Gangplank Galleon

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Stage Info**

The Gangplank Galleon is the personal ship of King K. Rool and its from here that King K. Rool commands the Kremlings like a true pirate. After King K. Rool stole the Kong’s banana hoard; he kept it safe aboard his ship… until Donkey Kong and Diddy Kong came to pay him a visit. Once K. Rool was dispatched, the Kongs retrieved their hoard and left the ship behind. Diddy Kong and Dixie Kong would later return to the Gangplank Galleon after Kaptain K. Rool kidnapped Donkey Kong and took him to Crocodile Isle. Diddy & Dixie had to fight their way to safety and defeat Krow before they could arrive on the mainland to save DK.

## **Stage Layout**

This stage is fought on top of the Gangplank Galleon itself as it sails back and forth between Donkey Kong Island and Crocodile Isle. Much like with the Pirate Ship stage, the ship is sailing through the ocean meaning the bottom of the stage is the ocean itself. Fighters can swim in the water for a couple seconds but if they stay in it for too long they will drown and be KO’d.

The ship itself is your main platform and is designed to look just like the Gangplank Galleon does in the Donkey Kong Country games. The middle mast features a crow’s nest at the top of it which can be used as a platform and on the rightmost mast you can find Krow’s nest. Krow’s nest can also be used as a small platform however fighters should be wary if Krow has decided to roost there.

The gray section on the ship is an open cabin where fighters can go into to fight in an enclosed space. The inside of this cabin is also obscured (unless you pause and tilt the camera around) which obscurs everything that goes on in there from item spawns to the fighters themselves.

## **Hazards**

### **Krow**

While Krow’s Nest is normally empty, sometimes Krow himself will decide to fly onto the stage and perch on his nest. When Krow is in the nest it cannot be used as a platform for the fighters. In fact, if fighters disturb Krow too much by either damaging Krow or just getting too close to Krow a few too many times then Krow will angrily squawk, flap his wings, and fly off screen.

While Krow’s nest is now free, Krow is now going to be aggressive to all players. After a few seconds Krow will return to the screen carrying a large egg in his talons. Krow will fly back and forth along the top of the screen for the next 20 seconds or so and drop eggs every couple of those seconds. These eggs will drop straight down and break on impact dealing damage to anything next to them. Krow can be attacked and if he takes enough damage then he will fall out of the sky and disappear behind the Gangpank Galleon.

## **Soundtrack**

* **Donkey Kong Country**
	+ Gang-Plank Galleon - A remix which puts a heavy focus on brass and incorporates a rap segment with indeterminate lyrics. [SSBU]
	+ King K. Rool / Ship Deck 2 - An arrangement of "Snakey Chantey" and "Gang-Plank Galleon" which starts as a sea shanty melody on the accordion before transitioning into a hard rock tune. [SSBB]
* **Donkey Kong Country 2: Diddy's Kong Quest**
	+ Boss Bossanova
	+ Crocodile Cacophony - A remix done with a metal orchestral vibe. The song has two loops in it with the second being lower in key by a full step. The track also treasures several musical phrases from "K. Rool Returns". [SSBU]
	+ Swanky Swing
	+ Welcome to Crocodile Isle
* **Donkey Kong Country 3: DIxie Kong's Double Trouble**
	+ Baddies on Parade
	+ Cascard Capers
	+ Crazy Calypso
* **Donkey Kong 64**
	+ Gloomy Galleon
	+ Hideout Helm
	+ K. Rool Duel
* **DK: Jungle Climber**
	+ Boss 2