Bed

A **Bed** is somewhere to sleep.

All living creatures need sleep, Clanfolk and their Livestock/Pets will have more restful sleep if using a bed.

## Clanfolk

At game start Clanfolk have no option for a bed besides the player designating space on the ground as a Sleep Zone, they do not rest well in such a place. The first improvement that is possible is the Sleep Mat (or Double Sleep Mat), requiring Straw and Twine, leading to a more restful sleep. A Straw Bed (or Straw Double Bed) is another improvement, leading to even more restful sleep. With either Double Bed the potential to share with a partner exists.

A bed may be *owned* by any member of the Clan which will prevent all other Clanfolk from sleeping there (aside from a spouse in a double bed). One Clanfolk member may *own* more than one bed and this may result in some Clanfolk not being able to find a bed even with the count of beds being sufficient).

Babies may sleep in a normal bed, but can also sleep in a Baby Basket.

Some Beds have a *Fitted* Decor slot, that can have Decorative Hide or Tartan placed in it to improve the Environmental rating of the area.

Sleep can be affected in several ways:

* If the bed is the only one in the room, Clanfolk, including couples sleeping together, will get the *Private Room* Affliction (+1500 Mood, +5/s Sleep, +4/s Satisfaction).
* The *Tireless* Trait causes a permanent +2/s Sleep bonus.
* The *Weary* Trait causes a permanent -2/s Sleep penalty.
* Other Clanfolk or Animals walking nearby in the same Room will trigger the *Disturbed Sleep* Affliction (-2000 Mood, -4/s Sleep). The *Heavy Sleeper* Trait prevents this.
* If no tile of the bed is lit, whether by fire or daylight, Babies and Juveniles with the *Afraid of the Dark* Trait will get the *Darkness Fear* Affliction (-1500 Mood, -1/s Sleep).
* If any tile of the bed is lit, whether by fire or daylight, Clanfolk will get the *Too Bright* Affliction (-1500 Mood, -1/s Sleep). Those with the *Afraid of the Dark* Trait are obviously not affected.
* If the bed is not in an enclosed room, Clanfolk will get the *Sleeping Outside* Affliction (-500 Mood, -2/s Sleep).

Visiting Workers and Travellers will also require a bed each night they stay with the Clan. Their Satisfaction will (indirectly) improve more with a better Bed, especially if they have privacy.

Anyone unable to find a bed when they need one will wander the colony until they collapse from exhaustion.

## Animals

Livestock also require a bed to avoid being considered *neglected*. If the Beds are inside a room, Doors' locks need to be set to allow Animals for them to get through; typically a Branch Gate, or a Critter Door (only for Chickens). No Animals will share beds, but they do not *own* a bed so different animals could use the same bed at different times. Use of the bed contributes to its degradation and animal beds require repair after a number of uses. Clanfolk with sufficient Repair Skills Priority will collect Straw to deal with the issue.

All Tame Animals can use Animal Beds. Tame Cats can also sleep in Cat Beds, and Deerhounds can also sleep in Dog Beds. Tame Cats and Dogs can both sleep in Pet Zones.

Different Bed types
  Dog Bed |  Straw x20 | Care +3/s  Health +5/s | Deerhounds only