The Elements

There are a total of ten main elements on Nexudai. These elements can be manipulated by the living beings on Nexudai in order to help them go about their daily lives. Some elements are easier to control than others for the majority of the population. Most people have a loose grasp on earth, fire, water, and air magic, while the rest of the elements can be more challenging to grasp for someone who isn't specialized in them.

For example, many people struggle with Chaos magic, as its nature is spontaneous and difficult to control and understand, while other may find Order magic difficult, as it requires a lot of focus and patience to master.

This means that someone born with a strength to one magic may be weaker to other magics, Etc. an Orderbourne would struggle with learning Chaos magic.

## The Elements

### Life

Life magic is one of the most respected and appreciated forms of magic on Nexudai, by both elves and humans. Life magic can be used for a variety of different things, but is mainly known for healing, and for helping crops grow.

It is controlled and managed by Leif, the God of Life.

Common professions for a specialist in life magic may include working at a hospital, caring for farm plants and animals, working at a nursery, or working in the beauty industry.

Lightbournes or very skilled Life magic wielders have the ability to extend their life past its expectancy, while also remaining active and healthy. Skilled casters can use life magic on themselves to appear younger, slow the aging process, and to help in relieving age related health complications. Some human Lightbournes had lived as long as 120 years old, while still being able to walk and care for themselves. They are also able to help heal and extend the lives of other people, plants, and animals, though it is much harder to extend another separate persons life than it is to extend their own. Nobody is damaged or hurt by life magic when it is used for healing, not the caster or the recipient.

Life magic is one of the three "High Magics" in the Elven Kingdom.

### Order

Order magic is seen as a good/neutral magic in Human kingdoms, but is held in very high regard in the Elven kingdom. Order magic has a range of abilities, such as telekinesis, portal casting, and even time manipulation. These skills are used by Zara to help keep things orderly in a more efficient manner.

It is controlled and managed by Zara, the God of Order.

Order magic is most commonly found in use by professors, philosophers, high ranking political officials, and entrepreneurs.

Order magic is one of the harder magics to master if you are not Orderbourne. Its complicated spells and diverse abilities make it very difficult for the average person to utilize, often exhausting those who aren't properly trained. Orderborunes tend to also be quick thinkers, and can usually guess the time accurately without the use of a clock. They can also sense when something dangerous or sudden is about to happen before it happens.

Order magic is one of the three "High Magics" in the Elven Kingdom.

### Light

Light magic is another good/neutral magic in human kingdoms, but a respected one in elven kingdoms. Light magic is another complicated magic, as many of its more useful functions come into play when used with other magic types, but by itself light magic can be used to alter the brightness of a room, blind opponents, and create symbolic shapes or imitate other objects as a form of communication. Paired with other magic types, it can be used to power newer technology developing in Nexudai.

It is controlled and managed by Nell, the God of Light.

In attacks, Light magic spells use lightning, which can have both damage and stunning effects. Unlike naturally occurring lightning, Light magic lightning is easier to be controlled, and does less damage to the target. Light magic works best during the day, and is most powerful from 7am-5pm. It is believed that this is because Nell is diurnal.

Light magic is one of the three "High Magics" of the Elven Kingdom.

### Air

Air magic is seen as a neutral magic in all kingdoms of Nexudai. Its is a very versatile magic type and is combatable with almost all other magic types. It is one of the core magic types taught in schools, and it used in everyday life to convenience both humans and elves.

It is controlled and managed by Aura, the God of Air.

Air casters can control how air moves in many different ways. Commonly this is used for household chores such as helping laundry dry, or cooling off something warm, but can be used by Airbournes for gliding through the air, as long as they have the proper equipment.

Air magic is one of the four "Core" Magic types, being taught and used by most people in Nexudai.

### Water

Water magic is seen as a neutral magic in all kingdoms of Nexudai. Its is a very versatile magic type and is combatable with almost all other magic types. It is one of the core magic types taught in schools, and it used in everyday life to convenience both humans and elves.

It is controlled and managed by Isla, the God of Water.

Water can be manipulated in many ways, but is commonly paired with Fire magic, or Air magic. Waterbournes can create massive waves, and some who also have a decent understanding of Life magic can even control how plants grow. Water magic can control ice as well, but it takes more energy then moving water.

Water magic is one of the four "Core" Magic types, being taught and used by most people in Nexudai.

### Fire

Fire magic is seen as a neutral magic in all kingdoms of Nexudai. Its is a very versatile magic type and is combatable with almost all other magic types. It is one of the core magic types taught in schools, and it used in everyday life to convenience both humans and elves.

It is controlled and managed by Agni, the God of Fire.

Fire magic can be used to start fires on any dry area. It is used by commoners but it also heavily utilized in military combat. There are two main types of fire, red fire and blue fire. Red fire is far more common, and is best for smaller and faster attacks, while blue fire is extremely powerful, but takes a lot of energy to produce. Trying to cast blue fire by yourself can be very dangerous, and can even lead to death. Some have combined Death magic and Fire magic in order to take energy from others to fuel blue fire, but this is still dangerous and takes a lot of skill to master.

Fire magic is one of the four "Core" Magic types, being taught and used by most people in Nexudai.

### Earth

Earth magic is seen as a neutral magic in all kingdoms of Nexudai. Its is a very versatile magic type and is combatable with almost all other magic types. It is one of the core magic types taught in schools, and it used in everyday life to convenience both humans and elves.

It is controlled and managed by Gaya, the God of Earth.

Common jobs for Earth magic include, pottery, mining, construction, and farming.

Earth magic is usually used for construction, as powerful Earth magic users can aid greatly in building unique structures and buildings. Earthbournes can bend and manipulate metal or large rocks in order to use them for combat.

Earth magic is one of the four "Core" Magic types, being taught and used by most people in Nexudai.

### Shadow

Shadow magic is a taboo/neutral magic type in human kingdoms, and a neutral magic type in the Elven kingdom. It can b used to cause minor distractions and illusions, bend shadows, and can be used to hide oneself as long as the room that they are in has some type of shade.

It is controlled and managed by Aiya, the God of Darkness.

Darkness magic has a bit of a sour reputation due to the professions it is often found in. Darkness magic is commonly used by assassins, thieves, and spies.

Shadowbournes have the ability to turn invisible in most settings. Although the invisibility is flawed, it can help them escape in a tough situation, though it does take up a lot of energy. Strong Shadow magic can be used to cool down an area. If concentrated, it can drop a small area below freezing temperature. Shadow magic is most powerful after sunset, and is its strongest from 8pm-6am. It is believed that this is because Aiya is nocturnal.

### Chaos

Chaos magic is extremely taboo in the human kingdoms, with many people afraid to even bring it up, believing that mentioning it will curse them or bring bad luck. Those associated with this magic type can be banned or imprisoned for using it. Though it is less strict in Elven kingdoms, Chaos magic is still looked down upon and discouraged.

It is controlled and managed by Pandemonium, the God of Chaos.

Chaos magic is a very difficult magic to control due to its spontaneous nature. It is very difficult for most people to handle, and as time goes on, it seemingly becomes harder and harder to cast. The exception to this is the Chaosbourne, but unlike the other Powerbournes they are far less common, being born every five lifetimes instead of one.

Very few books remain that detail how to use this magic, but under the right teacher, one could learn how to create illusions, enter someone's dreams, and can even counter spells or attacks from other magic groups. A strong Chaos magic wielder would be incredibly difficult to fight alone, as their trickery can turn even a professionals magic against them.

### Death

Death magic is taboo in the Human kingdoms, and neutral in the Elven kingdom. Though it was once seen as bad luck, modern human societies acknowledge death as natural and important in order to keep Nexudai balanced. Despite this, due to how harmful Death magic can be in the wrong hands, there are still restrictions on what is and isn't allowed.

It is controlled and managed by Samedi. the God of Death.

Death magic isn't very useful unless used by someone who specializes in it, as simple spells can really only be used to hurt small plants. More powerful spells can be used to spread illness to living beings, communicate with the dead, and control dead animals or plants for a short period of time. Much like Life magic, skilled Death magic users can also extend their life by using necromancy. Death magic allows the user to live for a longer period of time, but instead of being healthy and able to take care of themselves, the caster will wither away with each spell. Though they may live longer, their death will be agonizing, and odds are they will barely be able to move, and will run into many health complications.

Deathbournes can manipulate life energy from themselves or others, transforming it into a unique type of death magic that is combatable with other magic types, and can be used as a booster for spells, but it can only be transferred into the elements by a Life magic wielder. There have been rumors of an old forgotten strain of Death magic that allows users to suck out someone's life energy and transport it to themselves, extending their life in a more useful and stronger way, but there hasn't been any concrete evidence of this. Some fringe groups have dedicated their time and recourses to uncovering this strain, but nothing has come from it.

## Combinations

Different magic types can be combined together to create unique spells. Though not all magics are combatable with each other, most of the "core" elements can be combined to make many different spells.

Life + Water = Controls the ways and speed at which plants grow.

Death + Life + Any = Can be used to enhance spells and elements.

Fire + Earth = Magma.

Fire + Water = Can be used to add more oxygen to a flame, thus making it stronger. Is very difficult to balance properly, and often takes two casters.

Water + Air = Underwater breathing.

Air + Water = Bubbles :D

## High Magics

High Magic refers to the three magic types most used and respected by the Elves. Unlike the humans, Elves have a stronger connection to the Life, Light, and Order gods. This means that learning these three generally difficult magic types is easier for them than it is for humans. This also means that the Elves tend to live longer than humans, and their societies tend to be more peaceful and organized. However, this makes them slightly weaker in the four "Core" elements, and much weaker in using Death, Shadow, and Chaos magic, unless they are Powerbourne into one of these elements.

## Core Magics

The Core Magics refer to the four easiest and most "essential" magic types used on Nexudai. These consist of Earth, Fire, Water, and Air. Almost anybody is able to pick up a few basic spells from these magic types, and they are very useful as they have many combinations with one another, allowing for the average person to put them to good use in their everyday life.

The Core Magics are taught in schools, starting at age 6-7 and going all the way up to graduation. Those who are particularly skilled in a magic type may go on to join the Academy to study more into their magic.

Chaosbournes or those who primarily wield Chaos Magic may have a difficult time learning to control the Core Magics, as the strong and.. well.. Chaotic nature of Chaos magic makes it harder to control softer and more delicate elements.