Passives

**Passives** are modifiers unique to each ship subclass, providing a beneficial passive effect, usually related to the ship's ULT, Special, or some other unique benefit.

The amount of passives a ship has depends on its Tier:

* Tier I(+) - 1 passive
* Tier II(+) - 2 passives
* Tier III(+) - 3 passives
* Tier IV - 4 passives

Passives can be rerolled with Tareen's Ship Dealer perk at level 3. In the ship dealer menu, pressing "Menu Action 3" (`X` by default on PC) will generate a new combination of passives for the selected ship. Pressing it again will switch back to the old set of passives. Once a ship is bought, the passives cannot be changed again. However, it is possible to sell a bought ship back to a ship dealer (exchanging it for another), which will then put it in the ship dealer's current stock. The passives can then be rerolled and the ship bought back again.

## List of passives

Each ship has a set of 9 to 11 possible passives, listed below for convenience. Each ship has two possible exclusive passives - only one of them can be on the ship.

### Scout

* 30% increased weapon range.
* 100% increased boost energy regeneration during Shadow Strike.
* Shadow Strike prevents detection by mines.
* Gain 5s of invincibility after Shadow Strike ends.
* 25% reduced enemy detection range.
* 20% increased device activation range.
* 20% increased cloak duration.
* 50% increased velocity to all primary weapon projectiles. **[Exclusive]**
* 50% reduced spread to all primary weapons. **[Exclusive]**

### Vanguard

* Can activate cruise drive with enemies nearby.
* 50% reduced Web effect.
* Up to 20% support device cooldown reduction depending on overcharge percentage.
* Time Extender immediately restores all weapon and boost energy.
* Flying closely behind an enemy grants 20% increased weapon damage.
* At 200m range, primary weapons gain 20% shield and armor piercing.
* While shields are overcharged, gain 25% increased critical hit damage.
* Overcharge is gained 25% faster. **[Exclusive]**
* Overcharge never deflates. **[Exclusive]**

### Stinger

* 20% reduced cooldowns for support devices.
* 20% reduced cooldowns for warfare devices.
* Void Swarm radius increased by 25%
* Become cloaked for 5s after shield is depleted.
* Using a device restores 15% shields.
* While the third hardpoint is active, gain 33% reduced weapon energy consumption.
* Using a device restores 25% boost energy.
* 25% increased corrosion damage. **[Exclusive]**
* 25% increased EMP duration. **[Exclusive]**

### Interceptor

* When flying toward a locked enemy target beyond 1500m range, gain 15% increased speed.
* 10% increased primary weapon damage.
* Collecting an energy orb grants +1% increased critical hit chance for 6 seconds, up to 20%.
* Primary weapon hits refund 30% of energy cost.
* Critical hits have a 20% chance to recharge Weapon Overdrive by 1%.
* When entering a location, gain 20% increased boost and fire rate for 60s.
* While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%.
* While Weapon Overdrive is active, gain 100% increased energy orb collection range. **[Exclusive]**
* While Weapon Overdrive is active, gain 50% chance to refund secondary weapons upon use. **[Exclusive]**

### Sentinel

* 20% reduced cooldowns for warfare devices
* 15% increased shield hitpoints.
* Killing an enemy using Static Overload restores 10% of shield hitpoints.
* Static Overload has a 10% chance per second to apply EMP to affected targets.
* Instantly reset all support device cooldowns when shield depletes (once every 2 minutes).
* Each kill reduces the cooldown of a random device by 1s.
* Collecting an energy orb deploys an energy shield for 2s.
* Using a consumable immediately triggers the shield to recharge.
* While shields are at least 50% charged, gain corrosion immunity. **[Exclusive]**
* While shields are fully charged, gain 20% reduced boost energy and weapon energy consumption. **[Exclusive]**

### Striker

* 30% increased boost speed while under missile lock.
* Locked enemy targets suffer 20% speed reduction.
* Can grab and throw drones.
* Activating Quantum Tether instantly repairs 50% of armor.
* Enemies within 300m cannot regenerate shields.
* 60% reduced self-damage.
* Enemies within 1km range deal 20% less damage.
* 20% debuff duration reduction. **[Exclusive]**
* 20% hull damage reduction. **[Exclusive]**

### Gunship

* Turret will also attack mines.
* 30% bonus damage against drones.
* 15% increased boost speed.
* After 10s of not being hit, gain 2% armor recovery every second, up to half total armor.
* When using a consumable, restore 8% armor.
* Instantly reset all warfare device cooldowns when armor depletes (once every 2 minutes).
* When hull is 50% or lower, gain 40% hull damage reduction.
* 20% increased armor repair per kill.
* Pulse Laser Turret. **[Exclusive]**
* Coil Gun Turret. **[Exclusive]**

### Bomber

* Target lock-on duration reduced by 50%.
* 20% reduced damage from enemy explosives.
* Convert mines instead of triggering them when flying close without boosting.
* Take 50% reduced damage from ARC-9000 explosion.
* ARC-9000 damage increases by 2% every second after being fired.
* Target lock-on is maintained off-screen.
* 20% reduced energy consumption for all secondary weapons.
* Activating ARC-9000 fully restores secondary weapon energy. **[Exclusive]**
* When ARC-9000 is manually detonated, gain 40% increased ARC-9000 shockwave damage. **[Exclusive]**

### Vindicator

* Maximum number of active drones increased by 1.
* Drones are invulnerable during Phalanx.
* Drones regenerate 1% hull per second.
* 50% reduced damage from enemy drones.
* Drones violently explode on death, damaging and slowing nearby enemies.
* When a drone is destroyed, gain 20% increased weapon damage for 6s.
* Drones are immune to all debuff conditions.
* Collecting wreckage restores 10% shields.
* When a drone is destroyed, the drone has a 20% chance to be instantly reconstructed.
* Locked enemy targets suffer 20% increased damage from drones. **[Exclusive]**
* Enemy support drones within 2km range have passive abilities disrupted and disabled. **[Exclusive]**