Level 2.1

## Level Classification

* Difficulty: 4/5

* Security System:1/5

* Entity Count:1/5

* Stability: 2/5

**Level 2.1**, also known as, Flooded Basement is a sublevel of Level 2.

## Description

**Level 2.1** resembles the flooded basement of a suburban house. Its layout consists of dark-grey walls, a concrete floor, and a ceiling made of wooden planks. It's full of shelves with different jars of unknown substances and empty boxes, wires coming from the ceiling, armatures usually sticking from the floor, and broken furniture. Sometimes whole rooms can be littered with a lot of trash or have water isolation in either the form of a barricade or the whole room being one big raft with lots of disassembled boxes. The lamps are rare and have a white glow with a green tint. The floor here can change its height, and at some point one will never reach the bottom of one or another room. Rare windows can be found that resemble a small rectangular hole blocked by either bars or windows. Nothing but a glow can be seen through them.

The wires can rarely be bare and electrocute the nearest water. One can turn off electricity for 10 kilometers near an extremely rare electrical box, but it will come back after a short period of time. The waters here have a dark brown-greenish color and are ill advised to drink. They have the ability to form waves in certain areas. The cause of them is currently unknown, but it is theorized to be entity shenanigans. **Level 2.1** also has a lot of pipes of various sizes, and most of them flow water from their ends. However, the water level never changes, and it is safe to say that **Level 2.1** will never flood to the ceiling. **Level 2.1** also has a lot of vegetation, like vines and mushrooms.

The structure of **Level 2.1** can be chaotic and variative: one can get pulled down into a bottomless pit with lots of pipes of the same size into walls that exit here, the big slides like in sewers that flow very fast and form floors down or up, tunnels like in Level 7, resemblances of various buildings interiors, etc. Overgrown by moss ventilation systems will always lead to different level structures. However, one can get a strong water flow while traveling through them.

### Deep Residence

Deep below **Level 2.1**, an area was discovered by diving into a deep pit. It appears to be an empty, flooded to neck residence. All rooms and halls are connected by doorsteps with torn off doors that either swim or are sunken in water. The area is also known for its very hostile entities that will try to swarm on their prey and eat it in seconds when they are ready. The only way to avoid them is to get on something swimming, like a door, or bring a small enough portable boat to float on water. From discovery and further exploration, it is known that this area is connected with deep and maybe even bottomless pits.

## Entities

**Level 2.1** has very few entities, and the ones that appear here are underwater due to what they are undocumented.

## Entrances and Exits

### Entrances

* Rarely one may fall through the floor of Level 2 and end up here.

### Exits

* A spiral staircase will lead to Level 7.
* Normal staircase up will lead to Level 10.
* At some point ventilation will become cleaner and cleaner until one will end up in Level 23.
* In the deep residence the water will start to lower and at one point wanderer will end up in Level 10.2.

## Author and Image Credit

Written by vovkakol5

Image taken from https://twitter.com/ordinaryhouses/status/1349927538215186432/photo/3 under CC BY-SA 3.0