Keywords

**Keywords** are a series of modifiers in *Nowhere Prophet* related to specific effects that a follower or construct may have.

The following text is lifted from the in-game rule book.

# Trigger Keywords

These keywords are present on unit cards and describe effects that are triggered when certain conditions are met.

Fury
The effects of this card are triggered when the unit is played onto the battlefield.
Incite
The effects of this unit are triggered whenever its owner plays a leader card.
Revenge
The effects of this unit are triggered when the unit is destroyed.
# Effect Keywords

These keywords describe effects caused by cards.

Blackout
A unit affected by blackout loses all keywords, card text and applied status effects.
Pull
Move unit to the front of its row and move any other affected units in this row one step backwards.
Push
Move unit to the back of its row and move any other affected units in this row one step forward.
Stun
A stunned unit loses the Stun status instead of refreshing at the start of their next turn. While stunned a unit does not deal damage in retaliation.
# Follower Keywords

These keywords are special abilities of followers and other units.

Barrier
The next time this unit would take damage remove the Barrier instead.
Blast
When attacking: Deal 1 damage to all the target's neighbors. This unit can target empty tiles.
Brawl
When this unit enters battle in a frontline position: It fights the first target in the opposing row.
Charge
Unit can attack or move immediately after entering battle.
Cover
The unit immediately behind a frontline unit with Cover can attack unobstructed.
First Strike
When attacking with enough damage to kill the target, the first strike unit doesn't suffer retaliation damage.
Overwhelming
When attacking an enemy unit, all damage beyond the target's health rolls over to the next unit in the row, or the leader if no unit is present.
Poison
Destroys followers damaged by this unit.
Rage
If unit attacks and destroys its target follower, refresh rage unit.
Robust
If unit would be killed through damage and can be moved back one tile, it will be moved and healed back up to 1 health instead.
Shielded
Unit cannot be targeted by enemy leader cards.
Sniper
Unit can attack, even if it is not in a frontline position.
Stealth
Unit can't be attacked by enemy units and can attack all enemy units regardless of position. Lasts until this unit takes damage.

(Stealth cancels out Taunt)

Stoic
This unit does not take a wound when it is destroyed.
Strain
When this unit's effect triggers, it suffers -0/-1.
Taunt
Unit becomes the exclusive target for enemy attacks as long as it's in a frontline position.
Token
This unit was generated in combat and is not a permanent follower in its leader's convoy.
# Targeting Keywords

These keywords describe how and what an effect targets on the battlefield.

Target
A target is anything on the battlefield: A leader, a follower, a construct, or an obstacle.
Unit
A unit specifically refers to a follower or construct.
Tile
This refers to an individual slot on the battlefield, whether someone or something is placed within it or not.
Row
A row is the horizontal line of tiles on one side of the battlefield.
Column
A column is the vertical line of battlefield tiles.
Neighboring Tiles
The up to four tiles to the top, bottom, left and right of a tile are considered its neighbors.
Surrounding Tiles
The up to eight tiles to the sides and diagonals of a tile are considered its surrounding tiles.