recursal/Fanatic-Fandom huggingface dataset:
Pooler Tool

The Pooler Tool constitutes a feature accessible from the **Home Screen**. This tool serves to assist users in the verification of their installed car mods, ensuring their presence within the **Pools**. Users can click on the car's folder name to quickly copy it on the system's clipboard.

Additionally, it facilitates the identification of any cars with incongruent **Performance Points**, often denoted as "0." Such discrepancies commonly arise when a car lacks complete UI information. To rectify this issue, users can efficiently make the necessary adjustments in Content Manager by addressing the specific car in question. It is imperative to bear in mind that list regeneration is a requisite step following any modifications made to a car's UI to maintain consistency and functionality.

This is the spreadsheet that the users can access from the Pooler Tool:

*https://docs.google.com/spreadsheets/d/1\_pkxQSo-2yQ81TXhWyMku3In805Fcoiv/edit?usp=sharing&ouid=116526342456829029890&rtpof=true&sd=true*
Free Roam

The "Free Roam" button in Assetto Corsa Evoluzione offers players the opportunity to enjoy a leisurely drive outside of competitive events. It provides a relaxed driving experience where players can explore the virtual landscapes, whether it be cruising through city streets or highways. Currently, the free roam feature includes the scenic California roads and the dynamic Fukuoka highway. If players have the Custom Shaders Patch (CSP) installed, they may also encounter traffic cars that are integrated into the free roam experience.

In the free roam mode of Assetto Corsa Evoluzione, players will encounter randomized traffic cars and dynamic weather conditions. This feature adds an extra layer of realism and unpredictability to the open-world driving experience. This not only enhances the immersion of the game but also adds a level of challenge and realism, simulating the bustling nature of real-world roadways.
Assetto Corsa Evoluzione Wiki

Welcome to the Assetto Corsa Evoluzione's official Wiki!
*As our purpose is to provide complete detailed information and guide for the players's playtrough.*
This wiki currently has **28 articles** and **12 pictures**.

Assetto Corsa Evoluzione is a major mod for Assetto Corsa that implements a career system similar to that seen in Gran Turismo.

The game is developed in Unity in order to have menus structured to look like a real game. This will have classic functions like: Car Dealer, Events, Garage and Car Services and many more! The ambition is to be able to give Assetto Corsa a breath of fresh air and changes or to makes it looks like a new game.

The wiki is still a wip and will get regularly updated as new updates arrive to the game.

## Getting Started

* Installing the Mod
* First Boot
* Common Problems

## Categories

* Glossary
* Guides
* Game Screens

## Links

* Official You Tube Channel
* Official Twitter
* Official Patreon
* Official Discord

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Performance Points (PP)

The performance points system in Assetto Corsa Evoluzione was implemented during the early alpha stage to ensure balance and fairness in the game. Each car in the game is evaluated and assigned a performance point value based on its key attributes, such as top speed, horsepower, weight, year, and acceleration. These values are carefully calculated to determine the car's overall performance level.

It is important to note that if a car's UI information is incomplete or incorrect, the performance points for that car may be displayed as zero or empty. However, this can be rectified by accessing the Content Manager, a tool that allows players to manage and modify various aspects of their installed content. By using the Content Manager, players can fix any missing or inaccurate information associated with the car, ensuring that the performance points accurately reflect the car's capabilities.

In the different events within Assetto Corsa Evoluzione, the AI cars are carefully selected and assigned performance points (PP) based on the player's chosen difficulty level. The PP system ensures that the AI cars have a range of similar points, promoting balanced and competitive races. By matching the AI cars' performance points to the player's selected difficulty, the game aims to create challenging and engaging races where the AI opponents provide a fair level of competition. This system helps to maintain a sense of balance and realism during gameplay, ensuring that the AI cars' performance aligns with the player's skill level and desired challenge.

## Trivia

* The used cars seen in the Used Car Dealer might have lower Performance Points due their kilometers.
Download Center

The Download Center within Evoluzione will serve as a repository for a curated collection of cars and tracks that are essential for a diverse and enjoyable gameplay experience. Recognizing that the original content of Assetto Corsa may be limited in providing a wide range of options for events, Evoluzione offers a selection of high-quality mods that enhance the game's variety. To ensure flexibility, players will have the option to download these additional content gradually or all at once, depending on their specific needs and the events they wish to participate in. This approach allows players to tailor their experience by selecting the mods that align with their preferences and event requirements.

To facilitate tracking of installed content, the text associated with each item will turn green to indicate that the content is successfully installed. This visual cue serves as a helpful indicator for players to quickly identify the content they have successfully added to their game. It is important to note that after installing new content, performing a "**Regen. Lists**" operation is necessary. This process ensures that the game recognizes and integrates the newly installed content seamlessly. To streamline this process, players can conveniently perform a quick "**Regen. Lists**" action by clicking on the refresh icon located at the bottom right corner of the screen.

A repack of the mods is currently infeasible as it would violate the author's guidelines regarding the redistribution of their content on alternative platforms. Evoluzione strictly adheres to official mod links provided by the authors themselves, as well as respected websites such as Patreon or dedicated blogs. By utilizing these authorized channels, Evoluzione upholds a respectful relationship with the modding community and ensures that players have access to the original and authorized versions of the mods. We prioritize adherence to the principles of fair use and proper attribution.

In Assetto Corsa Evoluzione, the cars are stored in the "assettocorsa/content/cars" directory, while the tracks are located in the "assettocorsa/content/tracks" directory. These designated folders serve as the default locations for adding new cars and tracks to the game. To install new cars or tracks, players can manually place the respective files and folders in the appropriate directories mentioned above. Alternatively, players can take advantage of Content Manager's drag-and-drop function, which simplifies the installation process by allowing users to simply drag and drop the car or track files into the Content Manager interface.
Used Car Dealer

The used car dealer in Assetto Corsa Evoluzione, known as Assetto Corsa Central, is a fictional website designed to replicate the appearance of a nostalgic 1998 web page. It features an old-fashioned aesthetic, complete with blue text ads, reminiscent of the internet's early days. Within Assetto Corsa Central, players can peruse a selection of 10 cars available for purchase. To simulate a realistic used car market experience, the available cars will be periodically refreshed, reflecting the dynamic nature of the market.

In order to reflect the wear and tear associated with used vehicles, the cars in Assetto Corsa Central will have random mileage and consequently experience reduced performance. The prices of these cars have already been adjusted accordingly, considering their mileage and resulting diminished performance. This feature adds a layer of authenticity to the used car buying experience, as players navigate the market and consider the trade-offs between price and performance.

As a noteworthy update, purchased used cars in Assetto Corsa Evoluzione are now prominently marked as "SOLD." This serves as a visual indicator to distinguish between cars that have been acquired by the player and those that are still available for purchase.

Upon reaching **Level** 5, a notable evolution occurs within the used car store. Specifically, the inventory of available cars undergoes a significant change, with a particular emphasis on providing players with a selection of vehicles that possess a guaranteed low mileage.

The right section of the fictional website prominently displays several buttons, including Home, Login, Events, Buy Cars, and Used Car Parts. However, it's important to note that as of now, these features are not yet fully implemented within the game.

An exciting addition introduced in the 1.1 update of Assetto Corsa Evoluzione is the **Touge Mode**, accessible by clicking on the Events button. This new mode adds a dynamic and competitive element to the game, providing players with an opportunity to engage in challenging races against opponents with tuned or JDM cars on select touge point-to-point tracks. The Touge Mode brings an authentic and thrilling underground racing experience to the game, further enhancing its immersive gameplay.

## Trivia

* It incorporates a mix of modern memes, useful advice, and occasional spoilers in its ads.
* The web page's URL is updated in real-time, mirroring the dynamic nature of the ever-evolving internet.
* In previous versions of Assetto Corsa Evoluzione, there was a misleading blue ad displayed on the fictional Assetto Corsa Central website, enticing players with the claim of "FREE CARS CLICK HERE." However, clicking on this ad would trigger a simulated crash to the desktop or present effects resembling a virus. This feature was implemented as a prank or a playful nod to the mischievous nature sometimes associated with internet browsing.
* The used car's skin is randomized.
Home Screen

The home screen design draws inspiration from Gran Turismo 4, showcasing a similar layout. It prominently displays the total number of cars collected by the player, along with providing additional information of interest. The main buttons featured on the home screen include:

* Progress
* Settings
* Pools
* Pooler Tool
* Regen. Lists
* Changelog
* Credits
* Wiki Manual
* Patreon

**Progress**: This button grants access to a dedicated page featuring a wealth of information and options pertaining to the player's progress in the Evoluzione career. In addition to insights and tools for tracking and managing career completion, it serves as a comprehensive hub where players can monitor their career milestones, track their achievements, and explore collectible cards that add a sense of accomplishment and discovery to the game.

**Settings**: By selecting this button, players can access a comprehensive settings page tailored specifically to enhance the Evoluzione experience. It offers various customization options to personalize gameplay elements.

**Pools**: Clicking on this button enables players to manually download the latest pools file from the server, guaranteeing access to the most recent content. It is essential to ensure the availability of the latest pools file to ensure eligibility of cars for specific events. If a car appears to be ineligible for an event, it is advisable to verify that the most recent pools file has been downloaded. Additionally, it is important to add any necessary updates to the shared excel file to maintain accurate and up-to-date information regarding missing cars.

**Pooler Tool**: The Pooler Tool, accessible from the Home Screen, helps users verify their installed car mods within the Pools. It also identifies cars with Performance Points issues, typically caused by incomplete UI information.

**Regen. Lists**: This button triggers a regeneration process that updates all installed car information within the game. It is crucial to perform this action whenever a car is added, removed, or modified, including changes to UI information or car names.

**Changelog**: The Changelog button displays a detailed record of all the changes implemented in Evoluzione, ranging from the initial release to the latest build. It serves as a valuable reference to keep track of the *evolution* of the game.

**Credits**: By selecting the Credits button, players can view a list of all contributors who have contributed to the development of the Assetto Corsa Evoluzione project. This list can also be accessed in a special way by completing the game.

**Wiki Manual**: Clicking on this button opens a browser page, redirecting players to the official wiki manual for Evoluzione. This comprehensive resource acts as a guide, offering valuable information to assist players throughout their Evoluzione journey.

**Patreon**: The Patreon button directs users to the official Patreon page of Assetto Corsa Evoluzione. This allows players to support the project and engage with additional content or community interactions on the Patreon platform.
Player Level

As players make progress in Evoluzione, they will accumulate experience points (XP) based on their in-game achievements and performance. Reaching specific milestones in XP will result in the player advancing to the next level. The level cap in Evoluzione is set at level 25, providing players with a clear progression path to follow.

Certain levels within the game may also unlock rewards or unlock new features and opportunities. For instance, reaching level 5 will grant players access to the "**Daily Events**" a special mode that offers regularly refreshed events for players to participate in.

The XP and leveling system in Evoluzione adds depth and a sense of achievement to the gameplay experience. By earning XP and progressing through levels, players are rewarded with new content, features, and challenges, encouraging continuous engagement and providing a sense of accomplishment as they advance in their racing journey.
Afonso

**Afonso** is a competing HoD of the Aforavision Song Contest. He debuted in the third edition and is one of the only HoDs that has participated in every edition since then. Also, together with Rilic, he is the only one that has won twice (Edition 11 and Edition 15). He has only participated in the contest with one country: Canada.
History Mode

Assetto Corsa Evoluzione's History Mode stands as a substantial and immersive component within the game, comparable in scale to a standalone game in its own right. It is important to emphasize that all the events featured in this game mode are meticulously recreated and not fictional in nature. The primary objective is to faithfully capture the essence of each historical event by meticulously reconstructing intricate details such as weather conditions, starting grids, drivers, liveries, and tracks, to the best extent possible.

Rather than simply engaging in a typical race, players are transported into a realm where they can relive the emotions and experiences that the drivers of that era encountered. This ambitious undertaking necessitates extensive research and study, drawing from a wide array of sources to ensure an authentic and detailed recreation of the historical racing experience. Spanning over 100 years of racing history, the History Mode provides players with an opportunity to immerse themselves in the rich heritage and captivating moments that have defined motorsport throughout the years.

In the History Mode of Assetto Corsa Evoluzione, the player is required to race events in a sequential manner, without the ability to jump between them. This intentional design choice enhances the authenticity and immersive experience of reliving historical racing moments. By following a chronological progression, players can truly immerse themselves in the journey through racing history, experiencing the evolution of motorsport firsthand.

Assetto Corsa Evoluzione's History Mode features a unique Hardcore Mode that can be activated through an adjustable slider. When the Hardcore Mode is enabled, the races within the History Mode will adhere to the real number of laps as per the actual historical events. It is important to note that enabling Hardcore Mode means that the races will reflect the true race lengths of the historical events. This may result in longer race durations compared to the default settings. Players should be mindful of the race length and ensure that they have enough time and dedication to complete these longer races.
PocketPC ME

Default Wallpaper and Boot Screen

PocketPC ME (Later called PocketME, due to no more scheduled PocketPC systems) was a attempt to bring Windows ME to cellphone systems, While PCs were much more stable than cellphones back in PocketME's days, no one really used it. So it turned out a big fail.

On a anonymous forum, PocketME's Source Code was uploaded in Mid-2019, allegedly August 2019. The uploader claimed it is not illegal and a uncle who works at Microsoft gave him it. Microsoft, 3 days after the source code zip was uploaded, tracked down the uploader and sent him to jail for 5 months. The source code Isn't swarming the internet anymore, but some swears and slurs have been found in it. example.. "FUCK OUR USERS!" "THIS PROJECT WILL FUCKING FAIL BITCHES." etc.
Join 1701?

To join one of the oldest Fleets in WOWS with some of the best guys around you simply have to be all of the following:

- English Speaking.

- Discord Using (https://discord.gg/KS4Fkgd).

- Team Player With ~50% Win Rate.

- Have a good sense of humour.

- Be able to take constructive criticism.

- Take part in Naval Battles during the weekends.

- Take part in Clan Battles during seasons.

We also offer King Of The Sea tournaments to the right person/persons.
Exclusive Lists

The Exclusive ***Lists*** kinda works like disabled car mod system in Content Manager. The purpose of exclusive ***Lists*** is to streamline the car selection process for players, eliminating the need to manually filter through a large number of installed mods to find eligible cars for specific events. By presenting a refined list of options that align with event requirements, players can quickly and conveniently choose a suitable car without the risk of selecting one that is incompatible with the event. The result is to have a way lighter ***Lists*** and improve game speed.
Zuldjan

I am reasonably new to 1701 (May 2022) but I am both an old time WoWs beta player but also a major noob with only 3k games. Happy to teach anyone what I know or div up so feel free to message directly when online.

My main gaming experience was Diablo II growing up, then on to EvE online where I spent 12 years of my life fighting from the old BoB days to the highest point of being a founding member of Rooks and Kings (for anyone who knows them).

Now I play Xbox (BF4, R6, Forza) and Wows! I am 39 and got a wife and kids. Sometimes this stops me playing CB etc but I play when I can.
Level 0

<The Backrooms <Levels

*Level 0 "The Main Area"*

Saftey Level:???

INF Low Entitiy Count

Madness is high

   Level 0 is the primary area in the Backrooms.

## Description

### Current, Non Prime Phase (2018-Now):

It has moist yellow carpets, flickering lights, mono yellow wall paper with blank covering, and sometimes chairs and desks are seen.

### Former, Prime Phase (1745-2018):

It had moist dark yellow carpets, flickering lights, 0 props, yellow wall paper with diamond covering, and the lack of vents and doors.

### Former, post habitation Phase (1365-1745):

It had Green Wallpaper, trees, lack of lights and carpet, higher ceiling, and possible houses of the early residents.

### Former, Delta Phase (ESOP [Early Split Off Period]-1365/Re-connection Period):

It had Bluesparry, Tree like organisms, and Mountains with light sources.

## The LV0 Star

The LV0 Star (or Platinum 3) is a star that roams Level 0 and gives it light. It is slowly melting into a Vortex that might destroy Level 0 in the coming 50 Years.

## Entities

### Current Entities

Level 0 has 0 entities as of the recent reports. the last spotted entity was a smiler in section 56 in 2017. It has lost entities due to the rising Co2 & Oxygen Levels, and possible habitat destruction.

### Former Entities

* Bluesparry-EX
* Delta Tredens-EX
* Level 0 Smilers-EX
* Skin Stealers
* Hounds
* Light Plants-EX

## Entrances & Exits

### Exits

no-clipping in Level 0 can lead to any one of the classic levels.

Doors and tunnels can lead to Level -1, Level 1, and Level 2.

### Entrances

no-clipping can lead to Level 0.

Doors and Tunnels from -1,1,& 2 can lead to Level 0.

Falling through Sand can lead to areas of Level 0 that are in low maintenance.

## Sub Levels

* Red Rooms
* Flooded Level 0
* Low Maintenance Rooms
* The Lobby
* Misc. Sub Rooms

## Bases

### The Official Backrooms Coalition

* Main Base (Located in The Lobby)
* Level 1 Main Entrance (Located in the main Tunnel to Level 1)
* Level -1 Main Entrance (The main Door to Level -1)
* Level 2 Main Entrance (The Door to Level 2)
* Secondary Base (In the Flooded Rooms)
* Tertiary Base (In the Cave of Level 0)

## Items

* Almond Water
* Salt Water cans
* Chairs
* Desks
* Doors
* Sticks
Graeme17O1

"Been a numpty for 20 years".

Source - Founding member. True story.

My names @[1701]Graeme and I'm a retired through ill health Paramedic of the North East Ambulance Service (NEAS - NHS) at the grand age of 41 having breaking my back saving another's life on November 27th, 2016. Prior to this I was in the Army for 8yr's.

I created 1701 due to people in the Army taking the piss out of my surname and the fact my last for numbers in the Army was 1701. We started off with just a Ventrilo Server which was called 1701 and had a password of 1701. Original huh? The name was 1701 because back in the early 2000's it was easier to find the Server in the very long list. ITS NOTHING TO DO WITH STAR TREK - I'm a Star Wars fan as you can see from the picture attached.

I started Ships in Beta and have played most days. I have all but the Jap DDs and CAs as I don't enjoy them and am burned out grinding this game. I prefer BBs and when playing Clan Battles do play serious because I want the best status for the Fleet. I go out my way for everyone and do very little for me. Just who I am.

If you need any help, ask. Be patient as I have a lot going on in other aspects of life. I will get back to you. Its just a matter of time.

P.S. I have odd shaped toes due to playing a lot of football and being an orphan at the age of 13 didn't always have footwear that fit correctly.
Pirate Reaper

Being playing WOWs since 2018, got every tech tree tier X ship, play DD's in competitive mostly but also good (well I think so) in BB's. Play other games as well FPS mainly, Like the interaction with other like minded people that a Clan gives you. British Army Veteran served 23 years and yes maybe one of the oldest in the Clan coz I am in my late 50s (so respect your elders youngster's)
Jaegon Knights

Jaegon Knights, currently stationed in southern Italy or Sicily were founded in 100,000 B.D. (Jae) referring to the species of Jae and (Gon) meaning swordsman in ancient Jae glyphs, Jaegon Knights are a fully magical swordsmen army who have a 20-to-30-year training to learn every possible way to kill a person or any species using unpredictable moves. (WIP more will be added later aa).
Isshiki (boruto anime)

## Stats

was able to destroy some portion of stones in nearby area

was able to toss around sasuke in the air

for a good distance

was able to break boruto's arm and kick him couple feet in the air

**durability wise**

was able to tank

a hit from naruto's baryon mode

baryon mode having feats like this

## **powers and abilities**

Is able to shrink his body to the size of a human ear

## **notes**

Isshiki and other boruto characters will not be scaled to shippuden

Due to losing to them

the boruto versions being noted as weaker

also the writer of the prior manga noting that the boruto series will have a smaller scale
The Tragedy of St. Anhalt

The Tragedy of St. Anhalt, also known as "*St. Anhalts last stand*" is a key story in the religion of Anhaltianism.

Anhalt was a ship laid down and built with escort missions in mind. With her heavy armour, 15x350mm main battery guns, 4x700mm torpedoes and plenty of secondaries, just her presence would deter convoy raiders.

### Synopsis

Anhalts last escort mission was to escort the Agano-class cruiser Yahagi. The escort mission of Yahagi was largely deemed unimportant, thus not much thought or effort had been put in building a secure convoy for it. For a long time no ships stepped up in defense of Yahagi, until Anhalt made the decision to take on the mission. Whether the Yahagi was important or unimportant did not matter to Anhalt; it's safety was the top priority. During mission preparations, a mercenary submarine had been spying on the Anhalt, collecting intel in regards to it's planned routes.

After leaving port, it quickly became clear to Anhalt that they were being followed by an enemy battleship. It rained fire down every now and then close to Anhalt and Yahagis positions. It was however too far away for Anhalt to understand what was targeting them.

#### The Faithful night

During the third day of the escort mission the Anhalt and Yahagi passed the islands nicknamed "Two Brothers". They were sailing through a cyclone, which obscured vision a lot. As they passed though the islands, they were ambushed by the Champagne; the ship that had been raining fire on the convoy ever since the beginning of the mission. The poor weather had forced it to move into knife-fighting range. Champagne got the first shot off and a large explosion was heard from the Anhalt. With full force the Anhalt opened fire and engaged the Champagne, giving orders for the Yahagi to continue sailing. The duel would end in tragedy, as a final shell from Champagne detonated Anhalts magazines. Before Anhalts fatal blow, she had managed to launch a 700mm torpedo, which hit the Champagne, crippling it's engines.

#### Aftermath

The Yahagi would make it to port safely, delivering the tragic news of Anhalts demise to the rest of the Agano-class colony. The loss of the only ship caring enough to escort the lone Yahagi was devastating news. And as payback, the Agano colony would hunt down Champagne. Surrounding it with ease due to its crippled engines, shelling and torpedoing it until it sunk.

### Legacy and interpretation

While the meaning and details in the story are disputed, most agree that the Tragedy of St. Anhalt is a story about giving underpowered ships a chance. Respecting them and having fun with what they are instead of flocking into the most overpowered and overrated ships.

Some players that play underpowered ships can be said to follow St. Anhaltian principles.
United Federation of the Spheriodicanoes

The nation borders the Kuromagnate, and this nation also has technology not in year's times as it is native to S3 Multiverse. So far, it has a GDP of 144 trillion.

> The government is somewhat-communist-like, and somewhat-democratic-like. Their latest technologies include: 15G internet, Gravitational flinging artillery, and the giant Polar Turrets, which were now redone as it was accidentally rebirthed with the heroes of earth. Speaking of the heroes of earth, Korfia and Mitheralia are the heroes for the UFS, or United Federation of the Spheriodicanoes. Before the saga with Spore Empire, UFS had great relations. After it though, it seems like their in a cold war like USA and USSR did. Except there's no space race. [PAGE IS WIP}
>
>

> Mitheralia came after UFS and FUMC united. Korfia came from after the death of Sola, the first leader of the UFS. Speaking of sola, sola was more powerful than Korfia.
>
>
Millsnerf

### Introduction

I joined the fleet this past spring after spending years in a tiny, casual clan with a handful of friends. They had been growing less and less active through 2021, so I made the decision to ditch those losers and look for a clan with more social play opportunities.

If I remember correctly, @[1701] Graeme sent me an invitation after a pleasant randoms match only a day or two into being clanless. Join 1701, eh? As a lifelong Star Trek fan, I was intrigued! I accepted and quickly learned (a) the fleet has nothing to do with spaceships, and (b) they're all a bunch of toe-obsessed freaks!

I enjoy all game modes in WoWs, and you'll usually find me hanging around in Discord during mornings and weekend afternoons. I'm always up for some fun division play, and I'm notorious for experimenting with niche or obscure ships — I enjoy a challenge! #milliwangi

On the fun side, I like cultivating that 1701 deep lore with spicy memes and stickers. I  spend the rest of my free time cycling, practicing photography, and exploring my adoptive home of Seoul. My body may be 9 hours ahead, but my heart is in 1701

### Fun facts

- Loves snacking on Frosted Mini-Weebs

- Mill listens to anime girls laughs on his freetime
Aforavision Song Contest Wiki

The **Aforavision Song Contest**, often shortened to **Aforavision**, or **Afora**, is a song contest on Instagram held among the members of the Instagram Eurovision Fandom since June 2019. The competition was based upon the existing Eurovision Song Contest held among the member countries of the European Broadcasting Union (EBU) since 1956. The official executive supervisor is Afonso Pereira.
Each country's head of delegation gets to select an entry for each edition either by internal or national selection. Then the countries get to vote for each show (pre-qualification round, semi-final or final) to determine the qualifiers and the winner of the edition.

So far, 15 different countries have won the competition and therefore hosted the contest. Australia, Portugal, Norway, Russia, Estonia, Slovenia, Malaysia, Sweden, South Korea, Taiwan, Canada, Bosnia and Herzegovina, Germany, Morocco and most recently Sri Lanka have all been winners and hosts of the contest. Canada is the only nation that has won the contest twice, in editions 11 and 15. The highest scoring winner is Estonia's Jaagup Tuisk who won the 5th edition with his song "Beautiful Lie" which got 296 points. However, this was also the most close winning race that has ever happened, since both Estonia and runner-up Norway ended up tied, leading to a tiebreak, which declared that Estonia would take the victory due to having more televote points.

The first two competitions are archived in https://www.instagram.com/aforavisiononrewind/#. However, the following editions are all archived in https://www.instagram.com/aforavision/#.

## History

Following ESC 2019, the now Executive Supervisor of Aforavision Song Contest was absolutely enchanted with the way Eurovision worked. However, he wanted to create a version of the Eurovision Song Contest that included all countries, not only european ones. So, on June 2019, the first Aforavision Song Contest was held on a now deleted account. Back then, the songs were all chosen by a duo formed by the Executive Supervisor and a former participant and assistant on the realization of the contest. The jury panel of all countries was composed by volunteers and the televoting consisted on the quantity of positive comments the song had. However, the contest was something secondary on an Eurovision news and opinions page, and it only started to be held on a different account in edition 3, where it gained a new format, held in Portugal.

From then to now, the format and rules have suffered some minor changes, but essentially, multiple people take part of an edition of the contest as an Head of Delegation, and they decide the country, song and artist that they will participate with. The jury panel is composed by all these HoDs and the televoting panel by volunteers.

## Winners

15 countries and 16 songs have won the Aforavision Song Contest:
XDMeloniXD

### Gameplay

XDMeloniXD's gameplay can often be described as wildly inconsistent. Ranging from top scores, to dying in the first 2 minutes and ending up getting less exp than an AFK player. The reason partly lies behind ship choices; as Mel has a tendency to prefer the gameplay of ships generally deemed underpowered to obscenely bad. Yet his playstyle doesn't use the caution that would be worth using for said ships, thus results may go from splendid, to horrendous.

### Fun facts

- Is the top 1 Hector player on all servers in regards to average damage, top 2 Anhalt player and top 4th Hampshire player by the same stat.

- Won an Imperator Nikolai I from Wargaming year 2022, a ship which now is impossible to aquire through any means.

- Has an irrational obsession with Halloween events 2016-2018, going as far as to owning all ship camos from said events.

- Convinced Millsnerf to start playing Azur Lane.
1701 Gaming Wiki

**Welcome to the 1701 Gaming Wiki!**

1701 has around 150 active members both male and female, from all over the world with the majority coming from the United Kingdom and Europe. If you want to become part of a close group of friends who enjoy the world of online game’s then look no further than 1701.

With over 20 years of history, 1701 shares both the experience and skill of being a well maintained and fair play zone.

https://www.1701gaming.com/

1701gamings discord

We're a collaborative community website about 1701 Gaming that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Content

MembersShipsEventsJoin 1701?Tier ListsLore

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pools

Assetto Corsa have many cars with different type of traction but sadly it can't detect it automatically. In the mod you will find some events that requires specific ones like the AWD Challenge.

Evoluzione is using the ****Pools****, a set of different lists that contains all the names of those cars that can partecipate the events. (Imagine this as lists of car categories.)

The system is synchronized with an online server that are often updated. They also are open to suggestion and edit requests.

The file itself is not accessible to everyone but requests can be submitted through a shared excel sheet where users can write the car suggestions. This will make the ****Pools**** pretty versatile and compatible with the newest mods.

You could have one car that users don't have. That's why you should put it in the excel.

*https://docs.google.com/spreadsheets/d/1\_pkxQSo-2yQ81TXhWyMku3In805Fcoiv/edit?usp=sharing&ouid=116526342456829029890&rtpof=true&sd=true*
Hunt for the Anhalt

### Summary

Anhalt, crawling chaos, a weapon of mass destruction. For far too long has it laid waste to our most advanced ships. However now is our chance to take it down. Anhalt has entered neutral waters during main battery maintenance. Our current fleet may be lackluster, but now is our last chance to take it down!

### Objective

- Destroy Anhalt before it captures all the strategic zones.

### Rules

- The hunt will take place on one of the following maps: Trap, Atlantic, Mountain Range + Cyclone

- If attacking team x<5 -> Tier 3 cruisers. If x>5 -> Tier 2 cruisers

- Only two cruisers gets to use their torpedoes.

- Anhalt can't use main battery guns. Only secondary battery and glorious 700mm torpeedees.

- Anhalt will travel at 1/2 - 3/4th speeds mostly in the action zone, but may only speed up in case of a torpedo threat.

- There is a 30 minute time limit, if time runs out, Anhalt wins by default.

- Attacking team can enter caps and capture without penalty, but bare in mind that it is not the objective! If Anhalt has captured a base, it stays capped even if the attacking team "captures" it.

- A Destroyer will be accompanying the Anhalt into the action zone, but will withdraw once Anhalt reaches the first capture point. After that, it's Anhalt VS The World!

### Media

Hunt for Anhalt cinematic Trailer

Mills "Detonation" Nerf
Battle of the Seychelles

### Summary

An American convoy are tasked with escorting a flagship filled with troops to Baie St. Anne on the Praslin island on the Seychelles. The course they've set is long-winded in order to avoid hostile Japanese ships that have been sent out to intercept the convoy.

### Objective

- Escort the flagship safely to Baie St. Anne in the Seychelles.

### Rules

- Escort: Normandie(?) ~28kts

- Escorting team: X>5 -> Tier VII CL/A, BB, DD. | X<5 -> Tier VI Cl/A, BB, DD

- X≤2 Destroyers on the escorting team.

- Intercepting team: Tier VIII CV Shoukaku + Tier XI BB Daisen(?)

- Intercepting battleship must first shoot the escorting warships before shooting the flagship. However, **if the flagship is the closest target** to the battleship, **it can shoot**.

- Intercepting battleship can only open fire at a range of 15km(?)

- Time: 30 minutes
Graeme moment

Dictionary

Definitions from Oxford Languages · Learn more

/ˈɡɹeɪ.əm ˈməʊm(ə)nt/

*noun*

1. Sending messages/a division invite in-game only to exit the game 2 seconds later.
2. Getting yourself kicked out of KOTS
3. Inviting random 44% WR people into the clan only to realise they are 44%:ers and then kicking them out again
4. Posting random toe pics
Great Mellan War/Sides

**Ongoing**

### Hessite Coalition

* Kasselian Empire (SURRENDERED)
* Federal Confederations of Hesse (SURRENDERED)
* Federation of Grubbies
* Arrendalla (SURRENDERED)
* Great Empire of Achyslatil
* Federation of Mycel (SURRENDERED)
* ...and others

#### **Associative Nations**

##### **Confederacy of Spheriodic Nations (SURRENDERED)**

* Kingdom of Entonicalla
* Republic of Entoalta
* Kingdom of Korfatono
* United Republic of Spheriodfia
* Federation of Spheriodics

##### **The Great Naplean Coalition**

* Naploean Kingdom
* Sacilian Duchy
* Fhy Kingdoms
* Mhyjala Confederation
* Nij Grand Duchy
* Kol Stte
* ...and others

##### **Nonaligned**

* Semma Republic (CAPITULATED)
* Havacalann Khaganate
* United Federation of Yisi (CAPITULATED)
* Aponic Federation (CAPITULATED)
* ...and others

### Geometrical Brotherhood

* Tetran Order
* Pentagonic Order
* Squagonic Order
* Hexagonic Order
* Octagonal Order
* Linear Order
* Hevorite Swarm

#### **Associative Nations**

* Cocoan Realm (CAPITULATED)
* Holy Amaegaen Empire
* Ammarani Sultanate
* Contingency
* Al-Pisran Caliphate
* ...and others
Anhaltianism

Anhaltianism is a polytheistic religion that mostly takes the form of mythology and beliefs. The mythology is built up of separate stories following various saints, disciples and evildoers. Sometimes with unified or connected contexts, sometimes without.

#### Deities

##### Saints

###### Saint Anhalt

Saint Anhalt is considered the main diety of Saint Anhaltianism. Her creation, actions, downfall and aftermath are documented in the Epic of Saint Anhalt.
Jaegon Knights (PE:OU)/Scrolls

## Jaegon Scrolls

Scrolls were used by the Olden Jaegons being the the first form of magic used, it gave weapons the ability to channel magic such as sticks or even just stone. As time passed more magical scrolls were created to protect against their foes or even worse, curses. The darkest of scrolls are kept within the Master Jaegon Temples to ensure NO ONE would put their hands on them.

During the War of Orudorus (3000 years before the Heptori Wars) the Dark Jaegons made a scroll that could rewrite history, the scroll being [???????] and it's location being [???????]. It had the power to corrupt any being and all living things. The darkness would corrupt the ground and anyone who dared to step on it. The scroll would also corrupt the soul of anyone who touches the corruption. It will then turn them into dark and purple beings of the damned. The scroll almost destroyed the world as it would have corrupted the earth and eradicate anyone that did not accept their fate. Luckily it would be locked in a place deep in the [????]. The Jaegons would now be the guardians of the world, protecting the world from utter darkness and corruption.
Cursed Pumplings

The Cursed Pumplings are Pumplings (Hallowbeets' species) whom have been fully consumed by the dark side of Pumpling sorcerery and whom have gotten rid of their bodies and have turned into their mere heads, with vines as their hands and arms, which grow from their long cloaks which appear to bend around their, barring their heads and "arms", non-existent body, floating in mid air as a consequence. Cursed Pumplings are a major threat to the Magic Cat Academy alongside Ghosts, residing on the southern region of the Hallowland, just south of the Magic Cat Academy, being led by Gyga-Pump and Pumplunguks, monstrous Pumplings of extreme dark power; comparable to that of Boss Ghost, Momo and Sugar.

The Cursed Pumplings emerged as the Pumplings begun learning of their magical capabilities a couple of centuries (3-8) before the fall of the Ghosts in 8.000 b.D by the hands of the Felines, with evil Pumplings, filled with rage and pain focusing consuming upon the dark side of the Pumpling magics, rapidly deteriorating both physically and psychologically, however they would remain hidden and obscure from the Magic Cat Academy and the rest of the world, including the Ghosts, however they slowly grew in power before attacking the Academy in 7.109 b.D, being led by Pumplunguks, a massive pumpkin engulfed in the dark side, with multiple long vine-arms that allowed for it to conjure spells against its foes, however, this attack would be in vain as the cats were highly prepared and with the recruitment of owls, frogs, dogs and pumplings they were more powerful than ever... however this attack would surprise the Academy and cause fear and panic to spread...
Mr.Trainee2

Yo, I'm Mr. Trainee. I've been in this fleet for.... A while? I used to be on all the time for CBs and stuff but due to a new job I just moved to Ireland and none of my stuff's here so I'm very sadge. I also used to stream mostly WoWs on my Twitch channel and some random stuff on my YouTube channel but due to the aforementioned move I prly won't be doing that again any time soon. Sadly I won't be active much in the near future until I get all my things here or something but hopefully we get to play together some day!
Coalition War

Still in heavy work in progress

Yertshakia Tribe

Turshyka Tribe

Merthslian Tribe

Syhatleria Tribe

Other Tribes

Yusktra Tribe

Mhusrtaria Tribe

Yenshvakia Tribe

Other Tribes

### Outcome

Vzuh Tribe is defeated by the Coalition, The Ground is settled for the Establishment of the Lui Empire, The Lui Tribe becomes the Largest and Strongest Noob Tribe in Russia

### Major Military Operations

Naval Invasion of St.Luiburg - Offensive of Yuesyka - Siege/Battle of Vzuyska - Sytlaskia Offensive

### Major Battles

Battle of Vyastuka - Battle of St. Luiburg - Battle of Tyusha - Battle of Yatraskia - Battle of Normsha - Siege/Battle of Vzuyska
Funtime VI

**King Funtime VI** (Funtime-Lisbanean: Fuytem Valterlaus Augusto Valteryonov) is a powerful humanoid, having been the former King of Lisbane, Yalgareves, and Governor of Decals in the past universe of Player Empires: New Age. Currently, he is the **Emperor and Autocrat of all Funtime Kind** following his acquirement of the power previously held by the mythical Valterian Emperor, Funtime II. The Emperor-King has an undefined age, mostly due to the power he possesses. He is well known to typically carry a Lightsaber which had the colour "Blanc-Bleu-Jaune" while riding a galactic horse who went by the name Gary. The Emperor of the Funtimes, typically known to be energetic, also tends to rest at his home. Funtime VI just has one brother, being Morais V. Funtime VI's biological parents are King Kazemiro III and Queen Miranda.

W.I.P.
Frosted Mini-Weebs

> \*CRUMCH CRUMCH CRUMCH\*
>
> Millsnerf, *Voice Chat*

**Frosted Mini-Weebs** is a breakfast cereal consisting of shredded wheat cereal pieces and frosting. 1701 member Millsnerf is often heard idly munching loudly on them during gaming sessions.

Mill recalls the existence of Frosted Weebs from years ago. Normal sized weebs are sadly discontinued now in favour of the miniature version.

### Context

The concept of Frosted Mini-Weebs spawned as a joke following a discussion about Azur Lane, Mill happened to be eating Mini-Wheats while discussing, and BlueNautilus and Umarex could hear the crunching noises. Thus the idea was born.
Patrick

### Job

Works out of the home And then used to work at a peanut factory when he was 25 And worked at Ding-Dong dofers when he was 9 years old

### Goals

Sitting his butt all day and watching TV Playing jelly fishing with SpongeBob

Patrick It's a SpongeBob character too. Is which is spongebob's best friend But hes a lazy fat star
List of Francian Rockets

This List will include all rockets, from prototypes to successful orbital rockets. (Only early missiles will be included, to be more exact the terminology of 'missile' would branch off of rocket in Francia in 1946)

R1-4 (Requióte): Prototype rockets/missiles manufactured by the Francian War Department during the Spore Coalition War, were unable to successfully fly, only R4 was able to reach a least 10 meters of altitude. (September 1943 - February 1944)

R5 (Requióte): First successful prototype of a rocket/missile, was able to reach over 30 meters of altitude before a heavy fuel leakage caused it to lose fuel prematurely. (26th April 1944)

R6 (Requióte): A more improved version of the R5, was able to reach greater altitudes of around 140 meters, before it's steel plating broke into pieces due to the rapid acceleration of the rocket/missile. (18th May 1944)

R7 (Requióte): First truly successful rocket/missile, was capable of both reaching an altitude of around 15-20km and hitting it's target, utilised Rerevion Steel plating, and had a warhead with a explosion comparable to that of a Francian 3.5t bomb. (May 28th 1944)

    T1 -11 (Tervón): Testing rockets/missiles; had minimal changes to the R7, most notable change was the adding of external fuel piping for liquid Hetrozine in the T8, Hetrozine required heating to not freeze, and as the rocket/missile went at great speeds, and only stopped it's engines as it neared the ground it mean't it experienced great temperatures, which allowed the heating of the Hetrozine. Hetrozine would be abandoned as a propellant in favour of solid-propellants such as HEC and ZS and Composite Propellants in 1946. (June 1944 - February 1945)