Rules of JGS

JGS (Jo Grappling Sport) is created by a group of people who are a part of a ''church'' named the Jo Church. It's a combination of grappling sports, mainly Judo,Freestyle Wrestling and BJJ.

## Rules

### Game

#### 1. Round

A round of JGS consists of 4 minutes in which both fighters should be constantly active. Non-activity will result in a ''shido''. This is something like a yellow card. If a contestant gets 3 shido in a game, they receive a Hansoku-Make for ignoring 3 warnings. A Hansoku-Make leads to a disqualification.

##### Ippon

Ippon, which is 1 point. You get 1 point if your opponent falls to the ground by your technique. An Ippon is counted if both of the knees of the opponent are on the ground. An ippon counts if both knees of the opponent touch the other one while on ground. .Of course,if their entire (or large portion) body hits the ground, it's also counted as an ippon. In most cases, it's the back. An Ippon can result from a throw,trip or a sweep. The

##### Wazari

Wazari, which is 2 points. You get 2 points if you manage to perform a submission technique on your opponent while they are on the ground and they are forced to submit or you manage to hold them in one position without them being able to escape it for 10 seconds. By those conditions, you receive a wazari. An opponent can submit by tapping/slapping with their hand or say out loud that they submit (if they are physically unable to perform it with hands).

###### Cancellation of Wazari

If a player is on the ground, rotating on their belly so it points to the ground results in cancelling the Wazari count. A turtle position also results into a cancellation of the point.The one who is performing the wazari should stand up. However, after the point is cancelled, after the one who was performing the wazari stands up, they can continue trying with another technqiue or let the other person stand up too and continue the fight.

###### Double Wazari

If your opponent performs a submission and you perform a submission at the same time, there won't be any counting from the judge. However the double wazari doesn't result in cacellation.

#### 3. Interruption of a fight

##### Outside Interference

Interruption can be given if people outside of the JGS contestants interefere with the match. All of the points are kept unless the judge and contestants agree on something else.

##### Judge Interference

The judge can always stop the game by their decision. Contestants can always dispute the judge's decision and decide. In such cases extra time is added - between 5 and 30 seconds. Usually more than 30 seconds is given either a replay of the round.

##### Contestant Interference

If a contestant that doesn't participate in the match interferes in the match, it results in a Hansoku-Make. If an interruption was given in that case there are 2 options. One is to continue to fight for a Golden Ippon Match that will result in an instant win for the match no matter the point difference (even if they are equal). Also, 2 points will be given to the total score of the contestant who won.

##### Contestant Interference Special Rules

If a contestant that doesn't participate in the match interferes in the match, it results in a Hansoku-Make. If an interruption was given in that case, all of the points are cancelled and a Golden Point Match is given.

###### Golden Point Match Rules

The Golden Point match will be a Golden Ippon Match. The points depend on the points that were cancelled. If the contestant who wins had less than 10 points before the cancellation, the Golden Ippon Point is worth 10 points. If they had 11 and more, the Golden Ippon Point is worth 20 points. If the contestant had more than 20 points in the match, then they will remain with their points and win only 2 more points.

#### 4. Golden Point Match

A Golden Point match can occur if both players have equal points at the end of the game or an interruption was called. Another time is if an Ippon or Wazari was cancelled by the judge or if the opponent stopped the point. The goal of the Golden Point match is to score a Golden Ippon or a Golden Wazari (depending on the Golden Point Match). This means to score an ippon (or wazari) point first. There is no limit to how long can a round of Golden Point can be. A Golden Ippon Match is worth 2 points and a Golden Wazari Match is worth 3 points. However, the points can change by decision of contestants. The maximum of Golden Ippon and Wazari Match points is 10. Those are the standard rules. A change can be made if the Contestant Interference Special Rules are applied.

#### 5. Shido

A shido is a yellow card in JGS. It can be given under multiple circumstances:

* Technical Breaking of the rules
* Inactivity
* Disrespect

##### Inactivity

Inactivity is conisdered if one or both of the fighters are inactive-don't perform any sort of attacks and are overall passive. A side stance and other inactivity for more than 20 or 30 seconds is considered a Shido. In some cases, by judge's decision, 15 seconds can be considered inactivity. Any sort of game pausing (such as tying laces during the game) is considered inactivity and directly results in a Shido.

###### Ground Level Inactivity

If an opponent holds a turtle position or stomach position for 10 or more seconds without the other contestant attempting any technique will instantly result in a Shido.

#### 6.Hansoku-Make

Hansoku-Make means disqualification. A Hansoku-Make is given for:

* 3 Shido
* Breaking Strictly Forbidden Rules
* Use of illegal techniques
* Interruption
* In some cases disrespect

### Techniques

#### 1. No hits or kicks.

Punching and kicking is **strickly forbidden**. Breaking this rule will directly result in a Hansoku-Make which is a disqualification of the fighter.

#### 2.Allowed Techniques

You are able to ues grappling techniques only (tripping,sweeping and throwing).

#### 3.Illegal Techniques

Multiple techniques are illegal. Some are strictly forbidden while others are allowed in certain types of competitions.

##### Standing Submissions

Standing/Flying submissions are forbidden in the classical rules of JGS. However in ERJGS (Extra Rules Jo Grappling Sport) they are allowed. Standing/Flying submissions are considered submissions that can be performed standing and not on ground.

##### Jaw Locks

Submissions that involve a lot of force on the mouth area (jaw and teeth) are **strictly forbidden**. Breaking this rule will result in a Shido or a Hansoku-Make (depending on the judge's decision)

##### Leg Use

There are rules of the use of the leg in JGS. Using it for tripping and sweeping is allowed. Using it for tripping and sweeping during a leg lock is **strictly forbidden** and results in a Shido and a possible Hansoku-Make if the opponent falls. This is referring to if one player tries to do an Uchi-Mata or a similar technique. If the other player sweeps the other left/free leg (during the leg lock), it results in a Shido or a Hansoku-Make. Using the leg for tipping the thigh is allowed in the standart rules of JGS, however if it's not performed correctly, it results in a Shido. Using the leg for tripping the stomach (such as in Tomoe Nage) to throw the enemy is **strictly forbidden**.It results in a Hansoku-Make.

##### Performance

If during an allowed technique performance fails and hurts the enemy, a Shido is given as well as a small pause of the game. If the contestant is injured to the point that they can't continue the game, a Hansoku-Make is given. If a technique is performed correctly, however the opponent can't continue, nothing is given , not even a Shido.

##### Arm Locks

Arm Locks are allowed if they are used for taking the opponent to the ground. If they are used for a standing submissions, a Shido is given. For a failed execution, it also results in a Shido.

##### Kani Basami

A Kani Basami (or a scissor takedown) is **strictly forbidden**.It results in a Hansoku-Make.

##### Ankle Press in closed guard

If your opponent is in closed guard it is illegal to do some sort of ankle press. Ankle press is only allowed if your opponent is on your stomach after the wazari cancellation rules.

##### Leg Pull

Leg Pull counts as an illegal technique, however it's not punished in any way. It just gives no point. An illegal Leg Pull is considered if an opponent goes on a lower standing position and then pulls the opponent's leg down and they both fall down. This results in an unknown point, therefore no point is given. A legal leg pull if a leg dive is performed and the opponent pulls the leg towards themselves (while being in a high standing position) and the enemy falls.

### Game

#### 1. Stanadard Game

A standard game (seen in a tournament) consists of 2 rounds x 4 minutes with a 2 minute break in between rounds.

#### 2. Smackdown

It's a game for a title change or ''an official match''. It consists of 4 rounds x 4 minutes with 1 minute break in between rounds. A Smackdown game's win is counted in the official prophile of the fighter (such as a standard game). If a contestant wins the fight against a current champion, the tite switches.

#### 3. Raw

A match of Raw is first to reach a certain amount points. The usual number is 5. Raw matches are not counted in the official prophile of a fighter. They are only counted as pre-qualification rounds or training matches.

#### 4. ERJGS

ERJGS (Extra Rules Jo Grappling Sport) is the same as a Standard game however it allows the use of Standing Submissions.

##### Kani Basami ERJGS

A version of ERJGS which allows the Kani Basami (and scissor takedowns). However a failed execution of Kani Basami results in a Shido.