Cavern Dragon Slayer Magic

**Cavern Dragon Slayer Magic** is a Caster-Type Lost Magic and a type of Dragon Slayer Magic that utilizes earth and rock based elemental powers as well as the embodiment of the earths quaking force.

## Description

Cavern Dragon Slayer Magic is a form of Dragon Slayer Magic that allows its user to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is earth. Said Magic has been shown the ability to completely decimate the ground in an explosion of stones and rocks, leaving the immediate terrain in disarray.

While earth is seemingly easier to obtain than other elements commonly employed by Dragon Slayers, it should be noted that user of Cavern Dragon Slayer Magic are directly affected by the earth surrounding them, meaning that, dependently on the quality of the earth, they would become more or less powerful, but if they were to be in an environment with no earth (in a building of metal for example), they would become unable to use such Magic as a result. This also implies that with earth debris already on the field it is easier and quicker for the user to cast an attack.

## Spells

### Ryz's Spells

#### Basic Spells

•**Cavern Dragon’s Roar**: The user inhales a fairly large amount of air and then proceeds to releases a very powerful tornado from their mouth, which possesses incredible blunt force, at the opponent. In the process, sharp stone pebbles are dispersed, which are capable of shredding the opponent's body.

[*Offensive Spell*] | [*Close-Mid Range*] | [Cost: *Low*]

•**Cavern Dragon’s Charge**: The user sprints, then dives and curls up into a ball causing surrounding rock debris to gravitate towards them until forming a thick boulder around their body which they use to run over their opponent. Enhanced with their magic, the boulder act as a shield. The strength and effectiveness of the spell varies from the type of terrain in the user's surrounding. If the boulder is shattered the user will be left powerless until after hitting the ground and coming to a stop. Alternatively the user can interrupt the spell ahead of time just to use the stone debris for stealth cover or if they desire to use the spell just for bringing themselves closer to their opponent in all safety. This spell is linear and is susceptible to miss on uneven terrain. If the situation doesn't allow it, the user can use their own MP to cast the spell, but the cost will be superior.

[*Offensive/Defensive Spell*] | [*Close Range*] | [Cost: *Low*]

•**Cavern Dragon’s Earth Collapse**: The user slaps the ground beneath them with both hands, exploding the earth's terrain in a giant burst of stones and rocks, completely obliterating the ground. Left in disarray, the opponent becomes a sitting duck if they've got no way to get out of this mess. Note that it is possible for debris to wound the opponent, but that is outside of the caster's control.

[*Offensive Spell*] | [*Close Range*] | [Cost: *Low*]

•**Cavern Dragon’s Stomp**: The user widen their stance and stomps the ground, sending forward an earthwave which, upon crossing a set distance, turns the area in a formation of sharp stalagmites that pierce anybody unfortunate enough to have been standing there. The farther the shockwave travels, the less coverage.

[*Offensive Spell*] | [*Mid Range*] | [Cost: *Low*]

•**Cavern Dragon’s Wing Attack**: The user brings their arms on each side of their body. As they do so, they produces large masses of rock debris from each of their arms, quickly bringing them together in front of themselves. By doing so, any opponent caught in either one of the user's "wings" will be dragged in front of the user and smashed in-between the rock debris from each arm. When this happens, the "pair of wings" will come undone. As you may have already guessed, such rock masses take the rough form of a pair of Dragon's wings, thus the name of the attack. If the target takes damage from point-blank, they will be staggered.

[*Offensive Spell*] | [*Close Range*] | [Cost: *Low*]

•**Cavern Dragon’s Tail Knob**: The user spins while creating a boulder around their fist. Then, they smack their opponent with it, knocking them back and stunning them. If the user goes for a straight punch, it won't stun.

[*Offensive Spell*] | [*Point-blank Range*] | [Cost: *Low*]

•**Cavern Dragon’s Den**: The user slaps the ground using both hands, burying their opponent beneath mounds of rubble. If attacked, the mounds of rubble will break into dust. After five seconds, the mounds of rubble will cave-in, damaging the opponent. This spell does not require channeling.

[*Offensive Spell*] | [*Close Range*] | [Cost: *Low*]

•**Cavern Dragon’s Molt**: The user hides underground leaving a realistic stone decoy of themselves at the surface. If the decoy is destroyed, the user will be alerted of anyone's presence within a five meters radius of it. As well, the user can also erupt from underground and attack the assailant by surprise. This spell can also by employed by leaving a weaker decoy behind which will crumble as soon as anything comes nearby, alerting the user regardless of the distance.

[*Support Spell*] | [*N/A*] | [Cost: *Low*]

•**Cavern Dragon’s Scales**: The user covers part of their body or the entirety of it including their hair and clothes with bedrock scales to dramatically increase both their offense and their defense. These scales are strong enough to shatter rock and bone alike, resilient against regular flames, and much harder than iron. It also appears that these scales make the user's physical blows twice as powerful.

[*Support Spell*] | [*Mid Range*] | [Cost: *Low*]

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#### Secret Arts

•**Apocalyptic Earth - Gondwana's Fraction**: The user delivers such a devastating punch to the ground that it provokes an extreme scale earthquake leaving the immediate terrain over an extremely wide surface in disarray. This very unconventional spell can harm the target with falling debris or by fall damage, going as far as to create ravines and to leave targets that can't fly powerless.

[*Offensive Spell*] | [*Close Range*] | [Cost: *High*]