recursal/Fanatic-Fandom huggingface dataset:
Vice Admiral

**Vice Admiral** is the third highest rank in the Marines. These officers can have varying duties and amounts of authority. For example, one vice admiral, John Giant, is seen to have some special authority, as he was the first in the entire Marine Headquarters to receive the report of the Buster Call and could also evidently command other vice admirals to dispatch. There are always at least five vice admirals sent with a Buster Call fleet.

The general attire of a vice admiral is that of a Marine coat with epaulets and a suit and tie worn underneath. The only vice admiral to wear an attire different from others is, again, John Giant, who wears a gold and red uniform with a strain of medals on his chest, and later Smoker who keeps his current marine jacket, only adding to it the standard marine coat. While most vice admirals wear standard blue epaulets, Garp wears black and red, while Tsuru wears gold.

## Abilities

Vice admirals are well known for their strength, and it would seem that most of them are swordsmen and several have been shown using the Six Powers, most likely three for those gifted. Many Giants who are shown to be Marines are vice admirals, a testament of their immense strength. Another attribute that is common among vice admirals is that they all know and can use at least one type of Haki, though only Garp, Vergo and Smoker have been shown using it in obvious ways.
Gate of the Goat Key

The **Gate of the Goat Key** is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Goat, Capricorn.

## Description

The key is a golden Celestial Spirit Key, with a white center bearing the crest of the goat. The blade is sculpted to appear similar to a goat's head with horns sprouting out of each side and curling towards the center.

## Usage

While in possession of the key, a Celestial Spirit Mage may be able to summon the Goat Capricorn by reciting the quote, "Open the Gate of the Goat! Capricorn!". This summons Capricorn, a humanoid goat wearing a formal attire who is capable of hand to hand combat.
Polearm

Nami uses this extendable pole to release assortments of balls(before the timeskip), and creates weather changes in the surrounding area. The earliest version of this weapon only had one serious attack, the tornado tempo, which uses two windup birds to ensnare the opponent, spin them around, then launch them.
Captain

The title of **Captain** is the title given to an individual in control of a ship at sea, either pirate, marine, or civilian.

The rank of a marine officer who commands a ship would not necessarily be "Captain", it may be higher (up to Fleet Admiral), or, on small ships, lower. Any officer below the rank of Taisa who commands a ship, is addressed as "captain" while aboard that ship, by naval custom. The ship's captain also may be referred to as the Skipper.

## Known Captains

### Active Captains

* Monkey D. Luffy
* Trafalgar Law

## Trivia

* In real life, captains of pirate crews were often elected to their posts by a ship's crew. Even if they owned the ship, if the captain fell out of favor with their crew, another could be elected without notice. Sometimes, inadequate captains were even murdered. Also, cases occur when a first mate would kill the captain to take over.
Marine Ranks

The ranks within the **Marine System** is fairly straightforward, where each rank is clearly delineated.

Officers present at Marine Headquarters are considered the elite forces of the Marines. All ranks present from "Lieutenant" above are usually trained here, exceptions being those in command of other Marine bases which includes Axe-Hand Morgan and Nezumi.

This page will list the Marine ranks and the soldiers who hold the titles.

## Rank Insignia

The Marines do not have a system of rank insignia per se. There is significant variation in the kind of uniform worn by officers, with many options to wear a variety of dress showcasing their own eccentric style. Marines are also allowed to wield whatever weapon they are most comfortable with, no matter how unusual it is. They are even free to fight bare-handed. However, as a general rule set down by the author, uniform guidelines are as follows:

* Upon first entering the Marines, new recruits are given the standard uniform, consisting of a white, short-sleeved shirt emblazoned with the Marine emblem; a simplified seagull with the word "MARINE" underneath it, on the back; a blue neckerchief; dark blue trousers; and a baseball cap also with the word "MARINE" across the front. All officers at the rank of seaman and below wear this. The quasi-rank of "Zatsuyō" adds the kanji 雑 Zatsu ("various" or "odds and ends") to the sleeves, and to the Marine emblem on the back.
* Once an officer has reached the rank of petty officer, he or she can choose from a number of different uniforms, including his or her personal clothes. Only those who really want to appear "sailor-like" will stay with a more traditional uniform.
* Sailors at the rank of ensign and above are allowed to wear the coat with "Justice" on the back. This coat tends to be worn like a cape, draped over the shoulders with the arms not in the sleeves. It should be noted that the sleeves of these coats are often much longer than the wearers' arms.
* For the rank of lieutenant commander and above, a suit worn underneath the "Justice" coat is the preferred attire.

There are, of course, exceptions: Jango and Fullbody wear their own clothes with the "MARINE" hat, despite holding the rank of "seaman recruit". This may have something to do with the exceptional circumstances by which both of these men were brought into their present situation, or it may simply be lenience on the part of their captain, Hina.

## Commissioned Marine Officers

The eleven ranks from Fleet Admiral to Ensign are known as **Marine Commissioned Officer**.

### Fleet Admiral

"**Fleet Admiral**" is the highest Marine rank, and is the commander of the entire organization. It is just above admiral but below the World Government Commander-in-Chief and the Gorosei. The fleet admiral and the three admirals are the only ones within the Marines capable of legally initiating a Buster Call, as well as granting World Government agents or lower ranking Marines the right to do so.
Grand Line

The **Grand Line** is an ocean where the majority of the plot takes place in the *One Piece* series.

## Halves

The Grand Line is divided by the Red Line into two halves. The first half, stretching from Reverse Mountain to the polar opposite point of the Red Line, is known as "Paradise". The second half, which starts beyond the second Red Line point to the backside of Reverse Mountain, is known as the "New World".
Chain Magic

**Chain Magic** is a Caster Magic involving the use of chains.

## Information

* **Type**: Caster Magic
* **Users**: Virgo, Hades

## Description

This Magic allows the user to shoot long chains from their hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). However, these chains are breakable as seen when Erza broke them using her sword to free Natsu. Hades can use this Magic in conjunction with his Amaterasu Seals and Bullet Magic.
Dragon Tamer Magic

**Dragon Tamer Magic** is a Caster Magic created by Future Rogue Cheney that involves the manipulation of Dragons.

## Information

* **Type**: Caster Magic
* **Users**: Future Rogue Cheney

## Description

**Dragon Tamer Magic** allows the user to dominate the will of a Dragon, effectively making them their subordinate, a remarkable feat, given that most Dragons think of humans as little more than food. However, a Dragon can, with a strong enough conviction, overcome the effects of this Magic, acting, once again, of their own free will. Also, if large amounts of Dragons are present, the user will have difficulty maintaining their control over them.
Sound Magic

**Sound Magic** is a Caster Magic involving sound.

## Information

* **Type**: Caster Magic
* **Users**: Erik

## Description

This Magic allows the users to perceive, generate and manipulate any type of sound, attacking the opponents with sounds of various intensity. The caster can create powerful sound waves from any part of their body or anywhere in the nearby surroundings, making it effective for mid-range to long-range combat. Depending on how much sound is generated, and the pressure in it, Sound Magic can easily deafen the caster's opponents. In addition, the sound waves can even be strong enough to destroy buildings with ease and can kill multiple people.

## Spells

### Erik's Spells

* **Sound Wall**: The user manipulates the sound in their immediate vicinity into a wall of pure pressure, which simultaneously protects the user and destroys portions of the surrounding area.
* **Sound Palm**: By touching, the user transmits a very powerful sound wave from their palm to the target's body, sending them flying. (Unnamed)
Foods and Beverages

This article covers the different foods found within the series.

## Animals

### Meat

**Meat**, in its broadest definition, is animal tissue used as food. It is Monkey D. Luffy and Natsu Dragneel's favorite food. Meat also acts as something much more than simply a type of food Luffy (or Natsu) likes to eat. When Luffy is either tired or exhausted, he simply eats some meat. In no time, he will be full of energy and ready to fight.

Animals that have been seen used as a source of meat in the series include:

* Sea Kings

## See Also

* Cook
* Rumble Ball
* Energy Steroid
Pacifista

The **Pacifista** are **human weapons** developed by Marine head scientist, Dr. Vegapunk. They are cyborgs built in the mold of the Seven Warlords of the Sea Bartholomew Kuma, who was the cyborg prototype for the project. As stated by Sentomaru, the funds required for the construction of just one Pacifista are roughly equal to that of a Marine-issued battleship.

Sentomaru noted that after the timeskip period, PX-5 and PX-7 were outdated models from two years ago, meaning that the Pacifista project has been updated and modified.

## Appearance

All the Pacifista replicas seen thus far have been identical in appearance to Bartholomew Kuma, even in his uncommon body proportion. The only distinguishing features between them and the genuine article are the lack of a Bible and Kuma's **Paw-Paw Fruit** palm pads, though the latter is not initially apparent as they all wear similar gloves. The Pacifista are built from human corpses, except for the original Kuma, who was gradually converted into a Pacifista. The Pacifista have the voice of Kuma, furthering their genuine replication to him. They all have no memories of their past lives and are under complete control of the World Government.

## Personality

Pacifista are straightforward and robotic in the execution of their duties. They can identify pirates with active bounties and will immediately attack. Pacifista will normally avoid attacking allies, such as the Shichibukai, though this directive can be ignored if they are ordered to attack. If they are not ordered to, they will not even attack when they are attacked themselves, as seen when Hancock destroyed several Pacifista in a row. It is not clear exactly what command structure the Pacifistas fall under. At the very least, they will obey Sentomaru and Kuma himself.
Fleuve d'étoiles

**Fleuve d'étoiles'** is an extending whip gifted unto Lucy Heartfilia by Virgo.

## Information

* **Type**: Magic Item
* **Users**: Lucy Heartfilia, Eclipse Virgo

## Appearance

While not in use, The handle is black with silver, metallic rings on either end; the whip itself is maroon in color and is rather long, wherein the end is fashioned into a heart shape. When the weapon is being used, a stream of eerily blue celestial matter comes forth from the handle and is surrounded by orange-white light that twists around its entire length.

## Properties

An extending whip heralding from the Celestial Spirit World, Virgo gave this weapon to Lucy (after her original whip was taken during her capture) so she could fight Byro in order to avoid depleting all of her Magic Power by summoning her Spirits. The water acts as a solid, allowing Lucy to grab onto solid objects as well as to perform a various array attacks. The Fleuve d'étoiles is Lucy's current weapon, with her carrying it around in the very same spot which her old whip occupied: attached to her belt in correspondence to her left hip.

## Trivia

* The full name of the whip is "**River of Stars of the Eridanus Constellation**".
* **Fleuve d'étoiles** is French for *River of Stars*.
Magical Girl Raising Project: Restart (Parte 2)

**Magical Girl Raising Project: Restart (Parte 2)** será o 3° volume da série de Light Novel *Magical Girl Raising Project*

## Sinopse

**Jogo intensificando. Aprofundando o mistério. Quem sobrevive até o fim?**

O jogo intensificado com 16 meninas mágicas aprisionadas continua. Sob regras cruéis e unilaterais, as meninas se perdem, lutam e morrem uma a uma. Tenha cuidado com o invisível "mestre" por trás da cena. À medida que as meninas usam sua poderosa habilidade um contra o outro, outra vítima nasce...

## Personagens

### Personagens Principais

* Pechika

* Clantail

* Rionetta

* Miyokata Nonako

* Detick Bell

* Lapis Lazuline

* Melville

* Cherna Mouse

* Magical Daisy

* Nokko-chan

* @NyanNyan

* Yumenoshima Genopsycho

* Pfle

* Shadow Gale

* Masked Wonder

* Akane

### Outros Personagens

* Fal

* Palette

* Keek
Mini Merry II

The **Mini Merry II** is a small boat based on the Going Merry that was made by Franky. It is contained in Channel 2 of the Thousand Sunny's Soldier Dock System.

## Ship Design and Appearance

The Mini Merry is a small boat with a steam engine and paddle wheels. Its figurehead design is based on the original Going Merry's sheep figurehead. Its main design purpose is for shopping and it can hold up to four people.
Requip

**Requip**, also known as **Ex-quip**, is a Caster Magic and a type of Spatial Magic related to the summoning of various types of equipment.

## Information

* **Type**: Caster Magic, Spatial Magic
* **Users**: Erza Scarlet (The Knight)

## Description

This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle, although the only Mage to ever do this is Erza Scarlet.

## Styles

**The Knight**: A type of Requip that allows the user to store weapons and armors in pocket dimensions and summon them during battle, giving them greater diversity and creativity to adapt to any environment possible.
Cubot

**Cubot** is a robot built by Dr. Emmanuel Klipse and serves as one of his assistants. His counterpart is Orbot. He also has a faulty voice chip which causes him to randomly switch between different accents.

## Profile and Stats

* **Origin**: Fairy Tail
* **Classification**: Robot
* **Gender**: Male
* **Height**: 90 cm (2'11")
* **Weight**: 39 kg (85.99 lb)
* **Color Scheme**: Yellow, Black, Grey
* **Eye Color**: Light Blue
* **Alignment**: Bad
* **Status**: Active
* **Powers and Abilities**: Levitation
* **Weaknesses**:

### Power Ranking

* **Class**:
* **Attack Potency**:
* **Speed**:
* **Lifting Strength**:
* **Striking Strength**:
* **Durability**:
* **Stamina**:
* **Range**:
* **Intelligence**:
* **Fighting Ability**:

## Appearance

Cubot is a diminutive robot, but slightly taller than Orbot and at the same size as Chopper. He has a black square head with a flatten, yet wider yellow square cap on top and a larger black square on the bottom, the latter which resembles a jaw. His jaw can separate from his head to reveal a light blue cover resembling a mouth. He also has two grey-framed and pupil-less light blue eyes. His chest consists of a smaller yellow cube and he has yellow gloves for hands. His arms and back consist each of two thin grey bars that are joined by a black and yellow ball joint. His lower body is a black open cube with a grey inside and a ball joint connecting it to his back.

## Personality

Compared to Orbot, Cubot is described as the "funbot" and has a rough-edged personality. While not perfect of character, he is loyal by default, though he will only obey orders after being threatened as dictated by his programming. He is very dim-witted and slow on the uptake, having trouble solving a puzzle meant for babies, and is gruff and gritty like a beat cop. Beneath his bumbling exterior though, lies more violent and aggressive tendencies, as Cubot took charge to get Klipse out of jail "his way" after several failed attempts, which involved blowing the jail up with a disintegrator ray.

Cubot has at times shown a lot of self-consciousness and low self-esteem. He is somewhat depressed over being a soulless machine and ponders over whether he has the making of a good minion or is just a redundant comic relief. His personality can even be affected by whatever accent he voice is set to, causing him to adapt mannerisms and behavior associated with the type of accent in question.

## Abilities

**Levitation**: Cubot is able to levitate and can move freely through midair. However, he is not able to levitate any higher than a few meters above the ground and requires a solid surface below him to levitate, meaning he cannot fly across large spaces and will fall down if the footing below him is removed.

## Voice Accents

Cubot's most distinguishing trait is his voice box chip, which allows him to take on more than one language spoken, also affecting his personality.

* English
* Pirate
Cat-Cat Fruit: Leopard Model

The **Cat-Cat Fruit: Leopard Model** is a Carnivorous Zoan-type Devil Fruit that allows its user to transform into a leopard hybrid and a full leopard at will, making the user a **Leopard Human**. It was eaten by Rob Lucci.

## Information

* **Type**: Zoan
* **Users**: Rob Lucci

## Etymology

* "Neko" is Japanese for "cat".
* While the kanji is written as 豹 (hyō? Japanese for "leopard"), the pronunciation remains as *reoparudo*, the Japanese way to pronounce the species' name.

## Strengths and Weaknesses

The fruit's major strength, as demonstrated by Lucci, is that its user gains more physical strength in their hybrid and full leopard forms, equivalent to that of an actual leopard and more. Their half leopard form is extremely large because it increases their original height and mass by a great degree. Fighting styles and abilities, like the Six Powers, are greatly enhanced by the power of the fruit.

As stated by Tony Tony Chopper, animals of the Carnivorous Zoan are more predatory and bloodthirsty than others by nature and as such tend to be better adapted for combat. Users that turn into such animals are naturally more dangerous and powerful in physical combat, and may have useful features, such as claws, to aid in a fight. One of the most extreme examples of such a Zoan user is Rob Lucci, who went as far as to maul his opponent in full-leopard form. According to Lucci, those who have eaten fruits like it are highly specialized in physical strength and close combat.

The fruit so far does not seem to have any specific weaknesses outside the standard Devil Fruit weaknesses.

## Usage

The powers of the fruit have been used mostly by Rob Lucci for combat purposes and to further fuel his lust for battle. Lucci notably uses the fruit's powers to make his Six Powers techniques like Shigan and Rankyaku more powerful with the addition of claws on his fingers and the added strength in his legs respectively. Lucci, unlike other Zoan users so far, has also used the fruit's power in a more bestial manner, having used his full leopard form in battle to attack Luffy like a real leopard with claws and teeth.

While most Zoan Devil Fruits normally allow three forms of transformations under normal circumstances, Lucci is able to access a fourth form using Life Return. Through Life Return: Kami-e Bushin, Lucci's muscles shrink and compress, granting him a smaller and slightly more human half-leopard form. In this form, Lucci is apparently faster and capable of executing more hits than his normal half-leopard form. He also becomes a smaller target, especially compared to his normal hybrid form. However, in exchange for this increase of speed, his physical power apparently lowers.
Exceed

**Exceed** are a race of cat-like beings that exist in **Edolas** as far back as 100 years prior to the *Fairy Tail* main storyline. Mystogan's **Reverse Anima** sucked the entire race to Earth Land.

## Importance

The Exceed used to see themselves as divine rulers of the humans, guiding them according to the will of their queen, before they found out how weak they really were. The humans of Edolas *generally* hold them in high regard, as seen when Erza Knightwalker and a group of soldiers bowed to Happy and Carla upon their return home (not knowing at that time that the two were allied with the Earth Land Mages). Presumably, this is due to the fact that they are the only beings in Edolas whose Magic is located inside of their bodies, just like the Mages of Earth Land.

Due to this reverence, the Exceed see themselves as angelic beings and above humans in general -- Their ruler is considered as the God of Edolas. However, the only spell they can perform is Aera and, as Byro said, the limited Magic of the Exceed cannot compare with that of Earth Land's Mages. This created strife when they learned that Lucy Heartfilia was in Edolas and could still use Magic, thus threatening the Exceed's power. As a result, their queen gave direct orders for the young Mage to be executed (orders which were revealed to have been fabricated by corrupt humans).

## Known Exceed

 Pantherlily | Edolas
 Lector
 Frosch

## Trivia

* It was said that Exceed perceive time differently compared to humans. According to Panther Lily, something as long as seven years would be considered insignificant by Exceeds.
Swim Swim

**Swim Swim** (スイムスイム, Suimu suimu) é a transformação da personagem Ayana Sakanagi. Sua habilidade lhe permite se tornar em água, no qual ela não pode ser ferida assim. Sua fraqueza é luz e som.

## Aparência

Swim Swim possui cabelos rosas longos e cacheados, e olhos rosas sonolentos. Ela usa um maiô branco, acompanhado de pequena asas pretas. Ela também possui óculos de natação com detalhes azuis e rosas, e também fones de ouvido. Swim Swim também possui uma espécie de adorno em sua cintura, no qual é preto com fios longos e pontas semelhantes à uma cauda de demônio. Ela possui um adorno em sua coxa esquerda, e também usa tênis preto com detalhes roxo escuro e vinho.

## Magia

**Poder passar através de qualquer coisa como líquido**

A magia de Swim Swim é muito versátil, pois permite que ela possa usa-la em uma variedade de maneiras.

Sua habilidade permite que ela transforme seu corpo em uma forma líquida. Durante este processo, objetos passarão por ela, e ela não será afetada.

Ela também é capaz de "nadar" através de objetos sólidos. Este é o efeito oposto. Swim Swim será capaz de nadar através do objeto, e eles não serão afetados.

Durante qualquer destes momentos, ela é virtualmente intocável. No entanto, luz e som ainda irá afetá-la.

Fisicamente dizendo, a luz pode a afetar assim que for refletida de um meio para outro diferente(nesse caso, a água da Swim Swim), esse fenômeno se chama refração da luz. No caso do som, podemos dizer que o som é como a propagação de uma frente de compressão mecânica ou onda longitudinal. Logo, ela pode se propagar tridimensionalmente pelo espaço e apenas em meios materiais, como a água. Assim vai causar um efeito de distorção e pode quebrar os poderes da Swim Swim.

### Itens especiais

*Arma (Ruler) (Antigamente)*: Item mágico. Semelhante a uma glaive, é uma arma com comprimento da lâmina entre 30 centímetros e comprimento do cabo é de 1 metro. Essa arma não pode ser quebrada facilmente mesmo quando é usada por outras mahou shoujos. Swim Swim a nomeou como "Ruler".

## Relacionamentos

### Ruler

Swim Swim era obediente à Ruler por respeito, diferente das outras, que era por medo. Ela respeitava Ruler por sempre ter uma afeição por princesas, no qual é seu motivo de ainda estar com ela apesar de tratar seu grupo mal. Ela ganha o respeito de Ruler após um tempo.

Ela hesita um pouco e pensa antes de "trair" Ruler e ser a nova líder do grupo. A cada ação como uma líder, ela pensa como Ruler reagiria, e a cada erro, o que Ruler falaria.

### Yunael

Swim Swim e Yunael fazem parte do mesmo grupo. Logo, ela vira sua líder e a trata melhor que Ruler fazia.

### Minael

Swim Swim e Minael fazem parte do mesmo grupo. Logo, ela vira sua líder e a trata melhor que Ruler fazia.

### Tama

Swim Swim e Tama fazem parte do mesmo grupo. Logo, ela vira sua líder e a trata melhor que Ruler fazia.
Aries

**Aries**, "*The White Lamb*", is a Celestial Spirit that is one of the 12 Golden Zodiac Keys. Her key is currently owned by Lucy Heartfilia, and was formerly owned by Karen Lilica and Sorano Aguria.

## Profile and Stats

* **Alias**: The White Lamb, The Ram
* **Origin**: Fairy Tail
* **Gender**: Female
* **Classification**: Celestial Spirit, Twelve Zodiac
* **Skin Color**: Light
* **Eye Color**: Purple
* **Hair Color**: Pink
* **Attire**: White and fluffy, wool-like clothing
* **Alignment**: Good
* **Status**: Active
* **Powers and Abilities**: Wool Magic, Expert Hand-to-Hand Combatant, Immortality
* **Weaknesses**: Can't stay in the human world for a long time as it may result in her death.
* **Notable Attacks/Techniques**: Wool Bomb, Wool Wall, Wool Cushion

### Power Ranking

* **Class**: **B-Class**
* **Attack Potency**: **Building level**
* **Speed**: **Supersonic+**
* **Lifting Strength**: **Unknown**
* **Striking Strength**: **Class MJ**
* **Durability**: **Wall level**
* **Stamina**: **Peak Human**
* **Range**: Several **Meters**
* **Intelligence**: **Normal**
* **Fighting Ability**: **Experienced**

## Appearance

Aries is a female spirit who resembles a young woman with pink hair, brown eyes and a pair of twisted horns on her head. Aries usually wears clothes that have a wool-like style, white and fluffy. In her very first appearance, Aries did not have a satchel on her waist and her neck was covered in white wool rather than the pink wool shown in her recent appearance.

## Personality

Aries is very shy, modest and polite. She frequently apologizes, even if she didn't do anything wrong to her owner. Still, she is very sweet and able to appreciate how kind of an owner Lucy is. She is quite easily frightened. Despite this, she is very obedient and willing to fight for her owner.

## Abilities

**Wool Magic**: Aries' Magic allows her to create and manipulate pink wool that covers opponents by distracting them, sending them into a relaxed and comfortable state. Aries is able to create enough wool to entangle many opponents at once, as well as use it underwater.

* **Wool Bomb**: Aries conjures a massive amount of Magical wool around her opponents, in which she can ambush them in any given direction and lull them into a relaxed state, bringing the battle to her advantage.
* **Wool Shot**: Aries blasts little bursts of pink wool at her foes which attach to them, and, like her Wool Bomb attack, feels warm and relaxing to the recipient.
* **Wool Wall**: Aries conjures a thick cloud of pink wool which protects her from attacks, and like her other wool attack, feels very soft.
* **Wool Cushion**: Aries conjures a massive woolen cushion that spirals from the ground. It acts as an airbag which allows those falling from high ground to remain unharmed.

**Immortality**: As a Celestial Spirit, Aries cannot die, unless she is somehow forced to stay in the Human World.
Aera

**Aera** is a Caster Magic involving the ability of flight.

## Information

* **Type**: Caster Magic
* **Users**: Exceed

## Description

Aera is a Magic that allows its users to sprout large angelic wings that give them the ability to fly. While flying, the user can carry objects or people, but is limited to carrying only one passenger. Furthermore, there is also a time limit to how long the user can fly, as the wings disappear after the user's Magic Power is depleted. The users can also change the speed in which they fly, but the faster they go, the more Magic Power they consume.

## Spells

### Happy's Spells

* **Max Speed**: By using Magic Power the user increases their speed to the extremes, allowing them to fly a distance relative to the amount they used. This speed can be used to dodge incoming attacks. While using this spell, the user can also carry one additional person. However, this spell is restricted by the amount of Magic Power the user has, as once the user runs out, they will collapse.
* **Max Speed Attack**: While flying and using Max Speed, the user strikes the target with their head, dealing a strong blow. This spell is powerful enough to destroy a Lacrima from the Thunder Palace.

### Carla's Spells

* **Max Speed**: By using Magic Power the user increases their speed to the extremes, allowing them to fly a distance relative to the amount they used. This speed can be used to dodge incoming attacks. While using this spell, the user can also carry one additional person. However, this spell is restricted by the amount of Magic Power the user has, as once the user runs out, they will collapse.
Rainbow Fire

**Rainbow Fire** is a Caster Magic and a variation of Fire Magic.

## Information

* **Type**: Caster Magic, Fire Magic
* **Users**: Romeo Conbolt

## Description

A variation of **Fire Magic** in which the user creates flames with a variety of colors, with each color having a particular effect or property. For example, the user can create a blue flame which is cold, a yellow flame which gives off a foul odour, a purple flame which can stick to objects, a green flame which heals injuries, among others.

This Magic also allows the user to control other flames, giving the user an advantage over other Fire Magic users. However, if the opponent has complete mastery over their fire, then the user's pyrokinesis would not work against the opponent's flame.

## Spells

### Romeo's Spells

* **Blue Fire**: A spell in which the user creates blue-colored fire with cold properties. This type of fire, however, is considered edible to a Fire Dragon Slayer.
* **Green Fire**:
* **Yellow Fire**: The user creates a yellow-colored flame hovering on their palm, which apparently gives off a strange smell.
* **Orange Fire**:
* **Red Fire**:
* **Rainbow Fire**: The user combines the different "colors" of their Rainbow Fire Magic into one, alleged, "deadliest flame." Upon hitting its target, it causes an explosion.
Three Great Powers

The **Three Great Powers**, composed of the Marine Headquarters, the Seven Warlords of the Sea, and the Four Emperors, are the three greatest military forces on the oceans, and their relations are very vital to the World Government. The three powers exist in a delicate balance of power, not all the details of which are known. It is however known that only the other two organizations are equivalent to the Four Emperors.

## Overview

Considering that these organizations are stated to be a balance and the fact that the loss of Crocodile threatened the balance, it is likely they are approximately equivalent in strength. The Emperors and Marines seem to be on the opposite ends of the spectrum, with the Marines being more orderly compared to the Four Emperors which are very chaotic, with the Seven Warlords acting as somewhere in between.

The Gorosei fear that if this balance gets disrupted, the world itself could descend into anarchy, and the balance itself appears to be very fragile as the loss of even one key member (such as a Warlord) can disrupt the balance. This is why the defeat of Crocodile was so distressing to them; the loss of such a powerful ally in such a public manner tips the balance away from the Seven Warlords and in turn the Marines. This leaves them with diminished force to counter the menace of the Four Emperors and allows the general populace to question their power and authority. Another concern is that the Marines are the sole organization completely under the supremacy of the World Government. The Seven Warlords of the Sea often follow orders on a whim, if at all, and the Four Emperors are entirely outside of the World Government's control.

As the delicate balance of the Three Great Powers is what stabilizes the world, the existence and actions of the Revolutionary Army is a threat to that balance.
Marine Headquarters

The **Marine Headquarters** is the main division of the Marine organization. They are considered "super-elites" among the Marines and are about three ranks apart from the stardard Marine ranks in terms of standards of power. Whereas the Marine Branches are in charge of the four blues, the Headquarters' jurisdiction covers the Grand Line. The Headquarters' base of operations is currently in the New World, near the Red Line. Until two years ago, its base of operations was set in Paradise, on Marineford.

## Base of Operations

### Marineford

*For further information, see Marineford*.

Before the timeskip, the base of operations for Marine Headquarters was based at Marineford. However, after the Battle of Marineford, operations were moved to a new location.

## New Marine Headquarters Base

The new Marine Headquarters is set on the island where the G-1 Base was set until two years ago. It is shown to have a mainly western style, in contrast with the ancient Japanese-stylized former one. To mark this difference, the new palace shows also the occidental name of the organization, other then the usual kanji.

Its perimeter is followed by a rectangular-shaped wall, with large towers in the corners, on top of which there are cannons, watchtowers and flags. On the wall is reported the text "MARINE".

In the inside of the wall there's a huge cylindrical-shaped tower with the Marine symbol on it and the kanji for "Marines". On the top of this tower is collocated a structure similar to a Roman colosseum, with three concentric scaled lines of fake arcades where are positioned various cannons.

In the inside of the colosseum structure, there's an ancient Japanese-stylized tower, similar to the previous Headquarters, with a huge entrance and a pagoda-shaped upper structure.

From the pagoda's sides, two huge curved ramps starts, ending out of the external wall. On their highest points, two little structures are collocated.

While the location of the island is unknown, there are bubbles in the air, similar to those produced by the Yarukiman Mangrove in Sabaody Archipelago.

## Grand Line Branches

The Marine Headquarters has an unknown number of Branch bases scattered across the Grand Line.

## Outside the Grand Line

The Marine Headquarters usually have their hands full with the Grand Line, and thus have no time to deal with problems in the Four Blues. However, should circumstances be severe enough, or if it so happens to be convenient, HQ would send forces to deal with such situations, the little known cases are:
Gate of the Ram Key

The **Gate of the Ram Key** is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Ram, Aries.

## Description

The key is a golden Celestial Spirit Key, with the top of the bow of the key sculpted to look similar to a ram's head with horns sprouting out of either side. The center of the bow is a white heart stamped with the crest of the Ram, colored pink. The blade of the key's design seems to be derived from a ram's curled horns, with the very bottom appearing to be a hoof.

## Usage

While in possession of the key, a Celestial Spirit Mage may be able to summon the Ram Aries by reciting the quote, "Open the Gate of the Ram! Aries!". This key summons Aries, a woman dressed in wooly clothing and attacks the opponents with Wool Magic.
Kitetsu III

The **Kitetsu III** is one of the Wazamono grade swords, a "Sharp Sword". Like all of its predecessor Kitetsu swords, this one is said to be cursed.

Zoro picked the sword from a barrel of cheap katanas in a shop at Loguetown after sensing its quality; Tashigi later identifies the sword from a catalogue. When the owner first saw it, he was not going to allow Zoro to buy it, telling him of the curse. Zoro liked the concept and decided to test his luck against the curse. He threw it into the air and held out his arm, willing to let it cut his arm off. Zoro's luck won and the blade circled neatly around his arm. The shop owner gave Zoro both Kitetsu III and Yubashiri for his skill and luck.

## Information

* **Users**: Kitetsu → Ippon-Matsu → Roronoa Zoro
* **Grade**: Wazamono
* **Type**: Long sword; Cursed sword

## Appearance

Kitetsu III is a moderately curved katana with a white edge and a distinct blue hamon that has the appearance of flames. Its tsuba is golden and shaped like a rounded cross pattée; the hilt is wrapped reddish-brown, with a golden clasp around its middle and a golden *kashira* pommel.

The sheath of the sword is deep red and continues the design of the hilt, having two golden clasps in short succession around its middle, and the *kojiri* end cap also being golden.

## Abilities

Like all of the swords crafted by Kitetsu, this one is said to be cursed, and will supposedly bring a horrible death to all of its owners.

Kitetsu III has a sharp edge, making it easier to use for cutting. When it was used by Zoro to test his luck against its curse, its previous owner tried to warn Zoro it would cut off his arm. When the blade passed by without harming Zoro, it cut deep into the floor point first, leaving only one fourth of the blade sticking out of the floor. However, Zoro has commented that the sword appears to be a "problem child"; notably, it seemed to be bloodthirsty and wanted to make his arm slash without his direction. It can also be noted that Zoro can "feel" this sword's presence without even seeing it, which Zoro himself noted when Chopper found him while his (Zoro's) top half was stuck inside a chimney at Water 7. He also felt that it was cursed from the moment he touched it. After acquiring it, Zoro uses this sword as one of his three for his Three Sword Style.

## Trivia

* It seems from their name and classification, the Kitetsu were made weaker with each new sword. Being of the lowest grade of the three swords, Kitetsu III is the weakest of all the Kitetsu swords. Its name also indicates it was the last of the three to be made.
Letter Magic

**Letter Magic** is either a Caster Magic or a Holder Magic, depending on its means of employment.

## Information

* **Type**: Caster Magic, Lost Magic
* **Users**: Levy McGarden (Solid Script)

## Description

Letter Magic utilizes the words written by the user, with the effect varying depending on whats written, or how it's manipulated. In addition to their hand, users can utilize other objects to write the letters. The letters can be written on different surfaces or in the air. Currently, there are five known types of Letter Magic: Writing Magic, Solid Script, Jutsu Shiki and Dark Écriture.

## Styles

**Solid Script**: A form of Letter Magic that materializes solid words in their depicted form and use them in battle.

**Dark Écriture**: A type of Letter Magic and Eye Magic involving the usage of writing runes for various effects.

**Jutsu Shiki**: A form of Letter Magic utilizing Magic Runes.

**Orient Solid Script**: A form of letter Magic that uses the same manner as Solid Script, only this Magic creates words in Japanese kanji.

**Writing Magic**: An unnamed form of Letter Magic that allows the user to shuffle the wording of a book when a certain person comes in contact with it.
Wind Magic

**Wind Magic** is a type of Caster Magic and a variation of Air Magic.

## Information

* **Type**: Caster Magic
* **Users**: Mikhail Deathwing

## Description

This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense.
Vivre Card

**Vivre Cards**, also known as the "**paper of life**", are a special form of paper made in the New World.

## Overview

A Vivre Card is made from part of a person’s fingernail which is then made into paper. It is completely waterproof and fireproof, but can be torn and given to a cared person that one would be separated from.

The torn pieces will point to and move towards each other no matter where they are in the world, allowing one to always be able to tell in which direction the other person is.

True to the name "paper of life", Vivre Cards also display the life force of their owner. If the life force of the person who gave the Vivre Card is disappearing, the card will begin to burn. It will grow back to its original size if the person recovers.

## Trivia

* "Vivre" is the *French* word for "to live".
Dragon Slayer

The **Dragon Slayers** are people who use Dragon Slayer Magic, a form of Lost Magic.

## Information

* **Primary Ability**: Dragon Slayer Magic
* **Located In**: Earth Land

## Description

Dragon Slayers are a unique type of people who utilize a form of Lost Magic, Dragon Slayer Magic. Each Dragon Slayer has their own form of Magic, just like each Dragon is a master of their own element. In addition, they also have the ability to consume the element which they wield, just as long as it is not created from their own Magic. Doing so rejuvenates them and enhances their abilities. Dragon Slayers are known to possess keener senses than those of normal humans such as in smell, sight and hearing, as well as distinctive characteristics and features such as slitted pupils and noticeably sharper teeth.

Furthermore, if a Dragon Slayer manages to successfully kill a Dragon, they become stronger after bathing in their blood. However, Dragon Slayers can transform into Dragons themselves through excessive use of their Magic; the most famous example of this is Acnologia, who not only killed nearly every single Dragon in existence, but as a drawback was transformed into a Dragon who was also "not quite a Dragon".

When a Dragon Slayer is attracted to someone they love by the opposing gender, both individuals' bodies begin to imprint on the person of their affections.

There are two generations of Dragon Slayers: the First Generation, who learned their Magic from actual Dragons; the Second Generation; who have had Dragon Lacrima implanted into their bodies.

It seems that, for some reason, all Dragon Slayers of an advanced "level" suffer from severe motion sickness. At lower "levels", this isn't much of a problem, as shown with Gajeel prior to the year X791, having rode on both the Super Mage Giant Phantom MK II and the ship to Tenrou Island with ease. However, after three months of intense training, he, too, became vulnerable to motion sickness, having trouble running on a chain of vehicles during the Chariot event. Unless the vehicle is specially designed to accommodate Dragon Slayers, or if they believe the transportation is more of an ally than a vehicle, they will almost definitely experience motion sickness.

## Styles

### First Generation

The First Generation Dragon Slayers were the original Dragon Slayers, who learnt their Dragon Slayer Magic from an actual Dragon. In most cases, the particular Dragon Slayer’s teacher was also their foster parent.

### Second Generation

Those from the second generation of Dragon Slayers have had Dragon Lacrima implanted into their bodies, granting them the ability to use Dragon Slayer Magic. Because they were not taught their abilities by a Dragon, they are considered artificial Dragon Slayers.

### Third Generation

Dragon Slayers heralding from this generation have both been taught their Magic by actual Dragons and have had their bodies implanted with Dragon Lacrima.

## Dragon Slayers

This is a list of several known Dragon Slayers:
Black Arts

The **Black Arts** are a series of different kinds of forbidden Magic.

## Information

* **Type**: Fighting Style
* **Users**: Zeref Dragneel, Hades (via Demon's Eye)

## Description

The Black Arts are forms of Magic that have the capacity to manipulate life. Not much is known about them, but it is said that a wizard using the Black Arts can bring forth calamity. Zeref Dragneel has been said to have used the Black Arts in order to make the world a dark place for years.

## Known Black Arts

**Ankhseram Black Magic**: A form of Black Arts that involves killing.

**Living Magic**: A form of Black Arts that involves breathing life into an object.

**Immobilization Magic**: A form of Black Arts that freezes time for all except those the caster specifically chooses to remain mobile.
Three Sword Style/Two Sword Style

**Two Sword Style** is another related technique that Roronoa Zoro developed over the course of his journey, when in situations where his techniques have had to adapt for one reason or another.

## Information

* **Users**: Roronoa Zoro
* **Fighting Style Focus**: Swords

## Two Sword Style Attacks

* **Hawk Wave**: While airborne, creates a powerful gust of wind to knock opponents over.
* **Rhino Rampage**: Zoro holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
* **Two-Sword Style Sword Draw: Rashomon**: A dual sword drawing technique so powerful that it can split large obstacles in half. Zoro draws his swords, and sheathes them quickly, able to split two train carriages in half.
* **72 Caliber Phoenix**: Same principle as the 36 Caliber Phoenix. Holding his two swords horizontally above the shoulder, Zoro then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
	+ **720 Caliber Phoenix**: A stronger version of his 72 Caliber Phoenix.
* **Nigiri** (*Double Slash*): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this stance is necessary to perform:
	+ **Tower Climb**: Two air-based projectile slashes are sent upwards while jumping as Zoro swings his swords in an upward motion.
	+ **Tower Climb Return**: Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.