recursal/Fanatic-Fandom huggingface dataset:
Sol Colonies

The Sol Colonies is the large branch settlement located on eastern coast built for the purpose of growing crops and fish and shipping them all around the continent, especially to Sidon. It was created 110 years ago once the population began growing all over, especially in the cities, and there was more demand for crops and seafood. However, over recent years it has become a popular getaway for the rich nobles of Bahlmorea–a place for the rich to escape from city life. Its current population rises to around 20,500-23,000 people, with at least a 5% of that number being nobles and wealthy folk. The other 95% of the population mostly consists of workers such as farmers, fishermen, tradesmen, builders, and shop keepers.
Because of its prime location, the colony experiences mild snowless winters and hot sunny summers. The water that washes upon its rocky shores is warm and a bright crystal blue. Terraced hills are filled with orchards of grapevines, apricot trees, orange trees, almond trees, pear trees, pineapple, and many other crops. The people here tend to be much more merrier and friendly than the Maschev Colonists and the colorful buildings and festivals that often happen

   here are only a testament to that.

The streets here are cobbled and wide enough for two carriages to fit. Bright colored buildings contrast with the dull earth tones of traditional northern Bahlmorean homes. Wrought iron balconies are a signature piece on nearly every apartment and two storyhome. The architecture here is very similar to a rural but colorful Italian village. Plants hang down from window sills and balconies. Delicious smells waft from bakeries and inns, reminding people of how famous the food is there known for their sweet breads, delicious spiced meats, tangy soups and other ingredients.

There is, however, an growing unrest in the working population, who are beginning to despise the stronger control the king is exerting on the colony through the rise of export taxes on the crops and fish they are exporting all over the continent, putting a significant dent in their wages. Not to mention the arrogant rich population here that is building grand mansions and villas in the faces of these workers who could never dream of living in places like that.
Pitting

Pitting is a blood sport in which a human is placed into a fighting to either kill or incapacitate an animal like a dog, pig, goat, big cat, wolf, etc with their bare hands, teeth, feet, and weapons in some circles although uncommon. Despite how illegal it is, the sport is rampant throughout the kingdom. It is considered more of a "lower-class" style of entertainment due to the brutality of it, but nobles and knights have been seen frequenting certain matches.

In the cities or towns, one might find pitting in a basement, a warehouse, or barn. Fights are much more open in the country side with fights often happening in the open air in village centers or farm fields.

Rounds last for 3 minutes then the handlers are tasked to pull the fighters apart to their respective corners for the next round. Rounds continue until one of the fighters is down as in cannot fight any longer, leaves the ring, or refuses to fight. Respective handlers are not allowed to physically interfere while a referee and timekeeper watch on.

Restraints, although not always used, are placed on either man or animal or both in the beginning of the match to make the animal more aggressive. However, when the crowd is hot for blood, all restraints are removed and they go at each other until one is dead and/or unable to fight anymore.

There have been several notable legendary fighters in the sport:

* **Medusa** - A 12-time champion female Bordeau Hound that killed 6 people, 4 dogs, and 2 pigs.
* **Brower "Puff Puff" Adakosvky** - a 18-time champion from the Maschev Colonies who stood at 5'8 weighed 330 lbs. His kill list was 14 dogs, 2 saber cats, 1 wild boar, and 1 bear (allegedly).
House of Spice

The House of Spice is a famous brothel run by *Lady Dolly* located deep in the muggy alleyways of the **Fish Distrct** within Sidon. It claims to "cater to every taste, no matter how strange or peculiar" so it's no secret there are foul rumors circulating about this place. Every sex worker is given a name, usually after a spice, when they're brought into the brothel that they must use while on the clock.

Two times a week in the evenings they clear out the first floor and host a band while serving hot food and drink.

The brothel is compact and three stories tall with the third floor being used for apartments to house some of the coworkers. The ground is stone and the next two floors being made of timber. Outside, it's not very assuming-a wood and brick entrance well below street level with a single red lamp beside the door, painted with pink flowers against dark chocolate wood. Once inside, the entrance strongly smells of spices and incense. Ornate stained glass lamps dangle from bronze chains over the floor, a black and white mosaic of an orgy.

The walls of the common room are made from dark wood-there are bright windows often partially shielded by thin cloth curtains with a pillowed floor. Big gaudy paintings of landscapes and nobles (pulled from the trash) hang from the walls. Your escort will take you to one of the three rooms on the bottom floor or either up the stairs to the second floor to one of the many rooms depending on the privacy one would desire.

Inside the room facing the street, there is a rug covering a secret panel that, when pressed, slides open to reveal metal ladder rungs descending into darkness. The shaft will take you down to a long wet drafty tunnel that will spit out the intruder out a trap door in an alleyway within the **Marble District**.
-Archwizard- Megumin (Gear)

* Target: all enemies. Removes buffs.
* Target: all enemies. Success value 80. Applies stun.
* Target: all enemies. Success value 80. Confuses for 60 seconds.
* Target: all enemies. Reduces all stats by 50% for 60 seconds.
* Target: yourself. Deals 40% of current HP as damage [Demerit].

Some Max Unlock Potential stats in the Wikia are calculated from rough estimates. These are marked with a Template until official Max Unlock Potential stats are given in the game.
The Gear pages are best viewed in Desktop mode.

## Japanese Version

* 敵全体のバフ効果を解除
* 自身に現在HPの40%ダメージ【デメリット】
* 自身に覚醒待機状態(HPが60%以下になった時点で覚醒が発動し60秒間効果が継続)を付与

**Unofficial Translation:**
* Target: all enemies. Ability Power 460. Magic damage (Fire).└ Ability Power boosted by 10 for each increase in Skill level.
* Target: all enemies. Removes buffs.
* Target: yourself. Deals 40% of current HP as damage [Demerit].
* Target: yourself. Applies Awakening. (Activates for 60 seconds when HP reaches 60% or below.)

Some Max Unlock Potential stats in the Wikia are calculated from rough estimates. These are marked with a Template until official Max Unlock Potential stats are given in the game.
The Gear pages are best viewed in Desktop mode.

## Notes

* This Monster Gear is part of the collaboration of Unison League and KonoSuba.
* This Monster Gear is based on Megumin.
* The cost, skills, and stats of this Monster Gear are different compared to the Japanese version of the game, as the KonoSuba collaboration event was released much later in the Global version than in Japanese UL.
* Unlike most  Fire Element Monster Gear, [Archwizard] Megumin has MATK and DEF instead of ATK and DEF stats.
Don't Kill The Messenger

NE NUNTIUM NECARE - shortened to necare or nectum, an ancient word for "don't kill the messenger"

(Disclaimer: I'm not a doctor) An Illness with haemolacria, blood turns a much darker shade of red (almost black) from a lack of oxygen in the body, subconjunctival hemorrhaging. Vomitting blood, bloody fecal matter, bloody noses, involuntary urinating and defecating, weight loss, exhaustion, hair loss, seizures. Body is basically being boiled from the inside and the disease causes the body to flush everything out, including water in the form of sweat and urine, blood, tears, etc. Most foods will come right back up.

Pyschological effects include self inflicting harm like scratching and biting, decreased cognitive abilities, short term memory loss, increased aggression (in some, not common), some may become suicidal, confusion.

Takes about 1-2 weeks to die if someone has it without care. Death rate is about 75% and for young children/babies and elderly it takes about 3-5 days. To lower it, victim must have an almost constant supply of water going into them, kept cool, given medicine **(lemon with poppy or something idk pulling this out of my ass)**
Black King

The **Black King**, also known as King Mozarth, is the current king of Bahlmorea. He was forty years old when he was

   crowned after the mysterious death of his parents, King Morrin Doran and Queen Cassia Doran, five years ago.

Not much is known about the king as he rarely shows himself in public or goes outside the protective walls of his castle. Recently he has begun to decree changes in laws and religious practices and has even hinted at himself belonging among the five gods, which is considered one of the highest acts of heresy: declaring oneself a god.

A few years after he began his reign, however, things have started to go awry.
Gryphon Cliffs

Gryphon Cliffs is a narrow rocky canyon many feet up into the air located in the far southern region of the continent. A deep river home to eels and colorful fish runs at the bottom of the ravine between the clustered cliff faces where the largest population of gryphons in Bahlmorea make their nests and mating grounds.

Jungle trees and vines grow on the sides of these cliffs, but at the top of these plateaus are just bare uneven rock and often the place of fighting and breeding for the dozens of gryphons that live here.

It's dangerous not only because of slippery rocks and extreme heights, but also because of the gryphons, who tend to be very protective of their young when threatened. Males are also aggressive and would lash out at anything that poses a threat to it.

However, gryphon eggs are more valuable than gold so it's often a customary ritual for young tribesmen and women to steal a gryphon's egg from its parents. Many don't survive needless to say. Those who do go on to raise the gryphons themselves.
Transportation

Horseback and wagon are the two most popular forms of transportation in Bahlmorea. People living inside cities don't often require horses or wagons unless goods are being moved. The third is train, but it's mostly reserved for those who can afford the expensive tickets. Not everyone is let on the train, especially poor, unsightly or suspicious characters like a raider, mercenary, peasants, and/or anyone who has weapons out and looks like a "savage".

Trains are used to transport people, animals, food, and precious materials like lumber, coal, steel, iron, etc. Tickets are expensive, rouding at around 10 gold coins each and some lucky middle class are the lowest who can afford it. The trains are reserved for mostly middle upper to upper class to use.

   Outside fo the cities are a different matter. In the cities, horseback riding is seen as just a recreation the wealthy take part in, but in the countryside, people depend on horses for their livelihood. Merchants, snake oil salesmen, traders, and traveling actors and playwrights use horse pulled wagons to transport their goods about. The rich themselves either use elegant horse drawn carriages or train, rarely do they travel on foot like the rest of the population. In the southern region, it's considered the same.

   Since there are is no train system in the south, people either ride camels, horses, sometimes striped horses (zebras), horse drawn carriages or wagons.

Cars have not yet been invented although there are rumors that only the highest upper echelon of the city of Sidon own wagons made of iron that move on their own.

## Travel Distances Examples

*I'm not skilled at math these are just rough estimates.*

* S*idon to Fornwood* (the edge) = 6 hours by horse, 1 day by foot

* Si*don to Statton* = 5 days by horse, 8 days by foot, 1 day by train

* S*idon to Maschev Colonies* = 16 days by foot, 11 by horse (rugged terrain), 2 days by train

* S*idon to Sol Colonies* = 10 days by foot, 8 days by horse, 2 days by train, 3 days by boat

* S*idon to Antioch* = 30 days by foot, 20 by horse (rugged terrain), 14 days by boat

* Sid*on to Land of Ice* = 50 days by foot, 35 days by horse
Pyne

Pyne is a fishing village located on the far south western end of the continent. It's somewhat of a dark village–its isolation shrouds it in mystery and rumors.

Not much is known about the village since it's rather difficult to get there. One must trek through miles and miles of thick jungle or sail across Greywater Gulf.

Sailors who've been here tend to spread the rumor that this village is made up of cannibals and they pick one sailor out of his entire crew on a docked vessel to kill.

The rumors don't just end there. Sailors also say that the villagers consort with mermaids and harpies, offering up human sacrifices to these monsters who in turn, make sure they grow bountiful crops and nets are filled with fish.
Sekir

## "Sekir, Sekir, Sekir. A man once made of flesh now made of tar." - Hymns of the Will

**Sekir** is the god of death and overseer of the Depths. It's not his duty to torture those there, but rather to just make sure they get there and aren't stuck somewhere in between. Rarely, as said in the texts, does Sekir interact with people in the Depths. Some interpret this as proof that he spends most of his time on earth, tempting humans to commit acts of sacrilege.

He is different from the other dieties in that his appearance was never explicity stated in the old texts. In ancient manuscripts, it was said he was the first human created from the blood of the world, but corruption manifested inside his greedy body, making him more powerful than Amos could have imagined. Deciding to lock him away, Amos and Aktorak trapped him inside the Earth to rule his own hell, the Depths.

His symbol is an eye since multiple times in ancient scripts he is described as all seeing and being everywhere at once. People call it the Sekir's Eye and being caught carving, painting, or drawing it anywhere can get you in a lot of trouble.

Flesh priests are devout worshippers of Sekir, although they do not follow the Will of Amos the same way its worshippers do, they have their own religion centered around him.
Stephanie Retuya

**Stephanie Guanzon Retuya** (born April 14, 1989 in Myanmar) is a Burmese model with Rawngtu Chin descent. She is famous for her appearance as a contestant in the first cycle of Asia's Next Top Model representing Myanmar.

Retuya modeled during the Philippines Fashion Week Holiday PREMIER. She then joined the first cycle of Asia's Next Top Model. She made it to the finale despite never winning best photo and being placed in the bottom two five times, an all-time record in Top Model history. She finished as runner-up with Kate Ma, losing the title to fellow contestant Jessica Amornkuldilok. After the show, Retuya modeled for the Natasha brand. She was also featured on the cover of the April 2013 issue of Sense&Style magazine. Furthermore, despite not being chosen to be on the cover of "Preview" magazine, she still received a five-page spread in the magazine's October 2013 issue. Retuya is also the current premier Filipino model of SM Aura, which is located in Bonifacio Global City, Taguig.
Direwolf

Direwolves are large carnivorous canids that inhabit the forests of the northern territory. They are in almost all aspects extremely similar to the smaller wolves that roam the forests as well except that they are much larger, more intelligent, have longer live spans, and live in smaller packs.

Their numbers are much smaller than regular wolves due to habitat loss as well as loss of prey, which causes city dwellers or really anyone who doesn't live in the north to believe that they are extinct or a myth. For anyone who knows these animals well know to fear them since they are not as afraid of humans as the smaller species of wolf are.

   Healthy adult males and females can grow to reach 4 to 5 feet in height around 2 years old. They posess very large heads and thick muscular bodies. This size requires them to eat double the amount a gray wolf would eat, requiring them to eat at least 20 pounds of food per day or 44 lbs in one sitting. To support such a diet, direwolves hunt down deer, elk, sometimes andal bear cubs and musken.

Due to their size and appetite, direwolves have evolved to live in packs of 3 to 4 and sometimes 5 wolves at most in order for there to be enough food to survive. Even in packs as small as those, they are still very dangerous and territorial predators. Like any other predator, however, they avoid humans unless they feel threatened or hungry enough to attack, but direwolves have been known to attack humans for no clear reason. There have been tales of witches and even tribesmen taming direwolves to live alongside them as companions for years.
Bloody Moor

Bloody Moor is a rocky wasteland that stretches on for many miles, as far as the eye can see. It's often called ***Sekir's Wastes*** as a colloquial term since the rock that covered this land is dark brown and in some areas black.

Very little to no snow falls in this area for some reason, but the air is biting cold. Temperatures can reach to 5°F during the day and fall well below zero at night. Very little to no plant life in this land other than the scrubs and short grasses that grow in between the rocks. There is no sign of animal life either. It's all completely dead.

Traversing this wasteland to get to the Land of Ice would take around 3-5 days on foot. Getting a horse here is nearly impossible due to the fact one would have to either sail through theBay of Ice or Greywater Gulf or cross the Crimson Barrier.
Harpies Woods

Harp

   ies Woods is actually more of a jungle, as in a tropical rainforest, than a "wood." Large jungle trees such as the kapok tree are everywhere in this jungle and vines as thick as a man's arm rain down from the canopies above.

Screeching colorful parrots and monkeys are just a few of the inhabitants of this jungle. While spotted jaguars and red tigers stalk the forest floor, harpies watch the skies and will attack any human who enters their jungle.

Harpies Woods is the only place in the south home to harpies and their numbers flourish here.

Hunters often trek through these jungles to kill harpies, tigers, water buffalo, boar, elephants and jaguars. There is a whole variety of species out there for killing. Apparently, powerful medicinal herbs, both hallucinogenics and cures, exist in these forests and there's a saying that there's a flower that grows on the highest branches of the kapok tree and it can cure any disease or affliction.
Etemn Gulf

Nameless villages and ports surround Etemn Gulf, a narrow ocean basin surrounded by both the northern and southern continent.

It plays a significant part in separating the two continents and used for short distance travel between the two.

Boats travel in and out of this gulf, carrying shipments of food and goods for the rest of the continent.
Liars Lake

Liar's Lake a large dark murky watered lake situated right next to the Crimson Barrier in the western end. It's home to a variety of creatures, including the morlain serpent, and catfish as large as a man. The area around the lake is either forests or cleared out forests.

Gold companies from Statton send boats out filled with gold diggers who dig up the gold filled rocks that sit underneath the water's surface.

The city of Statton rests on the shores of this lake, which both is used to feed its population and to act as a sewage dump. There are plenty of boats/ferries that go across the lake and it's not too expensive to get a ticket.
The Far North

## "The Far North: where the men and women are as cold as the snow they live in." - Wren Londrek

The Far North is one of the major territories in Bahlmorea. It's known for its freezing climate, dense boreal and taiga-forests and towering snow capped mountains. It is the primary source of lumber for the city of Sidon as well as metals like iron and steel for the rest of the continent.  The very upper end of the coast that borders the Northern sea or Sea of Ice, is not charted on many maps and is rarely explored by even the northerners themselves. Rumors of wild beasts like massive direwolves, werewolves, and sabercats that roam the lands make it more of a place of mystery than anything else. Snow priests  and their northern callers occupy the far northern regions past Broke Helm Mountain, searching for anyone who's lost or trapped in the treacherous snow.

   It is inhabited by many tribes who live outside of the king's jurisdiction, or control more specifically. They live in numerous and diverse groups that are nomadic-hunters, living closely to the land and follow their own cultures and customs that are unique to each tribe. However, most of them share one thing and common and it's that they refer to their land as ***Ashek*** or, "the land we share".

## Geography

   Lands that make up the Far North are nearly inhospitable, covered in snow almost all year round except in the  spring. Snow can reach up to twenty feet deep and therefore, many unfortunate travelers often disappear and never return. Temperatures often reach below freezing and rivers are nearly always frozen. Icy winds sweep over the mountain ridges, threatening to throw anyone over who isn't careful. Miles of ice sheets cover the northern sea shores, which are home to great white bears and spotted tusked sea lions.

The small peninsula, called ***Tus'lae*** "forsaken" by several tribes, located in the north east is uncharted territory due to its vicious blizzards and perilous craggy mountains and valleys.

## Notable Locations

* Brokehelm Mountain
* Bay of Ice
* Baying Wolf Rifts
* Parad'se
* Darkwater Lake
* Maschev Colonies
* Mistwood
* Mogsti
* High Valley
* Low Valley
* Sea of Ice
* Weeping Forest
* Winter's Coast
Riven Valley

Riven Valley is a large forest bordered by two mountains that run parallel to the sea. It's a thick **tropical rainforest** filled with countless animals and hidden secrets. It's over 100 miles, starting out only as a few sparse trees against the desert before it grows so thick it's almost black with darkness. There are several nameless tribes that exist in this jungle and due to the mystery surrounding them, it's best to avoid them.

Trees over 100 feet tall rise up over the dense canopies as the sounds of shrieking monkeys rain down from their branches and vines.

Jaguars and gorillas stalk these jungles fearlessly, hunting and forraging for whatever they can find.
Bordeau wolf dog

The Bordeau wolf dog is a breed of domesticated dog that is very popular with royalty. So popular in that the breed itself is a symbol of the Black King.

Their elegant bodies, thick curled fur, and long snouts have become very loved by the wealthy class, especially the king, who only allow these dogs to be owned by anyone working for or related to the king.

These are the dogs of choice for the King's Patrol and royal guard, who have bred these canines to have strong prey drives and loyalty and are viciously protective of their owners. Often these dogs accompany knights on their patrols throughout the kingdom or simply patrols around the city. The bordeau wolf dogs bred for protection are bred to be much more aggressive than their royal counterparts, which are bred more for hunting and family life.

The King's sigil is that of a snarling bordeau's profile and it's pasted on almost everything: flags, armor, shields, books, newspapers, notes, etc.
God's Bait Wikia

## Welcome!

Hi, welcome to the God's Bait wikia where I'll be posting shit and lore about the world of Bahlmorea because wikifoundry stinks.

## About The World

Bahlmorea is the massive continent where the story of God's Bait takes place. the story is a complex layer with multiple lives centered around an event that will make more than just history in bahlmorea–it will decide the fate of the world. A malevolent god has been awakened from the icy prison it had been meant to live in until the end of time itself, but someone with magic meant to have been buried away from mortal hands unlocked the beast and its goal is to unleash its wrath upon the world. It has been several years since the beast was release and no one was aware of it except for one man. The god has manifested itself in the son of King Morrin Doran and Queen Cassia Doran, both of which who have died very recently (and unexpectedly). The son, named Mozarth, has just begun his rule and things are already starting to look grim.
The Depths

## "Those who live to cause destruction and suffering will wake up in a coffin right at Sekir's feet." - The Divine Scriptures, 1450 BW

**WELCOME TO HELL! WELCOME TO HELL! WELCOME TO HELL!**

The Depths is what followers of the Amos Faith call hell. It's where you go if Amos decides you were too cruel and vicious in your first life and Sekir is the one who assures you passage to hell. Interestingly, there are no descriptions of "heaven" in the Divine Scriptures, only for the Depths, which is described as a barren wasteland filled with holes where the dead rise up from when they were buried. Sekir is apparently the one who rules this land, but nowhere in the scriptures does it actually describe him as ruling or punishing anyone. It's a place to wander and get lost, to spend an eternity thinking about what you've done.

The Depths are the main reason why Northern Bahlmoreans bury their dead. There is a shared belief that if you aren't buried when you die, your soul will be lost and walking in the desolate earthen planes as a lonely spirit who may turn into a demon to haunt and bring pain to others until your body is buried underneath the earth.
Balaphant

Balaphants are a species of elephant that live in the deserts and grasslands of the southern region of the continent.

In the wild, balaphants can live beyond 100 years and reach past 14 feet in height. Both females and males grow long curved tusks that can reach up to 5-6 long. These tusks are prized by many and balaphants are hunted down by poachers seeking the precious ivory. They live in large matriarchial societies and often live with the same members for their entire lives.

They are an intelligent animal that can be extremely violent when provoked. They eat a diet of tubes, grass, roots, and fruits. Their tough hides are colored with thick patches light orange and brown with ornate patterns of freckles and spots.

In certain regions of the south, it's not uncommon to find a balaphant kept in captivity. They are used by people as entertainment, beasts of burden and travel. In captivity, they tend to live much shorter and their tusks rarely grow the length that they do in the wild. Some tribes and villagers worship balaphants, coloring them with beautiful patterns and feeding them fruits and vegetables. They keep a symbiotic relationship growing with balaphants fertilizing the land, creating farmland while being fed by the same crops the villages grow.
Episode 2.12

**The Girl Who's Epic** is the twelfth episode in the second cycle of Asia's Next Top Model. It is the twenty-fifth episode overall.

## Episode Summary

After the panel, the girls were given another Nadya Mail that sent them to Malacca. In Malacca, the girls were allowed to take a break from the exhausting competition, where they could shop, travel, and take a ride on a traditional Malaccan rickshaw. After that, the girls went to Majestic Hotel where they enjoyed an afternoon tea before going back to Kuala Lumpur.

The girls were then sent to a go-see challenge with the Harper's Bazaar Malaysia where they meet the editor-in-chief. Katarina was called first but the editor was not impressed with her catwalk. Jodilly followed next but she was somehow unsure of Jodilly's poses because they were too cliche. The editor was impressed with Marie and Sheena's portfolio and performance, the latter winning the challenge. She was awarded with a shopping spree of MAC Cosmetics worth $1,000. She shared her prize with the girls.

After the girls went home, they meet mentor Joey Mead King to have a conversation with former Pussycat Dolls member Ashley wherein she shared modelling tips to the girls. The next day, they were greeted by Swedish pop duo Icona Pop to introduce them to their next photo shoot for Harper's Bazaar. The photo shoot took place at the Chin Woo Stadium, where they then meet Kenneth Goh, the creative director for Harper's Bazaar Singapore. He was impressed with Jodilly and Katarina's performances during the shoot. While Sheena gained mixed to positive reactions from Kenneth and Mike, Marie was said to have a poor performance during the shoot.

At panel, the judges have acclaimed Katarina and Jodilly's shots while Marie and Sheena gained lukewarm reactions from the judges, saying that Marie failed to give her full potential despite having scored three first call outs and gave a forgettable shot. Meanwhile, Sheena was critiqued by Adam, who said that he saw the same facial expression every week and he starts to get bored with it.

Katarina earned her second first call-out from the competition, and she was followed by Jodilly. As expected, Sheena and Marie were placed in the bottom two. Marie, for not having presence during shoots and at panel and not following brief in the recent shoot, and Sheena for having too much pressure since she is Malaysian and many of them are watching her performance in the competition. Marie was shockingly sent home and Sheena was revealed to be the third and last finalist.

## Photo Shoots

SheenaJodillyKatarina
  Best Photo Marie
Northern Caller

Northern Callers are hulking affable dogs with thick coats that protect them from the freezing temperatures of the Far North. Anywhere else and they would suffocate to death from the heat unless their coat is shaved. They are very rare breeds to find since they are only bred by Snow priests, who use them to track those lost in the snow and for companionship. Sometimes these dogs are sent out on their own in pairs to patrol the snow drifts and sort, searching for anyone who needs help and will guide(or drag) them back to the nearest temple.

They reach from 2.5-3.5 feet at the withers in height and can reach to be around 260 pounds. All around, they are friendly intelligent dogs that can be easily trained and while their size can be fairly intimidating, rarely do they have aggression issues. Their keen sense of smell makes them good trackers and they are always eager to chase after a hare or a fox.

Their coats come in a variety of colors–white, brown, black, mixtures of all three and sometimes a light orange.
Redrock River

**Redrock River** - also known as the *Ostri River* is 500 mile long stretch of river that provides a source of transportation for those seeking to go to Antioch or to the sea. It takes about 3 days for a boat to travel down stream to make it to the ocean and about 5 days if they're coming up stream. In some areas of the river, it stretches almost nearly 2 miles across.

It provides nutrients to the soil along its makes, making it rich and fertile for farmland and native plantlife. Countless farmers settle near or alongside the river, growing crops such as wheat, barley, lentils, chickpea, corn, rice and spices such as cardammom, turmeric, saffron, cumin and ginger.  Prized fruits such as date palm, pomegranates and oranges are also grown in abudance.

   Aside from a multitude of fish species, crocodiles; catfish; eels; and hippos populate these waters further downstream from Antioch. Many sections of the river are uninhabital due to swarms crocodiles and hippos. The river provides a source of drinking water for villages and animals alike along its banks. Balaphants, white lions, gazelle, water buffalo and the like come to this river and its streams to drink.
编者语：国内和国外的教材有何区别？

我们总是不自觉地承认，国外的教材质量普遍优于国内教材。然而我们为什么会得出这样的结论呢？这个问题我一直在思考。我曾经做过一次演讲，专门讨论这一问题。我认为可以从如下几个方面回答：

## 说话的艺术

国外的教材很注重“说话的艺术”，也就是如何把一个话题介绍给读者。读国外的教材，感觉如同讲故事。相比之下，我国教材尤其注重“列数据”。教授只是把自己关于一个话题知道的东西往上堆砌，毫不顾及读者的感受。

我们用两本蛋白质教材，王克夷的《蛋白质导论》和Amit Kessel等人的《Introduction to Proteins》为例作比较。《Introduction》的第一章并不是从蛋白质开始的，而是简单回顾了细胞的基本结构，然后指出：蛋白质参与细胞中几乎每个结构的构造，发挥着最多样的功能。而《导论》一开口就是“蛋白质的定义和命名”，第一段一整段都在辨析什么样的分子是蛋白质，什么不是。我们有必要把这些词的定义弄得这么清楚吗？生物学是一门实验科学，不是数学那样的理论科学。实验科学的性质决定了其中的这些概念不可能有一成不变、泾渭分明的定义。因而这样的辨析几乎是无用功。

国外的资料很注重参考文献，力求每一句话都能找到来源，我国教材似乎都不重视这一点。这会引起很多问题。比如《导论》第66页写道：“血红蛋白的研究……发现了一些原先不容易得到、不引起理化性质和功能改变的变种。”然后就戛然而止了。这句话传递给读者哪些信息呢？对于对血红蛋白不感兴趣的读者，他们不会去关心血红蛋白有哪些变种，这句话对他们的价值相当于0；而对真正关心血红蛋白的读者，他们需要知道究竟发现了哪些变种。教材中没有列出任何参考资料，这句话对他们的价值也相当于0。结果，这段话写得吃力不讨好，对谁都无价值。

我国教材“列数据”的特点在《导论》第64~68页体现得淋漓尽致。这几页是关于分子病的。作者用很大篇幅介绍了4种常见分子病。但对于每一种，作者只是把相关数据列出来，比如关于血红蛋白他写道：“α链的141个残基中有103个能发生突变，产生217种变体……”毛泽东有一名篇，题为《反对党八股》，深刻地批判了这种“列数据”的教材，节选如下：

> 党八股的第五条罪状是：甲乙丙丁，开中药铺。你们去看一看中药铺，那里的药柜子上有许多抽屉格子，每个格子上面贴着药名，当归、熟地、大黄、芒硝，应有尽有。这个方法，也被我们的同志学到了。写文章，做演说，著书，写报告，第一是大壹贰叁肆，第二是小一二三四，第三是甲乙丙丁，第四是子丑寅卯，还有大ABCD，小abcd，还有阿拉伯数字，多得很！幸亏古人和外国人替我们造好了这许多符号，使我们开起中药铺来毫不费力。一篇文章充满了这些符号，不提出问题，不分析问题，不解决问题，不表示赞成什么，反对什么，说来说去还是一个中药铺，没有什么真切的内容。我不是说甲乙丙丁等字不能用，而是说那种对待问题的方法不对。现在许多同志津津有味于这个开中药铺的方法，实在是一种最低级、最幼稚、最庸俗的方法。这种方法就是形式主义的方法，是按照事物的外部标志来分类，不是按照事物的内部联系来分类的。单单按照事物的外部标志，使用一大堆互相没有内部联系的概念，排列成一篇文章、一篇演说或一个报告，这种办法，他自己是在做概念的游戏，也会引导人家都做这类游戏，使人不用脑筋想问题，不去思考事物的本质，而满足于甲乙丙丁的现象罗列。
>
>

## 排版问题

我认为排版也是国外教材质量的一种重要方面。国外学术资料几乎都采用两列式排版，每一行大约10个词。少数采用一列式排版的资料，每一行也不过15个词。我国教材几乎全部采用一列式排版，每行约30个字。中国汉字本身就博大精深，这么多字堆在眼前，给人以窒息的感觉。所以我对《生物化学原理》（杨荣武）、《蛋白质导论》（王克夷）这样的资料从无好感。

又如，我国教材都是黑白印刷，文章中的重点内容从不会用粗体等方式标出来。这无疑又加大了在文章中寻找重点的难度。

## 为什么是这样

为什么出版社要把图书出版得如此难看呢？我觉得还是要回到“我国处于并将长期处于发展中国家”的最大国情上来。我国出版社几乎是要“跪下来求着”读者买书。因为一旦书卖不出去，出版社将蒙受极大损失。国外出版社从不担心这些，因为发达国家有大学的和公共的图书馆。公共图书馆最终是由政府拨款购书，相当于是政府包养了这些出版社。于是它们可以非常任性，想把书编多厚就编多厚。稿费也是同样任性，高额的稿费自然要伴随严格的质量审查。于是教授写书时，会非常注意说话艺术、教学方法。他们书中的图，大多是自己或请人画的，一部分是从论文里摘出来，再后加工的。

在我国，非常厚的书（比如《辞海》《辞源》）显然没多少人愿意买，销量上不去成本却青云直上，出版社当然不愿意接手。结果教授写书时，就不能把书编得很厚。要在七八百页的范围内全面施展自己的专业水平，难度可想而知。于是教授只关心如何在书中塞入尽可能多的专业内容，说话艺术之类的东西立刻就被冷落一旁。至于图，也就随便从国外教材里抄抄。（比如《导论》几乎每张图下方都标着“取自XX书”）
Winter's Coast

Winter's Coast is the eastern shoreline that touches the Sea of Ice. It's a very long uneven shoreline bordered by cliffs broken up many rocks and pillars. When it's low tide, the beach stretches out into the water for almost a mile with the gentle tide ankle deep washes over it. Tribesmen often push off from this shore to go fishing in the calmer eastern waters of the sea.

Not many like venturing along these shorelines because of how black the sand and the surrounding rocks are. Supposedly, it reminds pious people of the darkness of the depths. Snow melts when it touches the black sand no matter how much of it falls, ensuring that the black beaches stay black all year round.
Mogsti

Mogsti is a quiet far northern village that rests a few miles from Darkwater Lake. It's notable due to its location and sinister atmosphere one gets when entering the village. The villagers here are very secretive and few of them like to give aid to outsiders. They exist outside the realm of the King's Patrol so there is no protection for anyone in these parts.

Most of the villagers here worship gods of their own, neither Amos, the Gods of Before, or the Red Faced God. It's said that there's a strange fascination with blood is also prevelant in this society. Rumors have it that they drink it to imbue themselves with strength, courage, love, or healthy children. It's wise to stay away from this place.
Parad'se

Parad'se is an ancient desecrated temple located high in the rocky trecherous snow capped mountains of the very northern peninsula in the upper continent, bordering the icy sea. It's name is an ancient word for paradise, which is a bit ironic.

Almost every single person who has been there died on his/her way there or never returned once he/she entered the temple. The temple's very existence itself is considered a myth or a rumor and if it does exist, it holds nothing of value...or so they say. What lies in this temple is a complete mystery.

No one knows for sure what exactly this temple was meant for when it was build thousands upon thousands of years ago. Ancient scripts say this was the home of a race of "super" humans who unlocked the wisdom of eldritch gods, but like an explosion, their community was over as soon as it begun...supposedly. There are no other forms of civilization anywhere near this place and to get here is surely a trecherous journey that requires one to journey into Mistwood and throuhg miles and miles of snowy wasteland. Although, the rewards may be worth it for there is centuries' worth of vast knowledge that has been untouched for thousands of years. If you come near this place, there is a faint keening that can be heard from deep underground...perhaps an eldritch god?
Morlain serpent

The morlain serpent is a pearly three-eyed white serpent creature that lives underneath the dark surface of Liar's Lake. It's diet consists of meat, any kind of meat. Fish, deer, human, fox, elk, etc.

It's a vicious and aggressive beast that would happily attack anything near it. It's mouth is filled with sharp dagger-like teeth and its body moves like a sword in the water.

The serpent can grow to be 9-10 feet long and it can easily kill an unarmed swimmer. Although they often don't dwell too close to the surface, attacks on swimmers are not uncommon. They have been known to launch the upper part of their bodies out of the water at boats and bite down on the first thing they see to drag it down with them under water.

Despite how dangerous they are, their scales are prized by collectors and merchants alike. Their shiny scales can easily be made into beautiful jewelry and their meat supposedly tastes sweet and delicious.
Brokehelm Mountain

Brokehelm Mountain is a notable landmark in the Far North due to being the tallest mountain in the upper region of the continent above the neck. It reaches about 4,525 feet into the sky, making it vital for people to use caution when climbing up because it's a long fall down.

Rumors and scripts say that an ancient tribe once burrowed their way into the mountain side and deep within is a labyrinth of tunnels and passageways. There is, perhaps, an ancient wealth of treasure deep within the mountain's core.
Bahlmorea

The sprawling world of Bahlmorea is made up of thousands of miles of deep forests, rocky deserts, foggy mountains and wind-swept grassy plains. It covers approximately 3,624 miles from the icy northern shores to the dry southern shores and 2,510 miles from the Land of Ice to Deepmere Isle. The land is vast, filled with many different kinds of landscapes and all sorts of flora and fauna. Currently, technology is in the midst of an industrial revolution centering in the capital city, Sidon, with the production of steel growing as well as factories and the lengthening of the railway, which connects Sidon to the Maschev and Sol Colonies and Statton. Although Bahlmorea is advancing significantly in technology and science, they still live by the ways of the sword and travel on horseback. AKA Victorian London setting with Medieval Europe characteristics. The South is different as in it's leaning towards Ottoman Empire/Constantinople rather than Northern Europe.

The land, by law, is kept under control by the king of the North and the King of the South, with a majority of the power residing over the Northern King because of "northman's arrogance" as the southerners call it. However, it is also because of the peace treaty set after the Divine Royale that was forged in Sidon by the three rulers of old. The king exerts his control over the region through the use of his knights, the King's Patrol. The Black King or **King Mozarth** is the current ruler of Bahlmorea.

The treaty states that all the power of the kingdom rests on the shoulders of the man who rules in Sidon. The "kingdom" part is a bit vague though, which is why Southerners tend to see themselves as separate from the North.

## Notable Landmarks

* **The Far North**
	+ Bay of Ice
	+ Baying Wolf Rifts
	+ Brokehelm Mountain
	+ Darkwater Lake
	+ High Valley
	+ Low Valley
	+ Maschev Colonies
	+ Mistwood
	+ Mogsti
	+ Parad'se
	+ Sea of Ice
	+ Weeping Forest
	+ Winter's Coast
* **The North East**
	+ Adones Port
	+ Deepmere Isle
	+ Fornwood
	+ Kiens
	+ Knotted Hill
	+ Luken
	+ Morth Cavern
	+ Old Troth
	+ Pike
	+ Sidon
	+ Siq
	+ Sol Colonies
* **The North West**
	+ Bloody Moor
	+ Crimson Barrier
	+ Foxwood
	+ Greywater Gulf
	+ Land of Ice
	+ Liars Lake
	+ Little Hill
	+ Mackry
	+ Statton
* **The South East**
	+ Antioch
	+ Broadreach
	+ Dothrai Wastes
	+ Sandy Coast
	+ Etemn Gulf
	+ Iron Sea
	+ Mys
	+ Redrock River
* **The South West**
	+ Conrad Grotto
	+ Ember Mountains
	+ Guerdon
	+ Pyne
	+ U'Tol
* **The Far South**
	+ Gryphon Cliffs
	+ Harpies Woods
	+ Lake of Brimstone
	+ Mattock Mountain
	+ Riven Valley
	+ Ti'Ol
Fornwood

Fornwood is a temperate deciduous forest and is the largest forest in all of Bahlmorea, stretching to be well over 300 miles long. Because of its vast size, many hidden secrets are located within the forest.

Many valleys and clearings open up within the region, providing open stretches of grassy plains, an ample food source for herbivores and omnivores like elk, boar, deer, rodents, and musken.

This is a common route of travel for wanderers, bandits, traders, merchants, hunters, mercenaries, and people of all kinds.

   Notable rivers such as **Hogsriver**, a prized source of water that connects to the ocean, run through here as well was a network of creeks and streams. **Hogsriver** was given its name due to the population of boar that sometimes accumulate in large herds at the water's edge to drink. Though their numbers have dwindled since the name was given, they still populate these forests.

Fornwood is a popular hunting ground for both royalty and regular folk. An array of wildlife here attracts hunters of all kinds who are looking for a pretty pelt, something to fill their stomachs, or both. No tribes exist in these woods however, but some villages do.
Luken

Luken is a medium sized town with good commerce and many general stores. It's a popular rest stop for travelers and an outpost for the King's Patrol, making it safe for those who values the king's presence and dangerous for those who are seeking to hide from it.

People in this town are generally much nicer and more willing to lend aid than the towns/village folk in the far northern regions of the land.

Many inns, hostels, taverns, stores, and such are common here and it's not difficult to find a warm bed and a plate of food for cheap.
Sandy Coast

The Sandy Coast is the lower south eastern coastline that runs from below Antioch to the town of Mys. Soft white sand and warm clear tropical waters bordered by the thick tropical southern rainforests follow the coastline for miles.

The coastline does not go uninterrupted. In some areas, it's broken up by cliffs, rocks, geysers, and mountains protruding into the ocean.

Giant Crocodiles, massive snakes, creeping jaguars, screeching monkeys, and colorful birds are just some of the animals that tend to inhabit the coastline and its jungles.
Iko Bustomi

## Cycle History

**Iko Bustomi** is an Indonesian model who competes in Cycle 6.

## Biography

*Retrieved from asntm.com*

**Iko Bustomi**

A traditional Indonesian beauty, Iko started modelling to help financially take care of her huge family. Booking jobs from runways to commercial print, Iko is confident in pulling off a range of looks. She has a cheery and optimistic personality, which could make it hard to knock her down.

*"With her cheery & optimistic personality,*

*it will hard to knock her down*

*even in this cutthroat competition*."

**FUN FACTS**

**Height:** 174cm

**Age:** 22

**Country:** Indonesia

**Favourite feature:** cheekbones, skin colour

**Favourite model:** Karlie Kloss, Coco Rocha

**Favourite designers:** Tex Saverio, Sebastian Gunawan

**Phobias:** blood

**If modelling doesn't work out:** She would like to be a news anchor or a journalist.
Amos

## "Purity, innocence, and most of all, faith. Our Mother." - From the Words of Amos, 3490 BW

Amos (*Ah-Mose*) is the mother goddess, represented as the sun, and is depicted as a warm mother figure with flowing orange hair. While she is the considered the major goddess of the faith, she is not seen as all powerful since she exists in constant battle with her brother: Sekir

People have different interpretations of her–a symbol purity, virginity, innocence, fertility, mercy, perserverence, and quiet fortitude. She has no explicit age either, some people seeing her as an old wisened woman or a young girl.

She is a a special symbol to women, who ironically are not given the same freedoms and rights as men in many regions of Bahlmorea and most of them keep their own interpretations of her, avoiding what men see her as.
Low Valley

Low Valley is a large bowl that pushes up against Brokehelm Mountain. It's a lush deciduous biome with miles of forests and rivers and sweeping grassplains. It expands all around the mountain and reaches to the very bottom corner of Darkwater Lake.

There are several paths that lead through Low Valley that travelers and traders coming from Old Troth and Luken take if they want to avoid the Weeping Forest and can't afford a train, which is a wide descision.

Animals of all kinds stalk these forests. Elk, deer, razorback, wolves, direwolves, bears, andal bears, sabercats, musken, and the like.

The area experiences harsh cold winters and mild summers. Temperatures can drop below 10°F in the winter and barely scrape over 80°F in the summer.

   Bandits also tend to hide here in the springtime and summertime in hovels or hideouts. It's not uncommon to find a bandit camp inside the remains of an abandoned castle, many of which stand empty within this region. Reminiscent of what the world was like before the Divine Royale.

Deeper within Low Valley are old temples, churches and burned down villages. Skeletons also are hidden but common in these lands since several major battles of the Divine Royale were fought here and although the battle ended decades ago, traces of it are not hard to find here.
Lake of Brimstone

The Lake of Brimstone is a water-filled volcanic crater in the deep south. It's rather high up and climbing up to it is a difficult task and the surrounding soil is dead and toxic from the chemicals leaking from the volcano.

The lake is almost always steaming from the heat of the water, which is tolerable enough for a human to swim in but certainly not for too long.

In the middle of the lake is an island, however, and apparently on that island is a passageway to a heated labyrinth underneath the lake. Some say there's a trove of magical scrolls and books hidden underneath the lake, a place to keep them safe from the hands of the mad king who demanded anything pertaining to magic be burned and destroyed. Getting to that little island, however, is the challenging part.