Items

Items are a variety of collectibles/consumables found in the Gut.
Like weapons and mementos, they are indicated by a red question mark on the Map.

## Keys

These are used to unlock the padlocks on the elevator doors, and need to be found in order to progress to the next floor. Their locations are entirely randomized. You can also buy (or kill) for a key from a passive pile of meat that you randomly encounter from -4 and below.

## Items

Items are consumables you may find on any floor of the Gut. On every floor the effects of every item are completely randomized and are unknown until you use them once. You may also find notes on the ground and on tables which will explain one item to you or you can purchase items from the Glutton and will have their effect displayed even if you haven't discovered the effect previously.
Items can either be *thrown* or *eaten*, which will slightly change the effect the item has.

#### Possible Appearances

* Bat head
* Beggar's hand
* Corrupted fetus
* Fat lips
* Fish head
* Eye with fingers
* Golden tooth
* Meat apple
* Meat Mirror
* Meat Cheese
* Meat Face
* Siamese Ravens
* Slimy Leech
* Snail head

#### Possible Effects

* Poison: Eating it is guaranteed to poison you. Throwing it will create a poisonous cloud in a small area.
* Fire: *It was filled with fire.* You immediately burst into flame. Throwing it will ignite a fire which spreads in a wide area.
* Explosion: *Explosion have explode!* The item explodes in your face, dealing a good chunk of damage. Can also be used as a grenade.
* Regeneration: Heals you over time. Throwing it on the ground will grow a patch of flowers for later use.
* Repair: *The rust disappears there.* Completely repairs the durability of the weapon you have currently equipped. Also removes rust. Throwing it into a room with raining golden filth will remove the hazard.
* Heal: Greatly heals you and stitches up your wounds, removing bleeding. Throwing it clears poison clouds and extinguishes fire.
* Bait: *It will attract monsters.* Eating the item will alert all monsters to your current position. If you get this effect: Run. Throwing the item will lure nearby monsters to where it was thrown. Use this to lure monsters away from you or into traps and hazards.
* Bewitch: *It was a love potion.* You fall madly in love with the Gut and are unable to attack. Throwing it causes an area to have this affect, pacifying monsters and making them fight for you.
* Bleed: Eating it will make you bleed. Throwing it will leave a cloud of blood around the area.
* Bone Shiver: *It blew cold.* Instantly gives you the bone shiver effect. Throwing it creates a cloud of bone shiver in the area.
* Panacea: Replaced antidote effect, but instead of curing just poison it will cleanse your body from ALL effects.
* Gift of Mole: *Now I see...* When eaten, a small version of the map with low opacity appears on your left eye for an unknown amount of time. When thrown, the player gets teleported to the place the item landed, making it useful for a quick get-away when on low stamina.
* Gold Hunger: *It smelled like golden dope.* Eating it will inflict Gold Hunger. Throwing it leaves behind a cloud of gold hunger in the area.
* Paralysis: *My muscles are numb!* If a player is inflicted with Paralysis they will be largely unable to move. When an enemy has Paralysis it will be completely stopped.

## Popmeat

Popmeat is a special type of item only found in the Movie Theatre mini-biome on top of Popmeat carts and vending machines. Popmeats function similar to that of a thrown weapon, causing it to explode and dealing moderate damage. Popmeats is a portmanteau of the word popcorn and meat and it resembles a popcorn bucket with pieces of meat inside.

## Meat Booze

Meat Booze is another special item found only in Number 217. It is served by Lloyd and the Band and resembles a wine bottle with eyes on it. Pink steam emanates from its opened bottle. It can be picked up and consumed. When drunk, Meat Booze will inflict a full amount of a random status effects, akin to a normal item found in the game. So treat it with some caution.

## Gold

Used by inhabitants of the Gut as both currency and a food source. You may find friendly faces in the the Gut and the Eternal Field, who can trade you gold for a service or item. Gold is the only item that is carried over between lives. Upon death, you lose a fraction of your gold.
According to Snout, gold is the reason everything inside of the Gut is alive.

## Quest Items

Items kept after death and are often used to complete the main story and various side quests. The most of these are Her body parts, obtained by killing the bosses lurking at the end of each biome. Other quest items may give bonuses to the player's health or other stats.

## Gallery

Bat HeadBeggar's HandCorrupted FetusEye with FingersFat LipsFish HeadGolden ToothLong TongueMeat AppleMeat CheeseMeat FaceMeat MirrorSiamese RavensSlimy LeechSnail Head
UI Icons

Bat HeadBeggar's HandCorrupted FetusEye With FingersFat LipsFish HeadGolden ToothMeat AppleMeat CheeseMeat FaceMeat MirrorSiamese RavensSlimy LeechSnail Head (same as Fat Lips)
## Trivia

* Eye with Fingers seems to be a direct reference to the severed hand with an eye in *Bride of Re-Animator (1990).*
* Corrupted Fetus also seems to be a reference to Baby, or Spike, from *Eraserhead (1977)*.
* Snail Head appears to be a reference to the snail students in Junji Ito's horror manga, *Uzumaki*.