recursal/Fanatic-Fandom huggingface dataset:
Cyborg

A **Cyborg** is a human or other life form that has been modified with machinery and metal for better functioning. These mechanical enhancements can include cybernetic replacements for missing organs or body parts, metal skin for extra protection, and weapons installed somewhere in the body.

## Appearance

Cyborgs have mechanical parts, which are usually visible on the outside. The Pacifista appear to have no visible mechanical parts at all but some are seen hidden underneath their clothes. Aside from this, they may appear as a normal human or animal on the outside. Modifications may be more apparent when they receive wounds as they may leave their mechanical parts exposed.

## Biology

In the One Piece series, cyborgs are rare, as the technology required for their creation is somewhat advanced.

Though they have mechanical parts, so long as their brain is not altered in any way, these cyborgs maintain their free will. As shown with Bartholomew Kuma, cyborgs with their brains modified lose their free will. This leaves them "dead", reducing them to being nothing more than a tool. It is also claimed by Donquixote Doflamingo that such cyborgs have no memories or recollections of their past lives.

Indeed, Kuma has become obedient to the words of the World Government he once hated so much. In an earlier instance when Luffy hears a "heartless" remark from Franky, he asks him if he replaced his heart, to which he apologizes in metaphoric terms that he "never meant to go that far". This confirms Franky, unlike Kuma, has not lost his humanity.

They can also be made from the corpses of the dead as well as the bodies of the living. The one thing they all share in common is they are still capable of bleeding.

## Overall Strength

Their mechanical parts put them at high advantage against normal humans, their strength is normally far greater than a normal humans and each cyborg is essentially a living weapon. Those who are cyborgs often have an advantage in battle, as they are more powerful than regular humans in both offense and defense.

## Weaknesses

Even cyborgs are not without certain flaws that leave them vulnerable, since the modifications that they have received are generally man-made, there are usually some limits to the extent of what they can do. For example, Franky modified his right arm to function somewhat like a bludgeoning tool while modifying the left to house several gunner-type weapons. He could not possibly interchange both functions in both arms with each other whenever he feels like it. And because he made the modifications personally on himself, there were several restrictions when he converted his body into a cyborg, namely the place around his back area where he wasn't able to reach around with his arms, leaving the said location lacking with metallic reinforcement in comparison to the rest of his body.
Battle Frankies

The **Battle Franky** is a line of special battleships built by Cutty Flam (now known as Franky), respectively named "Battle Franky" with a call number from one through thirty five. While no bigger than lifeboats, each one is heavily armed with cannons and other weaponry. Some of the ships even have armor, turrets, and various mechanical devices. This makes these small crafts as dangerous as an actual battleship.

Franky originally built the craft to hunt Sea Kings. After several failed attempts, he succeeded in defeating one with BF 35. However, shortly after Spandam and the CP5 stole the fleet and used her to destroy the Judiciary ship, framing Tom, Iceburg, and Franky of the crime, and in the process destroying the majority of the ships.

There were five ships attacking the judiciary ship, but Tom, Iceburg and Franky were only three people. However, they were shown to be the sole perpetrators.

## Notable Battle Frankies

### BF 36

After being hit by the Sea Train Puffing Tom, Franky's body suffered severe damage. When he drifted to an abandoned ship, he used the scrap metal to rebuild himself into a cyborg with a different body structure and added weapons, and labeling himself as "BF 36", even though he is not a battleship.

### BF 37

*Main Article: Armored Me*

After the two year separation, each of Franky's massive shoulders has now a large stripe labelled "BF-37", meaning that he has upgraded greatly and is now Battle Franky 37, despite not being a battleship. He has nicknamed this new body "Armored Me" and upgraded himself using Vegapunk's technology.

### BF 38

*Main Article: General Franky*

Franky completed Vegapunk's former dream by using Wapometal, a shape memory alloy, creating a giant robot named "Iron Pirate Franky Shogun". It is made by "docking" the Black Rhino FR-U IV and the Brachio Tank V. It has "BF" written where its left breast would be, and "38" written on its collar.
Gate of the Giant Crab Key

The **Gate of the Giant Crab Key** is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Giant Crab, Cancer.

## Description

The key is a golden Celestial Spirit Key, with the center of the bow being white, stamped with the crest of the Giant Crab, colored in maroon, and two spikes sprouting from each side. The base of the bow is sculpted similar to that of the head of a crab while the top is that of a crab's pincer. The blade of the key ends with a crab shaped design, with four legs sprouting out of each side and the tip designed with two pincers.

## Usage

While in possession of the key, a Celestial Spirit Mage may be able to summon the Giant Crab Cancer by reciting the quote, "Open the Gate of the Giant Crab! Cancer!". This summons Cancer, a man carrying two pairs of scissors that can be used to attack the opponents as well as design hairstyles.
Fishman Karate/Fishman Jujutsu

**Fishman Jujutsu** is another martial art that is practiced by the fishman race, seemingly alongside Fishman Karate. It is an underwater style that revolves around manipulating the water around them as if it were a tangible material. How the fishmen are able to do this is unknown, but it provides them with a massive advantage in underwater combat. So far, only Jimbei and Hody have been shown using it.

## Techniques

### Jimbei

* **Water Heart**: The primary technique of this style that the user initiates by first performing a bowl-shaped gesture with his webbed hands (one hand over the other) while underwater right before giving the water itself around him a mighty yank. This allows the user to physically grab and redirect currents as if he were manipulating cloth.
	+ **Ocean Current Shoulder Throw**: After he uses *Water Heart*, Jimbei heaves the current upward, where it erupts from the ocean surface as a towering stream of water.

### Hody Jones

* **Shark Pack**: Hody throws the water which takes the shape of a flock of sharks which bite his opponent.
Log Pose

A **Log Pose** is a compass-like navigational device; a necessity for traveling the Grand Line.

## Paradise Log Pose

The standard Log Pose is a wrist watch with a glass orb sitting on top, and a needle floating inside the middle of that orb suspended from the top by a thin piece of metal or wire.

Normal compasses do not work in the Grand Line due to the special magnetic waves created from each island. The Log Pose functions by recording the magnetic wave of an island in the Grand Line, and points to the next island for the user to travel to. How long it takes to lock onto the magnetic waves varies from island to island. Once on an island for the required amount of time, the recording of the magnetic wave resets to accommodate the new island. The standard Log Pose is unsafe to use in the New World.

## New World Log Pose

The standard Log Pose is not good enough for the New World, due to the fact that some islands change, or completely hide, their magnetic fields at random, which may leave a crew stranded if they rely on a single Log Pose. To navigate safely through the New World, crews need to have a Log Pose with three needles. Each needle represents a different island, and the stability of the needle reflects the stability of the island's magnetic field.

## Other Variants

Larger mounted versions of a Log Pose can be found on ships such as the Thousand Sunny, as they have the Paradise version on its helm. Upon reaching the New World, they updated the large Log Pose to the appropriate version.

A variation of the Log Pose is the Eternal Pose, which always points to a specified island.

## Log Pose Owners

Many characters throughout the story own a Log Pose, as it is necessary to travel the Grand Line:
Lightning Magic

**Lightning Magic** is an Elemental Caster Magic and Holder Magic that utilizes the element of lightning.

## Description

Lightning Magic is a branch of Elemental Magic that utilizes electricity, more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them, even shaping their attacks as they wish. Users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.

Similar to other types of Elemental Magic, Lightning Magic can allow the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning. This Elemental Magic is very versatile and can also be imbued into Lacrima, as seen with Laxus Dreyar's **Thunder Palace** spell.
Magic Sealing Stones

**Magic Sealing Stones** is a Magic Item used to imprison Mages.

## Description

True to its name, Magic Sealing Stones are used to construct prison cells out of Magic stones; utilized to incarcerate Mages: rendering their Magic abilities ineffective when inside (e.g. Cobra's Sound Magic), including noteworthy Mages of preeminent Magic Power such as former Magic Councilor Jellal Fernandes and the Dark Guild Oración Seis. However, Mages are able to inflict damage upon imprisoned prisoners from the outside, displayed when Nadal heavily tortures Jellal Fernandes with a Magic beam from his Magic Staff. Albeit, prisoners can be easily released by outside forces, such as when Lapointe assists in the Oración Seis' escape with his Personification Magic without the Magic Council noticing. The sealing stones also come in the form of handcuffs and shackles, which can impede the person from moving while also nullifying their Magic.
Gum-Gum Fruit/Gear Fourth

**Fourth Gear** is a technique first seen in Luffy's battle against Donquixote Doflamingo. It was developed by Luffy during his training on Rusukaina.

## Overview

Luffy coats his arm in Armament Haki before biting into his forearm. Similar to how he activates Third Gear, he blows an incredible amount of air into his body, but this time he inflates his muscular structure before distributing the air throughout his body, with emphasis on his upper half.

## Techniques Utilized

* **Muscle Balloon**: By coating his arm in Armament Haki and biting into his forearm, Luffy is able to blow a large quantity of air into his body and inflate his muscular structure, with the air blown into his arm spreading out to the rest of his upper body. In this form, his durability is enhanced to the point where a Armament Haki enhanced kick from Donquixote Doflamingo, one of the Seven Warlords of the Sea, bounced back harmlessly, due to his body retaining its rubber properties despite being coated in Haki.

## Trivia

* n this form, Luffy's Armament Haki takes the shape of tribal flames on his body. This is the only example of Armament Haki forming a recognizable pattern.
Defense Magic

**Defense Magic** is a Caster Magic.

## Information

* **Type**: Caster Magic
* **Users**: Horologium

## Description

Defense Magic allows the user to protect targets and themselves from any situations such as the weather, dangerous environment, and battle situations such as powerful spells. Its unknown how others uses this Magic and its limit however, Celestial Spirits like Horologium have his targets inside his body and uses it to protect them, but it takes time for him to reuse it.
Nikora

**Nikora**, "*The Canis Minor*" are a breed of Silver Key Celestial Spirits. Nikora can come in various colors and patterns, they have no obvious combat abilities and are usually kept as a pet for low-powered Mages. The most notable Nikora are Plue and Nico. Nikora keys have been shown to be sold for as little as 20,000 Jewels.

## Appearance

Nikora are short, stout creatures having stubby tails, they can come in many colors, mainly white, some even have darker marks/spots on the back of their heads and backs and/or limbs. Most Nikora have pairs of bland black eyes, though some have visible pupil in their eyes and a golden horn-like nose. Their bodies often shake nervously, though this doesn't always occur. Some Nikora wear clothes of various fashion. They also have been shown to grow facial hair. They cannot speak besides saying "puu-puun", which certain individuals are able to understand. Some mostly communicates by using gestures and motions.

## Personality

Though each of their individual personality is undetermined. Because they are not designed for combat, they serve as cute pets for their masters instead. Being Celestial Spirits mostly used for recreational purposes, most are shown to have a fun-loving and carefree nature. Most are shown to have an affinity for dancing and partying. Some have even been shown to enjoys sweets. One was shown to have grown a liking to Happy. They usually hide and sometimes cower in fear once any battles commence. Though if their owners call for them during battles, they will do their best for whatever their owners order them to do.

## Abilities

**Self Summoning**: Though they may not have any combat abilities, some are able to open their gates without their owners summoning them.

**Enhanced Speed**: Some have shown to have enough speed to catch up to someone while running from a person.

**Immortality**: As Celestial Spirits, Nikora cannot die, unless they are somehow forced to stay in the Human World.
Molding Magic

**Molding Magic**, also known as **Creation Magic**, is a Caster Magic used by Molding Mages.

## Information

* **Type**: Caster Magic
* **Users**: Gray Fullbuster, Lyon Vastia, Ur Milkovich, Laki Olietta, Ultear Milkovich, Rufus Lore

## Description

Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, like an element, into different shapes or forms. If the user uses both of their hands in molding an element, they can create an accurate form of their element. Casting one-handed is easier, but it is a less stable form of molding, and may result in less powerful creations. Currently, there are only three known types of Molding Magic: Ice-Make, **Memory-Make** and **Wood-Make**.

Molding Magic has been described as an "unrestrained" type of Magic, with the shapes created reflecting the personality of the user. Therefore, creations tend to be different from user to user, even if the users happen to be proficient in the same element.

## Styles

**Ice-Make**: A form of Molding Magic that involves the creation of ice.

**Memory Make**: A form of Molding Magic that can manipulate memories based on the opponent's heart beats, footsteps and Magic.

**Wood-Make**: A form of Molding Magic that involves the creation of wood.
Living Magic

**Living Magic** is a Black Art that involves breathing life into an object.

## Information

* **Type**: Caster Magic, Forbidden Magic, Black Arts
* **Users**: Zeref Dragneel

## Description

Living Magic is a type of Magic that allows the user to bring life to their creations. They can create different creatures from inanimate objects. Occasionally, the user has to perform different techniques or preparations in order to cast this Magic's spell. Multiple creatures can be created simultaneously, and the caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, the caster is able to control their creations, though sometimes, if the Magic is used too long, the situation reverses. All creations will cease to exist if the user dies.

In the Books of Zeref, there are scriptures written inside on how to use Living Magic.
Copy Magic

**Copy Magic** is a Caster-Type Transformation Magic.

## Information

* **Type**: Caster Magic
* **Users**: Gemini

## Description

This Magic allows the caster to flawlessly transform into someone. Unlike normal Transformation Magic, this Magic allows the user to gain the transformed person's knowledge, Magic and their recent thoughts (if not while they are thinking about them in real time). The amount of information that the user can access is limited to the knowledge that the genuine counterpart is actually aware of and nothing more beyond that.

The transformation will hold for only five minutes, and contact must be made in order to transform. The user can only retain the capability to transform up to two people, and any more additional transformations require them to erase use of the older transformed forms. The user can also transform themselves into a near target without touching, but this restrains the appearance of the clone to the appearance that it had last time they had contact. Other variations of this Magic make the user mildly similar to the target in the terms of appearance and as powerful as it.

### Gemini's Transformations

* **Lucy Heartfilia**: As Lucy, Gemini uses a whip as her weapon. They can even summon other Spirits, and control Spirits being summoned by the original Lucy. Gemini can also distract male enemies with her seductive body. During the Grand Magic Games, Lucy combines her Magic Power with Gemini transformed into her and together they cast **Urano Metria**. However, the spell was cancelled by another Mage before its effects could be seen.
Art of Weather

As the navigator of the Straw Hat Pirates, Nami's fighting style is focused on manipulating the weather of her surroundings, known as the **Art of Weather**. Combined with her extensive knowledge of the oceanography and weather systems, her style can be used to devastating effects.

## Information

* **Users**: Nami
* **Fighting Style Focus**: Clima-Tact
Bullet Magic

**Bullet Magic** is an unnamed Caster Magic.

## Information

* **Type**: Caster Magic
* **Users**: Hades

## Description

The user mimics the shape of a gun with their hands and creates Magic spheres in the air around them, from which the user can fire Magic bullets in rapid succession. These "bullets" are powerful enough to pierce through flesh. Advanced users of this Magic are even capable of performing the attack with both hands simultaneously, as if they are "dual-wielding".

## Spells

### Hades' Spells

* **Piercing Bullet**: The user mimics with their hand the appearance of a gun, and then slightly bends their index and middle fingers, creating a Magic sphere in the air from which a powerful piercing bullet is fired towards the target. (Unnamed)
* **Explosion Bullet**: The user extends their hand, all fingers slightly bent, in the direction of the intended target and gathers Magic in it, from which a beam-like bullet is fired towards the target. This bullet creates a large explosion upon contact, powerful enough to lift the entirety of a large airship off the ground for a brief moment. (Unnamed)
Sea Empress Armor

**Sea Empress Armor** is one of Erza Scarlet's armors.

## Appearance

This revealing green armor, complete with bluish portions, has its appearance modeled after different sea creatures. The breastplate, which barely covers Erza’s breasts, somewhat resembles seaweed, and has some thin chains hanging from it over Erza’s exposed parts, with a pair siding her breasts and another the belly; a fifth chain is visible around her neck, which is guarded by the large collar. The breastplate is linked to the pauldrons, composed of green plates and decorated by prominent fin-like ornaments. The gauntlets cover only Erza’s forearms, leaving her biceps exposed, and possess decorated elbow guards with prominent ornaments jutting out in whirl shapes, reminiscent of seashells. The armor lacks a waist guard; instead, Erza is geared with a dark bikini, and a long cloth, with its edges yet again reminiscent of fins, circles her waist on the back and the sides, being connected to the shorts by a pair of fasteners shaped like sea stars. The greaves possess fin-shaped protrusions in correspondence to Erza’s ankles, and extend up to her knees, with her thighs being instead covered by jagged parts made of cloth. The outfit is completed by a headgear, with a large metal part covering her forehead, bearing a whirl-shaped wave on it, and large fin-shaped protrusions siding her head.

## Special Features

**Water Resistance**: According to Lisanna Strauss, this armor nullifies water attacks. It has been shown to be able to withstand and reflect Juvia Lockser's various water spells.

**Water Magic**: When equipped with this armor, Erza is granted the ability to utilize her sword to unleash Water Magic spells.

## Equipment

* **Crystal Sword**: The armor comes equipped with a long sword which seems to be made of crystal, with two symmetrical fins centered by a green jewel at the hand guard. The blade of the sword is colored a faint shade of green with three protrusions shaping the blade. The sword also features ornamental navy-colored lines along the blade's center that appears to glow a translucent blue. The sword has exhibited the ability to cut through and reflect water spells, as seen when Erza utilized the sword to reflect Juvia's Water Slicer, which reflects and cuts various rocks within the vicinity.
Standard Format for Weapon Profiles

Here you can add a summary/short info about the weapon. Then, insert a portrait of the weapon right after the last sentence of a weapon summary. Standard size is 250px (or 275px) thumbnail and the alignment is to the right. However, if the image turns far too large with this size, you can use 225px instead.

## Profile and Stats

* **Name**: The weapon's true name, and/or common name/epithets
* **Origin**: The name of the fiction which the weapon is from
* **Age**: Time since the weapon's creation
* **Classification**: Weapon type classification (e.g.: sword, spear, armor, etc.)
* **Wielders**: People who use (or have used) the weapon
* **Powers and Abilities**: A list of the weapon's general abilities
* **Weaknesses**: A weapon's general disadvantages
* **Class**: The weapon's rank that is proof of their power (in bold; after a period (.), add another for weapons who have transformation stages/timelines in bold and put a period after that).
* **Attack Potency**: The weapon's attack power or destructive capacity (in bold; add any explanations using brackets, not in bold).
* **Speed**: It is generally "Combat Speed" (in bold).
* **Durability**: The amount of attack power the weapon can withstand before being overwhelmed (in bold).
* **Range**: The distance the weapon's attacks/abilities can cover.

## Appearance

The weapon's physical appearance (including shape, form and design)

## Abilities

The weapon's primary capabilities (including some abilities the weapon generally uses).

## Categories

For weapon profiles, always insert the category "Weapons", as well as one with the name of the related franchise here.

## Other Standard Formats

Character Profiles

Chapter Format

Miscellaneous
Gate of the Lion Key

The **Gate of the Lion Key** is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Lion, Leo.

## Description

The key is a golden Celestial Spirit Key, with the bow of the key being sculpted similar to a lion's head, with the face on the bow's base, complete with two fangs facing downward. The center of the bow is a white arc with the crest of the Lion, colored in dark orange, and surrounded by the lion's "mane". The end of the key's blade is similar to a lion's tail with a crescent moon at the tip.

## Usage

While in possession of the key, a Celestial Spirit Mage may be able to summon the Lion Leo by reciting the quote, "Open, Gate of the Lion! Leo!". This summons Leo, an expert combatant who employs the Light Magic, Regulus.
Magical Vehicles

**Magical Vehicles** are Magic Items that are used as fast means of transportation in both Earth Land and **Edolas**.

## Description

In Earth Land, Magical Vehicles are solely available for a Mage's use, and are powered by an SE-plug (**S**elf-**E**nergy plug), which is a small, special device that powers Magical Vehicles in Earth Land. It is a mechanism that wraps around the user's wrist, converting their Magic Power into fuel. Should the user require the vehicle in question to go faster, more Magic Power will be consumed.

n Edolas, Magical Vehicles lack SE-plugs altogether, and were instead powered by Lacrima (before Edolas was drained of all its Magic), which was converted into fuel. This method of fueling was stated to have been superior than that available to Earth Land Mages.

## Types

* **Magic Four Wheel Vehicle**: A quick form of transportation that is significantly faster than a horse-drawn carriage. Its appearance and method of functionality differs significantly between Earth Land and Edolas.
* **Magic Motorcycle**: A type of transportation that Racer utilizes in conjunction with his Vehicle Magic. Gray Fullbuster was also shown to be able to mold one out of ice.
* **Magic Boat**: A boat that allows quicker transportation across bodies of water.
Demon Warrior

**Demon Warriors** are an enemy found after the Flame Guardian. They are one of the most dangerous enemies in the game.

## Attacks

### Meteors

Calls down three giant meteors to strike the area where its target is. It seems to always begin the fight with this ability. Each hit deals 1500 damage, meaning that getting hit by this is almost a guaranteed death.

### Dash Attack

Rushes forward with an attack that slows and deals about 430 damage.

### Wide Slash

After a long wind-up, uses a slash that covers a huge area. Deals about 890 damage.

## Strategy

Use Sprint to dodge the meteor strikes, first. Then you need to watch for the dash attack. This is impossible to dodge if you are anywhere near the demon, so stand back if you are being targeted. If solo, try using a bow to attack.
Frost Mage

**Frost Mages** are an enemy in the dungeon.

## Attacks

### Frost Armor

Surrounds nearby enemies with a barrier that absorbs some damage and slows attackers.

### Splinter Shot

Attacks in front of the mage, shooting many splinters that go at different angles.

### Frost Strike

Charges up, then blasts nearby enemies with frost.

## Strategy

To avoid Splinter Shot, move just a little out of the path of the primary projectile (where the mage is facing). After the Frost Shield is down, the enemy is easy because he gets stunned easily.
Clear Heart Clothing

**Clear Heart Clothing** is one of Erza Scarlet's requipable garments.

## Appearance

This outfit is primarily red with some yellow, black and white. The outfit consists of a sarashi round the upper chest and a red hakama with a yellow flame-like pattern at the bottom with black highlights, tied by white strings. Erza's hair is tied up in a high tail at the back.

## Special Features

**No defensive properties**: Erza has described this outfit as just normal clothes without any special properties. As her armors represented the walls around her heart, donning these clothes represented Erza opening her heart and breaking down the walls she'd built up to protect herself. While in this outfit, she discards defense, instead focusing primarily on offense.

## Equipment

**Katanas**: This armor comes equipped with a pair of double edged, golden hilted katanas.

**Demon Blade Crimson Sakura**: A sword wherein Erza focuses all her Magic Power into the blade for maximum offense.
Martial Artist

A **Martial Artist** is a warrior who fights by only using their body and attacking just with fists, kicks, and throws. They are all users of unarmed martial arts, unlike swordsmen who choose blade weapons for combat and snipers who choose guns.

## Martial Artists in One Piece

The martial artists shown in the world of One Piece, like swordsmen, are an important asset to a crew. Martial artists are often found in positions of high respect, just on par with their respective swordsmen. It should be noted that in the One Piece world, there are two main types of martial arts; free-form and style-form.

Free-style fighters, who use just their bodies, are considered martial artists but would be considered 'brawlers' or 'street fighters' in the real world, and not a martial artist. An advantage of free-style is adaptation, free-stylers are not bound by the forms and exercises of style-base fighters.

## Known Martial Artists

### Fishman Karate

* Jimbei
* Hody Jones

### Miscellaneous Styles

* Vinsmoke Sanji (Black Leg Style)
* Tony Tony Chopper (Kung Fu)
* Roronoa Zoro (No Sword Style)
* Kung-Fu Dugong (Kung-Fu)

## Trivia

* A pirate crew whose member specializes in combat is known as a **Combatant**. This is sometimes mistaken for a martial artist.
Lightning Empress Armor

**Lightning Empress Armor** is one of Erza Scarlet's armors.

## Appearance

When donning this golden and light bluish armor, Erza’s appearance resembles that of an armored Hellenic goddess of sort. The breastplate is decorated by golden trimmings that only covers her front, and a metal collar around her neck; the similarly adorned pauldrons are composed of two plates one over the other, with the top ones each sporting a prominent protrusion. Similar protrusions, although less prominent, can also be seen on the armored gauntlets which cover most of Erza’a arms while leaving her biceps exposed; the greaves, on the other hand, possess matching protrusion on them, with a particularly large pair adorning the knee guards, but are instead composed of plates attached to simple, thigh-high boots with high heels. The armor lacks a waistguard, instead sporting a decorated cloth hanging down from the breastplate to cover Erza’s groin, sporting a single piece on the top front and three on the back, which are decorated by large spheres with fur-like ornaments hanging from them. When using this armor, Erza’s head gets adorned by a band with two ribbons on it, and her hair gets styled in a long braid. Also, the armor’s weapon of choice seems to be a long spear, with a very large blade and a decorated circle resembling a shield attaching it to the shaft, which is adorned by a large ribbon. All these features strengthen the Hellenic appearance of the armor.

## Special Features

**Lightning Resistance**: This is an armor that lowers the attack damage of all lightning attacks aimed at the wearer. It was enough to withstand an attack by Laxus Dreyar, a skilled user of Lightning Magic, without Erza receiving any injuries herself.

**Lightning Magic**: This armor grants Erza the ability to attack her foes with lightning.

* **Lightning Beam**: Erza fires a blue beam of lightning towards her opponent from the tip of the armor’s spear.
* **Multiple Lightning Beams**: Similar to **Lightning Beam**, but with several attacks being fired at the same time from the Magic Seal formed on the spear’s tip.
* **Lightning Shield**: Erza charges her spear with electricity creating a powerful lightning barrier that protects her from her foe's attacks.

## Equipment

**Spear of Lightning**: A long spear with two spear heads and has a decorated circular wheel connecting the shaft with the spear heads. The wheel allows the two spear heads to create a cavity between the blades that unleashes an electric beam upon Erza's target. The weapon is decorated with a ribbon underneath the circular wheel that has two loose strands.
Earth Magic

**Earth Magic** is a Caster Magic which utilizes the element of earth.

## Information

* **Type**: Caster Magic
* **Users**: Virgo, Mikhail Deathwing

## Description

The caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Earth Magic also enables the user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it.

Like other elemental Magics, some users can also transform their bodies into earth and travel through solid obstacles and the ground itself.

## Spells

### Virgo's Spells

* **Driver**: A spell in which the user digs holes and tunnels underground to navigate beneath the surface. This spell also allows its user to easily move through solid ground in a much easier manner.
* **Spica Hole**: The user grabs and throws the enemy into the ground and, with the power of the throw, creates a circular hole in the ground, resulting in them being trapped in a pit. Spica is the brightest star in the Virgo constellation.
* **Spica Lock**: The caster brings their hands down onto the ground, manipulating rocks present in their surroundings to envelop and seal the target. Spica is the brightest star in the Virgo constellation.
Eye Magic

**Eye Magic** is a Caster Magic that involves using eye techniques for battle.

## Information

* **Type**: Caster Magic
* **Users**: Bickslow, Evergreen, Freed Justine, Richard Buchanan, Hades

## Description

This Magic allows the users to enchant or entice their target with their Magic through the use of making direct contact with their eyes. Depending on the Magic, the user can either attack or defend themselves with their eye technique in order to battle, to scan the area, or both in combination with their attack.

## Styles

**Dark Écriture**: A type of Eye Magic and Letter Magic involving the usage of writing runes for various effects.

**Figure Eyes**: A type of Eye Magic that allows the user to take control of the souls of living things who come into direct eye contact with them, and to manipulate them as if they were their "playthings".

**Stone Eyes**: A type of Eye Magic that turns anyone who looks directly into their eyes into stone.

**Heaven's Eye**: A type of Eye Magic that allows someone to see over long distances, enabling them to see through solid objects; giving them the opportunity to track targets with relative ease.

**Demon's Eye**: A type of Eye Magic that awakens the caster's full power via one of their eyes; in a way for them to unleash the inner workings of Magic beyond human comprehension.
Celestial Spirit Gate Keys

**Celestial Spirit Gate Keys** are Magic Items used by Celestial Spirit Mages to summon Celestial Spirits.

## Description

Celestial Spirit Gate Keys are magical keys that can be used to summon Celestial Spirits, beings from another dimension that can be used to fight their contractor's opponents, to do chores or just to hang around with. There are two different types of Celestial Spirit Gate Keys: the Silver Keys and the Gold Keys. The Silver Keys are common keys that can be bought from stores while the Gold Keys are very rare keys that can be used to summon the Zodiac Spirits. According to Yukino, it is said that when all twelve Zodiac Keys are gathered, one is able to "open the gate to changing the world".

It is possible for a Celestial Spirit Mage to summon the Celestial Spirit King, who does not have a physical key, but there are certain conditions to do so. The first condition is the ability to summon at least three Spirits at once. The second is that a Golden Zodiac Key must be sacrificed to do so. The final condition is that the Mage and the Spirit of the Key must have a high level of trust between them. Whichever Key is sacrificed to summon the King will then crumble to pieces, and will henceforth be unusable. As such, the Spirit of the Key will no longer be able to travel the Mage's world. Therefore doing so is considered the very last resort.
Cancer

**Cancer**, "*The Giant Crab*", is a Celestial Spirit that is one of the 12 Golden Zodiac Keys. His key is currently owned by Lucy Heartfilia, and formerly owned by Layla Heartfilia.

## Profile and Stats

* **Alias**: The Giant Crab
* **Origin**: Fairy Tail
* **Gender**: Male
* **Classification**: Celestial Spirit, Twelve Zodiac
* **Skin Color**: Tan
* **Hair Color**: Black/Red
* **Attire**: Blue striped shirt, dark trousers with two aquamarine stripes each side and a ring chain in the right pocket, simple boots, simple belt with a hairdresser tools' bag in the left side, golden necklace, and sunglasses with green lens
* **Alignment**: Good
* **Status**: Active
* **Powers and Abilities**: Hair Growth: Scalp Care, Enhanced Speed, Immortality
* **Standard Equipment**: Two large pairs of scissors, with crab-claw design handles, which he can also use to cut hair
* **Weaknesses**: Can't stay in the human world for a long time as it may result in his death.
* **Notable Attacks/Techniques**: Hair Growth: Scalp Care

### Power Ranking

* **Class**: **B-Class**
* **Attack Potency**: **Street level**
* **Speed**: Likely **Hypersonic**
* **Lifting Strength**: **Unknown**
* **Striking Strength**: **Class KJ**
* **Durability**: **Wall level**
* **Stamina**: **Athlete**
* **Range**: **Human Range**, **Melee** with Hair Growth: Scalp Care
* **Intelligence**: **Average**

## Appearance

Cancer dresses in a way reminiscent of a hairdresser, His hair is black and braided in red cornrows that end in a shape that resembles crab's pincers. Like Warren Rocko, he has thick lips. He always wears a blue striped shirt and dark trousers with two aquamarine stripes each side, also wearing boots in his feet. In his pants there's a ring chain in the right pocket and a hairdresser tools' bag in the left side of his belt. He wears a golden necklace and it's commonly seen with his two main weapons: Scissors. The color of his eyes is unknown because Cancer always wears sunglasses with green lens. He also has six crab legs that appear from his back.

## Personality

Cancer has a very "cool" personality, he isn't very emotional or hotheaded.

Happy first thought that Cancer would end his sentences with the word -*kani* (*crab*); however, Cancer actually says -*ebi* (*shrimp*) at the end of his sentences. This shocked and displeased Happy. In some instances, Cancer acts differently in the presence of Erza: acting in a gentlemanly manner and ends his sentence with -choki, meaning snip instead of -ebi. Erza made this suggestion during the struggle against Eisenwald. Her "not abolishing the opposition" and strict personality made an impression on Cancer, so much so that he even gave her a bouquet of roses.

## Abilities

**Hair Growth: Scalp Care**: With hair being his specialty, Cancer can make others' hair grow in a short amount of time by washing and massaging their scalp. It does tend to make them feel comfortable as shown when he help grew back Flare Corona's.

**Immortality**: As a Celestial Spirit, Cancer cannot die, unless he is somehow forced to stay in the Human World. Furthermore, as his owner's Magic Power grows stronger, so does Cancer.
Shipwright

A **Shipwright** is a carpenter who works specifically on ships. They are responsible for the building and the repair of the ship. Most pirates need them for repair and general maintenance of their ships. Other ships often have them as well.

## Tools

Even Shipwrights have shipbuilding tools that can be used as a weapons.

## Roles and Duties

A shipwright is a person who is responsible for the design, construction, and/or repair of ships, boats, and other marine vessels including:

* Merchant ships: cargo ships, container ships
* Passenger/vehicle ships: ferries, cruise ships
* Warships: frigates, battleships, caravels
* Submarines and underwater vehicles
* Work-boats: fishing boat
* Yachts and other recreational craft (wavers)

A shipwright must be able to maintain their marine vessel, but even the most experienced shipwrights cannot fix a ship that's beyond repair, as seen with the Going Merry.

Similar to how a ship's Doctor is responsible for the health of its crew, the Shipwright is responsible for the well-being and seaworthiness of the ship itself.
Oración Seis

The **Oración Seis** was a Dark Guild comprised of six incredibly powerful Mages. It formed a third of the Balam Alliance.

## Goal

Their goal was to retrieve the Dark Magic "Nirvana" which was capable of turning "light" (good) into "dark" (evil). In other words, if this Magic was acquired, they could turn members of good guilds against each other and bring forth total chaos. They were, however, eventually defeated by the Allied Forces after initially crushing them.

## Location & Buildings

When one of the Oración Seis members, Cobra, was first shown, just before the Oración Seis Arc, he was in what appeared to be a huge fortress or castle. This fortress was presumably the location of their main headquarters.

Later, when they came to search for Nirvana, they resided inside a cave, which was actually residue of the Nirvit capital. It was destroyed by Natsu.

## Strength

As a member of the Balam Alliance, Oración Seis possessed incredible Magic power at its disposal. The six members of the Oración Seis alone supported a third of the entire Balam Alliance, which controlled virtually all the Dark Guilds. It was stated that every single member of Oración Seis was strong enough to take down an entire guild. Collectively, they were able to quickly defeat the numerically-superior Allied Forces (mainly: Jura Neekis and Ichiya Vandalay Kotobuki) without much effort, a feat made even more impressive by the facts that their leader was merely watching the skirmish and their trump card was asleep. Their power in conjunction with their maliciousness forced the Guild Masters of the most powerful legal guilds to create an alliance capable of opposing them.

## History

The guild was created by a man who called himself "Brain". He took five children, former slaves from the Tower of Heaven who possessed the highest Magical potential there, and raised them to be members of the Oración Seis (and also made them his keys, which served the purpose of sealing his even-more-sinister alter-ego, Zero). Ultear was considered at one point to be either used for Brain's Organic Link Magic or to be one of the Oración Seis, but Brain decided that Ultear's Magic was too great that it did not need to serve his purpose.

## Members

* **Note**: The statuses of the guild's members are the statuses they had within the guild at the time it was disbanded, **not** their current status.

## Trivia

* Rave, one of Hiro Mashima's previous works, also features a group named the "Oración Seis".
* All of the Oración Seis members' names are codenames.
* The Oración Seis' crest is formed by the characters "六マ", the Kanji for "six" and the katakana "Ma", which means "Demon". Thus, the members were also called "The Six Demons".
* In Spanish, its name translates to "Prayer Six", and each member incidentally has a "prayer" which they reveal after they are defeated.
Fishmen

**Fishmen** are one of two humanoid species that inhabit and rule the seas (the other being the merfolk). In terms of leadership, King Neptune is the king of Fishman Island. Fisher Tiger, Jimbei, and Arlong were said to have the highest respect amongst their people. They are classified as Type C creatures, "Big Savage".

## Appearance

Fishmen are more fish-like than merfolk, usually looking like a combination between a man and a fish or other aquatic creature, such as an octopus, manta ray, or sawshark; however, they still have legs (in fact, Decken has four). They also have gills between their shoulders and necks, sometimes covered by their clothing, as well as often having webbed hands. Depending on species, they may have multiple limbs (mainly extra arms).
Three Sword Style/One Sword Style

Over the course of his journey, Roronoa Zoro has been in situations where his techniques have had to adapt for one reason or another. In addition to his primary fighting style, he has several other related fighting styles that form the greater part of his Three Sword Style fighting abilities. **One Sword Style** is one of them.

## Information

* **Users**: Roronoa Zoro
* **Fighting Style Focus**: Sword

## One Sword Style Attacks

* **One-Sword Style Sword Draw: Lion's Song**: Zoro dashes towards the target at inhuman speeds, all whilst placing his sword upright, unsheathing it, striking the opponent with great power and precision and then sheathing the sword. Once the blade meets the hilt, the damage occurs.
* **36 Caliber Phoenix**: This attack uses the air itself to slash the target from a distance.
	+ **360 Caliber Phoenix**: Zoro's stronger version of his 36 Caliber Phoenix after the timeskip.
	+ **3600 Caliber Phoenix**: A more advanced version of the original 36 Caliber Phoenix and a stronger version of the 360 Caliber Phoenix. Zoro considers this one of his best attacks and would use it as a finishing move, for this technique not only inflicts immense damage to an opponent, but it can also cut multiple city blocks.
* **Bird Dance**: Zoro launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Caliber Phoenix.
* **Great Dragon Shock**: Zoro runs towards his opponent with Shusui held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
Whitebeard Pirates

The **Whitebeard Pirates** were formerly one of the strongest pirate crews in the world of One Piece, as their captain, Whitebeard, was the only pirate to have ever been a match for the Pirate King, Gol D. Roger, in a fight. Whitebeard's crew is segmented into divisions, instead of all under their captain's direct command. The crew has multiple subordinate crews operating in the New World. Following the deaths of Whitebeard, Stefan and Ace, the remaining members of the crew engaged the Blackbeard Pirates in the Payback War, which ended with the Blackbeard Pirates brutally defeating them, followed by conquering their former territories, with their captain usurping Whitebeard's position in the Four Emperors. As a result, the crew has lost most of its power and influence.
Wapometal

**Wapometal banana devil fruit** shaped like a banana ikeim with that actscent ikeim is a special kind of dragon metal bodites made of demoric fire metal discovered by Wapol when he was turning garbage into toys, manufactured via his Munch-Munch Fruit powers. It was this metal that turned him from a homeless bum into a very wealthy CEO of a toy company. His wapometal toys were so successful, the World Nobles granted him a new kingdom as a reward.

Franky used wapometal for his Iron Pirate General Franky. It is a shape-memory alloy that can be restored to its preconfigured shapes, being used to create merger modes in the components. clawed and scaly, which first showcased the great corrosive power of his poison dark nails bodites