recursal/Fanatic-Fandom huggingface dataset:
The Four Beauties of Ukoris

The four beauties of Ukoris are 4 young maidens from Upper Noble families between the ages of 14-25 chosen each year who are described as being the most beautiful and most desirable maidens in all of Ukoris.

## Festival

The Four Beauties Festival is a festival held in Plamonte City every year on the seventh month of the year and lasts for a fortnight. The chosen four beauties are brought to the capital by their mothers and are also accompanied by their families and closest friends of other noble lords.

On the first five day's of the festival the capital is filled with commoner's and nobles the first days are filled with stalls of people selling all different things from all over the known world. During this time the court of the king and queen is opened to all nobles upper and lower to come and enjoy. On the seventh day of the festival the chosen beauties are brought to Plamonte Palace which is now closed off to all un invited attendees and the beauties a brought before the Queen and are represented by their mothers and the girls are given a crown of roses that match the colours of their houses sigil. The next five day's of the festival are spent with more stalls and concerts and plays in the capital. On the twelfth day of the festival the four maidens are taken out and presented to the people of Ukoris.

## Current Beauties

### Lady Celestia Laverre

Lady Celestia Laverre is the youngest daughter of Grate Lord Destin Laverre and Grate Lady Elhira Kanji a former beauty. Celestia became one of the four beauties in 289 AC at age 14 and her beauty is said to be mythical and one that outshines all beauties before and to come.

Lady Celestia was brought to Queen Sylastine Honeywood's court in 289 AC by her mother Grate Lady Elhira to learn the ways of court politics which is where she was spotted by Alira ,a maid working in the palace, who was looking out for a
PokiMinch Wiki

**Welcome to the PokiMinch Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips. Oi mate welcome to my Wiki here we make fun of ness and his gang full of assholes so bye make fun ness no people who like ness allowed ok bye.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Shineport

House Bush

House Line

House Spice

**Shineport** is the largest and richest city in all of Ukoris. It is located in the south of Ukoris on the mouth of the Shimmering Straight it is connected to the rest of Ukoris by the Silk Path.

Shineport is ruled by House Shinewall from their castle of New Keep a vassal to House Laverre. There is also 5 minor houses located within Shineport who also hold significant power within the city itself the most powerful of them House Shine are notably the most wealthy minor house in all of Ukoris .

## Notable Residents

* Lord Sulvan Shinewall the Lord of New Keep and ruler of Shineport
	+ Lady Lusia Blossom his wife
		- Master Alran Shinewall their first son
		- Master Eyan Shinewall their second son
		- Lady Sybell Shinewall their first daughter
		- Master Wyllin Shinewall their youngest son
		- Lady Jappan Shinewall their youngest daughter

* Sir Zandren Shine head of House Shine
	+ Miss Cayra Ville his wife
		- Sir Dextran Shine thier only son
		- Miss Taena Shine their only daughter
Poki Minch

Poki Minch is a YouTuber with 30 plus subs

he joined in January 2019 and has uploaded 15 plus videos in his channel

not much is known about him since he doesn’t speak nor show his face in the videos.

I have watched a few videos of him and they are pretty fine

his nationality, age, family etc is still unknown.
Elhira Crane

Emerina Laverre

Alsurian Laverre

Celestia Laverre

Wyldris Crane

Alenthen Crane

Adoran Crane

Altheas Crane

Great Lady **Elhira Crane** is the seventh child and only daughter of Lord Mathadis Crane and Lady Ayria Trident. She is the wife of Great Lord Destin Laverre

## Biography

### Appearance and Character

Elhira is described as a beautiful woman with long brown hair, pale snow white blemish less skin, large almond shaped eyes and plump rosy lips. She was one of The Four Beauties of Ukoris from 266 AC to 270 AC.

Elhira's attire usually consists of traditional Yan clothing of a long rose red robe embroidered with patterns of golden cranes with a tight white silk band around her waist decorated with gold and silver wing patterns trimmed with pearls and diamonds.

### History

Elhira was born at her families seat of Crane Lake she is the youngest child and only daughter of Lord Mathadis Crane and Lady Ayria Trident. Elhira was born in 252 AC making her 38 at the start of the story she has six brothers Coris, Rathyol, Wyldris, Alenthen, Adoran and Altheas Crane.

Before Elhira was born her family was greatly losing power and wealth as they were struggling to form powerful alliances as they had no daughter to form an alliance with until 252 AC when Ayria gave birth to their final child and only daughter Elhira.

#### 270 AC

When Elhira was 18 she was once again crowned a beauty this particular year she grabbed the attention of Great Lord Yin Laverre. Later that evening her family was approached by Yin as he proposed the offer of a betrothal between Elhira and his only son and heir Master Destin Laverre. Her family immediately accepted the offer as this would make House Kanji one of the richest and most powerful families in all of Ukoris.
Selira Piper

Anthor Ardon

Nyra Ardon

Brunn Ardon

Hegon Piper

Great Lady **Selira Piper** is the oldest daughter and second child of Lord Symon Piper and Lady Cathryne Honeywood and the wife to Great Lord Darris Ardon and Great Lady of Ocean Palace.

## Biography

### Apperance and Character

Selira is a short and plump woman with a round pretty face, large doey eyes, thin lips. She powders her face with rouge and has long brown hair styled with long ringlet curls and held up with a silk ribbon.

Selira's attire consists of a long pale green silk gown with a large skirt embroidered with pink flowers, trimmed with lace. The gowns skirts are made of a shier fabric of a pale yellow and embroidered with green roses. She wears a thin shawl trimmed with gold.

Selira is a kind and naive woman who is easily tricked into anything.

### History

Selira was born at her families seat of Maiden Hill she is the oldest daughter of Lord Symon Piper and Lady Cathryne Honeywood. Selira was born in 250 AC making her 40 at the start of the story. She has two brothers Bemaniar and Hegon Piper and one sister Margret Piper.
Rug Glitch

The most basic and fundamental glitch in housing. The standard purpose of this glitch is to move an item in a place that not allowed by the standard housing placement options. Named due to the standard use of rugs to perform this glitch.

**Tutorial**

Step 1: Place any rug.

Step 2: Place a desired item on the rug.

Step 3: Move the rug as you would normally. It should move the desired item with it.

Step 4: Place the rug once the desired item appears in or close to its desired location. Both the rug and desired item will be placed where they were moved to.

Step 5: To clean up the rug used in this glitch, place a different rug on the rug in use. Then, pick up the new rug, and it should pick up the first rug with it. Be careful not to place the second rug under the desired item, so that the desired item is not picked up as well.

**More effective use:**

The glitch is most effectively used when using small rugs, most notably tatami floor mats. These have the smallest hit-boxes so they can be moved more freely. Placing items closer to the edge of the rug increases the area the item can be moved to.

**Limitations:**

The glitch is dependent on the hit-box of the rug. If the rug cannot be moved to a place that would bring an item to its desired location, the glitch will not work. To get around this limitation, Ghosting and/or Item-scrolling can be employed.

**Why it works:**
Glitches

Glitches are unintended features that generally allow players to move items beyond where their hit-boxes would normally allow. Prior to the introduction of advanced movement, these were necessary for decorators to have an enhanced control over the movement of objects. Many glitches can still be used to speed up decorating.

Important glitches:

Rug Glitch

floating

Ghosting

Item-scrolling
Base Mechanics

The basic mechanics present without the use of glitching, castle magic, or advanced movement.

**Placing items and hit-boxes:** After obtaining a castle and entering it, an icon featuring a bed and an arrow will appear near the bottom right of the screen. Clicking on this icon will display a toolbar on the bottom left of the screen, showcasing all housing items in a player's inventory. Selecting one of these items will allow the player to move it in the space of their castle. If the item glows red it cannot be placed, and when it does not glow red, it can be placed by clicking. The area an item can be placed is determined by its hit-box. If an item's hit-box touches the hit-box of another item, or touches an area out-of-bounds, the item cannot be placed.

**Moving placed items:** Clicking a placed object will present the player with two icons, and two arrows. The arrows are used to turn the item. The icon showing a hand grabbing a box can be used to pick up the item. The item with a box, and arrows pointing in four directions, can be used to move the item in the same manner as when initially selecting it from the tool bar. After clicking move, right clicking will set the item's location back to where it was last placed.

**Turning items:** Already placed items can be turned clockwise or counterclockwise using the arrows that appear when clicking on it. While moving an item, pressing shift and period on the keyboard will turn it counterclockwise, and pressing shift and comma on the keyboard will turn it clockwise. Items are turned 45° at a time.
Game 28

Previous Game | Episode List | Next Game

Fendly, Reck, and Baldwin show up to offer us protection courtesy of Barton the Bold.

**Group Goals:**

* Breakfast and Mimosas✓
* Message to Zatsi brothers✓
* Silver Scroll✓
* Petey’s Purified Potions✓
* Lady Elsutrial✓
* Save Myra?
* Moonwood?

Damian picks up some spell scrolls (major image, dispel magic). Shopkeep wants to know one of Otto’s secrets.

We go next door to Petey’s Purified Potions. Folks pick up stuff (herbalism kit for Brohain, healing potions for others). He helps to identify some potions. David has a number of superior healing potions, a giant’s endurance potion. He can’t identify the plague inoculation. Also can’t identify Brohain’s two bottles of black sludge. But we recognize it as Ba-ah-bah-rah-bas’ blight.

Cade Faramoor, Zatsi brothers retainer.

As the Zatsi brothers came down, the older Eralin looks somewhat disheveled. Eralin is a bit of a shut in. Loves books, magic, and poetry. The malady is called Nalavara’s Revenge. Nalavara is the name of the dragon that killed the King of Cormyr. We don’t understand the nature of the malady. It begins with intense fever. It appears that part of the name, they cook from the inside and small steam escapes orifices. Sores begin to cover the face, organ failure, and schizophrenia. It’s hard to nail down the origins of this specific malady. Some believe it is punishment of the gods. There is, however, an interesting side effect. A grotesque transformation. Which makes us believe this is magical in nature.

Brohain retrieves axe from smithy. He’s cleaned up the blade a bit. There are a series of 6 inlays that are no longer there. Each one looks like they have a space where a stone can be set in.

Previous Game | Episode List | Next Game
Joy

Joy is a recurring antagonist in Joe the Great. Joy is reformed and is one of the main characters in Joe the Great: Magic Squad and Joe the Great: Ultimate Magic. She is the daughter of Annie. She is a member of the Troublesome Twos and the Magic Squad, She is a leader of the Assassin Kids along with Ethan. Joy is Pansexual.

## Personality

Joy at first was a bad and hostile girl.

Joy once she reforms is resourceful, nice, friendly, and heroic, she also seems to panic.

## Powers and Abilities

Despite being human, Joy has superpowers which are:

* **Hand Blasts**: Joy is able to shoot rays from her hands. After the Original Series, she no longer has this power
* **Magic**: Joy is able to use spells for combat.

## Ages

* 11 (Original Series)
* 12 (Superverse flashbacks)
* 16 (Magic Squad)
* 17 (Ultimate Magic and Superverse)

## Appearances

### Original Series

* Ethan and Joy (first appearance)
* Up the Leek
* Having the First Laugh
* Green Eggs and Sam

### Magic Squad

* Every fanfic of the series.
* Joe the Great: Magic Flock

#### Minor roles in

* Joe the Great Returns: Part 1
* Busting the Bully
* Getting Grounded
* Living a Nightmare

#### Specials

* Joe the Great-Danny Phantom: Ghost Power (flashback; cameo)

#### Minor roles in

* Such a Baby
* Techno Secret
* Into the Multiverse
* Popular Reflection

### Superverse

#### 17 years old

* Change Happens: Part 1

* Surprise Return

* Stick in the Mud
* Milk is Thicker Than Water (cameo)

* Code Encore

* Root of All Issues

* The Ballad of Nature

* Missionary and Weaponry

* Slicks for Pains

#### 12 years old

* Code Encore
* Root of All Issues
* The Ballad of Nature
* Missionary and Weaponry
* From Hero to Eternity

## Alternate Counterpart

* Joy (Future)

 Villains

 Others

 Alternate Universe

 Fred the Great (What-If?)

 Goodbye and Farewell (What-If?)

 RAS Universe

 Alternate Future
Game 5

Previous Game | Episode List | Next Game

Walk into the tower. Get caught by guards. Block door. Run down stairs. Staircase gives out. Walk around the corner.

**Rowan Oldfoot** [Austin joins game]

Find bard lulling 2 grimmlocks to sleep [stealth check; 15 dc]

-Introduction of Rowan

The crystal caves

--dungeon/battle map--

Discovery of the hatchery and the giant constrictor snake

Merius sneaks ahead, sees Cyanwrath talking to a projection via the crystals of Furlam Mondath

**Confrontation with Cyanwrath**

Landerosa berates the party.

*"who is your god? coin? some idea of nobility, or an encapsulation of an ideal? you are like children running in the dark. who are you to judge the transgressions of a god?"*

*"who is your god?"* Otto inquires.

*"I follow The Old Faith"*

Otto frowns [history] "...and by what gods do you serve in this Old Faith"

Cyanwrath smiles toothy grimace...*"Power"*

-the battle ensues.

During the conflict Freedrick is pulled into the pool of black ooze. Otto attepts to rescue, but his grip [strength] fails and Freedrick is pulled beneath the surface.

As Cyanwrath is defeated, he is consumed by the pool after being killed and is brought back into an undead state covered in black slime and continues to fight the party where they dispatch him once more after Otto castes "Holy" on the reanimated body leaving him inert once again. Otto then proceeds to cast holy on the pool of black ooze leaving a shimmering pool that seems to reflect light as if from a bright day somewhere in a desert landscape. While the party is unsure of what to do, David jumps through the well after Freedrick.

Previous Game | Episode List | Next Game
Joe the Great: Magic Squad

## Info

This is the second series and a sequel to Joe the Great, five years after fighting crime with a book, Joe is living a normal life but when he gets a mysterious message, he along with his friends jump back into action with a newly improved book and a new team, and old enemies turned into friends. The team must battle threats to protect the earth. It is preceded by Joe the Great and succeeded by Joe the Great: Ultimate Magic.

## Trivia

* The series was going to be called Joe the Great: Hero Generation.
Game 14

Previous Game | Episode List | Next Game

\*We exit forest to a tall shear wall

David scouts ahead and sees the armies of the Underdark preparing

\*Find tracks that appear to be Barduk, Zakkum, and Adriel.

**The Knight of Black Flames** (Meat Grinder)

\*Find lava bridge. Bridge begins to fall. The sound of echoing bells ring off of the cavernous walls when before us a Knight in Black Armor with twin snakes on the breastplate rises out of the ground surrounded in black flames. \*Otto recognizes the symbol on the breastplate is tattooed on Gilleus' arm.

The Death Knight assumes a combat stance and levels a great sword towards Otto's direction. Otto clutches the Red Book with the Hunter's of Abraxus symbol in hand.

\*combat ensues\*

--battle map--

The Knight rushes Otto who trades blows and is nearly overtaken by the black flames engulfing the Knight. He Throws the Red Book to David. Bones rushes the Knight and his kicked flying across the room with a crunch and wimper. Maryika throws an ice knife that the Knight carelessly bats away and Otto rolls free of the flames.

Tyr screams in rage and rushes across crossing greatswords with the indomitable knight. In a single blow his blade is shattered and is run through. Tyr looks back towards Orren and smiles as the Black Knight lifts him off the ground.

Tyr is killed and the Knight of Black Flames warps out with the red journal found within the Well of Souls. ;\_;

**Blood Oath**

The Korrim Marauders take blood oath to Grommash ;the Orcish name for Talos, the god of vengeance and storms.

\*Grommash, Orc god, *greater deity, one eye and master of spears. War priests say that he wears a patch over an eye. His holy day is the new moon. He is worshipped in camps. He is the God, unblinking, of destruction. Who does not look away from the deaths, and savage. He is the god of domination. Known among the Bedine as Kozah.*

*"We've forgotten ancient secrets. If only we had the strength to uncover a fraction of what was lost...when the Great Lords walked the earth"*

*"it's the old way"*

Daemeon swears to Mystra for vengeance on Tyr.

Outside in the Hills of Sundabar...\**meta knowledge*

Previous Game | Episode List | Next Game
Game 71

Previous Game | Episode List | Next Game

--Fight with Thief catchers on he scaffolds in front of the Temple of Helm--

\*Rowan flies up to rescue “Petey” (Zemmy Enacio) from the blazing fires.

\*Scaffolding collapses on Otto. Marius goes in with fay shift rod. Suddenly, Marius is drifting in a void. There is the sound of waves. There is a woman on a shore. Marius looks at his hands. There is something not right. His right arm is crashed. Small drops of blood pool in what he realizes is a small boat with no oars drifting toward the shore. Things are foggy. There is a wobble. And he turns and sees Otto next to him. He appears fine. He is not wearing his armor. It almost looks like he is in funeral garb. Simple white cloth. He is looking at this woman. His gaze completely fixed. Unaware that Marius is next to him.

When Marius reaches out to the weave, he feels no connection save for the single thread to Otto. He does sense something like the weave but not of the weave. There is the distant rumbling of thunder and the smell of fresh rain on the air.

Despite Marius’ protests, Otto continues to will the boat forward. He gets off the boat shouting *“Where is he!? Where is he!?”* The woman on the shore, who on closer inspection appears to be his mother, leans in and says *“Otto, it is not yet your time. Go to the end of the world. And when there is nothing left, take one step further.”* And with that, she sends Otto and Marius back to the material plane.

As the group recovers Otto’s battered body, a magister makes his way to the group to question Rowan.

A woman offers Ereb, as Frank, a place to stay should the group need it.

V *“I am Vortus Mesk. Am I to believe you flew, risking life and limb, to save this boy? You are?”*

R *“Rowan.”*

V “*It’s not every day that a common person saves a child. If you make your way to the guild hall, I might reward you.”*

R *“I just did what I thought was right.”*

V *“Well, if you ever need anything, I am with the black cloaks.” As they shake hands, Rowan feels the discharge of static electricity.*

V *“Rowan, before you go. I don’t suppose you saw how the fire started?”*

R *“I did not.”*

\*Marius tells Cirrine of what transpired.

\*As Ereb goes into his trance, he hears a voice say *“Close! One of the betrayers is close. The urge. The contract.”* (Malar)

Previous Game | Episode List | Next Game
Father Gilaus

Mentor of Otto Odynthiel and a member of the Hunters of Abraxus after being recruited by Otto's father, Martine Odynthiel. Pacifist, has sworn to never kill man again. Lives currently in the Cormyrian city of Arabel.

origins:

Served in the Netherlese Serpentine Legion as a soldier during the events of the Andalonian War. Died in the Battle of Rasilith and reborn to serve the Hunters of Abraxas at Martine Odynthiel's prompting to help train the Hunters for protection.
Housing items

Housing items are the fundamental building blocks used in housing. They can be bought, dropped, crafted, and obtained through a variety of other means. Items are separated into five basic categories: decorations, furniture, outdoors, wall hangings, plants. There are also three additional categories which function somewhat differently: pets and mounts, wallpaper and flooring, and castle blocks.

Pages for items in the five basic categories will be given the template shown on the right, and divided into four sections: Description, Applications, Player Creations, and Notable Properties. The template, named "Housing item", will provide objective information about the item, while more subjective information

### Availability:

How rare or common is the item at the bazaar. If no auction, just put no auction.

### Cost:

Cost either in gold and or crowns. If it Put price range from the bazaar if it cannot be bought from shops, and N/A if it cannot be bought anywhere.

### Category:

The category the item is under.

**Description:** A quick description of the features of an item. This may include background information and additional facts about an item that may help readers think of uses for it.

**Applications:** Generic uses for an item. This may also include how to make adjustments that can make these uses more effective.

**Player Creations:** Player creations that use the item. The item may be featured prominently, or be a minor part of the creation. Only upload creations that you have made, or creations already on the wiki.

**Notable Properties:** Special properties the item may have.

**Other Pictures:** Informative pictures which may not fit in other sections, such as views from different angles and effects of castle magic on the item.

Note: Due to the sheer quantity of housing items in the game, the same level of depth cannot be guaranteed for all housing items. When making or editing a housing item page, do not feel obligated to completely fill it out as it would be a lot of work.
Donnel Plamonte

Tarlon Plamonte

Adryanna Plamonte

Prince **Donnel Plamonte** is the second son and third child of King Orkzan Plamonte and Queen Sylastine Honeywood.

## Biography

### Appearance and Character

Donnel is an attractive man with a long chiselled face, small emerald eyes, and full lips. He wears powdered white wigs styled upwards with large curls on either side and a long curling tail held with a white silk ribbon

Donnel's attire consists of a pale blue silk coat embroidered with lace and patterns of green and white flowers with cuffed sleeves decorated with white lace. He wears blue silk trousers and high white stockings. He wears a white silk sash and two medals of sliver and gold.

### History

Donnel was born at his families seat of Plamonte Palace and is the second son and third child of King Orkzan Plamonte and Queen Sylastine Honeywood. Donnel was born in 272 AC making him 18 at the start of the story. He has two brothers Rorth and Tarlon Plamonte and two sisters Tallah and Adryanna Plamonte.
Player Creations

Users are allowed and encouraged to add their own creations under the category: player creations. This page is also under this category.

Player creations are combinations of multiple housing items. What defines a player creation can vary from person to person. A player creation can be as small as a combination of a flower and bush to make a flowering plant, or as large as a structure the size of an entire castle. There are however, some guidelines that should be considered with regards to player creations.

**Do not upload creations assuming it won't be used by others:** This is still a wiki. It's purpose is to provide information and help others. You are welcome to credit your work, however do not expect anyone to be punished for using it in their own houses. You may credit your work using any name you want, including your wizard name.

**Upload a picture:** A picture is necessary to provide proof that a creation exists and is therefore possible. Written information while encouraged, is optional. This may include descriptions, tutorials, and insight into the thought process behind it.

**Give it a name:** This is to ensure that there is purpose behind a creation. If it isn't a bunch of items put together at random, you should be able to name it.

**Your work should be your own:** Do not just go on castle tours and post whatever you see. Only post the work of others if you have the consent of the original creator. At the same time, words are hard. If a title for a creation is already taken, but the creation itself differs, you may still use the same title, just put a number at the end of it to differentiate the creations. Note: In some cases, multiple people may have come up with the same idea. In these cases, so long as you thought of it without having seen it been done, and no one else has posted it, you can still post it.

**Add don't take:** How a creation is used by different people may differ from how it was used by its original creator. Once a creation has been posted, you may add additional information such as tutorials, and pictures so long as you do not act as if you were its original creator (Don't say things like "When first making this structure..."). Do not remove any information or pictures from any player creations unless you are the original creator.

**It should be made using one or more of the following: glitches, castle magic, and advanced movement:** The base placement options simply do not grant the degrees of freedom needed for a creation to feel unique.
Red Wizards of Thay

Magical merchants hailing from the Kingdom of Thay, far to the East. Known across the far reaches of Faerun as coveting magical objects and offering standard rates with those willing to trade for them, the They'd corner the market to allow research and items of particular value to be shipped back to their homeland. It is said that they worship demons. Many Thay'd have a sickly given appearance after taking to transmutation via micro doses of the Blight to help achieve a sort of magical symbiosis, giving them a mental connectivity. Only known distributors of the "cure" to the Blight of Baah Ah Barrus.

In a loose alliance with Merric Zalatos, till Merric betrayed them with a flawed "cure" to help them with their aspirations to "go beyond the 9th level," (presumably 9th casting level left for esoteric and forbidden knowledge) -transforming them into ever shifting abominations.

*“There is the house whose people sit in darkness; dust is their food and clay is their meat. They are clothed like birds with wings for covering, they see no light, they sit in darkness. I entered the house of dust and I saw the kings of the earth, their crowns put away for ever...”*

**Notable Characters Associated:**

* Bishop Bruckwell
* Danrill Meadows
* Elminster Aumar
* Granshun Ember
* Runic Bone Knights (Thralls)
Game 53

Previous Game | Episode List | Next Game

As we exit the chamber, the crowd outside is jostling to see what is happening. Bjorn’s bow is Revian’s bow.

Damian’s Prison buddy; Veerio is coprrupted with the Blight

\*Silverymoon

\*secret passages under the Star Court

\*I’ve already given you the horn

**Damian's Vision of Meera**

Damian awakens in his bed. Meera, The Listener, is there staring out of the window.

“It’s beautiful.”

*“This is the worst place on earth. And yet you keep bringing me back here.”*

*“I’ve never been here. It seems to be where your mind goes when you are resting. Do you wish to be free of it then? Free of yourself?”*

*“No. If I was to do that, then I wouldn't be myself. As much as I hate a lot of who I am, I can’t be anyone other than myself. I’m coming to realize that.”*

*“And who is that?”*

*“It wouldn't matter to you.”*

*“I understand plenty. You are lost. We are not.”*

*“No, you only think you are not lost.”*

She reaches out to touch him. Damian runs to the door and tries to run out through the courtyard. As he runs out the immediate door, he runs from what was his room into a fog. Everything is dark and smoky. There is an incredibly thick mist. And it looks like there is a real place. A courtyard of ruins. It is very similar to the ruins underneath the Sootch. There is the crying of a young girl. As Damian moves towards her, he sees that her face is lost completely in shadow. There appear to be small coy fish dancing around the smoke. He realizes suddenly that he is in the Shadowfel.

Damian begins to try to cast a charm spell on her. As he does, the fish appear to get more massive, and form into pillars of flesh. As he says the last syllable of the spell, the eyes of the fish appear to widen and become more massive, until he is just surrounded by eyes. It reminds him of the coils on the walls in the temple of the forgotten gods.

**A Fallen House**

\*Meeratell *is a puck who serves Bjorn*, who is known as the descendant of a house that has collapsed. The Court of Stars. There is also a location in Silverymoon known as the Court of Stars. The place where all the nobles would meat and hold court.

Bjorn (paraphrase) *“My house is under duress. It...doesn’t exist. My people are disparate and displaced.”* He mentioned Rezza got us out of there because she believes in him and supports Bjorn’s claim to the throne. Bjorn wants us to fight in the Verza with him to take the throne and helping him find out what happened to his mother; who was supposedly killed according to a missive of the Queen, who he doesn't trust. Otto agrees to help him find out about his mother and keep an open mind, but will not commit to supporting his claim to the throne.

Previous Game | Episode List | Next Game
Meera of the Summer Court

Daughter of Queen Titania of the Summer Court within the Feywild.

Meera set out with her friend and body guard Tandun to attend the Bardic College within Silverymoon where she met Rowan Oldfoot

Later abducted and subjected to Merric Zalatos' experimentation to become "The Listener"

Later discovered to be the dream (daughter) of Aeidun Gnoic and Queen Titania.

Last seen accepting the mantle of head priestess and Seer of the Daughters of the Moon in the White Moon Bastille.
Herra Sweetwoods

{Quetus Towers} (still born)

{Lylalias Towers}

Meralyn Towers

Lady **Herra Sweetwoods** was the wife of Lord Rapton Towers The mad man of The Tower and mother of Lady Lylalias Towers.

## Biography

### Appearance and Character

Herra was a sweet and comely woman with flowing strawberry hair and distinct heart lips.

### History

Herra was born at her families seat of Sweetwood she is presumably the daughter of an unknown Lord and Lady Sweetwoods. Herra was born in 193 AC making her 32 at the time of her death in 225 AC.
Harpers

An order of bards that try to help the common folk. In direct opposition of the current Zhentarim. Currently led by Geradun after the death of Aeidun Gnoic.

* Found at the House of a Thousand Faces in Neverwinter.
* Known safe house outside of Red Larch

**Notable characters associated the Order:**

* Aeidun Gnoic
* Geradun
* Freedrick Felagund
* Tolfore Deradin
* Barton the Bold
Lost Sword Wiki

**Welcome to the Lost Sword Wiki!**
This is a passion project that requests your support to help build and expand our ever growing lore adventures! Wikis like this one depend on readers getting involved and adding content, so to get started, click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Lost Sword* is about chronicling out Dungeons and Dragons Adventure in a format that is assessable both to it's players and support base interested in exploring the lore and world.PlaceholderTyr's Lost BoysPlaceholderEpisode ListPlaceholderLocationsPlaceholderA Main CharacterPlaceholderA Crucial ItemPlaceholderA page about your topic

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Story Lab

**Chapter Summaries (Wolves) | Game Summaries (Lost Sword)**

Themes and Concepts.

a **transformation concept**. something changing from one form into another.

Transmutation; kindling into fire, fire into ashes

-Jospeh Cambell quote --character progression, the change throughout the narrative and arcs.

The Sacred Structure. and at the center of that a divine nucleus

A story arc around the idea of change.

A story arc around the idea of **freedom**

A tory arc exploring the idea of **family**

Around enviroment determining who a person is (**determinism**)
Game 68

Previous Game | Episode List | Next Game

Damian sends a message to Trelor asking for guidance in finding a trusted magic user within the city. Trelor, enigmatic as always, tells Damian to open up to the weave and let his resolve guide him. As the exchange concludes, Damian is pulled out of it by a tabby cat brushing up against him.

Away from prying eyes, Ereb instructs the group on the best method for concealing coins from pickpockets.

As we continue making our way through the city, a town cryer yells for the street to be cleared. A contingent of haggard soldiers dressed in red colors slowly winds its way through the crowd. Whatever conflict they have seen, they look spent. At the forefront of the group is a man riding a black horse. On his left breast is a golden crown with dragons encircling the crest itself.

Ereb nudges someone in the crowd and asks where they came from. He says they’re part of the Lord’s Alliance. The man also says that there have been rumors of towns and villages disappearing across the frontier.

Otto recognizes him to be Ruskar Elwind. He is the person who gave him the mission to guard the caravan on the way to Greenest

Otto asks the man Ereb was talking to about the storms. Apparently, one has been occurring every 7 days, each one more violent than the last.

Once inside the Map House we overhear a gentleman describing that there are ruins found under the castle. But that he has been unable to get to them because they are currently being guarded by a tribe of beastmen.

When Damian inquires about a mage, Talia of the map house says that the Aurora Group moved in after the red wizards left and took over a lot of their shops.

**Market Duel**

After settling on a place to stay, we start to make our way in that direction. We hear a woman scream and hear the drawing of a blade, and we see a man with a red moustache.

*“I demand the right of duel! By the great house of Thassian, I demand a duel. You can not take me in.”* The other man with a top-not and black and white robes says nothing .

*“Do you know who I am? You have no right to take me in. I have declared the right of duel!”*

The other man looks up. “As you wish.”

The crowd begins to whisper. It’s Magister Oten? With that, the duel begins. The man with the red moustache moves sloppily and with anger, while Oten wastes no movement waiting for the other man to wear himself out. *“Why won’t you attack!?”* Red moustache declares.

*“I wanted to see if had any new technique to learn from.”* Replies Oten. "Disappointing." -and in one fluid motion he draws his sword and cuts the man with the red moustache in half.

He calls out to two women in the crowd. *“You and you. You will be my witness to this duel, yes?”*

They begrudgingly agree wide-eyed and terrified.

Gerome Eld

**Captain Ruskar Elwind**

*“A man in a golden mask killed many of my men. We weren't prepared. There were more. We barely stood a chance.”*

Previous Game | Episode List | Next Game
The Witch of Fire and Wood

Known by many alias across the Sword Coast, Furlam Mondath, Erliza Daresin, the Seer, and The Witch of Fire and Wood, she was a leader of the Cult of the Dragon and followed the banished fae-diety, Vaurauhn and exploiting the demigod, Malar. Appeared to be behind the disappearing homesteads across the Western Frontier, sucking the souls of people into crystals, leaving behind empty clothes. Later discovered to be a form of Incarnum; soul-magic.

Caches of these crystals were found beneath Durlag's Tower, seemingly to augment draklings and to exploit a Well, infected with The Blight.

Encountered in the Moonwood to be appointed as the new Red Tiger Earth Mother and later leading the Feast of the Red Moon to appease the demidiety, Malar for more power by initiating a ritual known as the Hunt; The Feast of the Red Moon.

* Encountered in Amn as Erliza Daresin; a noble of sophistication and poise amid a den of snakes, with a older human thief-catcher, Griswald in tote. Suggested ties to the Zhentarim.
* Encountered in Pespur as a Seer married to a merchant captain; summarily tortured and killed post a Drawing of Three foretelling and cursing.
* Encountered in the Dark Wood as the Witch of Fire and wood, serving the faceless Dark Fae Primordial, Vaahraun.
* Encounterted in the Moonshae Iles and High Forest waging a war with Teu tel Quisir corrupted with the Blight known as the Black Blood Tribe.

**origins:**

Tricked Brohain into corrupting his father, Ulfric Cloudbeard at the tainted moonwell by transforming him into a vicious undead werebeast during the Feast of the Red Moon.

Killed in the Temple of the Forgotten God. Swore upon death that *this* was not the end, but only the *beginning*. A White tree remains in Prespur, where Aziola has has a vision of her influence brewing.
Underdark

The continent beneath the surface world of Faerûn. Inhabited by drow and other monstrosities through an endless expanse of cave and tunnel networks. Home of the anomaly, the phaezdrim. Currently ruled unified under House T'Sarren.

**Notable Locations**

* Well of Souls
* Ched Nasad
* Araumycos
* Menzobaranzin
* The Black Road
Neverwinter

A city on the Western Frontier along the edge of the Sword Coast. Led by Lord Nasher Alagondar of the Lord's Alliance.

**Noteable Characters/Factions**

* Peterson
* Adriel Blackheart
* Danny Yatsin
* Geradun
* Tolfore
* Diya Al Din the Wise
* Lord Nasher Alagondar
* Pip Enicio

**Noteable Locations:**

* Docks District
* Black Lake District
* Arcanist Quarter
* Protector's Enclave
* Neverdeath Graveyard
* Cloud District
* River District
* Begger's Nest
* Tower District
Silverymoon

The City of Moon and Star, Silverymoon is the capitol city within the Silver Marches. The settlement was colonized by Cormanthor modeled after the legendary elven city of Myth Drannor before the Andolonian War

Governed by Lady Alustriel

**Notable Locations**

**Notable Factions**

* Red Wizards Of Thay
* Eyes of Merric
* Thieves Guild
* Harpers
* Cormyr
Episode List

**Season 1; Greenest**

* Otto's Solo I
* Freedrick's Solo I
* Game 1
* Game 2
* Game 3
* Game 4
* Game 5
* Merius Solo I & II
* Game 6
* Brohain's Solo I & II
* Game 7
* Game 8

 **Season 2; Underdark**

* Game 9
* Game 10
* Ereb's Solo II
* Game 11
* Game 12
* Game 13
* Game 14

**Season 3; Sundabar**

* Game 15
* Game 16
* Game 17
* Game 18
* Game 19
* Game 20

**Season 4; Silverymoon I**

* Game 21
* Game 22
* Game 23
* Game 24
* Game 25
* Game 26
* Game 27
* Game 28
* Game 29

**Season 5; Moonwood**

* Game 30
* Game 31
* Game 32
* Game 33
* Game 34
* Game 35
* Game 36
* Game 37
* Game 38
* Game 39

**Season 5.5; Return to Silverymoon**

* Game 40
* Game 41
* Game 42
* Game 43
* Game 44

**Season 6; Feywild**

* Game 45
* Game 46
* Game 47
* Game 48
* Game 49
* Game 50
* Game 51
* Game 52
* Game 53
* Game 54
* Game 55
* Game 56
* Game 57
* Game 58
* Game 59

**Season 6.5; Shadowfel**

* Game 60
* Game 61
* Game 62
* Game 63
* Game 64
* Game 65
* Game 66

**Season 7; Waterdeep**

* Game 67
* Game 68
* Game 69
* Game 70
* Game 71
* Game 72
* Game 73
* Game 74

**Season 7.5; Road to Neverwinter**

* Game 75
* Game 76
* Game 77
* Game 78
* Game 79

**Season 8; Neverwinter**

* Game 80
* Game 81
* Game 82
* Game 83
* Game 84
* Game 85
* Game 86
* Game 87
* Game 88
* Game 89
* Aziola's Solo II
* Game 90
* Game 91
* Game 92
* Merius's Solo III
* Game 93
* Game 94
* Game 95
* Game 96
* Game 97
* Rashaoz's Solo I, II
* Game 98
* Game 99

**Season 9; Moonshae Iles**

* Game 100
* Game 101
* Game 102
Otto Odynthiel

Otto Odynthiel, member of the Order Of Abraxas. Brother to Cirrine, Son of Martine and Sybol Odynthiel. First came to Greenest at the behest of his mentor, Father Gilaus. Otto fell in with the party that would eventually be Tyr's Lost Boys after posing as a caravan guard alongside the Harper agent, Freedrick Felagund. He was to search out the origins of corruption of a mysterious Blight, corrupting a priest in Lyran Roads Abby outside Arabel, and investigate the disappearance of villagers and settlements along the Western Frontier, taking him to the town of Greenest.

Played by Calen.

Origins:

From the Cormyrian city of Arabel, where he was summarily executed as a thief. Carries the weight of the deaths of Thomas, Tueleth and Temaria as well as his sister, Cirrine.
Braen Cloudbeard

Killed on the Moonshae Illes.

Brohain had last seen Braen encouraging him to "do his duty" and make the Cloudbeard name proud after Braen had expressed being scared for his first battle.

-that he had come from a long line of Cloudbeards, and all he had to do was reach back, think of his ancestors and realize that he came from a long line of warriors. Also, that he was left in the reserves to hold the shore at for at Caer Caldyrr and wouldn't see the thickest fighting and would be fine.

Caer Caldyrr was overrun as the Black Blood tribe massacred all inside to effectively destroy any hope of retreat.
Tuluna

Tuluna is a sprawling city at the heart of the Ferenmahra desert. It is built to encircle the Tuluna oasis from which it gets it's name. It is the capitol of the Mahran people, who make their living predominantly off of veil glass and veil dustl artifacts from veil storm strikes on the desert sand.

**Notable Locations:**

* The Salted Sand Cat
Game 15

Previous Game | Episode List | Next Game

**Sundabar**

Party in Sundabar

\*Orren asks Damian to look into his sword. Damian says not here.

\*Boris Boragul. Candlekeep monk that resides here in the city. Contract with Korrim Marauders.

**Sundabar Market**

\*Marckus Silth’s Oddities Emporium (weird, pipe, stoned guy. Has magic.) Crazy Shillelagh.

\*Dropped off shield with Tolbor to modify the glow stone into it. Ready in two days. Agreed price of 25 gold.

\*BUY MORE RATIONS BEFORE YOU LEAVE SUNDABAR! DON’T LEAVE YOUR SHIELD

\*Korrim Marauders have found themselves at the Fire Star Chariot.

**Dwarven Politics**

\*Oswen Albracht comes out, says the houses are meeting. Offers Brohain 500 gold to leave.

\*Pewter Cloudbeard, Tychundus Terrywine, daughter Frida Terrywine, and Hermaine Morrian.

\*Shield Biters in direct opposition to us. Raynar Shieldbiter, Brains of the operation. Have a feeling he could be arming the underworld. Need Convincing: Baldur and Briener. Allies: Adlewulf Gleamshield and Valdis Stoneshield, commander of the city watch. *"The Morons have our back. As well as Hegel, their kinsman."*

(Giant man with a furry hat. Blonde with White hair, two long mustachios. -Laughing Hegel

The vote happens tomorrow.

\*Freedrick showed up with Laughing Hegel, very drunk. Was about to fall. Damian misty stepped up to catch him. Freedrick fell anyway, leaving his jacket in Damian’s hands. Damian went through his pockets finding his rabbit’s foot, collection of glow stones, and a letter.

Previous Game | Episode List | Next Game
Tyr of the Korrim Marauders

Orc. cranky. Leader of the Korrim Marauders. Has giant matsif, Bones. Follower of Grommash.

They party first encountered Tyr in the monastery of Eldath on the road to Berdusk. Tyr along with priest of Eldath, later revealed to be Avenmoore, was captured by the Cult of the Dragon and imprisoned there where Otto and Freedrick freed him as oppose to resigning him to his fate.

Tyr later dueled the Landerosa Cyanwrath, lieutenant under Furlam Mondath, as the town's champion and a chance to settle the score for his imprisonment. Landerosa quickly overpowered Tyr nearly killing him, when the part stepped in to save his life.

After receiving healing, Tyr headed onward to Berdusk to meet with a woman about "someone very special to him"

Tyr later met the party at Ascore where he had regrouped with his mercenary band, The Korrim Marauders where the group had taken a contract to escort weapons and supplies, and the onyx tablets through Black Road. The road collapsed shattering the supplies and tablets of Onyx. They collected up the weapons and Damian copied down the contents of the tablet and continued on there way.

The phaezdrim set upon both parties warping the Korrim Marauders just outside Hellgate Keep, where they waited for sign of Tyr's Lost Boys. Upon reconnecting, they continued to the Bridge to Hell Gate Keep where he was killed by the Knight of Black Flames, just outside Sundabar.

Upon his death, the Korrim Marauders swore a blood oath to Grommash to avenge him.

In another time, born as a slave, wandering the Anauroch dessert.

Much later, Otto has a vision along the coastline of the Frontier, where an entity of the Stormlord acting through the form of Tyr points the way to his path west.
Game 37

Previous Game | Episode List | Next Game

Damian identifies the stone:

It is cold to the touch. foreign. He is incredibly uncomfortable. As he examines the familiar flows of the weave, he sees hints of necromancy, but the rest is entirely foreign. Something entirely different from any form of magic he has ever encountered. He feels something that could almost be described as a star. A feeling of intense energy somehow small. Somehow small. You want to reach out to it, but you don’t. You know the price that it would cost you.

We reach a point where the tower is exposed to the elements.

Find this skull of a person. The skull has a fissure from a deathblow. Amidst the bodies are Nethralese.

Previous Game | Episode List | Next Game
Trelor the Sage of Semblance

Master of Illusions, Mentor to Merius the Sly. Appears as an older dark, olive skinned man with old Red faded robes, Trelor has a perfunctory nature to speak in half truths never quite outright forthcoming when it comes to help. A believer in firsthand knowledge ushering Merius onward with a push to find knowledge where it is hidden and push him into untold danger to gain firsthand experience. With a glint of his coy, mischievous nature, Trelor remains such as is his title; fully enigmatic.

Merius's first encounter with Trelor was in the Tiefling court of his parents, who seemed willing to teach Merius the finitude of arcane Vancian magics within the lens of the School of Illusion.

Trelor saved the party at Suzail from the Witch of Iraleth after chasing Morebay Corso though a portaled mirror in Silverymoon.