recursal/Fanatic-Fandom huggingface dataset:
Ice Prison

The **Ice Prison** is a high-security compound which is both the Police's main base of operations and main imprisonment site.

## Information

Not much is known about why or how the Ice Prison was established. It is situated in a large, remote valley deep in the Frozen Wasteland, surrounded by several large cobblestone watch towers patrolled by Police Officers. The only exit is through a tunnel that leads into the treacherous and dangerous Glacier Mountain Ranges. The prison is overall located in close proximity to Glacial Kingdom, and the village of Pollus. It is unknown how close it is to the Minemaster's mining operation since no indication for how long the journey from Arrest Valley to the Ice Prison in the back of the prisoner van takes.

All prisoners within the prison are imprisoned by being frozen in a large block of ice, making it difficult, if not impossible, to escape without outside intervention.

The prison is separated into a layout of multiple color-coded floors, ranging from the bottom-most red floor up to the surface level, which is light blue, and finally the top floor where Warden Frostbite oversees the prison is cyan.

### Red Floor

The red floor is the maximum-security level, intended for the most dangerous and most important prisoners. The player was imprisoned here due to their crime of murdering the Minemaster, along with the Mayor of Pollus, who was likely also imprisoned down there due to his role as the leader of the Pollus Villagers.

### Orange and Yellow Floors

These two floors contain a larger amount of ice-block prison cells, containing prisoners such as Pollus Villagers, Frozen Prisoners, or random Police personnel who were accidentally frozen.

### Green Floor

The green floor appears to contain offices and meeting rooms, but also a few more traditional jail cells with bars, being for minimum-security prisoners.

### Light Blue Floor

This is a large area where the prisoner van is parked.

### Cyan Floor

This floor contains only one known room, which is where the player fights Warden Frostbite.

## Trivia

* The floors of the prison form the colors of the rainbow as you go upwards, a property referenced by the Lore Book The Rainbow Prison.
* The Light Blue Floor actually uses Cyan Stained Clay for the floor instead of Light Blue Stained Clay, while the Cyan Floor uses ice and quartz.
* The Police Officers have a different-colored stained glass head depending on which floor they spawn on.
Glacial Castle Nobles

The **Glacial Castle Nobles** are a set of four characters that appear in Mission 9 of Assassin of Steve. All four must be defeated in order to reach and battle King Icing and Queen Freeze at the central tower.

## The Nobles

* Baron Narron
* Constable Clomper
* Duke von Duke
* Lord Frostbone

Each noble takes residence at one of the corner towers, with Baron Narron taking the northwest tower, Constable Clomper taking the southwest tower, Duke von Duke taking the northeast tower, and finally Lord Frostbone taking the southeast tower.

Additionally, in King Icing's fight, each noble is revived one by one, with Duke von Duke being revived first, followed by Lord Frostbone, Baron Narron and finally Constable Clomper.
Great Pigman Revolution

*This article is about the historical event. For the Lore Book, see The Great Pigman Revolution (Lore Book).*

The **Great Pigman Revolution** was an uprising amongst the Tribal Snouts where a group of individuals believed the zombie pigman race should conquer the Overworld.

## Cause

Not long after the formation of the Tribal Snouts, King Parcore decreed that the Tribal Snouts should be peaceful to all other inhabitants of the Overworld, and only to fight if 'ultimate evil arose.'

However, some members of the Tribal Snouts believed they should conquer the Overworld and rule it like how the zombie pigmen rule the Nether alongside Blazes and Ghasts, and this split in beliefs was what led to the revolution.

## The Event

The Great Pigman Revolution has been described as an 'internal struggle.' It only lasted about thirty minutes, when King Parcore intervened.

### Known Belligerents

* Narron
* The Minemaster
* The Minemistress
* The Pigman Generals
* Other zombie pigmen

## Aftermath

King Parcore would go on to exile all belligerents of the revolution to the Frozen Wasteland, knowing that few could survive there. Despite this, many of them survived and made a new life for themselves outside of the Tribal Snouts. Many would join King Icing's Glacial Kingdom and become Glacial Knights, with one of them, Narron, rising up through the ranks and becoming a baron. A few joined the wild group of undead in the Glacier Mountain Ranges and started learning how to ride ghasts. Four zombie pigmen would find their way out of the Frozen Wasteland and into the Emere Mountain Ranges, where they would happen across Captain Yarma and his Skeleton Army, who would offer them a spot as his generals after seeing how powerful they were.

The Minemaster and the Minemistress would go on to set up a mining corporation in the Frozen Wasteland, the Minemaster recruiting undead while the Minemistress planned out where they would mine. But eventually the Minemistress would leave him and start her own separate corporation in the Desert of Disaster.

## Trivia

* The Great Pigman Revolution is a common topic that comes up in Lore Books about zombie pigmen, as it explains how so many have ended up spread out across the Overworld.
Frozen Wasteland

The **Frozen Wasteland** is a large, barren region of the Overworld covered with snow, ice, and a constant snowfall.

## Information

The Frozen Wasteland is located next to the Emere Mountain Ranges, the Skeleton Army Barracks containing a secret exit that leads directly into it. The Frozen Wasteland can be considered to encompass the rest of the places explored in the rest of the first Assassin of Steve map, such as the Glacier Mountain Ranges. A part of this greater region likely borders or is close to the Tribal Snouts' jungle, given that Silver Mountain is five days' travel from Pollus.

As for the region explored in Mission 4, it is a large, flat expanse of snow and ice. Eskimos roam these lands, alongside Zombified Polar Bears. Several small collections of igloos dot the area.

## History

Not much is known about the history of the **Frozen Wasteland**, given how remote and cut-off from the rest of the Overworld it is.
Evolution of Bipedal Spiders

**Cargo Delivery Notes** is a Lore Book that can be found in the Minemistress's Mines in Mission 8 in Assassin of Steve 3.

It is written by Ollo Gee.

## Contents

These Bipedal Spiders that dwell in these caverns appear to have evolved a humanoid shape but still retain attributes from a spider such as claws, eight red eyes, and... whatever else a spider has.

## Trivia

* The author's name, 'Ollo Gee', when put together with the word 'by', sounds like the word 'biology' when said out loud.
Our town of Pollus

**Our town of Pollus** is a Lore Book that can be found in the Pollus church in Mission 8 of Assassin of Steve.

It is written by the Mayor of Pollus.

## Contents

I have no idea why Pollus was settled. It's probably the most remote, desolate village in the Overworld. And not only is the Ice Prison near, full of lunatics who always try to find reasons for us to be thrown in jail, but so is Glacial Castle.

Glacial Castle is home to another load of crackpots, including King Icing and Queen Freeze. And they're always sending ghasts to bomb us.

I don't know how this village has survived.

## Trivia

* This Lore Book suggest the Ghast Giant may have been sent by King Icing and Queen Freeze.
Eulogy Draft

The **Eulogy Draft** is a Lore Book that can be found in Emere in Mission 2 of Assassin of Steve.

It is written by Speaker.

## Contents

*Eulogy of the last Mayor of Emere.*

The last Mayor of Emere was the founder of this small town. While he had ambition to become rich by having miners mine the nearby emerald-rich mountains, he also lacked any thought of outside threats.

The Emere mountain ranges have always been populated by all matter of monsters. Much of the population quickly got zombified or killed, meaning the Emere graveyard quickly grew to be the same size as the rest of Emere.

Then the village golem, Yarma, went rogue because he was sick of the village constantly being attacked. And he united all the skeletons in the region under his army. God help this town.

I can't believe this. I travelled thirty years just to talk about this guy?

## Trivia

* The last comment and the author's name may be a reference to the novel *Speaker for the Dead*.
	+ It also implies the previous Mayor of Emere died at least thirty years ago.
Boss Fight

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

**Boss Fight**s are fights that occur at the end of every mission, which are commonly against either strong enemies or large structures. Usually, the mission ends once the boss is defeated, but sometimes there are sections that come afterwards. Some examples of this are Mission 7 of Assassin of Steve or Mission 5 of Assassin of Steve 3.

When a boss fight begins, a bold title with the text "Boss Fight" appears, along with a subtitle displaying the name of the boss you are fighting. Each map has a different color for this title. Assassin of Steve has a cyan title and aqua subtitle, Assassin of Steve 2 has a dark green title and green subtitle, and Assassin of Steve 3 has a gold title and yellow subtitle. (Some exceptions do exist, see Trivia)

Here is a list of the boss fights in the Assassin of Steve trilogy.

## Assassin of Steve

Slaw

Emerald Miner

Captain Yarma

Assassin's Cannons

Aracold Spider

Minemaster

Warden Frostbite

Ghast Giant

King Icing and Queen Freeze

Mega Ghast

The Assassin

## Assassin of Steve 2

Silver Queen

Zombifier

Creeper Totem

Kowe the Tribal Warrior

The Cropper

Lord Prismbeam

Windwood

Dise Eeze

Dr Mutation

Triblue Plants

Stelldark the Astral Wizard

Lunar Orb

King Parcore

The Assassin

## Assassin of Steve 3

Sand Monster

Sheriff Firearm

The Assassin

Count Twoten

Green Ender Captain

Captain Coldbeard's Coldwired Golems

Captain Coldbeard

Bedrock Serpent

Yellow Ender Captain

Ancient Uivvah

Blue Ender Captain

Distorted Monstrosity

Black Steve

Ender Dragon

Green Ender Captain

Yellow Ender Captain

Blue Ender Captain

Replicus

## Trivia

* The only mission in the Assassin of Steve trilogy without a boss is Mission 2 in Assassin of Steve, where instead you have to fight and defeat four Pigman General mini-bosses.
* Black Steve's boss fight in Mission 13 of Assassin of Steve 3 has a dark red title with red subtitle, while Replicus's boss fight has a dark purple title and a light purple title. The Distorted Monstrosity's subtitle turns light purple and obfuscated once it is fully revealed, possibly as a reference to its 'distorted' nature.
Anatomy of the Aracold Spider

**Anatomy of the Aracold Spider** is a Lore Book that can be found in Aracold's cavern in Mission 5 of Assassin of Steve.

It is written by Dr C. Mutation.

## Contents

Aracold is one of the largest known spider types. It possesses a unique breeding cycle where it enters a form of stasis (or gets completely frozen?) and lays egg sacs that attach themselves to nearby walls, which hatch into Aracold Hatchlings as the mother breaks down.

Strange organisms known as 'Spider Souls' also emerge from the mother during this phase, which protect it and the hatchlings from predators. And anything else.

## Trivia

* Dr Mutation, who wrote this Lore Book, appears in Mission 8 of Assassin of Steve 2. This Lore Book hence reveals his first name begins with the letter 'C', and possibly also that he and the Minemaster have met in the past.
Orb

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

The **Orb** is an artefact that is constructed by combining the Squiggly Replic with the Empty Orb. It is required to open up an End Portal between the Overworld and the End.

## Appearances

The Orb appears several times throughout Assassin of Steve 3, always located at the top of the Assassin's Tower. It appears briefly at the beginning of the map at the end of the cutscene where the Assassin is speaking to the Master. At this point in time it is completely black in colour, making it difficult to see due to it blending in with the black background combined with the very brief amount of time that the camera points at it.

The Orb subsequently appears again in visions after Missions 3, 9 and 11, where each time it is seen, more and more of it gets covered in purple glass, the purpleness spreading from one end of the Orb to the other.

In Mission 13, when reaching the top of the Assassin's Tower, the Assassin is seen standing on a small platform on the side of the Orb. After defeating him and starting Mission 14, the Orb begins emitting purple particles, and the Master subsequently appears, arriving from the End.

## History

### Before the Assassin of Steve maps

The Orb was originally created and set up in the Assassin's Tower to enable passage between the Overworld and the End at the beginning of the Ender War. The war ended when Steve and King Parcore got to the Assassin's Tower and managed to split it apart, creating the Squiggly Replic and Empty Orb. Steve and King Parcore took one of the items each and proceeded to keep them safe.

### Assassin of Steve 3

The Orb would not be recreated until some time before the beginning of Assassin of Steve 3, when the Assassin recombines the Squiggly Replic and the Empty Orb. This would cause the Orb to begin to reform while the events of the map took place. It is seen that he can still communicate with Replicus while the Orb is reforming, however he is unable to enter the Overworld until the beginning of Mission 14.

After the events of the map the Orb likely remained in the tower, now that peace had been restored across the dimensions due to Replicus's defeat.

## Capabilities

The Orb enables passage between the Overworld and the End. Not a lot of details on how this specifically works is given in any of the maps. Ernest says that the Squiggly Replic and Empty Orb create an End Portal when put together, however based on the rest of the map it seems how this works is a bit more complicated.

## Trivia

* The Orb appears briefly in the second teaser trailer.
Blue Iron Robot

The **Blue Iron Robot**, unlike its weaker counterpart, is a very fast, hard-hitting melee mob appearing in the Skeleton Army Barracks in Mission 3. Despite being a zombie, its movement speed is set higher than the speed of normal melee skeletons. Using a bow to take it out is recommended. Only one appears in the entire map, spawning at the Blue Power Core. It is the average of the other two colored iron robots, sacrificing some damage for a bit of knockback resistance.

It wears a Diamond Block for their head, Inuit Footwear and Soldier Armor for the rest, wielding the sword and shield from the Metal Equipment. It have a small chance to drop any of their equipment, along with Steak, Bottle o' Enchanting and early-game Potions.
Tome 1 de la série Kaï

# Les maitres des ténèbres - tome 1

***Les maîtres des ténèbres*** a été le premier livre de la série de livres imprimés Loup Solitaire créée par Joe Dever . Selon les chiffres de vente, ce premier livre s'est vendu à plus de 100 000 exemplaires au cours de son premier mois de publication.

## Principe

Les livres de Loup Solitaire reposent sur une combinaison de réflexion et de chance. Certaines statistiques telles que les compétences de combat et les attributs d'endurance sont déterminées au hasard avant le jeu (lecture). Le joueur est alors autorisé à choisir les disciplines ou compétences Kai qu'il possède. Ce nombre dépend directement du nombre de livres de la série achevés ("rang Kai"). Avec chaque livre supplémentaire terminé, le joueur choisit une discipline Kai supplémentaire. Dans ce premier livre, le joueur commence par cinq disciplines.

## Tracé

Au monastère de Kai se trouve un jeune initié, nommé Loup silencieux. Le jour de la fête de Fehmarn, lorsque tous les seigneurs Kai se réunissent au monastère, Loup Silencieux est envoyé pour couper du bois de la forêt environnante en guise de punition pour son inattention en classe. Pendant qu'il est parti, une attaque surprise est lancée depuis les Darklands à plusieurs endroits de Sommerlund . Le monastère est attaqué et les seigneurs Kai rassemblés sont massacrés. De retour des bois pour se retrouver le seul survivant, Loup Silencieux se rebaptise Loup Solitaire et se dirige vers la capitale pour informer le roi de la perte du Kai.

## Réception

Ce livre est maintenant considéré comme l'un des plus faibles, étant le début de la série, et les éditions ultérieures sont beaucoup plus riches et descriptives dans la narration.
Glacier Mountain Ranges

The **Glacier Mountain Ranges** are a large swathe of snowy, mountainous terrain filled with glaciers located within the Frozen Wasteland.

## Information

The Glacier Mountain Ranges are extremely rugged, filled with giant cliffs overlooking valleys, large pitfalls filled with Cold Slimes, and a constant snowfall that coats everything with a layer of white and also reduces visibility by a considerable amount.

While some tunnels and bridges have been dug out in the past in an attempt to make traversing the ranges easier, the Police repressively try to block as many of these paths as possible in order to make escape from the Ice Prison as difficult as possible. The path leading from Pollus to Glacial Castle, on the other hand, is much easier to traverse, possibly because the Glacial Knights intentionally try to keep it as clear as possible.

The mountain ranges are inhabited by Glacier Zombies and Glacier Crawler Jockeys which ride Glacier Crawlers in order to traverse the steep cliffs. In some areas are ghasts that are ridden by Glacier Pigmen.

The Police's Ice Prison is located within one of the largest open valleys in the mountain ranges. Nearby is the village of Pollus, one of the most remote villages in the Overworld. Overseeing it all is Glacial Castle, ruled by King Icing and Queen Freeze. It is unknown how much control and authority the king and queen exercise over the Glacier Mountain Ranges, since it seems for the most part to be a wild area.

## Trivia

* Before the 1.9 update, the mountain ranges were far easier to traverse because the requirement to destroy all boulders and lower the bridge hadn't been added yet.
Tome 1 des aventures de Astre d'or

# Le Sorcier Majdar

**Le Sorcier Majdar** a été écrit par Ian Page. Ce livre est le premier volume de la série Astre d'or publié aux éditions Gallimard.

 **Titre original** | Grey Star the wizard

**Le Sorcier Majdar** a été écrit par Ian Page. Ce livre est le premier volume de la série Astre d'or publié aux éditions Gallimard.

## Résumé

Vous êtes Astre d'Or, sorcier madjar initié aux techniques secrètes de la hautes sorcellerie. Seize années se sont écoulées depuis que les vents vous ont échoué sur les rivages de l'ile de la Désolation où vivent les madjars, cachés aux yeux des hommes. Et l'heure est maintenant venue d'accomplir la mission qu'ils vous ont assignée : rechercher la pierre-de-lune pour écraser de son pouvoir le diabolique roi-démon Charatchak. Mais c'est un long voyage vers l'inconnu qui vous attend, un voyage au cours duquel nombreux sont les dangers que vous rencontrerez au tournant de chaque page...

Vous seul prendrez les décisions utiles au succés de votre mission, et, pour mener les combats, vous n'aurez besoin que de la table de hasard figurant dans cet ouvrage.

## Notes

L'histoire se déroule dans le Magnamund, l'univers de la série Loup Solitaire, crée par Joe Dever.
Duke von Duke's Diary

**Duke von Duke's Diary** is a Lore Book that can be found in Glacial Castle in Mission 9 of Assassin of Steve.

It is written by Duke von Duke.

## Contents

Today I got into a heated argument with all my Zombie Knights, who keep diaries of their own. Unfortunately, they're all dumb enough to label them 'My Diary' and not bother putting their names on it, so there was a huge mixup today.

Everyone was like 'This says "My Diary" so it's mine!' It took hours to give everyone back their correct diaries. Some of those morons had written poems in them. Poems!

## Trivia

* This Lore Book sums up the existence of the four other My Diary Lore Books that can be found throughout Glacial Castle.
	+ His mention about poems can be verified in My Diary (Poem).

## See Also

* My Diary (Brawl)
* My Diary (Poem)
* My Diary (Resurrection)
* My Diary (Ice Bridges)
Armor

**Armor** is a primary mechanic in the Assassin of Steve trilogy. Unlike in vanilla Minecraft, the armor in these maps come in a variety of different sets, and always increase maximum health, instead of the armor value. Armor found in Legendary Equipment sets can also give special attributes, such as knockback resistance, movement speed, attack damage and attack speed.

Most armor comes with the Unbreaking X enchantment, making it last much longer than armor enchanted in vanilla Minecraft. Legendary Armor as well as armor towards the end of each map is Unbreakable instead.

Here is a list of the different armor sets in the Assassin of Steve Trilogy. (Bolded equipment indicates being a legendary set)

## Assassin of Steve 1

Leather Armor

Leather Armor (Upgraded)

Stone Armor

Chain Armor

Soldier Armor

Metal Armor

Polar Armor

Miner Armor

Jewel Armor

Police Armor

Icicle Armor

Glacial Armor

Nether Armor

## Assassin of Steve 2

Silver Armor

Stone Armor

Zombifier Armor

Chain Armor

Jungle Armor

Tribal Snout Armor

**Pumpkin Armor**

Cropper Armor

Puffer Armor

Windwood Armor

**Jockey Armor**

Poison Armor

Slime Armor

**Triblue Armor**

Astral Armor

Lunar Armor

Peak Armor

**Volcanic Armor**
Captain's Log (Mission 9)

**Captain's Log** is a Lore Book that can be found in Mission 9 in Assassin of Steve 3.

It is written by the Yellow Ender Captain.

## Contents

The Ender War has ended with the defeat of the side of the endermen. The Overworld hero Steve rallied the forces of the Overworld to fight back and destroy us. End Ship after End Ship and legion after legion of Ender armies were all destroyed.

At the closure of the Ender War I ordered my ship to pull up, into orbit high above the Overworld.

I have yet to receive a ping from any of the other End Ships but, for now, we shall lie low. Eventually, when the time is right, we shall rejoin our allies and end the Overworlders once and for all.

## Trivia

* This log was likely written just after the Ender War ended.
List of Locations

The following page contains a list of all locations in the Assassin of Steve trilogy. They are sorted in order of first time visiting.

## Assassin of Steve

* Mitch's Farm
* Emere Graveyard
* Mt Jewel
* Emere
* Emere Mountain Ranges
* Skeleton Army Barracks
* Frozen Wasteland
* Ice Mines
* Minecart Tunnels
* Mining Base
* Arrest Valley
* Ice Prison
* Glacier Mountain Ranges
* Pollus
* Glacial Castle
* Lava Cave

## Assassin of Steve 2: The Tribal Snouts

* Silver Mountain
* Roofed Forest
* Zombifier Lair
* Rhouff
* Tribal Snout Jungle
* Tribal Snout Village
* Snout Temple
* Giant Pumpkin Fields
* Bone Lake
* The Cropper's Farm
* Puffer Caves
* Blustery Mountains
* Jackey Down's Mountain
* Mutation Labs
* Slime Caves
* Underground Lab
* Triblue Plantation
* Cloud Realm
* Mt Ruina
* Redstone Volcano
* Mt Blacktop

## Assassin of Steve 3: Endergeddon

* Desert of Disaster
* Moostern
* Gangun Mesa
* Cactantuar Flats
* Gangun
* Count Twoten's Mansion
* Green End Ship
* Glowstone Cave
* Industrial Savanna
* Iron Golem Factory
* Mechanical Island
* Minemistress Quarry
* Minemistress Gold Mines
* Dwarven Mines
* Abandonded Gold Mines
* Yellow End Ship
* Pyramid of Uivvah
* Colosseum
* Tanivac
* Blue End Ship
* Distorted Desert
* Distorted Caves
* The Fringe
* Blaze and Cave's Domain
* Assassin's Tower
* The End
* Green End City
* Yellow End Islands
* Blue End Fleet
* Blue Space Station

## Unseen Locations

The following is a list of locations that are never visited, only mentioned, either by dialogue, or in a Lore Book.
Bow

*For the weapon type counterpart, see Bow*

The **Bow** is the first ranged weapon in the first two Assassin of Steve maps. It has the same base damage as its vanilla counterpart, but it has Infinity, as to prevent the player from running out of arrows.

In Assassin of Steve 3, the Colt Bow has the same stats and properties of this bow.
Bandit's Hatchet

The **Bandit's Hatchet** is an axe wielded by the second variant of the Desert Bandit in Mission 1 of Assassin of Steve 3.

It can be dropped by that enemy or obtained by looting loot chests found within the mission. This item is also available in the Shop at a cost of 20 XP Levels.

## Trivia

* The Undead Burglars that appear on Mechanical Island later on in Mission 7 also wield this weapon, but cannot drop it. It is likely this weapon's model was just reused to keep consistency with the Undead Burglars from the first map.
Mini Ghast

**Mini Ghasts** are mobs that appear all throughout Mission 10: Cry, Ghast, Cry!. They are extremely easy to take out alone, which is why they commonly spawn in swarms. They may also be piled into stacks of eight.

They are completely invisible, wearing a Ghast Head on their head, while wielding an enchanted Ghast Tear. There is a small chance they drop the Ghast Tear.
Our town of Emere

**Our town of Emere** is a Lore Book that can be found inside the church in Emere in Mission 2 of Assassin of Steve.

It is written by the Mayor of Emere.

## Contents

The town of Emere was established not long ago with the purpose of mining from the emerald-rich mountains of the Emere Mountain Range.

As the current mayor I wish I could say that Emere is a peaceful little town, but not really. Emere is constantly attacked by Undead Burglars from one side, and Captain Yarma's Skeleton Army from the other.

Just because Captain Yarma is obsessed with stealing our emeralds.

How sad.

He used to be such a good golem...

## Trivia

* This Lore Book reveals that Captain Yarma used to be the Iron Golem in charge of defending Emere. A few other Lore Books reference this such as the Memoirs of a Pigman General and Creation of the Iron Robots. However, the exact reason why he went rogue is only revealed in Rogue Cases, a Lore Book found in the Iron Golem Factory in Assassin of Steve 3.
Chair Mode

**Chair Mode** is a unique mode exclusive to Assassin of Steve 3. It causes most chairs to be far easier to obtain, and is intended to be used for "chair-only playthroughs".

## Unlocking

Chair Mode can be turned on at the beginning of the map when given the opportunity to enter in a secret code, by using the code that is obtained by completing Assassin of Steve 3 with Bonus turned on.

## Effects

* The Wooden Swords found in the chest at the beginning of Mission 1 are replaced with Wooden Stools.
* The Cowboy Stool has a 10% chance of dropping from Cowboys in Mission 2.
* The Mesa Stool, Green Ender Hoverchair, Steampunk Armchair, Golden Throne, Pharaoh's Throne and Distorted Chair have a 50% chance of dropping from Red Sand Twisters, Green Ender Warriors, Mini-Cannoneers, Gold Miners, Uivvah Wizards and Dragon Guardians respectively.
* Chair Mimics can spawn after completing each Hidden Mission as well as after defeating the Ender Dragon in Mission 14.
	+ One Chair Mimic always spawns in singleplayer, with a 50% chance of an additional Chair Mimic spawning with two players. Two chair mimics always spawn with three players and a third has a 50% chance of spawning with three players.
	+ They can drop the Cactus Stool, Chair of Light, Gem Studded Armchair, Electric Chair, Cave's Gaming Chair, Blaze's Gaming Chair and Dragon Cushion respectively.

## Trivia

* Chair Mode was added in the first anniversary update for Assassin of Steve 3, along with all the chairs that have buffed drop chances in Chair Mode. Exactly 15 new chairs were added in this update - the same amount as there are missions in this map.
	+ One chair was added for every mission or hidden mission that didn't already have a heavy weapon (so none were added for Mission 9 for example because the Chorus Staff already existed).
* It is still possible to obtain the chair mode exclusive chairs without the cheat code, however they are much, much rarer, having only a 2.5% of dropping from rare mobs and a very small chance of appearing in chests or legendary boxes.
Chain Armor

*For the Chain Armor found in Mission 2 of Assassin of Steve 2, see Chain Armor (Assassin of Steve 2).*

**Chain Armor** is an ordinary set of Chainmail Armor, and is functionally the same tier as Stone Armor. This set is worn by Stone Miners and Stone Archers in Assassin of Steve. It cannot be purchased from any Shop, and is only dropped from enemies or found in chests.

## Trivia

* This and Stone Armor are the only sets in this map that only have two pieces.
* There are actually two separate sets of this armor, the normal set dropped by mobs, and a set with Unbreaking X, found in loot chests exclusively.
Ender Ghast

The **Ender** **Ghast** species is a rare species found in the third map. They have a form reminiscent of Ghasts, but are coloured black instead with small patterns of gray lines on the side, which light up green when about to shoot. Similar to their nether cousins, Ender Ghasts are capable of flight, and have the ability to shoot fireballs.

## Characteristics

Because all Ender Ghasts act the same (with the exception of the Green Ender Captain's Ghast in his rematch), they all have the same strategy, which involves either bowing them down or deflecting their fireballs. Deflecting their fireballs is always an instant-kill.

Every Ender Ghast has the same name. The only varying values in summoned Ghasts are Health and Explosion Power, which controls how much damage they can do.

* For reference, see this page.

## Mobs

### Assassin of Steve 3

Mission 5 Ender Ghast - 30 / 40 / 50 Health, 2 Explosion Power

Mission 14 Ender Ghast - 375 / 500 / 625 Health, 4 Explosion Power. Also has the ability to summon Mini Ender Ghasts.

Green Ender Captain's Ender Ghast - 600 / 800 / 1000 Health, 5 Explosion Power, custom AI.
Blizzard Broadsword

The **Blizzard Broadsword** is the sword wielded by Wither Glacial Knights in the Glacial Castle from Assassin of Steve. It can be obtained rarely from defeating them or from loot chests throughout Mission 9. It can also be purchased from the XP Shop at the end of the mission.

If you obtain this throughout the runtime of the mission, you should use it. While small, it still has one extra damage compared to the Ice Blade from the previous mission.

The Frostbiting Glaive is better than this weapon in terms of damage, but you shouldn't throw this weapon away if you get it. This is because later on in the mission, where you are climbing between the towers, you can use the sword's knockback ability to toss the enemies off the edge where you won't have to deal with them. After this section concludes though, it is recommended to stick with the Frostbiting Glaive.
Metal Equipment

The **Metal Equipment** is the second tier of equipment in Assassin of Steve. It is obtainable only in Mission 3, and cannot be purchased from the Shop. Additionally, this equipment does not contain any armor, like the Jewel Equipment found later in this map.

The Metal Equipment consists of the following:

Metal Saw Blade

Cavalry Rifle

Metal Hatchet

Iron Sheet
Darkstone

**Darkstone**, not to be confused with Blackstone, a block added in Minecraft 1.16, or with Black Steel, the material that makes up End Ships, is a type of stone original to the Assassin of Steve Universe originating from the Void.

## Appearances

In the trilogy, the only appearance of this material is in Hidden Mission 2 of Assassin of Steve 3. In this mission, the player explores a cave infested by the darkness while fending off Darkstone Entities and Malformed Entities, eventually leading to the defeat of the Void Being at the end of the cave.

Some of the natural stone around the cave, and all of the stone in the Void Being's lair are transformed into Darkstone. The entities encountered in the cave (while not explicitly said) are also created out of Darkstone. This hints that similar to Distone from the Distorted Caves, Darkstone from the Void corrupts terrain nearby as a way to spread and expand.

## Trivia

* Darkstone uses the exact same texture as Black Steel, however they are canonically different materials.
Safety Report (Mutation Labs)

**Safety Report** is a Lore Book that can be found in the Venom Spider Building in Mission 7 of Assassin of Steve 2.

It is written by OHSWU, which stands for Occupational Health and Safety Welfare Union.

## Contents

Report by the Occupational Health and Safety Welfare Union (OHSWU).

Organisation: Mutation Labs.

OHSW rating: Horrible

Report: A prominent presence of toxic gas, venomous insects, and radioactive substance, with little or no safeguards against exposure to any of those. Not even any warning stickers.

As a result, half of the workforce looks half-mutated already, and I witnessed a strange type of... something, that transformed a bunch of them into zombie pigmen.

Please take some safeguards to prevent any further harm or mutation to any workers. You don't *have to* always live up to your name.

Regards, the OHSWU

## Trivia

* The Occupational Health and Safety Welfare Union's headquarters are located in Tanivac, and can be seen in Mission 11 of Assassin of Steve 3.
* Other Safety Reports can be found throughout all three maps. There was one earlier on in this map in Mission 4. In the previous map there is one in the Minemaster's Mines, and one in the third map in the Minemistress's Mines.
	+ Out of these, Mutation Labs got the worst rating, at 'Horrible'.
BlazeandCave

**BlazeandCave** is the team name created by Cavinator1 and is the name attributed as the creators of each of the three Assassin of Steve maps. The 'Blaze' refers to MichaelMKenny and the 'Cave' refers to Cavinator1. Despite it looking like both made the maps though, only Cavinator1 has involvement in the map's creation, while MichaelMKenny just makes the trailers for each map. Despite this, they are both attributed as the map creators as marketing.
Chained Blade

The **Chained Blade** is the sword wielded by Jungle Zombies and Snout Servants in Assassin of Steve 2. It can be obtained rarely from defeating these enemies or from loot chests throughout Missions 2 and 3. It may also be bought from the Shop during these two missions.

It is normally better to just wait for a better weapon, such as the Snout Hunting Knife or other weapons, rather than buying it from the XP Shop. Because it is a common weapon, you are likely to get it anyway.
Power Core

The **Power Cores** are the main objectives that must be destroyed to progress in Mission 3 of Assassin of Steve. There are three different power cores in the mission, the Green, Yellow and Blue cores. Each one requires the completion of a code to destroy. After destroying all three, you move onto the boss fight against Captain Yarma.

## The Green Power Core

The Green Power Core is located through the left corridor. There are prison cells in this corridor that may be opened using a lever. These cells primarily contain loot chests and unique mobs. The Green Power Core can be deactivated by pressing the button at the end to activate the code. The code shows a block which cycles through many different stained glass colors. The code requires you to push the button at the exact moment when the glass is green, to match the stationary glass block above.

## The Blue Power Core

The Blue Power Core is located in the right corridor. There are six rooms on the sides of the corridor with glass pane walls, which explode as you walk past them, allowing the mobs inside to come streaming out. Each of these rooms are themed differently, with a different variety of mob types in each. You can avoid detection by just running past them, but there are mobs at the end of the corridor, near the power core, that could stop you. The code will show you a sequence of stained glass colors, then will give you those colors and tells you to place the blocks in the gap in the order that they appeared in. If you get the order wrong, you can push the button again to see the order again and reset.

## The Yellow Power Core

The Yellow Power Core is located straight ahead, and is the most difficult out of the three, as the corridor is filled with cannons that will fire at you when you come into sight. A helpful hint with avoiding the cannons is that where there is cracked stone bricks, that indicate where a cannon is firing at. At the end of the corridor is a code that requires you to pull the levers and move pistons, in order to move a block of red sand to an ending zone indicated by yellow glass. There is a block of cobblestone that appears which you have to use to push the red sand as well. The button can be pressed again to reset.
Mitch's Diary

**Mitch's Diary** is a Lore Book that can be found after leaving Mitch's Farm in the Starter Mission of Assassin of Steve.

It is written by Mitch.

## Contents

Sigh... Undead Farmer attacks used to be quickly dealt with by Steve.

But ever since that horrible event happened, nothing's stopped the Undead Farmers from emerging from the graveyard and attacking my farm.

I wish a new hero could take Steve's place...

## Trivia

* The 'horrible event' is obviously the assassination of Steve.
Ice Blade

The **Ice Blade** is the sword wielded by Glacier Zombies, Glacier Pigmen and Zombie Glacial Knights in the Glacier Mountain Ranges and Glacial Castle from Assassin of Steve. It can be obtained rarely from defeating these enemies or from loot chests throughout Missions 8 and 9. It can also be purchased from the XP Shop at the end of Mission 8.

Given how common it is, it is very likely you will obtain one during these missions. If you don't find one, buying one from the Shop isn't required, but will help if you don't have anything else to buy.

It is a sizeable upgrade over the Electric Stick, however the Blizzard Broadsword or Frostbiting Glaive can quickly make it obsolete.

## Trivia

* In the original 1.7 and 1.8 versions of Assassin of Steve, the Ice Blade was also obtainable in Mission 7 because the Electric Stick did not exist yet.
* The Ice Blade also appears in Assassin of Steve 3, where it can be obtained in Mission 13 as part of Throwback Equipment.
Fastest Endermen Alive

**Fastest Endermen Alive** is a Lore Book that can be found in Mission 9 in Assassin of Steve 3.

It is written by a Chorus Warrior.

## Contents

The Yellow Ender Captain prides himself on his exceedingly quick and powerful teleportation abilities, claiming to be the fastest enderman alive, and also on the Yellow Endermen. We are naturally bestowed with a faster average movement speed than other endermen.

I am a member of what is called the Chorus Legion, and we are trained by the Yellow Ender Captain himself to hone our quick-teleportation abilities for use in battle with the intent of confusing and bamboozling any enemy we encounter.

## Trivia

* The book's title 'Fastest Endermen Alive' may be a reference to the Flash's catchphrase, 'Fastest Man Alive'.
Castle Guard

**Castle Guards** are immobile mobs appearing in walls of the Glacial Castle in Mission 9. They must be defeated to create ice bridges or open walls throughout the mission. While they don't do much damage, their Punch I enchant is something to watch out for while walking on the ice bridges.

They wear full golden armor and wield a bow. They cannot drop anything.

## Trivia

* In the original 1.7 version of Assassin of Steve, Castle Guards stood on golden weighted pressure plates and had a 100% chance of dropping all their armor, meaning that the extra item entities that drop would output a stronger redstone signal to signify its defeat. This was changed later [when?] to how it is now.
My Diary (Poem)

**My Diary** is one of the four Lore Books that are diaries written by Zombie Knights. This one can be found in the second quadrant of the courtyard inside Glacial Castle in Mission 9 of Assassin of Steve.

## Contents

Roses are Red

Glaciers are Blue

I am a Glacial Knight

Yes I am through and through

## Trivia

* The poem is a parody of the typical poem that begins with the lines 'Roses are Red'.
	+ The second line normally goes 'Violets are Blue' but this is changed to the more thematic 'Glaciers are Blue'.
* The fact that this diary contains a poem is referenced in Duke von Duke's Diary, much to his disgust.

## See Also

* My Diary (Brawl)
* My Diary (Resurrection)
* My Diary (Ice Bridges)
* Duke von Duke's Diary
Pufferfish Spine

The **Pufferfish Spine** is the sword wielded by Puffer Zombies in the Puffer Caves in Assassin of Steve 2: The Tribal Snouts. It can only be obtained rarely by killing the second variant of the Puffer Zombie.

Given the ease of which players can skip the mobs in this mission, combined with its rarity, the most consistent way to get this item is from the XP shop.

## Trivia

This is thought to be the only item in the trilogy in which a typo is present in its lore.
Man, I love this pool!

**Man, I love this pool!** is a Lore Book that can be found in the pool room along the Blue Power Core corridor inside the Skeleton Army Barracks in Mission 3 of Assassin of Steve.

It is written by a Skeleton Soldier who calls himself 'Beach Soldier.'

## Contents

I can't believe Captain Yarma actually agreed to my friend's suggestion to build this pool! My friend said he got the idea from this Lego Star Wars video game where there were stormtrooper variants called Beach Troopers who always sat around in pools.

I'll be honest, I've got no idea what a video game is, I'm just glad that Captain Yarma was dumb enough to accept this!

## Trivia

* The Lego Star Wars reference is actually the specific reason Cavinator1 put a pool in the barracks. (And this is true because he wrote this article :P #AnythingISayIsCanon)
Arrest Valley

**Arrest Valley** is a small valley located just outside the exit from the Minemaster's Mining Base.

## Information

This is the valley where the player gets arrested by the Police at the beginning of Mission 7.

Historically, it is a favourite staking-out spot for the Police, a place where they like to hide and arrest anyone who escapes the mines, because they know that only the Minemaster is allowed through that route since it leads directly from his personal mining caves.
Roofed Forest

The **Roofed Forest** is a small pocket of dark oak roofed trees located within the jungle. The village of Rhouff is located in this forest.

## Information

The Roofed Forest is an area consisting of flat ground with lots of large dark oak trees that provide an expansive canopy, darkening the ground. Forest Bears populate this forest. The village of Rhouff is also located in this forest, in an area where the dark oak trees grow to be far taller than in the rest of the forest.

The Zombifier Lair is also located beneath the forest.
Axe of the Cold Night

The **Axe of the Cold Night** is the axe wielded by Glacier Zombies and Skeleton Glacial Knights in the Glacier Mountain Ranges and Glacial Castle respectively from Assassin of Steve. It can be obtained rarely from defeating these enemies or from loot chests throughout Missions 8 and 9. It can also be purchased from the XP Shop at the end of Mission 8.

It is a sizeable upgrade over the previous axe-weapon, the Diamond Pick, and the next obtainable one (the Soul Crusher) isn't found until Mission 10, making this weapon handy and worthwhile to get. However, given how common it is, it is very likely you will obtain one as a random drop or from a chest.
Packed Puncher

The **Packed Puncher** is a bow wielded by the Snowballer from Mission 5 of Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Snowballers.

Comparing the two bows that you receive in Mission 5, the **Packed Puncher** deals less ranged damage than its counterpart, the Snow Launcher, however, it has the Punch enchantment. A downside of this bow is that it deals the same amount of the damage as the Eskibow from Mission 4.
Endfinity Equipment

The **Endfinity Equipment** is the final main tier of equipment in Assassin of Steve 3: Endergeddon along with the Green Endfinity Equipment, Yellow Endfinity Equipment and Blue Endfinity Equipment. This set is unique, as it only contains a single item, received after killing the Ender Dragon while Chair Mode is active in the beginning of Mission 14.

The Endfinity Equipment consists of the following:

* Dragon Cushion

## Trivia

* This equipment set only really exists due to the Dragon Cushion's inclusion in the Anniversary Update and the fact that it doesn't fit into either the Green, Blue or Yellow Endfinity Equipment.
Robber-Proof Bank

**Robber-Proof Bank** is a Lore Book that can be found in Moostern in Mission 2 of Assassin of Steve 3.

It is written by Bank Manager Pager, and is styled similar to an advertisement flyer.

## Contents

Ever feel weighed down by money? Here at Robber-Proof Bank we LOVE holding on to your money.

Why?

Because we're the nicest bank in the world!

Become a Robber-Proof member and receive your free Robber-Proof card that is guaranteed to not get stolen by robbers and receive 30% interest p.a.!

Small print: Robber-proof card costs you a flat fee of 29% of your current balance. Withdrawing your money from the bank requires us to charge you 60% interest because you're not letting us hold on to your money anymore.

Robber-proof card cannot be stolen by robbers but it can be stolen by thieves, bandits and confiscated by cowboys because our operation is slightly illegal in ways that we won't describe. Always read the label.

## Trivia

* The small print contains lots of dirty tactics and loopholes.
Garrison Archer

**Garrison Archers** are lightly armored archers stationed in defensive positions along Garrisons in Mission 3. Unlike other mobs they exclusively spawn in the garrison walls, and all have to be defeated in order to progress.

They only wear a Pilot Helmet and wield a Soldier Repeater. They do not drop anything.
Reward chest

A **Reward Chest** is a chest that appears after beating a mission in every Assassin of Steve map. It primarily spawns next to where the mission ends (which is commonly a Boss room). In Assassin of Steve 3: Endergeddon, the Bonus Chest also spawns with it (provided the player has Bonus mode on), creating a double chest. The reward chest always contains some XP Bottles, Steak and several pieces from the current mission's equipment.
Interdimensional Theory

**Interdiensional Theory** is a Lore Book that can be found in Mission 10 of Assassin of Steve.

It is written by a Hell Pigman.

## Contents

They say there are three known dimensions - the Overworld, the Nether, and the End, the latter two being linked to the Overworld via portals. Nether portals are easy to make, and End portals... I believe they require some work.

They also say, although fewer people know this, that there exists some strange places between the dimensions. Places that are formed by strange, interdimensional forces.

These places contain elements of both the dimensions they're connected between.

If those places exist, I'm sure this lava cave, full of nether mobs and strange cave formations, is one.

## Trivia

* This Lore Book hints at the Fringe, which the player enters in Assassin of Steve 3. It is clearly the 'place' in-between the Overworld and the End, while this lava cave is theorised to be the 'place' in-between the Overworld and the Nether.
Army Scout

**Army Scouts** are infantry that specialise in scouting out areas for the Skeleton Army. They exclusively appear in the forest before Mission 2: Bone War. Being a melee skeleton, they are fast and can be tricky to take out, but can still be dispatched (or ran past) relatively easily.

They wear a Pilot Helmet on their head, and Leather Armor for the rest, wielding a Scout Dagger. There is a small chance they drop any of the equipment they're wearing, along with some Steak and XP Bottles.