recursal/Fanatic-Fandom huggingface dataset:
System requirements

*This article is a stub. You can help Antidote Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Antidote*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements - ios

* iOS 9 or later
* Compatible with iPhone, iPad, and iPod touch.

## See also

* How to play guide for Antidote
* Release date
Voice Packs Chest

This page contains information about a past event or game feature that may or may not return in a future version.

## See also

Treasure Chests

Gifting

**Voice Packs Chest** were a type of Treasure Chest in Paladins. This kind of chest could only be purchased with  Crystals, each one costing 125 .

This chest was first released on December 10th, 2018.

## Description

Unleash the vocals of your champions and their epic skins!
Zhin/Part and Pieces

This page contains information about a past event or game feature that may or may not return in a future version.

The Cosmetic Items of the old **Part and Pieces** system for Zhin.

## Body Skins

Default

Greed

(Common, Exclusive)

Nomad

(Uncommon)

Warlord

(Uncommon)

Ebon Star

(Epic, Exclusive)

Conqueror

(Epic, Limited)

## Accessories

Default

Greed Topknot

(Common, Exclusive)

Nomad Topknot

(Uncommon)

Warlord Topknot

(Uncommon)

Ebon Star Gazer

(Epic, Exclusive)

Conqueror's Battle Helm

(Epic, Limited)

## Weapon Skins

Default

Greed Inferno Blade

(Common, Exclusive)

Nomad Inferno Blade

(Uncommon)

Warlord Inferno Blade

(Uncommon)

Ebon Star Phazeblade

(Epic, Exclusive)

Conqueror's War Song

(Epic, Limited)

Golden Inferno Blade

(Legendary, Mastery)
Waning Moon

Blood Hex

**Waning Moon** is one of the Cards available to Lillith in Paladins.

**Description**

Reduce the Blood cost of Swarm by {5|5}% while an ally is marked by Blood Hex.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Waning Moon

Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
1

Waning Moon

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
2

Waning Moon

Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
3

Waning Moon

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
4

Waning Moon

Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
5
Patch Notes: v122 Alpha

## v122 Alpha

*Released July 3rd, 2013*

**Alterations:**

* Nano gas now heals when it reaches the target and not before.
* Nerfed pipe gun slightly
* Reduced revolver and cobra recoil slightly
* Simplified jetbike interface for now.
* Increased the no-effect temperature area. -10 to +30 does create any temperature effect,
* Air-bomb no longer has self destruct by default. Now shows weapons on actor when used.
* Made an actor with self destruct equipped flash red in intervals.
* Optimized sprite loading system. Less stuttering in certain conditions.
* Moved default holster key to shift.

**Bug-Fixes:**

* Shield belts no longer eat up all the batteries
* Fixed crash related to ai trying to get an ai attack range that was nil
* Fixed crash related to certain actors trying to throw items when they had no custom throw settings
* Fixed generic object -> object collision position error which would especially affect plasma bullets making them behave erratically by flying away far down right.
* Fixed nano dispenser explosion being incorrect.
* Fixed upgrade prices being incorrect and insufficient volt red marking also being incorrect.
* Fixed end all offers crash
* Fixed converter delivery crash
* Fixed a rather broken Hero Laser
* Fixed itemspawner tile not working correctly.
* Fixed vendor price indicator being outside with high prices
* Fixed airbomb not maintaining hover height in non-combat modes
* Fixed demo crashing when not logged in
* Fixed missing map in demo list, added a bunch of others.
* Fixed nondefault vendor price displayed amount not matching actual price.
* Reduced the inherited speed loot get from actors

## v122b Changes:

* Added option to allow emergency action from ai actors in cha dm and sur. Default false.
* Fixed fog tiles being black by default, they should be white.
* Fixed profiles not working

## v122c Changes:

* Actually fixed demo mode now.
* Small fixes and tweaks to maps. Tweaked enemy equipment in survival maps.
* RecreateTile tile action. used in space zone.
Friendlies

Friendlies are towers available in Antidote, and they are summarized here. The basic defensive tower is the White cell. The player uses Differentiation to change these cell walls into tier 1 towers, differentiation costs sugar. Tier one towers can be upgraded one more time, into more specialized, generally more powerful tier 2 towers. Towers can also be "downgraded" - this is situation specific, a lymphocyte may be more effective than an NK on some levels. Friendly units have a wide range of behaviors which the player must combine to effectively defeat Enemies.

## Range finding

Friendly towers in Antidote have effects that are based on their hexagonal neighborhood. Friendly cells have an obvious hex in which they lie, enemies are in the hexagon directly under them (only one).

## Hierarchical friendly unit summary

* The Stem cell - The starting point of all defenses.
	+ White cell - Blocks enemy movement. Spawned by the Stem cell.
		- Little Eater (Monocyte)- Far more resilient than basic cell wall. Eats anything, but quite slowly. All T2 forms also have boosted HP.
			* Big Eater (M1 Macrophage) Eats anything that passes by, and at a decent rate.
			* Sleepyhead (M2 macrophage) Boosts neighboring cells' health. Boosts sugar production in neighboring sugar producers.
			* Grabalot (Myeloid Dendritic) - "passes" enemies and allows neutrophils to transfer between stations.
		- Miley Blast (Myeloblast) Generates sugar when at rest. Agitated by Enemies when not influenced by Basophil. All T2 forms also generate sugar when idle.
			* Snot Factory (Neutrophil) Spawns neutrophils which hover around. Each neutrophil can either instakill one bacteria or repair one HP to a friendly cell.
			* Basophil Prevents other friendly units from attacking Allergens and friendly bacteria like Gefilus. Speeds friendly units. Provides advanced targeting (e.g. neutrophil should hit highest hp bacteria first)
			* GM Eosinophil (Eosinophil) GM/scifi cell which attacks bacteria with antibiotics.
		- Slöh (Lymphocyte) (or lymphoid progenitor) Slows enemies within one hex. Has a very slow pulse attack that destroys toxins. All T2 forms also have slow field.
			* Bee Zell (B cell) Splatters enemies within a 1 neighborhood with antibodies (affects only one enemy antigen type per shot). Very slow fire rate.
			* Tea Zell (T Cell) Promotes nearby friendly units, boosting speed/damage/health.
			* Nurse Killegh (NK cell) Infinite range "healer" (cough cough euthaniser) cell that cures viruses and restores lost HP.

## Scientific trade offs

There are several big factual inaccuracies in this model, see Science for more information.
Antidote Wiki/editcopy

Welcome to the Official

the *Antidote* guide for Microbes, Game levels, Game strategy and more written and maintained by the players.
We are currently maintaining 259 pages (28 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Antidote

In the times of populism and false information, it’s time to Make Science Great again! **Antidote** is a premium quality, casual, tower defense, strategic, free to download and play game for mobile phones. It is a game built on real science made to inspire you to curiosity and understanding. Play under the microscope and defend the stem cell from waves of viruses and bacteria. Use the body's amazing defense cells to beat back infections and create a cure.

Antidote is in active development, and has an open changemap where you can suggest features and vote on things you want to see in the game.

Guides
How to play guide for Antidote

Videos

*Antidote* Links

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Bacteria

Bacteria are harmful Microbes, that create Toxins to hurt the Stem Cell.

## Behavior

Bacteria take the closest open route to the Stem Cell, and create toxins at differing rates. Bacteria are blocked by White Cells.

## Subtypes

There are 6 subtypes of bacteria: Typhoid Fever, Pneumococcus, Tetanus, Lactobacillus, Cholera, and Tuberculosis.

#### Typhoid Fever

Typhoid fever is the basic enemy, and moves at a medium speed. It creates toxins at a slow rate. It is dangerous in large numbers, creating swarms of toxins.

#### Pneumococcus

Pneumococcus moves very fast, and creates toxins at a slow rate. It is dangerous in smaller numbers, as Eaters cannot keep up.

#### Tetanus

Tetanus moves slowly, and creates toxins at a very fast rate. It has high health, and is mostly dangerous because of the toxins it creates.

#### Lactobacillus

Unlike other bacteria, Lactobacillus does not create toxins and does not harm the stem cell, and should be let through to the stem cell.

#### Cholera

Cholera is like Typhoid Fever, but it has a little more health and creates toxins faster.

#### Tuberculosis

Tuberculosis creates more dangerous toxins at a fast rate, although less fast than Tetanus. It is also the highest health bacteria.
Little Eater (Monocyte)

Little Eater is a Friendly that can eat Enemies that are in its hexagonal neighborhood. It is a tier 1 friendly, and it is available to produce in Level 1.

Little Eater, as well as Big Eater (M1 Macrophage), are useful in conjunction with Slöh (Lymphocyte), as Slöh can slow the enemies and destroy toxins, leaving Little Eater to eat the slowed-down bigger enemies instead of getting distracted by toxins.

### Behavior

Little Eater eats enemies within its hexagonal neighborhood. It requires some time to "digest" enemies before it can eat again, potentially allowing other enemies to get through.
Molotov

### Cobalt

In Cobalt, the molotov is a throwable combustable grenade that deals heat damage on impact, and also burning enemies with its fire embers.

One of the many ways to die by heat, some other being the Thermal Bomb, and all of the plasma weapons, this grenade excels at beating shielbelts. (Another common choice being the nitrogen grenade.)

This grenade can commonly be found around Story Mode from many enemies, ranging from the Deathshrooms to Metaldroids.

It is also commonly found in the third chapter.

In survival mode, this item can be bought in the 'Grenades' shop for 25 volts, and 15 on sale.

This grenade also emits embers that damage enemies, allies, tamed animals, and the player.

Standing on these embers for too long will kill you once you reach maximum heat.

### WASD

In Cobalt WASD, the molotov is a protobot exclusive grenade that costs 20 volts.

Upon impact with a surface, this grenade will emit a small heat shockwave, along with several ambers that will linger on the ground for 12 seconds.

Upon enemy impact, the molotov will do around 33 points of damage, and each ember will deal around 1-3 damage depending on how long the enemy stand on them.

Direct impacts may change the damage of initial embers, dealing 7-8 damage.

If an enemy or an ally stay on the fire for too long, they will reach maximum heat, killing them.

An enemy surviving the direct impact of a molotov is rare however, since they will likely die to heat damage.
Warning Indicators

**Warning Indicators** warn the player if this player is in the area of influence of a strong enemy explosion or a crowd control effect. The indicator points to the center of the effected area.

## Changelog

➤ July 17th, 2019
Paladins Release Version 2.8.3275.5
* Warning Indicators, such as Grumpy Bomb, will now always appear red to players if they are in the range of the explosive.
* Fixed corner cases issues with players were indicated they were out of range of explosions, but the corner of their collision was still inside.

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
Debug Menu

During gameplay or on the main menu pressing the "\" key will bring up the "debug menu". From here pressing any key on the keyboard can switch on/off things such as physics, visible collision borders, constant "bullet-time", quick day/night cycle and much more. It is unknown whether or not the debug menu was left in as an accident or it is there for us to play around with.

However, as of v101 Alpha, this will not work anymore.
Antidote Wiki

Welcome to the Official

the *Antidote* guide for Microbes, Game levels, Game strategy and more written and maintained by the players.
We are currently maintaining 259 pages (28 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Antidote

In the times of populism and false information, it’s time to Make Science Great again! **Antidote** is a premium quality, casual, tower defense, strategic, free to download and play game for mobile phones. It is a game built on real science made to inspire you to curiosity and understanding. Play under the microscope and defend the stem cell from waves of viruses and bacteria. Use the body's amazing defense cells to beat back infections and create a cure.

Antidote is in active development, and has an open changemap where you can suggest features and vote on things you want to see in the game.

Guides
How to play guide for Antidote

Videos

*Antidote* Links

Wiki

Help Wiki
General HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks
Community
RegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Matter Assault

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Matter Assault** *(also known as Matter Rifle)* is an assault rifle that shoots a matter charge. Standard magazine (Matter) size is 30.

It cost 650 volts to buy it, Similar to the cost of the Plasma Assault, and most upgrades cost 150 volts.

A very powerful weapon with an automatic rate of fire, single shots can be performed, Although it has a low attack damage, the rate of fire makes up for it, highly recommended for any game mode.

## Upgrades

* Extended Magazine (Levels: 2)
	+ Adds 15 ammo capacity.
	+ Level 1 costs 125 volts
	+ Level 2 costs 325 volts

* Pointer (Laser sight)
	+ Better range/accuracy
	+ Level 1 costs 150 volts

* Scope
	+ Gives bullet time bonus
	+ Level 1 costs 150 volts
Weapon Chest

This page contains information about a past event or game feature that may or may not return in a future version.

## See also

Treasure Chests

Gifting

**Weapon Chests** were a type of Treasure Chest in Paladins. This kind of chest could only be purchased with  Crystals, each one costing 80 .

This chest was first released on June 1st, 2017. It was discontinued on November 15th, 2017.

## Description

Raid the armory and receive a Weapon Skin of Rare quality of above.
Version History

This is the **Version History** for Antidote.

## 5.3237.42 - November 12, 2017

* Improved tutorials
* Protein system improvements
* Updated Finnish translation

## 5.3164.41 - November 8, 2017

* New in game currency Protein, that allows you to play more often!
* Levels have new lighting
* Balanced the level Synaptics
* Bug fixes

## 5.3115.38 - October 18, 2017

* Fixed tutorial continue button position
* Improvements to the charge system
Plasma

**Plasma** weapons shoot plasma charge. Besides standard damage, plasma weapons deal Heat damage that is able to penetrate Shield Belts, and gradually melts enemies.

Plasma weapons heat up with each shot. The hotter they get, the slower they shoot.

Visit this page for a list of all the plasma weapons.
Weapon Shots

Only abilities that counts as **Weapon Shots** can trigger effects from some items or Gameplay mechanics.

## Effects

* Wrecker - Damage bonus against Shields to weapon attacks
* Life Rip - Your weapon shots gain Lifesteal
* Bulldozer - Your weapon shots deal more Damage to Deployables, Pets, and Illusions
* Anti-Healing Mechanic - Your weapon shots reduce the effect of healing on your target
* Out of Combat - Your weapon shots end the out of combat effect

## List of Weapon Shots

The following list displays what counts as a "weapon shot" for every champion.

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  **Weapon Shots**  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
Matter War

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Matter War** is a powerful sniper rifle that shoots huge matter pellets, similar to the Matter Cannon. While deflecting a shot from this weapon deflects all damage, it also temporarily dislocates the heads of Metalfaces, which stops rolling from deflecting additional bullets.

## Upgrades

* Extended Barrel x2: Increases accuracy and range. Costs 400 and 700 Volts.
* Magazine x3: Increases magazine size by 3 per upgrade. Costs 350, 650, and 950 Volts.
* Scope: Adds a scope, increasing aim range. Costs 400 Volts.
* Support: Reduces recoil. Costs 350 Volts.

## Galactipedia

Matter War
War - war changes all the time. During the sunrise of our nature, our ancestors learned the murder of sticks and stones, but we now use more complex things.

The weapons that kill themselves. Mankind has created effective weapon that in the end she exterminated herself. Now I have only one, and I am just a voice of the game.
 Playing in the games war that does not change when it is clearly required.

In the pit next to a shopping center is a new type of human diseases caused by the sick panda. 42 groove is closed.

He was born and raised here, you are here.

Hero of prophecy to predict our people to lead the world to recreate the grooves. Possible?

Living in the basement of medication changes.

-- Quite possibly the most cryptic galactipedia description. Thank you Jeb.

The contents are taken from this video: https://www.youtube.com/watch?v=uoPXgHpymaM

## WASD

A high powered sniper rifle only available for Metalfaces, the Matter War is used to destroy the Protobots.
Delicate Sapphire

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"'Delicate' as in 'fragile?' Better give it a bite to be sure. The Trunkopia Dentist Association donates considerable funds to the mining of delicate sapphires." - **The description found in eng.translation***

A **Delicate Sapphire** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Plasma weapons upgrades

3 upgrades exists in the game wich are only availible for Plasma guns.

## Booster

Booster increase the range and the damage, which is usefull because many of the plasma guns have low ranges.

### Used by

* Plasma Accelerator, costing 80 volts
* Plasma Assault, costing 150 volts
* Plasma Cannon, costing 150 volts
* Plasma Gun, costing 80 volts
* Plasma Pistol, costing 50 volts
* Plasma Striker, costing 125 volts

## Spinner

Spinner increase the range and the projectile size, making aim a bit easier.

### Used by

* Plasma Cannon, costing 150 volts
* Plasma Gun, costing 80 volts
* Plasma Pistol, costing 50 volts
* Plasma Striker, costing 125 volts

## Cooler

Cooler make the gun cools faster, making spamming shots a bit easier.

### Used by

* Plasma Cannon, costing 125 volts
* Plasma Gun, costing 80 volts
Resuscitating Herb

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Compared to the similar in looks (but smaller) Soothing Herb, this herb actually earned its name from it's ability to revive dead garden snails if you wrap them in the herb, something nobody has ever done volountarily. It is however also the main ingredient in a highly regarded Purple Sabrewing soup and fetches a decent prize at the black market." - **The description found in eng.translation***

A **Resuscitating Herb** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Moonbase

*This article is a stub. You can help Cobalt Wiki by expanding it.*

Moonbase is a map featured in Cobalt WASD. Additional entrances to bombsite A can be opened from a monitor near bombsite B.

## Trivia

* Moonbase was the last map that was added to Cobalt WASD.
* Moonbase is the only offical map with an interactable monitor.
Beam Gun

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

## Description

The **Beam Gun** is a handgun that shoots a laser beam. Standard magazine (Beam Cell) size is 40. The beam gun is a moderately strong weapon. It fires a hot red laser beam which melts enemies. The beam is strongest immediately after activation and overtime will lose power and deal less damage until shot again. It has the unique ability of being able to penetrate Shield Belts.

## Galactipedia

Beam Gun
Alternative uses:

-Flashlight
-Dance floor enhancer
-Skipping rope for the kids
-Eyelash remover

## Locations

It can be found in Safest Gate, and in research facility.

In Story Mode, this has a guaranteed spawn inside of the Prye Trash Compactor, in a locker.

## Upgrades

Charge Cell (Levels: 4)(Cost 75 volts)

* Makes the beam more powerful after the first 3 seconds of charging it.

Magazine (Levels: 1)(Cost 75 volts)

* Adds 20 ammo capacity.

Power Crystal (Levels: 2)(Cost 75 volts)

* Makes the initial second of the beam after being activated more powerful. The beam will power down after this and will not benefit from Power Crystal until the beam is fired again.

Total = 525 volts
Nanoshower

Reason: "*Should be merged with Nano Shower*"

**This page is a candidate for deletion.**
Reason: "*Should be merged with Nano Shower*"

A Nano Shower is a contraption on Survival maps which will heal the player(s) for a small fee. It showers the player(s) in nano particles which heals any injuries and replaces lost eyes.

If two or more players use the same Nano Shower at once, pink hearts will appear above the shower.
Circuit

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Circuits are tiny, tiny wires, glued on pieces of silicon. Their purpose is to take inputs from other wires and, more often than not, put something else on output wires. Why the input wires didn't have the correct values to begin with, is a question only engineers understand." - **The description found in eng.translation***

A **Circuit** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Metalfaces

[[Metalfaces]] are a team in Cobalt WASD

Their goal is similar to the Counter-Terrorists in *Counter-Strike: Global Offensive*, wherein they want to defuse the bomb that was planted by the other team, the Protobots.
Their team colour is blue, and player hulls can be customized to use other shades of blue, green or purple.

## Team Equipment

**Metalfaces**

Metalface Primaries

Metalface Secondaries

Metalface Melee

Metalface Grenades

Equipment
Creating A Hacking Zone

This page will tell you how to make a Hacking Zone.

## Setting Up

1. First make a map. Now set up a Hackable Computer.
2. Next, create a new locale.
3. Place another Hackable Computer in this locale, and select it. Right click it and select 'Fix Locale'. Now remove the computer.

## Making the Hacking Zone

1. Start of by walling a room with Hacking Zone Red Tiles (the yellow stripes that fail the hack). They MUST by aligned to a grid!
2. Place the Hacking Start (where the red dot starts) and Goal (green arrows that complete the hack). Again, grid!
3. Now dot Hack Wall Main (purple stuff) tiles everywhere, making a path like this (r is boundary, g is goal, d is dot, b is the purple stuff and \_ is empty):

rrrrrrrrrr

r\_\_\_b\_\_\_gr

r\_\_\_\_\_\_\_\_r

r\_\_d\_b\_\_\_r

rrrrrrrrrr

Grid, you know by now.

1. DONE!
Map Editor

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Map Editor** is a PC-only level creator for *Cobalt* and *Cobalt WASD*.

## Controls

### Basic Controls

Basic Functions
 Ctrl + Z
 Ctrl + Y
 Ctrl + C
 Ctrl + V
 Ctrl + S
 Ctrl + O
 Ctrl + W
 Escape

Camera
 Space + LMB
 Space + RMB
 Scroll
 Space + MMB
 G
 M

General
 Shift + R
 D
 I or 'i'

Selection
 Shift + LMB
 Ctrl + E
 Ctrl + A

Layers
 L
 Ctrl + L
 P
 MMB
 Up Arrow
 Down Arrow
 Space + Up
 Space + Down

Testing
 Shift + F5
 8
 F7

### Advanced Functions

Basic Functions

Tile Placement
 Shift + 1

Tile Properties
 With Selected tile w/ action

Horizons
 Left Click
 Right Click
 Shift + LMB
 Shift + RMB
 A + Scroll
 S + Scroll
 ESC
 Right click on horizon

Locales
 V
 Shift + V

Wires
 Right Click
 LMB on an imput/output

Physics
 5
 6 (W/ Tile selected)

## References

* https://steamcommunity.com/sharedfiles/filedetails/?id=615788030
Jeb

**Jens "Jeb" Bergensten** is a developer at Oxeye Game Studio and Mojang AB. He has done work on *Cobalt* as one of the engine programmers and also did a livestream for the game on 8 January 2016.

He is the voice actor for the default announcer voice in *Cobalt* and *Cobalt WASD*.

Maps he has made for *Cobalt* include:

* Frozen
* Tomb
* Secret Hideout
Frozen

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Teams | Red, Green

 ***"So cold! Perhaps you could heat yourself with the Plasma Striker."***

**Frozen** was a Capture the Plug map introduced in v103 Alpha. It was replaced with the revamped Plug Slam version in v125 Gold.

## Starting Weapons

* Matter Prototype (Legacy Workshop version)

## Starting Equipment

* Explorer Head
* Explorer Torso
* Explorer Hands
* Explorer Feet
* Reaction Enhancer
* Sloth Grip

## Featured Pickups

* Grenade
* Energy Shield
* Plasma Striker
Mojang AB

*This article is a stub. You can help Cobalt Wiki by expanding it.*

**Mojang AB** or what was once known Mojang Specifications is the indie joint-stock company that is publishing Cobalt! Mojang AB is located in Stockholm, Sweden.

## Employees

Jens Bergensten - Game Developer, works on Cobalt and is the lead developer for Minecraft

Markus 'Notch' Persson - Game Developer

Daniel Kaplan - Business Developer

Markus Toivonen - Art Director

Jakob Porser - Game Deveplor

Carl Manneh - Managing Director

Tobias Mollstam - Web Deveplor

Aron Nieminen - Game Crafter for Android and IOS

Daniel Frisk - Cheif Architect

Henrik Pettersson - Artist

Mattis Grahm - Artist

Lydia Winters - Director of fun

Leonard Axelsson - Backend developer

Krisofffer Jelbring - Web/operations Manager

Jon Kagstrom - Programmer

## Other Games

**Minecraft** - Minecraft is a sandbox construction game, inspired by Infiniminer, Dwarf Fortress and Dungeon Keeper, created by Markus Persson, the founder of Mojang AB. The game involves players creating and destroying various types of blocks in a three dimensional environment. The player takes an avatar that can destroy or create blocks, forming fantastic structures, creations and artwork across the various multiplayer servers in multiple game modes.

Minecraft is available to players for €19.95 (~£17.21/~$26.90). Singleplayer and multiplayer, when purchased, can be played in the user's web browser, or using the downloadable client. Minecraft Classic is available to play for free. Minecraft development started around the 10th of May 2009, pre-orders for the full game started being accepted on the 13th of June 2009. Minecraft's official release date was the 18th of November 2011.

**Scrolls** - Scrolls is another Mojang game which was conceived and developed by JahKob. Announced on March 2, 2011, it aims to combine elements from trading card games and traditional board game in the strategy genre. It is unknown who else in Mojang is working on Scrolls; however, Notch has confirmed that he is still dedicating his time to Minecraft. In August 2011, Mojang was threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang, and one employee described the outcome as "the court saw it from our side". No further action will be taken against Mojang, and the name, "Scrolls" will remain.
Pickups

Pickups are items you can pick up and convert into volts using a Volt Converter.

## List of Pickups

* Advanced Memory Module
* Amazing Opal
* Capacitor
* Circuit
* Cool Egg
* Cooling Fan
* Dandy Gold
* Delicate Sapphire
* Ecstatic Mushroom
* Elegant Opal
* Epic Circuit
* Extreme Transistor
* Fine Ruby
* Glorious Jade
* Heavy Duty Fan
* High Capacity Capacitor
* Logic Chip
* Marvelous Sapphire
* Massive Egg
* Master Servo
* Memory Module
* Minute Jade
* Obelisk Inductor
* Ornate Egg
* Piccolo Servo
* Power Plug
* Pungent Mushroom
* Resuscitating Herb
* Royal Shell
* Slender Egg
* Slimey Mushroom
* Soothing Herb
* Strange Artifact
* Striking Gold
* Stunning Ruby
* Super Logic Chip
* Tickled Mushroom
* Torus Inductor
* Transistor
Viewer Store

This page contains information about a past event or game feature that may or may not return in a future version.

The **Viewer Store** (previously Mixer Store) was a Special Store that held new and past selected Cosmetic Items. It could be found in the in-game store before it was removed from the game with the gen:LOCk update. The Viewer Store was only available for a limited time. These skins could be unlocked with  Viewer Points. The player was rewarded with  Viewer Points by watching the official Paladins Mixer stream or several other Paladins streams. As Mixer was shut down, there's no other way to obtain Viewer Points. Later the Viewer Store was completely replaced with the Bounty Store where Twitch drops can now be claimed.

 **Defunct**Battle Pass  •  Bounty Store  •  The Vault  •  **Viewer Store**  •  VIP Program  •  Quests (old)

1. ↑ https://paladins.com/news/twitch-drops-guide-and-faq
Level Editor

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The Level Editor allows you to edit any of the levels present within the game, as well as allowing you to create your own. Currently, you can access it in Dev mode  **F2**  by pressing  **F7**  or entering it directly through the Main Menu.

## Controls

deeee

To move things between layers, select them, press L to show the Layer Menu, then hold  **Ctrl**  and click the destined layer.

Things that cause errors:
Lots of stuff. Most settings do not like being set to "0".

In the newest version, there is a bug where you can't move with G (goto). It will just make the camera go to the center of the map.

## Changes

In version 104 Alpha, there are serval new features added to the editor, such as editing meta data, where you can change min and max players, author, the difficulity and if it is Work In Progress or not. In the file menu there are also new things, such as an easier way to show that you can test your level with F5 aswell as reloading or closing the edior. You can also access the editor using the menu directly.

## Dynamic settings

The window Dynamic Settings or **Dynamic Options** can be found at the **Level Editor** under the menu **Locales** or by pressing  **D** .

You can only use the Dynamic Settings at the location **Outdoors**.

In the Dynamic Settings you can

* Select a Galaxy (not yet implemented feature)
	+ Afterwards you can select a location (doesn't seem to work)
* Change the type of weather
	+ Snowy
	+ Sunny
	+ Rainy
* Change the winddirection
* Change the amount of clouds
* Change the strength of a thunderstorm
* Change how strong it is raining/snowing

The red lines are showing the defaults.

The green lines are the current selection.

## Opening Default Levels

When you go to the Open Levels window, you can only select one map from the default maps (dm\_stormynight.map) or any other map you saved yourself. If you want to open all other maps that are used ingame, go to the folder where you saved Cobalt (default C:\Games\Cobalt\) and go to the folder maps. There are all maps in the game. Copy them into maps\_dev and you can access those maps by closing and reopening the Open Levels window. Using this technique you could rename one of your maps to the name of a default map (e.g. dm\_jazz.map), copy it into maps and play your maps (of course make a backup then). But this isn't required to test your maps sence you can press F5 to test them.

## Creating maps

To see more on how to create maps goto
CreatingMaps
Voice Guided System 1.0

## See also

Announcer Packs

Music Packs

Voice Packs

The old **Voice Guided System** ("**VGS**") was replaced by the new Voice Guided System with the Paladins 3.1 Update.

After there was a big outcry in the player community, this VGS version can be turned on again for PC players in the *Gameplay* settings. Prior to the gen:LOCk update some commands were missing. Now all voice lines are usable for PC players. These lines will be displayed to players on all platforms with the PC key combination.

The VGS is accessed by pressing V by default, is a library of preset voice commands that allow players to communicate with their team without having to type in the chat. Using one of the commands will also automatically send a message with the quote to the team chat.

There are also cosmetic voice pack for each champion that replace the default voicelines used by the VGS to new ones when playing with that champion, voiced by that character/skin's actor.

## List of all Voice Commands

### VA - Attack

 E
 G

### VB - Enemy

 B
 I
 S

### VC - Careful

 2
 3
 B
 **C** | "Be careful!"

### VD - Defend

 E
 G

### VE - Emote

 J
 L
 T
 **W** | "Woohoo!"

### VH - Help

 2
 3
 **S** | "Need Healing!"

#### VSA - Attack

 B
 G

#### VSD - Defend

 2
 3
 B
 D
 G

## Videos

**Other Games**Paladins Strike  •  Realm Royale Reforged  •  China Edition
**Other**Crossovers  •  Community Skin Contest  •  Merchandise

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
Sterilize

This page contains information about a past event or game feature that may or may not return in a future version.

**Sterilize** was a Defense Burn Card. It provided a resistance against Damage over Time effects.

This burn card was removed from the game with Paladins Closed Beta Version 0.33.1266.1, the patch released on September 12, 2016.

## Tiers

 Nimble  •   Master Riding  •   Morale Boost  •   Chronos
 Kill to Heal  •   Life Rip  •   Rejuvenate  •   Veteran
 Bulldozer  •   Deft Hands  •   Lethality  •   Wrecker

**Removed Items**
 Blast Shields  •   Develop  •   **Sterilize**
 Equestrian  •   Huntsman
 Gather
 Aggression  •   Cauterize  •   Provision
Enemies

*This article is a stub. You can help Antidote Wiki by expanding it.*

**Enemies** in Antidote are bacteria or viruses slowly taking over the cells of the body. It is the player's task to avoid that.

Toxins - Wandering towards the stem cell, toxins are secreted by harmful bacteria. If toxins are present, bacteria usually follow. Toxins damage friendly cells, and must be stopped before they can reach the Stem Cell, or they will damage it.

Typhoid Fever - The basic bacteria, Typhoid Fever creates toxins at a steady rate. It moves at an average speed towards the stem cell, and like other bacteria cannot move through White Cells.

Pneumococcus - Pneumococcus creates toxins at a slow rate. It moves very quickly towards the stem cell.

Hepatitis A - Hepatitis A moves at an average speed and rarely wanders to infect cells. If it is blocked, it will infect the blocking cell.
Antidote Wiki/editcopy/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Ninja

**Loot** | Capacitor 25% (0-2)
Transistor 22,5% (0-3)
Piccolo Servo 20% (0-2)
Slender Egg 15% (0-1)
Cool Egg 15% (0-2)
Ammo Satchel 15% (0-1)
Elegant Opal 10% (0-2)
Soothing Herb 10% (0-1)
Delicate Sapphire 8% (0-2)
Tickled Mushroom 7% (0-1)
Logic Chip 5% (0-1)
Circuit 5% (0-1)
Fine Ruby 5% (0-2)
Memory Module 4% (0-2)
Minute Jade 3%(0-2)
Dandy Gold 3% (0-2)

The **Ninja** is a robotic enemy, encountered in Story Mode, Survival, and Challenges. Clad in a cloth cloak (red by default) and special ops goggles, they are easily distinguishable from a crowd, especially given their agility and mobility. Notorious for their ability to survive, Ninjas are a genuine threat, especially if they get into the spawn area.

Ninjas are usually equipped with the Force Device, which they use to deflect shots (particularly matter shots) and grenades, which would otherwise be an easy kill. Also part of it's usual arsenal is the Phaser, which it sometimes uses to boost its jumps and speed. They are capable of (and can be found) wielding Grenade Guns, some slugger weapons and as of v116, can be spawned with an Shield Belt, and other armour modifiers, and in v121 and onwards, Ninjas also have a strong punch attack. Notable is their near complete silence– Ninjas make less noise when walking/running and do not grunt before shooting, but will attack instantly if they can.

Ninjas can jump higher than Guards and can run much faster too, sometimes being faster than the player. Ninjas also seem to have a higher acceleration when moving, but this just may be their overall behaviour. Ninjas can roll, with surprising effectiveness and finesse, making damaging them that much harder. Their health is near that of your average bot, perhaps slightly higher.

## Strategy

Ninjas tend to spawn with Force Devices, which can drain weak shields very easily. However, they can still be taken down with bare fists and other conventional weapons.

## Location

Ninjas are featured in the Story Mode in robot bases and ETAC Relays.

In Waves Survival, they are part of "Mini-Boss" attacks in robotic sets, as well as Crazy Bosses.

In Classic Survival, the Ninja was found in the map Survival House to the far right of the map, spawned from the Spawn Booths. In Safest Gate, a Ninja spawner could be found in the building at the right of the map, as well as one or two running around already. They also spawned from the booth on the left side of the map when it was activated and the wall destroyed.

## Notes

* Attack animation removed in v101 Alpha
* Enabled use of Energy Shields and Protective Armour - v116 Alpha
* Given a melee attack - v121 Alpha

## Trivia

* Ninjas somewhat resemble Shy Guy, a recurring enemy from Nintendo's Super Mario series, and are possibly a homage to the series.

* Ninjas were a bit stronger in the Alpha, especially given how rolling worked, but as of recent versions, they are much easier to fight.
Patch Notes: v136 Gold

## v136 Gold

*Released March 14th, 2016*

**Game-play:**

* Summons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shopping, was (0).
* Dematerialized enemies are now removed from their wave. This means you can finish a wave with an enemy in your pocket.
* Moved "rounds" "rounds time limit" and "score limit" to be a global setting in each game mode instead of per map.

**Bugs:**

* "Air-Sentrys" now correctly sync their dynamic armor state to clients.
* Fixed items lying around on the floor in ship.
* Fixed shop upgrade de-sync when using different languages.
Armor

The armor section can be seen on top of the buy menu, upon pressing B. (Or any other designated key bind preference.)

Despite having the same armors, both teams have two dissimilarities.

The different teams have different abilities for special armors. (They are only the same for Stealth, Light, and Heavy.)

### Cobalt

All information regarding the original *Cobalt*'s hulls can be found here.
Patch Notes: v115 Alpha

## v115 Alpha

*Released October 31st, 2012*

**Alterations:**

* Added dm\_oasisTemple by \_SIM\_
* Added item spawning speed modification based on number of players. The settings can be configured in the game mode menu of the map.

**Bug-Fixes:**

* Fixed not being able to use scroll-wheel in tiles browser.
* Fixed not being able to press file after right clicking in editor.
* Fixed size of search field in tiles browser
* Fixed buying upgrades in shops not working correctly
* Fixed switching from punch making the next item be angled incorrectly.
* Fixed upgrades not showing cost after first level.
* Fixed arms and similar not placing themselves correctly when flipping for one frame.
* Fixed changing colors on tiles crashing
* Fixed labSign tile
* Fixed editor not defaulting to collision layer
* Fixed editor camera default position
* Fixed eyes and mouth profile colors not showing up
* Fixed entering hack screen crash
Virus

Viruses are hostile microbes that damage the stem cell and infect friendly cells. Infected cells can produce a mixture of more viruses and toxins.

### Behavior

Viruses move toward the stem cell along the shortest open route. If blocked, they will immediately attempt to infect the blocking cell, turning it into an Infected cell. There is also a small chance that a virus attacks any friendly cell at random. Infecting a friendly cell "expends" the virus (it dies in the process of infection).

### Variants

There are currently four known variants of virus; Hepatitis A, HPV, Measles, and Influenza.

#### Hepatitis A

Slow moving, Hepatitis A never wanders to attack friendly cells, making it easy to defeat.

#### HPV

Slow moving and not particularly dangerous, the HPV can be a much bigger challenge when combined with other infections.

#### Measles

The measles virus is faster moving and causes very virulent infections.

#### Influenza

In many respects similar to HPV, influenza causes much more dangerous infected cells that last considerably longer, and it has more health.
Rail Scout

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Rail Scout** is a single-fire rail weapon. It is similar to the Rail Gun, but less expensive and powerful. Unlike the Rail Gun, enemies can deflect some (but not all) of the damage by rolling.

## Location

You can find the Rail Scout in the top right part of the "Hampster Cave" in Chapter 3: The Deathshrooms. The "Hampster Cave" is found in the bottom right of "The Fall", which has a cave entrance. Activate the switch that blows up the dynamite.

## Upgrades

* Pointer: Adds a laser pointer. Costs 75 Volts.
* Scope: Adds a scope, increasing aim distance. Costs 100 Volts.