4/1/1992

> "Are you brave enough to find all the codes?"
>
> -Description, itch.io

**4/1/1992** is a short teaser **Game** for the indie horror game, The Bunny Graveyard.

## Intro

The teaser begins with the player at the computer in the Abandoned Arcade. When it boots up it displays a **5 Number Passcode** with the player being given a paper with symbols hinting at the correct codes that need to be inputted into the computer. The numbers corresponding with a letter of the alphabet.

## Symbolic Codes

There are **7 Symbolic Codes** need to be inputted into the computer to complete the teaser with the symbols of a **rabbit**, **gravestone**, **planet**, **sword**, **carrot**, **moon with stars** and **skull**. Each taking the player to a different place. After you return after inputting each code the symbol relating to the code will be marked with a green Solved stamp.

### Rabbit symbol

Inputting **2-21-14-14-25**, (which spells "*Bunny*") makes the computer switch to an **8-bit Game** with a small rabbit resembling Skye starting at a house. The player is able to exit at this point with the Enter key and are not required to do anything else here.

A code can be found here with one requirement being having to go to **6 points** around the map marked by purple wisps:

* In the middle of a cluster of bright green trees below the house,
* beside a lake near the first,
* above and to the left of the house between some trees,
* above the 3rd point between a tree and a cliff,
* to the right of the other two just above the house,
* below and to the right of the house along the shore.

Once the player collects all of them a group of red blobs will appear in a small part of the map above the starting house forming the number 4.

The other numbers are in the minigame are located:

* In a clearing with a bunch of pink and orange flowers and button located above 2 wisps. The button changes what flowers are colored, putting both flower patterns together reveals a pink number 5 and an orange number 8
* In the lake at the bottom right of the map requiring the player to take a path at the top right out of bounds and navigating around invisible walls to the bottom right. A blue number 1 is found in the water
* Two sets of trees are the bottom of the map make up a light green 20 when put together

Putting these numbers in the order of the colors of the computer code (Red, pink, blue, green, orange.) spells out the word "*Death*"

During this segment should the player pull up the research note it will read "*I don't want to be here.*" instead of the normal text

### Gravestone Symbol

Inputting **7-18-1-22-5**, (which spells "*Grave*") will brighten the screen before taking the player to a screen of a grave with flowers over it in a forest. Leaves falling in the foreground.

Accessing the research note here displays an image of a ghost with the message "*I'm such a big fan of horror. I don't know why but I just like getting scared once in a while. The monsters are so cool too :D*".

### Planet Symbol

Inputting **19-16-1-3-5**, (which spells "*Space*") will brighten the screen and displays a view of the night sky.

Accessing the note here shows a picture of a space ship shooting at a monster alongside the message "*My brother got me into **SpaceFighterX** now, a cool little game about a group of space rangers on their quest to save the galaxy! I think I'm getting addicted...*"

### Sword Symbol

Inputting **19-23-15-18-4**, (which spells "*Sword*") will once again brighten the screen before showing a sword in a pedistal within a forest.

The note here shows a picture of a sword with the caption "*Yesterday we got to see a pretty cool movie. I forgot most of the plot, but that sword was so cool looking! I wish mom could get me one.*"

### Carrot Symbol

Inputting **6-5-1-19-20**, (which spells "*Feast*") brightens the screen and display a tree stump looking table with a plate on it with a lone chair at it in a dark room.

The note displays a picture of a carrot on a plate with the message "*My mom loves carrots, don't even get me started on carrot soup. Apparently they're good for your eyes? Maybe that's why she loves them so much.*"

### Moon with stars symbol

Inputting **3-18-5-1-13**, (which spells "*Dream*") results in the screen brightening and being brought to an animation of a purple circle growing bigger and distorting looking similar to the Void.

The note shows an illustration of the screen the code brings you to with the message "*I've been having this weird dream recently. It's like an endless loop of circles, taking me somewhere. But it never reaches its destination.*" being written below.

### Crossed Out Skull Symbol

Inputting the code **4-5-1-20-8**, (which spells "*Death*") unlike the others will darken the screen and turn the area purple there are two outcomes here, should the player not do all previous codes the message "*It seems you still have some work to do, my friend. Let us not rush our upcoming meeting.*" will display and take the player back to the main screen. Should the player input this code after doing the others will cause the screen to shake with the screen going red and displaying an error symbol for a few seconds before disappearing. After a few seconds of silence the eyes of Silvie will appear and blink rapidly. Then, she jumpscares the player before the teaser ends.

## Trivia

* The symbols on the **Research Note** are mentioned to be "*from yesterday*".
* It's currently unknown who the writer of the notes from the codes are but the most likely candidate is either Skye or her brother Claudio.
* The name of the game, “April 1, 1992”, which is the exact date when the events of The Bunny Graveyard take place.

## External Links

1. ***itch.io**: https://elpichon.itch.io/4-1-1992*
2. ***Gamejolt**: https://gamejolt.com/games/4-1-1992/737217*

## References

1. ↑ https://www.youtube.com/watch?v=X70e\_iHBiVg