recursal/Fanatic-Fandom huggingface dataset:
Chat moderation commands

Channel broadcasters and moderators are equipped with a number of special chat commands that allow them to take proper care of the community gathering around their content.

# Moderation

* **/timeout username:** Temporarily ban the user. This will be followed by a message informing both yourself and the user the length of the ban
* **/ban username:** Permanently ban the user from the chat room
* **/unban username:** Reverse a previously instated ban
* **/modcaps:** Automatically give time-outs to viewers who send chat messages in all caps.
* **/slow xx:** Set a limit on how often a viewer is allowed to send chat messages, where "xx" is the number of seconds (for example, "/slow 60" would make it so viewers could only send one chat message every 60 seconds)
* **/slowoff:** Disable the rate limit on chat messages
* **/subscribers:** Turn on subscribers-only mode, which only allows those who are currently subscribed to your channel to chat (Subscriptions are a premium feature for select partners that require a paid purchase for the viewer to take part in)
* **/clear:** Clear the current chat history from the page
* **/mod username:** Promote a viewer to moderator status, allowing them limited control over the current chat. This enables them to utilize the ban, unban, timeout, followers, followersoff, subscribers, subscribersoff, clear, modcaps and modcaps off commands.
* **/unmod username:** Demote an existing mod back to viewer status.

# Channel Utility

* **/commercial:** A partner-only command to run a commercial for all of your viewers
* **/mods:** Receive a list of all moderators currently visiting your chat channel
Mellis Doorknapp

Mellis Doorknapp experimenting within his private laboratory.

> "Woof."
>
> Sparky

Mellis Doorknapp is the manufacturer and handler for Sparky

Young Mellis was raised by his elven mother Kailu, and human father Pober, in the town of Deadwater in Usloya.  His father was an ornamental smith, specialising in ornamental things like statues and doorknockers (hence the surname).

He is an only child, raised without siblings due to their inability to care for anyone else. Water was too scarce to bring another life into the family.  Because he had no other kids around him, he instead spent time alone, playing in his dad’s workshop tinkering with any scraps of metal he could find.

He was very inventive, constantly making things to entertain himself or to help make his parents’ lives easier. Creating tools for his father to use to automate his furnace, and utensils to help his mother around the house. But his biggest achievement was his water reclamation system, which left the family with double the usable water that they previously had. In turn, this meant the Doorknapps were the only family in town with a collection of flowers. Kailu prided herself on her beautiful arrangements.

One day a number of years ago Mugril Coinbasher was passing through the desert town. And he saw an arrangement of brightly coloured flowers, and he just needed to go and see what caused it. He struck up a conversation with Kailu and soon found out that young Mellis was responsible for the overabundance of water. He got to talking to Mellis to see what he was up to and offered to bring him under his wing. Looking around his dad’s workshop and seeing how limited his supplies were, he decided now was his chance to broaden his horizons, to learn new building techniques and really come into his own. He said goodbye to his parents and began working under Mugril in the Society of the Star.

All was well for the first while, he was learning new techniques, building new things, and in a sense, he encountered magic for the first time, Mugril showed him things beyond his wildest dreams. Then after a few years in the society, news of an attack on Deadwater reached Mellis. Desert rangers had ravaged the town and left his mother crippled and unable to move. Mellis went to Mugril and told him the news with tears in his eyes, he needed to go back to Deadwater to protect his family.

After some more training Mellis became the sheriff of the town, but never gave up his inventing. He eventually crafted himself a giant steel dog that he would patrol the town with. Under his protection, there were never any more successful raids on the Deadwater. Years pass and Mellis’ parents pass away, leaving him alone to himself. Not having any personal connections beyond his family, he decides to take the next step in his life, and go off exploring. To find himself, to live a new life.

Current Sparky Model: II
Thal Themar

Magically sustained lighting bathes the upper levels of the Cradles of Corellon at twilight.

## General Information

### **Current leader**

Queen Alea ValdanQueen Symania Valdan

Queen Myantha Valdan

## Societal Information

### **Races**

Elf (70%)Eladrin/Fey (20%)

Other (10%)

### **Affiliations**

The Seelie CourtThe Seldarine

> "I don't know how the rest of the world deals with it's problems without the view we have here!"
>
> Gaeleath Genven, spellcasting focus craftswoman

Thal Themar is an elevated and remote city situated in the Iatalar region of Ruashoth. Thal Themar houses the largest population of elves on the Material Plane, giving it the unofficial position as the racial capital of the elven race. The city stands as the diplomatic seat for leaders of the Thal Themar meritocracy, and extends its influence moderately into the surrounding rainforests.

## Appearance

Thal Themar is a city of elevation and height. While there are a few buildings constructed from wood and leaves positioned elegantly on the forest floor, the vast majority of the city hangs among and within the trees above. In reference to their uncertain heritage, the elves of Thal Themar named the supporting trees the Cradles of Corellon. Elves and residents reach their elevated homes via bridges and spiral staircases connecting trees together. Magical springboards called weave springs are also used sparingly to catapult people upwards to a higher level or ridden downwards to move vertically through the trees. Occasionally daring elves may swing from one level to another via natural hanging vines, but a fall from the upper levels would likely be fatal.

Thal Themar was constructed, unknowingly at the time, in a hotspot of planar tears to the feywild. Colours are noticeable vibrant, the healthy green of the leaves, browns of the trunks, and the purples, blues, and reds from the city's innate magic and feywild connections. At night, the planar boundary between weakens, causing the material plane's night sky to light up with a galaxy of colour. Stars on the material plane appear significantly closer, and are often studied by elven astronomers. The smell of wood, nature, rain, flavours, and softwood is often calming and meditative to residential elves and foreign visitors alike. Thal Themar is a relatively quiet city, with the sounds of the rainforest barely louder than its elegant inhabitants.

### Weather

The weather is mostly warm and humid from the rainforest surrounding the city, making the air warm on the skin. Tropical storms occur sparingly from clashing weather fronts. In Thal Themar, storms like these are very significant as the city's damaged mythal infuses the storm with wild magic.

## Religion

### Government

Thal Themar is governed by a meritocracy determined by contest every 100 years. Hopeful elven leaders must choose one of the three possible seats of leadership, each one dealing with a different issue: Diplomacy and trade, magic and arcana, and military orders. These seats are termed the Seats of the Seldarine's Light, and at current all three seats are held by sisters of the Valdan family - Alea, Symania, and Myantha.
Exodus Event

Mandalorians

Hutt Cartel

Infinite Empire Remnants

Novus Dominion

The Unit

Khib Kajidic

The **Exodus Event** refers to an occurrence at the end of the Fall of Fortressa in which a number of reverse-engineered hypergates created by the Infinite Empire around the region activated, drawing starships and individuals present at the Battle of Fortressa into them, and teleporting them to and stranding them in an unknown region of the galaxy known as the Exodus System, which was the domain of an exiled renegade Rakatan warlord known as the Overseer. In the Exodus System, it was discovered that Fleet Admiral Tycho Antilles had survived the Battle of Botajef during the Battle of the D'Astan Sector, as the remnants of the Fighting Fifth Fleet had been teleported to the system when the *Defiant*'s experimental Gree hyperdrive had malfunctioned during the conflict.
Culture

## Lyrics and songs

##### William the Great.

One song prevails in most pubs and bars, often coming with varying lyrics. A few of the renditions below:

###### Willie of enormous girth

> See the Willie of Enormous Girth
>
>

> On its Tip it holds the Earth.
>
>

> Its movement slow, but with a smack.
>
>

> He holds us all within his sack.
>
>

> "On its shaft all vows are made;
>
>

> It sees the truth but mayn't aid.
>
>

> It loves the land and loves the sea,
>
>

> And makes B'hrian the king he be.
>
>

###### Den tjocke stock, a dwarvish rendition.

> Se stor stock som hänger där.
>
>

> Och på dess topp den världen bär.
>
>

> Dess tårar läska trots dess beska
>
>

> Den håller oss alla i sin väska.
>
>

> På dess skaft den bär vår ed.
>
>

> Den ser allt sant men aldrig led.
>
>

> Den älskar sten och havet lika.
>
>

> Gör dvärgar all till folket rika.
>
>
The Cult of Khorne

### Enemies

Unified Society of the Azure Sun, Order of the Wild Fumewort, Lawful Force of Anaar

#### **Becoming part of the cult**

Often becoming part of the cult of Khorne is done by individuals in pursuit of power as they stumble upon a shrine or relic of the god of blood which upon interacting, will offer them power and other wishes they might have in life. Upon accepting this Khorne wil gain control of the individuals soul and demands sacrifices from them in return for promised powers

#### **Worship Practices**

The followers of Khorne lead a battle filled life, as they are tasked with sacrificial offerings to their god, these sacrifices must be made by offering blood up to their god by inscribing his symbol into a nearby surface where in turn it will absorb the blood spilled.

Within the cult there is the belief that the more blood has been shed the bigger the chance is that you will be noticed, this leads to followers using crude weapons made for spilling as much blood as possible before making a sacrifice. Examples of such grueling weapons are: a whip with multiple tails filled with nails, scythes and teethed swords.

The greatest sacrifice according to the most fanatic of the followers is at ones own end of life, either through old age or through battle, before passing they will attempt to carve the symbol of Khorne into their own body thus sacrificing all of their blood and being blessed to go and meet their god in the afterlife.

#### **Leaving the Cult**

Not much is known about members of the cult who wished to leave the service of their god, there have been tales of some being hunted down by their own members on orders, others have disappeared without ever having been heard of again.

One such “former” member Daevalur Sunmeadow has had Khorne’s voice and hand manifest in his mind demanding sacrifices, only to have demons hunt him down before leaving him alone for a while as the bloodshed from the battles states the god of blood.

#### **Blessings**

On occasions Khorne himself will grant faithful subject gifts of power to help them in their path.Most often these gifts will include blood in some way. It has been said that members of this cult have the power to draw the very blood out of their enemies while they still stand breathing.

#### **Psalm of Khorne**

While false gods weave me their lies

you speak to me with love

Reminding me, your child

You have bought me with your blood

> “He does not care, either you sacrifice or you will be the sacrifice, it is not worth it”
>
> D.S.
Order of the Magi

The symbol of the Order of the Magi

The Order of the Magi is a circle of many of Allion's most powerful spellcasters originating from the City of Magic. The circle advocates for the protection of magic in most forms and enforces the Spellbind Concordat, bringing practitioners of magic who do not adhere to the Concordat to arcane justice. The Order of the Magi also act as the leaders of the City of Magic and set the curriculum for the Institute of Magic.

## Function

The Order respond to the largest magical threats on the Material Plane, and dispatch mage hunters to handle lesser threats. Representatives of the City of Magic are present in major regions of the world to work with local law enforcement and monitor for magic usage that breaks the Spellbind Concordat.

## The Spellbind Concordat

The Spellbind Concordat is the treaty that the Order of the Magi follows and enforces to prevent the misuse of weave energy that occurred during the Titanian Era, such as the Planar Schism, from ever happening again. The Concordat is made up of multiple edicts, generally termed the Spellbound Dictums.

### The Spellbound Dictums

"In the eternal interest of expanding the field of magic within our place in the multiverse, we, the Order of the Magi, establish the Spellbind Concordat, with Dictums from which none shall stray. Those arcanists found in violation of the Dictums will be punished by the full extent of this order - beyond the reach of any local law."

* The Arcane may never be used to connect with, release, or in any other way contact that which lies outside of our multiplanar geography.
* Though the study of Enchantment will be restricted to none in the interest of magical understanding, the unwilling removal of a being's free will is a violation of The Arcane.
* Though the study of Necromancy will be restricted to none in the interest of magical understanding, the animation of the dead is a violation of The Arcane through its impact on the Gods
* The Arcane may never be used to extinguish life on a planar scale. Conversely, The Arcane may never be used to restore life on a planar scale.
* In accordance with the wishes of Mystra, channeled weave energy must never exceed the rules imposed by Mystra on mortal beings.

## Notable Members

Members of the Order are divided into two classes: Mystrier and Mastrier. Mystriers are general members of the Order and are extremely accomplished spellcasters, while Mastriers are more advanced, higher ranking masters of The Arcane.

### Mystriers

High Arcanist Saphielle Virris: Elf Wizard (Abjurer). Provides insights into magical education and experimentation.

Great Reader V'ziir-Ag: Githzerai Sage.

### Mastriers

Mastrier Varin Rhaprix: Human Wizard (Enchanter).

Keeper of Tomes Nivir Adelis: Silver Dragonborn Wizard (Transmuter). Provides insights across a broad spectrum of topics, and enables access to the Mystrian Athenaeum.

### Former Members

Dark Conductor Clerilius Harnigrad: Former member. Left the Order centuries ago to pursue religious interests.

Venkalth Snow: Drow Wizard (Necromancer). Left to return to adventuring.
Amvoros

A tapestry of Amvoros created from Dwarven legends.

Akrateir

Akraman

> "I give to you a weapon worthy of your hand. Behold, my masterwork: Excalibur"
>
> Amvoros to King Akrateir of Te'Rateir

Amvoros was a mythic titan who lived during the Titanian Era and was responsible for the creation of the Artifacts of Origination. Amvoros was the titan of the forge, and is worshipped by many dwarves in current times, particularly Clan Ashenforge, Clan Axebreaker, and other dwarven forge clans.

## The Blacksmith of Origin

Amvoros is believed to have forged the Artifacts of Origination during the Titanian Era as gifts to many of the titanian leaders. These artifacts augmented the titans' powers and were constructed with immense skill. Amvoros used his legendary forge Kjungmadan to superheat materials and infuse them with titanian magic, creating some of the highest quality weaponry ever wielded by non-deity beings.

With the fall of titan civilization post-schism, the Artifacts of Origination and Kjungmadan were lost to time, becoming little more than legend. Amvoros himself became dwarven myth, and the remaining living titans also slipped between recorded history's cracks.
Kjungmadan

Kjungmadan unleashed, as predicted by the ancient dwarven forge myth "Ragnarok"

> Watch the bloody temperature you idiot! You'll cause Ragnarok with your carelessness!
>
> Nusabela Dragonjaw to her apprentice

Kjungmadan was a mythical forge created during the Titanian Era and is thought to have been used by it's forgemaster, Amvoros the Blacksmith of Origin, to create the Artifacts of Origination.

## Function

Most, if not all dwarves are familiar with the legends of Amvoros and his mighty forge Kjungmadan. Legend says that Amvoros fired his forge using a combination of energies, including the breath of an ancient red dragon. Other stories say that Kjungmadan was fueled by arcane focuses that pulled heat from the nearest sun, enabling the forge to reach temperatures as high as 15 million degrees celcius at full power. Across dwarven culture, Kjungmadan is unanimously famed for its heat, even going so far as to cause fear about what would happen if a mishap occurred during forging. This fear gave rise to a new myth, a new prediction for the future: Ragnarok.

## Ragnarok

Ragnarok is a myth believed by some dwarven forge clans regarding the end of the world. Legend states that the fires of Kjungmadan will be unleashed when the limits of blacksmithing are pushed beyond what should be wielded by mortals. Ragnarok is often referenced by dwarven forgemasters when training their apprentices as a lesson in maintaining control over your forge's temperature, and in discouraging overconfidence.
Didimo Bertola

Didimo Bertola in his youth, prior to his permanent lycanthrope transformation.

Didimo Bertola was a high-ranking member of the Long Finger Brotherhood. He held the rank of "capo" and ran multiple operations out of a mob-owned tavern; The Grandmother's Tooth. He met his death at the hands of The Lightbringers over an altercation after a heist.
B'hrian Bronzeblood

B'hrian Bronzeblood shortly after losing his eye to the Huskmakers.

Ceill Bronzeblood (sister)

Aengus Bronzeblood (twin brother)

B'hrian Brew (ancestor)

> "If I could charge you for the Honour you left with that Hammer, I would."
>
> Nael Cometcrusher

B'hrian Bronzeblood is a disgraced former soldier. After a tragic incursion and some poor decision making he was left without honour, or even a friend, penny, or eye to his name.

## Description

### Appearance

B'hrian is a red haired mountain dwarf, whose body is crisscrossed by a lattice of scars. The most prominent of these cuts vertically through his left eye. B'hrian keeps his right eye covered beneath an eyepatch, and the rest of his face covered beneath a bushy beard. The beard, while a little unkempt, matches his meticulously maintained red mohawk. Stout even by Dwarf standards, B'hrian stands only a hair over 4 feet.

B'hrian adorns his body with a plethora of brass jewelry, including his nose ring. In addition to this he also has a winding, inky black tattoo that coils around his body.

### Personality

B'hrian attempts to be jolly and good natured in almost all company, but can struggle to control his temper at seemingly inoccuous moments. B'hrian is hardworking and always a fan of a decent scrap, but holds grudges if someone doesn't fight fair, do their share, or messes with his hair (among other things).

B'hrian sees himself as fallen, and will do anything to reclaim his honour, even at the cost of his own life.

## Relationships

### Koco Ringer

B'hrian thinks that Koco is an upstanding gentleman, and a brilliant scholar; who was unfortunately born an elf, with the twiglike constitution to match.

### Valna Aloro

B'hrian thinks that Valna seems a bit condescending, but is probably decent deep down.
Vimpek Saxan

Captain Saxan during the Battle of Osenvale, 1565 A.W.

> "Full-bore, and into the abyss!"
>
> Captain Vimpek Saxon, Battle of Osenvale 1565 A.W.

Vimpek Saxan is the decorated decorated dragonborn sailor in the Lawful Navy of Anaar. Vimpek captains the Soul of Winter, a sea-bound flagship bound for battle in the Seas of Creation.

## Appearances

### Ocean Travel

The Lightbringers encountered Captain Saxan and his crew about the Soul of Winter. The flagship was chartered for a fourth tour in the Seas of Creation, but was diverted to Doveport to act as transport for the group back to the City of Order. The crew of the flagship were none too pleased about their diversion, but efficiently carried their quarry back to the capital. Their travel was aided significantly by perfect winds created by the Titan of the Sea and Waves, Thalassa.

## History

Vimpek was awarded the Flawless Gallantry medal and the Efficiency Cross for his actions in the naval battle of Osenvale in 1565 A.W.. He was promoted to Officer of the Line in the years to follow, enabling him to act as first mate to an aeroadmiral onboard an airship, but chose to captain a sea-bound flagship in the hopes of becoming an aeroadmiral himself.
Twitch Chat Badges Guide

There are different levels of Moderators and support found on Twitch and Twitch's social media. To avoid confusion, here is a list of all chat badge types, ranging from users to staff. No other labels are officially sanctioned by Twitch.

### On this page:

* User-Type Chat Badges
* Chat Badges
* Chat Emoticons

## USER-TYPE CHAT BADGES

Twitch Staff:
These are the fine folk who make Twitch tick. Say hello!
Admins:
Paid personnel who review grief reports and enforce our Terms of Service. In short, they help us keep Twitch safe and fun.
Broadcasters:
This is the owner of the Channel that you are currently visiting on Twitch. Broadcasters have the ability to enforce chat rules for their Channel and appoint/remove Channel Moderators.
Chat Moderator:
A member with this icon is a Moderator of the Channel you are currently visiting. They are selected by the Channel owner and have the ability to time out, ban, and enable slow or Subscriber-only mode in this chat.
Verified:
A member with this icon is a Twitch Verified user. The Verified Badge uses the same global badge slot shared by Twitch Prime, Turbo, Bits, or other badges received from a Twitch Crate opening, not the slot that occupies Broadcaster, Mod, or the others above. All Partners will be automatically granted access to the Verified Badge, and a policy on which additional users might qualify for this badge is coming in the future.
VIP:
These are users recognized by streamers as loyal members of their community. VIPs are immune to chat and channel moderation settings, although they are still able to be moderated directly by a channel moderator.

## CHAT BADGES

These are badges available via purchasing subscriptions to various programs on Twitch.

Turbo User:
A subscriber of Twitch's monthly premium user service. More information can be found here.
Twitch Prime User:
A Subscriber of Twitch's premium user service with additional benefits. More information can be found here.
There are also **Cheering Chat Badges** and **Sub Gifter Badges**. Cheering and purchasing Sub Gifts show your support for streamers as well. As you cheer or buy more sub gifts, you earn channel chat badges for that channel so your support is recognized.

Your Cheer Chat Badge lasts indefinitely, but only appears in the channel where you earned it. Your Sub Gift badge lasts until your Sub Gift expires, but your badge levels up permanently in the channel where you earned it.

If the channel you're watching has Leaderboards enabled, you can also earn Top Cheerer and Top Gifter badges
You will also find various versions of Subscriber Loyalty Badges based on how long users have been subscribed.

## CHAT EMOTICONS

During your time interacting with chats on Twitch you will notice various Emoticons. There are thousands to be discovered, and include Global Emoticons and Subscriber Emoticons that you can unlock by subscribing to a Broadcaster, and Twitch Prime Emoticons that you receive for subscribing to Twitch Prime.

Emoticons play a heavy role in the Twitch culture and we encourage you to join in.
Theuderic Mac Arailt

A painting of Theuderic Mac Arailt created by firbolg artist Ivan Kole

Theuderic Mac Arailt was an ancient philosopher and founder of the Society of the Azure Sun in Allion. He also penned the first sacred text of the now Unified Society; The Ascar Testament.

## History

### Founding of the SAS

The Society of the Azure Sun is thought to have been founded in Ascar, a region now known as The Invaded, over 1600 years ago by Theuderic mac Arailt. Theuderic was a philosopher who pondered and wrote texts on the meaning of life and its origin. After a particularly intense session, he claimed he had a vision of a tall thin creature of seemingly alien descent. This creature taught Theuderic of the existence of Aziel and pushed him to spread what he had learned with other mortals. Theuderic believed this to be Aziel herself, however he later renamed the figure to “The First Sage” in The Ascar Testament, realising that it was some form of messenger.

### Spread of the SAS

Theuderic spread his teachings quickly, proving the existence of Aziel scientifically through demonstrations with plants and animals. As smaller groups of Aziel worshippers were found, Theuderic let them worship as they wished. Groups that worshipped counter beliefs however got harsher treatments. These groups were marked as *sordid* meaning they were traitorous, immoral, and dangerous to the cause of life, and brought about one of the main tenets of the Azure Sun: For life to survive forever, those who wanted its end needed to be removed from it. Only then would eternal life be secured. The “anti-life” groups were quickly killed by Theuderic’s followers in the name of preserving the cause of life.

### The Ascar Testament

Theuderic mac Arailt penned the society’s beliefs in his self-proclaimed sacred text “The Ascar Testament” circa 100 B.W. In it, he described the sun in the vision he had as “azure, infinte, galactic”, and drew on this image for the name of the society. Followers see the sun as the ultimate symbol of rebirth and believe that once the Great War ends the suns across the planes will turn azure as a sign from Aziel to show victory, like in Theuderic’s vision.
Lillen Stenstad

Lillen Stenstad during a performance in a town on his travels.

> Lillen Stenstad

Found as a wee babe by the Stenstäd family, Lillen (Tiny in Dwarvish) has been brought up in a Dwarvish family, a Dwarvish society and fully sees himself as a tall Dwarf. This has yet to be contradicted by his friends, family or people he's met on his travels.

Having grown up in the town of Färrunså, Lillen quickly realized his passion for music. He was taught by the herald-bard Mellan, a friendly but more-than-average drunk Dwarf. Mellan told Lillen a lot of the stories of his Dwarvish heritage which Lillen soon came to see as his own as well. Having grown up hearing and singing these tales, Lillen was keen to leave the town and become and adventurer.

When his adoptive brother [[Tor Stenstad]] presented him with the opportunity to venture out and see the world, Lillen quickly accepted the call. Although his family wishes for his good health, they are all hoping that Lillen might find out more about his own actual heritage. They know he will help others best he can, even if he does have a knack for bending others to his own will.
The Allion Realms Wikipedia

An encyclopedia for places, people, and the world behind *The Allion Realms*

## Featured Pages

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tor Stenstad

Tor Stenstad close to his home town in the Grirun mountains.

Lillen is my adoptive little brother whom my family has been mindful to bring up as a true dwarf after the slaughter at Khaeram.

I come from the small town of Ferrumså on the eastern slope of the highest mountain of Grirun (phon: Phaerrumsoouh) where I was a simple carpenter and mason.

You might have heard how I saved Ferrumså from obliteration. A raging mountain elemental came raging down the slope towards the village. I spoke with the elemental out of neccesity, something I never knew I could - and the elemental agreed to leave without and not destroy our town.

Now I am on a mission to teach Lillen the ways of the Dwarves.

> Tor Stenstad
Ysgard

A drawn map of the layers of Ysgard.

> "If there were enough dragons and rocs, perhaps mankind would turn its might against them. Unfortunately man is preyed upon by microbes, which are too small to be appreciated."
>
> Allfather Odin Borson

The Heroic Domains of Ysgard, also referred to as Gladsheim, was the Great Wheel plane straddling the alignments of chaotic good and chaotic neutral. Like the Greek influence on Arborea, much of this plane was heavily dominated by the Titans of the Norse pantheon who had little interaction with the people of Allion.

## Appearance

The three layers of Ysgard consisted of tremendous rivers of earth and stone that formed cosmic arches through the void, like very tightly packed asteroid belts. Millions of miles/kilometers wide, each river was made up of gigantic chunks of matter that bumped and ground against each other at a glacial but noticeable pace, raising up mountains and opening vast chasms. These "earthbergs" all shared the same gravity field and most were inhabitable on the top side while the underside of the rivers burned with a radiant fire that provided a ruddy light to the rivers below. Earthquakes and landslides were a commonly occurring danger in Ysgard as the landscape slowly buckled and broke under the influence of chaos.

Around the layers of Ysgard sat an infinite warring cosmos, filled with galaxies, stars and planets colliding into each other, with new ones being born in the dawn of the Ysgardian sun. Ysgards sun would emit a bright orange light, bouncing off the golden palace of Asgard, bathing the surroundings in a spectrum of colored light.

Multiple rough-hewn landings of the Infinite Staircase connected to each of Ysgard's three layers.

### Weather

The weather was controlled by the Titans of Ysgard, specifically Odin. Every season was irregular and extreme.

## Religion

Religion was not a prime focus of the plane, although the plane features temples from every religion. Residents of Asgard leaned heavily towards Aziels beliefs and Silats, believing in life and chaos co-existing.
The Seer

The Seer, seated in the Nostalgic Octopus, awaiting the arrival of the Lightbringers

## Appearances

### Portrayed by

Dahawktomahawk

> "Ancient researchers have had various names for him, but all have called him The Seer."
>
> Orphior Thadali

The Seer is an ancient and mysterious being with ties to the force of fate. Very little information is known about The Seer, although his influence in many areas has been felt, whether they be large or small.

### Appearances

#### Introduction

The Seer was first encountered in the Nostalgic Octopus tavern in Bleakburn, a growing town in the Lawful Territories. He approached the group's table and introduced himself as Ryven Venkin, but later gave himself the title "The Seer". After some light introductory conversation, The Seer revealed his knowledge of how the adventurers came to coincidentally meet in this tavern, and suggested that the group pursue their futures by venturing north to Wintergrasp. The Seer was the first to refer to the Lightbringers as "Fate's Chosen".

#### Unseen Influences

The Seer's actions have influenced The Lightbringers on a few occasions. Notably, Ceryss Ningel was given 6 finely crafted stones of tracing by a "peasant with a strange name" who told her she would need them one day.
Moradin

The physical form of Moradin, as proposed by forge clerics.

> Every fall of the hammer on the anvil, every fire stoked in the forge, is a step on a journey set before me by Moradin himself. It isn't work. It is a challenge to achieve greatness.
>
> Balifra Eversharp, Dwarven Forgemaster

Moradin is a greater deity within Allion and presides over the regions of the forge, blacksmithing, and metalworking. Moradin is of particular importance to dwarves, with a large number of forge clans such as Clan Ashenforge following him as forge clerics.

## Amvoros

Moradin was worshipped by Amvoros the Blacksmith of Origin during the Titanian Era. It is believed Moradin presided over Amvoros as he crafted his masterworks, the Artifacts of Origination.
Samael Morningstar

### Relatives

Erelim (Believed Father), Michael (Actual Father), Ostara Godfrae (Mother), Remiel (Twin Brother)

## Appearances

### Portrayed by

Dallas

> "Tell me, what's your deepest darkest desire?"
>
> Samael Whitenell

Samael Whitenell was a noble bard and the celestial offspring of the Solar Michael. He had a very limited run within The Lightbringers but ultimately, his title 'The Lightbringer' was used to form the groups name. He met his untimely fate when he was struck by Count Strahd Von Zarovich, and bled out soon afterwards.
Khoric

Khoric riding his steed into battle.

Conqueror Army

> "His sword is his gavel, the world his courtroom. And child, you best pray you are never on trial, for Khoric is death's Arbiter, and he is never merciful."
>
> A father's story to his son

Leader of the Elzahaar, what more can I say? Hes got Excalibur
Vivian Holt

Vivian Holt as mayor of Doveport

> "I've always been a thorn in the side of those bureaucrats in the mainland. We learned to survive on our own."
>
> Vivian Holt

Vivian Holt is a human and current mayor of Doveport. After visiting the Amber Temple in search of power to defend her town, she was possessed by Strahd Von Zarovich and the Vampyr. Her location is currently unknown
Vulmar Ventris

Vulmar displaying his mastery of lightning magic

### Relatives

Vale Glynafaren (Sister)Galaeron Glynfaren Bbrother)Vasati Glynafaren-Ventris (Mother) DeceasedGalather Glynfaren (Father) Deceased

## Appearances

### Portrayed by

KrisKrieg

> vulmar

Vulmar ventris is a High-Elf storm sorcerer and current member of The Lightbringers. He is known for his keen interest in the arcane and his part in slaying the first vampire Count Strahd von Zarovich.

### Description:

#### Appearance:

Vulmar is a slender man standing 6 feet tall with Black straight hair falling down his back. he is most commonly spotted wearing ornate robes. And an assortment of pouches and bags dangle from his waist including a bag holding an assortment of books including his journal.

#### Personality and alignment:

Vulmar is a curious individual, with a special interest in the arcane. he’s motivated by his desire to become a powerful caster in order to avenge his family. Being born without access to his inner spark vulmar spend a lot of time researching and learning as a result his personality is a lot more akin to a magic scholar than a traditional sorcerer.

Vulmar is torn between wanting to honor his remaining family and avenging his fallen family as a result the means he will go to achieve his goals are not set in stone. Future events will decide vulmars faith.

### Powers and abilities:

#### Notable items:

* Stone of Good Luck
	+ While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.
* Clone spell scroll.

Abilities:

* Fog cloud.
* And storm magic I guess, but that lacks in comparison to fog cloud.

### Relationships:

#### Family:

* Father: Galather Glynfaren, Former-Lord of Elylalion and respectable arcane scholer from the city of magic.
* Mother: Vasati Glynfaren- Ventris, Former-Member of the Elylalion city council and master of druid arts and alchemy.
* Elder-Sister: Vale Glynfaren- , Adventurer and highly skilled master of the arcane arts.
* Elder-brother Galaeron Glynfaren, protégé of Galather Glyfaren and and formerly considerd a genius and one of the city of magics most respected arcane user.

#### Friends:

* Gokher Wraitharm: Dwarf Barbarian and fellow adventurer.
* Daevalour sunmeadow: Elven ranger and fellow adventurer.
* Reed Tealeaf: Warcleric for the army of life and fellow adventurer
* Caius sabatiel: Dragonborn warlock former member of the lightbringers.
* Orphior Thadali: Archmage for the city of order, and has been of great help to vulmar in the past.
* **Caedric Vindae:** Human paladin and Fellow adventurer former member of the lightbringer
* Samael Morningstar: Aesir monk and Fellow adventurer
Bwon'Sadani

The Dream-Beast of Dimwood amidst his forest

Edberk Gammelskydd

> "I've never had dwarf before... their dreams are tough like rock"
>
> Bwon'Sadani to Lillen Stenstad

Bwon'Sadani is an Okubi Loae that currently acts as a symbiotic entity to Edberk Gammelskydd. Bwon'Sadani was previously attached to Lillen Stenstad.

Bwon'Sadani holds power over certain forests as a Loae, and gains strength from the consumption of dreams from those around him or his host.
Resistance on Balamak

The **Resistance on Balamak** was an event in which individuals on the Imperial-occupied agricultural world of Balamak, at the behest of a Republic privateer, rose up against their Imperial overlords and attempted to rid their planet of them. Ultimately, the rebellion was unsuccessful, and the Balamak Resistance was put down, bringing the world firmly under Imperial control once again.
村人

村人
--

* 男性の肌1（デフォルト)
* 女性の肌1（デフォルト)
* 男性の肌2（スポーツジャージ）
* 女性の肌2（茶髪)
* 男性の肌3（怠惰な目）
* 女性の肌3（縞模様のドレス）
* 男性の肌4（紫のシャツ）
* 女性の肌4（緑のドレス）

どうぶつの森シリーズの主なノンプレイキャラクターは、村人（ニューホライズンズでは島の住人と呼ばれることもあります）で、現在約460人います。彼らはプレイヤーの町に散らばったシンプルで静かな生活を送っています。ワイルドワールドがリリースされると、村人たちは釣り、化石の発見、昆虫の収集などの趣味を専門にし始めました。シリーズのタイトル「どうぶつの森」が示唆するように、それらはすべて動物であり、マウスからゾウまで、さまざまな種があります。どうぶつの森：新しい葉の村人はよりインタラクティブです。彼らは時々花を植えたり、木を振ったり、店から商品を購入したりします。

村人はランダムに町に移動します。家が設定されるか、プレーヤーが別の町の村人に移動するように説得するか、プレーヤーが村人に移動するように説得するまで、誰が次に移動するかを決定する方法はありません。キャンプ場から。 New Leaf Welcome amiiboアップデートを入手したプレイヤーは、Wispに連絡して、amiiboカードを使用して村人に移動することができます。各村人は最初にユニークなインテリアハウスのデザインを持っています。それは彼らが要求する家具（そして昆虫、魚、化石、衣服）に応じて、またはそれを購入するかプレーヤーから入手することによって取得するかによって徐々に変化します。村人が他の村人と話すとき、着替えは頻繁に起こります。

ワイルドワールドの時点では、村人の家は通常、彼らが中にいる場合にのみ入ることができます（ゲームキューブバージョンでは、村人はプレイヤーが入るために家の外のエーカーにいる必要がありました）。村人にはさまざまな「睡眠サイクル」があり、彼らが眠っている間、家は施錠されたままです。プレイヤーは、村人の家の中のチェスト、ワードローブ、またはその他のタイプの収納ユニットの内部を見ることができません。プレイヤーが1つを開くと、各ワードローブに関連する特定のメッセージが表示されます。他の任天堂のゲームへの参照もあります。プレイヤーはまた、村人の家の中でライトを消すことはできません。時々、ランダムに、プレイヤーがストレージユニットを見るときに村人が家具アイテムを提供します。
Koco Ringer

Koco Ringer mid-meditation at his monastery in Oteon.

Koco Ringer is a monk who practices the way of the sun-soul. While previously the head of his monastery, he has temporarily set aside his responsibilities to seek challenge and adventure as to become stronger. Koco has officially been blessed with mad drip by the god Dosra

## Description

### Appearance

Koco is an elf of athletic build who sports a close-cut head of blonde hair and has light eyes. He has a height of six foot 3 inches and a weight of just over 170 pounds. Koco dresses plainly in browns, greys and whites, leaving his arms exposed and legs unbounded by flowing cloth for greater mobility. Taught to live simply and disregard earthly possessions, he wears very little if anything in the way of jewelry.

### Personality

Koco is someone who will look for any possible peaceful solution before resorting to violence. That is not to say he is a pacifist, as if he considers something to a threat to his students or his friends or himself he will not hesitate to take action against it. Koco considers those who do not have a trade or do not work with their hands to be lazy, with the exception of royalty who he holds immense respect for.

## Background

### Birth and childhood

Koco Ringer is an elf born in a fishing village located in the Otreon continent. He was sent to a monastery to be educated as a boy, as is common for children that do not directly inherit their parents trade. While there he learned about the wider world and its history, along with ship building as this monastery often sent its members out to assist communities across Otrean, and there is always a ship in need of repair. After growing up, Koco decided to continue to live life as a monk in the monastery.

              The former head of the monastery, a half elf named Shion, became like a second father to Koco in this time. However, one stormy night while Shion and Koco were assisting villagers at the western edge of Otreon, Shion disappeared, never to be seen again.

### Encounter with Kraken

              After this, Koco returned home and eventually became the head of his monastery. Several decades passed and Koco let all hopes of finding Shion disappear until one night, while visiting that same village, his ship is brutally broken into scraps by the Kraken, which disappears down into a portal in the sea.

              Koco barely survives this encounter, and appears crazed when he attempts to explain what happened to him. He decides that the Kraken must have killed Shion, and that is he wants to avenge his former master he must travel the world and grow stronger, so that he may one day kill the Kraken.

## Relationships

### B'hrian Bronzeblood

Koco considers B'hrian to be a strong and powerful warrior despite his shrimpy stature. He also believes that he may hold a similarly peaceful disposition, due to his initial hesitance to harm the lizardfolk.

### Mellis Doornknapp

Koco thinks Mellis is a master craftsman, but seemingly not all there upstairs.

### Valna Aloro

Valna's propensity to violence worries Koco, but her magic ability is nonetheless impressive to him.
Galactic Conquest Wiki

**Welcome to the Galactic Conquest Wiki!**
We are a collaborative community website for the Galactic Conquest server that approved individuals can build and expand, with the goal of indexing the factions, guilds, characters, and events of the Galactic Conquest community for its members to peruse at their own leisure. Feel free to start by checking out the factions below!

## Major Factions

Galactic RepublicSith EmpireMandaloriansHutt Cartel
## Galactic Conquest Wiki Staff

* User:MikeHasArrived - Bureaucrat
* User:Gasper Daxos - Content Moderator

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fall of Fortressa

Hutt Cartel

Black Sun

Mandalorians

Infinite Empire Remnants

The Unit

REPCOM

Khib Kajidic

The **Fall of Fortressa** was a devastating battle that resulted in the utter annihilation of the planet of Fortressa III, previous operational headquarters of the REPCOM Initiative. The Empire assaulted the fortress world with an armada of massive proportions, leading to weeks of bloody carnage as the Republic's forces fought back against them, whilst a gang war raged between the Black Sun and the Hutt Cartel in Fortressa's capital city of New Bothawui. The conflict awoke ancient Rakatan artifacts, causing Rakatan war droids to attack all parties involved in the fighting, and by the end of the Fall of Fortressa, Fortressa III was rendered inhospitable by the combined efforts of the Sith Empire and the Mandalorians. At the end of the Fall of Fortressa, the Exodus Event occurred.
War for the Southern Thanium Worlds

Republic Fourth Fleet

Novus Dominion

Obsidian Command

The **War for the Southern Thanium Worlds**, often referred to as **Freedom Reigns** by the Republic, was a Republic incursion into the southern Imperial-controlled Thanium worlds. The campaign was devastating for both the Empire and the Republic, and neither could truly be considered the victor, though the Republic did manage to cause severe amounts of destruction with heavy orbital bombardments on the worlds of Columex and Belderone by the forces of Fleet Admiral Elijah Kooper.
Khib Kajidic

>  *"Profit through ambition." - Khib Kajidic motto*
>
>

Daring Counter

Vulta Blitz

The Fall of Fortressa

The Exodus Event

The **Khib Kajidic** is one of the wealthiest, most ambitious, and most powerful families within the Hutt Cartel, though it exists as something of a black sheep amongst many of the other Clans of the Ancients, and has for thousands of years, due to the more aggressive and less impartial nature of this specific family. Some speculate that, were it not for its outlandish practices, the Khib would be on the Hutt Ruling Council proper.

The goal of the Khib has always been one of aggressive expansion, whether that be via politics, finances, or brute force, and has, over the millennia of its existence since the fall of the Hutt home planet of Varl, accrued a reputation for its ruthless tactics, in business and in war, often becoming the subject of multiple investigations by the Ruling Council, into potential violations of treaties with galactic powers. It has often been speculated that, were it not for the Khib's massive influence, and the size of its mercenary forces and armada, which are vital to the protection of Hutt Space, it would be outcast from the Cartel.

Representing the majority of Khib interests outside of Hutt Space itself is Overboss Gasper Daxos, the leader of one of the five Donba, or gangs, that make up the entirety of the kajidic, and the only non-Hutt leader of one of said gangs. Presiding over the Khib Kajidic as a whole is the legendary and illustrious Turga Khib Logg'o, an infamous Hutt who is considered cruel, powerful, and dangerous even among his own kind.

## Major Heroes

* Gasper Daxos
* Jaxon Mat'rn
Jizu

* Portrait
* Sprite
* Icon

The clan's clothes and belt maker. She loves to help gather as well.

## Relationships

* Jukk (Child)

 ****Jizu**** is a member of the Pachan Clan.

## Gifts

If nothing is specified, both the wild and the domesticated varieties can be used. (W) means only wild, (D) means only domesticated.

- Fennel
- Pine Cone
- Trumpet
- Medusalion
- Tamales
- Guanaco Fur Yarn
- Sunflower Mead
- Citronella
- Tomato Honey
 Like
- Bones
- Milk Thistle
- Oregano
- Ostrich Feather
- Junglefowl Feather
- *Any* Shell
- *Any* Yarn
 Neutral
- Fertilizer
- Corn
- Broccoli
- Wheat Flour
 Hate
- Plant Fiber
- Hay Bale
- Horse Manure
- Garbanzo
- Potato
- Almond
- *Any* Dried Fish

## Relationships

Jizu is the partner of Okka, and mother of Jukk. She has 3 pet wolves: Bekli, Skara, and Kessler.

## Trivia

* She and Acre were best friends as kids.
* She isn't really helpful as a gatherer, but she enjoys looking for items in the wild very much.
* Jizu is a birth mother for Jukk.
Battle of Rhen Var

The **Battle of Rhen Var** was a Imperial assault on the Republic-held world of Rhen Var in the Tobali System. The Republic defended the planet valiantly, resulting in the destruction of a large amount of Imperial shipping assets, proof that torpedo rams were militarily viable, and the thwarting of an Imperial plan to invade Mon Cala, though the Empire leveled colonies on Arcan IV and Draukyze.
Obsidian Command

Daring Counter

Vulta Blitz

Having achieved many victories in its operational history, Imperial Second Fleet is renowned as one of the greatest naval units in the service of the Sith Empire. Under the command of Fleet Admiral Gidyon Malick, Pahtin Aloysius, Lox Steel and under the supervision of Darth Nottrix, the Second Fleet earned the name '**The Obsidian Command**' through the ruthless stratagem utilized by their leadership. The Seventh Strike Fleet, Third Strike Fleet and Eighth Assault Fleet were instrumental in paving the Empire's path to dominance across the galaxy, striking fear into the hearts of the Republic whenever ships under the charge of the Obsidian Command's feared Liege Lord arrived on the field of battle. The Obsidian Command later merged with the Novus Dominion to form the Obsidian Dominion.