Genasi

Genasi

Genasi blood originates from remote realms where genies such as djinni and efreeti roam and rule. These powerful elemental beings sometimes roam across the Astral Reach, and during these travels a mortal might catch a genie's eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations.

Occasionally, genasi result from exposure to a surge of elemental power, through strange phenomena of the outer realms, or the birth or death of a realm or star. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.

## Heirs to Elemental Power

Genasi inherit something from both sides of their dual nature. They resemble humanoids but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power.

Seen in silhouette, a genasi can usually pass for human. Those of earth or water descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).

Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring, seeing them as accidents. Many feel nothing for their genasi children at all.

## Genasi Traits

* Air Genasi
* Earth Genasi
* Fire Genasi
* Water Genasi

**Air Genasi Ancestral Traits**

   (Medium)

   30 ft.

    You can hold your breath indefinitely while you’re not incapacitated.

    You can cast the <Spell>Levitate</Spell> spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

**Earth Genasi Ancestral Traits**

   (Medium)

   30 ft.

    You can move across difficult terrain made of earth or stone without expending extra movement.

    You can cast the <Spell>Pass Without Trace</Spell> spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

**Fire Genasi Ancestral Traits**

   (Medium)

   30 ft.

    You have resistance to fire damage.

    You know the <Spell>Produce Flame</Spell> cantrip. Once you reach 3rd level, you can cast the <Spell>Burning Hands</Spell> spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

**Water Genasi Ancestral Traits**

   (Medium)

   30 ft.

    You can breathe air and water.

    You have a swim speed of 30 feet.

    You know the <Spell>Shape Water</Spell> cantrip. When you reach 3rd level, you can cast the <Spell>Create or Destroy Water</Spell> spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.