Je-Ne-Viv (enemy)

*This article is about the boss. For the character, see Je-Ne-Viv.*
DLC Content*This article, **Je-Ne-Viv (enemy)**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *The dread devourer, the grand consumer, the eater of worlds. It has tasted all that creation has to offer, and all of creation is reflected in its ravening form. It is part human. Part monster. Part undead. Part demon. Part abomination. It is not a vampire. It is yet to meet a vampire. It would very much like to eat a vampire. It wants to know if you've seen any vampires. It will be far too busy eating you and everything around you to ask.*
> *— Ars Gouda, p. 164*
>

**Je-Ne-Viv** is a special enemy that appears in Abyss Foscari, serving as the final boss of the level and the *Tides of the Foscari* DLC as a whole.

Defeating Je-Ne-Viv in Abyss Foscari unlocks the stage's hyper mode.

Je-Ne-Viv's health is based on the player's level. It takes reduced knockback and is resistant to, freeze, debuffs, and instant kill.

## Behaviour

Je-Ne-Viv can only be encountered after Abyss Foscari has been unlocked. In order to fight this boss, the second half of the map must be unlocked by destroying the relevant crystal with Maruto Cuts and his evolved weapon, Legionnaire. Subsequently, the player must enter the previously darkened section of the map with Eleanor Uziron and reach the crystal Je-Ne-Viv is sealed in. If Eleanor has the weapon SpellStrom, the crystal will eventually break and the battle against Je-Ne-Viv will begin. Be warned that approaching too close to the crystal, even while Je-Ne-Viv is still sealed, causes contact damage.

### Intro phase

Once the crystal sealing Je-Ne-Viv is destroyed, the track "The World Eater" begins playing and the game cannot be paused. Later, all the Golden Eggs bonuses will be cleared, three waves of two rings of 50 Shield Sneks spawn with a screen shake, which then converge on Eleanor. Each wave is about 7 seconds apart. After a while, Je-Ne-Viv breaks free and gains 10,000 more health. Shortly after, it starts chasing Eleanor at a tenth of its speed and the camera locks onto Je-Ne-Viv. Another 3.5 seconds passes, it slowly regaining its colors and moves at normal speed. You need to avoid it, as it will deal massive damage on contact.

After 10 seconds of chasing, Je-Ne-Viv will stand in place and charge up power before using World Eater, then moves at half speed and devouring Eleanor's power, but also spawn Whip and Magic Wand pickups on the stage. At this point, Je-Ne-Viv's sprite will incorporate a simulacrum of Eleanor's, while Eleanor's own sprite will become bleak and discolored, and she will immediately lose all her weapons (but keep the benefit of any passive items she has collected). Dozens of small hearts will detach from Eleanor and flow into Je-Ne-Viv, healing it as it grows to immense proportions. Once this process is complete, the true battle begins.

### Main phase

Je-Ne-Viv will continue chasing after Eleanor at normal speed (1.2x in hyper mode), dealing massive damage on contact. In addition to this, it has two other main forms of attack:

* It will periodically spawn 2-10 Ophion zones every 8.353 seconds, the location of which is outlined by red circles before they appear, Eleanor must keep clear of these deadly blasts. The first blast consist of 13 zones.
* It will continuously spawn 6 Shield Sneks and 6 Bomb Sneks every 6.701 seconds. The Bomb Sneks will chase after Eleanor and attempt to explode, much like the Shade Bombs in the Inlaid Library, and are killable. The first wave spawns 12 Shield Sneks and 24 Bomb Sneks.

Experience in this section is nearly non-existent. To fight back against Je-Ne-Viv, Eleanor must collect weapons scattered around the area, which will make it easier to fend off Je-Ne-Viv's Sneks. 5 seconds after Je-Ne-Viv reached full power, a Prismatic Missile spawns, and every 10 seconds after that. Pickups of Prismatic Missile will continue spawning in the area until Eleanor has maxed out the weapon, at which point Crown pickups will start spawning if Eleanor does not have one already. Once both items have been maxed out, a chest will spawn shortly, evolving Prismatic Missile into Luminaire.

### Final phase

Once Luminaire has been acquired, the music will change to "The Heart of the World" as Luminaire Foscari herself will float to the top of the screen to assist Eleanor, showering Je-Ne-Viv with heavenly beams. These will deal disproportionate damage to Je-Ne-Viv compared to other weapons (in the thousands), effectively representing the only realistic way to end the fight.

If the player manages to survive long enough, Je-Ne-Viv will finally meet its end and disintegrate to ashes with an echoing growl.

As the clock strikes twelve, signaling the end of the level, Eleanor's sprite will also fade away into nothingness before White Hand can even get to her, implying that the battle took too much out of her to allow her to survive.

### Other characters

After breaking the seal, other character can fight Je-Ne-Viv when reaching where the Seal of the Banished was. The fight immediately starts at the main phase and does not trigger anything special when it is defeated.

## Variants

### Je-Ne-Viv

3,000★ | Power

40

170

0 (1)

2

Yes

Yes

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## Appearances

Show/Hide

Je-Ne-Viv