The Adventurer's Guild

The Adventurer's Guild is the meeting ground of all adventurers. The guild sets missions gathered from across the world for a reward. Parties made of adventurers are then sent to achieve them and make the world a better place.

## History

The Adventurer's Guild was created over 300 years ago before the Great Merge when Dreamer's Respite was still on another world.

Back in Old Dreamer's Respite, the guild had gathered dozens of powerful adventurers with the help of the enigmatic figure known as the Ferryman. They fought against darkness and danger, repelled the orc invasion upon Halcyon and even purged the world from the avatars of the deadly sin's taint. Unfortunately, it has been abandoned and decayed over the past three centuries. This is both due to the weakened magic state of the world which made adventurers having a harder time gathering strength as well as there being no real threat anymore.

This changed at the end of the Age of Scarcity, as magic returned and dangers ran rampant throughout the world. Charon had the guild rebuilt to answer these matters and sent missives to all the other known kingdoms. The Adventurer's Guild was reopening, and it was welcoming skilled individuals to partake in the protection of this world.

## Organisation

The adventurer's guild is led by an old lady named Amelinda Drakenfell. She was part of the council of Charon before and was the one who instructed the renewal of the guild. There are also several members of staff for management and services.

The guild functions on a contract basis. Each nation, organisation or group of both Dreamer's Respite and Suidae are free to send missions for adventurers to go on. The guild reserves the right to refuse requests that would go against its principle, such as drug trafficking, slavery or political assassination. So far all nations as well as a lot of major groups have shown interest in dealing with the guild.

Most missions are displayed on a quest board, the most dangerous or delicate ones can be given to specific individuals or entire parties if the situation so requires.

The Adventurer's Guild has a special partnership with the Adventurer's Inn and the Greatforge Smithy. The inn provides beds for free for new arriving adventurers and the forge sometime offers magical items and other goods as a supplement for the quest rewards.

The port of Charon also provides the guild with its best ships name the Spearheads. These medium sized ships are fully equipped with a crew and defensive weapons. They can cover great distances in very short time, reaching speeds up to 28 miles/h. These are essential for the guild to send its recruits around the world.

## The guild's site

The adventurer's guild is both the name of the organisation and the building which used as its headquarter. It is located in the city of Charon's harbor at a close distance from the Adventurer's inn, the Greatforge Smithy, the port administration and the market district.

The building itself is very large and decorated with the guild's emblem. The first floor is a hangout area for adventurers to relax and socialize. A restaurant-brewery is located inside, serving drinks and food day and night.

Upstairs are located the Guild Master's office and the quest board as well as a small armory, a bathroom and a small temple. The rest of the building is used as storage, staff quarters and archiving.