Magic

### ***Overview :***

Magic was discorved by ancient the beings that roamed long ago, at that time they were unaware of the gods that made those powers possible as they only had a vauge concept. Currently magic exists as a diverse numbers of tools for the beings in Lutum to either create or destroy. Like all things, it has a source of power called ***'Vigor'*** or somtimes called ***'Vita'***, both meaning life or energy. To get the power, beings such as gods or angels will provide this power, hence followers often attain the largest source of power. There are many ways in which a being can possess these powers, illegally or legally, one must commit themselves to harsh trials in order to prove their dominance. Many magic users often break in the face of failure, but those who withstand can attain large ammounts of power.

Some species, have a more natural flow in vigor, allowing them to quickly master skills more. Whilst rare, magic users are sometimes passed on to blood, requiring both parents to be magic users.

### ***Types of magic :***

#### ***Casters :***

Casters are the main foundation for all sorts of magic types, they are the most common out of all types of magics. There are many diffrent schools, depending on which element and god they follow. There are 7 main elements, with smaller branches that require more training and skill than others.

* *School of Inferno*
* *School of Aqua*
* *School of Terra*
* *School of Lumen*
* *School of Meadow*
* *School of Shade*
* *School of Static*

#### ***De-casters :***

Just as casters, de-casters exist as an opposing force to casters. They are often on the same level, sometimes higher than casters. They posses spells, allowing them to drain the vita out of a magic users, cast great walls of defense. They are more on the defensive side of things, often with many protect, pysche types of spells.

There are only 2 schools, often de-casters will attend both or master one of 2 skills. Casters cannot be de-casters, vice versa, only certain beings are even near the power level to attain both of these schools of magic.

* *School of Pysche*
* *School of Avert*

#### ***Magic-Forgers* :**

Magic forgers are the backbone of the current magic world that exists in Lutum, without them casters, de-casters cannot enhance the magical properties through exterior means. . They can create staffs, magical weapons, ... Magic-Forgery is a broad term for the 2 schools, consisting of forging and alchemy. Magic-forgers are often some of the most skilled and gifted individuals, as making these weapons are often times dangerous, perhaps even fatal. Most of them usually study from 2 to 5 years, before acquiring the liscense to produce and sell these type of tools legally.

* *School of Fictus*
* *School of Alchimia*

### Notes :

* While not nessicary, magic users can equip themselves with staffs enchanted with large a large capacity of vita storage, staffs can also have runes which improve the dispersion of vita and is often crafted by Magic-Forgers. Some types of silk and cottons can also improve the flow of vigor.
* Heavy or medium metal armor such as chainmail, plated armor often causes a large amount of disruption in the flow of Vigor, but a user can still wear it at the cost of most of their magical abilities
* Magic users are not immune to their own abilities, unless there is some logical reason every magic user can be harmed by their own ability.
* Learning magic is often grueling, slow and harsh, Often requiring to study and pratice large ammount of infomation. But the pay-off is very large for the powers the user can achive