Monster Jack

Monster Jack is a recurring event in which players cooperate to defeat a monster together and get treasure.

You will enter MJ with your last used hero, friendly game included, also counts matching and canceling.

Skins will add stats to your hero so you better come in dressed for the party ;)

The purpose is to respect the requested number and up/down arrow to attack the monster if the party fail you all get attacked instead.

If you hit the exact number you will score a Jack Hit which will grant bonus depending on your character:

* Exer - Vloot: Critical hit
* Greyhen - Goldberg - Breeze: Recover HP for all party
* Ivy - Scarlet: Increase AP for all party
* Trixie - Decster - Sneed: Get 1 special card and slight increase AP

Skills don't stack, so you better get different heroes when creating a guild party. One of each group is the best.

If you all roll the same number AND win you will score a Jackpot doing double damage.

## **Monster Jack for Dummies**

if you want to succed in MJ you need to cooperate with other players, scoring a Jack Hit is more important than saving up dice, so always try to land it.

if you don't have bought the dice emoji you can still use those to express something, happy faces means that you have a 1 when low is required and a 6 when high is required. Emoting after the attack is done, in between turns, it's not considered as dice revealing but as an exultation.

Players that have emoji dice should go last as they can tell us which dice they have so we can count on that.

If you don't hold good numbers, play ASAP so everyone else know whether they can try and catch it or save dice for next attack.

The following is common playing order based on your hand:

* If you have only Odd/Even/Random or a bad hand roll ASAP (with no better options use Odd as a Low and Even as High)
* If you have High/Low wait a second to see if someone throws Odd/Even/Random first, then throw yours accordingly.
* if you have 2-3-4-5 wait a bit more so the other will roll and eventually you will land a Jack Hit
* if you have 1 or 6 use the happy faces to let other people know, but only when needed (happy face when low means 1, when high means 6) and usually if other people understand this they will let you go last.
* if you have dice emoji, you let other players know what you have in hand (black dice emoji count as normal ones) and usually go last. If you see other people waiting to play, and you believe they are good players, you can start to think they don't like the dice you show so maybe it will be wise to throw something else, but this is up to your judgement and understanding of the situation.
* If all party have dice emojis you should try to figure out who has the most fixed dice in hand and make him go last. So it's good that a couple players will play fast, trying to do their share for the goal number ( f.e. for a 16 try to score a 4). also if you're not fast doing math, play asap and let others do it. If you're under centurion curse play first so others will play accordingly.

All of this should be done in HALF the TIME given. NEVER wait till the end, that will lead to failure. If you notice someone is not playing according to these guidelines, just play fast and hope they will do too, waiting too much is not good although you can really make the difference scoring a Jack Hit.

With 4 people, scoring a 9 for low or a 18 for high are difficult requirements (although it can go up to 6 and 21), those for which you wanna save your 1 and 6. By rule of thumb always try to stay with a low and a high number in hand if you can, and if you have to choose keep the high cause special cards will often reward you with -1 or reverse dice while x2 is less common and half the time non effective. Don't waste your 1 or 6 if you think you will not make it, better save those for next attack.

Remember to play FAST and play SAFE, you better waste a good number than get attacked cause too greedy. Always go for Jack Hit if you don't risk losing.