recursal/Fanatic-Fandom huggingface dataset:
Haven

* Map
* Minimap

Landscape view

Minimap

## Main VALORANT wiki's article

Haven is one of the ten maps in VALORANT. Located in Thimphu Bhutan, It is a unique map for it being one of the two maps to feature three planting sites with the other one being Lotus.

## Lore

At present, there is relatively little lore surrounding Haven. Unlike many of the other maps, there are few assets that extend beyond the playable area of the map with the majority of its content being contained within this area. The two primary roles in the map seems to play in lore regard Kingdom's involvement and the unusual environment which includes big columns that were created in the Defender Spawn which were probably the result of Radianite.

### Kingdom's Involvement

The majority of the architecture on Haven suggests it is a relatively old site built in the style of the monasteries that are notable in Thimphu, Bhutan (where the map is located). For this particular site, Kingdom has come in and transformed the monastery for the purpose of storing radianite. From their touch can be seen several large stacks of radianite crates on both A and C site, as well as an elevator going underground on C Site to further store radianite crates. By far the most radianite can be seen on B Site where there are shelves stacked with radianite crates above the site while below the grates in the floor are further stockpiles of radianite crates.

When starting a match on Haven, Skye comments that "I can feel what this place used to be. It's dying. What a damn shame." while Raze comments "This poor place, you used to be so beautiful. Don't worry, I'll send you off with a bang.". Both agents are notorious for being anti-Kingdom and fighting back against the organization in their own home towns. As such, these comments point to Kingdom's influence having a negative effect on the monastery, likely both environmentally and culturally.

### Environmental Turmoil

In the recent past, Haven has experienced some sort of event that caused a large amount of hexagonal rock formations to spring from the ground and strike the buildings in the area. Spreading out from Defenders' Spawn, these formations tower over the area and glow red as if molten. This event appears to have happened recently as their impact has caused fires that are still burning on A Tower, C Link, and C Site.

#### **The Potential Cause**

Based on a large radianite crate at the heart of the rock formations, it appears that radianite has caused this environmental anomaly. This would make Haven the first case of radianite having a direct negative effect on its surrounding environment (with the biome exacerbation on Fracture being the second) and may then also link the the environmental disaster and anomalies on OMEGA Earth that led to the sinking of Pearl.

## References

1. ↑ Skye's voice line concerning Haven from Kingdom Archives
2. ↑ Raze's voice line concerning Haven from Kingdom Archives
Zecho

**Zecho** was a planet in the Zechoa System, within the Nozus Sector.  It was the wealthy capital world of the Zecho Federation. Much of the world was covered in a persistent fog, while cities built on the planet’s mountain tops and plateaus towered above this. Massive bridges connected the various cities, on which hover rail trains transported the Zechoa around their world. The surface of the planet was covered in this dense fog, and was uninhabited. Acidic rivers ran along the surface, and with the exception of several mines midway down the mountainsides, the Zechoa didn’t travel to their planet’s surface. Forests and grasslands thrived on the massive plateaus that were spread across the planet, and from there the Zechoa got their most basic resources.
Jungle

A **jungle** was a type of ecosystem common across settled space. It was characterized by dense vegetation, high rainfall, and tropical climates. Many jungles were home to a large variety of plant and animal life. Typically, forests thrived at lower temperatures than jungles.

Planets with jungle environments included Zulmitune, Rodonya, Suburels, and Nazera.
VALORANT Lore Wiki

**Welcome to the Lore wiki!**

We are a small community dedicated to the documentation of all lore-related content in Riot Games’ First-Person Shooter, VALORANT. Our articles aim to be cohesive and complete with proper credits and sourcing.

This wiki exists in collaboration with the VALORANT Wiki, and fully dedicates its contents to lore-related details.
Navigating the wiki

These are some hub pages that may have what you are looking for.
 AgentsMapsCinematicsOrganisationsNon-Player Characters

Getting started

New here? Here are some introductory pages to check out, to help get into VALORANT's Lore!
 **Introduction to Lore**

A introduction to what VALORANT's lore is, and how it works!

This page will help you understand how to learn and work with VALORANT's lore.

*It is heavily recommended to look through this page before you read the rest of the wiki.*

 **VALORANT Universe**

A summary of all the major elements in VALORANT's lore and story!

This article is structured as a 'hub', providing a short recap of important information, with links to articles that contain more detail.

Diving into the story

If you know about lore in general and the VALORANT timeline, try going more in depth into some of the basics.
 First LightMirrorverseRadianiteRadivores

The Deep End

Already know the basics? Here are some recommendations to get into the nitty gritty!
 Agent 08Radiant WarThe Rise of Venice Short StoryFlower Cult Theory

Volunteer!

We are a small community working to keep the wiki accurate and up-to-date, and could always use your help!

Anyone who is a registered Fandom user can freely edit the wiki, however, we recommend that you also join the VALORANT Lore // Art Discord.

If you're new to wiki editing and unsure how to start, you can check out these links:

Fandom's basic Wiki Tutorial | Fandom's list of Help Pages

If you're unsure where/how you can help this wiki, check out these links:

Pages which are incomplete | Pages that can be expanded | New Pages that we need

Statistics

There are currently 121 articles on the wiki, with 2,463 files.
 There have been 12,497 edits since the wiki's creation on 16th December, 2020.
 Thanks to every one of our editors for contributing to the wiki!
Hangar

-15 HP

-20 move speed

-0 dmg

-0 atk speed

-0 pierce

-0 range

-spawn

-ground

-745

-850

upgrades:

lvl 1: speedy motors

-20 > 24 move speed

visual: wheels spin faster

lvl 2: shielded hood

-15 > 30 hp

visual: front of vehicle gets a shield

lvl 3a: spiked shield

-30 > 50 hp

-impales up to 1 enemy before taking collision dmg

visual: shield now has spikes on it

lvl 3b: mounted turret

-0 > 1 dmg

-0 > 1 atk speed

-0 > 1 pierce

-0 > 20 range

-turret shoots anything in range

visual: back of truck has a turret mounted to it

lvl 4a: A.A.V (aggressive armored vehicle)

-50 > 80 hp

-24 > 30 move speed

-1 > 4 max impale

visual: the entire truck is heavily armoured

lvl 4b: A.A.T (army assault tank)

-30 > 45 hp

-24 > 25 move speed

-1 > 6 dmg

-1 > 4 atk speed

-20 > 60 range
Chrono

-1 dmg

-0.5 atk speed

-inf pierce

-5 range

-50% time slow

-5 slow duration

-single

-ground

-time slow ability: all enemies in range move at time slow% speed for slow duration

-3450

-7000

upgrades:

lvl 1: magic blades: (1070)

-1 > 2 dmg

-trail that deals dmg is left where blades were (why would this be useful)

visual: blades glow lime color

lvl 2: slow slowness: (1950)

-50 > 65% time slow

visual: n/a

lvl 3a: hourglass: (5400)

-65 > 100% time slow

-5 > 7 slow duration

visual: hourglass appears on hip

lvl 3b: deadly maul: (3150)

-2 > 4 dmg

-trails last 100% longer

-deadly maul ability:

-0.1 atk speed and 5 dmg, attacks the highest hp enemy until it dies or leaves range

visual: blades now glow crimson

lvl 4a The World: (10450)

-7 > 20 slow duration

-The World ability:

-time stop the entire map, and 2 > 3 dmg, 0.5 > 0.25 atk speed while in effect

visual: entire body leaves a trail, and colors invert for 1 second when ability is activated

lvl 4b: chronological binds

-4 > 5 dmg

-chronological binds ability:

-bind the earliest 3 enemies still alive to chrono, pulling them into range, and making them unable to do anything for 5 seconds, with 0.05 atk speed and 7 dmg

visual: crimson chains sprout around the chrono, and one can be seen strapped on like a bandolier, from left shoulder to right hip
Pistoler

-1 dmg

-2 atk speed

-10 range

-1 pierce

-single

-ground

-100

-FREE

upgrades;

lvl 1; larger mags: (240)

-2 > 1.5 atk speed

visual: mag is longer

lvl 2; better bullets: (560)

-1 > 2 dmg

-10 > 14 range

visual: n/a

lvl 3; double trouble: (950)

-14 > 18 range

-1.5 > 0.75 atk speed

visual: empty hand now has gun

lvl 4; triple threat

-0.75 > 0.3 atk speed

-shoots 6 times in a row, then spends 2.5 seconds reloading.

visual: each pistol has 3 barrels

(yes this one has no alternate routes, its a starter)
Cordelian Year

A **Cordelian Yea**r, abbreviated as **CY**, was a standard unit of time used throughout the Sunshi System as well as the Sinntaral Sector and its galactic neighborhood.

On Cordelia, a year was made up of nine months, spanning 327 days of 27 hours each, with no leap years. The Cordelian calendar was used as the standard metric of time in the Cordelian Commonwealth, Kiros Alliance, as well as in many other planets and systems.

The passage of ten years was referred to as a decade, whilst a hundred years was a century, and a thousand years being a millennium.

Cordelian Years were read by separating the first and last digit from the middle two. For example, the year CY 1913 would be read as "Cordelian Year One- Ninety One- Three" as opposed to "nineteen thirteen".
FATAL ERROR

-400,000 HP

-300,000 armor

-4 move speed

-0 defense (normal)

-999999 defense (during phase switch)

-0 defense (phase 2)

-0 defense (phase 3)

-System\_Stomp:

-Stomp, stunning all towers for 5 seconds and killing all units.

-System\_Summon:

-Spawn 2 glitched guardians, along with 3 to 6 UNUSED\_1's or UNUSED\_2's

-DestructiveRR0r

-Stun nearby towers, and spawn 10 eRR0rs per tower

-TRUERROR

-one armor is gone, activate phase switch.

Phase 2:

-400,000 HP

-0 armor

-8 move speed

-0 defense

-Viranarchy:

-Spawn 25 Malwares or Ransomwares

-SUMMON

-Spawn 10 UNUSED\_1's or UNUSED\_2's, and convert all zombies nearby that aren't spawned by FATAL\_ERROR into glitched guardian's

-SLAM

-System\_Stomp, but the stun is 30 seconds

-FATAL\_ERROR

-Pick a nearby tower, and kill them. No revives, no refunds. They just die.

-CTRL\_ALT\_DEL

-Uses ability ever 100k hp. After a 30 second delay, kills all towers.

Phase 3:

-1000 HP

-0 armor

-16 move speed

-999999

-Stops using abilities, and just runs for the exit.

-changes between lots of colors, each limb seprately. pretty hard to explain, think of beamer
Mortar

-5 dmg

-6 atk speed

-1 pierce

-40 range

-fires off mortar shells that create AoE

-splash

-cliff

-1150

-1400

upgrades:

lvl 1: bigger shells: (850)

-5 > 7 dmg

-increased AoE

visual: mortar shells are bigger

lvl 2: efficient reloading: (645)

6 > 5 atk speed

visual: N/A

lvl 3a: stunning shells: (1150)

-7 > 10 dmg

-stuns enemies hit for 1 second

visual: N/A

lvl 3b: burny stuff: (1350)

-removes camo, auditory, and spectral on hit

-applies DoT (1 dps) for 5 seconds on hit

visual: shells are pointy

lvl 4a: big bertha: (4560)

-10 > 24 dmg

-1 > 4 stun duration

visual: big boi mortar, shells are basically mini-nukes

lvl 4b: bombcineration: (3250)

-7 > 10 dmg

-DoT (1 dps) lasts 10 seconds

visual: red bomb go brrr
Love Event

VALORANT's *Love Event* was launched during Episode 2: Act 2 as part of 2021's April Fools. It began with patch 2.06 on March 31st 2021 and ended on April 5th 2021.

## Love Letters

The event had 4 love letters placed on locations around Ascent. These locations were redecorated with romantic objects. Pressing F near each area would reveal the love letter placed there, showing an Agent doing something romantic. The letters teased the Agents of Romance April Fools prank.

### Brimstone

Brimstone's love letter shows him holding a Tactibear, and both of them are staring up at an ice cream cone with heart eyes. It was located in A Lobby next to the *Gelato* store. A new Tactibear was placed in a chair outside the store and has stayed there after the event ended.

### Cypher

Cypher's love letter shows him holding an object in the shape of a heart alongside two bikes and two flower bouquets. It is located in Defender Spawn, which was decorated with two bikes, a bouquet, and Cypher's hat.

### Jett

Jett's love letter shows her eating a slice of pizza. It is located in Mid Pizza, which was decorated with candles, plates, glasses, and one of Jett's knives.

### Killjoy

Killjoy's love letter shows her holding a heart-shaped piece of tech. Her love letter is located at the edge of Attacker Spawn, which was decorated as if a picnic was taking place. Her boots could also be found.

## Love Rank

For the duration of the *Love Event*, playing a competitive game would result in your rank being replaced with the *Love* rank. Players who also ranked up would be promoted to *Love* rank.

## Agents of Romance

On April 1st 2021 @PlayVALORANT tweeted Go images of a supposedly upcoming dating simulator based on the VALORANT universe. It was later revealed Go that the game was an April Fools prank.
One Direction

One Direction started mass production in the Swagverse in December 2020. They are a hivemind that passively hypnotize people into listening to their music. They are often referred to as 'The Guilty Pleasure Boys'.

## Abilities

* You're insecure
* You're insecure
* You're insecure
* Singing
* You're insecure
* You're insecure
* You're insecure
* You're insecure
* You're insecure
High Sinntaral

High Sinntaral was a writing system that saw use during the Zaolian Wars and the Kiros-Valzovech War. Algebraic formulas could also be written down in High Sinntaral letters. It used the High Sinntaral alphabet and was used on most worlds in the Kiros Alliance and League of Neutral Worlds, but was less common in systems in the Valzovech Pact.
Terminology

There is a variety of terminology used throughout the wiki in order to convery information as accurately as possible.

## Canonicity

Any element in the Lore is considered Canon if it has been provided or confirmed Officially, and has been intentionaly released to the public. Elements that are 'Canon' can be considered surely to be true, and are the basis of any other theorycrafting.

In contrast, non-canon elements are those that are not representative of the lore. An element is labeled as non-canon if it falls into one of these categories:
* It is a Headcanon (which means that it only exists in fanfiction)
* It is retconned (see below)
* An official source confirms that it is not canon
* It is a case of "gameplay first"

### Retconned

Retconned elements, are those elements which were considered Canon at one point, but removed from the canon by the developers later on. This is done often to adapt the past story to better fit new content as it is released. There are several Retcons in the VALORANT universe, such as the Old Terminology for the Earths (where the Attacker Earth was called 'Earth 67').

This term is inclusive for any information that has been intentionally removed from Canon, including things such as text that has been removed from news articles, deletion/editing of official social media posts, and the removal of such elements that were present in-game (not that the various balances and reworks added in the bimonthly patches are not Canon, they come under gameplay first)

Not knowing whether a particular Element is Retconned can lead to the unintentional spreading of misinformation and falsehoods, and so it is important to keep in mind what Information is no longer canon, and what is.

## The Mirrorverse

Main article: Mirrorverse
The two Earths present in VALORANT are distinguished by two simple numbers: 1 and 2. Earth 1 are the defenders, whose perspective the story has been told from, while Earth 2 are the attackers. Similarly, elements from the defending Earth are identified by a suffix of *-1*, and those of the attacking Earth have a suffix of *-2*. Earth-2 is also referred to as 'Mirror Earth' at times

The Kingdoms have a separate method of distinguishing between the Earths: they refer to Earth 1 as α-Earth, and Earth 2 as Ω-Earth (with elements from the Earths having the prefix of *α-* and *Ω-* respectively). Throughout the wiki, both terminologies have been used.

Aside from this, special terminology exists to differentiate the Kingdoms specifically. The Kingdom of Earth 1 is called Kingdom Corporation (or K-Corp for short); the Kingdom of Earth 2 is called Kingdom Industries (or K-Ind for short)
Oran McEneff

*This article is specifically about the α-Earth Kingdom Employee.* *For more details on his part with the lore of Fracture, see that page. See Kingdom Archives for the full list of emails that were exchanged at Fracture.*

Oran McEneff was a Kingdom employee at the Everett-Linde Facility, prior to its destruction

## Lore

Oran McEneff was an employee of Kingdom, more specifically K-Corp. He worked at Everett-Linde, with his Ω-Earth partner Rúben Pontes, on the development of the Large Radian Collider.

Along with Rúben, Oran is one of the only scientists that survived the Everett-Linde Disaster when the facility was destroyed. With Rúben, he fled to Omega Earth, however his status as an Alpha citizen made him a wanted criminal.

Evidence of this can be seen from the *Yellow on Rails* card, which shows him and Rúben riding one of the trams in the underwater glass tunnels near the city. WANTED posters for both him and Rúben (who was responsible for smuggling him in) can also be seen near the ATLAS office near Pearl's B Site.

 ***Yellow on Rails***
The *Yellow on Rails* card shows one of the public transport trams used in Lisbon, in one of the many underwater tunnels around Pearl. Notably, we can see Rúben Pontes and Oran McEneff in the tram. This card is a teaser for Pearl.

## Emails

Emails sent to OranPatch 3.05 - An introductory message from K-SEC to Oran, briefing him on some procedures when dealing with someone from Omega.Patch 3.06 - Rúben talking to Oran, thankful that they took the time to check the Support System, and expressing his dissatisfaction over the α/Ω segregation rules.Patch 3.07 - Rúben responding to Oran's earlier email, which was in reference to a conversation they had earlier about their respective homes.Patch 3.08 - Oran is called into a security screening by K-SEC, after the sudden and mysterious disappearance of Thomas Poe.Patch 3.09 - An autogenerated response, in reply to Oran's email sent in the previous patchPatch 3.10 - Rúben expressing his delight at the approaching culmination of their work on T-0 DayPatch 3.12 - An evacuation order issued by K-SEC, requesting all the personnel to evacuate in wake of the Everett-Linde Disaster.
Emails sent by OranPatch 3.05 - Oran discusses some concerns over the Support structure of the LRC, and requests to do a walkthrough of it with Rúben.Patch 3.07 - Oran sends Rúben an email in follow-up to a prior conversation, which also drops a small teaser for ChamberPatch 3.08 - Oran expresses his concern being called into Security, following the disappearance of Chief Engineer Thomas PoePatch 3.10 - Oran expresses much joy with the oncoming of T-0 day, in response to a similar email sent to him earlier by Rúben
Electrozapper

-1 dmg

-6 atk speed

-1 pierce

-16 range

-1 stun time

-2 stun chain

-multi-target

-ground

-fires off a bolt of electricity, dealing dmg, stunning, and chaining between enemies.

-900

-925

upgrades:

lvl 1: higher voltage: (540)

-1 > 2 stun duration

-1 > 3 dmg

visual: N/A

lvl 2: faster charging: (745)

-6 > 5 atk speed

visual: the meter on the side goes up faster

lvl 3a: beta electricity: (1025)

-2 > 4 stun chain

-16 > 20 range

visual: bolts are electric blue and neon

lvl 3b: gamma electricity: (1135)

-3 > 6 dmg

-2 > 4.5 stun time

visual: bolts are carnation pink and neon

lvl 4a: nano-particle nanonization: (2400)

-4 > 10 stun chain

-2 > 3 stun duration

visual: bolts are small

lvl 4b: ultraviolet implants: (2780)

-6 > 10 dmg

-4.5 > 5 stun time

-apply DoT on hit (4 dps)

visual: bolts are now more purple
REALM

REALM is a multinational task force on α-Earth that recovers historical artifacts from black market trade. They are an α-only organization with no Omega counterpart.

## Functioning

REALM is known for its work to recover antiquities from thieves and black market trade and return them to their countries of origin. The task force hired many military operatives for this purpose, and used military rankings such as Private, Captain, and Commander. If we include analysis of their leaked full name, it also suggested that the force does more than just fight criminals, also carrying out excavations and analysis of items that came within their care.

REALM's reputation is mostly spotless as a result of their "noble" mission statement of returning confiscated antiquities to their homes and their work to enforce it. The organization did make headlines when they repeatedly failed to apprehend a fugitive, but media attention appeared to be more focused on the powers of the fugitive and how they were able to keep on escaping, rather than suggesting any failures on REALM's part.

### A rogue faction

Whilst the task force overall does not appear to be corrupt, there does exist a secret faction within REALM. Their agenda appears to include taking the most powerful relics they come across for themselves. It has not been confirmed whether this faction is solely present within REALM or whether it is a larger group for which REALM is one of several organizations they are operating in. Currently, only one employee of REALM is known to be a part of this faction - Captain Greaves. Whilst many other REALM employees and the force itself effectively worked along with Greaves' agenda, this appears to be because they were misled by Greaves rather than being corrupt themselves. Most were happy to trust that Greaves was telling the truth given his high rank and that there was no evidence being presented to suggest he was lying, although some operatives did have doubts over the situation given they only had Greaves' side of the story which had turned a known legend and hero of REALM into a murderer in an instant.

Whilst the involvement of REALM, Greaves, and this faction in the current events of the lore appears to be over for now (as of EP 05 Act III), it is possible we may see them return in the future. We know the faction's agenda has included obtaining powerful relics, so depending on how long they have been operating for, it's possible they may have obtained several of these relics and also gained a lot of knowledge from them - something that could cross paths with the interests of the VALORANT Protocol at some point.

## Notes

* In Lightfarm Studio's Article on Harbor's Reveal Trailer, they claimed 'REALM' to be an acronym for 'Relic Excavation Analysis Logistics and Misplacement'. This was retconned just days later when the article was edited and the full form removed.

## References

1. ↑ Patch 5.05 Email from Yoru to Brimstone - Kingdom Archives Go
2. ↑ A secret faction within REALM Go
Hidden Wave

Hidden Waves: (difficulty changes included)

-Hidden Wave is a secret thing and its very hard

-Enemy List:

-ransomware (upon death, holds the nearest tower for ransom, you have to pay 10k to be able to access it) ((i.e. for anything in the menu, also it cant shoot while being ransomed, nor use abilities or give buffs to other towers)) (((appears in equinox hw, costs 50k in chaotic mode)))

-eRR0r

-Malware

-armeror

-prototype

-C0DE

-bugged boss

-glitch

-removed

-corrupted

-UNUSED\_1

-UNUSED\_2

-glitched guardian

-FATAL\_ERROR (final boss)
DJ

-0 dmg

-0 atk speed

-0 pierce

-15 range

-support

-ground

-inspires towers, making them attack 10% faster.

-1300

-2450

upgrades:

lvl 1: dual discs: (750)

-15 > 30 range

-10% > 25% sbuff (speed buff)

visual: booth is slightly longer, has another record on it, and has small speakers.

lvl 2: buff beats: (1105)

-25% dbuff (dmg buff)

visual: booth is larger, has a roof with scaffolding holding it up, and bigger speakers.

lvl 3a: speedy shuffle: (2460)

-25% > 10% dbuff

-25% > 50% sbuff

-speedy shuffle ability:

-all tower abilities in range immediately go off cooldown, allowing emergency double use. (excluding any DJ abilities)

visual: roof scaffolding are now actual pillars, even bigger speakers.

lvl 3b: enhancing encore: (3560)

-25% > 10% sbuff

-25% > 50% dbuff

-enhancing encore passive:

-dbuff increases by 1% for each consecutive hit as long as it hits within 1 second of the last hit, up to 100%

visual: roof scaffolding are now actual pillars, even bigger speakers.

-lvl 4a: supersonic pace: (5860)

-50% > 75% sbuff

-supersonic ability:

-all tower abilities in range have no cooldown for 5 seconds. (excluding any DJ abilities.)

visual: speakers are huge, and let off supersonic waves.

lvl 4b: limitometer elongation: (7350)

-50% > 75% dbuff

-elongation passive:

-dbuff gain from enhanced encore can go to 200%

-if a tower has 200% encore, it will stun enemies for 1 second on hit. (adding 1 second if it already stuns)

visual: speakers are gone, and now the booth has 4 speakers built into it.
Commander

-0 dmg

-0 atk speed

-0 pierce

-40 range

-support

-ground

-towers in radius get a 10% sbuff and 10% dbuff

-950

-2650

upgrades:

lvl 1: louder radio: (450)

-40 > 55 range

visual: N/A

lvl 2: multi-tasking: (1100)

-55 > 60 range

-gun

-0 > 2 dmg

-0 > 1 atk speed

-0 > 1 pierce

visual: for his neutral special, he wields a gun.

lvl 3a: inspiring shot: (1250)

-2 > 3 dmg

-inspiring shot ability:

-shoot into the air, causing all towers in radius to get 25% sbuff and dbuff for 10 seconds.

visual: gun is cooler

lvl 3b: commander's command: (2450)

-2 > 3 dmg

-command ability:

-call in bombs on any location on the map, doing 100 AoE dmg to anything caught inside.

visual: radio is cooler

lvl 4a: enraged bullets: (3200)

-1 > 0.5 atk speed

-enraged shot ability: shoot into the air, causing all towers in radius to get 50% sbuff and dbuff for 25 seconds.

visual: gun is now red

lvl 4b: mustard, mortars, mayhem: (7500)

-command ability:

-call in mustard gas, or mortars on a specific area, or a carpet bomb attacking the whole map.

-mustard gas: slows enemies inside, deals DoT (6 dps) lasts 10 seconds (1850)

-mortars: deal 100x3 AoE dmg to anything caught in the blasts (2250)

-carpet bomb: deal 500 dmg to everything and anything on the entire map (5000)
Ice Gunner

-0 dmg

-2 atk speed

-1 pierce

-16 range

-1 freeze time

-debuff

-ground

-freezes enemies on hit, stunning them for freeze time (10% of freeze time for bosses, rounded up, and 0% for final bosses)

-400

-650

upgrades:

lvl 1: heat destabilization: (240)

-1 > 1.5 freeze time

visual: the ice is darker blue

lvl 2: temperature decrease: (650)

-1.5 > 1.65 freeze time

-enemies are 25% slower for 2 seconds after thawing

visual: enemies are tinted blue for 2 seconds after thawing

lvl 3a: cold feet: (1065)

-25 > 45% temp slow

-2 > 3 temp duration

visual: enemies' legs are lighter blue than the rest of the enemy

lvl 3b: spreading cold: (1650)

-2 > 5 atk speed

-1.65 > 3 freeze time

-ice is AoE now

visual: frozen enemies shake, and are tinted cyan instead of blue during temp decrease

lvl 4a: permafrost: (2450)

-45% > 50% temp slow

-3 > 25 temp duration

-after temp decrease wears off, the enemy is still 5% slower than usual. (stacks, up to 25%, and only works on non-boss enemies)

visual: frozen enemies are encased in a block of ice, with snow around and ontop.

lvl 4b: viral frost: (2600)

-3 > 4 freeze time

-enemies with temp decrease give other enemies temp decrease on touch, and getting temp decrease stacked 3 times causes freeze

-dying while frozen causes AoE that gives enemies 1 stack of temp decrease on touch

visual: temp decreased enemies have snow particles trailing them and are tinted neon cyan instead of normal cyan
Quickdraw

-1 dmg

-3 atk speed

-1 pierce

-30 range

-single

-ground

-800

-code: yeehaw

-shoots 4 bullets with 0.5 atk speed, reloads with 3 atk speed.

-has a cone of effect, bullets will shoot anywhere within this cone.

upgrades:

lvl 1: tighter barrel

-cone of effect is noticeably smaller

visual: barrel of gun is thinner

lvl 2: revolutionary revolving

-3 > 2 atk speed

-now shoots 6 bullets instead of 4

visual: revolver

lvl 3a: dual revolution

-shoots 12 bullets instead of 6

-2 cone of effects, one to the left and one to the right

-6 bullets per cone of effect

visual: empty hand now has revolver

lvl 3b: noon showdown

-30 > 50 range

-showdown ability:

-pick an enemy, and fire onto them without reloading until they exit range or die

visual: N/A

lvl 4a: world revolving

-2 > 1 atk speed

-world revolving ability:

-fire without reloading for 10 seconds, spinning around, with cone of effect much smaller.

lvl 4b: high noon

-high noon ability:

-pick an enemy, and fire onto them without reloading until they exit range or die, but now you deal 10 dmg per shot and shoot at 0.1 instead of 0.5
Oil Rig

-0 dmg

-0 atk speed

-0 pierce

-0 range

-10 oil per wave

-5 oil ratio

-200 oil capacity

-support

-water

-generates oil every wave, oil can be sold to earn cash (1 oil = 5 cash), but overflowing on oil causes money loss (yes. the money that you already have that you can spend) that is equivalent to the amount of oil spilled, times 10

-1200

-3450

upgrades:

lvl 1: deeper drilling: (500)

-5 > 10 oil ratio

visual: N/A

lvl 2: cargo containers: (950)

-200 > 500 oil capacity

visual: a cargo container on a raft appears next to the rig, connected together via pipes

lvl 3a: more drills: (1350)

-10 > 25 oil per wave

2 extra drills (total of 3)

lvl 3b: colossal containers: (1450)

-500 > 1250 oil capacity

visual: the cargo container is gigantic, and has a bigger raft

lvl 4a: purifying pumps: (2650)

-10 > 25 oil ratio

visual: the pumps on the side of the rig are now white and stuff

lvl 4b: humongous rigs: (2400)

-10 > 15 oil per wave

-1250 > 2000 oil capacity

visual: rig is now extremely big (hey that rhymed)
Minigunner

-1 dmg

-0.25 atk speed

-1 pierce

-45 range

-ground

-single

-has a cone of effect, bullets will be shot in a random location in the cone

-2400

-2000

upgrades;

lvl 1: decreased spread: (350)

-45 > 50 range

-cone of effect is smaller

visual: N/A

lvl 2: quad barrels: (640)

-0.25 > 0.2 atk speed

visual: extra barrel on minigun

lvl 3a: hexagonal barrel elongation: (1600)

-0.2 > 0.06

-50 > 60 range

visual: 6 longer barrels on minigun, fixated in a hexagonal shape.

lvl 3b: piercing shots: (1800)

-bullets pierce defense, causing only 50% of it to affect the bullets.

-1 > 2 pierce

visual: N/A

lvl 4a: octagonal expertise: (2680)

-0.06 > 0.01 atk speed

-60 > 70 range

visual: minigun now has 8 barrels, in an octagonal shape.

lvl 4b: professional penetration: (3560)

-bullets pierce 100% of defense

-2 > 3 pierce
Castle

-10 HP

-16 move speed

-0 dmg

-0 atk speed

-0 pierce

-0 range

-spawner

-ground

-spawns peasents

-1600

-2750

upgrades:

lvl 1: swordsman training: (650)

-spawn swordsmen, with the following stats:

-30 HP

-18 move speed

-2 dmg

-2 atk speed

-inf pierce

-6 range

visual: a grey building appears inside the castle, with a swordrack outside. (hint hint: its the training grounds)

lvl 2: archer training: (760)

-spawn archers, with the following stats:

-12 HP

-20 move speed

-2 dmg

-4 atk speed

-2 pierce

-18 range

-move at 8 speed when reloading

visual: another weaponrack appears outside the training grounds, this time holding bows, and having a quiver around the top right corner, along with archers being placed along the walls of the castle.

lvl 3a: knight training: (1050)

-spawn knights, with the following stats:

-55 HP

-12 move speed

-5 dmg

-4 atk speed

-inf pierce

-12 range

-5 shield points

visual: a wall-mounted weaponrack appears above the swordrack, holding shields. a knight can be seen leaning on the side of the training grounds, with no shield, and his sword on his back.

lvl 3b: hunters: (1700)

-spawns hunters, with the following stats:

-15 HP

-32 move speed

-12 dmg

-5 atk speed

-1 pierce

-30 range

-cannot move while reloading

visual: the bow rack now has a crossbow at the base, with a bolt embedded in the right pillar.

lvl 4a: the king: (2450)

-spawns kings, with the following stats:

-100 HP

-16 move speed

-45 dmg

-7 atk speed

-inf pierce

-24 range

-25 shield points

visual: the main castle is now much larger, and the training grounds is now also much larger.

lvl 4b: artemis: (4650)

-spawns artemis's, with the following stats:

-45 HP

-36 move speed

-25x5 dmg

-1 atk speed

-inf pierce

-80 range

-cone of effect, the 5 arrow shoot randomly within it

visual: n/a
Swordmaster

-5 dmg

-2.5 atk speed

-inf pierce

-4 range

-ground

-multi-target

-800

-1250

upgrades;

lvl 1: longsword: (700)

4 > 8 range

5 > 6 dmg

visual: sword is longer

lvl 2: arcane arc: (980)

-DoT (2 dps)

-swipes in a wider radius, allowing more enemies hit.

visual: sword has electric particles

lvl 3a: illumina: (1460)

-DoT is gone (rip)

-6 > 12 dmg

-0.5 second stun on hit

visual: sword is now an illumina

lvl 3b: darkheart: (1460)

-DoT is buffed (5 dps)

-enemies with DoT are slowed down

visual: sword is now a darkheart

lvl 4a: holy greatsword: (3780)

-12 > 20 dmg

-8 > 10 range

-stun is now 2 seconds

visual: illumina is now big

lvl 4b: voidheart plague: (4260)

-DoT is buffed (10 dps)

-enemies with DoT are even slower

-enemies with DoT give other enemies DoT on touch

visual: darkheart now emits dark particles and is slightly longer
Knifer

-3 dmg

-1.5 atk speed

-2 pierce

-8 range

-ground

-single

-600

-1350

upgrades:

lvl 1: sharpened blades: (450)

-3 > 5 dmg

2 > 3 pierce

-knives apply DoT (1 dps)

visual: knife now sparkles

lvl 2: blood flow: (800)

-DoT is buffed (3 dps)

visual: N/A

lvl 3a: dangerous stabs: (1240)

-5 > 6 dmg

-DoT is buffed (5 dps)

visual: N/A

lvl 3b: electric blades: (1360)

-DoT is nerfed (1 dps)

-stuns enemies hit

-1 nearby enemy is also stunned

visual: knives have electricity around them

lvl 4a: lethal impaling: (3160)

-6 > 10 dmg

-DoT is buffed (12 dps)

-1.5 > 1 atk speed

visual: knives are now machetes lul

lvl 4b: explosive current: (3720)

-stun is longer and also AoE (viral AoE)

-DoT is buffed (2 dps)

-1.5 > 2 atk speed

visual: knife blade is tinted red
Game Wiki

Hello there.
feel free to look around i guess

## Important articles

nothing is important here why are you here

*Need help building out this community?*

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* Getting Started
* How to Contribute
* Managing your new community
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Sniper

-7 dmg

-5 atk speed

-30 range

-1 pierce

-single

-cliff

-245

-100

upgrades;

lvl 1; stabilized stand: (160)

-5 > 4.45 atk speed

-30 > 40 range

visual: sniper gets prongs on the bottom that hold it up

lvl 2; sharper shots: (590)

-7 > 10 dmg

-1 > 3 pierce

visual: N/A

lvl 3a; accurate aiming: (1150)

-4.45 > 2.5 atk speed

-range 40 > 50

-10 > 16 dmg

visual: N/A

lvl 3b; crippling shots: (1650)

-10 > 18 dmg

-40 > 50 range

-4.45 > 4.5 atk speed

-shots stun enemies on hit

visual: sniper gets a suppressor and turns black

lvl 4a; X marks the spot: (3450)

-50 > 80 range

-X marks the spot ability:

-mark an enemy, and shoot them after 5 seconds, dealing 75% of their current health (killing if below 25% max hp)

visual: sniper scope has an X on it lul

lvl 4b; ballistic bullets: (4700)

-18 > 32 dmg

-4.5 > 5

-stun is much longer

-stun is now AoE

-stun also is now DoT (1 dps)

visual: gun shot sound is deeper, suppressor turns neon red, and other neon red parts appear
Ranger

-2 dmg

-2 atk speed

-3 pierce

-20 range

-ground

-multi-target

-450

-700

upgrades;

lvl 1: aerodynamics: (540)

-2 > 1.5 atk speed

-20 > 40 range

-boomerang moves faster

visual: N/A

lvl 2: supersonic boomerangs: (670)

-2 > 3 dmg

-3 > 4 pierce

-boomerang moves faster

visual: boomerang now spins very fast, making it almost invisible.

lvl 3a: multi-tasking: (1045)

-3 > 5 dmg

-can throw 2 boomerangs at once

visual: empty hand has boomerang

lvl 3b: bladerangs: (1265)

-3 > 4 dmg

-4 > inf pierce

-bladerangs apply DoT (2 dps)

-bladerangs are bigger than boomerangs

visual: boomerangs become sawblades

lvl 4a: ranger danger: (2540)

-4 > 5 pierce

-40 > 50 range

-1.5 > 1 atk speed

-can now throw 3 boomerangs at once

visual: left hand has another boomerang in it

lvl 4b: phantom razors: (3260)

-4 > 5 dmg

-DoT is buffed (4 dps)

-phantom bursts upon hitting enemy, deals dmg and applys DoT like normal bladerangs

-bladerangs are even bigger

visual: bladerangs emit aura, turn neon pink, and also become transparent.
Beamer

-45 dmg

-10 atk speed

-1 pierce

-40 range

-single

-cliff

-2450

-5300

upgrades:

lvl 1: concentrated lasers: (1200)

-45 > 50 dmg

40 > 44 range

visual: laser fired is no longer transparent

lvl 2: solar power: (1650)

-10 > 7 atk speed

visual: a solar panel can be seen on to the side of the railgun, connected via wires

lvl 3a: more paneling: (2350)

-7 > 5 atk speed

visual: 2 more panels

lvl 3b: file\_not\_found: (2800)

-50 > 80 dmg

-7 > 10 atk speed

visual: the scope now changed between R,G,B every second

lvl 4a: minimalized charging: (4500)

-5 > 2 atk speed

-50 > 40 dmg

visual: panels turn blue

lvl 4b: FATAL\_ERROR: (5450)

-80 > 165 dmg

-44 > 60 range

visual: scope now flashes between many colors at 0.1 second ratio, and so do the lasers.
Farm

-0 dmg

-0 atk speed

-0 pierce

-0 range

-support

-ground

-generates 100 dollars each round

-450

-950

upgrades;

lvl 1: higher yields: (250)

-100 > 200 earnings

visual: another row of crops is planted

lvl 2: better crops: (650)

-200 > 450 earnings

visual: wheat is replaced with potato

lvl 3a: investments: (1200)

-0 > 20 range

-towers in range sell for 10% more than usual

visual: farm now has a marketplace on it

lvl 3b: rare reds: (1745)

-450 > 750 earnings

visual: farm now has 2 rows of 4 red potatoes with a path in the middle

lvl 4a: wholesale returns: (2450)

-20 > 30 range

-450 > 500 earnings

-towers in range now sell for 80% more than usual

visual: marketplace is bigger and better, with coin pile on countertop

lvl 4b: mythical magentas: (6000)

-750 > 1500 earnings

visual: potatoes are now magenta, path has neon magenta at edges.
Cryo Mage

-4 dmg

-6 atk speed

-1 pierce

-20 range

-1 freeze time

-splash

-ground

-fires AoE projectiles that freeze enemies on hit

-4450

-beat Frostbitten Wastelands on hardcore

upgrades:

lvl 1: perma-frostbite: (1250)

-4 > 5 dmg

-1 > 1.5 freeze time

-applies temp decrease, slowing enemies 50% for 2 seconds

visual: the area around the mage becomes icy

lvl 2: freezer-burn: (1850)

-1.5 > 2 freeze time

-while frozen, DoT (1 dps)

visual: N/A

lvl 3a: winged freezer: (3200)

-2 > 3 freeze time

-2 > 3.5 temp duration

-has ice shard wings, flies and can target flying enemies

lvl 3b: snowy magic: (2450)

-50 > 75% temp decrease

-2 > 5 temp duration

-leaves snow clouds for 4 seconds on hit, applies temp decrease on touch

visual: projectiles are white and leave a "powder" trail (also white)

lvl 4a: archmage of frost: (9850)

-3 > 5 freeze time

-5 > 7 dmg

-3.5 > 10 temp duration

-50 > 65% temp decrease

-projectiles are 10% bigger, AoE is 50% bigger

-permafrost ability:

-slow all enemies in range by 80% (doesn't stack with temp decrease, but does stack with other slowdown sources)

visual: wings are bigger and cyan, wand is cyan and has aura

lvl 4b: cryo clouds: (7650)

-2 > 3.5 freeze time

-5 > 12 temp duration

-clouds are 15% bigger, last 50% longer, and freeze enemies on touch

visual: projectile and trail are tinted cyan, cyan powder aura rises from snowy area around mage
Enosdin Accords

The Enosdin Accords are a pair of agreements between the Government of Valzovech and the Kiros Alliance: the Enosdin 1 Accord, signed in Port Iedan and the Enosdin 2 Accord, signed on the *CSS Victorie* above the planet Enosdin. Alliance Representatives meet with Valzovech ambassadors on Enosdin and the Enosdin Accords are signed, agreeing to reduce the number of Interplanetary Plasma Missiles (IPPMs). There had been an arms race since CY 1887 between Hisperia, Cordelia, Cortanza, Valzovech, Mijylin, and the Voltov Union, and this treaty ended the arms race and prevented the escalation of tensions.
Explosivist

-5 dmg

-3 atk speed

-1 pierce

-12 range

-splash

-ground

-throws AoE grenade projectiles

-750

-800

upgrades:

lvl 1: bigger blasts: (450)

-AoE is bigger

visual: grenades are larger

lvl 2: secondary explosives: (750)

-3 > 2 atk speed

-12 > 14 range

visual: empty hand now has grenade

lvl 3a: rocket science: (1125)

-5 > 12 dmg

-2 > 5 atk speed

-14 > 24 range

-AoE is significantly larger

visual: grenades are replaced with an RPG

lvl 3b: grenade gunner: (985)

-2 > 1.5 atk speed

-14 > 20 range

-5 > 7 dmg

visual: grenades are replaced with a grenade launcher

lvl 4a: bazooka to a gun fight: (1950)

-12 > 15 dmg

-5 > 4 atk speed

-24 > 32 range

-AoE is slightly larger, 10% extra dmg to bosses

visual: RPG is now a bazooka

lvl 4b: dual demolition: (1700)

-1.5 > 1 atk speed

-20 > 26 range

-7 > 9 dmg

visual: dual grenade launchers
Light

Light Mode:

-Light is the easiest mode, and is recommended for beginners, regardless of if they are experienced in TD games or not, to unlock tokens for better towers

-Basic

-Fast

-Heavy

-Sneaky

-Basic Boss

Mid-Game:

-Necromancer

-Odd

-Shielded

-Sneaky Boss

-Fast Boss

-Strong Boss

-Spawner

-Spawn

Late Game:

-Glow

-Odd Boss

-Illuminator

-Glowing Guardian

-Glowing Golem: The Titan of Purity (Final Boss)
Raven

-5 dmg

-1 atk speed

-12 range

-1 pierce

-single

-ground

-225

-you cant buy my products, you must earn them

visual: holds a pistol in one hand, and wears a bulletproof-hoodie

upgrades:

lvl 1; specialized scope: (670)

-12 > 25 range

-camo detection

visual: pistol has cooler scope

lvl 2; increased velocity: (1205)

-5 > 7 dmg

-1 > 2 pierce

visual: a trail appears from the gun to the target on shot

lvl 3a; quick hands: (840)

-1 > 0.5 atk speed

visual: gloves

lvl 3b; scattershot (1160)

-1 > 2.65 atk speed

-7 > 5 dmg

-2 > inf pierce

-now has "cone of effect", damages all enemies inside.

visual: gun looks different idk

lvl 4a; voidraven: (10260)

-7 > 10 dmg

-25 > 32 range

-0.5 > 0.35 atk speed

visual: replace pistol with a dark uzi, and hoodie turns dark, with the eyes turning purple

lvl 4b; pump action: (7890)

-2.65 > 2 atk speed

-5 > 7 dmg

-every other shot has 0.5 atk speed

-"cone of effect" is bigger

visual: replace pistol with dark db-shotgun
Swagverse Wiki

**Welcome to the Swagverse Wiki!**
The Official Swagverse. If you want things out of context, this is the place to go.

Do you want Vocaloid, Detroit Become Human, Jojo's Bizarre Adventure, and several other things to be ruined for you? Perfect! This is just the place.

## Important articles

Rika (Becoming a Vocaloid)

Killer Queen Perfume

Len Kagamine
Killer Queen Perfume

Killer Queen Perfume is Fukase's perfume choice in the book Becoming a Vocaloid. It's the most powerful item in the Swagverse. There are four known flavors of Killer Queen Perfume. If assembled, they form The Shiteyan'yo Overlord, one of Michael Jackson's Tools of Destruction.

## Notable Uses

* Used to scare and merge the Shiteyan'yo in Chapter 12 of Becoming a Vocaloid
* Used to tame the Shiteyan'yo in Chapter 16 of Becoming a Vocaloid
* Used to drive Zemi out of the mansion in Chapter 17 of Becoming a Vocaloid
Rika (Becoming a Vocaloid)

Rika is a girl who was turned into a Vocaloid once day by mysterious circumstances. Her name before turning into a computer program is unknown. Her age and appearance has undergone several changes over the years, but her canon age in the book **Becoming a Vocaloid** is 13.

## Rika

### Occupation

SingerExterminator

Performer

Student

## In Becoming a Vocaloid

Rika wakes up on a Saturday morning to swoon over her neighbor **Nathan**, when she is transported to the world inside of a computer. She is then introduced to **Hatsune Miku**, who welcomes her and helps her through her transition to becoming a vocaloid. Afterwards she is introduced to the rest of the Crypton Vocaloids and finds a particular attachment to **Kagamine Len**.

From then on, she goes on misadventures with the Vocaloids and eventually starts a romantic relationship with Len at the end of the canon story.

## UTAU

Rika has an unreleased Utau. Her Utau's canon age is 17 years old.
Reader

Reader has dated every character in every single fandom. They always somehow are morally right, and they never make mistakes.

## Appearances

### Appears in

Half of all the Fanfictions on the Internet

## Notable Love Interests in the Swagverse

* Len Kagamine
* Josuke Higashikata
* Togami
* Rohan Kishibe
* Joseph Joestar
* Childe
* Okuyasu Nijimura
* Jung,koop
* Shadow the Hedgehog
* Phil Swift
* Claude Von Riegan
* Shigechi
* Joshua Bam Bam (Alaskan Bush People)
Len Kagamine

**Len Kagamine** is a predominant character in the Swagverse, appearing on numerous occasions. Although he has several different renditions, He is most often portrayed as a 14 year old simp who lives in **The Computer**. His sister is **Rin Kagamine**, and his love interest in **Becoming a Vocaloid** is Rika.

## Len Kagamine

### Occupation

SingerExterminator

Simp

## Biographical information

### Date of birth

December 27, whatever year was 14 years ago

## In Becoming a Vocaloid

Len first appears in chapter 3 of Becoming a Vocaloid. He has since then appeared in every single chapter. He is most frequently portrayed as having a crush on the main character **Rika**, yet his feelings are always overlooked or disregarded. Despite his feelings not being reciprocated, he still tries to be helpful and genuinely cares about his friends and family.

He can be quite nervous at times, and stutters very often. It's actually really hard to write about his character, since he's essentially a cardboard cutout. My base material sucks.

## In SPICE LOVE

In the satire book, SPICE LOVE, Len is portrayed as 19 years old. He is in a romantic relationship with **Reader**, and is intending to engage in sexual intercourse with them. Before they can get into the act, Len's sister, Rin Kagamine, arrives at their house. It is then revealed that when they were younger, Rin and Len were in an incestual relationship, though it's not specified what age this occurred. It's implied that they grew up in The South.

Rin, in a fit of jealousy, kicks Len's genitalia. She then leaves "a copy of fireflies on his deadass" and sings Sweet Home Alabama by Lynyrd Skynyrd. It's said that Len was traumatized afterwards.

1. ↑ https://www.wattpad.com/188147005-becoming-a-vocaloid-%E2%80%A2-remastered-edition-%F0%9F%94%84
2. ↑ https://www.wattpad.com/705849027-len-x-reader-s-p-i-c-e-%E2%80%A2-l-o-v-e-chapter-one