The Arcane Eternal

The Arcane Eternal is one of the possible class evolutions upon reaching lvl 500 for The Azarinth Sentinel. (chapter 622)

## Requirements

*No current skills or stats will be lost, be aware that other evolutions and skills may become unavailable.*

* Leveled ten Azarinth skills to the end of the third tier.
* Has 25’000 mana and 1500 Wisdom.
* Has visited at least three realms.
* Has absorbed magic from thousands of spells.
* Has unlocked third tier resistances.
* Has the Arcane Magic Resistance skill in the third tier.
* Has come to enjoy the Arcane Storms of the Northern regions.
* Has killed a level 1500 creature.
* Has killed three level 1000 creatures while alone.
* Has befriended at least three ancient creatures.
* Has an Azarinth Class at level 500.

## Description

Unwavering power.

The Arcane Eternal has evolved from the teachings of Azarinth Magic. A master of body enhancement to a degree few will ever think possible. Healing and Destruction go hand in hand, your ability to outlast even the most ferocious monsters in battle is unmatched. Enemy spells are merely fuel for your own near limitless mana, your body nigh indestructible, your attacks devastating beyond compare. Those you deem enemies will be no more. Choose your path, eternal.

## Ilea's reaction

*Mana focused… and Body Enhancement plus healing talk. Highest requirements too so far. It claims to evolve Azarinth magic too… plus no ruling or savior talk.*

## Class Benefits

* Before
* Class modifier (ch879)
* Class modifier (ch880)
* Class modifier (ch884)

* Vitality +50
* Strength +15
* Dexterity +15
* Intelligence +100
* Wisdom +200

* Body enhancement magic is improved by 400%
* All healing magic skills are improved by 300%
* Natural health regeneration is increased by 1% per minute
* Food, water and sleep needed to sustain yourself are no longer required
* You do not age
* Your mana capacity is tripled

* Vitality +50
* Strength +15
* Dexterity +15
* Intelligence +100
* Wisdom +200

* Body enhancement magic is improved by 400%
* All healing magic skills are improved by 300%
* Natural health regeneration is increased by 1% per minute
* Food, water and sleep needed to sustain yourself are no longer required
* You do not age
* Your mana capacity is tripled

* You can absorb and use 15% of the ambient mana around you

* Vitality +50
* Strength +15
* Dexterity +15
* Intelligence +100
* Wisdom +200

* Body enhancement magic is improved by 400%
* All healing magic skills are improved by 300%
* Natural health regeneration is increased by 1% per minute
* Food, water and sleep needed to sustain yourself are no longer required
* You do not age
* Your mana capacity is tripled

* You can absorb and use 15% of the ambient mana around you
* All mana regeneration increases by 1% to a maximum of 100% for every second you are not hit by an enemy attack
* Excess generated mana instead charges a second mana pool equaling your total health [0/121600]. Mana from this pool can be transferred into your main mana pool at will

* Vitality +50
* Strength +15
* Dexterity +15
* Intelligence +100
* Wisdom +200

* Body enhancement magic is improved by 400%
* All healing magic skills are improved by 300%
* Natural health regeneration is increased by 1% per minute
* Food, water and sleep needed to sustain yourself are no longer required
* You do not age
* Your mana capacity is tripled

* You can absorb and use 15% of the ambient mana around you
* All mana regeneration increases by 1% to a maximum of 100% for every second you are not hit by an enemy attack
* Excess generated mana instead charges a second mana pool equaling your total health [0/121600]. Mana from this pool can be transferred into your main mana pool at will
* You may infuse any barrier, wall, or magical armor with arcane energy

## Class Skills

Ilea kept the following skills unchanged from her previous class: Sentinel Reconstruction, Azarinth Awakening, Sentinel Core.

### Active: Archon Strike *[Enhanced]*

[Absolute Destruction] becomes [Archon Strike]

* Before
* Enhanced (ch691)
Send a destructive pulse of mana into your enemy with every attack using your arms, fists, fingers, legs, feet, or head. Your Intelligence stat enhances the damage potential.
**2nd stage:** The amount of mana used per strike can be regulated with a maximum of 1000 mana per strike. You may charge each strike with 1000 mana per second to a maximum of 5000 mana.
**3rd stage:** You may choose to use Archon Strike as a non intrusive attack, instead sending a wave of destructive healing onto your enemy. Due to the healing nature of Archon Strike it partially ignores protection against Mana intrusion.
**Category:** Healing

Send a destructive pulse of mana into your enemy with every attack using your arms, fists, fingers, legs, feet, or head. Your Intelligence stat enhances the damage potential.
**2nd stage:** The amount of mana used per strike can be regulated with a maximum of 1000 mana per strike. You may charge each strike with 1000 mana per second to a maximum of 5000 mana.
**3rd stage:** You may choose to use Archon Strike as a non intrusive attack, instead sending a wave of destructive healing onto your enemy. Due to the healing nature of Archon Strike it partially ignores protection against Mana intrusion. You may heal allies with Archon Strike. If used as a wave, the range of Archon Strike increases by 5.5m.
**Category:** Healing

### Active: Sentinel Reconstruction *[Enhanced]*

* Before
* Enhanced (ch632)
* 4th tier (ch833)
Send a healing pulse of mana into yourself or your ally with a touch. This skill can be channeled.
**2nd stage:** Your control is increased greatly, you can now focus your healing on specific parts of the body. As long as mana and health remains, your Sentinel Reconstruction will restore your body. Lose your head and see for yourself! Health loss and critical blows are recalculated due to the nature of your healing.
**3rd stage:** You have healed your body time and time again, knowing every cell and where it belongs. Sacrifice a large amount of mana to rush your healing to unprecedented speeds. Lack of knowledge about your body may result in heavy damage.
**Category:** Healing

Send a healing pulse of mana into yourself or your ally with a touch. This skill can be channeled.
**2nd stage:** Your control is increased greatly, you can now focus your healing on specific parts of the body. As long as mana and health remains, your Sentinel Reconstruction will restore your body. Lose your head and see for yourself! Health loss and critical blows are recalculated due to the nature of your healing.
**3rd stage:** You have healed your body time and time again, knowing every cell and where it belongs. Sacrifice a large amount of mana to rush your healing to unprecedented speeds. Lack of knowledge about your body may result in heavy damage. Effect can be used on allies.
**Category:** Healing

Send a healing pulse of mana into yourself or your ally with a touch. This skill can be channeled.
**2nd stage:** Your control is increased greatly, you can now focus your healing on specific parts of the body. As long as mana and health remains, your Sentinel Reconstruction will restore your body. Lose your head and see for yourself! Health loss and critical blows are recalculated due to the nature of your healing.
**3rd stage:** You have healed your body time and time again, knowing every cell and where it belongs. Sacrifice a large amount of mana to rush your healing to unprecedented speeds. Lack of knowledge about your body may result in heavy damage. Effect can be used on allies.
**4th tier:** You have healed yourself thousands of times. Have regrown lost limbs, have reformed lost organs. You have healed and protected your mind, all in pursuit of greater power. Healing to shield you. Healing to allow an exchange of blows, with those you would not otherwise be able to fight. A core ability for the Azarinth Healer, a terrifying tool for the Arcane Eternal. You have grasped the nature of Reconstruction. Not the healing spell of a savior, but a necessity for the battle healer you have become. Through the fourth tier, you have enhanced this ability to the pinnacle. Once active, the arcane will surge within your body. Not to heal wounds you have sustained, but to keep you fighting whatever enemy you face. To overwhelm the foes no other could dare stand against.
Following benefits and changes will apply during use of the fourth tier:
- All damage sustained is dealt to your mana instead of your health
- The first stage of Sentinel Reconstruction will generate mana instead of health
- All mana generation and absorption is doubled
- Your body is pushed to the limits of arcane power, enhancing all of your abilities
- Your body sustains heavy damage from this flow of arcane power. This ability will deactivate when your health drops below a certain point [10% - Set value] and cannot be used again for twice as long as it has been active
- You cannot use the third tier of Sentinel Reconstruction on your own body
**Category:** Healing

### Active: Azarinth Awakening *[Enhanced]*

* ch 481
* Enhanced (ch632)
Your body glows with the power of Azarinth, increasing your resilience, speed, Intelligence and Strength by 75% [600%].
**2nd stage:** Your sight, hearing and sense of smell is also affected by Azarinth Awakening
**3rd stage:** You are one with the Azarinth. The skill’s upkeep has been removed. Instead you may overcharge it with your life’s energy. The
amount depends on both skill level and health used.
**Category:** Aura – Body Enhancement

Your body glows with the power of Azarinth, increasing your resilience, speed, Intelligence and Strength by 70.5% [705%].
**2nd stage:** Your sight, hearing and sense of smell is also affected by Azarinth Awakening
**3rd stage:** You are one with the Azarinth. The skill’s upkeep has been removed. Instead you may overcharge it with your life’s energy. The amount depends on both skill level and health used. Excess health regeneration and healing beyond your full health can instead be used to overcharge Azarinth Awakening.
**Category:** Aura – Body Enhancement

### Active: Transfer *[Enhanced]*

[Blink] becomes [Transfer]

* ch 622
* Enhanced (ch632)
Immediately appear at a distant place. Distance based on the level of the skill.
**2nd stage:** The time between transfers is reduced greatly. No ground contact needed between transfers. Upon arrival, you may use up to 500 mana to create an arcane explosion damaging enemies and disrupting magical constructs and spells.
**3rd stage:** You may set three destinations you touch. You may change each destination once per week [32.43h]. You may travel to each destination once every day [4.63h].
**Category:** Teleportation Magic

Immediately appear at a distant place. Distance based on the level of the skill.
**2nd stage:** The time between transfers is reduced greatly. No ground contact needed between transfers. Upon arrival, you may use up to 500 mana to create an arcane explosion damaging enemies and disrupting magical constructs and spells.
**3rd stage:** You may set five destinations you touch. You may change each destination once per week [32.43h]. You may travel to each destination once every day [4.63h]. Cast time is reduced by a static 50% for destinations you have already transferred to.
**Category:** Teleportation Magic

### Active: Arcane Dominion *[Enhanced]*

[Sentinel Sphere] becomes [Arcane Dominion]

* Before
* Enhanced (ch691)
Perceive everything in a sphere around you while this skill is activated. The higher the level the further the dominion reaches.
**2nd stage:** Arcane dominion opens your senses to the arcane. A paramount skill both on and off the battlefield. Elements and spells you control within your dominion have increased harmony.
**3rd stage:** You may use Sentinel Reconstruction on all beings within your dominion.
**Category:** Aura – Perception Aura

Perceive everything in a sphere around you while this skill is activated. The higher the level the further the dominion reaches.
**2nd stage:** Arcane dominion opens your senses to the arcane. A paramount skill both on and off the battlefield. Elements and spells you control within your dominion have increased harmony.
**3rd stage:** You may use Sentinel Reconstruction on all beings within your dominion. Your element manipulation skills are improved by a static 50% when used within your dominion.
**Category:** Aura – Perception Aura

### Passive: Sentinel Core *[Enhanced]*

* ch 481
* Enhanced (ch632)
Your body was changed by magic. All pain is reduced greatly. You body is 40% [400%] more durable. You heal even fatal injuries without help of healing magic. Your natural Health regeneration is improved by 120% [1200%].
**2nd stage:** The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 25% [250%] and your bones are three times as heavy and dense.
**3rd stage:** Your body was battered and forged by magic. You absorb mana from enemy spells that hit you. Efficiency is determined by enemy mana used and your resistance to the type of magic. Mana cost for all skills reduced by a static 25%.
**Category:** Healing – Body Enhancement

Your body was changed by magic. All pain is reduced greatly. Your body is 40.5% [526.5%] more durable. You heal even fatal injuries without help of healing magic. Your natural Health regeneration is improved by 120.5% [1566.5%].
**2nd stage:** The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 25% [325%] and your bones are three times as heavy and dense.
**3rd stage:** Your body was battered and forged by magic. You absorb mana from enemy spells that hit you. Efficiency is determined by enemy mana used and your resistance to the type of magic. Mana cost for all skills reduced by a static 25%. Your body can absorb ambient mana. Amount dependent on availability and harmony.
**Category:** Healing – Body Enhancement

### Passive: Eternal Brawling *[Enhanced]*

[Azarinth Fighting] becomes [Eternal Brawling]

* Before
* Enhanced (ch691)
You have adapted the fighting style of the Azarinth school to something you now call your own. Damage inflicted with your own body and related skills is 110% [990%] higher. Your arms, fists, fingers, legs, and head deal a slight amount of arcane damage with each strike.
**2nd stage:** Getting used to fighting in close quarters, your reaction time is increased to accommodate your increasing speed and control. Your bones are steeped with mana, increasing both their weight and resilience two fold.
**3rd stage:** Eternal Brawling consists of more than offense alone. A true brawler knows when to stand and let an enemy strike. You gain knowledge about sustained injuries and damage from incoming attacks as they happen.
**Category:** Body Enhancement – Arcane Magic

You have adapted the fighting style of the Azarinth school to something you now call your own. Damage inflicted with your own body and related skills is 95.5% [955%] higher. Your arms, fists, fingers, legs, feet, and head deal a slight amount of arcane damage with each strike.
**2nd stage:** Getting used to fighting in close quarters, your reaction time is increased to accommodate your increasing speed and control. Your bones are steeped with mana, increasing both their weight and resilience two fold.
**3rd stage:** Eternal Brawling consists of more than offense alone. A true brawler knows when to stand and let an enemy strike. You gain knowledge about sustained injuries and damage from incoming attacks as they happen. For each time you get hit by an incoming attack you see coming, the damage done to you by the respective being’s skill decreases by 1.25% to a maximum of a static 20%.
**Category:** Body Enhancement – Arcane Magic

### Passive: Eternal Huntress *[Enhanced]*

[Sentinel Huntress] becomes [Eternal Huntress]

* Before
* Enhanced (ch763)
Huntress turned Eternal. Your eyes are unmatched and so is your nose. Perceive the smallest irregularities in your surroundings as well as the ambient mana to find clues about your target’s whereabouts. Perceive the trails of dangerous prey.
**2nd stage:** You gain a sense for the distress in the people around you. Amplify this by sacrificing mana. You gain a sense for the arcane, feeling even minor spells around you. As you practice to differentiate these spells, you will learn of their intent.
**3rd stage:** Through Azarinth magic, you may mark an enemy or ally with the Eternal Mark. Allies may use the mark to send a short message to the Arcane Eternal once per day. The Arcane Eternal can send a short message to each non forcefully applied mark once per day. Each level in the third tier adds two additional marks that can be used. Marks forcefully applied have a limited duration.
**Category:** Body Enhancement

Huntress turned Eternal. Your eyes are unmatched and so is your nose. Perceive the smallest irregularities in your surroundings as well as the ambient mana to find clues about your target’s whereabouts. Perceive the trails of dangerous prey.
**2nd stage:** You gain a sense for the distress in the people around you. Amplify this by sacrificing mana. You gain a sense for the arcane, feeling even minor spells around you. As you practice to differentiate these spells, you will learn of their intent.
**3rd stage:** Through Azarinth magic, you may mark an enemy or ally with the Eternal Mark. Allies may use the mark to send a short message to the Arcane Eternal once per hour. The Arcane Eternal can send a short message to each non forcefully applied mark once per hour. One hundred marks can be maintained. Marks forcefully applied have a limited duration. You may use any long range teleportation spells in your Arcane Eternal Class to teleport to a being marked by Eternal Huntress.
**Category:** Body Enhancement

### Passive: Eternal Sight *[Enhanced]*

[Azarinth Perception] becomes [Eternal Sight]

* Before
* Enhanced (ch757)
Increases your perception and reflexes while fighting. To keep up with your faster moving body, the Arcane Eternal has to control it.
**2nd stage:** Eternal Sight spikes for two seconds, should you be about to receive a blow that would take 50% or more of your health, or should your mind be incapacitated with an incoming blow. This can happen only once per hour.
**3rd stage:** Your resilience and speed is doubled during the spike in perception. Increases usage to thrice per hour. Spend at static 25% of your mana to increase the effect of Eternal Sight by one second.
**Category:** Body Enhancement

Increases your perception and reflexes while fighting. To keep up with your faster moving body, the Arcane Eternal has to control it.
**2nd stage:** Eternal Sight spikes for two seconds, should you be about to receive a blow that would take 50% or more of your health, or should your mind be incapacitated with an incoming blow. This can happen only once per hour.
**3rd stage:** Your resilience and speed is doubled during the spike in perception. Increases usage to thrice per hour. Spend a static 25% of your mana to increase the effect of Eternal Sight by one second. You gain the ability to gauge enemy mana usage and may learn how strongly a direct hit of a spell will impact you. Increased ability to gauge incoming damage depending on your familiarity with the respective magic type..
**Category:** Body Enhancement

### Passive: Arcane Circulation *[Enhanced]*

[Azarinth Reversal] becomes [Arcane Circulation]

* ch 622
* Enhanced (ch633)
You have learned of Archon Strike and Sentinel Reconstruction. Now you will learn of their Reversal.
Upon activation, Archon Strike will send a part of the struck enemy’s mana into yourself. No mana will be released on impact, rendering Archon Strike’s offensive potential to zero.
Upon activation, Sentinel Reconstruction will send a destructive force of channeled mana into yourself or an enemy you touch, the healing aspects are reduced to zero.
**2nd stage:** You may have both the original and reversed aspects activated at the same time. When an enemy partially or fully resists either Archon Strike or Sentinel Reconstruction, you absorb the dissipating mana.
**3rd stage:** Healing, power, resilience and speed. All requires balance. Your respective Destruction and Reconstruction spells have their potency increased by a static 25% of your lowest stat. [112.5%]. You may channel health in addition to mana into the respective offensive uses of Archon Strike and Sentinel Reconstruction.
**Category:** Body Enhancement

You have learned of Archon Strike and Sentinel Reconstruction. Now you will learn of their Reversal.
Upon activation, Archon Strike will send a part of the struck enemy’s mana into yourself. No mana will be released on impact, rendering Archon Strike’s offensive potential to zero.
Upon activation, Sentinel Reconstruction will send a destructive force of channeled mana into yourself or an enemy you touch, the healing aspects are reduced to zero.
**2nd stage:** You may have both the original and reversed aspects activated at the same time. When an enemy partially or fully resists either Archon Strike or Sentinel Reconstruction, you absorb the dissipating mana.
**3rd stage:** Healing, power, resilience and speed. All requires balance. Your respective Destruction and Reconstruction spells have their potency increased by a static 25% of your lowest stat. [112.5%]. You may channel health in addition to mana into the respective offensive uses of Archon Strike and Sentinel Reconstruction. Health cost to activate effects is reduced by a static 20%.
**Category:** Body Enhancement

## Ilea's evolution classes

These evolutions are available upon reaching level 1000. (chapter 886)

* The Azarinth Myth

* The Death Chosen

* The Arcane Apocalypse

* The Cosmic Immortal (Ilea's choice)

* The Storm Remnant