MFK Cruisers

## **Layout A**

*Somewhat ironically now in service for the Federation, this vessel of ex-Rebel supersoldiers hopes to see the fall of the Universe 1 fleet.*

* Default Name: The Hessian
* Starting Crew: 2 MFK Ace
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (2)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Charge Laser MK II
* Starting Augments
	+ Respirators [X]
	+ Shield Performance Upgrade [X]
* Starting Resources
	+ 7
	+ 4
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Infiltrate the heart of the local Rebellion and sabotage Vance Wentworth's pride and joy to unlock this ship.

## **Layout B**

*Carrying nothing but a one man army, this vessel is prepared to protect its lone soldier at all costs.*

* Default Name: CAS Rogers
* Starting Crew: 1 MFK Ace
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Clonebay (1)
	+ Teleporter (1)
	+ Piloting (2)
	+ Sensors (2)
	+ Doors (2)
* Starting Weapons
	+ Medical Bomb
	+ Stimulant Bomb
	+ Pierce Laser MK I
* Starting Augments
	+ Respirators [X]
	+ Shield Performance Upgrade [X]
	+ Backup DNA Bank [X]
* Starting Resources
	+ 10
	+ 7
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Get to Sector 5 with the Type A to unlock this ship.

## **Layout C**

*After turning against the Rebellion, this Ace and his unusual companions joined together. Though their combined prowess is unmatched, their budget is poor.*

* Default Name: Menagerie Menace
* Starting Crew: 1 MFK Ace, 1 Angel, 1 KoN Knight, 1 Rockman Paladin
* Starting Reactor: 3
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Clonebay (1)
	+ Teleporter (1)
	+ Cloaking (1)
	+ Piloting (2)
	+ Doors (2)
	+ Battery (1)
* Starting Augments
	+ Respirators [X]
	+ Shield Performance Upgrade [X]
* Starting Resources
	+ 4
	+ 2
* Slots: 2 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A... pirate? I didn't know we hired mercenaries... Not that it's an issue, you're here now and you're probably the best chance we've got."* **(SHIP\_PIRATE)**

### **Unlock**

* Get to Sector 5 with the Type B or beat the game with the Type A to unlock this ship.