Hidden Mission 5 (Assassin of Steve 3)

**Hidden Mission 5** is a hidden optional mission where you fight the creators of the map, MichaelMKenny and Cavinator1.

## Entry Point

The entrance to Hidden Mission 5 is located in the Nether section of Mission 13. At the entrance from the desert, climb up to the left, then go to the left more, to some soul sand. On top of a nearby netherrack hill there should be a lava-fall next to a nether brick fencepost. Climb up onto the hill and you will find a sign next to a lavafall telling you to climb up. You can tank the damage from the lava and get up to a higher ledge. Here you'll find a Nether portal. Enter the nether portal and you will get teleported to Hidden Mission 5.

## Walkthrough

Upon entering Hidden Mission 5 you will be greeted by BlazeandCave - MichaelMKenny and Cavinator1, and they will show you the entrances to two elytra courses. You have to complete both of them to progress.

Note: If your elytra aren't working, log in and out then try it.

The Blaze course is the easier - it just involves flying through a dark, netherrack and magma block-filled cave with occasional lava flows falling from the ceiling. Upon exiting the cave you will come out in a strange place with lots of falling lava drops. Fly down, then turn around and into the large cave opening with a giant Blaze head in it. Land on the golden platform beneath the Blaze head, then go and step on the golden pressure plates to complete the Blaze course.

The Cave course is much harder, as first you need to fly through an area dodging some chain command blocks and then through some rings made of sea lanterns and command blocks. Then turn right and navigate around the glass walls. If you fall at all in these sections you will be teleported back to the start. Beyond these sections is an area with a large spaceship. Fly to the far side of it, where there is an opening into the centre of the spaceship. Then you have to go down. You should land on one of the end rods, as below is lots of end gateways that you have to fall past and dodge as though it's a dropper map. The end gateways will teleport you onto the spaceship if you fall.

### Boss Fight: Blaze and Cave

Upon completing both courses you can go through the end gateway and enter the arena. Here you will battle BlazeandCave in a friendly PVP duel. Initially both Blaze and Cave will spawn, and you can battle them both. Then Blaze will teleport to a sniping position and switch to a bow, leaving Cave to fight at melee range. Then, after a while they will swap, with Cave teleporting to a sniping position and Blaze teleporting to you. Whenever Blaze teleports to you, four Blazes will spawn, and all existing Command Block Drones will die. When Cave teleports, four Command Block Drones will spawn and all existing Blazes will die. Command Block Drones are invisible zombies wielding two Chain Block Edges and wearing a command block on their head.

Blaze's abilities involve combusting similarly to Hell Pigmen in Mission 13, and then unleashing a volley of fireballs that will fall onto a random player from above their heads. They are very powerful fireballs, easily taking out a chunk of your health and knocking you about, so when Blaze combusts, you should run as fast as you can across the arena to minimise damage taken from the fireballs.

Cave's abilities involve causing sparks that will either force you to levitate, or will stun-lock you into place and facing upwards, leaving you vulnerable and defenseless. These abilities can be avoided simply by staying away from Cave, however if you are close to him the only warning you get is that the levitation ability always comes first, followed a few second later by the stun-locking ability, so take that into account.

Upon defeating either Blaze or Cave, they will drop their corresponding Gem (either a Gem of Blaze or Gem of Cave) as well as one random piece from their equipment. Only the first one you defeat out of Blaze and Cave will drop loot. Afterwards, the other will remain permanently in melee mode. They will begin spawning their respective minions in waves of six instead of four and will also uncork their abilities slightly more often.

Once you have defeated both Blaze and Cave you can leave the arena through the end gateway that opens in the centre of the room. In the room beyond you can choose one piece of armor from either Blaze or Cave side, and you can also choose one weapon as well. It does not matter whether you choose from Blaze or Cave. At the end of the room is a button that will take you back to Mission 13.

## Mobs

Besides mobs that spawn during the boss fight, there are no extra mobs in this mission.

## Equipment

Both Blaze and Cave Armor all have Protection IV, one different secondary enchantment, as well as Thorns III, and one secondary attribute, and health that is higher than any other armor obtainable in the map, including Assassin Armor, theoretically making Blaze and Cave armor the strongest in the map (Assassin Armor can sometimes be seen as better because of the attribute bonuses it gives).

Blaze weapons:

* Fire Blade: 60 attack damage, 46 sweeping damage, 1.2 attack speed, Fire Aspect IV, 72 DPS, +15% Movement Speed on user
* Blazefury: 69.75 ranged damage, Punch I, Flame II, Weakness (1:00) and Wither Arrows (0:30)
* Inferno Rod: 35 attack damage, No Attack Cooldown, Fire Aspect III, Knockback II, 70 DPS, +15% Movement Speed on user
* Blaze Shield: +150% Health, +50% Knockback Resistance, Thorns X, +20% Movement Speed
* Blaze's Gaming Chair (very rare): 350 Attack Damage, 0.2 Attack Speed, Fire Aspect V, 70 DPS

Cave weapons:

* Chain Block Edge: 45 attack damage, 23.5 sweeping damage, 1.6 attack speed, Knockback II, 72 DPS, +15% Knockback Resistance on user
* Redstone Beam: 69.75 ranged damage, Punch II, Slowness (1:00) and Levitation Arrows (0:10)
* Command Block Mace: 88 attack damage, 0.8 attack speed, Knockback III, 70.4 DPS, +15% Knockback Resistance on user
* Cave Shield: +150% Health, +50% Knockback Resistance, Thorns X, +20% Attack Damage
* Cave's Gaming Chair (very rare): 350 Attack Damage, 0.2 Attack Speed, Knockback III, 70 DPS

### Recommendations

* Force Fields can make this fight a joke, although they do require you to have also done Hidden Mission 4. Without them, chances are you will die many times during this fight, given how strong Blaze and Cave are.

* With Cave, if you can keep him away from you you will probably be fine, as he has to get close to you in order to use any powerful abilities on you, however Blaze can hit you with his fireballs no matter where you are. However, if you stay around near the walls of the arena the fireballs may spawn in the ceiling and explode there instead of on you.

* When it comes time for choosing an armor piece and a weapon, for armor, it more depends on personal preference, or on which piece of unbreakable armor you currently have which is the worst. The weapon choice is a more important choice.
	+ The Fire Blade and Chain Block Edge are both very strong. The Fire Blade has more damage and sweeping damage, as well as Fire Aspect, but no knockback, and a slower attack speed. The Chain Block Edge has Knockback II and an average attack speed for a sword.
	+ The Redstone Beam can be useful in Mission 13 for if you get levitated, as you can then bring other mobs up to your level and use a melee weapon to finish them off. Do note that the Red Shulker Bow can be used in the same way.
	+ The Inferno Rod has slightly more base damage than the Assassin's Blades, but no sweeping damage. It does, however, have stronger Fire Aspect and Knockback enchantments.
	+ The Command Block Mace has the same base damage as the Wood Hammer, but is faster, gives you extra knockback resistance, and is the only weapon in the whole map to have Knockback III. If you already have the Wood Hammer you may not want to choose this weapon, as it's not too much of an upgrade, and go for a different one.
	+ The shields are both identical except for the attribute they give. Thorns X means that every time a mob damages you that mob will take a considerable amount of damage. If you are a very skilled player at avoiding getting hit by mobs you might want to pass on these shields, but if you're always getting hit or just like being a tank, you could consider getting a shield.

## Chest Locations

* Besides the two Loot Chests after beating the mission, there are no chests in this mission.
	+ One is a reward chest while the other contains the lore book Why we are here.

## Music

*Main article: Music*

At all times, the following track plays:

* **Quantum** by Tim Beek.

## Trivia

* Cave's elytra course contains a large model of a spaceship. Hidden behind one of the windows is a Cavinator1 head next to a sign that reads 'It's Celestial!' When Celestial Protocol's second teaser was released, it was revealed that this ship is likely an early prototype of the *Celestial.*