recursal/Fanatic-Fandom huggingface dataset:
Ichchadhari the Snake Charmer

**Stats**

 580
 500
 450
 450

 300
 220
 190
 160

**Status Effect Effectiveness**

### Immune

**Ichchadhari the Snake Charmer** is a boss in *Octopath Traveler II*. She is the guardian of the second floor of the Five-Tiered Tower and one of the guardians that must be defeated to complete the A Tower of Trials side story.

## Battle

**Ichchadhari the Snake Charmer** begins the battle with two actions per turn.

Her first action will be summoning an Ivory Snake to her aid.

At ##% of her maximum health, **Ichchadhari the Snake Charmer** will summon two Ivory Snakes to her aid.

### Abilities

* ***Now, go!*:** Summons an Ivory Snake to her aid. The **Ivory Snake** will seal and lock all of **Ichchadhari the Snake Charmer'**s weaknesses. Her weaknesses will be unlocked once the **Ivory Snake** is defeated.
* ***We're just getting started!*:** Summons two Ivory Snakes to her aid. The **Ivory Snakes** will seal and lock all of **Ichchadhari the Snake Charmer'**s weaknesses. Her weaknesses will be unlocked once both **Ivory Snakes** are defeated.

* **Attack:** Physical attack, single target. [Power 100]
* **Snakestrike Step:** Buff. Targets **Ichchadhari the Snake Charmer** and any **Ivory Snakes** present. The following occurs:
	+ Applies  **Increased Physical Attack** for 2 turns.
	+ All **Ivory Snakes** present enter boost mode.
* **Snakeshield Strut:** Buff. Targets **Ichchadhari the Snake Charmer** and any **Ivory Snakes** present. The following occurs:
	+ Applies  **Increased Physical Defense** for 2 turns.
	+ All **Ivory Snakes** present enter boost mode.
* **Paralyzing Fang:** Physical attack, single target. Chance to inflict  **Unconsciousness** for 1 turn (80%). [Power 110]
* **Enfeebling Fang:** Physical attack, single target. Chance to inflict  **Decreased Physical Defense** for 3 turns. [Power 110]

* ***Now for the finishing blow!*:** **Ichchadhari the Snake Charmer** enters boost mode for 1 turn. Uses **Twin Snake Spin** if not broken before her next action.
	+ **Twin Snake Spin:** Physical attack, targets entire party. Hits twice. Reduces target's SP by 15% of their maximum SP each hit. [Power 90]

## Minions

* Ivory Snake
 **Edit Tab**

## Battle

### Item Drop (Rate %)

None

**Stats**

 520
 300
 430
 450

 300
 180
 190
 160

**Status Effect Effectiveness**

### Immune

* **Bite:** Physical attack, single target. [Power 100]
* **Venomous Fang:** Physical attack, single target. Chance to inflict  **Poison** for 2-3 turns (75%). [Power 90]
* **Befuddling Fang:** Physical attack, single target. Chance to inflict  **Confusion** for 2-3 turns (75%). [Power 90]
* **Blinding Fang:** Physical attack, single target. Chance to inflict  **Blindness** for 2-3 turns (75%). [Power 90]
* ***The enemy is responding to the dance!*:** **Ivory Snake** enters boost mode for 1 turn. Uses **Snake Session** if not broken before **Ivory Snake's** next action.
	+ **Snake Session:** Physical attack, single target. Chance to inflict both  **Poison** and  **Blindness** for 2-3 turns each (50%). [Power 85]
Giant Slug

**Giant Slug** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Body Bash** - Physical attack. Hits single target once.
* **Hydration** -
* **Blinding Cloud** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Hail** - Deal  damage to Front.
* **Hydration** - Restore HP of an ally.

## Related Enemies

* Sea Slug
* Motley Slug
Guardian of the First Flame

The **Guardian of the First Flame** is an enemy in *Octopath Traveler*. It is the boss in Chapter 1 of Ophilia's story.

## Appearance

The Guardian of the First Flame is a huge golem which appears to be made out of crystallized rock. It carries a large sword in its right hand and a large shield in its left hand. It has a huge main body supported by a small lower body.

## Story

The Guardian of the First Flame protects the Sacred Flame in the Cave of Origin. It is a test which anyone who wishes to become the Flamebearer must surpass. Ophilia, performing the kindling in Lianna's stead, must defeat the guardian in order to take Aelfric's Lanthorn.

## Battle

At 50% health, the Guardian of the First Flame can summon up to 3 Dark Wisps.

* **Sweep:** Physical attack, targets entire party.
* **Pyre:** Fire elemental damage to a single target.
* ***The Sacred Flame gains in strength...!*:**The Guardian enters Boost mode and will use Flame of the Heavens next turn unless its shields are broken beforehand.
	+ **Flame of the Heavens:** Fire elemental damage to entire party.
* ***The Trial Begins*** / ***Prove your strength to the guardian!**:* Summons up to 3 Dark Wisps (depending on how many party members have been brought to battle). The Guardian of the First Flame will wait a minimum of 1 turn before summoning more.

* Dark Wisp
 **Edit Tab**

After reaching 50% Max. HP, the Guardian of the First Flame can summon Dark Wisps to aid it.

Each wisp will not attack directly, instead, each will slowly count down from 3. The counter is independent to each wisp.

Once the timer runs out, the wisp will use **Self-immolation**:

* **Self-immolation:** Large physical damage to entire party.

## Quotes

"*Of thee who dost treaden in these halls, I aske.
Art thou fit to lighten the flames and showen the path to all humanity?*" —*To Ophilia*

## Gallery

Guardian of the First Flame BattlefieldConcept art of the Guardian of the First Flame.
## Trivia

* If the Guardian of the First Flame is faced with two heroes, then its Elemental Attack will actually be lower than if it was battled with Ophilia alone.
* The Guardian of the First Flame speaks in the same archaic dialect as H'aanit.
* The Guardian's dialogue echoes that of the four optional shrine bosses: "If thou wouldst callen thyself Flamebearer... Thou must proven thyself worthy!"
* The Guardian bears a distinct resemblance to the Revenant enemies.
Injurious Seed

## Sources

### Shops

* Sunshade
* Clearbrook
* Cave of Rhiyo
* Bolderfall
* Victors Hollow
* Grandport

### NPCs

#### Purchase/Steal

* Friendly Farmer (West Clearbrook Traverse) (post-Therion Ch.1)
* Elderly Woman (Clearbrook)
* Hunter (S'warkii) (×2)
* Susanna (Stillsnow) (post-H'aanit Ch.4)
* Makk (Noblecourt) (post-Tressa and Therion Ch.4, Mikk and Makk Make Good)
* Artistic Boy (East Noblecourt) (post-Theracio's Tutelage (I))
* Townsperson (Goldshore)
* Townsperson (Grandport)
* Girl (Grandport Markets)
* Ogen (Northreach) (post-Alfyn Ch.4)
* Curious Cleric (Dragonsong Fane) (intra-Kaia, Mother of Dragons (III))

#### Challenge/Provoke

* Courageous Cowherd (50%) (Cobbleston) (post-Olberic Ch.1)
* Old Man (10%) (Clearbrook)
* Townsperson (10%) (Clearbrook)
* Oblivious Townsperson (30%) (Orewell)
* Villager (70%) (Orewell)
Highland Ratking III

**Highland Ratking III** is an enemy in *Octopath Traveler*.

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Full Swing** -
* **Multi-cleave** -
* **Charge!** -

## Related Enemies

* Highland Ratkin I
* Highland Ratkin II
* Highland Ratkin III
* Highland Ratkin IV
* Highland Ratkin V
* Highland Ratkin VI
* Highland Ratking I
* Highland Ratking II
* Forest Ratking III
Isle of Orsa

Overworld

**Isle of Orsa** is a location in *Octopath Traveler: Champions of the Continent*. It is a holy island in the Middlesea with a shrine that is the intended place for the Divine Rings - The rings were first interred there in 1098. In 1615 they are tended by Ataraxia and her five shrine maidens: Apatheia, Theoria, Philia, Pathos and Signa.

## Chests

* 2,000

## Sub-Areas

* Isle of Orsa: Depths
* Isle of Orsa: Altar
Hornburg

>
>
> The Kingdom of Hornburg
> -----------------------
>
>
>
>
> 1401 - 1610
>
>
>
> Information
> -----------
>
>
>
> ### Region
>
>
> The Highlands
>
>
>
> *“Hornburg was ruled over by a royal family said to be descended from priests of an ancient and long-forgotten religion.”* - Cyrus Albright
>
>

**Hornburg** was a kingdom in the Highlands, founded by Beowulf, the second prince of the kingdom of Bernstein, as a reward for leading its armies and conquering new lands, in the year of 1401. Its ruins lies southeast of Everhold and within it can the Gate of Finis be found, behind which the dark deity Galdera is imprisoned.

King Alfred was the last king of Hornburg, under whom Olberic Eisenberg and Erhardt served. Little did King Alfred know that Erhardt had entered his service with the sole intention of revenge. When Erhardt eventually killed King Alfred in 1610, Hornburg fell. A civil war ensued, but in reality Werner’s sellsword company the Black Brotherhood instigated the conflict among the aristocracy.

## Trivia

* The Kingdom of Hornburg had a writing script in the form of runes called High Hornburgian. These runes form the mural in the Ruins of Eld, and they are also the language in which the grimoire *From the Far Reaches of Hell* was written. Additionally, High Hornburgian runes appear in The Sewers as part of Gideon's necromantic magic.
* King Beowulf was given a tapestry as a gift from Ferien at the time of the former's founding, indicating warm relations between the realms.
* Together, Olberic and Erhardt were known as the "twin blades of Hornburg."
* A **Former Vassal of Hornburg** is met in Shepherds Rock, proving a system of vassalage in Hornburg.
Herminia's Manse

Overworld

**Herminia's Manse** or **Herminia's Former Manse** is a location in *Octopath Traveler: Champions of the Continent*.

## Enemies

* Master of Wealth, Chapter III
* Bestower of Wealth, Chapter III

Further sections of this area can't be explored until Master of Wealth, Chapter III.

### Elite Enemies

 Menacing Shield Wielder  | 35

After starting Bestower of Wealth, Chapter III, the dungeon will have a new difficulty and the former elite enemies will be moved to the Cellar area.
Guido

**Guido** is a character in *Octopath Traveler: Champions of the Continent*. He is the main antagonist and final boss of Fiore's Traveler Story.

## Story

An illusory version of Guido appears in the crossover story with Live A Live, threatening Princess Alethea before the party intervene and defeat him.

## Battle

* ***Are you prepared?***: Sets a 4-turn countdown.
* **Attack** - Deal standard physical damage to single target.

## Trivia

* Paynes and Thorndike uses Guido's design and sprites.
Frost Fox

**Frost Fox** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Ice Blast** - Elemental damage: . Hits entire party once.
* **Icicle** - Elemental damage: . Hits single target once.
* **Whirling Slash** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Ice Claw** - Deal  damage to single target.
* **Wild Ice Claw** - Deal  damage to random target 3 time(s).

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Ice Claw** - Deal  damage to single target.
* **Wild Ice Claw** - Deal  damage to random target 3 time(s).
* ***Mighty Frost Fox stands ready!***: Menacing Frost Fox enters boost mode. Uses **Congealing Claw** if not broken before its next action.
	+ **Congealing Claw**: Deal  damage to single target.

## Related Enemies

* Snow Fox
* Red Fox
Fire Wisp

**Fire Wisp** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Firestorm** -
* **Firesand** -

## Battle

* **Flame Strike** - Deal  damage to single target.
* **Repeated Flame Strike** - Deal  damage to single target 2 time(s).

## Related Enemies

* Ice Wisp
* Thunder Wisp
* Wind Wisp
* Light Wisp
* Shadow Wisp
* Fire Elemental
Guardian of the Tainted Flame

**Guardian of the Tainted Flame** is an enemy in *Octopath Traveler: Champions of the Continent* in the Bestower of Fame storyline. It is the Chapter II's boss.

## Story

The Guardian is created and summoned by Ceraphina in the Cave of Origin to protect the now corrupted flame in the stolen lanthorn while buying her time to escape to her next destination.

## Battle

* **The Trial Begins // *Show me your true power.***: Start of battle and after the Wisp(s) are not longer on the battlefield. Summons the Dark Wisp of Ruin/Dark Wisp of Death to the battlefield. Summons both Wisps at 30% HP.
* **Attack** - Deal standard physical damage to single target.
* **Pyre**: Deal  damage to single target.
* **Sweep** - Deal  damage to Front.
* **Trial of the Darkest Depths**: Inflict   to Front for 6 turns. Effect is removed upon break.
* **Baleful Star**: Deal medium  damage to Front.
* ***The power of the corrupted flames gathers.***: Used once Guardian of the Tainted Flame reaches 25% of his maximum health. Guardian of the Tainted Flame enters boost mode. Uses **Cataclysmic Baleful Star** if not broken before its next action.
	+ **Cataclysmic Baleful Star**: Deal heavy  damage to Front.

* Dark Wisp of Ruin
* Dark Wisp of Death
 **Edit Tab**

* ***Dark Wisp of Ruin's darkness crawls...***: Sets a 4-turn countdown. Uses **Self-immolation** if not defeated in the next 4 turns.
	+ **Self-immolation**: Deal heavy  damage to Front and deals fatal damage to self, disappearing from the battlefield.

 **Edit Tab**

* ***Dark Wisp of Death's darkness crawls...***: Locks **Guardian of the Tainted Flame**'s weaknesses (). Effect is removed when Dark Wisp of Death is defeated.
* ***Dark Wisp of Death's darkness emits miasma!***: Removes buffs from the Front.
Herminia's Soldier II

**Herminia's Soldier II** is an enemy in *Octopath Traveler: Champions of the Continent*.

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Slice** - Deal  damage to single target.
* **Sweep** - Deal  damage to Front.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Slice** - Deal  damage to single target.
* **Sweep** - Deal  damage to Front.
* ***Mighty Herminia's Soldier II stands ready!***: Mighty Herminia's Soldier II enters boost mode. Uses **Spirited Slash** if not broken before its next action.
	+ **Spirited Slash** - Deal  damage to single target.
Heavenwing

**Heavenwing** is a mini-boss enemy in *Octopath Traveler.*It is a large blue and purple bird found inside Carrion Caves in the Cliftlands.

After defeating the Heavenwing inside Carrion Caves, the player has a 3% chance of fighting a Heavenwing as a random encounter there, where it can be captured.

## Attacks

* **Attack:** Physical attack, single target.
* **Sap Strength:** Debuff, single target.  **Decreased Physical Attack** and  **Decreased Physical Defense** for 3 turns.
* **Gather Strength:** Buff. Targets self. Applies  **Increased Physical Attack** for 4 turns.
* **Meteor Storm:** Elemental damage, . Single target.
* **Incinerate:** Elemental damage, . Targets entire party.

## Trivia

* Heavenwing guards a red chest containing an Enchanted Axe.
Flame Guardian

**Flame Guardian** or **Fire Guardian** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Searing Flame** -
* **Firestorm** -
* **Multifire** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Sweep** - Deal  damage to Front.
* **Flame Cut** - Deal  damage to single target.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Sweep** - Deal  damage to Front.
* **Flame Cut** - Deal  damage to single target.
* ***Mighty Flame Guardian stands ready!***: Mighty Flame Guardian enters boost mode. Uses **Infernal Slice** if not broken before its next action.
	+ **Infernal Slice** - Deal  damage to single target.

## Trivia

* This enemy becomes missable after completing Temenos' Chapter 2, because the Sacred Guard Ship becomes inaccessible after completing the chapter.

## Related Enemies

* Guardian
* Ice Guardian
* Thunder Guardian
* Wind Guardian
* Light Guardian
* Dark Guardian
* Fire Guardian Mk.II
Great Gigantes

**Great Gigantes** is an enemy in *Octopath Traveler: Champions of the Continent*. It is the boss of the Bonfires of Battle: River of the Tower of Remembrance, unlocked by defeating all the Elite Enemies in the area.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Extreme Charge** - Deal physical damage to single target.
* ***Great Gigantes stands ready!***: Great Gigantes enters boost mode. Uses **Sob** if not broken before its next action.
	+ **Sob** - Deal physical damage to single target. Impart   for 3 turns.
* **Bam!** - After recovering from a break. Deal physical damage to Front.
Forest Ratkin I

**Forest Ratkin I** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Multi-shot** -
* **Strong Shot** -

## Battle

* **Attack** - Deal standard physical damage to single target.

## Related Enemies

* Forest Ratkin II
* Forest Ratkin III
* Forest Ratkin IV
* Forest Ratkin V
* Forest Ratkin VI
* Forest Ratking I
* Forest Ratking II
* Forest Ratking III
* Highland Ratkin I
Ice Lizardking I

**Ice Lizardking I** is an enemy in *Octopath Traveler*.

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Stab** - Physical attack. Hits single target once.
* **Body Armor** -
* **Lower Offense** -
* **Ice Blast** - Elemental damage: . Hits entire party once.

## Related Enemies

* Ice Lizardman I
* Ice Lizardman II
* Ice Lizardman III
* Ice Lizardman IV
* Ice Lizardman V
* Ice Lizardman VI
* Ice Lizardking II
* Ice Lizardking III
* Sand Lizardking I
Headgear (Champions of the Continent)

* Octopath Traveler
* **Champions of the Continent**
* Octopath Traveler II

**Game Sub-Pages:**

Each piece of armor has a grade that effects the amout of damage received. Some equipment will not only enhance your powers, but grant speciall effects as well. Depending on a character's level, some higher level gear may not be equipable.

## See Also

* Equipment
* Weapons
* Body Armor
* Accessories
Into Thin Air

"*My dearest daughter has up an' disappeared. Ellie's her name. If ye meet her in your travels, I beg ye to send her home to me.*" —

**Into Thin Air** is a side story in *Octopath Traveler*. The tale begins by speaking to the Laconic Father at Victors Hollow.

## Resolution

###  Guide /  Allure

Enter the Forest of No Return from Victors Hollow: Arena Gate. Navigate to the northwest corner of the forest to find Ellie.

Upon speaking to her, the Devourer of Men will attack.

After defeating the **Devourer of Men**, use the Guide or Allure path action to lead **Ellie** (  Min Lvl: 5 /  Base: 80% ) out of the forest.Ellie, Forest of No ReturnDevourer of Men battlefield

The tale ends once **Ellie** is brought back to the **Laconic Father**.

"*Reunited with his daughter Ellie after losing her in the Forest of No Return, the man said a prayer of thanks to his departed wife.*"
## Epilogue

Upon completion of the side story, the following occurs:

* Ellie relocates to Victors Hollow.
Ellie, Victors Hollow

## Trivia

* A capturable version of Devourer of Men, Carnivorous Plant, becomes encounterable in the Forest of No Return after the **Devourer of Men** is defeated.

 **Flatlands:** | Theracio's Tutelage (I/II/III)  •  The Prodigious Painting  •  Fit for a King  •  City of Gold  •  Zeph and Mercedes (II)\*  •  In Search of Father (I)†  •  The Gravekeeper's Grief  •  The Price of Vengeance  •  Mikk and Makk Make Good\*  •  Scaredy Sheep  •  Tilting at Windmills

 **Coastlands:** | Le Mann, Explorer Extraordinaire (I/II/III)  •  Love Unrequited  •  Princess Mary, Redux\*  •  In Search of Father (II)†  •  Left Behind  •  The Merchant's Path  •  Scourge of the Seas  •  An Exotic Aroma  •  The Diarist's Desire\*  •  Keeping Up with the Wyndhams\*

 **Highlands:** | Noelle, Seeker of Knowledge (I/II/III)  •  Never Forget  •  Fertile Fields  •  Lost in Translation  •  A Royal Secret  •  Up to No Good  •  Russell's Repentance\*  •  Star of the Stage  •  Performance Art  •  At Journey's End†

 **Sunlands:** | Ria, Born to Roam (I/II/III)  •  Her Time to Shine  •  The Bouncer  •  The Adventures of Ali\*  •  In Search of Sweets  •  Shadow over the Sands  •  Back with Bale\*  •  The Prisoner's Plea  •  In Search of the Unknown  •  King Khalim's Conundrum\*

 **Riverlands:** | Meryl, Lost then Found (I/II/III)  •  For Want of Fish  •  A Sweet Reunion  •  Zeph and Mercedes (I)\*  •  Daughter of the Dark God (II)†  •  The Worrywart  •  The Pilgrims' Plight  •  A Corpse with No Name  •  The Hidden Hoard  •  The Adventuring Life  •  Friends Again\*  •  Hello Again, Harald\*

 **Cliftlands:** | Daughter of the Dark God (I)†  •  Kaia, Mother of Dragons (I/II/III)  •  The Bandits' Code  •  Sparks of Revolution  •  Heathcote's High Jinks\*  •  A Miner Dilemma  •  The Weaver's Predicament  •  Revello and Odette\*  •  On the Precipice  •  The Wayward Son

 **Woodlands:** | Ashlan the Beastmaster (I/II/III)  •  Rite of Passage  •  Way Through the Woods  •  Alphas and the Impresario†  •  Arena Aspirations  •  A Promising Venture  •  **Into Thin Air**  •  Again with Alaic\*  •  A Cub with No Name  •  Looting Grave Robber
Greater Dreadwolf

**Greater Dreadwolf** is an enemy in *Octopath Traveler: Champions of the Continent*. It is the boss of the Bonfires of Battle: Snow of the Tower of Remembrance, unlocked by defeating all the Elite Enemies in the area.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Wild Ice Claw** - Deal  damage to random target 3 time(s).
* **Rampage** - Deal physical damage to Front.
* ***Greater Dreadwolf stands ready!***: At 45% HP or less. Greater Dreadwolf enters boost mode. Uses **Fierce Whiteout** if not broken before its next action.
	+ **Fierce Whiteout** - Deal  damage to Front. Inflict   for 3 turns.
Incite

**Incite** is a Warrior skill in *Octopath Traveler*.

## Effect

Applies the  **Incite** buff to the **user** for **3 turns**.

For the duration of the effect, you will **always** be the target of any single-target or "random" target ability used by enemies. Does not affect abilities that hit all allies simultaenously, but does protect against multi-hit abilities that choose a random target for each hit. Additional applications of the same buff on the same target additively stack the remaining duration, up to a maximum of 9 turns.

**Boost**: Adds **+2 turns** to the duration per level of boost (max. 9)

## Synergies

### Skills

* applies the  **Increased Elemental Defense** buff
* applies the  **Reflective Veil** buff, causing the target to reflect enemy elemental attacks back at the caster
* applies the  **Aelfric's Auspices** buff for 3 turns, causing this skill to trigger twice for no additional cost, doubling the duration (max. 9)
* applies the  **Sidestep** buff to the **user**, causing them to dodge enemy physical attacks, protecting allies from non-multi-target physical attacks; alternatively, protecting another character using **Sidestep** from non-multi-target physical attacks, prolonging the buff's duration
* applies the  **Increased Physical Defense** buff to the **user**
* applies the  **Increased Physical Defense** buff
* restores a great amount of HP to **one ally**, healing HP they lose from taking damage in their allies' stead
* applies the  **Decreased Physical Attack** debuff to **one foe**
* applies the  **Increased Physical Defense**,  **Increased Elemental Defense**,  **Increased Speed** and  **Increased Evasion** buffs
* removes all debuffs from an ally and applies the  **Celestial Intervention (Ally)** buff to them, or removes all buffs from a foe and applies the  **Celestial Intervention (Enemy)** debuff to them
* *Note:* This spell is not affected by Transfer Rune, presumably because it would become completely useless if it did.

### Support Skills

* on the equipping character increases the duration of buffs they receive by +1 turn (max. 9)
* halves and rounds down the SP Cost of this skill
* on the equipping character increases the duration of buffs they apply by +1 turn (max. 9)
* applies a 50% chance to counter a foe's physical attack with a Standard Attack, including attacks provoked by Incite. Furthermore, each hit of a multi-hit skill has a chance to activate this effect, allowing several counter-attacks.
* and/or , which makes it harder to inflict you with ailments or increases your defenses when you are, can be useful against enemies that utilize attacks that can inflict status ailments; this skill will cause you to frequently be subjected to such effects.
* will cause taking damage to restore SP equal to 1% of the damage taken (rounded up)
* increases the Phys. Def. stat by +50
* If allies have the **Fortitude** support skill, which increases their damage output when HP is below 33%, this ability can be used to protect them from some harm while they are at low HP.
Flamesgrace Cathedral Entrance

* Octopath Traveler
* Champions of the Continent

Vicinity

**Flamesgrace Cathedral Entrance** is a location in *Octopath Traveler*.

## Townspeople

**Edit Tab*** \_Inq/\_Scr
* \_Gui/\_All
* \_Cha/\_Pro
* \_Pur/\_Ste

**Inquire/Scrutinize**

 Townsperson
 Accused Man | 1
 Townsperson

**Guide/Allure**

**Challenge/Provoke**

**Purchase/Steal**

 Townsperson
 Townsperson

## Gallery

<tabber>

* Townspeople

**Townspeople**

TownspersonTownspersonKnight Ardante
**Story: Ophilia Chapter 1**

Mother
**Ophilia Chapter 1 complete**

Accused Man

**Flamesgrace Cathedral Entrance** is a location in *Octopath Traveler: Champions of the Continent*.
Ice Sentinel Mk.II

**Ice Sentinel Mk.II** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Multifreeze** -
* **Ice Grenade** -
* **Crystallize** -

## Battle

* **Attack** - Deal standard physical damage to single target.
Gus

Gus is a character in Octopath Traveler II.

## History

Not much is known about Gus's early life, though he knew Agnea since they were kids. He would eventually run Cropdale's tavern while Agnea performed there for work. One night, after Agnea collected tips after her dancing performance, Gus gave her the remaining money she needed to make 10,000 leaves to start her journey to stardom.

The next day, while Agnea was assisting with the preparations for the town's festival, Gus came up to her, informing her that her sister Pala did not return from the forest where she was harvesting raspberries as well as finding a dourdour's hoofprint. They both made their way in the forest, where they came across the hungry dourdour, who attacked them before it was defeated and subdued by the duo. Afterwards, Pala was found and the group headed back in to town for the festival.

The following day, Gus and the others saw Agnea off at the town entrance, where she began her journey to stardom.

Later, Gus made his way to Merry Hills along with Agnea's other family and friends to support her during her battle with Dolcinaea on the Stage of the Moon and Sun, where he witnessed Agnea's victory.

## Trivia

* Gus is the only tavern barkeeper in the series that serves as a temporary playable character.
Ice Rune (buff)

*This article is about the buff. For the skill of the same name, see Ice Rune.*
 ****Ice Rune**** is a Buff in Octopath Traveler.

## Effects

For the duration of the effect, your standard attacks and physical attack skills are modified so that each attack will be followed by the skill *Icy Pursuit'*, dealing damage to every target struck by the original attack. The follow up attack is made with a +100 hit modifier. Multi-hit attacks will only trigger the follow-up attack once. Additional applications of the same buff onto the same target stack the remaining duration additively, up to a maximum of 9 turns.

Only one Elemental Rune may be active on a target at one time. Casting another rune overwrites the previous and resets the duration.

## Formula

*Icy Pursuit* Damage = **8** x [*Attacker E.Atk* - (*Target E.Def* x **0.275**)]

The attack uses your E.Atk value with the weapon you have currently equipped when the Pursuit is invoked, i.e. the weapon you attacked with. This is in contrast to normal elemental attack skills, which use the weapon you have the highest E.Atk value with.

### Other Multipliers

* All damage scales with the level of the attacker (see **Level Multiplier**)
* All damage has a random multiplier (from x0.98 to x1.02) applied to it for each hit
* Critical hits deal x1.25 damage.
* Hitting an enemy with a weakness to Ice deals x1.3 damage (or x1.5 with ); hitting a Broken enemy instead deals x2.0 damage
* The  **Increased Elemental Attack** buff on the attacker or the  **Decreased Elemental Defense** on the target increases damage by x1.5; with both, the total multiplier is x2.25
* Having an  or  equipped increases damage by x1.3; with both, the multiplier is x1.6

For more details see Damage Formula.

## Causes

 ****Ice Rune**** is applied by the Runelord skill of the same name, Ice Rune.

## Removal

 ****Ice Rune**** is prevented with  **Celestial Intervention (Enemy)**.
Jobs (Octopath Traveler II)

**Jobs** are a recurring game mechanic that determine the skills and weapons a traveler is able to use to help defines the traveler's playstyle.

* Octopath Traveler
* Champions of the Continent
* **Octopath Traveler II**

**Game Sub-Pages:**

In *Octopath Traveler II*, there is a total of 8 starting jobs and 4 advanced jobs for a total of 12 available jobs. The starting jobs are associated with one of the gods of Orsterra while the advanced jobs are not.

Each job also allows travelers to equip certain weapon types.

Each Traveler has a primary job associated with their character which cannot be changed. By finding hidden guilds across Solistia, the travelers unlock the ability to equip a secondary job.

## Secondary Job

Equipping a secondary-job will have the following effects:

* Change the traveler's in-battle sprite to wear the attire of the secondary-job (overworld will still retain the primary job's attire).
* Allow the traveler access to the secondary job's weapons and skills
* Increase the traveler's stats

By obtaining additional job licenses from the associated job guild, multiple travelers may take up the same secondary job at the same time. Up to 3 licenses may be obtained per job.

For the advanced jobs, only one traveler may take up the same advanced job at one time.

Travelers will not be able to utilize an equipped secondary job's corresponding Path Action or Talent, as those are traveler-specific rather than job-specific. Additionally, each of the travelers in Octopath II can obtain 2 additional (EX) skills in their primary job that will also not be available to anyone else.
Insult to Injury

### Description

Status ailments and attribute penalties inflicted by the equipping character will last for one additional turn.

**Insult to Injury** is a Thief Support Skill in *Octopath Traveler*.

## Effect

Increases the duration of all Debuffs and Ailments the equipping character inflicts by **+1 turn**, up to a maximum of 9 turns.

## Synergies

### Skills

* **: Dancer** attacks all foes with a Dagger and has a chance to inflict status ailments
* inflicts the  **Poison** status ailment on a foe
* applies the  **Decreased Physical Attack** debuff to **one foe**
* applies the  **Decreased Physical Defense** debuff to **one foe**
* applies the  **Leghold Trap** debuff to a foe
* removes all debuffs from an ally and applies the  **Celestial Intervention (Ally)** buff to them, or removes all buffs from a foe and applies the  **Celestial Intervention (Enemy)** debuff to them
* attacks **one foe** with a  Staff and applies the  **Decreased Elemental Defense** debuff to them

## Trivia

* **Insult to Injury** is a counterpart to Persistence and The Show Goes On.
Increased Critical

****Increased Critical**** is a Buff in Octopath Traveler.

## Effects

For the duration of the effect, this characters *Critical* is believed to increase by **+50%** (this is currently untested). Additional applications of the same buff on the same target additively stack the remaining duration, up to a maximum of 9 turns.

## Causes

 **Increased Accuracy** is applied by the Hunter skill Take Aim.

## Removal

 ****Increased Critical**** can be removed by  **Decreased Critical**. It can be prevented by  **Celestial Intervention (Enemy)**.
Ice Lizardman I

**Ice Lizardman I** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Stab** - Physical attack. Hits single target once.
* **Dark Stab** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Thrust** - Deal  damage to single target.
* **Wild Thrust** - Deal  damage to random target 3 time(s).

## Related Enemies

* Ice Lizardman II
* Ice Lizardman III
* Ice Lizardman IV
* Ice Lizardman V
* Ice Lizardman VI
* Ice Lizardking I
* Ice Lizardking II
* Ice Lizardking III
* Sand Lizardman I
Heal More

**Heal More** is a Cleric skill in *Octopath Traveler*.

## Effect

Heal **all** allies for a large amount of HP.

Healing = **2.55** x *Healer E.Def*

**Boost**: Increases healing amount by +**33**% (⅓) per boost.

* All healing has a random multiplier (from x0.98 to x1.02) applied to it for each hit
* *Note:* Healing power is **not** affected by the  **Increased Elemental Defense** buff, as this reduces damage received directly and does not increase E.Def.

For more details see Damage Formula.

## Synergies

### Skills

* applies the  **Aelfric's Auspices** buff for 3 turns, causing this skill to trigger twice for no additional cost, restoring twice as much HP

### Support Skills

* on the equipping character allows them to be restored above their maximum HP, up to 9,999
* halves and rounds down the SP Cost of this skill
* on the equipping character multiplies the HP/SP restored by ×1.3
Guardian Mk.II

**Guardian Mk.II** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Augmented Magic** - Applies  **Increased Elemental Attack** and  **Increased Elemental Defense** on all foes for 3 turns.
* **Gravity Bomb** -
* **Self Destruct** - Heavy physical damage to all party members, followed by user death.
* **Shadowshot** -

## Battle

* ***Menacing Guardian Mk.II is more resistant to physical attacks!***: Can be used in the first action and can be used at the end of a turn. Impart self with permanent  . Effect is removed when ***Menacing Guardian Mk.II is more resistant to magical attacks!***.
* ***Menacing Guardian Mk.II is more resistant to magical attacks!***: Can be used in the first action and can be used at the end of a turn. Impart self with permanent  . Effect is removed when ***Menacing Guardian Mk.II is more resistant to physical attacks!***.
* **Attack** - Deal standard physical damage to single target.
* **Spirited Slash** - Deal  damage to single target.
* **Sturdy Sweep** - Deal physical damage to Front.

## See Also

* Guardian
* Fire Guardian Mk.II
* Ice Guardian Mk.II
* Thunder Guardian Mk.II
* Wind Guardian Mk.II
* Light Guardian Mk.II
* Dark Guardian Mk.II
* Sentinel Mk.II
* Curator Mk.II
Highland Ratkin VI

**Highland Ratkin VI** is an enemy in *Octopath Traveler*.

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Hack** -
* **Desperation** -
* **Desperation Attack** -

## Related Enemies

* Highland Ratkin I
* Highland Ratkin II
* Highland Ratkin III
* Highland Ratkin IV
* Highland Ratkin V
* Highland Ratking I
* Highland Ratking II
* Highland Ratking III
* Forest Ratkin VI
HP Thief

### Description

Attack a single foe twice with a dagger, and steal HP equivalent to half of the damage dealt.

**HP Thief** is an Thief skill in *Octopath Traveler*.

## Effect

A single attack that hits **twice** and steals 50% of the total damage dealt as HP for the attacker. The maximum health that can be stolen is based on the enemies remaining HP before you attack, not the damage displayed; if an enemy is killed by the attack, you will heal half of what the HP they had before you attacked.

Damage Dealt = **2 hits** x **1.1** x [*Attacker P.Atk* - (*Target P.Def* x **0.4625**)]

**Boost**: Increase damage dealt by **+80%** per boost.

### Other Multipliers

* All damage scales with the level of the attacker (see **Level Multiplier**)
* All damage has a random multiplier (from x0.98 to x1.02) applied to it for each hit
* Critical hits deal x1.25 damage.
* Hitting an enemy with a weakness to Daggers deals x1.3 damage (or x1.5 with ); hitting a Broken enemy instead deals x2.0 damage
* The  **Increased Physical Attack** buff on the attacker or the  **Decreased Physical Defense** on the target increases damage by x1.5; with both, the total multiplier is x2.25

For more details see Damage Formula.

## Synergies

### Skills

* applies the  **Aelfric's Auspices** buff for 3 turns, causing this skill to trigger twice for no additional cost, dealing double the damage and stealing twice as much HP
* applies the  **Increased Physical Attack** buff to the **user**
* applies the  **Increased Physical Attack** buff
* applies the  **Sealticge's Seduction** buff for 3 turns, causing this skill to apply to all applicable targets, instead of one (all foes), stealing HP from each
* applies the  **Decreased Physical Defense** debuff to **one foe**
* applies the  **Increased Critical** and  **Increased Accuracy** buffs to **all allies**
* applies the  **Divination** buff, causing this skill to critically hit for ×1.25 damage
* and other Runelord runes will activate a follow-up hit

### Support Skills

* halves and rounds down the SP Cost of this skill
* increases the Phys. Atk. stat by +50
* increases the damage cap of this skill to 99,999
* on the equipping character multiplies the HP/SP restored by ×1.3
* increases the Critical stat by +50
* multiplies the damage output of boosted skills by an additional ×1.5
* multiplies the damage of attacks targeting an unbroken foe's weakness by ×1.5, instead of ×1.3
* increases the damage of physical attacks by +6% for every 1% of HP below 33% the equipping character has, up to a maximum of ×3 damage at 1 HP
* applies the  **Increased Physical Attack** and  **Increased Physical Defense** buffs indefinitely
Ing the Diarist

**Ing the Diarist** is a townsperson in *Octopath Traveler*.

## Trivia

* Ing has an easily missable cutscene in Tressa's Chapter 4. When proceeding into the Grandport Market, if the player heads right instead of left toward the story objective, they will be drawn into a short speech by Ing (who is simply titled "Diarist"). After this brief, unvoiced cutscene, the Diarist can be spoken to like a regular NPC, repeating all of his previous lines. If Challenged at this point, his name appears as "Ing the Diarist."
Inventor

**Inventor** is an advanced job introduced in *Octopath Traveler II*.

As the name suggests, it is a job that involves inventing various weapons that take multiple turns to build but are often quite powerful when used. Giving the Inventor character more materials gives players more weapons to work with.

Unlike most other jobs, no JP are required to learn any of the skills. Instead, each skill is unlocked when the respective invention is completed and automatically learned by all party members, including the support abilities.

## Proof Location

The **Inventor** job may be unlocked by speaking with Arkar inside his house at Eastern New Delsta Highroad in the Brightlands and obtaining the ***Proof of the Inventor*** from him.

## Skills

To unlock additional **Inventor** skills, the associated tool must first be "invented" by Arkar. To do this, certain items must be obtained and brought to their associated display case at Arkar's House:

Inventor skills work differently from those of any other jobs. None require SP, but all but the Divine skill can only be used once per battle before needing to be crafted to be reused (by selecting the skill again). Most take 3 turns to craft, though Changeable Catapult only requires one. Once a skill has been used, the amount of turns needed to craft is displayed in the skill selection. All skills will automatically be reset after a battle.

Once all inventions have been crafted, the **Inventor'**s Divine Skill, All-Purpose Tool, will be unlocked.

## Support Skills

 Upgraded Accessories | 5
 BP in Adversity | 6
 Fruits of Labor | 7

## Strategies

* Of all the characters to give the Inventor job to, none are more uniquely suited for it than Throné Anguis. Throné’s Latent Power, Leave No Trace, gives her two turns, and this allows her to create machines at a faster rate than most characters. This, coupled with her speed, means she’ll also get a chance to go first and build her weapons before they have a chance to attack.
	+ In the event that you attach Inventor to someone else, nonetheless keep Throné around: if she Disguises herself as the Inventor, *her* copies of the Inventions will have their own independent cooldowns, allowing you to conveniently use everything twice.
* The second most viable choice for Inventor is Partitio Yellowil, as his Latent Power lets him use the inventions at their best. Combine this with A Step Ahead and Partitio can use any invention he wants at full power right from the word go, potentially either winning fights right when they start or doing enough damage that the fight ends shortly thereafter.
* Agnea Bristarni's Latent Power and Dancer Divine skill let her apply inventor skills to *all* enemies or allies. While it takes her (much) longer to regenerate her Inventions, she is able to be much more impactful; a party-wide Arkar's Coil can single-handedly salvage a losing fight.

## Trivia

* **Inventor** is the only advanced job obtainable in the Octopath Traveler II Prologue Demo.
Increased Evasion

****Increased Evasion**** is a Buff in Octopath Traveler.

## Effects

For the duration of the effect, this characters *Evasion* is believed to increase by **+50%** (this is currently untested). Additional applications of the same buff on the same target additively stack the remaining duration, up to a maximum of 9 turns.

## Causes

 ****Increased Evasion**** is caused by the Starseer skill Starsong.

## Removal

 ****Increased Evasion**** can be removed by  **Decreased Evasion**.

It can be prevented by  **Celestial Intervention (Enemy)**.
Ice Lizardking II

**Ice Lizardking II** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Slash** -
* **Body Armor** -
* **Physical Boost** -
* **Wild Cut** -

## Battle

* **Attack** - Deal standard physical damage to single target.

## Related Enemies

* Ice Lizardman I
* Ice Lizardman II
* Ice Lizardman III
* Ice Lizardman IV
* Ice Lizardman V
* Ice Lizardman VI
* Ice Lizardking I
* Ice Lizardking III
* Sand Lizardking II
Hang Tough

### Description

When the user is not near death, all attacks that would reduce the user's HP below zero will instead leave the user with 1 HP.

**Hang Tough** is a Merchant Support Skill in *Octopath Traveler*.

## Effect

Whenever the equipping character is above the **Critical HP** threshold (~33.33% or 1/3 HP), all attacks that would incapacitate them by reducing their HP to zero will instead leave them with 1 HP remaining.

The **Critical HP** threshold can be identified by visual and audio cues. While at or below the threshold, a character's HP will be red tinted and they will act as if they are subject to a negative status effect (i.e. their character model will look injured and they will lament their injury in the audio cue that plays when they act).

## Synergy

### Skills

* unleashes an  Axe attack on **all foes**, dealing additional damage inversely proportional to the user's HP

### Support Skills

* increases the damage of physical attacks by +6% for every 1% of HP below 33% the equipping character has, up to a maximum of ×3 damage at 1 HP
Increased Physical Attack

****Increased Physical Attack**** is a Buff in Octopath Traveler.

## **Effects**

For the duration of the effect, standard attacks and Physical Attack Skills used by this character will inflict **+50%** (x1.5) damage. Additional applications of the same buff on the same target additively stack the remaining duration, up to a maximum of 9 turns.

## **Causes**

Several skills apply  ****Increased Physical Attack****.

 Lion Dance | Dancer | Single Ally

## **Removal**

 ****Increased Physical Attack**** is removed by  **Decreased Physical Attack**, such as from the Thief skill Shackle Foe.

It can be prevented by  **Celestial Intervention (Enemy)**.
Herb of Revival

## Herb of Revival

### Effect

Removes  **Unconsciousness** from a single ally

## Sources

### Shops

* Atlasdam
* Cobbleston
* Cave of Rhiyo
* S'warkii
* Goldshore
* Orewell
* Northreach

### Chests

* **Western Stillsnow Wilds**

* **Road to the Obsidian Parlor**

* **Secret Path**

* **East Duskbarrow Trail**

* **North Riverford Traverse**

* **Southern Northreach Wilds**

* **Lorn Cathedral: Cellars**

* **Shrine of the Warbringer**

### NPCs

#### Purchase/Steal

* Merchant (Rippletide)
* Industrious Housewife (Sunshade) (post-Primrose Ch.1)
Ignis Ardere

**Ignis Ardere** is a Sorcerer skill in *Octopath Traveler*.

## Effect

Burn all foes with Fire, hitting 3 times

Damage = **3 hits** x **0.84** x [*Attacker E.Atk* - (*Target E.Def* x **0.5**)]

**Boost**: Increase damage dealt by **+90%** per boost.

### Other Multipliers

* All damage scales with the level of the attacker (see **Level Multiplier**)
* All damage has a random multiplier (from x0.98 to x1.02) applied to it for each hit
* Critical hits deal x1.25 damage.
* Hitting an enemy with a weakness to Fire deals x1.3 damage (or x1.5 with ); hitting a Broken enemy instead deals x2.0 damage
* The  **Increased Elemental Attack** buff on the attacker or the  **Decreased Elemental Defense** on the target increases damage by x1.5; with both, the total multiplier is x2.25
* Having a  or  equipped increases damage by x1.3; with both, the multiplier is x1.6

For more details see Damage Formula.

## Synergies

### Skills

* applies the  **Aelfric's Auspices** buff for 3 turns, causing this skill to trigger twice for no additional cost
* applies the  **Alephan's Enlightenment** buff for 3 turns, causing this skill to target a single foe for ×2 damage
* applies the  **Increased Elemental Attack** buff
* attacks **one foe** with a  Staff and applies the  **Decreased Elemental Defense** debuff to them
* applies the  **Dreisang's Spell** buff for 3 turns, causing this skill to critically hit for ×1.25 damage

### Support Skills

* increases the Elem. Atk. stat by +50
* halves and rounds down the SP Cost of this skill
* increases the damage cap of this skill to 99,999
* multiplies the damage output of boosted skills by an additional ×1.5
* multiplies the damage of attacks targeting an unbroken foe's weakness by ×1.5, instead of ×1.3
* multiplies the damage of elemental skills by ×1.5 while multiplying their SP cost by ×2
* multiplies the damage of elemental skills by ×1.2
* applies the  **Increased Elemental Attack** and  **Increased Elemental Defense** buffs indefinitely

## Trivia

* **Ignis Ardere** is a default Sorcerer skill and does not require JP to learn.
* **Ignis Ardere** may be loosely translated from Latin to "fire burn".