recursal/Fanatic-Fandom huggingface dataset:
Capitoline

Capitoline is an uninhabited planet in the Pantica system.

## Image

The harsh landscape of Capitoline is a demonstration of the forces of nature at work. Lava flows and eruptions are regularly seen, and seismic activity is a daily occurrence. As a result, the surface is of comparatively recent origin. Despite this, you can spot a small survey station in the middle of an old lava field. In response to your landing computer's query, the transponder issues a terse statement about the automated scientific station and a warning that its defense systems are active.

Heeding the warning, you land over the horizon from the station. Stepping out onto the surface, you can feel the rumble of the planet beneath you. Despite the ever-present seismic heaving, it feels like you can pick up a subtle pulse in the vibrations. The impression never goes away, but neither you nor your sensors can determine an actual pattern.
Acrux

Acrux is a binary system that is located in the Rim. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Acrux has the following landing locations:

* Starcross

## Links

Acrux links to the following systems:

* Izar
* Minkar
* Zeta Centauri

## Amenities

Starcross possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Acrux:

* Lead
* Titanium

## Fleets

The following fleets spawn in Acrux before July 24, 3014:

* Human Miners
* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Acrux on and after July 24, 3014:

* Human Miners
* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
Almach

Almach is a frontier system that is located in the Core and controlled by Pirates.

## Landing Locations

Almach has the following landing locations:

* Deadman's Cove

## Links

Almach links to the following systems:

* Schedar

## Amenities

Deadman's Cove possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Almach:

* Iron
* Lead
* Silicon

## Fleets

The following fleets spawn in Almach:

* Korath Large Raid
* Korath Miners
* Small Core Pirates
* Large Core Pirates
* Large Syndicate
Carrier

The **Navy Carrier** is one of the largest warships in human space and a potent symbol of the Republic's military power.

## Description

The Carrier is more than just a warship: it is practically a mobile space station, with docking bays for an entire squadron of drones and fighters and enough crew to fill a small village. Although designed primarily for engaging enemies from a distance, a Carrier can also do significant damage in close combat.

## Location

The Carrier can be purchased at the following ports:

* Geminus, Castor (before the bombing)

## Outfits

These are the standard outfits initially equipped on each Carrier:

## Performance Information

The Republic Navy's biggest ship is a beast to fight, and a welcome ally when one is being escorted by a Carrier. While slow moving, its combination of missile-equipped fighters, internal missile launchers, and Particle Cannons, gives it a tremendous reach.

While the original version is dangerous enough, the Navy later upgrades these ships with faster engines and more powerful weapons, making them even more dangerous to fight.

## Notes

* Purchasing this ship requires a Navy Carrier License, which is not legitimately obtainable. As a result, they can only be obtained by capturing them.
Bosunothro

Bosunothro is a planet in the Bosuno Le system. It is controlled by the Bunrodea.

## Background

### Outfitter

Yes

Bosunothro is a major mining world, and also home to some of the largest shipyards in Bunrodean space. Larger shipyards than the ones found here only exist on the capital world of Erabuthro.

The planet's success as a mining world can be owed to its many deep canyons found across most of the planet's above water surface, which allow for easier access to mineral-rich deposits in the crust. The major shipyards developed alongside these mines allowed for easy transportation of material directly to the shipyards instead of requiring lengthy journeys through space.

## Spaceport

The main spaceport of Bosunothro is almost entirely taken up by shipyards. That area which isn't dedicated to the shipyards is dedicated to the transportation of materials to them. This leaves very little space left over for the usual amenities that you would expect of a spaceport. There is only one single small outfitter tucked in between two large shipyards near the edge of the spaceport; the shipyards must receive direct shipments of the more advanced outfits that they need.

## Shipyard

* Bunrodea Basic (shipyard)
* Bunrodea Advanced (shipyard)
9 Spring Above

9 Spring Above is a binary system in Kimek space. It is controlled by the Coalition.

## Landing Locations

9 Spring Above has two landing locations, Turquoise Four and Garden Empyreal.

## Links

9 Spring Above links to the following systems.

* Sol Kimek

## Amenities

Turquoise Four and Garden Empyreal have neither an outfitter or a shipyard.

## Mining

These are the mineable asteroids that spawn in 9 Spring Above.

* Silicon
* Silver
* Uranium

## Fleets

These are the fleets that naturally spawn in this system.

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Season 25

Season 25 of *The Joy of Painting* aired on many PBS stations in 1992. During that season, Bob Ross released his second and final hardcover book *More Joy of Painting*, and made his second talk show appearance on *Live with Regis & Kathi Lee* in 1992.

## Bob Ross The Joy Of Painting Season 25

* Hide-a-Way Cove
* Enchanted Falls Oval
* Not Quite Spring
* Splashes of Autumn
* Summer in the Mountains
* Oriental Falls
* Autumn Palette
* Cypress Swamp
* Downstream View
* Just Before the Storm
* Fisherman's Paradise
* Desert Hues
* The Property Line
Season 16

Season 16 of *The Joy of Painting* aired on many PBS stations in 1988. It was the first season to have the "Cartoon Bob" opening and closing sequences, which would remain in use until Season 19. The font for the colors running across the screen were changed to Optima, which remained in use until the show's ending in 1994. The opening credits have changed to feature a cartoon version of Bob Ross, with a brush in his hand, a projector, and a paint can. He walks over, and touches the projector with a paintbrush. A squirrel pops in, and Bob splashes the paint on a projector, which reveals the day's painting. The closing version is the same as the opening, and shows a cartoon version of Bob Ross, with a brush in his hand, a squirrel, and a projector featuring the day's painting. The credits roll over a shot of the day's painting, and then, Bob closes the painting with a projector, and the squirrel ran away, and an eagle flies on a projector. He flips the brush, and lands on his head.

## Episode list

* Two Seasons (August 17, 1988)
* Nestled Cabin (August 24, 1988)
* Wintertime Discovery (August 31, 1988)
* Mountain Mirage (September 7, 1988)
* Double Oval Fantasy (September 14, 1988)
* Contemplative Lady with guest artist John Thamm (September 21, 1988)
* Deep Woods (September 28, 1988)
* High Tide (October 5, 1988)
* Barn in Snow Oval (October 12, 1988)
* That Time of Year with guest artist Steve Ross (October 19, 1988)
* Waterfall Wonder (October 26, 1988)
* Mighty Mountain Lake (November 2, 1988)
* Wooded Stream Oval (November 9, 1988)
Alpherg

Alpherg is a system that is located in the South, in a small region known as the Outer Rim (as opposed to the larger Rim to the north). It is controlled by Pirates, but was originally governed by the Confederated Councils of the Outer Rim.

## Landing Locations

Alpherg has the following landing locations:

* Jakobsen
* Mendez Station

## Links

Alpherg links to the following systems:

* Fumalsamakah

## Fleets

The following fleets spawn in Alpherg:

* Small Southern Pirates
* Large Southern Pirates
* Small CCOR
* Large CCOR

## Notes

* Alpherg, designated Eta Piscium, is a star in the constellation of Pisces (the Fish).
Season 7

Season 7 of *The Joy of Painting* aired on many PBS stations in 1985. Beginning with this season a new version of the closing theme was used, which remained in use until the end of the series. The font for the colors running across the screen were changed to Korinna, which is the same font used for the clues on *Jeopardy!*. Bob Ross now uses his own branded set of art supplies.

## Bob Ross The Joy Of Painting Season 7

* Winter Cabin
* Secluded Lake
* Evergreen at Sunset
* Mountain Cabin
* Portrait of Sally
* Misty Waterfall
* Barn at Sunset
* Mountain Splendor
* Lake by Mountain
* Mountain Glory
* Grey Winter
* Dock Scene
* Dark Waterfall
Ararebo

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

The Ararebo is one of the Bunrodea's main methods for shipping large volumes of cargo across space, but anyone who would dare to think that this freighter is an easy target would be sorely mistaken. The Ararebo doubles as the Bunrodea's primary support carrier, carrying a squadron of eight fighters that can tear almost any ship to shreds.

## Location

This ship cannot be purchased but can be found being used by the Bunrodea.

## Outfits

These are the standard outfits initially equipped on each Ararebo.

## Information

* The only way to obtain this ship is by capturing it.
Carbuncle Station

Carbuncle Station is a station in the Elnath system. It is controlled by the Republic.

## Background

### Outfitter

No

Carbuncle is a tiny station owned and operated by Lovelace Labs. You assume that like most such stations, it is primarily a deuterium refinery, but aside from the docking bay the rest of the station is closed off to visitors. Given the reputation of Lovelace Labs for exotic research, there could be almost anything beyond those sealed-off bulkheads.

## Information

* Carbuncle Station has a tribute value of 2,700 and is defended by Large Republic ships.
Beta Lupi

Beta Lupi is an uninhabited system in the South. It is initially controlled by the Republic, but it is claimed by the Free Worlds when they declare independence.

## Landing Locations

Beta Lupi does not have any landing locations.

## Links

Beta Lupi links to the following systems:

* Kappa Centauri
* Men
* Pherkad

## Mining

The following mineable asteroids spawn in Beta Lupi:

* Gold
* Lead
* Silicon

## Fleets

The following fleets spawn in Beta Lupi before September 17, 3014:

* Human Miners
* Small Militia
* Large Militia
* Small Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Beta Lupi on and after September 17, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Blaze-Pike Turret

## Description

The seeming reverence the Korath have for fire appears embodied in this weapon. This pair of Fire-Lances mounted together in a turret do not merely create twin lances of fire: Rather, they begin to form a gestalt - a single, longer, hotter, and almost hypnotic column of fire.

## Location

This outfit can be found on a variant of the Korsmanath A'awoj, two variants of the Palavret, a variant of the Ra'at Ik 621, and three variants of the Ra'gru Ik 618.

## Information

* This outfit deals burn damage, which is heat damage over time. The burn damage value given is the amount of heat damage over time dealt per second of firing.
* Two similar variants of the Palavret carry a total of 4 Blaze-Pike turrets in their forward 4 turret mounts, giving them dangerous alpha damage, and on top of Firelight Missiles, high heat damage.
Capybara Reverse Thruster

## Description

Large ships often lack the maneuverability to perform the 180 degree turns needed to come to a stop on short notice. For such massive vessels, a reverse thruster allows them to accelerate smoothly backwards, without needing to turn around.

Because a reverse thruster must be facing forwards, it must be installed in the weapon section of your ship instead of the engine section.

## Location

Capybara Reverse Thrusters are sold at the following locations:

* Bourne, Gamma Corvi
* Glaze, Aldhibain
* Greenrock, Shaula
* Longjump, Sabik
* New Britain, Dabih
* New China, Merak
* New Holland, Alphecca
* Rust, Kraz
* Smuggler's Den, Men
* Solace, Pherkad
* Thule, Men
* Trinket, Sargas
* Wayfarer, Tarazed
* Zug, Zubeneschamali
Armageddon Core

## Description

The Armageddon Core was designed to meet the extreme power needs of the largest warships of the Republic Navy. One of these generators costs more than an entire fleet of smaller ships.

## Location

The Armageddon Core is available in the Paradise Planets area and can be purchased at the following ports:

* Hermes, Capella
* Ada, Aldebaran
* Shroud, Alheka
* Geminus, Castor (before the bombing)

## Item Details

The Armageddon Core is the most powerful generator in human space, producing both the most energy and the most waste heat. It is only rarely found among civilian or pirate ships, as it was initially designed for the Republic Navy.

The Armageddon Core produces almost twice as much heat as its nearest competitor, the Fusion Reactor, but only 40% more energy, making it starkly less heat efficient. Considering the heat will probably need to be offset with additional cooling outfits, nullifying the Core's slightly better space efficiency, you may want to consider using multiple smaller generators (such as a Fusion Reactor and a Fuel Cell) instead.

The White Sun Reactor renders the Armageddon Core obsolete by weighing slightly less, producing slightly more power, producing less than half as much heat, and having the ability to store energy as well as produce it.
"Biroo" Atomic Thruster

## Description

This thruster is the standard thruster on most Hai light warships, providing enough thrust to make them usable in combat, but it is not quite big enough to suffice for something as large as a Hai Shield Beetle.

## Location

"Biroo" Atomic Thrusters can be sold at the following locations:

* Cloudfire, Wah Ki
* Giverstone, Zuba Zub
* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep

## Information

* Hai Atomic Engines are more efficient than their Human counterparts.
14 Summer Above

14 Summer Above is a binary system in Kimek space. It is controlled by the Coalition.

## Landing Locations

14 Summer Above has the following landing locations:

* Second Viridian

## Links

14 Summer Above links to the following systems:

* 3 Pole
* 4 Summer Rising

## Amenities

Second Viridian possesses an outfitter, but not a shipyard.

## Mining

No mineable asteroids spawn in 14 Summer Above.

## Fleets

The following fleets spawn in 14 Summer Above:

* Heliarch
* Small Arach
* Large Arach
* Small Kimek
* Large Kimek
* Small Saryd
* Large Saryd
Arach Spindle

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Arach Hulk is an ungainly, lumbering behemoth of a ship, but with its side pods removed it becomes the much more maneuverable Spindle. Because of its much lower cargo space, usually the only reason a fleet would include a Spindle is if they are planning on picking up new cargo pods at their destination.

## Location

The Arach Spindle is found in Coalition space.

These are the ports where the Spindle an be purchased.

* Ahr, Sol Arach
* Bank of Blugtad, Blugtad
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Hammer of Debrugt, Debrugt
* Market of Gupta, Gupta

## Outfits

These are the standard outfits initially equipped on each Arach Spindle.

## Information

* Purchasing the Arach Spindle requires a Coalition License.
Bloptab

## Commodity Prices

### Luxury Goods

1470

Bloptab is a system in Arach space. It is controlled by the Coalition.

## Landing Locations

Bloptab has the following landing locations:

* Bloptab's Furnace
* Delve of Bloptab

## Links

Bloptab links to the following systems:

* Blugtad

## Amenities

Bloptab does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Bloptab:

* Silicon
* Titanium
* Tungsten

## Fleets

The following fleets spawn in Bloptab:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Alexandria

Alexandria is a station in the Markeb system. It is controlled by the Republic.

## Image

At the height of the Alpha War, the government of the Deep constructed Alexandria as the galaxy's largest storehouse of human literature, scientific writing, and technology. It also houses a vast museum of cultural artifacts dating back to long before the start of the space age. Today the station is mostly populated by visitors looking for particularly arcane writings or information, and librarians who have devoted their lives to keeping the archives well-indexed and up to date.

Entire sections of the station are off limits to ordinary visitors. There are many rumors about what those restricted areas contain.

## Spaceport

The station's cavernous visitor center is by far the quietest spaceport you have ever been in. Many people are bustling back and forth, wheeling carts of old books or carrying data pads, but they are entirely silent except for the occasional startled outburst when a scholar, walking deep in thought or immersed in reading, accidentally collides with someone.

From here, passageways lead off into the wings of the library in a veritable labyrinth of hallways, stairs, and library stacks. A few particularly heavy doors require key cards to enter, and others have no opening controls of any sort that you can see.

## Information

* Alexandria has a tribute value of 1000 and is defended by large Republic fleets.
* Landing on Alexandria requires a reputation of 100.
Factions

Faites votre choix parmi huit races uniques provenant des quatre coins de l'univers, toutes plus déterminées les unes que les autres à explorer

et conquérir Nexus.

Un groupe hétéroclite de réfugiés et de mercenaires débrouillardsvenus sur Nexus pour y trouver un nouveau foyer.

Un puissant empire fondé par les Eldans, qui considère Nexus comme son héritage légitime.
Meteor Swarm

**Meteor Swarm**

Spell Level: Wizard / Sorcerer 9; Warmage 9

Innate Level: 9

School: Evocation

Descriptor: Fire

Component: Verbal, Somatic

Range: Long

Area of Effect / Target: Colossal

Duration: Instant

Additional Counter Spells:

Save: Reflex Half

Spell Resistance: Yes

The caster calls down four flaming meteors and directs them
to random enemy targets within the area of effect. The caster performs a ranged
touch attack against one target per meteor, and a target may be struck by more
than one meteor. If a ranged touch attack succeeds, a meteor strikes the target
and deals 2d6 points of bludgeoning damage (no save), and the target receives
no reflex saving throw against that meteor's fire damage. Once a meteor reaches
its target (whether the touch attack hits or not), the meteor explodes, dealing
6d6 fire damage to all creatures in the area.
Baianus

Baianus is an uninhabited planet in the Parca system.

## Image

This frozen water world is reminiscent of Titan back in Sol: the surface is little more than a shattered wasteland of ice and the occasional rock outcropping, but the unbreathably thin atmosphere contains countless tantalizing traces of chemicals that suggest that something more might exist below the surface.

Unlike Titan, however, Baianus is regularly wracked by both waves of heat and energy, and a stay of any length on the surface is likely to see waves of auroras accompanied by glows and sparks rippling across the terrain. Your environmental system strongly recommends remaining inside your ship whenever ion storms are active.
Chiisana Rift Steering

## Description

Given that Bunrodean ships are typically focused on making heavy use of their forward facing guns, the Bunrodea favor high turn rates much more than high speeds. As such, rift steering systems are larger than the respective thruster systems of the same size category.

## Location

The Chiisana Rift Steering can be purchased at the following ports:

* Kisarra, Kifrana Terberah
* Angko, Mego Inito

## Information

* This outfit becomes available after completing the Bunrodean storyline mission "An Intriguing Invitation."
* The mission "An Intriguing Invitation" is offered near Sol after fighting the Bunrodea in their space.
C27 Campaign Core

## Description

In order to power the largest of vessels along with their energy-guzzling systems and engines, the Gegno designed the Campaign fusion reactor from earlier prototypes dating back to their generation ship era. It's still used to this day and is efficient enough to satisfy the requirements of the largest of Gegno warships, but just looking at it raises safety concerns.

## Location

This outfit cannot be purchased, but can be found equipped on some Gegno ships.

## Information

* Purchasing this would require a Gegno Civilian License, Vi Evocati License, Vi Centurion License, and a Vi Lord License.
Bounder

* Overhead
* Thumbnail

The **Bounder**, manufactured by Megaparsec, Inc., is able to traverse considerable distances with its high passenger space and vast fuel tanks, giving it the ability to take more profitable passenger missions.

## Description

The Megaparsec Bounder is a scout ship and courier, designed not for battle but for carrying passengers and small amounts of cargo across large distances quickly.

## Location

Bounders can be purchased at the following ports:

* Ada, Aldebaran
* Foundry, Achernar
* Greenwater, Fah Soom (Available 180 days after completing the Expanding Business mission chain)
* Hephaestus, Markab
* New Tortuga, Misam
* Prime, Betelgeuse
* Reunion, Caph
* Shangri-La, Polaris
* Sunracer, Mirfak
* Tinker, Diphda

## Outfits

These are the standard outfits equipped on a Bounder.

## Performance Information

This vessel is very good for players who want to explore and make credits carrying individuals between systems, as well as taking on some light cargo shipping on the side. However, its tiny weapon capacity and lack of gun ports means that the player will be virtually unable to mine asteroids or enter combat. Furthermore, it has no built-in Luxury Accommodations, as opposed to the Arrow or Blackbird, meaning that players won't be able to ferry rich clientele without some customization. Also, its lack of combat ability makes the Clipper a tempting vessel for only a little more money. However, the Bounder has the virtue of a lower shipyard price, making it useful for early game players who wish to trade up from a Shuttle or Heavy Shuttle and amass a nest egg before paying mortgages or crew salaries with a Clipper or a Blackbird.
1 Axis

## Commodity Prices

### Luxury Goods

1135

1 Axis is a binary system in Kimek space. It is controlled by the Coalition.

## Landing Locations

1 Axis has the following landing locations:

* Celestial Third

## Links

1 Axis links to the following systems:

* 3 Axis
* 4 Spring Rising
* 4 Winter Rising
* Sol Kimek

## Amenities

1 Axis does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in 1 Axis:

* Lead
* Silicon
* Tungsten

## Fleets

The following fleets spawn in 1 Axis:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Bunthro

Bunthro is a planet in the Bunri Lemeta system. It is controlled by the Bunrodea.

## Background

### Outfitter

No

Despite being a pristine world for colonizing, Bunthro appears to be almost entirely untouched by the Bunrodea. Aside from the spaceport, there are hardly any structures on the planet, most that you can find being small shrines built atop high locations such as hills or mountains.

Permission to land is even more restricted than the capital; the entire world of Bunthro appears to be a religious site of some sort to the Bunrodea.

## Spaceport

The spaceport is practically nonexistent, consisting of little more than a few landing pads, a refueling station, and a few buildings for shelter. Beyond the landing pads are paths that branch out into the wilderness, presumably off toward the shrines that can be spotted from above.

The few Bunrodeans who staff the spaceport don't look particularly happy to see you here, but they give you no trouble as they refuel your ship.
Season 27

Season 27 of *The Joy of Painting* aired on many PBS stations in 1993. The opening credits for this season consisted of Bob sweeping with his broom, and painting a picture with his broom. He leaps out of his easel, transforming his overalls into Bob's signature shirt and jeans. He grabs a 2-inch brush, and the painting transforms into a title card, and Bob smiles at the camera. In this season from here until season 31, we are introduced to Bob’s new 2-in-1 easel as opposed to his stepladder easel which was used for early seasons.

## Episode list

* Twilight Beauty (March 2, 1993)
* Angler's Haven (March 9, 1993)
* Rustic Winter Woods (March 16, 1993)
* Wilderness Falls (March 23, 1993)
* Winter at the Farm (March 30, 1993)
* Daisies at Dawn (April 6, 1993)
* A Spectacular View (April 13, 1993)
* Daybreak (April 20, 1993)
* Island Paradise (April 27, 1993)
* Sunlight in the Shadows with guest artist Dana Jester (May 4, 1993)
* Splendor of a Snowy Winter (May 11, 1993)
* Forest River (May 18, 1993)
* Golden Glow of Morning (May 20, 1993)
Black Diamond

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Hull Repair
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Sheragi, being too large to effectively pilot ships this small, invested heavily in the development of autonomous fighters. The hardware that controls this isn't much more complex than the combat drones in human space, but it is bigger, and the lack of life support systems and amenities for a pilot allows it to carry extra outfitting space.

The fighter also comes equipped with a powerful hull repair system to aid in its survival. This system doesn't work while the fighter is under fire, though, requiring the fighter to have not taken damage for a short while before activating.

## Location

These cannot be purchased but six of them can be obtained through the Emerald Sword questline.

## Outfits

These are the standard outfits equipped on the Black Diamond.

## Information

* These are fighters, however they have the automaton attribute, meaning that they require no crew.
Arch-Carrack

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Although they do not effectively provide for their own defense, the Efreti remain responsible for the day-to-day needs of civilian and cargo transportation. While not as bulky or powerful as other Korath designs, this freighter is much faster at making runs back and forth between the Efreti's handful of remaining planets, while still holding enough defensive loadout to ward off the odd Mereti drone that slips past the Quarg.

## Location

This ship can be found in Kor Efreti space.

## Outfits

These are the standard outfits equipped on the Arch-Carrack.

 Thermal Repeater Rifle (55)

## Information

* Arch-Carracks are the medium-sized freighter vessel of the Kor Efreti, akin to the Rano'erek of the Korath Exiles. Unlike the Rano'erek, however, the Arch-Carrack makes use of gun ports like the other two Efret ships.
* This ship has built in disruption resistance, making disruption weapons less effective against it.
14 Winter Below

14 Winter Below is a binary system in Kimek space. It is controlled by the Coalition.

## Landing Locations

14 Winter Below has the following landing locations:

* Midway Emerald

## Links

14 Winter Below links to the following systems:

* 4 Axis
* 8 Winter Below
* Ki War Ek

## Amenities

Midway Emerald possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in 14 Winter Below:

* Neodymium
* Titanium

## Fleets

The following fleets spawn in 14 Winter Below:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
4 Spring Rising

## Commodity Prices

### Luxury Goods

1078

4 Spring Rising is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

4 Spring Rising has the following landing locations:

* Blue Interior

## Links

4 Spring Rising links to the following systems:

* 1 Axis
* 3 Spring Rising
* 11 Spring Below

## Amenities

Blue Interior possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in 4 Spring Rising:

* Iron
* Silver

## Fleets

The following fleets spawn in 4 Spring Rising:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Bosuno Le

## Commodity Prices

### Luxury Goods

1,240

Busuno Le is a system in Bunrodea space. It is controlled by the Bunrodea.

## Landing Locations

Bosuno Le has the following landing locations:

* Bosunothro

## Links

Bosuno Le links to the following systems:

* Bunri Lemeta
* Erabu Lemeta
* Eragaru Le

## Amenities

Bosunothro has both an outfitter and a shipyard.

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Bosuno Le:

* Bunrodea Erabu Freight
* Bunrodea Defense
* Bunrodea Royalty
* Bunrodea Royal Guard
Bulwark

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Bulwark is basically what you get by welding a bunch of scrap metal on to a Bastion. It is a tough, slow brawler that is most often used by warlords to protect their properties, whether it'd be their ships or hideouts from raids by either the authorities or their rivals. Due to their lack of speed and cargo space these ships rarely participate in raiding merchant convoys outside their home system.

## Location

This ship does not currently appear in the game.

## Outfits

These are the standard outfits equipped on the Bulwark.

 Laser Rifle (19)
Albaldah

Albaldah is a binary frontier system that is located in the South. It is controlled by the Republic.

## Landing Locations

Albaldah has the following landing locations:

* New India

## Links

Albaldah links to the following systems:

* Albireo
* Eltanin
* Girtab
* Nunki

## Amenities

New India possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Albaldah:

* Iron
* Lead
* Titanium

## Fleets

The following fleets spawn in Albaldah:

* Human Miners
* Quarg
* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Boral

Boral is an uninhabited system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Boral does not have any landing locations.

## Links

Boral links to the following systems:

* Alphecca

## Mining

The following mineable asteroids spawn in Boral:

* Aluminum
* Titanium

## Fleets

The following fleets spawn in Boral before August 14, 3014:

* Human Miners
* Small Militia
* Small Southern Merchants
* Small Southern Pirates

The following fleets spawn in Boral on and after August 14, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
Canyon

Canyon is a planet in the Zaurak system. It is controlled by the Syndicate.

## Image

Canyon is a large world, with gravity near the high end of what human beings can comfortably bear. Much of its surface is sandstone, leading scientists to believe that the planet was once home to large oceans, before some cataclysmic event, perhaps a rogue star drifting through the system, caused much of the planet's water to boil away. The few settlers who live here mostly farm the deep canyons; the mesas above are dry and almost lifeless.

The angular rock formations that cover most of the mesa land are identified in local mythology as the ruins of an unspeakably vast and ancient alien city. A gullible tourist can find any number of opportunities to tour these alleged sites. Off-world science has been largely skeptical of these claims.

## Spaceport

The spaceport is a wide, flat stone field with no individual landing spots marked out; you're simply responsible for finding an unoccupied space large enough for your ship. There are only a few starships parked here.

A half kilometer away from the field is a small village with a marketplace and a pub. In the village, you can recognize the locals because of their stout, muscular stature; you are taller than almost everyone here.

## Information

* Canyon has a tribute value of 400 and is defended by Small Syndicate Fleets.
* Landing here has no required reputation.
Betas

> *"Yes, there are the old legends," says the officer thoughtfully. "A secret weapon against the Alphas. Made in government labs with forbidden technology. Like the Alphas in some ways, but designed to serve, not to master all. Is that what you are? Are you a Beta?"*
>
>

> -Mission "Wanderers: Alpha Surveillance H"
>
>

The Betas are a group of genetically engineered humans designed as a weapon to fight the Alphas. There is only one confirmed Beta, Elias Hanover from the Wanderer storyline, but there are probably more in hiding. When Elias is questioned by a Navy officer, the officer says "Gather your siblings. Join us."

## History

There is very little information in game about the Betas, but this is what is known.

The Alphas were designed to be super-soldiers, but they rebelled and attempted to dominate humanity. Humans realized their mistakes and placed strict restrictions on genetic modification. The Betas were created by the government using forbidden technology as a secret weapon to fight the Alphas. They were designed to have the same abilities as Alphas, but they also had empathy and were made to serve, not to master all.

## Attributes

Betas look like regular humans, but have the same strength and abilities as Alphas. The thing that makes them separate from Alphas is that they can feel empathy. According to the Navy officer when they are testing Hanover, he received more sympathetic pain from watching someone get punched than getting punched himself. That is the complete opposite of what would happen with an Alpha.

## Interspecies Relations

The Betas are a secretive and hidden group, and do not openly interact with other factions.

* Alphas- Hostile, the Betas were designed as a weapon to destroy the Alphas.
* Quarg- Friendly, the Quarg sheltered Hanover, a Beta, in one of their ringworlds.
* Humans- Neutral, most of humanity has only heard vague rumors about the existence of the Betas.
Charybdis Station

Charybdis Station is a station in the Scheat system. It is controlled by the Syndicate.

## Background

### Outfitter

No

Charybdis Station is privately owned by the Syndicate. It is a massive deuterium refinery, with harvester drones constantly flying in and out to scoop hydrogen gas out of the upper atmosphere of the planet below. If you need to repair or refuel in this system, you will need to visit the neighboring world of Delve, instead of this station.

## Information

* Landing on Charybdis Station requires the player to have 20 reputation.
* Charybdis Station has a tribute value of 300 and is defended by small Syndicate fleets.
C7 Brawl Cell

## Description

When developing the C7 Brawl Cell, the Gegno decided to scale up the smaller C3 Scrap Cell. Unfortunately, the new design became so tall that the Gegno struggled to fit it into some of their ships, requiring them to turn the entire thing sideways. This design still serves the Gegno well, though it will likely be phased out in favor of newer generators as they become more compact and efficient.

## Location

This outfit cannot be purchased, but can be found equipped on some Gegno ships.

## Information

* Purchasing this would require a Gegno Civilian License
Arrow

* Overhead
* Thumbnail

The **Arrow** is a Syndicated Shipyards luxury passenger transport with high maneuverability and speed.

## Description

The Arrow is a light transport, designed for bringing a small number of very rich passengers - Syndicate CEOs, for example - from one planet to another with speed and style. It makes up for its light armament by being able to outrun nearly every other ship in the sky.

## Location

Arrows can be purchased at the following ports:

* Foundry, Achernar
* Hephaestus, Markab
* Shroud, Alheka

## Outfits

These are the standard outfits initially equipped with each Arrow.

## Performance Information

The drawbacks to this ship are its low weapon ports and tiny cargo space, but its extremely narrow target profile makes it difficult for enemy ships to attack it while it is running away.
16 Autumn Rising

16 Autumn Rising is an uninhabited system in Kimek space. It is controlled by the Coalition.

## Links

16 Autumn Rising links to the following systems:

* 3 Pole
* 5 Summer Above
* 10 Pole
* 11 Autumn Above
* 12 Autumn Above

## Mining

The following mineable asteroids spawn in 16 Autumn Rising:

* Silicon

## Fleets

The following fleets spawn in 16 Autumn Rising:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Arach Transport

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Arach Transport is the oldest of their ship designs, dating back to the time when they first joined the Coalition in overthrowing the Quarg and capturing their ringworlds. Back then, Transports were occasionally used as warships, but now, thousands of years later, they are considered outdated compared to the latest Heliarch military ships.

## Location

The Arach Transport can be purchased in Coalition space.

These are the ports where it can be purchased.

* Ahr, Sol Arach
* Bank of Blugtad, Blugtad
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Hammer of Debrugt, Debrugt
* Market of Gupta, Gupta

## Outfits

These are the standard outfits initially equipped on each Arach Transport.

## Information

* Purchasing the Arach Transport requires a Coalition License.
Aventine

## Image

Aventine is a planet in the Pantica system. It is controlled by the Remnant.

## Description

This is not a particularly warm world, but it is the best that the first Remnant refugees were able to find when they explored the Ember Waste. It is here that they built their capital, in a deep valley that is almost always shrouded in clouds. In meadows farther up the mountain slopes, a few particularly hardy food crops are grown, but for the most part the Remnant rely on artificial greenhouses or cultured yeast for protein supplements. Remnant cuisine is unlikely to ever become a draw for tourists, even if their isolation here is broken.

## Spaceport

The oldest buildings in the Remnant capital city harken back to classic human architecture, with stone facades and columns reminiscent of ancient Rome. But as you walk outward toward the more recent additions, the buildings become less and less recognizably human, with curved organic shapes and hundreds of overhanging walkways and balconies. It is as if the layers left behind by centuries of habitation are a frozen record of the slow transition of Remnant culture into something bizarre and almost alien.

## Shipyard

* Remnant (shipyard)
* Remnant Salvage Ships (Unlocked through the Remnant Storyline)

## Outfitter

* Remnant (outfitter)
* Remnant Salvage (Unlocked through the Remnant Storyline)

## Information

* Aventine has a tribute value of 4,000 and is defended by Remnant Decoy Defense, Light Remnant Defense, and Heavy Remnant Defense fleets. Remnant defense fleets are large and difficult to take on.
Afterburner (Lunar Class)

## Description

Although these afterburners produce an incredible amount of thrust for their fuel usage, the prospect of installing one brings to mind many safety concerns.

Korath afterburners pump super-heated hyperspace fuel directly into a thruster's plasma stream, resulting in a phenomenal explosion that nearly melts the thruster.

## Location

This outfit can be found equipped on Ikatila'ej ships in the Korath Exiles' systems.

## Information

* All new Korath Afterburners have a unique new sound.
Bunrodea Basic (outfitter)

This page shows the outfits that will be added to planets with "Bunrodea Basic" in their outfitters.

## Outfits

### Ammunition

* Swarm Missile
* Swarm Clip

### Systems

* Small Shield Relay
* Shield Relay Booster
* Shield Relay Limiter
* Small Nanite Fabricator
* Nanite Enhancer
* Nanite Limiter
* Small Bunk Room
* Bunk Room
* Outfits Expansion
* Cargo Expansion
* Fuel Pod
* Hyperdrive

### Power

* Quark Reactor
* Reactor Limiter
* Reactor Overclocker
* Solar Battery
* Solar Cell

### Engines

* Chiisana Rift Thruster
* Chiisana Rift Steering
* Nami Rift Thruster
* Nami Rift Steering
4 Winter Rising

## Commodity Prices

### Luxury Goods

1162

4 Winter Rising is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

4 Winter Rising has the following landing locations:

* Inmost Blue

## Links

4 Winter Rising links to the following systems:

* 1 Axis
* 3 Axis
* 5 Winter Above
* Sol Kimek

## Amenities

4 Winter Rising does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in 4 Winter Rising:

* Aluminum
* Copper
* Lead

## Fleets

The following fleets spawn in 4 Winter Rising:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
"Benga" Reverse Thruster

## Description

Considering them to be well worth the steep cost, many Hai freighter pilots install reverse thrusters such as these to supplement the often poor steering on larger Hai vessels.

## Location

"Benga" Reverse Thrusters are sold at the following ports:

* Cloudfire, Wah Ki
* Giverstone, Zuba Zub
* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep
"Biroo" Reverse Thruster

## Description

With pilots generally preferring to focus on steering when actual agility is needed, these are the largest reverse thrusters the Hai offer. They still boast an impressive amount of power for their size, which allows even the largest Hai ships to quickly come to a stop when needed.

## Location

"Biroo" Reverse Thrusters are sold at the following ports:

* Cloudfire, Wah Ki
* Giverstone, Zuba Zub
* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep
Celeborim

## Celeborim

### Outfitter

No

Celeborim is a system in Korath space controlled by the Kor Sestor.

## Landing Locations

Celeborim has one landing location, Firka Tesk.

## Links

Celeborim links to the following systems.

* Asikafarnut

## Mining

These are the mineable aseroids that spawn in Celeborim.

* Iron
* Silicon

## Fleets

These are the fleets that naturally spawn in Celeborim.

* Small Kor Sestor
* Large Kor Sestor
Anvil-Class Engine

## Description

This tiny set of engines was designed specifically for craft so small that it combines both thrusters and steering into one unit.

## Outfitters

This can be purchased from the following ports.

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus
* Ssil Vida, Postverta (Becomes available during the Remnant storyline)

## Information

* Purchasing this outfit requires a Remnant License.
* Remnant engine outfits have reverse thrust capability and slowing resistance.
C17 Warzone Core

## Description

The Gegno began developing nuclear technology once their cities grew massive enough to require it. The Warzone Core is a medium-sized nuclear fission reactor that is a suitable power source for most of the Gegno's large ships, though it appears to lack many of the fail-safes you would expect to find on a human nuclear reactor.

## Location

This outfit cannot be purchased, but can be found equipped on some Gegno ships.

## Information

* Purchasing this would require a Gegno Civilian License.
Albatross (planet)

Albatross is a planet in the Nunki system. It is controlled by Pirates.

## Image

Albatross is a cold ocean world orbiting a small, cold sun. The first settlers on Albatross were anarchists who believed that in a society free from unnatural laws and constraints, everyone would happily and freely work for the common good. The next settlers were pirates who believed that a planet free from laws and constraints would be a great base of operations.

The anarchist farming communes, each operating independently but trading with outsiders to gain necessary supplies, are clustered in the barely temperate climate near the equator. The pirate bases, having a much more ready source of supplies, are located wherever there are flat landing areas close to craggy, defensible mountains.

## Spaceport

You are glad you put on a warm coat before leaving your ship. The wind blows in strong gusts down the streets of this small spaceport town. You pass by ranchers herding cattle, a few farmers driving old, rusted-out trucks full of produce, and a couple of shady figures huddled in an alleyway negotiating what looks like a drug deal. In the center of town is a small merchant's exchange and a couple of greasy spoon diners.

The sign over the spaceport bar reads, "No Gods, No Masters." Below it in slightly smaller writing is another sign which reads, "No Cybernetic Implants. No Badgers, Weasels, Or Polecats." You have no idea what a "polecat" is.

## Outfitter

* Ammo North
* Ammo South
* Common Outfits
* Pirate Outfits

## Information

* Albatross has a tribute value of 400 and is defended by small Southern Pirate fleets.
* Landing on Albatross requires a reputation of -20.
Caelian

## Image

Caelian is a planet in the Cinxia system. It is controlled by the Remnant.

## Description

When the first members of the Remnant discovered this region of space, Caelian was the only habitable world they found with enough insolation to be able to operate solar-powered factories and bioreactors. The first settlements were scattered widely, with the houses hidden underground in order to be less visible from space, because they feared that the Alphas would overrun human space and eventually find their way into the Waste. Centuries later, when they learned that the Alpha Wars had ended, they began to expand the factories and settlements more openly.

## Spaceport

Nearly all members of the Remnant are dark-skinned, either from exposure to high levels of ultraviolet radiation or because that is what their first ancestors who came here looked like. So, they walk around this spaceport village without much fear of the scorching desert sun, bringing supplies back and forth to the houses and to the flat clay pavement of the landing zone. Aside from some camels that the settlers brought with them, there are very few animals here.

## Shipyard

* Remnant (shipyard)
* Remnant Salvage Ships (Unlocked through the Remnant Storyline)

## Outfitter

* Remnant (outfitter)
* Remnant Salvage (Unlocked through the Remnant Storyline)

## Information

* Caelian has a tribute value of 3,000 and is defended by Remnant Decoy Defense, Light Remnant Defense, and Heavy Remnant Defense fleets. Remnant defense fleets are large and difficult to take on.