Artifacts

**Artifacts** are items with unique properties which can only be generated once per run.

## Unique Artifacts

Unique Artifacts have fixed sprites and, in some cases, special ways to obtain them.

### Thunder God's Hammer

Attacking with the Thunder God's Hammer sometimes spawns lightning bolts similar to the Behemoth's attack.

Can be obtained by offering five different blunt weapons to The Smith.

(Valid blunt weapons are: Wooden Club, Hammer, Flanged Mace, War Hammer, Morning Star, and Bludgeon)

*"Only a god can wield it correctly."*

### Blink Dagger

Attacking with the Blink Dagger has a chance to randomly teleport the target.

Can be obtained by offering a Chaos Wand and any kind of dagger to The Deranged

*"If you stare into the blade, you can see a distant place."*

### Adherent's Ring of the Shackled

Cursed ring that grants increased STR and DEX based on how many cursed/god-cursed items you are wearing.

Can be created by giving three uncurse scrolls to The Shackled. Can be god cursed to give stat modifiers.

### Ring of Seltioc

While any player is wearing the Ring, all monsters that are out of sight will be colored red.

### Ring of Zygox

When a player wears the Ring, health bars appear above every enemy within the player's field of vision.

### Grappling Hook

This item cannot be equipped (therefore it cannot get cursed either), never grants bonuses, and can be used as long as it is in the players' inventory.

Hold Up and press the ranged attack button to launch a chain and hook.

The hook attaches to walls and ceilings within a short distance and launches at an upward diagonal angle.

Hold up and down to move up and down the chain. Hold left and right to swing in a direction. Jump to cancel.

*"A crossbow specially modified to launch a chain and hook."*

### Heirloom Ring

Obtained by equipping the Mage-exclusive background, Heirloom. Grants +3 intelligence and adds a percent chance to increase the range of Eleclance.

*"Your grandfather gave you this ring before he passed away."*

### Stolen Ring

Obtained by equipping the Wanted background. Grants +10% crit chance and makes all Shopkeepers hostile upon entering the Caves.

*"You lifted this off of a sleazy merchant in Erifort."*

### Pet Whistle

Exclusive to Houndmaster. This item cannot be equipped nor can it be dropped from the inventory.

*"Hold Up and Interact to use. Whistle once to summon your companion, twice to order them to wait."*

## Artifact Attributes

Artifact Attributes do not have fixed sprites and can only be randomly found on Equipment.

### Explosion Master

This property can spawn on random gloves.

Doubles explosion damage to enemies, reduces explosion damage to yourself to 5

### Spell cost reduction

This property can spawn on random headgear.

When wearing this item, there is a chance not to consume a spell charge when casting a spell.

### Splash Attack

This property can spawn on random melee weapons.

When attacking with this item, a small fraction of the weapon's damage splashes over to enemies adjacent to the first enemies hit by the weapon.

### Fire Jump

This property can spawn on random footgear.

Jumping with this item will shoot a fireball straight down that deals around 10 damage.

### Keeper of Familiars

This property can spawn on random amulets.

This property allows you to have all three of the familiars at the same time.

### Homing Arrows

This property can spawn on random bows.

Arrows shot by a bow with this property home in on the nearest enemy.

### Force Shield

This property can spawn on random chest plates.

This property will surround the player with tiles that push away nearby projectiles and enemies.

### Timing jumps allows for unlimited mid-air jumps

This property can spawn on random chest plates.

Just as the name suggests, you can infinitely jump mid-air if you properly time it.

It is advisable to also wear boots with the feather falling attribute so you can use this item without having to worry about mistiming your jumps.

### Heal upon opening a chest

This property can spawn on random amulets and rings.

Opening a chest while wearing this item spawns 1-3 healing orbs.

### Release spirits upon opening a chest

This property can spawn on random amulets and rings.

Opening a chest while wearing this item releases a few spirits that home in on enemies and damage them.

## Bugs

The ring version of "Release spirits upon opening a chest" is currently bugged.