Las Plagas

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**Las Plagas: History**

Las Plagas were first discovered by a religious group in Europe known as “Los Illuminados” in an unknown region of Spain. The cult used Las Plagas as a means of recruiting new members. However, the first castellan of the Salazar family opposed the cult and sealed off access to the parasites under his castle.

Centuries later, Osmund Saddler, the new leader of Los Illuminados, brainwashed Ramon Salazar, the eighth Salazar castellan, into joining Los Illuminados and opening the seal that concealed Las Plagas. The two hired the local villagers to excavate the tunnels beneath the castle.

Due to years of concealment, Las Plagas fossilized in the rock below Salazar's castle. However, Las Plagas were still alive at the microscopic level as spores within the fossils. The miners excavating the site accidentally inhaled the spores, which grew into full-fledged Plagas parasites within their bodies. Saddler cultivated the spores, growing them into eggs, and then injected his followers.

Albert Wesker, who is now apparently dedicated to rebuilding the Umbrella Corporation, had sent Jack Krauser to earn Saddler’s trust enough to secure a sample of Las Plagas, but Saddler would not allow him that much free reign. He subsequently sent Ada Wong to complete the mission. She used Leon's presence to cover her own, secured the “sample” of Las Plagas, and gave it to her true employer, an unnamed organization, instead of Wesker.

**Las Plagas: Disease**

Las Plagas (from Spanish, meaning “the Plagues;” singular *La Plaga*) are a breed of parasitic organisms which are able to command larger beings via direct neural control. Any creatures can be infected no creature types are immune. Categorized as a disease, Las Plagas have the following characteristics:

**Infection Type:** via Inhalation; the infection does not appear to be able to spread via fluid exchange such as with a bite, but direct injection of a live Plaga spore can bring about the contagion; the most common method of acquiring the illness is through breathing in the spores that they give off.

**Infection TN:** 20; this figure is for the Will to resist the initial infection; once a creature has become infected only magical healing can prevent the spread of the disease.

**Incubation:** 1d6+4 hours

**Damage:** 1d8+2 Wisdom

**Las Plagas: Template**

A creature that has acquired the Plagas template looks mostly like it did before becoming contaminated by the Plagas parasite. There are only a few alterations to their appearance & abilities. The primary indicator that a creature has been corrupted by Las Plagas is their eyes, which begin to glow with a faint orange-red light.

The Plagas Template is a template that can be applied to any Aberration, Animal, Dragon, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Plant or Vermin that has succumbed to the Plagas disease (referred to hereafter as the base creature). A Plagas-infected creature uses all the base creature’s statistics & abilities except as noted here.

• • **Type:** the creature’s type changes to [**Aberration**]; it retains any subtypes except alignment subtypes and subtypes that indicate kind; it also gains the **[Plagas Carrier] subtype**; it does not gain the [**Augmented**] subtype

• • **Size:** there is no change in the creature’s size

• • **Hit Die:** change all Hit Dice to d8’s, & add 1 Hit Die

• • **Initiative:** adjusted by the new Dexterity score

• • **Speed:** same as the base creature

• • **Armor Class:** same as the base creature

• • **Base Attack:** same as the base creature +1

• • **Grapple:** Grapple bonus = base attack bonus + Strength modifier + special size modifier (Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16)

• • **Attacks:** the creature retains all the natural & manufactured weapons of the base creature; it also gains a slam attack; Attack bonus = base attack bonus + Strength modifier + size modifier (Colossal -8, Gargantuan -4, Huge -2, Large -1, Medium +0, Small +1, Tiny +2, Diminutive +4, Fine +8)

• • **Damage:** natural & manufactured weapons deal damage normally; a slam attack deals damage depending on the creature’s size, see **Table Damage by Size** above for results; use the base creature’s slam damage if it’s better

• • **Special Attacks:** it retains any extraordinary special attacks, but loses all supernatural & spell-like attacks

• • **Special Qualities:** it retains any extraordinary special qualities, but loses all supernatural & spell-like abilities; it also gains the special traits of the [**Aberration**] type & the **[Plagas Carrier] subtype**

• • **Saves:** adjusted by the new ability scores

• • **Abilities:** +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma (minimum 3 for all scores)

• • **Skills:** the creature retains all skill ranks, adjusted by the new ability scores

• • **Feats:** the creature retains all feats

• • **Environment:** any land or underground

• • **Organization:** any

• • **Challenge Rating:** +1

• • **Treasure:** same as the base creature

• • **Advancement:** same as the base creature, +1 Hit Die (unless by character class)

• • **Level Adjustment:** same as the base creature

**Las Plagas: [Plagas Carrier] subtype**

• **Scent (Ex):** the creature can detect opponents by sense of smell within 10 meters (×2 for upwind opponents, ×½ for downwind opponents); this allows the creature (& the Plaga within it) to know if another being is a Plagas host or not.

• **Plagas-Dominated (Ex):** the creature is controlled by a Plaga, which taps into the creature’s central nervous system & thusly can perceive all information that the host is able to sense; it is also immune to enchantment effects that do not originate from that Plaga, & gains a +10 bonus to all Will saves.

• **Critical Weakness (Ex):** if dealt a critical hit, the creature must make a Fortitude save (TN15) or immediately “die” (HP is reduced to -1)