recursal/Fanatic-Fandom huggingface dataset:
Goblin King's Halls 1

## Event

*One night, as you lie in a forest clearing, you are disturbed by the sight of a shadowy figure watching from the darkness. "Well met!" the goblin exclaims, stepping into the light and sitting by the fire. "Just the armed warrior I've been seeking!"*

* A) **Ask him to elaborate.**

*The goblin makes himself comfortable. "My name is Mr Lionel and I have a tale of woe to share with you. And, perhaps, an opportunity for you to make a tidy profit from my misfortune." He goes on to tell the story of his troubles with the King of the Goblins while lamenting his subsequent banishment from the goblin community. "The King could have shown leniency," he concludes, "given that his daughter and I were both drunk from the excellent Dolesian brandy served at his coronation. Instead, he opted to make his first official act my banishment! The fool will regret it though, for now it is time for revenge" he says eagerly, taking out a strange amulet.*
* B) **Demand he make it quick.**

*"My name is Mr. Lionel and I have an opportunity for you to make a tidy profit.*
For hundreds of years the goblin kings have gathered treasure and hoarded it in a series of enchanted and ever-changing treasure vaults. Only the Goblin King himself knows where his treasure vaults are hidden, but now I have a way to find them! I just need a lock of elven hair to complete the magical device."

* A) **Accept the task.**

*"Excellent! Just get the hair by any means possible. Don't worry, I'll find you again once your quest is complete."*
**Acquire card's token.**
* B) **Refuse to get involved.**

*The goblin seems unperturbed by your refusal to join in his scheme. "Think of the treasure, boy! Next time we meet, I'm sure you'll accept my offer."*
*With that, he returns to the shadows, and sits down behind a bush, watching you.*

## Token

*For joining Mr Lionel's quest, this card gains a token:*

Encounter: The Maiden
Heavy Burden

Redirect to:

* Geas
**Heavy Burden** is a Curse that is automatically acquired after promising to fulfill a request during certain encounters. If the request is not carried out after 5 steps, maximum health is reduced by 50%.

## Notes

This Curse may be applied during the following Encounters:

* A Merchant's Favour / Return Policy
* Hero's Remains
Monk

## Description

Equipped to fight the undead, forgoes material wealth.

## Rule Changes

**Forsaken Wealth**

Gold gain cards have no effect.
**Crusade Rewards**

You are rewarded for slaying undead.
## Deck Changes

Encounter: Holy Quest 1

Gain: Supplies(x4): Gain 5 food.

## Starting Resources

Health: 100

Max Health: 100

Food: 5 + x

Gold: 0

Health gained from eating: 10

Health lost from starving: -10

## Special Starting Equipment

Mace

Monk Helm
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Goblin King's Halls 2

## Event

*While walking by a huge tree at the edge of the lake, Mr Lionel's head appears from the leaves above. "Excellent work, my lad!" Mr Lionel declares, sighting the lock of elven hair and leaping to the ground. "Didn't have to break too many bones getting this, I trust? Never mind. Best I don't know, eh?" He then calibrates the device, turning it over in his hands. "This bit turns like this...This knob pushes in there...Not sure what this fiddly bit here does...It's working!" Lionel gasps with glee, as the amulet begins to glow. By waving the amulet around in the air, the goblin somehow contrives to lead you on a haphazard journey over hills and across rivers, until finally you come to a trapdoor hidden by foliage, under an ancient tree. Through the doorway you see a stone chamber, and hear a variety of strange, mechanical noises. "There may be some traps. Kings can never be too careful when guarding their treasure, hmmm? I'm sure I mentioned them earlier...Now, get in there and steal 50 gold pieces for me. I'll hold your gold until you get out, and meet you on the other side. Good luck!" With a firm boot to your backside, Lionel sends you tumbling through the trapdoor.*

**Lose all gold. Fully heal. Collect gold in a trap maze level.**
(After maze) *Mr Lionel immediately greets you upon your escape, lifting your bag of gold before you even realize he is there. He counts out the coins you managed to retrieve.*

**Not enough gold:**

*"Hmmm... not nearly enough! I want my revenge! Get back in there and get me my gold!" Mr Lionel watches you expectantly.*
* A) Go back into the maze.

*With a deep breath you turn and go back into the maze of gold and traps.*
**Repeat encounter, keep gold collected in previous attempts.**
* B) Leave.

*You turn and bolt before Mr Lionel convinces you to risk your life again.*
**Enough (40) gold:**

*"Not bad. Not bad at all! he says, happily. "I'll eat these later. For now, good work, my boy! Let's get out of here before the Goblin King discovers what's what! Here's your gold back. Sorry if it smells like old cheese now."*
**Gain up to previous gold amount. Acquire card's token.**

## Token

*For helping Mr Lionel with his quest, you receive:*

Encounter: Goblin King's Halls 3
Food Wagon

## Event

*You come across a broken-down wagon, laden with food, its owner nowhere in sight.*

* A) Call out and offer help.

*"Oh, thank god you're here!" A merchant leaps out of the bushes. "Some bandits attacked my cart and I hid in the trees. Please accept this food as thanks."*
(No token)*As he hands over his food, the merchant explains that he was on his way to a distant trading post and that, as a result of his troubles, his food delivery will be delayed.*
(Token)*You gain some food.*
**Draw 1 food gain card**
**Acquire card's token**
* B) Steal.

*As you approach the cart, you startle the pony and it tears away, breaking the wagon and spilling food down the path.*
**Place 1 food token somewhere on the map.**
* C) Carry on along your way.

*You make your way down the road, staying as far away from this trouble as you can.*

## Token

*For helping the food merchant who was accosted by bandits, you receive:*

Encounter: Trading Post

Equipment: Ring of Return
A Wife's Fury

## Event

*While travelling through a small town, you're accosted by a furious woman who shouts at you from the door of her homestead. "You there! You look like you can handle yourself. My husband was supposed to be home hours ago, but instead he's with his pals, drinking away all our coin!"*
## Choices

*“They left the spoils from their latest 'job' here. If you go and teach him a lesson, you can take your pick.*
*What do you say?”*

* A) Go to the tavern and confront the husband.

*“Now here's someone with some sense. I would go crack his skull myself, but our dragon cow is birthing a litter and might burn the whole place down.”*
*You corner the woman's husband at the local tavern. He is busy playing a drinking game with his friends.*
**Reveal Jack of Dust and 1 Monster Cards**

* A) Threaten him.

**(With low health:)**
*He looks up and laughs at you. "You look nearly dead, my friend! Give my wife my regards!"*
*They throw you out of the tavern.*

**(Otherwise:)**
**Huge Success:**
*The man eyes you uncertainly, but agrees to go back with you. Once home, the wife hands you a sack, saying, "Take your pick."*
**Choose 1 of 4 Gain Cards.**
**Gain Card's Token.**
**Failure:**
*"I hear worse threats from my wife every day of the week!" he scoffs.*
**Fight revealed monsters.**
*You return to the woman, bringing her battered husband with you.*
*"Just drop him in the corner and take what you want from this rubbish." she says, handing you a sack.*
**Choose 1 of 4 Gain Cards.**
**Gain Card's Token.**

* B) Join in his drinking game.

**Success:**
You entertain the local tavern folk with your drinking capacity and tales of adventure.
**Draw 1 Gain Card.**
**Gain Card's Token.**
**Failure:**
*You drink too many flagons of Gnomish ale and fall unconscious sometime in the early hours. You awaken in a nearby ditch the next morning.*
**Huge Failure:**
*The man must have put something in your drink, because you quickly fall unconscious.*
**(One out of the following:)**
*You wake up in a nearby ditch with no gold.*
**You lose all gold.**
*You wake up in a nearby ditch with most of your food missing.*
**You lose food.**
*You wake up in a nearby ditch without your helmet.*
**You lose your currently equipped helmet.**
*You wake up in a nearby ditch, feeling drained.*
**You lose health.**

* C) Use your Crushing Grips gauntlets to convince him to leave.

*The man pales visibly as you seize his shoulder in your vice-like grip. You forcefully pull him outside the tavern and back to his home.*
*"That's the way to get him in line!" the wife cackles, gleefully. "Here, have this rubbish." she says, handing you a sack.*
**Gain ???**

* B) Leave the wife to deal with it herself.

“Typical, another coward - you're just like all the rest. A curse on you!”
**Draw 1 Curse Card.**
## Token

*For going to the tavern to retrieve the woman's husband, you receive:*

Encounter: Tavern Wager
Goblins

## Event

*One night you awaken to find your belongings being rifled through by goblins. As soon as they notice you stirring they runaway with a piece of your equipment, they have also stolen some of your food and gold.*

*You scramble to your feet and chase after the theives.*

Fight Suit of Goblins card (3 x goblins)

Sometimes:

*As you rise to your feet to retreive your belongings, you realise it's not only goblins stirring in this cave.*

Draw 1 x Monster Card

After Combat:

*With the goblin threat dealt with, you continue on your way.*

If the player is wearing the Hoarder's Helm:

*Your Hoarder's Helm helps you find some extra treasure.*

*The dealer draws you 1 Equipment Gain Card.*

## Details

After landing on this card they are brought into a combat where they have to attack three goblins running around the arena carrying bags of gold and equipment. The goblins have a habit of taking shields, so it is a priority to go after the one carrying it first. The shield will be clearly visible on the goblin. After some time the goblins will use magic to open up portals and escape. Any equipment, food, or gold they still have will be lost. Sometimes other enemies can be in the encounter as well. It is best to ignore them.

## Rewards/Penalties

The player can regain their lost things, and may end up with more food or gold than they started with.

## Unlocked By

Jack of Dust

Goblin King's Halls 4

## Remove Requirement

No token: Defeat this card.

Regular token: Defeat King of Dust

Goblin token: Defeat this card.

## Token

*For encountering the goblins, you receive:*

Encounter: **Goblins**

Equipment: Time Heals

Gain: Supplies: 5 food
Caustic Geysers

## Event

IF PLAYER ALREADY HAS TOKEN

*You find yourself passing Mt Athos again. With no desire to risk further injury from the dangerous geysers, you quickly move on.*

IF PLAYER DOESNT HAVE TOKEN

*You approach Mt Athos, intent on completing the first task required to claim the Dragon Relics.*

*You explore the base of the mountain until you find the altar. Unfortunately, it sits in a small alcove, just beyond a smoldering lake. The skeletons of various animals dot the shore of the lake...*

*Geysers erupt randomly from within and around the lake. Will you attempt to reach the altar?*

1/ Try to reach the altar

IF PLAYER DOESNT HAVE GLOVES OR HELM

*You keep to the sides of the lake, intent on reaching the altar. A geyser bursts right in front of you, burning your unprotected hands and head. You are forced back, unable to reach your destination.*

Draw 2 Pain Cards

IF PLAYER DOESNT HAVE GLOVES

*You keep to the sides of the lake, intent on reaching the altar. A geyser bursts right in front of you, burning your unprotected hands. You are forced back, unable to reach your destination.*

Draw 1 pain card

IF PLAYER DOESNT HAVE HELM

*You keep to the sides of the lake, intent on reaching the altar. A geyser bursts right in front of you, burning your unprotected head. You are forced back, unable to reach your destination.*

Draw 1 pain card

IF PLAYER HAS HELM AND GLOVES

a/Huge Success

*You keep to the sides of the lake, intent on reaching the altar. Geysers burst all around you, but you keep your skin covered and reach the other side.*

go to alter

b/Success

*You keep to the sides of the lake, intent on reaching the altar. Geysers burst all around you and, although your skin is mostly covered, you are still lightly burned.*

Draw 1 pain card, go to alter

c/Failure

*You keep to the sides of the lake, intent on reaching the altar. Geysers burst all around you, and you lose your way. You eventually give up, leaving the secrets of the Dragon Relics for another day.*

d/Huge Failure

*You keep to the sides of the lake, intent on reaching the altar. Geysers burst all around you, and you lose your way. Although your skin is mostly covered, you are still burned as you stumble out of the area again.*

Draw 2 pain cards

ALTER

*The altar is a simple collection of carved stones in arrangement. You recite a prayer to the Old Gods and make your way back around the lake.*

*Days later, you return to the remote village and seek out Petward the monk. "Ah, yes - the scroll. Let me fetch it from my study."*

*"The next task is to undertake a pilgrimage to the ancient temple of Iodis, the Old God of Wisdom. That temple is very far away - you will need many provisions to make the journey."*

*"If you are committed to fulfilling this prophecy, then prepare yourself. I will send to you a map, with instructions on how to find your way there and back again."*

This card's token is now yours

2/ Leave

*You turn and head away from the area. The secrets of the Dragon Relics will not be discovered this day.*
Merchants In Distress

## Event

*You come across a merchant that is under attack. Will you help?*

* 1) Help protect the merchant.

*You head into the fray to help the merchant.*
Draw 1 Monster Card
*As you get closer to the attack you see the that this is another of the Rat King's bandit groups.*
Draw a royal Monster card of Plague or Dust suit.
(After Combat) After defending the merchant he invites you to see what he has on offer. He is grateful for your help and offers reduced prices.
* 1) Enter the shop.

The merchant greets you happily.
**Enter shop where you can sell items at their normal buy price, and a few items are available for purchase at half(?) price.**
* 2) Let him rest.

*You leave the merchant to recover from the attack.*
* 2) Leave him to his fate.

*You leave the merchant to his fate, as leave in the distance you can hear his screams.*
## Notes

This is considered as a shop card for the purposes of Merchant's Ring.
Golem Hunting Party

thumb|300px

## Description

*On a moonlit night you see a group of golems on their way to attack another human settlement.*

## Details

You face one Suit of Lava Golems monster card which in two cases will summon one Lava Golem and in one case will summon two Lava Golems. They can be attacked or avoided.

*Your path leads towards them, but they have not spotted you. Will you attack, or try to go around them?*

**Options:**

* **Attack:** Enter combat (or sometimes, chance)
* **Avoid them:** Enter chance

## Rewards/Penalties

**Attack them:**

* **Success (x3 dealt):** *You charge into battle.*
* **Failure (x1 dealt):** *The creatures notice your approach - one of them manages to get behind you and gain the first strike.* **Draw 1 health Pain card**

**Avoid them:**

* **Success** *You give the creatures a wide berth and continue on your journey.* **Avoid combat**
* **Failure:** *You become lost in the moonlight.* **Avoid combat**
* **Huge failure:** *You get turned around in the moonlight and somehow stumble into the golems again.* **Start combat anyway**

After you defeat the Lava Golems, the food token is placed on a random encounter card as a gratitude from the villagers (Usually 5 foods).

**After first fight:**

*The loose piles of rock and stones around you are a good start at teaching these creatures a lesson. Some local villagers give you food, with thanks.*

**2nd fight:**

*This is the second surface raid that you've thwarted. You must defeat one more. Some local villagers give you food, with thanks.*

**3rd fight:**

*Having dispatched a third group of the rock creatures, the regular surface raids against the humans cease. At the next village you visit, the people come out and greet you warmly.*

*One of the villagers, a crooked old crone, offers to craft a pair of magical gloves for you. You thank her and leave, wondering if she will ever deliver on that promise.*

**This token is yours**

4th fight and beyond

*Having dispatched the creatures and found nothing of value, you continue your journey.*

## Remove Requirement

Defeat this challenge 3 times in one session to remove it from the deck.

## Token

Encounter: Summoned

Equipment: Hag's Wraps
Demon Trader

The Demon Trader contains a series of cards, as listed below.

### *Details*

*In your dreams one night, you are summoned to a fiery pit and greeted by a demon.*

(Blessing:)

*"I sense you have some spiritual aura about you. I am willing to trade you a magical item for it."*
A) Pay 1 blessing for a magical item.
*The demon eyes you, hungrily. It opens its fiery maw and you feel some part of your soul dragged into that hellish abyss.*
*"Tasty!" the demon exclaims. "Your new magical item will be sent along to the mortal realm soon. In the meantime, take this old thing."*
**Acquire card's token.**
B) Decline
*The demon does not look pleased. With a flick of his claw, you are thrown into a fiery pit. You wake in the morning and realise it was only a dream.*
(No Blessing:)

*You spend a restless night, with your dreams haunted by visions of a strange demon who sniffs and says, "They say you visit the altar, yet you have no mark of the gods upon you. Begone!"*

*In the morning you feel drained.*

Draw 1 Health Pain Card.
### Token

Golden Ring of Pain
Demon Trader II
## Demon Trader II

*You spend a restless night, with your dreams haunted by visions of a strange demon who sniffs and says, "They say you visit the altar, yet you have no mark of the gods upon you. Begone!"*

*In the morning you feel drained.*

Draw 1 Health Pain Card.
### Details

*"Greetings mortal! I am again in need of...spiritual fulfillment.*

*Trade you another magical item for it?"*

Options:

* Pay 2 blessings for a magical item.
* Decline.

### Token

Berserker Ring
Demon Trader III
## Demon Trader III

### Details

Options:

* Pay 2 blessings for a magical item.
* Decline.

### Token

Secret Society
Demon Trader IV
## Demon Trader IV

### Details

Options:

* Pay 2 blessings for a magical item.
* Decline.

### Rewards/Penalties

Reward: Equipment card, and a token
No penalty for declining.
### Token

Killing Streak
Demon Trader V
## Demon Trader V

### Details

Options:

* Pay 2 blessings for a magical item.
* Decline.

### Rewards/Penalties

Reward: Equipment card, and a token.
No penalty for declining.
### Token

King's Ring
Demon Trader VI
## Demon Trader VI

### Details

Options:

* Pay 3 blessings for a magical item.
* Decline.

### Rewards/Penalties

Reward: Equipment card, and a token.
No penalty for declining.
### Token

Great Fortune: Gain 40 Gold

Ring of Fulfilment
Captain Boccanera

## Event

If you don't have the card's token already:

    *While visiting a seaside village, you again cross paths with Captain Boccanera.*

    *"Thanks to you, my crew and I are about to embark upon another great voyage of adventure! Good luck on your travels, wanderer!"*

    *"Our journeys have taken us to the edge of the abyss and back! I must tell you all of our adventures..."*

    *You and Captain Boccanera spend many hours swapping tales in a nearby tavern. In the morning, he offers you a share of his treasure in gratitude for your help in freeing his crew.*

    **Select 1 of 3 equipment cards.**

    "I have never forgotten the aid you gave me when my crew was lost - I saved this fine armour just for you."

    **Draw 1 armor equipment card.**

    **Gain card's token.**

Otherwise:

    While visiting a seaside village, you again cross paths with Captain Boccanera. He has a few more scars than the last time you saw him.

    "Hello again, wanderer! We are taking on supplies before sailing north again, in search of adventure. How goes your journey?"

    **Choice:**

        Request information about the area.

            *Captain Boccanera tells you what he has seen on his travels, then wishes you luck in your journey.*

            **Reveal all tiles of the current level.**

        Request food.

            *"Take what you need from our provisions on deck."*

            **Draw 1 food gain card.**

        Request gold.

            *"I just spent most of what I had on supplies for my crew, but come to my cabin and we'll see what's left."*

            **Draw 1 gold gain card.**
Captain of the Guards

## Event

*You hear a shout from up ahead and the sounds of battle! Racing forward you discover a warrior surrounded by undead.*

*Broken bones litter the area around the man, but there are still more closing in on him and he appears badly injured.*

*"Stranger!" he calls out as he throws his weapon to you, "Here, take my mace and put an end to these monstrosities!"*

Draw 2 x Suit of Skulls.

Gain Mace.

After combat:

*"Good work putting them to rest! Keep the mace - we have enough back at Kadere." he says slowly standing.
"We've been hearing reports of undead in our kingdom recently and I came to investigate."*

*He stops to look around at all the bone fragments. "More of them than I suspected. Some new horror must have decided to settle in these parts and brought its minions."*

*"I must head back to the capital and report this to the duke. Watch your step friend - there is something more at work than just these skeletons."*

## Token

*For helping the captain of the guards, you receive:*

Equipment: 2 x Mace
Loose Pockets

File:Loosepockets.png
**Loose Pockets** is a Curse with the following effect:

*When struck in combat, the player will drop some gold.*
This Curse can be removed for X gold at the priest, and 10 gold at the healer.

This works well with the helmet Golden Mask as the player can farm gold at the cost of health. It is best to use this combo with soft hitting enemies like rats.
Pirate Map

## Event

*In a dark, seaside tavern, you inspect the pirate map that you found on "The Drunken Wench". It marks the location of a small island*
*A local fisherman offers passage to the island marked on the map, for a fee of 10 gold.*

* 1) Pay 10 gold to journey to the mysterious island.

*You sail out to the island, which is covered in trees and dominated by an old volcano.*
*You explore for many hours, finally coming across an old tomb, hidden in a small cave.*
*The inscription reads: 'Here lies Drak Torrin, Slayers of Dragon, in the Second Age.'*
*You pry open the stone coffin, but find only a strange scroll inside.*
**Acquire card's token.**
*The writing on the parchment is in no language you've ever seen before. You take it*
*anyway and leave the island.*

* 2) Decline.

*The secrets of the pirate map will remain hidden for another day.*

## Token

*For following the pirate map, you receive this card:*
Encounter:Mysterious Parchment
King of Dust

The **King of Dust** is the fifth Court boss in *Hand of Fate*, as well as a Monster Card which can be encountered normally after his defeat.

## Lore

*The King of Dust broke faith with king and country long ago, and has made himself rich and powerful through the judicious application of cruelty and terror, outside the law, for decades.*
## King of Dust Court

**Encounter deck size: 22**
**Encounter Cards added: 4 x Ambush!**
**Equipment deck size: 22**
**Maximum stair count:**

### Challenges

* 5 x 6 of Dust
* 4 x Ambush!

### Token unlocks

* 4 Encounter Cards

Jack of Scales
Old Graveyard
Hero's Remains
Stranger in the Shadows
* 2 Equipment Cards

Feathered Ice
Life's Limb
## King of Dust enemy

The king has three attacks. Two melee strikes, one which can be blocked, the other cannot be. For his other attack, he calls for three cannonballs to land where he directs them. Once the attack starts, the player has a few seconds before a red ring appears under their feet. The cannonballs will hit that spot. The ring does not follow the player after it forms. From time to time, he may power up himself and any remaining enemies in the area, for a few seconds. Being indoors does not effect this ability.

## Strategy

The easiest way to defeat the king is to keep your distance and avoid his attacks. Charge in every so often for a few hits before moving out of range. When he uses his cannon ball ability, it is a good idea to charge into the enemy, as the ability will hurt everyone, including himself. It is entirely possible to defeat the King of Dust doing just this, though it will take a long time.
Cursed Gambler

## Event

*In an old tavern at the edge of a dark forest, you meet a gambler.*
*"Care to try your luck at the cards?" he asks, with a wicked gleam in his eye.*
* A) Accept

*He grins diabolically as you sit down, making you uneasy. "The stakes are this - if you win, I'll give you something from my collection of magical items. If I win, then I'll curse you instead."*
*He deals the cards and you play a round.*
* Success (x1):

*You play well. Your opponent frowns, then reaches beneath the table for your prize.*
**Draw 1 Equipment Card.**
* Failure (x3):

*You play poorly. The man says, "Since you've been such a good sport, I'll let you choose the curse."*
**Reveal 2 Curse Cards and choose 1 card to keep.**
*Would you like to play another round?*
* A) Accept

Deal 4 new cards leading to the same consequences. He would stop playing against you if you lose enough times in a row. (have too many curses?)
* B) Decline

*"A shame." the man remarks. "You probably would have won the next round."*
* B) Decline

**(One of the Following)**
**Lose half your food.**
**Lose half your gold.**
**Lose nothing.**
Minotaur Maze

This card has been removed with the White Council DLC and replaced by The Labyrinth.

## Event

Combat Encounter:

1x Minotaur

Strategy:

High health, high damage monster with relatively quick flailing attacks. These are always in a combo of 4 and are unblockable. When you see it start to chain its combo, move back to mid range until the 4 combo is complete. Then move in for a quick hit or two and dodge roll away. Be wary of staying at long range-- it will charge for a lot of damage. Whittle this monster down-- do not directly engage!

Note: The Minotaur will be stunned when hitting a wall with its charge. This is also a good opportunity to get in a few hits.

## Token

*For defeating the Minotaur Maze, you receive this card:*

Encounter:The Tavern

Equipment:Lightning Crash
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Blood Auction

## Description

This encounter has six forms, all with an identical content: Blood Auction I to Blood Auction VI.

Unlocking each one's token upgrades the encounter to the next one in the list.

## Event

**If you never visited this encounter before:**

    *In the moonlit ruins of a long-forgotten castle, a host of unholy creatures gather.*

**If you already got this card's token:**

    *A strange little creature comes up to you and says, "You should not be here now - the masters are busy... feeding."*

**Otherwise:**

    *You discover that vampires are holding secret blood auctions. Mortals are allowed to bid using their own blood.*

    **Choice if you have more than 60 health:**

        Bid some blood.

            *You are ushered into the circle of bidders.*

            *Tonight's item is a magical ring that you are unfamiliar with.*

            **Choice:**

                Bid 60 health.

                Bid 120 health.

                Bid 180 health.

            *A strange creature comes to you and draws out your blood. "You gotta pay, even if you lose the bid." the creature explains.*

            *You wait while all the bids are taken.*

            **Loose the amount of health you bidded.**

            **X Success:** (Amount depends on the height of your bid.)

                *You are successful in your bid. The strange creature returns and says, "Your item will be gift-wrapped and sent to you."*

                **Gain card's token.**

                *You decide to leave before the vampires take any further interest in you.*

            **Y Failure:**

                *You lose the bid. The vampires take a break before the next item and you decide to leave before they take an interest in you.*

        Leave.

            *You leave, discreetly.*

    **If you do not have the health:**

        *"Sorry, you don't have enough blood left to make the minimum bid. Heal up and come back later."*

## Token

The next Blood Auction encounter.

A new item, depending on the current encounters number.

Blood Auction I: Plunderer's Ring

Blood Auction II: Ring of Reward

Blood Auction III: Emergency Ring

Blood Auction IV: Ring of Exchange

Blood Auction V: Veteran's Ring

Blood Auction VI: Ring of Experience
Holy Quest 4

## Event

Prior to defeating the King of Skulls:
*"You cannot enter the crypts until you know more about the foe you'll face. I cannot let you face this Skeleton King without knowing his power."*

*The abbott meets you at the entrance to the maze of crypts below the town of Rodero.*

*"we don't know exactly where the Skeleton king is located. We will have to work through the options over time. Today we try here." he says pointing to an area of the crypts on the map you recovered.*

*You attempt to decipher the map and find the Skeleton King's location.*

**Huge Success(x1):**
*You descend into a large underground crypt, as soon as you enter you realize that you found the lair of the Skeleton King and he has his Court with him.*
**Draw Jack of Skulls, Queen of Skulls, King of Skulls.**
(After combat) *You eagerly return to town to notify the abbott of your success.*
*"You have held your oath strongly and set an example for all of us to follow. The town is safe for now but we will always need to beware the evil that lurks here."*
**Acquire card's token.**
**Failure(x2):**
*You find the crypt you were looking for but the Skeleton King isn't here.*
**Success(x1):**
*While you don't find the Skeleton King you do find some worthwhile treasure.*
**Draw 1 Gain Card.**
**Failure(x2):**
*One misplaced footstep is all it takes to send you tumbling down a hole and into darkness.*
**Draw 2 Pain Cards.**
**Huge Failure(x1):**
???
*You struggle to find your way back to the surface, you consume extra food as you work your way to safety.*
**Eat 1 food.**
**Huge Failure(x1)**:
*While searching for the crypt described on the map you become lost.*
**Success(x2):**
*You struggle to find your way back to the surface, you consume extra food as you work your way to safety.*
**Eat 2 Food.**
**Failure(x1):**
*Your journey back to Rodero is trial of losing possessions, finding traps, pain and general suffering.*
**Draw 3 Pain Cards.**
**Huge Failure(x1):**
*You struggle for days to find a way out of the crypts, you would have never made it out if the abbot hadn't sent people in to search for you.*
**Draw 3 Pain Cards.**

## Token

Encounter: Holy Quest

Equipment: Monk Helm
Nomad's Desert 1

## Event

*You're inexplicably drawn towards the bleak and unforgiving desert, drawn by a powerful desire to find something that was once lost...You don't know what you're searching for or where it is but you know you must press on. What direction do you go in?* **Correct path: SEESS**

* A)North.
* B)East.
* C)South.
* D)West.

*You travel (Direcetion) further into the desert...*
**Correct Choice 1:**
*You travel(Direction) further into the desert...You've yet to find what you're searching for but you must press on. What direction do you go in?*
**Choose Direction.**
**Correct Choice 2:**
*You travel(Direction) further into the desert...The sun beats down on you, draining you of strength.*
**Lose some health.**
*You've yet to find what you're searching for but you must press on. What direction do you go in?*
**Choose Direction.**
**Correct Direction 3:**
*You travel (Direction) further into the desert...The toil of your journey means you require more food.*
**Eat 3 Food.**
*You've yet to find what you're searching for but you must press on. What direction do you go in?*
**Choose Direction.**
**Correct Choice 4:**
*You travel (Direction) further into the desert...You are buffeted by sandstorms, bitten by scorpions and deceived by mirages.*
**Draw 1 Pain Card.**
''*You've yet to find what you're searching for but you must press on. What direction do you go in?*
**Choose Direction.**
**Wrong Choice 1:**
*You leave the desert behind you having not found what you desire. You're beyond lost, with no idea where to find yourself.*
**Move to another tile.**
**Wrong Choice 2:**
*After travelling around the desert for what may be hours or days, you cannot tell, you come across a caravan of traders. You hitch a ride with them to safety away from the desert. You can still feel the pull of the desert behind you in the setting sun.*
**Wrong Choice 3:**
*You travel (Direction) further into the desert...You leave the desert behind but along with it you leave behind the hope that you can find the truth about why the desert calls you.*
**Correct Choice 4:**
*You travel (Direction) further into the desert...You're drawn to a spot where you find a weapon buried in the sand. Holding it, you are filled with the memory of a child you do not recognise.*
**Draw 1 Weapon card. Acquire card's token.**
Nomad's Desert 3

## Event

*You're inexplicably drawn towards the bleak and unforgiving desert, drawn by a powerful desire to find something that was once lost...You don't know what you're searching for or where it is but you know you must press on. What direction do you go in?* **Correct path: SEESS**

* A)North.
* B)East.
* C)South.
* D)West.

*You travel (Direcetion) further into the desert...*
**Correct Choice 1:**
*You travel(Direction) further into the desert...You've yet to find what you're searching for but you must press on. What direction do you go in?*
**Choose Direction.**
**Correct Choice 2:**
*You travel(Direction) further into the desert...The sun beats down on you, draining you of strength.*
**Lose some health.**
*You've yet to find what you're searching for but you must press on. What direction do you go in?*
**Choose Direction.**
**Correct Direction 3:**
*You travel (Direction) further into the desert...The toil of your journey means you require more food.*
**Eat 3 Food.**
*You've yet to find what you're searching for but you must press on. What direction do you go in?*
**Choose Direction.**
**Correct Choice 4:**
*You travel (Direction) further into the desert...You are buffeted by sandstorms, bitten by scorpions and deceived by mirages.*
**Draw 1 Pain Card.**
''*You've yet to find what you're searching for but you must press on. What direction do you go in?*
**Choose Direction.**
**Wrong Choice 1:**
*You leave the desert behind you having not found what you desire. You're beyond lost, with no idea where to find yourself.*
**Move to another tile.**
**Wrong Choice 2:**
*After travelling around the desert for what may be hours or days, you cannot tell, you come across a caravan of traders. You hitch a ride with them to safety away from the desert. You can still feel the pull of the desert behind you in the setting sun.*
**Wrong Choice 3:**
*You travel (Direction) further into the desert...You leave the desert behind but along with it you leave behind the hope that you can find the truth about why the desert calls you.*
**Correct Choice 4:**
*Your gut wrenches as you arrive at the source of your obsession. It occurs in a flood, your memories of a child lost, all you gave up to find him and the king of dust who took everything from you. You Succumb to your memory of the King of Dust and your thirst for revenge consumes you.*
**Fight King of Dust**
(After Combat)*You awake from the nightmare of duel with the King of Dust and the return to the present only to be reminded of you loss. You leave behind the spoils of treasure and ransom gold for another who is not so burdened by guilt.*
**Acquire card's token.**

## Token

Encounter: Nomad's Desert

Equipment: Nomadic Helm
Pain

*Fanatical cults often equip their zealots with such shields in order to punish any who dare strike against their order.*

## Description

A standard shield that can counter attacks and deflect projectiles. This shield can also perform a damaging shield bash, however this also hurts the player.

## Details

Buy value:

Sell value: 14

Abilities: Shield bash: harms enemy and player.
Ghost Of The Sea

## Event

* **If Kraken not defeated:**
*While walking by the ocean at night, you notice that the waves are starting to crash ever more violently and with a thunderous roar. Out of the whitecaps rushes an angry malevolent spirit. her howling speech rings in your ears. "Another land dweller oblivious to the dangers of the sea! You do nothing to stop cruelty and violence of the ocean. Until someone claims vengeance for me, I shall wreak mine upon all who idly dwell upon the shore!"*
**Draw 1 curse card.**
* **If Kraken defeated:**
*While walking by the sea at night, you notice the sea surge up. The surf settles, and out of it reappears the ghost of Carlo's wife. She seems to be much calmer than usual. "I had grown accustomed to the idea that the well of vengeance in my soul would never run dry." "You've defeated the Kraken in mortal combat. Although the beast still lives, you have shown me that someone could stand against it. For that I shall be eternally grateful. I will be here to help you when you need me."*
**Acquire card's token.**
* **If token acquired:**
Random reward, unless playing as Warlord or Soldier's Training.
Possible rewards include:
	+ Draw 2 Gain Cards
	+ Draw 2 Gold Gain Cards
	+ Draw 2 Health Gain Cards
	+ Draw 1-2 Max Health Gain Card
	+ Draw 2 Equipment Gain Cards
	+ Remove random curse
	+ Removes all curses
	+ 25 Ore (if playing Iron Hunger)

## Token

*The Ghost of the Sea now favours you.*

Encounter: Sunken Treasure
Curse

Different type of Curse cards

Blighted = "Cannot be healed"
Weak Ankles = "Player run speed is reduced 25%"
Last Man Standing = "In every combat, the last enemy alive can no longer be stunned or interrupted"
Corrupt Healers = "Whenever the player is healed, they also lose 1 gold for every 2 health points healed"
Infected Rings = "Upon entering a new area, the player takes 5 damage for every ring in their possession"

Also See: Category:Curses
King of Skulls

The **King of Skulls** is the ninth Court boss in *Hand of Fate*, as well as a Monster Card which can be encountered normally after his defeat.

## Lore

*The most fearsome undead warrior ever seen. He carries on one arm, a shield that would crush most men and the other, wields a two handed sword with deadly ease.*
## King of Skulls Court

**Encounter deck size:28**
**Encounter Cards added:**
* **5 x The Hanged Man**

**Equipment deck size:28**
**Maximum stair count:**
### Curses

* Corrupted Soul: -10 Max health whenever the player gains a curse after this one.
* Weak Wrists: Performing a prone attack (finishers) inflicts 5 damage on the player.

### Challenges

* 5 x The Hanged Man
* 5 x Call of the Shadows

### Token unlocks

* 2 Encounter Cards

Queen of Scales
Cave Rescue
* 3 Equipment Cards

Skeleton King Helm
Skeleton King Shield
Skeleton King Sword

## King of Skulls enemy

The king has a few attacks. His most devastating is a sort of beam attack that he performs with his shield. Unfortunately this power is lost when you acquire the shield.

## Strategy

Contrary to most other bosses, the best way to deal with the King is to stay fairly close to him. His shield attack damages everyone, so when he does it, stay behind him.
Devil's Blind Wager

## Event

*A devil appears in a puff of smoke and fixes its evil gaze upon you.*

*"Greetings, mortal!"*
*"If you can defeat my minions without taking a scratch, I will reward you with gold and magical trinkets."*
*"However! I shall not tell you in advance who or what will challenge you."*

* 1) Accept.

*"Excellent! Let's get you ready..."*
**Lose all but 10 health.**

*"Who would be a good fit to test you? Ah, I know..."*
*A portal briefly opens, leaving behind your opponents.*
**Draw Monster Cards.**
*Well played, mortal! Here, you earned this," the creature declares, producing a small pile of treasure.*
**Draw 5 Gain Cards.**
**Regain your lost health.**
* 2) Decline.

*"A wise choice. Wise, but rather dull."*
*It vanishes with a sigh.*
Queen of Dust

The **Queen of Dust** is the third Court boss in *Hand of Fate*, as well as a Monster Card which can be encountered normally after her defeat.

## Lore

*The Bandit Queen was taken by slavers as a child and raised in the desert. Over the years, she has bribed and murdered her way to her current position as second-in-command of the desert thieves, proving herself capable of ruthless cunning.*
## Queen of Dust Court

**Encounter deck size:** 16
**Encounter Cards added:** 2x random Merchant Cards, 3x Rock Fall!
**Equipment deck size:** 16
**Maximum stair count:** 2
### Curses

* Money Bags: In combat, the player's movement speed is reduced by how much gold they possess.

### Challenges

* 3 x Rock Fall!
* 3 x Good Fortune:

### Token unlocks

* 4 Encounter Cards

Jack of Plague
Asleep in the Forest
Mage's Tower
Field of Poppies
* 3 Equipment Cards

Armour of Cold
Fleet Cuffs
Huge Hammer

## Queen of Dust enemy

The Queen of Dust is a female bandit, armed with a large sword, and accompanied by three other bandits. She spawns with a unqiue, immobile crossbow turret that shoots at the player every few seconds. The crossbow is considered an additional enemy and must be killed to end the encounter. It has about as many hit points as a bandit, but does not suffer from stun-lock. When encountered as a boss, the Queen of Dust will be accompanied by one monster card.

Most of the Queen of Dust's attacks cannot be blocked and must be dodged. She has three attacks - one is a single attack, which deals above-average damage for a bandit, a variant of that that can be blocked, and the third is a series of five attacks which can easily trap the player into being struck five times, with each attack doing about as much damage as a normal bandit's attack. After she has been defeated the first time, she will throw knives in subsequent encounters. These can be deflected.
Loan

## Event

*In a busy market town, you are approached by a shop-keeper on the verge of losing his store.*

*"If you lend me the gold I need to save my store, I will repay you one day - with interest!"*

* 1) Give him gold (10-40 gold)

*The shop-keeper gratefully accepts your gold, saying "You won't regret this!"*
**Either:**
**Gain Gold Payback.**
**Acquire card's token.**
OR
Rarely, the merchant will take the player's gold and there will be no future payback. This occurs most often when lending 40 gold.
*You never see or hear from the shopkeeper again."*
* 2) Decline.

*The shop-keeper sighs, saying, "Then I fear it will be the arena for me, when I cannot pay my debts."*

## Token

*For loaning gold to a merchant, you receive:*

Encounter: Marketplace
Devil's Wager

## Event

*A devil appears in a puff of smoke and fixes its evil gaze upon you. "Greetings, mortal!"*
**Reveal 2 Monster Cards.**
*"If you can defeat my minions without taking a scratch, I will reward you with gold and magical trinkets."*
Choice:

* A) Accept

*"Excellent!" the devil cries, with glee. It points at you with a crooked finger, saying, "Let's see you prove it."*
**Lose all but 8 health.**
If you have more than 8 health (e.g. healed by a blessing):
*The devil appears confused. "I can usually drain a mortal's health with a little magic, but the gods seem to like you. That's cheating! Excellent! Let the wager stand!"*
**Fight the revealed monsters.**
*"Thanks to your magic, you bested my minions with ease! You are more resourceful than most creatures of this world."*
Otherwise:
*"You said you could do it without a scratch, but I'll be generous and leave you a little more than that."*
**Fight the revealed monsters.**
*"Hmmm, you're not dead. That is... unexpected."*
*The devil waves his hand, partially healing you.*
*It then disappears, leaving behind some loot.*
**Regain health.**
**Draw 1-3 Gain Cards.**
**Acquire this card's token.**
* B) Decline

*"Indeed, you are no hero." the devil remarks and disappears in a puff of smoke.*

## Token

*For winning the devil's wager, you receive:*

Equipment: Fate's Folly
Lost in Desert

## Event

*You find yourself lost and alone in a desert.*

Choice:

* A) Pray to the old Gods for salvation.

**Huge Success (x1 dealt):**
*You stumble upon a long-lost tomb, with treasure still inside!*
*You loot the room*
**Draw 1 Artefact Card.**
**Acquire Card's Token.**
**Huge Failure (x3 dealt)**:
*Your prayers go unanswered, and you are shot by an arrow. Looking up, you see bandits approaching.*
**Draw 2 Monster Cards.**
**Draw 1 Health Pain Card.**
(After combat:) *You salvage what you can and make your way out of the desert.*
**Draw 1-2 Gain Cards.**

* B) Wander aimlessly.

**Huge Success**:
*You come across a caravan transporting spices. They share their food in exchange for tales of your adventures.*
**Draw 1 Food Gain Card.**
**Acquire Card's Token.**
**Success**:
*You wander aimlessly for some time, before finding your way back to civillisation.*
**Lose 1 food, Gain X health.**
**Acquire Card's Token.**
**Failure**:
*Before finding your way out of the desert, you are ambushed!*
**Draw 2 Monster Cards.**
**Huge Failure**:
*Half your supplies are eaten by sand worms. Then you are ambushed.*
**Draw 2 Monster Cards.**
**Lose 50% food.**
*Prepare for Combat!*
(After combat:)*You salvage what you can and make your way out of the desert.*
**Draw 2 Gain Cards.**
## Token

*For discovering a tomb while lost in the desert, you receive:*

Encounter: Desert Cult
Fire in the Deep

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## Event

...

*In a cave system, dark and deep, you stumble upon some strange, flaming creatures surrounding an old man.*

*They turn to face you, as the old man cringes in terror.*

1. Attack the creatures immediately!
	* *The creatures begin to lumber towards you, threateningly.*
	* **fight 1 lava golem card**
	* *"Thank you, stranger!" the old man says. "I've travelled these tunnels for years, but I haven't seen lava golems this close to the surface since I was a boy!"*
	* *"Now that you've slain this lot, I hope the rest of their kind learn to stay underground where the king exiled them." You and the old man head out of the tunnels together.*
	* **Draw 2 Gain cards.**
	* **Receive card token (if you have not done so already).**
2. Flee the area!

*You easily outrun the creatures, leaving the old man to his fate.*

## Token

*For completing the Fire in the Deep encounter, you receive these cards:*

Encounter:Golem Hunting Party x3

Equipment:Mithril, Assassin's Greed, Inferno Potion