Stats

Stats are situations that are represented by events or sometimes punishments. They replace larger descriptions of their effects on your stats bar, saving space in its text while providing a visual shorthand for easier memorization and reference.

They can act like a **card game keyword**, that appear as a icon with a meter on the stat bar, located below the equipment tab. Hovering over them will make a box appear, next to the icon's side, with a brief description of the situation that that stat is providing at the moment and the current status of your survivor.

Stats are often used to specify (and sometimes *thematically* specify) stats in a varied group of them, providing a cool identity to the various types or themes that are represented.

They also has four intensity levels: **Safe, Normal, Cautionary and Severe**. The safe and normal levels doesn't have any indicator, but the Cautionary and Severe levels are represented by the yellow and red auras around the icon, along with the yellow and red danger signs, and the pulsation frequency of them.

Depending on their intensity level, they can provoke other unique and bad stats to you. You can counteract them by doing actions that fills or depletes the meter, depending on their type as well.

They can also be either good or bad stats, and they're separated in seven parts: Mental, Physical, Damage, Internal, Chemical, Protection and Satiation Stats.

## Main Stats

They're the normal main stats that your character has. They can be defined as **your character necessities**. With them, you can interact with any necessity that your character may have, like eating or drinking. The five main stats that you should always pay attention to is **Hunger,** **Hydration**, **Morale**, **Body Weight** and **Body Temperature**.

### Satiation

**Satiation** determines how hungry your character is and can affect other statuses like **moral**. This stat can be increased by eating a range of food available across the island, however, eating too much can also lead to nausea and vomiting so be careful. This stat goes hand in hand with body weight. The difference is that having low satiation (very hungry) does not kill the player, while having low body weight can result in starvation (death).

At the beginning of the game, you start **slightly hungry**, and the first food you'll find (**most commonly**) is a Husked Coconut. Perforate it, remove and eat the meat and you'll be fine. But don't trust only in the coconuts, you have to find other food around the island, like **fruits or seafood**. And if you have a Campfire, you can also cook the food to increase the **Satiation**.

More information about each food and their satiation amount can be found in Foods.

### Hydration

Hydration is one, if not the most, important stat in the game. Dehydration can kill the player very quickly and can be nearly as dangerous as **Bleeding** profusely. Drinking water will restore a substantial amount of hydration. Food can also recover **Hydration** as well, but only by a miniscule amount and should not be relied on. At the start of the game (assuming beach location), you can scrape and perforate a Husked Coconut to drink the coconut water contained inside but be careful, the water is very **diuretic** and will increase your **Stool Consistency**!

Other statuses can affect the rate at which you lose hydration. This includes Body Temperature, Fever, and ...

* Tip #1: Always keep hydrated! You can't survive longer when the bar is depleted.
* Tip #2: Keeping your body temperature at chilled or comfortable significantly reduces the rate of hydration loss. Make sure to go for a swim once in a while!

Max hydration value = 288

Drinking one portion of water = +40

#### **Effect of different intensities**

* At x% - 93% (260) of the hydration meter, the **Slightly Thirsty** status effect is applied.

### Body Weight

A stat that *tells* when you're **not eating well**, or when you are **eating too much food**.

### Body Temperature

This stat determines how high your body temperature is. You can decrease by swimming in the ocean next to the Beach, making you **Soaked Wet** as well as reducing your body temperature a lot. Be careful, keeping the temperature high can cause **Fever**, **Sunburn**, and **Overheat**. And being cold can provoke **Hypothermia**.

* Tip #1: If possible, keep your body temperature at chilled or comfortable by swimming in the ocean or washing yourself with a filled water container.

#### **Effect of different intensities**

* At 50% of the body temperature meter, the **Chilled** status effect is applied. Your hydration goes down at a rate of 1.00x every 15 minutes.
* At >x% of the body temperature meter, the **Comfortable** status effect is applied. Your hydration goes down at a rate of 1.00x every 15 minutes.
* At >x% of the body temperature meter, the **Hot** status effect is applied. Your hydration goes down at a rate of 1.75x every 15 minutes.
* At >x% of the body temperature meter, the **Very Hot** status effect is applied. Your hydration goes down at a rate of 2.50x every 15 minutes.
* At >x% of the body temperature meter, the **Extremely Hot** status effect is applied. Your hydration goes down at a rate of 4.00x every 15 minutes.

### Morale

One of the main stats of the game, along with the **Thirst**, the **Hunger** and the **Body Weight**.

You start the game **happy**, but as long as you have any debuff with you, it'll decrease until you become **Depressed**.

When you're Depressed, you stop for 2 straight hours (old), without doing nothing, while you become **more hungry and thirsty**. It can be literally **fatal** if you're Depressed, so be careful.

## Good Stats

Also known as **"buffs"**, they're a particular part of the general stats that only happen when you're doing **something beneficial** for you, like **applying Aloe Vera gel on your body** and its good effects.

### Bug Repellent

By feeding a Snake Grass to a Campfire, you can create a natural smoke around yourself that protects you from bug bites.

They decrease faster, so you have to feed them to a Campfire quite frequently.

## Bad Stats

Also known as **"ailments"**, they're also a particular part of the general stats that can be potentially dangerous if you don't treat them properly, like increasing the body temperature to provoke **Overheat** and **Fever**.

### Hand Damage

Normally occurs when you're doing an intense activity that require your hands, such as **sharpening a stone**.

Hand injuries are quite uncommon to occur and can vary through **sprains** and **fractures**.

### Foot Damage

Foot damage may not be caused by underlying conditions. Some common causes are standing for prolonged periods or overuse such as **too much exploration walks**.

Other occasions may happen by **slipping in a slippery location** or **stepping on an animal that has pointy surfaces**.

### Filth

You can get dirty by eating raw food, messing with dirt or clay items or applying mud to your body.

It's not an urgent *debuff*, but it can make you **uncomfortable**.

### Stress

It can gradually increase as long as you have a debuff or an ailment.

It can also potentially increase by having a severe debuff, like **Bug Bites** or **Back Pain**.

### Stool Consistency

Considered as a "main" stat, your stool consistency are increased when you eat or drink something that's highly diuretic, like **coconut water**.

### Loneliness

Suddenly, later in the game, you notice that you're **alone** on a deserted tropical island. *Are you unconscious or something?*

The only way to decrease this meter is by talking to your *big ol' friend* **Weston, the Coconut**.

### Bug Bites

By exploring around the Jungle Outskirts and deeper, you can find yourself surrounded by bugs that'll bite you, tirelessly and ruthlessly.

With enough bites, you can get sick in a matter of seconds (needs verification).

### "I'm tired of eating..."

Eating the same food every time can be very sickening, for example, eating a big portion of coconut meat for an entire day.

If you fulfill the bar, you'll start **throwing up** (needs verification), so try vary your diet with some fish, a nice seafood, or eating some fruits, like bananas, or making a *magnificent* recipe, like a Seafood Cup.

### Back Pain

This stat determines **how good you're sleeping, whether in a bed or not**. And it only acts when you're not sleeping in a bed. *Better craft one, and hurry!!*

This type of pain can increase your **Stress**, and can be reduced by applying Aloe Vera to your body.

### Bruised

If you are lucky enough, instead of getting a mayor injury when falling while climbing a tree you will only get bruised.

This status will heal slowly with time and does not cause any pain.

### Pain

This pain is quite an amalgam of all other pain types that you may have, with a general resume of how serious your pain are at the moment.

## Unique Stats

They're also a particular part of the general stats, the good or the bad ones, that are activated by interacting with items or achieving an another level (dangerous or not) of a specified stat, like being too cold provokes **Hypothermia**.

### Soaked Wet

You can get soaked by **taking a dive in the sea**, or **washing yourself in a water puddle**.

It can decrease your **Filth**, making you more comfortable.

### Overheating

Your body temperature is **over 40°C**, you have to do something before you get a severe **Fever**.

You can decrease your temperature by **taking a dive in the sea**, or **washing yourself in a water puddle**, or drinking some water.

### Analgesic / Antibiotic Dosage

You can extract the roots from a Kava Plant and mix it with water, and drinking it you can feel more relieved, reducing **Pain** levels and making you happier.

In other situations, you can consume an analgesic pill, with a greater analgesic effect.

You can also extract the roots from a Ginger Plant and mix it with water, and drinking it reduces your **Stress** levels (needs verification) and making you relaxed.

Or in other cases, you can consume an antibiotic pill, with a greater antibiotic effect.

Even if analgesics and antibiotics are different, its icons are only one.

### Darkness

After 20:00 p.m., it can be more difficult to see, even walk around locations and crafting items.

At the clock, you can notice the timer pulsating. It's the game recommending you to sleep for at least 8 hours. It even points a Shelter or a Leaf Bed next to you.

### Encumbered

When you're carrying too much things, your weight bar alerts you and apply this stat automatically in your status bar.

It normally alerts you when your weight bar reaches **50%**, and you start to take more time to travel, but you can surpass it at the exchange of taking **even more longer to travel** through locations.

### Derealization

When you're out at nighttime or in a dark and spooky cave, you start to get hallucinations, even when you're sleeping.

It also wakes you up automatically while having a nightmare, and it decrease your morale bar, making you even more scared and uneasy and harder to sleep.

### Protected

When you're in a dark and spooky cave or in your built house, you start to feel protected. And also protected from the weather.

It only applies when you're inside the one of these following locations:

* **Cave, Dark Cave, Mud Hut, Plane Crash.**

### Sleepiness

When the bar is decreasing, you start to feel more lazy to do stuff.

It can increase the time to travel, to build or to craft things. So, try to sleep as soon as possible.

Nausea

When the bar is going up, you are slowly getting sick.

If the bar reaches 50%, it will reduce Morale  over time.

If the bar reaches 100%, the Vomit event will occur, an event that takes 1 TP and reduces Nausea back to 50%, reduces Satiation, Hydration and increases Filth.

## Special Stats

The Special are ones that are applied before the game starts. These stats comes from specific perks, like Shortsighted or TV Show.