recursal/Fanatic-Fandom huggingface dataset:
Hunger/Thirst

A partially consumed soup can, between the checker board and the set of cards.

### Rare?

Not at all, happens to every character in the game. (Exceptions are Sharikov and the other cats, Pancake and Mutant Mary Jane [Whom of which is only immune to thirst])

### Can be prevented?

Yes, if supplies are rationed properly.

**Hunger or thirst** is a status effect that occurs after ten days without soup and five without water.

## Gameplay effects

In the Journal, it will notify the player that one of the family members is thirsty/hungry or dehydrated/starving. Nothing will happen if the player doesn't give them water,

## Trivia

* A tip of the Boy Scout Handbook makes a joke on hunger and starvation, saying that "hunger leads to starvation, starvation leads to death and death leads to...well, nothing, really".
* The best strategy to keep everyone healthy, well-hydratated and properly fed is to give them food and water every 5 days. Scavenging might mess up the rationing scheme though, so pay attention.
* Sometimes, when a whole can of soup/bottle of water is consumed, a broken bottle or an empty can of soup may appear in the bunker.
* When left insane for too long, some characters may consume a whole water bottle or a whole can of soup.
Axe

The **Axe** is used primarily for defense, but can also be consumed to treat a wound. It is also required for a military event. It is repairable through the Boy Scout Handbook. It weighs 2 slots in scavenging.

## Events

#### **The Infection**

Required: Axe/Medkit

Summary: One of the family members that have left the shelter sometime in the past will reveal that they have a wound that has become infected. The player can heat the axe blade to cauterize the wound, but has a very high chance to destroy the axe (needs confirmation, the Axe may always get destroyed) but it can hurt the member. The player can also use a MedKit, but this will immediately consume the MedKit. The member can also leave it untreated, however this has a high chance of getting the character sickened. (exact odds needed, already confirmed that it *is* possible for them not to get sick). It is recommended not to use anything in this event as there is a chance of the character not to become sick and the player can always use a medkit afterwards.

#### **Raiders!**

Required: Poison/Axe/Rifle/Padlock

Summary: Raiders attack and demand the player surrender his/her supplies over to them. If the player uses the poison, there's a high chance of a character getting injured (needs reference). If the player uses the Rifle, there's a very high chance of fending them off without injuries, but it will consume the Rifle's usability. If the player uses the Axe, there's a high chance off fending them off without injuries (Confirmation needed, it may always succeed). If the player doesn't choose anything, the player fights with fists, which gives a low chance of fending the raiders off without injuries, or the family gets beaten up, tied, and the fallout shelter gets plundered.

#### **Shaving Ted**

Required: Axe

Summary: If Ted has a full grown beard, there may be a random occurrence of having a choice to shave him with the Axe or not. If shaving Ted succeeds, His appearance will change to the regular stubble he first gets on day 2. If it fails, Ted will get injured(increases Ted's sanity).

#### **The Military**

Required: Axe

Summary: The military will request the player to use his/her axe to chop down some trees to help ease access. Using the axe will have a high chance of consuming its usability.

#### **The Twins**

Required: Axe

Summary: The twins will request you to cut down some trees and help build homes. Using the axe will not break. (Needs to be confirmed)
Will

Will is a character appearing in the DLC Countdown art (see image below).

## Apperance

He is probably the character from the event in the game where you can give him either a water bottle or a soup can. Afterwards, he defends your shelter next time you don't have anything else to defend yourself with. He wears a brown sleeveless shirt, brown pants and purple sandals. He has green skin, blonde hair, and five arms.
Harmonica

The harmonica is an item that was added in the Dolores DLC. The harmonica's music can help you survive the wasteland.

Compared to other items in the game, it is very useful, as it is another option for warding off bandits and can be used to increase sanity. The Harmonica can be a yes or no option. Pressing yes will wield cockroaches that do not harm the player. It again can happen as a selectable option. If yes is selected, the cockroaches will bring supplies.

## Trivia

* The harmonica can be eaten by Pancake if he isn't fed for 2 days.
* If clicked on, it will play a sound that reminds of an harmonica instrument.
* The harmonica can protect you from raiders. If you play the harmonica when raiders come, they will be sobbing and let you live because the music from the harmonica was so beautiful.
* There is also a chance that it won't work and it will be taken by raiders.
* It is not common, but possible, to ward off raiders multiple times with harmonica (Little Boy and Fat Man.)
* It can be used to increase sanity in some situations.
* If in a scenario where you can choose a family member to play harmonica, you should choose Ted. Dolores will make everyone sick, Timmy plays horribly, and Mary Jane gets tired.
* There is a chance when Mary Jane walks with her band teacher, she will recieve the harmonica.
60 Seconds! Atomic Adventure

**60 Seconds! Atomic Adventure** is the IOS port of the PC game 60 seconds. The game is playable on iPhone Android and iPad and uses the touch screen controls to control ted while in game collecting objects and during the survival mode where players ration out supplies.

## Objective

* You are trying to survive until you get rescued by the Twins, the Government, the Secret Agents, the Scientist, or the Cat Lady (cats take over your shelter. See Apocalypse Mode if you need help figuring out what items to collect.

## Glitches/Bugs

* After day 70 the game supposedly goes to a black screen and freezes the player's mobile device(?) (Ehem Ehem It’s fixed) On Android, there is a glitch where only the bottom half of Timmy gets sick.
* Freed Timmy from Raiders. He did not appear on screen
* Dolores got freed from raiders. She went back dead, but her stats were still Starvation, Dehydration, Crazy, Fatigued, Tired (she was not tired, crazy, or fatigued before)
* Both of the raider glitches happened after I didn't defend my shelter after both family members were taken (and I haven't freed any yet). When it got time to free them, the glitch occurred.
* Sometimes, when you scavenge, you cannot grab a certain item until you have emptied your hotbar.

## Trivia

* This is the First mobile game developed by Robot Gentleman Studios
* There is a chance, that, when talked to and/or not talked to, Mutant Mary Jane can run away.
* Mutant Mary Jane cannot die, unless you get the supplies from the tank event (Ted is the only one able to survive).
* Mutant Mary Jane is obtained by either not doing anything about the Green Goo event or the spider event.

* If you do not use the medkit (which you should not use) on the sleeping event, there is a high chance one family member will go crazy.

* The trailer for 60 Seconds! Atomic Adventure was the introduction of Bob.
Bob

**Bob** is a raider that reappears throughout 60 seconds! Fans have theorized about the Bandit leader shown in the rescue twins mission being Bob, But this is unlikely due to the fact of Bob and the Twins being around the same age and the bandit leader was revealed to be the father of the twins.

## Appearance

Bob has been shown wearing a Trench coat, blue tinted goggles, combat boots, gloves, a dark blue T shirt and dark brown pants. Bob has also been shown with a red bandana and an ammo belt.

## Trivia

* Bob first appeared in the 60 Seconds! Mobile trailer.
* He also appeared in Mary Jane’s 2023 birthday animation.
* Bob was featured in the comic “Blast From The Past” and “Fight For A Bone.”

## Gallery

Bob in Fight For A BoneBob in Blast From The PastBob in Mary Jane’s Birthday animation [1]Bob in Mary Jane’s birthday animation [2]Bob showing up at Mary Jane’s party.Bob in This Is The End achievement.Bob at a party with the rest of the 60 seconds! Cast.
## References

1. ↑ https://www.youtube.com/watch?v=wuvoNWuKP8M
2. ↑ https://www.youtube.com/watch?v=amrr9RPnPds
3. ↑ https://store.steampowered.com/news/app/368360/view/4040248138378905324
4. ↑ https://store.steampowered.com/news/app/368360/view/4040248138378905219
Five Nights at Shrek's 2

**Five Nights at Shrek's 2** is the second game in the Five Nights at Shrek's series, this acts as both the sequel and prequel to Five Nights at Shrek's.

Like the first game, the player has to survive five nights at Happy Shrek's Pizza and Arcade, while avoiding the Animatronics. In this game, there are 2 new Animatronics: Withered Shrek and Puss In Boots. This game also reveals the murders caused by Orange Guy.

## Summary

Welcome to the new and improved Happy Shrek's Pizza and Arcade!

In *Five Nights at Shrek's 2*, Shrek and friends are joined by a new Animatronic. They are also joined by a very dangerous hallucination. These Animatronics will also entertain the customers!

But what could go wrong with this new job?

As the new night guard works the five nights, your job is to view the cameras and make sure no vandals wreck the place. The previous night guard was really worried about the Animatronics seeing him. So, this new pizzeria has a basement in it!

Can you survive five nights at the new and improved Happy Shrek's Pizza and Arcade?
60 Parsecs!

***60 Parsecs!*** is the space-bound sequel to *60 Seconds*, released on September 18, 2018. The game introduced new features, such as crafting and the new stat Morale.

## Description

During the end of the 1950's, Americans wanted to reach the stars, today they become Astrocitizens, tomorrow: nuclear war. But even in space no one is safe from a nuclear bomb. 60 Seconds to evacuate, choose a captain, get supplies, get a crew, escape from your space station in your shuttle. The future of the last surviving people rest in your hands, captain, make hard decisions and survive 60 Parsecs! away from the Earth.

### Scavenge and Evacuate

"With only 60 seconds before nukes reduce the space station to floating particles in the vacuum of space, frantically grab whatever supplies and crew you can before getting out of there. You never know when that sock puppet will come in handy."

### Explore and Craft

"Duct tape fixes all problems, but how do you fix (or at least craft) duct tape? Chart expeditions to find resources, craft survival essentials and explore strange new worlds in a procedural, very-much-permadeath adventure."

### Lead and Protect

"As captain, it's your duty to keep the crew happy - they're less likely to kill you that way. Manage relationships as you watch them grow closer and hopefully not throw each other out the airlock."

### Survive and Decide

"Space funerals are inconvenient, so try to avoid dying where possible. Use your limited supplies and (hopefully not limited) wits to make difficult choices and ensure your survival, even though the odds are definitely stacked against you."

### Stages

1. Gather your supplies and your crew to escape the nuke coming to destroy you, Captain!
2. Launch into Space with the supplies you gathered.
3. Make first contact with hopefully NOT the no-good Reds!
4. Find a planet and land (safely... or not) on it.
5. Help the other beings you find for your good, happy ending.

## Characters

* April Angelle
* Baby Bronco
* Deedee Dawkins
* Emmet Ellis
* Maegan Mann
* Tom Thomson

## Planets

* Mootopia
* Robotofu
* Phobonos

## Reception

*60 Parsecs!* received "mixed or average" reviews on Metacritic holding a metascore of 70/100 on PC.

## References

1. ↑ Metascore for 60 Parsecs! on PC*Metacritic*, Retrieved May 11, 2020
DLC General info

This is a page where most information about 60 Seconds DLC can be found. These can all be bought for free.

## "What's In The Suitcase?"

Release date: Friday September 12th, 2015

Developer(s): Robot Gentleman, Beren.

Hype rating (1-10): 8

What was hinted at: The Suitcase and Padlock

New Animal Companion: None

New Items: Suitcase, Padlock

Added Features:

* New Ending: Survivor Rescue
* New Music and Sounds
* New Scavenging Function
* New Events

Links: DLC Items, Events, Suitcase, Padlock.

## "Rocket Science"

Description: *"In these perilous times only science can save us. Especially if it has rockets in it."*

Release Date: Around the 2017 New Year

Developers: Robot Gentleman.

Hype rating: (1-10): 9

What was hinted at: A Rocket

New Items: None

New Animal Companion: None

Added Features:

* New journal entries
* Challenges

Links: Hats

## CATomic DLC/Adventure

Description: *"Spooks. Crazy scientists. Cats. What can possibly go wrong?"*

Release date: January 2018

Developers: Robot Gentleman

Hype rating: (1-10): 10

What was hinted at: Sharikov's paw prints

New Items: None

New Animal Companion: Sharikov

New Features:

* Sharikov and several other cats
* 4 New Endings
	+ Crazy Cat Lady Ending
	+ Scientist Ending
	+ Feline Domination Ending
	+ Men In Black Ending
* New events
* New music track, *"Cat Swing"*

## Dolores DLC

Description: *"You may know Dolores as an avid book reader, a coffee lover and a staring champion. You are about to discover a whole lot more about her."*

Release date: 8/16/18

Hype rating: (1-10): 4.5

Developers: Robot Gentleman

New Items: Harmonica

New Animal Companion: None

New Features:

* New achievements
* New events
* Control Dolores in Scavenge Mode
* New text
* New soundtrack music
Death Robot Squad

The Death Robot Squad is an aggresive NPC in 60 Parsecs!

They will appear randomly on any planet, and are identically functional to the Space Pirates and the Comunists. When they appear in your ship you'll have to use items or a crew-attributed decision to fend them off temporarily, otherwise if you fail to defend yourself they'll invade the shuttle and you'll get a game over.

They're also featured as the main antagonist in April Angelle's mission "Space Pursuit".
Black Hole

In the game 60 Parsecs! you will meet a black hole if you refuse to land on any of three planets. You encounter it around day 30.

When passing near the black hole, A.S.T.R.O. will detect a rather large mass moving away from the black hole's singularity, heading towards the shuttle. If you manage to steer the shuttle away from the black hole and avoid the Void Monster, in around three days, you will find a planet that you passed before and be prompted to land there, but A.S.T.R.O will detect the Void Monster heading towards you again, forcing to land on the planet, since it's the only way to dodge the monster. You need to send one of your crew members to overload the reactor and initiate it manually.

If you send your captain to the reactor they will succeed in initiating the reactor, but they will get fried, effectively giving you a game over. If you send one of your crew-members to the reactor, they will likely fail. However, having positive traits (Morale, hunger, stats, ect.) will give a small chance of succeeding in landing.

###
Presidential Bunker

The Presidential Bunker, VIP Bunker or Government Safehouse is the place in where agents take the McDoodle Family

## Description

According to the Journal, it is a place that measures 20 square feet more than their personal bunker, with unlimited resources (Water and Soup), Donuts, a newspaper supply and an extra bucket. It is also safely assumed that it is staffed by employees, from the book stating "and let somebody else empty the bucket for a change!"
Characters

**Ted** is one of the main family members in 60 Seconds! and 60 Seconds!: Reatomized, he is the husband of Dolores and the father of Mary Jane and Timmy. He is one of the 2 playable characters in Scavenge Mode. In the iOS version, there is no chance to get the Raiders ending when Ted is the last person in the bunker during a raiders attack with no weapons, But in the Steam version, there is a chance that you will get the raiders ending when you have no weapons during a raider attack. When playing as Dolores, Ted takes three inventory slots scavenging.

**Dolores**

**Dolores** is the wife of Ted and mother of Mary Jane and Timmy. She's been a playable character in Scavenge Mode since the Dolores DLC. She is the 2nd best in expeditions as she will usually obtain many items, but she is most commonly captured by raiders whilst searching for supplies.

**Mary Jane**

**Mary Jane** is the daughter of Ted and Dolores and older sister of Timmy. She is overall a liability as she is the least resistant to insanity, she takes up three slots during scavenging. There is also a chance that she becomes a mutant, when bitten by a mutant spider. After that, she becomes more useful, being unaffected by conditions. As a mutant, she also won't require Water anymore, but more Soup Cans as a result.

**Timmy**

**Timmy** is the youngest child of Ted and Dolores and younger brother of Mary Jane. Timmy is the best at scavenging and takes the least amount of time to come home from the wastelands (he is also most likely to bring the items that you send him with back).

**Pancake**

**Pancake** is a stray dog that comes to the shelter. After a series of events involving the dog, (if done correctly), he will join the family. He, unlike anyone else, will never leave, unless a certain event is done in a certain way.

**Sharikov**

Sharikov is a cat you can obtain in 60 Seconds!, similarly to Pancake. You can get the cat by giving one can of tomato soup to a stranger (described as "sleazy") with a sack. Once the bag is obtained, Sharikov will pop out of it. You can also get Sharikov from a yes or no prompt, saying something about going to a destroyed camp and finding a cat in the middle of the rubble. The yes or no prompt is if you will let Sharikov in or not.
Merchants

**Merchants**, also known as **Traders**,are minor off-screen characters in 60 Seconds. They give objects to the player if he/she gives one to them, but sometimes they actually give nothing with some objects.

## Known merchants

* Willy: This merchant is currently the only known merchant with name.
* Ammo merchant: This merchant gives a soup can to the player if he/she gives him ammo but nothing if the player gives him a checkers board.

## Trivia

* The Padlock cannot be given to any merchant.
Laika

Laika is a character in 60 Parsecs! Introduced in the **Space Adventures** Update. There are several endings reachable with this character.

## Trivia

* Laika is based on a real dog. She was a Soviet space dog and the first animal to orbit the earth aboard Sputnik 2 in 1957.

## Gallery

### Official Art

Laika and Félicette in Space Adventures promo.Laika and her crew in Mary Jane’s 2022 birthday animation.Laika in Mary Jane’s 2022 birthday animation.Laika on a poster.Laika with Tom in the Heist ending.
Rifle

* Shelter
* Scavenge

The **Rifle** is primarily used for defense against raiders, but can also be used for removing indoor threats. It is also required for a military event where the player is asked to dispose of it. The Rifle does not require the ammunition to work. As of the DLC update, it makes a reloading when clicked on and if the player brings it in an expedition, the character that goes in the expedition will have less of a chance to be captured by raiders.

## Events involving the rifle

**Raiders!** (Requirements: Rifle, Axe, Poison, Padlock)

Summary: Raiders come to the shelter and order the family to surrender. The rifle can be used to hold off the raiders without trouble.

**Military Gun Event** (Requirements: Rifle)

Summary: The military comes onto the radio and asks all current survivors to dispose of their firearms. This breaks the survivors' 2nd amendment's right to keep and bear arms. Using the Rifle will increase the chance to get the military rescue ending.

**A Dog?** (Requirements: Rifle, Poison, Flashlight)

Summary: The family is about to go outside into the wasteland when a growling is heard in the shadows. Using the Rifle scares away/takes down Pancake and he is never mentioned again.

**Any Indoor Threat** (Requirements: Axe, Rifle, Poison)

Whenever there are rats, bunny-beasts or roaches in the shelter, using the rifle will successfully take them down, but there's a chance that the rifle will break if the player chooses to use it.

## Trivia

* The rifle is most likely a Stripped-down Springfield 1903, a very common Bolt-action Rifle for the 1950's.

## Gallery

The rifle inside the house.The rifle inside the bunker.Weapon which the Rifle is most likely based upon
DLC Items

This page has all of the items in the DLC that were released through DLCs. The **Suitcase** and the **Padlock** are from the first DLC, released on 9/13/15. The Re-atomized release of the game includes all of the previous DLC content.

## Suitcase

*Main article: Suitcase*

The **Suitcase** can be used to bring 3 extra items on an expedition. Also contains supplies In scavenge mode on Little Boy and Fat Man difficulties as seen in some events in Journal entries. It is a good item, but weighs as much as Mary Jane or three small items, so in Fat Man difficulty it isn't very useful. It won't always be brought back from an expedition. It is probably not worth going out of your way to get it in Tsar Bomba difficulty, instead the player should get more Soup Cans and/or Water Bottles. There are also events where a suitcase appears at the door with either a chance of getting a character sick, having nothing inside or giving the player an item.

## Padlock

*Main article: Padlock*

The **Padlock** can be used to lock the fallout shelter to keep raiders out (but may be lost) and be taken as an expedition item. If the Padlock is brought on an expedition, the player will receive 2 Water Bottles after the expedition. In general, it is very useful, and only weighs one inventory slot in scavenging. The player can trade it away in trading events. It cannot be repaired with the Boy Scout Handbook.

## Hats

Hats were added in the It's not rocket science DLC. They are added by completing challenges. Good hats use good items.
Injuries

**Injuries** are one of the status effects that can be caused by various events or by scavenging. They appear in *60 Seconds!* and *60 Seconds! Reatomized.*

## Gameplay effects

They function similarly to Sickness, but are only curable with the First Aid Kit or through the house call event. After a certain time has passed, an injured family member will become sick, eventually succumbing to their injuries and sickness. There are many variations of being hurt for every member; from casts to bandages (Ted will have bandages and scars, Timmy with bandages, Dolores with bandages/cast and Mary Jane with bandages/cast).

## Trivia

* Strangely, when Ted is injured, his casts and bandages appear to be different when he is Insane and when he is not. Sometimes, his tired and insane injuries appear different than when he is awake.
* Sock, when Ted is hurt, will appear to have bandages on his upper mouth.
* The second stage of this is Agony, which means you are really close to dying.
* Mutant Mary Jane can be injured in *60 Seconds!*, but not *Reatomized*. She lacks visual changes when injured.

## Gallery

Injured, Crazy And Fatigued Mary JaneInjured And Crazy DoloresInjured, Crazy And Sick Ted.Injured Timmy.Insane and Injured TedInjured DoloresDolores suffering from sickness and is about to die from injuries (Agony)
Song-Lu

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Klecks-Konzentrator (Splatoon 2)

## Klecks-Konzentrator

* Klecks-Konzentrator
* Artwork

Der **Klecks-Konzentrator** ist eine Primärwaffe aus Splatoon 2 und kann ab Stufe 3 für 2200 bei Arty im Kalmarsenal erworben werden.

## Beschreibung

Die Waffe gehört zu den Konzentratoren und bildet mit der Klecks-Bombe und dem Hochdruckverunreinigter ein Waffenset. Um die Spezialwaffe aufzuladen werden 180p benötigt. Nach einer Rückkehr wird die Spezialanzeige um 60% reduziert.

Ein aufgeladener Schuss, bleibt in Tintenfisch-Form ungefähr eine Sekunde lang aufgeladen, währenddessen füllt sich der Tintentank nicht auf. Mit allen Konzentratoren ist es in Splatoon 2 möglich durch Inklinge - unabhängig vom Team - durchzuschießen, so können also auch zwei Gegner mit nur einem Schuss erledigt werden. Wie bei Konzentratoren üblich, fügt Tinte, welche auf den Gegner herunterfällt keinen Schaden zu.

## Waffen aus der gleichen Serie

* Rilax-Klecks-Konzentrator
* Ziel-Konzentrator
* Rilax-Ziel-Konzentrator

## Trivia

* Der Klecks-Konzentrator ist der erste Konzentrator, welchen man in Splatoon 2 verwenden kann.

## Versionsgeschichte

### **1.3.0**

* Die notwendige Punktzahl zum Füllen der Spezialanzeige wurde verändert: 180⇒190

### **1.2.0**

* Zeit zum kompletten Aufladen eines Schusses um 4/60 einer Sekunde verringert
Ned

Ned is an implied character in 60 Seconds. He is the neighbor of Ted and his family. His fate is unknown, but it is likely he died in the explosion. It is joked in the Journal that he is "probably" the one that caused the town to get nuked.

## Trivia

* Ned could be a reference to Ned Flanders from "The Simpsons", as he is their neighbour and they seemingly can't stand him.
* Ned could be also a joke based on Ted's name.
The Gambler

**The Gambler** is a character in 60 Seconds.

## Events

The Gambler appears in an event where he askes the player to play with him using a Deck of Cards. The player can gain or lose 2 Water Bottles and 2 Soup Cans in result. There's a 50/50 chance for gaining or losing supplies (need confrimation, may be unbalanced odds).
Mootopia Ending

PRISONER'S ENDING.

This ending is from my experience. I landed on Mootopia (Cows Planet) and discovered this ending. Take a seat and let's see.

* If you land on this planet, after a few days you must to make a decision with nanomachines and DON’T let them in. They might bring you a new character or take over the shuttle.
* Some days later you will find prisoners, they want you to help them repair their ship. There are two ways. If you say yes, you will need to obtain three items: the book, duck tape and a battery if you successfully give them these 3 things, you will be together with them in their ship. If you say no, you don't help them and you will be alone.
* Later maybe from your decision yes, they will accept you after you help them. If you say no, you will have to wage a war, if you want the ship. You can't lose against them, because they aren't humans, they’re mutants.
* (I'm not the guy who wrote this but I got this ending with Emmet and I think he's the best way obtain this ending)
60 Seconds! Reatomized

***60 Seconds! Reatomized*** is a remastered version of the original *60 Seconds!*. It was released on July 25th, 2019 on Steam and on December 18th, 2020 on PlayStation 4, Xbox One and Nintendo Switch. The game adds in events, endings, challenges, etc. not seen in the original.

Before release, on Steam, if one owned the original *60 Seconds!*, then *60 Seconds! Reatomized* was able to be downloaded to one's account for free. On Nintendo Switch, if one owned the original *60 Seconds!*, then *60 Seconds! Reatomized* could be downloaded for free until January 2021.

This is the remastered version's Steam page: https://store.steampowered.com/app/1012880/60\_Seconds\_Reatomized/

#### Visual changes

* The menus and pause screen have been updated.
	+ Several added animations, such as Ted or Dolores opening the door to their house when highlighting 'New Game.'
	+ Additional locations and alterations to the surroundings of the McDoodle House, such as the café Dolores use to visit.
* All of the McDoodle family's hair lengthens during survival mode
* The Journal sports a ribbon marker in-between the pages.

**Gameplay changes**

* There are additional endings where the family rides away from their town in either an ice cream truck or a tank.
Rules

The *60 Seconds!* Wiki is a community wiki made possible with the help of numerous contributors.

In contributing to the wiki, you are expected to abide by the following:

* Do not add obviously false information. All content added must be factual and verifiable if necessary.
* Do not engage in spamming or vandalism.
* Do not add information about outside streamers or personas that are not directly linked to the game.
* This is an English Wiki. Only post/comment in English, except in rare circumstances when you are referencing information that is not originally in English.
* Do not remove information, links, pictures, etc, from pages that obviously belong there.
* Do not try to misinform contributors.
* Do not use explicit profanity or insults.
* Do not abuse your status.
* Do not post threats, scams, links to off-topic websites, or ads.
* Do not edit an article with no significant changes solely to earn a badge.

Aside from this, please use common judgment when using the wiki. Depending on the level of severity in rule breaking, users may be blocked at any time for failing to abide by the rules.

Thank you in advance for your commitment to helpful contributions on the wiki.
Space Stage

The Space stage is a part of the game, 60 Parsecs! It is the first stage of when you start the game.

It is here where you make your way to land in one of the 3 planets currently in the game, Robotofu, Mootopia, and Phonobos.

As the crew drifts around in space, they make first contact to other sentient beings and lands (or crash lands) on a planet.

There are many different scenarios only exclusive to the Space Stage and cannot be aquired after landing.

## Trivia

* It is impossible to always stay in the space stage, because if you refuse to land on all of the three planets, you will meet a black hole and try to escape from a void monster that comes out of the black hole. If you manage to dodge the monster, you will quickly meet a planet and be forced to land because the monster is after you, and your only hope is landing on the planet.
* The Space Stage shares a name with a gameplay stage of the game Spore.
Ammunition

**Ammunition**, also known as **Ammo**, is used in a few events throughout the game. It is not required for the use of the Rifle. This is probably because Ammunition is just spare ammo, and the rifle is probably already loaded. When a member is scavenging, it is possible to encounter a group of people that use ammunition as a currency. The ammunition is not used in this event, however.

## Events involving the ammunition

**Trader** Required: Ammunition or a Checkers Board

Summary: A trader comes and asks the player if they have any ammunition. The player has the choice of giving him their ammo, or a checkers board. If the player gives him the checkers board, he tries to explain to the family what ammunition is, but despite the family laughing, he runs off with it. If the player gives him the ammunition he thanks the player and leaves giving them a Soup Can, but if the player doesn't hand him the ammunitions, when they are present in the bunker, he will throw a smoke bomb in the bunker, stealing them and running away. He may also give the player a radio if they don't have one.

**Shower** Required: Ammunition, Gas Mask or Bug Spray

The player can use the ammo, the gas mask or the bug spray in this event. Using one of them cures everyone from sickness.

**Hunting**

Summary: The family encounters a giraffe that that can be hunted in this event. If the player uses the ammo, the family is no longer hungry.

**Bandits**

Summary: The family starts a fire which attracts raiders. If the player accepts, the family will throw the bullets into the fire and scare them away. In their haste, the raiders forget some supplies.

**A Survivor**

Summary: While scavenging, the family comes across a young girl who is being attacked by a giant scorpion. The family will toss the ammunition to her. She fends off the scorpion and gives the family some extra supplies as thanks. (NOTE: The ammo won't be fully consumed in this event).

**Huntress**

Summary: The family encounters an armed lady, who greets them politely and asks for spare ammunition. If the player decides to hand over the ammo, she might help the family fight off bandits when they try to invade the shelter.

**Spider Lady**

Summary: The family encounters a lady who claims to be hunting a giant spider, and needs ammunition. If the family gives it to her, then she will give you a few items. If not, she will just walk off.
Bratkowice

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mollit anim id est laborum.
Merrymen

Merrymen are off-screen characters. They are dressed in green pyjamas. They take from the rich and give to the poor. There is a chance that they will give or take things from your shelter depending on the amount of items that you have. The fewer the amount of items in the shelter, the more likely they are to give things; the reverse is also true.

## Journal description

A group of people dressed in green pyjamas knocking on our hatch is not something we anticipated. Yet this is exactly what happened. Furthermore, they insisted they are 'Merrymen' and wish to take from the rich and give to the poor. We're pretty poor, so maybe we could make some new friends? Should we let them in?

**If they say you are rich and you let them in:**

Those 'Merrymen' were not merry at all. They told us that we were rich, and that we should share with the other 99% of the wasteland. They grabbed a few things and left. We couldn't do anything to stop them - their green clothes were too damn hypnotizing!
Cats

Cats are an obtainable species in 60 Seconds!, the most prominent being Sharikov. Once Sharikov is obtained, a number of other cats can be obtained individually, one after another. Cats are a vital requirement in obtaining the **Cat Lady** and **Feline domination** endings.

Further cats beyond Sharikov are unlocked through the discovery of a fridge which turns out to be a cloning device. Each cat requires an entire can of food per night.

## List of Cats

* Sharikov, an orange tabby with a tan underbelly who is either at the top of the rations shelf, at the shelf on the left, or on the center table.
* Rad, a white feline with dark gray patches who sits by the radio on the leftmost table and is the first to appear.
* Mat, the grey cat sitting on the bottom shelf in side of the cupboard.
* Solid, a brown tabby cat with and a white belly and paws, who lays on the floor to the right, playing with a radioactive cockroach.
* Deerme, another grey cat with green eyes, lying underneath the leftmost table.
* Pawka, the yellow tabby cat with small ears and a lighter colored belly and paws who lays on the floor, against the wall, to the right.
* Beren, a calico feline, sitting next to the food storage in the cupboard, looking downwards.
* Mith, a Siamese cat who lays on the floor, in front of the gun.
* Vera, a scruffy, blue tabby cat with stripes that faces inwards from the front of the shelter, standing before the center table, off to the right side.
* Azya, blue-gray tabby cat with green eyes that stares back at the screen in a close-up on the left and is the last to appear.
Robot Gentleman

Robot Gentleman Studios is a video game developer based in Poznań, Poland.  The company was founded in 2012 by Dominik Gotojuch, who worked on Fable; an action role playing video game.

## Sources

1. ↑ Robot Gentleman's presskit http://robotgentleman.com/press/

## External Links

1. Official website
2. Twitter
3. Facebook
4. Official Twitter for 60 Seconds! and 60 Parsecs!
Trading Cards

60 Seconds!, 60 Seconds! Reatomized, and 60 Parsecs! have trading cards via Steam with every game having five cards each.

60 SECONDS!

They have 5 cards. They are in this order Ted, Sergeant (doesn't have a wiki page yet working on it!}, Dolores, Mary Jane, And Timmy.

60 PARSECS!

They have 5 cards. They are in this order Tom, DeeDee, Emmet, Maegan, And Baby. They don't Have April because the Cards came before April Was in 60 Parsecs.

60 SECONDS! REATOMIZED

They have 5 cards. They are in this order Dolores, Ted, Mutant Mary Jane, Timmy, And Sharikov. Unlike the 60 Seconds! Ones, These are in the wasteland instead of before the bomb.

BabyMaeganEmmetTomDeedeeSergeantTed (60 Seconds)Dolores (60 Seconds)Mary Jane (60 Seconds)Timmy (60 Seconds)Dolores (60 Seconds Reatomized)Mary Jane (60 Seconds Reatomized)Ted (60 Seconds Reatomized)Timmy (60 Seconds Reatomized)Sharikov
List of Easter Eggs and References in 60 Parsecs!

These are a list of references and Easter eggs that can be found in 60 Parsecs!

## 60 Seconds!

In the throwing a party event, the Gas Mask or Sock Puppet can be used as a "guest" for the party, it's mentioned by the main computer that the Captain called the "guest" Ted, Dolores, Mary Jane or Timmy, the first names of the McDoodle family in 60 Seconds.

## Y, The Last Man

The name of Maegan Mann is a nod to the character Allison Mann from the comic book series Y, The Last Man.

## Back to the Future

The player can encounter an event where a blue print is found for a device called the "flux capacitor", the player has the choice to assemble it. If denied, the main computer mentions the only person to successfully build one is "a scientist living in a small mountain town in California, unsure which year." This is a reference to the device of the same name and the inventor of the flux capacitor, Dr. Emmet Brown from the Back to the Future series. In the Back to the Future films, Dr. Emmet Brown is a scientist who invented the flux capacitor, a device that makes time-traveling possible; it's the main component in the DeLoreon time machine. Hill Valley, California is where Dr. Emmet Brown resides. The "unsure which year" line said by the main computer may be referring to Dr. Emmet Brown's constant time-traveling throughout the films.

## Wreck-It Ralph

The achievement for repairing 10 items is called 'Fix-It Felix.' This is a reference to Fix-It Felix Jr., the tritagonist of the film Wreck-It Ralph and the protagonist of the arcade game Fix-It Felix Jr. In the film and game, he is a handyman.

## Chocolate Rain

On Phobonos there's a chance that an acid rainstorm can occur and the player will have to attempt blocking the acid from the inside of the shuttle (strength) or the outside (agility). If the latter choice is unsuccessful, A.S.T.R.O. will say this:

The last lines "Some stay dry, and others feel the stomach pain. Acid rain!" are a reference to the song Chocolate Rain by Tay Zonday. The specific lyrics referenced:

## Sources

1. ↑ @RadekSmektala 10:19 AM · Jan 4, 2018 https://twitter.com/RadekSmektala/status/948937004145889280
Sickness

**Sickness** can occur to anyone in the shelter that came back from an expedition without a Gas Mask (if the fallout outside is highly radiated), hasn't eaten in a while, (about 7 days), or by certain events, (Such as the Suitcase event or Shower event).

## Gameplay effects

Members that are sick will eventually die/leave after 15/20 days. It can be cured by using a First Aid Kit or with the shower event. The player can also tell if Ted, Dolores or Timmy are closer to death when they're sick because their eyes will get more bloodshot, and they will appear to suffer more pain. A member can also get sick if injured.

## Curing Sickness

Sickness is avoidable with certain scenarios, but members will get sick randomly on occasion (typically in Tsar Bomba mode.) Curing sickness is done via the first aid kit and, if lucky, the Shower Event. Feeding a member more often/every day can occasionally cure them, but this is not always the case. If a member is fed consecutively throughout 3-5 days and is still sick, then the method will not work. However, if you keep feeding them, they will not transition into their Diseased stage, which is a great way to stall if you are in need of a medkit.

## Trivia

* When sick, Ted and Dolores will have green skin with red parts, Timmy will look white as snow and Mary Jane will have reddish-pink skin.
* If you look closely, Timmy looks like he has the chicken pox. Also, Timmy and Dolores' hair will be darker than usual.
* Ted and Dolores would look like they have the flu (especially Dolores).
* The entire family will appear to excrete a bright blue substance from their noses if sick. This could just be a design choice, or a symptom of some kind of mutated radiation poisoning.
* Ted won't have a red nose if tired, sick and insane.
* It is sometimes possible to cure the family members of sickness by giving them food for 3-5 consecutive days. If that doesn't work, no amount of soup can fix them. If that happens, then the Medkit/Shower Event must be used in order to heal the sick person.
* The second stage of that is Diseased. This means you are really close to dying.

## Gallery

Sick Ted.Sick, fatigued and insane TedSick and tired Ted.Ted sick with full beard.Sick and tired DoloresSick, insane and tired DoloresSick and tired Mary JaneSick, fatigued and insane Mary JaneSick TimmySick and tired TimmyThe entire family is sick and tired. (60 Seconds Reatomized)The entire family is sick and tired (60 Seconds!)
Dog (60 parsecs)

The robotic dog is a character in 60 Parsecs!
It is a broken chihuahua-like robot that your crew can find in Robotofu and can attempt to repair in order to get an ending.

The dog can be obtained by exploring various places in Robotofu, such as the assembly factory. Upon obtaining the dog, it will be broken, but can be repaired after multiple expeditions.

Once he is fully fixed, he will require the Atomic battery to be recharged. After that, the dog will need some days. Afterwards, his eyes will be fully glowing, and he could lead to the space ship ending or the bandit events.
Soldier

Name: Unknown

Age: Unknown

He appears in the atomic drill and teaches you basic parts of what to get (family members, basic supplies).

## Trivia

He will force a family member out on an expedition at one point during the atomic drill.

He gives the player advice during the scavenge mode part of the game.

He teaches the family about the military knock (2 knocks).
Hats

**Hats** are a clothing item in 60 Seconds! that can be earned after successfully completing a challenge. Hats give no special abilities in game and are only decoration/stylistic purposes. Once the hat is unlocked by successfully completing a scavenge challenge players can right click or press the B or L1/L2 button on the controller to select the desired hat on the PC version or highlight a character and press Y or ZL/ZR on the Nintendo Switch version.

## Trivia

* Some hats are references to pop culture and other media with the hats.
	+ The top hat is a reference to the developers of this game Robot Gentleman.
	+ Ted's army is a reference to the movie *Dad's Army*
* Hats will not be scuffed up or destroyed even if the character is fatigued. Dolores's Hats will fall off when she's dead, and Ted's Hats will just rotate slightly when dead.

## Gallery

Insane Timmy with Bonnett hat (60 Seconds Only!)Insane Timmy with Babysitter Hat (60 Seconds Only!)Insane Timmy with Air Force Hat (60 Seconds Only!)Insane Timmy with Pirate Hat (60 Seconds Only!)Insane Timmy with Christmas Hat (60 Seconds Only!)Insane Timmy with Boy Scout Hat (60 Seconds Only!)Insane Timmy with Siberia Hat (60 Seconds Only!)Insane Timmy with Viking Hat (60 Seconds Only!)Insane Timmy with Winter Hat (60 Seconds Only!)
Checkers

The checkers in the fallout shelter.

The **Checkers** are an item that can increase sanity.

The player can exchange this item for 1 water bottle, if given the chance by the randomly occurring trader event.

Can be used to celebrate Timmy's and Mary Jane's birthday and to get rid of the ammunition trader (the player will lose checkers if he/she uses it so).

Cards are a way better to not get insane, Checkers are better for other events (The Ammunation Trader, the Food and Water Trader, etc).

When the checkers taken during scavenging, have a possibility of bringing back food or a radio.

"When we were passing through the ruins of a bar, we ran into a soup vending machine. We couldn't find any spare change, so we decided to pay with checker pieces. It worked!"

"We don't have a lot of opportunities for entertainment these days. So when we saw a big, mutated snail next to the road we decided to play with him by throwing checker pieces in the gaping hole that was its mouth. It was fun while it lasted, but eventually the snail got bored and left. Turns out it was sitting on a radio all this time! It's working, we just need to ... clean it up a bit."

## Trivia

* Mary Jane hates the Checkers, according to the event when the player gives her the Checkers on her birthday.

## Gallery

Checkers during scavenging.Checkers in the shelter.
[[Category:Item Images]
The Stranger

**The Stranger** is a minor off-screen character in 60 Seconds. He appears in an event where he asks for a water chip. If the player gives him a Water Bottle he will give you a Gas Mask.

## Trivia

* The Stranger won't give anything to the player if he/she gave him a water bottle but also has an undamaged Gas Mask.
* The Stranger is a reference to the player character, a vault dweller tasked to find a water chip for his/her vault from the post nuclear role playing game, Fallout. The Stranger asking for a water chip and a gas mask in return of a water bottle, is a reference to his/her mission of finding the water chip and the need of a gas mask to survive in the wasteland.
Standard Splasher

**Standard Splasher** is a Splasher-type weapon and the most basic one of them as well. It comes up with the Suction Bomb as a Sub Weapon and an Inkzooka as a Special Weapon.

## Appearence

The weapon looks somewhat similar to Tentatec Splattershot, with that said it has a really long barrel and the loading mechanism similar to the ancient shotguns below it. There isn't also any ink tubes on it, relying purely on Ink Tank in term of ammunition.

## How it works

Standard Splasher shoots multiple fast moving ink projectiles for a short distance, the way of attack is very similar to the shotgun. Because of this, a wide spread of projectiles and a low rate of fire it is completly useless in long-range combat, or against Shooter weapons in one to one confrontation. The ink projectiles cover more area than any of the shooter-weapons shots though and while singularly they lack in damage they can splat a person that has been attacked in point-blank range. A single shot of this weapon uses as much ink from an Ink Tank as the Luna Blaster.

## Usage

Like almost all of the Splasher-type weapons the Standard Splasher is useless in regular combat because of it's short range and low firing rate. The large spread of projectiles can be used however to cover a lot of turn in a single shot making it a really good weapon for coverage and allowing to quickly charge the special weapons. Because the way the weapon works makes it difficult to deal with multiple opponents using Suction Bombs against them would make it good for keeping them away, while Inkzooka is highly recomended to attack enemies from far away and quickly splat Shooter and Roller users. Alternately it's also possible to do a surprise splat from up close if a Splasher wielder manages to ambush the enemy from behind a wall or a corner.