Scarecrow (Arkham Verse)

*Dr. Stephen Kellerman: Patient interview 9. Dr. Crane continues to evade questions. I believe he is quite sane. Just evil. He takes no interest in the people he has hurt. His research appears to be the only motivating factor in his life. What is it about fear that drives your obsessions?*
*Jonathan Crane: Fear drives everything, Stephen. Everything. Your life is governed by fear. Every decision you make is a product of that fear.*
*Dr. Stephen Kellerman: Don't be ridiculous.*
*Jonathan Crane: You married your wife...Margaret, isn't it?...because you were scared of dying alone. You have children because you are scared of leaving nothing behind that really matters. You go to the doctors because you're scared of dying. Do I need to go on?*
*Dr. Stephen Kellerman: No. I think that will be all for today. Guards!*

## Character Overview:

### Status:

Alive.
(Temporarily Defeated and Brainwashed)

### Alias:

Scarecrow
Mr. Crane
Dr. Crane
The Greatest Fear
The True Criminal
The Fearmonger
The Fear Stop Fate
Master of Fear
Prince of Panic
Tyrant of Terror
The Needle

### Occupation:

Psychiatrist.
University Professor.
(Both Formerly)
Supervillain.
Criminal.
Terrorist.

### Powers/Skills:

Psychological Manipulation
Genius-Level Intelligence
Manipulation
Intimidation
Charisma
Deception
High-Durability
High-Endurance
High-Stamina
Pain Tolerance
Combat Efficiency
Mastery Of Combat
Hand-To-Hand Combat
Business Management
Strategy & Planning
Strategic Mind
Torture Methodology
Murder Methodology
Chemistry Skills
Psychology Skills
Weapon Efficiency
Weapon Versatility
Marksmanship
Knifemanship
Resistance
Immense Wealth
Criminal Knowledge
Hacking Skills

### Goals:

Poison Gotham's sewer system to drive people mad with fear.
Use Batman's greatest fears against him in order to drive Batman insane.
Prove to the citizens of Gotham that Batman is nothing more than a coward.
Destroy Gotham through using cloudburst and crippling fear.
Let every major villain have their fun until they've been used of their usefulness and kill them.
Continue to corrupt, torture and destroy the mind of Gotham city.
Make sure no one and nothing can stand up to him or his power.
Eventually Torture and Kill Batman.
(All Failed)
Reveal Batman's identity to the world.
(Temporarily Succeeded; Later Backfired)

### Hobby:

Torturing and Tormenting people.
Exploring and understanding people's fears.
Antagonizing the authorities and any kind of other vigilantes who dare oppose him.
Using his toxins on various people.
Creating new ideas for powerful weapons.
Inventing chemically powerful inventions.
Stalking and antagonizing Batman.
Gaining wealth whenever he want's with his criminal team.
Planning.
Scheming.
Experimenting, often on people.

### Crimes:

Mass Murder
Mass Terrorism
Contract Killing
Organized Crime
Assault & Battery
Pseudocommando
Stalking
Arson
Animal Cruelty
Mutilation
Theft
Homicide
Genocide
Vandalism
Hate Crimes
Harassment
Cheating
Blackmail
Sabotage
Hacking
Destruction
Cataclysm
Extortion
Usurpation
Conspiracy
Corruption
Pollution
Hegemony
Incrimination
Trespassing
Identity Theft
Instigating Riots
Robbery By Proxy
Psychological Abuse
Attempted Omnicide
Attempted Child Murder
Crimes Against Humanity
Unlawful Imprisonment
Unlethal Experimentation
Psychological & Physical Torture

### Type of Villain:

Egomaniacal Mastermind

**Jonathan Crane** (Or better known as **Scarecrow**) is a major antagonist in the action-adventure *Batman: Arkham* video game series, and is a criminal supervillain Bruce Wayne (AKA Batman) greets and encounters throughout the series and continuously fights to never end.

Once a brilliant madman of a scientist, even in his youth he studied and observed the human mind and body, specifically psychology and biochemistry. Eventually along the line, Crane would soon lose patience with the human race and after being kicked out of the university he taught at for experimenting on human subjects, he vowed to show and overcome not only his fears but torture the lives of others with the power of psychology and fear, Adopting the crime lord name; **Scarecrow**.

He is voiced by John Noble in Arkham Knight, and Dino Andrade in Arkham Asylum.

## Personality:

Crane is a chaotic, sociopathic, intelligent, manipulative and afflicting-pain obsessed crime lord, Crane was extremely intelligent and manipulative, as he managed to convince one of the asylum doctors that he wasn't insane. Scarecrow did the same to Dr. Young, who even believed that he was innocent. Scarecrow treated the concept of fear like a religion, said that almost every action you did was solely because of fear, and proved his megalomania by wanting to control fear and use it to gain power. This is further shown in *Arkham Knight* where after detonating the Cloudburst, drowning Gotham in his toxin he proudly describes it the "city of fear" and "my domain."

His bio also mentioned that after years of forcefully being injected with it thanks to Batman, Scarecrow was utterly immune to not only his own Fear Toxin, but fear itself, as not a single concept could arouse him into a fearful state, except bats. That fear may be natural, but could also be caused thanks to Batman. Even when being face-to-face to a wildly angered Batman, Detective Mode proved that Scarecrow was still calm. Scarecrow's only examples of emotion was temporary fury when the Cloudburst was destroyed, and when he was permanently reduced into a terrified, mumbling mess after a colossal dosage of his own Fear Toxin that was injected into him by Batman at the Arkham Mansion.

## Biography:

Taunted and bullied in his youth, Jonathan Crane he vowed to overcome his fears through the study of psychology and biochemistry on phobias and the nature of fear. Kicked out of the university he taught at for experimenting on human subjects, Crane adopted the identity of the Scarecrow, and armed himself with a specialized fear-inducing gas that makes a person's deepest phobia become a frightening reality.

Scarecrow's ongoing reign of terror makes him one of Batman's most recurring and psychologically dangerous foes, if not the most dangerous. Scarecrow is, on certain occasions, more of a threat to Batman than the Joker. When The Joker took over Arkham Island, Crane was released to cause as much death and chaos as possible. Using this to his advantage, the Scarecrow tried breaking the mind of Batman again and again, only to fail. When attempting to poison Gotham City's water with his toxin, Crane was brutally mauled by the mutated criminal Killer Croc.

This attack from Croc left Crane with a damaged retina, a permanently broken leg, and the lower portion of his face ruined and shredded. He only survived the attack by grasping onto a loose box of Titan that had become lost in the sewer system. Crane managed to rebuild his face, but heavily mutilated it to look like his original mask.

Seething with rage, Scarecrow exacted revenge on Batman and Gotham with his allies, the mysterious Arkham Knight and former assassin, Deathstroke. However, in the end, Crane's plan to break Batman's will failed, and he was forced to endure a dose of his own improved toxin. Reduced to a harmless shell of himself, Scarecrow was left to suffer visions of his greatest fear, which is ironically swarms of enraged bats and the latter of Batman himself.

### Before the Arkham Origins Events:

Jonathan Crane was the meek but intelligent child of a normal Gotham family. Unfortunately, he suffered years of bullying, which caused him to be in a constant state of terror. In order to overcome his phobias and fears of being teased for his obsession with his studies, Jonathan dedicated his life to studying fear, becoming a professor of psychology and psychiatry.

Eventually, he decided to get a job at Backgated Prison to research fear and nightmares. Crane then made a gas that induced fear in his patients, believing that criminals were the perfect subject for his tests as they were effectively the embodiment of his childhood bullies. Crane ran his tests on the prisoners at the prison to improve his toxin.

## In-Game Events:

### Arkham Asylum Events:

Scarecrow was one of the Arkham inmates on the Joker's "party list" and was released during the Clown Prince of Crime's takeover of Arkham Island, both to distract Batman and for the Joker's general amusement, as Crane's experiments often left his victims dead of heart attacks. Crane made use of his secret stash of Fear Toxin, intending to break Batman this time. A fake patient session the Joker had with Batman suggested that Crane had been studying Batman with the Joker, but both were confused as to why Batman hadn't snapped and come over to their side yet.

Batman tracked a kidnapped Commissioner James Gordon to the island's Medical Facility. While Batman saved the staff, Joker refers to Crane as one of two "old friends" coming to the party: "one will be absolutely terrified if you leave without saying hello." After he rescued the staff, Batman took out a raiding party of henchmen before he took the elevator to the lower levels to follow Gordon's forensic trail of tobacco. The Joker taunted Batman through the Asylum's CCTV system, and considered releasing the elevator from its cables as a joke. As Batman made his way into the basement levels, he began coughing due to a colorless gas being pumped into the elevator.

Scarecrow had already gone to work with torturing new victims for research data, injecting them with his Fear Toxin and watching as they all died of heart-attacks before fleeing into another part of the building. Noting that the "good doctor" had started work early, Joker laughed that Batman would be buzzed through for his "appointment" when Scarecrow was ready, going on to ask what the Dark Knight feared most.

Batman used the vents to bypass the doors, finding Commissioner Gordon calling for help through one of the grates. Moments later, Batman emerged from the vents to find the corpse of his dear friend. His mind reeling from one of his greatest fears, Batman attempted to call Oracle to inform her, but was met with an automated message telling him that her number was not in service. Batman attempted to hunt Scarecrow down, only to find himself in the Morgue, where he was confronted by the reanimated corpses of his parents and a twisted obstacle course that was overseen by a giant, omnipotent Scarecrow. After he realized that he was experiencing a Fear Toxin-induced hallucination, Batman overcame the delusion by avoiding the Scarecrow's fiery gaze, and shined a Bat-Signal — a symbol of his willpower — directly into Scarecrow, temporarily defeating the hooded villain and freeing himself from the hallucination.

Batman returned to his senses, just in time to discover that Scarecrow was long gone; the most likely explanation is that the Fear Toxin in Crane's syringes had run out, and he needed to refill them before making another attempt to break Batman. Batman later returned to the corpse he thought was Gordon, but found it was actually a security guard; the Fear Toxin had affected Batman's mind more than he had thought.

Over the course of the night, Batman uncovered the mystery of the Titan Formula and investigated the Arkham Mansion to either find Dr. Penelope Young or to destroy her notes. Although he succeeded in the latter, the Joker wasn't outdone yet, and sent Victor Zsasz after Dr. Young. Batman raced off to find her, but was gassed by Scarecrow again, trapping Batman in a hallucination of the night his parents were murdered. Batman walked down a seemingly never-ending hall that turned into Crime Alley. Hearing the voices of his parents and their murderer, he fell to his knees and tuned into his nine-year-old self, kneeling before his parents corpses. He overcame this part of the delusion by remembering the kind words of a younger Gordon, returned to his adult state, used all his skills to once again avoid the Scarecrow's gaze, and temporarily defeated him with the Bat-Signal. Batman managed to free himself a second time, discovering that he had gotten himself trapped inside the belfry. This also made him too late to prevent Zsasz from taking Dr. Young hostage in Warden Quincy Sharp's Office.

As the night wore on, Batman learned from Poison Ivy of a plant spore in the Asylum's sewer system that would help him concoct an antidote to the Titan Formula and returned to the Intensive Treatment Center to retrieve it from Killer Croc's Lair. As Batman made his way to the elevators, he began coughing from the Fear Toxin again and experienced a strange kind of vertigo: his vision was filled with static to the distorted sound of the Joker's laughter. At this point, Batman began reliving the earlier events of the night, but in Joker's place.

The Joker arrived at Arkham in the Batmobile with a handcuffed Batman in the passenger's seat. The Joker took Batman to the Intensive Treatment Center. Batman ranted and raved, insisted that he hadn't killed "that family," and demanded to be cut free. He resisted Crane's attempts to examine him, leading Scarecrow to declare him a lost cause. Left to the Joker's mercy, the Clown Prince of Crime aimed his gun at Batman's head and fired at point-blank range.

After he realized that he was suffering yet another Fear Toxin hallucination, Batman climbed out of his own grave and made his way past the cells that were full of other insane Batmen to find the Bat-Signal. Just like last time, Crane made Batman see him as an omnipotent giant that could kill him with a single palm strike; he even called in henchmen to attack him, but Batman beat them easily. About to break Batman's mind, Crane was shocked when Batman shined the Bat-Signal.

Free of the illusion, Batman grabbed Crane by his hood. However, Scarecrow plunged his syringes into Batman's gauntlet, dosing the Dark Knight with more Fear Toxin to fight off. The illusion now had the giant Scarecrow watching Batman resist numerous skeletal attackers, including two Titan-enhanced henchmen. With Batman occupied, Scarecrow fled into the adjacent corridor; the bars would keep Batman at bay the next time he broke free.

Every time Batman defeated a number of enemies, one of the three Bat-Signals would activate and damage Scarecrow. Batman prevailed yet again, and defeated as many skeletal warriors as needed to strike Scarecrow with the three Bat-Signals. Scarecrow was left shocked by this turn of events as Batman once again gripped his hood through the bars. He gave Batman another quick injection of toxin, buying himself time to flee to the elevator with a pouch full of his toxin.

As Batman regained his senses, Crane taunted him, asking why the Dark Knight couldn't see that the relationship between him and the super criminals was symbiotic - they need each other. Crane rode the elevator all the way down to the lowest level to access the sewers, unaware that the sewer system served as the lair of Killer Croc. Joker's henchmen locked the door behind him, hoping Croc would eat Crane, as they find him creepy; however, Batman pummeled them and unlocked the door.

As Batman examined a Titan-mutated plant, Scarecrow appeared and warned him to stay away, threatening to drop the bag of Fear Toxin into the underground river, which would fill the cave with Batman's worst nightmares and, even worse, contaminate Gotham's water supply for 100 years. Before Scarecrow could make good on his threat, Killer Croc burst from the water and grabbed Crane, having mistaken him for a guard, a stray inmate, or Batman. Scarecrow lost his grip on the Fear Toxin and dropped it harmlessly to the ground.

Fearing for his own life, Scarecrow flailed hopelessly to get free of Killer Croc's grip. Right as the monster was about to take a bite out of him, Batman saved Crane by throwing a Batarang at Croc's electrified collar to briefly activate it. Though the zap from the shock collar stopped Croc from eating Scarecrow, he still refused to let go, and dove back into the water with a screaming Crane in his grip.

To Scarecrow's bad luck, the collar's zapping angered Croc. In retaliation, Croc severely mauled Crane's face. Batman again saved Crane's life from Croc when the mutated man-eater detected the Dark Knight's footsteps on the floating planks deeper in the sewers. Croc left Crane to die of his injuries in favor of killing his main target: Batman.

Though terribly injured, Scarecrow managed to swim out into the Gotham river, grabbing onto a crate of the Titan Formula. Using it to float, he managed to sneak into Gotham, where he received medical attention. Having his leg in Croc's grip had broken the bone in it and caused irreparable damage, so he needed a leg brace. His face had been severely disfigured as well thanks to Croc; Crane was now missing many teeth, his right eye had become blind, and he had lost large chunks of his nose and lips.

Though Crane had no-one to blame but himself for being careless enough to venture into Killer Croc's Lair, he blamed Batman for his injury, even though Batman's intervention is what kept him from being killed. Crane decided he needed to show Gotham that their hero was nothing more than a man by unmasking Batman on live TV and breaking the Dark Knight's will with his Fear Gas.

To this end, Crane managed to find a hideout on Bleake Island, where he set up a lab behind the storeroom of Mr. Chen's toy factory. He also gained control of the top floor of another building, where he built a gassing chamber with a two-way monitor for communications. He brokered with The Falcone Crime Family, obtaining a boat next to their shipping yard; the hull's contents included crates Crane specifically requested be filled with insects with neurotoxins. With these hideouts, and possibly others, Crane remained hidden from the public eye as he continued to experiment to create the ultimate Fear Toxin to break Batman once and for all.

### Arkham Knight Events:

As the months passed, Crane remained hidden from Gotham, leading most of the GCPD to believe that Croc had killed him; however Batman persisted in trying to find Crane, or some evidence of where his corpse was. When Old Gotham was converted into the super prison Arkham City, Crane saw a good chance to obtain an abundance of test subjects for his research, as the Industrial District served as Joker's territory. Among his many test subjects was one of the Joker's most devoted followers, Roach. Crane could see the goon was fighting off any visible signs of fear and decided to explain the details of his latest batch of toxin and his desire to prevent another failure like the one back at Arkham Asylum.

Crane appeared to have been in contact with both the Identity Thief and the Riddler, as several containers of his Fear Gas were found in the thief's hideout and in one of the rooms in which Riddler held a challenge for Batman. If true, that would explain how Crane's old mask became one of the riddles that Nygma had prepared for the Dark Knight, unless it was just a copy to remind Batman that he hadn't found Crane yet. Batman also found Crane's hideout, where Roach had a brief panic attack the moment Batman examined him, and then died. Crane was nowhere to be found, possibly having found a way to enter and leave Arkham City unnoticed, as no-one but Black Mask (who used explosives) had managed to escape the prison.

Penguin later employed Mr. Hammer and Sickle to track down Scarecrow, wanting him to join his group to bring order back to Gotham. Possibly leaking information deliberately, Crane managed to lure them into his hideout in Chinatown, where they found a scarecrow dressed like Batman strung to the ceiling. Sickle made the poor choice of smashing the bottles in Crane's Lab, sending both brothers into a hallucination of their father attempting to kill them. Crane tortured them for days, perhaps using their strong wills and bodies to test how lethal his toxin had become. He ended up sewing them back together, a wish the twins had, and stuffing straw into Sickle's mouth; he sent them back to Penguin with a message.

Needing better resources for his research, Crane entered a partnership with Simon Stagg. After months of extensive research, Crane ended up creating a strain of Fear Toxin that could be absorbed through the skin, effectively making gas masks useless; though hazmat suits would be effective. Another project of theirs was the Cloudburst, a device that could spread the Fear Toxin as a giant cloud, while amplifying its potency; the Nimbus Cell powering it would effectively double as an EMP, disabling any electronics not powered by the cell. Secretly, Stagg sought to reverse-engineer the Fear Toxin to cure depression; he was annoyed with Crane's obsession with revenge against Batman, willing to take the formula by force if needed.

With two years worth of time spent mostly by himself, Crane's mind began deteriorating at a much greater pace. With his hatred of Batman fueling him, Scarecrow became a near-inversion of his former self, a cackling mad scientist dedicated to studying the effects of his research; he had now become more somber, though still dedicated to his study of fear. He had come to believe that fear was the very motivation for everything, even for Batman. Crane planned to cover the entire Eastern Coast of America in his Fear Toxin, turning it into "his domain"; in other words, Scarecrow wanted nothing more than to create complete and utter chaos. If Scarecrow wasn't stopped, eventually, the entire world would fall victim to his Fear Toxin and civilization would collapse.

At some point, Crane underwent facial reconstruction surgery. The end result was his face became more hideous than it already was, resembling his iconic mask with threads linking his jaw to what remained of his upper lips and two gas mask tubes attached to his jaw. Many who saw him found it hard to keep their lunches down; others wondered if he had deliberately taken a knife to his face and cut chunks of it out. Other believed he was simply wearing a mask, due to the quality of the surgery.

On October 30th, Scarecrow and his army initiated their plan. The Knight went to Pauli's Diner, with a bag of the Fear Toxin to make a public demonstration of its new potency; the patrons exposed to the gas tore at each other, with Officer Owens being the sole survivor. Scarecrow then publicly broadcast to all of Gotham, and explained that horrific scene was caused by just five ounces of Fear Toxin. He followed up with the threat to detonate bombs that contained the Fear Toxin around Gotham, which prompted a mass evacuation. Many of the criminals believed that Scarecrow must have a sense of humor as he chose Halloween for his attack.

However, only Batman and the outmatched GCPD were left to face Gotham's Most Wanted - who were under Scarecrow's "protection" - as well as the Knight's Soldiers and Drones. The militia used Founders' Island as their main base. Scarecrow spent most of his time here, broadcasting to the monitors in Gotham; this reminded some of the crooks of when Hugo Strange did the same thing back in Arkham City. Most of the criminals got tired of his lectures, wishing he would at least crack a joke or something. Ominously, Crane announced that soon all of Gotham would be receiving a gift from him; he would release his toxin upon the city, allowing those infected with it to become the dark beasts that they truly were inside.

Believing they would need reinforcements, Scarecrow reached out to Mr. Freeze; in exchange for helping them, the militia would provide better resources to find a cure for Nora. However, Freeze had taken the advice Batman gave him in Arkham City to heart; he was staying away from crime and focusing on curing Nora. Annoyed, Crane had the militia attack Freeze's ship, *The Nora*, taking Nora's cryo pod and damaging the reactor for her cure. Scarecrow promised Victor that Nora would be returned in exchange for Batman.

Batman attacked Scarecrow's Chinatown safehouse, hoping to find him. Instead, all he found was militia troops guarding Ivy, who was locked inside the gas chamber, strapped to a chair, with a guard discouraging escape attempts. After Batman took out the guards, the one next to Ivy radios Scarecrow, who appears on the screen in the back of the gas chamber. Crane explains that he is sorry to disappoint Batman with not being able to be there in person, but he will instead give a demonstration of what was to come later than night; he gassed the room, infecting the guard, who was promptly knocked out by Ivy. The toxin had no effect on her, since she had analyzed the toxin and made an antidote for it from plant spores. Ivy proceeded to explain Scarecrow's plan, while he sent militia drones to attack her and Batman; the attempt failed.

After Batman returned Barbara to the GCPD Lockup, Scarecrow sent drones to assault the GCPD while Crane used Gordon to access Panessa Studios. He likely learned about the victims of Joker's blood and wanted to see if he could use them in his research. Instead, he found their corpses and both Robin and Harley locked up in cells. Though Robin attempted to attack them, once released from his cell, the militia succeed in subduing him and breaking his bo staff. Scarecrow then had his mark painted on the cell, as a calling card to Batman, hoping that with two hostages, he had twice the control over Batman's fears. However, he also refused to release Harley, who held no further purpose in his plans. Batman later returns and sees the scene, being informed by Harley about what happened and of where the next message from Scarecrow would come from. Appearing on a monitor at storage depot in Kingston, Crane informed Batman that if he wanted to save Robin and Gordon, he had to surrender himself to him. Batman accepted, turned himself over to Scarecrow, and abandoned his utility belt. Batman then entered a van and was driven to Arkham Island, where Scarecrow was waiting for him. After he arrived at the Arkham Mansion at the abandoned Arkham Asylum, Batman found Gordon and Robin being held captive by Scarecrow.

Scarecrow revealed he was broadcasting live across the city, seeking to make Gordon unmask Batman so that Gotham could see their beloved hero's face as he succumbed to the Fear Toxin. Initially, Gordon protested, so Scarecrow shot Robin in the chest. Robin lived due to his suit's armor, but Scarecrow threatened to shoot him in the head if Gordon didn't cooperate. Batman told Gordon it was the only way and the Commissioner reluctantly unmasked him; upon Batman's unmasking, the televisions showing the broadcast and its reaction were full of shock as the Dark Knight was revealed to be Bruce Wayne.

Scarecrow was surprised to see that his old foe was a supposed billionaire playboy. He then explained he wouldn't kill Bruce, but instead "set him free" to watch as Gotham fall apart at the shock of learning Batman's true identity, and to watch thugs attack his allies to get revenge for all that Batman has done to them. Scarecrow then proceeded to inject Bruce with his fear toxin, hoping to expose him as a fraud. He then watched as Batman began writhing in agony as the toxin began taking hold on his mind.

Moments later, he gloated that soon Bruce's life would be over. To his shock, Crane heard Batman say it was a good thing. Baffled, Scarecrow asked if Batman could understand it's over. Batman told him to get ready for the encore, laughing madly. Wondering "why aren't you scared?", Crane injected Batman with another dose of the Fear Toxin. Unbeknownst to Scarecrow, he was actually speaking to the Joker, who had managed to gain control of Batman's body. However, this extra dose of the toxin was just was what Batman needed to show Joker his own fear of being forgotten, and eradicate his presence in his mind.

To Scarecrow's shock, Batman flatly told him he wasn't scared. Annoyed, Crane gave him another dose of the Fear Toxin. However, Batman continued to fight off the effects. Declaring that life is meaningless without fear, Scarecrow pulled out his pistol, pointing it as Batman's head. However, it was shot out of his hand by the Red Hood, who sided with Batman once more. Scarecrow ready another injection, hoping to kill Batman with a stabbing to the head. However, Red Hood's next shot freed Batman's arms.

Grabbed by the Dark Knight, Scarecrow was given a dose of his own medicine, despite his protests. Feeling the effects of the toxin, Scarecrow tried fighting off the visions it gave him. However, upon hearing Batman ask if he was scared, Crane let go of all restraint, yelling in fear; he saw Batman as a demonic bat figure, commanding a swarm of bats. Trying to flee, Crane was knocked out by Gordon.

Crane was then taken to the GCPD Lockup in the Batwing. Reduced to a mumbling, cowardly former shell of his self, Crane was locked in the maximum security cell along with the rest of the other super criminals. Crane spent the entire night, sitting cross-legged, holding his head in fear, and scanning the cell. Seeing that "the lights were on, but nobody was home", none of the other super criminals made an effort to talk to Scarecrow.

## Trivia:

* Scarecrow was the only villain in *Arkham Asylum* to mention Batman as Wayne. He said his surname during the third encounter. However, as Batman was wildly hallucinating at the time, it was very unlikely that Crane himself actually knew Batman's secret identity, and in *Arkham Knight*, he was surprised when he found out Batman's identity. Ironically, it would be much later that Scarecrow became the one that finally unmasked Batman and revealed his identity to the world.
* This version of Scarecrow is one of the most evil to date. He was willing to kill millions just to prove a point to Batman.
* Scarecrow originally had his own Challenge Map that was titled **Scarecrow Nightmare**. Crane himself appeared in the background, similar to his in-story hallucination appearances, and taunted Batman as he fought the Fear Gas skeleton henchmen under his command. The goal was to survive for as long as possible against the never ending waves of thugs without taking a single hit, which instantly killed Batman.
* Scarecrow is very similar to Infamous' Reapers.
* During the final nightmare with Scarecrow, you could not skip the cutscene with Joker taking Batman to the asylum, which made it the only un-skippable scene in the game.
* During the nightmare sections of *Batman: Arkham Asylum*, Batman would occasionally appear as Scarecrow, which made Scarecrow technically a playable character.
* The Arkham Verse Scarecrow made a cameo in the DC game, *Injustice: Gods Among Us*. The game had many damaging stage transitions, one of which took place in the Arkham Asylum Stage. One player could throw another through a wall and into Crane's cell. Scarecrow would inject the player with his Fear Toxin, which triggered a voyage into Crane's nightmare world, before they were thrown into another section of the level.
* Scarecrow is the only villain to physically appear in *Arkham Asylum*, who doesn't have his face revealed in game.
	+ His face is revealed in *Arkham Knight*. Listening to criminals in Gotham reveals that he underwent facial reconstructive surgery, and isn't wearing a mask, meaning his face has been redesigned to look like his trademark mask.
* In *Arkham Asylum*, Crane's skin was deathly pale and he was extremely skinny, which indicated possible anorexia. Oddly, Crane appeared much taller in *Arkham Knight,* which was unusual given his crippled state. It should also be noted that during *Arkham Asylum*, Scarecrow walked hunched over whereas in *Arkham Knight*, he walked normally. It's possible that the leg brace prevents him from hunching over.
* The injuries Crane sustained from Croc, along with the underwent surgery, would explain the drastic change in his natural voice between *Arkham Asylum* and *Arkham Knight*.
* In his Game Over Lines for *Arkham Knight*, Scarecrow's voice was always distorted by his Fear Toxin. That was even when he's not actually around when Batman died.
* Scarecrow's face in *Arkham Knight* resembled a mutilated serial killer, rather fitting for a terrorist and criminal. He even considered releasing his Fear Toxin upon the world to be *"terrorism in its purist form."*
* For some reason, Scarecrow's face and personal attire slightly resembled Ermac's face and personal attire in *Mortal Kombat X,* mainly due to Ermac's face resembling an zombie as well as usually wearing hooded long robes. In some YouTube video images, they use Ermac instead of Scarecrow.
* In *Arkham Asylum*, during the cutscene when Scarecrow was seen being taken by Killer Croc during his mauling, his cowl could be seen flying off his face for a split second, which meant that his cowl was not attached to the rag by his chest.
* While Batman is suffering Scarecrow's toxin, it is assumed that Scarecrow flees the Medical Facility and is not actually there while Batman is seeing Scarecrow in his nightmare.
* Scarecrow's glove in *Arkham Asylum* resembled the titular bladed glove of Freddy Krueger, the fictional serial killer from the *Nightmare on Elm Street* films, especially since both of these characters use fear-based tactics.
	+ His syringe glove in *Arkham Knight*, however, more resembled the claws of Wolverine from Marvel, as they were retractable and only notably activated when Scarecrow made a fist.
	+ Crane needing to make a specific gesture with his fingers could also be a nod to Spider-Man as well; specifically, his web shooters. Spidey could only activate them with just his middle and ring fingers, so they wouldn't go off by accident if he made a fist.

## Gallery:

Crane sneaking and avoiding Batman.Crane scaring the employee's of Arkham Asylum.Killer Croc, assaulting Scarecrow and kidnapping him, later mutilating and mauling him.Crane, being revealed to be alive during Arkham Asylum's ending.Scarecrow's game over screen in Arkham Knight.