Gedeon Character Guide

*Originally written by Ilxuss*

*Please note, that the guide was written for an earlier build of the game and parts of it may be obsolete.*

Gedeon is a difficult to learn, close-ranged character with hard movement execution. Properties of his attacks depend on both his movement direction - including side movement and lack of directional input - and on the stance he uses at the moment. When used properly his attacks have a good flow but a skillful opponent can exploit the predictability and kill Gedeon between his attacks. While chained attacks can be intimidating it's recommended to avoid predictability. The wide spectrum of attacks he has theoretically allows a skillful player to punish an opponent with an appropriate counter that should bypass their defence but in practice doesn't work that well. Mastering the knowledge of different variations of his attacks is essential to his effective usage.

He possesses two stances - with leading right foot (often referred to as Right Foot Forward - RFF) - in which he starts the combat, and with leading left foot (Left Foot Forward - LFF) which offers a little longer range and a generally better moveset. He switches between his stances by backdashing, when side dashing opposite in an opposite direction to his leading foot, and when attacking towards his leading foot (e.g. when in RFF he will switch stance after performing an attack from his left side towards the right side). Additionally, his attacks chain well when followed by attacks coming from the opposite direction - in other words when using an attack that causes the stance switch. This means that he has multiple options for continuing his chains.

Most of his attacks are different variations of basic attacks and their effective use requires expertise in their usage and the knowledge of their properties. Additionally, many of his moves can have their recovery interrupted by pressing the back button when they are being performed - that usually faints the attack for other characters but in the case of Gedeon's it won't stop the attack and will instead allow one to morph the move into a different one that can potentially catch the opponent off-guard. For example, when the enemy moves in to punish a Gedeon's move which would otherwise have a long recovery when not morphed. Keep in mind that cancelling the recovery may be judged to be a bug by the developer that can get eliminated in a future patch. With that in mind, many of his attacks can also be interrupted by backing attacks.

His main disadvantages are his short range, his poor, unreliable performance when he gets too close to the enemy (despite being a short-ranged character) and weak auto-block - this includes the blocking properties of his attacks. This will often lead to Gedeon's death due to the opponent's opening attack if the distancing is even slightly off. To use Gedeon effectively the perfect distancing is required along with good timing, the knowledge about his moveset and skillful execution of his more difficult moves. Due to lacking long-range, he will often be forced to wait for the opponent's initiative but despite that Gedeon can surprise the enemy with a morphing attack.