recursal/Fanatic-Fandom huggingface dataset:
Vector Manipulation

## Summary

Vector Manipulation is a subtype of applied Mathematics Manipulation. It is the power to manipulate the properties of objects described via vectors by modifying these vectors directly. A vector contains information about the magnitude and direction of things. As such the most usual applications of the power deal with the manipulation of the direction and velocity of the movement of various different things. Those could be physical objects or also energy like light, gravity, electricity or the spreading of heat. Not just the velocity, but also the amount of power those things have could be controlled using this ability. Many more applications are imaginable.
Underwater Breathing

## Summary

Underwater Breathing is an ability that allows its users to breathe underwater. This may be accomplished through the usage of gills, scuba equipment, creating air pockets inside of water, or otherwise finding methods to breathe underwater. Rarely, users may be able to breathe inside of other liquids as well, such as lava or blood.

This differs from Self-Sustenance in that characters still need to breathe, but can receive the oxygen they need to breathe from water.

## Possible Uses

This ability may be applied by those who live underwater, or frequently go underwater. In a combat situation, it can be used to evade an opponent that cannot breathe underwater, or to drown them.

## Types

**Type 1 (Physiological Water-Breathing):** The user has gills or other physiological traits that allow them to breathe underwater, but not outside of it.

* Examples:

**Type 2 (True Natural Breathing):** The user can breathe both in water and outside of it.

* Examples:

**Type 3 (Breathing with Equipment):** The user can breathe underwater through external equipment, such as a scuba tank.

* Examples:

**Type 4 (Breathing via Air Manipulation):** The user can create an air pocket in order to breathe underwater.

* Examples:

## Limitations

* Users may not be able to breathe outside of water, or have limited breathing ability outside of water.
* Users may need to create an air pocket inside of water in order to breathe.
* Users may need to return to the water after being on land for an extended period of time due to dry skin or to restore their abilities.
Dimensional Travel

## Summary

**Dimensional Travel** is the ability to move through alternate universes (or "dimensions"), crossing over across different planes of existence to reach other, far-off locations. This is rarely an ability on its own, often being achieved through other means such as Teleportation used to teleport into other universes, and Portal Creation used to open doorways into these universes.
Damage Boost

## Summary

**Attack Boost** is an ability that induces the phenomenon in which the power of an attack is boosted if a condition is met. This differs from Statistics Amplification in the fact that the user isn't boosted, rather the attack itself. Furthermore, it isn't limited to Attack Potency, in which other effects can be done if the condition is met. The effect is temporary, lasting as long as the condition allowing for its increased power is met. Due to this, the attack's usage is normally boosted considerably.

## Possible Uses

* Increasing the damage of an attack.
* Adding on an effect to the attack.

## Limitations

* Sometimes a negative condition is added on to increase the stakes.
* If the condition isn't met, it's a normal attack.
Statistics Reduction

## Summary

The functional inverse of Statistics Amplification, **Statistics Reduction** reduces the overall parameters of one's opponent, such as physical or magical strength, defense, or speed, to hamper their fighting capabilities.

The effects of these abilities are usually temporary and may be reapplied or even stacked in rapid succession to prolong and increase the ability's effectiveness. Statistics Reduction is most frequently in video game series.

The effects of Statistics Reduction are entirely restricted to reducing the raw stats of one's opponent. The ability to eliminate the special powers of one's opponent should be listed under Power Nullification. Adding additional inhibiting effects, such as poison or paralysis, should be listed under Status Effect Inducement.
Water Manipulation

## Summary

The power to **manipulate water**. The user can create, shape and manipulate water, an inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.

## Possible Uses

* Manipulate tides
* Control ocean currents
* Create tsunamis or tidal waves
* Use water as a weapon
* Take the moisture from your enemy and make them dehydrate
* Some users can heal themselves or others with their water abilities
* Create water out of thin air
* Create shields of water
* Solidify water to grab objects or people
* Create water bubbles that can travel underwater, act as forcefields or be another offensive alternative
* Power is nearly invincible in water filled or frozen areas, as well as natural disasters such \*floods or whirlpools
* Cover the opponent's mouth and nose or fill their lungs with water to drown them
* Water Mimicry

## Types

* Aquakinesis
* Hydrokinesis
* Water Element Control
* Water Release
* Waterbending

## Limitations

* May be unable to create water, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Controlling and manipulating great bodies of water (lakes, ponds, seas, oceans) may be exhausting.
* Susceptible to Electricity Manipulation.
* Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
* Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
* May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
Sound Manipulation

## Summary

**Sound Manipulation** - the ability to allow in any way to influence the matter, energy, or even reality itself by means of sounds.

## Types

* **Manipulation of sound** - The ability to use the properties of sound waves to transmit information, to create soundproof barriers, to create zones of silence or to attack the enemy with very loud noise and/or soundwaves with special frequencies. This ability is typically limited to what can be accomplished by using sound within the reals of the real life laws of physics.
* **The manipulation of words** - allow the use of words as special formulas that provide a variety of effects in their application. These include both spells requiring special words for activation and ways of influencing the reality with the help of information supplied by a certain set of sound waves.

## Limitations

* May be unable to create sound, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Sound requires a medium to travel through, such as air, ground or water, though it can be virtually anything.
* Sound Nullification can nullify user's powers.
* Users of Sound Immunity or Sound Absorption are either immune or highly resistant.
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. The user can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Types

* Earthbending
* Earth Element Control
* Earth Release/Doton
* Geokinesis
* Terrakinesis

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artifical Solids may be hard or impossible to control.
* Geokinetic Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against Electricity Manipulation. as electricity can travel through the ground and break apart the earth.
Possession

## Summary

**Possession** is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

## Types

* **Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.
* **Physical Possession:** The user possesses the victim by entering their body and controlling them from the inside out.
* **Spiritual Possession:** The user possesses the victim by entering their body with their own soul and taking control of their actions.
Void Manipulation

## Summary

**Void Manipulation**, also known as **Nothingness Manipulation** is the ability to control and manipulate a void: nothingness or non-existence.

Empty space and black holes are not examples of a void as they possess energy and exist in the conventional sense. Manipulating either is Spatial Manipulation and Black Hole Creation respectively.

## Possible Uses

* **Manipulation of Nothingness:** The primary use of this ability, one's control over a 'nonexistent substance'. Naturally this may allow them to be resistant to the effects of existence erasure, as often interacting with a Void also causes one to be converted into a Void, although this may not always be the case.
* **Conversion to Nonexistence:** The user of this ability might be capable of turning targets to nothing. This can range from only turning the matter of the target to nothing to also turning things like its energy, mind, soul, space, time and/or concept to nothing. Note that most users of this ability have not the full range of the ability. Further note that one shouldn't list a character to have resistance against this ability in total, as that requires a character to have shown resistance against every imaginable ability which can erase a target.
* **Conversion to Existence:** The inverse of Existence Erasure. The user may be able to move something from a state of nonexistence to existence, such as reversing the effects of the aforementioned power through their innate control over nothingness. Note that this alone is not justification for Void Manipulation as much as it can be a side-effect of having it. Like conversion to nonexistence, this may be limited in scope, such as only being able to conjure physical objects as opposed to minds, souls, or concepts.
* **Nonexistent Interaction:** Since the user of this ability can treat "nothingness" as if it was a physical object they could manipulate, they can, in turn, affect beings that do not exist given that they also have the ability to perceive them. Note that it should not be assumed a character can 'manipulate' another character who is nonexistent, although it can be assumed that they can at least interact with characters who do not exist.

## Limitations

* The scope of what exists and does not can vary greatly depending on the verse in question, so some uses of this ability can be far more potent than others.
Eternal Genjutsu Technique

## Name

Knowing that opponents can constantly break out of genjutsu, Isamu constructed a technique that allows the opponent to witness constant pain, locked within a hallucination of his worst nightmare. Breaking out of the genjutsu for a split second and immediately being trapped right back into the same genjutsu for the rest of his life. A scary genjutsu technique that has categorized as a forbidden technique. By synthesizing a poison toxin from enzymes from his eels, Isamu has generated the toxin to co-exist with his epidermal bacteria. That way, when coming into physical contact with someone, such as stabbing, touching,, the many various ways of applying genjutsu(five senses), such as direct contact or direct eye contact, or being bit by the eels, opponents will be injected with a poisonous gas that taints the blood with the said toxin. Accumulating in the opponent's bloodstream, it is not likely to escape the genjutsu through basic means of using Kai or using a dojutsu to break out. Opponents would have to release extensive amounts of blood, hoping the toxin to breakout of such while also hoping that the said toxin doesn't reach the arteries and the heart unless death ensues.
Chi Manipulation

## Summary

**Chi Manipulation** is the power to manipulate the vital energy coursing within living organism and that constitutes health, also known as Qi, Ki, Youki, and other names. This ability appears most frequently in Eastern media, where the concept of Chi was first derived, and is typically associated with Martial Arts.

## Possible Uses

* **Body Strengthening:** Chi Manipulators are able to achieve incredible superhuman feats of strength, speed, stamina, and durability by infusing their bodies with dense quantities of Chi, but the degree of this ability varies from user to user and media to media.

* **Chi Emission:** Chi Manipulators are often able to emit their Chi from their bodies for various effects, most frequently in the form of an Energy Attack or an Aura. Depending on the work, Chi emission can be far more flexible, allowing users to performs feats of Elemental Manipulation, Magic, creating constructs to use as weapons, granting a portion of their chi to others, and other abilities.

* **Chi Sensing:** Chi Manipulators are also known to be able to sense other beings with Chi (which usually means any living being) and can detect them across long distances without the use of the five normal senses, allowing users to track foes with greater ease and have an enhanced awareness of their surroundings. In addition, the natural five senses can be enhanced as well by flooding the corresponding portion of the body with Chi.
	+ **Chi Masking:** In addition, some works have Chi Manipulators who are able to suppress the Chi that naturally flows off their bodies to render themselves virtually invisible to Chi Sensing techniques.

* **Dark Chi:** In some media, there may be a form of energy that acts as an antithesis to Chi. Being exposed to Dark Chi may corrupt someone's mind and/or grant them great power.

* **Movement:** The ability to fly, run or stand on water or other mediums that would not normally support their weight, perform gravity defying acrobatics, instantly jump to another location, create afterimages or doppelgangers, or perform other enhanced movements are common amongst Chi Manipulators.

## Limitations

* Chi is often in finite supply, so using Chi extensively will eventually lead to a shortage which may nullify its effects and render it impossible to utilize. In addition, overuse can often result in unconsciousness or death.
* Chi may require a certain amount of concentration and training to use.
* Savvy-fighters may use Chi-blocking techniques to limit or remove one's ability to use Chi.
* For those who can sense Chi, it is generally easier to sense those who have larger amounts. Thus becoming a more powerful Chi manipulator may also make you a bigger and easier to find target.
Striking Strength

## Introduction

**Striking Strength** is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on **Lifting Strength**.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.

Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".

## Striking Strength levels

**Low Hypoversal**

**Hypoversal**

**High Hypoversal**

**Below Average Human Class**

**Human Class**

**Athlete Class**

**Street Class**

**Wall Class**

**Small Building Class**

**Building Class**

**Large Building Class**

**City Block Class**

**Multi-City Block Class**

**Small Town Class**

**Town Class**

**Large Town Class**

**Small City Class**

**City Class**

**Mountain Class**

**Large Mountain Class**

**Island Class**

**Large Island Class**

**Small Country Class**

**Country Class**

**Large Country Class**

**Continent Class**

**Multi-Continent Class**

**Moon Class**

**Small Planet Class**

**Planet Class**

**Large Planet Class**

**Dwarf Star Class**

**Small Star Class**

**Star Class**

**Large Star Class**

**Solar System Class**

**Dwarf Galactic**

**Small Galactic**

**Galactic**

**Multi-Galactic**

**Universal**

**High Universal**

**Universal+**

**Low Multiversal**

**Multiversal**

**High Multiversal**

**High Multiversal+**

**Low Complex Multiversal**

**Complex Multiversal**

**High Complex Multiversal**

**Low Hyperversal**

**Hyperversal**

**High Hyperversal**

**Low Outerversal**

**Outerversal**

**Outerversal+**

**High Outerversal**

**Boundless**

## Other statistics

* Attack Potency
* Speed
* Lifting Strength
* Durability
* Range
* Intelligence
Explosion Manipulation

## Summary

**Explosion Manipulation** is the ability to generate spontaneous explosions at will. This can be achieved through a variety of means, such as weaponry, specialized technology, or through supernatural powers. Some users are even able to direct them and control their path, allowing them to demolish specific structures and foes and making it harder for one to escape the explosion.
Purification

## Summary

**Purification** is the act of removing contaminants from a person or object. This can either mean cleansing evil spirits or filtering out materials within a substance (ex. reverse osmosis in the purification of water). In the former case, this can be seen as a form of Soul Manipulation or Spiritual Healing and can be used as a counter to Possession. Purification can also be used to remove status effects.

## Types

**Type 1: Material Purification** - Material purification is a form purification that removes poisons, pollutants, and materials from a certain object or substance. An example of this would be melting the ore of a metal to get its pure form or using reverse osmosis to purify water.

**Type 2: Spiritual Healing** - This form of purification cleanses the body and mind of evil spirits. This can either involve the removal of evil spirits, the removal of curses, or simply getting rid of dark energy. Some examples include Celebi using its power to purify shadow Pokémon, Algol creating Soul Calibur out of shards of the cursed Soul Edge, or Mung Daal using a treadmill to exorcise a demon chicken that possessed Chowder.

**Type 3: Removal of Status Effects** - This form of purification cleanses those of status effects, including poisons, paralysis, confusion, sleep, and various other status effects. Examples are usually found in items such as Full Heals in Pokémon, Senzu Beans in Dragon Ball, and Remedies in Final Fantasy, but this can apply to characters who can remove status effects such as Aqua of Konosuba, Arle Nadja (with the spells Purifa and Condia), and any Pokémon that can use refresh and rest.
Magnetism Manipulation

## Summary

The ability to manipulate **magnetic fields and magnetism**, one half of the force of electromagnetism. While basic users of this power may only be capable of manipulating magnetic metals, as all materials are magnetic in some form and all have their own magnetic fields, more advanced users can manipulate all sorts of objects with ease, potentially affecting particles themselves.
Energy Manipulation

## Summary

**The ability to manipulate energy.** This result in different abilities, allowing use of energy for various purposes, particularly for attack, defense, or improvement of performance. Includes manipulation of both internal and external energy.

## Possible Uses

* Obtaining superhuman physical characteristics (or imitation thereof)
* Barriers
* Energy beams
* Manipulation of different types of energies (spiritual, magical, thermal, kinetic, etc.)
* Manipulation of the energy of an opponent (for example, that allows you to block his ability)
* Energy conversion from one form to another (such as thermal to electrical, spiritual into kinetic, etc.)
* Conversion of an energy into material objects
* Conversion of an energy into information
* Perception of the world outside of the usual five senses, including direct energy sensing of those concealing their presence
* Aura creation (explosive, overwhelming, etc.)
* Absorption (energy absorption material, using external information turning it into self-energy)
* Effects on the mind and/or soul of the enemy
* Manipulation of a reality (usually due to quantum manipulation)
Cosmic Awareness

## Summary

The ability to **observe phenomena and be aware of events on a cosmic scale**, though the specifics may vary. Users of Cosmic Awareness can often sense others and detect potential threats across an interstellar, galactic, or even universal scale, with the greatest of users being so tuned in that they can feel out even the specifics of molecular movements across such distances. Cosmic Awareness is associated with both Clairvoyance and Enhanced Senses and acts as a combination of the two that takes it to a much higher scale, allowing users to observe others from across the universe and "hear" things across such distances.
Air Manipulation

## Summary

The power to manipulate air. The user can create, shape and manipulate air, a common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, the movement of air being relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, the attacks and derivatives formed by/from it cannot be seen either, making it an invisible and versatile weapon that is very difficult to block and dodge.

## Possible Uses

* Air Mimicry
* Air shield by manipulating the density of the air
* Flight: Self-propulsion with wind
* Levitation: Levitate off the ground using air currents
* Gliding: Glide through the wind using air currents
* Enhanced Speed: Run as fast as the wind itself
* Enhanced Agility: Extremely flexible with the wind
* Can create tornadoes, or devastating wind storms
* Minor electric manipulation as users can manipulate atoms in the air to make necessary ions in order to produce electricity
* Minor illusion creation as users can manipulate air molecules through exnomophis in order to produce any kind of image of their choice
* Density and pressure control of the air
* Some can change oxygen levels in the air
* Draw power from natural disasters such as whirlwinds, tornadoes, or typhoons
* Some users can control smoke
* Deprive opponents of air to suffocate them

## Limitations

* May be unable to create air/wind, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
* May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
* Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.
Broadway Force

## Summary

Also known as **"The Music Meister Effect"**. Broadway Force, previously considered a far more stable variation of Toonforce, is a power certain people can tap into, (usually depicted in the Musical Theater genre) by spontaneously breaking into song and dance, causing everyone and everything around them to became bound by it, and compelled to join in.

Characteristics involve the immediate assistance of anything that can understand sound and the level of mastery in Broadway Force may enable whether or not the participants are aware they were just a part of a grand scale musical event, and even if inanimate or deaf objects became bound.

It is unknown whether or not it is a telepathy power, a hypnotic tune, or a magic enchantment, but for everything in between, we have The Broadway Force.
Chaos Manipulation

## Summary

**Chaos Manipulation** is the ability to manipulate chaos, fundamentally different than darkness or nothingness. That is, power over disharmony, confusion, disorder, and destructiveness in their most pure and vivid forms. Chaos is opposed to order, it may be related to nonexistence (state of the universe before order or creation), but represents a pure destructive, chaotic, primordial form of everything or it can also be a hodgepodge of everything.

## Possible Uses

Chaos Manipulation is primarily used in the form of destruction, such as the destruction of space, time, or even reality itself. Such a being can be the embodiment of chaos, whereas their simple appearance causes everything to become chaotic, such as automatically triggering natural disasters, destruction, or disharmony, confusion, and strife among people. Therefore users can create several external factors that may impede an opponent's chance of victory.
Afterimage Creation

## Introduction

An **afterimage** is an artistic effect where a character appears to leave faint silhouettes behind them, which are often transparent, like a ghost. These are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. It naturally occurs when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images. At best, the only speed such feats can qualify for in themselves is in the Subsonic range - some people may claim that afterimages mean a character is moving faster than light, but that is both faulty reasoning and an outlier for many characters regardless.
Intangibility

## Summary

**Intangibility** is the ability to pass through things physically. Characters with this ability are simply unaffected by attacks, as they pass through their bodies. This can also allow them to pass through walls and other physical objects.

The exact mechanics of intangibility differ depending on the individual, and may have to be activated in order to take effect. Many characters cannot interact with objects when intangible.

Intangibility users should preferably have their method of intangibility specified on their page, as the workings can be countered through different means, depending on the type.

Here are some examples of the many varieties of intangibility:

**Elemental Intangibility:** The ability to become intangible by transforming into a substance, such as wind, fire, or water, making it so that most attacks merely disperse them instead of truly damaging them, allowing them to regenerate. However, this would still leave the user vulnerable to many forms of attack, such as sufficiently powerful energy or elemental attacks.

* **Users:**

**Immaterial:** This type of intangibility allows the user to phase through most attacks due to not being made up of a physical substance, such as ghosts or characters who merely exist as a disembodied soul. It also includes characters that are made up of things like energy. Of course, this intangibility type still has its own weaknesses - a soul is vulnerable to soul manipulation, for example.

* **Users:**

**Phasing:** The ability to phase through matter by becoming briefly intangible, sometimes through such means as vibrating one's molecules at such a speed that it becomes possible to move through physical matter. This includes doing things like altering your own density to phase through objects. However, this does not necessarily allow the user to phase through immaterial energy-based attacks.

* **Users:**

**Spatial:** The ability to shift into other dimensions so as to avoid and phase through attacks. While this allows them to avoid most forms of attack, they can still be affected by attacks that operate on similar principles and by those with sufficient range to target them in the other dimension.

* **Users:**
Astral Projection

## Summary

**Astral Projection** is the ability to separate one's spirit/soul from one's body. The user can exit their body and gain access to Astral Plane, where they can exist as a spirit. It allows the user to communicate and interact with spirits/souls.

## Possible Uses

* Leave the body to enter astral realm as a spirit/soul.
* Communicate and interact with souls.
* Ability to harm or destroy other souls.
* Travel to Hell, Heaven, or another spiritual realm.
Reconstruction

## Summary

**Reconstruction** is the ability to put things back together after they have been broken or otherwise destroyed.

This ability should not be confused with being able to construct structures faster than should be physically possible, nor with being able to fix broken objects incredibly quickly via powers such as super speed or telekinesis. Rather, a user of reconstruction can put objects back together exactly as they were before they were damaged.

## Types

Reconstruction may be purely physical or extend to less tangible objects like souls. When it comes to its mechanism of function , it may be that the ability manipulates the matter of the damaged objects in question in order to restore them seamlessly to their previous state.

The user could also be restoring the object to a previous state in time, or utilizing magic to repair them.

## Limitations

The user may be unable to reconstruct the object in question if pieces of it are missing or otherwise incapable of being retrieved. Furthermore, the user may have need to have an innate understanding of the object's composition and construction in order to restore it.

The user may be subject to restraints of size as well; for example, something may simply be too big for them to reconstruct. Or, on the opposite end, the object may have been broken down into constituent parts too small for their power to work.
Earth Release: Blue Tree Meadow

The Blue Tree Meadow's Dreadful Embrace is an ancient Earth Release jutsu wielded by the enigmatic and fearsome clan of wendigos known as the Blue Tree Meadow. Their mastery over the elements and the eerie landscape in which they reside has given rise to this malevolent technique, designed to invoke fear and dread in those who wander into their territory. A technique created by Akuno Tomogui that can be used in conjuction with the Yūin Ekō technique as a trap combo.

## 𝐎𝐯𝐞𝐫𝐯𝐢𝐞𝐰

The jutsu begins with the clan members channeling their chakra into the very trees that define the Blue Tree Meadow. These trees, shrouded in an otherworldly aura, have the ability to release a dark, suffocating odor when triggered by the user's chakra. The mist is imbued with a malevolent energy that carries the essence of fear itself, capable of rendering anyone who breathes it in paralyzed by irrational dread. When activated, the trees release the ominous mist, shrouding the surrounding area in an impenetrable cloud of darkness. Those ensnared within the eerie mist find their worst fears and anxieties brought to life. The jutsu preys on the victim's deepest insecurities and phobias, and forces them to hallucinate horrifying illusions and nightmarish scenarios. The psychological torment inflicted by Blue Tree Meadow's Dreadful Embrace is relentless and overwhelming. Victims may experience hallucinations of grotesque wendigo-like creatures pursuing them or nightmarish scenarios that exploit their vulnerabilities. The fear induced by the mist is so intense that it can lead individuals to the brink of despair. The most chilling aspect of this jutsu is its ability to push victims to the extreme, compelling them to commit suicide. The intense dread invoked by the scent can drive individuals to self-harm or make desperate, life-ending choices, as they believe it to be the only means of escaping the relentless fear. Members of the Blue Tree Meadow clan can control the range and intensity of the jutsu, making it an effective means of guarding their territory or incapacitating intruders. However, they themselves are not immune to the fear-inducing effects of their own jutsu, necessitating great caution when employing it.

## Trivia

* The trees of this jutsu naturally absorb sound and are able to be manipulated to the users will.
* As stated before, users ARE NOT immune to its effects.
Temperature Manipulation

## Summary

**Temperature Manipulation** (also known as **Heat Manipulation**) is the ability to manipulate the thermal energy of oneself or the environment. While other abilities, such as Fire Manipulation and Ice Manipulation, may affect the temperature of one's surroundings, this ability refers to having direct control of temperature and heat for any number of purposes.
Damage Transferal

## Summary

**Damage Transferal** is the ability to duplicate the wounds an individual has suffered from on to their opponent or other individuals or objects. The ability can also be used to have the target such as an object or person take damage for the user or have the target suffer the same damage they have suffered. The damage they share with the targeted individual or object could be physical, mental, spiritual or supernatural in nature or some combination of the above.

Transferring wounds does not necessarily remove the wounds from the afflicted user. This ability is not to be confused with Attack Reflection, which reflects attacks rather than transfer injuries.
Fear Manipulation

## Summary

**Fear Manipulation**, otherwise known as **Fear Inducement** is the ability in which to inflict a level of "fear" on the target using supernatural means. Depending on the severity of the fear, the user can use this to manipulate the target, incapacitate them or simply drive them insane.

It should be noted simply terrorizing the opponent either by authority, strength or demeanour only would qualify as Social Influencing, as Fear Manipulation would allow the user to inflict fear regardless of these factors.

## Possible Uses

Fear Manipulation can inflict Fear on the target, which can incapacitate them by making them to scared to fight back, or even force them to see their greatest fears "come to life" in an illusion. Additionally, the ability can also be used to manipulate targets, by manipulating their perception, making them see their allies as monsters. Moreover, the ability can also be used to force a target to cause great harm to themselves, by making them to scared to live, or even scarring them to death.

Across fiction, some of the more notable methods of using Fear Manipulation include:

* **Fear Inducement:** The most simple form of Fear Manipulation. This is simply the ability to make the target feel frightened in some form or another. The severity of this can range from frightening them to causing them to deathly insanity.
* **Nightmare Manipulation:** An application of Dream Manipulation, Nightmare Manipulation is the ability to inflict nightmares on enemies, even being able to manipulate them to make it tailored made for the target.
* **Hallucination Causation:** An application of Perception Manipulation, Hallucination Causation is the ability to force those to witness hallucinations, which has its own set of possible applications. The key difference between this and Illusion Creation is that illusions can be seen by many, while hallucinations can only be seen by a single individual.

## Types

On the basis of their nature, Fear Manipulation is divided into the following subtypes:

* **Biochemical:** Characters possessing this type of fear manipulation use either biological, chemical or biochemical methods to affect their opponents. It can be resisted by many methods, including Resistance to Biological Manipulation, adequate equipment or Inorganic Physiology

* **Neurological:** Characters possessing this type of Fear Manipulation use Mind Manipulation and other related powers to directly influence the opponent into being afraid. It can be resisted with sufficient Resistance to Mind Manipulation

* **Mystical:** Characters possessing this type of Fear Manipulation use Magic and other inexplainable phenomena to exploit their opponents' fears. It can be resisted using Resistance to Magic

## Limitations

Depending on the user and medium, Fear Manipulation can occasionally be depicted as a power which can be overcome with bravery, willpower and courage.
Shapeshifting

## Summary

**Shapeshifting** is the power to transform and reshape the form of one's body. Users are often called shape-shifters or metamorphs. The user can change their form, transforming and reshaping their genetic and cellular structure. They can impersonate others or enhance one's body for combat. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc., being able to form limbs into weapons and such.

For limited shapeshifting, see the Transformation page instead.

## Possible Uses

* **Partial change of appearance** - Allows the user to copy features of other people, or simply change their age (i.e. to become outwardly younger or older). Usually limited to complexion and features of the organism (e.g. a thin person cannot gain the mass required to impersonate a healthy person).
* **Complete change of appearance** - Allows the user to completely transform into another person, even change their biological age (not simply appearing old or a child-like, but actually getting younger or older). In this case, not only the facial features are impersonated, but the body is as well. For example, an ordinary high school student impersonating a bodybuilder would obtain real muscles.
* **Partial transformation** - Allows the user to change their body parts or organs, making them not human. For example, the user can transform their hands into swords or transform their skin into steel.
* **Complete transformation** - Allows the user to completely transform into the other (non-human) being. For example, werewolves (transforming into a beast) and vampires (turning into a bat).
* **Partial conversion** - Allows the user to partially convert their body. For example, reduce in size or in some way alter the structure of tissues (making them stronger, or more elastic).
* **Full conversion** - Allows the user to completely transform their body, changing its shape, structure and material composition. For example, the user can turn into a creature of sand or stone. In advanced cases, user can convert the body into energy, which provides protection from physical impacts, as well as a certain degree of intangibility.
* **Ideal transformation** - Unlimited and absolute change to the physical form. A character with this ability can easily turn into a human, or into a rock, or into a wind, or even into in celestial objects.
Crystal Manipulation

## Summary

The power to **manipulate crystals and gemstones**. User can create, shape and manipulate crystalline structures such as rubies, glass, and diamonds, and many characters can use them as a source of energy and magic as well.

## Possible Uses

* Create weapons made of gemstomes
* Fire gemstone projectiles
* Transmute opponents into Crystal
* Use gemstones as a method of channeling energy

* Create sentient beings out of crystal
* Coat oneself in crystal to defend against attacks
* Seal opponents in Crystal to trap them

## Limitations

* May be unable to create crystal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May not be able to manipulate a more broad "Earth", such as stone and rock.
* Crystals can be broken and overloaded with energy, if that is their purpose.

## Note

Although the page title refers to crystals, for practical reasons, manipulation of gems is also included as a part of this ability.
Tournament X (series)

*This is the article on the series. For the article on the tenth Tournament, head to Tournament X.*

> Welcome to Tournament X, an animated show from Scratch that explores the famous Tournament, and its contestants.
>
> YouTube description

## Tournament X

### Created by

Copper7911

**Tournament X**(Sometimes abbreviated as TX) is a series created by Copper7911 and RosinFox, and is being worked on by a lot of other Scratchers.

The original sign-up project was made by Copper7911, but a new one was made on 1/24/22 by RosinFox. As of 10/23/22, it has 34 loves, 30 favorites, 38 remixes, and 723 views. It can be found here.
Nameless

## Overview

Nameless is a fairly non-serious guy who tries to stick up for what he believes in. Even if the guy he's sticking up to is kind of a jerk. He's roommates/best friends with Mini, who is also competing in the tournament.

Nameless also has a minor mental disorder in which he has the mental capacity and thoughts of someone 2 years younger than him. So that means that he's currently 14, but thinks and acts like a 12 year old.

## Appearance

Nameless is a sort of tan kid, who always wears a pink beanie hat and puts on too much hair gel. He's not very tall, being only 5'1", and doesn't like when people comment on that. He also usually wears either a red winter coat with a white shirt, or a gray button down t-shirt. He also always wears brown boots.

## Trivia

-Nameless is not brothers with Mini, despite the fact that they always hang out together

-Deezus nutus
Mugen Senshi Valis (saga)

La saga ***Valis*** (夢幻戦士ヴァリス, *Mugen Senshi Varisu*/*Mugen Senshi Valis*; conocida en Estados Unidos como "Valis: The Fantasm Soldier") es una franquicia japonesa de videojuegos de plataformas de acción en 2D desarrollada por Telenet Japan. Su popularidad ha abarcado cuatro secuelas, un spin-off y remakes en varias consolas de sobremesa.

## Trama

La mayoría de los videojuegos están protagonizados por la heroína Yūko Asou, una colegiala normal de segundo año de Japón que es convocada por la espada Valis (de donde la saga toma su nombre) para proteger tres mundos usando su poder: el mundo humano (mundo real), el mundo de los espíritus y el mundo de los sueños conocido entre los videojuegos como Vecanti.

## Videojuegos

La saga consta de los videojuegos enumerados a continuación:

* Mugen Senshi Valis/ Valis the Fantasm Soldier
* Mugen Senshi Valis II/ Valis the Fantasm Soldier II
* Mugen Senshi Valis III/ Valis the Fantasm Soldier III
* Mugen Senshi Valis IV/ Valis the Fantasm Soldier IV/ Super Valis IV
* Valis SD/ Syd of Valis
* Valis Visual Collection
* Valis X
* Valis Complete/ Valis Complete Plus
* Valis: The Fantasm Soldier Collection

## Recepción

La mayoría de los videojuegos tuvieron una gran acogida y una gran publicidad en Japón, convirtiéndola en la saga emblemática de Telenet Japan y una de las más populares para la videoconsola PC Engine. Al contrario de allí, la saga no tuvo demasiada promoción y/o popularidad en América o Europa. Aun así, en su momento se hizo popular entre muchos fans de todo el mundo (sobre todo gracias a Internet y a las revistas de videojuegos).

## Curiosidades

* En diciembre de 2009, Sunsoft adquirió todo el catálogo de videojuegos de Telenet Japan y tenía planes para relanzar muchos de sus videojuegos, incluidos los de la saga *Valis* para la Consola Virtual de Wii.
* Esta saga fue una de las primeras en introducir el concepto de "guerrera mágica espadachín" en la ficción japonesa; este concepto sirvió luego como ejemplo para muchas series anime en la década 1990.
* Aunque la saga no fue demasiado popular durante su estreno, su base de fans creció en los últimos años, incluso intentando la creación de fangames.
* Un extra común en las versiones PCE-CD de la saga es que en el menú de depuración en la opción de mensajes, se puede escuchar un mensaje extra de los seiyūs de los personajes dando saludos al público.
J

J

J's standard outfit.

J is a character created by JhamariCalhoun. He is one of the main characters of the series.

## Overview

J is a childish, happy boi who loves his friends and having adventures.. and fighting... and his cat Jhats..... and scarves..... an-

## Appearance

J is a dark skinned human with short, black hair and a relic called the Star on his head. He has a green over-shirt with two short coat tails at the back and **G R A Y** pants. He has shoes that are almost the same color as his skin and a thick blue scarf.

## Trivia

- J's Star can change color depending on what mood hes in

-J's full name is Jhamari

-Despite this, J is not a self insert, his self insert character is here
Spronkle Cryptid

***Spronkle Cryptid*** also known as ***Nill*** is a contestant on Kathmandu.

## Introduction

**Cast Intro:** Hi, I’m Nill, puzzle fan and problem solving wunderkind. Please refer to me as such. My pronouns are they/it and my specialties include murder and making things. I’m looking forward to the season’s start and getting to know everyone!

**Why do you think you will/could win this season?:** idk lol, I'm not great at winning I'm just here for a good time

**What's your favourite feline?:** cheeto

## Nipvivor: Kathmandu

### Voting History

 1