recursal/Fanatic-Fandom huggingface dataset:
Epic 6

## What is Epic 6?

Epic 6 is originally a Variant Rule Set that was invented for D&D 3.5e in an attempt to more properly emulate a gritty and heroic fantasy style story while keeping martial classes in line with magic users. Epic 6 stops the traditional leveling up process at Character Level 6 and to continue growing in strength, players are able to take feats to continue to empower their character. That is not to say that there are not creatures/beings within the world that aren’t extremely powerful, extremely deadly even, to a party of level 6 adventurers. Facing these great threats requires much more than your typical band of heroes and the threat of death is constant.

## Backstory and Character Details

Since we are growing the world together, when working on the backstory for your character do not hesitate to create locations. I personally will work with you on establishing a unique location should you choose to go that route or you may pick any of the pre-established Prime City States. I want the players to feel like the world has also been influenced by their creation and not just their gameplay.

## Game Style

The World of Ekros is a very dangerous place, there will be creatures that are much higher level than they would be if you were playing a traditional campaign. The world is fluid and ever changing, this makes it so that you have to be careful at all times in game. My personal GM style is very gritty, every combat encounter is rated deadly and there are homebrewed rules within my game that makes this even more apparent. Do not expect your character to come out unscathed in a campaign, do not expect yourself or your friends to all make it to the end.

## Character creation

*See character creation rules for more detail.*
Most, but not all PHB races are allowed. All classes but the Artifice are allowed, with the additional option of Blood Hunter.
Chop Fruit

# Worst Fruit in the game (Bara Bara No Mi)

The **Chop Fruit**, also known as the **Bara Bara no Mi**, is a common Devil Fruit that allows its user's body to split into parts, control them, and put them back together.

Eaters of this fruit are immune to sword attacks.

The fruit is an oval-shaped red fruit (orange in the anime) composed of small spherical parts with swirls, and green leafage sprouting on top of it.

Chop Moves
Voghian Spear

The signature weapon of the Voghian levy. Due to the relative scarcity of metal ore in the chiefdom, spears are the most common weapon carried by the peasantry of Vogh Moldir. Every family is expected to own and maintain a spear and shield for use if they are called to serve in the levy.

Voghian spears are very versatile, their leaf shaped blades and lightweight design are ideal for combat and being thrown, they also require very little training in order to be used effectively. Voghian infantry and charioteers often carry a spear or two into battle.

The use of this weapon in conjunction with a shield and the relatively limited training available to the Voghian levy has meant that for centuries Voghian armies have relied on the shield-wall formation to defend the high chiefdom.

Whilst champions with more experience are often seen wielding more prestigious weapons, swords, battle-axes and the like, every man in Vogh Moldir has experience wielding a spear.

These weapons are often passed down through the generations with stories attributed to them. Some peasant families even attest that their spear was used by an ancestor at the side of Arthwyr the Uniter.

Reach Weapon
Tonguestealers

## Description

These parasites known for their silvery exterior are incredibly worrisome. The direct source of these creatures is unknown other than they must come from somewhere across the Seas of Ekros as mysteriously delayed seafaring vessels will sometimes return with a crew behaving rather odd. It's members are prone to irrational and violent outbursts, they will gather nocturnally and occasionally partake in bizarre clicking speech amongst each other. When these parasites get ahold of their victims they will start by inhabiting the throats, it is said as soon as they have gotten ahold of you you are done for and there is no helping you. There's a telltale sign when the creature is just near it's final form, the silver shell will split open and take hold of the tongue of the victim. It is said that when the Tonguestealer inhabits the throat it spends that time learning all of the memories and behavior of it's victim in an effort to more easily portray itself and avoid detection. At the end of it's lifecycle it fully discards the body of the victim as well as it's silver colored shell, oozing out of the victim's mouth and throat in great effort to join with the others that have been infected to form what is commonly referred to as a Silvered Brain.
Carth

## Settlements

*For a full list of towns and villages in Carth, see Towns and Villages of Carth*

The major city states of Helos, Almus, Ilgrad, Krasni and Valdiras can be found on the Carth continent.

## Regions

*For a full list of regions in Carth, see Regions of Carth*

The most defining region of Carth is the Carth Desert

## Landmarks

*For a full list of landmarks in Carth, see Landmarks of Carth*
Spear of Bowen

Purported to possess a magical enchantment, the Spear of Bowen "Battleborn," once let fly, will strike its enemy before returning to the hand of its master.

Bowen's weapon is unlike Voghian spears, reportedly based on designs from his seafaring ancestral homeland. The spear shares more in common with the weapons cast from Dukani ship decks at marauding pirates.

A personal gift from the High Chief of Vogh Moldir in recognition for Bowen's loyal and steadfast service. The spear itself is decorated with representations of mythical sea creatures and the counterweight shaped to represent Bowen's personal heraldry, a Kelpie or "Sea-horse"
The Then Riverboys

## **Profile**

A lean running criminal outfit that runs low level piracy along the *River Then* and connecting waterways up to Vogh Moldir to the Mouth of the River Then at Thenoris. Under the overarching title are a series of chapters running their ragtag fleets of small personal boats. The majority of their focus is petty theft of cargo. They are interested in the vessels as where can you hide a cargo boat on a river. Occasionally they will drive off fledgling or invading gangs through violence or take on protection jobs for coin. They have never had to gather on mass but it may be a dark time for the focus of their attentions if they do.
Barrow Mounds of Vogh Moldir

Scattered across the flat plains of Vogh Moldir, these great earthen mounds mar the landscape. Great piles of earth, long ago raised by the ancient peoples of the land and forgotten to time. None know for what purpose these mounds were raised. The prevailing theory amongst the enlightened members of the Poet's Court is that these mounds serve as tombs for long forgotten warriors, heroes and chiefs. What is certain is that these mounds hold a special significance to the people of this land. They vary in size and scale, some no higher than a man, others rising 30 feet into the air. Every mound is capped by a dark grey moss covered stone, almost identical to the stone used to craft the oldest structures of the capital.

The citizens of Vogh Moldir seek not to disturb the forgotten inhabitants of the barrows, indeed, they will give the mounds a wide berth if they can. Stories of ghouls, and ghosts may serve to frighten inquisitive Moldiran children, but the eerie stillness surrounding these barrows is sufficient to ward away even the stoutest graverobber. Very few ruins stand for long in Vogh Moldir, a land poor in mineral resources, good stone laying around is never left standing for long. None however, would tempt the wrath of the barrow kings or their fallen heroes. Not a single stone has ever been removed from the peak of a barrow.

Decades ago, a tale circulated that a brave or perhaps foolhardy young aspirant, undertaking his Beli Mawr, had attempted to enter one such barrow. In an effort to retrieve a sword said to belong to one of Arthwyr's companions. That tale is not a long one.

Strangely, no barrows can be found within 100 miles of the Durus mountains. Scholars theorise that the hard earth proved too challenging for the ancient tribespeople to excavate. Poets of a more romantic outlook attest that there is something in the mountains that interferes with the magic of the barrows and thus, none were built in sight of the Durus.

The most recent Dukani ambassador to Vogh Moldir expressed a desire to send excavation teams out to the barrows in an effort to uncover their wealth and riches. With the fall of Dukan, it is unlikely those expeditions will ever get underway...
Hoola Viper

## Description

So named due to the movement of its coils when it tears to strike. Its mid body could gyrate to and fro destructing its target with the movement until it strikes with its venomous bite. The Hoola Viper is also able to use its tail as a lash to strike or grip an object withing reach. If it wishes a sudden escape it may lash onto a small tree, suddenly retract and launch itself away like it was fired from a bow.
Voghian Swords

A rarity amongst the Voghian people, perhaps one in half a hundred peasant families is capable of maintaining a sword.

The scarcity of ore deposits in the region attributes great prestige to those capable of fielding a functional sword in battle. Indeed, peasant communities often have a 'sword-bearer' who de facto leads the group in battle through dint of their valuable possession.

Voghian swords tend to be of an antiquated style, having been forged many generations ago. Typically straight, with an anthropomorphic hilt often fashioned from organic material like wood or bone. Over the centuries these hilts have been further decorated to reflect the prestige and status of the wielder. Wealthier families often wield swords with beautifully decorated hilts and inlaid crossguards.

The value placed on swords in Voghian culture has led to stories of many legendary weapons wielded by heroes of the past. Indeed, swords feature most commonly as the weapon of heroes in the many sagas sung by the Voghians.
Virisca

A short sword of about 15 inches in length with a double-edged blade which evenly curves out to a 45 degree angle. The pommel is large enough for the wielder to hold it one handed. Mainly used amongst the Vranesian scouts and infiltration teams the distinctive shape was designed to get around the sides of an opponent's shield, and stab or slash them in the back. The swords decoration, which is remarkably complex, offers a insight of the spiritual connection of the wielder with the land. Often displayed as a trophy in household for it's high quality and ceremonial uses.
The Black Iron Halls

“Madness & Ruin”

These were the final words uttered by the lone survivor of the last expedition into the Black Iron Halls. From the outside this dungeon of Antisanity is nondescript, a simple stone gateway carved from the mountainous rock it is housed in with a simple black iron gate barring entrance. In passing one might think this place an old dwarven mine entrance or an old tomb perhaps lost to time, unaware of the incredible danger that lurked within. The Black Iron Halls are located within the Valdiran Mountain range. Despite the many expeditions made within nobody truly knows just how deep the halls go, as of now only two levels are confirmed.

This dungeon is well known for it's antisanity properties. The walls made of a mysterious black iron that seems to absorb all light, making the dungeon feel perpetually dark despite the use of torches. In addition to the walls, the air is thick with an oppressive silence that bends the mind of any would be adventurer or delver looking for treasures and untold artifacts. The Black Iron Halls have driven many to madness, and even those who emerge never emerge entirely unscathed.

In addition to the antisanity properties, The Black Iron Halls have an antimagic field within that nullifies the usage of any spell, abilities or items with magical properties. The most powerful of wizards and spellcasters find themselves stripped of their powers and forced to rely on their increasingly untrustworthy wits and physical prowess.

Despite the many efforts and expeditions had not much is known about The Halls or their origins. They were there before the first people of this region settled it and despite the many calls for closing off the entrance, the way remains open for any who would test their luck with delving into the depths.
Archipelago Turtle

## Description

Astounding in stature when able to reach full adulthood at 1500 years these creatures dwarf the largest of standard merchant or warships. They are rarely seen and fantastic tales of their shells holding small villages are too ridiculous to consider.

One consistent report however is when they are witnessed the quickly become shrouded in a thick fog that come against any explainable weather phenomenon. Sometime a juvenile may wash up on a shore. Infants being the size of a large rowing boat.

The largest recorded specimen inspected in such a manner was the size of a Small Brig merchantman
Calor

## Settlements

*For a full list of towns and villages in Calor, see Towns and Villages of Calor*

The major city states of Doldur can be found on the Calor continent.

## Regions

*For a full list of regions in Calor, see Regions of Calor*

The most defining regions of Carth are the First Mountains and the Arnora Peaks.

## Landmarks

*For a full list of landmarks in Calor, see Landmarks of Calor*
Sun Domes

Somewhere in the Tranquil Expanse one can find a unique type of giant algae. Similar in appearance to lily pads they range between 2m and 10m diameter and they are brightly colored and shades of yellow and orange. The high content of oxygen they produce creates a bubble or dome around them that allows a completely different biome than the rest of the underwater species. Clusters of this algae create an oasis for all unfortunate creatures that are drowning. A popular folk tale speaks of a small tribe living in the Sun Domes but so far few have tried to get proof of this.
Pyrite Beetle

## Description

Also known as Gold Worms, Pyrite Beetles are a disc shaped beetle with a glossy bright brass colored shell. Easily mistaken for high value coin to the casual or greedy observer. The beetles are begin as solitary creatures after hatching but will build up small colonies until the population pressure sends the individuals prospecting outwards to lay eggs and begin the process anew.

In nature they consume and process metal ores to create their distinctive casings but they are not above utilizing refined metals.  Many an unlikely traveler has though themselves to be in good fortune finding a gold piece by the roadside to discover their purse mysteriously lighter some days later. It is hoped that those discovering a colony don't think themselves the discoverers of a small trove.
Oyster Surprise

Having a base of giant Oysters, this dish is harder to come by however it is a highly sought after aphrodisiac for high end parties across the continent. It is commonly believed to heightens ones more carnal pleasures however every supplier adds its own little surprise ingredient to the dish, sometimes to detrimental effect depending on the region. Those who dare might find themselves having a good time or perhaps finding their intelligence reduced to a base 2 points for a few days leaving them unable to communicate.
High Chief Arhtwyr

## Overview

First to unite all the clans of Moldir. His tomb lies high in the Mountains and he will return when Vogh Moldir’s need is at its greatest.

## Related areas (Durus Mountains)

### Arhtwyr’s Rest

It is said that his tomb lies somewhere in the mountain underneath this peak. Massive Stone Statue carved from the peak itself. Facing Vogh Moldir’s enemies.

### Arhtwyr’s Gate

Natural Dual Pillar formation at the base of the Durus Mountains leading up to Arhtwyr’s Rest
Doldur

The Mountain Hold

# **The Mountain Hold**

### Temple of The Stonemother

It is said the Temple is built upon the point where The Stonemother crossed into Ekros.

### Stonemother's Square

A large marketplace in the center of Doldur. Due to its important relation to The First Dwarf, many of Ekros' most renowned forgers, weaponsmiths and other artisans have flocked and set their wares for sale in the square.
Gogdur

## Overview

A small predominantly Dwarven stronghold in the southern Durus mountains, a days travel from the main road to Krammond. Most buildings are small and made from various types of stone, with the central hall carved from an enormous single pillar of limestone.

In the nearby mines, gold iron and veilstone can be found. The resources are usually sold at a discount to greater forces for protection and a small semblance of independence.

## Leadership

Its leadership consists of a council of representatives from the main professions within the city; the Miner Overseer, Master Prospector, Chief Smith, Manager of Merchants and Chief Mason. Each of the professions select their representative in different ways, and they have a hall meeting every week.

## Recent events

With the fall of Dukan, there has been an influx of refugees, as well as rising voices for more independence from the greater city states and military forces. Others speak of allying with other dwarven strongholds.
The Poet’s Court

## **Profile**

Long have the traditions of Bard and Warrior intermingled in Vogh Moldir for what good are a heroes deeds if no-one hears of them? It is therefore not unusual for Warrior's to seek training in the ways of storytelling in order to further their own saga. The Poet's Court, an organisation in Vogh Moldir dating back to Talliefer the Talker, The First Bard, offers this training. Situated in a vast coliseum in the city, the Poet's Court is the largest debating hall, theatre and public assembly in the city. Whilst until recently closed for refurbishment, the Court has once again opened its doors to any and all with the skill and the coin, to train in the ways of the storyteller. The Court maintains good relations with many non Voghians and therefore serves a secondary function as information gatherers and diplomats for the High Chief, not traditionally the most diplomatic of positions in the kingdom.
Candied Shoreweed

Made from edible seaweed that has been pickled and dipped in a glaze of molten cane sugar or molasses. Common along coastal regions where the weather permits regular farming of seaweed, the candy is usually offered to children at harvest festivals, weddings, and other celebrations. Most villages have their own particular recipes or flavourings - which may change season to season, depending on what is cultivated.
Golden Silence

A dish served in smaller coastal towns in the Dezoliu Enclave, It consists of a boiled Merfolk tongue that is seasoned with turmeric and ginger. It is often served to guests, or sent as a gift, to send a message that one should not talk about specific topics/events or lie about it in favour of the sender. Once ingested it has a calming effect on the stomach and nerves. Has a 25% chance to also grant a +2 on deception ability checks for the next hour.
Veilosia

## Description

A secretion from Veilcap mushrooms that can be found growing from the exposed Veilite veins in caves. Veilosia appears to be a cure all medicine able to do what the strongest healing potion can do and more. Its application has not failed to best an ailment to date beyond that condition of death. The secretion however very slight gathered by scraping a blunted edge over the veilcaps surface. Damage to any part of the veilcaps outer membrane in all cases destroys it's future production of Veilosia. Many Veilcaps are required to muster a single drop of Veilosia for this reason.

Cave locations are carefully guarded by their discoverers and cultivators as most would seek to extract the Veilite itself. When this has happened in the past it has destroyed the veilosia production despite the continued survival of the Veilcaps. It is not known how much in disturbed Veilite the veilcaps require and the custodians dare not gamble to find out. Cultivation has been attempted and vielcaps have successfully been propagated on mined Veilite chunks but these experiments have never produced a whiff of Veilosia.
West Wind Shortbows

Unusual in Vogh Moldir, these bows are commonly made from a composite of wood and horn.

Requiring dedicated training in order to use effectively from horseback, these composite bows are deadly when used to skirmish with the enemy.

These bows are the primary weapon of the riders of the West Wind but also carried by the handful of chariot crews that accompany the High Chief into battle.
Murk Morel

## Description

A rare and elusive fungus that grows in clusters usually located in swamps. The only form of the spread and fertilization of their spores is through a living host. Upon infection, the spores bore into the skin of their host through the pores. Their mycelium quickly burrow deeper into the host’s flesh and take care to reach upwards— towards the host’s brain. Once reaching the brain, the fungus’s true devastation begins.

The mycelium dig deep into the brain and release pulses of electricity in order to begin to control the host. Once under the fungus’s control, the victim begins to show multiple symptoms. Initially, symptoms would include itchiness of the infected area and mild memory loss, but quickly turn more serious. Hydrophobia and the loss of the functions of the muscles of the throat set in quickly after spread, resulting in the victim drooling as well as foaming at the mouth. Meanwhile, delirium begins to set in as the host begins to lose their mind. They begin to lose control of their own limbs as the uncontrollable urge to *climb* clouds their minds.

Victims will do whatever they can to climb to any higher ground available, whether it be buildings, trees, or anything of the like. Upon full infection, hosts will be completely unable to control themselves and will involuntarily begin to move to higher ground with abrupt and strained movements. Their eyes will begin to cloud over as if they are infected with a form of cataracts. At this stage, it is *believed* that all remaining consciousness of the host ceases to exist.

When the fungus believes to have settled upon a desirable location, the final symptom of the disease begins. The murk morel’s stroma begins to sprout from the host’s skin, usually first sprouting from the area of infection, though not always. Stroma will also bore from the open crevices of the head (ie: the eyes, nose, mouth, or ears) and will reach towards the sky. At this point, the host body has completely perished.

The spores of the fungus rain down to infect other creatures below to continue the life cycle. To reach this stage may only take from a few days to weeks depending upon the breed of Murk Morel.

The only known treatment for the disease is via immediate amputation of the infected area. Once symptoms begin, it is far too late for treatment.

The Murk Morel is known to have devastated entire towns in the past, and anyone experiencing symptoms is known to be killed and their body disposed of deep within the woods with the hope that they had been unable to have infected others. They are disposed of far from water and without fire, as fire is rumored to perhaps release additional spores from within the host.
The Order of the Profane Soul

## **Profile**

Following a great disagreement between the Leader of The Order of The Ghostslayer, a large group of dissenting students stole major research from The Order and left across the Tranquil Expanse, proclaiming the old Leader was too narrow minded and purposely limiting the potential of all students. Settling within the city of Valdiras, the upstart order quickly found itself closely connected with the major houses that established the city.

Known for their willingness to push the boundaries of knowledge and delve deeper into understanding, The Order attracts a certain kind of student. For now The Profane Soul has remained quiet, but there is a growing resentment from the top of The Order against those within The Thread, for they have refused to share their knowledge of The Veil.
Dropbear

## Description

A magiovorous ambush predator that hangs from forest canopies using very little energy. It *highly* values flesh infused with magic, so when an innately magical creature or spellcaster passes nearby it drops from above and tries to rip them apart.

It shows no judgement and will attack absolutely anything possessing enough magical energy with reckless abandon (though for some reason celestial magic does not seem to interest it).

As innately magical creatures themselves when no other food source is present they turn to cannibalism.
Dungeon Masters

The World of Ekros is an inclusive community that builds on collaborative storytelling. Adventures are developed in equal measure by players and game masters alike.

Below are the DMs that have run or are currently running campaigns in this setup. For more information on joining one of their tables or how you can run your own game contact our admins on Discord.
Valdiras Flying Leech

## Description

As if leeches weren't bad enough? At least if you avoid water you can avoid them right? Not thanks to this gribbly from the tropical swamps surrounding Valdiras. In their larval form these bastards have wings which they will use to home in on any large body heat source that they detect. Once landed they will discard their wings and seek out home in a handy skinfold or orifice.

They secrete a local anesthetic from their bite in order to go unnoticed however they discard of their waste back into the host creature to avoid outwardly showing themselves from their scat. Over time the victim will develope lethargy from the increasing concentrations of toxins added by the leech(s). In addition the leech itself carries a bloodborne parasite that affects the brain leading to irrational acts or deviations from character.
Quill Darts

A nefarious weapon of Valdiran scribes. Disguised as unassuming quills, these darts are easily concealable and are often coated in Coffinmaker venom or other, equally nasty, poisons.

The scribes of Valdiras have been known, from time to time, to engage in cladestine warfare with one another. These quills being perfectly suited for quiet assassinations from a safe distance, until the target starts screaming that is.
Blood Drops

## Description

A supremely rare and highly sought after sea flower that grows singularly floating in the middle of the Abyss. When ground up and prepared in a tea it will either increase or decrease the natural lifespan of anyone who drinks it by a large number of years.

The iris-like pedals are a gradient of a deep wine to muted blush at the tips. The flowers are named for their coloration, their connection to both life and death, and for the ludicrous number of people who have lost their lives over the years in feuds over them.

While ingesting the tea a second time will cure all diseases, heal all injuries and make one effectively immortal for ten days, they will suffer from extreme psychosis. After the ten days they will die and all forms of resurrection will be ineffective.
Lord Mortimer's School for Royal Tactics

## **Profile**

A school that focuses on educating people to become tacticians and generals. At least that is how they represent themselves. While there are some capable teachers that teach the small amount of actually capable students, most of the students and teachers are rich snobs that get send there. As it is a boarding school that lies in a mountain range it usually is quite safe and protects the noble progenitors. The student body gets split up into three (maybe four) groups called armies, that have to train and work together.

The curriculum is filled with bodily exercise and simple weapon training. Only the good students get taught in actual strategy and battlefield tactics. But as these good students then become great tacticians and generals, the school has a long history and quite the good reputation. Especially with the poorer folk, that do not know that most of the students are idiotic snobs that are just send there to not die in the streets. The armies then do exercise battles in which the talented tacticians command their army against those of the other students. Where the winner gets bonus points, more freedom and the troops of the winning side get to have a week of the normal classes.
Whisper Worm

## Description

A psychic parasite that wriggle into its victim's ear while they sleep. The parasite then proceeds to echo and validate the destructive impulses the victim is already feeling. The true nutrient that feeds the parasite is fear so they push their host into paranoid delusion, shattering their mind beyond repair, and then wriggle out in search of a new host.
The Worms of Carth

## Description

These ambush predators found within the Sea of Glass and other regions of the Carth Desert are extremely intelligent. Thought for a long time to simply be pack predators, in recent times it is now known that as the smaller specimens grow larger they take on a more individualistic demeanor. As ambush predators they often hunt under the smooth sands of the Carth Desert, drawn by ground activity. They are practically undetectable when stalking their prey, as such a number of magics have been developed to traverse the Desert and avoid detection. If you are unfortunate enough to be beset upon by them they will rip you underneath the sand in a moment's notice. The very few that have had their bodies recovered are found torn to shreds with spiraling serrations. Little is known directly about the Worms as they have yet to be captured, even when they are killed they are reclaimed by the sands. It is however known that they have a direct weakness to loud and high pitched sounds.
Snare Weed

## Description

A climbing plant that inhabits forest margins. The plant is a trapping plant that has evolved a high risk/reward strategy for securing nutrition. The main body of the plant inhabits the ground below a trees canopy where soil is particularly poor from the trees roots draining the soil of goodness. The plant will quickly put out several vine tendrils until it find the tree trunk. The vine will rapidly climb the trunk over a matter of days outing out offshoots. These offshoots seek out the trees limbs extending along and around them. These vines in turn put out their own shoots in the form of a dangling creeper that descends to the ground.

It should be noted that the horizontal spread of the vines will not exceed the spread of the parent plant below. As the creeper finds the ground it will root its tip into the soil and a framed leaf type structure behind to form. The leaf roots to the ground but the frame does not. Over time this "leaf" grows in area and the creeper contracts taking on a tension.

The parent plant appears lush and will eventually attract an unwary grazer which will inevitably stand in one of the framed leaves, which will tear from the frame which in fact forms a snare around the creatures leg. As the restraint from the ground is removed the tension in the creeper lifts the animal bodily from the ground. Now hanging helpless it will dies slowly or possibly be the victim of a predator (lucky enough not to trip a snare). Either way, the Snare weed has secured nutrients.
Krasni

City of the Sun

# *City of the Sun*

## **Important Locations**

### **The Sunlit Keep**

The Home of the Rabinov Family that discovered Brightstone and settled the lands of Krasni.

### **The Bright Hall**

A Temple to Solom Vadim Rabinov, the younger brother of Orlin who became the Patriarch of The Rabinov Family following his elder brother's passing. Erected following his death in remembrance.

### **Krasni Mines**

The primary export of the Krasni mines is Brightstone. A magical ore used in creating weapons and armor to combat necromantic and undead forces. Stumbled upon by the younger Rabinov brother as he was in search of precious metals.
Movaran

### Orosz’s Motivations

In the past Movaran always supplied Vizgrad with the immense amount of Raw material required to fuel the smelteries, a deal that both sides valued and deemed fair. The result of a deal made back when the Grand Principality was united and kept up for many many years. Now that Prince Orosz has control of Movaran, he now looks to use the extended nature of the War as an opportunity to seize the city for himself. Orosz is currently supplying the immense amount of sudden materials that Vizargo is using to help bolster his public image as well as the war effort while also encouraging the Duke of Vizgrad into continuing the war at all costs with major promises of resources and troops. If Prince Orosz was to control both Movaran & Vizgrad he would be in the perfect position of collecting and refining all materials both to outfit a growing military as well as profit in trade.

### River Bank & Dock Worker Union

Movaran controls both banks of the River Folyo as well as a central island. They are all connected either through footbridges or by waterways, making use of the gondolas and barges of the city. With the majority of the city’s workforce built around the forest and the docks, Prince Orosz has a task on his hand to keep those worker’s happy. If he is unable to insure his plan’s success then he will be faced with an angry worker population as well as trade partner in Vizgrad.

### Rightful Heir?

Prior to his passing, it had been said that Janosz was closest to Orosz so when the rumors and speculations that Vadisz had been the potential cause of his brother’s untimely death many of the Boyars that were hesitant to back a fraticide taking up the mantle instead backed the brother Janosz was most fond of. Now that Vadisz has secured Avlaur as his own, it may be that some of those Boyars are wavering in their support and considering a return to form.
Vranesian Mirror Shield

After a deep polish, this round shield from Vrana reflects light just as a mirror does. It is often used to confuse less intelligent creatures like charging tigers and because it's easily damaged it doesn't see a lot of combat use, and is more used as a prestige object.

As a bonus action, you may attempt to blind a creature within 5 feet using the reflective surface in daylit or well lit areas. The targeted creature must make a Dex saving throw (10+) to avoid being blinded for 1 round.
Vranesian Wolfclaw

A two-handed sword borne exclusively by the Wolf Berserkers of Vrana.

Inspired by the claws of sacred Vranesian wolves, this blade is sharpened only on the inside edge and is devastatingly effective when wielded by a master of the berserkers.

Delivering devastating cuts in broad sweeping strokes this blade can however leave its user vulnerable because, being a two-handed weapon, the warrior cannot make use of a shield
Xira-Kol

# The Lake of Pallid Waters

## Overview

A large water body located north-west of Terias. The nomenclature itself is unusual, not corresponding to Carthese languages but rather to Calor's swamp forests. The area around the lake is largely unpopulated, though there are isolated villages of fish and shrimp farmers around the lake.

There are rumours of vast underground cave complexes and folk tales of a nameless city that used to exist where the lake presently is. Valdiran nobles and scholars occasionally travel here, though every other year some of them go missing enroute. These disappearances are not a matter of public or official record.
Helos

The Jewel of Athylos

# *The Jewel of Athylos*

### **The Springs of Mediel**

A large bathhouse within Helos, common resting location for many Soloms and common folk who pass through the city. It is said the waters have rejuvenating effects. A claim not taken lightly as those who live within Helos on average have a longer and healthier lifespan.

### **The Well of Iradan**

A well that never empties, it has supplied the city of Helos with water from the beginning of the city's settling.
The Midknight

# Loch’s Phage

A Knight, dressed in the deepest blue with bright Moonlit Armor and Stars for eyes. Shepherds travelers through the deadly wilds and confronts poachers. They only appear in the deepest hours of darkness, when the moon shines brightest. It is said, moments before their appearance the moons themselves vanish from the sky.
Dukanese Fleas

## Description

A breed of insect that is neither a flea or from Dukan. These particularly nasty variation of common bed bugs are native to Vogh Moldir but due to national pride are blamed on "The Dirty Dukanese". Infestations spread quickly, are incredibly hard to get rid of, prevent long rests, and induce a level of exhaustion.
Moralltach - Great Fury

The sword of Owain is a monstrosity. Weighing around 0.5 stone [3kg for the colonials] and measuring 6ft in length, Owain's blade truly dwarfs other blades found in Vogh Moldir.

The weight of metal necessary for its creation required a special import from outside of the chiefdom at the request of the High Chief himself.

"Great Fury" is unornamented, unadorned and uncompromising. Owain wields this blade as a smith may wield a forging hammer. Brutally driving foes before him with great whirling strikes. Owain's sword is more often called upon now to perform executions rather than fight in duels as few are willing to face the High Chief's champion.

A Legend tells that once it is drawn, it must spill blood, or the blade itself will shatter. The blood of its enemies is surely the only thing that could keep this monstrous weapon from buckling under its own immensity.
Flewp

I'm Alex. Some people online also call me Flewp (pronounced like "Floop"). I'm 29. Drums have been a passion of mine for a majority of my life at this point. It's something I work at every day, and I'm really excited to share it with whoever feels like watching!

My favorite kind of music is one with a good groove. I don't have a preference of style, though I mostly play to pop, rock, electronic, and alternative. I also grew up listening to a lot of progressive music like Rush and Dream Theater. Some of my biggest influences: Neil Peart, Mike Portnoy, Carter Beauford, Chad Smith, Tony Royster Jr., Aaron Spears, Abe Laboriel Jr., and a ton more. I enjoy talking about anything and everything drums.
Fiacla yr Arth - Teeth of the Bear

Long have the people of Vogh Moldir relied on the protection afforded by the Durus Mountains. The proud peaks guard the Western border of the High Chiefdom, yet the mountains themselves are not insurmountable and dangers lurk within. 70 years ago, High Chief Arthek the Bastion ordered the construction of a series of mountain forts, his "Bear's teeth" be constructed atop the highest peaks of the mountains. Arthek himself was killed in a skirmish before all of the forts were completed but a handful of sturdy oaken palisades crest some of the mighty peaks. These lookout stations serve to guard the High Chiefdom and provide early warning of any encroaching Dukani or Thenean armies attempting to scale the mountains and encircle Vogh Moldir from the West. Most recently, a few stout men of the Warband of the Westwind have been spared to help bolster the levy garrison stationed atop the mountains in response to the growing unease emanating from the lofty peaks.
Ilgrad

The Exalted Capital

# *The Exalted Capital*

### **The Honoured Hall**

Bored into the heart of The Hallowed Mountain, The Honoured Hall is an ever growing Temple. Dedicated to all the great warriors and leaders of Ilgrad's past never to be forgotten. The center of which lies Azaukh, The First Orc.

### **The Wall of The Celebrated**

Following The Parade of Triumph, A conquering Ilgradian General will display the fallen body of the conquered General as they move through the streets towards The Wall of the Celebrated. All people of Ilgrad will honor the fallen general and upon arrival to the wall, his head will be placed amongst other great enemies who have proven their worth in battle. To Ilgradians, the only shame in death is to be forgotten.
Phoenix fruit

# Phoenix (Tori Tori no Mi, Model: Phoenix)

The **Phoenix Fruit**, also known as **Tori Tori no Mi, Model: Phoenix**, is a mythical Zoan-type Devil Fruit, allowing the user to transform into a phoenix.

The fruit is round and spiky, half blue like ice and the other half red like fire. There is also a stem at the top.

This fruit can be awakened to Phoenix V2 with Phoenix Scroll.

Skills
Rubber fruit

# Rubber Fruit Normal Form and Moveset (Gomu Gomu no Mi)

2 (Gear Second)

4 (Gear Fourth)

5 (Gear Fifth)

18 (total)

The **Rubber Fruit**, also known as the **Gomu Gomu no Mi** or **Hito Hito no Mi, Model: Nika**, is a mythical Paramecia-type Devil fruit that gives the user's body parts rubber-like properties.

The fruit is a spherical purple fruit with a green stem protruding from the top. It contains the typical swirly patterns on its skin.

This fruit has three upgrades: Gear Second, Gear Fourth and Gear Fifth, with Gear Third being excluded in the game. Gear Second can be unlocked by defeating Luffy, Gear Fourth by completing the Gear 4 Dungeon, and Gear 5 by completing the Aokiji raid. Completing each of these have an extremely low chance of granting the upgrade.

## Trivia

* This fruit has the largest number of possible skills.
Tine-Ghast

## Description

Also known as mirror-ghouls, are angry ghosts of the unjustly killed, haunting specifically those they believe to be the cause of their deaths. Mirror-ghouls are rare to manifest, but when they do are inhumanly persistent and relentless. They can be injured or disincorporated by priests or the devout, and are vulnerable to radiant damage like all undead, but will eventually reform and resume haunting their victims. Mirror-ghouls tend to manifest at night, and are visible in mirrors at that time, which is the only time they are able to be injured. Instead of fully manifesting, they may also choose to whisper secrets to those standing close to mirrors, and in some cases, steal the life essence of those touching mirrors.

Folk wisdom goes that if you have a tine-ghast after you, you must have done something truly horrible to deserve it. There are regional fables of wicked parents haunted by the children they abandoned in famines, straying husbands haunted by their murdered first wives, or treacherous nobles haunted by their dead lords.

Each time mirror-ghouls are destroyed, they "forget" a little more about their original identities, until all that is left is just a creature of pure hateful instinct, with no memory or name except a desire to punish their target. Arcanists who specialize in the undead have theorized that tine-ghasts form a kind of soul bond with their victims, which may be why it is very difficult to trick them by casting illusions or other magic to hide their targets. The one saving grace is that tine-ghasts do not often kill their victims: they seem to only wish to punish them, for as long as they might be alive.

Some renegade arcanists have theorized a tine-ghast might simply disincorporate itself if its target is also killed, by natural or other means. To common knowledge, no one has tried this extreme solution yet.
Mochi fruit

# Mochi (Mochi Mochi no Mi)

The **Mochi**, also known as *Mochi Mochi no Mi*, is one of the Mythical Devil Fruits,

## Awakening

This Fruit can also be awakened at the Gem Merchant for a total of 11300 gems. (YOU NEED OBSERVATION V2 TO BE ABLE TO PURCHASE MOVES!)

## Appearance

The Mochi Mochi no Mi is a round fruit with a creamy white color and the typical swirl pattern of all Devil Fruits. The lower part of the fruit is narrow before forming a rounded foot, giving the fruit the appearance that a portion is being pinched off. Atop the fruit is a green stem.
Las Cultro Rubedo - The Reddened Daggers

A pair of katars, with crystalline blades that flicker crimson and black. More than mere weapons, the daggers are meant to be instruments of transformation.

The story - whispered as a rumour amongst high nobility and other wise, powerful figures across the realm - begins with the defection of a very small group fanatics and zealots from The Thread and The Tower, who sought a way to balance the influence - and power - of Soloms in Ekros.

Created through profane means, powered by mass sacrifice and pacts with sinister beings from beyond The Veil, Las Cultro Robedo are meant to elevate a regular humanoid into something more - as the story goes. The ritual to do so allegedly involves driving the daggers into the subject's heart and cleaving it from the body.

The Thread and The Tower have both strongly disavowed the idea that any from their ranks could be complicit in such horrors, as well as the idea that anything like this could be done in the first place.
A one piece game Wiki

**Welcome to the A one piece game Wiki!**
Trying to make the wiki active

We're a collaborative community website about A one piece game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Quake fruit

# Quake (Gura Gura no Mi)

The **Quake Fruit**, also known as the **Tremor-Tremor Fruit**, is a legendary Devil Fruit that allows the user to create seismic waves.

The fruit is blue and egg-shaped, and resembles a shard of ice with sharp tips. It also has a green stem. This fruit can be awakened to Quake V2 using a Quake Scroll.
Dalanism Wiki

**Welcome to the Dalanism Wiki!**
A religion dedicated to the beliefs of a sick cunt and his community

We're a collaborative community website about Dalanism that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderDalanCatsCosmologyBenchesPlaceholderRemembrancePlaceholderOn the Pursuit of Happiness

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gear 5

The cartoon enthusiast **Fruit**, also known as *Gomu Gomu no Mi* or *Hito Hito no Mi, Model: Nika* is one of the Common Devil Fruits.

This form makes you float on your back while idle, & transforms you to look exactly like Luffy in Gear 5! This appearance is based on the Sun God - Nika.

The Rubber Fruit **does not** have Gear 5 initially. To get fifth Gear, you get it by taking on the Aokiji Raid in the 2nd Sea. There’s a 1% chance (2% with x5 Gears) of dropping the **Permission Scroll**. Once you have it, make sure you have the **Rubber Fruit** with **Gear Second** and **Gear Fourth Bounceman/Snakeman** before using it. You then need to **awaken** the moves for around 12,000 Gems in total, at the Gem Merchant in Logue Town or Sengoku's Domain.

## Gear Fifth -

### Skills:

**GIGANT STOMP - 300 STM**

**HANDCLAP - 300 STM**

**KAMINARI - 300 STM**

**Drums Of Liberation - 140 STM**

### Type -

Paramecia (Mythical Zoan)

This fruit also has Gear Second and Gear Fourth forms.

It is almost impossible to get, so if you are a “Grinder”, then you are in luck.

Most players say it’s impossible and others say it’s easy to get (try for yourself instead of listening to them).