recursal/Fanatic-Fandom huggingface dataset:
7.92mm Machine Gun MG34 (Bow)

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 15 s
* Cyclical rate of fire: 900 rounds/s
* Range (min-max): 3 - 1200 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 250 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.029 kg
* Projectile weight: 0.012 kg
* Muzzle velocity: 785 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 12 mm

**7.92mm Machine Gun MG34 (Bow)** is a weapon in *Close Combat: The Bloody First*.
M2A1 Halftrack (HMG)

**M2A1 Halftrack (HMG)** is a unit type in *Close Combat: The Bloody First*.

## M2A1 Halftrack with .50 cal Machine Gun

 Vehicle count | 1

M2A1 Halftrack with .50 cal Machine Gun - Initially intended as an artillery tractor made by the White Motor Company. They found use as a reconnaissance unit with later variants adding self-propelled guns and anti-aircraft guns. The M2A1 had the improved M49 machine gun ring mount over the right hand front seat with 3 fixed pintle mounts for 0.30cal machine-guns often fitted at the unit level in the field. It was primarily used as a prime mover and scout vehicle.

### Soldiers

* **Rank**: Private - Private First Class
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal

### Vehicle

* Drag force: 1.4
* Engine horse power: 150 hp
* Engine torque: 360 N⋅m
* Power train: Half-track
* Brake force: 25000
* Max off-road speed: 31 km/h
* Max road speed: 72 km/h
 Weapons

Elevation (min-max): -20° - 85°
Traverse (left-right): 180° - 180°
Traverse speed: 64°/sec
No protection* Operator: Gunner
 Protection
	+ Upper: 13 at 25°
	+ Lower: 6 at 26°
* Side
	+ Upper: 6 at 0°
	+ Lower:6 at 0°
* Rear
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Bottom: 6 at 90°
 Crew
* Passenger capacity: 8

Positions
* Drive, never exposed
* Gunner, always exposed
Geb.Jg. Zugführer

**Geb.Jg. Zugführer** is a unit type in *Close Combat: The Bloody First*.

## Mountain Infantry Platoon HQ

 Vehicle count | 0

Mountain Infantry Platoon HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.
.30 Cal. Rifle M1903 Springfield

* Valid targets: All, can assault fire, has bayonet
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Load time: 1.5 s
* Reload time: 10 s
* Range (min-max): 2 - 600 m
* Dispersion (lat/vert): 0.8/0.8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 5 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 855 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.027 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 843 m/s
* Rolled homogenous armor (RHA) penetration: 17 mm
* Face hardened armor (FHA) penetration: 12 mm

**.30 Cal. Rifle M1903 Springfield** is a weapon in *Close Combat: The Bloody First*.
Bomba da 45 mod. 39

* Round weight: 0.43 kg
* Projectile weight: 0.43 kg
* Muzzle velocity: 59/59/83 m/s
* Rolled homogenous armor (RHA) penetration: 4 mm
* Face hardened armor (FHA) penetration: 4 mm
* Charge type: TNT
* Charge weight: 0.07 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

**Bomba da 45 mod. 39** is an ammunition type in *Close Combat: The Bloody First*.
Fiat SPA 38

**Fiat SPA 38** is a unit type in *Close Combat: The Bloody First*.

## Fiat SPA Dovunque 35

 Vehicle count | 1

This is an Italian light off-road truck produced in Italy by Fiat. It was primarily outfitted as a prime mover or cargo hauler but was occasionally outfitted with anti-aircraft weapons.

### Soldiers

* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

### Vehicle

* Drag force: 1.5
* Engine horse power: 91 hp
* Engine torque: 235 N⋅m
* Power train: Wheeled
* Brake force: 12000
* Max off-road speed: 18 km/h
* Max road speed: 72 km/h
 Weapons
 Protection
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Side
	+ Upper: 1 at 0°
	+ Lower:1 at 0°
* Rear
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Bottom: 1 at 0°
 Crew
* Passenger capacity: 16

Positions
* Drive, never exposed
2cm PzGr.

* Round weight: 0.327 kg
* Projectile weight: 0.146 kg
* Muzzle velocity: 760 m/s
* Rolled homogenous armor (RHA) penetration: 31 mm
* Face hardened armor (FHA) penetration: 26 mm
* Charge type: TNT
* Charge weight: 0.003 kg
* Fuze type: Impact

**2 cm PzGr.** is an ammunition type in *Close Combat: The Bloody First*.
8.8cm RPzB. Gr. 4322 Panzershrek Rocket

* Round weight: 0.457 kg
* Projectile weight: 0.457 kg
* Muzzle velocity: 110 m/s
* Rolled homogenous armor (RHA) penetration: 170 mm
* Face hardened armor (FHA) penetration: 170 mm
* Charge type: TNT
* Charge weight: 0.45 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**8.8 cm RPzB. Gr. 4322 Panzershrek Rocket** is an ammunition type in *Close Combat: The Bloody First*.
Lizardfolk

**Lizardfolk** is a faction in *Fantasy General II*.

## Background

Arriving at the coast of the Sunken Lands from the jungles of Avernion, they quickly expanded their breeding grounds throughout the whole region.

## Overview

* Encountered in the Sunken Lands, they have two major assets: Being amphibious (moving in water quickly and able to hide below the surface) and having magical attacks, making them dangerous ambushers even for heavily armored units. Thanks to their witch doctor and swift movements, they can really disrupt your army quite efficiently. They are especially deadly in their native swamp lands, but useful for any map that has a lot of water! The Lizardfolk have their own story and background stemming from FG1 and associated with one of the leaders you could play there and their own settlement types as well. Allowing you to harvest Liquid mana from raiding them!
Assault Team

**Assault Team** is a unit type in *Close Combat: The Bloody First*.

## Ad-hoc Assault Team

 Vehicle count | 0

Ad-hoc Assault Team - With the battlefield constantly changing requires adapting your existing forces to respond. Use this small assault team equipped with offensive grenades to charge in and stun an enemy allowing your forces to swarm in and overwhelm them.

### Soldiers

* **Rank**: Sergeant - Sergeant
* Offensive Grenade Mk III
* Smoke Grenade M8
* 2 x Offensive Grenade Mk III
 Rifleman* **Nation**: United States
* **Rank**: Private - Private First Class
* Offensive Grenade Mk III
 Rifleman* **Nation**: United States
* **Rank**: Private - Private First Class
* Offensive Grenade Mk III
* 2 x Offensive Grenade Mk III
Hand Grenade StiHdgr 24

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 5 s
* Range (min-max): 10 - 30 m
* Dispersion (lat/vert): 64/64 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.62 kg
* Projectile weight: 0.62 kg
* Muzzle velocity: 18 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 8 mm
* Charge type: TNT
* Charge weight: 0.2 kg
* Fuze type: Time
* Fuze time/distance: 4.5 s/m
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 66% chance: 3 m
	+ 33% chance: 6 m

**Hand Grenade StiHdgr 24** is a weapon in *Close Combat: The Bloody First*.
7.92mm Rifle K98k

* Valid targets: All, can assault fire, has bayonet
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Load time: 1.5 s
* Reload time: 10 s
* Range (min-max): 2 - 600 m
* Dispersion (lat/vert): 0.8/0.8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 5 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

**7.92mm Rifle K98k** is a weapon in *Close Combat: The Bloody First*.
Engineer Combat HQ

**Engineer Combat HQ** is a unit type in *Close Combat: The Bloody First*.

## Company HQ

Company HQ - Combat Engineer Company 1943 - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the US Army the combat engineer company is commanded by a Captain.

### Soldiers

* **Rank**: Captain - Captain
* .45 Cal. Pistol M1911A1 Colt
* Hand Grenade Mk.II
* Smoke Grenade M8
* 21 x .45 Ball
* 2 x Mk II Frag Grenade
 Comms Sgt* **Nation**: United States
* **Rank**: Sergeant - Sergeant
* Hand Grenade Mk.II
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
Brecey

**Brecey** is an Battle in *Close Combat: The Bloody First*.

## Overview

The Cobra breakout gains momentum and 1st Infantry division infantry and supporting armor encounter a small battlegroup of panzer grenadiers and with ad-hoc support. The road forks across the river and through hedgerow-lined fields.

## Objectives

### Allies

Like a man falling backward who struggles to maintain his balance in that moment of uncertainty before the point of no return, so to are the Germans reeling and falling backward as the Cobra breakout gains even more momentum. The 1st Division has now been paired with 3rd Armored Division for an advance toward Br cey. German morale appears low and their troops seem confused. You can smell victory in the air. Yet, as veterans we know that too many times in the past the Germans have suddenly become deadly and resolute. This is a head game now. Don t dispel with caution, but don t ignore opportunity either.

### Axis

It s becoming clear that we are no longer able to stabilize the front in the Cotentin Peninsula. Coutances has fallen and the Americans are sweeping south and southeast toward Villedieu, Br cey, Avranches, with Mortain not far to the east. Rally your disorganized Kampfgruppe and hold your ground in front of Br cey. Jabos abound and they are causing us severe headaches.
Controcarro

**Controcarro** is a unit type in *Close Combat: The Bloody First*.

## Ad-hoc Anti-Tank Team

 Vehicle count | 0

Ad-hoc Anti-Tank Team - Specialized tank hunter team formed from part of a rifle squad equipped with a grenade bundle and smoke. Use this tank hunter team to sneak up and disable enemy tanks.

### Soldiers

* **Rank**: Soldato - Soldato
* Smoke Grenade Breda Mod 35 F
* Anti-Tank Grenade Breda Mod 42
* 1 x Bomba a mano Breda mod. 35 F
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35
81mm Mortar

**81mm Mortar** is a unit type in *Close Combat: The Bloody First*.

## Mortar Squad, Heavy Weapons Company 1942

 Vehicle count | 0

Mortar Squad, Heavy Weapons Company 1942 - Mortars provide indirect suppressive fire from hidden positions. The 81mm mortar provided a medium-weight alternative to company-level fire support. The M1 collapsable design made it portable but at 45pounds per piece made it difficult to move. Between this and its minimum operating range made it better as a longer range indirect fire support weapon.

## Mortar Squad, Heavy Weapons Company 1943

 Vehicle count | 0

Mortar Squad, Heavy Weapons Company 1943 - Mortars provide indirect suppressive fire from hidden positions. The 81mm mortar provided a medium-weight alternative to company-level fire support. The M1 collapsable design made it portable but at 45pounds per piece made it difficult to move. Between this and its minimum operating range made it better as a longer range indirect fire support weapon.

## Mortar Squad, Heavy Weapons Company 1944

 Vehicle count | 0

Mortar Squad, Heavy Weapons Company 1944 - Mortars provide indirect suppressive fire from hidden positions. The 81mm mortar provided a medium-weight alternative to company-level fire support. The M1 collapsable design made it portable but at 45pounds per piece made it difficult to move. Between this and its minimum operating range made it better as a longer range indirect fire support weapon.
3.7cm Pak 36

**3.7cm Pak 36** is a unit type in *Close Combat: The Bloody First*.

 Vehicle count | 1

3.7 cm PaK 36 - Light Anti-Tank Gun that is good against light armor or infantry. Mobile and light weight can be repositioned.

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 0.6
* Engine horse power: 0 hp
* Engine torque: 0 N⋅m
* Power train: Push
* Brake force: 327
* Max off-road speed: 4 km/h
* Max road speed: 8 km/h
 Weapons

Elevation (min-max): -8° - 25°
Traverse (left-right): 30° - 30°
Traverse speed: 32°/sec
No protection* Operator: Drive
* 30 x 3.7cm PzGr.
 Protection
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Side
	+ Upper: 0 at 0°
	+ Lower:0 at 0°
* Rear
	+ Upper: 0 at 0°
	+ Lower: 0 at 0°
* Bottom: 0 at 0°
 Crew
* Passenger capacity: 0

Positions
* Gunner, always exposed
* Loader, always exposed
* Commander, always exposed
* Ammo, always exposed
Grenade Launcher M8

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 0 kg
* Setup time: 15 s
* Reload time: 10 s
* Range (min-max): 5 - 250 m
* Dispersion (lat/vert): 6/12 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.6 kg
* Projectile weight: 0.6 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 50 mm
* Face hardened armor (FHA) penetration: 50 mm
* Charge type: PETN
* Charge weight: 0.11 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 1 m

* Round weight: 0.6 kg
* Projectile weight: 0.6 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 2 mm
* Face hardened armor (FHA) penetration: 2 mm
* Charge type: TNT
* Charge weight: 0.02 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

**Grenade Launcher M8** is a weapon in *Close Combat: The Bloody First*.
El Guettar

**El Guettar** is an Battle in *Close Combat: The Bloody First*.

## Overview

The 1st Infantry Division attack has failed and US troops have been driven back to their starting lines at El Guettar. The German 10th Panzer Division is now advancing on the town. Can the Americans regroup and turn the tables on the panzers?

## Objectives

### Allies

We've been driven back to El Guettar but the situation is fluid and we may still be salvagable. You may want to adopt a defensive stance at first and weaken the Germans before attempting to resume the offense. The key to defending El Guettar is to set up a good defense in and around the town. Use the dense cover of this small urban setting to set up supporting fields of fire and position anti-tank units to fire down the streets to take out the panzers.

### Axis

The Americans have been thrown back to El Guettar and this is our chance to crush their offensive completely. There is a fair bit of open ground to traverse and the road junctions are important objectives. The town of El Guettar is the real prize here, and a tactically bold, well-coordinated attack will be needed to expel even a weak enemy force.
Gebirgsjäger (MG)

**Gebirgsjäger (MG)** is a unit type in *Close Combat: The Bloody First*.

## Mountain Infantry Squad

 Vehicle count | 0

Mountain Infantry Squad - Squad Leader and Light Machine Gun - Rifle teams are relatively lightly armed and carry both grenades and bayonets for close combat. They are the primary maneuver and assault units of an infantry company. The German Army rifle team is armed with the Mauser 98k bolt action rifle. The German anti-tank warfare paradigm left tank fighting to specialized, attached Panzerjaeger units so rifle teams were not given anti-tank capability.

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 2 x Stielhandgranate 39
 Gunner* **Nation**: Germany
* **Rank**: Schütze - Gefreiter
* 9mm Pistol Walther P38
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
El Guettar (operation)

**El Guettar (operation)** is an Operation in *Close Combat: The Bloody First*.

## Overview

US forces have recovered from their defeat at Kasserine Pass. The US II Corps, now under command of General George Patton, take the offensive in an attack that threatens the rear of Axis forces facing the British 8th Army in southern Tunisia.

## Objectives

### Allies

The momentum has shifted in Tunisia and the Germans and Italians are steadily withdrawing offering little organized resistance. It bring backs memories of being on maneuvers, easily winning small engagements, and taking objectives. Casualties are light and morale is high. General George S. Patton is now in command of II Corps which includes Terry Allen s 1st Division. Our objective is to engage the enemy and attack toward Gab s and consolidate gains along Gum Tree Road, ultimately pushing the enemy east into the advancing British 8th Army. Italian troops, German panzergrenadiers and 10th Panzer tanks may not be so cooperative.

### Axis

There is only strategic withdrawal, retreat is not an option. General von Arnim has sent 10th Panzer forward to reinforce Italian troops. Our forces are reduced and supplies and replacements are not getting to the front line, but we must halt the American advance down the Gab s Highway and prevent the Allies from trapping the Italian Army at Mareth. Remaining Italian and German troops will reorganize, counterattack, reorganize, and counterattack again. Our remaining panzers may yet unhinge Allied momentum.

## Battles

* El Guettar: The 1st Infantry Division attack has failed and US troops have been driven back to their starting lines at El Guettar. The German 10th Panzer Division is now advancing on the town. Can the Americans regroup and turn the tables on the panzers?
* Djebel Berda: Axis forces are dug in on the high ground southeast of El Guettar and must be cleared before the US II Corps can attack south and west toward the Tunisia coast.
* Djebel Keddab: Having cleared the first line of enemy strongpoints on the high ground southwest of El Guettar, the US 1st Infantry Division attack continues over the hills toward Gum Tree Road.
* Gum Tree Road: Having broken through the Axis defensive positions west of El Guettar, the US 1st Infantry Division exploits eastward, straight into a counter-attack by the German 10th Panzer Division.
* Djebel Keddab Defense: Having broken the enemy defenses southeast of El Guettar, the US 1st Infantry Division halts and digs in the face of a counter-attack by the German 10th Panzer Division.
.50 cal. HMG

**.50 cal. HMG** is a unit type in *Close Combat: The Bloody First*.

## Heavy Machine Gun Team

 Vehicle count | 0

Heavy Machine Gun Team - Teams equipped with a tripod mounted HMG provided the sustained fire support lighter equipped rifle teams could not. The Browning M2 0.50cal machine-gun could provide defensive cover fire with a punch and had light anti-armor capability but lacked the mobility of its smaller caliber counter parts or BAR.

### Soldiers

* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Gunner* **Nation**: United States
* **Rank**: Private - Private First Class
* .45 Cal. Pistol M1911A1 Colt
* 100 x .50 AP M2
 Loader* **Nation**: United States
* **Rank**: Private - Private First Class
 Ammo Bearer* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade
Geb.Jg. Panzerbusche 39

**Geb.Jg. Panzerbusche 39** is a unit type in *Close Combat: The Bloody First*.

## Mountain Infantry Anti-Tank Rifle Team

 Vehicle count | 0

Mountain Infantry Anti-Tank Rifle Team - The use of anti-tank rifles originated in WWI. It was created in response to the arrival of the first British tanks on the Western Front. The PzB39 proved relatively ineffective except agains lighter armored vehicles. The Patronen round was intended to pierce the exterior hull allowing a inner tear gas capsule to explode in the crew compartment forcing out the occupants. This proved ineffective and was replaced with a tungsten core, steel jacket round.

### Soldiers

* **Rank**: Schütze - Oberschütze
* 9mm Pistol Walther P38
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
60mm Mortar M2

* Valid targets: Terrain
* Mount: 60mm Mortar Tripod

Elevation (min-max): 40° - 85°
Traverse (left-right): 4° - 4°
Traverse speed: 2°/sec
No protection* Weapon weight: 19 kg
* Setup time: 30 s
* Reload time: 3 s
* Range (min-max): 70 - 1800 m
* Dispersion (lat/vert): 4/8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 1.32 kg
* Projectile weight: 1.32 kg
* Muzzle velocity: 58/58/89/115/136 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 8 mm
* Charge type: TNT
* Charge weight: 0.15 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

* Round weight: 1.68 kg
* Projectile weight: 1.68 kg
* Muzzle velocity: 58/58/89/115/136 m/s
* Charge type: WP
* Charge weight: 0.35 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 3 m
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 3 m

**60mm Mortar M2** is a weapon in *Close Combat: The Bloody First*.
5cm Wgr.36

* Round weight: 1 kg
* Projectile weight: 1 kg
* Muzzle velocity: 75 m/s
* Rolled homogenous armor (RHA) penetration: 6 mm
* Face hardened armor (FHA) penetration: 6 mm
* Charge type: TNT
* Charge weight: 0.127 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

**5 cm Wgr.36** is an ammunition type in *Close Combat: The Bloody First*.
20mm Gun Breda Mod 35

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 10 s
* Cyclical rate of fire: 240 rounds/s
* Range (min-max): 3 - 2000 m
* Dispersion (lat/vert): 0.3/0.4 mils
* Reliability: 498 base, -8 per round fired, +2 per sec
* Capacity: 12 rounds
* Ammunition:

* Round weight: 0.327 kg
* Projectile weight: 0.146 kg
* Muzzle velocity: 830 m/s
* Rolled homogenous armor (RHA) penetration: 28 mm
* Face hardened armor (FHA) penetration: 25 mm
* Charge type: TNT
* Charge weight: 0.003 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 3 m

* Round weight: 0.294 kg
* Projectile weight: 0.115 kg
* Muzzle velocity: 800 m/s
* Rolled homogenous armor (RHA) penetration: 1 mm
* Face hardened armor (FHA) penetration: 1 mm
* Charge type: PETN
* Charge weight: 0.006 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 3 m

**20mm Gun Breda Mod 35** is a weapon in *Close Combat: The Bloody First*.
Hill 1034

**Hill 1034** is an Battle in *Close Combat: The Bloody First*.

## Overview

Hill 1034 offers a view into Troina and the German artillery positions beyond. One of the several towers supporting the fortress that is Troina, Hill 1034 has become an important location for II Corps to capture and hold against the inevitable German counterattack.

## Objectives

### Allies

Hill 1034 is a stepping stone to Troina. There is a wide assault corridor to exploit with plenty of tactical options. Hill 1006 lies just beyond this long, rising ridge. Coordinate and concentrate the majority of your forces at one point of attack. There is plenty of landscape for the Germans to defend, but they cannot defend it all.

### Axis

The Americans are in a difficult position and must attack up this long ridge. The easiest approach exposes them to well-positioned defensive fire. If the enemy chooses the longer, flanking approach over the broken country to the east, you might consider holding a small counterattacking force in reserve to deflect their advance.
Flare Gun

* Valid targets: Terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Range (min-max): 0 - 2000 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.45 kg
* Projectile weight: 0.45 kg
* Muzzle velocity: 80 m/s
* Charge type: Flammable
* Charge weight: 0.083 kg
* Fuze type: Time
* Fuze time/distance: 5.5 s/m
* Blast radius:
	+ Knockdown: 100 m

**Flare Gun** is a weapon in *Close Combat: The Bloody First*.
3.7cm Sprgr.

* Round weight: 1.32 kg
* Projectile weight: 0.665 kg
* Muzzle velocity: 745 m/s
* Rolled homogenous armor (RHA) penetration: 3 mm
* Face hardened armor (FHA) penetration: 3 mm
* Charge type: TNT
* Charge weight: 0.026 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 3 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 7 m
	+ 33% chance: 10 m

**3.7 cm Sprgr.** is an ammunition type in *Close Combat: The Bloody First*.
75mm HE M48

* Round weight: 8.28 kg
* Projectile weight: 6.68 kg
* Muzzle velocity: 462 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 16 mm
* Charge type: TNT
* Charge weight: 0.68 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**75mm HE M48** is an ammunition type in *Close Combat: The Bloody First*.
Bomba a mano Breda mod. 35

* Round weight: 0.21 kg
* Projectile weight: 0.21 kg
* Muzzle velocity: 18 m/s
* Rolled homogenous armor (RHA) penetration: 4 mm
* Face hardened armor (FHA) penetration: 4 mm
* Charge type: TNT
* Charge weight: 0.07 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

**Bomba a mano Breda mod. 35** is an ammunition type in *Close Combat: The Bloody First*.
5cm Gun KwK 38

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 8 s
* Range (min-max): 3 - 2000 m
* Dispersion (lat/vert): 0.23/0.35 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 3.49 kg
* Projectile weight: 2.06 kg
* Muzzle velocity: 835 m/s
* Rolled homogenous armor (RHA) penetration: 93 mm
* Face hardened armor (FHA) penetration: 93 mm
* Charge type: PETN
* Charge weight: 0.025 kg
* Fuze type: Impact

* Round weight: 3.11 kg
* Projectile weight: 1.82 kg
* Muzzle velocity: 550 m/s
* Rolled homogenous armor (RHA) penetration: 7 mm
* Face hardened armor (FHA) penetration: 7 mm
* Charge type: TNT
* Charge weight: 0.17 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 3 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 7 m
	+ 33% chance: 10 m

* Round weight: 2.73 kg
* Projectile weight: 0.92 kg
* Muzzle velocity: 1180 m/s
* Rolled homogenous armor (RHA) penetration: 160 mm
* Face hardened armor (FHA) penetration: 160 mm

**5cm Gun KwK 38** is a weapon in *Close Combat: The Bloody First*.
6.5mm Light Machine Gun Breda Mod 30

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 15 s
* Cyclical rate of fire: 450 rounds/s
* Range (min-max): 3 - 800 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 476 base, -4 per round fired, +1 per sec
* Capacity: 20 rounds
* Ammunition:

* Round weight: 0.023 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 7 mm
* Face hardened armor (FHA) penetration: 4 mm

**6.5mm Light Machine Gun Breda Mod 30** is a weapon in *Close Combat: The Bloody First*.
75mm Gun M1897

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 9 s
* Range (min-max): 3 - 2000 m
* Dispersion (lat/vert): 0.23/0.35 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 9.1 kg
* Projectile weight: 6.8 kg
* Muzzle velocity: 618 m/s
* Rolled homogenous armor (RHA) penetration: 88 mm
* Face hardened armor (FHA) penetration: 102 mm
* Charge type: TNT
* Charge weight: 0.065 kg
* Fuze type: Impact

* Round weight: 8.28 kg
* Projectile weight: 6.68 kg
* Muzzle velocity: 462 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 16 mm
* Charge type: TNT
* Charge weight: 0.68 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

* Round weight: 4.47 kg
* Projectile weight: 3 kg
* Muzzle velocity: 260 m/s
* Charge type: HC
* Charge weight: 1.38 kg
* Fuze type: Impact

**75mm Gun M1897** is a weapon in *Close Combat: The Bloody First*.
I&R Section

**I&R Section** is a unit type in *Close Combat: The Bloody First*.

## Intel & Recon Section, Rgt. HQ Company 1942

Intel & Recon Section, Rgt. HQ Company 1942 - Scouts are the backbone of all battlefield intelligence gathering. Recon teams are lightly armed and equipped to be able to move fast but as a result only able to provide defensive fire to aid their withdraw from engagements with the enemy.

### Soldiers

* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Scout* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Basic* **Nation**: United States
* **Rank**: Private - Private

## Intel & Recon Section, Rgt. HQ Company 1943

Intel & Recon Section, Rgt. HQ Company 1943 - Scouts are the backbone of all battlefield intelligence gathering. Recon teams are lightly armed and equipped to be able to move fast but as a result only able to provide defensive fire to aid their withdraw from engagements with the enemy.

### Soldiers

* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Scout* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Scout* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade

## Intel & Recon Section, Rgt. HQ Company 1944

Intel & Recon Section, Rgt. HQ Company 1944 - Scouts are the backbone of all battlefield intelligence gathering. Recon teams are lightly armed and equipped to be able to move fast but as a result only able to provide defensive fire to aid their withdraw from engagements with the enemy.

### Soldiers

* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Scout* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Scout* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade
7.5cm Pzgr.39

* Round weight: 12.02 kg
* Projectile weight: 6.8 kg
* Muzzle velocity: 740 m/s
* Rolled homogenous armor (RHA) penetration: 130 mm
* Face hardened armor (FHA) penetration: 130 mm
* Charge type: TNT
* Charge weight: 0.017 kg
* Fuze type: Impact

**7.5 cm Pzgr.39** is an ammunition type in *Close Combat: The Bloody First*.
75mm Howitzer 75/27 Mod 06

* Valid targets: All
* Mount: Italian 75/27 Mod.11

Elevation (min-max): -15° - 65°
Traverse (left-right): 26° - 26°
Traverse speed: 12°/sec
No protection* Reload time: 6 s
* Range (min-max): 4 - 6000 m
* Dispersion (lat/vert): 0.35/0.6 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 7.725 kg
* Projectile weight: 6.35 kg
* Muzzle velocity: 190/190/295 m/s
* Rolled homogenous armor (RHA) penetration: 15 mm
* Face hardened armor (FHA) penetration: 15 mm
* Charge type: TNT
* Charge weight: 0.6 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 10 m
	+ 33% chance: 15 m

**75mm Howitzer 75/27 Mod 06** is a weapon in *Close Combat: The Bloody First*.
3.7cm PzGr.

* Round weight: 1.32 kg
* Projectile weight: 0.685 kg
* Muzzle velocity: 745 m/s
* Rolled homogenous armor (RHA) penetration: 44 mm
* Face hardened armor (FHA) penetration: 39 mm
* Charge type: TNT
* Charge weight: 0.013 kg
* Fuze type: Impact

**3.7 cm PzGr.** is an ammunition type in *Close Combat: The Bloody First*.
5-inch Aerial Rocket

* Round weight: 61 kg
* Projectile weight: 61 kg
* Muzzle velocity: 420 m/s
* Rolled homogenous armor (RHA) penetration: 38 mm
* Face hardened armor (FHA) penetration: 39 mm
* Charge type: TNT
* Charge weight: 3.4 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 3 m
	+ Knockdown: 12 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 10 m

**5-inch Aerial Rocket** is an ammunition type in *Close Combat: The Bloody First*.
M3A1 Halftrack (HMG)

**M3A1 Halftrack (HMG)** is a unit type in *Close Combat: The Bloody First*.

## M3A1 Halftrack with .50 cal Machine Gun

 Vehicle count | 1

M3A1 Halftrack with .50 cal Machine Gun - The M3 was derived from the M2 halftrack and extensively produced by several manufacturers. The M3 was used primarily as a personnel carrier but had a wide number of variants. The M3A1 differed from the M3 with the improved M49 machine-gun ring mount over the right hand front seat and was continually upgraded including a number of drive train, engine and storage improvements.

### Soldiers

* **Rank**: Private - Private First Class
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal

### Vehicle

* Drag force: 1.4
* Engine horse power: 150 hp
* Engine torque: 360 N⋅m
* Power train: Half-track
* Brake force: 27000
* Max off-road speed: 32 km/h
* Max road speed: 72 km/h
 Weapons

Elevation (min-max): -20° - 85°
Traverse (left-right): 180° - 180°
Traverse speed: 64°/sec
No protection* Operator: Gunner
 Protection
	+ Upper: 13 at 25°
	+ Lower: 6 at 26°
* Side
	+ Upper: 6 at 0°
	+ Lower:6 at 0°
* Rear
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Bottom: 6 at 90°
 Crew
* Passenger capacity: 10

Positions
* Drive, never exposed
* Gunner, always exposed
Bomba da 81 gr.c

* Round weight: 6.6 kg
* Projectile weight: 6.6 kg
* Muzzle velocity: 41/41/72/96/120/137 m/s
* Rolled homogenous armor (RHA) penetration: 19 mm
* Face hardened armor (FHA) penetration: 19 mm
* Charge type: TNT
* Charge weight: 1 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**Bomba da 81 gr.c** is an ammunition type in *Close Combat: The Bloody First*.
Grenade Launcher M1

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 0 kg
* Setup time: 15 s
* Reload time: 10 s
* Range (min-max): 5 - 300 m
* Dispersion (lat/vert): 6/12 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.6 kg
* Projectile weight: 0.6 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 50 mm
* Face hardened armor (FHA) penetration: 50 mm
* Charge type: PETN
* Charge weight: 0.11 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 1 m

* Round weight: 0.6 kg
* Projectile weight: 0.6 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 2 mm
* Face hardened armor (FHA) penetration: 2 mm
* Charge type: TNT
* Charge weight: 0.02 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

**Grenade Launcher M1** is a weapon in *Close Combat: The Bloody First*.
2.36-inch M6A1 Rocket

* Round weight: 1.5 kg
* Projectile weight: 0.8 kg
* Muzzle velocity: 80 m/s
* Rolled homogenous armor (RHA) penetration: 76 mm
* Face hardened armor (FHA) penetration: 76 mm
* Charge type: PETN
* Charge weight: 0.22 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**2.36-inch M6A1 Rocket** is an ammunition type in *Close Combat: The Bloody First*.
6.5mm Carbine Mod 91TS

* Valid targets: All, can assault fire, has bayonet
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Load time: 1.5 s
* Reload time: 10 s
* Range (min-max): 2 - 300 m
* Dispersion (lat/vert): 1.8/1.8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 6 rounds
* Ammunition:

* Round weight: 0.023 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 7 mm
* Face hardened armor (FHA) penetration: 4 mm

**6.5mm Carbine Mod 91TS** is a weapon in *Close Combat: The Bloody First*.
81mm Mortar M1

* Valid targets: Terrain
* Mount: 81mm Mortar Tripod

Elevation (min-max): 40° - 85°
Traverse (left-right): 4° - 4°
Traverse speed: 2°/sec
No protection* Weapon weight: 62 kg
* Setup time: 60 s
* Reload time: 3.3 s
* Range (min-max): 90 - 3000 m
* Dispersion (lat/vert): 4/8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 3.14 kg
* Projectile weight: 3.14 kg
* Muzzle velocity: 72/72/101/126/135/173/193 m/s
* Rolled homogenous armor (RHA) penetration: 14 mm
* Face hardened armor (FHA) penetration: 14 mm
* Charge type: TNT
* Charge weight: 0.55 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

* Round weight: 4.83 kg
* Projectile weight: 4.83 kg
* Muzzle velocity: 93/93/125/152/176 m/s
* Rolled homogenous armor (RHA) penetration: 28 mm
* Face hardened armor (FHA) penetration: 28 mm
* Charge type: TNT
* Charge weight: 1.95 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 3 m
	+ Knockdown: 10 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 12 m
	+ 33% chance: 18 m

* Round weight: 5.15 kg
* Projectile weight: 5.15 kg
* Muzzle velocity: 91/91/121/146/170 m/s
* Charge type: WP
* Charge weight: 1.85 kg
* Fuze type: Impact
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 4 m

**81mm Mortar M1** is a weapon in *Close Combat: The Bloody First*.
9mm Pistol Walther P38

* Valid targets: All, can assault fire
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 6 s
* Range (min-max): 1 - 50 m
* Dispersion (lat/vert): 3/3 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 8 rounds
* Ammunition:

* Round weight: 0.012 kg
* Projectile weight: 0.008 kg
* Muzzle velocity: 390 m/s
* Rolled homogenous armor (RHA) penetration: 2 mm
* Face hardened armor (FHA) penetration: 1.4 mm

**9mm Pistol Walther P38** is a weapon in *Close Combat: The Bloody First*.
AT Grenade Breda Mod 42

* Round weight: 1 kg
* Projectile weight: 1 kg
* Muzzle velocity: 16 m/s
* Rolled homogenous armor (RHA) penetration: 20 mm
* Face hardened armor (FHA) penetration: 20 mm
* Charge type: TNT
* Charge weight: 0.6 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 1 m

**AT Grenade Breda Mod 42** is an ammunition type in *Close Combat: The Bloody First*.
JgPz IV

**JgPz IV** is a unit type in *Close Combat: The Bloody First*.

## JgPz IV Tank Destroyer

 Vehicle count | 1

JgPz IV Tank Destroyer - built on a Panzer IV chassis and built in three main variants. Fixed front main gun with heavy armor was highly effective against enemy tanks.

### Soldiers

* **Rank**: Unteroffizier - Unterfeldwebel
 Driver* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

### Vehicle

* Drag force: 1.8
* Engine horse power: 300 hp
* Engine torque: 710 N⋅m
* Power train: Tracked
* Brake force: 60000
* Max off-road speed: 16 km/h
* Max road speed: 25 km/h
 Weapons

Elevation (min-max): -5° - 15°
Traverse (left-right): 10° - 10°
Traverse speed: 12°/sec* Operator: Gunner
* 36 x 7.5cm Sprgr.34
* 3 x 7.5cm Nb.
* 1200 x 7.92mm Patr.s.S.
 Protection
	+ Upper: 60 at 50°
	+ Lower: 50 at 55°
* Side
	+ Upper: 30 at 30°
	+ Lower:30 at 0°
* Rear
	+ Upper: 20 at 35°
	+ Lower: 20 at 9°
* Bottom: 10 at 90°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed
* Commander, exposed when unbuttoned
* Loader, never exposed
Grand campaign

**Grand campaign** is the largest mode in *Close Combat: The Bloody First*.

## Overview

The Grand Campaign follows the historical path of the US 1st Infantry Division as it fought in Tunisia, Sicily, and Normandy.

## Objectives

### Allies

Command a rifle company in the US 1st Infantry Division and lead your men through years of combat in Tunisia, Sicily, and Normandy.

### Axis

Command the opposing forces that faced the US 1st Infantry Division in Tunisia, Sicily, and Normandy.

Playing the Grand Campaign from the Axis side will result in your units being replaced periodically, as you will be commanding different forces that opposed the US 1st Infantry Division. Soldier advancement and awards will be lost when your force changes.
37mm Gun SA/18

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 6 s
* Range (min-max): 3 - 1500 m
* Dispersion (lat/vert): 0.3/0.5 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 1.32 kg
* Projectile weight: 0.56 kg
* Muzzle velocity: 367 m/s
* Rolled homogenous armor (RHA) penetration: 3 mm
* Face hardened armor (FHA) penetration: 3 mm
* Charge type: TNT
* Charge weight: 0.03 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 3 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 7 m
	+ 33% chance: 10 m

* Round weight: 1.1 kg
* Projectile weight: 0.39 kg
* Muzzle velocity: 600 m/s
* Rolled homogenous armor (RHA) penetration: 30 mm
* Face hardened armor (FHA) penetration: 26 mm

**37mm Gun SA/18** is a weapon in *Close Combat: The Bloody First*.
81mm Mortar Mod 35

* Valid targets: Terrain
* Mount: Italian 81mm Mortar

Elevation (min-max): 40° - 90°
Traverse (left-right): 4.25° - 4.25°
Traverse speed: 2°/sec
No protection* Weapon weight: 59 kg
* Setup time: 60 s
* Reload time: 3.3 s
* Range (min-max): 150 - 3100 m
* Dispersion (lat/vert): 4/8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 3.3 kg
* Projectile weight: 3.3 kg
* Muzzle velocity: 71/71/111/145/174/205 m/s
* Rolled homogenous armor (RHA) penetration: 14 mm
* Face hardened armor (FHA) penetration: 14 mm
* Charge type: TNT
* Charge weight: 0.54 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

* Round weight: 6.6 kg
* Projectile weight: 6.6 kg
* Muzzle velocity: 41/41/72/96/120/137 m/s
* Rolled homogenous armor (RHA) penetration: 19 mm
* Face hardened armor (FHA) penetration: 19 mm
* Charge type: TNT
* Charge weight: 1 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

* Round weight: 3.3 kg
* Projectile weight: 3.3 kg
* Muzzle velocity: 71/71/111/145/174/205 m/s
* Charge type: HC
* Charge weight: 2 kg
* Fuze type: Impact

**81mm Mortar Mod 35** is a weapon in *Close Combat: The Bloody First*.
Kasserine Pass (operation)

**Kasserine Pass** is an Operation in *Close Combat: The Bloody First*.

## Overview

With US forces in position strike east and block his retreat from southern Tunisia, German commander Erwin Rommel mounts a surprise attack and smashes most of the US 1st Armored Division at Sidi bou Zid. With the front torn open, elements of the 1st US Infantry division are rushed into position to try to halt the Afrika Korps from pushing into the Allied rear.

## Objectives

### Allies

After a stiff retreat from Sidi bou Zid and unsuccessful resistance at Sbeitla, US forces are trying to regroup at Kasserine Pass. A slight delay by the Axis command has provided valuable time. Rommel s poor gamble to split his forces has instilled hope, especially since 1st Division troops helped stall Rommel s attack toward Sbiba. The 1st Division has taken up positions to defend Kasserine Pass and points southwest in reserve to Bou Chebka. All are gaming to fight. The Germans are coming, and they will attack into the breach at Kasserine Pass.

### Axis

After routing American forces at Sidi bou Zid and brushing aside enemy tanks at Sbe tla, Rommel has now decided to push west to Kasserine Pass. A smaller force will move north toward Sbiba, but the main task ahead lies in smashing the Allied line at Kasserine Pass and knocking them off their feet all the way back to Algiers. Success has smiled on us so far, and with the Allied line disorganized and disheartened, and German and Italian troops are in a position to achieve total victory. The Desert Fox has returned, and with him, the panzers and panzergrenadiers of Afrika Korps.

## Battles

* Bou Chebka: Following disastrous defeats at Sidi Bou Zid and Kasserine Pass, US forces must regroup and block the Afrika Korps further advance to the major Allied logistical hub at T bessa.
* Kasserine Pass: Following the Axis breakthrough at Sidi Bou Zid, a lone infantry battalion from the US 1st Infantry Division is rushed to Kasserine Pass to help shore up the US defenses there.
.45 Cal. Submachine Gun M3

* Valid targets: All, can assault fire
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 8 s
* Cyclical rate of fire: 450 rounds/s
* Range (min-max): 1 - 100 m
* Dispersion (lat/vert): 1.5/1.5 mils
* Reliability: 498 base, -3 per round fired, +1 per sec
* Capacity: 30 rounds
* Ammunition:

* Round weight: 0.021 kg
* Projectile weight: 0.015 kg
* Muzzle velocity: 285 m/s
* Rolled homogenous armor (RHA) penetration: 1.5 mm
* Face hardened armor (FHA) penetration: 1.2 mm

**.45 Cal. Submachine Gun M3** is a weapon in *Close Combat: The Bloody First*.
2.8cm sPzB 41

**2.8cm sPzB 41** is a unit type in *Close Combat: The Bloody First*.

## 2.8cm sPzB 41

 Vehicle count | 1

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Driver* **Nation**: United States
* **Rank**: Private - Private First Class

## Vehicle

* Drag force: 0.9
* Engine horse power: 0 hp
* Engine torque: 0 N⋅m
* Power train: Push
* Brake force: 450
* Max off-road speed: 4 km/h
* Max road speed: 8 km/h
 Weapons

Elevation (min-max): -20° - 90°
Traverse (left-right): 180° - 180°
Traverse speed: 32°/sec
No protection* Operator: Drive
 Protection
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Side
	+ Upper: 0 at 0°
	+ Lower:0 at 0°
* Rear
	+ Upper: 0 at 0°
	+ Lower: 0 at 0°
* Bottom: 0 at 0°
 Crew
* Passenger capacity: 0

Positions
* Gunner, always exposed
* Loader, always exposed
* Ammo, always exposed