recursal/Fanatic-Fandom huggingface dataset:
Third Holy Star Crusade

In the year 3,205 AD, the Holy Terran Star Dominion began its Third Holy Star Crusade. The Third Holy Star Crusade, spearheaded by the Holy Terran Star Dominion, was driven by their insatiable thirst for expansion. The ruling Holy Duality of the God Empress and God Emperor saw the vast territory of the Vetar Union as an opportunity to extend their dominion. With relentless ambition, they launched a devastating assault on the alien union, comprised of millions of star systems.

The Holy Terran Star Dominion's military might and advanced technology allowed them to swiftly conquer and subjugate the Vetar Union. Their campaign of conquest unfolded over a span of twelve years, during which they systematically overpowered the defenses of each star system within the union.

The God Empress and God Emperor, known for their divine status and unwavering conviction, commanded their forces with an iron fist. Their armies, driven by religious zeal and indoctrination, displayed unwavering loyalty and brutal efficiency in executing the Holy Terran Star Dominion's expansionist agenda.

As the Holy Terran Star Dominion advanced, countless civilizations and species within the Vetar Union fell under their dominion. Resistance was met with ruthless suppression, as the Holy Duality sought to stamp out any defiance or dissent. The conquered star systems were subjected to strict governance under the Dominion's rule, with their cultures and traditions systematically eroded.

The alien races comprising the Vetar Union, once united in strength, found themselves overwhelmed by the Holy Terran Star Dominion's overwhelming force. Despite valiant efforts to defend their territories, the sheer might of the Holy Duality's military machine proved too formidable to withstand.

The Holy Terran Star Dominion's campaign of conquest brought devastation to the Vetar Union, leaving in its wake a trail of shattered civilizations and oppressed populations. The once proud and independent star systems were forced to bow before the Holy Duality, their autonomy stripped away and their destinies now tightly controlled by their new masters.

The God Empress and God Emperor reveled in their triumph, their dominion expanding to unprecedented proportions. The Holy Terran Star Dominion basked in the glory of their conquest, touting their divine right to rule and imposing their doctrines upon the subjugated star systems.

The remnants of the Vetar Union, and the few ragtag fleets that remained would flee to the New Earth Union and join them, forming a new government called the Vetar Liberation Authority.
Starblood Order

The Starblood Order is a group of beings that possess Starblood within themselves but use it for good, trying to maintain peace and freedom throughout the universe. The original Starblood Order which was started billions of years in the past has broken up into multiple smaller groups with varying ideas and ways of doing things. But the primary Starblood Order, that keeps to the codes of the original founding Order is still large and seeks out individuals throughout the universe who they feel will stand up for what is right.

Throughout time, the Starblood Order has stood at the forefront in defending many worlds and brokering peace. Even sometimes working to defend worlds that didn't even know they existed. In particular, Earth after the Atlantean and Orion war that lasted for thousands of years, after the destruction of Mars and Venus as habitable planets, the Atlanteans were only left with Earth, the Starblood Order protected Earth against the Orions until the Rise of the God Emperor. During this long time period of protection the humans of Earth eventually lost contact with the Starblood Order even though the Order continued to protect Earth. The Starblood Order tried to contact Earth many times and reestablish their connections with the Atlanteans but after years of no contact they came to Earth and found that the Atlantean cavillation had wiped itself out because of internal conflicts and humanity forgot of the Starblood Order almost entirely.
Solar eclipse

stoneteller: teller of the pointed stones

## Appearance

solar eclipse is a very tall albino she-cat with a very long tail that ends with a bit of fluff, like a lion tail

## life

she was born to wandering cloud and an unknown she-cat. shattered hope and whispering night also had a kit, who was 3 moons older than her, their name was silent call. solar eclipse and silent call quickly became friends, even though their personalities were very different, silent call was loud, strong and very fluffy while solar was kinda silent, weak and not that fluffy, only her tail tip was fluffy. solar eclipse was also not close to any of her sibling, because she was different, she had weird coloured eyes and was entirely white. so the only friend she had was silent call. when they got older and silent's mom shattered hope died, and shortly after whispering night also died, they only had eachother left. shortly after that silent call told her she liked solar eclipse, and solar liked her back so they became mates, but after a few moons, the twolegs began destroying more and more of the forest and a part of the mountain, now they had to choose where to live, some cats chose the forest, others the mountains, but the amounts of cats where the exact same, so they could choose which way they'd go, silent call and solar eclipse both chose different, so they sadly had to separate. silent call chose the forest, solar chose the mountains. (to be continued)
Zydo'Rakamoor

A human born on Orion Prime in the 254th Millennium BC, he became a Seeker of Truth in his adulthood and fought against the beings who called themselves the Gods of Orion at that time. After thousands of years of almost constant conflict and the collapse of those beings from their claimed godhood, Zydo'Rakamoor left the Milky Way Galaxy and went to another dimension to focus on meditation and peace.
United Peacekeeping Forces of Earth

A unified military force which was created in the 3rd Millennium AD, after the end of World War III, the nations of Earth spent decades to find peaceful solutions to their many differences and eventually found ways to work together but still keep their individual freedoms as separate nations. The UP-FOE was one step to find a common unity as a planet, especially after the Earth was attacked by various alien forces in the later part of the 3rd Millennium AD, which were all pushed back by the newly unified military force of Earth.

The UP-FOE was still an active and primary force on Earth and the Earth star system in the 4th Millennium AD and they were the main force that tried to stop the All Seeing Eyes and the self-proclaimed Emperor and Empress during the Earth Civil War. After the fall of Earth at the end of the Earth Civil War the UP-FOE structure fell apart and became disorganized essentially falling apart as an effective military force. Many members of the UP-FOE in the 4th Millennium would join the United Resistance Front.
United States of New Africa

The United States of New Africa is a member of the New Earth Union in the 7th Millennium AD. It is a union of many worlds and various governments, created in the 4th Millennium AD by the colonists of the African Union who had colonized and terraformed many worlds in various systems, as time passed they expanded out to thousands of star systems and eventually formed the USONA, the United States of New Africa. The USONA, is a diverse union of many cultures and ideals, monarchies, republics, and dictatorships exist within the USONA but they are united in their sense of common ancestry, in the sense that all members of the USONA were descendants of the African Union colonists. Over the thousands of years, tales of unity and common purpose spread and strengthened the bond between the descendants of the colonists of the African Union from the 4th Millennium. In the 7th Millennium AD, the USONA are a powerful force within the Milky Way galaxy, one of the most important members of the New Earth Union.

During the 7th Millennium AD, the United States of New Africa has been one of the most vocal opponents of any kind of peace with the Holy Terran-Orion Eternal Dominion, but that wasn't always the case. In the past the USONA have wanted peace and at one time they brokered peace with the God Emperor. But many times the Tribunals broke treaties ans destroyed many New Africa worlds. Killing trillions in their betrayal of treaties. Even though the God Emperor had those Tribunals who broke the peace executed for disobeying his peace it wasn't enough for the people of USONA who suffered greatly.

The United States of New Africa is made up of many kingdoms and independent worlds. Many small republics were formed from the old nations of Africa on ancient Earth, many of the peoples of those older nations brought their cultures and customs with them as they formed their new union.
The Orion Doomstar

The megalithic battle station within the Orion Ascendancy, that was the primary hub of all military actions within the Ascendancy. Known as The Orion Doomstar within the Holy Terran Star Dominion, it was destroyed in the 5th Millennium AD by a massive Earth fleet, led by the God Emperor of Humanity himself, on the final Holy Star Crusade against the Ascendancy, finally defeating the Gods of Orion and assuming the throne of Orion and all the kingdoms for himself.
Tria Oberon

A human born in the 7th Millennium AD, in the Republics of Earth. She became a Peacekeeper and rose to the rank of captain in her adult life, fighting to preserve the Republics of Earth from multiple incursions by the Kronos Cult, who was determined to destroy her home.

She is known throughout the United Free Republics of Earth as a dedicated servant to freedom and liberty, she has been unwavering in her commitment to the cause of democracy in the United Free Republics of Earth, but has failed in her philosophical beliefs, breaking her vows many times to defend the ones she loved or when she thought she had no choice in the preservation of life or the Republics.

She was instrumental in the formation and prosperity of Tazm Prime and was one of the original signers of the constitution of Tazm. She would also be a leader in the armies and fleets of Tazm Prime against the Darkness and Vis'Ori'Ki and various other alien civilizations that wanted to destroy all of humanity. Especially the many twisted civilizations from the CAD Regions as the Dominion called it which was an area within the Milky Way Galaxy.

TRIA OBERON CONCEPT ART - 1TRIA OBERON CONCEPT ART - 2TRIA OBERON CONCEPT ART - 3
Titus Caecina Helldon

Holy Magistrate Titus Caecina Helldon, is ruler over the Helldon Protectorate, commander of the armies of Helldon. She is a ruthless and cunning magistrate and has been a ruler of the Helldon Protectorate for over a hundred years in the 7th Millennium AD. Her protectorate is plagued by pirates and criminals who prey upon the vast undercities and the untapped potential of many worlds.
Tiamat

Tiamat was a powerful and primordial goddess in Babylonian mythology, representing the chaotic and primordial forces of the sea and the embodiment of primordial chaos. She played a central role in the creation myth known as the Enuma Elish and held a significant place in the ancient Mesopotamian pantheon.

Tiamat was depicted as a colossal and fearsome dragon or serpent, often described as having multiple heads and a body encompassing the entire cosmos. Her appearance symbolized her vast and untamed power, representing the chaotic and unpredictable nature of the primordial sea. Tiamat's body was often associated with the depths of the ocean, and her presence brought forth storms, floods, and destructive forces.

According to the Enuma Elish, Tiamat played a pivotal role in the early stages of creation. She personified the chaotic and watery abyss, while her consort Apsu represented the fresh water. From their union, the gods were born, but as the gods grew in power, Apsu became wary of their strength. Tiamat, in her fury, decided to retaliate against the younger gods, becoming the embodiment of chaos and destruction.

Tiamat gathered an army of monstrous creatures to wage war against the gods. However, the younger god Marduk rose to the challenge and engaged Tiamat in a fierce battle. Marduk ultimately emerged victorious, slaying Tiamat and using her body to create the world. Her defeat represented the triumph of order and the establishment of the divine hierarchy.

The myth of Tiamat served as a metaphorical explanation for the struggle between chaos and order, highlighting the significance of bringing structure and stability to the universe. Tiamat's defeat and subsequent creation of the world represented the victory of order and the establishment of the divine order in Mesopotamian cosmology.

Although Tiamat represented chaos and destruction, her portrayal in mythology also evoked a sense of primal power and the awe-inspiring forces of nature. Her presence reminded the ancient Mesopotamians of the inherent unpredictability and ferocity of the natural world, emphasizing the need to maintain harmony with the cosmic forces.

Tiamat's mythology and her role as the primordial goddess of chaos left a lasting impact on Babylonian and Mesopotamian culture. She served as a potent symbol of the raw and untamed forces of nature, reminding the ancient people of the delicate balance between order and chaos in the world.
Zephyrine

Originating from the gas dwarf planet of Zephyria in the Orion Belt, the Zephyrines are a race of avian beings with delicate, feathered wings and slender, agile bodies. They possess heightened senses and possess an unparalleled aptitude for flight. The Zephyrines have an advanced understanding of aerodynamics and possess remarkable technological advancements in energy manipulation and anti-gravitational technologies. They have a strong emphasis on personal freedom and individuality, and their society values artistic expression, particularly in the form of aerial dances and music. Their full name is Zephyrinicorivoxiaeriata, representing "Winged Free Spirits of Zephyria."
World War III

A worldwide conflict that took the lives of over one billion people. The conflict started in the year 2,114 AD, it was a globally devastating war that left no country unaffected. Refugees spread throughout the world and civilian casualties were in the hundreds of millions. The war lasted six years and ended in a virtual stalemate on all fronts. Almost immediately after the war the major powers of the world eventually became partners and allies, forming a grand new global organization of cooperation and mutual economic prosperity, which worked towards a better world with less human suffering and aimed for the goal of zero global poverty. Realizing that petty political differences were not helpful to the greater future of humanity on Earth.

The war began because of economic problems that many nations faced after the Technological Singularity**,** many nations throughout Asia, Africa, Eastern Europe, and South and Central America joined in an alliance against the superpowers of the world which were not allies and refused to work together. Many of the superpowers were still rivals from the 20th and early 21st century. Many of the superpowers had problems in actually fending off attacks from this grand alliance of various non superpower nations because inner riots and protests disrupted supply lines and industrial output. Especially the still ongoing Singularity Riots and Human Rights to Work Protests.
The Conquest of Zenithia (6000 AD)

* Ship names: Holy Terran-Orion battleship "Zenith's Fury," New Earth Union cruiser "Eclipse's Pride"
* Details: The Holy Terran-Orion Dominion launches a full-scale invasion of the Zenithia system. The battleship, Zenith's Fury, spearheads the assault, overpowering the New Earth Union's cruiser, Eclipse's Pride, with its overwhelming firepower. Despite the valiant resistance from the Eclipse's Pride, the Dominion's superior tactics and firepower prevail, forcing the New Earth Union to retreat and granting the Holy Terran-Orion Dominion complete control over Zenithia.
The Annihilation at Nebula Nova (6005 AD)

* Ship names: Holy Terran-Orion battleship "Nova's Retribution," New Earth Union frigate "Nebula's Shadow"
* Details: In the Nebula Nova system, the Holy Terran-Orion battleship, Nova's Retribution, confronts the New Earth Union's frigate, Nebula's Shadow, in a brutal engagement. The Nova's Retribution's overwhelming firepower and advanced targeting systems quickly overpower the defenses of the Nebula's Shadow, leaving it incapacitated and vulnerable. With no other option, the New Earth Union forces retreat, securing victory for the Holy Terran-Orion Dominion.
Warpwing-class Interceptor

* Manufacturer: Hyperion Armaments
* Description: The Warpwing-class Interceptor is a high-speed starfighter renowned for its exceptional maneuverability and offensive capabilities. It excels in dogfights and tactical engagements, making it an ideal choice for military operations and space skirmishes.
Fort Hidzed

Fort Hidzed is a dwarven fort in Cidarn. It is named for the dwarven clan Hidzed, which are its main inhabitants. Other clans there and in the rest of Cidarn are Clan Grayfist, Clan Ordkhaz, Clan Gloddar, Clan Thundered Chrome and Clan Ulaveed.

The fort's entrance is located at the base of the mount Flattop. The entrance is surrounded by two large rivers, with drawbridges on either one and fortifications suitable to hold of anything from sudden monster attacks to organized hobgoblin assaults.

It is connected to nearby mountains by large bridges.

The name Flattop comes from the mountop being completly flat, having been split during the Elemental upheaval. This has led Fort Hidzed being the only dwarven fort to have a floor open to the sky.
Xyloquarian

Originating from the crystalline planet of Xyloquaria in the Andromeda Galaxy, the Xyloquarians are a race of ethereal beings composed entirely of light-infused crystal structures. Their bodies refract vibrant colors, emanating a mesmerizing glow. Xyloquarian society is structured around harmonic resonance, with individuals communicating through intricate melodies emitted from their crystal bodies. They possess an innate affinity for manipulating light and energy, allowing them to create intricate holographic art and harness powerful energy fields. Their full name is Xyloquarianozaenphilarum, meaning "Harmonious Lightweavers of Xyloquaria."
Wada'Kaka

In the vast canvas of the universe, a remarkable alien race known as the Wada'Kaka stands out for its blend of the familiar and the extraordinary. Think of them as giant chipmunks, but with a cosmic flair that reflects the beauty of adaptation and evolution.

Wada'Kaka Concept ArtWada'Kaka Concept Art

## Physical Traits:

Picture Earth's chipmunks, but magnify them to cosmic proportions. The Wada'Kaka sport fur that ranges from natural earthy tones to vibrant shades that help them seamlessly blend into their forest homes. Their large, expressive eyes mirror their heightened senses, and their ears perk up at every rustle of leaves.

But what truly sets the Wada'Kaka apart is their remarkable prehensile tail. Longer and more muscular than the ones found on Earth, this tail is a versatile tool that assists them in everything from maintaining balance while swinging through trees to manipulating objects with deft precision.

## Living in Harmony:

The Wada'Kaka's evolution is deeply intertwined with their forest habitats. Their cultural essence revolves around nurturing a balanced relationship between their society and the natural world. They hold their forest homes in deep reverence, recognizing the importance of coexistence between their civilization and the environment.

These creatures have an inherent understanding of the flora and fauna around them, a result of generations living in sync with the forest. Their knowledge of medicinal herbs, sustainable practices, and the delicate dance of ecosystems showcases their role as stewards of the land.

## Community Ties:

Wada'Kaka life is all about community. Their forest homes are interconnected networks of cozy treehouses, linked by bridges and platforms. These elevated dwellings serve as living spaces, workplaces, and communal areas, fostering a sense of unity that goes beyond blood ties.

Gatherings are common occurrences, marked by songs inspired by the forest's sounds. These events celebrate shared achievements and the rhythm of the natural world. This emphasis on community reinforces the idea that individual well-being is intertwined with the prosperity of the entire group.

## Blending Nature and Ingenuity:

While the Wada'Kaka might not have reached the technological heights of other cosmic civilizations, their innovation is evident in their harmonious fusion of nature and advancement. They craft tools from sustainable materials, often incorporating elements of biotechnology that utilize natural partnerships between organisms to create structures and resources that work in harmony with their surroundings.
Ticoforp

A mutation of a genetically engineered creature that was made thousands of years ago. The terraforming of many worlds throughout the Milky Way Galaxy needed a catalyst to create life. Many Earth corporations of the 25th Century created varied genetically engineered life to thrive on the newly terraformed worlds, many of these lifeforms mutated out of control and became intelligent and more independent than their creators could have ever planned for.

 **Diet:** | Blood, and Lizards

**Family life**

Competition between males is often deadly.

The Ticoforp is left to fend for itself at birth.
Eith sinye

Eith sinye is an elven holiday, which is translated to comman as ancestors eve. It occurs annually on the 4th Wej in Corella. It is said the be the one day of the year where the elves connection to their ancestors is the strongest. Young elves are encouraged to meditate for long times, and older elves takes this oppertunity to try to find forgotten secrets. Many claims of new discoveries comes the next day, though the certainty of them are not taken for granted.
URFS - Dawnbreaker

One of the three Trinity Class Starships, built in the 4th Millennium AD, by the United Resistance Front. The Dawnbreaker was famously Co-commanded by Zoephiria and Maxamas when they were temporarily promoted to Vice Commodores. Maxamas was given sole command of the ship for a time and Zoephiria was given command of another Trinity Class vessel. After a few years of them separately commanding their own vessels they married and started commanding the Dawnbreaker together. Co-commanding as equal Captains within the URF.
Guide Brottor of no clan

Brottor of no clan is a dwarven child who works as a guide. Due to the size and complex structure of Fort Irkatz, visitors gets help to find their way from guides for a small payment.

During the Arcane revolution, Brottor helped several members of the Tower of 8 find their way around. During this time, they realized that guides usually had criminal connections and that Brottor was no different. So when they needed to find another way out of Fort Irkatz, he was paid to helped them and he found Greaseman for them.
Vorkar

Vorkar, the Vile Webspinner: Vorkar is an insidious deity that weaves intricate webs of deceit and manipulation from their shadowy realm, known as the Veiled Enclave. Standing tall with a spider-like visage and adorned in ethereal black silk, Vorkar preys upon the ambitions and weaknesses of the Askar, ensnaring their souls in a complex web of intrigue and treachery. The Askar approach Vorkar with caution, as they believe their successes in war are intertwined with the deity's intricate machinations.
Alfrey Mandrake

Alfrey Mandrake was a human adventurer from Altheria. He left his home village Cliffside to become a cleric and fighting for the rights of the common people. After his training, his travels would bring him back to several of his childhood friends who had also become adventurers.

## Character

Alfrey is loyal, down-to-earth and devout. Despite leaving his home to train as a cleric, he never forgot his roots as a farmer and always fought for those in need.

## History

Shortly after they had started wandering together, they entered an Iron tower where they saw a prophecy from Istus foretelling the fall of Altheria.

The group of friends decided to stick together until they've stopped the prophecy from becoming true. During their travels however, he fell after succumbing to a curse. A short while after his death, the remaining group decided to form the Dawnwardens.
Starblood

A substance of crystal like structure. Can vary in shape and size. Color and hue. Starblood is sought after by many throughout the universe, it has many almost magical properties. Starblood when crushed and held by almost being who knows how to activate it can use Starblood for many magical like actions. Time has even been known to change, stopped or reversed or sped up.
Venus

Venus was known as a desolate and uninhabitable world by humanity on Earth in the 20th and 21st centuries. It was first colonized by a joint colonization effort by the major Earth powers in the later part of the 22nd century with flouting colonies that hovered in the Venusian atmosphere. The world was terraformed in the 26th century and became almost Earthlike. Over the next centuries after terraforming had finished it was discovered that Venus had had life and civilizations occupy the planet in its ancient past and that the world had become uninhabitable through a devastating ancient war that had raged across the planet.

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During the Earth Civil War in the 4th Millennium AD, Venus was a highly populated world and had major industries and large shipyards in orbit. During the civil war the planet saw many major battles and the Emperor even led a few campaigns across the planet, leading his All Seeing Eyes to many victories and converting billions to Terranism, who then worshiped him as the God of Humanity and joined his armies.

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In the 7th Millennium AD, Venus is a densely populated world, with trillions and trillions of people inhabiting the world in miles and miles of thick cities covering almost the entire planet but the world also has huge out of control genetically engineered jungles, reaching miles and miles into the Venusian sky. Extremely mutated genetically engineered animals roam in those jungles. It's almost a death sentence to venture into these Venusian jungles without a large army and heavy mech support.
Alinn

Alinn is a city in Duméri. It is noted for its devotion to physical arts, a haven for bards and performers. It is the source of the best plays, songs and gymnastic dares in all of a nation which is already noted for its skill in those areas.

It has the tavern Carmen Múertz.

It is also noted for being a high seat for druidic activity as the prime druid of Duméri, Agriette Plainsmaster, lived there.
Battle Master

Battle Master is a subclass of fighter which characters in Reth'car can become.

Battle masters are commonly fighters who study techniques at a academical level. Such academies can be found in Altheria and Yuan.

## Notable Battle Masters

Brogar, a altherian Dwarf Battle Master who was a founding member of the Dawnwardens. He learned his style from Ambergate fighting academy.
Armani Memoria

Armani Memoria is a balth goliath farmer. He has deep connections to his giant ancestry, making him occasionally hear voices of the long-gone giants. This takes on physical appearences too since his eyes change color to reflect what giant type is most affecting his mind at the moment.

A few years ago, his brother Luca Memoria was completely lost to the giant's voices. He went on a rampage in Windshear and had to be stopped by Armani. Armani then took his brother to be chained up in a small farm, where he planned to live a quiet life until they both died.

Armani was visited by Waldemar and the Destined youths as Waldemar had heard of Luca's rampage. Armani was hestitant at first, but told the young goliath of their condition. He showed how Luca had to be contained by chains forged on the plane of Fire. Scared by the experience, Waldemar would now seek a way to stay in control so that the same fate would not fall upon him.
The Siege of Aurora Prime (5997 AD)

* Ship names: Holy Terran-Orion battleship "Aurora's Wrath," New Earth Union destroyer "Stellar Guardian"
* Details: The Holy Terran-Orion Dominion lays siege to the strategically vital Aurora Prime system. The battleship, Aurora's Wrath, relentlessly bombards the defenses of the New Earth Union's destroyer, Stellar Guardian. The overwhelming firepower and precision strikes of the Aurora's Wrath leave the Stellar Guardian heavily damaged and unable to mount an effective defense. Realizing the imminent defeat, the New Earth Union forces retreat, securing victory for the Holy Terran-Orion Dominion.
Halpha's tower

Halpha's tower is the home and workplace of Halphas, a earl of the first layer of the nine hells.

## History

During the Arcane revolution, Lia Teasen'Neldeth's soul was caught and sent to hell when she drew a bad card from the Deck of many things. She was trapped and overseen by Halphas and Gillés, who planned ahead to meet the Tower of 8 as Gillés was certain that they would try to rescue her. When The Tower of 8 arrived, they stormed the tower with a Demon interceptor which they used to travel up most of the floors. While they were going up, the tower started moving out of the city it was located in to give space for the potential upcoming battles.

At the torture chamber, Liberty found the Lemure form of her grandfather Zeke deJowl. Liberty learned that the reason for her tiefling heritage was due to Zeke making a deal with Halphas for food to survive a strained period. With help from Kyle, she also learned that she might be able to free him from this torment by performing a ritual once they had left hell.

When the To8 reached the top, Halphas greeted them with a prepared dinner and a warning of the reinforcements which were on their way. The group agreed to barter. Adran Teasen'Neldeth, who had joined the group for this mission to rescue his sister, agreed to accomplish the deed of retrieving the Cane of Halphas and setting it loose once again in Duméri. After signing the contract, Lia was set free and the group returned to the Material plane.

## Description

It is a hefty tower, build from tough iron and black unpolished marble. The entirety is a mobile fortress, driven by slow treads.

It consists of 18 floors.
United Free Republics of Earth

The United Free Republics of Earth was formed in the 4th Millennium AD, just after the end of the Earth Civil War. Two of its primary founders were Zoephiria Hendrix and Maxamas Hendrix. The United Free Republics of Earth remained mostly hidden near Earth's core. It is made up of billions of people living in huge created caverns, the outer shell was created from an unknown material and many within the Republics have no idea how it was even made in the first place, besides Maxamas and Zoephiria, but even though the people of the UFRE were oblivious to how the caverns were created they were content because the caverns remained strong and intact for as long as the Republics have existed. Massive cities were built within the various levels and great metallic plains. Each of the eight Republics within the UFRE, are each individual parts of the greater whole. Each Republic once had their own unique cultures and customs, but over time they have become more and more similar to each other, but some remain deligent in keeping themselves separate. The melting pot of the UFRE is the Capital Cavern or Capital City. Known by many as Unum, but also just called 'The Capital'. Tria Oberon was born and raised within the Capital.

During the 7th Millennium AD after the Battle of Antica, the God Empress and Emperor used their powers to drill down to the UFRE capital area and URF Science City. Before the Dominion was able to reach the UFRE: Tria, Amarax, Zoephiria, Maxamas, sought out the Starblood Order for assistance. When they finally convinced the Order to help them. The Starblood Order transported the entire United Free Republics of Earth to a strange new world that had been discovered sometime in the 6th Millennium AD by the secret exploration program started by two URF admirals in the 4th Millennium AD. The United Free Republics of Earth are now mostly intact in the mantle of this strange new world.
Cháoyuè

Cháoyuè (City of Bridges) is a prosperous province located in the southern region of Yuan. It is one of sixteen provinces that make up the island nation, with a particular specialization in harbor industries. Despite Yuan being poor in iron and other mineral resources, Cháoyuè has managed to establish a thriving export industry in porcelain, which is highly sought after across the land.

What makes Cháoyuè unique among the provinces of Yuan is its powerful navy. It is said that the navy of Cháoyuè is the strongest in all of Yuan. In addition, the province is home to a significant number of depth clerics who specialize in diving into the deep sea to retrieve rare and valuable resources.

Cháoyuè is also known for its impressive network of bridges, which connect the province's many islands and settlements. The bridges are said to have been created by a group of talented mages, known as the "bridge-makers", who possessed a unique ability to manipulate earth and stone to create intricate structures.

In terms of commerce, Cháoyuè is a major player in the porcelain trade. While porcelain is exported from all across Yuan, Cháoyuè buys up a significant amount and exports even more, making it the largest exporter of porcelain in the land. The province's porcelain is highly prized for its beauty and quality, with each piece being handcrafted by skilled artisans.

Overall, Cháoyuè is a province of great beauty and industry, with a powerful navy, skilled mages, and a thriving porcelain trade.
Dawnwardens of Wee Jas

The Dawnwardens of Wee Jas are a organization dedicated to fighting undead by understanding the threat and researching methods. As their name implies, they are a part of the original organization the Dawnwardens. Its original founders were members who used Lily Forrester as an inspiration for how to fight the necromantic threat.

The organization has a cell in Sunspear, which are researching why Duméri is resistant against ambient necrotic energy. During the arcane revolution, the organization was sought out by Tower of 8 who wanted their help in a case to make arcane magic legal in the nation.
Galing

Galing is a north-western city in Cidarn. It is named after Galingos, the Ki-rin which previously ruled Holy Cidarn. It's main production is timber, harvesting the western woods and shipping it to the eastern roads.
Compared to many other cidarni cities, its landscape is less marred by the elemental upheaval. This has gathered a number of artists to the city, making it a cultural node of the nation.
Bandolier of the third hand

The bandolier of the third hand is a magical item. It consists of many interlocked bronze chains. At the top, a thick leather glove grasps the shoulder of its wearer. While worn, it could be activated which would let the user animate the glove and use it as a third hand.

It was found by the Tower of 8 during the Arcane revolution. It was used by Liberty, which let her use two-handed weapons while also holding a shield.
Alivar the Free

Alivar the Free is a dumérian stout halfling. He is an adventurer who had a long career, and have inspired several people with his life-loving ideology.

At one point during his adventurers, he ended up becoming imprisoned by duergar slavers. He was left forgotten in a cavern system and would have died, if not for a lost kobold, Sho. Alivar was freed and repaid his newfound friend by teaching him everything about being a great adventurerer. After a long time of traveling with Sho, they parted ways. He did not spent a long time on the surface again before heeding the call of justice by joining the revolutionary organization the Tower of 8. There he would train recruits and find several people who he had trained previously and still heeded his idealistic view of the world.

During the siege of Lutecia, he alongside Siondra the Free and Sho helped to evacuate people from the battles that took place.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 1
Gnomes

Gnomes are a species in Reth'car. They are not physically impressive, being short of stature and not as dexterous as halflings. Instead, they have some of the most impressive minds that can be found. They're inheritly curios and depending on the individual this can manifest in either short attention span as they constantly find new interests, or hyper-fixation on specific subjects. While all gnomes have a fundemental passion for life, how this manifests vary for each gnome.

Their bodies are affected by their enviorment. When they spend a long time in the same place, they start adapting to match the coloration around them. Starting with the hair, followed by eyecolor, and finally skin color. This process takes several years, but can be hastened or slowed by their emotional state.

Gnomes are very independant. They enjoy new discoveries, and find little need to stick with their own species to make new discoveries. Except for the rock gnome nation Veshi, it is rare to find large gatherings of them.

Amongst species who are aquinted with gnomes, they assume that gnomes are knowledgeable about a lot but rarely exactly what other people need. An expression for being asked an odd or esoteric questions is "Ask a gnome".

There are 3 subspecies. The most common are the creative rock gnomes, followed by the reclusive svirfneblin and finally by the naturalistic forest gnomes.
Follyn deGrippe

Follyn was a dumérian sorcerer. To protect himself and fight for his right to use magic he became a revolutionary in the Arcana liberaté. He became a prominant member of the organization. When the organization was rooted out by the Anti-Arcane Authority he was one of the captured revolutionaries. He was executed in the name of Antív Folgráh as to convince both the population and the revolution that the leader had been caught and handled.
Bahamut

Bahamut, the platinum dragon is a lawful good god. His domains are life and war, advocating fighting for protecting those that deserve it. He is primarily worshipped by metallic dragons and dragonborn.

Bahamut is prominently worshipped in Cidarn and Kiaan.

The common building to worship Bahamut in are large ambitheaters with no roof called nests. Older nests have enormous arenas where the speaker would conduct from, to allow dragons to directly adress the followers.

Bahamut worshippers
Clan Irkatz

Irkatz is a dwarven clan. It primarily consists of hill dwarves. Many members of this clan are notable diplomats and leaders. Their elders always has something to say about current events and what would have been done if they were in charge. Its younger members tends to focus on either external or internal affairs of their home fort.

They have a strong presence in Duméri central gathering point for dwarves, Fort Irkatz. Notable people of clan Irkatz include Thane Doumbarr of clan Irkatz and Sir Kruthik of clan Irkatz.
Elf

The long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, yet different as well. They have long lifespans which define their mindset and make them different from other kin of Reth’Car. To the rest of the world, the elves appear slow and flighty since they rarely act in the moment and seemingly overthink every choice. Elves themselves know that they can take their time to truly understand the world and leave precious marks upon it. They do not sleep, instead going into a meditative trance where they gain a connection to their elven ancestors. This connection rarely gives straight answers, but the questions asked form the elves' subconscious decisions.

### **Physical Description**

Although generally taller than humans, elves possess a graceful, fragile physique that is accentuated by their long, pointed ears. Their eyes are wide and almond-shaped, and filled with large, vibrantly colored pupils. While elven clothing often plays off the beauty of the natural world, those elves that live in cities tend to bedeck themselves in the latest fashion.

## **Adventurers**

Elves commonly avoid other species who lack a long lifespan, since they get easily frustrated by the care which elves live by. Adventurers however have commonly found a way to understand them and now have the unique opportunity to see more of life than what other elves will. Many elven adventurers are motivated by the anecdotes ancient elven champions tell during meditations, inspiring with tales of teaching the younger species.

## **Nationality**

The elves homeland is Lahal, a forest-covered nation with strong connections to the fey where other species struggle to set roots. Elves from there are considered archetypes of their own species, having been more closed off from the rest of the world than others. In Duméri, elves live side by side with other species to create great works of arts in architecture, theater and more.

## Names

**Male Names:** Caladrel, Heldalel, Lanliss, Meirdrarel, Seldlon, Talathel, Variel, Zordlon.

**Female Names:** Amrunelara, Dardlara, Faunra, Jathal, Merisiel, Oparal, Soumral, Tessara, Yalandlara.

**Family Names:** Kerymscient, Amakiir, Amastacia, Meliamne, Naïlo, Xiloscient
Captain Wolf

Bête deNon is a dumérian wallborn half-orc pirate. He had a successful career as a small-time pirate, hijacking ships near Perholdt's harbour. But when he set sails to the pirate haven Guardian's cove to set his sights higher, he learned that he would never be able to compete with them. Distraught, he returned to Duméri to reconsider his goals. While in harbour, he learned of the revolutionary organization Tower of 8. As he was looking for purpose, he decided to join up to gain perspective. He helped the revolution gain followers amongst sailors and other unsavory people in Duméri's underbelly.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 2
Clan Hidzed

Hidzed is a dwarven clan. It primarily consists of Hill dwarves. Members of this clan consists primarily of merchants and brewers. Their claim to fame is the technique of ageing spirits in minerals to create unique flavours compared to conventional methods.

The myth is that its founder Skontain inherited a hidden barrel from her father. When she finally decided to check on it, it had been aging for 700 years which the wood in the barrel couldn't handle and it had broke. In a furious rampage she grabbed an axe and destroyed all barrels her clan had and demanded they find a new age to age their alcohol.

They have a strong presence in Duméri's central gathering point for dwarves, Fort Irkatz. Notable people of clan Hidzed include Dworic of clan Hidzed and Rabba of clan Hidzed.

In Cidarn, they are the founders of Fort Hidzed.
Elise Lavicard

The war minister and leader of Duméri's army. She is an aasimar who justifies any action to her divine connection. A patriot through and through, she upholds all Duméri's values and especially the ban on arcane magic. Her borderline irrational hatered of it led her to start the current campagin against Altheria. She always takes on more work than a mortal being should be able to handle, with one of her larger concerns being finding good marriages both for all her children and a new one for herself.

Lavicard first met the Tower of 8 when they fought a enormous mimic tower and drew the attention of the military company she was leading. They were brought before her, but she didn't know who they were and thus let them stay in the camp for the night. By the next day, the group had already left.

When she heard that there would be a legal hearing to determine the arcane ban's future, she abandoned the front lines and travelled back to Lutecia. There, she met up with Adran Teasen'Neldeth and they quickly decided that the Tower of 8 can not live. They stormed Lutecia's cathedral during the second day of the hearings. She brought many loyal soldiers, but they were rebuffed by the efforts of the Tower of 8 and those loyal to the laws of the nations. During the fight she was knocked out by Lia Teasen'Neldeth's powerful Scorching ray. She was afterwards captured.
Grippli

Gripplis are a froglike species in Reth'car.

## Culture

Most gripplis are primitive hunter gatherers, living on large insects and fish found near their treetop homes, and are unconcerned about events outside their swamps. The rare grippli who leaves the safety of the swamp tends to be a ranger or alchemist seeking to trade for metals and gems. Gripplis consider themselves the right and proper rulers of the swamps. They follow an etiquette of sorts when dealing with outsiders and each other, subject to the whims and fancies of their leader-a self-styled lord of the muck. Gripplis introduce themselves with grand-sounding titles, make great shows of bowing and debasing themselves before their superiors, and endlessly vie to win their superiors' favor.

## Physical description

Gripplis stand just over 2 feet tall and have mottled skin with colors varying from red, yellow, green and brown. Some have colorful markings on their skin, especially those that have potent venom. They have a thin frame and large heads, with remarkably large eyes. The eyes lack iris and have oval pupils. Their sclera color ranges from red to yellow. The feet are wide and webbed, with three toes.

## Language

Gripllis speak a language that allows them to communicate over large areas by croaking like frogs. News of intruders or other events in the swamp spread within minutes across this crude communication system. Simple concepts in the language are understandable to frogs and toads. Gripplis use this capability to form strong bonds with giant frogs, which they train as guardians and hunters. Larger specimens are sometimes used as mounts as well. The frogs' ability to swallow creatures whole provides a grippli hunting band an easy means of carrying prey back to their villages.

## Geography

Grippli are rare across the world, living isolated lives in the swamp and are unheard of to have an affect on the geopolitical landscape. They are more common in duméri, where they strive for a chiveleric honour similiar to the nations knights.