Polargeist

**Polargeist** is a Long Length Normal Difficulty Main Level released in Version 1.0. It's the third Main Level and the first Level with the "Normal" Difficulty in the game and introduces the Jump Orbs. Beating this level awards the player 3, a new Cube from Normal Mode and the Primary Purple Color from Practice Mode.

## History

Polargeist was released in Version 1.0 and was quickly beaten by Players of its time, such as Darnoc703. For a while, the original Difficulty of this Main Level was Hard Difficulty.

In Version 1.6, Polargeist was Updated to have Secret Coins. Unlike most Main Levels from Version 1.0, many Players actually had a hard time getting the third Secret Coin. Eventually however, 1.6 Players started grasping how to get it and Collected them.

Polargeist was updated again in Version 1.9 to have its Difficulty be changed from Hard to Normal. This was done to fit the new ideas behind which Difficulty fits with what Level.

## Gameplay

### Cube Section 1 (0-34%)

The Level begins with a Cube Section where Spikes, Yellow Jump Orbs and Platforms appear. After a while, some Yellow Jump Pads also start appearing alongside these other Objects. Eventually, two yellow jump orbs lead the Cube into the next Section.

### Ship Section 1 (34-47%)

Then, a Ship Section begins where Blocks are laid out in random spots that the Ship has to avoid. This eventually leads to a Corridor that leads the Ship into the next Section.

### Cube Section 2 (47-100%)

After that, the last Cube Section starts where platforms, spikes and yellow jump orbs appear. After a while, some yellow jump pads also get thrown into the mix here and there. Eventually, a Blue Jump Pad appears inside some Spikes that can be landed on. Lastly, some platforms eventually lead the Cube towards the end of the Level.

## Decoration

### Green Section (0-21%)

The Level begins with the Background Color being Green, alongside Basic Spikes, Basic Blocks and Basic Slabs, Grid Blocks, some Pulsate Rods on the Block Designs and some Player-Colored Basic Spike Decoration here and there. There's also some Basic Chains on some of the Block Designs.

After some time, the Background Color turns into a Green-Yellow Color and the same Block Designs repeat themselves in different Forms, specifically in Pillar-shaped form.

### Pink to Dark Section (21-47%)

Then, the Background Color slowly shifts to a different Green and eventually becomes Pink. This is followed by more Block-shaped Block Designs with the same components as the last Section. Later on, more and more Slabs appear instead of Basic and Grid Blocks.

After this, the Background Color turns Black, with only Basic Blocks being scattered throughout this Part. A bit afterwards, some Block Designs that have Basic Blocks with Fake Grid Blocks inside of them form a Corridor.

### Blue Section (47-84%)

Then, the Background Color shifts to Light Blue, with more Block-shaped Block Designs featuring the already-mentioned components. Later on, these Block-shaped Block Designs turn more into Pillar-shaped Designs instead. Some Black Blocks also appear below a few Spikes at a specific point in this Part. Eventually, the Background Color slowly turns into a Darker Blue Color, with most of the Block Designs being the same.

### Light Green Section (84-100%)

Later on, the Background Color slowly turns back into a Lighter Green Color, with a Block Design made from the other components with some open gaps in it. The rest of the Block Designs then turn back into Block-shaped and Pillar-shaped Platforms, just like the previous Sections. This eventually ends off the Level with a bunch of Pillar-shaped Block Designs at the end.

## Design Quality

### Gameplay

Overall, the Gameplay in Polargeist is very fair to most Players. Even if you don't understand the Jump Orbs, you eventually do get notified how they work. However, there is one problem with the Gameplay of this Level: The third Secret Coin. The way to get this Coin is by finding a very hidden Blue Jump Pad and precisely landing on it, and then making a Blind Jump to survive the landing back on to the ground.

For a lot of Players, this Blue Jump Pad is extremely Difficult compared to the rest of the Level and the jump afterwards is really Unsightreadable for anyone who tries to go for the Coin. Everything else is perfectly okay when talking about Gameplay in Polargeist.

### Decoration

Polargeist, just like its predecessors, does its Theming very well (the Basic Theme). The Colors are a lot more diverse than the previous Levels, even if the Green Color gets used twice. The Colors are also very vibrant, which is important for a Level like this. Overall, this Level brings its Theming to life in a very fair and nice way.

## Difficulty

Polargeist introduces the Jump Orbs, which may be confusing for new Players. However, if you don't know how they work, the game eventually teaches you how to use them effectively. Each Part in Polargeist is about the same Difficulty, and only requires you to understand how Jump Orbs work.

But, if you're going for the Coins, the third Secret Coin might give you some trouble. Both Timings (as described before) are very tricky to understand. It's wise to Practice the Timings required for this Coin before dying to it over and over again.

## Coins

In Polargeist, there are 3 Secret Coins that can be Collected.

### Coin 1

The first Secret Coin can be found in Ship Section 1. Above some of the Basic Blocks in this Section, there's a Secret Coin. All that's required is to go up to the ceiling at the right time to Collect this Secret Coin.

### Coin 2

The second Secret Coin can be found in the first half of Cube Section 2. There's some Black Blocks on top of some Spikes that allow you to land on them to reach this Secret Coin. A Yellow Jump Pad then brings you back up to the Level.

### Coin 3

The third Secret Coin is in the Dark Blue Part of Cube Section 2. There is a Blue Jump Pad inside of some Spikes after one Basic Spike on a Platform. Once perfectly landing on this Blue Jump Pad, it will send you to the third Secret Coin, followed by a Right-Side-Up Portal and a Blind Jump once you land back down. If you survive that jump, the third Secret Coin has officially been Collected.

## Trivia

* This is the third Level in the game.
* If you die enough to the first jump, the game eventually tells you how to use the Jump Orbs.
	+ This is the only occurence of a Pop-up appearing because you died too many times at one Jump.
* Polargeist is a play on the word "Poltergeist", which is also an NC Level by coincidence. The name "Poltergeist" refers to a Rukkus Song in that Level.
* This Level is the only Main Level to ever use a Song from Step.
* The Song "Polargeist" is one of the only non-Contend ID'd Songs in the Main Levels, only being followed by Fingerdash.
* This Level was Updated to have Secret Coins in Version 1.6.
	+ This is also why a Blue Jump Pad is in this Level, even if it was added in Version 1.3.

Main Levels:

 **<< Back On Track** | **Dry Out >>**