recursal/Fanatic-Fandom huggingface dataset:
Gader'el

**Gader'el** is the main villain and final boss from *Final Soldier*.

## Details

Gader'el has multiple forms which the player must take on:

* On its first form Gader'el appears as a crab-shaped machine. On this form it only moves around and shoots a slow three bullet spread. The more it takes damage the more it reveals its organic interior.
* After taking enough damage it reveals its true form, appearing as a large mutant monster with a single big eye in the middle and various smaller eyes around its body. It attacks by spitting bubbles and releasing amoebas which split into multiple ones.
* Once its two arms are destroyed it will beging dropping blue blubbles from its central eye. Gader'el will eventually detach its mouth, turning it into a claw which it will move around and spin around itself.
* On its final form only its eye remain, with various pieces of flesh rotating around it and protecting it from damage. It will mostly attempt to hit the player directly and release various small destructible blobs.
Beta and Luke

**Beta** and **Luke** are enemies from *Star Soldier*.

## Details

Betas and Lukes appear as round drones. Betas move diagonally from the top or bottom before moving straight down or up, while Lukes come from the top and move after they player, multiplying itself when shot. Each Beta is worth 400 points and each Luke 100 points.
Assault Caesar

**Assault Caesar** is the main playable ship from *Hudson Selection Vol. 2: Star Soldier*.

## Description

A state-of-the-art fighter developed by the Geoscience Union. A legitimate successor to the legendary fighter Caesar. It was a final specification aircraft that was rolled out after an experimental period with three prototypes, and at that time Caesar was given the name Assault Caesar. In this operation, the battle data collected from Caesar will be used. An attack program has been constructed by inputting into a neurocomputer and predicting the combat power of the Brain Army up to three generations ahead.

## Details

The Assault Caesar plays much like the original Caesar, being able to shoot in five directions. It also comes equipped with a short range energy burst which causes massive damage to enemies. It is the most balanced among the three selectable ships, with average power, speed and spread capabilities.

## Gallery

*Hudson Selection Vol. 2:Star Soldier**Hudson Selection Vol. 2:Star Soldier*
CS-00A Caesar

**CS-00A Caesar** is the player ship from *Star Soldier R*.

## Details

The CS-00A Caesar is a prototype recon and assault Caesar model hastily built by the J.F.E. (Joint Forces of Earth) to combat the incoming Core Brain forces. The ship is equipped with a Oberstein Unit, which makes it capable of interplanetary travel, as well as the traditional Caesar weaponry. In combat it is capable of changing its movement speed on the fly, and when fully powered up it can shoot in five directions at once.
Caravan Stage (Star Soldier: Vanishing Earth)

**Caravan Stage** is a level featured in the 2-Minutes and 5-Minutes caravan modes from *Star Soldier: Vanishing Earth*.

## Details

This stage is mostly based on the first stage of the game, being set inside of a virtual reality simulation. Throughout the stage many colored floating panels appear which the player can destroy for points. Sometimes there will be a empty space between these panels, usually hiding a Zeg.
Hudson Best Collection Vol. 5: Shooting Collection

Cover

***Hudson Best Collection Vol. 5: Shooting Collection*** (ハドソンベストコレクション Vol.5 シューティングコレクション) is a compilation released in 2006 for the Game Boy Advance exclusively in Japan. It includes the three NES/Famicom titles in the *Star Soldier* series, all of which are direct ports without any additions or enhancements.

## Games

* ***Star Force***
* ***Star Soldier***
* ***Hector '87***
Cleopatra

**Cleopatra** is a ground target from *Star Force*.

## Details

The Cleopatra is a super rare ground structure which appears as a Cleopatra mask. It only appears in the Nu Area; In order to find it, the player must look over for a large coelacanth drawing in the surface of the purple continent. By shooting at the far right of the screen, in the direction the coelacanth is facing, the Cleopatra icon will reveal itself. Destroying it will earn the player a bonus of 1000000 points.
Battle Barbus

**Battle Barbus** (バトル・バルバス) is the second boss from *Final Soldier*.

## Details

Battle Barbus appears as a large green tank. It moves around the screen, shooting a ring of flames around itself. After taking some damage it will change its patters, shooting a spread of bullets in all directions and a barrage of homing missiles.
Hades

**Hades** (*unnoficial name*) is the penultimate boss from *Vertical Force*.

## Details

This boss appears as a holographic skull face. It is stationery and never attacks the player directly; instead, three indestructible satellites rotate around the screen on both altitude layers while shooting bullets. After taking some damage the boss will begin sending flying enemies from its mouth.
Dryad

**Dryad** is the player ship from *Final Soldier*.

## Details

Built in conjunction between various scientific academies, the Dryad is a powerful spatiotemporal spacefighter, capable of wielding several weapon loadouts as well as warping in time, being built specifically for the task of pursuing and destroying the Gader'el Forces.

## Appearances in other media

* In *Cyber Boy*, Dryad appears in the chapter 12, *Omakase! Final Soldier*.
Caesar

**Caesar** (シーザー) is the player spaceship from the video game *Star Soldier*.

## Details

The Caesar is a ship belonging to the Galactic Fleet which protects Earth. Said to be their fastest ship, the Caesar is equipped with a rapid firing gun which can be upgraded to fire in multiple directions, for a maximum of five directions at a time. It can also be equipped with a rotating shield which protects it from damage. All of these weapons would be carried into later revisions of the ship.

## Other Appearances

* Caesar appears as playable characters, as Caesar Bomber in *Super Bomberman R* and the mobile game *Enfu 2*.
* Caesar appears as nonogram picture in the *Pixel Puzzle Collection*.

## Appearances in other media

* Caesar appears in the Chapter 19 on the manga *Famicom Rocky*.
* Caesar appears in the Chapter 2 from the manga *Famicom Wolf*.
* Caesar makes cameo in the Chapter 7 on the manga *Warera Hobby's Famicom Seminar*.

## Gallery

*Pixel Puzzle Collection**Super Bomberman R*
Caravan Stage (Star Parodier)

**Caravan Stage** is a level featured in the 2-Minutes and 5-Minutes caravan modes from *Star Parodier*.

## Details

This stage takes place over a series of floating islands, with the first half featuring a forest and the second half featuring ruins. The trees in the ground work as the floor tiles from other games, giving the player points when destroyed. Unlike in other games all weapons are available for the player.
Hudson Game Music Best

***Hudson Game Music Best*** (ハドソン・ゲームミュージック・ベスト) catalog number FHCF-2059, is an album soundtrack composed by Jun Chikuma, Kenzo Shiguma, Asei Kobayashi, Kazuyuki Sekiguchi, Honeybee, Masahito Miyamoto, Masahiro Sayama, DADDY A, Masakatsu Maekawa, Koji Makaino, Yuzo Koshiro, Joe Hisaishi, Kanji Saito, Isamu Hirano, Takeaki Kunimoto, arranged by Hiroshi Tsutsui, Toshiyuki Daitoku, Norihiro Tsuru and Mitsuo Hagita, and published by FUN HOUSE Inc. It was released exclusively in Japan on December 21, 1992.

This CD contains original and arranged tracks from Hudson Soft games, including *Star Soldier*, *Starship Hector* and *Final Soldier*.

## Tracklist

1. Title ~ Bomber Man (BGM#1)
2. Master Takahashi's Adventure Island Theme Song ~Ho No Ji No Game~
3. Bug-tte Honey
4. March of Love and Courage
5. Opening
6. The Battle
7. Date in an Oncoming Car
8. Opening Theme "Quivive"
9. Opening
10. Dead or Alive ~ Caravan Stars
11. Youth is a Tiny Us
12. Follow Wind
13. Opening
14. Scene I
15. "Lode Runner"
16. "Challenger"
17. "Star Soldier"
18. "Bomber King"
19. "Hector '87"
Empress

**Empress** (エンプレス) is the third boss from *Final Soldier*.

## Details

Empress appears as a large submarine. It mostly stays submerged, only emerging to release multiple drones which can be deflected. Once its frontal guns are destroyed it will stay emerged and intensify its attack, releasing more drones and shooting a laser beam from its core.
Hudson All-Japan Caravan Festival

The **Hudson All-Japan Caravan Festival** was a gaming event held by Hudson Soft yearly from 1985 until the company's closure in 2007. Sponsored by Takahashi Meijin himself, the event involved a caravan tour which made a stop around major cities of Japan, where players were able to play Hudson's latest releases, buy merchandise and meet with Takahashi Mejin himself, as well as join the caravan tour to partake in a gaming competition for various prizes.

Yearly from 1985 to 1997, the caravan event held the gaming competition, with each year focusing on one particular Hudson title, with most years up to 1992 focusing on Hudson's shoot 'em up games from the Star Soldier series. For this reason quite a few of these titles include 2 minutes and 5 minutes Caravan modes for players to practice. Later titles had special edition Caravan releases made specifically for the competitions.

Between 1993 and 1997 the event shifted focus to games from the *Bomberman* series, with all remaining years up to 2000 hosting card game competitions. While Hudson continued to host the caravan event until its eventual bankruptcy, the gaming competitions were phased out definitely in 2000, with one last surprise competition being held in 2006.

## Events list

* **1985**: Star Force
* **1986**: Star Soldier
* **1987**: Hector '87
* **1988**: Power League
* **1989**: Gunhed
* **1990**: Super Star Soldier
* **1991**: Final Soldier
* **1992**: Soldier Blade
* **1993**: Hi-Ten Bomberman
* **1994**: Hi-Ten Chara-Bomb
* **1995**: Tengai Makyo ZERO
* **1996**: Saturn Bomberman
* **1997**: Bomberman B-Daman
* **1998**: Okaikai Monogatari: Miracle of the Zone
* **1999**: Okaikai Monogatari: Miracle of the Zone
* **2000**: Power League Dream Stadium 2000
* **2006**: Bomberman Land Touch!
AC 1301

**AC 1301** is the third stage from *Super Star Force*.

## Details

This era is represented by a lush ocean. The legendary sunken Lemurian continent was submerged beneath the ocean due to the deformation of the Earth's crust. During this era, the Ganimu behemoth is not yet born but appears in the world in the form of an egg. Destroying the egg in this time period will prevent the Chambourg Phantom City State from being eliminated by the behemoth in the future when it reaches adult form.

The legendary continent of Lemuria, which had been sunk by crustal movements, reappears. At this stage, you have to set a bomb on a tree and make a hole to start everything.
Pharaotto

**Pharaotto** is the fifth boss in *Star Parodier*. He is a parody of the Demon Rock from *Blazing Lazers*.

## Details

Pharaotto appears as a giant rock. He bounces around the screen, stopping to open up and reveal a small pharaoh mask inside which shoots ricocheting lasers. Once he takes enough damage he drops the rock pieces and flies around while shooting flames, eventually becoming larger after some more damage and shooting homing lasers.
Operation 5

**Operation 5** is the fifth level from *Soldier Blade*.

## Details

The F92 Soldier Blade takes back into space, facing off against the main fleet of the Zeograd Army. During the first half of the stage the player must fight against lots of incoming enemy waves before reaching the enemy's mothership. The mothership is equipped with lots of cannons and laser turrets, also being protected by flying enemies.
Blazing Lazers

US Cover

***Blazing Lazers***, also known as ***Gunhed*** (ガンヘッド) in Japan, is a shoot 'em up game released in 1989 by Hudson Soft for the TurboGrafx-16. This game was developed by Compile, which is only credited in the game's ending as a "cooperator". It is a spin-off of the *Star Soldier* series.

The game was also included in the list of games available for the PC Engine CoreGrafx Mini in March 19, 2020 available in all regions.

## Story

### Japanese version

55 years after the big decisive battle with Kyron 5, humankind was facing a new crisis. Half of the solar system has been flooded with squadrons to invade the Earth. All of the Earth Defense Force's interception units were crushed untouched. So, as the last trump card, humankind sent a reinforced Gunhed for space combat to the battlefield.

### English version

Seated at the helm of 80 tons of awesome firepower - a Gunhed Star Fighter - you've just run into the ruthless Dark Squadron. Dangerously close to the Earth, they threaten to destroy the world with eight Super Weapons. Only you and your star fighter's blazing lazers and bombs stand between them and certain destruction.

## Gameplay

Blazing Lazers is a vertically scrolling shoot 'em up. Players control the Gunhed, which can switch between four different weapons by picking the appropriate icons dropped by specific enemies, as well as four different support weapons, one of which changes the properties of the main weapon. All weapons can be upgraded by picking the same icon as the currently equipped weapon, as well as blank icons. In addition to those, the ship can also use a screen-clearing smart bomb which comes in limited quantities.

## Stages and Bosses

***Note:** Names in italics are unofficial.*

## Enemies

### Aerial Enemies

* C-4 / Sena
* Bungo Box / Kapel
* Harrier
* Mister Twister / Giant Missile
* Syfax
* Fakan
* Shrapnoid / Plain Stone
* Shrimp Cannon
* Tory Baodimu
* Tremasch
* Kranas
* Viper / Geiger
* Gabbs
* Ai Jiaji
* Liquekangsa
* Tolik
* Chaiku
* Shao Lin
* Gracomo
* Mind Blower / Cerumin
* Monojidola
* Conganes
* Foam Bubble
* Clarkham
* Genis
* Lorind
* Pick Gallon
* Rasiu

### Ground Enemies

* Landam Cannon
* Gedan Cannon
* Dom Sulfur
* Dam Bomb
* Lazer Nest / Beam Cannon
* Missile Cannon
* Lenakid
* Pyramid
* Conroshida
* Moai
* Flow Cell
* Anshada
* B Missile Port
* Obterstein
* Bubble Flower

### Structures

* Energy Tank
* Panda Tower
* Eaton
* Yu Dang
* Lask
* Romanda
* Pickup Brick
* Treasure Ball
* Ramitz

## Trivia

* In Japan, this game bears the same title as the science-fiction movie Gunhed. While it was originally intended to be a tie-in with the movie, there is little connection between both works besides the title.
Outer Zone

**Outer Zone** is the fifth level from *Final Soldier*.

## Details

With most of the enemy forces defeated, the Dryad pursues the remaining forces into outer space. After a short segment on a space station the player will reach a meteor area, with another space station area after the midboss. The player must watch for the ground turrets, as they shoot homing bolts.
Big Borg

**Big Borg** (ビッグ・ボルゴ) is the second boss from *Blazing Lazers*.

## Details

Big Borg appears as a machine with a central green core and two mechanical arms. It can only be harmed when it opens up its two arms to attack, shooting a large laser beam forward. Once it closes down the arms it also releases a small drone which slowly moves in the player's direction.
Dirk

**Dirk** is an enemy from *Star Soldier: Vanishing Earth*, appearing on the 1st mission, Rumbling.

## Details

Dirks are small virtual enemy ships that appear during the combat simulation with one of the three main ships you play as. They will fly in a wavy pattern, sometimes firing a bullet downwards. Their more glitched cousin is the Garand.
Leviathan

**Leviathan** (*unnoficial name*) is the third boss from *Vertical Force*.

## Details

This boss appears as a multi-segmented robot. Initially it moves around, stopping to shoot forward lasers and bullets. After a while it attempts to ram the player and returns, swinging its segments around itself in a counter-clockwise motion. Its last attack is to align the segments around itself and rotate them, moving after the player while shooting bullets. Once it is destroy it attempts one last-ditch attack, launching the segments in the player's direction.
Puzzle Series Vol. 1: Jigsaw Puzzle

Cover

**Puzzle Series Vol. 1: Jigsaw Puzzle** is a puzzle game released by Hudson Soft 2006 for the Nintendo DS in Japan only.

The game is a jigsaw picture puzzle, where the player must assemble a picture by arranging the jigsaw pieces. It features various pictures based on Hudson's games, including some from *Star Soldier*.

## Gallery

Star Soldier puzzleStar Soldier puzzle completed
Alpha Target

**Alpha Target** (アルファ・ターゲット) is the boss from *Star Force*.

## Details

The Alpha Target is a fortification which appears at the end of every stage serving as a boss, being comprised of two turrets which shoot at the player and a core with a greek letter on it corresponding to the current stage. Once the battle begins the core detaches from the fortification and slowly descends in a zigzag motion. If the player fails to destroy the core then the current stage will have to be replayed before the Alpha Target appears again.
Kanransha

**Kanransha** (カンランシャ) is the sixth boss in the video game *Super Star Soldier*.

## Appearances

### *Super Star Soldier*

Kanransha appears as a large green drone surrounded by smaller drones. It will move around while the drones rotate around it, shooting homing missiles then shooting a spread of small ripples.

It appears in the Stage 6 and the Stage 8's Boss Rush.

### *Star Parodier*

Kanransha appears as a Chibi enemy in Stage 6.
Quantum

**Quantum** is a secret ship from the PSP version of *Hudson Selection Vol. 2: Star Soldier*. In order to unlock it, the player must time out the boss from the 8th stage while it is on its fighter form.

## Description

A modified version of the captured Brain Army attack aircraft. It was created for the purpose of knowing the technology of the enemy army, and it was decided to participate in the operation on a trial basis in order to obtain actual battle data. Since the barrage is set in the lateral direction, it is necessary to make full use of the blaster to attack forward. Only this aircraft does not deform when the barrel is open, and energy is controlled by changing the characteristics of the armor surface.

## Details

The Quantum is a captured ship from the enemy fleet. It has good firepower and speed but is tricky to use due to its spread being concentrated on the sides of the ship. Its Burst fires a volley of darts which detonate on contact with enemies, creating explosions which deal continuous damage. Since its Burst Meter fills almost instantly, the player can use the ship's burst continuously.
Passer

**Passer** (パッサー) is an enemy from *Starship Hector*.

## Details

Passers appear as flying enemies with what looks like a knight helmet and crab pincers. They dash straight forward, stopping on the left of the screen then slowly move up or down. Once they're in the same horizontal line as the player they dash back and explode in a three bullet spread once close to the player.
AC 2317

**AC 2317** is the final stage from *Super Star Force*.

## Details

Skyscrapers dominate this futuristic city in the sky while a barrage of enemy fighters help to defend the surroundings from the player. Returning to the other stages is impossible once reaching this level. If a certain item is not found, then the Seal of Gordess cannot be opened, leading into the game's bad ending.

The Seal of Gordess is a labyrinth where the secret of Gordess is hidden. The time will decrease by 10 as time passes. In addition to one-way traffic, there are many traps such as the same trick as in 0001 and the "infinite loop" that is returned unless you go through a specific route. Gordess's secret can be solved by seeing the regularity. Enemy characters do not appear in this labyrinth, but since the time will decrease over time, it will be very difficult to re-enter when it reaches 0, so if you have the "crystal of time" you can use it all up.
Big Star Brain

**Big Star Brains** it is the vastly improved model to the normal Star Brain and the primary antagonist of the original *Star Soldier*.

## Appearances

The Big Star Brain is a much larger version of the regular Star Brain, equipped with four turrets which will constantly shoot at the player, in addition to releasing Soplas much like the regular Star Brain. In order to defeat it, the player must first destroy the four turrets, after which the central brain becomes vulnerable.

It is faced at the end of stages 4, 8, 12 and 16, and also runs on a time limit after which it will escape and send the player back to replay the stage.
AC 0001

**AC 0001** is the penultimate stage from *Super Star Force*.

## Details

The legendary underground slave-owning empire of Bu Elzimba exists near a vast number of distinctive volcanoes. Through the crater of a volcano, the entrance to the empire can be accessed by the player. Unlike the other stages, there is no infinite looping with the areas. The flying components of this level would end at their appropriate end point. Players can return to this timeline at any time without consuming their "time points;" suggesting that this era is literally the "beginning of time."
Mambo Mambo

**Mambo Mambo** is the third boss from *Star Parodier*.

## Details

Mambo Mambo appears as a green sunfish holding maracas. He moves about while dropping spiked balls, turning to face forward to shoot three energy blasts at the player. He is only vulnerable while he is facing forward.

## Appearances in other media

* Mambo Mambo from *Star Parodier* makes a cameo in the issue *You can do it, Bomber-kun!!* of the *Hudson Makyou* manga.
Jumbo Machinder

**Jumbo Machinder** (ジャンボマシンダー) is the fourth boss in the video game *Super Star Soldier*.

## Appearances

### *Super Star Soldier*

Jumbo Machinder appears as a giant green mech, being fought in the Stage 4 and the Stage 8 as part of the Boss Rush. It moves left and right by going forward and returning, then stops to shoot a series of fast homing missiles which can't be destroyed. It will also detach its fists, which will shoot a spread of rings then launch at the player and return. Both the fists and the boss head must be destroyed before it becomes vulnerable.

### *Star Parodier*

Jumbo Machinder appears as a Chibi enemy in Stage 6.
Hudson Selection Vol. 2: Star Soldier

PS2 cover

***Hudson Selection Vol. 2: Star Soldier*** is a shoot 'em up game developed by Sting and released by Hudson Soft in November 2003 for the Sony PlayStation 2 and Nintendo GameCube and later ported to the PlayStation Portable in July 2005. This game is a semi-sequel/remake of the original *Star Soldier*, featuring new ships, stages and bosses.

## Story

New Space-Time Century Year XXX. Around the time when the activity of "Caesar" who repelled the invasion of the Brain Army was becoming a legend.

A startling report was sent to the Geoscience Union from the space resource search shuttle. "Be wary, the Brain Army is not dead!" It is said that the Brain Army, which was once thought to have been destroyed by "Caesar", is building a space station that will serve as a front base in the asteroid space.

In a hurry, the Geoscience Union sent an unmanned reconnaissance aircraft, but the whereabouts became unknown. The last communication showed the appearance of the planet that seems to be the main star of the Brain Army. The Geoscience Union, which saw the situation seriously, held a security council and adopted a thorough fight against the Brain Army. Following history, the blitzkrieg operation was chosen by heavy attack aircraft, which are more mobile than the fleet squadron.

Equipped with a new "Blaster" weapon that offsets the attack of enemy aircraft, the successor "Assault Caesar", with performance far exceeding the legendary fighter "Caesar", launched toward the space front base of the Brain Army. The aim is the main star of the Brain Army, and the final target of the attack is the center of the Brain Army "Nest Point!"

## Ships

The PS2 and GameCube versions only feature the Caesar, while the PSP version gives three selectable ships, plus an unlockable one.

* Assault Caesar
* Enigma
* Rijndael
* Quantum (secret ship)

## Stages and Bosses

***NOTE:** All boss names are unofficial.*

### Enemies

* Mels
* Pend
* Sorel
* Jera
* Cargot
* Kadis
* Steria
* Leade
* Yarl
* Temis
* Beag
* Guhac
* Luide
* Soapler
* Reard
* Meava
* Beata and Reuse
* Jericho
* Razaro
* Star Brain Type B

## External links

* Official site (archived)
* Official site (PSP version, archived)
Famicom Fūnji

**Famicom Fūnji** (ファミコン風雲児 *Famikon Fūunji*?) is a manga by Shigeto Ikehara, published by Shogakukan and CoroCoro Comic and serialized in Comic BonBon from 1985 to 1987 in Japan. *Star Force* appears as one of the many games featured in the series.

## Plot

Three young software programmers called Ken, Kato and Takuya are hired by "NES", a video game company, but a mysterious rival company wants to take over the NES software, so these three young heroes will have to embark on a fierce battle against it in order to save their company from destruction.
Jumbo Machinder MK II Hanako

**Jumbo Machinder MK II Hanako** (ジャンボマシンダーMk-Ⅱ) is the seventh boss from *Star Parodier*.

## Details

Jumbo Machinder MK II Hanako appears as a comical version of the original Jumbo Machinder from *Super Star Soldier*. It has a very similar pattern, shooting homing missiles and beam from its hands before they're launched it the player.

If the player waits for a while after both of the boss arms are destroyed, it will drop a "BONUS STAGE" sign which the player can pick up, warping the player to a bonus stage once the boss is destroyed.
Rail Cannon

**Rail Cannon** (*unofficial name*) is the second midboss from *Final Soldier*.

## Details

This midboss appears as a series of cannons munted on rail tracks. They move left or right while shooting bullets in one of eight directions. The player must face four of these one after another. Even if the player doesn't destroy one or more of them the stage will procceed as normal after scrolling past them.
Defense Bot

**Defense Bot** (*unnoficial name*) is the penultimate boss from *Final Soldier*.

## Details

This boss appears as a yellow flying machine. Its first attack is to release various drones which then move into predetermined positions from where they shoot at the player. Once the drones disappear it opens up its front and shoots a barrage of bullets forward but also becomes vulnerable during this time.
AC 1003

**AC 1003** is the fourth stage from *Super Star Force*.

## Details

This era is represented by a lush jungle. There is a temple of mystery called Madag-Tem Oates; which obscures the scenery. The Lemurian continent in the year 1301 would reveal an underwater volcano; which erupted underneath this temple.

The Mysterious Temple Madag-Tem Oates appears when the eternal sea of ​​trees announces its end. There is a gate called Time Gate, and the gate opens after consuming 9,000 times. Note that if you reach 0 while you are paying time, you will be forced to return to the sky area just as when you were set to 0 by an enemy attack.
Core Wall

**Core Wall** (*unofficial name*) is the first midboss from *Blazing Lazers*.

## Details

This midboss is composed of multiple cores: two large ones on the center and three small ones on each side. The small cores shoot simple bullets at the player, while the large cores shoot a large bullet spread.

This midboss can be quickly dispatched if the player is equipped with a strong weapon like the Field Thunder.
Duoss Core Ver. 2.0

**Duoss Core Ver. 2.0** is the fourth midboss from *Soldier Blade*.

## Details

The second encounter with Duoss Core, he will attach two large mechanical arms and a frontal plate. It will first launch its claws in the direction of the player's ship and shoot a series of homing missiles. It will then stretch one of the arms and shoot energy balsts from it to the opposite side, while shooting a fast bullet spread. You first have to destroy the frontal plate, then the claws and finally the arms.
Hiddel Subbeldees

**Hiddel Subbeldees** is a young German philosopher, akin to that of Bigideas and Freudian. He is a very mysterious individual, owing to the fact that nobody can fully understand him due to his apparent state of constant intoxication. Although his speeches and prose are insightful, they can sometimes prove to be challenging to understand.

It is debated, however, that Hiddel's full name may actually be; 'Hidden Subtleties' and that he slurs his name every time its asked of him, resulting in his current moniker.

## Discovery

Hiddel Subbeldees was discovered very recently, when The Infamous attempted to utter 'hidden subtleties' however instead spoke the name of a prolific and revolutionary thinker: Hiddel Subbeldees.

They met him before but Hiddel was not revealed yet.
Nekketsu! Famicom Shōnendan

***Nekketsu! Famicom Shōnendan*** (熱血!ファミコン少年団 *Nekketsu! Famikon Shōnen-dan*?) is a Japanese manga by Haruo Saito, serialized in Coro Coco Comic and distributed by Shōgakukan from February 1986 to October 1987, and later released in 3 *tankōbon* volumes.

*Star Soldier* is one of the video games featured in the manga.
Neo Star Brain

**Neo Star Brain** (*unofficial name*) is the first boss from *Star Soldier R*.

## Details

This boss appears as a glowing green core with four mechanical arms and four turrets between them. It constantly rotates, with the arms shooting homing missiles and laser beams, while the turrets shoot at the player. In order to hit the core the player must destroy a turret, creating a opening between the mechanical arms.
Dead End

**Dead End** is the second boss in the video game *Soldier Blade*.

## Details

Dead End is a large battleship. Its attacks involve firing beams from its frontal cannons, launching homing missiles and firing frontal missiles. Once the two frontal cannons are destroyed, it will start to fire a bullet spread and a frontal laser. The boss main body only becomes vulnerable after the two side missile launchers are destroyed.
Death Caesar

**Death Caesar** (デスシーザー) is the penultimate boss from *Super Star Soldier*.

## Details

The Death Caesar is a gigantic, evil version of the Neo Caesar which is controlled by Mother Brain. It will use its massive size to ram the player, moving around the corners of the screen and shooting a large bullet spread. Its cockpit is the weak point. Once it is defeated it will attach itself to Mother Brain, firing two lasers forward while firing the bullet spreads.
Lazaro

**Lazaro** (ラザロ), also known as **Lazado**, is an enemy from *Star Soldier*.

## Details

Lazaro appears as a large floating face. It is comprised of four separate parts which appear at the four corners of the screen, before forming together into the face. Once it is formed, it will float about and shoot at the player.

Destroying Lazaro will grant a 1000 points score bonus; however, destroying it's four parts before they form together will grant an extra score of 80000 points.

## Appearances in the Other Media

* Lazaro appears as cameo in the chapter 7 of the manga *Famicom Tanteidan*.
Zeograd Army

The **Zeograd Army** is the main antagonistic force from *Soldier Blade* and *Star Soldier: Vanishing Earth*.

## Story

The Zeograd are a advanced civilization of sentient machines which lives in the far reaches of the galaxy. In the year 2089AD, Earth sends a fleet of 5000 ships to explore space, all of them equipped with the newly developed Bias Drive which gave them warping capabilities. Four months later all contact with the fleet is lost and three years later, in 2092AD, the fleet returns. Having come in contact with the Zeograd, all members of the fleet were annihilated and their technology stolen, now being used by the Zeograd to attack Earth.

Earth's military, which was ill-prepared for the sudden attack, turns to the Special Interception Air Force and their scientist, John Howard, who had predicted this attack and prepared for it, having constructed the F92 Soldier Blade. With most of Earth's defenses having been defeated, the Soldier Blade becomes Humanity's last hope. Launching a counterattack, the SIA dispatch the Soldier Blade, which proves successful against the alien invaders, defeating the Zeograd forces and their leader, Duoss Core.

Despite defeating Duoss Core, the Soldier Blade is almost destroyed in the fight. Left in a inoperable state, the SIA retrieves the ship, hoping to analyze the combat data from its black box. With the collected data, the SIA develops three new fighters in anticipation for another attack from the Zeograd.

Six years later, in 2098AD, the Zeograd hacks into the global computer network and attacks the Abraham 2 freighter, where a simulation with the three F98 ships was being conducted. This would be the beginning of the Zeograd's new attack against Earth, with an entire Zeograd fleet being warped into the Solar System and launching their attack. Earth retaliates the attack while SIA dispatches the three F98 ships. Attacking the Zeograd's main space station, they destroy the core of the station, but are intercepted by Duoss Core which engages them in combat and reveals its true form. However the F98 ships emerge victorious, defeating Duoss Core and the Zeograd forces for good.
Therasia

**Therasia** (デラジア) is an enemy from *Final Soldier*. It only appears on the 2-Minute and 5-Minute Caravan modes.

## Details

Therasia appears as a pair of floating eyes. They don't attack the player, floating into position and staying there for a ceratin time, after which they leave the screen. If the player manages to destroy both eyes at the same time they will give a 80000 points bonus. In the 5-Minute mode a group of four eyes appear; destroying all four eyes at once will earn a 160000 points bonus.
Future Zone

**Future Zone** is the first level from *Final Soldier*.

## Details

The Dryad travels into the far future, reaching a space station from where the Gader'el forces are being dispatched from. This is a simple stage, with mostly weak enemy formations and turrets for the player to deal with. After the midboss is defeated the player will have to get through an area with large meteors.
Prototype

**Prototype** is the second midboss of stage 6 from *Soldier Blade*.

## Details

Prototype appears as a floating green robot with two mechanical arms. It will use its arms to attach various pieces of previous bosses from the game then use their attack patterns. Whenever the pieces are destroyed it will scatter some bullets before attaching another set of pieces. It will use the pieces from Planet Bomber, Dead End and Fire Elephant. Once they're all destroyed it will use the bullet spread and use its claws to tear pieces of the wall to toss at the player's ship.
Final Star Force

Flyer

***Final Star Force*** (ファイナル・スターフォース) is a shoot 'em up game released by Tecmo in 1992 for Arcades, never receiving any ports. It is the third and last game in their *Star Force* series.

## Story

A millennia ago, a mysterious force known as Gordess perished in a long battle. However, Gordess has been brought back to life by a race of aliens known as the Borign and is now in the process of ravaging the Earth. Two space ships - the Blue Nova and the Red Nova - are sent to fight the Borign forces and destroy Gordess.

## Gameplay

*Final Star Force* plays much like the original game, featuring a system that automatically powers up after a certain period of time, with smart bombs being added for the first time. Two-player cooperative play is also possible, with 1P operating the Blue Nova and 2P operating the Red Nova.
Neo Final Star

**Neo Final Star** is the player ship from *Super Star Force*.

## Details

It is an improved version of the original Final Star, equipped with space-time warping capabilities. It is piloted by the hero Ralph.

Much like the original, the Neo Final Star can be equipped with a Purser for rapid fire, as well as a Twin Laser Unit which fires piercing lasers and a Shield Capsule which protects the ship from damage. Ralph must purchase these upgrades from Norm inside of the dungeons before equipping them on the ship.

## Specifications

* Full length: 9,9 melc (standard), 12,5 melc (with installed unit)
* Height: 3,9 melc
* Width: 7,1 melc
* Weight: 15,8 ites (standard), 17,2 ites (with installed unit)
* Maximum speed: 3,8 dalg (standard), 17,2 dalg (during space-time warp)
* Cruising distance: 5000 zemelc
* Power source: Super Space-Time Control Remionic Propulsion System
* Armament: Purser (fire gun + booster), Twin Laser Unit

NOTES:

* 1 melc = 1,6 m
* 1 zemelc = 1000 melc
* 1 ites = 1,7 ton
* dalg is space-time relative speed
Caravan Stage (Final Soldier)

**Caravan Stage** is a level featured in the 2-Minutes and 5-Minutes caravan modes from *Final Soldier*.

## Details

This is a very long stage, with lots of floor tiles which the player can destroy for points, as well as regular flying enemy formations. In this stage the player can only obtain the regular Vulcan Shot weapon, with only a single option drone appearing after the midboss (meaning it can only be obtained in the 5-Minutes mode).
Larios

**Larios** (ラリオス) is an enemy from *Star Force*.

## Details

Larios is a large floating fortress comprised of multiple parts which join together. At first a blinking core will appear from the top of the screen, after which four pieces will come from the sides and attach to the core and then four more appear and attach as well. Once it is formed, Larios will descend and leave the screen.

While it is normally worth 1000 points upon being destroyed, if the player destroys the core while it is blinking before the formation, it will be worth 50000 points.
Yacter Wiki

## Wanna make your own?

go to @mapezart on instagram and she has a whole post up there!

Here isa link to the Yacter official species sheet!

## The world of yacters(cannon)

Link to get to places!

sub species are a type of magically or physically mutated or changed yacter. They usually differ out from normal yacters because of their traits.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Duoss Core

**Duoss Core** is the main antagonist of *Soldier Blade* and its sequel, *Star Soldier: Vanishing Earth*. In both games, he is fought several times before being confronted as the final boss.

## Details

Duoss Core is a giant sentient mech and the leader of the Zeograd Army. He is capable of attaching various different units to his body, giving him different attacks depending on the situation. He is confronted multiple times in *Soldier Blade* and returns later in *Vanishing Earth*, where it is revealed his true form is that of a large crystal which controls his robotic body.

While his motives are a mystery, he mentions that he wants to save humans from their "foolish mistakes" and that they "don't understand about the end of the Earth".

## Duoss Core Versions

* Duoss Core Ver. 1.0
* Duoss Core Ver. 2.0
* Duoss Core Ver. 3.0
* Duoss Core Ver. 3.3c
* Duoss Core Ver. 9.8
* Duoss Core Complete
Gunsight

**Gunsight** is the second midboss from *Soldier Blade*.

## Details

Gunsight appears as a flying vessel with three mounted cannons. It will shoot plasma blasts from the cannons while summoning two gun drones which give it support fire. Once its two side cannons are destroyed it will retreat, showing up again right before the boss.
AC 820

**AC 820** is the fifth stage from *Super Star Force*.

## Details

Filled with numerous monuments to the past, this level is the most important in the game. The entrance to the Magical Eldrera Forest ruins have been closed; the key to opening it is the Statue of Dorera. There are unique airborne enemies that do not appear in any other stage. An item here needs to be acquired before traveling to the final stage (2317) becomes plausible.

At the ancient ruins in the forest, collect two crests and open the door to reveal a vast underground labyrinth. Water veins flow through the underground labyrinth and the spring of time springs up. By elevating this, the eternal sea of ​​trees ends.
Mother Brain

**Mother Brain** (マザーブレイン) is the primary antagonist of *Super Star Soldier* and the parody game *Star Parodier*. After the Star Brain Corps' defeat in the original game, they return under the command of the Mother Brain to take over Earth four years later. As a result, Earth sends in the Neo Caesar to do battle against the Star Brain Corps once again.

## Description

### *Super Star Soldier*

Mother Brain will alternate between a barrage of lasers, firing from her frontal cannon and launching a barrage of destructible rings. Once the frontal cannon is destroyed the brain will become vulnerable, so she will begin shooting lightning bolts aimed at the player which are difficult to dodge.

Once she takes enough damage the brain will ditch her robotic body and start floating around, shooting various rings at the player while being surrounded by more brains, which will sometimes break out from the central brain and attack individually.
Operation 4

**Operation 4** is the fourth level from *Soldier Blade*.

## Details

With the city freed from the Zeograd's influence, the F92 Soldier Blade attacks the fleet protecting the Zeograd's base. The battleships in the lower altitude will constantly send in flying enemies before engaging the player directly. Duoss Core appears again halfay through, protecting the underground base.
Enemy Base Zone

**Enemy Base Zone** is the penultimate level from *Final Soldier*.

## Details

The Dryad finally reaches the main headquarters of the enemy forces, launching a frontal assault. This first part of the stage is a high speed section with enemies coming both from the front an behind, leading into the main area where ground based enemies and option-stealing enemies return.
Famicom Runner: Takahashi Meijin Monogatari

***Famicom Runner: Takahashi Meijin Monogatari*** (ファミコンランナー高橋名人物語, *Lit. "Famicom Runner: Master Takahashi's Story"*) is a manga created by Kazuyoshi Kawai. The manga is based on a caricature of Toshiyuki Takahashi known as Takahashi Meijin. It was originally serialized in the CoroCoro Comics, from April 1986 to February 1988 in Japan. The mangas were also released separately, for a total of 6 volumes.

Elements from the *Star Soldier* series are featured in there.
1992 Hudson CD•ROM² Complete Music Works

***1992 Hudson CD•ROM² Complete Music Works*** (1992 ハドソン CD•ROM² 音楽全集) catalog number HCD-1026, is a promotional album soundtrack composed by Kanji Saito, and published by Hudson Soft. It was released exclusively in Japan on December 1, 1992.

This CD contains original tracks from Hudson Soft games, including tracks 14 to 16 from *Star Parodier*.

## Tracklist

1. Opening 1 - 2:46
2. Opening 2 - 1:23
3. Theme of Bomber Land - 3:16
4. Theme of Twilight City - 3:14
5. Theme of Wire Frame - 3:18
6. Opening - 2:50
7. Ending - 3:22
8. Title - 1:05
9. Title - 0:56
10. Mt. Fuji - 1:23
11. I'm a Caveman - 3:00
12. Opening Long Version - 3:34
13. Ending - 2:20
14. **Opening** - 4:55
15. **Scene I** - 3:00
16. **Scene II** - 3:02
17. Title Screen - 0:34
18. Opening 1 - 1:34
19. Main Theme - 2:04
Banded Hell

**Banded hell** is the boss of the first secret level from *Star Soldier: Vanishing Earth*.

## Details

Banded Hell appears as a flying saucer with three drones. Its main attack is to shoot bullets from its dome while rotating it, using this between its other attacks. It also loads a nuclear charge and fires a massive laser beam and fires a salvo of missiles. Once its core is exposed it moves around the screen while firing explosive missiles in all directions.
Star Soldier (Arrange Version)

***Star Soldier*** (スターソルジャー) is a soundtrack arrangement CD released on August 25, 1986 and was published by Alfa Records and distributed by Warner-Pioneer.

This soundtrack contains two games arrangement composed by Takeaki Kunimoto, including *Star Soldier* and *Championship Lode Runner*.

## Track list

1. Star Soldier (Arrange Version)
2. Championship Lode Runner (Arrange Version)
Rumbling

The F98 Venidium and some Dirks

**Rumbling** is the first level from *Star Soldier: Vanishing Earth*.

## Details

During a combat simulation on the freighter Abraham 2, Zeograd forces hacked into the ship's computer network. Leading the enemy forces was the Duoss Core 3.3c, supposedly destroyed 6 years ago! It is discovered that the Duoss Core 3.3c retreated as living data into the global computer network, hibernating there... until the time was right.

This stage is pretty simple, featuring mostly weak enemy formations, being good for the player to get acquainted with the game's controls and mechanics.
Warera Hobby's Famicom Seminar

***Warera Hobby's Famicom Seminar*** (われらホビーズ ファミコンゼミナール *Warera Hobīzu Famikon Zemināru*?) is a Japanese manga by Aoki Kei, serialized in Hobby's Jump and published by Shueisha from June 1988 to January 1991, and later released in four *tankōbon* volumes. It was later re-released under the title ***Warera Hobby's Famicom Seminar EX*** (われらホビーズ ファミコンゼミナール EX *Warera Hobīzu Famikon Zemināru EX*?) on January 29, 2016 in Japan.

Caesar makes cameo in the Chapter 7 from the Volume 1.
Big Star Brain Maxima

**Big Star Brain Maxima** is the boss of the third secret level from *Star Soldier: Vanishing Earth*.

## Details

Big Star Brain Maxima is a heavily armored variant of the original Big Star Brain. It attacks by shooting a barrage of round bullets from its back turrets, fire blasts from its frontal guns, lasers from its middle turrets, slow moving homing missiles from its side openings and huge laser beams from its frontal cannons. Once only the core is left it shoots a laser which creates a explosion trail, moving it in the player's direction.
Master Takahashi's Song Collection ~16 Shot 20th Anniversary~

***Master Takahashi's Song Collection ~16 Shot 20th Anniversary~*** (高橋名人 ソングコレクション ～16連射 20th Anniversary～, Takahashi Meijin Song Collection ~16 Rensha 20th Anniversary~) catalog number SCDC-00464, is a album soundtrack composed by Yasuhiro Suzuki, Ryoichi Kuniyoshi, Masanori Sasaji, Takahiko Ishikawa, Toru Inagawa, Asei Kobayashi, Jun Chikuma, Kenzo Shiguma, Yasuyo Yamaki, Kimihito Sasa, HIDE-AKI and Honeybee, arranged by Hiroshi Tsutsui and Norihiro Tsuru, and published by Scitron Digital Contents. It was released exclusively in Japan on October 5, 2005.

This CD contains vocals and karaoke songs, including by *Running Boy: Star Soldier no Himitsu* (from 1 to 4)

## Track list

1. Runner
2. Fighter
3. Theme of Star Soldier
4. Youth Planet
5. Great Caravan '87
6. Bug-tte Honey
7. Love is a Merry-Go-Round
8. Master Takahashi's Adventure Island Theme Song ~Ho No Ji No Game~
9. Friend
10. 16 Shot's Heart
11. Bug-tte Honey (Karaoke)
12. Master Takahashi's Adventure Island Theme Song ~Ho No Ji No Game~ (Karaoke)
13. Love is a Merry-Go-Round (Karaoke)
14. Friend (Karaoke)
15. Great Caravan '87 (Karaoke)
16. Fighter (Karaoke)
Zmuda

**Zmuda** is a ground target from *Star Force*.

## Details

Zmudas appear as rectangular structures on the ground with a double arrow pattern imprinted on them. They take a few bullets to be destroyed, each being worth 1000 points.

In some stages the player can find a large number of Zmudas lined vertically in two lines at the center of the screen. This structure is called a Zmuda Stegui. If the player shoots 10 Zmudas consecutively in one line without hitting the Zmudas on the other line it will gain a bonus of 80000 points.