recursal/Fanatic-Fandom huggingface dataset:
Carls Car Lot

**Coordinates** | 1115 W, 1122 S
 Game Worlds
 **Random World Generation** | Yes

## Description

**Carls Car Lot** or **carlot\_02** has old Carlots with broken down Sedans. There is a garage next to the main building with a Vending Machine outside.

## Location in Navezgane

Carls Car Lot can be found in the Wasteland at:

* 1115 W, 1122 S

## Images

* Front Entrance
* Right Side
* Rear
* Left Side
* Player Point of View
* Rooftop

## History

* This location used to be named Jims Car Lot.

* Old view of building
* The sign outside of Jims Car Lot
* Inside of Jims Car Lot
Burning Barrel

## Description

A **Burning Barrel** is an item used to light dark areas, and an ingredient in the Chemistry Station. It can be crafted using the correct items, although it can be difficult to craft. A Burning Barrel requires resources that can be difficult to obtain for a new player.

Visually, a Burning Barrel is just a Gas Barrel with a flame animation on top, similar to a Campfire. However, touching the flame does not cause Burning, and the Burning Barrel will not explode like a Gas Barrel. Like all furniture type blocks, it can be attached to a wall. Also unlike the Campfire, standing near it will not give you the Warming Fire buff. The Burning Barrel makes a constant crackling fire sound.

Functionally, it is just a big Torch. Unlike a Torch though, the Burning Barrel is a solid block with a high Structural Integrity

Note: All open flames might attract zombies by increasing the Heatmap as stated in-game. The burning barrel increases the Heatmap by 4.05%.

## Uses

### As a Light

A Burning Barrel is used to provide light in dark areas and can be placed on almost any surface and will illuminate a small area around it. The player can move a Burning Barrel from one location to another at any time by picking it up using the E key. A Burning Barrel does not need any type of fuel and will burn indefinitely until either destroyed or extinguished by water.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron3Wood10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Burning Barrel Recipe

1x
 **00:32**
Brown Grass

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **Brown Grass** is a type of Plant that spawns only in Desert biome. You can not craft Brown Grass.

## Uses

* You can hit Brown Grass with your fists or a Weapon and get Plant Fibers.
* Plant Fibers are used in many recipes in the game like the Stone Axe, Primitive Bow, Plant Fiber Clothes, and others.

## Occurrence

* Brown Grass occurs in large quantities in Desert
City

Game Worlds
 **Random World Generation** | Yes

**Cities** are urban areas of the world consisting of many Points of Interest. Cities in Navezgane are labeled with their names on the map, while cities in Random World Generation have no viewable name. While cities often contain lots of loot, large hordes of deadly Zombies roam the streets.

## Navezgane

In Navezgane, there are four cities:

* **Gravestown** lies in the Wasteland Biome, and is notable for its destroyed state.
* **Diersville** is found in the north-east near the Farm and features a large Hospital.
* **Perishton** is found in the Plains to the north-west.
* **Departure** is found in the Desert to the south-east and features many large skyscrapers.

## Random World Generation

In Random World Generation, cities are connected by Roads and spawn according to random gen rules. There are usually cities at the center of randomly generated worlds, the central city is considered as part of the Wasteland biome, even when other biomes overlap the area. Random gen cities can vary vastly in size and Points of Interest.

## Zombies

The danger of cities is the large number of Zombies. If the player is not stealthy or careful about killing zombies before exploring a City, they may find themselves under attack by an army of zombies comparable to a nighttime horde. Zombie Dogs and Infected Police Officers frequently spawn in cities, making the exploration of cities a death sentence for weaker players.

## Common Points of Interest

* Bar
* Strip Club
* Trailer Park
* Cell Tower
* Electric Co
* Refinery
* Water Treatment Facility
* Traders
* Theatre
* Funeral Home
* Hotel
* Police Station
* Prison
* Movie Theater
* Jims Cars
* Diner
* Gas Station
* Settlement
* Skate Park
* Fire Station
* Dishong Tower

## See also

* Town
* Rural Area
* Wilderness
Blood Bag

## Description

A **Blood Bag** is a medical supply that can be used to craft medical supplies. They can be scavenged in various locations on the map, especially medicine cabinets and piles of medical supplies. The Blood Bag is one of the ingredients needed in order to craft a First Aid Kit.

## Usage

Blood bags are used solely in as a material in two crafting recipes.

### Recipes

The following recipes require **Blood Bag**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Trivia

* Blood bags previously restored a small amount of health, thirst, and hunger. Additionally, they could be created with a Blood Draw Kit.
Coffee Plant

## Description

A **Coffee Plant** is a harvest-able plant which gives Coffee Beans when harvested. It cannot be found growing wild, but can be grown in a Farm Plot by planting a Coffee Seed. The growth of the plant progresses through 3 stages, starting from a seedling until reaching a full size mature plant. Each growth stage takes 40 minutes with a mature plant taking the total time of 80 minutes to fully grow. It is not possible to harvest a Coffee Plant before it has fully grown.

## Cultivation

To cultivate a Coffee Plant the player must first acquire Coffee Seed, in addition to crafting a Farm Plot.

### Ground Preparation

A Coffee Plant can only be grown in Farm Plots, as with most other crops since A18.

### Planting

With the seed equipped in their characters hand the player must place the cross-hair over the Farm Plot and plant the seed using the right mouse button. Upon doing so the player will see a new Coffee Plant seedling appear. The Coffee Plant is now at the start of its growth cycle.

### Growth Cycle

A Coffee Plant has 3 stages of growth, lasting 40 minutes each.

##### Stage 1

At this stage the Coffee Plant is a newly planted seedling and is represented as such by a small seedling.

##### Stage 2

Upon reaching stage 2 the Coffee Plant will grow to a height of one block and will show as a juvenile plant with new shoots.

##### Stage 3

This is the final stage of growth for the Coffee Plant and it is now ready to harvest.

### Harvesting

Harvesting a Coffee Plant is very simple, the player only has to move the cross-hair over the plant and hit the plant, the player can use any tool .

## Notes

* Alpha 18 - Farm plots are now the only way to grow crops.

* Alpha 9.3X - The timer used by the plant will stop if the player ventures too far away from their farming area, only resuming again once the player is nearby.
* Alpha 9.3X - Plants currently do not grow while a player is offline.
* Alpha 9.3X - There is a bug in the farming mechanic that will allow the Fertile Dirt to revert to Grass before any planted crops have reached full growth. This seems to be a random bug as it is possible to grown several crops before the Fertile Dirt reverts back to Grass, yet it has also been reported to have happened just minutes after planting seeds on freshly laid Fertile Dirt.
Clay (Forge)

Clay is a material used by the Forge for crafting items from forge recipes.

Once a source of clay such as Clay Soil have been smelted in the forge; or clay soil loaded into the forge input, it becomes available as clay. The clay for a recipe must already be smelted in the forge before you can craft the recipe.

For a complete understanding on how to smelt clay and other materials, see Smelting.

## Sources of Clay

Lumps of Clay must be mined from the ground.

## Retrieving Clay From Forge

Any smelted clay can be retrieved from the forge by forging Lump of Clay.

## See Also

Iron (Forge)

Brass (Forge)

Lead (Forge)

Glass (Forge)

Stone (Forge)
Bus Stop

**Coordinates** | 1904 E, 1631 S1545 W, 1857 N
 Game Worlds

## Description

The **Bus Stop** or **bus\_stop\_01** can be found in two locations in Navezgane. There are no other versions of this location. This location has another Point of Interest directly located in front of the Bus Stop and it was called Bus Wreck.

## Location in Navezgane

The Bus Stop can be found in Navezgane at:

* 1904 E, 1631 S
* 1545 W, 1857 N

## Images

* View of the two Bus Stops
* Close Up view
Burning - Molotov

## Description

**Burning - Molotov** is a negative buff that is acquired when a player has been set on fire by a Molotov Cocktail. The Burn Victim zombie can also set the player on fire if contact is made. Burning - Molotov will reduce a players health at the rate of 10 points each second for a duration of 15 seconds, making this De-buff capable of easily killing a player with a wellness below 150.

## Cure

It is possible to negate the effects of this De-buff by drinking from source of water, drinking a beverage or jumping into a river.

These items below can all be used to cure the Burning - Molotov De-buff.

* Beer
* Bottled Water
* Bottled Murky Water
* Coffee
* Goldenrod Tea

It is also possible to use these sources of water to cure Burning - Molotov.

* Toilet Water
* River Water
Chicken Ration

## Description

**Chicken Ration** is a Canned Food that can be scavenged from various houses and buildings across Navezgane or the random generated world. It can also be obtained via an air drop. As with all canned food, the Chicken Ration has the advantage of being ready to consume immediately without the need to be cooked first. Eating a Chicken Ration will have a positive effect on Fullness as well as on Health. The only use for a Chicken Ration is as a source of Food.
Canyon Mine

**Coordinates** | 1236 S, 702 E
 Game Worlds
 **Random World Generation** | No

## Description

The **Canyon Mine** is a vast maze of underground tunnels connected by a building at the top of the Canyon and two exits at the bottom. You can get into the mine by breaking a piece of wood inside of the building and making your way down the conveyor belt.

This is by far the best location for mining Oil Shale and Iron Ore. At the bottom shaft special rare ores can be found. A several patches of Silver ore can be found past the fenced off walls. A Silver deposit can be found on the ceiling of the atrium room. Diamond Ore can be found in the flooded cavern in the northeasternmost portion of the mine.

## Location in Navezgane

The Canyon Mine is located in the Desert at 1236 S, 702 E.

## Images

* Rear
* A view of the entire mine when clipping through the ground.
* Inside the Canyon Mine on a conveyor belt.
* The lower exit to the Canyon Mine.
* The upper exit to the Canyon Mine.
Cabinet Top

## Description

A **Cabinet Top** is a craftable item that is both easy to craft and inexpensive on resources. It can be used for storage and has twelve slots available which can be accessed using the E key. A **Cabinet Top** is very weak and easy to destroy as well as not being lockable. It is possible to scrap, melt and use a **Cabinet Top** as a source of Combustible fuel.

## Crafting

#### Required Item

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Cabinet Top Recipe

1x
 **00:02**

#### Crafting Recipe

Click on the Wood in the inventory and select recipe then Cabinet Top, or type in Cabinet Top in the crafting menu search bar.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Loot Groups

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.

## Notes

* Sometimes corner cabinet tops can be looted, even though they have no front face.
* As of A13 they have 100 hp's
* As of A13 you get [[WoodDebris}} from destroying them.
* As of A13 they have loot list 3, which has food/water, seeds, and other things in it as well as a possibility of a Wrench which is really helpful now.
Cabin 10

**Coordinates** | 958 W, 1064 N
 Game Worlds

## Description

**Cabin 10** can be found in one location in Navezgane. This variant of Cabin is medium sized and is a single floor house and small shack on the side.

## Locations in Navezgane

There is only one location of Cabin 10 located at:

* 958 W, 1064 N

## Prefabs

There are 15 different types of Cabins. *Note: Only cabin 1 has been filled with Loot containers info*

## Images

* Front Entrance
* Right Side
* Rear
* Left Side
* Player Point of View
* Shack
Broken Asphalt Bridge 1

**Coordinates** | 1740 S, 597 E
 Game Worlds
 **Random World Generation** | No

## Description

**Broken Asphalt Bridge 1** is a structure that crosses the canyon gap located in the Desert Biome near the Deadmans Gulch Tour area. Broken Asphalt Bridge 1 is completely destroyed and unpassable by normal methods. There is only one type of bridge like this in Navezgane. This bridge is very close by to the Canyon Gift Shop. To see an undamaged version see Asphalt Bridge 1.

Broken Asphalt Bridge 1 has a drop that would most likely kill the player if they were to fall regardless of fall damage Mods equipped.

## All Bridge Locations in Navezgane

There are 10 wooden bridges:

* 688 N, 756 E
* 763 N, 661 E
* 180 N, 816 E
* 712 N, 494 E
* 890 N, 92 W
* 1502 N, 1759 W
* 939 N, 1486 W
* 227 N, 1456 W
* 514 S, 1308 W
* 1130 S, 1193 W

One broken wooden bridge:

* 1205 N, 1025 W

Two asphalt bridges:

* 333 S, 836 E
* 1659 S, 1154 W

A broken asphalt bridge:

* 1740 S, 597 E

And a concrete bridge:

* 1066 N, 238 W

## Images

* Player Point of View of damage
* Below view of bridge
Businessman Zombie

## Description

**Businessman Zombie** is one of the different variants of Zombies. Usually, they can be randomly found throughout all biomes, but they can appear in large quantities in office parts of POIs. The Businessman Zombie appears to be wearing a business outfit that is slightly torn and covered in blood.

## Combat

These zombies have no specialty in combat. Their hit points and damage output is standard. The **Businessman Zombie**'s strength therefore comes in larger groups that one might find themselves easily cornered by in close-quarters office sections inside buildings.
Coffee (Buff)

## Description

**Coffee (Buff)** is a Status Effect giving a positive buff that is gained through drinking Coffee. It will raise your Stamina regeneration at a rate of 20% and increase hypothermal Resist by 5.

Consuming a single Coffee will give you this Buff for 180 seconds (3 minutes). Coffee (Buff) will also stack up so consuming two jars of Coffee will last 360 seconds upto a mximum of 540 seconds (3 Coffees)

## Notes

* ~~Coffee (Buff) is incorrectly spelled in-game as Caffiene Buzz.~~ This is no longer the case
* This does not increase core temperature so consuming in a hot biome does not lead to over heating
Book Pile

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

Book Piles are loot containers found in book stores like Crack A Book Building.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Brass (Forge)

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

Brass is a material used by the Forge for crafting items from forge recipes.

Once a source of brass such as Brass has been smelted in the forge, it becomes available as brass. The brass for a recipe must already be smelted in the forge before you can craft the recipe.

For a complete understanding on how to smelt brass and other materials, see Smelting.

## Usage

### Recipes

The following recipes require **Brass (Forge)**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Sources of Brass

* Bullet Casing (1 pts)
* Brass Doorknob (5 pts)
* Brass (10 pts)
* Brass Trophy (10 pts)
* Brass Faucet (24 pts)
* Brass Candlestick (50 pts)
* Brass Car Radiator (100 pts)

## Retrieving Brass From Forge

Any smelted brass can be retrieved from the forge by forging Brass.

## See Also

Iron (Forge)

Lead (Forge)

Glass (Forge)

Stone (Forge)

Clay (Forge)
Can of Salmon

## Description

A **Can of Salmon** is a Canned Food that can be scavenged from various houses and buildings across Navezgane. As with all Canned Food a Can of Salmon has the advantage of being ready to consume immediately without the need to be cooked first. Eating a Can of Salmon will have a positive effect on your Fullness.

The only use for a Can of Salmon is as a source of Food.

## Use

### Recipes

The following recipes require **Can of Salmon**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Brick Paver Block

**Brick Paver Block** is a fairly strong block in 7 Days to Die. It is a different style of Brick block, with all the same attributes. It is best destroyed with an Auger or Pickaxe You can make them by forging Clay Soil in a Forge.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone10Clay Soil60{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Brick Paver Block Recipe

1x
 **00:32.5**

## Repairing

* It can be repaired with a repair tool for 6x Cobblestone Rocks.

## Notes

* As of A13, Brick Paver Block was moved from a craft-able to a forge-able item.
* You smelt Clay Soil into your Forge and then use your Forge menu to select Brick Paver Block and forge it.
Cabin 2

**Coordinates** | 28 W, 482 N
 Game Worlds

## Description

**Cabin 2** can be found in one location in Navezgane. This variant of Cabin is small with a second floor.

## Locations in Navezgane

There is only one location of Cabin 2 located at:

* 28 W, 482 N

## Locations in Random World Generation

Cabin 2s can be found in towns, rural areas, and the wilderness. They can spawn in any Biome.

## Prefabs

There are 15 different types of Cabins. *Note: Only cabin 1 has been filled with Loot containers info*

## Images

* Front Entrance
* Right Side
* Rear
* Left Side
* Player Point of View
* Side Entrance
Cabin 4

**Coordinates** | 1839 E, 1460 N
 Game Worlds

## Description

**Cabin 4** can be found in one location in Navezgane. This variant of Cabin is very small with a second floor area. This location is nearby a Lake for easy access water making ideal as a temporary or overnight base.

## Locations in Navezgane

There is only one location of Cabin 4 located at:

* 1839 E, 1460 N

## Prefabs

There are 15 different types of Cabins. *Note: Only cabin 1 has been filled with Loot containers info*

## Images

* Front Entrance
* Rear
* Nearby Lake
Abandoned House 8

**Coordinates** | 1309 N, 1259 E 217 N, 9 E1026 N, 1779 W 1935 S, 19 W
 Game Worlds
 **Random World Generation** | Yes

## Description

**Abandoned House 8** can be found in 4 different locations in Navezgane. This variant of the Abandoned Houses has a medium sized 1st floor area and a small 2nd floor. Just like Abandoned House 5 this Abandoned House has a Basement. This Abandoned House is the largest of all the types as it consists of a medium sized 1st and 2nd Floor and a basement.

## Locations in Navezgane

There are 4 Abandoned House 8s located at:

* 1309 N, 1259 E
* 217 N, 9 E
* 1026 N, 1779 W
* 1935 S, 19 W

## Locations in Random World Generation

Abandoned House 8 can be found in towns, rural areas and the wilderness. They can spawn in any Biome.

## Prefabs

There are 8 types of Abandoned Houses.

  **abandoned\_house\_08** | Medium size 1st and 2nd floor

## Images

* Rear Entrance
* Damaged Wall
* Damaged Corner
Can of Chili

## Description

A **Can of Chili** is a Canned Food that can be scavenged from various houses and buildings across Navezgane. As with all canned foods, a Can of Chili has the advantage of being ready to be consumed immediately without the need to be cooked first. Eating a Can of Chili will have a positive effect on Fullness as well as on Health.

### Recipes

The following recipes require **Can of Chili**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Cobblestone Stairs

## Description

**Cobblestone Stairs** are a craftable building material that are easy to craft. Due to their reasonable strength they will take a while to be destroyed by Zombies. **Cobblestone Stairs** cannot be dismantled, melted, scrapped or used as a source of Combustible Fuel.

## Crafting

Cobblestone Stairs can be upgraded in place from Cobblestone Frame Stairs.

Cobblestone Stairs was crafted with 1 Cobblestone Frame Stairs and 10 Cobblestone Rocks.

To craft a Cobblestone Stairs, Either click on the ingredients in your inventory and select “Recipes” then Cobblestone Stairs and “Craft”, or search for Cobblestone Stairs in your crafting menu} search bar.

## Upgrading

### Recipes

The following recipes require **Cobblestone Stairs**:

## Repairing

* To repair just use the appropriate tool and 4x Cobblestone Rocks.

## Notes

* **Cobblestone Stairs** break into Destroyed Stone upon destruction.

* **Cobblestone Stairs** were introduced in Alpha 7 and replaced stone stairs.
Awning Wedge 1

## Description

**Awning Wedge 1** is a craftable building material that is easy to craft and cheap on resources, Due to its low strength it is fairly weak and will easily be destroyed by Zombies. It is not possible to melt, scrap or use a **Awning Wedge 1** as source of Combustible Fuel.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Awning Wedge 1 Recipe

1x
 **00:10**

### Crafting Recipe

To craft a Awning Wedge 1, Either click on the ingredients in your inventory and select “Recipes” then Awning Wedge 1 and “Craft”, or search for Awning Wedge 1 in your crafting window search bar.

## Notes

* As of Alpha 8.3 an Awning Wedge 1 no longer drops Cloth Fragment upon destruction.
* As of Alpha 8.6, all three types of Awning Wedge drop 2-4 Cloth Fragments upon destruction.
Chainsaw

## Description

The **Chainsaw** is a multipurpose item that can be used as a tool (for rapidly destroying wood blocks/trees) and for short range melee attacks. It's similar to the Auger but more efficient against wooden blocks.

The Chainsaw needs Gas Cans to fuel it. To refuel the Chainsaw, Press "R" with the Chainsaw selected, and with a Gas Can in your inventory. This takes a few seconds to refill.

A Chainsaw will increase the amount of materials that you receive from harvesting, but it will be slow when used against anything but wood. As of Alpha 19, it will provide a small amount of Raw Meat when used to butcher an animal carcass, but minimal other resources. Prior to Alpha 19, it would give no items when used to butcher an animal, but it would destroy the carcass quickly.

As a weapon, the Chainsaw is extremely effective on single zombies due to its rapid attacks being able to largely prevent the zombies from attacking the survivor, but its short range and speed penalty while using it makes it quite ineffective on multiple zombies.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Motor Tool Parts1Bicycle Handlebars1Engine1Forged Steel10{{{linkname5}}}{{{itemcount5}}}Tools Digest6070809010011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Chainsaw**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repairing

You can use Repair Kits to repair your Chainsaw.

## Scrapping

Scrapping provides Motor Tool Parts, which can be used in crafting both Chainsaw and the Auger. It is advisable to scrap a Chainsaw only when you have a higher tier variant or when you plan to craft a higher tier variant in the future.

## Heat Map

Whenever you use a Chainsaw it affects the Heatmap. If used for long enough or if multiple chainsaws are used simultaneously, it will attract zombies. If the *heat* level gets high enough, it will attract one or more screamer zombies.

For a better understanding of the heatmap and *heat*, see Heatmap.

## Notes

* Can be found inside Garage Storage boxes and Decayed Sedans and with the new update inside Working Stiffs Crate once broken open.
* It can also be looted from Lumberjack zombies in rare occasions.
* Use with caution: the Chainsaw makes a lot of noise and may alert zombies of your presence.
* This said, it is possibly the best weapon in the game for killing zombies at close range, bringing down even bloated walkers in less than a second on Nomad difficulty.
* Runs on gasoline tanks as fuel and empties them quite fast. Expect a yield of 6-8 trees per tank.
Bus Wreck

**Coordinates** | 1904 E, 1619 S1534 W, 1857 N
 Game Worlds

## Description

The **Bus Wreck** or **bus\_wreck\_01** can be found in two locations in Navezgane. There are no other versions of this location. This location has another Point of Interest directly located next to the Bus Wreck and it is called the Bus Stop.

## Location in Navezgane

The Bus Wreck can be found in Navezgane at:

* 1904 E, 1619 S
* 1534 W, 1857 N

## Images

* View of the Bus and Hole
* Close Up view of the Bus
* Close Up view of the Wreck/Hole
Bullet Casing

A **Bullet Casing** is a forged ammo part that is used in the crafting of Ammunition. Bullet Casings can also be scrapped for Brass or melted in a Forge. Although there are different calibers of bullet for most guns, a Bullet Casing is universal and is used in nearly all bullet recipes.

## How to Obtain

There are four ways to obtain Bullet Casings:

1. Loot - Bullet Casings can be found in zombie loot bags and containers such as trash cans and garbage piles.
2. Forging - Bullet Casings can be obtained by casting them in a Forge using Brass items and smelting them whole or after having scrapped them into Brass.
3. Trading - Find a Trader and buy the Bullet Casings directly.
4. Duke's Casino Tokens - While not recommended but in an emergency this Token currency can be smelted or scrapped into Brass for Bullet Casings.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Brass5Clay Soil1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

Bullet Casing Recipe
 Quality 1

1x
 **00:03**

*The recipe above contains the Resources needed to craft the **Bullet Casing** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Uses

### Recipes

The following recipes require **Bullet Casing**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Scrapping

Bullet Casings can be scrapped to produce 1.5 units of Brass.
Cement Mixer

## Description

A **Cement Mixer** is a multi-use tool that can mix not only materials for the production of Concrete Mix, but also Sand, Crushed Sand, Gravel, and Stones.

## Usage

Once placed, the Cement Mixer is ready for use. It needs no fuel source and has no input slots. However, it does have a queue, which allows one to craft multiple different items in a series.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron25Spring4Engine1Mechanical Parts10{{{linkname5}}}{{{itemcount5}}}Forge Ahead30{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Cement Mixer Recipe

1x
 **04:17**

## Usage

### Recipes

The following recipes require **Cement Mixer**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Heat Map

The Cement Mixer has a small effect on the heatmap, in comparison to a Forge or Campfire.

## Notes

* Once placed, mixers can't be moved or disassembled, only harvested.
* Destroyed mixers can't be repaired, only looted and harvested.
* There is no quality level for the cement mixer
Can of Peas

## Description

A **Can of Peas** is a Canned Food that can be scavenged from various houses and buildings across Navezgane. As with all Canned Food a **Can of Peas** has the advantage of being ready to consume immediately without the need to be cooked first. Eating a **Can of Peas** will have a positive effect on your Fullness.

Can of Peas is used in several high-end food recipes as of A19. These recipes include Gumbo Stew, Shepards Pie, and Tuna Fish Gravy Toast. If not used in cooking, Can of Peas can be consumed directly, although it will offer much less effects than if it were part of a recipe.

## Usage

### Recipes

The following recipes require **Can of Peas**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Canned Food

**Canned Food** is an edible Food source that can be found in various locations across the map and is often found inside cupboards or in Supply Crate drops. Consuming **Canned Food** can have various negative and positive effects on your Fullness and Hydration. The specific effect of the **Canned Food** depends on which variety is consumed. All Canned Food offer 0% Food Poisoning and can be consumed safely over other foods.

## Varieties

**Canned Food** is currently available in the following varieties.
Coal

## Description

**Coal** is an easily obtainable, multi-purpose resource that can be acquired by mining Coal Ore, chopping down burnt trees and wooden debris in the Burnt Forest and Wasteland biomes. It can spawn to the side of the metal works building. It can also, more rarely, be obtained by looting containers or Zombies. For containers, coal is most easily found in ovens.

Deposits or mounds of Coal Ore can be found above and underground in certain biomes. These veins yield the highest amount of coal in the game but are limited to certain biomes. They are readily identifiable in any biome except the Burnt Forest as a short, black ridge protruding from the surrounding environment.

Coal can be used to craft Gunpowder and Wheels. It can also be used as fuel, but Wood is preferred as it is a renewable resource.

## Usage

### Recipes

The following recipes require **Coal**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Gallery

* A coal surface boulder
* Underground coal texture
Canyon

The Canyon is a large open scar of land in the desert region of Navezgane. It is located close to the southeast trader. The canyon stretches from 1160s 815E to 1944S to 511E when meeting the fallout zone (though stretches further south).

## Overview

The Canyon is one of the best location to source mineral deposits such as silver, gold and rarely diamond ore, some of the most valuable misc. items in the game. A mine is set up near the northernmost point of the canyon. There is a small stone city built into the rock at the bottom of the canyon.

At the very southern part of the canyon just shy of the fallout zone on the east side is a small visitor center/overlook. A collapsed bridge can be found restricting easy access from either side.

## Notes

Its possible though extremely time and resource consuming to repair the broken bridge. Survivor should build a center suppot pillar (any stackable material will work between both ends and connect it with Renforced Drawbridges.

P.s i dont know why or when this was deleted please let me know why before doing so and i'll understand.
Concussion

"You have suffered a concussion and all attributes are lowered by 1. Use painkillers to cure this."

## Description

Concussion is a negative status effect. Whenever the player gets stunned from an attack, there is a 50% chance for the player to become concussed. This also means that it can be temporarily prevented with things that provide stun resist, such as Beer. However, stun resist will not retroactively cure concussions that have already been afflicted.

A concussion will last 2 hours and lower max health by 25, which will slowly go down as the injury heals. Furthermore, a concussion will lower every skill (Perception, Intellect, etc.) by 1. This means that if a player has a perk that requires lvl 5 Strength and the concussion lowers the player's Strength to 4, they will lose the effects of that perk for the duration of the concussion. This level reduction cannot reduce a skill below 1/10, wherein it will simply have no effect. Additionally, the player will periodically suffer blurred vision and hearing that lasts for 5 seconds where the player's run speed, walk speed, crouch speed, and jump height will be reduced by 80%.

Taking Painkillers immediately and completely removes the debuff.
Burn Victim

## Description

A **Burn Victim** (zombieBurnt) is a special type of zombie that is only encountered in the Burnt Forest-biome and also rarely on Blood Moon hordes. Like the Frozen Lumberjack, these zombies were affected heavily by the biome around them, as Burn Victims resemble burning, charred wood. They typically stray around the roads or abandoned shacks you may find in the Burnt Forest and blend in with their surroundings, so keep alert for movement when travelling through their territory.

When they are nearby they will emit hoarse moans and a constant 'crackling' akin to lit torches or campfires. Because of this, a player will likely hear them coming long before they enter field of view. This should be taken advantage of, as while they deal as much damage per hit as a standard zombie, they have a chance to set players on fire with every successful attack.

## Combat

Their behavior in combat is no different than other "normal" zombies. If the player strays too close and alerts them of your presence, they will path towards the player at the speed they were set to.

## Notes

* Pre-Alpha 6.1 this zombie was known as the Burnt Zombie.
* Before the Burn Victim was introduced in the game the zombies that populated the Burnt Forest were the Feral Walker.
* The Burn Victim **does** take fire damage.
* The Burn Victim will **not** be extinguished when going into water.
* Despite The Burn Victim's ability to set players on fire by touch, they cannot do the same to wood blocks.
* Burn Victim no longer sets players on fire.
* The Feral variant of a Burn Victim will have its body on fire, and there is also a Irradiated variant of the Burn Victim but its extremely rare to see one on a Horde Night with a really high Gamestage, additionally you could go to Army Camp 2 (with a high enough Gamestage to see irradiated zombies) and look at the right side of the Army Camp where there is a lot of corpse bags and at the center of the area you should see 4 Burn Victims with one of them being irradiated
* In the Xbox Version of 7 Days To Die you can skin a dead Burn Victim's corpse, it will make the same animation as skinning an animal and while skinning you have a chance to get 1 piece of Charred Meat despite the corpse being a zombie with mostly getting Rotten Meat out of the corpse.
Can of Pears

## Description

A **Can of Pears** is a Canned Food that can be scavenged from various houses and buildings across Navezgane. As with all Canned Food a **Can of Pears** has the advantage of being ready to consume immediately without the need to be cooked first. Eating a **Can of Pears** will have a positive effect on your Fullness and Hydration.

The only use for a Can of Pears is as a source of Food.
Command Console

**Fair Warning: Use of this command console for gameplay purposes has the potential to ruin any sense of tension or consequences in-game when playing again due to being able to easily bypass events, injuries etc.**

## Description

The **Command Console** is a tool primarily used for game development. However, it can be accessed by the player and used to input various "Console Commands" adding a wider range of functionality to the game. Using the commands the player is able to retrieve game information and statistics in addition, but not limited to altering the game's settings, spawning items and controlling time. Commands are also available which can be used to control guest players when the game is running in multi-player. This allows the host player to kick or even ban other players that are abusive or being disruptive. More command are available at 7DaysToDieCommands.com.

## Usage

* There are two different keys that can be used to open the *Command Console* these are as follows:

#### Key 1

* press  **F1**  for US and EU keyboards.

#### Key 2

* press  **"**  for US keyboards.
* press  **@**  for EU keyboards.
* press **Ö/Ø/F2** for Scandinavian keyboards.
* press **Ñ** for spanish keyboards.

## Console Commands

#### Entering codes

* Some commands are case sensitive; "a" is not the same as "A".
* Shortcuts can be used in place of the full command. Not all commands have a shortcut.
* Command arguments presented in [square braces] are optional, however commands using <pointed braces> are not.

## See also

* Creative Menu
* Cheat Mode
* Game Settings

#### Command List

Current list taken from Alpha 15. Commands are as listed by typing "help" into the console.

## Video Guide

1. ↑ https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/tutorials-guides/101325-xpath-error-checking?99279-XPath-Error-Checking=
Bank

Game Worlds
 **Random World Generation** | Yes

The Bank is a building whose lobby contains 6 Wall Safes and a vault with 12 more inside.

As of A15, an easy way to loot the bank is to craft 2 TNT and detonate the first bomb right in front of the Vault Door. The explosion will also unlock the two adjacent Wall Safes without damaging them. Then place a block in the center of the vault and place the second TNT on top of it. The explosion will unlock all 12 Wall Safes inside the bank vault. Exploding the Sedan in the driveway with a Gas Barrel from the nearby Gas Station will sometimes unlock the Wall Safes below the window. The cash registers can contain a couple Duke's Casino Tokens.

## Location in Navezgane

Currently the only Bank is in Perishton in the northwest section of the city. In Alpha 18 the bank name and layout for Navezgane was changed. It is now called Piggy Bank and it has fewer safes/loot.

## Locations in Random World Generation

Banks can spawn in cities, towns or rural areas.
Bookcase

## Description

**Bookcases** are loot containers found inside Book Stores, some Houses and other buildings. You are more likely to get more books from a single book shelf in a house than in a book store, however there are more book cases in a book store.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* Can be used for temporary storage.
* Will re-spawn loot according to the loot re-spawn and abundance settings as specified in the Game Settings.
* Does not drop as an item when destroyed.
* Can be crafted, located under "Cabinets and Cupboards" craftable item.
Book

## Summary

**Books** are items that can be scavenged from various locations, often found inside file Cabinets. Books can be crafted into Paper which is needed to make TNT and Shotgun Shells.

Each Book can be crafted into 20 Paper, however, it takes 64 Paper to create a book. Books can also be scrapped which will yield only 15 paper, so using the crafting recipe is much more efficient.

## Scrapping

The book can be scrapped to produce 15 paper or **crafted** into 20 paper.
Brass Candlestick

## Description

The **Brass Candlestick** is an item that may be used as a source of Brass. While the Brass Candlestick can be directly scrapped into brass then placed in a forge, you may also smelt it directly into the Forge. One Brass Candlestick yields 60 Brass resource.

Warning! Do not buy from Trader as a way to obtain Brass, as you will get more Brass from smelting the Duke's Casino Tokens directly than you will get from buying this item!

## Scrapping

Brass Candlestick can be scrapped to produce 45 units of Brass.

## Notes

To save space on inventory slots while looting, a player might want to scrap Brass Candlestick into Brass. This collates many different brass items into a single pile of Brass that takes up just one inventory slot, but is not as efficient as placing directly into a Forge.
Coffee Seed

## Description

**Coffee Seed** are a type of Seeds can be found in cupboards and sinks in the kitchens of houses. Coffee Seed can be planted to grow Coffee Plant.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Coffee Beans5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming6{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Coffee Seed Recipe

1x
 **00:01**
Compound Crossbow

## Overview

The Compound Crossbow is stronger version of Iron Crossbow, unlocked after reading the Compound Crossbow Schematic.

The Compound Crossbow is a medium to long-range weapon that fires crossbow bolts as Ammunition. It will not reload automatically after each shot, unlike the bows.

To equip a different type of ammo than the default Stone Crossbow Bolt, press and hold R, then select the ammo type you want.

Sneaking attack increases 100% extra damage in A21.

## Combat

During combat, Crossbows are a powerful medium to long range weapons, that can kill most Zombies with one headshot.

Due to its slow firing rate and required reloading for each shot a Crossbow should be used with care at short range against more than one enemy or wild animal.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bow / Crossbow Parts1Forged Steel15Duct Tape3Leather3Scrap Polymers20Bow Hunters6876849210011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Compound Crossbow**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Recommended Mods

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Campsite

Game Worlds
 **Random World Generation** | Yes

**Campsites** are often the scene of a few survivor's last stand. Typically no more than a couple tents, a Campfire, a few items of scrap in addition to a few random loot containers and a Corpse or two. It is possible to find some useful items lying around often including weapons, ammunition, medicines, food and water among other things. However, as with all points of interest these camps are Zombie hotspots and should be approached with caution. A Sleeping Bag or two can be found at a Campsite which can be collected by the player and then placed to create a spawn point.

Campsites vary in size from the smallest camps barely more than a tent and Campfire to large camps which feature more tents, furniture, and even a Decayed Sedan or two parked nearby. A Campfire and at least one Cooler and Tree Stump, and one Sleeping Bag or Mattress can be found at every Campsite.

## Locations in Navezgane

There are currently over 25 different Campsites spread across Navezgane. Marked on the Map as a small circle the player should have no issues with finding and navigating their character to a Campsite.

## Locations in Random World Generation

Campsites only spawn in the Wilderness of any biome.

## Video Tutorial : Alpha 13.8

The video below shows the types of loot containers and some loot that can be found in campsites as of alpha 13.8