recursal/Fanatic-Fandom huggingface dataset:
Laser Projector

The laser projector is a complex placeable item that can be used to create custom light shows and art using presets and scripts. It can be bought at Songbirds for 25,000 Units.

## How to Use

To use a laser projector, place it down, and right click on it to begin editing its properties. You can also press E on it to toggle it on and off.

## Editable Properties

All editable properties for laser projectors.

### Projector Settings

Settings that affect the projector itself.

* Projector Angle
* Field of View
* Beam Opacity

The angle that the projector is facing. You can set the angle from -95 degrees to 95 degrees.

The field of view of the projector; affects how narrow the projection is. You can set the field of view from 0 (straight line) to 100.

You can change the opacity of the laser beams from 1 (opaque) to 0 (invisible) by using a slider.

### Projection Settings

Settings that affect what the projector projects.

* Shapes
* Expressions
* Sequences
* Size X/Y
* Rotation

You can change the shape of the projection. Default is line. Each shape is given a code consisting of the letter S and a number (S0, S1, etc.), which is used for sequences.

All available shape presets are:

* **S0 -** Line
* **S1 -** Plus
* **S2 -** Circle
* **S3 -** Square
* **S4 -** Heart
* **S5 -** Star
* **S6 -** Double Shifted Line
* **S7 -** Triple Shifted Line
* **S8 -** Half Circle
* **S9 -** Double Quarter Circle
* **S10 -** Square Grid
* **S11 -** Circular Grid
* **S12 -** V
* **S13 -** Offset Circle
* **S14 -** Double Offset Circle
* **S15 -** Offset Square
* **S16 -** Double Offset Square
* **S17 -** Sine
* **S18 -** Double Sine
* **S19 -** Double Line

You can make an expression for your laser projector using code. Similar to shapes, each expression will have a code consisting of the letter E and one number (E0, E1, etc.), which is used for sequences.

Making expressions is very complex, and a detailed guide explaining how they work and how to make them can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1136940994

You can make the laser projector show a repeating sequence of shapes and/or expressions that switch on an interval. The interval can be changed from 0.1 seconds to 300 seconds.

To make a sequence, you have to use the code for the shape/expression you want to use, and then put in a comma (no spaces). For example, inputting "S0,S3,E0" would project a line, then a circle, and finally an expression.

You can change the size of the projection on the X and Y axes using a slider.

You can also toggle animation, which makes the X or Y axis constantly change sizes. This can be used for making things like raves in your Condo.
You can rotate the projection by using a slider.
Gizmos (Condo)

Gizmos are arrows that appear when you left click on an item in your Condo while the Condo inventory is open. They allow you to easily move, rotate, and scale any item in your Condo.

## Move

* **Hotkey:** Q

Moves the selected item. This is useful for moving items to a specific coordinate, moving them upwards, or moving them long distances.

## Rotate

* **Hotkey:** E

Rotates the selected item. Useful for rotating items in more precise angles, and rotating them in the Y and Z axes.

## Scale

* **Hotkey:** R

Stretches items in any axis. If you click the lock icon in the gizmo menu (top right of screen), you can scale the item up uniformly in all axes.

## Snapping

* **Hotkey:** F

Snapping causes movement, rotation, and scale to be applied in increments, which can be edited in the top-right menu.

## Multi-Select and Grouping

* **Select:** Shift + Click
* **Group:** G
* **Ungroup:** U

Multiple items can be selected and manipulated at once by shift-clicking them. Multi-selected items have a purple outline rather than the standard blue outline. Selections of items can also be grouped together by pressing G. This will keep the items together even after closing the Gizmo menu. Groups can be dragged around and duplicated with the Copycat tool. Currently, groups will **not** save upon exiting the Condo.

## Extra Features

### Duplicate Items

Alt-clicking and dragging an arrow while in Move mode will copy the currently selected item(s).

### Edit

In the top-right menu, there is a small palette icon. This opens the selected item's edit menu.

### Undo/Redo

There are undo and redo buttons in the top-right menu. These can also be done at any time with F1 and F2, respectively.

### Global/Relative

The arrows' positions can be changed to global (arrows stay in the same orientation for all items) or relative (arrows rotate with the item). This only affects Move and Rotate.

### Add/Subtract/Etc. From Numbers

You can use the menu that appears on the top right to input specific numbers. You can also input -, +, \*, and / into the top right menu:

* Adding +(number) to the end of a number will add the inputted amount of units to the original number.
* Adding -(number) to the end of a number will subtract the inputted amount of units from the original number.
* Adding \*(number) to the end of a number will multiply the original number by the inputted number.
* Adding /(number) to the end of a number will divide the original number by the inputted number.
Corrosion (Virus)

## Corrosion

"Descend into the depths to clear the infestation inside this old underground toxic waste processing plant."

### Hidden Items

Triceratops

**Corrosion** is a Virus map set in an old underground toxic waste processing plant.

## Layout

Corrosion is set in one long room with two square-shaped pits around the plant's Processing Units, creating an 8-shaped layout. The North and South sides of the map, the Processed Storage, are the longest, with ramps and ledges placed throughout. The long sides are connected via a thoroughfare on the far east side, a bridge surrounding an Injection Tank on the far west side, a corridor just between the two Processing Units, and two bridges that loop around the two Processing Units. There is also a small room at the South side of the Injection Tank.

## Images

The center corridor between the two pitsThe small room near the Injection TankProcessing Unit No. 2A part of one of the long hallways in the mapThe high ceiling above one of the Processing UnitsThe east thoroughfare

 Game Mechanics
Main Menu

The main menu is the first thing you see when you start up Tower Unite. It allows you to access the Plaza, condos, and Game Worlds. The main menu also allows you to change your appearance, view your collection book, and enter the Workshop editor, as well as a variety of other things.

## Main Tabs

The main menu has three tabs that allow you to access the main 3 aspects of the game: the Plaza, Condos, and Game Worlds.

### Plaza

The Plaza tab, when clicked on, will show you a list of all Plaza servers. There are a variety of server regions that you can select from:

* **US -** US West, US East
* **EU -** France
* **APAC -** Singapore, Tokyo
* **AUS -** Sydney

### Condo

The Condo tab lets you enter your Condo, visit other Condos, and enter the Item Playground. The Condo tab has 4 tabs:

* **Your Condo -** Select the Condo you want to load into, and load into it
* **Condo Hub -** Enter the Condo Hub
* **Workshop Condos -** View the workshop Condo browser, download maps, and load into them
* **Item Playground -** Load into the Item Playground
	+ **Visit Player Condos -** View a server browser of all currently available public Condos

### Game Worlds

The Game Worlds tab lets you pick a Game World to play and either load into a server and start your own. To join or host a game:

1. Select a Game World
2. Click on the server you want to join and click Join
3. Or, if you want to start your own server, click Start A Game

## Other Tabs

Below the 3 main tabs are 5 smaller tabs/buttons for other important aspects of the game.

### Settings

Opens the settings menu. Separated into 7 sub-menus: Graphics, Audio, Controls, Game/Hud, Content, Credits, Streamer Quick Settings.

### Help

Opens a page containing tutorials for the Plaza and Condos, as well as all of Tower Unite's trailers.

### Inventory & Player Profile

On the right side of your screen, you can see your Unit and ticket counts, as well as a button that takes you to your inventory. Below this is a list of all friends currently playing Tower Unite.

### Chat

You can use Global Chat through the main menu. It is located in the bottom left part of the main menu.

### News & Community

The bottom-right side of the main menu contains the patch notes for the past 4 updates, as well as some community links:

* Official Discord
* Official Forums
* Feature Roadmap
* Report Bugs
* Suggestions

The Quit to Desktop button can be found below the community links.

## Images

### Plaza

The Plaza server browser as it appears during the Halloween event
### Condo

Host Your Condo menuWorkshop Condo browserThe Condo selection before hosting, during the Halloween eventServer brower
### Game Worlds

Ball Race server browserGame World privacy setting screenMatchmaking tab
Collection Book/Nightclub

This page lists all Volt Nightclub-related stats and unlockables stored in the Collection Book.

## EXP (Milestones, Badges, Trophies)

In the Plaza, EXP is earned from billiards payouts or passively by staying in the Nightclub building. Every 12 minutes, you will gain 2,500 Nightclub EXP, and you will earn 1.5x the billiards payout in EXP.

The Nightclub has no milestones or trophies, although they are planned for a future update.

Badges

## Achievements

The Nightclub has 5 achievements, all of which are currently unobtainable.

## Leaderboards

The Nightclub has no leaderboards.

1. ↑ https://trello.com/c/lEdaksQ8/652-upcoming-milestone-items
Collection Book/Halloween

This page lists all Halloween-related stats and unlockables stored in the Collection Book.

## EXP (Milestones, Badges, Trophies)

Halloween EXP can be earned by talking to Halloween characters, collecting candy, and playing Halloween-exclusive minigames. Halloween EXP can be earned during the Halloween and Tower Unite Anniversary seasonal events. Halloween has no trophies.

Badges
Knight Flags (Little Crusaders Upgrades)

Be aware that the content of this article may be inaccurate or incomplete, or subject to change.

Knight Flags are a currently unreleased upgrade type for Little Crusaders.

## Functions

Knight flags give your knight a flag. It is currently unknown where the knight would wear the flag, however.

## Upgrades

All names and descriptions are taken from the Google Lists item spreadsheet. Knight flags begin at item ID 1894.
Bug Bytes (Arcade)

Bug Bytes machines

Bug Bytes is a two player game you can play at the Arcade in the Plaza.

## How to Play

Bug Bytes plays very similarly to Whack-a-Mole, but can be played with two players. To play with somebody else, press E on the machine; the other player will have 5 seconds to join the game. You can also play alone.

To play Bug Bytes, left click to whack your hammer; the blue light below the hammer indicates what the hammer will hit.

Each bug (red) you whack gives you 4 tickets and 2 bonus tickets. Features (blue) will sometimes appear instead of bugs that, when whacked, will remove 10 tickets from your score and reset your bonus tickets. Try not to whack the features.

## Trivia

* The desktop assistant (on the bottom left of the screen) gives you instructions in the Help menu. The instructions read, "DESKTOP ASSISTANT: Hey! Finally asking for help? :| DESKTOP ASSISTANT: This is a two programmer job. You'll both need to eliminate the red bugs with your hammers. Try not to hit the cute, blue features. :o DESKTOP ASSISTANT: As you conquer bugs, you'll have a better eye for more and more. Destroy as many as you can before you ship the game and release it to the public! >:D DESKTOP ASSISTANT: Good luck. :U"
* The OS on the Bug Bytes machine is meant to look similar to older OSes such as Windows 95.
	+ The clock on the OS shows that the time is 4:53 PM on April 16, 1993.
	+ The only app on the desktop is Tower Unite.

* There are five windows open on the screen. They are:
	+ TU Messenger. There is a conversation open that reads, "**You:** anyone want to help me debug the software on my *Computer?*" "**billy7:** i dont know much about computers other thn the one we got at our house **billy7:** my mom put a couple games on there and i play them" "**Will Grates:** (various symbols)\*
	+ An advertisement depicting a cat that looks similar to a catsack holding two potions, while standing on a rainbow in space
	+ The bonus ticket counter
	+ The time until release (until the game ends)
	+ A window with a long string of binary code in it
Horror Hill

Be aware that the content of this article may be inaccurate or incomplete, or subject to change.

## Horror Hill

### milestones

TBA

**Horror Hill** is an upcoming PvE horror Game World in which 5 - 6 players team up to explore various spooky environments to complete a set of objectives while avoiding ghosts and other monsters.

Horror Hill seems to be the next planned Game World to be added, as evidenced by it being at the top of the Tower Unite roadmap's 'Next Up in Development' category. View Horror Hill's roadmap page here.

## Gameplay

Not much is known about Horror Hill as active development has not yet been started on it and concrete details on it are yet to be revealed. However, it is known that the Game World will feature a team of 5/6 players (ghost hunters) who have to explore an area and hunt for clues while hunting AI-controlled ghosts, as well as other monsters, though what other monsters besides ghosts will appear is currently unknown. The ghosts will likely be invisible.

Some other things to note:

* Horror Hill is described as being "very different" from existing Game Worlds, as it will not have a Ready Up screen or a HUD.
* Steam Workshop support for creating custom monsters is planned.

## Inspirations

Horror Hill's gameplay concept has changed since these inspirations were mentioned, so they may not have as much of an influence on the Game World's final gameplay.

* **The Haunting:** Scaring people
* **Geist:** The power for ghosts to possess most objects
* **Betrayal at House on the Hill:** Randomly spawned rooms
* **Eternal Darkness:** Sanity meter

## Gallery

Discord screenshots were taken from conversations on the official Tower Unite server with macdguy, one of the game's developers.

Workshop monstersHorror Hill is now planned to be a co-op game, rather than competitiveHorror Hill AI behaviorsThere will be other enemy types besides ghostsHorror Hill will be a first person gameThe ghosts will be invisibleIndiegogo gameplay synopsis (now outdated)

## Trivia

* Horror Hill's original concept, as advertised in Tower Unite's Indiegogo campaign, was originally a competitive team-based game in which 4 players played as ghost hunters and the other 4 played as ghosts. The ghost hunters would be tasked with completing various objectives while the ghosts would try to stop them.
* Horror Hill's name was originally *Panic at Horror Hill*, but was later changed, possibly because another Game World with Panic in the name already exists.

1. ↑ https://discord.com/channels/93925271886897152/868643125046956032/933904605732032583 "horror hill is very different from the other game worlds, you dont have the ready up screen for example" - macdguy, January 20, 2022
2. ↑ https://discord.com/channels/93925271886897152/868643125046956032/933904721280897076 "there's no hud" - macdguy, January 20, 2022
3. ↑ https://discord.com/channels/93925271886897152/868643125046956032/1154908055268507718 "

	1. create your own monsters is what i want" - macdguy, September 22, 2023
4. ↑ https://forums.pixeltailgames.com/t/panic-at-horror-hill-ideas/1478/3
Roll and Race (Boardwalk)

**Roll and Race** is a carnival game at the Boardwalk. It requires at least 2 players to start and can be played by up to 8 people.

## How to Play

The goal of Roll and Race is to be the first player to reach the end of the race by rolling balls into various colored holes. Each racer is represented by a color-coded catsack seahorse-rider: Flipper (blue), Jade (green), Nemo (orange), Pinky (pink), Lenny (purple), Pearl (white), Blinky (Red), and Goldie (yellow).

To roll a ball, hold left click; balls do not need to be picked up manually. There are 3 colors of hole: red, yellow, and blue. Each color hole pushes the seahorse rider by a varying amount: red slightly nudges them, yellow pushes them by a medium amount, and blue significantly pushes them.
Point Upgrades (Zombie Massacre)

*Not to be confused with Upgrades, cosmetic items for Game Worlds.*

In the character selection screen between each day, players can purchase upgrades using points gained by killing zombies. These upgrades can affect your basic stats such as damage or health, upgrade your abilities, or do other things.

## Player

All upgrades that affect your character.

**Cost:** 2,500
**Cost:** 3,000
 Starting Lives
**Cost:** 3,500
 Movement Multiplier
**Cost:** 2,000
**Cost:** 4,000
**Cost:** 5,000

## Weapons

All upgrades that affect your weapons.

Also affects melee weapon durability.
**Cost:** 2,500
**Cost:** 3,000
 Damage Multiplier
**Cost:** 1,500
**Cost:** 2,000
 Starting Weapon
**Cost:** 3,000
**Cost:** 3,000
**Cost:** 5,000

## Abilities

All upgrades that affect your Special Item and Combo Power. The effect of these upgrades depend on the class that you are playing as.

**Cost:** 3,000
**Cost:** 3,000
 Combo Power Duration
**Cost:** 3,000
**Cost:** 3,500
**Cost:** 3,500
Five Card Draw (Casino)

A Five Card Draw table.

**Five Card Draw** is a game at the Tower Casino.

Five Card Draw is a short game where the player with the best hand wins.

* **Check/Call:** Pay the highest raise and add it to the pot (pay price of entry if no raises have been made)
* **Raise:** Bet extra Units, raising the check/call price
* **Fold:** Forfeit cards and wait until the next round to play again

### Draw

After the first bet, players can choose specific cards to discard, replacing them with new ones.

### Afterdraw Bet

After the draw, players can check/call, raise, and fold again.

### Results

Everyone's cards are revealed, and the player with the best hand wins the pot.
Booze Bash

Booze Bash is a minigame that randomly occurs on the minigame pad during the Summer events.

## Gameplay

Booze Bash is a variation of the Fruit Frenzy event. In Booze Bash, floating bottles of various alcoholic drinks appear over the minigame pad which, when collected, will give you 25 points and make you slightly more drunk.

To collect drinks, jump into them; you can also left click while in mid-air to boost in the direction you are looking, and your jump height is made much higher during the event.

### Getting Drunk

When you're drunk, your character becomes harder to control, sometimes vomits, and the screen becomes distorted. This effect becomes increasingly more intense the more drinks you collect.

After the event ends, this effect will not dissipate unless you respawn (K).

### Points

Each drink gives you 25 points when collected, and if you collect drinks fast enough you'll get a combo; each drink in the combo is worth 25 more points than the last.
Minigame Arena

The **Minigame Arena** is a large, circular pad located in the Plaza's great outdoors, just behind the tower. It serves as the way to participate in all minigame-type Plaza events.

## Appearance/Information

The Minigame Arena is a round platform with a large, gold plate in the center.

### No Minigames Active

When no minigames are currently playing, the Minigame Arena will be unlit. Players can walk around it freely.

### During Minigames

When a minigame is active, the arena will light up and golden ivy-covered arches appear on four sides of the arena. If a player walks into the arena during this time, they will begin participating in the minigame. Players can walk out of the arena to leave at any time.

If the active minigame is played on a special arena (Nahnia or the Death Arena), a teleporter to that arena will replace the center gold plate. In a special arena, the minigame can still be left early via the scoreboard (tab).
Radar (Virus)

In Virus, there is a radar located at the top left corner of the screen that the Survivors and Infected can see. The red dots on the radar indicate an enemy's location, and the white dots indicate a teammate's location.

## Survivors

The radar serves as the main way Survivors can view nearby Infected behind corners. Survivors cannot see the Infected players' outlines, so the only ways they can tell they are nearby is by checking the radar or by listening for the geiger counter's clicking.

## Infected

As the Infected can see all Survivors' outlines through walls, the radar isn't as important to them as it is to Survivors. However, they can hide their dots from the radar by crouching down (ctrl). Note that Survivors can still see the glow of the Infecteds' flames while they are crouching, so it isn't very effective for hiding behind doorways or thin walls.

 Game Mechanics
Overtime (Virus)

A screenshot of Overtime

**Overtime** is a Virus map set in an office complex under an evacuation emergency.

## Layout

Overtime has two main rooms, a reception room and lounge room, in the south and north ends of the map, respectively. Two corridors at the center of the map and office rooms and hallways on the west and east sides connect these two rooms together.

The reception room has a check-in counter, two cylindrical aquariums and seats centered horizontally. A tall wall sits between the counter and acqariums, providing a blind spot for Infected to hide behind. From the reception room, there are entrances to a winding hallway to the west, an office room to the east, and corridors to the lounge to the north.

The west hallway contains entrances to two other office rooms. The room closest to the office has multiple doorways. The east office connects to a short hallway leading to a staircase up to the lounge balcony.

The lounge is the largest room in the map. It has an L-shaped balcony with 3 staircases leading up to it; 2 in the lounge room itself and one in the short hallway to the east. The smallest of the two staircases in the room directly face the doorway to the west hallway. The balcony has a glass wall facing the center corridors. Tall, yellow walls block an elevator door at the base level of the room.

 Game Mechanics
Metal Detector

With this fancy tool, find hidden treasures in the sand. Or just annoy friends with its constant beeping.

## Store / Price

### Sell Price

2,500 U

The **Metal Detector** is an equippable item used primarily for the Treasure From Sea event.

## Obtaining

### Checkout

Metal Detectors can be bought from the The Stray for 5,000 Units.

## Usage

### Treasure From Sea

During Treasure From Sea, treasures will appear on the Plaza's beaches in the great outdoors. While equipped, the metal detector will alert the player if a treasure is nearby in a 1,000cm radius and beep at varying speed, getting faster the closer the player is to one. Dots will appear on the screen to mark nearby treasures.

Once around 100cm away from a treasure, look around on the ground for a silhouette of a treasure chest, and interact with it to collect the treasure.
Lobby 3

Lobby 3 is the newest Plaza map. It has received many updates since its release and still continues to, with new areas and revamps of existing ones being added.

## Description

From the official Trello page: *Lobby 3 aims to be a large update to plaza, bringing closer together games to the center of the plaza, and making the Tower more central. We also hope to improve load times into the Plaza as well as some other optimizations compared to Lobby 2.*

Lobby 3 is a re-arrangement and complete redesign of the buildings in the lobby to mainly to make its layout make more sense. Some buildings may just be moved around with no major differences, other buildings may have completely remade exteriors, and some will even have new interiors. The tower is also at the center of the map, and has much more importance in Lobby 3 than it does in Lobby 2; you enter the tower after exiting the Transit Station and the shops are directly connected to each side of it. The map is also smaller, meaning there's less empty space and it's easier to find other players walking around.

## Updates

Below is a list of all updates that Lobby 3 has seen, including ones which are currently unreleased.

* Lobby 3: Phase 1 (Mar 8, 2019)
* Lobby 3 (Phase 2) (Apr 5, 2019)
* Lobby 3 (Phase 3) (Apr 12, 2019)
* Lobby 3 Phase 3 (May 29, 2019)
* Plaza Scale Overhaul (Oct 11, 2019)
* Lobby 3 Updates (Jan 8, 2020)
* Arcade (Apr 9, 2020)
* Lobby 3 Updates (Apr 9, 2020)
* Lobby 3: Phase 2 (Aug 11, 2020)
* Plaza Update (Sep 1, 2020)
* Plaza Update (Lighthouse Area Update) (Oct 22, 2020)
* 0.12.2.2 (By The Sea Shore art pass) (Nov 17, 2020)
* Nightclub (Nov 27, 2020)
* Plaza Update: Updated Snow Battle Arena (Dec 16, 2020)
* Karaoke Rooms (Dec 16, 2020)
* Winter 2020 Plaza Updates (Dec 29, 2020)
* Rail Shooter Ride Exterior (Apr 29, 2021)
* Seasonal Store (Celebrations) Art Pass (Apr 29, 2021)
* Sprummer Plaza Update (Jun 14, 2021)
* December 2021 Plaza Update (Unreleased)

## Gallery

The Toy Stop in Lobby 3.The theater concessions room in Lobby 3.The Casino's exterior in Lobby 3, along with the Game Worlds building and Laser Tag.The store district in Lobby 3.A small part of the central plaza area from a development screenshot. Some of the Game World ports interior and the Arcade's exterior can be seen.An image of Lobby 3's beach area from the Humble Store.
Inventory

Tower Unite features various inventories where you can browse and manage the items you've acquired.

## Pause Menu

The Pause Menu inventory shows every item of every type that you own. Items can be sorted by categories, and there is a search bar. Additionally, your total item count and a tally of the total Unit cost of all your items is displayed in this menu.

You can sell items through this menu by right clicking on them. This is the only menu where you can sell Condo maps.

## Appearance

> Main Article: Appearance
>
>

The Appearance menu can be accessed via the C menu and pause menu. It doubles as an inventory menu for both your wearables and upgrades. They can be equipped and sold via the Appearance and Games tabs, respectively.

## Q Menu - Plaza and Condo

In Plazas and Condos, holding Q opens a menu that contains your Equippable and Condo inventories.

### Equippable Inventory

The equippable inventory is located at the top of the screen and contains every equippable item that you own, organized into 11 categories. This inventory has 2 hotbars, one for weapons and one for wearables. Items can be equipped by dragging them from the inventory into any of the hotbar slots above.

The weapon hotbar is used for held items, such as weapons, the fishing rod, the metal detector, etc.

The wearable hotbar is used for equippable items that don't need to be held, such as pets, vehicles, potions, morphs, jetpacks, etc.

### Condo Inventory

The Condo inventory is located at the bottom of the screen and contains every placeable item that you own. In the Plaza you can only browse this inventory and sell items. In your Condo, you can place items by dragging their icon and moving it to any surface in view.

The top bar of the inventory has a search bar, a refresh button, a link to Tower Express, sort function options, and a lock button. In Condos, there are also undo/redo buttons, an advanced edit mode toggle, and a settings menu.

Condo Inventory Settings Menu
 Rotation Increment Angle
 Round Rotation To Nearest Increment
 Rotation Offset Angle
 Max Wall Angle

## Media

The Condo InventoryThe Equippable inventory
Knights (Little Crusaders)

Knights are one of the two playable characters in Little Crusaders.

## Info

Every player but one is selected to be a knight; the other player is the dragon. The knights' goal is to deactivate the dragon by pressing the button on its back. The knights don't have any tools to assist them besides Birb and the sword in stone, so often times you will need to work together to distract the dragon and sneak up from behind.

If you are killed as a knight, you will come back as a ghost to spectate the round. Only ghosts can see each other; the knight and dragons cannot.

## Abilities

### Run

* **Keyboard/Mouse:** Shift

If the dragon is getting close or you want to travel a long distance faster, you can run. When you start running you cannot stop until all of your stamina is drained. You don't have to wait for the bar to be completely filled to start running again, but you won't be able to run for as long if it isn't full.

### Jump

* **Keyboard/Mouse:** Space

You can jump to get over small obstacles, or to jump over the dragon's head. The dragon can counter this by using their tail whip, however.

### Crouch

* **Keyboard/Mouse:** Ctrl

You can crouch down. While crouched, you can regain stamina faster, and crawl through small openings in the maps.

### Interact

* **Keyboard/Mouse:** E or Left Click

You can interact to either press the dragon's button or pick up throwable objects such as Birb.

### Rank Up

* **Rank order:** Esquire (Pink) -> Knight (Green) -> Baron (Blue) -> Count (White w/ Cape)

Pressing the dragon's button will increase your rank in the next round. Higher ranked knights have more stamina. Getting killed by the dragon will reset your rank back to Esquire.

## Ghost Abilities

### Fly

* **Keyboard/Mouse:** Space (Hold)

As a ghost, rather than jumping, you can fly up to the map's boundaries to get a good view of what's happening.

### Float

* **Keyboard/Mouse:** Shift (Hold)

As a ghost, you can float at the same height you pressed the float button in to float at one height and keep walking around.

### Drinks

* **Rank Order:** Nothing (Esquire) -> Mead Jug (Knight) -> Mead Jug & Chicken Leg (Baron) -> Grail & Chicken Leg (Count)

Your ghost will get food or drinks for the rank you were at when you died.
Controls (Minigolf)

Minigolf's controls.

* Keyboard/Mouse
* Xbox
* PlayStation
* Switch

Minigolf's keyboard and mouse controls.

### Putting

* Putt Ball - Left Click
* Set Lower Power - Move Cursor closer to ball
* Set Higher Power - Move Cursor further from ball

### Camera

* Move Camera - Move Mouse (+ hold Right Click if not moving)
* Zoom In - Mouse Scroll Up
* Zoom Out - Mouse Scroll Down

### Misc.

* Customize Ball - C

Minigolf's Xbox controller controls.

### Putting

* Putt Ball - A
* Set Lower Power - Left Stick Up
* Set Higher Power - Left Stick Down

### Camera

* Move Camera - Right Stick
* Zoom In - RT
* Zoom Out - LT

You cannot yet customize the ball using a controller.

Minigolf's PlayStation controller controls.

### Putting

* Putt Ball - X
* Set Lower Power - Left Stick Up
* Set Higher Power - Left Stick Down

### Camera

* Move Camera - Right Stick
* Zoom In - R2
* Zoom Out - L2

You cannot yet customize the ball using a controller.

Minigolf's Switch controller controls.

### Putting

* Putt Ball - B
* Set Lower Power - Left Stick Up
* Set Higher Power - Left Stick Down

### Camera

* Move Camera - Right Stick
* Zoom In - ZR
* Zoom Out - ZL

You cannot yet customize the ball using a controller.
Dragon Roars (Little Crusaders Upgrades)

Dragon SkinsDragon ButtonsDragon HatsDragon RoarsDragon roars are an upgrade type for Little Crusaders.

## Store Location

Upgrades can be purchased at the Game World Ports. Each Game World which has upgrades will have a catsack NPC selling them at its respective port.

Any upgrades that might be acquired outside of the upgrade stores are listed here, as well.

## Functions

Dragon roars add a special audio and/or visual effect to your dragon's roar. These effects are purely cosmetic, as with all upgrades.

## Upgrades

*Make the fear burn!*
*Freeze them where they stand!*
Disposal (Slaughterday Night Live)

Be aware that the content of this article may be inaccurate or incomplete, or subject to change.

## Disposal

### Achievements

TBA

**Disposal** is a map in development for Slaughterday Night Live, based on the Virus map, Corrosion. It may have evolved into Skyline over time, as evidenced by the similar blockout colors and grates between the two maps' screenshots.

## Layout

Disposal has a massive acid pit that makes up a majority of the map, with a winding series of catwalks hanging over it. There is at least one large side room that directly connects to the acid pit catwalks, as well as a potential second room that may actually be a window into an unaccessible area.

 Features

1. ↑ https://forums.pixeltailgames.com/t/weekly-dev-log-for-may-8th-2023/47710#sdnl-new-game-world-4 "@Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion."
Garden (Minigolf)

A screenshot of Garden.

Garden is a medium Minigolf map.

## Appearance

Garden is a golf course in a lush field covered in various types of flowers, as well as a few cherry blossom trees. Mount Fuji, or another mountain very similar to it, can be seen in the background.

## Holes

As with every other Minigolf map, Garden has 18 holes.

### Hole 1 - Bridge Crossing

* Par: 4

Hole 1 starts with an L-shaped path; don't putt too roughly, as there's a ledge at the end of the L-shaped part of the course that your ball can easily roll off of if you aren't careful. Then, you have to putt over a bridge and into a funnel, which leads to the flag.

#### Hole 2 - Split Up

* Par: 5

Hole 2 starts with 2 identical branching paths, one going to the left and one to the right: they lead to the same part of the level, so it doesn't matter which one you go down. Then, you'll see two identical spiral ramps that lead down to the final part of the level. There are many curved spikes and curved walls around the hole, so make sure you don't putt into them.

### Hole 3 - Going in Circles

* Par: 4

Hole 3 starts off at a ramp: Putt off of it to fall in the middle of a spinning fan. Let it push you, and then putt into the second spinning fan. After it pushes you near the hole, just putt towards it.

### Hole 4 - Taiko Bounce

* Par: 4

Hole 4 is made of three small platforms, two of which are J-shaped, that you traverse using bouncy taiko drums. A funnel leading to the hole is on the third and final platform that you land on.

### Hole 5 - Storm the Castle

* Par: 5

Hole 5 starts with a straight path with 3 ramps that lead to 3 pipes, each landing you various distances away from the hole:

* The pipe nearest to the start leads near the hole: you just need a minimum of two more putts to get in the hole from there.
* The pipe in the middle leads to a ramp that takes you directly to the hole, which gives you a hole in one.
* The furthest pipe leads to a platform with another pipe that you have to go through to reach the main part of the level.

### Hole 6 - Mind the Gap

* Par: 3

Hole 6 is made of two large ramps, with a pond of water between them. Putt onto the first ramp, and try to putt hard enough that the ball lands at the other side. The hole is at the end of the second ramp.

### Hole 7 - Whirlybird

* Par: 4

Hole 7 is a mostly straight level. There are 2 spinning platforms in the center of the level, which, if you putt through them, will lead straight to the hole which gives you a hole in one. If not, there are 2 downwards slopes that lead you to the area that the hole is in.
Accelerate

**Accelerate** is an arcade kart racing Game World featuring a selection of courses, often 2 for each setting, and a selection of items players can use to get the upper hand on their opponents.

Accelerate is currently in Alpha; feedback can be sent to the developers via the Accelerate Alpha category on Tower Unite's forums.

## Gameplay

Accelerate matches consist of one race which lasts ~3-to-5 minutes, currently making it the Game World with the shortest match length.

### Items & Drifting

During races, players pick up boxes to obtain items to boost themselves or sabotage others. Drifting charges up speed boosts, making it a useful tool to get ahead of the competition.

### Shortcuts & Alternate Paths

Most tracks have shortcuts which require drifting and/or items to use, and most tracks have longer coin paths, which in a future update will grant extra Units at the end of a race for passing through.

### Post-Round

After the race, the top 3 players are displayed on podiums themed after the current map, and a map vote for the next race will begin.

## Maps

All of Accelerate's maps. Click on each map's screenshot to go to its article.

### Currently Available

Pine ValleyCriss-Cross RapidsBedzoomHallway RacewaySunrise IslesRiptide RetreatWishy Washy Waterfall
## Trivia

* Accelerate is the 6th Game World added to Tower Unite.
* Accelerate is a returning Game World from GMod Tower, where it was originally named Source Karts.
	+ Rounds in Source Karts used to consist of 3 unique tracks per map, followed by 2 rounds of Battle Mode, rather than the 1-track race format used today.
Connection Tool

**Connection Tool** is a Tower Glove tool that can quickly form I/O connections between items.

## How to Use

### Form Connections

Left click on an item with built-in events to select it and enter 'connection mode', then click on other items to connect them. Right click to exit connection mode and stop connecting items to the first item selected.

### Edit Connections

While not in connection mode, right click on an item with built-in events to open the Connections tab of its item properties menu.

### Show All Connections

Press R to show all connections between items with a 3D wire visualization.

## Media

### Video Demonstration

Tower Unite - Connection Tool Demonstration
Little Crusaders

**Little Crusaders** is a Game World based on Garry's Mod's Ultimate Chimera Hunt gamemode.

## Gameplay Loop

At the start of each round, 1 player becomes the Dragon and all other players become Knights. The dragon must try and kill all of the knights, and the knights must deactivate the dragon by pressing the button on its back, before time runs out. If time runs out and the Dragon and at least 1 knight are still alive, the round ends in a draw.

The Dragon can kill knights by biting them or falling on them from above. It can roar to scare nearby knights and whip its tail to shove knights away from its button. It can also fly by jumping in midair.

The Knights have no abilities to defend themselves with, and can only run, jump and crouch. However, about half-way through a round, Birb the bird will appear. Birb can be picked up by knights and thrown at the dragon to stun it. If Birb hits the dragon twice, it'll be deactivated. The Dragon can scare and kill Birb, so it's important not to miss and to know if the Dragon's roar is on cooldown.

Dead knights become Ghosts which cannot be seen by living players. Ghosts can fly around to spectate the game, but cannot interact with the game directly.

## Maps

All of Little Crusaders' maps. Click on each map's screenshot to go to its page.

### Currently Playable

MarketThrone RoomAmphitheatreToy RoomKnightsend-by-SeaMystic GroveCardboard Castle
### Upcoming

All of Little Crusaders' upcoming maps.

These upcoming maps have very little information known about them, so they do not yet have their own pages.

* Jurrasic Pork
* Club

After millions of years in the making, you can finally see the pigmasks today, at Jurrasic Pork! You can view progress of Jurassic Pork here.

The club will be a remake of Club Titiboo from GMTower. This map was confirmed in this post on the official TU forums, though it doesn't have a card on the roadmap yet.

## Unit Payouts

All Unit payouts for Little Crusaders, as shown in the scoreboard:

## Trivia

* In Throne Room and Amphitheatre maps, knights can pick up swords or shields. Although they cannot harm the dragon in any way, they can be used as a distraction.
* Birb the Bird is unofficially named Greg by one of Tower Unite's developers.
* The Dragon's name is Cornelius.
* A model of the Toy Room level, complete with the dragon chasing a scared knight, is in The Toy Stop.
* Little Crusaders is based off of a Garry's Mod gamemode named Ultimate Chimera Hunt, themed after Mother 3, featuring the Ultimate Chimera and the Pigmasks.
	+ Ultimate Chimera Hunt was also a gamemode in GMod Tower, but as Nintendo owns the Mother/Earthbound series, the characters had to be replaced with the ones in Little Crusaders for Tower Unite.
Bumper Cars

Be aware that the content of this article may be inaccurate or incomplete, or subject to change.

Bumper Cars is an upcoming attraction in the Plaza, located at the boardwalk. Not many specific details have been announced about how it will play, but it's safe to assume it will play similarly to its real life equivalent, where people bump each other around in small cars.
Gingerbread Smash

Gingerbread Smash is a minigame that occurs on the minigame pad, but only during the Winter Holidays event.

## Gameplay

In Gingerbread Smash, players smash gingerbread men that appear around the minigame pad with a large candy cane. When a gingerbread man is hit, it'll crumble.

### Points

Gingerbread men give 10 points when hit, and if another is hit within 2 seconds, it'll start a combo. Each gingerbread man in a combo is worth 10 more than the last, and the max points per gingerbread man is 60 points. When the combo is broken, they will reset to being 10 points each.

All points earned are converted to Units at the end of the game.

## Trivia

* Gingerbread Smash was in GMod Tower, though it was previously named Obama Smash.
	+ In Obama Smash, players would smash cardboard cutouts of former U.S. president Barack Obama with a crowbar.
* In an older build of Tower Unite that was never publicly released, the gingerbread men used to scream when hit.
	+ This, unfortunately, was removed before Gingerbread Smash was released.
Laser Tag

**Laser Tag** is a playable game the Plaza. It is located in the main plaza square.

* View achievements, milestones, stats and leaderboards here.

## Gameplay

In Laser Tag, players are split into two teams: Team Solar (yellow sun) and Team Flame (red fire). Odd numbered players in the queue will be placed into Team Flame, while even numbered players on the queue will be placed into Team Solar. Each team tries to tag the members of the enemy team with laser pistols until they run out of lives.

Laser Tag has 3 rounds that are 3 minutes each. A round ends when all members of one team are eliminated or if time runs out. If the round timer reaches 0 seconds, the team with the most total lives wins. If both teams have the same amount of lives, the round results in a draw.

Each player starts with 3 lives. A player can take up to 3 hits before losing a life. When this happens, they have 15 seconds to run to a recharge station on the lower level of the arena. If a player does not reach a recharging station in time, they lose all of their lives. When a player loses all of their lives, they are eliminated from the round.

### Game Types

The current game type played in Laser Tag is **Team Elimination**.

More game types are planned for Laser Tag, though what they will be is yet to be known.

## Overhaul

Be aware that the content of this section may be inaccurate or incomplete, or subject to change.

A gameplay overhaul for Laser Tag is currently in development. The overhaul's progress can be viewed here.

## Trivia

* According to MacDGuy, the old Laser Tag building was tragically torn down in a construction accident.
* Team Solar used to be Team Aqua, a blue team represented by a water drop. It was changed to Solar in 0.14.4.0 to give each team more equal visibility in the arena.
* Laser Tag's fifth and highest rank, Lazer Blazer, is a reference to a minigame of the same name which was originally planned for GMod Tower.
Collection Book/Trivia

This page lists all Trivia-related stats and unlockables stored in the Collection Book.

## EXP (Milestones, Badges, Trophies)

In Trivia, EXP is earned alongside Unit payouts at the end of rounds. EXP earned is 1.5x the payout.

Badges

## Stats

* **General**
	+ Games Won
	+ Questions Correct
	+ Games Won with 6 Players
	+ Combos
	+ Average Answer Time
* **Categories**
	+ History Questions Correct
	+ General Knowledge Questions Correct
	+ Book Questions Correct
	+ Film Questions Correct
	+ Music Questions Correct
	+ Musical and Theater Questions Correct
	+ Television Questions Correct
	+ Video Game Questions Correct
	+ Board Game Questions Correct
	+ Science and Nature Questions Correct
	+ Computer Questions Correct
	+ Math Questions Correct
	+ Mythology Questions Correct
	+ Sport Questions Correct
	+ Geography Questions Correct
	+ Political Questions Correct
	+ Art Questions Correct
	+ Celebrity Questions Correct
	+ Animal Questions Correct
	+ Vehicle Questions Correct
	+ Comic Questions Correct
	+ Gadget Questions Correct
	+ Anime Questions Correct
	+ Cartoon Questions Correct

## Leaderboards

* Top Total Score
* Top Total Wins
Easter Egg Scramble

**Easter Egg Scramble** is a minigame that occurs on the Minigame Arena, but only during the Easter events.

## Gameplay

In Easter Egg Scramble, several eggs appear in the sky and slowly fall down. Players are given baskets to catch these eggs as they fall; catching an egg rewards players with 10 points, and catching a golden egg rewards 160 points. Catching multiple eggs in quick succession racks up a combo; eggs are worth 10 more points per combo stage, up to 60 points per egg (and 210 per gold egg). Egg points reset once the combo is broken.

Jump height is increased during this minigame.

## Trivia

* This minigame was originally named Easter Egg Fall, but it was renamed in an update around 0.16.8.0 - 0.18.9.0.
Chainsaw Deathmatch

Chainsaw Deathmatch is a minigame that randomly occurs at the Minigame Arena in the Plaza. It takes place in the Death Arena.

## Gameplay

Chainsaw Deathmatch is, as the name implies, a deathmatch game where every player wields a chainsaw. The chainsaws rapidly chew through player health, giving 20 points for each hit. Players can respawn a few seconds after each death.

Chainsaw Deathmatch's arena periodically creates random obstacles throughout the minigame's duration:

* **Raised:** The floor platforms are raised slightly, requiring players to jump over them.
* **Wall:** The floor platforms are raised to the roof, creating tight corridors.
* **Acid Pit:** The rest of the floor lowers, revealing an acid pit that instantly kills players who fall in.
Newton's Apples (Arcade)

Newton's Apples machines

Newton's Apples is a game you can play in the Arcade in the Plaza.

## How to Play

In Newton's Apples, your goal is to get drop 50 apples into the five spinning buckets at the bottom of the machine. To drop an apple, press space. If an apple doesn't fall into one of the buckets, a sound will play and the machine will flash red.

If you land all apples in the buckets before time runs out, you will earn a jackpot of 250 tickets.