Dependibility

**Dependibility** is a hidden Stat that is tracked independently for each player. It has many effects on the player's ability to Work and to get Jobs, and is the only factor in determining the player's progress towards their Career Goal.

Players start the game with 20 Dependibility. Each Week, it degrades by **-3**, to a minimum of 0. If Dependibility is lower than 10 when a player gets a new Job, it is reset to 10.

Dependibility is checked each time the player applies for a new Job. Each job has a Required Dependibility rating, which the player must reach or surpass to qualify for that Job.

Similarly, getting a Raise at a player's current Job requires them to have sufficient Dependibility. The more Raises they as for at any one job, the more Dependibility they need to get another Raise. Switching jobs resets this behavior.

If the player's Dependibility (plus modifiers) drops 5 points below the Required Dependibility for their Job, they will be fired as soon as they try to Work at that Job.

Whenever a player Works at their job, they get **+1 Dependibility** per Work session (6 Hours or fewer). However each player has a Maximum Dependibility which they cannot normally surpass. This limit is increased as the player gets better Jobs and more University Degrees.

## Dependibility Stat

**Dependibility** is a hidden Stat - you may not check your Dependibility anywhere during the game, though it is tracked constantly behind the scenes.

Each player starts the game with 20 Dependibility.

At the start of a player's Turn, their Dependibility is reduced by **-3 Points** regardless of anything else. Dependibility cannot drop below 0.

## Required Dependibility

Each Job in the game has a specific "Required Dependibility" rating. See the List of Jobs for the Required Dependibility of each job in the game.

In order to get any Job, the player must have enough Dependibility to match the Required Dependibility or surpass it. If the player does not have enough Dependibility, their application will be rejected on grounds of **"Poor Work History"**.

Note that Jobs requiring 10 Dependibility actually require 0 Dependibility to be hired. This is an anti-frustration feature that is meant to prevent players from ever being completely locked out of the Job market.

If the player manages to get any new Job while their Dependibility score is less than 10, it is reset to 10.

## Increasing Dependibility

The primary way to increase Dependibility is to Work.

Each successful Work session (where any amount of money was earned) increases Dependibility by **+1 point**.

This increase only occurs if the player has not yet reached their Maximum Dependibility -- otherwise no points are received in this stat.

Additionally, each time the player acquired a new Degree, they receive **+5 Dependibility**. This bonus is allowed to exceed their Maximum Dependibility. The bonus is not permanent, and will decrease as normal each turn (see Dependibility Stat, above).

## Maximum Dependibility

The player's Maximum Dependibility prevents them from accumulating more Dependibility than their current Job allows.

Each time the player gets a new Job, their Maximum Dependibility is reset according to the formula below:

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{\displaystyle Maximum \ Dependibility = 20 + Required \ Dependibility \ for \ Job + (University \ Degrees \times 5)}

Normally this means that players can exceed their job's Dependibility requirement by 20 points. This requires Working at least 20 times at their job, plus any extra required to make up for however much Dependibility they lose between Turns.

This limitation means that players are normally forced to climb from one Job to a slightly better one, collecting more and more Dependibility each time before proceeding to a better job.

Each University Degree acquired by the player increases their Maximum Dependibility by a permanent **+5 points**. Thus, a player who has all 11 Degrees and a Job that requires only 10 Dependibility has a maximum of 20 + 10 + 55 = **85 Dependibility**, which is enough to jump straight to the highest-paying Jobs in the game without having to slowly climb the Jobs ladder.

## Minimum Dependibility

In order to actually Work at their current Job, a player needs to have at least as much Dependibility as the **Minimum Dependibility** rating for that job.

A job's Minimum Dependibility is equal to the its listed "Required Dependibility" minus 5 points.

If the player lacks enough Dependibility to meet this Minimum, they will be fired as soon as they try Working.

If the player has 3 to 5 points of Dependibility below the job's listed Required Dependibility rating, they will only be warned by their employer.

## Getting a Raise

Dependibility also plays a major factor in determining whether the player can get a Raise at their current Job.

A Raise will only be granted if the player meets the following requirement:

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{\displaystyle Dependibility >= Required \ Dependibility \ for \ Job + (5 \times Raises \ Already \ Received)}

Therefore, for the first Raise at a job, the player only needs to meet the job's "Required Dependibility" rating. Each additional Raise requires the player to acquire 5 more Dependibility points.

The number of Raises received is only tracked while the player holds the same Job. If they switch to a new Job, this counter is reset, making it easier to get Raises again.

## Career Stat

The player's Career Stat -- their progress towards their Career Goal -- is measured entirely by their current Dependibility.

The Career Stat is calculated as 1.25 times the player's current Dependibility. Thus, with 80 Dependibility the player has 100 Career Stat, which is the amount needed to fulfill the highest possible Career Goal.

Since Degrees increase a player's Maximum Dependibility, it is possible to reach 80 Dependibility simply by studying a lot and then working at a low-end Job. However this may sometimes be more difficult than simply climbing the Jobs ladder.