recursal/Fanatic-Fandom huggingface dataset:
Nephrops

The Nephrops (singular "Nephrops") are an arthropoid sapient species with a curious life cycle.

## Description

> A short, sturdy creature, fond of companionship and engineering.
>
> -Otto Geistman

In general, an young adult Nephrops stands between 0.5 and 3 meters tall, weighing between 10 and 100 kilograms. They closely resemble Terran arthropods, bearing an exoskeleton, many limbs, and two particularly large claws.

As they age, a Nephrops will continue to grow indefinitely, with molting periods increasing their size and weight progressively. Older Nephrops often wear powered exo-suits to support their increased bulk, before eventually retiring to live out the rest of their days in peaceful immobility. The largest known Nephrops encountered by Humans was 15m long, and was born some time prior to the Scream.

Nephrops communicate with complicated gestures performed using their many fore-limbs. Their limited vocal range limits audible language to only short statements, which in turn are often used to direct other Nephrops attention to the "speaker" for the purposes of signing the rest of a conversation. To facilitate meaningful communication with other species, TL3+ Nephrops make use of sophisticated text-to-speech programs or brain-computer interfaces.

## Personnel Requirements

### Food

Quartermasters should account for at least one (1) daily human-caloric-equivalent mass of food and water to accommodate Nephrops crew members. Particularly large Nephrops may require additional rations, depending on mass and age.

### Respiration

Nephrops crew members find the dry environments on most spacecraft to be highly uncomfortable, and may prefer to remain in traditional Nephrops exo-suits. If accommodating Nephrops long-term, prepare a set of quarters with a humidity of at least 80% and at least one (1) large water tank allowing full immersion.

## Notable Attributes

Nephrops crew members have the following attributes and abilities beyond the expected Human baseline (see SWN 209).

### Environmental Native (Aquatic)

Nephrops can survive underwater without specialized equipment.

### Tough

Nephrops are hardy, and their shells make them relatively durable. Whenever they roll their hit dice to determine their maximum hit points, the first die they roll always counts as the maximum.
Cadence Ushe

Cadence Ushe is a former MTA transporter technician from Fortune. She helped to organize the 3204 Ronin transporter staff strike and helped crash an Aether System spike hauler into the planet of Fortune. She is also a skilled radio operator and one of the founders of the Free Fortune Radio.

## Description

A large human woman with dark skin and well-kept long hair, often with her spouse Sam and/or her child Harmony.
RSS Within Reason

The *RSS Within Reason* was an interstellar cruiser-class mining survey ship owned by Sundown Mineral Resources LTD. It's purpose was long-range survey missions for future mineral extraction sites. In 3204, the ship disappeared in system C4. An MTA crew retrieved it's remaining crew and black box.

## Accident

During a survey mission near the protostar in the C4 system, the ship was allegedly attacked by unknown ship(s). After receiving heavy fire, the *RSS WIthin Reason* launched its escape pods. Most of the crew perished on board these shuttles or inside of the ship. An MTA crew was able to locate the wreck and retrieve the two surviving crew members, Gina Yardgrave and Jeralt Springer, and neutralize a hostile entity on the ship. Materials were returned to the MTA and Sundown Mineral Resource LTD for further investigation and analysis.
Spike Drive

The Spike Drive (also known as the jump-drive, hyperdrive, or warp engine) is a rare and powerful shipboard technology that allows insterstellar travel between systems. Generally, spike drives run on a special hydrogen isotope, which is most frequently found in liquid form. Even the smallest systems will have enough internal fuel storage and processing for at least 10 system jumps. Some spike drives can travel a further distance than others without outside aid, and they even do so faster - it greatly depends on the system and the ship crew.

## History

Up until the invention of the jump gate, spike drives were the only technology in existence that allowed travel between systems. Invented by Dr. Jesse Spatii-Requiem in the year 2113, the mass implementation of the spike drive created the first Space Revolution. It is largely regarded as the most important invention since the steam turbine and the solar panel.[citation needed] After the expansion of MES-fueled warp technology, spike drives fell out of fashion in favor of faster and more reliable psychic technology. Many were decommissioned for other travel methods or relegated to those who could not afford MES powered travel. Several far-reaching exploration vessels continued using spike drives for their long-term reliability and lack of reliance on psychic crew.

After the Great Scream in 2665 rendered all MES technology, most notably the jump gates, inoperable, the few remaining spike drives still in service or storage became infinately more important. Very few remaining star systems had the means or knowledge to continue producing the technology. Spike drives are considered a rare and vital resource in most locations, and any ships with an on-board spike drive are coveted.

## Function and Operation

The Jump-Drive serves two functions - first; it allows a fully taxed engine to multiply its output and reach up to light-speed in travel for extremely limited time (a second is the longest most ships can keep this up without the fusion reactor exploding).

Second, while traveling at light-speed (and technically possible while not traveling at light-speed, but considered practically impossible), it can phase the ship out of real-space and into hyperspace - another dimension. This hyperspace jump is very brief, but can be immensely disorienting to the inexperienced. The ship then passes through the hyperspace matrix to its intended destination.

The larger and more advanced spike drives can process more jumps in a single run and use fuel more efficiently. The following are categories most human mechanics use for maintenance and classification of spike drive power. Each number designation correlates to the star systems able to be reached in quick succession with each drive type.

\* dependent on ship size and location of installation

\*\*Incomplete record

## Analogous Technologies

A few alien cultures have analogous jump technologies for covering very large distances in a short amount of time. Many of these are not yet studied by the human empire.
Cetacean

Cetacean is a broad species definition to capture several sentient races from the Sol System. All cetaceans are air-breathing aquatic mammals that are generally carnivorous.

The Cetacean designation covers the following species:

* Dolphin (Tursiops)
* Orca (Blackfish)
* Beluga (White Whale)
* Rorqual (Blue Whale)
* Vaquita (River Porpoise)

Several species of aquatic mammal on Venoa are from the Sol system, but are not considered cetaceans or even sentient. These species include, but are not limited to: seals, sea lion, and manatees (sea cows).

## Description

Cetacean species share an aquatic, streamlined shape that allows great speed and dexterity in their natural environment. They share a home system with humans. Cetaceans vary largely in size between species from 1.5 meters in length (Vaquitas) to 100m in length (Rorqual). Though likely evolved from land mammals, Cetaceans need a fully aquatic environment to maneuver and survive. All cetaceans are very social, and speak various dialects of Paean. While most cetaceans cannot physcially pronounce MSR Common, many compensate through psionics or digital translators. Paean communication is often used with Venoans for long-distance communication.

Most cetaceans in the sector live on the planet Venoa in the Emissary system and are migratory, through some are citizens of reeves and sandolis. Recent developments in space travel have allowed cetacean-based spacefaring ships which allow transportation between systems.

## Personal Requirements

### Water

Cetaceans must be fully submerged in a saline-water solution most of the time to maintain health. Ship quarters must contain both living and working space in specified oxygenated salt water and provide either air space or an air breathing apparatus. Cetacean-specific exo suits are needed for space exposure.

### Food

Quartermasters should account for species and size when determining human-caloric-equivalent mass rations. Cetacean food should be calorically-dense seafood.

### Psionics

Most cetaceans are naturally powerful psionics once exposed to hyperspace. Generally cetaceans use this ability to manipulate objects while lacking other small grasping digits. Care should be taken to protect cetacean crew members from anti-psionic bias and dangers within systems.

## Notable Attributes

Cetacean crew members have the following attributes and abilities beyond the expected Human baseline (see SWN 209).
Otto's Guide to the Superior Stellar Systems

Otto's Guide to the Superior Stellar Systems is a travel guide written by the self-proclaimed "first" interstellar starfarer post-Scream Otto Franderius Geistman in his spike drive ship the Marvelous Asterisk Numerator. First published in 2674, the Guide continues to expand each year as more systems are discovered. Book and marketing rights are held by the dependents of Geistman under the company name of the Otto MAN Empire.

While often cited as inaccurately brief and understated, Otto's GSSS is still a major seller at the major human starports. Categorized systems taken directly from the 22nd reprint are listed and cross-referenced on the Sector Map.
Captain Adze

Adze is a mustalid pirate captain of the vessel Fifteenth Accordance.

Her crew, Engineer Beryl and Navigator Citrine, were captured and interrogated during boarding action of Station aggression in 3204 by an MTA crew. Captain Adze's vessel was used to smuggle Mare DeLauft back to the Station. An unknown tracker was placed on the vessel by the MTA crew.

## Description

Adze has reddish fur with pale markings below her chin. She has bright violet eyes. Her exosuit is black with mustalid markings (assumed designation).

She is known to speak Minkish and limited MSR Common.
Factions

> My sources tell me I should be categorizing these by government type. A fool's errand, I say!
>
> -Otto Geistman

Post-Scream, interstellar travel restored contact between far-flung groups of humans. The below provides an incomplete list of relevant coalitions, governments, self-organizing collectives, and other "factions" that may be relevant to the average voyager.

## Notable Factions

* The Most Serene Republic (MSR)
* Knights of the Realm
* Nephrops Lifecycle Fleet
Galaxy Man O' War

The Galaxy Man O' War (*Apolemia galaxias*) is a being of unknown taxonomy and origin in the Star Sea Nebula (C2-N). It has been classified temporarily with the Venoan-standard Siphonophorae order due to morphological similarities.

Discovered by human interactions in the pre-Scream era, *A.galaxias* was not formally studied until a 3198 Venoan Science mission was instigated after multiple ships reported hostile interactions with the species. The species was named and codified by Dr. Humphrey Migaloo.

## Physiology

Like the siphonophorae family it is temporarily place under, the organism is colonial in nature. Smaller zooids collect and grow together, and share diverse purposes. The shapes of the organism varies between colonies, as does size. Small polyp colonies can be as small as a meter in length, while fully grown adults can reach several kilometers in length while coiled.

The species is considered docile and non-sentient. However, it is able to unintentionally deliver possible fatal volumes of electric shock, acid, and neurotoxins. Research into its ecology are ongoing.

## Distribution

*A. galaxias* is found only in the Star Sea nebula. The species is currently on petition to the Doge of the MSR for protection. Population sizes are unknown.
Subspace Matrix

*Hyperspace Matrix redirects here.*

The subspace matrix is a theoretical feature of the hyperspace dimension, which allows consistent travel via spike drive (or previously, by jump gate). This matrix is unable to be directly observed due to it's location.

## Properties

The matrix is used to refer to the easiest travel paths used by hyperspace travel. While, theoretically, hyperspace travel can occur between any two points, most travel tends towards a set of set "paths" in hyperspace between locations of high gravity, such as star systems, black holes, or similar interstellar objects. These "paths" considered together as referred to as the subspace matrix.

The matrix does not necessarily reflect measurable distances between systems. Two systems noted by the matrix or sector map may appear equidistant to a third but have vastly different distances to the third. The folded nature of hyperspace creates these disparities within the subspace matrix.
Reskit System

A bustling stopover between MSR faction space and Mustalid faction space and the home system of the Aandrisk race.

## Otto's Guide

*"A bit hard to get to, but the spaceport has this bar: I think it translates to Feather Maiden? Anyways, the local alcohol is worth visiting for. And don't tell them Geistman sent you!"*

## Stellagraphy

A series of five planets orbiting an orange giant star. While there are research stations on a moon of Theth and the closest planet to the sun, the most habitation occurs on the desert moon of Haskath.

### Theth

A very large rocky planet, second from the sun, with three moons: Tipti, Kikthesh, and Hashkath. While not habitable, parts of the planet function as a spaceport for the inhabited moon Hashketh. The other two moons host small space colonies, supported by Hashkath.

### Hashketh

The desert homeworld of the Aandrisk, this planet is considered neutral ground to many factions due to the abundance of minerals in the Reskit system and the community nature of the Aandrisk, who welcome and trade with all races. Hashketh is a trading hub, known for the curiosity and engineering prowess of the various Aandrisk nations. The large spaceport of Ikshirp is the main landing zone.

### Litishesh

A cold, small gas giant on the edges of the system, used by the Aandrisk as a long transportation quarantine hub as needed.

## Designation

Designated D5-H, TL3-4. Tagged Desert World, Trading Port, Cultural Power, Xenophiles, Gold Rush
Venoans

Venoans are a genetically modified population of humans native to the planet Venoa in the

Emissary System. They tend to be of the same average height and weight of humans with a different fat and muscle distribution along with several more notable features: larger-than-typical eyes, large webbed feet, and breathing adaptions.

While often colloquially known as "fish people", venoan humans breath oxygen like their land-bound kin. Similar to cetaceans, venoan humans are able to hold their breath for very extended periods of time, up to 2 hours, before surfacing or using stored oxygen. This is enhanced by a lower metabloic rate and a larger lung capacity provided by an expandable rib cage. Venoans can also reach greater depths than base humans: typically between 30 and 75 meters, but depths have been recorded as deep as 150 meters. Venoans are more sensitive to vibration and pressure than humans and often find mechanical vibrations grating.

Venoans are more likely to be psychic than other populations from the planet. Most common are skills in telepathy, which allows an ease of communication underwater and an ability to ally themselves with cetaceans.

## Personnel Requirements

### Food

Quartermasters should account for at least one (1) daily human-caloric-equivalent mass of food and water to accommodate venoan crew members. Note: most venoans are lactose- and red-meat-intolerance.

## Notable Attributes

### Environmental Native (Aquatic)

Venoans can survive underwater without specialized equipment to a certain depth and temperature.

### Psychic Attitude

Venoans are more likely to be psychics. Gain the Partial Psychic class option and increase Effort score by 1.
Cassidy Excavations Incorporated

CEI is a very large zaibatsu operating within several MSR systems. It is also the largest land owner in the Amaterasu System, mining the widely available minerals, ores, and fuel located there. Though initially based on the Venoan moon Plo, operations have been slowly moving to its base on the captured asteroid Luck.

Unlike other large MSR companies, the CEI head generally shares power with other close members of the family.
The Legend of Kistek

*The Legend of Kistek* is a traditional folkhero story of the space-faring culture of the Aandrisk. It tells the tale of the first interstellar aandrisk travelers.

## Plot

The plot of the story differs based on medium and storyteller. It is most often sung or performed for an audience.

The most common telling follows a small feather-band of aandrisk attempting to re-engineer an interstellar spike drive ship with their own ingenuity and parts from various mustalid and nephrop ship scrap through many setbacks. The crew names the ship *the Kistek*, translated loosely as "the Sun". The group decides to go as one and take to the stars, bringing several important aandrisk cultural artifacts (the artifacts differ based on the culture telling the story). In some renditions, the crew have several space adventures, but in most there is a tragic accident of hubris or planning that results in the ship going far off course and crashing into the unknowns of space.

## Historical Relevance

In 3114, the human ship *Burnham's Pride* discovered the long-frozen remains of a strange ship around the asteroid belt of A3-X after an unrelated exploration mission. Upon discovering the remains of what remains of the aandrisk crew, *Burnham's Pride* was reassigned to locate the race that created the ship. Humans and Aandrisk made contact in 2138, and led aandrisk researchers to the location of the ship.

Though the story itself cannot be confirmed, many aandrisk scholars believe this ship is the remains of *the Kistek*. A small obelisk was erected on the largest asteroid of the belt in memorial of the legendary crew and the continued relationship between the aandrisk and humans.
Aster Eudicot

## Biographical Information

### Occupation(s)

KnightCommunications Officer on the Wayfarer

## Affiliations

### Current

The Wayfarer CrewKnights of the Realm Faction

### Family Members

Caylx Eudicot (Father)Floria Eudicot (Mother)
Ren Eudicot (Uncle)
Zahr Eudicot (Uncle)
Soshana Eudicot (Aunt)
Nibi Eudicot (Aunt)
Ione Pellinor (Aunt)
Wisteria Eudicot (Sister)
Brom Eudicot (Brother)
Zinnia Eudicot (Sister)
Rhodes Eudicot (Brother)
Ursinia Eudicot (Sister)
Ollie Eudicot (Brother)
Yallow Eudicot (Brother)
Dahlia Eudicot (Sister)
Verbenna Eudicot (Sister)
Clover Eudicot (Brother)
Phlox Eudicot (Brother)
Mallow Eudicot (Brother)
Kal Eudicot (Brother)
Roman Eudicot (Brother)
Jasmine Eudicot (Sister)
Hazel Eudicot (Sister)
Sorrel Eudicot (Sibling)
Quince Eudicot (Brother)
Nymphea Eudicot (Sister)
Iris Eudicot (Sister)
Tansy Eudicot (Sister)
Larkspur Eudicot (Brother)
Foxglove Eudicot (Sister)
Zan Eudicot (Sister)
Edelweiss Eudicot (Sister)
Richardson System

A minor system under the control of the MSR.

## Otto's Guide

*"Unless you're a big fan of acid rain and frying eggs on the surface of rock there's nothing here for you. Go somewhere else."*

## Stellagraphy

The Richardson System is a three planet system orbiting a yellow main sequence star. It is the site of a failed terraforming project pre-scream that has been discontinued. The original system, according to MSR records, was originally named after it's financial founders: Hubert and Pauline Richardson.

### Hubert

Planet Hubert orbits its sun in the same degree as the human historical home in the Sol System. It is surrounded by partially scrapped habitat structures, long abandoned, used pre-Scream for terraforming. The planet itself is uninhabited and has an unsuitable atmosphere: high in sulfides and thick enough to create a planet-wide greenhouse effect. The planet is orbited by a large moon called Pauline.

## Designation

Designated A2-X. Tagged Failed Terraforming, Abandoned Colony.
Tsuba Noodle Company

The Tsuba Noodle Company is a small shop located on the outskirts of the port city Ronin, of Notos, Fortune. It is a common stop-off for workers exiting the planet. It serves noodles, soups, and various street-foods created from Fortune dry-rice and auro beef. The establishment is a well-known haunt of many Free Fortune Radio workers.
Pandora

(This character belongs to Light262 at Deviantart and Twitter. If the character is requested to be deleted, the page will be removed shortly.)

## Phsyical Information

### Eye Color

Red (normal)
Yellow (banished, when glowing)

**Pandora** (Japanese:) is the true main antagonist of *Friendship is Legendary*. She is an Ancestral Creature and a forgotten Siren who was banished for a long time in a crystal prison in the lost territory of Equestria.

## Bio

### Appearance

Pandora has (TBA)

In her old form after being freed from her prison, (TBA)

## Trivia

* Considering how she lived when the first magical warriors came to power, it is possible that said team may know why Pandora is considered to be "forgotten."
Jump Gate

Jump Gates were interstellar travel methods operated and maintained by beings with MES. Post-Scream, most gates are no longer functional or do not have enough staff to run.

## Function and Operation

Jump gates, also known as just as gates or wormholes, operate under a large team of MES engineers. Jump gates used psionic energy to accelerate and decelerate insterstellar travel through hyperspace with minimal technology needed on a stellar ship.

From historical records, a group of psionics would coalesce a grid or a "net" of energy to act as a rapid acceleration and a portal to shoot ships and materials to other systems. This "net", operated by a different team of psionics, would "catch" incoming ships by stripping excess acceleration.

Gate engineers were a high-demand profession pre-scream, and gate teams consisted of 100 to over 1,000 skilled psionics. Many techniques used in gate operation were lost with the mass death of psionics in 2665, though some have been rediscovered through previously unknown records. In addition to the large teams needed for operations, gates cannot function individually: each object accelerated by a gate must be decelerated at another or risk being lost in hyperspace or complete annihilation upon impact with other mass. This complex operation has prevented jump gate technology from being resurrected as psionic numbers gradually increase in the modern day.
Mustalid

Mustalids are a secretive sentient species with an aggressive nature and strong hierarchy.

## Description

Mustalids are a long, burrowing species covered in small hairs and optimized for burrowing, with four clawed feet and strong yet small jaws. Fur color varies and can be solid, marbled, or sable with earth-toned colors (most commonly reds, greys, and blacks). Eye color is a better identifier and has no known limits.

Mustalids are not common in MSR Factionspace. Information on their appearance, behavior, and language comes from Aandrisk traders and edge systems. While aggressive, mustalid ships tend to fly in very small groups and rely on hit-and-run tactics.

Mustalid language contains the concept of eater-or-prey which greatly influences interaction with other sentient species. Unlike general MSR concepts of sentience, mustalid culture universally seperates other species into "eaters" or "eaten". Methods behind this designation are unknown, but seem to rely on diet and aggression tactics. Species classified as "eaten" are not seen as fully sentient and are not allowed rights. The only recorded solidified species classifications are aandrisk classified as "eaters", while nephrops are considered "eaten".

## Personal Requirements

Unknown. Mustalids tend to be carnivorous.

## Notable Attributes

Unknown. Mustalids tend towards rapid decision making.
Jim and Ellie's Magical Adventure

**Jim and Ellie's Magical Adventure** (Japanese: **マジカルポケットモンスタークエスト：アナザーストーリー** *Magical Pokémon Quest: Another Story*) is a Cheerfulverse crossover made by CheerfulSteekip and GaryBones.

## Versions

* Anime
* Manga
* Light Novel
* Fanfiction
* Comic
* Audio Drama

## Characters

*This lists all of the centrals from the Pokéverse. For all of the characters, see here.*

Jim Porter
Voiced by: ??? (Japanese), Tom Wayland (English)
Ellie Porter
Voiced by: ??? (Japanese), ??? (English)
Nanette Daisy
Voiced by: Asami Seto (Japanese), Jessica Paquet (English)
*Nanette is a cheerful and faithful, though she sometimes has an explosive temper, 10 year-old (in her debut) girl from Aspertia, Unova. Her theme color is purple and her Element of Harmony is Faith. She is a Dragon/Fairy Light Elemental.*
Marina Daisy
Voiced by: Kazusa Murai (Japanese), Rachael Lillis (English)
*Marina is a generous, feminine, and fashionable 14 year-old (in her debut) girl from Aspertia, and Nanette's older sister. Her theme color is blue and her Element of Harmony is Generosity. She is a Water Elemental.*
Melody Harmadale
Voiced by: ??? (Japanese), ??? (English)
Mikey Evoli
Voiced by: Yumi Touma (Japanese), Kayzie Rogers (English)
*Mikey is a courageous but sometimes meek 10 year-old (in his debut) boy from Stone Town, Kanto. His Element of Harmony is Courage and his theme colors are brown and cream. He is a Normal Elemental.*
Nina Aarden
Voiced by: ??? (Japanese), ??? (English)
*Nina is a caring and courageous but sometimes short-tempered 18 year-old (in her debut) woman. Her Element of Harmony is Magic and her theme colors are pink and black (later including blue). She is a Light/Water (later Light/Water/Electric) Elemental.*
Chloe Porter
Voiced by: ??? (Japanese), ??? (English)
Lily Porter
Voiced by: ??? (Japanese), ??? (English)
Mirta Springriver
Voiced by: ??? (Japanese), ??? (English)
Jane Springriver
Voiced by: ??? (Japanese), ??? (English)
Brianna Porter
Voiced by: ??? (Japanese), ??? (English)
## Differences between the Cheerfulverse and JEMA

* In the Cheerfulverse, the Divinity remains alive. But in JEMA, She chose Melody Harmadale as Her successor.
* Where the Jukai, the place where the Shinju resides, is located is unknown, but it is confirmed in JEMA that the Multiverse Embassy includes it.
* There are a lot of references to JJBA in JEMA.
* Nanette has a very close friend in Jim. This makes sense concerning Melody being the link between the Daisies and Porters.

## Trivia

* Like the original Cheerfulverse projects, all villainous teams are recurring antagonists - instead, the Angels of the Apocalypse are the true main antagonists, with Vertex appearing to be the main evil until the truth is revealed in Season 10.
* Like all other Cheerfulverse crossovers, Rainbow Power first appears in Season 10 after a mini-arc when the magical warriors get a mysterious magical chest from the Magic of Friendship, and have to find the keys to open it. It first appears in said season to make sure all the warriors get it and not have to repeat the quest in every season.
Auro

An auro is a bovine-like mammal native to Fortune of the Amaterasu System. It is considered non-sentient by the MSR. Auros are used as a food staple in the system and are genetically modified to survive the harsh planetary environment without assistance.

An adult auro stands between 40 and 60 hands tall (4 to 6 meters) and weighs between 6 or 7 metric tons. Both male and female have horns, though female horns are small and difficult to see. The auro has a large hump and wattle to store water in dry months, and their hooves are semi-cloven as an adaption to rock and shifting sand. These animals tend to have limited eyesight but a very good sense of smell. Auros are social animals and tend to move in large herds. While generally even-tempered, male bulls can become aggressive.

Auros are generally kept in check by small groups of human handlers. Names for these handlers depend largely on habitations but include cowherds, vaqueros, huasos, stockmen, jackaroos, or butteri.

These cattle provide milk, meat, ivory, tallow, and other important products to its native planet.
General Mechanics

General Mechanics (GM) is a large company focused on mechanical operations such as mechs, drones, mining equipment, and starship components. They are one of the few zaibatsus still based on the surface of Venoa.

In 3204, the ruling head of GM, William Durant VIII, was assassinated. The company is in the process of selecting a new head. Current inheritance is disputed between William Durant IX and his siblings, Edwina Durant IV and Raffey Durant. A fourth competitor, Jim Davis (longtime companion of William Durant VIII), was recently arrested on charges of terrorism.
Nervous Energy

Seal of Venoa

His Excellency, Doge of the Most Serene Republics in General and Venoa in Particular *RSS Nervous Energy* (or simply Doge Nervous Energy) is the current head of state of the MSR. He is an artificial intelligence patterned on a Cetacean, presently embodied in a battleship-class long range trading vessel.

## Description

*Nervous Energy*'s vessel was originally conceived as a large, long-range trading vessel. As he rose to prominence, his vessel slowly expanded, resulting in the stately battleship that he embodies today. His 1.5km length carries cargo handling facilities, shipyards, hangars, offices, capital-grade weaponry, and luxurious accommodations.

The Doge makes a habit of appearing in person at state events, either as a venue or a spectacle. The splendor of Venoese markets are on full display at every opportunity. His hull has become an enormous work of art, with giant gold-leaf mosaics against a deep maroon background.
Haustiere

Manche Charaktere besitzen auch Haustierchen. Auch hier kann man diese charakterisieren - schließlich wäre es ja gut, irgendwo notiert zu haben, welches Tier man da gerade streichen möchte oder welche der Katzen die Furie ist ^^

## Stecki

* Name
* (Spitzname, Alias, will er auch so genannt werden?):
* (Unterart/Kultur:)

* Aussehen:

* (Beschreibung und/oder Bild)

* (Aktive Fähigkeiten: (aktiv einsetzbare Fähigkeiten, z.B. Picken; kratzen))
* (Passive Fähigkeiten: (z.B. Beruhigende Atmosphäre auf den Besitzer; Flug))
C4-S System

A large cloud of debris containing a red-orange protostar. It is confirmed to contain at least two newly formed gas giants, unnamed but listed as C4-S-1 and C4-S-2. The system is high in mineral wealth. It also contains the remains of the MSR survey vessel the *RSS Within Reason*.

The system has been officially claimed as territory of the MSR after a visit from the Doge in 3202.
Sisterhood of Silence

The Sisterhood of Silence is an organization in the Aether System on the orbiting asteroid Avalon. Not much is known about their practices, as all members take a vow of silence upon entering the service. The members, while rarely seen, are women in long cloaks which cover the entire body. The face is covered by a personalized mask. Many are exiles from the Kingdoms of the system.

The Sisterhood maintains the enclosed habitats on Avalon and tend the grave sites of the system's prior rulers. Rumors within the system also establish the Sisterhood as poisoners, assassins, or great healers of last resort. A single representative from the Knights of the Realm, nicknamed the Mordred, is always stationed on Avalon to be a mouthpiece to the needs of the Sisterhood.

The Sisterhood is a dramatic feature in many myth and theatrical stories throughout the Kingdoms of the Aether System. They are generally used to represent death, penance, or duty. Sisterhood masks specifically can also symbolize anonymity or silence.
Gina Yardgrave

Gina is a geologist and mission specialist working with Sundown Mineral Resources LTD. She was previously assigned to the *RSS Within Reason*.

## Description

Gina is a human woman in her thirties, with long straight blonde hair and a flat face. When assigned (and eventually rescued) from her assignment on the *RSS Within Reason*, she wore the Sundown LTD standard jumpsuit exclusively with her hair tied up.
Travel

Travel is divided between inner planet, inner system, and interstellar travel. Each requires specialized technology depending on the location.

## Inner Planet

Travel between different locations on planets depends largely on the tech level of the relevant civilization. This leads to a large variety of vehicles, drones, and mechs for a large array of speed, work, and passenger capacity.

## Inter System and Interstellar

Traveling between different systems (groups within sectors) is difficult and occasionally costly. Interstellar travel varies depending what kind of region of space one is traveling through. The alternative is spending days, weeks, months, years or perhaps even decades if not centuries, attempting to reach the next star - by normal travel.

Travel in this manner generally requires advanced navigation and technology which allows a jump through hyperspace. The most common method is within a ship equipped with a spike drive, known as starships. Starships come in many shapes, sizes, and classes with many types of equipment.

A spike drive generally takes 24 hours to move from one system to another. Number of subsequent jumps depend on spike drive technology and fuel reserves.
The Crew

The crew is an arrangement of humanoids currently hired by the MSR to perform various odd-job tasks around the MSR Factionspace. They are currently assigned to the Wayfarer starship.

## Members

* Preslav Levitsky
* Onyeka Samyue
* Scruffy
* Yalia Yaurdrona
* Orville McBride
* Jace Fero
* Aster Eudicot
* LAIKA VI

## Mission Summary

The following missions have been completed by the crew:

### **Cargo Ship Down in Atmosphere:** Popu Vohl System

* Location: B1-N
* Contact: Xbalanque (Inquire at MTA Agency)
* Description: A cargo ship has made an emergency landing on Teotihuacan. Communications unresponsive. Need assistance with crew, black box recovery.
* Reward: 1500 MSR credits and salvage rights

The crew accepted this mission and traveled from the Aether System after being joined by Lord Navigator Preslav Levitsky. Upon arrival, they borrowed a shuttle from the nearby MSR Teotihuacan Anthropology and Artificial Intelligence Research Station orbiting the planet Teotihuacan. The Head Researcher requested additional materials from the crashed ship, and warned about possibly hostile AIs.

Planet side, the crew were greeted by the Xbalanque and Hunahpu AIs, along with their respective representatives Saqil and Balam to locate the fallen ship below the crust of the world. Once found, the crew began investigating and found not only their mission objectives but also additional salvage including a GMC Cougargator mechanized transport. During salvage, the crew was attacked by a hostile AI and several small drones, which forced a rapid retreat. Yalia and Onyeka suffered serious injuries.

Final Mission Statement
Hyperspace

Hyperspace is a theoretical region between dimensions. Though used often in interstellar travel, it remains mysterious to study as human perception tends to lose function in this region.

Bodies of mass cast large "shadows" in hyperspace, and collisions with these are very bad - but also nearly impossible, because a spike drive is built to drop out before a collision can happen (though that doesn't prevent a collision after dropping out!). This means that there is a finite and limited amount of possible Jump-Routes.

A ship can only exist in hyperspace because it becomes enveloped in a hyper-field, which effectively draws it into hyperspace, but also completely prevents the ship from interacting with the outside world. This also means that the ship cannot move. The spike drive relies on unconventional methods of travel in hyperspace, where the distances are much shorter, or travel is much faster through the subspace matrix. It is believed that this travel method relies on the hyperspace equivalent of gravity - hence why travel is faster along routes with more mass shadows (even though these routes take much longer to calculate).
Zaibatsu

A zaibatsu is a vertically integrated company registered in the MSR, headed by a family-controlled holding company. The term was created during the Scream to describe budding companies, taken from the Japanese faction of the Terran Mandate.

Most zaibatsus tend to be small and operated exclusively on Venoa or the Emissary System. Several zaibatsus have grown large enough to handle interstellar trade by contracting with the large Aether System spike drive ship fleet. The largest zaibatsus are summarized below.

## Known Zaibatsus

* Cassidy Excavations Incorporated (CEI)
* dePoveglia Financials (DEP)
* General Mechanics (GM)
* Okami New Industrial (ONI)
* Sundown Mineral Resources (SMR)
* Zigni (ZIG)
Aliens

Humankind is not alone in the stars. Particularly not in this Sector.

Exploration of this vast frontier lead to the discovery of the inventive Nephrops, the raptorial Aandrisk, the majestic Radulans, and many other sapient beings. Culture and technological sophistication can vary wildly from planet to planet and culture to culture. Below is a list of sapients that may be commonly encountered by Humans.

## Biological lifeforms

* Aandrisk
* Nephrops
* Radulans
Kathet Port

Kathet Port is the largest and most industrialized city on the moon of Hasketh in the Reskit System. It is the most notable spaceport in the region. Most residents are Human, Aandrisk, and occasionally Mustalid species.

### Location

The spaceport is located on the top level and is open to the atmosphere. The rest of the city exists in a series of large, naturally formed canyons that follow the converging course of many of the regions rivers, flowing eventually to the only shallow sea on the planet. It has many, diverse districts.
Samsara System

A system surrounding a cataclysmic variable pair of stars.

## Otto's Guide

*"If I wanted to look at heat-resistant slime molds, I would have stayed home. Not recommended."*

## Stellagraphy

The system contains only three objects: a red supergiant star, a white dwarf star, and the small, metallic planet of Brahman. All other objects that may have once existed in this system have been destroyed by the reoccurring novae events, which occur every 10 to 30 years. No permanent sapient species research base has been able to survive such an event, though many come to study the resilient planet which orbits the binary stars.

### Binary Stars (Novae Events)

The reoccurring events start with the red supergiant slowly losing mass to the white dwarf, eventually compacting and resulting in a thermonuclear runaway on the white dwarf which causes a recurrent nova event. The system cataclysm is relatively weak, averaging a magnitude of 5 and an expansion velocity approximately equal to 300 km/s. This novae results in a large release of radiation and matter, and is catastrophically destructive to anything in the inner system. Through mechanisms unknown the system recovers and the white dwarf, now reduced in size, begins the process of accumulating matter again.

When the binary system is trending towards a nova event, warnings will be given to all adjacent systems to stop travel to this system in an effort to prevent a loss of life. All external research personnel are required to vacate the system until the event has passed.

### Brahman

*See main article Brahman Biosphere*

On the edges of the system, Brahman is a small, surface-ablated metallic dwarf planet in a stable orbit around the binary stars. It is a subject of much scientific study owing both to its continued existence and the unique subsurface biosphere. The planet is highly irradiated and, excepting the novae events, too dark to support traditional life. The biosphere exists below the world's surface and thrives on the radiation and heavy metal contents deposited by the cataclysmic variable pair.

Due to the unique and delicate biosphere, mining or extraction from this system is strictly prohibited by the MSR faction. Researchers from several systems are attempting to establish a permanent base on Brahman to observe the planet and system during the reoccurring novae events without disturbing the native biosphere, under the temporary name of *Vedic Station*.

## Designation

D3-B, TL0-1. Tagged Cyclical Doom, Night World, Radioactive World, Primitive Aliens
Mix Harmon-Sync

**Mix-HarmonSync** (Japanese: **ハーモニーシンクブレンド** *Harmony Sync Blend*) is the Sync Move-esque group attack that the magical warriors perform.

## Description

()

Whenever a creature is freed from it as well, a different magical warrior then grabs the creature to prevent it from getting hurt more and tells it "Gotcha!" before all of the magical warriors shout "Victory!" and the monster is purified.

## Incantation (Default)

### Japanese

**あなたの邪悪な心を追放する時が来ました！**
**魔法の同期オン！**
**私たちの力を組み合わせましょう... ハーモニーシンクブレンド!**
### Romanji

***Anata no jaakuna kokoro o tsuihō suru toki ga kimashita!***
***Mahō no dōki, on!***
***Watashitachi no chikara o kumiawasemashou... Hāmonī Shinku Burendo!***
### Transliteration

**It's time to expel your evil heart!**
**Magic sync on!**
**Let's combine our powers... Harmony Sync Blend!**
### English Dub

**Your evil heart shall not prevail!**
**Magical Convergence, on!**
**With our powers as one... MIX.... HARMON....SYNC!!!**
## Incantation (When creature is saved)

### Japanese

**あなたの邪悪な心を追放する時が来ました！**
**魔法の同期オン！**
**私たちの力を組み合わせましょう... ハーモニーシンクブレンド!**
**ガッチャ！**
**ビクトリー！**
### Romanji

***Anata no jaakuna kokoro o tsuihō suru toki ga kimashita!***
***Mahō no dōki, on!***
***Watashitachi no chikara o kumiawasemashou... Hāmonī Shinku Burendo!***
***Gatcha!***
***Bikutorī!***
### Transliteration

**It's time to expel your evil heart!**
**Magic sync on!**
**Let's combine our powers... Harmony Sync Blend!**
**Gotcha!**
**Victory!**
### English Dub

**Your evil heart shall not prevail!**
**Magical Convergence, on!**
**With our powers as one... MIX.... HARMON....SYNC!!!**
**Gotcha!**
**Victory!**
## First Time Used

* Magical Pokémon Quest: ???
* Magical Little Ponies: ???
* Puella Magi Minori Magica: ???
* Lina Erica is a Hero: ???
* Magical Pokémon Quest Legends: ???
* Rainbow Starlix Burst!: ???
* The Different Story: ???
* Adventures in Sinnoh: The Different Pokémon Story: ???
* My Little Pony: Equestria Record: ???
* PokéRecord: ???
* Pokémon Mystery Dungeon: Harmony Record: ???
* Jim and Ellie's Magical Adventure: ???
* Pokémon the Series: A Starry Miracle: ???

## Trivia

* For Nanette and Jim, they always need their ancestor's key items (Victoria's Believix Charm and Arcturus's Polaris Sword respectfully) due to them being special.
A3-X System

A small transport system between three large hub systems. It has many common names, including Terrenia, Fliovar, and Kistek.

## Otto's Guide

*"Yeah, the Aandrisk obelisk is cool, but its not worth the time for transport."*

## Stellagraphy

An icy rock planet, a small belt of debris, and a small gas giant make up the orbitals around the brown dwarf stars. No planets have any particular mineral wealth, and the gas giant has been deemed too small by the MSR to be worth the hydrogen harvesting.

### Kistek Memorial

After it's first disastrous interstellar jump, the Aandrisk ship Kistek made it to this sector before succumbing to the cold in the orbiting asteroid belt. A delegation from Reskit designated the largest asteroid as a memorial to the pioneers and later erected an obelisk on site.

## Designation

Designated A3-X. Tagged Pilgrimage Site, Refugees.
Shen Yue

**Shen Yue** is the second eldest granddaughter in the Shen Family. She is one of the main antagonist of "The Rebirth Of The Malicious Empress Of Military Lineage."

## Appearance

"... looked just over fifteen or sixteen ... Her complexion was fair and her brows and eyes were beautifully elegant. She had a thick atmosphere of an educated appearance" and conducted herself in a decent and dignified manner.

## Personality

**Shen Yue** is clever and a bit conniving bu comes off as one with a gentle temperament.

## History

In the Original Timeline, Shen Miao considered **Shen Yue** a close friend when they lived together in the Shen Household.

Shen Yue was the famous Di young lady of the Shen family. She was learned in the four arts of Qin, chess, calligraphy and painting to the point of perfection.
Ingrid Barbarossa

Ingrid is a mechanic and shipbreaker in the Astral Harbor. She is the creator and mechanic of the Wayfarer MTA ship, as well as many other MTA crews.

## Description

Heavily muscled and scarred, Ingrid's left eye, left arm, and left leg have been replaced with mechanical prosthetics. She is often accompanied by her vape rig or a physical paper book. Others describe her as gruff, but fair.
Fire Breath

Tannin unleashing his fire breath

**Fire Breath** is a technique primarily used by Dragons and some other creatures such as Typhon and 666 (Trihexa).

## Summary

Fire Breath is a ability noted to be common among nearly all dragons, as it is one of their signature abilities along with their ability to use their dragon aura and their claws. While most dragons use the standard fire breath which produces flames, other dragons can develop the ability to breath other elements from their mouth such as ice, or lightning depending on their species or unique abilities.

## Abilities

Fire Breath allows the user to spew a immense amount of intense flames, being able to engulf entire areas in a fiery inferno.

Some dragons have refined their fire breath to a great degree, becoming famous for its power. An example of this would include Tannin, the former Dragon King and current Ultimate-class Devil, whose flame breath is stated to have the power rivaling that of a meteor strike, being named the **Blaze Meteor Dragon** due his fire breath.

Another dragon famous for his fire breath is the **Welsh Dragon**; the Red Dragon Emperor Ddraig, who can enhance his flames with his unique powers of *Boost* and *Penetrate*. Ddraig's fire breath is so potent that he has a unique fire breath called **Blazing Inferno of Scorching Flames** (Template:Ruby, Itsu Eki no Enka), which can incinerate anything including Gods, reducing even their souls. The only beings who could withstand it are Ddraig's rival; Albion, and the Dragon Gods (the completed Ophis and Great Red).

The Dragon King Vritra's black flames were noted to possess a special curse that curses the enemy for eternity and is difficult to dispel.

The Evil Dragon Crom Cruach was able to train himself to the point of being overwhelm even Ddraig's standard flames which were enhanced with his *Boost* ability. His flames are hot enough to break though Vali Lucifer's *Compression Divider* and melt his Empireo Juggernaut Overdrive armor. It was shown to be able injure the Golden Dragon King; Fafnir to a great degree.

The Imperial Beast; the 666 (Trihexa)'s fire breath is so powerful that even a casual blast can completely destroy an entire island as well as blow as the mountains, lakes and forests.

## Trivia

* If a Dragon is afflicted with the *Dragon Flu*, they will be unable to breathe fire until they are cured.

## References

1. ↑ Light Novel Volume 13, Life.3 The Disturbance of a Devil
Mark de Teotihuacan

Mark is a VI technician working under Ingrid Barbarossa in the Astral Harbor G3 docking bay. He specializes in non-sentient VI and has made many modifications to the standard MSR Canid VI model.

## Description

Tall, skinny, and fit. Mark has very short dark hair and wears a communicator torque around his neck, which translates his native K'iche to MSR Common.