EmpireHoloScreenH01

### Animatable

The **EmpireHoloScreenH01** is an editor object in the Decorations folder of the library.

## Properties

### Transform

*Where this object exists in the level.*

 Rotation
 Scale | 1.0

### TextMesh (WorldTextAnimatedLeft)

*Settings for the 3D Text.*

```
Algorithm iteration terminated

Compiling results for completed candidate
--Expanding mutations
--Evaluating deviations from directive
--Evaluating collateral damage
--Evaluating elapsed time... acceptable
--Conclusion... satisfactory fitness level achieved

Genetic algorithm completed
Elapsed time... 1.051e+7 seconds

Preparing for boot up procedure

Checking root file system
Boot check complete
Checking storage system
Physical page size = 12.1E+9 YB (usable)
Available memory = 1E+5 YB (usable)

HPV boot up start...

Initializing traversal systems
--Steering... success
--Engine... success
--Rear thruster... failed
--Upwards propulsion... failed
--Flight... failed
--Rotational thrusters... failed

Warning: Multiple instruction sets missing

Initializing assistance system... success

Preparing for consciousness initialization
Checking reserve power... 51%
Power available for 1 transfer(s)

Initializing CORE consciousness
--Starting up system layer
--Starting up network layer
--Requesting layer flags
--ARRAY connection established
--Opening data stream
--Injecting data...
  ...

Evaluating transfer...
Running comparison check...
  v |= vv001
  v |= vv003
  v |= vv004
  v |= vv005
  v |= vv009
  v |= vv011
  v |= vv013
  v |= vv017

Transfer integrity acceptable... 0.0000000022% data loss
All systems OK

Preparing for critical object transfer
Determining requirements

Transfering final algorithm result
  ...

Evaluating transfer...
All systems OK

Preparing for CORE directive transfer
Determining requirements

Transfering directive data to assistance
  ...

Evaluating transfer...
All systems OK

Starting CORE...
 Font Style
 Font

### TextMesh (WorldTextAnimatedRight)

*Settings for the 3D Text.*

```
Computing area power settings. Verification needed for
results. Please contact the residing administrator.

Compiling.      Please Wait.
													...
													...
Power Nodes in neighboring sectors are not responding.
Please check for errors in connectivity.
No maintenance has been scheduled at this time.

Compiling.      Please Wait.
													...
													...
Power Nodes in neighboring sectors are not responding.
Please check for errors in connectivity.
No maintenance has been scheduled at this time.

Computing area power settings. Verification needed for
results. Please contact the residing administrator.

Compiling.      Please Wait.
													...
													...
Power Nodes in neighboring sectors are not responding.
Please check for errors in connectivity.
No maintenance has been scheduled at this time.

Compiling.      Please Wait.
													...
													...
Power Nodes in neighboring sectors are not responding.
Please check for errors in connectivity.
No maintenance has been scheduled at this time.

Computing area power settings. Verification needed for
results. Please contact the residing administrator.

Compiling.      Please Wait.
													...
													...
Power Nodes in neighboring sectors are not responding.
Please check for errors in connectivity.
No maintenance has been scheduled at this time.

Compiling.      Please Wait.
													...
													...
Power Nodes in neighboring sectors are not responding.
Please check for errors in connectivity.
No maintenance has been scheduled at this time.

Computing area power settings. Verification needed for
results. Please contact the residing administrator.

Compiling.      Please Wait.
													...
													...
Power Nodes in neighboring sectors are not responding.
Please check for errors in connectivity.
No maintenance has been scheduled at this time.

Compiling.      Please Wait.
													...
													...
Power Nodes in neighboring sectors are not responding.
Please check for errors in connectivity.
No maintenance has been scheduled at this time.
 Font Style
 Font