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Warhammer 40,000: Inquisitor - Martyr

***Warhammer 40,000: Inquisitor - Martyr*** is an action role-playing game (RPG) developed by NeocoreGames. The single player campaign pitches players into a grim and secret war among the stars as the agents of the ever-vigilant Inquisition. After the end of the campaign the story continues in a colossal sandboxed game set in the same secluded sector of this vast universe.

## Setting

The game is set in the grim future, 41st Millennium of the Warhammer 40,000 Universe. The main location where the game takes place is called the Caligari Sector in the **Segmentum Tempestus** of the **Milky Way Galaxy**. The game space includes numerous *subsectors*, *solar systems* and *points of interest*.

## Gameplay

Warhammer 40,000: Inquisitor – Martyr is an ARPG, featuring a 3D-rendered world presented in a top-down perspective, and focuses heavily in combat situations, investigations, missions in a traversable, open galactic sector. Here players can complete the *single player campaign* (story missions) or choose other activities on the Star Map, which can be done in any order, if the character overcomes their *difficulty level*.
Players can choose from three different classes (Crusader, Assassin and Psyker), each with three different backgrounds for different playstyles.

## System requirements

***actual for alpha version***

**Minimum:**

* OS: 64-bit Windows 7+ (8 / 8.1 / 10)
* Processor: Intel CPU Core i3-2120 (3.3 GHz) / AMD CPU FX-6300 (3.5 GHz)
* Memory: 4 GB RAM
* Graphics: Nvidia GeForce GTX 760 (2 GB) / AMD Radeon HD 7850 (2 GB)
* DirectX: 11
* Hard Drive: 30 GB of available space
* Network: Broadband Internet Connection

**Optimum:**

* OS: 64-bit Windows 7+ (8 / 8.1 / 10)
* Processor: Intel CPU Core i7-2600 (3.4 GHz) / AMD CPU FX-8320 (3.5 GHz)
* Memory: 8 GB RAM
* Graphics: Nvidia GeForce GTX 1060 (3 GB) / AMD Radeon RX 480 (4 GB)
* DirectX: 11
* Hard Drive: 30 GB of available space
* Network: Broadband Internet Connection

## Development History

Development of the game started early 2015, after a pre-production period. The game was announced in July 2015 with a CGI trailer.
In February 2017, a campaign titled The Founding was launched. It allowed early adopters to purchase the game and see its development through, providing essential feedback. A development Roadmap was published detailing current and future updates.
In August 2017, the game entered Steam Early Access to allow more players to join the game's final development phase and provide more feedback on the game.

## Release

The game was released for PC on 5th June, 2018 and for PS4, Xbox One on 23rd August, 2018.

## External links

* Official site
* Official forums
* Warhammer 40,000: Inquisitor - Martyr on Facebook
* Warhammer 40,000: Inquisitor - Martyr on Twitter
Perks

Perks provide significant bonuses and abilities that can drastically change the playstyle of your character.

Each character can have a maximum of three perks.The first is given at the beginning, the second and third at 15 and 30 Inquisitorial Rank respectively.

The Perks themselves must be unlocked by meeting specific conditions, but once unlocked, it becomes available to all of your characters. Some Perks are class-specific and thus can only be taken by characters of the appropriate class.

## Morality Perks

There are two additional perks that are unlocked as part of the Morality system:

* **Radical Perk** (150 points along the Radical Axis) - Each 3 point of the Radical morality axis increase the class resource generation rate by 1% (Crusaders and Assassins gain Focus and Adrenalise faster, Psykers lose Warp Heat faster
* **Puritan Perk** (150 points along the Puritan Axis) - +3 energy shield per Puritan morality point. 25% heat damage bonus while you have energy shield.

## Starting Perks

**Crusader**
(Unique to Heavy Gunner)

**Assassin**
(Also available as a non class-specific perk)

**Psyker**
(Unique to Scryer)

## Class-specific Perks

(1) this is a hidden perk. Its progression and completion is not shown in the heroic deeds tab (as for v1.0.5).
Ammunition and overheat

Magazine fed guns consume ammunition. Your ***ammo supply*** is unlimited, but you do have to reload the weapon automatically or manually (the "R" key by default). Keep an eye on the ammo counter above the skill bar.

Energy weapons can be fired without reloading, but they generate heat and are thus prone to ***overheating***.

When using energy weapons, the *Ammunition Bar* is replaced by an *Overheat Bar*. This bar will fill up as the weapon is fired. When the Overheat Bar is full, you won't be able to discharge the weapon until it cools down.

Different weapons have different overheat values. A lasgun will take far more shots to overheat when a plasma rifle.
Ordo Shops

Players can farm Reputation for three different Ordos: Ordo Xenos, Ordo Hereticus, and Ordo Malleus. Completing Ordo missions boosts the player's Reputation to that specific Ordo, and unlocks certain perks. Each Ordo has their own store where players can buy unique items. Ordo stores reset weekly. Players can access the Ordo panel from the Hub by interacting with the Herald Cherub NPC.

> *The Ordo Interface is unlocked after encountering all three Ordos during the Prophecy campaign. This means that Ordos are exclusive content to the Prophecy expansion.*
>
>

All Intel missions have a 33% chance to add Ordo reputation to the players, depending on the enemy type.

## Ordo Xenos

* *Gear*

 File:OrdoXenos.png
Reputation gains increase the chance to get items from  the Store with 5 or 6 enchants.

* 20 Reputation: Improves the Ordo Xenos store's selection of wares by adding Relic items.
* 50 Reputation: Improves the Ordo Xenos store's selection of wares by adding a unique tarot seal that improves the chance of getting Shards on certain missions.
* 100 Reputation: Improves the Ordo Xenos store's selection of wares by adding Archeotech Relic items.
* 200 Reputation: Reduces the cost of purchases made in this store by 25%.
* 300 Reputation: +10% Damage Bonus against all Xenos enemies (Drukhari, Tyranid, Eldar).

## Ordo Hereticus

 File:OrdoHereticus.png
* *Crafting Materials and Blueprints*

Reputation gains increase the chance to get Artificer Crafting materials from the Store.

* 20 Reputation: Improves the Ordo Hereticus store's selection of wares by adding Machine God's Spark crafting materials and Relic blueprints.
* 50 Reputation: Improves the Ordo Hereticus store's selection of wares by adding a unique Tarot seal that improves the chance of getting Psalm Codes on certain missions.
* 100 Reputation: Improves the Ordo Hereticus store's selection of wares by adding Spark of Glory crafting materials and Archeotech Relic blueprints.
* 200 Reputation: Reduces the cost of purchases made in this store by 25%.
* 300 Reputation: +10% Damage Bonus against all Rebel and Heretic enemies.

## Ordo Malleus

 File:OrdoMalleus.png
* *Gear*

Reputation gains increase the chance to get items from the Store with 5 or 6 enchants.

* 20 Reputation: Improves the Ordo Malleus store's selection of wares by adding Shards.
* 50 Reputation: Improves the Ordo Malleus store's selection of wares by adding a unique Tarot seal that improves the chance of getting Archeotech Relic items on certain missions.
* 100 Reputation: Improves the Ordo Malleus store's selection of wares by adding Psalm Codes.
* 200 Reputation: Reduces the cost of purchases made in this store by 25%.
* 300 Reputation: +10% Damage Bonus against all Daemon enemies.
Triglav subsector

Systems: 5

Sovereignty: Imperium of Man

**Factions**

* Adeptus Mechanicus: 5/5
* Adeptus Administratum: 3/5
* Ecclesiarchy: 3/5

**History**

For a long time, the Triglav Subsector used to be one of the most important industrial hubs in the Caligari Sector, with entire planets dedicated to the manufacture of industrial products, an impressive list of productive mining worlds and several very ancient Hive Worlds founded during the age of the Great Crusades.

The abundance of the infamous Caligari Warpsurges in this Subsector, however, always made the transportation of the manufactured goods problematic and costly, and some Sector Governors in the past decided to increase the industrial output of other Subsectors, leaving the Triglav systems somewhat neglected.

With the recent and inexplicable rise in Warpsurge activity, the entire Subsector was cut off entirely from the rest of the Imperium for a very long time, right until now, and the decades of isolation had terrible consequences on the worlds that lost the protection of the God-Emperor.

**Star systems**:

Aureus
Rotwang
Malcorum
Torgue
1300
1700
1900
2300
Star Map

The ***Star Map*** is where you select and launch your missions. Click on the *magnifying glass icon*  on the *Action bar* or the *Helm Cogitator* on the Command bridge to navigate.

* The **Sector Map** shows the entirety of the Caligari Sector.
* The **Subsector Map** shows a collection of **Star Systems** with a *Challenge Rating* value.
* The **Star System map** is where you find the **planets**, **space stations** and other **locations of importance**. Available missions are marked with icons corresponding to various mission types.

* Caligari Sector map
* Tenebra SubSector map
* Triglav SubSector map

**Left-click** on the location to select an  investigation, then click **Continue** for a detailed ***briefing***. **Left-click** on the Start button to launch the mission.

You can return to the Command Deck from any segment of the Starmap, by clicking the correspondibg icon on the Action bar.
Version 0.8.2b

Patch released 2018-05-26

### Fixed Bugs

* Fixed collision on all Floating Platform maps that rendered Purge missions impossible
* Fixed a crash with Silence the Gun game modes
* Matchmaking works properly now
* Mind Reset now works properly
* Fixed a crash at Panic Room game modes
* Fixed impossible Purge missions where the last enemies were outside the map
Tenebra subsector

The subsector includes some of the oldest worlds in the Sector: some of these planets were colonised as early as the Dark Age of Technology, others were claimed during the Great Crusade.

As the region is relatively free from the infamous Caligari Warpsurges, the lack of the extremely unpredictable Warpstorms allowed a lengthy period of growith and progress with only a dozen systems lost or cutt off from the Imperium.

For a considerable lenght of time the core Tenebra worlds remained relatively peaceful and important, far from the great clashes in the galaxy, but the shift in the power structure in the expanding Sector eventually left the subsector overlooked and forgotten.

The Tenebra subsector is rich in ancient technology and it also has its fair share of shadowy corners over which the Inquisition should keep constant vigil.

**Star systems**:

Aethon
Dagnor
Balthar
Nereus
Lacaon
10
15
20
25
30
4
4
6
6
6

chernobog systemaethon systemdagnor systembalthar systemnereus systemlacaon system
Heroic deeds

Heroic deeds are special **achievements** within the game. You can unlock them by performing whatever deed is listed as condition and you gain the listed bonuses as a reward. The effect is tied to your Account, meaning the bonuses will apply to all of your characters.

Note that *some deeds* can only be *performed* with a *specific character* class and the rewards tied to these will only apply to your other characters if they also have the same class.
Support Crate

*This article is a stub. You can help Looney Tunes World of Mayhem Wiki by expanding it.*

**Support Crate** is one of the types of Crates in *Looney Tunes World of Mayhem*.

## Contents

These crates contain different amounts of Gold plus Support Boosters, which are needed to tune up your Support Toons. High tiers will even grant Fine Support Boosters.
Version 1.0.0fix

### Fixed Bugs

* Campaign difficulty selection no longer affects random misisons and assignments.
* Fixed a crash occurring with Chinese localization
* Fixed an issue where campaign quests did not appear for players.
* Fixed the Metrodora Thelema achievement. This fix is not retroactive.
* Players can now buy Attribute Points, etc. at Merciful Agony.
* Fixed a bug where players were unable to move after cutscenes
* Fixed a bug where players could not exit missions
* Fixed missing sounds for cutscenes
* Fixed difficulty issues with co-op
Morality

During your Investigations sometimes you must make a morality choice. These are tough decisions, sometimes you must decide someone's fate. Every story-based investigation has morality choices (like in the main story line) to earn morality points, which can unlock new abilities or even new skill trees of the Radical or Puritan way. You can also obtain morality points through Priority Assignments which could contain Radical or Puritan choices between missions.

 File:Morality.png
Morality standing can be found on the last tab of the Character Menu. The maximum standing in either direction is 300.

***Morality is one of the most meaningful choices in the game as it is really hard to change it afterwards.***

Radical unlocks

 File:Radical Tree.png
* 50 points: 10% Warp Damage Bonus
* 100 points: Radical Skilltree unlock, the lower 4 passives are available
* 150 points: Radical Perk unlock
* 250 points: Radical Skilltree the top 3 passives unlocked
* 300 points: Daemonforged Affixes on Morality items unlocked.

Puritan unlocks

 File:PuritanSkilltree.png
* 50 Points: 10% Warp Resistance
* 100 points: Puritan Skilltree unlock, the lower 4 passives are available
* 150 points: Puritan Perk unlock
* 250 points: Puritan Skilltree the top 3 passives unlocked
* 300 points: Holy Affixes on Morality items unlocked.
Warhammer 40000: Inquisitor - Martyr Wiki/Section 1

Welcome to the Warhammer 40,000: Inquisitor - Martyr WikiWelcome to the Warhammer 40,000: Inquisitor - Martyr Wiki
The guide for Warhammer 40,000: Inquisitor - Martyr written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Warhammer 40,000: Inquisitor - Martyr

*Warhammer 40,000: Inquisitor - Martyr* is an action role-playing game (RPG) developed by NeocoreGames. The single player campaign pitches players into a grim and secret war among the stars as the agents of the ever-vigilant Inquisition. After the end of the campaign the story continues in a colossal sandboxed game set in the same secluded sector of this vast universe.

The game is set in the grim future, 41st Millennium of the Warhammer 40,000 Universe. The main location where the game takes place is called the Caligari Sector in the Segmentum Tempestus of the Milky Way Galaxy. [Read more...]
Dagnor

Planets: 4

Sovereignty: Imperium of Man

**Factions**

* Adeptus Mechanicus: 2/5
* Adeptus Administratum: 5/5
* Ecclesiarchy: 4/5

**History**

This densely populated system is the administrative centre of the Tenebra Subsector. The bustling hive cities are teeming with of Administratum officials and clans of menials who server the terrifying machine of bureaucracy.

The decadent local branch of the Administratum is rumoured to have close ties to various crime syndicates and they have a tendency to ignore any serious problems unless they directly affect the production rates of the industrial belts and hive worlds. Dure to rampant poverty and corruption the number of suspicious religious sects are rising.

**Influence rewards**

 100
 200
 400
 800

**Planets**:

 Vismar Minoris
 Port Ascalon
 Mundia Polonius
Chernobog

Planets: 5

Sovereignty: Imperium of Man

**Factions**

* Adeptus Mechanicus: 5/5
* Adeptus Administratum: 4/5

**History**

An empty, dead system, which has been isolated from the Imperium for at least two thousand years, although Imperial records show no trace of the system at all.

Strangely, the solitary planet orbiting these unusual stars bears the marks of the Imperial presence at some point in the past. The system is an enigma and a dangerous lire to Rogue Traders and the Adeptus Mechanicus explorators.

**Influence rewards**

 100
 200
 400
 800

**Planets**:

 Desolation Sigma
 Charkov
 Kardian II
 Malcorum Prime
Patch 2.0

File:W40K Inquisitor Patch 2.0 Release Trailer
Patch 2.0 was a major overhaul of the game mechanics a few weeks ahead of the release of the Prophecy expansion.

## Major points

Combat

* Combat flow has been drastically improved.
	+ After using movement skills, players should be able to use their skills as soon as they arrive at their new location.
* All character animations have been sped up such as grenade tossing, weapon switching, along with all weapon animations.
* Primary Skill Global Cooldowns have been reduced to 0.5 seconds.
* Movement speed of all classes has been adjusted.
	+ Turn speed of all classes has been sped up.
* All skill and projectile effects have been adjusted to match the faster animation speeds.
* [Combat Showcase Video Here]

Leveling

* The maximum level cap has been increased to 100.
* An experience bar has been added to the Battle GUI.

Itemization

* The Inventory is now available during missions.
* Power rating has been removed from the game completely.
* Items now have item level.
* A player's drops are determined from player level.
	+ Item drops can range between five item levels below or above the player's current level.
	+ Maximum item level is 90.
	+ Example: If you are level 80, items can drop from a range of item level 75 and 85
* The Relic items have been vastly expanded: More than 200 Relic enchants have been added to the game to further aid build variety.
* Each Crusader and Assassin weapon received 4 new model types, while Psykers received 8 new weapon models.
Ability resources

All character classes in the game have a special resource that is used to activate unique abilities.

## Focus

Crusaders have the **Focus resource**, which is required for their armour skills.

Focus is slowly regained over time.

## Adrenalin

Assassins have the **Adrenalin resource**, which is required for their armour skills and Dodging.

Adrenalin is regained by killing enemies.

## Warp Heat

Psykers have **Warp Heat** which accumulates as they unleash their psychic powers. The higher the character's Warp Heat, the higher the risk of creating malevolent Warp anomalies that can even kill your character.

Warp Heat can be reduced by using force weapon skills.

The Psyker's Warp Heat level is divided into three stages:

* Safe - Psykers can use their powers without repercussions.
* Imperiled - the player has a moderate chance to unleash a Warp Anomaly.
* Unhinged - anomalies may appear frequently and character takes damage every time when psychic power is used.
Chests

During the investigations you will meet different chests that contain a loot or supplement your resources.

## Medical Supply

Opening of a **medical supply** chests refills your Inoculator

* Medical Supply
* Medical Supply on minimap

## Supply Chest

Opening of the **supply chests** replenishes the number of uses of the special skills

* Supply chest
* Supply chest on minimap

## Loot Chest

The **loot chests** come in a variety of appearances and can contain *Caligary Credits*, crafting materials, and equipment.

* Loot chest on minimap
* Loot chest
* Void-stye loot chest
* Loot chest
Tarot missions

The holy agents of the Inquisition in the Caligari Sector possess a special **deck of divination cards** to guide them in their service to the Emperor.

Uther's Tarot is broken into the Major and Minor Arcana, with 12 cards in each, and a maximum of one Major and two Minor Arcana cards can be played per mission. Tarot cards add penalties / hazards such as bonus enemy damage or mission time limits, while granting bonuses / rewards, including bonus XP and increased chance of obtaining Relic-level items. Mission rewards including XP, Fate, and Glory are also multiplied by the "All Reward Bonus" applied by the chosen Tarot cards. Tarot Cards are the primary means to increase the difficulty level of missions and target-farm for a specific goal.

## Gaining the Deck

Uther's Tarot Deck is unlocked at the beginning of Chapter 3 in the main Campaign.

Not all cards in the Major and Minor Arcana are unlocked once you receive access to Uther's Tarot - some cards will require you to meet certain objectives to unlock. The most common criteria being achieving certain Influence milestones in specific star systems.

## Upgrading

During missions Tarot upgrade cards may drop from enemies and loot chests or be awarded for completion of missions or challenges.

**Important Note:** Upgrade cards will not drop if all cards have reached maximum level or if they are currently able to be leveled up.

These cards can be activated from the last tab in the character inventory and are randomly allocated to cards that can currently be leveled up.

Tarot Card leveling requirements
 2
 3
 4
 5

## Major Arcana cards

The Difficulty modifiers are all rolled from their own pools. Below will list three randomly rolled examples of each.

## Strategies

It is possible to channel all upgrades into a specific card by simply not choosing to level up other cards. One popular strategy when beginning the game or season is to focus all upgrade cards into "Venom" to quickly get it to level 5 for the 250% increase to tarot card drop rates. This will make make leveling the other cards faster.

After Venom, there are other popular choices.

"Murder" at level 5 gives 150% bonus experience, which can make leveling alternate characters much faster.

"Treasure Trove" and "Momentum" are useful for duplicating items, and duplicated relics can be salvaged for crafting materials. The cards can also duplicate tarot cards and other currencies.

"Perseverance" at level 5 gives a 500% increase drop rate for intel and consumables. Intel can be used for missions for large amounts of XP or sold for credits, and the some of the extra consumables will be meme viruses which speed leveling.
Custodian Rebus

Custodian Rebus is Shop where offering multiple services. He's dealing in Favour.

He's available every week for 72 hours, from Friday 00:00 (UTC) to Monday 00:00 (UTC).

You can find him through 3 methods:

* Navigating to him on the Star Map (not recommended, involves a lot of loading)
* Finding him on the Mission Deployment window, Special Missions tab
* When on the Command Bridge, on the right side of the GUI there is a widget that leads straight to him.

## Favour and Cortex Fragments

Favour is a currency, acquirable from events, seasonal objectives end exchanging Cortex Fragments at Custodian Rebus. It's only usable at Rebus' shop can be exchanged for various goods.

Only 200 Cortex Fragments can be acquired each week.

## Services and Goods

### Footprints, 7 Favour

* Carnage
* Sanctified
* Smoldering
* Tormented

### Command Bridge Decorations

* 12 Favour - Honor Banners
* 10 Favour - Reliquary
* 8 Favour - Imperial Aquilas

### Avatar Frames

* Types
	+ Righteous Grit
	+ Flames of Faith
	+ Barbed Prejudice
* Colors
	+ 6 Favour - Amber
	+ 7 Favour - Azure
	+ 8 Favour - Crimson
	+ 6 Favour - Ebony
	+ 7 Favour - Viridian
	+ 8 Favour - Violet

### Canticles, 2 Favour

* *Canticles are Aura Blessings that last for 5 missions*

### Summons, 1 Favour

* *Summons are companions that last for 5 missions*
	+ Astra Militarum
	+ Astartes
	+ Eldar
Archeotech Shards

*This article or section is incomplete, meaning it has had significant work but is still missing important aspects. You can help Warhammer 40,000: Inquisitor - Martyr Wiki by expanding it.*

## Archeotech Shards

Archeotech Shard function similarly to regular gems in similar games, they can be inserted into items with Sockets using the Crafting Window.

Here you will find a complete list of all available Archeotech Shards within the game, as well as their applied bonuses.

Archeotech Shards have a quality modifier. You will be able to combine Shards of the same quality to a higher tier Shard. This can be done at the crafting panel.

Shards have three categories, and *each category starts dropping from a different player level*, as indicated by the last 3 columns of the table below.

The crafting table of Archeotech Shards goes like this:
Inoculator

Your character is equipped with a medical injector that can administer chemical mixtures in the heat of combat. The effect can be customised before entering a mission.

Inoculators contain 1-4 components that can have different effects on your character. You can regain Health and Suppression resistance point or gain a variety of temporary bonuses, such as a damage or speed boost.

Inoculator can be filled during the mission by opening Medical Supply chests

## Inoculator Customization

Visit the Genetor NPC on the Command Bridge to tailor Inoculator to your needs.

Inoculator are limited by a Capacity Value and all components come wath an Usage Cost. Total Capacity is divided by the Usage Cost of all equipped components to calculate how many charges your Inoculator can carry. Components may also influence Inoculator cooldown time.

Customization is done through selecting preferred chemical components and loading it into the corresponding slots.
Criticals

## Critical Hits

Critical hits are an effective way to scale damage beyond modifiers which are additive. Critical hits multiply all damage dealt, including vulnerabilities as well as other debuffs. The cap for critical hits is 60% from equipment which can be further increased by modifiers from sources like Surprise, Digital Weapons or specific morality item modifiers.

#### Critical Chance

Every time the inquisitor uses a skill there's a chance for the attack to become a critical hit instead. The chance is equivalent to the inquisitors critical hit chance found on character sheet.

#### Critical Strength

The actual damage multiplier a critical hit deals is determined by two factors: a number generated between 1 to 100 as well as inquisitors Critical Strength modifier which is added to the result. Then the following table is used to determine the damage multiplier.

 106+ | Criticals deal 400% damage and apply 200% stronger DoTs

For example when the inquisitors attack does 100 base damage, has a 100% total damage modifier from additive sources and rolls a 37 on the critical table the actual damage is following:

[(100x2.0)x1.5]=300 damage
Warp

The **Immaterium** (also referred to as the **Empyrean**, the **Aether**, the **Sea of Souls**, the **Realm** of **Chaos**, **Warpspace** or most commonly, the ***Warp***) is an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of the material universe. It is the source of all psychic powers and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their myriad daemonic servants. In fact, the terms "Chaos" and "the Warp" are often used interchangeably by those aware of their existence within the Imperium of Man. Superficially, the Immaterium is Mankind's solution to the problem of faster-than-light travel. This function as an FTL medium for interstellar travel is achieved because the Immaterium is an extradimensional domain of pure psychic energy, with voidcraft navigating between its currents, as in an ocean.

The psychic energy that makes up the Immaterium is believed to be the direct result of the existence of sentience in the universe, in particular the intelligent species of the Milky Way Galaxy. Considered to be a dark reflection of the material universe, the Warp is an ocean of chaotic psychic energy, raw emotion given physical form. Stirred by strong emotion and action, the Immaterium is the true Realm of Chaos, home to the Dark Gods who comprise the Ruinous Powers and their legions of daemonic followers. The Immaterium is also rumoured by many cultures, human and xenos alike, to be the final resting place of the spirits of the dead, and therefore can be considered the "Underworld" of the Warhammer 40,000 universe.
Item patterns

**Item Patterns were removed in patch 2.0.**

*Legacy information:*

Equipment in Inquisitor: Martyr can spawn with different set patterns. If you collect and equip a **Main Implant**, an **Armor** and **Weapon** type items of the same pattern,
 regardless of their Item Rarity, you will receive a passive set bonus.

### List of current patterns and their bonuses:

* **Koschei** - +6% Crit chance, -3% Damage Reduction
* **Mars** - +20% All damage, -5% Deflect
* **Scythe** - +30% Damage against Medium and Elite, -5% HP
* **Thule** - +8% Movement speed, -3% All Damage
Inquisitorial rank

***Inqusitorial Ranks were replaced with a simplified Character Level mechanics in 2.0.***

The Inquisitorial Rank represents your standing within the Holy Order of the Inquisition. The current rank cap is 100.

It can be increased by gaining  ***Rank Points*** by completing missions in the game.

The Inquisitorial Rank is the main factor that decides what parts of the Caligari sector are open to you and determines how powerful rewards you receive from the Ordo armoury at the end of missions.

The main sources for Rank XP are the Campaign and the Subsector Story Investigation missions along with Tarot missions.

***Rank XP:***

* Per story mission: Varies
* Per Investigation: Varies
* Per Tarot mission: Varies and scales with level
Emperor of Mankind

The **Emperor of Mankind** is the sovereign of the Imperium of Man, and **Father**, **Guardian**, and **God of the human race**. He has sat immobile within the **Golden Throne of Terra** for ten thousand years. Although once a living man, his shattered body can no longer support life, and remains intact only by a combination of ancient technology and the sheer force of his will, itself sustained by the soul-sacrifice of countless millions of psykers.

His will is omnipotent, extending across the million worlds that comprise his Imperium. For ten thousand years the Master of Mankind has served humanity, simultaneously carrying out a multitude of tasks vital to its survival. All at once He guides his race through the Emperor's Tarot, soul-binds psykers, holds audiences with his most important servants and directs the Astronomican beacon that guides space vessels through the Warp. His immense psychic powers constantly keep the Chaos Gods in the Warp at bay, preventing their intrusion into the material universe and protecting his people throughout the galaxy.

The Emperor's role as guardian of mankind seems to have been predestined for him. Without the Emperor there would be no Imperium, little space travel, and no protection from the multitude of threats facing mankind. The Emperor knows that to protect his race he must survive as long as necessary for the emerging race of psychic humans to evolve sufficiently.

In the millennia since his ascension to the Golden Throne, the Emperor has become a god to his people, the worship of Him uniting humanity throughout his Imperium, superstition and dogma replacing his doctrine of Imperial Truth.
Pike Militia

## Basic Attributes (Base)

**Pike Militia** are a Chivalric era polearm unit.

## In-Game Description

*In some lands the raiders and bandits are mostly horsemen, so the militia forces are armed with long pikes to fight them. Pike Militia might lack refined weaponry, but their skills and courage allow them to hold their ground just as skillfully as Ironcaps or Prefecture troops.*

## Acquisition

**Pike Militia** are obtained for free during the tutorial for Conqueror's Blade after defeating Lord Valen, as a reward for the quest Cadet's Trial I alongside Ironcap Swordsmen.

## Unit Traits

 [Peasants] | This unit has a low Leadership cost but has very little combat ability.

## Formations

 Column | A formation suitable for making fast charges.

## Unit Orders

**Stand Firm**

Base Cooldown: 3s

The pikemen brace themselves against oncoming enemies. In this state, they deal additional damage to cavalry and charging infantry.

 This skill can be activated manually in any formation, and triggers automatically when the unit enters Line or Block formation.

## Tips & Trivia

* Pike militia are an anti-cavalry unit focused around their Stand Firm unit order. They are capable against even high-tier cavalry but deal low damage and pose little threat against heroes and most infantry.
* It is highly recommended to spec into their middle-line veterancy for the extra multihit and stun effect during their Stand Firm unit order.
Version 0.8.1

Patch released 2018-05-23

### Fixed Bugs

* Fixed the "No controller connected" issue. Also, now you can just press Esc to discard the window and the game will go into Keyboard/mouse mode automatically.
* Fixed a crash at the last Feral Dogs mission
* Fixed door not opening at the 4th Wordbearers mission
* Fixed a crash at the 3rd Wordbearers mission
* Fixed a crash related to character control

* LFG can now be linked and clicked in chat properly
* Experimental Frameblend feature removed for now
* Fixed a typo for Armour Breaking's tooltip
* Fixed typo for Warp Adaptation
* Fixed tooltip for Tarantula Sentry, HP value was incorrect
* Fixed audible step sounds while in menus on the Hub

### Co-Op

* Fixed missing Ready button on the Matchmaking panel
* Fixed PvP panel functionality
* Enemies' Suppression is now scaling with Party size as well
Black Legion Relic Decimator

Template:Enemy UnitThe Black Legion is a Traitor Legion encountered in Warhammer 40,000: Inquisitor - Martyr. They are one many Traitor Legions that you will fight agains. Every Traitor Legion is unique and they all do have unique units that no other Traitor Legion has such as The Black Legion Relic Decimator.

## Description

The Black Legion Relic Decimator is a close quarter Desimator unit. It has the ability to use its claws for melee attacks and also has built in flamers in its claws to use in close quarters.
Warhammer 40000

**Warhammer 40,000** is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science fantasy universe. Warhammer 40,000 was created by Rick Priestley in 1987 as the futuristic companion to Warhammer Fantasy Battle, sharing many game mechanics. Expansions for Warhammer 40,000 are released periodically which give rules for urban, planetary siege and large-scale combat.

The Warhammer 40,000 game takes place in a science fantasy universe, whose extreme dystopianism inspired the word "grimdark" – from the game's tagline, "In the grim darkness of the far future, there is only war" – as a shorthand for similarly ultraviolent or amoral fiction.

Most stories are set in the 41st millennium, i.e. some 38,000 years in the future. Humans have settled more than a million worlds across the galaxy, most of which are ruled by the Imperium of Man, a brutal theocratic regime united in its worship of the immortal God-Emperor of Mankind. Despite its size and power, the Imperium teeters on the brink of collapse due to a combination of escalating war, corruption, bureaucratic inefficiency, and technological stagnation.

The Imperium is in a continuous state of war with a number of hostile forces:

* the ***Tau***, a young, idealistic race that wants to unite the races of the galaxy under their rule, in the name of "The Greater Good." Although they prefer to peacefully absorb other races, they are quite willing to use military force, forced sterilization, and mind-control implants to subdue resistance.

* the ***Necrons***, skeletal robots patterned after the decorative and architectural culture of ancient Egypt. They are a relatively recent threat, having emerged from a 60-million year slumber, and seek to restore their old empire and regain their old flesh bodies.

* the ***Eldar***, humanoid aliens patterned after the high elves common to fantasy fiction. Eldar are long-lived, but dying out. They often see human as lesser beings, and may either help or fight them to suit their own interests.

* the ***Dark Eldar***, cousins of the Eldar who ritually torture other beings to stave off death, as the Chaos God Slaanesh will consume their souls should they permanently die.

* the ***Tyranids***, swarms of rapidly evolving, all-devouring creatures from outside the galaxy, controlled by a gestalt Hive Mind that seeks to consume all life.

* the ***Orks***, whose simplistic personalities, reckless tactics and ramshackle technology make them the comic relief of the setting, but are no less brutal and deadly for it.

* The ***forces of Chaos***. A combination of Chaos Space Marines, corrupted humans, and daemons, who serve the Chaos Gods.
Inquisition

***The Holy Orders of the Emperor's Inquisition***, more commonly known as the **Inquisition**, are the powerful secret police of the Imperium responsible for guarding the souls of humanity. The purpose of the Inquisition is to identify and destroy the myriad of potential threats to the Imperium and humanity. Such is the Inquisition's power that it answers only to the Emperor.

Founded in the aftermath of the Horus Heresy, the organisation's members are agents known as Inquisitors
Warhammer 40000: Inquisitor - Martyr Wiki/Section 3

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Guides

* How to play guide for Warhammer 40,000: Inquisitor - Martyr
* Game support

Videos

*See more videos*
Version 1.0.2

### Fixed Bugs

* Fixed major GFX artifacting that occurred in the Unholy Cathedral and on several Campaign missions
* Fixed a crash tied to party disconnects
* Fixed various additional crashes
* Numerous localization fixes
* Fixed controller issues on the Crafting panel and the Modify tab
* Fixed a bunch of minor issues on Campaign maps
* Revamped Cabal Quest objectives
* Reset Cabal Quests
* Glory Leaderboards will work properly from the next reset onwards
* Added an auto item refund feature that is triggered when players enter the Command Bridge or open their Stash
* Fixed a dupe method with the stash
* The Burnished Weaponry perk now works and displays values correctly
* Fixed the Psychic Retribution Heroic Deed
* Fixed an issue where changing languages reset controls
* Fixed the Scourged by the Warp Heroic Deed
* Fixed a bug where players could not talk to Ragna to start Chapter 4
* Several localization improvements across all supported languages
* Fixed a stuck supply crate for the 5th Black Legion mission
* Fixed a stuck inoculator crate for the 4th Alpha Legion mission
* Fixed the last mission of the Seeds of Corruption investigation
* Meme Virus now works properly
* Fixed infinite artillery charges on the Feral Beasts Siege map
* Ragna and Omikron no longer offers to sell/craft higher level items than intended
* Fixed a missing string for Chaos Sorcerers
* Fixed a missing string for Chaos Space Marine Champions
* Fixed a typo on one of the loading screens
* Fixed Void Shield tooltip to state the correct value, 2000
* Fixed a Typo in Omikron's dialogs
* Fixed missing Bunker names
* Fixed terminology for skill resources in Assassin and Psyker Skill trees
* Fixed Stealth + Flashlight display issue with the Assassin
* Fixed double skill tags in tooltips
* Fixed Rank display on Social panel
* Fixed missing icon/name for Warp Anomaly and Psychic Escalation

### Misc

* Some baseline resolutions will now be available without any condition
* Character Window received some polishing
* Added -novid launch parameter
* Added new sounds for several enemies

### Balance

* Reduced Nurgle Pustule regeneration significantly
* Adjusted Multiplayer difficulty curve
* Some enemy Regen spells will now be interrupted when they are hit
Psychic powers

You can customize the **Psychic Powers** available for the Psyker Inquisitor during battles.

Due to the unique talents of the **Psykers** they are the only Inquisitors who are permitted to use **Psychic Powers**.

     Although they can wield weapons just as anybody else, they are also capable of unleashing unnatural powers in combat.

* You can set up these Powers by using the **Tome of Power**, which can be found at the Command Bridge.

* You have a different Psychic Power setup for each weapon set, and you choose the priority that will determine the order of importance for your various Psychic Powers. Every Psyker weapon has one fix skill, but the other Active skill slot(s) are allocated for your own Psychic Powers, which will follow each other in the same order that you set up on the Priority panel. The Power in the first slot of the Priority Panel will appear first in your empty weapon skill slots, followed by the rest, right to the last in the row. You can see the actual skill set in the right bottom: that’s the one you will use in combat.

* You can boost your Psychic Powers with extra abilities by equipping Power masteries. The blue masteries are unlocked at the start, but the yellow and purple ones must be learned from the Psyker’s unique Psychic Debuffs and Psychic Combat skill trees. You can find them at the character’s skill panel.

Note that not every mastery can be used for certain Psychic Powers.

* Biomancy
* Pyromancy
* Divination
* Telekinesis
Item rarity and sockets

## Item Rarity

Your can only equip items with the same or lower Item level than your character's level. Maximum item level is 90. Item drops can range between five item levels below or above the player's current level.

There are eight different rarity classes:

Common                     No Enchantments on it

**Mastercrafted**          2-3 Enchantment chance from the Primary and Secondary Pool

**Rare**2-5 Enchantment chance from the Primary and Secondary Pool

**Artificer**                   3-5 Enchantment chance from the Primary and Secondary Pool

**Relic**                          3-5 Enchantment chance from the Primary and Secondary Pool + 1 Relic enchant

**Archeotech Relic**    3-5 Enchantment chance from the Primary and Secondary Pool  + 1 Unique enchant

 *These items also gain a fix special enchant, but on an Archeotech Relic should be more powerful than on a regular Relic item. It is advised to reroll the secondary enchants on these items to support the Unique enchant better.*

**Ancient Relic**           3 Enchantment chance from the Primary and Secondary Pool  + 1 Unique enchant

 *These Relics have 4 pre-defined, powerful relic enchants that cannot be rerolled via Modify. Ancient Relic enchants will have to be unlocked first - the unlock conditions will be listed on the item. These items have secondary enchants that will always support the primary Relic enchants.*

**Morality Relic**          3-5 Enchantment chance from the Primary and Secondary Pool  + 1 Morality enchant  *Daemonforged or Holy enchants are rolled onto these items depending on the player's Morality status and levels.*

## Sockets

Every class has different armours and weapons to use. After Item Level 50 there is a chance to drop items with sockets in it, however you can fuse socket manually into them at the Crafting Window. Items can be socketes with Archeotech Shards or Psalm Codes.

**Possible Socket numbers per item type**

One-Handed weapons:          1-4 sockets

Two-Handed weapons:           1-6 sockets

Armor:                                     1-6 sockets

Main Implant:                          1-3 sockets

Inoculator:                               1-3 sockets

Belt:                                         1-2 sockets

Note: Higher tier items have a better chance to gain more sockets, while lower tier items will tend to have socket numbers from the lower range of the spectrum.
Power rating

NOTE: As of 2.0, Power Rating is no longer in the game.

Your Power Rating influences mission difficulty. Increase it by equipping items with higher Power Rating.

The Power Rating represents the might of your character. It's determined by adding the Power Rating of all of your equipped items together.

The Power Rating is primarily used to compare your character's strength against the Challenge Rating of missions. Depending on which is higher, you gain positive or negative bonuses for the given mission. This mechanic lets you dynamically choose game difficulty for yourself. If you're oriented toward more casual gameplay, accept easier missions with combat bonuses. If you like challenges, embark on missions where the odds are stacked against you.
Embarking on more difficult missions will yield slightly better items, while easier missions will yield slightly inferior loot.

To increase your Power Rating, equip more powerful items. To gain more powerful items, you must increase your Inquisitorial Rank. The Power Rating of reward items is directly determined by the Inquisitorial Rank.
Aethon

Planets: 4

Sovereignty: Imperium of Man

**Factions**

* Adeptus Administratum: 3/5
* Royal Houses: 4/5

**History**

A very old and relatively peaceful system which has been spared the whimsical Caligar Warpsurges, making it a safe haven in the subsector. However, nowadays it's also considered a backwater system with no real significance, and its slow descent into decrepitude is already showing signs of corruption.

**Influence rewards**

 100
 200
 400
 800

**Planets**:

 Aethon Prime
 Tartarus IV
 Carnus Maima
Каменная стела

**Каменная стела** – это могильное украшение, которое при установке на могилу даёт +4 . Установка или удаление надгробия потребует 5-10. Старые или повреждённые могильные украшения могут быть переработаны в резной камень в камнетёсной мастерской II.

*Для дополнительной информации см. Кладбище.*

## Исследование

 50 |  5x Вера   5x Наука | -5 | Неразлагаемое
Damage and resistance

Damage in Inquisitor – Martyr has three possible categories: ***Physical***, ***Heat*** and ***Warp***. For each type there is a corresponding Resistance type as well, which reduces the incoming damage by a percentage.

The primary source of resistances for your character are equipped items. It usually pays to check what kind of enemies you’ll face in the next mission and increase your resistances accordingly.

Another aspect of the damage system is Armour, with three categories as well: ***No Armour***, ***Heavy Armor***, and ***Vehicle Armour***. These reduce your attack damage by increasing amounts.

Counterpointing armour values are certain skill tags like ***Armour Piercing*** and ***Armour Breaking***. Take a closer look at your weapon skills to see what type of armour they are good against.