recursal/Fanatic-Fandom huggingface dataset:
Sistan Calendar

The **Sistan Calendar** (*Classical Sistan:* *Sulamorade Sistana [ suˈlaː morɑːde sistaːna ])* is the most widely-used calendar in Akilos, as well as the Pjestelagos and Te-o-Thuust, but is also gaining great usage in Qash'ir. The Sistan Calendar is a solar calendar, assigning months specific seasons, and also utilizes several codes to designate when in the calendar an event is to be places, with the most common codes being **B-AN** and **C-FE**. During the conquests of the former Sistan Empire, the conquerors brought with them the calendar to many nations and races who did not originally have a system for keeping time.

Both appendages, B-AN and C-FE, were fitted retroactively to the Sistan Calendar. One of the many successors of the Sistan Empire, the Luscus Estasteras, uses the added appendages to continue the calendar's usage into the present day. B-AN, standing for Bel - Aster Nesterume (Year - Birth of Stars) and C-FE - Cornira - Facitum Estastere (Turning Point - Reformation of the Estasteras), are used to denote if a point in time was during the dawn of recorded history (B-AN) or from after the Reformation of the Luscus Estasteras (C-FE).

Other popular calendar systems of Siira include the Havener Standard Calendar, the Old Urnish 'Sundial', the Reisish Calendar, the Akhmelad Star, and the Great Spiritlands Timetable.

## Formatting

Dates are assigned an appendage, either B-AN, for events happening before the Formation of the Luscus Estasteras, or C-FE, denoting events beginning within or after this event. When writing dates within the same appendage, the second is ommitted (For example: 500 C-FE - 510). However, should the two appendages be different, it is necessary to add them (For example: 500 B-AN - 510 C-FE).

## Measurements of Time

A **year** passes when Siira fully revolves around its Sun. Siira completes a revolution when it has been 641 days. In the Sistan Calendar, there are four seasons, each lasting four months, these being spring, summer, fall, and winter. Each month has forty days, barring the Ninth Month, which has an extra day, with each day lasting 20 hours in total.

## Period

**Periods** are the designations of given timeframes, corresponding to a rough grouping based on widespread and generic features. For example, the Broken Period (570 C-FE - 890) is referred to as such because the vast majority of Akilos and other continents suffered significant social and political stagnation and very little history of the period definitively remains.
Mice and Madness (Oneshot)

## Mice and Madness

Mice and Madness was the first oneshot played in Jar Jar Court.

### Summary

After the trial which declared Jar Jar Binks to be a sexual being, Jar Jar disappears. Palpatine gathers together a crew to help him search, and the group eventually heads towards the planet of Tattooine where Jar Jar's force signature is detected. After fighting a group of Kassie's rat children, it is revealed that only Jar Jar's soul is being kept here in a Jar— the Jar Jar jar. They take the jar and head off towards a second detected force signature.

The group arrives at the planet of Naboo, where they find Jar Jar sitting amongst the rubble of New Centrif. It is revealed that Jar Jar has been soulless ever since he was revived after the events of Jar Jar: Portrait of a Hero. Kassie reunited Jar Jar with his soul using the mending cantrip, allowing him to finally experience emotions again, and he and Palpatine are immediately married by Penn.

It is also revealed that the two have had a son, Eliisa, who Jar Jar didn't tell Palpatine about for 18 years. The group agrees to all go talk about it at Jar Jar's Pizzeria. Most of the group, excluding Palpatine and Real Life Will Campos, head off to the pizzeria. Real life Will Campos attempts to use the Dominate Person spell on Palpatine, which fails. The two fought, and Palpatine force choked him to death. The Real Real Life Will Campos then woke back up in a Starbucks bathroom.
CUC-K07D

CUC-K07D is a player character who appeared in the one shot Exes and Executions

### Partners

Sheev Palpatine (Ex-Boyfriend), Sunny Daise (Girlfriend), Brian Chad (Client, deceased), Ham Hamne (Client), Pam Pamne-Hamne (Client), Ewan McGregor (Client), Lando Calrissian (Client)

### Relatives

Mepiferd P. Tassleharnen (Creator), Rii'zal Thackeray (Creator)
Jar Jar Court Wiki

**Welcome to the Jar Jar Court Wiki!**
Jar Jar Court is an expansive Star-Wars-Adjacent universe and timeline with a ton of diverse characters. Instead of being a campaign that follows one party, it follows the timeline to explore perspectives and experiences of different people at various points of time in their lives how they affect the universe they are in. The one-shots affect one another, and the DM rotates for each one shot so it’s not always the same person that's controlling the storyline. It’s collaborative, chaotic, fun, and unlike any other d&d campaign. It is, however, centered around the fact that Jar Jar fucks. Palpatine, specifically.

## Important articles

PlaceholderOne Shots OverviewPlaceholderSheev PalpatinePlaceholderDefense AttorneyPlaceholderMice and Madness (Oneshot)PlaceholderDefamation and Dismemberment (Oneshot)PlaceholderJar Jar High (Oneshot)
Eliisa Binks-Palpatine

## Eliisa Palpatine

### Aliases

Emperor Palpatine-Binks, Eliisa Palpatine-Binks, Rauye Stayr-Waiures, Eliisa Burch

## Biographical Information

### Relatives

Sheev Palpatine (Father), Jar Jar Binks-Palpatine (Father), Darth Vader (Brother)

### Occupation

Smuggler (Former), Emperor of the Galaxy (Former), Rebellion Fighter

## Eliisa Binks-Palpatine

Eliisa Binks-Palpatine is a character that appears in Mice and Madness, Jar Jar's Pizzeria (NPC) and Exes and Executions (NPC).
Joe Biden's Mircowave (Oneshot)

DM
--

Rae Clickclackmathrocks

## Summary

Joe Biden's Mircowave takes place in the real world, in 0 ATD before the timeline divergence. Emma, Robin, and Sydney set out to steal the Presidential Microwave from the White House.

Upon arriving, they find that a tour group of children is currently gathering in the White House. Emma and Sydney disguise themselves as child versions of each other, while Robin poses as a chaperone. After a loud call of "Hide and Seek!" causing the children to scatter, they are able to run off towards the Oval Office. They cast "Sleep" on the guard at the door and sneak inside.

They located the microwave in a drawer of Joe Biden's desk. After getting it out of the desk, the microwave assessed Emma's soul and deemed her worthy of the presidency. Effective immediately, Emma was president of the United States, who then chose to keep her presidency secret with Joe Biden as a figurehead.

Emma sent Sydney and Robin on the newly-renamed Air Force Two: The Squeakquel to pick up Florien from Australia for his and Sydney's wedding.
Exes and Executions (Oneshot)

Exes and Executions is a Jar Jar Court boss fight, which takes place in 60 ATD, approximately one week after the events of Defamation and Dismemberment.

DM
--

Sydney Toomanydice

## Summary

Following the deaths of Rauye Stayr-Waiures, Lorn Killian, and the other journalists of That's So Stayr-Waiures Magazine in Defamation and Dismemberment, Defense Attorney and his wife(?) Syla Stayr assemble a crew to track down Palpatine and kill him.

It opens on a meeting between Defense and Palpatine at Daymont's two days after Defamation and Dismemberment where they discuss their choices and what is to come. Over the next week, the group develops a plan to sneak into Palpatine's house. Becky Maul disables the security systems and CUC-K07D calls one of Palpatine's personal guards, Ham Hamne, to organize an orgy as a distraction to keep all guards out of the way.

The group finds Palpatine waiting for them in a large training room. After a long and hard-fought battle, Palpatine's last action is to hand his lightsaber to Defense. Defense stabs him through the chest, dealing the final blow and killing him. The lightsaber disappears and reappears in the hands of Palpatine's son, Eliisa, who had been told to leave the house for the day.

The group goes their separate ways, their task accomplished, and Defense returns to Daymont's to drink alone.
Jar Jar High: Band Camp (Oneshot)

DM
--

Rae Clickclackmathrocks

## Summary

Taking place in 0 ATD the summer before the Teens' Freshman year, Sheev is attending Band Camp while Alyla and Attorney stand on the sidelines at Alyla's request to cheerleader practice to "see if anyone gets hurt" and definitely no other reason at all. They meet Sheev, give him the name Band Kid Sheev, and end up helping a Sousa player who passed out get to the nurse's office together.

When they return, a ghost cheerleader named Sovi Voss wearing uniform of the rival school, DILF high, is standing around the cheerleader practice and vaping. When confronted, she explains that she got kicked out of DILF High because she was dead and is now not allowed to try out for the JJH for the same reason. Hearing that the cheerleaders were being mean, the three teens agree to help her try out. Sheev gives her his jacket so that she can wear the correct school's colors and she does not give it back.

After convincing the cheerleaders to let her try out, they tell Sovi to show off her ghost-specific skills such as flying and vape-sky-writing to prove why she deserves to be on the team. Band Kid Sheev plays the fight song for her to perform to and rolls a natural 20. Attorney rolls a 19 to develop a crush on him. After Sovi's impressive try out, they cheer team decides to let her join.

Alyla, Attorney, and Sheev go back to Alyla's house to bake cupcakes.
Defamation and Dismemberment (Oneshot)

Defamation and Dismemberment, aka 'Jar Jar: Journalism', was the fourth oneshot played in Jar Jar Court. It takes place directly after Jar Jar's Pizzeria, starting only a few minutes afterwards.

DM
--

Sydney Toomanydice

## Summary

Nova rushes back to the offices of "That's So Stayr- Waiures!" magazine with an anonymous tip that Palpatine and Jar Jar got married and have a secret son. They then get served with a subpoena from Palpatine and the office gets swarmed with stormtroopers. Mine Dredyr snuck the group past Ham Hamne, the Imperial patrolling the building, and the staff steals a ship covered in SpAnime stickers to escape.

They stop first at the ruins of Jar Jar's Pizzeria where they locate and recover footage from the few surviving security cameras, then speed off towards the Theed Central Communications tower to broadcast the article, which Veda writes. They get into a chase with three imperial ships, one of which Palpatine is on, and they narrowly make it to Naboo in a crash landing.

They all run to the Communications tower and begin to upload the article as Palpatine makes his way through the building, confronting and killing them off one by one. Veda is the last one standing as the article uploads and is broadcast to every citizen of the Empire.

Palpatine and Defense Attorney have a final confrontation over Palpatine killing their adopted daughter, Lorn, and Defense leaves with Syla Stayr to plan their revenge.
Mr. Crimes (Movie)

## About

A film originally written by Ham Hamne in college and eventually directed by Pam Pamne-Hamne. The writer is listed as uncredited at Ham's request, and he instead has a minor thank you at the end of the credits.

The film was more successful than anyone anticipated.

## Characters and Actors

Mr. Crimes
 Ms. Law
 Mr. Law

## In Popular Culture

*Mr. Crimes* was an instant cult classic due to its nonsensical, indecipherably complicated plot and high production value. Productions of the film are put on annually, traditionally with actors dressing up in costume and acting out the scenes while it plays on a screen in the background. Attendees typically dress up in costume or clothes inspired by the film, call out lines at the screen, and bring props to hold and throw at different points.
Level -0 演示层级

导语
--

当你在梦中踏入深渊时，你可能会坠落于此。不要想着试图逃离这一层层梦境，因为你将永远无法醒来。

## 危险程度

* 根据梦境安全性评估协会评估 该层级的危险等级为：**0 稀释**
* 低精神危害
* 无实体危害
* 低环境危害
* 未完全探索

描述
--

### 视觉投影

Level -0是一个非线性、无限延伸的的木质阁楼空间，除地板外，该层级均由无数根交错的木柱子组成。

在探索过程中可以发现散落在地的油纸包，里面大多会装着一些钟表零件。

~~曾有旅行者上传报告说在油纸包内拾取过空白神之眼，不过被梦境探险协会以“该物品不可能出现在Level -10以外的地区”理由否决~~

已知在本层级内，试图跳入地板间隙的虚空自杀的行为无效，最终会重新坠落至该层级。

在该层级内长时间停留者会出现极度严重的幻觉、头痛、呕吐等症状，已知在该层级停留超过12小时的旅行者均出现了同样症状。

## 入口与出口

### 入口

一般来说，所有跌入梦境的旅行者都会直接进入Level -0，只有极少数人会进入Level -1、Level -10。

在Level -7中对着有裂缝的墙*切出*有几率会送你到Level -0。

### 出口

在Level -0顺着梯子向下*切出*会跌入Level -1。

附录
--
Golden Age of Piracy

The rapid and consistent occurrence of both piracy and pirate states has begun what many historians in Akilos have dubbed a **Golden Age of Piracy**. Although piracy has been a constant within the Pjestelagos, problems both exacerbated by several continental wars in Akilos and naturally occurring social issues have created a large surplus of soldiers, cultures, and sailors who migrated to the Pjestelagos with the necessary skills to engage in highly-skilled piracy.

The moniker of "Golden Age of Piracy" generally refers to the unofficial division Akilos Displacement period (*996 C-FE - present*), but can be divided by other high influx periods of piracy, as well as connected previous periods which led to the commonly-described period of the Golden Age of Piracy, including the Three Great Sittings period (*also called the Reformation Period, 890 C-FE - 945 C-FE*), the Skelgepros (*965 C-FE - 971 C-FE*), and the eruption of the armed conflict the Cleansing of the Senaeteii (*974 C-FE- 975 C-FE*). The Golden Age of Piracy can, therefore, be divided by these periods.
V-000-001a 第一个坠落者

## Level -0

哦这TMD...这是是什么地方，我刚才不是在做梦吗？

就TM被电线绊了一下就来到这里了...不过这里好像很安全...有个字条？

* 镜头对准了D.R.A.留在Level -0的字条。

这就是...梦中梦？等等...无法回去,死后无法醒来？！！

什么鬼啊。那里有个梯子？下去看看......... -信号暂断-

## Level -1

这就是第二层吗...？有种后室的感觉...去那边的楼里搜一下好了。

* 10分钟后......

哦该死的，就只有一把剪刀和...一堆药品？有什么用？这泳池怎么像天空一样...啊卧槽，卧槽，啊！！！！！！！！ -信号暂断-

* 录像显示了旅行者触摸了水后被吸入湖泊。

## Level -2

这是墓地？墓碑还TMD摆反了！再搜索一下好了...这种地方会有什么呢？

哎卧槽这有个手，RNM松开啊啊啊，哼，哼，啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊！ -录像结束-
Lane Stressed.writer (Player)

## Lane / Stressed.Writer

Lane is a player and DM for Jar Jar Court.

### Appears in

 Mice and Madness,  Jar Jar's Pizzeria,  Jar Jar High,  Defamation and Dismemberment,  Showtime,  Exes and Executions,  Jar Jar High: Scooby Doo, Kinder Court, Troopers and Tribulations

### Appearances/Characters

Lane has currently played in 6 Jar Jar Court oneshots, and DMed 1.

Lane's Characters
Pam Pamne-Hamne

### Relatives

Tam Hamne-Pamne (Daughter), Cam Hamne-Pamne (Child), Am Hamne (Sister-in-law), Graham Hamne (Brother-in-law), Ram Hamne (Son-in-law), Kam Hamne (Father-in-law), Betty "Gram" Hamne-Williams (Mother-in-law)

## Biographical information

### Marital status

Ham Hamne (Husband)

Known for directing several hit films such as Mr. Crimes and The Squid.

In a happy open marriage with Ham Hamne
Liar Earwigs

The **Liar Earwigs** are a group of closely-related earwig-like insects native to Dr'óstva, Ceaurest, and Nostland, with introduced subpopulations occurring in Ingrastel. There are five recognized species, four being extant and one being extinct. The Liar Earwigs despite their name and appearance, are not true earwigs, being placed in a sister family related to, but distinct from, other earwigs. This separation occurs from the Liar Earwigs' unique hunting and reproduction strategy of parasitism, which exclusively utilized intelligent races for the propagation of the species.
Marriages on the Millennium (Oneshot)

DM
--

Sydney Toomanydice

## Summary

Taking place in 38 ATD, CUC-K07D shows up at Law Office to deliver a message from Lando Calrissian to Nick and Secretary. Lando is attempting to divorce his husband, Ewan McGregor, and take his ship, The Millennium Falcon from him in the divorce. He asks Nick to hide something in the paperwork to get him the rights to the ship, bring the ship to him on Socorro as it is currently stolen and sitting outside the Law Office, and get Ewan to sign the divorce papers.

Ewan's ships began to descend on the office, and the three took the Falcon and began to flee. Nick drew up the paperwork as they engaged in a ship chase/fight. Once he was done, they allowed themselves to be boarded by Ewan and his guards. Nick convinced Ewan to sign the papers, tricking him out of the rights to his ship. Ewan then left with Cuckbot, but not before flirting with and giving his business card to Nick. Secretary and Nick continued with the Falcon to deliver it to Lando, who payed them a "ridiculous amount" of money. Nick also took Lando's business card.
Florien TheSwarmkeeper (Player)

## Appearances

### Appears in

 Mice and Madness,  Jar Jar's Pizzeria,  Jar Jar High,  Defamation and Dismemberment,  Showtime,  Exes and Executions,  Marriages on the Millennium,  Jar Jar High: Band Camp,  Jar Jar High: Scooby Doo, Friendship and Forced Entry, Jedis and Justice, Kinder Court, Revenge and Revision, Troopers and Tribulations

## TheSwarmkeeper

Florien, aka TheSwarmkeeper, is a player and DM for Jar Jar Court.

### Appearances/Characters

Florien has currently played in 16 Jar Jar Court games, appeared as an NPC in 1, and DMed 2.
Sydney Toomanydice (Player)

## Appearances

### Player

 Mice and Madness,  Jar Jar's Pizzeria,  Jar Jar High,  Joe Biden's Mircowave,  Showtime,  Jar Jar High: Band Camp,  Jar Jar High: Scooby Doo,  Jedis and Justice,  Friendship and Forced Entry,  The Squid,  Kindercourt,  Revenge and Revision

### DM

 Defamation and Dismemberment,  Exes and Executions,  Marriages on the Millennium,  Dungeons and Dragons,  Troopers and Tribulations

### Characters Played

Sheev Palpatine, Tille Roseland, Sydney Toomanydice (Character),  Sandstar Warrior, Renata Tiali, Ham Hamne

Sydney is a DM and Player in Jar Jar Court

### Appearances/Characters

Sydney has played in 12 Jar Jar Court games, and DMed 5.
Level -7 红色警报

## 危险程度

* 根据梦境安全性评估协会评估 该层级的危险等级为：**4 固态**
* 中等精神危害
* 实体横行
* 环境危害低
* 未被完全探索

描述
--

### 视觉投影

Level -7由一座绵延了200公里的地下室与管道系统组成，温度通常处于-10℃到-4℃之间。

墙体经常流下未知液体，已确定该液体不可食用。将耳朵贴在墙上可以听到远处传来的极微弱警报声。

该层级能见度极低，光线昏暗，在携带手电筒及其他光源时仍不能改善情况。

### 实体分布

* 实体03 红色警报

该实体全身通红，身高两米并会发出警报声，攻击性极强，若旅行者被抓住会被其残忍杀害。

目前没有任何旅行者在见到此实体后仍能返回安全层级的报告。

## 入口与出口

### 出口

对着有裂缝的墙*切出*有几率会送你到Level -0。

附录
--
Level -3 死亡公路

## 阅读前须知

* 我们无法保障该文章内容的真实性，因为它包含了严重的模因污染，请选择性相信或不相信该文章提供的信息。

* 根据梦境安全性评估协会评估 该层级的危险等级为：**3 浓稠**
* 高精神危害
* 实体危害低下
* 无环境危害（OuO）
* 这里是家（OuO）

描述
--

**x的，实体“居民”又黑进来了，注意，不要相信带有颜文字的信息，他们不是人类，这里是梦境探险协会D.R.A.，只要跟随我们走，你就安....【】，；；‘’【。；‘’】；**

不要相信他们，我们这是最安全的，最幸福的，不像D.R.A.那样的强盗！>=（

这防火墙怎么回事，记住，这里像一个乡镇，~~但并不安全~~，我们也是实体，过来吧，加入我们。

~~留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走~~

**留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走**
留下来 liuxialai 住此长存 stay here buyaozou 别走

***留下来 liuxialai ~~住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay~~ here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走留下来 liuxialai 住此长存 stay here buyaozou 别走***

## 入口与出口

### 出口

进入一个房子。（0u0）

附录
--
Level -4 梦之中学

## 危险程度

* 根据梦境安全性评估协会评估 该层级的危险等级为：**1→5 凝华**
* 中等→高等精神伤害（放学后）
* 低实体威胁→实体横行
* 低环境伤害→死区
* 已完全探索

描述
--

### 视觉投影

#### 放学前

Level -4为旅行者的学校教学楼，但地上有时会出现多种颜色的草，貌似很柔软，可触摸，可食用。

窗外的场景已被鉴定为Level -5，厕所和教室已被确定为安全区域。

在随机出现于教室内的书包内可搜寻到剪刀、睡袋、矿泉水、预言笔记本。

在旅行者离开后，一个名为“清洁工”的实体会出现清扫教室或厕所。

#### 特殊事件：放学后

此时该梦境的电力将被切断，没有光源。

一切都会扭曲变形，厕所教室会变得扭曲，草地会变得锋利。

实体“清洁工”的房间已被确定为该时间段内唯一的安全区，内有“长明灯”开关，打开后，该房间将保持照明直到事件结束。

### 实体分布

* 实体02 清洁工

此实体身穿米黄色校工用清洁服，携带了两个清洁剂空瓶。

在旅行者离开后，该实体会出现打扫旅行者留下的痕迹。

已确定该实体对旅行者无任何威胁，但还是建议不要主动招惹。

## 入口与出口

### 入口

从Level -3的一棵树中切出可以来到Level -4。

进入Level -9的学校会来到Level -4。

### 出口

在放学后离开教学楼会进入Level -6。

附录
--
Level -10 风起之地

## 危险程度

* 根据梦境安全性评估协会评估 该层级的危险等级为：**A 宜居**
* 无精神危害
* 低实体危害
* 无环境危害
* 已探索完全

描述
--

### 视觉投影

Level -10是一座面积约为6km²的森林，中心区域为一棵枝干半径约为20m的巨大榕树与草地、湖泊的结合体。

在部分地区可见到石柱废墟，目前无法确认这些东西的本来用处。

在一些地方可以找到破旧的箱子，里面大多是空的，有时可在里面找到附着了风元素的神之眼、苹果酒、灯笼果等物品。

### 实体分布

* 实体-00 温迪

在该层中，仅有一名无威胁性的实体“温迪”存在，身穿淡仙人掌绿色欧式服装与披风，从衣着看无法断定该实体的性别。

在D.R.A.探员的询问记录中也无法得知该实体具体性别。

目前已知此实体可控制风元素的力量，或许可以将空白神之眼拿出来给Ta？

### 聚集地与前哨站

#### 梦境探险组织（D.R.A.）前哨站

该前哨站由13名D.R.A.探员组成，对外来旅行者友好且开放交易。

对他们说：“我想感受风的力量”且拿出空白神之眼，会有一名探员带你到实体“温迪”的面前。

#### 西风教会

该聚集地由43名风神巴巴托斯的教徒组成，对外来旅行者友好但仅开放部分交易。

在D.R.A.前哨站的特殊事件在此聚集地中同样适用。

任何申请加入该聚集地的旅行者均会被回绝 “你首先需要醒来。”

## 入口与出口

### 入口

在Level -3中的一棵树*切出*有极小概率来到该层。

在陷入梦境时有概率直接来到该层。

在任何层级中高举附着了风元素的神之眼超过20秒将直接带你来到该层。

### 出口

向实体“温迪”请求会被传送至梦境丛群②的随机一个安全层级。

附录
--
Level -2 墓地

## 危险程度

* 根据梦境安全性评估协会评估 该层级的危险等级为：**2-黏连**
* 低精神危害
* 低实体危害
* 中环境危害
* 已探索完全

描述
--

### 视觉投影

level-2是梦境的第3个关卡，由一片无限的草原组成，规则排列的倒十字墓碑一直向四方延伸。

不要靠近看起来即将倾倒的墓碑。它们是陷阱，内部伸出的手会把你拉进地面成为死尸。

通常该层级不会有物资存在。但有些时候会有剪刀散落在地面，原因未知。

### 实体分布

实体-004 守墓人

他们会在这里游荡，数量不详，当你看见他们时，请快速远离。

## 入口与出口

### 出口

拔出一个放正的十字架墓碑，跳进下面的天蓝色洞口会送你到Level -3

附录
--

### 旅行者笔迹

-来自于未命名旅行者的档案报告 录像机-

墓地？墓碑还TM摆反了。再搜索一下，这个墓地会有什么呢？诶卧槽这有个手，松开啊啊啊啊.....（信号丢失）

### 梦境探险协会的报告

虽然Level -2相比于[[[Level -3 死亡公路|Level -3]]是一个安全层级，但是旅行者最好还是离开该层级。
Rae Clickclackmathrocks (Player)

## Rae

rae look out oh my god xe's got airpods in

## Appearances

### Player

Jar Jar's Pizzeria, Jar Jar High, Defamation and Dismemberment, Showtime!, Exes and Executions, Marriages on the Millennium, Friendship and Forced Entry, Dungeons and Dragons, Jedis and Justice, Kinder Court, Troopers and Tribulations, The Connor Continuum, Arcana and Antiquity

### DM

Mice and Madness, Joe Biden's Mircowave, Jar Jar High: Band Camp, Jar Jar High: Scooby Doo, Kinder Court, Revenge and Revision, Halloween, The Jury, The Verdict

### Characters Played

Jar Jar Binks-Palpatine, Syla Stayr, Rauye Stayr-Waiures, Gem Sexton, Daska Tarmin/Secretary, Braaya Roseland, Real Life Rae, Old Man Connor, Kasari Salian

Rae, aka ClickClackMathRocks, is a player and DM for Jar Jar Court.

### Appearances/Characters

Rae has currently played in 6 Jar Jar Court games, and DMed 4.
Defense Attorney

### PC

 Mice and Madness,  Jar Jar's Pizzeria,  Defamation and Dismemberment,  Showtime!,  Exes and Executions,  Oneshot, Halloween, The Verdict

## Biographical Information

### Cause/Place of Death

Killed by Tille Roseland with The Scales in his home

### Partners

Syla Stayr (Wife, Divorced then Remarried), Tahl Roseland (Ex-Boyfriend), Ewan McGregor (Hook-up), Lando Calrissian (Hook-up)

### Relatives

The Jury (Parent), Attorney Defense (Twin Brother), Ratticus Finch (Cousin), Rauye Stayr-Waiures (Daughter), Lorn Killian (Adopted Daughter), Jamie Donnall (Niece)
Hermit

The Hermit is the only standard playable character introduced in Downfall. He is an undead gunslinger who relies on synergizing cards rather than strong individual cards, boasts an arsenal oriented around powering through Debuffs and Curses, as well as a focus on Dead-On, a new keyword unique to The Hermit which revolves around hand manipulation. He starts with 75 HP.

The Hermit's starting Relic is Old Locket, which adds a Memento to your hand at the start of each combat.

## Cards

### Starting Deck

* 4
* 4
* 1
* 1
Defect (Act 1 Boss)

The **Energy Thief** variant of The Defect has the special effect of whenever it generates a Void status card, it is placed on top of the player's draw pile. It has 177 Max HP, Clockwork Souvenir, Fossilized Helix and Neow's Blessing as relics.

### Known Cards

* Buffer
* Doom and Gloom
* Shame
* Steam Barrier
* Defend x2
* Aged
* Turbo+
* Sunder
* Strike
* Core Surge
* Equilibrium

```
These numbers are not exact, as I have no way of knowing when the boss shuffles.

```

### Xeno's Recommendations

Yea this one is a pain. try to have lots of low cost cards, maybe some draw cards.
Hermit (Act 1 Boss)

This **Deadly Focus** variant of the Hermit has a minion named Tangerine, with 34 HP. His unique ability causes his *Dead On* effects always apply, unless he takes 10 or more damage in that turn. He has 167 Max HP, and the Brass Tacks, Oddly Smooth Stone, Abacus, and Neow's Blessing relics.

#### Known Cards

* Strike x3
* Itchy Trigger
* Dive x3
* Lone Wolf
* Roughhouse
* Injury x2
* Deadeye
* Headshot
* Defend x2
* Ghostly Presence

#### Xeno's **Recommendations**

Bring some AoE type cards so you can deal with Tangerine while also breaking Hermit's concentration
Downfall Wiki

**Welcome to the Downfall Wiki!**Downfall is a complete expansion for Slay the Spire, made by the modding community. Features one brand new normal character, plus a new game mode with SEVEN fully complete new characters starring in a twisted campaign, and so much more.
Download it **FREE** on Steam as long as you have purchased Slay the Spire.

## Features

Downfall Campaign

Cards

Relics

Potions

Events

## Events

...

Discord
Hermit (Act 2 Boss)

The **Wheel of Fortune** variant of The Hermit has the unique ability who cannot alter card costs and when you attack him, he cycles his leftmost card. He has 267 Max HP and the Red Mask, Strange Spoon, Necronomicon, Philosopher's Stone and Neow's Blessing relics.

### **Cards Known**

* Strike+ x2
* Strike
* Defend
* Desperado
* Flash Powder
* Wide Open
* Maintenance
* Good Instincts
* Swift Strike
* Panacea+
* Short Fuse
* Necronomicurse

```
These numbers are not exact, as I have no way of knowing when the boss shuffles.

```
Colorless Cards

Colorless cards are available to all characters. These cards are generally not gained from normal card reward screens--players must instead acquire them through a combination of merchant shops, events, relic effects, and card effects. Colorless and Curse are the only pre-existing sets Downfall adds to.
Defect (Act 3 Boss)

The **Unbiased Cognition** variant of The Defect has the unique ability that when the Player plays a Power card, it gains 1 Focus. It has 425 Max HP, and the Coffee Dripper, Fossilized Helix, Lantern, Data Disk, and Neow's Blessing relics.

## **Known Cards**

* Rainbow
* Reinforced Body
* Charge Battery
* Zap+
* Dualcast
* Multi-Cast
* Cold Snap
* Barrage+
* Leap
* Storm
* Defragment
* Blind

```
These numbers are not exact, as I have no way of knowing when the boss shuffles.

```

## Xeno's Recommendations

Don't play too many powers unless you know what you are doing.
Defect (Act 2 Boss)

The **Ancient Construct** variant of The Defect starts with two Bronze Orb minions, which can steal a random card from your deck. It also has the unique ability where it gains 1 Artifact at the end of its turn if it has no Artifact. It has 257 Max HP and the Turnip, Red Mask, Kunai, and Neow's Blessing relics.

### Known Cards

* Boot Sequence
* Claw x3
* Machine Learning+
* Leap
* Cold Snap+
* Panic Button
* Rebound
* Strike+
* Reprogram
* Swift Strike
* Charge Battery
* Genetic Algorithm+
* Shame
* Hyperbeam
* Flawed
* Defend
* Clumsy

```
These numbers are not exact, as I have no way of knowing when the boss shuffles.

```

### Xeno's Recommendations

The Bronze Orbs are far more annoying than they seem at first, don't feel bat about focus firing them. You also might want a second copy of any key cards in your deck.
Hexaghost

The Hexaghost is one of 8 playable Downfall characters introduced in Downfall. They are a flaming spiritual vortex that relies on using specific card types and setting up single massive hits, boasts Soulburn dealing the amount inflicted 3 turns later and ring of 6 Ghostflames that require specific conditions to Ignite. They start with 66 HP.

The Hexaghost's starting Relic is Spirit Brand, giving 4 block the first time a Ghostflame is Ignited each turn.

## Cards

### Starting Deck

* 4 Strike
* 4 Defend
* 1 Sear
* 1 Float
* 1 Kindle
Guardian

The Guardian is one of 7 playable Downfall characters introduced in Downfall. It is a spiked metallic construct that relies on future planning and secondary effects, and boasts weak Gem cards that can be Socketed into other cards. It also uses Stasis cards that are sent to Guardian's 3 Stasis slots, re-entering your hand at a cost of 0 after enough turns. It can also Mode Shift from taking damage or Bracing, turning into Defensive Mode. It starts with 80 HP.

The Guardian's starting Relic is Bronze Gear, which gives you a Gear Up at the start of each combat.

## Cards

### Starting Deck

* 4 Strike
* 4 Defend
* 1 Curl Up
* 1 Twin Slam
* 1 Random Gem (From Bronze Gear)
Downfall Campaign

**Downfall Campaign** is a game mode and the namesake of the mod. It features players battling through Acts 1-4 similar to the Standard Campaign, but playing as various different bosses and monsters. Throughout the playthrough, the player will collect Cards, Relics, and Potions like a standard run, but also Souls, which function near identically to Gold.

## Mechanics

A playthrough is very similar to the standard mode, except

* Each Act ends with a fight with 1 of the 5 different standard playable characters (Ironclad, Silent, Defect, Watcher, Hermit). The deck each uses is based on the act they are fought in. For further explanation of their fights, see Bosses.
* Many Events are unique, including the starting Event, Shop, and the entirety of Act 4.
* Colorless cards are replaced with a new set of cards called Boss Cards.

All potions and relics are shared between Standard and Downfall, unless they are character or Event exclusive.

All normal enemy encounters, as well as elites (excluding one) are identical to a standard run.

## **The Corrupt Heart**

At the start of each playthrough of Downfall, the player will encounter The Corrupt Heart of the Spire.

If the player has at least encountered boss of the first Act in the previous run, The Heart will offer a selection of 4 starting bonuses.

* The first 2 options are always beneficial, often offering a common relic, souls, cards, potions, transformation, or a card upgrade.
	+ As the second option The Heart may offer to make the first 3 combats flee in terror. This is given in the form of the special relic The Heart's Malice.
* The 3rd option is always a trade-off, requiring the player to give all their souls or even sacrificing HP, but offering potent starting bonuses like rare relics or rare cards.
* The 4th option has the player give up their starting relic in exchange for a random boss relic.

On the other hand, if the player has NOT encountered the boss of the first Act on the previous run, The Heart will offer only the following two starting bonuses.

* The first option will always be The Heart's Malice.
* The second option will be +10% max hp.

## Shop

When players encounter a Shop, they will first engage in a battle with the Merchant, which always plays out the same:

The Merchant starts with Barricade and 400 HP

 Soul Steal
 Escape

The Merchant's Strength, Stolen Souls, and HP are retained through an entire playthrough.

After the fight, the player will be able to purchase offers from The Heart for Souls, offering the same things as the Merchant in a standard run, minus the colorless cards being replaced with special boss cards.

## Act 4

Act 4 is one of the main changes to the map outside of bosses. Accessing Act 4 requires the 3 Keys, which are obtained identically to a standard run, but also must be broken at a rest site for 50 souls each (Breaking won't use up a campfire).

Each broken key gives a corresponding relic: Emerald Heart Blessing, Ruby Heart Blessing, and Sapphire Heart Blessing.

If all 3 keys are broken upon beating Act 3, players will enter Act 4, always consisting of a Shop, Special Elite Battle, Campfire, then a final battle with Neow.
Neow (Boss)

This Page is not just for Neow but the "Boss Rush" elite fight before that too.

The Elites all have a semi-unique ability that triggers on their death. They all trigger upon the death of that character and give all characters (Both Player and Enemy) a buff. The three you fight are the same as the three you fight in the 3 acts.

```
The Ironclad has Last Gasp: Enflame+ which gives everyone 3 Strength.
The Silent has Last Gasp: Caltrops+ which gives everyone 5 Thorns.
The Defect has Last Gasp: Buffer+ which gives everyone 2 Buffer.
The Watcher has Last Gasp: Wreath of Flame+ which gives 8 Vigor to everyone.
The Hermit has Last Gasp: Gestalt which gives 2 Rugged and 2 Vulnerable.

```

### **Xeno's Recommendations (Elite)**

The recommended order is typically

1. The Defect
2. The Hermit
3. The Watcher
4. The Ironclad
5. The Silent

## **NEOW BOSS FIGHT**

Neow is the hardest fight in the game, having 750 Max HP and a array of very strong abilities. Her God of Life buff heals her for 2 HP whenever you play any card. Her Invincible prevents her from losing more than 250 HP in a single turn. Her first action is to put the Flawed, Haunted, Bewildered, and Icky curses into your deck.

Her Hero's Spirit buff intent is the most frustrating part about this, though, as she gets different buffs depending on the Heroes you fought beforehand. The Ironclad's Spirit gives her 2 Demon Form. The Silent's Spirit gives her Thorns 2. The Defect's Spirit gives her 2 Buffer. The Watcher's Spirits give her 5 Mantra. The Hermit's Spirit puts a Decay into your draw pile. No matter what spirits stand alongside her, she will also gain 6 Strength.

### Xeno's Recommendations (Neow)

Any Power and Skill cards that are in your opener should be played before you attack, to mitigate her healing.
Ironclad (Act 3 Boss)

The **Bastion** variant of Ironclad starts the fight with a 140 HP enemy named Fortification, which gives him 10 block. He also has barricade, which prevents him from losing block at the end of turn. when the Fortification is killed, Ironclad gains 5 "Demon Form" which increases his Strength by 5 every turn. He has the Odd Mushroom, Torii, Cursed Key, Horn Cleat, and Neow's Blessing relics
Slime Boss

The Slime boss is one of 8 playable Downfall characters introduced in Downfall. They are an amorphous ball of goo that relies on raw strength to overpower and dispatch enemies, boasts high damage cheap cards with unique keywords like Goop and Consume. Splitting can allow them to divide into smaller slimes with unique abilities that activate each turn. They start with 65 HP.

The Slime Boss's starting Relic is Heart of Goo, which whenever you Consume, heal 2 HP, up to 8 each combat.

## Cards

### Starting Deck

* 3 Strike
* 4 Defend
* 1 Tackle
* 1 Split
* 1 Corrosive Spit
Ironclad (Act 2 Boss)

The Feeding Frenzy variant of The Ironclad has the unique ability that allows his Reaper to not exhaust and hits his summons too. Whenever one of those summons is killed by The Ironclad, he gains 1 Strength. He has 270 HP, and the Vajra, Magic Flower, Red Skull, and Neow's Blessing relics.

## **Known Cards**

* Twin Strike
* Feed
* Clothesline
* Fungus Among Us
* Ghostly Armor
* Hemokinesis
* Reaper
* Defend
* Haunted

```
These numbers are not exact, as I have no way of knowing when the boss shuffles.

```

## Xeno's Recommendations

Make sure you are the one that kills his Mushrooms, you don't want his Strength snowballing to where he gets tons of Health back from Reaper
Ironclad (Act 1 Boss)

The **Synchronize** variant of The Ironclad has the special effect that whenever he generates a Status card, that Status is duplicated into the player's discard pile. He has 160 Max HP and the Champion's Belt, Art of War, and Neow's Blessing relics. His deck is full of powerful cards that usually have the downside of making status cards; however, that is wielded to great effect by this Sacrificial Warlord.

### Known Cards

* Bash
* Flawed
* Doubt
* Reckless Charge
* Wild Strike
* Defend
* Seeing Red
* Immolate
* Ooze
* True Grit+ x2
* Thunderclap+
* Feel No Pain
* Power Through it
* Second Wind

```
I have intentionally omitted the status cards from this list, as it is likely they are from the cards Ironclad played, rather than base includes in the deck. Additionally, these numbers are not exact, as I have no way of knowing when the boss shuffles.

```

### Xeno's Recommendations

This is the best boss for the Automaton, as certain builds of it love having status cards. Otherwise try and kill The Ironclad before you shuffle your deck, or try and find the Medkit relic.
Relics

**Relics** are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated for each relic).

Starter Relics are granted upon starting a run with the corresponding character.

Common, Uncommon, and Rare Relics can be found from a variety of sources. Usually, the odds of getting a particular rarity of relic is 3:2:1 (50%/33%/17%). Chests have their own rarity chances, which result in the chances of getting each rarity being (49%/42%/9%).

Boss Relics can only be found from Bosses (or in the starting choice, traded for Starter Relic).

Event Relics can only be found from specific event outcomes. In Downfall mode, certain relics can be obtained through destroying keys at rest sites.

Finally, Shop Relics can only be purchased from the Merchant. In Downfall mode, they can be purchased from the heart

**The table below can be opened for a longer view of the relics.**
Silent (Act 1 Boss)

The **Highly Toxic** variant of The Silent Has the unique ability that her poison Silent is Blockable, and you start with an Antidote, which is a 1 cost skill that removes all poison. She has 170 Max HP, and the Horn Cleat, Twisted Funnel, and Neow's Blessing relics. Due too the Funnel Relic, you start with 4 poison. Her deck for this fight is focused mostly on doing lots of consistent poison, and cards that have bonus effects if the target is poisoned.

### Known Cards

* Crippling Cloud
* Survivor
* Burst
* Poisoned Stab
* Dodge and Roll
* Strike
* Bane
* Defend
* Deflect
* Footwork
* Noxious Fumes
* Deadly Poison x2

```
These numbers are not exact, as I have no way of knowing when the boss shuffles.

```

### **Xeno's Recommendations**

If you see that this fight is your act one fight, see if you can get a card that gives artifact or Last Stand, a card that removes all debuffs.
Stasis

**Stasis** is a keyword associated with the playable form of The Guardian. When an effect with Stasis activates, it moves the card it is targeting into the Guardian's rightmost open Stasis slot and sets its Stasis counter to X, with X being the energy cost of the card + 1. The Stasis counter of each card in Stasis counts down by 1 at the start of each of the Guardian's turns; the stasis counter can also be decremented by cards and relics with the Accelerate keyword. When the stasis counter of a card in Stasis reaches 0, the card is moved into the Guardian's hand and costs 0 until it is played (unless it has the Volatile keyword, in which case it is Exhausted).

If a card in Stasis has the Tick keyword, its Tick effect triggers every time its Stasis counter counts down.
Watcher (Act 1 Boss)

The **Unbridled Rage** variant of The Watcher has the unique ability where she automatically enters Wrath Stance if she is at 50% or less HP, and Wrath only increases damage dealt and taken by 50%, rather than the standard 100%. She has 170 Max HP, and Bag of Preparation, Cloak Clasp, and Neow's Blessing for relics.

### Known Cards

* Wallop
* Halt x3
* Defend+
* Clumsy
* Sands of Time
* Talk to the Hand
* Crush Joints
* Panacea
* Fasting
* Clumsy
* Regret
* Parasite

```
These numbers are not exact, as I have no way of knowing when the boss shuffles.

```

## Xeno's Recommendations

Try to keep her above 85 until you are capable of dealing lots of damage in a single turn.
Demigod

Deathhealer Motus

**Demigods**, also known as **The Halfborn** and **Heir-kin** are a race of beings that are half-mortal and half-god. They possess mortality, though often have immeasurable lifespans as many have been killed before natural death has occured. Their divine blood endows them with supernatural abilities that allow them to achieve feats usually not possible by many other races on Ashe.

## Physiology

Demigods have been known to be completely unidentifiable, and often can blend in with those who share the racial features of their mortal-half. However, in some cases such as with Boshai Zun - can appear to take on a divine form through the embrace of their power; however, this ability is not known to be unanimous across all known Godtypes.

### Known Demigods

Though very few have been recorded officially, many have claimed to be of God-blood. These include

* Boshai Zun
* Deathhealer Motus

### Claimed Demigod-status

* Ugnar the Blackened
* Ruin Lord Sartorkar
Tag Team

**This article is a disambiguation page for Tag Team**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Tag Team** may refer to:

* Tag Team (Gremlins)
* Tag Team (Slime Boss)
Watcher (Act 3 Boss)

The **Fleeting Faith** variant of The Watcher has the unique ability that when the player plays a card, she gains 1 Mantra, but at the end of the turn, she loses 5. She also won't leave divinity if she does reach 10. She has 370 Max HP, and the Velvet Choker, Torii, Captain's Wheel, Thread and Needle, and Neow's Blessing relics.

### **Known Cards**

* Wish: Live Forever
* Good Instincts
* Shame
* Wave of the Hand
* Blind
* Swivel
* Signature Move
* Conjure Blade
* Sanctity
* Protect
* Empty Fist
* Normality
* Expunger
* Strike
* Devotion

```
These numbers are not exact, as I have no way of knowing when the boss shuffles.

```

### Xeno's Recommendations

I recommend not allowing The Watcher to achieve Divinity, unless you see Empty Fist in her hand. That is the perfect time to let her reach 10, as long as you can take the 30 damage.
Watcher (Act 2 Boss)

The **Blasphemer's Demise** variant of the Watcher has the unique ability that when she loses 150 HP over the course of the fight, she loses 4 Strength when she next enters *Divinity* or plays *Ragnarok*. She has 270 Max HP, and Incense Burner, Teardrop Locket, Oddly Smooth Stone, and Neow's Blessing as relics.

#### Known cards

* Like Water x 2
* Defend
* Defend+
* Ragnarok
* Wave of the Hand
* Wallop+
* Blasphemy+
* Flying Sleeves+
* Wish: Become Almighty
* Tranquility+
* Vigilance

```
These numbers are not exact, as I have no way of knowing when the boss shuffles.

```

#### Xeno's Recommendations

Try to get plenty of high damage cards to trigger the Demise effect, this causes the attacks to do much less damage and is the key to surviving an onslaught. If you are playing as the Champ, see if you can get Ignore Pain, as that will completely no sell the big attack.
Sable Church

The Sable Church, also known as The Ebon Monastery is the largest Aphelian church, it has played a prominent role in the history and development of Eastern Human civilization. The church consists of 13 particular churches and numerous Aphelioceses and Eparathes on Ashe. The Church is headed by the Tribunal, who act as the chief pastors of the church. The bishopric of Caeus, known as the Ebon See, is the central governing authority of the church.
The Seven Foundations

The Seven Foundations are the Seven Legal practices of Magic within the Ashean Empire as written into law by the Ministry of Thaumaturgy. They include Alteration, Sorcery, Evangelism, Psionics, Divination and Druidic.

Forms of Magic not included in the Foundations, and are strictly prohibited are Evocation, Cruxification and Malediction.
Devotion's Guide to Religion

> "For those wondering, this book is made for anyone that wants to know, learn or interact more with the various religious activities scattered around East Terragon" -Devotion's Guide to Religion page 1
>
>

**Devotion's Guide to Religion** is a book made by Devotion. The book contains much information about various gods, myths and legends Devotion encounters on his travels with the unnamed party. Currently the book is still unfinished.

The first being that was ever documented in Devotion's Guide to Religion is Waukeen, the goddess of trade.

Documented Gods

* Majere
* Waukeen
* The Raven Queen
Lichism

Lichism is a hypernym and class for numerous types of Magic, usually involving Summoning. The term was first used by the First Wyhvernic State to describe the abilities and practices used by Huniinax the Foul and Wrusun-Dar in their Trial.

Lichism includes, however is not limited too

* Goetia
* Necromancy
* Inculcancy
God

**Gods**, also known as **Deities** is a hypernym used to refer to several extremely powerful creatures and entities that have the ability to alter realities and fabrications of the world that existed on Actias prior to the first recorded Alignment, during the Elder and Primordial Ages.

The hypernym can be used to refer to the Deities of the Elder Pantheon, Primordial Gods and Clockwork Pantheon; each possessing their own concepts and origins. The term can also be used to refer to false-gods and mythological deities.
Lùth

Lùth, also known more commonly as Magic or Mhajika is a form of energy that persists on Actias, it is perhaps one of the most important concepts in the realm as without it much of what exists would not.

Lùth, fundamentally is the excess energy of The Fount that persisted following The Meld; and is the combination of both Actias' original natural energy and The Abyss.

### Branches of Lùth

there are many types branches of magic, with mages usually having more natural affinity for one area and thus study more extensively, though they can have skills in another. Some though are considered taboo and have been banned by certain mage organizations.

The suffix "-kinesis" involves physical manipulation of given element (like inflaming objects with pyrokinesis or moving them around with telekinesis), while "mancy" generally refers to communication with and interpretation of it (like learning people's fates by fire-gazing via pyromancy or forcing the dead to speak through necromancy).

#### Alteration

* Alchemy
* Aberration

#### Sorcery

* Geokinesis
* Hydrokinesis
* Pyrokinesis
* Aerokinesis
* Astrokinesis

#### Druidic

* Sherancy

* Veterancy

#### Evangelism

* Sacrancy
* Conseckinesis

#### Psionic

* Telekinesis
* Telepathy
* Telempathy

#### Divination

* Aeromancy
* Ceraunoscopy
* Astromancy
* Chiromancy
* Cleromancy
* Geomancy
* Hydromancy
* Numerology
* Oneiromancy
* Pyromancy
* Tyromancy

#### Evocation

* Necromancy
* Goetia
* Revenancy

#### Cruxification

* Transpositancy
* Geminancy

#### Malediction

* Hexomancy
* Cursology
* Pinionancy
Primordial Gods

The Primordial Gods are a supposed Pantheon of Deities that exist outside of Actias, and presumably dwell in The Abyss. Little is known of them, as only few recordings or mentions of them exist. Despite this, many cults dedicated to the entities have arisen throughout history - notably The Hands and those who practice Lichism. The exception to this rule is Aphelianism; the worship of Aphel, which rose to prominence in Eastern Ashe during the Two-Hundred-Year Peace.

Only three of these entities are known by a name.

* Yryel
* Aphel
* Ichel
Demon

A **Demon** is a hypernym used for mysterious beings invoked from other planes. They can take their own form or possess a body of animal or members of the intelligent races. People and animals possessed by demons are known as **Invokeun**. It would appear as though demons are not a single race but a catch-all term for creatures of a similar nature, as they are extremely different.

In many religions, Demons are considered to be negative entities that bring bad omens - however they are also associated to be the servants of Gods, and some Faiths revere them as such; they are known as Divaricates.

An art of summoning demons is called Goetia and is banned by both clergy and Ministry.

Known Demons

* Sallos
* Vual
* Naberius
* Furcas

#### Divaricates

* Ir Vekere
* Ir Orius