recursal/Fanatic-Fandom huggingface dataset:
Viltrumitas

Os Viltrumitas são nativos do planeta Viltrum e construíram, ao longo de milênios, um império galáctico conhecido como o Império Viltrumita. Seus super poderes têm ajudado a subjugar mundos e expandir o Império com facilidade. Eles também fazem uso das forças armadas de seus mundos conquistados.

Os Viltrumitas tem aproximadamente o tamanho de um ser humano médio, embora eles possam pesar muito mais por causa de seus tecidos ultra-densos. Por exemplo, um adulto gravemente ferido Viltrumita pode recuperar em questão de semanas ou meses lesões graves, como uma costela partida sem ajuda médica especial. A resistência e durabilidade dos Viltrumitas é facilitada pelo seu denso ultra-tecido. Embora todos os Viltrumitas compartilhem dos mesmos poderes, eles estão longe de estarem igualmente poderosos.

## **Habilidades**

* Insana Perfuração (Lvl 1)

Voe rápido, e destrua várias camadas de paredes e obstáculos que estiverem em sua frente. Altamente efetivo para inimigos de grossa armadura.

Cooldown: 4 turnos

* Regeneração Socorrista (Lvl 3)

Recupere-se de feridas superficiais rapidamente. Assim que o personagem perde 20 pontos de vida, ou mais, sua regeneração se ativará, te curando logo no próximo turno, recuperando 5 de vida por turno.

Duração: 3 turnos, e então ele cessará, e continuará quando o personagem perder outros 20 pontos.

* Carregada Imparável (Lvl 5)

Agarrando seu oponente, você o usa como escudo, o fazendo ser atingido por paredes, barreiras e objetos que estiverem à sua frente. Caso não haja nada a sua frente, esse golpe pode ser usado para imobilizar o oponente no chão.

Cooldown: 3 turnos

## **Poderes**

Voo

Físico Sobre-Humano

Regeneração

Envelhecimento Desacelerado

Independência de Oxigênio

## **Fraquezas**

A espécie de besta alienígena viciosa e quase indestrutível conhecida como Rognarr pode destruir e matar Viltrumites. (Q-R)

A planta Klaxus pode envenenar e enfraquecer Viltrumites o suficiente para torná-los vulneráveis ​​a ataques. (P)

Viltrumites são altamente vulneráveis ​​a ataques internos, que afetam seus órgãos. (Q-R)
Humanos

Seres humanos são a forma de vida predominante na Terra, e são generalizados em todos os continentes, exceto Antártica. A humanidade é, de acordo com as lendas ditas no universo, uma das várias criações de entidades cósmicas mais antigas que o próprio tempo. A "fórmula" da humanidade também serviu para a criação de outras raças, como os Inumanos, os Eternos, os Shi'Ar e outros que também tem um corpo semelhante aos dos humanos.

Há algumas outras raças derivadas que são muito próximas, como por exemplo os Homo Magi (usuários de magia), os Homo Superiores e os Homo Sereianus, também conhecidos como Atlanteanos.

## Habilidades

* **Adaptação (Lvl 1)**

Uma capacidade que chega a ser quase um super poder, os humanos conseguem se adaptar habilmente a certas condições, sendo assim, a cada 5 turnos, pode ser usado um bônus de +1 em qualquer dado, podendo ser usado até 3 vezes. O bônus não irá se acumular.

*Habilidade Passiva*

* **Motivação Extrema (Lvl 3)**

Os membros mais destacados desta raça alcançam feitos inacreditáveis pelo simples fato de não desistirem por maior que sejam as adversidades. Graças a isso, ao invés de cair inconsciente ao chegar em 0 de vida, o personagem poderá chegar até -3.

*Habilidade Passiva*

## Poderes

* Humanos não possuem um padrão de poderes.
Mascotes

## Insetos

Pequenos seres incríveis, que possuem força, inteligência e habilidades muito maiores do que a maioria dos seres vivos do reino animalia.

* Média de Custo: $800 - $1.200

## Roedores e Mamíferos Pequenos

Possuindo um corpo pequeno, estes animais podem não ser os mais fortes, mas são os mais inteligentes e perspicazes. São difíceis de se adestrar, mas podem vir a se tornar incríveis agentes de reconhecimento de campo, infiltrando-se em lugares que seriam impossíveis para humanos.

* Média de Custo: $1.500 - $3.000

## Animais Domésticos

Cães sempre se mostraram leais companheiros do homem, os auxiliando nos momentos mais críticos, de várias formas diferentes, sendo assim o tipo de mascote mais usado pelos agentes da lei mundo afora. Os gatos, apesar de sempre se sentirem superiores aos humanos, também costumam os ajudá-los. Aparentemente, eles possuem uma espécie de ligação com o "Mundo do Outro Lado".

* Média de Custo: $2.500 - $3.800

## Aves

Rápidos e discretos, em sua maioria. Conseguem chegar a grandes altitudes e ainda enxergarem pequenos seres perfeitamente. São verdadeiros caçadores dos céus.

* Média de Custo: $3.500 - $5.000

## Aquáticos

São os mais rápidos do reino animal, apesar de nem sempre serem os mais inteligentes. Eles possuem curiosas formas de se comunicar, usando movimentos padronizados, sons únicos e até mesmo estalos e "cliques".

* Média de Custo: $4.800 - $7.500

## Répteis/Anfíbios

Parentes bem próximos dos seres jurássicos, conhecidos como dinossauros, eles são fortes, com uma mordida que vai além dos 1000 psi de potência, além de uma vasta gama de venenos, que vão desde simples soros de paralisia, até substâncias que induzem à morte em questão de minutos.

* Média de Custo: $8.000 - $12.000

## Predadores

De longe, são os mais astutos e mais ferozes entre os animais, com os instintos mais apurados e certeiros dentre os demais. Sua arcada dentária é afiada como uma lâmina, conseguindo rasgar e dilacerar a carne como se fosse papel. Eles normalmente andam em bando, pois acreditam que a união faz a força.

* Média de Custo: $15.000 - $20.000

## Montarias

Animais que possuem o tamanho e a força necessários para suportar o peso de um humano. São sempre leais aos seus donos, atendendo aos seus chamados sempre que conseguem, mas costumam ser o principal alvo de inimigos, os fazendo serem, quase sempre, os primeiros a caírem em combate.

* Média de Custo: $15.000 - $25.000

## Nota

* Animais podem ser obtidos logo de início, caso seja a vontade do jogador. Contudo, a história precisa ser coerente com o motivo dele ter tal animal.
Korugarianos

Os nativos de Korugar são humanoides na aparência, com uma brilhante pele avermelhada, podendo ser: rosa, escarlate profundo, púrpura e, o mais comumente, magenta. Além disso, eles também têm orelhas pontiagudas como as dos Elfos, e possuem mais musculosos que os humanos, tanto os machos quanto as fêmeas.

Há mais de 2 bilhões de anos atrás, as Zamaronas chegaram a Korugar, dando por fim a sua peregrinação pelo espaço em busca de pares masculinos compatíveis, pois haviam sido desprezadas pelos Oanos masculinos. Tomaram para si muitos korugarianos por amantes e com isto influenciaram no desenvolvimento da civilização de Korugar. Eras depois, os Oanos finalmente decidiram reatar relações com suas antigas esposas e, de início, movidos de ciúme, cogitaram punir os Korugarianos; contudo, agindo baseados na lógica racional, firmaram um juramento que proibia qualquer indivíduo de Korugar ser morto por um Guardião do Universo. Este juramento foi feito unido à Bateria Central de Oa e, caso ele fosse quebrado, ela deixaria de funcionar, chegando a causar a destruição do próprio planeta Oa.

## **Habilidades**

* Músculos Melhorados (Lvl 1)

Como já dito, os Korugarianos possuem mais músculos que os humanos, conseguindo resistir a variados ataques, e ainda podendo se recuperar em escala mediana. Com isso, os testes de Resistência e força ganham +1, além de possuírem +5 de vida acima da média, e ainda conseguem ficar de pé mesmo estando com -1 de vida.

**Habilidade Passiva (sem cooldown)**

## **Poderes**

Korugarianos não possuem um padrão de poderes, mas apesar disso, eles são comumente convocados para entrarem na Tropa Lanternas Verdes, ou na Tropa dos Lanternas Amarelos.
Jules Fox

Jules At The Beach

**Jules Fox is a Character Played By Jules**

**BACKGROUND**

Jules was a Small Child when her parents Died, She was put into an Orphanage. While at the orphanage she was treated poorly by everyone there, she ran away at the age of 10 and started her life of Crime, she was dealing drugs and guns.
She ended up growing her name and becoming known by people and ended up dropping the guns and drugs and became involved in Organized Crime, She was taken in by a group of people running a strip club and together they started a cartel, One of the leaders betrayed the cartel and broke her trust, she then broke off and went looking out for a new family and home.
In the Midst of this she ran into a very nice person, his name was David Jones. He was very kind to her and soon after he adopts her and has been her adoptive Father Till this very day.
One Group in Particular opened their arms to her and welcomed her in as their own, Jules did everything she could for this family trying to prove her loyalty, She made enemies with everyone that cared about her, but she didn't mind, as long as she got to be with her family she was okay with it, soon after a while the Family had enough and decided to move Cities.
They met up with another family there, a family which most were familiar with and knew very well, but this was the first time Jules got to meet them in person.
Some Time Passes and the Head Of The Family Samuel Moretti was Deemed unfit to lead and so the rest of the Family killed him and his wife Victoria Moretti.

**BECOMING JULES FOX**

Jules Fox, was previously known as Julian Juhasz, after finally being done with being in the Moretti Foundation Jules decided to change her Identity and Now Jules decides to pack her bags once more and fly to a new town where she can start a new life with her old friends and Family.

## Quotes

* *"You Bitch!"*
* *"Oops my trigger finger slipped"*
* *"If you wanted something done, next time try asking moi"*
Combatente Armado

Jason Todd / Capuz Vermelho (DC Comics)

Serve como um receptor de conhecimento militar multidisciplinar de guerrilha; tendo proficiência no uso de armas de fogo. Isso inclui primariamente o uso de pistolas e submetralhadoras e uma variedade de armas manuais, detém um conhecimento raso de combate de militar, claro, adepto à uma evolução reatente ao seus treinos, podendo ser apto ao uso de artes letais, como: Nash Ryu Jujutsu, Hwarang-Do, Chin Na, afins.

## Habilidades

* **Subjugar (Nível 1)**

Usando sua coronha, você consegue desorientar, ou até mesmo desmaiar seu oponente, por acertar sua cabeça com força. Entre 18 e 20, o inimigo ficará desmaiado, entre 17 e 15, ele ficará atordoado. Dependendo da raça e/ou equipamento do inimigo, ele pode não ficar desmaiado por muito tempo, se limitando a 4 turnos.

**Cooldown:** 2 Turnos

* **Tiro Preciso (Nível 3)**

Ao usar a alça de mira, você poderá dar de 1 à 3 tiros, acertando o alvo em pontos-chave. Durante esse exato turno, serão aumentados +2 no dado, e +1 em dano.

**Cooldown:** 3 Turnos

## Perícias

Arrombamento

Atletismo

Conhecimento = Ciência, Engenharia & Arquitetura, Estratégia Militar, Forense, Geografia e História

Get Information

Linguística Básica

Pilotagem Básica

Primeiros Socorros

Sentidos Aguçados
Mago

Zatanna Zatara (DC Comics)

Usufruindo de uma trama sutil de magia que permeia o cosmos, os magos conjuram magias explosivas de fogo, arcos de relâmpagos, enganos sutis e controle de mentes de força bruta e um conhecimento básico sobre o hermetismo comum. Suas magias mais poderosas podem transformar uma substância em outra, evocar meteoros que caem do céu ou abrir portais para outros mundos, falando no sentido extremo dessa proficiência.

## Habilidades

* **Marca do Ferreiro (Lvl 1)**

Normalmente usada sob o metal, esta marca, quando feita em um objeto, ela aquecerá o mesmo até alcançar os 100° graus, sendo este o seu limite.

**Cooldown:** 2 Turnos

* **Apartai (Lvl 3)**

Lançando uma carga de energia mágica no chão, você afasta os inimigos e pessoas de má vontade, num raio de 3 metros. Se bem efetuada, ela pode lançar o oponente para mais de 7 metros.

**Cooldown:** 2 Turnos

* **Leve Como Pluma (Lvl 3)**

Você se torna mais leve durante um curto período de tempo, podendo saltar e alcançar lugares com até 2 metros e meio de altura.

**Cooldown:** 3 Turnos

## Perícias

Conhecimento = Biologia, Geografia, História e Misticismo

Intimidar

Intuição

Linguística Básica

Primeiros Socorros

Sentidos Aguçados
Inumanos

Inumanos (no original Inhumans) é o nome de seres de uma espécie humanoide, descendentes de humanos normais, que há muitos séculos foram modificados em experiências realizadas pelos alienígenas conhecidos como Kree.

Os Inumanos aos poucos criaram uma sociedade separada da dos humanos normais, desenvolvendo uma avançada tecnologia. Realizam experiências mutagênicas com a névoa Terrígena, pelo qual ganham vários poderes especiais. Organizada em um sistema de castas, a sociedade real inumana trata a terrigênese como um rito de passagem pelo qual os inumanos se submetem para "assumir sua verdadeira forma".

O lar dos Inumanos era uma cidade no Himalaia, chamada Attilan. A cidade foi descrita como o lar de uma raça que evoluiu rapidamente, enquanto os seres humanos ainda estavam na Idade da Pedra.

## **Habilidades**

* Avançada Compreensão Tecnológica (Lvl 1)

Os Inumanos são a raça mais avançada da Terra, com uma tecnologia que compete com Wakanda e Atlântida, podendo assim, reconhecer objetos e veículos e facilmente entendendo sua estrutura e sua funcionalidade apenas por olhar para ele. Essa habilidade pode não funcionar com objetos místicos.

Habilidade Passiva (sem cooldown)

* Físico de Atlético (Lvl 3)

Por serem uma vertente super avançada dos humanos comuns, os Inumanos possuem músculos muito mais evoluídos, que em comparação, supera os melhores atletas da Terra, ganhando assim +2 em qualquer teste físico.

Habilidade Passiva (sem cooldown)

## **Poderes**

Manipulação Elemental

Poderes Físicos
Veículos

## Veículos Terrestres Comuns

Veículos cívicos, sem nada de especial, mas que normalmente são a principal escolha dos menos afortunados, ou dos que procuram um disfarce para missões furtivas.

* Custo: $6.500

## Veículos de Transporte

São ótimos para levar algo de um lugar para o outro em alta velocidade, mas apesar disso, em sua maioria, esse tipo de veículo não se dá bem em estradas de terra e terreno pedregoso.

* Custo: $50.000

## Veículos Pesados

São muitas vezes usados para transporte de cargas que pesam várias toneladas. Também são comuns entre aqueles que gostam de viajar pelo mundo, sem ter que alugar imóveis o tempo todo.

* Custo: $100.000

## Automóveis Esportivos

Modernos, aerodinâmicos e, principalmente, rápidos. Os veículos esportivos são sempre a principal escolha dos mais ricos e famosos, para poderem ostentar toda a sua riqueza e poder.

* Custo: $650.000

## Aeronaves

Máquinas que cortam os céus em velocidades supersônicas, e além de serem rápidas, muitas vezes são bem equipadas de armas e outros equipamentos.

* Custo: 850.000

## Veículos Militares

Não são os mais velozes, mas eles compensam isso em sua alta blindagem e poderio de armas, além de sua capacidade de armazenamento e estoque.

* Custo: $2.500.000

## Naves Interestelares

Cruzam a infinidade do espaço em pouco tempo, além de terem equipamentos extraordinários, que lhes garantem a capacidade de atrair e/ou repelir objetos, além de escudos de energia, drones de reconhecimento, entre outros aparatos extraterrestres.

* Custo: $5.000.000

## Veículos Terrestres Especiais

Veículos comuns que sofreram uma drástica reforma, os tornando altamente velozes, resistentes e potentes, com capacidades que vão muito além dos limites da automobilística.

* Custo: $10.000.000

## Outros

### Modificações

Qualquer veículo pode ser equipado e armado com uma ampla variedade de itens e anexos. As modificações possuem 4 categorias; Padrão, Intermediário, Profissional e Avançado. Veículos que são fabricados para serem especiais possuem equipamentos de nível Profissional e/ou Avançado já embutidos.

* Média de Custo: $500 - $3.000

## Nota

Os veículos podem ter preços diferentes destes se comprados em lugares diferentes, pois nem todo carro, moto ou nave é igual. Alguns podem já estar tunados, e outros podem estar velhos e enferrujados.
Ms.Crawlijeff

**Ms.Crawlijeff is a dictator and cruel vice principal during the Ps/Is 192 Story arc**

   *Known to be extremely loud and overwhelming Ms.Crawljeff is hated amongst many, being the antagonist in story arcs*

*3-20 she served as a huge obstacle for the Team to overcome and have still left some with scars such as hearloss*

*Benson Hernandez, Riyashat Kabba Quarter Cock and mickey the rapist especially*

## Physical description

### Height

Part of the slenderman family except she isn’t hot

## Appearances

### Debut

the first game with ps/is 192

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Prequel

The Dames embark on a quest to find and save the missing Lord Eric Merryweather. Information from Lyta Rollings in Halfway leads them to the Crooked Forest where they engage in fiery combat against some blights. The Dames take a rest under the cover of the forest and the watchful eye of their new friend Tinus Redbud. The next morning they find Lord Merryweather near a cave where goblins are rifling through his belongings. The Dames successfully retrieve his pack and they take their leave, returning to Phandalin.

## Summary

The Dames take on a quest in Phandalin to find the missing Lord Eric Merryweather. The information they find leads them to the Come Butte Inn, Lyta Rollings's tavern in Halfway. After a short performance, Lyta brings the party to a trap door entrance that goes to the Crooked Forest, where Lord Merryweather was last seen. The Dames follow the forest's path until they come across their first combat encounter of the podcast.

After a long, heated battle, the Dames come out victorious over the blights attacking some nearby trees. They make a new friend, a small sapling named Tinus "Bud" Redbud. Bud offers them a safe place to rest for the night before they head further into the Crooked Forest in their search for Lord Merryweather.

The next morning the Dames head off toward a cave where Lord Merryweather is attempting to keep his distance from a horde of goblins who have his belongings. A pair of goblins dance around a fire at the mouth of the cave chanting "angry eye god". Nevar Moor joins in while Riot Bonezerker retrieves Lord Merryweather's pack. Riot and Rose Lao decide it might just be smart to head back to Phandalin with Lord Merryweather, so the Dames quietly make their exit without further disturbing the goblins.

## Characters

### PCs

* Nevar Moor played by Essie Hollman
* Riot Bonezerker played by Jen Vaughn
* Rose Lao played by Meris Mullaley

### NPCs

* Lord Eric Merryweather
* Gooj, Goblin
* Prun, Goblin
* Lyta Rollings
* Tinus Redbud

## Featured Locations

### Visited

* Crooked Forest
* Halfway
* Phandalin

### Mentioned

* Shou Lung
* Sossal
Lyta Rollings

Lyta Rollings is the Halfway mayor, barkeep, constable, among other positions.

## Appearance and Personality

Lyta is a athletic young woman with tan skin, brown curly hair, and a strong brogue accent. She was first seen in a beautiful red gown for the wedding she was working but usually wears more casual attire.

## Character Information

The Dames first come upon Lyta in Halfway at the Come Butte Inn where she gives them more information about the missing Lord Eric Merryweather.

### Quotes

* "So do tell us a joke or sing a song right as quick as you can. Otherwise I'll give your butts the boot off our butte afore you can say cheery bye." - Prequel: The Green Skin of Treachery, Part 1 (7:29)

### Trivia

* Lyta is a character borrowed from *In Volo's Wake*
Armas

## Armas Brancas

Muitas vezes, armas de fogo podem acabar falhando em missões, e por isso, é sempre recomendado levar uma arma de corpo-a-corpo consigo. Elas também podem vir a ser úteis em situações variadas, como no caso da cauterização, que só pode ser feita através de ferro fervente.

Limite de Anexos: 2

Média de Custo: $750 - $2.500

## Portáteis

Armas pequenas, que podem ser carregadas em bolsos e são discretas. Nem sempre são as mais letais em comparação ás outras, mas ainda conseguem ser bem versáteis.

Limite de Anexos: 2

Média de Custo: $950 - $1.200

## Portáteis Grandes

Armas maiores, mas não muito diferentes das anteriores, pois também tem o tamanho certo para serem colocadas em pequenas bolsas, mochilas e por baixo de roupas.

Limite de Anexos: 2-3

Média de Custo: $1.500 - $2.800

## Armas de Assalto

Usadas em investidas militares e combate tático. Estas tem grande potência, além de uma ótima precisão, apesar de suas balas não chegarem tão longe quanto as armas feitas especificamente para isso.

Limite de Anexos: 2-4

Média de Custo: $3.000 - $5.000

## Precisão

Usadas pelos agentes especiais, designados à fazerem reconhecimento de campo, acertar alvos específicos ou apenas dar cobertura para a equipe. Possuem uma alta precisão, e suas balas são as maiores e mais potentes que existem na Terra.

Limite de Anexos: 4

Média de Custo: $5.000 - $8.500

## Explosivos

Usados em ocasiões especiais, para derrubar densas muralhas, veículos blindados, ou derrubar criaturas fora de controle. Alguns possuem uma tecnologia especial, para variados fins.

Limite de Anexos: 1

Média de Custo: $100 - $10.000

## Extra-terrestres

Quase não são encontradas na Terra. Seu poder destrutivo é alto, maior do que as armas comuns e muito mais efetivas, além de terem efeitos próprios, como queimaduras de terceiro grau, até desintegração da área atingida.

Limite de Anexos: 3

Média de Custo: $20.000 - $45.000

## Outros

### Pinturas

Camuflagens são sempre bem vindas nas batalhas, seja no traje ou na arma. Pinturas também são boas para dar maior resistência ao equipamento, seja contra água, calor ou frio intenso.

Custo: $300

### Anexos

Miras telescópicas, infravermelho, silenciadores, qualquer arma pode portar um ou mais anexos.

Média de Custo: $400 - $950

### Melhorias

Desde gatilhos mais suaves, até coronhas mais versáteis e resistentes, qualquer parte de uma arma pode ser melhorada. Na medida do possível, é claro.

Média de Custo: $1.000 - $2.500

### Munições

Nenhuma arma possui munição infinita, mesmo as armas extra-terrestres precisam de uma espécie de recarga para conseguirem continuar atirando. Quando escolher uma das armas de fogo disponíveis para sua classe, você receberá 2 pentes de munição, além do que já estiver embutido.

Média de Custo: $100 - $350

### Flechas

Flechas também podem ser criadas por um arqueiro, caso ele tenha sua base de operações uma Oficina (Guia do Crafting). Elas também podem ser compradas com efeitos especiais básicos, como explosivos, sinalizadores, cordas e ganchos.

Média de Custo: $100 - $300
Karen Bonezerker

Karen Bonezerker is a lythari who can take the form of a gray dog.

## Appearance and Personality

Karen is a lythari that can also take the form of a gray dog with gold eyes.

She is quick to laugh but also quick to anger.

[Much of this information could be cited to episodes where it's mentioned]

## Gallery

Loraya Kume, Riot Bonezerker, Karen Bonezerker, and Rose Lao illustrated by Danny
Session Zero

Art by Jen Vaughn

## Starring

Brittni Liyanage
Jen Vaughn
Jessica Ross
Kat Kruger

## Synopsis

This session zero will introduce you to the world of Wanderleaf and the new characters we've created for our latest campaign.

### Welcome to Wanderleaf

The Dames sit down for a livestream with their fans to discuss Campaign 2: Wanderleaf!

Wanderleaf uses a simplified version of D&D in a brand new setting. The campaign is even more family-friendly than the first campaign with a heavy emphasis on role playing and "words before swords." It takes place in the overall setting called Wanderleaf, with one of the central locations being Wygnoming, which is a town founded by garden gnomes.

Wanderleaf has a new intro song by Middle Essence and a new editor, Kathleen.

### Kids at Heart

For this campaign, the Dames play young characters (ages 12-13). Brittni Liyanage is playing Piper Paranelle, Jessica Ross is playing Enitan Storyweaver, and Jen Vaughn is playing Seven Septimus. More information about these characters can be found on their respective pages. One difference from the first campaign is that Brittni will be playing her own character rather than playing NPCs like Sildar Hallwinter or Karen Bonezerker in The Good Fortune Campaign.

### Collaborative Storytelling

As this is a custom setting, the Dames are building everything about this world from scratch. Prior to this episode, they reached out to their Patrons via Discord to hear about some of their favorite hangout spots as kids. The Dames took this information and ran with it!

During this episode, they build out an entire entertainment complex complete with an enchanted cart track, arcade, snack loft, mascots, and bouncy castle, among other attractions. One of the tasty treats is a fortune-telling funnel cake stand where your fried dough can be read like tea leaves. If you don't want to accept this dough-mancy, they suggest you could just eat around it or top it with more treats to change the message.

## Featured Characters

The following are the characters the Dames will be playing during the Wanderleaf Campaign.

### PCs

* Enitan Storyweaver played by Jessica Ross
* Piper Paranelle played by Brittni Liyanage
* Seven Septimus played by Jen Vaughn

## Featured Locations

### Mentioned

* Wanderleaf
	+ Wygnoming

## Quotes

* "We're going to deal with a whole wide range of topics, but at it's core, it's still going to be the Dames. So it's going to be words before swords." - Kat Kruger

## Trivia

* One of the setting locations, Wygnoming, was generated from Kat Kruger's toddler's mispronunciation of "Wyoming."
* The Wanderleaf setting is inspired by *Hilda*.
* It took less than 40 minutes for Jessica Ross to mention dinosaurs.
Simon Rooke

Simon Rooke in his Off Duty Clothes.

## **General Description**

**Simon Rooke** was a Senior Sergeant for the New South Wales Police Force, Formerly **Badge #142**. He is currently in his mid 40s.

## **Backstory**

### **Early Life**

At some point in 1974, Simon Rooke was born in Kawerau, NZ to his mother and father, shortly after being raised in Rotorua.

### **Royal New Zealand Navy**

After leaving school he joined the Royal New Zealand Navy in 1991 as a Midshipman, Taking command of HMNZS Hinau in the early 2000s, he left in 2018 after suffering some medical issues.

### **New Life in New South Wales**

He moved to Sydney in 2018 due to the ongoing housing crisis in New Zealand, needing work overseas he ended up signing up for the NSWPF where he continued to work until 2021 where he resigned due to various reasons.

### **Royal New Zealand Navy Continued**

After leaving the NSWPF, He returned to the RNZN with full ranks and honours, Taking command of HMNZS Aotearoa to which he continues to serve aboard to this day. On occasion will his ship be docked in Sydney Harbour which he and the ships compliment be granted shore leave in the city.
Jen Vaughn

Jen Vaughn

Jen is a comic book writer, artist, and game designer.

## Player Characters

* Riot Bonezerker
* Seven Septimus

## Trivia

* Jen's favorite snacks are anything that comes in brick form: cheese, meatloaf, tofu, bread, etc.
* Jen illustrated Escape from the Fortress of Memories, which is an adventure Kat Kruger wrote and used for the Podcasts of Foes episode S01 E12 - Podcast of Foes Special.

## Gallery

Jen VaughnGetting ready to stream the Season 2 premiereMisadventure awaits at the livestream of the Season 2 premiereJessica and Jen at the Renton History Museum liveshowPhotoshoot with Jessica, Kat, Meris, Brittni, and JenKat and Jen at D&D Live 2019The Dames and special guest Graeme Barber at D&D Live 2019Dames with fan of the show, Xavier during D&D Live 2019
Loraya Kume

Loraya with the other Dames, illustrated by Danny

[Brief character description]

## Relationships

[Each Subheading should link to another character and then put information about their relationship]

## Character Information

[Much of this information could be cited to episodes where it's mentioned]

## Gallery

Loraya Kume, Riot Bonezerker, Karen Bonezerker, and Rose Lao illustrated by Danny
Wanderleaf Campaign

Session 0 of the Campaign 2, Wanderleaf, aired on Twitch on May 8, 2022 and on podcast platforms on May 31, 2022. The cast includes Kat Kruger as the Dungeon Master, Jen Vaughn as Seven Septimus, Jessica Ross as Enitan Storyweaver, and Brittni Liyanage as Piper Paranelle. The editor is Kathleen. This campaign uses a more simplified version of D&D in a world completely of the Dames's creation.

## Episodes

Select a season below for more information about the Good Fortune Campaign's episodes:

* Main Episodes
* Extra Episodes

## Characters

For more information about the various player and non-player characters of Campaign 2, check out the Wanderleaf Characters page.

## Locations

To learn more about Wanderleaf locations the Dames visited in the Wanderleaf Campaign, visit the Wanderleaf Locations page.
Piper Paranelle

[Brief character description]

## Appearance and Personality

Piper is a humanoid 12 year old with two arms and two legs and brown, golden skin, honey-colored eyes, and purple hair. She's interested in crafting, tinkering, and making things. Her outfits of choice are jumpsuits, overalls, and things with pockets. She's interested in magic and how it works.

## Character Information

[Much of this information could be cited to episodes where it's mentioned]

### Notable Items

* Three rats
* Crochet hook from Gram Gram

### Quotes

* "Hello? Hello? Little mousies!"; "What?! I'm not a mouse! How dare you?" - Seven Septimus - Episode 1 - Welcome to Wygnoming (47:47)
* "Is it possible that some of these items were stolen goods? Y'know, like, forced through the cracks kind of thing?" - **Piper Paranelle**; "Stolen? That word has been used here before, but it does not have any meaning here." - Whim; "Oh, that's convenient." - Enitan Storyweaver; "Welcome to Whim's Convenience!" - Whim - Episode 2 - On a Whim (8:54)

## Gallery

1. ↑ Episode 1 - Welcome to Wygnoming (13:12)
Main Episodes

Our three tweens, Enitan Storyweaver, Piper Paranelle, and Seven Septimus meet in a strange place after a normal day in Wygnoming. After fighting a ball of glitter in the depths of Whim's Convenience, they are returned back home with items they misplaced.

## Summary

### The First Meeting

It's the beginning of summer break as Enitan Storyweaver, Piper Paranelle, and Seven Septimus go about their day in Wygnoming. Eni visits the local pie shop and learns about plantanimals, Piper takes care of her rats and sets up a yarn sale, and Seven attends spirecrash practice as a sports medic and studies for class. While their day was normal, their night was not. Each heard a scraping sound under their beds and discovered a possession of theirs had gone missing. After investigating, they ended up in the same strange, dark place with a large creature looming over them.

The creature turns out to be a large dust bunny named Whim, who runs Whim's Convenience. It's made apparent that their items have been misplaced to here but Whim explains they'll need to make a trade to get them back. Helping Whim find one of their Dust Bunnies, Beatrix, should do it. They locate Beatrix (and their items) inside a rolling ball of glitter after it attacks them in the aisles of the convenience store. The tweens are returned to under their beds with their misplaced items—each with a special glint to them now.

## Episodes

*\*Note: Episode count in titles may not match listed episode number due to Live Shows and Special Episodes.*

## Featured Characters

### PCs

* Enitan Storyweaver played by Jessica Ross
* Piper Paranelle played by Brittni Liyanage
* Seven Septimus played by Jen Vaughn

### NPCs

* Bissa
* Coach Acorafore
* Eni's Aunt
* Ghorza, Orc
* Piper's Mom
* Piper's Dad

## Featured Locations

### Visited

* Wygnoming
	+ Half Moon Cove
	+ Piece of the Pie
Kat Kruger

Kat Kruger

Kat Kruger is Chief Wordsmith at Steampunk Unicorn Studios where she writes freelance for entertainment and gaming clients. She also writes Dungeons & Dragons adventures, including the original content for the Dames.

## Trivia

* Kat's favorite snacks always include cheese.
* Kat came up with all the Banik brothers' names off the top of her head during the introductory episodes of Season 1
* Kat wrote Trouble at Tresendar Manor as was seen at the beginning of Season 1 and Escape from the Fortress of Memories, which is the adventure used for the Podcasts of Foes episode S01 E12 - Podcast of Foes Special
* AKA the Fantasy Rickroll Aficionado

## Gallery

Kat KrugerKat KrugerGetting ready to stream the Season 2 premiereMisadventure awaits at the livestream of the Season 2 premiereKat Kruger with a Misadventure Awaits cross-stitchPhotoshoot with Jessica, Kat, Meris, Brittni, and JenKat and Jen at D&D Live 2019Kat and Jessica at D&D Live 2019The Dames and special guest Graeme Barber at D&D Live 2019Dames with fan of the show, Xavier during D&D Live 2019
Davver Banik

Davver is a gnome who was part of a family construction crew but started up a bakery.

## Appearance and Personality

Davver is a short gnome and was originally found wearing his construction uniform.

## Character Information

Davver was found in the Tresendar crypt at the beginning of Season 1. As a thanks for helping find his brothers, he bakes the Dames a variety of breads.
Tinus Redbud

[Brief character description]

Back to Characters

## Appearance and Personality

Has a tiny little red bud for a thumb. Speaks with a southern Sylvanus accent.

## Biography

### Prequel

Bud meets the Dames in the Crooked Forest where the Dames take out some blighted shrubs that were attacking it. It helps the Dames with further information on their quest to find Lord Eric Merryweather.

## Relationships

[Each Subheading should link to another character and then put information about their relationship]

## Character Information

[Much of this information could be cited to episodes where it's mentioned]

### Quotes

* "Y'all aren't professionals, are ya?" - Prequel: Through the Crooked Forest, Part 2 (29:01)

### Trivia

* Tinus Redbud is a character borrowed from *In Volo's Wake*; Kat renamed him Bud and added additional background information.
* Rose Lao hugs Bud, the first hug on the podcast

## References

1. ↑ Prequel: Facing the All-Seeing Goblins, Part 3 (5:05)
Brittni Liyanage

Brittni Liyanage

[Brief cast member description]

## Player Characters

* Karen Bonezerker
* Piper Paranelle
* Sildar Hallwinter

## Gallery

Brittni LiyanageBrittni LiyanageGetting ready to stream the Season 2 premiereMisadventure awaits at the livestream of the Season 2 premierePhotoshoot with Jessica, Kat, Meris, Brittni, and JenThe Dames and special guest Graeme Barber at D&D Live 2019Dames with fan of the show, Xavier during D&D Live 2019
Special Announcement: d20 Dames are part of the Podcast of Foes!

Art by Jen Vaughn

## Synopsis

We are so excited to announce that the d20 Dames will be a part of the Wizards of the Coast Podcast of Foes event!

### Podcast of Foes Announcement

The Dames have been invited to participate in the Wizards of the Coast Podcast of Foes event. The Dames will be joining other podcasting groups like The Broadswords, Drunks and Dragons, You Meet in a Tavern in May for adventures based off the newly-released *Mordenkainen's Tome of Foes*.
C2Extra Episodes

Tune into special announcements from the d20 Dames!

## Summary

Learn more about live shows, behind the scenes episodes, and special podcast events. Extra episodes include any released content that does not contain original role-playing content.

Episodes with an asterisk are bonus Patreon content. Click 'listen' to support the Dames!
Wanderleaf Dictionary

At the end of each Wanderleaf Campaign episode, the cast goes over a word or concept relevant to the game. Below is an alphabetical list of each of episode's term as well as which episode it aired in.

## Episode Terms

### D

#### Dirty 20

When a player rolls a 20-sided die and their result equals 20 after adding their modifier.
Episode 1 - Welcome to Wygnoming

### R

#### Rolling Dice

Most rolls are made with a 20-sided die called a d20. The Dungeon Master (DM) decides when a character needs to make a check, which skill needs to be rolled, and what the difficult of success will be.

For example, if a character is trying to persuade someone, the DM might ask for a Charisma check. Each skill has a modifier based on the character's ability scores that is added to the d20 roll. If the player rolls a 1 and the character has a Charisma modifier of +1, then the result is 2. The lower the result, the less likely it is the roll succeeds.
Episode 2 - On a Whim
Nevar Moor

Riot Bonezerker, Rose Lao, and Nevar Moor illustrated by Colleen Frakes

Nevar Moor is a half-moon elf warlock with the Raven Queen as her patron. She has a raven sentinel named Quoth.

## Appearance and Personality

Nevar is tall with alabaster skin, dark blackish-blue hair with bangs, and piercing blue eyes. She is tall and slender but fit and muscular. She is usually cloaked in all black; the cloak she wears is covered in black raven feathers that she has collected.

She wears black studded leather armor and wields a quarterstaff with a blue gemstone on it and a hand crossbow.

Nevar is very curious wanderer and likes to learn new things, especially from other people. She has a cool demeanor and a cynical sense of humor.

## Character Information

Nevar is from Sossal but considers herself a wanderer. She's happy to just go wherever her feet take her, especially if it is in the direction to fulfill a quest from the Raven Queen.

Near the beginning of Season 1, Nevar seems to start to gain the trust of Sildar Hallwinter's daughter, Winter Hallwinter.

### Notable Items

* A finely-carved flute
* Instrument of Illusions in the form of a pan flute
* A black ribbon tied to a raven feather
* *The* *Book of Shadows*

### Abilities

* Nevar has a raven named Quoth who she can send out to attack.
* Spells: *arms of Hadar, chill touch, eldritch blast, false life*, *invisibility*, *mage hand*, *message*, *ray of frost*, *witch bolt*
* Eldritch Invocations: agonizing blast, fiendish vigor

### Quotes

* "It's time to get pruned!" - Prequel: Through the Crooked Forest, Part 2 (12:03)
* "Sniv!!" - S01 E02 - Trouble at Tresendar Manor Part 2 (3:11)

### Trivia

* Nevar's raven, Quoth, makes his first attack against centipedes

## Gallery

Riot Bonezerker, Rose Lao, and Nevar Moor illustrated by Colleen Frakes
## References

1. ↑ Nevar plays this flute for Lyta in Prequel: The Green Skin of Treachery, Part 1 (9:10)
2. ↑ Nevar receives this as a gift for helping Lord Eric Merryweather in S01 E01 - Trouble at Tresendar Manor Part 1 (6:46)
3. ↑ Nevar awakes to this feather in her hand after a vision from the Raven Queen in S01 E04 - Downtime in Phandalin (64:34)
4. ↑ Nevar finds *The* *Book of Shadows* from The Raven Queen upon her bed in S01 E07 - Second Downtime in Phandalin (1:37:29)
5. ↑ S01 E02 - Trouble at Tresendar Manor Part 2 (31:00)
Lord Eric Merryweather

Lord Eric Merryweather is a well-to-do NPC who gets lost in the Crooked Forest after trying to observe a group of goblins.

## Appearance and Personality

Lord Eric Merryweather is fair-skinned, slender, and tall. He wore purple and yellow striped fine silks, a crumpled hat with a feather in it, and fancy leather boots.

## Biography

### Prequel

Lord Eric Merryweather is introduced in Prequel: The Green Skin of Treachery, Part 1 as a missing person who the Dames try to find. Lyta Rollings relays to the Dames that he entered the Crooked Forest without the appropriate attire or gear to go monster hunting.

He is found teetering on a rock outside a goblin cave in the Crooked Forest. Lord Merryweather is ill-equipped to defend himself and claims he was merely here to observe the goblins. The Dames help him retrieve his pack and escort him back to Phandalin. As an added thanks, he gives each of the Dames a gift.

### Trivia

* Lord Eric Merryweather is a character borrowed from *In Volo's Wake*
Riot Bonezerker

Riot Bonezerker, illustrated by Jen Vaughn

Riot Bonezerker is a red-winged tiefling Monster Slayer ranger.

## Appearance and Personality

Riot is a mostly-red tiefling with black wings and silver horns, the last of which she only acquired after the calamity at the Tower Mage Zerker. She wears a dusky black and green outfit and wields a glaive.

Due to living most of her life in the dungeons of the Tower Mage Zerker, Riot tries to spend most of her time outside.

## Character Information

Riot grew up in the dungeon of the Tower Mage Zerker outside of Daggerford with her yuan-ti brother, Emre Bonezerker and sisters, Fatima Bonezerker (a triton) and Karen Bonezerker (a lythari). Together, the children of the wizened Mage Zerker served as traps and first lines of defense against adventuring parties in the tower's dungeons. After an incident occurred, the Bonezerker siblings were thrown from the tower and separated. Riot starts the podcast attempting to locate her siblings.

### Notable Items

* Bow made out of a blueleaf branch
* Harp strung on a rib or chest bone of an animal
* Pot of Awakening
	+ Riot decides to plant helmthorn in it

### Abilities

* Favored Enemy: Monstrosities
* Favored Terrain: forest
* Resistances: fire
* Spells*: absorb elements, goodberry*, *hunter's mark*, *protection from evil and good*

### Quotes

* "Welcome to tornado alley!" - Prequel: Through the Crooked Forest, Part 2 (9:05)
* "Bye Bud - Don't get murdered!" - Prequel: Facing the All-Seeing Goblins, Part 3 (13:57)
* "You know what nymphs love? Having someone throw a rock through their window" - S01 E01 - Trouble at Tresendar Manor Part 1 (33:44)
* "Davver. Huh, that's kinda funny because you're where a cadaver would sleep." - S01 E02 - Trouble at Tresendar Manor Part 2 (12:55)
* "Also you cannot choose the right color, just so you know, if you buy her a thing." - S01 E04 - Downtime in Phandalin (29:10)
* "You definitely sweep it off its feet." - Kat Kruger; "I call it the Sildar Special" - Riot - S01 E06 - The Mottled Fur of Rage Part 2 (19:19)
* "It's a bit shaken - it's mother-in-law just called" - S01 E06 - The Mottled Fur of Rage Part 2 (20:03)
* "Tally ho, and all that stuff . . . friend!" - S01 E08 - The Filthy Claws of Sin Part 1 (39:44)

### Trivia

* Riot uses her wings for the first time on the podcast after meeting Lyta Rollings in Halfway
* Riot gets her first natural 20 on an initiative roll for the first combat encounter of the podcast

## Gallery

Riot Bonezerker illustrated by Jen VaughnRiot Bonezerker illustrated by oct0namiLoraya Kume, Riot Bonezerker, Karen Bonezerker, and Rose Lao illustrated by DannyRiot Bonezerker, Rose Lao, and Nevar Moor illustrated by Colleen Frakes

## References

1. ↑ Riot plays this harp for Lyta in Prequel: The Green Skin of Treachery, Part 1 (10:43)
2. ↑ Riot receives this as a gift for helping Lord Eric Merryweather in S01 E01 - Trouble at Tresendar Manor Part 1 (5:17)
3. ↑ S01 E04 - Downtime in Phandalin (88:24)
4. ↑ Prequel: The Green Skin of Treachery, Part 1 (7:45)
5. ↑ Prequel: Through the Crooked Forest, Part 2 (1:53)
Meris Mullaley

Meris Mullaley

Meris is a character artist, costume designer, and former archeologist

## Gallery

Meris MullaleyGetting ready to stream the Season 2 premiereMisadventure awaits at the livestream of the Season 2 premierePhotoshoot with Jessica, Kat, Meris, Brittni, and JenThe Dames and special guest Graeme Barber at D&D Live 2019Dames with fan of the show, Xavier during D&D Live 2019
Rose Lao

Rose Lao, illustrated by Jen Vaughn

Rose Lao is a human Way of the Four Elements monk from the Shou Lung region. She is investigating something her abbot read about in *Volo's Guide to Monsters*.

## Appearance and Personality

Rose wears a finely-woven indigo silk twill tunic and pants with a quilted navy jacket to stay warm. Her dark black hair is usually tied up in a bun.

She is unassuming but very optimistic and finds strength through meditation and breathing exercises.

## Character Information

Rose Lao is from the Shou Lung region of the Forgotten Realms where she lived with her parents and two brothers. She also had a sister but she had passed away.

She arrived in Phandalin at the request of her abbot, who wants her to investigate something he discovered in *Volo's Guide to Monsters*.

Rose primarily uses a quarterstaff in combat.

### Abilities

* Skills: Acrobatics
* Features: Unarmored Movement, Deflect Missiles
* Elemental Disciplines: Elemental Attunement, Fist of Unbroken Air

### Quotes

* "I'm sure he has instincts!" - S01 E02 - Trouble at Tresendar Manor Part 2 (47:52)
* "Are you trying to get rid of me?" - S01 E04 - Downtime in Phandalin (25:52)
* "It's better than wandering down the street and stumbling into a ditch." - S01 E04 - Downtime in Phandalin (30:47)
* "Good news is I'm shorter than some, so I don't have to fall as far" - S01 E05 - The Mottled Fur of Rage Part 1 (23:59)
* "What does she mean 'look into this'? It's a black stone! I can't look into it. It's, like, opaque!" - S01 E10 - The Filthy Claws of Sin Part 3 (6:52)

### Trivia

* Rose gets her first natural 1 while trying to flick embers at a shrub with her shortsword
* Rose hugs Tinus Redbud, the first hug on the podcast
* Rose throws the first chet
* Rose discovers that one of the benefits of the black stone is the ability to move through walls.

## Gallery

Rose Lao illustrated by Jen VaughnRose Lao illustrated by oct0namiLoraya Kume, Riot Bonezerker, Karen Bonezerker, and Rose Lao illustrated by DannyRiot Bonezerker, Rose Lao, and Nevar Moor illustrated by Colleen Frakes
## References

1. ↑ Rose receives this as a gift for helping Lord Eric Merryweather in S01 E01 - Trouble at Tresendar Manor Part 1 (4:16)
2. ↑ Prequel: Through the Crooked Forest, Part 2 (28:15)
3. ↑ Prequel: Facing the All-Seeing Goblins, Part 3 (5:05)
4. ↑ S01 E01 - Trouble at Tresendar Manor Part 1 (23:55)
5. ↑ S01 E10 - The Filthy Claws of Sin Part 3 (10:45)
Sildar Hallwinter

Sildar Hallwinter, illustrated by Jen Vaughn

Sildar Hallwinter is a retired adventurer and current town council member of Phandalin.

## Character Information

Sildar is a town council member of Phandalin where he lives with is daughter Winter Hallwinter.

### Quotes

* Sildar: "You did a really great job finding Lord Merryweather. Do you have interest in joining me and joining the search party and checking out the manor?" Rose: "Absolutely!" Sildar: "That was easy" - S01 E01 - Trouble at Tresendar Manor Part 1 (15:32)
* "This is pretty good branding for a company I've never heard of before and the town council is completely unaware of." - S01 E02 - Trouble at Tresendar Manor Part 2 (3:28)
* Kat: "Where are you all standing right now?"; Sildar: "Probably on a trap." - S01 E02 - Trouble at Tresendar Manor Part 2 (8:16)
* "Do you . . . Do you have anyone waiting for you at home?" - S01 E04 - Downtime in Phandalin (23:40)
* "I don't see anything on the board here . . . But I will ask around, and, uh, when you get back, if the children are in tow, we'll make a deal out of something. That sounds like I'm *buying* the children, and I don't want it to seem like that. I've got enough of those!" - S01 E08 - The Filthy Claws of Sin Part 1 (14:57)

### Trivia

* Sildar is a character borrowed from *In Volo's Wake* and *Lost Mine of Phandelver*
* Plays racquetball on Wednesday evenings

## References

1. ↑ S01 E02 - Trouble at Tresendar Manor Part 2 (39:22)
2. ↑ Invited Riot Bonezerker to play with him during S01 E08 - The Filthy Claws of Sin Part 1 (11:28)