recursal/Fanatic-Fandom huggingface dataset:
American Stout (Extract)

The **American Stout (Extract)** is a beer recipe.

## Stats

* **ABV:** 6.640%
* **IBU:** 49.610 IBUs
* **Color:** 187.070 SRM
* **Carbonation:** 2.480 vols
* **Original Gravity:** 1.066 SG
* **Final Gravity:** 1.066 SG
* **Beer Category:** Stout
* **Beer Style:** American Stout
* **Brewing Method:** Extract
* **Difficulty:** Straightforward

## Description

A variant of the all-grain recipe that removes many of the steps so that it's more suitable for novice brewers. The result is similar in character, though a touch stronger, and trading some bitterness for slightly more prominent malt notes. Thanks to the dark malt extract, it is extraordinarily dark.

## Standard flavors

Dark & Roasted (11.6), Malty & Sweet (10.6), Crisp & Clean (9.8), Fruit & Spice (6.5), Hoppy & Bitter (5.0), +2 more

## Flavor notes

Chocolate (8.9), Floral (8.0), Resin (6.7), Coffee (6.2), Pine (5.8), +4 more

## Ingredients

* **Equipment:** Brew Container x1, Fermentation Container x1, Conditioning Container x1
* **Grains:** Black Patent (Steepable) 800 g
* **Hops:** Cluster 20 g, Ruggle Green 50 g
* **Yeasts:** So-Cal Ale I 150 g
* **Other ingredients:** Dark Malt Extract 3 kg, Corn Sugar 200 g

## Steps

* **Step 1:** Add 21 L of Water to Brew Container
* **Step 2:** Add Malt Extract to Brew Container: Dark Malt Extract (3 kg)
* **Step 3:** Add Steepable Grain to Brew Container: Black Patent (Steepable) (800 g)
* **Step 4:** Heart Wort Until Boiling (100 degrees Celsius)
* **Step 5:** Remove Steepable Grain from Brew Container: Black Patent (Steepable) (800 g)
* **Step 6:** Add Hops to Boil for 50 min(s): Cluster (20 g)
* **Step 7:** Add Hops to Boil for 10 min(s): Ruggle Green (50 g)
Plump Goblin

Plump Goblin

The **Plump Goblin** is a rare creature that can spawn in various places. It is passive until attacked and can retaliate with a ranged attack when provoked. When killed, it is known to drop a variety of meats and sometimes Red potions and very rarely, the Mysterious Ring.

## Known Locations

* Nagnang
* Islets
* Southern Koguryo
* Hausson
* Mythic Nexus
* Kaming's Encampment

## Gallery

Plump Goblin in the wild. Courtesy of Tysai.
The Little Hedgehog

**Plot**: Amy Rose, Princess Sally Acorn, and Cosmo the Seedrian long for life on the land and soon fall for three handsome princes, Knuckles the Echidna, Sonic the Hedgehog, and Miles "Tails" Prower. Now they want to be a normal hedgehog, a normal squirrel/chipmunk hybrid, and a normal Seedrian.

## Cast

* Ariel - Amy Rose (Sonic X)
* Extras with Amy: Princess Sally Acorn (Sonic the Hedgehog (Sonic SatAM)) and Cosmo the Seedrian (Sonic X; as Amy's sisters)
* Eric - Knuckles the Echidna (Sonic X)
* Extras with Knuckles: Sonic the Hedgehog and Miles "Tails" Prower (both from Sonic X; as Knuckles' brothers)
* Flounder - Silver the Hedgehog and Charmy Bee (both from Sonic X; as Amy, Sally, and Cosmo's best friends)
* Sebastian - Basil of Baker Street (The Great Mouse Detective)
* Scuttle - Jeremy (The Secret of NIMH; as Amy, Sally, and Cosmo's friend)
* King Triton - Top Cat (Same as the show; as Amy, Sally, and Cosmo's adoptive uncle)
* Ursula - Sailor Galaxia (Sailor Moon)
* Extras with Sailor Galaxia: Queen Nehelenia and Black Lady (both from Sailor Moon)
* Flotsam and Jetsam - Raffish Ralph and Weasel McGreed (both from The Berenstain Bears (1985))
* Grimsby - LeFou (Beauty and the Beast (1991); as Knuckles' butler)
* Max - Pikachu (Pokémon)
* Ariel's Sisters played by:
	+ Aquata - Wave the Swallow (Sonic the Hedgehog (Sonic Riders))
	+ Andrina - Bunnie Rabbot (Sonic the Hedgehog (Sonic SatAM))
	+ Arista - Mina Mongoose (Sonic the Hedgehog)
	+ Attina - Rouge the Bat (Sonic X)
	+ Adella - Sonia the Hedgehog (Sonic Underground)
	+ Alana - Cream the Rabbit (Sonic X)
* Harold the Seahorse - Benny the Ball (Top Cat)
* Carlotta - Belle (Beauty and the Beast (1991))
* Chef Louis - Antoine D' Coollette (Sonic the Hedgehog (Sonic SatAM))
* Ursula as Vanessa - Tikal the Echidna (Sonic X)
* Extras with Tikal: Breezie (Adventures of Sonic the Hedgehog) and Lupe Wolf (Sonic the Hedgehog (Sonic SatAM))

## Chapters

* Fathoms Below (Amy version)
* The Ruined Concert (Amy version)
* Amy Rose at the Sunken Ship
* Amy meets Jeremy
* Top Cat reprimands Amy
* Part of Your World (Amy version)
* To The Surface (Amy version)
* Storm at the Sea (Amy version)
* Knuckles the Echidna is Saved/Amy's Part of Your World (Reprise)
* Under the Sea (Basil of Baker Street version)
* Top Cat and Basil's Conversation
* The Destruction of Amy's Grotto
* Sailor Galaxia's Poor Unfortunate Souls/Amy's Transformation
* Sailor Galaxia's Poor Unfortunate Souls/Amy's Transformation (Alternate version)
* Knuckles helps Amy
* Les Poissons (Antoine D'Coollette version)
* A Tour of the Kingdom (Amy version)
* Kiss the Girl (Basil version)
* Sailor Galaxia Takes Charge
* The Wedding Ship (Amy version)
* The Sun Sets (Amy version)
* Sailor Galaxia's Wrath
* A Happy Ending (Amy version)
* Sailor Galaxia's Wrath (Alternate version)/A Happy Ending (Alternate version)
Yellow River

The **Yellow River** is a tool that can be placed in an accessory slot in Blood West.

## Description

Brought to the Barren Lands by a veterinarian.

He claimed that if it helps horses, therefore, it must be good for scavengers as well.

Turns out, he was right.

## Effects

* Increases max stamina by 50% for 300 seconds.
* Increases stamina regeneration by 25% for 300 seconds

## Characteristics

* Takes up 2 x 2 inventory slots
* Buy price: $100.00
* Sell price: $30.00

## Locations

* Can be found in a chest inside the railway bridge
* Can be found in various places in the regions
* Can be bought from Jim Hooper
The Little Mermaid Parodies V2 Wiki

## Welcome to The Little Mermaid Parodies V2 Wiki

Greetings, traveler. You have traveled to a new world. A world of spoofs of Walt Disney's "The Little Mermaid." That is a 1989 animated movie by Walt Disney, as well as the 2023 live-action remake also released by Disney, and it is loosely based on the fairy tale, "The Little Mermaid," by Hans Christian Anderson, as well as the Broadway version of the film. It is set in the undersea Kingdom of Atlantica of the Atlantic Ocean and, nearby it, Eric's home kingdom at the shores of Denmark at the surface world. This page is one where you of all people can come and create. It is a Wiki none other than what we call here, The Little Mermaid Parodies V2 Wiki.

## Describe your topic

Here, we make parodies of "The Little Mermaid". Basically, it's using characters from other movies as the characters in that one movie. Feel free to make one that sparks your best interest with your favorite characters from movies, TV shows or anime.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Cave-Stats-Mythic

* Rabbit 1             25
* Monkey 1           32
* Dog 1                  39
* Rooster 1           46
* Rat 1                  53
* Horse 1              60
* Ox 1                    67
* Rabbit 2             70
* Pig 1                    74
* Monkey 2            77
* Snake 1              81
* Dog 2                  84
* Sheep 1              88
* Rooster 2            91
* Tiger 1                95
* Rat 2                   98
* Dragon 1             99
* Rabbit 3              20,000 / 10,000
* Horse 2               30,000 / 15,000
* Monkey 3            40,000 / 20,000
* Ox 2                    50,000 / 25,000
* Dog 3                  60,000 / 30,000
* Pig 2                   80,000 / 40,000
* Rooster 3           100,000 / 50,000
* Snake 2              110,000 / 55,000
* Rat 3                   140,000 / 70,000
* Sheep 2              140,000 / 70,000
* Tiger 2                170,000 / 85,000
* Horse 3               180,000 / 90,000
* Dragon 2            200,000 / 100,000
* Ox 3                   220,000 / 110,000
* Pig 3                   260,000 / 130,000
* Snake 3              300,000 / 150,000
* Sheep 3              340,000 / 170,000
* Tiger 3                380,000 / 190,000
* Dragon 3            420,000 / 210,000
System requirements

This is a list of **system requirements** in order to run and play *Brewmaster*. Note that the required operating system for playing this game is Microsoft Windows.

## System requirements

### Minimum requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 7
* **Processor:** Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
* **Memory:** 4 GB RAM
* **Graphics:** GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
* **DirectX:** Version 11
* **Storage:** 7 GB available space
* **Sound Card:** DirectX compatible

### Recommended requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 10
* **Processor:** Intel(R) Core(TM) i5
* **Memory:** 8 GB RAM
* **Graphics:** GeForce GTX 660
* **DirectX:** Version 12
* **Storage:** 7 GB available space
* **Sound Card:** DirectX compatible
Humanpede

**Humanpedes** are one of the 9 enemies encountered in chapter 1 of *Blood West*. Humanpedes are relatively common and can be found in most monster-infested areas. They fight primarily with ranged attacks via their acid volleys.

The note describing Humanpedes can be found here.

## Appearance

Like many of the monsters in the Barren Lands, Humanpedes are the result of human corpses being reanimated and twisted by unknown dark magic. While the monster's legs remain mostly human-like, the torso has been grotesquely elongated, with numerous insect-like legs protruding from its sides. The chest has been split down the middle, revealing the shattered ribcage and organs of the creature. The head is comprised of a large skull with translucent flesh, and a jawless maw with numerous fangs and insectile mandibles protruding from it. The creature does possess eyes, though they are small and sunken into the eye sockets of the skull. The monster orally ejects a green highly acidic substance.

## Behavior

Humanpedes will patrol the ruins of buildings and mineshafts, much like many of the other monsters in the Barren Lands. They can be heard making choking and gagging sounds, likely due to the buildup of acid in the body. Due to their affinity for darkness, they can also be found in cave/tunnel systems deep underground, where they truly thrive. Upon spotting prey, Humanpedes will attempt to put distance between themselves and their quarry. After achieving a vantage point, the Humanpede will launch volleys of acid from their mouths at their targets. They will continue to flee with their target gets too close, repeating the process.

## Loot

On this enemy, you can randomly find the following items as loot:

* Acid Gland

## Trivia

* It spits acid. If the projectile misses the player it will leave a acid puddle on the surface it impacted, causing contact damage if touched
* It will run away if you get to close
* They will lead their shots, so change directions to avoid its acid volley

## Tips

* Similar to Birdmen, Humanpedes can be baited to your exact location by ducking behind cover
Bone River (story)

**Bone River** is a story mission in *Absolute Tactics: Daughters of Mercy*. There is also an optional mission named Bone River that takes place on the same map.

## Story

Arkyn and the party decide to determine if Lenexa is still trying to capture Elise. They come to Bone River on the way to investigate reports of Lenexa's whereabouts from Elise's network of spies. There are a number of ghouls and other enemies the party must clear out before they can continue. As they cross the bridge, they find that some Children of Mercy were in wait for more people to harvest Adenine from.

## Walkthrough

* Clear out the enemies on the starting side of the river.
	+ Be particularly careful of the Vampire, who recovers HP on attacks and inflicts a condition that causes additional damage on the next player turn. This combo can take out most of a character's health.
* Additional enemies appear once one of the debris piles on the bridge is cleared, including another Armored Spore, 3 Crossbows of Mercy, and a Soldier of Mercy. There is also a Catapult waiting on the other side.
* On the other side of the bridge, clear out the enemies and attack the purple crystal to access the blocked-off area. A Scythe of Mercy and another Soldier of Mercy will join the fight.
* Optionally break the yellow crystal to drop the field around the chest, allowing it to be looted.
* Defeat the remaining enemies to complete the mission.
Cave-Stats-Vortex

* Assassin 1             32,500 / 16,250
* Magus 1                  38,000 / 19,000
* Hunter 1                 47,000 / 23,500
* Hillmen 1                 61,000 / 30,500
* Anchorite 1             76,000 / 38,000
* Wind 1                    112,500 / 56,250
* Assassin 2              134,000 / 67,000
* Shadow 1               159,000 / 79,500
* Magus 2                 178,000 / 89,000
* Bandit 1                 195,500 / 97,750
* Hunter 2                215,000 / 106,000
* Dread 1                 230,000 / 115,000
* Hillmen 2              240,000 / 120,000
* Anchorite 2          280,000 / 140,000
* Grey Hand 1         280,000 / 140,000
* Earth 1                 302,000 / 151,000
* Wind 2                   320,000 / 160,000
* Water 1                 332,000 / 166,000
* Shadow 2             351,500 / 175,750
* Assassin 3          365,000 / 182,500
* Bandit 2               382,100 / 191,050
* Magus 3              400,000 / 200,000
* Dread 2               416,100 / 208,050
* Hunter 3              434,000 / 217,000
* Grey Hand 2        450,000 / 225,000
* Hillmen 3            467,000 / 233,500
* Earth 2               484,000 / 242,000
* Anchorite3          506,000 / 253,000
* Water 2               518,000 / 259,000
* Wind 3                 535,000 / 267,500
* Shadow 3            552,000 / 276,000
* Bandit 3              569,000 / 284,500
* Dread 3               586,000 / 293,000
* Grey Hand 3       603,000 / 301,500
* Earth 3               620,000 / 310,000
* Water 3              640,000 / 320,000
Max

**Max** is a character in *Absolute Tactics: Daughters of Mercy*.

## Summary

Max is a dog found in the Juniper Farmstead, where Huxley first learns of the trouble threatening Corliss Village. At first, Max does not have a name, but after confronting Father Eldritch and the Daughters of Mercy, Huxley names him Max.

## Abilities

Max is a fierce and loyal defender of Huxley and is the best of good boys.
Enchanted Life lance

Enchanted Life lance

The **Enchanted** **Life lance** is a weapon usable by Hyun Moos.

## How to Obtain

The **Enchanted Life lance** can be obtained by saying "Kimesh" to the Hausson smith and sacrificing various stats to have the weapon forged. The resulting weapon is bonded to the player. The player needs to have enchanted stats (80000 vita or 40000 mana).
Original TK Wiki

**Welcome to the OriginalTK Wiki!**

Welcome to the Original TK Community Wiki, a collaborative resource about the OriginalTK private server. This serves as a repository for all known data about the games monsters, items, and caves. Please let us know if you think anything needs to be added.

## Quests

### KaMing's Encampment
Kugnae
Nagnang
Sanhae Valley
Vale
Wilderness
Merida's in Love/Mushu Accidentally Spills the Beans

More to come soon....

*(Just then, the seahorse came to him)*

Seahorse: Mushu, I've been looking for you.

Mushu: What is it?

Seahorse: I have an important message from King Fergus and Queen Elinor.

Mushu: King Fergus and Queen Elinor?

Seahorse: They wish to see you right away. Something about Merida.

*(Mushu gasped as the seahorse left him)*

Mushu: (Gasps) They know!

*(Back at the throne room, Fergus and Elinor smiled as they looked at the flower they were given earlier)*

Fergus: Hmmm.... In love, is she?

Elinor: I wonder who the lucky merman is?

*(Just then, they looked up and saw Mushu. Immediately, they hid the flower and acted strict-like)*

Elinor: Ah, Mushu. Come on in.

Fergus: We wish to speak to you.

*(Mushu then went over to them as he tried speaking)*

Mushu: (High voice) Yes?

*(He quickly cleared his throat)*

Mushu: (Normal tone) Yes, you're majesties?

Fergus: We're concerned about Merida.

Elinor: She has been acting.... Odd lately.

Mushu: (Nervously) Odd?

Elinor: The way she's been moaning about, daydreaming, singing to herself.

*(A short pause)*

Fergus: You've never noticed?

Mushu: (Gulps) Uh, well....

Elinor: (Playfully) Mushu?

*(She ushered Mushu to come closer and he did, nervously)*

Mushu: (Low whisper) Yes?

Elinor: (Playfully) Are you trying to hide something from us?

Mushu: Huh? What do you mean?

Fergus: (Playfully) About Merida, of course.

*(Mushu began sweating, which mixed with the seawater, as he tried to keep calm)*

Mushu: What about Merida?

Fergus and Elinor: (Grinning playfully) In love with someone?

*(Mushu then panicked and spilled the beans accidentally)*

Mushu: I tried to stop her, but would she listen?! No! I told her to stay away from humans! They're nothing more than...!

Fergus: (Confused) Humans?

Elinor: (Angrily) Humans?! What about humans?!

*(Mushu backed away as he chuckled nervously at the concerned Fergus and angry Elinor)*

Mushu: (Backing away while chuckling nervously) Humans? Did I say anything about humans?

*(Just then, he was grabbed by the throat by Elinor and dragged to her and Fergus)*

***Coming up: After Elinor and Fergus finds out Merida's in love with Ralph, Elinor destroys Merida's human collection in anger and not only did the wedge is driven deeper between Merida and Elinor, but also, Merida is enticed by Vanitas and Braig into going to Sedusa for help instead.***
Roux

Roux is a playable character in *Absolute Tactics: Daughters of Mercy*.

## Description

Roux is a long time friend of Huxley and knows about all of his adventures he would take pretending to be a hero. She looks out for Huxley and join the group

Roux is a ranged attacker with low defense but has high attack and skill. With her saboteur class, she can build traps that can stun and damage enemies. She can upgrade her class to poison enemies dealing more damage.

## Battle

### Basic attack

 Roux's crossbow can strike one target with three tiles straight from her.

## Barracks quotes

* "Beauty and cunning! Don't ya think?"
* "For CedarCreek."
* "How the heck do I figure out what to wear?"
* "I hope Huxley is preparing his equipment too."
* "I will not disappoint you."
* "I wonder if CedarCreek is missing me yet?"
* "I'm happy to fight for this cause."
* "I'm versatile enough for any Class Handbooks."
* "Is my work ever done?"
* "Is there any cute new gear I could try on?"
* "Looking good, feeling good."
* "Losing hasn't even crossed my mind."
* "Now I just need to choose my gear..."
* "Phew, it's nice to get off my feet."
* "Spunk and sass. A winning combination."
* "Yep. I'm ready to go home now."
* "We're not going to hang out here all day, are we?"
Zelda Founder

## Story

Zelda was born and raised in Sim City, and never planned on leaving until she was given the opportunity to start her own town. At the time, she was not much more than an intern at Sim City City Hall (yes, that's what it's called), but her superiors saw a spark in her. Their idea of an experimental town just might work with Zelda at the project's head. Zelda took that grant money and ran with it, determined to write her name in the history books-- hopefully as a great leader and not as a flop.

It took a very long time to get Seaslug Beach on its feet, but Zelda worked hard her whole life to become the most respected politician in Sim City and beyond. When she wasn't painting or caring for her three sons, she was balancing budgets and making important phone calls.

## Family

* Guy Founder**:** Spouse, met in Sim City.
	+ They had a very loving relationship until about the mid-2030's, when Guy began to have an affair with his coworker Marisa Bendett.
* Dr. Don Hook: Oldest child.
	+ Was expected to be the heir to Zelda's political "throne" until he became a doctor instead.
* Art Founder: Middle child.
	+ The new heir. Zelda knew he wouldn't *like* the position, but at least he'd have more motivation than Bob.
* Bob Founder: Youngest child.
	+ An amazing musical and artistic talent, but lazy in most other areas.
Lord Shen and Jim Crow's Conversation

At the throne room, Shen was on his throne, twiddling the sea flower Kairi has given him with his fingertips, while waiting for Jim Crow. He didn't know Kairi had her heart set on Ventus, but he was certain that Jim Crow might know.

"Let's see, now...." he chuckled, smiling. "Oh, who could the lucky mer-boy be?"

Then he looked up to see Jim Crow at the entrance. He cleared his throat as he hid the flower behind him and said, "Come in, Jim Crow."

Jim Crow took a deep breath and muttered under his breath, "I mustn't overreact. I must remain calm." Then he walked inside the throne room and stood, facing the peacock. When he got there, Jim Crow spoke in a really high pitched voice, "Yes-"

But he cleared his throat, and he spoke in a normal voice, "Yes, Your Majesty."

"Now, Jim Crow, I'm concerned about Kairi." Shen said, "Have you noticed she's been acting peculiar lately?"

Jim Crow felt like he was losing his cool. "Peculiar?" he repeated.

Shen drawled, looking at his trident. "You know, moaning about, daydreaming, singing to herself....You haven't noticed, hmm?" he said, looking at Jim Crow again, waiting for an answer.

Jim Crow's eyes widened, and he looked scared. "Oh, well, I-"

"Jim Crow...." said Shen, getting a bit anxious.

"Hmmm?"

Shen signaled Jim Crow to come closer, and the black crow did. "I know you've been keeping something from me...." he said.

Jim Crow gulped. He smiled very sheepishly, saying, "Keeping...something?" He then began to sweat.

Shen was expecting an answer. "About Kairi?"

Jim Crow looked down and felt his swimming trunk-clad legs shaking like crazy. The crow composer had to use his wings to stop them as he look back at Shen. "Kairi?" he repeated.

Eagerly, Shen inched closer to Jim Crow, smiling devilishly. "In love?"

That did it. Jim Crow couldn't hold it any longer.

"I TRIED TO STOP HER, SIR!" he wailed, as he got on his knees. "SHE WOULDN'T LISTEN! I TOLD HER TO STAY AWAY FROM HUMANS! THEY ARE BAD! THEY ARE TROUBLE, THEY-"

But the crow was cut off on his sentence by Shen. "Humans?"

Shen looked confused for a while. At the word "humans", his face changed from confusion to anger.

"WHAT ABOUT HUMANS?!?!?!?!?!?!?!" he yelled angrily.

Jim Crow stopped begging. Oops! Guess the peacock really didn't know!

"Humans?" Jim Crow repeated. Then he chuckled nervously and said, "Ho ho ho ho....Who said anything about humans?"

Then Shen clutched Jim Crow's throat and swam off.
Halifax Transit 2

Halifax Transit Route 2 'Fairview'

**Halifax Transit route 2 'Fairview'** is a heavily used route that runs from the Lower Water Street terminal in downtown Halifax, to the Lacewood Terminal in Clayton park, via North Street and Chebucto Road servicing Mumford Terminal, and Main Avenue.

It is often used as a quick method of getting from downtown Halifax to Mumford Terminal and the Halifax Shopping Centre, as it takes a more direct path than routes 1, 14 and 9A/B.

The route 2 is a partial reinstatement of multiple discontinued routes, including route 2 Wedgewood and route 4 Rosedale. Beginning in 2017, Halifax Transit began a system wide, phased approach at improving the transit system. As part of the changes the route 2 was recreated and more community routes were made to service areas affected by the changes to the old route 4 and 2.

## Terminals & Major Stops

The route 2 services the following terminals and major stops:

* Lacewood Terminal
* Bayers Road Centre Terminal
* Halifax Shopping Centre
* Mumford Terminal
* Scotia Square (Barrington & Duke Streets)
* Lower Water Street Terminal

## Destination Signs

Current Signs:

2 Water Street Terminal Via North

2 Lacewood Terminal Via Main Avenue

**2 Fairview**

Buses Used: New Flyer Industries: D40LF, DE60LFR, Low Floor Series 2012, XD40

Nova-Bus: Low Floor Series, Articulated

Route Type: Corridor

Distance: Unknown

## Destination Signs

* 2 Water Street Terminal Via North
* 2 Lacewood Terminal Via Main Avenue

 **Sunday/Holidays** | every 30 minutes
Corliss Village (optional)

**Corliss Village** is an optional mission in *Absolute Tactics: Daughters of Mercy* that becomes available after Escape from Ash. There is also a story mission named Corliss Village that takes place on the same map.

## Story

Arkyn needs help to save his overwhelmed town guard from an attack on Corliss.

## Walkthrough

Move forward slowly and try to stay together. Far away guards and enemies won't act until the player characters are in the vicinity, so having the group together to thin out enemies quickly makes it easier to save the guards, especially the last one surrounded by vampires.

## Secret

The secret is in a box of spoiled fruit with flies flying over it down the stairs and a bit northwest from the start. Attack the box there to receive a note saying "For Huxley, someone who dreams of slaying monsters, yet goes out of his way to rescue a bug from a spider web. When I saw this, I thought of you. Signed, a friend," along with these items:

* Entomologist 1
* Class Handbook Upgrade
The Little Girl (Kairi version)

**Plot**: Kairi longs for life on the land and soon falls for a handsome prince, Ventus. Now she wants to be a human like him.

## Cast

* Ariel - Kairi (Kingdom Hearts 1)
* Eric - Ventus (Kingdom Hearts: Birth by Sleep)
* Flounder - Young Kaa (Jungle Cubs) and Baba Looey (Quick Draw McGraw; as Kairi's best friends)
* Sebastian - Jim Crow (Dumbo)
* Scuttle - Roger Rabbit (Who Framed Roger Rabbit; as Kairi's friend)
* King Triton - Lord Shen (Kung Fu Panda 2; as Kairi's uncle)
* Ursula - Eris (Sinbad: Legend of the Seven Seas)
* Flotsam and Jetsam - Foxy Loxy (Chicken Little (1943)) and Lumpjaw (Fun and Fancy Free)
* Grimsby - Ansem the Wise (Kingdom Hearts)
* Max - Dumbo (Same as the movie)
* Ariel's Sisters played by:
	+ Aquata - Merida (Brave)
	+ Andrina - Joy (Inside Out)
	+ Arista - Disgust (Inside Out)
	+ Attina - Rapunzel (Tangled)
	+ Adella - Sadness (Inside Out)
	+ Alana - Anna (Frozen)
* Harold the Seahorse - Jerry Mouse (Tom and Jerry)
* Carlotta - Ariel (The Little Mermaid)
* Chef Louis - The Ringmaster (Dumbo)
* Ursula as Vanessa - Olette (Kingdom Hearts)

## Chapters

* Fathoms Below (Kairi version)
* The Ruined Concert (Kairi version)
* Kairi at the Sunken Ship
* Kairi meets Roger Rabbit
* Lord Shen reprimands Kairi
* Part of Your World (Kairi version)
* To The Surface (Kairi version)
* Storm at the Sea (Kairi version)
* Ventus is Saved/Kairi's Part of Your World (Reprise)
* Under the Sea (Jim Crow version)
* Lord Shen and Jim Crow's Conversation
* The Destruction of Kairi's Grotto
* Eris' Poor Unfortunate Souls/Kairi's Transformation
* Eris' Poor Unfortunate Souls/Kairi's Transformation (Alternate version)
* Ventus helps Kairi
* Les Poissons (Ringmaster version)
* A Tour of the Kingdom (Kairi version)
* Kiss the Girl (Jim Crow version)
* Eris Takes Charge
* The Wedding Ship (Kairi version)
* The Sun Sets (Kairi version)
* Eris' Wrath (The Little Girl version)
* A Happy Ending (Kairi version)
* Eris' Wrath (Alternate version)/A Happy Ending (Alternate version)
Merida's Wish Comes True/Ending

*(Later at the surface after morning came, Merida looked sadly at the unconscious Ralph from a rock almost near the shore. All the while Merida's group, Fergus, Elinor, and Mushu watched on sadly)*

Fergus: She really does love him, doesn't she, guys?

Elinor: (Nods) Yes.

Mushu: And like I always say; Children have to be free to lead their own lives.

Elinor: My sentiments exactly.

Fergus: Yeah....

Elinor: Well, I guess there's only one problem then.

Mushu: And what's that?

Elinor: (Sighing) How much I'm going to miss her.

*(With a smile, Elinor raised her trident, then placed it into the water, pointing to Merida's direction. The magic came through ripples of water, then touched her. Merida then saw herself and her tail glowing. She then looked surprised at her reflection as she glowed, then quickly smiled with excitement as he looked at the others, who smiled. Back on the shore, Ralph woke up and then noticed Merida, back in her human form and wearing a blue sparkling water dress, emerging from the water and going to him)*

Ralph: Merida?

Merida: (Nods) Yes, Ralph.

*(Ralph then got happy upon realizing that it's her and ran to her and he picked her up with the two laughing)*

Ralph: You could've told me you and Elinor were mermaids.

Merida: I know....

Ralph: You know what, who cares? I love you!

Merida: I love you, too, Ralph!

*(The two then kissed deeply. The next day, the two were married. Spyro, Cynder, and Sparx came up and hugged them, making Merida chuckle. Everyone was invited and happily cheered. Even the Mane Seven happily cried on Felix, much to his surprise. At the side of the wedding ship, Merida bidded her friends goodbye with the Eds' help. All the while Mushu, with his legs, watched happily. Just then, he noticed a familiar God of Chaos chef charging at him with a knife. The tiny dragon gasped and ran with Discord chasing him. Mushu then thought quickly and quickly untied the rope to the mast by biting it, making the mast swing down and hit Discord, knocking him out. Mushu then turned his legs back to a tail and dove down into the water, laughing to Merida's group and the Eds)*

Mushu: (Bowing) Yes! Thank you. Thank you.

*(Then, with a smile, Elinor and Fergus caused a small wave of water they're at to rise them up in order to hug their now wedded daughter. She hugged back as she smiled)*

Merida: I love you, Mom and Dad.

*(They then let go and smiled. They looked at Ralph, who bowed to Fergus and Elinor, then he went over to his wife as Fergus and Elinor went back into the water with the chorus singing one last time)*

Chorus: **Now we can walk**

**Now we can run**

**Now we can stay all day in the sun**

**Just you and me**

**And I can be**

**Part of your world**

*(Elinor then used her trident, making a rainbow appear as the wedding ship sailed away. Everyone in the water waved goodbye to the ship before diving back under. With smiles on their faces, Merida and Ralph kissed once more)*

The End

A The Little Mermaid Parodies Studios Production
Halifax Transit 11 (Retired)

Metro Transit route 11 'Macdonald Bridge'

**Metro Transit route 11 'Macdonald Bridge'** was a route providing service from the Bridge Terminal in Dartmouth, to the Scotia Square Terminal in downtown Halifax.

The route was originally created by the Nova Scotia Light & Power Company, predecessor to Halifax Transit and Metro Transit. In 1955, the construction of the Macdonald Bridge brought an interesting problem for transit in Halifax and Dartmouth; NSL&P, the operator of trolley coaches in Halifax wanted to extend service into Dartmouth, and Bell Buses Ltd, predecessor to Dartmouth Transit, wanted to extend their service into Halifax. The Public Utilities Board ruled in favor of NSL&P, but only allowed them to service into Dartmouth as far as the immediate opposite end of the bridge. As such, the Bridge Terminal was constructed on the Dartmouth end of the bridge, which acted as a transfer point between NSL&P trolley coaches and Bell Buses Ltd. diesel buses. NSL&P created the route 11 to operate between that terminal and downtown Halifax.

In the days since, NSL&P had been taken over by the City of Halifax and renamed Halifax Transit, Bell Buses Ltd. was renamed Dartmouth Transit Service Buses Ltd, taken over by the City of Dartmouth and renamed Dartmouth Transit. In 1981, the two transit systems were merged, now known as Metro Transit. Bus service between the two cities was enhanced, with additional routes servicing both sides of the bridge, such as the 10 Dalhousie, 52 Industrial Park and numerous other routes which crossed the bridge during rush hour. However, the route 11 remained the primary route between the two cities until 1988, when Metro Transit extended the route 1 Spring Garden to the Bridge Terminal, and discontinued the route 11.

## Terminals and Major Stops

The route 11 serviced the following terminals and major stops:

* Bridge Terminal
* Scotia Square Terminal

## Destination Signs

**11 MACDONALD BRIDGE** - both directions, used by Metro Transit/Halifax Transit

**11 DARTMOUTH Via GOTTINGEN ST** - to Dartmouth, used by NSL&P

 **Types of Buses Used** | Classic
 Unknown
Lenexa

**Lenexa** is a character in *Absolute Tactics: Daughters of Mercy*.

## Summary

Lenexa, along with Eudora and Galena, is one of the three titular Daughters of Mercy. In Corliss Village, Father Eldritch assigns her responsibility over the region. When Huxley and the party attack Ash Fortress to rescue Elise, Lenexa appears and summons enemies to pursue the party as they ride away with Elise.

## Battle

Lenexa has the following battle stats:

While in the middle summoning a vortex during Sister Lenexa's Vortex, she will summon Dragon Bombs near allies much as Dragonmancers do. She suffers 500 damage every time one of the Adenine tanks are destroyed.

When all four tanks are destroyed, Lenexa decapitates herself, falls into the vortex, and reemerges as Lenexa Dragon, who has the following stats:

Destroying the purple crystals will inflict 500 damage on her. She will now summon two Dragon Bombs at a time on many of her turns, and has breath attacks that hits tiles straight ahead in front of her.
Birdman

**Birdman** is one of the 9 enemies encountered in chapter 1 of *Blood West*. Unusual for most monsters, Birdmen retain the skill to use firearms. Being agile and accurate with their revolvers, they can prove to be a fearsome foe without proper knowledge or cover.

The note describing the Birdman can be found here.

## Appearance

Undead humans twisted into bird-like hybrids by an unknown evil, Birdmen are unmistakable in appearance. While retaining their human posture and physique, Birdmen notably possess two small feathery wings that have seemingly sprouted out from the shoulder blades. The head, now lacking any discernable eyes, nose, or ears, sports a bird-like beak that has sprouted out from the inside of the mouth. Birdmen appear to be created from undead sheriffs, deputies, and/or lawmen, as a service badge and holsters can be seen attached to the Birdmen's clothes.

## Behavior

Like all of the Barren Land's monsters, Birdmen will patrol their surroundings for anything with a heartbeat to kill. They will sluggishly stumble around, occasionally cawing or screeching aloud. Upon spotting the player, Birdmen will give off a shrill high-pitched scream before unloading their revolvers at their quarry. If fired back upon, Birdmen will utilize their wings to dodge and reposition themselves. While not large or powerful enough for outright flight, the wings are able to propel the Birdmen in various directions and out of the way of harm.

## Quotes

* "*Death is no man, death is no wraith, death is a bird flying.*"

## Loot

On this enemy, you can randomly find the following items as loot:

* Rusty Revolver
* Short Ammo
* Feather

## Trivia

* It carries a Rusty Revolver as its weapon
* It can use wings to dodge sideways
* It stands still to reload after every 6 shots
* It can lead his shots, so try to change direction as soon as he fires
* They will constantly emit the distorted sound of cawing crows, as well as clinking spurs when walking around

## Tips

* Rapidly taping the strafe keys while running away significantly increases the chance they'll miss
* Ducking behind cover while one is chasing you will cause it run towards your exact location. Use this to bait it into a melee attack
Mission

*Absolute Tactics: Daughters of Mercy* features both story and optional **missions**.

## List of story missions

The story missions of the game include:

Evening Star PassJuniper FarmsteadCorliss VillageAsh FortressEscape from AshBone RiverGravewaterCrystal CaveSister Lenexa's Vortex
## List of optional missions

Optional missions are available at the caravan and are offered by Elise when she is there. They are unlocked gradually as story missions are completed. Each optional mission has a secret containing some items. Hovering over the secret location with the cursor will usually cause gold light particles to emerge from it. Attack the area to acquire the secret items.

Optional missions available to play include:

Evening Star PassJuniper FarmsteadTraining YardCorliss VillageAsh FortressBone RiverGravewaterLibrary of SpiesNeedleHorn VillagePerennial AlleyBelleflower CityRavenswood Village
Halifax Transit 4

**Halifax Transit route 4 'Universities'** is a corridor route, that runs from the Lacewood Terminal in Clayton Park to south end Halifax, specifically servicing the major universities - Dalhousie University and Saint Mary's University. The route travels via Lacewood Drive to Windsor Street and Robie Street, looping in the south end at Dalhousie the following the same route back via Spring Garden Road, South Park Street, and Inglis Street. As a corridor route, the route has high frequency and travels through main areas.

The route was created in 2018 after the discontinuation of the former university route, route 18. Although still named universities, the route no longer provides service to Mount Saint Vincent University, like the 18 did. The changes came due to Halifax Transit's Moving Forward Together Program, which included an overhaul of the entire transit structure.

## Terminals and Major Stops

The route 4 services the following terminals and major stops:

* Lacewood Terminal
* Saint Mary's University
* Dalhousie University

## Destination Signs

 4

 **Types of Buses Used** | Nova Bus LFS Artic
New Flyer D40LF
New Flyer DE60LFR
New Flyer LFS 2012
 **Sunday** | 30-60 min
Escape from Ash

**Escape from Ash** is a story mission in *Absolute Tactics: Daughters of Mercy*.

## Story

With Elise freed from her cage, the party must now deal with enemies such as Floating Bombs and Stingers as they escape from Ash Fortress on a horse-drawn cart. Halfway through the battle, Roux arrives to help. Once they manage to defeat the pursuing enemies, Elise joins the caravan.

## Walkthrough

* The first enemy wave is made up of a Ghoul, 2 Floating Bombs, and a Stinger.
* Floating Bombs become timebombs when defeated.
	+ They explode on the beginning of the next player turn, inflicting heavy damage to adjacent tiles.
	+ Attack them again to prevent the explosion or move away to avoid it.
	+ The explosion will damage other enemies as well, and the enemy AI isn't smart enough to avoid it.
* Roux arrives on a small horse-drawn cart of her own after the first wave is defeated, enlarging the cramped battlefield by a couple of tiles.
* The next wave is 2 Floating Bombs, 2 Stingers, and a Poison Bomb, the latter of which inflicts Poison with its attacks.
* Defeat this wave to finish the mission.
Evening Star Pass (optional)

**Evening Star Pass** is an optional mission in *Absolute Tactics: Daughters of Mercy* that becomes available after Corliss Village. There is also a story mission named Evening Star Pass that takes place on the same map.

## Story

This is a simple mission that functions as a tutorial for optional missions.

## Walkthrough

* Move forward and attack the Soft-Shell Spore.
* Move past the lunaberry bush toward the box indicated with an orange arrow.
* Attack the box when in range.
* Go back to attack the lunaberry bush.

## Secret

The secret is pointed out by an orange arrow in this mission. Attack the box there to receive:

* Accelerator 1
How to play guide for Absolute Tactics: Daughters of Mercy

This page is a basic **how to play guide for *Absolute Tactics: Daughters of Mercy***. Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

*Absolute Tactics: Daughters of Mercy* is a strategy RPG. Turns switch between player turns and enemy turns, with player turns generally coming first. Control characters by selecting those on the battlefield with green circles beneath them. The circles indicate they can still do something that turn. When selected, a menu will appear above the character with five options: Move, Attack, Skill, Item, and Wait. Characters can move and take one other action each turn, either in that order or vice versa. After a character moves and takes their action, there may be the option to select what direction they face after doing so; usually, this isn't possible when attacking or using skills after moving.

Other units on the battlefield can be examined by hovering the cursor over them, either between selecting characters or when selecting certain actions. The type of unit, their current health as HP, and their Attack, Defense, Skill, and Skill Def. values at the bottom from left to right. Each icon will have between zero to three pips, indicating how high that value is. Attacks should be used on enemies with lower Defense and offensive skills should be used on enemies with lower Skill Def.

The characters' different weapons are different in what tiles they attack. Huxley's sword, for example, only attacks a single adjacent tile. Arkyn's ram attacks an adjacent and the next one farther out. Callie's flail hits three tiles in a row centered two tiles from her. Individual skills also have a variety of patterns in what tiles they effect, which is shown in the skill list. Skills cost SP, the number displayed beneath the character's HP. Items can be used to heal, restore HP, and cure negative status effects.

In most cases, the game's missions are completed by defeating all enemies on the map. The first mission, which starts right away on a new game, is an exception. Just follow the tutorial instructions to complete it.

## Controls

The game can be played using mouse and keyboard or gamepad, which is selected upon loading a game or starting a new one. The controls are mostly point-and-click, with the left mouse button serving as confirm and the right as cancel. Gamepad controls are similar, using directional controls to highlight options, A to confirm, and B to cancel.

## Tips and tricks

* Attacks from the back are automatic critical hits, inflicting more damage. Try to attack enemies from the back when possible, but be careful, because enemy attacks from behind are also automatic critical hits. It's important to pay attention to what direction a character is going to be facing at the end of the player turn.
Arkyn

Arkyn is a playable character in *Absolute Tactics: Daughters of Mercy*.

## Description

Arkyn is a captain guard of the Corliss soldiers. He is willing to give up his own life to protect the town. He strategizes the team's next moves to help save Corliss and stop Father Eldritch's plans.

Arkyn is a tank with high hp, defense, and Special defense. Arkyn wants to be on the front lines to take as many attacks from the enemy as possible. He can build barricades to make it harder for the enemies to attack the team.

## Battle

### Basic attack

 Arkyn's ram can hit two enemies within two tiles straight from him.

## Barracks quotes

* "All of New Selea is in danger."
* "For Corliss."
* "I look forward to the battles ahead."
* "I will fulfill my duty, even if it means death."
* "I will not be defeated."
* "I won't hold anything back."
* "It's up to me to fight to free this world!"
* "My rusty equipment is due for an upgrade."
* "Not sure about those other Class Handbooks."
* "Nothing will get in the way of my duty."
* "Perhaps I could be a better leader."
* "The fight is far from over."
* "The situation is grim, but we cannot lose hope."
* "We can make up for manpower with better gear."
* "We must be well rested for what's to come."
Crystal Cave

**Crystal Cave** is a story mission in *Absolute Tactics: Daughters of Mercy*.

## Story

Huxley and party move through here in their search for Lenexa. They start out separated, with Callie and Huxley at the east and Arkyn and Roux at the south. They are confused about how the separation happened. The two groups need to work together to navigate the cave.

## Walkthrough

* Destroy the crystal by Huxley and Callie.
* Roux can then destroy the crystal on a stone pillar to the northwest.
* Huxley and Callie can now reach and destroy the next crystal to the west.
* Arkyn and Roux can go to and destroy the next crystal by the debris pile.
* Optionally, Arkyn and Roux can destroy the yellow crystal to their northwest to allow Huxley or Callie to loot the chest across the bridge.
* This allows Huxley and Callie to cross the bridge and destroy the purple crystal over there.
* Destroy the last two purple crystals on the battlefield.
* A Shield and Mage of Mercy will now emerge from the passage to the north.
	+ The Shield of Mercy can only be damaged by attacks or skills from behind. Attacks from the front and side will be blocked.
* Defeat the Shield and Mage to finish the mission.
Juniper Farmstead (story)

**Juniper Farmstead** is a story mission in *Absolute Tactics: Daughters of Mercy*. There is also an optional mission named Juniper Farmstead that takes place on the same map.

## Story

Having heard an alarm from Corliss, Huxley hurries to return, taking a route through the Juniper Farmstead, where soldiers of Mercy are outside, demanding the Fallen Daughter be released to them. A woman runs out of the house after being threatened and is shot in the back. After the soldiers leave, Huxley ambushes the ghoul they left behind. He finds Max, and together, they fight off the additional enemies that arrive before continuing on to Corliss.

## Walkthrough

* Move behind the ghoul.
* Attack it from behind for a critical hit.
* Move to the indicated debris pile.
* Attack it to clear it out of the way to free Max.
* Defeat the three enemies that arrive.
Absolute Tactics Wiki

**Welcome to the Absolute Tactics Wiki!**

the *Absolute Tactics: Daughters of Mercy* compendium by the players, for the players.

Please feel free to contribute by creating new articles or expanding existing ones.

About

*Absolute Tactics: Daughters of Mercy* is a vibrant, turn-based RPG adventure that puts a modern spin on classic tactics-style games. Featuring a diverse cast of characters, enormous boss monsters, and a dark world embroiled in war, Absolute Tactics: Daughters of Mercy plunges players right into the action as our hero Huxley and his dog Max build their team of friends and allies to defend their home against a mysterious invading army.

Control your units and make use of their unique traits to dominate your enemies with masterful strategies which take advantage of unit placement, varied attack patterns, and skills that are as unique as each character. A vast array of deadly enemies, traps, puzzles and obstacles await to challenge you on your adventure.

*from the Steam store page*

Basics

How to play
Characters
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Pharmacy
Missions
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Participate

Have a page you'd like to add to the Absolute Tactics Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

Adding content

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Help

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Game

* **Developer:** Curious Fate Games
* **Publisher:** Akupara Games
* **Engine:** Unreal Engine 4
* **Genre:** Strategy RPG
* **Mode:** Single-player
* **Rating:** Teen
* **Media:** Digital

**Release date**
* **September 15, 2022**
	+ Windows
	+ Switch

Video

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**Akupara Games**
Official site
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Gravewater (optional)

**Gravewater** is an optional mission in *Absolute Tactics: Daughters of Mercy* that becomes available after an unknown story mission. There is also a story mission named Gravewater that takes place on the same map.

## Secret

The secret for this mission is the pile of bones with they scythes stuck in it, right next to where Huxley starts.