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Mini World : CREATA est un jeu bac à sable gratuit lancé en 2017 et qui compte désormais des centaines de millions de joueurs inscrits dans plus de 30 pays. Comme notre nom l'indique, la création est la valeur fondamentale du jeu, où vous pouvez tout créer dans le méta-univers en utilisant les objets et outils fournis, une maison, un vaisseau spatial ou même une ville. Nous sommes passionnés par la construction d'un écosystème inclusif avec une myriade de contenus générés par les utilisateurs et connectons les gens en jouant. Les joueurs peuvent profiter de divers jeux instantanés créés par d'autres joueurs, tels que parkour, puzzle, combat. Vous vous sentez aventureux? En plus du mode Création, vous pouvez commencer ici des aventures épiques en explorant l'inconnu et en défiant le Big avec vos amis !

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ADVENT

**ADVENT Operations**, referred to simply as **ADVENT**, is a resistance movement, and a former covert extra-governmental intelligence agency, dedicated to protecting Earth from extraterrestrial threats.

During the Arrival in 2045, ADVENT was activated and fought back against the extraterrestrial invasion. The invaders overpowered Earth's defenses and brought the full might of their forces down on ADVENT, however, and effectively destroyed the organization aftering locating and devastating their headquarters.

Unknown to the invaders, some ADVENT operatives managed to survive the fall of the organization, and continued to operate in the shadows, transforming the remnants of ADVENT into a resistance movement that continues the fight against PRUNE oppression.

By 2075 the organization is led by Commander Wyatt Locke, and operates from the Retribution; a recovered alien ship repurposed for the organization's own needs.

## History

### Founding

The original incarnation of ADVENT was founded in the wake of the Xonn Invasion as a contingency plan in the event of hostilities during future alien contact. A Council of Nations was established, which funded and supported ADVENT projects aimed to combat future alien invaders, and for over half a century, ADVENT operated on limited materials and a skeleton crew to maintain and operate all vital facilities. The organization's dissolution was pondered various times throughout this time, before ADVENT was finally activated in response to reports of first contact being confirmed "hostile." Comprised of some of the best military, engineering, and scientific personnel the member nations have to offer, ADVENT was maybe the greatest military power on Earth.
Driver

*You love your vehicle. You wash her; you change the oil; you maintain every part. You service her regularly, changing the plugs, adding fluid. Every week, she gets a fresh coat of wax, and on Sunday afternoon, you take her for a cruise. No, it’s not weird.*

### Proficiencies

You are proficient with all ground vehicles and aircraft.

### Stunt Master

Starting at 1st level, you can learn vehicle stunts. Select one stunt from the list below. You can select one additional stunt at 5th, 7th, and 10th level. Many of these stunts require a vehicle attack.

Your attack bonus equals your Dexterity modifier + your proficiency bonus. If you hit, you inflict 1d8 per size category larger your vehicle is than the target (minimum 1d8 if they are the same size). Your vehicle takes 25% of the damage from this attack.

* **Love Tap.** As an action, you can make a ram attack against another vehicle or creature with your vehicle. (see Ram). If you hit, you deal 1d8 additional damage.
* **Signature Move.** As a bonus action, gain a +3 bonus with Dexterity (Vehicle Operation) checks until the end of your turn.
* **Counter Maneuver.** If a vehicle or creature hits your moving vehicle with a physical attack (ram or a melee attack), you can make a ram attack against the target as a reaction (see Ram). If you hit, you deal 1d8 additional damage.
* **Drop The Hammer.** As a bonus action, you gain a +5 bonus to speed until the end of your turn.
* **Defensive Driving.** As a bonus action, you gain a +2 bonus to your vehicle’s AC until the beginning of your next turn.
* **Damage Avoidance.** As a bonus action, you halve all damage you take from making vehicle attacks until the beginning of your next turn.
* **Hole Shot.** As an action, you can make a ram against another vehicle or creature with your vehicle. If you hit, you deal 2d8 additional damage. A hit target also suffers disadvantage on all ability checks and attack rolls until the beginning of your next turn. If you hit with this attack, you cannot use it again until you finish a long rest.
* **Thread The Needle.** You can set a Dexterity (Vehicle Operation) check you made to a natural 20. Once you use this ability, you cannot use it again until you finish a long rest. You can select this stunt up to three times for additional uses.

### Inside And Out

Starting at 2nd level, select one specific vehicle (make, model, and year). With your chosen vehicle, you have advantage on Dexterity (vehicle handling) checks.

### Flat Out

At 5th level, you gain +5 feet to the acceleration of any vehicle you control.

### Jagged Edge

Starting at 7th level, you gain a +2 bonus with attack rolls when using a vehicle.

### Racing Record

Starting at 10th level, when you inflict damage with your vehicle, roll twice for all damage rolls. Use the higher value for the damage you inflict, and the lower value to calculate how much damage you take.
Submachine Guns

The Splinter does not use thermal clips. Instead, use a d6 to track the "heat". Whenever you make a ranged attack with the weapon, spin down the die 1 face. Every round that you don't fire the weapon, spin the die up 1 face. This represents the weapon internally cooling off. If you ever spin down the die to 0, the weapon jams and cannot be fired again this encounter.

### SM-21 Plasma

* **Price:** $60,000
* **Damage:** 4d4 Radiant
* **Heat:** 12
* **Range:** 45/135 feet
* **Properties:** Special, Burst Fire, Recoil
* **Weight:** 7lbs.

### SM-23 Hurricane

* **Price:** $60,500
* **Damage:** 3d6 Piercing
* **Heat:** 6
* **Range:** 15/45 feet
* **Properties:** Burst Fire
* **Weight:** 4lbs.
Laganosuchus

Laganosuchus is a moderately sized Crocodylomorph in the game, it is one of the best aquatic adapted and best fishers in the game, it prefers to live at the Coastal Mountains and normally catches small pterosaurs and medium sized fish such as Coelocanths or others wandering near the coast

## Contents

* 1Contents
* 2Paleontology
* 3In Game
* 4Pros & Cons
* 5Trivia

## Paleontology

The name means "pancake crocodile" from the Greek λαγανον, laganon ("pancake") and σοῦχος, souchos ("crocodile") in reference to the shallow depth of the skull, which is characteristic of all stomatosuchids. It has been nicknamed "Pancake Croc" by Paul Sereno and Hans Larsson, who first described the genus in a monograph published in ZooKeys in 2009 along with other Saharan crocodyliformes such as *Anatosuchus* and *Kaprosuchus*.

## In Game

Laganosuchus is a good swimmer compared to some other Crocodylomorphs in its tree, and is better at defending when in a group and not by itself.

## Pros & Cons

### Pros :

* Great Swimmer

* Great At Fishing

* Well Adapted For Water

### Cons :

* Not Well Adapted For Land

* Not Good At Combat
Telekinetic

*Telekinetic espers possess the ability to utilize apeiron energy to manipulate or otherwise interact with matter or another aspect of a physical system through non-physical means.*

## Class Features

As a telekinetic you gain the following features.

### Hit Points

**Hit Dice:** 1d8 per telekinetic level
**Hit Points at 1st Level:** 8 + your Constitution modifier
**Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per telekinetic level after 1st

### Proficiencies

**Armor**: Light armor, medium armor
**Weapons**: Pistols, and choose either Melee or SMGs
**Tools**: All ground vehicles and aircraft
**Saving Throw**: Intelligence, Constitution
**Skills**: Choose any three

### Equipment

You start with the following equipment, in addition to the equipment granted by your background:

* (a) P-10 Predator or (b) SM-5 Shuriken
* (a) Baton or (b) Knife
* (a) Stock Light Armor or (b) Stock Medium Armor

### Telekinesis

Starting at 1st level, you’ve learned how to move or manipulate matter by thought. As an action you can concentrate to telekinetically move an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial within a 30-foot range for up to a minute. If the object is worn or carried by a creature, the creature must make a Strength saving throw. On a failed save, you pull the object away from that creature. You can move an object you are controlling in this way up to 30 feet in any direction during your turn. If the object is ever more than 30 feet away from you, or your concentration is broken, you drop it. You cannot activate technological items, or carry more than 10 pounds in this manner.

### Telekinetic Maneuvers

Also at 1st level, you are able to perform telekinetic maneuvers that grants you control over matter with your mind. You begin knowing three maneuvers.

As you grow in power, you are able to perform more maneuvers at any one time, as represented by your Energy Points column. When you spend an energy point to perform a maneuver, it is unavailable until you finish a long rest.

Some abilities require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:

**Telekinesis save DC** = 8 + your proficiency bonus + your Intelligence modifier

### Recovery

At 3rd level, you have learned how to relax your body and mind to regain some of your energy. As a bonus action, you can regain expended energy points equal to your Inelligence modifier (minimum of one).

Once you use this feature you must finish a long rest before you can do so again. When you reach 9th level, you can use this feature twice before you must finish a long rest.

### Extra Attack

At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

### Telekinetic Mastery

When you reach 9th level, you have achieved such mastery over certain telekinetic maneuvers that you can perform them at will. Choose two 1st-level maneuvers that you have learned. You can perform those maneuvers without expending an energy point.
Infantry Support Specialist

*You weren't placed in this world to lead. You support those that have earned your loyalty. You carry the largest weapons and know how to employ them effectively without endangering the lives of your allies. Your only weakness is your speed. Being the heaviest hitter has also often made you the slowest. Your abilities are based upon lying down heavy fire and preventing the approach of invading forces.*

### Proficiencies

You have proficiency with melee weapons, all small firearms, heavy firearms, and super heavy firearms.

### Weapons Platform

Beginning when you choose this archetype at 1st level, if you don’t move on your turn, you can plant your feet to stabilize your position. You cannot use your speed to move until the beginning of your next turn. Until the beginning of your next turn, you gain a +1 bonus to attack rolls. Saving throw DCs against your attacks also increase by 1.

### Focused Barrage

Starting at 2nd level, if using a heavy fireweapon, at the end of your turn, you can make a single ranged attack against one target you have already hit that same turn as a bonus action.

### Lawnmower Barrage

Starting at 5th level, you can move 5 feet without incurring attack penalties with two-handed firearms and heavy weapons. You can also plant a super heavy weapon as a bonus action.

### The Mean One

Starting at 7th level, all opponents within 20 feet of you suffer disadvantage on any attack that doesn’t include you, and you gain a +3 bonus to damage rolls with ranged weapons against them.

### Let's Rock

Starting at 10th level, you can use an action to make a single ranged attack against each enemy in range you can see. Once you use this feature, you cannot use it again until you finish a short or long rest. If no targets are hit by this action, you regain the use of this feature.
Telepath

*Telepathic Evos have extraordinary mental abilities. As such, they have ways to gather information without even uttering a word, and can influence or manipulate others with just their mind.*

### Psi

Starting at 1st level, you learn how to access the wellspring of psionic power within yourself. Your access to this energy is represented by a number of Psi points. Your level determines the number of points you have, as shown in the Psi Points column of the table.

You can spend these points to fuel or enhance various psionic abilities. The number of Psi Points you can spend at a time is equal to half your level (rounded up). For example, at level 5, you can spend 3 psi points on a psionic ability.

When you spend a psi point, it is unavailable until you finish a long rest.

Some features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:

**Psionic Ability save DC** = 8 + your proficiency bonus + your Intelligence modifier

### Telepathy

At 1st level, as an action, you can speak telepathically to any creature you can see within 60 feet of you. You don’t need to speak the same language for it to understand your telepathic utterances, but the creature must be able to understand at least one language. As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within range and be able to see you.

### Telepathic Exploits

 1st
 3rd
 6th
 9th

At 1st level, you learn exploits that harness the power of telepathy. A talent requires you to expend psi points each time you use it.

You know the Detect Thoughts exploit and two other telepathic exploits of your choice. You learn two additional telepathic exploits of your choice at 3rd, 6th, and 9th levels.

Whenever you learn a new telepathic exploit, you can also replace one telepathic exploit that you already know with a different exploit.

### Calloused Mind

At 3rd level, you gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.

### Consumptive Power

In times of great need, you are capable of straining your mind past its limits to manifest psionic power. Beginning at 6th level, you can expend your hit points in place of psi points by expending two hit points for every psi point you would have spent. You can also expend hit points to push past your psi limit in the same manner. For every psi spent beyond your psi limit, expend two hit points.

Both your current hit points and your maximum hit points are reduced by the number of hit points you expend. This reduction can't be lessened in any way, and your hit point maximum reduction lasts until the end of your next long rest.

### Signature Exploits

When you reach 9th level, you gain mastery over two telepathic exploits and can perform them with little effort. Choose two 1st or 3rd-level telepathic exploits you know as your signature exploits. You can perform each of them without expending psi points.
Recon Intelligence

*You dig yourself in and become one with the terrain. You ignore wind, rain, or even wandering monsters. Nothing distracts you. An entire army could pass without noticing. Even your attack is as silent as a mosquito bite, though far deadlier. You approach your target and wait for the perfect moment. You adjust for every possible condition, from gravity to wind. When finally squeezing the trigger, only God could stop that round from finding its target. You never miss, as your purpose is to never give a foe the benefit of a reload. When you take out your target, your single goal, you slither away to your next objective. Your foes can dissect the terrain looking for you, but you were never where they thought. As they hunt you down, you aim for your next victim.*

### Proficiencies

You have proficiency with light armor, and sniper weapons. You also have proficiency with Dexterity (Stealth) checks.

### Flawless Reputation

Beginning when you choose this archetype at 1st level, when you make a Dexterity (Stealth) check against a target’s Wisdom (Perception), roll 1d10 and put it aside—this is your reputation die. You can use that result to affect the outcome of any attack or Dexterity (Stealth) check, including the one you just made. You can only set aside 1 die at a time and can replace one with a better result if it comes up. You lose any acquired reputation die when you finish a long rest.

### Tactical Cloak Specialization

Starting at 2nd level, as a bonus action, you can use a tactical cloak to become invisible for 1 minute or until you make an attack.

### Brilliant Shadow

At 5th level, roll all acquired reputation dice twice and set aside the higher value.

### Psychological Warfare

Starting at 7th level, if you drop a creature 25 feet away or further to 0 hit points, you gain one additional reputation die—in addition to any already acquired.

### Specter

Starting at 10th level, you can have two reputation dice at once, (three if one is acquired from Psychological Warfare).
Pathfinder

*You move in darkness behind enemy lines. You sneak under heavy cover into prohibited areas. You know how to avoid cameras, dogs, and roaming guards. You sneak through the shadows or stroll in broad daylight, given the proper circumstances. It’s not about reaching point B; it’s about appearing at your destination with no evidence on how you made the journey.*

### Proficiencies

You have proficiency with Dexterity (Stealth)

### Dust

Beginning when you choose this archetype at 1st level, you gain the ability to slip into the shadows. You have a dust pool of 20 feet. If no opponents can see you (utilizing cover, creating a distraction, or merely passing between objects to break line of sight—even for a split second), you can use your dust pool to ‘teleport’ a distance away to an area out of sight of any opponent. You have to be able to physically traverse the space in between—you cannot bypass obstacles you couldn’t otherwise overcome, but you can bypass any obstacle you could overcome with a DC 15 or less. Your dust pool is reset when you finish a short rest, long rest, or when you roll for initiative. Your dust movement replaces your normal movement—it does not add to your existing movement made during a turn. For every 10 feet you don’t move on your turn, you fill your dust pool by 5 feet. At 5th level, your dust pool increases to 25 feet; at 7th level, to 30 feet; at 10th level, 35 feet.

### Back Of Your Head

Starting at 2nd level, if you roll 5 or less on any Dexterity (Stealth) check, you can re-roll.

### Like A Hawk

Starting at 5th level, if you use at least 10 feet from your dust pool on your turn, you gain 10 feet of additional walking speed on that turn.

### Under Any Shadow

Starting at 7th level, if you have cover at the beginning of your turn, you retain the benefit of cover until the beginning of your next turn, regardless of where you move.

### Complete Covertness

Starting at 10th level, if you use at least 20 feet from your dust pool on your turn, you gain 20 feet of additional walking speed on that turn (replacing the benefit of Like a Hawk).
Maip macrothorax

Maip. macrothorax

## Paleontology

**Maip** *(Meaning "Death Shadow" based off a legend)* is an extinct genus of large megaraptorian therapod, dating back to the Maastrichian Cretaceous period in the Chorrillo Formation of Santa Cruz, Argentina. As of now, maip has only one species of it's genera, Maip. macrothorax. It was a fragmentary find of one of the largest megaraptorian fossils, measuring up to 30-33 feet in length. It most likely ate South American ornithopods like Isasicursor.

## In-Game

Maip is a Tier 5 megaraptorian species in the Carnivores 2 section. It is able to take down many Tier 4 species of dinosaurs, and possibly a Zhuchengtyrannus or Acrocanthosaurus if the player is skilled. It is also very fast, able to escape tricky situations with Mapusaurus and Carcharodontosaurus. It lacks a high amount of health for a tier 5, due to the fact it deals tons of damage and moves at a rapid speed. It's speed is most likely comparable to that of an Allosaurus.

## Pros & Cons

### Pros

* Fast
* High attack damage
* Outruns many fast carnivores and small prey
* Can possibly kill other Tier 5 species

### Cons

* Low health for a Tier 5
* Can easily be killed by other Maip players and large species of dinosaurs if not careful.
* Most Tier 5 species can kill Maip in a battle.
* Slower than species like Carnotaurus and Dakotaraptor, causing bad situations if they are in groups.

## Trivia

* Wanted by many players
* Possibly the fastest Tier 5 species in the game
Bioaugment

*Bioaugment espers possess extraordinary physical abilities that are activated by sending apeiron energy surging through their body. When a bioaugment “surges" they become faster and stronger, and have high thresholds for pain, making them near unstoppable.*

## Class Features

As a bioaugment you gain the following features.

### Hit Points

**Hit Dice:** 1d12 per bioaugment level
**Hit Points at 1st Level:** 12 + your Constitution modifier
**Hit Points at Higher Levels:** 1d12 (or 7) + your Constitution modifier per bioaugment level after 1st

### Proficiencies

**Armor**: Light armor, medium armor
**Weapons**: Pistols, and choose either Melee or SMGs
**Tools**: All ground vehicles and aircraft
**Saving Throw**: Strength, Charisma
**Skills**: Choose any three

### Equipment

You start with the following equipment, in addition to the equipment granted by your background:

* (a) P-10 Predator or (b) SM-5 Shuriken
* (a) Baton or (b) Knife
* (a) Stock Light Armor or (b) Stock Medium Armor

### Surge

Power courses through your body, waiting to be unleashed. On your turn, you can surge as a bonus action.

While surging, you gain the following benefits:

* You have advantage on Strength checks and Strength saving throws.
* When you make a melee attack using Strength, you gain a bonus to your damage roll equal to your proficiency modifier.
* When you engage in unarmed combat you roll a d12 + your Strength modifier in place of the normal damage of your unarmed strikes.
* When you are not wearing any armor, your armor class equals 10 + your Strength modifier + your Constitution modifier.
* You have resistance to bludgeoning, piercing, and slashing damage.
* Your speed increases by 10 feet.

Your surge lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't taken an action since your last turn or taken damage since then. You can also end your surge on your turn as a bonus action.

Once you have surged the number of times equal to your proficiency bonus, you must finish a long rest before you can surge again.

### Frenzy

Starting at 3rd level, you can go into a frenzy when you surge. If you do so, for the duration of your surge, you can make a single melee attack as a bonus action on each of your turns after this one. When your surge ends, you suffer one level of exhaustion.

### Demolishing Might

At 6th level, while you are surging, you can muster destructive force with your unarmed assaults, shaking the core of even the strongest structures. All of your melee attacks gain the siege property (your attacks deal double damage to objects and structures). Additionally, melee attacks against creatures of the construct type deal an additional 1d8 damage.

### Indomitable

At 9th level, while surging, you have resistance to all damage except psychic damage.
Prestosuchus

prestosuchus is the tier four of the Rauisuchian tree and can take down most tier 2s and tier 3s like styracosaurus.

## Contents

* 1Contents
* 2Paleontology
* 3In Game
* 4Pros & Cons
* 5Trivia

## Paleontology

*Prestosuchus* was a relatively large predatory reptile. Like its prestosuchid cousins, it had a deep skull with sharp, serrated teeth. It lived in Brazil (Paleorrota) of the late Triassic Period. It had powerful legs, indicating it was a fast running animal. *Prestosuchus'*s closest relatives are *Saurosuchus* and *Postosuchus*. It eats small dinosaurs and aetosaurs.

## In Game

Prestosuchus can be an effective predator if used properly, use your speed for the hit and run strategy and you can shrug of a hit or two with your durability.

## Pros & Cons

### Pros :

* Good speed
* Powerful
* Pretty good

### Cons :

* Bodied by tanks
* Easy target to next levels
Country Gunman

*A Country Gunman keeps their weapon holstered until the last second. They prefer to stare down opponents than use their firearm. However, when drawn, they make it quick and final—single shots, single kills.*

### Proficiencies

You have proficiency with all light firearms.

### Improved Reaction Time

Beginning when you choose this archetype at 1st level, you add 2d4 to all of your initiative rolls.

### Precise Shot

Starting at 2nd level, if you act before any enemy in an encounter, you have advantage with all attack rolls made with light firearms until the first enemy acts.

### Quick And The Dead

At 5th level, if you have the highest initiative at the start of an encounter, add your initiative roll (including your bonus from Improved Reaction Time) as bonus damage to your first hit with a light firearm

### Reputation

Starting at 7th level, if you have the highest initiative at the start of an encounter, you gain one additional action on your first turn.

### High Noon

Starting at 10th level, when you ready an attack action with a light firearm, you have advantage with the attack, and if you hit the target, the attack becomes a critical hit. If you employ this ability, you can only make a single attack.
Oeuf de boum

Le **oeuf de boum** est un monstre qui n'apparaît que sur Flamas. Lors d'un contact à proximité avec un joueur, il explosera après quelques secondes, créant de petites boules de feu et provoquant des incendies autour de son rayon d'explosion. Sa présence peut être notée autour des joueurs en raison du son unique qu'ils créent à l'occasion.

## Trivia

* Les Boom Eggs adorent les Bomb Barrels ! Si un joueur place un baril de bombe alors qu'il est à proximité d'un œuf de boom, il le suivra et perdra des particules de cœur, à un statut neutre, ce qui le rendra incapable d'attaquer jusqu'à ce que le baril soit détruit.
* Si sous l'effet du venin d'abeille il ne peut pas cacher sa tête à l'intérieur de l'œuf car il a un gonflement.
Tuojiangosaurus

Tuojiangosaurus is a small stegosaur in the Stegosaur Family Tree. It is a Attacker Class, like Stegosaurus.

## In Real Life

*Tuojiangosaurus* was a large stegosaur, reaching 6.5 metres (21 ft) in length and 2.8 metric tons (3.1 short tons) in body mass. Physically similar to the North American *Stegosaurus*, *Tuojiangosaurus* is the best understood of the Chinese stegosaurs.

## In The Game

(Note: this is fanmade.) Tuojiangosaurus is released as a Halloween special dinosaur gift, and was released as a mesh with detailed PBR textures.

Tuojiangosaurus is the third dinosaur to be released with a thagomizer, and to use the thagomizer as a weapon. It is the fourth dinosaur to use a tail whip after Stegosaurus, Shunosaurus, Diplodocus, Aegyptosaurus and Magyarosaurus.

Like the North American Stegosaurus, it is a attacker which it adds it to its advantage. It also implies that it is strong. It can kill any free dinosaurs from which you use to play as before you research all the dinosaurs.

Its research time is long, and has a low attack cooldown making it abused by KOsers.

With enough skill and training, it can kill a Stegosaurus and a Pentaceratops. Extremely rarely, which mainly consists of dodging attacks, it can also kill an Acrocanthosaurus. But be careful, since Tuajiangosaurus has a huge hitbox.

## Realism Advice

If you want to roleplay realistic as possible, as a Tuajiangosaurus, you should find a fairly harsh and arid environment. Eat ferns often, and try to not click the leaves on the trees (unless you are roleplaying as if you are knocking out the tree and then feeding on it.). Aswell try to form herds of your species (5-6 players is recommended for the herd) and invite ur species to join ur herd. Try to stay close to your herd. You cannot be non-binary, but you can either choose to be female or male. The males can also fight for dominance and for leadership. It is recommended that you roleplay in a small server, if you are doing a herd, or go off on your own.

## Trivia

* (Note this is fanmade) It is the first stegosaur to be released in Halloween.
* It is the second stegosaur.
* (Fanmade) It is the third dinosaur to be from China, the first being Shunosaurus, and second being Mamenchisaurus.
Corythosaurus

corythosaurus is the dinosaur in dinosaur world mobile which can beat tier 2 dinosaurs.

### paleontology

Corythosaurus,( meaning helmet lizard ) was found in the United States and named by a paleontologist called Barum Brown.

Corythosaurus has many complete fossils, however, corythosaurus is considered to lambeosaurine.

### In - game

Corythosaurus is a decent dinosaur that can beat tier 2 dinosaurs and sometimes even tier 3 dinosaurs. However, since this dinosaur's speed is medium, faster predators like allosaurus and carnotaurus can catch up to it.

### Pros and cons

#### Pros

1. has higher health than most covertte
2. can beat tier 2 dinosaurs and sometimes even tier 3 dinosaurs such as cryolophosaurus
Mosasaurus

Mosasaurus is a powerful aquatic creature in Dinosaur world mobile who is part of the mosasaur tree.

## Contents

* 1Contents
* 2Paleontology
* 3In-game
* 4Pros & Cons
	+ 4.1Pros
	+ 4.2Cons
* 5Trivia

## Paleontology

This genus existed during the Maastrichtian age of the Cretaceous period (Mesozoic era), around 70–66 million years ago in the area of modern Western Europe and North America in a western interior sea and was one of the last mosasaurs. Its name means "Meuse river lizard", as its fragmentary skull was found near the Meuse River in 1764 by lieutenant Jean Baptiste Drouin. It was similar to the North American *Tylosaurus*, but at 18.5 meters (61 feet) in length, it was even bigger.

## In-game

Tylosaurus is a Mosasaur in Dinosaur World Mobile. It is currently on the Mosasaur tree along with Platecarpus. It is one of the strongest aquatic creatures being able to take on the Sarcosuchus, one of the strongest carnivores in the game. It is also able to kill the Sachicasaurus, if skilled. It is both very fast and can do a lot of damage. Mosasaurus is the most dangerous aquatic creature because of its speed and stun ability.

## Pros & Cons

### Pros

- Fast swimming speed

- Has the ability to stun

- Second strongest aquatic

- Can kill Sachicasaurus by swimming at full speed, using its stun and if skilled

- High health and damage

### Cons

- Can be lose to Sachicasaurus if the user is unskilled

-Can lose to Sarcosuchus if very unskilled
Giganotosaurus

Gigantosaurus is a researchable dinosaur which you can research for 1200 robux and it's the strongest carnivore on land and if not the strongest carnivore in the game. It is also the only Destroyer class in the game as of now.

## Paleontology

***Giganotosaurus*** (meaning "giant southern lizard") is an extinct genus of Carcharodontosaurid theropod dinosaurs that lived in the Cenomanian of Argentina 99.6 - 97 mya. The holotype was discovered in the Candeleros Formation of Patagonia in 1993, and is about 70% complete. The animal was named ***Giganotosaurus carolinii*** in 1995; the genus name translates as "giant southern lizard" and the specific name honors the discoverer, Rubén D. Carolini. It lived with the massive Abelisaurid Ekrixinatosaurus.

## In-game

Giganotosaurus is a massive Carnivore who is arguably the most powerful carnivorous dinosaur in the game. Giganotosaurus’s size and strength is over exaggerated, giganotosaurus can be distinguished from Mapusaurus because it is bigger and have a different appearance. This giganotosaurus would be able to kill sauropods and can even kill giraffatitan if skilled.

## Pros & Cons

### Pros

- Strongest free carnivore

- Strongest carnivore on land

- Can one shot all pterosaurs and most tier 2 and below

- Beats all Dinosaurs if the player is skilled

- Can kill all Apexes

- Intimidating

### Cons

- High Research Time(9000)

- Low speed stats

- Giant and cannot hide

- Giraffatitan can stomp you in 4 hits

- attack cooldown is hella long

## Trivia

* This Giganotosaurus is bigger and stronger than it was in real life. The real life Giganotosaurus is lighter than tyrannosaurus and had a weaker bite force
* this is the first page made on the wiki
* this page was actually a joke to make the wiki more active
Struthiomimus

Struthiomimus is a decent Omnivore and a fast dinosaur in DWM, It is stronger than Archaeornithomimus.

## Contents

* 1Contents
* 2Paleontology
* 3In-game
* 4Pros & Cons
	+ 4.1Pros
	+ 4.2Cons
* 5Trivia

## Paleontology

***Struthiomimus*** (meaning "ostrich mimic", from the Greek στρούθειος/*stroutheios*meaning "of the ostrich" and μῖμος/*mimos*meaning "mimic" or "imitator") is a genus of ornithomimid dinosaurs from the late Cretaceous of Alberta, Canada, and Wyoming, USA. Ornithomimids were long-legged, bipedal, ostrich-like dinosaurs with toothless beaks. The genus *Struthiomimus* currently contains three species. The most well-known species, *Struthiomimus altus*, is one of the more common small dinosaurs found in Dinosaur Provincial Park; its abundance suggests that these animals were herbivores or omnivores rather than pure carnivores.

## In-game

Struthiomimus is a decent tier 3 for speed based players, Struthiomimus can outrun most carnivores like most members of its tree(except Deinocheirus) but still can be killed by allosaurus and carnotaurus.

## Pros & Cons

### Pros

-Decent stats

-fast

-can outrun most dinosaurs

### Cons

-can be killed by allosaurus and Carnotaurus

-weak for a tier 3

-Not as fast as Archaeornithomimus and Sinornithomimus
Elasmosaurus

```
**Elasmosaurus** - is a fan-made aquatic creature for Dinosaur World Mobile. It is a genus of plesiosaur that lived in North America during the Late Cretaceous period.

```

## DWM

**Elasmosaurus**, meaning "*thin-plate*" or "*flat-tailed*" reptile, was a huge relative-plesiosaur of Hydrotherosaurus from the game that lived in the Cretaceous (Late) period. In Dinosaur World Mobile, it was the second plesiosaur after Hydrotherosaurus,It is classified as an aquatic Corvette, hence balancing health-speed along with being the second aquatic corvette after Mawsonia. It lives within the depths of the habitat, Ocean, and is rivals with Mosasaurus.

## Paleontology

Plesiosaur, *Elasmosaurus platyurus*, belonged to a genus that lived in North America around 80.5 million years ago, during the Campanian stage of the Late Cretaceous period. In 1867, a specimen was initially found close to Fort Wallace in Kansas, USA. They had streamlined bodies and long paddles that suggest they were active swimmers, and they were completely adapted to life in the ocean. Its peculiar body form would have limited how fast it could swim, and it's possible that its paddles worked in a way resembling the way oars row, making it impossible for them to twist and hold them securely. Even the ability to maintain a consistent, high body temperature was thought to have allowed plesiosaurs to swim continuously.

## Biology

Elasmosaurus demonstrated that it would have had a small, relatively streamlined body, long, paddle-like limbs, a short tail, and an exceptionally long neck. Elasmosaurus and its related Hydrotherosaurus are thought to have had among of the longest necks ever recorded, with the most neck vertebrae of any known vertebrate species. Elasmosaurus' neck is estimated to measure 7.1 meters (23 ft) in length. This length would have resulted in an Elasmosaurus with a body mass of 2 metric tons (2.2 short tons).

In the game, Elasmosaurus was a relatively large Plesiosaur which is two times (2x) bigger than Hydrotherosaurus itself in terms of length and width. The default upper body is black in color while the lower body is pale in color. It uses its flippers and flat-tail when sprinting (swimming) at high speeds. Despite not being able to stun enemies, it can spam its attacks due to being a Corvette. It's neck was quite long, being longer than the whole body length of Clidastes. Elasmosaurus is the great rival of Mosasaurus and Tylosaurus, with the two creatures often having conflicts from the habitat.

## Gallery

A pair of Elasmosaurus in the coastal oceans at an Archeopteryx's view.A Elasmosaurus at the Ocean, viewing it's surroundings.
Apeiron

> **Definition:** *the unlimited, indeterminate, and indefinite ground, origin, or primal principle of all matter.*
>
>

**Apeiron** is a shorthand term used to refer to the energy that espers can channel and manipulate via their apeiron nodules. While it's convenient conceptually speaking, "apeiron energy" doesn't really exist. In actuality, an esper manipulates some combination of the five fundamental interactions: the **strong interaction**, the **weak interaction**, the **electromagnetic interaction**, the **gravitational interaction**, and the **psionic interaction**.

As these five forces are responsible for nearly all observed physical and mental phenomena, being able to manipulate them means espers are theoretically capable of doing anything, limited only by how their nodules develop and their psyche.
Tanycolagreus

Tanycolagreus - A medium dinosaur found in the "Carnivore 2" tree

In 1995 Western Paleontological Laboratories, Inc. uncovered the partial skeleton of a small theropod at the Bone Cabin Quarry West locality, Albany County, Wyoming, from the Salt Wash Member of the Morrison Formation, dating to the Oxfordian-Tithonian. At first the find was considered to be a specimen of *Coelurus* but subsequent study indicated it represented a species new to science, that in 2001 was announced to be named *Tanycolagreus topwilsoni*. It was actually named and described by Kenneth Carpenter, Clifford Miles and Karen Cloward in 2005. The etymology of the generic name *Tanycolagreus*, suggested by Ben Creisler, is based upon the greater length of its forelimbs and hindlimbs compared to *Coelurus*. It is derived from the Greek prefix τανυ~, *tany*~: 'long, stretched out', κῶλον, *kolon*: 'limb' and ἀγρεύς, *agreus*: 'hunter'. The specific name honors George Eugene "Top" Wilson, the father of a benefactor financially supporting the scientific research.

## In-game information

Tanycolagreus - A medium dinosaur found in the Carnivore 2 tree. He can fight on par with Dakotaraptor and Dilophosaurus (If the player is very skilled, then he can defeat Cryolophosaurus as well). He can spawn in the Coast South.

## Pros and Cons

### Pros

1. Strong in numbers
2. Faster than Herrerasaurus
3. Has very big stamina
Postosuchus

Postosuchus is the tier two of the Rauisuchian tree and can stand up to other tier 2s like eocarcharia. You can now hunt bigger animals like tethyshadros and magyarosaurus.

## Contents

* 1Contents
* 2Paleontology
* 3In Game
* 4Pros & Cons
* 5Trivia

## Contents

* 1Paleontology
* 2In Game
* 3Pros & Cons
* 4Trivia

## Paleontology

***Postosuchus*** (Crocodile from Post) was a basal archosaur which lived in what is now North America during the middle to the late Triassic. It was not a dinosaur, having a closer relationship to crocodilians, and was even at a higher level on the food chain than the dinosaurs it lived near and preyed on. In its time it was a top predator.The Rauschia group ruled the world before the advent of dinosaurs.

## In Game

Despite your strength, Since this animal is not very strong, it's best to stick near the coast where you can hunt small animals like tethyshadros. Make sure to stay far away from dinosaurs like Allosaurus, Albertosaurus, Kelmayisaurus, and strong apexes such as Mapusaurus due to them being able to kill you easily.

## Pros & Cons

### Pros :

* Decent amount of health
* Good speed
* Powerful for a tier 2

### Cons :

* Average damage and healing factor
* Gets easily killed by higher tiers

## Trivia

* This animal was popularized by walking with dinosaurs
Rinchenia

Rinchenia is an omnivorous dinosaur, and the first dinosaur in the Oviraptorosaur line. It has nearly the same stats as the OG Citipati, but has significantly more health.

## Paleontology

Rinchenia (named after Byambyn Rinchen) is a genus of oviraptorid dinosaur that lived in Asia during the Late Cretaceous epoch in what is now Mongolia, Nemegt Formation, around 70 million years ago. The type and only known species, *Rinchenia mongoliensis*, was originally classified as a species within the genus Oviraptor (named *Oviraptor mongoliensis*), but a subsequent re-examination found differences significant enough to warrant a separate genus. The name Rinchenia was coined for this new genus, though not formally described in detail.

## In-game

Rinchenia is incredibly weak, as expected for a Tier-1 dinosaur, although its health is still quite lackluster in comparison to other Tier-1 dinosaurs, but at least higher than the likes of Coelophysis, Leallynasaura, and Dimorphodon. The only thing's saving it is its speed, which rivals that of a Velociraptor's.

## Pros

* Fast
* Decent Stamina for size
* Decent Damage for size

## Cons

* Incredibly weak
* Can be quickly killed by a Dakotaraptor or even a skilled Velociraptor
* Mediocre health

## Trivia

* The Rinchenia replaces the Citipati for the Tier-1 spot of the Oviraptorosaur line, as the inclusion of other dinosaurs on said line prompted Shieldon to buff Citipati and replace it with Rinchenia.
* Dumb man3’s version of this dinosaur is Oviraptor
Anchiornis

Anchiornis is a small troodontid in Dinosaur World Mobile. It is the first dinosaur in the Troodontid tree, It is weaker but faster than Microraptor.

## Contents

* 1time
* 2Contents
* 3Paleontology
* 4In-game
* 5Pros & Cons
	+ 5.1Pros
	+ 5.2Cons
* 6Trivia

## Paleontology

**Anchiornis** (meanibg "Near bird") was a small troodontid dinosaur that is the missing link between dinosaurs and birds. Scientists have learned its colouration due to fossil feathers. The genus *Anchiornis* contains the Type Species *Anchiornis huxleyi*, named in honor of Thomas Huxly, an early proponent of biological Evolution, and the first to propose a close evolutionary relationship between birds and dinosaurs. The generic name *Anchiornis* means "near bird", and its describers cited it as important in filling a gap in the transition between the body plans of Avian birds and non-avian dinosaurs.

## In-game

It is a very small dinosaur, however it uses this to maximum advantage with a variety of places to hide in such as foliage. It has an extremely high healing factor, even for it's size. It can't see far due to the small size. It also heals very fast and is usually docile towards other dinos.

## Pros & Cons

### Pros

-Is Cute

-Can Fly

-Is Small

-fastest dinosaur

### Cons

-Weak

-Can get 1-shotted alot.

-Has the lowest health of the game, along with Archeopteryx, Dimorphodon, and Microraptor
Miragaia

Miragaia, named after the parish in Portugal, is a decent stegosaur which can defeat any dinosaurs up to tier 4.

## Miragaia

### Paleontology

MIragaia, or M.Longicollum, was found in August 1999 and August 2001. In 2010, Alberto Cobos noted that the diagnostics are based on the skeletal elements.

### In game

Miragaia is a strong dinosaur that can defeat dinosaurs up to tier 4 and even tier 5 if played well. however, because it's health is low, it is best advised to low down and not to abuse the damage.

### bleeder class

damage - very high

speed - medium

health - low

#### bleeder description

The combination of attacker and pursuit, the dinosaurs in this class could deal a greater amounts of damage, but in exchange comes with very low health.

### Pros and Cons

#### Pros

* can defeat any dinosaurs on any tier except for tier 5
* good damage

### Trivia

in 2010, some paleontologists like Francisco Costa questioned the validity of the dinosaur.

It is the only dinosaur with bleeder class for now.
Stegoceras

Stegoceras is a small Pachycephalosaur and tier 1 of the Pachycephalosaur tree. It has similar stats to Rinchenia but with more damage.

## Contents

* 1Paleontology
* 2In-game
* 3Pros
* 4Cons
* 5Trivia

## Paleontology

**Stegoceras** (Greek *for "roof horn"*) was a genus of ornithischian plant eating pachycephalosaurid dinosaur that was found in North America in the Late Cretaceous period 74-65 million years ago. It has an estimated length of 2.5 m (8 ft) and was 80 cm tall and weighed 50 kg which is quite small for a dinosaur. It was named by Lawrence Lambe in 1902.

Stegoceras' name *Stegoceras* sported a 8 inch-thick dome. It was initially proposed that male *Stegoceras*(and individuals of other pachycephalosaurid species) would ram each other headlong, not unlike contemporary bighorn sheepor musk oxen. It was later suggested that they engaged in flank-butting rather than ramming, a widely evidenced theory. Foremost, the rounded shape of the skull roof would lessen the contacted surface area during head-butting, resulting in glancing blows.

## In-game

Stegoceras is pretty weak, only being slightly better than Rinchenia, It is very small, so it can hide in grass and water to avoid fast carnivores such as lythronax, eocarcharia, and allosaurus, It can also be used as a baby Pachycephalosaurus.

## Pros

-Small

-Fast

-Can hide

-Its a herbivore meaning you don't have to attack for food

## Cons

-Weak

-Low damage

-Easy prey