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Jane, the Lowfolk Femme

Enormously popular and long-running series of scrolls and codices referred to repeatedly in The Winterbough Saga, and also referred to on occasion in The Ballad of Adler Young; a commentary, perhaps, on how long the series lasted, since it had its origins in the days of King Sartorius, who is sometimes credited with creating the character. Sir Ravenmad indicated to Westersloe Winterbough V in one adventure that he had written a number of the episodes under a pseudonym, as a number of other socially prominent furs did.

Jane, as the title states, is a lowfolk femme, specifically a vixen (at least in the official series). She is generally depicted as being sweet, naive, and dense as two hods of bricks. In every episode, she is tricked by Elves into losing her clothing. Inevitably, in the last panel, she is standing baffled and nude, usually in a crowd.

Arch Publications was the "official" producer of the scrolls and codices, though as "The Coin of the Realm" notes, there were many pirated editions of Jane that were quite a bit more crude, both in writing and in artwork.

Certain scrolls in the official series are worth significant amounts of money, and have been the targets of theft. The adventure "Speaking Volumes" revolves around three *Jane* scrolls that were used in a dangerous conspiracy against the Crowns; it also has much to say about the publication of the series.
The Long Ago

Elves use the phrase "The Long Ago" to refer to a semi-legendary time before the start of Imperial history. Some regard the birth of King Irenaeus the Bloodthirsty as the end of the Long Ago; others say it ended when Irenaeus won his first battle & commenced his career of conquest. Still others maintain that the Long Ago did not end until Irenaeus officially declared himself High King of Faerie.
Lowfolk Country

Lowfolk Country is the "real" world of nonmagical mortals, referred to as "lowfolk" by the elves of Faerie. Elves of the Long Ago used to visit the lowfolk world either to play pranks on the lowfolk or for romantic assignations with the lowfolk themselves.

Elves of the late Imperial era seldom visit the lowfolk world except under duress. In part of the Ballad of Adler Young, it was necessary to travel through the lowfolk world to circumvent a Gap in Faerie. Adler also had to go there to receive Wiles training from Sheila na Gig. Later, Adler and Estmere had to travel to the lowfolk world to rescue Princess Edessa from the King of Spain.

There is an unpredictable temporal discrepancy between the lowfolk world and Faerie. Adler's party during the Gap incident spent only a single afternoon in the lowfolk world, but they arrived back in Faerie twenty years later.
Greytor-village

The de facto capital of the Vale of Elfhame. Aside from homes and some toy workshops, it is also the location of a prominent Gate, located upon the Grey Tor that gives the village its name. A temple to Fuma is located here; in former times, it was a place where the stars were worshipped, in keeping with the cult that dominated before The Coming of the Skunks. More prosaically, The Sheaf of Arrows, the only inn and public house in Elfhame, is located here as well.

The persimmon-farm of the Winterbough family was located just outside of the village, to its east. The Master's Lodge, the home of the Master of Elfhame and his Household, is also located east of the village.
Meadow Grainmaster

A significant supporting character in both The Winterbough Saga and (to a lesser extent) in The Ballad of Adler Young, she is a small white mouse with blonde head-fur.

Throughout the events of The Winterbough Saga (up through October, 2016), she holds the seemingly contradictory jobs of being a Privy Councillor and Blood Seal Bearer on the one paw, and a maid-of-all-work to Eudora Chitterleigh on the other. She is seen in the Saga on a number of jobs for her liege-lord, Prince Roland, especially during the events of "The Thin Line," when she (along with Westersloe Winterbough V) infiltrates the United Cities to rescue Sir Jasper Chitterleigh, and when she subsequently fights at the Battle of Flourford-Mossford.

At the time of the events of "The Ballad of Adler Young," she is still engaged by Dame Eudora, but she also works in the Royal Kitchens as needed, and defends King Estmere as needed (which appears at some points not to be necessary). She does come into some conflict with one of Estmere's Floozies, who is also seeking to protect him.

At one point, her relationship with Winterbough seems to have been warm, but it cooled off to a more sarcastic, professional relationship later. In part, this may be owing to her role as a spymistress subordinate to Prince Roland; there are allusions at the end of "The Coin of the Realm" that she has been given an agent to supervise on her own.
Swapling

A swapling is a lowfolk child stolen by elves, who leave their own baby in its place as a "changeling."

The fate of swaplings is varied and mysterious. In the middle Imperial period they were kept as indentured servants until their corresponding changeling returned to Faerie, at which point they were given the choice to remain in Faerie or return to the lowfolk world. According to the stories, most chose to stay. Unseelie elves of the Long Ago were rumored to have sacrificed or eaten swaplings, both of which practices are illegal in the Mephitist Empire. However, during the reign of King Gawain Adlersson swaplings were killed so that their spiritual essence could be harvested and merged with changelings as they passed through the Ferifax Arch. This process produced a hybrid creature known as a "crossling."
Ominous Orse

The Ominous Orse is a tribe of ladybird-beetle Ixies which feature prominently in the Ballad of Adler Young.

The Ominous Orse supposedly make their home in the Gladsome Antglade, but are not "from there" and are thus unaffected by the Imperial embargo restricting travel to & from that region. Early in the story, Adler assumes they live in the lowfolk world, since they speak an archaic form of the common tongue favored by lowfolk, but this turns out to be incorrect.

The Ominous Orse specialize in espionage, and will spy for anyone who can pay their rates. They spy for multiple clients simultaneously, and are seemingly not bothered by conflicts of interest. Early in the Ballad, Marshal Roland uses the Ominous Orse as informants - but later, under Marshal Theronmyathus' leadership, they are vilified by Imperial authorities as being untrustworthy (a not unfair assessment.)

This later generation of Ominous Orse have blood ties to the House of Irenaeus due to Adler's act of venery with an Ixie (while transmogrified into Ixie form) just before his 20-year sojourn in the lowfolk world. Their loyalty to their Sire may supersede their loyalty to their clients .. but then again, who can tell with Ixies?
SALV Alice Chetsweeks

SALV Alice Chetsweeks is a scuti piloting a mechanical body designed for her by Vulpitanian engineers and manufactured in Elfhame. She serves as a Vulpitanian covert operative. Instead of a uniform, she wears a smart business suit.

SALV Chetsweeks holds a unique place in the Vulpitanian hierarchy. Her skills have earned her the respect of her peers yet she seems to be valued mainly as a piece of expensive equipment rather than as a person. Her letters of rank have stood for various things over time. When first encountered in the Ballad of Adler Young, she is a Secretarial Administrative Liaison Vixen at the front desk of the Vulpitanian Embassy. Later, she is used by SALV Alberta Chesswick as a Special Autonomous Listener / Viewer to spy on Adler Young and his party. Later still she revealed that her rank prior to becoming the Embassy Receptionist had been Simulated Approximately Lifelike Vixen, and her automaton body, Tikki-Tick, had apparently been given the designation Scuti Activated Locomobile Vehicle.

Alice is always polite, cool, and professional.
Gladsome Antglade

The Gladsome Antglade was a mountainous tea-growing region adjacent to the River Athafon. It was ruled by Duchess Catherine O'Daisies and her husband, both descendants of siblings & step-siblings of King Athanasius. Life on the tea plantations was idyllic, luxurious, and boring. Antgladers became steadily more depraved in their search for entertainment, turning to ever more Unseelie practices. Rumors of slavery, torture, cannibalism, and elfin sacrifice ran the length and breadth of the Empire. Eventually it got so bad that King Yngvar imposed a Tea Embargo, shutting off all trade with the Antglade. The province responded by seceding from the Empire and declaring itself an independent state.

The ensuing war was fought with excessive brutality on both sides, but Antglade independence was a lost cause. The conflict ended with the once-mountainous province being magickally flattened, after which it quickly filled up with water from the Athafon and became a reeking, festering swamp. The Antglade was declared *terra non grata*, with commerce and travel severely restricted.

No longer able to grow tea, the Antglade sought to boost its economy by the sale of an invigorating soft-drink called "Persoc-Itoome" which was enormously popular during the latter years of the Dull Ages and throughout Sartorius' reign. Adler the Prudent outlawed the drink after several independent alchemists & herbalists concluded that it was Addictive as well as Detrimental to Health, dooming Gladsome Antglade and its inhabitants to renewed poverty and obscurity.
Skull Forest

A location in the East Country of the Mephitist Empire, notable for its dank, swampy terrain. It was the site of a pitched battle during a baronial uprising in the reign of King Sartorius. The battle is notable for the fact that the Elfhame Rangers were wiped out, to a buck, in the course of the battle. This disaster had profound effects on the economy and society of Elfhame, in that it exacerbated an already serious population crash, and devastated the morale of the Vale.

For the Winterbough family of Elfhame in particular, the battle was a disaster, as Westersloe Winterbough III, his two buck-fawns Westersloe IV and Forrest, and his two grand-buck-fawns Castor and Pollux were all killed in the battle.

The battle is a key plot element in the adventure "Speaking Volumes," as it becomes clear that the disaster was a direct result of treason by a cabal of generals and civilians, including the then-Master of Elfhame, Fumasgift Bowyer, and Augustus Chitterleigh.
Sheila na Gig

Associate of Mavis MacFogg, a hideous creature in spider-form. She was the creature that taught Adler Gawainsson what he knew about Wiles. Little is known about her death, save that she was bludgeoned (see Zandar's Saga 278).

Sheila is never seen without her hooded mask; her eyes are not visible behind the eye-holes. Mephitist monks refer to her as an "apostate" in the Ballad of Adler Young. Adler must go to Sheila in the Lowfolk Country because she had been banished from Faerie. In Zandar's Saga (54), Sheila reveals that she was once beautiful - but due to her unwise curiosity she became, in her words, "a monster." Whether this means she was not always a spider is unclear.
AeroPress

Az AeroPress-t 2005-ben találta fel Alan Adler, aki az Aerobie Inc. elnöke. Adler másik híres találmánya a cégének is nevet adó "Aerobie" nevű frizbi, amely jelenleg is tartja a Guinness rekordot a világ legmesszebbre elhajított tárgy kategóriájában.

Az eszköz egyszerre ötvözi az áztatás és a nyomásos technikákat. Felépítése meglehetősen egyszerű, egy műanyag dugattyúból és az erre rögzített szűrő tartóból áll. A szűrő lehet papírból, de akár többször használatos fém szűrővel is használható.

Elkészítése:

**Hagyományos módszer**

A szűrőtartóba belehelyezzük a papírt, majd a helyére pattintjuk. Az eszközt a dugattyú nélkül ráhelyezzük egy kiöntőre, mely lehetőleg legyen fém, hogy kibírja a nyomást. A kimért kávét beleöntjük az eszközbe, majd felöltjük a kívánt mennyiségű vízzel. Ezután az eszköz másik részét beleillesztjük és az áztatási idő végén lenyomjuk, így kipréselve az elkészült kávét az eszköz alján. Ne felejtsük el a lenyomás idején eltávolítani a kiöntő alól a mérleget.

**Fordított módszer**

Az eszköz két részét összecsúsztatjuk úgy, hogy éppen csak két centin találkozzanak, majd az eszközt fejjel lefelé az mérlegre helyezzük. Ezután a kimért kávét az eszközbe szórjuk, ráöntjük a szükséges mennyiségű vizet, majd rátekerjük a szűrőtartót a belehelyezett papírral. Amikor az áztatási idő lejárt, az eszközt egy ráhelyezett kiöntővel együtt megfordítjuk és átnyomjuk az elkészült italt.

Az eszközt 15g őrleménnyel, 95 fokos, 250 grammnyi vízzel és közepes finomságú őrleménnyel ajánljuk elkészíteni. De ez az egyik legkísérletezőbb jellegű eszköz.
Specialty Coffee

A **Specialty Coffee** elnevezést először 1974-ben használta Erna Knutsen a *Tea & Coffee Trade Journal* egyik számában, azoknak a kávéknak a leírására, amiknek kiemelkedő az íze és speciális mikroklíma mellet termesztik.

A Specialty elnevezés nem keverendő össze a "gourmet" vagy "premium" elnevezésekkel. Az utóbbiak csak marketing fogások, nem jelölnek minőségi osztályt. A Specialty Coffee Association of America (SCAA) megfogalmazása szerint minden egy 100 pontos skálán, nyolcvan vagy afeletti pontszámot elérő kávé számít "specialty"-nek. Ezek a kávék speciális és ideális klimatikus körülmények között nevelkednek és egyedül álló ízzel és csak nagyon minimális ízhibákkal rendelkezhetnek. A kávék ízének tükröznie kell a variáns, a terroir, és a feldolgozás körülményeit. Ebben segít a specialty minősítéshez kapcsolódó világos pörkölés is.

A specialty a leggyorsabban növekvő szegmense a kávé iparnak. Az Egyesült Államokban a specilaty kávé piaci részesedése 1% -ról 25%-ra növekedett az elmúlt 25 évben.

To promote and self-regulate the industry, growers, exporters, roasters, retailers and equipment suppliers have established trade associations. These associations exist in both coffee-consuming and producing countries.

Hogy támogassák és szabályozzák az ipart, a termesztők, exporterek, pörkölők, kereskedők és eszköz beszállítók érdekszervezeteket alapítottak. Ezek az egyesületek mind fogyasztó, mind a termelő országokban vannak.

## Associations in consuming countries

* Specialty Coffee Association of America
* Speciality Coffee Association of Europe
* Specialty Coffee Association of Japan
* New Zealand Specialty Coffee Association
* Singapore Coffee Association
* AustralAsian Specialty Coffee Association
* Specialty Coffee Association of Korea

## Associations in producing and consuming countries

* Specialty Coffee Association of Bolivia
* Brazil Specialty Coffee Association
* Colombian Coffee Federation
* Specialty Coffee Association of Costa Rica
* East African Fine Coffees Association
* Itzalco Fine Coffee Association of El Salvador
* Specialty Coffee Association of India
* Specialty Coffee Association of Indonesia
* Asociación de Cafes Especiales de Nicaragua
* Association of Special Coffees of Panama
* Specialty Coffee Association of Southern Africa
* Asociación Mexicana de Cafés y Cafeterías de Especialidad A.C
Karaba Sampur

## Personality

Flighty and always thinking, but not always thinking relevant things.

## Backstory

Raised as a child with the motto "Always think, always be ready run.", Karaba was constantly pressured to be able to have thoughts going to distract from the outside world, and always ready to save himself. This was due to his father getting involved with people that held a grudge. A long grudge. There seemed to be no rhyme or reason as to why they would barge in and loot and raid the house, causing destruction as they wished, so being ready to delve into the origins of man was a particular favourite point.
Frostheim

A region to the North of Faerie, comprising part of the nearly uninhabited territory known as "The Wild Snows." It is the home of white-furred Snow Elves, and is the permanent headquarters of Winter.

Frostheim is ostensibly ruled by the Frost Lord, but is dominated from behind the scenes by the ominous specter of The Kringle, a semi-mythical being whose very name inspires Imperial elves with blood-chilling terror.
Household Cavalry

An elite regiment of the Imperial & Royal Army; during the time of "The Winterbough Saga," it is commanded by the highly decorated skunk Col. Briarrose. It is quartered at the Bloody Marsh Barracks, which also contains large vaults which hold many trophies taken in the course of the Regiments many battles over the centuries. It was from these vaults that the Wolf Queen selected (or was selected by) her regalia. The Regiment is famed for the quality of the food and service at its many dinners; at one of these, Sir Jasper Chitterleigh and Eudora Eichelgruber met for the first time.
The Winterbough Saga

A series of adventures that features Westersloe Winterbough V as the principal character and narrator, though certain episodes are narrated by other characters, such as Anastasia Rosebush-Aspen, the Wolf Queen, or Marshal Roland.

The stories (over 680 episodes as of October, 2016) trace Winterbough's rise from a humble private in the Imperial and Royal Army of Faerie to his position as Master of Elfhame, and the principal owner of the lands in the Vale of the same name. Along the way, he has many adventures across the length and breadth of Faerie.

The Winterbough Saga is principally written by E.O. Costello, using certain settings and characters created by J.W. Kennedy, and with additional input from W.D. Reimer and M.M. Marmel.
Crossling

A crossling is a changeling infused with the spiritual essence of a murdered lowfolk swapling. This process takes place when the changeling passes through the Ferifax Arch. Crosslings were supposed to be elves imbued with the vigor and physical vitality of the lowfolk - but it was discovered that they had virtually no magickal power, had drastically shortened lifespans & decreased intelligence, and were not blessed by Fuma with the increase in fertility that had been expected.

Certain dissident groups such as F.E.L.F. and the Sisterhood considered crosslings to be an abomination and an affront to elvish dignity. The crossling project was halted when the Ferifax Arch was blown up by persons unknown in an act of treasonous sabotage.
Shrub Knight

A type of soldier in the service of the Crowns during King Estmere Gawainsson's reign, as seen in The Ballad of Adler Young.

As the Shrub Knights emerged during the interval in which Adler Gawainsson was in the Lowfolk Country, we are not certain precisely why, or how, they were recruited to serve. There is evidence to suggest that the population of the Capitals was declining owing to the economic disruptions caused by the emergence of Gaps (which impeded commerce and traffic), which in turn caused troop shortages. In any event, by the time Prince Adler returned to Faerie, the Shrub Knights were very much visible members of the armed forces.

Usually they are seen as static guards, with a weapon propped up against one of their branches. They are able to communicate, apparently through a variation of Voice of the Forest. How effective they are is open to question.
Ixie

An Ixie is a semi-magickal creature that resembles an anthropomorphic insect. They tend to be very small, and are therefore well suited for infiltration and espionage. A particular clan of ladybird-beetle Ixies, the Ominous Orse, feature prominently in the Ballad of Adler Young.

Ixies are not elves, therefore Thorwald's Edict does not apply to them. They have been known to lie.
Estmere Gawainsson

A major supporting character in The Ballad of Adler Young, he is a skunk.

Estmere is the only child of King Gawain Adlersson and his mate, Queen Persephone. Not long after his birth, Queen Persephone vanished mysteriously, quite possibly as the result of a conspiracy. As such, Estmere was raised largely by a caprine nanny. This had an important effect on his personality, as he grew to associate female ungulates with love and affection; certainly he received rather little from his stern father.

While Estmere had a great deal of the physical strength and fortitude of his ancestors of the House of Irenaeus, because of the swapling nature of his mother, his magickal ability was poor to non-existent, causing concern among many for the continued stability of the Empire and of Faerie itself.

A further complication arose in the fact that Estmere had little or no taste for mephitesses, instead choosing to give all of his (substantial) romantic affections to ungulates. Or, as one character in the Ballad puts it: "he likes 'em with hooves." Prominent among these would be two of his councillors, Dodie O'Doe and Lana Lynne.

Estmere's relationship with his half-brother Adler Gawainsson is complicated. On the one paw, he regularly found reason to slug his brother on the shoulder, and on occasion even had punch-ups with him. On the other paw, he was ready to adventure with him in Lowfolk Country, and even more importantly, legitimize him, and appoint him as Marshal of Faerie.

In Zandar's Saga, another story by J.W. Kennedy, we see remains of King Estmere seated upon his Coronation Chair, his crown upon his head (see episodes 279-283).
Elfhame Rangers

At first the militia of the Vale of Elfhame, later for many centuries a regiment of the Imperial & Royal Army. Unlike many regiments, it was not given an official number, and it drew its ranks from only one small geographic area, which may have been a factor in its ultimate destruction. Also known for a period of time as "Princess Stella's Elfhame Rangers."

Prior to the Coming of the Skunks (as that event is known in Elfhame), the Rangers served under the Master of Elfhame, who in turn was responsible to the Eldest, the group of roe-does that ruled Elfhame. While they were armed only with elven bows, and thus were very vulnerable to paw-to-paw fighting, the roebucks were highly skilled in the use of the bow.

At the Battle of Elfhame, the Rangers inflicted a check upon Irenaeus the Conqueror in his efforts to conquer the Vale, holding out for a lengthy period of time. Their performance impressed the Conqueror to such an extent that he immediately conscripted the survivors into his own forces.

As part of the Imperial & Royal Army, the officers of the Rangers were drawn from outside Elfhame, while the NCOs (very often teashors) and squaddies were Elfhamian roebucks. This caused some command problems, as nearly none of the officers either knew, or cared to learn, Elfhamian. As a result, the Rangers acquired something of a reputation for wildness and indiscipline when not actually engaged in battle.

The first successful commander of the Rangers appears to have been Prince Roland Sartoriusson, who was given command of the unit very early in his I&RA career. Unlike his predecessors, he took the trouble to learn the language of his soldiers, with the result that he could communicate with (and curse at) the roebucks in their own tongue. This earned him their respect, and to a certain extent, the Rangers had a better reputation after that. (These events are described in the adventure "In Hoc Signo Vinces.") At least as much of a reputation as one can have when one of your principal NCOs is the Skirt-Chaser, Westersloe Winterbough III.

As recounted in "Speaking Volumes," the Rangers had been under the continued command of Prince Roland, but shortly before a rebellion by some barons of the East Country, the Rangers (at the instigation of Viscount Fumasgift Bowyer, Master of Elfhame but a sworn enemy of the Skirt-Chaser) were transferred to the command of a general involved in a conspiracy against the crown. Certain of the Rangers found out about the conspiracy, and attempted to warn Prince Roland, but they were foiled in this effort.

At the Battle of Skull Forest, the Rangers were wiped out, down to the last buck. This was a shattering blow to the morale and the economy of Elfhame, since it involved the death of most of the roebucks of the Vale that were in their prime. Shortly after the battle, the Rangers were disbanded.

Westersloe Winterbough V, as the scion of a family that had long served in the Rangers, was allowed to wear the distinctive mint-green uniform of the Rangers, instead of a standard I&RA khaki uniform.

A memorial to the Rangers can be seen in the Hall of Ancestors.
Gawain Adlersson

One of the principal recurring characters in The Winterbough Saga, and a significant character as well in The Ballad of Adler Young.

Gawain, a skunk, is the only child and heir of King Adler the Prudent. At the time of The Thin Line, Gawain has grown to adulthood, and can be seen as advising his father the King. In the course of the story, he narrowly evades being assassinated, thanks to an intervention by Lt. Sir Jasper Chitterleigh and Westersloe Winterbough V.

That action notwithstanding, Prince Gawain soon develops first a dislike for, and then a hatred for, Winterbough. In some measure, this may be tied to the fact that Winterbough (along with others) had to rescue Gawain from an ill-advised venture into the Blaec-Graf, where he is captured by an ambitious noble. (See the story "The Awkward Squad.")

At the time of the later events of The Ballad of Adler Young, Gawain had succeeded to the throne, and had married Queen Persephone, who vanished under peculiar circumstances, but not before giving birth to Prince (later King) Estmere. Unlike his father, King Gawain did approve of the Ferifax Arch, a sinister project promoted by Sir Evan Klive that was allegedly intended to improve the vitality of Elf-kind, but in fact had dire consequences for the race as a whole.

After the vanishing of his mate, King Gawain fell into a depression, and in the course of his grief, had an affair with Mavis MacFogg, a mephitess servant in the Royal Palace. The result was that Gawain fathered a bastard, Adler Gawainsson, who was later legitimated by King Estmere. Adler Gawainsson would later go on to have a significant role in the events involving the collapse of the Mephitist Empire.

Gawain, as revealed in The Ballad of Adler Young, died as a result of a slow-acting poison, administered by a fur or furs unknown, though there were a number of suspects.
Thorwald mac Yngvar

Popularly known as "Thorwald the Cautious." He was the fourth Emperor & High King of Faerie. Thorwald was obsessed with Truth and Order. He established standard weights and measures throughout the Empire, minted reliable coinage, founded the Office of Definitive Veracity, and formally codified into law many traditional practices (the most famous and fundamental of which is known as "Thorwald's Edict").

Thorwald died without a male heir, and was succeeded by his wife, Empress Greta the Feminine.
Sartorius

The ninth High-King and Emperor of Faerie of the House of Irenaeus, also referred to as "Sartorius the Dissolute." His name is sometimes spelled "Sartorious" in Elfhame, likely as a result of mistranslation.

In his time, a greatly popular king, well known for his love of food, drink, and above all, femme-furs of nearly every conceivable species. Unlike his great-grandson Estmere Gawainsson, he did have an interest in mephitesses, and had three legitimate offspring: (1) Adler Sartoriusson, (2) Roland Sartoriusson, and (3) Stella Sartoriussdottir, the last-named of which died young, owing to the Curse of Inner Fire.

Legend has it that Sartorius was not only an enormous fan of *Jane, the Lowfolk Femme*, but that he wrote some of the episodes, and may have even created the character.

Some scholars have noted the strong physical resemblance between Sartorius and Estmere. It has been said that certain articles of furniture belonging to Sartorius were brought out of storage by Estmere, including a throne capable of seating three.
The Sheaf of Arrows

A public house, located in Greytor-village in the Vale of Elfhame.

Whether or not it is true, it is fervently believed by the roe-bucks of the Vale that the Sheaf is the oldest public house in all of Faerie. Certainly it was in operation at the time of The Coming of the Skunks, for Irenaeus himself is known to have drunk there. Its operation has not been continuous; it was closed for a number of years during the economic depression occasioned by the disaster of Skull Forest. However, it was reopened shortly after Westersloe Winterbough V became Master of Elfhame, and from the evidence of the adventures, it resumed its place as the centre of socialization for the roe-bucks of the Vale.

There are three locations often seen in The Winterbough Saga that are tied to the Sheaf. The first is the common room, where the bar, the seats, the fireplace and the spaces for shove-florin and dart games can be found. (Above the mantel of the fireplace in the common room is the gilded form of an unfortunate femme-fur who was covered in gold by an enemy of Winterbough in the adventure "From Vulpitania With Love." No fur has yet been able to figure out how to reverse the spell.) The second is the Does' Room, a small parlour that may well have been designed by Estvan Silverbrush. It is notorious for the doilies present in the room, which are capable of magicks causing them to multiply at an astonishing rate. (This room was the site of a confrontation between then-Crown Prince Gawain and Winterbough at the end of "The Awkward Squad.") The third location is the Sheaf's notorious privy; unlike the inn itself, this is believed by many furs outside of the Vale to be the oldest of its kind still in existence, and apparently the smell is one indicator. It is has never been emptied, and many roe-bucks jocularly believe that the privy is directly connected to one of the Netherhells.

The innkeeper, a roe-buck, is identified only as Bung, and is apparently an immigrant originally from Licksburg. Among other things, he is responsible for the brewing of the innumerable pints of plain that are eagerly consumed by the bucks of the Vale, and certain other furs, such as the Wolf Prisoners.
Duchess Catherine O'Daisies

Duchess Catherine is the ruler of the Gladsome Antglade. She possesses great magickal power, which is mostly stored in her enchanted Regalia (which may also be the secret of her longevity.) Her eyes do not have pupils - having been bleached white by the malevolent power within her, as well as by drinking copious amounts of a local beverage known as "Usquebaugh" in addition to perhaps generous quantities of the other local beverage, "Persoc-Itoome."

Catherine is a descendant of Irenaeus, being a daughter of one of King Athanasius' younger sisters. She was married to a cousin, who was sent to govern the (then recently conquered) Antglade.

After the failed Antglade Rebellion and the death of her husband, Catherine ruled the newly-desolated swamp as a fearsome tyrant, ever plotting revenge against the Empire.

She is the villain of many tales told over the centuries to young elflets in an effort to frighten them into behaving. The only character more dreaded than Duchess O'Daisies in popular folklore is The Kringle.

   Catherine has two inbred son-cousins, Bodb and Matholwch, who will presumably succeed her to the Ducal throne someday. Both of them are idiots, although Matholwch (the younger of the two) seems to possess just enough wit to manage the remaining Persoc-Itoome bottling facility, which produces the beverage in small quantities for local consumption.
Curse of Inner Fire

A theory explaining why females of the House of Irenaeus tended to die young, by elf standards.

The legend has it that the Inner Fire was a gift from the goddess Fuma to Irenaeus, and was the source of the powerful magicks that drove that skunk to conquer in Her name. Among other things, it gave those of his line certain immunities and affinities relating to heat. For example, King Adler Sartoriusson is seen at the end of "The Thin Line" reviving himself with water drawn from a hot spring; in addition, the relative ease with which Adler Gawainsson could eat horseradish compared to his brother Estmere Gawainsson is an important clue in *The Ballad of Adler Young* as to their relative magickal ability.

However, it is noteworthy that the records show few, if any, females in the line of Irenaeus' descendants. The only female discussed in *The Winterbough Saga* is Stella Sartoriussdottir, the younger sister of King Adler and of Marshal Roland Sartoriusson. Stella is presented as very intelligent, but also very frail, and she is said to have died young, during her father's reign.
Lana Lynne

Minister Lana Lynne is a bighorn sheep Floozie, Estmere's first Cabinet appointment after he is crowned King.

It is revealed later in the Ballad of Adler Young that Lana Lynne is a member of the Sisterhood, secretly plotting against the King. Surprisingly, she is also a capable administrator. Despite economic lean times in the Empire, she has prevented the Royal treasury from being depleted during twenty years of Estmere's profligate lifestyle.
The Ballad of Adler Young

Story, created by J.W. Kennedy, with some input from E.O. Costello, which traces the career of Adler Gawainsson, the bastard son of the King-Emperor of Faerie.

The structure of the story involves taking suggestions from readers, and incorporating them into new episodes; however, there is a general story arc being followed by Kennedy. The complete story in progress up to its current point can be found at AdlerYoung.tumblr.com

Among other things, the story involves Adler's relationship with his mother, Mavis MacFogg, his half-brother, Estmere, his grand-uncle, Prince Roland, his mentor, Estvan Silverbrush, and many other characters, as Adler is swept up in a plot that involves the very existence of both the Mephitist Empire and of Faerie itself.
Dodie O'Doe

Secretary Dodie O'Doe, a whitetail deer Floozie, was Estmere's second Cabinet appointment after being crowned King.

Later in the Ballad of Adler Young, it is revealed that Dodie is a member of the Sisterhood, secretly plotting against the King. When Adler demands to know what is going on, Minister Lynne sends him to be briefed by Secretary O'Doe in the Floozie Baths.
Jack O'Napes

Also known as "The Silly Ass," Jack was a legendary Elvish japester, which is probably saying quite a bit. He is alluded to in "The Ballad of Adler Young," and some of his writings form part of the plot of "It's Only Funny Until Someone Loses Their Dignity."

Jack o'Napes was run through with a spear by Irenaeus the Bloodthirsty, who apparently grew tired of the donkey's constant pranks. Among Jack's legendary japes were such memorable gems as "Spider Muffins," "Swords Made of Bread," "The Seasick Ant," "The Disappearing Towel," and of course his final and greatest joke, "The Bucket of Water Over the Throne Room Door."
Caer Adland

A city far to the South, ruled by King Adland Tulani. The local place-name is "Kir al-Adland."

Sometime near the end of the Long Ago, Balemist chief Waftvapr and his wife Obnoxia fled to Caer Adland from Albric Tor. On the way, they stopped for Obnoxia to give birth to Irenaeus at a place which would later become the site of the town of Athstead. The future Conqueror of Faerie spent the first few years of his life as a guest in the palaces of Caer Adland.

The city is not part of the Mephitist Empire, but has strong allegiances to the High King of Albric Tor.
Дыры в стенах

**Дыры в стенах** - маленькие проходы в стенах, через которые могут проходить только грешники, а также Зависть.

## Описание

Разбросаны по всей карте и могут быть использованы грешниками, чтобы быстро скрыться от грехов или чтобы сократить путь до них. Помимо грешников этими проходами может пользоваться Зависть, с помощью способности "Рассеивание".

## Примечания

* Сквозь дыры можно стрелять и через них проходят взрывы.
* Аура способностей Уныния просачивается через дыры.
* Чревоугодие может блевать и стрелять языком через дыры. Также сквозь дыры распространяется взрыв от его ультимейта.
* Проход через дыры занимает чуть больше секунды, что стоит порой учитывать.
* Грехи не могут атаковать руками сквозь дыры.
Aelfhilde

The consort of King Irenaeus Lacktail, and a character referred to in both The Winterbough Saga and The Ballad of Adler Young.

Being a mephitess from Frostheim, she was white-furred like her mate. While she did give birth to heirs to the Lacktail, it is said that she and Irenaeus did not get along, and that eventually Aelfhilde was shut up in a tall tower. When Scuti Prime was cast away from its host, Ireaneus, it went to the White Tower, and there (so legend has it), the Queen provided her own enchanted tail, thus starting the line of scuti, and not incidentally giving credence to the idea that scuti are of royal origin.

Her place of burial is unknown; no monument to her in the Hall of Ancestors has been seen to date.
Mes minéraux Wiki

## Classification

- aragonite
Chromates (CrO4)2−
Molybdates (MoO4)2−
Tungstates (WO4)3−
Arséniates (AsO4)3−
Vanadates (VO4)3−
* SORO-SILICATES

- vésuvianite
- épidote
- hédenbergite
* CYCLO-SILICATES
* INO-SILICATES
* PHYLO-SILICATES
* TECTO-SILICATES

# Visite de musées

### Skuttérudite ((Co,Ni)As3)

Décrit pour la première fois en 1845 par un minéralogiste allemand. Son nom vient de la localité minière de Skutterud, près d'Oslo en Norvège (https://www.mindat.org/loc-2497.html).

Skuttérudite (Joachimstahl, Bohême, République Tchèque)

### Argent (natif)

Argent natif (Joachimstahl, Bohême, République Tchèque)
Aragonite

Back to **Carbonates**

  Aragonite (Auvergne)
 Aragonite (Espagne)

## ma collection

### Information et photos de spécimens similaires (internet)

* Au Miocène, une coulée de basalte arriva dans un lac de cratère à l'emplacement de l'actuel plateau de Gergovie (63). Des eaux chaudes circulèrent dans les fissures du basalte et une altération du verre, des plagioclases, pyroxènes et olivines se produisit. Les eaux se chargèrent alors en calcium et un peu en magnésium. Ce calcium (légèrement pollué de magnésium) se déposa ensuite le long des fissures, sous forme de carbonate de calcium.

* Le carbonate de calcium existe sous 2 formes cristallines : la calcite (rhomboédrique) et l'aragonite (orthorhombique). La calcite est la forme stable à basse pression (en surface). L'aragonite est la forme stable à haute pression (forte profondeur). C'est pour cela que l'immense majorité des calcaires est constituée de calcite et non d'aragonite.

* Malgré cette instabilité thermodynamique de surface, certaines concentrations en ions (Mg++, Sr++ ...) ou l'action de la vie peuvent favoriser la croissance des cristaux d'aragonite, métastables, au dépend de ceux de calcite. Les coraux par exemple fabriquent un test d'aragonite; certaines sources hydrothermales, si leurs eaux ont la concentration en ion adéquate (Mg++,...) peuvent aussi déposer de l'aragonite. Il se forme alors des cristaux en forme d'aiguilles, souvent déposées en touffes ou gerbes rayonnantes (appelées "oursins") dans les fissures ouvertes ou à l'émergence de la source. C'est ce qui est arrivé à Gergovie il y a 15 à 20 millions d'année.
Skal

A small radish native to the Vale of Elfhame. It can be consumed by deer without any significant effects, but other species that eat the radish (whether raw or cooked) will suffer furious, noisy bouts of farting.

A skal pie (a/k/a "fart tart") is part of the plot of both "It's Only Funny Until Someone Loses Their Dignity" and "From Vulpitania With Love." In the first story, the end result of the use of skal pie results in skal being banned from the Empire outside Elfhame. In the second story, skal, and skal seeds, are part of the reason Westersloe Winterbough V is sent to Vulpitania, as the foxes there intend to incorporate skal into some of their joke and novelty products.
FAFI

Acronym for the Faerie Armed Forces Institute.

FAFI is an organization with a number of branches in the Mephitist Empire, and a few in allied states. Its stated purpose is to bring comforts to the enlisted furs of the Imperial & Royal Army. Most squaddies, however, take the view that the purpose of a FAFI is to speed up the process of Embracing Fuma. In particular, the quality of the tea served at FAFI canteens is the subject of much mirth among the soldiers, a few of the more educated ones taking the position that the beverage is intended to be a universal solvent.

FAFIs can be seen in a number of adventures in The Winterbough Saga, most notably in "The Thin Line." Tessie Ring, before she went into service in the Winterbough household, worked in a FAFI.
Anastasia Petrova

> "Another thing that can be problematic... Witches who are... nice to me.
>
>

> Oh my god! I can't believe I just had that conversation with... a *Witch*!"
>
>

Anastasia is one of two potential human companions and one of five potential love interests.

## Background

Anastasia was raised from childhood to be a Witch Hunter. It's a duty she took seriously and never questioned until becoming involved with the protagonist.

She and her family moved around a lot, as her parents were hunting Witches. She recounts that her parents must have stopped in one place for at least some time when she was born, but they never told her about it. Anastasia was home-schooled for most of her education, as her family, perfectionistic to begin with, wanted to train her to be a skilled Hunter. The protagonist notes that this training seems cruel to have been forced upon her, but Anastasia says that her family was teaching her "to stay alive." This training entailed the following: memorizing the Hunter's Code, learning to identify and kill Witches, "physical conditioning, weapons training, learning to withstand torture, to counter magical attacks," and more, and she says she spent her whole life on this training. She was sent to high school to learn to blend in, but was quite busy. Her first "field test" was at the age of fifteen, though this may have been earlier than the average Hunter as she says she begged her father to take her.

She was sixteen when her father was killed by a Witch, and it happened right before her eyes. Anastasia cut off the Witch's head. She says that "Hunters accept these things" as though she's over it, but it's clear that it's still a painful memory for her. Her mother told her that "it was his own fault for letting his guard down and [Anastasia] should learn from it," and then her uncle, Vladimir, forced her to come to Greenland for survival training instead of letting her mourn with her mother.

Anastasia was taught that Witches can never be trusted and are monsters who are incapable of feeling. She was also taught that they do things such as organ harvesting, kidnapping children, and animal sacrifice.

## As a Companion

To say that Anastasia is displeased with being chosen as the protagonist's companion is an understatement. "You *do* understand it's my mission to *kill* Witches... not help them cast powerful spells?!" she asks. She was already unhappy enough with her Life Debt to you, which the protagonist notes she seems to have a great deal of inward-directed fury about. At this point, she still isn't able to trust anything the protagonist says. Still, as the protagonist notes, she would have to be there anyway if she's going to protect her.

She also doesn't trust the protagonist's other companion, nor any of the Witches they speak to. Even so, she will put her life on the line to protect the protagonist again and again, because she sees herself as honor-bound to fulfill the sacred oath of the Life Debt.

{TBC}
Vulpitania

The Vulpitanian Republic is a conquered subject-state of the Mephitist Empire. Its population consists mainly of fox-elves, with very small marginalized minorities of other species.

Vulpitanian foxes are very sly and crafty; they are regarded by most outsiders as Unseelie. Although they, like all elves, do not lie, Vulpitanians consider cheating & deceit to be the highest virtues.

As part of the treaty outlining the Republic's terms of surrender to the Empire, Vulpitanians arrested for crimes in the Empire must be extradited to Vulpitania for trial - however, the treaty also required the Republic to dissolve its judicial system, meaning there is no place for Vulpitanian criminals to be tried. This is just one example of the kind of devious illogic that rules Vulpitanian society.

Vulpitania's economy is based on the manufacture and export of jokes, novelties, and shoddy merchandise of all descriptions - usually cheap imitations of better-made products from other parts of the Empire.

Most Vulpitanians are (at least technically) worshipers of Fuma. However, they especially revere Saint Reynard, a legendary vulpine trickster from the Long Ago.

Geographically, the Republic occupies a slice of Faerie containing balmy coastal plains and lofty, rugged mountains. Lower Vulpitanians tend to be vapid and frivolous, and speak in one of two distinct dialects: The older generations affect a cheesy German accent while the youngsters speak in a txt-inspired patois of misspellings, abbreviatons, numbers, and aberrant punctuation. Upper Vulpitanians are somber and bookish, have no discernible accent, and govern their lives by a mysterious "Plan" which is written on the walls of a monastery high in the mountains.

Upper Vulpitanian names when spelled backwards often reveal hidden clues regarding their true nature.

Vulpitanians of rank and distinction always have the initials SALV prefixed to their names.
Main Story

The main story is the bulk of *Kisses and Curses*. There are six different main stories, each corresponding to which companions the player chooses. Each will branch into a route with a love interest. Though the ending is determined only by which route the player has chosen and the choice made near the end, there are many scenes that differ based on the player's choices.

The available combinations are Rhys-Ana, Rhys-Ty, Mel-Ana, Mel-Ty, Nik-Ana, and Nik-Ty. Unlike the prologue, the main story will reset once the player has finished it, so it can be replayed.

## General Story

Since the Pact Spell didn't work due to the attunement sites being out of alignment, the protagonist and her two companions travel to the sites to re-attune them. On their journey, however, they discover a major roadblock: somebody is trying very hard to stop them from performing the spell! They won't let that deter them, though. Along the way, they receive help from several sources, but they mustn't forget, things and people aren't always what they seem...

## Routes

The details vary greatly depending on players' choices. This is influenced primarily by which companions the player has chosen and which the protagonist falls in love with. For example, the day-to-day scenes on Mel-Ana are quite different from Nik-Ty or even Rhys-Ana. Things will also change greatly depending on which character route the player chooses.

There is no obvious, singular choice that defines the route the protagonist will be on. Rather, there are many choices throughout the main story that require the player to choose between the two, and at some point these choices are used to decide the route. The exact mechanics of this, such as whether certain choices are weighed more heavily or there truly *is* a single choice, are presently unknown.

## Endings

There are several different endings. Though the loading screen describes alignment as a factor, it is not.[Source] Rather, the ending is decided by whose route the protagonist is on and what they decide to do in the end.

## Trivia

* Melanie did not initially have a route, but was later added.
* It is possible to romance both companions for a time, but once the checkpoint determining route has been reached, the player is locked into being romantically involved with only one.
* Initially, it was not possible to play main stories side-by-side. Rather, after reaching the end, players would start back at the very beginning with affinity reset to 2500 for any characters who exceeded that number.