Myling

## Evidence

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> „*A Myling is a very vocal and active ghost. They are rumoured to be quiet when hunting their prey.*”
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—The Journal

The **Myling** is a type of ghost in *Phasmophobia*. It is distinct for being talkative on the Parabolic Microphone, but very quiet when hunting.

## Behaviour

### Activity

The Myling produces paranormal sounds (that can only be heard through a Parabolic Microphone) more often than other ghosts.

### Hunt

When hunting, a Myling's footstep and vocalizations sounds will only be audible to players within 12 meters, slightly greater than the range required for electronic interference, instead of the usual 20 meters. The volume of footsteps is slightly muffled near the limit, but quickly becomes discernible as it approaches.

## Evidence

* EMF Level 5
* Ultraviolet
* Ghost Writing

## Strengths and weaknesses

These are the strengths and weaknesses as listed in the journal:

*Strength: A **Myling** is known to be quieter when hunting.*

*Weakness: **Mylings** make more frequent paranormal sounds.*

## Strategies

### Indicators

Players can hear an idle ghost's paranormal sounds (voices, growls, etc.) only through a Parabolic Microphone. Frequent paranormal sounds may indicate that the ghost is a Myling. However, as paranormal sounds are random chance, it is sometimes unreliable to identify a Myling based on paranormal sound frequency alone.

### Identification

Before a hunt, drop a flashlight (or any obvious electric equipment that flickers within range) in your hiding spot. During a hunt, look out for the following:

* The ghost must be on the same floor.
* If footsteps and ghost vocalizations are audible only when your electrical equipment starts flickering, the ghost is probably a Myling.
* Note that there may be an occasional bug where the ghost temporarily does not flicker electronics on the correct floor when changing floors.

Because the acoustic threshold is slightly greater than the interference range, some audio setups (such as high volume or specific equalizer settings) may allow you to hear footsteps before electronics flicker. Otherwise, the test should be reliable in most circumstances.

It is *not* advisable to draw any conclusions if the ghost is on a different floor, because even though you may still be within the distance that allows you to hear footsteps, the audio will be muffled considerably. An audio setup of fair quality (and/or simply turning up the volume) may improve the accuracy of this test.

## Trivia

* In Scandinavian folklore, Mylings (pronounced "mew-leeng") are ghosts of unwanted children killed by their parents. Because they were not baptized, Mylings cannot rest and are forced to roam until they can persuade a living being to carry them or their body to hallowed grounds where they can rest peacefully. Failure to carry a Myling in holy soil will cause him to kill his potential benefactor in rage. In-game, the Myling's age and ghost model are randomly chosen, and the ghost does not have to be of a young age.
* Another way that the Myling can find peace is if it can find and kill its mother. Usually it needs to be either carried by someone or get a form of "permission" to move/search from a relative in order to move from its burial place. This permission is usually obtained by trickery or vague wording of the request. They are usually depicted as small children in a early stage of decay (swollen and discoloured skin) but can choose to appear as adult if that was the age they would have been had they been alive.

## History

 0.7.0 | Myling will now decrease the audible range of its hunt audio, instead of only footsteps.