Burston Prime

File:TopMisc.png Orokin File:TopWeapon.png Weapons File:PrimeAccessIconWhite.png Prime   File:FactionSigilConclave.png CONCLAVE (PvP)
{{#vardefine:Name|Burston Prime}}{{#vardefine:ValueGet|GetValue}}

## Statistics

### File:MasterySigilClear.png Mastery

{{{{#var:ValueGet}}|{{#var:Name}}|Mastery}}

### File:MiniMapMod.png Type

{{{{#var:ValueGet}}|{{#var:Name}}|Class}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Trigger}}

## Utility

### Ammo Type

{{{{#var:ValueGet}}|{{#var:Name}}|AmmoType}}

### Flight Speed

{{{{#var:ValueGet}}|{{#var:Name}}|ProjectileSpeed}}

### Range Limit

{{{{#var:ValueGet}}|{{#var:Name}}|Range}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|NoiseLevel}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|FireRate}}

### Spool Up Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Spool}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Accuracy}}

### Magazine Size

{{{{#var:ValueGet}}|{{#var:Name}}|Magazine}}

### Max Ammo

{{{{#var:ValueGet}}|{{#var:Name}}|MaxAmmo}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Reload}}

### Combo Decay

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboReset}}

### Min. Combo

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboMin}}

### Finisher Damage

{{{{#var:ValueGet}}|{{#var:Name}}|FinisherDamage}}

### Channeling Dmg

{{{{#var:ValueGet}}|{{#var:Name}}|ChannelMult}}

### Block Resist.

{{{{#var:ValueGet}}|{{#var:Name}}|BlockResist}}

### Disposition

{{{{#var:ValueGet}}|{{#var:Name}}|Disposition}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Normal|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Falloff}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Charge|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|DamagePlus}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|ChargeTime}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Area|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Area|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Area|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Area|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Area|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Falloff}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PunchThrough}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Accuracy}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|ChargeTime}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|FireRate}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Trigger}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AmmoCost}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Reload}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|NoiseLevel}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Throw|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|ChargeTime}}

## {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|ChargeTime}}

## Other Attacks

### Slam Attack

{{{{#var:ValueGet}}|{{#var:Name}}|JumpAttack}}

### Slam Radius

{{{{#var:ValueGet}}|{{#var:Name}}|JumpRadius}}

### Slide Attack

{{{{#var:ValueGet}}|{{#var:Name}}|SlideAttack}}

### Wall Attack

{{{{#var:ValueGet}}|{{#var:Name}}|WallAttack}}

## Miscellaneous

### Syndicate Effect

{{{{#var:ValueGet}}|{{#var:Name}}|SyndicateEffect}}

### Augments

{{{{#var:ValueGet}}|{{#var:Name}}|Augment}}

### Polarities

{{{{#var:ValueGet}}|{{#var:Name}}|Polarities}}

### Stance Polarity

{{{{#var:ValueGet}}|{{#var:Name}}|StancePolarity}}

### Stances

{{{{#var:ValueGet}}|{{#var:Name}}|Stances}}

### Weapon Users

{{{{#var:ValueGet}}|{{#var:Name}}|Users}}

### Introduced

{{{{#var:ValueGet}}|{{#var:Name}}|Introduced}}

### Variants

{{{{#var:ValueGet}}|{{#var:Name}}|Family}}

CODEX
Once thought lost to the ages, attempts to reengineer the Burston Prime never fully replicated this weapon's power and agility.

The **Burston Prime** is the Prime variant and direct upgrade of the Burston, sporting higher stats across the board including fire rate, damage, status, and critical potential.

The Burston Prime can be sold for 7,500File:Credits64.png‍ **7,500**.

 Stock Stock |  Common Common (V) Common (V) Common (V) Common (V) Common (V) Common (V) Common (V)

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Near-equal physical damages - effective against all factions, Sentients and Shadow Stalker.
* Good critical chance.
* Very high status chance.
* Fastest fire rate of all burst-fire rifles.
* Comes with a File:Madurai Pol.svg polarity.
* Can use the Burston Prime-exclusive {{#vardefine:Name|Gilded Truth}}{{M}} "{{#var:Name}}" not found.

**Disadvantages:**

* Low base damage.
* Below average critical damage multiplier.
* Linearly less efficient. Sometimes a target may only die with four bullets, requiring another burst to be fired.
* Poor ammo efficiency.
	+ Very fast fire rate for its magazine size, especially with {{#vardefine:Name|Gilded Truth}}{{M}} "{{#var:Name}}" not found, results in frequent reloading.

	+ Higher base damage (36.0 vs. 30.0)
		- Higher  damage (10.8 vs. 10.0)
		- Higher  damage (10.8 vs. 10.0)
		- Higher  damage (14.4 vs. 10.0)
	+ Higher critical chance (18% vs. 6%)
	+ Higher critical damage multiplier (1.8x vs. 1.6x)
	+ Higher status chance (30% vs. 18%)
	+ Higher fire rate (13.64 rounds/sec vs. 7.83 rounds/sec)
	+ Higher Mastery Rank required (12 vs. 0)

## Weapon Loadouts

* See Category:Burston Prime Build to see how players mod this weapon.
* See Category:Burston Prime Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Tips

* The Burston Prime has a fast burst, making it decent in long-range combat.
* This weapon's Status Chance makes it more likely to deal Elemental procs than the usual Burston. Its chance to proc is at least 38.6% for each burst.
* The Burston has arguably better ammo efficiency than the Soma or Synapse due to its burst-fire nature.
* It isn't advised to put a {{#vardefine:Name|Heavy Caliber}}{{M}} "{{#var:Name}}" not found on the Burston Prime as this weapon benefits more in close to mid range situations with its high accuracy and damage over long range situations where hitting enemies with all bullets becomes more difficult.
* Modifying the magazine can sometimes be problematic, as you might be reduced to only 1 or 2 rounds in your last shot. A Max Rank {{#vardefine:Name|Wildfire}}{{M}} "{{#var:Name}}" not found or a Rank 3 {{#vardefine:Name|Magazine Warp}}{{M}} "{{#var:Name}}" not found will give you a magazine of 54, allowing you 18 bursts before reloading. This ensures you will always fire 3 rounds in every burst.

## Trivia

* The Burston Prime has noticeably less golden ornamentation than previous Prime weapons.
* At the time of its release, the Burston Prime was the first Prime weapon whose component drops were exclusive to the Orokin Derelict instead of the Orokin Void. Update 12 has since moved some component drops into the Void.
* The Burston Prime is the first Prime primary weapon to receive a Weapon Augments mod.
* The Burston Prime's gold parts can be recolored as of {{#vardefine:Update|Update 15.13 }}{{#var:Update}}.

## Media

* Burston Prime Codex.jpgThe Burston Prime as it appears in the Codex
* Burston prime look.jpgburston prime stats
* Warframe0082.jpgburston prime polarity
* Burston Prime 1.jpgBurston Prime
* BurstonPrime 2.jpgBurston Prime
* BurstonPrime 3.jpgBurston Prime
* Burston Prime Colour Customization.pngBurston Prime Colour Customization
1/7
A Gay Guy Reviews Burston Prime, The Best of Both Worlds?Warframe Burston Prime Pro Builds 3 Forma Update 13.8.0-0Warframe Burston Prime Build GuideLets Max (Warframe) E1 - Burston Prime and Gilded Truth (60fps)-0BURSTON PRIME - Gilded Truth augment 4 forma - Warframe
## Patch History

{{#vardefine:Update|Update 22.12 }}{{#var:Update}}
* Mastery Rank increased from 0 to 12
* Status chance increased from 15% to 30%
* Critical chance increased from 5% to 18%
* Critical damage increased from 1.5x to 1.8x
* Damage decreased from 39 to 36

## See Also

* Burston, the non-Prime variant of this weapon.
* Sicarus Prime, the pistol counterpart.
* Sicarus, the non-Prime pistol counterpart
* Prime, the original Orokin weapon or Warframe.
* {{#vardefine:Name|Gilded Truth}}{{M}} "{{#var:Name}}" not found, a Burston Prime exclusive Syndicate mod.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Burston Prime
fr:Burston Prime
es:Burston Prime