Alloterra

## Things to Know About Alloterra

What is Alloterra? Here are a few things to know to better understand the world:

1. **Monstrosity doesn't mean immorality.** In Alloterra, there is no guarantee a creature's alignment. Only in the case of creatures made of a moral (for example fiends, celestials, or other similar creatures) can you make assumptions. The forced socialization of creatures has made alignment a determination of the culture and circumstances under which they were raised. Even creatures that are evil shouldn't be assumed to be irredeemable or good creatures incapable of terrible things. The influence of gods, good or bad, may cause an otherwise neutral person to be corrupted for good or evil.

1. **Magic fast tracked technology.** Unlike most other D&D worlds, technology isn't an uncommon sight in Alloterra. Airships, trains, factories, and many everyday amenities have been provided to the people of Alloterra by way of magically created technologies. This intense advancement of magic has made most scientific pursuits seem quite undesirable as their seem a harder way to get to the same conclusions. Few people may work as inventors or tinkerers developing these solutions, but many work at actually making the devices and multitudes more use them in their everyday life.
2. **The world and all those who live on it have been shaped and reshaped by gods and elementals for centuries.** Because of the Primordial Chaos, the lands of Alloterra have risen, plummeted, shifted, and become things entirely new. Very few locations in Alloterra have a landscape that would be considered normal. Most of these alterations have been created in the wake of elemental monsters traversing the landscape, but some are the results of Gods attempting to protect the denizens of Alloterra.
3. **Isolation and time have dissolved relationships and made once powerful people's fragile.** Many nations fell during the Primordial Chaos and even among those who didn't their relationships were lost to time. This has left many keeps, palaces, and even whole kingdoms abandoned. And many that still remain populated do so in isolation. You should never be too surprised to come upon the remnants of society or whole civilizations that aren't on any map.
4. **The weather is unpredictable and unforgiving.** Because of the intense primordial influence on the planet, Alloterra has severe weather. Few days go by without some sort of meteorological event. This had made some things, like sea travel, growing certain crops, and constructing buildings more difficult. There are large industries built around this inconvenience.
5. **There is relative peace in the world, but that peace is reliant on ignorance.** Because of the intense struggles of the past and the isolation it created, in general there is peace between nations. However, more importantly, there has been peace in a lack of elemental destruction and war for the survival of those who live on the planet. This peace is quite fragile, as if the restraints placed on the primordial powers of the world is disturbed, the world may fall to another onslaught of elemental destruction.
6. **Races re-examined.** Many of the races in D&D have histories, attributed statistics or abilities, and assumed personalities. In this setting, many of these things have been changes, removed, or new things added. The most changes important include:
	1. Any race that is assumed to be part human (Half-Elf, Half-Orc, Tiefling, Genasi, Aasimar, etc.) can be of any humanoid origin
	2. Any in-game stats given are simply recommendations. These can be changed to any ability as per the rules in Tasha's Cauldron of Everything
	3. Most races have origins different than stated in their original sources.
	4. Similar to monsters, no member of any race has an alignment or personality as a result of their race. These things are a result of their culture and conditions. Some attributes may appear in multiple people of the same race, but it is most likely a result of living in similar cultures or areas and not a result of their race.

## **History**

**- Main Article**

Since the world was created and the gods came to settle on the planet there have been 3 main periods: Alloterra's Infancy (AI), The Primordial Chaos (PC) and the Reconstruction Age (RA).

#### **Cliff Notes**

**Alloterra's Infancy:** The planet existed and races evolved. Primordial beings got mad that something else was on the planet and tried to destroy it. The gods fought a war along side the things living on the planet to fend off the primordial beings. The primordial being created titans that caused natural disasters nearly daily as a last ditch effort to kill life on the planet.

**Primordial Chaos:** During the Primordial Chaos the gods reshaped the land to protect the inhabitants from storms but it took nearly 300 years to find and destroy the titans.

**Reconstruction Age:** For the past 700 years the inhabitants of the world have been rebuilding and progressing including current day.

## **Calendar**

On Alloterra a year lasts 365 days over the course of 13 months named after the various gods that reside on the planet. Each day is 24 hours, there are 7 days in a week, 4 weeks in a month, and one day outside of the months called The First Day.

## **Geographic Characteristics**

### **Continents**

#### **Calgary - Calgaric**

A north eastern continent that contains **The Cardinal Confederation**, the satellite country **San Theodoros** and **The Ember Wastes.** It is inspired by real world 1920s recently free Brazil and various island countries including Spain, Portugal, Hawaii, and Italy.

#### **Biren Mour - Mourish**

A South Eastern continent containing the **Velorus Empire**, a budding group of revolutionaries as well as **The Whistler's Grave**, and far to the south **Storms Reach**. It is inspired by early Colonial American culture.

#### **Cillicia - Cillic**

The northern most continent in Alloterra contains **Blackstone**, **Maerin**, **The Amber Colonies**, and **The Perilous North**, where the last of the primordial beings were locked away. It is inspired by English fantasy settings and folk tales.

Shadowfell, Wasteland/Strict

Blackstone - English Fantasy

- Wasteland

#### **Erris - Errisian**

A continent south of Calgary that contains 2 countries **Impor, Verdona**. It was previously connected to the continent of *Biren Mour* but was separated during the *Primordial Chaos*. The countries are inspired by real world Tsarist Russia (early 1800s)/Nepal/Ottoman Empire, and Victorian London/Early NYC.

#### **Forlei - Forleic**

The continent north of *Sonzia (Continent)* containing **The Ula'ree Empire**, **The Kollai Dynasty**, and to the north the **Tjaru Desert**. It is inspired by real world Middle Eastern, African, and Indian Cultures as well as Ancient Mesopotamian Culture.

Dragons, Nomadic

X

X

X

X

X

- Deserts and Dry Mountains

#### **Imlamar - Imlamarian**

The southern most continent containing the territories of the **Halton family**, the **Sirion family**, the **DeLaine family**, and the **Red Fields** that separates the 3 territories. It is inspired by real world Viking and Eskimo cultures.

#### **Sonzia (Continent) - Sonzi**

A southwestern continent almost solely inhabited by the **Country of** **Sonzia**. It is known for its ease of transportation, chiefly the Feywild and Underdark, which has affected the people and environment there. It is inspired by real world French influenced countries including Haiti and French influenced areas in the US South like New Orleans.

Fey, Nature/Unnatural

X - Asia, Shaman/Voodoo

- Deep Ravines, Elderwood Trees/Forests, China-like "Mountains"

### **Oceans**

There are two oceans, The **Savalis Ocean** that encases Forlei, Sonzia; and the **Viriddian Ocean** that encases Cillicia, Calgary, Erris, and most of Imlamar. There are three seas on Alloterra: the **Boiling Sea** north of Erris, the **Balworth Sea** to the east of Erris, and the **Glassy Deep** between Erris and **Imlamar**.

Underdark

### **Satellites**

Alloterra has one moon named **Hapfus** and a very nearby planetoid called **Iaria**.

#### **Hapfus**

Hapfus is nearly identical to Earth's Moon, It only differs in that it has very few craters on it.

#### **Iaria**

Iaria is much smaller than in appearance than Hapfus and doesn't orbit Alloterra but rather follows a similar orbit around the sun. While this technically would make Alloterra a planetoid, Iaria is much smaller than Alloterra and so it does not disrupt the title. Iaria is sometimes called the bastard moon because it appears as a small moon in the night sky. It cannot support life as it spends large amounts of its time in Alloterra's shadow. Some believe it to be a failed attempt at creating a planet by the gods. To others it is a reminder that the primordial forces that first created the material plane may still lurk nearby watching and plotting to attack Alloterra again.

## **Languages**

Many **different languages** are spoken across Alloterra. Common is the most widely spoken among humanoids, though many races and continents also have their own language.