recursal/Fanatic-Fandom huggingface dataset:
Numa

Numa is a largely desert nation at the south-west of the continent of Solus. Much of it is desolate, or sparsely populated. Sand worms plague all but the most-travelled trade routes, and the seas surrounding it are not much better. Only Carth, the capitol, and the well-patrolled sea lanes out of it are considered safe for pragmatic ship's captains, but the more daring and desperate may risk other places to put in and ship out of; smugglers, pirates, and rebels (sometimes all three hats worn by the same people) are not uncommon on the littoral waters of Numa. Further inland, oases dot the wide dunes, with surprisingly healthy arid scrublands and grass lands knit in patch-work in between the sands. Most communities tend to be small, insular, and isolated. Most of the alliances, rivalries, and conflicts can seem, to some, to be incredibly small-scale and petty, but without larger centralized pressures, most people of Numa are fiercely loyal to their smallest municipal unit, be it a tribe, a town, a village, or even a wandering caravan.

The "Espina Mountains" stab like a spike into the top of the Numa Peninsula, overland trade typically avoiding passing through it and snaking along the coasts.

## Cities and other Settlements

### City of Carth

Carth serves as the political, economic, and cultural capital of Numa, as well as being central to its geography.  Carth is a sprawling port city surrounded by scrub forests and vast desert dunes stretching for miles and miles inland.  The natural harbour of Carth, known to many as the "Glass Saucer", is one of the best harbours on the continent.

A healthy portion of the continent's most lucrative overland trade routes also start or end at Carth.  The city is heavily reliant on gigantic arcane engines that purify ocean saline into fresh clean water for its tens of thousands of residents.  You can find anything in Carth's Markets, but beware; justice is often swift and harsh, especially against thieves.

The lure of work and opportunity constantly draws people of all stripes to Carth, and the inequality between the wealthiest merchant houses and politicians, and the downtrodden poor who never quite found their foot-hold is extreme.  You can succeed -- or fail -- beyond your wildest dreams here!
Cherish Sakuranbo

My name. My real name, it’s not the point. The name I chose is Cherish. The name you choose, it’s like a promise you make.

## Apperance

Cherish wears clothes that almost completely cover her body, usually with a red overcoat with darker red gloves. Her hair is blonde and never tied, and she almost always wears her red hat. While she is strong, she is still adjusting and does not appear quite muscular yet.

## Personality

Beyond fighting, her upbringing left much to be learned. She has little understanding of morals or ethics, knows next to nothing about Pandora, and is still trying to get by. She is brave, but quite bad at judging her new limits. Cherish is outgoing and practical but often has difficulty taking other people's feelings and their safety into account.

## Abilities

She is trained in many weapons, but greatly prefers Polearms, especially her mother's halberd which she wields most often, using speed and strength to hit hard and fast.

## History

Cherish arrived in Aionoi with Rice, where they set up a shared shop and farm. After a year of adjusting to the new surroundings, they ventured to Solus to participate in the tournament, opening a temporary shop there where they currently live.

## Trivia

* The halberd she uses has a red ruby embedded in its head.
* She makes her own dresses and clothes, and loves dressing up.
* She loathes sunlight.
* She has a book with lessons common to Pandora that she was not taught, such as *'stalker* is generally *not* something you want to be called'
Alzmore

I am curious, what does that do?

- Alzmore

## Personality

I have a hard time staying focused on… oh, and my brain tends to jump from one… did I mention focus?

I get really excited about my ideas and I can't wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is!

Creativity. Half the world's troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic)

I'll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.

I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety.

## Abilities

Magical Tinkering

Artificer Spellcasting

Shapechanger

Urban Infrastructure

Izzet Guild Spells

## History

I graduated from the Izzet Guild and are currently exploring the world. I want to build projects that can help people! I own the shop name KingdomCross which sells adventurer tools to mundane items for commoners. Although it is empty, I hope to fill my shop!

## Build

**Race:** Changeling

**Background:** Izzet Engineer

Ability Scores

**Levels:** 1

**Feats:** Feats = null;

**Skill proficencys:** Arcana, Deception, Intimidation, Investigation, Medicine, Sleight of Hand

## relationships

Izzet Guild

Halfling father and his friend

Iwhosys Tunic

## trivia

* I am working on my power armor! Going to call it 82ST! or was it Golem Go?
* I can get akward with social situation.
* I have a gun! but I have no ammo... Working on that!
* I'm told I can get scary at times when I am angry, why would that be?
Notsounowns pvz ideas Wiki

**Welcome to the Notsounowns pvz ideas Wiki!**
pvz ideas.

other wiki: https://notsounown.fandom.com/wiki/NotSoUnown\_Wiki

other other wiki: https://notsounowns-battlecats-ideas.fandom.com/f

blah blah blah make ideas blah blah blah plants and zombies blah blah blah

Just a sandbox for NotSoUnown.

also any pages made by admins are protected

no vandalism or 13+ content

no off-topic pages or anything canon to the pvz series, nothing uncreative either

do not edit other peoples pages unless if you find a spelling mistake

no off topic stuff in discussions or anywhere else
The Violin

Takai has loved the violin since she was very young. She begged her mom to take her to a violin class, but her mom didn't agree and wanted Takai to play the piano instead. Takai hated piano at first, because there were too many people playing it and she felt she would be a tiny grain of sand if she played the piano. In the end, Takai decided to play nothing.

Takai decided to learn piano when she was 15. Takai still wanted to play the violin. Yet her mom won't let her play the violin until she has mastered the piano.
Pandora's Hope Wiki

**Welcome to the Pandora's Hope Wiki!**
Welcome, friend! Pandora's Hope is a Westmarches-Styled Server: one connected story told through the actions and decisions of the player characters (PCs) and a living, breathing world. It is the sequel to another Westmarch, Arcadia, and shares the same universe; just set 400 years into the future and expanding from one continent, to the whole world of Pandora. You do not need to know the lore of Arcadia to enjoy Pandora's Hope, but there will be many easter-eggs for those who do.

Unlike some Westmarches, players do not need to lock-in to one party/DM, but are free to join in any game session they have time for (provided there are still spots available), they can also intermingle and roleplay in hubs outside of the confines of quests. This creates an air of familiarity and interaction between PCs that is mirrored by the players themselves. Everyone knows everyone. We provide an open, kind, and affirming place for friendships to bloom and memories to be made. Many places claim to be a community; we live it day by day.

We're a collaborative community website about Pandora's Hope that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Welcome to Pandora!

## The World of Pandora

Pandora has 6 major landmasses: Aionoi, Arcadia, Lesterra, Meridia, Solus and Xing-An. Of these, 5 support some form of humanoid civilisation, Meridia being too inhospitable to support humanoid life. Trade between the continents in this age is common, and especially between Solus, Xing-An and Aionoi. Arcadia and Lesterra are currently difficult to access and not very nice places to be. More details can be found in the continent overview channels of each continent.

### Solus

Currently the continent which homes most Player Characters, and is the most active RP-wise.

### Xing-An

The second most active continent in Pandora. Less so for roleplay, but many quests take place here.

### Pandora's Moons

Pandora currently has 19 moons.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Yargreth

(Insert quote here)

## Apperance

A tall pitch black liazardfolk, with bright yellow eyes

## Personality

Yargreth is some what timid has there is a lot he does not understand, but he is also very curious, and intrigued by new things that he discovers

## abilities

Yargreth was always a hunter and focused on melee to hunt his prey, but with the discovery of his new powers his is slowly learning more and more about his magic

## History

The oldest memory Yargreth has is surviving in the wild, not knowing where his next meal will come from or what he would have to do to obtain it, he has no memory of his parents, and faint memory's of a small village but he can never focus on it, but after several years living in the wild and event happened that changed his life completely. One day just after his first meal for the day he heard screams off in the distance and being interested in what was happing proceeded to follow them until he reached an opening and on the road was several wagons surrounded but a large group of men, yargreth watched in shock as he tried to understand what was happing, in this shock he stumbled backwards and fell over making enough noise for the large group to notice yargreth and quickly surround him, but is survival instincts kicked in and he reached for his bone spear he used to hunt his personal but as his hand connected with the weapon, he felt a jolt of energy and a different sensation as he stood with his weapon in hand, as he stood it felt as time stood still and he heard a voice, it asked if he wanted to survive, yes was yargreths immediate response, and the voice replayed with "that was easier than expected but I will grant you strength so you can survive this situation and all I ask in return is a favor later down the road" yargreth again agrees immediately not really understanding the implications of this deal.

## Build

**Race: Lizardfolk**

**Background:**

Ability Scores

**Levels: 1 hexblade warlock**

**Feats: N/A**

**Skill proficencys: Nature, Survial, Intimidation**

## relationships

Yargreth has manily kept to himself like he always has, not that is is scared of new people, he is actually quite curious but lacks the confidence to make the first aproach

## trivia

* Loves being in water
* hates soup
Horton

"The scorpions were actually quite decent fellows ... Once they stopped considering me their next meal."

## Apperance

A little leaner than the average loxodon, he is usually found wearing his detective suit and smelling of a particular dwarven tobacco. The Yew staff he carries has an amber encased mushroom adorning the top.

## Personality

Typically is pretty level headed and trying to connect the dots to the mysteries of life around him. Looks forward to adventures and will typically go with whatever choice seems like the most interesting so that he will have better source material for his books. If given the chance he would rather avoid combat, but if it is unavoidable he would prefer to incapacitate rather than kill.

## Abilities

Horton is constantly surrounded by invisible spores that can be activated to protect him and decay others nearby. For close combat he prefers his staff which he empowers with Shillelagh and the spores, From a Distance he uses Ice knife and Chill touch. Horton also likes to specialize in healing, always keeping a few goodberries on hand along with Healing Word. Out of Combat Horton can talk with animals, and enjoys using Druidcraft to create diversions, grow plants, and light his cigarettes.

## Build

**Race: Loxodon**

**Background: Investigator**

Ability Scores

**Levels: 7 Circle of Spores Druid**

**Feats: N/A**

**Skill proficencies: Insight, Investigation, Medicine, and Perception**

## trivia

* Enjoys collecting spores and mushroom to grow and experiment with at home

* Will often write notes and sketch things he sees on his adventures so he can reference them in the children's detective books he writes.

* Usually attempts to befriend any exotic animal he meets by offering them goodberries

* Takes offence when being reffered to as an elephant
Coded Gargantuar

PVZ 2:

a technology themed gargantuar. when at low health it will throw 1 random imp in every lane (imp pear imp excluded)

Toughness: Great

Speed: Speedy

Crazy dave recommends you beat this guy as quick as possible. He ate the world's last taco.

**PVZH:**

6/5 7 sun Brainy

When damaged: throw a random Event imp in a random lane

When destroyed: conjure 3 random imps

Galactic - Legendary

likes mexican food.
Maro Reifo Mue-Mach

"Then kill them with your own hand if that is the answer you have chosen! Don't hide behind this stupid experiment to enact your decision!" *Sol when speaking to Ngo Budhi on a perceived act of cowardice.*

## Apperance

A deep red skin is always hidden beneath a thin layer of clothing, usually in colors that closely resembles the natural environment he finds himself in. Piercing ice blue eyes look out into the world behind deep red skin, topped with blonde hair that appears like candle light atop the burning red of his flesh.

## Personality

Sol is a man of many passions, though he has learned to keep them hidden. As such, he is usually calm, if fascinated by the world outside of the sands of Numa. However, once he begins to get invested in a subject or person, his passions begin to flow out, usually in the form of fire.

## History

Born to Lady Kiln and Scald of the Mysseri, Sol and his twin sister Lady Dante grew up in the wild sands of Numa. While their life was difficult, it was a good childhood. Nothing much affected Sol before he and his sister parted from their clan and each other to walk through their Ensaios. His first visit was to Masaali land, where he met and fell in love with Lady Zadma. His time with the Masaali was not long, and he traveled onward toward his Ensaios, and his destiny.

## Build

**Race:** Fire Genasi

**Background:** Outlander

Ability Scores

**Levels:** Fighter- 1

**Feats:**

**Skill proficenciess:** Athletics, Intimidation, Insight, Survival

## relationships

Lady Kiln of the Mysseri, Arqueiro, Xinete, Nai, and Líder (mother)

Scald of the Mysseri, Arqueiro, Xinete, Pai (father)

Lady Dante of the Mysseri, Arqueiro, Xinete (twin sister)

Lady Zadma Sunwatcher of the Masaali (love interest)

## trivia

* Whenever Sol is excited, fire begins to lick along his body as his passions begin to show.
* While Sol respects all, he is near reverent toward woman, as his mother was the matriarch for his clan.
Vigil The Longest Night:Wiki rules

## General Wiki Guidelines

**WARNING** - Any violations to these rules may lead to a restriction or ban.

* Be polite to any users of the wiki when interacting. The point of the pages here are to help others, not deter them from the community.
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* Do not revert the changes of other users edits without good cause. Each edit to a page should be discussed if you deem there is a problem with it.
* Do not bring disputes beyond common decency. Flaming, insults, death threats and the like will not be tolerated in the slightest.
* Respect other users privacy. Any use of personal information or real locations in order to threaten another is not allowed.
* Abide by Fandom's own Terms of Use (TOS). Failure to do so will result in immediate punishment.
* Do not plagiarize content from other sources. All content must be written in your own words.
* Do not vandalize any of the pages on this site. Such an action is not condoned even beyond the Vigil Wiki.
Tekkar Rimegarrd

(Insert quote here)

## Apperance

he has dark navy blue skin, black hair, and black horns, the horns curve back along his head. His nails are also naturally black and seem harder than normal, not to the level of claws but not nearly as soft as typical fingernails. His tail smoothly comes to a point.

He appears to be in his early twenties, though close friends are aware that this is not the case.

While operating his shop He is usually smartly dressed even as he sews at his stores counter, glasses perched on the end of his nose, long hair pulled back in a low tail. The only jewelry he wears are two rings on his right hand, both on his ring finger.

He wears more efficient light armor while on more dangerous excursions, his most notable armament is a light crossbow slung over his right shoulder.

A faint chill can sometimes be felt in his presence, it typically becomes stronger in times of mental distress.

Casual observers will notice that he is well versed in manipulating simple objects with his tail.

Interestingly his right horn has a metal band around it.

## Personality

This simple tailor hides his feelings behind a polite smile. He currently has an interest in the field of enchanting, hoping to make his wares more appealing. He is fascinated by magic as an art rather than a science.

Ticker is usually friendly to most if somewhat private. However people from his past tend to be aware of his temper which is known to be long, but savage when roused.

He is loyal to those close to him, the closer the person the more loyal he usually is. He's got a soft spot for the less fortunate, mostly due to rough spots in his 'misspent youth'.

Those closest to him are aware of a general anxiety hidden beneath the surface of his polite smile. He deals with this by having a plan in place most times. Managed by long experience Ticker nonetheless tends to stress as his plans derail and may even try to see through a plan that has become dangerous in spite of other options.

## Build

Ability Scores
Xahana

"I want for knowledge. To that end, I'll do what needs to be done."

## Build

**Race: Tabaxi**

**Background:**

Ability Scores

**Levels: Tempest Cleric 2/ Circle of the Moon Druid 9**

**Feats: N/A**

**Skill proficencys: Athletics, Insight, Nature, Perception, Stealth, Survival**

## relationships

Jiraan (Xahana's Father) - Deceased

Moonfall (Dire Wolf Companion) - At Home (Still a pup)

Jezebel - TBD (Dating)

Sephrael (Lady of the Loft) - Acquaintances/Friends

Lord Cassius (Lord of Arwenloft) - Friends?

Known Acquaintances/Friends: Epicaste, Lav, Kazir, Crock, Maribel, Cherish, Sol, Genesis, Wynn, Yargreth, Korneel, Muchenik, etc.
Moddeus Hulix

Mimeffry Hulix

Marmeffry Hulix

**Moddeus Hulix** is a human male adventurer born and raised in Fowkverton. He is the second son of the second son of the Hulix family, the reeves of the county of Botrist.

## Biography

### Before 1642

Moddeus was born in 1612 as the third child of Leorix Hulix, a member of the Charmament, and his wife Aistar Hulix (nee Ovelzey). He was born in South Areworth in Fowkverton and has lived within the Hulix Tower his entire life. It was discovered quite early in his life that Moddeus was incapable of arcane manipulation, the first Hulix to be born so in four hundred years, making him a black sheep within the family and creating a rift between him and his overbearing father and genius elder brother.

With the money saved by his parents to send him to the best arcane academies he instead spent his youth practicing his skills as a socialite and bachelor, as well as secretly starting a business customising firearms. During this time Moddeus was due to marry an important member of the Ghostian nobility, Carolia Stance, but this fell through when his extra-romatic affairs were aired publically.

In 1641 Moddeus was challenged to a duel by a respected mage named Septinel Ambers after it was discovered Moddeus was having an affair with his wife. Moddeus ran from the fight and became a laughing stock. His father offered him a chance to escape the city and perform action in easing tensions between the Charmament and the Crown by travelling the provinces. In this journey his was joined by his father's manservant, Persondrew Spid.

### 1642

On the road to collect the last of the signatures needed on the Document of Fealty he met Galius Morn, Jecily Bright, and Penerence Aster outside of Pebblefoot. While in the village he, along with his new companions, was able to solve the mystery of the towns strange statis and collect the final signature he needed to complete his task. He invited the others to join him on the road home, an offer they accepted. During their time in the village Moddeus also assisted in the killing of a member of the Chamber Door Flock, from who he took a custom revolver.

In the town of Elsett, after accidently consuming Blood of the Stone, Moddeus dreamt of a great mechanical beetle marching across a black desert piloted by a mechanical man.

In the town of Scampley Moddeus became involved with the towns newly granted reeve, Keth Inkgill, as a ploy to buy the rest of the party time to investigate the town and the nearby military encampment.

In the city of Saltcaster Moddeus met his childhood friend Regiphine Fowlby, who was holding a message for him from his father that included an invitation to the marriages of his younger siblings.

## **Description**

Moddeus is an average heighted Decestrian male with brown, coifed hair, pointed ears, and piercing blue eyes. He wears expensive clothing and is mostly notable for his extensive collection of gloves.
Lore Log: Echoes of the Past

The adventurers receive a request from Gaylith to deliver a message to Montagne Greymane, the leader of a nearby trading post, along the way they get lost in the woods and meet Terrowin, a humble peddler, who points them at the right direction. On the way the adventurers save a group of civilians being attacked by a Lizardfolk, after saving them they head to Montagnes Point and clear out the attacking Lizardfolk.
Mare DeLauft

Mare DeLauft is a diplomat between the MSR faction in the Emissary System and the Station faction in the Station System. She was able to help prevent a Station takeover in 3204 from mustalid forces with the help of an MTA transport crew.

## Description

Female in late 40s with greying hair. Mare is described as lanky but solidly built, with hair pulled back into a tight bun and constant circles under her eyes. She is not a psionic.
Owl Statue

Owl Statues allow the player to save and load at will and can be teleported between at will when at one. Additionally, the player will be taken to the last Owl Statue they lit upon death, unless the Fledgling's Blood Soul has been used. Another use of the Owl Statue is accessing the player's storage without the help of Idonea. The use of an Owl's Feather will always bring the player back to the last recently used Owl Statue

Unlit Owl StatueLit Owl Statue
Mukddars

Mukddars is an NPC who can be found in his home in Maye Town. He gives the player the Hand of Shadow after talking to him here, and once you exhaust his dialouge he will move on from his house telling the player to search for him. Once you find him in both of his hiding places, he will then give you the Flaming Magpie spell.

## Finding Mukddars

Mukddars can be found at two new locations after obtaining the Hand of Shadow spell. Once you find in these spaces he will award you with the Flaming Magpie spell.

His first location is at the Valley, where he will be below the bridge above you. You will first have to deal with the enemies along the way, then once at the end of the bridge you will find some red cloth. Drop down from here and you will find him.

His second location is rather easy to find. Simply go back to the Maye Bridge statue, and go down the stairs in front of you and he will be right across from you on a seperate platform.
Hand of Shadow

The Hand of Shadow is a spell given by Mukddars after speaking with him. It sends out a line of grasping hands along the floor until it hits an enemy or reaches beyond a certain length, in which it will time out and dissapear. Once it has grabbed an enemy, it will hold them in place for 3 seconds, damaging them at an interval of roughly 0.4 seconds. Enemies held in place by this spell cannot move or attack, but they can sometimes still dodge attacks. Once the Mysterious Trader has been given 2 Monazite, the player can buy and sell it freely.
Flaming Magpie

The Flaming Magpie is a spell acquired after taking part in Mukddars' riddles. It fires off six pure white magpies who fly off in a random spread pattern, and damage enemies for small amounts of magic damage. If sold, or not obtained, one can buy the Flaming Magpie after giving the Mysterious Trader one Monazite.

## Obtaining the Spell

To obtain the Flaming Magpie spell you need to find Mukddars in two seperate locations, each marked by red cloth.

The first location is at the bridge above the Valley statue. You will come across two bats on your way up and two beast hunters on the bridge itself. Once all enemies have been killed, at the end of the bridge will be a few red cloths, drop down from here and you will land on a small platform and Mukddars can be found right next to you.

The next location is all the way back at the Maye Bridge statue. Go down the staircase and dispatch the beast hunter and Mukddars will be right across from you on a broken piece of bridge.
Alphaville

O Alphaville é um complexo de condomínios onde o grupo do rpg passou por muitos problemas.

## Historia

### Antes de tudo

Alphaville é um complexo de condomínios luxuoso que existe por todo o Brasil, a duas sedes em Fortaleza, com a próxima a praia do futuro sendo a que apareceu no rpg. André morava no Alphaville por anos.

### No rpg

Na sessão 4 o grupo finalmente chegou no Alphaville com o proposito de pegar suprimentos na casa de André e principalmente, seu motorhome. Em poucas horas de apocalipse, mesmo em um lugar isolado, o local estava lotado de zumbis, fazendo com que tivessem de fazer movimentos arriscados, assim separando o grupo. Após muitos conflitos conseguiram sair do local machucados, porém vivos, assim deixando o Alphaville para as diversas hordas de zumbis lá dentro.
Nathan

Nathan é um Npc do rpg, jogado por Allan e criado por Ana.

## Descrição

### Personalidade

Assustado, no meio do perigo fica atrás e não luta. Adora musicas clássicas e está descobrindo novos gostos, se mostra difícil de gostar de outras coisas. É intolerante a lactose e a glúten. Tem uma relação complicada com seu pai que não o apoia, com sua irmã o defendendo. Possui autismo.

### Aparência

Aparência Jovem, com o cabelo ruivo, olhos azuis e sardas. Além de seus óculos redondos ele usa camisa xadrez azul. Possui 1,60cm de altura. Está com o olho roxo após uma aparente briga com seu pai.

### Crenças

Começou a frequentar a igreja recentemente, aderindo a religião católica.

## Historia

### Antes de tudo

Sua mãe abandonou sua família há anos e seu pai nunca chegou a ajuda-lo bastante, dependendo bastante de sua irmã. Vive em Fortaleza em sua própria casa, visitando sua irmã Nicole frequentemente. Através da igreja, conheceu Roberto.

### No rpg

Estava apavorado, porém obedeceu as ordens de sua irmã para ficar longe dos zumbis. Começou a se aproximar mais do grupo. Quando entrou na casa de André, foi explorar o quarto acima, foi sequestrado por Seu Zé e esfaqueado pelo mesmo, assim o traumatizando. Estava perturbado e foi fazer a vigília com seu pai, no dia seguinte eles estavam com marcas de ferimentos indicando uma briga, ficou no canto sem explicar nada a ninguém.
Roberto

Roberto é um personagem principal do rpg, jogado por Samir Feitosa.

## Descrição

### Personalidade

Por conta de sua benevolência, Roberto é afetado constantemente pela culpa, desde o começo do apocalipse, pois ainda não distingue zumbis dos humanos. Paciente e assustado, Roberta procura ajudar aqueles que precisam, mesmo podendo se machucar. Após a morte de Seu Zé, se culpa por todo o corrido. Tem dificuldade com cafeteiras e elementos de cozinha.

### Aparência

Roberto tem 1,93 de altura, possui uma idade por volta dos 40 anos. Andava com a vestimenta de um padre e é bem musculoso. Agora anda com uma grande calça jeans e uma regata branca.

### Crenças

É um padre da igreja católica, sendo um cristão fiel desde cedo.

## Historia

### No rpg

No primeiro combate contra um zumbi foi mordido no braço, mostrou sua benevolência através da culpa na luta contra zumbis. Seu ferimento foi tratado e ficou bem. Perdeu sua casa durante o ataque dos zumbis e fugiu com o grupo. No Alphaville foi rápido para ajudar Nathan e com a ajuda dos outros conseguiu empurrar Seu Zé para os zumbis, fazendo com que fosse devorado.

## Inventário

### Itens

* Bíblia
* Crucifixo
* Facão enferrujado
Shopping Iguatemi

O Shopping Iguatemi foi o primeiro de muitos locais que o Grupo se meteu.

## Historia

### Introduções

O Shopping foi onde todos os personagens principais se conheceram pela primeira vez, quando todos decidem assistir o filme "Zumbis 2", Roberto decidiu assistir o filme depois de Nathan convida-lo a assistir junto com ele, Nicole é convencida pelo seu irmão á assistir o filme também. Any cogitou assistir o filme após ver o trailer lançado na internet. André e J.J se encontram logo no lado de fora do Shopping e decidem assistir o filme que aparenta estar com tickets de entrada na promoção.

O Shopping se consiste em no mínimo 10 salas, das quais apenas 5 são conhecidas, uma sala de Cinema, um pequeno pedaço do telhado, duas salas que aparentam ser praças de alimentação e um estacionamento.
Jorge Flores

Jorge Flores é um Npc, interpretado por Allan.

## Descrição

### Personalidade

Um guerreiro que defende os outros durante o combate, sem se importar com si. Despreocupado, no cenário apocalíptico não tem muita dificuldade de relaxar.

### Aparência

Um homem vestido com calças jeans e botas, com um enorme casaco verde em seu corpo. Possui uma barbicha e cabelos pretos e uma bandagem em seu olho esquerda. Possui 1,82cm de altura.

## Historia

### Antes de tudo

Passou 2 horas isolado em um escritório de advocacia trabalhando em hora extra, após esse tempo encontrou zumbis e desviou dos mesmos até chegar no shopping Iguatemi.

### No rpg

Encontrou o grupo principal no Iguatemi, e recebeu ajuda da Any para escapar. Então passou um tempo na casa de Roberto com todos, ficou bêbado com Any e em uma ataque zumbi se sacrificou sem necessidade, foi mordido no braço e gravemente ferido por diversos zumbis, foi fechado pelos mesmos e seu paradeiro é desconhecido.
Angélica

Angélica é uma Npc interpretada por Allan.

* Zumbificada
* Normal

## Descrição

### Personalidade

Apavorada, no caos fugia e se escondia se mantendo longe do combate. Após ser mordida no shopping se mostrou cada vez mais fraca.

### Aparência

Uma jovem com 1,72cm que usa roupas curtas como seu casaco azul e uma camisa branca por baixo, cabelos marrons e sardas, assim como duas pequenas cicatrizes em sua face. Quando se transformou estava com uma grande boca soltando acido e sua cabeça conseguia virar 180 graus.

## Historia

### Antes de tudo

Estava trabalhando em uma loja de roupas no Iguatemi, até que ao atender um cliente, foi trancada por ele no vestuário. Passou horas esperando e finalmente conseguiu sair, quando saiu foi atacada por zumbis e teve que fugir.

### No rpg

Se encontrou com o grupo principal no meio da fuga ao shopping, J.J e Roberto foram salva-la, no processo uma zumbi com gosma na boca a mordeu no trapézio deixando um grande ferimento. Escapou do shopping com eles e ficou na casa de Roberto, até que estava passando mal e ficou no seu quarto. Durante o ataque de zumbis. Nathan e André viram ela transformada como uma zumbi que atirava acido da boca, acabou atacando o grupo e ficando para trás.
Sessão 01 Escapando do iguatemi

## Zumbis 2

Um homem velho chamado André chega ao shopping Iguatemi com seu camaro amarelo e então vai ao cinema ver o filme promocional ''Zumbis 2'', lá encontra seu amigo com o apelido J.J, um velho mais alto e gordo com roupas de segurança, compram pipoca e vão ao cinema.

Em uma sala vazia estava um homem igualmente velho com uma roupa de padre, chamado Roberto, sentam ao seu lado. Enquanto isso uma jovem de cabelo roxo vai de moto ao Iguatemi, vai ao cinema e entra na mesma sala, sentando na mesma fileira. Depois uma jovem de cabelos brancos, junto de seu irmão gêmeo entram na mesma fileira e o filme começa.

Após o filme não conseguem sair pela porta normal, então aproveitam para se apresentar, a menina de cabelos roxos é Any, os irmãos são respectivamente Nicole e Nathan.

## Visão do inferno

### O primeiro de muitos

Acham uma porta aberta e saem no terceiro andar em um local aberto, lá uma porta começa a bater muito e sai um homem com ferimentos abertos pelo seu corpo que não importava ameaças não parava, então J.J o esfaqueou e um combate começa com esse homem estranho demorando para cair, ele acaba mordendo o braço de Roberto.

Enquanto isso André vê a situação da cidade, onde carros estão parados, policiais estão matando pessoas e morrendo, como um verdadeiro apocalipse zumbi.

### Preocupações

Matam aquele homem estranho e mais deles chegam, os matam e se ferem mais ainda, todos entrando em choque com aquela situação. Nicole tenta ligar para seu pai e infelizmente não consegue. André liga para sua avó Soraia que mora em Ouro preto, para perguntar se as coisas estão iguais, ela responde que tem alguém estranho na porta, ela acaba pegando uma espingarda, só da para escutar gritos e tiros até a ligação cair, André joga seu celular no chão com raiva.

### Ao estacionamento

Começam uma corrida tentando sair do shopping, nesse processo encontram um zumbi mutante estranho que possui gosma saindo da boca. Any utiliza rituais para ajudar seus companheiros, Roberto faz o mesmo e ainda ataca diversos zumbis, André procura a saída e lidera o grupo para fora, Nicole usa o taser para acabar com muitos zumbis e J.J esmaga qualquer zumbi que chega perto dele sem muitas preocupações.

Encontram uma mulher desconhecida que é mordida, porém o grupo a ajuda. Any e a mulher são mordidas antes de sair. Chegam no estacionamento e André, J.J, Roberto e a mulher entram no camaro, Any fica na sua moto e os irmãos entram no fiat uno. Antes de saírem do estacionamento se deparam com aquela situação deturpada da cidade.
Motorhome de André

O Motorhome de André, bem luxuoso e espaçoso, contendo banheiro e até uma mini cozinha, com uma grande mesa e camas, pode abrigar muitas pessoas.

## No rpg

André sempre mencionou seu motorhome como muito util e depois de muito sufoco o grupo conseguiu pegar o motorhome e seguem com ele atualmente. Roberto quebrou uma caneca do motorhome assim como um banco. Após a briga entre Hector e Nicole ficou uma marca de soco do lado de fora.
Town of Halath

The Village of Halath is located in the hilly arid scrob forests north and west of the City of Carth. It is a small unencorporated municipality that most adventurers would call it "sleepy" and "picturesque". It's people are suspicious of outsiders at first, but are kind and decent folk at heart and warm quickly to those who prove not to be a threat.

Halath was founded centuries ago as an agrarian cooperative of families that has little-to-no formal internal governance. As the threat of banditry arose, a charter was negotiation to exchange a small annual tax in gold coins and Black Bark to the City of Carth in exchange for protection and a few municiple servicies. All residents of Halath at present are humans.

Although there is no standing municiple government in Halath, the eldest member of the community informally acts as a weak executive, as well as judge and mediator in civil disputes. Additionally, a wandering circut judge appears once or twice a month to handle more grave matters. in the hills north As small village of perhaps 500 people. The current tillage elder is an old man named Karad, aged 92, and most famous for single-handedly fighting and finishing-off a mountain lion that was stalking his sheep herds when he was younger.

Halath imports most manufactured items, although there is a town blacksmith who can make small metal objects like axe-heads and nails, and a few folk do side work making wooden tools, tool-handles, baskets, and spinning woollen garments. Halath's main produe is in olives, olive oil, grapes, and wine. Shepherding and the meat and wool it brings with it are also presant. The most valuable, as well as the most scarce product is Black Bark, which is a very fine tree bark that is peeled off and dried, then shredded to make papery flakes that actlike similar to chewing tobacco, but less of the signiture staining and disese associated with it.
Samir

Samir é um Npc interpretado por Allan, baseado no jogador Samir Feitosa.

## Descrição

### Personalidade

Fala muito palavrões e no meio do caos parte para a linha de frente. Benevolente, arrisca a sua vida em prol dos outros.

### Aparência

Um jovem alto com 1,85cm, uma mancha abaixo do seu olho esquerdo, cabelos marrons encaracolados e um casaco rosa.

## Historia

### Antes de tudo

Estava fumando maconha com seu amigo no conjunto, já que a muitos anos morava na atual casa do Roberto. Após isso ele foi dormir por horas até que começou, encontrou seus amigos infectados e fugiu.

### No rpg

Foi atacado por zumbis e bateu na porta da casa de Roberto, pedindo para entrar, o grupo o deixou entrar e fugiu com eles. No Alphaville ajudou Nathan em duas situações diferentes, o salvando de Seu Zé e de diversos zumbis, se provou um membro do grupo após o ocorrido, porém quando estava no motorhome foi visto entrando e ninguém nunca mais o viu, não viram ele saindo, afinal não havia como, apenas desapareceu.
Octupled Mint

1/2 13 sun

end of turn: all mint plants' stats are multiplied by 8 even if they are in your hand

Garplantuar - Ultra Legendary

"Does eating mint gum count as cannibalism?"

in pvz2:

damage: 8, toughness: 80, range: straight, sun cost: 725, recharge: 800 seconds (no plant food power), Appease-mint family (this is available to plant at beginning)

an overpriced peashooter replacement whos health is multiplied by 8 every time this does damage

ability: health and damage is multiplied by 8 every time this does damage

special: recharge is divided by 8 every 88 seconds

He loves 8 because 8 is infinite.

costs 1250 seed packets or 2300 gems or 500K coins or 15 dollars

cost is divided by 8 every other 88 seconds
Velho louco

Velho louco é um Npc interpretado por Allan.

### Aparência

Um velho pequeno e curvado, quando encontrado estava com uma mordida de zumbi na sua camisa. Após passar pela metade da cirurgia de Any, o velho se transformou em um zumbi caçador com as tripas de fora, pernas mais fortes e grandes unhas. Aparência parecida abaixo.

## Historia

### No rpg

Apareceu enfraquecido no meio dos zumbis do Alphaville e foi ajudado por Roberto, na casa recebeu uma cirurgia de Any e se transformou após ser abandonado durante o processo. Virou esse novo tipo de zumbi ágil, foi encontrado por Roberto e pulou em cima dele e começou a rasga-lo com suas grandes unhas até ser morto pelas mãos de Roberto.
Baby of the Deep

### DM NPC (Jess / wisprsinthedrk#6422)

A strange, small squid-like creature believed to be an infant born of the ‘Voice of the Deep’. Nameless, and seemingly genderless, this newborn hatched from a large iridescent pearl brought up from shrine of the Sunken City. The baby cannot speak as of yet, though it can connect empathetically at times to other creatures.
Penerence Aster

**Penerence Aster** is a male adventurer of unknown origins who claims to be from the mythical Isles of Aster.

## Biography

### Before 1642

Penerence Aster was born an unknown number of years ago but first appeared in the Pridish Empire in 1640. In the two years before 1642 he bounced around the empire getting into uncountable odd situations before ending up on a ship off the coast of Cornumbra with Galius Morn. A week before the new year the ship sunk in mysterious circumstances leaving Penerence and Galius stranded in a rowing boat.

### 1642

On the first day of 1642 Penerence's boat washed up on the beach outside of Pebblefoot and he and Galius were discovered dehydrated by Moddeus Hulix and Jecily Bright. In Pebblefoot Penerence assisted in saving the town from its strange statis.

In Elsett, after accidently consuming Blood of the Stone, Penerence dreamt of an oddly proportioned town full of oddly shaped arcane people.

In Scampley Penerence helped the emprisoned Dafric escape the gibbet he was being kept in. In the military encampment outside of Scampley Penerence met another mage who had a strange aura who seemed to know who or what he was.

In Saltcaster, Penerence was dragged into the Dreamt Realm with Moddeus by Jecily who was being challenged by the celestial U We. Here together they fought and conquered a chimeric dream. Because of this Penerence was gifted a celestially crafted artifact named the Chimeric Collar. It was in Saltcaster where Rorie revealed to Penerence that they knew who his 'father' was.

## Description

Penerence is a humanoid figure of average height who is made of an arcane state instead of flesh. He wears loose fitting clothes and accessories that he thinks make him look more like a wizard. Of note, he is periodically wrapped by strips of enchanted fabric that go some way to keeping his form controlled.
Camaro de André

Um camaro amarelo rebaixado com quatro lugares dentro do mesmo, um carro veloz pertencente a André.

## No rpg

André gostava muito de seu camaro e nas primeiras horas do apocalipse usou ele para seu bem, porém quando estava tentando fugir do Alphaville, um pedaço de muro caiu em seu carro, assim o danificando e o fazendo explodir mais tarde.
Sessão 05 Ca(s)os de Família

## Paz

Logo que o grupo consegue sair do Alphaville eles vão em curso ao Eusébio, o caminho não é tão tumultuado quanto os últimos lugares que eles foram, oque faz com que boa parte dos integrantes achem uma boa ideia parar o Motorhome de André, e se possível, descansarem, ao entrar no veículo J.J ouve algo estranho vindo do lado de fora do motorhome, ele tenta olhar pela janela mas não vê nada de diferente então apenas ignora, Any termina de tradar os ferimentos das pessoas.

**E**nquanto isso André pensa num plano, eles vão ter que dormir em turnos para não arriscar tanto, assim pelo menos 2 (duas) pessoas devem ficar acordadas de cada vez, no primeiro turno ficam André e Nicole acordados, todos os outros se deitam enquanto os dois vão para fora conversar um pouco, André e Nicole trocam uma ideia por alguns minutos até que, aproximadamente uma dúzia de ratos pulam do teto do motorhome em cima dos dois, os ratos parecem de alguma maneira também estar infectados, um deles conseguem cortar levemente André antes deles correrem para dentro chamando ajuda, todos acordam e lidam com os ratos em pouco tempo, Any investiga um pouco o corpo de um dos ratos e o ferimento do André antes de voltar a descansar.

## Sossego

Agora sendo o turno de Nathan e Hector, todos voltam a dormir e só acordam novamente no dia seguinte, Roberto começa a fazer um pouco de café e ovos para o pessoal mas, André logo percebe que Nathan parece estar com um leve ferimento na bochecha, coisa que ele não tinha ontem a noite, ao perguntar para Nathan eles parece não querer falar sobre, J.J percebe que Hector que agora está deitado, também parece estar com um ferimento, André insiste e Nathan assume que foi algo com o Hector na noite passada, mas pede para ele não contar para Nicole, que é justamente oque André faz, Nicole logo em seguida, puta com Hector, decide agir, ela o traz para fora do motorhome e começa a discutir com ele, falando um pouco mais alto do que ela deveria, falando algo sobre um autismo de Nathan, oque todos acabam ouvindo, Hector abandona o grupo e continua andando pela rua, Any tenta reconfortar um pouco Nicole contando um pouco de suas histórias como enfermeira, então o grupo todo se acalma e vão em direção ao Eusébio.
Sessões

## Sessão 01 Escapando do Iguatemi (02/09/21)

Após assistirem o filme ''Zumbis 2'', um grupo inusitado escapa do shopping Iguatemi após descobrir que um apocalipse zumbi está acontecendo.

## Sessão 02 All the people in the house (16/09/21)

Depois do grupo conseguir sair do Iguatemi, eles vão atrás de abrigo na casa mais próxima.

## Sessão 03 Uma pequena Inconveniência (18/09/21)

O Grupo se encontra com um pequeno problema a caminho para o Alphaville.

## Sessão 04 Queda do Capitalismo (23/09/21)

Eles não esperavam que Alphaville estaria nesse estado, e ainda pior era oque esperava eles lá dentro.

## Sessão 05 Ca(s)os de Família (30/09/21)

O Grupo finalmente arruma um tempo para poder descansar no motohome.

## Sessão 06 Posto Militar (07/10/21)

O Grupo se depara com uma situação horrível ao chegar no Eusébio.

## Sessão 07 It's Raining Man (10/10/21)

Aleluia, O Grupo finalmente alcança a casa de J.J e para pra descansar um pouco.

## Sessão 08 O Mal se Espreita (14/10/21)

Os sobreviventes conseguem tomar alguns dias na casa de J.J antes de ter que planejar expedições.
J.J

J.J é um Personagem Principal do RPG, Jogado por Luiz.

## Descrição

### Personalidade

É muito respeitoso a todos, sempre prefere ser o último á sair se uma situação apertada e sempre tenta salvar o máximo de gente possível, mas entende que não da para salvar todos, e aparenta depender muito da sua força bruta e técnicas de segurança.

### Aparência

J.J é bem velho com seus 52 anos, 1,84cm de altura e suas roupas de segurança.

### Crenças

Não se sabe muito sobre as crenças de J.J, mas sabe-se que ele é bem respeitoso com as crenças dos outros

## Historia

### Antes de Tudo

Vivia uma vida de caçador e por isso possuía diversas armas em sua casa no Eusébio. J.J trabalhava na Sotreq onde conheceu André. A única outra coisa que se sabe sobre J.J é que ele teve muita sorte por ter ganho na "Mega da Virada" pouco antes do começo do apocalipse.

### No rpg

Protege o grupo sempre que pode, nos primeiros combates no Iguatemi não teve nenhuma dificuldade. Suas habilidades físicas são impressionantes, suas habilidades com armas não parecem reais, durante o ataque ao Alphaville, enquanto André fazia drift no camaro, J.J disparou uma bala que matou 6 zumbis. Além disso conseguiu ajudar a salvar Nathan, atirando com uma pistola a 45 metros de distancia no Seu Zé.

## Inventário

### Itens

* Flip Knife / Vanilla StatTrack
* Iphone 10 X
* Pistola (dada por Any)