recursal/Fanatic-Fandom huggingface dataset:
The Scent of Secrets

Speaker had no name. "Speaker" was only a title, and not even that, it was a shortening of a title. You might call it a nicktitle, were you possessed of a particular sort of wit. A name was a fair price, they'd thought at the time, and had it been all they'd paid, it would have been.

All that was in the past, now, though. Or perhaps in the future, if certain rumors held substance. It was hard to tell, in these unsteady days, with time being such a slippery thing. In any case, Speaker's name was far from the Spindle, and that was perhaps for the best. An unfortunately large number of people wanted to kill them.

Names and enemies aside, Speaker had plenty of reason to visit the Spindle. They needed a terribly large amount of information, of a sort that couldn't be had where they came from. It was only natural, then, that the Horizon Gate would draw them, tantalizing secrets wafting over the horizon like the scent of fresh-baked bread. Speaker missed fresh bread. It had been such a very long time since they'd had any.

They weren't the only one here from beyond the horizon. There was another, a lady of lightning and flame. Speaker couldn't remember her name; they were very bad with names. It was an occupational hazard of working exclusively with people who only had titles. They remembered a few of those; people called her the Thunderslinger, the Bringer of Havoc, the Huntress with Hands of Death. It was said she'd come to the Spindle looking for heroes. Speaker wished her luck in that. They were fairly certain she was the only hero this side of the Gate.

## The Scent of Secrets

### Characters

* Speaker

* Anne Sullivan
Krakonos

Illustration by Bryan Sola

### Inhabitants

Aven, azra, catfolk, elementals, halflings, humans, hyenafolk, lizardfolk, merfolk, minotaurs, monkeys, skeletons, spirits, vampires, zombies, various non-sapient wildlife species

## Other information

### Creator

Schwa77

**Krakonos** is a pirate-inspired plane of endless seas and scattered islands, with the majority of land ruled by Emperor Almicar and his tyrannical regime. Enemies of the empire are branded as pirates and exiled to the treacherous ocean, where they are forced to fend off giant sea monsters and cunning merfolk. Despite the emperor's efforts, piracy remains a thriving enterprise on the lawless island of Crimza Taal, where thieves, smugglers, and assassins ply their trade in the shadows.

Krakonos is the setting for Seas of Krakonos, and is featured in The Daring Adventures of Jadon Titansbane and Magic: Champions.

## History

### Seas of Krakonos

After wandering the multiverse, Kiora found herself on the plane of Krakonos, where she discovered the legend of an ancient leviathan named Davijan. She released the creature, unleashing chaos and forcing Emperor Almicar to offer a bounty to whoever could slay the beast. Jadon, Lillith, and the Glorybound crew eagerly took up the challenge.

After a grueling battle, Jadon slayed Davijan and the crew were granted a full pardon by Emperor Almicar. But Jadon, restless and hungry for adventure, convinced the crew to set sail once again, seeking greater challenges and treasures. Their journey led them to the unknown world beyond the horizon, that the Edgeseekers had long been searching for. Eager to explore, the crew faced unknown dangers and discovered untold treasures that awaited them.

## Notable People

### Native Planeswalkers

* Brajjebaw
* Jadon Titansbane

### Planeswalker visitors

* Dawson
* Ingrid Farjalla
* Kiora
* Lillith

### Natives

* Almicar
* Alva
* Azla
* Davijan
* Dezan
* Druno
* Jenala
* M-80
* Malvo
* Mara
* Ria
* Salazar
* Silva
* Silverbeak

## Trivia

* The plane's name is a riff on the word "kraken"
Battle Boards

**Battle Boards** is a play-by-post roleplaying game running on the MSE forums. Designers each play one or more characters (typically planeswalkers) on The Arena, interacting with other players by attacking, defending, assisting, or gifting with custom card designs.

This page focuses on the mechanical side of Battle Boards. Story events that occur in the game should be on The Arena page, the Category:Battle Boards directory, or individual character pages.

## Story Archive

We are currently in the process of compiling the major story arcs as Series on AO3! Once that is closer to completion, a directory will be placed here.
Xazerial (set)

Cajuniverse Releases

Cajuniverse Chronology

***Xazerial*** is the 5th expansion of the Cajuniverse. It was released on July 31st, 2016.

## Set Details

*Xazerial* contains 208 cards (38 commons, 73 uncommons, 42 rares, 16 mythic rares, 34 Horde tokens).

Xazerial is a Horde expansion, designed to add unique tokens and explosive effects to a Horde deck. The card type Cataclysm was added as a sorcery-stye card that can only be played by the Horde and not by players. The action of the Horde playing the top cards of its deck was keyworded as "chaos ensues," and some cards use this to increase the difficulty of the Horde.

## Storyline

Xazerial is a world of chaos, constantly being birthed and killed and rebirthed by the warring god-like Nephilim that inhabit the plane. Sha'rador investigates the eternally dying plane to see how it manages to come back from each of its many demises, in the hopes of using this knowledge to save his home plane of Oirohpo. Sha'rador is present as the plane dies and all its energy collapses into a single point of light and energy. Being made of light himself, Sha'rador survives and momentarily taps into the infinite energy of the plane in this state. While losing the omnipotence a fraction of a second later as Xazerial begins anew, Sha'rador is left with an intimate knowledge about how the Multiverse functions and how to cheat normal physics by exploiting those rules.
PB&J Delivery Outpost

The **PB&J Arena Outpost** is a now abandoned building located on The Arena. It once served as the primarily location of the PB&J courier services run by Pidge, Brownie, and Jhanu on the Arena, but the operation was eventually ended between the vanishing of Sanaerti and the attacks by Jozel.

The outpost is a small wooden building, with the words "PB&J Delivery!" painted next to the door, only a few feet off the ground. On the inside, the building is one room with a low wall splitting in two. On one half, the empty mail counter is still intact. The other half, which once contained beds and a workbench, is now completely emptied.
Kirino's Grave

> *Here lies Kirino Oblay*
>
>
> *She's the most formidable walker I've ever met*
>
>
> *But we managed to kill her*
>
>
>
> — Grave inscription, by Aylin
>
>

**Kirino's Grave** is a large gravestone on The Arena, marking the (assumed) last resting place of Kirino Oblay after the multipronged attack against her. The stone was created by Aylin to resist physical and geomatic forces.

Multiple objects have been left at the gravesite, including a personally revised book of Agahian law from Officer Lumen, the dagger that dealt the killing blow by Arina Nisita, and the burned out Brooch of Protection and Trick Hat from Karina Oblay.
Magic Ratings

**The following is an unofficial draft! The details may change when Cyber gets around to writing the full article.**

The Seventh Circle Initiative uses a standard 10 point scale to rate the amount and power of magic present on a plane, primarily for determining how potentially worrying interplanar trade is. (They have similar scales for technology and magitech, for similar reasons.) Magic ratings are defined by what magic is *widespread* on the plane; local concentrations of more advanced magic warrant a note rather than an increased rating.

### Magic –

Magic – denotes a plane with no magic whatsoever, usually because it has no permanent sapient inhabitants, or because magic does not function there. Agahia is currently rated as magic – due to its lack of surviving residents, while Rhyse is magic – due to magic not working, even for planeswalkers.

### Magic 0

Magic exists but is not usable except in rare instances. Daisite is an example of magic 0 as only a handful of individuals on the plane have access to magic.

#### Magic 1

Magic exists, but is very limited in either power, making it mostly just used for minor convenience, or limited in reliability. Feraguo is an example of a magic 1 plane.

#### Magic 2

Very simple magic, such as healing, light generation, and simple illusions. Lorwyn is a magic 2 plane.

#### Magic 3

Magic 3 is the most common rating for planes. Magical flight and low quality necromancy are key points to get magic 3. Innistrad is a canon example.

#### Magic 4

Shapeshifting, personal time dilation, and low-level weather manipulation are marks of magic 4. Feanav is an example of a magic 4 plane, although the supernatural beings operate at higher levels.

#### Magic 5

Effective teleportation and soul trapping are marks of magic 5. Shadowmoor and the Forgotten Realms are examples of magic 5 planes.

#### Magic 6

Medium-to-large-scale landscape alteration, weather control, ability to create/summon objects from nothing on a sufficient scale to replace actual crafting of objects, global magical communication networks, artificial life, ressurection-quality necromancy, and city-scale combat spells are the types of spells that earn a plane a magic 6 rating. Zendikar is a magic 6 plane.

#### Magic 7

Magic 7 begins to shape things outside its immediate vicinity, such as being able to see or influence things far beyond normal sight. Roads may be pointless as teleportation magic is so easy and widespread.

#### Magic 8

Low-level chronomancy and planar enchantments are examples of magic 8. Ravnica peaks at magic 8 (though is likely 7 discounting the Guildpact and limited chronomancy).

#### Magic 9

Proper time travel is a mark of magic 9. The Spindle is the only known magic 9 plane.

#### Magic 10

Magic 10 would represent full reality-shaping by magical means. Arkadai's simulated reality is functionally a magic 10 plane.
Wayward Worldsoul

A **Wayward Worldsoul** is an entity that was once a Worldsoul of a plane but has somehow become detached from it, most commonly due to the destruction of the plane.

## Description

Wayward Worldsouls maintain much of the inherent abilities of a Worldsoul, being quite powerful and only susceptible to magical damage outside of manifested avatars.

Wayward Worldsouls can occasionally relocate to a plane that is without a Worldsoul and recover their plane-spanning abilities, likely changing the nature of the plane as they do so. While it is possible for one to defeat an existing Worldsoul and take over their plane, it is very unlikely due to the great power difference between a Worldsoul that inhabits a plane and one that does not.

## Domains

Instead, some of these Worldsouls have taken to trying to become the "Worldsoul" of other areas or concepts, called Domains. Wayward Domains can be fixed, occurring in a area that can grow but is unlikely to otherwise move, or wandering, occurring in a much smaller area that is capable of moving, usually being centered on the Worldsoul itself. Within these more limited Domains, these Worldsouls can use their omnipresence and increased power as they would have been able to on a plane.

Wayward Worldsouls will use their Domains in a variety of ways: Some will settle into a plane's existing pantheon and eventually become indistinguishable from it, some will use their Domain to attempt a foothold at ousting a Worldsoul to claim the plane for themselves, and some will simply wander as an unusual microplane in the Multiverse.

## Decrees

As more of these Worldsouls appeared over time, massive fights would break out between Worldsouls attempting to lay claim on the same Domain, causing massive damage in the areas where these increasingly large battles took place. In an attempt to end the violence before it escalated to the scale of the Elder Dragon War, magical laws called Decrees were crafted to regulate interactions between Worldsouls and between mortals. Each of them became the Domain of a Worldsoul to ensure their enforcement.

### The First Decree

The First Decree outlines the limits of Wayward Worldsouls interacting between each other, most importantly, decreeing they should not fight each other directly.

### The Second Decree

The Second Decree outlines the limits of Domains, most importantly, seeking to rigidly define how they exist and are claimed to prevent Worldsouls from imposing on each other's Domains.

### The Third Decree

The Third Decree outlines the limits of Wayward Worldsouls interacting with material entities, most importantly, allowing them to interact with them and grant their blessings, but disallowing them from attacking them except in retaliation or defense of their Domain.
Ciel

Art by India-Lee Crews

### Specialties

Leadership, summoning mercenaries that work under him, strengthening himself and his allies

## Biographical information

### Age

41 (Riddles of Revio), 51 (Revio: Reborn)

### Place of birth

24 PM
Aer

## Physical description

### Height

Male
6 Feet 2 Inches

## Other information

### Appearances

Riddles of Revio

**Ciel** is a human planeswalker from the plane of Revio. He was born impoverished within a small tribe in the Aer region, however, his charisma and natural ability to bring people together eventually lead to the formation of Cieldana, the new name of his village under his control. He joined forces with other nearby groups to form the Red Dynastic Kings, and ever since he has ruled his kingdom.

## Magic

Ciel focuses less on magic than other planeswalkers, and prefers to fight more melee based combat. However, he does have magic that allows him to enhance the strength and durability of both him and his allies. This can also allow him to take an ally who is on the brink of death and give them enough energy to finish the fight before dying, allowing them to die a warrior's death.

## Planeswalkers met

* Tara
* Naiala
* Eve
* Calamity Smith
* Vellym
* Eldan

## Trivia

* Ciel was the first card from Riddles of Revio to make it into MSEM via the set **New Horizons**, which took in one card from every set submitted to MSEM.
* Ciel's role in the story of Riddles of Revio is minimal, due to his inclusion being largely determined by having a design and art that worked, rather than filling a story role.
Commander: Legends of Laptew

**Cajuniverse Chronology**

**Commander: Legends of Laptew** is an in-development Commander set and part of the Cajuniverse. It was originally planned to release in Spring 2017 but has been on hiatus.

## Synopsis

The plane of Laptew is an unusually connected one in the Multiverse, hosting around a dozen planar portals and offering safe haven to planeswalkers of all types, but both of these bring dangers of their own. When Arc Atencio returns to Laptew after Shadows of Vaask, she attracts the attention of the monstrous Yjehuar, a plane-devouring planeswalker. Arc enlists the help of Marcus Felding, Zweil Nolastnamegiven and Saia Evigal to combat it, unfortunately leaving Ahl Strixian to fend for himself during the events of Ophorio.
Animus Vox (set)

***Animus Vox*** is the 5th set made by ThatDamnPipsqueak. It was fully released on April 21st, 2023. It is the second set in the **Animus Vox** block

## Set Details

Animus Vox features the following mechanics:

* Reconstruct (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) (Returning mechanic, designed by FluffyDeathbringer)
* Crystalize (Create a treasure token or put a +1/+1 counter on a creature you control) (Returning mechanic, designed by Zarepath)
* Augmented -- [trigger], if you've spent  to cast spells this turn, [effect]. (Returning mechanic, designed by Pipsqueak)
* Rhapsody (Pay [cost] to cast this as a 4/4, or during your main phase to make it become a 4/4)

## Featured Planeswalkers

* Glitch
* Sesilius
* Remi Amber
Sha'rador

Illustration by Luis Pacho

**Sha'rador** (born **Rador**) is a reflection planeswalker from Oirohpo. Being made of hard light, Sha'rador is able to greatly manipulate his appearance to suit his needs. Prior to becoming a planeswalker, Sha'rador worked primarily as a mercenary, defending groups crossing the desert of Oirohpo from the creatures that live within it.

## The Mirror's Edge

In 50 PM, Sha'rador suddenly found himself ripped from his home plane and into the study of Ahl Strixian. Reading through Ahl's notes, he learned of the Mirror and the overlaying of the two planes, but interpreted the writings as invasion plans from Ophorio. Sha'rador returned to Oirohpo through the Mirror and rushed to warn the plane of the actual and perceived dangers ahead. Between his knowledge and newfound power as a planeswalker, the reflection was elevated in reflection society, taking the name Sha'rador as a sign of his power.

## Xazerial

With this new knowledge and power, Sha'rador went to seek even more through the universe. Learning of the Rathi Overlay only strengthened his convictions, eventually driving him to Xazerial, a plane that contained a great deal of power, but one that was constantly dying due to the fight to gain it. Sha'rador had one advantage over those who had came before him: being made of light. As Xazerial died once again, the plane's energy collapsed into a single point, which Sha'rador tapped into. He briefly gains omniscience and omnipotence among the infinite energy, but loses much of it a fraction of a second later as Xazerial begins anew. Sha'rador is still left with an intimate knowledge about how the Multiverse functions and how to cheat normal physics by exploiting those rules.

## Oirohpo

Sha'rador returned home uncertain of how to proceed, but with the power to do nearly anything. Facing the options paralyzed him, and the rising fear of the reflections and his title of power weighed on him to make the correct choice, even when they all seemed wrong. Xaro Tarax's reflection took advantage of his hesitation, pushing the reflections into a war frenzy and influencing Sha'rador into allowing it to run away beyond control. As he had already been considering the counterattack himself, it was difficult to break free from the reflection's crusade. The two planeswalker led an army to the Mirror's Edge, expecting a fight with Ophorio, and instead receiving a fight with The Blighted as the two planes merge into one.

## Occult Outbreak

Seeing a world in disarray after Xaro and the Blight, Sha'rador couldn't let hesitation cloud him any longer and reached out to unite the broken world. While denizens from both planes have clamored to wipe out the infected savages, Sha'rador has been attempting diplomacy and cures to some effect, as even without the Blight's main body on the plane anymore, the parasite proves difficult to kill without killing its host as well.
Simul

Illustration by Surya Prasetya Prila. Her appearance during Heroes of Runatos, preparing to begin her research of planeswalkers and unique species across the multiverse. As such, her clothing is much more geared towards survival and durability than usual.

## Biographical information

### Age

20-30 (Heroes of Runatos)30-40 (Battle Boards, Chikyu: Chaos Rains, Aldmore Explorations)

### Place of birth

31-41PM
Ravnica

### Spark plane

61PM
Ravnica

## Physical description

### Height

Elf
Female
~6'

## Other information

### Appearances

Heroes of RunatosAldmore Explorations

Chikyu: Chaos Rains

**Simul** is an ex-Simic Combine planeswalker who sparked during the events of War of the Spark, and became extremely focused on researching both planeswalkers and the strangest forms of flora and fauna the multiverse has to offer.

Simul seeks for a way to undo the Mending to restore planeswalkers to their previous power.
Seronia

A compleated Seronia in 63 PMIllustration by Minionslayer

**Seronia** is a large sphinx from Theros that was compleated sometime prior to Phyrexia's invasion of the multiverse. Before her compleation she frequented the temples of Meletis, on Theros, providing insight and philosophy. She was an envoy of the god Kruphix. Seronia's current whereabouts are unknown.

## Early life

Prior to sparking, Seronia spent her life as a font of insight in the polis of Meletis. She was blessed by the Lost, voices of the souls displaced when a Returned crosses the river Tartyx. Seronia regularly used her blessings to bring ease to grieving families.

One day while in Kruphix's temple Seronia was overcome by a great dread, and was deceived by the Lost into ransacking the temple. When she realized what she had done Seronia fled for the mountains. In her grief her spark ignited and she planeswalked away.

## Post Spark

As a planeswalker Seronia regularly brought information from other planes to Kruphix. The God's obsessive search for knowledge sent Seronia to more dangerous planes, until one day he asked her to go directly to New Phyrexia. That was the last time she visited Theros, and Seronia was compleated sometime prior to the Phyrexian invasion

## Planes visited

* Xoltan
* Iir
* New Phyrexia

## Gallery

A Compleated Seronia as she appeared in PRW RemasteredSeronia as she appeared in the original PRWSeronia as she appeared in LTASeronia's first appearance in XOL
## Trivia

* Before compleation, each instance of Seronia was represented by the Sphinx token illustrated by Jesper Ejsing
* A Duel Deck between Seronia and Essem was planned, but never finished
Agathi Colwyn

**Agathi Colwyn** is a human female planeswalker from the plane of Ikoria. Agathi has been an artificer for as long as she's been able to hold a wrench, working at first alongside her mother to shore up the defences of her home village. Unfortunately, the village was destroyed when a flash flood short-circuited the forcefields that were holding back Ketria's predators, and Agathi sparked upon seeing everything she'd done destroyed in moments. Supplementing her mother's training with bits and pieces of mechanical lore from across the planes, Agathi now acts as a wandering troubleshooter, hoping to build machines - and solutions - that last.

## Appearance

Agathi is a black human woman in her late twenties, average height and stocky. Her dark brown hair is tied back in tight braids, and usually secured with a spare piece of electrical wire or similar to keep it out of the way while she works. Her usual outfit consists of a woven short-sleeved tunic with a bright green and yellow diamond pattern, a pair of bandolier-style belts across her torso attached to a toolbelt around her waist, dark green cargo pants, and sturdy brown boots.

Agathi's signature item is a magical brass gauntlet, worn on her right hand, with a glowing green ring on the back. It's tarnished and a little ramshackle, with some exposed wiring, but this hasn't diminished its effectiveness.
Atlas Bakery

The **Atlas Bakery** is located a short distance from the Seventh Circle Initiative's Arena Station. While originally constructed to keep an eye on the Seventh Circle's activities on The Arena, it now serves as a bakery and cartographer station for Sevid Fese as well as several Xirix she has hired to help run the place.

The walls main room of the bakery are covered with maps from around the Multiverse. At the center of the room is an enchanted glass case containing the Atlas of Worlds, showing off its perfect mapping of the Arena
Vesona

**Vesona** is an artificial plane created by an oldwalker, where dreams and reality blur together.

## More details

Vesona was created by an unknown planeswalker hundreds of years ago to act as a place to be alone with their thoughts. However, they rapidly found this to be a boring and tedious experience, so they began to populate the world with people, each with their own lives, internal narratives, and personalities. These people, much like the plane itself, were not real; they were illusions substantiated by the planeswalker's power and an artifact they held called The Looking Glass. With every passing day, these illusions became more and more believable, more and more real, until the fiction was almost indistinguishable from reality.

Eventually, the planeswalker left, and never returned, dying on another plane across the multiverse. But Vesona stayed, perpetually kept real by The Looking Glass. And then the Mending happened, and the artifact broke cleanly in half, all of its power dissipating. And yet the plane stayed. The nature of illusions meant that since the plane was full of people, and all of the people there believed that the Looking Glass was still present and still able to keep the plane together, the illusion was able to hold. As long as the few people who knew about the destruction of the artifact kept it secret.

But the doubt that crept in from the people in the know started to eat at the plane. Along the edges of the plane, reality started to crack and blur. In those areas, idle fantasies and dreams began to take hold, and threatened the stability of the plane further. The government created an organization of Dreamcharters that they tasked with patrolling the edges of the city and pushing reality further and further, desperately trying to cling to stability.

## Notable People

### Natives

* Elanor Ashein is from Vesona, and is the only known planeswalker to be from there.
Edarin

**Edarin** is a small plane that has access to only black, red, and green mana due to the influence of nearby Ophorio. Edarin was once a plane of great biodiversity, but over the centuries the highly aggressive elves have killed off a great majority of the plane's creatures. What remains is the elves, a small number of humans fighting for survival, and an ever growing population of oozes taking over the niches left behind, which the elves appear to be either unwilling or unable to kill off as they have for so many others.

Edarin is a setting in Edarin vs. Ainox.

## Ascension

Creatures of Edarin are able to amass a great enough amount of the plane's wild mana to ascend to archangels, granting them longevity, wings, and a permanent power boost. Strangely, the elves appear to avoid letting this happen, and the phenomenon has yet to be seen in oozes, so the few remaining angels are human angels.

## Notable People

Natives

* Xaro Tarax

Others

* Akasha Akari
Samang

Samang is featured in *Kaleidoscope*.

## Main

* bowl-shaped world divided horizontally into four distinct biome layers
* outside the first layer, which is the bottom, the world starts inclining upward until the last one is close to a sheer rock wall with the occasional indent and flat plane
* at the top is a separate paradise realm
* a lot of people want to get into the paradise realm so they climb the world
* climbing the world is also seen culturally as a path to self-discovery and self-improvement even if you don't get into paradise
* aesthetics: filipino and southeast asian in general
* naming scheme: tagalog
* may or may not have been made by an oldwalker as a training facility a la amonkhet. that oldwalker may or may not be dead
* economy: barter

## The Layers

* Simua: the bottom of the bowl. a sea in the middle with beachland around it and islands inside it. most of the people live off fishing here but culturally are expected to begin the climb at some point
* Pagakain: rainforest. has wild beasts and Weird Beings roaming around
* Suglit: volcanic land. Hot. localized earthquakes happen. elementals also happen. weirdly enough you can actually set up a relatively decent living situation here and some do
* Pawus: non-volcanic wasteland. caves and plateaus of stone within a super steep mountainside. nothing lives here natively except for like really stubborn plants and insects and shit. filled with bitter assholes of varying validity who would love it if no one got into paradise, because they didn't
* Gimpala: the paradise realm. fluffy cloud heaven. a demiplane like nyx. you get to come if the leader (see Points of Interest) or another angel thinks you deserve it. no one grows old or suffers and people can shape reality through willpower (but not harm each other with that). if you meditate hard enough you ascend into an angel and get even better reality-shaping powers and get to have authority

## Points of Interest

* Liguno: the leader of Gimpala. angel. huge fella (think Iona). genuinely cares about virtue and justice and honor and all that jazz but is an arrogant classist jackass in that he thinks people who've been in Pawus too long don't deserve to be in Gimpala until proven otherwise. yes, even if they were born there. allows people to duel or debate him if they think he's ruling unjustly, though, and concedes gracefully if he loses.

## Metaphysics

* if you die in Simua you die for good
* if you die between Simua and Gimpala you reincarnate in Simua and gradually regain parts of your old memories
* if you somehow manage to die in Gimpala, you respawn immediately
A Spot of Pleasantness

**A Spot of Pleasantness** is a teashop located on The Spindle owned by Lady Mari.

## More details

Lady Mari opened the tea shop shortly after the mending (relative to the real world, substantially before that for The Spindle). Ultimately, the goal of the shop isn't to turn a profit, but to provide Mari with something to do, functionally forever, and add a little bit of goodness to the multiverse, hence the name. As a result, the tea shop is highly affordable, with a wide variety of currencies being accepted, and Lady Mari just eating the moneychanger fees. Lady Mari keeps the shop stocked with teas from a wide variety of planes, such as Chikyu, Jidai, Nangjiao, Panxiou, and Akieva.

The shop does have a few rules, including a very, very firm "no fighting" rule, which Lady Mari herself enforces. Few people have been bold enough to disregard this rule. The shop is not open 24/7, but there is a cot in the back that people have previously crashed on in times of need. While ultimately A Spot of Pleasantness isn't the most popular meeting point on the Spindle, a wide variety of notable people have crossed its threshold, whether in search of Lady Mari or just a place to rest.

## Notable Visitors

* Hieronymus Scratch (in Old Promises)
* Alia (before Discoveries of Akieva)
* Anne Sullivan (before Rail War)
* Xirix
Flynn Skara

Illustration by lee989y

**Flynn Skara** is a transgirl planeswalker and dragonrider from the plane of Andraci. She is a "dragonsoul", and as such able to turn her soul into a dragon named Ilieth, which she has an empathic link with, allowing her to sense whatever Ilieth does, from sights to emotions to pain. While young, Flynn primarily lives alone as her mother is dead and she is estranged from her father.

## Early Life

Flynn was born into the Skara family, one of a few dragonsoul bloodlines still alive on Andraci. Flynn's father was among the toughest and harshest living dragonriders, but young Flynn did not want to follow her father's footsteps, instead taking more after her mother.

When Flynn was only a few years old, her mother died, making Flynn want to fill her role rather than her father's more than ever. Flynn and her father would grow more and more apart.

### Meeting Reyhsia

Some time after her planeswalker spark ignited, Flynn met Reyhsia, who provided Flynn with a heaping helping of maternal guidance that she had been missing. Reyhsia helped Flynn get ahold of her new planeswalker spark and learn to open up her dragonsoul that she had largely been neglecting due to her father. Opening up to Ilieth gave Flynn even more support, as the dragon had known her mother even better than Flynn had. All this caused Flynn to begin thinking about herself as well, though it would take some time before she acted upon it.

While Reyhsia would keep in contact, Flynn primarily remained on her home plane. Flynn would eventually be asked to come to The Arena by Okus pretending to be Reyhsia, thus joining the Battle at Arena Station.

### Transitioning

At 14 years old, Flynn came out as transgender, keeping her name as one of the few things she still had from her mother. For most inhabitants of the plane this was accepted, for some even expected, but Flynn's father took it as the final insult. The two argued over it, the fight ending after he claimed her mother's death was because of her, with Flynn leaving and cutting her father out of her life entirely.

## Leaving Home

With ever fewer things worth staying home for, Flynn began planeswalking more. She would form a sisterhood with two other wards of Reyhsia, Karina Oblay and Mei Liva, occasionally joining up with them around the Multiverse.
Ahl Strixian

Illustration by Luke Mancini

**Ahl Strixian** is an owl planeswalker from Ophorio. Unlike most birds from the plane, Ahl struggled to learn spells of fate manipulation that came easily to his peers. While he was able to attain a limited degree of shapeshifting from it, Ahl preferred exploring and physical learning to learning spells.

## The Mirror's Edge

During his exploring, Ahl discovered a strange sheet of aether in the Ophorion jungle that was slowly advancing and seemed to vanish anything that it touched. Ahl studied the phenomenon for several years, occasionally losing the small research buildings he constructed as the Mirror marched ever forward. Finally in 50 PM, Ahl entered the Mirror for himself, igniting his planeswalker spark.

Ahl arrived on Oirohpo, Ophorio's reflection plane. No matter where he flew on this plane he was met with miles and miles of desert that seemed to be uninhabited. When he returned to the Mirror and to Ophorio, he believed a dead plane was threatening his own, and sought allies to help him stop it.

## Relidon

But with planeswalkers, favors of that magnitude rarely come for free. Ahl would join the Legends of Laptew and offered assistance to its members in return for their assistance on Ophorio. One of these missions was joining Marcus Felding on his search for Akasha Akari, which led them both to Novea during the events of Relidon. While Ahl had limited involvement with the war on the plane, it did introduce him to Xaro Tarax, who he would later bring to Ophorio in a plea for help. Xaro would refuse this call, but return to the plane after several years.

## Ophorio

With Ophorio beset by The Blight and the actions of Mei Liva, and the Legends of Laptew dealing with a planar threat of their own, Ahl was forced to attempt to heal his plane by himself. With a spell twenty years in the making meant to be cast by a dozen mages and the assistance of the gods of fate, Ahl stopped the overlaying of Ophorio and Oirohpo, causing them to merge into a single plane.

Ahl unfortunately was not able to see his victory. While no one is sure for certain if he died or simply went somewhere else, Ahl has not been seen since.
Noortu

Illustration by Eren Arik

On the plane of **Noortu**, death is merely a suggestion. Of course, life is just a suggestion too. But, as is common in life, there are those who will find a way to make those suggestions for others. Those who die on Noortu are able to cross the afterlife back to the land of the living and take back their bodies. In some situations, they are forced to. Execution on Noortu is referred to as The Thousand Deaths, where a person will be killed, reanimated, and killed again numerous times until eventually the are unable to make the journey back to the land of the living due to their body or their soul falling apart from the successive reanimations.
Revio

Illustration by William Perera

***Revio*** is a plane tinted with blue mana. Sphinxes are known as illusive yet profound philosophers, and the greatest city, Alratha, is home to great scientific study. The plane is divided into three regions based on geography: Aer, Ramish, and Qalam. The plane was devastated hundreds of years ago by a cataclysmic event known as the Great Calamity. In recent years (65 PM), the Great Calamity threatened the plane once more.

Revio is the setting of Riddles of Revio.

## Geography

The plane of Revio is divided into three distinct regions.

### Aer

The redlands of Aer is named such for the distinctive red coloration of its sand. In myth, it has been said the region is so red because of the blood of the victims of the first Great Calamity. Aer is home to the city of Cieldana, lead by the Raider-King Ciel. Cieldana is also affiliated with two other kingdoms, the three of them forming the Red Dynastic Kings. The three primarily trade with each other, and are prosperous due to their location around one of the few large oases in Revio.

### Ramish

The dunelands of Ramish are the main setting of Riddles of Revio, and are the largest and most prosperous region of the plane. It is known for its lack of notable characteristics; it's a "normal desert" through and through. Its vast, unending sands are only broken up by small settlements that span the entire region, often by small oases.

The only major settlement is also the largest on the plane, the great city of Alratha. The city was originally built upon the largest oasis on the plane, to the south of a protective mountain range, but it eventually dried up. However, after the second Great Calamity was averted, the spring was magically restored to its former glory. Near Alratha is the grand library of Maktali, which houses many students from across the plane and all the knowledge documented on the plane.

Ramish also contains the Sanctum of Sethis, the home of the worldsoul of the plane.

### Qalam

The darklands of Qalam is named such for the ruin brought to the region following the Great Calamity. Much of the region is comprised of the ruins of former settlements that once were the most robust of the entire plane. However, it was hit the hardest by the Calamity, and now there are no active major settlements in Qalam. However, the scheming warlock Darna set up a laboratory in the region, and is one of the only people to ever settle in it long term.

## Notable People

### Natives

* Ciel
* Darna
* Dthan
* Elise
* Kilani
* Naiala
* Reytha
* King Roland
* Sethis
* Tara
* The Duneborn Host
* Ylda

### Planeswalker Visitors

* Eve
* Eldan
* Calamity Smith
* Vellym

## Trivia

* "Revio" was the first name came up with, and it was originally the name of a single sphinx rather than the name of an entire plane.
Lahessi

Illustration by biggreenpepper [1]

**The Lahessi** are a race of omnivorous creatures both native and exclusive to Medranos. They're unsatiable predators who serve as an in-world mechanism to keep the overabundance under control.

## Anatomy

Lahessi are reptile-like creatures.

When they're born, their bodies are elongated and coated with a thick leathery hide. They have multiple thin feet they use to skitter all around and multiple fangs, all sharp enough to shred through any organic matter. They also have appendages that end in a mouth-like clamp and secrete a venom that can paralize their victims.

Most lahessi, however, change their appearance almost immediately, since they're biologically programmed to evolve and adapt to any and all situations in order to predate on Medranians regardless of where they are located.

Their digestive tract consists on simply one long intestine that starts at the mouth and ends at the extreme of their bodies. This digestive system is constantly secreting a powerful acid that can dissolve organic matter in seconds, making the lahessi insatiable.

They have no respiratory system, instead they absorb oxygen from their surroundings (regardless of whether they're on land or water) and have internal mechanism to regulate their metabolic use of oxygen if the quantities taken in are lower than optimal.

## Life Cycles

Lahessi are bred in the depths of Medranos for almost a millenium. They begin bursting out of their eggs a few weeks before the millenium ends, billions in number, and exit to the surface where they begin to consume every living being they come accross.

After Medranos is reduced to a barren waste and every single Medranian creature who lived in the past thousand years has been consumed, the lahessi die. When they do, they immediately decompose, and a new Alluring Ancient is born from their corpses, which contain the blueprints of everything that once lived in Medranos. After they finish rotting, a new Medranos is born and new lahessi begin to breed in the depths.
Allatu Kishar

Illustration by Marco Nelor

**Allatu Kishar** is something akin to a planeswalking piece of infrastructure. She is Brykia, an insectoid humanoid, and hails from the plane of Bry. She currently occupies her time exploring the multiverse and attempting to learn as much as she can.

## Planebound Life

Allatu was the one among her clutch born into the third caste. Her education was tailored towards developing the innate psychic abilities she possessed as a third. She advanced quickly, choosing her social name at 3 years, telepathically projecting her voice at 5 years, and intercepting a coded message at 8 years. Her treatment was like that of an empress, and she had an accordingly high view of herself.

At 14 years, Allatu first linked two minds using herself as a conduit. This became the sole focus of her tutors' efforts, as she knew would happen. From then on, she practiced no other skills. Her training was entirely devoted to increasing how many people she could link together, increasing how long she could hold that connection, increasing how great an intellectual load she could bear.

At 24 years, Allatu chose her vocational name as part of her graduation ceremony. She wished her friends farewell and descended beneath the city to her new residence. She was replacing the previous third caste, and began her preparations to accept the minds of the newly renamed district of Kishar. As the torrent of minds rushed towards her, she lay down and began to dream.

At 82 years, Allatu awoke from a nightmare. This wasn't supposed to happen. Something terrible was happening to the city, and she could feel as it tore into thousands of people at a time. Until suddenly, she wasn't in the city, and she couldn't feel anything.
Storytime

## Set Details

Storytime is a nontraditional set, based partially on the structure of Carpe Arcanum and Memorium Arcanum, featuring 4 mythics and 97 rares. The rares act as stories within a story, while the mythics take place outside the frame narrative. It does not have a limited. The set received a minor mechanical rework in June 2020 which replaced several cards.

It contains the following mechanics:

* Storied (Enchantments and legendary permanents are storied)
* Conjure (originally named Make, changed after the introduction of Conjure to canon magic in mid 2021).

## Storyline

After a series of travels, Azamir ends up on a plane controlled by The God Emperor Tzhai, where Tzhai himself is visiting as a matter of happenstance. Through an unfortunate series of accidents, Azamir ends up breaking several laws and personally offending Tzhai. Tzhai has Azamir brought to his throneroom, in order to properly intimidate him before asking him to leave, but before Tzhai can do so, Azamir immediately starts to beg for his life. Tzhai, who wasn't planning on executing Azamir, is intrigued by Azamir's promise to tell him a story that will make him wish to spare Azamir, and allows him to do so.

What follows is a series of interconnecting stories, many of which describing people and places that haven't been created or born yet, weaved together in order to try and sway the Emperor's heart. Azamir's skill as a storyteller, and nature as a titan, makes it unclear if these stories yet to come are predictions, fictions, or immutable truths of reality as a result of him telling these stories. A multitude of stories are featured in the set (78 cards have FT, and the majority of stories only get a single card), each with their own morals and goals behind them. Azamir tries to war Tzhai that all empires fall, that the powerful often create their own undoings, and that there is value in compassion for lesser beings.

After Azamir finishes all of the stories, weeks later, Tzhai informs him that he is not going to be executed. However, the emperor offers, he may choose to stay with Tzhai for as long as he wishes. Azamir agrees, and the story ends with him joining Tzhai for as long as both still live.

## Featured Stories

### The Tale of the Wayward Titan

This story is autobiographical, and tells of how Azamir fled his home to escape his destiny as a Titan.

### The Road From Fretport

This story takes place on Rhyse, focusing on a girl named Cassandra fleeing the city of Fretport.

### Striking Shadows

This story focuses on Suzume Oshiruko's rise to power on Jidai.

### Unnamed Stories

The story featured on Villainy takes place on Laptew.
The story featured on Brave the Issbarrens takes place on Glacia.

## Notable Cards

* Villainy
* Jara Champion and Arpechian Champion (starting a megacycle based on Almgrove Champion from Carpe Arcanum).
* Leyline Alignment Field and Embrace Madness (both banned in MSEM)

## Featured Planeswalkers

* Tzhai
* Azamir
The Interloper's Realm

**The Interloper's Realm** is an informal name for the location in which The Interloper attempted to combine every universe into one using Lora's corpse. In the story, it is given no name, and is only described as a "space outside of space." It appears that this location has two distinct locations, one where the main characters of the *Vintage Horizons* story arrive, and one where the main characters fight The Interloper.

1. ↑ Story Snippets for Vintage Horizons (Episode 5)
Vinimroth

### Inhabitants

Avakin (Birds), Bears, Drakes, Elves, Entities (see: Icons), Humans, Hyenas, Icons, Wurms, Various non-sapient Animal Species

## Other information

### Creator

TVP

Vinimroth is a plane that formed 2000AR.

## Notable People

### Natives

* Chirps, Najael, Korna, Melodia, (All seasoned pathwalkers) Multaph, Roduth, Prophellos (Gods), William Destro (First name of the Reflection of Urza).

### First planeswalk

* Currently, Vinimroth has no planeswalkers.

### Other

* Vinimroth is tied to multiple planes, such as Port Noon, Yenire, Tarkir before Sarkhan went back in time, as well as others.

## Trivia

* In or out of universe trivia you want to include but couldn't fit elsewhere
* A fun fact is you don't need to be tied to this template, its just a skeleton to build on or take away from as you need.
Sparks of a Multiverse

Cajuniverse Releases

MSEM Releases

***Sparks of a Multiverse*** is the 11th expansion in the Cajuniverse. It began as a 27 Shades, before being expanded and released on October 1, 2019.

## Set Details

*Sparks of a Multiverse* contains 192 cards (192 rares). *Sparks of a Multiverse* is built around 32 planeswalkers, one for each color combination. Each planeswalker card is paired with a land card, a Study card, and three additional cards to highlight their personality, power set, and/or story.

*Sparks of a Multiverse* was made to act as a showcase for planeswalkers of the Cajuniverse that were not currently planned for full sets, or had been recanonized from pre-Time Spiral sets, who could fill guest slots in other sets. So far, 11 of the 32 have made such appearances.

## Notable Cards

* **Unsuspecting**, the  card of the Unraveling cycle.
* **Raw Muscle**, the  card of the Spilling Secrets cycle.