recursal/Fanatic-Fandom huggingface dataset:
Food System Information

AncientGrove has a a few systems in place to make food more realistic and ensure that it retains value in the economy in the long run. Details for these systems are listed below.

**General Info**

* All things that grow (crops, trees, other plants, turtle/frog eggs) apart from animals will take longer to grow than normally.
* Only 8 animals may be housed within an 18 block radius- if you want a lot of animals, you'll need a big farm. Animals will not produce offspring when breeding if 8 or more animals are already present within 20 blocks. These values are likely to be tweaked in the future.

**Food Spoilage**

Food will spoil over time and become inedible. Most ingredients won't expire (wheat, etc.). Below is a list of how long each food stays fresh.

Never Expires: Wheat, Sugar, Pumpkins, Melons (not slices), Dried Kelp Block, Haystack, Cake

* Raw Meat/Fish (All Types): 2 days
* Cooked Meat/Fish (All Types), Spider Eye: 7 days
* Rootcrops (Carrot, Potato, Beetroot): 14 days
* Soups, Pies (Mushroom, Rabbit, Beetroot, Pumpkin): 10 days
* Berries (Glow, Sweet): 4 days
* Fruits and Vegetables (Melon Slices, Apple): 7 days
* Bread, Baked Potato: 6d
* Mushrooms, Honey, Cookies, Dried Kelp: 14d
* Gold Apple, Enchanted Gold Apple: 28d
* Poisoned Potato, Rotten Flesh: 1d
Tags Guide

View and change tags using **/tags** to give yourself a custom prefix in chat. These tags are just for fun and to contribute to player customization.

Below is a list of all currently available tags and how to unlock them:

**Rank Tags:** These tags are earned from ranking up with /ranks.

* Default: Nomad
* Peasant rank: Peasant, Hermit
* Villager rank: Villager, Hunter, Carpenter, Craftsman, Miner
* Guard rank: Guard, Scribe, Innkeep, Barkeep, Healer, Gardener
* Merchant rank: Merchant, Explorer, Warrior, Bard
* Knight rank: Knight, Priest, Adventurer, Architect
* Mage rank: Mage, Ranger, Guardian, Mystic, Rogue
* Sorcerer rank: Sorcerer, Sorceress, Paladin, Druid
* Lord/Lady rank: Lord, Lady, Elder

**Purchasable Tags:** These tags can be purchased from the Tag Vendor at Yennarok Outpost (spawn), near the Central Market Area.

* Blacksmith, Chef, Diplomat, Librarian, Monk, Herbalist

**Quest Tags:** These tags can be acquired through certain NPCs scattered around Yennarok Outpost (spawn) by fetching various items for them.

* Armorer, Leatherworker, Tailor, Scholar, Minstrel, Cartographer, Apothecary, Cultist

**Yennarok Vault(Votecrate) Tags:**

* Casino Chest: Jester, Wizard/Witch
* Ancient Chest: Noble, Warlord, Alchemist
* Fabled Chest: Hero, Legend

**Special Tags:**

* Pioneer- Unlocked by playing during the first two months of server launch, awarded upon exiting the tutorial.
Mounts

Mounts are spawned and despawned using a special saddle item. To get a saddle, use /mount and select the first option, which is a saddle icon. Right click to spawn and despawn your mount.  Use /mount rename <name> to give a name to your mount. Mule and Donkey mounts have a separate inventory accessed by shift-right-clicking the mount or opening your inventory while mounted. Be aware that mount inventories can be accessed by other players.

Mounts cannot be summoned in Yennarok Outpost.

Note: Mount Armor, Style, and Color only work on Horse Mounts.

Due to plugin restrictions, during or after the tutorial players must open the /mount menu and upgrade their mount's speed and jump power one time each, which will set their mount's speed to the standard which all mounts will use.

All mount colors are available to all players by default. Horse styles(patterns) can be purchased in the /mount menu, and mount variants (donkey, mule, skeleton, zombie) can be acquired through the casino(votecrates). Horse Armor can be purchased in the /mount menu.

Mount Colors:

* White
* Gray
* Black
* Light Brown
* Brown
* Dark Brown
* Chestnut

Mount Styles: (Each style costs 2000 to unlock)

* White Legs
* White Dots
* White Spots
* Black Dots

Mount Variants: (Each variant is unlocked via Yennarok Vault (votecrates)

* Horse (default)
* Donkey
* Mule
* Zombie Horse
* Skeleton Horse

Horse Armor (only works on default Horse mounts):

* Leather Armor - 1500
* Iron Armor - 3000
* Gold Armor - 7500
* Diamond Armor - 20000
Кромеры

## Информация

**Кромеры** - это общепринятая мировая валюта в мире Умвв. Кромеры делают из металлов, такие как железо, но в основном используют Бигшотиум. Кромеры выглядят как зелёные (иногда жёлтые) монеты с буквой К посередине. Так как курс кромера всё время меняется, то одна монета может быть от одного до 5 кромеров.

Жёлтые кромеры используют чаще всего для азартных игр таких как "Вопросики" или "Обзывалки", реже в покупке продуктов и всякого другого, что можно купить на кромеры. Так же если кромер станет очень зелёным, то он умнеет и становится в HD. Но такой способностью смог воспользоваться только Кромер в HD, поэтому он такой умный. Так же кромеры можно получать на работе, к примеру можно стать: Бизнесменом, Пиццерийщиком или сделать свою собственную работу, как у Управляющего Музея Искусств. А ещё у Спамтона много кромеров, потому что Спамтон великий кромерополучатель.
Плюсик

## Информация

* Его зовут Плюсик, потому что голова - плюс
* У него есть дядя
* Он не любит, когда воруют
* Не знаю почему, но он грустный, хотя он не грустный
* Факты себя исчерпали, поэтому тут ещё один факт

## Развитие

### Комикс 5

Его первое появление. Тогда он сказал: "Онет, он украл последнюю серию бравл стрс"

### Комикс 104

Он предложил Треугольнику Попнил со вкусом смешных шариков

### Комикс 152

Плюсик сказал "Кирилл", потому что афигел, что победил миллион денег
Переодеватель 234

## Информация

**Переодеватель 234** - это изобретение гениального учёного Профессора Ананаса Абрикосовича. Однаждый А. Абрикосович подумал: "Почему надо делать так много движений, чтобы поменять одну одежду на другую?". И затем ему пришла гениальная идея: создать устройство, которое будет переодевать людей само, при этом нужно прикладывать минимум усилий. А. Абрикосович очень долго создавал концепт и чертёж, целых 3 минуты!!! Затем он со своим партнёром учёным Шкафьером Де-Стуленчи начали собирать устройство. Так в 1933 году миру был представлен Переодеватель 234 - самый инновационный аппарат XX века!! Число 234 означает количество съеденных креветок во время создание переодевателя. Конечно, после изобретения переодевателя спрос на профессию переодевал сильно упал и уже к 1940 году эта профессия уже почти никому не была нужна.

## Механизм работы

Чтобы переодеться, пользователю нужно войти внутрь переодевателя. Как вы видите, на Переодевателе 234 есть трубы и жёлтый ящик. В жёлтом ящике хранится нужная вам одежда. От жёлтого ящика по трубам одежда доставляется внутрь, к пользователю. Затем, внутри переодевателя происходят смешные манипуляции со снятием и одеванием одежды. После переодевания снятая одежда отправляется в жёлтый ящик снаружи. Вот так Переодеватель 234 и переодевает людей!

## Применение

В связи с тем, что переодевание очень востребовано в наше время, Переодеватель 234 имеет популярность во многих областях и сферах жизни. При устройстве на работу вам необходимо переодеться в нужную рабочую форму. Поэтому Переодеватель 234 есть практически на каждом предприятии мира. Например, в комиксе 82 мы увидели, что чтобы Грустному Вове устроиться на работу полицейским ему нужно было переодеться в форму стажёра, что он и сделал. Также переодеватели могут переодеть вас из грязной одежды в чистую и наоборот, либо вообще снять всю одежду.

## Галерея

Переодеватель 234Визуализация переодеванияПервое фото Переодевателя 234 с его создателями А. Абрикосовичем и Ш. Де-Стуленчи
World Border Information

This page provides information about the world border and the expansion system.

**World Border Tiers**

As a result of the Witherkarn's influence on Tiralis, the land is surrounded in a thick fog (e.g. the world border) that hinders players from exploring outwards. However, through discovery of custom structures spread around Tiralis, players can find items that can lift the fog and thus increase the world border. These items may also be found by defeating custom mobs.

Initially, the world border is set to 2500 (raidus centered on 0,0). This is referred to as Tier 1. Once players find items to increase the world border, they can begin exploring Tier 1.

* Tier 1: 0-2500 (e.g. 2500 to -2500 x and z coordinates)
* Tier 2: 2500-5000
* Tier 3: 5000-7500

Note that each Tier increase in difficulty as the custom mobs spawning in each Tier becomes more dangerous.

**World Border Expansion**

Players can find custom structures while exploring Tiralis. In these structures are not only valuable loot items, but also custom items that can increase the world border. These items are the Explorer's Candle, Explorer's Lantern and Explorer's Beacon.

Explorer's Candle

   Explorer's Candles are found in Campsites, which players can find in Tier 0-1. These can be right-clicked to expand the world border by 5 blocks in diameter.

Explorer's Lantern

   Explorer's Lanterns are found in Campsites, which players can find in Tier 1-3. These can be right-clicked to expand the world border by 5 blocks in diameter.

Explorer's Beacon

   Explorer's Beacons are found in Crypts, which players can find in Tier 2-3. These can be right-clicked to expand the world border by 5 blocks in diameter.
Playershop Guide

Players are able to rent shops in spawn or create shops within their settlements.

**Spawn Shops**

* There is a sign on each shop detailing the shop number, size, cost, and time.
* Check the remaining rent on your or another player's shop with /ds time <shop number>
* Rent a shop with /ds rent <shop number>
* A shop at spawn cannot be renewed until the duration runs out (the cost is 9999999). This is to prevent players from paying for months of shop usage at once, which wouldn't give other players the ability to rent that shop.
* Spawn shops cannot be built in, instead the player can stock the shops already placed inside.
* **WARNING: All item stock in spawn shops will be reset when rented out by another player, be sure to remove any unsold items before your rent expires. AncientGrove Admins are not liable for any items lost by players who forget to empty their shops before the rental duration expires.**

**Player Shops**

Players can create shops using a Playershop Token, which is crafted using the recipe pictured to the right.

**When setting up a playershop:**

* Place the shop item at the desired location.
* Shift-right-click an empty shop with a stack of items to setup the shop (each shop holds one type of item at a particular amount of units per transaction.
* Shift-left-click to destroy an empty shop- Make sure that the stack of items you first deposit into the shop (to determine what it will sell) is in the amount you want to sell **per purchase.**
* For example, if I have a stack of 64 apples and I want to sell each apple for $2, I'd need to shift-right-click the empty shop with ONE apple in my hand, to set the item for sale as ONE apple.
* If I wanted to sell 10 apples for $10, etc. I'd need to shift-right-click the empty shop with 10 apples in my hand.

**Emptying a shop:**

* You can tell if a shop is empty because it will have a red barrier item inside, and will say 'Empty Display Shop' above.
* To empty a shop, right-click the shop and right-click 'Stock Management' in the GUI (the icon is a chest). Type the amount you want to withdraw (all of the items if you are emptying it). This will withdraw the items. The reopen the shop menu with by right-clicking the shop, and left-click 'Shop Item Management'. This will empty out the shop, and a new amount of any item can be put into the shop.

**Managing a shop:**

* Right-click an existing shop to open the shop management GUI. There are a number of different settings that can be adjusted. The GUI is pretty self explanatory, just read the settings carefully and adjust as needed.
* Set buy or sell price to -1 to disable the option. Typically when renting a playershop, you should disable the option for 'sell' and only have 'buy' active. This is achieved by setting sell price to -1 and buy price to your desired cost.
* Note that buy limits are present by default, players should always set buy limits to 10000 (or any high number) to ensure player's wont be limited to purchasign a certain amount.
Frederick Swanson

## Overview

A sheriff, a cowboy, a bounty hunter, a mercenary, an outlaw. Some call him “Whisky Fred” others prefer “Wolf Man Swanson”, however all fail to best describe him. He is Frederick Swanson, “The Lonesome Sheriff”. He spent years fighting alone and wandering the endless world. His legend soon began after he massacred a group of bandits after they attempted to destroy the historic Old Town Road. Now he still wanders these cursed lands, but not alone. Justice will be served, for when The Lonesome Sheriff arrives at your door, the noose is given its victim.

## Background

### Early Life

Frederick Swanson was born three decades before the first wave of gateway portals were used in the historic Old Town Road. His father was the current sheriff at the time for The Cowboys and was celebrated for his skill in combat. Frederick never knew his mother and his father never spoke of her. When he reached the age of twelve his father mysteriously died and the role of sheriff was forced upon him. The Cowboys during this time were practically non existent, but Frederick had a duty to uphold. He refused to watch his ancestors legacy fall, but it seemed that it was inevitable for the last living Ancients to soon become extinct.
Voting Information

Each vote provides players with an Old Coin, which is used to unlock chests at Yennarok Vault for a random reward. The Vault is located at spawn (Yennarok Outpost). Yennarok Vault offers three types of chests- Old Chests, Ancient Chests, and Fabled Chests. Each Chest has improved rewards compared to the previous one, and keys to better chests are only acquired through the previous tier. (i.e. Ancient Tokens are found in Old Chests, and Fabled Tokens are found in Ancient Chests).

**Vault Rewards Include:**

* Iron/Gold Ingots and Emeralds
* Special tags
* Mount unlocks
Old Town Road

## Overview

The Old Town Road is a historic town located in one of the many mesa biomes. The town is one of the oldest existing towns in the world having been occupied by The Cowboys for eternity. Almost every influential member of The Cowboys came from the bustling town, allowing it to quickly become the capital to anything cowboy related. The Old Town Road however used to be a fairly poor place where only outlaws would dare reside. But with the introduction of Nicholas to the town, with his remarkable inventions the towns economy skyrocketed and soon became a trading hotspot.

## History

### The Discovery

When Raymond Mooney (An early Ancient) split away from the other Ancients, he was forced to create a new civilization for himself. He walked the empty world for years before finally arriving at an untouched mesa biome. Here he began to build a town for himself and named it the now well known Old Town Road. Soon other Ancients joined Raymond in the Old Town Road, choosing to leave behind the corrupted ideologies that the more prominent Ancients possessed. With more members joining him, Raymond was able to turn the once vacant mesa biome into a bustling town. The other Ancients found out about this and began referring to the citizens of the Old Town Road as cowboys because of the cattle and other livestock they farmed. This name caught on, and The Cowboys were born.
The Cowboys

## Overview

The Cowboys are one of the main and most impactful factions found in the world. Cowboys can be found all throughout the world, however they are most commonly found in their base of operations, the historic Old Town Road. Members of The Cowboys are all unique and different however they are all usually a lawful neutral force offering their weapons to whoever may need it.

## The History of The Cowboys

### Ancient History

Long ago when civilization as we know it did not exist, a group known as the Ancients appeared. The Ancients were an incredibly advanced specie who believed strongly in advancing the world. However not all of them had the same views. A small group of these Ancients lead by Raymond Mooney split off and formed their own civilization. They settled in a mesa biome where they founded the Old Town Road. Here they lived peaceful lives, occasionally aiding the other Ancient groups in their tasks. One thing they did that set them apart from the other Ancients, was their discovery into spirituality. Here they created the Communion of Wivunity. The other Ancient groups began to shun them for their beliefs, this however would later benefit the early cowboys. When the Ancients were eventually killed by their own advancements, only the cowboys remained. The Cowboys lived alone for what felt like eternity. Livestock had vanished and life in their world was seemingly dying, it was only a matter of time before they joined the same fate as their relatives.

#### The New World

When the gateway portals appeared, life was suddenly thrusted back into the world. The Cowboys however had been hit hard by the years of decay. Their numbers had drastically fallen and not only cowboys but the Ancient race in general had almost gone extinct. Two unique characters who appeared during the first phase of the gateway portals found their way to the Old Town Road. Levanto Spectrum and Nicholas Williams arrived at the almost dead town. But they soon realized they were not alone. A figure walking towards them in the horizon approached the two strangers. They soon realized who it was, it was Frederick Swanson, the towns only surviving Sheriff. He welcomed the two strangers into the town and gave them a each a home. From this day forth the cowboys were no longer a dying breed, but instead a bustling group of like minded individuals.

## Government

The Cowboys are a stratocracy and therefore are ran by the Sheriffs. In every town occupied by The Cowboys, at least one Sheriff must be present. There can however be an unlimited amount of Sheriffs although it is no easy role to behold. There are always high expectations bestowed upon a Sheriff as they are usually seen as the protectors of their communities. Currently The Cowboys have only one Sheriff that being Frederick Swanson.
Ranks Guide

View available ranks and rank up using /ranks, or rank up immediately with /rankup. Each rank-up costs in-game currency and will provide additional prefixes which can be viewed and changed at any time through /tags. Only tags which have been unlocked will appear in the selection screen. Certain ranks will provide other privileges such as additional /sethome slots.

**\*Costs are measured in in-game currency.**

**Nomad- cost: default**

**Peasant- cost: 100** - Acquired in tutorial

* Tags: peasant, hermit
* 1 /sethome
* Able to create 5 playershops (each 'shop' sells and/or buys 1 type of item)
* Able to create towns

**Villager- cost: 300**

* Tags: villager, farmer, craftsman, hunter, miner
* Able to create 8 playershops
* Able to rent 1 shop at /spawn

**Guard- cost: 750**

* Tags: guard, scribe, innkeeper, barkeep, gardener, healer
* Able to create 15 playershops

**Merchant- cost: 1800**

* Tags: merchant, explorer, bard, warrior
* Able to create 30 playershops
* Access to /hat
* Access to /disposal

**Knight- cost: 4000**

* Tags: knight, priest, adventurer, architect
* 2 /sethomes
* Able to create 45 playershops
* Able to rent 2 shops at spawn

**Mage- cost: 6500**

* Tags: mage, ranger, guardian, mystic, rogue
* Able to create 60 playershops
* Able to create nations

**Sorcerer/Sorceress- cost: 12500**

* Tags: sorcerer, sorceress, paladin, druid
* Able to create 75 playershops

**Lord/Lady- cost: 30000**

* Tags: lord, lady elder
* Able to create 100 playershops
* 3 /sethomes
* Access to /ec, /enderchest
The After Effect SMP Wiki

**Welcome to the The After Effect SMP Wiki!**
After Effect is a modded, minecraft smp series that takes place with multiple different characters and has lore. A very humble community filled with youtubers, streamers and TikTokers.

## Important articles

World HistoryFactionsCharactersEventsSettlements

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
LevelD2.5

**生存难度:**

*Class X*

**》安全**

**》空间不稳定**

**》温顺实体**

LevelD2.5是D集群中介于LevelD2与LevelD3之间的亚层。

## 描述：

LevelD2.5是一座规模较大的艺术馆，但是这只局限于在外面观察，而当你进入LevelD2.5内部空间时，才会发现本层级的混乱之处，那就是它有进无出，这一切是因为Entity D17和Entity D93所导致的，详情请见一个不知名的故事，【访问受限】 。
LevelD2.5的墙壁上挂着许多的画像（羡慕吧，是我的杰作），墙壁由棕色砖块构造，地板是典型的木质地板，天花板是由混凝土浇筑的，而有些墙壁上有一些涂鸦，这些涂鸦是Entity D44所绘制的，EntityD17很讨厌Entity D44。在LevelD2.5未被V.E.A送给Entity D17之前，此层级的探索是未知的，不过在“艺术家”来到这里后，V.E.A依照“艺术家”的庇护探索了这里。

## 发现：

LevelD2.5最初是由一位被Entity D17洗脑的流浪者发现，我们震惊的不是他发现了LevelD2.5,而是他发现了之后却又能清醒的告诉我们这个楼层的情况，这也为我们后续的探索提供了莫大的帮助。

## 基地，前哨和社区

### 画室

* 由艺术家统治
* 有14个工具人
* BDA CKIH卫士
* 保护艺术家
* 有44个卫兵

## 入口与出口

### 入口

* 在LevelD2走进一条画廊会来到这里
* 在LevelD6切入黄金相框所围的画像会来到这里
* 在LevelD15切入通风口会来到这里

## 研究报告

LevelD2.5-1报告

***> 展开记录报告***

***< 关闭记录报告***

< 记录开始 >
***阿尔拉斯:***“你好，我是D集群探索者组织的一名资料管理员，现需要你贡献出你所遭遇的那件事情。”
***托拉卡:***“让我想想，我被这件事糟蹋的不成样子了……”低沉优雅的嗓音
***阿尔拉斯：***“托拉卡先生，请您努力的回想这件事，我们认为这件事必须要记录在我们的数据库里。”
托拉卡:“我可能想起来了，但我说的不一定准确，不过事情的大概就是这样。”
***托拉卡:***“几天前我在，收到了艺术家的邀请函后，就来到了D2.5层，当时我没有想太多，径直的朝着那条通往画室的路口走去，但我想当时可能是驯服了一只黑鸟的影响，我走错了。我走的那一条路是实体D93黄泉指路人的栖息地，我在这里建议大家不要在接触黑鸟后的一个小时内，在分岔路楼层游荡。之后遇见了几个实体D44涂鸦灵，不过这些涂鸦零似乎没有敌意。紧接着我看见了黄泉指路人，而那个时候画室里也开始清点人数，几名卫兵发现少了我一个人好，在各个路口寻找我。几个卫兵看到了我，不过一个人看了看我身后的黄泉指路人，Um，他被吓死了。其他几位士兵，对黄泉指路人开了数枪，尽管这违反了实体法则，黄泉指路人似乎没有受到多大点的伤害，涂鸦灵来帮助我们了，但它们总是派不上用场，一下子就被打飞了。艺术家也赶了过来，他们开始了一场激烈的战斗，当时我被黄泉指路人弄昏厥了，不知道他们那场战斗打成什么样，不过，我知道最后是艺术家赢了，但一赢了的代价就是本楼层的空间变得极为不稳定，这对我一个养着一只黑鸟的人，是绝对不友好的。
***阿尔拉斯:***“好的，您所口述的资料与记载。”
< 记录结束 >
"D.E.T奉劝大家不要携带黑鸟或者接触黑鸟，不到一个小时进入迷宫类型的楼层，我们是探索者总署"

<< 查看作者与附注内容>> 收起作者与附注内容

AKIN1247 << **作者**
无图像/图像来源自互联网 << **图像来源**
无 << **附注**
Tags/Prefix Information

View and change tags using /tags to give yourself a custom prefix in chat. These tags are just for fun and to contribute to player customization.

Below is a list of all currently available tags and how to unlock them:

**Rank Tags**

- Default: Nomad

- Peasant rank: Peasant, Hermit

- Villager rank: Villager, Hunter, Carpenter, Craftsman, Miner

- Guard rank: Guard, Scribe, Innkeep, Barkeep, Healer, Gardener

- Merchant rank: Merchant, Explorer, Warrior, Bard, Cultist

- Knight rank: Knight, Priest, Adventurer, Architect

- Mage rank: Mage, Ranger, Guardian, Mystic, Rogue

- Sorcerer rank: Sorcerer, Sorceress, Paladin, Druid

- Lord/Lady rank: Lord, Lady, Elder

**Purchasable Tags:**

- Armorer, Leatherworker, Tailor, Blacksmith, Chef, Diplomat, Librarian, Monk, Herbalist, Apothecary

**Casino(Votecrate) Tags:**

- Casino Chest: Jester, Wizard/Witch

- Ancient Chest: Noble, Warlord, Alchemist

- Fabled Chest: Hero, Legend

**Special Tags:**

- Pioneer: Unlocked by playing during the first 3 weeks of server launch, awarded in tutorial
The Mainland

The Mainland is the continent from which the four species migrated from to Alvari. The Mainland is an ancient realm far to the west of Alvari, worn out from centuries of conflict and exploitation. It is believed that the Dwarves originated from the North, the Humans to the east, Elves to the West, and Fairies to the south, but each race moved or was displaced over time until individuals of each group were scattered across the continent. Once Clan Yennarock discovered Alvari, each species sent groups of volunteer pioneers to the new realm. Newcomers often began their journey into the wilds of Alvari from Yennarok Outpost, which acted as an intermediary between Mainland and Alvari trade.
AncientGrove Wiki Rules

To view the rules regarding the AncientGrove Minecraft and Discord servers, please see: AncientGrove Rules

**General Rules:**

* **Keep it civil:** Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
* **Read the 'How to use the Wiki' page before contributing!**
* **Be a productive member of the wiki:** Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
* **Follow formatting rules:** This helps keep the wiki looking uniform and organized.
* **Be careful when editing the wiki:** Never attempt to edit anything that is not a page under the lore section, at worst, doing so could lead to issues across the site and at best it is a hassle for wiki admins to correct.
* **Stick to the facts:** Remain objective and truthful at all times when lore-writing.
* **Do not use the names of real-life people, organizations, religions, etc. in lore-writing or as town/nation names.** Any use of celebrities, major religions, etc. in lore will result in the page being removed. Your town/nation names should be original, not taken from real-life influences.

**Page Creation/Editing Rules:**

* **The only categories players should be contributing to are under the 'Lore' section**. Players should ***never*** edit the Server Information, Base Lore, Guide, Main Page or Help pages.
* Do not edit category pages, any pages you create will be automatically listed under the respective category as long as you've followed the steps found in the 'How to use the Wiki' page.
* Be sure to place any newly created page into the appropriate category(settlements, nations, events, etc).
* Do not create additional categories or templates, if you feel there is a need for a category or template which doesn't exist, please contact an Admin.
* Do not create links to empty/nonexistent pages: Redlinking, i.e. linking to pages which don't yet exist is prohibited. This is to avoid accidental creation of multiple pages on the same topic.
* Do not vandalise the work of others. If you have issues with a player editing a page in a non-productive manner, please contact an Admin through Discord.
* Do not delete the pages of other members. If you think a page should be removed, add the template 'Delete' and explain your reasoning in the section provided. The wiki team will handle the rest.

**Failure to abide by the above rules may lead to bans both on the wiki and in-game.**
Levanto (Fire) Spectrum

Levanto (Fire) Spectrum is a 31 years old Winged Revenger. It is native to the original world.

A Samurai who now wanders around the world, knowing that the only thing he knows for real is just bloodshed. As a young child he lost his mother, father and brother due to an attack from the ender folk, organized because an ancestor of the family managed to steal from the end a bluepaper of the elytra. He managed to escape his house with only his wooden katana and elytra, which he used during his sparring with his brother. Now he is just fueled by revenge to try and decemate the Ender folk leader: the Ender Dragon.

### Traits

Has PTSD about anything that reminds of the attack on his house(burning home, someone helpless being attacked by ender folk, someone screaming his name)

-Has some burning scars on his arms and torso, so he usually wears a mantle that can cover his arms, and has some sort of cover.

-He has great musculature due to his constant trainings

-Alignement: Lawful neutral

### Personality

-Usually is cold with over people, will never start a dialogue first if it is not necessary

-Has no mercy towards ender folk, will tty to slay them at first glance

-Anger issues due to trauma(please don’t stay close if he has an hallucination)

##### Positive traits

-He has mastered the way of the blade, so he is a master of it.

-He loves equality

-He will never betray someone

##### Neutral traits:

-usually wants a fair fight so will give choice over weapon and will not break the rules of a duel

##### Negative traits:

-He is not proficient in any other thing or weapon over than his blade

-He will try to get power in any way possible, even sacrificing his humanity

- Might controls everything, and without strength, you cannot protect anything. Let alone yourself

### Other facts

-There is a problem? Cut it until it doesn’t exist anymore!

-He is an anarchist, because the government was build to protect the weak, but only the strongest need to triumph

-Suffers from thalassophobia, due to an accident during his childhood: he fell into a lake while he was trying to feed some ducks; he was about to drown, but his brother came to save him

-No romantic relationships because they are foolishness that deviates you frome the path of a warrior (other than his weapons)

-may or may not have multiple personalities..
Level D。

你将自己的不满全部倾泻
但没有倾听者

你所做的一切有什么意义？

**生存难度:**

*虚无*

**》变化**

**》非欧几里德空间**

**》无意义**

***Level D。***是后室D集群中的一个异常楼层。由于该楼层的特殊性质，任何关于该楼层的探索都被记录为“无意义“的。

# 描述

***Level D。***被描述为一片完全不遵守前室物理定律的非欧几里德空间。该楼层类似于虚空，并且几乎不存在任何实质性的物品，这使得调查该楼层变得极为困难。任何处于该楼层的流浪者都会沦为完全独立的个体，所以流浪者之间想要彼此相遇几乎是不可能的（1.42×10＾-1.E1009）。对于初来此地的流浪者，该楼层将会以完全无色的状态呈现。

此外，任何电子产品都无法在该层级使用。当流浪者妄图用一些物品使自己在该层级快速移动时，流浪者的肉身将被撕碎，剧烈的疼痛之后，流浪者会在Level D1醒来。

该楼层似乎对于每个流浪者都是独立的存在，多个流浪者可以同时存在于该楼层的不同阶段，这也是流浪者无法相遇的一个原因。

一张Level D。的假想图，但其实你什么也看不到

该楼层会随着（楼层外）时间推移而改变状态，但因进入该楼层的流浪者不会有实质性的衰老变化，*所以时间又有什么意义呢？*

阶段
--

### 第一阶段——虚空

**生存难度:**

*虚空*

**》不适用**

**》不适用**

**》不适用**

本楼层处于该阶段时完全没有任何颜色，但通常***看起来***是黑色的，此时流浪者无法辨别方向。

楼层处于该阶段时流浪者会感到强烈的***失重感***，且此时流浪者无法进行任何形式的运动，大部分流浪者都会在此阶段昏厥。无一例外，这对于流浪者离开该楼层后的色彩认知产生了一定的危害。

因为各类原因，导致流浪者无法通过任何方式探索该楼层，所以在这一阶段流浪者唯一能做的事就是等待。

该楼层将会在约十天（237.1152h）后转换为下一阶段，阶段转换的过程总是难以描述的，在此不做赘述。

 **警告：**
 `以下内容已被加密，请输入有效凭证。` **原因：** `你并未获取浏览这个文件的许可，它要求更高的许可等级。`    输入密码   moon
 `**凭证有效。**`
 **`> 打开文件`**

 感受
 总结

### 第二阶段——圆月当“空”

**生存难度:**

*MOON*

**》明月当空**

**》天空幕布**

**》无意义**

经过漫长的等待后，流浪者终于迎来了该楼层的第二阶段。

该楼层渐渐显出淡灰色的颜色，一轮满月将从流浪者视线正中心升起。这轮满月将会随着流浪者的目光移动。该楼层仍然没有地面，但流浪者却会有一种踩到地面的踏实感。

Level D。第二阶段的一张图片，

流浪者可以在该阶段于楼层内探索，且楼层内有概率出现违和感极强的建筑。比如图书馆、建筑工地等。这些建筑通常都被描述为“前室建筑混乱的合集”，流浪者可以在远处看到这些建筑，也可以进入这些建筑。大部分情况下，楼层内的建筑可能只显示为一个房间甚至一个家具。

建筑物内的物品流浪者并无法带走，暂未调查出这些建筑所存在的意义。这些交错的建筑可能会构成一些奇观，比如无数个教学楼围绕成一堵墙，向上下无限延伸。

流浪者无法从这些建筑中切出，似乎这些建筑纯粹是用来观赏的。

根据一位流浪者的描述所制作的一张该楼层内多个图书馆交错的图片

大概经过50天（楼层外时间）之后，该楼层将会进入下一个阶段。届时，请流浪者做好心理准备。

### 第三阶段——赤月渐显

**生存难度:**

*赤月*

**》不适用**

**》赤月升起**

**》精神危害**

当第三阶段开始时，天空的月亮将会渐变为红色。

随着时间的推移，流浪者将会受到不同程度的精神影响。服用大量杏仁水可以缓解精神影响，但这些精神危害造成的伤害是不可逆的。

在第三阶段，该楼层中的所有建筑物将会消失。流浪者眼中的月亮将会越来越多，直至流浪者无法看到任何除月亮之外的其他事物。

流浪者受第三阶段精神危害的模拟图片

流浪者无法以任何方式完全避免这种危害，故在此警告所有流浪者若没有极强的精神承受力，万万不要进入该楼层。

本阶段将会持续约三年，之后将会进入下一阶段。

### 第四阶段——充塞虚空

**生存难度:**

*Class 0*

**》安全**

**》充足物资**

**》无出口**

第四阶段也是该楼层的最后一个阶段。在这一阶段，将会逐渐出现实质性的地面和类似于幕布的天空。

第四阶段的该楼层与Level 11相似，但处于永夜的状态。天空始终挂着一轮满月，拔地的高楼杂乱无章的竖立在地面上，空无一人的街道可能会使流浪者产生恐惧。在这一阶段，建筑物内将会不断刷新物资，但可以确定的是在此阶段流浪者无法通过任何方式离开本楼层。这无异于是对于流浪者心智的一种折磨，所以再次提醒流浪者：在没有把握的情况下不要来到本楼层。

当流浪者在该阶段以未知方式死亡时，阶段将会重新轮回。

# 入口和出口

入口
--

* 流浪者可以通过在LevelD1找到一本有关月亮的画册来到本楼层，画册内的文字都以无意义的句号呈现。
* 任何流浪者在濒临死亡的时候都有极小的概率来到本楼层。

出口
--

* 使用任何传送装置都会使流浪者的身体被撕裂，之后流浪者会来到LevelD1。（第四阶段除外）
* 在第二阶段找到一扇由玻璃构成的门，进入这扇门，流浪者将会来到随机楼层。
* 在第三阶段中精神失常，流浪者将会来到任何关于月亮的楼层。

**WARNING**
**以下内容需要更高级的授权方可查看，未授权者将受到D-F9模因污染。**
请注意，你正在进行未经允许的访问
如未拥有指定权限密钥，模因定位将即刻生效

*-- 月亮升起，世间的意义都被抹除 --*
 访问者:   无名的流浪者

 基因密钥:  GENE#01-170505004411PW0912SF

 基因密钥:  *GENE#01-170505004411PW0912SF*

日志1
114514（bs
Worldbuilding Guidelines

If you choose to contribute to lore-writing, we ask that you follow a few guidelines in order to keep AncientGrove's lore consistent.

Key Guidelines: Follow these.

* **Do not use the names of real-life people, organizations, religions, etc. in lore-writing or as town/nation names.:**Any use of celebrities, major religions, etc. in lore will result in the page being removed. Your town/nation names should be original, not taken from real-life influences.
* **Stick with the server's theme:** Medieval fantasy, that is. No guns, no cars, etc. Don't write lore in a sci-fi theme, etc. If you're unsure if something will fit into the lore, contact an admin.
* **Stay objective and truthful** when writing about events / player actions.
The Appearance of The Cambions

In an attempt to destabilize Clan Yennarok's control over trade between Alvari and The Mainland, The Cult of the Witherkarn has managed to contact the Cambions, a race of demonic creatures who reside in a foreign realm called Cambia. Soon after this contact, a massive Realm Portal appeared inside Yennarok Outpost, and luckily only caused minor damages to the terrain around the Outpost. The Cambions, however, did not care for the Cult's agenda, and instead betrayed them- forming diplomatic relations with Clan Yennarok and gaining access to Alvari via Realm Portals (nether portals). The Cambions are spread out into Alvari to settle in the more hospitable realm, and allowed the other races access to Cambia, where gold is plentiful and a new, rare resource called Netherite can be found and utilized. Cambions flocked to Alvari to form their own settlements while Alvarans ventured into Cambia seeking riches and power, starting from the Cambion city of Aritokk.
D集群特殊楼层

## 异常楼层:

**异常楼层**在本质上是神秘的⸺它们没有明确的发现日期，它们由符号、夸张的数值，或其最显著的特征来命名。虽然它们不一定更危险，后室中常规层的规则在这些楼层往往缺失。有时这里简直像是另一个世界的维度，而不是阈限空间。你已经被警告过了⸺这些楼层有许多都会打破你对现实的认知。
□表示亚层

## 以符号为编号的楼层:

* Level D ♡

* LevelDπ

* LevelD-卍“风向蔷薇”

* Level D ❅“霜冻万物”

* Level Delta或**Level Δ**“后室高铁”

* Level Ω“STACK OMEGAFLOW”

* Level ω+1“混沌重塑”

* Level ω+2“不存在与混沌”

* Level -Ω“另一个结局”

* Level ℵ₉₂₂₃₃₇₂₀₃₆₈₅₄₇₇₅₈₀₇“终点。”

## 普通异常楼层:

* "失落的大西洲"

* □空中花园*"Hanging Garden"*

* "恐惧游戏"

* 灯会

* 使命

* 虚位之海
* 至低崇高 “在夕阳下的水池里重生”

* 错综之池

## 负数楼层:

* LevelD-1 “灰白长廊”

* LevelD-2“草原”

* LevelD-8“极寒高原”

* LevelD-13“乡下老院”

* LevelD-399"腐败"

## **浮空岛结局**

*LevelD-404，也被称为终末群岛，是由一系列黑色、漂浮于LevelD-922上方的浮空岛所组成。*
点击跳转>>>

* LevelD-1899[NO DATA]

**注意：**根据Rule 2.1，目前不允许创建超出此编号的楼层。
Commands

This page lists commands available to players on the AncientGrove server. List is incomplete as of 11/03/22

**Basic Functions**

* /spawn - teleport to spawn (Yennarok Outpost)
* /disposal - used to trash items (Available for Merchant rank and above)
* /ec, /enderchest - Open your enderchest anywhere (Available for Lord/Lady rank and above)
* /pvp off, /pvp on

**Chat**

* /msg <player> <message> - Message a player
* /r <player> - Respond to the last person who messaged you
* /g - global chat - Use to switch to global chat
* /lc - local chat - Use to switch to local chat (30 block radius)
* /tc - town chat - Use to switch to town chat
* /nc - nation chat - Use to switch to nation chat
* /alc - alliance chat - Use to switch to alliance chat

**Homes**

* /home - Teleport back to your home, takes 10 seconds to channel
* /sethome <name> - Set a new home
* /delhome <name> - Delete a home

**Economy**

* /balance - Shows how much money you have
* /baltop, /balancetop - Shows a list of wealthiest players
* /pay <player> <amount> - Used to pay other players

**Gameplay Systems**

* /ranks - Open the rankup GUI
* /rankup - Rankup without opening the GUI
* /tags - Open the tag selection menu
* /mount - Open up the mount GUI
* /mount rename <name> - Rename your mount

**GSit**

* /sit - Sit down where you are standing
* /sittoggle - Toggle the ability to sit on a slab, stairs, carpet, etc. by right-clicking on the block with an open hand
* /crawl - Begin crawling. This is useful for squeezing through 1-block wide gaps
* /lay - Lay down where you are standing

**Towny**

* See the Town/Nation Guide for available commands. Note that some commands may not be listed.

Note: /n spawn and /t spawn are disabled.
Tael Tarall (Spawn)

#### **Lore:**

The village of Tael Tarall was founded after Alvaran migrants discovered the Realm of Tiralis, following the Witherkarn Incident. The village is considered the 'center' of Tiralis due to all existing settlements having originally been founded by previous residents of Tael Tarall.

Tael Tarall is a small village which houses members of every race from Alvari, in addition to some Dryads and Goblins from Tiralis. The town was originally built on the ruins of an unknown Tiralan settlement which fell into ruin long ago- the cause of which is unknown.

#### Gameplay Information and Spawn Progression:

Various NPCs may be found and traded with inside the village. Players are protected from PvP and hostile monsters while inside the village and the surrounding area. Players may travel to Tael Tarral at any time by using the /spawn command.

Players may contribute to Tael Tarall by donating Platins (in the form of valuable resources) to the Town Lord NPC. Once the village has acquired enough donations, the town will be upgraded, allowing existing buildings to be repaired and new structures to be built. New NPCs will also become available and existing ones may offer additional trades. The current upgrade tier and the progress of the current upgrade can be viewed at the message board in Tael Tarall or in the tablist (hold the tab button to view the tablist).
The Realm of Tiralis

The Realm of Tiralis was discovered by Alvaran migrants following the Witherkarn Incident. The migrants had been sailing for decades, stopping for a few years at a time on any small island they came across in order to get more supplies and acquire food. Once landing on Tiralis, the migrants discovered a ruined village and began rebuildling it. Soon after, residents began spreading throughout Tiralis and founding new settlements and nations. However, it seemed that the Witherkarn's influence had extended outside of Alvari and reached Tiralis before the migrants had arrived. Minions of the Witherkarn are present throughout the Realm, and the Alvarans are now locked in a constant struggle against the forces of evil.
The Cult of the Witherkarn

The Cult of the Witherkarn is an extremist group mainly consisting of Dwarven and Elvish citizens who despise the current state of Alvari, where Clan Yennarok controls the majority of trade with The Mainland. The cult cleverly hides within Yennarok Outpost itself, waiting for an opportunity to use their dark magicks to change the political balance of Alvari.

Cultists within this group are known for their devotion to dark magick and necromancy, and worship the *Witherkarn*, a fearsome deity portrayed as a tall, dark figure laden in heavy armor which is darker than the night sky. The Witherkarn is also portrayed as wielding a Trident and a Soul Lantern, the latter of which is believed to be used to light the way to the afterlife, so that lost souls may easier find their way to their new home.
The Realm of Alvari

Alvari was the the original Realm that AncientGrove took place in. Alvari was originally discovered and subsequently pioneered by a dwarven clan (Clan Yennarok), who set up a small fortress-village which was the first place new pioneers travel to before beginning their journey into Alvari. This settlement was simply referred to as Yennarok Outpost.

Alvari was later destroyed by The Witherkarn, a powerful Cambian entity which was summoned by a cult (The Cult of the Witherkarn) which opposed Clan Yennarok, shortly after the Realm Portal to Cambia was opened.

The Alvarans fled east, sailing from island to island before eventually discovering the Realm of Tiralis and founding Tael Tarall.
Комикс 3

## События

Умный Слива говорит тему сегодняшнего проекта, а именно Параллелограмомическое положение арбузов в жизни орангутангов, а Грустный Вова боится получить 2 и хочет дружить. Но появляется Треугольник и ворует Го Дружить Грустного Вовы. Затем треугольник как гений предлагат дружить Го Дружить, а Го Дружить говорит "Го". На последнем слайде Банан говорит: "Ура, новая серия Бравл Стрс". Бравл Стрс кстати крутой сериал, всем советую
Комикс 6

## События

Двойка жоско ругается плохим матом, а это очень плохо, ребята, запомните, а потом приходит √144 и говорит, что "Поздравляю, вы победили". Двойка очень счастлива и говорит спасибо. Спасибо. А потом оказывается, что это Шоу: 2√144, которое смотрит Квадрат. Он просто ждёт новый сезон сериала Бравл Стрс. По телевизору показывают новый сезон Бравл Стрс, после чего Квадрат, как гений пошёл покупать дыню, ведь все гении идут покупать дыню. А когда он пришёл к Продавале Продавцу оказалось, что все дыни улетели в Кыргызстан. Квадрату грустно, а для нас жиза
List of Military industry

## Veskostria

### Konkart Multi Arms Industry

**Konkart Multi Arms Industry** Formally know as **Konkart Model Works** is a Veskostria Military industry, Similar to Any US Military Industrial Complex. A sole manufacturer for Veskos Military and worldwide during early 19th Century to the cold war Era, Konkart Produced the Firearms, Howitzer and Naval Guns Example is the Konkart Lightweight Rifle 47 and High Power XV XXXIV Kannon for King Of Skorpius-classes

its Overseas Industry are allies with Veskos

### Edward Defense Ordance System

Likes its Rivalry Counterpart Konkart It is Know for Manufacturing Firearms
УМВВ: У Бизнесменов

**УМВВ: У Бизнесменов** - это официальный спинофф УМВВ, созданный DeltaRXT. В данном спиноффе рассказывается про жизнь бизнесменского бюро в офисе бизнесменов. Но в частности повествование идёт по Крутому Бизнесмену и его компании по производству клякс Cool Buisnessman's Klyakses до событий основного УМВВ. У комиксов УМВВ:УБ идёт специальное оформление: синяя рамка, логотип в углу и нумерация комикса в другом углу.
LevelD999

**LevelD999**是后室D集群的第999个楼层

**生存难度:**

*Class Ψ&E*

**》*安全性为零***

**》*无法勘探大部分区域***

**》*精神环境双重危害***

描述
**Level D999**被认为是一座破旧的城市，并且其中遍布坍塌的大楼与破败的建筑。**LevelD999**会出现极端气候，例如沙尘暴，酸雨及其他的极端气候。**LevelD999**的沙尘暴所带来的风沙遍布着整个楼层的天空，其风力可达7～8级。本楼层的空气污染指数高达Ⅴ级，并且空气中遍布着数种粒径不同的细小颗粒，吸入这些颗粒会对流浪者的呼吸道造成损害，导致其患上慢性肺炎、支气管炎等疾病。更有甚者，流浪者的气管会被划破，使流浪者很难活到离开本楼层之时。因此，流浪者若不小心切入本楼层时要及时做好防护措施。

**LevelD999**具有与其他少数楼层相似的非线性结构，即当流浪者向任意方位移动一段距离时，都有可能回到切入时的位置，这种非线性结构使得流浪者在**LevelD999**中，不易与一同切入的同伴迷路失踪。但又由于本楼层的特殊效应，流浪者在本楼层活动的越久，流浪者的精神越容易被影响，使得流浪者忽视同伴或将其当作危险实体来对待。这也是少数流浪者称在本楼层目击到实体的原因。

在流浪者探索本楼层的时候，流浪者可以找到一些被破坏的武器或被污染的物品。其中一些武器的所使用的科技明显比主层先进。这进一步确立了**LevelD999曾经是一个比主层科技还要发达的地方。在**LevelD999**中的街道和高速公路上停放着大量的坦克与飞机，其中大部分已破损至无法使用，并且街道上到处是子弹和炸弹所留下的痕迹。这些线索使探索本楼层的组织更加确信了本楼层曾发生过大规模的战争的猜想，并且猜测是大规模的战争才使本楼层转化成本楼层现在的这副模样。**

**LevelD999**中的城市外围土地大面积荒漠化，城市土地的荒漠化也导致**LevelD999**的暴风雪与沙尘暴更加肆虐着这座城市，并且荒漠化正在向城市地带蔓延。M.E.G.曾多次组织流浪者治理该楼层的荒漠化，但均以失败告终。据有关组织的探测，**LevelD999**的大部分土壤含有超标的重金属物质以及白色垃圾的污染。这使得本楼层的土壤不可进行植物的栽培。地下河也受到了污染，导致**LevelD999**的可饮用的水源受到影响。这些污染使**LevelD999**的土地结构极为脆弱，以致于本楼层形成的流沙坑已达9000~14000个，以上提及的环境污染导致**LevelD999**的大部分区域极难生存。

**LevelD999**中已不存在任何除流浪者以外的生命所留下的痕迹，整座城市只存在那无止境的沙尘暴与冬季暴风雪的呼啸声，犹如腐败的地狱。**LevelD999**在流浪者切入的5～5.5h后一般会接连出现酸雨现象。酸雨由液态痛苦及硫酸组成，这使得本楼层中的酸雨腐蚀程度超越其他硫酸的腐蚀性且具有腐蚀强度极高的材质的能力。这使得本楼层的建筑物更加破败。

酸雨液态呈现出胆矾的蓝色且会出现大量的有害气体。而酸雨的对流浪者的威胁不止于此。当酸雨云即将来临时，流浪者或多或少会产生莫名的幻觉。据幸存在本楼层的流浪者描述，这些幻觉产生的内容大多都与流浪者做过的错事以及犯过的错误有关且场景与本楼层大差不差，而幻觉的持续时间与流浪者犯的错误严重性有关，错误越具有严重性，幻觉持续时间越长久。

幻觉可直接影响流浪者的精神状态且感染的幻觉会根深蒂固地存在于意识里不能再次恢复。酸雨来临时会对本楼层的所有生命体造成毁灭性打击,通常酸雨会持续2～2.5h之间不等，待到4h后酸雨慢慢消失殆尽。

**LevelD999**的建筑分布比较稀疏，可能与酸雨有关。大多数建筑呈现出破败与荒凉的状态且会散发腐烂的气息这些腐烂的气息与尸臭不相上下。有时建筑的倒塌会造成连锁效应使建筑出现大面积的倒塌，待到7～8h后建筑会恢复原有的状态，通常建筑大约3h后会再一次出现小面积的倒塌，5h后出现大面积的倒塌。

实体
* 本楼层无任何生命体，因此在本楼层无法发现任意实体。

据点与前哨
* 鉴于本楼层的危险性尚未有组织驻扎于本楼层。

入口与出口
### 入口

1. 在LevelD2中卡入城市模型有几率来到这里。
2. 在LevelD11中的任意区域卡出可到达本楼层。
3. 等待发现
4. 等待发现

### 出口

1. 通过本楼层中写着欢迎来到地狱的建筑可到LevelD116
2. *如果你发现了蒙黑一般的走廊，那么这便是LevelD1000*
3. 进入梦乡可来到LevelD12
4. 鉴于本楼层极度危险，本楼层仅仅只有3个出口。

<< 查看作者与附注内容>> 收起作者与附注内容

约克 << **作者**
百度 << **图像来源**
没有 << **附注**
Epic
LevelD37

**生存难度:**
*Class Ψ*
**》不安全**
**》未勘探完全**
**》精神危害**

**LevelD37**是D集群中的第37层。

## > 描述

**LevelD37**表现为一个与前厅中的乡镇相似的地方，有着正常的昼夜更替,没有任何生命，任何水源也都不可饮用。

在**LevelD37**中会出现"ERROR"，比如天上突然弹出404或者某些地方像是贴图没加载出来。在这里流浪者如果遇到了"ERROR"则会出现心理或生理上的一些症状，严重的则会被"ERROR"吞噬灵魂，然后被操控肉体。

在**LevelD37**中，绝大部分建筑与前厅中相差无几，但也有与前厅中不一样的，有的甚至会对流浪者造成伤害。

### 篮球场

进入就会晕倒，晕倒原因不明。篮球场中的篮球表面覆盖了一种未知的成分，会将人的皮肤腐蚀，如果因意外触碰到了篮球，请尽快挣脱。

### 烂尾楼

烂尾楼中会出现没有明确来源的红色灯光，烂尾楼的2楼，大概率会刷新一瓶橘子汁，两瓶杏仁水以及一张严重破损的照片。烂尾楼中暂未发现任何危险。

### 商场,KFC

商场与KFC极度危险, 请放弃进入他的想法。在商场与KFC内会出现大量"ERROR"与少量实体。

## > 实体

### ERROR

ERROR因只会出现在这一层得名,非常危险。没有任何人见到过他们的真身，通常他们会作成一些错误来引诱人们朝它看去。以肉眼直视看到他们的话,会多多少少出现一点影响,轻则眼睛暂时失明,重则昏迷。

## > 入口与出口

### > 入口

* 在非紧急情况下大量饮用杏仁水和橘子汁有概率来到这里。
* 在D集群中切出的时候会有非常小的概率来到这里。
* 在LevelD11.1中被雷劈到。

### > 出口

* 在此层内待三天并且没有遇到"ERROR"会被传送到一个安全楼层。
* 进入已经破烂不堪的五金店可来到LevelD2。

## > 附录

> 探险日志1

< 关闭

<开始>

<2022.11.12>
我现在已经通过■■■■进入到了LevelD37准备开始执行勘探任务,不过我听到的远处传来了一些像是电脑故障的那种声音。
<2022.11.14>
我现在我不清楚我的处境，但我能确定的是我现在面临着危险，我在角落翻着档案即使把档案翻烂了也没看到那东西到底是个什么。
<2022.11.23>
我现在杏仁水和橘子汁已经用完了，我没有带医疗物品，我现在的精神几近崩溃，但是我现在还有一丝理智，像是有什么东西在阻挡我一样。
<2022.11.25>
这是我的遗言，听着，我不管你是以什么样的方式发现了这个日志，但是请一定记住不要来这里，就算来这里了也要尽快逃出去。<后方的文字已无法辨识>

<结束>

> 探险日志2

< 关闭

<开始>

今天是我进入这里的第2天，不过我忘了今天是几月几号了。现在我还并未发现任何危险，我甚至觉得上一个探险队员是在骗我们。

今天是我进入这里的第4天，我遇到了一个…bug?

我要去搜刮物资了,我携带的物资已经用完了

不!千万不要去商场，也不要去靠近bug。

<结束>
此次探险日志让"ERROR"和商场的危险性得到确认

> 录音记录

< 关闭

探险员loog被指派去LevelD37中执行任务"调查烂尾楼"
<开始>

loog:总部,我已经到这里了
总部:好的,请确认一下你身边是否有ERROR
loog:暂时没发现，如果我要是发现了，我都没法在这里跟你说话了。
总部:去执行你的任务。
loog:你他妈的，你之前可没给我说是这么危险的任务，想让我去死就直说。
总部:此次任务危险性还不确定，起码可以确定其中没有ERROR。
<5分钟后>
loog:这里啥也没有,就一瓶橘子汁、两瓶杏仁水还有一个好像是照片吧,照片破损的太严重了。
总部:与之前流浪者提供的资料相符，你可以先离开了。

<结束>
此次录音使得此层的生存难度进一步制订，并让烂尾楼资料得到确认。

> 查看作者与关于信息

< 关闭作者与关于信息

作者:Nnkshv
图片为网络资源
**附注:**
如果要修改的话，请在源代码编辑模式下编辑
Brewery Guide

AncientGrove uses the Brewery Plugin by DieReicheErethons.

**Basic brewing procedures can be found here:** https://github.com/DieReicheErethons/Brewery/wiki

Note that all recipes listed on the plugin wiki above are not present in AncientGrove- all of our alcohol recipes are custom-made. Below is a list of currently available recipes. Note that certain parts of the recipe are 'missing', being represented with a '?'. These sections are for players to discover on their own.

Each drink provides a unique combination of status effects, typically one postive effect and one negative effect. Higher quality drinks (produced by brewing them closer to the base recipe) will provide weaker negative effects, and sometimes stronger positive effects. Inversely, lower quality drinks (produced by brewing them inaccurately in regards to the base recipe) will provide stronger negative effects, and possibly weaker positive effects. A higher or lower quality drink will also provide longer or shorter durations of the given status effects- lower quality drinks will provide shorter positive effect duration, and longer negative effect duration. Higher quality drinks will provide a longer positive effect duration, and a shorter negative effect duration.
Вкусный Обед

## Информация

**Вкусный Обед** *(с древнеуральского Vkusnus Obedus - Вкусный Обед)* - это очень вкусно блюдо, которое существует ещё со времён древноураликов. Удивительные свойства этого блюда могут обеспечить вам вкусным наслаждением, ведь обед вкусный. За столько времени Вкусный Обед успел обрасти различными вариациями и подвидами Вкусных Обедов, которые будут представлены ниже в галерее. Также из-за удивительного рецепта приготовления Вкусный Обед ещё можно и пить, но если выпеть весь вкусный обед без закуски, то мы можете нечаянно жидко пункуть, поэтому лучше заедать его сухой едой, такой как бебракосы или Попнилы. Ещё есть информация о том, что существует тайный вид вкусного обеда - Таджикский вкусный обед, секрет которого знают только таджики

## Рецепт

Рецепт классического Вкусного Обеда не такой уж и сложный, но всё таки придётся тратить кромеры, так что 7 из 10. Для начала нужно взять гранённый стакан из столовой и поместить туда чай (в свекольном вкусном обеде можно использовать Свекольный Чай). Затем берём кусок салата и аккуратно помещаем в стакан чая. После этого всего мы должны взять хлеб и отрезать от него кусок, наденьте кусок хлеба на стакан, как лимон, дальше он сам пропитается напитком и станет мягким. Последнее действие, нужное для приготовления вкусного обеда - это отжарить хрустящую котлету и засунуть рядом с хлебом. Поздравляю!!!! Вы приготовили Вкусный Обед!!! Теперь можете наслаждаться его прекрасный вкусом, а из остатка построить искусство и отнести его в Музей Искусств!!

## Использование

В самом Умвв мы видели вкусный обед у Жопусов на Игре в Жопуса. Скорее всего он продаётся в магазинах, а так же употребляется многими другими всеми.

## Галерея

Стандартный Вкусный ОбедСвекольный Вкусный ОбедВкусный Обед по французскиМолекулярный Вкусный Обед