recursal/Fanatic-Fandom huggingface dataset:
18.15

**Released** - February 2, 2019

**Bug Fixes**

* Turrets and Cannons will no longer fire underwater and can no longer be mounted underwater
* Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots
* Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height
* Ghost Ship has been fixed and will now take damage.

**Server Performance**

* Eliminated Cannon Animations playing entirely on the server for performance savings

**Quality Of Life**

* Option to hide territory broadcast messages
* Territory broadcast message boxes now scale according to the character size of the message
* Gunport camera socket has been lowered and moved forward for better viewing when shooting from gunports
* ~~Ships that have been inactive for 3 weeks on PvE servers and Golden Age Ruin servers will now vaporize (tackling the abandoned ramshackle boats/rafts on maps) -~~ **Caused unintended ship deletion so was removed and a rollback of about 45 mins done on the PVE servers done.**
* PvE players will now be able to see their claim flag's inactivity timer on the flag itself
* Attacking Player no longer needs to be in range for declaiming progress
* Glider now has a required dive duration rather than a forced dive cooldown (achieves the same nerf effect on glider spam and feels better to use)

**Creatures**

* Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50%
* Wild Dragon damage has been reduced by 30%
* Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000

**Music**

* Various buffs/changes made to musical songs played on the Accordion. Details can be found here (copied below) - we have some planned updates to come for the War Drum in a future update, once we've resolved some technical issues related to it.

**Miscellaneous**

* PvE Claim Flag inactivity timer has been adjusted so that it now scales dynamically. A company with a small number of flags will be declaimable after ~~2 weeks~~ 3 weeks of inactivity, whereas a company with a large number of claim flags would be declaimable after 3 days of inactivity. - **When patch was done it was 2 weeks but players were seeing 3 weeks in game so notes were just updated**
* The gold cost has been increased on upgrading higher quality items and structures
* Cooking Recipes spoil time has been increased
* Top Companies will have their names displayed on the left-hand side of the map and are now granted special nameplates and figureheads
* Fixed server issue that could disconnect clients if they had a lot of map entities.
Advanced Medical Efficacy

*This article is a stub. You can help ATLAS Wiki by expanding it.*

# Description

**Advanced Medical Efficacy** in ATLAS are Skills learned by players that allow them to heal themselves and others. Those players wishing to craft  Medkit and to provide healing support to allies will focus on this Skill Line. Medicine  Skill Line. This Skill Line is unlocked via the Survivalism Discipline.

Increases the amount by which the Medkit heals.

* Skill Stat Bonuses: Medical Kit Healing Effectiveness: +30%

## Additionally, it unlocks the following skills

* Requirement for

Improved Savior Feat
ATLAS Wiki/Flex section

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Current Patch Notes
Version: 560.3

[Show]

[Hide]
**Released** - *30 May 2023*

Ahoy Pathfinders!

This update focuses on resolving key issues that have been negatively impacting players. We've dedicated our efforts to fixing tame structures, tackling exploits, eliminating Xbox crashes, refining shorelines, and reintroducing proximity voice chat.

Bug Fixes

* Fixed an issue with the tame limit incorrectly increasing.
* Fixed an issue with the Fertilizer Barrel displaying an incorrect amount of fertilizer.
* Fixed an issue where a paused tame structure could no longer be unpaused.
* Fixed an issue with the Tortuga shoreline.
* Fixed an issue with proximity voice chat no longer working (note: cross-platform chat is disabled).
* Fixed several exploits.

Misc.

* Removed the Unicorn Skin from the Cosmetic Vendor.

Xbox Only

* Fixed an issue where Unicorn Skins would cause Xbox players to crash.

Last major release: 557.6

Official Tweets

Tweets by @sailtheatlaswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Featured Video
15.35

**Released** - January 19, 2019

* Fixed an issue with Wild and Tamed Dragon scaling which would have cause it to have incorrect stats.
* Rebalanced base weights for tamed creatures (increase)
* Added an additional Fountain of Youth on a different Golden Ruins server, so 2 are active tonight. The additional Fountain of Youth will not be visible until the client side update releases later tonight.
ATLAS Wiki/Bottom section/de

Guides

GuidesEinführungSystem Voraussetzung

Community
Hilf der Wiki bei den existierenden Artikeln oder erstelle neue, wenn Informationen fehlen sollten.RegisterHow to help

Um einen neuen Artikel zu erstellen, kann der Titel des gewünschten Artikels in diese kleine Box eingetragen werden und mit einem klick auf "Create Page" erstellt werden. Oder aber ejndach den Wunschtitel in die Suche eintragen und auf dem roten Link drücken, um ihn zu erstellen.

* **Neue Artikel**
	+ Es ist immer ratsam sich zuerst bestehende Artikel anzuschauen, um sich mit dem Aufbau und das Design vertraut zu machen. Dadurch lässt sich auch leichter Inspirationen für die eigenen, noch fehlende Artikel finden.
	+ Der" Source Code", auf gut deutsch Quellcode (die Quellinformationen), also der Aufbau und die "Programmierung", kann zu jeder Zeit angezeigt werden, um sich gegebenfalls ein paar Tricks abzuschauen.
	+ Keine Ideen für den eigene Artikel? Es ist möglich nach bestehenden Artikeln zu suchen und diese zu bearbeiten.
		- Es gibt immer mal wieder kleine Fehler, Übersetzungsfehler, defekte Links (Weiterleitungen), fehlende Bilder, oder oder oder, bei denen man helfen kann sie zu Reparieren oder zu ergänzen. Es gibt jede Menge zu tun und Jede Unterstützung hilft um etwas großartiges zu erschaffen.
Advanced Oxygen Reduction Rate

*This article is a stub. You can help ATLAS Wiki by expanding it.*

# Description

Advanced Oxygen Reduction Rate is one of the Skills in ATLAS. Advanced Oxygen Reduction Rate is available for players to unlock within the Survivalism discipline skill tree.
Reduce the Oxygen consume rate by 20%. You can longer swim under water.
11.4

**Released** - January 16, 2019

* Fixed multiple exploits which allowed movement of excessively encumbered players through various gameplay mechanics
* Disabled non allied players and creatures basing on anchored or docked ships which can be toggled with a server-setting on PVE servers with the in Game.ini - `set bPvEAllowNonAlignedShipBasing=true` If you want to allow non allies to be able to be on your ship
* Disabled feats when encumbered
* Melee auto target should no longer pick ally targets in any mode, or player/tame targets in pve
* Disallowed freeport npc crew recruiting if 20 or more level 1 npc crew's for that company on the server
Advanced Tools

*This article is a stub. You can help ATLAS Wiki by expanding it.*

# Description

Advanced Tools is one of the Skills in ATLAS. Advanced Tools is available for players to unlock within the Survivalism discipline skill tree.

You are now able to build more Tools with Blueprints up to a  Common Qualitiy .

## The Skill **Advanced Tools** unlocks the following items

* Smithy
* Shovel
* Fishing Rod
* Scissors
* Spyglass
* Lantern
* Metal Pick
* Metal Hatchet
* Metal Sickle
* Climbing Pick
* Fishing Net
101.1

Released - April 19th, 2019

## The Hoppening Event

* Treasure Chests now include Easter Eggs and Chickens (both wild/tamed) will drop them over time.
* Easter Eggs can be used to purchase crafts of a Bunny Hat (they stack, so you can purchase multiple crafts and keep them even after the event ends!)
* Eggs can be thrown at players to cause a post-process ‘yolk’ effect and at wild creatures to slow them down.
* Easter Bonus: Egg Maturation speed increased by 3x
* Increase player speed by 10% across-the-board
* Water Reservoirs now automatically generate water if they are placed on fertile soil. How quickly they generate water depends on the soil type and biome, indicated on the HUD when you place or look at the water reservoir.
* You can now self-heal with the medkit. How much healing you get is dependent on a new Self-Healing Skill (though you can Heal yourself without the Skill, you'll only get 10% effectiveness)
* Killing the Krakens now completes the respective Quest for everyone in the combat zone, not just the people who have got all the Power Stones / Essences. (not retroactive)
* Fixed Treasure Maps sometimes generating stuck into the world geometry (not retroactive)
* Spikeshot now has a 15-second Defuse timer that begins upon impact.
* Company limit on PvP server has been increased to 75.
* Mermaids should now properly target players on ships (they should then sing to lure the players off the ships).
* Reduced Submarine max weight to 1000
* Submarines move 33% slower and uses 50% more fuel
* Submarine is unable to move laterally when overweight/overcrewed, can still move longitudinally.
* No longer able to place explosive barrel item directly onto the water. Must have them carried and then tossed into the ocean.
* Increased % scale for Cannon Reload skills, increased from 10 -> 20 -> 30 to 33% -> 66% -> 100%
* Armour equip timer has been reduced to 5 seconds
* Melee weapon equip timer has been reduced to 5 seconds
* Gun equip timer now matches the reload time (when not completing the mini-game or having the special skills, we'll be updating the skills in the future so that they reduce the equip timer).
* Updated creature breeding biome tags so that creatures can always be bred in biomes they're found in.
6.5

**Released** - December 25, 2018

* Ships and rafts no longer prevent resources from respawning. Note that nearby online players & structures (not claimflag ) will prevent resources from respawning.
* Fixed an issue where bed overlap protection was too strong, prevent players from respawning when they were too close to unfriendly ships or structures.
* Can no longer claim unallied boats on PVE servers. PVE Territory can only be claimed if the owner has not been active around the territory within the last 3 days.
* Further optimised server-side performance
* Fixed a bug with the repair hammer which allowed players to repair structures even if they had a damage cooldown. It will temporarily use the resources, however, this will be fixed in our upcoming client patch.
* Can now claim enemy ships in Lawless and Golden Age Ruin servers.
17.1

**Released** - January 31, 2019

* Fixed a case where players/boats would get stuck playing transition ping-pong between two servers, frequently happened with large boats.
* Pinging on an enemy claim flag should show all contesting NPC crew, in addition to players.
* Multiple serious performance optimisations for companies on servers
* Improved Ship position on the minimap so that it updates more smoothly
ATLAS Wiki

Welcome to the official *ATLAS* Wiki
the *ATLAS* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About ATLAS

ATLAS is an early access pirate MMO survival game from Grapeshot Games, a studio made up of members of the ARK: Survival Evolved development team. Players team up in groups called companies to build and sail their own ships and crew them with other players or computer-controlled crewmembers, team up with or battle against other crews, earn experience and level up to unlock new skills, discover new lands, tame wild creatures, fight the Army of the Damned to claim their treasure, and much more.
[Read more...]

Quick links

* Crafting
* Skills
* Discoveries
* Farming
* Map
* NPCs
* Resources
* Ships
* Taming
* Tools
* Treasure
* Weapons

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Current Patch Notes
Version: 560.3

[Show]

[Hide]
**Released** - *30 May 2023*

Ahoy Pathfinders!

This update focuses on resolving key issues that have been negatively impacting players. We've dedicated our efforts to fixing tame structures, tackling exploits, eliminating Xbox crashes, refining shorelines, and reintroducing proximity voice chat.

Bug Fixes

* Fixed an issue with the tame limit incorrectly increasing.
* Fixed an issue with the Fertilizer Barrel displaying an incorrect amount of fertilizer.
* Fixed an issue where a paused tame structure could no longer be unpaused.
* Fixed an issue with the Tortuga shoreline.
* Fixed an issue with proximity voice chat no longer working (note: cross-platform chat is disabled).
* Fixed several exploits.

Misc.

* Removed the Unicorn Skin from the Cosmetic Vendor.

Xbox Only

* Fixed an issue where Unicorn Skins would cause Xbox players to crash.

Last major release: 557.6

Official Tweets

Tweets by @sailtheatlaswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Featured Video

Guides

GuidesGeneral GuideSystem requirements

Community
Help the Wiki by extending existing article or create new ones for missing contentRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
104.73

Released - May 17th, 2019

* Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, and Taming rates for the weekend.
* Further optimisations for `bUseNewStructureFoundationSupportChecks`
* Reduced the maximum and minimum amount of experience which can be earned via execution
* Crafting Bonus on items is now capped at 60% on Official Servers
* Any character which was above level 100 will now be reverted to level 100.
* One time character respec for any character that had their XP reduced back to 100.
* One time destruction of all crafted items with a crafting bonus of over 60% on Official Servers.
* Grappling Hook 3rd Person view is now offset to the side when aiming.
* New server Game.ini configs:

```
[/script/shootergame.shootergamemode]
RemoveItemsOverCraftingSkillBonus = 0.6
MaximumCraftingSkillBonus = 0.6
OldPlayerDataMaxXP = 2956920.0

```

* The above config options can be used to to cap the crafting skill bonus, destroy any items over the crafting skill bonus, and reduce player max experience to value on load.
16.2

**Released** - January 28, 2019

* Dragon Tame Token costs 40k gold as intended
* Old "permanently unlocked" Power Stone Artifacts are removed (it was a bug that they were, some weeks ago, granted as a permanent character default item)
* Tamed Dragon movement speed reduced by 33%
* Tamed Dragon health reduced by 10%
* Tamed Dragon stamina reduced by 78%
* Tame Dragon Fire has 45% less lifetime
Advanced Repair Bonus

*This article is a stub. You can help ATLAS Wiki by expanding it.*

# Description

Advanced Repair Bonus is one of the Skills in ATLAS. Advanced Repair Bonus is available for players to unlock within the Construction & Mercantilism  discipline skill tree.

It's useful for Players they want to repair faster. 20% Faster then the other Players.
8.72

**Released** - January 2, 2019

* Fixed some server crashes
* Slightly improved server performance and reduced server stalls
* Ended New Year's event (Tophats remain but no longer grant double treasure gold and can no longer be bought at in-game cosmetics NPC traders)
* Buffed Tamed creatures HP and Damage globally by 25%
100.33

Released - April 13th, 2019

* Fixed blueprint number-of-crafts-remaining erroneously appearing on engrams
* Added a text to craftable item icons indicating how many times it can be crafted based on the resources in the inventory
* Adjusted the position of the item icon stat label to not overlap with the quantity label
* Doubled the size of the quantity label on the gameplay HUD item crafting indicator to be more readable

* Fixed a camera blip when grappling hook attaches in TPV
* Fixed the Melee Camera Animations checkbox option to work again
Wetland Deceivers

**Wetland Deceivers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Wetland Deceivers is a rare raven unit that destroys all weak units nearby. Its strength and destroying capability will be increased by leveling it up. Wetland Deceivers can see play in control decks.

## Strategies

Wetland Deceivers' ability makes it a great card at clearing out very weak units.

* Be careful when using Wetland Deceivers; its ability will also destroy weak friendly units. However, you can use this to your advantage by triggering cards like Snowmasons or Embers of Chaos.
* While its ability may not be able to destroy anything on the board at a given moment, it may be wiser to play the card for its strength rather than waiting for the perfect moment.
* Wetland Deceivers' leveling perfectly matches up with the tokens of Doppelbocks, Ludic Matriarchs, and Finite Loopers, as well as also being able to destroy 1-strength toad tokens.

## Change History

* February 13, 2019: Added to the game
* December 1, 2021: Strength increased by 1 at levels 3-5

### Card Versions

* Initial Version
* December 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Wetland Deceivers strength increased by 1 at levels 3-5
Advanced Higher Hand-Harvesting Yield

*This article is a stub. You can help ATLAS Wiki by expanding it.*

# Description

Advanced Higher Hand-Harvesting Yield is one of the Skills in ATLAS. Advanced Higher Hand-Harvesting Yield is available for players to unlock within the Survivalism discipline skill tree.
Incrase your hand farming amount by 60% to get more ressources.
Classes

**Classes** are archetypes that define your character's abilities. There are three basic classes, each of which can develop into specialized ones. For instance, Tricksters can become Bards, Thieves, and Assassins.

*This article is a stub. You can help Knights of Frontier Valley Wiki by expanding it.*
ATLAS Wiki/Top section/de

Herzlich willkommen auf der offiziellen *ATLAS* Wiki (DE)
 *ATLAS* Wiki ist ein Gemeinschaftsprojekt, welches komplett von Freiwilligen aufgebaut und weiter bearbeitet wird. Hierzu werden Informationen von der Offiziellen PlayAtlas Seite gesammelt und zusammen getragen. Unter anderem werden weitere Informationen direkt von der Community aus dem Spiel ergänzt, um das Wissen mit anderen teilen zu können.
Bitte keine Scheu beim erstellen oder bearbeiten von Artikeln. Jede Hilfe zählt und ist erwünscht.

Über ATLAS

ATLAS Game ist ein Multiplayer-Piraten-Online-Rollenspiel-Abenteuer von den Entwicklern Grapeshot Games und Instinct Games.
Grapeshot Games ist ebenfalls der Publisher und besteht aus einigen Mitarbeitern welche an ARK: Survival Evolved mitgewirkt haben.

In ATLAS hat jeder die Möglichkeit sich eine Kompanie aufzubauen oder sich einer bestehenden anzuschließen. Um dann mit anderen Spielern zusammen Schiffe zu bauen und in See zu stechen.
Oder gar als Einzelspieler mit der Unterstützung von Crewmitglieder ein Schiff quasi allein zu steuern und so die weite der See allein erkunden zu können, Schlachten gegen die Schiffe der Verdammten auszutragen und sich deren Schätze zu bemächtigen.
Natürlich gibt es auch eine Menge interessanter Schätze zu finden.

Es gibt eine Vielzahl an Fähigkeiten, die durch den Erhalt von Erfahrungspunkten, freigeschaltet werden können. So hat man die Möglichkeit seinen Charakter flexibel an sich und seine Spielweise anzupassen und sich so das Leveln interessant zu gestalten. Man wird es kaum abwarten können, das nächste Level zu erreichen um zu erkunden, welche Möglichkeiten sich sonst noch so bieten.

Das Zähmen von Tieren sorgt nicht nur für Treue Begleiter, die bei den Abenteuern dabei sein können und als Unterstützung im Kampf gegen Gegner zu dienen, sondern auch als Tatkräftige Unterstützung beim Hausbau oder Schiffbau. Nicht zu verachten ist die Hilfe, die man von den Tieren erhält, um den rauen Wetterbedingungen Stand zu halten.

Es gibt noch so viel mehr zu entdecken und erfahren. Bleib neugierig auf deiner Reise. [Lies mehr...]

Quick links

* Crafting/de
* Discovery Zone/de
* Farming/de
* Map/de
* NPCs/de
* Resources/dd
* Schiff
* Taning/de
* Tools/dd
* Treasure/de
* Weapons/de
ATLAS: The Hoppening 1

This weekend, the ATLAS will be paid a visit by the Magical Easter Bunny! They’ve struck a deal with the Cosmetic Vendor at your local Freeport and will be giving away their specially branded Bunny Ears for a small donation of Easter Eggs! So hop on into the ATLAS this weekend and join the hunt for eggs which are buried in treasure or can be collected from chickens. Before you know it, you too could be standing proud--or at least standing--with your very own Bunny Ears!

If ears don’t float your boat, you could always be a scallywag and throw the egg at passers-by, yolking their vision or slowing down wild creatures. Get yolked!

The Hoppening Patch Notes (v101)

* Treasure Chests now include  Funky Egg (Funky/Easter Eggs) and Chicken (both wild/tamed) will drop them over time.
* Easter Eggs can be used to purchase crafts of a  Bunny Hat Skin (they stack, so you can purchase multiple crafts and keep them even after the event ends!)
* Eggs can be thrown at players to cause a post-process ‘yolk’ effect and at wild creatures to slow them down.
* Easter Bonus: Egg Maturation speed increased by 3x
* Increase player speed by 10% across-the-board
* Water Reservoirs now automatically generate water if they are placed on fertile soil. How quickly they generate water depends on the soil type and biome, indicated on the HUD when you place or look at the water reservoir.
* You can now self-heal with the medkit. How much healing you get is dependent on a new Self-Healing Skill (though you can Heal yourself without the Skill, you'll only get 10% effectiveness)
* Killing the Krakens now completes the respective Quest for everyone in the combat zone, not just the people who have got all the Power Stones / Essences. (not retroactive)
* Fixed Treasure Maps sometimes generating stuck into the world geometry (not retroactive)
* Spikeshot now has a 15-second Defuse timer that begins upon impact.
* Company limit on PvP server has been increased to 75.
* Mermaids should now properly target players on ships (they should then sing to lure the players off the ships).
* Reduced Submarine max weight to 1000
* Submarines move 33% slower and uses 50% more fuel
* Submarine is unable to move laterally when overweight/overcrewed, can still move longitudinally.
* No longer able to place explosive barrel item directly onto the water. Must have them carried and then tossed into the ocean.
* Increased % scale for Cannon Reload skills, increased from 10 -> 20 -> 30 to 33% -> 66% -> 100%
* Armour equip timer has been reduced to 5 seconds
* Melee weapon equip timer has been reduced to 5 seconds
* Gun equip timer now matches the reload time (when not completing the mini-game or having the special skills, we'll be updating the skills in the future so that they reduce the equip timer).
* Updated creature breeding biome tags so that creatures can always be bred in biomes they're found in.
Quests

**Quests** are an essential part of RPGs and *Knights of Frontier Valley* is no different.

## Overview

* Each of the ten chapters is built around a single, core quest. The player can fail it, with various repercussions down the road, or complete it, allowing the player to skip side quests.
* However, side quests are rewarding and develop the character further, so skimping on them might not be the best idea.
* Notably, some quests are exclusive to factions, requiring replays to see them all.
Chapters

**Chapters** are the basic element of each playthrough. There are ten chapters in total, each spanning two years of in-game time. A chapter has a central quest that the player should try to complete within the two allotted years. Completing it allows skipping the rest of the chapter, though any outstanding quests are not completed.

*This article is a stub. You can help Knights of Frontier Valley Wiki by expanding it.*
System requirements

The following are the minimum and recommended **system requirements** for *Knights of Frontier Valley*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

OS: Windows Windows 10/8/7, MacOS 10.10+

CPU: 2GHz

Graphics: 512 video memory, OpenGL2, video resolution 1920x1080

Memory: 8 GB RAM

Hard Disk space: 3GB

Other: 3-button mouse, keyboard, speakers, Internet connection for online features

## Minimum requirements

OS: Windows Windows 10/8/7, MacOS 10.10+

CPU: 2GHz

Graphics: 512 video memory, OpenGL2, video resolution 1920x1080

Memory: 4 GB RAM

Hard Disk space: 3GB

Other: 3-button mouse, keyboard, speakers, Internet connection for online features

## See also

* How to play guide for Knights of Frontier Valley
* Release date
100.6

Released - April 15th, 2019

* Giraffe now harvests 6x thatch again
* Fixed an issue where structure check was allowing players to build when there was no foundational support
* Improved bola offset for feeding Elephant and Giraffe
* Fixed a bug which allowed you to take items from the trade window of another person in the same company as yourself
* Fixed a case where player inputs would 'stick' on sails that they had just unmanned
8.56

**Released** - December 31, 2018

* Anyone can now demolish shipwreck structures to regain resources so get your diving suits ready!
* NPC Trading Ships are back and no longer affected by wild dino destruction commands! Reminder for those with deep pockets, the trader ships have an epic Dragon which can be purchased for 50,000 gold coins
Frontier Valley

**Frontier Valley** is the setting of *Knights of Frontier Valley*.

## Background

Surrounded by an impassable mountain range, the Valley is a vast region filled with dark forests, open grasslands, steep mountains and hills, lakes, and of course, mysterious swamps. Since a great cataclysm buried mountain passes under millions of tons of rock, the Valley civilization developed in complete isolation from the outside. Your adventurer was born after the cataclysm and has never known the outside world.

The Valley is a harsh mistress, with unforgiving winters that decimate the population, marauding goblins and trolls, and traces of forgotten civilizations luring adventurers to their doom. Will you heed the call of adventure?
10.75

**Released** - January 9, 2019

* Wild land creatures will no longer target crew, tames, or characters on ships unless they have been aggro'd
* Fixed a bug where Ship of the Damned would have rapid fire
* Temporarily reduced Crew Log length as it undergoes some rewrites because it would cause performance problems.
Animals/D2

This box will not be included.

Reason: "*Obsolete, already included on the main region page and it is hard to edit on additional pages and nobody wants to see this in the "random page" mechanic also, please*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, already included on the main region page and it is hard to edit on additional pages and nobody wants to see this in the "random page" mechanic also, please*"
Support

Knights of Frontier Valley Wiki is focused on creating the definitive guide to *Knights of Frontier Valley*. However, while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

The official game support channels will be listed below once they are live.
Release date

[1]

*This article is a stub. You can help Knights of Frontier Valley Wiki by expanding it.*

This page contains the **release information** for *Knights of Frontier Valley*.

## Release date

An Early Access version of Knights of Frontier Valley is planned for late 2020 and will be available for **Kickstarter** backers and **Patrons** who chose a reward tier that comes with Early Access**.**

The release version is slated for late 2021.

## See also

* How to play guide for Knights of Frontier Valley
* System requirements
Knights of Frontier Valley Wiki/Section 3

Guides

* How to play guide for Knights of Frontier Valley
* System requirements
* Release date
* Game support

Twitter

Tweets by @ValleyFrontierwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Jump pad

Reason: "*use Abilities page*"

**This page is a candidate for deletion.**
Reason: "*use Abilities page*"

The jump Pad is an ability found in the valkyrie area of the game. It give the player the ability to jump once in the air, hitting an enemy in midair lets you use it again. When corrupted it turns into Z'toggua's Wings, with it in midair by holding down jump you can glide, while gliding you take on a the appearance of a winged black demon.
Magic

**Magic** is a rare gift and phenomenon in the Valley, and is rightly feared by most of its denizens. Outside the Temple of Simiae and its healing spells, most wizards have to live in solitude to avoid raising the ire of their non-magical peers. Even master wizards would think twice before flaunting their abilities in the walls of Thyle...

*This article is a stub. You can help Knights of Frontier Valley Wiki by expanding it.*
100.4

Released - April 13th, 2019??

* Fixed some issues where characters were able to contest Flags out of range, and where they weren't showing up with the "Flag Range Sonar" action. Also increased the time of the Flag Range Sonar to 30 seconds.
* The flag Contesting range has been lowered to 10k for Colonies mode, down from 15k.
* Official Servers now have a much lower repopulation prevention radius for resources and creatures (approximately 25% the previous range)
The Trapezohedron's Tree

*This article is a stub. You can help Sundered Wiki by expanding it.*

The Trapezohdron's Tree is located in the Sanctuary, and is where you can spend shards to improve your abilities. Each purchase increases the cost of subsequent nodes of the same type.

## Standard Upgrades

Standard upgrades appear on the tree in the form of a triangle. Each node has three levels that can be purchased, lighting up one side of the triangle. All three levels must be purchased to advance past a given node, although some nodes can be approached or bypassed via other branches of the tree.

Standard upgrades can be purchased to improve:

Armor - Reduces incoming damage.

Cannon Damage - Increases Cannon damage.

Damage - Increases Melee Damage.

Health - Increases your Maximum Health.

Luck - Increases the odds of finding Shards and other drops.

Shield - Increase your maximum shield.

## Advanced Upgrades

For extra Shards, advanced upgrades - in diamonds or circles - can be purchased once.

### Armor and Melee Upgrades

Hysteria's Hammer - Increases Melee Damage by 15%.

Dominion's Guard - Increases Armor by 15%.

### Health Upgrades

Health Elixir - Increase maximum Health Elixir capacity.

Healing Proficiency - Increases the amount of healing granted by each Health Elixir use.

Eschaton Prayer - Increases your maximum Health by 20%.

### Energy Upgrades

Energy - Increases your maximum Energy.

Energy Regeneration - Faster Energy Regeneration.

### Finisher Upgrades

Finisher Charges - Reduces the number of Charges needed before a Finisher can be unleashed.

Nefarious Soldier - Your Finisher Charges will no longer degenerate over time or when taking damage.

### Shield Upgrades

Shield Downtime - Reduces Shield Downtime.

Shield Regeneration - Increases Shield Regeneration speed.

Sael-Yot's Devotion - Increases your Maximum Shield by 20%.

### Cannon Upgrades

Extra Ammo - Increases maximum Ammo Capacity.

Waters' Will - Increases Cannon Damage by 30%.

Legion's Roar - Your cannon can land Critical Hits.

### 'Luck' Upgrades

Extra Perk - Equip an additional Perk.

Salvation's Rebuke - Your attacks destroy enemy projectiles.

Scavenger - Treasures are revealed on the map.

Nyarlathotep's Insight - Increases your Luck by 15%.

## Resist Upgrades

Throughout the game, you can choose to Resist or Embrace by destroying Elder Shards or Corrupting abilities.

Destroying Elder Shards opens a fourth branch of the Trapezohedron's Tree, with a triangle of each standard upgrade, and seven advanced upgrades.

For more information, see Resist Abilities.
Knights of Frontier Valley Wiki

Welcome to the Official Knights of Frontier Valley WikiWelcome to the Official Knights of Frontier Valley Wiki
The Knights of Frontier Valley guide for quests, combat, crafting and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Knights of Frontier Valley*

An ambitious, procedurally-generated roleplaying game from Adamant Studios, *Knights of the Frontier Valley* places you in the boots of one of the many saps who try their hand at being a hero. Starting at the tender age of twenty, your goal is to guide your character through 20 years of their life, divided into ten chapters. What impact will you make? What will happen in the Valley? Will you even make it to the end of your journey, or will you die in the dirt, clutching your spilling innards?

*Knights of the Frontier Valley* is geared towards repeat playthroughs, with each world generated at random, offering a different experience that can be completed in a couple of days. At least when your character dies it wont sting as much![Read more...]

Videos

Frontier Valley

* Factions
	+ City of Thyle
	+ Order of Saint Audin
	+ Temple of Simiae

* Races
	+ Humans
	+ Goblins
	+ Trolls
	+ Lizardmen

Systems

* Chapters
* Classes
* Attributes
* Skills

* Quests
* Combat
* Crafting
* Magic

Guides

* How to play guide for Knights of Frontier Valley
* System requirements
* Release date
* Game support

Twitter

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Wiki Community

We are currently maintaining 285 pages (31 articles)!

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Advanced Medical Assistant

*This article is a stub. You can help ATLAS Wiki by expanding it.*

# Description

**Advanced Medical Assistant** in ATLAS are Skills learned by players that allow them to heal themselves and others. Those players wishing to craft  Medkit and to provide healing support to allies will focus on this Skill Line. Medicine  Skill Line. This Skill Line is unlocked via the Survivalism Discipline.

Increases the use speed of the Medkit.

* Skill Stat Bonuses: Medical Kit Use Speed: +10%

## Additionally, it unlocks the following skills

* Requirement for

Improved Savior Feat
Acai

## **Overview**

 **Acai** is a type of  Berry consumable. For the best harvest, when you find a type of  Berry on bushes use a  Bear or a  Metal Sickle to gather them and when you find them on trees use a  Giraffe or a  Metal Pick to gather them. In either case, you can also harvest them by hand (either by punching or by pressing `e`) and with some other tools and tamed animals, but they are less effective.

## Usage

### Food

Your pathfinder can eat  **Acai** and other Berries to fill a small amount of  Food and to recover a small amount of  Vitamin C.

### Cooking

 **Acai** is required to make:

* Song Of The Sea

And you can use any type of  Berry to make:

* **Acai**
* Acerola
* Berry Tea
* Blackberry
* Coloring
* Dragon's Tongue Delight
* Organic Paste (Coral)
* Sea Grapes
* Tranq Arrow
* Unthinkable Delicacy Food

### Taming

While no type of  Berry is the preferred food for any animal, you can use them to tame (at a low effectiveness) the following:

* Bear
* Bull
* Chicken
* Cow
* Crow
* Horse
* Monkey
* Ostrich
* Parrot
* Pig
* Rabbit
* Sheep
Corrupted Remains

*This article is a stub. You can help Sundered Wiki by expanding it.*

**Corrupted Remains** in Sundered, are found in the first area of the game in the lower-right area of the map, towards the end of an endless horde room.

Corrupted remains looks like one of the excavator/drilling machines but with a green bubble-like growth on it.

Attack the growth, and Eshe will climb inside, unlocking an extra sword lunge attack after a a dodge roll (does not work with Azathoth's Breath)
How to play guide for Sundered

This page will serve as a basic **how to play guide for *Sundered***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

*This article is a stub. You can help Sundered Wiki by expanding it.*

## Controls

ArrowKeys - Move
Q - Grappling Hook
S - Strength Amplifier
A - Attack
D - Valkyrie Cannon
SpaceBar - Jump
Skills

**Skills** define the capabilities of your character and represent learning and practice.

## Combat skills

* **Weaponless Combat**
* **Blade Weapons**
* **Pole Weapons**
* **Axes and Maces**
* **Ranged Weapons**
* **Shields**
* **Metal Armor**
* **Dodge and Evade**
* **Honorable Demeanor**
* **Deadly Demeanor**

## Non-combat skills

* **Wilderness Survival**
* **Horsemanship**
* **Swimming**
* **Acrobatics**
* **Stealth**
* **Thievery**
* **Musical Performance**
* **Wound Treatment**
* **Crafting**
* **Smithing**

## General skills

* **Literacy**
* **Persuasion and trading**
How to play guide for Knights of Frontier Valley

*This article is a stub. You can help Knights of Frontier Valley Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Knights of Frontier Valley***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Docks

Old Content
This article refers to old content, it is no longer available in Ymir.

The **Docks** are a building available in the Copper age. It becomes available after researching the Portage Knowledge.

The Docks building is the naval version of the Caravanserai. It is used to produce Cargo which is a resource used for trading between cities.

The building has to be adjacent to 3 water tiles with a minimum depth of 2 in order to function. Not every coast will meet this requirement, but after Construction foremanship is researched, water level along the coast can be lowered with Shovels to allow for construction in most coasts.

For details on setting up trade routes, please see the Guide: Setting up trade.

10 Wood
6 Mud
10 Wood
6 Mud
4 Stone
6 Plaster
6 Planks
5 Stoneblocs
Trolls

**Trolls** is one of the races inhabiting Frontier Valley. Trolls are simple-minded creatures who don’t really like anyone; however, they also don’t fear anyone. They especially despise (and sometimes eat) goblins, who they see as weak cowards. Goblins are terrified of trolls, and might even ally with humans to avoid ending up on the trolls’ menu.
Knights of Frontier Valley Wiki/Section 1

Welcome to the Official Knights of Frontier Valley WikiWelcome to the Official Knights of Frontier Valley Wiki
The Knights of Frontier Valley guide for quests, combat, crafting and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Knights of Frontier Valley*

An ambitious, procedurally-generated roleplaying game from Adamant Studios, *Knights of the Frontier Valley* places you in the boots of one of the many saps who try their hand at being a hero. Starting at the tender age of twenty, your goal is to guide your character through 20 years of their life, divided into ten chapters. What impact will you make? What will happen in the Valley? Will you even make it to the end of your journey, or will you die in the dirt, clutching your spilling innards?

*Knights of the Frontier Valley* is geared towards repeat playthroughs, with each world generated at random, offering a different experience that can be completed in a couple of days. At least when your character dies it wont sting as much![Read more...]
Temporary Buffs

Temporary buffs are random buffs that have a 10-20% chance to appear depending on the size of the room in shrines around the map. They are divided into two categories: Eschaton and Valkyrie buffs.

## Eschaton buffs

Eschaton temporary buff shrines will increase the spawn rate of hordes by 50%.

### A slow death awaits your foes

Poisons enemies after hitting them and damages them over time.

### Cannons sound the dance of death

Makes the cannon shoot three shots instead of one.

### Lethargy leaves your spirit

Makes Energy restore at an increased rate.

## Notes

* The people found in temporary buff shrines are Kickstarter backers who chose the "Resist" and "Embrace" tiers.

## References

1. ↑  https://www.kickstarter.com/projects/thunderlotus/sundered-a-horrifying-fight-for-survival-and-sanit/description
How to play guide for Default Loadout

*This article is a stub. You can help Knights of Frontier Valley Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Knights of Frontier Valley***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Factions

Numerous **factions** are present in the Frontier Valley, and the player can become a member or supporter. The options are determined by the character's experience, values, and reputation.

## List

* City of Thyle, the largest city in the valley, allowing characters to become Spies or Emissaries
* Order of Saint Audin, a religious order that enables Knights and Scouts
* Temple of Simiae, a religious institution allowing characters to become Healers or Warrior Monks.
Knights of Frontier Valley

Mode(s) | Single player

***Knights of Frontier Valley*** is an upcoming RPG by Adamant Studios, featuring procedurally-generated stories and Valley layouts, designed for quick playthroughs and coming back to the game repeatedly.

*This article is a stub. You can help Knights of Frontier Valley Wiki by expanding it.*
Sundered

*This article is a stub. You can help Sundered Wiki by expanding it.*

 Media/distribution | Digital, Blu-ray (limited)

***Sundered*** is a horrifying fight for survival and sanity, a hand­drawn epic from Thunder Lotus Games, the ​creators of ​Jotun. You play Eshe, a wanderer in a ruined world, trapped in ever­changing caverns teeming with eldritch horrors. Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity.

Sundered is a chaotic hand­-drawn metroidvania where you resist or embrace ancient eldritch powers, a challenging and unique take on a classic genre from the creators of Jotun, now with local co-op!

## Features

* Beautiful hand­drawn art
* Massive boss fights
* Dynamic encounters against hordes of enemies
* Procedural world
* Corruptible abilities
* Multiple endings

## Details

* Action horror, replayable Metroidvania genre
* Single player and local multiplayer
* Coming to Windows, Mac, Linux, PlayStation®4 in 2017

## Known issues

 Check if no controllers are assigned to players 2/3/4 (under Options > Multiplayer)

## System requirements

**Windows**
* OS: Microsoft® Windows® 7 (64-bit)
* Processor: 1.8 GHz Processor
* Memory: 4 GB RAM
* Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
* DirectX: Version 10
* Storage: 3 GB available space

**Mac OS X**
* OS: OS X Yosemite
* Processor: 2.4 GHz Intel Core i5
* Memory: 4 GB RAM
* Graphics: Intel Iris 1536
* Storage: 3 GB available space

**Linux + Steam OS**
* OS: Ubuntu 14.04
* Processor: 1.8 GHz Dual-Core
* Memory: 4 GB RAM
* Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
* Storage: 3 GB available space

## Game support

Sundered Wiki is focused on creating the definitive guide to *Sundered*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

## External links

* Steam
* Microsoft Store
* Playstation
* Nintendo
* Facebook
* Twitter
* Reddit
* Youtube
* Twitch
* Thunder Lotus Games
Band society

Band Society

Details

Policy TypePower Policy

Policy Effects

* +30 State Power
* +30 Capital Administration
* +75% Population Conflict
* +1 Importance of People's Approval
* +15 People's Approval
* +2 Expansion Points

Upkeep

0 Coins0 State Power
*The simplest form of society with loose organization and informal leadership.*

## Details

Band Society is a Power Policy. It is researched and enacted by default at the start of the game.

Band society is the only government policy available until Leadership is unlocked. Leadership replaces Band Society and is a massive upgrade in every way.
Deflecting shield

Reason: "*use abilities page*"

**This page is a candidate for deletion.**
Reason: "*use abilities page*"

The deflecting shield is an abilities found in the valkyrie area of the game, it is the the first ability that can be gotten. It gives you a barrier that absorbs damage and recharges after a delay. When corrupted it turns into Mi-Go Shield that reflects the damage.
Action Points

Allows a formation of map units to move, attack, harvest, etc.

Spent by moving, attacking, harvesting, claiming, etc.

Generated with time. Rate depends on the claim, size of city and if the formation is idle or encamped. After some actions, formation encamps automatically.

Encamp action costs 10 AP. Increases AP gain by usually 5.

AP Regen / h
Battleswine

Battleswine22Strength0.9Upkeep5Toughness2.5 - 2.5ArmorMelee6-4.37.5(x1)2Rangedn/aOther Stats1.71043Costx1Porcos5CoinsLong SwordBrigandineLight Helmet
The Battleswine is a Infantry Unit. It becomes available in the Iron Age.

It requires the following equipment for each unit: 1 Longsword, 1 Brigandines, and 1 Light helmets.

*This article is a stub. You can help Porcopedia by expanding it.*
Beer (Knowledge)

30Knowledge1000Required Work50DifficultyResearchers5 Artisans
Cost

Corequisite
 Rewards
 •  10 BeerBuildings
 •  Brewery 2Production
 •  BeerOther

## **Beer speaks, people mumble**

*Grain left to ferment in water for a long time makes a thick nourishing drink that makes people feel nice and festive. Isnt this a gift from the gods? Some porcos want to specialize in working full time into making this special drink for everyone to enjoy!*

## Potential Requirements

* You pretty much need to have Barley to make this show up.