Warforged

## Racial Traits

### Trait 1

Sentry's Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

### Trait 2

Integrated Protection: Your body has built-in defensive layers, which can be enhanced with armor:You gain a +1 bonus to Armor Class.You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.While you live, the armor incorporated into your body can't be removed against your will.

### Trait 3

Constructed Resilience: You were created to have remarkable fortitude, represented by the following benefits:You have advantage on saving throws against being poisoned, and you have resistance to poison damage.You don't need to eat, drink, or breathe.You are immune to disease.You don't need to sleep, and magic can't put you to sleep.

### ***Lore:***

#### ***Creation:***

This Race was created by the Crystal Empire in response on the new Azvarian Race produced during the war these Soul Crystal Power beings come in many shapes and Size

#### ***After the War:***

After the war abruptly ended the Crystal Empire released all the Warforged from Duty giving them all free will to do as they please.

### ***Subclasses:***

#### ***Assassin:***

* ***Naturally Stealthy:*** Due to your light build and material You can attempt to hide even when you are slightly obscured.
* ***Hidden Weapon.*** Your arms have Hidden Daggers within, which you can use to make unarmed strikes. If you hit with them, you deal Piercing damage equal to 1d4 + your Dexterity modifier. (You can Replace the Blade with a blade up to a Bastard Sword)

#### ***Juggernaut:***

* ***Toughness:*** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
* ***Brute:*** You can wield oversized weapons (or Large weapons) as though you were a Large creature. You cannot wield light weapons

***Scribe:***

* ***Scribble:*** You are proficient in Intelligence Checks (History, Religion and Arcana) due to your Extensive reading and memory
* ***Innate Magic:*** You know the *Scribe* cantrip. When you reach 3rd level, you can cast the *Comprehend Languages* spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the *Borrowed Knowledge* spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.

#### ***Tactician:***

* ***Tactician Memory:*** You can accurately recall anything you have seen or heard within the last month.
* ***Tactical Sight:*** You may grant one friendly creature that can hear you advantage in their next attack roll. You can use this a number of times equal to your Intelligence Modifier. You must complete a long rest before to Regain uses of this feature again.

#### ***Foot Soldier:***

* ***Combat Built:*** You are proficient with Yari, Wazakashi, Ōdachi, katanas and Kanabo. Your fists deal 1d4 bludgeoning damage as an unarmed strike.
* ***Incredible Resolve:*** At the start of your turn, if you are incapacitated, paralyzed or stunned, you can end that effect. You must complete a short rest before you can use this ability again.

#### ***Harpy:***

* ***Metal Wings.*** You have retractable metal wings that fold perfectly into your back. you can use your action to gain a flying speed of 30 feet it lasts 4 hours. You can use this trait a number of times equal to your Proficiency Bonus. regaining uses when you finish a short or long rest.
* **Winged Strike:** you can create a Torrent of Metal Spikes at your enemies as an action whist in flight in a area of 15ft radius below you 3d6 piercing enemy must make a Dexterity saving throw Vs DC is (8+ Str mod + proficiency Bonus). you regain this ability on a long rest ,you can use this feature the number of time equal to your proficiency bonus. (Once you use all uses of this ability you must make a Dexterity Saving throw to stay in the air)