Werewolf of Dogdyke

An Artist's impression of the Cryptid.

The Werewolf of Dogdyke is an unknown cryptid that became popularized in the county of Lincolnshire through an urban legend of the same name, many hunters investigated the Werewolf story but always to no avail - the closest "common" monster the cryptid resembles is a Werewolf (hence the name) however not in the traditional way as Shane once described the cryptid as being "Half way through transformation before it got stuck." - Due to it also being part of a legend, not much lore surrounds this creature as between 1926 and 2023 it was only ever seen briefly in 2016 by a family who proceeded to manipulate and use the creature to ward off unwanted people from their land - the cryptid was put to rest in 2023 after having its ancient remains burned, it then disappeared sparking theories on the Hunter Network that the real cryptid may have died out years ago and what Shane saw was nothing but a Ghost however this has been unconfirmed.

## Powers and Abilities

* Enhanced senses: Being somewhat related to Werewolves, at least from a visual standpoint, it is believed the cryptid's hearing, smell and sight are far beyond a normal human's.
* Stealth: As it is usually found in woodlands, the cryptid can camouflage itself into the surroundings or be incredibly quiet in order to sneak up on unsuspecting victims.
* Superhuman strength: The Werewolf of Dogdyke's strength is far beyond a normal human, this is a trait it shares with Werewolves as well as many other monsters and cryptids.

## Weaknesses

* Burning it's Remains: When the ancient remains of the cryptid we're finally burnt almost 100 years after they we're found, the creature disappeared peacefully.
* Spells: The Mathers Family used a Binding spell to connect the cryptid to them, it was because of this that it started patrolling the family's land and began to mercilessly hunt any who dared step onto it thus suggesting that the cryptid is vulnerable to being controlled/manipulated by Magic.

## Episodes

### 1.02 The Werewolf of Dogdyke

According to an urban legend, in 1926, a young archaeologist discovered ancient remains in the muddy Langrick Fen, including a human skeleton with a wolf's head. Intrigued by this peculiar find, the archaeologist brought the skull into his cottage for examination. However, that night he was plagued by unsettling noises and saw a dark figure with a wolf's head attempting to break into his home - Terrified, the young man barricaded himself inside, and the creature relentlessly tried to gain entry until dawn when it mysteriously disappeared. Fearing the supernatural nature of the creature, the archaeologist decided to bury the remains in the same spot where he had found them, hoping to ensure they would never be disturbed again - this story is read in a book in the Spring of 2023 by rookie Supernatural hunter Shane, who decides to investigate the legend and finds a news story from 2016 that suggests the Werewolf of Dogdyke may have returned. However, he dismisses it as a Halloween prank to keep children in line despite the article's claims of savaged rabbits and black fur being reported around the rural settlement of Dogdyke and the woods of Langrick Fen.

At a later date in 2016, The Mathers Family discovers the remains of the werewolf and uses a binding spell to connect themselves to the creature. They live in isolation and use the werewolf's presence to deter anyone from entering their territory - All this comes to ahead seven years later when Shane, who is held captive by the family following an encounter with the cryptid, tries to reason with the werewolf and expose the family's manipulative nature which upsets the family greatly as their aggression towards Shane increases.

During a confrontation, Shane manages to free himself and engage in a struggle with John. The werewolf observes the situation, torn between its loyalty to the family and a growing realization of being used and grabs Cara (the daughter of the family) to use as a bargaining tool. Caroline reveals that their intention was to live in isolation and not harm anyone, but their actions got out of control due to a botched binding spell. The werewolf releases Cara from its grip, showing mercy, and a confrontation ensues between John and the rest of the family.

As tensions rise, John's delusions and the side effects of the spell become more prominent. The werewolf bites off John's hand in revenge for being exploited, causing him excruciating pain. Shane, Caroline, and Cara manage to incapacitate John, but the werewolf swiftly takes him away with the bag of remains. Shane follows them to a field where the werewolf willingly enters a dug hole along with John and the remains. Shane decides to end the creature's suffering and offers it a peaceful rest by burning the remains and as the remains burn, the creature vanishes, finally finding its eternal rest. Shane acknowledges its release and the unknown nature of the cryptid's true identity.

Later, Shane researches John and finds his criminal history and desire for family and leadership. He attributes John's erratic behavior to Caroline's botched spell and resolves to keep an eye on her. Shane marks "The Werewolf of Dogdyke" off his list of paranormal investigations and plans to check on John's family. He learns that John's condition has worsened and he is seeing a specialist, leaving the matter for now but not entirely satisfied.