Grenade Launchers

* **Game Notes:** The droid grenade launcher cannot be equipped on droids smaller than 1 meter; targeting circuitry and the size of the weapon make such installation impossible. The basic version of the weapon can be detected with a Moderate *sensors* roll or a Difficult *search* or *Perception* roll. The sensor-resistant version requires a Difficult *sensors* roll or a Very Difficult *search* or *Perception* roll to detect.
* **Source:** Cynabar’s Fantastic Technology: Droids (pg. 37)

### Handheld Grenade Launcher

* **Type:** Grenade launcher
* **Model:** Merr-Sonn GL-11/GL11sa Handheld Grenade Launcher
* **Scale:** Character
* **Skill:** Missile weapons: grenade launcher
* **Ammo:** 4
* **Cost:** 2,000cr
* **Availability:** 2, X
* **Range:** 3-20/60/210
* **Blast Radius:** Varies by grenade type
* **Damage:** Varies by grenade type
* **Game Notes:** The GL-11 fires C016 grenades, while the GL-11sa fires C-10 grenades.
* **Source:** Arms and Equipment Guide (pg. 34)

### Micro-Grenade Launcher

* **Type:** Micro-grenade launcher
* **Model:** Locris Syndicates Model MGL-1
* **Scale:** Character
* **Skill:** Missile weapons: grenade launcher
* **Ammo:** 30
* **Cost:** 2,500cr (micro-grenade magazine: 1,000cr)
* **Availability:** 3, F
* **Fire Rate:** 1
* **Range:** 3-25/100/200
* **Blast Radius:** 0-2/4/6
* **Damage:** 4D/3D/2D (fragmentation; other micro-grenades are available)
* **Game Notes:** This micro-grenade launcher has a computerized fire control system. If the character can make a Moderate *Perception* roll (this is a free action and doesn’t count as a skill use, so there are no penalties), the character can add +1D to hit when the weapon is fired; if the character is firing at the same target repeatedly, the character automatically gets the +1D for the second and following shots.
* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 84), Gundark’s Fantastic Technology (pg. 36-37), Rules of Engagement - The Rebel SpecForce Handbook (pg. 65)

### Projectile Launcher

* **Type:** Personal disposable projectile launcher
* **Model:** BlasTech CSPL-12 “Caspel"
* **Scale:** Character
* **Skill:** Missile weapons: CSPL
* **Ammo:** 4
* **Cost:** 3,000cr
* **Availability:** 2, X
* **Fire Rate:** 1
* **Range:** 5-50/100/250
* **Damage:** Variable, see notes
* **Game Notes:**

* *Dye:* Marks terrain, 10m radius
* *Smoke:* Marks terrain, obscures vision
* *T-238:* 1D damage, nausea, incapacity
* *CryoBan:* 2D freeze damage, incapacity
* *Plank Gas:* 3D damage, corrosive, incapacity
* *Spore/B:* Bothan stun spores, 4D stun damage, unconscious
* *Fex-M3:* Nerve gas, 5D damage, death

* **Source:** Imperial Sourcebook (pg. 123), The Far Orbit Project (pg. 144), Twin Star of Kira (pg. 65)

### Relby-v10 Micro Grenade Launcher

* **Type:** Micro-grenade launcher
* **Model:** Relby-v10 Micro Grenade Launcher
* **Scale:** Character
* **Skill:** Missile weapons: grenade launcher
* **Ammo:** 8
* **Cost:** 3,000cr
* **Availability:** 4, X
* **Fire Rate:** 1
* **Range:** 3-30/100/300
* **Blast Radius:** 0-2/4/6/8
* **Damage:** 5D/4D/3D/2D (stun or normal, depending on the grenade type)
* **Source:** Wizards Website

### Viper Grenade Launcher

* **Type:** Portable grenade launcher
* **Model:** Zone Control Viper Grenade Launcher
* **Scale:** Character
* **Skill:** Missile weapons: grenade launcher
* **Ammo:** 5
* **Cost:** 500cr
* **Availability:** R
* **Range:** 1-250/350/500
* **Damage:** Varies by grenade.
* **Game Notes:** Takes two rounds to reload.
* **Source:** Cracken’s Rebel Field Guide (pg. 72)

### Viper 2 Grenade Launcher

* **Type:** Grenade launcher rifle attachment
* **Model:** Zone Control Viper 2 Grenade Launcher
* **Scale:** Character
* **Skill:** Missile weapons: grenade launcher
* **Ammo:** 5
* **Cost:** 500cr (launcher), 200cr (grenades)
* **Availability:** 2, R
* **Fire Rate:** 2
* **Range:** 1-250/350/500
* **Blast Radius:** Varies by grenade
* **Damage:** Varies by grenade
* **Game Notes:** Takes two rounds to reload the grenade magazine.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 65)