recursal/Fanatic-Fandom huggingface dataset:
Whirlpool

A whirlpool is perfect for sitting back and relaxing in comfort. Whirlpools have warm, bubbling water, and can hold up to 4 people. These also have the ids of **hot tub**, **hottub**, and **jacuzzi**.

## House Object

**Whirlpool** is a house object which can be purchased for a player house at a cost of either **80000 coins** or **144 ThreshCredits**.

## Commands

You can enter and exit a whirlpool. If you are feeling a little mischievous, you can also splash and dunk your friends, depending on where they are.

### From Without

```
swim/dive/bathe pool     - enter the pool

```

### From Within

```
emerge                   - exit the pool
splash <target>          - splash someone who is outside the pool
dunk <target>            - dunk someone under the water

```

## Default Appearance

```
bubbling whirlpool

   Cozy, warm, and bubbly, this delightful whirlpool looks like a marvelous
place to relax and let the cares and stresses of life just fade away. Warm
steam rises from the surface of the water, and it looks very inviting...

```

## Customizing

In order to customize the short and long descriptions of your whirlpool, you must decorate the items *whirlpool-short* and *whirlpool-long* in the room where the whirlpool rests. For the short, it is important to note that you should put the description only on one line in the editor.

### Example

```
> decorate item whirlpool-short

Enter the description for whirlpool-short:

When finished, type a period on a blank line. To cancel, type ~q

# ***ALWAYS*** hit return at the end of each line. The length of a line is:
Frothing Hot Tub
.
You decorate the whirlpool-short here.
> gl

Wide Wooden Deck
     Obvious exits are north and south.

   Frothing Hot Tub

```
Remorting

A remort is the process an adventuring character undergoes to take up the crafting lifestyle. If you are a tradesman and wish to switch trades, you may be looking to retrain rather than remort.

## Character Effects

* Character's levels are set to 1/1.
* Character's skills and spells are reset.
* Character keeps clan.
* Character keeps religion.
* Character keeps house.
* Character keeps bloodoath.
* Character donates all but 5,000 coins to the crafting guild to remort.
* Character will lose bloodjewels and belt.
* If you were a chosen cleric, you will be promoted to Worshiper status in your religion. Exception: Matriarchs and Patriarchs retain their status.
* Character may not continue former-guild specific roleplay (such as guild specific research)
* If the character is a hegemon, he/she will lose that status.
* Character will lose all current abilities that are not related to guild, church, race, clan, or bloodoath.
* Hegemon characters remorting lose the benefits of being famous.

## Autoload Weapon Effects

* You will receive your autoload again when you reach level 20.
* You may opt to have your autoload recoded as an autoload held item. This item should reflect your character's primary trade.
* You will have the option to donate your autoload to the game if you wish to do so.
* If you donate your autoload weapon to the game, you will be allowed to pay the autoload recode fee and receive a unique recipe for your crafter at level 20/20. The unique recipe MUST fit your character's primary trade.

## Important Notes

* THE REMORT OPTION IS NOT AVAILABLE TO SWITCH TRADES. YOU WILL NEED TO RETRAIN.
* REMORTING IS A PERMANENT CHANGE.
* REMORTING REQUIRES PERMISSION. IF YOU WISH TO AVAIL YOURSELF OF THIS OPTION, MAIL ADMIN WITH YOUR REQUEST.
Tattoos

Tattoos and piercing are an aesthetic aspect of the game allowing for a wide array of personal alterations.

From simple butterflies to full limb depictions of battles fought, each tattoo or piercing is custom designed
by the bearer adding personal flair and style to their character and turning the eye of any that looks upon you assuredly. Only one's imagination and the depth of their purse can limit the possibilities of this highly expressive art form.

To craft your own unique look in tattoo and or piercings head to External Aesthetic Enhancements in main hall of Maelstrom's Fortress and for a fee of twenty five danar for a piercing or fifty danar for a tattoo the look you dream of will be yours. (exact coinage only)
Trial arcanus

The Trial Arcanus is a challenging game of strategy, skill, luck, planning, treachery, and all the other things that are included when a mortal hunts another mortal. In this game, you have a badge and wand that identify you as a player and serve as your weapon in this game. Depending on which version you are playing, one to three hits is all it takes to knock someone out.

## How to play

1. You get your Arcanus Badge and Wand from the trial room in Sable Arena.
2. You type: arcanus, to see who is playing.
3. You select any or all of them as potential targets. Note that ANYONE possessing a badge and wand can be selected as a target by anyone else. It doesn't matter if they are on your list, you might still be on theirs.
4. You hunt down your prey, and zap them with your wand.

## Rules

There are a few standard "accepted" rules of behavior one is expected to follow, in order for it to be a good game.

1. You do not "retire" just before someone is about to zap you.
2. You do not use real physical force in order to defeat them in the Trial Arcanus (spells and powers that affect you are fine. But the casting of spells or use of powers UPON another player is highly frowned upon).
3. NO INVISIBILITY OF ANY KIND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
4. If you are playing Team Trial Arcanus, you cannot have your entire team sit in a room and just wait for some poor sap to walk in (particularly if you are also blocking). That is just boring as all hell, and makes the game just a competition of who can sit afk and clean their nails longest.
Threshold RPG Wiki/Section 1 new

Welcome to the Official Threshold RPG Wiki
The Threshold RPG reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,042 pages (538 articles).

## RacesRaces

* Asuli
* Canis
* Catfolk
* Dryad
* Dwarf
* Elf
* Gnome
* Human
* Kestrel
* Salamae
* Scorpien
* Takzul

* Asuli
* Canis
* Catfolk
* Dryad
* Dwarf
* Elf
* Gnome
* Human
* Kestrel
* Salamae
* Scorpien
* Takzul

## GuildsGuilds

Active Guilds

* Alchemists
* Bards
* Clerics
* Mages
* Necromancers
* Paladins
* Psions
* Rangers
* Rogues
* Templars
* Thieves
* Warriors
* Tradesmen

* Alchemists
* Bards
* Clerics
* Mages
* Necromancers
* Paladins
* Psions
* Rangers
* Rogues
* Templars
* Thieves
* Warriors
* Tradesmen

Defunct Guilds

* Fighters
* Sorcerors

* Fighters
* Sorcerors

## ReligionsReligions

* Bast
* Belphegore
* Bilanx
* Calypso
* Chronos
* Erosia
* Gethsemane
* Herastia
* Kylamane
* Loviatar
* Mortis
* Set
* Silvanus
* Tempest
* Vishnu
* Vivoria

* Bast
* Belphegore
* Bilanx
* Calypso
* Chronos
* Erosia
* Gethsemane
* Herastia
* Kylamane
* Loviatar
* Mortis
* Set
* Silvanus
* Tempest
* Vishnu
* Vivoria
Vivoria

As the goddess of Healing and Life, Vivoria probably cares more for mortals than any other god or goddess. She is excited by the powerful, bright spark that burns within every mortal's soul. There is something there that simply is not present within her immortal brethren. The fleeting, flickering nature of mortality fascinates her immensely. In her deepest thoughts, she wonders if it is this mortality that actually makes mortals superior to the gods in some way. Of course, she keeps such beliefs to herself, as they would enrage all other gods, and perhaps set them against her.

In pursuit and protection of her beliefs, Vivoria does whatever is in her power to assist mortals in protecting their lives. She is the source of all healing energies- clerical, magical, or otherwise- in the form of spells, potions, or other enchanted items. Sometimes she looks down upon the realm and looks for those that need healing. If she finds wounded beings that seem worthy of her blessing, she may provide pure and complete healing. Many mortals tell tales of being in the grip of the Grim Reaper, when suddenly, they were bathed in brilliant light, and energized to full vitality!

Vivoria also wields the power to rescue mortals from the realm of Mortis. This is a very difficult task, which requires incredible exertion on her part. Further, the more powerful the mortal, the harder it is for her to wrest their soul from Mortis' control. To complete this arduous task, she is forced to drain some of the life energy from the mortal being rescued. A small price to pay, however, for the resurrected mortal.

Throughout time, Vivoria has had to use a wide variety of tricks, negotiations, and immense expenditures of power in order to tread successfully through Mortis' realm. It is unknown how she is able to continually succeed in dragging souls from Mortis' realm. Some gods think Mortis has just grown tired of his duty of overseeing the dead, and has thereby become lax or uncaring. Erosia believes that Mortis is in love with Vivoria, and only puts up tacit resistance to her excursions in his realm.

Because of the beneficent nature of Vivoria's power, she is prayed to by beings of all religions and ethoi. Her devoted worshippers and clerics tend to be extremely helpful individuals — often willing to assist others at tremendous hardship to themselves.
Maelstroms Fortress

*This article is a stub. You can help Threshold RPG Wiki by expanding it.*

Maelstrom's fortress is a floating palace that resides in the clouds, alternating its time between Thrace and Sable. Maelstrom is (was?) a very powerful wizard, though, there is very little information about him.

## Location

In the months of Serenus, Solaria, and Torrid, the fortress floats above the city of Sable. For the rest of the year, it can be found above Thrace.
Reboot

Once every month or so, ThresholdRPG reboots. During a reboot, all gear and RP storage is cleared out, including personal, guild, and temple. Some storage is not cleared, though it is the general rule that equipment is lost after a reboot.

The purpose of a reboot is to clean up the game and begin afresh. Part of this clean up is the aforementioned gear wipe. This is by design and it is also why gear is more powerful than it ought to be. If gear persisted longer than it did, it would be weaker and be more challenging to obtain. As it is, with short reboot cycles, players enjoy a relatively quick and easy gearing-up experience.

Reboots are not generally announced in advance to protect the in-game economy.
Religion

*This article is a stub. You can help Threshold RPG Wiki by expanding it.*

The **religion** system in Threshold is a pretty standard setup of powerful beings, known as gods or deities, to whom mortals (including adventurers) pay respect, homage, and worship. As systems go, it is arguably the most prominent and roleplay-driving force in the game.

Since the Gods speak to mortals with some frequency, perform regular miracles (such as healing all mortals), their existence is known and proven. As a result, adventurers who declare they "do not believe in the Gods" will likely find themselves declared heretics.

## The Gods

The pantheon in Threshold is commonly referred to as the "Aether" and consists of ~~13~~ ~~16~~ ~~10~~ ~~11~~ ~~14~~ 13 deities, each with his own set of tenets of faith, axis requirements, and ~~personality disorder~~ agenda.

To see a list of all the deities, past and present, see the religions page.
Anb Ur

**Album:** A Post-Honkai Odyssey 2
**Disc:** 1; **Number:** 4

**Anb Ur**

**Previous:** Timido
**Next:** Side Lake

**Release Date:** February 17, 2022
**Length:** 1:30
**Credits**
**Performed by:** -
**Written by:** -
**Produced by:** -

**YouTube**

**Spotify**

**Anb Ur** is a soundtrack in *Honkai Impact 3rd*.

## Credits

 Arranger
 Mixing
 Mastering
 Music
Templars

**Templars** is one of the Guilds in the game Threshold. Fanatical champions of a cause the guild of templars combine the warriors armored defenses with a magician's powerful offenses. They are identified by a symbol that represents the cause each individual champions.

The templars guild is located in Thrace

Templars are chosen from the ranks of the Mages and Psions guilds.

## Admission

To become a Templar, you must create your character as either a mage, or psion. You must also reach at least level 10/10 before you can even consider applying for membership. Most Templars are at least 15/15 before they are accepted.

Every Templar has a very clear cause to which they devote their life. This cause must be something that is very concrete and readily apparent to all who come into contact with the Templar. The cause cannot require special programming of ANY sort. The cause must be something that you can pursue through your own work, imagination, creativity, and roleplaying.

If your cause is approved, you must then prove that you can demonstrate your zeal by pursuing your cause in your current guild for at least 3 to 6 months. If during this time, your character and his or her cause become practically synonymous, you will then be admitted to the Templars guild. If you do not succeed in making your cause extremely well known, then your application will be rejected.

After you become a Templar, you must continue to work for your cause. If over time you become lax in your duties, you will be booted from the guild.
Shard of Vivoria

Once equipped in your adventurer belt, the Shard of Vivoria will monitor your health. If it dips below a specific amount, as determined by the wimpy command, it will provide a boost to your hp, sp, and ep. Additionally, you will become invulnerable for two seconds, affording you an opportunity to escape.

The Shard of Vivoria is a lifeline item.

## Cooldown

Once activated, this bloodshard will be dormant for 23 real life hours.

## OOC

The Shard of Vivoria first appeared during the **Fall 2016 Registration Special**.
Sand horror

Easily the most deadly creature of the golden shores of the Thracian beach is the terrifying Sand Horror. Also known as the land shark or sand shark, these voracious killing machines are the bullies of the beach — only they don't kick sand in beach-goers' faces, they eat them.

How they diverged from normal sharks remains a mystery. One school of thought believes the same psychopathic wizard who created the mutated lobster (see my report on these bizarre creatures for further details) may also be responsible for these abominations. Other scholars argue that they may have somehow evolved from their water-breathing brethren in order to hunt and kill surface-dwellers. Whether a natural or man-made occurrence, these merciless monstrosities are built for one thing — to kill.

### Description

Standing upwards of 12 feet tall and weighing close to half a ton, these powerfully built land-based leviathans come equipped with several rows of triangular-shaped teeth. Each razor-sharp tooth is roughly two inches long and has serrated edges for rending flesh from bone. The thick, coarse skin of these beasts is more armor than flesh and generally is some shade of golden brown, providing excellent camouflage. Dark, red eyes seem to burn with an inner fury and rage as they constantly search for prey to devour.

### Biology

Much of the sand horror's biology remains as mysterious as its origin. What is known is that they are capable of eating virtually anything. But considering its aggressiveness, one can presume these creatures prefer fresh meat. It is also assumed that the land shark no longer possesses the gills necessary to breathe underwater.

### Habitat/Society

Sand horrors prowl the beaches of Thrace exclusively. They tend to be solitary creatures, hunting and feeding alone. There have been no reports of young sand horrors spotted and it is rumored that they remain borrowed deep under the sands, feeding on sand crabs, insects and other creatures until large and strong enough to hunt on the surface.

### Behavior

Highly aggressive, these creatures exist for one purpose: to kill and devour prey. Even the mightiest of adventurers have met their doom after encounters with these fearsome monsters. Often, the sand horror will stalk their victims while submerged under the surface of the sand, powerfully striking in an explosion of sand and quickly devouring the unsuspecting. In combat, the sand horrors often fly into a feeding frenzy, tearing at everything in the vicinity. They will also grab a poor sod, shaking him furiously until he gives up the ghost. Though not overly intelligent, these foul beasts have a hunter's cunning.

## Author's Note

My studies of these living lethal weapons was purely unintentional. While observing the only slightly less dangerous mutated lobster, I had firsthand contact with these beasts. A few times I had managed to escape, my body torn and tattered, but one particularly nasty specimen managed to devour me. As Fate would have it, this occurred near my residence on the beach and I was later able to retrieve my notes, making this report possible.
2nd Anniversary Celebration

**Duration**
**Apr 02**, 2020 ~ **Apr 24**, 2020
Version 3.8

With 2nd anniversary around the corner, the HQ has prepared surprises including first to-up doubling rewards reset, 20% off returning outfits and daily super bundles to make it an unforgettable experience!

## Daily Super Bundles

**Duration:** After the version update on APR 2 ~ APR 24, 04:00

* Claim [Anniversary Gratitude Gift] Bundle that contains  Asterite ×999 in Shop for free!

## 20% off Rare Outfits

**Duration:** After the version update on APR 2 ~ MAY 14, 04:00

* Eventide Phantom,  Grand Sage,  Vernal Brocade, and  Dusky Murmurs are discounted by 20%!

## Anniversary 7-Day Top-up Event

**Duration:** After the version update on APR 2 ~ APR 24, 04:00

* Top-up any amount daily for 7 days to to choose A-rank augmented battlesuit fragments x30!
* You may also obtain 3 types of [Anniversary Special Coupons] that are used to purchase bundles with different price tags in [Anniversary Shop].
	+ The coupons expire on MAY 14.
	+ These coupons can only be used in [Anniversary Shop].

## First Top-up Doubles Rewards

* The [first top-up doubling rewards] feature will be reset after the version update.
* Crystal top-up options for every tier (excluding Monthly Card, bundles, and Growth Fund) offers double the Crystals upon first-time purchases!
Tradesmen

**Tradesmen** is one of the Guilds in the game Threshold. The newest guild to be formed, the traders are an anomaly in that they are formed by non-adventurers. Preferring to craft pieces that are useful to other adventurers the tradesmen guild are merchants to the extreme. A trader can be recognized by their crest and recipe book.

## Admission information

Members of the Tradesman Guild create trade products that the realm desires or requires, and thus, the economic health of the kingdoms and empires in the world often depends on the health of the guild. Crafting goods and selling the results of their craftsmanship are the primary activities of a tradesman.

Each tradesman picks a singular craft in which to excel be it weaponcrafting, armorsmithing, or jewelry crafting, and they craft from a list of guild recipes.

The Tradesman Guild is home to some of the finest artisans and merchants in the world. Those who wish to make an economic impact in the world or simply enjoy creating interesting items would feel right at home in this guild.

Traders, as they are often called, are not a combat class and as such, split their time between roleplaying and crafting.

This guild is available once you complete heritage, but there is another option available to people who desire to "retire" their
character from the adventuring life. This process is referred to as remorting.

## Available Trades

The following trades are presently available:

* Smith
* Armorer
* Clothier
* Jeweler

## See also

* Guilds
* Remorting
Advance to Semifinals - France

**- ITEM TYPE: CURRENCY -**

EN

A ticket that can be used to support France to advance to the Semifinals in the World Cup.
HOMU Soccer Balls will be sent on July 12th, 12:00 noon based on the results of the World Cup matches. Captains that guessed correctly will receive 17 HOMU Soccer Balls, Captains that guessed incorrectly will receive 8 HOMU Soccer Balls.The Valkyries seem to be anxiously waiting for you to show the ticket in your hand. Who will be able to guess which teams advance to the Semifinals? Sell Price: Cannot be sold.
This item isn't associated with anything in particular. It ***is*** time-limited and can't be obtained from permanent activities.

**Advance to Semifinals - France** is an item in *Honkai Impact 3rd*.
Spell points

Spell points (or SP) is a person's capability to perform their more enhanced skill sets. Performing these tasks can be mentally exhausting, and a person's SP represents how mentally fatigued they are after executing any skill.

You can check your current HP, **SP**, and EP by typing **hp** in game.

## Uses

There are numerous mentally exhausting tasks in Threshold that would leave even the most rested psion feeling like their brain is turning to mush. A short list of commands that require SP, aside from guild related skills are:

* tells
* speaking racially
* checking your friendship band/personal score
* some party commands
6th-Anniversary Memorial Emblem

***6th-Anniversary Memorial Emblem***

**Duration:** Permanent

The memories they left behind will become the future generations' moon and stars. Their light sways and illuminates the long, dark night.
**How to get:** Participate in the 6th Anniversary login event.HP **43**DEF **46**CRT **2**
Emblem Skill
Magical Protection
Resist 2.0% Elemental DMG.Master of Weapons
Deal 1.2% more Physical DMG.
**6th-Anniversary Memorial Emblem** is an emblem in *Honkai Impact 3rd*.
Touch command

If no target or object is given, you will feel around your current environment. If you specify a target (which could be another player, an NPC, an object in the room, or something mentioned in the description of the room), you will touch that target, feel it, and examine it more closely.

Feeling around your environment includes paying more attention to the air, light, and other things that surround you. In a dark room, feeling around also allows you to search for exits.

## Usage

touch

touch <target or object>

## Special Note

Touch and Feel are the exact same command

See also: look, smell, taste, feel, listen, glance, displaying
Young crocodile

The flesh between this beasts mouth and tail seem to serve only one purpose — that being to provide muscle power for its deadly teeth and stunning tail attacks. Still young and growing, this beast has a voracious appetite and has been known to chew through solid dirt to get to moles hiding underground. This appetite gives the young crocodile a reputation for being a vicious, evil beast. In point of fact, it is nothing more than an eight foot eating machine.

What it lacks in intelligence it makes up for with stunning agility. The crocodile strikes with stunning speed lashing out with its tail with enough force to sweep even that largest man from his feet. Once its victim is helpless it lunges forward and locks on with a set of powerful teeth, tearing armor, flesh and even bone.

The young crocodile's size lends it to showing up in the strangest of places. While one expects to find them sliding through the waters of the swamp, many a young traveler has been surprised when one jumps from the darkness of a sewer tunnel.

When fighting this beast it is recommended to stay calm and fight in a relaxed stance. The crocs' agility and thick skin are sure to lead to a long fight for most travelers. If you manage to come out on top of a scuffle with a young crocodile be sure to check his stomach. Eating everything in its path tends to leave a few danar rattling around its intestines.
Xa command

This in game command allows the player to quickly assess the health of their opponent in battle.

With this command you get a detailed glance at either your current opponent in combat or the target you select. In this examination, you get the name of the opponent or target, and an estimation of its current physical condition.

## Usage

xa

xa <target>

## Condition Categories

From totally unwounded, to dead, the condition categories are:

```
Perfect Condition
scratched
slightly wounded
bleeding
wounded
bleeding profusely
severely wounded
critically wounded
Gushing Vital Fluids!
Knocking on Death's Door

```

For crafters, this command will tell you your crafting progress of your current project.
Otter lodge

## Lodge details

Not exactly a combative lodge, members of this organization often find themselves in roles of support. A bit more relaxed and less structured, otters enjoy times where they can be of service or help rather than being overly aggressive themselves, which is reflected in the abilities they are taught.

## Abilities

### Bonding Filament

 **Zenith effect** | Two minutes added to duration.

Casting this ability upon another player will allow you to draw some of the pain away from your bonded such that he receives less damage and you suffer the difference.

Points spent in this ability will have the following impact:

* More hits will be guarded by the bonding filament
* The percentage of health you will protect from your bonded

For this ability to continue to function, you and your bonded must be in the same room.

### Elemental Discovery

 **Zenith effect** | Reduced cooldown.

This passive ability allows an otter to discover elemental stones in a natural resource after they've gathered it.

Points spent in this ability will have the following impact:

* Reduced cooldown between finding elemental stones.
* Higher chance of finding an elemental stone.
* Increased number of stones.

Elemental stones may only be found once in any particular node by anyone.

### Improve Item

 **Zenith effect** | Reduced cooldown.

An otter may unleash the potential energy of elemental stones and direct it into items, improving them. The points spent on this ability determine what item types may be improved. Items may only be improved once.

The specific combination of elemental stones required to improve what type of item will be revealed once you are capable of that improvement.

### Resourcefulness

 **Zenith effect** | Potentially larger yield.

With this passive ability, an otter may learn a secondary gathering skill. While being able to gather more resources, gathering using your secondary skill is simply not as powerful as your primary.

Secondary gathering skills suffer the following penalties:

* May not exceed 50% of your primary gathering skill.
* Skill improvement is at 50% the normal rate/chance.
* Yield from a node is 1.

Points spent in this ability will have the following impact:

* Increased skill improvement rate.
* Increased chance of yield to include buffs.

NOTE: Your primary gathering skill must be at least 10 before learning a secondary gathering skill.

### Unnatural Abundance

 **Zenith effect** | +1 to growth size.

Casting this ability upon a resource node will attempt to encourage it to grow beyond its natural mass to provide even more resources than it might have.

Points spent in this ability will have the following impact:

* Reduced cooldown
* Higher chance of success
* Higher range of growth limits

For this ability to function, a node must be fresh and untapped. A node may only be subjected to this ability once, regardless of success or failure.
Rogues

**Rogues** is one of the Guilds in the game Threshold. Identified by a crimson cloak the rogues of Threshold are often referred to as crimsons. Organized around a family structure, little is known about the rogues.

## Admission Information

Shrouded in secrecy and blood red cloaks, little is known about this closely knit group of adventurers. Calling themselves the Crimson Society, they seem to favour style and panache over subterfuge and skullduggery, in contrast to the members of the similarly cloaked Thieves Guild, with whom they share a mutual distrust and disregard.

If you wish to join their ranks, the most effective means of doing so is to quietly and efficiently approach one to talk. However, they are an elusive group; if you are unable to find any to speak with, you may send mail to crimsons. Whether by mail or in person, you should be prepared to explain in detail about your history, your goals and your reasons for wishing to join the
Society (IN CHARACTER, of course). These interactions will lead to the Society deciding whether or not they will choose to accept you, so be sure to put in some care and thought!

## Rogues and Thieves

**Rogues** and thieves cannot be friends. They do not trust each other enough to clan nor party together.
Loot command

This command can only be used in a party of at least 2 people. When used by a member of the party, this command will automatically loot a corpse in the area. It will then broadcast the items found to every member in the party. Providing a target is optional and is generally useful only when there are multiple corpses or a dead body that is not a "corpse" (like a pile of bones).

The party leader can enable options like automatic splitting of loot items (but coins are never split- they always go to whoever used the loot command), automatic burial of corpses, and the way corpses are buried in the group.

## Usage

loot

loot <target>

## Special Note

The Party system has further information on the different splitting options.
Widget:Google Calendar

This widget allows you to add **Google Calendar** widget to your wiki page.

It was originally created by Sergey Chernyshev for upcoming conference calendar on TechPresentations.org

## Using this widget

For information on how to use this widget, see widget description page on MediaWikiWidgets.org.

## Copy to your site

To use this widget on your site, just install MediaWiki Widgets extension and copy the full source code of this page to your wiki as page **Widget:Google Calendar**.
Score command

A wide variety of information about your character including stats, hit points, spell points, endurance points, affinity, birthday, guild, race, player level, guild level, banked and carried wealth, and experience points are available with this command.

### Sample Score Data

```

                               Foo the Geriatric

      Strength: 12                          Health (HP): 425/425
  Intelligence: 12                     Spell Power (SP): 300/300
        Wisdom: 16                       Endurance (EP): 102/102
     Dexterity: 13                                Level: 20
  Constitution: 10                          Guild Level: 20
      Charisma: 15                      Experience (XP): 525,930
          Luck: 21

You are a male of the human species.
You were born a farmer on Sojourn 23, 287. (Next Cycle in the Year 440)
You are reportedly 145 years of age.
Your nemesis is Giant Wolverine.
Your last successful combat was against baby llama.
You are a member of the Bard guild.
You hold the position of follower in the Church of Bilanx.
You follow the neutral ethos.
You have not eaten for 3 weeks 4 hours 48 minutes 24 seconds.
You have had nothing to drink for 1 week 3 hours 32 minutes 48 seconds.
You are carrying: 13 danar
You have 128,773 slag in the bank.
Your total wealth is 128,903 units of coin.

```

## Special Note

If you are player level 4 or higher, it costs 20 spell points to use this command, as it is a very detailed and strenuous self-analysis.
Vilinin

Vilinin the Veteran is a taskmaster in the Adventurers Guild of Thrace city. Vilinin's counterpart in Sable city is Mindrin the Mystic.

## Description

```
Vilinin the Veteran

   Stern eyes peek out over a hawk-like nose, carefully surveying this man's
surroundings. He is dressed in fatigued leathers, which only sigh slightly
with his motions. He has dusty grey hair which evidences his senior age. He
is by no means scrawny- quite the opposite, age has not deteriorated this
man much by all outward appearances.

This is a taskmaster. For more information, type: help task

He is a male human, 6'2" tall, weighing 150 pounds.
He is in Perfect Condition.

```
Threshold RPG Wiki/Section 3

Bestiary
## Bestiary

* Bandit captain
* Basilisk
* Belladonnic toad
* Carrion crawler
* Drow elf
* Duergar dwarf
* Gelatinous cube
* Giant scorpion
* Goblin
* Hell hound
* Hornet swarm
* Ironwood bandit
* King cobra
* Mutant gator

* Mutated lobster
* Ogre
* Rat horde
* Sand horror
* Scully
* Sludge serpent
* Spark
* Strangle vines
* Virulent
* Wight
* Wild boar
* Worg
* Young crocodile

Races
## Races

* Canis
* Catfolk
* Dryad
* Dwarf
* Elf
* Takzul

* Gnome
* Human
* Kestrel
* Salamae
* Scorpien

Religions
## Religions

* Bast
* Belphegore
* Bilanx
* Calypso
* Chronos
* Erosia
* Gethsemane
* Herastia

* Kylamane
* Loviatar
* Mortis
* Set
* Silvanus
* Tempest
* Vishnu
* Vivoria
Threshold RPG Wiki/Section 2 new

Meet the Developers
## Meet the Developers

* Aristotle
* Gesslar

## HelpHelp

* How to connect
* MUD clients
* Starting out
* Terms and acronyms

## Popular TopicsPopular Topics

* Dominance
* Resources
* Favor
* Prosperity
* Clan dominance
* Clans

## Threshold NewsThreshold News

* 2017.10.22 - The Haunted deck was released for a limited time during the 2017 Homestead celebration.
* 2017.03.31 - There is a planned dominance expansion being discussed.
* 2017.03.25 - An expansion to the Battle cards system is in progress
* 2017.02.07 - Lord Wyvith Celebration is enabled!
* 2017.01.03 - Wanted: Events calendar moderators
* 2016.11.30 - New Area: Dark Thicket
* 2016.11.28 - Threshold Fundraiser - Pillars of Threshold

## Featured Images - BestiaryFeatured Images - Bestiary

* Rat Horde.jpg

The **Bestiary** is a collection of writing done by adventurers who have gone forth to document the creatures of the world.
XP command

This simple command will tell you your current total experience points, as well as any locked xp you might have. You can also use this command to transfer locked xp to regular, spendable xp. In addition, you may alter your current XP/Expertise split. The number specified will be the percentage of gained experience points which is retained, while the difference is added to your expertise total. See help expertise for more information.

## Usage

xp - Check your current xp (and locked xp if you have any)

xp unlock <#> - Transfer some locked xp to your current xp.

xp split - See your current XP/Expertise split

xp split <#> - Set your XP/Expertise split

## Special Note

There is a 20 second timer between uses. If you type it during this 20 second timer, the timer resets. This timer is part of an ongoing effort to remove "habitual typing", where players spam information commands for no real reason but simply out of habit. This is a waste of system resources and bandwidth, and is discouraged in Threshold RPG.

See also: Locked XP, Expertise
Advance to Top 8 Ticket - Russia

OUTDATED TEMPLATE, DO NOT USE, IN THE PROCESS OF DELETION

Item Details
- DIALOG -

**Advance to Top 8 Ticket - Russia**
A ticket that can be used to support Russia to advance to the Top 8 in the World Cup. HOMU Soccer Balls will be sent on July 4th, 00:00 noon based on the results of the World Cup matches. Captains that guessed correctly will receive 12 HOMU Soccer Balls, Captains that guessed incorrectly will receive 9 HOMU Soccer Balls.The Valkyries seem to be anxiously waiting for you to show the ticket in your hand. Who will be able to guess which teams advance to the Top 8?

 Sell Price: Cannot be sold.

**Advance to Top 8 Ticket - Russia** is an item in *Honkai Impact 3rd*.
Obsidian Obelisk

Carved from large blocks of obsidian, this four-sided column gradually tapers as it rises and terminates into a pointy pyramid at the top. The structure appears to be completely solid and stretches at least twenty-five feet into the sky. There is not a mark on the obelisk, and its surface has been polished to a gleam.

The Obsidian obelisk is the heart stone set at the center of Androctonus' main cross roads were the community can gather peruse the wares of the street vendors, share a communal meal during one of the cultural high festivals, allow the young of the city play in security near where they were tended in the hatcheries.
Masterpsion

**Masterpsion** is a board game that can be played, among other places, the Green Griffon Tavern. While the rules may seem daunting, it is actually a fairly simple game to grasp. It is a game of skill and logic where you have to deduce the color sequence of gems. The game starts when an opponent or the magic board selects a "code" that you will try to decipher. It fills 5 slots with gems of 8 different colors and the same color can be used multiple times.

Each round you fill all 5 slots with colored gems, and when you complete your turn your opponent will place black and white pegs on the indicator side of the board giving you hints about your positioning. Each black peg means
one of your gems is the right color in the right spot (exactly correct). For every white peg, one of your gems is a color in the code sequence, but it is not in the right spot.

The placement of the black and white pegs does not correspond exactly to the location of your gems. If you have a red gem in slot #1, and then you get a black peg in slot #1 of the indicator section, this does not necessarily mean the red gem is the one that generated the black peg

If you have trouble, you might try seeking out an expert in the game who can tutor you in the game's intricacies. Have fun!

## House Object

**Masterpsion** is a house object which can be purchased for a player house at a cost of either **15000 coins** or **27 ThreshCredits**.

## Description

```
The MindGame of MasterPsion

This game of mental skill and logic will test the limits of your mind!
You can play alone or against another mortal. The colors of the gems used in
this game are as follows:

   red, tan, yellow, green, blue, light blue, purple, pink

COMMANDS:

   mp new - start a new game
   mp new solo - start a new solo game (it will magically pick a solution)
   mp - check the status of the board
   mp place <color> gem on <slot> - place a gem on slot # 1, 2, 3, 4, or 5
   mp turn complete - complete your turn

2 PLAYER COMMANDS:

   solution color1, color2, color3, color4, color5 - set the solution
   solution check - check the solution
   solution reveal - reveal the solution (can be done by anyone)
   pegs row# color1, color2, color3, color4, color5 - colors: black/white/none

For more information: help masterpsion

```
Lesser idol of Silvanus

## Description

```
   This simple idol is a carving of a wolf baying at the moon. It is made
of ironwood oak and stands 4 inches tall from the crudely carved grass hill
the wolf sits on to the tip of its pointed nose. There has been no attempt
to stain or varnish the wood but it appears to have been sanded and
well-oiled.

```
Laundry apparatus

This gnomish device can be used to wash your clothing much better than the overworked employees at the VVV. In addition to the device you must pay for a magical well of preserved water. The enchantments take a heavy toll on the device, and do not last forever. A new laundry apparatus will function for approximately 6 years (6 RL months).

## House Object

**Laundry apparatus** is a house object which can be purchased for a player house at a cost of either **10000 coins** or **18 ThreshCredits**.

## Description

```
Laundry Apparatus

   This large machine of gnomish manufacture is very complex. It consists of a
large wooden crate and a steel lid that is closed.

   On the right side of the apparatus, a seat and pedal mechanism is mounted.

   From the center of the left side of the apparatus, a copper pipe 3 inches in
diameter extends for one foot, then turns 90 degrees downward and goes through
the floor. A valve near where the pipe meets the apparatus can seal off the
pipe. A foot pump on the floor is attached to the pipe via a rubber tube.

   A parchment with a strange, shiny coating is attached to the front.

   The Apparatus is closed.

```

## Instructions

1. Open the Apparatus
2. Insert up to 6 articles of clothing to wash.
3. Close the Apparatus.
4. Close the valve (**apparatus valve close**).
5. Use the footpump to build up pressure and fill the copper pipe with water from the underground well (**apparatus pump**). This step may take a while.
6. Check the valve periodically until it indicates that sufficient pressure has been built up to fill the wash bin with enough water.
7. Open the valve in order to release the water into the wash bin (**apparatus valve open**).
8. Close the valve (**apparatus valve close**).
9. Begin pedalling (**apparatus pedal**). This step will take quite a while.
10. Eventually, an internal bell will go off indicating that the clothes inside are clean.
11. Open the valve to release the water (**apparatus valve open**). Leave it open during the next step so purged moisture can return to the well.
12. In order to dry the clothing, you need to enable the spin cycle. Begin pedalling (**apparatus pedal**). This step will take a bit of time.
13. Once again, an internal bell will go off when this process is complete.
14. Open the Apparatus.
15. Remove your clean clothing.
Useful templates

This page contains a list of useful templates to be used throughout the ThresholdRPG Wiki.

## Formatting

### `{{cols}}`

#### Example

* one
* two
* three

}}

#### Results

This is a direct import from an ascii help file in Threshold. Generally, direct imports are discouraged, however, this was found to be the most appropriate means of displaying this information. You can see this file in game by typing: *rose*

## Notices

### `{{ascii help file}}`

#### Results

This is a direct import from an ascii help file in Threshold. Generally, direct imports are discouraged, however, this was found to be the most appropriate means of displaying this information. You can see this file in game by typing: *rose*

## Colors

A separate page containing the instructions for using wiki color codes can be found here.
Swimming pool

Swimming pools are quite large and can hold up to 20 people. Which is perfect for a POOL PARTY!

## House Object

**Swimming pool** is a house object which can be purchased for a player house at a cost of either **80000 coins** or **144 ThreshCredits**.

## Commands

You can enter and exit as well as force others into a pool. If you are feeling a little mischievous, you can also splash and dunk your friends, depending on where they are.

### From Without

```
swim/dive/bathe pool     - enter the pool
push/shove <target>      - push someone into the pool

```

### From Within

```
emerge                   - exit the pool
splash <target>          - splash someone who is outside the pool
dunk <target>            - dunk someone under the water

```

## Default Appearance

```
swimming pool

   This beautiful swimming pool is quite large, and could easily be used by
many festive bathers. The water is very clean and clear, and its ripples
twinkle with an inviting light blue color.

```

## Customizing

In order to customize the short and long descriptions of your swimming pool, you must decorate the items *pool-short* and *pool-long* in the room where the swimming pool rests. For the short, it is important to note that you should put the description only on one line in the editor.

### Example

```
> decorate item pool-short

Enter the description for pool-short:

When finished, type a period on a blank line. To cancel, type ~q

# ***ALWAYS*** hit return at the end of each line. The length of a line is:
Large, Heated Indoor Swimming Pool
.
You decorate the pool-short here.
> gl

Large Pool House
     Obvious exits are north and south.

   Large, Heated Indoor Swimming Pool

```
3rd Sacred Relic Spirit

**- ITEM TYPE: WEAPON\_MIRROR -**

EN

An advanced blueprint for the 3rd Sacred Relic; can be used to craft a 3rd Sacred Relic.3rd Sacred Relic advanced prints. Used for crafting 3rd Sacred Relic. Sell Price: Cannot be sold.
This item is associated with Bounty Mark. It ***isn't*** time-limited and can be obtained from permanent activities.

**3rd Sacred Relic Spirit** is an item in *Honkai Impact 3rd*.
ADV Supply Card

**- ITEM TYPE: GACHA\_ITEM -**

EN

Exchangeable for rare items at the shop.Opens the gateway to SS-rank. Gives 1 ADV Supply chance to change her fate, forever. Sell Price: Cannot be sold.
This item isn't associated with anything in particular. It ***is*** time-limited and can't be obtained from permanent activities.

**ADV Supply Card** is an item in *Honkai Impact 3rd*.

## Sources

### Limited-time

* Crystals Shop Bundles
* While the ADV Supply lasts, ADV Supply Value Bundle becomes purchasable with  B-Chip ×1980 to get  Crystal ×288 and 10 supply cards. Can be purchased 2 times at max.
4th Anniversary Memorial Emblem

***4th Anniversary Memorial Emblem***

**Duration:** Permanent

The stars in the night sky are witnesses of our hard fought battles and bonding memories.
**How to get:** The 4th Anniversary login event Beckoning Horizon.HP **60**DEF **38**CRT **2**
Emblem Skill
Protection from piercing
Take 1.5% less Indirect Physical DMG.Deadly Strike
Gain 1.0% Crit Rate.
**4th Anniversary Memorial Emblem** is an emblem in *Honkai Impact 3rd*.
Quit

The quit command makes your character leave the game. You will drop any items you are carrying at the time. You cannot quit during combat or when being chased by a foe (especially if it is another player). Using quit (or linkdeath) to escape battle or danger in such a manner is serious cheating.

## Dropping Coins

Starting at player level 4 (after you have completed your heritage), you must find a safe room to log off or you will drop your carried coins. Every guild has at least one safe room. You should be able to figure out where it is, but if you cannot, perhaps your guild elders will give you a hint. There are other safe rooms as well.

## Storing Equipment

The only way to preserve your equipment is to find a safe place to store it. If you are in heritage, you can take and leave equipment in your heritage training room. Anything other than food that is dropped on the floor will stay there for use by anyone of the same heritage. If you are in a guild, your guild armory is the main place for storing gear. There are other places to store equipment as well, but you must find these yourself (and sometimes pay whatever costs are required). You may also prefer to sell your equipment before logging off. Items you pick up from the heritage rooms though will have no value, meaning you cannot sell them at shops.
Anniversary Coupon (20 OFF 120)

**- ITEM TYPE: CURRENCY -**

EN

In Anniversary Shop, get 20 B-Chips off 120 B-Chips spent! (expires on MAY 14)Expires on MAY 14 Sell Price: Cannot be sold.
This item isn't associated with anything in particular. It ***is*** time-limited and can't be obtained from permanent activities.

**Anniversary Coupon (20 OFF 120)** is an item in *Honkai Impact 3rd*.