Chapter 6

**Chapter 6** starts with another journal entry of Izzy and the sad realisation that her grandmother has now passed away. Her story protagonist enters an underwater maze to find the dragon. After travelling for a long time she reaches the kingdom of the seakin but ignores their friendly greetings. She destroys the seakin's place when she breaks a vase in their kingdom, which freezes everything as a result. She finally reaches an egress and enters a frozen landscape and guilt closely follows her in form of a huge, wolf-like creature.
**Chapter 6** represents "Guilt" which is picked up during the diary part when Izzy tells about the broken vase and her possible fault of also breaking Gran's heart.

## Walkthrough

### Diary part

Izzy talks about the received phone call about her grandma's death.

* Jump on the word **feel** and reveal all the different feelings Izzy has in this moment.
* Climb up to the words to the largest trigger word: **numb**. Sink down with it to the rip in the page and leave this page.

Izzy tries to sleep again...

* Jump on "sleep" and a word puzzle comes up with a bunch of words to sort. Players can form the sentence "We should have been there" with it and with ever word placed, more of Izzy's thoughts pop up. She's heartbroken that grandma died all alone.
* Move on through the rip in the page.

**Car ride to the hospital**

Shes telling about the next day and how they left for the hospital.

* Jump on the word **drove** - this triggers the page to become an animated drawing inside of the car.
* On the ride no one talks much and it seems to take **forever**, which is another trigger word on this page.
* Outside of the car window a landscape forms with hills and telephone poles. The small animated Izzy can walk on the wires and active the appearing coloured Asterisk 🞾 🞾 🞾 to reveal more about Izzy's thoughts.
* This animated sequence then ends with the arrival at the hospital. Jump through the gap in the paper to move on.
* Use "We went up the stairs to **room 305** as a stair and jump on **room 305** which is another trigger. This creates an animated image of the hospital door and another trigger appears: **Gran's room**. Her mother is unsure if it was better if Izzy would wait outside and another trigger follows in Izzy's answer: jump on **said** in I said and reveal the word yes. Leave the page through the gap.
* In the hospital waiting room Izzy, begins a new page in the journal. Jump down on the words and reach the bottom text - use the word "doodling" on the other page and reveal a watercolour painting of Izzy/Her story character falling or sinking down in the lake. Move on through the gap.
* The next page is about her Mom and Dad coming from Grandma's room crying. Jump the highlighted key words and use the gap to go on to the next page.

**Memories**

* Move on over the key words and activate more of the narration. Izzy thinks about Gran's favourite **vase** which was broken by Izzy. Wait for the vase to fall down and move on through the gap.
* Move on over the key words and activate more of the narration. Step on "smashing" to reveal a watercolour painting of angry Gran. Step on the key word **Gran** and wait for the narration/animation. Gran didn't shout but only looked sad. Izzy then can move on over the key word "worse" to the gap in the page.
* Move on over the words again until more key words are revealed, jump on them and wait for the narration and animation. Gran collected all the pieces of the vase. On the opposite page, jump on the key word "sneaked" and put together the little Vase puzzle. When done, jump through the little rip in the page.
* Move on over the key words and activate more of the narration. The story goes on about the vase and the aftermath of Izzy's repair. Jump on the keyword "smiled" and reveal another animated picture of Gran. Jump on the word "cupboard" and then on "again". Wait for the animation of the vase in the bin and move on through the gap in the page.
* Izzy is curious why Gran had put the vase in the bin. This next page is a double page with a word puzzle - jump on the key word "smiled" to activate.

**Gran Always Says**

We can't hold on to things forever.

Let them live on in your memories.

Wait for the animation of the page colouring and jump on all the 🞾 and leave through the opening gap in the page.

* On the next page, Izzy is worried if she is the cause and if she hurt her Grandma's heart. Jump on the keyword **weakened** and then hop on the 🞾 and move over the text to the next keyword **fault**. Wait for the animation on the opposite page and jump to the next page.

* Jump on the key words and put together the little heart puzzle. Move on to the next page, where Izzy starts to worry how to go on in her fantasy story.

**The writer's block**

* Move over the text again and active the key words - **to fix**, **mess**, **sink**, **friend** and **alone**. Hop on the 🞾 to activate more of the narration. Use the key words **focus**, **continue** and **feel** and activate a word puzzle with three options:

**The heroine felt \_\_\_\_\_**

ambivalent Lump had to stay so the heroine could go on. No easy answer here.

justifiedLump chose to stay. The heroine respects that.

guiltyThe heroine should have stopped Lump.

* Place the word of choice and move on in jumping on the key words **Let's see** to move on.
* A larger gap in the page opens and Izzy jumps back into the continuation of the story in Estoria

### Back in Estoria

This starts with the heroine sinking down deeper and deeper into the darkness of the lake. Depending on which choice was made before in the last word puzzle, the dialogue will slightly change. When the cutscene ends, jump to the left and down through the underwater maze. This level has 20  Fireflies to collect.

* When reaching the ground, move left, use the spell book and the word **break** on the corals. Then **rise** under the heroine to float up. Move to the left. Grab the first  Firefly on the way down.

* Players should then reach an U-formed rocky formation with two  Fireflies left and right. **Rise** the heroine to reach the fireflies. Move on to the right and descend further into the darkness.

Although moving Izzy's character through the scene is never really complicated, there is a chance to miss some of the Fireflies when the character must move down through the underwater labyrinth.

## Characters

* Seakin
* Guilt Hound

## Achievements

* If all black asterisk in the diary sequence are collected, players receive the "Always bet on black" Achievement.
* Players who completed Chapter 6 receive the achievement **Facing the Beast** achievement.

## Gallery

Labyrinth. Move on to the right after collecting the Fireflies.The Sunshine RoomThe Vase Room. Breaking the Vase freezes the whole Seakin palace.
## Sources

* AchievementSquad
* Adventure Vault (no commentary)
* Own gameplay experience.

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