Twists

## Season Twists:

### Guns and Roses

There were no twists in the season Guns and Roses, but due to it being the first season, there was a large amount of **Auto Elimination** rounds.

### Runaways

There were no twists in the season Runaways, but it did introduce the first ever **Overload** rounds, **Double Kills**, **Berserking**, and the **Altered Final 3/4 Format**.

### Fields of Gold

In the season Fields of Gold, 3 items were added to the season. They where: **Smoke Bomb**, **Mass Berserk**, and **Golden Pistol**. How to obtain each of these items was revealed at the start of the season, but their properties and names were kept hidden until used/found.

### Magic and Mayhem

In the season Magic & Mayhem, outlaws would have the option to vote for **Magic** or **Mayhem** at the F16, F13, and F10 rounds. If 1/3rd of the remaining players voted for **Mayhem**, then a twist would happen the next round. If more than 2/3rds of the remaining players voted **Magic**, then an Item would be added to the game the next round.

### Broken Luminary

In the season Broken Luminary, outlaws would play the game in **Moon Phases**, which would cycle in new twists every round to change up how the game was played. This twist would introduce the **Open Riot**, **Grudge Round**, and **Multi-Faction Round** to the game for the first time.

### Live Series

First introduced in Live 1, instead of playing Eradication over a month over text it would take place in Discord voice channels over a few hours. This introduced the rooms twist where each round only a certain number of voice channels would be open for players to talk in. Players could jump between voice channels if they wished but could only join certain voice channels. In Live 3, room limits were introduced meaning that only a certain number of people could be in each voice channel at any given time making communication much more difficult.

## **Minor Round Twists:**

### Auto Eliminations

Auto Eliminations occur during a round where the **Faction Mandate** leaves only 1 player out of the **Riot**. If all **Factions** are successfully created, the one player left out of the **Factions** will be eliminated without a **Riot**. This was first introduced in Guns and Roses.

### Overload

Overloads occur during a round where the **Faction Mandate** allows everyone to be in a **Faction**. If all **Factions** are successfully created, then the **Factions** will **Overload**, causing everyone to enter the **Riot**. This was first introduced in Runaways.

### Blind Riots

Blind Riots occur at random. When a Blind Riot happens, **Factions** will not be revealed at the end of the **Coalition Phase**. Instead, all players will enter the **Riot**, but only players who did not make in into a successful **Faction** can be eliminated. This was first introduced in Magic & Mayhem.

### Open Riots

Open Riots occur at random. When an Open Riot happens, it generally has no effect on the **Faction Mandate** but will reveal the results of the players competing in the **Riot**. The player(s) who perform the worst will still get eliminated from the game, but the placements of all players in the riot will be revealed publicly. This was first introduced in Broken Luminary.

### Grudge

Grudges occur during a round where the **Faction Mandate** allow players who intentionally berserk into the **Riot** to drag another player with them. If the player who is dragged successfully forms a **Faction** before being dragged, then the faction remains intact and all other players in the faction will still be safe as long as they are not dragged themselves. This was first introduced in Broken Luminary.

### Multi-Faction

Multi-Factions occur during a round where the **Faction Mandate** where multiple **Faction Requests** of different sizes can be formed in a **Coalition Phase** (Example: 2 Factions of 4, 1 Faction of 2). If one of the **Faction Requests** were to **Overload**, then only players involved in the specific **Faction Request** will enter the **Riot** (Example: If 2 Factions of 2 form, only those 4 players would enter the Riot). This was first introduced in Broken Luminary.

## Major Round Twists:

### Double Kill

Double kills occur at random. When a Double Kill happens, two players will be **Eradicated** in a single round rather than one. This can happen in multiple ways:

1. The two worst scores in the **Riot** will be **Eradicated**.
2. Players will be put into **Pairs** for the **Riot**, and the **Pair** with the worst score will be **Eradicated**.

The Double Kill first appeared in Runaways.

### Pressure Cooker

Pressure Cookers only appear in the **Live** series. They occur during a **Auto Elimination** round. Players will be forced to stay in one **Voice Call** rather than being able to move between **Calls**. The **Faction Mandate** for these rounds are always **X Factions of 2**. The Pressure Cooker first appeared in Live 1.