Gaming

## Paving the way with AAA minigames

Building a large ambitious and innovative game takes lots of time and resources. We at Gyris have decided to develop and release Triple-A quality Minigames during the development of the bigger thing. This way, we'll be able to have content for and engage with our community during the lengthy development phase of a modern videogame. We have several minigames conceptualized and planned, all of which will give us time to work on parts and mechanics of the bigger game - MMORPG. Along with gameplay mechanics such as riding, building, combat and so on, we will be sculpting the 3D assets required for the vast Gyris universe.

## What is the Gyris MMORPG?

See Gyris MMORPG Game Design Page

The Gyris MMORPG is an open world built in Unreal Engine 5, leveraging new and lean game development tech while integrating with the Solana blockchain to offer true ownership of your in-game assets. Featuring a game map with size of ~2500 km², which places it on 5th place in top largest Open-world game maps today.

Our Genesis holders are our Pioneers; builders in a wild frontier. The Gyris game world will be shaped through the interaction of story and community. All Gyris holders will have the opportunity to stake claim and settle in Gyris. You'll be able to build and develop your land as well as shape and help the development of your settlement/colony. There will be region and resource control, as well as battles and campaigns. Ask your village chief how you can contribute!

The earliest game prototype will allow your avatar to move around the available parts of Gyris, choose your patch of Earth, and from the world around you craft that which you need to survive. Trees will become wood, stone into bricks and blocks. Some food will give you energy, others help you see the unseen. You will have the ability to terraform, protecting your place from a future you fear lurks on the horizon. You can choose to work together with others or simply live out life on your own. In the beginning you will be safe from death….but not forever, for even Eden fell to original sin and soon enough The Dark will come.

* Huge game map
* 4 Genesis Main regions
* 4 Genesis Playable races
* 4 Genesis Companion races
* PvE with optional PvP
* Mounted combat
* Competetive minigames
* Player Housing
* Player owned businesses
* Politics & campaigns
* Camping & rewarding exploration
* Random world encounters
* Sandbox design
* Horizontal progression
* Dynamic world
* Heavy social aspect
* Hardcore and survival elements
* Building & Farming
* Trading & Crafting
* Jobs & professions
* Tradable personal characters

## Current Mini-games

### Ogg Racing Alpha Release (Released)

* Mounting, riding and racing mechanics implemented
* Mounted fighting mechanics implemented
* Single player Alpha released
* 2D and 3D game ready assets
* Mara special abilities, fight and riding mechanics
* First village demo

## Future Planned Minigames

### Ogg Racing Multiplayer Beta Release (Releasing October)

* Special attacks released for Bura
* Web3 wallet integration (Access and play with your NFTs)
* Race wagering (test net)
* Performance relative to XP/non-visual stats
* Gaining XP from gameplay

### Ogg Racing Full Release (November)

* Race wagering with $SOL
* All NFTs are playable assets from wallet
* Free to play enabled to onboard any gamer
* Tournaments for cash prizes begin

### First Land Release and Sale: Buralands (Motun, Aku, Duara, Sval)

* The four main city centres of the Buralands are open for settlement
* Players have access to their plot(s) and can begin constructing their dwellings
* Players can forage for materials to build shelters
* Crafting items can improve build times and structures
* Plots require a base level of attention to provide enough sustenance for players
* Community spaces are open, and testing begins on village campaigns to create communal structures
* XP can be earned through completion of community-based challenges where players must work together
* The entire Buralands are open to travel and players can move between settlements
* Seasonal weather conditions activated
* Ziplines and rope swings connect many of the treehouses in the Buralands

### Farm and Trade Beta Testing

* Farming, trading and breeding mechanics are released for testing
* Players can grow crops, trade resources and breed their Oggs
* Oggs can be used for farming and racing. Some Oggs are better suited for farm life while others will be better for racing.

### Farm and Trade Full Release

* The land you own is available to actively farm, trade, breed and craft items
* The $GYRIS token is now available to begin utilizing the in-game economy
* Competitions are expanded to include farm and trade challenges and expanded to include tribe vs tribe community challenges.

### P2P game challenge systems

* Expanded village campaigns, communal activities, and crafting abilities
* Social interactions that include PVP quick wagering minigames
* Rock, paper, scissor / tiger, man, gun variant
* Rock dice (odds or evens)
* Stone throw - lawn bowls/bocce/marbles type game. Closest to marker wins.
* New Animalia Racing tracks released

### Mounted Battle Royale

* 4 player mounted battle royale on a closed map in Buralands
* New mount and ride mechanics
* Interoperable companion animal riding (Mara can ride Oggs, Bura can ride Bullaka)
* Attack mechanics for Mara

### Gyris Fight League

* PvP and PvE minigame with motion capture suits brings hand-to-hand combat and wrestling mechanics for Bura and Mara
* New game modes: 1v1 and larger team-based matches
* Game specific arena created - Bungairi Training Ring
* New challenges against other tribes for communal prizes
* Challenge anyone you meet in your travels to a fight
* Tournaments are expanded to trial Gyris Fight League

### Gyris Mountain Boarding

* The Bura use bark to mountain board down the mountains around the Buralands.
* Open world mountain boarding for exploration and transit
* Race mode to challenge other Buras
* 1v1 and larger team based matches
* Challenge other tribes for communal prizes
* Each region gets a course.
* Race mode