recursal/Fanatic-Fandom huggingface dataset:
.223 FMJ (Fallout)

**.223 FMJ** is a common rifle round in *Fallout*.

## Background

The following section is transcluded from .223 round. To modify, please edit the source page.
The .223 Remington is a commonplace rifle cartridge, originally developed for the M16 service rifle of the United States Army. Adopted with slight modifications by the military as the 5.56x45mm military round, the original .223 ammunition gained widespread popularity among the civilian population, specifically in the Colt Rangemaster, of which the round had been a standard of since 2051. The common variant has a full metal jacket, offering good penetration without sacrificing damage. Its wide availability makes it a popular choice for wastelanders, due to the number of weapons that can accept the round.

## Characteristics

The .223 is affected by the common executable bug, where the ammunition modifiers do not work. This has been fixed in *Fallout 2*.

## Weapons using this ammunition

Pistols
* .223 pistol

Rifles
* Colt Rangemaster hunting rifle
* DKS-501 sniper rifle

## References

1. ↑ Vault Dweller's Survival Guide p.5-15: *"A longer ranged, and more powerful, firearm. The Rangemaster is your basic, solid rifle. It uses the .223 caliber rifle round, a standard for over 110 years. The .223, combined with a 1:10” twist, gives good accuracy at range and solid knockdown capability."*
2. ↑ Vault Dweller's Survival Guide p.5-17: *"Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round."*
3. ↑ Fallout Official Survival Guide p.119: *"**.223 Full Metal Jacket (FMJ):** This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round."*
.50 caliber ball (Fallout 76)

**.50 caliber ball** is a ballistic ammunition type in *Fallout 76*.

## Background

A solid metal slug used by smoothbore weapons using black powder.

## Characteristics

These solid slugs are used exclusively by black powder weapons found in Appalachia.

### Crafting

The above template is generated from Template:F76 co Tinkers Ammo 50CaliberBall. For corrections, edit the target template.

## Locations

* Commonly found at Civil War themed locations.
.44 round, Magnum (Fallout 3)

The **.44 round, Magnum** is a Small Guns ammunition found in *Fallout 3*.

## Background

The powerful .44 Magnum round was originally developed for revolvers. Soon adapted for pistols and even rifles, it is a large-bore cartridge delivering a heavy, sizable bullet at very high velocities. Its excellent stopping power and range also result in plenty of recoil and a distinctive muzzle blast, making it a poor choice for users prizing maneuverability and control over sheer firepower. However, it remains well suited for any inhabitant of the wasteland needing a round capable of stopping monsters, human or otherwise.

The basic .44 Magnum ammunition is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

## Characteristics

One of the rarest types of ammunition in the wastelands, as .44 weapons are extremely rare and few enemies use them. The best source of this type of ammunition are either merchants or caches of ammunition. Thankfully, the latter are not uncommon.

### Weapons using this ammunition

* Scoped .44 Magnum (Blackhawk, Broken Steel Callahan's Magnum, Mothership Zeta Paulson's revolver)
* Mysterious Stranger's .44 Magnum (not obtainable in normal gameplay)
* Lincoln's repeater

## Locations

Vendors
* Citadel: Knight Captain Durga
* Evergreen Mills: Smiling Jack.
* Point Lookout House of Wares: Madame Panada.
* Little Lamplight: Knick Knack
* Megaton: Moira Brown
* Paradise Falls: Pronto (after completing Economics of Violence)
* The Pitt Downtown: Friday
* Rivet City: Flak 'N Shrapnel's, Seagrave Holmes, Sydney
* Tenpenny Tower: Chief Gustavo, Lydia Montenegro, Michael Masters.
* Underworld: Tulip.
* Wasteland: Lucky Harith (after investments at Canterbury Commons).
.223 pistol (Fallout 2)

“
A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.

”
The **.223 pistol** is a small gun in *Fallout 2*.

## Background

The following section is transcluded from .223 pistol. To modify, please edit the source page.
The original .223 pistol that became one of the iconic weapons of New California, was originally a full sized .223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. He cut his rifle down to the size of a large pistol, leaving the bolt handle and the original, vestigial trigger intact. This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. Five rounds of .223 ammunition were more than enough to deal with most dangers out in the wastes.

This iconic sidearm caught the eye of gunsmiths and by 2241, and the pistol was deemed profitable for mass production. Vestigial elements were shed to smooth the weapons' profile, and to help further improve performance. The internal mechanisms are retained from the original .223 revolving rifle, modified as needed to create a powerful double-action revolver.

## Characteristics

Excellent all-around weapon, perfect for all characters using the Small Guns skill. Particularly well suited for Sulik in the early stages, when the player doesn't have a steady supply of ammunition for high end submachine guns, which outclass the .223 round at point blank range every time.

## Locations

Vendors
* Shady Sands, Bazaar, Buster's Fine Emporium of Armament: Buster.
* New Reno: Eldridge, New Reno Arms (Made Man stock).
* San Francisco: Mai Da Chiang, Red 888 Guns.

Loot
* Vault 15: In a locker on the second level, alongside a suit of combat armor.
* Worldmap: Found in a "gang" random encounter. Males in leather jackets carry .223 pistols, whereas the girls with the green mohawk and black leather have 14mm pistols.

## Behind the scenes

* The pistol is modeled on Deckard's blaster from *Blade Runner* by Gary Platner.
* A .223 pistol was intended to be available as an Easter egg weapon in *S.T.A.L.K.E.R.: Clear Sky*, alongside the Bozar, but it never made it out of development stages.

## Bugs

* The description of the pistol has not been updated to reflect its wider availability.

## References

1. ↑ *Fallout* and *Fallout 2* item description: *"{24100}{}{.223 Pistol}"*
*"{24101}{}{A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5.}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout))
2. ↑ Unique weapon in *Fallout*.
3. ↑ The weapon is available in multiple copies in *Fallout 2*. Although it uses the same sprite, none of these are the original pistol.
4. ↑ Weapon appearance and behavior.
5. ↑ Chris Taylor: "*That's a great gun. Gary Platner modeled it and nailed the design exactly right. I didn't do the Turbocharged Plasma Rifle, which I think was ultimately not-balanced. But it is fun.*"
10/15/77

**10/15/77** is a paper note added in *Fallout 76* with the *Wild Appalachia* series of content.

## Location

* Fraternity Row: behind the Delta Tau Epsilon fraternity house in a trash can.

## Transcript

Dear Stevie

Cracked into the Vault Registry.

It doesn't look good.

Tell mom not to accept.

I'm coming back home.

See you soon

Mills
.32 pistol (Fallout 3)

The **Smith & Wesson .32 pistol** is a Small Guns weapon in *Fallout 3*.

## Characteristics

Main article: .32 pistolA Smith & Wesson .32 Double Action revolver is a small, concealable sidearm whose origins date back to the late 19th century. This break-top revolver is chambered in .32 caliber short, making it woefully underpowered against most threats lurking in the wasteland.

However, its small size and reliability makes it popular among raiders throughout the Capital Wasteland and wastelanders who can't afford more powerful weapons. For the player, the starting N99 10mm pistol is a much more powerful option.

A .32 in full condition can fire a total of 550 shots (110 cylinders), before breaking.

## Variants

* The Pitt Wild Bill's sidearm: A very powerful variant of the .32 pistol.
* Cut content Law Dog: A unique variant that was removed from the game.

## Locations

Loot
* Small ranch
* Springvale School: Carried by Raiders.
* Minefield: Next to Arkansas' mattress.
* Hubris Publishing: Found in a dead man's hand under a table, right next to a whiskey and Quantum.
* National Guard depot: On the shelves in the bunker.
* Broken Steel Olney Underground: Found in a perfect condition on a shelf.

NPCs
* Dominic D'Ellsadro, Flash, Jenny Stahl, Seagrave Holmes, Sierra Petrovita, Silver, Sticky and Timebomb carry one.
* James always carries one.
* The Pitt Wernher offers the Lone Wanderer a concealed .32 pistol which becomes a regular .32 pistol after the Lone Wanderer's inventory is confiscated.
14mm pistol (Fallout)

The **Sig-Sauer 14mm pistol** is a small gun in *Fallout*.

## Background

The following section is transcluded from SIG-Sauer pistol. To modify, please edit the source page.
A large framed semi-automatic pistol, the SIG-Sauer 14mm handgun is unique in more than just looks. Unlike the tilting barrel system used by the vast majority of pistols, it relies on a fixed barrel without a slide. A weight underneath the front of the barrel absorbs the recoil, actuating a bolt which extends backwards above the shooter's hand, before being forced back by a recoil spring, feeding another round into the chamber. The 14mm pistol was imported to the U.S. from Europe in limited quantitites, making them a rare, but powerful weapon. As the availability of 14mm Euro ammunition decreased, existing and new units were converted to fire 12.7mm ammunition.

## Characteristics

An excellent, powerful pistol due to the fact that the game does not take into account ammunition modifiers. Combined with the accuracy, it's easy to punch holes in enemies reliably.

## Locations

Loot
* The Glow: On a dead person near Dennis Allen, with another pistol in a wall locker near Dennis.

Vendors
* Adytum: Smitty.
* Hub: Jake.

Non-player characters
* Junktown: Neal
* Hub Heights: Leon

## References

1. ↑ Weapon behavior, the closest analogue is the TDI Kard, the patent application for which was published in February 2010.
2. ↑ The Chosen One: *"{119}{}{Do you have a GECK?}"*
Buster: *"{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"*
(Scbuster.msg)
3. ↑ Fallout Official Survival Guide p.114: *"**14mm Pistol:** A SIG Sauer 14mm autopistol. A large, single-shot weapon with exceptionally heavy stopping power."*
4. ↑ Rechambered between *Fallout 2* and *Fallout: New Vegas*.
15mm EC

“
Extremely rare 15mm EC ammunition pack more of a punch than 2mm EC one, which is very bad news for armor.

”
**15mm EC** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also featured in the *Van Buren* tech demo game files.

## Characteristics

In the game, it was expected that this is a very rare ammunition used only by the 15mm ARTEMIS rail gun.

## Location

* While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command CreateEntity Ammo15mm\_EC.amo.
127th Division

The **127th Light Mechanized Infantry Division** (aka **Iron Army** or **Red Army Division**) was a military unit of the 54th Army of the People's Liberation Army.

## Background

The 127th was the primary maneuver element of the 54th Army. The 127th was also made up of 3 main regiments, the 371st, 379th, and 380th, all of which are Red Army regiments.

The 127th distinguished itself during the Sino-American War and has served on multiple fronts: both as frontline troops during the Anchorage campaign and as infiltrators of the American mainland. Surviving soldiers of the Division on the mainland underwent ghoulification and formed the Chinese Remnant.

## Notes

The *Iron Army* title was an honor for its Armored Train roots.

## Appearances

127th Division (or rather, survivors still wearing jumpsuits with the formation's patch) appears in *Fallout 3*.
.44 Magnum (speed load)

The **Smith & Wesson M29 speed loader** is an upgraded M29 Magnum revolver with a speed loader in *Fallout 2*.

## Background

The following section is transcluded from .44 Magnum revolver. To modify, please edit the source page.
The Smith & Wesson Model 29 is a six-shot, double-action revolver chambered for the .44 Magnum cartridge, manufactured since 1955. This large frame revolver offers excellent accuracy, firepower, and reliability. Multiple models remain available and quite popular in the wastelands, from the shortened 4 1/2 inch variant to the full size, high end monsters with scopes. By default, the revolvers come with tritium illuminated sights.

## Characteristics

A .44 Magnum revolver fitted with a speed loader, enjoying a 1 action point reload cost and, for some reason, a range improved by 5 hexes, to 20.

## Location

Vendors and prices
* Skeeter (Gecko), $2000.
* Eldridge (New Reno Arms), $2000.
* Valerie (Vault City), $800 (can be reduced to $650 with a Charisma or Barter check).
* Algernon (New Reno Arms basement), for free.

## References

1. ↑ Weapon appearance in released games.
2. ↑ *Fallout: New Vegas* appearance.
010011110110111001100101

**010011110110111001100101** is a unique Securitron in the Securitron de-construction plant in 2281.

## Location

A berserk Securitron found within the Securitron de-construction plant, 010011110110111001100101 is 10% larger than an average robot of this type and a lot more durable. However, it has no ammunition for the Gatling laser, submachine gun, or grenade launcher, forcing it to rely on rocket volleys. It is permanently hostile.

## Interactions with the player character

### Quests

* Influencing People: 010011110110111001100101 holds the upgrade holodisk for Muggy.

## Inventory

 Weapon
 Drops on death

## Appearances

010011110110111001100101 appears only in the *Fallout: New Vegas* add-on *Old World Blues*.

## Behind the scenes

* The name "010011110110111001100101" is binary, translating into the word "One".
* The Securitron's face has a strong resemblance to the moon as portrayed in the silent film A Trip to the Moon.
14mm AP (Fallout)

**14mm AP** is ammunition in *Fallout*.

## Background

The following section is transcluded from 14mm. To modify, please edit the source page.
This sizable cartridge is an European invention, imported in limited quantities alongside the SIG-Sauer pistols chambered for the caliber. Due to the Great War, the 14mm gradually became a collector's prize, as the number of available cartridges decreased steadily, with no imports to replenish the numbers.

## Characteristics

A decent ammunition type, thanks to the game's executable being bugged and not applying the damage modifier. The 14mm pistol is the handcannon it was supposed to be.

## Locations

* Uncommon. Typically found in merchant stock.

## References

1. ↑ The Chosen One: *"{119}{}{Do you have a GECK?}"*
Buster: *"{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"*
(Scbuster.msg)
.44 pistol (Fallout 76)

The **.44 pistol** is a weapon in *Fallout 76*.

## Background

The following section is transcluded from .44 Magnum revolver. To modify, please edit the source page.
The Smith & Wesson Model 29 is a six-shot, double-action revolver chambered for the .44 Magnum cartridge, manufactured since 1955. This large frame revolver offers excellent accuracy, firepower, and reliability. Multiple models remain available and quite popular in the wastelands, from the shortened 4 1/2 inch variant to the full size, high end monsters with scopes. By default, the revolvers come with tritium illuminated sights.

## Characteristics

A veritable hand cannon, the .44 pistol is an excellent revolver that can deal tremendous damage with the right perks and modifications. However, ammunition can be more difficult to find than with other firearms, decreasing the utility of the .44 pistol.

## Crafting

The above template is generated from Template:F76 co Weapon Ranged 44. For corrections, edit the target template.

## Modifications

All numbers are relative to the base stats.

### Sights

Modifications list | Mod
Standard.

 Reflex Sight
Better focus and sighted accuracy.

* Adds reflex scope (1.5x zoom)
* Accuracy: +15% (sighted)
* AP cost: -15%
* Sights transition: -10%
* Value: +25%
* Weight: +10%

 Short Scope
Improved magnification. Superior sighted accuracy.

* Adds scope (4x zoom)
* Accuracy: +25% (sighted)
* AP cost: +30%
* Sighted transition: +0.2 sec
* Value: +20%
* Weight: +20%

 Short Recon Scope
Tracks targets. Improved magnification.

* Adds recon scope (2x zoom)
* Accuracy: +25% (sighted)
* AP cost: +20%
* Sighted transition: +0.2 sec
* Value: +60%
* Weight: +25%

### Material

All cosmetic skins are available exclusively through the Atomic Shop.

## References

1. ↑ Weapon appearance in released games.
2. ↑ *Fallout: New Vegas* appearance.
20 gauge shotgun shell

**20 gauge shotgun shell** is a type of ammunition manufactured by the Masterson company in *Fallout: New Vegas*.

## Background

The 20-gauge shotgun is a smoothbore shotgun shell with a smaller caliber than 12 gauge (.615 as opposed to .729). It's generally excellent for beginner shooters or shooting small game, as it causes less tissue disruption. A slug can, however, be an effective weapon in close quarters and can take down even lumbering wasteland beasts if aimed properly. Masterson was one of the more common producers.

## Characteristics

The 20 gauge is essentially an entry-level shotgun shell, useful in the early stages of the game, but quickly outseated by the venerable 12 gauge.

### Weapons using this ammunition

* Caravan shotgun
* Lever-action shotgun
* Single shotgun
* Courier's Stash Sturdy caravan shotgun

## Variants

### 20 gauge, magnum

Magnum shells are standard buckshot shells fitted with a higher internal powder load, increasing velocity and stopping power. The downside is that they cause more damage to the firearm used due to the higher overall pressure, requiring more regular maintenance.

Crafting

### 20 gauge, slug

Slugs contain a large lead projectile promoting better accuracy and kinetic energy over a distance. Slugs enable a shotgun to engage targets at a further distance.

Crafting

### 20 gauge, 3/0 buck (GRA)

A sub-type added with the new add-on *Gun Runners' Arsenal*, these loads sacrifice quantity for quality, in other words there are fewer projectiles overall but they're heavier and pack a bigger punch.

### 20 gauge, 3/0 buck magnum (GRA)

A sub-type added with the new add-on *Gun Runners' Arsenal*, these magnum shells use the larger 3/0 shot size, but with a greater powder load resulting in higher velocity.

Crafting

### 20 gauge, pulse slug (GRA)

A sub-type added with the new add-on *Gun Runners' Arsenal*, these slugs cause more damage to power armor and robots, and the target gets an extra kick from an electromagnetic pulse triggered by the impact.

### 20 gauge (junk)

Junk rounds are makeshift bullets made from materials commonly found while scavenging, such as scrap metal and tin cans. Junk rounds are the only good as a last resort ammo as firing them causes extra wear on the firearm and all around do less damage.

Crafting

## Locations

* Regular and variants are occasionally sold by Cliff Briscoe.
* Regular and variants sold by Chet.

## Behind the scenes

* 20 gauge shotgun shells are actually suppose to be yellow, but due to a texturing oversight, are the same red as 12 gauge shells.
14 Degrees East

**14 Degrees East** was a division of Interplay Entertainment, responsible for developing strategy games based on intellectual properties owned by the company, including *Fallout Tactics: Brotherhood of Steel*. It was founded on March 3, 1999, under Brian Christian. The eight year veteran of Interplay worked with the division until 2002, when he quit the company and began working for SEGA of America.

2002 also marked the last action of 14 Degree East: The release of a compilation of *Fallout* titles released until that date.

## Games

2002 - Fallout Radioactive (re-release)

2001 - Fallout Tactics: Brotherhood of Steel

2000 - Star Trek: Klingon Academy

2000 - Star Trek: New Worlds

2000 - Star Trek: Starfleet Command (Gold Edition)

2000 - Star Trek: Starfleet Command (Neutral Zone Edition)

1999 - Star Trek: Starfleet Command

## External links

* MobyGames Developer Bio - Brian Christian
* MobyGames Company Information - 14° East
12.7mm submachine gun (GRA)

The **12.7mm submachine gun (GRA)** is a weapon added with the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

The following section is transcluded from 12.7mm submachine gun. To modify, please edit the source page.

An extremely powerful close quarters combat weapon, the 12.7mm submachine gun is as unique in its looks as it is in function. Loading rounds from a top mounted magazine located horizontally, parallel to the weapon's barrel, it utilizes a delayed blowback system, with an inertia block located in the center part of the weapon that redirects recoil downwards via a weighted block. The entire weapon is designed to lie in line with the operator's hand and shoulder, to reduce muzzle climb.

It is a rare weapon early on in the game, but becomes more common on higher levels. It is the top tier submachine gun, with an excellent DPS and good weapons spread. It can also be suppressed, making it the only submachine gun other than the silenced .22 SMG that can be used by Sneak-based characters. It also has a small magazine capacity, limiting its utility somewhat.

It is also classified as a two-handed weapon and will slow down the player when drawn. Furthermore, since it uses the assault rifle pistol grip animation, the Jury Rigging perk will classify it alongside the service rifle and light machine gun for repairs, rather than other submachine guns. However, it is as durable as the standard 10mm submachine gun, capable of firing 2495 standard rounds (~119 magazines) before breaking down.

The Gun Runner variant has been modified to accept additional modifications.

### Modifications

* Laser sight: -0.4 spread (to 1.6).
* Stacked magazine: +6 rounds per magazine, to 27 total.
* Suppressor: Makes the weapon silent.

## Variants

* 12.7mm submachine gun: The vanilla variant, with a threaded barrel for just the silencer.

## Locations

Vendors
* Gun Runners: Vendortron.
* 188 trading post: Alexander.
* Other merchants.

## Bugs

* PC PlayStation 3 Xbox 360 While both 12.7mm weapons have an unique silenced sound effect provided, *WPN127mmModFire*, they use varmint rifle sounds.

## Gallery

* 12.7mm submachine gun (GRA) with the silencer modification
* 12.7mm submachine gun (GRA) with the stacked magazine modification
* 12.7mm submachine gun (GRA) with the laser sight modification
* 12.7mm submachine gun (GRA) with the silencer and stacked magazine modifications
* 12.7mm submachine gun (GRA) with the laser sight and silencer modifications
* 12.7mm submachine gun (GRA) with the stacked magazine and laser sight modifications
* 12.7mm submachine gun (GRA) with all modifications
* 12.7mm submachine gun (GRA)

## Behind the scenes

* The 12.7mm SMG is almost entirely fictional, though a couple of elements were loosely inspired by the FN P90 and KRISS Vector.

## References

1. ↑ Weapon appearance is loosely based on the KRISS Vector, which operates in this way.
2. ↑ J.E. Sawyer
14mm AP (Fallout 2)

**14mm AP** is an ammunition type in *Fallout 2*.

## Background

The following section is transcluded from 14mm. To modify, please edit the source page.
This sizable cartridge is an European invention, imported in limited quantities alongside the SIG-Sauer pistols chambered for the caliber. Due to the Great War, the 14mm gradually became a collector's prize, as the number of available cartridges decreased steadily, with no imports to replenish the numbers.

## Characteristics

The ammo modifiers mean that much of the weapon's base damage is wasted. The absence of a DT modifier consigns this ammo type to oblivion, as there is no JHP variant.

### Weapons using this ammunition

* 14mm pistol

- 16.5
- 14.3
- 11.25
- 8.4
- 6.6
- -1.1
- -3.8

## Locations

* Uncommon, typically found in merchant stock.

## References

1. ↑ The Chosen One: *"{119}{}{Do you have a GECK?}"*
Buster: *"{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"*
(Scbuster.msg)
10mm SMG (Fallout 2)

The **H&K MP9 10mm submachine gun** is a small gun in *Fallout 2*.

## Background

The following section is transcluded from Submachine gun. To modify, please edit the source page.
Commonly considered to be one of the finest weapons in the world, the Heckler & Koch MP9 submachine gun fires the powerful 10mm ammunition. Although the single shot is comparable to the Colt 6520 or the N99 pistol, the MP9 truly shines in burst and fully automatic modes. Coupled with the compact design, sturdiness, and light weight, it becomes a powerful asset in the hands of anyone in the wasteland. Although, the high fire rate means the urge to spray-and-pray must be controlled, unless the operator wants to run out of ammunition. Thankfully, the ease of handling makes this easier than it seems. An unique feature of the weapon is its two selectors: one for switching between safety, single shot mode, and automatic mode, and another for specifying the size of the burst, up to fully automatic fire.

## Characteristics

An excellent entry-level submachine gun, perfect for characters who fight on short distances. If the player isn't inclined towards close combat, Sulik is a perfect user, capable of tearing apart through numerous foes. The only disadvantage is that he cannot use them constantly, as he'll switch to melee weapons quite fast. Skynet is also a recipient.

## Locations

Vendors
* The Den: Tubby

Non-player characters
* New Reno: Commonly used by the Mordinos.

## Behind the scenes

* Rebecca Dyer will gift a female character named Buffy a 10mm submachine gun, alongside other goods.
* The weapon was renamed the "H&K MP10 10mm SMG" in *J.E. Sawyer's Fallout Role-Playing Game*.
* The design resembles the abortive Heckler & Koch SMG I and SMG II prototypes.

## References

1. ↑ Vault Dweller's Survival Guide p.5-16: *"One of the finest weapons in the world. The H&K MP9 is a solid submachine gun, capable of single or burst mode attacks. The single shot is acceptable, comparable to the 6520 pistol, but the burst mode is spectacular! The MP9 is easy to control, and spews 10mm death like no other firearm in it’s size category."*
2. ↑ Appearance of the weapon in *Fallout 3* and *Fallout: New Vegas*
3. ↑ Models are presented together as per the precedent established by the CZ57 Avenger in *Fallout: New Vegas*; since the two submachine guns look very much alike, have the same niche, and perform the same function, they are most likely intended to be the same model.
.45 caliber (Van Buren)

**.45 caliber** is a type of ammunition from *Van Buren*.

## Variants

* .45 caliber AP
* .45 caliber DD
* .45 caliber FMJ
* .45 caliber HP
* .45 caliber JHP

## Locations

* It can be spawned in the Van Buren tech demo with the console command CreateEntity Ammo45.amo.

## Gallery

* .45 caliber AP
* .45 caliber DD
* .45 caliber FMJ
* .45 caliber HP
* .45 caliber JHP
10mm submachine gun (Fallout 76)

The **10mm submachine gun** is a weapon in *Fallout 76*.

## Background

The following section is transcluded from Submachine gun. To modify, please edit the source page.
Commonly considered to be one of the finest weapons in the world, the Heckler & Koch MP9 submachine gun fires the powerful 10mm ammunition. Although the single shot is comparable to the Colt 6520 or the N99 pistol, the MP9 truly shines in burst and fully automatic modes. Coupled with the compact design, sturdiness, and light weight, it becomes a powerful asset in the hands of anyone in the wasteland. Although, the high fire rate means the urge to spray-and-pray must be controlled, unless the operator wants to run out of ammunition. Thankfully, the ease of handling makes this easier than it seems. An unique feature of the weapon is its two selectors: one for switching between safety, single shot mode, and automatic mode, and another for specifying the size of the burst, up to fully automatic fire.

## Characteristics

Making a return after its absence in *Fallout 4*, the 10mm submachinegun is a one-handed automatic gun that offers superior performance and rate of fire to the modified 10mm pistol, while coming with a number of unique modifications that make it easier to control and master.

Note that while previous versions of the SMG were generally pistol-like, this version is classified as an automatic rifle. As such, it's governed by the Commando perks.

## Crafting

The above template is generated from Template:F76 co Weapon Ranged 10mmSMG. For corrections, edit the target template.

## Modifications

All numbers are relative to the base stats.

### Material

All cosmetic skins are available exclusively through the Atomic Shop.

## Locations

* There is a 10mm Submachine Gun located in the hidden operations base under Mama Dolce's.

## References

1. ↑ Vault Dweller's Survival Guide p.5-16: *"One of the finest weapons in the world. The H&K MP9 is a solid submachine gun, capable of single or burst mode attacks. The single shot is acceptable, comparable to the 6520 pistol, but the burst mode is spectacular! The MP9 is easy to control, and spews 10mm death like no other firearm in it’s size category."*
2. ↑ Appearance of the weapon in *Fallout 3* and *Fallout: New Vegas*
3. ↑ Models are presented together as per the precedent established by the CZ57 Avenger in *Fallout: New Vegas*; since the two submachine guns look very much alike, have the same niche, and perform the same function, they are most likely intended to be the same model.
.32 pistol (Fallout Shelter)

**.32 pistol** is a weapon in *Fallout Shelter*. There are six variations of the weapon, including a unique legendary .32 pistol.

## Background

Main article: .32 pistolA Smith & Wesson .32 Double Action revolver is a small, concealable sidearm whose origins date back to the late 19th century. This break-top revolver is chambered in .32 caliber short, making it woefully underpowered against most threats lurking in the wasteland.

## List of variants

 .32 pistol
 Enhanced .32 pistol
 Hardened
 Armor piercing
 Wild Bill's sidearm | Legendary

## Locations

* Found by Dwellers exploring the wasteland
* Found in lunchboxes
160lb dumbbell

The **160lb dumbbell** is a junk item in *Fallout 4*.

## Characteristics

As the name suggests, this dumbbell weighs 160 pounds, enough to put a dent in anybody's carry weight; however, it provides 40 lead, significantly more than any other source.

## Locations

* Two are hanging on the wall of Madden's Boxing Gym in the General Atomics Galleria.
* One can be found in the boxing gym behind the Old North Church. A toy alien is lifting it in the northern corner.
184th Infantry Regiment

**184th Infantry Regiment** was an infantry regiment in the United States Army, deployed in Roxbury prior to the Great War.

This regiment was involved in the Roxbury Food Riot. When rioters broke into the Roxbury Food Bank by smashing the window with a brick the guards opened fire killing four unarmed civilians and injuring eight others.

## Appearances

184th Infantry Regiment is mentioned only in *Fallout 4*.

## References

1. ↑ Boston Bugle Article Terminal, Article 5
15mm ARTEMIS rail gun

The **15mm ARTEMIS rail gun** is a weapon that was to appear in *Van Buren* and can be spawned in the *Van Buren* tech demo game files.

## Background

Main article: Railgun*Artemis* was an unfinished weapons project by Poseidon Energy and the Enclave, designed as a late-game weapon that could be crafted by characters with a high Science skill, using schematics from Mesa Verde.

## Location

* The railgun can be spawned in the demo with the command CreateEntity Weapons15mm\_Artemis\_railgun.wea, but lacks the coding necessary to use it as a weapon.

## Behind the scenes

* Artemis was the child of Zeus and Leto, twin sister of Apollo, and the goddess of the hunt in Greek mythology. Her equivalent in the Roman pantheon was Diana.
* J.E. Sawyer's Simple makes no reference to either *Artemis* or 15mm EC. The 2mm EC parallel is coincidental. It does, however, reference railguns as part of technology level 8, alongside power armor and energy weapons.

## References

1. ↑ J.E. Sawyer at No Mutants Allowed
2. ↑ Mesa Verde design document/3, Random Notes
12 gauge shotgun shell (Fallout: Brotherhood of Steel)

**12 gauge shotgun shell** is an ammunition type in *Fallout: Brotherhood of Steel*

## Characteristics

Shotgun shells are slightly common in Fallout: Brotherhood of Steel but not exceedingly so. They can be found in containers and possibly as loot dropped by enemies (usually by those using shotguns).

### Weapons using this ammunition

* Double-barrel shotgun
* Combat shotgun
11th Armored Cavalry Regiment

“
Allons! (let's go!)

”— 11th Armored Cavalry Regiment's motto
The **11th Armored Cavalry Regiment** (**Blackhorse Regiment**) was a United States Army unit stationed at Hopeville and Ashton before the Great War.

## Background

Constituted on February 2, 1901 as the 11th Cavalry Regiment of the Regular Army, the 11th was organized on March 11, 1901 at Fort Myer in Virginia. Its long and meritorious duty record included conflicts such as the Philippine-American War, Cuban Pacification, Mexican Expedition and World War II.

Their final duty before the Great War was protection of the ballistic missile facilities in Hopeville and Ashton. Equipped with the latest in combat armor technology, they were used to contain the protests of the local hippie community at Hopeville. Protesting against the Sino-American War and the military-industrial complex, the protesters were arrested and shipped to Big Mountain to serve as test subjects for the various technologies contained within.

After the Great War, armor and weapons belonging to the regiment were eventually reused by NCR troops deployed to the Divide.

## Behind the scenes

* The symbol of the 11th Armored Cavalry Regiment, is red, white, and black. In the *Fallout* universe, it is yellow, white, and black.

## Appearances

The player can find advanced armor that once belonged to regimental troops in *Lonesome Road*.
.44 round (Fallout 4)

The **.44 round** is an ammunition type in *Fallout 4*.

## Background

The following section is transcluded from .44 Magnum. To modify, please edit the source page.
The powerful .44 Magnum round was originally developed for revolvers. Soon adapted for pistols and even rifles, it is a large-bore cartridge delivering a heavy, sizable bullet at very high velocities. Its excellent stopping power and range also result in plenty of recoil and a distinctive muzzle blast, making it a poor choice for users prizing maneuverability and control over sheer firepower. However, it remains well suited for any inhabitant of the wasteland needing a round capable of stopping monsters, human or otherwise.

## Characteristics

The following section is transcluded from .44 Magnum. To modify, please edit the source page.
The basic .44 Magnum ammunition is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

### Weapons using this ammunition

* .44 pistol (Kellogg's .44 pistol, Eddie's Peace)

## Locations

* .44 rounds are somewhat rare, but can sometimes be found in the inventories of weapon merchants.
* They can also be manufactured using an ammunition plant.
10mm pistol (Fallout 2)

**Colt 6520 10mm pistol** is a small gun in *Fallout 2*.

## Background

The following section is transcluded from 10mm pistol. To modify, please edit the source page.
10mm pistols are sidearms using the 10mm ammunition that was common before the Great War. They were used extensively by the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers, while in the military such pistols were being phased out in favor of energy weapons. Their ruggedness, reliability, and firepower made them a popular choice among wastelanders and thus a staple of wasteland firefights.

The Colt 6520 10mm autoloading pistol is a highly durable and efficient weapon developed by Colt Firearms prior to the Great War. It proved to be resistant to the desert-like conditions of the post-nuclear wasteland and is a fine example of workmanship and quality construction (at least for the pre-War models, which became more scarce over time). The simple design of the gun allows it to be easily manufactured with relatively basic equipment, making it possible to be replicated in workshops in the post-nuclear world. The Colt 6520's durability, reliability, and simple design makes it very popular among wasteland denizens, for whom sophisticated high maintenance weapons would be a liability to survival.

## Characteristics

An excellent pistol until the player picks up something better at the Den or Modoc. Since ammunition modifiers are implemented correctly, the choice of ammunition matters: JHP is the way to go.

## Locations

Loot
* Klamath, Rat Caves: Found on the body a dead trapper near Keeng Ra'at. His body is lying in the dead-end corridor north from the lower left entrance to the rat king's chamber.

Vendors
* Klamath: Sajag

## Behind the scenes

* The visual appearance of the weapon is based on the sidearm belonging to the protagonist of *Hard Boiled*.

## Gallery

* Cover of the Hard Boiled comic showing the gun that inspired the 10mm.

## References

1. ↑ Chris Taylor interview for Vault13.net
2. ↑ Fallout 4 loading screen hints: *"Small, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell."*
3. ↑ Sgt. Baker - 20780727
4. ↑ In-game description for the 10mm pistol in *Fallout* and *Fallout 2*: *"{800}{}{10mm Pistol}"*
*"{801}{}{A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. Min ST: 3.}"*
5. ↑ Vault Dweller's Survival Guide p.5-15: *"This is your basic ranged weapon. The 10mm round packs a goodly punch, and the Colt pistol is a fine example of workmanship and quality. It is a single shot weapon only, meaning that every time you pull the trigger, you will fire one, and only one, round of ammunition. The 6520 has no problem feeding hollowpoint ammunition for small game hunting, or armor piercing rounds for larger, bipedal game."*
1st Company

**1st Company** is a division of the New California Republic Army's 5th Battalion.

## History

Not much is known of the exploits of 1st Company before 2281, but they have been sent to Primm in the Mojave Wasteland to return control of the New California Republic Correctional Facility back to the N.C.R. away from the it's former inmates, the Powder Gangers.

## Appearances

1st Company appears only in *Fallout: New Vegas*.

## References

1. ↑ The Courier: *"Tyrone has been selling chemical supplies to the Great Khans. Here - I got these from him."*
Hayes: *"Tyrone wasn't authorized to deliver any of this. There were reports of our supplies being used by the Great Khans to make illegal chems. Until now, we've never had any hard evidence. Most of the chems end up with the Fiends, a group of crazies the NCR tangles with regularly. We'll have to conduct a thorough investigation of all our quartermasters, and crack down on sloppy record-keeping. Thank you. Other than Tyrone, were any other NCR citizens involved in this smuggling operation?"*
The Courier: *"Chomps Lewis, the foreman at Sloan, was also involved."*
Hayes: *"All right. I'll have him brought in for questioning."*
(Hayes' dialogue)
2. ↑ Hayes: *"I'm Lieutenant Hayes of the New California Republic Army, 5th Battalion, 1st Company. What's your business?"*
The Courier: *"What are you doing out here?"*
Hayes: *"We were sent out here to hold back the tide of convicts from the correctional facility. As you can probably tell, we aren't doing the kind of job we could be doing."*
The Courier: *"What's the problem with your mission?"*
Hayes: *"The mission isn't a problem. The problem is with supplies. The convicts are better armed and organized than our intel initially suggested. I'm trying to get some reinforcements here, maybe some guns with some firepower, but... shit... things are just going slow."*
(Hayes' dialogue)
12.7mm SMG stacked magazine

**12.7mm SMG stacked magazine** is a weapon mod for the 12.7mm submachine gun (GRA) in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

Stacked magazines add an additional 6 bullets to the capacity of the 12.7mm submachine gun (GRA) for a total of 27 bullets per magazine.

## Location

* Gun Runners: Vendortron.
* Traveling merchants.
* 188 trading post: Arms merchant.
* Nellis Air Force Base, Mess hall & munitions storage: Boomer munitions manager.
12 gauge shotgun shell (Fallout 2)

**12 gauge shotgun shells** are ammunition in *Fallout 2*.

## Background

The following section is transcluded from 12 gauge shotgun shell. To modify, please edit the source page.
The most common type of shotgun shell, 12 gauge rounds are the de facto standard for shotguns across the wasteland, corresponding to an 18.53mm/.729 bore. Purebore ammunition is the most popular and most durable shell brand to hit the wastelands after the Great War, loaded with leaden pellets that can take down humans, mutants, and monstrosities with equal ease. All shells have a print reminding the users that they are not for use by children under 3. Shoot responsibly!

## Characteristics

Common and cheap, shotgun rounds are an excellent all around ammunition type, thanks to the different types of shotguns in the game and the inherent -20% AC modifier.

### Weapons using this ammunition

* Shotgun
* Combat shotgun
* Sawed-off shotgun
* H&K CAWS
* Pancor Jackhammer

## References

1. ↑ Item description in *Fallout*, *Fallout 2* and *Fallout Tactics*: *"{9500}{}{12 ga. Shotgun Shells}"*
*"{9501}{}{Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3."}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), Items.txt)
14mm pistol (Fallout 2)

The **Sig-Sauer 14mm pistol** is a small gun in *Fallout 2*.

## Background

The following section is transcluded from SIG-Sauer pistol. To modify, please edit the source page.
A large framed semi-automatic pistol, the SIG-Sauer 14mm handgun is unique in more than just looks. Unlike the tilting barrel system used by the vast majority of pistols, it relies on a fixed barrel without a slide. A weight underneath the front of the barrel absorbs the recoil, actuating a bolt which extends backwards above the shooter's hand, before being forced back by a recoil spring, feeding another round into the chamber. The 14mm pistol was imported to the U.S. from Europe in limited quantitites, making them a rare, but powerful weapon. As the availability of 14mm Euro ammunition decreased, existing and new units were converted to fire 12.7mm ammunition.

## Characteristics

A decent-enough pistol whose usability is crippled by the damage penalty inherent to armor-piercing ammunition. The accuracy makes it usable, but there are better choices by the time the player comes across it.

- 16.5
- 14.3
- 11.25
- 8.4
- 6.6
- -1.1
- -3.8

## Locations

Loot
* Redding: Inside the sheriff's office.

Vendors
* Gecko: Percival Crump
* Vault City: Randal
* New Reno: Eldridge (also carries one)

## References

1. ↑ Weapon behavior, the closest analogue is the TDI Kard, the patent application for which was published in February 2010.
2. ↑ The Chosen One: *"{119}{}{Do you have a GECK?}"*
Buster: *"{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"*
(Scbuster.msg)
3. ↑ Fallout Official Survival Guide p.114: *"**14mm Pistol:** A SIG Sauer 14mm autopistol. A large, single-shot weapon with exceptionally heavy stopping power."*
4. ↑ Rechambered between *Fallout 2* and *Fallout: New Vegas*.
12.7mm submachine gun

The **12.7mm submachine gun** is a weapon in *Fallout: New Vegas*.

## Characteristics

An extremely powerful close quarters combat weapon, the 12.7mm submachine gun is as unique in its looks as it is in function. Loading rounds from a top mounted magazine located horizontally, parallel to the weapon's barrel, it utilizes a delayed blowback system, with an inertia block located in the center part of the weapon that redirects recoil downwards via a weighted block. The entire weapon is designed to lie in line with the operator's hand and shoulder, to reduce muzzle climb.

It is a rare weapon early on in the game, but becomes more common on higher levels. It is the top tier submachine gun, with an excellent DPS and good weapons spread. It can also be suppressed, making it the only submachine gun other than the silenced .22 SMG that can be used by Sneak-based characters. It also has a small magazine capacity, limiting its utility somewhat.

It is also classified as a two-handed weapon and will slow down the player when drawn. Furthermore, since it uses the assault rifle pistol grip animation, the Jury Rigging perk will classify it alongside the service rifle and light machine gun for repairs, rather than other submachine guns. However, it is as durable as the standard 10mm submachine gun, capable of firing 2495 standard rounds (~119 magazines) before breaking down.

## Variant

* 12.7mm submachine gun (GRA): A modified variant provided by the Gun Runners designed for a number of additional modifications. Identical stats to the base weapon.

## Locations

Loot
* Bloodborne cave: Beyond the Very Hard lock gate, in a box alongside 8000 caps. The key is next to the campfire.

Vendors
* Gun Runners: Vendortron
* Hidden Valley Bunker: Knight Torres

Non-player characters
* Great Khans at Red Rock Canyon
* The Fort: Generic legionaries
* Legion vexillarii
* Legionary assassins
* Honest Hearts Used by White Legs storm-drummers and light-bringers
* Lonesome Road Carried by marked men
* Lonesome Road Ulysses

## Notes

* Prior to patch 1.3.0.452, the 12.7mm SMG cost 20 AP to use in VATS, had a minimum spread of 4 degrees, an item HP of 250, a rate of fire of 8 shots per second, and carried fifteen rounds in the magazine.

## Behind the scenes

* The 12.7mm SMG is almost entirely fictional, though a couple of elements were loosely inspired by the FN P90 and KRISS Vector.

## Bugs

* PC PlayStation 3 Xbox 360 While both 12.7mm weapons have an unique silenced sound effect provided, *WPN127mmModFire*, they use varmint rifle sounds.

## Gallery

* 12.7mm SMG with the silencer modification.
* The Courier killing a super mutant with a 12.7mm SMG.

## References

1. ↑ Weapon appearance is loosely based on the KRISS Vector, which operates in this way.
2. ↑ J.E. Sawyer