Aisling Neravle

*"My relationship to colors is different these days"* - Aisling explaining his magic.

Aisling Neravle is a young adult human man. He is in the Starfall campaign, and he’s the creator of the name of the Starfinders.

Following an incident in his past, Aisling gained access to magic. He seeks to master his abilities by learning their source, afraid of what they might do if he can't control them.

## Appearance

Aisling is 5'8" and 123 pounds. He has dark brown, almost black hair, with one streak of sky blue at the front. His hair would fall messily all around his face, but he shaves the left side of his head to reveal the shifting teal magical mark placed there. His left eye is white, his right eye is electric blue, and they both slightly glow (before he had access to his magic, they were a dull gray). Aisling has a scarred notch in his left eyebrow. He has very young and androgynous features.

Though they are rarely shown, not all of Aisling's tattoos were placed on his body by magic. He has two horizontal scars below his chest, and he has thin tattoos of vines covering them.

Aisling wears the medieval equivalent of a school boy uniform, though it is tattered and fraying at the edges. He wears a collared blue shirt with long white sleeves, which is usually tucked into his brown slacks. He has a fancy pair of leather boots, but he is often bare foot. His left ear is pierced; in it, he is almost always wearing homemade colorful dangling jewelry. Aisling wears circular gold-rimmed glasses. He used to wear a leather chord around his neck holding three blue gems, but those gems are now affixed to a wood and leather pauldron with straps wrapping around his chest. He wears a sash with 2 golden boons of Gegold and an emblem of the Sunvale Mercenary Guild. He carries a blue gladius, a shield, and an uncharacteristically polished scimitar.

Aisling's magic allows him to take on a starry form, reminiscent of the night sky. When he does so, his belongings disappear and he appears in a bare humanoid form. The mark on the side of his head changes shape to form constellations in the form of an archer, a chalice, or a dragon, depending on what form he chooses.

## Personality

Aisling generally appears bubbly, excited, and talkative. He always states whatever is on his mind with no regard to its outcome. He is quick to trust and isn't very good with secrets.

Aisling often asks questions, but he rarely remembers the answers he is given. He seems naïve, but his emotional intelligence is surprisingly high. When he feels the weight of the negativity of others, he makes himself a joy to lift the spirits of those around him.

When experiencing fear and frustration, Aisling can be incredibly impulsive, going so far as trading blows with the people he trusts.

## History

Aisling lived a mundane childhood in the southern town Selphia. His parents were farmers who hoped to have children to help them with their tasks. With the burden of responsibility on the shoulders of his older sister Orla, Aisling had the freedom to explore his own hobbies, and he eventually qualified to attend the Salazar Academy of Painting and Pottery (SAPP). His small degree of talent quickly became outpaced by his peers, and Aisling was known to stay in studios deep into the night perfecting projects.

It was on one such night when Aisling's life was irreversibly changed. He was attacked by an identical copy of himself, with the exception of the fire in their hands and the glowing of their eyes. Though Aisling attempted to evade, he unintentionally impaled the copy with a sculpting tool. When the copy died, they turned into smoke and stardust that seeped into Aisling through his mouth, nose, ears, and pores, leaving behind only a red jacket and a blue crystal.

Aisling reported the incident to a professor, who took him to meet the mortal god of his town, Oasis. When Aisling told her what happened, she referred him to the town of Torrine, telling him to seek out the mortal god Camilla at the Hemrillick estate.

After Aisling said his goodbyes to his family, he began his journey. Before even leaving the edge of his town, he discovered his first mystery: a sleeping giant on the shore of the lake of Selphia. When the giant woke, he told Aisling that his name was Tarcan Dawngift, and asked where he was. When he explained where he was from, it became clear to Aisling that Tarcan wasn't from Selphia, and might not even be from Abra. He offered to travel together, hoping they might both find their way to answers, and Tarcan accepted.

Their first stop was a scholarly temple in the mountains that Aisling had heard elvish travelers speak of. Though they couldn't find specific helpful information, Aisling and Tarcan did meet a black dragonborn there. When asked his name, he unhelpfully answered "Watzitoya," which Aisling quickly shortened to Watzi. Aisling explained what happened to him to the dragonborn, who seemed enticed by the mystery of it. He agreed to accompany Aisling and Tarcan to their destination.

When the trio arrived in Torrine, they met Eber (the last of the Hemrillicks), Firethaera (a metal bard under his employ), and Camilla (the mortal goddess of pain). Aisling informed them of his predicament, and Eber claimed that the story reminded him of something from his family's past, but he would need time to consult his history books.

When being shown to their rooms, the trio ran into a goblin named Jag stealing from the estate. When a member of the staff caught them together, Aisling claimed that Jag was a member of the party the whole time and had just gotten lost.

The party of Aisling, Firethaera, Jag, Tarcan, and Watzi all explored Torrine together, meeting a woman named Keine. Aisling was particularly smitten by her and agreed to help her with a task to the north of Abra.

This party eventually made their way out of town following a lead to Skystead, traveling in a cart gifted by Eber. On the road, they came across an elvish woman named Kariah. When she seemed to be looking for answers as well, Aisling invited her to join their travels. Aisling took a liking to her over a few conversations.

After the party arrived in Skystead, they freed it from its quarantine by killing the monster that was causing problems. Aisling asked the mortal god Gegold what might have happened to him, and she said he should ask Amses, who would know more. While in the town, they interacted with the Silver Lily, a group of thieves. Jag and Watzi felt right at home and joined the organization, while others of the organization found Kariah enticing enough to kidnap. When informed that Kariah would likely be sold into a gladiator pit in Sunvale, they absconded into the night without time to celebrate their victory.

On the path to Kariah, Aisling, Firethaera, and Tarcan discovered Eidos, a young man seeking Amses in Sunvale. Though the party all agreed to travel with him to Sunvale, Firethaera followed a personal lead into another plane of existence, which left Aisling, Eidos, and Tarcan to continue their quest for their stolen Feywild companion.

Though they found Kariah in the city of Tropmouth, the mission to retrieve her ended poorly. Tarcan sacrificed himself to save Kariah and used his last words to warn Aisling away from living his life in rage. Aisling, Eidos, and Kariah buried Tarcan in the garden of the Church of Saints in Tropmouth. Aisling took Tarcan's sword and shield to remember him, and painted his own makeshift shield as a memorial tombstone.

## Relationships

### Eidos

Aisling finds Eidos fun to be around. The two rib each other in ways that are entertaining, and sometimes in ways that are not so entertaining. Eidos challenges Aisling, forcing him to contend with who he has become over the course of his journey. Eidos sees Aisling as an authority figure, which he has never had to be, and it disturbs Aisling.

### Firethaera Ilathus

Aisling is fascinated by Firethaera. Before he knew she was once alive, he took an artistic interest in her, wondering how somebody could design something like her. Now that he has learned more of her past, he relates to the sentiment of being trapped in a form she didn't choose, and he desperately wants to help her.

Aisling's impulsive and immature nature has come into conflict with Firethaera's careful and methodical nature more than once. Though he has been frustrated with her in the past and likely will be again, his feelings are fleeting and his only current focus is helping her find her path.

### Jag

Aisling's relationship with Jag is a direct testament to his impulsivity. Aisling's immediate instinct upon meeting the goblin was to lie to cover his tracks. Aisling has always been straight laced and bowed to authority, and Jag's blatant disregard for laws and norms intrigued Aisling. Jag's grumpy exterior amused Aisling, and he's sad he's gone.

### Tarcan Dawngift

Aisling was fond of Tarcan. Though the two never had many intense bonding moments, their shared investment in Kariah and natural magic gave them much in common. Aisling admired Tarcan's rage, but he was steered away from falling into the same rage by Tarcan's last words. Aisling misses Tarcan, and carries his magic sword as a reminder of what he lost.

### Watzitoya

Aisling could never shake the feeling that Watzi didn't like him. Aisling was happy to have a dragonborn in the party, as it reminded him of Selphia and all the interesting travelers that passed through the city. Aisling was invested in helping Watzi find answers to his own riddles, but he knew that his bubbly personality grated on the dragonborn. Regardless, Aisling misses Watzi.

### Oasis

Aisling is in love with Oasis. That's what he would say, anyway. In truth, Aisling has had approximately two conversations with the goddess, and his feelings are much closer to infatuation and idealization than love. Oasis was the first manifestation of Aisling's obsession with powerful women.

### Keine Windfell

Aisling is confused by Keine. He wants to be around her and would go to great lengths if she asked, but he's not sure why. Obviously she's attractive, but that couldn't have anything to do with it...

Their relationship is purely transactional, entirely a business arrangement. Aisling will retrieve her starstone blades, and she will give him access to Alia's records.

## Trivia

* Aisling uses a homebrew subclass of sorcerer called the Arcane Chromat, centered around the magic of colors. His heterochromia comes from this subclass.
* Aisling was 17 when he got his powers, the same age Wander Hemrillick was when he went missing. Aisling turned 18 mere weeks before the start of the campaign.
* Aisling is trans-nonbinary, preferring masculine pronouns but not feeling directly tied to masculinity. Though he has mostly medically transitioned, he never felt the need to change his name.