recursal/Fanatic-Fandom huggingface dataset:
Main Event Targets/Iron Star

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the story arc of the Iron Star Company' arrival to aid the Miner Rebellion.

## Arrival of the Iron Star Company

### Reclamation

These targets appeared during the event Reclamation.

Note: All ships have no minimum range, except for those equipped with Siege Drivers.

### Emergence

These targets appeared during the event Emergence.

  x1
  x2
  x1

Note: All ships have no minimum range.

### Revenge

These targets appeared during the event Revenge.

Note: All ships have no minimum range.

### Evacuation

These targets appeared during the event Evacuation.

  x1
  x2
  x1

Note: All ships have no minimum range.

### Warfront

These targets appeared during the event Warfront.

  x2
  x2
  x1

Note: All ships have no minimum range.

### Backlash

These targets appeared during the event Backlash.

Note: All ships have no minimum range.

### Shadow Strike

These targets appeared during the event Shadow Strike.

  x1
  x2
  x1

Note: All ships have no minimum range.

### Conspiracy

These targets appeared during the event Conspiracy.

  x1
  x2
  x1

Note: All ships have no minimum range.

### Blood Trials

These targets appeared during the event Blood Trials.

Note: All ships have no minimum range.

### Iron Blood

These targets appeared during the event Iron Blood.

Note: All ships have no minimum range.

### Zero Hour

These targets appeared during the event Zero Hour.

Note: All ships have no minimum range.
Infernal Vector Torpedo

## General

The Infernal Vector Torpedo is a heavily-modified Vector Torpedo with a massive buff to damage but suffers a reduction in range. It can only be equipped on Demon Corps Hulls.

## Strategy and Setup

### Advantages

Infernal Vector Torpedoes deal over twice the damage of the normal version; this damage can be further increased through the use of Blister Rounds. Combined with their homing ability and splash damage (which can be enhanced through AM Warheads), ships that are grouped together can be taken out extremely quickly.

This weapon can also be used to somewhat defend against squadrons due to its shorter range that prevents it from being distracted by enemy ships.

### Disadvantages

Infernal Vector Torpedoes have a significantly shorter range than the regular Vector Torpedo, making them unsuitable in battleship fights as ships equipped with this weapon will certainly be outranged. They still have a large minimum range which is vulnerable to blitz attacks from cutters.

Compared to other Infernal weapons, Infernal Vector Torpedoes severely lack damage yet still take forever to equip. Infernal Gatling Rays are better overall as a rush weapon due to the improved damage and piercing ability, while Infernal Wave Drivers are used for longer-ranged combat.

## Trivia

* The Infernal Vector Torpedo appears identical to Vector Torpedo I-III.

## Gallery

* Tornado Frigates firing Infernal Vector Torpedoes at a Damocles Destroyer
* Tornado Frigates with Infernal Vector Torpedoes finishing off a damaged Hellfire Battleship
Nighthawk Frigate

## General

The Nighthawk Frigate is a Tier 3 hull with advanced Miner Rebellion technology.

As a frigate, this ship focuses on agility and evasion, avoiding damage when possible.

## Strategy and Setup

### Advantages

The Nighthawk Frigate, when piloted correctly, can become a very capable ship. It has a moderate mass, allowing for a variety of equipment to be fit on. The combination of long-range weapons and Rear Thrusters IV enables this ship to kite most enemies.

Most people use heavy shielding to provide the Nighthawk Frigate with decent survivability. Frenzied Scatter Missiles and Repeating Polaron Rays, although mass-inefficient, are common troll weapons that deal lots of damage for minimal XP, enabling Nighthawk Frigates to engage Talon Frigate fleets and stomp on them.

Nighthawk Frigates are excellent sniper decoys, especially when equipped with Strafe Thrusters, because they can easily dodge incoming fire at that level, minimizing the damage taken by your fleet as a whole. Repulsor Shields work wonders due to their recharge ability and inherent resistance to Kinetic weapons.

When faced against stronger enemies such as Fury Battleships, Nighthawk Frigates usually have the option to run and evade combat.

Mk IV Nighthawk Frigates gain an extra special slot, which some people use to fill with a total of 3x Basic Cargo V. This makes a relatively low-cost cargo fleet that remains useful even at Tier 5.

### Disadvantages

Nighthawk Frigates regularly lose to similarly Tier 3 Taipan Cutters because these cutters have almost double the maximum mass and 2 extra armor slots, as well as a very high forward speed that enables them to catch frigates with ease.

They are unable to win against long-range Revelation Cruisers that have homing weaponry, but can otherwise kite and eventually destroy them, despite the latter's bonus damage against frigates when upgraded.

## Upgrading

Note: Mk V Nighthawk Frigates are exclusive to NPC Targets.

## Trivia

* There used to be an Enhanced version of the Nighthawk Frigate available for purchase in the Black Market, but it has since been deprecated.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* A fleet of Nighthawk Frigates during the Flash era of VEGA Conflict
* A Mass Driver Nighthawk Frigate circling enemy battleships
* A battleship destroyed by Nighthawk Frigate equipped with Mass Drivers
* Nighthawk Frigates pursuing and destroying a lone Valhalla Carrier
* Mk 2-5 Nighthawk Frigates
Mobilization/Tier 11/Bounty

## Event Information

This is the Alien Bounty-like side event for Mobilization/Tier 10. Officially, it is named "Bounty Hunt".

## Target Payouts

* 52nd
* 53rd
* 54th
* 55th
* 57th
* 59th
* 60th

 149
 151
 150

 149
 151
 150

 149
 151
 150

 153
 155
 150

 151
 150

 151
 150

 151

## Leaderboard Prizes

* 52nd
* 53rd
* 54th
* 55th
* 57th
* 59th
* 60th

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Iridium Magnets

## General

Iridium Magnets boost Kinetic weapons by increasing their speed.

## Strategy and Setup

### Advantages

Iridium Magnets are the standard weapon booster for Kinetic weapons as most of them are quite slow and have difficulty hitting moving enemies.

Notably, the level I-II versions are most efficient in terms of mass, but you should still equip the highest level possible for the sake of accuracy.

### Disadvantages

Iridium Magnets are not recommended when fighting base modules because they cannot move and get hit no matter how slow the projectile speed.
Module Power

Power is what keeps your modules upgrading, building as well as carrying out its assorted tasks. The source of power is your bridge, all modules must be connected to the bridge or connected to a module that is already powered. The building must be no greater than 2 tiles away in any one direction away, with the exception of only one tile away for modules placed diagonally from the powered module. The grids below demonstrates this for both the 2x2 tile bridge, two tile modules such as the ship factory and fleet bay, as well as regular one tile modules:

* B = Bridge
* M = Module
* X = A module that can be powered.

## Trivia

* Many players have wondered how modules are powered after the bridge falls. This was answered by KIXEYE which responded saying that modules have emergency power when the bridge falls.
* Power range is not restricted by asteroids in the way
Mystery Voice

The **Mystery Voice** as a call sign given to an anonymous individual who was rallying the Miner Rebellion riots. He used to work for the VEGA Federation and substantially assisted them during the uprising's early stages by releasing VEGA Corporation's technologies and blueprints.

With the introduction of the VEGA Security, the Mystery Voice vanished and has not been heard of since. However, he did announce in his last messages that he would cease assisting the Miner Rebellion and needed to go into hiding.

## History

Identity unknown but evidence suggest that he once worked for the VEGA Federation up until around seven years ago. The Mystery Voice is responsible for the Uprising event and is shown to also have manipulated the Federation into instigating the Retribution Event.

His goal, as it seems, is to collect data cores which only can only be retrieved by attacking certain VEGA fleets and is the reason he started these events. They have since been continued by rebels as traditional attacks on VEGA Corporation, as the rebels have now found ways to steal the VEGA Corporation's technology by themselves, as shown in Riots and other events like Martial Law. The Mystery Voice has not been mentioned ever since Crackdown event but he did say in his last transmission that he needed to disappear forever.

Some speculate that his identity may have been Larus, due to the fact that Larus used to work for the VEGA Corporation, and he was a close insider who knew quite a bit about their plans.

## Profile

Mystery Voice's appearance is unknown. Throughout his efforts to instigate the uprising, he had a rather boisterous and gloating personality. At times he is sarcastic, taunting his opponents and boastfully promises rewards for the Miner Rebellion to reap if they help him accomplish his objectives. At times, his messages are brief and gets straight to the point.

Despite his rather clamorous demeanour, he has always kept his end of the bargain during event, rewarding rebel miners who participate.

## Trivia

* The Mystery Voice is seen to be sarcastic in his messages.
* The Mystery Voice sends all of his messages in caps.
Independence

## EVENT OVERVIEW

An all-out war has broken out in a nearby sector. Beware! the Frontline fleets will engage Rebels in combat. Get through the Frontline and take out the Captains to obtain the elusive Trigger Components.

## DESCRIPTION

Independence is a special catch-up event that includes Tier 6-8 content. Its namesake comes from the USA Tier 7 hulls offered in the event store.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 ANTAGONIST

## EVENT PRIZES

 Guardian Cruiser Hull (Max. 6)
 Guardian Cruiser Mk II-V Upgrade Box (Max. 3)

 USA Bastion CruiserBlank Hull (Max. 6)

 Resolute Shield IIIFragments x25 (Max. 30)
 Scale Armor IIIFragments x25 (Max. 30)

## Target Payouts

Note: \* means not 100% chance

For more information on the event targets, click here.

## Trivia

* This is the 1st Tier 8 catch-up event.
* It is likely that this is based on USA's Independence Day, though almost a month late.
* The Frontline Envoys in this event aggro player fleets within 15 levels. The aggro range is extremely long and their speed when aggroed is almost impossible to escape from without using Elite fleets.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • **Independence** • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Interdiction Beam

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass
 Traits

## General

The Interdiction Beam is similar to the Plasma Vulcan Beam but sustains its beam for a bit longer.

## Strategy

Like the Plasma Vulcan Beam, this weapon is very weak against squadrons and is outranged by them. Using a carrier can quickly take down ships equipped with this weapon.

## Trivia

* The Interdiction Beam was first seen in Ancient Harvester fleets during Alien Decimation in December 2017.
* The Interdiction Beam was originally renamed to Plasma Vulcan Beam, but was reverted with the release of the Altairian Mothership.

## Gallery

* Ancient Harvester firing Interdiction Beams at Punisher Cruisers
* Rogue Enforcer Battleship firing its Interdiction Beams at an enemy Paladin Carrier
Inferno Squadron

## General

The Inferno Squadron is developed by the Spectre faction, designed to disrupt enemy fire.

## Strategy and Setup

### Advantages

The Inferno Squadron's Weapon Disruption effect does not diminish with decreasing health, meaning that it only has to so much as scratch enemy ships to give them a significant penalty to their fire rate. Moreover, as it continually applies Fire Disruption, weapons that fire more than once per firing cycle will be severely hampered as long as the squadron is still attacking that ship.

### Disadvantages

Compared to regular Tier 9 ship weapons such as the Rife Missile and Caliber Driver, the Inferno Squadron deals little damage but takes up the same amount of mass. If the primary purpose of this squadron is just to disrupt enemies, the level II version would be worthless as it applies the same amount of weapon disruption as the level I version but takes up more mass.

## Trivia

* The Inferno Squadron is the first squadron available to players after Tier 6.
* It is the first source of Weapon Disruption that does not require an Overdrive.
* Originally, the Inferno Squadron was locked to carriers. This is no longer the case ever since the Caustic was released.

## Gallery

* Inferno Squadrons disrupting enemy Bucklers
* Inferno Squadrons taking out a Preceptor
Modified Loaders

## Stats

 Hull XP
 Restricted to
 Pieces

## Strategy and Setup

### Advantages

* Modified Loaders reduce the cooldown of all weapons by a full 50%, providing up to a 100% damage bonus under ideal conditions!

* Compared to other Experimental Salvage Items, Modified Loaders have no negative effects at all.

### Disadvantages

* Considering that most hulls have at least 5 weapon slots, its Weapon Hot is extremely easy to trigger, and once triggered it loses its effect, causing it to not work as intended in most cases.

* Modified Loaders are useless in the first shot, so it's not as effective as a direct DPS bonus like Unstable Power Cells.
Inferno Wing

## General

The Inferno Wing is basically an Inferno Squadron that could be equipped on modules.

## Strategy and Setup

### Advantages

The Inferno Wing's Weapon Disruption effect does not diminish with decreasing health, meaning that it only has to so much as scratch enemy ships to give them a significant penalty to their fire rate. Moreover, as it continually applies Fire Disruption, weapons that fire more than once per firing cycle will be severely hampered as long as the squadron is still attacking that ship.

### Disadvantages

Its scramble range is rather short for a base squadron - attackers with rangers could potentially avoid engaging this squadron altogether until they attack its parent module.

## Trivia

* The Inferno Wing is the first base squadron available to players since the Nighthawk Wing (released in Tier 7).
* The crafting recipes for Inferno Wing RIs were originally bugged. A temporary market was set up so that players may trade fragments for Reusable Item instances, until the bug was fixed in the update of late April 2021.
* The XP of this item was dramatically increased in the early August 2021 update as part of an effort to rebalance bases.

## Gallery

* Inferno Wings disrupting the beams of player-spawned Reapers
Mercury Beam

## General

The Mercury Beam is a conventional Energy weapon for and only for the Dominion Carrier. Unlike other ship weapons, it is equipped on the hangar slot and cannot be improved by weapon boosts.

It charges up for a brief moment before firing a thin golden beam at its target.

## Strategy and Setup

### Advantages

Mercury Beams have very high DPS relative to other Energy weapons. They cannot be diminished by enemy fire unlike squadrons, making them very reliable against enemies that get close and have adequate protection against squadrons.

Mercury Beams, however ineffective, can assist in destroying enemy squadrons, this can make a difference when both fleets are down to their carriers.

Mercury Beams do not display any firing arc, this can be used to trick the enemy into thinking that the carrier is undefended.

### Disadvantages

Mercury Beams have low range and damage compared to squadrons and thus not useful in a full-fledged carrier battle. They are also readily outranged by battleships and destroyers.

Mercury Beams are weak against squadrons as they require a few seconds to charge up before being able to deal damage.

## Trivia

* The Mercury Beam is the first conventional weapon for carriers.
* The Mercury Beam is the longest-range Energy ship weapon obtainable by players.
* The Mercury Beam originally was supposed to be a ship squadron according to game files, hence its design.

## Gallery

* The design behind Mercury Beams
* A Dominion Carrier with Mercury Beams firing on a Komodo Cutter
* A Dominion Carrier destroying incoming squadrons using Mercury Beams
Overdrive/A.X.I.S.

## A.X.I.S. Overdrives

### Surge Core

The Surge Core is exclusive to the Harvester. When the ship reaches 75%, 50% or 25% health, it charges up a huge shockwave that deals moderate Alien Damage. Upon ship destruction, all previous shockwaves are cancelled and a final shockwave is instantly discharged. The level I version is for NPCs only, while the level II version applies to player-owned Harvesters.

 Damage
 AoE Radius | 5,750 m

A very similar version is exclusive to the Altairian Mothership, which does Plasma Damage instead.

 Damage
 AoE Radius | 5,750 m

Note that these Overdrives are not affected by any bonuses.

## Trivia

* The Surge Core was originally considered as an item, the Pulsar Charger. It was first seen in Harvester fleets during the original Alien Decimation.
	+ Because of this, Surge Core is the first and oldest Overdrive in the game, due to the ship predating the concept.

## Gallery

* Surge Core icon
* A Harvester charging up the Surge Core
* A Harvester unleashing the Surge Core
* Altairian Mothership unleashing the Surge Core PL
Justice

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Justice** may refer to:

* Justice (Event), the feature event that introduced the Omega for player usage.
* Justice (Hull), a Tier 12.5 ship.
Katana Missile

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread

## General

The Katana Missile is a precise version of the Sai Missile, firing only one missile with extra speed and less spread.

## Strategy

Although the Katana Missile is rather fast-moving, you can still dodge this weapon at maximum range by moving perpendicular to the shots.

Do not bunch up your ships; the multiple piercing explosions of this weapon can drastically increase the damage dealt.

## Trivia

* The Katana Missile was first seen in Altairian Brigade fleets during Deadlock.

## Gallery

* Oligarch Bastion Cruisers firing Katana Missiles at a Herald Bastion Cruiser.
* Katana Missiles being fired from Oligarch Bastion Cruisers with Firestorm Overdrive active
Mass

**Mass** limits the amount of equipment you can put on a ship or module. The total amount of mass of a ship or module setup cannot exceed its Maximum Mass stat, otherwise the game would refuse to allow you to build or refit to that setup.

Despite the physical meaning of mass, the total amount of mass of a ship has no impact on its manoeuvrability whatsoever.

## Calculations

All ships and modules have an Unladen Mass stat (which may be zero). This is the mass of the ship or module itself, without any equipment on it.

Each piece of equipment adds its Mass stat to the Unladen Mass. Some mass values are expressed in percentages, such as "% ship mass", "% module mass" and "% weapon mass", which instead add a percentage of the value of the amount it is referring to.

The order of addition is as follows: non-percentage values are accumulated first, then percentage values for weapon mass, and finally, percentage values for ship/module mass.

The total mass is calculated from this sum, rounded up to the nearest integer.

### Example

```
[Talon Frigate with Pulse Ray V, Focused Optics V and Rear Thrusters V]
Unladen Mass: 138 t
1x Pulse Ray V: 160 t
Total of ship before modifiers: 138 t + 160 t = 298 t

1x Focused Optics V: 40% weapon mass = 40% x 160 t = 64 t
Total of ship after weapon modifiers: 298 t + 64 t = 362 t

1x Rear Thrusters V: 10% ship mass = 10% x 362 t = 36.2 t
Total of ship after all modifiers: 362 t + 36.2 t = 398.2 t = 399 t (rounded up)

```

Extra: For a Mk II Talon Frigate, Rear Thrusters V would provides 10% x (1 - 12%) = 8.8% ship mass instead.

## Notes

* If a ship or module's mass exceeds its Maximum Mass (most probably due to a game update), you can execute a refit regardless of whether your Ship Factory is busy (in the case of ships), has no time cost, and refunds resources if the total resource cost of the refit would be negative. This refit must bring the ship or module below its Maximum Mass or the game would not accept it.
* "% weapon mass" also takes the mass of hangar weapons, including squadrons, into account, but not spawners.
List Of Templates

## General

This page is a list of templates that can be used.

To use a template, there is a sidebar during editing using visual mode, scroll down it and you should see a "Template" heading, click on "Add other templates", and in the blank in "Search for a template", write down the name which is the heading of any template listed below.

## Quotes

**Link: Template:Quote**

This template creates a quote.

## Navigation

* Modules
* Hulls
* Weapons
* Armors
* Specials
* Shields
* Resistors
* Operations
* Events
* Characters
* Features

**Link: Template:Modules**

The navigation tab for modules.

**Link: Template:Hulls**

The navigation tab for hulls.

**Link: Template:Weapons**

The navigation tab for weapons.

**Link: Template:Armors**

The navigation tab for armors.

**Link: Template:Specials**

The navigation tab for specials.

**Link: Template:Shields**

The navigation tab for shields.

**Link: Template:Resistors**

The navigation tab for resistors.

**Link: Template:Operations**

The navigation tab for operations.

**Link: Template:Events**

The navigation tab for events.

**Link: Template:Characters**

The navigation tab for characters.

**Link: Template:Features**

The navigation tab for game features.
## Hull Infoboxes

* Hull
* Unobtainable Hull

**Link: Template:Hull**

Used for player-obtainable hulls.

**Link: Template:Unobtainable Hull**

Used for player-unobtainable hulls.
Iridium Plates

## General

Iridium Plates are a direct upgrade over Tritanium Plates, commonly used in medium-level bases.

## Strategy and Setup

### Advantages

Iridium Plates are better overall than Tritanium Plates, offering greater protection and having a relatively high mass efficiency.

### Disadvantages

Iridium Plates lose out to Capacitive Plates I as well as Zynthium Plates as a whole.

## Trivia

* It used to be called Iridium Composite along with the ship version, but was simplified to Iridium Plates.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Main Event Targets/VEGA Security

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the story arc of VEGA Security's deployment in an effort to suppress the Miner Rebellion.

## Deployment of VEGA Security

### Espionage

These targets appeared during the event Espionage.

  x4
  x2

Note: All ships have no minimum range.

### Jailbreak

These targets appeared during the event Jailbreak.

  x5
  x4

Note: All ships have no minimum range.

### Martial Law

These targets appeared during the event Martial Law.

Note: All ships have no minimum range.

### Arms Race

These targets appeared during the event Arms Race.

  x1
  x2
  x1

Note: All ships have no minimum range.

### Countermeasures

These targets appeared during the event Countermeasures.

  x2
  x2
  x1

Note: All ships have no minimum range.

### Face Off

These targets appeared during the event Face Off.

  x2
  x2
  x1

Note: All ships have no minimum range.
Mobilization/Tier 10/Bounty

## Event Information

This is the Alien Bounty-like side event for Mobilization/Tier 10. Officially, it is named "Bounty Hunt".

## Target Payouts

* 43rd
* 44th
* 45th
* 46th
* 47th
* 48th
* 49th
* 50th
* 51st

 125
 127
 130

 125
 127
 130

 125
 127
 130

 125
 127
 130

 125
 127
 130

 125
 127
 130

 125
 127
 130

 125
 127
 130

 131
 133
 180

## Leaderboard Prizes

* 43rd
* 44th
* 45th
* 46th
* 47th
* 48th
* 49th
* 50th
* 51st

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Overdrive

## General

Overdrive is a new feature introduced with the Altairian season, granting abilities that are triggered by specific events in combat.

The Harvester, which was released at the end of the Umbra season, extended the Overdrive system to the A.X.I.S. faction.

## List of Overdrives

The list has been split into the following pages:

* Overdrive/A.X.I.S.
* Overdrive/Altairian
* Overdrive/Umbra
* Overdrive/Pharmakon
* Overdrive/Marauder
* Overdrive/Spectre
* Overdrive/Rectrocitor
* Overdrive/RetroSyn Consortium
Iron Star Company Ship Specials

## General

Iron Star Company ship specials were developed by the Iron Star Company. They are much more powerful than VEGA Security Ship Specials, but are subject to restrictions.

## Thrusters

Unstable Reactor | A unique thruster that has less mobility than Fusion Thrusters, but causes the ship to explode upon destruction, inflicting significant Explosive damage upon nearby enemies. Only available to Iron Star Company Hulls.
Inquisitor Destroyer (Oligarch)

## General

The Oligarchs have their own variant of the Inquisitor Destroyer for Siege warfare. It also has the Ballista Overdrive as well as increased Projectile Range.

## Strategy

The Oligarch Inquisitor Destroyer has only been seen at elite status, armed with Numerous Plasma Eclipse Drivers or Lancer Drivers. The increased projectile range makes them hard to destroy from afar. Use a carrier armed with drones to snipe them off one by one, as their weapons have a minimum range.

## Trivia

* Along with other T7A Oligarch ships before the Renascence Battlecruiser, this ship has received identical resistances to Nebula Fields as its Herald counterpart in the early April 2019 update. They used to have no damage resistances.

## Gallery

* Mk1-2 Render
* Mk3-4 Render
* Mk5 Render
* Elite Render
* Oligarch Inquisitor Destroyers firing plasma Eclipse Drivers at Herald Elite Bastion Cruisers.
* Oligarch Inquisitor Destroyers trying to stop an advancing group of Elite Bastion Cruisers.
Ion Modulator

## General

The Ion Modulator boosts Energy weapons by increasing their shield damage. Consequently, their health damage is reduced, albeit to a lesser extent.

## Strategy and Setup

### Advantages

Ion Modulators serve as a direct DPS increase against heavily-shielded enemies, especially cruisers which have extra shield slots.

Note that level I is the most mass-efficient version of this special.

### Disadvantages

Ion Modulators can actually work against you when fighting shieldless enemies, which is often the case for modules, as well as Xeno Division Hulls or above due to the superior repair efficiency of armor.

Ion Modulators are generally less important than Focused Optics: what use is extra DPS when you cannot even get in range to fire?

## Trivia

* Ion Modulator had its health damage stat changed from -13% to -12% at some point in time.
Nexus Destroyer

## General

The Nexus Destroyer is an exclusive version of the Broadsword Destroyer, once available for research on Android devices for a limited time. Since then it is no longer an obtainable hull, but those who have researched the ship can still build them.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

It was a promotional hull for VEGA Conflict's launch on the Android play store, with its name referring to Google's Nexus phones.

## Strategy and Setup

### Advantages

Nexus Destroyers have 20% more maximum mass than Broadsword Destroyers. This allows for more equipment and consequently improves the ship's effectiveness.

It has a shield slot at Mk I, removing the need to farm and craft mark upgrades for the ship.

### Disadvantages

Other than increased maximum mass, Nexus Destroyers do not possess any of the mark upgrade bonuses the Broadsword Destroyer would otherwise have, such as increased damage to cruisers and lighter weapons. Overall, Nexus Destroyers are about on par with Mk III Broadsword Destroyers.

## Trivia

* The Nexus Destroyer was later made available on PC devices as well, but soon became unavailable for research on all platforms, so it is now an unobtainable ship. However, those who have completed the research can still build them.
* The Nexus Destroyer can be considered the first ever Mk E hull as an upgrade credit to the Broadsword Destroyer.
* With the removal of Enhanced upgrades in favor of the Crafting system, the Nexus Destroyer is the last Enhanced hull in existence.
* It used to have the color scheme of a Mk III Broadsword Destroyer, but now looks like a Mk II version.

## Gallery

* Old Nexus Destroyer build screen
* Nexus Destroyer upgrade credit in the Black Market
* Nexus Destroyer attacking a base
Intervention

## EVENT OVERVIEW

Attention Rebels,

Get your fleets ready... It's time for Intervention. The time is here to earn Event Points from the targets listed below, and use those points to claim Event Prizes! Intervention features the brand new RetroSyn hull, the Mediator. Along with the new hull, you can look to earn the brand new Pox Missile, as well as the all new fleet commander, Sylas Sharp. Good luck and may you return victorious!

## DESCRIPTION

Intervention is the 91st Event in VEGA Conflict, introducing Mediator.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

 Silver Event Mystery Box (Max. 30)
 Xeno / Blight / Plasma Elements x10 (Max. 30/each)
 Spectronics / Pyrochemistry / Gravimetrics Elements x10 (Max. 30/each)
 21,000,000 Antimatter (Max. 99)
 53,000,000 Mineral Ore / Helium-3 (Max. 99/each)
 10,500,000 Antimatter (Max. 99)
 26,500,000 Mineral Ore / Helium-3 (Max. 99/each)
 1,500,000 Antimatter (Max. 99)
 5,500,000 Mineral Ore / Helium-3 (Max. 99/each)

**Event Box**

(Note: Each Event Box contains 1 of mentioned items)

## Target Payouts

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Manifestation

## EVENT OVERVIEW

Attention Rebels,

As the war against the Astral Barony continues to push back the Rebels and the RetroSyn, a realization is made. The Quantum Replicator must be destroyed, the threat it poses being too great. As a plan of attack is put into place, Betlannah continues to be plagued by visions, leading her to become hesitant about the upcoming attack. But what choice do the Rebels have but to proceed?

## DESCRIPTION

Manifestation is the 95th Event in VEGA Conflict, introducing Justice.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

 8h Spectre Ship Build Token (Max. 6)
 Sling Driver Turret II RI (Max. 12)
 Fleet Commanders/A9 (Max. 1)
 Sling Driver Turret I RI (Max. 12)

 53,000,000 Mineral Ore / Helium-3 (Max. 99/each)
 10,500,000 Antimatter (Max. 99)
 26,500,000 Mineral Ore / Helium-3 (Max. 99/each)
 1,500,000 Antimatter (Max. 99)
 5,500,000 Mineral Ore / Helium-3 (Max. 99/each)

## Target Payouts

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Iron Star Company Hulls

## Overview

This page lists hulls that are manufactured by the Iron Star Company. They all have a -10% armor mass to them as well as a bonus armor from 10% to 20% depending on the hull, due to their unique designs that values armor over firepower.

The hulls listed on this page is not unlock-able via the ship lab and would require blueprints in order to unlock the ability to construct them. Blueprints currently can only be obtained through claiming of the prizes in event stores during the presence of an event.

Hurricane Frigate | A versatile and durable frigate with well balanced armor and firepower.

Freyja Carrier | A durable and more powerful version of the Valhalla carrier.
Has access to alien squadrons, allowing this carrier to compete partially with the Dominion Carrier.
Lustre Cannon

## General

The Lustre Cannon is a Spectre-developed Energy weapon that can ricochet to multiple targets, dealing additional damage.

## Strategy and Setup

### Advantages

The Lustre Cannon is similar to Volt Driver, having limited Ricochet Abilities. It has been introduced specifically with Optio, so ricochet applies Debilitate to more enemies.

Compared to other Cannons, this one has a relatively high range, which may be suitable for other ships with medium effective range like Conservator or Architect.

### Disadvantages

Despite it's range and nominally increased DPS, it's ricochet is no match to AoE of Fission Missile that has similar range or insane Chain damage of Flux Cannon.

## Trivia

* When first introduced, level I blueprint pieces did not drop from fleets, so it was added to 4-day events' stores for effectively free.
Discharge Beam

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Traits

## General

The Discharge Beam is a sustained Alien beam weapon that fires from medium range.

It appears identical to the Rift Beam in combat.

## Strategy

When shield-switching against the Discharge Beam, surround the targeted ship with your own ships from all directions. This helps to evenly distribute the damage.

Before the weapon gets in range, use squadrons as a distraction. It will waste up to 9 seconds trying to destroy the squadrons before starting to fire on your ships.

## Trivia

* The Discharge Beam was first seen in Reaper fleets during Vengeance.
* The Discharge Beam was originally named the Void Beam, but it had been renamed due to the introduction of Void Damage.

## Gallery

* Alien Reapers using Discharge Beams against player ships
* Alien Reapers demolishing base defenses with Discharge Beams
Miner Rebellion Base Weapons

## General

Miner Rebellion base weapons were developed by the Miner Rebellion to defend rebel bases against the VEGA Federation. They are the backbone of a rebel's base in the early stages.

Most Miner Rebellion base weapons can be researched in the Arms Lab. Prefixed weapons can only be obtained in limited amounts from certain events.

## Energy Weapons

Graviton Ray Turret | A long-range Energy weapon which discharges low-intensity lasers. These lasers are difficult to dodge.

## Explosive Weapons

Fusion Torpedo Turret | An area denial Explosive weapon that launches a volley of powerful torpedoes with large spread. These torpedoes can travel rather long distances.

## Kinetic Weapons

Kinetic Driver Turret | An optimized Kinetic weapon with extreme range. Its large projectiles are quite slow.
Kopis

Stats on this page have not been confirmed by KIXEYE!

## General

The Kopis is a hunter from the Liberatus faction that specializes in tracking down dreadnoughts. Its AI prioritizes attacking these ships over other enemy hulls.

## Strategy

While it can potentially deal massive damage due to its dual firing arc, it has a short effective range and can thus be kited easily, even by the very ship class they are supposed to counter.

You can exploit its inability to strafe by allowing it to get within around 3 km of your ship, causing it to completely stop in place and thus unable to dodge incoming shots.

## Extra Details

### Lock On

When the same enemy is in both firing arcs, it temporarily gains bonuses to forward and turning speed, making it easier to keep said enemy within the overlapping region.

 Turning

## Gallery

* Kopises being hit by Rift Missiles
* A pair of Kopises at the rear of a Liberatus fleet
* Kopis angled HD Render
Marauder Ship Specials

## General

Marauder ship specials were developed by the Marauders. They are Marauder-hull exclusive and cannot be equipped on any other ship.

## Weapon Boosts

Flux Coil | The Marauder version of Ballistic Sabot and Phased Solenoid, combined into a single special. it accelerates Driver Projectiles and grants them shield bypass, as well as allows them to travel much further, at the cost of a smaller firing range.

## Thrusters

Void Binary Thrusters | Binary Thrusters adapted for Marauder Hulls. Grants increased Forward and Strafing speed at the expense of Turning speed.

## Utility

Resurgence System | A Special that grants or increases the Resurgence of any hull.

## Field Generators

Shirk Overdrive Generator | The Marauder version of Enguard Overdrive Generator, grants a carrier the Enguard Overdrive.
Machete Destroyer

## General

The Machete Destroyer is a Tier 5 hull with extra defensive capability in the form of armor slots and health bonuses.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

## Strategy and Setup

### Advantages

The Machete Destroyer has extra armor slots to offset the lack of shields. Skirmish Armor is recommended for fleet combat, while Deflector Armor and Kinetic Resistors are the best choice for base sniping.

It can equip the Unstable Reactor to surprise cutters and frigates that accidentally get too close.

### Disadvantages

The Machete Destroyer does not have any shields until Mk III. Considering that shields have more shield energy than armor with health, this actually makes the Machete Destroyer less durable than the Damocles Destroyer. Moreover, this forces the Machete Destroyer to sustain more damage in each battle, being unable to benefit from shield regeneration out of combat.

Its limited weaponry takes longer to eliminate enemy ships and modules, giving more time for the enemy to fire back at you.

## Trivia

* The Machete Destroyer is the only hull that has no shield slots at Mk I since the Broadsword Destroyer.
* Some players refer to the Machete Destroyer as the Mas\*\*\*ty Destroyer, mostly because it is useless at low levels.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Machete Destroyer angled HD render
* Mk II Machete Destroyer angled HD render
* Mk III Machete Destroyer angled HD render
* Mk IV Machete Destroyer angled HD render
* Mk V Machete Destroyer angled HD render
* HD Render of the old Machete Destroyer
* Pre-rebalance Machete Destroyer blueprint
* A fleet of Machete Destroyers
* Machete Destroyers falling to a base's defenses
* Machete Destroyers destroying a base
Ion Cannon

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread
 Shield Bypass

## General

The Ion Cannon is a powerful Energy weapon with increased shield bypass.

It fires a spray of Energy pellets similar to the Gatling Ray but has significantly more spread and does not pierce ships.

## Strategy

Ships equipped with this weapon have relatively short range, try to take them out using long-ranged battleships before they get close.

Squadrons can keep them busy for a couple of seconds, buying you time to defeat them.

## Trivia

* The Ion Cannon was first seen in Reaper fleets during Vengeance.
* The Ion Cannon was originally named the Ion Gatling.

## Gallery

* Alien Reapers defending themselves against squadrons using the Ion Cannon
* An Alien Reaper firing its Ion Cannons at Resource Miners