recursal/Fanatic-Fandom huggingface dataset:
Samael

* Default
* Blazing Soul
* Wild Chaos

 Cult
Legendary

**Chaotic**
 **Rogue**

> "*A strange being from a chaotic dimension. Samael is drawn to other beings of indomitable will. It gives itself physical form by possessing an enchanted suit of armor.*"
>
>
>

**Samael** is a Legendary Hero in Knighthood. It is a Chaotic Rogue who is strong vs  Cult type Monsters. It is a black ghostly spirit animating a dark purple and gold suit of armor. A large blade is hidden in each arm piece of the armor.

Samael was introduced in the 2021  Dark Tor Event.

## Hero Spotlight

There are many ethereal and elemental beings from various plains of existence. Some are aloof and benevolent, such as Balendu. Some have a deep love for humanity and get closely involved with particular groups, such as Azhar. And then... then there's Samael.

Wherever Samael goes, chaos and battle follows. It is powerful, vicious, and drawn to beings with indomitable fighting spirits. Its presence as a Hero that the Order of Rage can call upon is regarded as controversial by some. Samael is a force of nature, and cares little for morality, which causes other elemental Heroes such as Balendu and Azhar to look on in concern. Samael's bloodthirst is legendary, and those that have counted on him as an ally have sometimes found their own personalities turning darker.

An incorporeal being of swirling darkness, Samael inhabits a suit of armour - some call it 'enchanted', others 'cursed'. Nobody knows the origin of the armour, and Samael is known to get extremely violent with anyone who tries to inspect it too closely. Who knows what secrets lie within its intricate metalwork?

Samael's Base Power, 'Miasma', damages the entire front row, and also delays their powers. Its Rage Power, Soul Vortex, distributes damage across all enemies, and is Strong vs Acid.

## Star Level

**Legendary** - 6 star hero. Each star increases powers by +10%.

**Max Star Bonus:** - Adds chance to deal Stun with Rage Power.

## Trivia

* In Talmudic lore, Samael is the name of an archangel described as an "accuser, seducer, and destroyer."

## Gallery

Portrait"Burning Soul" Portrait"Wild Chaos" PortraitConcept Art for Samaelpromo for the Behind the Scenes In-Game News
Shadow Spider

Light
 Beast

> "*These spiders are highly poisonous and bad for your health. They also sport their own tough, armored skin.*"
>
>
>

The **Shadow Spider** is a Light Beast Monster first encountered in Astellan. It is a massive, spiny, black-and-white spider with blue markings on its thorax.

## Combat

The Shadow Spider deals Light damage. Its Power, **Poisoned Web**, deals damage with a chance to inflict Poison.

## Locations

### Conquests

* Astellan
	+ Apple Grove
	+ Wyrtfield
* Highgard
	+ Hoard Pass
* Mirefen
	+ Wedplass

### Hunts

* Highgard
	+ Barrowport
* Mirefen
	+ Soddenfod

### Side Enemy

The Shadow Spider can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Yellow Deathweaver
* Mournful Ashspinner
Runic

*Knighthood* has objects and items decorated with runes. These represent a Runic "alphabet" based loosely on a mix of Futhorc (ᚠᚢᚦᚩᚱᚳ) and Elder Futhark (Fuþark) Runes, with some modifications. Unlike real runes Knighthood Runic is a 1-1 cypher for the Basic Latin alphabet. Some characters have been changed to avoid connotation with

### List of Runes to Latin Alphabet

The following is the complete Runic Alphabet, alongside their Latin counterparts, Unicode symbols, and their Proto-Germanic names in Elder Futhark.

On this wiki, runes are displayed using the Template:Rune Template

Notes:

* There is no Q or Z used officially; however the font on this wiki includes them for completion's sake.
* There is no differentiation between capital and lowercase letters
* Some in-game inscriptions use an alternate version of K, C, O, and Y

## In-Game Translations

The following is a list of words in Runic that have been translated to English. **NOTE**: Some phrases use different runes due to different designers.

## Trivia

* According to the developers, some combinations of runes in phrases had to be changed in order to unassociate them from Neo-Nazi Symbolism

## References

1. ↑ 1.0 1.1 1.2 Possibly a reference to Tír na nÓg, a part of the Otherworld from Irish mythology.
2. ↑ Seemingly two sets of runes pulled randomly from the List of Anglo-Saxon runes
3. ↑ An abbreviation of "energy"
4. ↑ "Time flies" in Latin
5. ↑ 5.0 5.1 Possibly "thorn" in Finnish, but has many other translations
6. ↑ Old English for "demon"
7. ↑ A reference to the legendary hammer Mjölnir from Norse mythology
8. ↑ A reference to the enchanted forest of Brocéliande
9. ↑ A reference to Toys "R" Us
Sir Edward Drakeson

### Heroes

> "*So, you want to become a Rage Knight, eh? Do you really think you're up to it?*"
>
> ― Sir Drakeson
>
>

**Sir Edward Drakeson** (also referred to as simply **Drakeson**) is the first Rage Knight the player encounters, and serves as the Knight Trial for Astellan. He utilizes Tristan and Isstara in combat.

## Story

Drakeson is a member of The Order of Rage, a formerly world-spread Order of Knights who used their battle prowess and the power of their Gauntlets to keep the peace in the land of *Knighthood*.

When Lord Karnon began corrupting other Rage Knights and bringing the lands under his control using a mysterious new power, Drakeson originally resisted, attempting to fight back against Karnon and save his colleagues. However, he eventually fled to Astellan, the "last outpost of normality," waiting on a promising new warrior to take his place as the hero.

The player Knight encounters Drakeson as part of their first conquest, and learns the basics of Combat from him. Afterwards, Drakeson explains the situation of the world, and hopes to train the Knight up to stop Karnon. At the end of the Astellan main Conquests, Drakeson challenges the Knight to their first Knight Trial. Upon defeat, Drakeson fully admits the Knight into the Order of Rage, and accompanies them into Highgard to begin the fight against the forces of evil.

SPOILERS AHEAD

As they travel through the lands and save the other Rage Knights from the corruption, Drakeson tells the player Knight more about the different regions, the history of the Knights, and where they are now. Drakeson begins to realize the failings of the Old Knighthood, and sees a new Order beginning with the player Knight.

After being defeated by Karnon at the peak of Mount Nexus in the Realm of Fire, Drakeson uses his Gauntlet to destabilize Karnon's portal, spoiling Karnon's plan to bring the Dark Ones into the rest of the land. In doing so, Drakeson vanishes from view. His current fate and whereabouts are unknown.
The Shade of V'eggarh

Heavy
 Undead

> "*The Shalkex's god,V'eggarh, is served well by The Abyssal Covenant. However, sometimes he likes to take a... more direct approach. Reaching across the cosmos, he sends out a portion of his will and forces it into another being to form the Shade of V'eggarh.*"
>
>
>

**V'eggarh** is one of the Guild Bosses in *Knighthood*. He is an Undead enemy, resembling a large, black, serpentine monster with a tentacled face, covered in yellow robes and ropes.

### Guild Requirements

V'eggarh is only able to be summoned during the  Abyssal Mist Special Event. He requires no minimum guild level. It costs 450 Guild Points to summon him on Normal and Expert difficulty.

### Combat

V'eggarh fights similarly to other Boss types. His Power, **Call of the Abyss**, deals high damage with a chance to Fury & Expose.

### Rewards

Upon defeat, V'eggarh gives 5000 Event Points, 20 Guild XP, and either 15-35 Guild Accolades (on Normal) or 60-100 Guild Accolades (on Expert) to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* V'eggarh's name and appearance are similar to the depictions of the Old Gods from H. P. Lovecraft mythos, specifically Hastur, the King in Yellow.
* V'eggarh's model, animations, and codex entry implies that he has possessed and transformed Rahab in order to have a physical form.

## Gallery

PortraitKNIGHTHOOD - Abyssal Mist - Guild Boss! -knighthood -gaming -new eventIdle animation
Ravager of the Rift

Ranged
 Undead

> "*As a rare winged vampire, Diphylla drew the interest of the Dark Ones. Determined to escape the rule of her own twin Penthetor, she willingly flew into the Dark One's grasp to carve her own niche... usually into the flesh of others.*"
>
>
>

**Ravager of the Rift** is a Rift Boss in *Knighthood*. She is a Ranged Undead enemy. She is a winged Vampyr with white skin, a skeletal face, and two curled black horns.

## Combat

Ravager of the Rift deals Ranged damage. Her Power, **Power Drain**, deals a large amount of damage and heals her by the same amount. It does double damage if the Knight has the Fury, Focus, or Protect Status Effects.

Ravager of the Rift begins each battle with the Protect Status Effect. This effect does not wear off over time; however it can be dispelled by a Hero Power. Attacking the Knight gives her a chance to gain Fury and Focus.

## Side Monsters

The following Monsters appear in the rounds of a battle with Ravager of the Rift:

* Vampyr Bloodletter
* Vampyr Spellmaster
* Root Healer
* Root Hound

## Rewards

Like all Rift Bosses, Ravager of the Rift has a chance of dropping a number of different rewards, starting at 3 drops and increasing by one drop for every 30 points in Threat Level.

* Epic-Unique Charms
* Epic-Unique Cores
* Legendary-Unique Weapons - Strong vs Goblin and Cult
* Legendary-Unique Legs Armor
* Legendary-Unique Upgrade Materials
* Shards of Gunn
* Shards of Balendu
* Charm Chisel
* Charm Spanner
* Unique Customization Items
	+ Guardian Angel (Cape)
	+ Peruke (Hair)
	+ Riftirator (Face)
	+ Butterfly (Ears)
	+ Eye of the Rift (Eyes)

## Trivia

* "Diphylla" is taken from the scientific name of the Hairy-legged vampire bat, a species of bat found in South and Central America.
Skull Warmage

Magical
 Militia

> "*Skull Warmages are made up of very powerful mages with an exceptional thirst for power. They often make relics out of their former victims to fuel their magic.*"
>
>
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The **Skull Warmage** is a Magical Militia Monster first encountered in Realm of Fire. It is a member of the Skull Militia, a human in a dark gray and olive green padded cloak with a spiked helmet and plating bearing a red and white skull emblem, wielding a staff adorned at the top by the ribcage, spinal cord, and skull of a horned humanoid.

## Combat

The Skull Warmage deals Magical damage. Its Power is **Death Trance**, which deals high damage with a chance to inflict Poison and Acid.

## Locations

### Conquests

* Realm of Fire
	+ Brackburn View
	+ Troias Gatehouse
	+ Crithfoot
	+ Dusir's Shore
	+ Feorrland Pass

### Hunts

* Realm of Fire
	+ Baruach Temple
	+ Baruach's Isle
	+ Oranach Tower
	+ Charnel View

### Side Enemy

The Skull Warmage can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Ambrus the Faceless
* Artuas Defender
* Skull Deathcrown
* The Lost Knight (During Special Events)
Monster Cave

**Monster Caves** are one of the game modes in *Knighthood,* which involve the player battling through Boss Monsters that get progressively stronger and stronger with each victory. They are located in Highgard, Mirefen, White Peak, Realm of Fire, and Karnheim.

## Battle

Each Monster Cave battle attempt costs 1 Torch. The battles consist of 3 rounds, in which the player only has to defeat the Boss Monster of the round to progress to the next round (any Side Monsters remaining will flee).

When a battle is won, the player receives Crimson Souls, which can be used to buy items in Monster Cave Shops. Completing a difficulty of a Cave Monster rewards a large sum of Crimson Souls.

A Monster Cave battle can be attempted up to 6 times a day per location.

## Cave Monsters

There are a total of 9 Cave Monsters that cycle through the various Monster Caves:

### Schedule

Each monster cave has a calendar that displays which Cave Monster spawns for each day of the week.

 Ferreden Mirefen
 Craghorn Cave White Peak
 Dumnoch Cave Realm of Fire
 Melgofer Karnheim

## Progression

Each Monster in each Monster Cave has three difficulty levels: Normal, Expert, and Master. For each difficulty level, there are a certain amount of wins to attain before progressing to the next mode.

\*Speculative based on previous data

## Monster Cave Shops

Each monster cave has a shop where Forge Stones, Hero Shards, Chests and Equipment may be purchased by spending Crimson Souls.

## Gallery

Map Model2019 promo image for the Monster Cave
The Morgawr

Heavy
 Demon

> "*It's Big. Very Big.*"
>
>
>

**The Morgawr** is one of the Guild Bosses in *Knighthood*. It is a Heavy Demon Crawler, resembling a massive centipede with orange legs and a demonic mouth filled with rows of sharp teeth.

### Guild Requirements

The Morgawr is the second Guild Boss accessible to a Guild. It requires a minimum Guild level of 10 and 300 Guild Points to summon. On Expert Difficulty, the Morgawr requires a minimum Guild level of 35 and WIP Guild Points to summon.

### Combat

The Morgawr fights similarly to other Boss types. Its Power, **Giga Goo**, deals a large amount of damage and has a chance to cause Weaken.

### Rewards

Upon defeat, The Morgawr gives 19 Guild XP and 15-35 Guild Accolades (on Normal) or 21 Guild XP and 25-55 Guild Accolades (on Expert) to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* In Cornish mythology, the Morgawr is a sea serpent described as being "shaped like a crocodile."
Tirna Fika

**Tirna Fika**, formerly known as **Sir Farquar**, is the third Rage Knight the player encounters, and serves as the Knight Trial for Mirefen. He utilizes Vordrai and Keera in combat.

## Story

Sir Farquar was a member of The Order of Rage, a formerly world-spread Order of Knights who used their battle prowess and the power of their Gauntlets to keep the peace in the land of *Knighthood*. He was a great friend to Drakeson, and kept the Cults of Mirefen in line.

When Lord Karnon took over, the dark forces he brought with him corrupted Farquar's mind and made him paranoid and recluse, changing his name to Tirna Fika (which translates to "Lord of the Wilderness") and living in a hut near Aldbridge.

SPOILERS AHEAD!

When first encountered, Tirna Fika mistakes the player Knight for an assassin, though during the fight he claims the Knight's strength is an "accident arising from the strength of others" and urges them to leave before they too are cursed.

Upon defeat, Tirna Fika is seemingly cleared of his mental fog, recognizing Drakeson and putting their faith in the new Knight, allowing them to pass into White Peak.

Tirna Fika and the other rescued Rage Knights meet up with Drakeson and the player Knight to battle Karnon in the Realm of Fire. Karnon lures them up to the top of Mount Nexus and defeats them easily, and the player Knight encounters Karnon about to finish his portal to the Dark Ones' lands.

In a final act, Drakeson uses the power of his Gauntlet to destabilize the portal, stopping it from fully activating and vanishing from view. Furious, Karnon battles the Knight himself, but loses.

After Karnon retreats, the Portal Master helps the remaining Rage Knights by reactivating the portal enough to allow them to pass through and chase after Karnon. Together with the player Knight, they cross into Karnheim to take on the Dark Ones' forces directly.
Saha

Heavy
 Outlaw

* Event Portal
* Roaming Monster

03:00, 11:00, 19:00
45 minutes

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### Locations

 Skald's Split
 Troias Gatehouse

### Rewards

x-640 Event Points

> "*Saha fought his way to the top of the Saurian Outlaws, aided by his brother Varanus.
> As the 'brains' of the pair, Saha is determined to see the Saurians rise once more.*"
>
>
>

**Saha** is the Boss of the  Lost Sands Special Event. He is a Heavy Outlaw type Monster, a large bipedal Saurian with green and silver armored clothes with an green leather face mask, wielding a circular shield and a large scimitar.

## Combat

Saha fights like a typical Monster. He has a chance to inflict Burn, Poison, or Acid when hit with a Punch or Weapon attack.

* These individual statuses will stack with each other, meaning a Saurian could apply **multiple of a single effect** that deal one singular large damage tick of that effect at the end of the turn.

His power is **Beatdown**, which deals high damage and does double damage if the Knight is afflicted with a negative Status Effect.

### Side Monsters

The following Monsters appear in the rounds of a battle with Saha:

#### **Event Portal**

* Saurian Bandit
* Saurian Sorcerer
* Froskur Brawler
* Froskur Enchantress
* Froskur Archer

#### **Roaming Monster**

* White Peak

* + Saurian Bandit
	+ Saurian Sorcerer
	+ WIP

* Realm of Fire
	+ Saurian Bandit
	+ Saurian Sorcerer
	+ WIP

### Stats

The following table is a list of stats for Saha for each difficulty of the Event Portal:

 15
 25
 35
 45

## Trivia

* In Arabic, the word *saha* translates literally to "health." It is commonly used as a phrase after a cough or a sneeze, similar to "bless you" in English.
Mosshide

The **Mosshide** are a tribe of nomadic Trolls led by a king and queen. They appear through the Sacred Portal during the  Troll Hunt event. They utilize the power of mushrooms and mosses combined with magic to alter the physical properties of themselves or their enemies.

The Mosshide were originally natives of Mirefen, slowly taking over the whole region and driving out humans and Derkar alike, destroying villages and poisoning water supplies. Eventually they were resisted by Eileen and her band of berserkers, who chased them through a portal created by Derkar druids. After this, they formed a more hierarchical structure in order to organize a way to return to their former lands.

### Members

#### Common Members

* Mosshide Forager
* Mosshide Warrior

#### Named Members

* Dovregubben (King)
* Irpa Brunnmiggi (Queen)

### Allies

* Root Brute
* Root Healer
* Root Hound

### Enemies

* Eileen
* The Derkar
Zelfahed the Unliving

Ranged
 Undead

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## Stats

### Health

1465 (LV 32)
7603 (LV 32)
7603 (LV 32)

## Rewards

### Highest Rarity

Helmet, Outlaw Weapon
 Epic

### XP

360

> "*In life, Zelfahed belonged to a cult worshipping the Dark Ones. With his arrows, he took down anyone who opposed the cult and its aims. Despite his death, his fanaticism lives on.*"
>
>
>

**Zelfahed the Unliving** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Ranged Undead type monster. He is a skeletal humanoid in a hooded black robe obscuring his face, wielding a large bone bow.

### Where to Find

Zelfahed the Unliving can be found in Tarnside Ridge, White Peak. He has a chance to spawn every day at **0:11 and every 30 minutes afterward**, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, Zelfahed the Unliving gives 360 XP and drops **Zelfahed's Chest**, which has a chance to contain one of the following:

* Strong vs Outlaw Weapon (Common-Epic)
* Helmet Armor (Common-Epic)

### Side Monsters

The following Monsters appear in the rounds of a battle with Zelfahed the Unliving:

* Skeleton Guardian
* Skeleton Swordsman
* Skeleton Archer
* Undead Boar
Rokara

Demon
Rare

**Maniacal**
 **Rogue**

> "*Rokara's name means 'red-skinned wild one,' and she certainly lived up to that. Legend has it that she was waiting nearby to kill Lord Karnon when the First Hero battled him, but he killed the Lord first. Some believe that she wanted to take Lord Karnon's power for herself, but only she knows whether that is true.*"
>
>
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**Rokara** is a rare Hero in *Knighthood*. She is a Maniacal Rogue who is strong vs  Demon Monsters. She is a red-skinned humanoid with long black horns and black face paint, wearing a short torn black dress.

## Hero Spotlight

*Ancient and powerful, Rokara's origins have long been shrouded by the mists of time. Her motivations also remain a mystery - why does one so maniacal serve the Order of Rage?*

*Some say this rogue is just biding her time, waiting to take Karnon's place in the world. Others say that she's simply fueled by bloodlust, and fighting alongside the Knights gives her the opportunity to slake her dark desires.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** increases critical chance of this hero's powers by 30%.

## Trivia

* According to Herne's Hero's Challenge dialogue, Rokara is an "Upper Flight", said to be immortal and of a higher power than the Froskur or Infernals, and may be immortal.
White Peak

* Icon
* World Map

## Locations

* Vattenby
* Highridge
* Krakamount Shrine
* Craghorn Cave
* Temple of Aeons

> "*This evil seems to have corrupted both the land and its inhabitants...*"
>
> ― Sir Drakeson
>
>

**White Peak** is the fourth region unlocked in *Knighthood.* It is a winding, snowy mountain path that connects Mirefen to the Realm of Fire. It houses several busy towns as well as the **Mythic Rift**.

## Hunts

*Main article: Hunts#White Peak*
White Peak has a total of eight (8) Hunts.

## Towns

* Vattenby
	+ Alchemist
	+ Material Exchange
	+ Weaponry
* Highridge
	+ Armory
	+ Hero Shop
	+ Bazaar

## Merchants

### Material Exchange

The Material Exchange allows the player to exchange groups of lower-rarity Volcanite and Tellurian into higher-rarity ones in exchange for Gold

### Hero Shop

The Hero Shop allows the player to exchange Shard Dust for Heroic Chests.

 Rare Heroic Chest
 Epic Heroic Chest
 Legendary Heroic Chest
 Unique Heroic Chest

## Mines

White Peak has three mines which supply gold and fine materials; the latter is used to upgrade rank 4 equipment.

 **Fine Tellurian** | 4
 **Fine Volcanite** | 4

## Monster Cave

White Peak's monster cave is located at Craghorn. It is unlocked after the Highridge Bridge conquest.

## Shrine of Heroes

White Peak's shrine is located at Krakamount Shrine.

## Mythic Rift

*Main article: Mythic Rift*
White Peak is home to the **Temple of Aeons**, which houses the Mythic Rift and the Lady of the Lake.

## Knight Trial

Once reaching Rhonwen's Garrison, the Knight must face **Lady Ardella Rhonwen** prior to unlocking Realm of Fire.

## Gallery

Twitter promo image for White PeakPromo image featuring the Monsters of White Peak
Olaf

Golem
Epic

**Maverick**
 **Alchemist**

> "*Olaf was never given the respect he deserved by his fellow Sakroch warriors. Rather than relying on the weapons his kin traditionally wielded, he became an Alchemist. The lack of respect never bothered him, however - his methods were usually a lot faster than those of the rest of his tribe, allowing him to be the first back to the victory feast.*"
>
>
>

**Olaf** is an Epic Hero in *Knighthood*. He is a Maverick Alchemist who is strong vs  Golem type Monsters. He is a human with brown hair and beard, wearing blue and yellow clothing, a single boot, a horned helmet, and a belt with a wooden mug attached, carrying an icicle-covered keg.

### Where to Find

Shards for Olaf can be obtained by completing Hunts in Ogros Stele, Realm of Fire.

## Hero Spotlight

*Olaf was unusual for a Sakroch warrior. Instead of favoring the sword, axe or hammer, Olaf became the first Sakroch Alchemist.*

*This caused some commotion amongst his people, and he was the subject of much mockery as a result. He didn't care though - his methods were usually a lot faster at eliminating any threats, allowing him to get back to the victory feasts faster.*

*He was eventually celebrated far and wide for being both an unorthodox Sakroch, and an unorthodox Alchemist. This pleased Olaf, because he LOVED celebrations.*

## Star Level

Epic - 5 star hero. Each star increases powers by +10%.

**Final star bonus:** increases 50% critical chance to Golem enemies.
Militia Archer

Ranged
 Militia

> "*Poison arrows are the weapons of choice for these archers. They will target your health and chip away at it. (Very unsporting, if you ask me.)*"
>
>
>

The **Militia Archer** is a Ranged Militia Monster first encountered in Highgard. It is a human in orange and brown padded armor, wearing a steel kettle helmet and wielding a longbow with a steel blade affixed to the handguard.

## Combat

The Militia Archer deals Ranged damage, which ignores armor and deals damage directly to health. Its power is **Poison Arrow**, which also deals damage directly to health while also having a chance to inflict Poison.

## Locations

### Conquests

* Highgard
	+ East Wall
	+ Thieves Wood
	+ Mounts Romp
	+ Crown's Ridge
	+ West Wall
	+ Riversmeet Nook

### Hunts

* Highgard
	+ Highport
	+ Cobbleberry Woods
* White Peak
	+ Steelwood Pass

### Side Enemy

The Militia Archer can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Aric von Idleson
* Arthur Darnell
* Cleese van Hasse
* Jacob Schwartz
Outlaw

> "*Outlaws are always causing problems on the roads. Smart travelers carry a Melde weapon, in case of and ambush!*"
>
>
>

Outlaw is one of the types of Monsters in *Knighthood* and one of the first types the player encounters. Outlaw enemies are humans with handmade clothing and rudimentary weapons. Outlaw type enemies first appear in Astellan and persist through Highgard as allies to Roaming Monsters. A variant called the Skald appear in White Peak and the Realm of Fire. The Skald variant have ice-like features and mostly wear thicker clothing.

## Combat

Early Outlaw enemies have middling health and focus on dealing high damage, with Powers that either repair armor and cause Protect on allies, or deal even more damage and cause Weaken on enemies. Later Skald Outlaw enemies are much more dangerous, possessing both high armor and health as well as Powers that can Haste or Protect themselves and that can cause Stun on enemies.

### Vulnerabilities

Early Outlaw enemies are weak to Poison. The Skald variants are weak to Burn and Stun.

### Resistances

Early Outlaw enemies are resistant to Burn. The Skald variants are resistant to Acid and Freeze

## Strong Vs Outlaw

### Weapons

In the game, all Melde weapons are strong against the Outlaw type, gaining a 100% damage boost.

The Azhar's Scimitar and the Guardian's Axe from the 2020 Lost Sands Event are also strong against Outlaw enemies.

### Heroes

There are currently a total of 9 Heroes who are strong against Outlaw enemies.
Wormwood

Militia
Rare

**Logical**
 **Alchemist**

> "*Wormwood's brain was addled by all the fumes he was exposed to in the lab. Still, his experience with alchemic elements was invaluable on the battlefield. He fought in countless battles, but could never remember them.*"
>
>
>

**Wormwood** is a Rare Hero in *Knighthood*. He is a Logical Alchemist who is strong vs  Militia type Monsters. He is an elderly human with a bushy white beard and spiky hair, wearing dark blue and orange clothes with a cape, brown goggles, and wielding a backpack filled with bottles of green potions.

### Where to Find

Shards for Wormwood can be obtained by completing Hunts in Barrowport, Highgard.

## Hero Spotlight

*Wormwood fought for someone, and did something in a battle, but he's not quite sure what. A life of handling dangerous substances, combined with a somewhat casual disregard for safety procedures left Wormwood somewhat addled.*

*Some say that his indifference to his own wellbeing was born out of a great loss that he experienced in his youth. Certainly, in periods of lucidity, Wormwood was prone to melancholy. However, it would quickly be replaced by mad laughter and explosions.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** adds a chance to gain Protect with Base Power.

## Gallery

PortraitCodex entryEarly concept art for various Alchemist designs, including Wormwood
Rokurokubi

Magical
 Demon

> "*Tales told of three sisters who, rather than face torment at the hands of the Dark Ones, ran into the sea.
> They didn't escape.*"
>
>
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**Rokurokubi** is one of the Guild Bosses in *Knighthood*. It is a Magical Demon, resembling three white-skinned woman's heads on a single, robed body, with elongated necks and arms.

### Guild Requirements

Rokurokubi is only able to be summoned during the  Demongate Special Event. It requires no minimum guild level. It costs 450 Guild Points to summon on Normal difficulty, and 800 Guild Points to summon on Expert difficulty.

### Combat

Rokurokubi fights similarly to other Boss types. It gains the Regenerate effect every time it is hit with a Punch or Weapon attack, which can stack to give a massive tick of healing on a single turn. Her Power, **Blazing Spirit**, deals high damage, but Rokurokubi takes 50% of the damage dealt.

### Rewards

Upon defeat, Rokurokubi gives 5000 Event Points, and either 20 Guild XP and 15-35 Guild Accolades (on Normal) or 31 Guild XP and 60-100 Guild Accolades (on Expert) to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* In Japanese mythology, the Rokurokubi is a yokai, a demon who appears as a woman with an elongated or detached neck.
* The makeup of all three heads, as well as the hairstyle of the middle head, are reminiscent of Geishas.

### Gallery

PortraitFullbody idle animationRokurokubi Defeated.pngRokurokubi Defeated
Outlaw Ranger

Ranged
 Outlaw

> "*Every band of merry outlaws needs an archer.*"
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The **Outlaw Ranger** is a Ranged Outlaw Monster first encountered in Astellan. It is a human with red hair wielding a simple bow made of wood and bone.

## Combat

The Outlaw Ranger deals Ranged damage, which bypasses Armor and deals damage directly to Health. Their power is **Flame Shot,** which deals damage directly to the Knight's health and has a chance to cause Burn.

## Locations

### Conquests

Outlaw Rangers can be encountered in the Main Conquests in Astellan.

* Astellan
	+ Coastwood

### Hunts

The Outlaw Ranger can be found in the following Hunts:

* Astellan
	+ Guldwood

### Side Enemy

The Outlaw Ranger can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Masika
* Olamide the Charming
* Robyn of Houlsyke
* Shadowclaw
* The Bowman of Fylde

## Additional Data

Enemy Class: Archer
Prototype Algiz-4XP

Heavy
 Golem

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## Stats

### Health

50,709
(Lv 50)
225,792
(Lv 50)
225,792
(Lv 50)

## Rewards

### Highest Rarity

Helmet, Golem Weapon
 Unique

### XP

2200

> "*This terrifying creation posesses both brute strength and sharp, slashing claws. What other tricks might it be hiding?*"
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**Prototype Algiz-4XP** is one of the Roaming Monsters found throughout the lands of *Knighthood.* It is a Light Golem type monster. It is a massive ape-like Automaton made of spiked wood and metal, with a spinning gear in its head, a rotating green crystal embedded in its chest, and two electrified prongs coming out of its back.

### Where to Find

Prototype Algiz-4XP can be found in The Northern Pass, Karnheim. It has a chance to spawn every day at **20:00** and remains in the world for **10 hours**.

### Rewards

Upon defeat, Prototype Algiz-4XP gives 2200 XP and drops **The Prototype's Chest**, which has a chance to contain one of the following:

* Strong vs Golem Weapon (Epic-Unique)
* Helmet Armor (Epic-Unique)

### Side Monsters

The following Monsters appear in the rounds of a battle with Prototype Algiz-4XP:

* Automaton Archer
* Automaton Warrior
* Automaton Battle Bird
* Automaton Battle Hog

## Trivia

* "Algiz" is the name of the Rune "ᛉ", which corresponds to the Latin letter X, making the shorthand for this Monster "ᛉ-4XP" or "X-4XP"
World Map

*Knighthood* takes place in a fictional, unnamed world with six explorable regions.

Click on a region to visit that Region's page.

## Regions

###  Guild Island

This region is accessible to any player who is a member of a Guild.

*Main article: Guild Island*
###  Astellan

The first area the Knight can explore. Serves as the tutorial area.

*Main article: Astellan*
###  Highgard

The second region, introducing more enemy types.
*Confront Highgard's militia and undead raiders.*

*Main article: Highgard*
###  Mirefen

The third region, introducing much tougher enemies than before.
*Meet weird and mysterious swamp dwellers.*

*Main article: Mirefen*
###  White Peak

The fourth region, introducing more varied monsters and more gameplay mechanics.
*Defeat the warped and vicious denizens of this icy tundra.*

*Main article: White Peak*
###  Realm of Fire

The fifth region, with highly dangerous enemies and high-end rewards.
*Adventure to the blasted epicentre of the north.*

*Main article: Realm of Fire*
###  Karnheim

The sixth region, filled with Conquest Towers and incredibly powerful enemies.
*What strange new threats infest these lands?*

*Main article: Karnheim*
## Trivia

* While the world of *Knighthood* has no official name, its placeholder name is "Landy McLandersons."

## References

1. ↑ https://discord.com/channels/482872261439913985/808998663892238378/826482551493230623
Pentatonix

Beast
Epic

**Lawful**
 **Rogue**

> "*Pentatonix was the most famous chieftain in ancient Astellan. When the Dokka invaded, he used his strength, cunning and unrivalled musical talents to lead his tribe to safety. Many years later, his great-great-great-granddaughter would befriend Ericson and unite the tribes of Astellan.*"
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**Pentatonix** is an Epic Hero in *Knighthood*. He is a Lawful Rogue who is strong vs  Beast type Monsters. He is a shirtless human with blond braided hair and mustache, wearing blue checkered pants, a necklace of emblems, and an ornate gold horned helmet, wielding a large carved hunting horn.

### Where to Find

Shards for Pentatonix can be obtained by completing Hunts in Sturmbeck, White Peak.

## Hero Spotlight

*In his youth, Pentatonix was wild and reckless, caring more for music and mead than learning the duties that he was expected to inherit from his father. When the Dokka began their invasion, his father fell in battle.*

*In the midst of this tragedy, Pentatonix found himself to be the new Chieftain of his tribe. He rose to the occasion, defying the Dokka and becoming the most famous Chieftain in Astellan history.*

## Star Level

Epic - 5 star hero. Each star increases powers by +10%.

**Final star bonus:** increases damage of Outlaw minions by 20%.

## Trivia

* Pentatonix's name refers to the Pentatonic Scale in music
	+ His name and design may be a reference to the Gaulish warriors Cacofonix and Asterix from the Franco-Belgian comics "Asterix". It follows the running gag of Gaul characters having 'ix' at the end of their names.
	+ His name may also be a reference to an American a capella group by the same name.
Rosemarie Tracy

**Rosemarie Tracy** (geboren 1949) ist eine Sprachwissenschaftlerin an der Universität Mannheim.

Die Deutsche Gesellschaft für Sprachwissenschaft (DGfS) verlieh ihr 2022 den Wilhelm-von-Humboldt-Preis für ihr Lebenswerk.

## Leben und Wirken

Traca studierte von 1968 bis 1980 Anglistik, Romanistik und Psychologie in Mannheim, Göttingen und am Bryn Mawr College in den USA. Danach arbeitete sie als wissenschaftliche Angestellte am Englischen Seminar der Universität Göttingen. Es folgten eine Anstellung als Dozentin für Linguistik und Psycholonguistik an der Schule für Logopädieder SRH Hochschule Heidelberg und 1986 die Professur und die Tätigkeit als Hochschulassistentin am Englischen Seminar der Universität Tübingen. Nach der Habilitation 1995 folgte sie einem Ruf an die Universität Mannheim. Dort bekleidete sie bis 2019 den Lehrstuhl für Anglistische Linguistik. Sieist dort seither als Seniorprofessorin tätig.

Teacy hat als erste Inhaberin eines Mannheimer Lehrstuhls für für Anglistische Linguistik der Gegenwart den sprachwissenschaftlichen Forschungs- und Lehrbereich ihres Faches aufgebaut.

Sie ist Mitbegründerin und Gesellschafterindes Mannheimer Zentrums für Empirische Mehrsprachigkeitsforschung.

Zu ihren aktuellen Drittmittelprojekten gehören DFG-Forschungsprojekte zur Entwicklung des Deutschen als Minoritäts- und Herkunftssprache in den USA sowie ein Transferprojekt zur Untersützung des Erwerbs und Erhalts von Familiensprachen.

## Presseartikel

* ums, *Expertin für Mehrsprachigkeit. Hohe Ehre für die Mannheimner Professorin Rosemarie Tracy.*, in: Rhein-Neckar-Zeitung vom 4. März 2022, Seite 12 der Heidelberger Stadtausgabe (Rubrik Wissenschaft)

## Weblinks

* Rosemarie Tracy auf der Website der Universität Mannheim
* https://de.wikipedia.org/wiki/Rosemarie\_Tracy Artikel in der dt. Wikipedia
Valiant Gauntlet

The **Valiant Gauntlet** is one of ten hero-oriented Gauntlets the player can unlock in *Knighthood*.

This gauntlet is unlocked after **completing 5000 Hero Favors**, or can be purchased for 10000 Gems.

## Minions

The Valiant Gauntlet is used to capture  Troll-type Minions:

* Trollkin Flameslinger
* Trollkin Stonesmasher
* Trollkin Warsmasher

## Upgrades

1. **Courage** - Fill rage by xx% when using a base power. ◇◇◇◇◇◇
2. **Health Bonus** - Increase your health by xxx. ◇◇◇◇◇◇◇◇◇◇
3. **Punch Boost** - All punches do +xx% damage. ◇◇◇◇◇◇◇◇◇◇
4. **Hammer Boost** - Hammer weapons do +x% damage*.* ◇◇◇◇◇◇◇◇◇◇
5. **Critical Bonus** - Increase critical chance by +x%. ◇◇◇◇◇◇◇◇◇◇
6. **Warrior Speed** - Warrior hero normal powers charge xx% faster. ◇◇◇◇◇◇
7. **RogueBoost** - Rogueheroes do +x% damage with normal powers. ◇◇◇◇◇◇◇◇◇◇
8. **Valiant Boost** - Valiant heroes do +x% damage with rage powers. ◇◇◇◇◇◇◇◇◇◇
9. **ProtectPunch** - Punches have a x% chance to give Protect. ◇◇◇◇◇◇
10. **Stun Finisher** - Finishing punches have x% chance to inflict Stun. ◇◇◇◇◇◇
Vault

The **vault** is a storage unit for Chests that may be claimed in *Knighthood*. Purchased or earned chests are sent to the vault, where they may then be opened by the player, if they wish to do so.

## Opening Chests

To open a chest, tap on the desired chest and then click 'open'. There will be a cut-scene of the Knight approaching and opening the chest, but it may be skipped by tapping on the screen. Afterwards, a reward card will display the item earned. The player can either collect it (Gear and Capes, will still be sent to the Backpack), equip it right away, or dismantle it for Charms or Gold.

### Open 5

Hero chests, including alignment-specific weekly chests and event chests, have an open 5 option. This opens 5 chests consecutively in one action, and offers all possible bonuses for opening in sets of 5.

If there are less than 5 chests in the vault and the player taps on 'open 5', the game will prompt the player to purchase the remaining chests needed.

### Open 10

Gold, Gems, customization and equipment chests have an open 10 option. This opens 10 chests consecutively in one action, and offers all possible bonuses and rarity guarantees for opening in sets of 10

If there are less than 10 chests in the vault and the player taps on 'open 10', the game will prompt the player to purchase the remaining chests needed.

### *At least one epic item or better*

Additionally, customization, equipment and hero chests guarantee at least 1 epic or higher rarity item if the player taps on the 'open 10' or 'open 5' option.
Order

**Orders** are a Resource that allows the player to perform various actions in Guild Wars. These actions include:

* Contending a node
* Defending a node
* Fortifying a node with Lumber

### Sources

* Players are given 5 Orders at the start of each War
* Players automatically earn 4 Orders per day of the War **if they have 0 orders**.
* Players are awarded Orders for each day their Guild controls a **Town**
* 1 Order can be purchased for 200 Gems in the Quartermaster's Lodge (Max 8)
Vampyr

**Vampyr** are a faction of bloodthirsty Vampires originating from the Realm of Fire (formerly Feorrland). They are denoted by their pale bluish skin and red eyes, wearing dark clothing with red jewels. While the commonly practice magic, some prefer to use traditional weapons.

During the fall of Feorrland, many mages of the land willingly became Vampyr in order to gain immortality, while others were turned unwillingly.

Vampirism can also be transferred through regular procreation, which results in the offspring having wings and an even stronger appetite for blood.

## Members

### Common Members

* Vampyr Bloodletter
* Vampyr Loremaster
* Vampyr Sorceress
* Vampyr Spellmaster

### Named Individuals

* Penthetor the Scion
* Diphylla (former)
* Carmilla (former)
* Count Marius

## References

1. ↑ Codex entry for Vampyr Bloodletter
2. ↑ Codex entry for Vampyr Sorceress
3. ↑ Codex entry for Vampyr Spellmaster
4. ↑ Codex entry for Penthetor the Scion
Yellow Deathweaver

Light
 Beast

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### Location(s)

 Peaceful Meadows
 Yokeham

## Stats

### Health

141-488
(Lv 10-20)
881-3041
(Lv 10-20)
294-1014
(Lv 10-20)

### Power: Dissolver Fluid

Deals damage
Chance to Acid

## Rewards

### Highest Rarity

Legs, Golem Weapon
 Rare

### XP

65-160

> "*These nasty spiders are clones of the largest spider seen for decades. They must be eradicated!*"
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**Yellow Deathweaver** is one of the Roaming Monsters found throughout the lands of *Knighthood.* It is a Light Beast type monster. It is a massive black and yellow spider covered in spines, with chevron pattern on its back.

### Where to Find

Yellow Deathweaver can be found in Peaceful Meadows, Highgard and Yokeham, Mirefen. It has a chance to spawn every day at **00:17** (Highgard) and **00:28** (Mirefen) and every 30 minutes afterwards, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, Yellow Deathweaver gives 65-160 XP and drops **Deathweaver's Chest**, which has a chance to contain one of the following:

* Strong vs Golem Weapon (Common-Rare)
* Legs Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with Yellow Deathweaver:

* Spider
* Shadow Spider
Wart Bonesplitter

Heavy
 Demon

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### Location(s)

Hillfor, Mirefen
WIP, White Peak

## Stats

### Health

646-x
(Lv 22-x)
2880-x
(Lv 22-x)
2880-x
(Lv 22-x)

### Power: Rampage

Restores health or armorChance to Protect and Fury

## Rewards

### Highest Rarity

Arms, Goblin Weapon
 Epic

### XP

620-1960

> "*Some Froskur never stop growing. Judging by his size, Wart has been causing trouble for a long time!*"
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**Wart Bonesplitter** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Heavy Demon type monster. He is a large, frog-like demon with dark red and white skin, wearing a helmet, back piece, and gountlets made of various bones.

### Where to Find

Wart Bonesplitter can be found in Hillfor, Mirefen and WIP, White Peak. He has a chance to spawn every day at **8:00** in Mirefen or **20:00** in White Peak, and remains in the world for **10 hours**.

### Rewards

Upon defeat, Wart Bonesplitter gives 620-1960 XP and drops **Wart's Chest**, which has a chance to contain one of the following:

* Strong vs Goblin Weapon (Common-Epic)
* Arms Armor (Common-Epic)

### Side Monsters

The following Monsters appear in the rounds of a battle with Wart Bonesplitter:

* Froskur Worker
* Froskur Archer
* Froskur Enchantress
Social Hub

The **Social Hub** is a section in *Knighthood* that serves as the game's official forum, allowing players to view and create posts about varying topics. Official news, patch notes, contests, polls, Hero Spotlights, and more are posted here. It is accessed by tapping the "Social" button on the right side of the Campfire.

## Layout

### Tabs

The Social Hub has five Tabs at the bottom of the page: Home, Topics, Influence Rank, Inbox, and Profile

* **Home:** The landing page, allowing the player to navigate all relevant topics (see Home below)
* **Topics:** Sorts posts into filtered categories
	+ Newest: Sorts all posts from newest to oldest
	+ Follow: Only posts from players you have followed
	+ Videos: Only video posts
	+ Recommended: Posts based on quality
	+ Current Language: Posts only from users in your current language
	+ Collections: A selection of posts that fall under similar themes
* **Influence Rank:** A leaderboard of players based on their Follower count and Likes on their Topics and Comments. Can be sorted by Today or All Time
* **Inbox:** Any messages sent or received to individual players will be stored here
* **Profile:** This tab allows the player to edit their profile description, as well as view their Username ID, followers/following lists, likes, Influence Score, Notifications, and all Topics and Comments made.

### Home

The **Home** page is a shortcut to the main sections of the Social Hub, including Categories, Recommended, and Collections.

#### Categories

Six different Categories sort Topics into different themes.

* Squire Questions: Here, players can ask questions about different game mechanics, or ask for help in certain strategies
* Guild Hall: All Guild-related Topics go here, including recruitment and Boss topics
* The Tavern: A place for general *Knighthood* discussion
* Knighthood Knowledge: A place for Topics about data and fine details regarding the game's mechanics
* From Midoki: Official announcements and update notes will be posted here
* Help Center: Topics related to non-gameplay topics like Technical Support and Abuse Reporting

#### Recommended

Recommended posts are high-quality posts that apply to all users. Examples may include educational guide videos and update discussions.

#### Collections

Topics here are sorted into different collections based on repeating topics. Examples are Rift Maps, Behind the Scenes posts, and Hero Spotlights.

#### Rising Topics

Rising Topics are newer posts that are gaining a lot of Comments and Likes

#### Top Influencers

Showcases the top 3 Influencers in the Influence Rank leaderboard.
The Blight

**The Blight** is a mysterious infectious force originating from White Peak. Infecting humans and animals alike, the Blight transforms the bodies of those afflicted by causing icy crystalline growths to appear on the skin. Creatures that don't die eventually have their entire bodies morphed into an icy construct, with their minds completely devoid of rational thought.

### Known Victims

* The Skald
* Blight Hound
* Ice Drake
* Golden Blight Hound
* Lindwyrm