Cream

Hot-1

Sharp+2

Weird+2

## **Ruchy**

**Things speak:** whenever you handle or examine something interesting, roll+weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1:

* Who handled this last before me?
* Who made this?
* What strong emotions have been most recently nearby this?
* What words have been said most recently nearby this?
* What has been done most recently with this, or to this?
* What’s wrong with this, and how might I fix it?

Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and
missed the roll.

**Bonefeel:** at the beginning of the session, roll+weird. On a 10+, hold 1+1. On a 7–9,Hold 1. At any time, either you or the MC can spend your hold to have you already be there, with the proper tools and knowledge, with or without any clear explanation why. If your hold was 1+1, take +1forward now. On a miss, the MC holds 1, and can spend it to have you be there already, but somehow pinned, caught or trapped.

**Direct-brain whisper projection:** you can roll+weird to get the effects of going aggro, without going aggro. Your victim has to be able to see you, but you don’t have to interact. If your victim forces your hand, your mind counts as a weapon *(1-harm ap close loud-optional)*. */Brainer*

**Charismatic:** when you try to manipulate someone, roll+weird instead of roll+hot. */Hocus*

**Spooky intense:** when you do something under fire, stand overwatch, or bait a trap, roll+weird instead of roll+cool.

**Reality’s fraying edge:** some component of your workspace, or some arrangement of components, is uniquely receptive to the world’s psychic maelstrom (+augury). Choose and name it, or else leave it for the MC to reveal during play.

## **Warsztat**

* **wykwalifikowani pracownicy;** Kim, ~~May~~ i Morgan;
* **narzędzia duże i małe; tokarki (tokarki i wytaczarki), frezarki i strugarki, wiertarki, frezarki, szlifierki, piły silnikowe i prasy** /machining tools;
* **wyjebista biblioteka;** /relic of the Age past;
* **+augury;**
* **life support** (I can work on people there).

**Augury:** By default, nobody has access to augury, but a hocus’ followers, a savvyhead’s workspace, or other circumstances might give it. When you are able to use something for augury, roll+weird. On a
hit, you can choose 1:

* Reach through the world’s psychic maelstrom to something or someone connected to it.
* Isolate and protect a person or thing from the world’s psychic maelstrom.
* Isolate and contain a fragment of the world’s psychic maelstrom itself.
* Insert information into the world’s psychic maelstrom.
* Open a window into the world’s psychic maelstrom.

By default, the effect will last only as long as you maintain it, will reach only shallowly into the world’s psychic maelstrom as it is local to you, and will bleed instability. On a 10+, choose 2; on a 7–9, choose 1:

* It’ll persist (for a while) without your actively maintaining it.
* It reaches deep into the world’s psychic maelstrom.
* It reaches broadly throughout the world’s psychic maelstrom.
* It’s stable and contained, no bleeding.

On a miss, whatever bad happens, your antenna takes the brunt of it. is move is big exuberant fun, and a fantastic opportunity for you to barf forth apocalyptica. It may call for you to make snap decisions about the workings of the world’s psychic maelstrom. Do.

## **Rozwinięcia**

* get +1cool (max cool+2)
* get +1hard (max hard+2)
* get +1sharp (max sharp+2)
* ~~get a new savvyhead move~~
* ~~get a new savvyhead move~~
* get a gang (you detail) for security, and leadership
* add 2 options to your workspace
* ~~add life support to your workspace, and now you can work on people there too~~
* ~~get a move from another playbook~~
* ~~get a move from another playbook~~

\_\_\_\_\_\_\_\_\_\_\_

* get +1 to any stat (max stat+3)
* ~~retire your character to safety~~
* create a second character to play
* change your character to a new playbook
* choose 3 basic moves and advance them
* advance the other 3 basic moves