First playthrough

This section gives a general understanding and advice to go through your incarnation (first playthrough) of the game. It is therefore intended for players just beginning in the game.

## First Area: Village

Almost every action in the game (except fighting in dungeons) requires Destiny points to be done. Available Destiny points are visible on the right side of the screen. At the beginning of the game, you will have a maximum of 20 Destiny point available. As you progress, certain actions and effects will allow you to increase this maximum / cap. Having higher Destiny cap will become necessary to accomplish certain actions (e.g. dialogs with NPCs, story telling, moving to new areas, quests, etc.).

At the beginning you will be required to manually produce Destiny points by clicking on the "Get Motivated!" button. This button is an \*instant action\*: Clicking on this button will immediately use Action Points (another resource) to produce Destiny, and you must click it each time you want to do it. Action Points can be restored by resting: to do that click on the "Rest" button. Note that "Rest" is a \*loop action\*: Unlike instant actions, clicking this button will start the action, and, in the case of "Rest", it will repeat indefinitely until you start a different loop action.

The first action you will be required to do is "Talk With Father", which will unlock the various Training Room dungeons and additional actions. The first Training Room you unlock will reward you with a Physical Seed. Seeds can be used in the Party tab to level up your character stats (in the Level Up section). Upgrading your character's Physical level will allow your character to beat stronger opponents, which will accelerate the speed at which you can beat enemies (and therefore get additional resources).

### Starting out: Defeating Orc

Follow the Upgrade Actions (quests) of Father, Priest, Old lady, Little girl, and Tea Party (whenever they becomes avalable)

* Do Farmwork/Weeding for Gold.
* Ensure that you have 3 sandwiches before moving to the next zone. These will provide a huge bonus when consumed using Gluttony but farmwork is disabled after you change to the next zone.
* Buy Purse to increase your gold cap

* Study in Church to unlock Pray for Destiny.
* Use the Training Rooms for Exp and Seeds.
* Beating the second training room will unlock rank and sacred ritual. Sacred ritual can be access in the ritual tab. You can do a sacred ritual each time you have enough experience for that . For more detail please refer to Sacred Ritual.
* In Party tab, use Destiny and Seeds to strengthen your character.
* Beating the third training room will unlock summons. Summons information and management can be accessed/done thourgh the Party tab. More information about Summons can be found in the Summons section.

* Once you unlock Ritual tab (left menu), increase your Rank based on earned Exp.
	+ Each Rank up will give you Habit and Inspiration.
		- Spend Habit in the Routine tab. Worship will give a multiplier for Sacred Ritual.
		- Spend Inspiration in Astral World to buy Introduction. It has been recommended in past to buy the Wind Spellbook instead of Introduction.
* Repeat Riverbank dungeon until you max out the first 2-3 Summons. You will not be able to complete a dungeon the first time, re-enter and wait for research to drop. As you max out the first Summons you will be able to complete the dungeon.
	+ In Party, use the Summon's Research and Seeds to strength the Summon.
	+ Add Summons to your Party and order them from weakest to strongest.
* On your first clear of Riverbank (and each Dungeon), You will have some extra levels, make sure to level up.
* Move on to Waterfall and again collect the new Summons.
	+ The rare Summon Flower Fairy is nice to have but is not needed to continue. Not recommended to farm it unless you will be going AFK for hours.
* Between Riverbank and Waterfall you will have 5 Summons to max out.
* Continue earning Exp until you get to Rank 8.
	+ Keep putting your Habit into Routine > Sacred Ritual for the multiplier.
* In Routine tab, move your Habit into Familiar.
	+ Get Summon Familiar to Level ~8.
* Setup for Orc: (Time for ~~Globlin~~ Orc Slaying)
	+ Have party in order of Bird, Goblin, Snake, Wolf, You. Might have Wolf as the last.
	+ Assign all Routine > Familiar into Lesser Devil.
	+ It will be a close fight, surviving with one hit to your defeat.
	+ If you are still unable to survive. Get more levels into Lesser Devil. Durable Leather provides some extra defense.
	+ Update your party with Orc replacing Bird while placing it in the weakest to strongest order as it levels up.
	+ Don't forget to level up You as well.

Talk with Girl 3/4 to get Norn Wolf kills, Norn must get skilling blow. Can be done in Waterfall and not required to do in Norn Special Training (really just a special version of Waterfall).

* A party might be Slime (to weaken the enemy), Norn, and You. Set Norn's skill to Tackle; else she will do no damage.
* **DO NOT** turn in this quest until you are ready to leave Village. Keep Norn in your party for +100% Exp bonus. This will save a lot of time for getting to Rank 8.

Get familiar with the each Summon's passive effects. These are often the means for you to increase Resource caps to meet quest requirements.

Slime Lover's research: Riverbank has the highest chance for Slime (common). Waterfall has a lower chance (uncommon). Turn the extra Pelt into Leather.

Before your first Dark Ritual, you might want to farm Orc for some more research so next time around it will be easier.

Dark Ritual will reset your Rank and levels in Routine. Amount of Habit is your current Rank. Inspiration is permanently earned but has a carrying cap.

Recommended to spend Inspiration on (not necessary in order to purchase)(upgrade actions): Introduction, Status Up, Sacred Ritual+, Summon Doppelganger. Other good options include: Party Slot and Blazing Aura.

* Doppelganger makes it so you can do a Loop Action and Dungeon at same time.
* Blazing Aura is expensive to acquire but will provide more effect than the unlimited Status up for the same amount of Inspiration *at first*. (Diminishing returns eventually cause this to level off.)
* Party slot will provide an extra slot to gain Summon passive effects. Only the first 5 slots will fight. Passive slots are only taken up when first 5 are filled.

Which school you choose is your preference. Recommended is to go with Warrior (top skill and title). Titles are permanent (collect 'em all!)

There are a few quests in Forest that will unlock before you leave Village.

## Third Area: Academic City

This is where you'll be spending a good deal of your time.

One important thing to note is that **many school-related actions will no longer be available once you graduate.** On the other hand, **some of these activities are irrelevant on a first playthrough**. For instance, you will **not** be able to "Search the Bandit" in Bandit's Hideout on a first playthrough, due to it requiring 5.5K Destiny. You will also **not** be able to clear Tournament Round 6 (or potentially even Tournament Round 4) on your first playthrough, due to the sheer stat requirements. So don't delay Graduating indefinitely out of a desire to grind your way to these. Once you clear the story once, you'll unlock a new form of bonus that will aid greatly in accomplishing these extreme goals.

On the other hand, Classwork is most certainly important, so don't forget to do all your classes as you become able to clear them!

For a Warrior, one of the most important skills is **Sharp Spike** (Spear - Basic). This is the fastest Weapon skill in the game, at 1.3s, and will speed your grinding up greatly when you're able to oneshot enemies in an area with it.

[TBC]

## Sixth Area: Ancient Ruins

It's important to keep in mind that the Rune sidequests are **not necessary** to progress at this stage. You may find their flavor text informative about the overarching plot, but their only benefit is increasing max Destiny (not necessary for the first playthrough).

The goal here is to defeat the Scarlet Dragon so that you can fly to the Demon King's castle. See Boss Special Tactics for advice on taking down this powerful adversary.

Useful party members will be Ogre (for its bonus to all stats), Iron Golem (for its bonus from Scrap Metal), and (*if* you can find it) the rare Silver Scale Dragon (for its bonuses from Wind and Earth).

[TBC]

## Last Area: Demon Empire

For the first playthrough, this is the last area. Check the Boss (Demon King 1) for hints.

## Area beyond Demon Empire:

There are multiple area for beyond the first game. They are "Desert Lodging", "Valley Village", "Holy City", "Evil City", "Dragon Village". They are irrelevant to the first playthrough.