa Desert entrance to Kuftal Tunnel, there is a ???. Target it to get a piece of wood.
* Next examine the ??? in the left corner on the top ledge. The dialogue should end with it saying the piece of wood fell down.
* Sneak the person who will pop the mobs. That person will then pop the 3 NM ghosts by touching the ???:
Dervo's Ghost
Gizerl's Ghost
Gordov's Ghost
* Pull Gordov's Ghost only and kill.
* Wait for the two smaller ghosts to despawn and then have everyone check the ??? for a cutscene.
* Talk to Drake Fang again for a long cutscene and to complete the mission.

### Game Description

Mission Orders
You are to investigate the Kuftal Tunnel which connects Zepwell Island with Cape Teriggan. Zerhun Mines guard Drake Fang will provide you with further details.
Altana's Sorrow

**Next Quest:** |   None

 File:Virnage.jpg
 File:Garlaige-citadel-1.jpg
### Walkthrough

* Virnage will tell you that the statue of the Goddess in the Metalworks is a replacement and the paint is peeling off.
* Head to Garlaige Citadel to find the batch of paint left behind from the Great War.
* Search for a ??? on the first floor inside a room at H-8 to get (key item): Bucket of Divine Paint.
* Go back to Virnage and he will give you key item: Letter from Virnage.
* Bring the letter to Eperdur (M-7) in the Cathedral in Northern San d'Oria for your reward.

### Game Description

**Client:** Virnage (Bat's Lair Inn, Bastok Mines)

**Summary:**

Virnage needs a bucket of divine paint to restore the statue of Altana to Her former glory. He advised you to look for it in a citadel on the Sauromugue Champaign.
Bastok Mission 3-2

### Walkthrough

* It is recommended to finish the quest A Foreman's Best Friend to obtain map of Gusgen Mines
* Only Sneak is required in Gusgen Mines.
* Purchase Hare Meat and head to Gusgen Mines.
* The ??? is at J-7 of Gusgen Mines.
* Enter Gusgen Mines from Konschtat Highlands
* At first intersection make a right turn
* At second intersection make a left turn.
* At the fork in the road, take the right fork.
* At the next intersection, take a right turn.
* Clear the area of bandersnatches, ghouls, and if necessary, Smothered Schmidt. Ore Eaters do not aggro.
* When area is cleared, trade the hare meat to the ???.
* NM Pugil Blind Moby will appear. Get him away from the water and closer to this intersection, just in case the ghost NM spawns (it has habit of popping twice per hour and always over water). Defeating him he will drop an RareEx item called Glococite.
* You will need to defeat this NM for each person that needs this item.
* Trade this item to the gate guard to end mission.

Notes

* Smothered Schmidt will destroy anybody below level 50. It is best to find someone to dispose of this NM or at the very least take this NM out for a walk around the mines.
* You may skip this mission, as Gate Guard may offer Mission 3-3 as well.

### Game Description

Mission Orders
Bring back a rare ore from the Gusgen Mines on the Konschtat Highlands. First ask Davyad, an adventurer residing in the Mines District, how he acquired his load of the ore.
Berserk

## Description

The Berserk class is a class for those who have pure strength, using only the power of fists or any kind of weapon to destroy their enemies. Using the Tage as the energy to use and give additional effects combat skills. Whenever a new rank is achieved, new skills will appear

## Skills

* Weapon Master (Passive) (Level 1-10) - Increases damage with any type of heavy weapon by 10%.
* Impact (Active) (Level 1-10) - Uses the heavy weapon to hit the target and cause great damage. Damage based on user's Strength and weapon weight. 10 \* Weapon Weight in Kilo + 10 \* Total Strength Attribute. Gain 15 Rage when using.
	+ Extra Effect: When the rage bar is full, you have a 5 percent chance of breaking the weapon or armor that blocks the attack.
* Sweep Horizontal(Active) (Level 1-5) - Using all the force and making a horizontal cut with the heavy weapon. 15 \* Weapon Weight in Kilos + 10 \* Total Attribute Strength. Creates 20 Rage when using.
	+ Extra Effect: If the rage bar is complete, the ability deals twice as much damage.
Bastok Mission 7-1

* D-10
* E-10
* I-8
* L-10
* L-7

* Clear the area around the ???.
* When ready, target the ??? to spawn 2 NM Golems.
* Defeat them and check the ??? again and get the Key Item: Reinforced Cermet.
* Go back and talk with Cid to get a cutscene.

### Notes

* The ??? moves as time goes, so it may be at somewhere different than the first ??? for the golem pop.
* More than 2 parties of level 60+ is recommended when clearing weapons and fighting the NMs.

### Game Description

Mission Orders
You are to investigate the Zilart ruins of Ro'Maeve. Chief Engineer Cid has more details.
The Sahagin's Stash

File:NinjaMap.JPG
## Walkthrough

* Speak to Laisrean, who is behind the two shop-keeps at H-7, to start the quest.
* Exit Norg (A) and make your way to the door marked (B).
* Head to the area marked (F). The arrow indicates that you can only go one way here, as once you drop down you can't move back the other way.
* Once you've dropped down, continue along the path to the door in the southeast marked (G). This door is at the back of the large cavern on the map, and is in between two waterfalls.
* You'll have to examine the door about 6 times, the description should change each time. Eventually you will notice silver shavings around the hole in the door, then you can trade a Silver Beastcoin to the door to pass through. You will now be at (G) on Map #2. Note that you get to keep the Silver Beastcoin, it isn't removed from your inventory by passing through the door.
* From here, simply follow the tunnel until you arrive at the cliff (H).
* Once you've dropped down the cliff, follow this tunnel to the door at (I).
* Examine the chest at (J). This time you will see a cutscene, after which you can exit the room.
* You can now travel to (K) on Map #2, which will bring you to (K) on Map #1. From here it's a simple walk back to (B) and then back into Norg. Alternatively, you can just die.
* Speak to Laisrean again, and he will reward you with a scroll of Utsusemi: Ichi.

## Game Description

**Client:** Laisrean (Norg)

**Summary:**

Bring back something from the Sahagins' storage area in the Sea Serpent Grotto. Anything will do.
**Notes:**

Every mob in this area senses by sound, so Silent Oils (or Sneak) are a must. Invisibility and deodorize are not necessary.
It wouldn't be a bad idea to do the quest It's Not Your Vault at the same time you do this quest.
## Acknowledgements

Walkthrough courtesy of Violence Jack at www.zebraflood.com
Know One's Onions

## Requirements

* **Fame Level:** 1
* **Minimum Level:** None
* **Starter NPC:** Kohlo-Lakolo Port Windurst (G-5)
* **Prerequisite**: Truth, Justice and the Onion Way
* **Repeatable**: No

## Walkthrough

* Speak with Kohlo-Lakolo at G-5 in Port Windurst. (You may need to wait until the next conquest update after completing Truth, Justice and the Onion Way before initializing this quest.)
* The Cat Burglar, Nanaa Mihgo, has been spotted around the ghosty house. The S.O.B.s need to set some traps to catch her and find out what she is up to.
* Your job is to bring Kohlo-Lakolo four wild onions so he can make some stink bombs.
* Upon trading the onions, you will receive the Scroll of Blaze Spikes, but you're not done yet.
* Go to the House of the Hero at G-5 in Windurst Walls. Try opening the door to initiate a cut scene.
* Once the cut scene is over, return to Port Windurst and speak with Kohlo-Lakolo to complete the quest.

## Rewards

* Scroll of Blaze Spikes
* **Title**: S.O.B. Super Hero

## Game Description

**Client**: Kohlo-Lakolo

**Summary**:
Bastok Mission 8-1

* Head to (H-8) and pass through the Weight Detection device [works with 1 Galka, 2 Hume/Elvaan/Mithra, or 3 Tarutaru]
* Head south onto a new map and pass another Weight Detection device (@ H-10). The ??? (Galka Statue) you need is just to the south located at (G-11).

5. Clear the room first, then spawn the 3 NM:

* Triarius IV-XIV (Black Mage)
* Princeps IV-XLV (Paladin)
* Centurio IV-VII (Warrior)

* It is recomended that you kill them in the order listed above with 12 level 60+ alliance or 6 level 72+ party.
* All these 3 are about ~lvl 60 NM Antica.
* After you win, everyone should touch the ??? to get a cutscene.
* Next Teleport-Altep/Escape and zone back into Western Altepa Desert, and zone into Quicksand Caves located in the furthest SW corner of Western Altepa Desert (@ D-12).
* Head to (K-8) on this map and pass a Weight Detection device.
* Head east into a new map and pass another Weight Detection device (@ G-8).
* The ??? is located just to the east (@ H-8). Touch it for another cutscene.
* Return to Iron Eater in the Metalworks for a final cutscene.

### Game Description

Mission Orders
The president has ordered a full-scale investigation of Zepwell Island. You are to travel to the Quicksand Caves located in the central Altepa Desert. Report to Iron Eater for a briefing.
Amphibian Assault

**Zone:** Sacrificial Chamber
**Restrictions:**
          **Level:** 60
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Mobs

 Hyohh the Conchblower (Bard) x 1
 Pevv the Riverleaper (Dragoon) x 1
 Sahagin's Wyvern x 1
 Qull the Fallstopper (Monk) x 1
 Rauu the Whaleswooner (White Mage) x 1

## Treasure

* Evasion Torque
* Elemental Torque
* Enhancing Torque
* Guarding Torque
* Summoning Torque
* Divine Torque
* Shield Torque
* String Torque
* Scroll of Erase
* Scroll of Phalanx
* Scroll of Absorb-STR
* Scroll of Erase
* Scroll of Raise II
* Water Ore
* Wind Ore
* Ice Ore
* Lightning Ore
* Light Ore
* Fire Ore
* Dark Ore
* Earth Ore
* Green Rock
* Malboro Fiber
* Platinum Beastcoin
* Vile Elixir +1
* Fluorite
* Hi-Reraiser
* Painite
* Sunstone
* Jadeite
* Aquamarine

## Notes

* All have the Sahagin special attacks.
* Hyohh the Conchblowe has Soul Voice.
* Pevv the Riverleaper has Call Wyvern.
* Qull the Fallstropper has Hundred Fists.
* Rauu the Whaleswooner has Benediction.
* All are susceptible to Lulluby and Sleep.

Source
Red Mage

Red Mages are called the Jack of All Trades by many, and this is an accurate description. Red Mages have the ability to cast white magic, black magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists, White Mages, Black Mages, Paladins, and Thieves, they are still competent. Their real strengths lie in their enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one.
Dragoon

Available after completing The Holy Crest. With their lances in hand and their faithful Dragoon Wyvern by their sides, dragoons suprise their enemies with their extraordinary jumping abilities.

Abilities, Dragoon Wyvern, Combat Skill Ratings
Artifact Equipment, Dragoon Guides

## Dragoon Wyvern

Your support job choice affects the behavior of your wyvern. There are three types of behavior; Offensive, Defensive, Multipurpose.

If you have any of the following support jobs, your Wyvern will be an offensive Wyvern. This means it will use an Elemental Breath attack against the enemy. The Elemental Breath is triggered by the use of a Weaponskill.

* Monk
* Ranger
* Samurai
* Thief
* Warrior

If you have any of the following support jobs, your Wyvern will be a defensive Wyvern. It will use Healing Breath after any spell is cast while the Dragoon is at 1/3 HP. The amount cured is based on the Wyvern's max HPs. It will remove status effects upon the use of a Weaponskill.

* Black Mage
* Red Mage

If you have any of the following support jobs, your Wyvern will be a multipurpose Wyvern. The Wyvern will use both Elemental Breath attacks and Healing Breath effects. Unlike a defensive wyvern, the multipurpose wyvern cannot heal party members or remove status effects.
* Paladin
* Dark Knight
* Ninja
* Bard
Bastok Mission 6-2

### Walkthrough

* Before starting this mission it is advised to obtain one Adaman Ore for every 6 people doing this mission.

* Obtain the mission from any Bastok Gate Guard and be directed to Naji, the guard outside the President's Office, where you will be treated to a cut scene.
* You will be sent to talk to Gilgamesh in Norg where you will get another cutscene. Talk to Gilgamesh until he tells you to retrieve a Frag Rock from Ifrit's Cauldron.
* Take the I-5 entrance from Yhoator Jungle to Ifrit's Cauldron.

* The ??? is near to the entrance, but you still need to be careful. Bees do not agro, but bats and volcanic gasses both will. They both con DC at 63 generally, but the gasses can explode, doing over 1200 points of damage to everyone standing around.

* From the entrance, head left at the first junction, then take the next right. At H-7, there will be a lava flow with a ??? in the middle of it.
* Trade an Adaman Ore to the ??? to spawn Magma (a bomb) and Salamander (a lizard). The bomb drops 6 rare/ex Frag Rocks.

* 12 people whose average level is at least 60 is recommended for this part.

* Once everyone has a Frag Rock, return to Norg and trade your Frag Rock to Gilgamesh for a cutscene.
* Finally, return to Bastok and talk to Naji for a final cutscene and to complete the mission.

### Game Description

Mission Orders
You are being sent to Norg as an emissary of Bastok. Meet Sir Naji in front of the President's Office for a full briefing.