recursal/Fanatic-Fandom huggingface dataset:
Патч-ноут. 10.05.20 REBORN 3.0A

В данном патч-ноуте мы попытались исправить все основные аспекты игры, доработали текущие системы и увеличили качество всех игровых возможностей.

**Общие изменения:**

— Цены на /townbuilds понижены на 50%.

— Налоги в городах увеличены на 35%.

— Штурмовые бомбы снова доступны для ведения боевых действий.

— Улучшено качество всех графических интерфейсов.

— Проработана система /thelp.

— Хорусы исправлены и теперь работают в городах на войне.

**Нововведения:**

Создание города — теперь создание города не является обычным, как это существовало на каждом вайпе. Теперь чтобы создать свою провинцию Вы должны будете приобрести чертёж на строительство на главном спавне у персонажа «Староста».

Для того, чтобы купить чертёж города Вы должны будете заплатить старосте 500 единиц железа, 500 единиц золота, 64 дуба и 750 изумрудов.

**Новые военные здания:**

На все сервера были добавлены новые военные здания под названием **«Ров I+»**, данный вид зданий Вы можете построить в /townbuilds и они активируются только во время боевых действий (войн), здания накладывают отрицательные эффекты во время войны на город врага. Подробней о эффектах в игре.

**Новые чуда света.**

Добавлены новые виды «ЧД», на данный момент добавлены Петра, Великая китайская стена, Мачу-Пикчу, Пирамиды Гизы! Каждое чудо света даёт хорошие бонусы для вашего города.

**Новые виды OUTPOSTs.**

На сервере добавлены новые виды оутпростов, а именно Вы можете попасть на три новых оутпоста через персонажа Маркус.

1. EXP — Оутпост который даёт Вам опыт за определённое количество времени.
2. MONEY — Оутпост который даёт Вашему города деньги за определённое количество времени.
3. DAMAGE — Оутпост который даёт Вам увеличение вашего урона на +1-2 за определённое количество времени.

**Рейды.**

Рейды - это крупные бои с кельтами, варварами, предназначенные для нескольких игроков. Убивая врагов Вы будете получать хорошие бонусы, вещи и опыт.

Игроки должны завершить рейд в течение 30 минут, иначе они внезапно умрут.

**Товары.**

Один из основных добавленных предметов, это - **SpoilBooks.**

Эти книги выпадают из кельтов, варваров и других мобах при убийстве. Когда Вы открываете эту книгу, она Вас награждает обычными предметами и минералами, такими как железо, уголь, алмаз, доспехи, или они могут бросать специальные предметы, доспехи и инструменты со специальными чарами или просто обычные книги чар.
Item Armour

Item Armour is a glitch in *The Dark Descent* and *Justine* which allows the player to hide within the collision of a lift-able object to completely negate damage from enemies. This is useful to skip the mixture puzzles in Storage and Prison North in Any% No Major Glitches.

**How-to**

This is simply done by moving into the object by holding it, whilst the object is pushed against an immoveable structure, such as a rockslide. Sometimes it can be a good idea to crouch as well.
Storage

Storage is one of the more complicated maps in The Dark Descent due to to the fact that there are many routes to choose from.

### Quitouts

#### Fastest route:

The fastest route in storage is also the most hardest. It starts by directly going to the left room and grabbing the drill part, then running back to the main room and running past the grunt. Go down the stairs and get the first drill part directly to the left of the end of the staircase (you don't need to close the door behind you, as the grunt will close it for you) Then, head to the left, enter the room, and grab the final drill part behind the box. Immediately go to the left, and place your back against the against the wall in-between the raised surface with 2 large boxes, and the 3 smaller boxes. Grab a box to the right of you, and perform a slippery clip to get out of bounds. Once out of bounds, you will be standing on an invisible floor. Hop on the raised surface sticking out of bounds to your left. Go to the end of the platform and try to jump on the sloped surface to the right. Once you're on the sloped surface, you can spam jump to get up it. If you fail the jump, there is a small platform that you can stand on that is at the bottom of the wooden beam, and you can try again. Once you get on top, run through the left of the wooden beam that is on top of the door. Turn to the right, and boost up another slope. Once on top, you will need to make a precise boost that is the second slope to the left. Remember to keep spamming jump while you are boosted, so you keep your speed and are able to jump over the gap. Once across, the easiest way to get on top of the ceiling is to place your crosshair in the bottom corner of the beam, hold W + S, and do 2 careful and precise jumps, do not spam. When you are on top of the middle beam, do a strafe jump by jumping right and quickly looking left, then boost up the pillar and then you'll be on top. From here, you have 2 options on what you can do next. The easy way is to just clip back in bounds, do 2 flashback skips, pick up the rods and quitout. The much more harder route is to go to your right, jump down and keep going forward, then do an extremely precise boost off of a pillar and grab the 2 rods, then quitout.

A video of this route can be found here: https://youtu.be/X5QC9\_bNwxA

#### Easy route:

[Text here.]

Easiest route:

[Text here.]

### No Quitouts

#### Easiest route:

[Text here.]

Will fix later:

Torch clip setup: https://youtu.be/u7RLXIV6J3o

Stupid segmented-only clip into rods room: https://youtu.be/BdcSyPhOOG4

Slippery clip out of rods room for No Quitouts: https://youtu.be/kn8Hky06vOw

Comparison video: https://youtu.be/NgGcIVyWWzE
Prop Flying

Please help us in explaining prop flying here.

**Description**

Prop Flying is a technique used in SOMA, Amnesia: Rebirth and Amnesia: The Bunker which allows the player to hover with a lift-able object. It requires Regrab Glitch to be used first.

**How-to**

First you need to activate the Regrab Glitch on a collidable object such that your player collides with the object. Stand on top of, preferably, a long and flat object, click, release and hold LMB quickly to perform the regrab glitch and start colliding with the object. From here, you can start jumping to gain height.

To control the flight, you are able to move your camera around up and down to change the angle and position your feet are standing on the object, move your camera left and right to change the direction you are flying, and use the mouse wheel to scroll in and out to control the distance the object is held at.

The farther out the object is from the player, the more stable the object will be and the chance of you falling off decreases. The closer the object is scrolled in, the less stable you are on the object, and the chance of you falling off the side of the object increases.

To ascend, scroll the object in as much as possible and press jump periodically. Some objects will push you up very quickly by itself, and you will experience a "quick ascension."

To descend, scroll the object away from you. Crouching will make the descend even faster.
Lean Swipe

Lean Swipe is a technique used in Any% (Quitouts) to grab the rod in Study very quickly. It requires the Double Lean glitch. Lean Swipe can be used to clip Daniel's view through walls/out of bounds. This makes it possible to pick up items from adjacent rooms without entering them, such as the fast rod grab in Study.
Cells (The Dark Descent)

Discuss Cells from TDD here.

It seems like it's merely a few frames faster to use a potion in Cells as your movement speed will be 4.25 instead of 4.05 and rising (up until it caps out at 52 when you're at the final flight of stairs). In other words, save your potion for later. You will take damage in the later maps, so it's recommended to keep it until Inner Sanctum. Comparison video for the in-bounds route.
The Bunker In-Bounds

*The Bunker In-Bounds utilizes several glitches while staying in bounds. This article covers the fastest route for this category.*

## Route

The goal of the game is to escape the bunker. Using the regrab glitch, this can be achieved very quickly. Intro skip can be unlocked by beating the game once, therefore this guide won't cover the linear running section in the trenches outside of the bunker that only occurs in a first playthrough.
Eagle-tribe

Welcome to Eagle-tribe, the noblest tribe of them all. We are known for our bravery and our strength. I am Suncloud, current Queen of Eagle-tribe. Eagle-tribe is known for having amazing hunters and climbing trees. Don't mind that cat yelling at a kitten, he's just Sootfire, he's always like that. Anyway, let me introduce you to some of my tribe.

PAST KINGS AND QUEENS: Eagle's Screech

CURRENT QUEEN: Suncloud

HEIR:

GENERAL 1: Cinderclaw (T)

GENERAL 2: Sootfire (T)

GENERAL 3:

SHAMANS: Rosesight (S) Cumulussplash (S)

SHAMAN APPRENTICE:

HEALER: Tigerlily (S)

HEALER APPRENTICES:

FANGS: Leafclaw (T) Cinderfrost (S) Hailfur (S) Rubblefur (T) Vixenleap (S) Kernelpuff (T)

CADETS: Cheetahsprout (S) {Kernelpuff} Breezesprout (T) {Cinderfrost}

NURTURERS: Martenchaser (T) Otterflurry (T) Raineyes (S) Gingerflower (S)

KITTENS: Blackseed (T) Mountainseed (S) Breezeseed (T)

ANCIENTS: Smoketuft (S) Bee (S)
Serpent-tribe

Ah, hello there, what are you doing in Serpent-tribe territory!? Oh, you wish to join the cleverest and perhaps the most mysterious tribe in the Hidden Forest, alright, come on then, but don't think of trying to fight us. If we deem you too much of a threat, you could be dead before you even knew what was happening. But don't worry, we aren't evil murders, we're very kind, we'll just do anything to protect the lives of other tribe-members. Well, I guess we don't differ from other tribes in that way. Anyway, can you climb trees? It's quite preferred if you can, since most fangs and such here spend more time in trees than on the ground. If you can't climb, I'm sure the tribe will work together to teach you how to climb, and if you are too injured to ever climb again, perhaps you can help our healers find poisons, just follow their instructions exactly unless you want to get very, very sick. Oh, you wish to know more about the poisons? Well, alright. The art of poison is one only serpent-tribe has mastered. I won't tell you much, just because I don't fully trust you and we take trust very, very seriously here. A fox is not too likely to die if you just scratch her, well, unless it's a deep scratch, but even then, it would be much more likely for her to die if your claws had carefully been laced with poison by an expert. The fact that we have mastered this always scares other tribes. We may not be as big and strong as eagle-tribe cats, but we are still feared by them. There are even certain poisons that some cats take in very, very tiny doses over the course of their lives to build up immunities, but one should always, always consult the healer and perhaps even the shaman and friends and family about doing this. There are legends that we once kept trained snakes and used their venom, but I'm not so sure I believe that. Anyway, it's probably time you serpent-tribe.

PAST KINGS AND QUEENS: Serpentdream

KING: Wintercloud

GENERAL 1: Slyfox

GENERAL 2: yet to be chosen

GENERAL 3: yet to be chosen

HEIR: Blizzardsprout

SHAMAN: Finchwatcher

SHAMAN APPRENTICE: Ravensprout

HEALER: Leafdawn

HEALER APPRENTICE: none yet

FANGS:(oldest to youngest) Blossomflight, Tornflight, Thistledusk, Tangleberry, Duckstripe, Whiskerbeam, Treeswallow, Doveheart, Cometsky

CADETS: (oldest to youngest) Snakesprout, Walnutsprout, Embersprout, Birdsprout, Fossilsprout, Dustsprout

NURTURERS: Rowanpath

KITTENS: Daisyseed

ANCIENTS: Thriftfeather
Amnesia: A Machine for Pigs

*Amnesia: A Machine for Pigs* is a first-person survival horror game developed by The Chinese Room and published by Frictional Games for Microsoft Windows, Linux, Apple Mac OS X, Sony PlayStation 4, Microsoft Xbox One and Nintendo Switch. It was first released in 2013 for Linux, Mac OS X and Windows. It was later released on PlayStation 4 in 2016, Xbox One in 2018 and Switch in 2019 as part of *The Amnesia Collection*. As PlayStation 5 is backwards compatible with PlayStation 4 games, the game can be bought and played on a PlayStation 5 as well.

The Microsoft Windows version is by far the best version of the game to use for speedruns as it has the most patches available for running, practice and research, supports a load removal tool and is used by the vast majority of the community. Furthermore, the Steam version is the most versatile among the PC releases.

Frictional Games were kind enough to provide the speedrunning community with a speedrun branch (Steam version), which is the optimal version for speedruns.

## Maps

*Main article: List of maps in Amnesia: A Machine for Pigs*

(Description here).

## Glitches and Techniques

*Main article: Glitches and Techniques*

A Machine for Pigs has a wide range of glitches, techniques, skips and tricks, and while boosting is the most prominent one, there are several other glitches and techniques that are used throughout speedruns.

## Speedrun Categories

*Categories are made by the community after enough interest has been shown by a sufficient amount of runners.*

There are a handful of categories for this game. The obvious one is Any% but there are some more unique categories that have been added over the years, such as the In-Bounds and No Major Glitches.

Below are the listed categories of Amnesia: A Machine for Pigs, which you can browse on speedrun.com.

Amnesia: A Machine for Pigs Categories

## Any%

*Main article: Any%*

The goal for this category is to beat the game as quickly as possible without any glitch restrictions. This is the fastest way to beat A Machine for Pigs.

## In-Bounds

*Main article: coming soon*

Needs description.

## No Major Glitches

*Main article: coming soon*

Needs description.
The Bunker Any%/Quick guide

1. After getting out of bed, grab the medkit box and use it to prop clip through the wall by the bed next to the lamp.
2. Turn the camera 90° right and run along the extended flooring.
3. Jump around the staircase and run off onto the invisible floor by the level shaft.
4. Once the load is complete, turn around, run along the ceiling and crouch clip back in bounds near the big boulder.
5. Try for the horizontal boost on the right wall and go to the middle platform.
6. Use the spade to prop fly to the exit.
Regrab Glitch

Please help us in explaining the regrab glitch here.

Regrab Glitch is a technique used in SOMA and Amnesia: Rebirth which allows the player to clip out of bounds and/or prop fly with the lift-able object the player is grabbing.

In the game, when the player grabs and holds onto an object, the game is designed to disable the collision of the object with the player model. This prevents you from being able to fly by holding onto an object you are standing on and staying in the air. However, in SOMA and Amnesia: Rebirth, if you hold an object such that it intersects with your player model, let go, and re-grab onto it quickly while it is still inside your player model, the object will re-gain collision with your player model. The physics engine will then push your player model out of the object in the most direct manner such that they are no longer intersecting, and afterwards your player model will still collide with the object as long as you are holding it.

The push after regrabbing the object can be used to clip through walls. If the closest path to push you out of the object is in the same direction as a wall, then you will be given some push force against the wall. If the wall is thin enough, you can be pushed all the way through the wall.

After the object regains collision with you, you can stand on it and fly by jumping while holding the object underneath you.
Justine Any%/Quick guide

This is the quick guide for Justine Any%. Please contribute.

#### Cells

* As soon as you're able to move, clip out of bounds by the pillar in the back left part of your cell.
* Placeholder 1
* Placeholder 2

Library

* Enter the room to your left.
* Clip out by the corner and boost up onto the ceiling.
* Placeholder

Dungeon

* Jump on top of the right metal structure and crouch jump clip boost onto the pipe to get out of bounds.
* Make your way to the level door.

Crypt

* Placeholder
The Bunker No Major Glitches

The Bunker No Major Glitches is very dependant on RNG. The lack of ammo, grenades and healing will always impact the outcome of the speedrun. In this wiki page optional checks within the game that might have useful loot will be marked like this.

## Route

The goal of the game is to escape the bunker. In the Central Bunker the main objective is to collect the detonator handle and the dynamite in order to blow up the pile of rocks blocking the escape path. Intro skip can be unlocked by beating the game once, therefore this guide won't cover the linear running section in the trenches outside of the bunker that only occurs in a first playthrough.

### Beginning

When gaining control you want to head straight for the revolver. Go into the pantry and collect the 2 bullets then simply go towards [Insert soldier name] as he gets pulled into the wall by the monster. The revolver will now be laying on the ground. Grab a heavy gray brick on the right side of that same room. Juggle the brick all the way to the metal door and throw the brick at the lock. Go forward into the save room. Head down right into the generator room and collect the fuel laying around in the room. Fill the generator with the fuel and check the dogtag on the floor for the code. We will need at least two fuel's to finish a run.

*The reason why we don't activate the generator right away is because the upcoming tasks doesn't require the power in the bunker to be turned on, so instead of wasting the fuel and risk having the power go out when the power is required we activate it later.*

Go back upstairs check pantry on the left side of the stairs and enter in the code on the metal door.

### Getting the valve

When entering the corridor go left and down the stairs. Go left again and follow the corridor and enter the 3rd room on the left side (the only room with the open door). Go behind the barrels and rip the grate off the wall. Enter the vent, remove the planks and get the code for the locker that contains the valve.

Run in the middle of two shelfs, and check them for nades or fuel also check shelfs near two doors.

### **Prison Section**

Once you enter the prison, proceed forward and take a right turn. Look for the door located near the prison cells to the left. Inside that room, there are two possible locations where a rock can spawn. In case you don't find any rocks, use a grenade to blow up the wooden door behind you. However, if you do find a rock, save the grenade for later use. Afterward, quickly move into the room that you just opened.

Inside this room, you will find a vent to your right. Use a wrench to open the vent and enter it.

Reach the "cell door control". Open the second-to-last prison-cell on the right side. Open closed door to the left of you and proceed towards the German soldier. Grab a pair of scissors near him.

Be cautious of the Monster, as it may have already spawned. Run back to the main hallway and proceed to Solider Quarters.
Dungeon

## Pipe clip

Justine can clip out of bounds by spamming jumps on top of one of the pipes near the ceiling.

1. Place a box on top of the platform.
2. Jump onto the platform and stand on top of the box.
3. Crouch jump onto the pipe.
4. Turn 90 degrees right, hold forward and spam jump (don't sprint).

*It's possible to skip the box entirely by performing a precise vertical boost on the outer ring of the pipe. This saves less than a second.*

## Jumping the gap

By jumping at just the right time Justine can cross the gap between the two corridors from out of bounds. This saves about 4 seconds.

1. Look all the way down.
2. Jump right before the crosshair aligns with the upcoming wall.
Discovery Island (Animal Kingdom)

**Discovery Island** is a themed land at Disney's Animal Kingdom at the Walt Disney World resort.

It was originally named Safari Village but changed its name around the same time the original Discovery Island in Bay Lake permanently closed down.

## Story

Discovery Island's story begins with the origins of the Tree of Life.

Once upon a time, no vegetation would grow on Discovery Island. There were no trees, no shrubs, no flowers, nothing. It was a barren piece of land. Then, one day, a tiny ant planted a seed and made a wish. He asked for a tree to grow, a tree large enough to provide shelter for all the animals.

Magically, the ant's wish came true and a tree began to grow and it kept growing until there was room beneath its limbs for all the animals from A (ants) to Z (zebras). And as the tree continued to reach for the heavens, the images of all the animals that took shelter beneath its shade appeared on its trunk, roots and branches.

After the Tree of Life grew, a nomadic tribe fond of all living things stumbled upon the island. Taken in by the tree's majesty, they decided to set permanent roots there. Centuries later, their descendants still live there in harmony with their environment, celebrating the diverse beauty of nature through folk art inspired by the animal forms of the tree, which can be found all across the island.

## Attractions and Entertainment

### Current

* It's Tough to Be a Bug!
* Discovery Island Trails
* The Tree of Life
* Winged Encounters - The Kingdom Takes Flight

### Former

* March of the ART-imals Parade
* Discovery River Boats

## Restaurants

* Flame Tree Barbeque
* Pizzafari
* The Smiling Crocodile
* Tiffins
* Creature Comforts

## Shopping

* Beastly Bazaar (replaced by Adventurers Outpost)
* Disney Outfitters
* Island Mercantile
Rebirth No Major Glitches/Quick guide

This is the quick guide for Amnesia: Rebirth No Major Glitches. It's meant to be a short rundown, without any media, of what to do to beat the game as fast as possible. Formatting will be similar to the talk page in its simplicity. See the quick guide of The Dark Descent Any% (Quitouts) for layout how-to.
Rainy Hall

Rainy Hall is the first map in every category in the game.

### Quitouts

In quitouts, you'll want to start doing diolauge skips as soon as the first line of diolauge starts (4 to be exact). By doing this, the game freaks out and starts speeding through the different sections, making it hard to set up boosts and open doors.

### Everything else

Since you can't do dialogue skips, you can use the time in the intro to set up boosts by putting knight helmets on the ground, and opening the door at the bottom of the staircase.
The Bunker Glitchless

The Bunker Glitchless is very dependant on RNG. The lack of ammo, grenades and healing will always impact the outcome of the speedrun. In this wiki page optional checks within the game that might have useful loot will be marked like this.

## Route

The goal of the game is to escape the bunker. In the Central Bunker the main objective is to collect the detonator handle and the dynamite in order to blow up the pile of rocks blocking the escape path. Intro skip can be unlocked by beating the game once, therefore this guide won't cover the linear running section in the trenches outside of the bunker that only occurs in a first playthrough.

### Beginning

When gaining control you want to head straight for the revolver. Go into the pantry and collect the 2 bullets then simply go towards [Insert soldier name] as he gets pulled into the wall by the monster. The revolver will now be laying on the ground. Grab a heavy gray brick on the right side of that same room. Juggle the brick all the way to the metal door and throw the brick at the lock. Go forward into the save room. Head down right into the generator room and collect the fuel laying around in the room. Fill the generator with the fuel and check the dogtag on the floor for the code. We will need at least two fuel's to finish a run.

*The reason why we don't activate the generator right away is because the upcoming tasks doesn't require the power in the bunker to be turned on, so instead of wasting the fuel and risk having the power go out when the power is required we activate it later.*

Go back upstairs check pantry on the left side of the stairs and enter in the code on the metal door.

### Getting the valve

When entering the corridor go left and down the stairs. Go left again and follow the corridor and enter the 3rd room on the left side (the only room with the open door). Go behind the barrels and rip the grate off the wall. Enter the vent, remove the planks and get the code for the locker that contains the valve.

Run in the middle of two shelfs, and check them for nades or fuel also check shelfs near two doors.

### **Prison Section**

Once you enter the prison, proceed forward and take a right turn. Look for the door located near the prison cells to the left. Inside that room, there are two possible locations where a rock can spawn. In case you don't find any rocks, use a grenade to blow up the wooden door behind you. However, if you do find a rock, save the grenade for later use. Afterward, quickly move into the room that you just opened.

Inside this room, you will find a vent to your right. Use a wrench to open the vent and enter it.

Reach the "cell door control". Open the second-to-last prison-cell on the right side. Open closed door to the left of you and proceed towards the German soldier. Grab a pair of scissors near him.

Be cautious of the Monster, as it may have already spawned. Run back to the main hallway and proceed to Solider Quarters.
Slippery Physics

Slippery physics is an irregular state of the game's physics engine. On most platforms and versions of the game, it will be activated at random upon map load. On the Linux version, this state is always active. For the Windows releases it's possible to ensure that slippery physics is always active by enabling compatibility mode in the game's launch settings. Selecting any of the operative systems seems to do the trick, though runners most commonly select Windows 7.

It seems that AMD Radeon graphics cards run into a stutter issue with slippery physics.

There is a video tutorial on slippery physics, among other important settings, in this video.

## Slippery physics demo video

A demo of most slippery clips for reference. One-take recording. Will tidy up later: https://youtu.be/\_Ph-uhFO2yM
Kakakol

Kakakol - житель Елдовска, ранее уходил из него. Поссорился с \_ejik\_Pitos и ушёл. 27 апреля Tima24353 снёс его дом. Уже 5 мая вернулся.

Kakakol друг Karina1000let.

## Ссора с \_ejik\_Pitos

Примерно 24 апреля 2022 года, Kakakol и Karina1000let сносили построенную ими тюрьму по просьбе других горожан. (Karina1000let позже сделал из неё крышу бани. ) Позднее игроки зашли в группу в Вайбере. Kakakol попросил несколько раз права у мэра, на что \_ejik\_Pitos сказал:

\_ejik\_Pitos - Да\*н?

Kakakol - Поч? Пруфы или слит

\_ejik\_Pitos - Ты еб\*\*н у нас имба мэр а тут понос

Kakakol - Алё, как я буду им помогать если у меня нет прав?

\_ejik\_Pitos - Они тебе не нужны?

<...>

Kakakol - Питос даун ( Питос это \_ejik\_Pitos). Ливай с проекта. Пяти летний zx\*. Писать научись! Да\*н безмамный

\_ejik\_Pitos - Я бл\*\*ь су\*а ресы больше чем ты добыл, на норм постройи, а ты калл построил.

\_ejik\_Pitos и Tima24353 - Про маму лишнее!

Tima24353, DizasteR542 и Karina1000let - Хватит. Реально хватит!

После этого \_ejik\_Pitos несколько дней не заходил в Елдовск. Ныне он снова играет.

## Изгнание Kakakol

После этого Kakakol ушёл из города и Karina1000let вместе с ним.

Они немного поломали свои дома.

Через некоторое время Karina1000let всё же вернулся. Пока его не было Tima24353 снёс дом Kakakola и отстроил дом Karina1000let.
Boost

A boost is a benefactor in increasing movement speed either vertically or horizontally.

## Vertical boosts

This is just a draft btw: A vertical boost is the act of chaining multiple jumps together to ascend off of MJSG (Must Jump Spam-Geometry). MJSG refers to geometry that the player is unable to stand on normally. They can only hover at, or ascend past, this geometry by continuously jumping in rapid succession.
The Bunker Any% (sand hover route)/Quick guide

This is an archived route. It was obsoleted by new clips and the long prop hover is no longer used. See The Bunker Any% for the most up-to-date route for Any%.

1. After getting out of bed, grab the prop by the bed, leave the room and prop clip through the wall by the hole.
2. Bring the prop through the hole.
3. Bring it with you and manoeuvre to the loading trigger to the level below.
4. Once the load is complete, prop fly to the exit by hovering around the outskirts of the map before dropping down by the rocks.
Lelis

Lelis é um personagem de Ramsey City que possui uma grande importância na história e é o principal motivo de John IronArm voltar para a cidade. Quando seu dispositivo foi roubado pelo Rei de Copas ele sabia que o único que conseguiria resgatar, seria outro ciborgue.

Ele é um personagem manipulador, extremamente frio e calculista, que é capaz de fazer de tudo para realizar seus objetivos.

## Background

Antes da **Lelis Robotics**, Lelis tinha uma corporação com o dono da **DM**, a L&D, essa corporação foi a principal responsável por fundar os alicerces de Ramsey City.

Quando Lelis separou a corporação L&D, a cidade entrou em uma crise que resultou em uma série de ataques a bancos digitais e aos gerentes que possuíam as chaves de acesso das criptomoedas da cidade, um desses ataques foi a uma pessoa bem próxima do Lelis, que estava sendo protegida por John IronArm e Paulo. Quando isto ocorreu, John identificou e matou todos os terroristas, de uma forma extremamente brutal e violenta, o que causou uma imagem muito negativa a força policial de Ramsey City e consequentemente a expulsão dos ciborgues da cidade.

Em momento algum o rosto do Lelis é revelado, ninguém da cidade viu seu rosto e isso é um dos maiores mistérios que envolvem a maior corporação da cidade.

## Aparições e referências

* Lelis aparece pela primeira vez no prólogo do jogo, onde ele agradece John por ter aceitado seu convite e explica seu principal objetivo.
* Lelis é referenciado em diversas propagandas e placas pela cidade.
Double Lean

## Description

Double Lean is a glitch that allows the player to lean twice as far as intended. It is achieved by utilizing both the Lean key and LeanLeft or LeanRight. It is usually combined with a save and reload to allow for greater movement and clipping Daniel's view through walls. To gain full utilization of this glitch it is highly recommended to not rebind the Lean action. Sometimes the Lean action will be unbound by default. You may bind it to any key, but Alt is recommended. Double Lean may not work at all if you have a controller plugged in.

## How-to

To activate Double Lean you must hold the Lean key (Alt by default), then tap the LeanLeft or LeanRight key (Q or E by default) and then move your mouse in the same direction (left for LeanLeft and right for LeanRight). In this state Daniel can walk, crouch, jump and use the lantern, but his direction is locked unless you let go of the Lean key.

If you save and reload, you take the glitch to the next level. To save and reload tap the F4 key (as you're already holding the Alt key). After a save and reload, the player's default view will be crooked in the direction you leaned in, and you will have full control over the camera as the Lean key no longer needs to be held. This allows you to interact through walls, which can be used in Any% (Quitouts) to grab the rod in Study very quickly.

## Rare Lag Bug

It's worth noting that if you have multiple keyboard inputs (US/JP, UK/US, NO/UK, FR/US etc.) you can run into an FPS stutter issue if you're not careful. The key combo LeftAlt + LeftShift changes your Windows input language if you have multiple keyboard layouts set up. Study is one of the maps where it is optimal to double lean into a quitout, while sprinting forward. In other words you'll be holding down LeftShift, W, LeftAlt and F4. Among those four keys, the combo LeftShift + LeftAlt is used, which will change the keyboard layout. This can cause the game to stutter at random when moving the camera, add latency to save + quit and it makes quitout buffers no longer work.

Pressing LeftShift + LeftAlt again should fix the bug, but to prevent this entirely, all you have to do is to disable the key press combo in Windows Settings, or avoid sprinting when doing a double lean quitout.
Chancel Redux

What's interesting about Chancel Redux is that despite being a relatively small and straightforward map, it houses a variety of routes depending on which category and difficulty you're choosing.

### Quitouts/No Quitouts

#### Out of bounds clip and conventional door dive:

We don't actually need to assemble the orb or destroy the machinery to gain access to the Inner Sanctum. All orb pieces are collected just to advance the story to Chapter 3, so that the level door at the end of this level leads to Inner Sanctum. If you try to click the level door to Inner Sanctum while in Chapter 2 the game will crash, as the door doesn't have a map pointer.

Run over to the room where the orb pedestal is and clip out of bounds by hugging the right-most side of the wall to your immediate left. Jump onto the structure, turn right and boost up onto the ceiling. Perform a well-timed jump to just barely make it across a gap and onto the top of the electrical tunnel contraption. Either boost over the wall (slow) or do a well-timed curved jump around the wall onto the floor below, then once more to reach the level door.

A video of this route can be found here: <link>

#### Segmented door dive

This door dive is slightly faster and skips damage but it's very difficult.

Video: <link>

### No Major Glitches/Glitchless

#### Deathless

It's possible to pick up the tar, destroy the machinery, assemble the orb and make it to the Inner Sanctum all while avoiding the Brute.

Video: <link>

#### Death warp

Jump into the void to clear all monsters, then destroy the machinery, assemble the orb, wait for the blue sanity flash and enter Inner Sanctum.

Video: https://youtu.be/zM9JDYqRcBA
The Dark Descent Any% (Quitouts)/Quick guide

This is the quick guide for Any% (Quitouts). Please contribute :) arigato! ありがとうございます！

#### Chapter 1

**Rainy Hall**

* Open the door on the 3rd backtrack area before you collapse then enter Old Archives.
* Follow the liquid trail and main path. Jump down the stairs at the end for a chance of a horizontal boost.

**Old Archives**

* Enter lantern room, head out after hitting the liquid trail, clip by the rocks, boost and jump on top of the ceiling and door dive to EH.

**Entrance Hall**

* Loadwarp to Refinery.

**Refinery**

* Dialogue skip x times.
Fall Damage Reduction

All Amnesia games have fall damage but there are subtle differences between games. There are ways to reduce the damage taken from falls.

## The Dark Descent

Vertical Boosting

By boosting you can slow down your momentum, thus reducing or negating fall damage. A good example of this is the goo descend in Nave (Redux).

Horizontal Boosting

If you land at just the right place on a sloped geometry, you can negate damage from a fall partially or altogether.

Short Jump

If Daniel jumps at the very end of a floor he won't perform a regular jump. Instead, he'll do a very short jump. This is useful in several places where you either wish to make it across a big gap, or skip a flashback trigger, without taking too much fall damage.

Fall Damage Glitch

If using the debug tool quicksave and quickload you can disable fall damage, accidentally giving you a false sense of security when practicing tricky jumps. It happens when loading a quicksave without first going to the main menu (F4, then F5). Quickloading manual saves or autosaves will not disable fall damage. To efficiently practice without disabling fall damage, save and exit to the main menu and load the save. Now you may use F5 as much as you want.

## Justine

Vertical Boosting

By boosting you can slow down your momentum, thus reducing or negating fall damage.

Horizontal Boosting

If you land at just the right place on a sloped geometry, you can negate damage from a fall partially or altogether.

Short Jump

If Justine jumps at the very end of a floor he won't perform a regular jump. Instead, she'll do a very short jump. This is useful where you wish to make it across a big gap without taking too much fall damage.

Fall Damage Glitch

If using the debug tool quicksave and quickload you can disable fall damage, accidentally giving you a false sense of security when practicing tricky jumps. It happens when loading a quicksave without first going to the main menu (F4, then F5). Quickloading manual saves or autosaves will not disable fall damage. To efficiently practice without disabling fall damage, save and exit to the main menu and load the save. Now you may use F5 as much as you want.

## A Machine for Pigs

Tech 1

Description of tech 1

Tech 2

Description of tech 2

Tech 3

Description of tech 3

## Rebirth

Inventory Fall Reset

By opening and closing the inventory, Tasi's downward vertical velocity resets to zero. This can be used to avoid fall damage completely if timed right.
REBORN 3.0b

- Добавлена "Казарма VII". Даёт эффект насыщения каждые 120 секунд на 7 секунд.

- Теперь "Александрийский Маяк" даёт эффект насыщения каждые 60 секунд на 15 секунд.

- Добавлено новое чудо света "Петра", даёт эффект регенерации каждые 120 секунд на 10 секунд.

- Исправлен "РОВ I", теперь он даёт эффект слепоты каждые 35 секунд на 3 секунды.

- Исправлен "РОВ II", теперь он даёт эффект отравления каждые 45 секунд на 3 секунды.

- Исправлен "РОВ III", теперь он даёт эффект бессилия каждые 60 секунд на 3 секунды.

- Изменено. Теперь религия "Атеизм" даёт не 6 золотых сердец, а 3.

- Изменено. Изменена форма правления "Диктатура".

- Изменено. Изменена форма правления "Социализм".

- Изменено. Изменена форма правления "Олигархия".

- Теперь штурмовые бомбы взрывают 4 на 4 блока.

- Изменён крафт штурмовых бомб, подробности в /thelp.

- Теперь снова разрешены все виды трапок в связи с добавлением хорусов, бомб и пёрл. (Но до уровня 30, ниже - нарушение.)

- Теперь бомбы взрываются каждые 15 секунд, а не 30.

- Исправлен баг, из-за которого у игрока, на которого напали выключался креатив.

- Исправлен баг, из-за которого у игрока не заканчивался pvp режим после смерти, если его убили мечом, зачарованным на огонь

- Теперь после съедания плода хоруса(Chorus) будут разрешаться все телепорты в течении 5 тиков, из-за того, что хорус ведет себя не адекватно(по крайней мере на 1.13) и телепортирует сначала в блоки(или под бедрок), а потом назад(и телепорт назад блокировался плагином).

- Немного увеличен радиус, в котором игрока может телепортировать, если отключены телепорты во время пвп.
Guilds introduction

*Main article: Quests*

## Rewards

...

* Visit the Four Aliron Guilds: Fighters, Servants, Workers, Mages; and choose one to join.

### First Step

stage1

* Now, that you are accustomed with Aliron's order, you should start making progress with your standing. Earn at least 300 reputation with one of the four guilds. You can do so by completing quests from the city's notice board.

stage1\_5

* You've earned enough reputation with one of the factions. Wait for a few days.

### New Friends

stage2

* An unexpected letter came this morning. It suggests you visit the Servants Guild and meet their leader
List of maps in Amnesia: The Dark Descent

This is a list of all maps in Amnesia: The Dark Descent.

## Chapter 1

* Rainy Hall
* Old Archives
* Entrance Hall
* Archives
* Wine Cellar
* Laboratory
* Refinery
* Cellar Archives
* Cellar Maze
* Back Hall
* Study
* Guest Room
* Storage
* Machine Room
* Elevator

## Chapter 2

* Prison South
* Prison North
* Cistern Entrance
* Cistern
* Control Room
* Morgue
* Sewers
* Nave
* Choir Entrance
* Choir
* Transept
* Chancel

## Chapter 3

* Cells
* Nave Redux
* Chancel Redux
* Inner Sanctum
* Orb Chamber
The Bunker Any% (sand hover route)

This is an archived route. It was obsoleted by new clips and the long prop hover is no longer used. See The Bunker Any% for the most up-to-date route for Any%.

## Route

The goal of the game is to escape the bunker. Using the regrab glitch, this can be achieved extremely quickly. Intro skip can be unlocked by beating the game once, therefore this guide won't cover the linear running section in the trenches outside of the bunker that only occurs in a first playthrough.

### Clipping out of bounds

Once the wake-up sequence is complete you'll be in a dimly lit room with bunker beds. Find a cylindrical-shaped prop, such as a sandbag or a pillow, and bring it with you to the wooden door. Open the door and bring the prop with you. We'll be using this prop for the whole run. Immediately you'll notice a hole in the wall in the hallway. Use the prop you brought with you to prop clip through this wall, then thread the prop through the hole to bring it out of bounds with you.

### Making it to the sub-level load trigger

Having the wall be to the left of you, jump straight ahead, around the big rock and land onto the ceiling of the room below. Run along it and and turn left once you reach the wall of a hallway filled with sandbags. Turn left once more to drop down to an extended piece of flooring, not connected to any of the previous ceilings you were on. Run over to the load trigger for the level below, being aware of the collision around you. (Alternatively you can place the prop down and set up a prop fly to provide yourself with a safety net.)

### The final stretch

Once the load is complete, place down the prop to set up a prop fly. Prop fly 90° left of the level shaft, straight across the void. After a couple of seconds, begin slowly turning right to curve around the outside of the map, which will visibly load momentarily. Continue prop flying along the outskirts of the map. If you stray too far away the map will unload. To fix/prevent this, simply curve back towards the map and it should reappear shortly.

Once you see a beam of light shining down onto some boulders, drop down and wiggle in between them to land back in bounds at the very last part of the game. Crouch through the small opening and push away some rocks to complete the game.
Prop hopping

*Not to be confused with Prop Flying.*

**Description**

Prop hopping is a technique in Amnesia: The Dark Descent and Amnesia: Justine which allows the player to continuously jump in the air with a lift-able object. [More info needed.]

**How-to**

*Slippery Physics makes this tremendously easier.*

1. Stand on top of a lift-able object.
2. Jump.
3. Grab the object during the ascend.
4. Release the object.
5. Repeat steps 2-4 for potential infinite jumps.
Lira

Lira

Main article: Characters

**Description**

Recruitable NPC that can be found during completion of main quests lines in Act II: Freya's Domain.

Her wavy purple hair is shoulder length. It hangs freely from her head. Her eyes are amber. She has long pointed ears. Her skin is deep and dark. Her height is quite short.

**Story**

Elven High Priestess' appretience ... \*story

**Recruitment**

Choosing Heleviel as an Elven leader and asking to give you Lira instead of executing her.

P.S. at the moment it's not known if it's possible to get both of them(Lira & Heleviel) at the same time, only known that choosing leader will leave you without that special character, so choose wisely!

**Related Items**

**\*None as of 0.6.2a**

**Related Quests**

Act II: Freya's Domain
Walkthrough

*This article is a stub. You can help Strive: Conquest Wiki by expanding it.*

*Main article: Strive: Conquest Wiki*

## Guides

* The Easy Mode
* Default Mode (Version 33)

1. Finish Elections, this will void your loan.
2. Just pay.

* 1000g on day 14
* 3000g on day 28
* 10000g on day 50
* 86000g on day 100

* Fighters:
Iron Sword + Medium Leather Jacket
Classes: Fighter, Archer, Rogue
* Workers:
Iron Axe + Worker's Outfit
Classes: Worker, Hunter, Farmer
* Servants:
Elegant Choker + Maid Dress + Beer x4
Classes: Harlot, Pet, Thief
* Mages:
Magic Staff + Shards: Life x3 & Energy x2
Classes: Apprentice, Scholar, Attendant

#### Servants: Reputation

Go to the notice board in Aliron and do quests for them. The requirement is 300 reputation with the Servant's guild.
Goblin Cave

*Main article: Dungeons*

## Background Images

* 1
* 2
* 3
* 4
* 5

Resources:| * Bone
* Rough Stone
* Leather

Events:| * dungeon\_find\_chest\_easy
* event\_trap\_easy
* event\_goblin\_friendly
* celena\_shrine\_find
* erebus\_shrine\_find
* freya\_shrine\_find

## Rewards

[event\_dungeon\_complete\_loot\_easy]
Details for rewards in: Dungeon Loot
## Gatherable

* Ammount: [1,2]
* Modifier: [2,2.5]
* Pool:
Bone = [10,25]
Rough Stone = [25,50]
Leather = [10,30]

## Depth

* Number of levels: [2,3]
* Stages per level: [3,5]

## Enemies

Possible encounters:

 goblins\_easy | [1] | * Rat [1,4]
 goblins\_easy2 | [1] | * Cave Goblin [1,3]
 goblins\_easy3 | [0.5] | * Cave Goblin [1,2]
* Cave Goblin Archer [1,3]

### Boss

* Cave Goblin [0,2]
* Cave Goblin Archer [0,2]

## Events

Trigger at 20% chance

 freya\_shrine\_find | 0.2
Old Archives

Old archives is the second map in all routes, and is the first map where you can clip out of bounds.

### Quitouts and No Quitouts

Start by getting to the room with the lantern, looking down, and then turning back to leave the room once your crosshair has met with the pink goo. Immediately after leaving the room, turn left and make your way towards the big rocks at the end of the room. Jump on top of the rock to the left of the wooden beam, jump on the wooden beam, and crouch jump on top of the rocks in the middle of the 2 other rocks. Un-crouch, then spam jump out. Assuming you're looking in the direction you clipped out of, turn back around and make your way to the wall extended out of bounds and boost up the wall of the room on the other side of the void. Head immediately forward and to the right where the exit to the room is, you will need to jump in the void, so make sure you're quick with clicking on the door.

### NMG and Glitchless

Start by going in the lantern room, and getting the lantern before the wind knocks it over. Continue through the map as normal, and flick down the lever to move the bookshelf while trying to fight the camera looking at the desk. Once the bookshelf is moved, the door to the next map is there for you to enter.
Civil war start

*Main article: Quests*

## Rewards

...

* Find Myr for further information

stage2

* You've learned that the most likely culprit for the barrier failure is Fred, who went missing, visit his dormitory at Aliron.

stage3

* You've learned that the most likely culprit for the barrier failure is Fred, who went missing, it seems he was supposed to meet with a person named Greg. Visit their location of the meeting.

stage4

* As you are done with the Fred, it's time to report back to Myr

stage5

* As you are done with the Fred and Myr, it's time to return to Dunca
Tool-Assisted Speedrun

This page lists all tool-assisted speedruns (TAS) across the Amnesia games. A tool-assisted speedrun is a speedrun in which outside tools have been utilised in order to achieve inhuman results. Tools include slowdowns, frame advancements, save states, debug info, and more.

## The Dark Descent

[Description of what sets tool-assisted speedruns of The Dark Descent apart from other games here.]

* The Dark Descent Half-Life (In-Bounds) TAS in 15:16 by Windward6

## Justine

[Description of what sets tool-assisted speedruns of Justine apart from other games here.]

* Justine Any% TAS in 2:24.25 by Windward6
* Justine No Major Glitches TAS in 4:59.20 by Windward6
* Justine Half-Life (In-Bounds) TAS in 2:25.XX by Windward6

## A Machine for Pigs

[Description of what sets tool-assisted speedruns of A Machine for Pigs apart from other games here.]

## Rebirth

[Description of what sets tool-assisted speedruns of Rebirth apart from other games here.]