Yiffiam Chiefdoms(Yiffam Island)

Yiffiam Chiefdoms also known as Yiffiam Island is a large island mainly compose by wild beasts and some Thersians Subraces such as Thertomen, Thersaura, Therlata and Theramphi. The island itself is divided by 4 different territories “Borreals”, “Ranazonia”, “Tenebrosa Palus” and “Wild Beasts Domains”. There are various number of tribes of which these three territories represent the boundary’s and alliances between the most powerfull tribes. Other unmentioned tribes are either dominated by a Powerful Tribe or serve a Powerful Tribe in exchange for protection, depending on it's location.

The “Borreals” is populated by Thertomen Tribes: Winter Fang, Twisted Claw and Iron Tusk.

The “Tenebrosa Palus” is populated by Thertomen Tribes: Poison Eye and Broken Scale.

The “Ranazonia” is populated by Thertomen Tribes: Depth Sting, Razor Wing and Beetle Horn.

The “Wild Beasts Domains” territory govern by the eat or be eaten rule where Tribeless ones succumb to their primal instincts. Though with in the depths of the caves of a sleeping volcano reside creatures that neither beasts nor Thersians dare to mess with.

### **Tribes**

#### **Winter Fang**

This tribe is composed only by Canine and Feline like Thertomen, they follow the ways of the Hunt not because they want but because they must it seemed to the most benefit one to worship to survive, if they wouldn’t eat, they would be eaten. The Chieftain of the Winter Fang must replace one of his fangs by the fang of Primal ancestor, the founder of the tribe Belgain a large white sabretooth that strength was recognised by Canine and Feline, as a symbol of this union he took of his fang. It is said that the fang grants Belgain’s strength and wisdom retaining the bloodline of the same.

In order to become an official tribe member, one must fulfil requirements this is mostly for cubs to prove themselves when they reach the age of 20 and the must fulfil the next requirements:

-Defeat a brown bear in 1o1 combat (either kill it, scare it or knocking it out);

-They have to learn the values to being a part of a pack, together they must slay a giant Comodo dragon and make your first armour from it.

-A final tournament is settled to determent the ranks, from highest to lowest Protectors, soldiers, scouts/hunters and regular tribe members.

Fulfilling the requirements, they become acknowledged as adults and members. The protectors have their mark on their back, soldiers on their right shoulder and hunters/scouts on their left shoulder. The last 1/4 have their mark on their chest because they are the heart of the tribe where the others are the pride of the tribe. Few of the new tribe members are sent outside the Island to gain experience and knowledge.

The current Chieftain is Bersa.

               They do not mind out comers but they don’t grant much trust respect must be earn and proved.

               Language: Beast speak, Common.

                Winter Fang Member (Background benefit): you become proficient with the Leatherworker’s tools or Smith’s tools. You’re able to craft beasts’ claws and fangs to make bone darts, bone club or fang dagger. (you still dispend gold to craft) [Requirements: +55years old; race: canine like/feline like Thertomen.]

               Bone darts, have the same proprieties of a regular darts, -1m range.

               Bone club, have the same proprieties of regular clubs, when you’ve used this weapon beyond 5 strikes it must make a natural d20 roll every time you strike with it (DC:12), on success the weapon remains sturdy on a fail it breaks being unusable for combat.

               Fang dagger, have the same proprieties of regular dagger expect the Armor Penetrating feature.

#### **Twisted Claw**

               A tribe composed Therlata, the wind is their freedom the speed is their speciality if you don’t fly, you’re not free, they build their Tribe Nests on difficult places or very well-hidden places such in mountains ravines or on enormous trees. When younglings reach maturity and at least know how to soar are gently push from the peak of the tree to make them learn to fly they also need to fulfil some requirements to be a part of the Twisted Claw Tribe such as:

               -An arrow is shot to the peak of the mountain (they don’t know the mountain is a sleeping volcano), they must retrieve the arrow;

               -Climb to the top of the Tallest Tree and fly around it to the floor without hitting a single branch;

               -And get carved a twisted claw on the tip your wings

               Current Chieftain Crowkar.

Outsiders are welcome as long as they have shiny to afford the passage.

Language: Beast speak, Common.

               Twisted Claw Member (Background benefit): the tip of your wings has a claw like armour that allows you to be able to climb or stay grappled for the wall for a short amount of time. Whenever you climb or someone attempt to make you fall you may pick between STR(athletics) or AGI(acrobatics) modifiers for that saving throw. [Requirements: +30years old, 15 or more AGI, race: Therlata]

#### **Iron Tusk**

               The Large Thertomen Tribe, this is composed by mostly Large like Thertomen such as Mammoths, Bison or Rhinos. Within the coldest region of the island they live, relying on berries, bushes, pines and fish to survive. Unlike the other tribes they don’t seem to have requirements to be a part of the tribe, the criterium is up to the elders and the chieftain to decide if your worthy or not to be a part of it. Live like us in the cold, and if your worthy well see you as our own. Despite not being much of a socialized tribe that doesn’t mean they’re not well informed they may have a spy or two around the world.

               Current Chieftain Pachydomus

               Outsiders are not welcome small beings may have the gold and weapons but lack principals of honour. Fooled us once and never again.

               Language: Beast speak, Common.

               Iron Tusk Member (Background benefit): your heavy body and great endurance allows you gain resistance to cold or bludgeoning damage [Requirements: +40years old, Large Thertomen; 15 or more END]

#### **Broken Scale**

               A tribe that is compelled by raw strength and wealth nevertheless they’re ruthless and coldblooded Thersians. They usually bring birth to their younglings within the Wild Beasts Domains if they’re from a good blood lineage and strong enough they comeback to the Tribes territory if they look healthy and have potential, that are able to make an arm of an adult Thesaura bleed, are received as a part of the tribe. There are those who die and others that don’t meet the right requirement and often are sold to outsiders as experiments or slaves in exchange for weaponry or gold.

               Current Chieftain Gora’zaur

               Language: Beast speak, Common, Demonic.

               Broken Scale Member (Background benefit): Due to strong scale body of a Thesaura you either gain resistance to poison or piercing damage. [Requirements: +45years old, Thersaura, Racial Ability: Natural Armor]

#### **Poison Eye**

               A tribe composed by Thersaura and Theramphi, most of these tribe members have quite an understanding and experience in dealing and manufacturing poisons. Being knowledgeful in this means allows the tribe to work similar to a mercenary company in which their members are often hired or “recruited” by assassination guilds in exchange for resources, other times are “recruited” for experiments.

               As long as you have at least one poison gland you’re welcome to join otherwise you just are allowed to bargain.

               Current Chieftain Toadzer

               Language: Beast speak, Common, Sylvian.

               Poison Eye Member (Background benefit): You’ve learned how to manipulate your poisonous glands, when you hit foes with your Natural Weapon you add your proficiency bonus to your damage roll as poison damage. [Requirements: +10years old, Thersaura or Theramphi, Racial Ability: Natural Weapon]

#### **Depth Sting**

               This tribe is composed by Therthapoda and Therphsaria exiles from the Ocean Empires and bare a mark of a Rays Stinger burned and carved into their body. Being exiled by their own kind, by the ideals that they believed and by their blood relatives they’ve witness a deep pain, therefore the name Depth Sting was given, for outsiders they’re merely a community of regular Therthapoda and Therphsaria.

               Current Chieftain

               Language: Beast speak, Bubbling, Common, Sylvian.

               Depth Sting Member (Background benefit): Being an exile is not always easy but that might be you get a new start, in order to hide their true identity as an exile through the years they manage forge they own new identities and have some experience in deceiving. You have advantage rolls that require your deception [CHAR]. [Requirements: +40years old, Therthapoda or Therphsaria, 14 or more CHAR]

#### **Razor Wing**

               This tribe is mostly composed by Therthapoda, Therlata, Theramphi and Thersaura. Requirements to join isn’t important, most tribeless ones join this tribe.

                For what comes with outsiders’ opinions may differ but they attempt to make some sort of relations with the outside world.

               Language: Beast speak, Common

               Current Chieftain Xania Krikow

#### **Beetle Horn**

               A tribe mainly composed by Therthapodas and one of the first ones to live in the Island they’re still attach to old costumes please the gods with blood and offerings. Being simpleminded are very hard to understand or barging with even the rest of the tribes might have some difficulties themselves.

               As a tradition the elders pass their knowledge through flesh, being consumed by younglings allows the young ones to be blessed with wisdom and knowledge also inheriting the primal language, a greatly bless from their god Acteon.

               Language: Beast speak, primal

               Current Chieftain Atuk’Vir

               Beetle Horn Member (Background Benefit): With the old ways the bloodline remains pure, the primal ways kill to eat, kill to serve, kill to pray. Your life spam goes up to 250 years old [Requirements: Therthapoda; 15 or more END and INT,]