V0.17

**v0.17** was mainly focused on improving the player control and it was released on May 1, 2015.

## Dev Notes

V0.17
Posted on 30 April, 2015 by Anna

Hey Everyone,

Here’s our latest update. We’ve focused on improving the player control, It’s now way easier to navigate in caves without player collider getting stuck on everything. We’ve also fixed the issue where you could jump climb trees! (sorry!)

We’ve tweaked a bunch of visual elements also, adding in an adaptive tonemapper now based on histograms. Ocean has seen its first round of improvements

View distance of trees has been improved, and we’ve also improved performance of distant tree rendering. If you see trees popping in too closely, try setting the draw distance in options menu to high, very high or ultra

We’ve also fixed a bunch of small bugs, added a new player attack, improved swimming and underwater vision and lots more, all listed below!

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Known issue: Unity 5 grass can cause occasional stutters on high settings, we’re working on a fix.

## Additions / Changes / Fixes

* Fixed volumetric lighting not shadowing through leaves
* New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance
* Fixed lake and pond drink locations sometimes having icon in wrong place
* Fixed water not showing up in pot until inventory has been opened once
* Increased minimum fog distance and maximum fog distances and balanced light scattering, and increased time it takes to randomly change fog value (making things less foggy/washed out)
* Fixed beach rocks popping off too soon
* Fixed custom wall being on wrong layer and being culled too soon
* New art added: Small waterfall model
* More cliffs added/re-worked
* Improved shading on some plants
* Arms & legs can now be dried on the drying rack !
* New eye adaptation based on GPU generated histogram
* New filmic tonemapper
* Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra
* Improved greebles spawning performance and reduced pop-in
* Increased terrain mip map sharpness (won’t blur as soon)
* Fixed missing normal maps on pickup items
* Fixed distant calls from mutants not audible
* Fixed/polished water vision level - now turns on correctly and smoothly
* New art added: Cave in model (used to block dead ends in caves)
* Fixed player death anim not always playing after fall
* Fixed issues with standing up again after a fall
* Fixed camera not locking correctly on player death
* Fixed weapon sometimes becoming unresponsive after heavy axe swing
* Lowered player height in water whilst swimming
* Smoothed transition between swimming and diving
* You now need to tilt camera further down to transition from swimming to diving and added more slack to system to prevent jittering between the two states
* Fixed pine tree leaf texture cut off early
* Tuned rabbit, lizard, squirrel and raccoon audio and added new lizard fast run sounds
* Increased cave ambient leak in lights, and added extra ambient lights to caves
* Less shiny/distracting tarp in inventory
* New art added: Tree stump roots (replaces old half tree log)
* Cave lighting tweaked/improved
* Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
* Swimming upwards is now faster than swimming down. Added more drifty movement when swimming to feel more like being in water. Improved swim/dive speeds. Can now jump properly if in water and pressed again an object to get out.
* Tweaked drown death formula: rate & damage were reduced
* Air breathing count down now starts when water covers at least 50% of the screen
* Doubled bare air breathing capacity (without rebreather)
* Various small script optimizations (7-8% CPU freed)
* Foundations now block the player and AIs
* Fixed target missing shader
* Geese lake made deeper, and easier to swim in
* (multiplayer) collision added between players
* Added gasp for air sound effect
* New sound effect for eating poison berries added
* New sound effect added: Player drowning
* Fixed logs shaking like crazy in multiplayer
* Changed name of Level of Detail in options menu to Draw Distance
* Fixed bed using leaves instead of rope as ingredient
* Arm, leg and head now show present amount over total in ghost building ingredients (like all other ingredients)
* Added arm, leg and head to build missions
* Changed drink zones to big unique ones per water area that repositions icons based on player's position
* Can no longer drink while in water and made drinking at edge of pond/lakes easier
* New water drink poison sound effects
* Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive
* Fixed foundations log material
* Fixed square leaf in inventory
* Fixed plants not burning away and instead popping off
* New art added: Long log hollow
* Brightened squirrels making them easier to see
* Fixed missing light and particles on held flare
* Fixed bug causing trees to flash on/off during opening cutscene
* Lowered intensity of fire light and added in new fire particle!
* Lowered throw force on molotov
* Improved look of burning tree materials
* New camp fire particle effect for regular fire and fire pit
* Fixed fire built floating above ground
* Lighter stays out now when floating in water, player holds lighter slightly higher when in this mode
* New heavy stick attack! Hold down attack with stick type weapon to do a heavy damage swing
* Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s)
* Improved look of cliff rocks
* Player now respawns in MP with full stamina
* Added new tree stump to beach
* Lowered chat text in MP to not overlap drop icon
* Improved lake water - lakes and ponds now have depth and box projected reflections, and better bump textures
* Fixed some small inventory glitches
* Fixed oversized sticks in some saplings when hit
* New graphics option to tweak reflections on ocean
* (multiplayer) fixed bug where boars could appear as deers on client pcs
* Fixed water & drink icon not visible in water collector
* Fixed item holder being empty when loading a saved game as host
* (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight.
* (multiplayer) Fixed animals sometimes moving without playing animation

**Versions**