Ehre

The continental world of Ehre filled with vast plains and temperate forests

" *With Purpose comes duty and with duty comes honor*"
— Common saying among the planet
A imperial civilized world, Ehre has the venerated role of providing recruits to the ancient and vaunted chapter of the Knights of Argent. Located in the Adamant sub-sector in Segmentum Ulma, the continental world of Ehre enjoys relative peace and prosperity, save for the occasional xeno invasion. A younger planet than most, being colonized in the latter years of M35, as such much of the culture and planet itself has been shaped by the ideals and needs of the chapter.

## World's History

#### colonization

Embarking to the promised land the colonists haling from

### Culture of Ehre

Though civilized the world of Ehre maintains many of its traditional medieval practices with many of the populace following a strict sense of honor and duty and disgrace is seen worse than death. Their local religion of the planet is known as Glorium mortuis (in high gothic meaning Glory to the dead) and follows a code of honoring the past and present, the dead and the living. It was somewhat difficult for the people to abandon their ways of old, but eventually the Adeptus Ministorum was able to convert them into the imperial cult (though not fully with many of the traditions still active to this day).
The planet maintains many of it original medieval practices making the world of Ehre a mix between a feudal and civilized world. Though not required too the planet still provides a large influx of recruits for the imperial guard and even maintains a vast amount of of it's own known as the Adamant Lionborn.

The dialect of the world generally resembles languages from central Europe and northern Asia, but mainly takes after German and French languages of old Terra, with this the world like many others has developed their own language, though rough the dialect can be easily learned by most low and high gothic speakers and even the Knights of Argent have adopted it as one of their many main languages. However the worlds language is not restrained to the language mentioned previously the world is home to many off-world and unique dialects which are also being integrated into the native tongue.

### Planetary forces

#### Knight Orders

Drawn from nobles of prestigious houses or high ranking veterans of the imperial guard, the world Ehre maintains a unique organization of stormtroopers or "knights" as they are called on the planet. These organizations known as knight orders can trace their origins back to the medieval times of the planet in which a group of knights were given jurisdiction from one of the many kings of the world to form a sovereign state under the control of the kingdom. In the present millennium knight orders act as the planets stormtrooper branch ad as a way for the astartes to gain aspirants.
Equipped with some of the more advanced weaponry the "knights" of the world are armed with hellguns, auto cannons, bolters, and a large amount of power swords, other weaponry of the sort.

The many knight orders utilize special attack bikes similar to the astartes in design without the added bolters, as for the lower and less prestigious orders or knights that do prefer it may choose to own animal mounts including hybrids of horses, wolves, gryphon (without wings and with depending on rank), and other animals of mythical status; as many orders still retain practices of the such. These mounts are used at parades as a display, but more often than not the orders use them as war mounts and are highly personalized as a result.

#### PDF

Unlike most chapters the world provides a tithe of guardsmen and even hosts its own guard regiments, with the PDF serving as the recruiting platform for the guard and other organizations. Fairly well equipped due to the chapter's rule the PDF are equipped with a standard uniform and equipment, with them all equipped with carapace armor similar in look to plate armor and the palisade-pattern lasgun. Resembling foot soldiers from the middle ages they are equipped to resemble the world traditional warriors of old.

#### SDF

With the chapter being able to protect the system from most threats before they become a hazard for the world, Ehre and the surrounding system are relatively at peace with them being able to focus on production and welfare leading to a sizable SDF fleet. Unlike most the SDF fleet is capable of limited warp travel and are capable of utilizing cruisers to an extent, with the lead ship being the cruiser the "Vaillant Shield". The Ehre government also maintains multiple space stations around the sub-sector with the knights host utilizing them as a base of operations and even owning some. In the system of Baron lies the the chapter homeworld of Ehre as such the system has a defenses rivaled only caminus II with the array of battlements being known as the Iron Wall.

### Venerate

Venerate the impenetrable fortress that sits upon the mountain range of Montagne near the lake of Silber. It is an immense structure of silver and steel, with both elegance and destructive fury. Looked upon by the populace as the greatest structure to ever grace the planet and where Ehre's mightiest warriors and defenders lie. To be the impenetrable fortress it is said to be it is not an exaggeration, as sons of Dorn the Asatrtes of the chapter inherit the defensive capabilities of the VII legion. The Fortress is lined with immense walls and emplacements, through an ancient contract with the Mechanicus of the forge world Caminus II the chapter is supplied with some of the latest equipment the mechanicum can spare from bolter turrets to void fields.

Near the fortress lies the city of Lyons, the capital of the Planet and the lake of Silber. Aside from that the Fortresses ground holds many training grounds for any astartes to practice either sword or bolter, but the largest structure outside is the Arena normally used for duels and War games. Inside the chapter holds hundreds of rooms dedicated to various purposes, from the mighty forge of the tech marines to the main hall where the Day of remembering is held. A unique structure to the monastery is the hall of the blades, where it is said to hold every sword of every astartes to ever fall, from heroes of the chapter to sergeants of a tactical squad.