Bloons TD 6

## Basic Information

Developer: Ninja Kiwi

Publisher: Ninja Kiwi

Platform(s): Android, iOS, Fire OS, Windows, macOS

Release: June 13 2018 (Mobile), December 18 2018 (Windows), March 13 2020 (macOS)

Last update: August 3rd 2020 (Version 32.0)

Price: **App Store:** $6.99 (USD) $10.99 (AUD) $6.49 (CAD) $11.99 (NZD) £5.99 (GBP) €6.99 (EUR) **Steam:** $14.00 (USD) $19.95 (AUD) 35.99zł (PLN) $15.49 (CAD) $17.59 (NZD) £10.99 (GBP)€11.59 (EUR) ¥ 1420 (JPY) ¥47 (CNY) 309 ₽ (RUB) 219₴ (UAH) R$27.89 (BRL) 51.95₪(ILS)

In-Game Purchases: Yes

Genre(s): Tower Defence

Age Rating: App Store: 9+, ESRB: E, PEGI: PEGI 3

Engine: Unity

## Towers

For more detail, go to Bloons\_TD\_6/Towers

## Bloons

For more detail, go to Bloons\_TD\_6/Bloons

## Gameplay

Gameplay in Bloons TD 6 is similar to previous games. The core gameplay is to stop enemy Bloons from reaching the exit(s) by making a defense consisting of various towers (called "Monkeys" in-game though some are clearly not monkeys). Popping Bloons will earn money, and can be used to buy more towers or upgrade existing towers. Each tower has a different role in the game. The game is played from a fixed top-down perspective, just like all other games of the *Bloons TD* series, but Bloons TD 6 uses 3D graphics, unlike any other of its previous games.

Bloons TD 6 introduces many new game mechanics, including Heroes, new Bloon types, 5th-tier upgrades, and a third upgrade path for each monkey. DDTs, which first appeared in Bloons Monkey City, also return in Bloons TD 6. The game also introduces three new Bloon types: The BAD (Big Airship of Doom) is the new strongest bloon in the game, and is immune to any form of slowdown, knockback, or instakill. Purple Bloons have been are a new counterpart to the Black and White Bloons, and are immune to fire, plasma, and energy weapons. The Fortified Bloon property is introduced alongside the returning Camo and Regrow properties; bloons with this property are stronger variations of their regular counterpart (the Fortified property will double the health of all bloons it is applied to except for Leads, which quadruples its health). Line of Sight is a new game mechanic that appears on certain maps, where certain types of obstacles can block certain towers from seeing over them.

Each game is divided into rounds. Every round normally consists of a pre-defined set of bloons of various densities and different bloon types, although Apopalypse Mode rounds are randomized on every new game. All rounds will gradually introduce more Bloon types and get harder the later the player progresses. Before starting a game, players are prompted to choose a mode - Easy, Medium, or Hard - and select a sub-mode. The variety of modes in Bloons TD 6 allows players to play the same map in many different ways, making the game more diverse than previous installments in the Bloons TD series. Upon completing a game, players will get a certain amount of Monkey Money based on the difficulty of the map chosen, and the mode chosen. After a map's first completion on a difficulty, the amount of Monkey Money rewarded upon completion is significantly reduced.

MOAB-Class bloons such as the MOAB, BFB, ZOMG and DDT return in BTD6, along with the new BAD bloon. These bloons only appear in rounds 40+, however, they all have a lot of health. MOABs require 200 hits to pop, BFBs require 700 hits to pop, ZOMGs require 4,000 hits to pop, DDTs require 400 hits to pop and BADs require 20,000 hits to pop, all gaining more health every round after Round 80. After defeating Round 100, players will receive an "Insta-Monkey" which has the chance of already having upgrades that can be placed for free in any mode except for C.H.I.M.P.S. and challenges with no powers.

Just like in BTD5, players can earn Monkey Money to unlock more stuff, including Powers, new Heroes, certain cosmetics, and unlock deeper Monkey Knowledge in conjunction with Monkey Knowledge Points. There is a new rare currency in the game called Trophies. Trophies can be used in the Trophy Store to unlock exclusive cosmetics not unlockable by Monkey Money.

## Maps

### Beginner

* Monkey Meadow: A grassy map. Similar to Monkey Lane from BTD5. This map contains no items blocking sight and no water, making it the simplest map in the game. In the 5.0 update, monkeys can be placed on the pumpkins at the top left and top right of the map despite the pumpkins being solid objects.
* Tree Stump: A map around a tree stump. Bloons circle around the stump, then make a bigger circle before exiting. The tree stump will block the sight of towers, but towers on the stump have no restrictions. Similar to Park Path from BTD5. The axe in the log can be tapped to make it wiggle and the mushrooms can be tapped to make it glow and wiggle.
* Town Center: A grassy map with a Bloons Monkey City vibe. Water lines the top left of the map, but is often too small and too far from the track to be useful unless using the Advanced Intel upgrade for the Monkey Sub. An additional option is to use Merchantmen as they generate money regardless of sight. There are crates near the building on the right that can be used for water towers before update 2.0.0. The buildings and the windmill are sight obstacles. This is the map featured in the tutorial of the game.
* Scrapyard: A map filled with rusted machinery and scraps. This map contains no water, but the junk blocks sight. The Bloons take a winding path through the scrapyard. There is a compressor that can be activated to crush and stun Bloons. It has a cooldown of 60 seconds.
* The Cabin: A dark and muddy map which is centered in the middle of a forest. This map features a relatively short winding path with a car that can be removed and a cabin. There's also a foggy atmosphere. Both the car and the house, along with all the trees, block placement and obscure line of sight.
* Resort: A beach resort with a multi-rectangular path made of brick. Between the inside of the middle rectangle and the outside of the small square is a small swimming pool where water towers can be placed into. Taking in place on a beach resort, there are many items on the map. There are two red umbrellas to the right that can be opened or closed when clicked on. In the middle there are two lounge chairs and in between them a table that has a pink cocktail on it and a plate of bananas. To the right there's a pool in which water-based towers can be placed. All land-based towers can be placed anywhere except directly on the brown brick-layered bloon track, on the table, on where the bottom-left palm tree is, or on top of the umbrella stands. The umbrellas and the palm tree at the bottom left function as line of sight blockers so it's best not to place towers around them.
* Skates: A map set on top of a frozen lake. Bloons travel across the lake in a series of three loops. The map features a large hole in the ice where water-based towers can be placed, as well as a group of cottages that can be removed to reveal a second hole in the ice for more water towers.
* Lotus Island: An island in the middle of the sea, which has a few lotus plants and the remains of some sort of stone building. The Bloons travel around the perimeter of the island.
* Candy Falls: A candy-filled map with a chocolate river flowing down the middle where water monkeys can be placed. The map is based on Willy Wonka's Chocolate Factory.
* Winter Park: A snow-filled park area with a small fountain in the middle where water monkeys can be placed.
* Carved: A track that resembles a Jack-O-Lantern.
* Park Path: A clean, nice environmental, long and curvy track with water in a stream, returning from BTD 5. Sort of resembles a spiral.
* Alpine Run: A snowy map based off of a ski lift.
* Frozen Over: An icy themed map kind of resembling Ice Flow from BTD5. The map features many triangles with lots of room for water towers.
* In the Loop: An autumn-themed map. Bloons follow a square that has loops on 3 of its corners. There is water in the upper right loop. The trees and tools on this map can block a monkey's line of sight.
* Cubism: An abstract art map. Bloons go around the triangles and quadrilaterals. There is water in the lower right corner and in one of the triangles, allowing for water towers to be placed on this map. This map features two storm drains that do not affect gameplay.
* Four Circles: A sprint track map. Bloons go around four circles. The top left and bottom right circles are each half water. This map uniquely features a timer near the bottom right that counts minutes and seconds. It blocks monkeys' lines of sight as well.
* Hedge: A grassy garden map. Bloons go around the hedges. There is a statue in the middle of a Dart Monkey. Hedges along the track block monkeys' lines of sight, and cannot be removed. If the Dart Monkey statue is tapped, it rotates 90 degrees.
* End of the Road: A desert road map. Bloons follow a horizontal road with two curves and then go back where they came from. There is water near the end of the road, allowing for water towers to be placed. The cacti on this map can also block monkeys' lines of sight although this doesn't practically affect gameplay.
* Logs: A swamp-like map. The bloons follow a vertical checkerboard path and then follow a horizontal one, going under numerous logs. The middle square of the checkerboard-like pattern is water instead of land, allowing water towers to be used on this map. Monkeys cannot see through the logs on this map.