Desperado

Marshal (Title)

Mister (Title)

Sheriff (Title)

Special Agent (Title)

Greg (Nickname)

Cowboy (Nickname)

Wing (Nickname)

Prairie Troubadour (Alias)

Vigilante (Alias)

Hawkwoman (Descendant)

Hector Hall (Descendant)

Rex Hall (Descendant)

Kendra Hall (Descendant)

The Whip (Goddaughter)

Jinny Hex (Goddaughter)

Department of Continuity (Founding Member, Marshal of Belief)

Project Victory (Former Member)

Rough Bunch (Former Member)

Wild Hunt (Former Member)

Justice League (Member #90)

## **History**

### **Greg Saunders: 1841 - 1867**

Greg was born in River Rock. Though his father was a lawman, Greg was considered a "soft child" and his father thought it best that Greg focus on academics and arts, leaving the boy's mother to raise him. When Greg was a teen, his father made some enemies and he sent his family east, promising to send for them when it was safe again. But that day never came. Greg's mother raised her son to become a musician in Central City known as the "Prairie Troubadour".

With a natural charisma, a good sense of humor, a soulful voice, and a true talent for the guitar, Greg's stage presence led him to his tour throughout the cities surrounding Central City. He turned down offers to become an in-house performer. Greg didn't know why, just knowing he felt a calling to head west.

When Greg realized he was near River Rock, he saddled a horse and rode into a town that was nothing like he recalled. A once truly idyllic settlement had become a den of sin and anarchy. Greg confronted the town's new sheriff, Dan Matthews. As a good judge of character, Greg called Matthews out for what he was: a corrupt puppet for the lawless elements in the town. Greg was arrested and tortured until Matthews realized that his captive was the son of Jim Saunders.

Sheriff Matthews put the word out that he was fixing to hang Greg and soon enough Jim Saunders rode into town with his posse of six deputized eccentric strangers. But Matthews had planned on a fight and had plenty of gunhands ready.

In the heat of the battle, Jim took a bullet meant for his son. As he cradled his father, Jim told Greg to take his guns and finish the fight. Through tears, Greg insisted he couldn't do it. He was a performer, not a fighter. But Jim put his own hat on Greg's head and told him "Nonsense. You're my son. You got the 'stuff', kid. Now go to work."

Greg picked up his father's guns and charged at Matthews. Bullets flew around Greg but none found their mark. When Greg put a bullet in Matthews' chin, the gunhands fled. Instead of ending his father's murderer, Greg took the star off the Dummy Sheriff's chest and declared that there was a new law in town.

The posse helped Greg take back the town, but one by one they left until only Old Walter Travis remained to mentor Greg. Travis taught Greg to shoot, ride, and rope. And once peace was restored to River Rock, the two set out to settle another score.

### **Prairie Troubadour: 1867 - 1939**

History wouldn't recall his name, but the Prairie Troubadour was a western legend who rode in the ranks of the Rough Bunch. Greg and three of his comrades became true legends when the four disappeared without a trace. But that was not the end of the Troubadour's ballad...

After some adventure with the Rough Bunch, Greg and several other members of the Rough Bunch were invited to join an extra-spatial figure and help form a "Wild Hunt", undertaking a number of adventures in different dimensions and in the strange corners of reality. When Greg returned to Earth, he found his homeworld ravaged by a global war.

### **Greg Sanders: 1939 - 1963**

Under the uncreative alias of "Greg Sanders", Greg enlisted in the United States Army and went to go fight him some Nazis in Europe. During the war, Greg met Sir Ystina under unknown circumstances and with her aid, they recruited five other exceptional warriors. This team's exceptional skills and eccentric appearance caught the notice of a number of authority figures in the Allied Forces who tasked Greg and his team of six to a number of special assignments which were essential in countering the Nazi regime's hunt for esoteric relics and mystical talismans to aid in the war effort.

In the course of these adventures, Greg was given the honor of drinking the waters of Avalon from the Holy Grail by Ystina when he nearly died helping the knight recover the relic from Nazi control. After the war, Greg and Ystina would help American and British governments create a formal version of Ystina's arcane fellowship of seven soldiers... and thus was born Team 7 which became affiliated with the United Nations, as well as Team 1 to Team 6.

Greg remained an active member of Team 7 for a while. Greg even built a real estate investment firm as means to help covertly bolster his team's budget. Greg even settled down with a new wife and lived happily in Midway City until the aftermath of the Cuban Missile Crisis. Greg had lost a friend who was on Team 1, but the UN didn't want to recognize the man's sacrifice and covered up the crisis. This left Greg questioning his ties to the United Nations. Greg decided to abandon the affairs of Earth entirely.

### **Desperado: 1963 - Present**

Greg spent over two decades in near isolation, working and riding by himself and protecting an extra-spatial construct known as the Murum Fides. Greg would return to Earth in 1987 to hunt Sheeda fugitives. When Greg witnessed the Atoming while in Los Angeles, Greg chose to lend his services to the American government.

Greg still had plenty of connections and was able to exploit those to put him in touch with the right people who could help him rebuild a new version of his International Operations experiment with the United States Military, covertly titled "Project Victory". As the Marshal of Belief, he often tasked his team to aid him in hunting down the Sheeda. Eventually, Wonder Woman's involvement brought his Project Victory under scrutiny.

As a result, Project Victory was shut down, but Greg did not stop fighting the Sheeda. He was recruited by Mr. Bones who allowed him to bring his team to the DEO's Covert Bureau of Investigations as the "Seven Soldiers of Victory", a special taskforce dedicated to countering the threat of the Sheeda (and capturing meta-criminals on occasion, too).

## **Powers, Abilities, Equipment, and Weaknesses**

### **Powers**

**Metahuman Physiology:**

* **Semi-Immortality:**
* **Supernatural Detection (Cosmic Awareness & Clear Sight)**