Iris

* Elysium
* Classic

*Iris is the eldest daughter of old god Thaumas and the Okeanid Elektra. Though her parents originally supported the Titans in the Titanomachy, they shifted allegiances when Hera secured their loyalties in the conflict. Having served Hera loyalty since, Thaumant and Elektra's daughters had the honor of serving as Hera's Harpies. Iris served as the leader of the Harpies for a time until her service to the queen saw her elevated her to the status as Goddess of Rainbows and Hera's personal messenger, though she takes command of the Harpies for special assignments when the need arises.*

 Divine Lore

### 101 YBT - 0 OC

The Old Man of the Sea known as Thaumas and Elektra, both reformed part of the Titans, had found a mutual attraction during the coronation of Zeus. Iris and her five sisters were born of this union. Iris and her twin sister Arke were born first, with her remaining four sisters born later as a brood. Their younger brother would be born some time later.

### 0 Olympian Calendar - 2969 OC

As storm godlings, Iris and her five sisters were sworn in service of Zeus when he ascended to King of Olympus and God of the Sky. They soon made a reputation for themselves as elite enforcers for the king's divine decrees.

As the eldest among the storm sisters, or 'Snatchers' as they had come to be called, Iris had impressed Hera to a degree that the Divine Queen would often seek out Iris' assistance for matters requiring more sensitivity or subtlety than her younger sisters were capable of handling. Eventually, Hera repaid Iris' distinguished service with an award of Titanic endowment and a royal title, making her the Goddess of Rainbows and the Queen’s Herald, Messenger, and Cupbearer.

Much of Iris' work was done in secret service to her queen and never revealed, even to this day. More is known of her private, personal life than her divine duties. While Iris' sisters became known as the Harpies and became well-known figures in the tales of mortals, Iris became an obscure entity known only for rainbows and an attendant of Hera's entourage. Iris did not mind the lack of worship as Hera saw to it that she received all the Nektar and Ambrosia that she could want.

Iris' service with Hera would be tried several times. First, it caused no small amount of conflict with Iris' twin, Arke. This would eventually lead to Hera expelling Arke from the Harpies as punishment for challenging her messenger's services. Second, Iris had a marriage to the wind god Zephyr, which fell apart due to the pair rarely being able to enjoy one another's company. However, this was not an issue for Iris' later relationship with Hermes.

As the two messengers often encountered one another in the mortal realm, whether due to being tasked to cooperate on the same assignment or having met in the field due to their conflicting duties bringing them within close proximity, the two enjoyed an unusual relationship that often shifted between rivalry and romance. This relationship was originally frowned upon by Hera, but after some time, the Queen encouraged Iris to pursue this relationship further.

Though Iris and Hermes were never married or enjoyed any long-term commitments, the two did create and raise two daughters together. The first was Tyche and the second was Pheme. Though both daughters would grow into goddesses in their own right, both also retained good relationships with both parents.

### 3391 OC - 3478 OC

**Coming Soon**

 Role in NeOlympus

Appearances of Iris

 Abilities

### Ichoric Doctrine

* **Divine Physicality:** Iris possesses the following abilities, although the exact levels may fluctuate or cease to function due to a lack of Nektar and Ambrosia in her system. -Divine Digestion: Generally speaking, Nektar is processed by her body and converted into ichor, which is required for replenishing her ichor reserves and channeling her essence; Ambrosia is processed by her body to heal injuries and sustain her immortality. Iris does require some level of mundane food and drink; however, a diet composed strictly of Nektar and Ambrosia can sustain her. It should be noted that over-reliance on such a diet may result in her becoming increasingly disconnected and 'inhuman.' The amount of food and drink Iris requires is less than that of most other deities, owing to her divine gifts.
	+ ***Enhanced Agility:*** Iris is more agile, coordinated, and dexterous than her physique would otherwise suggest. -Enhanced Awareness: Iris is more closely attuned to the esoteric, arcane, and mystical than mortals are. She can perceive ghosts and other passively invisible patterns at work in her environment.
	+ ***Enhanced Durability:*** Iris is more durable, resilient, and resistant than her physique would otherwise suggest. Mystical weaponry, magic, concentrated essence weaponry, the natural attacks of other gods or divine creatures, and weapons forged of magical metals such as adamantine or orichalcum are the exceptions to this near-invulnerability. Most mortal weaponry cannot pierce Iris's skin, although bladed attacks from incredibly strong mortals have left bruises or slight cuts on her, and repeated blows can weaken her over time as her body burns through its consumed Ambrosia.
	+ ***Enhanced Might:*** Iris is stronger than her physique would otherwise suggest. She can punch with more force than a mule can kick. In conjunction with her enhanced durability, Iris can punch through a brick and mortar wall without concern for harming her body.
	+ ***Enhanced Speed:*** Iris is faster, more reflexive, and all-around quicker than her physique would otherwise suggest. She can usually dodge gunfire if she is aware of the attack and prepared to move.

### Inheritance and Birthright

* **Inheritance and Birthright:** Gods of Olympus will inherit three abilities: One Inheritance from their mother (or matron), one Inheritance from their father (or patron), and one unique ability called the Birthright.
	+ ***Maternal Inheritance: Environmental Affinity:*** As the daughter of Elektra, Iris has an adaptive affinity for ambient essence, giving her heightened environmental protections and a higher affinity for manipulating raw essence.
	+ ***Paternal Inheritance: Geomantic affinity:*** As the daughter of Thaumas, Iris has an affinity for geomantic essence. Using this, Iris has an infallible sense of direction, can sense caverns and underwater rivers, and has a perfect sense of balance when standing on the ground. By touching the ground, she can also determine the direction and distance of the nearest settlement or body of water.
	+ ***Personal Birthright: Aeromantic Affinity:*** Iris was born with a naturally strong affinity for the essence of air, wind, and weather. She has a heightened ability to manipulate these forces in her environment. This allows her to walk through a storm without getting wet, summon a dramatic breeze, fall from heights only to land on a cushion of air, and cause those who intend to do her harm to have the wind blow trash in their face or cause them to be stricken by a random lightning bolt.

### Doctrine

* ***Younger Goddess:*** Iris is the daughter of an exalted god (Thaumus) and an Okeanid (Elektra). She is the eldest child of both parents, though she does have a younger twin sister.
	+ ***Queen's Messenger:*** Isis is the royal messenger of Hera, Queen of Olympus. Loyal subjects are expected to take Iris' messages as though given by Hera herself and her passage is not to be barred, except when her authority is overruled by Quorum of the Six or the Council of Twelve.
* ***Harpy:*** Iris is the leader of the Harpies—goddesses trained to carry out tactical, covert, and investigative missions on the orders of Hera. Though she has delegated the majority of field command to a sister, Iris is still the appointed commander of the Harpies and may take command of them in the field for special missions.
* ***Goddess of Ethics:*** Iris possesses an innate understanding of ethical principles and moral dilemmas. She can sense when a mortal believes they are acting unethical in her presence. When channeling essence to the effect, Iris has the power to encourage moral rectitude in mortals and even gods, steering their choices toward ethical paths.
* ***Goddess of Hope:*** Iris has the remarkable ability to sense when hope flickers in the hearts of mortals and immortals alike. She can bolster that hope, amplifying its effects, and also project a comforting aura of hopefulness in her surroundings.
* '**Goddess of Inquisition:** *Using this purview, Iris is exceptionally skilled in uncovering heretical thoughts. By channeling essence and scrutinizing someone, Iris might uncover if they have heretical beliefs and with further inquiry, she might deduce more insights into the degree of heresy present in her target's heart.*
* ***Goddess of Rainbows:*** Iris can create rainbows at will, whether natural or as a magical effect to dispel darkness. Iris also has the power to alter the color spectrum temporarily, capable of changing the hues of her surroundings and even herself.
* ***Goddess of Transitions:*** Iris has a profound understanding of transitions. She can sense when mortals are undergoing significant changes, such as moving to a new city, entering into a new marriage, or welcoming a child into their home. With touch, she can impart a blessing that will linger with the target, acting as a balm to reduce their sensitivity to stress during the remainder of the transition. Similarly, Iris can channel massive amounts of essence to tear a hole in the fabric of reality to permit her to allow transition from one dimension to another.

### Essential Doctrine

* **Cantrips:**
	+ ***Essence Types: Environment:*** Iris can absorb specific types of essence from her current environment. She can store this essence to engage in minor magical tricks at that time or at a later date. Essence not native to her current environment dissipates over time becoming less potent.
* **Spells:**
	+ ***Essence Types: Environment, Emotion, Motion, Truth:*** As a nymphatic goddess, Iris can cast spells using any essence in her immediate environment or which she has absorbed from environmental osmosis. Iris has a greater affinity for these types of essence and she can accomplish more significant effects related to that essence type. Such essence does not dissipate when stored in her ichor.
* **Invocations**
	+ ***Essence Types: Air, Light, Weather, Wind:*** If Iris has a mastery over a particular essence, then she can wield that particular type of essence to achieve legendary feats of essence manipulation. Such essence does not need to be sourced from the environment as she has become a source for this essence herself.

### Theological Relics

* ***The Queen's Caduceus:*** Iris wields a messenger's caduceus—a long silver rod with a spherical bulb at one end. Iris' caduceus signifies her as a messenger, and it is one of two caducei that act as Divine Keys, allowing them to use the Ascension Anchors (the other being the King's Caduceus, carried by Hermes). However, Iris' caduceus was also further enchanted by Hephaestus to permit a variety of additional functions. First, the caduceus can be used to draw essence to Iris in a more efficient manner than she could on her own. The caduceus is also indestructible by mundane means and difficult to destroy through more esoteric methods, this allows Iris to use it as an effective bludgeoning weapon in combat without fear of destroying or damaging it. Finally, by slamming the caduceus upon the ground, Iris can release a powerful shockwave of essential force.
* ***Talaria:*** Iris wears talaria which allows her to fly and manipulate the essence of wind more easily than on her own. While running with the talaria activated, Iris can outrun any mortal or any craft yet built by mortal hands. She can fly even faster still, particularly after she enters higher elevations where wind essence is more potent, though she may need to follow air currents to maintain peak speeds (which is rarely a problem for the daughter of an air nymph, who is able to course her own wind currents).

 Relationships

*Missing Data*

## Gallery

Iris
(Elysium)Iris
(Classic)