Bedlam

**Bedlam** was a large gate-town leading to Pandemonium from the Outlands.

“
*You don't have to be barmy to live here, but it sure helps!*
”
— Gossup Blint of the Bleak Cabal

## Description

The gate-town was divided into three parts. The lowest part of the town, called Gatemouth, was found on the lower slope of the hill upon which Bedlam was built. From here, eight large boulevards begin their rise to the rest of the gate-town. The architecture in this part of Bedlam was mishmash of chaotic designs, filled with unnaturally curved walls and corners that seem to alter reality itself. The upper part of Bedlam, called the Citadel district, was located further up the hill. The architecture in this part of the gate-town was far less chaotic and was home to the upper class of Bedlam. Dividing Citadel and Gatemouth was Midtown. This wide district was home to most of the inns and taverns found in Bedlam.

### Gates

The gate to Pandemonium was located in Gatemouth. It was found within a very tall tower made from obsidian. The tower was as tall as Maurash and topped with a large hand reaching for the sky. Along the base of the tower were six entrances called blastgates. From these archways of iron and stone a constant, foul smelling wind blew across the gate-town.

## Geography

Bedlam was built on the slopes of Maurash, a hill made of volcanic stone.

## Inhabitants

Bedlamites were known for being malevolent and spiteful. Anyone who spent more than a few days in Bedlam tended to display symptoms of extreme anxiety and narcissism, as well arguing with voices whose origin was unknown, compelling an individual to break free from reason and sanity.

## History

During the reign of King Azoun Obarskyr IV, a half-elven paladin of Oghma from Cormyr was dispatched on a mission to explore the planes of existence beyond Toril. The paladin's name was Ambran the Seeker, and excerpts from his journal still survive to this day. In the final volume of the journal, he described arriving in Bedlam and his time there.

## Rumors & Legends

Some Bedlamites held that the massive tower around the gate was formed as the result of some long-forgotten god unsuccessful attempt to escape Pandemonium. Others claimed the tower was a piece of art crafted personally by either Cyric, Hruggek or Zeboim.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Jeff Grubb (May 1995). *A Player's Primer to the Outlands*. Edited by Ray Vallese. (TSR, Inc.), pp. 10–11. ISBN 0-7869-0121-7.
2. ↑ David "Zeb" Cook (April 1994). “The Plane Truth Part II: A Journey to the Outlands”. In Kim Mohan ed. *Dragon* #204 (TSR, Inc.), pp. 28–30.
3. ↑ David "Zeb" Cook (May 1994). “The Plane Truth Part III: The Transformation”. In Kim Mohan ed. *Dragon* #205 (TSR, Inc.), pp. 51–53.

### Connections

The Concordant Domain of the Outlands
**Realms**
Caverns of Thought • Court of Light • Dwarvish Mountain (Deepshaft Hall • Soot Hall • Strongale Hall) • Flowering Hill • Gzemnid's Realm • Hidden Realm • Labyrinth of Life • Marketplace Eternal • Mausoleum of Chronepsis • Palace of Judgement • Semuanya's Bog • Sigil • Sleeping Lands • Tir na Og (Deep Forest • the Great Smithy • House of Knowledge • the Pinnacle • Tir fo Thuinn) • Thoth's Estate • Wonderhome
**Gate-towns**
Automata • **Bedlam** • Curst • Ecstasy • Excelsior • Faunel • Fortitude • Glorium • Hopeless • Plague-Mort • Ribcage • Rigus • Sylvania • Torch • Tradegate • Xaos