recursal/Fanatic-Fandom huggingface dataset:
Avengers

The A**vengers** also known as the **Earth's Mightiest Heroes**, are major protagonists in *Once Upon a Time in Marvel and DC*.

They are one of the greatest heroes of their world and have crossed paths with several heroes, including the one from Storybrooke and the Justice League from the DC Universe.

## Members

* Nick Fury (Founder)
* Steve Rogers/Captain America (Leader)
* Tony Stark/Iron Man † (Benefactor and Co-Leader)
* Natasha Romanoff/Black Widow † (2023, Co-Leader)
* Thor
* Hulk
* Black Widow †
* Hawkeye
* Quicksilver †
* Scarlet Witch
* Vision †
* War Machine
* Falcon
* Spider-Man
* Rocket Raccoon
* Nebula
* Captain Marvel
* Okoye
* Ant-Man
Norman Osborn's Earth

**Norman Osborn's Earth** is the Universe where Norman Osborn was cured of his mutation After his transportation into the mainstream timeline

Since The Green Goblin is cured and aware of his, Otto, and, potentially, Curt's fates, Norman prevented their descent to villainy as the lizard and Dr Octopus. Also have Harry is never becoming the new goblin because Norman is alive.

## Inhabitants

* Norman Osborn
* Peter Parker
* Harry Osborn
* Mary Jane Watson
* Otto Octavius
Aurelia Auma

Portadora de la Diadema de reyes, la cual le permite invocar circulos magicos, usualmente para crear trampas o ventajas para aliados.

Es maternal, dulce y sagaz. Inteligente, astuta, confia mucho en sus compañeros. Es de tez oscura, trenzas largas, cabello negro, con algo de peso, facciones suaves. Se le suele ver usando bombas y armas semi-automaticas.
Shin

El Samurai sufrido, Shin es el portador de la katana Tensei. Fue rival de los protagonistas en el primer piso y su aliado desde el segundo.

Lleva ropas ceremoniales y porta su reliquia más como una carga que como algo beneficial. Parece que tiene una amistad con Dev, la Reina, aunque se desconoce si fue simplemente compañerismo.

Con el paso del segundo y tercer piso a tomado cariño al grupo de protagonistas, incluso si no se siente particularmente apreciado por los mismos. Lo cierto es que pese a su apariencia Shin no soporta demasiado la soledad.

Puede que tenga sentimientos confusos por Reno.

### Aspectos

* *Samurai sufrido*
* Prometio atacar usando exclusivamente a Tensei
* *Exiliado de su pueblo por un error*
* *No soporta la soledad*
* *Fundamentalmente bueno*

### Habilidades

* +4 Atletismo y Pelear
* +3 Voluntad y Saber
* +2 Empatía y Percepción
* +1 Maquinas (Herrería y costura) y Recursos

### Proezas

* **Duelista**: Obtiene +2 cuando se esta enfrentando a un solo enemgio en cualquier tirada de atacar.
Alice Von Lancaster

La portadora de la Campana de la Misericordia, el Cetro del Golem, Hate&Love, la Bolsa sin Fondo y la Armadura de Ether. Proveniente del las tierras de Doux.

Nacida en una tecnocracia nacida de la imparable necesidad de su mundo por el progreso tecnologico. Ella siempre aborrecio las maquinas debido a que nadie apreciaba su talento con las reliquias, las cuales requerian muchisima mas voluntad para demostrar su potencial que simples maquinas. Aun asi logro ser parte del consejo gobernante aunque su reino no duro mucho. Entro a la torre buscando poder que le permita vengarse.

**Aspectos:**

* *La bruja en la cima de la Torre del Reloj*
* *Nadie puede creen que tiene buenas intenciones*
* *Aristocrata exiliada*
* *Consentida, Orgullosa, Caprichosa*
* *Ve a otros como inferiores*

**Habilidades**:

* +4 Voluntad
* +3 Físico, Provocar
* +2 Engañar, Atletismo, Percepción
* +1 Conocimiento, Robo, Pelear, Mecanismos, Sigilo

**Proezas:**

* *Sin miedo*: +2 Voluntad para defenderse contra provocar o ataques de intimidación
* *En el lugar correcto en el momento correcto*: Puede usar voluntad para defenderse de ataque físicos.
* *Amenaza sútil*: +2 a Provocar cuando se provoca a alguien en una posición de poder
* *Un golpe al cuerpo*: Se puede usar hasta dos casillas de stress diferentes para mitigar un daño igual o menor a la suma de ambas.

**Personalidad**:
Jonathan-El

**Jonathan-El** (mostly referred to as **Jon-El** or **Bizarro Jonathan**) is a minor antagonist in *Once Upon a Time in Marvel & DC*. He is the son of Kal-El and Lois-El and the older brother of Jordan-El. He was brought to the Inverse Society, joining his uncle Tal and aunt, Lana.

## Family

* Lara Lor-Van - Paternal Grandmother
* Samuel Lane - Maternal Grandfather
* Kal-El † - Father
* Lois Lane - Mother
* Jordan-El - Twin Brother
* Tal-Rho - Paternal Uncle
* Lana-Rho - Paternal Aunt
* Maternal Aunt
America Chavez

**America Chavez** is A member of the Masters of the Mystic Arts and one of the Young Avengers. America Chavez is a young woman who can travel the Multiverse through star shaped portals.

## Family

* Elena Chavez - Mother
* Amalia Chavez - Mother
* Sylvie Laufeydottir - Adoptive Mother
* Nico Minoru - Adoptive Sister
* King Odin - Adoptive Grandfather
* Queen Frigga - Adoptive Grandmother
* Thor Odinson - Adoptive Uncle

## Allies

* Young Avengers
	+ Kate Bishop/Hawkeye
	+ Loki Laufeyson/Kid Loki
	+ Tommy Maximoff/Speed
	+ Billy Maximoff/Wiccan
	+ Kamala Khan/Miss Marvel
	+ Cassie Lang /Stature
	+ Peter Parker/Spider-Man
* Morgan Stark
* Wong
* Lotus Quill
* Riri Williams/Ironheart
* Stephen Strange/Doctor Strange
* Carol Danvers / Captain Marvel
* Talos
* Michelle Jones
* Harley Keener
* Lockjaw
* Crystalia Amaquelin/Crystal
* Ororo Monroe/Storm
* Kurt Wagner/Nightcrawler
* Bobby Drake/Iceman
* Dr Henry McCoy/Beast,
* Anne Marie LeBeau/Rogue
* Human Torch,
* Deadpool,
* Black Bolt,
* Colossus,
* Cable,
* Scarlet Witch
* Quicksilver,
* Runaways
	+ Karolina Dean
	+ Nico Minoru
	+ Chase Stein
	+ Gert Yorkes
	+ Molly Hernandez
	+ Alex Wilder

## Enemies

* Thanos
* Dormammu
* Kaecilius
* Baron Mordo
* Ultron
* Magneto
* Skrulls
* Kang the Conqueror
* Doctor Doom
* Doom Bots
* Wrecking Crew
* Laufey
* juggernaut
* Norman Osborn/Green Goblin (Earth-TRN926)
Urien Arc

Portador del Mystic Quiver, un arco que genera flechas especiales del aire.

Es joven, de piel palida, cabello plateado. Comparte ascendencia con otros hombres bestia, posee unos cuernos cortos, escamas iridiscientes plateadas y garras. Ojos de caracter gatuno. Es de personalidad amable, calmado y hasta inocente.
Santuario

Un pequeño triangulo de cristal. De personalidad Altruísta y Honorable.

Una vez activado el cristal se vuelve un punto fijo en el espacio. Cuando el tiempo se acaba todas las personas dentros son expulsadas de la dimensión bolsillo. Dentro de la misma se manifiesta todo lo que sea necesario para que las personas descansen. Una vez abandonado el Santuario solo se puede volver a entrar una vez transcurrido el doble del tiempo que se paso dentro.
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Kaster Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
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Archivo:Placeholder
Primera Incursión

La primer incrusión fue un grupo de soldados elite enviador desde el plano de Kellior a intentar tomar control de la torre. El grupo estaba conformado por:

* Fátima Rosas de Miller, la líder
* Yuri Aleksandroff Agarov, spotter
* Aurelia Auma, soporte del grupo

Tras diez años desde su desaparición el La Llave del Mundo un segundo grupo fue enviado con la misma misión, bajo el nombre de La Segunda Incrusión
Doux

Conocida popualarmente como La Tierra de las Brujas. Una tierra con un nivel tecnologico avanzado, pero un monopolio tecnologico avanzado. En esta tierra la gente no sabe diferenciar entre reliquias y tecnologias, y las brujas usan eso a su favor para mantener el misticismo de sus habilidades.

Habitantes famosos de esta tierra:

* Alice Von Lancaster
Leea Kirk

Leea Kirk es un elfo clérigo con rango Gran Sacerdote que actualmente rige el templo de Astar en el Wadi. Pese a que su edad es desconocida, algunos comentan que el joven sacerdote podría no haber conseguido la mayoría de edad para los de su raza, pudiendo considerarse por tanto el más joven de la historia con su rango.

De facciones y cuerpo andrógino, la belleza objetiva de este elfo es casi indiscutible para cualquier criatura mortal. Nacido y crecido en el Desierto, cuenta con orgullo cómo su tribu de elfos rojos vagó por el desierto durante decenios, hasta llegar a asentarse en Puerto Wadi.

Uno de los actos por los que es más reconocido es por su importante papel en la Festividad más importante de la Diosa Astar, "El Ardid de las Llamas", que tiene lugar durante el Solsticio de Verano en los templos más importantes dedicados al culto a la Diosa de la Danza y las Artes.
Elfos Blancos

Los primeros elfos, o también conocidos como los elfos blancos, son una raza elfica a día de hoy casi extinguida que habitaron en el continente, desde la era Oscura, a la era Ethuria.

Poco se sabe sobre ellos salvo que fueron los primeros elfos primigenios que poblaron lo que son ahora las Tierras Desoladas, y que, a partir de ellos se originaron las distintas etnias élficas que se formaron tras el Gran Cataclismo que hay en la actualidad.

En la actualidad se ha descubierto que era una raza orgullosa que mezclaban tanto el ámbito arcano como el divino por igual. Durante el alzamiento y prosperidad del Imperio Ethurio, los elfos blancos llegaron a rivalizar con este imperio como adversarios políticos, económicos y militares. No queda claro cuando ocurrió durante la era Ethuria, pero llegado el momento, el Imperio sometió a los elfos blancos y a sus ciudades, principalmente la antigua ciudad de Lerion.

Los estudiosos han llegado a la conclusión de que o bien fueron esclavizados por la Magocracia o incluso fueron exterminados por estos en un genocidio racial. Sea como fuere, su presencia en las Tierras ha quedado casi extinta, quedando solo unas pocas ruinas de su antaño y glorioso pasado.

También hay constancia de unos pocos descendientes de esta raza, que o bien se han ocultado en zonas aisladas o mezclado con el resto de etnias élficas. Sin embargo, esta nueva generación de elfos blancos apenas han conservado un resquicio de su gloria pasado. Son muchos, principalmente los últimos descendientes elfos blancos de la actualidad, quienes tienen interés en conocer a su legado pasado y olvidado, con la esperanza de restaurar su legado élfico como los altos y primeros elfos que antaño una vez fueron.
Convocador

**Tipo de Dote:** Mago/Arcanista 2. Precursora de Convocador Avanzado y Convocador Maestro.

**Especificaciones:** El mago/arcanista ha estudiado la conjuración en mayor profundidad y sabe cómo atar a las criaturas más tiempo en este plano. Todas las conjuraciones doblan su tiempo de duración como si se trataran de conjuros prolongados.

**Uso:** Pasivo
Rompemagias

**Tipo de Dote:** Automática Templario a nivel 2 y 5.

**Especificaciones:** El templario reúne toda la energía del arcano objetivo y la explota contra él volviéndola en su contra. El objetivo debe ser Mago, Arcanista o bardo, y superar una tirada de fortaleza con CD de:

Si es mago: 10 + (Nivel de templario + Bonificador de inteligencia del objetivo/2).

Si es arcanista o bardo: 10 + (Nivel de templario + Bonificador de carisma del objetivo/2).

Tanto si la supera como si no, quedará silenciado un número de asaltos igual al (Nivel de templario/2). De no superar la tirada, el objetivo recibirá:

Si el objetivo es mago: Bonificador de inteligencia \* (Nivel de templario/2) de daño mágico.

Si el objetivo es arcanista o bardo: Bonificador de carisma \* (Nivel de templario/2) de daño mágico.

*Rompemagias I - 1 uso/día.*

*Rompemagias II - 2 usos/día.*
Gil

Portador de Shot Through the Heart, Cristal Reverso y Ruleta Rusa. Figura misteriosa, valora su intimidad y cubre su rostro constantemente, al punto de no dejar que nadie vea su cara. Pertenece a una raza con una biologia muy distinta a su contraparte en otros mundos.

**Aspectos**:

* Mercenario Despreocupado
* No deja que le vean la cara
* No respeta la autoridad
* Biologia inusual
* Actua por instinto

**Habilidades**:

* +4 Disparar
* +3 Atletismo, Percepción
* +2 Sigilo, Físico, Voluntad
* +1 Carisma, Conducir, Provocar, Saber, Pelear

**Proezas**:

* *Puntería Asombrosa*: Una vez por conflicto tiene un +2 en una tirada de disparar
* *Aterrador*: Puede infilir miedo a gente que no le conoce. +1 a Provocar.
* *Corona de la Amenaza*: Nadie con menos de 3 de Voluntad puede atacarle hasta que el ataque primero.
* *Coleccionista de Reliquias*: +1 al nro de reliquias con las que se puede sincronizar.

### Reliquias

* Ruleta Rusa (2)
* Cristal Reverso (2)
* Capa de plumas (2)
* Dragón de Onix (3)
* Firebrand (3)
Devoradores de Magia

Los Devoradores de Magia fueron unas criaturas sobrenaturales que crearon los arcanos del Imperio Ethurio, concretamente los poderosos Magócratas. Creados originalmente para destruir a rivales políticos y arcanos en su sistema de Magocracia.

No se tiene mucha información sobre su apariencia, pero según viejos bocetos en la actualidad se puede tener una idea de lo que fueron en vida. Estas criaturas eran enormes, se suspendían en el aire y tenían enormes tentáculos aparentemente.

Se desconoce como lo hacían, pero esta criatura tenia la capacidad de absorber toda la magia de su alrededor en un solo instante, alimentándose de la magia drenada durante ese proceso. Cuando no podía alimentarse de la magia, se bastaban de la misma esencia de vida de todo lo mortal que estuviera bajo su presencia.

La constante necesidad y ansiedad por alimentarse obligó al Devorador de Magia a seguir haciéndolo hasta que se agotó toda clase de fuente mágica y de vida allá donde iban, siendo los responsables más directos no solo de la caída del Imperio Ethurio, sino del origen del Gran Cataclismo.

Al acabarse su sustentos principales, acabaron por consumirse y desaparecer durante el cataclismo. En la actualidad no se ha encontrado ningún Devorador de Magia o restos de esta criatura. Algunos eruditos se preguntan con temor si pudiera quedar alguno con vida o en estado de letargo que pueda suponer una nueva amenaza para las Tierras.
Kemmigan Araes

La líder de la Segunda Incursión. Su reliquia es Nuevos Horizontes, una bandana que aumenta su percepción, complementado su entrenamiento en combate cuerpo a cuerpo y ayudandole a localizar y explotar los puntos debiles de sus enemigos.

De la raza de la gente bestia, mide más de 2 metros, de contextura robusta, cabello azul oscuro, melena salvaje, colmillos, garras y ojos amarillos vivaces. Lleva un parche.

Es de personalidad vivaz, intimidante, osada pero sin desaprovechar oportunidades tacticas. Encantadora para quienes le conocen bien. Suele usar un cuchillo tactico.
La llave del Mundo

La Llave del Mundo es una torre que existe en multiples planos al mismo tiempo. Se requiere una reliquia para poder ingresar a la misma, y muy pocos de los que entran logran jamás salir, más aquellos que lo hacen vuelven cargados de riquezas y poder.

Dependiendo del mundo se sabe poco y nada de los pisos de la torre, pero el más alto jamás registrado es el decimo, o por lo menos es lo que relatan aquellos que la abandonaron. Nadie ha llegado a la cima aún, y solo se especula con lo que ocurrira con la primer persona que lo consiga.

Basados en los testimonios recopilados de los merodeadores se pueden definir los pisos como los siguientes:

### Primer piso: Sala de pruebas

Este piso esta diseñado para hacer desafios en grupos. Es un gran filtro, aquellos que quedan en ultimo lugar son despojados de sus reliquias y practicamente condenados a habitar de forma permanente este piso a modo de prisión.

### Segundo Piso: Tranquil

Este piso esta diseñado como un ultimo refugio para aquellos arrepentidos, el ultimo piso donde se puede llevar una existencia placida. El piso en si mismo parece un continente con praderas y mar. Todo sobre el ambiente busca desmotivar de seguir avanzando a sus habitantes, pero si deciden hacerlo un templo con desafios les espera.

### Tercer Piso: Machinum

La mayoría del piso es una fabrica interminable cuya mitad crea un objeto y la otra mitad lo destruye, sin ningún proposito salvo desgastar a sus trabajadores. La verdadera unica forma de abanonar este piso es el Casino.

### Cuarto Piso: Grand Sea

Este plano esta practicamente cubierto por un infinito mar. Aquí los centinelas proveen a los recién llegados de barcos impulsados por reliquias. El objetivo de este piso es derrotar al legendario Kraken, pero el verdadero peligro son los piratas. Tras años de estar en este piso y fallar en su objetivo muchos capitanes se han dedicado a saquear a otros habitantes, robando sus reliquias para alimentar las propias, dando como lugar que varios capitanes piratas cuenten con reliquias de grado 4 y 5.
Irina Des Guilles

Especialista en infiltración y asesinato. Portadora de Desengaño, un broche que le permite proyectar ilusiones visuales y sonoras. Parte de la Segunda Incursión.

De orejas afiladas, ojos rojos, pelo violeta, oscuro y corto. Poseedora de un cuerpo atletico. Con una personalidad pragmatica, juguetona, enigmatica y que denota inteligencia.
Yuri Aleksandroff Agarov

Cumple el rol de Spotter para su escuadrón. Su reliquia son las Agujas invisibles, diseñadas para inmovilizar al rival durante el combate.

Tiene una personalida de casanova, amigable pero frio y eficaz, competente. Lleva cabello rubio platinado, es alto, de facciones afiladas. En su genetica se detecan rasgos felinos avanzados.
Campana de la Misericordia

Esta campana es una reliquita antigua proveniente de Doux.

Emite un aura oscura, y solamente sincroniza con personas de caracter lugubre y manipuladoras. Su personalidad es Cruel.

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puede intentar poner una campana a todos los objetivos en la zona con
la misma acción.

**Reliquias consumidas:**

* Crono-Traker (Grado 2)
* Arpón Etereo (Grado 2)
Tek

Tek entro a la torre borracho tras una apuesta de la cual no recuerda mucho. Sin siquiera estar del todo sobrio fue arrastrado a una serie de pruebas en la que gracias a sus compañeros y no poca suerte consiguio seguir subiendo pisos.

Actualmente es poseedor del Orbe Cromatico y Las Aguas de la Vida. Su paradero es desconocido.
Personalidades

Todo personaje en Kaster cae dentro de un espectro de personalidades, son los siguientes:

**Bondadoso**: En la gran escala de las cosas siempre vas a intentar hacer el bien por los demás y minimizar el sufrimiento cuando no puede ser el caso. Trato humanitario hasta a tus enemigos es la marca de este rasgo.

**Cruel**: No basta con derrotar a alguien, hay que *imponer el ejemplo*. Incluso si no hay nadie para verlo.Hay cierto grado de sadismo asociado, aunque la crueldad puede nacer de una muy retorcida visión sobre la naturaleza del mundo.

**Honorable**: Siempre respetas tus promesas y cierto sentido de "justicia" domina tus acciones sin importar tu brújula moral interna. Esto va desde el paladín que jamás atacaría a una persona desarmada por muy nefasta que sea como a un caudillo de guerra que permite a su rival derrotado un juicio por combate a pesar de tenerlo a su merced.Para este tipo de persona lo importante no es solo la victoria, sino *como* se obtiene. Rara vez alguien honorable miente ni siente necesidad de hacerlo.

**Manipulador**: El tipico arquetipo de "el fin justifica los medios". La realidad es tuya para moldear y la verdad un concepto irrelevante. Si algo honesto salio alguna vez de tus labios fue porque jugaba a tu favor y nada más. La traición siempre esta al alcance cuando se sigue este camino.

**Diplomatico**: Cuando llega la hora de enfrentar conflictos tu primera respuesta es el razonar con los mismos. Siempre buscas la salida menos violenta de cualquier situación, incluso si al final del día no termina funcionando. La *intención* es lo que cuenta.

**Agresivo**: Tu instinto casi inequivocamente va hacia derramar sangre. Probablemente herencia de un entrenamiento ferreo que te enseño que es más sabio actuar primero y razonar con los supervivientes despúes. Este rasgo también puede filtrarse al habla, tratando conversaciones como un campo de batalla.

**Altruísta**: Poner a los demás por sobre uno. Ayudar a los otros a pesar de que ayude a los intereses propios, esa es la forma de vivir del altruísta. Aquellos que representan causas mayores que uno o luchan por algo que le excede también pueden representarse con este rasgo.

**Egoísta**: No dejar que los otros te usen de felpudo, conspirar siempre en favor de tu beneficio personal y nunca perder de vista que de la unica persona que *realmente* hay que cuidar es de uno mismo.

**Alegre**: De personalidad espontanea, intensa, luminosa. Normalmente introvertida, el humor y el saber tomarse situaciones lugubres con optimismo son lo que define este rasgo.

**Sombrío**: El estoicismo, reaccionar con indiferencia y frialdad ante situaciones violentas u oscuras, el ser retraído y siempre esperar el peor resultado.
Reno

Arquelogo del mundo de Ergos, un mundo poco conocido y casi sin reliquias. Motivado por la ambición y la codicia. Le cuesta desprenderse de nada e ingreso a la torre en busca de tesoros y fortuna.

**Aspectos**

* *Arquelogo aventurero*
* *Ambición desmedida*
* *Conocedor de Mitología*
* *Expeto ladrón de tumbas*
* *Entrenamiento marcial*

**Habilidades**:

* +4 Voluntad
* +3 Pelear, Robar
* +2 Percepción, Físico, Saber
* +1 Atletismo, Provocar, Sigilo, Disparar

**Proezas:**

* *¡Doble o Nada!*: Se repite una tirada, pero si se falla se falla por el doble de shifts. Una vez por escena.
* *Ladrón de reliquias*: +1 a robar reliquias
* *I, Lupin!*: Si se supera una tirada de robar, una vez por escena se tiene automaticamente un exito crítico.
* *Sello del ladrón*: +2 a robar por escena si se hace de una forma destacable.

**Personalidad**

### Reliquias

* Trak and Drag (Grado 2)
* Anillo Amarillo (Grado 1)
* Anillo Rojo (Grado 1)
* Brújula del Destino (Grado 2)
* Doomerang (2)
* Heraldo del Invierno (3)
* Arco de la Hydra (Robado, no esta sincronizado)
* Botas de Gravedad (1)
STG 44

The Sturmgewehr 44 is a German select fire intermediate power rifle, or assault rifle, that saw service during WWII. It is widely regarded as the first practical assault rifle ever created, having the qualities of select fire, intermediate cartridge, and +300m range. They were manufactured in large numbers for the German army during WWII, although not many survive today because most were destroyed after Germany surrendered.

The STG 44 in game is a very rare spawn that usually comes with 1-2 30 round magazines. The iron sights are average, but they make engaging enemies at range difficult. No scopes are available for this weapon. The recoil pattern of the STG 44 is quite erratic and hard to control at medium and especially long ranges, so using it at close ranges are most ideal. Overall, use of the STG 44 should be similar to use of a submachine gun where it has about the same effectiveness.
Gewehr 41

The Gewehr 41 was Germany's first attempt at a mass produced semi automatic Full Powered Rifle, which utilized the unique "Bang" system to achieve self loading. It was eventually found to be too unreliable and was replaced by the Gewehr 43 (in game, there is little difference between the two, only slightly in recoil patterns and the fact that G43 gets a unique scope). It is a rare spawn on the map and usually spawns with 1-2 "magazines" (and rarely 3). It can mount both the PU 3.5x and PSO-1 4x scopes. The recoil pattern is erratic diagonally, and it becomes difficult to control when firing very quickly. Iron sights are below average and sometimes are difficult to use.
DP-27

A recent edition to the game, the Degtyaryov 27, or the DP-27 is a Russian LMG, most commonly recognized by its unique magazine. Dubbed: The "Plate Gun" by many PUBG players (DP-28), this LMG can lay down 47 extremely powerful rounds downrange. This gun is most useful in close to medium range engagements, as the recoil pattern makes it harder to keep on target. Its easy-to-use sights make tap firing at medium range easier though.

Beware of spraying down your enemy however, because like the MG 42, it often spawns with 1 magazine, and DP-27 ammo is a much rarer spawn. Its lower rate of fire makes it easier to conserve ammo compared to the MG 42.

*The DP-27 and the DP-28 are the same gun, however, the USSR calls it the DP-27 as it was introduced in 1927.*
Scope M84

This scope zooms 6 times. This makes it the most powerful scope. It is rarely useful at very long range battles because the damage falloff at a long distance makes it almost impossible to kill enemies.

Originally, it could only be used for M1 Garand, but as of the update of July 4, 2019, it can be used on all Rifles [1]
M1 Carbine

The M1 Carbine is an American semi automatic intermediate powered rifle that saw widespread service during WWII. The Carbine was intended as a replacement to rear echelon troops' M1911 pistol, which was rather difficult to aim accurately. In the end, six million of these five pound rifles were manufactured during WWII alone, making the M1 Carbine one of the most numerous weapons of the war.

In game, the M1 Carbine is a rare spawn (although somewhat less rare than the full powered semi automatic rifles) and usually spawns with 4-5 15 round magazines. The iron sights are below average - focusing on target can be difficult both at close and long ranges. To help with accuracy and ease of use, either the PU or PSO-1 scopes can be mounted. The recoil pattern is quite erratic and many times it is difficult to be able to score multiple successive hits on a target, hip firing is no better (perhaps even worse). The damage of the M1 Carbine is also the lowest of any of the primary weapons in game and it does not receive a "stopping power" stat that would help to offset it. Overall, the M1 Carbine is one of the worst weapons in the game and should be avoided unless you have no other choice but to use it. Like every weapon, it is workable, but vs most opponents you will be at a large disadvantage.
M1903 Springfield

The M1903 Springfield is an American bolt-action Full Powered Rifle that was used in great numbers during WWII. Originally developed with inspiration from the Mauser-type action, the Springfield took a divergent path from Mauser-type rifles, especially with it's many upgrades in WWII.

In game, the M1903 is a common spawn rifle on the map that usually comes with 1-5 5 round "magazines". The iron sights are below average, being very small, and finding a target can be very hard with them. To help with this, the Springfield can mount either the PU or PSO-1 scopes to aid it's accuracy and ease of use.
Vallanger

Vallanger es el nombre de uno de los Forjadores, la raza que creo las reliquias y la Llave del mundo.

A diferencia de sus contemporaneos hay varios encuentros registrados entre mortales y Vallanger. Se le adjudica la creación de las reliquias malditas, un set de reliquias que causan terribles efectos secundarios a su usuario, pero que poseen un poder indudable.
Nonexistence

**Nonexistence** is when something either doesn't exist anymore or never did in the first place. As its name suggests, nonexistence is the opposite of existence.

## Examples of things that don't exist

* A dragon. A lizard-like commonly flying and fire-breathing mythical beast of Scottish, Chinese, and Western fictional tales.
* A fairy. A usually small and/or benevolent magical being.
* A goblin. A short, usually green creature whose common interest is goods of others.
1/3
## Does nonexistence exist?

Since something can only be existent or nonexistent... uhh... hmm... err, uhh...

Good question.
Kar98k

The Karabiner 98k is a German bolt-action Full Powered Rifle. As an updated version of the iconic Mauser rifles, the Kar 98k was the standard issue rifle of the German army during WWII.

In game, the Kar 98k is a common spawn on the map, usually coming with anywhere between 1-5 5 round "magazines". The iron sights are above average, and accurate fire is rather easy at long range. For very long ranges, the Kar 98k has a unique ZF39 4x scope that can be mounted by attaching either the PU or PSO-1 scopes to it. It has the fastest traveling bullet of any of the full powered rifles (albeit only marginally).
TT

The TT in-game likely refers to the Tula Tokarev-33, a Russian semi-automatic pistol in service with the Red Army from 1933 to 1952.

It was used by a number of countries, and is still used by the Bangladeshi and North Korean armed forces today. It fires the powerful 7.62×25mm Tokarev cartridge, which is based on the 7.63×25mm Mauser cartridge used in the Mauser C96.

The TT resembles the Colt M1911, and spawns at slightly higher rates, with about 1-3 magazines with it, 8 rounds each. For close encounters and early game.
SVT 40

The SVT-40 is a Soviet Semi Automatic Full Powered Rifle that uses the 7.62x54mmR cartridge. It is a rare spawn on the map and usually spawns with 1-2 10 round "magazines" (very rarely there it will spawn with 3). The sight picture is average and is relatively easy to find your targets, although for extra range, the PU 3.5x and PSO-1 4x scopes can be mounted. Recoil is a little erratic diagonally, but can be easily controlled.
Dumb fuck

**Dumb fucks** are a level of idiocy that's "worse" than your average idiot. They intentionally do things that they know are bad ideas, but they do it cuz fuqit. Dumb fucks aren't inherently bad, nor are they truly stupid. They do the things they do because they either want to entertain others by potentially inflicting pain on themselves, something like a modern day fool from medieval times, or because they want attention like a jackass.
M1A1 Thompson

An iconic US SMG for both WWII soldiers and Depression-Era gangsters, although the gangsters used a drum magazine which tended to jam more often. The Thompson, aka. the "Tommy Gun" is one of the rarer spawns in Cuisine Royale for the SMG's. However, it does spawn with 2-3 magazines of ammunition, so you won't have to worry too much about running dry right away. The ammo itself can be found every now and then across the map, so you do have a chance to restock on ammo.
Segunda Incursión

La segunda incursión tuvo lugar 10 años despúes de la primera, con miembros elite del ejercito intentando hacerse control de la torre. Este grupo esta compuesto por:

* Kemmigan Araes, líder del grupo
* Lupe, sniper
* Saya Crow, spotter
* Urien Arc, arquero
* Irina Des Guilles, especialista en infiltración
MP18

Probably the most common SMG out there. This gun is very reliable and spawns with around 1-3 magazines of ammo, 32 rounds each. Its ammo is not that uncommon around the map so ammo conservation is not terribly important. The MP18 has easy to use sights, and you can still see your target even with the recoil.
AKM

The BBC is a Soviet select fire intermediate powered rifle, or assault rifle, that saw service during the Cold War. The AKM, being a "modernized" AK-47, was the standard service rifle of the Soviet Union during the Cold War and is the only post WWII weapon that is in Cuisine Royale.

In game, the AKM is the only weapon that doesn't spawn on the map. It can be found in a Tactical Loot Box, of which three are scattered around the map. The AKM will always come with two 30 round magazines and a PU scope. The iron sights on the AKM are slightly above average, although it can be difficult to find targets at range. The only scope that can be mounted is the PU scope. The AKM's recoil is decent and easy to control at close ranges and becomes more difficult at medium ranges. It is the best intermediate power/assault rifle in the game.
Endurance

Since the Knee Pad of Speed increases your stamina drain by 80%, but the Oxygen Tank of Hold Breath reduces it by 40%, you can run for twice as long at top speed. With the stamina recovery boost, you can take much shorter breaks. Snipers and SMGs seem to work effectively, snipers because you can relocate faster after you shoot, SMGs cause you can close gaps faster. it also can effectively create a ambush situation with a melee weapon in a building.
Shot Through the Heart

A simple vista un saco de cuero. Contiene una cantidad infinita de dardos. Tiene personalidad Agresiva

 2
1-2: No tiene veneno, 3-4: El dardo genera una carga de veneno, 5-6: El dardo genera dos cargas de veneno. El objetivo envenenado debe hacer una tirada de físico dificultad X, donde X es la cantidad de cargas de veneno. Si falla la tirada tiene -2 en su siguiente tirada. Las cargas desaparecen si el usuario lo
 3
 4
 5
Browning Auto 5

The Browning Auto 5, dubbed: The "Cunt Gun", is a semi auto Shotgun that is an absolute monster up close, and can hold on its own at medium-close ranges. It holds 5 shots, and currently is loaded in a clip-style fashion, whereas the real Auto 5 is tube loaded. Use this gun with the Tank, Blitzkrieg, or Ambush classes.
Gewehr 43

The Gewehr 43 is the more successful derivative of the earlier Gewehr 41. It is a semi automatic Full Powered Rifle that took operational inspiration from the SVT-40's gas piston system, making it much more reliable.

It is a rare spawn on the in game map and usually spawns with 1-2 10 round "magazines" (rarely 3). Interestingly, the magazines for the Gewehr 41 and Gewehr 43 are interchangable in game, so ammo is a little easier to find when compared to other semi automatic rifles. Like the G41, the iron sights are below average and can make it difficult to track a target. To help with this though, the G43 has access to a unique ZF4 4x scope, that is equipped by attaching either the PU or PSO-1 scopes to it. Recoil is fairly erratic diagonally, and the weapon becomes difficult to control when firing very quickly, and muzzle velocity is tied for the lowest speed with the G41 and FG 42.
Ambush

Lay down next to a seemingly busy road, or on a roof and wait. They'll hear the *boing* of your Bunny Slippers of Bounce once, and look up to see the flash of your Browning Auto 5 raining hell down upon them. Pair with Eagle Eye Glasses to increase the chance of hitting your target. Not that you really need it. You have a damn Cunt Gun.
Tough Cuban Cigar

The Tough Cuban Cigar boosts your health from 25 to 32. This can save you from a headshot from any of the Snipers. This is a must have if you like just rushing in and spraying the enemies down. The only bad side of this item is that you can be seen easier in dark places due to the glow of the cigar.

Pair with the IV Bag of Regeneration for the Tank Class.
Terry

Proveniente del mundo de Tao, parte de un pueblo conquistador de universos. Despreciado por sus copañeros por sus tendencias más intelectuales, dedico sus días al estudio de la enorme cantidad de conocimeinto recolectado por su clan.

Sintiendose desarraigado con su sociedad y sintiendose que ya no le quedaba nada de utilidad que aprender en Tao se adentro en la torre.

**Aspectos**:

* Erudito Shaolin
* A la sombra de mi padre
* Estuve ahí y lo hice
* Movimiento Especial
* El saber es mi escudo

**Habilidades**:

* +4 Saber
* +3 Pelea, Físico
* +2 Atletismo, Percepción, Voluntad
* +1 Conducir, Carisma, Sigilo, Recursos, Maquinas

**Proezas**:

* Lei sobre eso
* Entereza mental
* Tenica Especial: Cuando se usa esta tecnica se tiene un +2 a Pelear. Una vez por encuentro.
* Desviar proyectiles: Se puede defender de ataques de Disparar con Pelear.

### Reliquias

* Sapiens (3)
* Twisty (3)
* Libro del Coleccionista (3)
* We're up all night (1)
* Social Justice Sword (2)
PPSH

A Russian SMG that holds 71 rounds for when you can't aim. The big ammo capacity also helps with the fact that this gun does really low damage. Beware, the PPSH Drum is a rare find, so save that ammo.

The difference between the PPD34/38**,** PPD40, and the **PPSH**is the rate of fire (RoF).

PPD34/38 being the slowest having 800 rpm, PPD40 in the middle having 900 rpm, and **PPSH** being the fastest to spit out bullets at 1000 rpm.
Intermediate Powered Rifles

Intermediate Powered Rifles (usually assault rifles) are rifles that utilize an "intermediate" cartridge - in between the size and power of a full powered rifle cartridge and a pistol cartridge. Using a cartridge like this allows the shooter to be more effective in close range engagements than a full powered rifle, while also being more effective at longer ranges than a pistol cartridge can.

The intermediate powered rifles in Cuisine Royale are:

* M1 Carbine, firing .30 Carbine in semi auto only, it is the weakest of all the intermediate power rifles
* STG 44, firing 7.92x33mm Kurz in full or semi auto, it is the second best of this catagory, but worst of the true "assault rifles"
* AKM, firing 7.62x39mm in full or semi auto, it is the best of the three rifles and the best true assault rifle
AK-103

A modernized version of the well known Kalashnikov assault rifle. Features new materials, a muzzle brake to help with recoil control and more precise shooting at greater distances. Like it’s predecessor the AKM, it can use scopes. The AK103 is a rare weapon and can only be found in orbital and tactical fridges.
Sten Mk. II

The British Sten Mk. II is an SMG with lower spawn rates than the common MP18. It often spawns with 1-3 magazines, 32 rounds each, and ammo is not terribly common. The iron sights are kind of difficult to use at mid range due to recoil, so this weapon is used best when sweeping houses or fighting in a forest. It is suggested to switch guns if you happen to come across another SMG.
AVS 36

The AVS-36 is a Soviet select fire Full Powered Rifle that saw service during WWII. Although it served in the war, the Soviets saw the AVS-36 as an ineffective weapon due to it's complexity and uncontrollably in full auto fire.

The AVS-36 is a very rare spawn on the map, usually only coming with 1-2 15 round magazines. The sights are slightly below average; it is difficult to find targets with them, but easy to be accurate up to long range when a target is sighted. To aid in ease of aim and accuracy, either the PU or PSO-1 scopes can be mounted on this weapon. Recoil is slightly below average in semi auto, but is controllable if firing at a reasonable rate. In full auto, however, it is almost entirely uncontrollable, even with glasses. For this reason, it is recommended to use this rifle only in semi auto (where it is actually quite good) and only use full auto if at extreme close range and if there is no other options.
Pneumonoultramicroscopicsilicovolcanoconiosis

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

No actual decent human being would make this a part of the English lexicon. It looks so fucking stupid. Don't try saying it. You'd just be wasting time.
Eagle Eye Glasses

Very useful in a gunfight period. CQB, Mid-range, or sniping. It doesn't matter. This will help you in all situations. A 40% reduction in shot deviation makes it more likely for you to hit your target. Great for sniping and mid range shots on a moving target. I mean it. A PSO 4x scope is so inaccurate, that you are better off with iron sights without the glasses. A 50% recoil reduction helps at close and mid range sprays. There is also a 40% reload time reduction. Helpful for when you've run dry.

Pair with the Knee Pad of Speed for the Blitzkrieg class.

Pair with the Bunny Slippers of Bounce for the Ambush class.
Country

**Countries** are man-made pieces of land humans found interesting enough to live in.

## Laws and legality

All countries have laws that may differ from country to country. These laws can exist in some places in the world and not at all in others or have their enforcement policies change. In all countries in the world, it's advised that you don't break these laws because that's bad.

## Interactions between countries

Countries are capable of interacting with one another. Sometimes these interactions can lead to war.
Cuisine Royale Wiki

**Welcome to the...**
**Cuisine Royale Wiki**
**91 articles • 43 files • 722 edits**

**ABOUT THE WIKI**

This is a wiki about the video game *Cuisine Royale* that anybody can edit. It plans to document all of the content that can be found in the game.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Browning M1918

The Browning M1918, is most commonly known as the Browning Automatic Rifle, or BAR. This assault rifle has a decent rate of fire, and very good damage. It is extremely effective at mid range and can still hold out on its own up close. It is a rarer spawn, and normally spawns with 2-4 magazines of ammo, 20 rounds each. Its ammo can be found at about the same spawn rate around the map.

Pair this with an SMG for a well rounded loadout.
Full Powered Rifles

Full powered rifles are rifles that utilize a full powered cartridge, allowing for accurate long range fire. These rifles can be either bolt action, semi automatic, or select fire (although in full auto, they are usually uncontrollable due to the power of the cartridge). In game, these rifles do the most damage of any weapon (besides the anti-tank weapons).

These are the different full powered rifles that are available in Cuisine Royale:

* Bolt Action
	+ M1903 Springfield
	+ Mosin Nagant M91/30
	+ Karabiner 98k
	+ M1917 Enfield
* Semi Automatic
	+ M1 Garand
	+ SVT-40
	+ Gewehr 41
	+ Gewehr 43
* Select Fire
	+ FG 42
	+ AVS-36
M1921AC

The Thompson M1921 is a different model of the Thomson sub machine gun.

This variant uses a 50 round drum magazine. The game departs from reality here as the 1921AC accepts both stick and drum magazines in reality.

This variant tends to spawn a little more rarely usually with 1 or 2 drums.

It has a high rate of fire which can be difficult to control, limiting to short bursts makes it much more effective at short to medium ranges
Food

Food is used for healing. Commonly found everywhere and in every fridge except the Tactical Fridge. Each food heals a different amount and is eaten in various speeds. Generally the more it heals, the slower it is to eat.

Food (listed in order by the amount of hp given after eating)

* Royale Hunt Duck
* Savory Ribs
* Poignant Ham
* Irresistible Sausages
* Delicious Pizza
* Nourishing Sausage Bun
* Exquisite Bread
* Exclusive Pastry
* Appetizing Buns
MG 42

The MG42 has two variants within the game. It is most commonly found at nearly all, if not all, bunkers dotted around the map. The bunker version is mounted, and cannot be taken with you. However, the mounted MG42 has no ammo limit, although it can overheat, causing the gun to pause for a brief moment after a long burst of fire. The overheating can be monitored by a red circle around your aiming reticle. Once this circle is completed, the gun has overheated and will cool down for a few seconds. The mounted MG42 can be very effective at pumping lead downrange, but because of its RoF, the recoil will cause your aim to sway dramatically. The best way to counter this is the same with any automatic weapon. Firing short, controlled bursts will ensure accuracy, as well as keep the overheating in check. However, if it is needed, laying down suppressive fire at range is no problem for the mounted MG42.

The mobile version of the MG42 is a rarer spawn in the world, often spawning with only one magazine with it, although its ammo can spawn in the world at slightly higher rates. The MG42 drum hold 50 rounds, and because of the limited ammo capacity, the mobile MG42 will not overheat. The recoil multiplier is about twice that of the mounted MG42, so controlled bursts are needed when fighting medium range battles, and you should forget about longer range engagements. In CQB, it is almost unnecessary to ADS, as the rate of fire will ensure your opponent is pumped full of lead, however if you are concerned with ammo, as you should be if you do not have a spare drum, aiming with medium duration bursts would be best for ammo conservation.

*Not to be confused with the FG42*
Cuisine Royale

***Cuisine Royale*** is a video game.

## Features

* Massive and intense PvP battles: dozens of players head out from different parts of beautifully crafted and picturesque location, starting only in their basic suits and fighting all their way to the center of a battlefield that is constantly shrinking in size, as the deadly Dark Zone closes around them.
* Constantly growing number of very realistically modeled weapons and combat armour. Try to master them all - we do not compromise on the physics of ballistics.
* Every character has a unique ability, capable of changing duel outcomes if used properly!
* Win using all your battle skills and traits: rush or be stealthy, snipe from a distance, or shoot point-blank, place precise shots from a bolt-action or make use of heavy machine guns. Backstab, hack, smash in melee combat with an arsenal of cold steel and blunt weapons, or blast those losers into pieces with grenades and rockets. Fly with a jetpack spraying bullets from the sky or request your own orbital supply airdrop - and start a fight over its content.
* Also be ready to use demonic powers! Draw bloody mystic seals or conduct ancient rituals to heal allies, slow down enemies, set numerous traps, summon zombies or even teleport yourself or your enemy somewhere the hell out of your space. But first - gather enough souls of sinners to pay for it – a resource you get for killing your enemies.
* Can’t find a good helmet or bullet proof vest? Different and unexpected items can be used as a temporary backup. Just explore the map for useful loot - there are plenty of options!
* Stand out from the crowd and boost your skills like a noob and battle options! Craft and learn new seals, rituals, suits, masks, gestures, tombstones, camera minions, functional underwear and other useful and cosmetic items. You can also purchase the optional Story Book that increases rewards per battle and unlocks additional item recipes.
* Fair play TPV: you can play in first or third person view. In order to mitigate any advantage of the latter, every player has a minion with a camera that can uncover the position of a player who is peeking around a corner. So if you see a butterfly or a drone - you should know that you are being watched.
* Lots of new features added regularly.
Mosin Nagant

The Mosin Nagant M91/30 (previously updated from the old M30 Carbine model) is a Russian bolt-action Full Powered Rifle. This weapon was the variant used by Soviet snipers during WWII, featuring a bent bolt handle so that the action could be cycled with a scope mounted.

In game, the M91/30 is a common spawn on the map, and it usually comes with anywhere in between 1-5 "magazines". The sights are above average, being open and easy to find targets at range. There is a unique version of the PU scope for this rifle, and it is equipped by attaching either the PU or PSO-1 scope to it.
PPD34/38

A Russian SMG that holds 71 rounds for when you can't aim. The big ammo capacity also helps with the fact that this gun does really low damage. Beware, the PPSH Drum is a rare find, so save that ammo.

The difference between the **PPD34/38,** PPD40, and the PPSHis the rate of fire (RoF).

**PPD34/38** being the slowest having 800 rpm, PPD40 in the middle having 900 rpm, and PPSH being the fastest to spit out bullets at 1000 rpm.
Uberpan of Bullet Deflection

Slight melee. Can also be found in Premium and Cuisine Royale fridges. Does infinite damage and always kills in one shot.

There are around 35 pans per game.

Sounds like a lightsaber: "swoosh fwoosh"

While running at a enemy it will deflect 20% of the bullets and while walking it will deflect 40% of bullets
PPD40

A Russian SMG that holds 71 rounds for when you can't aim. The big ammo capacity also helps with the fact that this gun does really low damage. Beware, the PPSH Drum is a rare find, so save that ammo.

The difference between the PPD34/38**,** **PPD40**, and the PPSHis the rate of fire (RoF).

PPD34/38 being the slowest having 800 rpm, **PPD40** in the middle having 900 rpm, and PPSH being the fastest to spit out bullets at 1000 rpm.