recursal/Fanatic-Fandom huggingface dataset:
Outrigger Mounts

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Bikes provide only a limited amount of Firepower due to their limited quantity of Weapon Mounts. They typically only carry Lightweight Weapons. The addition of support frames and control systems to a Bike can add 2 additional Medium Weapon Mounts, which allow for greater firepower on a Bike. Note, however, that doing so comes at the penalty of increasing the weight of the Bike. While the Outrigger Mounts themselves may add only a little extra weight, once equipped with weapons the Bike overall will immediately become much heavier.

## Facts and Figures

These frames are fitted to the sides of a Bike as a pair and provide the bike with 2 Medium Weapon Mounts on the Sides of the Bike, they must always be balanced in order to allow the rider to control the bike and they must be linked.

**Weapon Mounts:** Left Side Medium Weapon Mount, Right Side Medium Weapon Mount.

**Weight:** 10

**Cost:** $5,000

Bikes fitted with Outrigger Mounts cannot Double Load Medium Weapons fitted to them but they may Double Load Light Weapons fitted there. If the weapons on the Outriggers are the same as those on the Bikes Wings they can be Quad Linked to provide extremely high firepower to the bike. A Bike with Outrigger Mounts may not be fitted with a Sidecar.

## See Also

Bike Chassis

Trike Chassis

Medium Weight Weapon

Index
Donovan Brains

The advancements in Cybernetics over the last decades has allowed the Brain Matter of people to be saved and enclosed in a large casing where neural interfacing allows the Brain to be connected to mechanical and electronic devices and control them, these Brains are widely used by the Military of the US, UK, Europe, Japan, and Australia, until public opinion began to sway against them and their use was widely discontinued in much of the world.

## Facts and Figures

Characters that die can be saved if they have access too a Cybernetics Boutique or Chop Doc in their Territory, this can only be performed on Humans and Mutants Brains as Robots are recovered differently from death, if a Character wishes to be saved in the form of a Donovan Brain they must have their Brain transferred into a Casing that can then be connected to a Vehicle or a Robotic Body.

**Skill:** -1

**Psychosis:** +3

**Weight:** 30

**Cost:** $5,000

Characters that live in a Donovan Support Casing are able to be fitted into a Robotic Body at the Cost of a New Robot Character for the Body, the Character gains the Bodies Wounds and Armour as a result. alternatively the Character can be installed directly into a Vehicle as its Driver or a Gunner, in this instance the Characters Casing is much smaller than a normal Character and if the Vehicle suffers a Driver Critical Hit then roll a D6, Odds the Character suffers a +2 on the Critical Hit Chart, Evens the Critical Hit harmlessly bounces off the Casing and no further damage is taken.

When a Character is Installed into a Donovan Support Casing they immediately gain +3 Psychosis as a result of the trauma of their new life.

Characters in a Donovan Support Casing do not have a body (Unless installed into a Robot) and use the listed Weight for their Brain and Case when fitted into a Vehicle, if they are fitted into a Robotic Body they add 15 Weight to the total for their new body as the Support Systems are heavier than a Robot Brain.

## Robotic Brains

Unlike organic creatures a Robot does not need much of the life support systems and other components of a Donovan Brain but they may be integrated into Vehicles in the same manner as a Character in a Donovan Brain, the Cost and effects of this process are the same for Robots as listed above for Humans and Mutants.

## See Also

Robots

Cybernetics

Vehicle Design

Index
Black Market

In the safety of the PZ Malls, high streets, and Commercial Stores are commonplace, but in the NoGo there are no such places, instead Flea Markets, Backstreet Dealers, and the Black Market are the only source of trade in the bleaker places of the Dark Future.

## Black Market Trading

Out in the NoGo the Black Market trades in anything that has any value to anyone, from narcotics and prostitution to antiques and banned book's, out in the lawless NoGo there are no trading standards or regulatory systems, but the Enforcers are always trying to shut down such places as even Military Technology can be purchased in these places.

### Straight Up Trading

Most goods can be found on the various stalls of the Black Market, even tightly regulated weapons can be found as they slip through the hands of corrupt corporate executives into the NoGo. Characters can find pretty much anything from the standard inventory lists, but branded products are harder to find, in Campaign Games a Character must spend 1 Kudos in addition to the Cash Cost of a branded product to barter for the item.

### Deals and Jobs

Plenty of lowlifes use the Black Market as a source of mercenary labour and seek to get Highway Gangs and Cults to do jobs for them, this can often be a way to get started on the Highway for some, while others see it as a backup plan for when times are hard.

Characters can always find odd jobs in the Black Market and in Campaign Games a Character can spend their Downtime Phase doing jobs, this earns the Character $100 × their Skill for the jobs they do On Foot, if the Character has a Vehicle they get $200 × Skill for the work they do.

### Selling the Bounty

After an Engagement a Force can often find themselves in possession of salvaged goods and parts, some may quickly be used by the Force but others may be of little use to them, the Black Market is an ideal place to unload these items and even some Sanctioned Ops will offload salvage in these Markets just to avoid any questions that may arise from selling some items.

Characters can sell Salvage at the Black Market, gaining 50% of the Cash Value of the item in cash for their goods, items need not be gathered from Salvage to sell in this way, even old Vehicle Parts that have been replaced can be sold to someone, allowing a Character to recoup some of the Cost of new parts.

## See Also

PZ

NoGo

Products

Index
Androids

Unlike Robots and Android is designed to appear human in most respects, though they typically appear to have more plastic looking skin (similar to Plas Skin) and often incorporate company logos into their eyes and skin (especially their finger prints)

Androids also rely on some synthetic biological components, this sets them appart from Robots as they can often pass for human to the untrained eye, though close inspection can distinguish them. And ever since Enforcer Androids caused a number of Human deaths the production and use of Androids has all but stopped, this has led to numerous Androids breaking down or abandoning their posts for the NoGo.

## Androids as Characters

Androids can be taken as characters and are treated in the same manner as Humans for their starting stats and Character development, except that they cannot have Cybernetics as they are designed for biological systems not Androids, though an Android can have Robotic Augmentations and has the same number of Mounts as a Robot.

in all other respects they are treated as Human Characters during engagements, though they may be treated differently by other characters in Dark Future Roleplay situations due to their artifical nature.

## See Also

Character Design

Robots

Humans

Index
Gang Tollgate

Out in the NoGo there are plenty of places where Gangs take the opportunity to extort cash or valuables from others out in the NoGo, these Tollgates are operated in very haphazard fashion popping up and disappearing at random, some even move steadily down the Highway.

## Facts and Figures

A Gang Tollgate is composed of a Barrier that spreads across 1 Space and 4 Lanes on one side of the road and is manned by a small force of Gang Members, these Gangers will typically side with other Gangs against Ops Teams or Cults, but will fight Gangs if there are no other options.

**Safety Limit:** 40mph

**Quantity:** 1

A Gang Tollgate is controlled by a Small Biker Gang with a cost of $50,000, they should be controlled by a Referee as they will not always work along side any other Gang, but if there is no Referee they can be controlled by a Gang player or Cult Player if no Gangs are being played.

The Gangs barrier is a solid Structure and counts as an Obstacle if a Vehicle Enters the Same Spaces as the Barricade they suffer a Collision as with any other Obstacle, the Characters and Bikes of the Gang Tollgate should be positioned behind the Barricade when they are generated.

## See Also

Small Biker Gang

Environment

Main Rules

Index
Aft

Having a Rear Facing Weapon on a Vehicle is often beneficial if you are the lead Vehicle, and Aft Weapon and Passive Mounts are common on many Vehicles, Trikes, Light Cars, Heavy Cars, Long Wheelbase, and HGV's all all equipped with Aft Facing Weapon Mounts, while even Bikes have a Passive Mount.

## Specialist Mounts

In addition to Weapons and Passives there are a number of other options that can be mounted on the Aft Mounts of a Vehicle, some require Passive Mounts while others will fill the Aft Weapon Mount.

### Rocket Boosters

(See Rocket Boosters)

By fitting a Vehicles Passive Monts with Rocket Motors some Drivers seek to enhance their speed considerably, a Vehicle fitted with these Rockets are able to be pulsed to increase Speed or constant burn to maintain a high speed.

### HE Canisters

Rather than fitting a standard Passive Layer to a Vehicle the Passive Mount can carry a single large canister explosive, this can be deployed using a standard Shoot Action as normal, each Heavy Weight Passives Mount the Vehicle has can carry one HE Canister.

**Damage:** +5HE

**Shots:** 1

**Weight:** 20

**Cost:** $500

When deployed the canister rolls back from the Vehicle moving at Speed Factor 1 until it hits a Vehicle, Character, or Obstacle. Then it explodes dealing its damage to each target in the Spaces and Lanes it occupies.

The Cannister occupies the same Contact Zone as a normal Passive Marker, and affects anything it comes into contact with. The Cannister does not roll around Curves or Corners, instead it rolls 1 Space (8cm) in the direction opposite the Vehicles travelling in.

## Pintles

(See Turrets, Pintles, and Cupola's)

If a Vehicle has an Aft facing Weapon Mount it can be fitted with a Rear Facing Pintle Mount, as with other Pintle Mounted Weapons this must be manned in order to be fired but does offer the Vehicle a 90 degree arc of fire from its Rear Facing Weapon Mount.

## Weapons

Vehicles with Aft Mounted Weapon Points are all able to use Light and Medium Weight Weapons, while Cars and larger are also able to fit Heavy Weight Weapons. These may be adapted to carry a single Light Weight Passive Layer at the cost of $1,000 each and weigh 50.

## Passives

Almost all Vehicles other than Dog Sleds are able to carry Light Weight Passive, while Trike Chassis and larger are able to support Heavy Weight Passives. These can be Linked if there is a pair, both laying Passives in the same Spaces and Lanes.

## See Also

Vehicle Design

Main Rules

Hood

Roof

Sides

Wings

Index
Chopper

The Chopper is widely used by Biker Gangs as a Comfortable and well armed vehicle for conflict on the road, not to mention that your girl can ride on back as a Pillion Rider and shoot her brand new Shotgun at those PZ Enforcer Pigs.

## Facts and Figures

Most Biker Gangs will operate a number of Choppers as they provide a significant platform for weapons on the road, Generally most Choppers are converted Civilian Bikes with Carbon Steel instead of Moulded Plastic and Steel frames mounted on their sides to mount extra weaponry.

**Handling:** 3

**Acceleration:** 45

**Braking:** 45

**Max Speed:** 115

**Armour:** 2

**Crew:** 1 Driver

**Passengers:** 1 Pillion

**Weapon Mounts:** Left Wing Light Weapon Mount, Right Wing Light Weapon Mount, Right Side Medium Weapon Mount, Left Side Medium Weapon Mount

**Passive Mounts:** 1 Light Passive Mount

**Damage:** 9 (6,3)

**Weight:** 270

**Cost:** $13'500

The PZ Enforcer Bike is fitted with a V4 Bike Engine, Cable Drive System, 2 Layers of Carbon Steel Armour on all facings, and Outrigger Mounts. the vehicle weight does not count the Driver but a Pillion Passenger must be added to the vehicles weight, and the Acceleration, Breaking, and Max Speed given must be adjusted if the weight exceeds 300.

## See Also

Bike Chassis

Index
Diffusers

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Back in the days of Americas height racing was very popular and many developments were made to improve Handling of Cars. The Development of Spoilers and Diffusers allow Vehicles to use air pressure to keep them on the ground at high speed, Drivers with very fast Cars will often fit such equipment to improve handling.

## Facts and Figures

Specially fitted Fins and Scoops on the Vehicle provide it with more down-force when at speed allowing the Driver to gain more control at high speeds.

**Max Speed:** -5mph

**Handling (over 60mph):** +1

**Handling (over 90mph):** +2

**Handling (over 120mph):** +3

**Weight:** 25

**Cost:** $10,000

A Vehicle is fitted with Diffusers they provide no bonus to Handling when the Vehicle is moving slower than 61mph, once the vehicle reaches 61mph or higher it gains a bonus of +1 Handling, at 91mph or higher the Vehicle gains a bouns of +2 (Instead of the +1), at 121mph and higher the vehicle gains +3 Handling (Instead of the +1 or +2).

## See Also

Vehicle Design

Index
Holding Cells

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During the course of an Engagement it is possible that an Agency may end up with one or more captured Characters from an enemy Gang or Cult (Contracted Agents cannot be imprisoned as it is against the law.), the use of Holding Cells allows a character to gather Intel about their Gang or Cult before handing them over for the Reward.

## Holding Cells

Capturing an enemy can provide the Agency with useful information about a Gang or Cult Territory if the correct questions are asked in the right way, and Holding Cells are designed for just that sort of question. Holding Cells can be purchased multiple times, each time it is bought the Cell Capacity increases by +2.

**Capacity:** +2

**Cost:** $10,000

As long as at least 1 Character from a Gang or Cult is in the Holding Cells the Agency gains a bonus to all Engagement rolls against that Force equal to the number of Characters in cells. (E.g. The Ontario Peace Patrol have 2 Maniax in their Holding Cells from a recent Engagement, and they decide to attack the Maniax Territory, as a result they gain +2 to their Approach Roll for that engagement.)

Imprisoned Characters can be turned over to the authorities at any time after they have been captured to clear space in the Cells and gain the money from their Bounty.

## See Also

Territory Design

PZ Territory Facilities

Ops Team

Index

Dark Future: Living Rulebook Wiki
Melee Weapons

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When two Characters are in the same space as each other they can engage in Melee Combat, but unless they are equipped with a Melee Weapon they are probably using their Fists or Butt of a Gun to whack at one another.

## Melee Weapons

Melee Weapons come in a variety of types and styles but ultimately they really only count as a few possibilities, A Melee Weapon must be Equipped to use and provides its bonus only when a character has equipped it. Equipping a Weapon required a Shoot action to be declared and cannot be used with another Shoot action or a Reload Action.

### One Handed Melee Weapon

This type of weapon includes Knives, Hand Axes, Clubs, Swords, and other similar weapons.

**Close Combat:** +1

**Weight:** 5

**Cost:** $100

Once Equipped a One Handed Melee Weapon adds its Close Combat bonus to all Melee Tests.

### Two Handed Melee Weapon

Larger Weapons come under this category, such as Sledge Hammers, Chain Saws, etc.

**Close Combat:** +2

**Weight:** 15

**Cost:** $150

Once Equipped a Two Handed Melee Weapon adds its Close Combat bonus to all Melee Tests.

## See Also

Character Design

Sidearms

Character Equipment

Close Combat

Index
Integrate Computing

This company represents an inevitable subsidiary of Integrate Industries, the increasing use of computers in the Dark Future has opened up many possibilities for Computer Companies and Integrate Computing was founded to provide Robotic Computer systems to the masses.

## Integrate Computing Products

Much of the Products of this company are based around providing computer support to a Vehicle or Character, though Integrate Computing does manufacture versions of computers that are common to many companies, they also produce some specialist computers as well.

### Integrated Drive Computer

When a Driver is incapacitated by Blackouts or Wounds a Vehicle will typically lose control and crash, but the Integrated Drive Computer is designed to automatically take over a Vehicles controls when the Driver is unable to use them.

**Skill:** 1

**Weight:** 10

**Cost:** $1,500

When a Vehicle is under the control of the Computer it will maintain Speed and direction of travel and will not make any other Actions while it is doing so, if the vehicle comes into contact with a Hazard it counts as having a Skill of 1 for determining the results of the contact. The Computer will folliw the road maintaining its current Lanes, even turning on corners, at Junctions the Vehicle will preference straight on, or turning to the nearest side if it cannot go straight ahead.

If the Driver recovers or another Character takes control of the Vehicle the Computer automatically turns off.

### Robotic Turret

While most Turrets are designed to be used by the Driver selecting targets and firing the Weapon, the Robotic Turret is fitted with a powerful Computer running Robot Software, this allows the Turret to select and fire the mounted Weapon in the same manner as a Cupola Gunner.

**Weapon Mounts:** 1Heavy Weapon Mount

**Accuracy:** +1

**Fire Arc:** 360 degrees

**Weight:** 175

**Cost:** $30,000

The Robotic Turret is treated in the same manner as normal Turrets, except that it can declare Shoot Actions as if the Weapon was manned by a Gunner.

## See Also

Integrate Industries

Products

Index
Crash Suppression System

While PZ Civilian Cars use extensive safety mechanisms to keep their Driver and Passengers alive often through computerised Road control systems, most Road Warriors have very little in the way of safety measures in their vehicle, but as they grow more experienced they become very valuable to their organization and staying alive becomes more important.

Crash suppression systems combine a strengthened frame around the driver, inflatable crash bags, and additional padding in the driver's compartment.

## Facts and Figures

Fitting Air Bags, Support Frames, and other safety devices around the Driver it is possible to provide some protection against Critical Hits on the Driver caused During Rolls and Crashes.

**Weight:** 10

**Cost:** $5,000

A crash suppression system gives the driver a saving throw against any driver critical hit resulting from a crash or a roll.

When a Driver Critical Hit occurs the Player rolls 2D6 if the total is higher than the Vehicle current Speed Factor then the Crash Suppression System works and prevents any roll on the Critical Chart, this protects the Driver completely from any Damage the Critical Would have caused.

If the roll is equal to or less than the Speed Factor of the Vehicle then the Critical affects the Driver as normal.

## See Also

Vehicle Design

Index
Gang Names

**This is the start of a specialized index page, whose purpose will be to fill it in with the names of both "canon" Gangs (as listed in the various Dark Future stories, the rule books, etc.) and also fan-created Gangs.**

The overall plan here being to give players of the game, and fans of the game's fictional universe, a good idea of which Gangs exist within that world; what makes each of them special (each group's likes and dislikes, beliefs, practices, agendas, etc.); the geographic areas or territories where each Gang is known to operate or is based; and any other relevant information related to Gangs, within the Dark Future universe.

*(Please note that it's likely a very questionable (if not downright bad!?) idea to create made-up or fan-created gang names which are too close to the names of real-life gangs. The real-life organizations may feel rather territorial about the use of their organization's name in some cases, and may dislike unauthorized use thereof, even in a game ... so, best to play it safe and to change or fictionalize things a bit. Remember, it's the future ... so, a lot will have changed anyway. Use your imagination and have some fun, when you create fictional gangs!)*

A

The Anarchy Cult *(fan-made, non-canon Gang-Cult)*

Atlas Boys *(canon gang name)*

Augment *(fan-made, non-canon gang)*

B

The Bible Belt *(Canon gang-cult )*

Buzz-Bombers *(fan-made, non-canon gang name)*

C

D

Daughters of the American Revolution *(canon gangcult)*

Drones *(fan-made, non-canon gang)*

E

F

G

H

Hands of Fate *(fan-made, non-canon gang)*

I

J

K

Kill Crazy Commandos *(canon gang name)*

Kill Ratio *(fan-made, non-canon gang)*

Knights of Darkness *(canon gang name)*

Knights of the White Magnolia *(canon gang name)*

L

Lariat Clan *(canon gang name)*

Loco Mobiles *(fan-made, non-canon gang)*

Low Numbers *(canon gang name)*

M

Maniax *(canon gangcult)*

Minutemen *(canon gangcult)*

N

No Bronze *(fan-made, non-canon gang)*

O

P

The Panzerheads *(fan-made, non-canon Gun-Gang)*

Psychopomps *(canon gangcult)*

Q

R

Rat Basterds *(fan-made gang)*

Rotary Klubb *(fan-made, non-canon gang)*

S

Scrapville Mechanists *(fan-made, non-canon gang)*

Space Assasins *(fan-made, non-canon gang)*

Space Kadets *(fan-made, non-canon gang)*

Spiders of Mars *(Canon Gang name)*

T

Tesla's Tommies *(fan-made, non-canon gang)*

Trapdoor Spiders *(canon gang name)*

Triple Anarchy *(fan-made, non-canon gang)*

U

V

Vamps *(fan-made, non-canon gang)*

Voodoo Brotherhood *(Canon gang)*

W

Wankel's Warriors *(fan-made, non-canon gang name)*

X

Y

Z

Zeke's Freaks *(fan-made, non-canon gang)*

## See Also

City Names

Cult Names

Index

Dark Future: Living Rulebook Wiki

Dark\_Future:\_The\_Earth\_2095

Op Team Names
Hazard Roll

Blah

## Making Hazard Rolls

When a Vehicle is called to make a Hazard Test they will need to make a roll to determine if they manage to keep the Vehicle under Control or if they lose it, Hazard Tests will typically state the Safety Limit of the Roll and this is used to determine the chance of success.

When a Vehicle must make a Hazard Roll they must roll a D6 and add +1 for every 10mph (or part thereof) over the Safety Limit they are (Vehicles under the Safety Limit do not reduce the total), then subtract the Vehicles Optimum Control (The Highest between their Handling and Skill), then consult the chart to determine the outcome of the roll.

 1 - 4
 5+

**Ok:** The Driver manages to keep the Vehicle under Control and drives away feeling smug.

**Panic Brake:** The Vehicle begins to buck and the Driver slams on the Breaks, the Vehicle slows by 5mph times the result (E.g. a roll of a 3 means 15mph), up to the limit of the Braking for the Vehicle, but the Vehicle stays under Control and drives on with a sweaty driver.

**Control Loss:** The Driver loses control of their Vehicle and it begins to suffer from Control Loss as described below at the Beginning of their next Move.

## See Also

Main Rules

Actions

Index
Accelerating

When a Vehicle declares an Accelerate Action during a Phase where they are moving or in Phase 1, they are choosing to increase their vehicles current speed by an amount between 1mph and the maximum Acceleration Characteristic of the Vehicle, if this means they are moving fast enough to move in the next Phase then they may do so.

When a Vehicle suffers damage that causes the Vehicle to pass a Damage Threshold their Acceleration is reduced by -5mph, this occurs each time a Damage Threshold is passed (thus a Vehicle that has passed two Damage Thresholds has a total of -10mph applied to their Acceleration.

In addition to the effects of Damage Thresholds, some Critical Hits also reduce Acceleration.

## Calculating Acceleration

A Vehicles Acceleration is determined by its Weight, Engine, and other systems. When a Vehicle is built its total Weight should be calculated and compared to the Engines Performance Chart, this will give the Vehicles base Acceleration, then each System fitted to the Vehicle that modifies Acceleration should be added to this total.

Some Systems will increase Acceleration, while others will reduce it, these modifiers are always shown as a plus or minus to the total and must all be included in the final Acceleration Characteristic of the Vehicle.

## Safety Limits

When a Vehicle is under the effect of a Safety Limit they can Accelerate safely up to the Safety Limit without danger, but if the vehicles Acceleration would take it over the Safety Limit of the area then the Vehicle must immediately make a Hazard Roll against their new higher speed. If the roll is successful then the Vehicle adopts the new Speed safely, if the roll fails then the Vehicle loses control or Panic Brakes as normal.

## See Also

Action

Main Rules

Braking

Index
Central American Confederation

A confederation of countries with their own Op Agents

## Canon references

* "Central American Confederation" (or CAC) was first mentioned on page 66 of the slightly-revised, later-published version of the Dark Future novel, "Demon Download".

## Description

When El Salvador fell in 1994 to Socialist Rebels Including Padre O'Pray. A full scale US intervention was avoided when Padre O'Pray acted as a go between in a negotiation between President Clinton and Pope Benedict.

This led to the formation of the CAC and includes the following member countries:

* El Salvador
* Panama
* Costa Rica
* Nicaragua
* Honduras
* Guatemala

## Known Agents or Operators

* Padre Hasslehof - Based in Santa Fe, New Mexico - deep cover.
* Padre O'Pray - Deceased Agent. Killed in "Demon Download" novel by a Demon-Possessed Cav Cruiser at Welcome, Arizona.

## See Also

Cult Names

Gang Names

Op Team Names

Index
Cybernetics Boutique

File:Placeholder
While Clinics provide PZ Citizens with medical care for their injuries, there are situations where a Character has suffered a crippling injury and needs a Cybernetic to be able to return to the Road, Cybernetics Boutique's offer a wide array of Cybernetics to the consumer along with safe clean surgical bays to ensure that nothing goes wrong, and even on hand Therapists to train the Character with their new Cybernetic Implants.

## Cybernetics Boutique's

While you can go into the City to get a Cybernetic Implant having a Funded Boutique can make life much easier for a Force when the need for Cybernetics does crop up, making their best help available to the Character, even therapy to minimize the psychological damage the Cybernetics make.

**Psychosis:** -1

**Cost:** $15,000

When a Character has Cybernetics Implanted they can reduce their total Psychosis Gain by -1 (This means if they get a single Leg they don't gain any Psychosis, but if they have multiple Implants in one sitting they still only lower the total by -1).

In the PZ Corporate structure there are many suppliers that make Boutiques for the consumer and while they all offer the same sorts of Cybernetics they do vary in some finer details.

### Gentec Bionic Boutique's

(See Gentec Bionic Boutique's)

Perhaps the largest Conglomerate in the US today, this Company operates many Cybernetics Boutiques throughout the US and offer the customer a wide variety of versions for every Cybernetic Implant.

A Force with a Gentec Bionic Boutique in their Territory has access to all the Cybernetics listed as normal, but various version also exist, such as Sport Legs, or Life Styled versions, each coming with their own casings and stylizations that set them apart from other brands.

### Integrate Boutique's

(See Integrate Boutique's)

One of the larger competitors to the mighty Gentech Corporate empire, the Integrate Boutiques are increasingly popular among people who want more natural looking Cybernetic Implants, as they offer a wide range of skin toned Plaskin options for customers.

A Force that brings in an Integrate Boutique has access to all the usual Cybernetics listed as normal but gat Plaskin coverings for any Cybernetics they Buy automatically (Though it must be paid for).

### Fusion Factory Boutique's

(See Fusion Factory Boutique's)

Among the newest of the Boutiques the Fusion Factory are a subsidiary of a large Software company and they offer a wide range of Cybernetics as other do but they also offer Software Packages as part of special deals, in the aim of increasing the Cyborg population.

A Force with a Fusion Factory Boutique in the Territory is able to buy Cybernetics as normal, but they will often have special deals for reputable Characters offering increased discounts when Kudos is spent to reduce prices by an additional $50.

## See Also

Territory Design

PZ Territory Facilities

Ops Team

Gang

Cybernetics

Software

Index

Dark Future: Living Rulebook Wiki
Australia

Like the rest of the world, Australia has been experiencing rising temperatures and sea levels, so much so that even the Gulf of Carpentaria has expanded massively inland, flooding vast areas of the country, while the landscape has grown increasingly arid and toxic. With considerable areas of toxic chemical and even radioactive poisoning across the country.

## Gulf of Carpentaria

Rising water levels have caused the regions around the Gulf to become flooded and the Gulf now spreads far into Australia, creating new wetlands and Temperate regions, even parts of the Northern Territory that were once Desert are now wet and lush by comparison, but poisoned water flowing in from the Pacific has made the entire Gulf unsafe to drink or swim in, and though plenty of wetland has been created the Garbage and Toxic Chemicals washed in make them dangerous places.
Wiki ng SpongeBob Filipino Fan

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## Tampok na Artikulo

Kung mayroong anumang mga pahina dito na gusto mo, maaari mong italaga ang mga ito para sa itinampok na artikulo / spin-off / media **dito**.

Chasers channel
FlipSponge

## Ano ang balita sa Tagalog Wiki ng SpongeBob Fanon?

Balitang Spin-Off* **Balitang Spin-Off:** Mayroon na ang TSBFW ng dalawang orihinal at bagong mga spin-off, FlipSponge at Politikang Pampanitikan!

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kasaysayan

## Mga Proposal and Diskusyon

* Wala pang diskusyon o proposal ngayon.

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## Ang SpongeBob Fanon Wikia Central

**Main Wiki:** SpongeBob Fanon Wiki **International Language Wikis:** Filipino SBFW • French SBFW  **Secondary Wikis:** SpongeBob Fanon for Kids Wiki • SpongeBob New Fanon Wiki **Network Wikis:** Shamm Entertainment Wiki • Luis TV Wiki **Spin-Off Wikis:** Welcome to Bikini Bottom! Wiki • Channel Chasers Wiki • NKC Wiki

## Mga Blog

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SUMIT.M
1 Enero 2020

 5

## Humihingi ng Admin

Active ako at gumagawa ako ng fanon, gusto ko din maging admin kasi walang ibang active na admin dito.

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MeralcoBolts
1 Enero 2020

 5

## Kamsuta

mga pare

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CrazySponge
23 Hulyo 2018

 2

## hey

do these people like hoopla

oh wait, you don't know what i said

um

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Davao Oriental
22 Hulyo 2018

 2

## Hi po

I didnt know there was a filipino wiki

Im from Davao Oriental

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Crash Bars

File:Placeholder

The high exposure of a driver to potential death or injury on Bikes is often something that concerns those who use them and as such a wide variety of types of Bars and plating are often fitted to the sides of a bike to protect the driver and bike from Critical damage and Crashes that might cause the Driver to lose control or be killed entirely.

## Facts and Figures

Bikes and Trike's provide very little protection to their driver and some prefer to fit reinforced bars to their bike or Trike so they have a better chance of survival on the road. Crash bars may only be fitted to bikes/trike's - indeed, they are the only safety device which may be fitted to a bike. Crash bars and outrigger mounts may not be combined.

**Armour:** Sides 2

**Critical Hits:** -2

**Weight:** 10

**Cost:** $500

Bikes and Trikes can both have this Upgrade but at the cost of not being able to fit Outrigger Mounts or Sidecars to their vehicle.

When a bike which is fitted with crash bars takes a side hit as a result of a roll, crash or collision, subtract -2 from the damage. Bikes with crash bars also subtract -2 from critical hit rolls arising from a side hit as a result of a roll, crash or collision.

Despite the limit of 4 Layers of Bodywork restricting a Bike or 5 for a Trike from having more than 4 or 5 Armour this upgrade does add +2 Armour to the Bike or Trikes Sides in addition to any bodywork without affecting Layer limits on Bodywork.

## See Also

Bike Chassis

Trike Chassis

Index
Augment

*Fan-made, non-canon gang or gang-cult.*

## Initial Intelligence Reports Indicate

Survivors of encounters with this group indicate that members strongly believe in augmenting what they call "The Meat" with as many cutting-edge bio-enhancements, state-of-the-art electro-mechanical, or any other form of technological advancements as possible. Advise extreme caution upon sighting, until further intelligence reports reveal the full extent of this group's commitment; their agenda(s); and any/all available resources.

## Later Intelligence Reports Indicate

*(Here's a space for others to chime in, and add to this group's made-up history, etc.)*

## Real-World Inspiration for this page

*(There are plenty of examples of bio-enhancement in canon DF literature ... so, why not base a gang on it?)*

## Picture Gallery

*(An area created to show images of anything associated with this gang, including their ve-hickles.)*

## See Also

Cult Names

Gang Names

Index
All Wheel Drive

Blah

## Facts and Figures

Vehicles built or fitted to transfer power to all wheels can find grip more easily and operate better on Hazards and Off Road, Vehicles must be new in order to be fitted with All Wheel Drive, existing Vehicles cannot be easily modified for such upgrades and therefore it is easier to start with a new Vehicle.

**Handling:** +1

**Braking:** +10mph

**Weight:** 50

**Cost:** $8,000

Blah

## See Also

Two-Wheel Drive

Rear-wheel Drive

Front-wheel Drive

Light Car Chassis

Heavy Car Chassis

Vehicle Design

Weight distribution

Index
Adverse Control

When a Character is called to make a roll that includes their Adverse Control they are in a Vehicle, this means they have a Skill and Handling Stat for them and the Vehicle, a Drivers Adverse Control is the lowest of the two numbers *(E.g. Mad Maggie has a Skill of 4 since she is experienced on the Highway, but her Car has several Upgrades making its Handling 6, as a result when her Adverse Control is called for she uses the lowest of the two which is her Skill of 4).*

## See Also

Optimum Control

Main Rules

On The Road

Index
Cleaners

File:Placeholder
When an Engagement occurs within a Mafia or Yakuza Territory they can often result in a small mountain of evidence that implicates the Force in criminal activities, to counter this the Gang can employ a team of specialists who will clean up Engagement areas and prevent any evidence from linking the Gang to the activity there.

## Cleaning Teams

Dealing with intruders can be a messy affair and can often result in unwanted follow up from the PZ Enforcers, having a Cleaner Employed by a Gang allows for those messy situations to be neatly cleaned and forgotten, preventing PZ Enforcer interest from growing as much due to conflicts in your territory.

**Notoriety:** -3

**Cost:** $15,000

When the Gang engages in conflicts in their territory they gain Notoriety and the Enforcers begin to take more interest in the Gangs activities, this can result in the Enforcers funding repeated attacks against the Gang if they gain too much Notoriety, when an Engagement causes the Gang to gain Notoriety they reduce the total gained by -3 (to a minimum of 0) as a result of the Cleaners work.

## See Also

Territory Design

PZ Territory Facilities

NoGo Territory Facilities

Ops Team

Index

Dark Future: Living Rulebook Wiki
Fires

The heat of the sun is very intense in the US and frequent Brush Fires, Burning Structures, and the results of battle on the Highways can often cause great plumes of Smoke to rise into the sky, in still air this is rarely a problem, but when the winds blow this can be carried for miles across the landscape and cause thick black smoke to spread over the Highway.

## Facts and Figures

At the Beginning of each Turn a D6 should be rolled, on the result of a 6 the wind is pushing the smoke across the road, and results in Vehicles having to be careful on the road, any Vehicle moving faster then the Safety Limit must make a Hazard Roll, while Characters On Foot are exposed to the effects of Smoke as long as they remain outside of a Vehicle or on a Bike or Trike. At the beginning of each Turn the roll is made, if any other result than a 6 is rolled then the road is clear for that Turn.

**Safety Limit:** 60mph

**Accuracy:** -1

**Visibility:** -6 Spaces

The Smoke blowing over the Road results in a penalty to all To Hit rolls of -1 and reduces Visibility whenever the die result is a 6 in a Turn.

## See Also

Environment

Main Rules

Index
Max500

*The night was pouring with rain that made the Humans scurry for cover and Max500 was out on the street, Robots loved the rain, he began to walk the length of the factories in search of scrap electronic parts when he saw a shape in the road, the rain beat down around it and yet smoke still rose, as Max500 approached he could see that it was all that was left of a Human Child, he normally didn't involve himself in Human affairs but the sight of this abused and abandoned child made him wrap the boy in his coat and carry him home.*

*Max500 worked slowly the Boys skin was not all gone and what little remained was badly burned and scarred, the Nutrient tank dripped its precious blue fluid as he worked, he rarely needed this much and it was expensive to replace someone's skin, but he thought the boy would be grateful for having his life saved, even if it meant he would owe a favor for the work, and Max500 could do with people owing him Favors.*

Max500 is a Robot of the 500 Series Gentec Maintenance Robot, he is a Chop Doc who offers medical aid for a price to Humans and later any organic Characters (Such as Mutants) when he left New York for the NoGo. Max500 is largely driven by need but he later becomes friends with Niko: The Machinist and as a result Hector and Ada through Niko, and after leaving the safety of the PZ he begins using a Light Car to make journeys.

## Max500 and his Vehicle

Max500 will work with other Robots and some Humans, but will never work with Ops Teams or Cults, he will often be part of the Scrapville Mechanists when on the road, but he is not limited to them.

Max500 is one of the old 500 Series Gentec Maintenance Robots, discontinued more than two decades ago, Max500 counts as a Maintenance Robot, and typically carries a Med Kit, a Double Barreled Shotgun, and an Automatic Pistol. Max500 and his equipment costs $3,250 and has a weight of 154.

Max500 Drives a Light Car fitted with a Flat-Eight Engine, Hydraulic System, 2 Passenger Seats, 2 Cargo Containers, a Sleeper, 2 Layers of Carbon Steel Armour on all Facings, a Hood Mounted 15mm Autocannon, a Roof Mounted 20mm Grenade Launcher, an Aft Mounted Smoke Layer, a G.P.S, and an Aft Mounted HE Canister. Costing a total of $55,800 and Weighs 1230

Max500 and his Vehicle cost $59,050 and Weigh 1384.

## References

Cybernetics

Niko: The Machinist

## See Also

Scrapville Mechanists

Robots

Character Design

Character Names

Index
Informant

File:Placeholder
Gathering Intel on your enemies is one of the first rules of war, and many Agencies see themselves as being at war in a very real way, by finding traders, dealers, and lowlifes in the NoGo that are willing to take a bribe or two for information is a valuable resource and Forces take advantage of the desperation of these people.

## Informants

While Cults and Gangs are tight nit communities they do use outsiders for supplies and information, and many Agencies will pay off such people to gather information on the movements and targets of Gangs and Cults.

**Approach:** +1

**Cost:** $20,000

When an enemy Gang or Cult make an Engagement declaration and the Agency intends to respond, they roll a D6 on the result of a 1, 2, or 3 the Informant is not helpful, on a 4 or more the Agency gains a +1 to the approach roll. this attempt can be made for any NoGo Engagement including against NoGo Sheriffs and any other Force who makes their home in the NoGo.

## See Also

Territory Design

PZ Territory Facilities

NoGo Territory Facilities

Ops Team

Index

Dark Future: Living Rulebook Wiki
Hydraulic System

File:Placeholder
The Hydraulic Drive System is commonly employed by many Highway Warriors due to its effective Handling and its low cost, the PZ Enforcer Bike uses the Hydraulic System for their Bikes.

## Facts and Figures

Most Vehicles used by Road Warriors are fitted with this system, composed of hydraulic cables and control components connecting the Engine and Wheels to the Drivers hands.

### Bikes and Trikes

**Handling:** +6

**Weigh:** 50

**Cost:** $5'000

### Light and Heavy Cars

**Handling:** +4

**Weight:** 75

**Cost:** $8'000

### Long Wheelbase

**Handling:** +3

**Weight:** 100

**Cost:** $10'000

## See Also

Bike Chassis

Trike Chassis

Light Car Chassis

Heavy Car Chassis

Long Wheelbase Chassis

Cable System

Electronic System

Index
Fair Weather

More often than not the weather is reasonable out in the US, this is the sort of clear sunny weather that has grown increasingly warm and common in the US.

## Facts and Figures

There are no special modifiers that result from the Weather being fair, the Conditions are in fact ideal for Road Battles, this results in no special requirements or restrictions on any Drivers that participate in this Engagement.

## See Also

Environment

Main Rules

Index
Dan Quayle

(Original Timeline)

In 2000 Dan Quayle became President of the United States, Succeeding President Oliver North and becoming the 40th President of America, though his political career began many years earlier this is his first time as the President of the US running against G.W. Bush for the candidacy of the Republican Party and presenting himself as the Smarter choice, even stating "we do not want another candidate who needs on-the-job training" when asked about Bush being his main opponent in the Republican Party, a statement that landed him the position and finally the Presidency itself.

## Policies and Plans

Shortly after his election to the presidency Dan Quayle attempted to block the passing of a Bill to open the US Cavalry for private sponsorship, though the Bill is passed by the Senate to his objections.

Dan Quayle promised to increase spending on the protection of the dwindling Temperate regions of the PZ, and to attempt the restoration of Water Piping into the increasingly arid regions of the US, though the increasing Corporate Control over the political stage has thus far prevented any of his plans from becoming ratified bills.

Interest in the now defunct US Space Program also features in President Quayle's Policies and his interest in restoring the US to a Space Power is widely known, though with little backing and only able to offer limited resistance to the Corporations it is unlikely that the Space Program will be restored.

## See Also

History

US Presidents in the Dark Future

Index

## References

Dan Quayle served as the 44th Vice President of the US in reality.
Active Suspension

File:Placeholder Unlike Bikes, a Car cannot lean into the corners usually, but the use of special control systems in the Suspension of a Vehicle can allow it to adjust the tilt of the body and make it effectively lean into corners. This makes a Vehicle much more maneuverable that it would normally be, and is popular among Drivers with the Cash and need for high Handling Vehicles.

## Facts and Figures

Sensors and regulatory systems fitted to the vehicles suspension allow the vehicle to tilt into the corners or other Hazards allowing the Driver to control their Vehicle more effectively on the road.

Depending on the Weight and Complexity of the Vehicles Chassis the cost and effect of this system can vary, check what type of Chassis your Vehicle has and consult the correct section below.

### **Light Car Chassis**

**Handling:** +2

**Weight:** 30

**Cost:** $8,000

### **Heavy Car Chassis**

**Handling:** +2

**Weight:** 40

**Cost:** $12,000

### **Long Wheelbase**

**Handling:** +1

**Weight:** 50

**Cost:** $14,000

Once Fitted to a Vehicle the Active Suspension becomes part of the Wheels, but requires the Vehicles Engine to provide power to the system, if Wheels or Engine are disabled the Active Suspension will not work and the Handling Bonus is lost.

## See Also

Vehicle Design

Index
Dealers

File:Placeholder
After an Engagement there is often Salvage left from destroyed vehicles and the like, and the winning force will take their pick, but not all of the equipment recovered will be of interest to a Gang, and they wish to see it on and get some cash for it, but this can be difficult in the PZ as security is tight.

## Dealers

Gangs in PZ Territories often find that while very little is illegal there are always products that people want to by that are for one reason or another illegal or very rare, setting up a Dealer allows the Gang to rake in some extra income by providing certain services and products to the population, a Gang with a Dealer need not roll to see of they gain Notoriety from selling goods illegally.

**Cost:** $20,000

Whenever the Force sells Salvage from their exploits they can use their dealers and sell the product safely resulting in no Notoriety being gained from the sale of illegal goods the the PZ Public.

## See Also

Territory Design

PZ Territory Facilities

NoGo Territory Facilities

Ops Team

Index

Dark Future: Living Rulebook Wiki
Cable System

File:Placeholder

The simplest system for controling any Vehicle thats generally available to anyone with some parts and tools, most Civilian Vehicles in PZ Territories are typically fitted with this system, some Bikers and Drivers make use of this system to save weight or money on building a new Vehicle.

## Facts and Figures

The Most basic form of Drive System for any Vehicle is the Cable System, composed of a few levers, hinges, and cables to provide a direct connection to the engine and wheels.

### Bikes and Trikes

**Braking:** -5mph

**Handling:** +3

**Weigh:** 10

**Cost:** $2'000

### Light and Heavy Cars

**Braking:** -5mph

**Handling:** +2

**Weight:** 25

**Cost:** $4'000

### Long Wheelbase

**Braking:** -5mph

**Handling:** +1

**Weight:** 40

**Cost:** $5'000

## See Also

Bike Chassis

Trike Chassis

Light Car Chassis

Heavy Car Chassis

Long Wheelbase Chassis

Hydraulic System

Electronic System
Dummy

When a Vehicle lays Pattern Mines in an Engagement they place a Face Down Marker for the Mines, this remains in place until a Vehicle or Character causes them to Detonate, when this happen the Marker is flipped to reveal the Mine, if the Vehicle that lays it wishes they may instead have placed a Dummy Marker which causes no damage but does not cost a Shot from the Vehicles Mine Layer, this allows the Vehicle to Fake laying Mines that could be simple Dummies, or even just some Debris on the Highway.

## Dummy Mines

When a Marker is revealed to be a Dummy the Vehicle or Character than revealed the Marker can remove it from play without any Damage resulting from the Marker, if a Character is On Foot and within 2cm of a Mine Marker they may make a **Complex** Action to determine if the Marker is a Mine or a Dummy, this allows the Character to examine the Marker, though they need not reveal it to other players.

## See Also

Passives

Light Weight Passive

Heavy Weight Passives

On Foot

On The Road

Index