Ægir

Ægir as depicted in Tokyo Afterschool Summoners

### Nicknames

Aegir, Hlér, Gymir, Old Man Ægir, Drunkard of the Nordic Sea, Old Father of the Waves

### Titles

God of the Seas
God of Storms and Violent Tides
God of Alcohol and Banquet
Father of the Billow Maidens
Leader of the Sea Jötnar

## Family

### Siblings

Logi (brother)
Kári (brother)

### Children

Nine Billow Maiden
* Blóðughadda (daughter)
* Bylgja (daughter)
* Dröfn (daughter)
* Dúfa (daughter)
* Hefring (daughter)
* Himinglæva (daughter)
* Hrönn (daughter)
* Kólga (daughter)
* Uðr (daughter)

Gerðr (daughter)
Freyr (son-in-law)

### Grand-children

Heimdallr (grandson)
Fjölnir (grandson)

### Others

Fimafeng (creation)
Eldir (creation)

## Personal status

### Affiliations

Gandvik
Elder Jötnar
Sea-jötnar
Æsir Gods
Norse Gods
Norse Cosmology
* Jötunheimr

The Earth (formerly)

## Powers

### Aura

Sea-green

**Ægir**, also known as **Hlér** or **Gymir**, is the Jötunn-god of the Seas, Storms, Alcohol, and Banquets. He is one of the Elder Jötnar - the eldest and most powerful jötnar who represent the primordial forces of nature, with him representing the primitive seas. He is also the king of the Sea-jötnar - a branch of jötnar who specialized in water or sea-related sorcery.

He is the husband of the Æsir sea goddess Rán, and with her fathered the Nine Billow Maidens - Blóðughadda, Bylgja, Dröfn, Dúfa, Hefring, Himinglæva, Hrönn, Kólga, and Uðr - Mother of the god Heimdallr. With the jötunn Aurboða, he fathered the beautiful Gerðr - wife of the Vanir god Freyr.

He rules from his palace underneath the dangerous sea Gandvik - the location where Miðgarðr (the Earth) and Jötunheimr formerly met before the gods decided to retreat back to their respective cosmology. As the god of alcohol and banquets, he is known for frequently hosting feasts for the Norse gods, offering his famous beer for the gods to enjoy.

Ægir (pronouned “EYE-gir”) is often anglicized as **Aegir**.

## Biography

Ægir (Old Norse: "sea") is an Elder Jötunn associated with the ocean. He is listed as a jötunn in the Nafnaþulur, a subsection of the Prose Edda and some indetify him as the same as Hlér. According to Fundinn Noregr, he is a son of the jötunn Fornjótr, the king of "Gotlandi, Kænlandi and Finnlandi", and brother of Logi ("fire") and Kári ("wind").

His wife is Rán ("Robber"), and they reside on Miðgarðr at the bottom of the Ganvik sea (known today as the Baltic Sea). While most jötnar are at odds with gods, Ægir and Rán share a friendly relationship with them and are known for hosting elaborate parties for them. One of such parties is narrated in the Lokasenna, where Ægir provide an ale brewed in an enormous pot or cauldron provided by Thor and Týr.

He and Rán have nine children: Blóðughadda, Bylgja, Dröfn, Dúfa, Hefring, Himinglæva, Hrönn, Kólga, and Uðr who represent the spirits of the waves.

### Magnus Chase and the Gods of Asgard

#### The Sword of Summer

Rán mentions that her husband doesn't like that she collects trash and spends all his time brewing mead.

#### The Hammer of Thor

Ægir is mentioned along with his wife when Magnus is planing to beat Loki to Naglfar with his cousin. He is also wondering how he and Poseidon create boundaries, as they are both sea gods.

#### The Ship of the Dead

The crew of the Big Banana end up in his mead after his daughters sink their ship. He offers for them to stay for a meal, which consists of Blitzen and Hearthstone. The pair are saved by telling Ægir they are vegetarian and must breakfast with a svartálfr and ljósálfr present. He invites everyone to his mead tasting, only for one of his daughters to call out Magnus Chase. He tells the son of Freyr that he promised his wife he would kill Magnus if he saw him. However he agrees to let them go if they could escape his daughters. Luckily the crew of the Big Banana is saved by Njörðr.

## Appearance

Ægir appeared as a handsome man in his late 40s - early 50s, with an extremely muscular figure. He has tanned skin, silver hair and blue eyes, with blue-and-gold scales covered his boulder-sized arm and talon-like clawed fingers. He has short silver beard and a small mustache. He also had a single silver anchor ear-accessory on his right ear.

He wears white shirt with floral designs underneath, light-brown khakis, and blue-and-brown boots. He also wears a white-and-blue belt, and a black sun-glasses with reddish-orange lenses.

## Powers & Abilities

**Giant Physiology**: Ægir possesses all the traits and abilities of a Giant. As an Elder Jötunn, the traits he possesses are much greater than that of the average jötnar.

* **Superhuman Physical Capabilities**: Ægir's physical capabilities are beyond that of regular human, even greater than that of the average Æsir deity, with only the strongest of Æsir could rival against him when it comes to physical capabilities. As an Elder Jötunn, his physical capabilities are far greater than any jötunn.
	+ **Superhuman Strength**: He is one of the strongest jötnar, being able to lift over 100 tons using a single hand with little to no problem. In the ancient times, he could relocate islands and caused earthquakes across the ancient Scandinavian using his bare strength alone.
	+ **Superhuman Durability**: He possesses immense durability, having greater resistant to physical injuries than the bodies of the gods. He could withstand conventional injuries, including great impact forces, exposure to extreme temperature, and falls from great heights without sustaining physical injuries.
	+ **Superhuman Stamina**: Due to the special musculature of the jötunn-kind capable of producing considerably fewer fatigue toxins during physical activity than the muscles of the deities, thus allowing him to exert himself at peak capacity for at least an entire week before fatigue impairs him.
	+ **Superhuman Speed**: He possesses incredible speed, agility, and reflexes greater than the average god. He could easily run across the world several times under a single hour.
* **Environmental Adaption**: Ægir is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breatheable medium, etc. with little or no discomfort.
* **Weather Immunity**: Ægir is unaffected by the weather, including wind, rain, temperature, electricity, fog, etc. His senses, movement, or any actions are not affected by weather in any way.
* **Mégethoskinesis**: As an Elder Jötunn, Ægir could manipulate the size of his height, ranging from as tall as a mountain to only as tall as a regular human person. However, no matter what size he is in, he is always much taller than the people around him.

**Alcokinesis**: As the god of alcohol, Ægir possesses divine authority and near-absolute control all forms of alcohol. He can create, shape and manipulate alcohol and alcoholic beverages, including beers, wines, and distilled beverages.

* **Alcokinetic Attacks**: Ægir can release/use alcohol to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
	+ **Drunket Combat**: He can combine his inebriation with physical combat skill, using intoxicated movements to perform unpredictable techniques.
* **Alcokinetic Constructs**: Ægir can turn alcohol into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence.
* **Alcohol Generation**: Ægir can generate alcohol and alcoholic beverages, including beers, wines, and spirits, whether by drawing them from already existing sources, or by manifesting them anywhere they want.
	+ **Alcohol Augmentation**: He has the power to increase the amounts of alcohol.
* **Alcohol Immunity**: Ægir can tolerate extreme amounts of it without notable effects. This includes direct nullification, speed of recovery from insobriety and resistance to the development of alcoholism.
* **Intoxication Inducement**: Ægir can intoxicate others, putting them in a state where they lose control of their faculties or behavior.
* **Propietakinesis**: Ægir could manipulate the properties of alcohol.
	+ **Solidification**: He can solidify or give solid-like properties to alcohol by causing the loose molecules/particles/energy to come together with the level of solidity going from loose jelly to metal-like hardness or beyond.
	+ **Viscokinesis**: He can manipulate viscosity - the resistance of fluids - of alcohol to a change shape, influencing spraying, injection molding, and surface coating.
* **Alcohol Empowerment**: Ægir could become stronger, faster, more durable, etc. when he comes in contact with alcohol, whether by drinking or simply being around it, possibly unlocking abilities related to the affinity and enhancing the existing powers. When being empowered by alcohol, his attacks also become unpredictable to his opponents because the alcohol in his system throws his movements off balance.
* **Portal Creation**: Ægir could create portals from alcohol.

**Celebration Manipulation**: As the god of feasts and banquets, Ægir possesses divine authority and near-absolute control over all forms of celebration. He can create, shape and manipulate any celebrations, from parties to events to any occasion of the like.

* **Party Inducement**: Ægir has the ability to induce others to enter a spontaneous celebration. He can also make party-goers party forever without leaving them tired or in a constant never-ending state of celebration.
* **Party Intuition**: Ægir has the ability to be proficient in knowing how to throw parties of any kind, whether it be an event like a wedding, a holiday or just a party for fun. He could know what foods to make, what music to play, what games to make for the party, know how to decorate or otherwise know how to make the best party ever.
* **Saltatokinesis**: Ægir can control actions of the targets by dancing, this may include even inanimate or dead targets, but only the target's body, not their minds.
* **Amétkinesis**: Ægir can manipulate the concept of fun itself and thus affect the enjoyment people are having in particular situations.
	+ **Happiness Inducement**: He is able to induce a state of joyful, cheerful delight-fullness in a target and if hostile, he can make them into his best friend.