Overdrive/Pharmakon

## General Pharmakon Overdrives

### Basic Phase State

All Pharmakon Hulls gain screen defense but suffer from longer charge and cooldown time when in Phase State.

 Cooldown Time | +50%

## Tier 7 Pharmakon Overdrives

### Tier 7 Phase State

Tier 7 Pharmakon Hulls such as the Trojan Cruiser, other than the Plexus Carrier and Segfault Dreadnought, receive a bonus to forward and strafe speed when in Phase State. This is in addition to the effects of Basic Phase State.

### Trojan Phase State

See here for a list of modifiers that apply when the Trojan Cruiser is in Phase State.

Upon exiting Phase State, the Trojan Cruiser gains resistance to most damage types and reduced DoT Damage Threshold for a short period of time. These bonuses become inactive when the ship is in Phase State.

### Stargazer Phase State

See here for a list of modifiers that apply when the Stargazer Cruiser is in Phase State.

Upon exiting Phase State, the Stargazer Cruiser gains resistance to Void damage and reduced DoT Damage Threshold for a short period of time. These bonuses become inactive when the ship is in Phase State.

 DoT Damage Threshold

### Daemon Phase State

See here for a list of modifiers that apply when the Daemon Battleship is in Phase State.

Upon exiting Phase State, the Daemon Battleship inflicts extra DoT Stacks, as well as improved Torpedo speed and AoE. These bonuses become inactive when the ship is in Phase State.

 DoT Stacks
 Weapon Speed

### Segfault Phase State

The Segfault Dreadnought receives a bonus to turning, forward speed and acceleration when in Phase State. This is in addition to the effects of Basic Phase State.

 Turning
 Acceleration

Upon exiting Phase State, the Segfault Dreadnought inflicts extra DoT Stacks on its target for a short period of time. These bonuses become inactive when the ship is in Phase State.

 DoT Damage Threshold

### Inhibitor Phase State

See here for a list of modifiers that apply when the Inhibitor Battlecruiser is in Phase State.

Upon exiting Phase State, the Inhibitor Battlecruiser gains a small DPS bonus, as well as screen resistance to all damage types except for Alien Damage and Void Damage, for a short period of time. These bonuses become inactive when the ship is in Phase State.

It also inflicts the Ablative Suppression effect upon its enemies.

### Omega Phase State

See here for a list of modifiers that apply when the Omega is in Phase State.

Upon exiting Phase State, the Omega inflicts extra DoT Stacks but loses almost all of its manueverability. It also gains extra screen resistance to all damage types except for Alien Damage and Void Damage. These bonuses become inactive when the ship is in Phase State.

### Omega Beam

Upon exiting Phase State, the Omega automatically charges up a beam that is 750 m wide and fires it directly forwards, regardless of whether an enemy is in range. The DPS listed here does not take firing cycle into account.

### Network Sync

When the Plexus Carrier or Nerve Carrier takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it projects the Phase Field for a moderate duration. A short cooldown is also initiated when the field is generated, after which the damage counter is allowed to reaccumulate.

 Support

### Laser Array

When 3 or more enemy ships are within the targeting arc of the Plexus Carrier, a long-range beam weapon is activated that targets different enemies unless a primary target is in range (in which case all three beams focus on the same target). Note that each beam carries the listed DPS.

 Module Damage
 Firing Cycle | C: 0.2 / F: 2.8 / R: 2.2 / N: 14

A very similar version is available to the Nerve Carrier.

 Module Damage
 Firing Cycle | C: 0.2 / F: 2.8 / R: 2.2 / N: 14

The effects last until 3 seconds after the condition is no longer satisfied.

## Tier 8 Pharmakon Overdrives

### Tier 8 Phase State

Tier 8 Pharmakon hulls such as the Operator, other than the Zettabyte Dreadnought, receive a bonus to forward, strafe and turning speed when in Phase State. This is in addition to the effects of Basic Phase State.

 Turning
 Strafe

### Rupture (Exiting Phase State)

Upon exiting Phase State, the Operator instantly fires a burst of weapon projectiles, with a massive damage boost.

More precisely, the Firing Cycle of each equipped weapon is instantly set to the firing phase when the overdrive is activated. For the duration of the overdrive, the charge and reload times are both reduced by 1 second, given that the minimum charge time is 0.4 seconds and the minimum reload time is 0.2 seconds, and the damage boost, aka "DPS Boost", is applied (despite its name, it does not account for the increased fire rate so the real boost in DPS may be greater than this value). If the weapon was previously in the charging phase with remaining duration less than 1 second, an additional projectile may be fired during the firing phase when the overdrive is activated, extending that firing phase by 0.2 seconds. Due to how the game handles changes to the Firing Cycle, the charge and reload times are functionally unaffected for values at or above the duration of the overdrive, which is 2.0 seconds.

 DPS

### Fracture

Upon exiting Phase State, the Vector fires a homing projectile that deals Plasma damage and can ricochet across multiple enemies. If there are no enemies in weapon range, the projectile is fired blindly from the front of the hull instead.

With bonus health damage and ablative recovery suppression, it is especially devastating against Umbra hulls.

 Projectile Range
 Ricochet Per Target
 Ricochet Detection Range
 Max Ricochet Angle
 Ricochet Projectile Range
 Ricochet Damage Modifier
 Health Damage
 Ablative Recovery
 Ablative Suppression Duration
 Traits

### Zettabyte Phase State

The Zettabyte Dreadnought receives a bonus to forward, strafe, turning speed as well as acceleration when in Phase State. This is in addition to the effects of Basic Phase State.

 Strafe
 Turning
 Acceleration

### Giga-Pulse

When the Zettabyte Dreadnought takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it emits a huge shockwave that deals modest DPS. A huge bonus to DoT Stacks is also applied for a brief moment (around 1 second).

 Duration
 DoT Stacks

### Stutter Salvo

When the Zettabyte Dreadnought enters Phase State, it fires a homing torpedo that explodes with huge AoE and slows enemies caught in the blast.

 Range
 Projectile Range
 Speed
 Traits

### Defrag

Upon exiting Phase State, the Monitor emits a shockwave centered on itself (regardless of whether any enemies are in range), damaging all enemies within. After 1 second, another shockwave is emitted for 2x the damage, then yet another one after 1 second for 4x the initial damage.

With bonus health damage, it is extra effective against Umbra hulls.

 Health Damage

Note: If the fleet enters Phase State before the duration ends, the remaining shockwaves will still fire.

### Ancillary Routine

When the Monitor takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it launches several drones that have a large amount of health and apply Ablative Suppression, but otherwise do very little damage. If the drones are destroyed, they can be relaunched for the duration of the overdrive.

The damage counter cannot be refilled until after the overdrive ends.

 Duration
 Drone Count
 Scramble
 Speed
 Health
 Ablative Suppression Duration

## Trivia

* The Inhibitor Battlecruiser's Exiting Phase State overdrive had its Blight resistance reduced to 4% per level in the early May 2019 update. Apparently, the bonuses stack additively with existing screen resistances; the old values enabled the Blight Screen to reach over 100% resistance to Blight Damage.
* Omega Beam is the first Pharmakon overdrive with a non-generic name.
* The Phasing revamp during early November 2019 changed the duration of various Exiting Phase State overdrives.
* The Phasing revamp in early November 2019 changed the activation condition of Network Sync to be based on Phase Energy instead of Screen Energy.
* The Exiting Phase State overdrive for the Operator is named as "Rupture" in the detailed stat block.
* When originally released, Rupture's minimum charge time was zero, which resulted in the Nova Driver being able to fire 5 times per second, dealing ridiculous amounts of damage. This was changed in the update of early December 2019, such that it could only fire 1.2 times per second. It was nerfed again when Horde Cannon was released, with the minimum reload time set to 0.4 seconds. However, this was later reverted to pre-Horde Cannon values.
* The Fracture overdrive originally had a bug which allowed its projectiles to travel very far if the target dies midway. This was fixed in the late February 2020 downtime.
* Stutter Salvo is the first overdrive that is triggered upon entering Phase State.
* The Laser Array overdrive received a -100% modifier to module damage as part of the base rebalance in early August 2021.
	+ However, this resulted in a bug where negative damage is dealt to modules, increasing their health beyond maximum. This was fixed during the mid-September 2021 downtime.

## Gallery

* Entering Phase State icon
* Phase State icon
* Exiting Phase State icon
* Omega Beam icon
* Network Sync icon
* Laser Array icon
* Fracture icon
* Giga-Pulse icon
* Stutter Salvo icon
* Defrag icon
* Ancillary Routine icon