recursal/Fanatic-Fandom huggingface dataset:
Biomes

**Biomes** are zones in the World with distinct visual and physical properties, as well as potential location spawns. There are currently 3 biome types to be found in the world.

* **City**
* **Mountain**
* **Tall Vine**
* **The Dust**
* **Underdust (Biome)**

## Biome List

This list will be expanded upon as more biomes are added to the game, and biome "categories" will be added as well(eg: there might be tall mountains vs regular mountains and both would be considered a mountain-type biome).

* City
* Mountain
* Tall Vine
* The Dust
* Underdust

City **Biomes** are easily detected by looking for their characteristic skyscrapers in the distance

## Locations in this Biome

This list is being actively worked on. It is unknown what all location types spawn here specifically.

Greenhouse is a potential dedicated spawn for this zone, but this needs to be confirmed.
The only **biome** that has a dedicated Location Radar icon, this biome can be seen farther away than any other. Mountains will typically span large stretches, and is nearly impossible to fly over with current altitude limitations. It is advised to fly around when the player encounters this zone.

## Locations in this Biome

This list is being worked on. It is unknown what all location types spawn here specifically.
This **biome** is easily recognized with its massive roots sticking out of The Dust. The roots are easily avoided, but can present a collision hazard for the player.

## Locations in this Biome

This list is being worked on. It is unknown what all location types spawn here specifically, but we know for certain that a Lift to the Underdust will only ever spawn in this biome.
# The Dust

**The Dust** is a several-hundred-meter layer of toxic and corrosive gasses covering Earth's surface, driving humanity to the brink of extinction. The Dust is classified as both a world **Biome** and a Hazard to the player.

## Biome

Appearing as almost "sandy waves" covering the planet, the Dust can be found anywhere in the game world as an overarching **biome** that contains every other biome type, or location. The surface of the planet still exists, however, and can be found within the Underdust (Biome).

## Hazard

After your airship descends below a registered altitude of 220 MaSL, all sections of your ship have a chance to take damage every second until you rise above the threshold. Presently, there does not seem to be a specific section of the ship that takes damage first, and it is instead completely random which section will take damage each second.

In addition, the high-speed winds produced within the Dust layer are prone to fling Debris many meters higher than the layer itself, which can damage The Airship.
This **biome** is currently the only one located under The Dust.
Noah's Madness

## Lost Expedition

It's all because of this damned dust. Noah heard voices. He was mumbling about nature surviving everything, even the fall of the world.

He said he knew what to do so we could return to Earth again. He wanted us to help him, to follow the voices in his head. Lunatic.

We locked him in a cell for his own good. But the bastard hid the Extractor and ran off while everyone was asleep.
Epoxy

A rare resource for advanced crafting. Usually found on Greenhouse Towers.

Also known as polyepoxides, are a class of reactive prepolymers and polymers which contain epoxide groups.

## Harvesting

Outside of crafting, these can be found within metal structures on Greenhouse Towers, not within the actual greenhouses themselves.

## Research

Used in the following Researched recipes:
Synthetics

A basic resource for manufacturing equipment with a Fabricator.The primary resource used for the production of small engineering device parts, casings, and structural components.

## Item Information

### Stack Size

100

The most common material available, used in almost everything.

## Harvesting

These can be found at any location, and account for roughly 75% of scraps flying above the dust.

## Research

This item is not researched.

Used in the following Researched recipes:
Breathnut

Partially restores Oxygen level in the Tank.

## Characteristics

Like the Meteor Vine its an upside down hanging plant with a blue nut attached. Only eaten raw, it can partially refill your Oxygen Tank.

## Research

This item is not researched.

This item is not used to research anything.

## Crafting

This item is not crafted.

This item is not used to craft anything.
Paint Tool

Allows you to change the colors of the walls in the airship.

Wrist-mounted piece of equipment used to apply paint patterns to the  Airship's interior and exterior parts by using various pattern cartridges from player's inventory. Internal battery capacity is fairly low, allowing to apply a paint pattern only to 25  Airship's parts before depleting and requiring recharge.

## Research

This item is not used to research anything.
Synthetic Fuel

LOW EFFICIENCY FUEL (short usage time) for powering airship engines.

**Synthetic Fuel** is a low efficiency fuel type used to power certain Flight Equipment.

## Fuel Efficiency

For a detailed breakdown on the different types of fuels and their respective efficiencies regarding - engine uptime, fuel cost/hour, and more - please visit the Fuel page.

## Research

This item is not researched.

This item is not used to research anything.
Command Center

## Loot

### Drops

Machine Parts, Circuit Board, Copper, Helium, Helium Fuel, Metals, Glass, Synthetics, Solid State Battery, Repair Patch, Old Canned Water, Old Food Ration, Old Isotonic Drink,

### Scannables

Freezer,

A location found on the outskirts of the City biome, in the transition zone between City and any other Biomes.

### Database Entry

Improvised power plants built on high-rise steel structures. Produced electrical power for a nearby district. Source of copper, electronic resources and helium.

Command centers were used to coordinate the work of other Wind Farms. A large structure built around the main pillar of the structure served as a space for operators.

## Structure

If it is your first visit to a Command Center, you will be able to find wreckage for the Freezer that you can scan for research.

### Landing Pad

Like most Wind Farms, this location has a dedicated landing pad that is also the highest point on the tower, usually around 240 MaSL. No loot can be found in this area, but the area features 2-3 sets of stairs that circle the platform, with some ladders mixed in as well leading to the Scaffolds area.

### Scaffolds

After coming down from the landing pad, you'll find shoddy metal scaffolding and catwalks that will extend out to at least 2 wind-turbine housings. Before reaching the turbines area though, you'll typically find Helium cannisters lying about. The majority of the scaffolding, though, is taken up by the structure hanging underneath the landing pad.

### Structure

You're able to enter the upper floor of the structure and find various Resources. A staircase can take you down to the middle floor, however you're only able to access about half of it. In order to access to the other half, you need to return to the upper floor an exit back to the scaffolding. While outside, you'll find an area where you can drop down onto scaffolding that surrounds the middle floor. You will be required to make a jump between gaps in a catwalk, but afterwards you'll be able to reenter the middle floor from the other side and find a ladder that leads you to the bottom floor.

### Wind-Turbine Housings

While the scaffolds area will usually lead to at least two of these, if you look around the general area you'll find that there are several more Wind-Turbines, some can be as high as the location itself and others are nearly falling over and hanging just above the dust.

Inside of these turbine housings, Copper can be found, along with some Artifacts depending on the location. Some housings will only have a skeletal structure instead of being fully enclosed, so if approaching on foot be careful.

## Points of Interest

There are no Points of Interest at this location.

## Trivia

Reportedly a bug, but this is the only location variant above the dust that isn't guaranteed to have a tower with flashing lights.
Nothing Personal

From the stories my grandparents tell, the world before smog sounds unrealistically beautiful. Perhaps it was too good for humanity and therefore had to come to an end? The current one is appropriately crappy and meaningless, which fits everyone I've dealt with. We got what we deserved. So no, I won't lend you my books. One, because it's basically meaningless. And two, figure it out by yourself.
Noah

**Noah** was a member of Expedition Sagittarius II, he is mentioned in the messages of the deceased crew, that also can be found in the demo of the game.

According to Undelivered Message, Noah went crazy and started to sabotage the crew. He stole a sample of their experiments and fled with the airship, leaving the rest of the crew behind. He is also the creator of the weird drawings on the walls of a makeshift prison.

## Mentioned in

* It's All Gone To Hell
* Undelivered Message
* Noah's Madness
* Noah's Drawings

?
Glass

A basic resource for manufacturing equipment with the Fabricator.An important component of electronic devices and glass airship modules.

## Item Information

### Stack Size

100

A fundamental, sturdy, and translucent material.

## Harvesting

Glass can be found lining the walls of any structure above the dust. Requires an Extractor tool variant to harvest.

## Research

This item is not researched.

Used in the following Researched recipes:
Fauna

**Fauna** is considered any animal life within the world. Almost all of them are also considered Consumables, but a few do not fall under that classification.

An insignificant side note: some can be hostile to the player. Though, some can also be considered Pets.

## Usage

To learn more about the applications of some fauna, please visit the Consumables and Cooking pages.

## Fauna List

* Crustpede
* Dust Moth
* Fat Dust Moth
* Friendly Insect
* Glowing Dust Moth
* Impious Mantis
* Lulling Grass Cricket
* Moth Swarm
* Thorn Bee Hive
Flora

**Flora** is considered any plant-based life within the world. Almost all of them are also considered Consumables, but a few do not fall under that classification.

Most flora can be harvested, be it by hand or with collection Tools, and some are semi-interactable as well.

## Usage

To learn more about the applications of flora, please visit the Consumables and Cooking pages.

## Flora List

* Breathnut
* Bruiseflower
* Canola Multidoigt Flower
* Coffee Nut
* Dust Daisy
* Dust Lettuce
* Green Colander
* Icedew
* Inkbulb
* Lobster Chili
* Meteor Bean
* Meteor Vine
* Patat
* Petit Astre
* Sunmelon
* Thick Creepers
Den 3: Revenge of normal folk.

They came at night. The normal folk grew a pair. I don't know how they learned about our den. They've destroyed everything important. Airships, airstrip and ladders. They shouted that they were delivering justice. We supposedly killed their entire crew or some other bullshit. They didn't even steal anything from us, those fuckers.

They outnumbered us and didn't let us talk sense into them. I would have understood if they had looted us naked, nay, even killed us, since they had some sort of revenge in mind. No, nothing so nice. They just left us to starve to death. This freezer will buy us some time, but ultimately, I don't know what we will do.

Danny the Smogeater
Blockade

Locking mechanism. Corroded by harsh conditions, it can easily be destroyed with a suitable tool.

## Item Information

### Found

World,

Hastily and crudely made device used to restrict access to certain areas or things. Can be found on doors, junction boxes and ladders. Weak enough to be broken with a single swing of Knife or single shot from Crossbow.
Story

*"Poor souls. We do this for their sake."*The following article/section contains spoilers.
Presently the game does not offer much story in the way of a campaign, yet. As the game is still in its infancy, we can expect to add more to these sections later, but right now story is offered to the player in three different forms:

* The To-Do List(Quests)
* Documentation(Lore Entries)
* Encounter in the Underdust

Information on the To-Do List and all Lore Entries can be found below, but information regarding the Underdust Encounter will come later. For information on the Underdust itself, please visit the Underdust page.

* Documentation
* To-Do List
* Restored Data
* Lost Expedition
## Restored Data

* Broken Radio
* Delivery of Automatic Extractor Prototype
* Depletion of the Trash
* Disappointed Goddess
* Garden Seeds
* Missing Scavenger
* New Life Forms
* Nothing Personal
* Relocation of Scaffolding
* Residential Towers
* Scavengers Needed
* Seclusion
* Seeds and Seedlings
* Sick Time
* Smog is Rising
* Still Nothing
* The Soil
* The World Will Be Full of Colors Again
* Theft of Food
* Too Old
* True Value
* Two Voices
* Water Shortages
* Wordless
## Lost Expedition

- Photophobia Virus Research

- Flower Breeding Test Results 314

- Undelivered Message

- Airship To-Do List

- Noah's Drawings

- Heart of Nature

- Broken Signal

- Noah's Madness

- It's All Gone to Hell

- Blueprint Research

- These Damn Blockades

- Underdust Laboratory Research
The **To-Do List** is a section of the player menu that details all tasks, or quests, currently available to you.

As this page will contain a full list of tasks available in the game, it should go without saying **that this page contains spoilers. Proceed at your own risk.**

# Task List

## Return to Planet Earth

Find where the previous expedition transmitted the rescue signal.

## Cure Photophobia Virus

Search the location for a cure for the virus.

## Finish building the Airship

The Airship is not ready to fly. Craft the missing devices.

## Water Purification

The water found in the world needs to be purified to be safe to drink.

## Location Signal

Locations have their own signal lights. Check the nearest one and look for useful equipment there.

## Expand Airship

The Airship needs to be expanded with the Airship Builder to reach its full potential.

## Navigation Technology

To travel smoothly in this world, some kind of navigation is needed. Maybe something can be found at another type of location.

## Expand Airship Balloon

Use the Airship Builder to expand the airship balloon and increase the airship weight limit.

## Find Surface Lift Location

Get information about the world under the dust.

## Get to the Laboratory

Find the descent under the dust and investigate what the previous expedition found there.
Serum

**Serums** are Consumables that have no typical consumable effect like +Food or +Water, but instead are dedicated to helping or harming the player. These are typically never meant to be consumed outside of specific, niche, and often extreme scenarios. There is currently only one type of serum:

* Booster

Serums can only ever be crafted, you will never find these as drops. Serums are most often crafted with the use of Diseases.

## Usage

* **Boosters** are serums meant to boost a specific aspect of the player or their Health Parameters.

## Serum List

* Blood Coagulator Booster
* Endurance Booster
* Hydration Booster
* Hypothermia Booster
* Immunity Booster
* Oxygen Booster
Impious Mantis

Predatory giant insect that evolved under the Dust. Highly territorial carnivore. Avoiding direct contact is recommended.

## Characteristics

The **Impious Mantis** is a species of an extremely aggressive Fauna located in the Underdust.

In the current version of the game, these can only be found dead outside of the scripted sequence when visiting the Underdust for the first time, and their corpses are a source of Mantis Glands.

Corpse locations are as follows: Atop one of the ramps, in the tunnels, and farther in the tunnels by the ladder.

## Trivia

* Unidentified piece of equipment, which can be found in the Underdust laboratory near the wreck of Virus Sample Analyzer, is displaying a holographic 3D model of Impious Mantis.

## Gallery

Impious Mantis' 3D model in the Underdust lab.Impious Mantis' corpse found in the Underdust with Mantis Glands on it.Impious Mantis' corpse found in the Underdust
Research Station

Used to research blueprints from collected scanner data and resources.

The Research Station is one of the first module's you directly find at your starting location. Its used with Solid State Batteries to research different Technologies that you can craft at the printer or build with your Airship Builder. Every Research costs approx. 10% Energy, each Battery provides 100% Energy.

## Research

This item is not researched.

This item is not used to research anything.

## Crafting

This item is not crafted.

This item is not used to craft anything.

## Trivia

* As of 0.1.0.2 version Research station cannot be crafted, but it can be recycled into 5 Circuit Boards, 10 Copper and 1 Transformer which will result in player soft locking their progress if there are some researches, required for story progresion, are still uncompleted.
Photophobia

The disease causes intense pain when the infected person looks directly at the sun.

## Effects

Looking directly into the sun will actively cause you to lose Health, until you either look away or die.

## Cures

**Lua error in Module:Item at line 311: bad argument #1 to 'ipairs' (table expected, got nil).**

## Research

This item is not researched.

Used in the following Researched recipes:
True Value

People bring me things they call useless, and I prove them wrong. There is a purpose for everything. Sometimes all that's needed is the right person - they'll see such junk and call it treasure. All I do is connect people and the correct items, for a small fee. And the rest of the shit, I just tinker with.
Resources

**Resources** are items that can be used to craft or research. There are 3 main types of resources that are found naturally, harvested, or crafted:

* Technical Resources
* Organic Resources
* Fluids

The vast majority of resources are found lying about between different Locations and can be picked by hand or harvested with Tools or Equipment. However there are some, like the Motherboard, that can only be obtained through crafting.

## Categories

* **Technical Resources** are man-made, processed or composite items, left behind by prior civilization or obtained through crafting.
* **Organic Resources** are naturally occurring, unprocessed items found in nature.
* **Fluid Resources** are materials found in a liquid or gelatinous state.

## Resource List

* Biomass
* Circuit Board
* Clean Water
* Copper
* Crystal Battery
* Dirty Water
* Electric Elements
* Energy Crystal Fuel
* Epoxy
* Glass
* Helium
* Machine Parts
* Mantis Gland
* Medical Reagent
* Metals
* Motherboard
* Plant Oil
* Plant Resin
* Plastic Scrap
* Polymer
* Preternatural Seed
* Solid State Battery
* Synthetics
* Transformer
Relocation of Scaffolding

The convict was sentenced for his idiocy, first and foremost. Second in importance were the consequences of it: the idea of stealing scaffolding from lower neighbors to enlarge and secure his own apartment. With that, he would disrupt the structure of the entire tower, putting the lives of the rest of the residents at risk. Sentenced to two weeks. He will calm down or he will go Below.
Locations

**Locations** are the various places you can visit within the World and its various Biomes. There are 5 main types of locations:

* Radio Towers
* Wind Farms
* Greenhouse
* Lift to the Underdust
* Underdust

While radio towers and wind farms are a category for many different location variants - greenhouse, lifts, and the Underdust are both the category and location name for the time being as they constitute just one location variant each.

## Categories

* **Radio Towers** are any location variant with the characteristic radio tower, and red flashing tower light.
* **Wind Farms** are any location variant with the characteristic turbines surrounding the general area, and double white flashing tower lights though not all have them.
* **Greenhouse** location variant with the characteristic tower, filled in part with metallic structures and the rest with glass greenhouses, as well as the triple green tower lights.
* **Lifts** location variant with the characteristic tower, as well as the purple tower light.
* **Underdust** presently the only possible location you can access under the Dust.

## Beacon Towers

Every location above the dust has a Beacon Tower that usually indicates why location category an area falls under with the color of its flashing lights, as described in *Categories* above, with the singular exception of the Command Center. These towers are powered by a Solid State Battery on-site, which can be removed to turn off the beacon as well as gray out the site on your Location Radar.

**In addition**, the frequency at which the Beacon Towers flash can tell the player whether the location holds standard loot, or more loot than normal. The two current flashing patterns are as follow:

* **One solid flash:** indicates that a zone has standard loot.
* **Two quick flashes, one solid:** indicates that a zone has extra loot within a "shed." The shed is locked and requires different methods to open, depending on the location type.

## Location List

* Command Center
* Communication Facility Ruins (Starting Zone)
* Communication Hub
* Communication Point
* Crash Site
* Desolated Tower
* Greenhouse
* High Point
* Infected Greenhouse
* Lift to the Underdust
* Overgrown Radio Tower
* Rooftops
* Small Town
* Standard Wind Farm
* Temporary Camp
* Underdust
Fever

Cold with a viral origin.

**Fever** is a type of disease obtained through various means in the world, that impedes the player and their general activities.

## Effects

Effects currently unknown. This disease cannot be caught naturally, nor can the serum be consumed to find out. The effects, if any, will be added in a later patch.

## Causes

For more information on Diseases and how they work with the immunity mechanic, please visit the Diseases page.
Error: Input was not a disease
Knife

Multi-use tool - eliminates obstacles and cuts down hanging fruits.

A multi-purpose tool which can be used to gather biomass, cut  plants, attack hostile  fauna and destroy Blockade on doors, ladders and junction boxes.

## Research

This item is not used to research anything.

## Trivia

* With maximum stamina without any booster applied player can perform 6 consecutive swings before running out of stamina. Speed of the seventh swing will be significantly lower than previous one.
* This tool have infinite durability and can be used throughout the game without losing its capabilities.
Small Oxygen Tank

An additional oxygen tank, increasing its supply.

Basic oxygen tank providing 100 units of oxygen. It's a default piece of equipment which is already present in player's inventory when game starts. It occupies a dedicated equipment slot located under the main inventory.

## Research

This item is not researched.

This item is not used to research anything.

## Crafting

This item is not crafted.

Used in the following Crafted recipes:

## Release history

* Frozen wishes - description fixed as to not suggest being an additional source of Oxygen.

## Trivia

* Without any oxygen tank equipped player will be restricted to only 30 units of oxygen.
* Contrary to popular belief, carrying additional oxygen tanks in the inventory and replacing equipped one won't extend Oxygen meter.
Airship To-Do List

## Lost Expedition

I've been building a new airship for two months, since that bastard Noah got away with our equipment. If only my workshop hadn't collapsed, I would have already had the Airship Engine research completed.

* [v] Place the Rudder
* [ ] Place the Fabricator
* [ ] Craft the Deck Extractor
* [ ] Extract the wall blocking the workshop
* [ ] Get the Research Station

* [x] Expand the Airship - not yet, needs resources from further locations
Undelivered Message

## Lost Expedition

We were down under the Dust. We found the lab where they first analyzed the virus 400 years ago. That's when it all started going to hell.

Noah went crazy. That bastard stole the sample, our airship, and broke the radio. He just left us here to die! He's dangerous as all hell!

The location of the sample as at the Overgrown Greenhouse. A scientist lived there who studied flora from under the dust. If you want to get there, try visiting some Radio Towers and Wind Farms to get the necessary devices.

Be careful. This world no longer wants us. It is not a place for humans anymore.

Expedition Sagittarius II
Restored Data

## Restored Data

* Broken Radio
* Delivery of Automatic Extractor Prototype
* Depletion of the Trash
* Disappointed Goddess
* Garden Seeds
* Missing Scavenger
* New Life Forms
* Nothing Personal
* Relocation of Scaffolding
* Residential Towers
* Scavengers Needed
* Seclusion
* Seeds and Seedlings
* Sick Time
* Smog is Rising
* Still Nothing
* The Soil
* The World Will Be Full of Colors Again
* Theft of Food
* Too Old
* True Value
* Two Voices
* Water Shortages
* Wordless
Copper

Basic resource for airship electrical devices.

A frequently used electric component.

## Harvesting

Requires an extractor tool variant to harvest, and will grant a minimum quantity of 5 when doing so.

## Research

This item is not researched.

Used in the following Researched recipes:

## Crafting

This item is not crafted.

Used in the following Crafted recipes:
Diseases

**Diseases** are status effects that harm or impede the player as they go about their travels.

## Sources

Diseases are obtained through various means in the world, such as eating specific Raw-type Consumables. Later, however, you gain the ability to craft them as a Serum-type material.

## Immunity Mechanic

Health Parameters play a key part in determining whether you actually get sick or not when facing possible infection vectors.

For more, detailed information on the Immunity Mechanic and how Disease Resistance works, please visit Lone Scientist.

## Cures

Right now there is no disease that cannot be cured. Usually they are cured by consuming items with different medicinal properties. The type required varies depending on the disease needing to be cured. For specific details on each disease and its respective sources and cures, please visit their pages below.

## Disease List

* Fungal Meningitis
* Gastroenteritis
* Hemorrhagic Fever
* Photophobia
* Pyrexia
Preternatural Seed

Brightly glowing, ellipsoid-shaped object which can be found on the Infected Greenhouse tower. It's a core component of a Preternatural Gnarl. Can be found in various places across the tower starting from the second level, such as inside the tubes and shacks or just attached to the bottom part of the next level's platform. Can be collected by hands after hitting it with a Knife or a Crossbow Bolt. All Preternatural seeds must be deactivated in order to remove environmental threat of Infected Greenhouse.

## Crafting

This item is not crafted.

Used in the following Crafted recipes:

## Release history

* Viral evolution update - added to the game

## Trivia

* Seed's glowing is so strong that it can be spotted even through a metal.
Green Colander

Filters water from air. Advised to boil it before consumption.

Relatively large plant found growing not in the growbed but hanging onto vertical surfaces, such as main column supporting Greenhouse gardens or the walls in Underdust. Can be harvested with two swings of Knife.

## Research

This item is not researched.

Used in the following Researched recipes:

## Crafting

This item is not crafted.

Used in the following Crafted recipes:

## Gallery

Two Green colanders growing on Greenhouse tower's pipes.
Deck Extractor

Extracts raw resources from object remains. Long operating range.

### Main Features

The Deck Extractor is a device that has to be place outside of the Airship on the Catwalk surrounding it. It's used to gather Resources that are flying around, driven by the heavy winds on our scorched Earth. The Resources will be automatically added to the Players Inventory if there's enough space for it. It can be placed and re-placed by holding "Q" (PC-Version) whilst looking at it.

It weights 15kg and need 20 Metals to be build. In the Demo you find enough raw Metals to refine 20 Metals with the Fabricator to build this tool.

## Research

This item is not researched.

This item is not used to research anything.

## Appearance

The Deck Extractor is mounted on a Baseplate that allows the Tool to be turned about 270° sideways and 160° up and down. A big glass compartement is the main feature on the Deck Extractor "Gun" in wich you can see the blue beam swirl up as the Extractor is activated.

## Release history

* Frozen wishes - all deck extractors can be recycled excepts for one.

## Trivia

* Prior to Frozen wishes update player had no way to  recycle Deck extractor.

Extractor in use with the Blue Beam emitted
Crystal Battery

## Crystal Battery

High-energy battery that fits into blue horizontal battery slots.

## Item Information

### Type

Researched, Power, Material, Technical Resources, Crafted,

## Crafting

### Crafting Time(Sec)

20

A variant of the Solid State Battery, used by specific tools and modules

## Harvesting

Outside of crafting, these can only be found lying about in the Underdust.

## Research

This item is not used to research anything.

## Release History

* 0.1.0.2 - Stack size increased from 1 to 10.
Organic Resources

**Organic Resources** are naturally occurring, unprocessed Resources found in nature.

All organic resources can be found out and about between different Locations.

## Organic Resource List

* Biomass
* Coffee Nut
* Dust Daisy
* Dust Lettuce
* Energy Crystal Fuel
* Inkbulb
* Lobster Chili
* Mantis Gland
* Meteor Bean
* Patat
* Petit Astre
* Sunmelon
* Thorn Bee Honey
Thorn Bee Hive

Nest-like structure built and guarded by thorn bees. Can be found in different parts of the Greenhouse towers. Can be destroyed with a Knife or with a shot from a Crossbow. After being picked up, it immediately converts into Thorn Bee Honey.

## Release history

* Frozen wishes - no longer spawns in the dirty water pool on the Greenhouse tower.
* Viral evolution update - added to the game

## Trivia

* Sometimes bee hive can spawn at the bottom of the dirty water pool.
Flower Breeding Test Results 314

## Lost Expedition

The latest breeding shows strong positive reactions to pollution. After a few days of exposure to sulfates, it clearly flourishes. In contrast, it gradually dies in a clean atmosphere. The side effect is unusual colors. We still have a lot of testing ahead of us before we can create a plant that purifies the atmosphere. However, we can give a little color to this gray and sad reality.

Sample location coordinates for the Location Radar:

4OFO-3DAO-6677
The Dust

**The Dust** is a several-hundred-meter layer of toxic and corrosive gasses covering Earth's surface, driving humanity to the brink of extinction. The Dust is classified as both a world Biome and a Hazard to the player.

## Biome

Appearing as almost "sandy waves" covering the planet, the Dust can be found anywhere in the game world as an overarching biome that contains every other biome type, or location. The surface of the planet still exists, however, and can be found within the Underdust (Biome).

## Hazard

After your airship descends below a registered altitude of 220 MaSL, all sections of your ship have a chance to take damage every second until you rise above the threshold. Presently, there does not seem to be a specific section of the ship that takes damage first, and it is instead completely random which section will take damage each second.

In addition, the high-speed winds produced within the Dust layer are prone to fling Debris many meters higher than the layer itself, which can damage The Airship.
Den 2: The poor catch

The last raid was bullshit. A whole airship filled with crap for kids. Nothing useful. It pisses me off that they have the nerve to tackle such important things and deny us basic goods. Dicks. We "refitted" their airship, dropped the whole crap ballast and took all their fuel. Maybe that will teach them that some dead traditions should not be more important than living people.

-Brick B.
Thirst

The Thirst Bar is part of the Immunity mechanic, and is an indicator for how much **Water** the player has available to use up before dying of thirst. With a maximum value of 100, Water will decrease naturally by roughly 1 every 17.4 seconds, taking about 29 minutes to reach 0. Upon depletion, you will be notified of extreme thirst, and die about 5 seconds afterwards.

Thirst cannot regenerate naturally, and must be restored with consumables that have the **+Water** stat.

## +Water Consumables

This list will be added later
Junk Shop

**Junk Shop** is a point of interest that can spawn at the Lift to the Underdust location, inside the Lift structure on the left when entering. This POI features a stand full of various signs and junk, which can include Artifacts like the Pirate Landship.

## Lore Entries

### True Value

People bring me things they call useless, and I prove them wrong. There is a purpose for everything. Sometimes all that's needed is the right person - they'll see such junk and call it treasure. All I do is connect people and the correct items, for a small fee. And the rest of the shit, I just tinker with.
Equipment

**Equipment** is a type of item that, unlike Tools, is always placed down, and aids your Character in their travels. There are 6 main types of equipment:

* Crafting
* Cooking
* Collection
* Flight
* Power
* Water

Most equipment is obtained by crafting in your Fabricator after having researched them in your Research Station, but some like the Fabricator can also be found as a drop in some Locations, in this case the Starting Zone. Each equipment's respective wiki article will provide more information on the equipment as well as its associated location, research, crafting.

Some equipment must be powered through various means, like the Research Station using a battery or an Engine using fuel, but this does not hold true for all equipment.

## Usage

* **Crafting Equipment** is used to craft or research any given item.
* **Cooking Equipment** is used to cook or collect Consumables.
* **Collection Equipment** is used to collect or harvest Resources.
* **Flight Equipment** is used to aid in the flight of your Airship.
* **Power Equipment** is used to power Tools or other equipment.
* **Water Equipment** is used to collect or filter Dirty Water.

## Equipment List

* Advanced Insect Lure
* Automated Insect Catcher
* Automatic Deck Extractor
* Basic Turbine
* Bed
* Deck Extractor
* Docking Plank
* Electric Cooker
* Engine
* Fabricator
* Filtering Deck Extractor
* Freezer
* Insect Catcher
* Large Freezer
* Location Radar
* Medical Station
* Note Sticker
* Old Storage Box
* Organic Printer
* Oxygen Refill Station
* Rainwater Collector
* Recycler
* Research Station
* Ship Workstation
* Simple Insect Lure
* Tool Charger
* Unique Insect Lure
* Upgrade Station
* Upgraded Engine
* Upgraded Tool Charger
* Upgraded Turbine
* Virus Sample Analyzer
* Water Condenser
* Water Purifier
Sir Topham Hatt

**The Fat Controller**, better known as **Sir Topham Hatt** is the superintendent of the Sodor Railway.

## Personality

Sir Topham Hatt is shown to be a father figure to all his engines. Sometimes, he is shown to be a collector, as said in Duck's Prank, he purchased Diesel. He usually gives jobs to his engines...

## Appearances

* **Season 1** - Thomas Working Hard, Billy Spills The Coal, and Thomas & The Christmas Pudding
* **Season 2** - Thomas Moves Out and Return To Tidmouth
* **Season 3** - Sweet Caroline, Thomas Helps Out, Gordon's Mistake, Thomas & The Old-Timers *(mentioned)*, Happy Birthday Thomas!, Super Rescue!, Stepney's Visit, Stepney's Dairy Spill *(mentioned)*, The Chuff-In Theatre, Edward's Relocation, Toby Is The New Purple, and Happy Holidays!
* **Season 4** - James Feels Lonely, Red, Red Race, James In Trouble, The Most Sensible Thing, The Monster Beneath The Workshop, Duck's Prank *(mentioned)*, Paxton Prevails, Thomas & The Old Oak Tree, Percy's New Line, The Missing Coach,...
Lightning

**Lightning** is a type of Hazard, found during the Lightning Storm Weather pattern.

## Damaging the Airship

The exact mechanics are still being figured out by the general playerbase.

**All of the following information is heavily speculated, and is not confirmed by game developers.**

These are steps to follow to avoiding being struck by the Lightning hazard:

* 1) Get your airship close enough to a location to give the on-screen prompt "Reached x location variant"
* 2)If the airship is within "prompt" range of a location, the registered altitude of the ship must be lower than the power box of that location's Beacon Tower.
	+ Registered altitude is given from the point on the ship that actually gives the altimeter reading. This point is NOT where you have placed your Rudder Controller. In essence, it does not actually matter how tall your ship is in relation to the location, it only matters where altitude is being reported from.

Due to these conditions, it is nearly impossible to be struck by lightning when visiting a Greenhouse or Lift to the Underdust location type, as the power box for the location is either above normally reachable heights, or is high enough you would have to try to be above it.
Seclusion

We wanted to stay here for a while. Not to hear the neighbors in the other room. We live in quarters that are too cramped. Everyone has seen what post-smog diseases do to those who live too low for too long. Everyone is climbing up, no one wants to die. That's understandable. And absolutely infuriating.
Hazards

**Hazards** are the various dangers to the player, posed by the World, with no intent(like a force of nature as opposed to an enemy). Presently, there are only 3 types of hazards:

* Debris
* Lightning
* Fauna

## Categories

* **Debris** is any sort of object thrown about by The Dust, or Weather. This can also be used to describe interactive hazards, like Metal Scaffolding.
* **Lightning** is the general force of nature as you know it.
* **Fauna** is the animal life found throughout the world.

## Hazard List

* Crustpede
* Impious Mantis
* Lightning
* Lulling Grass Cricket
* Metal Scaffolding
* Metals Cluster
* Synthetics Cluster
* Thorn Bee Hive
Still Nothing

Each day I look up at the sky. I count the starts, hoping to see one more than usual. They must be there. I choose to believe in it. Not everything is lost. One day, I'll see something that could be a space station orbiting Earth. I'll get proof that we still have a reason to have hope. That's all I need.
Objects

**Objects** are various items in the world that the player cannot pick up directly, or at all. Some objects can be harvested for resources like the Synthetics Cluster, or they can impede the player's journey like Blockades. Some are also classified as Hazards.

## Objects List

* Blockade
* Dirty Water Container
* Glass Component
* Metal Component
* Metal Scaffolding
* Metals Cluster
* Oil Barrel
* Synthetic Case
* Synthetics Cluster
Blimpy

A Blimp is a mystical and rare Creature, roaming the World of Forever Skies. It is said that by the encounter of a Blimp, the Player will immediately win the Game as it solves all the Players Problems by its beauty and grace.

### Trivia

* Blimp was named by the Community though it is unclear what this Name means
* Some say, that a Blimp is oddly shaped like an Airship - Though this is absolutely ridiculous!
* Its origin is unknown, like almost anything about Blimpy's
Decorations

**Decorations** are any type of placed object that doesn't contribute to any in game mechanic, cannot be interacted with to achieve anything, and are dedicated to aesthetics. There are 2 main types of decorations:

* Furniture
* Artifacts

## Categories

* **Furniture** covers any decoration that is **crafted** by the player.
* **Artifacts** covers any decoration that must be **found** by the player.

## Decorations List

* Amber Storage Rack
* Amber Table
* Amber Wall Shelf
* Basic Chair
* Brave Capybara
* Camera
* Casual Table
* Clock
* Construction Pylon
* Cosmic Cat
* Desk Lamp
* Football
* Garden Gnome (Dark)
* Garden Gnome (Hear)
* Garden Gnome (Light)
* Garden Gnome (See)
* Garden Gnome (Speak)
* Green Heaven
* Hare Figure
* Hedgehog Figure
* Incense Burner Set
* Lantern
* Lead Zeppelin
* Modern Storage Rack
* Modern Table
* Modern Wall Shelf
* Moss Storage Rack
* Moss Table
* Moss Wall Shelf
* Note Sticker
* Office Chair
* Office Desk
* Picture Frame
* Picture of Flowers
* Pirate Landship
* Porcelain Cup
* Poster: Crossbreeding
* Poster: Join Project Oxygen
* Poster: Just Stop
* Poster: New Nature
* Simple Storage Rack
* Simple Table
* Simple Wall Shelf
* Small Storage Box
* Soft Cushion
* Solid Table
* Solid Wall Shelf
* Standing Light
* Storage Box
* Ukrainian Plate
* Ukrainian Pot
* Wall Lamp
* Wall Lamp (C)
* Wall Lamp (W)
* Wall Lamp Bent
* Wall Lamp Bent (C)
* Wall Lamp Bent (W)
* Wall Lamp Curved
* Wall Lamp Curved (C)
* Wall Lamp Curved (W)
Biomass Fuel

MEDIUM EFFICIENCY FUEL (medium usage time) for powering airship engines. Better than Synthetic Fuel.

## Crafting

### Crafting Time(Sec)

20

**Biomass Fuel** is a medium efficiency fuel type used to power certain Flight Equipment.

## Fuel Efficiency

For a detailed breakdown on the different types of fuels and their respective efficiencies regarding - engine uptime, fuel cost/hour, and more - please visit the Fuel page.

## Research

This item is not used to research anything.
Technical Resources

**Technical Resources** are manmade, processed or composite Resources, left behind by prior civilization or obtained through crafting.

The vast majority of technical resources are found lying about between different Locations and can be picked by hand or harvested with Tools or Equipment. However there are some, like the Motherboard, that can only be obtained through crafting.

## Resource List

* Circuit Board
* Copper
* Crystal Battery
* Electric Elements
* Epoxy
* Glass
* Helium
* Machine Parts
* Metals
* Motherboard
* Plastic Scrap
* Polymer
* Solid State Battery
* Synthetics
* Transformer
Cooking

**Cooked** items are Consumables that have been processed to both bolster the existing effects of the consumable, and remove negative effects present when raw. There is currently only 1 type of cooking in the game:

* Boiling

It is likely that more cooking methods will become available as the game is developed.

## Usage

* **Boiled Food** has been cooked in the Electric Cooker.

## Boiling

Boiling is the act of cooking any consumable with a type of liquid to achieve a cooked consumable.

The type of liquid used when boiling matters significantly, as if you use a liquid like Dirty Water then the result will always be a Contaminated Meal. If you use Clean Water, however, you will most often get a boiled version of whatever the consumable was(eg:Sunmelon boils into Boiled Sunmelon). If you try to boil and already boiled consumable with clean water then you will instead obtain the Overcooked Meal.

Some items, like the Breathnut do not have a cooked variant, and boiling will simply result in an Overcooked Meal.

It is currently impossible to use either Plant Oil or Plant Resin to boil consumables, though strangely the Electric Cooker allows for them to be slotted in the liquid section.

# Cooked Consumables

## Boiled Consumables

* Boiled Bruiseflower
* Boiled Canola Multidoigt
* Boiled Coffee Nut
* Boiled Dust Daisy
* Boiled Dust Lettuce
* Boiled Dust Moth
* Boiled Fat Dust Moth
* Boiled Food Ration
* Boiled Glowing Dust Moth
* Boiled Green Colander
* Boiled Inkbulb
* Boiled Lobster Chili
* Boiled Lulling Grass Cricket
* Boiled Meteor Bean
* Boiled Patat
* Boiled Petit Astre
* Boiled Sunmelon
* Boiled Thorn Bee Honey
* Contaminated Meal
* Overcooked Meal
Icedew

This plant activates its defense mechanism when sensing a temperature close to that of the human body. It does not react to lower temperatures.

## Characteristics

This plant cannot be harvested. It can, and will harm the player if they get too close.

Hostility can be avoided by using the Hypothermia Booster to bring the player's temperature under the plant's detection threshold, allowing further traversal within the Underdust.
Metals

A basic resource for manufacturing equipment with a Fabricator. The main component in mechanical parts and reinforced modules.

## Item Information

### Stack Size

100

A fundamental material, used in nearly everything, and found nearly everywhere.

## Harvesting

Requires an extractor tool variant to harvest, and will grant a minimum quantity of 5 when doing so.

## Research

This item is not researched.

Used in the following Researched recipes:
Fabricator

Crafts basic tools and devices by processing raw resources and components. Essential for any airship.

## Item Information

### Type

Equipment, Crafting, Researched, Placed, Crafted,

### Found

Communication Facility Ruins (Starting Zone),

## Research

This item is not used to research anything.

## Release History

* Frozen wishes - number of items crafted is now displayed.
* 0.1.0.2 - Can be researched and crafted.
* 0.1.3.2 - Fabricator can't craft Virus samples anymore.

## Trivia

* As of 0.1.0.2 version of the game, Fabricator can not be  recycled.
* In the promotional trailers fabricator was depicted with additional holographic display located above print chamber.

## Gallery

Fabricator as depicted in the Extended gameplay trailer for Forever skies.Fabricator on Table at Starter Location.Unlocked blueprints when Fabricator is placed for the first time.
Zombiegamersuper4 Wiki

**Welcome to the Zombiegamersuper4 Wiki!**
We're a collaborative community website about Zombiegamersuper4 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ultra Town (OLD)

Ultra town is founded by Master UltraX and the first town to be founded during Season 4 events. However this town is short-lived.

## Early days [December 2021-January 2022]

The town stared as normal, however progress was completely slowed as Ultra focused on his main base too much. However some people did come by, visited and such. The town had it's first farm done, however first house under construction.

## End of the town [Febuary 2022]

As of know, Febuary 1st 2022, Ultra town was officially abandoned. As Ultra was preparing for other stuff releated to the Anarchist Alliance & a conflict. However the town is planned to comeback on a new land and completely revived in the near future.
Immunity Booster

## Immunity Booster

Temporarily increases immunity regeneration to superhuman levels

## Item Information

### Type

Researched, Serum, Consumable, Booster, Crafted,

## Consumption Effects

### Special

Temporarily increases immunity regeneration to superhuman levels

## Research

This item is not used to research anything.

## Release history

* Viral evolution update - added to the game

## Gallery

UI indication of an active Immunity booster
Energy Crystal Fuel

HIGH EFFICIENCY FUEL (long usage time) for powering airship engines. Better than Synthetic, Biomass and Helium Fuel.

## Crafting

### Crafting Time(Sec)

20

**Energy Crystal Fuel** is a high efficiency fuel type used to power certain Flight Equipment.

## Fuel Efficiency

For a detailed breakdown on the different types of fuels and their respective efficiencies regarding - engine uptime, fuel cost/hour, and more - please visit the Fuel page.

## Research

This item is not used to research anything.

## Release history

* Frozen wishes =- crafting time reduced from 50 seconds to 20 seconds.