recursal/Fanatic-Fandom huggingface dataset:
Thirstfang/Tooltip

4

Thirstfang

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5%  **Lifesteal**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
Update V28.2

## Related links

* Patch Notes

**Release Notes - v.28.2 Update**

## **Agora**

* Jungle Camp Update
	+ Vision rules adjust to only show vision when you or an ally kills a camp, upon re-spawn everyone gets vision again.

## **Cards**

* Weekly Card Pack
	+ Minor Cast
	+ Flashfire Piston
	+ Wellspring Staff

* Added Cards
	+ Purity Censer
		- 1 pt Max Health/Max Mana
		- ACTIVE: Cleanses all nearby allies.
	+ Mender's Phial
		- ACTIVE: 2 charges, on use gain 7.5 health regeneration for 15 seconds, nearby allies gain 3.8 mana regeneration for 7 seconds.
	+ Shepard's Phial
		- ACTIVE: 2 charges, on use gain 2.85 mana regeneration for 15 seconds, nearby allies gain 10 health regeneration for 7 seconds.
	+ Thermo-bond
		- 1 pt Max Health/Energy Resist
		- UNIQUE PASSIVE: When Burning, +5 Bonus Armor vs Crit Damage.
	+ Toxi-gel
		- 2 pts Max Health, 1 pt Health Regen
		- UNIQUE PASSIVE: When Poisoned, +5 Bonus Armor vs Crit Damage.
	+ Wicked Stigma
		- 1 pt Cooldown Reduction/Max Health
		- ACTIVE: For 6 seconds, on hit with an ability, gain vision of target(s) for 10 seconds.
	+ Ash of the Witch
		- 1 pt Lifesteal/Energy Penetration
		- UNIQUE PASSIVE: While Burning on hit with ability, steal 3 Energy Armor from target(s).
	+ Fiend Elixir
		- ACTIVE: 2 charges gain 2.3 additional mana regen and instantly gain 12 mana when taking energy damage for the next 15 seconds.
	+ Irradiate
		- 1 pt Attack Speed
		- UNIQUE PASSIVE: While poisoned, gain +3 Cooldown Reduction and +3 Energy Damage.
	+ Bud of the Changeling
		- 1 pt Max Health/Max Mana
		- UNIQUE PASSIVE: While Poisoned, +100% healing received, including health regen.
	+ Oasis Key
		- 1 pt Health Regen, 1 pt Lifesteal.
		- UNIQUE PASSIVE: Harvester Key, charges refresh at base.
		- UNIQUE PASSIVE: +1 Health & +3 Mana Regen when near harvester

## **Audio**

* Fixed an issue where Steel’s Force Shield start-up audio was not being affected by master volume slider.

## **Heroes**

###  **Greystone**

* Fixed the issue where Greystone disconnects right before he dies to activate Reforged and then comes back invincible.
* Fixed the issue where Greystone Make Way would remain active if disconnecting while using the ability.
* Fixed an issue where leveling up your health and armor passive after a reconnect doesn't work.
Splinterbark Vest

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Max Health**

6  **Ability Armor**

## **Unique or Upgrade Stats**

### **Active**

For 10 seconds, **on hit with basic attack,** shred 4   **Basic Armor** from target(s) for 4 seconds. Consecutive hits shred an additional 4   **Basic Armor** and refresh duration.

### **Cooldown**

45s

**Splinterbark Vest** was a uncommon  **Growth** equipment card.

## How to obtain

Splinterbark Vest can be earned through card packs or through crafting.

## Unique Active

Splinterbark Vest, in addition to 6  **Ability Armor** and 60  **Max Health** also has an Unique Active which, for 10 seconds, makes your basic attacks shred 4   **Basic Armor** from your targets for 4 seconds. Consecutive hits refresh duration and shred additional 4   **Basic Armor**.

The shred stacks with   **Basic Attack Pen** and other sources of Shred.

## Change Log

**Update .40 - May 16, 2016**

* Increased duration to 10 second from 6 seconds.
* Reduced cost to 5 CP from 6 CP.
* No longer shares a cooldown with Scorpion Plate.

**Update .31 - September 6, 2016**

* Reworked
	+ Old Active: For 6 seconds, on hit with basic attack, shred 32 Physical Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Physical Armor) (120s CD)
	+ Removed max stack restriction.
	+ Lowered the shred value to 1 point of Physical Penetration per hit (16 Physical Pen)
	+ Changed base stat from Physical Pen to Max Health
	+ Cooldown reduced to 45 seconds.

**Update .29 - July 26, 2016**

* Fixed an issue where Scorpion Plate and Splinterbark Vest were not shredding the correct amount of Armor.
Silent Indignation/Tooltip

4

Silent Indignation

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** +27.5  **Attack Speed** for 6 seconds.
Stone of Salvation/Tooltip

5

Stone of Salvation

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** For 6 seconds, gain   **Power** equal to 35% of   **Basic Armor**
Sword of the Altar/Tooltip

6

Sword of the Altar

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** 100%  **Crit Bonus**
Update V43.4

## STORE CONTENT

* Added:
	+ Raid Receiver Banner
	+ Miss Robot Gadget Emote

## CARDS

* Polish and Bug Fixing
	+ Amplification Engineer
		- Will no longer trigger upon toggle of:
			* Narbash - Song of My People
			* GRIM.exe - Suppression Mode

## MAP

* Polish and Bug Fixing
	+ Fog wall transitions will no longer grant kill assist to nearby enemy heroes.
	+ Fixed an issue where destroyed towers may not disappear.

## LOOT CRATE

* Added:
	+ Legendary
		- Desert Battleground Terror Iggy & Scorch
		- Marine Battleground Terror Iggy & Scorch
Universal Equipment Cards

*These cards can be equipped on all heroes, regardless of their affinities.*

Adamant EdgeAgoran ScepterAmulet of the VeteranBarrier TokenBeastmaster's KeyBlade of Agora
Blink CharmBounty StalkerBrawler's Key
Brawler's WardCast TokenChrono-Mancer Disc
ChronospikeCirclet of HealthCirclet of Mana
Eldermage AmuletFist of KingsFountain Spike
Guard TokenGuardian's KeyGuardian's Ward
Hand of ProphetsHarvester's KeyHealer Token
Health PotionHealth TokenLazarus KeyLord's Key
Lord's WardMagus' KeyMagus' Ward
Mana PotionPendulum of LordsPortal Stone
Riftmagus ScepterRing of DominaSage's Key
Sage's WardScout's WardSpear of the Rifthunter
Staff of AdamantStrike TokenTempered PlateThunder Cleaver
Touch of ThievesTuned BarrierWellspring Staff
Whirling WandWindcarver Blade

*These cards can be equipped on all heroes, regardless of their affinities.*

Adamant EdgeAgoran ScepterAmulet of the VeteranBarrier TokenBeastmaster's KeyBlade of AgoraBlink CharmBounty StalkerBrawler's KeyBrawler's WardCast TokenChrono-Mancer DiscChronospikeCirclet of HealthCirclet of ManaEldermage AmuletFist of KingsFountain SpikeGuard TokenGuardian's KeyGuardian's WardHand of ProphetsHarvester's KeyHealer TokenHealth PotionHealth TokenLazarus KeyLord's KeyLord's WardMagus' KeyMagus' WardMana PotionPendulum of LordsPortal StoneRiftmagus ScepterRing of DominaSage's KeySage's WardScout's WardSpear of the RifthunterStaff of AdamantStrike TokenTempered PlateThunder CleaverTouch of ThievesTuned BarrierWellspring StaffWhirling WandWindcarver Blade
Snakevine Mesh

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Ability Armor**

6  **Power**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

12  **Ability Armor**

**Snakevine Mesh** was a common  **Growth** equipment card.

## How to obtain

Snakevine Mesh can be earned through card packs or through crafting.

## See also

* Spiked Boneplate
* Thorned Greenweave
* Venom Shell

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Power.
* Now provides a Maxed Bonus of Ability Armor.
Victory Chests

**Victory Chests** are earned each day that you log in. You can bank up to three of these chests at any given time. With each win, you’ll open a single locked chest you have in your inventory. The first 14 Victory Chests give you a specific reward, while the next ones will give you a random Tribute reward of common quality or better.

They have been removed in the 38.3 patch, and replaced with Silver Chests.
System Requirements

PC system requirements

## Recommended spec

* Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
* 2 GByte VRAM
* Core i5 2.8 Ghz
* 8 GByte RAM
* Windows 7/8/10 64-bit

## Minimum spec

* NVIDIA GeForce GTX 460, AMD Radeon HD 6870, Intel HD Graphics 4600, or equivalent DX11 GPU
* 1 GByte VRAM
* Core i5 2.5 Ghz
* 4 GByte RAM
* Windows 7/8/10 64-bit
Update V34.2

## Related links

* Patch Notes

**Release Notes - V.34.2 Update**

## **Cards**

* Weekly Card Pack
	+ Minor Kinetic (CP)
	+ Barrier Token
	+ Rageheart Engine

## **UI**

* Fixed an issue where Re-Crunch had no display name in death recap, now displays repeated ability.
* Auto Equip
	+ Default decks can be set to auto-equip.
	+ When enabled cards will be purchased for you as you leave base.
	+ Open the Card Shop to disable this feature.
Update V40.4

## V.40.4 Release Notes

Major Features

* New store content:
	+ Wukong Fury Skin
	+ Narbash’s Moment
		- Narbash Emote
	+ Crushing It
		- Grux Emote

## Heroes

###  **Wukong**

* Polish and Bug Fixing
	+ Wukong can no longer proc Stinger Boost with Control Aggression
	+ Damage sources are now labeled properly in death recap

###  **Narbash**

* “Narbash’s Moment” Emote added to the in-game store

###  **Grux**

* “Crushing It” Emote added to the in-game store

*General*

* Corrected an Issue causing root effects to continuously increase in size

## Cards

* Weekly Card Pack
	+ Barrier of Will
	+ Tempus Pearl
	+ Madspore Sash

UI
--

* Players will now be able to use the previous month’s Mega Vault Token

## Loot Crates

* Loot Crate Update

* ADDED
	+ Common
		- Sanguine Death Mask Sevarog
		- Cobalt Death Mask Sevarog
		- Lunar Royal Wukong
		- Ochre Royal Wukong
		- Blush Arctic Frost Dekker
		- Emerald Arctic Frost Dekker
		- Chrome Death Kallari
		- Deep Sea Death Kallari
Update V41.1

## **Release Notes - V.41.1 Update**

* New store content:
	+ Wraith Skin: O.D. Green Wraith
	+ Twinblast Emote: Just Dab It!
	+ Grim.exe Emote: Perilous Hug

	+ Whenever Rampage died, he lost his passive regen from King of The Jungle until he leveled it up again
		- This issue is now corrected and Rampage will appropriately gain health regen whenever he is in the Jungle.

###  **Sevarog**

* Polish and Bug Fixing
	+ Players who had the Death Mask Sevarog skin equipped could not use the card: Blink Charm
		- Players will now be able to use Blink Charm while the Death Mask Sevarog Skin is equipped

###  **Wukong**

* Polish and Bug Fixing
	+ Corrected minor visual issues that occurred when Wukong dealt damage to structures

###  **Wraith**

* June 30 Balance Update
	+ Knock, Knock! base damage from 80/130/180/230 to 92/150/207/265
	+ Knock, Knock! scaling from 1.0 to 1.15
	+ Base health from 500 to 540
	+ Health per level from 67.4 to 72.8

## CARDS

* Weekly Card Pack
	+ Shepard’s Phial
	+ Shockwave
	+ Scourging Tails
* Polish and Bug Fixing
	+ Prime Cards were not previously listing primary stats
		- Prime Cards will now correctly show primary stats

UI
--

* Polish and Bug Fixing
	+ Minor visual improvements made to the Home Screen

## LOOT CRATE UPDATE

* Loot Crates: 41.1 Changes
	+ Added
		- Legendary
			* Bronze Titanium Shellshock Gadget
			* Pearl Titanium Shellshock Gadget
			* Chrome Naming Day Greystone
			* Ultra Naming Day Greystone
		- Rare
			* Bronze Lunar Ops Wraith
			* Orchid Lunar Ops Wraith
		- Common
			* Royal Bloodgold Serath
			* Gunmetal Bloodgold Serath
			* Velvet Emperor Sevarog
			* Topaz Emperor Sevarog
	+ Removed
		- Cobalt Monastic Rogue Kallari
		- Royal Monastic Rogue Kallari
		- Coral Desert Rogue Kallari
		- Alabaster Desert Rogue Kallari
The Mother Tree

The Mother Tree

**Lv.**

* Default
* Silver
* Gold
* Foil

The Mother Tree

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2.2 Health Regen

 35 Mana

**Effects**

 **Jungle Restoration** : +50% Mana Regen and +2.2 Health Regen when in the jungle.

The Mother Tree

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2.2 Health Regen

 35 Mana

**Effects**

 **Jungle Restoration** : +50% Mana Regen and +2.2 Health Regen when in the jungle.

The Mother Tree

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2.2 Health Regen

 35 Mana

**Effects**

 **Jungle Restoration** : +50% Mana Regen and +2.2 Health Regen when in the jungle.

The Mother Tree

**Rarity**

Common

**Cost**

 1

 1

**Stats**

 2.2 Health Regen

 35 Mana

**Effects**

 **Jungle Restoration** : +50% Mana Regen and +2.2 Health Regen when in the jungle.

**The Mother Tree** is a common  **Growth** card. It costs  1 Vitality and  1 Agility, for a total of 2,000 Gold. It also grants  2.2 Health Regen and  35 Mana (in PvP).

## How to obtain

The Mother Tree is obtained at level 1.

The Mother Tree can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Jungle Restoration

The Mother Tree's ability is **Jungle Restoration** which grants +50% Mana Regen and +2.2 Health Regen when in the jungle.

## Change Log

 **Update V43 - September 21, 2017**

* Reduced base Health Regen per second from 4.4 to 2.2.
* Now grants +50% Mana Regen.
Weekly Quest

**Weekly Quests** are a new feature added on Update .28. They are weekly objectives that when completed give out a reward. These quests are renewed weekly and have 4 different objectives.

After completing the first objective earn a Powerful Card Pack. (A past Weekly Card Pack with 3 cards). All other objectives give out a random affinity card.

Weekly Quests have been removed in V39.1 patch and replaced with Daily Quests.

## Weekly Objectives

* Across multiple victories, destroy 10 Towers.
* Across multiple victories, destroy 350 Minions
* Across multiple victories, destroy 15 Wards.
* Across multiple victories, destroy 10 Inhibitors.
* Across multiple victories, deal 20000 damage to enemy Structures.
* Win 4 games playing as a Melee Hero.
* Win 4 games playing as a Ranged Hero.
* Take down 100 enemy Heroes.
* Take down 250 enemy Heroes.
* Across multiple victories, deal 65,000 damage to enemy heroes.

Quests refresh once a week regardless of completion or not.
Tireless Reaper

Tireless Reaper

**Lv.**

* Default
* Silver
* Gold
* Foil

Tireless Reaper

**Rarity**

Common

**Cost**

 1

**Effects**

 **Spellslinger** : Every 10 seconds your next ability costs 35% less to cast.

Tireless Reaper

**Rarity**

Common

**Cost**

 1

**Effects**

 **Spellslinger** : Every 10 seconds your next ability costs 35% less to cast.

Tireless Reaper

**Rarity**

Common

**Cost**

 1

**Effects**

 **Spellslinger** : Every 10 seconds your next ability costs 35% less to cast.

Tireless Reaper

**Rarity**

Common

**Cost**

 1

**Effects**

 **Spellslinger** : Every 10 seconds your next ability costs 35% less to cast.

**Tireless Reaper** is a common  **Chaos** card. It costs  1 Intellect, for a total of 1,000 Gold.

## How to obtain

Tireless Reaper can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Spellslinger

Tireless Reaper's ability is **Spellslinger**. Every 10 seconds your next ability costs 35% less to cast.

## Recommended Heroes

Countess
Shinbi
Gadget
Gideon
GRIM.exe
Howitzer
Iggy & Scorch
Lt. Belica
Morigesh
The Fey
Wraith
Aurora

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased % Mana Refund from 25% to 35%.

 **Update V44 - November 1, 2017**

* Fixed an issue where it would not reduce the mana cost of the next ability cast if purchased while dead.

 **Update V43.3 - October 10, 2017**

* Increased % Mana Refunded from 20% to 25%

 **Update V42.3 - August 29, 2017**

* No longer remove you from the Shadowplane on activation.
Taskmaster

Taskmaster

**Lv.**

* Default
* Silver
* Gold
* Foil

Taskmaster

**Rarity**

Common

**Cost**

 Gold 1,000

**Effects**

 **Cannibalize Minion** : Sacrifice an Allied Minion, regenerate Health equal to 10% its current Health. (100s cooldown) (Costs 50 Mana)

Taskmaster

**Rarity**

Common

**Cost**

 Gold 1,000

**Effects**

 **Cannibalize Minion** : Sacrifice an Allied Minion, regenerate Health equal to 10% its current Health. (100s cooldown) (Costs 50 Mana)

Taskmaster

**Rarity**

Common

**Cost**

 Gold 1,000

**Effects**

 **Cannibalize Minion** : Sacrifice an Allied Minion, regenerate Health equal to 10% its current Health. (100s cooldown) (Costs 50 Mana)

Taskmaster

**Rarity**

Common

**Cost**

 Gold 1,000

**Effects**

 **Cannibalize Minion** : Sacrifice an Allied Minion, regenerate Health equal to 10% its current Health. (100s cooldown) (Costs 50 Mana)

**Taskmaster** is a common  **Death** card. It costs 1,000 Gold.

## How to obtain

Taskmaster can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Cannibalize Minion

Taskmaster's ability is **Cannibalize Minion** which sacrifices an allied Minion, allowing you to regenerate Health equal to 10% of its Current Health.

## Notes

* Restores Health, not Health Regen
* The ability can also be used to deny Gold from enemies or to freeze lanes
* Cannibalized minion does not give Gold.

## Change Log

 **Update V44.3 - November 20, 2017**

* No longer grants Gold when executing your own minion.
Vengeful Mire

Vengeful Mire

**Lv.**

* Default
* Silver
* Gold
* Foil

Vengeful Mire

**Rarity**

Uncommon

**Cost**

 5

 3

**Stats**

 300 Health

 25 Basic Armor

**Effects**

 **Burst Slow** : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.

Vengeful Mire

**Rarity**

Uncommon

**Cost**

 5

 3

**Stats**

 300 Health

 25 Basic Armor

**Effects**

 **Burst Slow** : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.

Vengeful Mire

**Rarity**

Uncommon

**Cost**

 5

 3

**Stats**

 300 Health

 25 Basic Armor

**Effects**

 **Burst Slow** : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.

Vengeful Mire

**Rarity**

Uncommon

**Cost**

 5

 3

**Stats**

 300 Health

 25 Basic Armor

**Effects**

 **Burst Slow** : Apply a -30% Movement Speed slow to nearby enemies after taking 300 damage.

**Vengeful Mire** is an uncommon  **Growth** card. It costs  5 Vitality and  3 Intellect, for a total of 8,000 Gold. It also grants  300 Health and  25 Basic Armor (in PvP).

## How to obtain

Vengeful Mire can be obtained via Rampage Mastery level 4.

Vengeful Mire can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Burst Slow

Vengeful Mire's ability is **Burst Slow** which applies a -30% Movement Speed slow to nearby enemies after taking 300 damage.

## Notes

* Has a range of 500, circular.
* Has a Cooldown of 9 seconds.
* Triggers based on cumulative damage since going off CD.
* Slow duration is 2.5 seconds.
	+ Additional casts of this card refresh the duration, but do not stack.

## Recommended Heroes

Riktor
Narbash
Steel
Zinx

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Slow magnitude from 15% to 30%.
* Reduced Slow duration from 3s to 2.5s.

 **Update V42.3 - August 29, 2017**

* No longer remove you from the Shadowplane on activation.
* Fixed an issue which would cause card functionality to break occasionally.
Viper Bolt

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

4  **Basic Attack Pen**

4%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

8%  **Crit Chance**

**Viper Bolt** was a common  **Corruption** equipment card.

## How to obtain

Viper Bolt can be earned through card packs or through crafting.
Vineheart

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

2  **Ability Pen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

180  **Health**

**Vineheart** was a common  **Growth** equipment card.

## How to obtain

Vineheart can be earned through card packs or through crafting.
Swiftcreek Heart/Tooltip

4

Swiftcreek Heart

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

180  **Health**
Traitor's Touch

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

2.5%  **Lifesteal**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Passive**

**Basic attacks on Players**, deal 5% of their current health as additional   **Basic Attack Damage**

**Traitor's Touch** was an uncommon  **Corruption** equipment card.

## How to obtain

Traitor's Touch can be earned through card packs or through crafting.

## Unique Passive

Traitor's Touch, in addition to 2.5%  **Lifesteal** and 0.3  **Mana Regen** also has a Unique Passive that makes your basic attacks on enemy Heroes deal 5% of their current health as additional   **Basic Attack Damage**.

The extra damage can be reduced by   **Basic Armor**.

## Change Log

**Update .40 - May 16, 2016**

* Increased bonus damage to 5% of target’s Current Health from 3% of Current Target Health.

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.

**Update .30 - August 11, 2016**

* Reduced passive damage based on enemy player’s current health from 5% to 3%.

**Update .29 - July 26, 2016**

* Removed Maxed Passive requirement.
* Lifesteal reduced from 2 points to 1 point.
Universal Upgrade Cards

*These cards can be linked to any Equipment card with the corresponding stat.*
Minor BarrierBarrierGreater BarrierMinor CastCastMajor CastBasic ChronoChronoAdvanced ChronoLesser DrainDrainGreater DrainMinor GuardGuardGreater GuardLesser HealHealGreater HealLesser HealthHealthGreater HealthMinor KineticKineticMajor KineticBasic ManaManaAdvanced ManaMinor PiercePierceMajor PierceMinor ShockShockMajor ShockBasic SparkSparkAdvanced SparkMinor StrikeStrikeMajor StrikeMinor WoundWoundMajor Wound
Swift Hunter

Swift Hunter

**Lv.**

* Default
* Silver
* Gold
* Foil

Swift Hunter

**Rarity**

Uncommon

**Cost**

 7

**Stats**

 10 Power

 15 Attack Speed

**Effects**

 **Executioner's Rush** : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.

Swift Hunter

**Rarity**

Uncommon

**Cost**

 7

**Stats**

 10 Power

 15 Attack Speed

**Effects**

 **Executioner's Rush** : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.

Swift Hunter

**Rarity**

Uncommon

**Cost**

 7

**Stats**

 10 Power

 15 Attack Speed

**Effects**

 **Executioner's Rush** : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.

Swift Hunter

**Rarity**

Uncommon

**Cost**

 7

**Stats**

 10 Power

 15 Attack Speed

**Effects**

 **Executioner's Rush** : Gain 20% Movement Speed for 10 seconds after killing an enemy unit.

**Swift Hunter** is an uncommon  **Growth** card. It costs  7 Agility, for a total of 7,000 Gold. It also grants  10 Power and  15 Attack Speed (in PvP).

## How to obtain

Swift Hunter is obtained at level 1. It can also be obtained via Khaimera/Yin Mastery level 4.

Swift Hunter can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Executioner's Rush

Swift Hunter's ability is **Executioner's Rush** which grants +20% Movement Speed for 10 seconds after killing an enemy unit.
Whirling Wand/Tooltip

3

Whirling Wand

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

11  **Attack Speed**
Store

The **Store** is a marketplace in Paragon where you can buy Skins, Cards, Boosts, Master Challenges, Emotes, Loot Crates and Coins.

The store also has special packs, weekly deals on skins, and also has other special bundles that change occasionally.

## Skins

Skins is one of the sections in the store. You can browse for skins to buy with Coins. Skins are divided into tiers:

* Tier I: 500  each.
	+ White Tiger Greystone is an exception and costs 700  along with Seasonal skins which cost 600  each.
* Tier II: 1,000  each.
	+ Seasonal skins are an exception with them costing 1,200
* Tier III: 1,500  each.
* Tier IV: Price TBD

There are also weekly sales with a couple of Skins getting a 25% discount from their original price.

## Emotes

Emotes are sold in the store. Emotes are available for different prices ranging from 200  to 600

You can see the list of the Emotes available on the main Emote page .

## Loot Crates

You can purchase Loot Crates and Keys on the store. Loot Crates cost 299  while keys cost 199 , There are also some bundles which you can purchase:

* Crate & Key Bundle - 498
* Crate & Key Bundle x3 - 1,195
* Crate & Key Bundle x10 - 3,486

You can read more about Loot Crates on their main page

## Master Challenges

You can purchase Master Challenges with both Coins and Reputation.

Master Challenges cost 1,300  or 75,000

## Boosts

You can purchase Reputation and Expierience Boosts with Coins. Boosts come in two variations each, time based boosts and win based boosts.

Boosts can be bought in 1, 3, 10 and 30 variations.

* 1 Day XP Boosts: 100
* 1 Day Rep Boosts: 200
* 3 Day/Win XP Boosts: 200
* 3 Day/Win Rep Boosts: 350
* 10 Day/Win XP Boosts: 550
* 10 Day/Win Rep Boosts: 950
* 30 Day/Win XP Boosts: 1,200
* 30 Day/Win Rep Boosts: 2,000

You can also obtain Boosts from Loot Crates.

## Card Packs

You can purchase Card Packs with Reputation.
There is a Weekly Pack that changes every week and usually includes a community picked card.
There are a variety of Card Packs you can purchase:

* Weekly Pack: 15,000
* Card Pack: 10,000
* A Random Card: 2,250
* An Order Card: 4,500
* A Corruption Card: 4,500
* A Fury Card: 4,500
* An Intellect Card: 4,500
* A Growth Card: 4,500
* A Universal Card: 4,500

To read more about the Card Packs section of the store you can check the Card Store page.
Update V26.2

## Related links

* Patch Notes

**Release Notes - V.26.2 Update**

* Hero and Bug Fixes, Weekly Card Pack

## **General Changes**

* Issued a change to the Co-Op vs. AI matchmaking playlist that decreases the time needed to find a team.

## **Cards**

* Weekly Card Pack
	+ Hemorrhage
	+ Reverberate
	+ Mind Flow

## **All Heroes**

###  **Riktor**

* Updated Master Challenge emote description.
* Riktor's Electrocute ability should now deal damage to structures properly.
* Fix for Riktor appearing to glide across the ground from other player's perspective.

### File:Hero Portrait Grim.exe.png **Grim.exe**

* GRIM.exe's spawn-in FX should now appear properly.
* Fixed some performance issues with the G.T.F.O. ability.
* Fixed an issue where the cooldown on the G.T.F.O. ability wasn't reduced if the target Hero died before firing the shot.

###  **Iggy & Scorch**

* Iggy's Master Challenge emote reward should now have the correct icon.

## **Bug Fixes**

* Fixed a bug that allowed Heroes to be played with different Hero abilities.
* Fix for players loading into PvP / Solo vs. AI matches as a spectator.
* Fix for duplicated messages appearing when joining and leaving parties, or promoting leaders.
* Fix for targeting reticles disappearing after dying while using certain abilities.
* Fixed a crash when Inhibitors are destroyed by certain damage over time abilities.
Update V30.2

## Related links

* Patch Notes

**Release Notes - v.30.2 Update**

## **Agora**

* Death Timer Changes
	+ Death timer cap increased from 90 seconds to 105 seconds.
	+ Respawn delay increased from 3.8 seconds to 4.1 seconds.

## **Cards**

* New Epic Rare Cards Released
	+ Lazarus Key
		- Passive: While on a well collection pad, gain +8.4 Health Regeneration and +80 Movement Speed. Movement Speed lasts for 5 seconds, and stacks every second up to 240.
	+ Thunder Cleaver
		- Active: Instantly deal Basic Attack damage as Physical Damage to nearby enemy units. (30 second cooldown)
		- Passive: Melee Basic Attacks gain an additional +20% Damage Bonus to Cleave.
	+ Empyrean Mask
		- Active: Cycle between +19.5 Physical and Energy Damage / +33 Physical and Energy Armor / +0.9 Mana Regeneration.
	+ Tele-Blink
		- Active: Consume 35% of your Base Mana to Teleport forward. Cannot activate while below 35% Mana. (15 second cooldown)
		- Passive: Card cannot be used for 5 seconds after taking damage from an enemy Hero.
	+ Blight Bones
		- Passive: When hit by a Critical Strike, apply Blight to attacker. (Blight reduces healing by 75%)
	+ Blinkshot
		- Active: Teleport Forward. (300 second cooldown)
		- Passive: Cooldown will be reset on Player Kill or Assist within 5 seconds after using Blinkshot.
	+ Pain-Eater
		- Passive: While critically wounded, gain +40% Lifesteal
	+ Scarab Claws
		- Passive: On hit with Basic Attack, to a target with a Shield shreds all of their armor for 6 seconds.
	+ Stab Link
		- Active: Consumer 20% of your Base Health to Teleport forward. Cannot activate while critically wounded.
		- Passive: Card cannot be used for 5 seconds after taking damage from an enemy Hero.

* Weekly Card pack
	+ Hunter's Drink (Community Pick)
		- Potion: 2 Charges. On use gain 6 + (0.6 x Player Level) health regeneration for 15 seconds.
	+ Armavore
		- 16 Energy Penetration
		- Maxed Unique: On unit kill, restore 7 mana.
	+ Radiant Mantle
		- 100 Max Health, 75 Max Mana
		- Unique Aura: Deals 15 + Player Level Energy Damage per second to nearby enemies.

## **HUD & UI**

* Solo vs. AI no longer shows an AFK warning.
Winterfest 2016

*This Winterfest, the cold sweeps in

Heroes gather, there are fights to win.

Spread good cheer as the snow gets thick,

and escape the chains of Old Saint Rik!*

**Winterfest** is the 2016 Christmas event starting on November 29, 2016 until January 9, 2017. It introduced new unique skins (including a Tier 2 Old Saint Riktor skin).

Players could unlock limited time, Christmas themed skins by redeeming codes from watching or hosting streams on Twitch or in other places like YouTube for a chance for the Skin drops until December 13. After that date, all the droppable skins can be bought from the store.

## Additions

### New Skins and Twitch Drops

All of the five main Winterfest skins will be available for sale starting December 13, until January 9, with a discounted bundle including all of the skins.

Dynamic bundles will also be introduced with this sale, which let you keep the bundle’s discount and only pay for the bundle content you don’t already own. Example: You already won two skins from the Twitch drop. You can get a bundle for the remaining four skins at the discounted price, without paying extra for skins you already own.

#### Week 1 Drops (Nov. 29 - Dec. 5)

* Reputation
* Card Packs
* Boosts

##### Week 1 Droppable Skins

Ugly Sweater GadgetJingle Bombs Iggy & ScorchOld Saint Rik
#### Week 2 Drops (Dec. 6 - Dec. 12)

* Reputation
* Card Packs
* Boosts

##### Week 2 Droppable Skins

Yuletide Feng MaoPeppermint KallariOld Saint Rik
Shield

A **Shield** is a type of buff which increases the target's   **Health** by a specified amount for a limited time.

* It's temporary and disappears over time or damage.

## Gems

* Auto Shield Gem
* Armored Gem

## Heroes

* Feng Mao's Guardian's Shield
* Muriel's Alacrity
* Muriel's Consecrated Ground
* Muriel's Reversal of Fortune
* Terra's Counter Guard

## Cards

* Mallenk's Grace's Active
* Mallenk's Tribute's Passive
* Sacred Alchemy's Passive

 Attack
Soldier of Fortune

Soldier of Fortune

**Lv.**

* Default
* Silver
* Gold
* Foil

Soldier of Fortune

**Rarity**

Common

**Cost**

 500 Gold

 4

**Stats**

 100 Mana

 40% Mana Regen

**Effects**

 **Golden Touch** : Destroy target Minion and gain 175 Bonus Gold and 35 Experience. (90s Cooldown) (Costs 75 Mana

Soldier of Fortune

**Rarity**

Common

**Cost**

 500 Gold

 4

**Stats**

 100 Mana

 40% Mana Regen

**Effects**

 **Golden Touch** : Destroy target Minion and gain 175 Bonus Gold and 35 Experience. (90s Cooldown) (Costs 75 Mana

Soldier of Fortune

**Rarity**

Common

**Cost**

 500 Gold

 4

**Stats**

 100 Mana

 40% Mana Regen

**Effects**

 **Golden Touch** : Destroy target Minion and gain 175 Bonus Gold and 35 Experience. (90s Cooldown) (Costs 75 Mana

Soldier of Fortune

**Rarity**

Common

**Cost**

 500 Gold

 4

**Stats**

 100 Mana

 40% Mana Regen

**Effects**

 **Golden Touch** : Destroy target Minion and gain 175 Bonus Gold and 35 Experience. (90s Cooldown) (Costs 75 Mana

**Soldier of Fortune** is a common  **Knowledge** card. It costs 500 Gold and  4 Intellect, for a total of 4,500 Gold. It also grants  100 Mana and  40% Mana Regen (in PvP).

## How to obtain

Soldier of Fortune can currently be obtained only through chests.

## Golden Touch

Soldier of Fortune's ability is **Golden Touch** which lets you destroy a target Minion and gain 175 Bonus Gold and 35 Experience.

## Change Log

 **Update V43 - September 21, 2017**

* Increased cost from 4 INT to 500 Gold / 4 INT.
* Increased bonus gold from 150 to 175.
* Increased bonus experience from 30 to 35.
The Warlord/Tooltip

The Warlord

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Starter

Prime

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

27.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** +20% Damage Bonus

**Unique Passive:**Restore 1.5% of your Max Health and 1.5% of your Max Mana every second if no damage has been taken in the last 6 seconds.

**Unique Passive:**Nearby friendly Minions have their Max Health increased by 25%
Stasis Rune

Stasis Rune

**Lv.**

* Default
* Silver
* Gold
* Foil

Stasis Rune

**Rarity**

Rare

**Cost**

 2

 6

**Stats**

 16 Power

 125 Mana

 12 Basic Armor

**Effects**

 **Stasis** : Stasis yourself for 2.5 seconds. (25s cooldown) (Costs 100)

Stasis Rune

**Rarity**

Rare

**Cost**

 2

 6

**Stats**

 16 Power

 125 Mana

 12 Basic Armor

**Effects**

 **Stasis** : Stasis yourself for 2.5 seconds. (25s cooldown) (Costs 100)

Stasis Rune

**Rarity**

Rare

**Cost**

 2

 6

**Stats**

 16 Power

 125 Mana

 12 Basic Armor

**Effects**

 **Stasis** : Stasis yourself for 2.5 seconds. (25s cooldown) (Costs 100)

Stasis Rune

**Rarity**

Rare

**Cost**

 2

 6

**Stats**

 16 Power

 125 Mana

 12 Basic Armor

**Effects**

 **Stasis** : Stasis yourself for 2.5 seconds. (25s cooldown) (Costs 100)

**Stasis Rune** is a rare  **Knowledge** card. It costs  2 Vitality and  6 Intellect, for a total of 8,000 Gold. It also grants  16 Power,  125 Mana and  12 Basic Armor (in PvP).

## How to obtain

Stasis Rune can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Stasis

Stasis Rune's ability is **Stasis** which makes you invulnerable to attacks while also immobilizing you for 2.5 seconds.

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced cooldown from 45s to 25s.
Update V30.1

## Related links

* Patch Notes

**Release Notes - v.30.1 Update**

## **Agora**

* Removed invisible collision on one of the middle lane shadow pads.
* Orb Prime
	+ Reduced respawn timer from 10 minutes to 8 minutes.
	+ Reduce health from 20,000 to 17,000.
* Tier 1 Tower (Outer)
	+ Reduced base energy/physical resistance from 65 to 44.
* Tier 2 Tower (Inner)
	+ Reduced health from 2500 to 2100.

## **Cards**

* Fix for some audio issues when revealing cards.

## **UI**

* AFK players no longer count toward surrender votes.
* Report a Player removed from escape menu.
	+ Data from Player Ratings observed to be more reliable.
* Fix for purchased skins showing original price as well as “owned.”
* Fixed a bug on PS4 where an error on missing store items would display on launch.
* Fix for some hitches occurring with skin portraits.

## **Performance**

* Adjusted view distance scalability to improve performance on the Lowest and Low settings, as well as improving quality on the Epic setting.

## **Bug Fixes**

* Fix for deck confirmation being unavailable if you attempt to select a deck outside of base.
* Fix for taskbar displaying over full screen window on Windows 10 with anniversary update.
Shepard's Phial/Tooltip

1

Shepard's Phial

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** +2.85   **Mana Regen** for 15 seconds and +6   **Health Regen** to nearby allies for 7 seconds. Charges refresh at base.
Victory Torch

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

Unique Passive: While , on hit with basic attack, apply a stack of Burn to target(s) for 3 seconds. (Max 10 stacks)

**Victory Torch** was an uncommon  **Fury** equipment card.

## How to obtain

Victory Torch can be earned through card packs or through crafting.

## Maxed Unique Passive

Victory Torch, in addition to 6  **Power** and 0.3  **Mana Regen**, when maxed also has an Unique Passive which, while below 25% health, on hit with basic attack, applies a stack of Burn to the target.

Burn deals n\*(2 x target player level per stack) ability damage per second and deals increased damage vs shields. Burn lasts 3 seconds. Additional ability hits refresh the duration and deal increased damage (up to 10 stacks)

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
Update V38.4

## Related links

* Patch Notes

**Release Notes - V.38.4 Update**

## Cards

* Weekly Card Pack
	+ Assassin's Ward
	+ Spiked Boneplate
	+ Health Token

## Heroes

###  **Yin**

* Polish and Bug Fixing
	+ Lash Kick
		- Fixed animation while in targeting mode.
		- Animation tweaked to improve aim while moving.
		- Fixed respawn effects.
* Lash Kick
	+ Increased range to 950 from 650.

###  **Gideon**

* Polish and Bug Fixing
	+ Black Hole
		- Fixed animation issues caused by displacement while channeling Black Hole.

###  **Kallari**

* Polish and Bug Fixing
	+ Backflip
		- Fixed animation which sometimes broke after a basic attack.

###  **Serath**

* Polish and Bug Fixing
	+ Angelic Smite
		- Now has correct range during Heresy.

###  **Sparrow**

* Added the Zechin Huntress skin to in-game store.

###  **Steel**

* Added “Proceed” emote to in-game store.

###  **The Fey**

* Added “Glitterbug” emote to in-game store.
Thickblood/Tooltip

4

Thickblood

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Hitting an enemy with an ability applies Blight for 4 seconds.
Update V27.2

## Related links

* Patch Notes

**Release Notes - V.27.2 Update**

## **Cards**

* Added the following Rare cards:
	+ Stone of Salvation
	+ Ring of Domina
	+ Jewel of the Apostle
	+ Nanoplasm
	+ Chrono-Tonic
	+ Baneflesh
	+ Vampiric Elixir
	+ Hinder-Beast
	+ Zap Juice
	+ Jungle Drink
* Weekly Card Pack
	+ Greater Drain
	+ Traitor's Touch
	+ Redeye Nitro

## **Performance**

* Fixed interaction with Windows Scheduler that would occasionally cause hitches on quad core machines with additional load in the tick Task Manager.

## **HUD & UI**

* Estimated wait times should now display correctly.
* Fix for occasionally being kicked out of a party immediately upon joining.

## **Dekker**

* Containment Fence
	+ Fix for enemies being able to escape Dekker’s Containment Fence.

## **Khaimera**

* Unleash
	+ Fix for activating Unleash ability while attacking causing a brief pause.
Update V32.1

## Related links

* v32.1 Patch Notes

**Release Notes - v.32.1 Update**

## **Agora**

* Match Time Improvement Initiative
	+ Reduced T2 Tower Health from 3500 to 2500.
	+ Reduced Inhibitor Health from 3500 to 2500.
	+ Reduced Core Health from 6300 to 4500.

## **Audio**

* Amber collection audio should no longer overlap.
* Announcer now correctly announces Quadra and Pentakills. (Get the recognition you’ve earned!)

## **Cards**

* Weekly Card Pack
	+ Oasis Key (Community Pick)
	+ Tele-Blink
	+ Chrono-vore

## **All Heroes**

* Lifesteal numbers now correctly pop for melee heroes.

###  **Kwang**

* Added Silver Ghost skin for purchase to in-game store.

###  **Rampage**

* Polish/Bug Fixing
	+ Fixed a bug associated Rampage’s Enraged cooldown.

###  **Feng Mao**

* Polish/Bug Fixing
	+ Tooltip fix.
	+ VFX Tweaks for Earth Shatter.

###  **Lt. Bélica**

* Polish/Bug Fixing
	+ Tooltip Fix.

###  **Steel**

* Shield Slam
	+ Yell added to ability.
* Polish/Bug Fixing
	+ VFX tweaks for Shield Slam.
Thorned Greenweave/Tooltip

3

Thorned Greenweave

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
Yomi Spectre

Yomi Spectre

**Lv.**

* Default
* Silver
* Gold
* Foil

Yomi Spectre

**Rarity**

Common

**Cost**

 7

**Stats**

 9 Power

 190 Health

**Effects**

 **Glowing Strikes** : Dealing damage to an enemy reduces their Ability Armor by 12, and you gain True Vision of the target for 6 seconds.

Yomi Spectre

**Rarity**

Common

**Cost**

 7

**Stats**

 9 Power

 190 Health

**Effects**

 **Glowing Strikes** : Dealing damage to an enemy reduces their Ability Armor by 12, and you gain True Vision of the target for 6 seconds.

Yomi Spectre

**Rarity**

Common

**Cost**

 7

**Stats**

 9 Power

 190 Health

**Effects**

 **Glowing Strikes** : Dealing damage to an enemy reduces their Ability Armor by 12, and you gain True Vision of the target for 6 seconds.

Yomi Spectre

**Rarity**

Common

**Cost**

 7

**Stats**

 9 Power

 190 Health

**Effects**

 **Glowing Strikes** : Dealing damage to an enemy reduces their Ability Armor by 12, and you gain True Vision of the target for 6 seconds.

**Yomi Spectre** is a common  **Order** card. It costs  7 Intellect, for a total of 7,000 Gold. It also grants  9 Power and  190 Health (in PvP).

## How to obtain

Yomi Spectre is obtained at level 1. It can also be obtained at day 36.

Yomi Spectre can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Glowing Strikes

Yomi Spectre's ability is **Glowing Strikes** which grants reduces enemy Ability Armor by 12 whenever you deal damage to them, and grants True Vision of the target for 6 seconds.

## Notes

* Ability Armor reduction does not stack.
* Dealing damage through any Cards triggers Yomi Spectre.

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced duration from 10s to 6s.

 **Update V42.3 - August 29, 2017**

* Now displays the pink ‘Revealed’ eye above players heads while debuffed.
* No longer affects enemy minions, will only apply to Heroes.