recursal/Fanatic-Fandom huggingface dataset:
Niphates

The Niphates are a mountain range in Armenia's south that Lucifer uses as his landing place on Earth. It is also supposed to be the mountain range where he hid his blade.

## Overview

When Lucifer decided to intervene on Earth after the flood. While his presence made the earthly creatures that scurried around the mountain scatter, he was able to conceal himself from any angel that was nearby.

He at first opted to stride into Babylon but kept himself in check and would need a more cunningly crafted plan to be executed thoroughly if he was to successfully witness humanity advance. Far later on, after Lucifer successfully had man create the Tower of Babel, he journeyed back to Niphates, where he sat upon its peak, lost in his thoughts over many things. He began doing this regularly. The small cliff would become a second home for him to sit back and think.
AOI-IOI-121 (THE OMNIVERSAL TELEPHONE)

## **Standard Observation Measures*:***

AOI-121 is to be kept in an (approximately) 10m x 10m x 10m, steel-plated containment chamber. At minimum two armed personnel are to watch the chamber, changing stations every four hours. Any testing is to be approved by at least 1 (one) level 7 personnel.

## **Description**:

AOI-121 appears to be an unremarkable cream colored rotary phone.

## **Activity**:

AOI-121 calls rarely, and is quiet for most of it's time in containment.

## **Anomalous Properties*:***

Upon dialing any number, AOI-121 will call a random extra-dimensional being, to date there is no way to predict what it will call, although it is believed that it depends upon the dialers state of mind.

## **Acquisition Details*:***

AOI-121 was located in ████████,█████ on █/██/████
Primum'fae

Primum'fae, also known as the First Fairies, Natives of Fae and The True Fairies are dark malevolent fae creatures led by Me'beroth'Ogozz. They were one of the first beings in The Otherworld (Fairy), an other-dimensional world that borders upon Earth.

## History

The Primum'fae were the First Fairies, led by Oberoth'm'gozz, the 'True Fae' King of the First.

Me'beroth'Ogozz was overthrown in the War for Avalon and were scattered across the winds. Only few Primum'fae have survived.
The Pale Domain

The Pale Domain is the home, and realm of Despair of the Eternals. Twin of Desire. Another section of the Dreaming.

## History

The Pale Domain was created for Despair after Despair and Desire ran rampant through the Dreaming, ruining Dream's realm.

## Geography

The Pale Realm is an infinite gray fog-filled void filled with rats and mirrors. Mirrors floating through the fog and existing without matter. Despair watches all who stare through the mirrors. This is different from the Mirror Realm.

## Hierarchy

Only Despair exists. There is no hierarchy.

## Residents

* Despair of the Eternals
Dangerous Brambles

Dangerous Brambles is the first secret level of Sylvan Woods, accessible from the secret exit of **Corrupted Woods.** This area features hurtful solid brambles along with barrel cannons, Zingers and ghost ropes as the main gimmicks of this stage.

## Level Info:

Difficulty: Hard

Missions: Main Mission, Switch-Star

Bosses: N/A

Secret Exits: N/A

## Trivia

* The music used in this level is a restored version of Forest Interlude from Donkey Kong Country 2: Diddy Kong's Quest, restored by the artist Jammin' Sam Miller.
	+ The music used in the Switch Star mission is a remix of Forest Frenzy from Donkey Kong Country, composed by the artist JGS Music.
* This is the first level developed by lucstar06 for the project.
* This level is the only level themed around Donkey Kong Country's level design, a theme that will be recurring in the future projects more often.

## Lore

**This area** was just a pure mountainous spot with little to no trees, and mainly had vines to climb onto with small lakes. But recent events involving the misuse of **Star of Nature** had completely made this area succumb to a massive infestation of Piranha Plants, and brambles. This also attracted the presence of Zingers unfortunately, aiming to seize the territory.
Headquarters (Site-0)

SITE-0 (HQ)

The FFOS HQ is 14 hectares, has been observed to display an extraordinary capacity for expansion, with numerous rooms and areas seemingly manifesting spontaneously without any apparent human intervention. The prevailing theory posits that this phenomenon is attributable to the facility's existence outside the confines of conventional reality, although further scientific testing is required to validate this hypothesis. It is notable that the majority of the facility is situated beneath the waters of Lake Pontchartrain, adding an additional layer of complexity to its study and containment.

The origins of the FFOS Headquarters can be traced back to a 1962 incident, when the Pre-FFOS "Hunter Corp" was dispatched to investigate reports of strange noises emanating from tunnels beneath the lake. It was during this mission that the FFOS discovered the HQ and recognized its potential as an ideal location for the containment of anomalous objects and entities, owing to its peculiar influence on the fabric of space and time. To harness this influence, the FFOS developed a sophisticated understanding of the paranormal, supernatural, and occult, and utilized this knowledge to manipulate the facility and effect changes without resorting to conventional construction methods. The HQ has been divided into various sectors, each overseen by The Council, to ensure effective management and safeguard against catastrophic containment breaches.

Due to its anomalous properties, the HQ is constantly shifting internally, with new areas and rooms being discovered every week. Personnel is advised not to enter unknown areas as staff members have been known to become lost for extended periods. From the outside, the HQ appears as a stoic Brutalist building of defined size, but it is larger on the inside than on the outside.

The FFOS later acquired the property of being unseen, making it difficult for the general public to locate. The HQ is also connected to other dimensions through Rifts, which appear spontaneously within the building. Known HQ Rifts include the Main Hall West, Main Hall North, and Janitor Closet 6. The facility is also connected to the Multiverse Pub, which resulted from an LOI event in Banská Bystrica, Slovakia.

Lake Pontchartrain, where the HQ is primarily situated, is a brackish estuary in southeastern Louisiana. The lake covers an area of 630 square miles, with an average depth of 12 to 14 feet. Some shipping channels are kept deeper through dredging. The largest bridge in the United States spans the lake, with the FFOS HQ located underneath.
POI (Phenomenon Of Interest)

## Example (Optional)

### Danger Class:

Example = DC-K (Keval) (2 Square Bracket - [ , followed by the name of the file "Keval" followed by a vertical slash or upright slash - {!} then DC-(whatever letter it is) then brackets - ( name of the class such as (Keval) If you are confused. Check below for pictures.

## In Case of Escalation:

(Standard protocol in case the POI becomes more active or intense. What actions should be taken? Who should be alerted? Should evacuation be considered?)

## Anomalous Properties:

(What makes it a POI. What are its effects on the surrounding area? Is it always present or does it occur at specific times? Has its properties been tested?)

## Discovery Details:

(How was it discovered? Who discovered it? When? Where? Why? What was happening at the time of discovery?)

## Activity:

(Optional. What happens when the POI is observed or interacted with? Does it have any specific properties when observed or measured?)

## Addendums:

(Keep the Addendum heading, but adding addendums are optional. Addendum POI-???-a)
Elder Vampire

**Elder Vampires** are an incredibly rare form of vampire and are often mistaken for their lesser brethren.

## Physiology

Elder vampires can look exactly like a human being and can even evade detection from various magic tracking techniques, only revealing themselves at their own convenience. Elder vampires are also incredibly intelligent, and possess numerous - and often unique- abilities. Unlike their lesser cousins, Elder vampires do not need to drink blood to survive; however, the consumption of blood offers an experience not unlike the consumption of alcohol.

They have an ancient and distinct culture, but the exact details are well hidden from the gaze of mortals. What can be said for sure, however, is that all intelligent vampires celebrate the full moons as an important holiday during which they tend to congregate in Vampiric Church.

Because of the rarity of Elder vampires, as well as the unique abilities they often possess, classification can be extremely difficult. Fortunately, encountering one is an incredibly rare occurrence, with most people going their entire lives without encountering one knowingly. Not all Elder vampires are dangerous to humans either; many even avoid human contact altogether, and some even work altruistically, if clandestinely, to aid humanity.

## Abilities

* Immortality
* Supernatural Speed (Close to sonic)
* Invisibility
* Adhesion - Can adhere or scale walls with their bare hands.
* Supernatural Strength
* Regeneration
* Hypnosis
* One of their most significant qualities is real immortality, where only another Elder vampire (or higher) may actually terminate another Elder vampire's life; no other method, not even the efforts of a minor deity or tremendous magic, can end their lives for good. Instead, individuals enter a regenerative condition similar to a coma, steadily mending over time. Even with this capacity, a substantial degree of bodily devastation can incapacitate them for a lengthy amount of time, ranging from years to decades, and leaving them significantly debilitated even after full regeneration. Another Elder vampire can reduce this healing time, albeit at a high cost, by feeding the injured vampire huge amounts of their own blood. Only a shared desire for blood connects Elder vampires to their distant and far more primitive cousins. They not only look like people, but they also have human intelligence and behavioral tendencies. This implies they don't sit in the middle of a forest or hide in the shadows. On the contrary, they prefer cities, where they live out deceptively conventional lives.

## Known Elder Vampires

* Marisol Va Hasa Almbri of the house of Falmemna
* Ally Va Elbana
Ludwig

*"Yes father, we're awaiting for your command."*

**Ludwig Von Koopa** is one of the Koopalings. He's the oldest of them all and technically the self-proclaimed leader of the sibling gang. His look indicates that he's a serious and a mature Koopaling, but he's usually a show-off, as he has a quite mechanical genius which he can contain in himself and do serious inventions. He's also aware of the fact that he underestimates his enemies most of the time, but he also acknowledges his defeat whenever it's imminent, making him the most honorable. Mike Vaughn portrays his voice.

## History

**Ludwig Von Koopa** first appeared in Super Mario Bros. 3, as the seventh boss, in Pipe Land. He also appeared in Super Mario World, and NSMB series as a recurring character.

He also appeared in spinoffs like his siblings, although having more personality in here than the mainline games.

## In Prismverse Saga

Ludwig Von Koopa first appears in SMATSP as a mid-boss, alongside his siblings and assists Bowser Jr. in Bowser's Clown Car. After his defeat, he orders his siblings and tells Bowser Jr. to stand behind in their father's castle, to protect their home from any threat necessary.

His future appearances are unknown, but he'll appear individually as a boss in a future episode.

## Trivia

* Ludwig is named after the famous musician Ludwig Van Beethoven.
	+ This fact is further revealed in the cutscene that plays out after his defeat in Super Mario World.
* Iggy has the same voice actor as him.

## Lore

Ludwig Von Koopa is one of the **Koopalings**. He's the eldest, the most mature and the most intelligent of them all. His past and his biological family are unknown, but it's known that he was adopted by Bowser when he just entered his teen years.

Unlike his siblings, Ludwig was not just trained to be a soldier, but also as a proper member of his father's society: By also learning how to play piano, creating new inventions and learning magic. He displayed marvelous talent in all, making him a potential heir to Bowser's throne someday. His genius was more chiseled and polished, unlike his brother Iggy, whose genius was more raw and open to new knowledge and possibilities.

As the eldest Koopaling, he was assigned to Pipe Land to take control. He had given quite a challenge to his adversaries, but he had sadly fallen in their hands. His later battles with them didn't end too well, but he was almost close to defeating them with his interesting setups of moving platforms and cloning ability, which was a rare magic ability taught to the most brilliant ones. He even created his own armada with a lot of minions by his side, indicating his perfect leadership and adaptability with most of Bowser's minions.

But there's still a long way to go for Ludwig if he wants to be by his father's side as a better Koopa, or even surpass him and be the new king. (Which doesn't seem to a great possibility anymore as Bowser Jr. has that great opportunity now) but he wants to help his father and his brother Bowser Jr. with any way he can when he becomes a great Koopa in heart and skill.
General Oso

## Bernardo "Oso" Fernández

**General Oso** is the lead technical designer of the Bone. It is unknown when he joined the team, but he worked on the E-wand, The Bone App, and the Headset.

### Appearances

KS Pre-Launch Party

First KS Presentation

Dev Diary Chapter II

CRC Info Log Ep. 1

Dev Diary Chapter III

Battle Simulator Sportscast

CRC Info Log Ep. 2

CRC Info Log Español
La Orden Del Phoenix

### Slogan

Victoria es nuestro nombre ya que aunque seamos derrotados de las cenizas resurgiremos.

## Information

Bienvenido a la orden recluta, nuestro lema es "Victoria es nuestro nombre ya que aunque seamos derrotados de las cenizas resurgiremos", este lema no solo lo aplicamos en el juego, sino que tambien en nuestra vida como recluta, aunque sientas que te han derrotado, siempre tendrás a la orden apoyándote para que vuelvas a surgir recluta.

## Translation

Welcome to the order, recruit, our motto is "Victory is our name because even if we are defeated from the ashes we will rise again", this motto is not only applied in the game, but also in our life as a recruit, even if you feel that you have been defeated , you will always have to order supporting you so that you reappear a recruit.

Follow them on Instagram!
Global Geologists of Obscure Rock Discoveries

***DO NOT META-GAME WITH THIS INFORMATION. THANK YOU. Please do not abuse this knowledge. It is given in good faith.***

## Global Geologists of Obscure Rock Discoveries

### Official Name:

Global Geologists of Obscure Rock Discoveries

### Aliases:

GGORD, Rockstars, Those Kids (By the FFOS)

## History

The GGORD was founded in Durham, Washington, USA by three young geology enthusiasts, Morgan Wentworth, Ophelia Peck, and Mason Palich. The group formed after high school to pursue their passion for geology and share their love of rocks. Over time, they became actual geologists with degrees and continued to study and collect rocks. The GGORD gained a reputation for discovering rare, anomalous rocks they called "cool rocks." Some of these rocks were found to have magical or anomalous properties, which sparked the group's interest in exploring their origins and abilities.

## Mission

The mission of the Global Geologists of Obscure Rock Discoveries (GGORD) is to discover and study rare, anomalous rocks with scientific rigor and share their findings with the world. They strive to expand their knowledge of geology and explore the mysteries of the Earth's composition. GGORD is dedicated to promoting public awareness and appreciation of rocks and their importance to our planet's natural history.

## Organization

The GGORD is a non-profit organization that operates on a democratic structure. The founding members act as the governing body and make major decisions through a voting process. New members can join by demonstrating a passion for geology and agreeing to abide by the GGORD's code of conduct. The organization is divided into different teams that specialize in specific areas of geology, such as mineralogy, petrology, and geochemistry. Each team is led by an experienced member who mentors and trains new members. The GGORD also has a public relations team that handles outreach and education to promote their mission and share their findings with the world.

## Members/Allies

* Morgan Wentworth
* Dr. Kennedy Wentworth
* Ophelia Peck
* Mason Palich
* Kiara Santiago
* Rajiv Gupta
* Amina Nasser
* Rashid Ali
* Jocelyn Kim
* Omar Ahmad
* Devon Parker
* Tanya Nguyen
* Malik Jackson
* Maya Patel
* Garrett Chen
Boire Williams

### Duties:

Hunting down EOI's (Capture and returns and eliminations), Exploring LOI's, And anything he's ordered to do

## Pre-Foundation:

Boire Williams, Born 1984 raised and born in Ireland. Attacked by demons and had his family killed in 2001. He then got lose in Japan for 2 years afterwards where he trained under an unknown sensei to learn 11 sword forms.

## Profile:

A very. . . weird one. Boire Williams is not  an alcoholic but he drinks every time he gets the chance. He is also an exceptional swordsman and hunter, recently he was able to kill an overlord of wrath despite his injuries. He's also very sarcastic in most senses; not missing out on a chance to drop a joke on a situation. He's not the best of at "reading the room" or having "common sense" so keep that in mind when addressing him"

## Worked with following AOIS:

```
AOI-EOI-184 (MISSY GHOST)

```

```
AOI-EOI-722 (ANGEL GIRL)

```

## Reports:

Blague Baudlaire (now retired) and Bethany Jackson (Security). (Intel tells us that the 3 of them are a family), Diana (Worked together securing AOI-EOI-722).
Notice Above File Template

> **NOTICE FROM THE FOUNDATION RECORDS AND INFORMATION SECURITY ADMINISTRATION**
>
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> Notification text goes here.
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> — ####################
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***OR***

**WARNING: THE FOLLOWING FILE IS LEVEL #/XXXX CLASSIFIED**

**ANY ATTEMPT TO ACCESS THIS FILE WITHOUT LEVEL #/XXXX AUTHORIZATION WILL BE LOGGED AND WILL LEAD TO IMMEDIATE DISCIPLINARY ACTION.**

***OR***

## BY ORDER OF THE OVERSEER COUNCIL

The following file is Level X/XXXX classified. Unauthorized access is forbidden.

**XXXX**

***OR***

# subtitle

description description description description description description description description description description description description description description description description description description
AOI-EOI-090 (KELPIE)

### Tags:

Folklore, Race, Species, Mythic, Spirit, Equine, Water, Lake, River, Temporary Human.

### Threats:

Aggression Hazard, Aquatic Hazard, Psychotronic Hazard, Sentient Hazard, Auditory Hazard, Emotional Hazard, Contact Hazard.

## **Standard Observation Measures*:***

Instances of AOI-090 in containment must be restricted to one small body of water (An above ground constructed family sized pool of the dimensions 4.27m x 0.84m. (14 feet by 33 feet) with a capacity of 10,220L). In the world, the water source should be cornered and quarantined. Kept from the public at all costs and constantly surveyed.

## **In Case of Escape:**

If an instance of 090 breaches containment, remove all water sources or water in the imminent vicinity and employ gloves soaked in salt water to grapple and restrain. Iron nets can also be used but after a few breaches, the instance of 090 becomes aware of the situation. If instances of 090 are becoming too dangerous to contain, or if the fatality rate is too high to risk expending more agents, lethal force is authorized.

## **Description**:

AOI-090 is a shape shifting race of water spirits. AOI-090 has been called many names. They appear as large equine creatures with a well kept black coat and mane. When in water, they gain a green hue and begin to shed their mane and coat. 090 also has the ability to convert their body into a human, except for their eyes. Which lack a glint. They have been described as "soulless". The hooves on the equine form are reversed.

## **Activity**:

EOI-090 in containment remain in water for hours a day. On rare occasions, instances of 090 will lay stretched out on the side of the pool, singing it's song to lure someone close. If this occurs initiate sound proofing.

## **Anomalous Properties*:***

090 possesses many anomalous properties.

* 090 possess the ability to drown victims. Seemingly magical. Tests are underway.
* 090 are able to open a body and remove the entrails of a victim, without damage to the outer layer or any skin.
* Touching 090's "TRUE COAT" will remove the victims' fingers.
* 090 is able to create powerful quick sand from regular sand.

## **Acquisition Details*:***

Instances of 090 in containment include 090-A to 090-D.

## **Addendums*:***

1. Instances of 090 have been shown to prefer liver.
Blood

Blood is an important component in many rituals, weapons, spells, and other aspects of magic. FFOS Mage division Hunters are advised against using blood spells, rituals or objects without knowledge and supervision.

## Usage

Rituals and spells

- Creating an banishing sigil: Requires blood of any kind.

- Using the Goblet of Blood or a coompatera: Requires fresh blood from a human victim, although animal blood can be used as a substitute.

- Tracking ritual requires human blood.

- Binding blood spell. prevents the escape of beings bound to the caster

- Blood Sigil - Blood teleportation spell. Dangerous.

- Curing Vampirism: The ritual to change a newly sired vampire back into a human requires the blood of the vampire that infected them. Also, if the victim has already drunk human blood, the ritual will not work.

- The Cloaking Flame spell

- Soul binding spell

- Blood Purification

- Soul explusion ritual

### Weapons

- Dead man's blood: Can be used to incapacitate Vampires.

- A Djinn's corporeal can be dispersed by a silver knife dipped in lamb blood.

- Sirens can be killed by a bronze dagger dipped in the blood of someone under their spell.
PERSONNEL LIST

## Researchers

* Dr. Veronica Yuan Bee
* Dr. Rat
* Dr. Allanate
* Mara Baudlaire
* Dr. Kennedy Wentworth
* Lucy Adams
* Ärzten Forschön
* Zachery Elstone

## Hunter Corps

### Mages

* Diana Holtz
* Annabelle Gregori

### Priests

* Bing bing
* Bong bong

### Hunters

* Drayden [REDACTED]
* Julie Apricot
* Boire Williams
* Benjamin C Stygian
* Ana Lucia Cortez
* Anna Jones

## Gatherers

* Kevin Rinth
* Ollie Daniels

## Humanitarian Division

* Janitor Leroy Lebowsky
* Jani-toral (AMICA-EOI)

## Ethics Committee

* Taylor Anderson
MORS MORAGAN

```
== **[Entering a clearance level 6 restriction zone]** ==

{==**RESTRICTED ACCESS**==}

[Confirming Identification of level 6 personnel]

{**==APPROVED==**}

__Read at your own peril__

```

### ***Addendum***

> "I'm not the only one that is creeped out by her right? Like... She just gives me the heebyjeebies" -███████ Hunter agent
>
>

> "She is cold to the touch. Like freezing cold, freezing cold" - Dr ████████ of Research
>
>
Shakti

***DO NOT META-GAME WITH THIS INFORMATION. THANK YOU. Please do not abuse this knowledge. It is given in good faith.***

## - Information -

### Aliases:

The Shadow of God's Flame
Khaos Fire
The Flame That Burns Dark
Black Flame

Shakti, also known as the Black Flame, is a primordial cosmic energy that is equal and opposite to Vril the flames of God.

## Description

Whereas Vril is the divine holy flame used by God to weave and mold creation, Shakti is an energy utilized by Khaos to dismantle and destroy creation. Moreover, Shakti is said to be a concept that is present in all living beings which in this case is the concept of "evil" itself. The collision between El and Khaos would form the diagram of existence around them, and the respective energies which emanated from them, being Vril and Shakti, set the "metaphysical blueprint" ablaze with their fire, introducing good from Elyon and his creations, through Vril and evil from Khaos and it's creations, through Shakti.

Much like angels, Shakti is also the shadowy power which courses through the Khaos gods and in turn would be passed down to their offspring and creations. Just as angels have the ability to shape matter itself based on the amount of Vril that resides within them, Khaos gods can do the same but more destructive and pervasive compared to angels using the Black Flames within them.

## Overview

The Khaos were the first to be created from the Black Flame and were imbued with its darkness that filled them with power.

The Khaos gods also wield the power of the Black Flame though to a lesser extent. Nonetheless, small portions of the Shakti within them grants them the power to oppose the cosmic rules set by El and Asherah and create abominable beasts.

Perhaps the most notable users of Shakti are individuals who refer to themselves as the Cult of the Black Flame, named after one of the primordial fires many titles. The Black Flames were once humans that were imbued with the power of the Void Fires, granting them paranatural abilities. However, usage of Shakti proves to be incredibly lethal for the hosts as their entire being down to their very soul is slowly consumed. As such, precautions are taken to where certain hosts are given an armor or suit, made through scientific and magical means, that allows them to harness the Void Fires with little drawbacks.
AOI-IOI-497 (THE BOOK OF TRUTHS)

## **Standard Observation Measures*:***

AOI-497 is to be kept within a 30 x 30 x 30 cm (11.8 inch) hermetically sealed glass case, no fewer than 3 cm (1 inch) in thickness. This case is to be stored in a hermetically sealed atmosphere controlled containment room, the entrance must be locked at all times. No fewer than one (1) armed guard must be posted outside of the containment room at all times. All experiments must be approved by on site overseers before testing is to begin.

## **In Case of Escape:**

AOI-497 is unable to move or relocate, and is incapable of self locomotion. Escape of containment is impossible

## **Description**:

AOI-497 is a medium sized unlabeled red leatherbound book of unknown origins. When opened the first page reads "Truth is a precious commodity." Less than half of AOI-497 is filled with scribbles and writings from its previous owner, and only half of them are intelligible. The rest of the pages are blank with a few pages that seem to be forcefully ripped out.

## **Activity**:

AOI-497 appears to age at an accelerated rate. Carbon dating of the pages date it to approximately 10 years ago; the exterior appears to exhibit signs of age far beyond that of books dating back to 30 years ago.

## **Anomalous Properties*:***

If a statement is written within one of the blank pages of AOI-497, writing will appear below said statement. The writing will be either "TRUE" or "FALSE". The statement must be written clearly, any overly vague statements won't result in an answer forming.

## **Acquisition Details*:***

AOI-497 was found within the home of █████ █████ in the town of ████ in the Midwestern United States. Neighbors reported smelling a rotten stench coming from within the residence of Mr. █████. When officers arrived, they found the rotting remains of the resident had ended their own life, the book at their side. Some pages were ripped out of the book and burned in a nearby fireplace; they have been deemed unrecoverable. The FFOS captured and contained the AOI shortly thereafter.

## **Addendums*:***

* Addendum - AOI-497 - a:
	+ Upon the discovery of the accelerated rate of aging, AOI-497 will be moved to a climate controlled storage container on site.
* Addendum - AOI-497 - b:
	+ Post Incident - AOI-497 - a, experiments and tests regarding or utilizing AOI-497 must be authorized by on site overseers prior to experimentation. Any unauthorized persons who access or attempt to use AOI-497 prior to authorisation will be severely reprimanded.
The Eclipse Treaty

The Eclipse Treaty is a secret legal agreement between representatives of each organization in The United Paranormal and Anomalous Ring (UPAR). This treaty is to ensures that no party acts in an illegal manner towards each other, as outlined in the agreement and in accordance to basic human laws. This treaty made it much more difficult to abuse the power each organization in UPAR had. The primary focus, and the namesake of the Eclipse Treaty was to shield the public from the supernatural, until a time when they will all be told.

## History

The document secretly known as The Eclipse Treaty was officially entered into shortly after World War II between the newly formed United Paranormal and Anomalous Ring (UPAR). The treaty was followed by The Amity Treaty with the supernatural groups.

FFOS Director R was the driving force behind the treaty and spearheaded its drafting and development.
Mara Baudlaire

### Residence:

FFOS (Though she is known to have several isolated households throughout certain towns)

## Pre-Foundation History:

During Mara's childhood in Transylvania, her mother raised her. She found her mother dead, possibly murdered. After that, she was taken care of by a witch named Emily, who attended school and graduated. At 19, she was called by her retired father, Blague Baudlaire, to finish his work at the facility. This effectively made her his replacement.

## Profile:

A very mysterious girl. Mara is a diagnosed psycho. She usually shows no love to most of the things she works on but she always shows respect where respect is due and without exception gives us exceptional results in her work. With AOI's she treats them with 100% neutrality unless the situation calls for it and is usually capable of making them crack into submission. Dr. Bee is a bit wary of her.

## Has worked with the following AOIS:

* AOI-EOI-178 (THE GREEN GHOST) (References show they knew each other.)
* AOI-LOI-150. (THE TENEBRIS ZONE)
AOI-IOI-005 (DEVIL'S CHAIR)

## ***Standard Containment Procedures***

AOI-005 is contained in a standard containment cell with frequent monitoring as to avoid someone sitting on it.

## ***Description:***

AOI-005 appears as a chair or a bench in or near a cemetery that's said to be for people to sit and mourn. Appears to have engravings on it that resemble flowers and vines. 005 has been mostly overgrown by moss and lichen due to the lack of care of the chair. History of AOI-005 dates back to 1962 in Miami, Florida.

## ***Anomalous Properties***

AOI-005 will try to persuade subjects into sitting on it. Sitting on the chair results in bad luck and misfortune to befall the subject who sat on it.

## ***Acquisition Details***

AOI-005 was found in a cemetery in Miami, Florida where a man in a green letterman jacket was found sitting in the chair. This man lost his best friend 2 weeks later, was later threatened into committing heinous acts against Russian people in the city a month after, and sentenced to prison for his crimes 1 year after sitting on AOI-005.

## ***Addendum:***

Addendum Log 1:

> It's a chair it cant move-Dr.***█████***
>
>
The Great Flood

> "Everyone, Gabriel... He slaughtered them all. Men, women, children. Must the innocent pay for the sins of the petty?"
>
> - Areciel

The **Great Flood** was an event in human history when the Archangel Michael slaughtered legions of humans on God's orders. With the passing of time, the world is further plunged into sin. Yaweh watched as his creations and El’s creations mingled. El became absent, quiet and reserved, only watching from afar. Yahweh decides to restart the world. He instructs Noah, a descendant of Adam and Enoch's great-grandson, to create an Ark that will house all the animals of Earth. that he deems worthy of his new world. After its completion, he unleashes Michael and a group of angels known as the Watchers to slaughter every being on the planet and cause a mighty flood of blood and guts that completely destroys all life. However, Asherah finds out quickly and hides her own group of people from the massacre. While down on Earth, the Watchers impregnated women, and the women bore children. Powerful beings that could rival an angel in might. Michael was forced to slaughter them all, sending them to Hell. He does not kill them all.
Death of the Eternals

```
=̵≠ ̸[̸E̶n̵t̸e̶r̶i̵n̸g̶ ̴a̵ ̶c̵l̷e̸a̶r̷a̵n̷c̵e̴ ̸l̸e̵v̵e̶l̸ ̷6̸ ̶r̷e̶s̵t̷r̴i̸c̸t̶i̵o̸n̸ ̸z̴o̴n̵e̸]̸ ̴≠≠
̸
̷{̵≠≠R̴E̵S̵T̴R̸I̸C̴T̴E̸D̶ ̶A̴C̴C̴E̷S̸S̶=̷=̶}̷
̵
̴[̸C̶o̵n̶f̸i̵r̶m̸i̵n̶g̵ ̷I̷d̶e̸n̷t̸i̴f̴i̵c̷a̸t̸i̶o̵n̸ ̸o̴f̴ ̶l̷e̴v̷e̷l̶ ̸6̴ ̷p̶e̷r̷s̴o̸n̷n̵e̷l̸]̸
̷
̸{̷=̵=̵A̴P̴P̵R̸O̷V̷E̴D̷=̷=̷}̸
̸
̴_̷_̸R̷e̴a̷d̵ ̶a̴t̴ ̵y̵o̴u̵r̴ ̷o̸w̷n̵ ̴p̸e̶r̵i̴l̵_̵_̴

```

M̴O̷R̷S̶ ̶I̵S̵ ̷D̷E̵A̴T̸H̷!̴ ̸S̶H̸E̴ ̸I̴S̸ ̵D̸E̷A̴T̸H̴
M̴O̷R̷S̶ ̶I̵S̵ ̷D̷E̵A̴T̸H̷!̴ ̸S̶H̸E̴ ̸I̴S̸ ̵D̸E̷A̴T̸H̴

M̴O̷R̷S̶ ̶I̵S̵ ̷D̷E̵A̴T̸H̷!̴ ̸S̶H̸E̴ ̸I̴S̸ ̵D̸E̷A̴T̸H̴
M̴O̷R̷S̶ ̶I̵S̵ ̷D̷E̵A̴T̸H̷!̴ ̸S̶H̸E̴ ̸I̴S̸ ̵D̸E̷A̴T̸H̴

she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence she who trumps and defines all of existence

Welcome. If you are seeing this you have unveiled one of the most clandestine files in the entire foundation history. More so then Sinful Battery or the Foundation AOI itself. Very few people will see this file. I will be killed after I write it.

Mors. Mors Moragan, is the embodiment of Death. She is part of a group of beings far more powerful then we could deal with even with all humans together in alliance. We are nothing to these beings. We are their playtoys.
Gressiel

***DO NOT META-GAME WITH THIS INFORMATION. THANK YOU. Please do not abuse this knowledge. It is given in good faith.***

## Origin

### Place Of Birth:

Silver City, Heaven

Gressiel is an Aurphanim in Heaven's forces. He has only been mentioned once while speaking to Gabriel in the FFOS.

## History

From his mention in Gabriel, Gressiel is noted as having purple eyes and keeping a smile throughout tough times. He is not practically powerful but remains strong of will.
Security Protocol for Unscheduled Visitors

**As per standard protocol for unscheduled visitors entering the lobby, begin with the following statement:**

> "Welcome to Fishermen and Friends the Ocean Sea or FFOS, established in 2002 to address aquatic fishing issues in the New Orleans region. We take pride in serving the United States and her people, and uphold our commitment to achieving equality and respect across all aspects of the nation's aquatic and fishing infrastructure."
>
>

**If visitors fail to leave the premises, inquire about the purpose of their visit through the following questions:**

1. *Are you here to meet with someone?*
2. *Are you a resident of New Orleans or visiting from outside the city?*
3. *How did you learn about this location?*

Should the visitors' responses prove harmless, explain that this is a "busy office organization" and request that they vacate the premises.

In the event that visitors' responses trigger suspicion, escort them to a private room and initiate the Psychological Assessment. The results of this assessment should be scored based on the provided scale for acceptable levels of deviance. If visitors' responses fall within acceptable limits, proceed with the appropriate clearance procedures.

***It is essential to adhere to the principle of maintaining a high level of caution and suspicion in all cases, as there is no such thing as being overly vigilant.***
Guidelines for Drafting Public-Facing Material Related to AOIs and Notifications of Death

We understand that dealing with AOIs and notifications of death can be challenging, and we want to ensure that our staff members approach these situations with the utmost care and sensitivity.

When drafting public-facing material related to AOIs and notifications of death, we encourage staff members to expand on the phrases we provided earlier to ensure a full and heartfelt message. For example, when addressing someone who died in the service of their country, consider adding additional details that personalize the message and highlight the individual's unique contributions and character.

> When drafting public-facing material related to or addressing the service and sacrifice/casualty or death of an individual in the context of an AOI. We encourage staff members to expand on the phrases we provided earlier to ensure a full and heartfelt message. Please use the following words and phrases: "In the service of his/her country," "regret," "proud/pride," and "will be remembered." These phrases convey the gravity and honor of the individual's actions and sacrifice, while also showing our respect and gratitude.
> On the other hand, we strongly discourage the use of certain words and phrases, such as "blood/bleed," "loss," and "apologies/sorry." These terms may be perceived as insensitive or inappropriate, and could potentially undermine the seriousness and sensitivity of the situation.
>
>

By taking the time to carefully craft messages that convey respect and appreciation for those who have made sacrifices, we can ensure that we honor their memory and show our appreciation for their service.

Thank you for your continued dedication to upholding the values of the FFOS.

Sincerely,

The FFOS Administration
The Desolate Place

The Desolate Place is one of the less known about realms in the Omniverse. Consisting of beings known as Calamites

## History

The Desolate Place was formed similarly to the Dreaming. As Destruction was formed, so did the Desolate Place. A subsection of the Realm of Death Teneta. For many millennia, Destruction ruled the Collapsing Palace in his realm, until he abdicated and left. Leaving behind a power vacuum for his beings, the Calamities.

## Geography

The Land of Destruction consists of an infinite wasteland of noir shades. Dust or smoke of the past devastations sit idly across the floor of the realm. Across all universes and all timelines. All forms of destruction spiral in the wastes. A castle, constantly collapsing, in perpetual ruin sits on a large hill overlooking the wasteland.

### Notable locations

* The Collapsing Palace
* Nothing else....

## Hierarchy

The hierarchy has changed drastically in a short time after Destruction left. Many Calamities have tried and failed to rule the Desolate Place.

## Residents

* Calamities
	+ Notable Calamities
		- Ke'vlalin
		- The Large Beast (Large enough to "*step on a city")*
Knights Of R

KOR is a group of "Knights" Raised by birth to be hunters and killers known as KOR (KNIGHTS OF R). Legally adopted as his Knights of the Round. Each uses the codename of a Knight of Arthurian legend.

* Ruby Vi Novacaeli
* Akil Vi Novacaeli
* Clara Vi Novacaeli
* Morgan Vi Novacaeli
* Elphette Vi Novacaeli
* Nathan Vi Novacaeli
* Lianna Vi Novacaeli
* Harley Vi Novacaeli
* Nickolas Vi Novacaeli
Maddy's Magical Land

Maddy's Magical Land is a section of the Dreaming created by Maddy Madeline

## History

Maddy Madeline created the realm while exploring the Dreaming. Dream allowed her to stay. and gave her a space of her own; an island at the edge of the Dreaming which would be entirely hers, and she could populate with creatures from her own imagination. Maddy could go to and from Earth. Maddy opens the Magic Land for anyone looking for an escape.

## Known inhabitants

* Maddy Madeline
* Barbie
* Alal
* Martin Tentoes
* The Scary Man
* Dr. Wilkinson
* Barry "The smol Rocky Friend"
* Various Others
Multiversal Protection Department

***DO NOT META-GAME WITH THIS INFORMATION. THANK YOU. Please do not abuse this knowledge. It is given in good faith.***

## Multiversal Protection Department

### Aliases:

MPD. The Time Police, The Multiverse Pigs

### Organization Leader:

Multiversal Director Sophia Malen Roestar

### Place of Formation:

Unknown

The Multiversal Protection Department (MPD) is a massive bureaucracy that oversees the ever-expanding universe. The group has dedicated itself to keeping track of every universe that exists. A significant proportion of staff are referred to as "Enforcers" and are robotic sentries developed at the MPD's headquarters, the "Thana." The Citadel of Valor". Every employee has a lifetime contract. It is a faceless, monolithic group of bureaucrats. They do, however, hire new organic individuals on occasion.

## History

Almost nothing is known about the MPD. They are incredibly secretive.
The Wishful Heart

> "The Heart will hit you with pangs of yearning, waves of wishes for things you never knew you wanted. Things that could destroy your life with a single whiff. But still, in spite of your better judgement you will yearn anyway. Because that is what your heart desires. Me."
>
> - Desire of the Eternals

The Wishful Heart is the fortress tower of Desire of the Eternals. It's own section of the Dreaming, alone.

## The Wishful Heart

### Aliases

The Realm of Desire, The Land of Lust, The Heart

## History

The Wishful Heart was granted to Desire after they impeached on Dream's domain.

## Geography

Cast in the mold of its own image, the citadel is a veritable portrait of Desire, built from the "fancy of desire out of blood, and flesh, and bone, and skin. The inside of the effigy is a series of never-ending chambers and veins so immense in scope that it is said that one could walk them until they grow old without ever once retracing their steps. Desire's private domain is located within the literal heart of the cathedral. Inside is a gallery featuring replicas of the symbols of the family.. Using these symbols, Desire can contact any of its siblings at any point of choosing. Whether Desire's siblings choose to respond however, is entirely up to them.

## Hierarchy

There is no hierarchy. There is only Desire. It is alone.
Infested Forest

The **Infested Forest** is the third level of Viridian Grasslands. It features Piranha Plants, veggies and poisonous acid as the main gimmicks. It features a boss fight against Petey Piranha in one of the missions.

## Level Info (SMATSP)

Missions: Main, Switch-Star, Boss Battle

Difficulty: Easy/Medium

Boss: Petey Piranha

Secret Exit: Yes

## Development History

* This level was formerly called **Piranha Plant Woods** in early development. It received a complete revamp in Demo 3.

## Trivia

* The music used in this level is a high quality remix of Super Mario World's overworld theme, composed by the artist Baf. It can be found in Super O' Brothers channel.
	+ In previous versions, the planned music for this level was the Forest Area theme from Kirby's Return to Dreamland.
* The music used in the underground areas of this level is Cave Theme from the fangame Super O' Brothers. Just like the main music, it can be found on the same channel.
	+ This music is also used in some other levels, making it one of the recurring music of this episode.

## Lore

The Infested Forest (AKA Yoshi Woods) is a thick forest that fosters the Yoshi race via the berries that grow on the bushes and trees of this forest. It's normally a peaceful forest with only ambient creatures such as birds, worms and friendly Koopas who lived alongside Yoshis. Both regions of the forest are connected with a cave network, that is rumored to inhabit Nature Elementals in the deepest parts.

Unfortunately, the forest's peaceful days have ceased ever since Piranha Plants infested the entirety of the forest for their own benefits. With the help of a giant monster known as Petey Piranha, their presence have caused immense terror on Yoshis, causing majority of them to flee from their home. With only a limited amount of Yoshis around, it's now the home of Piranha Plants. But not for long...
Tehom

**Tehom** was the mythological cosmic ocean of Biblical cosmology, covering the Earth until God created the firmament to divide it into upper and lower portions and reveal the dry land; the world has been protected from the cosmic ocean ever since by the solid dome of the firmament.

## Myths and Legends

Tehom is a cognate of the Akkadian word tamtu and Ugaritic t-h-m which have similar meaning. As such it was equated with the earlier Sumerian Tiamat. In Modern Arabic, Tihamah refers to a coastal plain of the Red Sea.

Tehom is mentioned the first time in Genesis 1:2, where it is translated as "deep":

From here that the waters of Noah's deluge had its origin, the place were God leave temporarily the Red Sea when the Isrealites crossed for escape from the pharaoh in the book of Exodus.

The Gnostics used this text for propose that the original creator, called Pleroma or Bythos, preexisted to Elohim, and give place to the later divinities and spirits, through of emanations.
King Zing

"*But I must warn you: My stings are... pretty bad..."*

**King Zing** is a boss character in the **Prismverse Saga**.

## History

**King Zing** appears as a boss in **Donkey Kong Country 2: Diddy Kong's Quest.** It's a large Zinger that spews out stingers, summons smaller Zingers to support him and also charges at the player.

## In Prismverse Saga

**King Zing** first appears in SMATSP as a mini-boss, fought in Undergrowth Assault. It fights pretty much similar to when it was fought in DKC2, but there is ground that can be stood on due to the game style.

His later appearances are unknown.

## Boss Battle

King Zing moves vertically as he attacks:

* King Zing spews out stingers every 4 seconds.
* Hornets come from above every 6 seconds, and a Zinger circles in front of King Zing, blocking a potential attack.

After defeated, King Zing comes back for a second phase: (His stinger attack remains the same)

* Hornets come from above every 4 seconds, and two Zingers circle in the arena.

After defeated, the boss flees, leaving a Power Star behind.

## Trivia

* The music that plays in his fight is Boss 5/Queen Bee from Terraria.
* King Zing is the only boss in SMATSP that originates from a different game other than Mario.

## Lore

King Zing is the ruler of all Zingers, leads a colony of bees and hornets that switch locations every 6 months. Despite he's called "King", he is also the queen of them, reproducing Zingers and smaller Hornets as well as smaller bees that preserve the honey source of the world.

But something went wrong as the usage of a Star Prism caused the colony leader to go berserk on inhabitants of a jungle town underground, causing terror.