Genjutsu

**Genjutsu** (幻術, Literally meaning: Illusionary Techniques) is one of the main jutsu categories which uses chakra. Unlike ninjutsu, the effects of genjutsu are not real, being only sensory illusions experienced by those who fall victim to it. Genjutsu falls under the broad category of Yin Release.

## Role-Play

**Genjutsu** is one of the many specialization fields. A ninja's proficiency in genjutsu is based on their genjutsu specialization stat. The higher the level of the ninja's genjutsu specialization, the more powerful their genjutsu become and the greater the difficulty of breaking them.

The greatest advantage of levelling this specialization is that unlike the other fields, genjutsu bypasses durability and most defensive statistics in general and if successful usually does much more damage than a Ninjutsu or Taijutsu Technique of equivalent Rank. Many Genjutsu techniques also apply **Penalties** in some way which can negatively affect the opponent's ability to fight back at their peak efficiency. Additionally, while Genjutsu requires much more Chakra to use than most forms of Taijutsu, it is usually significantly less than Ninjutsu of the same rank.

### Countering

The **Difficulty** of dispelling a Genjutsu is given by combining the caster's **Genjutsu Specialization** and the **Rank Bonus** of the individual technique, which is shown below.

* **D-Rank Genjutsu**: **Specialization** + 12
* **C-Rank Genjutsu**: **Specialization** + 25
* **B-Rank Genjutsu**: **Specialization** + 50
* **A-Rank Genjutsu**: **Specialization** + 75
* **S-Rank Genjutsu**: **Specialization** + 100

Before one may attempt to dispel a Genjutsu one must attain a proper state of lucidity from its effects, which happens if the Subject's **Perception** equals the **Difficulty** of the Genjutsu. While under its effects the target's **Perception** in regards to the Genjutsu is increased by + 50 for every round after the first one that they remain hypnotized.

Once they match the Difficulty they may then use any combination of **Control** or **Stamina** to dispel it. Although using **Stamina** in this manner is wasteful and negatively impacts their Chakra Reserves depending on how much of it they exerted. If one is able to best the Genjutsu entirely through their **Control** stat their Chakra reserves are minimally affected.

If the nature of the Genjutsu or their abilities permits it, a target can also attempt to break it by self-inflicted harm which can be done in conjunction with other means if possible. Damage inflicted this way adds a bonus depending on the severity of the injury inflicted and the amount of pain it causes. As this process can be done even when the target is hypnotized it can be an effective way to get out early but at a cost.

* **+50**: Stabbing yourself with a Kunai or breaking one of your own fingers or toes. (30 Damage)
* **+100**: Breaking your wrist and hand or something equally intense. (60 Damage)
* **+150**: Breaking your leg or arm. (120 Damage)

### Damage

**Genjutsu** is unique in that it does not affect the Durability of its target and instead affects their **Psychological Health**. **Psychological Health** is given as a percentage and denotes their mental wellbeing and so each individual no matter what has **at least 100% Psychological Health**: an amount that is increased by 25% of their Perception Stat (Example: Someone with 200 Perception would have 150% Psychological Health.).

Offensive Genjutsu that cause visions of pain or physical suffering of any sort deal damage to the victim's Psychological Health with the goal of reducing it to **0%** whereupon they are rendered comatose and are defeated. Psychological Damage is given as a percentage and is calculated as shown below.

* **D-Rank Genjutsu**: Effect-Oriented and generally non-damaging as they are the only types of Genjutsu who are effectively neutralized by perception alone.
* **C-Rank Genjutsu**: 15% base damage + **10% of Genjutsu Strength**.
* **B-Rank Genjutsu**: 30% base damage + **10% of Genjutsu Strength**.
* **A-Rank Genjutsu**: 45% base damage + **10% of Genjutsu Strength**.
* **S-Rank Genjutsu**: 65% base damage + **10% of Genjutsu Strength**.

### Progression

* **Level 50**: +25 to Control and +25 Perception.
* **Level 100**: Can perform Generic Genjutsu to cast nonspecific illusions upon fulfilling a condition depending on the users' personality; generic genjutsu have strength equivalent to a **C-Rank Genjutsu**. Conditions are determined by a Rolling on the Discord Server.
* **Level 150**: +25 to Control and +25 Perception and with their increasing mastery of Yin Release minor elements of Genjutsu can be made partially or wholly real; such as Shuriken or Kunai.
* **Level 200**: Can attempt **Genjutsu Reversal** if entrapped in a Genjutsu of equal or lesser level, which applies their Genjutsu Specialization to the defence that if successful turns the Genjutsu back on its original caster. If both parties do this they are drawn into a Genjutsu battle.
* **Level 300**: +25 to Control and +25 Perception and moderate elements of Genjutsu can become partially or wholly real; such as flames, animals or even people and the user is now skilled enough to alter their victim's perception of time.
* **Level 400**: Major elements of Genjutsu can become partially or wholly real and the user is now skilled enough to control a Tailed Beast.
* **Level 500**: Can rearrange reality in powerful ways by applying their genjutsu directly on the world around them.