Stats

## Basic stats

(Note: These stats are not calculated with active skills in mind, such as Paladin's "Magic Protection Banner" wich gives them 35% extra MDEF. Though those skills affect these stats). Refer to Classes for base stats and skills for each class.

* **Strength**(STR): Increases physical damage(Pdmg). Used by Warriors and Hunters.
	+ 1 STR = 2.85 Pdmg for Hunters.
	+ 1 STR = 3 Pdmg for Warriors.

* **Dexterity***(DEX)*: Increases crit chance(CC)(It has a soft cap when you reach 50%, from then every DEX point gives half the original amount). It increases different amounts depending on the class.
	+ 1 DEX = 0.05% CC for Paladins. It can reach 50% soft cap with 1000DEX points(no gear included).
	+ 1 DEX = 0.1% CC for Wizards. It can reach 50% soft cap with 500DEX points(no gear included).
	+ 1 DEX = 0.12% CC for Hunters. It can reach 50% soft cap with 417DEX points(no gear included).
	+ 1 DEX = 0.08% CC for Warriors. It can reach 50% soft cap with 625DEX points(no gear included).

* **Intelligence***(INT)*: Increases magic damage(MDMG). Used by Paladins and Wizards.
	+ 1 INT = 2.7 Mdmg for Paladins.
	+ 1 INT = 3 Mdmg for Wizards.

* **Stamina***(STA)*: Increases health points(HP). It increases different amounts depending on the class.
	+ 1 STA = 12 HP for Paladins.
	+ 1 STA = 10 HP for Wizards.
	+ 1 STA = 12 HP for Hunters.
	+ 1 STA = 15HP for Warriors.

* **Wisdom***(WIS)*: Increases mana points(MP). It increases different amounts depending on the class.
	+ 1 WIS = 2.5 MP for Paladins.
	+ 1 WIS = 5 MP for Wizards.
	+ 1 WIS = 3 MP for Hunters.
	+ 1 WIS = 2 MP for Warriors.

* **Defense**(DEF): Decreases the amount of physical damage you take. It increases different amounts depending on the class.
	+ 1 DEF = 3.5 pdef for Paladins.
	+ 1 DEF = 2 pdef for Wizards.
	+ 1 DEF = 3 pdef for Hunters.
	+ 1 DEF = 3.8 pdef for Warriors.

* **Magic Defense**(MDEF): Decreases the amount of magic damage you take. It increases different amounts depending on the class.
	+ 1 MDEF = 3.5 mdef for Paladins.
	+ 1 MDEF = 4 mdef for Wizards.
	+ 1 MDEF = 3 mdef for Hunters.
	+ 1 MDEF = 2.5 mdef for Warriors.

* **Agility**(AGI): Increases dodge rate(It has a soft cap when you reach 50%, from then every AGI point gives half the original amount. It hard caps at 90%, you can't go over that). It increases different amounts depending on the class.
	+ 1 AGI = 0.13% for Paladins. It can reach 50% soft cap with 385AGI points(no gear included).
	+ 1 AGI = 0.11% for Wizards. It can reach 50% soft cap with 455AGI points(no gear included).
	+ 1 AGI = 0.16% for Hunters. It can reach 50% soft cap with 313AGI points(no gear included).
	+ 1 AGI = 0.1% for Warriors. It can reach 50% soft cap with 500AGI points(no gear included).

## Gear Only Stats

These are the bonuses you can only get with Augmented gears.

* **Attack Speed**: Reduces the time between attacks. All classes can use but it's best for Hunter.

* **Basic Stats**: Increases stats by X.
	+ Note: All above mention Basic Stats, excluding Agi, have a chance to be on gear.

* **Casting Speed**: Reduces the time it takes to cast skills. Used by Paladins and Wizards.
* **Critical Damage**: Increases the amount of damage your critical hits do.

* **Dodge Chance**: Increases dodge chance. Unlike Agi, dodge gives a flat percent(%) to dodge chance.
* **HP on Kil**l: Replenishes X% of HP when you kill a monster/player.
* **MP on Kill**: Replenishes X% of MP when you kill a monster or player

* **Movement Speed**: Increases your walking speed base on your original mov.speed, allowing you to traverse terrain faster.
* **Reflect Damage**: Reflects a % of damage back at the attacker.