recursal/Fanatic-Fandom huggingface dataset:
Big Poisonous Hornet

## Monster Overview:

The ***Big Poisonous Hornet*** may not have very high stats however its ability, ***Paralytic Poison***, is capable of stunning enemies for a few turns. ***Stun*** is a particularly useful effect, it prevents enemy creatures from attacking, and in addition it also prevents them activating abilities, e.g.  ***Sharp Fangs***.

## Can be Found:

On Drop List:

* Wild Place 5/5 x 5
* Lava Wreath 1/5 x 5
* [Dwarf Mines#Stage 1

## Set Requirement for:

* Hope Helm V
* Intuition V
* Prophet's Scepter V
* Stun V
* Wound Treatment V
Disciple Of Night

## Monster Overview:

***Disciple Of Night*** is a nice support unit for a Demon army, with an aura range of 2 he can provide a minor boost to the base ATK value of all Demons. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters. The Dark Mage also has 3 range making him capable of hitting far off units safely from the back row of an army.

## Can be Found:

Low Drop Chance:

* Turn Of Events 1/5 x 1
* Shadow Labyrinth 1/5 x 1

## Set Requirement for:

* Death Cleaver IV
* Fighter's Blood IV
* Maternal Instinct II
Ghost

## Monster Overview:

***Ghost'***s ability, ***Look Through***, makes him effective against Defenders as the more defence they have, the harder ***Ghost*** will hit.

## Can be Found:

On Drop List:

* Hidden Cave 4/4 x 12
* Revenge 5/5 x 8
* Kidnapped 5/5 x 9
* Turn Of Events 2/5 x 11
* Souls' Salvation 3/5 x 16

## Set Requirement for:

* Adrenalin I
* Chainmail I
* Death Cleaver I
* Dexterity IV
* Expeditious Spear I
* Expeditious Spear II
* Female Claws I
* Meditation I
Ancient Gargoyle

## Monster Overview:

The ***Ancient Gargoyle*** is a balanced Defender type unit, although it doesn't have as much DEF as other Defenders it can gain more when it is attacked, however this is less significant at higher levels. The advantage of the ***Ancient Gargoyle*** is that, although a Defender it has higher ATK than others of its type and some Tier 2 Attackers, making the ***Ancient Gargoyle*** hard to hurt but still capable of hitting back hard.
Fencer

## Monster Overview:

***Fencer'***s ability, ***Total Victory*** allows him to take out the weaker Ranged units before the enemy's front line has even fallen. ***Fencer*** is the precursor unit to , which it can later be Reborn into.

## Can be Found:

On Drop List:

* Revenge 5/5 x 8
* Iolanthe 1/5 x 11
* Dark Mirror 5/5 x 11
* Training Place x 14

Low Drop Chance:

* Kidnapped 5/5 x 6

## Set Requirement for:

* Divine Weapons I
* Female Claws I
* Orb Of Command I
* Orb Of Command II
* Seal Of The Pantheon I
Gems

Gems are the game's "premium" currency, and can be obtained by doing anything, or by spending real life cash. Your total can be found at the top right of the main map screen.

Average income per day (from small tasks) can be around 5-50. While boosts from quests/compensations/events can increase this greatly.

## Sources of Gems

Following is a list of places where you can obtain gems FREE, along with their rates.

 Daily/Trial/Raid Maps, found in obstacles
 Daily Login Rewards

## Buying Gems

You can also spend real life cash to buy gems. Since the game is free, you can look at it like supporting a game you enjoy, and pay what you feel your enjoyment was worth.

A good strategy to get the most gems for your money, is buying the $5 "subscription" pack that gives 40 per day (1,200 total). Regardless of the other deals that give 33%-200% bonus gems, the subscription pack gives more gems per dollar, along with a gold and xp boost. The only downside is that it considers only "40" towards the VIP, and there is NO unique creature. When debating on going to the $10 for 80 gems a day, it is highly recommended to wait 29-30 days until the 1st one is about to expire, as it will RESET the timer.

## Uses of Gems

Following is a list of uses for gems, along with a recommendation for most players. Ranging from: no, low, high, situational.
Khan Kergan, The Harbinger

## Monster Overview:

The Warlord ***Khan Kergan, The Harbinger*** is the hardest hitting off the Warlords and capable of single-handedly taking out a group of enemies in one turn using his counterattack. His aura, ***Deadly Sting***, also gives adjacent units the ability to counter-attack, this makes ***Kergan*** best when flanked by two Attackers.
Mad Gloomwidow

## Monster Overview:

The ***Mad Gloomwidow*** has the ability to summon small disposable ***Little Mad Gloomwidow***. This effect can prove useful facing off against bosses, summoning small spiders within the boss' attack range will draw attacks away from your other units (this also works in PvP).

## Set Requirement for:

* Guardian Vest V
* Hellborn III
Ancient Scarab Of Osiris

## Monster Overview:

The ***Ancient Scarab Of Osiris*** is a very powerful Defender, although hard to acquire in great number. The ***Ancient Scarab Of Osiris'***s ability, ***Protective Reaction***, deals good damage to enemies in the immediate vicinity, and due to having a such high DEF stat this will likely trigger several times before death, making the ***Ancient Scarab Of Osiris*** a serious threat to any nearby non-Stout unit.
Brisk Scarab

## Monster Overview:

The ***Brisk Scarab*** is a very powerful Defender, although hard to acquire in great number. The ***Brisk Scarab'***s ability, ***Protective Reaction***, deals good damage to enemies in the immediate vicinity, and due to having a such high DEF stat this will likely trigger several times before death, making the ***Brisk Scarab*** a serious threat to any nearby non-Stout unit.

## Set Requirement for:

* Female Claws IV
* Prophet's Scepter IV
Adar The Igneous

## Monster Overview:

The Warlord ***Adar The Igneous*** has the lowest ATK of the Ranged Warlord but compensates by have splash damage. ***Adar*** is an effective Ranged Warlord for PvP, where enemies start grouped together making the most of splash. ***Adar's*** splash is also effective at taking out groups of weak units in PvE and is particularly useful against any boss that spawns units as his splash damage will reduce them to dust.
Deadly Scorpion

## Monster Overview:

The ***Deadly Scorpion'***s incredible HP makes it a very nice tank in any army. The ***Deadly Scorpion*** is also capable of hitting multiple target's, and although not strong by itself it can be buffed by other monsters such as the . Being a Stout unit, the ***Deadly Scorpion*** can happily sit in the front row of an army to extend its attacks into the second enemy row.
Archer Of The Thicket

## Monster Overview:

***Archer Of The Thicket*** is one of the more useful Ranged units, her ability, ***Acute Arrowhead***, lets her shoot through enemies makes her good at taking out weaker units hiding behind enemy tanks. Her ability also allows her to take out multiple units when advancing in PvE leaving fewer enemies to engage.

## Set Requirement for:

* Hearty II
* Pierce V
Forest Archer

## Monster Overview:

***Forest Archer*** is one of the more useful Ranged units, her ability, ***Acute Arrowhead***, lets her shoot through enemies makes her good at taking out weaker units hiding behind enemy tanks. Her ability also allows her to take out multiple units when advancing in PvE leaving fewer enemies to engage.

## Can be Found:

On Drop List:

* Kidnapped 5/5 x 6
* Iolanthe 2/5 x 6

Low Drop Chance:

* Other Side 4/5 x 2
* Souls' Salvation 5/5 x 6

## Set Requirement for:

* Ancestral Bow I
* Guardian Vest II
* Orb Of Command II
* Orb Of Command III
Fossil Undead Drake

## Monster Overview:

Being one of the only two AoE damage dealers of Demon race (alongside ) he is a must have for any late-game Demon army. ***Fossil Undead Drake*** is the step up from , his skill, ***Bonebreaker***, deals extra damage to enemies surrounding the main target; making him best used by targeting strong units in order to best deal with others.
Devil Demonessy

## Monster Overview:

***Devil Demonessy*** is a powerful Ranged unit, her long range allows her to attack targets from afar protected by defending units. ***Devil Demonessy'***s ability, ***Lapse From Virtue***, is similar to that of the . With her long range and ability to steal life, the ***Devil Demonessy*** will be a difficult target to kill.
Immortal Defender, Abaddon

## Monster Overview:

The ***Immortal Defender, Abaddon*** is a balanced Defender type unit, although it doesn't have as much DEF as other Defenders it can gain more when it is attacked, however this is less significant at higher levels. The advantage of the ***Immortal Defender, Abaddon*** is that, although a Defender it has higher ATK than others of its type and some Tier 2 Attackers, making the ***Immortal Defender, Abaddon*** hard to hurt but still capable of hitting back hard.
Archimaster Adar The Igneous

## Monster Overview:

The Warlord ***Archimaster Adar The Igneous*** has the lowest ATK of the Ranged Warlord but compensates by have splash damage. ***Adar*** is an effective Ranged Warlord for PvP, where enemies start grouped together making the most of splash. ***Adar's*** splash is also effective at taking out groups of weak units in PvE and is particularly useful against any boss that spawns units as his splash damage will reduce them to dust.
Dark Swordsman

## Monster Overview:

***Dark Swordsman*** is a powerful support unit for any Human army, in combination with the Warlord  he can provide not only a small boost to the ATK of all Humans but also a highly resilient front line. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.

## Can be Found:

Low Drop Chance:

* Betrayal 4/4 x 1
Flamy Tempest

## Monster Overview:

***Flamy Tempest'***s ability, ***Flame In A Heart*** is useful enough during the early stages of the game, but will become less effective as HP limits increase much faster. ***Flame In A Heart*** is however, not subject to reduction from enemy DEF, making it useful for damaging Defender types or low HP Ranged units. Nevertheless, she's an alright tank, best combo'ed with Human Defenders, such as .

## Set Requirement for:

* Maternal Instinct V
* Wound Treatment V
Grein, The Light Of Dawn

## Monster Overview:

***Grein, The Light Of Dawn'***s ability, ***Flame In A Heart*** is useful enough during the early stages of the game, but will become less effective as HP limits increase much faster. ***Flame In A Heart*** is however, not subject to reduction from enemy DEF, making it useful for damaging Defender types or low HP Ranged units. Nevertheless, she's an alright tank, best combo'ed with Human Defenders, such as .
Ethereal Swordsman

## Monster Overview:

***Ethereal Swordsman*** is a great Demon tank, his ability to stun any unit that attacks him will leave them defenceless for several turns after it activates. This means he can neutralise a group of enemy combatants all by himself.

## Set Requirement for:

* Ancient Medicine III
* Block V
* Dragon Skin V
* Hearty V
* Tribal Buckler V
Disciple Of Water

## Monster Overview:

***Disciple Of Water*** is probably the best unit with 3 range that can be farmed from the maps. ***Disciple Of Water'***s supportive aura, ***Faster Than Wave*** can give all your Human units the chance to avoid damage, this works particularly well with the Evade Set and . ***Disciple Of Water*** is a great asset to a Human army, where he can sit safely in the back row whilst buffing all allies.

## Can be Found:

Low drop chance:

* Revenge 5/5 x 1
* Dark Mirror 5/5 x 1

## Set Requirement for:

* Divine Weapons IV
* Divine Weapons V
* Fighter's Blood IV
Airus, Thunder Archimage

## Monster Overview:

***Airus, Thunder Archimage'***s ability, ***Lightning***, allows him to hit numerous adjacent enemies. The chain effect is useful because it can hit various enemy formations (unlike line attacks, e.g. ) and is useful for hitting enemy Ranged units. Chain attack is particularly useful against pairs of enemies where it will bounce back and forth between them; however subsequent bounces won't benefit from effects such as Pierce.
Ancient rest

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 2

* Corroding Web Spider (x 7)
* Evil Stingerfling Spider (x 1)
* Dark Sapling (x 5)

### Part 3

* Acid Tangle Spider (x 6)
* Black Widow (x 6)
* Wild Mushroom (x 2)
* Luminous Mushroom (x 2)

## Stage 2

### Part 1

* Black Widow (x 5)
* Corroding Web Spider (x 2)
* Acid Tangle Spider (x 4)
* Web Enmeshing Arachnid (x 1)

### Part 2

* Thief (x 5)
* Imperial Archer (x 15)
* White Warrior (x 5)

### Part 3

* Phantom Girl (x 7)
* Ghost (x 4)
* Crypt Ripper (x 1)
* Ghost Warrior (x 1)

## Stage 3

### Part 1

* Undead Swine (x 7)
* Zombie Wolf (x 5)
* Dead Forest Wolf (x 5)

### Part 2

* Undead Swine (x 7)
* Zombie Wolf (x 4)

### Part 3

* Thief (x 12)
* Imperial Archer (x 3)
* Young Wolf (x 4)

## Stage 5

### Part 1

* Undead Archer (x 6)
* Undead Peasant (x 5)
* Dark Sapling (x 2)

### Part 2

* Young Shooter (x 11)
* Master Thief (x 9)

### Part 3

* Undead Archer (x 7)
* Zombie Archer (x 4)
* Crazy Skeleton (x 5)
* Ghost (x 3)
* Crypt Ripper (x 2)
* Dark Sapling (x 4)
Bastet, Blade Hurricane

## Monster Overview:

***Bastet, Blade Hurricane*** is a very powerful Attacker, not only does she have high ATK, but her ability, ***Feline Reaction*** allows her to serious damage to a whole string of units. Chain damage is particularly effective against pairs of enemies as it can bounce back and forth between them, however effects like Crit won't be applied to the subsequent damage.
Elven Bowmaster

## Monster Overview:

***Elven Bowmaster*** is one of the more useful Ranged units, her ability, ***Acute Arrowhead***, lets her shoot through enemies makes her good at taking out weaker units hiding behind enemy tanks. Her ability also allows her to take out multiple units when advancing in PvE leaving fewer enemies to engage.

## Set Requirement for:

* Ancestral Bow V
* Berserker Rage III
* Guardian Vest IV
* Guardian Vest V
* Monstrous Shield IV
Pickaxe

**Pickaxe** is the host of Object Madness.

## Personality

Pickaxe is a spiritual and calm person. It seems that he is best friends with Tennis Ball before Object Madness takes place. Pickaxe is kind to the contestants, but has a serious side. An example of this is when he said it is great that Tennis Ball and his friends arrived, but.then switched to his serious side and said he could simply come up with a solution right now.

Nether less, Pickaxe is a very spiritual and sometimes soft host.

## Coverage

Pickaxe was first seen in Worthless Change, alongside Tack and Daisy in Insanity Island. Pickaxe wonders if there is anyone in the area where the bus crashed after the explosion. Tack ask if there is no answer, in which in this case he agrees. After Tack answers Daisy's question, the bus door opens, making Pickaxe fall down into the bus's stairs and pouring Tennis Ball, Puffball, Puffbull, Cup, Nickel, and Penny out.

Daisy and Tack are surprised, and Pickaxe greets Tennis Ball. Pickaxe was happy to see him, and asks him if the people with him were his friends. Tennis Ball confirms this and introduces Cup, Puffbull, Puffball, Nickel, and Penny (respective order of names said in the dialogue). Pickaxe asks curiously about something, but then Tennis Ball interrupts him by saying the answer was a long story.

Pickaxe was happy that Tennis Ball and his friends arrived, but he then switches to his serious side, saying he could simply come up with a solution.

He then says that now that the contestants have teams, they can move on to the challenge. Latte
 then notes Pickaxe that they don't have teams. Pickaxe, forgetting to tell them, said that the contestants are in teams due to the time their buses came. He also stated that the contestants are able to switch teams
 if they wanted.

When Dice was talking, Pickaxe then appears and interrupts him and possibly completing his sentence. He then says that the first challenge was to
get to the top of Insanity Mountain.

Since Nickel and Penny are dead, Pickaxe said that one of their team members must get them up to the top to be recovered. However, he said if a team doesn't have all their team members reach the top, they
will lose. He then asks the contestants if there are any questions. Nobody asks, and Pickaxe starts the challenge.

He didn't appear until the end, but he noticed that Daisy and Nickel fell off, which he said on the speakers.

Pickaxe is then seen with a bag when someone (possibly Daisy) threw Nickel. Pickaxe is seen holding the bag where Nickel falls into near a truck.

In the elimination screen at the end, Pickaxe said that Team B (which he called the loser team) is up for elimination.

## Trivia

* There is another Pickaxe in Object Insanity, but the one in Object

Insanity is different from the one on Object Madness. An example of this
is that the Pickaxe in Object Insanity is a contestant while the one in
Object Madness is a host.

* + Another is that the Pickaxe in Object Insanity is an armless character, while the one in Object Madness has arms and legs.
Earth Mage

## Monster Overview:

A useful Ranged unit due to being one of the few creatures with 3 range. ***Earth Mage*** also provides a nice boost to the DEF of Human units, this combos particularly well with Defenders, such as . In combination with the , he can provide nice support to an army. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.

## Set Requirement for:

* Ancient Medicine IV
* Block V
* Chainmail V
* Wound Treatment IV
Fanged Marrow Chomper

## Monster Overview:

Using the ability ***Corroding Fangs*** against Defenders the ***Fanged Marrow Chomper*** can gain good amounts of DEF per attack, however against any other unit type the change will be minimal, making it no more protected from damage than usual.

## Can be Found:

Low Drop Chance:

* Dark Mirror 1/5 x 1

## Set Requirement for:

* Hellborn IV
* Life Steal V
* Spooky Scythe V
Armored Forest Bug

## Monster Overview:

The ***Armored Forest Bug*** is a very powerful Defender capable of hiding in the back row or holding the front line, although hard to acquire in great number. Useful with powerful Ranged units, such as the Warlord .

Compared to monsters with ATK boosting auras (e.g. ), the double attack effect is much more useful for higher grade monsters because the expected damage boost is calculated from the base stats + any bonuses.

(Note: The stacking of multiple attack effects is calculated at the start of an attack, and not applied on an attack by attack basis; and attacks are added together, not multiplied.)
Dominatrix

## Monster Overview:

***Dominatrix*** is a powerful Ranged unit, her long range allows her to attack targets from afar protected by defending units. ***Dominatrix'***s ability, ***Lapse From Virtue***, is similar to that of the . With her long range and ability to steal life, the ***Dominatrix*** will be a difficult target to kill.
Damned Bloodsucker

## Monster Overview:

***Damned Bloodsucker*** heals from every attack he makes, this makes him great at keeping himself alive or bringing him back from the brink of death by attacking weaker targets.

## Can be Found:

Low Drop Chance:

* Obsidian Forest 3/5 x 7

## Set Requirement for:

* Ancient Medicine V
* Blood Of Undead IV
* Evade V
* Intelligence V
* Life Steal V
* Runedagger V
* Scrap Metal Shield V
Kergan The Desert Sword

## Monster Overview:

The Warlord ***Kergan The Desert Sword*** is the hardest hitting off the Warlords and capable of single-handedly taking out a group of enemies in one turn using his counterattack. His aura, ***Deadly Sting***, also gives adjacent units the ability to counter-attack, this makes ***Kergan*** best when flanked by two Attackers.
Ancient Forest Guardian

## Monster Overview:

***Ancient Forest Guardian'***s aura provides a nice little boost to Ranged units, with a range of 2, if this unit is placed in the center row will affect all your Ranged units, particularly good with powerful unit like the Warlord . As this bonus applies only to the base stats of a unit, it becomes rather trivial for high level monsters.
Furious Shohei

## Monster Overview:

As far as Attackers go, ***Furious Shohei*** has very low attack, and like the  he splashes damage to neighbouring units. However, the splash damage to surrounding enemies is several time greater than what's dealt to the target, making the ***Furious Shohei*** a real threat against a massed group of enemies.
Amber Scorpion

## Monster Overview:

The ***Amber Scorpion*** is a good tank for PvE, his DEF can continue to grow, particularly effective hitting Defenders. Over time the ***Amber Scorpion*** will become a combination of Stout and Defender, giving him high HP, REG and DEF making him a very formidable tank.

## Can be Found:

Low Drop Chance:

* Wild Place 5/5 x 1

## Set Requirement for:

* Camouflage IV
* Perseverance IV
Great Hurricane Lord

## Monster Overview:

***Great Hurricane Lord'***s ability, ***Lightning***, allows him to hit numerous adjacent enemies. The chain effect is useful because it can hit various enemy formations (unlike line attacks, e.g. ) and is useful for hitting enemy Ranged units. Chain attack is particularly useful against pairs of enemies where it will bounce back and forth between them; however subsequent bounces won't benefit from effects such as Pierce.
Ape's Pride Defender

## Monster Overview:

The ***Ape's Pride Defender'***s aura, ***Attack Evolution***, is stronger early game while a creatures stats are still low, after which  becomes more effective. However the ***Ape's Pride Defender*** is still good in combination with Beasts with low attack, e.g.  or .

## Set Requirement for:

* Blackfire Wand V
* Female Claws V
* Helm Of Health V
* Prophet's Scepter V
* Veteran Shield V
Dark Mage

## Monster Overview:

***Dark Mage*** is a nice support unit for a Demon army, with an aura range of 2 he can provide a minor boost to the base ATK value of all Demons. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters. The Dark Mage also has 3 range making him capable of hitting far off units safely from the back row of an army.

## Set Requirement for:

* Ancient Medicine V
* Death Cleaver V
* Intuition IV
* Stun V
* Wild Toughness IV
Aydrien The Last Bowmaster

## Monster Overview:

***Aydrien The Last Bowmaster*** is one of the more useful Ranged units, her ability, ***Acute Arrowhead***, lets her shoot through enemies makes her good at taking out weaker units hiding behind enemy tanks. Her ability also allows her to take out multiple units when advancing in PvE leaving fewer enemies to engage.
Fall's Canyon

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Apprentice (x 2)
* Master Thief (x 2)
* Imperial Archer (x 3)
* Young Shooter (x 2)
* Thief (x 3)

### Part 2

* Apprentice (x 7)
* Master Thief (x 4)
* Imperial Archer (x 5)
* Young Shooter (x 2)

### Part 3

* Wasp Swarm (x 5)
* Aggressive Plant (x 2)
* Nettle Swine (x 2)
* Giant Swine (x 3)
* Yellow Hornet (x 4)
* Poisonous Hornet (x 4)
* Killing Wasp (x 1)

## Stage 3

### Part 1

* Revived Plant (x 9)
* Forest Archer (x 2)
* Elven Archer (x 4)

### Part 2

* Mad Toxic Flower (x 5)
* Aggressive Plant (x 1)
* Wild Amanita (x 3)
* Killing Wasp (x 3)
* Poisonous Hornet (x 4)

### Part 3

* Darkthicket Wolf (x 7)
* Old Black Widow (x 2)

## Stage 4

### Part 1

* Mad Cactus (x 8)
* Revived Tree (x 3)
* Acid Tangle Spider (x 2)
* Web Enmeshing Spider (x 7)

### Part 2

* Darkthicket Wolf (x 8)
* Nettle Swine (x 1)
* Revived Tree (x 1)
* Wood Nymph (x 1)
* Acid Tangle Spider (x 2)
* Wasp Swarm (x 2)

### Part 3

* Dead Forest Wolf (x 9)
* Wild Hunt's Master (x 1)
* Old Black Widow (x 4)

## Stage 5

### Part 1

* Young Wolf (x 10)
* Darkthicket Wolf (x 7)
* Cannibal Warg (x 2)
* Cunning Trapper (x 3)

### Part 2

* Young Lion (x 1)
* Killing Wasp (x 6)
* Giant Swine (x 4)
* Wild Flower (x 3)
* Mad Toxic Flower (x 3)
* Revived Plant (x 1)
* Aggressive Plant (x 5)

### Part 3

* Crazy Skeleton (x 12)
* Zombie Archer (x 7)
Kergan The Slayer

## Monster Overview:

The Warlord ***Kergan The Slayer*** is the hardest hitting off the Warlords and capable of single-handedly taking out a group of enemies in one turn using his counterattack. His aura, ***Deadly Sting***, also gives adjacent units the ability to counter-attack, this makes ***Kergan*** best when flanked by two Attackers.
High-Shaman

## Monster Overview:

***High-Shaman*** can be used as a support unit for a multi-faction army, his ability, ***Rhythm Of Victory***, can give a buff to the ATK of all Female units.

However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters. ***High-Shaman*** also has 3 range making himcapable of hitting far off units safely from the back row of an army.
Lady Alaniel The Sylvan

## Monster Overview:

The Warlord ***Lady Alaniel The Sylvan*** has the highest base ATK of the Ranged Warlords, third highest overall, her ability ***Acute Arrowhead*** also allows her to take out a line of enemy units. ***Lady Alaniel The Sylvan*** is effective at piercing enemy defensive lines to take out enemy Ranged.
Fury Warrior

## Monster Overview:

***Fury Warrior'***s ability, ***Flame In A Heart*** is useful enough during the early stages of the game, but will become less effective as HP limits increase much faster. ***Flame In A Heart*** is however, not subject to reduction from enemy DEF, making it useful for damaging Defender types or low HP Ranged units. Nevertheless, she's an alright tank, best combo'ed with Human Defenders, such as .

## Set Requirement for:

* Dexterity III
* Femen Booster IV
* Male Rage IV
* Ring Of Speed IV
* Testosterone IV
* Wild Toughness V
Desert Stranger

## Monster Overview:

***Desert Stranger*** is best suited for PvP; capable of increasing his own attack with each kill, ***Desert Stranger*** can grow incredibly strong by the end of a level (if allowed to kill everything himself).

## Can be Found:

* Iolanthe 5/5 x 9
* The Potion 5/5 x 7

## Set Requirement for:

* Testosterone I
* Wild Toughness III
* Wound Treatment I
Blossoming Wood Monster

## Monster Overview:

The ***Blossoming Wood Monster*** is a very nice tank by himself, but in combination with powerful Beast Defenders such as the  or even better, the , the ***Blossoming Wood Monster*** will make a formidable defensive line. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Hour Of Twilight

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Crazy Skeleton (x 9)
* Zombie Archer (x 1)
* Necromancer's Disciple (x 1)

### Cave

* Zombie Archer (x 4)
* Zombie Wolf (x 6)
* Dead Forest Wolf (x 2)
* Crypt Ripper (x 2)

### Part 2

* Zombie Archer (x 6)
* Bloodrite Adept (x 11)
* Witch Disciple (x 2)

### Part 3

* Zombie Archer (x 7)
* Crazy Skeleton (x 6)
* Zombie Wolf (x 3)

## Stage 2

### Part 1

* Web Enmeshing Spider (x 3)
* Corroding Web Spider (x 3)
* Old Black Widow (x 3)

### Part 2

* Crazy Skeleton (x 3)
* Poisonous Bowmaster (x 5)
* Zombie Archer (x 1)

### Part 3

* Crazy Skeleton (x 1)
* Poisonous Bowmaster (x 8)
* Zombie Archer (x 1)
* Undead Peasant (x 1)

### Cave

* Crazy Skeleton (x 2)
* Spinebreaking Boar (x 10)
* Mad Toxic Flower (x 5)

## Stage 4

### Part 1

* Crazy Skeleton (x 9)
* Ardi, Skeleton's Warchief (x 1)

### Cave

* Evil Stingerfling Spider (x 1)
* Ghost Warrior (x 2)
* Ghostly Lady (x 7)

### Part 2

* Evil Stingerfling Spider (x 4)
* Corroding Web Spider (x 2)
* Black Widow (x 2)
* Old Black Widow (x 2)
* Web Enmeshing Spider (x 1)

### Part 3

* Ossified Warg (x 11)
* Evil Stingerfling Spider (x 1)
* Scary Spider (x 2)
* Black Widow (x 3)
* Old Black Widow (x 3)
* Witch Disciple (x 1)
* Swamp Witch (x1)

## Stage 5

### Part 1

* Big Zombie Boar (x 3)
* Ossified Warg (x 5)
* Poisonous Bowmaster (x 3)

### Part 2

* Crazy Skeleton (x 9)
* Zombie Archer (x 3)

### Part 3

* Big Zombie Boar (x 7)
* Corroding Web Spider (x 10)
* Acid Tangle Spider (x 6)
Averaan, Mistress Of Sin

## Monster Overview:

***Averaan, Mistress Of Sin*** is a powerful Ranged unit, her long range allows her to attack targets from afar protected by defending units. ***Averaan, Mistress Of Sin'***s ability, ***Lapse From Virtue***, is similar to that of the . With her long range and ability to steal life, the ***Averaan, Mistress Of Sin*** will be a difficult target to kill.
Furious Seraphim

## Monster Overview:

The ***Furious Seraphim*** is a combination of Attacker and tank. While most Attackers are susceptible to attacks, the ***Furious Seraphim'***s ability, ***Divine Favour***, can protect her from melee attacks (enemies with 1 range) leaving only the (typically) weaker attacks of Ranged units capable of harm to her.
Immortal Nosferatu

## Monster Overview:

***Immortal Nosferatu*** heals from every attack he makes, this makes him great at keeping himself alive or bringing him back from the brink of death by attacking weaker targets.

## Can be Found:

Low Drop Chance:

* Kidnapped 5/5 x 1
* Iolanthe 3/5 x 1
* Obsidian Forest 3/5 x 1

## Set Requirement for:

* Bulwark Of Kings II
* Death Cleaver III
* Scrap Metal Shield IV
Corrupted Ape's Leader

## Monster Overview:

This unit no longer exists, and has been changed into another Undead Gorilla, with a new offensive aura and new images.

The ***Corrupted Ape's Leader'***s aura, ***Vitality From Beyond***, is useful in PvE as it speeds up the healing process of your army in long fights. Other than that, the ***Corrupted Ape's Leader'***s is still a powerful Demon Defender.
Cunning Trapper

## Monster Overview:

***Cunning Trapper*** is rather unique, being one of the few units with an aura that affects creatures of a type differing from his own.

## Can be Found:

On Drop List:

* Iolanthe 1/5 x 5

Low Drop Chance:

* Kidnapped 3/5 x 4
* Fall's Canyon 5/5 x 3

## Set Requirement for:

* Choker Of Life V
* Guardian Vest III
* Male Rage II
* Meditation III
* Orb Of Command III
* Seal Of The Pantheon II
* Seal Of The Pantheon IV
Babrog The Harbinger Of Victory

## Monster Overview:

***Babrog The Harbinger Of Victory*** can be used as a support unit for a multi-faction army, his ability, ***Rhythm Of Victory***, can give a buff to the ATK of all Female units.

However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters. ***Babrog The Harbinger Of Victory*** also has 3 range making himcapable of hitting far off units safely from the back row of an army.
Fanatic Warlock

## Monster Overview:

***Fanatic Warlock*** is a nice support unit for a Demon army, with an aura range of 2 he can provide a minor boost to the base ATK value of all Demons. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters. The Dark Mage also has 3 range making him capable of hitting far off units safely from the back row of an army.
Goblin Assassin

## Monster Overview:

The ***Goblin Assassin*** is a useful Ranged unit for any Beast army. In combination with the Warlord  or the , the ***Goblin Assassin*** can go from attacking once to six times per turn.

(Note: The stacking of multiple attack effects is calculated at the start of an attack, and not applied on an attack by attack basis; and attacks are added together, not multiplied.)

## Can be Found:

Low Drop Chance:

* Rage Of Death 2/5 x 1

## Set Requirement for:

* Line Attack V
* Tactics V
Elusive Swarm

## Monster Overview:

The ***Elusive Swarm*** is able to hit multiple targets but has low ATK so it is generally not powerful by itself. However, in combination with the  or the Warlord , the ***Elusive Swarm'***s ability will become much more effective.

## Can be Found:

On Drop List:

* The Potion 1/5 x 10
* Lava Wreath 1/5 x 10

Low Drop Chance:

* Souls' Salvation 5/5 x 3
* Ruins 1/5 x 3

## Set Requirement for:

* Dexterity III
* Fighter's Blood IV
* Hope Helm IV
* Hope Helm V
* Rapidfire V
Ardi, Skeleton's Warchief

## Monster Overview:

Due to ***Ardi, Skeleton's Warchief'***s ability, ***Second Bones***, it can survive lethal blows, this makes it good for absorbing heavy enemy hits. ***Ardi, Skeleton's Warchief'***s low HP also makes it a lightning rod for enemy attacks, and in combination with the damage reflection aura of the  makes it excellent for damaging enemies by taking hits.

## Can be Found:

Low Drop Chance:

* The Guardian 4/5 x 1
* Obsidian Forest 1/5 x 2
* Hour Of Twilight 4/5 x 1

## Set Requirement for:

* Choker Of Life IV
* Death Cleaver II
* Death Cleaver V
* Mass Attack V
* Meditation II
* Tactics V
Crypt Ripper

## Monster Overview:

***Crypt Ripper'***s ability, ***Look Through***, makes him effective against Defenders as the more defence they have, the harder ***Crypt Ripper*** will hit.

## Can be Found:

On Drop List:

* Souls' Salvation 3/5 x 8
* The Crypt Of Heroes 4/5 x 8
* Ruins 1/5 x 13
* Ruins 3/5 x 14
* Shadow Labyrinth 2/5 x 11

## Set Requirement for:

* Adrenalin III
* Female Claws II
* Ancient Medicine II
* Chainmail V
* Death Cleaver II
* Meditation II
* Meditation III
Autumn Wood Golem

## Monster Overview:

The ***Autumn Wood Golem*** is the only Demon Stout unit in the game, it's high HP means it combos very well with the  damage return aura. The ***Autumn Wood Golem'***s very high HP makes it capable of returning very large amounts of damage, but also the ***Autumn Wood Golem'***s aura, ***Harvest Time***, boosts the  already high DEF making it all the more difficult to kill. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Ancient Silverback

## Monster Overview:

The ***Ancient Silverback'***s aura, ***Attack Evolution***, is stronger early game while a creatures stats are still low, after which  becomes more effective. However the ***Ancient Silverback*** is still good in combination with Beasts with low attack, e.g.  or .

## Set Requirement for:

* Guardian Vest III
* Tribal Buckler IV
Forest Bug

## Monster Overview:

The ***Forest Bug*** is a very powerful Defender capable of hiding in the back row or holding the front line, although hard to acquire in great number. Useful with powerful Ranged units, such as the Warlord .

Compared to monsters with ATK boosting auras (e.g. ), the double attack effect is much more useful for higher grade monsters because the expected damage boost is calculated from the base stats + any bonuses.

(Note: The stacking of multiple attack effects is calculated at the start of an attack, and not applied on an attack by attack basis; and attacks are added together, not multiplied.)

## Can be Found:

Low Drop Chance:

* Kidnapped 5/5 x 1

## Set Requirement for:

* Blind V
* Blood Of Undead III
* Male Rage IV
* Wild Toughness IV
Corroding Web Spider

## Monster Overview:

The ***Corroding Web Spider'***s ability, ***Corroding Web*** is particularly useful against Defenders or units with large bonuses to stats where other units are unable to leave a scratch. Being able to ignore DEF allows the ***Corroding Web Spider*** to deal its ATK value in damage.

## Can be Found:

On Drop List:

* Souls' Salvation 5/5 x 8
* Obsidian Forest 1/5 x 8
* Ancient Defence 1/5 x 7

Low Drop Chance:

* Lava Wreath 2/5 x 10
* The Guardian 4/5 x 7
* The Monster 3/5 x 6

## Set Requirement for:

* Blackfire Wand I
* Chain Attack V
* Ghostbow II
* Ring Of Speed III
* Wound Treatment III
Infernal Volcano

Second area of the game. Energy entry fee: 20 Meat Normal difficulty, 30 Meat Hard difficulty, 40 Meat Champion difficulty.

### Part 1

* Mad Toxic Flower (x 10)
* Aggressive Plant (x 12)

### Part 2

* Mad Cactus (x 11)
* Mad Toxic Flower (x 6)
* Aggressive Plant (x 4)

## Stage 3

### Part 1

* Revived Tree (x 6)
* Killing Wasp (x 5)
* Wasp Swarm (x 4)

### Part 2

* Cannibal Warg (x 3)
* Mad Toxic Flower (x 6)
* Mad Cactus (x 5)

### Part 3

* Cannibal Warg (x 3)
* Imperial Archer (x 3)
* Elite Bowmaster (x 3)
* Master Fencer (x 3)
* White Warrior (x 1)

## Stage 4

### Part 2

* Prince Of Thieves (x 6)
* Imperial Archer (x 5)
* Wilhelm, Single-Eyed Sniper (x 2)
* Master Thief (x 2)
* Cannibal Warg (x 4)

### Part 3

* Web Enmeshing Spider (x 5)
* Black Widow (x 4)
* Evil Stingerfling Spider (x 6)

## Stage 5

### Part 1

* Dead Orc (x 9)
* Phantom Girl (x 2)

### Part 2

* Master Fencer (x 8)
* Elven Archer (x 6)
* White Warrior (x 3)

### Part 3

* Nettle Swine (x 3)
* Wild Flower (x 4)
* Revived Plant (x 3)
* Wasp Swarm (x 5)
* Buzzing Wasp (x 4)
* Yellow Hornet (x 1)
Graceful Assassin

## Monster Overview:

***Graceful Assassin*** is a very powerful Attacker, not only does she have high ATK, but her ability, ***Feline Reaction*** allows her to serious damage to a whole string of units. Chain damage is particularly effective against pairs of enemies as it can bounce back and forth between them, however effects like Crit won't be applied to the subsequent damage.
Dengue The Red Abbot

## Monster Overview:

As far as Attackers go, ***Dengue The Red Abbot*** has very low attack, and like the  he splashes damage to neighbouring units. However, the splash damage to surrounding enemies is several time greater than what's dealt to the target, making the ***Dengue The Red Abbot*** a real threat against a massed group of enemies.
Ancient Ape's Leader

## Monster Overview:

This unit no longer exists, and has been changed into another Undead Gorilla, with a new offensive aura and new images.

The ***Ancient Ape's Leader'***s aura, ***Vitality From Beyond***, is useful in PvE as it speeds up the healing process of your army in long fights. Other than that, the ***Ancient Ape's Leader'***s is still a powerful Demon Defender.
Chieftain Graugt, The Harbinger

## Monster Overview:

The Warlord ***Chieftain Graugt, The Harbinger*** is the only Beast Warlord and is also the only Warlord with a unique ability. ***Graugt's*** ability ***Survival Instinct*** allows friendly Beasts to attack multiple times, this becomes very effective towards the later stage of the game. ***Graugt's*** incredibly high HP and REG make him a great tank, able to take large amounts of damage and heal it back quickly.
Dead Orc

## Monster Overview:

***Stun*** is a particularly useful effect, it prevents enemy creatures from attacking, and in addition it also prevents them activating abilities, e.g.  ***Sharp Fangs***. Having good SPD and the ability to ***stun***, allows the ***Dead Orc*** to neutralise some enemy units before they can act.

## Can be Found:

* Lava Wreath 5/5 x8
* Infernal Volcano 5/5 x9

## Set Requirement for:

* Bulwark Of Kings II
* Expeditious Spear I
* Expeditious Spear III
* Scrap Metal Shield III
* Spooky Scythe II
Killing Wasp

## Monster Overview:

The ***Killing Wasp'***s ***Precise Sting*** ability means, like , it can deal significant damage to Stout units as well as ignore the defence of Defenders to strike for large damage. However due to it's ability reducing HP instead of outright killing many units, the ***Killing Wasp*** will likely suffer counterattacks from enemy combatants.

## Can be Found:

On Drop List:

* Souls' Salvation 2/5 x 11
* Breath Of Wind 3/5 x 8
* Wasp Farm x 10
* The Crypt Of Heroes 1/5 x 10
* Mergus' Rest 4/5 x 8

## Set Requirement for:

* Adrenalin II
* Adrenalin IV
* Ancient Medicine III
* Berserker Rage III
* Bulwark Of Kings III
* Savagery II
* Testosterone II
Dead Swamp

Fourth area of the game. To the left of the daily Evo portal.

Energy entry fee: 10 Meat. Recommended ranks : 5 Normal difficulty, 12 Heroic difficulty, 20 Champion difficulty.

### Part 1

* Undead Archer (x 3)
* Undead Peasant (x 5)

### Part 2

* Undead Archer (x 5)
* Undead Peasant (x 5)

### Part 3

* Undead Archer (x 1)
* Young Widow (x 4)
* Crazy Skeleton (x 2)
* Undead Peasant (x 4)
* Tangle Spider (x 1)
* Scary Spider (x 1)
* Undead Swine (x 1)

## Stage 2

### Part 1

* Undead Swine (x 1)
* Witch Disciple (x 2)
* Phantom Girl (x 1)
* Undead Archer (x 1)
* Zombie Wolf (x 3)
* Dead Forest Wolf (x 1)

### Cave

* Undead Peasant (x 4)
* Undead Archer (x 3)
* Corroding Web Spider (x 1)

### Part 2

* Undead Swine (x 1)
* Scary Spider (x 2)
* Tangle Spider (x 1)
* Zombie Wolf (x 3)

### Part 3

* Undead Swine (x 1)
* Scary Spider (x 2)
* Tangle Spider (x 2)
* Young Widow (x 2)
* Zombie Wolf (x 2)
* Dark Sapling (x 1)

## Stage 4

### Part 1

* Small Swarm (x 3)
* Zombie Wolf (x 4)
* Undead Swine (x 1)
* Buzzing Wasp (x 2)

### Part 2

* Undead Peasant (x 4)
* Undead Archer (x 5)

### Part 3

* Undead Archer (x 7)
* Undead Peasant (x 6)
* Necromancer's Disciple (x 2)
Graugt The Destroyer

## Monster Overview:

The Warlord ***Graugt The Destroyer*** is the only Beast Warlord and is also the only Warlord with a unique ability. ***Graugt's*** ability ***Survival Instinct*** allows friendly Beasts to attack multiple times, this becomes very effective towards the later stage of the game. ***Graugt's*** incredibly high HP and REG make him a great tank, able to take large amounts of damage and heal it back quickly.
Fading Wood Golem

## Monster Overview:

The ***Fading Wood Golem*** is the only Demon Stout unit in the game, it's high HP means it combos very well with the  damage return aura. The ***Fading Wood Golem'***s very high HP makes it capable of returning very large amounts of damage, but also the ***Fading Wood Golem'***s aura, ***Harvest Time***, boosts the  already high DEF making it all the more difficult to kill. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters.
Ethernal Lady

## Monster Overview:

***Ethernal Lady'***s overall stats may be low, but her speciality skill ***Attenuation*** make her one of the most powerful ranged in the game, shearing enemy HP even when regular attacks fail. ***Ethernal Lady'***s is useful against every monsters and particularly effective late game, when DEF stats start to increase. Can work on boss with low chance (<10%).

## Can be Found:

Low Drop Chance:

* Revenge 3/5 (x1)
* Lava Wreath 3/5 (x1)

## Set Requirement for:

* Ancient Medicine III
* Female Claws IV
* Fighter's Blood V
* Monstrous Shield V
* Rapidfire III
* Scrap Metal Shield V
Cactus Warrior

## Monster Overview:

The ***Cactus Warrior*** is a powerful Beast Attacker, his ***Needle Rush*** ability makes him good at damaging a lot of enemies with each attack. Particularly useful for injuring enemy Ranged units behind enemy defences.

## Set Requirement for:

* Blackfire Wand IV
* Blackfire Wand V
* Bulwark Of Kings V
* Female Claws V
* Savagery V
Ancient Jinn

## Monster Overview:

The ***Ancient Jinn*** is unquestioningly the most powerful unit in the game. Not only does ***Ancient Jinn*** have high ATK and 3 range, but his aura, ***Wish***, allows nearby units to pierce 100% of enemy DEF making even weak units lethal and strong units capable of instantly wiping out an army. The best way to fight against ***Ancient Jinn***s is Stout units, as they may have enough HP to survive piercing damage.
Grand Guard

## Monster Overview:

The ***Grand Guard*** is a balanced Defender type unit, although it doesn't have as much DEF as other Defenders it can gain more when it is attacked, however this is less significant at higher levels. The advantage of the ***Grand Guard*** is that, although a Defender it has higher ATK than others of its type and some Tier 2 Attackers, making the ***Grand Guard*** hard to hurt but still capable of hitting back hard.
Church Acolyte

## Monster Overview:

***Church Acolyte*** is an all-purpose healer, capable of healing creatures of any race. Not very useful in PvP, where battles end quickly, but during PvE can prove quite useful by standing in front of a wall to prevent movement and allowing your entire team to heal or your Ranged units to snipe off enemies from safety. ***Church Acolyte*** is less effective later in the game, where units can heal just as easily from their own REG.

## Can be Found:

Low Chance to drop:

* Surface 2/2 x 1
* Betrayal 1/4 x 2
* Iolanthe 1/5 x 3
* Rage Of Death 5/5 x 1
* The Monster 1/5 x 4

## Set Requirement for:

* Camouflage II
* Chainmail II
* Divine Weapons II
* Intelligence I
* Seal Of The Pantheon II
* Seal Of The Pantheon III
Fallen Archiwizard

## Monster Overview:

***Fallen Archiwizard*** is a nice support unit for a Demon army, with an aura range of 2 he can provide a minor boost to the base ATK value of all Demons. However, because this aura only affects the base stats of the monster this bonus can become rather insignificant with higher grade monsters. The Dark Mage also has 3 range making him capable of hitting far off units safely from the back row of an army.
Mad Tangle Giant

## Monster Overview:

The ***Mad Tangle Giant'***s attacks cause enemies to become ***Blind***. ***Blind*** enemies miss with their attacks, leaving them unable to injure your units; this is useful against enemies capable of large damage output, either from high ATK or powerful abilities.

## Set Requirement for:

* Ancestral Bow I
* Tribal Buckler IV
Dark Sapling

## Monster Overview:

The ***Dark Sapling*** is a great Defender and a must for anyone using Demons, the ***Sharp Branches*** ability is great for support as it returns damage which can't be mitigated by enemy DEF. As returned damage cannot exceed a monster's remaining HP, the ***Dark Sapling*** is particularly useful in combination with Demons with high HP, e.g. .

## Can be Found:

On Drop List:

* Other Side 5/5 x 3

Low Drop Chance:

* Scary Night 4/4 x 2
* Ancient Defence 1/5 x 5
* Ancient Defence 5/5 x 6

## Set Requirement for:

* Fighter's Blood I
* Hearty I
* Hellborn I
* Supernal Broadsword I
* Tribal Buckler I
Betrayal

Third area of the game. Energy entry fee: 10 Meat. Recommended Ranks : 4 Normal difficulty, 10 Heroic difficulty, 18 Champion difficulty.

Map has been renamed to Traitor.

### Part 1

* Young Wolf (x 3)
* Young Shooter (x 4)
* White Warrior (x 1)
* Church Acolyte (x 1)

### Part 2

* Wild Flower (x 4)
* Young Wolf (x 3)
* Darkthicket Wolf (x 1)
* Thief (x 1)
* Wild Amanita (x 1)

### Part 3

* Young Wolf (x 1)
* Young Shooter (x 3)
* Imperial Archer (x 2)
* Thief (x 4)
* Master Thief (x 2)
* White Warrior (x 1)
* Church Acolyte (x 1)

## Stage 2

### Part 1

* Young Shooter (x 1)
* Thief (x 4)
* Scary Spider (x 2)
* Young Widow (x 1)
* Forest Archer (x 1)
* White Warrior (x 1)

### Part 2

* Thief (x 2)
* Young Shooter (x 1)
* Imperial Archer (x 2)
* Cunning Trapper (x 1)

### Cave

* Thief (x 1)
* Young Shooter (x 1)
* Imperial Archer (x 1)
* Master Thief (x 2)
* Young Widow (x 1)

## Stage 3

### Part 1

* Crazy Skeleton (x 2)
* Yellow Hornet (x 3)
* Buzzing Wasp (x 2)
* Darkthicket Wolf (x 4)
* Wilhelm, Single-Eyed Sniper (x 1)

## Stage 4

### Part 1

* Young Shooter (x 8)
* Trapper (x 4)
* Thief (x 3)

### Part 2

* Undead Archer (x 1)
* Undead Peasant (x 6)
* Dark Swordsman (x 1)
* Corroding Web Spider (x 1)

### Part 4

* Undead Archer (x 3)
* Undead Peasant (x 4)
* Vampire (x 3)
Ghostly Lady

## Monster Overview:

***Ghostly Lady'***s overall stats may be low, but her speciality skill ***Attenuation*** make her one of the most powerful ranged in the game, shearing enemy HP even when regular attacks fail. ***Ghostly Lady'***s is useful against every monsters and particularly effective late game, when DEF stats start to increase. Can work on boss with low chance (<10%).

## Can be Found:

On Drop list:

* Revenge 3/5 (x3)
* The Assassin 2/5 (x8)
* The Assassin 4/5 (x11)
* Ghost's Party (x7)
* Lava Wreath 3/5 (x3)

Low Drop Chance:

* Hour Of Twilight 4/5 (x7)

## Set Requirement for:

* Ancestral Bow III
* Ancestral Bow IV
* Blood Of Undead I
* Camouflage III
* Rapidfire II
* Spooky Scythe IV
* Stun V
Angel

## Monster Overview:

The ***Angel*** is a combination of Attacker and tank. While most Attackers are susceptible to attacks, the ***Angel'***s ability, ***Divine Favour***, can protect her from melee attacks (enemies with 1 range) leaving only the (typically) weaker attacks of Ranged units capable of harm to her.

## Can be Found:

On Drop List:

* Breath Of WInd 2/5 x 8