Jeanne

Jeanne is Light Healer from the Knights of the Council Faction. She has the highest defense among Healers.

## Lore

There are many creatures on Arrat that need protection, and there are just as many creatures that feed on suffering and pain… You need to look above the heavy knightly armor and sharp sword to see a tender girl, Jeanne. Jeanne is devoted to protecting the weak from dark magic and to following the orders of the Knights of the Council. This fragile defender has enough determination and courage to fight the Darkness and its followers. One of Jeanne's sworn enemies is Crowley, whose cruel experiments have ruined many lives. Mordred, with his passion to cause suffering to all living things, is hated by Jeanne just as much. The Knights of the Council convinced Jeanne that a dastardly attack can be expected from Mordred at any moment, which means that they should hurry up and strike the first blow themselves. Jeanne can defend herself fiercely, but she doesn't tend to be the first to attack. Maybe there's a chance that Mordred will come to his senses? A chance that the Darkness hasn't consumed his entire heart yet? But such naive thoughts have no place on the battlefield, and Jeanne must act now.

## Skills

* Bastard Strike

Deals damage to one target. For each Spark of Light, Jeanne restores certain % of HP to the Light ally with the lowest HP percentage. Removes a certain amount of Sparks of Light from Jeanne.

7th level: Restores an additional % HP for each Knight of the Council in the squad.

* Blessed Blade

Removes debuffs from all allies. Heals each allied Knight of the Council for a certain % of max HP + a certain % for every debuff removed from this Knight. Other Light allies get half as much HP healed.

Deals damage to one target. If the target is a Dark character, Jeanne ignores a certain % of armor for each Spark of Light. Removes a certain amount of Sparks of Light from Jeanne.

* Outside Intervention

Revives a random Light ally with a certain % of max HP. Each Spark of Light adds a certain % chance to revive another random Light ally with a certain % of max HP. Damage taken by the revived character will be capped at a certain % of their max HP for the next several enemy attacks or other types of damage.

If the revived character is a Defender, they also receive Provocation for a certain number of turns. If all Light allies are alive and there is no one to revive, this heals all allies by a certain % of their max HP. Removes a certain amount of Sparks of Light from Jeanne.

* Light Guardian

Jeanne starts the battle with a certain amount of Sparks of Light. Jeanne receives 1 Spark of Light for each buff lost by a Light ally (in any manner). Each Spark of Light increases Jeanne's damage to Dark characters by a certain %. When the number of Sparks on Jeanne exceeds  a certain value, the value drops to 0, she loses all debuffs, her initiative is restored to 100%, and she receives the Holy Image buff for a certain amount of turns. The effect cannot be removed or blocked before it ends.

Jeanne doesn't stack Sparks while under Holy Image. At the start of her turn, heals all Light allies by a certain % of their max HP. Jeanne's damage to Dark characters increases by a certain %. If an enemy is revived, Jeanne immediately revives a random Light ally with a certain % of max HP.

How to get

She can be obtained from the “The one who strikes back” event.