Level 8

**Survival Difficulty: Class 5**»⠀Unsafe»⠀Unsecure»⠀Entity Infestation
 **Level 8** is the 9th level in the Megarooms.

## Description

**Level 8** is a huge and enormous expanse of water that looks like to stretch on almost endlessly. Despite absence of any light source, the level is lighten ed up by a dim natural light that appears across every area in the level. Detailed exploration of this level is insanely small due to the extreme dangers, lack of wanderers for now and the amount of preparation, equipment and health you need to be in to even do this.

Nobody at this time has fully explored the entirety **Level 8**, but what is fully discovered and the spawn point of wanderers is the "house". Which is the starting point for all wanderers who enter here, which are usually from Level 7. upon arrival, wanderers will find themselves in a "house" with it's rooms fully or almost fully furnitured. The rooms are normal house rooms like a living room, bathroom, dining room, kitchen,..., they are all flooded by a calm layer of water approximately 5 inches (12.7 centimeters) tall which is the same in every room. This water, however, is way much warmer than the level's seas and can be drunk safely to refresh wanderers due to its self-cleaning properties without any tools. The room has lower gravity than the main level, as small bits of water can be seen floating or hanging onto the walls around the room. Outside the "house" is a floating house with some stairs down to the sea, The level is covered in slightly extreme to moderately dense fog. The water is extremely cold, measuring 19 degrees Fahrenheit (roughly -7.2 degrees Celsius). The depth of the ocean is unknown, as it extends far below the surface into an abyss of unknown deepness, but estimated to be very, VERY deep. Though, the water on the level is perfectly clean and is considered to be roughly safe to drink under the condition that one heats it up for an extended period of time unlike the "house" water, the water can give short-term good abilities like a slight boost in strength or being way more hydrated than normally, keeping the water in you for longer and avoiding dehydration. No wanderer has greatly explored **Level 8** due to its extreme treacherous conditions, and none shall or possibly will ever venture far enough to sufficiently document the level's boundless ocean. The winds on the level are rather strong, measuring about 200 miles per hour (approximately 322 kilometers per hour), and are theorized to be what drives the ocean to such reckless conditions. Strangely, the level cannot undergo any for of precipitation, but many theorize it to be due to the indeterminable level-wide source of illumination. The ocean of **Level 8** is mostly uncharted, but exploration suggests that the entire level is almost completely devoid of life. Though surface pressure stays normal here, the underwater pressure is slightly boosted for every area, making it more dangerous to swim deeper.

## Bases and Outposts

### Planks of Wood

This base is made by the discoverer, Armenia/nopoggers. The base are floating planks of wood interconnected with eachother, it's location can vary from 300m-1km away from the original spawnpoint, there are some resources, weapons and a flagpole. The owner is usually here as this is his main spawnpoint. The base is also a "country" as beside the base, the base has side parts which are 2 small rock islands that are 1.5km each from the spawnpoint, the islands are south of the base and are 65m away from eachother, with their names being "Doucoure Island" and "Taijk Island", their sizes being 45m and 30m respectively.

## Entities

There are no entities in this level...**?**

## Entrances and Exits

### Entrances

* In Level 7, find a painting of the sea and then no-clip through it, you will be sent here.

### Exits

* In one of the rooms, there can randomly be a hotel curtain, with a black sky in the window, noclip through it and you will be sent to Level 3.14159265359.
* Wait in the living room's "house" for long enough (from 1-3 days) and the walls of the room will transition to Level 9.