Common Bugs

Due to the limitations of vanilla (unmodded) PvZ2, GT000 contains many bugs (unintentional flaws in the code) which cannot be fixed and are commonly reported. Each of these following bugs have been responded to by the developers, and if possible, are being worked on.

#### **Vanilla PvZ 2 Bugs**

These bugs are due to the bugs either caused by or already in PvZ 2 vanilla v7.8 (Grind Thousand pre-2.0) and cannot be fixed.

* The game loads for a while when booted online
	+ Popcap's bug, cannot be fixed
* The game's buttons sometimes jump out of their spot
	+ Popcap's bug, cannot be fixed
* Plants freezing after the level ended
	+ Popcap's bug, cannot be fixed
* "There is an Audio bug. When there is too much is happening on the level, the Music cuts out & Plants sound SFX is limited. And can even resulted with no Sound at all. But after finishing the level, the audio is back to normal. And when quitting the level, the Audio is back to normal too (Music and Sound SFX works fine)."
	+ Popcap's bug, cannot be fixed
* When you press the button to buy coins (while playing a level) the music stops playing.
	+ Popcap bug, cannot be fixed... although this isn't a bug since quitting the menu makes the music play normally again.
	+ Opening the buy coins menu, waiting for the music to completely fade out, then closing the buy coins menu also solves this issue.
* After the final wave, if you stall the zombies out-of-bounds for too long, you win, but there are several zombies on the lawn after the level ended.
	+ Popcap bug, cannot be fixed. this is due to how the game checks for a win condtion and subsequently rules that zombies off-screen do not count
* The almanac does not appear in the seed selection screen.
	+ This is because boosts are removed, cannot be fixed

#### **Hard Coded Bugs**

These bugs are limitations to the vanilla PvZ 2 code which cannot be fixed.

* Chili Bean may not work at all, this has been a bug in vanilla
	+ If Chili Bean dies, the zombies are supposed to be slain, but it also doesn’t stun. This is the most annoying bug in this mod, as it makes the plant useless.
	+ It seems like this is hardcoded, so it is unlikely to be fixed. But, Grind Thousand 2.0 uses vanilla v9.6, so it's probably fixed.
* The lines at the end of the rewards list in pinatas
	+ Cannot be fixed, the box cannot handle the sheer amount of text.
* When leveling up a plant, sometimes, a value may not seem to change.
	+ This is because PvZ2 rounds the display to the nearest tenth, so the change is so small that it does not alter the number shown in the almanac. The buff still exists, though (e.g: 0.33s to 0.3s). Cannot be fixed.
* The animation for phat beet doesn't line up correctly with when the shockwave actually goes out
	+ This is due to what we did to make Phat attack fast (otherwise he'll be slowed down like vanilla)

#### **Resolvable Bugs**

Bugs which are commonly reported which can be fixed by the developers.

* Modern Day gravestones have a jank hitbox, which is why Lightning Reed seems to attack backwards. This also happens with pult plants, and electric peashooter.
	+ This is one of the most annoying bugs, making Event 4 - Level 6 impossible to win.
	+ We're working on it
* Spring Bean, when preparing to bounce, is invincible. This is why Bullies infinitely eat it when they approach Spring Bean. This also happens with Disco-trons, Rockpunchers, Holohead
	+ We're working on it
* Being able to buy the two one-time deals twice
	+ We’re working on it

#### **User Error Bugs**

Bugs which are either perceived as bugs or caused by user error.

* if there's anything about the zombies that are not normal at first glance
	+ Read the almanac