recursal/Fanatic-Fandom huggingface dataset:
Bausha Vortex

**Composer** | Rukkus

****Bausha Vortex**** is a Nine Circles Level created by Pennutoh. The level was verified by Acharne after 9,728 attempts, and it currently sits at the number-five spot on the The Official Extreme and Insane Demons Ranking List.

## Information

**Bausha Vortex** is an extreme demon created by Pennutoh. Most of its difficulty comes from its vast amount of crucial timings, invisible portals, and moving obstacles.

Unlike most Nine Circles remakes, this one features a unique effect, found only to a few remakes which is a typical electro-styled level, hence the nickname '**Electro Circles**'.

## Gameplay

The level starts off as a cube sequence, consisting of mostly gravity changes and annoying timings. A low-detail mode (Referred to as "Lag Killer" in the level) is found here.

It is then followed by a ship mode, which closely resembles Quasar's ship mode. The background design of this part is somehow same as the original Nine Circles ship BG but does utilizes moving background and 2.0 decoration, then followed by a confusing cube mode which ultimately focuses on memory because of the amounts of fake lining, portals, and jump pads throughout this part. After the part, the gravity changes and the words: "GOOD LUCK!" can be seen.

The infamous wave mode utilized by most Nine Circles levels. Also, there is a custom background can be found. Additionally, it also contains content that makes most Nine Circles levels: Sudden speed changes, dual portals, and the famous Nine Circles effect.

The wave mode also features a Ball/Wave mixed dual inspired by an unrated Nine Circles level called Fox Circles and a buggy and yet annoying dual flat out wave mode.

The last part of the level is a cube, mostly contains triple spikes which oddly resembles Firewall's first cube part. In-order to add difficulty to this part: Some of the spikes there are moving, designed to confuse the player unequivocally.

The level then ends as a ball mode, with text saying: "**BAUSHA VORTEX** VERIFIED BY ACHARNE".

## Trivia

* So far, this is the first Nine Circles level to be rated in Update 2.1, despite its 2.0 decorations.
	+ The level lacks Quadruple speed portal or the Spider mode as the reason is mentioned above.
* The Nine Circles color schemes during the wave part are: Violet, Cerulean, Sea Green, Yellow, Orange, and Fuschia respectively.
* The level features very good sync, and shortly before putting to verify **Bausha Vortex**, Acharne made a video about his favourite syncing levels (and creators), and there was Pennutoh.
* "Bausha" or "Bauscia" is a term that defines the highest social class in the Italian city of Milan.
* This level was originally called BS Circles, as shown in an older video.
* This level peaked at number four on the list, but was knocked down to number five after Erebus was verified.
* This level syncs with over 3 different songs, including DJnates Theory of Everything 3. This is an unusual thing, matched by very few levels.
Apocalyptic Trilogy

**Composer** | Dimrain47

**Apocalyptic Trilogy** (commonly abbreviated as **APT**) is an upcoming megacollab hosted by Zimnior12, and set to be verified by Sunix. The level is still being built.

## Description

Being the second version of AfterCataBath, the entire level is redecorated with more 2.0/2.1-ish decorations. The entirety of the level is un-nerfed. Some parts however, are slightly or insanely buffed.

## Gameplay

The game-play is entirely taken from three famous difficult levels ; Cataclysm, Bloodbath, and Aftermath. The first ship part of Aftermath, however, is scrapped, similar to the first version of this level, to give room for GgB0y part in Bloodbath.

## Trivia

* The verifier, Sunix, managed to do a practice attempt on the original AfterCataBath, with only 67 attempts.
* Most of the parts present in this level is core-inspired, given that a lot of them came from a clan known as CORE.

* The host attempted to get Terron to build. However, he stated that he was busy.
* JustBasic, ArToS2, and Splash got in as a reward for getting the top 3 in Zimnior12's CC.

* Zimnior12 hoped that the level would be completed before 2.1. This was not the case.
* This level was in production for about 9 months.
* There are multiple kickouts and people leaving. There were 5 builders that got kicked due to no progress done to their parts, and at least 4 people left without ever finishing their parts.
* Some of the builders present in this megacollab built more than one part in it, due to lack of builders and some of them left before they finished their parts.
High Life

**Composer** | Romos

High Life is an Insane rated level by Migueword. It is known primarily for its length. Some people have considered it to be demon-worthy.

## Gameplay

The level starts with a slow cube part with a few timings and some memorization. It has the text "High Life by Migueword". Then there is a moderately hard slow ship with a few tight spaces and the text "Song: Magic Touch by Romos". The first coin can be reached by not using the yellow orb in this part. Then there is an auto cube part. It displays the text "3", "2", "1", and "Go!". Then there is a hard dual wave part with many speed changes and tight spaces. This is followed by a ball part with some simple timings. At the end of this part, the text "One More Time" appears. Then there is an easier ship part with a few obstacles to avoid. This is followed by a short UFO part with several sawblades, and then a moderately tight wave part. This wave part has a fake which contains the second coin. Then there is a very long slow cube with lots of pulsing decoration and some spike jumps. Then there is a slow ship with many sawblades. This part displays the text of the song. Then there is a very long auto part. At the end of this part, there is a short flying part where the text "1.9" becomes "2.0". This is followed by a memorization based ball part. Then there is an UFO part with tricky moving obstacles to avoid. Then there is a rather long ship-based bossfight section that is separated by 2 UFO segments. Then there is a pretty easy robot part that is separated by a slow ship section with a few tight spaces. Then there is a rather long slow ship with a few tight spaces and gravity portals. Then there is a slow auto cube. This is followed by a tricky ball part with some timings. Then there is a relatively easy cube part. At the end it shows "Almost There... :^). Then there is a ship part with many scaled obstacles with ground spikes. Near the end, it shows "Ready?", signalling an intense ship part with a series of gravity and teleportation portals. At the end, it shows "Let's Go M9". There is a difficult wave part with fast-paced speed changes and lots of mashing. Then there is a ball part with a few tricks, that ends in the text "GG.". The third coin can be collected in this part through an invisible block on the ceiling.

## Trivia

* This level was partially made in 1.9. The rest was created in 2.0.
* Krazyman50 was verifying a remake named Low Death, but later he stated that it has been removed and he wants it to just be forgotten. He also stated to "let the level die".
* Lunar is also making a remake, which is called C\*\*t Life.
* Some videos of this level (and Low Death) have been blocked due to the song's usage of copyrighted samples.
* The song (Magic Touch) has been removed from New-grounds.
* HighLife is also the name of a well-known Life-like cellular automaton with the notation B36/S23.
* Psychomaniac14 has taken up the challenge of verifying Low Death.
Hatred

**Composer** | Xtrullor

****Hatred**** is an Extreme Demon decorated by Azuler and verified by SrGuillester.

## Overview

This level's game-play was made by SrGuillester, and it was decorated by Azuler. The decoration and background is mostly grey-scale with some red. It is completely in half speed, except for one jump in triple speed. The level is closely related to Acropolis, as both are always in slow speed.

## Gameplay

The level starts with a half speed ball segment, where there is a Low Detail Mode key. This sequence continues for a while, with orb taps and tight spacing. It becomes mini for a moment, before becoming a cube. The cube has to hit a few green orbs, before a short auto sequence, where you can tap an orb to arrive at a space where potentially a user coin will be. The player then enters a wave segment with tight spacing, which goes through gravity portals, and then a mini portal. The mini wave has a short spam, then a large ship segment, which goes up and down a tight spike space. It becomes a mini upside down ship, with a few straight fly segments, before a cube sequence, where text reads "**Hatred**" and "SrGuillester and Azuler". There is a triple speed jump, the music drops, and then the level goes back to half speed UFO, with very tight spacing throughout. Next is a mini robot with three difficult jumps,and then a few orb jumps, before a normal size cube happens, like the first Michigun cube segment from Bloodbath, but in half speed. Afterwards, there is a short auto segment. Here, if the player taps an invisible blue orb, he/she goes to a part with one jump, where the second user coin is found. If the player crashes here on the jump, the dog from Undertale slides out. Next is a ship sequence, similar to the one from 8o, where the ship is forced under spikes with many gravity portals. There is a short ship fly segment after this, and then a difficult mini cube maze. Here, nearly the entire screen except for the player is pitch black, therefore making it much harder for the player to see where he/she is going. Finally, there is an auto, and a block with text saying, "Azuler" and "SrGuillester". There is one last jump, and if the player misses it, then text appears saying "97%".

## Trivia

* The part where it says "Hatred" and "SrGuillester and Azuler" was originally where the "Annoying Dog" from Undertale was placed.
* If one looks into the level in the editor, one may find some objects hacked to over 20 times its original size.
ToshDeluxe

Levels
 YouTube Channel

**ToshDeluxe**,or commonly abbreviated as **Toshey** (also his in-game name) is a popular and very skilled player in Geometry Dash.

He first became popular due to his first recordings of some impossible demons including **Silent Circles**, **Silent Processing**, **Sonic Wave v2**, and many more. These recordings are known as the "Impossible Series". Sometime later, he would start beating difficult demons, such as Cataclysm, **Unnerfed Paracosm Circles,** Bloodbath, and more. This, of course, made his channel even more popular.

He once had 2 starred levels, however both of them were unrated later on. Apparently, an auto version of Silent Circles that was rated auto on his account was a direct copy of Cyrillic's level. Another rated level was suprisingly a copy of an unknown creator's work, and was named **Endless Escape** and was an insane 8 star level. Cyrillic talked about this to **RobTop** himself in a stream, and both of them were unrated.

## Trivia

* He is currently the owner of the clan, Dynasty Warriors (DW).
* He is one of the few GD major YouTubers to have reached 100,000 subscribers.
* His "Toshey" account once was in the top 150, but he was banned, and no-one could see him on the leaderboards besides himself.
	+ This is caused by ToshDeluxe getting the lost data bug.
* He is one of the only Geometry Dash YouTubers with a verified YouTube channel (being marked with a check), the others are Riot, GuitarHeroStyles, Bycraftxx, TheGrefg, AleXPain24, and RobTop's own YouTube channel.
* His name on YouTube profile pic says "TOSHY", while in-game is "Toshey"

## Gallery

The profile of ToshDeluxe's old account named *ToshDeluxe*The profile of ToshDeluxe's current account named *Toshey*A picture of ToshDeluxe in real life via Instagram.
Seth4564TI

Levels
 YouTube Channel

**Seth4564TI** is a Geometry Dash player and is the founder of the Geometry Dash Players Wiki. He currently has over 3,000 Stars, 1960 diamonds, 115 Secret Coins, 250 User Coins, 46 Demons and 1 Creator Point.

## Levels

**Only listing official Levels**

* Blasting Progress
* Rumor of Everything
* Outback Aura
* Invaderz AH
* Blasting Progress 2
* EG Adventures
* Escape the Demon
* Geometry Factory
* Rumor of Everything 2
* Gold Tazer
* Invaderz AH 2
* Color Lapse
* Bass Night
* Invaderz AH 3
* Invaderz AH Finale
* Geometry Universe Levels 1 - 10

## Trivia

* His favourite cartoon/anime characters are Raven from Teen Titans, Tomoko Kuroki from Watamote, and Sucy Manbavaran from Little Witch Academia
* He likes including some type of stories in his levels, most notably the Geometry Universe and Invaderz AH series.
* Seth and another Geometry Dash player named Furret got Krazyman50 interested in playing the game.
Conical Depression

**Composer** | ForeverBound

****Conical Depression**** is an extreme demon created by Krazyman50, and is known for its atrocious gameplay paired with sheer difficulty, alongside its decoration and blocks akin to levels made back in 1.0.

## Overview

By the looks of it, this level is most likely a parody of **Stereo Madness**, as it uses the same song, alongside its choice of blocks and background color on certain parts.

The level achieved its Extreme Demon rating as it features an excessive amount of straight flying, orb timings, orb spamming and most notably, extreme wave maneuvers.

## Gameplay

The level first starts with an extremely hard (and confusing) mini-wave section, where the player must take advantage of the game's faulty hitboxes. Here, the player would need to memorize which route should be taken, at the same time maneuvering through tight spaces and moving right between spikes.

A mini-ball part comes next. While it isn't that difficult compared to the other parts of the level, it still features some critical timings, along with a moderately long orb spam part. A cube part comes next, requiring players to perform late taps on the orbs, as hitting a pink orb too early would result hitting the ceiling and crashing.

A ship part comes next. Here, not only there would be an abundance of straight flying, but it would require players to perform timed orb taps and minor memorization, which makes it even more frustrating. A mini mini ship/mini UFO dual would appear here, separating the ship parts.

The part that comes right after the ship part is entirely based on the cube gamemode. The speed is set at triple speed. Like the previous cube part, it features tons of precise orb timings, which would be difficult for newer players to get used to. This part also takes use of the spikes' odd hitboxes as a way to make it even more challenging, as some of the jump requires to jump right next to a spike. Orb spamming is something that players should expect here, too.

The final part is a parody of the original Stereo Madness. It's a copy of the final part one would encounter in the first official level of the game, but instead being a normal ship part, it uses the mini-wave game-mode. This part wouldn't be a problem for anyone that had gotten this far. The level will end after this as the player would encounter a harmless wall of spikes at the end.

## Fails

* Cutter crashed at 85%.
* R3YGA crashed at 83%.

## Trivia

* This level is rated, due to its sheer difficulty, but not featured, obviously.
* The verifier, Krazyman50, took over 45.6k attempts to verify this.
* The level itself is possibly an extended version of Krazyman50's older challenge level, **Sneezing Cats**. While the level was removed from the servers, a YouTube video of the said level is still present on his channel.
* Surv was the first to beat this (excluding the verifier himself), followed by Marker and Sunix.
Geometry Dash Player Wikia:Messaging Policy

The **Messaging Policy** is a set of rules required to be follow as a standards of leaving a good message in someone else's own wall. These guidelines are being enforced by an Admin or Bureaucat to an individual discretion. Please keep in mind that some of these guidelines can be also applied to your own message wall.

## Guidelines

1. **Respect Message Wall Threads -** Quite self-explanatory, please encourage yourself from respecting every threads in a message wall.
2. **Do not disturb someone by leaving a message on their wall -** As a simple guidelines, please do not disturb anyone, especially staff members by leaving a message on their wall. (e.g. Simply saying "Hi" for no absolute reason or requesting too much like editing)
3. **Do not spam -** For this guideline is important and was very common in every community fandom, do not spam excessively or not in any users' own message wall. If done many times, will result in a block.
4. **Do not bully, insult, threat -** Self explanatory, whoever was caught doing this so, will result in a warning, and if done twice will result in a temporary block.
5. **Do not revive a thread that was already dead within 30 days after -** If done, a staff will probably close that thread.
Space Travel

**Composer** | Holyyeah

Space Travel is a very long 2.0 level by Psychomaniac14.

## Description

The level is normally considered as a very hard demon, due to lots of trolls and tight spaces. On the description, it says that the creator, Psychomaniac14 has uploaded 4 other previews. The level is exactly 3 minutes 32 seconds long, close to one of the longest rated levels.

## User coins

There are three user coins in this level.

* At 2%, if the player hits the yellow orb on the first frame (achieved by holding the jump button before you hit the yellow orb) and avoid the green orb completely, letting go after hitting the yellow orb, the player will drop onto a very hidden ledge and grab the first coin.
* At 22%, if the player keeps holding while turning into ship, then the player will be able to get the second user coin. This route may seem easier but if the player avoids the second coin, the player will fly into a trigger that toggles off a set of saws at the top.
* At 25%, the player can skip the first ship part and get the user coin. If the player successes to get the third user coin, then the player will be turned into a ship and will be able to continue the level.

## Trivia

* There is an auto version of this level.
* All the sequences and portals are used.
* The creator, Psychomaniac14 nerfed several parts.
	+ The unnerfed version is hacked with the last mini wave section. It was nearly impossible and the last ball and mini ball sections were actually impossible, but Psychomaniac14 managed to verify the nerfed version without hacking.
* The level is lacking of decorations on many parts such as the ship part with lots of sawblades.
* Psychomaniac14 added an object that can only be obtained through hacks. He was able to use it through a level that Cyrillic uploaded called Ultra Challenge Wave. It is a copyable level that includes two hacked objects.
* In the first triple speed mini UFO section move triggers are used to replicate quadruple speed.
Creeper Force

Creeper Force is an **extremely** difficult demon level by CreeperMILK. It has **very** difficult skill-based ship,

 **Composer** | Waterflame

UFO, and wave sections, **extremely** tight timings, and **extremely** difficult duals. Due to this, it is considered an Extreme Demon, but to Riot and a few others, an Insane Demon.

## Description

The level generally resembles Hexagon Force with the exception of the last 12% being a ridiculously hard yet slow wave section.

## Gameplay

The level starts with a cube section with many tricks and **very** tight timings. It then has a tight ship part with many tricky orb timings, which goes dual later on. It then is followed by a dual UFO, which leads into a tricky timing-based ball part. Then there is a cube part with very tight timings and many more tricks. This leads into a **very** difficult dual cube with many tight timings and many traps. It then has a **very** tight dual ship. Then there is another **very** tricky and timing-based cube part, leading into a short dual cube. Then there is a very tight UFO part that starts dual and then goes back to regular UFO later. It has many gravity portals. Then there is the hardest part of the level, a series of **extremely** difficult duals. The first one is a regular dual ball with **extremely** difficult timings. Then it does a dual ball/UFO, with insane timings and skill required. Then it does a dual cube/ship for a while, which requires a lot of skill to control both without crashing. Then it has a very difficult timing-based cube with many traps, followed by a **very** difficult dual cube. It then shows the creator's name "CREEPERMLK"(Now Changed to CREEPERMILK). However, the level still isn't finished. There is a slow **extremely** tight wave that goes mini later and results in the end of the level, displaying "MLK" twice and a giant "GG".

## Crashes/Fails

* SrGuillister crashed at 92%.
* Landest crashed at 97%.
* COSINE crashed at 91% and 97%.
* Goodsmile crashed at 97%
* Surv crashed at 94%
* BlakcBird Crashed at 92%

## Trivia

* It is listed as "Possibly Hacked", despite there being a verification video.
* Riot, Landest, GoodSmile, SrGuillister, GeometryJosh, NineTales, COSINE, DiamondBlock, Hilo, Sunix,Pasiblitz, Surv and BlakcBird are the only people to beat this notorious level legitimately.
* Around 90% of the level was made in 1.8, except for the last wave mode
Rearmed

**Composer** | DexArson

Rearmed is an insane demon level created by Krazyman50. It is a modified and redecorated version of his old level named, Unarmed.

## Overview

Rearmed is one of Krazyman50's rated levels, it is a modified version of one of his levels named Unarmed which was removed from the servers as it was replaced by this level itself. The level is a full-fledged 2.0 level after it was modified and redecorated as it features moving backgrounds and 2.0 blocks.

## Gameplay

Rearmed starts as a cube mode. There is a low-detail mode before starting. There are words which are the supposed lyrics of the song can be seen.

The game mode will change into a somehow, very hard ship mode that needs some timed clicks due to the very tight spaces and spikes.

Then the next game mode is a UFO mode, the ninja-stars saw blades are still remaining there, but now has decorations, and the lyrics disappear. The player needs mashing at this part, then after that. The player will meet 4 gravity portals, the player must jump after he/she meets the third gravity portal, because the fourth one will lead them into a dead end. The player will now enter a tight route which is a much more extremely hard challenge for the player.

The game mode will now turn into a mixed dual of UFO and Ball mode similar to Ditched Machine's mixed dual. The player must carefully time his/her jumps. After that, the game mode will become a dual ball mode but requires crucial timing.

Then, the screen will become black that fades out for a few seconds. The cube mode requires memory and timing. The game mode will now turn into a mini ball mode, this also requires memorization. An epileptic auto section follows, and then a slow cube mode that lasts for seconds. There are spikes in that part that required to be dodged.

After that the beat drops, the game mode changes into triple speed wave mode, this part requires mashing and extreme tapping, the slopes is now a white instead of red unlike the original Unarmed, this one features a custom background. The slopes also shift intermittently, throwing the player off track. The wave enters antigravity, and then a brief slow section.

Next is a mini wave mode. The first part is still the usual slopes, and then the second part becomes antigravity and requires both memory and crucial timing, where you will have to go to the top and bottom level to dodge rows of spikes in an unobvious way. The custom background also change in this part.

The last part ends with two platforms closing on the wave and hence requires mashing. The level ends with an emoticon: " :^) " which can be seen after the level fades into black.
MaJackO

*Not to be confused with JackO GMD?*

 YouTube Channel

**MaJackO** is a Geometry Dash creator, well known for creating notorious levels like *Stereo Demoness* and *Back on Mountain*, as well as participating in several collabs like *Resident Evil* and *The Ultimate Phase*. He is also well-known for introducing the "Core" themed levels, including GrindCore and MetalCore.

Sometime during 1.9, the popular creator had disappeared, and his latest level is a copy-able of his own popular level, Future Demoness. However, he made a brief return in early 2.1, stating that he had himself involved in a car accident, and will return to Geometry Dash once he graduates from high school.

## Popular Levels

* Silent Hill
* Stereo Demoness
* Back on Mountain
* GW Russia
* Theory of EX v2
* Apologiest
* Higgs
* Triangle Out
* Silent Hill v2
* Dark Matter
* Anti Matter
* Treasure Mine
* Hello Demon
* MetalCore
* 8Bit Core
* GrindCore
* DuoCore
* DeathCore
* TranceCore
* EmoCore
* MaJackOs Cosmos
* Future Demoness

## Trivia

* MaJackO is considered as a hacker, as most of his levels were far too hard for most people. Notably, Stereo Demoness and Back on Mountainwere both harder back then.
Havok

YouTube Channel

****Havok**** is a famous player and creator in Geometry Dash. In addition, he is also a notable member of GeoStorm. He is mostly known for creating Silhouette, a green Nine Circles remake which was verified by Smokes. He has started two trends, one being "My Part In Yatagarasu" where other players try to trick people that they are participating in Riot's mega-collaboration when really they are not, the other one being "Rip box" where other players kick/punch a box.

## Popular Levels

* Jazz Madness - his first rated level ever created.
* Silhouette - This is a Nine Circles level that was rated Hard Demon and verified by Smokes.
* Cyber Temple - This is a temple-themed demon level, which was a collaboration with Giron David.
* Meltdown - This is a collaboration level with DarkZoneTV.
* Slaughterhouse - a very hard demon level and a collaboration with Carapa. It was verified by MaxiS9.
* Formula X - This is a demon level that uses the song xStep by DJVI.
* Blossom - This is an insane level that uses the song Blossom by Envy.
* Time Shrine - This is a collaboration with Luneth, which was his last 1.9 level.
* Sequenctial - This is a collaboration with Codex, which later had user coins added.
* Voyager III - This is a sequel of Voyager II which was was rated demon.
* Party Crasher - This is a demon level created for Darnoc's Creator Contest #3.
* SuperNova - This was rated harder 7\* and uses the song Supernova by Xtrullor.
* Snowy Skies - This is a Christmas-themed level.
* Voyager II - a sequel to Voyager that was rated demon.
* Chaotic Overdrive - his first 1.9 level ever created.
* Havok Palace - an insane rated level.
* Forerunner - This is his second level ever rated. It was rated insane.

## Trivia

* He is obsessed with Undyne from Undertale.
* He has changed his YouTube channel's name to Sciomancer.
The Furious

**Composer** | DuoCore

**The Furious** is a demon level made by Knobbelboy.

## Overview

The Furious is a level by Knobbelboy, the creator of Dark Rainbow Rebirth. It takes the name from the song used. The level, with its 53 thousand objects, boasts **highly detailed** effects and **lots** of animation. The level focuses on memorization and crucial timing during the double/triple speed parts. The level is also well known for its 2.1 fan made dash orbs.

## Gameplay

The level is separated into several sections. Before the beginning of the first drop, the game-play is a bit slower, generally using cube and ball parts but also a ship part. These parts are based on timings. Then there is a faster paced part that uses mostly the cube game-mode with short sections in other game-mode. Then the first drop begins, which is a very long fast-paced intense section with lots of hard timings, fast-paced mode changes, and tight spaces as well as memorization. Then there will eventually be an auto cube part that eventually results in a rather difficult ship part. Then the second drop begins, which starts with a very long and difficult wave part. Then there is a rather difficult UFO part. This is followed by a very fast-paced cube part with lots of dual portals and fast-paced transitions. Eventually, there will be a ship part that displays lots of art, where the player has to go through several gravity portals and eventually go through a cube portal to end the level. It also has a demon face at the end of the level, so players know to rate it demon.

## Trivia

* The demon face at the end was made by Knobbelboy himself.
	+ Some people thought that he hacked the level to place the said demon face.
	+ In regards of the trivia above, **Knobbelboy** then created a video on how to create a demon face in the editor.
AleXPain24

Levels
 YouTube Channel

**AleXPain24** is a Russian Gamer who is particularly professional in *Geometry Dash*. He has uploaded videos of all official levels as well as many demons. He also uploads Osu! and other games.

## Trivia

* His profile pic is from a GTA V concept art of "Lamar Davis," a character from the aforementioned game.
* He was believed to have quit GD, because the last level he uploaded was Deadlocked. He returned four months later by uploading a video of Reanimation.
* He has stated that he doesn't like GD very much.
* He is one of the major Geometry Dash YouTuber who have reached 100,000+ subscribers, the others are GuitarHeroStyles, Riot, EricVanWilderman, Bycraftxx, and MiKha respectively.
	+ He is also one of the Geometry Dash YouTubers with a verified YouTube channel (being marked as a check in a box, next to their names), the others are TheGrefg, Bycraftxx, GuitarHeroStyles, Viprin and ToshDeluxe.
* In the early days of his channel, he went by "Alexwins24"
Death Moon

**Composer** | SoundHolicK

Death Moon is a Demon level by Funnygame's emergency account, Caustic. It is a long level and also boasts very advanced artwork.

## Description

Funnygame managed to create huge circles in the level which are inspired from the origins of the song's background. In addition, there are rapidly flashing sequences of objects in the background in the final part. The ending shows Chinese symbols (死月) which translate to the level's title, Death Moon.

## Trivia

* The number of objects in this level far surpasses the maximum number of objects in the level editor for version 1.9 and 2.0. To achieve that, Caustic makes use of a glitch to add more objects by the Copy and Paste functions (seperate).
* Caustic is FunnyGame's other account in which he states it as an emergency account.
* The level has only one jump ring, a pink one at the cube section around the middle of the level.
* Reanimation, a level by Terron, appears to be a spin-off level created in 2.0, which the community has widely accepted to be "Death Moon V2", or a sequel to Death Moon. This is exemplified by how details in the level seem to originate from Death Moon, and how the symbols 死月 (translating to Death Moon) are shown in the mini UFO part.
* The songs used in this level previously both got deleted from Newgrounds.
	+ However when the real SHK uploaded Death Moon and got scouted, the song was changed.
* FunnyGame updated Death Moon recently, adding several pentagrams to the beginning and Knobbelboy's demon face at the end. However, it is now reverted to its original form.

## Fails

* Noobas crashed at 98% on the blocks before the end.
* RocktagonGD crashed at 91%.
* Brandon Larkin crashed at 90%.
* AssadaWarrior (former top 100) crashed at 90%.

## Errors

* At 4% it is possible to jump over one of the floating blades instead of the required one and not crash.
* At the last part where there are successive form portals, you can flip gravity of the ball and end up finishing the level in antigravity.
* At the mini wave part, the spikes' hitboxes are a bit large for their size. The tilted spikes have the same hitbox as a normal slope, hence, a spike placed upside down would cause faulty hitbox placements.
Archaic Cosmos

**Composer** | Smartpoetic

**Archaic Cosmos** is an art level by StarShip. It was created for one of TriAxis' creator contests. It boasts extraordinary artwork and scenery.

## Description

The level starts of with a night sky background, and what appears to be a park setting below. The cube is covered with a sort of bright light. Then, it changes to a scene featuring a boat (covering what is now your ship) floating on water, with the same night sky above. It then changes to a scene with modern city silhouettes, with a posh-looking car below. Then, an instruction says "Jump!" and it enters the UFO section as the Sun and the planets in our Solar System pass by, the changing into ship halfway. Next, we see a scene of an aircraft cruising by in front of a cloudy blue and orange background. The level ends off with the creator's signature.

## Coin Locations

The level used to have coins, but they have since been removed.

* The first coin was located in the first cube sequence. After going down from the bridge, there will be figures of people at a telescope. This was where the coin was located.
* The second coin was in the solar system scene, right at the center of the Sun.
* The third coin was hidden at the end of the level, on the creator's name.
GironDavid

Levels
 YouTube Channel

**GironDavid** (or simply **Giron** in-game) is a highly skilled Geometry Dash player & creator. He is well known for verifying, creating & completing difficult demon rated levels, most notably beating Cataclysm and verifying Ultrasonic. As of January 2016, **Giron** updated his official Youtube channel description as "Quitting this game for a better life." However, **Hinds** persuaded him to play again. He originally intended to beat Bloodbath before he quit, but he decided to put that task away.

## Levels

* ***The Plasma Pulse series (collab with Smokes)***
	+ Plasma Pulse
	+ Plasma Pulse II
	+ Plasma Pulse III (published under **Smokes**' profile)

* ***Demon Levels***
	+ Dark Nebula
	+ Conclusion (collab with Codex)
	+ Infrared (megacollab with 9 creators)
	+ Chaotic system
	+ Sharp Minor (collab with ASonicMen)
	+ Cheeto (collab with Evad3)
	+ Armadyne (collab with HyperFlame)

## Trivia

* All of GironDavid's own levels are demons.
* GironDavid originally intended to beat Bloodbath and had 46% (On steam), but decided to put it aside.
* He currently has 77% on A Bizarre Phantasm.
SoulsTRK

Levels
 YouTube Channel

**SoulsTRK** is a highly skilled Geometry Dash player from Spain. He has completed a lot of very hard demons: **The Ultimate Phase**, old Cataclysm, **Landect**, **Retention**, **Madhouse**, 8o, Phobos and Bloodbath.

On April 28 2017, Souls verified AcropoliX, a 2.0 updated remake of Acropolis by Zobros, which is much harder than the original Acropolis. It's considered an extreme/insane demon level.

## Levels

* ***Demon Levels***
	+ AcropoliX
* ***Unrated Levels***
	+ Challenge TRK
	+ Penetured
	+ Random Day
	+ TFE challenge
	+ Dream of Blue
	+ We are TRK
	+ Breaktrough 144hz
	+ POLE
	+ Spikes and Spider

## Trivia

* His nickname is a combination from 2 words, "TRK" comes from his dog called "Tork" [2], and "Souls" comes from "cool english words".
* His most popular video is about him beating 8o by Zobros.
* Casually, he changes the "K" from "TRK" for example: Souls TRespond (Souls TRAnswers) or Souls TRKuack.
* Souls is the third person to legitimately beat Bloodbath after Riot.
* He was also the 4th to complete Phobos.
* He is one of the major Geometry Dash YouTuber who have reached 100,000+ subscribers, the others are AleXPain24, Riot, EricVanWilderman, Bycraftxx, GuitarHeroStyles, Viprin and MiKha.
* He is also one of the major Geometry Dash YouTuber to have a verified channel (Which is being marked by a check in a box), the others are AleXPain24, GuitarHeroStyles, ToshDeluxe, MiKha, TheGrefg, Bycraftxx, Riddle Zone, and RobTop's own YouTube channel.
Sound of Infinity

**Composer** | F-777

Sound of Infinity is an upcoming collab by Psychomaniac14.

## Description

The level uses 1.7 design, using coloured objects. It also uses orbs from the 2.1 update and rotating objects. It still currently in the early development stages so anything seen may look drastically different in the final version. Due to the extreme difficulty of it, from seen from the first preview, it also may be of Silent difficulty

## Participants

The following people are building in this collab:

1. Psychomaniac14
2. WoodedGold

The following people are decorating in this collab (this list is unfinished):

1. WoodedGold
2. B U R N
3. GD Rogue
4. Zim
5. Minh6969

## Trivia

* It is possible to assume that the level is gonna take a long time to build, as Psychomaniac14 said that he would decorate the level, but is busy due to school.
	+ He later made it into a collab as he realised it was going to be much harder to do than he realised.
* In the preview, it says "All past this line is new -->" at the beginning of the level.
	+ It is also possible to assume that he just started creating it.
	+ This is not true however, as the level has been in development for a long time now. It is unsure of how long though, as all evidence of how long it has been in development outside of an early copyable has been lost to the internet.
* Originally the first wave was a mini-ship that used green orbs to avoid the spikes
	+ This made the one section harder than Heartbeat by Krazyman50
Acharne

Levels

**Acharne** (formerly Furry Dash), is well-known, skilled player, who specializes with the wave gamemode. This was proven as he had beaten (or verified) extremely hard levels which central feature is the wave gamemode, for example, Sakupen Hell, Crimson Clutter, Bausha Vortex, and most notably, **Sonic Wave.**

While generally considered as an expert wave user, he also completed several other difficult demons, which includes both versions of Cataclysm, Bloodbath, Aftermath, ICDX, Cosmic Calamity, and Yatagarasu.

He is currently verifying the upcoming Blade of Justice, after Sunix handed the level to him.

## Trivia

* His named was changed from Furry Dash to Acharne as he left the furry fandom.
* He had quit multiple times, and would return only shortly after. For example, he once left as he crashed at 96% on **Allegiance**, quit, only to return a few days later beating it.
* He is homosexual, and once had a boyfriend named Mince.
* Among all the times he was accused of hacking, he was also accused to be a pedophile. However, this was debunked.

## Galery

This RobTop face pose was not intended, the flash hurt his eyes.
Geometry Dash Player Wikia:Chat Policy

These **chat guidelines** outline general standards which all users should be aware of if they wish to use chat on this wiki. Chat moderators and administrators (identified in chat stars next to their names, respectively) will enforce these guidelines at their individual discretion.

## Guidelines

1. **Do not disturb the chat:** As with the rest of the wiki, it should be assumed that users are not looking to actively disrupt the chat unless they prove otherwise.
2. **Do not spam:** Excessive all caps use. starting every word in a sentence with a capital letter, sending too many messages quickly, might result in a kick or ban because it can annoy users easily.
3. **English is the primary language here:** While it is fine to speak in other languages, please make an effort to be reasonably understandable to fellow chatters.
4. **Use common sense:** There are lots of things which should just not be done in public internet locations. In particular, posting links to porn, shock sites, or screamers is likely to just get you permanently banned.
Sunix

Levels

****Sunix**** (also known as lSunix in-game) is a Geometry Dash player, known for beating levels such as Sakupen Hell, Betrayal of Fate, Phobos, Athanatos, Sonic Wave and Yatagarasu. He is also known for completing Bloodbath multiple times, as for to completing his own buffed version.

His old username was **Deam** (ItzDeam in-game). However, it was changed, so that people won't get confused with another YouTuber with a similar username. This caused a bit of confusion among the community for quite a while.

## Trivia

* He has his own buffed version of Bloodbath, named Deambath. The level is considered outdated due to his new username. In one of his streams, it seems that he is working on "Sunixbath".
* He completed Betrayal Of Fate in 2,239 attempts, even less than any other players who have beaten it, and for the fact that it is considered an Insane/Extreme demon, it is a very low number of attempts.
* All of his Extreme Demon completions are streamed and are proven to not be pre-recorded.
* He will verify a redecorated version of AfterCataBath in the future, named Apocalyptic Trilogy.
* He is the **first ever** person to beat Sonic Wave legitimately on stream.
* He has completed **Catabath**, a level which has combined the two extreme demons Cataclysm and Bloodbath into a single level, which is a remarkable achievement. It will, however, probably never get rated as it is not an original level. Some people see this as a waste of time, but the majority of players still congratulate for him beating it.
Дејвид Андерс

Стрела

Хероји

Ја Зомби

Некада давно

**Дејвид Андерс Холт ( енгл. David Anders Holt ) је амерички телевизијски и филмски глумац, рођен 11. марта 1981. године у Грантс Пасу, у америчкој савезној држави Орегон.**

## Рани живот

Дејвид Андерс Холт рођен је 11. марта 1981. годне у америчкој савезној држави Орегон као најмлађи син Др Тонија и Џери Холт. Кренуо је да се бави глумом у младости и већ са петнаест година добио је улогу апостола Филипа у регионалној продукцији Исус Суперзведа.

## Каријера

Пошто се преселио у Лос Анђелес узео је сценско име Дејвид Андерс јер је већ постојао један глумац са именом Дејвид Холт. Једна од првих улога била му је у серији Тако мало времена у којој су главну улогу тумачиле близнакиње Олсен. У 2001. добио је своју прву велику улогу у серији Алиас где је глумио негативца Џулијана Сарка. За време снимања Алиаса повремено се појављивао у другим култним серијама попут Чари, CSI и Увод у анатомију. После Алиаса добио је једну од главних споредних улога у серији Хероји , а још неке од његових популарнијих серија су Стрела, Некада давно, Ја Зомби и Вампирски дневници.Категорија:Глумци
Dem Travel

Dem Travel is another extremely long 2.0 level made by Serponge. It is the second longest level in the game, nearly 6 minutes long and rivaling the length of Lonely Travel. It is generally considered an easy demon.

 **Composer** | Lockyn

## Description

This is the second longest level in the game, at 5:57, and only 2 seconds short of Lonely Travel. Most of the level has a very colorful scheme, and boasts incredible effects and design.

The level is easy enough at the beginning, but gets progressively harder. The wave part at 3:15 is notably hard.

## Trivia

* Despite it's huge length, Serponge has managed to respect the object limit of 30 thousand without using cheats or hacks.
* This level is the second-longest in the game, second only to 'Lonely Travel'.
* At the start, you can see a text saying "Bouncy Travel" instead of Dem Travel.
* This level is possibly a sequel of Serponge's collab with Echonox, Dat Travel.
* Unlike Lonely Travel, this level always contains color.
Acidius

Levels
 YouTube Channel

**Acidius (formerly known as BBDasher)** is a Geometry Dash mobile player and has beaten many demons such as Nitrogen, The Realistic, and Ultra Drivers. He is also a creator who joined many collabs like Quantum Unity, or Quantum Speed. He started his channel in late 1.9.

## Levels

* ***Current Levels***
	+ For Nubscrubs: Acidius' first challenge level.
	+ Salty Step: A buggy version of Clubstep.
	+ UltraChaoz (collab with Fluffy12234 & Revitalize): His recent long demon level, made with 2.0/2.1.
Deadly ClubStep

**Composer** | DJ-Nate

**Deadly ClubStep** is a level made by IIINeptuneIII. It is a demon level full of memorization, timings, and skill-based UFO and ship segments.

## Gameplay

The level starts with a memory-based cube segment, with many fakes and some tricky timing, but is easy after practicing the second half, the real memory based part of the cube. Then later the drop of the level begins with a double speed ship containing jump orbs, tight flying, and invisible spikes. It then goes into a buggy transition into the ball part, which has many fakes, and later goes into a slow ball mode with tight timings. Then there is a tight ship segment where you have to go into an area that looks like one space flying but has invisible blocks to make it easier. A mini UFO segment follows, similar to the real Clubstep, and is fairly easy. Then there is a memory-based cube segment. Then there is a tight ship segment with several gravity portals. This is followed by a tight UFO section with several gravity portals and some timings. Then there is another ship part with gravity portals and several jump orbs. Then there is a mini cube with lots of memory. It then has a timing-based ball part, followed by a ship part at the end of the level, showing the creator's name.

## Trivia

* There is a "Deadly Clubstep Easy", which is rated demon and is also featured.
Etzer

Levels

**Geometry Dash Etzer** is a popular American (He lives in Madison, Wisconsin) Geometry Dash level creator and player. He often likes to introduce amazing art into his levels, making them highly exceptional in quality. He also collaborates very often with other players.

Etzer streams often. His livestreams are not limited to Geometry Dash only. He plays TF2 and sometimes other games. He talks throughout all of his streams and sometimes does a "scream stream", which he screams songs that the audience requests.

## Levels

* ***The HyperArcade series***
	+ HyperArcade
	+ HyperArcade II
* ***The Hyper series***
	+ HyperFantasy
	+ Hyperdrive
	+ Hyperimpact
	+ Hyperflow
	+ HyperAura
	+ HyperCosmos (collab with TriAxis)
	+ HyperBattle

* ***Demon Levels***
	+ Insert Coin
	+ Electrodise
	+ Hypers End
	+ Doomday X
	+ Winterbliss
* ***Normal Levels***
	+ Bitpop (collab with CubiX06)
	+ The Science Rocket (collab with ASonicMen)
	+ Cosmic Dolphin
	+ A New Dawn
	+ Determination
	+ Electronic Super Joy
	+ Disco Dynasty
	+ Treasure Map
	+ Digital Death
	+ Timelapse
	+ BossFight (collab with DashFire, Juffin and craftysteve)
	+ Crisp Circuits (collab with TriAxis)
	+ Maze of Haze (collab with xcy7)
	+ Cane Swinger
	+ Indigo (collab with Serponge)
	+ Taken
	+ Leaving Leafwood
	+ systEm eRrOr
	+ Emerald Brine (collab with DemonMker)
	+ Nirvana 2
	+ Insomniac
	+ Poltergeist
	+ Envision (collab with TriAxis and MisterM)
	+ Uprise
	+ Chinese Dance (collab with JoarZ)
	+ The Fallen (collab with Lugunium)
	+ Aevus
	+ Cursed Chasm (collab with Samifying)
	+ Duality
	+ Motivation
	+ Nirvana
	+ Dreamy Caverns (collab with Hyperflame and Starship)
	+ The Journey
	+ Ganon (collab with DemonMker)
	+ 5000 Strong
	+ Star Captain
	+ Chaoz Nightmare
	+ The Ultimate Show
	+ cZ (collab with Aquatius)
	+ Electr2nic Super Joy

## Trivia

* A new fad has started which involves him apparently singing awkwardly during his live streamings, causing a lot of attention and humour.
	+ Here is the link to Etzer trying to sing (or maybe shout): https://www.youtube.com/watch?v=Thr2\_IotDSw
	+ He seems to scream a lot and has done that with: 8o/Eighto by Jomekka, Ludicrous Speed by F-777, Deadlocked by F-777, Time Leaper by Hinkik, etc.
	+ In addition, Hinkik himself commented on Etzer's singing, and jokingly stated that he would want him to create a track together with his voice used.
* Etzer plays a lot of TF2.
* Etzer quit for roughly 12 hours in October, when his level "Aevus" was destroyed.
* Etzer has saved TriAxis's life by making him redecide his choice of suicide.
* His Newgrounds account is EtzerGD, which he composes many different songs, such as "Emerald Brine" and "Requiem (Feat. Xtrullor)".
* His voice was used for several songs, notably the ones by Xtrullor.
	+ He screamed at 2:29 in Zelda II: Palace Theme (Xtrullor Remix)
	+ He also said "The f\*ck was that!?" at the end of Nightkilla - Nine Circles (Xtrullor Remix)