Balor's Whip

**Descriptors:** Chaos, Enhanced (whip), Evil, Fire

**Class:** Daevic, Helmsman, Nexus, Vizier

**Slot:** Hands, Wrists

**Saving Throw:** None

*A coiling length of foul, smoking flame writhes in your grasp, eager to be loosed upon your foes.*

Shaping this veil grants you the ability to call upon a balor’s flaming whip. Unlike a normal whip, the Balor’s Whip does not have the nonlethal property and the damage is always treated as lethal regardless of the target’s natural armor bonus.

**Essence:** For each point of essence invested in this veil, the whip deals an additional 1d4 points of damage. Against good aligned creatures, these additional dice are increased from 1d4 to 1d6. Against evil-aligned creatures, these additional dice are decreased from 1d4 to 1d3. Half of the additional damage dealt by these dice is fire damage (rounded up) and the other half results directly from unholy power and is therefore not subject to being reduced by resistance to fire-based attacks. This additional damage is not multiplied on a critical hit.

**Chakra Bind (Hands): [D4, He2, N2, Vi2]** Binding this veil to your Hands chakra allows you to use it to grapple foes within its reach, drawing the target of your grapple into a square adjacent to you on a successful attempt. While grappling a creature using this veil, you do not gain the grappled condition, but you can only move as part of maintaining a grapple against the creature.

**Chakra Bind (Wrists): [D7, He8, N8, Vi8]** Binding this veil to your Wrists chakra grants you all the benefits of binding it to your Hands chakra, and it allows you to threaten every square within the whip’s reach. For every 2 points of essence invested in this veil, increase its reach by 5 feet.

## Balor’s Whip [Weapon-like]

**Descriptors**: Chaos, evil, fire

**Class**: Daevic, Helmsman, Nexus, Vizier

**Slot**: Hands, Wrists

**Saving Throw**: None

*A coiling length of foul, smoking flame writhes in*
*your grasp, eager to be loosed upon your foes.*

Shaping this hungry veil grants you a balor’s
flaming whip. This weapon-like veil acts as a whip
sized appropriately for you. Unlike a normal whip
the Balor’s Whip does not have the nonlethal
property and the damage is always treated as
lethal regardless of the target’s natural armor
bonus. You may choose to use your veilweaver
level in place of your base attack bonus when
attacking with this veil.

**Essence:** For each point of essence invested in this veil, it
deals one additional die of damage. Against good-aligned creatures, the additional damage dice
are d8s, against creatures who are neither good
nor evil the additional dice are d6s, and against
evil-aligned creatures the additional dice are d4s.
Half of this additional damage is fire damage and
the other half results directly from unholy power
and is therefore not subject to being reduced by
resistance to fire-based attacks.

**Chakra Bind (Hands): [D4, He2, N2, Vi2]** Binding this veil to your Hands chakra grants
your Balor’s Whip a +1 enhancement bonus per
point of essence invested (maximum +5). As long
as this weapon has at least a +1 enhancement
bonus, you may also use any invested essence
to gain a +1 effective enhancement bonus you
can spend towards any of the following weapon
special abilities: anarchic, bane (good or lawful
outsiders only), flaming, flaming burst, ghost
touch, keen, mighty cleaving, unholy, vicious, or
wounding.

**Chakra Bind (Wrists): [D7, He8, N8, Vi8]** Binding this veil to your Wrists chakra grants
you all the benefits of binding it to your Hands
chakra, and it allows you to threaten every square
within the whip’s reach. For every 2 points of
essence invested in this veil, increase its reach by
5 feet. In addition, you may use the Balor’s Whip
to attempt a grapple against any creature within
its reach, drawing the target of your grapple into
an adjacent square on a successful attempt. You
do not gain the grappled condition while grappling
in this manner.