recursal/Fanatic-Fandom huggingface dataset:
Moradin's Pride (City)

Moradin's Pride is one of the Twelve Dwarvish Cities. It is home to the Holy Guard clan.

### Demographics

Moradin's Pride consists entirely out of Azers, with around 2000 inhabitants, which specialize in Crafting and serve as soldiers to the King himself.

### Festival of Fire

During the Festival of Fire, Moradin's Pride is tasked to craft the Chestplate of Moradin.
Shadowfell

Mirroring the Mortal Plane, no-one knows how it came to be. Together with the Feywild, it is one of two planes connected to the Mortal Plane through *environmental portals*. Environmental portals come into existence almost by random, but they all have something in common: they are spots where the Shadowfell/Feywild is almost exactly the same as the Mortal Plane. Most travellers don't notice this however, and soon they turn up in a world they've never seen before...

### The Eternal Shadow

While certainly a place of despair, something more fear-inspiring is happening in the Shadowfell: those who stay there for too long, will forever feel the Shadow looking over them...
Byor (God)

## Byor

Byor is the LE god of Hobgoblins, War and Strategy. Those who seek to destroy their enemies in combat pray to Byor, who asks for the greatest sacrifice possible: their willingness to lose their lifes. But, he has one rule: you may only kill and wage war against those capable of defending themselves. Stabbing someone in the back is the worst act someone could do in times of war (and peace).
Kingdom of Steel

Also known as the Human Kingdom, the Kingdom of Steel is known as the most technologically advanced Kingdom on Zorgan. They have managed to conjure a powerful Kingdom even though the Human race is not as powerful as the other humanoid races, due to their ambition and force of will. Around 70.000 Humans live in the Kingdom.

### Kingdom of Ambition

The ambition of its inhabitants have brought huge swats of land under the control of the Kingdom. At least two known Kingdoms have been annexed by the Humans, the Kingdom of the Night and the Horseriders.

Their ambition has also allowed them to uncover huge amounts of knowledge. It is said that only the Men of Steel, the elite warriors of the Kingdom, know the secret to Blackdust, a powder that explodes when it strikes an opponent. Their swords are carefully made to allow it to sustain multiple hits with the powder, and this invention alone must have cost other races thousands of lifes.

They have also carefully invented new spells, readable only by Human descendants of the Three Knights, the founders of the Kingdom of Steel. These spells are able to create incredible potent effects, of which only one is known: Summon Dragon.

### No more expansion

But, the Kingdom of Steel does not have the power to conquer one of the other three remaining Kingdoms on Zorgan. The Empire of Blood is equal if not greater in martial might, but the technology advantage the Men of Steel have allows them to keep the Hobgoblins at bay. The Kingdom of the Iron Pidgeon cannot be conquered due to the vast amount of trees, and the Kingdom of the Infernal Forge is much too large and has too rough of a terrain to be conquered. And thus the expansion has stopped...

### The threat remains

Those who wish to sleep well at night must never go against the Men of Steel, for they have more pride than wisdom. Their thirst for those who wronged them leads them into battle every so often nonetheless, retreating after having inflicted huge casualties.
Highwall (City)

Highwall is one of the Twelve Dwarvish Cities. It is home to the Hearthand clan.

### Demographics

Highwall consists entirely out of Mountain Dwarves, with around 1200 inhabitants, which specialize in Crafting.

### Festival of Fire

During the Festival of Fire, Highwall is tasked to put together the statue of Moradin once the parts are finished.

### The Fire Forge

Every 4 fortnights the most skilled crafters in Highwall forge a body out of Bronze. Then Highwall's High Priest of Moradin calls down a spirit from the Elemental Plane of Fire, which is then guided into the body by Priests of Moradin. Once the spirit enters the Bronzen body, it ignites and a new Azer comes into existence, loyal to the Dwarven King, and the Dwarven King only. The Azer is then trained for one fortnight, after which he is sent to Moradin's Pride to serve the King.
'18 Golden Sonic

## Golden Sonic

'18 Golden Sonic is a clone of Sonic from Sonic's Pizzeria Simulator

## Appearance

'18 Golden Sonic looks kinda similar to '17 Golden Sonic, He looks kinda creepy, His head looks like it's been resized, he also wears a top hat and a bowtie and he has a long tentacle made out of cloning material and you can also see a bit of his brain

## Behaviour (SPS)

'18 Golden Sonic appears on Night 3 in front of the Office desk, if he appears, look away or you will have nothing but a Jumpscare to look forward to.

## Behaviour (SPS Chaos Mode)

'18 Golden Sonic appears in Chaos Mode, he appears on the right side of the Office, Asleep, he will open his eyes a bit, but if he is fully awake, click his nose to put him back to sleep or your run will end with him screaming in your face
Crystal Road

The Crystal Road, also known as the Road in the Kingdom of the Iron Pidgeon, is a road made out of crystal. It connects the three cities of the Kingdom with the world outside the forest. It was created by the same Five Master Artisians that founded the Kingdom, and the seeds of the forest were carefully planted around it.

### Detoriation

But, the past fortnights have seen the Crystal Road detoriate way more rapidly than it used to. It is almost unusable at this point, and parts of the forest are now no longer connected to the outside world by any combination of roads. Nobody knows why the detoriation process has sped up this much, but the consequences are clear: the people are growing afraid.
Pantheon of the KotIP world

## Pantheon of the KotIP world

The Kingdom of the Iron Pidgeon setting knows many gods, including:

* Moradin, LG god of Dwarves, Crafting and Mining
* Olivianna, NG goddess of Elves, Perfection, Ambition, Knowledge and Ancestry
* Byor, LE god of Hobgoblins, War and strategy
* Sunabu, TN god of Light and Darkness
* Nina, CE god of Chaos and Destruction
* Donaxis, CN god of Weather and the Sea
* Olyda, NE goddess of Death
* Althaias, LN goddess of Nature and Hunting
* Hieliah, CN goddess of Trickery and Stealth
* Miryan, CG goddess of Friendship and Fortune
Characters

Main characters:

* Anton Ippolitov
* Kathorrunth, Seeker of Knowledge
* Aelynthi Brypeiros
* Viola Silvercloud
* Ao
* Ki

Side characters:

* Essaerae Brypeiros
* Enania Liamenor
* Sylmae Liamenor
* bro Brypeiros
* granny Brypeiros

Side side characters:

* Lilliana Silvercloud
* Valenthia
* Akane
* Magdalina
* Alinar Vengella
* Elred Panan
* Llarm Xyrdove
* Paeral
* Inialos
Twelve Clans (Dwarves)

## The Twelve Clans (Dwarves)

Each Dwarf living in the Kingdom of the Infernal Forge is part of one of the Twelve Clans. Each Clan runs one of the Twelve Provinces, centered around one of the Twelve Cities.

### List of the clans

The clans can be divided into multiple categories (see the clans themselves for more information):

* Smithing: Ironheart and Fireblood
* Farming: Earthfoot, Thornwood and Deeproot
* Crafting: Gemtooth, Stoutback and Hearthand
* Mining: Stoneleg, Rockjaw and Roughshield
* Soldier: Holy Guard

### Thirtheenth Clan

After the rise of Brog Forgefavored, a new clan was added to the Kingdom: the Forgefavored clan. They rule no province nor city, for they are spread out across the kingdom.
Kingdom of the Iron Pidgeon Wiki

## Welcome to the Kingdom of the Iron Pidgeon Wiki

The wiki for the custom setting called The Kingdom of the Iron Pidgeon. It contains all the lore currently known and every known location.

## D&D

The Kingdom of the Iron Pidgeon is a D&D setting, for 5th edition in particular.

## Where to start?

I suggest starting with the Kingdoms currently on the wiki:

* Kingdom of the Infernal Forge
* Kingdom of the Iron Pidgeon
* Kingdom of Hyqir
* Kingdom of Steel
* Empire of Blood

Alternatively, take a look at the page about the main plane of existence, the Mortal Plane.

Or, take a look at the gods: Pantheon of the KotIP world

Else, take a look at the timeline of important events that shaped the world: History Timeline

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Feywild

Mirroring the Mortal Plane, no-one knows how it came to be. Together with the Shadowfell, it is one of two planes connected to the Mortal Plane through *environmental portals*. Environmental portals come into existence almost by random, but they all have something in common: they are spots where the Shadowfell/Feywild is almost exactly the same as the Mortal Plane. Most travellers don't notice this however, and soon they turn up in a world they've never seen before...

### Known locations

While mostly uncharted, legends tell of huge amounts of villages all around the Feywild, and even some cities! One city known to sages across the Mortal Plane is Windwave, known for it's magical lake.
Superthrower (Siege Weapon)

The Superthrower is a siege weapon designed by the Hobgoblins to be used in the currently ongoing War of Conquest . It functions like a trebuchet, but instead of throwing rocks, it throws squadrons of 12 soldiers.

One of these soldiers is always a mage. Once thrown, the squadron flies through the air until they are behind enemy lines (for this reason, it is usually used only when it is dark out). Then, still high in the air, the mage casts Feather Fall, multiple times so to cover the entire squadron. Then they are able to land safely, and sneak up behind the enemies, surprising them with multiple strikes with their infamous Bastard swords.
Dwarven Legends

Over the last centuries, countless Dwarves embarked on legendary missions and quests in name of the Kingdom of the Infernal Forge. Below are some of the many stories that have been told for generations:

* The Law of War, a legend about the 12th King Rhogar Fireblood.
* The Defense of Highwall, a legend about the Dwarven paragon Throgmar.
* The Deeproads Race, a legend about the creation of the Deeproads
Moradin (God)

## Moradin

Moradin is the LG god of Dwarves, crafting and mining. He is the only god that almost always has an Avatar on the Mortal Plane, although a weaker one (it uses the body of an ordinary Dwarf), namely the Dwarven King.

### Cleric spells

Because Moradin has more than 30.000 devoted believers, he is one of the most powerful gods known to the world. This allows him to grant spells unknown to anyone that does not serve him. Below are some of those spells:

* Moradin's Wake: lvl 2 transmutation, which keeps up to 6 targets awake for 72 hours straight without any penalties from not resting.
* Moradin's Wrath: lvl 5 necromancy. This spell is cast upon the killing of an Evil creature. Its effects are unknown.
* Moradin's Pickaxe: lvl 2 conjuration. This spell creates an unbreakable pickaxe for 24 hours.
* Moradin's Ale: lvl 1 transmutation. This turns up to 1 gallon of alcohol into Dwarvish Ale, the best ale in the world (according to Dwarves).
Earthfoot (Dwarven Clan)

Earthfoot is one of the Twelve Dwarven Clans. It runs the city of Hillsbreadth. It specializes in Farming, and therefore consists entirely out of Hill Dwarves.

### Innovaters at heart

The Earthfoot clan, while focussed on farming, has always been known for their attempts at improving the efficiency of their farming efforts. This has shown in their results: they produce the most pounds of grain per capita, while they are the smallest farming clan, both in area and population.

### Nice but firm

While the people of the Earthfoot clan appear to be very easy-going and hospitable, always be cautioned not to insult their traditions or people. While they may joke about their 'ancient traditions', they believe them to be passed down from Moradin himself. This also has a plus-side: if you show curiosity in their way of life, no Earthfoot would rest before they taught you EVERYTHING.
The Deeproads (Location)

The Deeproads are a subterranean network of tunnels created by the Dwarves. The Deeproads connect each of the 12 Dwarven cities, but go around the breadth of the Forest. The original plans to create the Deeproads were developed and presented by a duergar named Hogart the Mole, who was already well-known in his time as the best miner of all the Dwarves.
Human (Race)

Humans are the largest race on the continent of Zorgan, but also on the entire Mortal Plane. Some sages estimate the total number of Humans to be around 100.000.

### Two Kingdoms

Humans are found in many kingdoms across the Mortal Plane, including the Kingdom of the Iron Pidgeon and the Kingdom of Steel. The Kingdom of Steel was for centuries the only Kingdom that housed Humans, but their harsh society banished many since it was founded. Many of those banished Humans settled in the Kingdom of the Iron Pidgeon.

### Hard-working and ambitious

Humans are not the strongest, most agile, smartest, toughest, wisest or charismatic of all the races, so they had to survive on their willpower and ambition alone. Knowledge and fame are the two virtues most Humans strive for, either by conquest, creation of items or by doing research into a variety of topics.

This has resulted in the Kingdom of Steel becoming the most technologically advanced Kingdom on Zorgan, feared by its enemies and envied by their allies (of which there are few).

Because of their ambition to achieve fame and gain more knowledge than any mortal alive, Humans can be found working any job that helps them achieve that. The Humans living in the Kingdom of the Iron Pidgeon mainly work as farmers and hunters, because it allows them to do a lot of research in their free time and it gains them the respect of their neighbours. The Humans living in the Kingdom of Steel work every job imaginable, including that of soldiers, miners, farmers, hunters and researchers.
Pakiki (God)

## Pakiki

Pakiki is a Neutral Good goddess of curiosity and discovery. She is portrayed as a young child or teenager with one brown eye and one blue. She promotes exploration, and is a patron of students and scholars. Her holy symbol is a blue eye, sometimes represented by a sapphire. Knowledge and Trickery would be relevant domains.

1. ↑ Credit to bc56 from GiantITP.
Forgefavored Clan

The Forgefavored Clan, founded by King Brog Forgefavored, was founded when Moradin himself asked Brog to create a clan of his own. But a clan needs members, so Brog was soon on his way to find them...

### The first Elders

After going out on his first adventure, Brog met Gwenneth Reyvere, Theron, Duine and Nyx. As they went on their adventures, they grew closer and closer, so when the time came for their first Kingsmoot, Duine and Gwen were picked to be the first Elders of the Clan, together with Brog.
Windwave

> *A city I tell you! Clouded in clouds, surrounded by trees, it was the most magical spot I've ever seen! Run by tiny blue creatures quicker than lightning, my entire stay was the stuff of legends!*
>
>

> *...*
>
>

> *You don't believe me do you? Go take a look for yourself, every time the two moons cross, a portal opens near the hollow tree!*
>
>

### A city in a world of Fey

While most Fey living in the Feywild are too compassionate to deal with the daily struggles of a city, from homelesness to crime, some Fey either have no choice or don't care. Near The Misty Lake a city stands tall however: thousands of Quicklings call it their home and over time even Elfs settled in the city. While it has it's issues, the benefits of the city are clear: the forest nearby is clear of monsters, most people are happy and food is there for those who can find work.

#### The Misty Lake

While majestic on its own, this lake has another trick up its sleeve: every so often, magical clouds rise from the lake, floating around below the treeline. This makes for great entertainment for the kids living in the city, but it's also the favourite moment for criminals to come out of their shells. Swimming in the Lake is said to heal scars and other injuries and it is a great way for the citizens to stay sanitary.
The Misty Lake

While majestic on its own, this lake has another trick up its sleeve: every so often, magical clouds rise from the lake, floating around below the treeline. This makes for great entertainment for the kids living in the city, but it's also the favorite moment for criminals to come out of their shells. Swimming in the Lake is said to heal scars and other injuries and it is a great way for the citizens of Windwave to stay sanitary.

### Magic

While the lake hasn't been subject to extensive studying by mages or healers, the Lake is said to have the following effects:

* Drowning in the Lake is impossible, according to visitors people who drown find themselves awake on the shore of the lake the next day.
* Fish appear to grow faster while living in the Lake, allowing the citizens to live of the fish.
* The water in the lake is always exactly 76 degrees Fahrenheit, 25.5 Celsius
100mm Diamond HEFS Shell (H2)

A powerful fragmentation shell filled with water. Requires 10 seconds of preperation before use. When activated it uses mana to transform the water into hydrogen, oxygen and cool the contents to 50 ºK. When this process is finished it is ready for use but must be used within 200 minutes, if not then the shell will vent its contents as it no longer has enough mana to keep the gases from heating up and making the shell explode due to the pressure. Alternatively the shell can be given a command to reverse the process to the previous water state or an outside source of mana may be provided to prolong the ready storage time. If the shell has vented its contents then there is no choice but to refill it manually.

Enchantments:

* Atomic Bond Strength
* EM Radiation Absorption
* Kinetic Surface
* Mana Conceal
* Mana Gathering
* Mana Purifier (effectively x10000 ambient mana)
* Mana Storage (x1000 ambient mana pressure)
* Self Destruct
* Self Repair
* Thermal Conceal
* Thermal Energy Absorbtion
Hobgoblin (Race)

## Hobgoblin

The Hobgoblin race is the most feared humanoid race known to the mortals on the Mortal Plane. Their warriors regenerate the next day at Dusk if slain in battle, allowing for almost endless wars. They reside in the Empire of Blood.

### Love of blood

Every Hobgoblin is raised to be a powerful martial and is taught all the known military theories. Prominent Hobgoblins are sent to the College of War to learn even more theories and eventually develop their own. But before being able to get to that stage, they have to serve as Blood soldiers and achieve an important strategic victory. Once they do so, they immediately get promoted to the Captain of Skulls rank, and from there on it is just time stopping them from becoming the Marshall of Blood one day...
Kingdom: Iron Pidgeon

Legends proclaim that the kingdom was founded by a group of five master artisians who loved nature as much as they loved metal. With their creations they planted a gigantic forest and claimed it as their own, and the other kingdoms accepted that because conquering the kingdom would be impossible (burning destroying trees is seen as an act of pure evil).

Once the seeds grew into trees, exiled or oppressed humans, elves and gnomes from all over the continent were welcomed by the founders. They found refuge and founded their own villages. Some grew into towns and three even grew into cities of more than 2000 inhabitants. Most villages contain less than a hundred people, most towns less than a thousand.

Most villages were founded near special structures such as the fountain of Baldu, the keep of Walda (which changes the color of its walls based on the day of the fortnight) and the mine of Hilip (which automatically creates rails for mine carts).

For centuries since it was founded, all was well in the kingdom. But the times have changed, and some villages report strange occurances. In Godfre for example, two children disappeared for 6 days before they returned with their genders switched. Some blame fey, some blame witches. And why did the Crystal Road detoriate so quickly all of a sudden? *Not one of the many inhabitants knows, **yet...***
Empire of Blood

The Empire of Blood is one of the four Kingdoms residing on the continent Zorgan, on the Mortal Plane. It is home to 10.000 Hobgoblins, but with one caveat: a Hobgoblin slain in battle is raised from the dead the next Dusk. This allows them to wage as many wars as they want, and they have done so many times in the past.

### For martials, by martials

There is no greater honour for a Hobgoblin than to perish in a battle and defeat the enemy the next day. Or the day after that. As long as the enemy is eventually defeated, Hobgoblins will celebrate their victory.

The Empire of Blood is ran by the Marshall of Blood, commander of the entire Empire. Below him in rank are the Generals of Blood, who lead the Hobgoblin armies. Each army is split into legions, each led by a Blood Major. A Blood Major commands the Captain of Skulls serving the legion, who then finally command the Blood Soldiers themselves.

The Marshall of Blood is the all-mighty ruler of the Empire and decides everything that happens.

### Slaves

The Empire of Blood is the only Kingdom that officially uses slaves for their own advancement. Dwarven Slaves craft their weapons and armor, Elven Slaves design their defenses, military theories and magical devices and Human Slaves are forced to run the farms and the mines. This way, Hobgoblins can focus on their one true goal: conquer the entire continent. For this reason, the Hobgoblins are hated by all the other Kingdoms on the Mortal Plane.

### Current wars

Right now, the Empire of Blood is at war with the Kingdom of Steel, but there is no end in sight. The technological advantage of the Kingdom of Steel balances the eternally regenerating Armies of Blood, but they are slowly losing ground. It might take many fortnights however until one of the sides finally breaks...
Return to the Boogeyman (1994)

***Return of the Boogeyman*** (also known as ***Boogeyman III***) is a 1994 horror film by American director Deland Nurse. It was released in the US by Sony Pictures.

The film is in color and is not rated, but contains scenes of graphic violence. The film is also mostly made up of stock footage from The Boogeyman (1980)

## Plot

The film revolves around a young woman named Annie who has horrible nightmares every time she goes to sleep. She soon realizes that her dreams are predictions of the oncoming slaughter of the Boogeyman. She and her friends then set off to stop him.

## Critical reception

The film has terrible critical reviews.

1. ↑ Template:Cite web
2. ↑ Jim Harper, *Legacy of Blood: A Comprehensive Guide To Slasher Movies*, page 72 (Critical Vision, 2004). Template:ISBN
The Law of War (Dwarvish Legend)

## The Law of War

The Law of War is one of the countless Dwarvish Legends told by clanmembers for generations.

Once the 12th Dwarven King, Rhogar Fireblood, was crowned, he decided to radically change the Dwarven Laws. After some minor changes, he decided it was time to draw up a law that allowed the King to declare war and make peace without needing to pass a law in the Council.

But, he had the support of only the Holy Guard and Fireblood clan. The Holy Guard because he commanded them, the Fireblood clan because he was part of it before he ascended the throne. These six Clan Earls however would not be enough to get a majority of the votes to be 'ayes' in the Council.

Thus, the King devised a plan. He told the six Earls that supported the law to get the *Moradin's Wake* spell cast upon them by a High Priest of Moradin, which would keep them awake for 72 hours.

Then, Rhogar proposed the law. And, after the usual debate, he voiced his opinion on the law. But instead of talking for a few minutes like usual, he kept talking. And talking. And talking. Until everyone but the six Earls that supported him were asleep. He then ended his talk and started the vote. Six 'aye's and zero 'nay's meant the law passed.

But to prevent it from being uncovered, he told the Earls to never tell anyone what happened. The asleep Earls were, after being awoken, mislead by a fake vote that ended in a defeat of the law.

Rhogar wrote a letter to the 25th King, Duizan Fireblood, what had happened and to tell his story to everyone who would listen, as it showed the will of Moradin and the time he is willing to take to let his plans unfold.

The law is still on the books today, and is seen as one of the most vocal signs of Moradin's power.
Boogeyman II (1983)

***Boogeyman II*** is a 1983 horror film directed by Ulli Lommel and is a sequel to the 1980 film The Boogeyman (1980). Like its predecessor, it was banned in the UK as a "video nasty" during the 1980s under the title ***Revenge of the Bogey Man***.

## Plot

After a recap of the first movie (which comprises around 40 minutes of the 79 minute film), supposedly based on true events, film makers attempt to try to recreate what occurred. After a piece of broken glass appears from the first film, killings begin again.

## Cast

* Suzanna Love as Lacey
* Shannah Hall as Bonnie
* Sholto von Douglas as Joseph
* Ulli Lommel as Mickey
* Bob Rosenfarb as Bernie
* Rhonda Aldrich as Cynthia
* John Carradine is listed in the opening credits but only appears in flashback footage.
Boogeyman II: Redux (2003)

**Boogeyman II or 2: Redux** is 2003 horror by Ulli Lommel.

## Plot

Film director Mickey Lombard is questioned by the authorities for the murders of several people at his own home. The police believe Mickey did it but he swears he is innocent because even though he doesn't believe it himself, the Boogeyman is responsible.

## Cast

Raymond Boyden ... Kevin (archive footage)

John Carradine ... Dr. Warren (archive footage)

Gillian Gordon ... Mother (archive footage)

Howard Grant ... Lover (archive footage)

Ron James ... Jake (archive footage)

Nicholas Love ... Willie (archive footage)

Suzanna Love ... Lacey (archive footage)

Felicite Morgan ... Helen (archive footage)

Jane Pratt ... Jane (archive footage)

Bill Rayburn ... Ernest (archive footage)

Natasha Schiano ... Young Lacey (archive footage)

David Swim ... Timmy (archive footage)

Llewelyn Thomas ... Father Reilly (archive footage)

Jay Wright ... Young Willie (archive footage)

Lucinda Ziesing ... Susan (archive footage)

Ulli Lommel ... Mickey Lommbard (uncredited)
The Boogeyman Ulli Lommel Wiki

## Welcome to the The Boogeyman Ulli Lommel Wiki

Wecolme to Ulli Lommel's The Boogeyman Wikia, is so many archives and original horror films

## What is Ulli Lommel

**Ulli Lommel**, is German Actor-Director from "The Boogeyman" "Boogeyman II" and "Return of the Boogeyman" has a wife "Suzanna Love"

## Films, Television Show in Ulli Lommel's Boogeyman (1980-2016)

**The Boogeyman (1980)**

**Revenge of the Boogeyman (1983)**

**Return of the Boogeyman (1994)**

**Boogeyman II: Redux (2003)**

**Boogeyman: Reincarnation (2016** or ????)

* The Boogey Man (1980) Poster
* Father Reily has Death scene with Black-White
* Lacey and Willy's Mother and Kevin in Boogey Man (1980)
1/15
Textile Weaver Mk.1

The classical weaving machine but works on charged mana instead of electricity or physical labour! Produces a textile twice as thick as the input thread. Needs multiple input threads to produce textile. Textile width = thread thickness \* (nº of input threads - 2). Length can be as long as needed.

Produces CNTW, eats CNT.

The tightness of the weave is configurable to produce stiff or soft textile.
10mm Air Pistol Mk.1

Predecessor to the 10mm Air Pistol Mk.2. Component in 10mm Air Quad Turret Mk.1.

## 10mm Air Pistol Mk.1

### Feed

Integrated, 12 shots ready, 40 bullets stored

### Sight

Doube cross sight

History:

The first firearm made by Anton Ippolitov whilst living in a cave with Kathorrunth. This gun was used to kill a number of wolves, most likely saving the lives of Aelynthi, 3 elves and Tony in chapter 12. After the event it was mistaken for a dwarven rank 2 artifact by the elves. The guns next usage was to kill a teenage nobleman and 2 crossbowmen during a confrontation between Tony, Aelynthi & 10 humans in chapter 19. Though this time it is arguable whether or not the gun was needed in the situation and whether or not the humans had to be killed at all.

Enchantments:

* Electrical Bifurcation
* Electrical Ownership Protection upon usage
* EM Radiation Absorption
* Kinetic Surface
* Mana Conceal
* Mana Gathering
* Mana Purifier (effectively x1000 ambient mana)
* Mana Storage (x100 ambient mana pressure)
* Self Repair
The Defense of Highwall (Dwarvish Legend)

## The Defense of Highwall

Throgmar Gemtooth was said to be one of the thirteen sons of the first King of Dwarves, Urak Gemtooth.

During the first ever Festival of Fire, the city of Highwall was a place of celebration for all Dwarves. The miners, crafters, farmers and soldiers celebrated their existence and their god Moradin in a giant feast right after presenting the Statue of Moradin to the King. But, Throgmar had a vision in his dreams the night before the Festival. It warned him of a danger Highwall faced, and so he stayed on guard, staying sober all night. And then he heard them. A horn sounded, and he immediately grabbed his trusted warhammer and shield, running towards it. He got to the Canyon of Skulls (or as it was known back then: the Canyon) and saw thousands of Hobgoblins marching towards the undefended city of Highwall. He called for help but not one other Dwarf capable of combat was sober and so he stood alone.

Without a second of doubt he charged towards the edge of the Canyon, jumping right on one of the Hobgoblin War Elephants. He killed the rider instantly and took control over the Elephant. He used it to kill as many Hobgoblins as he could before the Elephant was killed by the Hobgoblins, forcing him to jump to the next Elephant, until no Elephant stood alive. Then he charged into the Hobgoblins on his own, killing hundreds if not thousands more. This combat lasted through the entire night and afternoon, until the first Azers had sobered up and heard the noises of combat. They ran towards the Canyon and saw Throgmar standing on top of a giant hill, made out of Hobgoblin corpses instead of stone. Throgmar was fighting fiercely but was surrounded by atleast two dozen Hobgoblins.

They used ropes to climb down as quick as they could, but by the time they arrived in the Canyon not one Hobgoblin was alive. Throgmar had killed them all.

They walked towards him to celebrate his victory, but when one Azer tried to shake his hand his body fell down: Throgmar had succumbed to his wounds, of which there were many.

And that is the story of how one Dwarf saved hundreds of innocent Dwarf children and females, and more than a thousand drunk male Dwarves. For that is how strong a Dwarf can be.
10mm Air Quad Turret Mk.2

Successor to the 10mm Air Quad Turret Mk.1. Consists of 4x 10mm Air Pistol Mk.2.

## 10mm Air Quad Turret Mk.2

### Feed

Continuous belt, pressurized air line

Enchantments:

* Active Surface Defence
* Atomic Bond Strength
* EM Radiation Absorption
* Enchantment Protection
* Kinetic Surface
* Mana Conceal
* Mana Gathering
* Mana Purifier (effectively x10000 ambient mana)
* Mana Storage (x1000 ambient mana pressure)
* Self Repair
* Remote Control
* Thermal Conceal
* Thermal Energy Absorbtion
Binoculars Mk.1

Binoculars using diamonds as lenses with x10 magnification and infrared overlay!

Enchantments:

* Electrical Bifurcation
* Electrical Ownership Protection
* EM Radiation Absorption
* Kinetic Surface
* Mana Conceal
* Mana Gathering
* Mana Purifier (effectively x1000 ambient mana)
* Mana Storage (x100 ambient mana pressure)
* Self Repair
Fiendish Times

> Demons! Everywhere I look, I see demons! What do we do?
>
>

### National Disaster

As the Kingdom of the Infernal Forge continued on it's journey to become the most productive society in the Material Plane, all was not well, for the sky turned against the Dwarvish race. Comets started raining down, harmless at first. But soon, countless demons were located in the mountains, which quickly started attacking villages around the Kingdom. And thus started the biggest National Disaster in living memory.

### Casualties

After the dust settled and the demons completely eradicated, over two thousand Dwarfs (about 7% of the population at the time) were injured, and about one thousand Dwarfs (about 3.3% of the population) layed dead. The countryside was the heaviest affected, as the Azers of the Holy Guard clan guarded the cities masterfully.

### Possible causes

The causes of the Fiendish Times are still unknown, but most Dwarfs suspect that Kara-Tur the Pretender had something to do with it, but this was never proven due to his sudden death.
Enchantments

* Active Surface Defence
* Atomic Bond Strength
* Electrical Bifurcation
* Electrical Ownership Protection
* EM Radiation Absorption
* EM Radiation Transmitter
* Enchantment Protection
* Kinetic Surface
* Mana Conceal
* Mana Gathering
* Mana Purifier
* Mana Storage
* Self Destruct
* Self Repair
* Remote Activated Tracker
* Remote Control
* Thermal Conceal
* Thermal Energy Absorbtion
* Transparency
Universal Armour Mk.2

Successor to the Universal Armour Mk.1.

History:

The transition from Mk.1 to Mk.2 occurred during the first trip to the fairy forest in chapter 27.

Enchantments:

* Active Surface Defence
* Atomic Bond Strength
* EM Radiation Absorption
* EM Radiation Transmitter
* Enchantment Protection
* Kinetic Surface
* Mana Conceal
* Mana Gathering
* Mana Purifier (effectively x10000 ambient mana)
* Mana Storage (x1000 ambient mana pressure)
* Self Repair
* Remote Activated Tracker
* Thermal Conceal
* Thermal Energy Absorbtion
* Transparency
Mind Control

The extension to major telepathy. A combination of mana manipulation and symbolism allows the caster to influence a targets mind. The strength of the mind magic depends on the will, mage rank of the target and the casters ability but as a guideline the spells start to work on mages 2 ranks lower than the caster (x100 times less mana than the caster). Influence, as long as the actions do not provoke strong emotions within the target, the target can be guided as desired. Whereas mind control overrides the targets desire thus can be used to control the actions of another. It is possible to use mind control to rewrite the mind of the target over time.

Minor: influence a rank 3 mage, mind control a rank 2 mage.

Intermediate: influence a rank 3.5 mage, mind control a rank 3 mage.

Major: influence a rank 4 mage, mind control a rank 3.5 mage.
Pistons

Basically a gas container (ambient temp. high pressure) with a moving face to apply force to the outside using inner gas pressure. Used in air based weapons, suspension and many other applications that require strong 1 dimensional movement.

Material:

* Diamond
* CNTW Sheet with inner graphene layers

Enchantments:

* EM Radiation Absorption
* Kinetic Surface
* Mana Conceal
* Mana Gathering
* Mana Purifier
* Mana Storage
* Self Repair
* Thermal Conceal
* Thermal Energy Absorbtion
Light Armour Rectangle 6w Combat Car Mk.1

Predecessor to the Light Armour Rectangle 6w Combat Car Mk.2.

The vehicles has a low acceleration but is good at maintaining speed. Although it is not a comfortable ride, it is a very quite one as the engines do not produce a lot of sound. The vehicle sports an impressive situational awareness system thanks to its 12 camera and lidar system. This information is perfectly shown to the occupants via a 20cm x 20cm x 20cm diamond cube hologram.

On top of the vehicle we have plenty of room to transport things or mount a few turrets. Though mounting multiple turrets is not recommended as they may interfere with each other.

History:

The first vehicle built by Anton Ippolitov after establishing a base in the mountains. The creator opted not to name the vehicle as this vehicle is only a temporary solution to his problems.

Enchantments:

* Atomic Bond Strength
* EM Radiation Absorption
* EM Radiation Transmitter
* Kinetic Surface
* Mana Conceal
* Mana Gathering
* Mana Purifier (effectively x5000 ambient mana)
* Mana Storage (x500 ambient mana pressure)
* Self Repair
* Remote Control
* Thermal Conceal
* Thermal Energy Absorbtion
* Transparency
Kingdom of the Infernal Forge

The Kingdom of the Infernal Forge, also known as the Dwarven Kingdom or the Forge Kingdom, is home to almost all the Dwarves on Zorgan (continent). Consisting out of 12 provinces, each led by one city, the Kingdom spans almost all of the mountains and hills on Zorgan.

###

### Demographics

Around 30.000 Dwarves live in the Kingdom, all co-existing peacefully in Clans. Each of the twelve provinces holds around the same amount of Dwarves, each around 2500. There are four kind of jobs Dwarves do:

* The Duergar do all of the mining, having done so for centuries.
* The Hill Dwarves do most of the farming, employing the occasional Duergar teen if he decides that the pickaxe isn't his tool.
* The Mountain Dwarves do most of the crafting, forging and smithing.
* The Azers serve the King of the Kingdom, and serve as crafters, soldiers and advisors to him and him only.

### Structured society

Each Dwarf is part of one of the Twelve Clans, which runs the province he/she resides in. A Dwarf puts his clan first, then his kingdom, his family and finally himself. Each Dwarf living in the Kingdom prays to Moradin on a daily basis, and attends the local service to Moradin led by the local priest at least once a week.

Starting at age 35, each Dwarf starts working the same job his family has done for generations past. Only Duergar are an exception to this, since their service as miners is the toughest life of all Dwarves. Moradin therefore made an exception: a Duergar may choose to serve as a farmer instead, but is allowed to switch back to mining any time.

### Rituals

The Kingdom knows dozens of rituals, but the most important one is the Festival of Fire.

#### Festival of Fire

Occuring once every 27 fortnights, each city crafts a part of a statue for Moradin, from the helmet to the weapon to the shield to the boots. Once each item is finished, they are all transported to Highwall and in their Temple-Forge the statue is assembled. Once finished, it is presented as a gift to the King, in his capacity as the vassal of Moradin.

### Dwarvish History

Because Dwarves have always valued the legends and myths that sprong forth from their population, almost all important events are recorded and itemized in the Grand Library of Moradin's Pride.
Thermal Conceal

Maintains the objects temperature identical to its surroundings.

If it is impossible to maintain the objects temperature because the object produces too much heat due to its function then it stops the object from giving off EM radiation (heat).Furthermore it stops the object from thermally interacting with its surroundings (making hot air). In this case it can also give off identical EM radiation to its surroundings
I Need Time Wiki

Welcome to the I Need Time Wiki.

I Need Time is a novel hosted on RoyalRoadLegends.

An action, adventure, mystery and strategy story about a strong male lead.

\*\*\*SPOILER\*\*\*

Synopsis: A college ICT student transmigrates to another world filled with magic and learns magic from a dragon. MC uses modern knowledge to develop magitech technology. MC starts his adventure using the technology he develops! Saving princesses, fighting hidden criminal organizations, learning how horribly medieval peasants live, reasoning with uneducated narrow minded people, investigating the nature of magic and searching for gods...

Story review: A fantasy/sci-fi story filled with some common cliches yet presents somewhat original ideas and a few unexpected twists & turns here and there. This novel also explores a few of the commonly ignored topics concerning medieval fantasy like hygiene, culture, education(ignorance, narrowmindedness) and the fact that everybody is short because magical crops cost too much. Modern knowledge in such a setting can often times revolutionize the world if the protagonist is not an idiot or weak willed or thinks something stupid like he should not intervene in a society that systematically practices unequality of opportunity, slavery and other nasty things, of course sometimes the protagonist can be just unlucky by being enslaved, etc. In our case we are granted a protagonist who had an initial stroke of luck of learning magic from a dragon instead of struggling for years without it or randomly dieing. After that his luck slowly goes down the drain. It is arguable whether Aelynthi is a good stroke of luck or not, I digress. Anyway the challenges the protagonist must face will grow and no more luck or helping hands. After gaining enough power and security the protagonist will change the world for the better or at least give it a stronge push onto the right track. He will make a lot of lives better but things are never so simple and there is much more to this world than meets the eye...

\*\*\*SPOILER\*\*\*

## Latest activity

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File:Placeholder
Kara-Tur the Pretender

> You elected me! I AM THE KING NOW
>
>

After being elected unanimously in the Kingsmoot, Kara-Tur Gemtooth (also known as Kara-Tur the Pretender) became King-Elect. But, the process was rigged from the start: unlike normal, there were only 2 candidates for King instead of three. While taken to be a sign from Moradin that the Fiendish Times had not gone unseen by him, and it was a sign of the urgency. After all, King Erick Deeproot had died during the first wave of demon attacks, so there was real urgency in electing a new King as soon as possible...

### Inauguration

As Kara-Tur was about to be inaugurated, he overplayed his hand. He bought out the High Priests to rush through the ceremony guaranteeing he would be able to obtain the Dwarvish Artifacts before he could be stopped, but this exact action sparked enough doubt in the minds of the Forgefavored Clan led by soon-to be King Brog to stop the ceremony. Combat ensued, with Kara-Tur teleporting away after taking just a few of the artifacts.

### Revolution

After the failed inauguration, Kara-Tur claimed to be King anyways. He teleported to Moradin's Pride and began raising support for his cause, but at the same time so was the Forgefavored Clan to oppose him. After chasing him for weeks, most Dwarfs were convinced that Brog was right and Kara-Tur wrong, and thus his 'rightful claim' became a failed revolution.

### Death

After losing his 'rightful claim to the throne', Kara-Tur fled to the mountains. A patrol of Azers found him however, and soon the Forgefavored Clan was on their way to defeat him in battle. And that they did: it turned out that Kara-Tur was actually a Dragon in disguise and after a short battle, Kara-Tur was no more. The Kingdom of the Infernal Forge was saved from his rule, and another Kingsmoot ensued.
Mana Shield

A controlled concentration of mana around the user that neutralizes kinetic energy by absorbing it. Can be set to absorb thermal and electrical energy as well. The following capabilities are calculated for a fully grown human male with 5% spell efficiency against objects with a density of 1 g/ml, providing 50 liters of shielding. Though it is possible to increase the volume of shielding by using a less dense shield and the spells efficiency may vary between vastly but in most in cases there will be an efficiency of 2.5-10%. Please note that time is needed to stop an object moving within the shield so an object that is moving too fast will be able to pass through. Furthermore the shield only acts on objects inside of it so if most of an object is outside of it then it may fail to stop the object even if its speed is lower than rated here.

5% efficiency; object 1g/ml; 50 liters.

Minor: Pure mana at 1-10 AMP; shield 10-100 kJ/liter; speed limit 10-31.6 m/s.

Can be used to slightly lessen the blow of melee attacks. Convenient during combat as a way to stop debris from getting into your eyes. Oftentimes mages use it to keep themselves dry under rain.

Intermidiate: Pure mana at 10-1000 AMP; shield 100-10k kJ/liter; speed limit 31.6-316 m/s.

The shields are now strong enough to slow or completely stop melee weapons from hitting the caster. When cast with enough mana the spell is capable of stopping bolts and arrows or slowing them down. Works well in conjuction with armour. Less energy the projectile has the less the armour penetration.

Major: Pure mana at 1k-10k AMP; shield 10-100 MJ/liter; speed limit 316-1000 m/s.

At this level usually the caster only has to fear an arbalast, a catapult or something going really fast like a 20mm Diamond APFS Bullet.

Great: Pure mana at 10k-1000k AMP; shield 100-10k MJ/liter; speed limit 1-10 km/s.
Elven Armour

Brypeiros:

* Light metal armour

20kg, common, 3mm metal, equivalent to 5mm CNTW Sheet

* Medium metal armour = Universal Armour Mk.1

40kg, uncommon, 6mm metal, equivalent to 10mm CNTW Sheet

* Heavy metal armour =< Universal Armour Mk.2 (with active surface defence)

60kg, rare, 9mm metal equivalent to 15mm CNTW Sheet

* Leather armour, thickness depends on the source of the leather

15kg, uncommon, 12-18mm similar to 5mm CNTW Sheet

30kg, rare, 24-36mm similar to 10mm CNTW Sheet = Universal Armour Mk.1

* Woven armour, thickness depends on the material

10kg, uncommon, 12-24mm, similar to 5mm CNTW Sheet

20kg, very rare, 24-48mm, similar to 10mm CNTW Sheet, = Universal Armour Mk.1

Thick leather and woven armour is not popular due to the inconvenience of its thickness. The primary users of leather and woven armour consists of nobles, mages and high rank military as these armours cost 10 times more compared to their metal counterparts. Even then, there are other factors like material scarcity, material quality, work quality and enchantment quality.

The most important information we get from all of this is that Universal Armour Mk.2 is an epic item!
Tom

Sorting through the belongings of his dead mother, 12-year-old **Tom York** discovers that she was the notorious highwaywoman Swiftnick - a role he inherited from his mother, the original Swiftnick. Though something of a coward, Tom dons a mask and, having decided he looks dashing enough, takes up the mantle to continue the family tradition.He is obnoxious and has a soft spot for Lady Devereux. Tom would do anything to get money and would sometimes end up with a rubbish plan like when he and Moses dressed up as women to get in the castle in the episode "Kidnapped". Tom thinks extremely highly of himself and presents himself as someone who is nearly unbeatable, when he perfectly well knows he is not.
Viona (City)

## Viona

Viona is the capital of the Kingdom of Hyqir, also known as the Elven Kingdom.

### College of Magic

The College of Magic, located in Viona, is the biggest institution of magical schooling on the Mortal Plane. It is said that those who study there gain access to spells unknown to even the most powerful mages, and its secrets are only known to those who study/studied there. One can only get in if granted access by the Master Sage or Master Mage, which is a very hard thing to achieve.
Directional Broad Spectrum Camera and Lidar Telescope

A circle divided into pixels with each pixel being able to catch light perpendicular to its surface to work as a directional broad spectrum (infrared+visible light) telescope. Furthermore each pixel is able to emit infrared light perpendicular to the surface and calculate the distance to the object by timing the needed time for the infrared light to return. Last but not least is its ability to use each pixel as a directional mana sensor. When this all comes together this system gives a 3D image of the target, including the thermal and mana signatures of the target. This information can be sent to a Hologram Display, scale depends on the size of the crystal.