recursal/Fanatic-Fandom huggingface dataset:
Gotta Sweep's closet

**Gotta Sweep's closet** is a special room of the Schoolhouse and the Super Schoolhouse.

## Description

Connected by the supplies door, the closet is merely a 2-tile sized rectangular room with textures used on hallways.

## Overview

### Main gameplay

This is the location where Gotta Sweep spawns and comes out for sweeping. Sometimes, the closet spawns with two doors, posters, lockers, or even a button on extremely rare instances.

### Challenges

* In the Grapple Challenge, Gotta Sweep's closet is located beside a faculty room with a BSODA.
* In the Stealthy Challenge and Speedy Challenge, due to Gotta Sweep's absence, Gotta Sweep's closet is not present.

### Other appearances

* In *Baldi's Basics Classic*, *Baldi's Basics Birthday Bash* and *Baldi's Basics Classic Remastered*, Gotta Sweep's closet is located at the Schoolhouse's east area and has the same textures as that of the classrooms. The WD-NoSquee item (Present in *Birthday Bash* and Party Style in *Classic Remastered*) and the WD-NoSquee poster can also be found there. However, no item will spawn here in Demo Style.
* In *Baldi's Basics Full Game Early Demo*, Gotta Sweep's closet is not implemented, so Gotta Sweep spawns inside a faculty room instead.
* In *Baldi's Basics Kickstarter Exclusive Demo*, Gotta Sweep's closet was first introduced with placeholder textures.

## Trivia

### General

* This is the smallest room in both the Schoolhouse and the Super Schoolhouse.

### *Baldi's Basics Plus*

* This is one of two special rooms where tiles are revealed separately on the map with the other being the library (not counting the big area).
* The room consisted of placeholder textures prior to V0.2 in Hide-and-Seek and Explorer Mode.
	+ Prior to V0.2.2, the old design was used on randomly generated maps in Endless Mode.
	+ Prior to V0.3.3, the old design was used in the Grapple Challenge.

### *Baldi's Basics Classic*

* Prior to V1.3, neither the WD-NoSquee nor its poster could be found in this location because both were not implemented yet.
	+ In V1.3, the WD-NoSquee was added.
	+ In V1.3.1, the poster describing the WD-NoSquee's usage was added.

## Glitches

### *Baldi's Basics Plus*

* Oddly, it is possible for Gotta Sweep to spawn in hallways, rooms and even the library. This likely happens because there is no closet generated for Gotta Sweep to spawn.
* In V0.3.3, in the Grapple Challenge, Gotta Sweep did not spawn in his closet, but instead, he would spawn in a hallway far away from this location. Also, there was no door to the closet.

## Gallery

* Image files
* Screenshots

General
The supplies door closed.The supplies door opened.
Prototype
The placeholder texture for the closet door.Ditto, but opened.

*Baldi's Basics Classic*
The current official screenshot.The old official screenshot.
Others
The closet's door as seen in the teaser for *Baldi's Basics Plus* V0.2.
Room

**Rooms** are locations found in the *Baldi's Basics* series.

## Trivia

* In *Baldi's Basics Classic* and *Birthday Bash*, Gotta Sweep's closet's door is a classroom door rather than the Supplies door.
	+ Mystman12's office and the principal's office also have classroom doors, due to mystman12 not making a texture for them.
* The supplies and placeholder doors are the doors to open towards the right side instead of the left.
* The Baldi's office door in *Baldi's Basics Classic* has a "glitchy" effect when the player opens it. This does not occur in *Baldi's Basics Classic Remastered*.
Level editor

*For the system that randomly generates levels, see Level generator.*

The **level editor** is a tool that mystman12 created to help himself create levels more easily and update existing pre-generated ones in *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered*.

## Description

According to the Baldi's Basics 3 Year Anniversary Presentation! video, it will allow the user to add tiles, objects and so on, then save the data based on the created level design and reload it to play the level. This would work similar to level generator.

This system was first implemented in V0.3.3 of *Baldi's Basics Plus* for Endless Mode's Medium option and challenge maps to fix the bug where the levels have old textures and sounds.

## Trivia

* There is a chance that this feature will be made publicly available, once the development of *Baldi's Basics Plus* is finished.

## References

1. ↑ "*Baldi's Basics Plus version 0.3.3 will be releasing some time soon! A new level editing and loading system has been created in order to replace the old system used for premade levels.*" - Basically, Games!. March 31, 2021. Twitter
2. ↑ "Q: "*Will level editor mode be added in the future?*" / A: "*I don't currently plan on adding a level editor, although I'd love to make that available. I'll consider it again once the game is finished.*" - Question and Answers
Merchandise

All known official **merchandise** products related to the *Baldi's Basics* series found in the online store, first launched on November 22, 2018. mystman12 said that he was going to bring even better merch in 2018, but since mystman12 no longer works with PhatMojo, any product from Baldi's Basics Store will not be restocked.

On March 31, 2021, new merchandise items were available in Basically, Games! Merchandise Store, including T-shirts designed by four artists.

There is also merchandise on the Amazon Page for the *Baldi's Basics* series. There were also some *Baldi's Basics* products in Click Distribution, but there are currently no items here.

## Toys

 Mini Figures
 Beanie Plush
 Collector Clips
 Collectible Figures

## References

1. ↑ "*in the coming months, and I'll be sure to take your feedback into account to bring stuff that you guys would like to have.*" - mystman12. November 27, 2018. Twitter
2. ↑ "*Unfortunately there are no plans to restock any of the Baldi's Basics Store merch. I am not currently working with PhatMojo so whatever is left in stock there is it. Once any of that stuff is gone, there's no guarantee it will ever be stocked again. I would definitely love to have more plushies made if the opportunity arises though!*" - Gmail (response)
3. ↑ "*Did you catch the 3-year anniversary presentation? If not, here's a recap! New merch is now available on the new Basically Games store! …https://basically-games-merch-store.creator-spring.com With brand new T-shirt designs by the following artists: @HarveyB\_Arts, @Meowthiroth, @PadreSnowmizzle, and @L\_higeki!*" - Basically, Games!. March 31, 2021. Twitter
Mystman12's Office

*For other uses, see Office (disambiguation).*

**mystman12's Office** is a secret location in *Baldi's Basics Classic Remastered*.

## Description

The office can be accessed in NULL/Glitch Style. After defeating Null in his boss battle, the player will be brought to a black area, with a door that leads to mystman12's Office. The room is a recreation of the developer's office in real life, with posters on the walls, a desk with a computer on it, a chalkboard, a shelf with toys and an empty closet. There is a book on the desk, which contains a note from mystman12 himself about what the future of the franchise holds, as well as a hint towards an overall story being involved. After the book is read, Null will appear one last time, calling the contents of the journal lies, before meeting a really glitchy demise and *seemingly* being completely erased from the game.

If Glitch Style is beaten and the office is accessed a subsequent time, `Me` will appear after the journal is read instead of Null. The code to activate Debug Mode will also be written on a wall inside the closet this time, although the player can use this code even if they did not complete Glitch Style.

## Gallery

### Sprites

Middle of the ceiling fan.Fan blades. They are slowly rotating in the game.
### Textures

Black texture for the empty room.Baldi's Basics Plus Poster.School Rules Poster.A chalkboard and a bunch of toys.A whiteboard.A window.Wall texture.Carpet texture.Carpet texture for the closet.Ceiling texture.Ceiling texture for the closet.Computer texture.Computer texture's lighting.Cabinet's front texture.Cabinet's side texture.
Schoolhouse Trouble! (Demo)

*For other uses, see Schoolhouse Trouble (disambiguation).*

**Original**
**In-game**

**Original pitch**

**Schoolhouse Trouble! (Demo)** is a music track for *Baldi's Basics Classic Remastered*. It is only accessible via the Music Room. As its name suggests, it is an earlier version of the Schoolhouse Trouble! track, with a different arrangement.

## Music notes

*Main article: Schoolhouse Trouble! (Demo)/Music notes*

## Trivia

* This track is saved as a `.wav` file.
* When the original soundtrack was first released, there was an error with the filename because Micah McGonigal was mentioned instead of Anthony Hampton.

## Glitches

* In the Music Room, the pitch and speed buttons do not affect how the song is played. This also applies to Baldi's Funtime Song and BAD SUM.
	+ This could be because these songs are saved as `.wav` files.

## Gallery

Schoolhouse Trouble! (Demo) - Baldi's Basics Classic Remastered Original SoundtrackOfficial video.
TestComic

*For other uses, see Test (disambiguation).*

**`TestComic`** (file name) is a *Baldimore* comic with created by mystman12 on an unknown date.

## Plot

In one known panel, Baldi is shown barking and growling like a dog, at a confused, unnamed character. It is unknown if the file is a part of the unrevealed full comic or made as a single picture.

## Transcript

PANEL 1
* **Baldi:** Bark bark! Grr... Rowr!
* **Unknown Character:** Umm??

## Trivia

* Seen in the *Development Build* footage, the comic is used as a wall texture. It is a placeholder comic.
	+ It is also found in the game files since *Full Game Early Demo*.
Number balloon

*For other uses, see Balloon (disambiguation).*

* O
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9

**Number balloons** are floating objects found in classrooms with Baldi's Math Machine in *Baldi's Basics Plus* and Demo Style in *Baldi's Basics Classic Remastered*.

## Description

They resemble normal balloons, but are shaped like numbers. The balloons appear in several different colors:

* **0** is red.
* **1** is cyan.
* **2** is red.
* **3** is green.
* **4** is yellow.
* **5** is magenta.
* **6** is green.
* **7** is magenta.
* **8** is cyan.
* **9** is blue.

## Functions

The player can grab a number balloon by doing the "Interact" action (Left click or E by default) on any balloon. It is used to solve a math question in Baldi's Math Machine. When the math problem is solved, all remaining balloons will pop, disappearing out of sight.

If the player leaves the classroom while grabbing a number balloon, the number balloon will float back into the classroom.

## Trivia

### General

* The number balloons resemble the numbers seen in *Sonic's Schoolhouse*.
* The popping sound was taken from Warner Bros. Sound Effects Library.

### *Baldi's Basics Plus*/*Classic Remastered*

* The number 7 balloon's string appears to be slightly disconnected from the number balloon.
* The string of the number balloons appear to be the exact same shape, just slightly moved around for each sprite.

### *Baldi's Basics Plus*

* After the player inserts any balloon into Baldi's Math Machine while Mrs. Pomp reminds the player, these balloons are still floating, but they will be popped later.
* Prior to V0.2, if the wrong number balloon was used, the rest of the balloons would not pop.
* Prior to V0.3.4, when starting a new level, the number balloons spawned at the center of the classroom and each balloon spawned in ascending/descending order. Now, they spawn in random positions.

## Glitches

### *Baldi's Basics Plus*

* While holding a number balloon and approaching near an empty tile, the balloon will get darker.
* In V0.1.4, if the player gets sucked up by a whirlpool during the flood event while holding a number balloon, then the number balloon would be stuck to the floor.
	+ If the trapped balloon was the balloon required to solve the Baldi's Math Machine problem, then the game soft-locked and the player must get caught by Baldi or restart the game. In this version, even if they used every wrong balloon in the classroom, the correct number balloon was still left.

## Gallery

### *Baldi's Basics Plus*

The number balloons from the old early access screenshot.Ditto.The number balloons from the current early access screenshot.Ditto.
### *Baldi's Basics Classic Remastered*

Number balloons in a current screenshot.Number balloons in an old screenshot.
### Miscellaneous

Number balloons in the explanation of new sound propagation.
Light (disambiguation)

The following is a list of links to pages that might share the same title.
Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Light**, an electromagnetic radiation visible to the human eye, may refer to:

## Locations

* Light test room, a hidden location in *Baldi's Basics Plus*, can only be accessible by modifying the game.

## Fun Settings

* Lights Out, one of the Fun Settings in *Baldi's Basics Classic Remastered*.

## World development

* Lighting, a tile/texture-based light system in *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered*.

## Game mechanics

* Red lights, a feature in the *Baldi's Basics* series.
Present

**Presents** are items exclusively featured in *Baldi's Basics Birthday Bash* and Party Style of *Baldi's Basics Classic Remastered*.

## Description

The present is a squarish 3D-model gift box with blue wrapping paper and green dots on it, as well as a green ribbon around it.

## Usage

Left-clicking on a present reveals a random item from *Baldi's Basics Classic* in the selected inventory slot.

In *Baldi's Basics Birthday Bash*, if the inventory is full, obtaining the present will replace the selected item.

## Locations

Presents are located almost everywhere in the Schoolhouse, including classrooms, faculty rooms, hallways, Gotta Sweep's closet, and the cafeteria as they are found in places that originally had items.

In *Baldi's Basics Birthday Bash*, a present will also spawn in the hallway. This does not happen in *Classic Remastered* as a Quarter spawns here, instead.

*Baldi's Basics Classic Remastered* adds 3 presents that contain Quarters. The additional presents are located at the "History," "Geography," and "Science" classrooms respectively.

## Trivia

### General

* Opening up a present to get a random item may be inspired by the 1991 Sega Genesis game *ToeJam & Earl*.

### *Baldi's Basics Birthday Bash*

* When opening up every present in all rooms, the list of items is same as in *Baldi's Basics Classic*.

## Gallery

* Screenshots
* Others

*Baldi's Basics Birthday Bash*
A present in one of the *Baldi's Basics Birthday Bash* screenshots.Ditto.Ditto.
*Baldi's Basics Classic Remastered*
A present in the current screenshot.Ditto.A present in the old screenshot.

A non-dithered version of the present posted in mystman12's Twitter.A present from the *Birthday Bash* banner.
Thanks for Playing

**Original**
***Baldi's Basics Plus***

***Baldi's Basics Classic Remastered***

**Thanks for Playing** is a music track for *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered*.

## Description and usage

This music is used in the elevator before starting a floor. Sometimes, the music plays two times together.

Because Johnny's Store can be accessed through the elevator, this music is also played in Johnny's Store.

In *Baldi's Basics Classic Remastered*, the shorter version of this music plays in the credits.

## Music notes

(pause), C, C, C, G, G, G, F#, F, F#, C, (pause), G, G#, G, F#, C, C, C, G, G, G, F#, F, F#, C, (pause), C, C, (pause), C, C, C, G, G, G, F#, F, F#, C. G, F, E, D, G, F, E, D. C, C, C, G, G, G, F#, F, F#, C. C, D, E, G, E, C, C. C, C, C, G, G, G, F#, F, F#, C.

## Trivia

* This music is similar to the bassline in That's Me!, BAD SUM, the music that plays in the *Baldi's Basics Plus* early access trailer, the music in *Bad Ball* and the one in *Baldiman*.
* This music did not play in the elevator, prior to *Baldi's Basics Plus* V0.2.

## Gallery

Thanks for Playing - Baldi's Basics Classic Remastered Original Soundtrack
Joe's Ultimate Bus Ride

*For the game's titular character, see Joe.*
*For the vehicle in Baldi's Basics Plus, see Baldi's bus.*

***Joe's Ultimate Bus Ride*** (or **JUBR** for short) is a virtual pinball game created by mystman12 in Future Pinball that was put on hold before mystman12 decided to enter Meta Game Jam to create what would soon be *Baldi's Basics in Education and Learning*.

He then decided to make Joe's bus an Easter egg and a reference to his old project.

## Trivia

* The first Pinball game that he made in 2012 was *Joe* which had a similar theme as *Joe's Ultimate Bus Ride*, but mystman12 thought the first one is not as good as this game.
* *Donkey Kong* and *Moon Patrol* arcade machines can be seen in the background of the game captured in 2014.
* The main theme is available on mystman12's SoundCloud.
* The song heard after Joe's bus goes downhill is reminiscent of the popular song Despacito, although the gameplay was released in 2014 and Despacito was released in 2017.
* Some screenshots show icons of Nintendo's Mii characters.
* Joe's voice would later be reused as Gotta Sweep's voice.
* mystman12 stated in Twitter that the game will be released eventually. However, it will not be included in the *Baldi's Basics* series.

## Gallery

* Images
* Videos

Screenshots
The playfield as of January 2, 2014.The playfield as of March 25, 2014.The bumpers.The skillshot sign.The "Jackpot and Combo" sign.The playfield as of August 9, 2014.The playfield as of October 26, 2014.The lights.The wireframe kickout and hidden diverter.The top of the basic model posted in Twitter.The full playfield model posted in Twitter.
Arts
A promotion art for the old version titled *Joe*.Ditto.
Others
An artwork as mystman12's Facebook banner.An artwork in mystman12's SoundCloud.

Joe's Ultimate Bus Ride Future Pinball WIP MultiballA preview gameplay video."Look at a redesigned, much more reliable bus lock in Joes Ultimate Bus Ride!"A gameplay video of the redesign.
## References

1. ↑ "*I just thought it would be kind of fun to show the first Future Pinball game I made. (That I finished, anyways) I made this in early 2012. It has a similar theme, but isn't nearly as good as JUBR.*" - mystman12. March 25, 2014. Status Update #2 - Multiball Video! | Blogger
2. ↑ "*The game's release date of "eventually, at some point in time" still stands, but it definitely won't be a part of Baldi's Basics.*" - mystman12. July 20, 2020. Twitter
Lights Out

*For other uses, see Light (disambiguation).*

**Lights Out** is one of the four Fun Settings in *Baldi's Basics Classic Remastered*. It was originally intended to be one of the random events that could happen in regular gameplay. However, this was reworked, possibly due to it being too similar to the fog event.

## Description

This mode can be unlocked by completing Story Mode in Party Style. While it is active, all the lights in the school are turned out and the sky will be completely dark, making it much more difficult to see. The player has a light on them at all times, allowing them to see a short distance in front of them. Principal of the Thing emits a brighter light, allowing the player to see him at any distance. In fact, the Principal's light is so bright that it is visible through walls, so the player has a much easier time knowing where he is.

Lights Out does not affect NPCs, as they can all see the player from any distance regardless.

## Glitches

* Prior to V1.1, after the player blows out the cake's candle, the glitched school except for the elevator became completely dark, making it very hard to navigate. Subtitles could only be seen.

## References

1. ↑ "*Random events! These will be special- timed, unpredictable situations. ... Some examples include all the lights going out or Baldi breaking his ruler so he can't be heard.*" - Kickstarter page description
V1.3.2 (Classic)

## Version 1.3.2

**Version 1.3.2** is the seventh update patch for *Baldi's Basics Classic*. It was released on June 4, 2018.

## Documented changes

### Additions

* Added a couple more yellow doors.
* Added a new custom cursor.

### Adjustments

* It's a Bully is now easier to be caught bullying by the Principal of the Thing.
* Baldi now has a small speed boost.
* Baldi now hears exits when they disappear.
* Baldi increases in speed more gradually in Endless Mode.

### Bug fixes

* Fixed the mouse issue.
* Fixed Principal punishing the player for running when getting pushed by 1st Prize or Gotta Sweep while holding the run button.

## Undocumented changes

* `PlaceFace` is added but exists as a deactivated character in the Schoolhouse's left-wing.
* Baldi's small speed boost is increasing his speed scale from 0.6 to 0.65.
* It's a Bully being easier to be caught bullying is making him guilty for 10 seconds, rather than 1.
* Baldi's speed increasing more gradually in Endless Mode is making it increase every 2 seconds, rather than 1.
V0.2.2 (Plus)

## Version 0.2.2

**Version 0.2.2** is the eighth update patch of *Baldi's Basics Plus*. It was released on September 19, 2020, and is the final V0.2 sub-version.

## Documented changes

### Bug Fixes

* Fixed endless mode using the old texture for Gotta Sweep's closet.
* Fixed NPCs' vision not being affected by fog properly.
* Fixed Principal of the Thing sending players to detention twice in a row for no reason.
* Fixed issues caused by changes made to the way billboarded sprites work that would occasionally cause sprites to flip upside down and do other weird things during the flood event.
* Fixed some visual issues with the credits.
* Fixed an issue that sometimes caused posters to not render properly, making them invisible.
* On macOS, fixed a bug that caused fog to always be white, even if it was supposed to be a different color.
* On macOS, fixed a shader oversight that resulted in sprites causing extreme slowdown (On some macOS systems).
* Fixed inaccurate textures on the roto-hall signs.

### Adjustments

* Items purchased from Johnny's Store will now go straight to the player's inventory, instead of the counter, if there's room. Items will only go to the counter once the inventory is full.
* The confirmation dialog only shows when exiting the store.
* The text on the exit confirmation dialogue has been changed to make clearer the fact that items left on the counter will be lost.
* Johnny now only says "*This will fill out your map.*" when muse over the map fill item in his store.
* Safety Scissors can now be used to stun 1st Prize for 30 seconds. The effect is cumulative, so using multiple scissors on it will result in the stun lasting even longer.
* Updated the item description for Safety Scissors to offer clearer details on its use.
V1.2.1 (Classic)

Reason: Add undocumented changes
You can help *Baldi's Basics Wiki* by expanding it with more information! Furthermore, some of this information may have **incorrect files or recordings** rather than actual game files, so please feel free to replace them for best efforts. Gotta sweep sweep sweep!

## Navigation

### Next update

Version 1.2.2

**Version 1.2.1** is the third update patch for *Baldi's Basics Classic*. It was released on April 5, 2018.

## Documented changes

### Additions

* Added the `phone` poster.
* Added a useful hint for the end sequence.

## Trivia

* Along with the previous version, this update was meant to fix NPCs passing through BSODA sprays, but it was still not fixed.

## References

1. ↑ "*BSODA should actually be fixed now. **I really hope it's fixed!***" - itch.io blog
Firing Arcs

Weapons have 8 possible firing arcs. Forwards, backwards, left, right, and the four diagonals.

The left and right 'arcs' are straight lines of tiles that go perpendicular to a ship's direction of travel. The only weapons that are limited to firing in a single arc (and thus limited to only these arcs) are fixed guns such as the cannon.

The forwards and backwards arcs are cones that extend from the ship (the black square) as shown by the grey areas on the diagram.

Other tiles are part of the diagonal arcs.
V1.2.2 (Classic)

Reason: Please document the "Other minor tweaks and improvements" in the "undocumented changes" section
You can help *Baldi's Basics Wiki* by expanding it with more information! Furthermore, some of this information may have **incorrect files or recordings** rather than actual game files, so please feel free to replace them for best efforts. Gotta sweep sweep sweep!

## Information

### Blog post link(s)

* itch.io
* Game Jolt

## Navigation

### Next update

Version 1.3

**Version 1.2.2** is the fourth update patch for *Baldi's Basics Classic*. It was released on April 6, 2018.

## Documented changes

### Adjustments

* The pay phone was made a little easier to reach.
* \* Other minor tweaks and improvements.

### Bug fixes

* BSODA's issue was finally fixed.
* There was a break in the AI path that has been patched up.
* Fixed a bug that could cause the cursor to disappear during the Math game.
V0.3.7 (Plus)

## V0.3.7

**Version 0.3.7** is the sixteenth update patch for *Baldi's Basics Plus*. It was released for Windows and Linux on May 20, 2022, and MacOS on July 22, 2022.

## Documented changes

### Adjustments

* Made menu controls visible in the Rewired control mapper. The player can now change controls for mouse cursor movement, clicking, map zoom, etc.
* Adjusted default control map settings. By default, the arrow keys can be used to control the in-game cursor, and enter to click.
* Holding the `Ctrl` key when the Basically, Games! logo disappears will reset the controls to the defaults.
* If the game detects a bad mouse mapping, it will reset the mouse control map to the defaults (A bad mouse map would be assigning mouse movement to a few Joystick inputs or removing the cursor maps, among other things). This is to prevent a scenario where the in-game cursor becomes impossible to move.
* The "check for updates" button on the main menu now leads to the game's Steam news page.

### Bug fixes

* Fixed several issues with the way Rewired was setup. This will hopefully prevent the weirdness that was occurring in V0.3.6 (If not, the bad mouse map detection should act as a failsafe).
* Fixed glitched invert axis icons.

## References

1. ↑ MacOS version of 0.3.7 is now available! - Steam :: Baldi's Basics Plus
Principal's Keys

*For other uses, see Principal (disambiguation).*

* Large
* Small

* Unlocking the standard door when Chalkles becomes solid or entering Mrs. Pomp's classroom while she is angry.

## Store description

Break all the rules you want with the Principal's Keys! Use them to open any locked door, even ones that haven't been locked by Principal of the Thing!

The **Principal's Keys** are one of the inventory items in the *Baldi's Basics* series.

## Description

The Principal's Keys appear to be a low-quality photo image of two gray, metal keys hooked onto a key ring. Judging by the name, they seem to belong to Principal of the Thing.

## Usage

The Keys can be used to unlock any locked door and get out of the rooms early, with a one-time use. It is best to use this item at floor 3 as the map is bigger.

When locked in the Principal's office after Principal of the Thing sends the player to detention, or a classroom after Chalkles fully spawns or entering Mrs. Pomp's classroom while she is furious, they can use this item to unlock the standard door as a getaway.

However, if Principal of the Thing spots the player in any location (except the playground and his office) for more than a second while the detention timer is still ticking, he will scold them for violating the "No escaping detention" rule, making the use of this item very risky.

The keys will be removed from the player’s inventory when used.

## Locations

### General

The Principal's Keys are found in classrooms and faculty rooms. They can also be bought at Johnny's Store for 50 You Thought Points.
It is also one of the five items that can spawn with another item (in faculty rooms), the other four being the Quarter, Dirty Chalk Eraser, Alarm Clock and Safety Scissors.

### Endless Mode - Medium

The Principal's Keys are found in the Principal's office.

## Other appearances

* In *Baldi's Basics Classic*, only one Principal's Keys item is found in the faculty room with the WD-NoSquee item and lots of red lockers. Also, the item can be used on any standard door in the Schoolhouse, though it simply opens the door, therefore being wasted. Using this item on locked door will immediately open a door.
* In *Baldi's Basics Birthday Bash*, the Principal's Keys can be found randomly in either presents or Crazy Item machines. The item's mechanism is same as in *Baldi's Basics Classic*.
* In *Baldi's Basics Full Game Early Demo*, the Principal's Keys item is found in one of the faculty rooms with the Quarter.

## Trivia

### *Baldi's Basics Plus*

* Prior to V0.3.4, the player could not use the Principal's Keys to unlock the standard door of the classroom the player is trapped in by Mrs. Pomp because the door was not locked when they entered her class in these versions.
* Prior to V0.3.8, using the Principal's Keys would immediately open the door as well as unlocking it.

### *Baldi's Basics Classic*

* In V1.0, the Principal's Keys were originally called just "**Key**".
* Prior to V1.2, The item was floating instead of being on the table.

## Glitches

### *Baldi's Basics Classic*

* Prior to V1.4.2, there was a bug that made the Keys usable on unlocked doors.
Tile

**Tiles** are cube-shaped areas including a floor, walls and a ceiling. Multiple tiles are put together to form any floor of the Super Schoolhouse.

Tiles are also affected by lighting, and are able to hold light sources, such as ceiling tile lights or lamps.

One of the reasons there are tiles is because of the custom A\* Pathfinding system as it uses G-Costs (The distance between the tile and the starting point), H-Costs (The distance between the tile and the ending point), and F-Costs (a combination of the G-Cost and H-Cost).

In general, Baldi will move one and a half tiles towards the player every time he slaps his ruler in his hand. However, in floor 3, Baldi will move two tiles for each slap after collecting at least one notebook.

## Description

   Every floor in Super Schoolhouse is aligned to a 3D grid (excluding a few models and sprites). All locations are made of tiles. Regular hallways are always one tile thick and rooms are several tiles long and wide. Every location in Super Schoolhouse is only one tile high, but not including the playground and the cafeteria in the classic Schoolhouse.

Example of a regular map.The same map divided up into tiles.
## Non tile-aligned objects

* Lockers
* Tape player
* Lockdown doors
* Merry-go-round
* Trees
* Furniture

## Trivia

* Ever since *Baldi's Basics Classic* was released, the world was comprised of tiles but did not utilize this fact for rendering until V1.4 with the introduction of tile-based occlusion culling.
* In *Baldi's Basics Plus*, the ambience system uses tiles for the location of the sound effect.

## Glitches

### *Baldi's Basics Classic*

* In the mobile version, the player can clip through a wall into the cafeteria by using a tile glitch. This glitch has been replicated in this video.
Window

* Plus
* Classic Remastered

**Windows** are structures that attached in a wall of faculty rooms and the Principal's office.

## Description

In the classic Schoolhouse, it is a rectangular shape with wooden bars resembling a cross.

In the Super Schoolhouse, it is a slightly higher rectangle with wood on each side and bars not resembling a cross.

## Functions

The player can see through the windows. However, most of NPCs cannot see the player through them.

If 1st Prize rushes toward the window at high speed in *Baldi's Basics Plus* or *Baldi's Basics Classic Remastered*, it will break and characters will be able to pass through it, and if a window in the Principal's office is broken, the player can escape detention infinitely without needing the Portal Poster on other walls to do so.

In *Baldi's Basics Classic Remastered*, Null/red `Baldloon` in NULL/Glitch Style can see the player through windows and also break them.

## Trivia

### General

* The window from the Super Schoolhouse bears a striking similar shape to Microsoft Windows' first early trademark made since 1985.

### *Baldi's Basics Plus*

* Prior to V0.3.5, the player could use a Portal Poster on a window.
* In V0.3.5, the broken window texture was mystman12's old avatar, with a dithering effect, as a placeholder.

## Glitches

### *Baldi's Basics Plus*

* Since V0.3.5, if there are two windows in a corner, NPCs can pass through them, even if they are not broken.

## Gallery

* Image files
* Others

*Baldi's Basics Plus*
A broken window texture.The placeholder broken window texture in V0.3.5.The mask used for windows.
*Baldi's Basics Classic*
A window texture.
*Baldi's Basics Classic Remastered*
A broken window texture.The mask used for windows.

mystman12 manually adding a poster and a window.
V1.2 (Classic)

Reason: Please document the "Other minor tweaks and improvements" in the "undocumented changes" section
You can help *Baldi's Basics Wiki* by expanding it with more information! Furthermore, some of this information may have **incorrect files or recordings** rather than actual game files, so please feel free to replace them for best efforts. Gotta sweep sweep sweep!

## Navigation

### Next update

Version 1.2.1

**Version 1.2** is the second update patch for *Baldi's Basics Classic*. It was released on April 4, 2018.

## Documented changes

### Adjustments

* Mouse sensitivity slider now saves its position and does not need to reset every game.
* Playtime's jump rope minigame has been made slightly harder.
* It's a Bully now lasts longer before despawning.
* Baldi is now harder to hear from far away.
* Baldi is now slightly slower.
* General improvements for the ending sequence.
* A couple minor tweaks for the main menu.
* Made the the player slightly faster when walking through Gotta Sweep.

### Bug fixes

* Fixed an exploit that allowed the player to open doors while paused, preventing Baldi from hearing them.
* Fixed Principal of the Thing occasionally whistling when getting a problem wrong in the You Can Think Pad.
* Corrected Principal's Keys position.
* Fixed scaling on globes.
* Fixed a bug that could prevent the bully from spawning.
* Fixed a bug that prevented NPCs from moving through Gotta Sweep, allowing the player to hide behind it.
* Tape player and pay phone no longer plays while the game is paused or while a learning game is active.
* Fixed an oversight in Playtime's code that made her much harder to run away and hide from.
* Fixed a bug that could cause the player to get stuck in the jump rope game.
* Fixed a bug that would prevent the player's stamina from recharging while standing against a wall.
* Chairs no longer float.

## Undocumented changes

* The player speed increase when walking through Gotta Sweep is changing it to their regular speed multiplied by 0.3, rather than 0.2.
* The added poster is the `windows` one.
* It's a Bully lasting longer before disappearing is now taking 180 seconds before deactivating, rather than 60.

## Trivia

* This update was meant to fix NPCs passing through BSODA sprays, but it actually doesn't.

## References

1. ↑ "*Fixed NPCs passing through BSODA.*" - itch.io blog
V0.993-997 (Classic Remastered)

## Versions 0.993-997

**Version 0.993** and **Version 0.997** are two prototype builds developed for *Baldi's Basics Classic Remastered*. Both prototypes are not available to the public but only distributed to beta-testers and YouTubers.

## Versions

### V0.993

This version is the only known version that was given out to the beta-testers. This version is similar to V1.0, but Baldi in Party Style gives the player a Quarter instead of a present.

### V0.997

This version was given out to some YouTubers (such as TheGameSalmon) before the game's official release. This version seems almost identical to V0.993.
V0.2.1 (Plus)

## Version 0.2.1

**Version 0.2.1** is the seventh update patch of *Baldi's Basics Plus*. It was released on September 13, 2020.

## Documented changes

* Made it so that 1st Prize can actually spawn.
* Fixed Johnny's subtitles. They are disabled now, as they aren't important for gameplay.
* Fixed the store entrance icon not displaying correctly on some displays.

## Trivia

* This update was released on September 13, 2020, but there was no update log until the V0.2.2 changelog was posted.
V1.0 (Classic Remastered)

## Version 1.0

**Version 1.0** is the first version for *Baldi's Basics Classic Remastered*, being released on October 21, 2022. It is the earliest public version of the game.

## Characters

### Playtime

 The player could not move while jumping the rope.

### Arts and Crafters

 His teleporting would be determined after he started "attacking".

## Modes

### Debug Mode

 The player could use **09241993** secret code before finding all secrets.

## Game mechanics

### Screens

 Pressing `Ctrl` or `Alt` key on the launcher screen, Basically, Games! logo, or warning screen would cause nothing.
V1.0 (Field Trip Demo)

## Version 1.0

**Version 1.0** is the first version of *Baldi's Basics - Field Trip demo: Camping*. It was released on July 24, 2018.

## Unimplemented Features

### Characters

* Cloudy Copter (Prior to V1.1)
* It's a Bully (Prior to V1.1)
* `PlaceFace` (Prior to V1.1)

### Sprites

* 99 trees (Prior to V1.1)
* "**NO**" signs (Prior to V1.1)

### Other

* The URL link to the Kickstarter's page in the demo's folder (Prior to V1.1)
Item

**Items** are objects the player can find and obtain from the *Baldi's Basics* series.

## Description

Items are scattered around the Schoolhouse or Super Schoolhouse, and can be picked up and used by the player. They can also be purchased from Johnny's Store with You Thought Points. Items can be stored in the inventory HUD with five slots in *Baldi's Basics Plus* and three in games prior to *Baldi's Basics Plus*. These items have certain properties that will help the player progress in the game and collect all of the notebooks for the player's friend in *Baldi's Basics Classic* and *Classic Remastered* or complete each floor in *Baldi's Basics Plus*. A single item in the inventory will be taken upon approaching It's a Bully for a pass, unless wearing a Faculty Nametag or the Bully has the opposite orientation to the player during the Gravity Chaos event.

## List

*For more information about the items, go to their pages with the links below.*

### Objective items

 Book | Provides educational guides in Baldi's Basement and a note from the developer in *Baldi's Basics Classic Remastered*.

## Trivia

### General

* New items added in the *Kickstarter Exclusive Demo* and *Baldi's Basics Plus* look much smaller than the others.
* Using the C-Sharp for the game in dnSpy, in the "`Items`" part of the code, some items not used currently are revealed: `NanaPeel`, `FidgetSpinner`, and `Football`. There could be a chance that some of them will be added to a future update. Ironically, there is a fidget spinner in one of the game over screens for *Baldi's Basics Classic* and *Birthday Bash*.
	+ There was `SpyCamera` in this code as one of the possible upcoming items, but it was removed.[*version information needed*]
* For some reason, the Portal Poster, Baldi's Least Favorite Tape, Energy Flavored Zesty Bar, Principal's Keys, and the BSODA (only the large icon) are not dithered.
* BSODA, Portal Poster, and Alarm Clock have their own custom small icon.
	+ BSODA has the name spread diagonally from top-left to bottom-right. Alarm Clock has the sprite redrawn into a smaller version. Portal Poster has the poster itself sinking in instead of spread out.

### *Baldi's Basics Plus*

* Obtaining an item while the inventory is full will replace and leave the selected item on the spot.
	+ Prior to V0.3, it would make the selected item disappear. This setting is still applied to *Classic*/*Birthday Bash* and all demos, except for Demo Style.
* Prior to V0.1.4, whirlpools could steal an item from the inventory.
* Prior to V0.3.3, all items only had selective sized sprites. For example, if the item is 32-pixel sized, then there is no 64-pixel sized sprite and vice-versa.

### *Baldi's Basics Full Game Early Demo*

* The Big Ol' Boots, Safety Scissors, and Alarm Clock items are not featured in this demo.
Win

“**`Win`**” is a music track exclusive to *Baldi's Basics - Field Trip demo: Camping*.

## Description and usage

Some nostalgia-themed accordion/harmonica-like music jingle that plays when time runs out in *Field Trip demo*. It does not loop after it ends.

## Music notes

F, A#, D, F...

F, F, C, C, B, B, F... F, F, C, C, B, B, F.

## Trivia

* The Nylon Acoustic Guitar part of the soundtrack sounds like the music that was used in the *Baldi's Basics Plus* early access trailer, in terms of how the notes are put together.
* The "Acoustic Guitar (nylon)" instrument piece has an identical tune for "That's Me!"'s "Celesta" piece.
	+ The track shares the same bass line as well.
* This is the only track exclusive to a demo.
V1.4.4 (Classic)

Reason: Requires more information + Improve the screenshot
You can help *Baldi's Basics Wiki* by expanding it with more information! Furthermore, some of this information may have **incorrect files or recordings** rather than actual game files, so please feel free to replace them for best efforts. Gotta sweep sweep sweep!

## Navigation

### Next update

N/A

**Version 1.4.4** is a minor update for the Android port of *Baldi's Basics Classic*.

## Undocumented changes

* Updated the Android Target SDK to the latest version to maintain compatibility with newer devices.
* Updated the copyright date and the version number on the title screen.
* Updated the "**MERCH STORE**" link in the menu.
V1.1 (Challenges Demo)

## Version 1.1

**Version 1.1** is the only update patch for *Baldi's Basics - Challenges Demo*. It was released on April 3, 2020.

## Documented changes

### Adjustments

* Grappling Hooks now have a de-spawn delay when the player reaches them. The result is that they bring them closer to the location they hit and feel nicer to use.
* The blue locker near the starting elevator in the Grapple Challenge is replaced by a red one.

### Bug fixes

* Fixed a bug that made it possible to get stuck inside closed elevators when traveling towards them too quickly.
* Fixed a texture not loading properly in the Grapple Challenge.
* Fixed a bug that could cause the player to get permanently stuck in doors in the Grapple Challenge by adding the Grappling Hook de-spawn delay.

## References

1. ↑ Version 1.1 Changelog - Baldi's Basics - Challenges Demo by Basically Games | itch.io
V0.1.3 (Plus)

## Version 0.1.3

**Version 0.1.3** is the third update patch of *Baldi's Basics Plus*. It was released on July 7th, 2020.

## Documented changes

### Adjustments

* The Faculty Nametag item now works against Beans and Chalkles. They will ignore the player while wearing it.
* When wandering into open areas, NPCs will now avoid picking the edges to walk to if possible.
* Principal of the Thing can now send It's a Bully to detention if he sees him bullying the player.
* Extended time for the party event. It will now last anywhere from 50 to 80 seconds. Previously, it could last from 30 to 60 seconds.
* Extended time for the mystery room event. It will now last anywhere from 90 to 120 seconds. Previously, it could last from 45 to 60 seconds.
* Added a version number to the sign-in screen.
* Lowered guilt time for using the BSODA from 3 seconds to 0.8 seconds. With this change, Principal of the Thing practically has to see you use the BSODA in order to scold you for it.
* Removed the rare one-way walls from level 3.
* Subtitles that are missing a value will now simply display the key it's looking for instead of the generic "Localized text not found" message.
* Removed some unnecessary debug warnings that could potentially cause slowdown.

### Bug fixes

* NPCs can no longer pass through Math Machines.
* Doors now make noise when opened by NPCs (Before they only made noise when closing after opened by an NPC).
* Fixed a bug that caused notebooks to spawn a bit further away from the math machine each time they were spawned in endless mode.
* Made improvements to save functionality that will hopefully prevent save data corruption.
* Instead of crashing, the game will now display an error screen when a corrupted save is attempting to load.
* If the high scores data file is corrupted, the game will now automatically reset it to defaults.
* Fixed a bug that caused the backer credits not to display.
* Fixed a bug that allowed buttons to spawn in mystery rooms.
* Fixed the invisible trees in the playgrounds of pre-made levels.
* Entering "-" into a seed field will no longer crash the game, and will instead select a random seed.
* Fixed a bug that caused Mrs. Pomp to start attacking the player when they clicked on a locked door.
* When getting moved while inside a locker (By using a teleporter or getting teleported by Arts and Crafters for example) you will now be removed from the locker.
* Fixed a bug that allowed you to place portal posters on tiles that Chalkles could spawn on.
* Fixed a bug that allowed you to place portal posters on tiles that are blocked on the player's side of the wall.
* Fixed the subtitle for Chalkles spawning sound being too short.
You Thought Points

*For a similar mechanic, see Score point.*

**You Thought Points** (or **YTPs**) is a point system in *Baldi's Basics Plus* that is used in Johnny's Store as a currency.

## Gameplay

The player earns YTPs depending on how well they perform certain tasks. Some ways to earn YTPs are: collecting notebooks, completing field trips, dealing with some characters, and using structures in some places. As of V0.2, they can be spent on items and a special favor such as a filled-out map in Johnny's Store, where the player stops at between floors of the Super Schoolhouse. Once the player earns YTPs, the current amount of YTPs will appear on the screen, showing that the player has earned them.

## Ways to earn

### Field trips

 Farm | Bringing the animals into the barn.

### Time bonus

 2 | ~8:29
 3 | ~12:59

## Trivia

### General

* The concept of You Thought Points is first revealed in the Kickstarter campaign blog post since July 31, 2018, and first available in *Baldi's Basics Kickstarter Exclusive Demo* V1.2, though there was no place to use these points at that time.
	+ Even though You Thought Points originated from the You Can Think Pad, the player cannot earn points in this device as its purpose was changed when this system was first implemented.
* The acronym "YTPs" might be a reference to YouTube Poop, the infamous video mashups on the YouTube website containing edited pre-existing media sources for humorous, obscene, annoying, confusing, shocking, or dramatic purposes.
	+ Furthermore, many people thought the name "YTPs" actually stood for YouTube Poops, and so the actual name may be a jab at that.
* Since a Quarter on Johnny's Store costs 25 YTPs and it's valued at US$ 0.25 in real life, it can mean that US$ 1.00 is equal to 100 You Thought Points.

### *Baldi's Basics Plus*

* Prior to V0.2, there were two ways to lose You Thought Points: Baldi catching the player without An Apple for Baldi and the player bringing the wrong number balloon into the Math Machine.

### *Baldi's Basics Kickstarter Exclusive Demo*

* Before the V1.2 update, these values used to be only for placeholders because the methods were not implemented, so they always show the same values. As of V1.2, they have added a working counter and the player can earn YTPs in multiple places.

## References

1. ↑ "*First off, the You Can Think Pads will get a new feature, the ability to award You Thought Points (YTPs)! Depending on how quickly you solve the problems they present, you'll earn more YTPs. ... There will be other ways to earn YTPs as well, such as in field trips, or even through some characters!*" - Kickstarter Update #3 - One week in! More new features and creating characters!