Price List

CN = copper nihat

SN = silver nihat

GN = gold nihat

Currency and conversions can be found here.

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Feel free to suggest items to admin!

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## Quality Guide

There are three qualities most items can be bought in: Poor, Standard, High. Poor quality items are run down, usually handed down through numerous owners, torn, falling apart, etc. Standard quality items are fairly old with a few loose stands of fabric or splinters, etc. High quality items are always brand new with little to no flaws.

 Standard
 High

So, a Poor quality shirt normally listed at 5 silver nihat would instead cost 1 silver and 6 copper nihat. The same shirt at High quality would cost 2 gold and 5 silver nihat.

There are restrictions when it comes to backgrounds. Beggars must only buy things at Poor Quality and Nobility must only buy things at High Quality.

## Clothes

 small (3'-5')
 medium (5'-6')
 large (6'-9')

### Jewelry

 Bronze
 Gold
 Obsidian
 Silver

 Earrings
 Necklace
 Armband
 Circlet

## Furniture

### Seating

 Metal Chair
 Couch, Cushioned
 Wooden Rocking Chair

### Tables

 Desk
 End Table

### Kitchen/Dining

#### Drinking

 Cup
 Tankard
 Wine Glass

#### Forks

 Dinner Fork
 Pastry Fork
 Carving Fork

#### Spoons

 Soup Spoon
 Salt Spoon

#### Plates & Bowls

 Bread Plate
 Soup Bowl

## Animals

Animals and feed do not have different qualities, though ranchers could personally decide to charge more or less depending on where they are. This is the "default" price; if there is no listed price at a store, refer here.

### Chickens

 Rooster
 Chick, 5

### Cattle

 Cow
 Calf, male
 Calf, female
 Ox (infertile)

### Ducks

 Hen
 Duckling, 5

### Pigs

 Sow
 Piglet, male
 Piglet, female

### Goats

 Billy
 Kid, male
 Kid, female

### Sheep

 Ewe
 Lamb, male
 Lamb, female

## Tools

### Drawing/Painting/Writing

 Charcoal Sticks
 Canvas

#### Ink Colors, per oz

 Purple
 Orange

### First Aid

 Surgery Needle
 Tweezers
 Sponges

### Blacksmithing

 Tongs
 Heavy Gloves
 Whetstone

## Armor and Weapons

### Armor

 Leather
 Fur
 Hide
 Bronze
 Iron
 Steel
 Dragonscale, Pham Quang
 Dragonscale, Vuong Phan
 Dragonscale, Duc Tho

 Medium (5'-6')
 Large (6'-9')

#### **Chainmail (only size mods)**

 Hauberk, body
 Chausses, legs

#### **Metal/Leather/Etc**

 Barbute
 Close helm

 Cuirass, chest/back
 Faulds, waist/hips
 Couters, elbows
 Pauldrons, shoulder/armit
 Rerebraces, elbow to pauldron
 Gauntlets, gloves

 Cuisse, thigh
 Sabaton, feet

### Weapons

 Wood
 Gold
 Glass

### One-Handed

 Sickle
 Knuckles
 Rapier
 Club

### Two-Handed

 Scythe
 Warhammer

### Ranged

 Shortbow
 Crossbow
 Throwing Axe, 2
 Sling

 Crossbow bolts, 20
 Darts, 20

### Shields

 Metal
 Leather

### Horse/Centaur Armor

 Crinet (horses only)
 Crupper

## Magical

### Spell Tomes

Spell tomes, also books written by master mages that are used for solitary practice of a particular magic skill. It is the easiest way to learn magic skill exp ic, as long as you have the coin for it. In roleplay threads, every 500 words you detail your character studying from the tome--which includes reading, practicing and trail and error (no one is perfect, after all)-- you will be rewarded 2-3 points in that skill. Of course, admin have final say about if you do earn the points or not.

Each magic type has their own price range for tomes. In PC-owned businesses they may choose to charge whatever they want, but if they do not specify then consult these prices.

**Novice tomes** can be purchased by anyone wanting to start their education in the magic, and can be used to gain up to 10 EXP.

**Apprentice tomes** can only purchased by mages with a novice level of the skill, and can be used to gain up to 30 EXP.

**Adept tomes** can only purchased by mages with an apprentice level of the skill, and can be used to gain up to 70 EXP.

**Master tomes** can only purchased by mages with an adept level of the skill, and can be used to gain up to max EXP.

**Complete tomes** can be purchased by anyone of any level, and is basically an all-in-one tome that can be used to reach master level.

#### Conjuration

* Novice Tome: 30 gp
* Apprentice Tome: 60 gp
* Adept Tome: 90 gp
* Master Tome: 120 gp
* Complete Tome: 600 gp

#### Enchanting

* Novice Tome: 20 gp
* Apprentice Tome: 50 gp
* Adept Tome: 80 gp
* Master Tome: 150 gp
* Complete Tome: 500 gp

#### Elementalism

* Novice Tome: 10 gp
* Apprentice Tome: 25 gp
* Adept Tome: 50 gp
* Master Tome: 100 gp
* Complete Tome: 500 gp

#### Illusion

* Novice Tome: 50 gp
* Apprentice Tome: 70 gp
* Adept Tome: 100 gp
* Master Tome: 150 gp
* Complete Tome: 700 gp

#### Restoration

* Novice Tome: 10 gp
* Apprentice Tome: 25 gp
* Adept Tome: 50 gp
* Master Tome: 100 gp
* Complete Tome: 500 gp

#### Necromancy

* Novice Tome: 100 gp
* Apprentice Tome: 150 gp
* Adept Tome: 200 gp
* Master Tome: 250 gp
* Complete Tome: 900 gp

#### Telepathy

* Novice Tome: 100 gp
* Apprentice Tome: 120 gp
* Adept Tome: 150 gp
* Master Tome: 200 gp
* Complete Tome: 800 gp

#### Transfiguration

* Novice Tome: 30 gp
* Apprentice Tome: 70 gp
* Adept Tome: 150 gp
* Master Tome: 240 gp
* Complete Tome: 600 gp

### Wands

Wands are extremely diverse. Most mages can start out going out, finding a decent stick and using that itself. Novice and apprentice mages will have to find an enchanter to enchant their wands that make them usable for focusing magic, but adept and master mages can enchant their own wands.

Professional wand makers make more permanent wands out of metals and other precious materials, selling them pre-enchanting as well as enchanting mage's wands for various prices. There is no range of price a wandmaker could have; each is different. Therefore, check with your local wandmaker for their pricings.

### Enchantments

Enchantments are simply magical modifiers to an item. Clothes, furniture, tools... anything can be enchanted if the enchanter has the skill. Enchanters will have their own prices for enchantments depending on their individual skill level, so below are ranges you can expect:

* Simple: 30-50 gn
* Complex: 100-150 gn
* Advanced: 500-600 gn

## Deviancy

 Flash Powder
 Hollow Book

## Drugs

### Recreational

**Ryabkin**

* Origin: Ulios
* Taken: dissolved and taken orally through drink
* Positive side effects: Taken before bed, Ryabkin is used as a sleep aid. Their sleep, if undisturbed, can last up to 10 hours.
* Negative side effects: While asleep, the user is completely unaware of their surroundings and if they're woken up, they will experience complete body paralysis. Many slavers drug drinks of potential victims and when they inevitably pass out they kidnap them.

**Glory**

* Origin: Chadrica
* Taken: chewed leaves
* Positive side effects: called the "party drug of Kosovia (PDK)", it gives its user an extreme sense of euphoria and bursts of energy. The user commonly experiences a lack of hunger as well.
* Negative side effects: When the euphoria ends, the user will crash just as hard and end up sweating out the drug.

**Sura**

* Origin: Asios
* Taken: smoked
* Positive side effects: Traditional dwarven tribes would use sura to become closer to Nuniq. It is a spiritual experience for them, but in more recent times it is popularized as a hallucinogen that also gives the user a euphoric high that can last for up to ten hours.
* Negative side effects: If taken in a negative mindset this can be torture as the visions will not stop and can often turn extremely nightmarish. When the high dies down, the user will become extremely thirsty and if not supervised can die from overhydration.

**Kong**

* Origin: Ayor
* Taken: pill form, dissolved on tongue
* Positive side effects: Kong is mostly taken by mages to enhance their magical abilities. (OOC: If a character is under the influence of Kong in a thread, their magic skill exp is doubled.)
* Negative side effects: The more it is taken, the frailer one becomes. They become sick extremely easily, and eventually their body becomes too sick to digest food. The only way to combat this gruesome end is to have Kong only in dire circumstances, if not at all. Once every couple months is the minimum it takes to stay healthy with it.

### Poison

**Snake Venom**

**Spriggan Sap**

Unlike Vampire Toxin, Spriggan Sap does not come from spriggans despite the name. Instead, SS is created through a chemical reaction that the spriggans use in everyday life. For them, the "sap" (that has the consistency more of jelly) is used as a pain reliever that is applied onto cuts. But if applied to the skin of other races, it is extremely corrosive.

**Vampire Toxin**

Vampires are venomous; their fangs, like a snake's, can stream out venom upon a bite. It is an extremely potent vemon, and can be extracted and sold just like snake venom.

## Slaves

Each business has their own pricing on slaves, though for the best chance of getting business these are the ranges:

### Child (aged 6-15)

* Human: 10-15 gn
* Shapeshifter: 20-30 gn
* Centaur: 30-50 gn
* Other: 50-100 gn

### Man

* Human: 50-60 gn
* Shapeshifter: 70-100 gn
* Centaur: 100-150 gn
* Other: 80-150 gn

### Woman

* Human: 70-100 gn
* Shapeshifter: 100-130 gn
* Centaur: 250-400 gn
* Other: 120-200 gn

### Woman, Pregnant or with Child (<6 years old)

* Human: 80-90 gn
* Shapeshifter: 100-120 gn
* Centaur: 200-300 gn
* Other: 100-150 gn

### Elderly/Disabled

* Human: 30-50 gn
* Shapeshifter: 50-80 gn
* Centaur: 150-170 gn
* Other: 50-70 gn

### Man, Woman and Child (Family)

* Human: 200-300 gn
* Shapeshifter: 400-800 gn
* Centaur: 900-1,200 gn
* Other: 300-500 gn

### Guide

Women are considered more valuable than men because they can give birth to future slaves.

Women who are pregnant or with child are less valuable than women without because they work less and will have to spend most of their time taking care of their child. If a potential buyer has other slaves, there is the option of having other slaves take care of the child as well.

Not all families are kept together during sales. Especially when the child grows older, they can be sold separately from their parents. Most slavers do not sell familial groups because they are rarely bought, but a number of them do because when they are bought, they can make a good amount of coin.

Elderly or disabled slaves are less valuable than young and healthy slaves, but are commonly bought as household slaves who cook, clean and take care of children. Note: disabled can mean physically or mentally. If a slave is punished and has their leg broken, arm broken or another bodily injury occurs, they will be considered disabled and will be sold as such.