recursal/Fanatic-Fandom huggingface dataset:
Summon Lesser Demons

*3rd-level conjuration*
 Range
 Components
 Duration

You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears.

 3-4
 5-6

The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends.

The demons are hostile to all creatures, including you. Roll initiative for the summoned demons as a group, which has its own turns. The demons pursue and attack the nearest non-demons to the best of their ability.

As part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. While the spell lasts, the summoned demons can’t cross the circle or harm it, and they can’t target anyone within it. Using the material component in this manner consumes it when the spell ends.

When you cast this spell using a spell slot of 6th or 7th level, you summon twice as many demons. If you cast it using a spell slot of 8th or 9th level, you summon three times as many demons.
Sending

*3rd-level evocation*
 Range
 Components
 Duration

You send a message of up to 25 words to a creature you're familiar with. The creature hears the message in its mind, recognizes you if it knows you, and can send an answer immediately. Creatures with Intelligence scores of at least 1 understand the meaning of your message.

You can send the message across any distance. If the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.
Temple of the Gods

*7th-level conjuration*
 Range
 Components
 Duration

You cause a temple to shimmer into existence on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each side. The temple remains until the spell ends. It is dedicated to whatever god, pantheon, or philosophy is represented by the holy symbol used in the casting.

You make all decisions about the temple’s appearance. The interior is enclosed by a floor, walls, and a roof, with one door granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close the door.

The temple’s interior is an open space with an idol or altar at one end. You decide whether the temple is illuminated and whether that illumination is bright light or dim light. The smell of burning incense fills the air within, and the temperature is mild.
The temple opposes types of creatures you choose when you cast this spell. Choose one or more of the following: celestials, elementals, fey, fiends, or undead. If a creature of the chosen type attempts to enter the temple, that creature must make a Charisma saving throw. On a failed save, it can’t enter the temple for 24 hours. Even if the creature can enter the temple, the magic there hinders it; whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and subtract the number rolled from the d20 roll.

In addition, the sensors created by divination spells can’t appear inside the temple, and creatures within can’t be targeted by divination spells.

Finally, whenever any creature in the temple regains hit points from a spell of 1st level or higher, the creature regains additional hit points equal to your Wisdom modifier (minimum 1 hit point).

The temple is made from opaque magical force that extends into the Ethereal Plane, thus blocking ethereal travel into the temple’s interior. Nothing can physically pass through the temple’s exterior. It can’t be dispelled by dispel magic, and antimagic field has no effect on it. A disintegrate spell destroys the temple instantly.

Casting this spell on the same spot every day for a year makes this effect permanent.
Sanctuary

*1st-level abjuration*
 Range
 Components
 Duration

Until the spell ends, any creature who targets a creature you choose with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects.

If the warded creature makes an attack, casts a spell that affects an enemy creature, or deals damage to another creature, this spell ends.
Maze

*8th-level conjuration*
 Range
 Components
 Duration

A creature you can see is banished to a labyrinth-shaped demiplane. It can use its action to make a DC 20 Intelligence check, escaping on a success. A minotaur or goristro demon automatically succeeds.

Upon escape, the target reappears in the space it left. If that space is occupied, then it appears in the nearest available space.
Summon Celestial

***5th level conjuration***

You call forth a Celestial Spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature's Attack in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your companions. In Combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell's level appears in the stat block.
Teleport

*7th-level conjuration*
 Range
 Components
 Duration

You and up to eight willing creatures you can see, or a single object you can see, teleport to a destination you choose. If you pick an object, it must be able to fit completely inside a 10-foot cube, and it can't be held or carried by a creature unwilling to let it teleport.

The destination must be a place you know and is on the same plane of existence. Roll a d100 to determine how successfully you get there, based on how well you know the place.

Familiarity:

* Permanent circle refers to a permanent teleportation circle you know.
* Associated object means you have an item from the destination, taken in the last 6 months.
* Very familiar is a place you've been to often, studied a lot, or a place you can see at casting.
* Seen casually is some place you've seen more than once.
* Viewed once is a place you've seen once.
* Description is a place that you only know through words, not first-hand experience.
* False destination is a place that doesn't exist. If you're teleporting to a familiar place that no longer exists, it would be rolled as a false destination.

Results:

* On target means you appear where you meant to.
* Off target means you appear at a d10 x d10 percent of the distance that was traveled away from the destination. The direction is random, determined by a d8. 1 is north, and each number's direction progresses clockwise.
* Similar area means you appear in a different area that's visually or thematically similar to the destination.
* Mishap means everything being teleported takes 3d10 force damage and the d100 is rolled again. Multiple mishaps can occur and deal damage each time.
Polymorph

*4th-level transmutation*
 Range
 Components
 Duration

You transform a creature that you can see into another form. An unwilling creature must make a Wisdom save to avoid it. The spell has no effect on a shapechanger or a creature with 0 hit points.

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose CR is equal or less than the target's. If it doesn't have a CR, use level. The target's statistics are replaced by the statistics of the chosen beast. It retains its alignment and personality.

The target takes the hit points of its new form. When it reverts to its normal form, it gets its original hit points back. If it reverts because it dropped to 0 hit points, excess damage carries over to its normal form. If the excess damage doesn't reduce its normal form to 0 hit points, it isn't knocked unconscious.

The creature is limited to the actions of its new form, and it can't take any action that requires hands or speech. Its gear melds into the new form and it can't benefit from any of its equipment.
Word of Recall

*6th-level conjuration*
 Range
 Components
 Duration

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary, appearing in the nearest unoccupied space to the spot you chose. If you cast this spell without first preparing a sanctuary, the spell has no effect.

You must designate a sanctuary by casting this spell within a location dedicated or strongly linked to your deity. If you attempt to cast the spell in an area that isn't dedicated to your deity, the spell has no effect.
Telepathy

*8th-level evocation*
 Range
 Components
 Duration

You create a telepathic link between yourself and a willing creature with which you are familiar.

The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane.

Until the spell ends, you and the target can instantaneously share words, images, sounds, and other sensory messages with one another through the link, and the target recognizes you as the creature it is communicating with. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.
Leviathan

The Leviathan was an ancient demon that originated in Chaos, the primordial darkness prior to Genesis. Along with its siblings, Behemoth and Ziz, Leviathan thrived in this absolute darkness.

When God began creation, Leviathan was cast out into the large ocean that surrounded Eden at the time. Because of this, it became known as the "Water Demon." For eons, Leviathan dwelled in the Earth's seas, terrorizing the living things there. Its size was so immense it could encircle the entire planet and still bite its own tail. Humans encountered the beast multiple times, with the Vikings calling it "Jormungand", or the "Midgard Serpent."

In the End Times, Leviathan is prophesized to rise from the water and burn the Earth's oceans, killing all sea life and humans living by the shore. Eventually he is said to be killed by the archangel Michael.

## Relationships

### Allies

-Chaos (creator)

-Behemoth (brother)

-Ziz (brother)

-Four Horsemen (brothers)

-Demons

### Enemies

-Trinity

* God (imprisoner)

-Angels

-Humans
Power Word Heal

*9th-level evocation*
 Range
 Components
 Duration

A wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This spell has no effect on undead or constructs.
Fairy

## Fairy Traits

* **Ability Score Increase:** When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
* **Creature Type:** You are a Fey.
* **Size:** Your size is Small.
* **Age:** They live to be around 100.
* **Speed:** Your base walking speed is 30 feet.
* **Languages:** You can speak, read, and write Common and Sylvan.

### Fairy Magic

You know the Druidcraft cantrip.
Starting at 3rd level, you can cast the Faerie Fire spell with this trait. Starting at 5th level, you can also cast the Enlarge/Reduce with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of thosoe spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

#### Flight

Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.

#### Fey Characteristics

 2
 3
 4
 5
 6
 7
 8
Poisoner’s Kit

A poisoner’s kit is a favored resource for thieves, assassins, and others who engage in skulduggery. It allows you to apply poisons and create them from various materials. Your knowledge of poisons also helps you treat them.

**Components:** A poisoner's kit includes glass vials, a mortar and pestle, chemicals, and a glass stirring rod.

**History:** Your training with poisons can help you when you try to recall facts about infamous poisonings.

**Investigation, Perception:** Your knowledge of poisons has taught you to handle those substances carefully, giving you an edge when you inspect poisoned objects or try to extract clues from events that involve poison.

**Medicine:** When you treat the victim of a poison, your knowledge grants you added insight into how to provide the best care to your patient.

**Nature, Survival:** Working with poisons enables you to acquire lore about which plants and animals are poisonous.

**Handle Poison:** Your proficiency allows you to handle and apply a poison without risk of exposing yourself to its effects.

 Determine the effects of a poison
Plant Growth

*3rd-level transmutation*
 Range
 Components
 Duration

If you cast this spell using 1 action, all normal plants in a 100-foot radius centered on a point become overgrown. Moving through the area spends 4 feet of movement for every 1 foot moved. You can exclude areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, all plants in a half-mile radius centered on a point yield twice the normal amount of food when harvested for 1 year.
Sunbeam

*6th-level evocation*
 Range
 Components
 Duration

Each creature in a 5-foot-wide, 60-foot-long line coming from you makes a Constitution save. If a creature in this line is an undead or ooze, it has disadvantage. On a failure, a creature takes 6d8 radiant damage and is blinded until your next turn. On a pass, it takes half damage and isn't blinded. For the duration, you can use your action to make another beam. Your hand also sheds 30 feet of bright sunlight and an additional 30 feet of dim sunlight.
Froster

## History

Froster was an ancient Snowman Giant whose exact origins are unknown. Some say he was the offspring of an elf and human. Others say he is in fact a Nephilim (which would make him the offspring of an angel and a human) a giant described in the Bible.

A long time ago, Santa Clause fought and defeated Froster by trapping him inside a magical container called the Basket of Infinite Ice. He proceeded to lock the basket in his Treasury, where it would peacefully remain for thousands of years.

### Attack on Lamiaheim

In the present day, on Jack Frost’s 18th birthday, a group of rogue Vampires of Lamiaheim attacked the North Pole. After sending Krampus to fight them off, Santa assured his son to not attack back. Furious, Jack decided to disobey his father, and with a group of Elves decided to invade Lamiaheim.

That night, as the kingdom slept, Jack sneaked into his father’s trophy room and stole from him the basket which kept Froster locked. Traveling to Lamiaheim, Jack and his friends intended to unleash the monster on the vampire’s home world in an attempt of vengeance. Jack had no idea the power and danger kept inside the basket.

When they got there, Jack and his group watched as the Vampires prepared for their annual Bloodfest. One of the Elves, Henry, warned Jack of the possible war that could start with Jack’s attack. A group of Vampires caught them and took them to the Blood Temple. The basket was taken from Jack and given to Dracula, who curious, eagerly opened it. As a result, Froster was freed from his prison, and destroyed the Blood Temple, and proceeded to lay waste to the rest of Lamiaheim.

Santa Clause arrived to Lamiaheim on top of Rudolph. He quickly grabbed the basket and managed to put Froster back in his prison. He then apologized to Dracula, that Jack was just a reckless and arrogant young man. Dracula denied the apology, saying that a lot of his people’s blood had been spilled and that a war was necessary. Santa promised to rebuild the temple and took Jack and the Elves back to the North Pole.

### Reign of Terror

After the evil Kris Kringles returned from his imprisonment, he banished Jack, Santa, and Krampus, along with the other Santa Staff to the human world. He took the throne for himself, and ruled over the North Pole with an iron fist. After several Elves began leaving the kingdom, Kris, furious, released Froster once more to wreak havoc. Eventually, Jack managed to return and together with the Santa Staff were able to defeat his evil uncle. In a twist of fate, Froster ate Kris alive before being permanently dismembered and finally killed by the Everlasting Ember.
Orc

## Orc Traits

* **Ability Score Increase:** Your Strength score increases by 2, your Constitution score increases by 1, and your Intelligence score is reduced by 2.
* **Size:** Medium.
* **Speed:** 30 feet.
* **Darkvision:** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Aggressive:** As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
* **Menacing:** You are trained in the Intimidation skill.
* **Powerful Build:** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
* **Languages:** You can speak, read, and write Common and Orc.
The Roles!

Main Characters

Posey:@Namebadgetheflitten

Ginger:@Carrottheflitten

Rocky:@Bald Kurapika🐴

Swallow:@swallow.is.catra

Snake:@snakethetrollhunterflitten

Moon:@Moon The Flitten

Secondary Characters

Rosey:@~R⃟o⃟s⃟e⃟y⃟T⃟h⃟e⃟F⃟li⃟t⃟t⃟e⃟n⃟~

Coral:@NightmareTheSleepy

Flower:@FinchandFlowertheFlitten

Snow:@Namebadgetheflitten

Ember:@greenfire#9043

Finch:@FinchandFlowertheFlitten

Sparrow:@Sparrow\_the\_flitten

Robin:@RobintheFlitten

Dandelion::@swallow.is.catra

Nightmare:@NightmareTheSleepy

Leo:@Leo The flitten/IT

Phosphor:@PhosphortheFlitten

Ajar:@FerntheFlitten

Citrus:@the.tall.flitten.swallow

Crystal:@sparrow.the.flitten

Fern:@FerntheFlitten

It:@Leo The flitten/IT

Pebble:@rockytheflitten

Limestone:@LimestonetheFlitten(edited)
Summon Undead

***3rd level conjuration***

You call forth an Undead spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature's form: Ghostly, Putrid, or Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain Traits in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your companions. In Combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

**At Higher Levels.** When you cast this spell using a spell slot of 4th Level or higher, use the higher level wherever the spell's level appears in the stat block.
Flittens™ Offical Q and A

> *"Ask questions about the Flittens Characters." ~ GalaxyPuff Creations*
>
>

**Flittens™ Offical Q and A** is a running gag, usually sometimes the Flittens cast does, usually. It was originally hosted by Teal The Kittydog Animations, then it is now hosted by GalaxyPuff Creations. It is live streamed on Streamyard.com**.**

## Flittens™ Offical Q and A

* GalaxyPuff Creation's Ver.
* Teal The Kittydog Animation's ver.

### Director

(Originally Teal The Kittydog Animations) GalaxyPuff Creations

## History

### Teal The Kittydog Animation's Version

When Flittens Episode 1 was released, Teal decided to make a QnA for the Flittens Series, in which every member of the cast agreed and started to go from there. The timer was ticking. When she started the stream, everyone was excited and went on, the live stream went short. Due to non-topic questions, Teal ended the stream and blamed the viewers for it.

### GalaxyPuff Creation's Version (Part 1)

When Teal made her version, Poesy decided to host it for Teal. When it was on, everyone laughed at had fun, until it ended over at 43 minutes due to off-topic questions.

### GalaxyPuff Creation's Version (Part Two)

Shortly afterwards after Episode Two was finished, Poesy decided to create another version of the Flittens Q and A. It all went well, and basically they had fun in there, lots of laughing, and others!

## Transcripts

* Flittens™ Offical Q and A/Teal's Version/Transcript
* Flittens™ Offical Q and A/GalaxyPuff Creations/Transcript
Fields Of Gold

"Before Gollop's cruel rebellion this was a chunk of the universe blessed with regular sunlight, golden grass and peaceful, content creatures. The tiny planets basked in warm radiance, never expecting swarms of shadows to cover their surface with jealous claws and frosty rage."

Fields of Gold is the first world in Dashing Fire and can end in one of three bosses: The Stab, Marma, or Celeth.

   You can encounter 6 different enemies in the Fields of Gold: Dark Float, Spiked Shade, Sluggish Delight, Sun Stained Drake, Sun Stained Wobble, and Starved Growth.
Thieves’ Tools

Perhaps the most common tools used by adventurers, thieves’ tools are designed for picking locks and foiling traps. Proficiency with the tools also grants you a general knowledge of traps and locks.

**Components:** Thieves’ tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.

**History:** Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.

**Investigation and Perception:** You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence.

**Set a Trap:** Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else’s attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.

 Disable a trap
Episode 1

Episode 1 is the first episode of Flittens.

https://www.youtube.com/watch?v=8moaaCyTBS0

## Plot

### Moon's Dream

Moon is seen sleeping. A ancestor says something in her head. When they answer, Moon awakes. Moon rushes into Nightmares cave and asks her. Nightmare Replies "What do you want?"

With a groan whenever moon speaks, Moon explains her dream. Nightmare replies with a sarcastic thought, while going back to sleep.

### Snake's injury

Once Moon gets out from Nightmare's cave, she meets Snake. Snake asks if everything's alright. Moon replies with "i got a message from out ancestors.". Snake accidentally trips on a rock, Making Moon go to Phospher, Asking to heal her.

Phospher gives Moon a few herbs and she goes back. Moon tries to Heal Snake's injury, causing her to be more in pain. She calls for Phospher, only to get her to pick up Snake and go somewhere.

### Bloopers

Moon groans while GalaxyPuff complains about Geese passing by.

## Transcript/Gallery

Episode 1/Transcript

Episode 1/Gallery
Seven Realms Wiki

About the history of the Seven Realms

**Welcome to the Seven Realms Wiki!**
We're a collaborative community website about Seven Realms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Moon

> "And who would each of them be?" —Moon, Episode 1
>
>

Moon is a Main Character in Flittens, she is also apart of Lunar Moth Clan, as it was obvious.

## Appearance

Moon is a very pastel green, fluffy Flitten with Lunar Moth wings, on her long ears have little white tufts that look a lot like lily pads. She has yellow hazel eyes. Moon's skin (Nose and inside of ears) is a light pink.

## Personality/Coverage

### Episode One

During episode One, she is seen as a light-sleeping character. As seen in episode one, when she woke up from her ancestor in her dream. She is also known to be a caring flitten, as seen in episode one, again, she is seen caring for Snake, who tripped from a rock and hurt her paw from it. She tries her best to heal Snake, but all else fails, and Snake is being took off with Phosphor.

#### Episode Three

Moon, in episode three, heard a echoing meow and attempts to walk out the den. Shortly when doing so, shes caught by Periwinkle who just woke up. When they ask Moon about why shes up, and its not even sunrise yet, Moon sighs and tells them that she has to go. When Periwinkle tries to beg Moon to come with her, she denied, telling them that it was for her ancestors. Periwinkle accepts that, nuzzling her and telling her they would wait for her return.

Moon is seen walking with the other flittens. Then shes seen rustling through a bush, assuring herself that the prophecy was true. Going onto a high rock, she sat down at the edge of it. She starts speaking, saying that the forest where their ancestors once walked were in danger, but not to worry as their ancestors have chosen 5 flittens to represent the clans. Once she selected them, she tells them to wait until dawn to leave the clans.

In a cave, she is seen sleeping along with Snake.

## Trivia

* Moon had originally had eyebrows (as seen in her reference), this was obviously a mistake from GalaxyPuff and she didn't mean to put that there.
* Moon is currently the first ever character to be shown on Flittens.
	+ The Intro and Outro does not count against Moon's debut
* Moon is the first flitten to be shown on the thumbnail of the First Episode.
* Her voice is acted by Teal The Kittydog Animations.
* Moon has a younger sibling, that being Periwinkle.

## Gallery

Moon, Posey, Swallow, Snake, Ginger, and Rocky in a bannerMoon (Poster)Moon in the Flittens introMoon (PFP On •SPOTIFY•)
Phantom Steed

*3rd-level illusion*
 Range
 Components
 Duration

A Large horse-like creature appears. You decide its appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created vanishes if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet. It can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the rider has 1 minute to dismount before it fully vanishes. The spell ends early if you use an action to dismiss it or if it takes any damage.
Episode 2

Episode 2 is the Second Episode of Flittens. It Follows Episode 1.

[Watch on YouTube]

## Plot

### **Pink Marcia Meeting**

Poesy wakes up, she gets up and starts whimpering. Coral comes, saying " Hey.." Then looking down. Rosey stands on a stone, saying it's a glorious morning. Coral says good morning to them. Rosey says that its time for a morning meeting!

Rosey says that there is a new apprentice. In which Poesy comes forward. Saying that she is now a apprentice and is mentored by an cat. She says that she is proud.

### **Monarch Clan Meeting**

Ginger is seen asleep. Leo goes up on a large rock and announces a clan meeting. He says that recently, Flower and Crane had kits. There were 6 of them all together. Leo expects there to be supplies so that these 6 kits can grow up to be great warriors. Leo asked Flower how their kits are, she replies that they are strong and healthy, and that they will make fine apprentices. Leo agrees. He mentions that today is their naming ceremony! Leo asks Flower what her 3 kits should be named. Flower says Dandelion, Ember, and Snow. Crane says Sparrow, Robin, and Finch. Leo dismisses the clan meeting.

### **Bloopers**

#### **Leo's mistake**

Leo tries to say "Clan meeting" But messes up, and swears. A bleep noise is heard and the Flittens Logo appears over Leo's mouth. Everyone laughs in the background.

#### **Tax Machine**

A small replica of Pink Marcia Meeting replays, When Rosie was saying that she is now a Apprentice. Before she can say "Apprentice", a video of a printer is shown, while Poesy is spinning in circles. Tax machine music plays in the background.

It turns pitch black, and a rewinding sound is heard. The episode ends.

## Trivia

* The second blooper is a reference to the "Tax Machine" Meme that started as a funny meme.

## Transcript/Gallery

Episode 2/Transcript

Episode 2/Gallery
Tree Stride

*5th-level conjuration*
 Range
 Components
 Duration

You enter a tree and teleport to another of the same kind within 500 feet. Both trees must be alive and at least the same size as you. You use 5 feet of movement to enter a tree, but can leave as part of that. You learn the location of trees of the same kind when you enter.

If you teleport, you appear beside the destination and use another 5 feet of movement. If you have no movement left, you do not teleport and are set beside the tree you entered.

You can use this once per round for the duration. You must end each turn outside a tree.
Flittens Official Wiki

## About Flittens/Backstory

### Life

Long long ago there was a group of cats in the forest they called their home, Kittytopia. The kittytopians lived in the ways of gentle nature; they respected every living creature and ate the lush plants that grew from the ground. This was the way of their life in Kittytopia. Every 20 moons they would get together by a big silver stone. They would tell stories, and celebrate all new life in the forest.

### The strange new "Kittens"

One Morning in the Mid-Bloom a new Kitten was born, it was a beautiful ginger tabby she-cat, but it wasn't any other kitten - it had tiny orange and black wings on its sides. The other cats didn't know what to think of the new kitten so they simply ignored the unnatural trait and went on with life as usual. Until 13 moons had passed, another kitten with wings was born - it had white fluffy fur and green tiny wings. The kittytopians were confused now, "Why are our kittens born with wings now?" a concerned queen asked. "They're going to overpopulate!!" Shouted a tom. "But their OUR kits! Shouldn't we be happy that we have our own kin?" Yowled a she-cat in protest.

50 moons later half of Kittytopia was full of winged cats. Each with distinctive wings of a butterfly or moth. Now the kittytopians were very concerned. The leader had no choice, he cast out all of the strange winged cats and life went back to normal.

### Separation

The winged cats traveled on and on sooner or later they found sanctuary. There was an agreement : each of the winged cats would go into the clan that their wings represented. The orange tabbies with orange and black wings went into a part of the forest, they called it Monarch camp.The calicos and torties with pink wings went into another part of the forest ,they called it Pink Marcia camp. The sleek black cats with blue wings went into a part of the forest they called it Karner Blue camp. The White fluffy cats with green wings went into a small part of the forest they called it Lunar Moth camp.

## About Flittens WIki

Flittens wiki is the only Fandom that is about the series "Flittens" by Galaxy Puff Creations, to learn more about the series, go to Flittens (Series).
## News and Updates!!

There is no current updates.
6 Flittens go on a Amazing adventure!

Flittens belongs to GalaxyPuff Creations. "I do NOT own these characters in general. I just wanted to make a wiki for it." -Teal the Kittydog Animations 2020
Jet

Jet's profile picture as of 1/8/2021

Jet is a vegan simp for girls with large thighs. Though everything he says might be a lie, and regularly contradicts himself, he is still a person.

## Trivia

* Jet is into inflation porn
* He is a furry
* Jet displays strong homosexual tendencies, which he denies
* Jet is not permitted within 500 feet of convents
* He is against seasoned food and preaches veganism
* He donates to ethots on Twitch
Piotrek1113

**Piotrek1113** is a Polish user from The RNG Source. The 26 year old is an avid fan of Paper Mario: Color Splash, often referring to it as the best game of the series.

## Trivia

* Before Youtube Community Captions were even a thing, he sent SMG4 translated subtitles to Polish, being one of the earliest of the sort in his videos.
Swallow

> "Would you guys shut your snouts and let me sleep!!?" -Swallow Act 1 Scene 5
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Swallow is another Main character in Flittens. Her voice actor is The.Real.Catra. She is a half clan flitten of Monarch Clan and Karnar Blue Clan.

## Appearance

Swallow is a white and brown rouge Flitten with monarch wings. She has Greenish eyes.

## Personality/Coverage

### Episode 3

Through episode three she was seen laying by a river when she heard the echoing meow. When she came over to the highrock, she was chosen by Moon to be one of the flittens for the prophecy for Karnar Blue, she felt proud of herself. Though to the resting scene she interrupted Posey and Ginger's whispering that she needed to sleep but they were bothering her. Shes mostly seen sassy and is most likely bossy, due to her rudeness to Ginger.

## Trivia

* Swallow had an alternative design that didnt make it to the final show, but there were many things wrong with it.
	+ Swallow was completely different at the time, her main fur was brown, a splotch on her chest was white, also for her front and back paw, and her tail. The two main things that stayed were her eyes and her Monarch Clan wings.

## Gallery

Moon, Posey, Swallow, Snake, Ginger, and Rocky in a bannerSwallow in the Flittens intro
Posey

> "Its Okay, Calm down..." --Poesy, Episode 2
>
>

Posey is one of the main characters in Flittens, she is Voiced by GalaxyPuff Creations.

## Appearance

Posey is a beige calico cat, which is beige, white and gray. On her beige side, she has brown stripes on her back, legs and tail.

## Personality

### Episode 2

She appears to be shy and friendly, and mostly scared of things. As seen in episode 2, she is panicking from possibly a nightmare.

## Gallery

Moon, Posey, Swallow, Snake, Ginger, and Rocky in a bannerPosey in the Flittens intro
Weaver’s Tools

Weaver‘s tools allow you to create cloth and tailor it into articles of clothing.

**Components:** Weaver’s tools include thread, needles, and scraps of cloth. You know how to work a loom, but such equipment is too large to transport.

**Arcana, History:** Your expertise lends you additional insight when examining cloth objects, including cloaks and robes.

**Investigation:** Using your knowledge of the process of creating cloth objects, you can spot clues and make deductions that others would overlook when you examine tapestries, upholstery, clothing, and other woven items.

**Repair:** As part of a short rest, you can repair a single damaged cloth object.

**Craft Clothing:** Assuming you have access to sufficient cloth and thread, you can create an outfit for a creature as part of a long rest.

 Mend a hole in a piece of cloth
 Tailor an outfit
Otherworld

After Tranquility and Peace Reigned in the Otherworld for generations upon generations without the involvement of a Supreme Kai - The Grand Supreme Kai had found it time to appoint a new successor to protect the Otherworld and watch over the souls that would reside therein. Anzu - Young Kaioshin of the Golden Fruit - has been given the task and is looking forward to building a small society in Otherworld for the Denizens therein and the souls who would come to be to live. What's more with the rise of the Mortals Ambition for Adventure and such below - Anzu is monitoring an influx of souls to both realms and using that as a means to know if its time for Heaven to get involved in mortal affairs.

One of Anzu's first interactions with the living realm came in the form of a lone Namekian, one spoken to by 'the Gods', these Gods convinced the Namekian to give up their physical form to the oceans of Namek. In a way, the Namekian once more became a part of the life cycle of their people, but something about the soul and it's method of 'ascension' intrigued the Kaioshin. With this soul and the other Kaio lead by a fresh Kaioshin, infrastructure was once more added to the Otherworld in the form of a 'Kai' Sanctum, perhaps in preparation for any sudden influxes of souls in the coming years...
Saibaman

### Origin

Saibaman are green, humanoid creatures that grow from a planted seed placed in the ground. The bulbs are stored in a special liquid prior to their use by a Saiyan. Saibamen are native to a planet away from Planet Vegeta. The Saiyans discovered them and realized their value as a weapon, they are extremely rare and valuable since harvesting their bulbs is difficult, few Saiyans are able to handle them since they are wild and may attack their handler.
Konatsian

### Origin

Konats, are a race of peaceful humanoid-like creatures with pointy ears. They are excellent sword fighters and great mages, a tale goes that one day a powerful sorcerer wiped out 95% of there race by summoning a legendary bug-like creature. Two brothers managed to trap the creature in a sword by using magical ocarina's. The remaining people of there race share a planet with their rival race. Here's where they are fighting a war in order to find out which faction is in charge of the planet. Funny enough both Konat's and Heran's share familiar traits making some think they might be far relatives. Even tho the Konat's dislike fighting, they won't let the heran's stomp on them.

### Specialties

They have a lighter skin than other races and they share the same hair color with Herans.
Rosey

> "Another glorious morning!" -Rosey, Act 1 Scene 2
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Rosey is a Secondary Character in Flittens. Her voice actor is ~R⃟o⃟s⃟e⃟y⃟T⃟h⃟e⃟F⃟li⃟t⃟t⃟e⃟n⃟~. She first appeared in Episode 2.

## Appearance

Rosey's appearance is similar to Posey's. She's a ginger gray cat tabby, with Pink Marcian wings.

## Personality

Rosey's personality is soft and kind, and is a leader.
Synaptic Static

*5th-level enchantment*
 Range
 Components
 Duration

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
Heran

### Origin

Herans are a race feared throughout the galaxy for being famous space pirates. They are known to be extremely violent and smart, a jack of all trades one would say. Having long since lost there original planet Hera, their race is nearly extinct and thus hardly pure. Having orange hair and blue skin, the average Heran male can become pretty tall. Through dedication and hard work they can unlock a stronger form. Herans are born on Planet Ocarina in the game, on which they share with the Konatsian.

### Specialties

They can only have orangish hair. Every Hair, that you select will be turned orange.

#### Racials

Power Control

Zanzoken (from the Start)
GalaxyPuff Creations

> ***"**Lets hope you all seen the wonderful first episode so if you haven't seen it yet- if you haven't go see it yet do it NOW **BEFORE I STEAL YOUR KNEECAPS!"** -GalaxyPuff Creations, Flittens™ Offical Q and A*
>
>

## Flittens Info

### Voice Actor of?

Posey and Snow

**Galaxypuff Creations** is a animator/livestreamer. She uploads animations that are possibly made with CuteCut and Procreate.
Demon Empire

The Demon Empire prides itself in all things conquest and domination. Taking what you want by being the most powerful or the most cunning, might is right, and a power vacuum just sucked up the God of this Empire. Different races of different ideologies and inherent values now flood on top of each other to fill the void left behind, with a strong leadership needed to hold such a volatile coalition together. Though the common goal is the destruction of the Holy Republic, some believe their way of handling things out bid the others, with dreams beyond simply destruction. Whatever face the Demon Empire holds in the future is up to its people.
Never Gonna Break My Stride Flittens Meme

[[1]]

**Never Gonna Break My Stride Flittens Meme** Is a animation meme made by GalaxyPuff Creations to be a trailer/teaser for Episode 3.

## Characters (IN ORDER)

* Ginger
* Swallow (In the Background)

## Plot

It starts with Ginger skipping with a sunny day background, passing Swallow, who looks mildly concerned. The camera zooms in on Ginger's face when the background switches to a sunset. Ginger passes by Swallow again, this time, Swallow looks concerned. The camera zooms in on Swallows face this time for a few seconds, then back to Ginger, while the background fades to a night sky. Swallow can be seen sleeping. After A few seconds, she senses Ginger coming, and inhaled deeply, this time, looking aggrevated. Ginger passes her one last time. The Camera shows Ginger's shadow walking past the screen as a text that says "Episode Three coming Soon" fades in.
Bio-Android

### Origin

Bio-Androids can only be made through Incubators (or Admin Permission), which are aquired through the Technology Tree. They are one of the Player-Made Races. In order to create a Bio-Android via the Incubator one must Gather 5 DNA's. The Incubator will then take it's time to create the new life-form.

### Specialties

Apart from the unique way of creating Bio-Androids, they posses a unique Ability which is called "Bio-Absorb" in the game and they can regenerate after beeing killed.

#### Bio-Absorb

* If the Entity you are trying to absorb is an Android and you have yet to transform
	+ Increases your MaxKi by the Entities MaxKi divided by 5
	+ Transforms you into your next form
* If any other Race
	+ Gain the Entities BP
Holy Galactic Republic

The Holy Galactic Republic is a coalition of all races once apart of the "Holy" side of the war. Though they are made up of what many consider to be the more 'polite' races of the Universe, they still have schisms between races and within the races themselves. Typically being peaceful means everyone can agree on things, and the Republic has yet to fully agree on the name of their own combined forces, let alone how their newly sequestered races and systems of government will work in tandem.
Kyonshi

### Origin

A form of vampiric entity.  They feed off of the life-force and souls of those they prey upon.  Some particularly potent Kyonshi are capable of taking the stolen energy they've gained over their long existence and turn it outwards, causing a devastating explosion at the cost of their life.  They are a well rounded race that is well geared towards ranged energy based combat.

### Specialties

Ancient Vampire class can't be sensed and make vampires out of other players.

### Classes

#### Kyonshi

A form of vampiric entity.  They feed off of the life-force and souls of those they prey upon.  Some particularly potent Kyonshi are capable of taking the stolen energy they've gained over their long existence and turn it outwards, causing a devastating explosion at the cost of their life.  They are a well rounded race that is well geared towards ranged energy based combat.

##### Racials

Absorb Energy. Telekinesis - Both from the start

Self Destruct (only 5% Chance for Kyonshi), Homing Finisher

#### Ancient Vampire (Rare)

An ancient form of vampiric entity.  They feed off of the life-force and souls of those they prey upon.  Some particularly potent Kyonshi are capable of taking the stolen energy they've gained over their long existence and turn it outwards, causing a devastating explosion at the cost of their life.  They are a well rounded race that is well geared towards ranged energy based combat.

#### Racials

Absorb Energy. Telekinesis, Invisibility and Vampire Infect - All from the start

Self Destruct, Homing Finisher
Lenny

Lenny's toothbrush pic of 2021.

**Lenny**, also known by the alias of Bulldozer, is one of the most influential members of The RNG Source. Being Fatguy's cousin, the Belgian is the main co-commentator of Eli's channel, often appearing on playthroughs. The 29 year old dons the unique title of RNG Baron, being the only one to carry it. Lenny has a Youtube channel, though long unused, but has recently begun streaming himself playing games on Twitch.

## Trivia

* Like Fatguy, Lenny has his own dedicated birthday channel, #happy-birthday-lenny, open only on the day of said birthday. It has become a tradition for him to take a picture of himself with a toothbrush on his mouth on said day, case in point being the picture on the infobox.
Saiyan

### Origin

Saiyans are typical Humanoids of the same size and appearance as an Earthling. Unlike Earthlings, they gain power roughly twice as fast, and even faster with zenkai. This makes them very impressive from an Earthling standpoint. They do not actually possess any more brute strength than a Human, its their high battle power that makes it seem like it. They do however, withstand much more damage, get used to gravity much faster, have much more zenkai power, and when angry, many Saiyans get a much larger power increase than Human's, and most other races for that matter. They do have some weaknesses compared to Earthlings: They are not as intelligent, and therefore are not as good with technology, also in the long run they do not master skills to the same extent as a Human can. When a Saiyan who still has their tail looks at the moon, they turn into an Oozaru, which is roughly a 2x increase in power, though it has some trade-offs. There are 3 types of Saiyans: Low Class. Normal. And Elites. Each one has the same underlying traits of any other Saiyan, but also some considerable stat differences. They also can become Super Saiyans obviously, which is extremely difficult to attain, but unimagineably powerful as well, thus why it is considered a legendary form, because it is so hard to attain that only a few have gotten it in the past.

### Specialties

When looking at the moon, they will transform into an Oozarou

### Classes

#### Legendary (Rare)

##### Racials

Shield (from the start)

Expand
Melf's Acid Arrow

*2nd-level evocation*
 Range
 Components
 Duration

Make a ranged spell attack. On hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On miss, the arrow does half the initial damage and no extra damage.

**At Higher Levels:** Both damages increase by 1d4 for each slot level above 2nd.
Pikkon

### Origin

Pikkons are tall humanoid, muscular, green warriors. They have thick pink lips with big red irises, black pupils, no visible nose, and a pronounced hairless brow. Their heads are bald with black spots atop it and flat, square-shaped ears. Originally Pikkons come from the western part of the galaxy and are very efficient fighters, now live among the gods, protecting the balance.They learn how to utilize Mystic powers with some training on their own, while their high recovery and speed make them viable fighters.