Menadion's Legacy

Ripha Menadion was a Magus of the Griffon Kingdom, the first Royal Forgemaster, and first Ruler of the Flames. Her legacy consists of the legendary Menadion Set, Forgemastering techniques, and mage tower.

## Menadion's Desperation

*Main article: Solus*

Menadion possessed an amazing mage tower that she could rearrange as she saw fit, which some said was even alive, capable of independent thought and movement. It was akin to a living being, like an academy. Every single stone was enchanted; its master could reshape it at will, and it was able to self-repair. When her daughter Elphyn Menadion is mortally wounded by Bytra, Menadion manages to use Baba Yaga's Horseman technology to bond her tower to Elphyn and let her in turn bond with someone else just like one of the Horsemen. She accomplished this through mix of necromancy learned from Baba Yaga, healing arts, and forgemastering, as well as consuming her own life force, a form of "self-sacrifice" Forbidden Magic.

Menadion struggled to alter the flow of world energy inside white mana crystals and create their elemental enhanced counterpart. Soon after she succeeded, she crafted her mage tower.

## Menadion Set

Ripha Menadion left behind several powerful artifacts that formed a set. After her death, her apprentices scattered throughout Mogar to hide from the monster who had stolen the Fury, fearing that the creature would come for them as well.

Menadion's mage tower, Menadion's Desperation, is superior to all of her other works by design, as Menadion would never craft something that could be used against her or her daughter.

### Menadion's Eyes

**Menadion's Eyes** is a golden-rimmed pince-nez (glasses without earpiece supports) that grants the wielder high mana sense, resizes to fit the wearer, can zoom in like a telescope, and also recognize an individual's life force from a distance. Once an individual's energy signature is stored by the Eyes, the wearer can locate them from nearly anywhere. The Eyes can also release an invisible pulse of energy that allows the wearer to scan the space around them for several hundreds of meters with the equivalent of mana sense, though it leaves the Eyes exhausted for a while afterwards.

The Eyes of Menadion can detect dimensional fissures and also provide the user with a list of potential threats while it analyzes both enemies and their equipment. However, there is no mind link between the Eyes and their master, requiring them to take their time to read the information that the artifact brings to their attention. Unlike normal artifacts, the pince-nez can be used by anyone who has its master's approval. The Eyes can be split into **Monocles** to be shared between users and create a perfect mind link between them. This allows them to freely share any discovery they make without the need to speak or waste time, allowing them to improve the quality of their work the moment any of them make a breakthrough.

Tapping the right lens triggers the **deep scan mode**, allowing a perception deeper than even Invigoration can. Tapping the lower, upper, and then left side of the Eyes disables the **tutorial mode**, picking up everything and everyone. They provide the wearer with something that looks like an in-depth character sheet from an Earth videogame. The Eyes are able to scan surroundings and project them as a 3-D holographic map.

The Eyes are currently possessed by Kalla who received it from Scarlett after the latter becomes a Guardian.

### Menadion's Fury

**Menadion's Fury** is a Davross hammer that has the ability to create a temporary copy of itself, allowing more than one Forgemaster at a time to use its powers and perform four-handed crafting jobs. There is no way to Forgemaster new relics with it as long as the imprint's owner is still alive.

#### Abilities

* **Hammerfall**: launches a barrage of hammers at a target, crushing them into meat paste.
* **Matching mana flows**: the Fury has the ability to turn the mana flow of its replicas into that of the person who wields the original, allowing multiple Forgemasters to work on the same piece. Menadion devised it as a crutch for her less talented apprentices.

Later Menadion's Fury is upgraded to Solus' Fury by Salaark using modern Forgemastery and Creation Magic.

### Menadion's Hands

**Menadion's Hands** grant its wielder power over mana geysers to the same level as a mage tower, allowing its wielder to Forgemaster powerful artifacts, fuel their arrays, and also help anyone they want to Awaken. The Hands give such a fine mastery over the world energy that one can make it seep inside a body and create a mana flow. They resemble a pair of thick silver working gloves with one mana crystal of a different color on each fingertip and a sixth on the back of their hands. The crystals go from red on the pinky to blue on the thumb, the green replaced by a bright silver while the gemstone on the backhand is black.

The crystals are white crystals of which Menadion had amplified the affinity toward a single element to their utmost limit, making the Hands a work similar to the Sword of Saefel, but meant for crafting rather than fighting. The greatest advantage is that the Hands can be used to both craft powerful relics that employ Spirit Magic and to fuel its master's spells. The Hands negates Spirit Magic's mana expensiveness by allowing the user to use just a bit of life force to turn the elements into their own mana.

### Menadion's Mouth

**Menadion's Mouth** is a pristine white mask with six white mana crystals that amplify its affinity toward a single element to their utmost limit embedded on its mouth representing the six elements. It acts as a secondary brain allowing its wielder to store runes that are necessary to cast any type of spell or array without burdening its wielder's focus for Forgemastering and combat purposes.

The Mouth is currently possessed by Lith which is received as a wedding gift by Vastor after the battle at Penaka hill with Verendi Awakened Council.

## Forgemastering Techniques

### Mana Well

A technique taught to all of Menadion's apprentices to amplify mana for free. It requires a Forge and hammer made of at least Adamant. It charges the Forgemaster hammer and strikes at the Forge, filling the Adamant with one's mana where it is stored and amplified thanks to the metal's own ability to channel the world energy. The Forge converts the world energy into the Forgemaster's mana. The next step is to let the energy signature become diluted while recovering focus and relaxing the body before hitting the Forge with a completely empty hammer only when one's energy signature is about to fade away. The hammer retrieves the mana and one must use just enough power to restore their energy signature over the mana it is now imbued with before striking at the Forge again.

With each cycle, the power that the Forgemaster originally infuses in the hammer grows at the expense of the world energy that the Forge naturally channels without any further effort on their side. With this technique the stress on the Forgemaster's body and core is greatly diminished. Also, once part of the energy has been consumed, they can make a few more cycles during the crafting process. The timing is a bit tricky for every piece, but it's something learned with experience. The Forgemaster must be careful never to push their hammer beyond its limits or they will lose it along with whatever they plan to enchant.

The Mana Well technique is only known to Awakened and requires a long life and powerful core to use. A Forgemaster can use any magical metal as Orichalcum, Adamant, and Davross all work according to the same principle, but purified Adamant or Davross work the best. While Orichalcum is much easier to obtain, it is also much less effective. The bigger the Forge, the more world energy it channels. On top of that, the quality and purity of the metal both greatly affect the amplification process. Orichalcum has the slowest amplification rate and is the quickest to lose one's energy signature, which means that the same process will take much longer and require much more focus. Instead of having the time to rest and focus, the Forgemaster would be forced to imbue and retrieve their mana non-stop.

## References

1. ↑ Chapter 739: Menadion's Legacy (Part 1)
2. ↑ Chapter 1448: True Path (Part 2)
3. ↑ Legion on Discord
4. ↑ Chapter 1573: Growing Power (Part 1)
5. ↑ Chapter 738: Menadion's Story (Part 2)
6. ↑ Chapter 1128: Plots and Schemes (Part 2)
7. ↑ Chapter 1256: Spoils of War (Part 2)
8. ↑ Chapter 68: Mock Exam (2)
9. ↑ Chapter 235: Insights
10. ↑ Chapter 610: Success and Failure (Part 2)
11. ↑ Chapter 1346: Into Blackest Night (Part 2)
12. ↑ Chapter 1377: Ancestral Powers (Part 1)
13. ↑ Chapter 1382: Eyes of Menadion (Part 2)
14. ↑ Chapter 1591: Purified Davross (Part 1)
15. ↑ Chapter 1383: Eyes and Charms (Part 1)
16. ↑ Chapter 1407: Two as One (Part 1)
17. ↑ Chapter 1416: The Final Step (Part 2)
18. ↑ Chapter 952: The Apprentice Surpasses the Master (Part 2)
19. ↑ Chapter 1089: Darkness versus Chaos (Part 3)
20. ↑ Chapter 1573: Growing Power (Part 1)
21. ↑ Chapter 1790: Solus’ Fury (Part 4)
22. ↑ Chapter 1218: Mages and Towers (Part 2)
23. ↑ Chapter 1255: Soul Vision (Part 1)
24. ↑ Chapter 1242: Clash of Artifacts (Part 2)
25. ↑ Chapter 1270: Solus’s True Power (Part 2)
26. ↑ Chapter 1990: Once More with Guests (Part 2)
27. ↑ Chapter 1972: Parting Ways (Part 2)
28. ↑ 28.0 28.1 28.2 Chapter 1538: Menadion's Apprentice (Part 2)
29. ↑ Legion on Discord