Rampage

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Quirk

Quirk Name: Rampage

Quirk Type: Transformation.

Quirk Overview: A relatively simple peer up quirk where the angrier the user is the more powerful they become.

The stronger the user is at base level the more their strength multiplies at higher levels.  (If I had no muscle I could flip a car with effort, but if I am jacked I can do damage to a full building with bare fist.)

Level 1: The user is tense and irritated, but not too much for them to deal with. They might unthinkably break a sturdy table or accidentally rip a door off the hinges when they're too distracted to control their strength. It isn't that bad if I am a weakling.User will have to watch themselves closely if they don't want to make a scene or cause property damage or get arrested for unlicensed quirk use, but at this level it shouldn't be too hard working around.

Level 2: A bit more unwieldy. The user is seriously annoyed with something or worse.. someone. They might not be paying enough attention to catch themselves before they hurt anyone. The likelihood of the user causing serious damage or broken bones is more likely at this stage, especially if they are a rather strong base, they could crush a car or cause damage to a building, not quite being able to destroy one, yet. It is heavily advised to either get the user away from what's bothering them before they seriously wound someone or damage property severely.

Level 3: The user is good and angry and should not be approached by anyone who wouldn't be able to calm them down, as their strength is getting to a dangerously difficult to control level, especially if they were particularly athletic in base form. User could cause small scale localised disasters at this level, especially if they start ripping parts of the environment up to smash stuff with.

Level 4: The user is berserk and can pretty much work as a small humanoid Godzilla, don't engage at all. Just get All Might or Eraserhead to deal with the city destroying monster. At this stage the user may not be able to control themselves at all, the rage blinding them too much to focus on holding back or being careful until they either calm down or wear themselves out. At that point, the damage would have already been done.

Quirk Limits/Drawbacks: Since this quirk works as a sort of a massive adrenaline rush, after his quirk has worn off, he will feel the effects of all the damage that he has taken over time. Just going into level 3 or 4 will result in exhaustion in itself from having so much adrenaline built up then going away; he might sleep for a few days if stage 4 gets too bad. He can snap into stage 1 at any time, so beware. Stage two will go away once his situation is resolved- if it doesn’t, then he might go on to stage three; though, he *does* have a greater chance of breaking his bones in this state. (Gets more severe per level.) Stage 3 can only be held out for about 15 to 45 minutes until taking a break. Stage 4 can only last for about 5 to 8 minutes, might collapse, but he would be getting the job done; he might have to rely on another villain to retrieve him at that point.

Quirk Strengths: Raw. Brute. Strength.

Quirk Weaknesses: Not much can stop him at stage 4, but any other level he would be worried about harming children or women. Those are two big things that he would like to avoid. If he somehow met a hero that met his expectations, he might rethink things.

With his quirk, it would be using too much adrenaline at once (AKA stage 4).

Future Development: Maybe if he would get pissed enough, he would have a stage of ‘invincibility’ that lasts for 30 - 60 seconds.

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