Atari Adventure

> **"This isn't a remake of the Atari 2600 game, Adventure, although it looks like it. "**
>
> —The game's Notes and Credits

## Atari Adventure

### Game Link

https://scratch.mit.edu/projects/135561402/

### Download

.sb2 (2016 version)
 .sb3 (2023 version)

## Game Stuff

### Characters

Unnamed SquareRed Balloon/Pigsty Clock

**Atari Adventure** *(not to be confused with Adventure for the Atari 2600)* is a platforming game released at an unknown date in 2016. It is the fifty-first game uploaded onto the Scratch profile due to it being reuploaded three years later in 2019, around the time jeb would move on to Clickteam. At the time, it was boasted as being the biggest project he had ever made.

The game was updated on August 3, 2023, seven years after the original game's release, to include a Hard Mode and enhancing some of the visuals and the backgrounds.

## Gameplay

The game plays more similarly to a traditional Mario-style platformer with stages to complete, though the main platforming is still that of most other Scratch platformers - avoid the red and get to the right side of the screen to advance. There are four worlds to conquer, each with their own collection of levels which themselves consist of multiple static screens similar to that of the 100 Lives games. The last screen of every level contains a flag or an exit, where touching the top of the flag or walking towards the exit will mark the level as complete.

The player has much more realistic movement for a platformer game thanks to code borrowed from user Cheese1134, with proper collision detection and even wall jumping. The player can either use the arrow keys or WASD to control the square, with the up arrow or W being used for jumping. The game also uses the Z key to enter a level.

There are no lives in the game, and thus no Game Over that sends the player back to the beginning of the game. The only way the player is punished is by being sent back to the start of a screen if they touch red or being kicked out of the level by either running out of time, falling into "Lava" (maroon-redish color), falling down a pit (2023 update only) or by taking 10 hits in Hard Mode (2023 update only).

At the end of each world's boss level is a screen where you will need to dodge the moving Red Balloon, who progressively gets faster and angrier with each world (and starts to develop pig-like features in the 2023 update). In the final level, you'll need to "fight" the Pigsty Clock (wait for 5 lava bubbles to hit him), only then will you be able to reach the final flag and beat the game.

You can start the game at the beginning of any of the four worlds or the final level by clicking the W1 text on the menu.

## Presentation

The game almost exclusively uses the square tool for every visual in the entire game, including the text. It is done in a similar style to Scott Cawthon's minigame sprites in *Five Nights at Freddy's 2*, although in the credits it mentions that the "Graphics look similar to Atart [typo of Atari] 8-Bit computers", due to being told that by one of jeb's school friends.

In the 2023 update, the backgrounds were given more detail, most noticeably with the boss stages and World 4's levels, replacing the line tool volcano from the old version.

World 3-2 stands out from the others as it is the only background in the entire game to have a line art background with black outlines (similar to Stickman Run 2's background), which was retained in the 2023 update due to the background being designed atop the level layout sprite instead of being a separate backdrop.

## Characters

* Unnamed Square
* Red Balloon/Pigsty Clock

## Music Used

* Title Theme - Zelda II (Menu Theme)
* Town - Zelda II (World 1 Map)
* Jungle - Hudson's Adventure Island (1-1, 1-2, final screen (Prior to 2023))
* Round Clear - Hudson's Adventure Island (Stage Clear)
* Cave - Hudson's Adventure Island (1-3)
* Palace - Zelda II (1-Boss)
* Duel - Zelda II (Boss)
* Round Clear - Adventure Island II (World Clear)
* Scorching Desert/The Desolation - Adventure Island II/III (World 2 Map)
* Twilight Woods/Oak Forest - Adventure Island II/III (2-1)
* Pillars - Hudson's Adventure Island (2-2, 3-2, 3-4)
* Ominous Dungeon - Adventure Island II (2-3, 2-4, 3-3)
* Night Jungle - Hudson's Adventure Island (2-5, 3-1)
* Great Palace - Zelda II (2-Boss)
* Ancient Temple/Lost Woods - Adventure Island II/III (World 3 Map)
* Norfair - Metroid (3-5)
* Dungeon - The Legend of Zelda (3-Boss)
* Kraid's Lair - Metroid (World 4 Map)
* Ganon's Dungeon - The Legend of Zelda (4-1, 4-2, 4-3, Final Map (reversed))
* Eruptive Volcano - Adventure Island II (Clock Tower (slowed way down in 2023))
* Boss Battle - Adventure Island III (Pigsty Clock Final Boss)
* Triforce Get - Zelda II (Game Clear)
* Staff Roll - Zelda II (Credits)

## Fun Facts

* At a later date in 2016, helloimfreddy would comment saying that this game was an "early version" compared to a "REAL version" that never released or heard from again.
* The final boss being referred to as the "Pigsty Clock" was a joke between jeb and some of his friends back in 2022.
	+ "Pigsty" refers to Pigsty55, one of the creators of *The Tubbyland Archives* series and voice actor for many FNaF fangames.
* The final screen that displays when the game stops after the credits refers to the worlds as "planets" for some reason.
* A "20 Hits" kill screen was left unused in the files for years until it was later edited into the "10 Hits" kill screen used in the 2023 update's Hard Mode.
* There is an unused variation of the Volcano Overworld theme left in the files.
* The notes state that touching red makes you lose 5 seconds of time, which is not the case in the game.
* Originally there was no consequence to falling down to the bottom of the screen. This was corrected in the 2023 version and results in an instant loss.
	+ The only level to have noticeable bottomless pits is World 3-1, which can be cheesed in older versions of the game.
* All of the game's screens for every level are stored into one sprite. In total there are 137 screens in the game.
* Multiple clock tower backgrounds are left unused in the files, showing that originally you would have had to traverse through four floors before confronting Pigsty Clock on the fifth. This means the level would have likely been much longer than it is in the final game.
* Many elements of sound were removed in the 2023 update, such as the sound of advancing one screen and the Overworld music once the Pigsty Clock is defeated.