recursal/Fanatic-Fandom huggingface dataset:
John

**John** is the second main character of Heroine In Weirdland. The creatures of Weirdland call him Tiny Tim.

## Personality

John can be quite emotive. Sometimes he feels cheerful and motivated, but sometimes he is dull And reluctant such as when he befriended Hand-Dog in "Start Of Adventure", though truth be told, he grown fond of him at the end of the episode. John can be adventurous, but he can also be laid-back and casual. He has a lazy side to himself, but also an energetic side, too. He loves doing fun things and is annoyed by boring or tiring things.

## Appearance

John has short, brown hair and pale skin. He wears a blue V-neck jumper with a light grey shirt under it, along with purple leggings. His eyes are purple, too.

## Episodes Featured

### Post Man Postponed

At the beginning of the episode, John's Dad calls John for breakfast, but John had an idea before going down stairs that he'd go to Weirdland. He does so, by himself. When he is at The Arrival, John meets Post Man Pete who looks beaten-down, groggy and unkept. John obviously asks him what's wrong as he had never seen Post Man Pete in a condition like this. Post Man Pete says that he is alright and sneezes out John sword for him. *[TBC]*

John, along with Ela, become apprentices of Post Man Pete's while he is away bedridden. While the two go giving out the post, Lord Grankdum sends in his Grankdum Servants to try to kidnap them, but John and Ela, unintentionally, dodge their attempts and carry on delivering post unscathed.

## Relationships

### **Ela**

Ela is John's best friend. They both like having fun in Weirdland together and cherish it.

### **Hand-Dog**

John met Hand-Dog in the first episode. At first, John didn't like him that much. But when they spent more time travelling around Weirdland together, John started to treat him like a friend.

## Trivia

* He has been based on Steve from Minecraft.
* So far, his nickname (Tiny Tim) doesn't have a real meaning.
* He played less of a key part in the first episode because he was travelling with Hand-Dog around Weirdland.
* Miky is cool invented his nickname.
* In the credits, his name is misspelled as "Jhon" with the O and H in the wrong place.
9th Dawn III

***9th Dawn III: Shadow of Erthil*** is an open-world fantasy role-playing video game featuring retro-style graphics and gameplay combined with a modern RPG engine. It was released on October 6, 2020. It is the third game in the series.

### Locations

The following is a list of major locations found in the game.

#### Towns

* Ashwick
* Coulstell
* Elmson
* Firlun
* Holdune
* Lorwyck
* Rhunden
9th Dawn III:Bow (Skill)

***Bow (Skill)*** is a skillIt belongs to the category of Ranged Combat Skills. in ***9th Dawn III: Shadow of Erthil***.

## In Game Description

> The <color=#e2b68a>'Bow'</color> skill increases your physical damage when attacking with Bow type weapons.
> You can gain experience for this skill by attacking with Bows.
>
>

## Usage

Using the following items improves this skill:
9th Dawn III:A funny laugh (Quest) (Quest)

***A funny laugh*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in Lorwyck's CastleIt is assigned to the player by Uunndal in Lorwyck's Castle.

## In-Game Description

> <color=#e088e1ff></color> has joked about you finding x50 '<color=#b9e28aff>Apion Eye</color>', laughing at your confidence. Can you prove them wrong?
>
>
Bruno

**Bruno** is a blue hackel and is the triplet brother of Bonzo. He, Banzai and Bonzo first meet the WC's in Jungle de Rio and are always hungry and scavengers.

## Appearance

Bruno has royal blue fur with spray blue patches on his stomach and sides of his four legs. He has school bus yellow and reddish-white eyes, he even has a tubby or somewhat muscular look, and eats just as much as the other. Some parts of his body consist of lochmara stripes, mainly on his ears, face, back, and tail. Banzai also has bushy eyebrows and a long tail with a cubic end.

## Personality

Banzai has been shown to appear much crazier than he actually is. He is prone to joke around with Banzai a lot and share the same energy mostly. Bruno isn't very bright, and seems to rely on Bonzo to make decisions for him. He also appears to have a poor memory. He has an appreciation for his leader's jokes and often chuckles. Just like Bonzo and Banzai, Bruno is greedy and gluttonous, with no respect for the food chain and how overhunting can affect the life on Kepler. However, he and his brothers eat a lot of food and the WC's try their best to keep them in line when it comes to the food chain.
The Frostbite Effect

The Frostbite Effect is a state of corruption inflicted on one who uses a light prism's powers for the pure evil and their selfishness. This effect can only affect mortals and organic life, for example, Bowser. It mainly affects one's intelligence and state of thinking. As power from the prism is deceased, more skin or flesh will become white and emit white light.

## Information

### Cause

If a mortal or organic entity uses a light prism as a personal gain for universe domination and/or indestructible power, it can deal serious damage to both the body and every universe to exist. As the prism is one of the most powerful entity and is an embodiment of light itself, it has the capability of collapsing under extreme pressure and careless manipulation and destroying both itself and everything to exist. When a prism is finally fully manipulated, it would have no choice but to answer to anyone, more specifically, Bowser.

When the prism is used for the wrong reasons, as Bowser did, it can have a huge impact on how one thinks. Stripping them from common sense and sympathy for others, mainly family members. A prime example of this is in the final episode of Worlds Collide, 'The End of a Chapter', when Bowser demanded the prism to kill the WC's including Junior, showing no care and completely forgetting about how to show affection. Note that this wasn't in all Bowser's intent, as his mind was corrupted from the effect, but he still wanted to kill the rest of the WC's.
Verfluchte Jagd

In manchen Fällen führt die Verwendung von verfluchten Gegenständen zu einer verfluchten Jagd. Eine verfluchte Jagd kann bei jedem Geistigen zustand stattfinden und kann weder durch Räucherstäbchen noch durch Kruzifixe verhindert werden. Verfluchte Jagden dauern je nach Kartengröße und Schwierigkeitsgrad länger als normale Jagden. Alle anderen Mechanismen, die die verfluchte Jagd betreffen, bleiben dieselben wie bei normalen Jagden. So können die Spieler zum Beispiel immer noch Räucherstäbchen verwenden, um den Geist vorübergehend daran zu hindern, den Spieler zu töten. Alle nachfolgenden Jagden im Auftrag, die nicht durch einen verfluchten Gegenstand ausgelöst werden, verlaufen normal, werden aber um etwa 15-20 Sekunden verlängert.

Eine verfluchte Jagd kann nicht beginnen, wenn sich im Untersuchungsgebiet keine Spieler befinden. Wenn ein Spieler beispielsweise ein Ouija-Brett aktiviert und aus dem Untersuchungsgebiet wegläuft, brennt das Brett trotzdem ab, aber es wird keine verfluchte Jagd gestartet, wenn alle Spieler draußen sind.
9th Dawn III:Armour Smith (Skill)

***Armour Smith (Skill)*** is a skillIt belongs to the category of Crafting Skills. in ***9th Dawn III: Shadow of Erthil***.

## In Game Description

> The <color=#e2b68a>'Armour Smith'</color> skill increases your success rate and results when crafting armour.
> You can gain experience for this skill by crafting armour.
>
>

## Crafting

The following items can be crafted using this skill:
9th Dawn III:Alchemy (Skill)

***Alchemy (Skill)*** is a skillIt belongs to the category of Crafting Skills. in ***9th Dawn III: Shadow of Erthil***.

## In Game Description

> The <color=#e2b68a>'Alchemy'</color> skill increases your success rate and results when crafting potions.
> You can gain experience for this skill by crafting potions.
>
>

## Crafting

The following items can be crafted using this skill:
The Base

**The Base** is a settlement within Jungle de Rio, serving as the home of the Worlds Colliders. It was first shown within *the animation series*, being built by Bismuth, Peridot, Lapis Lazuli offscreen.

## Appearance

The Base is a living space particularly made out of a giant decayed skull and a load of others clumped into a pile, seemingly from some colossal creatures. The main living room or lounge room is located in the biggest part of one of the skulls, as there is plenty of space for a television, hammocks, and a small bar for beverages.

The second room, which is in a smaller skull, is Peridot, Lapis and sometimes Bismuth's room for mending and construction, with manufactured mechanisms which relatively revolve around agricultural, paraphernalia, horticulture and other categories. The room is usually janky and quite messy, yet somehow organised. The room is also used for leisure and lounging, mainly for Bismuth, Lapis and Peridot.

The third room is relatively high, as it is located in a tall and chunky tree. This room is a lot like a bar and has the attribute of a kitchen and a resto, you can even see a panoramic view of the jungle which would give you a perpetual vibe for adventure. To get to this room, an elevator is the mandatory way of transport.
Spinel

**Spinel** is a member of the Worlds Colliders and is the fastest of the group. She first meets Bowser Jr. when he, Steven and Garnet saved her in the Crystallised Kindergarten from Commander. Hammer Bro.

## Appearance

Spinel has a light pink complexion with dark red hair, she has three strikes on both of her eyes which represent tears. Spinel's eyes also vary depending on her emotions, they go really small if confused or scared, they go big and rattle around if she's angry or crazy, and normal size means she's normal. In the group, she likes wearing a dark purplish-maroon hoodie with an upside-down heart on it. She also wears puffy magenta shorts, hot pink wrist-length gloves, white stockings, and a pair of magenta knee-high pointy boots.

## Personality

Spinel is a very goofy, playful, spontaneous and fun-loving Gem, with a personality mainly revolved around slapstick humour. She loves enjoying eating food - donuts and pizza being her favourites - all the time and never gets tired of it, similar to Amethyst. Despite her silly personality, she is quite smart, as she knows how someone feels almost instantly. She also likes to hang around her best friend Pipsqueak. She also treats Steven as a younger brother to her. Spinel wields a hammer that is stored in her Gem. Spinel also likes to run on all fours, giving her creature-like characteristics which also makes her the faster. She could also behave like a wild animal at times if she goes crazy, signs being uncontrollable drooling and laughing and her eyes widening.

## Abilities

• **Elasticity:** Spinel is extremely elastic and malleable, able to stretch her limbs and torso to great lengths and inflate body parts to strengthen her attacks. She uses this to increase the range of her attacks, able to reach enemies from a distance.

• **Rubber Physiology**: Spinel also possesses physiology similar to rubber or putty. This allows her to jump great distances and bounce off surfaces.

• **Twister Dash:** As seen in the Steven Universe Movie, Spinel can coil herself into what looks like a spinning top due to her elasticity and physiology similar to rubber or putty.

• **Flight:** Spinning her legs like helicopter blades, she can slow her fall even when carrying a heavy object. This is seen in "Homeworld Bound" when she saves Steven from falling.

• **Spin Dash**: In "Homeworld Bound", she's able to dash similarly to Amethyst and Jasper.
9th Dawn III:A great deal! (Quest)

***A great deal!*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in Lorwyck's CastleIt is assigned to the player by Werline in Lorwyck's Castle.

## In-Game Description

> <color=#e088e1ff></color> has asked you to invest a measly x10,000 '<color=#b9e28aff>Gold</color>' into their shop.
>
>
>
>
>
>
>
> They have assured you it's a great deal.
>
>
Lapis Lazuli

**Lapis** is a member of the Worlds Colliders and is the avian of the group. She first meets Bowser Jr. when he, Steven, Garnet, Peridot and Spinel saved her in Blubbering Bubble Lane from Cloakie.

## Appearance

Lapis has a slim figure and is considerably tall, being about the same height as Pearl. She has cyan skin, cobalt blue chin-length hair with long bangs and fringe that covers her entire forehead, which occasionally looks messier and rounded, and royal blue eyes. Her gemstone is embedded in her back, which takes the form of a water droplet.

## Personality

A laid-back and easy-going terraforming Gem who is the avian of the group, she tends to fly around the area to makes sure things are running okay around the planet. Lapis also is quite calm and rational at times but likes having fun at some times. She can also be happy and confident in certain situations.

## Abilities

**Hydrokinesis -** Lapis Lazuli has immense power over water and liquid material. She also can control liquids that are only partially composed of water, such as orange juice. She used the Earth's entire ocean to her advantage, even weighing opponents down. Lapis can form water into various constructs that she can control, including hands to smite enemies or use as a platform, chains to entangle or trap enemies with, divide the sea to make a path, and form a section of the Atlantic Ocean into a space elevator.

* **Water Generation -** In addition to manipulating existing liquid, Lapis can generate a certain amount of water from her gem. It is unknown whether the water is somehow stored within her gemstone, or if she simply condensed the water molecules in the air into a liquid form.
* **Matter State Manipulation (Cryokinesis)**: Lapis can change the state of matter of water, causing it to turn into ice.
* **Water Bubbles**: Lapis can form water bubbles that can contain objects.

## Weaponry

#### Trident

Lapis was given a trident when the other WC's found her, It was found in a chest in Blubbering Bubble Lane, however, Lapis has not used this trident after the battle with Kamek and Bowser.
9th Dawn III:A funny laugh (Quest)

***A funny laugh*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in Lorwyck's CastleIt is assigned to the player by Uunndal in Lorwyck's Castle.

## In-Game Description

> <color=#e088e1ff></color> has joked about you finding x50 '<color=#b9e28aff>Apion Eye</color>', laughing at your confidence. Can you prove them wrong?
>
>
9th Dawn III:Armour Stock (Quest)

***Armour Stock*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in ElmsonIt is assigned to the player by Winholo in Elmson.

## In-Game Description

> <color=#e088e1ff></color> has asked you to help them stock their armour shop, by donating x15 '<color=#b9e28aff>Iron Helm</color>'. You can craft '<color=#b9e28aff>Iron Helm</color>' using '<color=#6fcaffff>Armour Smith</color>'.
> Crafting help can be found at <color=#f7de3cff>Firlun</color>.
>
>
9th Dawn III:Become a Pro (Quest)

***Become a "Pro"*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in Lorwyck's CastleIt is assigned to the player by Ingirn in Lorwyck's Castle.

## In-Game Description

> You need to become "Pro" at <color=#f7de3cff>Fyued</color>, until then, <color=#e088e1ff></color> won't play with you.
> Win 100 games of <color=#f7de3cff>Fyued</color> to prove yourself!
>
>
9th Dawn III:Blunt (Skill)

***Blunt (Skill)*** is a skillIt belongs to the category of Melee Combat Skills. in ***9th Dawn III: Shadow of Erthil***.

## In Game Description

> The <color=#e2b68a>'Blunt'</color> skill increases your physical damage when attacking with Blunt type weapons.
> You can gain experience for this skill by attacking with Blunts.
>
>

## Usage

Using the following items improves this skill:
9th Dawn III:A tall order (Quest) (Quest)

***A tall order*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in RhundenIt is assigned to the player by Prylo in Holdune.

## In-Game Description

> <color=#e088e1ff></color> has an order that they need help to fulfil.
> You are to create x3 '<color=#b9e28aff>Special Roasted Meat</color>' and deliver the order to <color=#e088e1ff></color> in <color=#f7de3cff>Holdune</color>.
>
>
9th Dawn III:A tall order (Quest)

***A tall order*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in RhundenIt is assigned to the player by Prylo in Holdune.

## In-Game Description

> <color=#e088e1ff></color> has an order that they need help to fulfil.
> You are to create x3 '<color=#b9e28aff>Special Roasted Meat</color>' and deliver the order to <color=#e088e1ff></color> in <color=#f7de3cff>Holdune</color>.
>
>
9th Dawn III:Book of the Mind (Item)

***Book of the Mind*** is a a book in ***9th Dawn III: Shadow of Erthil***.

## Shop Data

***Book of the Mind*** can be purchased in the following locations:

## Book Details

>
> Think about it. Think about it hard. You can't? Too bad. That's the beauty of it, only clever people can. And that's why I like it. I guess you could say, I'm just smarter than you.
> All these peasants walking around Ashwick like they know things. Trust me, I actually KNOW things.
>
>
> I mean, I bet you 5 gold you don't know things I know. I'll tell you what I know.
> I know that dragons exist. I've seen one! Well, I didn't really see one, I've thought about one. But you see, that's how I know they exist. Because I thought of it, and I'm clever, so it must be true.
> Same goes for other things. Sometimes I just think about weird stuff, and then I find out it's true the next day. Well, I don't always find out its true, I just think about it being true.
> But that's what I'm talking about. I'm so smart that I just know things I think about are generally just true.
> Like, I bet you're reading this thinking,"What?".
>
>
> RIGHT???
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> I am so smart.
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9th Dawn III:Beast Show (Quest)

***Beast Show*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in AshwickIt is assigned to the player by Charloenne in Ashwick.

## In-Game Description

> <color=#e088e1ff></color> has asked you to show her a wild creature that has been tamed. Capture a wild creature and present it to <color=#e088e1ff></color>!
> If you need help, she suggested speaking to <color=#e088e1ff></color> in <color=#f7de3cff>Ashwick</color> about creatures.
>
>
Grankdum Brainwashers

**"Grankdum Brainwashers"** was the second episode of Heroine In Weirdland. It premiered on the 29th of March 2021.

## Description

After their trip to the park was ruined, Ela and John decide to go to Weirdland instead. They find a spa controlled by Grankdum Servants, where the Weirdland Creatures turn into brain-washed zombies after entering. The friends have to put an end to this scheme, with the help of an unlikely hero...

## Characters

* Ela/Heroine (Miky is cool)
* John/Tiny Tim (Dominowojo)
* Lord Grankdum (Dominowojo)
* Grankdum Servants (Miky is cool and Dominowojo)
* Frigg (Dominowojo)
* Elder Harold (Dominowojo)
* Barney (Dominowojo)
* Milk Bowl (Miky is cool)
* Hand-Dog (Miky is cool)
* Post Man Pete (Dominowojo)
* Car-ol (Dominowojo)
* Laddris (Dominowojo)
* Passpo (Miky is cool)
* Skrubz (Miky is cool)
* John's Dad (Dominowojo)
9th Dawn III:A Great Challenge (Quest)

***A Great Challenge*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in CoulstellIt is assigned to the player by Ressem in Coulstell.

## In-Game Description

> <color=#e088e1ff></color> has given you an ultimate '<color=#6fcaffff>Cooking</color>' challenge. You are to cook the following dishes: x3 '<color=#b9e28aff>Feast Of Fish</color>'
>
>
> x3 '<color=#b9e28aff>Feast Of Meat</color>'
>
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> x3 '<color=#b9e28aff>Feast Of Veg</color>'!
>
>
9th Dawn III:A lost friend (Quest) (Quest)

***A lost friend*** is a quest in ***9th Dawn III: Shadow of Erthil***. It is assigned to the player by Ghostly Rena.

## In-Game Description

> <color=#e088e1ff></color> has been waiting for you, although she has lost her memory...
> She has given you a '<color=#b9e28aff>Rena's Cellar Key</color>' and asked you to find something to remind her of the past...
>
>
9th Dawn III:A Great Challenge (Quest) (Quest)

***A Great Challenge*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in CoulstellIt is assigned to the player by Ressem in Coulstell.

## In-Game Description

> <color=#e088e1ff></color> has given you an ultimate '<color=#6fcaffff>Cooking</color>' challenge. You are to cook the following dishes: x3 '<color=#b9e28aff>Feast Of Fish</color>'
>
>
> x3 '<color=#b9e28aff>Feast Of Meat</color>'
>
>
>
> x3 '<color=#b9e28aff>Feast Of Veg</color>'!
>
>
9th Dawn III:Armour Stock (Quest) (Quest)

***Armour Stock*** is a quest in ***9th Dawn III: Shadow of Erthil***. This quest takes place in ElmsonIt is assigned to the player by Winholo in Elmson.

## In-Game Description

> <color=#e088e1ff></color> has asked you to help them stock their armour shop, by donating x15 '<color=#b9e28aff>Iron Helm</color>'. You can craft '<color=#b9e28aff>Iron Helm</color>' using '<color=#6fcaffff>Armour Smith</color>'.
> Crafting help can be found at <color=#f7de3cff>Firlun</color>.
>
>
9th Dawn III:Book of Protection (Item)

***Book of Protection*** is a a book in ***9th Dawn III: Shadow of Erthil***.

## Shop Data

***Book of Protection*** can be purchased in the following locations:

## Book Details

>
> Protecting yourself is easy. But once, I saw someone who didn't, and their story turned out not so great. I will recount that tale so you, the reader, can learn how best to protect yourself.
> So, there was this person, once, and then one day they decided to venture to the local farm to steal some carrots.
>
>
> The farm had really fresh carrots.
> I'm talking about the kind of carrot that, when you see it, you think "What on earth, that is a really great carrot".
>
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> The kind of carrot that you could bring home to your family.
> I once brought a carrot to my family, although it wasn't one of those fancy farm carrots I was talking about, this was a carrot from the old market. That old market on the edge of Elmson.
> Do you remember that? The old market on the edge of Elmson. Wow they had some great stuff there. Let me tell you, they had apples, dirty fish, berries...
> Anything you could think of~ they had it, there. But it was nothing compared to the commercial street on Lorwyck Castle. That place had everything. A nice butcher too so you could get some meat.
>
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>
9th Dawn (Series)

***9th Dawn*** is a series of retro-RPG style video games created by Valorware. It currently has three games in the series (***9th Dawn Classic***, ***9th Dawn II: Remnants of Casparia*** and ***9th Dawn III: Shadow of Erthil***). All three games feature a large open-world with many classic RPG elements, a large number of side-quests, quirky humor and simplistic, retro-style graphics.
9th Dawn III:Anvil Confessions (Item)

***Anvil Confessions*** is a a book in ***9th Dawn III: Shadow of Erthil***.

## Shop Data

***Anvil Confessions*** can be purchased in the following locations:

## Book Details

>
> Shuddering, the blacksmith felt the cold hard steel on the freshly arrived anvil. "I can FEEL it..." He said, as a tear rolled down his cheek.
> And indeed, he could feel it. He had his hand right on it, after all.
>
>
> But the context of what he felt, runs deeper than anyone could have imagined.
> He could feel a connection. A soul bound with the heavy mass. It was calling out to him... calling his name...
> "Ian!" said the anvil.
>
>
> It was at that moment, Ian knew what had happened.
>
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> The anvil was his father.
> "Father! I have found you at last! You have no idea how many anvils I have bought looking for you!" Said Ian, now cradling the hunk of metal.
> The blacksmith's apprentice looked at him in confusion.
>
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9th Dawn III:Agile Armour (Skill)

***Agile Armour (Skill)*** is a skillIt belongs to the category of Defensive Skills. in ***9th Dawn III: Shadow of Erthil***.

## In Game Description

> The <color=#e2b68a>'Agile Armour'</color> skill increases your physical defence when wearing Agile Armour.
> You can gain experience for this skill by taking physical damage whilst wearing Agile Armour.
>
>

## Usage

Using the following items improves this skill:
Ball Lightning

**Mastery Prerequisites:** Air 4

**Research Cost:** none (this spell becomes available automatically upon reaching the requisite mastery level)

**Rarity:** Common

**Casting Cost:** 5 Mana

**Target/Type:** Battle

Deals 20 Lightning damage to up to 4 individuals in the target unit. Units wearing metal armor suffer 100% additional hits and 50% additional damage.
9th Dawn III:Big John (Quest)

***Big John*** is a quest in ***9th Dawn III: Shadow of Erthil***.

## In-Game Description

> You have beaten <color=#e088e1ff></color> at <color=#f7de3cff>Fyued</color>, and they have given you a special '<color=#b9e28aff>Big John Key</color>'.
> This key can be used to unlock a mysterious door near <color=#85ff7fff>Torghul Travel-Post</color>.
>
>
Intimidation

Cost: 2

A fearsome reputation precedes this wizard, who also has a physical appearance capable of intimidating most mortals.

## Mechanics

* Reduces the base desertion rate due to not paying upkeep by 20.
* Gives a bonus to some diplomatic actions.
* -5% rebellion chance for cities.

## Notes

* Although not listed in the description (as of version 1.0.0.63), this Trait also grants -10 Unrest in all Settlements the wizard controls.
Arcane Ward

**Mastery Prerequisites:** Warding 5

**Research Cost:** none (this spell becomes available automatically upon reaching the requisite mastery level)

**Rarity:** Common

**Casting Cost:** 8 Mana

**Target/Type:** Unit. Can also be used during battles.

Magical Resistance: +3

## Notes

* Casting this spell contributes 4 points of Mastery Progress to Warding Mastery and 2 points to Arcane Mastery. Multiple castings in the same turn do not result in additional Mastery Progress bonuses.
9th Dawn III:Book of Agility (Item)

***Book of Agility*** is a a book in ***9th Dawn III: Shadow of Erthil***.

## Shop Data

***Book of Agility*** can be purchased in the following locations:

## Book Details

>
> The secret? Well, it's rather complicated actually.
>
>
> Most people think being a good athlete is all about "Training" and "Muscles"~ Well, I say not.
> You see, the secret to being fast comes down to more of a technique, and I'm about to share that technique with you.
> All you have to do to be fast, is to just, move your body quickly. As quick as you can. And when you think you've moved quick, then just, move quicklier.
> It's a lot harder than it sounds, believe me. There has been times where I THOUGHT I was moving quick, but actually I wasn't. I was actually only moving quick-ISH.
> And that's where experience comes in. You have to know the difference between moving quick, and moving quick-ish.
> Moving quick-ish is unacceptable. Always remember, you HAVE to move quick. As quick as you can. Doubled. Then go quicker. And that's the technique to being a dominant force in Agility.
>
>
>
>
Fomorian Nobles

* **Mastery Prerequisites:** Ancient History 4 and (Order 3, Binding 3 or Binding 5, Formorian Sorcery)
* **Research Cost:** 1500 Gold, 25 Mana
* **Recruitment Cost:** 89 Mana[1]
* **Upkeep:** 6 Mana
* **Recruitment Type:** Summon
* **Turns to Recruit:** 4

## Unit Statistics

* **Special Abilities:** Limited Regeneration, Hardy, Inspiring, Unsettling
* **Resistances:** Magic 3
* **Vulnerabilities:** -

## Unit Attacks

 Damage
 Reach
 Break Def.
 Charges
 Damage vs. Low Armor

## Notes

* Tags: Humanoid, Chaos

[1]: Odd but correct.
9th Dawn III:A lost friend (Quest)

***A lost friend*** is a quest in ***9th Dawn III: Shadow of Erthil***. It is assigned to the player by Ghostly Rena.

## In-Game Description

> <color=#e088e1ff></color> has been waiting for you, although she has lost her memory...
> She has given you a '<color=#b9e28aff>Rena's Cellar Key</color>' and asked you to find something to remind her of the past...
>
>
Accelerated Entropy

**Mastery Prerequisites:** Time 6

**Research Cost:** none (this spell becomes available automatically upon reaching the requisite mastery level)

**Rarity:** Common

**Casting Cost:** 20 Mana

**Target/Type:** Hex

The affected hex has a 25% chance to change terrain type (towards desert/arid). Any armies in the hex have a 75% chance (per unit) to suffer 5% - 20% damage. A city in the hex will suffer +10 Squalor (up to a maximum of 100).

## Notes

* Casting this spell contributes 6.67 points of Mastery Progress to Time Mastery, 3.3 points to Death Mastery, and 3.3 points to Destruction Mastery. Multiple castings in the same turn do not result in additional Mastery Progress bonuses.
NoteORG Wiki

Welcome! This is the Wiki page for NoteORG, a Discord Survivor ORG themed around music through the decades. We strive to offer a safe and welcoming close-knit community for all of our members, as well as a quality game experience for all of the players. We hope you come for the ORG and stay for the good vibes.

**Welcome to the NoteORG Wiki!**
We're a new Discord ORG server and looking to grow into a bigger one, having multiple seasons, bringing more people in and passing on the vibes around.

Here's the link to our discord server for those who want to spectate the good vibes that will be taking place over the course of this season: https://discord.gg/VTrQBCF
*Need help*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Our Production Team

## **Emily: Savage Host**

**Name**: Emily

**Age**: 16

**Discord Username**: Available\_Cherry#2639

**Likes**: Vibing to music, talking with friends, and playing tennis.

**Dislikes**: Sleeping at a reasonable time.

**Quote**: It's not y'all are; it's y'all're.

A K-Pop stan who is an amazing person all around and would listen to you cry about your problems in dms any time of the day. Absolutely dedicated in making everyone's day the best that it can be, often going out of her way to make sure that people know that at least someone has their backs, even on the gloomiest day. Emily can be quite savage and sassy at times, although it is often balanced out by her caring nature. Everyone needs to stan her pet hedgehog: Sir Harry Hector Hinkleschmitt. Most notorious for refusing to let people buy her birthday presents.

## **Mythicorn: Egg Host**

**Name**: Mythicorn

**Age**: 17

**Discord Username**: MrMythicorn#7406

**Likes**: Coffee, Music Vibe Sessions, Math, Science (not Psychology), LEGO, anime

**Dislikes**: Cleaning my room, Decaffeinated coffee

**Quote**: My life is just a series of pancakes and ice cream.

An egg boi who would listen to an artist's full discography in one sitting and a massive Swifty. His proudest achievement in life is when he managed to binge Taylor Swift for almost 24 hours straight. Mythicorn basically lives on Discord and is online most of the time, so he'll almost always respond to dms and pings, even when hiding from people in Invisible mode. Consumes an unhealthy and ungodly amount of coffee and g@mer juice, to the point of self-poisoning.
Funeral Pyre

**Mastery Prerequisites:** Death 7

**Research Cost:** none (this spell becomes available automatically upon reaching the requisite mastery level)

**Rarity:** Common

**Casting Cost:** 32 Mana

**Target/Type:** Battle

Deals Fire damage to up to 50 individuals in the target unit. The damage is equal to the Hit Point attribute of the unit (on an individual level), but cannot exceed 12. Cannot target Elemental, Fire, Extra-Planar, or Elder units. Gain 1 Mana for each individual slain by this spell.
Brave the Darkness

**Mastery Prerequisites:** Light 1

**Research Cost:** none (this spell becomes available automatically upon reaching the requisite mastery level)

**Rarity:** Common

**Casting Cost:** 5 Mana

**Target/Type:** Unit. Can also be used during battles.

Cannot target units with the Dark tag.

Toughness: +1

Courage: +2

Magical Resistance: +1

Dark Resistance: +2

## Notes

* Casting this spell contributes 2.5 points of Mastery Progress to Light Mastery and 1.25 points to Warding Mastery. Multiple castings in the same turn do not result in additional Mastery Progress bonuses.
Character Traits

Article in editorial. Gathering all the traits will take a while.

Note: Picks for a wizard / player are also called traits. Also see Masteries and Traits

Characters can have 2 + (lvl x 2) traits to their name. Traits influence all functions of the character - from upkeep, to office bonuses and assignable tasks.
Lesser Vulnerability

**Mastery Prerequisites:** Destruction 4

**Research Cost:** none (this spell becomes available automatically upon reaching the requisite mastery level)

**Rarity:** Common

**Casting Cost:** 4 Mana

**Target/Type:** Battle

**Battle Duration:** 3 Rounds

Armor: -2

Arcane Vulnerability: +1

Corrosive Vulnerability: +2

Fire Vulnerability: +2

Cannot affect a unit already affected by Greater Vulnerability.
Season 1 Episodes

Lovato
 EPISODE TWO
Lovato
 EPISODE THREE
Lovato
20th: Patrick

21/11/2020: Day 1 - Marooning: "I have a brain the size of a tic tac" - Blue

- 22 **Poor unfortunate souls** were marooned

- Chaos ensued not long after

22/11/2020: Day 2/3 - Challenge 1: "Some of these people are Awesome and some of them are like a soggy waffle" - Blue

- Challenge: **This is Me** (Album cover design)

- Winning tribe: Grande

- Eliminated: David

24/11/2020: Day 4/5 - Challenge 2: "I'm bouta sue someone 🥰✨" - Dusty

- Challenge: **Price Tag** (Greed)

- Winning tribe: Lovato

- Elinated: Clasper

26/11/2020: Day 6/7 - Challenge 3: "*noms a burrito* Don't look at me I'm eating" - Trish

- Challenge: **Liability** (Weakest link)

- Winning tribe: Lovato

-Eliminated: Patrick
Enchantment

* Level 1:
	+ Mechanics: Wizard Tower: Enchanted Fountain (w/ Water 1)
	+ Enables Unit Upgrade: Lesser Marks
* Level 2:
	+ Enables Unit Upgrade: Marks
* Level 3:
	+ Spell: Spellwoven Armor
	+ Mechanic: Enchant Items: +1 concurrent project without additional cost
* Level 4:
	+ Enables Unit Upgrade: Greater Marks
* Level 5:
	+ Spell: Shimmershift Weapons
	+ Mechanic: Enchant Items: +2 concurrent projects without additional cost
* Level 7:
	+ Mechanic: Enchant Items: +3 concurrent projects without additional cost
* Level 9:
	+ Mechanic: Enchant Items: +4 concurrent projects without additional cost
* Level 10:
	+ Mechanic: Enchant Items: +5 concurrent projects without additional cost

## Research Projects

		- Raise Skeleton Laborers (w/ Necromancy 2)
	+ Units:
		- Succubi Neolates (w/ Abyssal 3, Demonic Summoning)
	+ Items:
		- Orb of Channeling (w/ Arcane 1, Farsight)
		- Healing Potion (w/ Life 2, Water 2)
	+ Items:
		- Arcane Trinkets (w/ Arcane 1, Artifice 1)
		- Amulet of Protection (w/ Warding 2)
	+ Spellcraft:
		- Fae Gardens (w/ Life 2, Fae Lore 3)
		- Purge Infection (w/ Death 3, Arcane 3)
	+ Units:
		- Succubi Matrons (w/ Abyssal 6, Divination 1, Demonic Summoning, Succubi Neolates)
	+ Items:
		- Orb of Channeling (w/ Arcane 3, Divination 3)
Grey Oozes

* **Mastery Prerequisites:** Creation 1
* **Research Cost:** none
* **Recruitment Cost:** 1000 Gold
* **Upkeep:** 5 Food
* **Recruitment Type:** Created
* **Turns to Recruit:** 5

## Unit Statistics

* **Special Abilities:** Fearless, Mindless, Hardy, Limited Regeneration
* **Resistances:**
* **Vulnerabilities:**

## Unit Attacks

 Damage
 Armor Pen.
 Reach
Greater Banshees

* **Prerequisites:** Necromancy 5, Arcane 1, Death 2, Darkness 2
* **Research Cost:** 1100 Gold, 45 Mana
* **Recruitment Cost:** 100 Mana
* **Upkeep:** 5 Mana
* **Recruitment Type:** Raise
* **Turns to Recruit:** 5

## Unit Statistics

* **Special Abilities:** Semi Corporeal, Hardy, Terror, Limited Flight, Relentless Pursuit, Ambush, Vampiric
* **Resistances:** Arcane 3
* **Vulnerabilities:** Arcane 0

## Notes

* Tags: Spirit, Spectral, Undead, Spellcaster, Non Living
Divination

* Level 2:
	+ Spell: Flash of Insight
	+ Mechanic: Research Forgotten Evils
		- Places of Power
		- Borrowed Sight
	+ Mechanic: Construct Trait: Orb of Seeing (w/ Artifice 2)
* Level 4:
	+ Spell: Locate Mana Node
	+ Mechanic: +1 Lore Research
* Level 5:
	+ Spell: Cosmic Wisdom
* Level 6:
	+ Spell: True Sight

## Research Projects

		- Orb of Channeling (w/ Arcane 1, Channeling)
	+ Units:
		- Succubi Matrons (w/ Abyssal 6, Enchantment 3, Demonic Summoning, Succubi Neolates)
		- Orb of Channeling (w/ Arcane 3, Enchantment 3)
Greater Ghebborim

* **Prerequisites:** Summoning 4, Chaos 5, War 3, Planar Lore 4
* **Research Cost:** 1000 Gold, 15 Mana
* **Recruitment Cost:** 900 Gold, 40 Mana
* **Upkeep:** 100 Gold, 12 Mana
* **Recruitment Type:** Summon
* **Turns to Recruit:** 6

## Unit Statistics

**Special Abilities:** Hardy, Tireless, Frenzy, Close Quarters Fighting, Leap, Fearless, Unsettling

**Resistances:** -

**Vulnerabilities:** -

## Unit Attacks

 Damage
 Reach
 Armor Pen.
 Break Def.
 Damage vs. Low Armor
Lesser Magma Elementals

* **Prerequisites:** Fire 2, Earth 2, Elemental Summoning
* **Research Cost:** 200 Gold, 5 Mana
* **Recruitment Cost:** 25 Mana
* **Upkeep:** 2 Mana
* **Recruitment Type:** Summon
* **Turns to Recruit:** 2

## Unit Statistics

* **Special Abilities:** Anti-Cavalry, Sappers
* **Resistances:** Physical 1, Fire 3, Lightning 1
* **Vulnerabilities:** Physical 0, Fire 0, Lightning 0

## Notes

* Tags: Fire, Magma, Elemental, Non Living
Darkness

- Baleful Strength
		- Drain Soul
	+ Mechanic: Golem Power Source: Souls (w/ Necromancy 1, Artifice 1)
	+ Unit: Voidlings
* Level 2:
	+ Spell: Dark Rituals
	+ Unit Option: Lesser Mark of Darkness
	+ Mana: +1
* Level 3:
	+ Spell: Poison Cloud
	+ Mechanic: Golem Beam: Poison (w/ Artifice 9, Life 5)
	+ Mana: +2
* Level 4:
	+ Spell: Bad Moon
	+ Unit: Void Gluttons
	+ Mana: +3
* Level 5:
	+ Mechanic: Golem Beam: Dark (w/ Artifice 9)
	+ Unit Option: Mark of Darkness
	+ Mana: +4
* Level 6:
	+ Unit: Void Fiends
	+ Mana: +6
* Level 7:
	+ Mana: +8
* Level 8:
	+ Mana: +10
* Level 9:
	+ Unit: Void Tyrants
	+ Unit Option: Greater Mark of Darkness
	+ Mana: +12
* Level 10:
	+ Mana: +15

## Research Projects

		- Redcaps (w/ War 1, Faerie Binding)
		- Lesser Scarecrows (w/ Artifice 1)
		- Incubi Neolates (w/ Abyssal 3, Demonic Summoning)
		- Lesser Shadowflame Phoenixes (w/ Phoenix Summoning)
		- Reality Thieves (w/ Illusion 3, Time 1, Eldritch Lore 3)
		- Lesser Void Elementals (w/ Elemental Summoning)
		- Lesser Shadowflame Phoenixes (w/ Fire 2, Summoning 1, Beasts 1, Elemental Lore 1)
		- Fleshflects (w/ Transmutation 2, Blood 4, Eldritch Lore 4)
		- Magmagors (w/ Beasts 3, Metal 2, Fire 3, Elemental Lore 2)
		- Grendelkin (w/ Binding 4, Ancient History 5)
		- Scarecrows (w/ Lesser Scarecrows)
		- Zombie Stalkers (w/ Necromancy 1)
		- Greater Banshees (w/ Necromancy 5, Arcane 1, Death 2)
		- Mummies (w/ Necromancy 4, Death 3)
		- Uhlebeasts (w/ Beasts 5)
		- Phantasmal Horrors (w/ Illusion 5)
	+ Spellcraft:
		- Spirit Summoning (w/ Summoning 2)
		- Vile Symbiote (w/ Blood 3, Biomancy)
	+ Units:
		- Lesser Shadowflame Phoenixes (w/ Fire 3, Beasts 2, Air 1, Elemental Lore 1)
		- Incubi Nightreavers (w/ Abyssal 4, Demonic Summoning, Incubi Neolates)
		- Liches (w/ Necromancy 6, Arcane 3)
		- Antumbral Giants (w/ Shadow 8, Summoning 4, Light 3)
		- Fomorian Blight Lords (w/ Pestilence 3, Fomorian Sorcery, Ancient History 5, Forgotten Evils 2)
		- Gargoyles (w/ Earth 1, Aviarum)
		- Shadowflame Phoenixes (w/ Fire 3, Phoenix Summoning, Elemental Lore 2, Lesser Shadowflame Phoenixes)
		- Elder Vampires (w/ Necromancy 8, Binding 5, Blood 4)
		- Void Elementals (w/ Elemental Summoning, Lesser Void Elementals)
		- Greater Scarecrows (w/ Scarecrows)
		- Vampires (w/ Necromancy 6)
		- Shadowflame Phoenixes (w/ Phoenix Summoning, Elemental Lore 2, Phoenixes)
		- Elder Vampires (w/ Necromancy 7)
		- Fomorian Elders (w/ Time 2, Fomorian Sorcery, Ancient History 5)
		- Greater Shadowflame Phoenixes (w/ Fire 5, Phoenix Summoning, Elemental Lore 4, Shadowflame Phoenixes)
		- Eldritch Gorgonoids (w/ Beasts 6, Blood 5, Eldritch Lore 8)
		- Greater Void Elementals (w/ Elemental Summoning, Elemental Lore 4, Void Elementals)
		- Greater Shadowflame Phoenixes (w/ Fire 6, Phoenix Summoning, Elemental Lore 7)
		- Eldritch Brachyurans (w/ Arcane 6, Blood 3, Eldritch Lore 8)
Greater Mark of Shadows

**Mastery Prerequisites:** Shadow 9

**Research Cost:** none (this unit option becomes available automatically upon reaching the requisite mastery level)

**Cost to Apply:** 2,500 Gold, 100 Obsidian, 50 Coal, 20 Ichor

Movement: +1

Melee Skill: +3

Dark Resistance: +3

Arcane Resistance: +2

Special Ability: Ambush, Ranged Avoidance, Close Quarters Fighting

Gain Tag: Shadow
Hailstorm

**Mastery Prerequisites:** Frost 4

**Research Cost:** none (this spell becomes available automatically upon reaching the requisite mastery level)

**Rarity:** Common

**Casting Cost:** 12 Mana

**Target/Type:** Battle.

Deals 5 physical damage and 3 cold damage to up to 20 targets in the target unit and applies a -2 Movement, -2 Toughness penalty for 6 Battle Turns, unless the unit takes no damage, is Hardy, or has any resistance against Cold.
Lesser Acid Elementals

* **Prerequisites:** Destruction 1, Water 2, Elemental Summoning
* **Research Cost:** 200 Gold, 5 Mana
* **Recruitment Cost:** 25 Mana
* **Upkeep:** 2 Mana
* **Recruitment Type:** Summon
* **Turns to Recruit:** 2

## Unit Statistics

* **Special Abilities:** Close Quarters Fighting
* **Resistances:** Corrosive 3, Lightning 1
* **Vulnerabilities:** Corrosive 0, Lightning 0

## Unit Attacks

 Damage
 Reach
 Break Defense
 Special

## Notes

* Tags: Water, Acid, Elemental, Non Living
Chaos

- Chaos Bolt
		- Lesser Mass Mutation
* Level 2:
	+ Mana: +1
* Level 3:
	+ Spell: Lesser Wild Summons
	+ Mana: +2
* Level 4:
	+ Spell: Incite Unrest
	+ Mana: +3
* Level 5:
	+ Spell: Mass Mutation
	+ Mechanic: Golem Artillery: Explosive (w/ Artifice 7)
	+ Mana: +4
* Level 6:
	+ Spell: Greater Wild Summons
	+ Mana: +6
* Level 7:
	+ Spell: Planar Vortex
	+ Mana: +8
* Level 8:
	+ Spell: Greater Mass Mutation
	+ Mana: +10
* Level 9:
	+ Mana: +12
* Level 10
	+ Mana: +15

## Research Projects

		- Lightning Elementals (w/ Air 4, Elemental Summoning, Lesser Lightning Elementals)
		- Lesser Lightning Elementals (w/ Air 2, Elemental Summoning)
		- Lesser Ghebborim (w/ Summoning 3, War 1, Planar Lore 2)
		- Phantasmal Horrors (w/ Illusion 5, Darkness 1)
		- Greater Lightning Elementals (w/ Air 7, Elemental Summoning, Lightning Elementals)
		- Draugar Berserkers (w/ Necromancy 4, War 2, Ancient History 1)
		- Mitalovivo (w/ Metal 2, Life 1)
	+ Spellcraft:
		- Oath: Chaos Knights (w/ War 3, Ancient History 2)
		- Fomorian Sorcery (w/ Ancient History 2)
		- Greater Ghebborim (w/ Summoning 4, War 3, Planar Lore 4)
		- Feral Trolls (w/ Life 2, Beasts 2, Binding 2)

## Notes

* Controlling Settlements with high Unrest provides a significant per turn bonus to a wizard's Mastery Progress in **Chaos**.
Life

* Level 1:
	+ Spell: Barkskin
	+ Mechanics:
		- Golem Material: Wood (w/ Artifice 1)
		- Golem Power Source: Faerie Dust (w/ Artifice 1)
* Level 2:
	+ Spell: Reek
	+ Unit: Treant Sapling
	+ Unit Option: Lesser Mark of Nature
	+ Mana: +1
		- Rangers Gift
		- Lesser Sylvanize
	+ Mechanics:
		- Transmute Ichor to Mana
		- Golem Breath: Acid (w/ Artifice 5)
	+ Unit: Swamp Horrors
	+ Mana: +2
* Level 4:
	+ Spell: Entangle
	+ Mana: +3
* Level 5:
	+ Mechanic: Golem Beam: Poison (w/ Artifice 9, Darkness 3)
	+ Unit Option: Mark of Nature
	+ Mana: +5
* Level 6:
	+ Spells: Sylvanize
	+ Mana: +8
* Level 7:
	+ Unit: Treants
	+ Mana: +11
* Level 8:
	+ Mana: +15
* Level 9:
	+ Spell: Greater Sylvanize
	+ Unit Option: Greater Mark of Nature
	+ Mana: +18
* Level 10:
	+ Unit: Treant Ancients
	+ Mana: +20

## Research Projects

		- Healing Potion (w/ Transmuter)
	+ Units:
		- Mitalovivo (w/ Chaos 3, Metal 2)
	+ Spellcraft:
		- Faerie Binding (w/ Binding 1, Fae Lore 4, Must not have: Celestial, Demon, Faerie, Undead)
		- Biomancy (w/ Blood 3)
		- Healing Symbiote (w/ Biomancy)
		- Photosynthesis (w/ Light 2)
		- Healing Potion (w/ Enchantment 2, Water 2)
	+ Units:
		- Feral Trolls (w/ Chaos 5, Beasts 2, Binding 2)
	+ Spellcraft:
		- Fae Gardens (w/ Enchantment 2, Fae Lore 3)
		- Symbiote Grafting (w/ Blood 4, Beasts 2, Transmutation 1, Biomancy)
		- Cleanse Necrotite (w/ Metal 3, Transmutation 2)
Lesser Mark of Water

**Mastery Prerequisites:** Water 2

**Research Cost:** none (this unit option becomes available automatically upon reaching the requisite mastery level)

**Cost to Apply:** 500 Gold, 10 Wine

Fire Resistance: +1

Poison Resistance: +1

Corrosive Resistance: +1

Lightning Vulnerability: +1

Special Ability: Semi Amphibious

Gain Tag: Water
Draugar Berserkers

* **Prerequisites:** (Necromancy 4, War 2, Ancient History 1) and (Beasts 3 or Chaos 3)
* **Research Cost:** 1250 Gold, 32 Mana
* **Recruitment Cost:** 85 Mana
* **Upkeep:** 3 Mana
* **Recruitment Type:** Raise
* **Turns to Recruit:** 6

## Unit Statistics

* **Special Abilities:** Hardy, Noxious, Limited Mind, Frenzy, Unsettling, No Close Formation, No Replenishment
* **Resistances:** Cold 2, Arcane 1, Dark 2
* **Vulnerabilities:** Cold 0, Arcane 0, Dark 0

## Unit Attacks

 Damage
 Reach
 Break Def.
 Damage vs. Low Armor

## Notes

* Tags: Undead, Non Living, Zombie, Beast, Humanoid
Lesser Wild Summons

**Mastery Prerequisites:** Chaos 3

**Research Cost:** none (this spell becomes available automatically upon reaching the requisite mastery level)

**Rarity:** Common

**Casting Cost:** 5 Mana

**Target/Type:** World

Recruits a randomly chosen (Level 1 to 5) unit of Recruitment Type: Summon. 25% - 125% of normal cost to Recruit (Summon) will be immediately spent. If the Wizard cannot pay this fully, the size of the unit will be reduced or the spell may fizzle.

## Notes

* Casting this spell contributes 2.5 points of Mastery Progress to Chaos Mastery and 1.25 points to Summoning Mastery. Multiple castings in the same turn do not result in additional Mastery Progress bonuses.
* This spell has no cooldown time, allowing for the rapid transformation of stockpiled resources into units.
* It does not appear to be possible to set a destination location for this spell, meaning all units summoned with this spell appear at the Wizard Tower.
* The units summoned by this spell are not randomly chosen from all possible units in the specified level range. Rather, they are randomly chosen from the list of units (in the specified range) ***that the wizard may already summon***. The results of this spell are, therefore, more predictable when cast by a wizard with access to a narrower range of summonable units.
Lesser Earth Elementals

* **Mastery Prerequisites:** Earth 2, Elemental Summoning
* **Research Cost:** 200 Gold, 5 Mana
* **Recruitment Cost:** 25 Mana
* **Upkeep:** 2 Mana
* **Recruitment Type:** Summon
* **Turns to Recruit:** 2

## Unit Statistics

* **Special Abilities:** Sappers, Linebreaker
* **Resistances:** -
* **Vulnerabilities:** -

## Unit Attacks

 Damage
 Reach
 Armor Penetration
 Break Defense
Deny Death

**Mastery Prerequisites:** Necromancy 6

**Research Cost:** none (this spell becomes available automatically upon reaching the requisite mastery level)

**Rarity:** Common

**Casting Cost:** 7 Mana

**Target/Type:** Battle

For 6 turns, members of target unit gain a 20% chance to convert any lethal damage taken into non-capacitating damage. The unit must be Living or Undead and the protection does not extend to True damage.
Death Knights

* **Prerequisites:** Necromancy 6
* **Research Cost:** none
* **Recruitment Cost:** 2000 Gold, 125 Mana
* **Upkeep:** 200 Gold, 15 Mana
* **Recruitment Type:** Raise
* **Turns to Recruit:** 5

## Unit Statistics

* **Special Abilities:** Hardy, Unsettling, Limited Mind, Fearless
* **Resistances:** Magic 1
* **Vulnerabilities:** Magic 0

## Unit Attacks

 Damage
 Reach
 Specials
 Damage vs. Low Armor