Star Citizen Patch 12.3

The **Star Citizen Patch 12.3** is a game patch with a large amount of bugfixes in preparation for the multiplayer rollout.

**Build**: *150.39890*

### New Features/Fixes

* **Arena Commander**
	+ Arena commander menu now accessible through options menu
	+ Proper score awarded when an enemy is destroyed in Vanduul Swarm
	+ All ballistic weapons now use ammo boxes
	+ Frozen effect no longer appears for everyone after ejecting
	+ Command pp\_rebindKeys layout\_joystick\_spacesim now properly works
	+ HOTAS X55 Joystick is diplayed under controller options menu
	+ Run no longer toggled off when user interacts with something
	+ Cockpit and ship should now despawn after ejecting
	+ All ship controls now have smoother animations
	+ X-box right joystick can now be inverted
	+ Countermeasures should now be more effective
	+ No longer stuck unable to respawn if chat open while killed
	+ Spawn warping audio no longer heard by everyone in the match
	+ Broadsword when equipped now has ammo and properly overheats
	+ Ship debris can no longer pass through cockpit
	+ Improvments to zero-g movement
	+ Various performance improvements
	+ Various server and client crash fixes
	+ Switched spawn points so that players respawn next to their own bases in CTC
	+ Match end after reaching over 100 points.
	+ Helmet Animations
	+ Various matchmaking tweaks (public matches were requesting private ones)
	+ Optimized 300i to improve performance
	+ Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
	+ Item Balancing
	+ Shield energy reallocation does not loose energy but realloc existing energy
	+ Loading screen remains on screen after the level has loaded
	+ Pausing the game as DFM loads from hangar sticks on a black screen
	+ Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
	+ ReExported LandingGear\_deploy animation
	+ Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
	+ Fixed interior Freelancer lighting for real this time!
	+ If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
	+ Allow custom user CFGs to be specified in cmd line.
	+ When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
	+ After destroying another player their body will float in space in a t-pose.
	+ MP Fix – Player is now hidden following a vehicle destruction death as in SP.

* **Hangar**
	+ Buggy can now drive properly in the Business Hangar
	+ Turrets no longer mountable on missile racks hardpoints
	+ Third person camera no longer rotates using Q and E
	+ Replace me ball no longer present under Hornet Trainer
	+ Improvements to Trainer Hornet rear landing gear geometry
	+ No longer able to place 325a engine on other ships
	+ Hornet Ghost engine no longer able to be equipped on other ships
	+ Resolved issue of no ammo when chaingun removed and added back to ship
	+ Fix for third person camera rotating when pressing Q or E when not in zero-g
	+ Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
	+ The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
	+ AC menu can be navigated using a gamepad

* **Known Issues**
	+ HUD target indicator arrows can be missing
	+ Graphical issues can occur while using SLI/Crossfire
	+ It can be possible to sometimes load into a black screen when choosing an Arena Commander match
	+ Hornet gatling guns take heat damage when not being fired
	+ Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table

## External Links

* Star Citizen Patch 12.3
* Arena Commander Patch 12.3