Location List

## Hunia, Journey's Birth

Many stories start here, yet they seldom end there. Hunia is a fairly lush land, with many woods, some smaller mountains and enough rivers. Rich in mines with many pathways to other places in the world. With borders to the plains of Astaren, the swamps of Cordol, the sands of Ecaldun and a dark passage to Mondron, Hynia serves as a large crossroads. A city that works with the trade of land.

### Towns

Thros

Thordrend

Vin'alar

Flymmel

Andor

### Points of Interest

The Dark Passage

Mystwood

Shadefog

Andoren Mines

Bissmal Forest

Märcher Grasslands

Gladstone Miner's Exchange

## Astaren, The Enchanted Forests

Astaren is mostly known as the Elven lands for the Wood elven capital hidden deep within the great elven woods. The twisting forest keeps uninvited visitors at bay and in order to safely traverse them one needs an elven or druidic guide.

Astaren is also home to some tabaxian tribes that has settled within the Dorée plains.

Astaren holds the great Mt. Ouronne. A dark towering mountain, rumored to home a cursed people and an immortal at its peak.

### Towns

Brohut

Kar'ael

Skrill

### Istaren Isle

Dur'alas

Morsh'aan (Dead Fields)

Caez'ral

### Points of Interest

Theornewood (The Twisting Forest)

The Great Elven Woods (Fau'rei De'fei)

Dorée Plains (Golden Plains)

Palmurwood (Webwood)

Mt.Ouronné (Gold Mountain)

Kimaera's Temple

## Mondron, The White Mountain

Mondron might seem like a small nation at first, but beneath the surface it expands almost like an iceberg. With tunnels and dragons infesting the mountain range, secrets among the peaks and above the clouds. Snow and mysterious ash is said to rain down upon certain places of the land, a lake that never freezes over, Everclear.

### Towns

Ashville

Stonehum

Greenville

### Points of Interest

Witwood

Lake Everclear

Panina Hills

Grenwood

Abandoned Old Home

Humble Abode

## Srivel, The Barren Lands

Srivel is a barren and ashen land, with but a few grass plains southwards and land covered in grey snow northwards. The barren nature seems to be spreading from a black canyon like area in the middle of the waste.

It is said that no one has returned from the centre of the Black canyon which makes it so that no one could truly possibly know of the dangers within. There are a lot of rumours and speculations going around about a dark crater in the middle.

The Scar, The Scorch, the reason to the ashes, Srivel is a war-torn land. It was once lush with forestry but now it seems nary a few remains standing, the ashes of war has effectively killed the ground making it difficult for food and trees to grow. Thus Arcona is working together with the Nature’s Union tirelessly to reinvigorate and help heal the lands. Only in recent years has a few trees regrown at the border towards Ecaldun.

### Towns

Vesttir

Isttur

Nottur

Suttir

### Points of Interest

The Black Canyon

The Black Crater

The Black Steppes

## Ecaldun, The Eastern Sister of the Sands

Ecaldun is a great desert, better off than its sister land Ogron but it has its own scars and scratches. Ecaldun harbors a couple of secrets of it's own but compared to its sister nation they lie less in plain sight and are more well covered...

Traversing the desert without a guide, could spell death for any adventurer who doesn't know the land well.

### Towns

Tendell

Dorgor

Grengar

### Points of Interest

Psylofir's Rest

Katlanoci Tunnel

Andoren tunnels

The Savageous Sands

Trilliard's Ruins

## Ogron, The Western Sister of the Sands

Ogron is a wasteland, forgotten to the dunes. A nomadic tribe roams the desert. The only piece of history not consumed by the sands, is said to stand in the middle of the dunes where the sun shines the brightest. Hidden in plain sight.

Traversing the desert without a guide **will** spell death to any adventurer who is unfamiliar with land.

### Towns

Crasswell

Droughton

### Points of Interest

Katlanoci Tunnel

The Shifting Dunes

Camp Kuubri

Camp Baharon

Camp Silsilaton

Trilliard's Ruins

## Cordol, The Dark Isle

Cordol is a nation covered in swamp and rot. Fogs, and grey clouds drift over this place. Smog from the capital over from Isla de Pracia may be a huge influence on the current state of the mainland.

Cordol is a complex land covered by the great Murkwood Swamp. The borders to Astaren and Hynia must be reached either through one of the tunnels through Stonemaw's Bulwark or from Mt Ouronné. On the most southern side, near the shores, the climate is so drastically different that it's become a barren flatland.

### Towns

Drommbal

Feggtall

Spinndel

New Am'aldar

Old Am'aldar

### Cordol Isle

Grittsbigg

Trillbedd

### Points of Interest

Murkwood Swamp

Barren Flatlands

Stonemaw's Bulwark

## Vistrune, The Island of Greed

Vistrune is a peculiar land, filled with sorcerous magic, much to the Kingdom of Lontors dismay. The lands almost seem to attract trouble in a way. From the love story of a wood elf and a drow to a crystal forest of unaccepted infernal children. The land of Vistrun has a lot of things going on. Especially with a frozen over volcano with tunnels that leads deeper beneath the city.

### The Royal Dynasty

The Euphemius Family is known worldwide, mainly because of the Purification and in recent times due to the Age of the Mad Necro-king who caused unrest around 40-70 years ago. Alucard put an end to the Mad Necro-king, his brother, thus claiming the throne as a hero whilst also being part of the dynasty line, the current royal family consists of his wife Ophelia, the firstborn son Pallad and the half-prince Callum.

### Arcane Rebellion

A group of pro-magic rebels who wishes for magic to be allowed within city walls. Led by the young and rugged Wingrave.

### Tiefling Scourge

People in lontor has an aged view of things, regarding magic as evil due to the purification eons back and also tiefling due to their monstrous infernal appearance whose comeuppance began around the same time.

### Towns

Morthos

Welldurn

Ra'silah

Li'sihn

### Points of Interest

Mt. Shessomir

Eldegroot's Wake

Mirrorvale

## Bracion Isle, The Lone Volcano

> "Divine intervention tends to do more harm than good..."
>
>

Dragonborn, like tieflings, are a fairly rare race not seen often around other parts of the world but they have instead risen to a place of power due to their legendary heritage. They are said to be among the wisest and strongest in the world. Tieflings are most welcome here even if the reception may not be as warm as they might hope, it is still a better welcome than the human, dwarven or elven one.

Dragonborn, like tieflings, are a fairly rare race not seen often around other parts of the world anymore but they have instead risen to a place of power due to their legendary heritage. They are said to be among the wisest and strongest in the world. Tieflings are most welcome here even if the reception may not be as warm as they might hope, it is still a better welcome than the human, dwarven or elven one.

### Towns

Drillich

Ver'drak

## Independent Locations

### Arcona, The Platter of Possibility

Arcona is revered as a city of mages. Where only the most prominent and educated leads and where only people refined in the arcane arts may tread. Few exceptions are made for traveling companions and they must often plead for a permit to enter the olden city. The city is common ground for people of all races. One must take a vow to abide the laws of Arcona to gain access and should the vow be broken, the person who broke the vow shall be cuffed and thrown off. Exiled from Arcona forevermore if they live through the fall.

### the Mortar Vortex

Arcona hovers over the Mortar Vortex, which seems to be some type of sinkhole located at the intersections between Hynia, Mondron, Cordol and Ogron. The Mortar Vortex shares a similar appearance to a whirlpool.