Kanato

Kanato is one of the five great city-states (Gandrahimm, Razikai, Volconia, Chroma) It is also colloquially known as The Far Reaches.

To the East of Gandrahimm is Kanato, filled with majestic mountains and hills, this land is filled with larger and larger creatures. To start you can travel through the Lunar Forest before coming upon either the Furnaces (an incredible series of mountains filled with life and creations). If you make it to The Sevenfold Mazework (also known as the City of Jewels) you will find the most intricately designed city with the most imaginative magical items, despite Kanato’s reputation as less than intelligent.

Just hearing that this plane is made of earth, one may think that sounds safer especially when compared to being an endless ocean, a sky without a ground, or a land of fire. This can be a grave mistake, asKanato is far from safe. Although it can be thought of as rather stationary as the nature of earth, the plane is actually in a constant slow motion, with the different earths all moving and often colliding with each other, which can cause massive earthquakes, that can quite literally pull the rug out from under your feet leaving massive canyons and fissures.

### History

Kanato (current plane of earth)

The rise of Kas united the hill peoples, the gnomes, the yakfolk, and the giants.

Between the technology of the gnomes and the brute strength of the giants and yakfolk they began to encroach upon the other nations.

Kas united with Volconia before stabbing them in the back.

Kas’s vault is filled with ancient and terrible artifacts.

### Political

Kas - deceased

Goro was the leader after Kas but was assassinated in Gandrahimm. The city denies knowledge of this group and blamed a rogue organization.

The Great Khan - leader of the dao - has taken control of the political sphere of Kanato. Although the region is not united there is a loose peace.

### Notable Locations

#### The Sevenfold Mazework or the City of Jewels - Capital

Most dao in the elemental plane of earth stay near the Sevenfold Mazework, a giant maze that leads to the Great Khan, the leader of the dao. Entrance to the layers beyond the first is restricted only to noble dao, but the first layer is considered an open market. This place is also called the City of Jewels, known for being covered entirely in precious gems that the dao have gathered. The greatest warning must be given to those with an interest of wealth, that all the dao will know immediately if any of the jewels are taken, and be met with a swift execution. The city has a large array of items traded, that the dao do so with outsiders, the most common being gems and slaves. It might even beat the City of Brass in volume of slaves, and for the right price could quickly secure a large number of precious gems.

#### The Lonely Peak

Deep in the plane of earth sits a mountain with no equal. The Lonely Peak rises and rises and rises with no end in sight. No one has ever ascended and come back, their bodies often never found. Though there are rumors that from time to time some come down from the mountain that never ascended in the first place.

### Religions

**Coldheart--** War Domain

Appears as a Minotaur wizard

**XxEver-youngxX--** Protection Domain

Appears as a Halfling-fighter protection

**Hand of Iron--** Forge Domain, City Domain

Appears as a Tabaxi-Monk

### Common Peoples

#### Yikari

Also known as Yakfolk, many consider them yeti, being the size of ogres but as intelligent as many other humanoids. They look animalistic, but still humanoid and able to build civilization. Do not let your guard down though because they do not like outsiders and often take slaves. Their size and intelligence makes them formidable while their only weakness seems to be overly trusting in their individual strength causing them to travel alone so that other humanoids may group up to take them down.

Many years ago, they even managed to control all of the dao through their wits and strength. Dao even now mostly keep a healthy distance from the yakfolk, but one can expect to see them in the City of Jewels with the slave trade, out collecting slaves, or at the very least exacting tolls for moving through ‘their tunnels’.

#### Dao

The Dao are just one more addition to the dangers of this plane, often outdoing efreet in greed, searching for slaves to help to expand their domain. While efreet might have an interest in human desire, the dao have absolutely no interest in the morals of lesser beings. Comparatively to the other genies, the dao can have the aims of empires to dominate humanoid lands.

#### Earth Genasi

Like the fire genasi, the earth genasi do not necessarily share the same evil nature with their particular genie, the cruel dao. The earth genasi can be very patient, and patience can be important when dealing with them because they can spend a lot of time thinking something through. Going through a hopeful transaction with them can take a long time as they think it through. But once they have made a decision, it can take a lot of effort to change it.

Genasi in general tend to have a high opinion of themselves and arrogant, but their ponderous nature can make an earth genasi less arrogant and willing to listen before forming a full opinion. Their dual sides can have a genasi interested in seeing new lands, or wishing to take a land for their own, making them a possible soldier that may travel, or protectors of a land. Making earth genasi being useful as guides and keepers of safehouses in the elemental plane of earth. They also tend to be rightfully wary of the dao, who rarely show them any respect. Only the most evil earth genasi are likely to go near their settlements for their own reasons.

#### Galeb Duhr

Galeb Duhr are another elemental created by magic, and are particularly intelligent and quite able guards of areas, especially areas of natural earth. Galeb Duhr also have a particular love of collecting items of value in the area they are stages in, also making them good for collecting anything that may have been missed for its master, although some give and take may be encouraged. Despite the greater intelligence galeb duhr can also hold a slight risk of not knowing to hold back.

#### Gargoyle

Mephits can act as toadies for those who show some strength, but can be a little ineffectual, unlike the gargoyle that can be more effective with a glee for causing pain and damage. In the plane of earth, gargoyles are often directed in attacks against the plane of air, to bring down some of the order within the inner planes. Gargoyles also often find their way into the material plane, where they enjoy causing some chaos, but also can be inspired by particularly cunning individuals, who they can be happy to act as guards for their dwellings.

#### Xorn

The xorn are mostly harmless to a humanoid, being more interest in precious gems and metals in the earth that is food to them. Trouble can come where they may accidentally end up on the material plane, where their food is rare. A xorn on the material plane can end up starved, and beg mortals for precious gems or metals like gold, not exactly understanding the full cost these can have for their scarcity. A hungry xorn may first beg the organic humanoids for precious metals and gems, organic things being like poison to them, and then in desperation try to steal or attack. They are not especially mean, but their appetites can be expensive.

#### The Thundershield Clan

The dwarven clan filled with fighters, barbarians, and a few paladins pride themselves on strength of arms. They are all stout, hearty, stereotypical dwarves well versed in smithing, fighting, drinking, and revelry. They ride other unique creatures into battle and they fight and pillage their neighbors for food and supplies. They range throughout the Furnace Mountain Range in Kanato as a bit of a nomadic clan. They often come into conflict with the other dominant groups of the Yikari or giants.