Guide

The information provided here gives a **general** idea and functions of the mobs included by this mod. All mobs included in this mod share the same stats based on their assigned *Level/Tier*.

## Spawn Mechanics

* Day
	+ The light level is greater than 7
	+ The sky can be seen directly above the block they are to spawn on.
	+ They are limited to spawning on the following blocks:
		- Grass
		- Dirt
		- Gravel
		- Sand
		- Snow
* Night
	+ Same as vanilla Minecraft mobs

In addition to these;

* The biome and Y coordinates may also affect specific spawns.
* The Protection Talisman prevents all Grimoire of Gaia **Day** mobs from spawning around it within a 16 block diameter around it.
	+ 8x8 blocks around it (including below and above).

## Behavior

* Passive
	+ will never attack or retaliate
* Assist/Neutral
	+ will not attack unless provoked
	+ will attack anything that attacks them
* Aggressive
	+ will attack on sight
		- limited to players
	+ will attack anything that attacks them
	+ will usually attack the first player within its range

## Levels/Tiers

Each mob shares similar stats based on their level. The following information provides a general idea on their stats as they rarely deviate their stats from their assigned level:

* **Level 1**
	+ Health points: 40 ( × 20)
	+ Armor points: 4 ( × 2)
	+ Attack strength: 8 ( × 4)
	+ Experience: 10
	+ Knockback: 75%
	+ Step Height: 1
	+ Drops:
		- Iron Nugget (1-3)
		- If enabled through the config:
			* Copper Nugget (1-3)
	+ Rare Drops:
		- Iron Box
* **Level 2**
	+ Health points: 80 ( × 40)
	+ Armor points: 8 ( × 4)
	+ Attack strength: 12( × 6)
	+ Experience: 25
	+ Knockback: 62.5%s
	+ Step Height: 1
	+ Drops:
		- Gold Nugget (1-3)
		- If enabled through the config:
			* Silver Nugget (1-3)
	+ Rare Drops:
		- Gold Box
		- Book Satchel
* **Level 3**
	+ Health points: 160 Hearts ( × 80)
	+ Armor points: 16 ( × 8)
	+ Attack strength: 16 ( × 8)
	+ Experience: 50
	+ Knockback: 50%
	+ Step Height: 6
			* Fire
			* Fall Damage
			* anged attacksRe
			* Web
	+ Drops:
		- Golden Apple Slice (1)
		- Diamond Fragment (1-3)
		- Emerald Fragments (1-3)
	+ Rare Drops:
		- Diamond Box
	+ By default, **they do not spawn naturally** but instead they have a small chance to spawn from mobs who share the same biome they are suppose to spawn in.
		- This can disabled through the config.

**Notes:**

* Mobs **will always drop** at least 1 or more nugget(s) or fragment(s).
* Nugget and fragment drop rates are **not** affected by the **Looting**enchantment.

## Difficulty

The effects of the difficulty settings set by Minecraft.

* **Peaceful**
	+ Removes Assist and Aggressive mobs
* **Easy**
	+ Disables debuffs
* **Normal**
	+ Default debuffs duration
	+ Default shooting speed of ranged (Archer) mobs
* **Hard**
	+ Increases debuffs duration
	+ Doubles shooting speed of ranged (Archer) mobs

Difficulty can further be adjusted through the configuration file generated by this mod.

## Damage Cap

The **maximum amount of hits** that can be done to a mob. This was implemented to prevent mobs from being defeated with a single hit using extremely high damage weapons.

The amount is based on the level of the mob.

* **Level 1**
	+ 2 hits
* **Level 2**
	+ 4 hits
* **Level 3**
	+ 8 hits
* Can be adjusted through the config

## Rare and Unique Rare Drops

### **Rare drops**

* Not affected by the *Looting* enchantment.
* The default drop rate is **2.5%**.
	+ For comparison; the default rare drop rate in Minecraft is **2.5%**.

### **Unique Rare drops**

* Not affected by the *Looting* enchantment.
* The default drop rate is **1.0%**.

## Configuration

Refer to the Configuration page for more details.