recursal/Fanatic-Fandom huggingface dataset:
Artemis (Greco-Roman Mythology)/Apex Predator GX

*And so hail to you, Artemis, in my song and to all goddesses as well. Of you first I sing and with you I begin; now that I have begun with you, I will turn to another song."*

## Summary

**Artemis** is the goddess of the hunt, wild animals, wilderness, archery, childbirth, and virginity. She is the daughter of Zeus and Leto.

## **Information**:

**Name**: Artemis, Diana, Mistress of Animals

**Age**: Thousands of years old

**Gender**: Female

**Source**: Mythology

**Power Level**: **High 3-A**

**Classification**: Goddess, Olympian

**Notable Abilities**: Superhuman Physical Characteristics, Immortality (Type 1 and 5), Disease Manipulation (Could cause and relieve diseases in women), Plant Manipulation, Transmutation (Turned her attendant, Arethusa, into a spring. Turned Siproites into a girl), Telepathy (Read Bouphagos' mind), Animal Manipulation (Sent a boar to kill Adonis), Shapeshifting (Turned into a doe), Weather Manipulation (Calmed the winds for the Greek fleet in the Trojan war), Petrification (Turned Niobe into stone), Stealth Mastery (Killed Niobe's children without a sound), Healing (Helped heal Diomedes), Power Bestowal (Could give strength and vigor to anyone), Weapon Mastery, Madness Manipulation, Flight, Curse Manipulation, Life Manipulation (Helped women give birth and made sure they wouldn't be stillborn. Made the daughters of Pandareus tall.), Death Manipulation (Could curse fetuses and newborns to die)

**Energy Capacity**: **Endlessly Cosmic** (Should be comparable to other Olympians. Was defeated by Hera and is weaker than Zeus. Struck down Bouphagos, who was the son of Iapetus the titan. She pulls the moon around the earth. In some myths, she placed Orion as a constellation)

**Speed Level**: **Relativistic** (Power Scaling from other Olympians)

**Strength Level**: **Unknown**

**Resilience Level**: **Endlessly Cosmic**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: Golden bow and arrows, 13 hunting dogs, chariot, hunting spears

**Intelligence**: She has thousands of years of fighting and hunting experience and is the goddess of hunting and archery. Clever enough to disguise herself from the river god Alpheus

**Weaknesses**: She is easily insulted, which leads to her making rash decisions.

**Stamina**: Likely **Godlike**

**Range**: Likely **Planetary** (Could move anywhere from Olympus), possibly **Universal'**

**Environment**: Varies, Comes from Mount Olympus

**Feats**:

* Artemis struck down Bouphagos, who was the son of Iapetus the titan.
Jersey Devil (American Folklore)/Apex Predator GX

## Summary

The Jersey Devil is a bipedal, hooved creature from the Pine Barrens of New Jersey. It is said the creature was born to Mother Leeds, who had 12 children already. Upset with her 13th child, she cursed it to be a "devil". It was born on a stormy night where it appears as a normal newborn, but quickly changed into the Jersey Devil.

## **Information**:

**Name**: Jersey Devil

**Age**: 283 (Was born in 1735)

**Gender**: Male

**Source**: Mythology

**Power Level**: **9-B**

**Classification**: Chimeric creature, Demon

**Notable Abilities**: Superhuman Physical Characteristics, Longevity, Flight, Fire and Poison Manipulation (With his breath)

**Energy Capacity**: **Wall Scale** (Killed several livestock, including Cows. Killed its mother and ripped the midwives limb-from-limb. Consistently destroys chimneys)

**Speed Level**: **Superhuman** (Outran dogs and hunters)

**Strength Level**: Likely **Class 1** (Can carry away livestock. Adult cows can weight several hundred kilograms, with bulls reaching a tonne)

**Resilience Level**: **Wall Scale** (Bullets have no effect on it. Was shot by Stephen Decatur with a cannon. Cannons in his time could shoot 42 lbs cannonballs at around 513 m/s, which would mean kinetic energy equivalent to 0.6 kg of TNT equivalent)

* **Resistances**: Unknown

**Arsenal**:

* **Standard Equipment:** Claws

**Intelligence:** Animalistic

**Weaknesses:** None notable

**Stamina**: **Superhuman**.

**Range**: **Extended melee range**

**Environment**: Varies
Fire Manipulation

## Summary

**Fire Manipulation**, as the name obviously implies, is the ability to manipulate fire. Despite how straightforward of an ability it is, not all forms of this power are created equal as the potency of control and the fire itself can vary wildly, along with the use.

This power encompasses regular fire, enhanced forms of conventional fire (I.E. Blue fire), and supernatural variants of fire (I.E. Hellfire).

## Utilities

This ability is most commonly used as a powerful offensive tool that can lead to mass destruction and loss of life, both through the flames manifested and the ramifications, such as smoke.

Most users of this power use this ability to crate fire projectiles to lodge at opponents, or create big spontaneous bursts of fire. However, there are other, but equally dangerous ways this ability can be used, such as increasing the intensity of already existing fire.

## Limitations

* Naturally, water can be used to extinguish any fire the user can generate. Same thing can happen against ice.
* Users may only be capable of manipulating fire from already existing sources.
* Fire can only exist in the presence of oxygen. If this is utilized, then the user would be incapable of igniting fires.
Achlys (Greco-Roman Mythology)/Apex Predator GX

## Summary

**Achlys** was the personification of misery and sadness according to Hesoid.  Achlys represents the death-mist and, according to some cosmologies, was the eternal night and had existed before Chaos. It was believed that Achlys was a daughter of Nyx, putting her among the Keres, but this hasn't been confirmed.

## **Information**:

**Name**: Achlys, Akhlys

**Age**: Predates time

**Gender**: Female

**Source**: Mythology

**Power Level**: **Unknown**; at most **2-C**

**Classification**: Primordial deity, Protengenoi

**Notable Abilities**: Superhuman Physical Characteristics, Immortality (Types 1 and 5), Empathic Manipulation (Personifies misery and sadness), Death Manipulation (Personifies the death-mist), Plant Manipulation (In Nonnus' account, Hera was said to have procured treacherous flowers from Achlys), Sleep Manipulation (The flowers procured from Achlys shed a sleep charm over the guardians of Bromios), Poison Manipulation (The distilled poisons and ointment Hera used was believed to have come from Achlys as well), Transmutation (The ointment from Achlys turned the guardians of Bromios into horned centaurs), possibly Large Size (Type 8; the universe was presumed to be infinite, meaning the eternal night likely was as well. It's important to note that, according to some cosmologies, Achlys is the eternal night that came before Chaos)

**Energy Capacity**: **Unknown**, at most **Universe level** (Presumably the eternal night according to some cosmologies)

**Speed Level**: **Unknown**, likely **Nigh-Omnipresent** at most

**Strength Level**: **Unknown**, at most **Immeasurable**

**Resilience Level**: **Unknown**, at most **Universe level**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: None notable

**Intelligence**: A goddess with thousands of years of experience

**Weaknesses**: If Achlys was a daughter a Nyx and thus a Ker, she would have an insatiable thirst for blood just like the other Keres.

**Stamina**: **Godly**

**Range**: **Universal'**

**Environment**: Varies, Comes from the void
Flying Dutchman (Modern Mythology)/Apex Predator GX

## Summary

**The Flying Dutchman** is a famous ghost ship that appears in sightings in stories from the 17th century, even up to modern day. The ship is accompanied with storms, ranging from small storms to hurricanes.

## **Information**:

**Name**: The Flying Dutchman

**Age**: First sited in the 17th century

**Gender**: None

**Source**: Mythology

**Power Level**: **Unknown** physically. **High 7-C** via Environmental Destruction

**Classification**: Legendary Ghost Ship

**Notable Abilities**: Large Size (Type 1), Immortality (Type 1 and 7, possibly 5; Said to be cursed to sail the world forever, being banned from death), Weather Manipulation (Causes tropical storms and hurricanes; Hurricanes can cause heavy winds, floods, storm surges, rain, tornadoes, and occasionally lightning), Non-Corporeal, Teleportation (Can disappear in fog and appear anywhere. When it disappears it causes the water to calm), Fear Manipulation, Emits a ghostly light, often red, Probability Manipulation (Sighting the Flying Dutchman leads to tragedy, as in the report of King George of Wales. It is considered the worst omen for any sailor due to causing/being a sign of an incoming crisis or disaster)

**Energy Capacity**: **Unknown** physically (Never shown attacking or ramming boats). **Large Town Scale** via environmental destruction (Can create hurricanes that produce 600\*10^12 J = 143.4 kilotons of energy)

**Speed Level**: **Unknown** (Is faster than the average ship from the Dutch East India Company even with no wind)

**Strength Level**: **N/A**

**Resilience Level**: Possibly **Large Town Scale** (Has been sighted within the various storms it causes)

* **Resistances**: Unknown

**Arsenal**:

* **Standard Equipment:** Crew, Captain Van der Decken

**Intelligence:** N/A

**Weaknesses:** None Notable

**Stamina**: **Limitless**.

**Range**: **Extended melee range**

**Environment**: Varies
Ananke (Greco-Roman Mythology)/Apex Predator GX

## Summary

Ananke is the personification of necessity and inevitability (fate) and is one of the Protogenoi. According to Orphic Mythology, Ananke was a self-created being who was the consort of Chronos. Together, Ananke and Chronos had given birth to Aether (The Upper Sky), Phanes (Creation), and Erebus (Darkness).

According to Plato's *Republic*, Ananke was the mother of the Moirai (Fates).

## **Information**:

**Name**: Ananke (Greek), Necessitas (Roman)

**Age**: Predates time

**Gender**: Female

**Source**: Mythology

**Power Level**: **2-C**

**Classification**: Primordial deity, Protengenoi

**Notable Abilities**: Superhuman Physical Characteristics, Large Size (Type 8; her outstretched arms would extend across the universe and touch its edges), Immortality (Types 1 and 5), Conceptual Manipulation (Type 2; Gave birth to creation, Aether (the air all other gods breathed), and darkness; may have given birth to three parts of Fate), Fate Manipulation (Personifies inevitability), Creation (Gave birth to creation (Phanes); also crushed the primal egg of creation with Chronos to create the earth, the heavens, and the sea), Abstract Existence (Type 2)

**Energy Capacity**: **Universe level** (Superior to all the other gods, including Nyx)

**Speed Level**: **Unknown**, possibly **Nigh-Omnipresent**

**Strength Level**: **Immeasurable**

**Resilience Level**: **Endlessly Cosmic**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: A torch or a spindle.

**Intelligence**: Unknown

**Weaknesses**: None notable

**Stamina**: **Godly**

**Range**: **Universal'**

**Environment**: Varies, Comes from the void
Animero (Colombian Folklore)/Apex Predator GX

## Summary

The **Animeros** were a kind of "santones" or "curanderos", as they cured illnesses and claimed to contact the souls of the deceased. The Animero was a relevant figure in peasant societies from the 17th century until the mid-20th century. Currently, the Animeros are practically extinct.

However, their spirits can be seen guiding hundreds of souls sometimes in Colombia.

## **Information**:

**Name**: Animero

**Age**: Unknown

**Gender**: Male

**Source**: Mythology

**Power Level**: **Unknown**

**Classification**: Spirit

**Notable Abilities**: Holy Manipulation, Immortality (Type 7), Soul Manipulation (El Animero is a guide of the souls, sometimes they follow his orders) and Non-Physical Interaction (Can touch souls)

**Energy Capacity**: **Unknown** (El Animero doesn't directly attack.)

**Speed Level**: **Normal Human**  travel, reactions and combat speed

**Strength Level**: **Unknown**

**Resilience Level**: **Unknown** his immortality and possible incorporeality make him hard to beat

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: A rosary and incense

**Intelligence**: **Average**

**Weaknesses**: None notable.

**Stamina**: Unknown, at least Superhuman

**Range**: **Standard Melee Range**

**Environment**: Varies, Comes from the cementeries.

**Feats**:

* Can guide hundreds of souls.
Bodily Weaponry

* Type 1
* Type 2
* Type 3

## Summary

Bodily Weaponry is the ability given to any being that has weaponry readily available as part of their body.

This ability is applicable to essentially any and all species or form of characters, such as animals, plants, robots, or more.

* With animals, this ability would typically be the likes of teeth, claws, or spines in a basic form.
* For robots, this could include Drills, Saw Blades, Blades, Guns, or more.
* For elemental creatures, this could include stone hammers, clubs, or much more.

## Utilities

Bodily Weaponry is generally capable of enhancing the attacks of the user, be it claws dealing piercing damage or inflicting bloodlost, or simply making it easier to damage opponents due to pointed edges or superior physical properties.

Depending on what the weaponry is, it can also allow characters to withstand or repel attacks too, if a character is covered in spikes or anything similar, this may deter attackers or harm them upon hitting the user.

## Variations

* **Type 1**: Natural Weaponry - Given to characters who's weaponry is natural to their physiology, note that this also includes the likes of Plant-based weaponry.
* **Type 2**: Artificial Weaponry - Given to characters who's physiology is not natural, such as robots, cyborgs, and more.
* **Type 3**: Elemental Weaponry - Given to characters who's physiology is elemental in nature, such as those made of stone and more, or those who commonly use the elements around them as bodily weapons.
Kappa (Japanese Mythology)/Apex Predator GX

## Summary

The **Kappa** are a species of Yokai known for drowning the people of Japan into bodies of water. They have also been known for eating human flesh which is partially a reason they choose to drown humans. The Kappa are known throughout Japan as other an icon of the country's pop culture or a deadly creature that is blamed for various drownings.

## **Information**:

**Name**: Kappa

**Age**: Varies

**Gender**: Varies

**Source**: Mythology

**Power Level**: At least **9-B**

**Classification**: Yokai

**Notable Abilities**: Superhuman Physical Characteristics, Aquatic Breathing, Soul/Energy Interaction (Can remove a person's shirikodama from their anus, which contains their soul or in some other stories their life force), Skilled Sumo Wrestlers, Power boost when they obtain a shirikodama, Small Size (Type 0; About the size of a small child), Elastic Skin, Possibly Supernatural Luck/Power Bestowal (Some who have seen Kappa have been known to have increased fortune), Said to have magical abilities used for either benevolent or evil purposes, Enhanced Air Suction (Various stories suggest that the Kappa extract shirikodama via suction)

**Energy Capacity**: At least **Wall Scale** (Are known for capturing and drowning Horses and Cows, Capable of drowning and ripping off limbs of full grown men)

**Speed Level**: **Superhuman** (can grab humans before they can escape, its size alone warrants this)

**Strength Level**: At least **Grade 1**

**Resilience Level**: At least **Wall Scale**

* **Resistances**: Unknown

**Arsenal**:

* **Standard Equipment:** Metal Cap for protection of it's water dish

**Intelligence:** Kappa are noted as quite deceptive, cunning and are known for luring victims to bodies of water, where they are least vulnerable. They are also known to test the skill of humans and try to best them in games like Shogi (Japanese chess). The Kappa are known to speak human languages and are highly knowledgable on medicines and the setting of bones.

**Weaknesses:** When on land, The Kappa must always have water in the dish atop their heads or else they will become depowered. A respectful Kappa will bow if they are bowed to, causing the water in it's dish to fall out.

**Stamina**: **Superhuman**.

**Range**: **Standard melee range**

**Environment**: Varies
Bridge Worm (Trevor Henderson Mythos)/Apex Predator GX

## Summary

The **Bridge Worm** is a hostile species that seems to occasionally stalk and kill humans. Similar to trap-door spiders, it tends to be an ambush predator, though it can also hunt for prey.

## **Information**:

**Name**: Bridge Worm

**Age**: Unknown

**Gender**: Unknown, likely varies

**Source**: Trevor Henderson Mythos

**Power Level**: **9-B**

**Classification**: Monsters

**Powers and Abilities:** All abilities explained here. Superhuman Physical Characteristics, Large Size (Type 0), Enhanced Senses, Bodily Weaponry (Teeth), Stealth Mastery (Their main attack method is hiding under bridges or even in houses to get its prey), Camouflage, Non-Physical Interaction (Can interact with The Lamb, who is a metaphysical entity), Aura (Most of the monsters have this ability, and could just cause bad luck all the way up to breaking reality and other ailments), Dimensional Travel (Could have traveled from another dimension), Dream Manipulation/Paralysis Inducement (Monsters can manifest themselves in dreams and manipulate them at will, they can also restrict the movement of their victims), possibly Flight (Most monsters can fly), Sound Manipulation (The voices of monsters can be heard even beyond the moon), Perception Manipulation (Monsters are able to manipulate their victim's perception, thus making them appear to be mere shadows), Spatial Manipulation (Monsters are able to alter the space around them), Time Manipulation (Monsters can skip the flow of time, they can also generate time loops), Intangibility (Most monsters are intangible), Telekinesis (Most monsters can use telekinesis), Technology Manipulation (Monsters can distrub cameras)

**Energy Capacity**: **Wall Class** via size (Is as wide as a road, and even the younger members are almost larger than door frames, fighting him is like fighting a Bear)

**Speed Level**: **Peak Human** (Can blitz humans)

**Strength Level**: **Superhuman** (Easily overpowers humans, size warrants this)

**Resilience Level**: **Wall Class**

* **Resistances**: Resistance to Transmutation (Monsters are unaffected by living on Earth, which it passively transmutes into spirits), Electricity Manipulation (Monsters are unaffected by electricity), Fire (Monsters are unaffected by fire), and Cold (Monsters are unaffected by snow and cold weather)

**Arsenal**:

* **Standard**: Teeth

**Intelligence**: **Animalistic**

**Weaknesses**: None notable

**Stamina**: **Unknown**

**Range**: **Standard Melee Range**, varies with powers.

**Environment**: Varies
Hestia (Greco-Roman Mythology)/Apex Predator GX

## Summary

**Hestia** is the goddess of the hearth, home, domesticity, family, and the state. Hestia was the firstborn child to Cronus and Rhea, yet she was the last one to be released from Cronus' stomach. Traditionally, Hestia received the first offering at every sacrifice in the household. In the public domain, the hearth of the prytaneum functioned as her official sanctuary. With the establishment of a new colony, flame from Hestia's public hearth in the mother city would be carried to the new settlement. It is disputed as to whether Hestia or Dionysus would take up the 12th seat in Mount Olympus.

## **Information**:

**Name**: Hestia

**Age**: Thousands of years old

**Gender**: Female

**Source**: Mythology

**Power Level**: **High 3-A**

**Classification**: Olympian, Goddess of the Hearth and Home

**Notable Abilities**: Superhuman Physical Characteristics, Immortality (Types 1 and 5), Shapeshifting, Heat Manipulation (provides humanity with warmth and the ability to cook through the hearth), possibly Duplication (was believed to dwell in the inner part of every house), Resistance to Emphatic Manipulation (Aphrodite, Goddess of Love, cannot ensnare Hestia's heart)

**Energy Capacity**: **Endlessly Cosmic** (Should be comparable to other Olympians.)

**Speed Level**: **Relativistic** (Power Scaling from other Olympians)

**Strength Level**: **Unknown**

**Resilience Level**: **Endlessly Cosmic**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: None

**Intelligence**: A god with thousands of years of experience. She was believed to have invented the art of

**Weaknesses**: Since the hearth was seen as immovable, Hestia was likely unable to take part even in the procession of the gods, let alone the other antics of the Olympians.

**Stamina**: Likely **Godlike**

**Range**: Likely **Planetary** (Could move anywhere from Olympus), possibly **Universal'**

**Environment**: Varies, Comes from Mount Olympus
Agropelter (American Folklore)/Apex Predator GX

## Summary

The **Agropelter** (*Anthrocephalus craniofractens*) is a mythical creature said to inhabit hollow trees of the conifer woods ranging from Maine to Oregon. It was described as "slender, wirely body, the villainous face of an ape, and arms like muscular whiplashes, with which it can snap off dead branches and hurl them through the air like shells from a six inch gun" and "having the head of a gorilla or some other terrifying ape, but fully furred, and its body was like that of a stretched-out, starving bear." They are also said to be "completely black save for its face, which had a spoken ash-grey skull pattern contrasting with the black of the rest of the animal." It is said that pups are born on February 29, with said pups always appearing in odd numbers.

## **Information**:

**Name**: Agropelter

**Age**: First reported 110 years ago in 1910; unknown lifespan, but are claimed to have pups every four years

**Gender**: Varies

**Source**: Mythology

**Power Level**: **9-C**

**Classification**: Fearsome critter

**Notable Abilities**: Superhuman Physical Characteristics,

**Energy Capacity**: **Superhuman** (Logger deaths by widowmakers are blamed on agropelters throwing widowmakers at them)

**Speed Level**: At least **Superhuman**, possibly **Subsonic** (Claimed to be so fast they have never been seen. Visual human reactions are claimed to be somewhere around 100 ms, though according to the MIT, the brain can process visual images as little as 13 ms). **Supersonic** projectile speed (It is claimed that the agropelter can hurl splinters and branches through the air like shells from a six-inch gun. A BL 6-inch Mk XXIII , a six-inch gun that had been around since 1931, has a muzzle velocity of 840 m/s)

**Strength Level**: At least **Human Class** (One account claimed that an agropelter kidnapped a pioneer surveyor and fed him raw fish until he escaped); possibly **Class 1** (A widowmaker sometimes required a car to safely pull down)

**Resilience Level**: Likely **Superhuman**

* **Resistances**: Unknown

**Arsenal**:

* **Standard Equipment:** None

**Intelligence:** Animalistic

**Standard Tactics:** While hiding in hollowed trees, an agropelter waits for an unwary person to enter its territory, where it would then hurl splinters and branches at the intruder.

**Weaknesses:** Unknown

**Stamina**: **Superhuman**.

**Range**: **Extended melee range**

**Environment**: Varies
Kappa (I-Ninja)/KieranH10

## **Summary**:

The **Kappa** is a powerful turtle-like enemy from the game I-Ninja, the Kappa is much stronger than any individual Ranx, or even Elite Ranx. First appearing in Jungle Falls, the Kappa is shown smashing through a large wall. The Kappa is armed with large claws and is capable of blocking oncoming attacks using its shell and armored arms.

## **Information**:

**Name**: Kappa

**Age**: Varies

**Gender**: Varies

**Source**: I-Ninja

**Power Level**: At least **9-A**

**Classification**: Minion, Large Enemy

**Notable Abilities**: Superhuman Resilience, Superhuman Strength, Large Size (Type 0), Bodily Weaponry (Has sharp teeth and claws, also has a tough shell and forearms), Self-Destruction

**Energy Capacity**: At least **Room Scale** (Much stronger than regular Ranx, can break through large wooden walls)

**Speed Level**: At least **Subsonic** Combat Speed (Can keep pace with Ninja and can block his attacks)

**Strength Level**: **Unknown**

**Resilience Level**: At least **Room Scale** (Much more durable than Ranx and even Elite Ranx), **Higher** with Shell (Unharmed by attacks from Ninja)

* **Resistances**: None notable

**Arsenal**: None notable

**Intelligence**: At least **Average** (Show enough thinking to use their tougher forearms to block attacks from Ninja, and have been shown to ambush in the game)

**Weaknesses**: None notable

**Stamina**: **High** (Can take more damage than Ranx, and will recover and keep fighting even after being knocked down multiple times)

**Range**: **Extended Melee Range** via Size Alone

**Attacks**:

* **Claws**: The Kappa uses its large, powerful claws offensively, slashing at its opponents.
* **Block**: The Kappa can use its shell or armored arms to block oncoming attacks.
* **Stomp**: The Kappa utilizes its large size and weight to stomp on its opponents.

**Environment**: Kappas are found in Jungle Falls, Mountain Gorge and the Moon Base
Lycaon (Greek Mythology)/Apex Predator GX

* Lycaon
* Werewolf

## Summary

In Greek mythology, **Lycaon** was a king of Arcadia who, in the most popular version of the myth, tested Zeus' omniscience by serving him the roasted flesh of Lycaon's own son Nyctimus, in order to see whether Zeus was truly all-knowing.
In return for these gruesome deeds, Zeus transformed Lycaon into a wolf and killed his offspring; Nyctimus was restored to life.
Despite being notorious for his horrific deeds, Lycaon was also remembered as a culture hero: he was believed to have founded the city Lycosura, to have established a cult of Zeus Lycaeus and to have started the tradition of the Lycaean Games, which Pausanias thinks were older than the Panathenaic Games. According to Gaius Julius Hyginus (d. AD 17), Lycaon dedicated the first temple to Hermes of Cyllene.

## **Information**:

**Name**: Lycaon

**Age**: Unknown

**Gender**: Male

**Source**: Mythology

**Power Level**: **9-B**, **higher** as a werewolf | At least **6-C**

**Classification**: King, First Werewolf

**Notable Abilities**:

* Lycaon
* Werewolf
* Deified Hero
Likely Superhuman Physical Characteristics,

Natural Weaponry (Sharp teeth and claws), Enhanced Senses (Comparable to wolves, who have enhanced hearing, sense of smell, and sight), Stealth Mastery (Uses stealth tactics similar to wolves)

Immortality (Type 7) and Invisibility

**Energy Capacity**: **Wall Scale** (As the son of Pelasgus, who in turn was the son of Zeus and Niobe, Lycaon would be considered a demigod due to the divine genes inherited from his father. Therefore he should be comparable in power to other demigods like Perseus and Theseus.), **higher** as a Werewolf | At least **Island level** (As a "Deified Hero/Minor Deity" he should be stronger than any Demigod including Hercules, who made the Strait of Gibraltar.)

**Speed Level**: **Average Human** |At least **Superhuman** (Casually moves faster than athletic humans)

**Strength Level**: **Human Grade**, **Class 1** (Killed livestock as a Werewolf) | **Unknown**

**Resilience Level**: **Wall Scale**, **higher** as a Werewolf | At least **Island Scale**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: His teeth and claws

**Intelligence**: At least **Gifted** (Very cunning. Managed to discover Zeus was testing him.)

**Weaknesses**: None notable

**Stamina**: **Athletic** | **Unlimited** (Is a divine spirit)

**Range**: **Standard Melee Range**

**Environment**: Varies, Comes from Forests near Arcadia

**Key:** **Human/Werewolf** | **Deified Hero**
Amun (Egyptian Mythology)/Apex Predator GX

## Summary

Amun is an Egyptian creator god that was the personification of wind and invisibility. His worship was so widespread in the Egyptian New Kingdom is bordered on monotheism. Amun has been known to merge with Ra and Min.

## **Information**:

**Name**: Amun, The Invisible one

**Age**: Thousands of years old

**Gender**: Male

**Source**: Mythology

**Power Level**: **Unknown**, possibly **2-C**

**Classification**: Wind god

**Notable Abilities**: Superhuman Physical Characteristics, Creation (Created himself and his surroundings), Invisibility, Immortality, Weather Manipulation (Calmed stormy seas for a sailor) and Air Manipulation

**Energy Capacity**: **Unknown**, possibly **Universe level** (New Kingdom texts suggest he transcended the world whereas most deities did not. It also said he was the king of the gods and creator of everything)

**Speed Level**: **Unknown**, possibly **Omnipresent** (In New Kingdom texts, he was implied to be this)

**Strength Level**: **Unknown**

**Resilience Level**: **Unknown**, possibly **Universe Scale**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: Scepter and ankh

**Intelligence**: Unknown, possibly **Omniscient** (In New Kingdom texts, he was implied to be this)

**Weaknesses**: None notable.

**Stamina**: **Godly**.

**Range**: **Low multiversal**

**Environment**: Varies
Copter Ranx (I-Ninja)/KieranH10

## **Summary**:

**Copter Ranx** are a rare type of Ranx Soldier found in the game I-Ninja, much like Rocket Ranx, this type stays at a distance from their opponent and fires rockets at them.

## **Information**:

**Name**: Copter Ranx

**Age**: Unknown

**Gender**: Male

**Source**: I-Ninja

**Power Level**: At least **9-A**

**Classification**: Ranx, Manufactured Soldier

**Notable Abilities**: Small Size (Type 0), Flight (Their Copter Pack allows them to fly high into the air), Weapon Mastery & Conventional Weaponry (Copter Ranx are equipped with two rocket launchers), Explosion Manipulation (Rockets explode on impact), Homing Attack (Rockets target opponents and will follow them)

**Energy Capacity**: At least **Room Scale** (Their rockets can kill regular Ranx and Elite Ranx on impact, comparable to Rocket Ranx, can harm stronger enemies in the game)

**Speed Level**: At least **Subsonic** Attack Speed with Rockets (Typical rockets travel at around 300m/s)

**Strength Level**: **Unknown**

**Resilience Level**: At least **Room Scale** (Comparable to Regular Ranx and Rocket Ranx)

* **Resistances**: Poison Manipulation (All Ranx species are created in, and therefor completely immune to the effects of Geno-Goo, which is capable of killing Ninja in seconds)

**Arsenal**:

* **Standard**: Copter Pack

**Intelligence**: At least **Average** (Should be comparable to normal Ranx Soldiers, can operate their Copter Pack efficiently)

**Weaknesses**: Much like Rocket Ranx, their rockets cannot turn at sharp angles, so can be avoided relatively easily

**Stamina**: **High** (Should be comparable to regular Ranx)

**Range**: At least **Tens of Metres** (Their rockets will travel similar distances to those of Rocket Ranx)

**Attacks**:

* **Rockets**: Copter Ranx continuously use their dual rocket launchers to fire rockets at their target from a distance

**Environment**: Found in Jungle Falls and Mountain Gorge

**Note**: While Copter Ranx resemble many other Ranx species in the game, each Ranx is considered a separate character.
Energy Manipulation

* Type 1
* Type 2

## Summary

**The ability to manipulate energy.** This result in different abilities, allowing use of energy for various purposes, particularly for attack, defense, or improvement of performance. Includes manipulation of both internal and external energy.

## Utilities

The capacity or ability to cause change or do work, one of the most basic quantitative properties of a system, such as an object or a field of energy. Energy can be transformed (converted) into a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy.

## Variations

**Type 1. Energy Manipulation:** The ability to manipulate energy. This result in different abilities, allowing use of energy for various purposes, particularly for attack, defense, or improvement of performance. Includes manipulation of both internal and external energy.

**Type 2. Energy Projection:** The user can emit/project energy in a variety of shapes and forms, such as waves, blasts, auras, etc.

## Limitations

* Energy Absorption
* May not be able to perform any other projectile attack after running out of energy.
* Other energy-users may be able to deflect energy projectiles.
* Users may not be able to do this extensively.
* May be limited by the amount of energy a person can hold in themselves.
* Extensive use of powers over a long period of time could deplete one's energy reserves.
* May be limited on amount energy or the type of energy.
Dâyuni'sï (Cherokee Mythology)/Apex Predator GX

## Summary

**Dâyuni'sï** is a Being in Cherokee Mythology who created the Earth, By Manifesting from the Sky-World then diving into the endless sea. Dâyuni'sï was able spread mud into the earth itself.

## **Information**:

**Name**: Dâyuni'sï, Dâyuni'sï , Water-Beetle

**Age**: As old as creation

**Gender**: Male

**Source**: Mythology

**Power Level**: **5-B**, possibly **higher**

**Classification**: Cosmic Being

**Notable Abilities**: Superhuman Physical Characteristics, Reality Warping, Regeneration (At least Low-Godly possibly Mid-Godly. He was able to Manifest himself from the Sky-World, without the existence or memory of him being there, with no part of himself existing), Creation, Water Manipulation, Immortality (Type 1), Acausality (Type 5. Manifested himself from the sky-Realm which was a separate "Universe" Unetlanvhi created. Was not affected by the natural laws of cause and effect, living beyond the normal causality), possibly Conceptual Manipulation (Type 2. Created the earth and "its concepts"), Existence Erasure (Should be similar to most Chief Gods)

**Energy Capacity**: **Planet level**, possibly **higher** (Is a creator God, is sometimes compared to Unetlanvhi but unknown to a certain extent.)

**Speed Level**: **Unknown** Possibly **Massively FTL+** (Was able to travel from the Sky-World to the Endless Sea)

**Strength Level**: **Unknown**

**Resilience Level**: **Planet Scale**, possibly **higher**

* **Resistances**: Unknown

**Arsenal**:

* **Standard Equipment:** None notable

**Intelligence:** Nigh-Omniscient

**Weaknesses:** None notable

**Stamina**: **Superhuman**.

**Range**: **Extended melee range**

**Environment**: Varies
Kappa Captain (I-Ninja)/KieranH10

## **Summary**:

The Kappa Captain is a large Mini-Boss enemy from I-Ninja. Much like their Ranx counterpart, Kappa Captains are seemingly high ranking members of the Ranx Army, entrusted with overlooking operations that the army takes.

## **Information**:

**Name**: Kappa Captain

**Age**: Varies

**Gender**: Unknown

**Source**: I-Ninja

**Power Level**: At least **9-A**, likely **8-C**

**Classification**: Kappa, Manufactured Soldier, Captain

**Notable Abilities**: Large Size (Type 0), Flight, Bodily Weaponry (Type 1 & 2) (Claws, shell, rockets), Conventional Weaponry, Homing Attack & Explosion Manipulation (Fire explosive homing rockets from their chest), Energy Manipulation & Rolling (Kappa Captains are able to envelope themselves in energy and roll at high speeds towards their target), Absorption (Kappa Captains are able to absorb blocked attacks using their arms, and counter opponents with the stored energy)

**Energy Capacity**: At least **Room Scale**, likely **Building Scale** (Can contend with Ninja somewhat evenly. Far superior to Elite Ranx and Kappa's, comparable to Ranx Captain.)

**Speed Level**: At least **Subsonic** Combat Speed (Can fight against and block attacks from Ninja, should be comparable to Ranx Captains)

**Strength Level**: Likely **Grade 5** (Can push around Ninja during their fights, should be comparable to Ranx Captains)

**Resilience Level**: At least **Room Scale**, likely **Building Scale** (Much more durable than the likes of Elite Ranx and Kappa's, can take repeated hits from Ninja before backing off, completely unharmed by Ninja's Shurikens or Darts), **Higher** with Arms (Much like regular Kappa's, Kappa Captains have very durable exoskeletons and shells on their back and arms, which are unaffected by Ninja's attacks, but are still overpowered by Ninja's Berserker Rage)

* **Resistances**: None Notable

**Arsenal**:

* **Standard**: Rockets

**Intelligence**: At least **Average**, possibly **Higher** (Much like Ranx Captains, they are able to fight against Ninja on much more even terms than the likes of Elite Ranx, and their high ranking title should indicate their superior intellect)

**Weaknesses**: Their arms can not absorb or withstand forces that are much stronger than itself.

**Stamina**: **High** (Captains are able to fight against Ninja for longer than other enemies)

**Range**: **Several Metres** with Melee Attacks (Their large size should ensure this), **Tens of Metres** with Ranged Attacks (Homing Rockets will target opponents over these distances)

**Attacks**:

* **Melee Attacks**: Kappa Captains utilize their claws in combat, typically scratching at their opponent if they get too close.
* **Rockets**: A small barrage of 3 homing rockets is released from the Kappa Captains chest and fired towards the target.
* **Energy Ball**: The Kappa Captain envelopes its body in an orb of energy, and charges itself towards its opponent at high speeds.
* **Absorption**: Much like Ranx Captains, they can absorb oncoming attacks using their arms, and perform a counter attack if they store enough energy

**Environment**: Jungle Falls, Mountain Gorge, Moon Base
Lake Tota Monster (Colombian Mythology)/Apex Predator GX

## Summary

**Lake Tota Monster** is a legendary aquatic animal known in many works as **Diablo Ballena** (English: "devil whale") and is an inhabitant of Lake Tota in Colombia. The Muisca, who inhabited the Altiplano Cundiboyacense, believed this monster was living in Lake Tota. The earliest reference in modern history was made by the conquistador Gonzalo Jiménez de Quesada. He described the monster as "A fish with a black head like an ox and larger than a whale" (Lucas Fernández de Piedrahita, 1676) and Antonio de Alcedo, 1788)). The monster was also defined as "a monstrous fish", "a black monster", and even as "the Dragon" and as a "divine animal archetype" (2012).

## **Information**:

**Name**: Diablo Ballena

**Age**: At least 343 years old (Has been around since 1676 DC)

**Gender**: Unknown

**Source**: Mythology

**Power Level**: **9-B**

**Classification**:

**Notable Abilities**: Superhuman Physical Characteristics, Large Size (Type 1), Enhanced Senses, possibly Longevity or Immortality (Type 1), Skilled in stealth, Natural Weaponry (Teeth) and Underwater Breathing (Type 1)

**Energy Capacity**: **Wall Scale** (Far larger than the biggest whales; as blue whales were first recorded in 1694 and fin whales were first discovered in 1675, the largest known whale in 1676 would've been the Fin Whale. Can kill Cattle)

**Speed Level**: **Superhuman** speed in short bursts in water

**Strength Level**: **Class 1** (Can easily tore apart Cattle)

**Resilience Level**: Likely **Wall Scale**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: Teeth

**Intelligence**: **Animalistic**

**Weaknesses**: Nothing Notable.

**Stamina**: Unknown, at least Superhuman

**Range**: **Tens of meters**

**Environment**: Lake Tota.

**Feats**:

* Can kill Cattle.
Black River Ray (Colombian Folklore)/Apex Predator GX

## Summary

The Rio Black ray or manta is a cryptid freshwater ray reported from the Rio Black, which flows through Colombia, Brazil, and Venezuela. It has eyespots around its body. Dale Drinnon suggests it has some connection with the Cuero.

## **Information**:

**Name**: Black River Ray

**Age**: Unknown

**Gender**: Varies

**Source**: Mythology

**Power Level**: **9-B**

**Classification**: Cryptid

**Notable Abilities**: Superhuman Physical Characteristics, Large Size (Type 0, The largest manta ever recorded had a wingspan of 9.1 meters), Natural Weaponry (Stinger), Underwater Breathing (Type 1)

**Energy Capacity**: **Wall Scale** (By sheer size alone, said to be bigger than a boat, said to be comparable to El Cuero, which can easily kill people and cattle.)

**Speed Level**: **Unknown**

**Strength Level**: **Unknown**

**Resilience Level**: **Wall Scale**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: Tail

**Intelligence**: **Animalisitc**

**Weaknesses**: Cannot breathe outside of water. Needs to swim continuously in order to breathe.

**Stamina**: Unknown

**Range**: **Tens of meters**

**Environment**: Varies, Comes from Black River.

**Feats**:

* Can easily kill people.
Hapi (Egyptian Mythology)/Apex Predator GX

## Summary

**Hapi** is the god of the annual flooding of the Nile, which was seen as one of the three Egyptian seasons. He is seen not as the god of the Nile, but rather its inundation. The cult of Hapi was mainly located at the First Cataract named Elephantine. His priests were involved in rituals to ensure the steady levels of flow required from the annual flood. At Elephantine the official nilometer, a measuring device, was carefully monitored to predict the level of the flood, and his priests must have been intimately concerned with its monitoring.

## **Information**:

**Name**: Hapi

**Age**: Thousands of years old

**Gender**: Male

**Source**: Mythology

**Power Level**: **High 7-C**

**Classification**: God

**Notable Abilities**: Superhuman Physical Characteristics, Immortality (Type 1), Water Manipulation, Life Manipulation (The flooding of the Nile is seen as an important event due to it bringing about fertile soil, which leads to a bountiful harvest)

**Energy Capacity**: **Large Town Scale** (Floods the Nile as a day job)

**Speed Level**: **Unknown**

**Strength Level**: **Class T** (Can move the Nile River at will)

**Resilience Level**: **Large Town Scale**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: None notable

**Intelligence**: Thousands of years of experience as a god

**Weaknesses**: None notable.

**Stamina**: **Godly**.

**Range**: **Thousands of Kilometres**

**Environment**: Varies
Frankenstein's Monster (Van Helsing)/Apex Predator GX

## Summary

**Frankenstein's Monster** is a monster created by Dr. Frankenstein and used by Dracula as a source of power to bring his children to life.

## **Information**:

**Name**: Frankenstein's Monster

**Age**: 1 year

**Gender**: Male

**Source**: Van Helsing

**Power Level**: **9-B**

**Classification**: Monster

**Notable Abilities**: Superhuman Physical Characteristics, Immortality (Type 7), Stealth Mastery (Via ambush), Electricity Manipulation and Life Manipulation (His energy can bring life to undead beings)

**Energy Capacity**: **Wall Scale** (Can damage those who can harm him.)

**Speed Level**: **Average** travel speed, with **Subsonic** reactions (Scaling from Aleera)

**Strength Level**: At least **Class 1** (Equal strong as Aleera, who is comparable to Mariska who easily lifted a cow)

**Resilience Level**: **Wall Scale** (Took a blow from Van Helsing. Survived being at the epicenter of an exploding and collapsing windmill)

* **Resistances**: Resistance to Electricity and Pain

**Arsenal**: None notable

**Intelligence**: **Average**. (He often reads the Holy Bible and is a quite loyal person.)

**Weaknesses**: He is afraid of fire, he has a trauma with it.

**Stamina**: **Athletic** (Has shown to be able to run and fight for long periods of time)

**Range**: **Standard melee range**

**Environment**: Varies, Comes from Caves

**Feats**:

* Fought Aleera.
Ares (Greco-Roman Mythology)/Apex Predator GX

## Summary

Ares is the Greek God of War, Battlelust, and Masculinity. He is the Son of Hera and Zeus and is one of the 12 Olympians.

## **Information**:

**Name**: Ares (Greek), Mars (Roman), the Dread God, the King of Manliness

**Age**: Thousands of years old

**Gender**: Male

**Source**: Mythology

**Power Level**: **High 3-A**

**Classification**: God of War, Battlelust, and Masculinity, Son of Zeus, Olympian God, Patron God of Sparta

**Notable Abilities**: Superhuman Physical Characteristics, Immortality (Type 1 and 5), Shapeshifting, Empathic Manipulation (Made Diomedes fearful from just his presence, can inspire men in the heat of battle), Fire Manipulation, Sound Manipulation (In the Illiad, roared as loud as 9,000-10,000 men after being stabbed by Diomedes), Transmutation (Transformed his daughter Harmonia and her husband Kadmos into serpents), Flight (In the Illiad, flew back to Olympus after being stabbed by Diomedes), Summoning, Size Manipulation, Weapon Mastery, Power Bestowal (Can grant mortals "dauntless youth"), Gravity Manipulation (Controls the orbit of Mars), Invisibility (Ares shouted for the Trojans, but the Trojans could not see him), It is implied that those he saved can transcend fate, Clairvoyance (Heard the prayers of a female servant), Darkness Manipulation (In the Illiad, he covered the Trojans in a veil of darkness)

**Energy Capacity**: **Endlessly Cosmic** (He should be comparable to the other Greek gods, and was able to whirl the planet, or star as it was considered in Greek times, Mars. Stated to have destroyed Titans. Was defeated by Athena

**Speed Level**: **Relativistic** (Power Scaling from other Olympians)

**Strength Level**: **Unknown**

**Resilience Level**: **Endlessly Cosmic**

* **Resistances**: Unknown

**Arsenal**:

* **Standard**: Spears, his chariot, swords, tunic, breastplate, greaves, whips, and shield.

**Intelligence**: He has thousands of years of combat experience and is the god of war. Though he has been described as the unrestrained and violent aspect of war in contrast to his sister, Athena, and has created all weapons and tactics known to man. He has been fooled before, specifically by Hephaistos.

**Weaknesses**: Very quick to anger and jealousy, and has an obsession for war. This has led to him being revulsed by most of the Olympians and gods.

**Stamina**: Likely **Godlike**

**Range**: Likely **Planetary** (Could move anywhere from Olympus), likely interplanetary (He could move the planet, or star as it was considered in Greek times, Mars), possibly **Universal'**

**Environment**: Varies, Comes from Mount Olympus

**Feats**:

* Stated to have destroyed Titans.
Extrasensory Perception

## Summary

**Extrasensory Perception**, essentially a sixth sense that allows characters to acquire information by means independent of any of their known senses or previous experience.

This applies to any and all kinds of information, knowledge, wisdom, experience, etc, and includes perceiving and detecting the presence of ghosts, spirits and other otherworldly beings, reading the memories or thoughts of people and objects, seeing into the future, or any other forms of gathering elusive information about the surroundings through unnatural means.

## Utilities

* **Precognition:** Extrasensory perception can be used to replicate a form of Precognition, as users could gain an understanding of future events through the ability.
* **Enhanced Sight:** While not exactly the same as Enhanced Senses, Extrasensory Perception can be utilized in a similar fashion. Users of this ability could effectively 'see' others in their surroundings without the need of actually seeing them, typically understanding their surroundings to a great degree.
* **Life Detection:** Users of this abilities could potentially be capable of detecting life in their target, to see whether they are alive or dead.
* **Power Reading:** The user may be capable of effectively seeing the power or abilities of their opponent, to determine what threat they pose or learn what abilities could be dangerous to the user.

## Limitations

* Some users may only be able to sense some forms of energy, power, etc. but not other kinds.
* Some users can have faulty or inaccurate senses.
* Over-reliance may make the user poor at using the normal senses if ability is nullified.
* This power can be overloaded by the user's stimuli.