recursal/Fanatic-Fandom huggingface dataset:
Barawassha (GO 002)

## Barawassha

* Card
* Illustration

**Barawassha** is a Unit Card in *TEPPEN*.

## Effects

<Rush>
When Attack becomes 0 for the first time: Gain +3 Attack.

<Immolate>: Give +1 Attack and <Heavy Pierce>.

## Stats

* Tribe:  Spirit
* Rarity:  Common
* MP: 4
* Attack: 1
* HP: 8

## Flavor Text

Its rust-red body towers over you, and in its hand, it carries a lump of iron far too big to be called an axe. O, despair! Despair itself draws near!
Astalos (ADA 083)

## Astalos

* Card
* Illustration

**Astalos** is a Unit Card in *TEPPEN*.

## Effects

<Rush>

When played: Gain HP equal to the amount of Life Sacrificed. (Maximum of 9.)

Life sacrificed: 0

## Stats

* Tribe:  Monster
* Rarity:  Rare
* MP: 6
* Attack: 5
* HP: 1

## Flavor Text

Its body charged with power, the Thunder Wyvern soared, robed in crackling rebellion.

It streaked through the clouds like a bolt of lightning, and the clouds glowed with its fervor.
Albert Wesker/Story

* MAIN
* **Story**
* Quotes
* Level Up Rewards
* Gallery

Below is a full transcript of Albert Wesker's story.

## Chapter 1 (X)

Umbrella. On the surface, a humanitarian organization, using the remnants of an ancient civilization to advance medical research. Scratch that surface, though, and a thick, black blood will ooze out. Umbrella is the world's biggest creator of bioweapons.

The company had made many grave errors, but perhaps their worst was Albert Wesker. As underhanded as his employers, he sought to discover the key to the Progenitor virus's power. Then he could seize control of the organization from the hands of Oswell E. Spencer.

When Wesker found what he sought, he went to see Oswell, who then revealed his own objective: to create a new breed of humans, and rule over them as their god. An excellent plan, thought Wesker, but for one thing... He then thrust his fist through Oswell's chest, killing him.

The right to be a god was now his. However, two familiar faces had stepped into the room, intending to get in his way. Faced with their guns, he felt something rise within him. His eyes glowed red. It was time to test his dark power.

## Chapter 2 (Nergigante)

The power Wesker stole from Spencer was more intense than he expected, but it came at a price. Wesker could feel his body being consumed, as if the power had a mind of its own. Sensing death if he didn't act soon, Wesker abandoned the fight, much to his chagrin.

Just as the power loosened its corrosive grip on Wesker, he faced another issue: a beast covered in spikes was closing in. The elder dragon fired his spikes, and new ones grew in their place. Seeing that, Wesker gave a wry smile.

## Chapter 3 (Chun-Li)

Sacrificing old spikes for new... Hah. The elder dragon had shown him the way. In order to keep his power under control, Wesker would have to replace his body with a new one. If he were to become a god, he would need an appropriate vessel.

Wesker began his search for a replacement in a remote mountain village. He callously sifted through the people, turning a once thriving village into a graveyard. Rather uneventful. The lone female who got in his way was barely worth mentioning either.

Wesker decided to change his strategy and pit potential vessels against savage bioweapons, gladiator-style. Accordingly, he opened an underground tournament called "Survival of the Worthy," a way of conducting his search under the guise of entertainment and profit.

As Wesker observed the carnage, a woman approached. "Cockfights are beneath you. The vessel you seek is in the Land of Illusion." He could sense her true aim, but decided he might be able to use her. So, Wesker, led by greed, set out.
Abrupt Shift Change (AVP 013)

## Abrupt Shift Change

* Card
* Illustration

**Abrupt Shift Change** is an Action Card in *TEPPEN*.

## Effects

Return 1 friendly red unit to the EX Pocket, then place 1 unit with an MP cost of 4 or less from your deck into the same board slot.

## Stats

* Rarity:  Common
* MP: 3

## Flavor Text

After witnessing the gathering of demons on the night of June 18, Mrs. Oldbag all but forced Dan, a younger guard, to take the night shift in her place from June 19 onward.
Article: Demon Gathering (AVP 099)

## Article: Demon Gathering

* Card
* Illustration

**Article: Demon Gathering** is an Action Card in *TEPPEN*.

## Effects

Destroy 1 friendly unit, then place 1 random unit from your deck that has an MP cost equal to or more than the destroyed unit on the field.

## Stats

* Rarity:  Epic
* MP: 3

## Flavor Text

This article ran in the June 28 edition of a spirit medium industry magazine. It discusses a gathering of demons that took place in Central Park. Allegedly, a giant demon and a horned demon met late in the night in front of the statue of Mayor Cody, due to be unveiled to the public on July 1. They performed some sinister rite, which caused the area to then be subjected to a highly-localized freak cold snap.
Birth of Heaven's Wheel (MOR 086)

## Birth of Heaven's Wheel

* Card
* Illustration

**Birth of Heaven's Wheel** is an Action Card in *TEPPEN*.

## Effects

Place 1 Omen of Heaven's Wheel onto the field and make it -1/-1.

If friendly units have leveled up 5 or more times this battle, additionally give that card +6 Growth Points.

Leveled Up Count: 0

## Stats

* Rarity:  Legendary
* MP: 5

## Flavor Text

Surrounded by darkness, the light bided its time, twitching its wings and waiting for the darkness to wither...dreaming of when the dark shell would crumble, revealing the light within.
Ant Queen's Caress (TFS 095)

## Ant Queen's Caress

* Card
* Illustration

**Ant Queen's Caress** is an Action Card in *TEPPEN*.

## Effects

Destroys an enemy unit whose HP is equal to or less than the number of units in your Graveyard.
Units in Graveyard: 0

## Stats

* Rarity:  Common
* MP: 4

## Flavor Text

The ant queen shows no forgiveness to those who intrude on her nest. Her loyal servants capture any foolish interlopers, and bring them before her for judgement.

## Background

This card displays Akuma facing Alexia Ashford, a character first introduced in *Resident Evil CODE: Veronica*.
Albert Wesker

* **MAIN**
* Story
* Quotes
* Level Up Rewards
* Gallery

## Albert Wesker

* Info
* Credits

### Release Date

July 04, 2019
4 years ago

### Voice

* D.C. Douglas (EN)
* Joji Nakata (JP)

### Artist(s)

Pablo Fernandez

**Albert Wesker** is one of the Heroes in *TEPPEN*.

## Hero Arts

* Dark Destruction
* Uroboros
* Bringer of Nightmares

## Background

“
Known for his medical breakthroughs at a large corporation, Wesker was also secretly developing biological weapons. He works in the shadows to accomplish his mission, ensuring nobody else will iscover his secret.
”
—Official site description

## Sources

1. ↑ 1.0 1.1 1.2 CREDIT | TEPPEN -Official Site-
Antonio J. Manzanedo

**Antonio J. Manzanedo** is an artist in *TEPPEN*. They have worked on the following **22** content(s):

## Heroes

*Antonio J. Manzanedo has not worked on any Heroes.*

## Cards

Article: Demon Gathering (AVP 099)Chimera (DOW 083)Crow Tengu (T060)Danger Zone Report (AVP 095)Deprived of Life (IOF 069)El Gigante (MOR 044)Estranged Parent (HBM 092)Fate of the Unworthy (TFS 099, Secret)Flanking Maneuver (ADA 095)Grizzled Veteran (TDA 021)Hado Strike (TFS 024)Heir to Ambition Wesker (COR 160)Inheriting Ambition (WESKER 013)Popokarimu (ATH 090)Rite of Mind Control (MOR 056)Seeds of Righteousness (HBM 046)Shroom (DOW 077)Spider Queen (TOA 087)Sweet Revenge (BOA 093)Underworld King's Pulse (TDA 097)Urien (TFS 057)Zombie (COR 141, Secret)
Basarios (TDA 029)

## Basarios

* Card
* Illustration

**Basarios** is a Unit Card in *TEPPEN*.

## Effects

<Growth>: 5
Lv.2: Turns into Gravios.

## Stats

* Tribe:  Monster
* Rarity:  Common
* MP: 4
* Attack: 2
* HP: 6

## Flavor Text

It may be childlike and cowardly, but its breath is a scalding reminder of the flames of its fathers. A harsh judgment will fall on those foolish enough to disturb the peace.
Birdie (MOR 064)

## Birdie

* Card
* Illustration

**Birdie** is a Unit Card in *TEPPEN*.

## Effects

<Faith>

When placed on the field: If another Human unit is on the field, gain +1/+2.

## Stats

* Tribe:  Human
* Rarity:  Common
* MP: 3
* Attack: 1
* HP: 5

## Flavor Text

I don't give a damn about loyalty, but I know that good eatin' never did wrong. If you're sure this stone thing is gonna be my meal ticket, then go ahead and jam it in!
Axl (IOF 006, Secret)

## Axl

* Card
* Illustration
* Animated

**Axl** is a Unit Card in *TEPPEN*.

## Effects

When played: If there is a card in your EX Pocket, this unit gains +1 Attack.

## Stats

* Tribe:  Machine
* Rarity:  Rare
* MP: 3
* Attack: 1
* HP: 8

## Flavor Text

Even with their differences, they still recognize each other's strengths. When they've got each other's backs, they'll make an unstoppable fighting team.
A Rare Find (SSV 054)

## A Rare Find

* Card
* Illustration

**A Rare Find** is an Action Card in *TEPPEN*.

## Effects

Give 1 friendly unit +2 HP, then Explore for Handgun.

## Stats

* Rarity:  Common
* MP: 2

## Flavor Text

A fine choice! It is rather a charming costume, isn't it? Such a splendid green color, and what a big, loveable grin it has. I'll even throw in my exclusive size adjustment service, free of charge—act now, or regret it later.
Bangle of Time (TFS 072)

## Bangle of Time

* Card
* Illustration

**Bangle of Time** is an Action Card in *TEPPEN*.

## Effects

Lock an opponent's empty board slot for 10 seconds.

## Stats

* Rarity:  Rare
* MP: 2

## Flavor Text

A memento of Eva, Dante and Vergil's mother. Hidden within this bangle is the power to stop the flow of time itself.

## Background

The Bangle of Time is an item in *Devil May Cry*, the player can use it to slow down time, however, some enemies are not affected by it.

The Bangle of Time is also referenced in *Bayonetta* due to some of the developers coming from the team who worked on *Devil May Cry*.
Blade-Shattering Defense (HBM 038)

## Blade-Shattering Defense

* Card
* Illustration

**Blade-Shattering Defense** is an Action Card in *TEPPEN*.

## Effects

Gives +3 HP to a friendly unit.
<Memory>: 2
Additionally, that unit also gains <Shield>.

## Stats

* Rarity:  Common
* MP: 2

## Flavor Text

It will not stay destroyed. No, the wall of solid steel only becomes thicker and sturdier.

No claw, no blade can match its strength, much less withstand it.
Black Hair

* Info
* Credits

**Black Hair** is a Skin for Dante in *TEPPEN*.

## Acquisition

Black Hair can be acquired in two ways:

* Soul Shop: Black Hair costs 100,000 Souls.
* Special Packs: Jewels are required to obtain Black Hair via a gacha system, go to Home Screen → Cards → Edit Deck → Change Skin → View Purchased Card Packs in-game to check its current availability.

## Background

This skin is a direct recreation of Dante's EX outfit in *Devil May Cry 4 Special Edition*.

This outfit also makes an appearance in *Devil May Cry 5*. It's been confirmed by the *Devil May Cry* developers that this outfit in particular is an homage to the Dante seen in *DmC Devil May Cry*, therefore, this is currently the only instance in *TEPPEN* where *DmC Devil May Cry* is referenced.

EX Dante as seen in *Devil May Cry 4 Special Edition*.The same costume in *Devil May Cry 5*.
## Sources

1. ↑ 1.0 1.1 CREDIT | TEPPEN -Official Site-
2. ↑ Devil May Cry 5 - NYCC 2018 Panel - YouTube
Bael (IOF 032)

## Bael

* Card
* Illustration

**Bael** is a Unit Card in *TEPPEN*.

## Effects

<Rush>

When played: If your Hero's Life is 20 or higher, gain +1/+3.

## Stats

* Tribe:  Demon
* Rarity:  Rare
* MP: 4
* Attack: 2
* HP: 5

## Flavor Text

As the predator jumps, its blood rushes to its jaw muscles and tongue in anticipation. To truly enjoy the flavor of smaller prey, one must be sure to chew it well. That way, even the bones can serve to nourish the devourer's blood.
Birth of a Dragon (DOW 072)

## Birth of a Dragon

* Card
* Illustration

**Birth of a Dragon** is an Action Card in *TEPPEN*.

## Effects

If the Active Response Count is 3 or more, place 1 Accession: Whelp onto the field.

## Stats

* Rarity:  Epic
* MP: 2

## Flavor Text

Has the time to awaken come? Why now, after having already been consigned to oblivion?

The final chapter of the Brood's fate is about to begin.
Amaterasu (BOA 010, Secret)

## Amaterasu

* Card
* Illustration
* Animated

**Amaterasu** is a Unit Card in *TEPPEN*.

## Effects

<Rush>

Attacking: Deal damage equal to own Attack split among enemy units.

## Stats

* Tribe:  Kami
* Rarity:  Epic
* MP: 3
* Attack: 1
* HP: 5

## Flavor Text

With a majestic cry of victory, the white wolf descends in sunlight—the Divine Instrument on her back blazing like a triumphant sun.
Banbaro (ATH 008)

## Banbaro

* Card
* Illustration

**Banbaro** is a Unit Card in *TEPPEN*.

## Effects

When played: Deal 2 damage to all other friendly Monster units and give them +4 HP.

## Stats

* Tribe:  Monster
* Rarity:  Rare
* MP: 4
* Attack: 4
* HP: 3

## Flavor Text

It's picking up fallen trees with its horns! Watch out, I think it's going to throw them! Evasive meowneuvers!
Accession: Whelp (T075)

## Accession: Whelp

* Card
* Illustration

**Accession: Whelp** is a Unit Card in *TEPPEN*.

## Effects

<Flight>
Resonate: Deal 2 damage to the unit in front.

## Stats

* Tribe:  Monster
* Rarity:  Legendary
* MP: 4
* Attack: 2
* HP: 5

## Spawned from

Hope of the Brood Ryu (DOW 063)Birth of a Dragon (DOW 072)
## Flavor Text

He awoke alone, the dark recesses of the earth his cradle. And so he took the form of a dragon, descending upon the land where his destiny awaited. Even as a whelp, the fiery breath of the Brood made him unstoppable.
Balio and Sunder (DOW 086)

## Balio and Sunder

* Card
* Illustration

**Balio and Sunder** is a Unit Card in *TEPPEN*.

## Effects

<Combo>

<Quest>: An enemy unit dies.

Lv. 2: Gain +2 HP.

Lv. 3: Gain +3 HP and "Reduce damage taken of 3 or less to 1."

## Stats

* Tribe:  Beast
* Rarity:  Epic
* MP: 6
* Attack: 2
* HP: 7

## Flavor Text

Don't think we'll go easy just because you're kids! We wouldn't be the bad guys if we didn't put weaklings in their place. Look, if you want to get mad at someone, get mad at yourselves for thinking you're tougher than you really are.
Adrian Andrews (AVP 005)

## Adrian Andrews

* Card
* Illustration

**Adrian Andrews** is a Unit Card in *TEPPEN*.

## Effects

When a friendly Human unit is placed on the field: Give all other friendly red units +1 Attack.

## Stats

* Tribe:  Human
* Rarity:  Rare
* MP: 4
* Attack: 2
* HP: 5

## Flavor Text

She's responsible for organizing and promoting the Steel Samurai shows at the Lordly Tailor department store. Due to her busy schedule, she has delegated the special Central Park show to someone else.
Barioth (TDA 015)

## Barioth

* Card
* Illustration

**Barioth** is a Unit Card in *TEPPEN*.

## Effects

<Flight>

<Growth>: 3
Lv.2: Inflicts Halt on a random enemy unit for 13 seconds.
Lv.3: Gains +1/+4.

## Stats

* Tribe:  Monster
* Rarity:  Epic
* MP: 6
* Attack: 2
* HP: 8

## Flavor Text

Icy winds greet the wyvern's hapless challengers. The guardian of the frozen waste battles with pride, confronting all those who dare approach.
Aid to Repose (MOR 040)

## Aid to Repose

* Card
* Illustration

**Aid to Repose** is an Action Card in *TEPPEN*.

## Effects

Give +1 Attack and <Shield> to all friendly units with .

Additionally, if friendly units'<Faith> has activated 8 or more times, give all Unit Cards in your hand and EX Pocket -1 MP. (MP costs cannot drop below 1.)

<Faith> Count: 0

## Stats

* Rarity:  Legendary
* MP: 3

## Flavor Text

The Goddess will bestow me with the means to pacify the raging emerald wolf. As her priestess, I need only go to the wolf and offer a prayer to quell its soul.
Bit (HBM 006)

## Bit

* Card
* Illustration

**Bit** is a Unit Card in *TEPPEN*.

## Effects

<Rush>
Resonate: Deals 1 damage to the enemy Hero.

## Stats

* Tribe:  Machine
* Rarity:  Rare
* MP: 7
* Attack: 4
* HP: 7

## Flavor Text

A faithful right-hand man who carries out the duties asked of him -doing only what he's told. Equipped with monstrous strength, he silently carries out his mission to the letter.
Armor Soldier (DON 035)

## Armor Soldier

* Card
* Illustration

**Armor Soldier** is a Unit Card in *TEPPEN*.

## Effects

When played: Explore for Chimera Ride Armor.

## Stats

* Tribe:  Machine
* Rarity:  Common
* MP: 6
* Attack: 2
* HP: 9

## Flavor Text

Got an average soldier? Stick them in a huge Ride Armor with fists bigger than their heads and see them do just fine on the battlefield.
Announcement Poster (AVP 020)

## Announcement Poster

* Card
* Illustration

## Additional Information

### Series

Ace Attorney
Darkstalkers
Monster Hunter

**Announcement Poster** is an Action Card in *TEPPEN*.

## Effects

Deal 2 damage to 1 random enemy unit.

<Present>: 2

Additionally, deal 2 damage to the enemy Hero.

Evidence Count: 0

## Stats

* Rarity:  Rare
* MP: 1

## Flavor Text

A poster announcing the Steel Samurai special show.

The poster lists the Steel Samurai's opponents and some further details.

Date: July 1, 12:00 p.m. to 1:00 p.m.
Venue: Central Park
Bandit Spider (OICHI 006)

## Bandit Spider

* Card
* Illustration

## Additional Information

### Series

Ōkami

**Bandit Spider** is a Unit Card in *TEPPEN*.

## Effects

Death: Give a random Spirit unit in your hand or EX Pocket +1/+2.

## Stats

* Tribe:  Spirit
* Rarity:  Rare
* MP: 3
* Attack: 1
* HP: 7

## Flavor Text

What riches are kept in its that [*sic*] sack-like belly? If you seek the greatest of treasures, you need but open it to find out... Good luck.
An Elementary Mistake (SSV 078)

## An Elementary Mistake

* Card
* Illustration

**An Elementary Mistake** is an Action Card in *TEPPEN*.

## Effects

Send 1 card from your deck that doesn't have <Revenge> active to your Graveyard and return 1 random black unit other than the card sent to the Graveyard by this effect to the EX Pocket.

## Stats

* Rarity:  Epic
* MP: 1

## Flavor Text

The general size and the position of the eyes were an exact match... yet the fumbling demon had found not its missing head, but a Blanka-chan costume. "I guess we know who got the brains," said the head to the torso.
Ada Wong/Story

* MAIN
* **Story**
* Quotes
* Level Up Rewards
* Gallery

Below is a full transcript of Ada Wong's story.

## Chapter 1 (Albert Wesker)

Ada Wong. An outstanding agent, formerly a member of a secret group. "I don't trust you, and neither does Wesker." The fires of ambition burned in the shadows of her heart, and the others felt the dangerous heat. Why was the organization using her? Because she always gets results.

She had been employed by many who failed to realize that the tasks they gave her only served her ambitions. She used everyone and everything that she could to achieve her goals. Her loyalty was to herself.

Ada had been personally tasked with retrieving samples of an ancient civilization's advanced technology. "You've disappointed me." She had encountered a man she had once used... and betrayed. He gave her a chilling grin, and the curse lashed out at her.

## Chapter 2 (Zero)

"Sorry, but I've got work to do." The grappling hook hit its target, sending her darting gracefully through the air. The harsh reflections of the midday sunlight illuminated the ruins like a shining sea... The man simply let her go. He too was using her.

Ada reached the deepest recesses of the weathered ruins and began her search in earnest. That was where she found an intermittent light that cast a dim glow on the walls... The capsule was still functioning. "Raargh! I'll destroy you!" Suddenly, a baleful crimson fury attacked.

## Chapter 3 (Felyne)

The overwhelming fury of the lost civilization's rage was more destructive than Ada could have imagined.  Just when she was starting to struggle, her opponent uttered a low groan. There, on the floor in front of him, was a technological relic that had sprung into action.

The red robot became perfectly still, like a lifeless puppet. "It's not your time yet. I'll let you sleep a little longer." Ada picked up the strange device that had rendered the robot motionless and smiled.

"Just one more to go." She needed one more item to complete her mission.

Advancing through the overgrown forest, she came across a beast-like creature... Just as her information had predicted. "That's a fine thing you have there," she said coldly, looking at the shining jewel it carried. "Paws off! It's mine!" came the beast's reply. Ada raised her gun. She was doing this for the mission.

Having stolen the beast's treasure, Ada leapt into the sky, far from the voice howling at her below. The samples had been retrieved. That was enough to win the trust of her employer. "Now the cogs are turning, bringing me to the next step. There's no going back."

She had won their trust with a false display of loyalty. This was enough, even if it was trust at its most hollow. "The plan is already in its final stages." She donned the black robe. The time was ripe. She would guide the heroes to the Land of Illusion—and then... She smiled.
Bamboo's Gift (TOA 048)

## Bamboo's Gift

* Card
* Illustration

**Bamboo's Gift** is an Action Card in *TEPPEN*.

## Effects

Place a unit in your deck with <Growth> that has an MP cost of 4 or less onto the field.

Then, if there are 3 friendly units in play, increase the level of that unit by 1.

## Stats

* Rarity:  Epic
* MP: 4

## Flavor Text

"You've got to be in the forest to appreciate a beautiful moon like this. Don't you think so, Kaguya? Well, then—tonight, I'll tell you all about the forest, as much as you'd like to know."
ArmorBot (DOW 028)

## ArmorBot

* Card
* Illustration

**ArmorBot** is a Unit Card in *TEPPEN*.

## Effects

<Quest>: This unit's HP increases.

Lv. 2: Gain +1 Attack.

Lv. 3: Explore for Charge and give it -1 MP.

## Stats

* Tribe:  Machine
* Rarity:  Common
* MP: 3
* Attack: 2
* HP: 5

## Flavor Text

An odd and ungainly-looking robot, but don't let looks deceive you. That round hull is made of solid steel, and these mindlessly loyal machines have exterminated intruders for countless years.
Bhaza (GO 004)

## Bhaza

* Card
* Illustration

**Bhaza** is a Unit Card in *TEPPEN*.

## Effects

<Flight>
When played: Deal 1 damage to 1 random enemy unit.

<Immolate>: Give +1 Attack and <Flight>.

## Stats

* Tribe:  Spirit
* Rarity:  Common
* MP: 3
* Attack: 2
* HP: 3

## Flavor Text

Above the fog-enveloped rooftops, demon birds fly overhead, the awful beat of their wings growing louder and louder...as if mocking those on the ground below.
B. B. Hood (ATH 007, Secret)

## B. B. Hood

* Card
* Illustration
* Animated

**B. B. Hood** is a Unit Card in *TEPPEN*.

## Effects

<Agility>

When a friendly Human unit is placed on the field: Gain +1 Attack.

## Stats

* Tribe:  Human
* Rarity:  Rare
* MP: 4
* Attack: 1
* HP: 8

## Flavor Text

Huh? I think my eyes are playing tricks on me!

Did she just lift a boulder like some big burly meownster? Is that what B. B. stands for?
17th Elite Unit (TDA 049)

## 17th Elite Unit

* Card
* Illustration

**17th Elite Unit** is an Action Card in *TEPPEN*.

## Effects

Gives all friendly units +1/+2.
Also grants "Decimate: +1/+2" to friendly units with <Growth>.

## Stats

* Rarity:  Epic
* MP: 5

## Flavor Text

He was strong, wise, and skillful. He was the stuff of dreams. None knew of the death he would bring -until it was too late.
Air Raid (DOW 042)

## Air Raid

* Card
* Illustration

**Air Raid** is an Action Card in *TEPPEN*.

## Effects

Deal damage to 1 random enemy unit equal to 1 friendly unit's Attack.

If this effect deals 3 or more damage, reset that enemy unit's attack gauge.

## Stats

* Rarity:  Common
* MP: 1

## Flavor Text

A creature made of rock brought to life, a warped reflection of the earth itself.

It uses its weight as a weapon, crushing the life out of its foes.
7th Airborne Unit (HBM 018)

## 7th Airborne Unit

* Card
* Illustration

**7th Airborne Unit** is an Action Card in *TEPPEN*.

## Effects

Gives a friendly unit with <Rush> +1/+2 and <Flight>.

## Stats

* Rarity:  Rare
* MP: 3

## Flavor Text

A gathering of proud, mighty warriors who rule the skies. In the name of justice, these airborne conquerors advance, paying tribute to the eagle at the vanguard.
Beltway (DON 052)

## Beltway

* Card
* Illustration

**Beltway** is a Unit Card in *TEPPEN*.

## Effects

When played: If a friendly purple unit with an MP cost of 4 other than this unit is present, returns one random enemy unit with an MP cost of 3 or less to the EX Pocket.

## Stats

* Tribe:  Human
* Rarity:  Rare
* MP: 4
* Attack: 2
* HP: 3

## Flavor Text

Beltway's love of explosives might seem twisted, but he just wants to let his enemies go out with a bang.
Побег из города (Безумные Истории)

## Безумные Истории: «Побег из города»

**Безумные Истории - Эпизод 3 «Побег из города»** *(Часть 3)* - третья серия Безумных Историй, под авторством Алексея Кришавицкого, в сеттинге вселенной B&P.

## Предыстория

Ранее на поезд наших беглецов, напал правительственный поезд с кроликами, для того чтобы остановить беглецов, но у них это выходит очень плохо. Частично из-за неожиданно появившегося Психа, который сидел в одном из пассажирских вагонов, всё это время.

## Краткое содержание

Серия начинается с конфликта Бони и Бомжа из-за фомки, которую Бомж ранее "позаимствовал". Бомж в ходе конфликта, Бони "случайно" стреляет из револьвера. После чего Бомж стоит в оцепенении, думая что выстрел был по нему, но сзади его был кролик, который был застрелен Бони. Бомж выпив пива, хвалит Бони за "отличный выстрел" и конфликт можно считать решёным.

Тем временем, слышно Психа на крыше поезда, который занимается геноцидом кроликов, через мгновение, Псих открывает дверь вагона с Бони, Бомжом и Мишей, и просит от них помощи. К составу беглецов подлетают боевые вертолёты правительства, которые продолжает доставлять кроликов. Хотя Псих, и впоследствии вылезвшие на крышу Бони с Бомжом и Мишей.

После схватки, в вагоне в котором беглецы были ранее, Бомж предлагает Психу вступить к ним в банду *(на удивление, Бомж и Миша не знают Психа, только Бони его знает. Вполне возможно, что это ошибка)*. Миша сомневается в том что Психу можно верить, но тот быстро его переубеждает, ~бутылочкой~.

Псих замечает печку, в которую в прошлом эпизоде провалился кролик, которого собирались препарировать. Рассматривая останки кролика, Псих просит у Бомжа фомку, и начинает разгребать прах. Находя, капсулу Luminatro Inc, которая находилась в кролике всё это время. На вопрос Бомжа, что это за вещь, Псих сообщает, что это "Душа".

## Использованная музыка

* Alex Crish - On The Verge of Craziness
* Half Life 2 OST - Vortal Combat

## Галерея

Безумные Истории, часть 3 "Побег из города"Эпизод на официальном YouTube-канале, Alex Crish's Toxic Waste
Bioweapon Capsule (T023)

## Bioweapon Capsule

* Card
* Illustration

**Bioweapon Capsule** is a Unit Card in *TEPPEN*.

## Effects

Death: Places a Brutal Bioweapon in the same board slot.

## Stats

* Tribe:  Creature
* Rarity:  Common
* MP: 3
* Attack: 0
* HP: 1

## Spawned from

Sacrificial Pawn (DON 069)Lord of the Sewers (ADA 089)
## Flavor Text

Though a baby may lie within that cradle, it is not innocent. Its birth will unleash the fury of hell.
Aid to Rebellion (MOR 020)

## Aid to Rebellion

* Card
* Illustration

**Aid to Rebellion** is an Action Card in *TEPPEN*.

## Effects

Activate the following effects based on the number of times <Faith> has been activated by friendly units:

1 or more times: Deal 3 damage to the enemy Hero.

3 or more times: <Art Charge 5>

5 or more times: Deal damage split among all enemy units equal to half of your Hero's Art Points. (Rounded down.)

<Faith> Activation Count: 0

## Stats

* Rarity:  Legendary
* MP: 4

## Flavor Text

A fair and flawless hand reaches out to grant us the shining stones—is it a Goddess? Be it divine or be it foul, I care not. The land of light is where we will see our ideals made manifest.
Arachne (COR 099)

## Arachne

* Card
* Illustration

**Arachne** is a Unit Card in *TEPPEN*.

## Effects

Death: Inflicts Halt on enemy unit that destroyed this unit for 5 seconds.

## Stats

* Tribe:  Demon
* Rarity:  Common
* MP: 3
* Attack: 2
* HP: 5

## Flavor Text

A demon shaped like a spider crawls out from unseen shadows. Once you are caught, not even your soul can escape.
Aid to the Missionary (MOR 080)

## Aid to the Missionary

* Card
* Illustration

**Aid to the Missionary** is an Action Card in *TEPPEN*.

## Effects

Give 2 random units with <Faith> in your Graveyard -2 MP and return them to the EX Pocket. (MP costs cannot drop below 1.)
Additionally, if friendly units' <Faith> has activated 8 or more times, give those units +2/+2.

<Faith> Count: 0

## Stats

* Rarity:  Legendary
* MP: 4

## Flavor Text

As I open my hands, I open my heart. I feel the will of the Goddess through the floating stone.

Myria's boundless love fills my soul.
AMSF Shiba (OCS 013)

## AMSF Shiba

* Card
* Illustration

**AMSF Shiba** is a Unit Card in *TEPPEN*.

## Effects

<Agility>
When played: Deal damage split among all enemy units equal to the number of times you used Explore +1.
<Specialist>: Machine
Gain +1/+1 and <Combo>.
Explore Count: ?

## Stats

* Tribe:  Human  Spirit
* Rarity:  Legendary
* MP: 5
* Attack: 3
* HP: 5

## Flavor Text

Kicking his hoverboard into a lofty jump, he creates enough hangtime to fire. A hail of submachine gun rounds rained down upon the enemy's control room, initiating a ferocious attack.
Ark Thompson (JR 006)

## Ark Thompson

* Card
* Illustration

**Ark Thompson** is a Unit Card in *TEPPEN*.

## Effects

<Invasion>: 5
Gain +1/+2 and "When an enemy unit is placed in front: Deal 3 damage to the unit in front."

## Stats

* Tribe:  Human
* Rarity:  Rare
* MP: 3
* Attack: 2
* HP: 5

## Flavor Text

In the middle of enemy ground, you have only yourself to rely on. Your support can't help you here—not that a solo agent needs it.
Now, clear your mind and sharpen your senses.
Survive.
Secure Containment Procedures Wiki

**Welcome to the Secure Containment Procedures Wiki!**
**WARNING: THE FOUNDATION DATABASE IS CLASSIFIED**

**ACCESS BY UNAUTHORIZED PERSONNEL IS STRICTLY PROHIBITED PERPETRATORS WILL BE TRACKED, LOCATED, AND DETAINED.**

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Transistor

Esta pieza electrónica es necesaria para poder producir diversos aparatos del viejo mundo. Es útil si se sabe dónde invertir estas piezas.

Se pueden encontrar en muchos lugares, esencialmente, es las zonas de recursos y en algunos cofre por las ubicaciones del viejo mundo.

Las funciones son:

* Reparar la entrada al Campamento. Sector 7
* Reparar las terminales del Búnker Bravo
* Crear una Radio de banda ciudadana
* Intercambiarlas con Jane, la mecánica
Circuito electrónico

Un sistema Arduino en un estado perfecto. Con el conocimiento adecuado, se puede crear un dispositivo completo y funcional, o incluso terminales.

Este dispositivo suele ser muy infrecuente, pero se puede conseguir en distintas ubicaciones:

* Tareas de las Temporadas
* En el 3er Piso del Bunker Bravo
* En las Cajas infectadas o Evento de Diskete
* Reciclando Memorias USB y Teléfono móvil (Tiene una muy baja posibilidad, pero es posible si se tiene un buen nivel en el Reciclador)
* En los Saqueos (En cada saqueo, hay uno en alguno de los cofres con seguridad)

Este dispositivo tiene muchos propósitos, por lo que se anotará una lista a continuación

* Completar el Baño ácido
* Reparar las terminales del Búnker Bravo
* Reiniciar el sistema de oleadas en la Comisaría de policía y también, arreglar las taquillas dañadas
* Mejorar las Torretas en casa

Cada circuito es valioso, es necesario guardar cada uno de ellos. Nunca se sabe cuando se necesitarán.

## Datos curiosos:

* Antes de la actualización del reciclador y de la comisaría, el único propósito de estas piezas era completar el baño ácido, sin embargo, solo se podían encontrar en las cajas infectadas y los eventos de coordenadas, haciéndolo extremadamente complicado de terminar. Pero se aminoró la carga de encontrarlas con la llegada de los saqueos.
* Cuando se abría la puerta del sector 7, eran muy necesarios.
Dr.Cuddles Page

**NAME:** Doctor ''Dr'' Cuddles (PhD)

**SECURITY CLEARANCE LEVEL:**  2, pending on good behaviour.

**LOCATION:** By appointment only.

**HISTORY:** Dr Cuddles is a talented scientist of many parts (some assembly required, not suitable for children under 29) with a career that goes far beyond checkered and well into paisley motif territory. In the scientific community, he was best known for developing the nano-yoga therapies for cells undergoing replicative stress.

His recruitment as a Foundation scientist occurred serendipitously after he was accepted as a temporary Santa Claus understudy for the 2012 Holiday Party. When he chanced to discover what the Foundation was really about, it became obvious that it would not be possible to get rid of him. It was decided that the best way to salvage the situation would be to offer him a position as adjunct assistant junior scientist and instruct him to go looking for funding.
Achievements

The **Achievements** are a set of special objectives that every player has by default where they will earn rewards once completed.

## Patch History

* Version 2.8 Update - "Reach Rank E for the first time" had its reward changed from Fate-Defying Ryu (COR 025) to Zenny x 100 due to the card now being a reward in the Quest Board.
WesternWatersheds

As one of the West’s most effective environmental watchdog organizations, **Western Watersheds** Project (WWP) works to protect and restore over 250 million acres of public land in the west which is home to a stunning array of birds, fish, mammals, amphibians, other wildlife and rare plants.In fact, WWP has been successful in permanently protecting over 400,000 acres of **Western** public lands!
VSS Vintorez

"*Un fusil de francotirador silenciado ideal para operaciones especiales."*

Descripción del juego.

La VSS Vintorez es un rifle silenciado con un gran daño, altamente recomendado en saqueos si te sobra alguna o si tienes algo de prisa y no quieres preocuparte de los enemigos. Es obtenible a través de las coordenadas del disquete del Especialista (NPC) y en las cajas de Detective en la Comisaría de policía.

**Fabricación**

- 14 resorte

- 8 Lingote de titanio

- 5 Lingote de acero

- 10 Tablones de fresno

(Como otras armas de fuego **por ahora no** es creable por la falta de Titanio)

**Estadísticas de combate**

Daño: 50

Velocidad: 2

DPS: 100

**Otros datos**

Modificaciones de armas: Si

Reciclador: Si

Se crea a nivel 58 y con 1 punto de creacion.
Corythosaurus

*Corythosaurus* acquired its name from the shape of the head crest on the back of its skull which resembles a Corinthian helmet from ancient Greece.‭ ‬Because this head crest was hollow,‭ *‬Corythosaurus* is today classed as a lambeosaurine hadrosaurid.‭ ‬

The lambeosaurine hadrosaurs which also include other famous genera such as *Parasaurolophus* as well as the type genus *Lambeosaurus* all have hollow crests,‭ ‬and like with these there is a recurring theory that this hollow crest may have been a resonance chamber for amplifying calls.‭ ‬Critics‭ ‬have stated that if this were true then lambeosaurine crests should be all the same,‭ ‬but this misses the fact that different shapes could have produced different types of call which would have enabled different genera of lambeosaurines to identify one another by sound alone.‭ ‬Also,‭ ‬one *Corythosaurus* specimen is noted for having a large eardrum but slender stares‭ (‬reptilian ear bone‭) ‬which indicates that hearing was well developed and probably one of the most important senses used.

      Additionally this may have allowed a single *Corythosaurus* to sound out a warning call to other nearby individuals at the sight of a predator.‭ ‬This would infer behaviour where *Corythosaurus* may have moved around in groups or even herds where the eyes of many individuals were looking out for danger,‭ ‬something that would significantly increase the survival chances of *Corythosaurus* over what they would have been if they were solitary animals.

      A more mundane explanation for the hollow head crest is that it was simply a way to reduce the crests weight.‭ ‬This would imply that *Corythosaurus* used the crest as a visual display,‭ ‬perhaps not only to attract mates but to identify other lambeosaurine hadrosaurids of its own genus from other similar dinosaurs,‭ ‬something that has also been suggested for variations in the horns and frills of ceratopsian dinosaurs that also lived in North America at the same time as *Corythosaurus*.‭ ‬Out of all the other currently known lambeosaurine dinosaurs *Olorotitan* is considered to be one of the closest relatives of *Corythosaurus*.

      The diet and ecosystem of dinosaurs like *Corythosaurus* is currently a matter of dispute.‭ ‬The classical view of *Corythosaurus* for example has been of a semi bipedal dinosaur that waded into the edges of swamps and lake to feed.‭ ‬This scenario stems back to the first descriptions of hadrosaur dinosaurs in the latter decades of the nineteenth century when the skulls,‭ ‬jaws and teeth were interpreted as being too weak‭ ‬to process anything but soft aquatic plants.‭ ‬This thinking was however flawed because many of the skulls and jaws examined were incomplete.‭ ‬Study in the latter half of the twentieth century and on-going into twenty-first century not only suggests that *Corythosaurus* and other hadrosaurs were capable of processing regular terrestrial vegetation like other herbivores,‭ ‬but fossil evidence in the form of stomach contents reveals that hadrosaurs would at least on occasion eat terrestrial plants from dryer inland habitats.
Piezas de madera

Estos trozos de madera que han sido cuidadosamente trabajados con la intención de ser usados en cualquier arma, equipo o mejora que se requiera. Realmente no es difícil de encontrar, pues se encuentran repartidas en ubicaciones cercanas al Cráter, pero también se pueden crear con la máquina adecuada.

### Mesa(s) de trabajo:

Fresadora: Se obtiene al procesar Leño de pino.

## Recetas en las que se necesita:

* Palo de batalla
* Ballesta improvisada
* Macuahuitl
* Hacha de batalla
* Alabarda
Coachwhip Snake

Coachwhips are thin-bodied snakes with small heads and large eyes with round pupils. They vary greatly in color, but most reflect a proper camouflage for their natural habitat. *M. f. testaceus* is typically a shade of light brown with darker brown flecking, but in the western area of Texas, where the soil color is a shade of pink, the coachwhips are also pink in color. *M. f. piceus* was given its common name because specimens frequently, but not always, have some red in their coloration. Coachwhip scales are patterned so at first glance, the snake appears braided. Subspecies can be difficult to distinguish in areas where their ranges overlap. Adult sizes of 127–183 cm (50–72 in) in total length (including tail) are common. The record sized specimen, of the eastern coachwhip race, was 259 cm (102 in) in total length. Young specimens, mostly just over 100 cm (40 in) in length, were found to have weighed 180 to 675 g (6+1⁄2 to 24 oz), whereas good-sized mature adults measuring 163 to 235 cm (64 to 93 in) weighed 1.2 to 1.8 kg (2 lb 10 oz to 3 lb 15 oz).
Glock 17

"*Un arma austríaca sin seguro ni peso de gatillo, pero de gran velocidad."*

Descripción del juego.

La Glock 17 (o simplemente nombrada **Pistola**) es una de las armas a distancia disponibles dentro del juego, es quizá la arma de fuego mas fácil de encontrar a través de saqueos, Cajas humanitarias y Zonas peligrosas (hasta con la suficiente suerte en zonas verdes)

**Fabricación**

- 20 Lingote de titanio

- 15 Tornillos

- 8 Resorte

- 5 Polvora

(cabe aclarar que por la falta de Titanio **por ahora no** es creable)

**Estadisticas de combate**

Daño: 20

Velocidad: 3.3

DPS: 66

**Otros datos**

Modificaciones de armas: Si

Reciclador: Si

Se crea a nivel 40 y con 1 punto de creacion
Dr.Rath's File

```
Checking Rath's Files.. Complete.. Opening Rath's Files.. Complete.. Reading..

```

**The popular stereotype of the researcher is that of a skeptic and a pessimist. Nothing could be further from the truth! Scientists must be optimists at heart, in order to block out the incessant chorus of those who say "It cannot be done."**

**Name:** Dr. Rath

**Security Clearance:** Level-2

**Duties:** Design and maintenance of complex SCP containment units, evaluating Site ██'s containment chambers and upgrading them if necessary.

**SCPs Researched:**
SCP-493 - Replicant
SCP-497 – The Shell
SCP-690 – The Band-Aid with Voct as collaborator
SCP-751 – Organ Eater
Scp-682

**ITEM #:** SCP-682

**OBJECT CLASS:** Keter

**SPECIAL CONTAINMENT PROCEDURES:** SCP-682 must be destroyed as soon as possible. At this time, no means available to SCP teams are capable of destroying SCP-682, only able to cause massive physical damage. SCP-682 should be contained within a 5 m x 5 m x 5 m chamber with 25 cm reinforced acid-resistant steel plate lining all inside surfaces. The containment chamber should be filled with hydrochloric acid until SCP-682 is submerged and incapacitated. Any attempts of SCP-682 to move, speak, or breach containment should be reacted to quickly and with full force as called for by the circumstances.

Personnel are forbidden to speak to SCP-682, for fear of provoking a rage-state. All unauthorized personnel attempting to communicate to SCP-682 will be restrained and removed by force.

Due to its frequent attempts at containment breach, difficulty of containment and incapacitation, and high threat of Foundation Exposure, SCP-682 is to be contained in site [REDACTED]. The Foundation will use the best of its resources to maintain all land within fifty (50) kilometers clear of human development.

**DESCRIPTION:**  SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment. (See Addendum 682-B).

SCP-682 has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. SCP-682's physical body grows and changes very quickly, growing or decreasing in size as it consumes or sheds material. SCP-682 gains energy from anything it ingests, organic or inorganic. Digestion seems to be aided by a set of filtering gills inside of SCP-682's nostrils, which are able to remove usable matter from any liquid solution, enabling it to constantly regenerate from the acid it is contained in. SCP-682's regenerative capabilities and resilience are staggering, and SCP-682 has been seen moving and speaking with its body 87% destroyed or rotted.

In case of containment breach, SCP-682 is to be tracked and re-captured by all available Mobile Task Forces, and no teams with fewer than seven (7) members are cleared to engage it. To date (██-██-████), attempted breaches have numbered at seventeen (17), while successful breaches have numbered at six (6).
Casco de guerrero

### Descripción

Los verdaderos sombreros de guerrero. No solo se ve bien sino que también tiene excelentes cualidades protectoras.

## Detalles

### ¿Se puede craftear?:

no

Se podía encontrar completando el desafío de Mu Lan en el jardín escondido, todas las tareas de el Anciano solitario en en la morada silenciosa y en la tienda del juego en el año nuevo chino de 2019 .

No se puede descomponer en el Reciclador.
Cable de hierro

### Descripción

Un hilo de hierro flexible con un corte redondo que puede emplearse en diversos ámbitos.

## Otros detalles

### ¿Se puede comerciar?

Si (Comercio del cráter)

Este cable o "alambre" es muy útil cuando se quieren sujetar elementos grandes y sólidos. Funciona muy bien si se quieren construir mesas de trabajo complejas o crear componentes avanzados, solo se requiere de un banco de estirado para facilitar el trabajo. Si llegan a sobrar unos cuantos metros del material, pueden venderse en el Comercio del Cráter.

### Mesa(s) de trabajo

Banco de trabajo: Para hacer Resorte

Banco de estirado: Se obtiene al procesar Lingote de hierro

## Recetas en las que se requiere:

* Hacha de batalla
* Alabarda
O5 Command Dossier

```
**Checking O5 Files.. Complete.. Opening O5 Command Dossier File.. Complete.. Reading..**

```

The O5 Council. O5 Command. The Overseers. Overwatch.

These are the people who have ultimate control over the Foundation.

Each O5 member knows almost everything there is to know about the Foundation and its activities. Between them all, they know every single secret that the Foundation holds.

Most Foundation personnel spend their entire careers without seeing them. Members below Clearance Level 2 don't even know they exist. Most people outside the Foundation have never heard of them, or don't think they are real.

Most everyone is afraid of them. An O5 walks into a room, and everyone pisses their pants. That's what happens when you hold supreme power over one of the scariest organizations in world history.

This dossier will show you contradictory reports on each of the O5 Council members.

My research has been comprehensive, but the very nature of my enemy makes it impossible to know which answer, if any, is true.

Perhaps there are multiple individuals sharing each O5 number. Perhaps dozens. But perhaps there is only one. Perhaps only one of each of the reports are true, or all reports are different facets of one person with stand-ins and disinformation stirred in.

Perhaps none of these are true. The end of this dossier presents well-sourced reports that question the veracity of almost every single assumption made here. You must judge carefully.