Botany Knowledge

**Botany Knowledge** is a **Unique** Perk belonging to Claudette Morel.
Prestige Claudette Morel to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Botany Knowledge** for all other Characters.

You transform plants found around The Campfire into tinctures that slow down bleeding.
\* '''Increases''' your Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
\* '''Reduces''' the Healing efficiency of [[Med-Kit|Med-Kits]]<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">-20 %</span>'''.

You transform plants found around The Campfire into tinctures that slow down bleeding.
* **Increases** your Healing speed by **30**/**40**/**50** **%**.
* **Reduces** the Healing efficiency of Med-Kits by **-20 %**.

You transform plants found around The Campfire into tinctures that slow down bleeding.
\* '''Increases''' your Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
\* '''Reduces''' the Healing efficiency of [[Med-Kit|Med-Kits]]<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">-20 %</span>'''.

You transform plants found around The Campfire into tinctures that slow down bleeding.
* **Increases** your Healing speed by **30**/**40**/**50** **%**.
* **Reduces** the Healing efficiency of Med-Kits by **-20 %**.

## History

* 1.0.0
* 1.0.2
* 2.3.0
* 6.1.0

10 %
20 %
30 %
* Healing Speed is increased by **10/20/30 %** and the efficiency of Med-Kits is increased by **10/20/30 %**.

10 %
15 %
20 %
* Healing Speed is increased by **10/15/20 %** and the efficiency of Med-Kits is increased by **10/15/20 %**.

* Healing Speed and Healing Item Efficiency is increased by **11/22/33 %**.

* **Increases** the Healing speed by **30/40/50 %**.
* **Reduces** the Healing efficiency of Med-Kits by **-20 %**.

## Change Log

### Patch 1.0.2

* ***Nerf:*** reduced Healing speed and Healing Item efficiency from **10/20/30 %** to **10/15/20 %**.

### Patch 2.3.0

* ***Buff:*** increased Healing speed and Healing Item efficiency from **10/15/20 %** to **11/22/33 %**.

### Patch 6.1.0

* ***Buff:*** further increased the Healing speed from **11/22/33 %** to **30/40/50 %**.
* ***Nerf:*** now applies a negative modifier to Med-Kit efficiency.
	+ This change was motivated by the buffed Healing speed being considered too strong with Med-Kits to not have a penalty.

## Calculations

### Healing Speed

*Note: Healing speed is measured in **Charges per second**. A Health State requires **16 Charges** to be completed.*
**Botany Knowledge** functions by increasing the default Healing speed (**1 c/s**) by **+0.3 c/s / +0.4 c/s / +0.5 c/s**:

 32 seconds(2 Health States)

### Healing Efficiency

* Formula to calculate the resulting Item Efficiency for stacked effects:
`(1 - 'Penalty converted to decimal') * (1 + 'Bonus converted to decimal')`
* It should be noted that the effect of Streetwise is applied on top of the already penalised Item Efficiency inflicted by **Botany Knowledge**.
	+ The same concept applies to the interaction between Prove Thyself and the *Efficiency Penalty* for repairing Generators together with other Survivors.

## Trivia

* Actual real world tinctures usually take weeks to create.