Items

**Items** are a mechanic in both *Nickelodeon All-Star Brawl* games. They are objects and tools from various Nickelodeon shows that can help you in combat in various ways.

## In *Nickelodeon All-Star Brawl*

Items were added to *Nickelodeon All-Star Brawl* in Version 1.0.10. When enabled, items will randomly appear during the match, which can be picked up with either Grab or by pressing down and attack while next to them. With the exception of the Krabby Patty, these can be carried around and thrown in any direction much like with fighters. Each item assists you during the match in various ways, typically by damaging opponents. The rate at which items can appear can be set to low, mid or high; or be turned off altogether. Individual items can also be turned on and off. There are 16 items in total.

### Anchor

**A standard-sized anchor, ideal for a good ol’ Anchor Toss Competition. Watch your toes!**

Originates from *SpongeBob SquarePants*. It’s thrown upwards before crashing back down to the ground; dealing high damage and knockback to opponents in the way.

### Arnold’s Boombox

**The best songs always end with a boom!**

Originates from *Hey Arnold!*. When picked up, it explodes after a short amount of time; dealing heavy damage and knockback to all fighters in its range (including whoever picked it up). It explodes regardless of thrown or not.

### Tommy’s Ball

**It’s time to play with your new and “favoritest” ball. Great for bouncing around!**

Originates from *Rugrats*. Once thrown, it stops in place after moving a short distance; acting as a bumper that hits away all fighters who touch it. It also reflects projectiles and other thrown items.

### LOG FROM BLAMMO

**It’s big! It’s heavy! It’s wood! Good for rolling, bad for opponents.**

Originates from *The Ren & Stimpy Show*. Can either be picked up or attacked. Once hit or thrown, the log rolls along the ground infinitely until it hits a wall or falls off the stage. It damages anyone in its path, including whoever threw or hit it. It can roll on its side or bounce on its ends, which only affects once aspect - if it’s rolling on its side, fighters can stand atop it like a platform.

### Guidance Chip

**Guides the Irken Fleet to your location and they’ll obliterate your foes for you!**

Originates from *Invader ZIM*. When thrown, an Irken ship will pass over the top of the screen and rain down lasers around where the chip lands; damaging any opponents in the way.

### Krabby Patty

**Food so tasty it can literally reinvigorate you!**

Originates from *SpongeBob SquarePants*. When picked up, the Krabby Patty heals a small amount of your health. It is the only item that cannot be thrown.

### Trash can

**This rolling trash can has a tendency of spilling its putrid contents on the floor.**

Originates from *Aaahh!!! Real Monsters*. Functions almost identically like the LOG FROM BLAMMO, but it leaves behind piles of damaging goop similar to the one seen in Oblina’s mid special. Once it breaks, it leaves behind three piles of goop.

### Squidward’s Clarinet

**The cacophony of this clarinet is safely contained inside floating air bubbles. Stay clear of them!**

Originates from *SpongeBob SquarePants*. When held, the clarinet rapidly shoots out projectiles that move across the screen while bobbing up and down. Each bubble deals damage to enemies upon contact. Throwing the clarinet has no effect.

### Sokka’s Boomerang

**This trusty boomerang will always come back to you.**

Originates from the *Avatar* series. When thrown, the boomerang will home in towards whoever threw it; damaging any opponents in the way before it disappears.

### Reptar Toy Car

**Just turn it on and watch it go! Batteries included.**

Originates from *Rugrats*. When thrown, the car will move back and forth on whatever platform it landed on; damaging anyone in the way (including whoever threw it). It can be reflected with strong attacks, but it does not protect you from taking damage from it.

### The Suck-o-Matic

**Sucks everything around itself! Warning: may have a mind of its own.**

Originates from *Rocko’s Modern Life*. When thrown, it will suck in any fighters or items towards itself for a short time. It can be destroyed while it is active by attacking it. When it’s not active, hitting it will merely push it around.

### Sandy’s Rocket

**Throw this item at your opponents to send them off into space!**

Originates from *SpongeBob SquarePants*. When thrown, it will home in on the nearest opponent to deal a significant amount of damage and knockback. However, its homing capabilities are limited. If it’s thrown upwards when the nearest opponent is horizontal from you, for example, it won’t home in on the opponent.

### Fenton Thermos

**The ghosts trapped inside are itching for a fight! Handle with care!**

Originates from *Danny Phantom*. When thrown, it will release 9 damaging ghosts from where it lands that float upwards.

### Lawn Gnome

**This inconspicuous, sentient gnome will damage anyone between you and itself!**

Originates from *Invader ZIM*. When thrown, it will attach itself a set distance away from you with an electric stream, which repeatedly damages any opponents who cross it. You can get as a close as possible to the gnome, but it can never be too far away from you.

### Explosive Pie

**A pie-shaped bomb, made by pirates. Better not step on it.**

Originates from *SpongeBob SquarePants*. It acts as a mine when thrown; exploding when a fighter steps on it (including whoever threw it) or if it’s hit by a projectile.

### Jellyfish Jelly

**This jelly has a knack of luring lots of jellyfishes. Beware their tendrils!**

Originates from *SpongeBob SquarePants*. When thrown, a group of 5 jellyfish are summoned that form a line and float around where the jelly landed in either a circle pattern or an ♾️ pattern. Any opponents in their path are damaged.

## In *Nickelodeon All-Star Brawl 2*

*Nickelodeon All-Star Brawl 2* features a new set of items. While some return from the first game, the majority of them are brand-new. They are now grabbed and used by using the attack button, and as such do not hinder your movement (aside from the heavier items) and allows you to pick them up in the air more efficiently. You can use the grab button while holding an item to throw it in the desired direction, or to drop it on the ground or in the air; any of which can damage opponents. Like in NASB 1, they can be toggled on and off.

### Reptar Toy Car

Mostly unchanged from NASB 1, aside from the fact that the car now travels *much* faster.

### Arnold’s Boombox

Mostly unchanged from NASB 1, though it no longer plays music.

### Shrink Ray

Originates from *The Adventures of Jimmy Neutron, Boy Genius*.

### Freeze Ray

Originates from *The Adventures of Jimmy Neutron, Boy Genius*.

### Bronze Boots of Truth

Originates from *El Tigre: The Adventures of Manny Rivera*.

## Gallery

The Item Rules menu in NASB 1.Three unused items.