recursal/Fanatic-Fandom huggingface dataset:
Razorwhip Spikes

```
Description

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These long, deadly spikes make up the tail sheath of a razor whip, and can be launched at will in the direction of enemies, food, or targets. Due to the highly toxic nature of the razor whip’s physiology, these spikes are unusually sterile. Consequently, industrious colonists have turned these spikes into sterilized needles, implants, and staples to assist with the healing process.

```
Origins

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Can be acquired from harvesting Razorwhips at a rate of 10 every day

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Use

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Can be turned into industrial medicine at a drug lab at a 10:1 ratio.
Fortunate Bees

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Description

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An entire breed of bees characterized by their incredible good luck, fortunate bees are irredeemable optimists. They will extract shards of nearby dice and produce honeycombs that extract into Dice of Fortune.

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Branch and Tier

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Fortunate bees are Specialized Branch Bees, considered Tier 3. They are part of the Destiny Branch.

They are bred by mixing Casino and Precious bees in a beehouse equipped with an hybridization chamber.

The Dice of Destiny mod needs to be installed for these bees to appear.

```
Combinations

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For the moment there are no further combinations with Fortunate Bees.
Mecha Bees

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Description

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These are bee sized mechanoids, apparently under the colonists' control. Mecha bees produce mechanoid active components, which are used to create mechanoid hybrids, but they take a very long time to do so. They'll need a stockpile with a Advanced Components nearby to start refining the mechanites.

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Branch and Tier

```

Mecha bees are Genetic Branch Bees, and will only appear ingame if you have Genetic Rim and the RimBees - Genetic Rim Patch. These bees are acquired by crossbreeding Organic Bees with other bees from the mod, and their combinations are less straightforward, so the player can use waxes, honeys and Organic Pulp to create "bee research" that gives a random tip about genetic bee combinations. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Organic and Electronic bees in a beehouse equipped with an hybridization chamber.

```
Combinations

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For the moment there are no further combinations with Mecha Bees.
Night Leather

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Description

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Thick leather, darker than the darkest night. This thick skin insulates and protects very well.

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Origins

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Can be acquired from butchering Nightlings and creatures native to the Forsaken Crags biome in alpha Biomes, as well as most animals from the Forsakens Fauna Module

Can also be found in objects with a commonality of 0.001.

```
Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Nighthrumbo

Vanilla Expanded Version

Old Version

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Description

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The nighthrumbo is a fearsome predator. Armed with strong jaws and its horn, as well as ranged quill attacks, it will make quick work of any prey it decides to attack. It is also a nocturnal animal, sleeping during the day and being active at night.

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Useful abilities

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Ranged quill attacks

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Method of acquiring

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The nighthrumbo has a 100% chance of spawning from an incubator with Thrumbo and Alpha Animal genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Increase Stamina: Makes the creature more resistant to damage for a while.
* Stampede: Produces dust clouds that impede ranged attacks.
ReGrowth

## **Features**

Welcome to ReGrowth!

The goal of this series is to overhaul, expand and fix vanilla biomes, as well as add new vanilla friendly biomes! All modular so you can choose what you want and what not! Making Rimworld feel more alive than ever before!

ReGrowth modules add packs of new animals to Rimworld. All of them fit perfectly into vanilla Rimworld and will spawn in their respective biomes, but are rarer than normal vanilla animals.

These mods are lightweight, have no extra code and are designed to perfectly fit the vanilla game! Can be added whenever you want, no new save needed.

Steam Workshop link: [1]

GitHub link: n/a

Ludeon forums link: n/a

## [HLX] ReGrowth - Extinct Animals Pack

* Common Dodo
* Protoceratidae
* Woolly Rhino (ReGrowth)

## [HLX] ReGrowth - Mutated Animals Pack

* Mutated Beaver
* Mutated Squirrel
* Rimstag

## Items and Materials

* Dodo Eggs
* Drak Eggs
* Woolly Mammoth Tusk
* Woolly Rhino Wool

## Credit

Code & artwork by Helixien, Erin and Luizi
Milkrats

## **Features**

The whole gimmick of the mod are these cute little Milkrats that produce milk. The standard Milkrat produces 18 Rat milk\* every day. The chocolate and strawberry variants produce 18 Rat milk every two days, specifically chocolate rat milk and strawberry rat milk.

There are now two secret milkrats. The first is a bloodrat, only spawns when using my blood mod. Second, is only for people in my Discord in the pins of #mod-chat. Hint: It's for a certain infamous NSFW mod.

\*Not to be confused with RimGenetic's Rat milk

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2074485978

Google Drive link: https://drive.google.com/drive/folders/1N7kxc1ESfcPOLjgMMmSNfgRQmgKK8zJS

Ludeon forums link: n/a

## Animal List

* Chocolate Milkrat
* Milkrat
* Strawberry Milkrat

## Resources

* Rat Chocolate
* Rat Milk (Milkrats)
* Strawberry Rat Chocolate
* Strawberry Rat Milk

## Credit

Mod by Trahspanda

Thank you to Geckobold for creating most of the assets in this mod.

Thank you to Fluff Meister for the idea of Strawberry Milkrats.
Prefab Honeycomb

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Description

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This is a honeycomb produced by Prefab Bees. Prefab bees are experts at producing things FAST. They have one of the fastest honeycomb production times. Honeycombs can be processed in a Honey Extractor to get honey, beeswax and prefab components.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Honey, Beeswax, prefab components from Rim-Effect Core.
Pedigreed Raptor Eggs

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Description

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Fertilized pedigreed raptor egg. If all goes well, it should hatch into a pedigreed raptor. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Pedigreed Raptors, at a rate of 1 every 23 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Royal Maggot

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 Description

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A long, slow and repugnant slug-like insectoid, with a large sac of royal insectoid jelly on its back. The royal maggot leaves a disgusting trail of insectoid ooze wherever it goes, but it regularly produces lumps of royal jelly, ready for consumption. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

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Mechanics

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Can be milked every day for Royal Insect Jelly.

Constantly produces slimy filth.

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Spawn Chances

```

Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

The Royal Maggot is created by using 1 Insectoid Drone Genome and 2 Insectoid Royal Genomes
Paragon Wolf

Vanilla Textures Expanded Version

Original Version

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Description

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This huge wolf can be turned into a fierce, loyal companion if properly trained. Wolf pelts have long been used as trade goods.

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Useful abilities

```

The paragon wolf's pelt can be traded for a profit, or used to craft a wolf pelt rug, which isn't tacky at all. Nope.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

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Method of acquiring

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The Paragon Wolf has a 100% chance of spawning from an incubator with 2 Wolf Paragon Serums. Note that this is not the same as Wolf / Canine Genetic Material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Adrenaline Burst (triggers a burst of speed)
Owlbear Feathers

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Description

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Bearchicken feathers can be gathered and processed into a fine powder, which produces a mild euphoric sensation when burned and inhaled.

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Origins

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Can be acquired from Bearchickens, at a rate of 17 per day.

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Use

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5 Owlbear feathers can be turned into a Featherdust Joint at the Drug Lab
Nutritious Bees

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Description

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Nutritious bees produce fleshy honeycombs that drip blood. This is just disgusting... However, they can be crossbred further into a multitude of specialized bees producing all kinds of edible food.

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Branch and Tier

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Nutritious bees are Root Bees, considered Tier 2.

They are bred by mixing Hybrid and Amalgam bees in a beehouse equipped with an hybridization chamber.

Nutritious bees are the root bees of the nutrition branch. By further crossbreeding them with Amalgam Bees you will get all the other nutrition bees.

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Combinations

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**With Vanilla Fishing Expanded**

**With Alpha Animals**
Megaferret

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Description

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This carnivorous animal from the weasel genus is cuddly and adorable. This version seems to have been genetically enhanced to make an even better pet!

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Mechanics

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Nuzzle interval 1.2 days

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Spawn Chances

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Megaferrets don't spawn naturally, and they have to be bought from caravans and merchants
Red Dragon

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 Description

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Red dragons have been known to fight with great strength, making them useful as living war machines. Many escaped their chains due to a tribesman, Curro, secretly freeing them whenever she could. Many have since returned to the wild.

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Mechanics

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All dragons have a ranged dragonbreath attack.

All dragons have a flight ability with a large range. It cannot be used if there is a roof over their head.

All dragons can be pack animals.

Red dragon attacks set their targets on fire

Nuzzle interval: 11 days

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Spawn Chances

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Palamute

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  Description

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A large, wolf-like creature, the Palamute is the product of a genetic engineering program to create highly intelligent, versatile companion animals for new settlers destined for the rim. They are large enough to be ridden, and are fiercely loyal to their masters, protecting them against the threats that are common on the rimworlds.

There are even rumours of Hunters on some of the more dangerous worlds of the rim using them to hunt strange, megafaunal creatures.

Bought from traders only!

```
Mechanics

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Nuzzle interval: 12 hours

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Spawn Chances

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Boomnotherium

Vanilla Expanded Version

Old Version

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Description

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The Boomnotherium is an hybrid between a boomalope and a large prehistoric relative of modern-day elephants. In latin, boomnotherium roughly translates as "terrible beast that will explode in your ass".

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Useful abilities

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Boomnotheriums produce huge amounts of chemfuel, and they are "tanky", able to withstand a lot of abuse before exploding.

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Method of acquiring

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The Boomnotherium has a 100% chance of spawning from an incubator with Boomalope and Megafauna genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Explode (triggers a kamikaze explosion)
* Keen Senses (Makes the creature more aware of its surroundings, increasing its melee capacities (affects sight and consciousness))
Monstrosity

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 Description

```

A result of a failed experiment, this vat-grown monstrosity is a nigh indestructible insectoid with its entire body consisting of thick chitin and strong muscle, capable of regrowing limbs at a rapid pace. Because of underdeveloped organs, this vat-grown creature is unable to survive longer than a few hours at a time, but its speed, strength and agility is enough to put an end to a number of research labs across the outer galaxy rim.

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Mechanics

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Monstrosities are created randomly when the bio-engineering process fails. They are always hostile to everything around them, and quite dangerous in close quarters.

Luckily, their lifespan is very VERY short, a few hours at most.

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Spawn Chances

```

Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

You can force the creation of a vat-grown monstrosity by inputting 1 Insectoid Drone Genome, 1 Insectoid Warrior Genome and 1 Insectoid Royal Genome, though you'd better have a damn good reason to do so.
Neutro Bees

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Description

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Neutro bees capture residual chemical compounds from nearby locations and store them in their honeycombs, producing Neutroamine. Note that this bee needs a stockpile with some neutroamine nearby to be able to do its job!

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Branch and Tier

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Neutro bees are Root Bees, considered Tier 2.

They are bred by mixing Hybrid and Amalgam bees in a beehouse equipped with an hybridization chamber.

Neutro bees are the root bees of the drugs branch. By further crossbreeding them with Amalgam Bees you will get all the other drugs bees.

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Combinations

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**With Vanilla Cooking Expanded**

**With Alpha Animals**
Mild Bees

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Description

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Mild bees are bees adapted to average temperatures and mild climates, and they produce little honey. They are probably the remnants of ancient genetic manipulation of common bees, but their special traits have been diluted by time. Perhaps if they were crossbred with common bees...

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Branch and Tier

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Mild bees are Wild Bees, considered Tier 0.

Natural occuring mild beehives appear on any compatible biome (which includes Vanilla biomes, Alpha Biomes and several other popular biome mods). These beehives need to be "harvested" from trees, and then processed into bees and combs in a Beekeeping Workbench.

Every map will have both Temperate and Mild beehives, and these two bees are the basic bees in RimBees. If you want to progress further in the mod, you'll need to insert a mild drone and a temperate bee (or viceversa) on a beehouse equipped with an hybridization chamber.

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Combinations

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Megaspidery Bees

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Description

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Megaspidery bees have alien insectoid genes spliced in their genome. They are covered in chitinous plates and produce insect jelly and insectoid genetic materials.

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Branch and Tier

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Megaspidery bees are Genetic Branch Bees, and will only appear ingame if you have Genetic Rim and the RimBees - Genetic Rim Patch. These bees are acquired by crossbreeding Organic Bees with other bees from the mod, and their combinations are less straightforward, so the player can use waxes, honeys and Organic Pulp to create "bee research" that gives a random tip about genetic bee combinations. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Organic and Insectoid bees in a beehouse equipped with an hybridization chamber.

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Combinations

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For the moment there are no further combinations with Megaspidery Bees.
Noita Joris

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Description

```

Did you know "Noita" in Finnish means "Sam Breaker"? The Noita Joris is a very weak Joris. Almost anything or anyone looking at it sideways will kill it. A barrel of goo? Dead. A falling wheelcart? Dead. Electricity? So dead. Fire??? Dead AS DICKS. This turns Noita Jorises into very frustrated, very timid creatures, that just want to experiment with their magic wands on their own.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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Fire kills Noita Joris very very fast. They can use ranged fire attacks with their wands.

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Spawn Chances

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Rimguai

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  Description

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A huge omnivorous mammal changed by toxic waste. Having lost much of its fur it no longer can live in cold biomes.

While their usual diet consists of fish, berries, honey, and scavenged meat, the grizzly is capable of using its massive strength and deadly claws to kill live prey. They are startlingly quick for such lumbering creatures.

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Mechanics

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No special mechanics

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Spawn Chances

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Qilin

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Description

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The Qilin is a mythical hooved chimerical creature known in Chinese and other East Asian cultures, said to appear with the imminent arrival or passing of a sage or illustrious ruler. Qilins' bodies are partially scaled and shaped like a deer, and they sport a pair of impressive antlers on their heads.

Qilin aren't naturally occurring creatures, and were created as part of the Hecate Project, a bio-engineering program that applied mechanite replicators to already existing animals to mutate them into "magical" creatures.

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Mechanics

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Though Qilin are usually peaceful creatures, they have a nasty tendence to set their enemies on fire when provoked.

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Spawn Chances

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Megapede

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 Description

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A giant, heavy insectoid that glides on dozens of tiny legs. Its thick chitin armor and sharp mandibles the size of an elephant’s tusk make it an excellent siege machine. Due to being extremely slow, they are somewhat vulnerable to hit-and-run tactics.

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Mechanics

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Megapedes can appear in the new Insectoid raids.

Megapedes have a Toxic bite, and improved digging speed.

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Spawn Chances

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Insectoids in this mod do not spawn on the wild, they only appear via events.
Lothurr

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Description

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A gigantic, dragon-like creature of unknown origin. The lothurr is peaceful by nature, but extremely dangerous when enraged. Its fur and armour plates are incredibly resistant to damage and cold, while it's majestic antlers fetch a huge price.

Many legends surround the lothurrs. Some say it is the manifestation of the old nordic gods while others claim they are a truly alien species, other tall tales claim the beast is able to vanish and rapidly reappear elsewhere at will.

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Mechanics

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Lothurr will appear only as part of a "Hunt" event.

Lothurr have the ability to suddenly teleport around.

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Spawn Chances

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Lothurr will never spawn on the wild.
Red Panda (Erin's)

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  Description

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A small, red-furred mammal with an adorable, cuddly appearance. Threatened with extinction on the home world, scientific advances during the space expansion era led to them becoming a popular space-faring pet, resulting in its distribution on many far-flung worlds.

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Mechanics

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Nuzzle interval: 2 days

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Spawn Chances

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Meadow Lizard Eggs

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Description

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Fertilized meadow lizard egg. If all goes well, it should hatch into a baby meadow lizard. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Meadow Lizards, at a rate of 1 every 23 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Mechanoid Wool

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Description

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This wool seems to be strengthened by plasteel micro-fibers, and covered with advanced circuitry.

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Origins

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Can be acquired from shearing Mechamuffalos at a rate of 50 every 25 days

It's commonality is 0, so it shouldn't appear on merchants or raiders

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Molebear

Vanilla Textures Expanded Version

Original Version

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Description

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A Mole / Bear hybrid. The molebear combines the resilience of a bear with the extremely low methabolic rate of a mole rat. These creatures lack pain sensitivity, so if you want to kill one, there is no "knocking it unconscious".

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Useful abilities

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No pain sensitivity. Fast breeding.

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Method of acquiring

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The Molebear has a 50% chance of spawning from an incubator with Bear and Rodent genetic material. It's hybrid counterpart is the Bearmole

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Burrow (burrows underground to move without being attacked)
Purple Dragon Eggs

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Description

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Mysterious purple eggs, a color very uncommon in the wild, especially with animals. Comes from the unnatural purple dragon.

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Origins

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Can be acquired from Purple Dragons, at a rate of 1 every 40 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Mechathrumbo

Vanilla Textures Expanded Version

Original Version

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Description

```

This hulking cybernetic behemoth is why you don't need tanks in the Rim. Its huge plasteel carapace hides a miniaturized synchrotron that constantly generates small amounts of antimatter, which is instantly used to fill a miniature antigrain warhead. Like all mechanoid hybrids, it doesn't need to eat, it can't reproduce and it doesn't age. It needs to rest a bit to recharge its organic components.

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Useful abilities

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As long as a tamer is near to direct it, the mechathrumbo is like a mortar turret, armed with self-replenishing miniature antigrain warheads. This is SO end game... Like all mechanoid hybrids it produces industrial components every couple days.

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Method of acquiring

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The Mechathrumbo has a 100% chance of spawning from an incubator with 10 Mechanoid Active Components and 1 Thrumbo genetic material. It also needs 2 mechanoid interface chip which can be obtained from crashed mechanoid ship parts or crafted on a fabrication bench with a LOT of materials (3 advanced components, 600 steel, 250 plasteel and 15 gold). It is the only mechanoid hybrid that needs two of them, making it the most expensive by far. It's worth it.

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Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Stampede (produces dust clouds that impede ranged attacks)
* Mecha Blast (vents exhaust in the tiles surounding the mechanoid hybrid, burning anything close to it)
Pterosaur Skin

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Description

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The tanned skin of a smaller sized pterosaur. Very light, this type of skin insulates very poorly.

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Origins

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Can be acquired from butchering Quetzalcoatlus or Pteranodon

Can also be found in objects with a commonality of 0.085.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Monstrous Nightmare

### Other

Pack animal. Produces 20 Monstrous Nightmare Fuel every 2 days. Digs for 35 Raw Fish when hungry, or every 2 days. Nuzzle interval, 2 days

## Ranged Attacks

### Range

1-9

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 Description

```

The quintessential stoker class dragon is a favorite of pyromaniacs everywhere.  These hotheaded (and bodied) wyverns are known for their self immolating tendencies-their entire body ignites when angry, scared, or even bored.  They accomplish this by secreting a napalm-like substance from their skin.  This Monstrous Nightmare gel can be refined into chemfuel and used to power lamps, traps, and machinery.

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Mechanics

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- Sets melee attackers on fire.

- Can be sheared for Dragon Scales, and "milked" for Monstrous Nightmare Fuel

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish

```
Spawn Chances

```
Phoenix Owlcat

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 Description

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A genetically modified feline with avian characteristics, the Phoenix Owlcat was created as a durable alternative to fragile baseline cats. A loyal companion that isn't so easily hunted and slaughtered by the hostile lifeforms present on the planets of the Rim.

The ancient popular folklore of cats having nine lives was used as a pattern to create the Phoenix Owlcat: a swarm of powerful mechanites in its bloodstream is capable of saving it from up to 9 lethal wounds before being lost to decoherence.

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Mechanics

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Can "resurrect" up to 9 times from fatal wounds, making it a very durable critter.

Nuzzles every 11 hours.

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Spawn Chances

```
Lockjaw

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Description

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A very large animal native to this planet’s tropical regions. Nicknamed Lockjaws both for their incredibly strong bite force and for the disease they transmit, which afflicts its victims with a moderate facial paralysis that makes eating extremely uncomfortable. Despite having a guillotine for a mouth, the Lockjaw does not seem to be an overly aggressive creature, preferring to prey on the local wildlife rather than the local populace.

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Mechanics

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Transmits the Lockjaw disease with its bite. It acts similar to flu, going away after a given number of successful treatments.

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Spawn Chances

```
Plastic Bees

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Description

```

Plastic bees can extract minute plasteel molecules from nearby and weave them into bio-metallic lattices inside their combs, thus replicating more plasteel. They'll need a stockpile with a little bit of Plasteel nearby to start weaving, though.

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Branch and Tier

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Plastic bees are Specialized Branch Bees, considered Tier 3. They are part of the Tech Branch.

They are bred by mixing Technological and Amalgam bees in a beehouse equipped with an hybridization chamber.

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Combinations

```

**With Rim-Effect Core**
Mink (Erin's)

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  Description

```

The mink is a semiaquatic species of mustelid, that preys upon rodents, crustaceans, and other small animals. It is commonly farmed for its soft, warm pelt and is renowned for escaping from captivity to establish itself in the environment.

```
Mechanics

```

Nuzzle interval: 7.5 days

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Spawn Chances

```
Quagga

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Description

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The quagga is a subspecies of the plains zebra. It is distinguished from other zebras by its limited pattern of primarily brown and white stripes, mainly on the front part of the body. The rear is brown and without stripes, and appears more horse-like.

```
Real World Conservation Status

```

Recently Extinct. Quaggas became extinct late in the 19th century due to overhunting by Afrikaners. The Quagga Project was started in 1987 in South Africa to create a quagga-like zebra population by selectively breeding for a reduced stripe pattern from plains zebra stock, with the eventual aim of introducing them to the quagga's former range.

```
Spawn and Mechanics

```

Pack animal.

All animals in Vanilla Animals Expanded - Endangered will only appear in the map through an ‘Endangered animals wander in’ event, where two members of its species will wander around for a short time, giving you a chance to tame them and breed them.

Releasing them to repopulate - which is a new option added by this mod - allows you to gain +2 relations with other non permanently hostile factions.
Minmi

```
Description

```

Long extinct armored dinosaur, brought back to life as a part of the Dinosaur Revival Project.

The Minmi (no, not mini-me, unless you're an Ankylosaurus) was an armored dinosaur the size of a deer. It lived in Cretaceous Australia as a peaceful herbivore. Only standing about 3 meters in length and at most 300-400 kg in weight, this relatively small creature had the longest leg to body proportion among the ankylosaurids, which it probably used in its advantage to hide within the bushes by simply kneeling, in order not to be turned around by predators to expose its belly.

```
Mechanics

```

Nuzzle interval, 11 days

```
Spawn Chances

```
Paragon Tortoise

Vanilla Textures Expanded Version

Original Version

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Description

```

This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite.

```
Useful abilities

```

Paragon tortoises can be butchered to obtain their shells, and with a big enough tortoise farm it could probably be used as a building material.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

```
Method of acquiring

```

The Paragon Tortoise has a 100% chance of spawning from an incubator with 2 Tortoise Paragon Serums.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Poisonous cloud (creates a poisonous cloud on a targetted area)
Omnicron

```
Description

```

Legends tell of Omnicron, the father of all nexomon. Once he ruled over them all. The story tells that Omnicron was defeated by a very powerful tamer. But recently Omnicron has been seen again, or so is believed. Do not fight this creature unless you are prepared. He won't go down easy. Those who will tame him will be blessed with a very powerful and fast ally. (giddy up +50% speed when ridden)

```
Mechanics

```

Very powerful boss. Also amazing mount if you can get your hands on one.

```
Spawn Chances

```
Mixed Dragonscales

```
Description

```

A weak dragonscale textile created by cutting up and sewing together various types of dragonscales. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

```
Origins

```

Can be acquired from the "make mixed dragonscales" recipe at a tailoring workbench, from any other dragon scale.

```
Use

```

Metallic building material
Megafauna

**Megafauna,** a mod by *Spino*, is a Rimworld mod focused on adding a variety of unique, mostly cenozoic-era creatures.

The Megafauna mod has its own Wiki, in the same style as this one, so to avoid duplicating any content it is recommended to access it directly:

https://megafaunarimworld.fandom.com/wiki/Megafauna\_-\_a\_Rimworld\_Mod\_Wiki
Paragon Hare

Vanilla Textures Expanded Version

Original Version

```
Description

```

This small creature has a fierce gaze and quite a poor disposition. Be careful with these critters, since they breed like... well... rabbits.

```
Useful abilities

```

Due to a terrible sense of humour in your scientists, this creatures lays edible chocolate eggs...

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

```
Method of acquiring

```

The Paragon Hare has a 100% chance of spawning from an incubator with 2 Hare Paragon Serums.

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Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Burrow (burrows underground to move without being attacked)
Giant Crowned Silkie

```
  Description

```

A large flightless bird, genetically modified to produce both edible eggs and a valuable silk-like textile. The giant crowned silkie was designed from the ground up as a versatile farm animal, perfectly domesticated and -contrary to other ratites- showing very little aggression.

It is not uncommon to see flocks of silkies grazing in pastures all along the Rim. They are however not usually found in the wild, and when they are there is often a tale of violence behind their roaming around unprotected.

```
Mechanics

```

Egg and silk producer. Often acquired through farming traders, though they can appear in the wild in rare occasions.

```
Spawn Chances

```
Ptarmigan Eggs (Erin's)

```
Description

```

A fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Ptarmigans, at a rate of 4 every 10 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Paragon Pig

Vanilla Textures Expanded Version

Original Version

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Description

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This huge pig has a voracious appetite, but the quality of its meat is legendary.

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Useful abilities

```

The butchering process will produce bacon jerky and jamón serrano, two delicacies that can be stored for months without refrigeration.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

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Method of acquiring

```

The Paragon Pig has a 100% chance of spawning from an incubator with 2 Pig Paragon Serums.

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Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
Mechabear

Vanilla Textures Expanded Version

Original Version

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Description

```

This cybernetic beast has been mutated far beyond its original form. Heavily armoured to withstand heavy fire, and armed with a terrifying plasma cannon. Like all mechanoid hybrids, it doesn't need to eat, it can't reproduce and it doesn't age. It needs to rest a bit to recharge its organic components.

```
Useful abilities

```

As long as a tamer is near to direct it, the mechabear is an effective weapons platform, akin to a rocket turret. Like all mechanoid hybrids it produces industrial components every couple days.

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Method of acquiring

```

The Mechabear has a 100% chance of spawning from an incubator with 5 Mechanoid Active Components and 1 Bear genetic material. It also needs 1 mechanoid interface chip which can be obtained from crashed mechanoid ship parts or crafted on a fabrication bench with a LOT of materials (3 advanced components, 600 steel, 250 plasteel and 15 gold)

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Mecha Blast (vents exhaust in the tiles surounding the mechanoid hybrid, burning anything close to it)
Royal Thrumbofur

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Description

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Furry pelt of a royal thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.

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Origins

```

Can be acquired from butchering Royal Thrumbo

Can also be found in objects with a commonality of 0.015.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Needlepost

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Description

```

A cactus genetically modified to give it sentience. The first iteration of this creature was supposed to be a stationary tactical deterrent (the Whip Cactus), but having no intelligence or mobility crippled its effectiveness. With a little genetic engineering, it was given a mobile body, an infantile intelligence, and toxic barbs for good measure. The result backfired as commands proved ineffective. The facility was promptly overrun by the experiments; and a horde of angry cacti escaped into the wilderness.

Needleposts can derive nutrition from very small amounts of rotting vegetables, but they need a huge amount of sunlight (or equivalent) over anything else. Nights won't affect them, but a solar eclipse is usually fatal to them.

```
Mechanics

```

Ranged attacks, light sustenance.

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Spawn Chances

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Male Royal Thrumbo Horn

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Description

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A male royal thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.

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Origins

```

Can be acquired from butchering a male Royal Thrumbo

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Use

```

These can be sold, similar to elephant tusks, or used as melee weapons
Muffalowolf

Vanilla Textures Expanded Version

Original Version

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Description

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A Muffalo / wolf hybrid. Faster than a standard muffalo, and better able to defend itself, but has lost the capacity to produce milk.

```
Useful abilities

```

Quite fast pack beast.

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Method of acquiring

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The Muffalowolf has a 50% chance of spawning from an incubator with Muffalo and Canine genetic material. It's hybrid counterpart is the Wolffalo

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Adrenaline Burst (triggers a burst of speed)

* Carry more (pack beast can carry more weight on caravans)
Mousy Bees

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Description

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Mousy bees have rodent genes spliced in their genome. They produce rodent genetic materials and many find their constant high-pitched squeaking sounds to be quite distracting.

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Branch and Tier

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Mousy bees are Genetic Branch Bees, and will only appear ingame if you have Genetic Rim and the RimBees - Genetic Rim Patch. These bees are acquired by crossbreeding Organic Bees with other bees from the mod, and their combinations are less straightforward, so the player can use waxes, honeys and Organic Pulp to create "bee research" that gives a random tip about genetic bee combinations. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Organic and Agricultural bees in a beehouse equipped with an hybridization chamber.

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Combinations

```

For the moment there are no further combinations with Mousy Bees.
Needlechicken

Vanilla Expanded Version

Old Version

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Description

```

This abomination is part chicken, part sentient cactus. If cactus nuggets weren't a thing, they are now. You can think of them as solar-powered egg layers.

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Useful abilities

```

Needlechickens are decent egg layers. They can defend themselves with tiny poison barb attacks, and they almost don't need sustenance (except for a large amount of sunlight).

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Method of acquiring

```

The needlechicken has a 100% chance of spawning from an incubator with Chicken and Alpha Animal genetic material.

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Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Increase Stamina: Makes the creature more resistant to damage for a while.
Paragon Boar Tusks

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Description

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These boar tusks are hard and could probably be carved into a sculpture by someone artistically inclined in a stonecutter's table.

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Origins

```

Can be acquired from butchering Paragon Boars

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Use

```

These can be sold, similar to elephant tusks, and they can be turned into decorative statues in the stonecutter's table.
Precious Bees

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Description

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Precious bees are capable of producing honeycombs with jade compounds in them. Their honey production is minimal, though. Note that this bee needs a stockpile with some jade nearby to be able to do its job!

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Branch and Tier

```

Precious bees are Specialized Branch Bees, considered Tier 3. They are part of the Miner Branch.

They are bred by mixing Alloy and Amalgam bees in a beehouse equipped with an hybridization chamber.

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Combinations

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**With Pawnmorpher**

**With Alpha Animals**

**With Dice of Destiny**
Penguin

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Description

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An aquatic, flightless bird, only found in arctic regions. Often seen in massive flocks, penguins are fierce when cornered, and can quickly overrun any hunter incompetent enough to get close to them.

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Mechanics

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Since penguins are carnivore and Ice Sheet biome is devoid of smaller animals than them, penguins periodically dig the ground for Raw Fish. There is currently no other way to obtain fish than by having penguins dig them out when hungry.

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Spawn Chances

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Mutant Eye

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Description

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This eye constantly blinks on its own, like a nervous tic, and a second set of vertical eyelids seems to be present behind the normal, human ones. Something seems... off about it, as if it wasn't a completely natural creation.

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Origins

```

Can be acquired at random from Teratogenic Originators at a rate of 1 every 40 days
Maine Coon

```
Description

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A largest domesticated cat, it has a distinctive physical appearance and valuable hunting skills. It's a large and sociable cat, hence it has been given a nickname "the gentle giant."

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Mechanics

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Nuzzle interval 1 day

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Spawn Chances

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No spawning in the wild. Cats and Dogs must be bought from caravans or other traders.
Platypus Leather

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Description

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Platypus fur was considered a valuable commodity in the days of old Terra, a fact that almost drove the Platypus to extinction. Luckily, the animal was protected and thrived again.

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Origins

```

Can be acquired from butchering Platypus

Can also be found in objects with a commonality of 0.005.

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Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Mechanoid Eggs

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Description

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This diminutive egg seems to be metallic in nature at first, yet it is soft enough to crush it between two fingers. Once thus crushed it can be swallowed normally, and the active mechanites inside have a reinvigorating effect on the consumer. This effect can be slightly addictive, though.

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Origins

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Mechanoid Eggs can be acquired from Mechachicken at a rate of 1 every day. Note that these are not real eggs and will not hatch into new Mechachickens.
Rockhopper Penguin Eggs

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Description

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A fertilized rockhopper penguin egg. If all goes well, it should hatch into a baby rockhopper penguin. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Rockhopper Penguins, at a rate of 1 every 6 days

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Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Megascorpion

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Description

```

A giant, genetically-engineered scorpion. Once created as a perfect assassination tool, it is not often seen returning to it's natural habitat - desert. A very potent poison in it's stinger helps it in tacking even much bigger prey. A eusocial creature, it cannot reproduce individually.

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Mechanics

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Venomous bite

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Spawn Chances

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Lucifer Bees

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Description

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I hope you are proud of yourself. An entire breed of bees addicted to luciferium. Lucifer bees are the slowest working bees possible, what with the constant dying and suffering but they produce a significant, constant amount of luciferium, which accumulates on their combs.

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Branch and Tier

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Lucifer bees are Endgame Branch Bees, considered Tier 5. These bees produce some advanced materials that are suited for an endgame colony, and as such are the most time-intensive bees to crossbreed.

Tier 5 bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward than previous tiers, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Luxurious and High bees in a beehouse equipped with an hybridization chamber.

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Combinations

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For the moment there are no further combinations with Lucifer Bees.
Red Beeswax

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Description

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Red Beeswax is slightly stronger than regular wax, but its main advantage is that it isn't flammable. It can be used to make candles when treated, though.

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Extraction

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Red Beeswax can be produced from extracting RimBees honeycombs.

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Use

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Red Beeswax can be used as a cheap building material.
Royal Insect Jelly

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Description

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A golden, shining jelly used by the queens to create new spawn. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological composition, it boosts immunity and nourishes anyone who has a taste of it.

Whilst it is mildly addictive, withdrawal from royal jelly can lead to a painful transformation into a Megaspider.

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Origins

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This insect jelly is produced by insectoid hives, as well as acquired by butchering some of the creatures in the Vanilla Factions Expanded: Insectoids mod.

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Cure

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The only way to get rid of Royal Jelly addiction is to use Healer mech serum. If the pawn you want to save is close to transformation you can store them in cryosleep casket until you find more royal jelly or mech serum. The serum cures only one health condition, so make sure the pawn is otherwise healthy.
Oily Bees

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Description

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Oily bees are coated in a thich layer of fuel, which they produce constantly. Their combs are also saturated with fuel, which can be easily canned and used as Chemfuel. They'll need a stockpile with a little bit of Chemfuel nearby to start refining its compounds, though.

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Branch and Tier

```

Oily bees are Specialized Branch Bees, considered Tier 3. They are part of the Tech Branch.

They are bred by mixing Technological and Amalgam bees in a beehouse equipped with an hybridization chamber.

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Combinations

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**With Genetic Rim patch**

**With Alpha Animals**

**With Dice of Destiny**
Mechabee

### Other

Venomous attacks. Ignores terrain costs. Butcher for 50 Steel, 8 Plastell and 2 Components

## Ranged Attacks

### Range

4-16

```
Description

```

A Mechanoid / Bee hybrid. This cybernetic hybrid has been fitted with a bee cannon. It is a cannon, that shoots bees. Yeah. That's it. Like all mechanoid hybrids, it doesn't need to eat, it can't reproduce and it doesn't age. It needs to rest a bit to recharge its organic components.

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Useful abilities

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All bee hybrids slowly produce their appropriate honeycombs every few days. They also have a very nasty venomous sting, and a ranged bee cannon. Finally, they will ignore terrain movement costs, since they hover over the ground, except over water, where their movement is slightly impeded.

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Method of acquiring

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The Mechabee has a 100% chance of spawning from an incubator with 1 Mechanoid Active Components and 1 Bee genetic material. It also needs 1 mechanoid interface chip which can be obtained from crashed mechanoid ship parts or crafted on a fabrication bench with a LOT of materials (3 advanced components, 600 steel, 250 plasteel and 15 gold)

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Insect cloud (creates a cloud of stinging insects)
* Mecha Blast (vents exhaust in the tiles surounding the mechanoid hybrid, burning anything close to it)
Pickle Joris

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Description

```

Then he turned himself into a pickle, funniest shit I've ever seen.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

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Pickle Joris doesn't produce any meat when slaughtered, instead producing a weird pickled vegetable substance. They can also be periodically harvested for it.

Community Joris: This Joris was created by a member of the Roll1D2Games community. Credit to Sigma Draconis.

```
Spawn Chances

```
More Mechanoids

## **Features**

Adds 5 new vanilla style Mechanoid types.

Are you tired of shooting Scythers and Centipedes? This mod extends the Mechanoid arsenal for more variation and new challenges!

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=846222458

GitHub link: https://github.com/OrionFive/MoreMechanoids

 Ludeon forums link: https://ludeon.com/forums/index.php?topic=9221.0 (VERY outdated in the forums)

## Mechanoids List

* Skullywag
* Mammoth

## Credit

Mod by Orion

- Mechanoid graphics by JoeysLucky

- A12 to A17 update by Erdelf
Muffalorat

Vanilla Textures Expanded Version

Original Version

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Description

```

A Muffalo / Rat hybrid. A short-lived pack beast that breeds really fast.

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Useful abilities

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Acts as a pack beast. Produces small amounts of milk and wool at a quite fast rate. Fast breeding.

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Method of acquiring

```

The Muffalorat has a 50% chance of spawning from an incubator with Muffalo and Rodent genetic material. It's hybrid counterpart is the Ratfallo

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Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
* Burrow (burrows underground to move without being attacked)
Organic Bees

```
Description

```

Organic bees are genetically modified bees that extract cellulose fibers from nearby plants and convert it into organic pulp, which they store on their honeycombs.

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Branch and Tier

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Organic bees are Wild Bees, considered Tier 0.

Contrary to Mild and Temperate bees, which appear on the map as beehives, Organic Bees must either be acquired from merchants (100 silver base price) or created on Genetic Rim's Genetic Extraction Table, at the cost of 5 Organic Pulp.

The Organic Bee is the first step to create bees on the Genetic Branch, and it will only appear in your game if the RimBees - Genetic Rim Patch is installed.

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Combinations

```