Fire Forest

Fire Forest (FF) is a T1 Zone. Elite Fire Forest is its elite counterpart.

All boosts can be obtained from Fire Forest, allowing a player to reach MKII without needing to attempt the other Zone. Fungus Keys and Vanquished Keys can be obtained from defeating the boss.

## Enemies

### Loot Tier 2

Projectile: 10
Boost
HP Pack
Ammo Pack
EC

### Loot Tier 3

Projectile: 20
Projectile Collision Effect: 20
Arblast
Haunting Aesc
Lancet
Telson
Boost
HP Pack
Ammo Pack
EC

## Map Features

### Rising Stones

In certain areas, the ground will appear to be made of grey stones. In these areas, stones will rise up from the ground, acting as platforms to stand on or to go higher. These appear throughout the map, and always appear in the Fire Forest boss room, with most of the ground producing these rising stones.

During the boss fight, these stones are very useful, as the boss grows wings and flies around during the second phase of the boss fight.

### Underground Base

Sometimes, an area with enemies from Underground Base will appear, with the area sharing the same appearance as the rest of Fire Forest, except for gate and doorways from Underground Base. This Underground Outpost contains loot from Underground base, making it a good place to get higher tier loot. However, these enemies also have the same health and damage as the do in Underground base, also making this a dangerous place for new players. The doorways lead to small rooms with a few enemies, either small Fire Forest enemies or the Underground Base enemy. Once the enemies are cleared in this room, a chest will appear.

## Midboss Fight

### General Midboss Information

The midboss appears on the right side of the room, facing the left side, and will not move. The midboss fires projectiles in bursts of 3. If all players move far enough away from the boss, the boss will stop firing.

### Phase 1

The midboss launches projectiles in an arc, with the projectiles exploding in midair. When these projectiles explode, they fire off smaller, secondary projectiles in 4 directions.

### Phase 2

Phase 2 begins when sufficient damage has been dealt to begin phase 2. The midboss launches the same projectiles from stage 1, but also begins to launch a new projectile. These projectiles will explode on contact with the ground, and will fire off two secondary projectiles that travel on the ground a short distance, moving both left and right. However, the secondary projectile will stop moving if there is higher ground in its way.

## Boss Fight

### General Boss Information

Inside the boss room, there is a large amount of rising stones, and there are tall stone pillars. Some of the pillars have gaps in them.

### Phase 1

In phase 1, the boss will either remain stationary and shoot fireballs in bursts of 4, or will jump to an adjacent pillar using its legs. Before it jumps, it will pump itself up and down a few times, facing the direction it is going to go. It will also spawn small, green critters, 2 at a time. Sometimes, if the gap inside a pillar is very large, it will jump inside the gap in the pillar.

### Phase 2

Phase 2 begins when sufficient damage has been dealt to begin stage 2. When entering phase 2, the boss quickly creates a cocoon around itself, making it invincible for a second. Once it bursts out, it will rise into the air to a height slightly above the tallest pillar, and fly horizontally. It now shoots one fireball at a time, and will still spawn green critters. Once more damage has been dealt to it, phase 2.5 begins, where it will begin to move vertically as well as horizontally, but will not lower itself below the tallest pillars.

### Tips for Fighting the Boss

Due to the map design and the boss's movement, you will often find yourself using the rising stones. If you do, be careful not to collide with the boss, as it will deal large amounts of damage to you. It is okay to jump off of your rising stone if the boss is getting too close to you.