Lilith

> "I AM LILITH, QUEEN OF THE SHADOWS, AND SHADOW DEMONS! I AM A WARRIOR OF PURE NEGATIVE ENERGY, AND I AM MADE OF THE NIGHTMARES THAT PEOPLE HAVE HAD OF ME, ALONG WITH MY FATHER'S EVIL ENERGY! SUFFER MY WRATH, FOR THE DEATH OF QIPPOZ, AND PREPARE FOR YOUR SOUL TO BE EVISCERATED, AND FOR YOUR BODY TO BE TORN INTO ATOMS!"
>
> Lilith speaking to the player after meeting them in Shadow Demon Castle

*Not to be confused with **Lilith's advanced form, Nightmare Lilith**, or **Lilith's Secondary Palace***

## Lilith

### Aliases

Queen of the Shadows
Queen Shadow
Queen of Nightmares
Shadowqueen

### Relatives

Xan (father)
Qippoz (creation via hair/sister)

### Affiliation

Shadows
Shadow Demons

## Physical description

### Species

Shadow Demon
Deity

### Eye color

Red

***Lilith***, the Queen of the Shadows, is the leader of all Shadows and Shadow Demons everywhere. She has control of many creatures, including ***Qippoz, her pet spirit naga***. She was born as a creation of ***Xan's***, one of his children, specifically to manage the Shadow Demons he had created. She looks like a standard female Shadow Demon.

## ***Life***

### ***Creation***

According to the ***Celestialism*** mythos, after ***D*** was being populated with creatures from people's nightmares, such as Shadow Demons, ***Xan*** decided to create a daughter to rule over the Shadow Demons. ***Xan*** took his shadow, and morphed it into a creature, along with his evil energy being injected. The result of this process created ***Lilith, Queen of the Shadows***. After creating his daughter, ***Xan*** ripped some of ***Lilith's*** hair out, causing her to scream at him. ***Xan*** straightened the hair, and then curled it, and along with his energy, and ***Lilith's*** Shadow power, he created ***a Spirit Naga, named Qippoz***. He asked ***Qippoz*** to guard her, in case of any attackers. Since this point, she has ruled in ***D*** over all of the Shadows, and Shadow Demons, for a long time.

### ***Secondary Palace's****, and the Pure Nightwalker's Creation***

When ***Xan*** was viewing ***Skël*** 4,800 years ago, he decided to fix the heavily forested region that was ***Skël***. He created structures to order the undead monsters who lived there, and even made a sort-of summer/secondary home for ***Lilith***, ***her Secondary Palace**.* If she ever stayed, she'd need protection, so ***Xan*** created a personal guard who would protect her whenever she went there, now known as ***the Pure Nightwalker.*** Of course, ***Lilith*** never visited.

## ***Turning into Nightmare Lilith***

When challenged by the player into a battle, and after getting close to death, ***Lilith's*** last successful action would be ***Nightmare Transformation***, and she'd become ***Nightmare Lilith***. ***The now glowing red, floating Shadow Demon Castle,*** would start emanating evil energy, and shadow energy, and she will immediately target the player.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 10 (5,900 XP, only if killed at this form)
* **Armor Class:** 16 (natural armor)
* **Hit Points:** 100-280 (20d10+80)
* **Speed:** 30 ft., climb 30 ft., fly 50 ft.

* **STR:** 20 (+5)
* **DEX:** 16 (+3)
* **CON:** 19 (+4)
* **INT:** 19 (+4)
* **WIS:** 17 (+3)
* **CHA:** 14 (+2)

* **Saving Throws: DEX** +5, **STR** +7, **INT** +6
* **Skills: Athletics** +7, **Insight** +6, **Stealth** +5, **Intimidation** +4, **Perception** +5

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Vulnerabilities:** Radiant, cold
* **Damage Immunities:** fire; bludgeoning, piercing, and slashing from non-magical weapons

* **Senses:** passive Perception, darkvision 120 ft.

* **Languages:** Abyssal, Infernal, Common

### ***Traits***

* ***Enhanced Senses:*** ***Lilith*** can hear a normal conversation from 300 feet and a whisper at 80 feet.
* ***Demon Flight:*** ***Lilith*** has advantage on Athletics checks. In addition, as a reaction the Lilith can reduce falling damage by 45 (5 times the hit dice number).
* ***Shadow Walk:*** ***Lilith*** can move through a space as narrow as 1 inch wide in shadow form.

### ***Actions***

* ***Multiattack:*** ***Lilith*** can make two attacks when attacking with her claws, and one of those can be the weapon cast by ***Shadow Weapons*** *(above 3 in 1d6 roll).*
* ***Bite*** *(Melee Weapon Attack):* +7 to hit, reach 5 ft., one creature. *Hit:* 21 (4d8 + 3) piercing damage.
* ***Rushdown*** *(Melee Weapon Attack):* +7 to hit, reach 5 ft., one creature. *Hit:* 13 (2d8 + 4) slashing damage. ***Lilith*** violently rushes at a target up to twice her movement speed and attacks a target with her claws. Instead of dealing damage, ***Lilith*** can grapple the target (escape DC 14).
* ***Claws*** *(Melee Weapon Attack):* +7 to hit, reach 5 ft., one creature. *Hit:* 14 (2d8 + 5) slashing damage.
* ***Shadow Form:*** As an action, ***Lilith*** can turn herself into pure shadow and mist, increasing her movement speed by 5 times.
* ***Nightmare Transformation:*** After getting below 10-6 hit points *(dependent on 1d4 roll)*, ***Lilith*** will transform into her ***Nightmare form*** on her next turn, if not killed her next turn. This form doubles her maximum health points, and doubles her damage on each attack.
* ***Nightmare Projections: Lilith*** uses her power to psychologically damage the target's head, showing them being chased by ***Lilith*** down an endless hallway made of shadows, every step they make making her move even faster. When this done, the target will be huddled into a ball, laying down, crying intensely, unable to fight back. This lasts infinitely, unless the target rolls above a DC 15 **Intelligence Save Throw** to stop it. When the DC is reached, the target realizes it's a dream, and takes that turn to escape it. Once escaped, they cannot recieve any more ***Nightmare Projections.***
* ***Shadow Queen's Call*** *(2/Day): **Lilith*** magically calls 2d4 shadows, or call 1d6 shadow demons instead. The called creatures arrive in 1d4 rounds, acting as allies of ***Lilith*** and obeying her spoken commands. The beasts remain until killed, until ***Lilith*** dies, or until ***Lilith*** dismisses them as a bonus action.
* ***Shadow Weapons: Lilith*** magically casts the creation of one of the following weapons to wield, based on a die roll. They expire after 5 turns, and have a recharge of 3 turns, to be reused by ***Lilith***. They are;
	1. Shadow Bandages (1d6 rolled as 1, does +1 extra damage with her claws);
	2. Shadow Gauntlets (1d6 rolled as 2, does 1d4 extra damage with her claws);
	3. Shadow Spiked Gauntlets (1d6 rolled as 3, does 2d4 extra damage with her claws);
	4. Shadow Shortsword (1d6 rolled as 4, does 2d6 extra damage with her claws);
	5. Shadow Rapier (1d6 rolled as 5, does 3d6 extra damage with her claws);
	6. Shadow Greatsword (1d6 rolled as 6, does 4d6 damage with her claws)