Rules

Please refer to our Discord for the latest Rules.

OOC RULES

Rule 0: Try to be reasonable.

Admins have the final say when interpreting these rules and we try our best to be fair so please return the favor. We realize that it can be very frustrating when you feel wrong by admins so please take the time to calm down first then appeal the ruling if you feel it is still unjust. We still reserve the right to ban people for excessively unacceptable behavior even if no rules were broken. Please try to be reasonable.

Rule 1: Listen to the Admins

Staff have the final say. That being said we realize mistakes can happen and abuse can occur. Because of this, we allow for appeals. If you want your appeal to be seen and acknowledged, it is important to use the proper channels. This means don't just DM the admins, if you want to appeal a discord server ban you can do so by sending an Ahelp or posting in the Admin-help channel.

Rule 2: Maintaining a Respectful Environment

Generally speaking, Slurs are disallowed. While there is some leniency, frequent/repeated use or being used to attack another player will be taken seriously. In general though no harm no foul just be mindful of what the other parties are comfortable with and keep it in the appropriate channels. While no term is expressly forbidden, there are terms that are much more frowned upon and you should simply avoid using. A decent rule of thumb if you cannot say it on TV don't say it here.

Rule 3: Don't use the server to advertise

Unless you have Owner or Head Admin consent, you are not allowed to advertise other games.

Rule 4: Naming conventions

No Vulgar names, no names that indicate rank without having said rank, and no names of canon characters from the source material. Your name must start with a capital letter.

Rule 5: Do not impersonate Staff

This is a serious offense and anything we consider a serious attempt at impersonation will be met with repercussions

Rule 6: Report Abuse in all forms

If you feel that a player has broken a rule or an admin has acted inappropriately or if you're not sure about any of the terms used here, please send an Ahelp or report it in discord.

Rule 7: No "Hacking"

Hacking includes using any outside programs to get an advantage in game. In addition to script botting, use of any outside or inside system to gain an unfair advantage is abuse and will likely get your nerfed or worse.

Rule 8: No Alt Interaction

It’s allowed for you to play multiple characters. However, alts must never interact with eachother, period. Additionally, if one of your characters has a rare race, your other characters cannot. The same applies with ranks: only one per person. Keep all alts on different Z planes (planets).

Rule 9: IC Consequences

Be mindful that this is a community driven roleplaying game with combat situations. This means your actions are going to have consequences and that you should consider your actions before you do them. We're all here to have fun and RP. Try your best to not only abide by the rules as written but the spirit of the rules.

Rule 10: Metagaming

Metagaming is defined here as using OOC knowledge IC. Keep IC knowledge separate from OOC knowledge, and do not post IC information in the OOC or LOOC channels. (edited)

Rule 11: Killing

No killing without a reason. Follow the kill year rule (unless both parties agree beforehand) and make sure all deaths by the hand of another player in combat have good, concrete IC reasons.

Rule 12: Teaching

Teaching is an important part of the game and has additional barriers. All teaching or leeching is considered IC and must be given appropriate roleplay, even if done by accident. Some skills require admin permission to teach, these skills are rare and have an even higher burden for learning. Don't give away skills OOC and don't Mass Leech this will result in an appropriate level of consequences.

General Rule of thumb: If a skill is on the skill buy list, it takes one solid roleplay from teacher and student to teach. This also applies to the racial skills, such as Power Control, Expand, and Focus. If the skill is a stance, or a rank skill, it requires 5 days of IRL time role playing teaching and learning the skills. One solid long role play from each, and followup training, is required each day. These days do not need to be in a row, but while learning one such rank skill or stance you cannot train with another such skill or stance. When the last day is complete, send an Ahelp to admins to confirm before teaching.

all rank skills will only take 5 days to teach. However, ranks can only have 2 students per skill, and can only teach a maximum of 2 people at a time.

For students, you are now limited to 1 rank buff, and 2 rank skills being learned by you, and can only learn 1 at a time.

Rule 13: Building

All buildings must have a door that leads to the outside and all interior rooms must have a door or a teleporter that leads to a room with a door. Buildings found in violation to the rule will be opened up. Don't abuse toggle fly, and don’t use tiles to mask a built structure as something else (eg: using black tiles).

Rule 14: AFK

If someone is afk, you should leave them alone. You may not damage them, and you cannot move them. You should not AFK during combat, and exploiting of the AFK system will result in punishment.

Rule 15: Combat Avoidance

Combat Avoidance is spending a majority of your time not engaged in active combat with your opponent, or going AFK between rounds excessively, without returning until the opponent leaves. Combat avoidance is also going AFK or logging out to avoid interacting with specific people who you think might have a want to combat you.

Rule 16: Theft and Breaking & Entering

Stealing items requires you to roleplay out the action, as well as do a 1 minute cooldown after. If someone requests INF, you puse before taking the item. Hacking tools and breaking doors requires RP for each and every door, and a 1 minute cooldown after the RP before proceeding. Neither of these actions can be done during combat, except in the case of intent.

DEFINITIONS

*IC:* IC is a shorthand for In Character. It describes all actions your character preforms, includeing says, emotes, attacks, or the use of skills. You are expected to maintain IC. If you perform an action and wish to retract it, in say say (omit). Make sure to use local ooc (looc) when speaking out of character to those within say range. This can be done by enclosing your message in parenthesis ( ).

*OOC:* OOC is a shorthand for Out Of Character, it describes all the things in the game that don't relate to your character such as global chat or information from the wiki, in essence it's everything not expressly considered IC. LOOC and the OOC channel are always considered out of character.

*Roleplay:* This is the main focus of the game and in case you aren't aware it's the process of acting in a manner fitting of a character not yourself , put simply you are literally playing a role(like an actor in a film), and as mentioned before your in general expected to maintain roleplay or IC actions and behaviors.

*ERP:*Erotic Role Play. Any sexual action. Follow the Law, keep it in private, consent is mandatory.

*INF:* Any party present may request INF. INF shorthand for a request for time to respond to or act in the coming scenario. Anyone that has the typing overlay is considered to have asked for INF and must be allowed adequate time to roleplay. If it's used in the middle of a fight both sides need to turn RP mode on.

COMBAT RULES

Reading: you are expected to read others' emotes, not just some tag at the end.

Roleplay: All combatants that are at the scene (actively fighting or supporting) need to emote their intended actions during the Roleplay phase in order to participate in the verb phase. Those who are not emoting are stating that they are not fighting in the scene should be excluded from the combat phase and be considered spectators. Keep your actions open ended your attempting these things let your rp reflect that. Intention Tags are OPTIONAL.

Spectating: Those who are around watching the scene are considered spectators and they can be affected by IC actions. If you get hit in the scene and end up getting KOed or dying it is considered IC. You cannot turn on RP Mode to watch the scene since your character is exposed to the consequences of the scene. You can however leave spectator status if affected by an IC action that would warrant it at the end of the round, and you can just leave.

Team limit: All battle scenes should have no side more than 2 people greater than another. The exception is when all players unanimously agree to allow more opponents. EG: 1vs3, 5vs7, 12vs14. Anyone else present may watch, but they are ICly there and may get hit by stray blasts and attacks. They cannot be attacked directly by characters participating in the combat, but accidental blasts are fair game.

A combat round is composed of 4 phases:

1 – Opening RP. All characters who are participating should write an RP, with their intentions at the end of the post. Eg: [Intent: KO], [Intent: Arm Break], [Intent: Kill], [Intent: Run away]. Opening RP should also include the names of skills that are limited in battle if you intend to use them. See the skills list for more info. The first round should not be lethal unless both sides agree. All subsequent rounds can be lethal, as decided by either side. To start lethal rounds, make sure your intent includes lethal. If your character has an IC reason for anger, you may start the combat or round with anger.

2 – Countdown. For typical fights, 30 seconds should be the countdown.

3 – Verb. This is the actual fight, using the game’s combat system. Keep in mind that some skills have limits for how many times you can use them in a round or in a full combat. This step is concluded when one side of the combat is completely knocked out. When you are KOed, you should activate RP mode. Combat pauses can be requested for OOC reasons or to fix glitches, and it can be requested to restart if a bug caused an issue at this time. If a dispute erupts, please send an Ahelp and an admin will mediate. Please enter RP mode if this happens. If a player in the combat gets disconnected, all combatants should be alerted and enter RP mode. Usually, if they do not come back in 10 minutes, the combat is considered concluded. Let an admin know if this happens. You may not meditate during this phase. You may not build during combat. Note that excessive running and keeping more than 10 tiles from your opponent will trigger the combat avoidance rule.

4 – Conclusion. This should include a conclusion RP to the round, and can include any intents mentioned before if action is needed for those. You can always not follow through with an intention, but you should not do an action you did not include in your intent. If someone who is still standing tries to interrupt this action, you must roll a d20. If you succeed, you can do your action. If the contester wins, they are now in combat against you, and can join the opposing side if there is space. The one who gets effected by the intent may also RP a reaction. You may not meditate unless both sides agree, as this gets rid of anger between rounds. If both sides agree, you can meditate back to full, and if also agreed, you can relog to regain second wind.

note: Stealing can only be done on a lethal round, and only 1 item can be stolen per round.

After the conclusion, a new round can start. This concludes when either one attempts and succeeds to flee, one side is out of Battle Spirit, or both sides agree. You cannot leave a combat without fleeing or being at 0BS, and cannot switch out with someone waiting on the sidelines unless both sides agree. If you would like to join one side that is not at the maximum limit in a combat, this is allowed during the conclusion phase, and before the Opening RP for a new round. If a mulligan is needed, please Ahelp and the issue can be resolved.

Flee: if your intent is to flee, when all RP is posted, you can make a d20 roll, contested with anyone trying to follow you in their intent. you can only attempt to stop 1 person per round, but multiple people can try to stop the same person. If you win against the contester, or no one tries to follow, you successfully escape and must leave the RP scene. If you escape, you **cannot** re-enter the scene. When fleeing, you must stay on the same Z plane for 10 minutes after, and if the combat scene ends in that time, they may try to find you. You cannot change planets to escape, but you can hide in caves and such. No hiding in ships or donator houses, but you can hide in built houses.

SKILL AND ITEM RULES

Ground Smash, Explosion, and Homing Finisher: can only be used once per round.

Shockwave: can only be used two times per round.

Self Destruction: this skill requires an additional 30 second countdown at the start of the verb phase before it can be activated, during which the skill’s user must not perform any other combat actions besides moving and getting hit. If someone after you intents a self-destruct, you can change your action to try to flee, or you can try to escape the blast after the starting countdown begins.

KO Verbs: Auto KO verbs such as stun chips, Augment KOs, and Soul Contracts can be used as a part of an intent. If used during combat, it can only be used once, and takes a 30 second countdown, during which the action’s user can only move and take damage. Additionally, but stun chips, you cannot attach them to someone during combat for any reason, and must intent to do it on someone who is KOed.

Grab: You are not allowed to grab items in combat that would disrupt players from dealing damage to you. Examples are training dummies and punching bags.

Majin and Dark Blessing: these skills allow a demon rank to exert control over you, you can resist this control but only if it is an action far removed from your typical behavior and even then you will need to emote the resistance and get either the approval of the controlling demon's player or an Admin's approval to resist. To resist, you will roll a contested d20 roll against the person exerting control. The controller adds 10 to their result for normal commands, but does not add anything for commands that would go against your character.

Mate: We do not allow you to remake into your children own children or creations (majin, bio-android, android) without Head Admin permission for it. Reasons that might be approved (no guarantees): piccolo’s spitting out an egg and becoming his own child, making yourself into an android, etc. you cannot reincarnate into your own child if you do it this way, and must delete your original character and make a new one.

Stun Chips: You are allowed to activate a stun-chip during any round of combat, as long as it is a clear intent. You are NOT Allowed to put a stun chip on someone affected by time freeze.

Scouter and Communicators: these do not work between the Lower Realms and the Afterlife. In order to speak with someone that is present in another realm, you require a cardinal/archdemon from AL side or EG/Elder from LR, alternatively if you have 200 or greater contact points with that person you can communicate directly if you are not one of these ranks.

Conjure Demon/Conjure Kaio: Conjuration requires admin permission. Always Ahelp before conjuring your target or you may face a punishment. Homing Finisher: You are allowed to move to avoid this skill, but you must return to combat the moment the skill has finished firing. You are not allowed to move Z-Levels to avoid the technique.

Creating Bio-Androids / Majins / Bebis: Requires admin permission before starting to create it. these are considered rarer races, and will need to be approved as such.

Imitation: You are allowed to imitate anyone around you as long as you post a roleplay. You cannot imitate people you cannot see when using the skill.

Absorb: A killing intent is required to use this. Once your opponent reaches 0% of battle spirit and the round end, you must RP the absorption trying to finish the action. If the one koed is not saved by anyone you can proceed with the action killing the target as result.

Instant Transmission: Outside of combat, you are free to use this technique after so long as you emote and CD each use (60 seconds). This skill also has to follow space and realm travel years.

Senzu Beans: The Korin is the only one allowed to grow Senzu Beans. All others can only use them. Reincarnation: Forceful use of this skill is not allowed, it requires both OOC and IC consent.

Restore Youth: Forcing this skill is not allowed, it requires both OOC and IC consent.

Unlock Potential: May not be used more than ONCE per year. HA permission required, as well as 5 IRL days of training.

Planet Destroy: you must give 24 hours notice OOCly if you intend to destroy a planet, and must first have Head Admin aproval. You must construct a narration to be posted by the admin. Once this is posted, you have 1 hour before you can destroy the planet if no one arrives to stop you. If you are brought to 0BS during this time, you were unsuccessful and must try again at another time, following the same rules. If combat is still ongoing after the hour, you must complete it first. If an hour passes and no one remains to stop you, the admin will give the all clear and you can destroy the planet. This requires another Narrate created by the player using the skill. If you leave the area before the hour passes, you are unsuccessful. A player cannot force you to leave with things like telepads, but instant transmission can move you with an intent, if the user is still awake at the end of the combat round. If you do not have 0BS, you can switch targets and destroy the new planet at the end of your timer. If you leave willingly, the attempt fails.

RANK RULES

Rank Activity: Ranked players are expected to be active please give us advance notice of at least a day or two before going on hiatus if at all possible.

HBTC Usage: The Earth Guardian may allow people to enter the HBTC during a time where there is a major Universal/Planetary threat. No more than (2) players may enter the HBTC at a time. In order to receive the boost, you will need admin approval and admin assistance and only the EG can open the door through IC and has knowledge of the room. Even if you know the Tower you do not have IC knowledge of the room and stumbling upon the room with the door does not count as finding it ICly.

Dragon Balls: IC knowledge required. You may only use them once per year,unless an admin deems a longer period is needed. Admin Approval is required to create, and to make wishes. You cannot identify them when inert. If you log off, drop them all. You cannot bring dragonballs off of their planet of origin, and you cannot bring them into donator houses.

ADMIN RULES

It's completely forbidden to give items to your own character or another character without reason. All players will receive the same treatment. Bias is not tolerated.

Do not leak a player's information, such as an IP, BYOND Key (if it's not known/doesn't show up in Player Who list or OOC chat), and so on.

Do not harass any player. You may think whatever you want of them and in OOC speak freely of whatever you want, but do not go out of your way to harass anyone.

Refrain from stat editing in any form without permission from HA or owner, as it tends to break the game and characters.