Duke

* Main
* Skills
* Talents
* Skins
* Update History

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“

*Vain and talented with a passion for breaking the rules, Duke is a jack of all trades on the battlefield*

School’s not for everyone, right? Sure, some folk are suited to hitting the books, but others are more into... well, hitting other things. Like that jerk who spilled your drink and that robot that looked at you funny. Duke flunked his military training too, so he now hops from planet to planet in search of another way to address his daddy issues, helping himself to whatever he happens to find on the way. What he lacks in purpose he makes up for in optimism and his faith in other people - even those that want to kill him. Hang on, is Duke an idiot?

## A few more words

After getting kicked out of military school for "bad behaviour" (having too much fun), he took jobs with any crew that promised plunder. Fast forward a few years and he's a grenade-touting, decoy-deploying badass who can hold his own and buff his crew to inflict maximum pain on anyone stupid enough to cross his path. With decent speed, shields, and health, he's a solid choice for any ragtag group of rebels. Whether you're new to the Space Punks scene or a veteran outlaw, you can't go wrong with Duke.

## Teammates

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## Synergy

When you activate a specific skill and one of misfits is nearby, your skill gains additional properties depending on the character with which the synergy occurs.

## Skills

You got charisma, kid. You make everyone on your team more dangerous
Nobody

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* Soldier's Path
* Survivor's Path
* Scavenger's Path

###### Basic

Increases Melee and Ranged Damage by 5%
 Passive Talent

Increases Melee and Ranged Critical Chance by 5%
 Passive Talent

Increases Melee and Ranged Critical Chance by 5%
 Passive Talent

###### Basic ⇨ Ranged Subtree

Increases your Ranged Damage by 10%
 Passive Talent

After killing an enemy using a Ranged Weapon you gain a stacking buff, increasing your Ranged Damage by 2% per stack up to 10 stacks. Time Active 5 seconds
 Triggered Talent

Increases your Ranged Critical Chance by 10%
 Passive Talent

Increases your Ranged Fire Rate by 10%
 Passive Talent

###### Basic ⇨ Melee Subtree

Increases your Melee Damage by 10%
 Passive Talent

After you Dash, your Melee Damage is increased by 20%
 Triggered Talent

Increases your Melee Critical Chance by 10%
 Passive Talent

Increases your Heavy Damage by 10%
 Passive Talent

###### Basic

Increases maximum Health by 5 points
 Passive Talent

Increases maximum Shield Capacity by 5 points
 Passive Talent

Increases Recharge Rate by 10%
 Passive Talent

###### Basic ⇨ Shields Subtree

Increases maximum Shield Capacity by 10 points
 Passive Talent

When your Health drops below 35% the emergency system will restore 50% of your maximum Shield Capacity. Cooldown 120 seconds
 Triggered Talent

Decreases Recharge Delay by 15%
 Passive Talent

Increases Recharge Rate by 15%
 Passive Talent

###### Basic ⇨ Shields Subtree ⇨ ??? Subtree

Using Ranged Attacks increases your Health Threshold by 2.5%
 Triggered Talent

###### Basic ⇨ Health Subtree

Increases maximum Health by 15 points
 Passive Talent

Whenever you take damage, the healing received is increased by 2.5% up to 10 times. Time Active 5 seconds
 TriggeredTalent

Increases healing received by 10%
 Passive Talent

Decreases All Damage Taken by 2%
 Passive Talent

###### Basic

Increases Movement Speed by 3%
 Passive Talent

Increases Dash regen. speed by 5%
 Passive Talent

Increases your Clip Size by 3%
 Passive Talent

###### Basic ⇨ Utility #1 Subtree

Increases Ranged Weapon maximum Range by 5%
 Passive Talent

Reloading increases your damage by 10% for 2 seconds
 Triggered Talent

Increases your Clip Size by 5%
 Passive Talent

Increases your Sprint Speed by 20%
 Passive Talent

###### Basic ⇨ Utility #2 Subtree

Increases Dash regen. speed by 5%
 Passive Talent

After your Shield is depleted the Dash regen. speed is increased by 20% for 2 seconds
 Triggered Talent

Increases Movement Speed by 3%
 Passive Talent

Increases Primary Skill Cooldown Reduction by 5%
 Passive Talent

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## Update History

Update 0

* Introduced