Cavalier

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**Cavalier** is a class in *Pathfinder: Wrath of the Righteous*.

Cavalier is a warrior who has an animal companion — a faithful steed they can ride into battle. They are strong melee fighters who can also empower their allies.

While many warriors strive to perfect their art, spending all of their time honing their skill at martial arms, others spend as much effort dedicating themselves to a cause. These warriors, known as cavaliers, swear themselves to a purpose, serving it above all else. Cavaliers are skilled at fighting from horseback, and are often found charging across a battlefield, with the symbol of their order trailing on a long, fluttering banner. The cavalier’s true power comes from the conviction of his ideals, the oaths that he swears, and the challenges he makes.

## Gameplay

**Role**: Cavaliers tend to marshal forces on the battlefield, using their mounted talents and challenges to control the flow of the fight. Outside of battle, cavaliers can be found advancing their cause through diplomacy and, if needed, subterfuge. The cavalier is no stranger to courtly intrigue and can hold his own in even the most delicate of social situations.

* **Alignment**: Any
* **Hit Die**: +6 + Constitution modifier
* **Skill Ranks per Level**: 3 + 1/2 Intelligence modifier
* **Class Skills**: Persuasion, Athletics, Mobility
* **Proficiencies**: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Heavy Armor, Shields (except tower shields)

## Selectable Features

### Mount

A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount.

Cavalier can choose a Horse or a Black Horse for his mount.

### Order

Level 1 Ability: Challenge
* Whenever an order of the cockatrice cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target.
* This bonus increases by +1 for every four levels the cavalier possesses.

Level 2 Ability: Braggart
* At 2nd level, the cavalier receives Dazzling Display as a bonus feat.
* The cavalier receives a +2 morale bonus on melee attack rolls made against targets under fear effects.

Level 8 Ability: Steal Glory
* At 8th level, the cavalier can steal the glory from another creature's successful strike. Whenever a creature other than the cavalier scores a critical hit against a target that the cavalier is threatening, he can make an attack of opportunity against the same target.

Level 15 Ability: Moment of Triumph
* At 15th level, the cavalier can, as a free action, declare a moment of triumph.
* For 1 round, the cavalier receives a competence bonus equal to his Charisma modifier on:
	+ all ability checks
	+ attack rolls
	+ damage rolls
	+ saving throws
	+ skill checks
* This bonus is also added to his AC.
* In addition, any critical threats he makes are automatically confirmed.
* The cavalier can use this ability once per day.
Skills
* An order of the lion cavalier adds Knowledge (world) to his list of class skills

Level 1 Ability: Challenge
* Whenever an order of the lion cavalier issues a challenge, he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Level 2 Ability: Lion's Call
* At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. Any time when ally under effect should make saving throw against frightened or panicked, he may make two saving throws to avoid the effect (if a saving throw is allowed), taking the better of the two results as his actual saving throw.

Level 8 Ability: For the King
* At 8th level, an order of the lion cavalier can call out to his allies, inspiring them to greatness. As a swift action, the cavalier can grant a competence bonus equal to his Charisma modifier on all attack and damage rolls to all allies within 30 feet. This bonus lasts for 1 round. This ability can be used once per combat.

Level 15 Ability: Shield of the Liege
* At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +3 shield bonus to their AC.
Skills
* An order of the shroud cavalier adds Lore (religion) to his list of class skills.

Level 1 Ability: Challenge
* Whenever an order of the shroud cavalier issues a challenge to an undead creature, he receives a +1 morale bonus on attack rolls against the target of his challenge. The bonus increases by 1 for every 4 class levels the cavalier possesses.

Level 2 Ability: Spiritual Shield
* At 2nd level, the cavalier can call upon the spirits of the fallen for protection. The cavalier gains a a +1 sacred bonus to his AC when attacked by an undead target of his challenge. The bonus increases by 1 for every 4 class levels the cavalier possesses.

Level 8 Ability: Destroyer of the Undead
* At 8th level, the cavalier's weapons are treated as having the cavalier's alignment for the purpose of overcoming the damage reduction of undead creatures. Against an undead target of his challenge, the cavalier automatically overcomes all damage reduction that undead possesses.

Level 15 Ability: Stand Against Darkness
* At 15th level, the cavalier can take revenge on undead that dare strike him or those he seeks to protect. Whenever an undead creature that is the subject of his challenge hits the cavalier or an adjacent ally with a melee attack, the creature provokes an attack of opportunity from the cavalier. The cavalier gains a +2 morale bonus on attacks of opportunity provoked as a result of this ability. If an undead subject of the cavalier's challenge threatens a critical hit against the cavalier, the cavalier gains a deflection bonus equal to his Charisma modifier against the confirmation roll. This bonus functions as a supernatural ability.
Skills:
* An order of the star cavalier adds Lore (religion) to his list of class skills.

Level 1 Ability: Challenge
* Whenever an order of the star cavalier issues a challenge, he receives a +1 morale bonus on all his saving throws as long as he is threatening the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Level 2 Ability: Calling
* At 2nd level, the cavalier can make a short prayer as a free action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus equal to his Charisma modifier on his next attack roll, saving throw, or skill check. He can use this ability up to four times per day.\nIn addition, the cavalier adds half his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands.
	+ Calling — Attack Roll
	+ Calling — Saving Throw
	+ Calling — Skill Check

Level 8 Ability: For the Faith
* At 8th level, the cavalier can call upon his faith to bolster himself in combat. As a free action, the cavalier can call out the name of his deity, granting him a morale bonus on attack rolls equal to his Charisma modifier for 1 round. In addition, any allies within 30 feet that share his faith also receive half this bonus (minimum +1). The cavalier can use this ability once per day, plus one additional time per day at 12th level and every four levels thereafter.

Level 15 Ability: Retribution
* At 15th level, the cavalier can take retribution on those who dare to strike an agent of his faith. Whenever an enemy makes a successful melee attack against the cavalier or an adjacent ally devoted to the same faith as the cavalier, the enemy provokes an attack of opportunity from the cavalier. The cavalier receives a +2 morale bonus on the attack of opportunity. If the attack made by the enemy was a critical hit, the cavalier may treat the enemy as the target of his challenge for the attack of opportunity. The cavalier can use this ability once per round.
Skills:
* An order of the sword cavalier adds Lore (religion) to his list of class skills.

Level 1 Ability: Challenge
* Whenever an order of the sword cavalier issues a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses.

Level 2 Ability: By My Honor
* At 2nd level, the cavalier must select one alignment. As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice.
	+ Chaotic — Fortitude
	+ Chaotic — Reflex
	+ Chaotic — Will
	+ Evil — Fortitude
	+ Evil — Reflex
	+ Evil — Will
	+ Good — Fortitude
	+ Good — Reflex
	+ Good — Will
	+ Lawful — Fortitude
	+ Lawful — Reflex
	+ Lawful — Will
	+ Neutral — Fortitude
	+ Neutral — Reflex
	+ Neutral — Will

Level 8 Ability: Mounted Mastery
* At 8th level, whenever the cavalier makes a charge attack while mounted, he adds his mount's Strength modifier to the damage roll, in addition to his own. He also receives a bonus feat, chosen from the following list: Indomitable Mount, Mounted Combat, Mounted Shield, Spirited Charge, or Trample. He must qualify for the feat selected.

Level 15 Ability: Knight's Challenge
* At 15th level, the cavalier can make a knight's challenge once per day. This functions like a normal challenge, but the cavalier adds his Charisma bonus on all attack rolls and damage rolls made against the target of his challenge. In addition, he receives a +4 circumstance bonus on attack rolls made to confirm critical hits against the target of his knight's challenge.