Intruder

## Fighter spacecraft

### Description

The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim them

## Collision avoidance sensors

### Description

Unit can maneuver through any kind of obstacles

## Overview

Intruders are tactical fighters equiped with shields.

## Strategy

Like any superiority fighter class in the game, Intruder can perform miner raid from asteroid cloud direction. Intruder were also excel at attacking ship ill-armed against fighter class, with low armor anti-capital fighter being the preferred target.

Intruder and Lancet are few fighters outfitted with shield layer, albeit small. This could be advantagous in certain skirmish at early game. Both also benefited from Aether Thruster research, increased their mobility speed.

### Good against

Vs Federation, Intruder shield temporarily protect them from Orca until it runs out. Giving them precious seconds in early game to escape or continue hunting unarmored target such as Engineer Shuttle, Pasteur, KEIKO mid-game, and Crow in late game within Explorer sight. Keep in mind however, to only engage each 3 Hurricane with 2 Intruder or more, then disengage when odds are not favorable.

Vs Sylon, Labor is prime target during the beginning. Followed by the Aegis and cloaked Gloom. Try to trim Spear with minimum casualties, if possible, before they are as many as 5 to 3 Intruder or worse.

Vs. Thorun, each Extractor and Welder lost delayed their advance to fearsome late-unit. Mid-game, Raider, Ion Cannon and Havoc might be slippery but worthwhile to be intruded before they do the same to allied vessel. Predator fighter mode might've bested Intruder 1v1, but their assault mode can't attack fighter until they switch back. Catch them off-guard to force a dilemmatic choice unto them.

Vs Zhogarn, Intruder arguably could deny Guard with 2:3 ratio, due to it's shield. Other than that, sniping Worker, and then Rictus is the best scenario for Intruder. Perhaps Fonia too. When Charybdis is sighted, reserve Intruder might be needed to ward off it's Spikeworm spawn.

Vs Athrael mirror, focus on neutralizing Lancet and Martyrprobe threat to allied vessel, as well as Drone to hamper eco. Later, Obelisk and Harbinger can be targeted in order to tip the balance in the Athrael siege warfare.

### Weak against

Vs Federation, Hurricane-Orca formation are to be avoided or kited with faster warpgliders in early game. Stay away from BarricadeSat., Icarus and Kutuzov with their self-defense guns, and later all Federation capital ship(St. George, Avenger, Dresda) as each held their own anti-fighter armament.

Vs Sylon, Pillbox and Twinblade are very lethal to fighter. Then there's Arson and Caldron area attack, tricky Leech Mine that is as inexpensive as Spear and later well-packed Eclipse.

Vs Thorun, avoid Marauder and let Warpgliders engage them. Beware of Guard Station and Corsair area attack, mostly with how Corsair can outrun every interceptor of all faction.

Vs Zhogarn, Ventator obscene armor and linear area attack is something Intruder should never engage at without support, with Agaric and Mind comes close, then Alpha/Charybdis trailing behind

Vs Athrael mirror, Warpglider could kite and chase Intruder across the map leaving few option such as retreat to nearby defense or asteroid or reckless charge. Rector and Polaron Sphere, however, didn't shared the charge part.