Behemoth

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

The Behemoth is an epic unit that is immune against enemy minions (a unique ability)

v.56 info:

Base Behemoth (Cost 9): It has range 1 move or attack in all directions, and its passive makes enemy minions unable to target it.

Behemoth+ (Cost 11): It gains range 2 move only in all cardinal directions.

Behemoth++ (Cost 16): It gains range 2 move or attack in all cardinal directions.

Behemoth+++ (Cost 22): It gains range 3 move or attack in all cardinal directions.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Behemoth

Behemoth

Behemoth

Behemoth

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The Behemoth is a Champion unit. It can not be targeted by minion enemy units and has a 9 morale cost.

## Quick Stat: Behemoth

### Tier 2: Behemoth+

To Upgrade from Behemoth to Behemoth+, you need 3 Behemoth and 150 Dragon Coins.

### Tier 3: Behemoth++

To Upgrade from Behemoth to Behemoth++, you need 3 Behemoth+ and 600 Dragon Coins.

### Tier 4: Behemoth+++

To Upgrade from Behemoth to Behemoth+++, you need 3 Behemoth++ and 3000 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Behemoth

Behemoth base is very powerful when paired with pieces that increase its mobility, such as Portal (and to a minor degree) Wind magic units like Harpy, WindMage and Sylph. If you can line up a Behemoth in front of these pieces, you can easily make up for the Behemoth's low mobility by pushing it far up ahead. This can easily block and intimidate an opponent with powerful, offensive minions. The Behemoth is obviously better when there are less enemy champions, and depending on your opponent's strategy, this can mean that a Behemoth is near unstoppable during the early game, allowing you to "rush" the enemy King.

Behemoth also combines really well with Minotaur (Mino+Behe combo) since the latter prevents a champion from taking it, otherwise their king will be in great danger, so you can push forward without much opposition, unless the opponent has Ranged units, Magic units, a Prince or a Valkirie.

### Strength: Behemoth

The Behemoth can cause havoc among the opponent's frontline as it can't be targeted by any minion; even undefended it has an advantage that is amplified when these minions are upgraded, mobile and strong. It doesn't have a high cost (9) so it may be traded with similar cost champions like the Pyromancer. In addition, it can still be targeted by your *own* minions, allowing combinations still with portal and beacon.

### Weakness: Behemoth

The non-upgraded Behemoth has extremely low mobility for a champion. It moves and attacks like the king, only one adjacent tile to any direction. It may be captured by any long range attack. Upgraded Behemoths have greater movement and attack range, but still cost a lot and have poor trades with other champions.

Notes: Behemoth is affected by enemy minion's passives, for example killing a Frostmephit with a Behemoth will result in Behemoth freezing for 1 turn.

Behemoth can also be affected by minions that do not target him directly, such as enemy nexus "teleport ability target to this empty location" when Behemoth is in the ability target square, or the Butterfly effect if Behemoth is standing on the square a Butterfly self destroyed into.