Sitka

## Sitka - Eladrin Elf Warlock 4

### Appearance

With Sitka, you’ll see an elf with skin as pale as fallen snow, lean but standing only a bit above 162cm. Silver hair falls to her lower back, and her irises shimmer an eerie, glacial blue. Sitka exudes an otherworldly charm and an unconventional beauty– which makes sense, as an Eladrin that made a pact with the Spirit of the Northern Wind.

### Personality

Sitka, despite her cool appearance, is a cheerful sort whose energy can be described as rambunctious. Some might call her ditzy, while others appreciate her child-like wonder as she explores the world. She may be fickle or bratty at times, however, she’s deeply protective of those she holds dear. She has a penchant for mischief, however, if someone she cares for is hurt, or things go awry, she is easily enraged or called to action.

### Background

Sitka's past to most is kept quite mysterious. From the land of the Northern Nomads, Sitka’s early life was one of adventure, hunting, mercantile trade, and mirth. However, unbeknownst to her, a curse befell her people due to her warlord uncle’s, Tir’s, sinister greed. In the Northern lands, there is a sacred glacier that when chipped away produces magical diamonds of the highest quality. Her uncle’s clandestine collecting of this glacier angered the Northern Wind, the great being of Endless Winter.

As a result, her entire clan was nearly wiped out by a winter that lasted twelve years, while her uncle escaped. However, before the Northern Wind could kill her and her family, her parents (Oryx and Karina) took their children (Sitka, and her twin sibilings Tal and Khana) on a journey to the sacred glacier to bargain with the Northern Wind, hoping to spare their lives (as they were ignorant to her uncle’s crimes).

To take responsibility, her father Oryx offered to scour the world to recollect the pieces of the glacier to return it to their homeland. In this deal, the Patron of the Northern Wind agreed, however, he gave only Sitka the blessing (and curse) of his power (due to her true “innocence.”)

As such, the Northern Wind froze her family in eternal ice until the bargain is complete. Thus, Sitka is on a hunt to find these glacial gems and her evil uncle so as to free her family and to beckon Spring, finally, to her homeland.

## Powers & Abilities

### Skills

* Deception
* Insight
* Nature
* Perception

### Magical Abilities (Known)

#### Cantrips

* Frostbite (first used in AW002)
* Minor Illusion (first used in AW001)

#### Spells

* Tasha's Hideous Laughter (first used in AW002)
* Blindness/Deafness (first used in AW002)

### Weaponry

* Lance of the North Wind: Sitka creates a glacial blue lance using her Pact of the Blade feature.
* Shortsword
* Light Crossbow
* 2 Daggers

### Boons, Feats, and More

* *Armor of Frost* - Eldritch Invocation - Sitka casts mage armor on herself at will, without expending a spell slot or material components.
* *Icy Vigor* - Eldritch Invocation - Sitka casts false life on herself at will, without expending a spell slot or material components.
* *Aurora Touched* - Feat - Increased Charisma score by 1. Sitka learns the Mirror Image spell and one 1st-level spell of her choice. The 1st-level spell must be from the Evocation or Conjuration school of magic.
* *Fey Step* - Racial Ability - Sitka can magically teleport up to 30 feet to an unoccupied space she can see, up to her proficiency bonus per long rest. Due to her Winter background, immediately after she uses her Fey Step, each creature of her choice that she can see within 5 feet of her takes cold damage equal to her proficiency bonus.
* *Darkvision* - Racial Ability - Sitka can see in dim light within 60 feet of her as if it were bright light and in darkness as if it were dim light. She discerns colors in that darkness only as shades of gray.
* *Fey Ancestry* - Racial Ability - Sitka has advantage on saving throws she make to avoid or end the charmed condition.

### Curse

* *Humbling Hibernation* – Sitka, unlike other Elves, cannot trance. She must take a “long rest” that consists of her sleeping for 6 consecutive hours. During this time, she will commune with the great being of Endless Winter. If she communes peacefully, she will gain the typical benefits of a long rest. If she argues with the Northern Wind or somehow angers him, she will “awaken” with one level of exhaustion. This is determined with a Charisma check, with the DC set by the DM. If she has collected a glacial gem within the last 30 days, she rolls with advantage.