recursal/Fanatic-Fandom huggingface dataset:
Powder Keg

* Design
* Icon

> "*Homemade bomb for strong wooden walls.*"
>
>
>

Type: Item, Consumable

Upon using this item a wave / group of creatures will attack you. You should expect to have a total of 6-10 enemies...

* 2- 3 Damned Templar, Damned Knights,
* 2- 3 Bears, Direwolves
* 2- 3 Damned, Lepers

Maximum Stack: 20.

Crafted:

\* From within the Design Menu.

* 10x Black Powder
* 1x Empty Barrel
* 1x Rope
* 1x Wire

Usage:

* Destroy up-to and including tier 2 castle / stronghold walls and doors
Peasant Chest

> "*A simple chest for storing one's belongings.*"
>
>
>

Overview

The **Peasant Chest** is a simple workbench that allows you to store up to **10** inventory slots

Crafting

Unlocked:

* Level 3

Design Points Required:

* 1

Materials Required:

* 4x Pine Log
* 4x Flax Fiber

Castle

* Maximum: 20
* Inventory Slots: 10
* Grid: 1x1
* Placement: Wooden Floor and above
* Points (ea): 5

Trivia

Castle
Creatures

There are Four categories of creatures you will encounter in the Plaguelands:

* Passive, which will Flee when you come in range and are indicated on the mini-map with a yellow arrow.
* Passive aggressive, will Attack when you come into range, And are indicated on the mini-map with a red arrow.
* Aggressive, directly running across the map towards you to attack. They will remain in the area even if you exit and return, this only applies to animals and infected. They are indicated on the mini-map with a red arrow.

• Friendly, Will not attack at all and will fight on your side, mostly found on Merchant Escort and etc. They are indicated on the mini-map with a green arrow.

'Def' is the resistance of Damage inflicted. (Stands For Defence)

Animals

Infected

Exiles

During the exploration you can encounter aggressive exiles which will attack you, when defeated the drop what they are carrying. Check here for more detailed information.

Unique

Bosses

###

Note: this list will be updated as contributers encounter more creatures.
Blast Furnace

The blast furnace is an in-game mechanism that contains a sole purpose of steel smelting. It may receive further attention in further updates of the game as its functionability is not quite clear yet. The design of this mechanism is obtainable by exploration of further levels o f the Torturers Dungeon after the final assembly of the Torture Rack.
Night At The Cemetery

Type: World, Place, Event

The cemetery and its inhabitants do not like to be disturbed and won’t let you peacefully enjoy a romantic walk amongst tombstones shrouded in fog or explore a coffin, where one might find not only loot, but its rightful owner or a poison trap. Thus, you better act quickly and boldly, as the longer you hang around, the more enemies will show up. And this time be sure not to forget about the torch, the Night Guest is not allergic to cemeteries. Oh yes, getting to this eternally welcoming location requires level 18 and higher. With every strike of the clock enemies rise randomly from their graves on the map and will target you wherever you stand. It's usually 2 damned and two lepers.

Requirements:

Player level of 18.

Accessible only at night.

Area Layout:

Area layout consists of a graveyard that has a single entrance and is filled with trees, limestone, tombstones, enemies and several coffins.

The coffins serve as a container for number of things and the number of coffins vary between 8-10.

Upon opening a coffin you may be be met with:

* A trapped coffin that poisons you and causes enemies to rise from the ground,
* A coffin with a Possessed within and enemies rising from the ground,
* A coffin filled with items.

Notable Loot:

* Bowstring,
* Scroll Of Control (LVL.1),

Creatures making an appearance:

* Night Guest,
* Possessed,
* Damned,
* Leper,
* Damned Knight,
* Witch,
Night Cache

Night caches can only be found in **three skull** zones and only at night. They contain *Rare* loot items such as Mandrake Seeds, Black Powder, etc.

This chest only appears at night. It does not spawn in the area you are currently in. You will need to head to a ​​​​​**three skull** ​​​zone when it is night time travelling from another area.

This special cache will not disappear if you go to the fog, so if you run outside to avoid an enemy it will still remain in the area.

It will disappear when Night time has passed and you are forced to leave the area.

***Location:*** Three Skull Zone (At **Night**)

***Notable Loot:***

* Coal
* Sulfur
* Mandrake Seeds
* Mandrake Root
* Bitter Tincture
* Mandrake Tincture
* Bowstring
* One ​​**Guaranteed** Weapon
* Wolf treats
* Skill book

Tips

Night time in the game last for 12 minutes.

The start time is based on when you started playing the game. It will always be at the same time. For example, if your night phase is from :03-:15 it will always be at that time.

So if you are hunting these caches, this will help in saving energy, as you will not need to run to make it to an area to farm the Night Cache. You could also head to the area and simply wait for the gong before entering.

As night caches only spawn at night, you will also have to deal with The Night Guest . Always bring a torch with you when going out for a night cache.

It is also important to note that mob spawns are more frequent at night.

Sometime, if you found a night cache guarded some damneds and direwolves. It may be an entrance to a hidden dungeon that you must fight with the neophytes and skeletons, That's a easy fight just need some foods and common weapons. In the end of the dungeon you will find a chest contain more loot than a common Night cache

You will need a torch to light the way in here, but this dungeon won't change its room, make you easier to find the final chest after few trips.
Abandoned Crypt

Type: World, Event

The Abandoned Crypt is a dungeon-like area filled with enemies and chests (which becomes available upon reaching level 35). This area is quite challenging, so be sure to bring plenty of healing items and a full set of at least copper-level armor.

The grounds leading up to the crypt are protected by skeletons and 2 dire bats. These dire bats circle the area, flying above the fences that your character must navigate. They inflict poison on your character and can inflict significant damage - **be sure to take them out quickly using a bow or crossbow** (melee weapons cannot target the bats).

Also, you will **need a stone ax and/or stone pick to be able to reach the crypt.**

Inside the crypt, you will encounter a maze of corridors littered with enemies and chests. Although some rooms are partially lit with torches, the vast **majority of this area is completely dark. Bring a torch or a flaming sword, or else you will struggle to find your path.** Also, be aware that there are numerous traps throughout the level and some of the enemies can stun your character - maintain a high level of health at all times.

Finally, make sure you have healing items in reserve for your journey out of the area - upon exiting, you will encounter another 1-2 dire bats, which can inflict significant damage and will certainly poison your character. If you get too greedy inside the dungeon, you may not make it home with your loot.

Enemies:

* Damned
* Skeleton
* Fanatic
* Possessed
* Plagued Bandit
* Plagued Barbarian
* Dire Bat (outside only)

Notable Loot:

* Coal
* Incense
* Oats
* Mushrooms
* Bow String
* Scroll of Control v1
* Scrolls
* Weapon (e.g. Falchion)
* Ghost Sword

Advanced Tips:

* It really pays off to have armor that provides access to the additional quick slot; the ability to quickly switch between the torch and your primary weapon, while retaining access to healing items, will save you torch time, armor durability, and healing items.
* None of the enemies in this event have high armor, but they all inflict high damage; you can get by with a flanged mace or falchion, unless you want to pick a top-tier weapon to save on armor and healing usage.
* An extra half-set of armor could really come in handy, especially if you will be taking damage while trying to switch between your torch and your weapon.
Scimitar

Weapon

> "*A strange weapon from far-away lands.*"
>
>
>

***Type:*** Weapon, Melee

Obtained:

* Loot caches (Chest, in a tier three (three skulls) forest, mine or some events.)
* Exiles loot
* Wandering Merchants trade, for 20 Candles or 20 Cords.
* Final chest in both floors of the Dungeon of the Forsaken (A level 3 sharpened Scimitar can also be found in the second floor only.)
* Several purchasable packs in the store.

Sharpened
Bone Mace

> "*These bones once belonged to a warrior, now they belong to a weapon.*"
>
>
>

***Type:*** Weapon, Melee

Special: Halloween event.

Despite how the mace looks to be enchanted, it has no special ability. According to the files the enchantment looking effect is labeled as 'soul' meaning the weapon might have a soul? There also exists a version without a soul although it does not seem to be used.

Obtained:

**\*During the Halloween event ONLY!**

* Grim Cemetery Loot caches (Coffins)
* Dead Knight (In exchange for 200 of Knight Rupert's Drops, granted that the Bone Bow was also obtained from them, for 50 of Knight Rupert’s Drops.)
* In the Dungeon of the Forsaken, inside a chest from a secret room which only appeared at the time of the event.
Limestone

Crafting

> "*Some rock and hard work could turn this into a Stone Block.*"
>
>
>

Type: Item, Crafting

One of the most basic crafting resources. Can be found almost anywhere but particularly in Stone Foothills, Stone Hills, and Stone Cliffs. There are some laying on the ground but you'll need a Stone Pick to break up rocks to get all of the available resources.

Maximum Stack: 20.

Obtained:

* Loot caches (chest)
* Harvested from stone resource nodes.
* Exiles

Usage:

* Stone Pick (crafting)
* Stone Axe (crafting)
* Stone Block (crafting)
* Stronghold Upgrades
Forsaken Hermit

Type: Creature, Unique

Location: tier three skull areas only.

Capture and extract information via Torture Chair.

Used to gain access to the second level of the Dungeon of the Forsaken. And to also find the shortest path to the chest on the 2nd floor

Howto: Capture

1. Complete the Torture Chair.
2. Locate the hermit in a skull 3 area.
3. Use a Scroll Of Control (lvl 1 or higher) on the hermit. Its mini-map enemy icon will turn green and red effects will appear around the hermit's head.
4. Exit the immediate area, you do not have to return to your stronghold.

At this point the hermit will be waiting at your stronghold. Before extraction of shortest route to chest it's best to prepare before doing so.
Direwolf

***Reference:*** Creature, Animal

The Direwolf is larger and silver in color compared to a regular Wolf and does more damage.

It can be found in the stone and wood areas, as well as events (with crows above) and will run directly up to you and begin attacking.The Direwolf also makes an appearence at the Gatekeeper's Hut as the Plague Wolf.

The Direwolf can usually be found with normal Wolves protecting it.

Notable Drops:

* Animal Hide,
* Raw Meat,
* Direwolf Fang

## Pet (from 1.9.0 update)

Direwolves can now be bred by the player, by crafting and placing a Direwolf Pen.
To adopt a Direwolf, the player must find a Direpup (Wolfling), known as a Direwolf Cub, which can be found in Events such as the Broken Cart or Fallen Knight, Tier One Skull Areas in Pine Thicket and Stone Foothils, or even Tier Three Skull Areas in Pine Forest, and Stone Hills.
The Direpup will grow into a Teenager Direwolf after one day (24 hours), being able to accompany the player or guard the player's home. The player can choose to have the Direwolf to accompany him/her in his survival, or have the players' home guarded. Once it reaches Level 4, it will now become an Adult Direwolf. Another way of obtaining Direpups is through breeding, by having two different sexes of Adult Direwolves, which after mating, its parents will run away to the Plaguelands, leaving behind the offspring for you.
***Things To Note:***

* Enemies cannot hurt the player's Direwolves.
* If a Night Guest comes to attack the player, the Direwolf that accompanies the player will run away if it comes too close. This does not apply to the Direwolves' "Courageous" Skill. Some Direwolves may return to the pen when scared of.
* If the player does not maintain the Direwolf Pen with the amount of food and water in it, the players' Direwolves will become exhausted and will no longer accompany nor be on guard duty. Recovering from exhaustion takes *1 hour and 50 minutes. (You have to fill the food and water stores completely before the direwolves will start to heal from exhaustion.)*
* Players' Direwolves cannot die, but they can get tired. If the player's Direwolf gets tired, they will no longer fight, instead they will sit next to the player, breathing heavily. If the player has Direwolf Treats, they can feed them under a separate inventory tab for Pets.

* There are different rarities/colors of Direwolf. You can only breed two of the same rarity together, but there is a chance it will be a higher rarity Direwolf.
* The player will start vomiting if the player eats Direwolf treats.
Plague Santa

***Type:***

Creatures, Enemy (Boss)

Plague Santa is a plagued Exile with an Ice Sword, that may spawn in Tier 2 or 3 areas once for every day of the Christmas event.

Upon spawning, the Player would hear a horn and Santa, along with two Ice Walkers, will appear from a side of the map.

Loot:

* Christmas Tree Ornament (6-12)
* A Single Weapon (Morning Star, Flanged Mace, Bastard Sword, Kriegsmesser, or Ice Sword)
* Mechanism
* Saltpeter
* Incense
* Skill Book (Common or Rare)
* Scroll Of Control (Level 1 or 2)
* Scroll Of Terror
* Grave Mushroom (3-6)

Guide

You can use a variety of weapons and armor to kill them, though the average loadout for looting the Night Cache would be ideal.

A Scimitar will kill him in six hits, but a Bastard Sword will require either seven hits or six and a single unarmed punch.
Copper Ore

> "*Good for smelting Copper Ingots.*"
>
>
>

Type: Item, Crafting

Can be found in most locations, particularly in Stone Foothills, Stone Hills, and Stone Cliffs. There are some laying on the ground but you'll need a Stone Pick to break up copper rocks to get all of the available resources.

Maximum Stack: 20.

Obtained:

* Loot caches (chest)
* Harvested from copper resource nodes.
* Exiles

Usage:

* Copper Ingot
* Bronze Ingot
* Stronghold Upgrades
Flask of Water

> "*Saves you from dying of thirst, but not from an enemy's sword.*"
>
>
>

Reference: Item, Beverage

Drink to restore thirst, if an inventory space is available you will receive and Empty Flask upon consumption.

Crafted

\* At a well.

* 1x Empty Flask
* Time (20m 00s)

Obtained

* 2x from Store Inbox (daily, free)
* Exiles corpse
* Loot caches (chest)
* Crafted from Empty Flask (by refilling it at a well)
Chipper

Prince **Chipper** is a kenku rogue. He went to the Temple of The Ascended after Archdeacon Kavish took in his friend, Sid, from prison.

## Background

Prince Chipper is one of the "princes" of Crow's Nest. Due to his frail body, he is not trusted by the Boss to take part in any of the official family matters and was forced to stay outside. Though still have power as a prince, he spends most of his time listening and learning about the different faiths in the city and occasionally use them to do his own jobs.
Forsaken Dungeon Key

The Dungeon Key

> "*This key opens the entrance to the Forsaken's Dungeon.*"
>
>
>

***Type***:
Item, Consumable

This item can be obtained by killing the Forsaken Gatekeeper at the Gatekeeper's Hut. The Forsaken Gatekeeper will respawn everyday, so just remember to collect keys daily

***Maximum Stack:*** 20.

Obtained:

* Forsaken Gatekeeper (As Loot)

Usage:

* Unlocks Dungeon of the Forsaken (LVL 1)
Powder Bomb

* Design
* Icon

## Powder Bomb

### Rarity

Crafted

> "*Even stone walls are turned into dust. Ideal for destroying enemy walls.*"
>
>
>

Type: Item, Consumable

Design not in game

Upon using this item a wave / group of creatures will attack you.

Maximum Stack: 20.

Crafted:

\* From within the Design Menu.

* ?

Usage:

* Destroy up-to and including tier 3 castle / stronghold walls and doors
Flax Fiber

> "*This can be dried and twisted into rope or made into cloth.*"
>
>
>

Type: Item, Crafting

Can usually be gathered anywhere you can find Pine Log and Limestone. Indicated by a grass shaped icon on the mini-map.

Maximum Stack: 20.

Obtained:

* Loot caches (chest)
* Harvested from Flax Fiber resource nodes

Usage:

* Rope (crafting)
* Cloth (crafting)
* Peasant Chest
* Fire
* Garden Bed
* Ragged Sack
* Torch
* Bandage
* Tier 1 Armor
* Mat
Simple Crossbow

> "*A crossbow with wooden limbs.*"
>
>
>

Type: Weapon, Ranged

Diagram Unlocked: Level 35.

 Design Points: ?.

Crafted:

\* from within the Design Menu.

* 2x Cords,
* 3x Pine Plank,
* 4x Bowstring,
* 5x Bronze Ingot

Tips

During the Treasure Chest Of The Damned event, this item can be a good way of getting to enemies without sacrificing much health.
Gerhard Eisenborg

Type: Creature, Boss

To locate Gerhard Eisenborg you need make your way into Floor 3 of Dungeon of the Forsaken.
Einsenborg also has 4 mini bosses to help him when he gets to certain health thresholds.

Eisenborg has 2 main attacks
Slam: Eisenborg will lift his weapon up and slam it into the ground, dealing more damage the closer you are.
\*This attack will one shot you if player is too close
Cleaves: Eisenborg will cleave the area in front of him 3 times dealing massive damage.
\*You can avoid the second and third cleave by going behind him

**Recommended Gear**

1. Full T5 Armor
2. Traps (To root his 4 helpers)
3. (4) 50+ damage weapons
4. Mandrake Potions

​​

﻿
Possessed

Type: Creature, Infected

The Possessed are basically a stronger version of the Damned, They are better in every way, Health and Damage, Of course, They are more rare than the Damned.

Appearance: It seems that they have the same clothes as the Damned, But they have a different skin color.

Found inside "The night of sorrow".

Found inside “Night at the Cemetery” event.

Found inside “Abandoned crypt” event.

Found inside dungeons (Dungeon of the Forsaken).

Notable Drops:

* Flax Fiber (1-3)
* leather (1-2)
* Cloth (1-2)
Brigandine Gloves

* Design
* Icon

## Brigandine Gloves

### Rarity

Rare, Crafted

> "*Reliable gloves made of sewn overlapping metal plates.*"
>
>
>

Type: Armor, Gauntlets

Diagram Unlocked: Level 70.

 Design Points: ?.

Crafted:

\* from within the Design Menu.

* 12x Thick Cloth
* 12x Leather
* 10x Steel Ingot

Obtained:

* Can be obtained in the secret room of Underground Shrine

* Purchase Steel Ingot in ingame store
Corrupted Merchant

The Corrupted Merchant is the final Boss in the Treasure Chest Of The Damned Event.
He is the one that holds the Key to the Chest, the only way to Loot and Unlock the Damned Chest.
The Merchant has high health, High Damage, so the best way to defeat him is to attack with a Ranged Weapon if possible, then finish him off with a Melee Weapon. It's always good to keep your distance so he can't inflict Heavy Damage upon you.
It's recommended to bring a Stack of Healing Items when facing him, as fighting him will quickly and surely drain your health.
Leek Soup

## Leek Soup

### Food

40

> "*Aromatic soup that warms the body and the soul.*"
>
>
>

Type: Item, Food

Maximum Stack: 20.

Crafted:

\* at the Campfire.

* 2x Leek
* Pine Log
* Time (4m 36s)

Obtained:

* Loot caches (chest)

Usage:

* Eat
* Drink

```
Item renamed (Soup >> Onion Soup) as of 1.6.0b

```

```
Item renamed (Onion Soup >> Leek Soup) as of 1.8

```
Scroll Of Control

* level 1
* level 2

> "*Temporarily controls the mind of a weak animal or Leper, forcing them to fight on your side.*"
>
>
>

***Type:*** Item, Consumable

These scrolls are used to control creatures as-well as to serve other purposes. The scrolls have levels to which these levels are used to control different creatures. The higher the level the more types of creatures you can control.

Controls Wolves, Lepers and captures the Forsaken Hermit. Also works on Plague Wolf for 2023 Santa event.

Obtained:

* Night At The Cemetery chest
* Dungeon chest
* Wandering Merchants event

Same effect as a Level 1 Scroll plus adds the ability to control Bears.

Obtained:

* Dungeon of the Forsaken (LVL 2, Mad Chest)
* Furious Desecrator (loot)
Iron-shod Shield

* Design
* Icon

> "*This iron reinforced wooden shield provides confidence in battle.*"
>
>
>

Reference: Shield

Diagram Unlocked: Design Diagram

Design Points: 0.

Effects Description:

* Activating this reduces the damage of your enemy's **2** next strikes by **25**

Crafted:

* 15 Leather
* 10 Birch Plank
* 12 Iron Ingot
* 7 Bronze Nails
* 8 Cords
Pine Log

> "*A heavy piece of lumber, good for planks or firewood.*"
>
>
>

Type: Item, Crafting

One of the most basic crafting resources. Can be found in almost all locations but particularly in Pine Thicket, Pine Grove, and Pine Forest. There are some laying on the ground but you'll need a Stone Axe to cut down pine trees to get all of the available wood.

Maximum Stack: 20.

Has a burn time of 2 minutes (2m 00s).

Obtained:

* Loot caches (chest)
* Harvested from wood resource nodes.
* Exiles

Usage:

* Stone Pick (crafting)
* Stone Axe (crafting)
* Pine Plank (crafting)
* Stronghold Upgrades
Fire

* Design
* Icon

> "*A simple fire will light the night and help prepare food.*"
>
>
>

***Reference:*** Crafting

**Diagram Unlocked:** Level 3

**Design Points:** 1

Overview

 The **Fire** is a simple workbench that allows you to prepare cooked food for better healing properties.

Castle:

 Points (ea): | 10

Crafting:

* 3x Pine Log
* 3x Limestone
* 1x Flax Fiber

Recipes:
Hollyberries

> "*Astringent berries that slightly satisfy hunger and restore strength.*"
>
>
>

Type: Item, Food

Note: Causes vomiting after every tenth item that induces this effect, even if you have consumed other things in between. It's best to keep track of how many you've eaten and/or eat them away from enemies where you can vomit without needing to defend yourself.

Obtained

* Farmed from resource nodes (most areas)
* Witch
* Loot caches (any)
* Exiles
* Forsaken Gatekeeper

Usage

* Eat
* crafting Bitter Tincture
Skill Book

* Skill
* Damage
* Healing
* Evasion
* Resource
* Character
* Special

***Type:*** Item, Consumable

Use to learn or level up a skill.

Obtained:

* Loot caches (chest, all areas)
* Dungeons
* Damned Knight
* Damned Templar
* Witch

Known Facts:

1. The book's volume indicates the max level the book can upgraded that skill.
2. Locked skills, Using a book will learn a skill at a level of 1 regardless of volume #.
3. Unlocked skills, Using a book will increase the skill level by 1, does not upgrade to volume level.
4. Books can be found in any chest.
5. Higher volume books are found in more difficult areas.

Book naming convention: (Affix:) + (Skill Name) + (Vol: #),

example: 'Combat Mastery: Pitchfork (Vol. 3)'

Naming Affixes:

* (Active): None
* (Damage): Combat Mastery
* (Healing): Healing Property
* (Evasion): Combat Intuition
* (Resources): Gather's Instinct
* (Character): None
* (Special): None

Note: this page is incorrectly named. Actual name for this item varies.
Iron Cliffs

the iron cliffs is a five skull area. this area has its special ore called iron ore. iron ore can be broken with a bronze pickaxe. this place is extremely hostile, so be prepared. the iron ore has to be smelted into an iron ingot before being able to use it. iron can be used to make iron plates, great helm, scale armour, scale gauntlets, scale chausses, soldiers boots and kriegsmesser.

this place is rewarding to go to, because it has a moderate amount of copper ore and pine logs, a large amount of iron ore, and a moderate amount of flax fiber and hawberries/hollyberries.
Scroll Of Terror

> "*Inspires terror in a few nearby enemies for 10 seconds.*"
>
>
>

Type: Item, Consumable

Maximum Stack: 20.

Obtained:

* Loot caches (chest) in difficult areas
* Gatekeeper (Gatekeeper's Hut)
* Gatekeeper's Hut chest
* Wandering Merchants

Usage:

* Fear enemies

Tips

During the Treasure Chest Of The Damned event, this item can be a good way of splitting up the enemies after the merchant is dead.
Ghost Sword

> "*Blue flames from the spirit realm envelop this blade.*"
>
>
>

***Type:*** Weapon, Melee

Special: Halloween event.

This sword is a re-skin of the Flaming Sword, except it deals three more damage and has a different ability. At the time it was released, it dealt more damage than any other weapon in the game.

Obtained:

* Complete Mission: Act IV - Alma Mater (You have to defeat Aissa and you'll be rewarded the sword)
* Sinister Citadel
* Abandoned Crypt (Loot)
* **During the Halloween event:**
	+ Dead Knight (Trade for 600 of Knight Rupert's Drops, granted that the player already obtained the Bone Bow and Bone Mace for 50 and 200 drops, respectively.)
	+ Replaced the Flaming Sword as loot the Dungeon of the Forsaken, during the time of the event.
	+ Alternatively, there was a secret room that had a slight chance of appearing in the first floor of the Dungeon of The Forsaken, that was littered with Skeletons and contained a second Final Dungeon Chest, which had a chance to drop any Halloween seasonal item.
Cords

Crafting

## Cords

### Rarity

Common

> "*Useful for a harness or to immobilize a heathen.*"
>
>
>

Type: Item, Crafting

Maximum Stack: 20.

Obtained:

* Loot caches (chest)

Usage:

* Carriage
* Cart
* Composite Bow
* Grindstone
* Leather Pack
* Light Crossbow
* Light Shield
* Sewing Table
* Simple Bow
* Simple Crossbow
* Stable
* Torture Chair
* Wandering Merchants (e.g. 20 cords for 1 Scimitar)
Damned

Type: Creature, Infected

The Damned are fast and deadly, running at the same speed as a person. Alone they can be defeated with nothing but a club but in groups they can quickly become deadly.

The Damned are easy to kill, Though they may chip away health, Make sure to eat berries or other healing items, They take 6 hits with the lvl 1 skill damage club to kill them.

Notable Drops:

* Cloth
* Rope
* Leek Seeds
Cart Thill

* Design
* Icon

> "*A heavy argument in any dispute.*"
>
>
>

***Type:*** Weapon, Melee

Diagram Unlocked: Level 7.

 Design Points: ?.

Note: this weapon is especially useful against Lepers and other slow-moving enemies. Strike them, run out of range of the enemy, then return and strike them again. This range between you and the enemy allows you to continually hit them without getting struck yourself.

As well as against Damned Knight or Damned Templar as you can hit them over certain obstacles.

Crafted:

\* from within the Design Menu.

* 10x Pine Log
* 6x Cloth

Obtained:

* Loot caches (chest)
* Exiles loot

Uses:

* Cart
Copper Ingot

Crafting

## Copper Ingot

### Rarity

Crafted

> "*The metal might be soft, but it's easy to work with.*"
>
>
>

Type: Item, Crafting

Maximum Stack: 20.

Crafted:

\* at the Smelter.

* 2x Copper Ore,
* Time (4min)

* 4x Copper Shards,
* Time (3min)

Obtained:

* Exiles

Usage:

* Bronze Ingot (crafting)
* Stone-working Bench
* Stable
* Campfire
* Spade
* Dagger
* Sewing Table
* One-handed Sword
* Workbench
* Candlestick
* Morning Star
* Herbalist's Table
* Flanged Mace
* Tier 2 Armor (excluding High Boots)
* Tier 3 Armor (excluding Pot Helm)
Cart

* Design
* Blueprint
* Icon

## Cart

> "*Allows you to build a cart and travel to far-off lands.*"
>
>
>

***Reference:*** Crafting

**Diagram Unlocked:** Level 19

**Design Points:** 2

Castle:

 Points (ea): | 2000

Crafted:

* from within the Design Menu.
	+ 20x Copper Ingot
	+ 30x Pine Plank
	+ 30x Wire
	+ 25x Cords

Assembly:

\* this stage cannot be completed.

* x400 Cords
* x150 Chain
* x2 Axel
* 100x Thick Cloth
* 150x Candle
* 500x Copper Shards
* 2x Cart Thill
* 4x Wheel
Grindstone

* Design
* Blueprint
* Icon

> "*Sharpen weapons to increase their damage.*"
>
>
>

***Reference:*** Crafting

**Diagram Unlocked:** Design Plan

**Design Points:** ?

Overview:

Used to upgrade the damage of a weapon.

Castle:

 Points (ea): | 1000

Crafted:

* from within the Design Menu.
	+ 30x Bronze Ingot
	+ 40x Stone Block
	+ 35x Pine Plank

Assembly:

* 2x Handle
* 2x Grinding Wheel
* 20x Mechanism
* 80x Bronze Nails
* 200x Chain
* 2x Clamp
* 200x Cords
* 100x Wire

Sharpening

- v 1.2.1b -

Known:

1. A weapon can be sharpened multiple times, up-to 5 Levels.
2. The damage increment varies per weapon and per level, there is no fixed amount.
3. Each time a weapon is sharpened the chance of failure increases.
4. A weapon's durability does not reset to 100%, it will retain the same durability.
5. The affix of 'Sharpened' will be applied to the weapons name
6. The suffix of 'LVL #', where # is the current weapon level, will be applied to the weapons name.
7. A weapon will obtain status of 'Rare' at the 3rd level and 'Unique' at the 5th level.

Chances of Success:

\* per level

1. Guaranteed
2. High
3. Good
4. Medium
5. Low

* Actual chance percent is unknown at this time.
* ***Unconfirmed:*** Weapons Level 3 and up acquired from mobs, bosses or chests (ex. Halberd) have 0% chance of success. *[version: 3.2.1]*

Weapon List:

* Sickle
* Dagger
* One-handed Sword
* Falchion
* Bastard Sword
* Kriegsmesser
* Scimitar
* Claymore
* Halberd

Recipe:

Weapon + 1x Weapon Oil = 'Sharpened Weapon LVL +1'

Tips:

Design can be obtained from dungeons (Dungeon of the Forsaken).
Fallen Knight

Type: World, Event

An event where a corpse of a Exile (knight) is slain.

This is an area that is similar to skull areas with the exception of chest for looting. The point of the area is to loot the corpse of the fallen knight.

Enemies making an appearance:

* Leper
* Damned
* Wolf
* Bear
* Direwolf
* Damned Knight
* Damned Templar

During the Halloween event in 2018, the Fallen Knight at the home base turned into the Dead Knight for a short time.
Exiles

Type: Creature, Exile

Another danger are other Exiles. They vary in level of clothing and weapons carried, some being barely armed and having little to no clothing, others being well clothed and carrying weapons such as hammers. They'll run directly towards you and start attacking you. If you attack them and they're in danger of dying they'll often run away.

* Drops: this varies; some Exiles have no clothes and only a basic weapon and a Ragged Sack, others will carry weapons, a Stone Axe, a Stone Pick, and/or clothing.

Will always spawn in a map after you have spent 1-3 minutes in said map.
Oats

## Oats

### In-Game

Yes

> "*Horse feed - without it, you won't get anywhere far.*"
>
>
>

Type: Item, Consumable

Maximum Stack: 20.

These are invaluable to feeding and maintaining your horse.

 You can buy 20 oats in the 'oats for horse' pack for 0.99$

Crafted:

\* at the Garden Bed.

* 1x Oat Seeds
* Time (2 hours)

Usage:

* Feed for your Horse
Riveted Boots

* Design
* Icon

## Riveted Boots

### Speed

10

> "*Comfortable boots with metal plates.*"
>
>
>

***Type:*** Armor, Boots

***Diagram Unlocked:*** Level 50.

***Design Points:*** ?.

Crafted:

\* from within the Design Menu.

* 6x Thick Cloth
* 5x Leather
* 2x Bronze Ingot
* 5x Copper Ingot

Obtained:

* Exiles loot
* from Wandering Merchants in exchange for 20 Flax Fiber
Broken Cart

***Type:*** World, Event

Event consisting of a small area that has enemies with two treasure container.

One treasure container is a dead horse the other is a broken cart. You may also find a Horse for your Stable during this event.

Enemies making an appearance:

* Deer, Wild Horse (Tamable, Requires finished stables first)
* Bear, Direwolf, Wolf, Leper, Damned, Damned Knight, Witch
* Exiles
* Night Guest

Notable Loot:

* Saddle (Dead Horse)
* Oats (Dead Horse)
* Wheel (Broken Cart)
Merchant escort

Merchant Escort

It is a location which can be found on the map randomly by Ravens, I made this page as a warning to Exiles that plan on going there, because i haven't found one, i havent gotten far though so if you managed to get to the end correct me please,

At first, there will be lepers and damned which are easy, but then there will be halt shards, which slow you down by alot, but are fairly weak, but they can make you slower so stronger enemies can kill you,

There will be also damned knights, other than that i dont know, but i suggest you take bitter tincture and bandages and maybe scale armor or bronze, but again i havent got to the end so i may be wrong, but dont do the same mistake i did, i had scale chest armor and the rest copper, i think you need to get bastard sword or scimitar

Edit by another user: Beat the merchant escort. 5 waves. First two are easy, just lepers and damned. Third has halt shards, but is otherwise easy. Should be able to clear first 3 waves with one sword. Fourth wave has halt shards and Damned Knights. Really rough wave, beat it with spiked mace and high mobility shoes. 5th wave is just damned and lepers, so kill the ones targetting your lowest escort target. All that said, I only got 3 mandrake seeds, two oat seeds, and a spiced drink. Granted, all three of my escort targets were at the brink of death, so not sure if that played a part. Without a way to mass kill the lepers and damned it is hard to envision clearing at high health.
Secret Cache

## Secret Cache

> "*A secure repository for keeping your treasures safe from thieves.*"
>
>
>

***Reference:*** Storage

This item has not been implemented into the game yet.

***Diagram Unlocks:*** Level 75.

***Design Points:*** ?.

***Inventory Slots:*** ?.

Castle

* Maximum: ?.
* Grid: ?.
* Placement: ?.
* Points (ea): ?.

Crafted:

* 25x Meteoric Ingot
* 18x Oak Plank
* 10x Mechanisms
* 22x Chain
* 20x Stone Blocks
Furious Desecrator

The Furious Desecrator

***Description:***

The Furious Desecrator is an enemy unit that can be found in Level 2 of the Dungeon of the Forsaken.

It is advised to avoid this unit as it can inflict heavy amounts of damage upon you and may instantly kill you if you are not careful.

Take extreme precaution when attacking this unit.
Mat

* Design
* Icon

> "*Whatever happens, you will always return here.*"
>
>
>

***Reference:*** Items

**Diagram Unlocked:** Level 19

**Design Points:** ?

Overview:

 When you return to the game, you will be show to the main map, when pressing [Enter] on your stronghold, without a Mat, you will always spawn outside your buildings, or at the very edge of your stronghold zone. This can be relatively painful if there are mobs that spawn outside of your buildings and kill you.

 Mat ensure that you will always spawn on top of the Mat wherever it is. This is a form of protection as well as a convenience. This Allow you to be protected from Night Guest and various mobs should you be away from the screen too long as you'll be safe behind your walls. Dying also re-spawns you on top of the Mat.

Castle:

 Points (ea): | 100

Crafted:

* from within the Design Menu.
	+ 1x Flax Fiber
	+ 7x Animal Hide
	+ 8x Rope
Player

Reference: Main Page

Navigation
```
***Inventory***

```
```
***Levels***

```
```
***Skills***

```
* Active
* Damage
* Healing
* Evasion
* Resource
* Character
* Special

Inventory

Quick Slots

Levels

Skills

You increase a skill level through the use of Skill Books.

Active Abilities & Slot:

There are seven abilities under the active abilities and only one slot. All active abilities must be charged in order to use them. To use the ability you must first acquire it from a skill book that is for that ability.

Once you have an ability you can then select it and set it as the active ability. Once an ability is set you only need to take damage to charge that ability. After enough damage is taken you can then use the ability expending the charge in the process.

Passive Abilities & Slots:

Passive abilities are as the name suggest that they grant an ability without needing to activate it. These abilities are grouped into several categories; Damage, Healing, Evasion, Resource, Character and Special.

For the specifics of each passive ability see the section pertaining to them.

There are eight passive slots total. Initially your character only has three slots available to them. The other slots are locked and require the use of the Altar to unlock them. Unlocking the other slots will require many Soul Shards to have a chance, 10 shards per chance, of unlocking a slot. Each time you unlock a slot the next slot's chance of unlocking is decreased.

Active

Active skills charge from the damage taken from enemies.

The rate of charge is based on skill level and the amount of damage taken (more damage = larger charge).

All active skills have seven levels to them.

Damage

Damage skills increase the damage a weapon does when the corresponding skill is applied.

The number of levels a weapon skill has varies by the weapons tier.

Base, is the amount of increase per skill level.

Value of, 'X' = Base \* (Current Skill Level).

Healing

Healing skills increase the amount of health gained from an item when the corresponding skill is applied.

For items that Heal Over Time (HOT), the additional health is applied to each tick of health.

All healing skills have Five levels to them.

Base, is the amount of increase per skill level.

Value of, 'X' = Base \* (Current Skill Level).

Evasion

Each evasion skill applies a chance to evade an attack.

All evasion skills have Eight levels to them.

Base, is the amount of increase per skill level.

Value of, 'X' = Base \* (Current Skill Level).

Resource

Adds a chance to gain additional resources from a resource node when the corresponding skill is applied.

Each level increases the chance of obtaining additional resources.

All resource skills have Eight levels to them.

Base, is the amount of increase per skill level.

Value of, 'X' = Base \* (Current Skill Level).

Character

Character skills increases the the stats of the player when selected.

Base, is the amount of increase per skill level.

Value of, 'X' = Base \* (Current Skill Level).

Character

Special

Base, is the amount of increase per skill level.

Value of, 'X' = Base \* (Current Skill Level).
Kriegsmesser

* Design
* Icon

> "*A reliable and especially deadly weapon of mercenaries and imperial foot soldiers.*"
>
>
>

***Type:*** Weapon, Melee

The Kriegsmesser is an iron longsword that was introduced with the addition of the Northern Lands. It is a very efficient weapon, but can only be obtained by end-game players.

Diagram Unlocked: Design Plan.

Design Points: ?.

Crafted:

* 12x Birch Plank
* 20x Iron Ingot
* 8x Leather
* 4x Wire
* 8x Copper Shards

Obtained:

* Found in tier 4-5 Areas.

Sharpened
Pine Forest

Area where the predominant item that can be harvested is Pine Log. This is the highest difficulty area (indicated by three skulls) where you can find rare item.

You can also find Limestone, Copper Ore, Hawberries, Hollyberries, Flax Fibers, Deer.

Also a small amount of random loot in sacks surrounded by enemies. In this area, you also can find Night Cache (night only).

Enemies are indicated on the mini-map as red arrows.

Enemies you're likely to encounter are: Leper, Damned, Wolf, Bear, Direwolf, Forsaken, Damned Knight, Damned Templar, Witch, Night Guest (night only).
Sanctuary

> "*Allows one to attract like-minded people and and join an Order, as well as to recruit servants.*"
>
>
>

Reference: Crafting

Overview

The **Sanctuary** is a workbench that allows the player to join as well as establish Orders.

Crafting (Level 1)

Unlocked:

* Level 23

Design Points Required:

* 2

Materials Required:

* 50 Limestone
* 50 Stone Block
* 20 Soul Shards
* 40 Flax Fiber

Crafting (Level 2)

Allows you to establish an Order

Design can be obtained in Dungeons

Materials Required:

* 70 Stone Block
* 40 Soul Shards
* 40 Thick Cloth
* 15 Incense
* 10 Spirit
* 10 Bronze Ingot

Crafting (Level 3)

Design can be obtained in Dungeons

Materials Required:

* ???

Crafting (Level 3)

Design can be obtained in Dungeons

Materials Required:

* ???

Castle

* Maximum: 1.
* Grid: 1x1.
* Placement: Any Floor.
* Points (ea): 300.
Animals

There are two kinds of animals you will encounter in the Plaguelands. The first are passive, such as Deer, and are indicated on the mini-map with a yellow arrow. The second are aggressive and will attack when you come in range, as well as sometimes directly running across the map towards you to attack. These include Bears, Wolves, and Direwolves.
Carriage

* Design
* Icon

> "*You can build a carriage and fight for the crown to be king of the Plaguelands.*"
>
>
>

***Reference:*** Crafting

Has not been implemented into the game.

Diagram Unlocked: Design Plan.

Diagram can be obtained from a dungeons.
Design Points: ?.

Castle

* Maximum: 1
* Grid: ?
* Placement: ?
* Points: 3000

Crafted:

\* from within the Design Menu.

* 20x Copper Ingots
* 30x  Pine Planks
* 30x Wire
* 25x Cords

Assembly:

* 400x Cords
* 150x Chains
* 100x Thick Cloth
* 150x Candles
* 500x Copper Shards
* 2x Cart Thill
* 4x Wheel (rare)
* 2x Axel (unique)
Morning Star

* Design
* Icon

> "*Looks terrifying and delivers heavy blows.*"
>
>
>

***Type:*** Weapon, Melee

Diagram Unlocked: Level 31.

 Design Points: ?.

The morning star is a medieval weapon consisting of a spiked ball mounted on a shaft, resembling a mace, usually with a long spike extending straight from the top and many smaller spikes around the particle of the head.

Crafted:

\* from within the Design Menu.

* 3x Leather
* 8x Pine Plank
* 3x Copper Ingot
* 7x Bronze Nails

Obtained:

* Loot caches (chest)
* Exiles loot
Grim Cemetery

***Reference:*** World, Place, Event

Accessible **only** during the Halloween event.

This event area resets once per day. It will display a Jack-O-Lantern icon above the area when it is ready or reset.

This area is similar to the Night At The Cemetery event. However in this area you will encounter passive aggressive enemies; Lepers, as-well as aggressive enemies; Lepers and Skeletons. The Skeletons will come out of graves or coffins (Chest).

The Skeletons will be are similar to exiles as they will be wielding weapons. However they have no armor and have less health. The Skeletons are usually spawned in when you activate a Coffin Trap.

Area layout consists a graveyard that has a single entrance and is filled with trees, limestone, tombstones, enemies and several sarcophagus. The sarcophagus serve as a container for number of things and the number of sarcophagus vary between 8-10.

Upon opening a sarcophagus (Chest) you may be be met with...

1. A trapped Sarcophagus that poisons you and causes enemies to raise from the ground. (Trick)
2. A Sarcophagus with a Skeleton within and enemies raise from the ground. (Trick)
3. A Sarcophagus that is filled with Items. (Treat)

Notable Loot:

* Pumpkin Seeds
* Bone Bow
* Knight Rupert's Drops
* Candy Apple
* Soul Cake

Creatures making an appearance:

* Night Guest
* Skeleton
* Leper
* Witch
Grim Soul: Dark Fantasy Survival Wiki

Welcome to the Grim Soul Survival Wiki!

Welcome to the Official Game Wiki Of Grim Soul Survival!
Grim Soul is a free-to-play dark fantasy survival MMORPG. A Once-Prosperous Imperial province, the Plaguelands are now covered in fear and darkness. It's inhabitants have turned into endlessly wandering souls. Your goal is to survive as long as you can in this dangerous land. Collect resources, build a Fortress, defend yourself from enemies, and survive combat with zombie-knights and other monsters in this new Souls-like game!

Help **•** Terms of Use **•** Administrators **•** Categories **•** All pages **•** Wanted Pages **•** Special pages **•** Categories **•** File list

The **Grim Soul: Dark Fantasy Survival Wiki** is a collaborative resource about Grim Soul Survival that anyone can edit. Our Wiki was created in May 24, 2018. We are currently editing over 399 articles, 8,120 edits, 757 files, and All Editors are Welcome to Join and Edit.

Articles

This Wiki is dedicated to everything related to Grim Soul Survival, and I hope you'll let our community grow by adding more information to our pages!

Conquer The Plague Lands Exiles!

Content

Be Part Of Something Amazing And New

In order to become a Content Moderator, contact me on
my Message Wall, UserName: AvengeForge (talk). We are currently looking for more Content Moderators.

Wiki News

[-------**Announcements**-------]

Grow The Community!

**Join The Official Grim Soul Discord Server!**
[1]Discord

*Please make sure to read the rules. There is nothing unusual about them, as being polite and nice to others and not to indulge in hacking is all it takes. Otherwise, beware, the Night Guest will come for you.*

**Chat In The Official Wiki Chat!**
[2]Wikia Chat

About The Game

Grim Soul is a free-to-play dark fantasy survival MMORPG. A once-prosperous Imperial province, the Plague lands are now covered in fear and darkness. Its inhabitants have turned into endlessly wandering souls. Your goal is to survive as long as you can in this dangerous land. Collect resources, build a fortress, defend yourself from enemies, and survive combat with zombie-knights and other monsters in this new Souls-like game!

Terms And Conditions

The Grim Soul Survival Wiki is a collaborative Resource meant to provide information to the Community.

However, this page is protected under DMCA Law, and if information here is found duplicated on any other website, the site's owner is subject to persecution under the DMCA Copyright Protection, Law 7.

Beginner's Guide

Social Media Feed

Twitter

Grim Soul Survival Reddit
Baldrick The Raven

Baldrick

***Type:*** Creature, Unique

***Location:*** Stronghold

A unique merchant that resides in your stronghold. A Christmas tree will appear in the area where the dead exile is located. Atop the tree will be a raven named Baldrick.

You can trade collectable Christmas Tree Ornament for unique items and weapons.

Trade
Pine Plank

## Pine Plank

### Rarity

Common

> "*Equally good for a house or a coffin.*"
>
>
>

Type: Item, Crafting

Maximum Stack: 20.

Has a burn time of 2 minutes 59 seconds (2m 59s).

Crafted:

\* at the Carpenter's Bench.

* 1x Pine Log
* Time ()

Obtained:

* Exiles (rare)

Usage:

* Stronghold Upgrades
* Fire Fuel
* Smelter Fuel
* Campfire Fuel
* Stone-working Bench
* Stable
* Soldier's Chest
* Meat Dryer
* Tanning Rack
* Spade
* Altar
* Dagger
* Sewing Table
* Cart
* One-handed Sword
* Workbench
* Spiked Mace
* Grindstone
* Simple Bow
* Morning Star
* Herbalist's Table
* Simple Crossbow
* Torture Chair
* Falchion
* Bastard Sword
* Carriage
Sir Rowen

video File:Placeholder
Write the first paragraph of your page here.

## **Description :**

Sir Rowen Is a custom enemy that comes with a quest related to the storyline, he is basically a slightly stronger damned knight, to fight him, access his quest, go to the location and then after defeating all the enemies and chopping down all the "totems" you get to fight him, as for the storyline aspect he is the one who attacked that cart in the beginning of the storyline, this mini-boss is really annoying to beat as he is quite strong and requires at least two one handed swords, and to kill the enemies bring a flanged mace, most people reach this boss at lvl 25~30 which is a pretty low level for such a hard boss, the loot you gain from the quest isn't even decent, I don't recommend fighting him as it's a waste of healing and resources, so unless you want to advance in the storyline there is no point in fighting him.

**Strategy :**

Bring at least 2 stacks of food, best and cheapest option is one stack of berry drinks and one stack of grilled leeks, as for weaponry just bring two One-Handed swords and any cheap extra weapon to clear out all the other enemies, and bring either 2 stone axes (or 1 bronze axe) to chop down the totems, bring tier 2 or 3 armor, to kill Sir Rowen just take your one handed swords and a stack of healing then spam him while keeping your distances and being careful about your health bar.

That rounds up everything you need to beat Sir Rowen, I hope that helped!
Pine Grove

Area where the predominant item that can be harvested is Pine Log. This is the medium difficulty area (indicated by two skulls) where you can find this item.

You can also find Limestone, Copper Ore, Hawberries, Hollyberries, Flax Fibers, Deer

Also a small amount of random loot in sacks surrounded by enemies. Enemies are indicated on the mini-map as red arrows.

Enemies you're likely to encounter are: Leper, Damned, Wolf, Bear, Direwolf, Night Guest (night only).