recursal/Fanatic-Fandom huggingface dataset:
Palatinate Tax Roll of 625KY

The Palatinate of Arathor, being authorized to collect taxes for the King's coffers, made a brief attempt to do so early in 626KY. This attempt met with great reluctance on the part of the people, and so the bulk of the tax came from the Palatinate itself.

## The Roll

**Paid from the Thane Everen of the Northern Hills,**
-Twelve groats and twenty four pennies of land-tax, for the hundred and twenty acres of arable land and twelve acres of woodland in his holdings.
-One gros for the mill in his holdings.
-Sixteen groats for the two ovens in his name.
-One gros in land tax for his holdings in the city.
-Three gros for the fylkirgeld.

**Paid from the Iron Thane Kazrador Anvilfist of the Dark Irons,**
-One gros in land tax.

**Paid from Heironymous Zein of Arathor,**
-One gros in land tax.

Paid from the Orthodox Church of the Holy Light,
-Fifty pennies in land tax for arable land.
-Eight groats in wine tax for the vineyard on this land, which produces one-twenty tun a year.

**Paid from Shyai Ravenblade Williams, Citizen of Foreign Birth,**
-Three gros for her vessel 'The Maiden'
-Twenty gros in taxes owed on profits
-An arrangement made for the remaining twenty gros and twelve groats in tax debt to be paid in grain.
Silverpine Forest

The **Silverpine Forest** is a large forest covering much of Eastern Lordaeron, from the northern expanse of the Gilnean Peninsula to the north-eastern shore of Lordamere Lake. It is also a colloquial term for the broader region dominated by the Forest, including its hills, valleys, and open plains. So-named for the silver-barked pines that grow in great abundance, the forest was moderately populated with concentrations in the limited areas of open grass and the hills. Today it is controlled by the Forsaken, though bands of Gilnean guerrillas periodically resurface to create strife.

WoWScrnShot 071514 122134.jpg400pxWoWScrnShot 071514 122222.jpg400pxUndefined400px
Northern Headlands

**Location**
 **Affiliation**
 **Prominent Locations**
 **Status**

The **Northern Headlands** of the Kingdom of Gilneas refers to the coast and parts of the forest that lay towards the northwest of the Gilnean Peninsula. Separated from the Headlands proper, the region did not experience the same sort of isolation as the other Headlands and was more akin to the rest of the kingdom. The region was once a part of Nambitus and was within the Duchy of Northgate following the erection of the Greymane Wall. It was one of the main regions of rebel support during the Northgate Rebellion and reaches its cut off point at the wall and the road that separates it from the Northgate Woods. At its southern border lies the Northgate River, which separates it from the Headlands, and by following the main road one can reach Gilneas City.

The Northern Headlands are one of the most heavily impacted regions following the Invasion of Gilneas, having been ravaged by the Worgen early on then later by the Forsaken as the Wall shattered, having been used as Forsaken forward command as they moved forward into the rest of Gilneas, having experienced the destruction wrought by the crashing of a massive Horde Gunship into the landscape and Forsaken, and then later the excessive use of blight on the region. As a result, the Northern Headlands along with the Northgate Woods are unlikely to recover fully for some time.

The coast of the Northern Headlands has also been subject to frequent Forsaken naval invasions, though as of the war in Pandaria and the aftermath of the Siege of Orgrimmar, they have come to an abrupt end. Many suspect, should the war start up once more, that the Forsaken will continue to attempt to unload Horde mercenaries and warriors onto the region along with their soldiers as they have in the past.
Thondroril River

The Thondroril River forms a natural boundary between the Western and Eastern Plaguelands. The spring of this river is located in the mountains of Northern Lordaeron and runs from near the Terrorweb Tunnel to the north and empties out into Darrowmere Lake to the south, although the river that runs from Darrowmere Lake and empties out into the ocean at Southshore can also be called Thondroril river, as it is an extension of it.

 File:ThondorilRiver.jpg
Verthill Valley

(All of this, especially the geography section which I need to rewrite, is a massive work in progress.)

The Verthill Valley is located within the mountains of the southern Eastern Plaguelands.

## Geography

The Verthill Valley is a medium sized region within the mountains of the now Eastern Plaguelands, there's only one pass into the valley, allowing for great defensibility. A lone road runs from the entrance of the valley to the central town of Verthill, and from there more roads branch out to the other settlements in the area. Along the road to Verthill a river, known as the Preb River flows out of the valley and feeds into the nearby Darrowmere Lake. As one would make their way into the town, on the otherside of the river vast farmlands could be seen and in the distance larger trees grow. On the otherside of the road one would see a vast forest, and if a person followed the road south of Verthill to this forest they would find, in the south, a small settlement of five hundred people in the hills known as the "Gold Hills" because of the vast networks of mines under the ground where large quantities of tin, copper, iron and gold have been mined for hundreds of years since settlers first discovered the resource nodes. Heading north east out of Verthill one would reach the town of Jansport within four days, this settlement is located on the edge of a large lake that feeds the river of the valley.

## Economy

### Timber

Beyond the fields north of Verthill and south of Verthill directly are large forests that the humans in the Valley have been cutting and replanting for centuries, these large oaks and study ironoaks have been used for ships, housing and much more. The rare "Moon Tree" (Name WIP) also can be found in small quantities in this valley and the wood is famed for ship building, though very few ships have been made with it.

### Mining

Thanks to the area in the valley known as "The Lodge" and the "Gold Hills" in the north western and south western portions of the valley, mineral goods and the products they create have been mined for centuries, leading to the valley being an okay supplier of iron, copper, tin and gold to the villages of Corin's Crossing and nearby Andorhal. Many think the rare ore known as <Blank> is also hidden in the hills of the valley.

## Imports / Exports

*Consumer Goods refer to any products bought by consumers that may come from that classification of goods.*

### Exports

#### Minerals

* Gold
* Copper
* Iron
* Tin

#### Agriculture

* Grain
* Corn
* Apples

#### Blacksmithing Goods

* Armor
* Weapons
* Consumer Goods

#### Lumber Products

* Charcoal
* Timber
* Consumer Goods
Vanguard's Call to Arms

The following speech was given by Karrek Broadbeard to the assembled members of The Mountain Guard shortly after Thane Grungnir Orcbane's pledge to guard the petrified body of King Magni Bronzebeard.

*As ye all know, The Mountain Guard has been retired as an active unit. It now passes inte slumber with its King. And as ye also know, a new Scourge masses in the North. Worse still, these walking dead serve the Horde. This new Scourge, the Forsaken, poses ah grave threat te all Dwarves, aye, even the Alliance itself. Te combat this, and other dangers, ah new force has been created. I have been tapped te lead this unit, ordained as The Dwarven Vanguard.*

*I hold many of ye closer than kin. I have fought and bled beside ye all. There is not ah Dwarf here who does not have my respect and admiration. When the Council of Three Hammers tasked me with pickin' good soldiers te form this new Regiment . . . I thought of you, my comrades in arms. I know that you have all sworn yerselves te The Mountain Guard, and te Thane Grungnir, but I ask those of you who are willing, te join me in this daunting task.*

*The Thane has given his blessing te any who choose te join me, and has agreed te release ye from yer oaths of service. I warn ye, The Dwarven Vanguard will be on the front lines, in the most dangerous battlefields. We face the Horde and the Dragons, and all the minions they've got between 'em.*

*I blame no Dwarf who wishes te remain in Ironforge. The stewardship of Kings is an honorable, and worthy task. All of ye have earned yer rest, one thousand times over! But those of ye who wish te fight, those who are called to the field of battle . . .*

*Come with me! Together, we will be The Vanguard of the future! We will unite the Dwarven Clans, and drive back our foes! Together, we will herald the dawn of a new age! Come, brothers and sisters, with the blessing of Thane Grungnir, march with me!*

*Do ye answer the call?*
Seabreeze

**Location**
 **Affiliation**

**Seabreeze** is a Gilnean port town located on the western coast of the The Bite sworn to the Duchy of the Ashen Coast through its Lords, the Enderlains. Since its destruction during the Invasion of Gilneas, the town has been restored by the House of Enderlain who rule as the current lords of the town and its surroundings.
Plaguewood Tower

**Affiliation**
 **Status**

The **Plaguewood Tower** is a scout tower located in the Plaguewood region of the Eastern Plaguelands. During the Scourge invasion of Lordaeron, Plaguewood Tower was destroyed and left in ruins. It later became a battleground as it was one of the fallen towers that the Grand Alliance and the New Horde fought over for in order to fortify themselves in Lordaeron. The Plaguewood Tower, along with all the other towers of the Eastern Plaguelands, has since been rebuilt by the Argent Crusade and is being used as an outpost in the region. Like the nearby Light's Hope Chapel, there are signs of life around the tower.
Steppe Confederacy

The **Steppe Confederacy** was the name given by the Kingdom of Azeroth to its unsettled and fractious northern neighbour. Consisting of a number of independent petty princes, warlords, chieftains, and jarls, referred to by the Steppemen generally as 'voivodes'. These notionally independent microstates entered into a treaty with each other in the years prior to the collapse of the Empire to defend each other against outside attack, but otherwise remained economically and politically distinct units.

The Steppe Confederacy ceased to exist with the Cataclysm of 363 and the destruction of their homeland after years of conflict with the Dark Irons of Thaurissian. It is today survived by the ethnically distinct populations of North-East Redridge and the central Arathi Highlands and by the insurgent forces of the House of Morgan, heirs to one of the larger voivodates at the time of the collapse.
Titansteel

File:Inv ingot titansteel blue.png
Titansteel is a perfected variant of Titanium. It is an extremely lustrous metal alloy of Titanium and crystalized elemental forces. Titansteel is perhaps the hardest metal known to Azeroth, and possesses many magical qualities. In appearance, the metal is a deep and lustrous bluish-silver. The Metal is easily distinguishable by the raw energy that fervently seeks to unleash from within the metal itself. Titansteel may be the purest metal known to Azeroth, and acts as a powerful barrier against all forms of corruption. Unlike Titanium, which merely resists corrupting forces such as Old God and Fel energies, Titansteel acts as an active repulser of such materials, which makes it one of the very few materials on Azeroth that can be used to safely handle such corrupting magics.
Torigarde

File:Zoth's Forest.jpg
Torigarde is the southern area of the Island of Tovner. It has been owned by the House of Harrlest since its founding, and is known for being the main area where Tori Harrlest IV betrayed Tovner by allowing access of pirates into the Stormwater Seawatch. Torigarde is also known for the worship of a creature named Zoth by citizens of all towns within the region. This cult is rumored to be led by Tori IV, and is also rumored to be the reason for the betrayal. It currently has the largest population of Stormwater Pirates, and was coined by Ez Tavinar to be the hardest place to reclaim.

## Zoth?

Much speculation goes on about the being of Zoth.

-A spider founded in Zoth's Forest?

-The large tree founded in Zoth's Forest?

-A mythological ghost two-headed cerberus that many blame the random murders of citizens on?

-A shortening of the Old God, N'zoth?
Viscounty of Gryphon's Roost

The **Viscount of Gryphon's Roose** is a region within The Range having been formed long ago when the House of Gregor was first installed into the region, the Viscounty of Gryphon's Roost has encompassed the key holdings of the Gregor Family for centuries. Located within the northern section of the Range against the coast towards The Bite's borders, the Viscounty is the center of the Range. It is a title unused, even in notarization, due to its shared name with the greater Earldom. Rather, it is present as a separation of power within the borders of the Earldom between Gregor's Crossing and Darkhaven.
Pulbrook Inn

File:Pulbrook Inn.PNG  The **Pulbrook Inn** is a large inn located deep within the southern reaches of Silverpine Forest, only miles away from Shadowfang Keep. It is teeming with hunters from all the corners of Azeroth, all of whom are bent on eradicating the worgen and their dreadful curse.

It is also home to the Hunter's Circle, a group of veteran hunters and trackers who work tirelessly to bag every worgen in Silverpine Forest. Its inkeeper, Milfred Hughes, built the inn when he was just a boy with his father, and has run it ever since.
Old Common

**Old Common** is the early common human language, created in the first days of the Arathorian Empire to help unify the disparate tribes.

This is a placeholder article.

## Origins

* Vrykul speech!
* Myriad human dialects.

## Old Common A

The older form of the language, Old Common A contains minimal linguistic content from other sources. However, it is also a patchy reconstruction with many serious gaps. Believed to have been in use until around 150AD.

Old Common A was also used as a significant tool of social control, with many tribes forced to abandon their own languages in order to ensure the total adoption of the new lingua franca of the Empire. Remnant languages remain today in the form of a scattering of unusual phrases found throughout the Common language but bearing little, if any, relation to 'High' Common or the languages involved in its evolution.

## Old Common B

In use from around 150AD (though the delineation point in language evolution is always murky), Old Common B incorporates significant influence from the Elven language due to continuing cross-cultural exchange and contact.

## Old Common C/'Middle Common'

The third form of Old Common was in use from around 1100AD, and owes its existence to contact and trade with the Dwarven people of Khaz Modan. Later forms of 'Middle Common' blur heavily with the modern language.

## Rationales and Disclaimers

While the existence of a changing language is attested to in the lore in various places, the bulk of this article is fanon. The reality of it is, we don't know very much about how the common tongue evolved, and only know a few words of it. For thematic purposes, I've chosen to use Old English, Old Norse, Old German and some forms of Old Slavonian to reinforce what is known, as we can see that Vrykul speech is essentially bastardized Old Norse and/or poorly translated modern Icelandic. Drawing thus from the same well for the earliest human speech seems appropriate.

The tripartite division of this language is a little too neat, but that's deliberate. In reality, language evolves piece by piece, slowly shifting over time (barring sudden shifts due to major foreign influences) and there tends to be a lot of overlap during the 'transitional' periods. That's going to be covered in the expanded article.

If anyone objects to the content of this article, I invite them to add a new subsection on their view or their guild's views, or to write a new page to do the same.
Tristan Greymane II

**Race**
 **Birth**
 **Titles**
 **Affiliations**
 **Family**
Clarisa Greymane, aunt
Tristan Greymane I, grandfather
Henry Greymane, eldest bastard son
Mortimer Greymane I, legitimized son
Three bastard sons
 **Status**

King **Tristan Greymane II** (278 F.A. - 353 F.A.) was a ruler of the Kingdom of Gilneas. Son of Gerald Greymane I, he was crowned at the age of 38 after an accident that left his father mentally impaired. By the time of his coronation, he was unmarried but known to have had many bastard children.

Tristan was known to be a fervent follower of the Holy Light, having erected a large number of monuments to the Church of the Holy Light as well as many chapels. Several years into his reign, his beliefs turned to zealotry as he performed several purges of followers of the Old Ways under the guise of bandits, although his actions would remain unnoticed until letters detailing his orders were found in a run down mill on the outskirts of Tempest's Reach about a hundred years later.

Tristan later enacted a royal decree that called for all religions other than the Holy Light to be illegal, which gained him heavy support from his more Light-faithful followers but alienated many of the southern and western lords. He lead several Holy Purges throughout Gilneas, personally killing many Old Ways followers for no other reason other than their religion. Those who harboured these believers where also executed.

He had his eldest bastard son Henry disemboweled and crucified after a failed plot to assassinate him. The attempt on his life sent Tristan into a deep state of paranoia, leading him to kill three of his bastard sons and two of his daughters fearing their beliefs to be "heretical". Three years before his death, he legitimized his remaining son, Mortimer, before dying of illness.
Shadowfang Keep

Archmage Arugal (Formerly)
 **Location**
 **Affiliation**
Alliance of Lordaeron (Formerly)
Grand Alliance (Formerly)
The Bulwark (Temporarily)
 **Status**

**Shadowfang Keep** was the former seat of power of the Gilnean noble House of Silverlaine. It is located on a cliff overlooking the town of Pyrewood. It was cut off from the rest of the Kingdom of Gilneas following the construction of the Greymane Wall. The keep was taken from Baron Silverlaine by the forces of the crazed archmage Arugal, who swarmed the keep with his worgen and cursed the inhabitants of Pyrewood. Arugal held the keep until his demise at the hands of agents of the Horde. It remained abandoned for a time, but soon became the hideout of the renegade Gilnean lord Vincent Godfrey and his followers, who were considered traitors by both their homeland and the Forsaken.

Although accounts vary on whether it was the Bloodfang Pack or the Forsaken who did the deed, following Godfrey's death the keep was abandoned once more, and it remained unmanned for a long while. It was temporarily used as a base of operations by the forces of the Bulwark, but largely remains abandoned nowadays.

## Gallery

The keep dungeons.View of the courtyard.The courtyard stables.The kitchen.The dining hall.The keep chapel.View of Pyrewood Village as seen from atop the battlements.The libraries of Shadowfang, converted into a laboratory.The halls of Shadowfang Keep.The halls of Shadowfang Keep.The lord's private stables.The lord's chambers, converted by Lord Godfrey.
Naalah Tel'Larien

Viridiel 'Dreadmane Vi' Tel'Larien: Brother
Saethia Tel'Larien: Sister
Nor Tel'Larien: Niece
Adiana Sunrunner: Sister-in-law
Evylyn Sunrunner: Sister-in-law
Vynelel Sunrunner: Brother-in-law
Keiran Sunrunner: Nephew-in-law
Kir'Athen Sunrunner: Nephew
Fioren Sunrunner: Niece

*This is a work in progress, more to come in time.*
Mazdarowie

**Mazdarowie** są cywilizacją zamieszkałą na planecie Darbia w układzie Moliesa. Należą do Unii Wszechświata.

## Anatomia i biologia

Mazdarowie są istotami humanoidalnymi. Chodzą na dwóch kończynach, mają po pięć palców rąk, lecz u nóg jednynie cztery. Mierzą przeważnie od 180 do 210 cm mają też dość szczupłą budowę ciała. Objętość ich mózgu wynosi 1500 cm sześciennych, posiadają przy tym twardą czaszkę która jest niemal identyczna jak ludzka.

Oczy u Mazdarów są osadzone dość daleko od siebie, dlatego widzą obraz w szerszym polu. Nie mają przegrody nosowej, a nos swoim kształtem przypomina nieco odwróconą literę Y. Szyja Mazdarów jest długa i elastyczna, mogą ją obracać pod kątem 240 stopni. Usta są podobne do ludzkich, dysponują również dużymi zębami które jednak są mniej wytrzymałe niż człowieka. Ich uszy są małe, lekko spiczaste, trochę jak u kota. Słuch mają około 2,5 raza lepszy niż ludzie.

Skóra ma u nich zabarwienie zazwyczaj fioletowe lub granatowe. Cechuje ją odporność na rany cięte lub kłute, za to źle znosi zimno i tylko trochę lepiej ciepło. Mazdarowie nie posiadają włosów, tylko cienką warstwę śluzu, która reguluje temperaturę ich ciała oraz pozwala szybciej goić się ranom. Może się to wydawać dziwne ale Mazdarowie mają aż dwa serca! Krew jest tłoczona z jednego do drugiego i każde ma inną wielkość. Pierwsze ma 80% wielkości ludzkiego a drugie 95%. Rasę tą wyróżnia wysoka aktywność fizyczna i psychiczna a więc ewolucja dała im odpowiedni do tego układ krwionośny. Mają aż 6 grup krwi: A, B, AB, C, 0 oraz niezwykle rzadką - P. Ci którzy posiadają tą właśnie grupę krwi są naturalnie odporni na znacznie więcej chorób, żyją także znacznie dłużej od innych. Przedstawiciele płci męskiej dożywają średnio 103 lat a żeńskiej 97.

Jeśli zaś chodzi o ciążę to u Mazdarów trwa ona od 11 do 15 miesięcy. Bardzo często rodzą bliźniaków ze względu na swój układ genów. Aż 19% przedstawicieli ich rasy są bliźniakami. W skrajnych przypadkach, naraz mogą się urodzić trzy bądź nawet cztery bliźnięta! Zarodki Mazdarów mają po prostu tendencję do dzielenia się. Większy odsetek stanowią bliźnięta jednojajowe (64%)
Stratholme Dungeons

File:Lordaerondungeon.png
During the reign of the House of Menethil, the cities of the Kingdom of Lordaeron were famous for their secret prisons. The most famous, and recently discovered of these prisons was the **Dungeon of Stratholme**.

The dungeon's entrance was cleverly hidden away behind a sliding bookcase in the dining chambers of Stratholme City Hall. A winding passageway led to a series of unventilated cells, each filled with torture implements and chains. A number of significant political opponents of the House of Menethil vanished in the years of their reign, assumedly dragged to these secret dungeons.
South Seas

File:South Seas.jpg
**The South Seas** are a famous stretch of water south of the Great Sea. It intersects between the Great Sea and the southern continent of Pandaria.

The oceans themselves are well known for it's large number of pirates as well as the island capital for the Zandalari Trolls, Zandalar. It also once held the Goblin capital of Kezan, but was destroyed during the Cataclysm.
Thanos'Ren Ellerian

**Gender**
 **Age**
 **Family**
 **Affiliations**
 **Titles**
 **Religion**
 **Status**

Named after his Great Grandfather, Thanos'Ren Dorea'nas, **Thanos'Ren Ellerian** is the only son of Nelany Ellerian and Praetorius Ellerian. The young boy has been learning the art of healing from his mother.

## Appearance

Thanos'Ren is a rather sickly and weak looking young boy. Since his birth the young boy has been sick with coughs and fevers that his mother was never able to fully cure. He has the same blond hair as his father Praetorius Ellerian and the rest of the Ellerian family. He takes much after his elven mother, having both green eyes and long pointed ears.

As appropriate by any noble, Ren wears fine clothing that is specially tailored for him.

## History

Thanos'Ren was born to Nelany Ellerian, the Bishop of Northrend and Praetorius Ellerian a human noble of Westfall, and heir to New Borough. Since his birth he was constantly ill with fevers and coughs, that even his skilled healer mother could not cure. As a result for much of his upbringing the young boy was kept in the prestigious homes of the Ellerian family rather than being presented to other nobles by his parents.

Due to his affliction the young boy spent most of his time with his mother, watching her heal the injured and take care of those in need. Noting from an early age on his fathers absence the only other social contact the child had were the family dog and his older sister Carmilla. While his mother gave him the option to study anything he wished, he quickly showed interest in following her path of priesthood. He'd begin to pray with his mother and often the two could be found in the libraries of Fort Wildervar reading to each other. Ren quickly developed a desire to argue philosophical topics with the few Church individuals who bothered to visit the cold, northern Diocese.

As his mother began to fall ill, he spent even more time by her side. While the Bishop arranged for him to study the ways of Priesthood among the Clerics of Stormwind, the young boy quickly ran away without anyone even taken note of his absence. With little to no guidance the child tracked his way back to Howling Fjord, where he was picked up by his mother who realized what had happened.
Voltarianie

**Voltarianie** byli wyjątkowo specyficzną rasą zamieszkałą niegdyś na planecie Marogea. Niestety w wyniku nadciągającej supernowej ich gwiazdy matki musieli znaleźć sposób na przetrwanie. Postanowili że przeniosą się do wirtualnej rzeczywistości. Zbudowali więc flotę hipernowoczesnych statków kosmicznych, które tak naprawdę były biologicznymi superkomputerami kwantowymi gdzie wgrali swoje umysły a tachionowymi łączami byli zespoleni w jeden zbiorowy, żywy i świadomy organizm. Dziś są gwiezdnymi nomadami, podróżującymi po wszechświecie bez konkretnego celu. Od czasu do czasu zasilają swoje statki energią innych gwiazd, czarnych dziur lub też wytworzoną przez siebie antymaterią. W 2828 roku sondy ziemskie zarejestrowały Voltariański statek w pobliżu Jowisza. Był widoczny przez 4 dni a potem skoczył w nadprzestrzeń. Był to dopiero pierwszy jak dotąd przypadek zarejestrowania aktywności tej cywilizacji w okolicach Ziemi.

## Technologia

Z tego co wiadomo, Voltarianie mieli znakomicie rozwinięte technologie komputerowe, cybernetyczne, inżynieryjne, medyczne i architektoniczne. Oni je wręcz kochali. W skali Kardaszewa sięgały od 3,5 do nawet 4 poziomu! Stronili za to od kolonizacji kosmicznej. Zasiedlili tylko swoje dwa księżyce oraz zbudowali strefę Dysona. Dlaczego? Nie do końca wiadomo. Jedno jest tylko pewne. Kiedy jeszcze Voltarianie mieszkali na swojej planecie, jedna z ich flot miała bliskie spotkanie z... Hydorah! Ponoć to spotkanie miało być tak przerażające, że kanclerz wydał natychmiastowy oraz całkowity zakaz eksploracji i badań kosmosu... Ale czy tylko to było powodem tak radykalnej decyzji? Dokładna odpowiedź na to pytanie znajduje się w Voltariańskich statkach...

## Polityka

Cywilizacja Voltarian należała do tzw. cywilizacji zjednoczonych. Mieli jedną stolicę - nazywała się Borgea, jak również kilka innych ''podstolic'', czyli wielkich miast, które brały czynny udział w całej polityce Voltarian. W Borgei urzędował główny kanclerz, oraz 25 Namradimów - najważniejszych po kanclerzu polityków...
The Great Mountain

File:Headlandshex.png
**The Great Mountain** is a term used for the lands controlled by House of Vaught, including those watched over by their Vassals. The area is located to the south of the Reach, in the mountains just south of the Headlands bordering on Greymane Lands, ranging for a good chunk of the mountainous region.

The term is usually used by its residents, preferring it to "The Vaughtlands", although outsiders commonly use the more known title.

## People

In general, the Great Mountain's residents are largely oblivious. Before the invasion of Gilneas, the Orcs were mostly believed to be a myth made by soldiers wanting to brag, and that the second war was simply another dispute with the Kingdom of Lordaeron.

Due to their closed-off culture, their residents' lifestyles haven't changed much since their abandonment of the Empire. That being farming, blacksmithing, and a militant life. Because of this, strength is heavily valued, and, in Snowhaven and a few Kresten villages, preferred to sheer cunning.

Unlike most Gilneans, who have their own, changed accent, the Great Mountain's limited interactions have helped make their residents continue to sound Arathorian. The difference is extremely small, except for younger traders who might have taken the normal voice-tone of the Headlands.

## Internal Areas

Most internal travelers section the lands into three different parts: The Bull, normally deforested and made of blackened steel, which is considered to end once the snow begins, and start once the forests become less noticeable. The Bull, although more profitable than the Stag, is the smallest area. Their only land eastern of the Vaugate is Snowhaven.

The Stag, whose fortifications are mostly made of brick, lumber, and reinforced with light grey steel. The surrounding areas, including smaller villages and farms, are inside a thick forest, normally lit by wandering priests. The Stag is considered to start west of the Vaugate, and end once metal fortifications begin. The Stag is the second largest area in the Great Mountain.

The Heron, although technical rulers of both the Stag and the Bull, is considered to be all lands Eastern of the Vaugate, as well as the gate its self, which contains nearly all of the area's foreigners. The Heron is stereotyped as being made mostly of brick and steel, with only their poorer villagers' homes, constructed by their own materials, created from wood. Snow is present on all areas except the gate, in which three inches of snow is considered normal, as it comes down nearly as much as rain in mainland Gilneas. Very few farmers breed livestock in the Heron, their villager's main professions being mining alternative areas than Snowhaven's built-in, and hunting the moose inhabiting the Heron's forests.
Monica Reynolds

**Place of Birth**
 **Place of Death**
 **Profession**
 **House**
 **Family**
Charles Reynolds (Son)
Megan Reynolds (Daughter)
Stephon Reynolds (Son)
James Reynolds (Son)
Jessica Reynolds (Daughter)
Creg Reynolds (Son)
Karen Reynolds (Daughter)

Monica Reynolds (nee Shayfield) was the wife to Troy Reynolds and eventually the mother of seven. She lived in the village of Sherfield in the Hillsbrad Foothills with the family she raised with Troy and with her original biological family. She was the daughter of two to Mason Shayfield and Andromeda Tart.
Silk

**Silk** is a common fabric utilized by most peoples of Azeroth and some of the peoples of Draenor in varying forms. While true silk is derived only from the cocoon of the silkworm, a wide variety of fabrics are colloquially referred to as silk as their properties are similar, with the most determinative usually being the texture and weight of the fabrics. While the fabric has different specific uses and connotations in different cultures, it is usually perceived as a symbol of wealth and prestige or utilized for its lightness and strength for more utilitarian purposes.

## Psuedo-Silks

### Spider's Silk

Utilized frequently by the Kaldorei, see Nightsilk. Also utilized by magi for its unique properties, often in the form of Runecloth or spun with 'baser' cloths. Nerubian Silk. Also utilized by the Sin'dorei of the Ghostlands for decoration. Darkwood Silk.
Northdale

Northdale is a destroyed town located north of Light's Hope Chapel and southeast of the entrance to Quel'Thalas in the Eastern Plaguelands. It is where Taelan Fordring renounced the Order of the Silver Hand and joined the Scarlet Crusade. The ruins are inhabited by banshees and invisible eyeless watchers, while the nearby lake is populated by corrupted water elementals.

## Speculation

The town might in fact be Cinderhome. Rumors exist that the town may have changed its name after Taelan Fordring and the Scarlet Crusade fought to reclaim it from the undead (without any luck, however).
Sherfield

Sherfield was a town within the Hillsbrad Foothills that was recently destroyed by the Syndicate. It sat a few miles south of the Alterac Mountains. The town in the past swore allegience to the Kingdom of Lordaeron and was ruled by the House of Reynolds. It's last ruler was Horatio Reynolds, eldest of the Five Reynolds. In its prime, before the Third War, the village held a population of five hundred seventy, and procuded large amounts of wheat and grapes.
Following the Second War, the village sported a minor population of displaced refugees, people who had left their destroyed villages and towns in the Foothills and people escaping Alterac.

If the village ever was rebuilt and repopulated by the House of Reynolds, Charles Reynolds would be its ruler.
Surwich

**Location**
 **Affiliations**
 **Status**

**Surwich** is a Gilnean harbor town located along the southwestern coastline of the Blasted Lands, just on the border of the Maldraz Forest, also known as the Tainted Forest.

It was founded by a group of Gilneans who had sailed to the southernmost point of the Tainted Scar following the dream of the idealistic druid Marl Wormthorn, who believed he could heal the scar. He was successful, but the forest lured the demons still present in the forest to the great tree in the depths of the forest.

## Post Iron Horde Invasion

During the Iron Horde invasion, many of the residents of Surwich either hid away or fled by boat down the coast to Stranglethorn Vale. Surprisingly, the town was unaffected by the bulk of the Iron Horde forces, leaving the town and the forest intact. With the portal secure and the Iron Horde defeated on Azeroth, the people of the township have begun to return to the area to resume their lives. With Nethergarde's destruction, Surwich acts as the last remaining Alliance contact in the Blasted Lands.
Monk's Mountain

File:Not ncmg 1924 21 624x544.jpg
**Monk's Mountains**, is a mountain part of the Hilm Mountains, in the Alterac Mountain Range. The mountain is located in the the Province of Eadha in the Principality of Fjallidh. The mountain is home the Hilmberg Monastery. The mountain, like the others in the Hilm Mountains, boasts a small farming community, and was once popular travelling spot in Alterac. During the spring and summer months, there are a few travellers and pilgrims that can be seen visiting the monastery. On the mountain's base is the fading town of Hilmberg, and running around the base of the mountain is the River Ges. The mountain is also rich in iron, and granite, however the local monks forbid anyone from mining the mountain.

The mountain, in called Monk's Mountain, because it is home to the monks of Hilmberg Monastery.
Nazferiti River

File:Nazfer.jpg
The **Nazferiti River** is a very long river, the longest in the Eastern Kingdoms, and competing with the Southfury River for the longest river in Azeroth.

It rises in Deadwind Pass and can be seen tumbling down a waterfall in southern Redridge Mountains. It then flows west, bordering Duskwood and the Elwynn Forest. A tributary flowing from the mountains northwest of Stormwind City tumbles into the river and there the river sharply turns and heads south, marking the borderline of Westfall with the Elwynn Forest, and further to the south, Duskwood. The river flows into the jungles of Stranglethorn Vale and tumbles into Lake Nazferiti. Finally, the Nazferiti River pours into the Great Sea.

The Stormwind Navy sends patrols up and down the river, though their frequency has decreased due to the dangerous conditions that face Westfall and Duskwood.
Vulpin Isle

The Kingdom of Gilneas
The House of McClendon
 File:McClendoncrest.png
**Vulpin Isle** is an extremely small island off the coast of the Headlands of the Kingdom of Gilneas. The island is remarkably small and is located in close proximity to Beau's Tooth. It is lorded over by Sir Balamont McClendon of the House of McClendon and was gifted to the knight as a reward for his service, thus making him a Landed Knight. The island has only one notable establishment on it, Foxtooth Holdfast, which is a camp that takes up most of the rather small island and is used to store the boats in Balamont's service. It was named for the over abundance of foxes that infest the region.

## Geography

Vulpin Isle's solid land sits as a ring outside of its heart, surrounded by mossy, black water. Under the water sits four alligators, which're said to prefer human flesh to the geese that oft visit the isle.

At the Isle's heart sits Foxtooth Hold, which spans most of the landmass, leaving only enough room for a gate. The exact size is no coincidence, its new owner demanding it be made to appear more like Crestfall, down to the swamps.

The outer rim is nearly entirely forest. Flat lands, home to an abundance of foxes, with enough "Weeping" trees and hanging moss to nearly cover the sun.

## Locations

1. Foxtooth Hold, House McClendon's seat and rumoured to have a flaying chamber.
2. Daelin Port, named after the late Grand Admiral of Kul Tiras. The port houses a few villagers, but mostly sailors. It currently houses three ships; The Hessen, the largest and directly under Balamont's command, the Tide's Edge, the swiftest, under Carson Blackwell, and the Raven's Call, the main boarding ship, under Lynne Holton.
Elisabeth Sutton

**Date of Birth**
 **Titles**
 **Affiliations**
 **Faith**
 **Military Ranks Held**
 **Family**
 **Status**

**Elisabeth Anne Sutton** is the only daughter of Sir Charles Edward Sutton. She has been an officer in the Stormwind Army since the age of twenty one, and held the rank of Knight. Lady Elisabeth is presently aspiring to the paladinhood, and hopes to be inducted into the Brotherhood of the Horse like her father.

## Appearance

Tall and highly athletic, she seems perfectly suited to a life of combat. Any trace of her feminine figure is usually hidden beneath layers of boiled leather over mail or battered plate. Save for her chest, her body is more muscle than curves, especially her legs. Her hair is died black as night, and worn in a short bob, nicely acenting her pale, blue eyes and elegant features.

A woman of grace and dignity, she is even-tempered, and well-spoken in most situations. She wears her armor well, and clearly sends a great deal of time maintaining her physical fitness, and can usually be found at the training yard in the early morning hours.

## Personality

Despite a fine education and a life of privilege, Lady Elisabeth is far less eccentric than most of her family. A woman principle, she has thrice turned down marriage proposals from a number of Stormwind aristocrats, much to her father's dismay. Driven to succede in every undertaking, Elisabeth does not deal well with failure, and often pushes herself too hard in order to reach her goals. To Lady Elisabeth, the world is black and white. There is right and there is wrong, and no middle ground may exist between the two. Many believe her views are a product of the years she spent training under paladins of Northshire. Not yet a paladin herself, Elisabeth sees herself as a dedicated servant of the Light, and a stalwart enemy of evil and injustice. Her strict stance on what is right and what is wrong has made her quite unpopular, especially with those members of her family who are involved in the Kingdom's politics.

## History

### Early Years

Born at Castle Sutton, Elisabeth spent most of her childhood in the care of a nany, and was afforded the very finest in education. At the age of ten, her father attempted to explain why her younger brother would inherit the family title and estate, which resulted in a rift between them that lasted more than five years. It was at the age of sixteen that she decided to pursue a career in the military, largely because she had no wish to be married off to a man she did not love.
Darbia

**Darbia** jest drugą co do kolejności planetą położoną w układzie Moliesa w galaktyce Drogi Mlecznej. Zamieszkana przez Mazdarów. Ma promień o długości 6772 km i powierzchnię około 547 500 000 km kwadratowych. Skład jej atmosfery to:

* 29% tlenu
* 62% azotu
* 0,02% dwutlenku węgla
* 6,3% helu
* reszta to gazy szlachetne (2,68%)

Wokół planety krążą dwa księżyce - Palk i Dori. Obydwa są niewielkie, nie przekraczają 30% masy ziemskiego satelity. Mazdarowie umieścili na nich generatory osłon dla ochrony swojej planety. Jej jądro jest lekkie i niezbyt aktywne więc przyciąganie planetarne wynosi zaledwie 6,75 N.
Viscount of Castle Rock

**Viscount of Castle Rock** is a hereditary title in the Stormwind Peerage, held by the House of Sutton. The present Viscount of Castle Rock is Sir Edward Sutton, who was granted use of the courtesy title after the unfortunate death of his elder brother, Edryc. The title was created in 342 K.C. for Edward Sutton I, along with the Barony of Willowbrook when he became the 1st Duke of Newcastle.
Silver

File:Silvervein.png
**Silver** is a lustrous, white and malleable metal that is used primarily as currency and jewelry in the world of Azeroth. It is a precious metal that is often fought for or over by the various factions of the world.

## Uses

Silver is primarily used as a currency in the world of Azeroth. Both the Eastern Kingdoms and Kalimdor value its worth and do trade with coins minted from silver.

Due to its malleable nature, silver is often made into jewelry or plated onto objects to make them more valuable. It is not uncommon for wealthy households to eat with utensils and dishes made from solid or plated silver.

Engineers have recently found other uses for silver as a conductor of electricity and reactant to other materials.
Operation: Scrofa

**Operation: Scrofa** is the codename for a recently declassified operation undertaken by SI:7 during the Cold War of the Second Antebellum Period. Carried out with the assistance of Kaldorei scouts and linguists, SI:7 agents were smuggled into the Barrens of Kalimdor in late 619KY to supply a small faction of Quilboar with firearms, explosives and training in their use. Intended to destabilize trade lines between Mulgore and Durotar, the operation was largely a failure and the majority of the armaments were stolen by rival Quilboar tribes or destroyed by New Horde Shattered Hand agents. A handful of RP-GGs used in the operation fell into the hands of the Centaur Horde of Aratas and were employed to devastating effect on New Horde village militias.
Seax

A **seax** is a type of knife common in the Arathi Highlands. It is used as a farm tool, as a weapon, and as a general purpose cutting instrument. A common, and reasonably accurate, comparison is the machete. They are believed by Highlands traditionalists to be the legacy of the Vrykul, in light of their discovery in the homes and tombs of those ancient forebears.

The seax - also known as a sax, scramasax, scramaseax, and sachsum - is essentially a large, heavy knife. Typically made of iron or steel, with a single edged blade from between twelve and thirty inches in length, they're quite distinct from all but the earliest and smallest swords as well as from later daggers - though they do have a similarity to certain types of falchion.

Depending on your social status, the seax may be a relatively crude piece of iron with a wood handle, or pattern-forged steel with inlaid gold and horn or ivory grips. Socially, the seax has great significance in Arathor - a man receives his first seax when he turns twelve, the same age at which

    he is considered a man. It is, in a very real sense, linked to that masculine identity. Reinforcing this significance, each Highlander is legally required to provide at least his own seax when he arrives for his fyrd muster, with steep penalties if he cannot.

The notion that an armed society is a polite society isn't necessarily true, but when each man is carrying a sharp machete, they're likely to be more careful about causing offence. The seax itself can be used to cause very, very severe offence, in the simplest form by touching without permission (or worse, seizing or using), and in the worst, by actually harming the blade or using it as a metaphor for masculinity in an insulting poem. Such actions are so serious that, under the ancient laws and customs, a serious assault or even a killing is a justified response. The place of the seax at the Highlander's side cannot be overestimated.
Thalen Sunblade

**Titles**
 **Affiliations**
 **Family**
 **Status**

**Thalen Sunblade** is the bastard son of the late Magister Solarion Sunblade. A former Knight of the Silver Hand, Thalen is presently a mercenary and will often lend his skill to various organisations and Northern settlements in their ongoing effort to eliminate the forsaken. He has one son, a bastard named Damon Rose by his former mistress, Lady Arianne Cresson, and six daughters, all bastards by different mothers.

## Appearance

Tall and athletic, he appears to be no stranger to intense, physical training. His long, wheat-blonde hair is often hastily tied back, with several loose strands obstructing his eyes. His pale, blue eyes hint at the wisdom and experience of one much older than he appears, and the slight, skyward angle of his ears hints at his Quel'dorei ancestry.

Thalen is slightly more rugged than the average Quel'dorei and appears to have a good deal of upper body strength, the long muscles in his arms obviously well suited to wielding heavy weapons such as greatswords and warhammers.

Much of his upper body is covered in tattoos, each inked in black, and depicting the struggles of his people. His upper back is a work of art displaying a phoenix, rising from the ashes of Quel'Thalas.

His armor is clearly old, and while it is certainly ornate, the breastplate and pauldrons reveal many scrapes, dents and dings from its frequent use in combat. A battered, brown leather satchel is often slung over one shoulder, its size indicating that it contained most of Thalen's worldly possessions.

A handsomely crafted greatsword rests in an ornately tooled leather scabbard, and a similar, smaller blade is often worn on his hip. His weapons bear no legendary names, nor are they particularly extraordinary in appearance, but they are always oiled, and well-sharpened.
Tanari Desert

The Tanari Desert is a vast, unforgiving desert that blankets the southeastern third of the continent of Kalimdor. It is a highly contested land full of dangers.

Despite being named for the region, the desert covers the lands encompassing Tanaris, Uldum and Silithus. The Un'Goro Crater is a mysterious region blanketed by primordial life that exists within this region, which for some reason resists the desert environment.
Sunstrider Isle

**Sunstrider Isle** is a small island off of the northern coast of Quel'Thalas. The island consists of the Shrine of Dath'Remar, the Sunspire, and the Falthiren Academy. In spite of the Scourge's trampling of Quel'Thalas, this area remains healthy and strong.

## The Shrine of Dath'Remar

*The bronze placard along the side of the shrine reads:*

"Here stands the shrine of Dath'Remar, a fitting tribute to a noble elf. Let all who gaze on this monument remember is sacrifices for our people and his dedication for the cause of our continued survival. All who prosper in Quel'Thalas do so thanks to him."

**NOTE**: *Originally the shrine mentioned a Scourge invasion, but has since been updated.*

## The Sunspire

The spire itself is a beacon of magic where you can find many class trainers and those who care for the isle.

## The Falthrien Academy

**Falthrien Academy** is an area of southwestern Sunstrider Isle crawling with arcane wraiths. Also here, at the top of the academy, is the Wretched known as Felendren the Banished.
Darrowshire

**Race(s)**
 **Languages**
 **Affiliations**
Kingdom of Lordaeron (Previous)

**Darrowshire** is a small town located in the southern part of what is now the Eastern Plaguelands. During the Third War, Darrowshire came under attack by an Undead Scourge force led by the ghoul lord Horgus the Ravager and the death knight Marduk Blackpool. Though the defenders of Darrowshire made headway at first, the defenders were eventually slaughtered.

Today, Darrowshire is silent, and remains in ruins, a place where only ghosts and memories remain. Those defenders who fell now litter the Eastern Plaguelands as ghouls in the service of the Scourge, their spirits trapped in their rotting corpses. Very rarely in Darrowshire an event can be seen where the Battle of Darrowshire is re-enacted by ghosts and undead.