recursal/Fanatic-Fandom huggingface dataset:
Hakahe

It’s very rare for Hakahe to serve as a pack totem, and even rarer for him to patronise a pack without at least one Uktena among them. Nonetheless, the Ebon Whisperer will once in a while lend his favour to a pack that seeks him out and beseeches his guidance.

## Individual Traits

All pack members find Occult matters easier.

## Pack Traits

Hakahe teaches his packs Crafts and Repair, and the Gift: Reshape Object.

## Ban

Children of Hakahe must work to build things of importance among human communities, the better to teach humans to build rather than destroy.
Danny

Since Danny was a young kid, he always idolised his elder brother Derek, but he hasn't seen him in 5 years. Not since the night that he watched Derek kill a man in the street outside their house. To be fair, the guy had tried to break in, but he's never been quite able to get the image out of his mind. Now Derek's out of jail and Danny's been called that he's coming to Britain to somewhere called "the Orkneys" and, supposedly, there's this fit lass looking for a man at the White Horse. It's probably nearby.

All in all, Danny's mostly a good guy. Or would've been if he hadn't spent the last 5 years as the ward of a recruiter for the extreme right in Los Angeles.
Benedict Maroc

> **“His whole life has been one continued insult to good manners and to decency”**
>
>

## Social

### Known Lineage

 SireKatherine NevilleGrandsireGuillame de AdhemarGreat grandsireSire WenceslasGreat sireMichaelOriginArikel

### Childe(r)

Jade Allan

Bendict Maroc is a harpy.

He is of comparatively modest blood, though of excellent line. He is probably barely capable of defending himself physically. He has no real power within the mortal world. He has never held a domain or claimed even the tiniest scrap of territory. He is not well liked and it is possible that none consider him a friend. He is neither a pure hearted saint not a hoary old monster. He has no renowned art to his name or scholarly work.

Yet when he passes, near enough every kindred in the British isles has a moment of doubt; a moment of fear. If their heart could beat, it would be racing and more than one Kindred of quality has been seen to sweat blood or run from his very approach.

Why?

Because he knows where all the bodies are buried and all the shameful dirty secrets. He knows exactly who owes who, and exactly how much. Every harpy in every Court for a thousand miles in every direction shares their little black book with him. He is the arbiter of standing and etiquette and is often disappointed. He has felled princes with a rumour and decided Justicars with a favour.

Benedict Maroc is the Harpy.
Cobra

The queen of the cobras was known to the Egyptian people as Wadjet, the protectress of the pharaoh. The theft of her symbols and the corruption of a number of her spirit brood by vampires like Sutekh infuriated the goddess; a serpent’s fury is cold, and only grows with time. Warlike Silent Striders and angry cobra-spirits are drawn to each other, joining together to take their war to the corrupting minions of the Wyrm – especially the Leeches. And woe to anyone else who stands in their way.

An Incarna version of Cobra is sometimes seen.

## Individual Traits

Children of Cobra gain an immunity to snake venom, and an additional resistance to any other poison damage. Also, once per day, each member of the pack gains the ability to inflict lethal poison damage with his bite, in addition to the damage from the bite itself. Against Banes and vampires, this damage is aggravated.

## Ban

Cobra grows impatient with Garou who will not fight (though of course she has no problem with stealth and ambush tactics). She demands that her packs take every opportunity to root out the vampires of Egypt and their corruption.
Eva

Eva was never meant to Change. She was *absolutely* not meant to be a Black Fury, but before that, she was never meant to Change. For Eva was born into the Sten family; an unforgivingly traditional (and, frankly, bigoted with it) Fenrir kinfolk family. She had four older brothers as well, all who the family hoped would Change and be at the side of men such as Echt Jaeger as he forged the Get of Fenris into his image.

Eva, everyone thought, would marry some nice Purebred Fenrir boy and have babies. Lots of babies.

But it didn't turn out that way. Not only did Eva Change when she turned 16, but she Changed under the full blood moon - the same moon she had been born under too. She was an Ahroun, touched by Mars, her every paw print wet with blood. She was the least appropriate bride and baby maker imaginable. Shocked, but coping with it, her family sent her off to Germany to go through her Rite of Passage with a nice Fenrir tribe, and all the right political views. No one knows exactly what happened, but the Rite of Passage ended with Eva beating her proto-Alpha senseless (this would later become a theme for Eva), sinking the entire Rite of Passage and vanishing into the night. She spent the next three years as a Ronin, cast out from Tribe and Nation, until she abruptly appeared at the Ocean's Lament one day. She said she was ready. She wanted to try again.

Her next Rite of Passage went...well...sort of better? The Pack passed with flying colours. But Fenris Wolf did not come for Eva. Despite her Pure Breed, despite her family expectations, despite the waiting Fenrir about her, He did not come. Instead, Pegasus did.

It is said that Eva's father now says that his daughter died in Berlin, on that first, failed Rite of Passage. He does not acknowledge the rise of Aegis, the fierce young Fury, whose pack have made quite a name for themselves with their crusade against the Black Spiral Pack 'The Children of the Violation', who they claim have been infiltrating the Nation. They've taken out two Elders of the Spirals already, and seem set on burning up the uncomfortable truce on the Scottish border between Spirals and Nation. The rest of the Fenrir, however, haven't quite forgotten her - word has it that Echt Jaeger is arranging a mating for her so she can do one last duty for the Tribe of her birth. And if they can't get her, they'll take the next generation.
Helios's Wing

A silver-haired beauty whose ancestry ties to House Austere Howl. She is an old student of Edward Ryder's who fostered her at the Heart of Albion through her Cliath and Fostern ranks in the late 90s. She is known to be a Scottish-American and has been known to take great offence at anyone who challenges her claim to being a Scot. Her great-great-grandfather was definitely born on a Scottish estate as the youngest son of the Earl of Rochester.

She is the first person to have been heard using the phrase "Silver Steel Alliance" to refer to the ties between House Austere Howl and the Glass Walker tribe. Whether it extends beyond that one house is yet unknown.
Coyote

The ultimate trickster, more Ragabash than Ragabash, Coyote is an avatar of chaos. Utterly unpredictable, often foolish, but undoubtedly brilliant, Coyote is both a master of deception and a very clever warrior.

## Individual Traits

Each pack member gains temporary Wisdom Renown more slowly.

## Pack Traits

Coyote’s packs gain his help with Stealth, Streetwise, Subterfuge, and Survival. Coyote’s avatars can always find their packs.

## Ban

The very idea that he would limit his packs runs against Coyote’s nature.
Bird of Paradise

Bird of Paradise is a bright, colorful, small corvid; a distant cousin to Raven. What he lacks in Raven’s wisdom, he has in pure glory. He uses his brilliant plumage to attract mates, in spite of the many vicious creatures in the rainforest. He fancies himself the king of the trees, and all evidence supports that claim. He laughs down at Crocodile, and flies far too fast for Cobra. His followers pride themselves in drawing attention.

## Individual Traits

By reflexively channeling Rage when an opponent is about to attack, the follower can force the opponent to attack her instead of the opponent’s intended target. She can still roll to dodge and soak as normal. Additionally, Bird of Paradise’s followers gain Dexterity.

## Pack Traits

A pack to Bird of Paradise has access to additional Rage and Willpower.

## Ban

Bird of Paradise demands its followers bear bright obvious adornments to their clothes, and remain majestic and obvious at all times. His followers cannot hide, even when fleeing from an assailant.
Gallia

Gallia is an ancient, fiery, fertility goddess, the embodiment of creative energy. She is often the matron spirit of artists, crafters, and performers of all stripes. She is the mother of inspiration, a prehistoric muse, calling on her followers to use passion and creativity to overcome any stumbling blocks they may encounter.

## Modern Times

   When her followers fell, Gallia fell with them, as fervently as suits her nature. She exists now in a tainted form as G’louogh, "The Demon Goddess", referred to by some as the "mother of all Banes."

## Individual Traits

Gallia’s followers can use the Elder Galliard Gift: Fabric of the Mind.

## Pack Traits

Gallia’s packs gain access additional knowledge of Occult. As well, Galliards are well disposed to followers of Gallia.

## Ban

Gallia asks her followers to respect other creative beings, by being a good audience to performers or patronising talented artists and craftsmen whenever possible.
Elaine Vicory

There has been a Vicory running Trader Vic's for at least 4 generations now with Elaine having taken over from her father in 2017. The bar is smack in the middle of city boy territory and the front bar is often seen full to the brim with city boys spending like there is no tomorrow.

You can find Elaine in the upstairs bar though and God help you if you do something that make her come downstairs.

The upstairs bar is invite only and serves a far more restricted clientele. There you can find the people who really run Londons' financial scene. Once the sun goes down and the offices are winding down the real players come to make deals with a handshake and the occasional blood contract.

They say the Elaine has inherited the family gift of binding deals so no one ever breaks an agreement made under her hand and when you come to bargain, everything and anything can cross the table.
Grandmother's Touch

### Children of Gaia

This gift enables the Garou to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area (much like Mother's Touch). This gift, however, explicitly includes the ability for the Garou to heal themselves, but not spirits or the undead. A unicorn-spirit teaches this Gift.

## System

The player spends a Gnosis point and rolls Intelligence + Medicine (difficulty of the wounded individual’s Rage, or 6 for non-Garou). Each success heals one health level, and the Child may heal Battle Scars as well with the expenditure of an additional Gnosis point, as long as the Battle Scar was received in the same scene.
Derek Vineyard

Derek's just out of jail. He's just done 5 years for murder. The only reason it was so short is that he was a white man in his own property and the person he shot was black and from somewhere else. Honestly, he probably wouldn't have gone to jail at all, but forcing a man at gunpoint to open his mouth and lie on the kerb before you stomp on the back of his head isn't really self-defence.

Derek did okay in jail - the Aryan brotherhood had his back. Although nobody can quite work out how his black cellmate in the last year is still alive. For Cameron, that raises questions.

Now he's out, Derek has found out that his little brother Danny is involved with Cameron. Or at least he was, until Derek refused to let him travel abroad with his pack.
Derry O'Riordan

Darerca 'Derry' O'Riordan is rarely seen about the caern these days but rather spends most of her time in the Otherlands. Some call her fae touched, others just think she's addled. Either way she is rarely lucid enough to be trusted to travel the mortal world.

It wasn't always that way though. Derry was born in New York, the daughter of Patrick Vallon, an influential Fianna in the New York Caern - the Sept of the Green in Central Park. She came from money and most would say had a good childhood. She was not expected to change and by her late teens was becoming a fixture of the bohemian scene on the Upper East Side. An ethereal beauty, a talented artist, musician and a promising glamour magician, she was expected to mate well and could have expected a life of relative ease and comfort.

She first changed at a folk gig. All she remembers is it was during the last reel, dancing with a bright eyed Irish stranger.

None of her friends survived.

She hadn't recovered from the shock when her father informed her that the High King had decreed she was to marry some kinfolk back in Ireland, and sent her away.

She was 19 when she met Turlough and he brought her inside the mound at Silver Tara for the first time.

When she came back out it seemed the shock and silence she had arrived with had settled into her and left only a biting sadness that chilled any who came too near - Harano. That first time she stayed a year, barely long enough to have a child with Turlough.

Every year after that, she would return to the caern in the autumn, just before the turn of the solstice, and stay till the spring, joining no pack and spending most of her time in the mound.

The ninth year she returned she stayed. She bore a second child, a metis, that winter and physically never left again. Even though the scandal was harsh she never said a word about the father, just smiling the same heartrending smile. Once the child was old enough to walk though, it was as if she faded away - talking to the air and vanishing for weeks at a time with no explanation, haunting the mound through the long winters and lost to the world for the rest.
David Weir

### Humans

David is Madison's father, and works in the GLA. He and Deborah divorced nearly fifteen years ago, and he remarried five years later. He and his wife have two children, a pair of boys who, while they don't have Maddie's temper, do have something of the look of her in the length of their noses and their tangled curls.

He's a good father to all three of them - he keeps in touch with Maddie as religiously, if not as often, as his ex-wife. Every Sunday, they chat or text a brief update. He has some small amount of clout in London, and will happily pull it if he's worried. He'll never do favours for his daughter (that would be wrong) - but if he thinks she's in trouble, he will make himself a nuisance till he knows she's okay.
Base

Base is a warehouse in an industrial estate on the edge of Swansea, near the University and a big Toys'R'Us. It has four storeys, is mostly plumbed in, and a flat roof - though it's unheated and there are some holes in the place. More so after the pack put a direct link between the second and third floors...

The place has a few different areas set up (funded by an excitingly Rage-supported Decathlon, Maplins and B&Q run) - a sleeping space with sleeping mats and bags and a couple of spare blankets because someone's always going to complain about the cold, and Maddie is betting on that person being Josh; a control centre, which currently comprises a Macbook Air from the caern, a pile of burner phones and spare SIM cards, and three drones with Bluetooth cameras attached and their controllers; and a food prep area with is basically a giant pile of MREs, biltong, a kettle, a camping stove and a ton of cans of drink.

Security has been added to to the tune of scent bombs (aniseedy horror lurking in unexpected places), cameras set up at the entrances, and neat caches of melee weapons lying in places Eva can get at them if she's not terrifying enough already. The roof entrance has been thoroughly booby-trapped with the application of grease and oil, as have the roofs of the nearest other warehouses; thanks Josh.
Genbu

A wizened old tortoise, black as obsidian, Genbu is a slow but powerful thinker. He is often mistaken for a Totem of Wisdom because of his reliance upon thought to solve problems, but he also enjoys using thought to outwit his enemies. He is a cunning enemy, ordinarily underestimated, and his elaborate schemes are often bizarre and unpredictable. The children of Genbu are much the same – seemingly sedentary beings waiting until the right moment to spring their long-designed trap.

## Individual Traits

Genbu makes each of his children better at Manipulation. He also grants his followers the power to appear harmless and unworthy of attack.

## Pack Traits

Genbu gives his packs assistance with Stealth and Subterfuge when trying to avert attack or other danger.

## Ban

The Black Tortoise asks that his children take pains to think before acting.
Bear

Bear is wise in peace and fierce in war. He is a master of healing and mysticism, but the Garou mistrust him, for Bear’s true children are the Gurahl — werebears with no fondness for the Garou.

## Individual Traits

Bear’s children gain Strength, can use the Gift: Mother’s Touch once per day, and can hibernate for up to three months at a time without need for food or water. Garou lose a fair bit of temporary Honour renown (if they have it to lose), and reduce all Honour renown awards.

## Pack Traits

Bear’s packs gain further understanding of Medicine, and are well-regarded by werebears.

## Ban

Bear asks no specific behaviour of his Garou. Petitioning for his favour has already cost them a great deal of standing among their own people.
Harald

Harald was a boy who first tasted battle before he turned 15, with his half brother Olaf, the exiled King of Norway. From there, the rest of his living days were marked by battlefield after battlefield.

For Constantinople he fought amongst the Varangian guard where he knew a young Michael Corwin, fighting together across half the world; from Kiev for Jaroslav the Wise, all the way across Europe to Italy to face the Lombards and Normans.

Finally he returned home a wealthy man, with over a decade of battlefield experience. Instead of relaxing with his wealth, he quickly formed an alliance with Svein Esthrison to depose Magnus the Good, the then king of Norway and Denmark.

Or at least until Magnus offered him co-rulership of Norway - so he switched sides, and fought beside Magnus against Svein.

When Magnus died, both men became Kings, Harald of Norway and Svein of Denmark, but the conflict continued unabated for some years with Harald pressing for rulership of Denmark as well.

Right up until he decided to take an army and invade England instead.

Unsurprisingly Harald eventually fell in battle. As he lay dying and waiting for a Valkyrie to carry him away he instead was found by an Elder Gangrel who came to him amongst the piles of the slain. They say he chose Harald because he was the last of a fading breed, a Warrior King, and told him he would be needed again.

To this day Harald remains in Britain, having served as Mithras' Warden of the Highland Marches for centuries. While Mithras' realm may have faded in his absence, Harald would have it that his commands have not, so he can still be found stalking the Highlands from Inverness to the Orkneys, keeping any Kindred who choose to abide in those wild lands loyal to the Traditions of the Camarilla and fighting an endless war with the lupines that live there. He seems happy enough, although he still waits for Odin's call, axe in hand.

Politically Harald remains mostly neutral in the jockeying of the Elders of Europe, choosing instead to abide by old oaths. Despite not bowing to a new lord, he is said to be on good terms with Alexander Douglas, the Imperial Prince of the Pax Scotia out of Edinburgh. Having worked alongside one another for many years, the pair have a strong understanding and mutual respect.

That neither respect 'Lady' Anne's claim of Inheritance to Mithras' seat as Imperial Prince of all Britain probably helps though.
Fariah Karim

Fariah is sixteen, 4"11, and has a huge smile. In the winter, she looks a bit like Kenny from South Park because she lives in her oversized parka with the hood pulled up. Her dad's from Pakistan, her mum's from Solihull and, oh boy, was everyone surprised when she turned into a Garou. Admittedly, a 6ft Crinos isn't that scary, comparatively. On the bright side, she's the only Garou in the caern that can buy clothes for her Crinos form in most high street retailers.
Heart of Albion

## Location and Territory

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## Sept Positions

### Orbis Non Sufficit

* Lucas Drake
* Koschei's Daughter
* Blood in the Moonlight
* Hashimi Drops
* Mahidol

Totem
Falcon

### Minor Discord

* Death Comes Quiet
* Ollathair
* Executioner's Song
* Frostbite
* Killswitch

Totem
Clashing Boom-Boom

### Middle Path

* Alfred Solomans
* Yarn

Totem
Danu

### Dieu et Mon Droit

* Of Noble Blood Defined
* James the Fianna
* Maiden Journey
* Mouse Claws
* Paintball
* Scooby Snack
* Shotgun Smile

Totem
British Lion

### The KLF

* Bragi's Tongue
* Runeclaws
* Iduna

Totem
Firedrake

### Straight and Narrow

* Heart of the Future
* Walks His Own Path
* Resolution
* Songbird

Totem
Cuckoo

## History

See the history of the Pennine Protectorate.
Caribou

## Pack Traits

Caribou provides for both man and wolf, in the bounty of her flesh, the strength of her sinew, the warmth of her fur and the soundness of her bones. Not a piece of Caribou should ever be wasted, the entirety of her body sacrificed to continuing the life of Gaia’s creatures. Caribou can aid a pack or a Garou in finding shelter, food, tracks or safety.

## Ban

Caribou requires that her children must never harm a baby human or animal, a defenceless child or a pregnant creature.
Griffin

Griffin mourns those species lost to extinction, and his rage against humans – so often the killers of entire species – makes him one with his Red Talon children. Always hungry, always hunting, Griffin strikes like lightning and kills without hesitation.

## Individual Traits

In token of Griffin’s avian aspect, each pack member can communicate with birds of prey without resorting to a Gift. Each pack member also gains Glory Renown.

## Pack Traits

A swift, watchful hunter, Griffin grants increased Alertness. Red Talons respect the followers of Griffin.

## Ban

Griffin’s children may never associate with humans. Griffin never accepts a homid Garou as his child. Well... almost never.
Flea

The master of guerilla warfare, Flea teaches her children to strike quickly and repeatedly before an opponent can react, and how to leap away once the enemy has become aware of you. Many Garou see her tactics as cowardly, an unfortunate misconception, since she is not only quick, but also tough and armoured. Though most popular among Bone Gnawers, she is also relatively common to Red Talons (who see her tactics as a viable method of attacking humans) and Glass Walkers (since her tactics are perfectly suited for urban warfare).

## Individual Traits

Flea’s children learn the Gifts Hare’s Leap and Luna’s Armour. However, all members of her packs lose temporary Glory, and subtract from all temporary Glory awards they receive. Those who follow Flea have to prove themselves.

## Ban

Flea asks that you leave her people in peace. (You can’t scratch, you poor mutt.)
Hawk

Hawk is the most cunning of Falcon's Brood. He is small, fast moving, and clever and likes to trick his prey into exposing their backs so that he can use his talons to rake and his beak to hold his prey fast. He teaches his children to confuse and distract their foes, so that they may easily defeat them. Hawk is the totem of House Gleaming Eye, which takes its name from the glint in his eye as he fools another enemy.

## Individual Traits

Hawk makes his children better at Subterfuge and Manipulation.

## Ban

Hawk asks that his children tell one lie about themselves for every two truths they tell, all the better to keep those around them confused.
Anne Bowersley

Queen Anne was Mithras' last Seneschal before he entered torpor during the Blitz and continued to run Mithras' city of London until the 1980s when she also entered torpor after a lupine assault. Recently she has arisen, claiming to have been awakened by the death of her Master Mithras, and has stated her claim to Britain as his inheritor.

Currently that claim holds little substance as she does not even hold London. Kieron Strachan does. He is barely an Ancilla, she is a powerful Elder.

A lot of eyes are watching for how that moves. Particularly in Scotland.
Heron

Heron is graceful and wise and appears to be a tranquil spirit to all but her children. They, however, know the truth: that Heron cannot resist poking her beak into affairs that others would prefer remained secret. She is fussy about her children for that reason: she demands elegance, wisdom, discretion and, most of all, inquisitiveness from her children. Packs that follow Heron tend to be impeccably groomed, well dressed, irreproachably polite and incurably nosey. A sept that counts followers of Heron amongst its members can expect their sudden return full of excitement and fear of their latest discovery of plots, plans and scheme of the Wyrm’s minions and demands for immediate assistance in dealing with them.

## Individual Traits

Followers of Heron each gain a little temporary Wisdom.

## Pack Traits

Packs of Heron gain additional knowledge of Enigmas and become better at. She also grants her followers the Gift: Open Seal, the better for them to find the secrets she loves.

## Ban

Heron suggests, ever so politely, that her followers seek out and expose a new secret at least once a month. They must reveal the secrets to the whole sept in Heron’s name. The secrets must, of course, be far more than mere gossip. The information discovered must, in some way, palpably help in the fight against the Wyrm.
Digital Eye

Some call him “The God in the Machine,” others more derisively “Big Brother,” but he has always preferred to be known as Digital Eye. A powerful spirit that no one has seen personally, Digital Eye may well have existed as long as the earliest computers; it is only in the modern age of wide-area networks that he has grown in power enough to sponsor packs. Digital Eye believes in total equality through total honesty; secrets hold power and only by obliterating that power can any sort of level playing field be established. As such, Digital Eye is still seen as a maverick totem, even among the Glass Walkers, many of whom object to him on privacy grounds. Others, however, feel that the strength he brings outweighs such concerns.

## Individual Traits

Digital Eye knows that not all secrets are available in digital form and thus teaches his children the Gift: Blur of the Milky Eye. For all those secrets that are available in digital form, however, Digital Eye offers each of his children additional skills with Computers and Security. Glass Walkers affiliated with Digital Eye receive additional Honour, but all others lose some Honour.

## Ban

Digital Eye only communicates through computers, either visually on screens or aurally through speakers. As such, he is unable to confer any of his blessings if his child is not carrying a device containing a microprocessor. In addition, none of his children may hold back any secrets from anyone who is not of the Wyrm. He does, however, make an exception for the Litany tenet “The Veil Shall Not Be Lifted.”
Falcon

Like the Silver Fangs he serves, Falcon is a most noble spirit. His keen eyes look deep into the Garou heart, rewarding and inspiring the valorous and honourable. A respected totem, Falcon brings unity to the Fangs and thus to the Garou. Rumours of the Silver Fangs’ less-than-sterling performance of late have tarnished Falcon’s reputation only slightly.

## Individual Traits

Each pack member gains additional Honour.

## Pack Traits

Packs chosen by Falcon gain additional skill in Leadership as well as additional Willpower every so often.

## Ban

To Falcon’s children, dishonour is worse than death; they can never allow themselves to lose permanent Honour. If they do, they must either put right the wrong or, if that proves impossible, perform a Rite of Contrition and further atone for their offence by hurling themselves at a powerful minion of the Wyrm. While essentially a suicide run, their blood will wash away the stain on their names.
Astrid Sten

Astrid Sten was born 'Angela Jameson' in Croydon, in London. She doesn't like to admit this. She had a fairly troubled upbringing, dropped out of school young, and ended up sofa surfing, and living a miserable hand to mouth existence. She had a series of horrible boyfriends, awful jobs, and a number of habits she couldn't kick. Then she met Geir Sten, who was in London for business, and her life changed. Geir saw something in her that no one had ever seen before. To be precise, her Get of Fenris pure breed. He told her she was special and she deserved better. Rootless and lost, she embraced this revelation wholeheartedly. She moved with Geir to the Highlands, changed her name to 'Astrid', and now likes to portray herself as being pretty much Fenrir Amish - she doesn't believe in reading, writing, or running water. She has cut contact with everyone she knew in London. Her mate, her children and the Tribe are all that matter now.
Cameron Alexander

Cameron's full name is Cameron Alexander Voigt. He doesn't use his last name, as it's a little bit famous. His uncle used to be the head of the German Nationalist Party, but Cameron is better with less of a profile. He spent years travelling from city to city and picking up god candidates for his version of white power. Rarely do his packs stay together long, although he and Ingolf are often the backbone of each one.
Father Mule

Mule, sterile son of Horse, is a totem who particularly favours metis. He values hard work, stubbornness and strength. Lupus consider him a Weaver-thing, as they commonly believe (incorrectly) that hybrids do not occur in the wild. Homids consider him strange and perverse. He will not accept any fertile being as his child. Garou who follow Horse or Bull will be well disposed toward children of Mule.

## Individual Traits

Each pack member gains additional Honour Renown; metis that follow Mule are presumed to bear their situation with grace.

## Pack Traits

Mule grants his packs additional Strength and Stamina.

## Ban

Mule requires that his children obey all lawful orders. They must stubbornly refuse all unlawful orders. As noted above, no fertile being will be accepted by Mule so, in addition to metis, he only adopts sterile or barren homid and lupus Garou.
Here, kitty kitty

- agree alpha and beta
- brighton people leave us, letting us know we should prep a spirit or at least a court to give MM
- theurge points out we can no longer get dragonfly
- Bother. Well, we all liked king of cats? But what about this grey cat?
- Stone suggests we just ask for Cat's brood - less likely to piss off anyone and might give us an in to both
- one of them takes us to a big hall whose ceiling appears to be the night sky... then jumps into it and vanishes
- the pack jump, one by one, to find themselves on a cloud, with a giant dragon circling them, seemingly made of rainbow crystals
- see MM and others from the caern nearby and wander over
- advise MM we're after Cat's brood and he seems surprised - we point out the cat spirit with us; warns us he doesn't have a lot of pull with them, but happy to send us
- MM performs the ritual, placing us in a circle and leading a song outside; Withnail appears to assist in the ritual, accompanying him with a beat

- a rainbow-white bridge descends towards us, like a moon bridge, but not
- it takes us to an ancient forest with a small clearing; there is a carved standing stone in the middle, though we can't read the carvings
- the theurge uses gnosis to shape the umbra into a small fire with a shiny bowl filled with rich cream and a drop of her blood; the rest of the pack adds gnosis in the form of blood in the cream
- a small white cat appears and curiously nosies about; we show respect as it examines the offering before making itself comfortable in the centre
- more cats appear at the edges - Panther, Tiger, Lynx, King of Cats, the grey cat we'd seen, and a black green-eyed one, but also a woman who looks like Bastet, a man who seems to be Camden Jack

UNFINISHED
Brokkr

Ailsa is Dvalin's senior apprentice and has travelled with him for a great many years. It's possible that her skill at forging silver outstrips his, but their long association has marked them both with the roles they play to one another. Ailsa will never see Dvalin as anything other than her master, no matter how many times he attempts to offer her her master's sign.
Hyena

Hyena mocks anyone with power, heedless of the possibility of revenge. She finds fault with everything she sees, and often uses these misperceptions as excuses to victimise the weak as potential prey. When dealing with elders, Hyena packs criticise, mock and laugh at the mistakes of higher ranking Garou; thus, some insist on having their Ragabash serve as the pack alpha during sept moots. Rabble disgusted with their elders may turn to hyena for help, for few of them ever expect to gain enough Honour to advance in rank. Instead, they tend to shy away from septs, even though isolation from Garou society can slowly drive them mad.

## Individual Traits

All of Hyena’s companions – no one can truly "follow" Hyena – become better at Primal-Urge and Subterfuge. After becoming fostern, each member of a Hyena pack gains the Gift: Laugh of the Hyena.

## Pack Traits

Hyena’s packs may call upon some additional Willpower every so often.

## Ban

Though Hyena is wise and clever, her ways are not the Garou's and it’s dangerous for werewolves to attach themselves too closely to her. Werewolf packs dedicated to Hyena are plagued by a creeping madness, one that intensifies when they drift from the company of other Garou.

### Hyena's Creeping Madness

Each morning, each Garou in a Hyena pack must roll Willpower against a difficulty of 8. If the Garou has spent at least a day within the bawn of a caern during the last month, the difficulty for this roll is reduced to 6. On a failed roll (that is, lacking even one success), the character becomes subject to a delusion or dementia devised by the Storyteller for the rest of the day. These delusions often apply to potential victims or potential oppressors (such as elders) and should include some clever variety of poetic justice.
Adder

Adder is the only poisonous snake in Britain, and was a popular totem of the Fianna since the early years anno domini when he taught and commanded Fianna packs in guerilla strikes against the Romans. Never the conqueror that other War totems boast of being, Adder taught his children then, as he does now, that damage can be done gradually and that enemies can be made to destroy themselves. Though Adder has little power in Ireland, English, Welsh and Scottish Fianna, and other tribes in Britain, often enjoy Adder’s blessing.

## Individual Traits

Adder is a sly Totem of War, often confused with one of Cunning. But where the children of Cunning trick their opponents into destroying themselves, Adder envenoms his opponents and lets their panic spread his venom ever faster. Garou adopted by Adder receive the Gifts: Fatal Flaw and Wither Limb. In addition, each of Adder’s children becomes better at Stealth.

## Ban

Adder is a totem of the British Isles, and when outside them must receive difficult ritual offerings every month to remain powerful. In effect, this ties up a not-insignificant amount of Resources for each member of the pack. Also, his children may never set foot in Ireland.
Carlo Romano

* Normal
* Style B
* Flipdeck

 Olga (step mother) Marty (Brother-in-law) Clementine Romano  (Niece) Cleopatra Romano (Niece)

### Friends

Alberto (Best Friend ) Gremmie (Best Friend)

## Flipdeck Information

### Occupation

Mandolin player in the Romano Family QuartetPapa's Scooperia Worker

### Favorite Holidays

Valentine's Day

**Carlo Romano** (or simply *Carlo*) is a male customer who first appeared in Papa's Pizzeria.

He is also the worker of the popular restaurant called Papa’s Scooperia. As he now has two jobs he is now the richest Romano.

## Orders

Ayam Penyet

Chicken
Chameleon

Changing animals share a strong kinship with the Garou, and few are as well-known and respected as Chameleon. Ever adaptable, invisible, silent and observant, Chameleon favours patient Garou who prefer to unobtrusively observe before acting. He is the patron of many Children of Gaia and Uktena.

## Pack Traits

Packs adopted by Chameleon are taught the Gift: Blur of the Milky Eye and are granted better Perception.

## Ban

Chameleon’s packs may not act until they have fully taken stock of their situation.
British Lion

* Lion
* King of Cats
* White Lion

The Glass Walkers recognise many spirits of man as their allies, and find themselves at odds with many more. One of the most peculiar of their allies is the British Lion, an embodiment of Nationalism. He favours Garou who can carry themselves with pride as well as strength, who are protective of their homeland and let none speak against it’s worth.

## Pack Traits

British Lion teaches his children to stand their ground and hold themselves as regally as nobility. His packs gain strength and stamina as well as skill in Etiquette, and may call upon additional Willpower every so often when resisting others authority in any way.

## Ban

Children of the British Lion must be courteous to any British hosts, so long as their hosts do not break the laws of hospitality.
Chuck

* Normal
* Style B
* Flipdeck

**Chuck** is a male customer who first appeared in Papa Louie: When Pizzas Attack!. He is the male worker at Papa's Wingeria.

## Flipdeck Info

Home Town: Tastyville

Loves: Pineapple

Hates: Cleaning the fryer

Occupation: Model / Chef

Chuck is a highly charismatic server at Papa's Wingeria. Before he won a job serving wings, he was a small-time model from Tastyville. Chuck mainly did photo-shoots for stock photos and clothing stores. Many recognize him as the face of the Surf Shack’s summer catalogues. At first, Chuck was bummed about his new cooking job. However, once the tips started rolling in, he quickly changed his tune.

## Appearance

Chuck has tanned skin and blonde-brown spiked hair. Chuck wears an orange tropical shirt, a Puka shell necklace and bracelets, silver earrings, sunglasses, blue pants, brown belt, and brown stitched mocassins.
Blood in the Moonlight

Of House Wyrmfoe, a New Hampshire blue-blood. When younger, he was trained by DCQ as a favour after his Rite of Passage. Absolutely lethal and loyal.

Since coming to the UK he has become Lucas Drake's closest friend and has tried to get him involved in the European social scene. Some few years older than the High King, he has a history as a bit of a party boy from his days as a quarterback for Texas State at Austin. He was supposed to go pro, but quit football after some incident at the family ski retreat in Aspen during his third year. While nothing made the papers, it is rumoured that there were deaths as John underwent a late first change.

Incidentally his deed name refers to actions taken to remove a young Pentex VP and their family in Aspen at about that time.
Big Pauly

* Normal
* Style B
* Flipdeck

**Big Pauly** is a male customer who made his first appearance in Papa Louie: When Pizzas Attack!.

## Flipdeck Info

Hometown: Tastyville

Loves: Crushida Pepper

Hates: Windy Days

Occupation: Pepper Salesman

After opening Pauly’s Pepper right next to the Pizzeria, Big Pauly quickly became a regular customer at Papa Louie’s restaurants. He came to Papa Louie’s aid when Sarge contaminated a batch of pepper which created dozens of Pizza Monsters. Big Pauly supplied Papa Louie with explosive Pepper Bombs to help defeat Sarge and the infamous Onion Ring.

## Appearance

Pauly has light-brown hair. He wears a red bowtie, a long light-blue button-down shirt with folded sleeves and royal blue suspenders, brown pants, brown shoes with brown laces and brown heels.
Bison

Held in high esteem by many Native American tribes, Bison is both calm and warlike, serene yet determined. Garou adopted by Bison admire their spirit father for his methodical logic, stubborn survival and willful war skills. As an American totem, he most commonly adopts Uktena and Wendigo packs.

## Individual Traits

Bison offers his children additional Honour.

## Pack Traits

Packs under Bison are better at Animal Ken, Enigmas and Survival. In addition, they may draw upon additional Willpower.

## Ban

Bison’s children must not be wasteful and must always use part of something they kill to a practical purpose. (In the case of Black Spiral Dancers and other such enemies, the possessions of one’s kill may suffice.)
Horse

Horse is responsible for most of mankind’s success in the Dark Medieval, serving as a symbol of progress and strength. Nobles, merchants and even some peasants relied upon Horse for prestige, commerce, travel, farming and advantages in combat. Warders sometimes favour this totem for its connection with travel and cities, but most Garou look down on Horse for its close connection with humans.

## Individual Traits

Horse gives each of his children better Stamina and allows them to ride horses more easily.

## Pack Traits

The pack gains additional skill at Animal Ken and Riding. The pack may also call upon additional Willpower every so often.

## Ban

Most Garou have little respect for followers of Horse, as he is a domesticated animal. Thus, social interactions involving Garou (except Warders) are harder. Also, Horse asks that his children never harm domesticated animals.
An ominous beginning

But not for long...

* Everyone got a spirit message from Mau Mau about doing some work for Brighton and to meet them at a given place and time in a couple of days.
	+ Some were smart and went ahead of time and checked it out.
	+ Some were sane and just took the train or drove there.
	+ And some... Some mad bastards got out of London on public transport, then ran the rest of the way in the Umbra in Lupus.

* People arrive in drips and drabs and eventually the Glass walker decides to investigate who these strangers he's not expecting are... by calling the burner cell he left under the picnic tables they're at.
	+ This goes very poorly. For everyone.
	+ Stone repeatedly hangs up on him without picking up at first, then eventually texts him back.
	+ Werewolf hostility and threats ensue on both sides and everyone's hackles rise: Stone is goading him, Vi is tracking his scent around the clearing, Melissa leaves because nobody's paying her enough for this shit...
	+ Marcus eventually comes out. More harsh words are exchanged and things are a bit on edge when Mau Mau arrives.
	+ This proves to be excellent timing as the first couple of frenzies kick off shortly after he does. He dazzles(?) everyone frenzying and stops short of Marcus, who's just vanished, but still has his wits about him.

 **Mau Mau**

* Mau Mau gently and patiently tries to settle all the ronin, then tries to recover Melissa, having found out she'd gone.
	+ She returns with Withnail in tow, seemingly having reached an agreement.
	+ Mau Mau longsufferingly offers to set up a picnic for everyone to cool down and have a chat about what he wants to ask of us. Withnail wisely refuses to get involved with any of this shit.
	+ Mau Mau tells us of a mystery some pack half-solved for their rank challenge... then totally abandoned. He asks the ronin to look into it as, well, deniable, as it seems to touch on several territories. He drops off some clues they had about it and offers people the support of the caern for a while and a lot of the other garou get that gnosis-y twinkle in their eyes.
	+ He advises that the sept will (temporarily) bind them into a pack in a day and to have come up with a totem by then...
	+ People start picking and poking at the clues left behind, as well as chatting about totem spirits...
Crest of Wave

Elodie was a waif, quoting old poems and dreaming of other lands she drifted through her rank challenge at the caern with Donald and Sally. Truth be told they, and the rest of their pack, pretty much carried Elodie through her first two ranks. That was before Cliste came home and they became... friends. As far as anyone can tell, nothing against the litany ever happened between them, but for a time they were inseparable. To this day they are still fast friends and confidants and neither has honourably mated since.

People say she got her love of magic and a sense of direction from his passion for it and he, perhaps, found some peace for his restless heart.

She would be a solid Rites Mistress, possibly better in many ways than Cliste as she actively enjoys negotiating with the spirits and keeping their counsel, and not forever running off after the fae. But with Cliste here that will never be. She would never challenge him. and to hear her say it, that's ok, after all - 'Cliste was trained as a Druid, not 'just' a theurge'.
Anton Devereaux

A Toreador's Toreador, from one of the purest bloodlines, Anton is a favoured Childe of the most famous Toreador Prince in the World, Francois Villon. He is also the respected Prince of Oxford in his own right, having cultivated a court of philosophers and artists almost the equal of Paris.

There is little known about his mortal life other than a rumour that he was once a poet of note that impressed Villon with a sonnet on the Roman de la Rose so greatly that he had him brought before him and embraced on the spot. It is known that the name Anton Devereaux was definitely not his name in life but he refuses to give his time to any question that he considers tedious or mundane. As such the truth of his origin remains for the most part a mystery.

What is known is that he was Sired in the late 16th Century at the tale end of the renaissance and that he spent many years after that as Villons ever present companion and partner in wit and whimsy. Passionate and unforgiving of insult he became an authority on linguistic style, both in prose and academia and was \*the\* critic that mattered in the French court.

Things have not really changed from when the pair were Harpies under Beatrix, the old Prince of France, to today in that respect. As François Villon is the only opinion that matters in the Courts of France, or really anywhere civilised ,on art and culture; so is Anton Devereau's on the written word. And neither forgives an affront.

Just after the Blitz, supposedly after a spat with François, but more likely to see if Britain was annexable after Mithras' fall in to torpor, Anton arrived in Britain. No one really expected him to stay but he took offence at the Brujah Prince of Cambridge at a grand ball and decided to take over the domain of Oxford to address the issue.

While that may seem extreme to some, it was accepted as perfectly reasonable to Villon.

Today he is still there, as is the argument with Prince Warwick.
Iduna

Iduna is a confident, well-trained Theurge.

How much that confidence is actually warranted is less clear, as Iduna tends to act rather more like a slightly squishy Ahroun. She leaves esoteric matters like interpreting omens and communicating with spirits to other Theurges, though sometimes she will deign to assist by pointing out the bleeding obvious.

For some reason, Iduna is inordinately fond of late 80s house and dance music.