Mouth of Sauron

* Portrait
* Ingame
* Mounted

"At its head there rode a tall and evil shape, mounted upon a black horse, if horse it was; for it was huge and hideous, and its face was a frightful mask, more like a skull than a living head, and in the sockets of its eyes and in its nostrils there burned a flame. The rider was robed all in black, and black was his lofty helm; yet this was no Ringwraith but a living man. The Lieutenant of the Tower of Barad-dûr he was, and his name is remembered in no tale; for he himself had forgotten it."
—Return of the King, The Black Gate Opens

The Mouth of Sauron was the Lieutenant of Barad-dûr and the ambassador of Sauron. Much of his past is unknown as he himself had forgotten even his former name, but it was known that he was a Black Númenórean.

Ensnared by Sauron, he was taught much dark sorcery, which most likely prolonged the Númenórean's life far beyond what was natural. When Elessar rode to the Black Gate, the Enemy offered to parley through his Mouth. The emissary relayed Sauron's request: that the host of Gondor and Rohan retreat and that the Men of the West would be left to govern their affairs as vassals of the Dark Lord. Moreover, it seemed apparent that the Mouth of Sauron would take up residence in Isengard instead of Saruman - for his past misdeeds and attempts to cheat their master. When the Free People rejected his terms and threatened his life, the Mouth of Sauron fearfully rode back and set the entire Mordor host onto them.

*For his temporary summon variant in the Adventure: Rhûn subfaction, see the Mouth of Sauron (Adventure: Rhûn) page.*

## ilities

**Level 1: Mount/Dismount (W)** - Left click to switch between mounted and on foot.

**Level 4: Dark Sorcery (R)** - Modifier type: active debuff. Targeted enemy units suffer -20% damage and -20% armour, nullifies enemy leadership. Does not stack with other debuffs.

Modifier type: active buff. Targeted allied units gain +33% damage and +33% armour. Left click icon then left click on target units.

**Level 5: Ambassador (T)** - The Mouth of Sauron temporarily gains +100% armour and is resistant to knockback for 20s. Left click to activate.

**Level 8: Lieutenant of Barad-dûr (C)** - Fully refreshes allied hero special ability timers. Slightly heals allied heroes in radius. Left click icon then left click on target area.

**Level 10: Faithless and Accursed (V)** - Causes targeted units to become hostile towards each other. Left click icon then left click on target area.

## Strategy

The Mouth of Sauron is a highly versatile hero with a wide range of abilities: his mount toggle allows him to ride with the Nazgûl and deal trample damage to unprotected archers and swordsmen units, it also allows him to quickly escape when at low health. **Dark Sorcery** is particularly useful during a battle because it debuffs enemy units whilst buffing friendly units within the radius, which can give the friendly units the edge in the battle; it is ideal to use this power when there are no Nazgûl nearby as the debuff will not stack with the Black Breath debuff. **Ambassador** allows the Mouth of Sauron to harass the enemy without taking heavy damage, this could be used to allow him to pursue and kill a retreating hero without risking his own death, or could ensure that the Mouth of Sauron survives as he tries to escape a battle. At level 8 onwards, the Mouth of Sauron can wreak havoc among enemy lines, he can refresh allied hero ability timers, allowing friendly Nazgûl to inspire fear repeatedly with their screech or Gothmog to further enhance his supporting capabilities by reusing the active components of his skills in quick succession. A refreshed **Hour of the Witch-King** is especially devastating, as the Witch-King would be able to unleash two devastating nukes back to back in quick succession that will very likely annihilate most if not all of an enemy army. If the Mouth of Sauron reaches level 10, **Faithless and Accursed** can turn the tide of battle as it diverts enemy troops' attention from friendly troops to each other, allowing the player to more easily defeat an enemy army thrown into chaos and preserve their other spells for later on in the battle.