recursal/Fanatic-Fandom huggingface dataset:
Tuskinsk

Tuskinsk

(HD 196885 A)

Bandorian Protectorate

Distance from Sol 107.6 ly

System security rating 5/5

System civilian population 65,322,758

Number of assigned police squadrons: 68

Number of assigned naval squadrons: 17

System jump gate coordinates 01076255; note that this system has an accelerator jump gate

Ascension 20 39 51 Declination +11 14 58

Stars in system (binary system)

HD 196885 A, 1.33 solar masses, 1.79 solar radii, metallicity +0.29 Fe/H, spectral class F8 V

HD 196885 B, 0.55 solar masses, unknown solar radii, metallicity unknown, spectral class M1 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Cuxuwei (Tuskinsk 1), 947 Earth masses, unknown Earth radii, orbital period 1326 days, semi-major axis 2.6 AU, orbital eccentricity 0.48, equilibrium temperature 228 K, uninhabited

CHZ moons

Skolhansk (Tuskinsk 1 b), 1.56 Earth masses, 1.45 Earth radii, equilibrium temperature 250 K, population 65,199,756

Jump Gate Station: Level 15, distance from jump gate 1.12 AU

System Details

Tuskinsk is a binary system with an accelerator jump gate. It is used for many fleet training exercises, and there is a considerable UHW presence in the system due to the massive factories, among which are major factories of Brock Industries, Seldar Industries, Bandoria Stardrive, UHW Shipyards, and Military Grade Industries. The Santonian Order and Duskhan League both have many bases in the system, and Kroll ships are a fairly common sight here. This system is of minor interest to researchers because of the two stars, many researchers studying orbital interactions come to this system for their work. This system is quite safe and pirates are almost never seen on the main spacelanes.
Seniuphus

Seniuphus is an inhabited rocky moon of Etrenope. It is known for being the location of the Regressive cult, a group of colonists who decided to destroy all their technology once they landed at the colony site. Over time, they redeveloped technology and achieved spaceflight in the late 3900s. At the same time, colonists had landed on Agrilles and Xicorth and developed their colonies to be self-sustaining. Massive numbers of people fled from Seniuphus to the other two moons to escape the constant wars and brutally tyrannical governments there. It is estimated that by 4025, of the 5.8 million people living on the other two moons, nearly 3 million were refugees. The citizens of Seniuphus were feared for their violence on the spacelanes, with many violent incidents resulting in the destruction of nearly 300 civilian ships in the system between 3980 and 4025. In 4025 and over the next 10 years the AISN conducted several major suppression exercises in the system, with over 800 Regressive ships destroyed.
Skipray Corvette

## History

The Skipray Corvette was part of Kordon Shipyards' new wave of more combat-oriented ships. It was designed to be very competitive, and it had to be, as Kordon Shipyards' reputation at the time was one of overpriced ships with very little actual capability. The Skipray Corvette, at the time of its release, was the smallest, cheapest ship with warp capability- a major achievement. It had extremely powerful weapons, arranged in a very effective way, and a good enough suite of stock equipments to give it considerable combat capability even in naval fleet engagements. It performed admirably against both capital and subcapital ships. The Skipray Corvette had very good handling and a decent turnrate for its size and mass, as well as a fairly large cargo bay, which was mainly used to accomodate additional sensor systems in the military version. It was immensely popular on the military market, with the Protectorate Navy purchasing 40,000 units. The AISN also purchased 10,000 units, and the UHW Navy ordered 800 units. On the civilian market, it sold 46,000 units in its first 50 years, a very good figure considering its size and price.

## Overview

The Skipray Corvette is an innovative and extremely versatile light support ship, with powerful turrets that can quickly destroy enemy fighters, enough missile capability to be used as an anti-capital bomber, and warp capability, allowing it to travel between star systems without using a jump gate. The Skipray Corvette has been purchased in vast numbers by the Bandorian Navy, and is commonly used as a patrol ship or in counter-piracy strike operations. The Skipray Corvette has good enough stock equipment to handle most situations in naval battles, let alone pirate skirmishes.

### Weapons Emplacements

10 light turret MPs (3 port lateral, 3 stbd lateral, 2 dorsal, 2 ventral; dorsal and ventral turrets have a 180-degree horizontal, 90-degree vertical swivel field; lateral turrets have a 45-degree lateral, 120-degree vertical swivel field), 2 medium turret MPs (1 dorsal, 1 ventral; swivel field 360-degree lateral, 45-degree vertical), 12 ultra MPs fwd, 6 ultra MPs aft, 6 ultra MPs lateral, 3 ultra MPs oblique fwd, 6 standard heavy pylons, 4 missile-only heavy pylons, 3 light pylons

Stock DPS Rating: 0

 Afterburner 2
 Afterburner 3

Date of Release: 4023

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Antimatter Reactor

Advanced Combat Scanner

Military Comm Hyperrelay

Threat Assessor

Tactical Combat AI Computer

Type-1 Cloaking Device

Stealth Package

ECM 3

Repair System 3

Anomaly Detector/Analyser

### Equipped Weapons

10x Brock Industries twin Relativistic Disruptor turret

2x Brock Industries single Capital Plasma Accelerator turret

10x Brock Industries Pluton Torpedo Mk5

3x Seldar Industries SHARD missile
Trelkar

Trelkar

(HD 142)

Alliance of Independent Settlements

Distance from Sol 67.2 ly

System security rating 3/5

System civilian population 855,972,326

Number of assigned police squadrons: 36

Number of assigned naval squadrons: 9

System jump gate coordinates 00672305

Ascension 00 06 19 Declination -49 04 30

Stars in system (binary system)

HD 142 A, 1.15 solar masses, 1.43 solar radii, metallicity +0.04 Fe/H, spectral class G1 IV

HD 142 B, 0.59 solar masses, unknown solar radii, metallicity unknown, spectral class unknown

Non-CHZ planets

Tubrilles (Trelkar 2), 1685 Earth masses, unknown Earth radii, orbital period 6005 days, semi-major axis 6.8 AU, orbital eccentricity 0.21, equilibrium temperature unknown, uninhabited

Non-CHZ moons

Melapus (Trelkar 2 b), 1.47 Earth masses, 1.35 Earth radii, equilibrium temperature unknown, uninhabited

Denusia (Trelkar 2 c), 1.39 Earth masses, 1.29 Earth radii, equilibrium temperature unknown, uninhabited

Viuhines (Trelkar 2 d), 1.34 Earth masses, 1.25 Earth radii, equilibrium temperature unknown, uninhabited

Doralia (Trelkar 2 e), 1.3 Earth masses, 1.19 Earth radii, equilibrium temperature unknown, uninhabited

Coyasan (Trelkar 2 f), 1.18 Earth masses, 1.09 Earth radii, equilibrium temperature unknown, uninhabited

CHZ planets

Munaphor (Trelkar 1), 397 Earth masses, unknown Earth radii, orbital period 350 days, semi-major axis 1.02 AU, orbital eccentricity 0.17, equilibrium temperature 250 K, uninhabited

CHZ moons

Zidagawa (Trelkar 1 b), 0.98 Earth masses, 0.99 Earth radii, equilibrium temperature 250 K, population 854,793,529

Jump Gate Station: Level 15, distance from jump gate 0.4 AU

System Details

Trelkar is a high population AIS system with two stars, making it a priority destination for researchers, especially since one of the stars is a giant star. Trelkar is also rumored to be a base for launching interstellar missiles, although the AIS have neither confirmed nor denied that they have interstellar missiles; in the wake of several intelligence missions to try to test this, the Bandorian Protectorate has begun developing its own interstellar missiles to counter the AIS missiles. Like most AIS systems, Trelkar is somewhat of a pirate haven, not on the level of systems such as New Cov, but still a dangerous system. Major factories of Ursa Systems and UAP Shipyards are located here. Some naval activity has been reported in this system, giving credibility to the rumors of an interstellar missile launch facility. Trelkar is known for its extensive entertainment facilities, including extremely realistic virtual reality simulators and theaters that make use of very immersive audio and visual technology to give viewers the best experience.
Sabre Mk3

## History

The Sabre Mk3 was designed as a fighter starship for the civilian market. It was a significant improvement over its predecessors, and offered superior performance for its price compared to them. It was designed to have a very small hull profile, despite its impressive internal size, including a cargo bay with a capacity of 4 UCPs. Mystic Drive Yards also designed the ship with better engines, giving it a top impulse speed of 500 m/s, in line with other fighters of the time. It also underwent a major interior design rework, as the Sabre Mk2 had used virtually the same interior design as the Sabre Mk1. Pilots praised the Sabre Mk3's interior as more comfortable than its predecessors, while retaining a simple, easy to use control layout, with excellent AI support. The Sabre Mk3 was ordered in massive numbers by police and security forces, and also enjoyed great popularity on the general civilian market. In total, it sold 156,000 units in its first 50 years on the civilian market.

## Overview

The Sabre Mk3, next to the Mk5, is the most commonly used of the Sabre line by police forces and system or corporate defense forces. It has reasonably good offense, defense, and handling, especially when upgraded, and has very good range for its size. It also has a hull profile which is very difficult to hit from most normal attack approaches. The Sabre Mk3 also has a weapons loadout that is very good when upgraded. Like all the ships in the Sabre lineup, the Sabre Mk3 has excellent AI support and controls that are clear and easy to master. It has a reasonably good suite of stock equipment.

### Weapons Emplacements

2 ultra MPs fwd, 2 heavy MPs fwd, 2 heavy MPs aft, 3 light pylons

Stock DPS Rating: 11,000

 Afterburner 2
 Afterburner 3

Date of Release: 3930

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 8

Combat Scanner

Comm Relay

Bounty Informer

ECM 2

Repair System 1

Heat Shielding

Atmospheric Drive

Fuel Scoops

### Equipped Weapons

2x Brock Industries Ultra Disruptor Cannon fwd

4x Brock Industries Heavy Ion Cannon (2 fwd, 2 aft)

3x Brock Industries Hound missile
Turon Systems

## Overview

Turon Systems was a manufacturer allegiant to the Alliance of Independent Settlements. Its primary focus was missile technology, although it also manufactured several kinetic and directed-energy weapons designs. Turon Systems was founded in 3758 and its headquarters location was on Choxonope in the New Charon star system.

## Notable designs

Sai- the largest, highest-damage missile capable of being mounted on a light pylon and manufactured in AIS territory. The Slicer SR-series close-range midget fighters were equipped with Sai missiles.

Nightfall- a very large missile (torpedo) designed for heavy pylons. The Nightfall was competitive with other torpedo designs in damage output and had a full pluton sheath; its warhead was solonite.
Tresh

Tresh

(HD 99109)

Alliance of Independent Settlements

Distance from Sol 197.3 ly

System security rating 4/5

System civilian population 3,564,902,899

Number of assigned police squadrons: 60

Number of assigned naval squadrons: 15

System jump gate coordinates 14056318, accelerator

Ascension 11 24 17 Declination -01 31 44

Stars in system (single-star system)

HD 99109, 0.93 solar masses, unknown solar radii, metallicity +0.32 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Fumucar (Tresh 1), 159.6 Earth masses, unknown Earth radii, orbital period 439 days, semi-major axis 1.11 AU, orbital eccentricity 0.09, equilibrium temperature 231 K, uninhabited

CHZ moons

Gulryke (Tresh 1 b), 1.31 Earth masses, 1.23 Earth radii, equilibrium temperature 260 K, population 1,189,470,836

Zavone (Tresh 1 c), 1.24 Earth masses, 1.15 Earth radii, equilibrium temperature 265 K, population 1,250,591,207

Lounope (Tresh 1 d), 1.13 Earth masses, 1.06 Earth radii, equilibrium temperature 256 K, population 1,115,697,483

Jump Gate Station: Level 15, distance from jump gate 0.35 AU

System Details

Tresh used to be a center of business for the AIS, but now it is mainly a center of criminal activities in this sector. The large population, spread over three habitable moons, is projected to grow even larger as more members of the UEO come to this system for sanctuary from Bandorian police. The system's security rating remains high for now, and the spacelanes are fairly safe, but if the system's government continues to allow criminals to immigrate to this system and live on the moons and stations then the spacelanes will quickly start to become as unsafe as the spacelanes in systems such as New Cov. Tresh is remarkable for the fact that as of now several new higher-level stations are being built in various places in the system. If you come to Tresh, I would recommend that you have at least a Dominator, preferably equipped with thermolaser cannons. Most pirates in Tresh come here for the accelerator jump gate, since it can send ships up to 25,000 light-years away, allowing pirates to easily get into the Kepler Sector from here. Sometimes Bandorian bounty hunters will join together in squadrons and come to Tresh to destroy pirate and other criminal ships because of the high bounties that are often placed on them. Tresh is known for being the home of many criminals who are expert poisoners.
Tauxon-class strikefighter

### Armament

4x heavy disruptor cannon fwd, 2 ultra disruptor cannon fwd, 2x light twin disruptor turret (1 aft dorsal, 120-degree horizontal/30-degree vertical swivel, 1 central ventral, 360-degree horizontal/45-degree vertical swivel), 2x A6M capital missile, 2x torpedo launcher (magazine: 15x torpedo each), 2x HV missile launcher fwd (magazine: 100x HV missile each), 1x antimatter beam emitter fwd (added as part of its refit for use in the Twenty Years' War)

### Method of Deployment

Space station launch, ground launch, special carrier launch

### Years of Service Use

3410-3506 (Galactic Empire), 3410-3670 (Bandorian Protectorate)

The Tauxon-class strikefighter was released in 3410 as a special purpose heavy fighter and recon ship/interceptor for the Imperial Navy. It was also released to the Protectorate Navy under a special export license, and Mystic Drive Yards was tasked with the production of the ship in Bandorian territories. Due to its large size, the Tauxon couldn't be launched from some carriers at the time, as their launch bays were too short to accommodate its height. The Tauxon proved to be a potent weapon in the Empire-Union War, destroying or participating in the destruction of 12 enemy space stations, 64 enemy capital ships, and 190 enemy subcapital ships, as well as shooting down 437 enemy drones and special missiles. The Tauxon was normally stationed on board Krasnoyarsk I-class strike carriers. The Taiga also had a squadron of eight Tauxons, which assisted in destroying the destroyer escort wing of USS Arkansas in Taiga's first combat mission. The Tauxon's powerful antimatter beam emitter, which was added at the time of the Twenty Years' War, could easily destroy most subcapital ships, and also inflict severe damage to capital ships. However, this weapon was rarely used due to the cost of the antimatter ammunition. Instead, Tauxon pilots mainly used the ships' A6Ms and HV missile launchers to knock out gunships, bombers, and cargo ships, which were primary targets in both the Empire-Union War and Twenty Years' War. The Tauxon was also used to assault enemy surface positions in both wars. An estimated total of 200 Imperial-standard and 320 Bandorian-standard Tauxons were produced. Roughly 170 (110 Imperial, 60 Bandorian) were destroyed during the Empire-Union War, and an additional 40 were destroyed in the Twenty Years' War. The remaining Tauxons were decommissioned in 3670.
Starfury (starship)

## History

The Starfury was designed for a 3964 Asgardian Defense Forces order for an 800 m/s class interceptor. It had a dual-tapered hull and was propelled by a single high power impulse thruster, which gave it decent fuel economy and a good acceleration profile. The Starfury had very good handling, only surpassed by some more powerful ships such as the Kolguyev and Glazov. It had somewhat minimal AI support, and its controls were not very easy to learn, making it less popular with less experienced pilots; most of its sales were to pilots with military backgrounds. The Starfury had remarkably good armor and shields for an Asgardian ship. The Asgardian Defense Forces purchased 32,000 units in 3968, and the AISN ordered 10,000 units in 3970. The Protectorate Navy ordered 40 units for testing in 3972, but declined to purchase any additional units. On the civilian market especially in Asgardian space, the Starfury was somewhat overshadowed by the more popular, but less capable, Hornet Mk2; it still sold 79,000 units in its first 50 years there.

## Overview

The Starfury is the standard Asgardian 800 m/s class interceptor in the navy, but is second in sales in Asgardian space to the Hornet Mk2 interceptor. It is superior to the Hornet Mk2 in many ways, most notably better defense and considerably better range. It has somewhat lacking AI support, but has very good handling, although it is not as good in handling as some more modern interceptors. It has reasonably powerful missile offense; its stock fixed-weapon offense is hampered by its low-damage weapons. When fully upgraded, the Starfury can be a devastating opponent.

### Weapons Emplacements

4 ultra MPs fwd, 6 light pylons, 1 heavy pylon, 3 ultra MPs aft

Stock DPS Rating: 2,400

 Afterburner 2
 Afterburner 3

Date of Release: 3967

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 1

Repair System 1

Fuel Scoops

Heat Shielding

Atmospheric Drive

### Equipped Weapons

7x Brock Industries Ultra Laser Cannon (4 fwd, 3 aft)

6x Seldar Industries Foxhound missile

1x Brock Industries Antimatter Torpedo Mk1
S10 Transport

## History

The S10 Transport was designed by Indiron Shipyards in response to a 3989 AISN design order for a light transport ship capable of transporting a squad of troops as well as a fair amount of equipment and supplies. In addition to its military role, the S10 was designed to fit in the light transport slot in the civilian market. While it had considerable combat capability, the S10 mainly relied on escorts, and Indiron Shipyards sold it alongside the P9 Interceptor to attempt to boost sales of both the ships while providing convoy owners with powerful escort ships. The S10 was sold mostly in AIS space, and proved moderately popular there, with 38,000 units sold in its first 50 years. The AISN also ordered 5,000 units in 3999, followed by the LABS Navy ordering 200 units in 4002.

## Overview

The S10 Transport is a reliable medium transport used almost exclusively by AIS traders and explorers. It has slow handling, making it an easy target also due to its size, but its handling is steady and predictable. It needs escorts if you are planning on taking it into dangerous space. The S10 has reasonable range compared to the Dominator and Conqueror; its main competitor based on the specifications is the Conqueror, but it gets more actual sales competition from the Dominator. The S10 could also be a good scavenger or mining ship. It has fairly good defense, especially when upgraded.

### Weapons Emplacements

2 ultra MPs fwd, 9 light pylons, 2 ultra MPs aft, 2 ultra MPs oblique fwd, 4 ultra MPs lateral

Stock DPS Rating: 4,000

 Afterburner 2
 Afterburner 3

Date of Release: 3995

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Sensor Array

Comm Relay

Bounty Informer

Stealth Package

Heat Shielding

Atmospheric Drive

ECM 3

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

UCP/Asteroid Scanner

TBA UCP Collector

TBA Escape Pod Collector

ECM Power Doubler

Tactical Combat AI Computer

1x X1-class Escape Pod

### Equipped Weapons

16x Brock Industries Ultra Disruptor Cannon (2 fwd, 2 aft, 2 oblique fwd port, 2 oblique fwd stbd, 4 port, 4 stbd)

9x Seldar Industries SHM missile
Sterrel

Sterrel

(HD 45364)

Alliance of Independent Settlements

Distance from Sol 106.3 ly

System security rating 4/5

System civilian population 2,118,957,349

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 12

System jump gate coordinates 18939426

Ascension 06 25 38 Declination -31 28 51

Stars in system (single-star system)

HD 45364, 0.82 solar masses, unknown solar radii, metallicity -0.17 Fe/H, spectral class K0 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Locoyama (Sterrel 1), 59.5 Earth masses, unknown Earth radii, orbital period 227 days, semi-major axis 0.68 AU, orbital eccentricity 0.17, equilibrium temperature 273 K, uninhabited

Bofzion (Sterrel 2), 209 Earth masses, unknown Earth radii, orbital period 343 days, semi-major axis 0.9 AU, orbital eccentricity 0.1, equilibrium temperature 238 K, uninhabited

CHZ moons

Unnucarro (Sterrel 1 b), 1.18 Earth masses, 1.1 Earth radii, equilibrium temperature 274 K, population 45,129,795

Agemia (Sterrel 1 c), 1.15 Earth masses, 1.08 Earth radii, equilibrium temperature 273 K, population 109,798,105

Iffilin (Sterrel 1 d), 1.1 Earth masses, 1.02 Earth radii, equilibrium temperature 275 K, population 115,647,309

Eceon (Sterrel 1 e), 1.05 Earth masses, 1.0 Earth radii, equilibrium temperature 273 K, population 367,492,891

Rafilan (Sterrel 2 b), 1.24 Earth masses, 1.18 Earth radii, equilibrium temperature 245 K, population 806,217,582

Gaitania (Sterrel 2 c), 1.17 Earth masses, 1.1 Earth radii, equilibrium temperature 243 K, population 673,198,903

Jump Gate Station: Level 15, distance from jump gate 0.14 AU

System Details

Sterrel is a major trade center and business center in the AIS; it is also one of its most important systems in terms of population, with 2.1 billion civilian citizens. Sterrel is actually moderately dangerous because of the pirates that prowl freely throughout the spacelanes. If you come to this system, make sure you have at least a Dominator, preferably with escorts. The high security rating despite the predations by pirates has led the Bandorian Protectorate to question the truthfulness of the AIS security rating system. Trading in this system is easy if you have a powerful ship; you can make a profit on a hold of almost anything if you pay attention to the prices of commodities in the system. Sterrel is famous for the wildlife on the system’s moons, and there is a Starconnect hub near Bofzion.
Tellroth

Tellroth

(1RXS1609)

Alliance of Independent Settlements

Distance from Sol 473 ly

System security rating 3/5

System civilian population 5,673,581

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 34165783

Ascension 16 09 30 Declination -21 04 58

Stars in system (single-star system)

1RXS1609, 0.85 solar masses, 1.35 solar radii, metallicity unknown, spectral class M0 V

Non-CHZ planets

Delvyke (Tellroth 1), 4132 Earth masses, 18.65 Earth radii, orbital period unknown, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 11.5 K, uninhabited

Non-CHZ moons

Uatov (Tellroth 1 b), 1.37 Earth masses, 1.28 Earth radii, equilibrium temperature 11.2 K, uninhabited

Xuatune (Tellroth 1 c), 1.34 Earth masses, 1.29 Earth radii, equilibrium temperature 11.4 K, uninhabited

Boketer (Tellroth 1 d), 1.3 Earth masses, 1.21 Earth radii, equilibrium temperature 10 K, uninhabited

Navubos (Tellroth 1 e), 1.26 Earth masses, 1.18 Earth radii, equilibrium temperature 11.5 K, uninhabited

Phonogun (Tellroth 1 f), 1.22 Earth masses, 1.13 Earth radii, equilibrium temperature 11.1 K, uninhabited

Unkuanides (Tellroth 1 g), 1.2 Earth masses, 1.12 Earth radii, equilibrium temperature 11.6 K, uninhabited

Vutriunus (Tellroth 1 h), 1.16 Earth masses, 1.09 Earth radii, equilibrium temperature 11.2 K, uninhabited

Pubars (Tellroth 1 i), 1.12 Earth masses, 1.02 Earth radii, equilibrium temperature 10.9 K, uninhabited

Nizapus (Tellroth 1 j), 1.06 Earth masses, 1.0 Earth radii, equilibrium temperature 11.4 K, uninhabited

Oucuron (Tellroth 1 k), 1.01 Earth masses, 0.99 Earth radii, equilibrium temperature 11 K, uninhabited

Boulia (Tellroth 1 l), 0.95 Earth masses, 0.94 Earth radii, equilibrium temperature 10.5 K, uninhabited

CHZ planets (none)

CHZ moons (none)

Jump Gate Station: Level 14, distance from jump gate 0.35 AU

System Details

Tellroth is unique in that it is the only system with a permanent human population who only live on space stations; none of the bodies in the system are habitable, but the colonists who originally came to the system decided that they needed to settle in the system since they had come to the system after a long (for the year 3050) journey, and they had come to escape what they saw as the overly tyrannical regime of the now defunct Galactic Empire, so they proceeded to build space stations in the system. Tellroth was invaded by the Empire in 3069, and the system’s inhabitants mounted a valiant defense, but were unable to stop the vast Imperial fleet. The Empire briefly annexed Tellroth before the Imperial colonists sent to the system joined with the previous inhabitants, who had formed a resistance movement against the Empire, and cut all communications with other systems. In the year 3671, the inhabitants of the system contacted the AIS and requested to join them. The request was granted, and Tellroth became an official member of the AIS.
Skon (manufacturer)

Skon was a magnadrive manufacturer allegiant to the Galactic Empire. It was a successful company controlling a decent share of the Imperial magnadrive market. The Skon company was not incorporated. After the fall of the Galactic Empire, Skon became allegiant to the Bandorian Protectorate.

### Magnadrive models

Skon F740 48-chamber

Skon F910 64-chamber

Skon R530 16-chamber

Skon T810 32-chamber

Skon T800 32-chamber

Skon R670 128-chamber

Skon C390 12-chamber
Ralkar (manufacturer)

Ralkar was a magnadrive manufacturer originally allegiant to the Galactic Empire. It was founded in 2471, and was never incorporated. During the Perth War it declared its allegiance to the Imperial Alliance, and provided magnadrives for military use free of charge to assist the war effort. Ralkar controlled a small share of the Imperial magnadrive market, and was dissolved by mutual decision after the fall of the Empire, transferring its assets to be controlled by Brock Industries.

### Magnadrive models

Ralkar F240 16-chamber

Ralkar D310 6-chamber
Skipray Mk2

## History

The Skipray Mk2 was designed as the first ship to be released in Kordon Shipyards' "new wave" of more combat-oriented ships, with less luxury, making them considerably cheaper, and designed to be much more effective in combat. It was designed with a hull shape similar to early subcapital ship designs in the era after solar panels were no longer used as a main source of ship power, with a somewhat blocky hull. It had a fair amount of armor and average turnrates, but overall good handling. It was excellent as a multi-role ship, with decent cargo capacity and very good speed and combat capability, although its price locked it out of the starting market for most pilots. Many pilots still preferred the Skipray Mk2 because of its exceptional AI support, and as time went on, it also gained a reputation as a very reliable ship, something older Kordon Shipyards designs were not exactly known for. When upgraded, it was a devastating fighter, and also had some capability as an interceptor. The Skipray Mk2 was sold to the Protectorate Navy, which ordered 40,000 units for use as heavy fighter escorts in 4024. On the civilian market, the Skipray Mk2 sold 77,000 units in its first 50 years, not extremely successful but still better than any of Kordon Shipyards' recent designs before it.

## Overview

The Skipray Mk2 is an extremely versatile heavy fighter with moderately good stock handling and offense. It is known for being reliable and for having a very tough hull despite the fairly low armor damage resistance rating. When fully upgraded, the Skipray Mk2 is very difficult to counter effectively, especially when deployed in squadrons. For this reason, the Protectorate Navy has purchased many squadrons of Skipray Mk2s, and regularly uses them in anti-piracy strikes. The Skipray Mk2 has exceptional AI support. Its handling is somewhat predictable, but is still good.

### Weapons Emplacements

8 ultra MPs fwd, 4 ultra MPs aft, 2 ultra MPs oblique fwd, 2 ultra MPs lateral, 9 light pylons

Stock DPS Rating: 16,000

 Afterburner 2
 Afterburner 3

Date of Release: 4022

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Heat Shielding

Atmospheric Drive

Fuel Scoops

TBA Escape Pod Collector

TBA UCP Collector

ECM 3

Repair System 3

Stealth Package

Anomaly Detector/Analyser

### Equipped Weapons

20x Brock Industries Ultra Disruptor Cannon (8 fwd, 4 aft, 2 oblique fwd port, 2 oblique fwd stbd, 2 port, 2 stbd)

9x Brock Industries Lightning missile
Tau Sygnak

Tau Sygnak

(Kepler-1544)

Bandorian Protectorate

Distance from Sol 1138.3 ly

System security rating 3/5

System civilian population 1,536,248

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 21138384

Ascension 19 49 08 Declination +49 12 45

Stars in system (single-star system)

Kepler-1544, 0.81 solar masses, 0.74 solar radii, metallicity +0.02 Fe/H, spectral class K2

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Xegreotov (Tau Sygnak 1), unknown Earth masses, 1.74 Earth radii, orbital period 168.81 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 248.3 K, uninhabited

CHZ moons

Cotreron (Tau Sygnak 1 b), 0.49 Earth masses, 0.67 Earth radii, equilibrium temperature 250 K, population 1,509,458

Jump Gate Station: Level 15, distance from jump gate 0.24 AU

System Details

Tau Sygnak is mainly a mining colony, although it has good industrial facilities like every Bandorian system, with minor factories of New Severodvinsk Shipyards, Brock Industries, and Imperial Shipyards. The system is remarkably clear of pirates despite the low security rating, although sometimes a few pirate ships will manage to get past the blockade and hide in the outer regions of the system, past its massive asteroid belt. This can be dangerous for the miners who work in the asteroid belt every day, so most of them have a few escorts for protection while mining, although the mining pods in this system are sometimes quite formidable, as many miners custom-build their own ships. Some of the mining pod designs in this system are more heavily armed than some popular light fighter designs, although they are rarely seen outside this system. As you can guess, mining is very profitable in this system. No asteroids in this system are claimed by the IMG, so you do not need an IMG membership to make the best profits here.
Stock DPS Rating

The Stock DPS Rating is the measure of damage output, per second, from the weapons mounted on the forward-facing fixed mountpoints or the swiveling pylon mountpoints of a ship, excluding single-use missiles mounted on light or heavy pylons. This rating includes damage from multi- or single-shot missile launchers, since these are usually mounted in a fixed position to fire either forward or aft. If a missile launcher equipped on a stock ship is normally mounted in an aft-firing position on the ship in stock form, its damage output will not be included in the ship's Stock DPS Rating.
Xian Starlines

Xian Starlines is an interstellar transport company, with a focus on passenger ferrying and data transfer missions. It was founded in 3908. It has hubs in multiple Bandorian and AIS systems, including Siradlak . It is owned by a parent company, Diaoxian Interstellar , which is more focused on cargo transport but has a much more versatile fleet capable of all kinds of transport missions. Xian Starlines and Diaoxian Interstellar are both direct competitors to Starconnect; they are both nominally allegiant to the Bandorian Protectorate, while Starconnect is neutral.
TEF Mk5

## History

The TEF Mk5 was designed, like its immediate predecessor, with a major focus on combat. It was a major improvement over the other ships in the TEF series, with much higher top speed, as well as better handling, range, and improved controls and AI support. It had a slightly improved weapons layout, but was still not strong enough in stock form to destroy most pirates by itself; for this reason, it was typically used in squadrons by escort pilots. It was notable for its acceleration profile, with a very quick acceleration and deceleration to and from top speed, largely due to its powerful engines and low overall weight. It was very popular on the civilian market, with 256,000 units sold in its first 50 years there; however, it was not ordered by any major military forces.

## Overview

The TEF Mk5 is a perfect example of a ship with weak offense and defense but a very good suite of support equipments. These support equipments make the TEF Mk5 a much better ship than the Dominator overall. It has very good range and cargo capacity for its size and weight class. It also has fairly good handling, controls, and AI support. As an escort, the TEF Mk5 has good speed and fairly good handling, but does not have the sheer offensive power to pose a serious threat to pirates, nor the defensive power to survive a sustained pirate attack.

### Weapons Emplacements

3 ultra MPs fwd, 1 ultra MP aft, 6 light pylons, 1 light MP oblique fwd

Stock DPS Rating: 6,000

 Afterburner 2
 Afterburner 3

Date of Release: 4005

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Combat Scanner

Comm Relay

Bounty Informer

Threat Assessor

Tactical Combat AI Computer

ECM 3

Repair System 3

TBA Escape Pod Collector

TBA UCP Collector

Heat Shielding

Atmospheric Drive

TIN Comm Link

Stealth Package

Squadron Telemetry Datalink

ADVSNA HUD option

Fuel Scoops

Anomaly Detector/Analyser

Armored Fuel Tanks, Damage Resistance +500

Armored Cockpit, Damage Resistance +1000

### Equipped Weapons

4x Brock Industries Ultra Disruptor Cannon (3 fwd, 1 aft)

2x Brock Industries Ion Pulse Cannon (1 oblique fwd port, 1 oblique fwd stbd)

6x Brock Industries Seeker missile
Ulnosy

Ulnosy is an inhabited rocky moon of Bincriter. Its larger settlements are ravaged by UEO gangsters, but the outlying villages are quite hospitable. Its terrain is mostly cold prairies and wastelands, with low hills occasionally breaking the dull monotony. There is a fair amount of native wildlife, as the moon has only been minimally terraformed.
Vigilance-class strikefighter

### Armament

12x heavy disruptor cannon fwd, 2x ultra disruptor cannon aft, 16x torpedoes in internal bays

### Method of Deployment

Space station launch, carrier launch, ground launch

### Years of Service Use

3185-3410

The Vigilance-class strikefighter was designed in 3176 for an Imperial Navy design order for a superiority fighter. After some design refinement, the Vigilance was released in 3185. An estimated total of 4000 Vigilance units were built. The Vigilance was designed for good maneuverability and speed, excellent range, and heavy firepower, and the design succeeded in all areas. It had a very small probe launch bay, which usually held a spotter probe deployed in battle to assist its torpedoes in targeting enemy ships more accurately. The Vigilance served in the Perth War, where it was used to moderate success against Perth gunships, though casualty rates among Vigilance units were very high. It is estimated that over 2400 Vigilances were destroyed in the Perth War. The remaining Vigilance units were decommissioned in 3410 when the Tauxon was introduced.
Yijillon

Yijillon

(HIP 5158)

Alliance of Independent Settlements

Distance from Sol 147 ly

System security rating 3/5

System civilian population 129,342,904

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 21490816

Ascension 01 06 02 Declination -22 27 11

Stars in system (single-star system)

HIP 5158, 0.78 solar masses, unknown solar radii, metallicity +0.1 Fe/H, spectral class K5 V

Non-CHZ planets

Xolvone (Yijillon 2), 4781 Earth masses, unknown Earth radii, orbital period 9018 days, semi-major axis 7.7 AU, orbital eccentricity 0.14, equilibrium temperature unknown, uninhabited

Non-CHZ moons

Omian (Yijillon 2 b), 1.48 Earth masses, 1.39 Earth radii, equilibrium temperature 50 K, uninhabited

Rulara (Yijillon 2 c), 1.36 Earth masses, 1.2 Earth radii, equilibrium temperature 52 K, uninhabited

Brehomia (Yijillon 2 d), 1.32 Earth masses, 1.24 Earth radii, equilibrium temperature 50 K, uninhabited

Faukuhon (Yijillon 2 e), 1.25 Earth masses, 1.17 Earth radii, equilibrium temperature 53 K, uninhabited

Trorixar (Yijillon 2 f), 1.2 Earth masses, 1.09 Earth radii, equilibrium temperature 51 K, uninhabited

Cignouruta (Yijillon 2 g), 1.08 Earth masses, 1.01 Earth radii, equilibrium temperature 50 K, uninhabited

CHZ planets

Sebbazuno (Yijillon 1), 425 Earth masses, unknown Earth radii, orbital period 346 days, semi-major axis 0.89 AU, orbital eccentricity 0.52, equilibrium temperature unknown, uninhabited

CHZ moons

Monnorix (Yijillon 1 b), 0.84 Earth masses, 0.67 Earth radii, equilibrium temperature 278 K, population 128,735,602

Jump Gate Station: Level 13, distance from jump gate 0.22 AU

System Details

Yijillon is a major center of business for the AIS. It is unfortunately not a very safe system, and many suspected pirate and Renegade ships are lurking in out-of-the-way locations in this system. The AIS have many banks in this system, so many criminals such as bank robbers come to Yijillon in disguise to take advantage of the somewhat poorly patrolled areas of the system (most of the AISN and police ships are based at the jump gate or the jump gate station). Yijillon also has the dubious distinction of being the AIS system with the highest murder rate, probably due to the huge criminal presence in the system; the UEO is rumored to control up to 50% of the business dealings that take place in this system. The asteroid belt in Yijillon is littered with abandoned ships from gang wars and the occasional pirate battles; it is located between 1.5 and 3.5 AU from the star, with another asteroid belt being located between 8.0 and 12.0 AU from the star. Note that trading in Yijillon is not generally profitable, although if you are a skilled pilot and you have a powerful ship you may be able to make a lot of money from destroying criminal ships in Yijillon.
Union of Human Workers

The Union of Human Workers is a massive organization consisting of workers from all the factions who have united to ensure good working conditions and the limitation of robot workers. It was founded on 1 May 2149 by Leon Senarez and Alexei Devlinkov, and was seen as a superior replacement for the United Nations after the First Interstellar War; this was part of the UN's loss of influence after their defeat in this war. The Union of Human Workers was founded for two main reasons: a strong sense of unity among the Asgardian and Bandorian industrial workers through whose efforts the military materials that these factions needed to win the First Interstellar War were manufactured and provided, and a growing fear that the increasing numbers of robotic workers would eventually replace all human workers in factories throughout human-controlled space. The Union of Human Workers, while it does not officially support any faction, was allied to the Galactic Empire during its existence, and has traditionally been allied to the Bandorian Protectorate. UHW ships and military personnel first saw action during the Second Interstellar War, in which many UHW soldiers fought against the Union; after the founding of the Empire, the Union of Human Workers quickly offered its support for this new power, most likely in an attempt to avoid reprisals by the Union for their role during the war. A UHW civilian transport took Vasily Spiakov, the Bandorian Supreme Leader during the founding years of the Empire, to the Darkstar system to escape Union assassins in Tau Ceti. The UHW has several ship manufacturers, including UHW Shipyards and Military Grade Industries.
Yrd Pasar

Yrd Pasar

(Kepler-1058)

Asgardian Alliance

Distance from Sol 1712.3 ly

System security rating 1/5

System civilian population 1,111,625

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 32657148

Ascension 19 38 23 Declination +45 52 30

Stars in system (single-star system)

Kepler-1058, 0.73 solar masses, 0.69 solar radii, metallicity -0.06 Fe/H, spectral class K4

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Trunuvis (Yrd Pasar 1), unknown Earth masses, 2.67 Earth radii, orbital period 110.97 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 266.7 K, uninhabited

CHZ moons

Bruandov (Yrd Pasar 1 b), 1.27 Earth masses, 1.19 Earth radii, equilibrium temperature 270 K, population 459,873

Chalmaehines (Yrd Pasar 1 c), 1.25 Earth masses, 1.11 Earth radii, equilibrium temperature 275 K, population 539,706

Jump Gate Station: Level 13, distance from jump gate 0.15 AU

System Details

Yrd Pasar was the site of first contact between humanity and the Kroll; it is nominally under Asgardian control, but the system still has many reminders of the fact that it was once a Kroll colony. Many abandoned Kroll ships of various sizes as well as thousands of abandoned Kroll mini-shipyards litter the outer regions of the system as well as the asteroid belt. The Kroll mini-shipyards, used to produce, maintain, and equip the Kroll fighters, are not very efficient compared to some more standard methods of production, but are still quite interesting when you consider that each of the small automated shipyards produces, equips, and maintains one fighter throughout its whole service career, taking the burden of repairing fighters as well as capital ships off the normal Kroll shipyards. As the Kroll are an insectoid species with multiple races, this swarm mentality to fighter construction is not entirely unexpected. However, it does present some major problems, such as the fact that every time a Kroll fighter craft is damaged or needs to rearm or refuel it has to return to its assigned mini-shipyard, which is not mobile. This was one of the major reasons that the Kroll lost the war against humanity, since despite their incredible fighting skills they stubbornly continued to use the inefficient but familiar (to them) methods of servicing their ships that they had been using since achieving spaceflight. Yrd Pasar is a very unsafe system, filled with pirates and other criminals. You would be well advised to stay out of the system altogether, but if you do come here you should have a powerful ship with many well-equipped escorts.
Victor (starship)

## History

The Victor was originally designed for use in trading convoys as a counter to pirate squadron flagships, as well as an exploration ship. It was later used by UAP Shipyards as the baseline for the entire Victor series, including much larger capital ships. It was also the cheapest design in the series, despite being larger than some smaller but higher-priced designs like the Victor Clipper. The Victor was partially designed as a replacement for the Discovery, UAP Shipyards' previous major flagship model on the civilian market. The Victor was released in the same year as the Pathfinder, which was designed in direct competition to it. While it faced stiff competition after release, the Victor gradually shot ahead of the Pathfinder in sales, with a total of 73,000 units sold in its first 50 years on the civilian market, an incredible amount for a ship of this size and price. While the Victor was partially also designed with an intent to counter pirate flagships, an estimated 3,000 baseline Victors fell into the hands of the UEO. The AISN ordered 8,000 Victors in 3960 for use as patrol corvettes, some of which were later redesignated as heavy bombers. The Asgardian Defense Forces also ordered 2,000 Victors in 3960, for use as gunships.

## Overview

The Victor is a popular patrol corvette and a good flagship for a trading squadron. It is shield tanked, but has quite a tough hull as well. It has a good DPS and is generally good in terms of offensive capabilities. It is also useful because of its stealth capabilities, which allow it to escape attacks by vastly superior or more powerful enemy forces. It also is one of the most popular ships for scavenging. Some units in the AISN use Victors as powerful anti-capital bombers; they have been moderately successful in this role. The Victor is somewhat overpriced.

### Weapons Emplacements

4 light capital MPs fwd, 4 ultra MPs aft, 2 light turret MPs, 2 medium turret MPs, 1 heavy turret MP, 2 standard heavy pylons, 8 missile-only heavy pylons

Stock DPS Rating: 400,000

 Afterburner 2
 Afterburner 3

Date of Release: 3960

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Tactical Combat AI Computer

Stealth Package

ECM 3

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

TBA Escape Pod Collector

Heat Shielding

Atmospheric Drive

TBA UCP Collector

Anomaly Detector/Analyser

2x Consolation-class Escape Pod

### Equipped Weapons

2x Brock Industries Heavy Ion Cannon turrets

2x Brock Industries Medium Capital Disruptor twin turrets

1x Brock Industries Heavy Capital Disruptor twin turret

8x Brock Industries Rapidfire Thermolaser Cannon (4 fwd, 4 aft)

10x Brock Industries Pluton Torpedo Mk3
Vadok (starship)

## History

The Vadok was designed for a 3909 Protectorate Navy design order for a missile support ship that could clear the way of enemy interceptors and fighters to allow heavy bombers to strike enemy capital ships. It was sluggish, but fairly tanky and sturdily built, with excellent hull integrity and hull support structure. It was designed to also be used as a light transport; the cargo bay was only at full size in the civilian version and specialized military versions, with the standard military version having a cargo bay capacity of 4 UCPs, the internal space being converted to an extra six light pylons, bringing its total number of light pylons to 14. It was ordered in large numbers by the Protectorate Navy, which placed an initial order of 40,000 units in 3919 and an additional order of 12,000 units in 3980. The UHW Navy ordered 1,200 units in 3924, and the LABS Navy ordered 200 units in 3928. Despite its fairly high price, it was also very popular on the civilian market, where it sold 235,000 units in its first 50 years, used mainly as a multi-role.

## Overview

The Vadok is commonly used in the Bandorian Navy as a support bomber, using its light pylons to clear the way of fighters, interceptors, and other smaller ships, then delivering a single powerful torpedo against the target capital ship. It is commonly used with more powerful torpedo bombers that can fire more torpedoes, or in attacks using multiple squadrons. While the Vadok undoubtedly excels in this role, it is also a sturdy and reliable light transport, with good cargo capacity and fairly good offense and defense. It is somewhat overpriced, but it is still called a Dominator clone by many people.

### Weapons Emplacements

6 ultra MPs fwd, 1 heavy MP fwd, 1 heavy pylon, 8 light pylons, 4 ultra MPs aft

Stock DPS Rating: 12,000

 Afterburner 2
 Afterburner 3

Date of Release: 3917

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 11

Advanced Combat Scanner

Comm Relay

ECM 3

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

Heat Shielding

Atmospheric Drive

TBA UCP Collector

Threat Assessor

Bounty Informer

### Equipped Weapons

10x Brock Industries Ultra Disruptor Cannon (6 fwd, 4 aft)

1x Brock Industries Antimatter Torpedo Mk3

8x Seldar Industries Foxhound missile