Ocelotl

* Main
* Abilities
* Moveset
* Gear
* Executions and Emotes
* Shared Gestures
* Media

> "Do you know what it is to mourn an empire? To see your home defiled? You tried to take everything from us! Yet, here we stand! A blood debt will be paid! You will have no victory."
>
>

> "The Ocelotl will hunt you. Across oceans; across the underworld! You will know our pain! But you will never hear us coming. All you will hear is your own scream!"
>
>

## Ocelotl

* Ocelotl profile
* Hero

## Stats

### Sprint Speed

6.25 m/s

**The Ocelotl** are a playable hero class in For Honor.

## Overview

> *"The prey should hear nothing but its own scream.”*
>
>

With the Cataclysm leaving much of Mesoamerica altered, the Ocelotl came to occupy a tropical jungle while maintaining their historic seat of power in Tenochtitlán. They interpreted the Cataclysm as a mass sacrifice -- a divine condemnation for their wastefulness of energy, which had not properly circulated to the gods with enough blood rites and penance. In answer, the Ocelotl adopted an intensely ascetic way of life so their conserved energy might prevent another Cataclysm.

The exceptions to their austerity were their magnificent cities of gold, meant to pay tribute to the many deities in their pantheon. Although originally having little gold, the Aztec empire seized the wealth of neighboring civilizations that were destroyed. They peacefully traded some surplus with passing merchant ships and pirates -- until the empire was invaded by the Horkos, who decimated the land and people to steal the Aztec treasure. Having learned seafaring from pirates, the Ocelotl now set sail for Heathmoor. They come to exact vengeance.

## Armor

Terrifying warriors who call upon the power of the animal of their namesake, the Ocelotl is both powerful and covert like a jaguar. They wear a feathered Cuacalalatli helmet and ichcahuīpīlli soft-body armor that take on the look of this fierce animal, together with a quilted neck sash, traditional waist tunic and arm bands. Their outfit overall is decorated with gold, feathers and volcanic glass. War paint are visible on much of this fine warrior's exposed skin.

## Weapon

**Macuahuitl and Tepoztopilli** - Dual-wielding a Macuahuitl club and Tepoztopilli spear, the Ocelotl can stalk opponents and strike with overwhelming strength. Lined with prismatic blades of obsidian, these weapons can cause serious lacerations. This allows the club to do more than blunt force and the spear to leave behind more than a piercing wound.
## Known Ocelotl

* Mixcoatl
* TBA

## Trivia

* The name "Ocelotl" means "Jaguar" in Nahuatl. It also can refer to the Jaguar warriors of the Aztec military.
	+ The name "Ocelotl" also refers to a day in the Aztec calendar, as noted here. It is a day for brave warriors, associated with power, valor and recklessness in dire situations. It is also a day associated with the god Tezcatlipoca, the god of the night sky, ancestral memory, and time. The god is associated with change brought upon by conflict.
	+ Ocelotl's other armor sets emulate other military warriors, such as the Eagle Warriors, possibly the Shorn Ones, and warriors priests.
* The Ocelotl uses both the macuahuitl club and the tepoztopilli spear, both iconic obsidian-lined weapons used by the Aztec elite warriors.
	+ The tepoztopilli used by the Ocelotl is particularly a shorter variant of the weapon, as the standard version is usually a long spear or pike of at least two meters long.
* The Ocelotl uses an Aztec death whistle, both in their reveal trailer and in-game as one of their purchasable unique roaming emotes.
	+ Months before their announcement, devstreams had the death whistle sitting in the background as a hint of the upcoming Hero.
* Ocelotl is voiced by Rufino Romero, who is also capable of speaking modern Nahuatl and helped MajorN with translating the voicelines.

### Translation

* In the Ocelotl's reveal trailer, the line "Xihuala qui" is repeated a number of times. While the subtitles correctly translates this line as "come to me," that is only applicable to the first part of the line, "xihuala" ("xiuala" in modern Nahuatl).
	+ Beyond guesses, it was unknown what the latter "qui" was supposed to mean or if it was even "qui." Some possibilities were the third person singular pronoun or a suffix meant to denote themselves as someone who performs the action.
	+ It was later found out, through translation attempts, that the "qui" part is meant to mean "now," making the entire translate to "come to me, now."
* The following are the name of Aztec deities and terminologies, either spoken in Ocelotl's dialogue and/or as names in his moveset:
	+ Tonatiuh is the Mesoamerican sun deity of the daytime sky, ruling the cardinal direction of east and is often depicted as a warlike god.
	+ Tlaloc is the Aztec deity of rain, earthly fertility and water. He is worshiped as a giver of life and sustenance.
	+ Quetzalcoatl is the Aztec deity of many aspects, but is mostly commonly attributed to life, light, the Sun and the winds. He is also the patron god of the Aztec priesthood.
	+ The Hero name "Mixcoatl" is named after the mesoamerican deity of the same name. The name translates to "cloud serpent" in Nahuatl, and is the deity of the Milky Way, the stars, and the heavens.
	+ Xólotl is the Aztec deity of twilight, fire and lightning, and is the canine brother and twin to Quetzalcoatl. He is also associated as the deity of twins, monsters, misfortune, sickness, and deformities.
	+ Mictlan is the underworld in Aztec mythology. Aside from it, there are other places the dead would go to depending on how they died, as noted here.
	+ More TBAed
* Translations provided below are contributed from the Ocelotl Voiceline video by MajorN (and those who helped him translate), along with other Nahuatl enthusiasts/scholars.

## Quotes

### Combat

* **Nahuatl**: Cholollī - **English:** "Arrow!"
	+ Avenging Apocolypse (Finisher Light)
* **Nahuatl**: Chimoso - **English:** "???"
	+ Avenging Apocolypse (Finisher Light)
* **Nahuatl**: Cocoxqui - **English:** "Let's strike!"
	+ Avenging Apocolypse (Finisher Light)
* **Nahuatl**: Amoxqueza - **English:** "Let's go!"
	+ Tonatiuh's Warpath (Finisher Heavy)
* **Nahuatl**: Ximiqui - **English:** "Die!"
	+ Tonatiuh's Warpath (Finisher Heavy)
* **Nahuatl**: Telpochtli - **English:** "Child's play!"
	+ Tonatiuh's Warpath (Finisher Heavy)
* **Nahuatl**: Ximohmāca - **English:** "Let's fight!"
	+ Tonatiuh's Warpath (Finisher Heavy)
* **Nahuatl**: Xionnehhua - **English:** "Get away!"
	+ Double Edge (Finisher Zone)
* **Nahuatl**: Ximopoloa - **English:** "Get lost!"
	+ Double Edge (Finisher Zone)
* **Nahuatl**: Huehca xiyauh - **English:** "Do your worst!"
	+ Double Edge (Finisher Zone)

Pending...

## Sources

* Help with Nahuatl translation done with Discord User Poki, along with referencing translations done by MajorN.

## Fighting Style

The Ocelotl hail from the great Aztec Empire. Master hunters, their name means “Jaguar Warrior” in their native tongue of Nahuatl. The Ocelotl stalks their enemies with predator patience -- only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge.

* Difficulty: Medium
* Disabler and Ganker
* Relentless Offense through Infinite Chain

## Special Capabilities

* Infinite chain that mixes light, heavy, zone and bash attacks, with special properties on finishers
* Stalker Stance that works as a mobile Hidden Stance, together with giving access to a pinning Heavy attack
* Feats based around the concept of death, letting the Ocelotl be semi-omnipresent

## Perks

Available Perks for the Ocelotl can be viewed on the Perks page.

* T1: Huntman's Spirit - Passive: Ocelotl will not Respawn or be Revivable as normal, instead turning into an invisible Spirit briefly after death; does not occur if you are executed or environmental killed. While a Spirit, the player cannot perform actions or be affected by any team or on-field effects; they can only roam the map at 50% increased speed while slowly healing health (starts at ~12.5 health, healing ~2.5 health a second). After a set duration depending on the gamemode, Ocelotl will be able to spawn at their current location with the amount of health they have recovered (minimum ~30 health, thereafter takes 50 seconds to be able to spawn at full health); cannot spawn near allied/enemy units or on ladders/ropes. Unlike Respawning or Reviving, the Ocelotl will not have Super Armor upon spawning from a Spirit. After the Respawn timer runs out or if your team enters breaking, you will be respawned as normal.
	+ Tireless
	+ Iron Lungs
* T2: Vengeful Mark - Passive: Upon being killed (that is not environmental, such as ledges), your assailant will be temporarily marked for death as they are revealed and receive a defense debuff.
	+ Executioner's Respite
	+ Bear Trap
* T3: Quetzalcoatl's Blessing - Passive: Upon killing an opponent, gain a temporary attack and speed buff.
	+ Protected Revive
	+ Second Wind
* T4: Trapper's Reach - Send out a spear from afar to pull in your target, inflicting heavy Bleed. Once the target is pulled in, Ocelotl will have them guardbroken, thus can proceed to attack them or throw the target in a desired direction. Only usable in Guard Mode, and can pull enemies off ledges.
	+ Regenerate
	+ Stalwart Banner

## Moveset

### General

* **Renown: Hybrid** - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Infinite Alternating Chain** - Ocelotl can chain any combination of Light Attack, Heavy Attack, Zone Attack and Bash together, as long as no one input is used twice in succession.
	+ **Infinite Chain Finishers** - If Ocelotl performs two of the same input in succession (ie. Bash into Bash, Zone into Zone) during Infinite Alternating Chain, the second attack will be counted as a Chain Finisher.
* **Infinite Chain Properties** - Depending on when a move is performed during Infinite Alternating Chain, Ocelotl's attacks will attain certain properties.
	+ **Apocalyptic Lights** - Chain and Finisher Lights are slightly faster.
	+ **Tonatiuh's Heavies** - Chain Heavy is slightly faster, while Finisher Heavy is Unblockable.
	+ **Double Edge Zones** - Chain and Finisher Zone are slower than the Opener variant, but consume less Stamina. Finisher Zone also comes from the Right Guard instead of Left Guard.
	+ **Jaguar's Bash** - Chain Bash is slow but feintable, while Finisher Bash is a fast pinning move.
* **Chain Openers** - All Dodge Attacks, Zone Attack, Tlaloc's Thunder and Hunter's Snare count as an Opener of their respective input.
* **Uninterruptible Zone Attacks** - Ocelotl's Zone Attacks all possess the Uninterruptible property. Chain and Finisher Zone has an Uninterruptible Stance that starts earlier into the attack than most instances of Uninterruptible.
	+ **Feintable Zone Attacks** - All Zone Attacks are feintable.
* **Damaging Bashes** - Skull Smash and Ferocious Fang deal direct health damage and can ledge. As a result, Skull Smash does not guarantee follow-up damage.
	+ **Jaguar's Grudge Follow-up Rules** - Jaguar's Grudge guarantees a Chain Light if it lands. Otherwise, it cannot chain on-miss.
	+ **Skull Smash Follow-up Rules** - Skull Smash can chain even on-miss, but does not guarantee a follow-up attack.
	+ **Revenge Feeding Bashes** - Skull Smash and Ferocious Fang will count as a Bash when it comes to feeding Revenge to the target, instead of feeding Revenge based on the damage they deal.
* **Enhanced Dodge Attack** - Jaguar's Claw and Jaguar's Tail are Enhanced, thus do not bounce when blocked.
* **Hunter's Stance** - Hunter's Stance is a Mobile Hidden Stance. The Startup has a Dodge property.
	+ **Hunter's Stance Properties** - Ocelotl cannot perform defensive moves such as Blocking or Parrying while in Hidden Stance, or enact other moves such as Lights or Guardbreak. Ocelotl can move around while holding this stance, moving faster than normal.
	+ **Hunter's Snare** - During Hunter's Stance, inputting Heavy will have Ocelotl leap forward for an attack with his club. Distance covered by Hunter's Snare is greater than a normal Dodge attack.
	+ **Hunter's Snare Damage** - Hunter's Snare deals damage in two portions. If the attack is blocked, it will only apply the first instance of damage. However, if this attack successfully lands, it will pin the target and deal a second instance of damage at the end of the pin. Essentially, Hunter's Snare deals less chip damage than other blocked moves.

### Moves

(From Guard Mode)

Icon Legend

 Ocelotl/Gear

## Emotes

### Fighting Stance

 Ocelotl/Media