recursal/Fanatic-Fandom huggingface dataset:
Healing Berry

Healing Berry

**Healing Berries** are a type of berry that is harvested as a core ingredient in the brewing of healing potions. On it's own, a single Healing Berry can heal 1hp per berry consumed. Sweet in flavor and juicy when harvested at their ripest, Healing Berries are used in deserts and dishes in Tamariel. Their reddish color is what gives the healing potions their red coloration, and has become a staple of the potions, that even if a different ingredient is used, the potions are colored red. These berries can be found naturally in the wild around Feywild Intersects.

## History

The first healing berry bushes were found in areas around Feywild Intersects, places where the Feywild bleeds into the Prime Material Plane. These forests are abundant with life, and the plants that grow there have magical properties.
Tapestry of Fate

> *"The Tapestry of Fate is the physical embodiment of all of our destinies, woven meticulously by the Fates to dictate our lives to a fine degree. To go against the weave is to challenge the Fates themselves, and that is a risky venture..."* - a Historian of the Astral Sea on the Tapestry
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## Tapestry of Fate

The threads of destiny are woven into the Tapestry of Fate

### Effects

Weaves the destinies of mortals

**The Tapestry of Fate** is a divine creation of the Fates, the servants of the High God of Time, Cronus. This tapestry is created by the fates of all mortal beings, represented by glowing golden threads. These threads are woven together to create the tapestry, which is made of many geometrical shapes and patterns and could be read by the Fates to understand the past, present, and future of the Material Plane. Anything that would alter the weave would be sought out by agents of the Fates and dealt with, to ensure the weave is never disturbed.
Mesilane

> *"Mesilane, please guide your followers in their efforts for the greater whole."* - prayer to Mesilane
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## Deity Information

### Divine Rank

* New God
* Archfey

### Domains

* Bees
* Life
* Community

### Titles

* Queen Bee
* The Hivemind
* The Honeyed One

### Tenants

* To gather and produce
* To improve the community
* To serve the interests of the whole

### Associated Colors

* Gold
* Black

## Religion Information

### Worshippers

* Farmers
* Bee Keepers
* Druids

**Mesilane** is the chaotic neutral goddess of honey and bees. She is also known as the **Queen Bee**, **The Hivemind**, and the **Honeyed One**. She is seen as the embodiment of creation and purity, of community and gatherings. She is also part of the Spring Court of the Feywild, and has an abode there. Her home realm is the Golden Hives in the Astral Sea. Her favored animal is the Fey Bee.
Druid Wild Shape

When creating a druid, the following is the rule for handling the Wild Shape:

* The druid is able to change into the shapes of as many forms as equal to their spell casting modifier. The animals must be selected based on the druid's selected Circle. You can ask the DM for advice and approval if you wish to alter the initial types.
* Over the course of a week's worth of long rests, they can learn more wild shapes by observing the animal and their habits. Then they must pass a Nature (INT) and Arcana (INT) checks to achieve the form. The DC is set by the DM based on the type of creature they are observing.
Centro de Juegos de Mapas experimentales Wiki

## Actividad reciente

Bienvenidos al Centro de Juegos de Mapas experimentales aqui nos dedicamos como el nombre dice a desarrollar juegos de mapas nunca antes vistos , pero tambien si quieren pueden dedicarse a hacer otros proyectos

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

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Masters

**The Masters**, currently referred to as the **Royal London Watches Masters** for sponsorship purposes, is a professional invitational snooker tournament. Held every year since 1975, it is the second-longest running tournament behind the World Championship. It is one of the Triple Crown events, and although not a ranking event, it is regarded as one of the most prestigious tournaments on the circuit.

Mark Williams is the reigning champion.

## Multiple winners

* Stephen Hendry (6) - 1989, 1990, 1991, 1992, 1993, 1996
* Steve Davis (3) - 1982, 1988, 1997
* Tony Meo (3) - 1983, 1985, 1986
* Alex Higgins (2) - 1978, 1981
* Paul Hunter (2) - 2001, 2002
* Mark Williams (2) - 1998, 2003
Gods Will

Esta historia que les quiero contar es muy diferente , pues en esta historia el mundo se encuentra en blanco toda vida vegetal , animal o consicente solo la geografia del mundo , y e aqui donde los usuarios entran en la historia cada uno de ustedes tienen que tomaran el puesto de una deidad y tomaran  una region y moldearla a su vision , mientras al mismo tiempo van extendiendose hacia otras regiones con sus representantes terrenales y junto a estos su influencia , cual sera su suerte ? , Sus creaciones se esparciran por el mundo o seran borradas de la faz de este , bueno dependera de ustedes , bienvenidos a Gods Will

* Reglamento
* Division Provincial
The Great Crossing

Nota del Administrador : *Espero que les guste y que despegue no como mi otro juego de mapas "Morionix"*

Han pasado milenios desde la creacion de la Galaxia y ahora civilizaciones salen de sus mundos para surcar los mares de estrellas , preparados para expandir sus imperios , tu eres el lider de una de esas civilizaciones ahora es tu turno de surcar estos mares para colonizar nuevos mundos pero ten cuidado que tambien hay otras civilizaciones haciendo lo mismo , que sucedera cuando las civilizaciones se encuentren ? , estas entraran en guerra por el dominio de la Galaxia o cooperaran unas con otras ? , bueno eso lo sabremos pronto , Bienvenidos a The Great Crossing

### **Reglamento**

* Aunque el mapgame pertenezca al género de los ASB se debe tener en cuenta la plausibilidad de un post. Sí un post no se encuentra en calidad de plausible el administrador tendrá derecho a eliminarlo.

* Cuándo algún jugador quiera cambiar de nación tendrá que notificar con anterioridad al administrador principal, si no se notifica, el cambio de nación no se hará efectivo y el jugador continuara jugando con la nación original.

* Los turnos se pasaran cada 5 días, en caso de que al menos 6 jugadores no hayan posteado, no se pasara turno hasta que no se haya llegado a dicha cifra.

* Los turnos equivaldrán a un año terrestre, esto puede variar según el calendario de la civilización es cuestión.
* En caso de no postear durante 5 turnos seguidos, el jugador en cuestión sera suspendido por 2 turnos y su nación quedará en control de la administración, sí el jugador después de finalizar su suspensión continúa inactivo, el jugador será **expulsado**del mapgame. (está regla no aplica con los jugadores que tengan un motivo aceptable)

* Sólo se podrán postear **planes**, resultados de las batallas y guerras queda a la desición de los administradores.
* Los resultados de los eventos serán definidos de dos formas: Con un sistema de dados, y el uso de la lógica.

1. Reglamento Completo
Reglamento Completo (The Great Crossing)

### Agradecimiento

"*Se agradece a los creadores de los juegos de mapas Sin petroleo y Las Puertas de la Modernidad ya que me ayudaron bastante sus reglamentos" (Morionix)*

### Las Naciones

Los primero que en el reglamento tomaremos sera la creacion de las Naciones , Cada usuario tiene que llenar un requisito para entrar a The Great Crossing, los cuáles son:

* Raza
* Sistema de gobierno (República, Monarquía, Dictadura, etc)
* Población
* Historia
* Nombre del planeta
* nombre de la capital de la civilización
* mapa de la geografía del planeta (si es posible)

### Planeta

* Para los Plantes solo se necesitara
	+ Nombre
	+ Descripcion
	+ Lunas
	+ Defensas

## Caracteristica Especial de la Raza

A voluntad del Usuario puede hacer un bonus a su especie para potenciar cierto aspecto de su sociedad

Ej : Mayor Inteligencia (+ 2 Cultura)

Pero tener en cuenta que para mantener el equilibrio de The Great Crossing recibira un penalizador de igual tamaño que el bonficiador a los opuesto que potencie

Ej : Mayor inteligencia es igual a Menor Fuerza ( - 2 Logistica )

Cada jugador es libre de agregar más cosas a su gusto, pero las nombradas anteriormente son **obligatorias**, y cómo se dijo al principio son un requisito para entrar a **The Great Crossing**.

A cada civilización se le otorgará la capacidad de repartir 72 puestos entre 6 estadísticas/factores vitales para el control de su población.

 **Economia** | Mide el poder del país para mantener información y administración sobre los recursos económicos a su disposición, y con ello llevar a cabo cualquier acción económica desde la creación y recaudación de impuestos
hasta el establecimiento de rutas comerciales o embargos económicos a
 **Diplomacia** | Mide la capacidad de un país para llevar a cabo acciones de política exterior y diplomacia, desde alianzas con otros países y tratados políticos, hasta acciones de espionaje, sabotaje e intimidación.

* Lo minimo es 5 y lo maximo es 18 que se puede distrbuir en cada uno

### **Tecnologia**

ademas de lo anterior mente dicho tambien tiene que divir entre las siguentes rama puntos con un maximo de 4 y minimo 1 en cada rama

 Biologia
 Robotica
NV 1 : apenas pueden fabricar maquinaria basica es decir que hagan pequeñas cosas
NV 3 : ya se pueden fabricar las primeras maqunias de guerra y mechas
 Inteligencia artificial (solo se puede elegir 1 de las 2)
 Espiritual (solo se puede elegir 1 de las 2)
Sistemas de Combate (Crash of Worlds)

En Crash of Worlds el sistema de combate es muy simple se realizaran 2 tiradas cuanto haya una batalla contra una Nacion x que les contaran los niveles Tecnologicos y Magicos

Ej :

* Nacion 1

 Nivel Magico

* Nacion 2

 Nivel Magico

Durante una batalla se tiraran 2 dados 2 veces para cada rama se usara un dado de 20 caras y dependiendo de la diferencia se le dara un bonus al otro usuario

Ej : Batalla de Madrid (La ciudad esta bajo asedio)

* Rama Magica

Nacion 1 Ofensiva : 12 /20

Nacion 2 Defensiva : 8 + 7,5 por 3 niveles de diferencia : 15 , 5 /20

Victoria Leve de la Nacion 2 logrando impedir que entraran a la ciudad a cambio de muchas bajas

* Rama Tecnologica

Nacion 1 Ofensiva : 10/20 + 7,5 por los niveles de diferencia 17,5/20

Nacion 2 Defensiva : 12/20

Victoria de la Nacion 1 , logrando mantener el asedio de la ciudad

Ademas del bonus por la diferencia tecnologica tambien puede haber un bonus por

* Geografia
* Cantidad
* Nivel de Fortificacion ( este sera si ocurre si hay un Asedio o Algun puesto fortificado )
Lord Executor

The **Lord Executor** is a title given to the right hand of the King of Athica. In order to ensure the Lord Executor's loyalty to the throne, they must forswear all titles and lands, only holding their personal estate and servants therein. The Lord Executor's primary purpose is enacting the will of the King, this can mean that they act as messenger, general, executioner, or even stand in judgement, all in the name of the king. Often when a new king is named, the Lord Executor will retire to his estate and be given great accolades for their service. The Lord Executor is most often referred to as Archduke, giving it authority over the Barons in the hierarchy of the kingdom.

The latest Lord Executor was Atticus Septimus, brother to King Tiberius Septimus. He lead a charge to aid Drakmir and his companions in the defense of Northrend Keep and defeat the necromantic cult that had been plaguing the lands. It was by his hand that Drakmir was named Baron of Custos.
Pagina de Quejas (A Great Adventure)

Bienvenidos a la Pagina de Quejas aqui mi amigo Dave recibira todas las quejas que tengan sobre el juego

* Dave : *Y porque tengo que hacerlo ?*

* Moironix : *Porque para eso existes ahora haz tu trabajo  o te mandare al reino de las pesadillas junto a la ultima creacion que trato de boicotear mis trabajos*

* Dave : *Esta bien -\_-*

* Dave : *Hola Soy Dave y recibire sus quejas sobre A Great Adventure*
Arachanis

**Arachanis** is the lawful neutral god of magic. It is represented by the symbol of the nine legged spider, to represent the nine schools of magic. It's realm is known as the Mystic Web Den.

Alignment - Lawful Neutral. Arachanis imposes order and structure onto the arcane and crafts the rules of magic.

Holy Symbol -a nine legged spider

Tenants - to learn and practice magic, to expand and discover new magics.

Holy weapon - the wizard's staff

Associated colors -

* Abjuration. Blue
* Conjuration. Orange
* Divination. White
* Enchantment. Yellow
* Evocation. Red
* Illusion. Purple
* Necromancy. Black
* Transmutation. Green
* Dunamancy. Grey

Worshipers - magic users of all types

Prayer - "Grant me the magic needed."

Other names - Weaver of the Mystic, The Nine Legged Spider, Spinner of the Arcane
The Dragonborn Empire

**The Dragonborn Empire** is the dominant power on the contienent of Yamira. Overseen by the Sultan Kings of Val-Tar'guth, this power is seen as a mostly benevolent and stabilizing force on Yamira. The Empire happily trades goods and services with the other powers of the world of Valen'Dria, keeping decent relations with the other powers. The Empire is known for several items of note, such as the crystal weapons their smiths craft, and even the Scaled Legions, the great Dragonborn armies they raise when needed to combat threats to their power.
Pesaric

**Pesaric** is the spoken language of the Pesar race. Pesaric is a deviation of the spoken Druidic language, as such, a Druid may be able to carry on a basic conversation with the Pesar. The language was developed by the first Pesar that were believed to be druids after they were altered by the Shadowfell. The written form of the language is a very simple hieroglyphic system that expresses ideas and meanings. It has devolved from the original druidic system over the centuries to be very simplistic as the Pesar do not use written forms of communication very much since they live in small communities.

## Real World

Pesaric is based on Gaelic but is used in a more broken state.
The Great Frozen North

**The Great Frozen North** is the arctic land mass to the far north. A harsh land, home to the mammoth lords of the frozen wastes, and one of the open markets for undead purchases.

## Locations of Note

* Ice Port - pirate port that ferries imports to the other settlements across the frozen north.
* Cold Spar - walled fortress city ruled by necromancers that run the undead slaver market.
* The Plains of the Mammoth Lords - large flat stretch that the nomadic mammoth lords hunt and live.
* White Ice - brutal and unforgiving area where little can survive.
* Snowfest - cluster of small settlements that hunt and trade in fur and plant life that grows in the artic climate.
* Mountain's Foot - village that is home to some of the best trackers and guides in the north.
* Frost Crown Mountain Range - the crown of the north, a mountain range that is littered with ruins and secrets, and also home to a bleak and harsh existence.

## People of the North

* Talvitontut - **Ice Elves**, also known as the **People of the Winter**, they are one of the most relied upon people of the frozen north, similar in complexion to the Drow of the Underworld, but hair color range in a wide spectrum.
Darwin

The One Who Overcomes

> *"Blessed be the strong, and cut away the weak."* - Prayer of Darwin
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**Darwin** is the true neutral God of Survival and Adaptation. His followers are known for their ability to adapt and overcome things they encounter, and if one fails to survive and adapt, then they are cast out and seen as weak. Darwin is also known as a major jerk to even his own followers, gifting people with mutations in order to see how they adapt and overcome the change he puts in their lives.

## Religion

Those that worship Darwin are those that seek to overcome and adapt to change. Many warriors pray for the strength to adapt and overcome their enemies, druids and farmers pray for the growth of their plants and crops, and many survivalists pray for strength to overcome and endure. However, these prayers many times are just a plea for Darwin to stay out of their way as they seek to endure on their own power. Those that cannot are cast out of the religion and Darwin turns his back upon them.

## The Blessed Curse

When the moment takes him, Darwin will grant those he deems worthy a mutation. This is to see how the person in question adapts and overcomes the new change, to make it work for them or to be hampered by them. If they cannot overcome the change, they are cast out of the fellowship of the Darwinish Survivors.

## Avatar

When Darwin deems it worth his time to appear before his followers, he often takes the form of an elderly man that is in peak physical condition. The race can vary between his followers, but he always has the same elderly male of peak physical shape.
Way of the Hardened Shell Monastery

**Way of the Hardened Shell Monastery** is a location in Sekaiden, in the lands of the Turtle Clan. This monastery focuses on martial arts that seeks to replicate the defensive style of both turtles and the tortles. The location is notable for the large turtle shell designs worked into the architecture of the monastery.
Space Travels

Esta historia nos pone en la Galaxia lejana , aqui existen multiples razas que llegaron a las eras espaciales y lograron comunicarse , pero luego de cientos de años de conflictos entre ellas surgio una Alianza que buscaba unir a las diferentes razas bajo un solo gobierno , el consejo estelar , en poco tiempo esta Alianza logro unir a toda la Galaxia bajo el consejo , pero ahora 200 años despues la galaxia aunque parece unida bajo un gobierno  , por dentro es un caos , la corrupcion rampante y la incapacidad del gobierno central provocan que la Galaxia este sumida en el caos , ahora unos pocos valientes deciden romper de sus vidas cotidianas y viajar con la estrella , bienvenidos viajeros a Space Travels

### Reglamento

* Aunque el genero es ASB se pide que no se pase con las acciones que su personaje puede realizar
* Reglamento Completo
* Facciones
Reglamento Completo ( A New Story)

Aqui puedes ver todas las partes que componen A New Story

## Creacion del Personaje

Cuanto crees un personaje en a A New Story se debe crear la siguente Tabla

 Inclinacion

#### Capacidad del personaje

Ademas de esa tabla se tiene que hacer una secundaria que muestre las siguentes estadisticas

 Magico

son 30 puntos los que se repartiran en esta area

### Elementos que controla

Al inicio no se controlaran los 4 elementos el Usuario debe elegir 2 elementos que su deidad controlara

## Estadisticas de los Personajes

### Tiradas en A New Story

En a New Story se daran 60 puntos para repartir entre las siguentes areas , Minimo 5 maximo 18 (se usa un dado de 20 caras)

* Ej : Levantamiento de pesas o Ejercicios para aumentar la resistencia

 Meditacion
 Investigacion
 Creacion
 Instintos

## Creacion de Objetos o Seres vivos

Este factor es importante en A New Story , cuando se crea un ser vivo se tiene que tener en cuenta que clase de ser vivo sera

* Comun : Creacion cualquiera , es la crecion promedio de las deidades
* Heroe : Estos son seres de gran poder creados por las deidades para que las apoyen

Luego de definido eso se realizan 2 pasos para crear una raza

#### **Paso 1 Tabla de estadistica de la raza**

La raza que creen debe tener las siguentes estadisticas

* **En caso de ser heroe**

* **En caso de ser comun**

#### **Paso 2 Distribuicion de Energia**

Luego de haber hecho la tabla se distribuye la energia Divina entre Poder Magico y los niveles de fuerza , agilidad y Inteligencia tener en cuenta que el costo de cada uno es

 Energia
 Inteligencia
 Ataque
 Defensa

## Paso del Tiempo

en A New Story por cada turno es un trimestre y durante este se pueden realizar 3 tiradas ( 1 por mes) , pero mientras pase el tiempo , en caso de que el esparcimiento de una raza tome demasiado tiempo se puede realizar saltos de tiempo los cuales las deidades pueden aprovechar para mejorar algo de si mismos

## Alineacion de los personajes

En A New story las deidades pueden estar alineados a la Luz o la Oscuridad pero no a ambas , en el inicio tendran que elegir a cual estaran alineadas

### Alineacion de la Luz

Este camino es para los que buscan desvelar habilidades de la Luz en las cuales son las siguentes

 Curacion blanca
 Campo de Luz
 Resureccion blanca
 Transferencia de Poder

### Alineacion Oscura

Este camino es de los que buscan desvelar los poderes del la oscuridad los cuales son

 Curacion negra
 Campo Oscuro
 Resureccion Negra
 Absorcion de Poder

### Como se consiguen estas habilidades

Mientras pase el tiempo en ANS se requeririan ciertos niveles para ganar 1 punto para estas hablidades (El nivel maximo de cada habilidad es 5)

 10
 15
 20

## Clasificacion de Seres vivos en A New Story

Dentro de A New Story existen 4 tipos de seres vivos

* **Fortaleza :** (A eleccion del Usuario)
 Organico
* **Fortaleza :** Elemento Agua
* **Debilidad :** Elemento Fuego

 Espiritu
* **Espiritu Blanco**
	+ **Fortaleza :** Luz
	+ **Deblidad :** Oscuridad
* **Espiritu Negro**
	+ **Fortaleza :** Oscuridad
 No Muerto
* **Fortaleza :** Habilidades Magicas Oscuras
* **Debilidad :** Luz
Feywild Intersect

Forest Influenced by the Feywild

**Feywild Intersects** are forests where the Feywild bleeds into the Prime Material Plane. These areas are notable for their overflowing abundant of life and plant growth. Plants and animals that are found in these intersects are known to develop magical properties, one such example is the Healing Berry.
Foogly Mannish

> *"She was built like a war wagon, but she has the touch of a feather, and a heart as warm as a furnace. And a discipline as harsh as the maelstrom!"* - Customer
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## Physical description

### Eye color

Golden Green

**Foogly Mannish**, also known as **Miss Mannish** is a female humanoid that can be found at various locations throughout the world of Valen'Dria. She is known for her tall height, muscular build, and powerful chin. Many run into her in brothels, and swear that she is a type of Warlock Patron. She will neither confirm or deny these accusations, and none are brave enough to test their luck by pressing the issue.
Dwargonborn

**Dwargonborn** are the result of the union between a Dragoborn and a Dwarf. Depending on the subtype, the Dwargonborn will either have skin or scales. They are considered medium in size.

## Subtypes:

### Stone Blooded

Stone Blooded Dwargonborn are those who take more from their dwarven lineage. Their body is covered in skin, though they have a pronounced snout like their Dragonborn, and they have prominent beards. They are more martial in their abilities, often becoming fighters or rangers.

They have the ability to cast Stone Skin as a natural ability.

They have the following stat adjustments: +1 to STR, +2 to CON

### Scale Blooded

Scale Blooded Dwargonborn are those who take more after dragonborn lineage. Their body is covered in scales, and their height is short like a dwarf. They are seen as the more mystical of their race, most often being sorcerers, following the calling of their bloodlines.

They have dragonbreath as a natural ability.

They have the following stat adjustments: +1 to CHA, +2 to CON
Rosestone Quarry

**Rosestone Quarry** is a location east of the Barony of Custos that was once a small kingdom of some influence during the age before Athica was united into the Kingdom of Athica. The kingdom was influential with it's use of the unique rosestone granite that was mined in the area. One of the most notable use of this granite is Chateau de Rosestone, capital and home of the Rosestone Family.
Limbus

**Limbus**, also known as the **Shores of Hell**, and the **Descent of Despair**, is the first **Circle of Hell** and the entrance where souls of the damn are deposited to await judgment.

## Arrival

Souls of the departed who have been found guilty to be condemned to Hell are brought here are large barges known as the Kharonites. These barges are commanded by the legion of Ferrymen who serve Kharon. Once the barges arrive at Limbus, the souls are unloaded by the devils, and processed into the Hall of Judgement, where the Judge of Hell, Minos judges their sins and consigns the soul to the appropriate Circle of Hell.
The Code

**The Code** is a set of rules and guidelines that pirates pledge to follow when they join a pirate crew. The original version of the Code was put down in the Codex Pirata by the first Pirate King. The Code is held as one of the few sacred guides that pirates actually adhere to. Those that don't, are labeled as Black Blooded Pirates, and are seen as the worst of the worst. The Code is kept by each of the Nine Pirate Lords of the seas of Valen'Dria, and they vary some from sea to sea, depending on the Pirate Lord in question.

## Tenants of the Code

The following are the basic tenants of the Code that Pirates follow, this can be modified from ship to ship depending on the captain.

* Every member of the crew gets an equal share of the treasure. Anyone caught taking more than their fair share of loot, or refusing to report its discovery in a timely manner, shall be marooned. The captain receives extra shares of any treasure, as do shipwrights, carpenters, and officers to lesser degrees.
* Every member of the crew must tend to his own weapons and keep them ready for battle.
* Anyone who shows cowardice in the face of the enemy or deserts in battle shall have his throat cut or marooned.
* No crew member shall hide his abilities from the crew. A sailor who can perform magic shall use their abilities on behalf of the ship.
* No crew member shall take a position on a new ship or talk of leaving until each crew member has acquired at least 1,000 gold worth of treasure through his labors.
* No fighting is allowed between crewmates. Quarrels shall be set aside until shore leave, at which point grievances may be settled with violence on shore.
* All crew members must obey the captain and his officers.
* Any pirate found stealing from crewmates shall take 30 lashes and be put ashore at port.
* The person who spots a sail shall have first pick of its loot.
* Any crew member who loses a limb in service of the ship shall be paid 800 gold coins for its loss.
* Every sailor has an equal right to vote in decisions put to the crew by the captain.
Reaper (Race)

**Reapers** are a race of spectral beings given form by the Gods. Formed from the spectral energies that that freely float through the Astral Sea, they are wrapped in cloaks and given sentience by the Gods, natural born Reapers are almost unheard of and seen as an aberration. The reapers serve as messengers, guides, and executioners of the Gods. Many end up in the service of the Raven Queen or other gods of death. Their traits can vary depending on their subtype.
Northrend Keep

The Center of Power of Custos

Northrend Keep is the capital of the Barony of Custos in the Kingdom of Athica. It is notable for several major events over the history of the Kingdom, from the Battles of the Keep to the nomination of Tiberius Septimus as King of Athica. The Keep is also the center of power for Drakmir, the current Baron of Custos.
Floatstones

**Floatstones** are crystals created and imbued by Artificers. They focus arcane energies and crystalize it, which is then used in the operation of airships. The larger crystals are used for larger ships, while some of the more expensive ships use multiple crystals to give the ship better maneuverability.
Son Khal

Son Khal is one of the four kingdoms of the Baoshara region on the northwestern coast of Shathaar.

 Geography & Climate

## Economy

#### Agriculture

Son Khal has some of the widest variety in produce. They are in proximity to the rainforest which produces a huge plethora of exportable fruits including Mango, Starfruit, Longan, Lychee, Pomelo, CItron, Tamarind, Black Plum, and Bananas. Spices found in the forest regions include Cardamom, Turmeric, Ginger, Cinnamon, Coriander, Curry, Caraway, Nigella, Basil, and Lemongrass. They can also grow fruits from the north (believing to have come originally from a nearby island) including Kumquat, Kiwi, Persimmon, Jujube, and Loquat. Nonforested areas grow rice, pearl millet, and soybean as well as native vegetables Bok Choy, Lotus Root, Eggplant Yams, Peanuts, and Taro.
Vensurian Empire

The **Vrensurian Empire** is the major space fairing power in the galaxy. The empire is ruled by the Vensurian race, a race of sentient gas, known to most people for the encounter suits they wear that allow them to exist outside their homeworld of Vensuri.

## History

The Vensurian Empire was once a peaceful coexistence of the Vensurian people. However, many years ago, another space fairing race came across the world of Vensuri and thought the gas found on the planet might actually be used as a new propellant that can be used in powering space vehicles. This extraction process killed many Vensurians, which lead to their militaristic ways they have now. As a result, they built their own ships to sail the stars and to impose their own vision of order and justice on the 'solid races'.

## Military

Vensurians have developed technology different from the rest of the galaxy. As they are unable to use spelljammer helms since they lack a solid, physical body, they devised alternate means of space travel. Many of their technological advancements have become standard technology on many ships, often as a backup system.

In keeping with the rigid design influence of their homeworld, the Vensurian space navy is made up of ships that have a design similar to cut gems. Their ships have an angular and spiked design, from their smallest fighter ship, to their largest warships. The only exception is the **Dreadnaught**, a massive ship that is the hollowed out corpse of an Astral Dreadnaught. This ship is the flagship of the Vensurian navy, and serves as a symbol of their imposing might.

## Major Events of the Vensurian Empire

* The destruction of the Solarite homestar, Solartar, and the subsequent annihilation of the Solarite star system.
* The near genocide of the Solarite race, with less than 100 of their people surviving the destruction of their home world.
* The war with the Elven Star Empire, ending with the Vensurian Victory and the surrender of the Elven Empire, becoming a protectorate of the Vensurians.
* Subjugation of various races in the galaxy, turning them into protectorates at best, or slaves at worst.
Rossetti Family

## House Rossetti

"We rise again." - Motto

**The Rossetti Family** is one of the noble houses of the trade city of Calabras. Originally a powerful family with many holdings, their power shrank when the last male head of the family, Vieri Rossetti, was killed by an assassin. His wife, Conciata Rossetti, a powerful elven mage and shrewd in the ways of power games, took control of the family. She kept the family strong and kept their interests going, however she wanted her husband back. To this end, she studied necromantic spells until she discovered a ritual to bring one back to life. In an attempt to bring Vieri back, the spell backfired and killed all the living people in the district. Conciata herself was cursed to be an undead, and her husband was still dead. She eventually became known as the **Pale Mistress**, and retreated from much of the ongoings in the city. Most of the family operations are now handled by the few surviving members of the family who were not in the district when the ritual was cast. The Pale Mistress herself is now used mainly as a means to animate corpses to serve the houses and guilds. While the family's holdings are not as great as they once were, none of the guilds or noble houses dare to move against her lest they risk her undead wrath.
Stevedores

The **Stevedores**, also known as the **Dockworkers Guild**, is a guild that works in the trade city of Calabras. The guild works both the sea docks and the sky docks of the city, to load and unload the cargo that comes to the city. They are also responsible for the upkeep and maintenance of the docks, along with the keeping of order within the dock sectors.
Custos

**Custos** is an eastern barony in the kingdom of Athica. Made up mainly of plains and forests, the land is fertile and untamed compared to the other baronies of the kingdom. The barony has been without a leader for decades when the previous baron, Tiberius Septimus was made King of the land. Eventually Drakmir of the Corinth Island was made baron of Custos.

## History

### Recent History

Fifty years ago, the blighted realm known only as the Far Realm attempted an incursion on Valen'Dria in the kingdom of Athica. During this chaotic period, Tiberius Septimus, baron of Custos, rose up as a great leader against the invasion. He rallied the armies from all the baronies, leading the fight against the Far Realm, pushing the alien monstrosities back through the breach in reality, eventually sealing the tear. For his acts during the war, the barons voted to make Tiberius the King of Athica, to which he accepted.

However, this would lead to Custos becoming an untamed land, with much of the damage from the war being overgrown with nature. Little attention was paid to Custos over the decades, with bandits and wild folk running without check, the king's roads were in bad repair, and even the villages of Custos were largely left to fend for themselves. It would not be until Drakmir is appointed as the Baron of Custos that any attention is paid to the land.

## Notable Locations

* Northrend Keep - the capital of Custos and the stronghold of Baron Drakmir
* Pinebox - a lumber camp that cuts down trees for use across the kingdom
* Domum Manor - noble estate belonging to Atticus Septimus
* Draughton - a town where the Barrelborn Distilleries are located.
Cultivar

**Cultivars** are a plant-based life form that was created by the work of a druid and wizard. They are used to help train new mages or to defend areas of importance in the world of Valen'Dria. These creatures are single minded and don't have much intelligence to them, they are almost similar in nature to a golem. They are created by planting a special seed in fertile soil and then treated with an arcane fertilizer that allows the Cultivars to almost instantly grow to their full size.
Mountain of Metal

The Colossus Stilled

The **Mountain of Metal**, more fully known as The **Mountain of Metal in the Shape of Man**, is a colossal war machine that was used by a wild mage in an attempt to destroy Calabras Trade City. The construct was based on the research and development of the Clockwok Guild of Calabras. It was unleashed in 1314 AoS, and lead to the massive Battle of Calabras. It was then that the nobles and guilds of the city combined their forces to battle the construct, and the Hawkthorn Empire joined the battle in an attempt to destroy the weapon.

The construct was eventually defeated when a group of Inquisitors and their allies managed to gain access to the inside of the giant. It was there they finally faced the wild mage and defeated him, and destroyed the massive soul crystal that powered the construct. Because of their actions, the battle was won and the giant remains motionless to this day, overgrown with plants as it's been left as a monument to their city's victory and ability to work together. It now serves decades later as a large tourist attraction to many.
Dead Realm

The **Dead Realm** is a realm that parallels the Material Plane. The Realm is populated by mainly undead and restless spirits. This realm is ruled by the Lord of Death, and is the sole surviving deity of the Realm due to the power drawn from the dead that inhabit the entire realm. Very few living beings survive, often hunted and fed upon as sport by the undead.

## Government

The Dead Realm has no single ruling government, as the largest mass of inhabitants are mindless undead. However, there are pockets of organized rulers, often vampires, mummies, or ghouls that lead and govern areas of the realm.

The most powerful of these are the Vampire Courts, as they have the largest command of power. They rule from their citadels and often lead the hunts for the surviving living beings. Second most powerful are the Sandcropolis Kings, mummies that rule from their pyramids. Lastly are the Ghoul Kings, the most savage of the ruling bodies, often wars with other undead the most.

## Religion

The Death God Nergal, from his seat in the underworld of Kur, grew in power as death escalated in the realm. Eventually, the power drove him to wage war against the other Gods of the realm. This would eventually end with his victory, as he slew each god, he grew in power, until he was the sole deity left. Now he has grown complacent, and languishes in the underworld, unable to take form on the Realm due to the limits the Pax Materium placed on deities. Due to the nature of the undead, most worship of him is isolated to the small amount of intelligent undead, and even then, most of their worship is only lip service to him as the sole deity. Because of this, he has grown weak and starved due to the lack of worshippers that keep true faith in him.

During the war with the other Gods, he unleashed the armies of the dead onto the other Gods' strongholds, emptying out Kur, and flooded the realm with his hosts. Now this leaves him as the sole inhabitant of the underworld, as the dead walk the realm due to his actions. This has contributed to his decline as well, leaving him hungry for souls, and starved for others to commune with. His mental state has become ravenous, and deranged, and his power has grown frail, yet he is still a deity, and is still powerful compared to the rest of the Realm. He seeks to find a way to escape his domain, and escape into other planes of existence, and perhaps even other realms.
Tiberius Aurelius Septimus

**Tiberius Aurelius Septimus,** of House Septimus is the former king of Athica, and hero of the war with the Far Realm. He ruled the Kingdom of Athica from 1263 AoS - 1314 AoS, which saw an era of peace and growth for the kingdom. It was because of his charisma and keen mind that drew many loyal knights and houses to his banner, which in turn made him the obvious choice to make king. His war with the far realm ended in victory, but took a toll on his body. His exposure to the magic drained his vitality and gave him the appearance of a far older man. He eventually died in 1314 AoS, not from the exposure to the far realm, but to the fact that he was poisoned.

He was succeeded by Milos Ballas, Baron of Charel, as the next king of Athica. However, this resulted with a falling out from Ulgrim Stonegard, Baron of Stonegard, as he vowed there would be no peace so long as he was denied the throne.
Noble Houses of Calabras

The **Nobles Houses of Calabras** are a ruling class that governs the trade city of Calabras. The Noble houses are made up of those who can trace their bloodlines to old Tamariel families and cannot be from anywhere else. They view their ways as the absolute, with the guilds being usurpers to their legitimate rule.
Reglamento completo (Space Travel)

## Sobre lo Personaje

Los personajes en Space Traverls tienen que tener la siguente ficha

 Puesto de Trabajo u Oficio
 Prestigio
 Faccion

### **Reputacion**

Es el nivel que tu personaje es conocido se va ganando con cada gran exito que se tiene en algun gran enfrentamiento o realizando una gran accion siendo los niveles de Reputacion

 6 a 10
 11 a 15
 16 a 20

### **Consejo Estelar**

Este es el gobierno que actualmente gobierna la Galaxia , mientras mas prestigio vayan consiguiendo , tendran mas opciones de peticiones se iran desbloqueando mientras el prestigio de los personajes vayan aumentando su influencia dentro de la region en la que se ubiquen podran ir ganando puestos en el consejo

 **Ciudadano estelar** | Este puesto son concendido a los civiles o militares por grandes asañas , al conseguir este puesto , podran acceder a los otros puestos dentro del Consejo estelar y tambien acceder a la ciudadela estelar

## Acciones de los personajes (Dado de 20 caras)

En Space travel son 5 acciones de los personajes , entre ellas se repartiras 60 puntos minimo tiene que tener 5 y maximo 18

 Inteligencia Cientifica
 Inteligencia Militar
 Carisma
 Sigilo

Se daran bonus a una tirada segun su oficio

## Facciones

Ademas de la Alianza Estelar existen pequeñas facciones dentro de la Galxia las cuales el Usuario puede ser Parte como por Ej

1. Piratas
2. Mercenarios
3. Gobiernos de sus razas

Iniciaran desde un rango bajo en la faccion que eligan

### **Influencia**

Dentro de la Faccion mediante diferentes tiradas puede ir expandiendo su influencia ganando distintos rangos dentro de las facciones e ir aumentando de puesto en puesto dentro de esta

### **Monedas**

Ademas de la monedas dia por dia a estelar existen multiples monedas dentro de la alianza estelar las cuales permiten comprar diferentes cosas dentro de las zonas de cada faccion

## Comprar Objetos

Ademas de los 3 objetos iniciales se pueden comprar distintas cosas dentro de a Space Travel como

### **Civil**

 Piezas mecanicas
 Accesorios

#### **Vestimenta**

 baja calidad
 Medio
 Elegante
 Realeza

### **Militar**

Ej : Cuchillos , nudilleras , etc
 Armas de mediano alcance
Ej : Fusiles , escopetas , etc
 Armas de lejano alcance
Ej : Rifles de Francotirador o Bazucas
 Traje de combate

## Batallas

### Usuario VS Usuario

#### **En caso de ser solo sus personajes**

En caso de que 2 personajes decidan combatir entre ellos como siempre se usara un dado de 20 caras , pero dependiendo de 3 factores se le daran bonus o penalizadores a las tiradas

 Defensa
 Velocidad
Curse of the Wendigo

**The Curse of the Wendigo** is a druidic curse that was first invoked in an age long past. The legend says that two druids were lost in a winter wasteland, short on supplies. One of the pair gave in to his hunger and attacked and slew his comrade, consuming his flesh. As a result, the primal spirits of nature inflicted the curse upon the druid, transforming him into the dreaded Wendigo. Ever since then, when one gives in to the temptation of cannibalism, especially in the human cultures, there is a chance the curse will be invoked and the offender will be twisted into the Wendigo.

There are two known variants of the Wendigo, the lesser breed and the greater breed. Lessers are the more commonly encountered variant. The greater are seen as alpha leaders, able to twist the curse into a source of power. The greaters are able to spawn abominations and twist the local landscape to reflect their cruel and unholy nature.
Uat

**Uat**, The fourth of the Gods of the Empire of Hawkthorn. He is the collected cast off remnants of the trinity. He is their mirror and their opposite. He is chaos and change. He is disorder and unmaking. Destruction and decay. His worship is seen as heretical and forbidden. Attempts to restrict his worship in order to strangle him of power only has seen his followers driven deeper into hiding. He seeks the ending of all things, to bring about the great change of a new world.

**Alignment** - Chaotic Neutral

**Symbol** - a swirl of colors overlapping a prefect circle.

**Holy weapon** - the fail

**Associated colors** - green and purple

**Worshipers** - those who seek change, anarchists, wild mages

**Tenants** - to destabilize systems of order, to bring about change. To destroy the old to make way for the new.

**Prayer** - "Let the future be undone in the great change."

**Other names** - Aut, Atu, Uta, the Unmaker, the Change Maker, the Great Flood of Undoing
Flayzer

The **Flayzer** is a wand that fires rays of energy. If it connects with a killing shot, it strips the flesh from the organic being, resulting in the creature being unable to be revived by normal healing means. These weapons were created by the Vensurians, to be used in their galactic conquest of the star systems.
The Blade of Ryūketsu

**The Blade of Ryūketsu** is the name for swords that were crafted by the Sekaiden sword smith named Ryūketsu. They are known to have a bloody and cursed history, with legends saying that a wound inflicted by these swords would bleed constantly unless the blade healed by the sword point touching the wound.
The Barons' Council

**The Barons' Council** is the ruling body of barons of Athica, sometimes referred to as the Small Council or the Shadow Court, their authority is ruling over the baronies under the power of the King.

## Barons of the Council

* Drakmir von Custos - Baron of Custos
* Dunlaith - Baroness of the Veldt
* Serafina Kallista - Baroness of the Athica Barony
* Milos Ballas (former) - Baron of Charel, now King of Athica
* Ulgrim Stonegard (former) - Baron of Stonegard, now a breakaway state
List of Food and Drink

The following is a listing of food and drinks that can be found in the realms, the first part of each entry denotes the world in which the item originates from.

A

* **Athasian Stout** - Athas - a drink of this warms the belly of any who drink it. Good to combat against cold effects. Drinking it and failing a con save gives 1 level of exhaustion if in normal temperature. Auto fail save in hot weather.

B

* **Boom Flower Salad** - Valen'Dria - a salad made from harvested Boom Flowers. Has a fiery taste that can bring a tear to one's eye.
* **Braggart's Braggot** - Valen'Dria -a foul swill of a drink that is cheap and filling. If one passes the con check ( DC 15) gains a poison breath attack x2.

C

* **Crème Bulette** - Valen'Dria -a dessert dish made with milk from a mother bulette. Grants one who consume the entire dish with tremorsense for one hour.

D

E

F

G

* **Goliath Cider** - Valen'Dria -a fermented drink served warm that comes from the mountain tribes of the goliath. On passing a con save (dc 13) your granted advantage on strength ability checks for 1 hour.

H

I

J

K

* **Kraken Stew** - Valen'Dria -a soup made with chunks of kraken. Gives advantage on swim checks and grants water breathing for an hour. Imparts the ability to speak and understand Aquan.

L

M

N

O

P

* **Patchouli tea** - Valen'Dria - a special blend of tea leaves harvested from mage groves of the lycium from the Sinner Sea. Grants a short term INT boost for an hour. Granting a +4 to all knowledge checks.

Q

R

S

* **Scintillating Ale** - Valen'Dria - a drink of many layers of different colors. Each color causes different effects.
* **Sea Hag's Delight** - Valen'Dria - a foul smelling brew that when ingested gives the drinker a boost in morale that grants advantage on ability checks. However, any dice rolled that shows a natural 1 causes the drinker to stumble and fall prone and loses their next turn. Effect lasts an hour or until a 1 is rolled.
* **Stygian Gin** - Valen'Dria - a drink that chills you to the core. Gives dragon's breath attack (x3), ice elemental type.

T

U

V

W

X

Y

Z

#
Schism of the Fey Court

> *"Once the song was of one voice, a choir of such harmony and beauty. Then the schism happened, the Court was rent in twain. Now, there are many songs, each sung by a multitude of voices. All beautiful, but never will they capture the singular grace and harmony of the One Song."* - Spring Fey Historian
>
>

### Location

Feywild

**The Schism of the Fey Court** is an event that occurred during the Age of Heroes. Because of the Cerulean Wars, and the fallout of that devastating event, the Feywild was changed. Fey of the Court became disharmonious, speaking counter arguments with each other on how to move forward. This would eventually create a schism that split the court into many. From the One Court came the Summer, Winter, Spring, Autumn, Coral, and Star Courts. These courts all took to their own ideology, setting forth their own governance and rules, never again to be united as one court.

Many historians of the Feywild believe that the dreaded Baba Yaga may have helped to instigate these events, as a united court was always a hamper to her activities, and the splintered courts have allowed her more freedom to move about the realms.