recursal/Fanatic-Fandom huggingface dataset:
Koala Class Hauler

## History

The Koala Class Hauler was designed by Ursa Systems as a light transport and multi-role ship for the civilian market. It was designed to be simply functional, but to have a wide range of capabilities, such as atmospheric flight and planetary landings. It had a specially designed self-contained ejection system. The Koala was also commended by test pilots for its impressive acceleration and deceleration; its turnrates left something to be desired, however. The interior is not particularly comfortable, but offers access from a side port into both the cabin and the cargo hold; the cargo hold also has a loading gate in the rear of the ship. The Koala was designed with superior DPS potential, with two heavy pylons and two ultra mountpoints forward, as well as a single light mountpoint. The oblique weapons also helped to maintain consistent fire on enemy ships in dogfights. The Koala was quite reliable, with minimal systems failures; it was ordered by the AISN as a light transport, and by the LABS Navy as a light transport. It was quite popular on the civilian market, with over 570,000 units sold there in its first 50 years on the market.

## Overview

This ship is an absolutely excellent deal for the price. It has superb versatility, and is considered by many to be the best of the "Dominator clones". It certainly is in the running among these ships for the highest amount of stock equipments. In terms of performance, the Koala Class Hauler is not extremely remarkable except in DPS; it has a very high DPS for a small stock multi-role ship. One major complaint of Koala pilots is the ship's somewhat lackluster handling, which can be attributed to poor maneuvering thruster placement. The weapons layout helps a lot in battles with multiple opponents.

### Weapons Emplacements

2 ultra MPs fwd, 2 ultra MPs aft, 2 light MPs oblique fwd, 1 light MP fwd, 8 light pylons, 2 heavy pylons

Stock DPS Rating: 101,850

 Afterburner 2
 Afterburner 3

Date of Release: 3960

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 2

Repair System 2

Stealth Package

Fuel Scoops

Plasma Collector/Recycler

ADVSNA HUD option

Heat Shielding

Atmospheric Drive

Ablative Cockpit Armor, Damage Resistance +300

Koala Cockpit Ejection Module: 200 m/s, Range: 5 AU, Roll 1.5 Pitch 3 Yaw 3, Shields 100, Armor 25, Shield Recharge Rate 300/sec

### Equipped Weapons

4x Brock Industries Interferometric Disruptor (2 fwd, 2 aft)

6x Brock Industries Ion Pulse Cannon (1 fwd, 1 aft, 2 oblique fwd port, 2 oblique fwd stbd)

8x Seldar Industries Foxhound missile

2x Brock Industries Standard HV Missile Launcher fwd.
Homestead (star system)

Homestead

(HD 13908)

Asgardian Alliance

Distance from Sol 233 ly

System security rating 4/5

System civilian population 22,756,344

Number of assigned police squadrons: 32

Number of assigned naval squadrons: 8

System jump gate coordinates 20041380

Ascension 02 18 15 Declination +65 35 40

Stars in system (single-star system)

HD 13908, 1.29 solar masses, 1.67 solar radii, metallicity +0.01 Fe/H, spectral class F8 V

Non-CHZ planets

Driohines (Homestead 1), 275 Earth masses, unknown Earth radii, orbital period 19.38 days, semi-major axis 0.15 AU, orbital eccentricity 0.05, equilibrium temperature 767.4 K, uninhabited

Non-CHZ moons

Xognaotis (Homestead 1 b), 1.09 Earth masses, 1.03 Earth radii, equilibrium temperature 770 K, uninhabited

Tunogantu (Homestead 1 c), 1.05 Earth masses, 1.02 Earth radii, equilibrium temperature 765 K, uninhabited

CHZ planets

Lisuna (Homestead 2), 1631 Earth masses, unknown Earth radii, orbital period 931 days, semi-major axis 2.03 AU, orbital eccentricity 0.12, equilibrium temperature 211.4 K, uninhabited

CHZ moons

Edoran (Homestead 2 b), 1.16 Earth masses, 1.07 Earth radii, equilibrium temperature 267 K, population 5,168,309

Enides (Homestead 2 c), 1.14 Earth masses, 1.06 Earth radii, equilibrium temperature 265 K, population 6,297,450

Yehiri (Homestead 2 d), 1.13 Earth masses, 1.07 Earth radii, equilibrium temperature 270 K, population 4,965,783

Homestead (moon) (Homestead 2 e), 1.1 Earth masses, 1.05 Earth radii, equilibrium temperature 268 K, population 5,815,699

Jump Gate Station: Level 14, distance from jump gate 0.55 AU

System Details

Homestead was originally colonized by the Galactic Empire as part of a social experiment; some of the most intelligent people from the whole Empire were sent to the moons of the second planet in this system to form a government and a colony; they were allowed to make any kind of government they chose and to split off from the Empire if they wanted. However, after the first generation of colonists had died off the colonists declared their renewed allegiance to the Empire, and the system was one of the few Imperial systems that desperately held on to the bitter end in the war against the Asgardian Alliance. Many relics of that war are held in this system; the Asgardian Navy brutally bombarded the moons, killing most of the original colonists, before demanding the surrender of the Imperial governor of the system. Many abandoned minefields and heavily damaged small Imperial spacecraft can be found in various places throughout the system. The salvage business is a good way of making money in this system, and the system is relatively safe for an Asgardian system.
Lambda Imperatoris

Lambda Imperatoris

(BD+14 4559)

Bandorian Protectorate

Distance from Sol 158 ly

System security rating 3/5

System civilian population 9,523,784

Number of assigned police squadrons: 28

Number of assigned naval squadrons: 7

System jump gate coordinates 01583597

Ascension 21 13 36 Declination +14 41 22

Stars in system (single-star system)

BD+14 4559, 0.86 solar masses, unknown solar radii, metallicity +0.1 Fe/H, spectral class K2 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Rostreiphus (Lambda Imperatoris 1), 467 Earth masses, unknown Earth radii, orbital period 268.9 days, semi-major axis 0.78 AU, orbital eccentricity 0.29, equilibrium temperature 221.2 K, uninhabited

CHZ moons

Cesiyama (Lambda Imperatoris 1 b), 1.34 Earth masses, 1.25 Earth radii, equilibrium temperature 251 K, population 9,499,196

Jump Gate Station: Level 15, distance from jump gate 0.2 AU

System Details

Lambda Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. It was taken over by the Bandorian Protectorate at the request of its surviving citizens and the only surviving heir of the Emperor. The system was given a fairly sized system defense force as well as a Bandorian governor. This system has minor factories of Brock Industries, New Severodvinsk Shipyards, and Imperial Shipyards. Many minor manufacturers are located in this system, and they provide vital electrical components and ship system modules for major industrial production in other systems. Like many bodies, the inhabited moon in this system has been terraformed to make its atmosphere a temperature that is more comfortable for human habitation. The native wildlife was somewhat disturbed by the terraforming process, but 95% of the original species have survived and some new species have emerged. Giant insects and some other strange species are common on the moon. This system has a somewhat lower security rating than normal for a Bandorian system, which is the result of a smaller system defense force than normal and heavy Renegade activity in the system. The Renegades are people who are not aligned with any of the major factions and who simply want to wander through space unmolested; they are persecuted by the Asgardian Alliance and the AIS, but the Bandorian Protectorate gives them sanctuary in many of its systems, and any ship firing on Renegade ships in their systems will be assigned a bounty.
Irus

Irus is the fifth and last major planet in the Urgarsh star system. It is a medium-sized inhabited rocky planet with one major uninhabited moon, Zivis. Since the planet is very cold, the colonists live in underground habitats, with some specialized rooms that let natural light in so they can grow plants.
Illara

Illara

(HD 98219)

Bandorian Protectorate

Distance from Sol 437 ly

System security rating 3/5

System civilian population 5,948,821

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 39184260

Ascension 11 17 47 Declination -23 58 31

Stars in system (single-star system)

HD 98219, 1.3 solar masses, 4.5 solar radii, metallicity -0.02 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Haladavar (Illara 1), 572 Earth masses, unknown Earth radii, orbital period 437 days, semi-major axis 1.23 AU, orbital eccentricity 0.00, equilibrium temperature 420 K, uninhabited

CHZ moons

Erendril (Illara 1 b), 1.31 Earth masses, 1.2 Earth radii, equilibrium temperature 295 K, population 2,960,147

Kyrenic (Illara 1 c), 1.2 Earth masses, 1.11 Earth radii, equilibrium temperature 293 K, population 2,980,460

Jump Gate Station: Level 15, distance from jump gate 0.425 AU

System Details

Illara is a major banking center for the Bandorian Protectorate; it is also the location of a major penal colony. This combination may seem somewhat counterintuitive, until you remember that the Bandorian military is the most feared fighting force in the known galaxy. They can easily keep prisoners away from the banks. In addition, the banks of Illara are located on Kyrenic, while the penal colony is located on Erendril. Most prisoners will not have any way of getting to the banks from the penal colony once they are released. The system is renowned for its dangerous wildlife on both its inhabited moons, as well as the giant storm in the equatorial region of Haladavar. Piracy is moderately common in Illara; most attempted acts of piracy are quickly stopped by the system’s large police force, but occasionally the pirates will score a victory. The jump gate controllers are usually quite good at discovering and stopping pirate or criminal ships when they enter the system, but sometimes a few pirates will slip through their guard. Illara is also the location of the Protectorate Universe Archive, containing data on just about everything in the known universe, as well as research from thousands of Bandorian scientists and scientists from other factions; some ancient scientific works are kept here. This made the Archive a target when the Regressive cult from Dekuran achieved spaceflight after going back to ancient technology and began terrorizing the spacelanes with the extreme violence practiced by most of their citizens. Dekuran barely achieved membership in the AIS after many member systems voted against letting the system join the AIS. Some criminals from Dekuran made an attack on the Archive in an attempt to steal the data and force the Protectorate to pay them large sums of money to return it. This resulted in vastly increased security in the system, and the Archive got its own squadron of Navy fighters for protection.
Karen Foss

Karen Foss was a Leader of the Union of Human Workers best known for signing a mutual defense treaty with Emperor Han of the Galactic Empire and Bandorian Supreme Leader Mi Xinchiang before the start of the Empire-Union War, on 29 October 3498. She was born on a mining colony in the asteroid belt in Sol on 29 June 3447. She became a worker in a local mining company when she was 15 years old, and when she was 19 she led an uprising of the workers due to practically non-existent pay and terrible living conditions for the workers. Her actions in this uprising were noticed by the UHW, who gave her honarary membership after the uprising ended, with the result of the workers' pay being increased by five times and their living conditions improved significantly. After resolving several other workers' disputes favorably and having a good career in asteroid mining and fossil excavation, she became the Union Leader in the election of 3496. She maintained good relations with both the Empire and the Bandorian Protectorate, and UHW forces provided additional support to the Imperial and Bandorian forces during the Empire-Union War. She was killed in a starship docking accident on 21 May 3516.
Lokirim

Lokirim

(K2-288)

Bandorian Protectorate

Distance from Sol 214 ly

System civilian population 43,715,092

Ascension 03 41 46 Declination +18 16 08

Stars in system (binary system)

K2-288 A, 0.52 solar masses, 0.45 solar radii, metallicity -0.29 Fe/H, spectral class M2 V

K2-288 B, 0.33 solar masses, 0.32 solar radii, metallicity -0.21 Fe/H, spectral class M3 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Ingirvis (Lokirim B 1), unknown Earth masses, 1.9 Earth radii, orbital period 31.39 days, semi-major axis 0.16 AU, orbital eccentricity unknown, equilibrium temperature 226 K, uninhabited

CHZ moons

Vaspan (Lokirim B 1 b), 0.51 Earth masses, 0.22 Earth radii, equilibrium temperature 261 K, population 43,536,702

## History

### Colonization Period

Lokirim was colonized by the Bandorian Protectorate in 3026.

### Bandorian Period

Lokirim was mostly peaceful during the Bandorian rule of the system, except for a major space battle that took place during the Perth War; the system defense force and Protectorate Navy forces combined to destroy most of the Perth invasion fleet in a furious battle in the system's outer regions before it reached striking distance of the inhabited regions of Lokirim. Lokirim quickly developed industrial capability after it was colonized and was given awards for the heroism of its citizens in defense of the system in the Perth War.

### 4025 Guide to the Universe

Lokirim is a major industrial center and cultural center of the Protectorate, with factories of Mystic Drive Yards, Brock Industries, Kordon Shipyards, Bandoria Stardrive, and Riredius Shipbuilding Co. Bases of the Duskhan League and Santonian Order are also located in this system. It is quite safe, and local spaceflight and import/export restrictions are minimal, allowing for open trading and quick in-system travel and customs processing. If trading in this system, bring in metals and leave with starship modules.
Imperial Hammer (starship)

## History

The Imperial Hammer was based on an old Imperial ship design made during the Perth War as one of the strategies the Imperials devised to counter Perth gunships, small capital ships (in human scale) with heavy armor and powerful weaponry; these were the Perth's form of subcapital ships, and were deployed in massive numbers in space battles. The Imperial Hammer, with its massive forward battery, was designed to put out enough firepower to destroy Perth gunships quickly; in addition to its formidable weapons, it was also roughly the same size as the Perth gunships. Ultimately this strategy was abandoned in favor of more effective flak weapons installations on capital ships and cluster missile systems installed on all ships, with the most notable weapon of this type being the Roi Shershnei cluster missile launcher developed by Ruslan Kusnetsov and Sergei Komarov. While the Imperial Hammer was not equipped with the Roi Shershnei in its later release on the Bandorian civilian market, it was still an extremely powerful combat starship. It was, unfortunately for Imperial Shipyards, not very popular, selling only 10,000 units in its first 50 years on the civilian market, a disappointing figure even accounting for the ship's large size, price, and relatively small number of total units produced. The Protectorate Navy ordered 4,000 units in 3950, and another 16,000 upgraded units in 4708 at the start of the Third Interstellar War. These ships served as fire support ships in the Protectorate Navy, and in the Third Interstellar War as part of the specialized Vengeance Squadrons.

## Overview

The Imperial Hammer is an important support gunboat with a very large amount of fixed-position weaponry. It is sold in large numbers to the Bandorian navy and in smaller numbers to the UHW and LABS navies. The Imperial Hammer is less effective in multi-vector attacks because of its lack of turrets, although its lateral weapons mountpoints somewhat make up for this deficit. Its speed and handling are fairly good given its immensely tough armor; its defensive capabilities are let down by its low shield recharge rate. It has a large cargo hold, enabling it to be used as a trading flagship.

### Weapons Emplacements

16 ultra MPs fwd, 8 ultra MPs aft, 2 light pylons, 8 heavy pylons, 4 ultra MPs lateral

Stock DPS Rating: 32,000

 Afterburner 2
 Afterburner 3

Date of Release: 3939

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

TBA Escape Pod Collector

TBA UCP Collector

1x Consolation-class Escape Pod

### Equipped Weapons

32x Brock Industries Ultra Disruptor Cannon (16 fwd, 8 aft, 4 port, 4 stbd)

2x Brock industries Lightning missile

8x Brock Industries Pluton Torpedo Mk3
New Lancaster

New Lancaster

(Kepler-1090)

Alliance of Independent Settlements

Distance from Sol 2290 ly

System security rating 4/5

System civilian population 904,575

Number of assigned police squadrons: 24

Number of assigned naval squadrons: 6

System jump gate coordinates 22906994

Ascension 19 42 39 Declination +44 31 33

Stars in system (single-star system)

Kepler-1090, 0.86 solar masses, 0.82 solar radii, metallicity -0.04 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Finkland (New Lancaster 1), unknown Earth masses, 2.21 Earth radii, orbital period 198.68 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 267 K, uninhabited

CHZ moons

Diwei (New Lancaster 1 b), 1.4 Earth masses, 1.29 Earth radii, equilibrium temperature 268 K, population 390,457

Thigeruta (New Lancaster 1 c), 1.21 Earth masses, 1.13 Earth radii, equilibrium temperature 267 K, population 476,539

Jump Gate Station: Level 15, distance from jump gate 0.2 AU

System Details

New Lancaster is the location of several small AISN bases, including a repair station that is known for its incredible ability to salvage hulls that are almost totally destroyed. However, this process takes some time, but it still leads to phenomenal comebacks from ships that everyone believed to be hopelessly damaged. New Lancaster is mostly safe, although in some areas of the system, mainly the asteroid belt, pirates will sometimes hide and wait for undergunned trading convoys. Good materials to bring to this system for trading include metals, food, water, and ship system modules, as well as weapons. The asteroid belt in this system offers good mining opportunities if you have a strong enough ship; make sure you have powerful weaponry equipped and perhaps a few escorts. A well-armed Conqueror or S10 Transport with Scimitar or Marauder escorts would be enough to handle most of the pirates here, although bigger ships are better for mining; another good choice would be the Lanerunner Miner or the Victor for a flagship. The asteroids in this system are mostly claimed by the IMG, however, so an IMG membership is necessary to get good mining profits in this system. New Lancaster was not colonized recently, but has never really jumped in population since it was first colonized. No major manufacturing facilities are located here, and many of the colonists are farmers. There are a few minor weapons and agricultural equipment manufacturers on the inhabited moons, but apart from these the system has almost no native manufacturing facilities or capabilities.
Janrilak

Janrilak

(Kepler-155)

Asgardian Alliance

Distance from Sol 986 ly

System security rating 3/5

System civilian population 12,693

Number of assigned police squadrons: 6

Number of assigned naval squadrons: 1

System jump gate coordinates 19864382

Ascension 19 13 59 Declination +51 04 54

Stars in system (single-star system)

Kepler-155, 0.64 solar masses, 0.62 solar radii, metallicity -0.4 Fe/H, spectral class K4

Non-CHZ planets

Semone (Janrilak 1), unknown Earth masses, 2.1 Earth radii, orbital period 5.93 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 661.6 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Mulrypso (Janrilak 2), unknown Earth masses, 2.24 Earth radii, orbital period 52.66 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 257.5 K, uninhabited

CHZ moons

Bewegon (Janrilak 2 b), 0.99 Earth masses, 1.0 Earth radii, equilibrium temperature 258 K, population 12,584

Jump Gate Station: Level 14, distance from jump gate 0.21 AU

System Details

Janrilak is a recently colonized Asgardian Kepler Sector system with a very low population and relatively few in-system stations. Because of this lack of defensive power, the system is classed as Critical in the Asgardian list of systems that need their defense forces and in-system facilities upgraded. This system is unfortunately a very heavily infested pirate haven, with so many UEO ships lurking in various areas of the system that even ships in the system form convoys to go certain areas of the system; also, several stations have been taken over by UEO forces, although the governor’s groundbreaking decision to remove those stations from the system's official listing of stations has negated the gains that the UEO made, since many pilots who come into the system don’t even know that those stations exist and so will not go to them. The UEO had taken the stations in an attempt to capture many ships coming into the system, since the ships would dock at the stations not knowing that they had been taken over by the UEO, and UEO thugs would board their ships and take their cargoes.
Kystao

Kystao

(BD+49 828)

Asgardian Alliance

Distance from Sol 1407 ly

System security rating 3/5

System civilian population 12,399,140

Number of assigned police squadrons: 6

Number of assigned naval squadrons: 0

System jump gate coordinates 82584190

Ascension 03 02 34 Declination +49 43 48

Stars in system (single-star system)

BD+49 828, 1.5 solar masses, 7.6 solar radii, metallicity -0.19 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Panyria (Kystao 1), 509 Earth masses, unknown Earth radii, orbital period 2590 days, semi-major axis 4.2 AU, orbital eccentricity 0.35, equilibrium temperature 293.3 K, uninhabited

CHZ moons

Hacrion (Kystao 1 b), 1.56 Earth masses, 1.4 Earth radii, equilibrium temperature 290 K, population 3,069,718

Enidemia (Kystao 1 c), 1.5 Earth masses, 1.4 Earth radii, equilibrium temperature 292 K, population 3,090,119

Ezuno (Kystao 1 d), 1.34 Earth masses, 1.25 Earth radii, equilibrium temperature 289 K, population 2,896,725

Strathunov (Kystao 1 e), 1.29 Earth masses, 1.15 Earth radii, equilibrium temperature 290 K, population 3,015,649

Jump Gate Station: Level 14, distance from jump gate 0.3 AU

System Details

Kystao is a typical Asgardian system in many respects; it is not very safe, it has few assigned police squadrons, its star is low metallicity. But it also has a Starconnect hub and a small asteroid belt between 4.5 and 5.0 AU. The four moons of Panyria all have minor manufacturing facilities, but these are not as productive as they once were due to less government contracts being given to this system. The asteroid belt is relatively untouched by the IMG; less than 5% of all asteroids in Kystao are claimed by the IMG. One manufacturer that used to be based in Kystao was Kystao StarDrive, now known as Eclipse Shipyards and based in Bergeron, which the company officials deemed would be a more profitable location because the system was safer. Today Kystao is not even as safe as it was back then; Asgardian officials assigned surplus squadrons to other systems because Kystao was becoming less important in the overall scheme of things. If you plan to do trading in Kystao, a stealthy ship may serve to get you through any pirate blockades without being detected. However, you should also be prepared to fight if you are detected; a standard Dart will not generally suffice to get you through the blockade. Bandorian trader Alexei Dernsk was known to come to the more dangerous systems on his itinerary in a Black Bear Interceptor; if you are a highly skilled pilot like Dernsk you will probably be able to get through most dangerous systems with a Black Bear, or if you spend a little more money, a Korolev Class Interceptor is a slightly more powerful ship. This system is a nice system to visit if you like sights; Panyria is famous for its beautiful atmospheric coloration and four habitable primary moons. The giant K class star is also a nice sight after a long trek through systems with M class dwarf stars. Overall, Kystao is a middling profitable system in terms of risk and benefit.
Jolugath

Jolugath

(K2-133)

Bandorian Protectorate

Distance from Sol 245.3 ly

System civilian population 76,387,254

Ascension 04 40 36 Declination +25 00 36

Stars in system (single-star system)

K2-133, 0.46 solar masses, 0.46 solar radii, metallicity unknown, spectral class M1.5 V

Non-CHZ planets

Vukarmon (Jolugath 1), unknown Earth masses, 1.35 Earth radii, orbital period 3.07 days, semi-major axis 0.03 AU, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

Spiers (Jolugath 2), unknown Earth masses, 1.6 Earth radii, orbital period 4.87 days, semi-major axis 0.04 AU, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

Korugan (Jolugath 3), unknown Earth masses, 2.01 Earth radii, orbital period 11.02 days, semi-major axis 0.07 AU, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Svarborg (Jolugath 4), unknown Earth masses, 1.73 Earth radii, orbital period 26.6 days, semi-major axis 0.13 AU, orbital eccentricity unknown, equilibrium temperature 296 K, population 75,593,801

CHZ moons (none)

## History

### Colonization Period

Jolugath was originally colonized by the Bandorian Protectorate in 3567.

### Bandorian Period

Jolugath was mostly peaceful during the Bandorian period, developing a very large agricultural economy; it was one of the largest agricultural systems in the Protectorate by 4000. It also had a small industrial sector, mainly focused on producing manufacturing equipment and power units.

### 4025 Guide to the Universe

Jolugath is a medium-population agricultural system, with vast areas of farmland on Svarborg. It is mostly safe, although pirates occasionally sneak into the system. Svarborg is mostly flat terrain, with prairies and shallow seas; there is very little climate variation between the equator and the poles. In addition to agriculture, Svarborg also has a large fishing economy. For trading here, bring in parts for agricultural equipment and fertilizers, and buy agricultural products for export. Jolugath has a medium-sized system defense force, mostly deployed near the jump gate and Svarborg; pirates may be found in other areas of the system, so be careful if you travel outside the main spacelane.
Mostreahines

Mostreahines is the second and last major planet in the Obrenth star system. It is an inhabited medium-sized ringed rocky planet with no major moons. It is the location of a major AIS penal colony, known for the extreme mistreatment of the prisoners there. The guards in the penal colony use drugs, disease-causing injections, and physical and mental torture to control the prisoners.
Korolev

Korolev

(HD 10442)

Bandorian Protectorate

Distance from Sol 1028 ly

System security rating 3/5

System civilian population 7,952,378

Number of assigned police squadrons: 6

Number of assigned naval squadrons: 4

System jump gate coordinates 83509627

Ascension 01 41 53 Declination +02 42 16

Stars in system (single-star system)

HD 10442, 1.56 solar masses, unknown solar radii, metallicity +0.11 Fe/H, spectral class K2 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Konkeshan (Korolev 1), 668 Earth masses, unknown Earth radii, orbital period 1043 days, semi-major axis 2.34 AU, orbital eccentricity 0.11, equilibrium temperature 168 K, uninhabited

CHZ moons

Zeugama (Korolev 1 b), 1.27 Earth masses, 1.09 Earth radii, equilibrium temperature 249 K, population 7,925,627

Jump Gate Station: Level 13, distance from jump gate 0.35 AU

System Details

Korolev is a reasonably prosperous colony, only established in 3853. Note that Zeugama receives high levels of radiation from its planet, and was thought to be uninhabitable for a long time. This system was mainly colonized to give the appearance that it was mainly a colony and not a military base. Korolev was used extensively as a fleet rendezvous point during the First Kroll War. A major battle occurred here when the Kroll discovered that a Bandorian cruiser squadron was in this system for refueling and refitting after a long campaign in which the Kroll had been severely defeated at the cost of many Allied ships. In the battle, the Bandorian ships took heavy damage, but despite being outnumbered, they managed to drive off the Kroll ships. The Kroll deployed fighters from a carrier to cover their retreat, but the Bandorian cruisers went straight through and destroyed the carrier along with two Kroll destroyers that had been escorting it. In this battle, the Kroll lost three out of five cruisers that had engaged the Bandorian ships, as well as two destroyers, a carrier, and over five hundred fighters and other smaller ships. All four Bandorian cruisers took heavy damage, but were back in action within six months. The main result of this battle is that there are multiple debris fields and even whole salvageable ships in the outer regions of the system. Unfortunately, pirates do tend to lurk in these areas, as it is difficult for police ships to get all the way out to the debris fields without refueling since the stations where they are based in this system are near the star. However, pirates have lately been starting to avoid the debris fields, as it is rumored that a squadron of Firewing class Navy fighters has been assigned to keep all wanted ships out of the debris fields. As for trading in this system, the main opportunity to make money is to bring in salvaged ships to the jump gate station; this is generally the most profitable way to do business in Korolev. You can also sell ship systems at virtually any station in Korolev and make a good profit since a major export of this system is escort fighters; many major manufacturers such as Brock Industries and New Severodvinsk Shipyards have shipyards in Korolev.
The X Factor Universe (season 1)

The **first season** of the music competition show *The X Factor Universe* premiered in 2020 at 8:30 p.m/ 9:30 p.m.

Based on the UK format, the competition consists of auditions, in front of producers and then the judges with a live audience; four-chair challenge; Judges House and then the live finals.

The original judging panel consisted haven't been announced yet.

### Auditions

Open auditions in front of the show's producers took place at the CBS Studios from April 14 to May 20, 2019.

Over 30,000 people auditioned for the show.

### Judges' auditions

Judges' auditions took place at the Various Studios on from May 25 to June 18, 2019.

### Four-chair challenge

Key
     – Contestant was immediately eliminated after performance without switch
     – Contestant was switched out later in the competition and eventually eliminated
     – Contestant was not switched out and made the final four of their own category

## Finalists

The final 16 finalists were confirmed as follows:

Key
     – Winner
     – Runner-up
     – Third place

## Live shows

### Results summary

Key
     – Contestant did not perform
     – Contestant was chosen as the bottom four by their mentor and had to sing again in the final showdown
     – Contestant was in the bottom three and had to sing again in the final showdown
     – Contestant was in the bottom three but received the fewest votes and was immediately eliminated
     – Contestant received the fewest public votes and was immediately eliminated (no final showdown)
     – Contestant received the most public votes

### Live show details

#### Week 1

TBA
* Theme: Judges' choice
* Group performance:

* Each mentor selected one finalist from their own category to advance. The bottom four acts performed another song of their choice in a final showdown and the public was required to save one of them based on the performance.

TBA
* Theme:

#### Week 2

TBA
Judges' votes to eliminate

#### Week 3

TBA
Judges' votes to eliminate

#### Week 4

TBA
Judges' votes to eliminate

#### Week 5: Final

TBA
* Theme:

Judges' votes to eliminate

TBA
Contestants performances in the final live show

1. ↑ Judges Houses on The X Factor Universe LINK!
Hungantu

Hungantu is the sixth major planet in the Zeta Imperatoris star system. It is a medium-sized uninhabited rocky planet with one major uninhabited moon, Zichatera. Both Hungantu and Zichatera have numerous automated mining operations on their surfaces, with Hungantu's main product being neutronium, while Zichatera's mines mainly produce gemstones and silicates.
Reklash

Reklash

(Kepler-1625)

Alliance of Independent Settlements

Distance from Sol 3956.3 ly

System security rating 2/5

System civilian population 89,750

Number of assigned police squadrons: 4

Number of assigned naval squadrons: 0

System jump gate coordinates 23956327

Ascension 19 41 43 Declination +39 53 12

Stars in system (single-star system)

Kepler-1625, 0.96 solar masses, 0.94 solar radii, metallicity +0.01 Fe/H, spectral class G5

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Thephiunope (Reklash 1), unknown Earth masses, 5.9 Earth radii, orbital period 287.38 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 295.9 K, uninhabited

CHZ moons

Sicionus (Reklash 1 b), 1.43 Earth masses, 1.32 Earth radii, equilibrium temperature 280 K, population 85,675

Jump Gate Station: Level 15, distance from jump gate 0.25 AU

System Details

Reklash is a low population AIS Kepler Sector system that is over 3,000 light-years from Sol. It is a tactical staging location for AISN forces in the Kepler Sector. The AISN Spearhead is the flagship of the AISN forces in this system; it is a very large battlecruiser. Most of the AISN ships of this size still use very old weapon types such as pluton shell cannons, which are still effective, especially against smaller ships, but cannot compete with the damage output of modern energy weapons.
Komorov (starship)

## History

The Komorov was designed by New Severodvinsk Shipyards as an escort fighter for the civilian market. It had a cargo hold just big enough to allow it to be used as a multi-role ship, opening up an even larger sector of the civilian market. Unfortunately, its sales performance was killed by its unreasonably high price, set by an executive at New Severodvinsk Shipyards, who refused to reduce it later due to an old company policy. Despite the ship's reliability, its awkward handling made it considerably less appealing to pilots, especially as newer options became available. It was still one of the 150 most popular ships on the civilian market in 4025, however. It was generally considered a minor sales success, selling 50,000 units in its first 50 years on the civilian market; given its profit margin of 180,000 credits (retail cost minus cost of manufacture), it netted New Severodvinsk Shipyards approximately nine billion credits of profit.

## Overview

The Komorov is a remarkably tough defensive fighter, which has a large enough cargo hold to also be used as a light transport. Its weapons layout is useful for fighting multiple opponents, and its heavy pylons mean you can equip it with HV missile launchers to give it a very high DPS. Its handling feels stiff and awkward, but its turnrate can be vastly increased using its variable-thrust maneuvering thrusters. The Komorov is generally considered to be an inferior Dominator clone, especially when you consider the price difference compared to the performance difference. The Komorov's controls and systems are remarkably reliable.

### Weapons Emplacements

2 ultra MPs fwd, 2 ultra MPs oblique fwd, 2 medium MPs fwd, 2 ultra MPs aft, 2 heavy pylons, 3 light pylons

Stock DPS Rating: 4,000

 Afterburner 2
 Afterburner 3

Date of Release: 3699

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 8

Advanced Combat Scanner

Comm Relay

ECM 1

Repair System 1

Type-1 Cloaking Device

Threat Assessor

Heat Shielding

Atmospheric Drive

Plasma Collector/Recycler

Fuel Scoops

Bounty Informer

Komorov Advanced Combat AI Computer

Variable-Thrust Maneuvering Thrusters

### Equipped Weapons

2x Brock Industries Ultra Disruptor Cannon fwd

2x Brock Industries Ultra Disruptor Cannon aft
Kelly (manufacturer)

Kelly was a magnadrive manufacturing company originally allegiant to the Union. Kelly controlled a fairly small share of the Union magnadrive market. After the conclusion of the Twenty Years' War, Kelly declared its allegiance to the Asgardian Alliance. The Kelly company was never incorporated.

### Magnadrive models

Kelly P150 12-chamber

Kelly P190 12-chamber
CK-310

## History

The CK-310 design was one of the designs in the CK-series. It was originally designed as an assault gunboat, but the hull was too small and the armor and shields too weak to really perform this role. Despite this, its starting price was quite low, and the ship was used most commonly as an escort fighter. It had relatively few sales, with only 7,000 units sold in the Protectorate in the first 100 years after release and 4,000 units in other territories in the same time.

## Overview

The CK-310 has neither the speed, agility, and resilience nor the heavy offensive firepower that make a true assault ship. Despite the fact that the CK-310 is advertised as an assault gunboat, it is actually closer to a light support gunboat in terms of performance. The CK-310 does not have enough speed and maneuverability in a good enough balance to make a superior combat ship. Because of its size, the ship is quite easy to hit because it is also quite slow. However, its DPS is marginally acceptable for a light assault ship, and with proper upgrades to its weapons and defensive equipments, this ship can become quite good in combat.

### Weapons Emplacements

4 ultra MPs fwd, 4 heavy MPs fwd, 6 heavy MPs aft, 2 heavy pylons, 4 light pylons

Stock DPS Rating: 27,200

 Afterburner 2
 Afterburner 3

Date of Release: 3952

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

ECM 1

Repair System 1

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

Tactical Combat AI Computer

### Equipped Weapons

4x Brock Industries Ultra Disruptor Cannon fwd

10x Brock Industries High Power Rapidfire Plasma Pulse Cannon (4 fwd, 6 aft)

2x Brock Industries Pluton Torpedo Mk3

4x Brock Industries Seeker missile
Kaslo Arms KL-1

Kaslo Arms KL-1

The KL-1 was a low height combat drone design manufactured by Kaslo Arms. The design was originally made in 4523 by Vitaly Morsinov as the first design revision in his KL-series of designs, and it was the first, and most notable, of its series to enter mass production, which happened in the same year; the KL-1 was one of the first designs that really started the company on its way to becoming a prominent weapons manufacturer. The drone itself had a single laser cannon mounted along the main spar, and advanced targeting systems; for propulsion, it had an electrostatic drive. Unlike later designs from Kaslo Arms, which sacrificed speed and maneuverability for extreme durability, the KL-1 was fairly well-balanced in this respect; it also had a higher level of intelligence programming than later designs, being programmed with an extensive suite of evasive maneuvers and stealth protocols. Like most designs from Kaslo Arms, its armor was specifically designed to dampen incoming EMPs to make the drone less vulnerable to being disabled by these weapons. Over 100,000 KL-1s were manufactured, and 80,000 of these were purchased by the Protectorate Army.
Kilrain (manufacturer)

Kilrain was a neutral manufacturer founded in 2415 and incorporated in 2430. It produced spacecraft, aircraft and ground vehicle propulsion systems, as well as thruster engines for spacecraft and missiles. Kilrain supplied its products to all major human factions free of charge during the Perth War.

### Magnadrive models

Kilrain R130 8-chamber

Kilrain L360 12-chamber

Kilrain D450 32-chamber

Kilrain J220 32-chamber

Kilrain C580 32-chamber

Kilrain A130 16-chamber

Kilrain F250 16-chamber
IK-480

## History

The IK-480 was designed mainly for the civilian market, although the IK-series design team hoped that it would attract some orders from major navies as well. Its primary purpose was to be an escort fighter, mainly as a missile support to destroy large numbers of enemy fighters. When the design was first announced, it attracted considerable attention from escort pilot organizations, as well as security forces and the leaders of system defense forces. It was reasonably safe, and had good handling stats, although pilots reported that the way the ship handled felt bad despite the good turnrate and fast acceleration. The ship was marketed at the price of 200,000 credits, despite costing only 60,000 credits to manufacture. The high price, combined with the low number of stock equipments, made the ship unattractive to most potential buyers; and sales were minimal, with 14,000 units sold in its first 50 years on the civilian market. The Protectorate Navy ordered 40 units for testing in 3980, although these were supplied at half price. The IK-480 was discontinued in 4090.

## Overview

This strange ship is sometimes used as a missile support or scavenger escort for a dredger fleet. It handles remarkably poorly for a ship of its size and weight, and is not very strong defensively. It also handles somewhat predictably. The strange shape of the hull makes it somewhat harder to hit, from above or below especially, and gives it a better resilience to lateral hits. This ship has moderately good range for its size, as well as a reasonably capacious cargo bay. While it comes with a few helpful stock equipments, it lacks many equipments that you would expect for its price. Overall this is not a very good deal.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 8 light pylons

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 3975

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

Heat Shielding

Atmospheric Drive

Fuel Scoops

TBA UCP Collector

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

8x Brock Industries Antimatter Burst Missile
New Dallas

New Dallas

(KOI-372)

Alliance of Independent Settlements

Distance from Sol 1035 ly

System security rating 3/5

System civilian population 1,580,273

Number of assigned police squadrons: 10

Number of assigned naval squadrons: 3

System jump gate coordinates 61573964

Ascension 19 56 29 Declination +41 52 00

Stars in system (single-star system)

KOI-372, 1.01 solar masses, 1.12 solar radii, metallicity -0.01 Fe/H, spectral class G2 V

Non-CHZ planets

Rusuria (New Dallas 1), 1033 Earth masses, 9.7 Earth radii, orbital period 125.63 days, semi-major axis 0.49 AU, orbital eccentricity 0.17, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Gothazuno (New Dallas 2), 101.5 Earth masses, unknown Earth radii, orbital period 463.4 days, semi-major axis unknown, orbital eccentricity 0.17, equilibrium temperature unknown, uninhabited

CHZ moons

Thocrurn (New Dallas 2 b), 1.29 Earth masses, 1.21 Earth radii, equilibrium temperature 256 K, population 562,697

Govapus (New Dallas 2 c), 1.23 Earth masses, 1.15 Earth radii, equilibrium temperature 255 K, population 501.293

Aunides (New Dallas 2 d), 1.14 Earth masses, 1.06 Earth radii, equilibrium temperature 257 K, population 499,968

Jump Gate Station: Level 14, distance from jump gate 0.3 AU

System Details

New Dallas is different from most other Kepler Sector systems in that it is significantly safer than its security rating would suggest. The system has no major economy, although it does have some minor manufacturers who produce ship system modules and other industrial products. There is a spaceflight training school in this system, making it a desirable place for new pilots to go. If you want to trade in this system, bring in metals and medicines and go out with a hold full of ship system modules. In order to get to Gothazuno and its moons from the jump gate, you should go on the main spacelane, which is simple: set your target to Gothazuno (or one of its moons), engage your autopilot, and sit back and enjoy the ride. Some stations in this system orbit farther out, so you should make sure your ship has plenty of fuel before trying to reach them; the farthest station is out at the 25 AU orbital belt. You can often get low prices for materials from this station, so it is worth the fuel expense to get there (but only if your ship has sufficient range). The moons of Gothazuno are quite unique; Thocrurn, which is the largest and has the largest population, has no large oceans; instead, it has many large freshwater lakes, which are renowned for being the largest shallow bodies of water, since they are no deeper than 4 feet at any given point. Thocrurn also has large plains, where most of its small cities are located; none of the moons have any large cities in the strict sense of the term.
Icon (manufacturer)

Icon was a magnadrive, and later missile, manufacturer originally allegiant to the Union. It was founded in the year 2209. Icon was originally a small company, with only two major magnadrive models, and its owners later decided to diversify the company's production capability. In 2979 the Icon company began to produce missiles for naval use, starting with unguided interception missiles, and later branching out to include larger guided missiles and even missile defense and ECM systems. After the conclusion of the Twenty Years' War, Icon became a neutral company, although 95% of its investors lived in the Asgardian Alliance at the time. In later years, Bandorian investors began investing in Icon, soon rivalling the Asgardian investors for dominance of the company; this competition ended with the Protectorate's transition to a moneyless society on 1 May 4650.

### Magnadrive models

Icon R650 24-chamber

Icon T800 32-chamber

### Other products

Icon Missile Systems ICIM-1 Screecher: unguided interception missile. It was fired from a custom launcher manufactured by the Icon company, codenamed Slingshot IM.

Icon Missile Systems ICIM-2 Fells: unguided interception missile, fired from Slingshot IM.

Icon Missile Systems ICIM-3 Diatron: unguided interception missile, fired from Slingshot IM or any standard light pylon missile mountpoint. The Diatron had two warheads, designed to detonate in sequence for a more effective explosion against all types of defensive materials.

Icon Missile Systems ICM-1 Guard: powerful guided missile with a 750-km range and a shield system making it harder for enemy missile defense to neutralize it. Fired from any standard heavy pylon missile mountpoint.

Icon MDSA-1 Mace: missile defense system firing blasts of shrapnel to neutralize inbound missiles at close (<1km) range.