recursal/Fanatic-Fandom huggingface dataset:
Troll

The **Trolls** are the children and worshippers of the Troll Gods. Typically, a Troll is between seven and nine feet tall, and are usually toward the upper end of that spectrum (Ghwerig was the only shown exception to this, being both dwarfed and hunchbacked, which left him at slightly under seven feet tall). They are largely simian in their physique, having a similar overall bone structure to most humans and apes (a result of their common ancestors, the Dawn Men); however, a description in *The Hidden City* notes that they lack the "protruding muzzle" of most apes, having a rather flat face. Their limbs are also a great deal longer than human limbs, allowing them to move both more gracefully and far quicker than humans. Their greatest asset is (or was) their inability to die of old age, effectively meaning they had to be killed in battle.

The Trolls are fairly primitive compared to the other races, being closer to animals in both appearance and behavior than any other race. They do show some faint hints of sophistication, however, such as having a priesthood and a rudimentary theology. They are also highly moral, being highly disgusted by kidnapping, unwarranted killing, and other human social problems.
UL

UL is the mysterious god of the Ulgos, who originally were a tribe of people without a god of their own. He is not counted among the traditional seven, and theologians of their religions are ambivalent in their treatment of him. At the end of *The Belgariad*, it is revealed that he is the father of the seven gods, older and more powerful than they, and omnipresent as well, causing significant upheaval in religious thought. He is also god of the monstrous beasts rejected by his sons. UL is served by a High Priest, who is always called Gorim. The successive Gorims throughout their world's history can be said to be the disciples of UL, as they seem to learn some powers similar to sorcery. While they are not immortal, they live as long as UL requires them to serve. This is also true for disciples of Aldur. Poledra also served UL for many years, and so may be considered his disciple as much as she is Aldur's. In the War of Destinies, he is generally seen on the side of Light, often working closely with Aldur. The Ulgos look to **UL** much as monotheists in our reality look to God/Jehovah/Yahweh/Allah: ergo, with awe, reverence, faith, and occasional zealotry. They also took their name from him, ULgo, according to one of the Gorims. Due to his appearance as one in *The Seeress of Kell*, it is thought that his totem may be an albatross.
The Magician

The Magician Winking At The Screen

### Appearance

The Magician is a well-dressed fellow, wearing a top hat and a suit with a flower on the lapel.

### The Fight

The Magician is the second Boss you encounter, located in the Theater. The fight takes place on the stage, where The Magician uses several hat-themed and cane-themed attacks. Partway through the battle, The Magician is overtaken by the Purple, after which they become more powerful while losing their control over their thought.

## Phases

### Phase 1

The fight begins with the curtains opening and The Magician appearing from under their hat. They do a few attacks then summon the stage beneath them.

### Phase 2

The Magician uses hat-themed attacks and cane-themed attacks in many various ways.

### Phase 3

The Magician is overtaken by The Purple and begins gradually making the arena smaller and smaller, ending the fight with their silhouette closing in on the player's cursor.
Vordues

The Vordues are a Tolnedran noble family based in Tol Vordue. It was during their first dynasty that the cities of Tol Borune and Tol Rane were constructed, and it was during their second dynasty that Ran Vordue II, being young and naive, gave way to the overpowering might of the merchant kings of Tol Honeth and Tolnedra, and ordered the full might and power of the empire and the legions to be thrown against Maragor, on the basis of the Marags capturing and eating Tolnedrans that ventured into their lands and attempted to claim the gold that pratically lay in heaps on the ground and in stream beds.

The Grand Duke (and head) of the Vordues, Grand Duke Kador, was most likely to succeed Ran Borune XXIII, seeing as the Honeth's incredible wealth was spread over too many candidates (seven, to be exact), the Borune's not having anyone suitable, the Ranites not being taken seriously, and the Horbites simply inability to amass enough wealth to "buy the throne" and compete against the other, richer families (so they simply turned to poisoning the other family's candidates and the members of the Council of Advisors they had bought). Soon, however, Grand Duke Noragen of the house of Honeth began to catch up to Kador, on account of all the Honeths rallying behind him, and it seemed that Kador's claim to the thrown was going to be challenged. Kador, however, was arrested under orders of the imperial princess Ce'Nedra on charges of attempting to kidnap a member of the imperial family, and in the dungeon under the imperial compound, someone "carelessly" left poison lying around, which the Grand Duke, in his misery, sampled excessively. His death created turmoil and chaos throughout the house of the Vorduvians, and therefore effectively put the Vordue's out of the running for the imperial throne.
Urko Crust

**Urko Crust** was a Napan who, along with his brother Cartheron and fellow Napan, Surly, was recruited into the Old Guard. Urko and his brother both became Admirals of the Malazan Navy, along with Nok.

Urko was described as a huge man with skin so dark as to seem black. He was heavily muscled, and his arms, shoulders, and torso were said to resemble taut ropes. He had a scar-mottled mostly bald head and sported a thick, grey-shot beard. He had a blunt face with small eyes and thick, wiry eyebrows.

Urko was renowned for his brawn and brute strength. Capable of shattering an opponent's skull with the heel of his hand, he often fought without a weapon. Among the Moranth, he was known as Shatterer for once crushing a Moranth's torso armour in a bear hug. Temper, one of Dassem's First Sword, recalled Urko once dismembering an enk'aral with his iron sword during the campaigns in north Falar. Gesler once saw Urko collapse the side of mudbrick house with three or four blows.

After Laseen had Kellanved and Dancer assassinated, both Urko and his brother were said to have drowned, which was rather suspicious given that both were known to be excellent swimmers.

He was said to have been born in a quarry, a fact his mother claimed shaped his character. This may have had some relation to his interest in paleontology and stone artifacts.
War of the Gods

The **War of the Gods** began when the God Torak came to the Vale of Aldur to speak with Aldur about a source of immense power named the Orb of Aldur. They had an argument and Torak struck Aldur and ran off with the Orb.

The other Gods urged Torak to give the Orb back, but when he refused, a great war started between Torak with his Angaraks and the other Gods and their peoples. When Torak and his army were defeated, he took up the Orb and caused the Cracking of the World.
Siege of Pale

The Siege of Pale marked a turning point in the war on Genabackis. It lasted three years, ending in late winter of the 1163rd year of Burn's Sleep.

Pale had massive ancient stone walls the foundations of which were built on a huge glacial dump which covered the entire valley area. Below the city walls this rock pile filled a giant crevice reaching so far underground that even with magic it was hardly possible to find its bottom.

Pale's resident mages had allied themselves with Anomander Rake, the leader of the Tiste Andii. The presence of his fortress, Moon's Spawn, hanging a quarter-mile over the city was the reason that the siege had gone on for three years.

The Ravens of Moon's Spawn feasted on the remains outside the walls after the battle.

About an hour after the end of the siege, as Whiskeyjack's mage Quick Ben was working sorcery on the dying Hairlock, Tattersail examined the placement of the wounds on Hairlock. The sorcery which had cut him down had come from the plain. It was Tattersail's belief that Tayschrenn had arranged the wiping out of his own mages and that he deliberately decimated Onearm's Host.

Tattersail had just left, when Whiskeyjack observed that the Moranth were entering Pale in accordance with an agreement made with the Empire. No one in the city was safe as the Moranth enacted an hour of retribution. The streets ran red with blood as 18,739 residents of Pale were purged, one for every confirmed Moranth death at the hands of Pale.

The order of the Malazan encampment had disintegrated. Wounded were loaded on horse-drawn carts and the air was filled with the screams of pain.

Tayschrenn held a de-briefing after the battle, sometime later in the day.
Zhentarim

The **Zhentarim**, previously known as the **Black Network**, was a mercenary company, and greater mercantile organization in Faerûn, who, over their 200 years of existence, has had a storied history as a cadre of self-serving thieves, spies, assassins and malevolent wizards, who for a time, were indentured by their leaders to serve dark gods Bane and Cyric. Over the decades, the organization experienced several leaps and bounds in terms of successes, but also major misfortune, particularly for their historical strongholds around the Moonsea. As of 1489 DR the Zhentarim was headquartered in the Western Heartlands, at Darkhold Castle, nestled in the valley of the same name.
Weapons

The variety of weapons will be displayed here.

### **Assault Rifles**

AK47

AKM

M16A2+M203 Grenade Launcher

M4A1

M16A1

AUG

MK18

M14 EBR

Laser Rifle

### **Shotguns**

MAG-7

XM1014

DBS

SPAS 12

Lever Shotgun

Pump Shotgun

DB Shotgun

### **Sniper Rifles**

AWP

Barret

Railgun (Unable to scope)

M40

MS556

G3SG1

### **Machine Guns**

MG42

Minigun

### **Pistols**

Desert Eagle

Dual Volcanics

Glock 17

M1911

Hi-Power

M9

Makarov

Peacemaker

Hush Puppy

Peppergun

Windicator

Golden Gun

### **Submachine Guns**

UMP-45

MP7

MP5K

MP9-S

Grease Gun (M3A1)

### **Battle Rifles**

M14

Henry Rifle

M4A1 Carbine (Paratrooper)

M1 Garand

Spencer Carbine

### **Other**

Rocket Launcher

Baseball Launcher

**Juul**

### **Brickbattle Weapons**

Rocket Launcher (1 Shot)

Slingshot

Bomb

Trowel (Used to make walls)

Sword

Superball

### **Melee Weapons (Obtained from Flair Cases)**

Butterfly Knife

Karambit

Tomahawk
Tolnedra

Tolnedrans are the people of Nedra, dwelling in the Empire of Tolnedra in the subtropical north of the western continent.

Tolnedra is an empire in the West named after the god Nedra. It is one of the larger kingdoms with its northern border set at the river Arend and its southern border at the River of the Woods. To the east the border extends to the southern tip of Ulgoland, southeastern side of Algaria, and borders Cthol Murgos far to the east. The eastern geography of Tolnedra is largely mountainous, except for the plain of Maragor. The empire's southernmost lands hold the Wood of the Dryads. The northern and central regions consist of fertile plains, with the great Nedrane River running from the eastern highlands through the center of the empire to the Sea of the West.

Tolnedrans are known for their fixation on trade and money (which they are said to have invented). Tolnedra is ruled by one of the five major families: the Honethites, the Vorduvians, the Borunes, the Horbites, and the Ranites. *The Belgariad* and *The Malloreon* take place during the reign of Ran Borune XXIII and his adoptive son, Varana, the Duke of Anadile, later Ran Borune XXIV. The primary military force of Tolnedra are the numerous Legions, a heavy infantry renowned for their extensive training and rigid discipline, and widely considered the most powerful and one of the largest military forces in the world. They are also unusual in their complete rejection of, and disbelief in, the concepts of magic and sorcery.
Zakath

Zakath, Emperor of Mallorea

Zakath is the emperor of Mallorea , husband of Cyradis , the Seeress of Kell. Formerly "Kal Zakath" (Kal being an Angarak term meaning "King and God"), until he discarded the affectation after meeting real gods and realizing the absurdity of the presumption. Zakath is called the "Empty One" in the Mrin Codex.
Tol Rane

In the southeastern mountains of the empire lies the city of Tol Rane. The city of the Ranites was the last imperial city to be built, and was built for the purpose of providing a temptation of trade to the stubborn Marags, as well as serving as a garrison for the imperial legions to hold the integrity of the eastern border against the Murgos, and the southern border against the Nyissans. In the time of Ran Borune XXIII (and the time of the *Belgariad*) it is a prominent city for trade with the Murgos (who have suddenly gone into a frenzy of trade with the western countries).
Waterdeep

**Waterdeep**, also known as **the City of Splendors** or the **Crown of the North**, was the most important and influential city in the North and perhaps in all Faerûn. For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles (240 kilometers) north of Daggerford on the shores of the Sword Coast. The city sat slightly above the 45 degree north latitude line on Toril. The road to Waterdeep was well paved and well patrolled. The city was the hub of trading from the mineral-rich lands to the north, the merchant kingdoms of Amn and Calimshan to the south, the kingdoms of the Inner Sea to the east, and the sea kingdoms and traders to the west. Waterdeep's authority extended between thirty to forty miles from its walls.

Waterdeep was named for its outstanding natural deep-water harbor, and the city that grew up at this site became the commercial crossroads of the northern Realms. More than 100,000 people made their home in the city proper of Waterdeep. The city sprawled northward from the sea, spreading along the flanks of Mount Waterdeep, which used to be home to the Melairkyn, a mithral-mining dwarven clan, and the entire length and great depth of the mountain was riddled with passages and tunnels, most of which were occupied by deadly creatures whose presence in the mountain predated the founding of the city itself. The halls of Undermountain located beneath the city were a popular target for adventurers, who enjoyed the close vicinity of the city's main taverns and temples where aid could be purchased through donations.

Waterdeep was ruled by a council whose membership was largely secret. These hidden Lords of Waterdeep maintained their identities behind magical masks, called Helms, and while they ruled in public, none knew the true identities of most of them. The subject of who the Lords were became a common topic of noble conversation, and some considered it a game to discover the Lords' identities, a game made more confusing by the fact the Lords themselves set their own rumors afloat.
Wacune

Wacune was one of the duchies of Arendia historically formed the north and west section of the country, before being destroyed by Asturia during the Arendish Civil War. Large portions of  were absorbed into Asturia, though some portions joined  in forming , ending the Wacite duchy. Wacune is heavily forested and adjoins the foothills of the Ulgo mountains. Sometimes algroths descend from the mountains to hunt, and can be dangerous to travelers in this region.
Younger Gods of Styricum

The **Younger Gods of Styricum** are the primary deities of the Styric people. It is mentioned that they willed themselves into existence when the Elder Gods "tore at the fabric of reality" as Aphrael put it.

There are a thousand Younger Gods, a point which Sir Heldin remarks Sephrenia always made clear to them. Each of them have worshippers, upon whom they are dependent upon for strength. If a God's worshippers are killed then he can be destroyed. Among the worshippers of each God or Goddess, one is designated the High Priest or Priestess; they represent their God or Goddeses in the *Ageraluon* (Styric Parliament).

In the entire series, only four of the Younger Gods are ever named. These are:

* Aphrael
* Setras
* Romalic
* Hanka

The Younger Gods of Styricum are not the only Gods that exist. Aphrael acknowledges the existence of the Elene God, whom she refers to as being "stuffy". She also mentions that the Tamul Gods are very childish, and annoy the Elene God at parties.

It is mentioned that the Elder God Azash proposed that all the Gods of Styricum - both Elder and Younger - unite to seize Bhelliom from the Troll Gods. He stated that this was "for the good of all". This proposal gave Aphrael the opportunity to mutilate Azash and confine him in the idol of mud.
Toll the Hounds

***Toll the Hounds*** is the eighth novel in the *Malazan Book of the Fallen* epic fantasy series by Steven Erikson.

## Toll the Hounds

### Author

Steven Erikson

Many of the characters from *Gardens of the Moon* and *Memories of Ice*, make a return in this novel.

### **Prologue**

The prologue is divided into four separate scenes.
The first is in a *"necropolis of sorts"*, where two people, who are revealed to be dead, witness a meeting between Hood, Edgewalker, Shadowthrone and Anomander Rake, though they are not privy to what is discussed.
The second is set in the realm of Dragnipur, where it is suggested that the Wagon is becoming very difficult to pull, as more souls keep dying, while on the horizon, Chaos steadily advances on the Gate of Kurald Galain.
The third scene plays out in a village, where two girls notice the departure of a dog, and decide to follow.
And the last scene is by a fire on an empty plain (likely in Kruppe's dream world), where Kruppe asks K'rul to **witness** him dance.

### **Genabackis**

#### Darujhistan

The retired Bridgeburners are enjoying their retirement when Assassins from the Assassins' Guild suddenly come after them, though the assassins soon discover that the Bridgeburners are not easy marks.

Spite and her companions arrive in Darujhistan, and go their separate ways. Crokus, who is Cutter, is anxious at the thought of being reunited with his old friends of the Phoenix Inn, while Barathol seeks anonymity in the city.

Mappo Runt is anxious to find Icarium, who is on the Letheri continent. He hires the Trygalle Trade Guild to take him to that distant continent and is accompanied by Gruntle, who does this because he is irritated by all the attention from the acolytes and priestess of Trake, the new God of War.

#### Black Coral

Itkovian's sacrifice (in Memories of Ice) gave birth to a new cult (the cult of the Redeemer), propelling him to godhood. But another god is out there to bend and corrupt the cult. And only a former Seerdomin appears to stand in that god's path.

Anomander Rake, the Son of Darkness, asks Endest Silann, the broken High Mage of Moon's Spawn, and Spinnock Durav, the wandering Tiste Andii warrior, to do what must be done, as he senses many things coming.

#### Lamatath Plain

As Karsa Orlong and Samar Dev traverse the Lamatath Plain, they encounter Traveller. Someone, Karsa realizes, not even he can cross.

#### Nimander & Companions and Kallor

Clip leads Nimander Golit and the others toward Black Coral, where his confrontation with the Son of Darkness awaits. They encounter Kallor, and he joins them on their journey.

### The Realm of Dragnipur

Within the realm of Dragnipur, more and more souls are dying, and the ones left standing are more than aware that Chaos is on the verge of overtaking the wagon. And when that occurs, Draconus, the elder god who forged Dragnipur, is aware that all the realms could be destroyed. He has a desperate plan to face what seems inevitable, but little does he know that a blind Tiste Andii has an agenda of his own.
Settings

Options for settings will be displayed here.

Subtitles - The option to enable or disable subtitles during your gameplay.

Gamepad Vibration - The option to enable or disable vibration for your gamepad if you're playing on a console device.

Announcer Voice Overs - The option to enable or disable announcer voice overs whenever you happen to do a certain trigger.

Death / Pain Noises - The option to enable or disable death / pain noises during the game.

Viewport Character - The option to enable or disable viewport character.

Kill Effects - The option to enable or disable your kill effects equipped in your game.

Auto Reload - The option to enable or disable auto reload.
Zandramas

A former Darshivan Grolim priestess, Zandramas is chosen as the Child of Dark after the death of the Angarak god Torak at the hands of Belgarion. She was overcome with the Spirit of the Dark Prophecy and was given tremendous power, as the chosen Child of Dark. She became incredibly charismatic as well -- and anyone who heard her was compelled to follow; those who didn't, she struck down with her power. In *The Malloreon*, she kidnaps Geran, Garion's son, whom she takes to Mallorea and eventually to the place which is no more in order to make him the new God of Angarak. During her quest, she gains a fearsome reputation among Angaraks of all ethnicities. Eventually a war begins between her followers and those of other evil magicians, most notably Urvon. So as not to be followed, she travels by ship as much as possible. Upon reaching her destinations, she often uses sorcery to set the ships on fire, killing all the sailors on board or feeds them to predatory animals. She used her sorcerous skills to destroy all who opposed her, including Agachak, favoring the form of a dragon. As the story progresses, small swirling lights begin to appear under Zandramas' skin as if her body contains all the stars of the universe. In both Light and Dark prophecy, it seemed that Zandramas' role is to release the stars that fly away to fill the hole in the universe, caused by the (super-)nova of a star that should not have exploded in that particular spot. Eventually, upon Cyradis' choice, in that when the latter chooses in favor of the Light rather than Dark, Zandramas lost her body and released the aforementioned stars.

Incidentally "Zandramas" is the most dreadful curse in the Ulgo tongue, meaning "confusion, chaos, absolute negation." The Gorim said it was a horrible word.
Vale of Aldur

The **Vale of Aldur** is a fictional location in the Belgariad and Malloreon book series, written by David Eddings.

The Vale is an area holy to the God Aldur containing the towers and living spaces of his disciples, including Beltira and Belkira, Beldin, Belgarath, and lately Polgara and Durnik. It is located at the southern end of the Algarian plain. Originally, before their deaths, the characters Belsambar and Belmakor also lived in the Vale, and the books imply but do not state outright that their ruined towers persist to the present day. Another previous inhabitant of the Vale is the apostate Zedar, however some time after switching allegiance to Torak he left and did not return. Also contained in the vale is the abandoned tower of Aldur himself.The vale is bordered on Algaria, where near the border, lived Poledra. In a map of the vale the towers are varying distances from Aldur's tower, maybe depending on his most beloved or their importance in the story. In the center of the Vale is a tree called The Tree, where Polgara received instructions from her mother and the tree. Belgarath, Eriond and Garion all visit the tree, who teaches them about time. Out of "politeness to neighbours", when the sorcerers change shape, they do not hunt in the vale.
Thulls

Thulls were the people of Mishrak ac Thull. Deriving from the Cthol Mishrak worker caste, they followed the Murgos west and settled in the semi-arid plains between the Escarpment and the Sea of the East. Economically, the Thulls were farmers and served their Angarak cousins to the north and south. The Thulls were terribly afraid of the Angarak church, and the population was extremely high due to the Grolim sacrificial rules; a pregnant woman could not be sacrificed, so Thullish women did their best to be pregnant as much as possible, and marital fidelity was unheard of. Thulls were almost invariably described as dull or stupid, although not evil as the Grolims and Murgos were.
Toril

**Toril** was the third planet from the Sun in Realmspace. It was orbited by one moon named Selûne, and by a cluster of asteroids, known as the Tears of Selûne.

Throughout most of its history, Toril was known less commonly as **Abeir-Toril**. The name "Abeir-Toril" was archaic, meaning "cradle of life" in an extinct and forgotten language. Since the Spellplague and the revelation of the existence of a planetary sibling known as Abeir, and the fact that both Abeir and Toril were once united, the latter name came to informally mean the formerly united worlds of Abeir and Toril.
Store

In Arsenal, we have a store section for where you get to spend your B$ Bucks on. Kill Effects, Emotes and Characters in the store are always in time rotation, a rotation will occur every 12 hours -- changing the characters / kill effects / emotes to other, different ones.

### **Emotes**

Cawfee

Praisin'

No Touchin'

Crackin' a Cold One

Parker Pride

Megaphone

Gift For You (Partner Taunt)

Juul

### **Characters**

Trooper

Mobster

Pirate

Anarchist

John Brick

Pirate

Beret

Brickbattler

Boradcaster

Campbell

Commando

Communicator

Contractor

Ace Pilot

Desperado

Detective

Fro

Handsome Hoss

Ninja

Luchador

Paintballer

Partygoer

Recruit

Rough Houser

Scarecrow

Shock Force

Smiles

Snake Eater

Soldier

Trainer

Vampire

Veteran

Wanderer

Woods

### **Kill Effects**

AntiGravity

Blackhole

Cubic

Darkheart

Decapitate

Duck

Evaporate

Fade

Ghost

Gib

Glass

Ice

Inflate

Lightning

Propulse

Scorch

Stone

Taco

Team Stone

### **Announcer Voice Overs**

Warcrimes

Homeless

Youtuber

Movie Man
Syngorn

## History & Description

Located between the Verdant Expanse and the Stormcrest Mountains, Syngorn was originally founded after The Calamity by a group of elves led by Yenlara.

Syngorn is a large city with a population of 37,030 and one of the most homogeneous cities in Tal'Dorei. The vast majority of citizens are elves (91%), with the rest of the population was made up of humans (5%), halflings (2%), and other races (2%).
Galavast

## History

Galavast is a djinn royal from the court of air. He was trapped in a cracked vessel, but not before much of his power had been spent. At full power, he is capable of granting a Wish. He was grateful for the assistance of the group and offered a gift within his current power. Soleil chose help in researching at some later date.
Eddie Penisi

**Edward “Eddie” Caesar Penisi Jr.** is a main character on *Tacoma FD*. He is a Captain for Tacoma Fire Department and co-leads the station with Terry McConky.

## Personality

Eddie is egotistical and funny and enjoys pranks with the crew, he also loves cooking.

## Appearance

Eddie has a mustache, brown hair, brown eyes, and usually wears his fireman uniform on duty, but when he’s off duty at the station he wears a blue Tacoma FD Shirt and khakis.

## Relationships

### Terry McConky

He and Terry have a steady relationship considering they are both ranking members of Tacoma Fire Department. While Eddie fools around Terry always manages to end the games in order to save his job.

### Lucy McConky

Eddie is Lucy's uncle from the moms side of the family. Eddie works with lucy and terry both family at Tacoma Fire Department station 24. Lucy is the only women in the crew until season 4, so she tries to fit in.

## Trivia

* It is revealed Terry McConky is married to his sister.
* He intends to fool around the station with completions with the other firemen.
Tolmanfir

## History & Description

Dwarven city in the Stormcrest Mountains.

## Places of Interest

* **The Crooked Hammer:** General Store
* **Tulsky's Fine Pages**: paper shop
* **Velka's Roost**: Inn & Tavern
* **Verrik's Vials**: Potion Shop

## People of Interest

* **Alisa Mallisand** - Loxodon smith from Wildemount. She likes cinnamon rolls and dislikes being bothered.
* **Bottal** - leader of the special forces of the Stone Legion
* **Herran Davel** - aka the "Dur'gest" or "Earthkeeper". He's the elected uniting leader of the clans.
* **Osten** - runs The Crooked Hammer
* **Rellen Purana** - explorer who discovered the blue crystal cave and almost died in it
* **Yerol** - sandy-blonde-haired woman who runs Velka's Roost
* **Verrik** - potion-master that owns Verrik's Vials

## Organizations

* **The Stone Legion** - the military as a whole

## Quests

* The White Scream
* Where the Earth Attacks
Cult of the Black Earth

## History & Description

Organization that seeks to unleash the torrents of raw earth in its natural and raw form.They worship the native elemental plane of earth and they like to open up rifts to spill chaos into the material plane. There was a minor success in Issylra, long ago, where some settlements were destroyed by a miniature titan.

## Notable People

**Marlos Burnrail** - a zealot leader of the cult of the black earth. He sought the reclamation of the world and its primordial gods. Basically wanted to reset everything and return the world to something more pure. He commanded many elemental creatures like the Galab Duhr (which are similar to earth elementals, but are intelligent), gargoyles, and occasionally fey creatures. Under him, the Cult wanted to raise a large enough titan to shake the earth and destroy society.

He is depicted in a damaged tapestry in the Reticulated Assembly. It depicts an earth titan that's much bigger than the one they actually managed to summon in Issylra. Standing on top of the titan's head is a person, presumably Marlos. It's part of the Assembly's "Journey into the Elemental Chaos" exhibit.

## Where To Look For More Information

* Westhall Academy in Westrun
* Cobalt Reserve (particularly this one)
* Alabaster Lyceum in Emon
Dr. Feelgood

## What Do?

Fix whatever's stopping shipments from getting out from one of the Ventaril's drug production house. If the production can't be salvaged, retrieve the documents from the office safe at the very back of the building.

Combination: 3-7-9-8-5

## Who Give To?

Return to the Whispering Plum, and give a second password to signify that you've completed the job.
Westruun

## History & Description

A city in the central of Tal'Dorei, midway between Emon and Whitestone. The city guard is known as the Shields of the Plains. It was named after Palest Westruun, and the town's iconic flower is the white iris. The city is divided into six wards.

## Notable Places

### Opal Ward

The center of the city is the Opal Ward. It doesn't have residential housing, but does hold the public square, Margrave's Mansion, and the Hall of Reason.

### Residential Ward

Filling the northeastern section of Westruun, this is the city's most densely-populated section. Two-thirds of the population live here, and the Shields are stretched thin.

### Scholar Ward

The northwestern ward of the city, this section holds libraries, universities, and the observatory.

* Cobalt Reserve
* College of the Savvy
* Yuminor Observatory
* Westhall Academy

### Temple Ward

A small ward in the south of the city, where free worship is encouraged within the various sanctuaries.

### Market Ward

The southestern ward, containing most of the city's businesses, trade, and warehouses.

### Underwalk Ward

The city's newest ward that is built from re-purposed sections of the sewer system. It was originally built during the invasion of the Chroma Conclave to keep the populace hidden, but it's been mostly abandoned. The residents now are either those too poor to return to the Residential Ward, or by those that prefer to go unseen. It's basically taken over by the Clasp. The most well known entrance is an inauspicious manhole in the Opal Ward, topped with a metal cover emblazoned with the crest of Westruun.

## Notable People

* Levi Druuvi, Catalyzer of Avandra
* Randall, barkeep of the Ex-wife
* Jürgen Brecht: Will's [adoptive] father

## Organizations

* The Clasp
* The Shields of the Plains
* The Star Singers
Otha

**Otha** was the Emperor of Zemoch and servant of the god Azash. Originally a humble shepherd boy, he found the idol Azash had been imprisoned in, and by appealing to his cruel nature Azash convinced Otha to be his servant. Eventually with Azash's help he rose to be the Emperor of his people and was granted an extraordinary lifespan reaching across centuries. Bloated almost to immobility, Otha is killed by Azash in his own palace at the climax of *The Sapphire Rose*.
Dals

The **Dals** were the race of people predominant in the Dalasian Protectorates, and were related to the slave race of Cthol Murgos. A group of Godless Ones, their main seat of civilization was Kell; the rest of their villages were deliberately ruined towns. They had no ruler, but did have organisation, and at the time of Garion, the most respected among the Dals was Cyradis, the Seeress of Kell.

The Dals had many supernatural powers, such as necromancy, and being able to use the same method of telepathic communication as sorcerers, only on a much larger scale (including all Dals, even the slave race of Cthol Murgos). Their religion revolved around the two destinies, and they had no gods until after Zandramas was defeated, when Eriond became the god of the Angaraks and the Dals.

The Dals also have a holy book, the Mallorean Gospels, which is only found unadulterated at Kell. This book has an excerpt in the prologue of *The Seeress of Kell* and was given to Belgarath to find "The Place Which Is No More."

The Dals believe in several ages of man:

The First Age - Creation of Man, selection of peoples by the gods, War of the Gods

The Second Age - When Torak raises the Orb of Aldur and the land is divided to the task of Cherek Bear-Shoulders to seek the Orb of Aldur

The Third Age - The recovery of the Orb of Aldur by Riva Iron-Grip and family

The Fourth Age - Torak produces the Ashabine Oracles and the Assassination of the Rivan King Gorek

The Fifth Age - Torak is killed by Belgarion

(Understood: The Sixth Age - Cyradis makes the Final Choice and Eriond becomes realized as god of the Angarak.)
The Blunted Pair

## History & Description

### History

They belong to a pair of people called the Blunted Pair (legendary elder elves). Their sword swings were said to be reshaped by their fights. They lost the ability to fight one another, thus “Blunted”.

### The Medallions

The medallions let you find other medallions. The medallions have been distributed by the Blunted Pair, and So they passed them out as encouragement to improve them. And, if you get enough together, it is said they form a map to the Blunted Pair. If you can find them, then maybe you’ll be able to become their students.

## Notable People

* The Blunted Pair: two legendary elder elves who are immortal and lost the ability to fight each other. They send out the medallions in hopes of finding fitting students.
* Valius: really big guy that has won multiple tournaments in Tolmanfir.
* Alaara Alanis: high elf fighter that is now the apprentice of Valius.
Illyria Mirri’anthe Duskryn

## Appearance

Changes at will. Disguise Self is the best.But her real appearance is deep purple skin, long white hair, and bi-coloured eyes.

She likes clothes that hide the Ventaril brand on the back of her neck.

## Personality

*Prickly!* Illyria's completely willing to tell other people to go to hell without a filter. She doesn't like any of you right now. Then again, so far you've interrupted her, hunted her, threatened her, took away her books, and then asked a bunch of prying questions.

She really enjoys the above-ground world, even if it's too bright. She enjoys sitting with coffee in the sun and feeling the wind on her skin. She also really enjoys food that isn't based on mushrooms and spiders.

## History

So far, she's been mostly unwilling to talk about that. She's in Syngorn, she's reading up on hags, and she wants to make a deal with one.

Illyria's originally from a drow city beneath the Stormcrest Mountains. She wasn't treated well there because her powers were very clearly not a blessing from the Spider Queen. Still, she was useful and female, so she was "assigned" as a lab assistant and healer to the creations of the drow scientists.

She escaped, the Ventaril are still after her, so she's been trying to find ways to keep them off her trail. That's why she wanted to make a deal with a hag.
Payday

**Payday** is the first episode of Season 2 of Tacoma FD. It March 26, 2020.

## Plot

As Eddie prepares to become a Dad, the rest of the crew's wagering is out of control, forcing Terry to ban gambling. The crew finds creative ways to bet behind Chief's back, causing Lucy to fall into a hole of debt she can't climb out from!

## Cast

### Main Cast

* Kevin Heffernan as Terry McConky
* Steve Lemme as Eddie PenisI
* Marcus Henderson as Granville Smith
* Eugene Cordero as Andy Myawani
* Gabriel Hogan as Ike Crystal

### Recurring Cast

* Suzy Nakamura as Linda Price
* Jamie Kaler as Captain Polonsky

### Guest Cast

* Tina Arning as Lola
* April Bowlby as Woman

Scott Subiono as Owner
Nikea Gamby-Turner as Delivery Room Nurse

* Ryan Lovejoy as Panic Room Hipster (uncredited)

## Trivia

TBA
Realmspace

**Realmspace** was the term used to describe the Torilian system and its surrounding environs within the Prime Material Plane. To those on the surface of Toril, Realmspace was called the **Sea of Night**, while the Netherese referred to it as the **Skyward Realms**. Contained within a crystal sphere suspended in the enormous expanse of the phlogiston, Realmspace consisted of wildspace (empty vacuum), a sun, eight planets and their satellites, and a variety of asteroids, comets, and nebulae.
Novels of the Malazan Empire

**Novels of the Malazan Empire** is a six-part novel series set in the Malazan World. The novels cover events simultaneous with Erikson's the *Malazan Book of the Fallen*, of the Crimson Guard, the succession of the Malazan Empire, the situation on Korel and Jacuruku and the mystery of Assail. Some of these events are hinted at during the course of the *Malazan Book of the Fallen*. Characters that appear throughout the novels are Kyle, Greymane and the avowed members of the Crimson Guard like Shimmer, Blues, K'azz, Skinner and Cowl. The novels in the series include:

* *Night of Knives* (2004)
* *Return of the Crimson Guard* (2008)
* *Stonewielder* (2010)
* *Orb Sceptre Throne* (2012)
* *Blood and Bone* (2012)
* *Assail* (2014)
Hag Coven

## Members

* Marietta
* Zurantha
* Dutcha

## Appearance

All around nasty. All three of them. They are not winning any beauty contests, inside or out.

### Dutcha

Zurantha

Dutcha: the Dollma

## Significant People

* Kiara? Maybe? Probably.
* Cult of the Black Earth? Maybe???

## History/What We Know

She's a name that is not to be spoken by the Orroyen tribe that Waykka comes from. We know she has red caps as minions, and is maybe collecting druids.
Urgit

**Urgit** was the King of the Murgos during the events of *The Malloreon*, following Taur Urgas' death.

He succeeded his father Taur Urgas after he was killed in a duel with King Cho-Hag during the Battle of Thull Mardu. Urgit had hated Urgas his entire life, and after he was killed, he slit his throat, drove a stake through his heart, and buried him 17 feet deep in an unmarked grave, upside down, "just to make sure". Urgit assumed the throne as the only surviving heir, after having survived numerous attempts on his own life, and killing his other siblings.

Urgit spent years fearing the hereditary madness that came with the line of Taur Urgas, but in reality he was not Urgas's child. He was really the child of Lady Tamazin and Prince Kheldar's father, who had visited the Cthol Murgos as a young man. As Kheldar's half-brother, Urgit proved to be just as shrewd and good at bargaining as Kheldar. He eventually married Prala, a princess of the House of Cthan. He had a very warped sense of humor of which Oskatat, Prala, and his mother tried to discourage and was often told to "be serious".
Meet Me In Kaermen

## What Do?

* Disappearances have been reported a little north of Tolmanfir. The son of Norman Maleen has been tasked with heading up the investigation
* He sort of hasn't been heard from in awhile.
* It was implied that this quest would be too difficult if the party did not have 3rd or higher level spells to utilize.
* There is some connection with the freaky thing that followed us into the hidden tower.

## Where Go?

* Kaermen, it's a little north of Tholmanfir.

## What Get?

* A "suitable" reward, but details weren't hammered out. Probably get shortchanged again.
Freemark

## Places of Interest

* The Blackstone Forge
* The Curled Page - bookstore
* The Reticulated Emporium - magic shop in the Shadenook.
* The Rough Rump - Inn & Tavern
	+ Owner & Barkeep: Emmett
* The Shadenook - Black-market
* Solomon's Solutions - alchemy shop
* Steelshroud Gathering - Mercenary Guild/Adventuring Hall
* The Whispering Plum - Speakeasy tavern
	+ Passphrase: "Any news? Have they restocked the brandy yet?" Answer: "Nope, no new shipments. Tough luck, pal."
	+ 2nd Passphrase: tell the barman that you need to find some strong mead.

## People of Interest

* **Anna** - owner of the Curled Page
* **Camila Maleen** - the matriarch of the Maleen family
* **Dagmir Elemes** - owner of the Steelshroud Gathering
* **Emrilia** - very nice, chatty lady, townsperson
* **Emmett** - barman of the Rough Rump
* **Garmon** - lady that owns a vast collection of things that are only got for trade.
* **Idris Nasado** - drow lady that is the newest council member to replace Lady Tillagemot.
* **Jack Layton** - Courier. We met him dying under a tree full of wasps.
* **Mara Runem** - commander of the Peace Keepers
* **Merla Tillagemot** - no nonsense, elderly halfling woman that is the last of her family. The rest died of a mysterious illness that struck while she was away. She's got a vast library and a run down mansion. Deceased.
* **Molak Kavegutter** - Half-orc owner of the Blackstone Forge. Works with black metal. Has a lot of fans.
* **Pym** - gnome woman. Mara's girlfriend/wife.
* **Solomon** - Yuan-ti pureblood alchemist
* **Tyvis** - elven leatherworker. Retired, and only does work as a favor to Molak.

## Organizations

* **The Maleen Family** - reclusive mage family that runs part of the city
* **The Ventaril** - shadowy organization that runs the Shadenook, probably

## Quests

* Boil, Boil, Toil & Trouble
* Goblins Aplenty
* Little Shop of Horrors
* Panacea
The Shadenook

## History & Description

A place beneath Freemark that is the lair of the Ventaril. Or it was.

## Notable Places

* The Moongrove
	+ Run by: Gauge
	+ Has exotic components and drugs
* The Reticulated Assembly
	+ Run by: Garmon Zanabell
	+ Has magical items for trade

* Elseweb Manor - home of the elite of the Ventaril house. They are a collection of individuals who have come under the banner of Zarella Ventaril.
* The Silk Connection - contract guild for the Ventaril.

## Notable People

* Zarella Ventaril - Matriarch of the Ventaril.
* Kravis Moonswallow - torturer/interrogator of the Ventaril.

## Quests

### Paging Dr. Feelgood

* Go to a drug house south of Fellbrook. Supply has been interrupted. Get it working again, or retrieve all the information within the office safe in the very back of the building.
* Combination: 3-7-9-8-5
* Payment: 3,500 GP

### Snipe Hunt

* Hunt a creature that has been traveling up towards the Stormcrest Mountains.
* Figure out what it is (it seems to be extraplanar)
* Kill it and harvest its components
* Payment: 2,000 GP
Items

A list of notable items encountered or rumored.

## Party Items

### The Hag Box:

An old ratty box tied shut twice by rope. There is an inactive glyph under the lock. Inside is a laminated eye that used to belong to a hag who lived near the road between Syngorn and Vues'dal. Rumor has it she has parted from her coven and not amicably, taking the eye with her.

*Current Location: Soleil*

### The Idol of Booli Booli:

A golden bunch of bananas with a slot in the bottom. It can cast Dominate Beast on any beast that is monkey or monkey adjacent, DC 16, once per day. Touching it also causes a curse to descend, transforming whomever touches the idol into a monkey a week after touching it.

*Current Location: Unknown. Probably with Sir Bafflington*

### Supoor's Star Map:

...

*Current Location: Soleil*

### Supoor's Tower Keys

A spherical keystone and four focus stones of varying frequency for Supoor's now destroyed tower. Probably useless now, let's be honest but they're pretty!

*Current Location: Soleil*

### Kiara's Items

#### ♠ Money ♠

* GP: 580
* SP: 22
* CP: 24

#### ♠ Potions ♠

* 5 Common Healing Potion
* 2 vials of alcohol for preserving things

#### ♠ Random Stuff ♠

* ~~Vander orchid seeds~~ (given to Solomon)
* ~~Firethorn seeds~~ (given to Solomon)
* 1 lb cave fisher filament (used as an adhesive)
* 1 rough sapphire (40 GP)
* 1 piece of rose quartz (20 GP)
* 1 book on healing potions
* wildflower seeds
* 3 bottles of rum
* 1 vial of serpentine Hydra venom (1 weapon coating/3 ranged implements. DC save 14. Reduces all healing to 1)
* 8 Hydra fangs

*Current Location*: With the group

## Items In the World

### Astural Scrolls:

...

*Current Location: ?*
Shade Watch

## History & Description

A group that started as a vigilante group up near the Black Valley. They're sort of con artists and bandits. They tend to start problems and then get hired to deal with the problems they started.

## Notes We Recovered

### Note 1

Jmrh xli qeki als lmhiw amxlmr xli hitxlw sj xli geziw mr Kexwlehsa. Wli lew wsqi waec sziv xli jipp gviexyviw sj xlex tpegi erh ai ger ywi mx xs syv ehzerxeki. M lezi wiir liv xlvsykl qc gpsyhih hmwxerx zmwmsrw eqsrk xli geziw riev xli tieo, erh liv ryvwivc sr xli ihkiw sj e wliiv gpmjj mr xlex weqi zmgmrmxc. Vixyvr amxl xli xsspw sj liv wyfnykexmsr. Wii mj csy ger xeoi xli vmgliw wli lsevhw jsv syv geywi ew aipp. - A.L.

### Note 1 Decoded

Find the mage who hides within the depths of the caves in Gatshadow. She has some sway over the fell creatures of that place and we can use it to our advantage. I have seen her through my clouded distant visions among the caves near the peak, and her nursery on the edges of a sheer cliff in that same vicinity. Return with the tools of her subjugation. See if you can take the riches she hoards for our cause as well. - A.L
Fellbrook

## History & Description

Fellbrook is a small village near the edge of the Rifenmist Jungle. An unnatural fog had surrounded the town, allowing people to enter but not to leave.

### Legend of Fellbrook

Two brothers protected the village. The younger felt jealous for being second in most things. He struck out and the older brother slew him. The elder took his own life in sorrow. No one was able to get the body. If there was a great sadness in the village, the elder brother would return. And, anyone who tries to flee the problem would suffer the same fate.

## Places of Interest

* Tavern
* Lenora's home
* Raina's home - a house in the southwest part of the village.

## People of Interest

* Enlis - human man. Came for a fishing trip.
* Ferenc - dwarven merchant, staying at the tavern since the fog rolled in.
* Layla - blond haired high elf. She doesn't want to speak to anyone.
* Lenora - Elderly woman who acts as the Elder of Fellbrook.
* Mebbin - human man. Dirty and scruffy. Wandered into Fellbrook looking for field hand work.
* Raina - villager. Her husband died in his sleep about a month before, and she suffered a miscarriage a week earlier. A specter latched onto her grief and tormented her further.
Urvon

**Urvon** is the third Disciple of Torak and head of the Mallorean Grolims with his center of power based in Mal Yaska. He has blotchy skin (Beldin called him "piebald"), and is completely mad, believing himself to be the New God of Angarak after Torak's death (the position eventually filled by Eriond). He is terrified of Beldin, because the hunchback once promised to put a white hot hook into his guts. Urvon eventually enlists the aid of the Demon Lord Nahaz, but after a confrontation with Durnik, in which the blacksmith channels the power of Aldur and becomes his disciple, Urvon is dragged screaming to hell by Nahaz.