Dan M

* Base
* Armorsuit
* Original Power Restored
* The God of High School
* True God of Prophecy

* Mori Dan Form
* Mori Jin Form
File:Base Mori Dan Render.png

> If it was back in my old days... you'd be dead if I just sneezed. I was always strong. Don't talk about natural talents, how it's unfair, or any of that crap. Do you know how fair it is for me that I got weaker because of Mubong Park? I got this far by practice after practice, except for three hours of sleep each day. You didn't even see how hard I had to train. You don't have any right to talk about talents or how unfair it is.
>
> Mori Dan to Samuel Rosinante

File:Mori Jin Mode Render.png

> I'm not mocking you! I'm grateful to you...! Knowing this whole time... But pretending not to... Memories of my helplessness. I was so busy hiding behind the mask of 'Mori Dan' and trying to run away from that reality. But you... You accept reality just as it is! I don't mock you for that! Thanks to you, I've found a bit of courage too.
>
>

* Mori Dan Form
* Mori Jin Form
File:Mori Dan Armoursuits.png

> 17 years. That's how long I've been living as Mori Dan since Ragnarok ended... I've been looking high and low. There must be a reason right...? There must have been... There must have been a reason for screwing over Daewi, Mira, my grandfather, and me... It must have been your only option... For the greater good... For a better world... Right? This is what I've been thinking about over and over for the past 17 years; just to forgive you, Mubong. **Just one**. If I can find just one reason for your betrayal and the murder of my grandfather, I would forgive you... As of this moment, I declare war on the World Government. From now on, this land is mine. I'm going to right the wrongs that have been committed… I'm going to set this world that's been twisted since Ragnarok straight again. So you had better brace yourself.
>
> Mori to Mubong

File:Mori Jin Mode Armorsuit.png

> I will fight for my sister!
>
> Mori Jin's primary motivation

> Come to me, Geundoowun and Seventh Owner.
>
> Mori Jin reclaiming his power back

File:Power Restored Mori.jpeg

> Here I go.
>
> Mori Jin after he regains his Original Power

* Mori Dan Form
* Mori Jin Form
* Monkey King Mode
* Extreme Duplication
File:GOH Mori Dan Form Mori Render.pngFile:GOH Mori Jin Form Mori Render.pngFile:Mori SSJ3.pngFile:Ep. 554 The God of High School.png

* Base
* With the Final Yeoui
File:True God Of Prophecy Mori Render.pngFile:Lord Of Gods Mori Final Yeoui Render.png

> You were right, Xuanzang... Everyone's feelings are the strongest...
>
>

## Summary

17 years after Mujin Park's betrayal, **Mori Jin** became a name of infamy and terror. Forced into hiding, Mori Jin became **Mori Dan** to protect both him and his adopted sister, Ahan Dan. After revealing his identity to the world, he would go on to start a war against Mujin Park and his followers, exposing his treachery in the process.

## Powers and Stats

**Name:** Mori Dan, Mori Jin

**Origin:** The God of High School

**Gender:** Male

**Age:** 18 years old biologically, well over 5.68 billion years old chronologically

**Classification:** God, Magical Entity/Demon, Hwagwa Monkey, Martial Artist, Renewal Taekwondo Practitioner, Monkey King | The God of High School | The True God of Prophecy

**Powers and Abilities:**

* Pre-Training
* Post-Mori Jung
* Post-Ogre
* Original Power Restored
* The God of High School
* The True God of Prophecy

* Abilities
* Resistances

**Superhuman Physical Characteristics**, Limited **Spatial Manipulation**, **Martial Arts** (Bent space with a kick. Reached the apex of his techniques causing him to upgrade all of his martial arts from a skill to a concept), **Enhanced Senses**, **Longevity**, **Weapon Mastery** (Is skilled in wielding Yeoui, which he can use as both a staff and a sword), **Information Analysis** (Mori can discern the abilities of a person simply by looking at them. He can also correctly identify damage done to internal organs just by looking at a person), **Acrobatics**, **Wind Manipulation**, **Regeneration** (Mid-Low), **Self-Sustenance** (Type 1), **Density Manipulation** and **Size Manipulation** (Can increase and decrease the weight and size of Yeoui), **Ice Manipulation**, **Martial Arts** (Is skilled in a variety of martial techniques), **Attack Reflection** (With Wave Reflection), **Accelerated Development** (Increases his own strength exponentially over the course of a fight), **Transformation** (Into his Mori Jin Form), **Instinctive Reaction** (His body is capable of countering attacks he himself deems impossible to dodge. By focusing purely on not wasting any movements, Mori is capable of forming a barrier around himself as wide as his reach. Anything crossing this barrier at any angle is instantly hit by Mori), **Power Mimicry** (Could use the techniques of others simply by watching them use it), **Body Control** (Scaling from Mori Hui, who could squeeze all the muscles in his body at once), **Adaptation** (Scaling from Mori Hui, who quickly developed antibodies against the Hydra's poison), **Supernatural Willpower** (Can lift and swing Yeoui), **Analytical Prediction** (Can accurately predict his opponent's movements through bodily contact), **Durability Negation** (Through multiple different techniques), **Extrasensory Perception**, **Non-Physical Interaction** (Can fight against Power Borrowers), **Fear Manipulation** (Can instill a sense of fear and dread with his presence against beings weaker than him)

**Mind Manipulation** (Was completely unaffected by Jwawoo's Necromancer power, which transforms those bitten - even if the bite does not break the skin - into "zombies", controlling their minds), **Sleep Manipulation**, **Poison Manipulation** (Scaling from his past self), **Empathic Manipulation**, **Temperature Manipulation** and **Radiation Manipulation** (Could stand on the surface of the Sun), **Gravity Manipulation** (Withstands Mujin's pseudo-gravitational singularity), **Power Mimicry** (Recoilless is a concept of martial art that not even Dean Ockham was able to copy. Bongchim Nah Needle Ryu cannot be used by anyone lacking divinity, and even a human like Bongchim himself needed to consume a divine pellet in order to master it)

* Abilities
* Resistances

Same as before, **Martial Arts**, **Transformation** and **Statistics Amplification** (The Armoursuits can transform into different forms that increase speed and strength), **Damage Reduction** (Even in a tattered version, the Dragon Armorsuits reduce the damage to a point enemies previously stronger than the wielder do no damage), **Summoning** (Able to summon Geundoowun and The Seventh Owner), Minor **Water Manipulation** (Geundoowun is a sentient cloud), **Spaceflight**, **Electricity Manipulation** (With Geundoowun and later 32nd Thunder Dragon)

**Deconstruction** and **Soul Manipulation** (Resisted Mujin's Diamond Sutra which can reduce things to soul vapor. Resisted Mujin's ability to turn things to dust), **Paralysis Inducement** (Performed Martial Arts even as Mujin attempted to paralyze him)

* Abilities
* Resistances

**Elemental Manipulation** (With various Yeoui, Mori can create hurricanes, and attack with elements such as ice, fire, and thunder), **Paralysis Inducement** (Via 180th Moon Shadow which can paralyze an opponent through their shadow), **Danmaku** (Rained down numerous copies of Yeoui onto Rabbit), Minor **Telekinesis** (Can move all his Yeouis around via thought and verbal command)

**Acid Manipulation** (Could stand in Junior's stomach for days without being digested)

Same as before, **Martial Arts** (Reached a new level of transcendence in martial arts becoming a Martial God), **Statistics Amplification**, **Acupuncture** and **Pressure Points**, **Healing** and **Healing Negation** (Up to Mid-Low), **Pain Manipulation**, **Biological Manipulation**, **Paralysis Inducement**, **Blood Manipulation**, **Death Manipulation** (Regained the use of Bongchim Nah Needle Ryu), **Duplication** (Can create hundreds of clones with his hair), **Creation** (Can create copies of Yeoui and the Armorsuits)

* Base
* Extreme Duplication

Same as before, **Conceptual Manipulation** (Types 2 & 3) & **Information Manipulation** (Type 1, Possibly 2: Should have the same authority as the Supreme God as Mujin, who can interact with and manipulate the Core Element [See Note]), **Portal Creation** and **Summoning** (Can summon alternate universe versions of himself to aid him in battle), **Creation** (Created a new sleeping mask for Ahan)

Same as before, **Magic**, **Time Stop** and **Vibration Manipulation** (One Mori can use magic to stop time and cause vibrations that shatter enemies), **Portal Creation** and **BFR** (One Mori can create portals and send his opponents to another dimension), **Fire Manipulation**, **Absorption** (One Mori can absorb his opponents), **Information Analysis** (One Mori can detect key individuals out of millions of enemies), **Forcefield Creation**, **Black Hole Creation** (By striking with an Oort cloud sized Geundoowun, Mori is able to create an explosion large enough to become a black hole)

* Base
* Resistances
* Nirvana

Same as Base The God of High School, **Cosmic Awareness** (Mori is able to perceive all things within the universe), **Immortality** (Types 1, 2, 3, 4, 8 and 9; Gain different forms on immortally when reaching Nirvana. Cannot be killed regularly as he ascended to Nirvana making his true form exist soley as a spirit in the Nirvana plane and allowing him to escape death in the physical world as shown when the earth blew up on him and Ahan but he was able to undo its effect in the physical world while at the same time having a conversation with Xuangzang in Nirvana), **Omniscience** and **Omnipresence** (Upon attaining Nirvana, Mori ascended to a higher plane of existence where time and space overlapped. He is capable of seeing, existing, and maintaining all of creation, both past and future from this plane), **Large Size** (Type 8, Likely Type 9; Is physically omnipresent throughout the universe, which may contain the Sage Realm and Divine Realm), **Incorporeality** (His true essence exists non-physically), **Time Travel**, **Avatar Creation** and **Multilocation** (Like Xuanzang, he can project himself at dire points of time within the universe to assist its inhabitants), **Resurrection** (Shares the same red wings as Mujin who, with it, could resurrect himself from complete existence erasure and disintegration thanks to its connection to the prophets), **Acausality** (Type 4; Cannot be seen in any version of the future, broke out of the karmic cycle of fate and causality. Mori exists beyond time and can appear anywhere in the timeline), **Creation**, **Causality Manipulation** and **Reality Warping** (He's able to completely defy the order of things, restoring the entire universe after his battle with Mujin which had destroyed countless planets and stars even stopping the destruction of the solar system), **Fate Manipulation** (4D - Karma holds together and carries the weight of all creation which Mori gained control over, should be superior to Tathagata who could induce the Karmic cycle of fated repeating events on to reality. Which Mori was eventually able to end), **Plant Manipulation** and **Life Manipulation** (Made plants grow from the ground), **Aura** (4-D - Upon witnessing Mori's true power, Mujin felt himself wanting to pray to him which even extended to Tathagata who had been fused with Mujin's soul and mind. This aura can be felt across different points in the timeline, as Satan mistakingly believed Mori's presence to be a higher-dimensional entity when it in fact had been Xuangzang), **Time Manipulation** (Stopped time and rewound the damage done by Mujin's summoned blue giant), **Deconstruction** and Likely **Existence Erasure** (4-D - Using the power of Karma, Mori made Mujin fade into nothing, slowed only by his connection to a Prophet), **Resistance Negation** (Despite Mujin having the power to stop his existence from being erased, he could only hold it for up to 10 minutes), **Power Nullification**, **Void Manipulation**, **Purification** and **Empathic Manipulation** (With a Jin Hoechook Perfect Circle, Mori is able to suck in and purify all malice in the universe. It can even strip beings like Mujin of their power), **Blessed** (Mori gets all powers from gods, demons, humans, borrowed power, and national treasures), **Mind Manipulation** (Is capable of making those submit to him and commanding those to do as he please), **Empowerment** (Humans are able to offer their strength to Mori in forms of prayer, and because of this, Mori will get stronger the more prayer he gets), **Law Manipulation** (4-D - With Karma, Mori is able to command and rule over the laws of creation, even making Mujin disappear with a word)

**Fate Manipulation**, **Causality Manipulation**, **Existence Erasure**, and **Law Manipulation** (4D - Broke out of the Karmic cycle trapping him in a fated cycle of repeating events. Making a 1 in 100 trillionth of a possibility a reality)

**Water Manipulation**, **Ice Manipulation** (Can freeze objects with Natural Forces), **Electricity Manipulation**, **Earth Manipulation** (Can move earth and rubble), **Fire Manipulation** (Can create an army of fire foxes to aid him in battle), **Plant Manipulation** (Can make plants grow), **Magnetism Manipulation**, **Gravity Manipulation** (Can increase gravity within an area by up to 10,000x), **Healing** (With Haetae's tears as well as the Natural Forces), **Life Manipulation** (Can make plants grow on command), **Forcefield Creation**, **Attack Reflection** (With Pandora or Natural Forces, Mori can reflect attacks back at the opponent), **Flight** (With multiple Borrowed Powers), **Energy Projection**, **Bodily Weaponry** (With multiple Borrowed Powers), **Physics Manipulation** (Mori can control all fundamental forces, including gravity, inertia, strong force, and weak force), **Invulnerability** (By controlling inertia, Mori can block all physical damage), **Durability Negation** (Via various Borrowed Powers), **Matter Manipulation** (Can destroy matter on a sub-atomic level), **Creation** (Can create various objects ranging from a simple totem to earth golems), **Spatial Manipulation** (Can redirect attacks by warping space), **Power Bestowal** (Can empower others), **Regeneration** (Mid-Godly, possibly High-Godly), **Regeneration** **Negation** (Up to mid-Godly), **Power Absorption** (Can absorb power from objects and people via consuming them), **Life Manipulation** (Able to absorb the life force of those he grabs on to), **Thread Manipulation**, **Power Mimicry** (Can copy the opponent's power and store them in cards with Joker), **Shapeshifting** (With Marionette, Mori can create puppets that can take the form of and mimic the abilities of others), **Poison Manipulation** (With Yamato no Orochi, Mori is able to deliver venom from inside a person's body), **Telepathy**, **Mind Manipulation**, **Memory Manipulation**, **Body Puppetry**, **Sound Manipulation** (Using Marionette, Mori can take control of the minds of others and even read through their past memories), **Teleportation** (Mori can teleport with Joker's cards), **Duplication** (Can create clones of himself with playing cards), **Pocket Reality Manipulation**, **Damage Absorption**, **Attack Reflection** and **Damage Boost** (With Pantomime, Mori can deal all the damage he has taken back at his opponent 100 fold once he uses up all 52 of his cards), **Probability Manipulation** (Has a 12/13 chance of transferring damage done to him onto another Joker), **Fate Manipulation** (Can alter his future to succeed at a 1/43 chance of pulling off Clown's Song), **Magic** (Should have the combined magic prowess of ever magic practitioner on the planet), **Transmutation**, **Technology Manipulation** (Can fuse nukes together to create one giant nuke), **Vibration Manipulation** and **Soul Manipulation** (With diamond Sutra, he can reduce a person to nothing more than soul vapors), **Duplication** (Up to an infinite amount of times, able to make 245 quintillion clones instantly), **Power Nullification** (Can create a barrier that stops people from teleporting. With Pandora, Mori can negate supernatural abilities with a glare), **Empowerment** and **Rage Power** (Grows stronger the angrier and more motivated he is), **Resurrection** (With enough rest Mori could resurrect the dead), **Pocket Reality Manipulation**, **Reality Warping** (Can grant wishes), **Darkness Manipulation** (Can seal one's shadow and bind them to the ground), **Healing** (Can restore lost limbs and grievous injuries), **Dimensional Travel** and **Portal Creation** (Can create gateways from Earth to the Sage Realm), **Poison Manipulation**, **Explosion Manipulation**, **Physics Manipulation**, **Probability Manipulation**, **Curse Manipulation**, **Empathic Manipulation**, **Disease Manipulation**, **Petrification**, **Law Manipulation**, **Time Manipulation** and **Sealing** (With Pandora, Mori can create an area of effect where he has complete control of all laws within. He can dish out misfortune in an area around him as well), **Telepathy** and **Power Mimicry** (Is capable of reading one's mind and copying their abilities from their memories or by seeing them outright), **Biological Manipulation** (Can turn people into zombies by biting them, making them subservient to Mori), **Precognition** (Can see into the future and observe all possible outcomes with Verdandi), **Alternate Future Display** (Can show others possible outcomes of the future with Verdandi)

**Standard Equipment:**

### Before Training

* **Yeoui:** The famous magic staff, it can extend and thicken itself at Mori's command, becoming wide enough to flatten mountains and displace large swathes of water and long enough to pierce through the moon from Earth and beyond. The staff itself is extremely resilient, making it useful for defense as well as offense. Despite the fact that it is a blunt weapon Mori often uses it for slicing attacks, with its weight compensating for its lack of an edge.

### After Training

* **Armoursuits:** Sun Wukong's legendary invincible chainmail. Wearing it further increases his already impressive durability, strength, and speed. The only three times it has ever been breached are when the First Crown Prince used the Lightning Blade to slice through the whole of the Sage Realm, when Okwhang stabbed him, and when he tore them himself when he fought Dean Ockham. It can be telepathically controlled by him, allowing him to bestow others with it temporarily. It can also create rocket thrusters to further increase his speed. If this is not enough the armor can enter a Speed Mode to increase his speed to the point of crossing massive interstellar distances in an instant. When not in use as an armor it turns into a mass of razor-sharp spikes that easily shred through buildings and can also replicate some of the effects of the Geundoowun.

* **Avidyā:** Also known as The Seventh Master/Master of the Seventh Heavenly Realm. An amorphous creature subservient to Mori Jin. It usually takes the form of a small purple ball, but it can expand into much larger and complex shapes full of spikes capable of harming Mori himself. The Seventh Master is highly resistant to slicing damage and will simply duplicate if cut. It is also highly conductive, as Mori is able to channel lightning strikes from Geundoowun through it to enhance its offensive ability.
* **Pralltriller:** Also known as The Sixth Master/Master of the Sixth Heavenly Realm. An extremely large creature which Mori defeated and was later gifted to Ilpyo. It is capable of being summoned on command and takes the form of a very large humanoid tiger appearance with crab claws protruding out of its back. It has shown the capability to regenerate itself after being critically damaged as well as shoot large beams of energy from its mouth. Due to its extraordinarily large stature, it is not only very strong, but also extremely heavy as well. Shown during the time when Ilpyo managed to beat the Master of the Third Heavenly Realm, Shiva, by luring her into being stepped on and crushed under the weight of the Sixth Master.

* **Geundoowun:** Also known as the Flying Sparrow Cloud, a living cloud that Mori can call anywhere, even in space, though its much easier if there are already clouds in the sky or if a large body of water is nearby. Through it he is able to control the weather, creating winds powerful enough to keep the Sky Whales from landing (each one packing a payload large enough to destroy a continent at the bare minimum) and call down as many lightning bolts as he wishes to strike his opponents down until the cloud is dispelled by either a powerful opponent or Mori himself. It also capable of generating a completely opaque fog to confuse foes and escape them. This fog can also be solidified and used as a shield, such as the time the cloud blocked the Hyunmoo Hammer in its entirety. He can also create a small version (much like Goku's Nimbus) to allow him to cross interstellar distances more quickly. Mori can also use Geundoowun to extend his senses and search for people over long distances and in other rooms.

* **Mandala:** Also known as the fist letter. Originally owned by Tathagata and later Mubong, after defeating Mubong, Mori went around the universe and eventually obtained the first letter. With this one is able to completely bypass an opponent's durability. Either by passing through any defense, such as the time Mujin used it to pass through the yeoui without harming it, or piercing through the defense regardless of what the laws of physics may say. It is capable of acting independently of Mori and can attack on its own by flying straight into its target.

**Intelligence:** Genius in combat, Gifted otherwise. Mori is surprisingly smart and gets straight A's in school, but he was born with extremely keen battle instincts. He is capable of changing strategies on the fly and can copy most martial arts techniques after only encountering them once, adding them to his arsenal while combining them with his own Taekwondo techniques, Omniscient when reaching Nirvana.

**Weaknesses:** Due to the stress of using Jaebongchim Acupuncture in the past, Mori is unable to use it on himself. This weakness goes away after restoring his original power.

**Notable Attacks/Techniques:**

### Renewal Taekwondo

* **Arang:** A technique where the user elbows the opponent.
* **Ax:** The user performs a front flip, bringing the heel of their kicking leg down upon an opponent. Upon the user's heel hitting the ground, a huge upward wave of air is generated, lifting any opponents up into the air and leaving them open to further attacks. This technique can be used against multiple opponents.
* **Back Kick:** A technique delivered by spinning and kicking the opponent's head in a wide arc.
* **Backspin High Kick:** A technique that is performed when the user turns their back on their opponent. The user, while their back is facing the opponent, turns while kicking the opponent in the head.
* **Baekdu:** A straight knee kick towards the opponent's mid section.
* **Baeknok:** A type of push kick, it is an upward kick which uses the bottom of the foot as a striking surface. Unlike a typical push kick however, Baeknok brings the legs up high and straight, pushing the target into the air.
* **Bo-Bup (Way of Walking):** A technique that allows for high-speed movement in any direction, allowing the user to seemingly teleport and attack from above, below, the side, or even behind with ease.
* **Canine:** A dual elbow strike downwards. Used to strike opponents down with their back facing upwards.
* **Cheonji:** A forwards kick using the side of the user's foot with the sole facing downward.
* **Ddanggeutgi:** A kick that grinds the floor with the user's foot tip while spinning. Mainly used for attacking low targets like an opponent's knees. However, Mori can also use this technique to disrupt air waves.
* **Dongbaek:** An upwards striking back kick that starts from below the opponent then arcs above and behind the user.
* **Fist Strike:** The Renewal Taekwondo version of a Basic Punch and can be used in rapid succession.
* **Front Kick:** The basis of Taekwondo, this kick is a straight kick upwards with a straightened leg. By utilizing balance and accelerating force, the user can achieve maximum velocity out of their kick with devastating effects.
* **Goryeo:** A technique that utilises two horizontal kicks performed in quick succession towards the head or neck of an opponent using the base of the foot.
* **Geumgang:** A diagonal front-facing arm chop.
* **Halla:** An unknown upwards kick, similar to the Baeknok. It was only used once against Ilpyo, who nullified it.
* **Homi-Geolyi:** Used to grab an opponent in a lock position. The fighters faints a reverse kick with one leg and uses that leg to hold the arm of the opponent. It is mainly used to break an enemy's guard. It can be used with a variety of combinations with other skills including Spinning Top Kick and 3rd Stance Hoechook. A variation of this technique is by using the opponent's arm as leverage to deliver a kick to the opponent's head with the other leg.
	+ **Catching Dragon:** This technique is a variation of the Hoechook technique using a "Hoe Hook" application. Instead of extending his Hoechook upwards, Mori bends down to secure a lower point on his opponent. From there, he reaches up to wrap a leg around an opponent's neck before bouncing up into the air spinning the victim around wildly. Once they are high enough he drops the adversary head first into the ground. It was powerful enough to create a small crater in the ring.
* **Hwarang:** An unknown diagonal kick, similar to a Front Kick.
* **Hoechook:** The bread and butter of Renewal Taekwondo. It is a kick that has gathered force through rapidly spinning on a central point. Its effects vary depending on how much power is put into the kick. More basic variations of this technique could crack stone, while stronger variations could vaporise whole mountains.
	+ **Three Stage Hoechook:** A Hoechook executed three times in a row either from left or right, followed by a kick in the opposite direction, then from behind. If the victim flinches and tries to evade by going back, damage from this technique increases. It aims at the opponent's brain with the first and second kick and finishes the opponent off with the third.
	+ **Jin Hoechook:** A technique that gathers it's power from firmly burying one's foot into the ground and sending the resulting force up to the knee, pelvis, waist and then to the tip of the foot which executes the Hoechook. Practical applications of this technique allow the user to manipulate strong air currents that gather around the user's leg. This air can be used to further extend the reach of a kick or even protect the user like a barrier.
	+ **Extreme Bottom Hoechook:** A technique that compensates for the Hoechook's primarily middle-upper body targeting which made it predictable. This move is usually performed to dodge an opponents attack to the upper body by ducking towards the ground. Using this force, the user does a 180° spin sweep kick that is parallel to the ground aimed at the opponent's feet. It can be used to link to the Catching Dragon technique.
	+ **Front Hoechook:** A variation of the Hoechook. It is unknown how this kick varies from the basic Hoechook.
* **Mori Jin Original: Kick of The Blue Dragon:** A technique developed by Mori in his fight against Daewi after observing his Blue Dragon's Storm. The technique unleashes a dragon-like wind that can be controlled by the user at will and released in form of a kick.
	+ **Mori Jin Original: The Kick of Double Dragon:** A technique developed by Mori during the national match, while fighting Hanseong Na. At first the technique works by kicking twice at different directions in a circular pattern, essentially unleashing Blue Dragon's Kick twice in a row, lifting the opponent into the air using the vicious winds of the two dragons. With increased mastery, the user can manifest the two dragons at the same time and use them in a similar manner to its parent technique.
	+ **Mori Hui Original: The Kick of Imoogi/Kicking Imoogi:** A technique developed by Mori Hui during the consolation match, while fighting Dante. Based on the Mori Jin Original: Blue Dragon's Kick, the technique works similarly by unleashing a large Imoogi-like wind that can be controlled and unleashed as a kick. It can be used in quick succession with its parent technique. Later on, the technique evolved into an attack that manifested multiple smaller Imoogi, capable of landing hits on a victim and wrapping them in a vicious attack.
* **Mori Hui Original: Complete Gift Package:** A barrage of attacks in rapid succession utilizing every technique Mori Hui is capable of performing at once.
* **Mori Jin Original: Ice Kick:** A technique developed by Mori during the national match while fighting Ilpyo Park. After observing the turbulence created by the clash between their kicks, Mori created this technique to counter Ilpyo's use of fire in his attacks. It utilizes turbulence to lower the temperature of the surrounding air allowing him to perform a chilling kick.
* **Mori Jin Original Ver. Yeoui: Railgun:** A technique that employs the use of Yeoui. Mori kicks Yeoui with enough force to launch it great distances, demolishing all in its path. Mori has even used this ability to target satellites in orbit.
* **Jinsu:** An unknown kick.
* **Mach Punch:** As the name implies, this is a set of punches that break the sound barrier. The resulting shockwaves add to the destructive potential of this attack.
* **Nigawa Kick:** A technique developed by Taejin Jin, inspired by a soldier character he played in a game center. The name itself came from a story about Taejin Jin smashing his game opponent with a chair for his 'Nigawa' play. It is essentially a backflip kick. It can be followed by using the momentum from the backflip to stomp another opponent's face.
* **Recoilless:** A concept derived from perfecting all the basic techniques of Renewal Taekwondo. Recoilless techniques waste no energy and achieve maximum momentum upon contact, increasing the overall output of attacks. Performing a Recoilless technique also eliminates the requirement of setup and stances, allowing the user to perform attacks without a visual cue. Such techniques were effective enough to evade the senses of a precognitive individual.
* **Spin Kick:** A kick in which the user swings their leg around in a semi-circular motion, striking the opponent's upper body with the front of the foot.
* **Scissors:** A type of jumping kick. The user jumps and delivers a kick diagonally like a motion of scissors closing in
* **Screw Punch:** A normal punch with twisting motion of the fist, resulting in the opponent spinning around from the impact of the punch.
* **Silla:** A downward kick delivered from high up and slamming the opponent's lower body. Similar to a Brazilian Kick.
* **Rapid Kick:** A knee kick aimed towards the opponent's head.
* **Spinning Top Kick:** With the user's back towards the opponent, the user turns and spins 180° and kicks the opponent in the face, following up with another kick with the other leg. This causes the opponent to spin around like a top.
* **Taebaek:** A sideways kick that is propelled forward by the user.
* **Taejin Jin Exclusive Skill: Sonic Punch and Sonic Kick:** A technique created by Taejin Jin. It takes the form of a barrage of punches and kicks delivered so fast that it breaks the sound barrier, going supersonic. It is unknown if Mori inherited this technique. However, he has gone on record to say that he has surpassed his grandfather, therefore this technique is within the realm of possibility.

### Bongchim Nah Needle Ryu

* **Acupuncture:** The basis of Nabong Chim Needle Ryu. By utilizing pressure points, the user can manipulate their body or the body of their opponents to either harm or heal them. Striking the proper pressure points has various effects ranging from healing, to weakening, to causing immense pain.
* **Blood Sealing Needle:** An acupuncture technique that seals the blood within a person body causing the blood within a region to accumulate and cause internal damage, even causing the afflicted body part to explode if left unchecked.
* **Blood Vessel:** A technique that blocks blood flow to a specific point in a person's body, disabling said body part.
* **Blood Vessel Bongchim:** A technique that neutralizes the effects of other Bongchim Nah Needle Ryu techniques.
* **Dim Mak Healing:** A healing technique that uses a more combat applicable version of Uiyong Bongchim. It does significantly less healing than the latter technique, but is effective in tense situations.
* **Jeahbongchim:** By hitting a pressure point in the brain Mori is able to remove the limiters that are placed on his body. This allows him to gain a massive increase in speed and power to the point that it becomes impossible to see him move. If this is not enough it can be used multiple times in succession or combined with Painlessness for an even greater power boost. However, after the effects wear off the user will feel crippling pain throughout their body, but this can be circumvented somewhat through extreme willpower and training.
* **Instant Death:** A technique that aims for the heart of the opponent, causing instantaneous death.
* **Painlessness:** By hitting a pressure point in the heart Mori Jin is able to remove the limiters that are placed on his body that causes pain. This can be combined with Jeahbongchim but runs the risk of causing death upon completion.
* **Uiyong Bongchim:** A healing technique that is used to stop bleeding and heal - more often than not - fatal wounds. Such a technique is more potent than the nanotechnology that the nurses use during The God of High School tournament.
* **Temporary Suspended Animation:** An unnamed technique that causes those afflicted by it to momentarily experience death-like symptoms. To the untrained eye, it is indistinguishable from the Instant Death technique.

### Moonlight/Wolgwang Sword Style

* **8th Dance: Moon Drop:** A casual sideward slash with a sword.
* **13th Dance: Cross:** A move that has the user block and deflect an incoming attack and have it move past them, allowing them to counterattack with their next movement.
* **14th Dance: Boomerang:** A technique that requires the user to toss their sword at the opponent in a spinning motion.
* **28th Dance: Cutting Cars:** A wide slash that can cut further than the length of the blade.
* **35th Dance: Marionettes:** A move that uses resonance to strike an opponent from the inside of their body, forcing them to dance around like puppets. The effect of this technique can last hours on end.
* **Dropping Fallen Leaves:** A technique that delivers rapid strikes to the opponent's head, abdomen and back of the knee in quick succession.
* **Wolhananmoo:** A technique wherein the user rushes their opponent with a series of rapid strikes from all angles.
* **Lunar Halo:** A downward slash forward.
* **Basic Upper Slash:** A single handed vertical slash.
* **Wolgwang and Pumba Collaboration: Cube Cut:** An attack that uses two swords to attack the enemy. It is capable of turning objects hit into cubes.
* **Youngwol:** A sword technique where the user does a continuous slash horizontally and diagonally in multiple arcs.
* **Sea Fog Slash:** A forward piercing technique.
* **Galaxy Split:** A forward verticle slash that can extend further than the length of the blade.
* **Sleet Storm:** A series of slashes done in the neutral stance.
* **Subtle Slide:** A diagonal downward slash.
* **Mountain Split:** A sword technique where the users rise their blade up into the air and perform a powerful downward slash while stepping foward.
* **Swordless Style:** A variation of the Moonlight Sword Style that uses barehanded techniques should the user be disarmed or wish to do more varied techniques that do not require a blade.
	+ **Mad Warrior: Faucet:** A head grab that is performed behind the opponent which is followed by a firm twist, causing severe neck injury.
	+ **Bare Hand Slice:** An illusionary technique that allows the user to use their bare hand as a sword and slice opponents.
	+ **Tong Bei Quan:** An attack that sends a pulse of energy into the opponent through a strike of the user's bare palm.
	+ **Danji-Shingong:** A finger flicking technique that acts as a ranged attack, allowing the user to fire gusts of air like bullets.
	+ **Unrivaled Technique: Final:** A strong punch that sends off a large gust of wind that can obliterate anything before the user.

### Hallyang Style Pumba

* **8th Verse: Beggar's Song:** Using a staff the user swings their staff around them like a sphere deflecting all incoming attacks and nearby enemies.
* **13th Verse: Serpent:** A technique that allows the user to bend their staff flexibly, allowing them to weave through obstacles to reach their target.
* **17th Verse: Ryuck Geun:** A technique that requires the user to squeeze all the muscles in their body before performing a forward slash, releasing all the stored up energy in a single powerful attack.
* **19th Verse: Dog Seller:** A technique that has the user spin their staff rapidly and then then halt said spin with their hands. The resulting effect causes air to be sucked in and then unleashed, creating a whirlwind that destroys anything between the user and his opponent.
* **27th Verse: Dicing:** A technique that slices a target into smaller pieces.
* **46th Stance: Ground Support:** A technique used specifically to hold up enclosed spaces such as caves or fallen debris. Using three staffs (Two in their hands, one in their mouth), the user forms a sort of triangular shape that keeps the surrounding area supported. However, this technique causes the user to become immobile.
* **Gaksu-Golyi:** A technique reminiscent of the Re-Taekwondo technique, Homi-Geolyi. It utilizes a staff to redirect an oncoming attack away from the user, allowing them a window to counterattack.
* **The Ultimate:** A forward thrust technique with a staff.
* **Pumba Zero Stance: Panhandler:** The ultimate Hallyang Style technique. A devastating diagonal slash that can tear through the very earth before the user, causing a deep chasm to be formed.

### Ssam-Su Taekkyeon

* **Bo-Bup (Way of Walking):** A technique that allows for high-speed movement in any direction, allowing the user to seemingly teleport and attack from above, below, the side, or even behind with ease.
* **Balgyeong:** A technique that sends pulse of energy/Ki to damage the opponent. First the user positions their hand on their target and unleashes an energy blast. When used, a print of the user's hand briefly forms on the point of contact, sending them flying away.
* **Gaksu:** A technique that allows one to read muscle movement through bodily contact. This allows one to predict their opponent's next attack and consider it ahead of time.
* **Dureumchigi:** A technique performed by kicking the opponent's face with the user's knee.
* **Fishing Hook:** A type of joint-lock technique. The user catches the opponent's attacking leg, jumps, and wraps their legs around the opponent's attacking leg, ending in a form of a leg-lock.
* **Throwing Cheonji:** A downwards kick performed using one's heel. Unlike the other downward kicks, this is performed with a bent knee possibly for a closer ranged attack.
* **Instep Upward Kick:** A downward kick that is aimed towards the opponent's shoulder.
* **Leg Bracket + Knee Kick:** A technique wherein the user hooks their leg behind the opponent's knee while simultaneously launching their other leg to knee the opponent in the face. The resulting motion forces the opponent onto the ground, where they are left open to a subsequent attack.
* **Nakyoung:** A combo of three kicks that target the head, abdomen, and leg in quick succession, similar to the Three Stage Hoechook.
* **Nirvana:** A full body technique performed by slamming one's knee into the head of the opponent whilst falling, causing a devastating blow.
* **Inner Chagi:** A forwards sole kick that aims for the opponent's face, pushing them away.
* **Oealjeogi:** A back kick that negates an opponent's low sweeping kicks by simultaneously dodging said kick and knocking them off balance with a heel to the face.
* **Spinning Kick and Out-Leg-Bracketa:** A technique wherein the user fakes a roundhouse kick and uses it to hold the opponent's neck with their knee joint. The user then uses the momentum from a roundhouse kick to flip the opponent around and pin them on the ground with one leg.
* **Ssam-Su Secret Arts: Inferno Kick:** A technique that uses the pressured air from simultaneous attacks as fuel for ignition when a high velocity kick is performed. The result is a pillar of flame that can be manipulated through strong kicks.
	+ **Inferno Kick Stage Two: Twin Oblate Spheroid:** A technique that uses the first Inferno Kick as a primer to launch a second Inferno Kick. Both pillars of flame surround the opponent, trapping them.
	+ **Inferno Kick Stage Three: Ssam-Su Taekkyeon Ultimate Secret Arts: Inferno Nirvana Kick:** The final stage of the Inferno Kick. The user raises their leg to create a pillar of flame and the drops their leg, sending it forward as a blade of fire.
* **Jin Yeokchook:** The reverse of the Jin Hoechook. Unlike the powerful front kick of its predecessor, this technique is a back kick used to overcome the limited number of attacking points the Jin Hoechook is capable of accessing.

### Tai Chi Chuan

* **Axe Kick:** A technique that is performed by flipping over and delivering a powerful downward kick to the opponents shoulders.
* **Jingak Cheonbongchoo:** A technique that uses a shockwave to disrupt the opponent's balance. It is used by by slamming the user's foot on the ground.
* **Dragon Staff Strike:** A high-powered punch delivered to the opponent's stomach. The user propels themselves at the target with Rabbit's Step, increasing their momentum, and then strikes the target in the chest with a straight-armed open-bodied punch to the chest.
* **The Ultimate Power of Tai Chi Chuan Extreme Arts: Ying-Yang Five Elements Strike:** A technique that delivers a powerful shockwave to the opponent. It is performed by controlling one's emotions and energies within themself, accumulating them and then delivering them by touch.
* **Front Kick:** Similar to the Taekwondo variant, this technique is a kick performed facing forwards. However, this technique differs as it lacks power and relies on the resulting wind turbulence to harm the opponent.
* **Rabbit's Step:** A technique similar to Bo-Bup, wherein the user takes a step forward at great speeds, moving faster than the opponent can react.
* **Steel Demon's Mountain:** A technique that utilises centripetal force via twisting the user's body around and hitting the opponent with their shoulder, knocking the target away a significant distance.
* **Rapid Fire: Ten Thousand Horse Strikes:** A technique that is wound up by moving one's arms in a circle around them and bringing them together in closed fists, then rapidly striking their opponent with a barrage of aggressive strikes to the face.
* **Cheongeunchoo:** A technique wherein the user directly increases their weight through breathing, allowing them to achieve greater force behind their attacks, or weigh themselves down upon their opponent.

### Whoahyorakgeyok

* **Fading Kick:** A technique similar to the flare in break dancing, the user first rushes their opponent then ducks and holds themselves on their hands while extending their legs out and tripping the opponent.
* **Gray Ascension:** A technique where the user propels themself upwards by rolling back onto their hands and pushing themselves forward in order to deliver a kick that launches the opponent into the air.
* **Gray Dragon's Hammer:** A technique where the user does a flying sidekick downward onto the opponent, spinning like a drill the entire time. The force generated from this technique makes the opponent continue driving forward, digging through the ground, and leaving a trail of destruction in its wake.
* **Heavenly Tiger Strike:** An airborne technique where the user, after sending the opponent into the air, crouches like a cat and jumps at the opponent, launching multiple punches at their face.
* **Whoahyorakgeyok Ultimate Secret Arts: Monkey Claw:** A technique that uses energy blades to deal close or long range damage. First the user does a tiger claw-like swipe to emit the energy blades from the user's nails, creating five giant blades that can cut stone. It can be used in quick succession.

### Northern ITF Taekwondo

* **Hyperspeed:** A technique that allows the user to move at high speed in a straight line, in addition to increasing the power of the user's following technique via massively increased momentum.
* **Left Flamingo Stance:** A stance that allows the user to access the defensive and counter capabilities of ITF Taekwondo.
	+ **Hoechook:** The same technique as its Renewal variant. However, ITF Taekwondo users consider this a wasteful technique and do not use it often.
	+ **Jakdu:** A technique similar to the Scissors technique, which it is capable of nullifying.
	+ **Jakdu-Geolyi:** A follow up technique to the Jakdu. After performing the latter, the user hooks their leg on the opponent's and pushes down, lowering their guard and allowing the user to chain into another attack similar to Homi-Geolyi.
* **Right Flamingo Stance:** A stance that allows the user to access the offensive capabilities of ITF Taekwondo.
	+ **Baekdu:** The 'original' version of the Baekdu technique. This technique is used to entice the opponent into guarding, enabling the user to grab onto the head of the opponent and using it as leverage to deliver more, unguardable kicks and knee attacks. The opponent's guard can also be nullified with Homi-Geolyi which leads to even more finishing options.
	+ **Cutting the Front:** The 'original' version of the Front Kick technique. The user digs their foot into the ground and delivers a devastating front kick that sends shockwaves that can cut through solid rock.
	+ **Three Stage Kick:** The 'original' version of the Three Stage Hoechook. Using the right flamingo stance, the user delivers three kicks in a row starting from either the left or right side of the opponent's head, followed by a kick in the opposite direction, and then finally a kick to the back of the head. If the victim flinches and tries to evade by going backwards, the damage they take increases. The technique's purpose it to shake the opponent's brain with the first and second kick and finish the opponent off with the third.
	+ **Kicking Meteors:** A devastating technique that takes the form of a powerful front kick.
	+ **Triple Strike:** An unknown kicking technique.

**Note:** Not every technique listed is are moves that Mori has displayed in the series. However, as Mori has demonstrated the ability to perform any move he has seen prior, even moves he understood from concept, it is not out of the realm of possibility Mori is capable of performing these techniques in combat. Thanks to his ascension to Nirvana, Mori has aquired all the borrowed powers and abilities from all the gods, monsters, and humans that have been present throughout the series. See here for Conceptual and Information Manipulation justification.

## References

1. ↑ The God of High School Chapter 344
2. ↑ The God of High School Chapter 539
3. ↑ The God of Highschool Chapter 541
4. ↑ The God of Highschool Chapter 223
5. ↑ The God of Highschool Chapter 228
6. ↑ The God of Highschool Chapter 378
7. ↑ The God of Highschool Chapter 383
8. ↑ The God of Highschool Chapter 289
9. ↑ The God of Highschool Chapter 381
10. ↑ The God of Highschool Chapter 451
11. ↑ The God of Highschool Chapter 450
12. ↑ 12.0 12.1 The God of Highschool Chapter 478
13. ↑ The God of Highschool Chapter 476
14. ↑ The God of Highschool Chapter 477
15. ↑ 15.0 15.1 The God of Highschool Chapter 521
16. ↑ 16.0 16.1 16.2 16.3 The God of Highschool Chapter 522
17. ↑ The God of Highschool Chapter 554
18. ↑ The God of Highschool Chapter 552
19. ↑ 19.0 19.1 19.2 19.3 The God of Highschool Chapter 555
20. ↑ The God of Highschool Chapter 556
21. ↑ 21.0 21.1 21.2 The God of Highschool Spin Off #4
22. ↑ The God of Highschool Chapter 563
23. ↑ 23.0 23.1 23.2 23.3 The God of Highschool Chapter 562
24. ↑ The God of High School Chapter 562
25. ↑ The God of High School Chapter 561
26. ↑ The God of Highschool Chapter 400
27. ↑ The God of Highschool Chapter 87
28. ↑ The God of Highschool Chapter 508
29. ↑ The God of Highschool Chapter 279
30. ↑ 30.0 30.1 The God of Highschool Chapter 278
31. ↑ 31.0 31.1 The God of Highschool Chapter 99
32. ↑ The God of Highschool Chapter 154
33. ↑ The God of Highschool Chapter 419
34. ↑ The God of Highschool Chapter 369
35. ↑ 35.0 35.1 The God of Highschool Chapter 513
36. ↑ The God of Highschool Chapter 514
37. ↑ The God of Highschool Chapter 107
38. ↑ 38.0 38.1 The God of Highschool Chapter 479
39. ↑ 39.0 39.1 The God of Highschool Chapter 112
40. ↑ The God of Highschool Chapter 124
41. ↑ The God of Highschool Chapter 282
42. ↑ The God of Highschool Chapter 311
43. ↑ The God of Highschool Chapter 349
44. ↑ The God of Highschool Chapter 370
45. ↑ The God of Highschool Chapter 332