recursal/Fanatic-Fandom huggingface dataset:
Война на земле Тёмной империи Созина

## Командующие

Мирное войско:* Мэтт
* Анна
* Натали
* Сяо
* Бард
* Мандрилл

Вражеская пехота:

* Созин†

## Силы сторон

Мирное войско:* 300 000 людей Новой империи
* 30 000 магов под контролем Натали
* 50 000 эльфов Ривенделла и Эльфийского леса
* Братство кольца

Вражеская пехота:

* Все люди Созина (500 000 человек)
* Трезор†

## Потери

Мирное войско:* Около 200 000 людей Новой империи
* Около 15 000 магов под контролем Натали
* Около 30 000 эльфов Ривенделла и Эльфийского леса

Вражеская пехота:

* Все люди Созина
* Созин
* Трезор

**Война на земле Тёмной империи Созина** произошёл в 2006 г. Это считалось последней битвой.

## Ход событий

### Начало

После слова Мэтта <<Пусть силы идут к нам>> началось сражение. Сами Мэтт, Анна, Натали, Бард, Мандрилл, Сяо, Чарли Роман, Фредди и Си Джей нападали сначала на Трезора. **Продолжение скоро...**

## Дальнейшая судьба

В результате погибло около 245 000 человек мирного войска и все рыцари Созина.

## Участники битвы

### На строне Мэтта и Сяо

На строне Мэтта и его тестя были сами Братство кольца, внучка Сяо Чарли Роман, её муж Джесси Уильямс, её деверь Питер Уильямс и 380 000 солдат, в сумме равняется 380 010 человек

### На строне Созина:

На стороне Созина был сам он и его верный питомец Трезор, а также 50 000 человек. В сумме получилось 50 002.

## Результат битвы

* Мэтт становится новым королём новой империи и женится на Анне.
* Окончательный распад Империи Созина и его земли
* Конец Третьей эпохи войны
* Полное исполнение пророчества Натали
Империя Созина

**Империя Созина** или **Золотая империя**, или **Тёмная империя** - одно из шестерых известных государств в сериале "Путь до Дракона". Именно эта империя подверглась Первой и Третьей эпохах войны.

## Описание

После того, как Созин создал своё кольцо, об этом узнал Кай и объявил войну с Империей в 1970 году, однако кольцо всевластья было потеряно из-за Кенжи, ведь он привлёк внимание Егерей. Тело Кенжи нашли и вытащили из воды. Кай и Сяо обнаружили на его теле стрелы и многие следы, а также и след на шее, который остался от цепи, на котором находилось кольцо всевластья. Так и стало понятно, что кольцо было потеряно.

Большая часть земель Тёмной империи взята эльфами, которые позже отдали людям на создание Новой Империи.

В 2005 году Созин решается на реванш и устраивает Третью эпоху войны. Его цели были:

1. Отомстить Сяо и эльфам Ривенделла за прошлое
2. Вернуть свои потерянные земли, тем самым устранить Новую Империю
3. И захватить весь мир

Однако его попытки снова были неуспешными и его империя была уничтожена.
Bone Manipulation

## Summary

**Bone Manipulation** is the ability to manipulate one's own bones or that of others. Users have complete control over the bones of oneself and others, including growing, shaping, manipulating density/weight, using as projectiles/weapons, etc. They can also manipulate bare skeletons or separate bones.

## Types

* Bone Control
* Controlled Bone Growth
* Dead Bone Pulse/Shikotsumyaku
* Osteokinesis

## Limitations

* May be limited to manipulating the bones of others or only themselves.
* Skin may be torn open in order for bones to emerge, and user may be against over-usage.
* Causing bones to exude from the body or break can be still painful.
Ice Manipulation

## Summary

The ability to manipulate cold and ice. Sub-power of Thermal Manipulation, variation of Water Manipulation. The opposite of Magma Manipulation.

User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.
Text Manipulation

## Summary

**Text Manipulation** - the ability to allow work on events recorded in text form, or translated into the reality of events or phenomena. Depending on the forms of this ability is may be related to the manipulation of causality, manipulation of information, or even a direct impact on the reality itself.

## Types

* **The materialization of words or symbols** - such as the burning of anything after writing of the word "fire". The most obvious example can be magical runes.
* **The materialization of the characters** - the revival in the real world heroes to write a novel or foreign works.
* **The materialization of the event** - the ability to translate into reality the events recorded in text form.
* **History changing** - rewriting of the events occurred in the past for a specific person or for the whole world. In some cases, these changes may lead to changes in real time or even affect the future.
* **Create/modify the reality in the writing of books** - translated into the reality of all the events recorded in the book (while accompanied by the creation of the new world), or the manipulation of the characters and events of the real world, comparable with that as a regular writer can manipulate the characters of his novel.
Fate Manipulation

## Summary

**Fate Manipulation** is the ability to manipulate destiny itself to achieve a desired result. More subtle forms of the ability can simply nudge events in the users favor while more powerful variations can make it possible to ordain one's victory against their opponent.

## Types

* Probability Manipulation
* Causality Manipulation

## Limitations

* In a deterministic reality, it may be impossible to change certain events.
* This ability is completely useless against those with Acausality.
* Changing destiny to ordain one outcome may lead to unpredictable results as additional outcomes may be out of the user's reach.
Teng Sirsan Varmari

In der Story ist Teng die Hauptrolle . Ihre Aufzeichnungen spielen in ihrer Sicht.
Ihre Eltern sind Ashey Sirsan und Kansaz Varmari die bei einen Kampf gegen der Royal Navy Gestorben sind .

## Anfang der Geschichte

Lautlos habe ich mich hinter einen Felsvorsprung versteckt damit mich diese Skellete nicht einfangen . Nein, das ist keine Prüfung, das ist real. Ich hörte viele Schreie und kampfgeräusche. Plötzlich wurde ich von gepackt und festgehalten.,, Hilfe ", schrie ich und versuchte mich zu befreien, doch derjenige, der mich fest hielt lies nicht locker . Ich trette dem jemand auf dem Fuß und rannte los . Im rennen bin ich unschlagbar .,, Wir kriegen dich ", schrie jemand und ehe ich Zenit ( ein Lied von Onuka) sagen konnte, wurde ich fest gehalten . Dieses mal schrie ich, wie als werde ich gefolltert und sang ein Kriegslied über unrechtes handeln. Da wurde ich doch noch los gelassen und ich rannte wie Roadrunner aus den Lonny Tones weg und knallte mit einen unserer Gegner zusammen.,, Du bist also Teng Sirsan Varmari?", fragte Barbossa, der vor mir stand.,, Ähm.. ja..! " Woher wusste er verdammt noch einmal mein Namen?,, Dein Vatter war mal bei mir in der Crew ", sagte er . Ich schloss die Augen und dachte an den Augenblick, als Dad mir sagte ich wäre charakterrisch ne Piratin .,, Weiß ich ", sagte ich und fing an zu hibbeln. Ich tanze mein Leben lang zu Liedern die einen indischen Sound haben und die mit der Meeresflöte gespielt werden.,, was wollt ihr eigentlich von mir ", fragte ich laut.
Sand Manipulation

## Summary

Power to manipulate sand. Variation of Earth Manipulation.

User can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.

## Possible Uses

* Create/generate/increase sand of any grain-side or shape (rough/smooth, dust-like/coarse).
* Shape, compress, and/or otherwise manipulate sand.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Generate pits of quicksand.
* Burrowing with choice between simply gliding through sand or leaving tunnel.
* Earth Attacks using sand.
* Ground Liquification only sand.
* Move/lift sand at nearly any speed whether in/on surface, air or water.
	+ Geokinetic Flight using sand.
	+ Matter Surfing by riding a mass/wave of sand.
* Psammokinetic Constructs, including weapons, walls, armor or allies/servants.

## Limitations

* May be unable to create sand, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Water and Blood Manipulation can make sand heavier and harder to manipulate.
* Fire Manipulation can melt sand into glass.
* Ice Manipulation/Freezing can turn sand solid.
* Sand can be weighed down when mixed with a powder of higher density, such as iron or gold dust, thus reducing manipulation.
Resistance

## Summary

Resistance is the power to withstand the effects of certain abilities through varying means. The highest degree of resistance is outright Immunity, supposedly making the user in question completely unaffected by such abilities.

Of course, simple resistance to one showing of an ability isn't enough to ignore all uses of that ability, as some applications may be far stronger, while others may work differently, meaning they must be resisted differently. As a result, when resistance is listed on a page, it's important to describe the specifics.

Qualifying for Immunity is difficult, as no simple show of resistance is enough, and statements could easily be hyperbole or only apply in-verse. Immunity should only be given when the user in question entirely lacks what would normally be affected. An inorganic being, for example, has no biological components to manipulate, and an entity without a soul won't be harmed by Soul Manipulation.

Specific resistances do not necessarily translate to broad ones, though resisting a versatile power with many applications (such as Mind Manipulation) may provide a similarly expansive defense. Even then, when the same ability is performed differently, resistance may prove futile. For example, a character may resist mind manipulation that targets the brain directly, but would be in trouble against a power that targets some incorporeal idea of the mind itself.

With some characters, resistances and immunities may need to be activated, rather than something that is constantly up and useful. In these cases, it should be mentioned - the same goes if the resistance only applies to certain parts of the user's body.
Ilsa der Muerta

Orte des Geschehens

In den Geschichten von Teng fängt alles auf der Ilsa der Muerta an . Teng wird dort eines Tages ausgesetzt und musste mit ansehen , wie ihre Eltern sterben . Drei Tage nach dem Geschehen wurde sie von Barbossa auf die Black Pearl verschleppt und fürs erste in die Brigg eingesperrt . Als sie Vier Tage dort schlecht gelaunt eingesperrt war , lernte sie einen von der Crew kennen, der einer ihrer letzten Lebenden Vorfahren ist . Größtenteils spielt die Black Pearl eine wichtige Rolle in der Geschichte .
Reality Warping

## Introduction

**Reality Warping** (sometimes called Reality Alteration or Reality Manipulation) is a term used to describe a character with the ability to manipulate reality itself.

Users can create, shape, and manipulate reality, to change reality into how the person in question sees fit. Users can rewrite the laws of physics and then change them back in an instant, universes can bend to the will of a reality warper. Depending on the power of a reality warper, they may alter something as tangible as physics and the universe to something inconceivable like logic.
Джей

**Джей** - второстепенный персонаж сериала "Путь до дракона". Один из 10-ти членов отряда Ника Романа. В третьем сезоне он был упомянут. Является мужем Мэл и отцом Фредди и Си Джея.

## Биография

Джей родился в 1984 году в городе Дэйл, где его отец работал в Одинокой горе. Когда ему было 8 лет, то он познакомился с Мэл, которая та тоже жила в городе Дэйл и где её отец работал в Одинокой горе. Позже когда ему было 12 лет, то Влад его устроил на работу шахтёра.

## В сюжете

### Ранняя жизнь

В 1997 году вместе с Ником Романом он нашёл древний алмаз, который так сильно ждал Влад. Только потом империя Одинокой горы начала снижать репутацию, ведь Влад был жадным и только хотел больше золота. Но вот внезапно прилетает огненный дракон с севера и начинает атаку на Дэйл и Одинокую гору. Благо он, Ник и найденная в сокровищнице Мэл смогли спасти Влада и выбраться из этого проклятого места.

Он также принимал участие в битве с рыцарями багрового культа, но во время битвы умирает сам Влад.

### Спустя 4 года

Джей вместе с Мэл отправились в дом Василия, где они встречают Кору и Чарли. Позже после прихода Ника он начинает вместе с Мэл дразнить Васю говоря фразу: *"Он сказал, что он мастер ха-ха".* Позже вместе с друзьями (в том числе и с Васей) отправились в долгое путешествие, где он был заложником волколаков, где он нашёл в их тайнике 10 коктейлей молотова.

## Характер

У Джея довольно юморная эмоция, то есть он любит шутки и веселья, из-за его часто спорит с Ником. Любит дразнить Васю как и сама Мэл. Несмотря на шутки он лучший друг Ника, Чарли и Мэл
Кора

**Кора** - второстепенный персонаж сериала "Путь до дракона". Одна из 10-ти членов отряда Ника Романа. Умерла в 2003 году во время шторма вместе с Варей.

## Сюжет

Она была первым незваным гостем, которая зашла в дом Васи, а позже она замечает свою подругу детства. Во время разговора она также посмеялась над шуткой Джея и Мэл. Всё остальное время ничего было особенно, она была заложницей волколаков, во время осады рыцарей багрового культа сумела ранить 4-ёх псов.
Portal Creation

## Summary

**Portal Creation** is the ability to generate and travel through rifts of space and time in order to quickly travel between two places. This power is primarily travel-oriented, allowing users to close distances easily or catch an opponent off guard, but more creative and powerful users can redirect their attacks to strike a target they missed or to hit them multiple times, redirect their attacks back at them, or forcibly displace an opponent to provide an advantage or remove them from the battlefield entirely.
Валтор Грозный

**Валтор Грозный** - Король и генерал клана багрового культа и главный антагонист двух сезонов сериала "Путь до дракона".

## Сюжет

### Ранняя жизнь

В 1997 году во время сражения с людьми Одинокой горы. Валтора убивает короля одинокой горы, а разгневанный Ник Роман нападает на него и отрубает ему правую руку.

### Спустя 4 года

После этого случая находясь в заброшенном месте Заветря убивает Дауда Грозного и готовит новый план по уничтожения отряда Ника Романа. Во время охоты на сосновом лесу он замечает своего заклятого врага Ника Романа, но убить у него так и не получилось. Однако он возвращается в свой замок, где пытается убить Натали и Лэнса, однако Натали его убивает своим собственным мечом Гламдринг.

## Взаимоотношения

### Братья

#### Дауд Грозный

Дауда Грозного по секрету не любил всей душой и только им пользовался. однако Дауд с ним и с Тёмным лордом вообще не разговаривал, а только подчинялся к приказу и делал то, чему его просили. И в 2001 году пришла возможность Валтора казнить Дауда используя варгов.

#### Тёмный лорд

Тёмный лорд для Валтора является любимым братом и лучшей правой рукой для него. Он также назначил его заместителем и полковником для багрового культа.

### Козёл

По началу Валтор его ненавидел, но узнав что тот начал убивать невинных людей, то стал его вторым любимчиком и дал ему прозвище "Козёл".

### Влад

По началу Влад был его соперником, который тот был убит им. Однако он его воскрешает делая его тёмным человеком и полукровкой и назначает его оруженосцем и хранителем богатства.

### Ник Роман

Для Валтора Ник Роман является заклятым врагом после случая с отрубленной рукой. Он не раз пытался убить Ника Романа и его отряд, однако Ник был намного умнее его.

### Эсдес

Его-же кузина была простой оскорбительницей крови, так как она была обычной чистокровным человеком. Он конечно-же первым не хотел убивать, а только была послана Тёмным лордом.

### Натали и Лэнс

Эти оба для Валтора никто, да и к тому-же он никогда не хотел их убивать. Однако узнав о том, что Натали с Лэнсом пришли в его-же замок, то решился на них напасть, но к сожалению погиб от руки Натали.

## Основные преступления

* Геноцид
* Массовое убийство
* Попытки детоубийства
* Этнические преследования
* Увечья
* Пытки
* Терроризм
* Шантаж
* Коррупция
* Организация преступного сообщества
* Жестокие обращения с животными
* Попытка омницида
* Воровство
* Поджог
* Военные преступления
* Преступления против человечества
* Преступления на почве ненависти
* Узурпация
* Злоупотребление властью
Рингил

**Рингил** - полутораручный меч из очень редкого материала, который позволяет светиться, когда рядом враги, как и его "братья" Жало и Гламдринг.

## История

По словам Сяо, когда Ник нашёл в пещере Рингил, это оружие было создано его-же отцом. Такое оружие помогало ему избавиться от многих врагов и также победить их.

С помощью этого оружия Ник смог победить гоблинов и рыцарей багрового культа.

В пятом сезоне это оружие использует Анна.
Power Modification

## Summary

Power Modification is the ability to alter, interfere with, or modify other powers. Differing from Power Nullification or Statistics Amplification, Power Modification is able to change the function of an ability in some shape or form, such as turning superhuman strength into superhuman speed. It should be noted that users must be able to interfere with the nature of the ability itself for this to be listed in their profile.
Illusion Creation

## Summary

The ability to **create false images** to confuse and manipulate opponents. A very versatile ability, illusions can vary greatly in strength and effects, ranging from small and virtually harmless, nothing more than distractions, to incredibly complex. The most powerful illusions can distort a victim's sense of time and mentally destroy them, potentially even causing them real pain or killing them outright. While some illusions can be simple and easy to escape once you realize that they are illusions, others are incredibly lifelike, potentially being depicted with perfect accuracy. This ability is often related to Perception Manipulation.
Empathic Manipulation

## Summary

The ability to allow to influence feelings and emotions. Usually associated with mental manipulation, but can sometimes be carried out in other ways (e.g., direct biochemical effects). Controlling emotions can be divided into manipulating positive and negative emotions. Also possible to use the absorption of emotions and their conversion into energy, as well as predicting the enemy's actions by comprehending his emotions.
Kinetic Energy Manipulation

## Summary

The ability to create, shape, and manipulate kinetic energy, the energy possessed by any object in motion, ie. the necessary work in order for an object with a given mass to move from it's resting position. The kinetic energy gained during the acceleration process changes once the speed also changes, and when the object no longer contains the kinetic energy it has possessed as it accelerates it stops moving. The work needed to make an object stop accelerating is equivalent to the kinetic energy it possesses during the initial stage.

Users can transfer kinetic energy from one object to another, thus strengthening their attacks, or tearing holes in walls with a simple touch, turn an object's potential energy into kinetic energy, making it explosive, or cause a target unable to move or unable to stop if in motion.

## Applications

* Can create, absorb, and manipulate kinetic energy
* Energy Attacks
* Concussive Force
* Hyperkinetic Exertion
* Kinetic Energy Defiance
* Impact Manipulation
* Inertia Manipulation
* Kinetic Force Redirection
* Molecular Speed Manipulation
* Momentum Manipulation
* Trajectory Manipulation

## Variations

* Electricity Manipulation - energy of moving electrons; can also be potential energy
* Sound Manipulation - energy of sound waves moving through a medium like air or water
Morality Manipulation

## Summary

**Morality Manipulation** is the power to manipulate one's own morality, for righteous or nefarious acts and is an off set of Mind Manipulation.

## Possible Uses

In many ways, Morality Manipulation functions similarly to Mind Manipulation and its sister power, Mind Control in the way that it warps the mentality of whoever it is used upon. However, unlike Mind Control, Morality Manipulation doesn't necessarily force the target under their control, but instead makes the target join their side by force. Of course, there can be and often is overlap.

## Types

* **Morality Control**. A supernatural form of the ability. Using mind manipulating powers, the user can forcefully control the morals and loyalties of the target, making them their slave, right-hand-man or even just something who abides by their laws.
* **Perception Manipulation**. Some uses of the ability can cause the target to view certain people as literal monsters, causing severe psychological stress, which can eventually make the target snap.
* **Complete Control**. Complete Control, as the name may imply, is having complete control over one's morality, laws and view points of the enemy. This is effectively the same ability as Mind Manipulation.

## Limitations

Morality Manipulation doesn't necessarily make the target a slave or tool in the same vein as other Mind-based Powers and thus there's a chance that whoever is put under the spell can turn on the user.
Data Manipulation

## Summary

**Data Manipulation** is the ability to manipulate computer data for a variety of purposes. While seemingly limited to hacking and misinformation, various characters can make use of it on other planes as they themselves are made of data and can thus manipulate their own forms or those of others in the virtual or physical plane.
Sakaya Komatsu

**Sakaya Komatsu** is a character within The Ark Collection, serving as a minor protagonist during its first iteration Ark: Roleplay. Sakaya is Koji's sister prior to their reincarnation, being a homeless duo within the Japanese ghetto of Kamagasaki. Despite being another reincarnate or oddity within Ark, Sakaya is known for being the adopted daughter of the infamous Dii of End, Rosa Ferre. Possessing most of her significance in the beginning half of the story, she later becomes a necessary addition to Koji Komatsu's guild being the reason Koji is alive during his and Exion's final encounter. Despite her lack of activity within the guild, she is also another reason why Koji's guild wasn't disbanded during his disappearance, which kickstarted Azalea's upbringing.

Sakaya is a happy-go, energetic child, maintaining a child-like mentality even after being well over twenty years old mentally. She possesses stark differences compared to her brother, primarily being motivated by curiosity rather than letting life weigh her down, having fun instead of maintaining responsibilities in life. Being different in the fact that Sakaya is unfathomably forgiving, shrugging off any heinous acts, and mentally deforming situations. What normally would be years of trauma from nearly being sexually assaulted turned out to be another story that Sakaya doesn't let bring her down. Another thing which
Invisibility

## Summary

Invisibility is the power to render oneself unseen to the naked eye, allowing users to sneak past others or take them by surprise. This is accomplished through a variety of means, differing from character to character, such as not interacting with light normally, through the use of illusions, or by virtue of being a ghost or some similar being. Some forms of invisibility may only be applied to the user's body, and not any clothing or equipment. While invisibility can render one undetectable to conventional senses, it may still be rendered useless by sufficiently potent Enhanced Senses or Extrasensory Perception.
Power Mimicry

## Summary

Power Mimicry is the ability to copy the powers and abilities of others through various mechanisms. The methods by which these are copied and any limitations - such as being restricted to only a certain kind of powers - vary depending on the character, but they generally need to see the power in action before they are able to copy it. Some characters can even apply this ability to martial and physical techniques, copying the fighting styles of others.

The user's copied abilities may be inferior to the original's, or may be retained only for a short period of time, but others can actually improve upon these powers. Others still actually steal the abilities that they copy, combining this power with Power Nullification; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can copy anything used against them; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Retrocognition

## Summary

**Retrocognition** is the ability to perceive events that have transpired in the past. The working of this ability generally varies depending upon the user and the verse.

The ability may or may not have a limit i.e a character may only be able to view or preceive events from an specific period of time.

The information acquired through this ability may be simple and precise, or complicated and limited, the accuracy of the information may also vary.

Retrocognition can be utilised through various methods, it may be done through Time Manipulation, through Extrasensory Perception, through Psychometry, or through some unspecified magical means. But it is most commonly associated with Clairvoyance and Extrasensory Preception.
Truth Manipulation

## Summary

**Truth Manipulation** is the ability to manipulate and govern what is true and what is false. This includes the manipulation of truth values (statements that propose something is or is not a certain way) and axioms (propositions that are by their very nature self-evident and assumed to be inherently correct). By doing this, one can redefine the entire universe and the laws of nature on a conceptual level, making whatever they want to be true into an ultimate objective reality and turning anything they want to be false into something wrong.

## Potential Uses

This could allow for a variety of additional abilities depending on the user's desires. The following are only a few examples:

* Make someone's death true

* Refute damage or even death itself

* Refute the existence of one's abilities

* Decide the mechanics of one's abilities

* Remove anything one wants from existence

* Alter events from history to be whatever one desires

* Impose unstoppable destinies on others and oneself

* Declare oneself the victor of a battle before it begins

* Make things happen without any causes beforehand
Empowerment

## Summary

**Empowerment** is the ability to strengthen oneself due to various circumstances and outside forces that may or may not be under their control. Unlike Statistics Amplification, empowerment is often involuntary and inherent to each character rather than an activated ability.

## Limitation

* Might become weakened when faced with an opposing force/emotion (I.E. a person empowered by compassion starts feeling hate).
* A lack of their force/emotion could cause them to lose their power entirely.
Stealth Mastery

## Summary

**Stealth Mastery** is ability to make use of stealth, generally for the purpose of spying on and/or assassinating targets. Users are highly skilled at stealth and have incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling him to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined that they can typically remain hidden, unseen, and unheard to strike at enemies once a time before getting spotted, followed, or traced. Stealth can usually be accomplished through pure skill, specialized equipment, and/or the usage of other powers, such as Invisibility, adapting to blend into one's surroundings, dampening one's presence entirely, or suppressing the sounds one would make.

## Possible Uses

* Moving throughout even the most guarded of areas and act in true discretion
* Engaging in unconventional guerilla and covert combat
* Completely slipping by the senses of others
* Expertly camouflaging oneself in order to blend into the environment
* Successfully adopting the role of others or entirely new personas
* Masking one's own identity during an interaction
* Accurately inserting oneself into a social environment that is unlike their own
* Remaining acutely vigilant of the environment
* Concealing one's presence
* Carefully robbing, stealing, and looting while evading detection
* Adapting to the surrounding area
Electricity Manipulation

## Summary

The ability to **manipulate electricity**, the energy produced by the movement of charged particles that makes up for one half of the force of electromagnetism. This power has many applications, such as controlling electrical fields, conjuring bolts of lightning to electrocute opponents, powering electrical devices, causing thunderstorms, and drawing upon electricity itself for power.

While a versatile and powerful ability, electricity is not without its shortcomings and can be insulated by non-conductive materials such as rubber.

## Note

In real life, electricity with high amplitudes can atrophy nerves (causing paralysis) and also interfere with the functions of organs such as the heart and brain, and would likely ignore the durability of characters made out materials with enough conductivity due to this fact. However, as electricity hardly ever acts this way in fiction, this doesn't apply to electrical attacks that don't have a stated amplitude or have demonstrated these powers.
Blessed

## Summary

**Blessed** refers to a state in which the character in question is provided a boon by another being.

The character who is giving the blessing does not necessarily need to be a higher tier than the character who has been blessed. It's also important to note that in many cases a granted blessing is dependent upon the one who gave the blessing to maintain or continue to approve of the blessing, and they could decide to revoke it if they wanted to.

## Types

Blessings can take many forms. Here are just some examples:

* **Movement** - A character may be blessed with movement beyond what they would normally be able to accomplish on their own, such as Flight or walking on surfaces like water, clouds, or lava.

* **Protection** - A character may be blessed with protections such as Resistance to certain types of attacks and abilities or it may be harder than usual to successfully strike at the character due to Probability Manipulation or other means.

* **Enhancement** - A character may be blessed with increased offensive abilities such as empowering their attacks with Elemental Manipulation, granting the character Durability Negation, making attacks more likely to land with Probability Manipulation, allowing strikes to hit otherwise incorporeal enemies, or granting an attack imbued with Conceptual Manipulation properties.

* **Resurrection** - A character may be blessed with the ability to come back to life after being killed via automatic Resurrection or by granting them control of their reincarnation process or via some artifact imbued with Soul Manipulation properties.

* **Power** - A character may be blessed with access to a much larger pool of power/mana/chi/energy/etc. than they would have on their own, or granted the ability to use magic that would otherwise be impossible or draw negative attention from higher beings.
Information Analysis

## Summary

**Information Analysis**, or **Scanning**, is the ability to gain information on a character or object by analyzing them. A basic analysis can grant only rudimentary data on the target, such as their level of strength, speed, durability, or intelligence, while more powerful analyses can grant extensive information on the target's abilities and even personal history. This ability often overlaps with Power Mimicry, allowing a character to copy another after analyzing them.
Supernatural Luck

## Summary

While many characters can be described as lucky or unlucky, some have their luck pushed to extreme, supernatural extent. At the level of **Supernatural Luck**, one's good or bad fortune can be compared to passive Probability Manipulation, often overlapping for some characters, as they are followed by fortune in everything they do and everywhere they go, to the point that impossible coincidences line up again and again in or against their favor. Being lucky or unlucky in itself is not enough to have this ability - a character's exceptional luck must be a real ability or supernatural aspect of them.
Elemental Manipulation

## Summary

The most frequently occurring theory of classical elements, held by the Hindu, Japanese, and Greek systems of thought, is that there are five elements, namely Earth, Water, Air, Fire, and a fifth element known variously as space. The main types of elemental manipulation used in fiction are; Fire, Water, Air/Wind and Earth. Other popular types of elemental manipulation in fiction are; Lightning/Electricity, Ice, Metal, Light, Dark, and Weather.

## Types

* Earth Manipulation
	+ Magma Manipulation
	+ Sand Manipulation
* Water Manipulation
* Air Manipulation
* Fire Manipulation
* Electricity Manipulation
* Ice Manipulation
	+ Freezing (ability)
* Plant Manipulation
	+ Fungus Manipulation
* Metal Manipulation
	+ Magnetism Manipulation
* Light Manipulation
* Darkness Manipulation
* Weather Manipulation
Pressure Points

## Summary

**Pressure points** are a concept in many Eastern martial arts, referring to special parts of the body that, when struck, can cause intense pain, paralysis, and potentially even death, among many other possible effects, some of which are more beneficial.

## Possible Uses

* Cause unbearable pain to the enemy
* Paralyze the enemy (partially or completely)
* Kill an enemy with one touch
* Strengthen your own body (or your someone else's body)
* Relieve fatigue (by yourself or with assistance from someone else)
* Initiate or accelerate the healing of your body (or your someone else's body)

## Acupuncture

In traditional Chinese medicine, needles are used to affect specific points of the body. In fiction, knives, daggers, swords, etcetera, are also viable.
Damage Reduction

## Summary

**Damage Reduction**, also known as **Damage Minimalization**, is an ability to decrease and reduce the damage the target takes making them harder to defeat or destroy.

This is different from Statistics Reduction, because the opponent's statistics are not reduced, just the damage alone.

This is also different from Statistics Amplification because nothing of their statistics are actually amplified.

The users of this ability are usually considered as tanks or hard-to-kill because of their potential to prolong the duration of the fight wihout any fatal damage.
Absolute Zero

## Summary

**Absolute Zero** is the point of cold at which enthalpy and entropy hit their minimum level. It is the ultimate form of freezing and in the theoretical situation that someone is exposed to it, their body will be frozen at the atomic level before collapsing under their own mass since the loss of energy causes the atoms to lose their cohesiveness. Due to the nature of the ability working on the atomic level, it can be considered a form of Durability Negation, ignoring conventional defenses unless a character is shown to be able to resist such attacks.
Magma Manipulation

## Summary

Power to **manipulate geothermal molten substances**. Combination of Earth Manipulation and Fire Manipulation. The opposite of Ice Manipulation.

User can create, shape and manipulate molten rock (magma while underground, lava when on surface), a mixture of molten or semi-molten rock, volatiles and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.

## Possible Uses

* Create/generate/increase molten stone.
* Shape, compress, and/or otherwise manipulate molten stone.
	+ Cause Earthquakes and/or open fissures.
	+ Create/grow islands.
	+ Eruption Inducement to rise volcanoes and/or cause eruptions.
* Geo-Thermokinetic Constructs, including weapons, walls, armor or allies/servants.
* Heat Absorption.
* Heat Generation varying from painful burns to combustion.
* Magma Attacks.
* Move/lift molten stone at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
	+ Geokinetic Flight using molten stone.
	+ Matter Surfing by riding a boulder by creating pillar, wave or other mass of molten stone for riding.
* Poison Generation.
* Tectonic Plate Manipulation.
* Volcanic Glass Manipulation.

## Limitations

* May be unable to create molten stone, being limited to manipulating only from already existing sources.
* Control is extremely important. Unconscious use of this power isn't something to laugh at.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Fireproof Skin and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
* Molten stone can be slowed/stopped by water, ice or cold.
Toon Force

## Summary

Also named Cartoon Physics.

Similar to Reality Warping, only that it is based usually on what's comedic. It is the ability to replace or apply absurd laws to the universe; the user gains the ability to re-write the laws of physics in their universe to their convenience and is allowed to overwrite them with far more ridiculous ones in service of hilarity.

## Possible Uses

* Breaking the Fourth Wall (Varying from talking to the audience to affecting the "real world")
* Dimensional Storage (Making things appear out of nowhere)
* Reality Warping
* Body Control (Characters can frequently stretch, bend or otherwise manipulate their bodies in unnatural ways)

## Limitations

* The users might be incapable of using this ability to kill or permanently harm their opponents.
* The users might be limited to what counts as "funny".

## Note

While **Toon Force** may be prevalent in a given verse, it does not mean that all its users share the same abilities. Just like any other system of power such as Magic, unless these characters have these powers directly as a result of a certain status they share, they should only be given abilities that they have demonstrated themselves with these abilities.
Technology Manipulation

## Summary

The ability to **alter and control technology**, often exercised through the usage of other powers, such as manipulating electricity, information, magnetism, and metals, or just hacking. Often called **technopaths**, these characters can use their abilities for a variety of purposes, such as altering and reshaping machinery, hacking into advanced computer systems, creating viruses, and so on.

This does not refer to the ability to simply operate technology, no matter how advanced, but the power to influence and manipulate it on a deeper, often supernatural level, though, rather than some magical aspect, it may be achieved through sufficiently advanced technology. It may involve Nanotechnology or Cyborgization, for instance.
Smoke Manipulation

## Summary

**Smoke Manipulation** is the ability to control smoke at will, often shaping the smoke in various ways and making it tangible enough to use a method of attack. Some users are able to create and even become smoke, further increasing their versatility.

**Note:** This power also includes characters that can manipulate vapour.
Inorganic Physiology

## Summary

The ability to being made of inorganic matter. Users of this ability are unaffected by many things which would be lethal to organic beings or even undead.

## Possible Uses

* **Resistance to Poison:** As the users have no organic functions, like living creatures would, common poison is ineffective against them.
* **Resistance to Biological Manipulation:** As users of this ability aren't organic beings, they lack all biological functions, and can therefore also not be manipulated in this manner.
* **Resistance to Diseases:** As they lack the body functions of living beings, common illnesses would not harm them.
* **Self-Sustenance:** Users of the ability usually don't rely on oxygen or nutrients to function.
* **Further Resistances:** Depending on the composition of the user they can gain unique resistances such as a rock person resisting Electricity Manipulation or a being made solely from a noble gas being uneffected by natural acids.

## Types

1. **Living Beings:** Inorganic beings that have a non-physical consciousness. For example, objects that were granted life via supernatural means.
2. **Non-Living Beings:** Robots, AI or other inorganic beings, that have no consciousness beyond what the physical functions of their bodies grants them. This type of character is typically immune to Soul Manipulation due to lacking a soul and is also unaffected by many common forms of Mind Manipulation, since they neither have an organic brain to be manipulated nor have a non-physical consciousness. Since these characters usually also don't have something like life force and aren't alive in the usual sense in the first place, they are furthermore unaffected by common forms of Life Manipulation and Death Manipulation.
Pocket Reality Manipulation

## Summary

Pocket reality manipulation is a power which revolves around **manipulating and creating pocket realities**. Pocket realities, in this case, refers to realms that are spatially separate from other realms (including universes) and either are of less than universal size on the inside or appear as less than universe sized objects when observed from the outside.

Travel between realities is a sub-ability of it.

Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.

## Possible Uses

* Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
* Manipulating a pocket reality as a unit - basically controlling the pocket reality without being limited to boundaries, allowing user to shift, merge, cut and destroy pocket realities.

It should be noted that even if a character possesses the first type, it doesn't mean that they can't use the second one.
Animal Manipulation

## Summary

**Manipulation of animals** - the ability to allow to summon, manage, and if necessary, to withdraw back different animals. Control can be carried out at the expense of empathy, or effects on the mind, and with a special magic.

In some cases, it allows manipulation of animals to adopt their individual traits. For example, you can take a sharp sense of smell in dogs and night vision - the owl. In the most advanced cases, can completely transform into a selected living being (or turn other people into animals).

## Types

* **Manipulation of conventional animals** - management of various kinds of living beings, which can be found in the real world. Usually it carried out at the expense of empathy or impact on the consciousness of the animal. Also here can be included all sorts of manipulation primitive living organisms.
* **Manipulation of mythical creatures** - summoning, control and, if necessary, neutralize animals that are either extremely rare or only exist in the tales, legends and myths. The most commonly used dragons, griffins and unicorns, but the list of such legendary creatures is far from exhausted. Usually the call and control is carried out at the expense of a special magic, but there are other options (for example, the creation of a mythical creature by manipulating matter, soul and/or information).
* **Manipulation of insect** - allows its user to control insects, with many showing the ability to gather swarms of them for use in combat. Advanced users may share their senses with these insects, and, due to their small size, they are useful for espionage purposes. A variation is the more general Bug Manipulation, which allows a user to control "bugs" in general, a term which may include many animals besides just insects, such as arachnids and crustaceans.
Memory Manipulation

## Summary

**The ability to influence memory.** Can be carried out using Empathic Manipulation, mental, biological, electrical or data manipulation. Furthermore the memory can be comprehended and controlled in other ways (e.g., by magic).

## Types

* **Empathic manipulation:** Affecting memory through emotions. Usually very limited and allows user to erase or distort existing memories only.
* **Mental manipulation:** Affecting memory through the consciousness/mind. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories). This also includes modification of memory by controlling the electrochemical signals of the brain.
* **Biochemical manipulation:** Affecting memory through brain cells, making it possible to manage memory. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories).
* **Information manipulation:** In this case, the memory acts as a regular array of information. It can be accessed in a manner similar to accessing the hard drive of a computer.
Первая эпоха войны

### Итог

Победа Ривенделла: * Половина земли Тёмной империи взята, а люди Созина отступились (в последствии была образована Новая империя)
* Смерть Кенжи
* Кольцо всевластья потеряно

## Командующие

Мирное войско:* Кай
* Сяо

Вражеская пехота:

* Созин

## Силы сторон

Мирное войско:* 120 000 эльфов Ривенделла

Вражеская пехота:

* 100 000 людей Созина

## Потери

Мирное войско:* 50 000 эльфов Ривенделла
* Кенжи

Вражеская пехота:

* 60-90 000 людей Созина

**Первая эпоха войны** произошла в 1970 году, ведь эльфы узнали, что Созин выковал кольцо всеврастья и хотел захватить весь мир. Война закончилась тем, что эльфы смогли одолеть Созина.

## Предыстория

Король Ривенделла знал об колце всевластья и занл ,что Империя Созина хочет завоевать это государство. Поэтому он за ранее подготовилсяи взял своих двух сыновей.

## Начало битвы

Перед боем Кай назначил Кенжи своей правой рукой, а своего старшего сына Сяо назначил полковником. Во время битвы незначительно получил сотрясение мозга, однако его младший сын решил помочь ему и отрубил владыке кольца палец. Вместе со старшим братом добираются до Роковой горе, где Кенжи пытался его бросить в огонь, однако из-за любопытства ушёл оставив Сяо.

Кольцо всевластья было потеряно из-за Кенжи, ведь он привлёк внимание Егерей. Тело Кенжи нашли и вытащили из воды. Кай и Сяо обнаружили на его теле стрелы и многие следы, а также и след на шее, который остался от цепи, на котором находилось кольцо всевластья. Так и стало понятно, что кольцо было потеряно.

По результатам войны можно сказать одно, что половина земель Тёмной империи теперь принадлежат эльфам, которые потом в 1972 году образовали Новую империю.
Основание Новой империи

### Описание

Король Ривенделлла Кай отдал полученные эльфами в ходе Первой эпох войны земли, для создания нового независимого государства для людей, что даже привело к созданию Союза четырёх королевств

**Основание Новой империи** - событие 1972 года. Новая империя была создана по закону эльфов и была провозглашена независимым.
Energy Projection

## Summary

Energy Projection is a subset of Energy Manipulation in which the user is able to emit concentrated bursts of energy, most frequently for offensive purposes. The power and flexibility of this ability varies between media, ranging from simple destructive blasts to far more complex usages (i.e. Darkseid's Omega Beams).
Resistance Negation

## Summary

**Resistance Negation** is the ability to remove an opponent's ability to resist certain effects, allowing the user to then affect them with those abilities. In extreme cases, this ability can even override apparent immunity. Simply overwhelming with hax stronger than what they can resist normally doesn't qualify.