Status Effects

**Status effects** are unique conditions that affect Albert West's health and/or performance. Any status effects that are afflicting West are shown on the left side of the interface, just above West's health. Below is a list of each known status effect, its consequences, its cause(s), and how to eliminate it.

Each icon changes color based on the effect's severity or urgency, beginning at yellow (for least severe), advancing to orange, and stopping at red (most severe). Once an effect reaches its "red" state, additional effects may start occurring if the effect is not treated. Not all status effects are negative, however. The aforementioned icon colors do not apply to positive status effects.

## Needs

**Needs** refers to the basic sustenance requirements that West must meet in order to live, such as food, oxygen, and sleep. A need will eventually display a status icon if it is neglected for long enough. Each need increases as time passes. Click the heading to see how to alleviate each individual need.

## Bleeding

    A mutant's melee attack may cause West to start **bleeding**. While bleeding, West's HP will not recover naturally, he will slowly lose HP, and his thirst will increase much more quickly. A bandage can be applied to stop the bleeding from worsening and eventually heal the wound; more advanced bandages will heal the wound faster.

## Fracture

    If West is hit by a stronger mutant's melee attack, his leg may be **fractured**. While fractured, West is **crippled** (incapable of running and dodging), and his max stamina is reduced to about 1/4 of its normal value. A nanocasting kit can be applied to set the fracture, preventing it from getting worse. The kit will eventually heal the fracture completely, and West will recover his mobility. More advanced nano casting kits will heal the fracture faster. If a kit is not applied, the fracture will gradually worsen as West moves about, and he will eventually lose health with each step.

### Crippled

The **crippled** status removes West's ability to run and dodge. It can be caused by either a fracture or prolonged exposure to a cold environment without proper equipment, so it can be removed by either applying a nanocasting kit or gaining warmth via either a thermal canister or going to a warm environment, depending on the cause of the status.

## Overburdened

File:Overburdened Icon.pngWhen West carries too much weight overall, his movement will become slower, eventually slowing down to a crawl if his weight increases further. The weight requirement includes both items in the inventory and equipped items. The requirements for Overburdened are not precisely known, but it seems to require at least 80 kg, which makes it exceedingly unlikely to occur during normal gameplay.

During initial testing, Overburdened seemed to require about 95 kg, tested with about 170 light sticks - 99 equipped and the rest in the equipped Backpack XL - and nothing else equipped or held. Later, it seemed to be about 85 kg, tested with 999 rotten food in a quick item slot and the rest of the weight being a stack of light sticks in a side bag. These items were obtained using the cheat console.

## Medical Supplies

**Medical supplies** are used to remove ailments from West.

### Medical Kit

A medical kit slowly restores West's HP over its duration.

### Decontamination Pill

A decontamination pill slowly removes contamination from West over its duration.

### Bandage

A bandage removes Bleeding once its duration ends.

### Nanocasting Kit

A nanocasting kit removes a Fracture once its duration ends.

## Supplements

**Supplements** are drugs that temporarily improve West's abilities.

### Marsmari

A marsmari shows West the location of nearby enemies, even if he can't see them.

### Musclemax

A musclemax increases how much damage West's melee attacks deal.

### Windroid

A windroid increases West's movement speed and gives him infinite stamina for its duration.

## Rested

After sleeping in a bed, West will awaken with the **Rested** status. Its duration is proportional to how long he was asleep for. While this status is active, West's stamina consumption will decrease significantly, but he won't be able to go back to sleep until it expires.