Spooky Poker Night

## Day 3

### P.T.'s Initiation

Bandana asks P.T. to leave the basement of the Crystal and Orb Shop. After far more questions than she would like, P.T. does eventually head out.

Tomahawk and Garbanzo make themselves known, and P.T. uses them as a sounding board for what to do next. He starts making his way to 111 Big Ave, where he plans to join the poker night that the ghosties tipped him off to.

### The Baggy Encounter

As P.T. makes his way through town, Baggy jumps out at him from behind a lamppost. P.T. keeps it moving, but Baggy pulls up alongside him. P.T. notices that he has his gun out, and draws his likewise. Baggy begins interrogating P.T. about the whereabouts of the rest of the Outlaws. He politely reminds P.T. that Conrad shot him and hands over a wet paper bag for Conrad. Baggy turns down P.T.'s offer to tag along for the poker night and disappears into the night.

### The Mechanic Shop

Conrad throws up into the waste paper basket. The head keeps whispering at them, and Robin steps over to have a look. Once he gets close enough, Robin establishes a psychic connection to Herb's head and is able to understand the whisperings. In his death, Herb has joined the "Local Community Board" a.k.a. the ranks of those who are governed by the mayor in the afterlife. Herb gives one last, gasping breath before deaminating. Robin closes the filing cabinet and implores the group to leave.

As the three of them discuss where to hide out for the night, P.T. shows up at the shop along with Tomahawk and Garbanzo. After some caginess about his whereabouts, P.T. mentions that he was planning to go to the poker game. He also hands over the bag to Conrad, who opens it. Discovering that it contained a spleen, he immediately drops it in shock. The spleen hitting the ground makes a metallic sound, prompting a further look. Conrad finds a shell casing, which he quickly identifies as one of his own, presumably the one that Conrad put into his midsection at a gas station prior to the events of this campaign.

The Outlaws go back to planning their evening. Tomahawk and Garbanzo tip them off to the town curfew.

### Kokomo's Office

They eventually decide to head for Kokomo's office. Once there, Gobb also emerges, immediately getting into an argument with all involved, save Remy. She is unable to find keys in Arnold's jacket, so she gets to lockpicking her way into the office. However, she is distracted by the onslaught of short jokes aimed at Gobb and snaps her lockpicks in the keyhole. Conrad eventually slams through the door, triggering an alarm ghost named Gilbert.

The group finds Arnold's safe of bones. Conrad gets Garbanzo to phase his head partway into the safe's door to inspect the lock's tumblers as he attempts to unlock it. Upon successfully obtaining Gilbert's bones, Conrad snaps one of them, which only makes Gilbert scream louder. Attempting to up the ante, Conrad puts his lighter to the bones. Unfortunately, the bones immediately go up in flames, and we see Gilbert's spectral form pulled down into a fiery hole, leaving only a pile of ash. The allied ghosts start spiraling about the fact that their souls are destined for Hell.

Remy grabs Arnold's address book. It contains a ledger of properties that were previously flipped as part of his scheme or were targeted for the future. Remy also notices that the address for the mechanic shop is mysteriously struck through.

As they rifle through Kokomo's office, the knights pull up outside on their big, sexy horses. Everyone besides P.T. hits the deck, and they kill the lights. Tomahawk and Garbanzo attempt to explain the knights, the curfew, and the fact that the two are separate issues. Seeing that the next address on Kokomo's list is 113 Big Ave, they dash to the car and head in that direction.

Upon noticing that the knights are in pursuit, Remy rips the emergency brake, unleashing the Acid Slimer into the road. This melts the steads into a Cronenbergian horse mess. Notably, the acid does not affect the knights, who stand in the acid watching the Outlaws ride into the knight.

### Poker Night

The Outlaws park down the street, outside 119 Big Ave. They originally want to investigate 113 Big Ave, the site where Kokomo planned his next scheme. However, after a protracted argument, they all decide they'll go to the poker night at 111, where they originally met Tomahawk and Garbanzo.

Robin gives 113 a quick spot check on the way to the poker night. He sees the ghost of an old woman in Civil War era clothing. He refuses to bite on the universe's plot hook, but he does check in with the ghosties on what they know. They explain that she is actually recently dead but that she dresses as a Civil War widow for fun. They all agree that she actually seems pretty cool.

They knock on the door of 111 right as the clock tower strikes midnight. The man answer the door beckons them all as to not leave them out after curfew. They begin chatting with Chad Ketchum, who greeted them at the door. The Outlaws try to ask about the curfew, but he insists that they should instead gamble for info via the poker game.

Around the poker table, P.T. loses his meager spending money for the day. Robin wins the information that those who stay out after curfew get "fuckin' cut up to ribbons" or otherwise disappeared forever. He also learns that the curfew is unrelated to the Knight Guard. Conrad finally convinces Scratchy Tom to spill the beans about the mayor, despite the fact that no one else wants him to pipe up. At first he hears the usual answers that no one knows anything, but after some prying Tom tips Conrad off to the fact that the library has surprisingly detailed records about the mayor. He also insinuates that babies are innately magically inclined. Remy wagers for info on the Knight Guard but loses her hand miserably.

Before calling it a night, P.T. uses his clairvoyance to mind meld with Zaron Bepilli. He sees a flash back to when Zaron's father taught him to use the powers he had been alluding to all night. Once P.T. returns to reality, Zaron says that the two have much to talk about.