Bedrock Edition beta 1.18.0.22

**Beta 1.18.0.22** is the third beta version for Bedrock Edition 1.18.0, released on October 21, 2021, which adds new sculk blocks behind experimental toggle, introduces new music and fixes bugs.

## Additions

### Items

Music Disc
* Added a new music disc from Lena Raine titled "otherside".
	+ Can be found on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.

### General

Experiments
* Added new Vanilla Experiments toggle.

Music
* Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu.
	+ By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending", "Infinite Amethyst":
		- "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the menu screen.
		- "Left to Bloom" plays in the meadow and lush caves biomes, as well as the menu screen.
		- "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.
		- "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the menu screen.
		- "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
	+ By Kumi Tanioka (谷岡 久美): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
		- "Floating Dream" plays in the jagged peaks and lush caves biomes.
		- "Comforting Memories" plays in the grove biome.
		- "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.

## Changes

### Items

Goat Horn and Sculk Sensor
* Are now behind the Vanilla Experiments toggle again.

### World generation

Ore distrubution
* Increased top height limit of Badlands gold generation from Y=79 to Y=256, and increased the number of blobs.

Strongholds
* Now try to generate fully encased in stone, or deepslate at low y-levels.

General
* New random number generator is used for overworld generation.

### General

World type
* Removed old world type from the world creation screen.
	+ Existing world will still be playable, but will not be updated with 1.18 features.

## Experimental

These additions and changes are accessible by enabling the "Vanilla Experiments" experimental toggle.

### Additions

#### Blocks

 Sculk
* Has an animated texture.
* Drops only experience when broken without Silk Touch.
* Sculk blocks grow underneath when a mob dies around a sculk catalyst.

 Sculk Catalyst
* Spread Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
* Blooms when activated.
* Drops only experience when broken without Silk Touch.
* Emits light.
* Emits soul particles after a mob dies and grows sculk.

 Sculk Vein
* Can be placed in a layer on top of blocks and in all directions, like glow lichen.
* Has an animated texture.
* Drops nothing when broken without Silk Touch.
* Some have parts that are transparent, allowing the player to see the block it is on top of.

 Sculk Shrieker
* Has 2 soul-shaped patterns in the center.
* Has the ability to 'shriek', emitting ring-like/sonic particles.
* It is activated by the sculk sensor.

#### Gameplay

Effects
* Darkness
	+ A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting vision.

## Fixes

Blocks
* Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected (MCPE-139467).
* Light blocks will now survive a TNT or Creeper explosion.

Feature Placement
* Glow Lichen no longer generates at the bottom of the ocean (MCPE-125198).
* Strongholds can no longer generate mid-air in large caves.
* Underwater magma features are now placed on surfaces under water to allow exploration of underwater caves and aquifers (MCPE-141376).
* Glow Lichen no longer generate above ground in Bedrock (MCPE-141412).
* Village buildings now carve less terrain around them when placed.
* Added feature placement distribution triangle", and changed all features that used "gaussian" distribution to now use "triangle".

Gameplay
* Fixed Structure Void block forcing player to spawn above ground if they left in a cave filled with those blocks.
* Fixed bug where players could create an x-ray vision effect when inside a block below y=0 (MCPE-141130).
* New random number generator used for overworld generation.
* Fire Charge is not consumed anymore when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire.

General
* Fixed issue where weather was not affecting or affected by blocks above y = 255.
* Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer.
* Fixed an issue causing Paintings to break and drop when loading into worlds and Marketplace templates (MCPE-144217).

Vanilla Parity
* Raid boss bars now decrease whenever a raider takes damage.

Villagers
* Villagers will keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative (MCPE-98361).

Graphical
* Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered (MCPE-143661).

Mobs
* The riding position of Llamas no longer shifts after being tamed (MCPE-143006).
* Fixed an issue preventing Tropical Fish from spawning in Lukewarm Oceans.

Performance and Stability
* Fixed several crashes that could occur during gameplay.
* Fixed crash when loading certain LevelChunks.
* Optimized the generation of ores in the world.
* Fixed a crash that could occur when going through portals with tamed pets (MCPE-129738).
* Fixed a soft lock that could sometimes occur when attempting to generate a world from a bad template.

## References

1. ↑ "Minecraft Beta - 1.18.0.22 (Xbox One/Windows 10/Android)" – feedback.minecraft.net, October 21, 2021.
2. ↑ "Minecraft Beta 1.18.0.22" by Jay Wells. Minecraft.net, October 21, 2021