Dionysus

"Dionysus, also known as Mr. D, is the Greek god of grape-harvest, wine, madness, parties, religious ecstasy, and theater. He also serves as the camp director of Camp Half-Blood, having been placed there by his father Zeus as punishment for chasing after an off-limits nymph."

Generally when claimed, grape vines rise from the ground and curl around the demigod's legs then disappear.

His emoji is: 🍷

Dionysus children live in Deme 12 in the Dionysus cabin.

### Major

*Chlorokinesis* (Major/Moderate/Minor)

* Children of Dionysus can control and manipulate plants: To the powerful extent of Demeter. However, this power works best on grapevines than on any other plant. Their control of strawberry plants is also above average. Children of Dionysus can still control plants beside the grapevine but would have much difficulty achieving what they want with the plants. They also do not have the ability where seeds would burst into their ripened forms… Unless they’re grapes. Universal cooldown of 4 turns.
	+ 1-3: Children of Dionysus can force grape vines, two maximum, to grow from the earth, and slightly manipulate it so that they could wrap around a person’s legs, maybe. However, growing anything more than that would become extremely draining.
	+ 4-6: Children of Dionysus can force grape vines to grow from the earth, four maximum, to grow from the earth. They can now manipulate it with less strain. They are able to grow other plants as well, just not as well as the grape vines.
	+ 7: Children of Dionysus can force grape vines to grow from the earth, the limit being eight plants maximum. They have total control of the plant and can control it with little strain. Other plants can also grow easily, but however, will take a lot of effort, time, and practice.
	+ 8: Children of Dionysus can now make singular grapes burst into vines. The best effect is when the grape is being held. That way, the vines grow a lot faster compared to, say, when the grape is thrown.

*Intoxicated* (Major/Moderate/Minor)

* Children of Dionysus have stronger immune systems than most, destroying most toxins, or in some cases poison. They’re not totally poison resistant, but it has less of an effect on them. They can also slightly smell if the beverage has poisons/toxins.
	+ 1-3: Children of Dionysus can inflict mild symptoms of intoxication on one person. For 2 turns. Only a light headache would occur to the victim, possibly some irritation and irrationality. The victim would feel tired, though not much endurance is taken away. 2-turn cooldown.
	+ 4-6: Children of Dionysus can inflict moderate symptoms of intoxication to two people simultaneously, as well bless campers to have a hangover for 4 turns max. Symptoms include: Fatigue, nausea, dizziness. This also physically strips away a little of the target’s endurance and overall strength, by x0.25 exactly. A cooldown of 3 turns would follow when the skill is cast.
	+ 7-8: Children of Dionysus can inflict heavy symptoms of intoxication to three people simultaneously, as well bless campers to have a hangover for 6 turns max. Symptoms include: All the things listed above as well as vomiting, and possibly sickness. The target’s strength and endurance would decrease by x0.5, aka half. A cooldown of 4 turns would follow when the skill is cast.

*Insanity* (Major/Moderate/Minor)

* Children of Dionysus can inflict insanity onto their targets. However, for causing it, it doesn't last very long (hours) and can be healed by the word of the children of Apollo. However, cursing mortals with insanity is another story, as they're more susceptible to the influence. (Please note, that when using any of harming abilities to other’s characters, ask for permission before doing so!)
* Insanity curses usually revolve around confusion, aggression, being lost, as well as incoherent thoughts and statements. At level 3 and above, targets may have auditory, visual and sensory hallucinations that seem very very real.
	+ 1-3: Causes confusion and aggression amongst 3 people for 3 turns. A fight could break out, but it’s nothing too much of a deal. It’s a nice way to start a bar fight. The skill has a 4 turn cooldown.
	+ 4-6: Causes auditory and sensory hallucinations that are jagged and fuzzy for 5 turns if maintained. This can be easily overridden by strong willpower. This can cause tmporary madness, as hallucinations has Has a 5 turn cooldown.
	+ 7-8: Causes all things above plus visual hallucinations. These can seem very real, and the image is very clear. This can also last for 5 turns if maintained, however, at this level it is very hard to break free from the madness it induces. If that occures, the target would have a really hard time of recognising what is real and what is fake for the next few days or so… They might need some therapy… And a talk with Chiron.

### Moderate

*Sugar Rush* (Moderate/Minor)

* Children of Dionysus can use sugar to their advantage (Because sugar is used when brewing drinks like beer). When consumed, (like a piece of candy or something). It can heal the demigod if injured. Or, alternatively, give them a boost of speed, strength and dexterity. However, the downside of this ability is that the user would feel extremely hyper and usually would be less… Stable. When overused, the user can either black out, or be in a state of semi-madness. Symptoms include: Incoherent speech, random bursts of laughter, etc. When this skill is fully used up, which takes about half an hour at most. Sugar has no effect on the user until 12 hours has passed.
	+ 1-3: The child of Dionysus can use a piece of candy or a bit of sugar to heal minor injuries like cuts and bruises. They can also enhance their speed, strength and dexterity by x0.25. Like mentioned before, half an hour for the sugar to wear off.
	+ 4-6: The child of Dionysus can use a piece of candy or a bit of sugar to heal more severe cuts and injuries. Sometimes even broken bones. Sugar also enhances their speed, strength and dexterity by x0.5. Again,  half an hour for the sugar to wear off, and consuming too much would give the user a sugar crash instead.

*Costumes, Sets and Plays* (Moderate/Minor)

* Children of Dionysus can manipulate their surroundings to copy a stage setting. For example, they can manipulate their clothing into costumes, they can also manipulate the lighting in a room to create certain spotlights. At level 3 and above they can raise a stage with working curtains. Finally, they can summon any stage props like cardboard cut out grass, or a plastic goblet. This’ll wear off after a few hours or so. The area must be large enough for the stages to be summoned otherwise nothing would happen.
	+ 1–3: Children of Dionysus can manipulate their own clothing, as well as two other people’s clothing to turn into costumes. They can also manipulate the lighting to their advantage, and can summon small and medium stage props. Has a cooldown of 3 turns.
	+ 4-6: Same as above, except now they can summon a stage with curtains, and change the clothing of four other people, as well as their own clothing to change into costumes. At level 6 they can even summon speakers and the said speakers would play any two songs they wish before breaking down and disappearing in a purple fog. Has a 6 turn cooldown

*Copycat* (Moderate/Minor)

* Children of Dionysus can copy other people’s voices, expressions and mannerisms extremely well. Almost in an uncanny fashion. When reaching level 3 and above, they can will their appearance, like a ‘costume’ to fully impersonate the said target. Can only impersonate one person at a time, and has a 24 hour cooldown.
	+ 1-3: The caster can imitate other’s voices, expressions and mannerism for up to 2 hours maximum. They cannot change their appearances at all.
	+ 4-6: The caster can now change their appearance- and imitate other’s voices, expressions and mannerism for up to 4 hours maximum.

### Minor

*Brewing* (Minor)

* As their father is the greek god of parties, Children of Dionysus are naturally good at making any sort of fun or fancy drink. They can also turn relatively small amounts of water into any non-alcoholic party drink.
* Level 1: Can turn up to 1 pint of water into brewed drink
* Level 2: 1 quart
* Level 3: 1 gallon

*Minor Curses* (Minor)

* Children of Dionysus can cast very minor curses, like clumsiness, bad luck, or hunger. These don't last very long—an hour at most. They can only cast so many in a day, though, or else they might backfire.
* Level 1: 1 curse per day
* Level 2: 2 curses
* Level 3: 3 curses

*A Dramatic Entrance* (Minor)

* This power is a little more than ‘for show’. When a child of Dionysus enters a room, the lights seem to go dim, and they would stand out in a crowd. They would enter with a ‘BAM!’ When there’s not a room or a door, like in the wilderness. They can loudly announce their arrival, that would draw attention to the said demigod. It lures the target(s) into a trance that would keep all eyes on them for at least 30 seconds. When experienced enough, they can divert people’s attention to focus on them for a while, lure them into a trance. Perfect for causing a distraction. Universal cooldown of 3 turns.
	+ Level 1: They can enter a room/place with their loud voices. Drawing the attention of 5 people in a 10-ft radius. The child of Dionysus can hold that attention for at least a minute.
	+ Level 2: They can enter a room/place with glamour, they will literally sparkle, as if doused with glitter. They can now draw monsters’ attention, maximum 7 people/monsters in a 15 ft radius. They still can hold the attention for a good minute.
	+ Level 3: They can enter a room/place, and would be illuminated by a spotlight. Their features would be glowing and be looking great. They can now hold the attention for as long as they like. (Usually 3 minutes maximum), as long as they don’t pass out, since the spotlight and glow is quite stamina consuming.

*Odikinesis- Emotions of Theater* (Minor)

* Dionysus has a… Things about theatre. Theatre is about acting and telling a story through emotions. So, Dionysus campers have a limited control of emotions around other people. Universal cooldown of 3 turns.
	+ Level 1: Can influence 3 people’s emotions within a 15-ft radius of the caster for up to 3 turns.
	+ Level 2: Can influence 4 people’s emotions within a 20-ft radius from the caster for up to 4 turns.
	+ Level 3: Can influence 5 people’s emotions within a 25-ft radius from caster for up to 5 turns.

### Givens

*Plant Healing*  (Given)

* Children of Dionysus have an aura that helps plants flourish. Even though it’s quite subtle, but the leaves are greener, fruit ripens quicker and are more colourful.

*Empathy* (Given)

* Children of Dionysus often understand other’s emotions and feelings.

*Ecstasy* (Given)

* People around the children of Dionysus often feel more happy, calm. Their worries are often washed away, and replaced by waves of happiness that wear off after the child of Dionysus moves too far away from them.

*Taste* (Given)

* From the taste of any party beverage, sparkling juices, cranberry/grape juices, or wine if you’re legal. A child of Dionysus can taste the year, brand, or source of the beverage.

*Nausea* (Given)

* When they exert themselves too much from physical activity or strained from their powers or maybe they just woke up. Children of Dionysus can feel fatigue, dizziness, or the drawbacks of a hangover without actually being drunk sometimes - when they do, they get enhanced strength - only x2 as much as their normal. Then they come crashing down with tiredness.

*Children of Dionysus are excellent actors, as well as party animals* (Given)

*Night Owl* (Given)

* Since wild ragers are held at night Dionysus kids tend to be awake, active, and productive during that time too.

*Cup ‘o Comfort* (Given)

* Children of Dionysus have an affinity for a certain drink, usually one that they enjoy above others or find certain comforts in, and drinking it brings them relaxation and comfort.

*Designated Driver* (Given)

* Children of Dionysus are inherently very good at ignoring distractions, and unless compelled by magic, can stay laser focused.

*Housecat* (Given)

* Children of Dionysus tend to share habits with house cats, such as lounging, climbing, and being a pain in the ass.

*Man that’s wild* (given)

* Children of Dionysus are usually daredevils, they often find themselves doing things that they may not realise is dangerous and often end up confused. They usually make more irrational decisions as a result.