recursal/Fanatic-Fandom huggingface dataset:
AST-AX-003: Barred from Citadel

**"Barred from Citadel"** is a Xenoglyph found in the Overgrown Ruins. 1 glyph is required for Tier 1 translation, 2 glyphs for Tier 2 translation, and 3 glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Translation Accuracy: 21%

.....**BARRED FROM CITADEL**........**PHRIKE**.....*unforgivable taboo?*....**STOP**....**THE CALL DIGGING INTO OUR MINDS**....

### Tier 2

Translation Accuracy: 49%

**OUR BRETHEREN BARRED US FROM CITADEL AND SEALED PHRIKE**..........**IT WILL NOT STOP THEM FROM SENDING OUT THE CALL AND DIGGING INTO OUR MINDS**....*answering machine?*.....**NIGHTMARES**......

### Tier 3

Translation Accuracy: 70%

**OUR BRETHREN BARRED US FROM CITADEL AND SEALED PHRIKE AND THE OTHERS IN THE VAULTS, BUT IT WILL NOT STOP THEM FROM SENDING OUT THEIR CALL AND DIGGING INTO OUR MINDS, MAKING OUR NIGHTMARES REAL.**
AS-AL-095: Forgetting

**Forgetting** is a Scout Log found in the Tower of Sisyphus.

## Transcript

In the pool, she was free. He legs hung uselessly, but her arms were all she needed. Boosting through the water, space-walking again. She would tilt her face upwards, to the glass ceiling, and let the sunlight play across her sallow skin. Witnessing Earthrise.

She wouldn't smile, not even then. But she looked younger.

The journey home after the pool was always silent. Forgetting. Remembering. A mercy.

* After this audio log first plays, Selene says, "Mother lost so much... Doesn't make it right."
AST-AX-009: Unsought Genocide

**"Unsought Genocide"** is a Xenoglyph found in the Derelict Citadel. Less than 10 glyphs are required for Tier 1 translation, 10 glyphs for Tier 2 translation, and 20 glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Translation Accuracy: 19%

................**UNSOUGHT GENOCIDE**.................**THE ONE WITH THE BURNING FACE**..........*celestial kin?*..........**CREATOR/DESTROYER**..........

### Tier 2

Translation Accuracy: 39%

**WE PLAYED**........*a missed phone call?*....**UNSOUGHT GENOCIDE**.............**THE ONE WITH THE BURNING FACE IS ALL THAT IS LEFT OF OUR FINAL BROTHER'S MIND**...........**CREATOR/DESTROYER**...........*coyote evac?*....**KEEPS IT TRAPPED IN THE CYCLE**

### Tier 3

Translation Accuracy: 77%

**WE RECOGNISED THAT WE PLAYED A ROLE IN THIS UNSOUGHT GENOCIDE. THE ONE WITH THE BURNING FACE IS ALL THAT IS LEFT OF OUR FINAL BROTHER'S MIND. ONLY THE CREATOR/DESTROYER CAN NOW REACH THEM IF IT IS ABLE TO OVERCOME THE JUDGEMENT THAT KEEPS IT TRAPPED IN THE CYCLE.**
Ixion

**Ixion** is the second boss in Returnal, found at the end of the Crimson Wastes area. Players receive the Bronze Trophy "Ascension" when Ixion is defeated.

Ixion has three phases. In the first two phases, Ixion hovers and quickly flies around its arena while attacking Selene. In the final phase, Ixion can no longer fly and instead aggressively attacks Selene on the ground.

## Description

Ixion was one of the Severed who journeyed into the Abyss and came out Ascended. Known as the Exalted One, Ixion sought to kill the Creator/Destroyer by climbing the mountain and striking it down with its blade, though was ultimately unsuccessful. It was eventually imprisoned and survived the downfall of the sentients through its captivity. Selene would eventually find Ixion and fight it across countless cycles.

## Attacks

Ixion's base attacks during all phases are:

* Fires a falling barrage of **BLUE ORBS**,
* Dashes away, releasing a semi-spherical blast of slow-moving **BLUE ORBS**.
* Fires a dense, spiraling cone made of **BLUE ORBS**.
* Spits out a long-lasting stream of **BLUE ORBS**.

In its second phase, Ixion's attacks get more intense, and new attacks are added:

* Slamming on the ground and releasing a red laser shockwave.
* Firing a blue beam into the sky and releasing blue energy waves and **BLUE ORBS** outward.
* Flying away and then quickly swooping back across the arena while releasing a **BLUE ORB** cone and blue energy shockwave.
* Firing long sweeping waves of **BLUE ORBS** back and forth across the arena.
* Firing a blue energy beam that arcs upward and then releasing a massive barrage of tracking projectiles.

In its third phase, Ixion's previous attacks become even more intense. In addition, it gains new attacks:

* Releasing lines of bouncing **BLUE ORBS**.
* Scattering **RED ORBS** outward from its location while releasing red energy shockwaves.
* Dashing towards Selene and slashing with a melee attack while releasing an energy shockwave.
* Releasing lines of slow **RED ORBS** along the ground.
* Fires a fast-traveling BLUE ORB cluster, followed by a slow-traveling **RED ORB** cluster. This pattern is repeated several times.

## Rewards

After defeating Ixion, the player is rewarded with 5 Ether and the Icarian Grapnel which allows Selene to progress further.

## Databank Entries

### Research Level 1

[UNDEFINED TERROR] sent an encrypted signal.

\*\*\* INSIDE \*\*\* OF THE \*\*\* NOTHING \*\*\* QUIET \*\*\* WEIGHT \*\*\* HAD \*\*\* SANCTITY

### Research Level 2

Signal partially decrypted.

"Opening inside. It can end.

Antechamber of the deepest. Nothing to compare to it now."

### Research Level 3

Signal fully decrypted.

^]#]coals burning low, nothing left to spark. She poked at it. Momentary and lazy flare of orange, then the quiet weight of the engine room's cold air tamped that down as well. She sucked in a breath, ready to turn and explain herself, but he had already started to move away. Regret or duty, sanctity or'#;\}

(tier 2 and 3 databank info courtesy of Discord user jmspfrd)

## Sources

* Youtube channel: PlayStation, Video: Returnal - Hostiles
Echoing Turret

An **Echoing Turret** is a hostile found in the Echoing Ruins. On death, this hostile drops 4-6 Obolites.

## Attacks

* Turrets activate when the player is within 5-10 meters. While active, they will start tracking the player and charge up a laser for 4-5 seconds before firing it.

## Databank Entries

### Research Level 1

A stationary gun turret, similar to the ones encountered in [DATABASE MISMATCH]. This model has a beam weapon with slow tracking capabilities. Whether by design or by corrosion, the beam takes a while to reach a temperature that will damage the suit's Integrity, so any Scout targeted by this attack is advised to use this time to get out of the beam's way.

### Research Level 2

The modifications on the basic model create a beam-type weapon [UNKNOWN REFERENCE] cyclical power production. This mode of power production, especially with its multiple cores, could enable it to attack without ceasing. Through [LOGIC FAULT] the machine is able to stop the attack long before its internal sources are depleted. However, it is a futile action as its targeting logic eventually reboots itself, trapping it in an endless cycle of recommencing and ceasing hostilities.

### Research Level 3

#=/.;they'd leave us behind!" "They wouldn't!" "How would you even know here?" This wasn't the first time they'd debated this, but it finally hit her. There had never been any evidence, never even a circumstantial hope. And yet.... something that felt like a desperate call reverberated beneath their feet like a hungry trap. Their exhaustion was afflicting their;^/(,
Atropian Key

**Atropian Keys** are one of the resources found in **Returnal**. They are used to unlock locked doors and chests, providing access to additional loot inside.

## Databank Entries

### Research Level 1

A xeno-type technology consisting of a triangular metallic wedge with a holograph sphere, encoded with data similar to an access code. Energy signature indicates that it is used to open locked gates and containers. Despite the sturdiness of the materials, the object is programmed to [PARSING ERROR] itself upon use for some unknown reason.

### Research Level 2

While the sentient civilization seems to have more than sophisticated enough technology for retinal or [UNKNOWN REFERENCE] scanning, they have also created seemingly very basic and insecure lock-and-key mechanisms. Regression in technology in just one field seems puzzling. Could they be a later addition after some cataclysmic [DATABASE MISMATCH]?

### Research Level 3

/)]^keep going." No hesitation in footfall. The climb towards the top of the crater continued. They were both panting from exertion, barely able to carry the device one foot higher without dropping it over the edge. Somehow they found the will to torture themselves since the consequences were worse than}\]=\*
AST-AL-054: Lurking Watcher

**"Lurking Watcher"** is a Scout Log found in the Abyssal Scar.

## Transcript

Beyond the crack in the world, the sleeper of the deep ascends in dangerous dreams.

It offered the Hivemind answers, but severed them instead.

It offered the Severed godhood, but crippled them instead.

But it has not yet offered me anything... why does it remain silent?

After everything, am I still unworthy?
Atropian Turret

An **Atropian Turret** is a hostile found in the Overgrown Ruins. On death, this hostile drops 5-8 Obolites.

## Attacks

* Shoots a cluster of about 8 slow-moving projectiles in 3 bursts, cooling down before it can shoot again.
* Turrets cannot be damaged when closed, but some turrets have projectile shields. Projectile shields require either piercing rounds, some Alt-fires and Artifacts, or the Atropian Blade to destroy.

## Databank Entries

### Research Level 1

A stationary gun turret presumably used as a defense against native fauna and [UNKNOWN REFERENCE]. Lies waiting in a compacted state until it detects a threat in its vicinity. The turret rotates freely both horizontally and vertically and can fire projectiles similar to the fauna. Some models can generate a forcefield that block fast-moving objects - the only method to circumvent this is to use a slower, close-range attack.

### Research Level 2

The turret implies the existence of a [PARSING ERROR] civilization, as evidenced by its prevalence in various biomes and its architectural similarities to the ruins found on the planet. There is some variation in projectiles, their patterns and other behaviors. As the turret does not target any of the discovered hostile fauna, it is unclear whether it succeeded in defeating all of its intended targets or if its programming has become corrupted due to [DATABASE MISMATCH].

### Research Level 3

#=/.;they'd kill their own." "They haven't yet." "That we know about." This wasn't the first time the debate topic had come crashing into them. There was never any evidence, never a circumstantial clue. And yet... something that felt like a homicidal urge hung in the air like an invisible noose. Their aversion was afflicting their;^/(,
Adrenaline Levels

**Adrenaline** is one of the main gameplay systems in Returnal, offering temporary buffs to Selene's abilities as a reward for killing enemies without taking damage.

For each enemy killed without taking damage, Selene earns one-third of a level of Adrenaline. As such, every three enemy kills without taking damage awards a full Adrenaline level. Each level of Adrenaline offers a new stacking bonus, up to level 5. If Selene takes damage at any time, the Adrenaline is reset and all earned Adrenaline bonuses are lost.

When reaching Adrenaline level 5, Selene gets a shield that allows her to take a single hit without losing the Adrenaline bonus. After taking this initial shielded hit, any subsequent hit will cause Adrenaline to reset as normal.

Some consumable items can give Selene an Adrenaline boost.

## Adrenaline Levels

Adrenaline Levels
 2
 3
 4
 5
AST-AL-012: Paradox Implications

**"Paradox Implications"** is a Scout Log that is found in the Overgrown Ruins.

## Transcript

I have interacted with other versions of myself.

But I worry one day I will re-experience these same... interactions from their perspectives.

But are they truly me?

Or just hollowed corpses?

This may be the face of things to come.
AST-AL-027: Endless Song

**"Endless Song"** is a Scout Log found in the Derelict Citadel.

## Transcript

All evidence suggests an exceedingly regimented Hivemind.

Curious... How would it feel to be a part... of such a symphony?

There wouldn't be any selfishness or obstacles, ...just endless flowing union.

A beautiful song that would never stop.

A hymn of liberation from want.
AS-AL-070: Eternal Tower

**Eternal Tower** is a Scout Log found in the Tower of Sisyphus.

## Transcript

I keep failing. Keep falling... I cannot reach the clouds.

The walls tear off, the sky opens up and I am returned.

This tower... this terrible, warping place that stretches on into infinity, that transforms into something organic, alive... and watching, the higher I climb.

I don't want to go there again.
Key Liquifier

**Key Liquifier** is a Consumable in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Key Liquifier

### Materials

Aluminum, Iridium and [UNKNOWN REFERENCE]

## Use

* Converts carried **Keys** into **Max In**tegrity.
	+ **WARNING:** If the player has Keys in their inventory and a Malfunction/Parasite debuff that damages the player upon using Keys, using this item will also deal damage to the player.

## Databank Entries

### Research Level 1

A portable xeno-type vial containing [DATABASE MISMATCH] liquid. When used, the container breaks, releasing a liquid that seeks out Atropian Keys and converts them into hardened material that is perfect for increasing the suit's Max Integrity. Through [UNKNOWN ERROR], it seems to recognize the user and will not affect others or Key found in the surroundings.

### Research Level 2

The device could have many practical applications [UNKNOWN REFERENCE] energy and matter. While the maximum [PARSING FAULT] will hit a hard upper limit eventually, this seems due to limitations in the suit's structural design rather than any inherent quality of the xeno-type technology itself. Stated another way: no upper limits exists per current analysis, theoretically continuing ad infinitum.

### Research Level 3

#=^/was a question she had truly never bothered to ask herself. Getting out. That was the point of this infinite undertaking. Anything beyond that was a luxury and tonight was not a night for luxurious thoughts. "You're overthinking," he said. Her greatest gift was her tragic flaw. Sometimes it even felt like she was a single choice away from\*'}].;
AST-AL-045: Altered Ego

**"Altered Ego"** is a Scout Log found in the Fractured Wastes.

## Transcript

This is where the Hivemind retrofitted their autonomous machines, altering each one with a new purpose: kill the "Severed brethren".

I still remember that phrase... and I feel myself altering too.

Then it becomes irresistible.

If I can reach the depths, I can destroy what destroys me.

I'm stronger than the Severed and the cycle.
Hadal Ballast

**Hadal Ballast** is a permanent suit upgrade for Selene.

## Databank Entry

A xeno-tech module that enables access [DATABASE MISMATCH] to submerged depths.

**WARNING: Object has embedded itself into [UNKNOWN ERROR] systems and disengaging it is impossible with complete system shutdown.**

These allow Selene to access the water areas that she couldn't before.

## Location

These can be found at the end of the Fractured Wastes.
Infected Scout

An **Infected Scout** is a hostile on Atropos that can be found in any biome.

Selene can find holograms of herself while exploring Atropos. After interacting with said hologram and watching how her former self died, there is a possibility that the corpse will come back to life and start attacking Selene.

Killing the Infected Scout gives 2 Ether and has a chance to drop a random Consumable or Artifact.

## Attacks

* When damaged by the player, this hostile "counters" by firing back a tight cluster of **RED ORBS**.
* Fires large **BLUE TRACKER** volleys.
* Suicides when at low health and releases **PINK MALFUNCTION ARROWS**.

## Databank Entries

### Research Level 1

**[WARNING: CRITICAL FAULT]** In the event of team member death in the field, notify your overseer immediately. Based on the situation, you will be instructed to continue the mission or abort. If the mission cannot be aborted, you will become the dead team member. Notify your overseer. You are dying. You cannot stop this.

### Research Level 2

FOR NOW WE SEE IN A MIRROR DIMLY BUT THEN FACE TO FACE [CORRUPTED TEXT] NOW I KNOW IN PART [CORRUPTED TEXT] AGONY [CORRUPTED TEXT] BUT THEN I WILL KNOW FULLY JUST AS I ALSO HAVE BEEN FULLY KNOWN

### Research Level 3

}]\*/=understand. It stared at her, full of unreadable intent. She tried asking it a simple question. And still it stared, waiting for a key phrase she neither knew nor could divine from its system's architecture. She blinked. It blinked. Puppet doppelgänger. But when she reached for the scalpel, its mouth widened as though emitting an unvoiced laugh or unhinged#/;-=-

(tier 2 unlock courtesy of Discord user Tommy 86)

(tier 3 unlock courtesy of reddit user Deckard9732)

## Sources

* Youtube channel: PlayStation, Video: Returnal - Hostiles
Silent Siren Wiki

Welcome to Silent Siren Wiki!

SILENT SIREN is a 3 member rock band based in Tokyo, Japan!

Members

Aina YamauchiHinako UmemuraSumire YoshidaYukako Kurosaka

Featured Albums

31313Silent SirenSGIRLS POWER

Featured Songs

BANG!BANG!BANG!Tenkaippin\_No\_ThemeKAKUMEINO GIRL NO CRY

News:**2022**:
Establishment of SAYN.inc

**SILENT SIREN announces suspension of activities**

**SILENT SIREN announces compilation album "SILENT"**

**Hinako Umemura quits SILENT SIREN**

Silent Siren Links

* Website
* Youtube
* Instagram
* Twitter
* Live Line

About Us

Silent Siren Wiki is a collaborative community where we aim to keep track of everything relating to Silent Siren: members, discography, and more. We currently have a total of 54 pages.

We also have a place for getting to know each other and to talk about *Silent Siren* in our Discussions. Whether you are here to start editing or to chat with fellow users, you are welcome to **sign up** for an account!

Twitter

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AST-AL-032: Fractured Society

**"Fractured Society"** is a Scout Log found in the Derelict Citadel.

## Transcript

Despite the destruction throughout this area, the buildings have mostly withstood time's erosion.

Whatever the reason for the conflict, it would appear that this was the high-water mark of mutual annihilation.

I almost wish I could go back, if only to experience their society across the planet before it collapsed under its own weight.
Anti-Energy Pulse

**Anti-Energy Pulse** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Anti-Energy Pulse

### Materials

Graphite, Iridium, and [DATABASE MISMATCH]

## Use

* Releases an expanding burst of energy that turns hostile projectiles into Obolites.

## Databank Entries

### Research Level 1

A xeno-type device that discharges a powerful burst of anti-energy. The device can detect and negate all [UNKNOWN ERROR] projectiles in the area, converting the excessive particles in them to Obolites. While the method is unclear, the device seems to have an automatic attunement system, avoiding any projectiles fired by friendlies.

### Research Level 2

Biological and inert matter are [MISSING ENTRY] and related specificities. Therefore, the efficient conversion of energy into physical substances [PARAMETER UNKNOWN] while assuming a particular form. Application of such a concept seems limitless if the underlying mechanism were fully understood.

### Research Level 3

[^{\*/=we'll be limping, but it's a potentially inexhaustible source of fuel." Her voice echoed down the tunnel. The final echo sounded metallic and sadistic, but her blank face unnerved him more. If this idea triggered no revulsion in her, what else cold she be capable of doing in her amoral pursuit of\*^;#=-
AST-AL-026: Another Failure

**"Another Failure"** is a Scout Log found in the Derelict Citadel.

## Transcript

I was so goddamn close this time.

If Helios wasn't broken we could prepare a strategy.

The fact that his database retains my scans after each return... it's like he transcends time and space.

I can't even tell what's real anymore: the endless fall, the giant with a face of flames.

I always survive the shockwave and then die immediately afterwards.
AST-AL-048: The Abyss

**"The Abyss"** is a Scout Log found in the Fractured Wastes.

## Transcript

Beginning descent of the glacier.

I don't know which attempt this is.

It's becoming reassuring.

Despite knowing the promises ahead, I'm having difficulty relinquishing the technology.

There are certain... sacrifices I do look forward to re-experiencing.

But I feel as though something at the bottom is rejecting me.
Abyssal Trichozoid

An **Abyssal Trichozoid** is a hostile found in the Abyssal Scar. On death, this hostile drops \_ Obolites.

## Attacks

* \_.
* May spawn with a shield.

## Databank Entries

### Research Level 1

A [UNKNOWN REFERENCE] Trichozoid, adapted to suffering in silence. Seemingly has lost use of [PARSING ERROR] bound to its seat. Limited only to its identity as a mother, but with no care for its spawn. Spawn. Spawn. [UNKNOWN REFERENCE] rage kindled further animosity lashing out in spirals from a fixed position fixated on an inability to reach The moon that hangs mockingly out of reach tidally locked.

#### Research Level 2

hyperkinetic repository [CORRUPTED TEXT] none were spared they fell one by one unable to bear the burden honour triumph of the yearned excavation [CORRUPTED TEXT] i tally my servants [CORRUPTED TEXT] unending pile above a wheeled throne down in the deep

### Research Level 3

-;^:\*stocked for later arming. End to end the cargo bay was a supremely impressive sight, a humbling achievement considering the scarcity of the prior year. Someone was going to have a bad day at the receiving end of that salvo. She had a few names to scratch from her list and a legion more still unnamed. "I've engineered a disease#-'/({
AST-AL-038: Repeating Phrase

**"Repeating Phrase"** is a Scout Log found in the Echoing Ruins.

## Transcript

All our times have come.

Here but now they're gone.

Why won't the music end.

I silenced it, but now it's stuck inside me.

I don't deserve this.

Seasons don't fear the reaper.

* After the Scout Log plays, Selene says, "She hears the music too. I'm starting to understand what destroyed her mind..."
Astronaut

## The Astronaut

The **Astronaut**, also known as the "**White Shadow**", is a mysterious being in *Returnal*, appearing before Selene every time she returns and from a distance. It is connected to the White Shadow signal.

## Description

The Astronaut has the appearance of an Apollo-era space NASA space suit with a black visor.

## History

**Don't read on unless you want some of the story spoiled.**

The Astronaut is actually Selene. This is found out at the very end of Act 3 during the final cut scene that plays when Selene interacts with the Sedan that's located after Ophion.

The final cut scene while doesn't explain much does offer more clues as to what has happened if you consider this another piece of the puzzle rather than an end-all-be-all cut scene.

In a Scout Log, Selene remarks about how Apollo-era gear (which the Astronaut wears) couldn't survive the pressure on Atropos, which gives further credence to the theory that Atropos is not a real planet. If this theory is true, then it makes perfect sense for Selene to be the Astronaut, as she sees herself as the reason why the Sedan crashed and Helios perished.
AST-AL-028: Knowledge Threshold

**"Knowledge Threshold"** is a Scout Log found in the Derelict Citadel.

## Transcript

I know these recorded logs will be psych evaluated.

But that isn't why I'm hesitant to return to my life...

The idea of waking up to routine... gym, coffee... books, interacting with... people.

Sleeping, rarely dreaming.

It sounds so alien now.

* After this Scout Log plays, Selene says, "I sound - she sounds like she's losing focus."
Ether

**Ether** is a valuable resource found on Atropos. Unlike most other resources, it is a permanent currency that persists across Cycles even after death. The player can hold a maximum of 30 Ether at a time. Collecting any Ether after reaching 30 does nothing.

## Description

A permanent resource that interacts with other timelines and cleanses Malignancy.

## Databank Entries

### Research Level 1

A purple-colored, previously undiscovered substance that has curious properties. Despite the lack of any necessary structures for [UNKNOWN ERROR] maintaining a symbiotic relationship with its host. Once interacted with it adheres to the host's [UNKNOWN ERROR] and maintains itself in a fixed position in relation to its host despite [UNKNOWN ERROR]. It display capacity to negate Malignancy as well as power some xeno-tech devices, despite these devices lacking clear input for this substance.

### Research Level 2

Due to the inconsistency of use in xeno-tech devices and [DATABASE MISMATCH], the evidence seems to indicate that the sentients did not create or utilize this resource. More curiously this is the only phenomenon on Atropos that interacts with Malignant items. Could Malignancy be the same substance but with opposite [UNKNOWN ERROR]?

### Research Level 3

\*;#^/and unbalancing equilibrium. "There never was any." Her admission echoed throughout the hollow cavern. A rare admission -- and therefore more unsettling still. "Then there should have been contingency plans." "There were. We had to sacrifice them." That was something they all knew after the#[;/
AS-AL-078: Maternity Ward

**Maternity Ward** is a Scout Log found in the Tower of Sisyphus.

## Transcript

20 weeks and... three days.

No, no. Not much kicking. Very still. Calm.

Uh, no, just -- just me today. My partner... can't make it. And my mother... No, I wouldn't want that.

I know already, actually. A boy. It's a boy.

Yes, I... we have. A name from my family.

* After this audio log plays for the first time, Selene says, "I thought I could do it all myself..."
Abyssal Scar Xeno-Archive

## Abyssal Scar, Tableau 1

A single xeno-type sentient, last living specimen on FISCHER-265-I (ATROPOS)

* First interacting with this tableau will have Selene say, "A monument to inevitability."

## Abyssal Scar, Tableau 2

Sentients (Severed variant) tempted with Visions of Glory in Abyssal Scar

* First interacting with this tableau will have Selene say, "Promises made. Promises remembered."
	+ In the game files, there is also a recording of this line where Selene says, "Promises made. Promises remembered. Glory. Glory. Glory."

## Abyssal Scar, Tableau 3

Headless ASTRA scout, the source of destruction and the end of all things

* First interacting with this tableau will have Selene say, "I'm not blameless."
	+ (Note: This Tableau will only appear in the center when all other Tableaus have been interacted with.)

## Abyssal Scar, Tableau 4

Disembodied hand breaching a threshold and reaching for what it cannot see

* First interacting with this tableau will have Selene say, "They remember this moment so clearly despite never having experienced it once."
	+ (Note: This Tableau requires the Delphic Visor in order to reach it.)

## Abyssal Scar, Tableau 5

Apollo Era astronaut watching the inevitable

* First interacting with this tableau will have Selene say, "Is the Astronaut following me? Or am I following it."
	+ There is another voice line for this tableau in the game's files. In this voice line, Selene says, "The Astronaut... and time... and space."
AST-AX-024: The Fall

**"The Fall"** is a Xenoglyph found in the Tower of Sisyphus. ??? glyphs are required for Tier 1 translation, ??? glyphs for Tier 2 translation, and 100 glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: (add)%

**(add)**

### Tier 2

Translation Accuracy: 59%

**THE FALL WAS NOT OUR INTENTION. WE SPOKE BUT THEY DID NOT HEAR. WE APPROACHED WITH OFFERINGS BUT...** tokens for the crossing? **AFTER THAT** broken, restored, empty? **AND THE WAR BEGAN.**

* After reading this for the first time, Selene says, "The sentients couldn't understand one another... Or they refused to."

### Tier 3

Translation Accuracy: (add)%

**(add)**
Calibrator

**Calibrators** can be found all over Atropos. They all look roughly the same, but when the player goes to pick one up, it's name will be shown. All Calibrators give **Weapon Proficiency**, but some give more than others.

## Research Entries

### Research Level 1

A xeno-type technology that has the capacity to imprint data directly into the user's nervous system. These imprints seem largely for the use of weapons and [UNKNOWN REFERENCE], implying a need to instantly train many units simultaneously. The items adapt to human physiology without any immediately detectable side effects, making this a very interesting technology for further research.

### Research Level 2

The neural imprints contained adapt not only [PARSING ERROR] the user, but the weapon they currently carry. The decision to bypass the conscious mind completely [DATABASE MISMATCH] totalitarian system or otherwise one that trusts the free will of collective individuals. Although conjecture, it is possible that these imprints are actually memories that have been removed from the sentient who first experienced them.

### Research Level 3

^-#\*;what great cost?" His question hung in the stale recycled air like a sword held by a string, but her reply was already lightyears behind them -- a remote figure growing into mathematical insignificance with each passing second. Their solar system would soon be a memory. One that could never be returned to except in the nightmares that would continue for =^\*';#

## Types

* Broken Calibrator - Grants a small amount of **Weapon Proficiency**.
* Worn Calibrator - Grants some **Weapon Proficiency**.
* Pristine Calibrator - Grants a large amount of **Weapon Proficiency**.
* Enhanced Calibrator - Grants a huge amount of **Weapon Proficiency**.
	+ This Calibrator can be bought at Fabricators for 150/200 Obolites.
* Modular Calibrator - Grants a varying amount of **Weapon Proficiency**.
	+ This Calibrator only appears at the start of each biome (except for the Overgrown Ruins and the Echoing Ruins) and gives different amounts of Proficiency to increase the player's Proficiency to a specific Proficiency level, which is different for each biome.
AST-AL-031: Security Systems

**"Security Systems"** is a Scout Log found in the Derelict Citadel.

## Transcript

Now that I've encountered the laser security systems all across Atropos, I can safely conclude this:

The Hivemind developed this network in order to contain the Severed.

That was the intent.

But the execution?

Failure.

It only slowed them down.
Fabricator Shifter

**Fabricator Shifter** is a Consumable in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites.

## Use

* Fabricators will restock themselves to produce different items.
* Only refreshes the inventories of Fabricator Pods that are near the player. Make sure the icon is orange before using otherwise nothing will happen!

## Databank Entries

### Research Level 1

A non-reusable [UNKNOWN REFERENCE]. Activating the object causes it to reset all the nearby Fabricator units, causing them to offer different items. The process seems to consume the item as it dissolves into [PARSING ERROR].

### Research Level 2

The Fabricators clearly [PARSING ERROR] a full database of preloaded blueprints, though access seems currently limited by a random variable. At first glance systemic [UNKNWON REFERENCE] inefficient, however, it is highly probable that its creators simply viewed cause and effect from a perspective completely divorced from known realities.

### Research Level 3

(#}/-=malleable, it shouldn't matter either way." She gestured at the abyss for emphasis. He shook his head in disbelief. "We can't go in there." To her credit, she was putting on her most confident face to prevent the tremor from being noticeable. This pit was technically the only place they hadn't yet#=[\{^
Charred Piano Key

**Charred Piano Key** is an Artifact from Returnal. This Artifact can be bought at Fabricators for 200 Obolites.

## Passive Effects

Improves your chances of finding Salvage from enemies.

## Unlocking

The **Charred Piano Key** is acquired after finding and crushing the wooden cube during the \_ house sequence.

## Databank Entries

### Research Level 1

A tooth of an extinct herbivore. It has been hollowed out and stuffed with powdered bones.

### Research Level 2

Hypothetical skull structure capable of housing this splinter seems to indicate that the sound the creature could produce would have been sonorous and mournful. Its monotony would lull its prey to sleep, whereupon it would consume their newly-sprouted leaves. Aged prematurely by famine conditions, evidence of the thick build-up of tartar [PARSING ERROR] rotting from the inside out [DATABASE MISMATCH] that nourishes [CRITICAL FAILURE]

### Research Level 3

\*^;#] o suck out the marrow of hollow existence. Chewing ashes may have been more nourishing. The texture of charred yesterdays. No one was hopeful. No one could remember being hopeful. How suddenly the past evaporated when the present was a starving beast, ignorant of what came before and uncaring of what was to [(^]}\
Algos

**Algos** is the boss for **Returnal's** Tower of Sisyphus and is encountered every 20 rooms.

Algos has three phases, but does not use all three phases every time it is fought against. During Phase 1 of the Tower, Algos will only have one phase. Tower Phase 2 will have Algos use two phases, while Tower Phase 3 will have Algos use all three of its phases. After defeating Algos for the third time in a single run, future encounters against Algos will only have Algos use a singular phase, but Algos will attack and act like it is in its third phase.

## Attacks

Algos' attacks during its first phase are:

* (add)

Algos' attacks during its second phase are:

* (add)

Algos' attacks during its third phase are:

* (add)

## Rewards

After defeating Algos, the player is hit with an unavoidable Permanent Malfunction, which cannot be removed and serves to make future Tower Phases more difficult. Ascending up from the arena will take the player to the next phase, where a charged Integrity Augment station, Fabricator, and Locked Container (which holds one of the four Disgorgers) await before starting the next Tower Phase.

The player can have a maximum of 5 Permanent Malfunctions active at a time. If a player kills Algos with 5 Permanent Malfunctions active, the player is instead hit with a Critical Malfunction, taking a random item (Key, Artifact, etc) or non-permanent upgrade (i.e. Max Integrity) away from the player.

## Databank Entries

### Research Level 1

[UNDEFINED TERROR] sent an encrypted signal.

**... VERDICT IS ... FORBIDDEN ... EMBRACE ENDS ... PARALYZED ... COLD SPINAL ...**

### Research Level 2

Signal partially decrypted.

"Verdict is innocent. Release is forbidden. The empty embrace ends and begins again."

### Research Level 3

Signal fully decrypted.

#~/>,watching, always watching, with ash-stained eyes that could not truly see. Her sensors warned them that they were approaching and she understood what must be done, but she was paralyzed, encircled and bound by the cold spinal gel circulating through (add)
AST-AL-061: One Final Confession

**"One Final Confession"** is a Scout Log found in the Abyssal Scar.

## Transcript

I need to talk.

I know I keep putting this off, but...

Everything has gone way too far this time.

This is the part where I say, *"I'm sorry!"*

So why don't I feel like I am?

I try, but... it sounds so... hollow.

What is this shadow inside me?

I've felt this before.

I can't describe it except that it feels...

If I name it...

Will that make it go away?
AST-AL-023: Sandstorm Mirage

**"Sandstorm Mirage"** is a Scout Log found in the Crimson Wastes.

## Transcript

It might be the oppressive heat,

but I keep catching myself glancing over my shoulder...

only to find shadows and the Astronaut staring back.

Whenever I try to reach them, I find myself in a sandstorm.

I can't seem to stop this from happening.
AST-AX-021: Thousandth Test

**"Thousandth Test"** is a Xenoglyph found in the Abyssal Scar. ??? glyphs are required for Tier 1 translation, ??? glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Analysis Failure

Translation Accuracy: N/A

*thousandth test? path of thorns? suction stain? transfusion degeneracy? glory?*

### Tier 2

Analysis Failure

Translation Accuracy: [ERRO?]

*splintered leper anguish? parasitic erosion on metal desert? melting blood crimson moon? promising glory?*

### Tier 3

Analysis Failure

Translation Accuracy: #^\*&0

*stand turn and flinch? the triggering event? the astronaut dying for the first time? remembrance of an accident and seeking absolution from white shadow?*
AST-AL-024: Debt Owed

**"Debt Owed"** is a Scout Log found in the Crimson Wastes.

## Transcript

The woman who was supposed to step on the surface of another world... was mom.

Thought she'd be proud of me following in her...

where her footsteps may have taken her if she'd had the opportunity.

Is that why I'm here?

To go where she couldn't?

Seeing that house again...

feels as though she's still judging me.
AST-AX-007: So Much To Destroy

**"So Much To Destroy"** is a Xenoglyph found in the Derelict Citadel. Less than 7 glyphs are required for Tier 1 translation, 7 glyphs for Tier 2 translation, and 15 glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Translation Accuracy: 24%

....**SO MUCH TO DESTROY**.............**WE WERE TRYING TO**.....*inevitable remnants?*...........**END EVERYTHING**..........**FOLLOW CREATOR/DESTROYER**

### Tier 2

Translation Accuracy: 52%

*repeated keys on piano?*....**TO DESTROY SO MUCH WE WERE TRYING TO COMMUNICATE, BUT IN THE END EVERYTHING WENT TO**......*nine floors in gehenna?*.........**FOLLOW CREATOR/DESTROYER**

### Tier 3

Translation Accuracy: 75%

**WE NEVER MEANT FOR THE WAR TO DESTROY SO MUCH, WE WERE ONLY TRYING TO COMMUNICATE, BUT IN THE END EVERYTHING WENT TOO FAR. WE SHOULD NOT HAVE FOLLOWED THE CREATOR/DESTROYER.**
AST-AX-014: Ejected From Olympus

**"Ejected From Olympus"** is a Xenoglyph found in the Fractured Wastes. ??? glyphs are required for Tier 1 translation, ??? glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 99%

....**EJECTED FROM OLYMPUS**..............**I ROSE**............**OKANOGAN-WENATCHEE STYX**.......**I LEFT**...........*star chart?*.............**ASTRONAUT ALWAYS FOLLOWING**

### Tier 2

Translation Accuracy: 39%

**I WAS REJECTED FROM OLYMPUS**......**SPLIT APART**.........*stuck on Endymion?*....**OKANOGAN-WENATCHEE STYX, BUT THERE WAS NO**......**I LEFT**...*overbearing and controlling?*..**THE ASTRONAUT WAS ALWAYS FOLLOWING ME**

### Tier 3

Translation Accuracy: 1%

**I WAS REJECTED FROM OLYMPUS. OUR FAMILY SPLIT APART. I ROSE FROM THE WATERS OF THE OKANOGAN-WENATCHEE STYX, BUT THERE WAS NO ROOM FOR BLOOD UP IN THE STARS. I BURIED AND LEFT THEM BEHIND, BUT THE ASTRONAUT WAS ALWAYS FOLLOWING ME.**
Malignant Key

A **Malignant Key** is a resource found in **Returnal.**

## Description

Opens secured gates and containers, but is infected with Malignancy.

## Databank Entries

### Research Level 1

A xeno-type technology consisting of a triangular metal wedge with a hologram sphere, encoded with data similar to an access code. Affected by Malignancy, picking up this item carries risk of suit Malfunctions, so caution is advised. While this seems to have no other detriments to the item's functionality, this proves that even complex, manufactured items can be affected by this phenomenon. Could this have something to do with [MISSING REFERENCE] of the sentient civilization?

### Research Level 2

Deeper examinations of Malignancy in these items has not resulted in any actionable data or [DATA LOST] behind this phenomenon. Affected items are not bound together by time, [UNKNOWN ERROR] or any connecting other factor. True randomness in such a phenomenon seems highly unlikely, so there must be a further explanation out of reach for now.

### Research Level 3

['\*\}and inverting her tragic flaw into means of salvation. "That can't be possible," she breathed, rushing across the room for old data sets she had only ever kept out of childish nostalgia. Throwing open the filing cabinet. Ripping out binders. Flipping through yellowed papers. Heretical hypotheses confirmed decades later by blasphemous mathematical\=\*#[

(tier 2 and 3 databank unlocks courtesy of reddit user DougieDoug12)

## Trivia

* During the player's first run through the game, they will encounter a Malignant Key with a supposedly Low Malfunction Probability. Despite this, this Malignant Key always causes a Malfunction on pickup.
AST-AX-015: Listen To The Silence

**"Listen To The Silence"** is a Xenoglyph found in the Fractured Wastes. ??? glyphs are required for Tier 1 translation, ??? glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 99%

**LISTEN TO THE SILENCE**.......**THE CREATOR/DESTROYER WENT**....*fragile idea*......**RELEASE FROM**....*self-surgery?*...................**PASS THROUGH**................**THE ASTRONAUT**

### Tier 2

Translation Accuracy: 39%

**LISTEN TO THE SILENCE.**......*singularity?*.........**THE DESTROYER WENT INTO THE DARKNESS AND I MUST FOLLOW**........*crashing down?*.........**MY RELEASE IS FOUND. I WILL PASS THROUGH**........*unwanted embrace?*.....**THE ASTRONAUT**

### Tier 3

Translation Accuracy: 1%

**LISTEN TO THE SILENCE, DEEPER THAN HADES AND BLACKER THAN TARTARUS: THE DESTROYER WENT INTO THE DARKNESS AND I MUST FOLLOW. THE UNIVERSAL GRAVE IS WHERE MY RELEASE IS FOUND. I WILL PASS THROUGH IT TO CONFRONT THE ASTRONAUT.**
Large Silphium Vial

**Large Silphium Vial** is a Consumable found in **Returnal.** This Consumable can be bought at Fabricators for 150-200 Obolites (100 in the Tower of Sisyphus).

## Large Silphium Vial

### Materials

Aluminum, Iridium and [UNKNOWN REFERENCE]

## Databank Entries

### Research Level 1

A portable xeno-type vial containing [UNKNOWN REFERENCE] with capacity to significantly repair suit's Integrity. While this and the regular Silphium Vial are exactly the same in dimension, the increased quantity of repairs is due to increased pressure within this object. Potentially all Silphium Vials included this capacity but lost pressure due to microscopic fractures and leaks.

### Research Level 2

The relationship between the Integrity of the suit and the vital signs of the occupant are not insignificant. Even in the event of catastrophic damage, [DATABASE MISMATCH] although permanently severed, allows for the possibility of soothing the remaining damages. An ache might continue akin to phantom pain. //Consult AstraMed if sensation becomes unbearable.

### Research Level 3

-^=;now an empty chair in front of the viewport. Staring down the barrel of a litany of failures, she wondered if this might be the first indication that they should give up. Masquerading atop the fragile divide between life and oblivion was still masquerading, with or without the outward show of confidence. It would be so easy to simply#-\*\{[
Chrysoid

A **Chrysoid** is a hostile that is found on Atropos in any biome. On death, this hostile drops a large amount of Obolites (anywhere from 17-36) and has a chance to drop Parasites or Consumables.

## Attacks

* Not hostile; runs from the player.
* Appears for a short time before burrowing. Indicates that it will burrow in a few seconds when it's flashing.

## Databank Entries

### Research Level 1

A golden-colored creature with a [UNREFINED ERROR] head and a mass of tentacles. Similar to the other flying species, it does not seem to use these appendages to keep itself aloft. Most interestingly, its body contains large amounts of obolites; it is unclear how it remains alive as the mineral content can be as high as 89% of its total body mass. Hypothesis: it sustains itself on the radiation present in the obolites, similar to certain [FORBIDDEN REFERENCE] fungal species. As the Chrysoid is extremely agile and always flees when detected, it must be captured quickly or it will burrow away into [DATA MISSING].

### Research Level 2

Excess obolite accumulation has surprisingly not rendered the creature into a permanent, immobile state. Whether it is currently in the process of calcifying or using this as a defense mechanism is unknown. Nevertheless, considering the relative ubiquity [MISSING PARAMETER] body may consider them cancerous and actively expel them before brain matter is devoured.

### Research Level 3

;/.^=where it landed, harsh wilderness without any apparent value. Why would they leave so much behind? There were theories about that, most involving insanity or hijacked brain functions. Ultimately, no one could ever know. This was an arrow that was shot ten-thousand years ago. Who could have possibly guessed it would\*/#;=.

(level 3 unlock courtesy of Discord user Tommy 86)
Fractal Nail

**Fractal Nail** is an Artifact in Returnal. This Artifact can be bought at Fabricators for 100 Obolites (100 Obolites in the Tower of Sisyphus).

## Passive Effects

Grants 10% Weapon Damage while you have a Malfunction.

## Databank Entries

### Research Level 1

An artifact of unknown origin in the shape of a split nail, teeth, hair exposing a core of sightless observation. The artifact reacts to [DATA CORRUPTED] both to systemic revolutions and systemic purges. The energy from chaos is then spun into [LOGIC FAULT], creating entropy bleeds in wounds in cuts in hurt in pain

### Research Level 2

rending the night [CORRUPTED TEXT] an award-winning dagger [CORRUPTED TEXT] I eviscerate myself [CORRUPTED TEXT] wonderful sacrifice

[DUPLICATION ERROR] needed for further analysis.

### Research Level 3

{]=\*;in farewell. “Her grip on his hand, a vice. The room had stopped droning with empty words and hollow phrases, but the confusion remained as she returned to consciousness. If this was life, it was not worth living. Nightmare afterimages wavered in the corner of her mind, fading when she blinked away\{|[^
Gyropod

A **Gyropod** is a hostile found in the Echoing Ruins. On death, this hostile drops 7 Obolites.

## Attacks

* Dual mini-gun arms (Similar to the **Automaton**). Unlike the Automaton, these mini-guns fire a short burst of **BLUE BOLTS**.
* Rockets shot in a 90 degree arc towards Selene starting from right to left.
* At low health, it tries to suicide bomb into Selene.

## Databank Entries

### Research Level 1

A flying machine with two cannons. Structurally very similar to the Tripods seen in Citadel, but lacking legs and instead floating in the air by use of [MISSING DATA]. Attacks primarily with rapid fire from two forward miniguns, but it can also fire missiles in a sweeping arc. When sufficiently damaged it can lose control of its stabilizers, resulting in an uncontrolled spin. During this time, it is advised to target its back thrusters for speedy elimination.

### Research Level 2

The lacking armor structure reveals [DATABASE MISMATCH] either from raw material shortages or as the result of scarcity of time for mass production. While clearly not built with [UNKNOWN REFERENCE] apparently used as a first encounter unit (rather than assault) to ascertain environmental and strategic facts on the ground prior to larger scale incursions.

### Research Level 3

]#=.;without tripping the supply cache's security, suck sleek grace that an ignorant observer may be tempted to think the original architect had subverted the system. In reality, she was lucky and had guessed it was wired for the path of least resistance. Had she been wrong, she would have been another nameless corpse that had succumbed to ancient traps and=^/;\*'