Find the Master

The party members each experience fever dreams and Nightmares through the night. Though they each wake up after, none of them talk about it.

Llunet takes to the streets to admire the city and people-watch.

Moss accidentally wakes Korvok, attempting to offer an apology to Hartmut. Korvok needs to walk Moody and takes Moss to the temple of Erathis, where Hartmut is praying for Rissa and Clef Tinkertop. Moss and Moody exchange a brief, confused conversation outside the temple, as Hartmut exits. Speaking with animals is something new to Moss. Upon hearing this, Hartmut is excited that Moody will have someone 'better' to talk to - and a distressed Moss immediately launches into an earnest apology for the argument the night before. As a peace offering she gifts Hartmut the potion of healing she was able to craft overnight, and offers guidance on druidic healing techniques. The group head back, showing off their skills as they wander to the tavern.

Inside the Tavern, Komani is eyeing up a sea elf, who is potentially bothering Tasani at the bar. As the party members slowly trickle in, they each observe his strange behaviour. Llunet notes a magical tattoo on the back of his neck, which has the faint aura of illusion magic. She too, notices, that the tarot deck the sea elf is showing Tasani is affected by illusionary magic.

Hartmut approaches directly, with a friendly energy until the elf, Belrond Seaclay requests that Hartmut kiss his hand in greeting. Hartmut thinks this is inappropriate and dickish, and awkwardly breaks the conversation. Belrond is looking for the Sons of Sigma for additional mercenary work. The party makes good on their promise and pretends to know nothing, Korvok suggests that the Sons are dead. Tasani assures the group she does not mean to tell Belrond anything about them or their being associated with the Sons.

The party discuss some other things; Llunet explains the spell scroll in more depth to Harmut. Komani ends up taking the silver ring taken from Sken Zabris from her hair and passing it over to Harmut, who then passes it on to Llunet, who keeps it.

In their discussion, they talk about how the wagon with the sigil of the Sons might draw attention to them and so attempt to hide the wagon behind the Drinking Pin, removing the wheels. Harmut covers the sigil with some magic - that will only last an hour. They walk past Belrond as he leaves, clearly noticing the six of them and the sudden absence of wagon.

The party head to the Firemark Facility to ask about the clockwork gravity bombs. Nima requests the Firemark Facility ledger back from Korvok, who pretends he does not know where it is, suggesting it was lost or destroyed in the fight with the exploding kobolds at Nima's house. The other party members do not argue this point, some even look through their bags for the ledger to see if it was distributed to someone else, and some of them look uncomfortable.

They follow up with a visit to The Builder's Lot, where Rissa and Clef inspect the bomb. Clef indicates it looks like Huron Stahlmast's work (not very well made) and heavily altered with magic.

The party leave town, to trek back to the cavern Stahlmast was in - Moss expresses a wish to rescue Yinra, who Nima says was captured inside.

The party discuss their Nightmares; Komani and Llunet recognising that Llunet faced the Horn Lord in her dream. Komani is somewhat surprised to find the rest of the group are entirely unaware of the Horn Lord, and of the Kithkavaki. Komani's dream relates to Korvok and two other half-orcs out on what appears to be a hunt. Korvok's dream reminds Hartmut strongly of the awful sudden winters by his home, and he breaks away from the group, actively upset by the conversation.

As he begins to storm away, a hippogriff is spotted hovering above the group. Komani draws her bow to fight it, with little pushback from the group aside from Hartmut. The beast moves to attack, and Moss and Hartmut both land attacks. After Moss is struck badly, Komani strikes the hippogriff almost hard enough to behead it. The party hide the body in the trees, intending to return. Llunet takes a few longer flight feathers, saying something about using them for quills.

The party take a short rest, some needing to recover health, others needing to recover magical capabilities. Hartmut tests out his Song of Rest, by telling stories of home.

### Session 6: Behind Steel Doors

3 Dualahei 836 PD

The party entered the hideout through the same entrance under the falls they had used originally. They noticed footsteps leading down towards town. One fitting a medium humanoid, several smaller.

The party continued inwards, unlocking the steel door and being hit by a poison cloud trap immediately. Two members of the group resisted the knock-out gas and were able to move and wake the others.

After the party woke, they searched the rooms in the hideout. Thwarting a crossbow contraption, trading with a lonely Kobold and slaying several other Kobolds who were either gambling with one another or being shown how to cook by the shackled Yinra Emberwind.

After saving Yinra, the party places a remaining Kobold in one of the prison cells after pouring over schematics and plans in a workroom. Through discovered journals, they also find out that Huron had grown to resent Cleff Tinkertop, he then left for expeditions in Eiselcross where he had hoped to discover buried technologies to further his scientific pursuits. Months had passed between journal entries and eventually it was revealed that Huron had come upon enlightenment under what he called the Arcane Ascendancy.

The party also found plans for exploding the mountains around Hupperdook, they are carrying those with them.

### Session 7: Dark Star Stahlmast

3 Dualahei 836 PD

Continuing their venturing under the mountain the party find themselves in a trap room above a pool full of Reef Sharks. They hatched a plan to get around the shark tank trap by offering the sharks some fresh Kobold meat which Komani and Morrigan collected. After reaching agreement, the party made their way across with only Llunet managing to fall in the water. With some quick thinking and distraction from Moss and a lifeline from Morrigan she was pulled back out again without harm. The party continued venturing through what was a training room for the resident Kobolds - Komani assisting Morrigan with mapping the lair and Korvok scouting ahead for traps - into a diamond shaped room with a metal plate on each wall containing a small 3inch hole. With no objections from the rest of the group, Morrigan stuck her staff into one of the holes. Suddenly the doors shut on her and steam started spilling out all of the holes burning her. Her companions were able to break into the room and free her - narrowly getting to her in time.

Further investigations into a bed chamber had Llunet and Korvok discover that someone neat and tidy had left the bedchamber utterly empty.

As they ventured past the damaged steam-room, the party finally came face to face with Huron Stahlmast, who seemed to pilot a large construct of a mechanical suit. Combat erupted and as it progressed, the heroes learnt quickly that Huron wasn’t entirely human anymore. He was hard-wired into the construct.

After they believed to have taken him down, Stahlmast had ascended into a second form - a tangle of the mechanical skeleton he was, revolving around what appeared to be a matter-consuming black orb in his metallic skull. Through the fight, the heroes struggle against magic that none of them could understand. Magic that even warped the very bodies and minds of some of the heroes - immediately triggering a new level of power in anyone who contacted him.

Moss and Hartmut are both knocked unconscious during the fight, and both revived.

The ascended Stahlmast is finally defeated - his black-orb thrown into the forge. A black-hole like explosive trap emerged from the body, dragging in Morrigan, Llunet and Hartmut (who sacrificed himself to save Moss, who rolled absolute garbage). The party members each experienced prophetic flashes and emerged unharmed but shaken. Their visions throwing them to distant places they may have yet to discover for only moments until they reappeared in the gaping space that had been left from the implosion, with the empty metallic skull of Stahlmast close by. Hartmut and Llunet had similar/identical visions, Morrigan had a separate one. While close to dying, Moss has a vision of her own death, much later, in the Savalirwoods.

Desperate to prove their feat to those who promised them reward, Morrigan took the skull and Stahlmast's goggles before they left. The goggles grant the wearer darkvision.

The heroes who *might* have saved Hupperdook from it’s unknowing doom, descend the Silberquel as different people to those who climbed it only hours ago, arriving back at the Drinking Pin and taking a well deserved rest from saving the city and each other.