Taylor Ailene Singh

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Yonkers Highness**

This character's story began in the 1939 Yonkers Highness inaugural season.

* Full Name: **Taylor Ailene Singh**
* Jersey Number: **1**
* Chapter History: **#1 • 1939 🏀**
* Position: **C2** • **Off-Pine Centers** for the **Yonkers Highness**
* Age in Chapter: **21 years old**
* Date of Birth: **March 24th, 1917**
* Modern Country of Origin: **Nepal 🇳🇵**
* Career Goal: **Artistic Expression**
* Struggle: **Thoughtfulness**
* Alignment: **Contrarian Good**
* Height: **6' 9" | 2.0574m**
* Weight: **211 lbs | 95.70799kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Taylor Singh isn't known for a distinct ***Play Style*** yet.

### Player Class: **None**

Singh isn't known for a distinct ***Player Class*** yet.

### Alignment: **Contrarian Good**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Taylor Ailene Singh, originally from Birgunj, Nepal, brought a unique perspective to the Yonkers Highness. As the eldest of four siblings, Taylor's early years were marked by a strong sense of responsibility. Her parents, Agni and Basistha Singh, were both educators who instilled in her the values of kindness and empathy. Her name "Taylor" took many by surprise in the United States, but it was her chosen English spelling of her birth name "टेलर," which was pronounced similarly to "Taylor." Taylor's journey into basketball was unconventional. She initially pursued her interests in cultural art of the Himalayas and had a knack for creating thought-provoking pieces that challenged tradition. It was during an art exhibition in Birgunj that she stumbled upon some traveling Canadians engaged in a street basketball game. Drawn by the energy and diversity of the players, Taylor decided to give it a try.

Her career was rooted in a desire for creativity. She saw basketball as a form of artistic expression on the court, a canvas where she could blend teamwork with individual flair. Taylor's proudest moment, so far discovered, came when she executed an incredible lay-up in the porridge off an impossible-to-catch pass that left her teammates in awe and led to her team winning the game against the Canadian travelers who taught her to play.

Taylor often found herself in situations where she challenged conventional thinking. On the court, she was known for her selflessness, always looking for creative and unexpected ways to involve her teammates. This led to some unconventional plays that baffled opponents but delighted fans. Taylor used her platform to promote inclusivity and creativity in basketball when interacting with media. Her interviews were filled with philosophical musings, and she encouraged fans to see the artistry in the sport.

The Yonkers Highness' Assistant Coach Benito David discovered Taylor during an expedition in Nepal. Her unique approach to the game and her strong moral compass aligned with the team's foundational values, causing Coach David to invite her to travel with him back to New York and try out for the Highness. Even though she hated the thought of traveling the ocean, she took Coach David up on the offer, just to act contrary to the wishes of her younger siblings, who desperately wanted her to stay in Birgunj. She performed well at the try-out, leading to team management signing her as a free agent just a few weeks before Media Day and Fan Fest in 1939.

## Details

* Favorite Food: Momos
* Favorite Color: Vivid Purple
* Favorite Animal: Mountain Goat
* On-Court Habit: Taylor would incorporating traditional Nepalese dance moves into her celebrations while on the sidelines.
* Piece of Trivia: Taylor once painted a mural in the team's locker room to boost morale.
* Has a Fear Of: the Sea
* Diet Plan/Training Regimen: Singh consumed a diet inspired by the colors of the rainbow, focusing on diverse fruits and vegetables for energy and creativity. Daily practice sessions include unconventional dribbling drills that resemble dance moves.
* Pop Culture Interests: Classical Nepalese music, Nickelodeon films from the 1910s, and philosophical literature
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Sculpting

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Yonkers Highness *(1939-1957)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Omaha Highness *(1957-1971)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Mississippi Majesty *(1971-1984)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Sacramento Majesty *(1984-present)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Taylor Ailene Singh*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access