Hong Meiling

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**25 + 2.8**
20 + 2.7
18 + 1.8

Summary of character goes here

# Abilities

* Updated Description
* In-game (Outdated)
Meiling generates a barrier of Qi to defend herself. The barrier provides 30% ( 60%) damage reduction and continuously applies a strong dispel.
Meiling generates a barrier of Qi to defend herself. The barrier provides 30% ( 60%) damage reduction and continuously applies basic dispel.

**Updated Description:** Meiling generates a barrier of Qi to defend herself. The barrier provides 30% ( 60%) damage reduction and continuously applies a strong dispel.
**In-game (Outdated):**

Meiling generates a barrier of Qi to defend herself. The barrier provides 30% ( 60%) damage reduction and continuously applies basic dispel.

 **Radius:** 275**Counter Attack Chance:** 14%/17%/20%/23%**Minimum Interval:** 0.7**Damage Block:** 40/70/100/130 ( 160/190/220/250)**Damage:** 40/70/100/130 ( 160/190/220/250)

* Updated Description
* In-game (Outdated)
Passive: Adds a charge of energy every 5 seconds.
Active: For the next 10 seconds, normal attacks consume 1 charge to deal extra damage as pure damage based on her attack damage and ministun.

Meiling gets charges of energy every 5 seconds. Releasing charges deals extra 30% pure damage with her attack.

**Updated Description:** Passive: Adds a charge of energy every 5 seconds.
Active: For the next 10 seconds, normal attacks consume 1 charge to deal extra damage as pure damage based on her attack damage and ministun.
**In-game (Outdated):**

Meiling gets charges of energy every 5 seconds. Releasing charges deals extra 30% pure damage with her attack.

* Updated Description
* In-game (Outdated)
Meiling manipulates Qi nearby, striking three times. During the Three Blossoms, Meiling cannot act but receives a continuous strong dispel.
First Strike: Attacks the enemies' vitals, reducing their attack speed by 30/40/50 and move speed by 30%/40%/50% for 6 seconds. Deals 80/100/200 damage.
Second Strike: Strikes at the enemies' muscles and bones, rooting them in place for 3 seconds. Deals 100/140/280 damage.
Third Strike: Dive towards the target location, causing an earthquake which launches all enemies into the air for 2 seconds. The impact radius for this strike is doubled. Deals 120/160/320 damage.

Meiling manipulates Qi nearby, punches to the ground for three times. During the Three Blossoms, Meiling cannot do other things and gets continuous basic dispel.
First Punch: attacking enemies' Achilles' heel, reducing their attack speed for 30/40/50 and move speed for 30/40/50, last for 6 seconds. Damage: 80/100/200.
Second Punch: slashing enemies muscles and bones, prohibiting their movement for 3 seconds. Damage: 100/140/180.
Third Punch: hitting the ground, hurling enemies nearby for 2 seconds. Damage: 120/160/320.

**Updated Description:** Meiling manipulates Qi nearby, striking three times. During the Three Blossoms, Meiling cannot act but receives a continuous strong dispel.
First Strike: Attacks the enemies' vitals, reducing their attack speed by 30/40/50 and move speed by 30%/40%/50% for 6 seconds. Deals 80/100/200 damage.
Second Strike: Strikes at the enemies' muscles and bones, rooting them in place for 3 seconds. Deals 100/140/280 damage.
Third Strike: Dive towards the target location, causing an earthquake which launches all enemies into the air for 2 seconds. The impact radius for this strike is doubled. Deals 120/160/320 damage.
**In-game (Outdated):**

Meiling manipulates Qi nearby, punches to the ground for three times. During the Three Blossoms, Meiling cannot do other things and gets continuous basic dispel.
First Punch: attacking enemies' Achilles' heel, reducing their attack speed for 30/40/50 and move speed for 30/40/50, last for 6 seconds. Damage: 80/100/200.
Second Punch: slashing enemies muscles and bones, prohibiting their movement for 3 seconds. Damage: 100/140/180.
Third Punch: hitting the ground, hurling enemies nearby for 2 seconds. Damage: 120/160/320.

### Notes

* The ability deals a total of 300/400/800 damage to each enemy over its full duration.
* If she is moved after casting the ability, the destination of her landing location will be changed accordingly so that she will move in the same direction and distance, rather than moving towards the point where the ability was originally cast.