recursal/Fanatic-Fandom huggingface dataset:
Daility Tristis

***Daility Tristis*** is a "Tale about Soro Kinari with a incurable disease, and her Friends going through a big adventure around the world." Daility Tristis is one of the largest stories in the Daility Series. This series has been in development since 20th of the August 2016 (8/20/16), becoming a recurring number in-universe and the same date when the Project was booted. The Story contains Foul Language, Violence, Gore and Death, Derealization, Sexual/Adult themes, Exploration of Mental Illnesses (depression, anxiety, PTSD, etc), Disturbing/Graphic Imagery throughout & more. The Plot development of the series ended on April 20th 2023 (20/04/23). The Credits havent been published, nor even the Animated/Drawn series yet. Please be Patient with the Upcoming Physical Series.

*Daility Tristis* 's basic premise was inspired by games like; Sonic, Earthbound, Touhou and possibly more.
Before Daility Tristis got their official plot, there used to be DailityBeta that was presumed to be a Big Redesign of the whole story that was developed from 2016-2020, The Big Redesign was first launched in 20th February 2021, 3 days after joining the Server. Big thanks to Sabrina's Favourite server she been on; "Circus of Lost Hope" *(Used to be a Danganronpa Ponytown Roleplay server, which used to be called "PT DanganRoleplay" in early 2021)*and most Amazing and Creative people who were Active, the Big Redesign became successful.

Daility Tristis was originally suppose to be an Interactive Webcomic on the MS Paint Fan Adventures, which was supposedly endeavoured to be based of Homestuck , which was planned to make it entirely in the MS Paint-Style Art, featuring with lots, and Lots of music that was supposedly suppose to be to added to the story. Flash Minigames, Animations and Major components include 8bit (AKA chiptune), particularly "Video Game Music" VGM style stuff. Howwever Sabrina back then wasnt able to make any animated GIFs, nor draw properly in the picked Artstyle. It was revealed a few days later in private notes; that this Daility Tristis Interactive Webcomic was not really planned properly, but rather, it was because doing a whole series with Flash was too difficult and time consuming for Them, speaking of which they had alot of Life Issues back then, and wasnt able to be propely motivated to even move and do so. Speaking of Daility Tristis 's original idea, there used to be another Series called "Daility ; Ingame", Nowadays the planned scheme is Fully Scrapped. Featuring in the Ingame Idea our Beloved characters Soro Kinari, Mozai Kizu, Reien Kinari, and lots more going through a big journey which was suppose to be a LIVE game hosted by the Great and the Most powerful Ancestors,t he Characters guardians, and Even Sabrina's Self Insertion whom also appeared in **Daility Tristis**, Daility; CD. It was basically a huge Revamp of the Dailites original Idea; but alternatively redesigned the whole plot itself also, Etc. .
Warrior

WARRIOR

The Warrior is a fearsome melee combatant that specializes in dealing heavy damage with large weapons and can sacrifice their armor to shrug off fatal blows.

Wield: 3

Edge: Melee Attacks and Strength

Skill: Pressure

Brutal Strikes - You are a master of large weapons and crit on a 5-6 while using them

Absorb Blow - You can have your armor absorb all damage you would take from a single instance of damage. Once you do so, your armor is treated as Light Armor until you spend an action to reverse this effect.

Perk Choices:

* +1 HP
* +1 HP
* +1 Melee pip
* +1 Melee pip
* +1 Defense pip
* Fearsome – You get an edge to intimidate. Many creatures that would initiate conflict will steer clear of your group.
* Fell Cleave - When your melee attack cleaves, roll 1 more die and add it to the attack.
* Wield 4
Eden Hunter

Eden hunters are licensed individuals that are allowed to engage Tamorans and rouge

gift users, if an Imperium Meter is tripped. There is often a psycho-like stigma attached to Eden

hunters because they're usually talented individuals that don’t work well with others; hence the

reason they are not in the Templar Syndicate or Knight Corp. It's also not the best paying job

because some luck is needed to encounter these situations.
Sick

Sick Porkers ist einer der Mitglieder aus dem Untergrund, welche dafür Kämpfen, dass Baron Praxis fällt. Er ist in der Gruppe von Roter und unterstützt ihn tatkräftig, Baron Praxis zu fall zu bringen.

## Geschichte

### Vor *EcoMiner - Renegade*

Sick Porkers lebte seit seiner Geburt in Haven City. Jedoch haben seine Eltern ihn verstoßen und Sick wuchs auf der Straße auf. Zusammen mit seinen Freunden gründete er eine Gang um Lebensmittel und andere wichtige Sachen zu stehlen, die sie zum überleben brauchten. Jeden Tag aufs neue legte er sich mit den Gardisten und anderen Gangs an und beklaute unschuldige Menschen. Eines Tages bekam Sick mit, wie jemand von sein Leuten einen Flyer gefunden hatte, in diesem ist beschrieben dass man sich für Geld einem Experiment des Baron unterziehen kann. Sick roch das Geld und ging mit sein Jungs zum Gefängnis um sich diesem Experiment zu unterziehen. Sick wurde jedoch von seiner Gruppe getrennt. Die Gardisten meinten, dass sie Sick kennen. Er sei der Anführer der Gang die in letzter Zeit viel unruhe stiftet... weshalb Sick eine andere Spritze bekam als die anderen. In dieser Spritze war künstliches gelbes Eco. Nach der Spritze war Sick zuerst ziemlich schlecht. Jedoch gewöhnte er sich schnell an diese neue Kraft. Er war in der Lage kraftgeschosse jeglicher Art abzufeuern. Daraufhin wollte er sein Plan durchziehen, mit seinen Jungs und den neu gewonnenen Kräften, die Gardisten im Gefängnis auszurauben und das ganze Geld mitgehen zu lassen. Als er aber zu seinen Jungs wollte, stellte er fest, dass es ihnen nicht gut geht. Die Jungs bekamen eine Spritze mit dunklem Eco, es sollte getestet werden ob diese für das dunkler Krieger Programm geeignet sind. Die Jungs starben wenige Minuten später aufgrund der inkompatibilität. Sick war am boden zerstört und wurde direkt rausgeworfen mit viel weniger Geld als versprochen. Er schwor sich, sich an den Gardisten zu rächen. An dem regnerischen Abend traf er auf Sig. Dieser brachte ihn zu Krew. Krew versprach Sick, dass er seine Rache bekommen wird. Sick arbeitete jahrelang für Krew und wurde dann letzten endes mit Roter in ein Team gesteckt. Dies war der Anfang von Sick´s chance, seine Rache zu bekommen.

## Eigenschaften

### **Aussehen**

Sick ist nicht besonders Groß und auch nicht besonders stark gebaut, er fällt jedoch durch seine gelben Haare sehr schnell auf. In den meisten fällen trägt Sick einen gelben Hoodie sowie normale Jeanshosen. Anfangs trug Sick auch spezielle Handschuhe um seine Ecokraft kontrollieren zu können, diese legte er jedoch ab, da er sie schnell kontrollieren konnte.

### Persönlichkeit

Sick ist immer gut gelaunt und nie verlegen um einen Scherz. Wenn es zu Frauen kommt. gibt er sein bestes, einen guten Eindruck zu machne und die Frauen für sich zu gewinnen. Er ist jedoch etwas leichtsinnig und kann Gefahren oftmals schwer einschätzen.

### Fähigkeiten

Sick besitzt das Gelbe Eco, womit er in der Lage ist, gelbe Energie abzufeuern in jeglicher Form. Ob Doppel oder Dreifachschuss, ob verfolgung oder starke Explosion... er kann es. Die Gelbe Eco kraft ist jedoch leider Künstlich.
Dailitytristis Wiki

Sabrina's Instagram

click on the soro!

Official Daility Server
[WIP]

An official Wiki for the Original Series "Daility Tristis", "Daility; CD", and "Daility Tristis; Future"

***Project. Daility*** is a one-person UNFINISHED (for now..) original series/project by Sabrina . It started on the 20th of the August 2016 (8/20/16) \*(?)\*, 8/20 becoming a recurring number in-universe. The Projects stories contains 3 still in progress Stories of our Beloved characters amazing adventures, and even more.

* This wiki will often contain images, videos (?), audio(?) or other content that could be considered disturbing. Trigger warnings include Gore and Violence, Derealization, Possible Eyestrains, Possible alternate realities, Loud noises, Body horror, Death, Adult Themes, Foul Language etc.
* This wiki will MIGHT. contain both spoilers and extra-canon materials, such as concept art.
Dragon's Breath

Dragon's Breath is a TV show

## Episodes

1. House Clean-Up/Backyard Pretend Adventure!
2. Sea, Under the Sea/Broken Tools
3. You're a ninja!/Not The Best Idea
4. Scaredy Wendell/Kirbeh Fight
5. Wiener Curse/Champ Race
6. Bat Monster's Lair/Sewer Trek
7. Save the Playground!/Arcade Blues
8. Winner Winner/ROASTED
9. Bad Luck Day/Christiana's Secret
10. Phone Loss/Escape the Grounding
11. Airship Horney/To Ickensad!
12. Kirbeh Returns
13. Ghosts aren't real!
14. Hey! What Happened?/The Big Bad Bully
15. Shrunk Down!
16. Camp of the Horned Rabbits/Robotic House
17. When fairies Go bad/Shiny Collector
18. Timber!/Into the Nightmares
19. Dream of Fire/Frenemies Forever
20. Rat Case
21. The Valiant Knights
22. Kirbeh's Final Revenge
23. Estinguished!
24. The Fate of the World
25. The Big Bad Bully Is Back And Is Extremely Jelly
26. Dan vs. Todd
27. Professor Kirbwell
Dragonbreath Fanon Wiki

**Welcome to the Dragonbreath Fanon Wiki!**
A place for Dragonbreath fanfics

We're a collaborative community website about Dragonbreath Fanon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Danny Dragonbreath

Danny Dragonbreath is the one of the main characters in the series Dragonbreath (series). He is a young dragon, who enjoys having adventures and playing video games.

## Roles in Fanfictions

* Todd’s Charm - He is known as Danny Wyvern Craig Dragonbreath the III, and in this fanfic, he teases Todd for having a girlfriend even though he has one too.
* Stub*This article is a stub. You can help Dragonbreath Fanon Wiki by expanding it.*

## Danny Dragonbreath

### Relatives

Aylssa DragonbreathJon Dragonbreath

Spencer Dragonbreath

Jerry Dragonbreath
Облачница

«Облачница на последних вздохах выдавливала из себя слова -ты… думаешь.. слепая… кошка.. хотела… убить.. тебя..? Мышеголо… -голос кошки оборвался и из тела вылетел ее дух - прощай и поверь моим словам, тростник - предатель -кошка растворялась в воздухе на глазах у застывшей сестры» облачница кристаллу

### **Внешность**

* белая кошка, со слепыми глазами цвета льда, тёмно коричневым хвостом, узорами на лице и пятном на ухе, с светло коричневой маской на лице

### **Характер**:

* Доверчивая, добрая, храбрая кошка, из за разлуки с сестрой стала заносчивой сварливой и замкнутой.

### **Семья**

#### **племянницы:**

* соловьиное крылышко (жива на период «племён»)
* Песня сойки (умерла место обитания звёздное племя)
Shiny Collector

Danny is playing Geometry Dash. His mission to collect a lot of coins to unlock the even harder levels. Danny rages a little bit when he misses the second coin in Polargeist, but he still manages to find the coin again, but dinner is already served. “Danny, dinner’s ready!”, his mom says. Danny then says, “I can’t pause an online game!”, like he’s on Minecraft or something. His mom knew he was on Geometry Dash. Finally he gave up and went downstairs to eat… broccoli soup. Dan hated broccoli soup. His mom said “The vitamins in broccoli improves your GD skills.” Danny knew this was a trick. He seen the beluga video where the Sus cat’s mom says that broccoli improves his Minecraft skills. Reluctantly, Danny eats the broccoli soup.
Hollyblindpoint Wiki

**Welcome to the Hollyblindpoint Wiki!**
This Is Holly Blindpoint's Fandom aka Me

## Need a Pen Name?

https://blog.reedsy.com/pen-name-generator/

No Sign In Needed

## What Pages Include?

Pages Include Your likes, Despises, Published Books, Q&A, and an Infobox

## Other Stuff

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Жизнь бродяг истории домашних

Первая книга цикла «жизнь бродяг»

На обложке сахарный тростник

## Описание

Кристаллик и облачницу разлучают двуногие. В новом доме кристаллик встречает апельсинку и чернолапа. Чернолап говорит что хочет сбежать в лес, а апельсинка стать бродягой через 5 лун, в итоге всем троим приходится бежать от двуногих, они прибегают к бродягам и там получают новые имена: апельсинка - апельсинница, кристаллик - кристалл, чернолап - уголь, дальше читайте сами...

## Главные персонажи

* Кристалл
* Апельсинница
* Уголь
* Землегрудка
* Облачница
* Сахарный тростник

## Факты/ошибки

* В 1 главе кристаллик была случайно названа кристалл (исправлено)
* В 1 главе облачница была случайно названа облачко (исправлено)
Teza

A Teza (Japanese for tether) is someone that can use magick to bind together crafting

metal. These people are extremely helpful when subduing a domestic Tamoran or rogue gift

users. They can create a type of handcuff that inhibits people from using gifts for a time. Teza

can also use crafting metal to anchor a powerful and destructive Tamoran until more help

arrives or to completely capture the creature. They often work in conjunction with police

because of the unique things they can do with crafting metal.
Пиво

Пиво - предмет, победивший в первом предметном голосовании #GW2.

Видео про многоразовый тотем на официальном YouTube канале #GW2: https://youtu.be/w5l-1siNseE

# Использование

При употреблении накладывает на игрока следующие эффекты:

* Голод 2 (0:25)
* Слабость (0:30)
* Тошнота (0:20)
* Скорость (0:20)

# Крафт

Предмет создаётся с помощью верстака.

Для его создания понадобится 1 ведро воды, 1 бутылочка и 3 пшеницы.

# История

* Анонсирован: 11.02.2023
* Добавлен на сервер: 20.02.2023
Ely Beckler

One of the bullies at Dane’s school. He is in a drug ring with Jim and is dating Sarah. Ely

will take the fall for Sararh’s assassination attempt and use him to create the summoning circle

that will bring the Agent of Atidis to Earth.

Ely get blamed for the assassination attempt because Sarah performed it in the attic of

his barn. He will be manipulated by Sarah to drug Dane with a sleeping potion. Ely will also be

manipulated to form the summoning circle.
Кристалл

## Кристальная звезда

### **Принадлежность:**

Домашние киски - бродяги - племя туч - горное племя (пленники) - племя туч -племя мха

### **Статус:**

Котёнок - домашняя киска - оруженосец - воин - глашатая - предводительница

## Имена

### **Цепь имён:**

Кристаллик - кристалл - кристальная звезда

### **Дословно:**

Нет такого слова - кристалл - кристальная звезда

## Наследование

### **Преемник (-ца):**

Уголь

«Кошка склонилась перед предводительницей и сказала искренне -прости.. ты принимаешь нас с углём в племя?» кристалл лирозвёздой кара племени туч

## **Внешность:**

* белая кошка с голубым и коричневым глазом, шрамами на передней лапе, на обоих глазах и на губе, с пятнами на обоих бровях и пятнами на теле с золотыми прожилками

## Семья:

### **Дочери:**

* соловьиное крылышко (жива на период «племён»)
* Песня сойки (умерла местно обитания звёздное племя
Землеройка

```
«С этой жизнью я дарую тебе умение любить и уважать других не меньше чем себя» землеройка кристаллу

```

## Внешность

кремовая невысокая кошка с коричневыми пятнами на ушах на всех лапах на кончике хвоста и на боку. Один глаз ярко оранжевый другой золотой

## Семья

### Пара сестры пары

* Враноглаз *мёртв обитает в звёздном племени*

### Сын сестры пары

* Камушек который катится с холма *мёртв обитает в клане вечной охоты*

### дочери сестры пары

* вьюга которая застала кота врасплох *жива на период «племён»*
* ворона которая клюёт семя на берегу реки *жива на период «племён»*
Многоразовый тотем

Многоразовый тотем - тотем бессмертия, который можно использовать несколько раз.

Многоразовый тотем стал первым предметом на #GW2.

Видео про многоразовый тотем на официальном YouTube канале #GW2: https://youtu.be/bZYvypg-akk

# Использование

Этот предмет спасает игрока от смерти. Как только игрок умирает, предмет активируется и спасает жизнь.

Предмет можно использовать 5 раз.

При использовании на игрока накладываются эффекты:

* Огнестойкость 1 (40 с.)
* Регенерация 2 (40 с.)
* Поглощение 2 (40 с.)

# Крафт

Предмет создается с помощью верстака.

Для его создания этого предмета понадобится 5 тотемов бессмертия и 1 алмаз.
Котыоителиплемятуч Вики

**Добро пожаловать на нашу вики!**
Фанатская серия книг «коты воители»

Приветики ^^ это вики похожая на канон вики но эта вики по серии книг которые написала я

## Описание

*Что тут писать 😨, ладно лирозвёздая приведёт вас в нашу вики ^^*

## Навигация

Персонажи которые есть в вики от а до я

Посетите Вики Сообщества и задайте любой вопрос на форуме.
V0.03

**V0.03** is an update introduced to *Night of the Consumers*. It was released in late April 2023.

## Changes

* Ceiling texture for the staff only rooms are no longer just a black background with the words "CEILING" written on it.
* You now only have to stack one item, not a full shelf to trigger the consumers.
* Extended the safe room wall collision boxes.
* Fixed a few bugs with the note.
* Tweaked some hit boxes that would hard to reach while stacking.
Снежногривка

```
«Кошка вздохнула -прости, но я ухожу в клан высоких кристаллов… но запомни - день за днём ночь за ночью нас будет объединять серебряный пояс который всегда светит над нашими ушами.» снежногривка враноглазу

```

## Основная информация

### **Принадлежность:**

Бродяги - племя гор - племя туч - клан высоких кристаллов

### **Статус:**

Котёнок - оруженосец - бродяга - воин - охотница

## Имена

### **Дословно:**

Снежный котёнок - снежная лапа - снежинка

## Внешность

белая низкая кошка с глазами цвета нежного жёлтого цветка и с множеством шрамов

## Семья

### Пара

* Враноглаз *мёртв обитает в звёздном племени*

### Дочери

* ворона которая клюёт семя на берегу реки *жива на период «племён»*
* вьюга которая застала кота врасплох *жива на период «племён»*

### Сын

* Камушек который катится с холма *мёртв обитает в клане вечной охоты*
烬紫尘

## 基本信息

姓名：烬紫尘

原名：杨书均

种族：人族

原先生活时代：2023年中国

性别：男

年龄：28

生日：12.19

身高：181cm

体重：71kg

身份：观察者第五管理者应急处理G-14分部七队六组的组员，管理死亡兼疾病

喜欢：钱，开玩笑，美食

厌恶：学习，单身，毒品，卖国贼

擅长武器：棍棒、镰刀

其他：近视

## 人物概述（含剧透）

### **人物经历**

父母拥有极端的控制欲，高考完后立即离家出走，在被警察找到前央求路过的守护者什把他带走，便将其带到了中心世界，从此发誓再也不回去。学习魔力后，为了钱，加入了观察者，成为六队七组的第四位组员。

什在任务中牺牲后，选择继承他的意愿，主动承担起了管理疾病的责任。

在任务中为了避免暴露同伴，被迫吸食毒品，虽然任务成功，但也染上了毒瘾。在一周后的暴雨的夜晚让伊莱克·初尼科在野外将其击毙，是小组内第二位死亡的组员。

### **人物关系**

好友：什

同组组员：岚辉，红雨凤，钥卓良，爱里蔓吹，伊莱克·初尼科

队长：浊

### **人物评价**

他深爱着祖国，同样也深爱着这个世界

***金钱、生命在这一切面前都不重要了***
岚辉

## 基本信息

姓名：岚辉

种族：变形族和人族混血

性别：男

外貌年龄：25

实际年龄：29

生日：5.9

身高（人形）：195cm

体重（健康）：83kg

血型：B型

体液类型：C型

身份：观察者第五管理者应急处理G-14分部七队六组的组长，管理恒星及小部分规则

喜欢：红雨凤，白色，爱

厌恶：压力，被歧视，伤疤，火，夜宵

擅长武器：剑

其他：对海鲜严重过敏

## 人物概述（含剧透）

### **人物经历**

被母亲丢下后被一对英语国家的夫妇收养，取名为“岚昏”，九岁时发生了火灾，他从三楼窗户跳下，右脸颊被烧伤留下疤痕。出院后被送到孤儿院，精神上受到了巨大打击，被天狼良和枫溪收养，改名为“岚辉”，在中心世界作为人族抚养。

十一岁时红雨凤被收养，岚辉因不满自己的爱被剥夺，十二岁时故意在集市上不管她，最终导致她失踪三天。此后他认识到了自己的严重错误，即便接受了惩罚也对她心怀愧疚之情。

中学时期与爱里嘉有过长达五年的友谊，在研学出游时岚辉不慎掉下悬崖，为自保将爱里嘉扯下悬崖，后来搜寻他时并没有找到他。

十五岁时养母枫溪因病逝世。

加入观察者后，红雨凤随即不久也加入组织，与她在船上一起出游。

二十六岁时养父天狼良在任务中牺牲。

   任务出行中，遇到了曾经被认定为死亡的爱里嘉，二人发生冲突，最终奉组织的命令不得不将他杀死。

一次修清来访，得知九岁时的火灾是浊故意而为，修清及其他女孩都遭其摧残，并且接下来盯上了红雨凤。第二天与其发生争执，岚辉一气之下拔剑杀掉对方。

在第三次界际大战中幸存下来，红雨凤却在其中牺牲，买下尸体后，将她葬在了魂之边境。

此后掰毁了自己的观察者胸针，被认为患有精神病送进医院，出院后在楼上一跃而下，认定为自杀，小组至此解散。

### **人物关系**

养父：天狼良

养母：枫溪

生母：红雨樱

妹妹：红雨凤

好友：爱里嘉

同组组员：红雨凤，钥卓良，烬紫尘，爱里蔓吹，伊莱克·初尼科

队长：浊

### **人物评价**

他只是太累了

***被命运捉弄的可怜人***
红雨凤

## 基本信息

姓名：红雨凤

种族：变形族和人族混血

性别：女

外貌年龄：20

实际年龄：23

生日：6.9

身高（人形）：175cm

体重：67kg

血型：B型

体液类型：I型

身份：观察者第五管理者应急处理G-14分部七队六组的副组长，管理灵魂

喜欢：甜食，游戏，以及一切美好的事物

厌恶：背叛，谎言

擅长武器：刀、匕首

其他：单身主义者

## 人物概述（含剧透）

### **人物经历**

从小在孤儿院和变形族生活，五岁时作为第二个孩子被天狼良和枫溪收养，被作为变形族在中心世界抚养成人。

六岁时被岚辉弄丢了三天，但本人已经不记得了。

九岁时养母枫溪因病逝世。

在岚辉加入观察者后，红雨凤也随即不久加入观察者，与岚辉共同在船上出游，这是她第一次任务经历。

二十岁时养父天狼良在任务中牺牲。

在第三次界际战争中，胸口被敌人用刀刺穿，光荣牺牲。死后尸体被拍卖，岚辉买下尸体后将其葬在了边境之地。是七队六组第五位死亡的组员。

### **人物关系**

养父：天狼良

养母：枫溪

生母：红雨樱

兄长：岚辉

同组组员：岚辉，钥卓良，烬紫尘，爱里蔓吹，伊莱克·初尼科

队长：浊

### **人物评价**

因为其漂亮的样貌还是阳光的性格，不会有智慧体不喜欢她的，但是不要想着惹她，否则你会后悔的

***永不言弃的梦想家***
Tamer

Tamers have animal companions that assist them in battle. Most of the tamer's perks bolster their companion's strengths, which makes up for their lack of martial prowess.

Wield: 2

Boon: Defense and Bracing tests

Skill: Lore

Companion - You get an animal companion of a form you choose when you set your loadout. It has 2 HP, no Mana, 0 wield, no PPPP slots, Innocuous, and can be either light, medium, or heavy. It shares your pips and doesn't count toward the group size. You control your companion's movement, but it only performs a command when you use 3 movement to issue one to it.

Animalism - You have an edge to Influence tests made toward animals, and have an edge to those tests.

Perk Choices:

+1 HP to you and your companion

+1 Melee pip

+1 Defense pip

Push and Drag - When your Companion attacks, if they roll a 6 on the attack they can immediately make a Maneuver against that opponent.

Channel Life - You can expend 1 mana to remove 1 damage from your Companion by touching them

Team Up - If you and your Companion attack the same target on your turn, the second attack gets an edge

Sic 'Em - Commanding your companion only costs 1 movement

Enhanced Form - When you take the breather action, your Companion can change forms. You can change how it looks, it's size (light, medium, or heavy), and grant it either a rank in 1 skill or cause its damage to become physical, fire, ice, wind, or lightning.
Luvaron Wiki

***This Wiki page is about "Creator Kai's" universe, mostly characters.***

## **Reason Why This Wiki Exists**

This page is made for ones who would like to know more about Creator Kai's universe. Some characters will not be theirs, but popriate credits will be given. Remember that this page is only made for fun and a guide for people who are interested in this whole colony of characters.

You see, this is technically a gallery. An art gallery. An art exhibition and dictionary. The purpose is to just link the character's info page to save time explaining. Thank you for paying a visit, and I hope you have a great time here!
Khutar

God of chicanery, a conniving and deceitful god who delights in

causing mayhem. He's sneaky and violent, capable of doing heinous actions without remorse.

Khutar rules over his realm Labyrinthia, like the name suggests it’s a labyrinth full of betrayals.

He has been shown to have an appetite for human flesh, a trait he relishes. Known as the

shapeshifting god he also enjoys tricking people who attempt to commune with a god, taking

different forms to commit terrible acts of cruelty against them.

Vasil Artifact(s)-
Bubble Fukumoto

> **Hello, and welcome to the one and only water witch's potion stand!**
>
> *Bubble's welcome line to a customer who approaches his potion stand*

(Art credits: @Umai\_0n)

Bubble is a young water witch who sells potions, medicines, dried flowers, aromatheraphy supplies, ect. He is a joyful and honest boy, he won't hold back on speaking his mind. He may look creepy, but on the inside he is careful and gentle. He is a professional at both his jobs and he tries to keep that up. His biggest dream is to be fameous and sell his potions worldwide.
Dark Knight

The dark knight is a melee warrior who tows the line between life and death in order to deal very heavy dark damage.

Wield: 4

Boon: Melee Attacks using a heavy sword and Strength

Skill: Pressure

Dark Blade – When attacking with a melee weapon you may choose to have your weapon deal dark damage

Darkness – After rolling an attack that deals dark damage, you may choose to take 1 point of damage. That attack now crits on a 4-6

Perk Choices:

1. +1 HP
2. 1 Melee pip
3. 1 Melee pip
4. 1 Melee pip
5. Fearsome – You get an edge to Intimidate. Many creatures that would initiate conflict will steer clear of  your group.
6. Charon – You are immune to dark damage. When you defeat an enemy and would cleave with at least 2 successes, you can instead remove 1 point of damage.
7. Undying – When you take as much damage as you have HP you can activate Undying to avoid being defeated. Instead, you lose 1 Mana every turn and may continue to act until you end this effect.
8. Retaliate – You gain a level in the Retaliate skill
Kai Shimizu

> **Oh, my dear..!!**
>
> *Kai's most used/favorite reaction line*

* Original Form
* Human Form

Kai is a young merman who lives in the Karaima Ocean. He is knows with the title "Giant Merman". He is concidered flirty and attractive. His personality is complicated, sometimes he is outgoing and friendly, sometimes murderous and violent, and sometimes just unknown. Who knows. When his past is a mystery....

He is currently friends with;

* Bubble
* Vexx
Time Mage

Those who use time magic can use their abilities to buff their allies and hinder their enemies by manipulating the flow of time. Their spells can also deal gravity damage, though strong enemies are immune.

Wield: 0

Boon: Time Magic and Resistance

Skill: Acuity

Time Magic - You can cast spells from the time magic list.

+1 Mana

Perk Choices:

1. +1 Mana
2. +1 Magic Pip – Time Magic
3. +1 Magic Pip – Time Magic
4. +1 Magic Pip – Time Magic
5. Vanish – Targets disappear from vision. This affect ends at the end of the target's turn if they haven't moved, or after they've taken a number of actions equal to the spell's successes.
6. Slow – The target is afflicted with Slow for rounds equal to the spell's successes. Slow creatures have their movement reduced to 0 and must use the Run action to gain movement.
7. Haste – The target is hastened for rounds equal to the spell's successes. Their movement increases by 5. They can spend 8 movement to perform a second action in one turn.
8. Stop – The target is stopped for rounds equal to the spell's successes. They cannot move or take actions. Targets have resistance to this effect, or immunity if they are resistant or immune to gravity damage.

Time Magic:

Gravity – This spell is not rolled against defense or resistance. Instead, the target number for this spell is the affected enemy's HP. Rolls from this spell cannot crit or affect creature with 6 or more HP.

Break – Each success puts the Petrify status on the target. If the petrify stacks are equal to or greater than the target's HP, they turn to stone and are defeated.

Warp – Affected targets are teleported 100 feet in any direction to a space you know is unoccupied. Unwilling targets have resistance 2 to this effect. Enemies immune to Gravity damage are immune.

Balance – Each target affected by this spell takes gravity damage. This spell deals damage equal to how much more damage you've sustained than the target.
Dragoon

The dragoon is a unique melee combatant who can leap incredibly high, leaving the battlefield temporarily only to come back with an incredible downward strike.

Wield: 3

Boon: Melee Attacks using a polearm and Acrobatics

Skill: Exploit

Jump – You can jump 10 squares high and take no falling damage. As an action you can jump into the air, disappearing for a full round. You cannot be targeted while jumping. On your next turn you land on an enemy, making a melee attack. You gain the benefits of Exploit for this attack.

Drachen – You can spend 5 gold to reduce the Wield of heavy armor by 1. The wield is only reduced when a Dragoon is wearing it.

Perk Choices:

1. +1 HP
2. +1 Melee pip
3. +1 Melee pip
4. +1 Melee pip
5. Lancet – When attacking with a polearm, you may spend 1 melee pip to change 1 point of inflicted damage to instead reduce your damage by 1
6. Dive – When using Jump, if you target a flying creature it immediately falls to the ground. You can have it take falling damage or gain a pip for each square it falls.
7. High Jump – You can jump 20 squares high. When using the Jump action, your attack crits on a 5-6
8. Evasion – As long as you are wearing drachen armor, you gain a defense pip
Уголь

### **Принадлежность:**

Домашние киски - бродяги - племя туч - племя гор (пленники) - племя туч - племя мха

### **Статус:**

Котёнок - домашняя киска - бродяга - оруженосец - воин - глашатай

## Обучение

### **Ученик (-и):**

Пылехвост

```
«Нет! -неистово заорал уголь приближаясь к песне сойки, но было поздно, котёнок неуклюже соскользнул со скалы и с криком скрылся в глубине»

```

**Уголь -** чёрный кот с белой грудкой, кончиками ушей, щеками , лапами и хвостом, с зелёными глазами.

## **Характер**

добрый, стойкий, храбрый кот, стал «блеклым» после смерти дочери

## **семья**

#### **Пара**

* кристальная звезда *жива на период племен*

#### **дочери**

* песня сойки *умерла место обитания звёздное племя*
* Соловьиное крылышко *жива на период «племён»*
King Boo I

Boss Boo

His Roundness

Little is known about the past of the fist King Boo. It was known he remembered his past life but he was never one to revel much to his subjects. In order to remain in power he would lie to the Boos and tell them he was able to bring back their past memories as well. When asked he would often change the subject to something he rather spoke of. He was a very hands off king, a man that craved power but didn't utilize it when he had it.
Arcanist

Arcanists know the ins and outs of magic better than anyone. They utilize their knowledge to cast damaging spells with no mana cost and gain access to the pinnacle spell, Ultima

Wield: 0

Edge: Cantrip and Resistance

Skill: Lore

Cantrip - You can make a ranged attack that deals either fire, cold, lightning, holy, or dark damage. This ability benefits from Magic pips, but not Ranged pips or edges.

Teleport - You can use your command to teleport your group. The distance depends on the Mana you spend. 1 Mana for 5 squares, 2 for 20 squares, 3 for somewhere you were within the last hour, or 5 for anywhere you have been before on the same plane.

Perk Choices:

1. +1 Magic pip
2. +1 Magic pip
3. +1 Mana
4. +1 Mana
5. Green Magic - You can cast spells from the green magic list.
6. Time Magic - You can cast spells from the time magic list.
7. Counter Spell - When you use the Lore command on a target you can change any hits to instead apply a hindrance to any spells that target casts before the start of your next turn.
8. Ultima - This spell must be cast at a power equal to your current Mana (maximum 5). Ultima deals damage that is not of any element and is not resisted.
Green Mage

Green mages manipulate Mana itself to provide strange but potent effects through green magic. Green mages don't fill a standard role in the party, but their spells have effects that are seemingly impossible.

Wield: 0

Boon: Green Magic and Resistance

Skill: Lore

Green Magic - You can cast spells from the green magic list.

Weird - When a spell affects you, you can use your own Magic pips on the results of that spell. You get to decide whether the pip increases or decreases the result of one of the dice by 1.

Perk Choices:

1. +1 Mana
2. +1 Mana
3. +1 Magic pip – Green Magic
4. +1 Magic pip – Green Magic
5. Reflect – Choose an ally within 10 squares. Any damage or heal spell that targets them instead targets the caster. This lasts for as many turns as you have successes.
6. Reverse – Choose an ally within 10 squares. All damage they take from any source instead heals them. All healing they take instead damages them. This lasts for as many turns as you have successes.
7. Bubble – Choose one ally. They gain a number of bonus HP equal to the successes minus 1, top a maximum total HP of 5. This effect lasts until the end of the next combat, and bonus HP cannot stack.
8. Drain – This spell deals damage and is always resisted. For each point of damage this spell deals, recover 1 point of HP.

Green Magic:

Oil – Each success increases the spell's area. For 3 turns, the area of this spell requires 2 points of movement for each square moved. Fire damage dealt to a target in the area deals 1 Fire damage to everyone in the area, then the spell ends.

Float – For each success, choose an ally within 10 squares. They lift slightly off solid ground. They still move normally, but are immune to ground-based traps and effects. Lasts for 1 hour.

Refract – Choose an ally within 10 squares. If they're targeted by a spell that heals or deals damage within 1 hour, it instead affects those around them in an area equal to the successes. Then the spell ends.

Decoy – Choose a target. All attacks that would be used against one of that target's allies must instead target this spell's target if possible.
Red Mage

The red mage is a mixture of white mage, black mage, martial combatant, and deft opportunist. A jack of all trades and master of none, the red mage can fill any role in a pinch.

Wield: 2

Edge: Attacks using a rapier and Acrobatics

Skill: Retaliate

White Magic - You can cast spells from the white magic list.

Black Magic - You can cast spells from the black magic list.

Perk Choices:

1. +1 Offense pip – Melee weapon attacks
2. +1 Defense pip – Only while wearing light armor
3. +1 HP
4. Dual Cast – By spending 2 Magic pips, you can cast both a black magic and white magic spell in one action
5. +1 Magic pip – All magic
6. +1 Magic pip – All magic
7. Dashing – Gain an edge to Influence tests using charm. Movement increases by 1 when your wield is 1 or less.
8. Shell – Gain a level in the Shell skill
Black Mage

Black magic commands the power of fire, ice and electricity for their destructive potential. Black mages provide little versatility, but their damaging spells can eliminate whole battalions.

Wield: 0

Boon: Black Magic and Resistance against elements

Skill: Lore

Black Magic - You can cast spells from the black magic list.

+1 Mana

Perk Choices:

1. Ley Line - If you used at least one Magic pip on the previous turn and have not moved since using it, you get a bonus Magic pip on a black magic spell you cast this turn.
2. +1 Magic pip – Black Magic
3. +1 Magic pip – Black Magic
4. +1 Magic pip – Black Magic
5. Osmose - This spell deals damage and is always resisted. For each point of damage this spell deals, recover 1 point of Mana.
6. Mastery – You are immune to the damage from magic you cast
7. +1 Mana
8. Flare - You can spend 3 Magic pips and 3 mana to cast the spell Flare. This spell does 5 Fire damage dice with an area of 5. A roll low on the damage dice for this spell does not cost any additional mana.

Black Magic:

Fire- (R) Deals Fire damage. Damage from this spell crits on a 5 or a 6

Blizzard- ® Deals Ice damage. Damage from this spell cannot crit. Instead, each 6 rolled decreases the Mana cost of this spell by 1 point to a minimum of 0

Thunder-  (T) Deals Lightning damage. Damage from this spell cannot crit. For each 6 that is rolled, the caster may choose to cast Thunder again immediately at the same level as part of this casting action.

Meteor – ® Deals fire or physical damage. This spell  is considered to always have a power of 4, but rolls 4 damage dice and has an area of 4.
Seven Ages Wiki

**Welcome to the Seven Ages Wiki!**
Wiki with a compendium of rules for the Seven Ages tabletop system (WIP)

All pages

We're a collaborative community website about Seven Ages that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderCharacter Creation Part 1PlaceholderJobsPlaceholderItemsPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sentinel

The sentinel is a heavy defender, adept at blocking with shields and able to keep steady pressure on the front lines.

Wield: 3

Edge: Blocking with a shield and Bracing

Skill: Pressure

Interpose – If an ally within 1 square of you is hit by an attack, you can use 3 Movement to give that ally resistance to damage from the attack.

Shield Arm – Shields that you are wielding have their Wield reduced by 1

Perk Choices:

1. +1 HP
2. +1 HP
3. 4 Wield
4. +1 Defense pip
5. +1 Defense pip
6. +1 Defense pip
7. Tower Shield – While a tower shield is equipped, it increases your Pressure by 1 and Interpose costs 1 movement
8. Shield Bash – You gain an edge to pushing when wielding a shield. You can reduce the successes from a push to apply as resisted physical damage instead.
中心世界 Wiki

## 欢迎来到中心世界 Wiki

***这是一个开放、包容、和平、繁荣的世界，在这一切的背后是一群愿意牺牲自己生命的战士们，永远不要忘了他们。***

背景
--

不同世界由于科技与魔法的发展，最终难免会遇到一起。中心世界是多个世界力量与文明重合的中心，经过长时间的发展形成的多元的、开放的世界。这里交杂了各种各样的文化，是各个世界、各个种族互相交流沟通的巨大平台。

目录
--

### **人物**

* 红雨凤
* 岚辉
* 钥卓良
* 烬紫尘
* 爱里蔓吹
* 伊莱克·初尼科
* 天狼良
* 枫溪
* 红雨樱
* 爱里嘉
* 修清
* 什
* 浊

### **组织**

* 观察者
* 血鹰

### **种族**

* 人族
* 变形族
* 幻族
* 影族
* 拟态类
* 翼族
* 智械族

### **世界**

* 中心世界
* 云端
* 机械城
* 魂之边境

### **其他说明**

* 界际
* 魔法
* 生命体
* 智慧体
* 三次界际战争
* 规则

## 最近更改

此页面可以追踪本wiki最近期的更改。

 帮助

* wiki活动
* 社交活动
* 上传活动

在指定的时间段内没有符合这些过滤条件的更改
Подписка GW+

GW+ - привилегия, дающая доступ ко всем возможностям сервера.

# Оформление подписки

Чтобы оформить подписку GW+, нужно:

1. Зайти на Boosty сервера #GW2.
2. Выбрать нужную подписку (GW+).
3. Оплатить подписку.
4. После оплаты, на Boosty должно прийти сообщение с просьбой отправить свой ник в игре и Discord. Нужно зайти в личные сообщения на Boosty и отправить всё необходимое. Если сообщение не пришло - проверьте электронную почту, через которую вы зарегистрировались на Boosty.
5. Немного подождать.

# Возможности подписки

Что даёт подписка?

* Доступ ко всем квестам.
* Доступ ко всем предметам.
* Доступ ко всем командам.
* Ранний доступ к новым обновлениям.
* Цветной ник в TAB.
* Доступ ко всем функциям Discord сервера.
* Доступ к эксклюзивному контенту на Boosty.
* Эксклюзивная роль в Discord сервере.

# Предметы подписки

* Многоразовый тотем
* Пиво
* Бургер
	+ Говяжий бургер
	+ Куриный бургер
* Кофе
* Молот
	+ Медный молот
	+ Железный молот
	+ Золотой молот
	+ Алмазный молот
	+ Незеритовый молот
* Чай
	+ Чёрный чай
	+ Зелёный чай
* Кекс

# Квесты подписки

* Выгодная охота
* Как начет кексика?

# Команды подписки

* /co inspect
* /lay
* /crawl
* /spin
* /playersit
Character Sheet

Here is the character sheet. You can download a png here or a PDF to print 2 character sheets here or a single large character sheet here

This iteration of the character sheet doesn't have a place to write your character's size, so you'll have to find a place to do so. It also doesn't have the PPPP slots clearly marked (they're the big blocks in the bottom right).

Edges (extra dice) are to be marked in the square shape (dice are square shaped) and pips are to be marked in the circle shapes (since pips are circles).
Thief

The thief is adept at stealing, both in combat and outside of it. The thief is quick and excels in acquiring items and gets an extra Luck pip.

Wield: 1

Edge: Stealth and Acrobatics

Skill: Exploit

Legerdemain – You can pick locks. You can also use Stealth to perform feats of sleight of hand

Steal – You can use your action to steal an item during combat. Roll stealth vs the enemy's defense. Each success usually grants you 1 gold, or a consumable of equal selling value (GM's discretion). Once an enemy has been stolen from, they cannot be stolen from again.

Perk Choices:

1. +1 Defense pip – Only while wearing light armor
2. Hidden Pocket – Your pockets have a secret 3rd slot that remains hidden when you're searched
3. Steal Hearts – Edge to Influence tests using charm and wit.
4. Light Purse – Purses now have a wield of 0
5. Deftness – +1 to Movement and +1 Skill pip to stealth when wearing light armor
6. +1 Movement
7. +1 Luck pip – You gain a luck pip, usable on any roll
8. Evasion - As long as you are wearing light armor, the difficulty to hit you becomes 4
Scout

A scout is a ranged combatant that specializes in helping their group get the jump on enemies. The scout knows the first attack is the most important, and uses that to their advantage.

Wield: 1

Boon: Stealth and Ranged attacks

Skill: Accuity

Ambush - If your group ambushes an enemy, every member of your group has 1 extra luck pip. This luck pip disappears at the end of the first turn, whether it's used or not.

Keen – Your group cannot be ambushed

Perk Choices:

+1 Ranged pip

+1 Ranged pip

+1 Move pip

+1 Move pip

Aim – You can declare a target or a location with an area of 1 to aim at. When you take the Wait action and hold an attack against that target or a target in that area, you gain an edge to the Attack when it triggers.

Light Purse - Purses now have a wield of 0

Rogue - When starting combat, you are considered a different party for the sake of determining turn order, causing you to move first. You are still considered an ally for any other effect.

First Shot - On the first turn of combat, if you use your command to make an attack with a ranged weapon you get an edge to that attack. If you are ambushing, you instead get 2 edges to the attack.
Ranger

The ranger is a strong fighter dealing damage at range. Rangers study their opponent's weaknesses to exploit them, and can command an eagle companion to scan an environment or harass an enemy.

Wield: 2

Edge:  Ranged attacks and Stealth

Skill: Lore

Tracking – You can track creatures who were in your area recently.

Eagle – You have an avian animal companion who can scout ahead. The eagle gets an overhead view and can warn of danger. It cannot talk. You only get a basic sense of how dangerous what it saw is and which direction it is.

Perk Choices:

1. +1 Defense pip – Only while wearing light armor
2. +1 Offense pip – Ranged Weapon attacks
3. +1 Offense pip – Ranged Weapon attacks
4. +1 Offense pip – Ranged Weapon attacks
5. Called Shot – For each piece of information you've learned about a target from you using the Lore skill, gain 1 Offense pip for ranged weapon attacks against that target. These pips are refreshed on a Breather.
6. Trap – This spell does not deal damage. Instead, it creates a trap that envelops a single creature, with HP equal to the number of hits rolled. The difficulty to hit the trap is 3, and the creature inside cannot receive damage or take actions except the Breather action. Once the trap receives as much damage as it has HP, it is destroyed. You can only have 1 trap at a time and cannot target a creature with 5 or more HP.
7. Prediction – Each time you use the Lore skill on an enemy, gain 1 Defense pip against attacks from that enemy, up to a number of Defense pips equal to your Lore skill. These pips are recovered with a Breather
8. Acuity – Increase your Acuity skill by 1
Geomancer

A geomancer can use the power of the earth and air to cast spells. The effect of their Geomancy spell varies in accordance with the environment.

Wield: 2

Edge: Defense and Geomancy

Skill: Acuity

Geomancy - You are able to cast the spell Geomancy. The result of this spell is dependent on the terrain you are in and the element rolled.

Vibrations - As long as a nearby creature is touching the ground you know where it is and how large it is, even if it is invisible, if you're blinded, or if it is beneath the ground. You can also feel these tremors for creatures one floor above or below you.

Perk Choices:

1. Wield 3
2. +1 HP
3. +1 Mana
4. +1 Geomancy pip
5. +1 Geomancy pip
6. Healing Earth - For each hour your group spends resting on solid earth, remove 1 damage.
7. Zeal - You can spend 1 Mana to give all nearby allies resistance to Wind and Earth damage, and they may choose to also receive the Berserk status until the end of combat.
8. Fissure - When you cast Geomancy, instead of dealing damage you can create a fissure in the ground to swallow your enemies. The targets must make an acrobatics test and roll a number higher than your total hits or fall into the fissure a number of squares equal to your hits if on solid earth, or through the floor to whatever is beneath. A hole is left on the surface where they fell.

Geomancy - When you decide to cast Geomancy, roll a die to determine which element is manifest before determining the spell's power or rolling for damage. On a 1-2, the element is Earth, 3-4 is Wind, and 5-6 is Environmental.

Earth - The spell deals earth damage.

* Grassy: No additional effect
* Desert: The affected area becomes quicksand for 3 turns. Anyone starting their turn in the quicksand has the Slow status.
* Tundra: Everyone makes a Brace test vs 3 or takes 1 cold damage. Those targeted by the spell have their difficulty increased by the spell's hits.
* Cavern: For each hit, a stalactite falls in a square you choose, dealing 1 physical damage and creating a 1 square high obstruction.
* Sea: No damage. Instead all affected targets are moved a number of squares equal to twice the spell's hits.

Wind - The spell deals wind damage.

* Grassy: Targets are pushed a number of squares equal to the spell's hits in a direction you choose.
* Desert: Enemies that take 1 or more damage from this spell are also blinded
* Tundra: Your choice of Wind or Ice damage
* Cavern: Enemies have resistance to damage
* Sea: Your choice of either Wind or Lightning damage

Environmental - The spell deals physical damage

* Grassy: The spell only deals 1 damage. All other hits apply the Slow status.
* Desert: Your choice of wind or fire damage
* Tundra: Inflicts Curse
* Cavern: Deals earth damage. Next turn all creatures in the same area also take physical damage for the same amount.
* Sea: Inflicts Confusion
Monk

The monk is a mystical warrior that deals damage without the aid of a weapon, and excels when unhindered by armor.

Wield: 0

Edge: Unarmed Attacks and Acrobatics

Skill: Acuity

Martial Arts - You take no penalty from unarmed attacks. You treat unarmed attacks as if you were using a weapon.

Ki Strikes - When making an unarmed attack, you can choose to fuel your attacks with Ki. Your attacks crit on a 5 or 6. Each die that rolls a 1 takes 1 point of Mana.

Perk Choices:

1. +1 Mana
2. +1 HP
3. +1 Unarmed pip
4. +1 Unarmed pip
5. Roundhouse - You can make an attack that hits all enemies within 1 square of you. The first success on this attack deals 1 damage, and all other successes push the enemy back 1 square.
6. Fluid Movement - Gain an edge to Bracing and Acrobatics. Standing from prone costs 0 movement.
7. Flawless - You can use pips on dice that roll 1
8. Refocus - When taking the Breather action you can change your Skill to any other