recursal/Fanatic-Fandom huggingface dataset:
CST 1 - He’s Not Buying It!

**CST 1 - He's Not Buying It!**

## Welcome!

### The Arrival.

*C wakes up in a shack. A low quality shack, which seems to be in Underberry. He gets up and looks around.*

**C:** H-Huh? Where am I?

**Clinko:** Ah! You're finally awake!

**C:** You're not Clinko.

**Clinko:** Of course I am! You must've hit your head by the fall. You can see here-

*Clinko pulls down a tarp, revealing multiple entities: Teleporting machines, invisble lassers, lasers that are invsible, cloning machines, etc.*

**Americium:** What...

**Clinko:** You're awake too! Remember me?!

**Americium:** Kinda?

*Everyone else slowly starts waking up. They are either from CBT, or TBC. They are: Americium, Blender, C, Cat Bell, Cat Squishy, Christmas Pudding, Doggie Bone, File Folder, Hearty, Key Lime Pie, Lenny, Liver, Memory Card, Milkshake, Onion, Oxygen, Pan, Potted Plant, Red Velvet Cake, Rotten Cotton Candy, Rubix Cube, Slime, Styrofoam Cup, Tetris Block, and Yoyle Book.*

**Rotten Cottom Candy:** Huh.

*RCC goes back to sleep.*

**Styrofoam Cup:** Don't go to sleep! We have to find out where we are!

**Clinko:** I'll tell you! We're in Underberry, for my new competition, Corporate's! Scrappiest! Telethon!!!

**Everyone:** ...

**Clinko:** We're here because no one likes you, and we're competing to end that!

**Lenny:** What?! No one likes me?!

**Clinko:** Don't se it that way! But yeah.

**Blender:** What's stopping us from just leaving?

*Blender climbs up a ladder used to exit Underberry, but once he sees daylight, he is teleported back to the area he first started in.*

**Blender:** Huh?

**Clinko:** That's whats stopping you. Anyways, if you guys are so against joining, I might as well add something to sway you over...

*Clinko pulls out a box. It's labeled "Money".*

**Cat Bell:** H-How much is inside?

**Clinko:** That's to be determined my friend. If you win, you'll not only get a great fanbase, but also how much is in this box? Are you all in?

**Blender:** Whatever.

**Clinko:** Great! Now ket's go start team picking!

## Voting

**Clinko:** Vote in the comments while signifying which of these six contestants you think deserves to be eliminated! The contestant with the most votes will be eliminated in Corporate's! Scrappiest! Telethon? 2!!!

**You can vote:**

Cat Squishy

Liver

Oxygen

Rotten Cotton Candy

Styrofoam Cup

Tetris Block

**Voting: Open**

## Stinger

*Styrofoam Cup! is standing around. Cat Squishy approaches Clinko.*

**Cat Squishy:** So where do we sleep?

**Clinko:** Uh...

*Clinko runs off somewhere.*

**Liver:** What did he say?

**Cat Squishy:** Uh...

*Cut to Slime, with the chemicals still inside of him.*

**Slime:** ...

*Suddenly the chemicals from other people cause his eyes to glow bright colors.*

**Slime:** ...huh.

**TO BE CONTINUED, IN CST 2!**
Man, 1910 times were SCAAAAARY

A chicken ran. She ran as fast as he could. It wasn't that fast, but she had a new assignment from the big boss himself. She just had to tell someone named Carpus "Do the drapes match the carpet?" and she'd be there. The product testing lab. Truthfully, she didn't wanna be there, but it's the best way to earn money. Everyone who worked there knew it. Unfortunately, it was hard to get to work there. Most would have to settle for helping the chicken on set, or simply loading the items into stores. She got lucky. Once she earns enough for some plane tickets, she'd be out of this dump and working for someone else. Hopefully someone nicer.

She was lost in her thoughts until a loud, burly voice spoke. "Ahem." She looked, seeing one of the higher-ups staring her down. Carpus, probably, guarding the entrance to the Lab itself. "What do you need?"

"Umm...Okay, uh...Do the drapes match the carpet?" Carpus flinched as she finished her sentence. Silently,

"He really got another one stuck to doing this, huh?" He mumbled, the girl walked into the bulding. "Listen, I get you're probably excited for more pay and whatnot, but you should stay careful. The labs are probably the most dangerous place in the entire building. Hell, Slevi's been missing since he went in there."

...What? "W-Who's Slevi?" The girl looked behind her, only to see Carpus has already left. She...no, it was just to get enough money to leave. It couldn't be that bad. She shook it off, and went ahead. Ahead into the unknown.

...

The thought didn't leave Courtney's head.

First impressions are always important, and the impression the lab gave was...not very good. Cobwebs were everywhere, all the desks looked dusty and...was that blood? No, no, probably a stain. But then again, Carpus did say something about Slevi...No no, he was just messing with her. Right? I mean, she never heard of someone named Slevi, and she's worked here for a good...3 months. She *had* to know of all the drama, especially drama about someone's death.

Shaking it off, she approached a chicken. "Um...Hi? C-Mr. Clinko sent me. I'm supposed to, um, you know."

"Another newbie, eh? Don't worry, kid. I'm Crow. Don't listen to the rumors, we're a fine place."

"Oh, that's, uh, good. Or...fine. Or, uh--"

"No worries, kid. You're just gonna work," Crow pointed to a nearby desk. "We just give you a product, and you make sure it works. If you get hurt, just tell Cillian. He'll help. Now, go on. Get to work."

Crow pushed the girl to the side, "Now go on. Get to work." He repeated, his voice more strict. She nodded, moving to the desk. It was just as dusty as the others, but she was sure it'd get cleaner. Hopefully. Wasn't there a janitor?

"Er, ahem...my favorite Interns! It is time for you to begin product testing!" A familiar voice came up on the loudspeaker. "The product you'll be testing is the brand-new **Clinko Electric Fork**! Remember, if you need any medical attention, just report to the good Doctor himself, **Dr. Cillian**. This is Clinko, signing off!" She looked around, most of the other Chicken interns, emotionless and tired, just groaned.
Tbc 15 the journey of over time and space

peaflipper: and now with 0 votes is... literally all three of you somehow

tetris block: yoo that's a pretty pogchamp moment

beach ball: wait what huh

peaflipper pulls out a bigass magnet from literally nowhere and grabs blender

blender: oi oi oi why am i here

peaflipper: blender somehow you have managed to get more votes then the actual people up for elimination which im not gonna lie is honestly really impressive

blender: woah. im kinda offended honestly

peaflipper: anyways since we had to sell the rocket for budget reasons could you just uh go home or something

blender: ok

and so blender went home but unfortunately he ended up dying along the way

asdasdasdasd this is stuff for later ignore it for now

memory card: i dont remember there being a pizza monst0euihfjvdklwrthirfer there

gas pump: thats cuz there isnt moron

memory card: yes there is pizza

mosteirn: I AM GOING TO KILL YOU weird

paintbrushy: go away pizza

mostjiehrjfdmNOSTER: :(

file folder: you look weird pizza

MOSNTER!!!!!: I AM GOING TO KILL YOU (again)

weird paintbrushy: Did i not make myself clear you pathetic moron of a mascot. Your freakishly gooey cheese-textured face needs to get out of my sight, and for that matter, EVERYONE HERE

pizza monstre: bye

key lime pie: wow weird paintbrushy that ws aMEAN.

gas pump: knives
I dont feel so good

*We begin in the newly repaired area of the dorm room section. The former Warriors who have moved onto the Atomic Moonstones are moving their belongings into the new dorm room. Cat Bell is also there.*

**Beehive:** Alright guys, I’m pretty sure this is the last package!

**C:** Thank god, I was getting tired.

**Beehive:** You… weren’t helping?

**C:** I meant that I was getting tired of watching you guys.

*Beehive stares at C for a second, before walking off.*
Wildpig

Wildpigs are nasty brutes that live in jungles.

## Behavior

Wildpigs will pursue the player it they go near or attack them.

==Strategy

video==

Killing Wild Pigs is the best and most efficient way of leveling up fast. Use the Bush Exploit to kill them, and loot their pig tusks and hides. Later on, they become easy to kill, like every other animal in the game.

## Avoidence

Hide in bushes if they don't see you or go in water. Wildpigs will not chase you into water if you haven't attacked them.

## Drops

Wildpigs drop 1 wlidpig skin and 1 wildpig tusk.

## Stats

Wildpigs have around 750-1000 HP 135-140 attack and yield 2500 XP on death.

Wildpigs spawn in jungles.
Guide

## Characters:

### Characters Left.

Beach Ball

Blender

Bushy

File Folder

Gas Pump

Hearty

Key Lime Pie

Limey

Liver

Lychee

Magic Hat

Memory Card

Nano

Potted Plant

Sheep Cheese Pizza

Slime

Styrofoam Cup

Tetris Block

Wallet

Weird Paintbrushy

### Eliminated:

Cat Squishy

Lychee

Christmas Pudding

Nightmare Face

Red Velvet Cake

Rotten Cotton Candy

Pan

Onion

Americium

## Alliances:

Wallet's Alliance: Wallet, Tetris Block, Slime, Nano.

## How to type:

**Lychee**: Oh, hello cloud!

*Lychee waves up at a cloud. The cloud then smiles back.*

**Cloudy**: Why hello dere!

**Lychee**: .....

*Lychee faints.*
Combat

Combat in raaaaft.io may seem pretty simple. Walk up to someone and hit them until they're dead. Unfortunately, if you actually fight like that, you're going to die. Combat in raft is actually fairly complex.

## Kiting

Kiting is the art of running around a player and trying to circle them while hitting them with a weapon. Sprinting is an essential part of Kiting, because it gives you a temporary boost in speed allowing you to get behind a player and hit them (Shift to sprint). Succesful kiting results in the player being kited missing an attack. Kiting relies heavily on movement and sprinting, and it is fairly tricky to pull of succesfully. When to experienced players clash, there will be a significant amount of running around and sprinting, and you won't see that many blows being struck at first as the first couple will be dodged, just by kiting. This is the only way to dodge blows when two players have similar agility.

## Bandages

Bandages are another vital part of combat. When in an extended duel, one should have at least five bandages or more. Some duels are decided merely by who has more bandages, although this isn't always the case. I always try to gather cloth whenever I see it, and place a higher priority on it than other materials. This way, I usually collect 30 bandages before engaging in a duel.

## Levels

The recommended build for combat is 55 agility, and 32 strength, or 50 agility, and 37 strength. Ignore constitution and energy. Some agility is needed to combat noob players and hunt animals, while the strength is used to fight other players.

## Armor

Armor is another essential aspect of combat. Armor reduces damage, but doesn't completely negate it. Some players prefer to use elephant armor because it reduces damage the most. However, these players set themselves up for defeat in longer duels. Elephant armor is harder to repair because it takes much longer to kill an elephant. However, a good player kills lots of pigs while he levels up, and if he keeps the pig hides, he should have a lot of them by the time of the duel. Repairing armor is essential to combat, as it breaks really fast during combat. This is another reason why you should collect STRING. Repairing a full set of armor costs 3 string and 3 hides, and this can be done in the middle of combat by clicking on the icon that looks like a person, then hovering over the armor you wish to repair and then clicking the blue wrench icon. As long as you have enough materials, you'll repair your armor instantly!
I blew up malaysia

It is a foggy morning. A small building appears as the fog moves. A sign next to it saying "Meet the last surviving contestant of 'The Object Shows'" is zoomed in.

A perfume bottle made out of stone slowly walks in. They close their eyes and open the door.

**Perfume Bottle:** \*Coughing\*

One of the workers, an Earthian human-object hybrid gives him a mask.

**The unnamed worker:** Here you go. Man, you have been through a lot.

**Perfume Bottle:** \*Thick, animal-like accent\* I understand. Anyways...

A small pepper child with glasses asks Perfume Bottle something loudly.

**Pepper:** Can you sign my autograph?

**Perfume Bottle:** \*Reluctantly signs it, in proto-Objectian\*

The pepper looks in confusion.

**Pepper:** Huh.

**Perfume Bottle:** I am Perfume Bottle, or as people called me back in the day, rrrrrrr-aaaaa-rrr. You might know me as one of the contestants of the first modern object show.

**Perfume Bottle:** My role as a contestant has gotten me prediphobic threats. But now, I will show you a piece of Object history.

He slips the tape in and it starts to play.

Text appears, reading in an ancient language: RA-ak. As the title screen fades, Perfume Bottle sets up his translator, allowing people to understand what the contestants are saying.

**Stone Tablet:** Hello, everyone. My name is Stone Tablet. We've been looking to bring back a tradition in the form you prey all like. Introducing: The Object Shows.

**Stone Tablet:** Here, I'll ask all of these people's names. What is your name, little mammoth tusk?

**Mammoth Tusk:** It should be obvious. Mammoth Tusk.

**Stone Tablet:** Oh, right.
CBC 1: Paper Lantern Dies First

Hello. My name is Amine and I will explain on why I think perfection in the future is better then perfecting the past. Because at some point the future will be a past, so just perfect it there. And the future is arguably more important then the past, because the future is unpredictable, while the past has already happened. The future is never 100 percent, and that's why I would want to perfect it in case anything bad happens. This is why I prefer perfecting the future over perfecting the past.
The Branches (ABNTT'S alts)

"Sorry, this is kinda...a work in progress. Give it a week or so, and if it still sucks, mark it."-Triangle

This article or section is a **stub**. You can help the BFDI Wiki by expanding it with more information! (visual edit)**Specifically:** Unfinished

The branches, are well, branches. The Branches have different personalities, and are all owned by ABetterNameThanThat. There are a total of 11 branches. (Not counting DugDerpyPizza and Person-Man-Thing Official Number Tree, and the, not yet made, Baby Branch, who shouldn't even exist.)
Rope

**Rope** is an important late-game item that can be made from two leaves and are essential for making many items, from axes, chests, and fishing rods to rafts and armor. It becomes the most important late-game item because it's harder to get (you need two leaves to make one) so try to collect as many leaves as u can early game when you don't need them, because it becomes important later.
Canyon

Canyon is the map with a large mountainous and rocky landscape. Canyon has a functioning river, a canyon-side road useful for races and such, a ocean (only map with one) as well as three editors, one being a train editor, two being normal vehicle editors. The train editor and one of the normal editors are placed above the canyon, and the last one is placed below the Canyon. It has three overall regions, the high ground, low ground and the water.

 Trivia

The area outside of the map has multiple instances of the city Moab, Utah in the United States. ( No longer in the newest version of the game.)
Brick Rigs Wiki

## About

Brick Rigs is a dynamic driving and destruction physics sandbox game which allows you to build many kinds of creations from LEGO-style bricks. It is currently being developed on Unreal Engine 4 by freelance developer Lukas Rustemeyer, also known as Fluppi393. The game utilizes the Steam Workshop feature, allowing users to share vehicles they have created with the community; it currently hosts over 100,000 unique items with 1,000+ new items added weekly.
CBT Short: The 24 Hour Home Depot Challenge

**CBC 1** - The Ultimate Crossover!

## Welcome!

*In the Atomic Reapers dormroom...*

**Brown Kind of Flower:** So did you guys-

**Milkshake:** Got that letter from Clinko? Yeah! For that new show...

**Brown Kind of Flower:** Yeah. I'm not going.

**Keychain:** You sure that's a good idea?

**Comic Book:** Yeah! Clinko said there would be consequences if we didn't come.

**Brown Kind of Flower:** Whatever. It's still gonna suck.

*On the moon...*

**Lychee:** You got the letter too?

**Nightmare Face:** The one from that chicken guy? Clinko? Yeah.

## Teams

*Comic Book runs over to Milkshake.*

**Comic Book:** Milkshake! Wanna team up?!

**Milkshake:** Sure!

**Flavored Milk Straw:** Can I join too?

**Comic Book:** Of course!

*...*

**Flavored Milk Straw:** Never mind.

*Flavored Milk Straw walks away from the two.*

**Comic Book:** Oh. Ok.

**Lenny:** Alliance! Let's stick together!

*Everyone agrees with Lenny, except Bushy.*

**Bushy:** [whispering to SCP] I'm gonna switch teams.

**Sheep Cheese Pizza:** Me too, it'll be fine unless Styro and Liver leave-

*Neon Grassy floats over to Styrofoam Cup and Liver.*

**Neon Grassy:** Join my team!

*Scene pans over to the Mega Moonstones, with C leaving and Pearly following.*

**Liver:** Why?

**Neon Grassy:** I got...um...well let's see......

*Neon Grassy pulls something out of a bag.*

**Neon Grassy:** ...chopsticks?

**Styrofoam Cup:** Bye Lenny!

*Styrofoam Cup and Liver walk away from their former alliance.*

**Lenny:** Aw.

**Sheep Cheese Pizza:** D-Do 't worry Lenny, we'll stay with y-you!

*Sheep Cheese Pizza's eye is twitching.*

**Bushy:** Besides, we can just add-

*Bushy pulls Wallet away from her former alliance.*

**Wallet:** H-Hey!

*Bushy goes to get Brown Kind of Flower.*

**Bushy:** And you.

**Brown Kind of Flower:** Whatever.

## Voting

'**Clinko:** Vote in the comments below under which member of **War? Easy!** you think deserves elimination the most! You can vote **three times**, but for **three different people**, so vote wisely! **Voting ends in 36 hours.**

* Type [A] To Eliminate **Americium**.
* Type [B] To Eliminate **Rubix Cube**.
* Type [C] To Eliminate **File Folder**.
* Type [D] To Eliminate **Flavored Milk Straw**.
* Type [E] To Eliminate **White Dwarfy**.
* Type [F] To Eliminate **Key Lime Pie**.
* Type [G] To Eliminate **Camel**.
* Type [H] To Eliminate **Onion**.

## Stinger

*The Team "Girls~" is in their hotel room.*

**Lychee:** So guys! Our startegy for next episode should be-

*Suddenly, a gas sprays in the room, putting everyone there to sleep.*

**Tetris Block:** What's...that...smell-

*Everyone passes out, except for Beach Ball, who seems to be wide awake.*

**Beach Ball:** Guys?! GUYS?!?!

**To Be Continued...**
Mk18 (Assault Rifle)

* Standard
* Desert
* Golden
* Flame

The Mk 18, also known in game as the assault rifle or the AR, is one of the first weapons implemented into Brick Rigs. It can be found in the arsenals of most major BR occupations (Police, Brick Rigs Armed Forces, Desert Worms), and for good reason, being an allrounder when it comes to damage, firepower, and range.

## Overview

The Mk18, much like its real life counterpart, serves as a standard issue, general purpose weapon with mediocre stats all across the board. In terms of damage, the Mk18 will deal around 22% of damage with body shots or up to 45% with headshots. With a fire rate of ~780 rounds per minute, this gives the MK18 an average DPS (damage per second) of around 286~585%. Bullet velocity and drop are also decent, dropping ~1/9 of a stud per 100 studs and a bullet velocity of ~200 studs/s. Ammo capacity is the highest of any handheld weapon in the game, with each magazine holding 30 rounds each, or 35 rounds each for the golden variant, and with 5 magazines given in limited ammo gamemodes, each Mk18 will come with a total of 150-175 rounds per weapon.

The weapon itself comes in 4 different variants - a standard grey model, a desert model with desert camo, a golden model with a gold paintjob and zoom scope, (the golden model and its paintjob are no longer in the game since the update) and a red flame model with flame decals(No longer in the game) In terms of differences, the standard and desert models are identical to each other, their only difference being the desert camo on the desert model, while the golden model sports a 4x zoom scope and an extended magazine, and the flame variant has incendiary rounds that sets fire to any zombie, vehicle, or player that it hits.(No longer in the game.) The standard model can be found in use by the police and the BRAF, while the desert model can be found in use with the Desert Worms. Both the flame and gold models are unobtainable during normal gameplay without the use of mods, being exclusive to Zombie Mode, where they can be obtained by upgrading the standard Mk18.

Also it has been renamed to the M4A1

A member of the BRAF using the Mk18A member of the DWs utilizing the scope of the golden Mk18A zombie being set on fire using a flame Mk18

## Trivia

* Both the golden and fire models are only available in zombie mode. ( No longer in the game.)
* Although it isn't perfectly based off a real life gun, the Mk18 most closely resembles a Daniel Defense MK18, or to a lesser extent the Colt Mk18
	+ Some of the more notable similarities with the Daniel Defense MK18 are the similar collapsable buttstocks, along with a similar trigger guard.
* The desert camo on the desert models of the Mk18 seem to be the same as the "Desert 2" camo offered in the BR editor.
	+ Likewise, the flame decals seem to be the same as as the "Cristal Red" camo offered in the editor.
Steam Workshop

The Steam workshop is the #1 way for users to share custom content. To access the workshop you need a Steam account. Like most Steam workshops the Brick Rigs workshop has a Most Popular display upon entering. This is considered a high honor as it is a sign of many players downloading/liking your creation in a short amount of time.

On October 1st, 2018, Fluppi393 (Developer) added workshop tags that could indicate what categories your creation may belong too, helping find a type of creation you're looking for easier.
Fire and Water

**Detonator:** Explodes connected fuel tanks when activated, can also be used to detach parts
**Pump:** Puts out fires in close proximity when activated
**Fuel Tank:** Stores fuel or other explosive materials

### Cost

**Float:** $36.00
**Detonator:** $56.00
**Pump:** $720.00
**Fuel Tank:** Varied

### Weight

**Float:** 2.96kg / 6.53lb
**Detonator:** 1.3kg / 2.86lb
**Pump:** 11.7kg / 25.8lb
**Fuel Tank:** Varied

## Properties

**Float*** Color
* Pattern
* Material

**Scalable Brick**

* Size
* Connector Spacing

**Detonator**

* Color
* Pattern
* Material

**Detonator**

* Input Channel
	+ Input Type
	+ Source

**Pump**

* Color
* Pattern
* Material

**Pump**

* Input Channel
	+ Input Type

**Fuel Tank**

* Color
* Pattern
* Material

**Fuel Tank**

* Fuel

**Fire and water** bricks are, as the name implies, any bricks that have to do with fire and water, such as bricks that float in water, bricks that put out fires, and explosives. This category includes four types of bricks, being the float, detonator, pump, and fuel tank.

## Appearance

### Float

The float is a small scalable brick with no details, and is identical in appearance to the scalable brick.

### Detonator

The detonator is a small 1x1x⅓ cylindrical brick.

### Pump

The pump is a cylinder with a small handle at the top.

### Fuel Tank

The fuel tank is a cylinder, 1x1x1, 2x2x1, or 2x2x4, with studs at the top and inlets at the bottom. The 2x2x4 fuel tank also includes inlets on the back and studs on the front.

## Gameplay

Every fire and water brick serves its own purpose. The float floats on water, the detonator is used to explode fuel tanks connected to it, the pump is used to extinguish fires, and the fuel tank is used to store fuel or other explosive materials.

### Properties

#### Float

 Pattern
 Material
 Connector Spacing

#### Detonator

 Pattern
 Material
 Source

#### Pump

 Pattern
 Material

#### Fuel Tank

 Pattern
 Material

## Gallery

The 1x1x1 float.The 1x1x⅓ detonator.The 2x2x2 pump.The 2x2x4 fuel tank.
Cameras

**Target Marker:** Gives a 360° field of vision and shows the predicted impact points of guns

### Cost

**Camera:** Varied
**Target Marker:** $1,038

### Weight

**Camera:** Varied
**Target Marker:** 2.96kg / 6.53lb

## Properties

**Camera*** Color
* Pattern
* Material

**Camera**

* Exclusive

**Target Marker**

* Color
* Pattern
* Material

**Camera**

* Exclusive

**Cameras** are bricks that allow the player to look through them when in a vehicle. This category contains two types of bricks, being the camera and target marker.

## Appearance

### Camera

The camera is a brick, either ⅓x⅓x⅓ or 2x1x1 with a camera lens on one side, from which the player can see through.

### Target Marker

The target marker is a 1x1x1 cylinder with a red flashing light in the middle.

## Gameplay

Both of the cameras have their own functions, the camera is a static camera which allows the player to look through it, while the target marker gives the player a 360° view of the area around them and shows the predicted impact points of guns.

### Properties

#### Camera

 Pattern
 Material

#### Target Marker

 Pattern
 Material

## Gallery

The ⅓x⅓x⅓ camera.The 1x1x1 target marker.
M4A1

* Standard
* Desert
* Golden
* Flame

The M4A1 is the name used for the MK 18 in one of the developer's posts for showing the development in the Official Brick Rigs Discord server. In the video, it includes iron sights which are included in the new update for the game.

Although the gun design is based on the real-life counterpart, the Mk.18 Assault Rifle, the gun was renamed to M4A1, to keep it much more recognizable.

The name has changed to BR15 around 1.0

### Stats

22% To the body 45% with headshots ~780 Rounds per minute Average DPS of 286~585%

drops ~1/9 of a stud per 100 studs and a bullet velocity of ~200 studs/s. Ammo capacity is the highest of any handheld weapon in the game, with each magazine holding 30 rounds each, or 35 rounds each for the golden variant, and with 5 magazines given in limited ammo game-modes, each M4A1 will come with a total of 300 rounds per weapon, with the pistol If you are on any team that wields it

## Trivia

* Both the golden and fire models are only available in zombie mode. ( Both no longer in the game)
* Used to be called the Mk18 before Update 1.1? (IDK what update ill change it soon)
* Although it isn't perfectly based off a real life gun, the Mk18 most closely resembles a Daniel Defense MK18, or to a lesser extent the Colt Mk18
	+ Some of the more notable similarities with the Daniel Defense MK18 are the similar collapsable buttstocks, along with a similar trigger guard.
* The desert camo on the desert models of the Mk18 seem to be the same as the "Desert 2" camo offered in the BR editor.
	+ Likewise, the flame decals seem to be the same as as the "Cristal Red" camo offered in the editor
Tutorial: Actuators

Actuators are commonly used for mechanisms to add more detail and movement to builds. this tutorial will teach you the basics of how to use actuators to improve your builds.

You can choose to get an actuator or make the vehicle/build first

## Easy

### Your first actuator

Making advanced creations with actuators take a while before getting used to, so we will start easy

Place down any brick, and put a seat on it (Or connect a remote control with the seat off the brick)

Place down an Actuator 2x 2x 1s Angular Bottom

At the Right side of the window, change the input channel to Action 1, so the Actuator can move if the mouse is clicked

You can set the speed anytime

There is also an option to change the angle

Test if the actuator top spins, if it doesn't, make sure the seat is connected to the brick which has the actuator or connect a remote control brick

### Too slow!

If the speed of the actuator is not your liking, and you set it to the max speed, here's another tutorial about how to increase the speed over the limits, and it's actually very simple

Copy the Actuators top and bottom by pressing C, and move it up until you get it connected to the top

If you think you got enough Actuators, Test if it works, if it's enough speed for your liking, then it's the end of the tutorial
Desert Worm (Pistol)

* Standard
* Desert
* Flame
* Gold

The Desert Worm, also known in game as the Deagle or simply the Pistol, is a high caliber pistol, often used as a secondary to compliment a more potent primary weapon. It is in service with all armed occupations within BR, not only because of it's status as the only true secondary weapon in the game but also due to its exceptional versatility in almost all situations, with above average stats all across the board.

## Overview

The Desert Worm within BR can be most commonly found serving the role of a backup weapon, but can sometimes also be found being used as a primary due to its competency in serving either role. Its high caliber rounds, though somewhat lacking in damage compared to the rounds of other weapons, can nonetheless pose a serious threat due to the weapon's stock high rate of fire and decently sized magazine size, which only gets more potent with the gold models, which sport an impressive 15 round magazine but also the highest firerate of any handheld weapon within the entire game, even despite still being a semi automatic weapon. The accuracy of the Deagle is also great, being able to hit targets at significant distances with relative ease, however the weapon's high recoil due to it's high-cal nature can make follow up shots difficult. It should be noted that, exploiting the high firerate of the Deagle to it's full extent requires the help of an autoclicker, which can make the pistol a formidable killing machine given that the user can manage to kill all targets before the 15 round magazine of the gold model runs out.

The weapon itself comes in 4 variants - a standard model, a desert camo model, a flame model (no longer in the game) and a golden model.(no longer in the game) Both the standard and desert camo models are identical, their only difference being their paintjobs, while the flame model carries incendiary rounds capable of setting fire to any zombie, vehicle, or player that it hits, and the gold model sporting modifications that substantially increase its rate of fire and also an extended 15 round magazine.

A PD member aiming down a DeagleA flame Deagle setting fire to a carDripGolden Deagle with a red aim 2017-2018

## Trivia

* The Desert Worm is based off of the real life Desert Eagle, which is famous for its many appearances in pop culture and its use of a high caliber cartrige, much like the in game Deagle.
* The texture of the Deagle is mirrored incorrectly, with the text on the right side of the gun appearing mirrored and therefore illegible.
	+ The text also claims that the gun itself was made in the "USB", what this refers to is unknown.

The mirrored textThe unmirrored text, also showing its claimed location of manufacture
* The desert camo on the desert models of the Deagle seem to be unique, with no similar camo being offered within the BR editor.
	+ However, the flame decals are the same as as the "Cristal Red" camo that is offered in the editor
Desert Worm

The desert worms is a team in Brick Rigs. Not to be confused with the Desert Worm (Pistol)

The default items a desert worm has is: Mk18 (Assault Rifle) (Desert paint and silencer) ,Desert Worm (Pistol), (Desert paint and silencer), 2 Explosive grenades. And an Ammo box with 300 ammo, and Tan clothing

Trivia:

* The Desert Worms are sometimes abbreviated as “DW”
* There is a lot of Desert Worms vs Brick Rigs armed forces.
* The Desert worms standard items are relatively “more tactical” than BRAF’s items.
* The Desert worms team is great for military role play
* In “Battle, Conquest, and DeathMatch” game modes it is one of the two teams, the other one being BRAF.
* In the “Zombie” game mode it is the only team avalible.
* Every game mode in brick rigs has the Desert worms team.
* On the “Desert and canyon” Map it’s tan clothing is more camouflaged than BRAF.
Tutorial:Building Tips

## Phase Shifting

Phase shifting is the act of offsetting a piece to add more detail to a creation. This is usually done by rotating a brick slightly and placing a brick on the other end. Deleting the rotated brick will not deattach the brick on the other end. This technique is quite simple, but understanding when, where and how to use it is necessary for the effective use of this trick. This trick is commonly used on creations that have a higher attention to detail.

###
Desert

The **Desert** is the fourth map listed on Brick Rigs' main menu and is one of the oldest maps in the game. It it a moderately large desert area with a large, looping tarmac road with dirt roads scattered along its sides. It currently has a Sandbox and a Zombie Mode.

## Desert: Zombie Mode

    In **Desert: Zombie Mode**, players are spawned at a remote location and are tasked with killing waves of Zombies. In the area, there are three boxes which allow you to restock your ammo, buy a new weapon or upgrade the current weapon. These are purchased with the money awarded for killing Zombies.

Every fifth wave, a small amount of strong Boss Zombies will appear. Successfully killing all of them will reward the player(s) with $1,000 and the game will go into a brief intermission. There is no limit to the amount of waves that can be completed.

Unlike City: Zombie Mode, vehicles cannot be spawned due to the lack of an editor.

## Sandbox Missions (Note: Missions are no longer available in the latest version of the game.

#### **Peak**

   Players must through a series of 4 checkpoints up the side of a hill with a time limit of 5 minutes. Driving over one of the checkpoint markers will result in a -2 second penalty. This mission can be started and completed without a vehicle.

#### **Street Renovation**

    Players are tasked with transporting a load of 20 boulders from a silo to a hole at the end of a dirt trail. In order for the mission to be completed, all 20 boulders must be placed inside of the hole. There is no time limit for this mission.

#### **Street Race**

    Players must driving through a series of 8 checkpoints in under two minutes. Vehicles with turbines equipped cannot start this challenge.

## Trivia

* The Desert was one of the first maps added to the game along with City    There is a plane of water underneath the south side of the map that can be swam in; vehicles are unaffected by it. It was originally used by a mission, however the mission has since been removed.
* The Silo can dispense boulders infinitely. (No longer in the game)
* There is a place where there are gravestones.
Bricks (Category)

**Overview** | Gallery

## Properties

* Color
* Pattern
* Material
* Fluid Dynamic Surface

**Bricks** are an essential building block in Brick Rigs. They come in a variety of sizes and come in seven sub categories, being ?x1x1, ?x1x⅓, ?x2x1, ?x2x⅓, ?x4x⅓, ?x6x⅓, and ?x8x⅓.

## Appearance

Bricks are cuboids in any color or size, with studs at the top and inlets at the bottom, allowing them to interconnect. They are based off of LEGO's bricks, taking on a very, very, similar appearance.

## Gameplay

Bricks serve no purpose in-game besides acting as a regular building block. Their cost and weight are determined by their size. The larger, the heavier and more expensive.

### Properties

They include only the basic color, pattern, material, and fluid dynamic surface properties.

 Pattern
 Material
 Fluid Dynamic Surface
About

This article is a candidate for deletion.

Raaaaft.io is an io game that was released to the general public on January 27, 2018 after a post "[Game] Public apology and little excuse" was made on the deeeepio reddit (https://redd.it/7tg3op). The game is created by Federico Mouse, the same creator of the hit game, deeeepio, and is gaining attention from the players of deeeepio. Raaaaft.io is an io game similar to the 3D game "Raft" Where the players start off on a raft, and have to survive the cold and bitter situation that beholds them.
Racetrack

The **Racetrack** is a mountainous area that contains a drag strip with a large circuit surrounding it. There are five garages; two at the start of the drag strip, one at the end of the drag strip, and two along the outer circuit. The drag strip has an interactive timer that ends when the player has passed the time boards further down the strip. There is also a row of tires that the player may crash a car into at the end of the drag strip. The lower-quality terrain outside the map cannot be driven on.

the Racetrack as seen from the mapthe Racetrack as seen in-game
### Trivia

* Due to physics optimization measures, players may experience uncontrollable bouncing while driving their vehicles on the *Racetrack'*s roads
* Despite the map's intentions, the *Racetrack* is an excellent candidate for offroad driving
* In January of 2017, the map underwent a massive revamp, adding more mountainous terrain; instead of the previous flat track.
Posciciones Sociales

# Grecia (Excepto Esparta)

## Hiparco

* El *hiparco*era eljefe de la caballería ateniense, elegido por cada tribu para un año, era el que reclutaba a los jinetes al final de la *efebía*.

## Guerreros

### Toxote

* Eran arqueros armados con un arco generalmente corto, casi nunca largo, y una espada pequeña. Como armas defensivas utilizaban un escudo de pequeño tamaño, llamado pelta, eventualmente una ligera armadura y un pequeño escudo redondo de bronce con abrazadera para el codo izquierdo.

## Gladiador

### Essedarii (Opcional)

* Los que combatían sobre carros, querían imitar las hábiles maniobras de los guerreros bretones, modo de combatir que fue introducido en Roma por César.

### Equites (Opcional)

* Los gladiadores que combatían a caballo llevaban un casco con visera cerrada, los brazos envueltos en correas por arma ofensiva tenían el *spiculum* y por arma defensiva la *parma*.

### Murmillos (Fase 3)

* Se distinguían por su casco de bordes amplios con una alta cresta, que les daba aspecto de pez. Llevaban túnica corta, cinturón ancho, armadura en su pierna izquierda y en su brazo derecho y el clásico escudo rectangular curvado del legionario romano. Su arma era la espada corta y recta del legionario o *gladius*, de donde los gladiadores toman su nombre. Se cree que el estilo de su vestimenta y armas deriva de los guerreros galos. En ocasiones luchaban con armadura completa, convirtiéndose en un formidable oponente.

### Hoplomachus u Hoplitas (Fase 3)

* Llevaban armadura completa, compuesta de casco con visera, coraza y ócreas. Armados con una lanza y un escudo circular, a semejanza del que usaba la infantería griega

### Secutores (Fase 2)

* Iban armados de casco, escudo y espada, derivación de los murmillos para combate con los *reciarios*. Sus armas eran iguales a las de los murmillos, con excepción del casco, que era completamente liso y con pequeños agujeros para los ojos, para evitar ser atrapados en la red de los *reciarios*.

### Reciarios (Fase 2)

* Vestían túnica corta o faldilla con cinturón y llevaban el brazo izquierdo cubierto con una manga, iban con la cabeza descubierta y armados de una red, un tridente (*fuscina*) y un puñal. La habilidad del *reciario* consistía en lanzar la red para cubrir a su oponente por la cabeza, inmovilizarle y clavarle el tridente a través de la misma. El puñal se utilizaba para matar a su adversario o para deshacerse de la red, cortando la línea que la sujetaba a su muñeca. Los *reciarios* excepcionalmente combatían contra los *mirmillones* que iban armados y combatían del mismo modo que los *secutores*.

### Dimachaerus (Fase 1)

* Luchaban con dos espadas y grebas que protegían ambas piernas, cinturón ancho y protección en los brazos.

### Laquearii (Fase 1)

* Eran unos gladiadores que aparecieron en los últimos tiempos del Imperio y que iban escasamente armados. Su característica era el uso del lazo y espada.

### Andabatae (Forzados)

* Eran aquellos forzados a combatir y que llevaban un casco sin agujeros en la visera.

### Diplomaticos

Recomendablemente se deben tener mas de dos diplomaticos en cada ciudad.
Zombie

The **Zombie** is a non-playable character in Brick Rigs. He has almost the same appearance as Bob, with a green skin tone, gray markings on its body with torn clothing and a tattered button that reads "Brains Pls." There are 2 versions that are older and the newest version of the zombie.

## Appearances

The **Zombie** can currently be seen in City: Zombie ModeandDesert: Zombie Mode**.** He also makes an appearance in the bottom-right corner of Gridmap as an easter egg; the model has an intermittent waving animation.

## Boss Zombie

OLD VERSION: The **Boss Zombie** is a variation of the **Zombie** that wears dark clothing and has a darker skin tone; its appearance remains mostly the same as its counterpart, although their eyes glow significantly brighter. The **Boss Zombie** will only appear in every fifth round of *Zombie Mode* before the game goes into an intermission; they yield the same rewards as **Zombies** when killed. They also deal more damage than normal zombies

NEWER VERSION: The **Updated** **Boss Zombie** is a variation of the **Zombie** that wears tan clothing and has still has the same skin tone; its appearance remains mostly the same as its counterpart.. The **Boss Zombie** will only appear in every fifth round of *Zombie Mode* before the game goes into an intermission; they yield the same rewards as **Zombies** when killed. They also deal more damage than normal zombies

## Behavior

During normal gameplay, the **Zombie** will follow the player at a speed that is slightly faster than walking speed, but slower than sprinting speed. The **Boss Zombie** follows at a much slower pace than walking speed. They will also avoid buildings; if a player is in on top of a building or in an otherwise unreachable area, the **Zombie** will stay in the closest possible position on the ground. They will stay in those positions even if the building has been destroyed. If the player enters an area where the zombies can't detect the player(s)(Like on a fence when the zombies are not at the flowerpot entrance yet),they will stop at their spots. If a player is already killed, the zombies who didn't reach the player's yet will still follow their path to the player's deathpoint, and then move to the closest target.
Guns

**Guns** are placable weapons or extensions which can be fired while in a vehicle. This category includes three types of bricks, being the barrel, flamethrower, and gun.

## Appearance

### Barrel

The appearance of a barrel is dependent on the size. The ⅓x⅓x3 barrel is a small barrel with numerous holes in it. The first variant of the 1x1x4 barrel is a large barrel with studs on the front and inlets on the back. The second variant of the 1x1x4 barrel is very similar in appearance, only without any studs or inlets.

### Flamethrower

The flamethrower is a 2x2x2 brick with a short barrel on the top and four rounded ends.

### Gun

The appearance of a gun is dependent on the size. The 2x1x1 gun is a small brick with a hole in the front for bullets to fire out of. The first variant of the 2x2x2 gun is a large brick with a barrel protruding from the top. The second variant of the 2x2x2 gun is much more cone-shaped. The 4x2x2 gun is a large brick with a hole in the front, and another rectangular hole in the side.

## Gameplay

Each gun has its own unique function and stats. The barrel increases a gun's range and precision when attached. The flamethrower shoots a large flame, dealing 25 damage every half second and setting its target on fire. Unlike guns, it required fuel tanks to shoot.

The 2x1x1 gun is an automatic gun that deals 15 damage per body shot, 30 damage per headshot, and starts with 60 ammo, requiring ammo boxes. Both variants of the 2x2x2 gun are semi auto guns that deal over 100 damage per shot and start with 20 ammo, requiring heavy ammo boxes. The 4x2x2 gun is an automatic gun that deals over 100 damage per shot, and starts with 120 ammo, requiring ammo boxes.

### Properties

#### Barrel

 Pattern
 Material

#### Flamethrower

 Pattern
 Material
 Source

#### Gun

 Pattern
 Material
 Source

## Gallery

The ⅓x⅓x3 barrel.The first variant of the 1x1x4 barrel.The second variant of the 1x1x4 barrel.The 2x2x2 flamethrower.The 2x1x1 gun.The first variant of the 2x2x2 gun.The second variant of the 2x2x2 gun.The 4x2x2 gun.
Space

Space is exactly that, that being space. Space has an unmoveable and undestroyable platform with one editor. The platform and editor are the only things that exist within Space.

Space is the only map in Brick Rigs with contained gravity, contained gravity being gravity in a space and not the whole map. Space is also the largest map in the game, most likely being 5.29076283587e+23 miles in radius or more*.*
Udhdhfuhdu3hihuwfshuyhfikduhf

*After Seesaw exits the bus, a much taller shadow began to appear. Feathery exits the bus complaining a bit*

**Feathery:** Ugh. First riding a bus full of losers. Now, having to show up without lights and a big sign with my name on it.

*All the veterans and Seesaw are quiet looking at Feathery*

**Lynn:** Welcome to the show! Let me help you down.

*Lynn's robot helps Feathery get off the bus. As he gets off, he wipes his hand with which he touched the robot*

**Feathery:** Let me introduce myself: I'm Feathery, the famous, beloved and beautiful theater actor. Brother of that dumb ass of Flamingo Plush. Butterscotch's number one riv-

**Lynn:** Huh? Did you work with Butterscotch? I'm a fan of hers and I didn't know that...

**Christmas Pudding:** WOW! This guy must be a movie star!

**Rotten Cotton Candy:** Yes, pfth. I'm sure he's lying to get atten-

*Feathery slowly turns around to see RCC*

**Rotten Cotton Candy:** -tion ... Heh, I...

*Feathery slowly approaches RCC, speaking to him*

Feathery: Listen, you fat and dirty piece of candy. Do you think I didn't see you on TBC, on the show? I'm sure that while I was hired to be here. They brought you here because they feel sorry for you, because you were one of the first eliminated, to give another chance to the poor chubby bum who never did anything in his life and thinks he can get it all without doing anything.

**Rotten Cotton Candy:** ... I-I was just saying...

*RCC wipes one of his eyes with a handkerchief given to him by Christmas Pudding. Meanwhile, Plant whispers to Pot*

**Plant:** Ish, we definitely don't want that guy on our team. Who he thinks he is? a major celebrity or something?

**Pot:** I mean... It seems like he thinks he is the center of the world, but I don't think he's that bad! ...I hope.
Espectros

Los espectros son almas o espiritus malignos que fueron impregnadas en otros cuerpos ajenos al suyo obligatoriamente por deseo del Dios del Inframundo, Actualmente existen 89 espectros en el inframundo desde el año 550 a.n.e.

Los espectros principalmente custodian las 5 regiones del Inframundo: Érebo, Asfódelos, las seis ciudades del Tártaro, los campos Eliseos y el Hades.

Orden Cronologico de los Espectros.

Cócito, Ámon, Érebo, Lete, Labasú, Orcus, Zaurón, Furca, Coira, Badak, Sienna, Anforios, Dwark, Shakall, Melek, Serap, Ragamoth
Caronte

Amudiel era un Arcangel del olimpo, bajo las ordenes del dios de la guerra Ares.

Ares en busca de apoderarse del Inframundo, lo envía para robar el Cáliz de Zeth, el cuál posee la habilidad de controlar las bestias Mitologicas del inframundo y el control de abrir el Tártaro; durante su intento de robo, Plutón descubre a Amudiel.

Plutón le impone una condena de ayudar a los visitantes a cruzar el rio Aqueronte hasta que lograse recaudar 10,000 dragmas, nombrandolo Caronte, el navegante solitario.

Insitor como fiel lacayo de Plutón le quema las Alas y le otorga el poder de resistencia al fuego.

Caronte al darse cuenta que Ares no lo salvaria, se vuelve una persona fría y resignada a su condena, esperando y pidiendo a cada visitante, Dragmas para poder cumplir su condena.
Vulcano Nahum Wiki

## Descripción

Es una wiki personal, sobre un proyecto de un libro. La historia de una familia Griega, que vive en Atenas. Durante un Asedio Galo a la ciudad, el emperador de la ciudad asesina a la madre de esta familia. Un sin fin de sucesos, dejan a Keelan y a Nyke solos, quienes crean su ejercito y buscan venganza en contra de quien los lastimo y de quienes asesinaron a sus padres. Despues de todo eso, recorren diferentes aventuras, desenlazando el pasado de sus padres. . Categorias

* Rebeldes
* Griegos
* Galos
* Romanos
* Legion del Aguila Dorada
* Escipciones
* Brutos
* Julios
* Persas