Ezra Eshv'ker

Ezra is a Sheim Shor tiefling Immolator, notable primarily for investigating the destruction of Vessel. Outside of his involvement in these investigations, Eshv'ker intermittently holds legal employment as a glassblower and metalsmith at Orthoral. However, he is much more well-known as an "independent contractor" in criminal and underworld circles in Sheim Shor. They are most reputable in these groups for being a reliable contractor to successfully complete "triclinic jobs", a term in Shor Cainnt referring to high-risk & high-value jobs and contracts which involve lethal violence and significant, sometimes international, travel.

## Physical Description

### Distinguishing Features

Flame-based prostheses for left eye and arm, V-shaped horns, tail

## History

### Early Life

Ezra was born on the third of Jaspus, 1871, in Irasnik, Dead Coast, Sheim Shor. His parents are believed to have been tieflings from Grind and Vessel. Prior to involvement in the events of Unsung Cremation, Eshv'ker worked in a variety of fields. Most of their occupations involved violence to some degree. They most often made money as an enforcer, bodyguard, or hired gun. Due to their appearance and unpredictable nature, along with the flame-based arcane prostheses they use, they found it remarkably easy and profitable to intimidate other people. For some time, Eshv'ker had the nickname of 'Fevercaller' with those they worked with frequently. This nickname came about because of their high body temperature often causing people around them for any extended time to feel feverish and uncomfortable.

Eshv'ker intermittently holds legal employment as an artisan at Orthoral, an artisanal machinist's studio in Irasnik that functions as the major hub for artisans and tradesfolk who are members of the Machinist's Guild of Alesir. He specializes in glassblowing and working with metal, and utilizes his prostheses to directly work with and shape metal or glass. Prior to working in an artisanal capacity, Eshv'ker did work in Corporation industrial sites and metallurgical facilities for some years as a production machinist. They were injured while working in a Corporate metallurgical facility, an industrial injury which resulted in the near-immediate loss of his original left eye and the partial amputation of his original left arm. In addition to trades skills, he does possess notable skill in chemical and arcane sciences.

### Arcane Prostheses

Eshv'ker uses arcane prostheses with physically implanted arcane foci as mechanisms of activation in lieu of traditional mechanical prostheses. His prosthetics are an experimental model. He worked with Ivalyx Kyistran, a biomedical engineer specializing in the integration of volatile arcane materials with complex sentient biological subjects. Ivalyx provided Eshv'ker with biomedical services (including installation, routine maintenance, and troubleshooting) and assisted in completing a clean amputation of Eshv'ker's original arm. In exchange, Eshv'ker provided modifications to Ivalyx's proposals for magical prostheses using arcane foci, and was a willing subject for the process of installation - a procedure Ivalyx had not been cleared to perform during his previous work as a Postdoctoral Fellow in Bioarcanistry at the Alvoch Imperial Institute of Medicine.

## Characteristics

### Appearance

Eshv'ker is a masculine tiefling, standing at 6"4 with a lean build and short, curly black hair. His horns are tightly spiraled and grow in a V-shape which curves slightly backwards over his head, similar to those of the giant eland (*taurotragus derbianus*). They are missing their left arm and eye, which have been replaced by arcane prostheses. Usually, the left eye is covered by an eyepatch which Eshv'ker often removes - usually when in combat or when he is alone. The right eye has no defined pupil, being entirely imperial purple in color. He has pale orange-reddish skin, which is feverishly hot to the touch.

Their body temperature is unnaturally high, even for an Asmodean tiefling. This is caused in part by their arcane prostheses; the implanted foci generate extreme amounts of heat in order to provide both an initial catalyst and continual fuel for their arm and eye, as to avoid causing excessive exhaustion or arcane sickness by extended usage. This process causes some detrimental side effects, namely severe cold intolerance and intensified sensitivity to changes in humidity and air pressure.

### Personality

Eshv'ker is mercurial and impulsive. Their emotional state is linked to the heat and intensity of the flame manifesting to replace their missing arm and eye, leading them to try and keep a stoic, neutral facade in order to avoid telegraphing their intentions or emotional state. However, Eshv'ker has poor impulse control and is easy to provoke. In particular, they are prone to fits of fury and grief. Eshv'ker has a hair trigger with certain topics, particularly those pertaining to past traumatic or upsetting incidents, and struggles to maintain control when encountering reminders of them.

### Abilities

Eshv'ker is proficient in combat skills, primarily being a spellcaster. While they do have skill in hand-to-hand combat and with firearms, they much prefer to fight using magic. In close quarters, they attempt to burn or suffocate combatants by overchanneling their prosthetic arm and manipulating the resulting inferno. When ranged, they are well-versed in a variety of spells, though the majority of their arcane repertoire is based on fire.

## Relationships

### Duerdye

Eshv'ker worked alongside Duerdye during the events of Unsung Cremation.

### Nadia

Eshv'ker worked alongside Nadia during the events of Unsung Cremation.