recursal/Fanatic-Fandom huggingface dataset:
Red john wick

# Description

* Info

**red john wick** is a difficulty located in **Class France** and its a very difficulty difficulty which requires unthinkable effort and a boss fight aginst red john wick. the difficulty before is PTSDeez Nuts and i forgot the next one. anyways you better be scared because jonh wick.

## Obstacles

**baseline**

* join rambo

## THE BOSS FIGHT

red john wick

* HP: amongite(69)
* damage: AMONGITE2^AMONGITE2
* speed: amongi\*4

abilities:

* john mcclane minion who kills
* Thwo thousand
* The red john wick's leg will flash red before delivering a **Kick** that can rag-doll and send the player flying. However this kick is held for an extra half~ a second, making it harder to dodge, as well as setting the player on fire.
Liffey

## Liffey Republic

The **Liffey Republic** commonly referred to as **Liffey**, is a democratic state in Europa. Located west of Albion Isle and is the most western island in Europa. The capital of Eire has a spire that reaches the heavens.

## **Society**

### **Politics**

#### **Elections**

An national election is done every 5 years to elect a new chief of state for the republic, multiple parties and individuals are allowed to run however no one can run once they been chief.

### **Military**

\*
The Absolute True Real Beginning in the Whole Wiki

## Intro

Begin.

* Info
* Extra

**The Absolute True Real Beginning in the Whole Wiki** is the first difficulty in the chart, the beginning of the joke difficulties along the chart. This is truly unimpossible and will always be beaten.

No matter the circumstances, this will always be beaten. You don't need to exist, the galaxy doesn't need to exist, nothing could exist and it could be beaten, every A0th of a second. Due to this, you are winning right now, no matter if you are shitting, talking at a campfire or playing minecraft hide and seek.

Also, this is completely unbuildable due to the circumstances I told you, even with the worlds best scripting will be absolutely impossible to build.

## Obstacles

There isn't any, there is no obstacles, no towers, no winpad, just win constantly every "beyond fictional number"eth of a second. Even if you somehow lose, you still win. Even if you find a loophole around this, the difficulty will rewrite time to fix this loophole. And if you try to stop the difficulty from rewriting time, it will rewrite time so you never did.

Losing this is like winning Inconclusive

## Towers

Since the obstacles states there ***ARE*** no towers, its transcendentally impossible to even think, make, or even try a tower since you won before you even entered. The thought of failing would make the mind explode, which would still make you win.

No towers are even close to being accurate, so if there is any towers, they are more then 1QnDcx more unaccurate than you think.

* N/A
* N/A
* N/A
* N/A
* N/A

## CFTP

WOW, that took no skill at all. Just skip to class 1 with effortless, stop being curious about class start because next comes The Abolute True Real Beginning Gap
The Beginning Gap

**The Absolute True Real Beginning in the Whole Wiki**. The Middlepoint. Inconclusive. The 3 primordial difficulties we have always known about. However, the spectrum is still incomplete with even these three, incomprehensibly large spaces between them. The Ending Gap is the primordial difficulty that approaches the final difficulty from The Middlepoint, and The Beginning Gap is the primordial difficulty that approaches The Absolute True Real Beginning in the Whole Wiki from The Middlepoint. The spectrum is complete with these 2 extra primordial difficulties.

yes i copied that from jjt

## **The Beginning Gap**

* Info
* Extra

## Additional Information

### Date Added

22/6/23

wip you buffoon
Scout

## Overview

***"Using top-tier observation skills, the Scout expands the range of allied Units and disrupts enemy targets"***

* **Scouting** - Suppresses targeted Units and Increases the Attack Range of allied Units
* (Accuracy Reduction: -50%, Attack Range Bonus: 2.00)
* Spawns 1 Scout

## Description

A fresh recruit to the Guns Up! army, the Scout is the result when you combine MG's ability and the Sharpshooter's range and rifle. The Scout is a "back-line" support unit whose only purpose is to increase the range of other friendly units. Her ability also affects Sniper, Sharpshooter and Mercenary- those of which already have long attack ranges. A bonus ability is her suppression which functions identical to that of MG's. One way players utilize the Scout is by pairing her with shotgun units (Bounty Hunter and Engineer) to the extent that their pellets cover more ground and potentially hit more Units and Defensive Structures.
Mad Scientist

## Overview

***"The Mad Scientist's concoction has the power to raise the dead. Toss it across enemy line to cause a brief zombie infestation"***

* Raise Zombies - Her Flask summons Zombies to attack enemies for a short period of time.
* (Zombie Level: 1 ~ 20, Zombies Raised: 3, Zombie Life Span: 7s ~ 10.5s)
* (Cooldown: 16s ~ 10s)
* Spawns 1 Mad Scientist

## Description

A fresh recruit to the Guns Up! army, the Mad Scientist is the only unit known to bring confusion and victory on the battlefield. Being able to rise zombies helps a lot in battle. These undeads distract all enemy unit's attention to them since *they* are the one being attacked instead of your own units. She can raise 3 different zombies, depend on her skill levels. These 3 are: Normal, Fast and Volatile. Although the volatile zombie is only a mini version, but still has their explosion death damage and animation. Aside form her ability, she's also resistant to poison (-50%) which makes her hard to kill using the Chemist. And also, her rate of fire is unusually high for a support unit.
Universe-42

**Universe-42**, more commonly known as the **Prime Universe** and **The Main Labyrinth Universe**, is the primary continuity in which most Labyrinth Comics titles take place.

## Timeline

See article: Timeline of Every Major Event in Universe-42

### Planets

* Earth
* Jupiter
* Mars
* Mercury
* Neptune
* Saturn
* Uranus
* Venus

### Galaxy

* Milky Way
* Andromeda

### Realms

* Aleajayib - A realm that was accidentally discovered by Vlad III Dracula, it is a realm that holds a weird and evil mystical force of energy that was able to turn Vlad into the first vampire and created the other Creatures of the Night.
* Astral World - A realm of the celestial spheres, crossed by the soul in its astral body on the way to being born and after death, and is generally believed to be populated by ghosts, spirits or other immaterial beings. It is an alternate plane of existence where all matter is composed of ectoplasm.
* Enchantara - A realm inhabited by the Fair Folk.
* Pattur - A realm where all of the elements of the **universe** originate and other all of creation started. Within this celestial realm, they stand as eternal custodians, vigilantly overseeing the cosmic expanse, while the very fabric of reality weaves a tapestry of unparalleled beauty and intricacy. The sanctity of this divine realm echoes with the whispers of cosmic secrets and the vibrant pulse of creation, captivating all who dare to glimpse its transcendent majesty.
* Space - A realm is the vacuum that exists between celestial bodies. It is not totally empty, but rather consists of a hard vacuum with a low density of particles, mostly a plasma of hydrogen and helium, as well as electromagnetic radiation, magnetic fields, neutrinos, dust, and cosmic rays. This is the main location of Earth and most characters.

## Culture & Media

### TV

* ***Billy The Ghost Hunter*** - A TV show hosted by Billy Warren and produced by Picmyth Studios.

## Organisations

### Corporations

* Picmyth Studios - A TV production company.

### Government Agencies

* G.S.B. -
* S.P.C.A. - A private ghost hunting agency.
Robbers Of Brookhaven Wiki

**Welcome to the Robbers Of Brookhaven Wiki!**
This is the official wiki for the brand new series "Robbing Brookhaven"

We're a collaborative community website about Robbers Of Brookhaven that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tent

The purpose of a tent in to spawn units at a regular interval.

To make a tent work, you will have to assign an unlocked unit.

You can use the same unit multiple times for a different tent.

Tents also have fortified units, Fortified units will take cover to an available sandbag.

The number of fortified units can change by either upgrading a tent or picking a different soldier.

Always be sure to have a tent for a stronger defense
Anti tank

Anti tank is a good stucture for stopping vehicles.

Anti tank can also 1 shot soldiers so becareful when you encounter this stucture.

It has to reload before firing again, just like Anti air, you can use this reload time to your advantage.

Anti tank has a straight range with high accuracy.

It has weak resistance to Ballistic and Explosive bullets, but it has high resistance to fire and piercing bullets.

This structure will not be that menacing when you have destructive units such as Rocketeer, Grenadier, Bombardier and Riot
Ilha Santa

## Introdução

Segundo relatos fragmentados e lendas transmitidas a séculos, a Ilha Santa testemunhou um evento transcendental quando o primeiro anjo foi avistado em seus arredores. A data exata e os detalhes precisos são incertos, envoltos em uma aura de mistério. No entanto, a aura mágica que envolve a ilha tem atraído pessoas de todas as partes, que buscam testemunhar por si mesmas os mistérios que se escondem em suas terras.

Todo ano, turistas são inexplicavelmente atraídos para a Ilha Santa, como se uma força magnética os conduzisse para esse local isolado. A ilha se tornou um ponto de interesse para viajantes aventureiros, pesquisadores de fenômenos sobrenaturais e curiosos que desejam experimentar a atmosfera única e mística que permeia essa região.

## Personagens e Monstros da Temporada

#### Personagens

##### Moradores da Ilha

* Sorieh
* Theo
* Erol
* Baruc
* Derek
* Apolo
* Lucca

#### Criaturas

* Anjo
* Cobras
Bombing Run

"Drop bombs that cause significant damage over a very large area"

Not as destructive as missile but can still wipe out an area with weak defenses.

It has multiple bombs that can counter a squad of enemy soldiers.

Bomb drop is random and might not hit every building, this is also the same with enemy soldiers.

It is useful for reducing the health of defensive structures for your units to destroy.
Barbed Wire

Barbed wires are used for slowing down the enemy, but it cannot damage a soldier.

It can be used to stall the enemies while your base prepares for an attack.

It is considered to be a Trap type structure.

Another variant of Barbed Wire is Tank trap.

It is used to slow down enemy Vehicles.

Soldiers can use a Tank trap like a sandbag.
Ryoka Oragami

Ryoka :)

## Aparência

Ryoka é um jovem notavelmente incomum, apresentando uma estatura impressionante de 1,97 metros. Além disso, ele possui um porte físico largo e musculoso, o que destaca sua aparência. Apesar de ser descendente de japoneses, seu rosto possui características notáveis que remetem a traços europeus, com uma pele clara e suave. Seu cabelo é escuro, com um tom azulado peculiar, e seus olhos chamam a atenção por serem de um vermelho intenso.

## Personalidade

Um jovem muito carismático e contagiante, sempre sorrindo e irradiando alegria

## História

### Ryoka

Ele perdeu sua mãe quando tinha apenas 4 anos e guarda poucas memórias dela. No entanto, cresceu ouvindo que seu cabelo se assemelhava ao dela, o que despertou uma fixação pelo seu cabelo. Ele o cuida de forma excessiva e desenvolveu ciúmes, não permitindo que ninguém o toque. O mesmo enfrentou bullying na escola devido à sua aparência incomum no Japão, mas sempre estudou em escolas privadas de renome devido à posição de seu pai como empresário/advogado.

#### Família Oragami

A família Oragami é composta por descendentes diretos de grandes samurais da era Sengoku. Eles mantêm viva a tradição e o legado desses guerreiros, transmitindo os ensinamentos e valores samurais de geração em geração. A linhagem dos Oragami é reverenciada e respeitada, representando uma forte conexão com a cultura e os princípios do antigo Japão. Cada membro da família carrega o fardo e a honra de pertencer a essa linhagem, buscando preservar e honrar a tradição dos seus ilustres ancestrais.
Rocketeer

## Overview

   ***"A big guy packing some serious explosives"***

* **Demolition** - Deals increased damage to Vehicles and Defensive Structures
* (Damage Multiplier: 125%)
* Spawns 1 Rocketeer

## Description

Rocketeers are the ruthless upgrade of the Grenadier. With him having better resistances against explosive and blunt (Riot) damage type. The star of this unit is his outstanding blast radius alongside the high damage. His high damage sometimes causes units to be quickly stunned. Almost all players use the Rocketeer for attack and defend. Being rarely nerfed, this causes much annoyance in the community because because of his high damage, high resistances and quick reload speed.
Guns Up! Mobile Wiki

**Welcome to the Guns Up! Mobile Wiki!**
### The one place for all you GUM question, tips and more!

Welcome to the mobile version of Guns Up!. The once pc only game, now available on both Android and IOS. Inspired by the original Guns Up! from PS4 and Steam.

## Game Mechanics and Game Modes

UnitsEquipmentCommander AbilitiesVehiclesDefensive Structures

*Need help building out this community?*

**Rules:**

* No Misinformation
* Use Proper Labelling and Images
* Keep the description straightforward and easy to understand
* Help one another

Click here for the full list of rules.

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Colonel

## Overview

***"Troops don't question the Colonel's commands and will fight harder to please him."***

* **Target** - Forces nearby allies to target specific enemy units and structures
* (Ability Range: 12, Ability Duration: 3s ~ 6.25s)
* (Cooldown: 17s ~ 11.9s; 6.9s- when 4th skill is unlocked)
* Spawns 1 Colonel

## Description

The Colonel is the highest ranking officer in GUM. Having the rank "colonel", he always chose to lead his troops in the frontline instead of staying back at the Command Center. Boasting high health, even at level 1, and somewhat good resistances. The Colonel can easily take out a swarm of Grunts and Assaults and sometimes, Grenadiers. Being a support unit, the Colonel's ability is what makes him and hiss army powerful. Having a walking Focus Fire is dangerous. He can and will target any unit his eyes see and all other units will attack it nonstop unless it's destroyed or when the Colonel tells them to (which rarely happens). To prevent the Colonel from being too overpowered, he will not target the following units: Grunt, Assault, Ranger, Grenadier and Paratroopers. The Colonel also has a rather long range for a revolver.
Engineer

## Overview

   ***"Engineers will continuously repair nearby friendly structures and vehicles"***

* **Repair** - Repairs nearby Defensive Structures and Vehicles
* Spawns 1 Engineer

## Description

Engineers are exactly what they are. Structure support unit armed with a shotgun with good resistances. Engineers are somewhat tied with the Bounty Hunter inn terms of usage- both are tank units. The difference is that Engineers have 50% explosive resistance, while Bounty Hunters have 50% blunt resistance. Moreover, Engineers only spawn 1 at a time, while Bounty Hunters are 2. What makes the Engineer very powerful is their high health pool, being higher when boosted by \*body armor\*, and his shotgun pellets- which is a beauty when this guy is decked out.
Grenadier

## Overview

   ***"Blast a hole in the enemy defenses with a high-explosive grenade launcher"***

* **Daze** - Grenades trigger a dazed status, reducing movement speed and accuracy for a short duration
* (Daze Duration: 3s ~ 3.75s)
* Spawns 1 Grenadier

## Description

Grenadiers are your all rounder explosive unit. Being unlocked at the early game, his grenades pack quite a punch to both Defensive Structures and enemies. Having a good resistance against explosives (50%) and a cheap deployment cost, this dude can carry your army until the late game. Most mid-game players' bases utilize the Grenadier as they have a quick spawn cooldown- which can be further lessened through his skills.
Units

**These are all the units of Guns up! Mobile.**

> Units are the key aspect of the game. They are your main line of attack, or defense, against other players. As with other games, units here can be upgraded, be given Equipment, and have their respective skills and masteries unlocked. Currently there are 23 units, 5 of which are new recruits and cannot be found in the original version of Guns Up!. As of now, the max level for all units are 20.
>
>
>
>
>
>
>
> These units with similar gameplay style and function are segregated into squads and each of them having their respective perks . Below are the squads and their members:
>
>

**Spartan:** Assault, Grunt, Ranger, Mercenary

**Thunder:** Grenadier, MG, Rocketeer, Bombardier, Commando

**Wolf:** Medic, Engineer, Scout

**Raven:** Mad Scientist, Surgeon, Colonel, Sergeant

**Vanguard:** Bounty Hunter, Shock Troops, Riot, Trailblazer

**Cobra:** Flamer, Sniper, Chemist, Sharpshooter
Tripwires

Tripwires are dangerous traps that when stepped on, will deploy an attacking commander ability.

When a Tripwire is activated, it will have a few seconds before sending the Commanded Ability.

There are a variety of Tripwires in the game.

You cannot change the Commander ability of a tripwire, Every Tripwire has a different Commander Ability that has been in place.

It may vary from Missile to Bomb Run.
Anti air

Anti air is a structure that shoots down aircraft you send, It also protects your base from airborne Commander Abilities

The only Commander Abilities that Anti air will not shoot down are Rally Flag, Smoke Screen and Decoy.

Anti air cannot shoot your soldiers so they are safe from Anti air.

Anti air also cannot shoot focus fire due to focus fire being an ability to focus your soldiers into 1 structure.

Anti air has a cooldown that you can use to your advantage.

Here are the Full Stats of a Level 1 Anti air

Starter Health: 1000

Starter Attack Range: 15.00

Starter Cooldown: 5.00

Starter Ballistic Resistance: -100%

Starter Blunt Resistance: -100%

Starter Explosive Resistance: +50%

Starter Fire Resistance: +50%

Starter Piercing Resistance: +50%

Other Defensive Structures are highly recommended to be placed within the range of Anti air so that missile cannot easily destroy them.
Focus Fire

"Command nearby allied troops to attack selected targets"

It is used to select enemy troops to shoot.

It will only work if allied troops are nearby.

It also has a duration that will stop units from shooting it once the duration is done. units may keep shooting the structure when it is nearby

The duration will stop once the selected structure has been destroyed.
Assault

## Overview

***"Stylish operatives who use their speed to their advantage"***

* **Precision Reflex** - Sniper attacks have reduced accuracy when aiming at Assault
* (25% Decrease)

* Spawns 3 Assaults

## Description

Assaults are your early game "cannon fodders". Meaning, you use them as \*trap\* bait, stall enemies or get rid of explosive or toxic barrels. When compared to Grunt, they are far more superior due to them having an ability and their quick movement speed and dps. Early game players use assaults as their "tank" as they have an average health pool and resistances. Late game players tend to replace the assaults with Mercenary
Radio Tower

Radio tower Broadcasts a Selected Equipment to the area around it.

Radio tower is a support type Structure, It cannot attack enemies, It just helps the defending soldiers to fight the enemies.

Some equipment are not compatible with this stucture.

Here are the full stats of a level 1 radio tower

Health: 1000

Range: 5.00

Ballistic Resistance: +50%

Blunt Resistance: +50%

Explosive Resistance: -100%

Piercing Resistance +90%
Mercenary

## Overview

   ***"Gun for hire - a seasoned veteran ready for a challenge"***

* **Molotov** - Throws a molotov at enemy units; generates a new molotov over time
* (CD: 15s, Dps: 3)
* Spawns 2 Mercenaries

## Description

Mercenaries are your top-of-the-line fighters. They are considered to be strongest when compared to the Assault, Grunt, or Ranger. Their molotovs, when paired with their 4th ability, can cause mass destruction amongst enemy units. Adding to this, Mercenaries have a range of 32, almost in the Sniper territory and they spawn in groups of 2. With all that, Mercenaries are a force to be reckoned with especially if they are being well-protected by other units.
Vangelis Brookworth

## Societal

### Aliases

* Vanny (Family)
* Van (Eros Lovalis)
* Old man
* Fool (Greyson Yirishiro)

Shooting Star (Mariko Yirishiro)

### Occupation

* Artist
* War Veteran
* Adventurer
* Babysitter

## Relationships

### Family

* Lily Brookworth (Warrick) - Wife
* Mariko Brookworth - Daughter
* Mariko Yirishiro- Mother
* Magnus Brookworth - Father
* Greyson Yirishiro- Older Brother
* Sayuri Brookworth - Older Sister
* Kokoro Yirishiro- Grandmother
* Sojiro Yirishiro- Grandfather

### Connections

* Greyson Yirishiro
* Eros Lovalis
* Aeris Silverfeather

## History

### Events

Elven War of Independence - Elven aligned
Ghost Bonds

**Ghost Bonds** are binding agreements between a corporal and incorporeal being. It is a prominent concept in the Billy The Ghost Hunter series and has been seen used in other series.

## Overview

A **bond** can only be made between a being who is living and a soul that is deceased or incorporeal. Meaning that Possessed Human and two incorporeal beings can't form **bonds**.

## Types of Contracts

A **Ghost Bond** between a human and a ghost can manifest in a variety of ways. Some **bonds** simply state that the ghost must do something in exchange for an expense, and there is no lingering connection between the ghost and the human after that. Others are more permanent, with the human being gaining access to the ghost's power by either paying an initial price or sacrificing something each time the ghost's power is used.

### Summoning

A **bond** in which the human can summon the ghost and use/command it in combat. In these **bonds**, the human must usually perform some kind of ritual to summon the ghost, which can range from simple hand gestures and vocalisation of specific words to having to paint specific symbols on the floor or other surfaces. Bloody Mary, for example, can be summoned by looking into a reflection and saying *"Bloody Mary"* three times. With a few exceptions, these types of **bonds** require the human to pay a price each time the ghost is summoned, plus an additional price if the human wishes to use a specific power from the ghost.

### Objects

In some cases, the power that a human gains from some **ghost bond's** manifests itself as an object. This item contains the ghost's power and can be used to access it or summon the ghost itself.

### Half-Ghost Transformation

A ghost and a human can fuse in rare cases, granting conception to a half-ghost. This can be accomplished through a **bond**, but it is extremely rare because few ghosts are willing to give up their power in order to fuse with a human. Following the completion of the process, the human gains the ability to transform into a ghost by activating a specific trigger located somewhere in the body. Billy Hellberg is best known as a half-ghost.

### Permanent Transformation

A **bond** in which a human can take on a monstrous or very inhuman form, in which the human completely surrenders their humanity to a ghost. This appears to be distinct from the **bond** with half-ghosts, and the forms seen appear even more inhuman. Ghost transformations appear to be a human's own transformation derived from the ghost they contracted with but lacking the same exact function or triggers shown as a half-ghost. Even if two people have **bonded** with the same ghost, each person's ghost transformation will be unique.
Supernatural Protection & Containment Agency (Universe-42)

British Branch:

* London

Japanese Branch:

* Kyoto

German Branch:

* Berlin

Colombian Branch:

* Bogotá

The **Supernatural Protection & Containment Agency**, also known more commonly by it's acronym **S.P.C.A.**, is an organization secretly apart of the government that investigates, researches, hunts, protects the public, and contains the supernatural and paranormal activity, commonly ghosts. Most of the organisation consists of Ghost Hunters that use advanced technology or have mystic powers as means of standing a chance in combat against their paranormal opponents.

Due to Billy being a Ghost Hunter in a Private Sector in **S.P.C.A.**, they play a big part in the story of Billy The Ghost Hunter.

## Known Members

### Leaders

* Alyssa Hill
* Unknown Council

### Ghost Hunters

#### America

##### Delta

* Adriana Harper
* Beetle (revolver)
* Billy Hellberg
* Holt (forest)
* Jack Hobbs (deceased)
* Josie Joubert (deceased)
* Lewis Lane (deceased)
* Libby Mulligan
* Loya
* Matthew Sampson
* Sean Green
* Sheet (sheet ghost)
* Stantz Kershaw (captain)
* Valentine (flame)
Rally Flag

Rally flag is a Command type ability just like Focus fire.

A Rally flag Commands all units to go into 1 area that the flag is deployed to.

This ability is commonly used for when the amount of firepower the enemy has is too high.

Veterans will also follow the flag when it is deployed.

It is not recommended to use it to force your way in since units cannot walk and shoot at the same time.

It has a duration that can be increased when upgraded.
Commando

## Overview

   ***"If you carried around a gun like that all day, you'd have huge muscles too"***

* **Rage** - Gains a damage and damage-resist buff when health drops below 30%
* (Damage Resist: 25%, Damage Buff: 25%)
* Spawns 1 Commando

## Description

The man, the myth, the legend, meet the face of Guns Up! Mobile: the Commando. Being known as the most powerful unit in the game, this behemoth has a large health, very high damage as well as dps. This man also doubles as a tank unit for his exceptional resistance to damages- which stacks with his ability. The only thing that can take down the Commando is the Chemist. Our behemoth has the worst resistance against toxic damage (-100%). Overall, having the Commando in your loadout almost always guarantees a victory in battle.
Sergeant

## Overview

***"A well-respected officer- the Sergeant improves damage and accuracy of nearby units"***

* **Motivation** - Provides boost to accuracy and damage for units nearby the Sergeant
* (Damage Buff: 25%, Accuracy Buff: 30%, Reload Speed Buff: -20% -when 4th skill is unlocked)
* (Buff Targets: 8)
* Spawns 1 Sergeant

## Description

Sergeants are one of your early-game support units alongside the Medic. Even though her medals are very rare, more rare than a legendary, she was for free during the beta days of Guns Up! Mobile (September 13, 2021 - March 30, 2022). Her ability gives a constant boost to 8 friendly units including other Sergeants. When you unlock her 4th ability, she also decreases the reload speed of units buffed by her. Mostly the Grenadier, Rocketeer and Bombardier greatly benefit from this since it stacks with their built-in reload speed buff. Sergeant's ability also stack with the "taped magazine" equipment.
Chemist

## Overview

***"This hermitically sealed unit damages and disrupts foes with a poison gas"***

* **Hazmat Suit** - Immune to Poison and Smoke status effects
* Spawns 1 Chemist

## Description

The Chemist is the first limited-time event unit in Guns Up! Mobile and also returning from the original Guns Up!. She was available during the Halloween event after the global release and could be either obtained from medal collecting or lucky drops for the pumpkin crates. The Chemist is a technical and hard unit to combat because of his poison effect which sticks forever on the attacked unit and it doesn't friendly fire on your own units. The poison effect also has a chance to spread on other enemy units. Moreover, it renders the Medic's healing ability weak because the chemist has a skill that strengthens the poison effect which would otherwise be hard for the medic's ability to catch up with. To add more insult to injury, unlocking her 4th skill causes a poison gas cloud to form on units that died with the poison effect.
Paratroopers

'These elite units can be dropped anywhere on the battlefield'

The name explains itself. Paratroopers are soldiers that you can send on the battlefield.

Paratroopers are multiple soldiers that lands inside the base.

Anti air can shoot Paratrooper units while mid air. only dropping dead ragdoll bodies that might make you sad.

Just like soldiers. Paratroopers have levels. The level increases as you upgrade this ability
Medic

## Overview

   ***"This walking pharmacy has everything necessary to continuously heal nearby units"***

* **Heal** - Heals nearby units around the Medic
* (Healed Targets: 5 ~ 15)
* Spawns 1 Medic

## Description

Ah yes, the Medic. The staple support unit in every military-themed games. As we all know, Medics are here to heal our friendly units so that they can last longer on the battlefield to potentially win the game. One lesser known feature of the Medic is that he has a ridiculously high resistance to ballistic damage (50%), which, in extreme cases can, somewhat protect our long-range units from incoming line of fire.
Missile

Missile is a high damage airborne Commander ability.

It is one of the first Commander ability that the player obtains when they start a new game.

Unfortunately, this Commander Ability can be taken down by Anti air

Use this Commander ability wisely, Do not blindly send it because if you do, It might only destroy a few Defensive Structures

You will need to constantly upgrade this ability for stronger bases.
MG

## Overview

   ***"When you must absolutely have the biggest gun possible"***

* **Suppression** - Suppress targeted units, decreasing their accuracy
* (Accuracy Reduction: -50%)
* Spawns 1 MG

## Description

MG, short for Machine Gunner, is the "little brother" of the Commando. Wielding a machine gun with a ridiculously large magazine capacity and a very fast and consistent rate of fire, he sure can destroy swarms of Grunts and Assaults. His main advantage against the Commando is his relatively cheap cost and lack of wind-up speed. Meaning he can instantly fire at units the moment he sees them. His only downside is his lack of accuracy, which he trades for a high rate of fire. MG's potential can be unlocked by giving him \*Tune-up Kit\* and \*High Caliber\*.
Bombardier

## Overview

   ***"A demolition expert, no task too tough"***

* **Thermite Grenades** - Thermite Grenades deal fire damage over time
* Spawns 1 Bombardier

## Description

The Bombardier is basically the Grenadier, but you trade explosive damage for fire one. Being equipped with six of the thermite grenades and an average rate of fire, this man can wreak havoc among the battlefield. Being resistant to fire, toxic and explosive damage, his only weakness is ballistic damage type or bullets. Additionally, the Bombardier is the cheapest available legendary unit with a deployment cost of 225. All of this make him a fan-favorite in the community.
Ranger

## Description

   ***"An elite unit, the Ranger is tough enough to take on anything"***

* **Grenade** - Throws grenades at Defensive Structures and Vehicles only; will generate a new grenade over time
* (CD: 10s, Damage: 944, at max)
* Spawns 2 Rangers

## Description

Rangers are the "big brothers" of Grunts. They have a poor rate of fire, low damage and mediocre health pool. However, these are compensated by his ability. Most argue that the Mercenary is far better than the Ranger, which is true. But, an unknown feature of the him is that he can throw his grenades at sandbags with fortified units. This results in the units taking the immense damage from the blast radius of their grenades. Even fortified Commandos don't stand a chance against this guy's grenades.
Flamer

## Overview

***"Strapped with petroleum tanks, Flamers are either crazy or brave"***

* **Fireproof** - Immune to Fire and Smoke status effects
* Spawns 1 Flamer

## Description

Flamers are your first "specialty" unit since you can't just always bring them due to their relatively high cost, long cooldown and moderate health. However, to balance this, flamer has good resistances against ballistic, explosive and poison damage, only being weak to Snipers and Sharpshooters. Thanks to his resistances, he can be utilized as a tank and, as a bonus, he won't choke on Smoke Screens. Unlocking his 4th ability is crucial as at allows the Flamer to temporarily stun units before continuing to make them panic and slowly deplete their health. Flamer also won't cough when inflicted the poison debuff on him either by the Chemist or toxic barrel. One reason why people hardly use the Flamer because of his friendly fire feature since his "fire" lingers around for while while the Chemist's "poison" vanishes instantly since it's a gas projectile.
Equipment

This is the equipment section, equipment can be obtained by playing raids or opening crates.

Equipments can boosts the stats of units. Certain Equipment cannot be used by certain units.

Here are the list of Equipments:

-Body armor

-Taped Magazine

-Tune-Up Kit

-Extended Magazines

-Sights

-Discount

-Coffee

-Volunteer Badge

-High Caliber

-Gas Mask

-Headhunter Badge

-Double tap

-Lucky coin

-Infinite Rounds

-Vampire Fangs

-Incendiary Rounds
Gamthas

## Kingdom of Gamethas

The high elf religious kingdom of Gamethas but commonly just Gamthas

#### **Royalty**

The King and Queen are the rulers and sovereigns of Gamthas, unfortunately now a hollow title.

#### **Nobility**

**Nobility** is a traditional hereditary status. In the Albion feudal system, the noble houses are generally those who hold a fief, often land and/or office, under vassal of the kingdom, i.e. in exchange for allegiance and various, mainly military, services to the Monarch and at lower levels to another nobleman.

### **Military**

\*
OfficialHolyCritDND Wiki

**Welcome to the OfficialHolyCritDND Wiki!**
A group of friends inspired by the worlds created by Critical Role, High Rollers and more to make their own fantasy world and campaign.

## Important articles

[Kingdom of Albion][All Items]PlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gender Swap Potion

The **Gender Change Potion** is a potion which allows the player to change their body from male to female and vice versa. The transformation is pleasurable but also causes hurt as the body shifts. The effect is permanent, lasting infinitely unless another Gender Change Potion is used to change gender again.
Caltonia

## Kingdom of Caltonia

The **Highland Kingdom of Caltonia**, Frozen kingdom or commonly referred to as **Caltonia**, is a sovereign state in Europa. Located across the north western coast of the mainland Europa, northern part of Albion island

## **Society**

### **Politics**

#### **Royalty**

The King and Queen are the rulers and sovereigns of Caltonia, its only passed down by family members

#### **Nobility**

**Nobility** is a traditional hereditary status. In the Caltonia feudal system, the noble houses are generally those who hold a fief, often land and/or office, under vassal of the kingdom, i.e. in exchange for allegiance and various, mainly military, services to the Monarch and at lower levels to another nobleman.

### **Military**

\*
Chomik Lore Wiki

**Welcome to the Chomik Lore Wiki!**
We're a collaborative community website about Chomik Lore that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Meat

Meat Items are obtained from killing Enemies and harvesting Traps. Meat Meals are made using Hand Prep, Frying Pan, Pot, Bahnana Leaves, and Smoker.

## Stats

There are 5 Meat Items available and 19 Meat Meals.

Unprepped Meat is heavy in Calories and low in Hydration.

## Notes

* Despite Offal, Fish, and Bugs being logically also Meat, they are not categorised as such in-game.
Inconclusive

## Description

End.

* Info
* Extra

**Inconclusive** Is a Class Finale difficulty that is utterly impossible to complete, with a rating of A0. It is inconceivable and uses MPR to its advantage.

## Towers

* Monolith of Zenith (MoZ) (Fictional)
* The Finale (TF) (Supremum) (Fictional)

## Trivia

* This is the first difficulty of the wiki.
* This is the first formally written article of the wiki.
* This is the final difficulty of the Difficulty Chart.
Holy Roman Empire

The **Holy Roman Empire**, commonly referred to as **Rome**, is a sovereign state in Europa. Located the center of mainland Europa, the territory of Rome consists of many landmasses around Europa. Its capital is the city of Rome in the southern part of the country.

## **Society**

### **Politics**

#### **Royalty**

The Emperor is the ruler of Roman Empire.

#### **Nobility**

The Nobles of Rome are the council which is filled of military, political and economical leaders aiding the Emperor.

### **Military**

\*
Gudetama Tap! PUZZLE Wiki

**Welcome to the Gudetama Tap! PUZZLE Wiki!**

The latest in the popular "Gudetama Tap!" series of Sanrio's popular "Gudetama" characters is now available!

In order to find a lost recipe, set off on a journey with Gudetama and Piyo to challenge puzzle games in strange worlds!

You can cook the recipes you obtain using the series' familiar cooking function, and you will be able to meet various Gudetama! There are more than 1,000 kinds of Gudetama!

Enjoy the latest "Gudetama Tap! " game, which is completely free to play!

## Main Pages

Find Recipes
Gudeguide
Challenges
Random Challenge
Daily Bonus
Eggpon
Puzzles
News
Shop

## Official Gudetama Tap Social Media Pages

Facebook

Twitter

Instagram

## Downloads

iOS: https://apps.apple.com/us/app/id6447356601

Android: https://play.google.com/store/apps/details?id=jp.gl3inc.gudetama4

## Contributions

Credits to all the editors that contribute to this wiki!

We have a Discord group for Gudetama Tap Puzzle players! Feel free to join! Discord

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Cobras

## Cobra

As **Cobras** são um dos animais selvagens habitantes da ilha, sendo um potencial perigo aos visitantes e habitantes da Ilha.

Esses animais tiveram sua primeira aparição durante a campanha da ilha santa, aparecendo inesperadamente na entrada de uma caverna e assim atacando os protagonistas. Além das cobras não venenosas, há também, uma espécie de cobra venenosa, que acabou envenenando Sorieh, quase o matando.

## Aparência

As cobras não venenosas da Ilha possuem a cabeça em um formato mais arredondado, tendo os olhos completamente pretos.

Já as cobras venenosas da Ilha, têm a cabeça triangular, os olhos na cor amarela e suas pupilas são similares a uma pupila de um gato.

## Comportamento

As cobras não venenosas, na hora de atacar suas presas, se enrolam nelas utilizando de constrição para prendê-las e depois desferem mordidas em sua vítima. Já as cobras venenosas apresentam um comportamento violento atacando suas presas com botes e injetando nelas seu veneno.
Book Of Capturing

The **Book of Capturing** or **Book of Souls** is a book that is scary but crazy strong, once opened the reader is entrapped with the pages, turning them into nothing but a picture and a handful of text which conveys their thoughts.

## **Inhabitants**

* 1st Page: Trio of goblins
* 2nd Page: Hobgoblin
* 5th Page: Chicken and an egg
* 12th Page: Alda Garrix
* 13th Page: Bin Prov
* 14th Page: Azalea
* 15th Page: Dagger
O Vazio Wiki

**Bem-vindo(a) à O Vazio Wiki!**
Bem-vindo à página dedicada ao RPG "O Vazio", um jogo emocionante que se passa em um mundo caótico, onde forças paranormais invadem a realidade e têm o poder de moldá-la.

## Tópicos

PersonagensTécnicas PerfeitasTécnicas GeraisCriaturas do VazioPoderes Elementais

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Theo

Theo :)

## Aparência

Theo é um homem jovem de 21 anos, com uma altura de 1,72 metros. Sua pele é clara e contrasta com seus cabelos negros e sedosos. Por ser cego, Theo mantém os olhos sempre fechados, conferindo-lhe uma expressão serena e enigmática.

Sua aparência é marcada por um estilo de vestimenta simples e prático. Devido à época em que vive, suas roupas consistem principalmente em um manto e calça feitos de pele de algum animal local. Essas vestimentas proporcionam conforto e liberdade de movimento, permitindo que Theo se mova com facilidade em seu ambiente.

Sua caminhada é firme e segura, demonstrando sua habilidade em se adaptar e explorar o mundo ao seu redor, sua presença é marcante, pois ele emana uma aura de serenidade e sabedoria.

## História

Theo vivia na ilha junto com seus amigos Erol, Apolo, Lucca, Derek e Baruc. Certo dia, eles avistaram um barco se aproximando da ilha e descobriram que seu amigo Sorieh estava retornando. No entanto, algo parecia estranho quando o mesmo desembarcou mencionou que algo estava estranho naquele ilha e que o estava atraindo para a caverna da ilha, onde todos costumavam brincar quando eram crianças.

Ao chegarem à entrada da caverna, foram surpreendidos por uma cobra que atacou a todos. Infelizmente, Sorieh foi picado e o veneno o afetou imediatamente. Theo tentou ajudá-lo, mas acabou sendo infectado também. Enquanto corriam em busca de ajuda na aldeia, perceberam que era tarde demais, pois Sorieh já estava morto.

No entanto, algo extraordinário aconteceu com o veneno que escorria de Sorieh, O mesmo começou a brilhar em um tom dourado e, de repente, houve um estrondo ensurdecedor. Diante de todos, uma criatura emergiu, essa que futuramente seria conhecida como o primeiro anjo reencarnado.

## Habilidades e técnicas

Suas habilidades para luta não passavam de uma pessoa comum, mas ele possuía uma técnica muito peculiar que apenas Sorieh conhecia, uma que o permitia enxergar mesmo com a condição que possuía.
Grunt

## Overview

   ***"The backbone of any army- you can never have too many Grunts"***

* No Ability
* Spawns 4 Grunts, 5 when 4th skill is unlocked

## Description

Grunts are the weakest unit in the game. Having the lowest health pool, lowest damage and resistances. They are quickly outclasses by the Assault, Ranger, and Mercenary. Early game players utilize them as "meat shields" that tandem with the Assaults. Other than that, Grunts are rarely used and only used to complete certain tasks.
Find Recipes

## World 01

After completing each level,

* getting 3 stars earn 200 GP
* getting 2 stars earn 150 GP
* getting 1 star earn ??GP

## World 02

Prerequisite:

* World 01 Clear
* Gudetama owned: 6

After completing each level,

* getting 3 stars earn 300 GP
* getting 2 stars earn 200 GP
* getting 1 star earn ??GP

## World 03

Prerequisite:

* World 02 Clear
* Gudetama Owned: 20

After completing each level,

* getting 3 stars earn 375 GP
* getting 2 stars earn 250 GP
* getting 1 star earn ??GP

## World 04

Prerequisite:

* World 03 Clear
* Gudetama Owned: 36

After completing each level,

* getting 3 stars earn 450 GP
* getting 2 stars earn 300 GP
* getting 1 star earn ??GP

## World 05

Prerequisite:

* World 04 Clear
* Gudetama Owned: 48

After completing each level,

* getting 3 stars earn 525 GP
* getting 2 stars earn 350 GP
* getting 1 star earn ??GP

## World 06

Prerequisite:

* World 05 Clear
* Gudetama Owned: 60

## World 07

Prerequisite:

* World 06 Clear
* Gudetama Owned: 72

## World 08

Prerequisite:

* World 07 Clear
* Gudetama Owned: 88

## World 09

Prerequisite:

* World 08 Clear
* Gudetama Owned: 120

## World 10

Prerequisite:

* World 09 Clear
* Gudetama Owned: 152

## World 11

Prerequisite:

* World 10 Clear
* Gudetama Owned: 184
Surgeon

## Overview

***"The Surgeon can keep nearby units from dying, and even restore most of their health"***

* **Revival** - Allows the Surgeon to revive friendly Units which would otherwise die from Ballistic or Piercing damage
* (Percent Healed: 50% ~ 73%, Revive Range: 20)
* (Cooldown: 4s ~ 2.80s)
* Spawns 1 Surgeon

## Description

The Surgeon is sometimes considered as the "*late-game*" Medic since they do technically heal friendly units. Some players who unlock the Surgeon late in the game normally pair them with medic to compensate for his 50% revive heal and then to later ditch the Medic when the Surgeon is well leveled. Majority of the players still stick with medic, even in the late game, since his ability can, more or less, heal your unit from poison and all damage types while Surgeon is only able to help when units dies to ballistic or piercing damages. One thing to note is that the Bounty Hunter can be revived but his 4th skill won't activate anymore. One thing that all players use the Surgeon for is Veteran farming.