Artemis Class Battlestar

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The Artemis class Battlestar is the most commonly deployed command ship by Colonial Fleet. Moderate speed, high armor ratings and aggressive turret battery placements make this Battlestar a dominating force on the battlefield.

The progenitor Battlestar: well designed, decently armed and armored while still retaining a surprising amount of maneuverability. The Artemis is a staple in any fleet and when used correctly can turn the tides of a fight in your favor.

While expensive in comparison to most other vessels, it's still by far the cheapest Battlestar. As such if you need the power and versatility of a Battlestar but lack the means to field a Minerva or Jupiter then the Artemis is a more than suitable substitute.

While well rounded in terms of defenses, the Artemis is far from invincible. It also has a huge bias in weapon positioning making it somewhat limiting to use in certain situations. That being said it has no major weaknesses while still retaining all of the usefulness that comes with being a Battlestar: missile tubes, hanger bays, flak fields and Battlestar Artillery.

**Purchase TN:** 2,689 (To Build) 1,792 (New) 1,195 (Used)

**Restriction:** Mil (+3)

• • Capitalships require the Pilot Starship Skill to be operated.

• • Many capitalship have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A capitalship can forgo all standard attacks (not including automated weapons witch function normally) to provide heavy covering fire. In a radius around the capitalship equal in size to its own fighting space, this area is counted as rough terrain to enemy vehicles costing double movement to move. This area also grants a +2 bonus to defense to all friendly vehicles. (Vehicle Trait)

• • *Sectional Construction:* A Battlestar gains a +2 bonus to damage control checks.

• • *Flight Deck Pods:* 7 Viper Launch Tubes on each hanger pod.

• • *Electronic Warfare Resistant:* A Battlestar has subdivided systems. Everything from command and control down to environmental systems are subdivided, and fire-walled with the absolute minimum of digital networking and computer equipment. This grants the Battlestar’s crew a +5 bonus to checks made to resist hacking or other electronic warfare*.*

***Accommodations***

• • 200 Luxury Accommodation • • 800 Dorm Accommodation • • 2,200 Spartan Accommodation

***Facilities***

• • 4x Brig (PL 5) • • Command Salon (PL 6) • • Diplomatic Facilities (PL3) • • 2x Dojo / Training Area / Gym (PL3) • • Hospital Deck (PL 4) • • 2x Maintenance Bay (PL 4) • • 2x Chapel (PL 2)

***Structure Traits***

• • 8x Docking Clamps (PL 4) • • 8x Hanger Bays (PL 4) • • 8x Improved Vehicle Racks (PL 6) • • Escape Pods (PL 6)

***Power System***

• • Fusion Generator (PL 6)

***Vehicle Systems***

• • 80x Fuel Tanks (PL 5) • • Maneuvering Thrusters (PL 5) • • 3x Rocket-Jet Space Engines (400 meters) (PL 5) • • R.C.S. (Reaction Control System) (PL 5) • • Fuel Economizer (PL 6) • • RAM Scoop System (PL 6) • • Hyperdrive, Class 8 (PL 6) • • Navicomputer (PL 6) • • Automatic Fire Control System (PL 5) • • Internal Comm System (PL 5) • • Life Support System (PL 5) • • Radio Transceiver (PL 5) • • Data Spool Computer Systems D.S.C.S (PL 5) • • Class III Sensor Array (PL 6) • • Depolarizing Charge (PL 6) • • Gravity Field Generator (PL 6) • • Proximity Sensors (PL 6) • • Collision Detection Sensors (PL 6) • • Grappling Cables (PL 6) • • Subspace Communication Array (PL 7) • • Autopilot System (PL 5) • • Anti-Accident System (PL 6) • • Damage Control, Improved (PL 6) • • Point-Defense System (PL 6) • • Radiation Shielding (PL 6) • • Self-Destruct System (PL 6) • • Interceptor Missiles (PL 6) • • Missile Lock Alert (PL 6) • • Targeting System (PL 6) • • Battleship Weapons Coordination Computer (B.W.C.C.) (PL 6) • • Flake Guns (PL6) • • 8x Missile/Torpedo Launcher, Heavy (PL 5) • • 2x Mac Gun, Heavy (PL 6) • • 16x Rail Cannon, Heavy (PL 6) • • 16x Autofire Module (PL 6)