recursal/Fanatic-Fandom huggingface dataset:
Babylon 5 Salvager Tender

**Name**: Salvager
**Craft**: Belt Alliance Salvager Tender
**Type**: Tender
**Scale**: Capital
**Length**: 828 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 24; Skeleton: 2/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 2,500
**Cargo Capacity**: 5,000 metric tons
**Consumables**: 3 months
**Maneuverability**: 2D
**Space**: 6
**Hull**: 5D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **2 Particle Beams**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage: 3D
* **4 Mk I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capial ship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

* **4 Grapples**

Fire Arc: turrets
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 24

* Officers: 2
* Pilots: 6
* Sensor Operators: 2
* Crewmen: 14

* Average Crew Experience Level: Belt Alliance Line
* Stealth: 8 (Base Difficulty to detect ship)
* Fusion Engine

**Complement**:

* Heavy Shuttles: 4

**Description**: After the Dilgar War, the Belt Alliance saw fields and fields of destroyed starships floating as flotsam in the void – all within a few jumps of their main colonies. Knowing that it was an opportunity they could not pass up, the Salvager was pieced together and sent out in large numbers to bring back as much as they could carry to research, retrofit or simply sell to the highest bidder. The Salvager was a huge vessel capable of expelling shuttles filled with EVA scrap experts and technicians, and covered in towing cables for larger pieces that could not be brought into its huge cargo hangars.

While not as efficient as other fleet tender vessels, the Salvager was never designed with that as its primary role. The Belt Alliance was better off purchasing or claiming fallen Cotten Tenders for that role, and continued to use the Salvager for bulk materials and battlefield cleaning. In the dawn of the 23rd Century, most Salvagers are now used by junking guilds and professional scrap salvage teams, many of which have become floating business offices where down-on-their-luck crews can come and purchase second (or third, or fourth) hand ship components for their own vessels.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 148-149)
* thedemonapostle
Griffa

**Griffa** is a minor character in **Maou ni Natta node..**. He is a member of the Adventurers' Guild, wields a sword and shield, and leads a party that includes Reyus and Lurolle.

## History

**Griffa**, Reyus, and Lurolle first appear on a scouting expedition to the Wicked Forest for the Adventurers' Guild where they encounter Mofurir, who defeats the horned tigers chasing the party.

The adventurer party later appears during the Demon Lord subjugation mission. For their adventurer rank up mission, **Griffa**, Reyus, and Lurolle join the Alicia church Holy Knights, Carlotta, Nell, and Yuki in Poezhar Port, where they set out to subjugate a dungeon that takes the form of a fleet of ghost ships.
Civilian CR01 Gea Transport

**Name**: CR01 Gea Transit-class
**Craft**: Civilian CR01 Gea Transit-class Transport
**Type**: Transport
**Scale**: starfighter
**Length**: 30 meters (estimated)
**Skill**: space transports
**Crew**: 1
**Passengers**: 14
**Cargo Capacity**: 250 metric tons
**Consumables**: 14 weeks
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 7D+1
**Shields**: 8D+1
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Description**: The Gea Transit, or Gea Transport, is the lightest commercial freighter in the Tri-System. It is completely unarmed. Gea Transits have been in service since before 2779. The Gea Transit design has been followed by the Gea MK II.

Examples of Gea Transits include D346\_812G (2788), a Universal Freight ship which was initially licensed to transport goods in the Irrulan System but has since been barred until appeal due to suspected involvement in drug smuggling. Greenday Industries and Davenport, Inc. both use Gea Transits (N856\_198K and W469\_342C respectively) as corporate transports.

**Source**:

* Wing Commander Encyclopedia: Gea Transit Light CR01
* The Wing Commander Role Playing Game (page 339)
* thedemonapostle
Brigantine

**Name**: Brigantine
**Craft**: Covenant Remnant / Swords of Sanghelios Brigantine
**Type**: heavy warship
**Scale**: capital
**Length**: 6,367 meters
**Skill**: capital ship pilot
**Crew**: 12,734; skeleton: 1,273/+10
**Passengers**: 9,000
**Cargo Capacity**: 159,175 metric tons
**Consumables**: 24 years
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 6
**Hull**: 13D+2
**Shields**: 6D+2
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 150 / 3D+2
* Focus: 5 / 5D

**Weapons**

* **38 Heavy Energy Projectors**

Fire Arc: 6 forward, 6 port, 6 starboard, 6 down
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-20/50/100
Atmosphere Range: 2-40/100/200km
Damage: 10D+2
* **153 Heavy Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
* **102 Heavy Plasma Torpedo Launchers**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **255 Heavy Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D+1
**Description**: The Brigantine is an ancient class of warship used by the Swords of Sanghelios and the Covenant Remnant.

**Source**:

* Halo Wiki: Brigantine
* thedemonapostle
Babylon 5 Protector Carrier

**Name**: Protector
**Craft**: Belt Alliance Protector Carrier
**Type**: Carrier
**Scale**: Capital
**Length**: 857 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 94; Skeleton: 9/+10
**Crew Skill**: Astrogation: 3D+2; Capital Ship Gunnery: 4D+2; Capital Ship Piloting: 3D+2; Communications: 3D+2; Sensors: 3D+2; Starship Gunnery: 4D+2
**Passengers**: 1,250
**Cargo Capacity**: 2,500 metric tons
**Consumables**: 10 months
**Maneuverability**: 2D+1
**Space**: 6
**Hull**: 5D+2
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **2 Light Blast Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1-4/10/19
Damage: 6D+2
* **4 Light Pulse Cannons**

Fire Arc: 2 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1/3/6
Damage: 4D+2
* **4 Mk I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard; 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: no
* Crew: 94

* Officers: 4
* Pilots: 48
* Sensor Operators: 4
* Crewmen: 38

* Average Crew Experience Level: Belt Alliance Line
* Stealth: 8 (Base Difficulty to detect ship)
* Fusion Engine

**Complement**:

* Light Shuttles: 2
* Delta-V Fighters or Starfox Fighters: 36

**Description**: The last word in Belt Alliance carriers, the Protector was designed after seeing the usefulness of multi-bay internal hangars used by the Dilgar during their invasion. Tired of having so many fighters picked off from their external docking rings, this slightly larger carrier could hold bigger numbers of fighters behind armored hangar doors. When the time was right the same docking posts used on the external rings could be extended and launch flights of fighters in relative safety. It was this extendable post that later became the main launching method of the Earth Alliance Thunderbolt fighter.

The Protector was far more focused a carrier than the Mediator, who also served as an assault delivery system. This carrier was built specifically with dozens of League race fighters in mind, as the Belt Alliance had good trade agreements with many of them. The internal hangar posts were easily modified to accept such purchased fighters as Narn Goriths or Brakiri Falkosis; but were primarily used to ferry Delta-Vs or the BA’s own Starfoxes.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 144-145)
* thedemonapostle
Babylon 5 Streib Collector Ship

**Name**: Collector
**Craft**: Streib Collector Ship
**Type**: Special
**Scale**: Capital
**Length**: 581 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 20; Skeleton: 2/+10
**Crew Skill**: Astrogation: 5D+1; Capital Ship Gunnery: 3D+2; Capital Ship Piloting: 5D+1; Communications: 5D+1; Sensors: 5D+1; Starship Gunnery: 3D+2
**Passengers**: up to 20 Passengers/Prisoners
**Cargo Capacity**: 500 metric tons
**Consumables**: 4 months
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 12
**Hull**: 4D+2
**Sensors**

* Passive: 48 / 1D+1
* Scan: 96 / 3D
* Search: 144 / 4D+1
* Focus: 5 / 6D

**Weapons**

* **2 Twin-Linked Heavy Laser Cannons**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-9/23/45
Damage: 7D
* **3 Light Laser Arrays**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 5D
Space Range: 1-3/7/13
Damage: 7D+1
* **Tractor Beam**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 5D
Space Range: 1-8/19/38
Strength: 15D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 20

* Officers: 4
* Pilots: 5
* Sensor Operators: 3
* Crewmen: 8

* Average Crew Experience Level: Streib Line/Shadow Servants
* Stealth: 13 (Base Difficulty to detect ship)
* Adaptive Armor
* Artificial Gravity

**Description**: Mysterious scouts and technicians for the Shadows, the Streibs move through the galaxy in their awkward and fearsome looking collector ships in search of test subjects. Using powerful stealth capabilities it slips past all beacons and defenses, then emerges from hyperspace with precision jump engine technologies to rip apart unsuspecting ships and snatch up any escape pods or survivors. After patching up the captives, fitting the particular ones with biotechnology keepers designed similarly as the ones the Drakh produce, the Streibs then move about hyperspace performing their dark experiments upon them at their leisure.

Although well equipped, the collector ship rarely fights a headon battle. Like their dark masters they prefer to hit and run or escape direct conflict to surprise their foe later, at a time and place of their choosing. If forced to battle however, their numerous laser arrays and powerful tractor beam can cause a great deal of damage and chaos before they choose to escape away into hyperspace again.

**Source**:

* Babylon 5: Ships of the Galaxy (page 152)
* thedemonapostle
Babylon 5 Space Liner

**Name**: Asimov
**Craft**: Earth Alliance Asimov Space Liner
**Type**: Space Liner
**Scale**: Capital
**Length**: 600 meters
**Skill**: Capital Ship Pilot
**Crew**: 38; Skeleton: 4/+10
**Crew Skill**: Astrogation: 3D+1; Capital Ship Piloting: 3D+1; Communications: 3D+1; Sensors: 3D+1; Starship Gunnery: 2D+1
**Passengers**: 512
**Cargo Capacity**: 6,500 metric tons
**Consumables**: 5 months
**Maneuverability**: 1D
**Space**: 1
**Hull**: 6D
**Sensors**

* Passive: 4 / 0D
* Scan: 8 / 0D+1
* Search: 12 / 0D+1
* Focus: 1 / 0D+1

**Weapons**

* **4 Particle Beams**

Fire Arc: 1 forward. 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-2/4/8
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 38

* Officers: 3
* Pilots: 4
* Sensor Operators: 3
* Crewmen: 28

* Average Crew Experience Level: Civilian Line
* Stealth: 3 (Base Difficulty to detect ship)
* Fusion Engine,

**Complement**:

* Shuttles: 4

**Description**: A ship that is more of a class than a particular hull chassis, the space liner is a large professional passenger transport. The most common version of this is the Earth-made Asimov, a bulbous ship with a huge revolving section to generate gravity for its crew and guests, and can be found all over the galaxy.

Liners used by corporations are incredibly expensive to run but are capable of carrying enough passengers and cargo between transfer points that most civilians can afford to make the occasional trip for business or pleasure. A difference between the need for comfort and the utilitarian approach of military ship designers, the Asimovs were the first Earth Alliance ships to have artificial gravity in any form, seen as a luxury instead of a useful tool. Before then, artificial gravity had only been attempted on larger, immobile space stations. These ships are manufactured to be fairly luxurious, though their running costs ensure that this level of comfort is only maintained by the most prestigious of transport companies. Many become pure workhorses, traveling between different worlds and generating profits for their owners wherever they can manage it.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 149-150)
* The Babylon 5 Project: Asimov class
* thedemonapostle
Civilian PL04 "Kalrechi" Medium Fighter

**Name**: PL04 Kalrechi
**Craft**: Civilian PL04 Kalrechi Medium Fighter
**Type**: Medium Fighter
**Scale**: starfighter
**Length**: 18 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 3D+2
**Shields**: 3D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Mass Ion Cannons** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 5D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 4D+2
* **4 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 2
Damage: 4D+1
* **Brute Mk II Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 8D
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 4D
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/9
Atmosphere Range: 10-200/500/900m
Strength: 3D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Kalrechi is the most expensive medium fighter on the civilian market in the Tri-System. As such, they occupy an unpopular void between the more celebrated heavy Freij designs and the more cost-effective Skecis medium fighters. Two of the pilots who acted as seconds in the duel between Baron Conrad Velder and Count Perrymore, Monty Pride and Curtis Blatch, flew Kalrechis. One of the Tri-System's most well-known pilots, Iuste Suttilis, flies a Kalrechi.

The Kalrechi entered service before 2782. De-commissioning of some Kalrechis, including W266\_003S occurred in 2790. Two Kalrechi still in flying condition are E647\_543K (2782) and E647\_543K (2782). Kalrechi M345\_656H is missing.

**Source**:

* Wing Commander Encyclopedia: Kalrechi Medium Fighter PL04
* The Wing Commander Role Playing Game (page 334)
* thedemonapostle
Deep Space 9

**Name**: Deep Space 9
**Craft**: United Federation of Planets modified Nor Class Space Station
**Type**: space station
**Scale**: capital
**Length**: 1,451.82 x 969.26 meters
**Ship Mass**: 10,120,000 metric tons
**Skill**: space station operations
**Autopilot**: 3D
**Crew**: 200; Skeleton: 20/+10
**Passengers**: 7,000
**Cargo Capacity**: 1,056,000 metric tons
**Consumables**: 1 year
**Hull**: 8D
**Shields**: 4D
**Sensors**

* Passive: 60 / 2D
* Scan: 130 / 2D+2
* Search: 170 / 3D+2
* Focus: 5 / 4D+1

**Weapons**

* **6 Type XI Phaser Arrays**

Fire Arc: 720 degrees
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 5
Damage: 4D+1
* **12 Type X Phaser Arrays**

Fire Arc: 720 degrees
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 5
Damage: 4D
* **18 Type IX Phaser Arrays**

Fire Arc: 720 degrees
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 5
Damage: 3D+2
* **12 Torpedo Launchers**

Fire Arc: 720 degrees; but are self guided
Location: 4 in each weapons sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-18/75/203
Ammunition: 5,000 (mix of Type II Photon and Mark I Quantum Torpedoes)
Spread: 10
Damage:
* Type II Photon Torpedo: 4D
* Mark I Quantum Torpedo: 8D

* **6 Class Gamma Tractor Beams**

Fire Arc: 540 degrees
Location: one at the top and bottom of each weapon sail tower
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D+2
**Miscellaneous**:

* Crew Quarters:
	+ Spartan: 240
	+ Basic: 450
	+ Expanded: 25
	+ Luxury: 10
	+ Unusual: 10
* Year Commissioned: 2351 (Earth Reckoning); construction began in 2343

**Transporters**

* Personnel: 10
	+ Range: 40,000 km
	+ Capacity: 6 persons
* Cargo: 15
	+ Range: 40,000 km
	+ Capacity: 400kg

**Complement**

* Defiant Class: 1
* Danube Class: 2 – 4
* Type 6 Shuttlecraft: 2
* Work Bees: 4
* Probes: 50

**Description**: Deep Space 9 was a Federation starbase that became one of the single most strategically, historically, and socially important outposts in the entire Milky Way Galaxy. The station was of Cardassian design, built by Bajoran slave labor between 2346 and 2351. Called Terok Nor by the Cardassians, the station was used for the processing of uridium ore by Bajoran laborers. After the Cardassian withdrawal in 2369, the provisional government of the newly-established Republic of Bajor petitioned the United Federation of Planets for relief efforts and Federation member status, and offered to allow the Federation Starfleet to administer the station as a starbase, prompting its new designation.

**Source**:

* Memory Alpha: Deep Space 9
* Memory Beta: Deep Space 9
* Star Trek DS9 RPG Core Game Book (pages 137-141)
* thedemonapostle
Centauri Republic Sentri Class Medium Fighter

**Name**: Sentri
**Craft**: Centauri Republic Sentri Class Medium Fighter
**Type**: medium fighter
**Scale**: walker
**Length**: 22.26 meters
**Skill**: starfighter pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starfighter Pilot: 4D+2; Starship Gunnery: 3D
**Passengers**: none
**Cargo Capacity**: 40 kg
**Consumables**: 4 days
**Maneuverability**: 3D+2
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 3D+2
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **2 Twin-Linked Particle Guns**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 3D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1 Pilot
* Average Crew Experience Level: Centauri Line
* Stealth: 12 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Gravitic Engine

**Description**: The current mainstay of the Centauri fighter program, the Sentri was designed along the recognizable crescent wing the Republic’s craft are well known for and carries a pair of particle guns. While they lack the firepower of their long-time rival, the Narn Regime’s, Frazi fighters, they often get the better of combat engagements due to superior maneuverability, accuracy and dogfight controls. Partially designed to deal with the bigger and slower craft of the Narn, the Sentri cancels out most of what makes the Narn fighters normally so imposing.

They remain somewhat behind the capabilities of other races’ fighters, but are considered truly as support and auxiliary in the purest sense of the word. Like Earth and the Minbari, the Centauri prefer to rely on the crushing power of their main warships to cripple their foes – not swarms of easily destroyed fighters. As such, officer duty within Sentri wings has comparatively little prestige attached to it. It is still an officer’s role, just not the most coveted one.

**Source**:

* The Babylon 5 Project: Sentri class fighter
* Babylon 5: Ships of the Galaxy (page 59)
* thedemonapostle
Interstellar Alliance WSC-1 White Star

**Name**: White Star
**Craft**: Interstellar Alliance WSC-1 White Star
**Type**: Cruiser
**Scale**: capital
**Length**: 475.6 meters
**Skill**: capital ship pilot
**Crew**: 24; Skeleton: 4/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: none
**Hyperdrive**: x5
**Nav Computer**: yes
**Maneuverability**: 4D+2
**Space**: 15
**Atmosphere**: 505; 1,450 km/h
**Hull**: 3D+2
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons**

* **Improved Neutron Laser Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-18/45/90
Atmosphere Range: 2-36/90/180km
Damage: 12D
* **2 Neutron Laser Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150 km
Damage: 10D
* **2 Twin-Linked Fusion Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D
* **4 Tractor Beams**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 1-2/4/6km
Damage: 3D+2
* **EM Shield** (See Notes)

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -3D+2
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 24

* Officers: 2
* Pilots: 6
* Sensor Operators: 4
* Crewmen: 12

* Average Crew Experience Level: Anla’shok Line
* Stealth: 17 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Hybrid Engine (Gravitic/Biological)
* Jump Point Generator
* Minbari Flight Computer
* Pivotal Thrusters
* Self-Repairing

**Ship Complement**:

* Flyer Class Combat Fighter: 2
* Nial Class Heavy Fighter: 4

**Notes**:

* **EM Shield**: All craft attempting to detect and/or fire upon a ship with this device active suffers a penalty of -3D+2 to Fire Control and Sensors. In addition, the user of this device suffers a -2D+1 penalty to their own Sensors and Fire Control attempts.

**Source**:

* The Babylon 5 Project: White Star class
* Babylon 5: Ships of the Galaxy (pages 78-80)
* thedemonapostle
Earth Alliance Artemis Class Frigate

**Name**: Artemis
**Craft**: Earth Alliance Artemis Class Heavy Frigate
**Type**: heavy frigate
**Scale**: capital
**Length**: 683.3 meters
**Skill**: capital ship pilot
**Crew**: 56; Skeleton: 6/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 10
**Cargo Capacity**: 20 metric tons
**Consumables**: 5 months
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 6
**Hull**: 3D+1
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **5 Railguns**

Fire Arc: 3 forward, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-7/18/36
Damage: 4D+2
* **2 Tri-Linked Particle Beams**

Fire Arc: 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/4/8
Damage: 4D+2
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 56

* Officers: 4
* Pilots: 10
* Sensor Operators: 12
* Crewmen: 30

* Average Crew Experience Level: EarthForce Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Fusion Engine

**Ship Complement**:

* Light Shuttle: 2

**Description**: The Artemis was an early frigate design produced shortly after the arrival of the Centauri on Earth in the mid-2100s. At the time, it was one of the most heavily armored vessels in the inventory, with ability to stand up to incoming fire as well as any cruiser. For a long while it was considered one of the worst ships in Earth Force, because it was uncomfortable internally for crew to serve on for long tours, and its original weapons were not terribly effective at anything but close range – making it a trophy kill on the first few moments of engagement.

Newer versions attempted to fix this problem by introducing new weapons intended for longer ranges or greater firepower. Perhaps the most successful of these additions was the railgun. The Artemis takes the railgun concept to a whole new level. The Earth Alliance literally wrapped the ship around a battery of them. The resulting ship was a great cost to Earth Force – almost as much to build as a Hyperion – but the Artemis soon lost its negative reputation and was considered nearly as capable in battle.

**Source**:

* Babylon 5: Ships of the Galaxy (page 6)
* thedemonapostle
Death Glider

**Name**: Death Glider
**Craft**: Goa'uld Ptah Death Glider Multi-role Attack Starfighter
**Type**: Multi-role Attack Starfighter
**Scale**: Starfighter
**Length**: 8.53 x 13.99 x 4.45 meters
**Skill**: Starfighter Pilot
**Crew**: 2; Skeleton: 1/+5
**Passengers**: none
**Cargo Capacity**: 4,443kg
**Consumables**: 1 day
**Maneuverability**: 2D+1
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 3D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Type III Plasma Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 5D+2
**Description**: A Death Glider is a two-seat fighter craft designed for combat in both space and atmosphere. They are the most prolific ship in the Goa'uld fleet.

**Source**:

* Stargate Wiki: Death Glider
* Stargate SG-1 Sourcebook (page 163)
* thedemonapostle
Babylon 5 Warbird Cruisers

**Warbird Cruisers**

An evolution rather than a variant of the Sunhawk, the Warbird is one of the most versatile of all Drazi vessels. A favorite among the Or’fa, the ship is a thicker armored hull with an encaged fusion bulb to protect it a bit more from the wayward shots that come from behind – no matter how much the Drazi would like to think that no one gets by them. Though individually weaker than ships of similar sizes among the fleets of other space faring races, the Warbird is remarkably lethal when deployed in attack squadrons. Combining a powerful punch in its particle cannon with the speed and agility to bring its particle repeater into play time and again, the Warbird is a first-class strike vessel.

Like the Sunhawk, the success of the hull gave way to several variants to be tested and eventually assigned to fleets across the Freehold. Using the reinforced hull, several carrier and launch capable varieties have been made. The Sleekbird, a rapid assault ship used to deliver eager Drazi boarding marines via breaching pods and assault shuttles, is a good example. As is the Strikebird, a light carrier capable of disgorging its full allotment of Star Snakes in a snap. Even though the name implies a Sunhawk variant, the Strikehawk is actually a variant of a variant, made from the Strikebird. Using the reinforced armor to mount an external catapult capable of launching a single Sky Serpent heavy fighter, the Strikehawk is a common ship in blockade runs and system patrol. If word must be sent of a defensive fall or of emerging enemies, the Sky Serpent can be launched in a hurry to seek help or at least report of the conflict. Deployed with any of the above variants, the War Talon is the perfect escort for the fighters, shuttles and the like that the Drazi enjoy sending at the enemy in waves.

While not as numerous as those of the Hawk family, the Warbird variants are a powerful reminder that not all Drazi ships will come at their targets alone – or without a surprise up their scaly sleeves.

Warbird Cruiser

Sleekbird Assault Cruiser

Strikebird Carrier

Strikehawk Cruiser

War Talon Escort Carrier

**Source**

Babylon 5: Ships of the Galaxy (pages 115-117)

thedemonapostle
Babylon 5 Shakara Scout Cruiser

**Name**: Shakara
**Craft**: Brakiri Syndicracy Shakara Scout Cruiser
**Type**: Scout Cruiser
**Scale**: Capital
**Length**: 270 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 33; Skeleton: 3/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Capital Ship Shields: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: none
**Cargo Capacity**: 430 kg
**Consumables**: 4 months
**Maneuverability**: 3D
**Space**: 11
**Hull**: 3D
**Shields**: 2D
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **2 Communications Disruptors**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150
Damage: None (See Notes)
* **4 Graviton Pulsars**

Fire Arc: 2 forward, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D+1
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
**Notes**:

* **Communications Disruptor**: Any ship hit by a Communications Disruptor will suffer a –3D+1 to their Initiative and any Computer Use, Pilot or Operations skill checks performed in conjunction with the vessel’s systems.

**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 33

* Officers: 3
* Pilots: 5
* Sensor Operators: 10
* Crewmen: 15

* Average Crew Experience Level: Brakiri Line
* Stealth: 11 (Base Difficulty to detect ship)
* Gravitic Engine

**Description**: Using salvaged technology lifted from one of the numerous battlefields along the Abbai trade routes during the Shadow War, the Im-Rehsa power corporation managed to reverse engineer a few large and bulky versions of the Matriarchate’s communications disruptors. Using these new systems on a hull specifically designed to house them, the Shakara is a lightly armed and armored scouting vessel that not only map out hyperspace routes and hopefully pass under enemy sensors – but it can also thoroughly jam and scramble enemy ships’ communications and electronics if necessary.

The disruptive abilities of the Shakara’s main ‘armament’ can allow it to make a hasty escape if discovered on their commonly run spying missions in neighboring League regions. Also, it can be a very useful tool in a defensive fleet; using its disruptors to make sure the enemy cannot successfully scan the ships of the Syndicracy. This is not only a benefit against locking weapons fire, but it can help preserve the surprise of springing one of the Brakiri’s numerous special ship variants until ready to do so. The Shakara is not much of a frontline fighter, but with a proper escort it can be a powerful ally in combat.

**Source**:

* Babylon 5: Ships of the Galaxy (page 108)
* thedemonapostle
Babylon 5 Vaarka Escort Scout

**Name**: Vaarka
**Craft**: Vree Conglomerate Vaarka Escort Scout
**Type**: Escort Scout
**Scale**: Capital
**Length**: 115 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 31; Skeleton: 3/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D
**Passengers**: 150
**Cargo Capacity**: 300 metric tons
**Consumables**: 4 months
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **2 Antiproton Guns**

Fire Arc: 2 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 6D+2
* **Antimatter Shredder**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/6/11
Atmosphere Range: 2-4/12/22km
Damage: 5D+2
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 31

* Officers: 1
* Pilots: 4
* Sensor Operators: 8
* Crewmen: 18

* Average Crew Experience Level: Vree Line
* Stealth: 11 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Complement**:

* Light Shuttle: 1

**Description**: Carrying advanced sensors for such a tiny ship, this design has found its way into nearly every fleet in the Conglomerate because of its electronic efficiency and advanced capabilities as a forward scout. The Vaarl is an expensive vessel for its size and lack of survivability, making it far too risky to field in large quantities at any given time. Only the most important missions would ever warrant more than one assigned to a single command group, but it is always an option in case the perfect situation arises.

The Vree knew that part of the issue with fielding Vaarls in numbers is its lack of durability and rather inconsequential weaponry. To upgrade the Vaarl saucer into the slightly heavier Vaarka, the ship received an improved main weapon and thickened armor plating over sensitive areas of the saucer. The Vaarka is currently considered only as an escort on light scouting missions where its incredible Minbari-based sensor arrays can pick up enemy movements and alert the fleet of any impending dangers or approaching ships – hopefully leaving enough time for the Vaarka to get to safety and reinforcements to pick up the slack.

**Source**:

* Babylon 5: Ships of the Galaxy (page 121)
* thedemonapostle
CAR-class frigate

**Name**: CAR-class frigate
**Craft**: Covenant Empire CAR-class frigate
**Type**: Escort / Support Frigate
**Scale**: capital
**Length**: 1,000 meters
**Skill**: capital ship gunnery
**Crew**: 700; skeleton: 70/+10
**Passengers**: 1,400
**Cargo Capacity**: 25,000 metric tons
**Consumables**: 4 years
**Slip Space Drive**: x13
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 6
**Hull**: 5D+2
**Shields**: 2D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **12 Medium Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D
* **8 Medium Plasma Torpedo Launchers**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 5D+1
* **20 Medium Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 3D+2
* **Anti-Plasma Torpedo counter-guidance signal system**

Fire Arc: All
Skill: Sensors; works against all star ships within range
Space Range: 1-3/8/15
Damage: -2D from fire control
**Description**: The Covenant frigate is a medium-tonnage warship, seeming to be among the smallest and most common warship types in the Covenant Navy.

These starships are equipped with multiple pulse laser turrets, four point-defense guns and one – three plasma turrets on a lateral surface. They have participated in most Covenant-UNSC ship-to-ship engagements. Although smaller than most other Covenant capital ships, they are still larger than a UNSC frigate or UNSC destroyer. Like most other Covenant warships, frigates have a curving, bulbous shape and are equipped with energy shields.

Furthermore, the Sangheili also equipped their warships with anti-plasma torpedo "counter guiding signal" systems. The Jiralhanae stole this technology during the Great Schism and equipped some of their frigates, such as the Revenant, Twilight Compunction and Tenebrous, with such devices. However, they did not understand the full intricacies of the system, thus limiting their effectiveness.

**Source**:

* Halo Wiki: CAR-class frigate
* thedemonapostle
Bio Ship

**Name**: Bio-Ship
**Craft**: Species 8472 Bio-Ship
**Type**: battleship
**Scale**: capital
**Length**: 90 meters
**Skill**: capital ship pilot
**Starship Size**: 4
**Autopilot**: 3D+2
**Crew**: 1
**Passengers**: 50
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 1 year
**Warp Drive**: 6 / 9 / 9.8 (24 hours)
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 9.5
**Atmosphere**: 408; 1,175 km/h
**Hull**: 2D+2
**Shields**: 4D
**Sensors**

* Passive: 35 / 0D+2
* Scan: 100 / 1D
* Search: 140 / 1D+2
* Focus: 5 / 2D

**Weapons**

* **Lightning Beam Weapon**

Fire Arc: 540 degrees forward
Location: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse
Rate of fire: 1
Damage: 8D
* **2 Class Delta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-3/5/10
Atmosphere Range: 1-5/10/20km
Rate of fire: 1
Strength: 4D+2
**Notes**:

* **Healing and Damage**: The Bio Ship is alive. When it suffers damage, it will "heal" naturally over time. Use standard healing rules to "repair" any damage the Bio Ship sustains.

**Description**: The bioship was an organic vessel that was used by Species 8472 and had a similar genetic makeup to their pilots. The bioships, and Species 8472 themselves, were resistant to assimilation by the Borg and had enough firepower to destroy a Borg ship with only a couple of shots. The bioships contained a series of vein-like conduits which carried electrodynamic fluid, possibly for use as an energy source.

Eight of these ships could collect and combine their firepower, using an energy focusing ship, which enabled them to fire a blast so powerful it could destroy a planet. When the Borg entered fluidic space, they were forced back by this resistance. Defense against these ships was found by the crew of USS Voyager, in the form of modified Borg nanoprobes. (VOY: "Scorpion", "Scorpion, Part II", "Prey")

**Source**:

* Memory Alpha: Species 8472 bio-ship
* Memory Beta: Species 8472 battleship
* Voyager - Core Game Book - Netbook (pages 36-37)
* thedemonapostle
Babylon 5 Vorlon Empire Starships

**Vorlon Empire Starships**

The guardians of Order and the self-proclaimed watchers over the younger races, the Vorlons are leagues ahead of any other race technologically speaking. Unlike the Shadows – their arch rivals – who achieved their technological mastery centuries ago and hibernated for huge amounts of time between active periods, the Vorlons have been around in many shapes throughout history. Because of this, their ships tend to reflect a more mainstream approach to function.

Growing all of their ships and structures from living biomatrices and nurturing them to have semi-sentience allows for their vessels to be thoroughly reactive and almost instinctual in combat. Living hulls, regenerating skins, bio-electric weaponry and fields – these are the benefits of having hundreds or thousands of years to evolve shipbuilding technologies.

There is little that can stand up to a Vorlon ship for long. Their electromagnetic weaponry is akin to harnessing the raw power of nature itself to destroy their enemies. Bolts of focused energy cascade from tentacle-like weapon-pods that liquefy hull materials like ice when they target a vessel, even the deadly Shadows have a difficult time withstanding their attentions for long. Their hulls learn how to better deal with hazardous attacks, each time ignoring a bit more of the damage.

Combined with their almost eerie ability to repair damage, their ships can be some of the most resilient in the galaxy – and some of the most deadly.

**Capital Ships**

Destroyer

Light Cruiser

Heavy Cruiser

**Starfighters / Transports**

Heavy Figher

Transport
Babylon 5 Shyarie Frigates

**Shyarie Frigates**

Personifying the Abbai’s belief in protection over destruction and lacking any offensive weaponry at all, the Shyarie is their primary fleet support vessel with some amazing electronic and countermeasure capabilities. Used as a forward scout, its main role is to pilot its way into enemy formations and completely scramble their maneuvers and electronic systems with their powerful and numerous communications disruptors, throwing entire fleets into disarray at times.

Small and fast, the Shyarie must use its speed and agility to survive the onslaught of enemy fire that could make short work of its small size. Using the jamming abilities of its ‘weapons’ hopefully a single pass of a Shyarie will cause so much chaos that the second wave of offense-capable ships will turn all attentions away from the speedy scout, but a single well-placed attack can rupture this ship in no time. With so many expensive and rare technologies built into its hull, it is no wonder why the Abbai try to protect them as best they can.

A small sect of Abbai shipbuilders used the infamy of the lack of weapons on the Shyarie in order to create a nasty surprise for raiders – who have always plagued the Abbai to steal their high technologies. Creating the Fetula as a variant of the Shyarie, they made a potent anti-fighter cutter capable of dealing with small numbers of enemy fighters in rapid succession.

Shyarie Jammer Frigate

Fetula Warrant Cutter

**Source**

Babylon 5: Ships of the Galaxy (pages 96-97)

thedemonapostle
Earth Alliance Avenger Class Carrier

**Name**: Avenger
**Craft**: Earth Alliance Avenger Class Heavy Carrier
**Type**: heavy carrier
**Scale**: capital
**Length**: 1,300 meters
**Skill**: capital ship pilot
**Crew**: 144; Skeleton: 15/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 650
**Cargo Capacity**: 1,300 metric tons
**Consumables**: 20 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 3
**Hull**: 5D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Medium Plasma Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/6/11
Damage: 7D+1
* **8 Light Pulse Cannons**

Fire Arc: 3 forward, 1 port, 1 starboard, 3 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/3/6
Damage: 4D+2
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: ship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

* **Grapple**

Fire Arc: aft
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 144

* Officers: 4
* Pilots: 8
* Sensor Operators: 12
* Crewmen: 120

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 8
* SA-23E Aurora Starfury Class Heavy Fighter: 48

**Description**: The rapid success of the Starfury program meant that Earth Force would soon need a better way to deliver its new fighters into battle. Not long later, the Avenger class was developed. The Avenger went through many revisions, correcting earlier docking problems by stretching the hull and adding internal landing decks, complete with built-in rails capable of sliding fighters into position. Without even the revolving sections of other Earth Force ships, the lack of gravity can be taxing to new pilots who spend hours in their fighters – only to then land and continue their weightless disorientation aboard the ship.

The typical strategy is to deploy fighters and stay a good distance from the battle, retreating into hyperspace if things go poorly. Secreting a dozen or more rendezvous codes to their fighter pilots, they are expected to get to their designated point as fast as possible if such an emergency occurs. If they are not around by the time the ship reappears later for recovery operations, they are often counted as casualties. Usually this works like clockwork, but if the enemy pursues or is in the area when the Avenger emerges, the results can be catastrophic.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 4-5)
* thedemonapostle
Centauri Republic Demos Class Warship

**Name**: Demos
**Craft**: Centauri Republic Demos Class Heavy Warship
**Type**: Heavy Warship
**Scale**: capital
**Length**: 367 meters
**Skill**: capital ship pilot
**Crew**: 83; Skeleton: 9/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 20
**Cargo Capacity**: 40 metric tons
**Consumables**: 9 months
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **2 Plasma Accelerators**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-8/19/38
Atmosphere Range: 2-16/38/76km
Damage: 5D
* **2 Heavy Particle Arrays**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-4/10/20
Atmosphere Range: 2-8/20/40km
Damage: 7D+2
* **Ballistic Torpedo Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-10/26/51
Atmosphere Range: 2-20/52/102km
Damage: 7D+2
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 83

* Officers: 4
* Pilots: 8
* Sensor Operators: 10
* Crewmen: 61

* Average Crew Experience Level: Centauri Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 2

**Description**: The Vorchan is universally regarded as a good ship. The Demos was an attempt to make it even better and to a large degree, it succeeded. Though based aesthetically on the Vorchan’s hull, the Demos is effectively a whole new design that incorporates the best weapon technology the Centauri possess. Using powerful ballistic torpedoes and plasma accelerators to tear into an enemy, the Demos can make short work of ships much larger than itself.

It is certainly a warship to be feared, though critics point out that the loss of speed eliminates the Demos from missions the Vorchan was intended for in the first place – a lightning fast raider. Even so, most Centauri houses have a few of these on hand and nearly every fleet uses the old ‘Demos surprise’ trick when two Vorchans fly in a slow patrol with a Demos, allowing for a very confused enemy when the center most ship begins to blast away with a lot more that twin arrays.

**Source**:

* Babylon 5: Ships of the Galaxy (page 49)
* thedemonapostle