recursal/Fanatic-Fandom huggingface dataset:
Kodan

Grandmaster **Kodan** was one of the first generation witchers and the founder of the School of the Cat.

## Biography

### Early life

**Kodan** was born as a bastard son of baron of Tigg and an elven woman from the castle's outskirts. After his father learnt of his existence, he and his mother were exiled to avoid scandal. They eventually reached Maribor, where Kodan was sold to the sorcerer Alzur. While Alzur's master, Cosimo Malaspina, was hesitant to approve a child that was not-fully human, Alzur reasoned that there could be no improvement without experiment.

The mutations went surprisingly well, although with one side-effect – Kodan became extremely flayed of emotions, even more than the other participating children. As such, he did not understand several dictates of the Witcher Code and struggled to understand human relationships.

### School founder

A few decades later, **Kodan** finally concluded that if the witcher order is to function, it must abandon its idealistic approach and focus entirely on professionality and logic. After years of wandering through realms, he finally settled in Stygga, a citadel granted him by Queen of Ebbing in exchange for "occasional" help in dealing with her not-only monster enemies. Kodan agreed and the infamous non-neutrality of the Cat School was born.

As the Grandmaster, he was fond of non-conservative approaches and often agreed to change some elements in formulas or mutagens, believing that the key to exterminate monsters the witchers must be diverse. Several different experiments were so conducted, on children regardless of sex and race – often with tragic results. Despite the extreme rate of mortality during the trials, Kodan pushed more and more experiments, dictating that the needs of the monster-threatened societies outweigh the lives of few children and teenagers.

### Death

Such approach had ultimately led to his downfall. In 1156, he was "the first witcher to almost die in bed", garroted by emotionally-unstable student Treyse in the Grandmaster's bedchambers. After the death of **Kodan** and other masters, a new generation of Cat witchers, fully embraced in emotions, took the control over the school.
Fabiola

**Fabiola** is a joint name of some colonies on the Eastern Coast named after Fabio Sachs. They are overseen from Cherdian by Vicegovernor of Fabiolan Colonies.

## Culture

In the ports of Fabiola there is a fashion for stylish underwear with a predatory floral theme, as well as for decorating one's torso with a tattoo.

## Known citizens

* Marquis de Marmotte
* Saisson Encrer
* Costello Brothers
* Putnam Pitch
* Roth
* Stefan the Crane
* Ahavel
* Mo the Babbler
* Bartholomew de Forbin
Erzsébet Bathory

## Biographical information

### Marital status

Married to a duke before her death but previously a count leading to her moniker the blood countess

### Place of birth

Vinland

Died in 1276

## Physical description

### Eye color

Black

A Nosferat who has worked her way into nobility in Vinland becoming the wife of one the first dukes of the country, she would later become publicly known for draining, killing and bathing in the blood of young women to supposedly 'maintain her youth'. While in truth it was her indulging in the favored drink of higher vampires: blood and her preference happened to be young (virgin) females. The truth about her species was kept a secret to save face for the duke and she was painted off to be a psychopathic human with a obsession for young women and their blood.

She was killed by the Hansa of Ebbing in the year 1276 in one of their first adventures. It was the one that began to create the legendary status that the group would later become. It is not known who killed her, of the group as such, there are many versions according to folklore. Although the more realistic one is that it was probably Cervin or August Van Der Ermius, the Higher Vampire of the group.

The story passed around in gossip is that she was taken to trial, found guilty and locked up in a bricked up room where she died a few days later.

### Abilities

Learned

* Tri-Lingual: Erzsébet was able to fluently speak Common Speech, Vinlandi Jargon and the Vampire language.

Magical

* Limited Polymorphy: Erzsébet had two forms a human form that she spend the majority of her time in and her true humanoid bat form. She can also partially transform parts of her body resulting in the following abilities.
	+ Claw Retraction: Retractable claws: foot and a half long claws easily capable of piercing flesh and deflecting iron.
	+ Fang Retraction: Retractable sharp fangs for biting and feeding.
	+ Enhanced Hearing: Large bat-like ears for superhuman hearing.
	+ Enhanced Sight: Black eyes allowing her to see in the dark.
	+ Enhanced Smell: Superhuman sense of smell. Being able to smell blood from a mile away.
	+ Enhanced Strength: Superhuman strength in her human form and bat form.
	+ Wallcrawling: Using her claws and supernatural grace Nosferats are able to cling to walls and ceilings in both their human and bat forms.
* Invisibility to magical scanning (including witcher medallions).
* Telepathy: Like most Higher Vampires, Nosferat have the ability to telepathically communicate with their prey and other beings.

## Trivia

* This character is a reference to the real life Hungarian noblewoman and supposed serial killer by the same name.
* **Erzsébet** is a Nekurat, which is related to the Katakan but more dangerous and deadly.
* **Erzsébet** killed 600 young women throughout her long unnatural life as a Nosferat before her death.

## Notes

* **Erzsébet Bathory** is a purely fanon creation as such there is no official proof of her existence in the Witcher works outside the fanon community.
Ainuk

**Ainuk,** also known as **The Grand Duchy of Ainuk** is a country located in the northeastern part of the Continent. Founded by nordlings who ventured eastward shortly after their arrival on the Continent. In the 14th century, during the Haak expansion, it became one of the many vassal states of the Haaki Empire.

## Geography

Ainuk borders Haakland to the east, Nemet to the north and Kwanland to the west. Its terrain is mostly a plain laden with the characteristic boreal forests that can be found in the north of The Continent. As it is landlocked, it has a continental climate. With cold winters and hot summers.

## History

### 14th century

During the Haak expansion, it became one of the many vassal states of the Haaki Empire, after Duke Oveld reached an agreement with the Kagan to remain an independent state in exchange for providing the Haaki Empire with free passage through its territory in addition to weapons and food in the form of taxes.

## Economy

The economy of the Grand Duchy, is based mainly on the export of weapons, minerals, and vegetables that do not grow in territories like Haakland. Due to the easy extraction of the minerals by the type of orography that the territory possesses, there is strong competition with countries like Nemet.

## Culture

Their culture could be defined as a different path that primitive Nordling culture could have taken. With various influences from the surrounding territories and peoples. Especially, from the tribe of the Kwan, which for example, derives the official religion of the Grand Duchy, the Wika.

Besides the adaptation to the territory, that derived in customs that the nordlings do not have since the territory of Ainuk is a little colder than the Northern Kingdoms.

The territory is ruled by a duke, who has certain power, but at the same time has to answer to a Council of Elders, formed by the oldest and wisest men of the territory, in order to avoid corruption. This custom was also taken from the Kwan for example but adapted to the ducal system.

Another great influence has been the Haaks, their alphabet, for example, derives from the alphabet used by these people.

## Notable people

* Udibist Doillirt
* Tyre Zasseld
* Oldonodd
* Bagdiferd Zaizitis
* Mithidd Vyzeland
* Oveld
* Cygdo
* Thermo
* Droplet
* Lakelet
* Seiche
* Holiulad
* Culad
* Ghawaulad

## Trivia

* *This country is inspired by the Grand Duchy of Moscow.*
* *The Haak alphabet would be based on the* *Mongolian alphabet*.
* *The extinct Witcher School, the School of the Waheela, was located in this territory.*

## Notes

* This territory would also be influenced by the history of Russia in general.
* About the Waheela School, two notes: It would be extinct around the beginning of the 13th century. And it would be a split from the Wolf School and the Bear School, since the Waheela cryptid according to several theories could be an Amphicyonidae, a type of carnivorous mammal that was halfway between the dog and the bear.
Hobby (Horse Breed)

## Abilities

* Equid Physiology
	+ Enhanced Hearing: Hobbeyes like most horse have hearing that is better than the average human.
	+ Enhanced Leap: Hobbeyes like most horse have a jumping ability that is better than the average human.
	+ Enhanced Smell: Hobbeyes like most horse have a sense of smell that is better than the average human.
	+ Enhanced Speed: Hobbeyes like most horse have the ability to move at speeds that are faster than the average human.
	+ Enhanced Strength: Hobbeyes like most horse have superior strength when compared to the average human.
	+ Expanded View: Hobbeyes like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ Powerful Bite: Hobbeyes like most horse have a strong bite force that is greater than the average human.
	+ Prey Instinct: Hobbeyes like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* Night Vision: Hobbeyes like most horse can see clearly in the dark.

## Trivia

* The data for the horse breeds was researched and put forth by u/Outlandbase in the Witcher TRPG Reddit under the Title "Not all horses are created equal." Credit for the research and technical data goes to them.
Claimh Solais

**Claimh Solais** or the *Sword of Light* is an heirloom weapon of the Seelie court forged from the Positive Energy of the sword Aetherius that was taken from the Temple of The Source following his death.

## Functions

* **Cutting**: **Claimh Solais** is able to cut through many different materials.
	+ **Sword Beam Emission**: **Claimh Solais** can fire powerful beams/blasts of Positive Energy or use the beams to enhance the cutting range of the blade arc.
* **Impale**: **Claimh Solais** is able to pierce through many different materials.
	+ **Elemental Impale**: **Claimh Solais** can infuse itself with Positive Energy to impale opponents or objects.
* **Slash Effect**: **Claimh Solais** is able to slash through many different materials.
	+ **Sword Pressure Emission**: **Claimh Solais** can unleash sword-pressure or sword-force, bursts of energy, with a simple swing, allowing it to strike an enemy without making physical contact. While not as strong as a full-powered attack, the pressure of the Positive Energy is capable of stunning and significant damage.

## Notes

* The object known as **Claimh Solais** is a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* **Claimh Solais** is free to use in stories and articles, all I ask is that you honor the lore present, if you have a character using it please return it before 1790 as it is in Bres' possession at that time oh and add an entry and a link to this page.
* This article is free to edit as long as you honor the lore.
Sea Witch

A **sea witch**, **Fucusyas** or **marine sorceress** is a term used to refer to a subspecies of merpeople. Their masculine counterpart, are the marine sorcerers or tritons, who are also the male counterpart of the merpeople.

## Physiology

They are very similar to merpeople so much that they can pass for one. Their difference lies in their ability to use magic. It can be said that in the underwater world, they are almost like a Source for humans and other races.

## Abilities

***Fucusyas*** seem to fill a role analogous to Nordling and Nilfgaardian magic users. These marine sorceresses are highly esteemed by other inhabitants of the sea and are reportedly more skilled than human mages in terms of mutating or transforming living creatures: they can change a human into mereperson or otherwise without a pain which would occur when a human mage does a similar attempt. Because of this, they possess the ability to change shape, with ease, being the "envy" among human sorceresses who practice polymorphism.

## Behaviors

Their behavior with surface beings is largely unknown, with other marine beings, it is known that it is adequate since they form a society together with the nereids,merpeople, tritons and other creatures ( depending on the region ) are enemies of the Cecaelia, but the real reasons are not known, some say that because supposedly, they were created by the **Sea Witches** to aid them, but over time, they rebelled against their creators.

## Known Sea Witches

* Laminea
* Nysaniassi
* Kelapea
* Aramine
* Pheroreanes
* Himeles
* Calylis

## Trivia

* The sea witches were the creators of the nixas, to use them as a defense against humans but their creation, it got out of hand.
* The subspecies referred to in this article, are subspecies also for the merpeople.
Courser (Horse Breed)

## Courser

**Coursers** are swift and strong horses, frequently used as a warhorse. It was ridden by knights and men-at-arms. The courser was more common than the destrier, and preferred for battle as they were light, fast and strong. They were valuable horses, but less expensive than the highly prized destrier. Another horse commonly ridden during war was the rouncey, an all-purpose horse. Coursers were also used occasionally for hunting.

## Abilities

* Equid Physiology
	+ Enhanced Hearing: Destriers like most horse have hearing that is better than the average human.
	+ Enhanced Leap: Destriers like most horse have a jumping ability that is better than the average human.
	+ Enhanced Smell: Destriers like most horse have a sense of smell that is better than the average human.
	+ Enhanced Speed: Destriers like most horse have the ability to move at speeds that are faster than the average human.
	+ Enhanced Strength: Destriers like most horse have superior strength when compared to the average human.
	+ Expanded View: Destriers like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ Powerful Bite: Destriers like most horse have a strong bite force that is greater than the average human.
	+ Prey Instinct: Destriers like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* Night Vision: Destriers like most horse can see clearly in the dark.

## Trivia

* The data for the horse breeds was researched and put forth by u/Outlandbase in the Witcher TRPG Reddit under the Title "Not all horses are created equal." Credit for the research and technical data goes to them.
King of Crows

### *Coat of Arms:*

“*This is what we've feared, ever since Saskia's example in the Pontar Valley. A pretender without her pretty sense of morality.*”
―Sigismund Djikstra, on the King of Crows.
Where kings die and nations fall to ruin, wolves will always gather to pick over the carrion, and one scavenger eventually rises to the top. In southern Kaedwen, after the death of the Last of the Unicorns, the one to stand atop the rest would be known as the **King of Crows**. Once a decorated commander of Kaedwen, the defection and harsh betrayal by his countrymen to invading Redania set this man on a path of wanton avarice and wrath. While too small to ever become a major player on the world stage, this disgraced knight's disillusioned malice brought more suffering to his already war-ravaged homeland.
Jabolet

Portrait of Jabolet ( art by Midjourney )

**Jabolet "The Black"** also known as simply **Jabolet**. Is a sorcerer from Cidaris and one of the greatest talents of Ban Ard.

He was a friend of the witcher Putnam Pitch. Who he helped to found the School of the Crane. He was also the one who developed the unique mutations possessed by the witchers of this school.

## Relationships

### Putnam Pitch

His relationship with the witcher began, like so many others, thanks to the expeditions carried out by Fabio Sachs. More specifically, that of the Far North. There is not much to say about it, simply the fact of having to team up, ended up making a friendship arise, quite close, but without surpassing others mentioned. It was events such as the confrontation against giants in Kvenland, which they both led, that would make them great friends. After the expedition to the Far North, the two would continue to see each other, although distant in time. It would not be until the end of the 14th century, that they would meet again in conditions, and seeing the whole situation originated with the Second Conjunction, **Jabolet** would ally with the witcher, to bring a new generation to face the monsters of the world, due to his renewed interest in the work of Alzur and Cosimo Malaspina. Being him, the one in charge of the new mutations of the school that Putnam would found, the School of the Crane.
Dwarven Cleaver

“*Ha! Count on us dwarves to bring a cleaver to a knife fight. If ya need to chop through… well, just about anything, find a dwarven cleaver. They ain’t long but they’ll hack limbs off trees and people.*”
―Rodolf Kazmer, Dwarven Merchant

## Known and Notable Owners

### Letho of Gulet

Between the years 1270-1272 AR, a Dwarven Cleaver can be seen on his chest and used by him in combat.

### Phillip 'The Bloody Baron' Strenger

In the year 1272 AR, a Dwarven Cleaver can be seen on his chest.

## Trivia

* A dwarven cleaver was used by Letho of Gulet in 1271 during the assassination of the King of Aedirn, Demavend III.
Glatisant

“*Then we come to the Glatisant, which was made by the mages of Rissberg, of course. Who made a monster using snake, leopard, lion and hart dna, then gave it magical powers for who knows what reason.*”
―Loremaster Jalast during his lessons about hybrid monsters

Also known as **Questing Beast**, **Beast Glatisant** or **Barking Beast**. Originally created by the mages of Rissberg.

## Physiology

It has the head of a snake or draconid (either is a valid argument), the body of a leopard, the legs and tail of a lion and the feet of a hart.

## Abilities

* **Hybrid Physiology**: **Glatisant** possess the genetic traits and abilities of two or more different species.
	+ **Snake Physiology** (Head of a snake):
	+ **Feline Physiology** (Body of a leopard, legs and tail of a lion):
	+ **Cervid Physiology** (Legs of a hart):
* **Magic**
	+ **Breath Powers**:
		- **Blue Flame Exhalation**: The Glatisant can purposefully exhale blue flames that have a range of approximately 2 meters.
		- **Blue Mist Exhalation**: The Glatisant can purposefully exhale blue mist with hallucinogenic qualities to escape from predators and confuse prey.

## Notes

* The hybrid species known as **Glatisant** is a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* Free editing article, as long as you respect the lore posted by others and add your username to it in the writer tag.
Clemont Petska

**Clemont August Petska**, born in 1234, was a historian from Kovir.

## Biography

The son of **Tatiana Kranich**, the younger sister of the philosopher Albert Kranich *( one of the first philosophers to develop the theory of the omniverse )* and Alan Petska, a Count from Redania. During his youth he was interested in history, the stories his mother told him and the ballads he heard about the witchers, at the age of 19 he would begin his journey across the Northen Kingdoms and Nilfgaard, with the purpose of creating the largest compilation of stories, of wars and socio-cultural issues of both regions, during his trip, he met the witcher Lukasz, one of the last witchers from the School of the Wolf, who saved his life that same day, from there they became friends, traveling together in both regions, helping him to accomplish his work.

## Legacy

**Albert Kranich**, would influence such important figures as Fabio Sachs. Who, influenced by this philosopher, during his various expeditions around The Continent, would compile all possible knowledge of the different cultures he met. He would later publish it all in different books until his death in 1306.

He would also be of great influence on intellectuals such as the mage Istredd of Aedd Gynvael, who would support some of the theories that Kranich presented in his various studies.
Chovod

**Chovod** was originally a human boy of Rivian descent who underwent the Witcherization processes at the School of the Fox, he was one of four boys (that would mark the beginning of the New Generation Witchers) who was exposed to the new and improved mutagens, his unique gift was Dimension Gate, an ability that allowed portal creation between dimensions or planes.

## Skills and Abilities

### Magical Abilities

* **Portal Creation** (Limited): **Chovod** can open a hole in the universe connecting two non-adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe, or it may be done very sloppily like breaking a rift in the space-time continuum. **Chovod** can create a portal that also allows him to teleport alongside people or direct their attacks. This ability comes in the form of a "Portable Portal", which allows **Chovod** to make instant holes in anything the circle can be stuck to. Offensively, **Chovod** could create vortexes to suck in objects.
	+ **Banishing**: **Chovod** can cast a portal at a target, sending them away.
	+ **Deflection**: **Chovod** can open portals to redirect attacks back at the opponents.
		- **Dimensiokinetic Combat**: **Chovod** can redirect attacks that enter his portals at differing and unsuspecting angles via portals.
	+ **Dimensional Manipulation** (Limited): **Chovod** can use limited Dimensional Manipulation to tear a tiny hole between two universes or planes of existence.
		- **Dimensional Travel**:
	+ **Spatial Manipulation** (Limited): **Chovod** can use Spatial Manipulation to overlap two points in the universe or a wormhole connecting those two points.
		- **Spatial Spacing**: **Chovod** can slice a target by closing a portal on a target while a target is part-way in it.

## Notes

* **Chovod** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
Ezre

* Ezre (vampire form)
* Ezre (human form)

**Ezre** was the female Mula of a mated pair that was contracted to be killed by (at the time) School of the Wolf elite rank witcher Adalwulf of Aedirn who was contacted for his previous experience with the species sometime in the 1210-1220s thus making him not present of the tragedy of the Witcher Tournament.

## Biography

### The Mated Mula Contract (Sometime between 1210s - 1220s)

The contract holder contacted **Adalwulf of Aedirn** for his past experience against a **Mula**, this time however he was hunting a rare mated pair, this hunt saved him from the events of The Witcher Tournament.

## Relationships

### Lovers

* Strerghax, the male half of a mated pair of Mula killed on a contract by **Adalwulf of Aedirn**.

## Notes

* **Ezre** is a pure fanon creation as such there is no official proof of her existence in the Witcher works outside the fanon community.
Staves

A stave is a strong stick, especially one that is used as a weapon. Usually used by mages.

## Common stave weapons

\*For information on the Staff, Hooked Staff, Iron Staff, Crystal Staff, Dispelling Rod, Gnomish Staff, and Elven Walking Stick, please refer to The Witcher TTRPG Core Rulebook.\*

* TBA

## Notable stave weapons

Notable weapons are weapons wielded by heroes or quasi-god like beings like the Fey.

\*For information on the Succubus' Wand, please refer to The Witcher TTRPG Core Rulebook.\*

* Navigator Staff
* Sinistorix- The Iron Conqueror
* Staff of Death King Arawn: The personal magic staff of the Archfey King of the Winter Court, it is made of Night Ash wood specially treated to act as a conduit for Arawn's powers.

## Legendary stave weapons

Legendary are weapons wielded or granted by god-like or equivalent beings.

* The Rod of Aesculapius: A staff with magical properties, created, enchanted and used by the Elohimic God **Cimbris** in his crusade against the diseases of the Cosmic Horror Stlanitherath, The Pestilent Discord.
* The Lorg Mór: A Legendary Grigori-crafted club and by extension stave that can shift between forms at Dagda's will. One end is capable of destruction and death while the other is capable of resurrection and healing.
East Sea

**The East Sea**, also known as **大藍** by the people of Bia Thin, **Cartref Watatsumi** in Southern Zerrikanian Dialects and **グレート・プロテクター** by the Okamese, is one of the world's two major oceans along with The Great Sea on the western coast of The Continent. Its normally calmer waters, with the exception of occasional typhoons and hurricanes, have allowed a multitude of creatures, races and civilizations to flourish there. As well as being the home of pirates, such as the infamous Kai Yih.

It is in this ocean, where places such as the Okami Islands, and one of the four continents that exist, the Eastern Continent, are located. It stretches as far as the Western Coast of the Western Continent with a few small archipelagos of islands scattered across the oceanic landscape from time to time.

## Known Inhabitant Races

* Ocean Vodyanoi
* East Sea civilization ( sister civilization of the Great Sea civilization )
* Lost Aen Seidhe Elves ( from the 14th century onwards, among the few who migrated to the western part of the Western Continent instead of leaving the world, trying their luck on ships, searching for new abandoned territories to populate, coming across the small archipielagos )

## Territories in the East Sea

* Eastern Continent
* Okami Islands
* Sunda ( one part of it, one part of it goes into the beginning of the Far South Seas )
* Small archipielagos
* Tywan

## Notes

* Tywan will be based in the real kingdom of the same name that existed in the 17th century, but with two key differences. More time of existence, and also that will be inspired in a Medieval Sandalpunk version of the aboriginal people of Taiwan.
Eastern Dragon

**Article under rewriting / improvement**

An **Eastern Dragon**, or **Draconis Orientalis Nobilis** is a subspecies of Golden Dragon characterized by the possession of unique mutations, which caused it not only to make some physical changes, such as losing its wings, but to be able to channel even more magic than a standard Chromatic Dragon.

Just crazy tavern stories in the North and a quasi-myth among Nilfgaardian scholars even after the 1284 expedition done by Fabio Sachs. The **Eastern Dragons** are a palpable reality in the Far East. Especially, in territories such as Feiwo, the Okami Islands and the Eastern Continent, where they are the dominant dragon types, with the exception of Zerrikania, where their ancestor is more important, except in border territories.

Very difficult enemies, the only witcher to defeat one was Gilgasmesh, which confronted Watatsumi and who in honor of the fallen creature, founded the so-called School of the Dragon.

## Behaviors

Their behavior is varied. They are usually benign creatures that hide among other races and help them.

Unlike Golden Dragons, they are not great adventurers, unlike the Bronze Dragons, nor are they great warriors, nor are they great scholars, like the Silver Dragons. Let's say, they are somewhere in between these three. Who enjoy above all, helping and guiding those in need, and from time to time, taking the law into their own hands. This has led to their deification in places such as Buyan, and in the Okami Islands (albeit clandestinely) for example.

## Known Eastern Dragons

* Wuyue
* Watatsumi ( killed by Gilgasmesh )
* Tianlong
* Shenlong
* Dilong
* Jiaolong
* Panlong
* Huanglong
* Mizuchi
* Benzaiten ( Dragon )

## Trivia

* The Eastern Dragons are obviously based on their real-world counterpart.
Herbalist

A **herbalist** is a person who collects or deals in herbs, especially medicinal herbs. This person, normally, is also usually an expert in the use and application of these herbs for different areas, although the one that stands out the most, is obviously the medical.

Throughout the world, there have been many herbalists, but some of the most prominent have been the following:

## Notable herbalists

* The Continent
	+ Northern Kingdoms
		- Redania
			* Florian
			* Hale Worthame
			* Master Topical
			* Otto Bamber
		- Skellige
			* Ebbe
			* Jonna
		- Temeria
			* Dagfinn
			* Justus
			* Tomira
	+ Nilfgaadian Empire
		- Toussaint
			* Matillis Lalande
			* Pinastri
* Ketboge
* Shuman
* Song Na
* Aurora Barrera
* Pedanius of Assengard
* Iskinder Mekdem Tibebu
* Kuwanyamtiwa
* Said Skali
* Mo Gri-Na
* Nittawosew
* Zulfa el-Sadri
* Giday Gebrekristos Bogale
* Wen An
* Kogseguabragh
* Iker Culpeper
* Ariana Bowi
* Sambridhi Kashyap
* Huang Guo
* Kabede Gulema Negasso
* Mongkeemur
* Hak Hae-Il
* Hameeda al-Sabet
* Utina
* Tiene Ka-ari
* Buvid Mendel
* Yi Ye'un
* Dulamah Benmansour
* Zes-mehent-per-u
* Padmini Ranganekary
* Khaligudar
* Mebrete Bezuayehu Gebrehiwet
* Lu Yi
* Chien Nun
* P'yon Da-Bin
* Fala
* Fahimah Al-Ghumari
* Madhavacharta Mandalik
* Mochni
* Masood el-Noori
* Melku Ali Lemuel
* Yul
* Bai Tian
* Moy Crui
* Rhitanshu Tamhanakar
* To Min'gyu
* Aurea
* Ridwaan al-Khalid
* Xu Hu
* Koi
* Asser Theil
* Alanna Pitch
* Har Bhatavadekar
* Cao Zemin
* Abdul Waahid el-Hassen
* Sorghaghtani Beki
* Elaskolatat
* Avenia Chaucer
* Baubo Danu
* Yang Kwang-Jo
* Arne
* Ingo Korn
* Nae Kyung-Hee
* Flora
* Berihu Selam Roni
* Om Limbu
* Abbaad al-Fares
* Cheng Lingxin
* Hok'Ee
* Kitabayashi Tamae
* Zeli
* Juno Kore
* Anushka Nancy
* Hento
* Saran
* Chi Min-Jae
* Ephrem Ezkeiel Adugna
* Arno Euler
* Kon Ado
* Tang Zemin
* Abdul Majeed al-Hanif
* Tara Vesta
* Sinte Maza
* Yoshifumi Chihoko
* Thoro
* Kano Konoye
* Gebrehiwet Dula Asamenew
* Yisu Qatun
* Lanu
Cultist

A **cultist** is a person that worships, serves or aids a being or concept of a higher power. A **cultist** can be a public or private figure depending on their deity or concept's popularity or tolerance.

Cultists are priests or priestesses that are either socially accepted or quite the opposite. Some cultists might also be demonologists if their source of worship is of the darker variety.

## Known Cultists

### Coram Agh Tera Cult

#### Ashitas Of Daevon

The Head Priestess of the cult of Coram Agh Tera in the Kaedwen branch, she is also the wife of Hreros.

#### Hreros Of Ard Carraigh

The Head Cultist of the cult of Coram Agh Tera in the Kaedwen branch, he is also the husband of Ashitas.

### Svalblod Cult

#### Artis

A fallen Druid and former leader of the Svalblod Cult.

#### Hrolf

A fallen Druid and leader of the Svalblod Cult

#### Kragnell

Fallen Druid and a cultist of the Svalblod Cult, though not a Vildkaarl.

## Notes

* This article is free to edit and add to. Just add your writer tag if you do.
First Conjunction of the Spheres

The event known as the **Conjunction of the Spheres** was a multiversal cataclysmic event which affected the whole of the Multiverse and occurred 1,500 years in the World's timeline before the events in the Witcher novels, trapping many "unnatural" and non-native creatures into The World's dimension, creatures and beings such as ghouls, graveirs, and vampires. During this event, several dimensional rifts were created by the collision of the many different realms and realities into one another, this occurrence filled the world of that originally only had gnomes and dwarves with hundreds of creatures of all shapes and sizes, as well as a mystical connection to magical elemental planes that would in time come to be known as "chaos" , the "force" or "magic".

## Differences to The World

The force known as Magic which before the Conjunction was only used by the Elven survivors known as the Aen Seidhe, went from its primitive almost druidic state, to a more powerful elemental form found in the 'chaotic' magics of the elemental planes. Magic seeped out into plants and animals of The World, forever changing some species.

## Species and Races brought to The World via the First Conjunction of the Spheres

### Cursed Ones

#### Weredogs

The curse of Cynanthropy first appeared after the Conjunction, though some natural therianthropes did as well.

#### Werewolves

The curse of Lycanthropy first appeared after the Conjunction, though some natural therianthropes did as well.

## Notes

* This article on the First Conjunction of the Spheres is a fanon creation based on fanon works inside the fanon community.
Far North

The **Far North** is a region lying even further north than the realm of Kovir and Poviss,beyond the Koviri Mountains. It's a natural surrounding for white dragons and probably mammoths too.

## Known territories

### North Pole

#### Regions

* Great Glacier
	+ Dragon Mountains (encircling the Glacier)

* Tuathasgia Mountains (the last frontier before the Dragon Mountains and the Great Glacier)

### North East

#### Regions

* Gotland
* Heluland
* Jordland
* Kvenland
* Kwanland
* Markland

#### Countries

* Duchy of Vinland
* Republic of Nemet

### Western Continent

#### Regions

* Bertangaland
* Niflungaland
* Tarlungaland
* Túskaland
* Valland
* Vendland
Explorer

**A explorer** is a person who explores a new or unfamiliar area.Throughout the history of the world, there have been many important explorers, whose work has changed the way of seeing the world, these are the following:

## Notable explorers

* Fabio Sachs
* Putnam Pitch
* Erinn Tuirseach
* Stefan "The Crane"
* Yanu
* Bartolomeu Gamma
* Devei
* Buyvid Backhuysen
* Fraser of Nilfgaard
* Amia of Poviss
* Elmo
* Missa Kairn
* Sela Sachs
* Abreu de Trastamara
* Diogo Vigo
* Dulla kh'Amanni
* Albanel of Fabiola
* Pero de Tabris
* Joao of Nazair
* Putnam Sachs ( Fabio´s son )
* Ingolfur Auer
* Bao
* Fabian Bell
* Emiel Vespucci

* Istredd
* Zavist
* Mozaïk
* Bohol
* Brianna
* Corellor
* Yarre
* Jarrow of Aerdin
* Monga
* The Explorer

* Hida of Zangvebar
* Vitus
* Brendan of Ard Skellig
* Mibe de Cabot
* Bongaare of Fudee
* Qiu Chuji
* Dicuilus
* Seo Jofuku
* Winee

* Eberhartt of Rivia
* Tugdual
* Alkas Ignat
* Jabolet
* Wodra Zugald
* Haera Isam
* Fiollo Omlu
* Bosco of Cidaris
* Kina of Aedirn
* Democritus of Ban Ard
* Semeonis Kiarsa

* Elcano
* Bohol
* Oertel Meira
* Wortel
* Vasco Utras
* Nogad Bani
* Mestre Vucral
* Nirga Mafra
* Briaka Meira
* Dora Gwussa
* "Salt"
* Sulaiman
* Hui Chao
* Kualeo
* Sataspes of Ofir
* Kancira
* Zhang
* Lemuel Catta
* Omai "The Islander"
* Majid Pra
* Tupaia of Sunda
* Leo Batutta
* Coxe of Zerrikania
* Naukane

## Trivia

* As in other articles, most explorers are inspired by real explorers or explorers from other fictional media.
Second Witcher Tournament

The Second Witcher Tournament was a tournament organised by the School of the Lynx and funded and promoted by several nobles and bourgeoisies ( And some mages too ) from the northern provinces of Nilfgaard because of the work carried out by the first lynxes during its almost two decades of existence. Taking place in late summer and early autumn in the ruins of Kaer Morhen.

## Participating schools

* School of the Lynx
* School of the Griffin
* School of the Bear
* School of the Fox
* School of the Owl
* School of the Raven ( Only two representatives were sent, one for judging and one for combat )

## People who were invited, but did not come

* Adalwulf of Aedirn ( As a judge, he claimed to have more important occupations, see the events that happened to him in 1273 )
* Geralt of Rivia ( As guest of honour, he declined the offer, claiming that he had too many bad memories of the first tournament )

## Representatives from each school at the tournament

* Keman : Sprained his knee while training at The Trail during the tournament breaks, replaced by Isabelle of Toussaint (School of the Lynx)
* Uarkan (School of the Fox)
* Loki (Witcher) (School of the Raven)
* Bo (School of the Owl)
* Eirikír (School of the Griffin)
* Cormac (School of the Bear)

## Judges

* Putnam Pitch / Aine Pitch ( School of the Griffin )
* Cervin / Runa ( School of the Bear )
* Brianna Vassermiller (Royal House of Ebbing)
* Griko (School of the Owl)

## Prizes

There were several prizes, but the main and most important was money for their schools. For which the Griffins attended to finish rebuilding some of the Kaer Seren areas still affected. The money was earned by the Owls, who used it for the great rebuilding, restructuring and reformation that took place in the early 14th century.
Tenka

**Tenka** is a mythical hanni - okamese sword wielded by the legendary Mejay Har-m-ankh-amen. Legends say that it was forged with an unknown metal, which had opposite effects to the dimeritium which shone like a rainbow.

In addition to that, it is also mentioned, that due to this condition, the sword could achieve altered states, causing it to throw lightning, become its blade in fire, or even freeze.

It is said that the sword was buried with its wielder, other legends affirm that it was lost in the desert and that whoever finds it will be able to conquer the world.

## Trivia

* Part of the lore of the sword, is inspired by the *Tenka - Goken* swords.
* Also takes inspiration from the *lightbringer sword* from ASOIAF and the *Swords of Eden* from Assasin Creed.
* The sword came as an okamese sword to Hannu through trade with Feiwo. And then it was reforged until it had the form in which the legendary Mejay Har-m-ankh-amen used it.

## Notes

* This metal, contrary to the dimeritium, my idea is that it was exclusive to the Okami Islands. Which would allow them to have a powerful imperial era by using it as a tool of conquest.
Caniden

## Dogfolk

The **Caniden** also known as **Dogfolk** or **Dogmen** are the racial result of the union between a **Hundur**, a dog-like Dyrian , and a Weredog. Their appearance was exceedingly rare until the purposeful breeding of Dyrians and Therianthropes started to occur.

## Abilities

* **Hybrid Physiology (Hundur + Weredog)**: The **Caniden** are a hybrid race that was bred naturally by the mating of two different species (Weredogs and Hundur Dyrians) and thus possesses both of their parents' capabilities and powers.
	+ **Shared Traits**:
		- **Enhanced Senses**:
			* **Enhanced Balance**:
			* **Enhanced Hearing**:
				+ **Ultra Hearing**:
			* **Enhanced Smell**:
			* **Enhanced Taste**:
			* **Night Vision**:
	+ **Ulfur Traits**:
		- **Enhanced Intelligence**:
		- **Enhanced Tracking**:
	+ **Weredog Traits**:
		- **Enhance Condition**:
			* **Enhanced Agility**:
			* **Enhanced Durability**:
			* **Enhanced Endurance**:
			* **Enhanced Speed**:
			* **Enhanced Stamina**:
			* **Enhanced Strength**:
		- **Natural Weaponry**:
			* **Powerful Bite**:

## Behaviors

### Spirit of the Dog Therian

After undergoing training, a **Caniden** can enter a temporary state in which they become more like their Weredog ancestor, they grow larger, stronger, and more resistant to conventional damage. This training also can transform a **Caniden** into a canine form similar to their lineage (i.e dog breed.) This training is usually only taught through the Therianthrope Special Forces and at select monasteries in Vineta.

### Weaknesses

#### Hybrid Oil

The **Caniden** take more damage when struck with a sword covered in the witcher blade oil known as Hybrid Oil.

## Notes

* The hybrid race known as the **Caniden** are a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* As is the case with their parent race the Dyrians, the Caniden are a non-canon race of part dog-hominids that are believed to only exist in the Expand Ancient Pantheon Extended Universe unless directly mentioned differently by other EUs.
* The **Caniden** became a race of their own, after having offspring among them and giving birth to more **Caniden**.
Axen Magical Academy

The **Axen Magic Academy** is one of the magical academies present in Nilfgaard along with the Imperial Magic Academy and the one existing in Vicovaro. It is located in the easternmost part of the empire, in the city with the same name. It originally belonged to the Empire of Magne and was added to Nilfgaard after its conquest. Within the magic academies existing in the empire, it is considered the third most important.

## History

During the conquest,in the times of the Nilfgaardian Republic it is known that it was partially destroyed, although most of its knowledge was saved. Some time later, the Nilfgaard Senate would order its reconstruction and reactivation.

Originally, it was an academy just for women. But after the nilfgaardian annexation, it became one for both men and women.

## Characteristics

Unlike other magic schools. The Axen Magical Academy, is known for having a morale more lax than that of other academies. Being something similar to Rissberg in the Northern Kingdoms, in that aspect.

## Staff

* Byblos of Axen
* Hiram
* Nikka of Nilfgaard
* Azibal
* Grinca
* Itha of Irin

## Alummni

* Mimit
* Jebel of Magne
* Batrun
* Adonica
* Alissa
* Dido of Vicovaro
* Kerdall Calveit
* Saria Calveit

## Trivia

* This was the place where Nelea Sova abandoned her son Mimit before continuing to flee north.
Dwarvish (Language)

**Dwarvish** is the native tongue of dwarves considered one of the older languages, although it has become more of a second language for them as they mostly deal nowadays in Common or the language of other races. **Dwarvish** is now only rarely heard outside of Mahakam.

## Phrases

 Duvvel hoael
 Duvvelsheyss
 Ihre Mutter/Ihr Vater hat keinen Bart

## Notes

* In an interview, Andrzej Sapkowski confirmed most of his dwarven words are based on German.
	+ In *Wiedźmin: Gra Wyobraźni*, developers came to this conclusion as well, elaborating that the Dwarven language or 'Dwarvish' echoes Old Norman and Old High German to a certain degree.
* Please consider the above when adding words or phrases.

## Resources

* Tutonish
* Chathan
Mutations in other bodies

## Notes

* This is a very complicated topic to handle. But one that I would also like to cover, because I have a character who is intersex, which I would like to work better and expand on.
* If someone is going to expand it in conditions, please put me as second writer, since I'm just giving the idea.
* For my part, I am very ignorant in this topic, so I leave it to other authors to offer to expand it. I have only created the article to provide an idea in the notes of how I had thought it could be.
	+ My idea, is that it would be an entry in universe ( like some very good articles of SchoolOfTheLycan ) by Reidrich ( which I will expand in a future in conditions once I finish with other articles ) about his experiments on intersex bodies.
He who lurks in the dark

*"He who Lurks in the Dark"* is a haunting and eerie lullaby that tells the tragic story of the massacre that happened in the village of Coldwater. The song was created and popularized by the bard, Naeda Ulvenson, who wrote in 1275. Naeda heard the story of the Coldwater Disaster and was deeply moved by it. She wrote the song as a tribute to the memory of the victims and as a warning to others of the dangers that lurk in the night.

**Verse 1:**

*Hush now child, don't you cry*

*Close your eyes, don't you sigh*

*For if you stay awake at night*

*The Witcher will come, and bring his blight*

**Chorus:**

*Lullaby of fear, my dear little one*

*Sleep tight, don't make a sound*

*For the monsters lurk in the dark*

*And the Witcher prowls around*

**Verse 2:**

*The moon is high, the stars are bright*

*But danger lies just out of sight*

*So hush now child, and dream away*

*Before the Witcher comes to play*

**Chorus:**

*Lullaby of fear, my dear little one*

*Sleep tight, don't make a sound*

*For the monsters lurk in the dark*

*And the Witcher prowls around*

**Verse 3:**

*The birds are silent, the cows are asleep*

*But one soul lies awake with fear*

*For the ghouls and hags and wraiths*

*Lurk in the shadows, drawing near*

**Outro:**

*The Witcher, heartless and cold*

*Paid in coin of gold*

*Will chop and slice, gut and dice*

*But in the end, it's woe he'll leave behind.*
Lungonite

**Lungonites** are serpent-like great flying reptiles that are often mistaken for Eastern Dragons by common folk, being what Wyverns are to Dragons in the Northern Kingdom.

## Description

While Lungonites do resemble Eastern Dragons, they notably differ in many aspects. Lungonites are much smaller, averaging at around 30 ft in length. Another key difference is that they have antlers rather than horns. While Eastern Dragons can absorb magic and are rumored to be able to create storms and use polymorphism, Lungonites are only able to use minor aerokinetic abilities to fly while Eastern Dragons directly use magic to fly. The biggest difference however is that Eastern Dragons are sentient intelligent creatures while Lungonites are no more smarter than your average basilisk. They still retain four small muscular talon-like clawed limbs for walking on land and snatching up prey from the air.

## Trivia

* Lungonites are expectedly based on the Chinese dragon, which can be pronounced either *Lung* or *Long*.
School of the Flamingo

School of the Flamingo Medallion, art by Baronessnova

**The School of the Flamingo** is a school for witchers located in the Western Continent. Founded by one of the first members of the School of the Crane and adoptive son of their grandmaster Putnam Pitch, Enu "The Flamingo".

## History

### Grandmaster Enu signs the Witcher Reformation Act (1400)

The School of the Flamingo is visited by Grandmaster Adalwulf of Aedirn to have Grandmaster Enu "The Flamingo" review and sign the Witcher Reformation Act.

### Death of Grandmaster Enu (1585)

Grandmaster Enu "The Flamingo" is killed by one of the tribes that inhabit The Plains.

## Notes

* The **School of the Flamingo** is a pure fanon creation as such there is no official proof of its existence in the Witcher works outside the fanon community.
School of the Tortoise

The School of the Tortoise was a witcher school founded in the year 1100 by a schism in the School of the Chameleon after some of its members met with members of the School of the Manticore and started an intense debate on the implementation and improvement of the shielding techniques initiated by this school. Eventually, the debate would be deadlocked. This would lead to the separation of these witchers, and give rise to the School of the Tortoise.

## Notes

Based on this reddit post but adapted to the Common Fanon : My own witcher school.
Merineaevelth

“*The Zerrikanian wizards are so powerful that they have achieved absolute power, an example of this is Merineaevelth.*”
―Worker of the Zerrikanian Spice Company

## Political Information

### Nationality

Zerrikanian

Merineaevelth is the queen of Zerrikania.

## Biography

The life of the monarch of the "Free Warriors" nation is very unknown.

It is known that she studied magic in one of the academies present in the queendom. Being a brilliant and remarkable student, and it is believed that it was thanks to her amazing talent with magic that she was able to gain access to the throne.

## Personality & Traits

Little is known of the personality of one of the most powerful monarchs of the East. But what is known is that she is a very strict, patriotic and rigid person. Which does not let pass a failure. She has governed Zerrikania for many years with an iron hand.

## Trivia

* She is reference in the intro of *Thronebreaker : The Witcher Tales.*