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Laser rifle

The **laser rifle** is a weapon exclusive to the PSP and PS3 versions of *Carnivores: Dinosaur Hunter* and its sequel, *Carnivores: Ice Age*. It is described as an experimental weapon, much like the X-Rifle of *Carnivores Cityscape*. Also like the X-Rifle, the laser rifle appears to be futuristically built, and sounds much like a futuristic weapon would. It is extremely accurate, and will fire exactly where the crosshairs are placed, similar to the sniper rifle. Unlike the sniper rifle, however, the laser rifle has much less recoil, a faster rate of fire, and more power. The scope of the laser rifle does not take up the whole screen, allowing for peripheral vision, enforcing the statement that this is a mid-range rifle. With a maximum ammunition capacity of 20 shots, this weapon has the most shots of any weapon in the *Carnivores* series. Due to all its advantages over the alien inhabitants of FMM UV-32, this is also the most expensive weapon of any *Carnivores* game, costing 700 credits.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Tiger Shark

**Tiger Sharks** (*Galeocerdo cuvier*) are a species of shark that can be hunted in Shark! Hunting The Great White.

From the Sharkopedia: *Rampant in muddy waters full of life around volcanic islands, where it hopes to find an easy meal. It is referred to as the hyena of the seas by some, as it is willing to attack and swallow anything that moves when hungry. Tiger Sharks often attack humans and is considered one of the most dangerous sharks. Grows up to 15 feet on average, but individuals up to 25 feet have been reported.*

Tiger Sharks possess a Danger rating of 3/3, appearing very large and formidable. Luckily, they are one of two sharks ingame that do not appear in the Career Missions. In fact, they can only randomly appear on one map, Crack Canyon, making them the rarest huntable shark.

## Trivia

* The Tiger Shark ingame is far larger than any scientifically proven specimen, with the largest reaching 18 feet.
Shotgun

The **shotgun** is used in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, and *Carnivores: Ice Age*. The weapon is very loud and is not the best choice for hunting herbivores at a distance, since they will usually flee at the first shot. However, this is the best weapon in *Carnivores* for a charging dinosaur. In *Carnivores*, the shotgun has six rounds, whereas in *Carnivores 2* it has seven.

The *Carnivores* shotgun actually appears to have been repurposed into the rifle for *Carnivores 2* and *Carnivores Ice Age*, based on the similarity between the descriptions and (to a lesser extent) the stats.

In a recent update to *Carnivores: Dinosaur Hunter*, the ammo count for the shotgun was reduced from 14 to 10, a considerable downgrade. The reload animation returned in the update as well, albeit only seen after expending all shells and collecting a supply drop.
System requirements

The **System Requirements** are the recommended minimum to run Into the Breach. The Linux version is still currently in development.

## Windows Requirements

* OS: Windows Vista/7/8/10
* Processor: 1.7+ GHz or better
* Memory: 1 GB RAM
* Graphics: Intel HD 3000 or better
* Storage: 300 MB available space

## macOS Requirements

* OS: 10.7 or later
* Memory: 1 GB RAM
* Graphics: OpenGL 2.1 support
* Storage: 200 MB available space
Moschops

***Moschops*** (misspelled "*Moshops*" in *Carnivores 2*) is a four-legged herbivorous synapsid that is featured as an ambient animal in *Carnivores*, *Carnivores 2*, and *Carnivores: Dinosaur Hunter*.

## Biology

A very abundant large herbivore, it can often be found grazing across suitable habitats of FMM UV-32 using its short chisel-like teeth well suited for cropping vegetation. A very unique beast, *Moschops*' hind legs extended straight down like mammals', while its front legs extended outward and than downward like a reptile. Very skittish, this animal will flee at the first sign of danger. *Moschops*' diet is mostly plants, although it will occasionally eat meat in times of hunger.

## *Carnivores*

In *Carnivores* and *Carnivores 2*, *Moschops* is an extremely common, small ambient animal. One shot from any weapon is sufficient to kill one, and it will run away when the player gets too close. *Moschops* are of a greenish, yellow color in-game. It is found in abundance due to its non-pointable nature. From a distance, it is possible to confuse it with an *Allosaurus* due to the black markings on its back. In *Carnivores 2*, it takes 1 shot, unlike *Dimetrodon*, to kill it. For some reason, the footsteps sounds it made in *Carnivores* were changed to use the *Dimetrodon'*s footstep sounds in *Carnivores 2*. Possibly because the original footstep sound made it sound like a much larger animal.

## Gallery

* *Moschops* in *Carnivores: Dinosaur Hunter*.
* A *Moschops* wandering around Delphaeus Hills.
* A *Moschops* eating some grass at Nibelungen Paradise.
* A *Moschops* eating grass from a different perspective. Taken at *Nibelungen Paradise*.

## External links

* For information regarding its role in the Continuum Canon, see *Moschops*.
Smoke Pellets

*This article is a stub. You can help Into the Breach Wiki by expanding it.*

 Upgrade 2 | +1 Use ()

**Smoke Pellets** is one of the weapons in the game Into The Breach.

Surround yourself with Smoke to defend against nearby enemies.

Single-use.

### Upgrades

* **Ally Immune** (1 Reactor Core ()) - No longer applies Smoke on self or allies.
* **+1 Use** (1 Reactor Core ()) - Increases uses per battle by 1.

### Availability

 Perfect Island Reward
 Advanced Edition | No

## Strategy

Smoke Pellets can be helpful at denying an area to enemies, particularly when multiple melee-range enemies target that Mech. The Smoke itself should be spread cautiously though, as it will also prevent your own Mechs from attacking in those tiles, unless paired with an immunity to Smoke; be particularly careful in tight corners and narrow passages, which could also inhibit your own Mechs from performing their action from those spots in future turns. But with good planning, Smoke Pellets can neutralize multiple enemies at once, and prevent them from attacking a certain area for the rest of the battle.

The **Ally Immune** upgrade is not recommended; since Smoke does not prevent movement, there's no disadvantage to placing Smoke on adjacent allies, as they can simply move out of the way or use their action before Smoke Pellets is used. This is even more true with squads like Mist Eaters, who actually *want* to cast Smoke on each other for the action free repair.

## References

1. ↑ [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
The Jungles of Gravitsappa

* Area map

Red dots indicate drop points. Click "expand" for a list of coordinates.

* 66, 352
* 90, 83
* 110, 270
* 141, 101
* 171, 216
* 175, 282
* 188, 376
* 222, 151
* 222, 272
* 255, 196
* 260, 416
* 306, 356
* 318, 140
* 323, 438
* 344, 270
* 372, 234
* 376, 342
* 390, 386

* "The Woods of Turan Choks"
* "Basmachee Rocks"
* "**The Jungles of Gravitsappa**"
* "The Ancient Temple"
* "The Pyramids of Shmu-Hadron"
* "The Great Lake"

"**The Jungles of Gravitsappa**" is the third area in *Carnivores*. It is a fantastic area for beginning hunters. Lava-filled cracks show prior seismic activity on this island and provide a death trap to wandering animals whose bones can be found close to the cracks. The tropical jungles consisting of prehistoric ferns on the rest of the island are teeming with dinosaurs, hiding in the ground mists or around the rolling hills.

## Geography

This island features a fairly consistent foggy jungle, with a desert to the east and lava flows to the south.

### **Northeast Quadrant**

A brief respite from the fog, a desert lies in this section of the map, and is broken up with multiple "islands" of grass and ferns.

### **Southeast Quadrant**

In the southeast corner of Gravitsappa, there is multiple lava flows, which can be deadly if stumbled into, but are an obstacle that can aid in slowing down predators.

### **Northwest Quadrant**

This quadrant is relatively uninteresting, with no significant landmarks or outstanding geographic features.

### **Southwest Quadrant**

The southwest portion of Gravitsappa contains 3 large pools of water, one of which contains 2 large rocks, which can be good platforms from which to fire at predators or other dangerous animals.

There is also a smaller island that seems to have come off the mainland, which contains nothing of interest.
Smilodon

The ***Smilodon***, perhaps the best-known saber-toothed cat (specifically of the subfamily Machairodontinae), was a large, predatory cat that roamed North and South America. Even though it is well known for its huge fangs, it probably only used these to sever important arteries once its prey was subdued, and not in fierce combat.

## Biology

The *Smilodon* found in FMM UV-32 resemble the *Smilodons* found on Earth and like them, hunt large herbivores like deer, rhinos and young mammoths with its powerful forelimbs and saber teeth to pin it down and sever the windpipe. The *Smilodon* is not an agile predator but its powerful limbs allow it to cover ground quietly.

## *Carnivores Ice Age*

The *Smilodon* is unlocked in *Carnivores Ice Age* after the player earns 250 points. It is the most aggressive carnivore in the game, and rightly described as "extremely dangerous".

The *Smilodon* will pounce at the player similar to an *Allosaurus* or similar carnivore from *Carnivores 2*. However, it is much closer to the *Spinosaurus* in terms of animation behavior, due to it using idle animations.

However, it cannot slide to make sharp turns, like the small carnivorous dinosaurs above and *Diatryma* can. To turn around, it must make a U-turn. It shares this trait with the wolf. When the hunter is killed by it, the *Smilodon* will slam the hunter's body repeatedly on the ground with his right arm in its mouth. It also shares this type of killing animation with the bear. Although often rarely encountered, the *Smilodon* will spawn even while not hunting for it, making it a bigger threat to the hunter than it already is. The level of aggressiveness it has towards the hunter ensures this. Its dinosaur call is similar to that of modern lions or tigers.

## *Carnivores: Ice Age (mobile)*

In the mobile version, it is nowhere near as aggressive as its PC counterpart. Thus, it is falsely identified as the most aggressive carnivore in the game, incorrectly described as "extremely dangerous" (it is no more dangerous than the Wolf, which is labeled as "Very dangerous.").

## Trivia

* Due to the *Smilodon* having a snout and other patches of skin colored similarly to the pig, it's possible to sometimes confuse the two, especially if the hunter's view of the animal is partially obstructed.
* *Smilodon* appears on the box art of *Carnivores Ice Age*, looking at some nearby mammoths.
* While walking around, it will occasionally stop and roar, making for a good time to shoot it.
* In the mobile rendition of *Smilodon*; it is surprisingly skittish and frequently flees the hunter about as much as it it charges, similar to the aggressiveness of the wolf. The reason for such changes is unknown.

## Gallery

* A *Smilodon* roaring at *Ring of Infernus.*
Nanotyrannus

***Nanotyrannus*** was a average-sized theropod dinosaur that is possibly synonymous with *Tyrannosaurus rex*.

## Biology

The *Nanotyrannus* meaning "Dwarf Tyrant" is the closest known relatives to one of the most feared dinosaurs on FMM UV-32, the Tyrannosaurus. The *Nanotyrannus* is decently fast, and, like all carnivorous dinosaurs, using its teeth and claws to attack with being just above the *Coelophysus* and *Oviraptor* for example, in terms of strength. The *Nanotyrannus* is the equivalent to a light attack vehicle. It is able to take two blasts from the X-Rifle or Grenade Launcher directly before falling. It can also be noted that the *Nanotyrannus* sports hides similar to that of a Jaguar, perhaps as camouflage to sneak up on their prey. *Nanotyannus* has a yellow body with brown stripes with brown legs.

*Nanotyrannus* became infamous after being accidentally released on an Earth colony during the Crater City Incident.

A study published in 2020 showed that the *Nanotyrannus* specimens found on Earth were actually juveniles, meaning that the *Nanotyrannus* of FMM UV-32 is a unique species with no known Earth counterpart.

## *Carnivores Cityscape*

In *Carnivores Cityscape*, The *Nanotyrannus* is first encountered as a boss at the end of the first level. After that, they are encountered all throughout the city, but there are less of them in the sewers and subway areas. It is the second dinosaur you get to play as as well. The *Nanotyrannus* can take out agents with a single right mouse button slash. It is also one of the only dinosaurs in the dinosaur campaign to encounter live dinosaurs during one of its missions (which are *Oviraptor*).

## References

1. ↑ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6938697/
Relocate

**Relocate** is an accessory/equipment found in *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age*, designed to aid in travel across the area the hunter is playing on. Unlike other accessories in *Carnivores: Dinosaur Hunter* (excluding the Supply Ship), the relocate feature does not deduct points from your hunt. It is also the only accessory in the *Carnivores* series that requires a temporary timeout to be used again.

## Usage

To relocate, press the menu button on the top of the screen, which will pause the game and display a small menu. The Relocate button is in the top left corner.

When the button is tapped, it displays the overlay shown on the left. This overlay shows the area map and text above it stating "Specify the target destination". The chosen destination is indicated by a yellow circle the size of the one found on the radar. To actually relocate, the Relocate button is then pressed again.

Once Relocate has been pressed, there is a four second interval stating "Preparing for relocation". Once the countdown completes, the hunter moves to the chosen location.

Relocating has a one-minute cooldown period between uses.

### 2-12-2013 Update

As part of the February 21, 2013 update for Android (likely to be released for other devices at a later date) the Relocate feature has been redesigned:

* The hunter is given one Relocate (and Resupply) per day.
* These are stackable, so every new Relocate/Resupply received will be added to the player's total amount.

### 9-11-2015 Update

As part of the September 11, 2015 update for iOS (likely to be released for other devices at a later date) the Relocate feature has been redesigned.

The option to relocate no longer appears in the drop-down menu bar, nor does the Resupply feature. The option to relocate is instead given each time the map is brought up. While viewing the map, simply choose a location and press the "Relocate" button to do so. The screen will then fade out as the relocation timer counts down.

## Trivia

* It is unknown if the Dropship or any other vehicle carries the hunter to the new location, as no sounds are heard before or after the relocation.

﻿
The Woods of Turan Choks

* Area map

Red dots indicate drop points. Click "expand" for a list of coordinates.

* 62, 250
* 82, 115
* 99, 372
* 122, 197
* 189, 463
* 190, 245
* 199, 98
* 217, 352
* 237, 155
* 241, 267
* 282, 452
* 298, 245
* 375, 349
* 388, 292
* 398, 168
* 402, 434
* 419, 115
* 450, 332

* "**The Woods of Turan Choks**"
* "Basmachee Rocks"
* "The Jungles of Gravitsappa"
* "The Ancient Temple"
* "The Pyramids of Shmu-Hadron"
* "The Great Lake"

"**The Woods of Turan Choks**" is the first area in *Carnivores*. A mild climate and good range of sight make this a great beginner's map. This was the first island explored on the new planet. The island is named after Turan Choks, the captain of the science vessel which discovered the planet FMM UV-32 in 2190 AD. Turan Choks is a hilly wooded area populated by a variety of dinosaurs. It is a squarish island mostly devoid of geographic features except for a single river-like inlet on its east side.

## Landmarks

"The Woods of Turan Choks" is mostly featureless, but it does have a single inlet and multiple mud pools.

### The inlet

In the western portion of the island, there exists a small inlet that flows through a small group of bordering hills. Due to the inlet, small coastal plants found growing on the shore of the island, grow farther away from the shore than normal.

### The mud pools

Two mud pools exist on the island, one in the northwest and one in the southeast. Full of murky water, these pools serve no purpose for the hunter.

### The south shore

The island's south shore appears to be a second body of water that was sealed with land. However, there is now almost nothing left as proof of its existence apart from two extensions of land that look like they surrounded a bay.

## Easter eggs

The area's textures are arranged such that in the northwest of the island, the word "Carnivores" is spelled out. This can be seen in-game on the map, but is easier to see with a map editor such as AltEditor II.
Dimorphodon

***Dimorphodon*** is an ambient animal in *Carnivores*, *Carnivores 2*, and *Carnivores: Dinosaur Hunter*.

## Appearance

*Dimorphodon* is a small brown flying reptile. It has a sort of egg-shaped head and a very long tail. At the end of its tail, there is a tail flap made of skin. It is mostly insectivore but sometimes feeds on small vertebrates and carrion.

## Behavior

*Dimorphodon* fly around the island and screeches at the Hunter and gunshots. As of the June 20, 2012 update, they spawn closer to the ground then fly up as opposed to their previous spawning in mid-air.

## Trivia

* Interestingly, killing a *Dimorphodon* or *Pteranodon* in *Carnivores: Dinosaur Hunter* rewards the player with a single credit. This is in contrast to *Carnivores* and *Carnivores 2*, where killing either of the aforementioned creatures awards the hunter with nothing.

## External links

* For information regarding its role in the Continuum Canon, see *Dimorphodon*.
Shotgun (Carnivores Cityscape)

The **shotgun** is a weapon in *Carnivores Cityscape*. It is said to be of low power in the game but its not completely true, though it is less powerful than the other Shotguns in the series (indicating that it may be firing a less powerful round such as 20-gauge). It features a drum magazine with a capacity of 50 rounds, and has medium strength. It is most effective for taking down *Coelophysus*.
The Ancient Temple

* Area map

Red dots indicate drop points. Click "expand" for a list of coordinates.

* 68, 308
* 96, 208
* 111, 374
* 135, 293
* 153, 425
* 158, 78
* 223, 361
* 253, 90
* 319, 333
* 325, 155
* 336, 426
* 363, 95
* 381, 287
* 406, 389
* 417, 215

* "The Woods of Turan Choks"
* "Basmachee Rocks"
* "The Jungles of Gravitsappa"
* "**The Ancient Temple**"
* "The Pyramids of Shmu-Hadron"
* "The Great Lake"

"**The Ancient Temple**" is the fourth area in *Carnivores*. With only a small, isolated temple as a safe zone, this map is recommended for advanced hunters. The temple, located in the center of the island, remains one of the biggest known mysteries on the planet, apparently built by ancient natives. Hieroglyphs on the wall indicate a worship of the *Velociraptor*, calling the beast "fast as the wind, with teeth sharper than any blade." This island is very important because it reveals rare evidence about the extinct inhabitants of FMM UV-32. It shows that they had forms of worship and writing skills, it also tells of their building skills. The temple also possesses an ominous, disembodied voice speaking something against the wind.

## Geography

The island consists of rolling hills covered in jungle, with rocky outcrops and several bodies of water and a mountain range to the north.

### Northeast Quadrant

* Lake- A small body of water.
* Northwall Mountains- Forming the northernmost boundary of the island, the range presents an insurmountable wall which a clever hunter can use to funnel prey and cut off escape, whereas an unlucky hunter may find themselves trapped with their back to unyielding granite in the shadow of a looming *Tyrannosaurus*. The mountain rim is the highest point on the map.

### Southeast Quadrant

* Mud Flat- A large flat plain populated with shrubs and small plants growing in the dark soil. Due to the lack of trees and even level of the terrain, the flat provides excellent visibility in all directions, and the dark color causes prey animals to stand out. A silt pond provides an extra degree of cover, if the hunter has the patience—and lung capacity—to wait it out.

### Southwest Quadrant

* Stone Ring Lake- A small rounded lake surrounded by large boulders with a stone rise in the center of the lake. Climbing the rise provides a platform from which the hunter can lay in wait, out of reach of predators.
* Footpaths- A circuit of game trails.

### Central

Main article: Ancient temple
* Temple Complex- A ruined open air construct surrounded by a moat of lava, believed to be a hub of worship for the mysterious civilization that inhabited the island. Considered connected to other ancient constructs on FMM UV-32, the temple's primary use is as a hard to reach, impregnable haven for a wise hunter. Its architecture and supernatural mysteries add to its appeal.
Shrapnel Cannon

*This article is a stub. You can help Into the Breach Wiki by expanding it.*

 Upgrade 2 | +1 Damage ( )

The **Shrapnel Cannon** is one of the weapons in the game Into the Breach.

## Description

Shoot a projectile that damages and pushes the targeted tile, and the tiles to its left and right. Single-use.

Deals 2 damage to the target.

### Upgrades

* **+1 Use** (1 Reactor Core ())
* **+2 Damage** (2 Reactor Cores ( ))

### Availability

 Perfect Island Reward
 Advanced Edition | No

## References

1. ↑ [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
Pointable animal

A **pointable animal** is any animal which can be hunted for points in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, or *Carnivores: Ice Age*.

## Differences from ambient animals

* Pointable animals provide the hunter with points, hence their name.
* They have better "stats" than ambient animals.
* Pointable animals usually have significantly higher health than ambient animals. The exceptions are the *Pachycephalosaurus*, *Diatryma*, and *Megaloceros*, which have the same health as *Dimetrodon*, and *Brachiosaurus*, which has more health than all animals besides *Tyrannosaurus*.
Shortfin Mako

**Short-Finned Mako Sharks**, or **Shortfin Makos** (*Isurus oxyrinchus*) are a species of shark that can be hunted in Shark! Hunting The Great White.

From the Sharkopedia: *Abundant in coastal waters of oceans and tropical seas, usually avoids colder waters. One of the fastest and most agile sharks, renowned for its ability to jump high aboce the water. Feeds on small fish and even small sharks, but only seldom mammals, so attacks on divers are rare. Max recorded size is around 12 feet.*

Shortfin Makos have a Danger rating of 2/3. They are one of two sharks that do no appear in a Career mode mission, but does appear randomly on Caribbean Reef, Monterey Reef, and Crack Canyon.

## Trivia

* Despite its ingame depiction, Shortfin Makos are only responsible for a single recorded fatal attack on humans.
* Though the Sharkopedia describes attacks on divers as being "rare", this is certainly not the case ingame.
Mods/Abandoned Islands

This describes content made by the community and is not considered part of the *Offical game series*.

**Carnivores Abandoned Islands** is a total-conversion mod for Carnivores 2. Intended to be an expansion to the Central Sector, this mod introduces the abandoned islands that takes place in a different region in the Central Sector, one that is much abandoned, but deadlier.

## Story

*Back when DinoHunt Corp. discovered FMM UV-32, they selected certain islands to have hunters hunt on while some islands were discontinued. Now Dinohunt Corp. has decided to recontinue these islands for hunting purposes. These islands have a variety of different species although some familiar ones do exist on the islands. The newer species are far more dangerous than their more common relatives. These are the Abandoned Islands.*

## List of Developers

* Keegan- Project Leader, Storyline & Concepts, Creature Design, Map Design, Menu Design
* Poharex- Creature Design
* AnAlpaca- Creature Design
* Ornithomimid 1- Creature Design, Animations
* Trexoid- Models
* StarFreak- Map Design, Sound effects
Manya Jungle

* Area map

Red dots indicate drop points. Click "expand" for a list of coordinates.

* 105, 433
* 139, 102
* 148, 318
* 335, 366
* 339, 627
* 386, 160
* 437, 673
* 499, 193
* 567, 491
* 575, 315
* 585, 285
* 612, 833
* 666, 650
* 701, 150
* 807, 561
* 837, 863
* 857, 70
* 883, 656
* 885, 340
* 894, 227

* "Delphaeus Hills"
* "Fort Ciskin"
* "Vengar Fjords"
* "**Manya Jungle**"
* "Mount Ravan"

"**Manya Jungle**" is a large, lush rainforest and the fourth area in *Carnivores 2* and *Carnivores: Dinosaur Hunter*.

## Landmarks

"Manya Jungle" is one of the most remote areas to hunt with some exciting hunting landmarks for those who seek to look.

### Swamp

To the southeast is a huge swamp that is very difficult to travel for both hunter and prey alike.

### "Dinosaur Wall"

Even further south than the marshy swamp lies a "Dinosaur Wall". The other side of the wall is devoid of all animals (including aerial animals), so it seems to have served as a barrier to prevent animals from going beyond the wall.

### Nesting grounds

*Main Article: Nesting grounds*
Located deep through a cave maze in the eastern mountains lies the nesting grounds rumored about in the description. Huge eggs belonging to an unknown species line the nest. Only larger dinosaurs will follow a hunter into here. The eggs in "Manya Jungle" are an Easter egg that resemble the eggs from the movie *Alien*. Not much is known about the eggs which make them even more mysterious.

### Arches

To the north is a small peninsula of land, and straight across from that is a large rock arch out in the water. To the northwest of the peninsula is another that lies in the mountains.

### Canyon maze

In the northwest corner of the island is a large canyon maze filled with fog that can quickly become a trap for unwary hunters.
Oceanic Whitetip

**Oceanic White Tip Sharks**, or **Oceanic Whitetips** (*Negaprion brevirostris*) are a species of shark that can be hunted in Shark! Hunting The Great White.

From the Sharkopedia: *This shark easy ti identify due to its large pectoral fins and high dorsal fin with white tips. It is seldom found near the shores and prefers ti hunt alone. Its diet consists mostly of oceanic fish and turtles. This shark is a terror for fishing ships, as it often follows them, ripping the fishing nets to steal the catch. It is very aggressive and often attacks swimmers. Largest reported length is around 12 feet.*

Oceanic Whitetips have a Danger rating of 3/3, putting it up with the likes of the Great White. However, one appears soon during Career Mode on the second mission, Ajanta Temple. They can also spawn randomly in Tahiti Island, Hawaii Wreck, and Rock Gate.
Stasis mine

Cost: $15,000- *A proximity fuse on this mine will detonate a large stasis blast when triggered.*

The **Stasis Mine** is a very powerful hunting accessory in *Primal Prey*. When placed on the ground, the mine must be triggered by being hit exactly on the fuse. It will then unleash a larger stasis blast than the Stasis Gun, which makes it useful for capturing more than one dinosaur.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Blue Shark

**Blue Sharks** (*Prionace glauca*) are a species of shark that can be hunted in Shark! Hunting The Great White.

From the Sharkopedia: *Found all around the globe, but prefer colder waters. Blue Sharks are capable of very fast acceleration. Feeds on smaller fish, but at times attacks on humans and even boats, often circling them for a long time before attacking. Usually grows up to 9 feet in length, but exceptional individuals of twice the size were reported.*

The Blue Shark have a Danger rating of 2/3, and can be found on the Career missions Australia Reef and Florida Platform. They can also appear randomly on Tahiti Island, Hawaii Wreck, Rock Gate, Africa Reef, Monterey Reef, and Palau Reef. Due to the number of maps it can appear in, it is the most common shark in the game.

## Trivia

* Despite their ingame depiction, since the year 1580 there have only been 4 recorded Blue Shark fatalities on humans.
* The Blue Shark model differs from that of a real Blue Shark, lacking the elongated snout.
Mods/Carnivores: Desperation

**Carnivores: Desperation** is a total-conversion mod for Carnivores 2, created by Awesome. The mod is about DinoHunt Corp. opening the Desperation Tour in order to recover from their financial problems.
The mod's first beta was released on February 2, 2013, while the second beta was released on June 8, 2016.

## Story

DinoHunt Corp., after significant losses of capital due to recent failures and incidents, including losses of unlicensed lives, has decided, in desperation to fulfill demands of lawsuits and debt, to remarket their business to gain funds. Revitalized and refreshed, and with the planet of FMM UV-32 better understood, the sport attracts new consumers, like yourself, to their product. DinoHunt Corp.'s new slogan is: "Wet and Red."

## Areas

* Delphaeus Ruin
* Silva Campos
* Verona Valley
* Epsilon Junction
* Raven Landmass
* Warm Ring
* Ash Waste
* La Malgranda Mondo

## Animals

### Ambient

* Misosuchus
* Procompsognathus
* Platyhystrix
* Jehelopterus
* Gallodactylus
* Opisthocoelicaudia

### Huntable

* Stegoceras
* Cedarpelta
* Hesperosaurus
* Allosaurus
* Torosaurus
* Deinonychus
* Irritator
* Proceratosaurus
* Rugops
* Charonosaurus

## Weapons

* BM59 Mk 1
* 12-Gauge W1200
* 8-Gauge 471
* Custom Ibex SMF
* MRI .44 Desert Eagle
* Scoped 92FS M9A1
* 12-Gauge DHC M2041
* Remington M572 BDL

## List of Developers

Awesome - Project Leader, Mapping, Other Design

Rexhunter99 - Programming

ibuildcircuits - Programming, Other Design

Surf By Shootin' - Other Design

## External Links

* Carnivores: Desperation at ModDB
* Saurian Target's video on Beta 1
* Saurian Target's video on Beta 2
Archaeology outpost

The abandoned **archaeology outpost** is a notable landmark in "Delphaeus Hills", featured in *Carnivores 2* and *Carnivores: Dinosaur Hunter*. It features a low, broken concrete barricade surrounding two buildings: a communications building with a satellite dish on the roof, and a partially flooded barracks. There are also two piles of wooden crates and a set of ruts presumably left by vehicles.

This can be a good place to ambush animals, though like with all other buildings in the game, animals simply walk through the buildings in the archaeology outpost.

* The "Delphaeus Hills" area map, showing the location of the archaeology outpost.
* Boxes beside the outpost in *Carnivores: Dinosaur Hunter*.
The Giant's Boot

* Area map

* "McRath Island"
* "Ravaren's Bridge"
* "Ring of Infernus"
* "Dry Nodus Lake"
* "**The Giant's Boot**"

**"The Giant's Boot**" is the fifth area in *Carnivores Ice Age*.

## Landmarks

"The Giant's Boot" is, according to it's official description, the most dangerous island DinoHunt Corp. has to offer.

### Boot-print lake

In the eastern part of the island there is a huge boot-print shaped lake. The namesake of this landform is not immediately obvious, but an aerial view of the island makes its resemblance indisputable.

### Natural dam

In the center of the island is a large river that divides part of the island. On the southern part of the river is a large, natural dam with a very large dropoff.
Dino vision

**Dino vision** is a standard accessory for dinosaurs in *Carnivores Cityscape* and can be toggled on or off at will. It changes surrounding scenery (rocks, trees, etc.) to red, and all living forms (agents, ambient animals, enemy dinosaurs, and the dinosaur's claws) are changed to a purple/pink color. Water, buildings, roads, bridges, cliffs, and other structures are changed to pink, underwater fog is green, the clouds are red, and the sky behind the clouds is black. It is not limited, so it can be used as long as desired, even for a entire mission.
Hyaenodon

***Hyaenodon*** is a pointable animal in *Carnivores: Ice Age*. *Hyaenodon* is the type genus of the family *Hyaenodontidae*, a group of extinct carnivorous creodont mammals.

## Biology

*Hyaenodon*, like most predatory mammals of FMM UV-32 , is quadrupedal, and covered in thin, coarse hair that keeps it warm in its icy environment. *Hyaenodon* has a very large skull compared to its body size, and a bone-crushing bite as well. Its snout is black, while its hide is light brown with darker brown stripes covering its body up to the neck. The legs are a dark brown, before fading into the body's shade around the knee. This kind of coloration helps the beast blend in exceptionally well in dry areas like Ravaren's Bridge. The *Hyaenadon's* call is a loud howl that is much deeper than that of the *wolf*, and sounds almost exactly like a modern hyena. A skillful hunter will know to listen when hunting *Hyaenodon*, for the creature will almost always be heard before it is seen.

## *Carnivores: Ice Age (mobile)*

Tatem Games announced on their Facebook page on July 19, 2013 that they were adding *Hyaenodon* to the game in addition to *Indricotherium* in 5-7 days. Instead, they were added much later, on November 26, 2013.

After earning 400 credits, the *Hyaenodon* can be selected. In game, *Hyaenodon* is a dangerous and stealthy predator. It is very similar to the *wolf* : prowling around the land while snarling and occasionally howling for others of its kind. It will sometimes stop to sniff the ground, possibly for the scent of a prey item. Before the major 2016 update, *Hyaenodon* was a very skittish animal, who would run from the hunter then chase after him. However, the update has made the carnivore more aggressive as described, earning its label as a very dangerous predator. With it's keen senses that allow it to detect potential threats and prey, It will flee if the hunter is sensed at a far distance, but it will give chase if it detects the hunter at a medium to close range distance. If *Hyaenodon* catches the hunter, it will pin its prey to the ground and rip it to pieces. Caution and stealth must be used when hunting *Hyaenodon*.

## Trivia

* The *Hyaenodon* prior to update 1.8.0 had a striking resemblance to the *Hyaenodon* from *Walking with Beasts*. It now closely resembles a reconstruction of a *Hyaenodon* painted by Heinrich Harder.

## References

1. ↑ https://www.facebook.com/photo.php?fbid=649496315101453&set=a.305741222810299.94501.302014379849650&type=1
2. ↑ https://www.facebook.com/photo.php?fbid=649496315101453&set=a.305741222810299.94501.302014379849650&type=1&comment\_id=2008443&offset=0&total\_comments=47
3. ↑ https://www.facebook.com/photo.php?fbid=647911365259948&set=a.305741222810299.94501.302014379849650&type=1
4. ↑ http://www.abc.net.au/beasts/factfiles/factfiles/hyaenodon.htm
5. ↑ http://www.copyrightexpired.com/Heinrich\_Harder/hyaenodon.html
Dinosaur eggs

**Dinosaur eggs** are seen in *Carnivores Cityscape* and *Primal Prey*.

## *Carnivores Cityscape*

In *Carnivores Cityscape*, dinosaur eggs are found around Crater City. In some dinosaur missions, it is an objective to protect a nest of dinosaur eggs.

## *Primal Prey*

Dinosaur eggs can be found around the map in *Primal Prey*. In one mission,it is an objective to collect *Styracosaurus* eggs for a future exhibit in the San Diego Zoo.
Styracosaurus

The ***Styracosaurus*** was a medium-sized ceratopsian dinosaur that roamed from Canada to Montana. It is easily recognized by its huge nose horn and spiked frill.

## *Primal Prey*

In *Primal Prey*, the *Styracosaurus* is available to hunt early on, and is the first dangerous herbivore available to hunt (chronologically). They almost always travel in herds unless wounded, and the herds have a nasty habit of gathering around the entry portal. A *Styracosaurus* can weigh anywhere from 5,100 to 6,500 lbs. They are common targets for *Utahraptor* and *Tyrannosaurus*. They can often be found by *Lambeosaurus* and occasionally *Triceratops*.

### Gender differences

* **Male**- longer frill spikes; brightly colored blue and yellow frill decorations. A star requires at least 5,300 lbs.
* **Female**- short spikes; dull, grey frill. A star requires at least 6,300 lbs.
FMM UV

The ***FMM UV*** is the science vessel which, in 2190 AD while captained by Turan Choks, discovered the planet FMM UV-32, on which the *Carnivores* series takes place. The planet's designation suggests that it is the thirty-second planet discovered by the ship, though any details of the earlier 31 planets - or of any planets discovered by it after the discovery of FMM UV-32 - are unknown, as are any other details of the ship itself.

The original press release announcing the development of *Carnivores* stated that FMM UV-32 was discovered in 2167 AD.
Raging Psion

The **Raging Psion** is one of the Vek psions from *Into The Breach* introduced in the Advanced Edition. They are only present if Advanced Enemies are turned on at the start of a new timeline.

## Description

Raging Psions are identifiable by their squid-like black body and beige bumps. While alive, they grant all other Vek the boosted effect, increasing their damage by 1.

Psions can only spawn once per mission. The Psionic Receiver boosts all mechs when a Raging Psion is present.

## Strategy

Since Boost increases damage by 1, this means even regular non-alpha enemies are capable of downing tiles with 2 buildings at once, making the Raging Psion particularly dangerous to the power grid in the early-game.

However, if using Mechs that can easily redirect Vek attacks into other enemies, it is preferable to let the Raging Psion live as long as possible in order to turn enemies against each other for higher damage. The Psionic Receiver passive is also particularly effective against the Raging Psion, letting the players Mechs take advantage of its passive Boost every turn that it is present.
Carnivores Fan Guild

Carnivores Fan Guild was a site made by Carnivores fan, glitchhunter09 back in 2008. It has since grown a decently sized fan base and is updated every so often. Even though glitchhunter09 doesn't update it as frequently anymore, he tries to update it when something important arises related to Carnivores.

## History

The site started back in 2008 when glitchhunter09 realized there weren't many Carnivores Fan Sites that tried to go deeply into the game's details and provide as much information as possible. Starting with his knowledge of Carnivores, Carnivores Ice Age, and what little he knew about Carnivores 2 from the trial version, he tried to create articles dedicated to all three games and any additional info he could get.

Using article writing attitudes he mimicked from other fansites for other games he played, he developed his own writing attitude which sticks out from most other Carnivores sites to this day.

By 2010, the website was well known and well respected among many Carnivores fans. At this point the Carnivores 2 article was made more accurate since he owned the game at this point. In addition, glitchhunter09 was hosting downloads of his mods and scans of the Carnivores manuals.

Glitchhunter09 had no idea his site would become the information source it is today. When Dimitri Nechay (Zazzique) came to The Carnivores Saga forums, Glitchhunter09 conducted an interview with him. Without this interview, information on things such as the purpose of the Poacher model in Carnivores Ice Age would never have been solved.

In this current point in time, Carnivores Fan Guild is updated more often, but not regularly. Glitchhunter09 has also started creating a modding guide page for newbies to use with the help of people on the saga.
Housefly

The **housefly** is species of insect, and is very common in human settlements, all over the world (including Earth colonies such as Crater City). This animal is featured in *Carnivores Cityscape*.

## Biology

The housefly is a very common insect, being highly widespread and very adaptive to its surroundings.

These insects can be found nearly everywhere on Earth, thanks to the spread of human settlement across the planet. These animals even followed humans to various Earth colonies. Despite their wide range, it appears they evolved in the Middle East.

### Diet

The housefly is primarily a detritivore, consuming mainly feces and other decaying organic material.

## *Carnivores Cityscape*

This animal can be found in *Carnivores Cityscape*, flying around in small swarms in the mission The Reactor.

## Trivia

* The housefly, Feral Rock Pigeon, and Pig are the only animals in the *Carnivores series* that aren't extinct on Earth.
Dry Nodus Lake

* Area map

* "McRath Island"
* "Ravaren's Bridge"
* "Ring of Infernus"
* "**Dry Nodus Lake**"
* "The Giant's Boot"

**"Dry Nodus Lake"** is the fourth area in *Carnivores Ice Age*.

## Landmarks

"Dry Nodus lake" is predominantly a frozen taiga bespeckled by pockets of open taiga and ice plains.

### Ice flat

In the center of the island is a large ice flat that allows the hunter to view his surroundings for a distance.

### Dry Nodus Lake

The disappearing lake the island was named for, this muddy marsh is hardly a lake, but makes a good hunting spot, safe from hungry predators.

### Bridge

In the very northernmost portion of the island, a river splits the island apart. Connecting the island is a man-made bridge. Although not as fantastic as "Ravaren's Bridge", this smaller one does have a dirt road to travel on. In the mobile port, the bridge is blocked by an invisible barrier. It is possible to jump over it. However, doing so drops the player through the bridge. The bridge's collision was removed presumably due to animals falling through the bridge in the PC version of the game and animals couldn't get on the bridge allowing the player to shoot at them with ease. In a later version, the bridge is shown to be partially destroyed.

### Ice Pits

In the center of the island are two huge ice pits with water at the bottom. It's very difficult to get out of the water if a hunter falls in.

### Landscape

The very landscape of "Dry Nodus Lake" is difficult to travel, and several trees have apparently been snapped at the base by a rampaging creature.

## Gallery

* The Bridge as seen in an older mobile version.
* A tree destroyed by an unamed creature on the mobile version.
* The Hunting Area's Namesake, the disappearing lake on the mobile version.
* The Ice Pit on the mobile version.
* A bug on the mobile version involving the Ice Pits where the water will disappear allowing the hunter to walk on the bottom without losing breath for a few inches before the water appears again..
* The destroyed bridge as seen in the latest mobile version.
Clevandodendron

***Clevandodendron*** (often colloquially referred to as "thistle", "desert thorn" or "desert shrub") is a small, hardy plant appearing as a map object in *Carnivores*.

## Biology

*Clevandodendron* is a lycopsid, part of a group of plants which were very common during the Paleozoic era and which include modern-day club mosses and quillworts. It is known from fossils dating back to the Devonian period. A single plant consists of three stalks covered in hardy scales, growing from a single X-shaped stigmarian root. The two smaller stalks of the plant each split into two spore-bearing cones, while the larger stalk splits first into two branches, and each branch splits into two cones. This plant is extremely hardy and appears to be very adaptable to conditions less favorable for other plants, such as deserts, beaches and rocky terrain.

## Official appearances

In *Carnivores*, *Clevandodendron* appears to be one of the most common small plants. Two variants of the plant are known to exist, a red variant found in "The Woods of Turan Choks", "Basmachee Rocks", "The Ancient Temple", "The Pyramids of Shmu-Hadron" and "The Great Lake", and an orange variant found only in "Basmachee Rocks". Both variants are notably absent from "The Jungles of Gravitsappa". Due to its hardy nature, this plant may have been avoided by most herbivores on the planet, with the possible exception of *Triceratops* - a dinosaur known to feed on tough vegetation.

Like many plants and map objects from the first *Carnivores* game, *Clevandodendron* does not officially appear in any subsequent *Carnivores* title.

* Red *Clevandodendron* in "The Great Lake".
* Orange *Clevandodendron* in "Basmachee Rocks".

A possibly recolored *Clevandodendron* does appear to have been used in a prototype version of a *Carnivores Ice Age* map. It, along with the other plants found in the prototype screenshot, no longer exists in the final game.

* *Clevandodendron* appears inside a body of water in a prototype *Carnivores Ice Age* screenshot.

Template:Objects
Nadia (Sydorenko) Smith

**Nadia Sydorenko** was the lead public relations and communications manager of Tatem Games up until mid-2013. She managed the public affairs of Tatem, running the company's Twitter, Facebook, and Youtube pages. In mid-2013, she left Tatem to work at Wooga in Berlin, Germany where she is now in charge of marketing.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Observer Mode

**Observer Mode** is a special type of hunting experience developed by DinoHunt Corp.. It allows hunters to learn as much about their targets' behavior as possible. It is also possibly used by harmless tourists visiting the planet on safari.

## *Differences From Hunt Mode*

* The hunter becomes almost undetectable by dinosaurs.
* No weapons, besides the camera (which isn't a weapon, anyways) may be used.
* Relocation is immediate.
* Escaping is immediate.
* Restarting won't summon "Are you sure you want to restart? All points and trophies will be lost!"

Hunters can still be killed by water or lava, though.

## Mobile Ports

In the mobile ports, observer mode has been entirely reworked.
Now in observer mode:

* Animals won't attack you.
* Escape is instant.
* Herbivores will not be spooked.
* Relocate is the same as it is in hunt mode.
* No weapons except the camera and binoculars.

## *Flaws*

Observer Mode does have its flaws though. At very, very close range, most herbivores will detect the hunter and flee, while the ceratopsian dinosaurs are able to kill the hunter if he gets too close. In later years, Observer Mode becomes less and less reliable, culminating with all *Ice Age* animals (excluding the *Diatryma*) being able to detect the hunter at a very close range and killing him if he gets too close.
Lemon Shark

**Lemon Sharks** (*Negaprion brevirostris*) are a species of shark that can be hunted in Shark! Hunting The Great White.

From the Sharkopedia: *Abundant near the shores of South America and in Caribbean.  Occasionally ventures out into open seas.  Attacks on humans are rare, and in most cases provoked by careless divers.  It is very curious and often scares divers by circling them for several minutes.  Largest known size is about 10 feet.*

Possessing a Danger rating of only 1/3, Lemon Sharks are fairly easy to take care of. They can be found in pairs in the Career missions California Beach and the Rhodos Temple. They can also be randomly encountered on Rock Gate and Palau Reef.

## Trivia

* Despite their ingame depiction, Lemon Sharks have never caused a recorded human fatality.
Mods/Carnivores 2+

***Carnivores 2+*** is a partial-conversion mod for *Carnivores 2*. Intended to be a patch to fix many of the games minor errors, this mod takes place in the same continuity as the official *Carnivores* games and introduces the many new elements, with its unique flora and fauna.

The game's first release was released on May 10, 2018, although it still receives updates and additional content from time to time.

## Story

*As the Amargasaurus begin to move into the Central sector to breed the sector has seen a resurgence in hunters as more and more become ambitious to hunt the mighty sauropods. But as they come, new dinosaurs begin to join them, herbivores traveling to escape the harsh dry season and new predators follow in to hunt the convoy of giants. Looks like we'll have our hands busy!*