Sandy's Treedome

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* Loading Screen
* Map View
* Exterior

## Details

### Player Character

Spongebob SquarepantsPatrick Star (Following)

### Goals

**Freezing Cold Conundrum*** Enter Sandy's tree.
* Find something to melt the ice.

**Sandy's Nut-o-roaster**

* Search for a blueprint component within Sandy's tree.
* Visit Sandy's bedroom to melt the ice from the hair dryer.
* Bring the hair dryer to the blueprint.
* Find all of the blueprint components to build the flamethrower.
* Melt the ice off the door outside.
* Wait for Patrick to melt the door.
* Leave the Treedome!

### Music

Snowfall
Sandy Chase Theme

### In-Series Episode Ties

Survival of the Idiots
Kenny the Cat

## Navigation

### Next Level

???

**Sandy's Treedome** is the sixteenth level in the game. This level is unlocked after beating Goo Lagoon, and unlocks ??? upon completion. In this level, you play as SpongeBob.

## Story

*Without the Prince to command Jellien hordes to attack residents, the Jellien's influence decreases. The gang's taking this as an opportunity to locate the Overlord's nest, but they'll need all the help they can get.*

*While Squidward and Mr. Krabs visit a grieving Karen, SpongeBob and Patrick pay a visit to Sandy in hopes her technological prowess can save the day once again. Unfortunately for them, it's hibernating season...*

## Goals/Gimmicks

The goal of Sandy's Treedome is to collect 8 pieces of a flamethrower, bring them inside the treehouse to defrost by a fire, and then put them onto a blueprint. Once all 8 pieces are collected, the player must simply make it to the exit.

In Sandy's Treehouse is a yellow line that marks an area that the player is unable to run inside. If the player is to either run inside this area, fail to keep Patrick quiet, or make contact with the Nutalarm 1000, the player will be killed by Hibernating Sandy.

## Plot

1st Cutscene

SpongeBob and Patrick go inside Sandy's Treedome they find out she's hibernating again which leads to SpongeBob questioning why didn't they just check on her sooner. Patrick said Mr. Krabs would fire them. SpongeBob said that Patrick doesn't work for Mr. Krabs right now. Patrick states that that's what he said and that he doesn't want to lose SpongeBob's job. SpongeBob said to Patrick that they should find the cause of the chaos. SpongeBob tries to open the door only to find the lock frozen and Patrick is excited because he actually managed to practice his craft this time. He tries to use the Open Sesame method he did last time but, it didn't work and SpongeBob suggests they look around and find something to help them out or they're stuck not just until spring, but until Bikini Bottom is in shambles.

2nd Cutscene

They are attempting to go up the treehouse But, SpongeBob asks Patrick about the last time they were noisy and he remembers saying how she tore them to shreds, he quickly remembers what he's talking about SpongeBob suggests that they shouldn't run up there this time because if she wakes up he will tell Sandy that SpongeBob is Dirty Dan.

3rd Cutscene

They see a blueprint of a flamethrower Sandy was building. Patrick asks SpongeBob if they reckon they can build it SpongeBob says "Sure". They decide to find the hair dryer thinking she has to have one in her treehouse.

4th Cutscene

They get the first piece down Patrick thinks there are seven more to go SpongeBob realizes he's right he said he didn't see any other pieces in the Treehouse and thinks they're outside and they quickly build the flamethrower.

5th Cutscene

After collecting the parts for the flamethrower and melting the door, SpongeBob sees the lock is still frozen the Nutalarm 1000 goes off awakening Sandy, and that's when Patrick says that he wants the warm now. Patrick kicks the door down and he and SpongeBob run back to the Krusty Krab.

## Enemies

### Nutalarm 1000

The Nutalarm 1000 will follow you around the Treedome constantly. If contact is made with the Nutalarm 1000, an alarm will sound and the player will die to Hibernating Sandy. The Nutalarm 1000 appears to follow set pathing inside the treehouse, so it can be fooled to go the long way around tables and other furniture easily. The Nutalarm 1000 starts to move when you pick one item up but starts to follow you at two items. The Nutalarm 1000 gains the ability to burrow once three items are collected and placed for the Nut-o-roaster.

### Hibernating Sandy

Hibernating Sandy will be asleep in her room for the whole level but will be woken up if the player runs into the Nutalarm 1000, steps on fallen branches outside, or sprints inside the area marked with a yellow line. Once woken up Sandy will charge toward the player and kill them on contact with no means of escaping unless the player gets to the exit after collecting all 8 parts before she catches them.

## Quests

### Freezing Cold Conundrum

* Enter Sandy's tree.
* Find something to melt the ice.

### Sandy's Nut-O-Roaster

* Search for a blueprint component within Sandy's tree.
* Visit Sandy's bedroom to melt the ice from the hair dryer.
* Bring the hair dryer to the blueprint.
* Find all of the blueprint components to build the flamethrower.
* Melt the ice off the door outside.
* Wait for Patrick to melt the door.
* Leave the Treedome!

## Acing the level.

To ace the level you need The Golden Spatula, The Goofy Goober Token, and the Deathless objective. There is no time trial for this level.

* The Golden Spatula is in-between Sandy's bed, and the window near it. Grab it and continue to grab pieces.
* To get the Goofy Goober Token, go behind Sandy Tree and dig up a small Berry head. The Goofy Goober token will spawn where the head is facing. Pick it up and collect the remaining pieces of the flamethrower without dying.

### Tips for the Deathless objective.

The Deathless objective can be quite a hard one in this level, if you forget to stop running in the yellow-lined areas, or if you get caught by the Nut-Alarm 1000, there are quite a few ways to die. If you are struggling with this part, go ahead and take some tips.

* Outside of the tree, there are some branches that you cannot step on. My way of dealing with these is to look down as much as possible before or while moving. This way you can see those pesky little branches and avoid them easily. Looking down also helps with the Nutalarm 1000 once it can burrow.
* Inside the tree, you cannot run in the yellow-marked areas. This one is easy, just try to remember to not run in those areas, or Sandy might finally catch Dirty Dan, or rather, you.
* For the Nutalarm 1000, just try to stay away from its path of movement, and later in the level try to avoid it as best as possible, as it will follow you everywhere you go, though this may seem hard, it seems to follow your every step. so try and do some odd movements to make it go the long way around tables and chairs, or to slow it down while it's preoccupied. While they follow you everywhere, I wouldn't use shortcuts to go to areas, rather I would go the longer paths.

## Extras

* To the right of the treehouse, Dirty Dan and Pinhead Larry's graves can be found, referencing the Survival of The Idiots episode. Interacting with them will cause SpongeBob to remark "I sure hope we live long enough to save everyone..." **(Only Pinheads Meet the Undertaker)**
* Inside the treehouse, a poster of Kenny the Cat can be found with several darts thrown at it referencing his role in the episode of the same name. Interacting with the poster will cause Patrick to say "With Kenny gone, at least you don't act as creepy." **(He's a Real Fraud Just, Ask Sandy)**

## **Glitches/Bugs**

* In the game's first version, one would always unlock the deathless achievement due to the game internally counting it as a time trial level. The level's deathless is pretty difficult, meaning this made acing much easier.

## Original Version

The game level was originally much different. The main part started instantly and the player never entered the tree. Instead of flamethrower parts, the player collected torches to melt the ice on the door. The Nutalarm worked the same, and so did sticks and Sandy, however miniature nut bots and Wormy were there too. Wormy slowly chased the player, blinding their screen temporarily if it got them, and having a chance to wake Sandy. The miniature nut bots worked just like a Pinkie. This version had the difficulty of Easy, compared to the full version's Intense. However, as the second final level, it was deemed way too easy, and so was reworked.

## Trivia

* Sandy's Treedome is one of the only 7 levels outside of the demo with known footage before the trailer was released.
	+ The other six are 3451 Anchor Way, Patrick's Rock, Tentacle Acres, Mrs. Puff's Boating School, The Krusty Krab, and The Barg'n Mart.
* SpongeBob and Patrick paying a visit at Sandy's house for her aid is reasonable, due to her and SpongeBob working together to defeat The Overlord and the Jelliens in the first invasion back in the episode, Planet of the Jellyfish. However, since she's hibernating, that is no longer the reason.
* SpongeBob reminds Patrick the last time they woke Sandy out of her sleep, referring to the episode, Survival of the Idiots. Patrick remembered, as Sandy 'tore them into shreds'. In this game, she *will literally* tear them into shreds!
* The flamethrower's components, in order of their appearance, are:
	+ 1- Hairdryer
	+ 2- Duct Tape
	+ 3- Funnel
	+ 4- Lighter
	+ 5- Hose
	+ 6- Tube
	+ 7- Nozzle
	+ 8- Propane Tank
* One of the flamethrower's components is a propane tank. This acts as an error, as it needs to be thawed, however, due to what it contains, it should explode when above the fire.
* According to the code, a concept screenshot, and the level's developer commentary, Wormy was an enemy at one point but was scrapped and left unfinished. Also a video can be found in a Movies Folder located in the Around The Clock file with the clip of Wormy from the episode Wormy this could've been an extra you could find in level, like the Red Mist extra in Squidward's Monument, but was scrapped.
	+ According to a scrapped gameover screen tip, the Wormy here was apparently Wormy Jr. as in the Wormy here was an offspring of the original Wormy
		- It could be this way because Monarch Butterflies (The type of butterfly Wormy turned into) only live for 2 to 6 weeks
			* Or 30-60 days if you judge his age based on his Horse Fly head
		- The scrapped gameover screen tip misspells Wormy Jr. as "Wromy Jr."
* Originally, according to the developer commentary, this level would've had a time trial objective of 10 minutes and 25 seconds. This was scrapped because the level wasn't really suited for a time trial objective.
* This is the fourth of the only 4 levels of the game (The others are Tutorial, SpongeBob's Pineapple, and Squidward's Monument) to not have any Jellien enemies.
	+ Unless one also counts the Rock Bottom and Art Gallery sections of ???, then that would make 6.
* This is one of the only 3 *Intense* levels in the game, the others being Tentacle Acres & SpongeBob's Pineapple.
	+ With the new build of the game, the difficulty rating of this level has been elevated from Average to *Intense*. The same thing had been done with Tentacle Acres.
	+ Subsequently, the difficulty ratings of The Mermalair & Jellyfish Fields have been lowered to *Average.*
	+ When Doodle Patrick burns to death in ???, Sandy's Chase Theme plays.