recursal/Fanatic-Fandom huggingface dataset:
Slippers

Slippers are an unidentified wondrous item. Before they are identified, they have no special properties. They can be equipped in a neck slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Slippers**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be the Slippers of Spider Climbing.

Slippers have to be identified only once per playthough. Afterwards, the party will recognize the Slippers of Spider Climbing automatically and identification will not be necessary.

## Description

*A pair of comfortable slippers that seem surely enough to walk the roads in.*
Scroll of Feeblemind

Scroll of Feeblemind is a consumable that allows one-time casting of the Feeblemind spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Acid ×3, Serpentinite ×3, Dwarven Primrose ×2, Swamp Opal ×2, Soul Gem

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 6

## Recipe

* (Palace of Ice) Sold by Togrem Caskstrong
* Found as random loot

## Location

* Sold by Togrem Caskstrong
* Found as random loot
Primed Hide Armor

Primed Hide Armor is a standard medium armor and an ingredient needed to craft magical armor. It is a basic non-magical armor. Proficiency with medium armor is required to wear it.

This armor is exactly the same as a standard Hide, with the only difference being that it can be used in crafting recipes.

*Before the Cataclysm, ancient druids prepared this armor to receive enchantments. It is still ready.*

## Recipes

* Hide Armor of Fortitude
* Hide Armor of Robustness
* Hide Armor of the Wanderer
* Hide Armor of the Wilderness

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Katniss Strongmail
* Found as random loot
Remarkable Arrow

Remarkable Arrow is an unidentified ammunition. Before it is identified, it has properties just like a standard Arrow.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Remarkable Arrow**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its effects to become known. Upon successful identification, the item reveals itself to be one of the following arrow types:

* Arrow +1,
* Arrow +2.

Each variation of the Remarkable Arrow has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*This arrow is remarkably light and sharp. It may be magical.*
Scholar of the Elements

Scholar of the Elements is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Scholar of the Elements is also a level 6 class feature of Clerics who chose one of the Elemental domains. The cleric can apply this condition only to himself.

## Effects

Scholar of the Elements applies the following effects:

* Creature is immune to damage of its chosen domain element (fire, ice, lightning).
* Creature's chosen domain element (fire, ice, lightning) heals it instead of wounding.

There are three variants of the condition, corresponding to the type of elemental domain chosen by the Cleric:

* Scholar of the Elements (Cold)
* Scholar of the Elements (Fire)
* Scholar of the Elements (Lightning)

## Application and Removal

**Scholar of the Elements can be applied by:** Scholar of the Elements feature of Clerics (Elemental)

**Scholar of the Elements can be removed by:** –
Scimitar of the Anfarels

Scimitar of the Anfarels is a craftable one-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or scimitars is required to use it effectively.

## Description

*This unique weapon is an Anfarel family treasure. It gives its wielder +2 to hit and additional radiant damage, +2 intimidation, and formal speech mode.*

## Crafting

**Ingredients:** Primed Scimitar, Blood Ruby, Bulette Teeth x4

**Crafting Difficulty:** DC 22, Hard

**Required Successes:** 16

## Location

* (Lost Valley) One given as a reward to the party by Ellaria Anfarel for completing the Rebellion quest The Dominion Strikes Back
* Sold by Signy Wisecat

## Recipe

* Found in a hidden chest in the Ruined Temple, Swamp.
* Sold by Heddlon Surespell.
* (Palace of Ice) Sold by Signy Wisecat
Scroll of Sunbeam

Scroll of Sunbeam is a consumable that allows one-time casting of the Sunbeam spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Deep Spider Venom Gland ×3, Primordial Lava Stones ×3, Emerald ×3, Winter Wolf Pelt ×3

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 5

## Recipe

* Sold by Heddlon Surespell
* (Palace of Ice) Sold by Signy Wisecat
* Found as random loot

## Location

* Sold by Heddlon Surespell
* Sold by Signy Wisecat
* Found as random loot
Southern Clans

The Southern Clans (or *Ettilen Vartmerkint* in Dwarvish) are one of the factions of the Snow Alliance.

They are made up mostly by dwarves, have a close relationship with the Principality of Masgarth across the southern border, and are often represented in factions such as the Antiquarians.

## Prominent members

* Vigdis Kaikonnen
* Gorm the Wise
* Chancellor Hertha Gormsdottir
* Beryl Stonebeard
* Ragnhild Bittercloud
Feybane

Feybane is a magical one-handed melee piercing weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with simple weapons or daggers is required to use it effectively.

The weapon deals additional 3d6 slashing damage to plants and fey.

## Description

*Forged* *Manacalon master smiths for the Imperial attack on the forces of Colthannin, this dagger is enchanted against fey and plants.*

## Location

The weapon can be found at: Lost Valley DLC in The Underground Ruins by choosing to pray at the statue of Einar.
Scroll of Levitate

Scroll of Levitate is a consumable that allows one-time casting of the Levitate spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Queen Ivy, Deep Root Lichen, Goblin Hair Fungus

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Priestess of Pakri
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Priestess of Pakri
* Found as random loot
Scroll of Flame Strike

Scroll of Flame Strike is a consumable that allows one-time casting of the Flame Strike spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Troll Heart, Troll's Tongue ×2, Primordial Lava Stone ×2

**Crafting Difficulty:** DC 20, Very Hard

**Required Successes:** 4

## Recipe

* Sold by Priestess of Pakri
* (Palace of Ice) Sold by Rogar Dostar
* Found as random loot

## Location

* Sold by Priestess of Pakri
* Sold by Rogar Dostar
* Found as random loot
Scroll of Wall of Fire

Scroll of Wall of Fire is a consumable that allows one-time casting of the Wall of Fire spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Badlands Dryad Bark ×3, Queen Ivy ×3, Crimson Spider Poison Gland ×3

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Sold by Heddlon Surespell
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Heddlon Surespell
* Found as random loot
Sorr-Akkath Tshar

## Stats

Sorr-Akkath Tshar is a medium humanoid creature of 13 Challenge Rating. It provides 10 000 XP when killed.

## Description

*The leader of the Soraks on Solasta, an ancient and powerful Acolyte of Sorr-Tarr.*

## Attacks

### Poisonous Spine

+9 to hit, 1d4+5 piercing damage and 2d6 poison damage (DC 14 Constitution saving throw to halve the poison damage)

### Shriek

2-cell radius sphere, 4d6 psychic damage and Frightened for 1 minute (DC 17 Wisdom saving throw to halve the damage and prevent being frightened)

### Blast

4-cell radius sphere, 5d8 necrotic damage (DC 18 Dexterity saving throw to halve the damage), recharges on a 5 or a 6 result of a d6 roll

### Freezing Sphere

[*Seems to be the same as the spell of the same name but unfortunately this ability seemed to fail to activate during my battle. So, needs confirmation.*]

## In Battle

The only Sorr-Akkath Tshar is encountered during the penultimate battle of the game. He is accompanied by 4 Sorr-Akkath Abominations, 2 Sorr-Akkath Assassins, 1 Sorr-Akkath Acolyte of Sorr-Tarr, and 1 Sorr-Akkath Shikkath. It is also opposed by a Black Dragon, and a Gold Dragon.

The Tshar has 3 legendary actions per turn, and at least 1 legendary resistance (most likely 3) per battle. It can also make 3 attacks per turn (using Poisonous Spine).

The Tshar has +9 to Wisdom saving throws, and +2 to Dexterity saving throws.

Call of the Night heals this creature for 4d6 hit points when activated.

Using his legendary actions, he can activate Shriek, Blast, or Freezing Sphere (for 1 legendary action each).

## Special

### Languages

Common, Old Tirmarian, Dwarvish, Elvish, Halfling, Orcish
Greataxe +2

Greataxe +2 is a magical two-handed melee slashing weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with martial weapons or greataxes is required to use it effectively.

## Description

*A masterpiece by Galar Stormforge, forged in the fires of the northern mountains and soaked in the eternal snows.*

## Location

* Sold by Joriel Foxeye
* Sold by Katniss Strongmail
* Found as random loot
Spectral Servant

## Stats

Spectral Servant is a medium undead creature of 4 Challenge Rating. It provides 1100 XP when killed. It’s a variation of the Spectral Avenger.

Spectral Servants fill the mansion of the Master of Conjuration. They serve as greeters, guides, servants and guards. Some of them do not seem very happy with their lot.

## Special

### Immunities

Necrotic, Poison, Cold, Charmed, Exhausted, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Restrained, Prone, Hindered

### Resistances

Acid, Fire, Lightning, Piercing, Slashing, Bludgeoning, Thunder, Radiant

## Locations

* The Superego
* Fortress of the Shield

## Connected Quests

* A Very Tempting Place
* A Well-Ordered Room
* Gem Quest: The Mind of the Master
* Gem Quest: The Monastery
* The Escape from the Manor
Scroll of Jump

Scroll of Jump is a consumable that allows one-time casting of the Jump spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Blood Daffodil, Angry Violet, Refined Oil

**Crafting Difficulty:** DC 10, Medium

**Required Successes:** 2

## Recipe

* Sold by Priest of Maraike
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by the Priest of Maraike
* Found as random loot
Solasta

**Solasta** is the realm which is the setting of Solasta: Crown of the Magister.

*Before the Cataclysm, there were no gods on Solasta. No humans, either. Then the Rift opened. Some say it was a magical accident, or the work of an evil god. No one knows for sure. The Cataclysm destroyed the old High Elf empire - Manacalon, they called it - and twisted the land beyond recognition.*

A thousand years have passed. The humans have survived and thrived. The former outer provinces, less scarred by the Cataclysm, have grown into young nations. Only the brave and the foolish venture into the Badlands where the Empire’s heart once stood, but the few who return bring back priceless ancient treasures.

## A Time of Tension

It is a time of political tension between the Principality of Masgarth and its neighbors. Explorers recently found the Copperhead Road, a hidden pass that gives the Principality easier access through the rugged mountains that surround the Badlands. Its neighbors fear the Principality will use this to hoard recovered Imperial treasures, and grow too strong for comfort.

As a compromise, the Principality plays host to the Legacy Council, an independent organization drawn from the academic and magical societies of all the eastern nations. Overseen by the priests of Einar, god of justice, it guarantees fair access for all.

## A Political Snake-Pit

The Council sits in the heart of Caer Cyflen, the Principality’s capital. While its key delegations are not formally affiliated with any government, political necessity dictated that each of the Principality's neighbors is represented, along with the Principality itself.

These academic organizations compete for access to the secrets of the Badlands, both on their own accounts and on behalf of their home nations. So far, this arrangement has been sufficient to maintain a delicate peace – not least because of the diplomatic skill with which the Principality plays its neighbors off against each other.

## The Future At Stake

So the balance has stood – fragile but intact – for several centuries. While many adventurers seek wealth in the Badlands, the finds of Council-sponsored parties are examined by all, so that the lost knowledge of the Manacalon Empire is shared more or less equitably.

But all that is about to change. Contact has been lost with the Council's garrison at the former Imperial outpost of Caer Lem. A group of aspiring adventurers is sent to find out what has happened – and what they discover will place the fate of the world in their hands.
Shield of Sturdiness

Shield of Sturdiness is a craftable shield. In the main campaign, this shield cannot be bought or found, it can only be crafted. When equipped, it provides an additional bonus to Armor Class.

## Crafting

**Ingredients:** Primed Shield, Oil of Acuteness

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin
* Received at the start of the Palace of Ice DLC
Spear +1

Spear +1 is a magical one-handed melee piercing weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with simple weapons or spears is required to use it effectively.

## Description

*A piece of equipment typical for a rich elf of the elite Manacalon infantry.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Ring of the Lord Inquisitor

Cast Dominate Person (4 per day);

Cast Hold Monster (3 per day);

Cast Hold Person (2 per day);

Ring of the Lord Inquisitor is a wondrous item. It's a legendary magical item. It's equipped in the finger slot and requires attunement. When attuned, the ring grants its wearer several boons:

* +1 to all saving throws;
* +2 to Armor Class;
* Cast Dominate Person (4 per day);
* Cast Hold Monster (3 per day);
* Cast Hold Person (2 per day);

The ring recharges (regains its spell uses) at dawn. The base spell DC of the ring's spells is 15. The AC and saving throw bonuses stack with those from the Sigil Ring of Abjuration.

## Description

*This ring belonged to Hyeronimus Bash, Lord Inquisitor of the Church of Arivad, before his god betrayed humanity. When that happened, Hyeronimus sealed this ring inside the temple, before joining the cult of Einar. Legend has it that Hyeronimus was the last man standing at the Battle of the Rift.*

## Location

The item is found in the Temple of the Lost God, in Caer Elis.
Scroll of Barkskin

Scroll of Barkskin is a consumable that allows one-time casting of the Barkskin spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Troll Acanthus, Emperor’s Eye, Moonflower

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Priest of Arun
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Found as random loot
* Sold by the Priest of Arun
Scroll of Dispel Evil and Good

Scroll of Dispel Evil and Good is a consumable that allows one-time casting of the Dispel Evil and Good spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Sorak Poisonous Spine ×2, Oil of Acuteness, Moonflower ×2

**Crafting Difficulty:** DC 20, Hard

**Required Successes:** 4

## Recipe

* Sold by Priest of Arun
* (Palace of Ice) Sold by Rogar Dostar
* Found as random loot

## Location

* Sold by the Priest of Arun
* Sold by Rogar Dostar
* Found as random loot
Sapphire

## Sapphire

### Weight

0.1

Sapphire is a gem and a crafting ingredient used in a scroll recipe.

*A shiny sapphire, worth 50 gold pieces.*

## Recipes

* Belt of the Barbarian King
* Scroll of Chain Lightning
* Scroll of Conjure Minor Elementals,
* Scroll of Fireball
* Scroll of Spell Ward
* Scroll of Wall of Thorns

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found in various containers
* Dropped by various enemies
Silence

Silence is a second level spell from the Illusion school. The spell creates a 4-cells radius sphere area, inside which sound cannot exist. It stops thunder damage and prevents spellcasting using verbal components.

Silence requires concentration and can be cast as a Ritual.

## Spell effects

Silence targets all creatures in a 4-cell radius sphere area. It inflicts *Silenced* – the creature does not emit any sound and cannot speak or cast spells with a verbal component.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Druid (Circle of the Land – Desert only)
* Ranger
Scroll of Tongues

Scroll of Tongues is a consumable that allows one-time casting of the Tongues spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Emerald, Dragonrose, Storm Heather, Goblin Hair Fungus

**Crafting Difficulty:** DC 16, Hard

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Found as random loot

## Location

* Sold by Maddy Greenisle
* Found as random loot
Schools of magic

Schools of magic are arbitrary categories into which all spells are grouped. The schools were created by the academies of magic to help organize knowledge and study of the subject. Scholars believe that all magic inherently functions in the same way, whether it’s arcane or divine, and so every spell and be classified into one of the eight schools.

The schools of magic help describe spells but don’t have influence effect on gameplay on their own. However, some game rules or effect can refer specifically to spells from certain schools (e.g. Fighter Spellblade can only cast spells from conjuration, evocation, transmutation, and enchantment schools).

## List of all schools of magic in Solasta

* Abjuration
* Conjuration
* Divination
* Enchantment
* Evocation
* Illusion
* Necromancy
* Transmutation
Scroll of Stinking Cloud

Scroll of Stinking Cloud is a consumable that allows one-time casting of the Stinking Cloud spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Emerald, Moonflower, Queen Ivy, Manacalon Orchid

**Crafting Difficulty:** DC 16, Hard

**Required Successes:** 3

## Recipe

* Sold by Priest of Maraike
* Found as random loot

## Location

* Sold by Priest of Maraike
* Found as random loot
Skeleton Archer

## Stats

Skeleton is a medium undead creature of 0.25 Challenge Rating. It provides 50 XP when killed.

## Description

*Skeletons are animated by dark magic. They used to be living creatures but are now empty shells of hate, arisen from tombs or battlefields and craving for life... to kill.*

## Locations

* Bone Keep
* Coparann Mine
* Cradle of Fire, Sentharyllian Necropolis
* Random encounter on the world map
Sorr-Akkath Saboteur

## Stats

Sorr-Akkath Saboteur is a medium humanoid creature of 1 Challenge Rating. It provides 200 XP when killed.

## Description

*A support fighter, fast, cunning, and vicious.*

## Attacks

### Poisonous Bite

+5 to hit, 1d6+3 piercing + 1d4 poison damage

## Special

### Immunities

Mind Controlled, Mind Dominated, Charmed, Sleep

### Special Features

Call of the Night, Doom Laughter, Child of Darkness

## Locations

* Manacalon Ruin, Library
* Cradle of Fire, Sentharyllian necropolis
* Coparann, Dungeon
* Caer Lem Outpost
* The Aer Elai
* Stenvägg Bridge
* Hidden Temple of Arviad – Kaupaapunki
* Glendale Castle
Scroll of Prismatic Spray

Scroll of Prismatic Spray is a consumable that allows one-time casting of the Prismatic Spray spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Diamond, Rough Blue Diamond ×3, Pearl ×3, Emerald

**Crafting Difficulty:** DC 24, Very Hard

**Required Successes:** 5

## Recipe

* (Palace of Ice) Sold by Togrem Caskstrong
* Found as random loot

## Location

* Sold by Togrem Caskstrong
* Found as random loot
Scroll of Conjure Minor Elementals

Scroll of Conjure Minor Elementals is a consumable that allows one-time casting of the Conjure Minor Elementals spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Emerald, Sapphire ×2, Pearl

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Sold by Priest of Arun
* Found as random loot

## Location

* Sold by the Priest of Arun
* Found as random loot
Spear of Perfection

Spear of Perfection is a craftable one-handed melee piercing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or spears is required to use it effectively.

## Crafting

**Ingredients:** Primed Spear, Blood Ruby

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16
Robar Sharp

Robar Sharp is a Principality of Masgarth soldier. He is experienced and a bit jaded. He fought at the battle of Sandreed and has scars from rebel arrows to prove it.

## Caer Lem and Beyond

Robar is a part of the Caer Lem garrison and survives the first Sorak ambush. Depending on the deputies’ choices, he can successfully escape Caer Lem and go back to Cear Cyflen or be killed by a Sorak Infiltrator. To save Robar, the deputies need to either:

* chose to talk to him during the Caer Lem main quest and try to convince him to take over OR
* chose to talk to Beryl Stonebeard during the Caer Lem main quest.

If he survived, Robar gets promoted to Captain during the mobilization in Caer Cyflen, when the city is preparing for the attack of the Kingdom of Gallivan armies.

*To the bitter end.*

### Attack

* **Longsword:** +6 to hit, 1d8+4 slashing damage
* **Light Crossbow:** +3 to hit, 1d8+1 piercing damage
Scroll of Lesser Restoration

Scroll of Lesser Restoration is a consumable that allows one-time casting of the Lesser Restoration spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Troll Acanthus, Dragonrose, Brimstone Viper Scales

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Priestess of Pakri
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Priestess of Pakri
* Found as random loot
Sorr-Akkath Assassin

## Stats

Sorr-Akkath Assassin is a medium humanoid creature of 3 Challenge Rating. It provides 700 XP when killed.

## Description

*A deadly killer who lurks in the shadows.*

## Attacks

Sorr-Akkath Assassin has an unlisted sneak attack bonus of +2d6 damage, following the same rules as a Rogue.

### Dagger

+6 to hit, 1d4+4 piercing damage, ×2 Attacks

### Poisonous Spine

+6 to hit, 1d6+4 piercing + 1d6 poison damage (target can attempt a saving throw to halve the damage)

## Special

### Languages

Common, Old Tirmarian, Goblin, Dwarvish, Spy's Codebook, Elvish, Halfling, Giant, Orcish

## Locations

* Caer Lem Outpost
* Cradle of Fire, Sentharyllian necropolis
* Coparann, Dungeon
* Earcorn
* The Aer Elai
* Stenvägg Bridge
* Kaupaapunki - Mines
Scroll of Confusion

Scroll of Confusion is a consumable that allows one-time casting of the Confusion spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Abyss Moss ×3, Dwarven Primrose ×2, Primordial Crystal

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Sold by Halman Summer
* Found as random loot

## Location

* Sold by Halman Summer
* Found as random loot
Shocking Grasp

Shocking Grasp is a cantrip level spell from the Evocation school. The spell deals damage and dazes an enemy.

## Spell effects

Shocking Grasp deals 1d8 lightning damage to the target. It also inflicts *Shocked* – the target cannot use reactions until the start of its next turn. Shocking Grasp grants advantage on the attack roll if the target is wearing metal armor.

The spell increases in power at caster levels 5, 11, and 17, gaining +1 damage die each time.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Fighter (Spellblade only)
* Sorcerer
* Wizard
Scroll of Shield of Faith

Scroll of Shield of Faith is a consumable that allows one-time casting of the Shield of Faith spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Abyss Moss, Skarn Powder, Gallivan Amaranth ×2, Refined Oil

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 2

## Recipe

* Sold by Priest of Maraike
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by the Priest of Maraike
* Found as random loot
Scroll of Power Word Stun

Scroll of Power Word Stun is a consumable that allows one-time casting of the Power Word Stun spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Crystal of Winter, Tiger Drake Venom Gland ×3, Deep Spider Venom Gland ×3, Primordial Lava Stones ×2

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 6

## Recipe

* (Palace of Ice) Sold by Togrem Caskstrong
* Found as random loot

## Location

* Sold by Togrem Caskstrong
* Found as random loot
Scroll of Holy Aura

Scroll of Holy Aura is a consumable that allows one-time casting of the Holy Aura spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Medusa Coral, Rough Blue Diamond

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 6

## Recipe

* (Palace of Ice) Sold by Rogar Dostar
* Found as random loot

## Location

* Found as random loot
* Sold by Rogar Dostar
Potion of Invisibility

Potion of Invisibility is a type of buffing potion that can be bought from vendors or found as random loot. When drank, it grants the effects of an Invisibility spell for 1 hour.

## Crafting

**Ingredients:** Dwarven Primrose, Storm Heather, Deep Root Lichen ×2, Refined Oil ×4

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Location

* Sold by Hugo Requer
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot

## Recipe

* Received as a reward for finishing The Messenger quest.
Scroll of Fear

Scroll of Fear is a consumable that allows one-time casting of the Fear spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Dwarven Primrose ×3, Tiger Drake Scales

**Crafting Difficulty:** DC 16, Hard

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Maddy Greenisle
* Found as random loot
Scrolls

Scrolls are consumable items that allow for one-time casting of spells. Each scroll contains one spell and will be consumed after use. To use a scroll, a character has to have the respective spell on their class spell list, e.g. a Cleric can only use scrolls that contain cleric spells.

Wizards can also use scrolls to scribe spells – write the spell from the scroll into his spellbook, learning it in the process. This process consumes the scroll, takes many hours, costs some gold and requires the wizard to make a successful INT (Arcana) check. If the wizard fails the check, he won’t learn the spell, but the scroll will still be consumed.

Scrolls can be found as random loot, bought from vendors, or crafted using a Scroll Kit.
Scroll of Conjure Celestial

Scroll of Conjure Celestial is a consumable that allows one-time casting of the Conjure Celestial spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Blood of Solasta, Sorak Poisonous Spine ×3, Skarn Powder ×3, Gorilla Pelt ×3

**Crafting Difficulty:** DC 24, Very Hard

**Required Successes:** 5

## Recipe

* Sold by Rogar Dostar
* Found as random loot
Soulstealer Light Crossbow

Soulstealer Crossbow is a craftable two-handed ranged piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or light crossbows is required to use it effectively.

## Crafting

Ingredients: Primed Crossbow, Blood Ruby, Soul Gem

Crafting Difficulty: DC 22, Hard

Required Successes: 16

## Recipe

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Renno Highwater (Rebellion faction standing Brotherhood or higher).
* (Palace of Ice) Sold by Katniss Strongmail
Shield of Robustness

Shield of Robustness is a craftable shield. In the main campaign, this shield cannot be bought or found, it can only be crafted. When equipped, it provides an additional bonus to Armor Class.

## Crafting

**Ingredients:** Primed Shield, Mithral Stone

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* Sold by Circe Gerardoirin
* (Palace of Ice) Sold by Berthold Svensson
Scroll of Blindness

Scroll of Blindness is a consumable that allows one-time casting of the Blindness spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Magnesium, Abyss Moss, Tiger Drake Scales ×2

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Maddy Greenisle
* Found as random loot
Scale Armor of Sturdiness

Scale Armor of Sturdiness is a craftable medium armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. It confers disadvantage on Stealth checks. Proficiency with medium armor is required to wear it.

## Description

*This enchanted armor was forged using the ancient knowledge of Manacalon’s master armorers. Its design was an early work of Ildurial Stronghand to better protect Imperial shock troops.*

## Crafting

**Ingredients:** Primed Scale Mail, Oil of Acuteness

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* (Lost Valley) Suspicious Ingredients quest reward
* Received at the start of the Palace of Ice DLC
Skeletal Sorcerer

## Stats

Skeletal Sorcerer is a medium undead creature of 3 Challenge Rating. It provides 700 XP when killed.

## Description

*A powerful undead creature with necromantic powers.*

## Spells

Cantrips: Chill Touch

1st level: Shield, Thunderwave

3rd level: Hypnotic Pattern (possibly — to be confirmed)

## Special

### Immunities

Poison, Poisoned, Exhausted, Frightened, Necrotic

## Locations

* Cradle of Fire, Sentharyllian Necropolis
* Bone Keep
* Coparann Mine
* The Id, The Arena
Silent Whisper

Silent Whisper is a shadowy organization created in the times of the Manacalon Empire. It trains spies and works in the shadows, at the edges of the law.

Operatives of the Silent Whisper prefer to work unseen, their favorite tools of trade being deception, infiltration and guile. They communicate in ciphers and hidden messages. It’s for them that the Dust of Disappearance was created.

Not much is known about the inner workings of this organization, but it seems to be led by the First Whisperer. It survived the fall of the Manacalon Empire and still operates for the benefit of the New Empire, as can be seen with Daliat Sunbird's service at Caer Lem Outpost.
Scroll of Insect Plague

Scroll of Insect Plague is a consumable that allows one-time casting of the Insect Plague spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Black Pearl Powder,Badlands Bear Meat ×2, Sorak Poisonous Spine ×3 OR Mutated Dire Wolf Pelt, Winter Wolf Pelt ×2, Dragonrose ×2

**Crafting Difficulty:** DC 20, Very Hard

**Required Successes:** 4

## Recipe

* Sold by Halman Summer
* Sold by Priestess of Pakri
* (Palace of Ice) Sold by Togrem Caskstrong
* (Palace of Ice) Sold by Signy Wisecat
* Found as random loot

## Location

* Sold by Priestess of Pakri
* Sold by Signy Wisecat
* Sold by Togrem Caskstrong
* Found as random loot
Spell Ward

Spell Ward is an eighth level spell of the Abjuration school. The spell creates a mobile globe that is impenetrable to enemy spells cast from outside it.

Spell Ward requires concentration.

## Spell Effects

The spell summons a Spell Ward (a 2-cell globe) that can be controlled by the caster. Creatures inside the globe are totally protected from spells cast from the outside.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Wizard
Special Guest - Monthly Report

Special Guest - Monthly Report is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*To our Lord Protector, Orenetis the Benevolent:*

*My Lord, the behavior of our guest follows its usual patterns: long periods of contemplation, some calisthenics, and not much in the way of conversation. Somewhat unusually, there was no attempt at bribery during this observation period. I might hope that he has learned better than to try it, but I suspect he plans to lull us into relaxing our guard. Not that we would do that after the mishap twenty years ago. The fate of that set of guards...*
Slippers of Spider Climbing

Slippers of Spider Climbing are a wondrous item. They are a magical item and can be equipped in the feet slot. When equipped, the slippers grant their wearer the ability to move along walls, placing him under permanent effects of the Spider Climb spell.

## Description

*These magical slippers have a very shady origin. Probably made by some crazy Manacalon wizard to walk the walls of his manor in a crazy fashion.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Erwina Longstaff
Shortbow of Accuracy

Shortbow of Accuracy is a craftable two-handed ranged piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or shortbows is required to use it effectively.

## Description

*This enchanted weapon was forged using the ancient knowledge of Colthannin’s master bowyers. Its original design bore the sigil of Defineth Sharpsight, a renowned sylvan elf enchanter.*

## Crafting

Ingredients: Primed Shortbow, Oil of Acuteness

Crafting Difficulty: DC 14, Medium

Required Successes: 12

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* Found in the Library in the Manacalon Ruin (downmost chest)
* (Lost Valley) Suspicious Ingredients quest reward
* Received at the start of the Palace of Ice DLC
Shawm

Shawm is a spell focus and an instrument. It can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Shawm is a standard, non-magical instrument.

It can be bought from vendors or found as random loot.

## Description

*A conical bore, double-reed woodwind instrument.*

## Location

* Sold by Dalon Lark
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Spider Climb

Spider Climb is a second level spell from the Transmutation school. The caster touches an ally to allow them to climb walls like a spider for a limited time.

Spider Climb requires concentration.

## Spell effects

Spider Climb targets one ally. It grants *Spider Climb* – target is able to walk on walls like a spider.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid (Circle of the Land – Forest and Mountain only)
* Fighter (Spellblade only)
* Sorcerer
* Warlock
* Wizard
Silent Whisper Parchment

Tower of Knowledge

Silent Whisper Parchment is a Faction Relic item. It can be given to a chosen interested faction for specific rewards (certain amount of relationship gain and gold).

## Description

An old parchment, written in some kind of elvish cypher.

## Text

*Operational report to the First Whisperer*

*Investigation of the human clerics and their powers.*

## Location

Found during the "Caer Lem" quest - you have to chose to talk to and successfully persuade Daliat Sunbird.
Scroll of Magic Weapon

Scroll of Magic Weapon is a consumable that allows one-time casting of the Magic Weapon spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Tiger Drake Scales, Goblin Hair Fungus, Abyss Moss

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Priestess of Pakri
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Priestess of Pakri
* Found as random loot
Sorr-Akkath Abomination

## Stats

Sorr-Akkath Abomination is a large giant creature of 6 Challenge Rating. It provides 2300 XP when killed.

## Description

*A very large type of Sorr-Akkath, much stronger and deadlier than its smaller comrades, and apparently less intelligent.*

## Attacks

### Claws

+7 to hit, 1d10+7 slashing damage, ×2 Attacks

## Special

### Immunities

Charmed, Frightened, Mind Dominated, Mind Controlled

## Locations

* Earcorn
* The Aer-Elai
* Stenvägg Bridge
Scroll of Lightning Bolt

Scroll of Lightning Bolt is a consumable that allows one-time casting of the Lightning Bolt spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Dwarven Primrose ×2, Manacalon Orchid, Brimstone Viper Scales

**Crafting Difficulty:** DC 16, Hard

**Required Successes:** 3

## Recipe

* Sold by Heddlon Surespell
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Heddlon Surespell
* Sold by Joriel Foxeye
* Found as random loot
Sphere Prism Key

Sphere Prism Key is a quest item introduced in the Lost Valley DLC. It is not marked as a quest item, so it can be discarded from the inventory or sold. It is nonetheless necessary to complete a certain quest.

It can be found in the Magic Research Complex and is needed to open locked doorways to the Dark Lab.
Sellsword

Sellsword is one of the available player character backgrounds. It can be chosen during character creation and will determine the character’s backstory, certain personality flags and available background side quest. It also provides certain benefits in a form of proficiencies, features and known languages.

*You spent your youth in a company of mercenaries and since then, your fighting skills have been put to the service of gold. Companionship and bloodshed have forged your character and made you both tough and bitter.*

## Features

* **Soldiering.** Proficient in Athletics and Intimidation.
* **Armored.** Proficient with medium armor.
* **Additional languages.** Chose one additional language.

## Equipment

* Military Campaign Ribbon
* Gold: 10
* Commoner’s Clothing

## Personality flags

**Determined:** Slang, Casual

**Choice of flags** (choose two): Authority, Kindness, Violence, Cynicism
Silenced

Silenced is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Silenced applies the following effects:

* Creature does not emit any sound.
* Creature cannot speak or cast spells with a verbal component.

## Application and Removal

**Silenced can be applied by:** Silence

**Silenced can be removed by:** successful saving throw
Pilgrim

## Stats

Pilgrim is a medium monstrosity creature of 4 Challenge Rating. It provides 1100 XP when killed.

## Description

*A large insect that is a member of the Redeemer species. Its bite is acidic, and it can spray pheromones that trigger a frenzy among its ranks.*

## Attacks

### Pheromone Spray

+5 to hit, 2d6 acid damage, Inflicts Pheromone Stink (target can attempt a saving throw to negate)

### Bite

+6 to hit, 3d6+4 piercing damage, Inflicts Burned by Acid

## Special

### Saving Throws

Dexterity +5, Strength +2, Constitution +2

## Locations

* The Id
* Caer Elis
* Coparann Mine
Scroll of Finger of Death

Scroll of Finger of Death is a consumable that allows one-time casting of the Finger of Death spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Spider Queen Poison Gland, Black Pearl Powder, Brimstone Viper Venom Gland ×3, Tiger Drake Scales ×3, Dire Wolf Pelt ×3

**Crafting Difficulty:** DC 24, Very Hard

**Required Successes:** 5

## Recipe

* (Palace of Ice) Sold by Togrem Caskstrong
* Found as random loot

## Location

* Sold by Togrem Caskstrong
* Found as random loot
Souldrinker Dagger

Souldrinker Dagger is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought, it can only be crafted or found as random loot. Proficiency with simple weapons or daggers is required to use it effectively.

The dagger can be **thrown** at a range of 4-12.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. A favorite of Silent Whisper agents, this weapon was designed by Cylordir Redblade.*

## Crafting

**Ingredients:** Primed Dagger, Soul Gem or Primed Dagger, Blood of Solasta (there are two different crafting manuals for this item)

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Heddlon Surespel
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Berthold Svensson

## Location

* In the Lost Valley DLC the dagger is a possible drop from the jars in the Deserted Refuge in the Blocked Cave. Picking the lock on a DC 20 door is required.
* Sold by Signy Wisecat
Shambling Mound Head

Shambling Mound Head is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be looted from the corpse of a Shambling Mound.

## Description

*This wooden head seems to be part of the shambling mound you killed near the Rebellion's headquarters. It might be of some value to someone.*
Scroll of Sleet Storm

### Properties

Magical, Extinguish, Forced Move, Break Concentration, Summoning, Area of Effect, Scroll, Paper

Scroll of Sleet Storm is a consumable that allows one-time casting of the Sleet Storm spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Abyss Moss, Emerald, Dwarven Primrose ×2,

**Crafting Difficulty:** DC 16, Hard

**Required Successes:** 3

## Recipe

* Sold by Priestess of Pakri
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Priestess of Pakri
* Found as random loot
Shield +3

Shield +3 is a magical shield. When equipped, it provides an additional bonus to Armor Class.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This shield is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Rogar Dostar
* Found as random drop
Scimitar +2

Scimitar +2 is a magical one-handed melee slashing weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with martial weapons or scimitars is required to use it effectively.

## Description

*This weapon was forged on Tirmar and was the trademark of the spies of the Inquisition during the dark ages.*

## Location

* Sold by Joriel Foxeye
* Sold by Signy Wisecat
* Found as random loot
Scroll of Guardian of Faith

Scroll of Guardian of Faith is a consumable that allows one-time casting of the Guardian of Faith spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Troll Heart, Skarn Powder ×2

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Sold by Priest of Maraike
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Priest of Maraike
* Found as random loot
Scroll of Vampiric Touch

Scroll of Vampiric Touch is a consumable that allows one-time casting of the Vampiric Touch spell. The character needs to have the spell on his class spell list to be able to use the scroll.

## Crafting

Only a character who knows the spell can craft a respective scroll.

**Ingredients:** Emerald, Manacalon Orchid, Storm Heather, Angry Violet

**Crafting Difficulty:** DC 16, Hard

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Found as random loot

## Location

* Sold by Maddy Greenisle
* Found as random loot