recursal/Fanatic-Fandom huggingface dataset:
Sahariel

Sahariel hails from the city of Kelbaza, the eldest of eight of four girls, where her parents worked the outskirts of the city over a modest span of farmland. She grew up expecting to tend her siblings and work on the farm, but she took a job in a nearby tavern to gain her independence and took curiosity in the tales told there by the ruffians that frequented it, a starry-eyed girl of marriable age with no interest in her potential prospects, to her family’s dismay. Raising children and eventually being offered into a profitable marriage was her expected future, but Sahariel was commonly found shirking her responsibilities and spending all her time outdoors, barefoot and wild-eyed and pursing her own interests- such as napping in pools of sunlight and talking to the flora and fauna that she swore could understand her, as well as pocketing all her extra coin from her job to eventually afford passage to a different life. She discovered a cottage in the woods where a spinster lived, and she and the older woman took an immediate likening to one another; young Sahariel took to her teachings like a fish to water. Sahariel abandoned her work and family completely to pursue her interests in Magick and herbalism; she was more at home with her bare feet buried in moist soil, collecting bones and crafting talismans. She let her pale hair grow long and wild, colored her lips with the juice of elderberries, crafting crowns and jewelry from flowers and gemstones. The people who had known her as an obedient loving daughter watched with reserved horror as the changes took her, thus began the murmuring which ultimately led to her being put to the stake for crimes relating to demon worship. Her purity and youth led to her being spared, but cast into Exile.
Cyndaquil

**Cyndaquil** è un Pokémon di tipo Fuoco.

Si evolve in **Quilava** a partire dal livello 14 e successivamente in **Typhlosion** a partire dal livello 36.

Cyndaquil possiede 2 forme: **Forma Base** e **Swap Style** (ottenibile usando Pietrarosa).

## Descrizione del Pokédex

*Pokémon Fuocotopo. Spesso se ne sta appallottolato giacché timido. Se è attaccato, si difende infuocando il dorso.*
Canyon Asteroide

**Canyon Asteroide** è un luogo della regione di **Eldiw**.

È collegata a nord con **Capricornia**, a sud con **Gola Steelix** e ad ovest con **Acquariopoli**.

Durante gli eventi legati al **Pass 3**, sarà possibile esplorare il **Bunker Abbandonato** del **Team Dimension**.

## Luoghi ed eventi di interesse

* **Area Dugtrio**
* **Zona DNA**
An Old Memory

The winds howled among the crashing of steel and roars of men stirred on like beasts, blood pooled across the once flowered valley as the cries of agony echoed around the valley's dark walls. A glint of steel and a twist of an arm and another soul found their peace, he squinted as he drew his steel from the lifeless corpse and flicked the drawn blood from it. A grunt as he held himself up with his blade and felt his body scream at him to stop, he could not or it would be his last day. He heard someone call to him, a faint yet familiar voice he tried to hear but all he heard was ringing. A flash of red as he moved his head back as if instinct took over, a glint of steel swiped with crimson flew past his head. He stepped back and countered the next violent swing, his arms aching from the blow as he threw his opponent back. The eyes of his enemy glowing with ferocity and malice, he felt his breath slow and his heart calm. He knew this man, or at least he did. "Toshin." he stated calmly "It is time to end this. I will recover the honour that you lost us and free my family from this."(edited)

The being snarled, the twisted steel of a once manmade mask curling into a fanged face of rage, the blood of the Oni was strong within this form. He lowered his head, he knew his grandfather was gone but still it pained him to have to fight with him. The Oni took the chance and lashed out as his head was lowered. (Blood....? Where...? I was not struck...?) he thought as crimson caked his armour, he looked up and felt a pain through his chest, a woman was before him. Her arm fell to her side as she fell in the snow, a vicious cut straight through her side. "No....grandfather...why..please!!" Another flash of steel, he felt his weight go as he flew backwards. The world dimmed as he laid there, breathing slowly as he felt his heart slow. He had lost more than he could ever wish and as he lay there unable to move he heard the screams of his family before it all went black.
The Gavinplier

### Deathes

• Slashed in half by Sivavis using a katana in a duel to the death at the Smash Arena• Snapped by Axl as punishment for casting Rabia into the void.• Killed by Rider as he attempted to kill Rabia again.

## Abilities

### Godly Powers

Rare, entirely random visions of the future that are right around 90% of the time.

### Other

Raw magic control, powerful magical shields, teleportation, perfect eyesight, amplified strength
Bellmit Retrò

**Bellmit Retrò** è un Pokémon di tipo Erba/Veleno.

Si evolve da **Weepinbell Retrò** quando esposto a Pietrafiele. E' l'evoluzione finale di **Bellsprout Retrò**.

## Descrizione del Pokédex

*Pokémon Moschivoro. I liquidi corrosivi che secerne dalla bocca, sono diventati ancora più pericolosi con l'evoluzione. Le sue foglie hanno bisogno di molta umidità per non appassire..*
Aine

## Before Exile

Aine grew up in the Murrough forest, with the looming presence of Mount Crom a constant reminder of the harsh god's intolerance for dependency on others and weakness. She practiced with her fellow clan members in the arts of battle and hunting, and there was already talk of her trying out for the Bearguard when she was still a young woman, although it was in doubt if she would ever be a powerful enough warrior to become one of the elite highlanders. She showed remarkable aptitude for finding rare herbs and mushrooms, and making interesting and sometimes dangerous concoctions with them. Although her approach to healing is generally "quit whining like a newborn pup and walk it off" she did learn some herbalism and basic medicine from the healer in the clan, and sometimes her experiments lead to visions of the future that were remarkably accurate.

Then one day a slaver raid on her clan destroyed the village and most of the warriors died in combat together with the chief. Although she fought bravely she was not honoured to die, and was shamefully captured by the slavers. After weeks of attempting to break her spirit and turn her into a slave, the slavers decided to stop spending resources on her and left her on a cross on the edge of the exiled lands to die.
Characters

* Kaila
* Azira
* Nanok, The Dreamweaver
* Kovarro
* Sheyda
* Samyn Giant's Bane
* Brinach
* Fennic
* Eonan
* Danika
* Aine
* Morag
* Vincent
* Eydis
* Mina
* Vitalis Hartsfeld
* Osaris
* Raenis
* Zahiri Ibn Tayib
* Asher Xenakis
* Indira Johar
* Nefret
* Tarakwi
* Risgar
* Nebthet
* Sahariel
* Rowena Tanglewood
* Lianna Diewood
* Dhugaa
Bunker Abbandonato

**Bunker Abbandonato** è un luogo della regione di **Eldiw**.

E' visitabile durante gli eventi del **Pass 3**, dopo aver attivato un interrutore situato vicino alla Zona Xenoverse del **Canyon Asteroide**.

Dopo gli eventi principali del **Pass 5**, sarà possibile sfidare e catturare **Mewtwo**. Dopo la Sala Acciaio, ci sarà una zona segreta nascosta dietro ad una roccia finta. Proseguendo, finirete in un laboratorio abbandonato; dopo aver interagito con la struttura principale con in squadra **Mew** e **Mewtwo X**, si aprirà uno squarcio dimensionale, ed entrandoci vi imbatterete in **Mewtwo Retrò**, pronto a sfidarvi in una *Battaglia Furiosa*.

## Battaglie Furiose (Pass 3)

Durante l'esplorazione del Bunker, si incontreranno degli esemplari di **Ditto X**, che vi sfideranno in lotte doppie assumendo l'aspetto dei Pokemon X precedentemente già sconfitti durante il gioco.

### Zona 12

La vera Battaglia Furiosa si svolgerà contro il **Colonnello Dimension Tamara**, posseduta dall'Energia Furiosa.

## Battaglie Furiose (Pass 5)

La Battaglia Furiosa con **Mewtwo** sarà diversa dal solito: infatti, non si potrà utilizzare il **Sigillo Furia** per catturare Mewtwo una volta sconfitto, ma occorrerà usare le *Pokéball* una volta indebolito per catturarlo.
Soren's Memories

**Memories...**

Soren made his way through the dark narrow alleys, the shadows enveloping him like a cloak. His mind, wandering but never focusing as he navigated the town in which he now lived. In the very back of his mind he could feel it, something almost like a whisper creeping closer. He sharply wheeled around to look behind him, only to see nothing but darkness.

He sat down in a corner of the tavern, one he frequented often as of late. He found solace in the bottom of his tankard, it usually calmed his wandering thoughts. What had happened? The soul wind ripped through him and his companions but that was all he could remember, his recent memories of how he ended up in the town he called home eluded him. He tried to focus on memories of happier times, of things that once brought him joy only to find he could not recall them.

The drink had a bitter taste to it, and the lamp light in the room flickered. The tavern was quiet and empty, the hearth breaking the silence with a fiery crackle. A headache rolled over him, he clicked his tongue in annoyance. The headaches were becoming more frequent and the discomfort often made him quiet irritable. He finished his drink and pushed away from the table, grabbing his trusted bow and quiver of arrows off the floor beside him. As he stepped out into the night air the darkness once again clung to him like a haze, he looked to the moon as he pulled up his mask and fastened his quiver.

*It was a good night to hunt.*
Udyr

Udyr is the caravan master beloved by all that live in the Exiled Lands. Some say he's already lived a life full of wonder and adventure. If you ask for a story while traveling on Udyr's caravan, the man will often regale you with a story of epic deeds, daring adventures and brave warriors. However, the validity of Udyr's stories has been called into question, and most see them as what they are, just stories.
Risgar

Lots seemed to have happened in the life of Risgar. But it came as bits and pieces, as a child he was raised with a void, never knowing the love of a mother. He grew in size and strength, his tribe and another’s warred and he learned to fight. But one day he grew tired of it, tired of the fighting. He set off as a wanderer, traveling for many years learning all he could from whoever he could. Knowledge seemed important to Risgar. He took more lives on the road but not nearly as much as he had in war. To a degree Risgar believed he had the choice to determine if someone was worthy to live or die. One day while passing through a village, he spotted a young maiden, a Nordheimer, and fell in love and settled. But as all things that came to an end she was killed by the evil in the world and he set off but after years of trying and avenge he was left alone rotting on a cross.
Tarakwi

Tarakwi of Raven claw clan is tall, lean and moves with the grace of a cat. Tarakwi is never seen without his tribal markings as these are as important to him as the rising sun of each day. Anything other than what can be seen with the eye is extremely hard to find out. What is known is he is alone and in foreign lands which for a Pict is a dangerous and terrible sign of what has, or will happen.....
Nebthet

## Before Exile

Before her exile, she was a young lady from a notable Stygian noble family living in Luxur. Her exile was the consequence of a rival family gaining influence within the city and them using their resources to discredit and smear Nebthet and her family. Her father and twin brother were executed for alleged treason against the kingdom of Stygia, and her mother was burned at the stake for heresy against the Clergy of Set. As a final parting gift, the family exiled Nebthet, believing that she would suffer a long and painful death in the wasteland for her consistent antagonism, and doubly, was a way of punishing the daughter of the head of this rival family, after allegations of a love affair between her and Nebthet. During her exile, she has found herself more and more emotionally and morally dependent on Set, the Great Serpent. Whilst in her late teens and early adult years, her exaltation of Set waned over time. However, her belief that Set was the only way of enduring the hardships of her exile has only strengthened after every obstacle she has had to confront until now. Who was once a loving, pampered, yet free spirited girl, is now a hardened survivor with an obsession for strength, the knowledge to make her stronger, and the veneration of the one God she feels - she knows - can give her these things... Set. In her own way, she believes she is doing a kindness to those she proselytizes to, as in her mind strength is the only difference between life and death, more-so here than anywhere else, and only Set could grant mortals such strength. Whether she is correct or not however, who's to say?
Aeroporto Samuel Oak

**Aeroporto Samuel Oak** è un luogo della regione di **Eldiw**.

È collegata a nord con **Percorso 9** e ad est con **Leopoli**.

Da esso si possono raggiungere:

* **Aranciopoli** (dopo aver ottenuto il **Biglietto Aereo**);
* **Isola Shinobi** (dopo aver ottenuto il **Biglietto Shinobi**);
* **Paradiso Sakura** (dopo il rilascio del **Pass 3**);
Eresh's Resolve

"It's over now, everyone. I think. Stay calm! I'm going out to check."

No matter what she had been in the past, she was a leader. A priestess. A queen, and a mother. The people of New Asshur, and even the desert beyond, looked to her for protection and guidance. And the foul magic from the North had put fear in her. The fear for her children. For her home.

***So much chaos to come,*** Mother Derketo had laughed in her dreams, voice lovely and rasping. ***Death and rebirth, my lovely. Can you hear the death-rattles amongst the moans?***

She'd become more attuned to that foolishness in the interim months, between the last cataclysm and this one. She knew the signs - the fleeing of animals, the babbling of blind seers, the curdling milk and unease of her acolytes. She knew it was coming. And so she'd prepared.

The animals were set loose, including the beloved lion she'd called after her first husband, and her pearl-white mare Calima. She sent them away with kisses and promises to find them. The innards of the zikkurat were reinforced - triangles, she ordered, to withstand the earthquakes. They laid up food and drink that would not spoil. Medical supplies. Oils and implements for emergency prayers.

Her wisdom had paid off. When the next cataclysm came, the Asshuri had huddled in their man-made cavern beneath the zikkurat while the world around them was destroyed. And now, it was time to emerge.

The desert sunlight was blinding as Reshti stepped into it, after so long underground. She was the first to emerge, the herald and protector of her people, followed closely by the enormous Cimmerian called Chullain. He gripped a weapon and guarded her like a hound. All around them, rubble - but the triangles had only grown stronger under the pressure. Though Asshur was destroyed yet again, and Sepermeru lay half-buried in sand, they had survived. They would rebuild.

Reshti smiled, then grinned, and laughed with a savage glee. Chullain shifted and touched her back lightly.

"It's safe!" she cried again, and slowly, the Asshuri began to emerge from the rubble to lay eyes on their queen in all her savage glory.

Bruised, bleeding from her scrabble out of the ruins, her hair wild and her eyes glowing gold in the sun - she was Eresh-e-Banit, High Priestess of Derketo, Queen of Asshur, Governor of Sepermeru, Regent of the Western Desert...

And she would bring order to the chaos once again.
Morag

On rare occasions, Cimmerians raid so far south, that they raid past what there is to raid and encounter peculiar unguarded cities with open doors for trading. And so, here is where the story begins, at the City of Merchants. Despite his Brutish appearance, one would at least assume some redeeming factors or qualities. There were none. Hither came Morag, the brute - A tall, mightily shouldered ogre with steely muscles rippling under bronze skin. Among his many attributes, he had almost mastered his native tongue and had advanced level analphabetism. His sword was gigantic and hopelessly phallic, and despite its size and weight, he wielded it with the elegancy and ease of a raging gorilla swinging a child. As the brute and his equally brutish raiding companions entered the city, they were received by friars. Unfamiliar with the perils of greeting barbarians, and unbeknownst to them, they had committed a horrible blunder. They had received the barbarians with the blessings of a foreign deity. And thus, a well-versed theological debate ensued. A friar claimed his god could grant wishes. Morag had wished for him to breathe underwater, as he drowned the friar in the well. Barbarians tend to avoid acting like dongs to each other, the way civilized folk do since barbarians all carry giant axes around. These civilized folk had none, so, the looting started. You have to remember, at this point in the story, the Barbarians had no idea they had screwed up. Little did they know, the city had a well-funded temple guard. Thus, the sacking turned into the fleeing. The barbarians fled the city, all but one. Morag had on this occasion knocked himself out running into a door hinge on his way out of a merchants hut with two armfuls of loot. And so, Morag's Exiled adventures commence.
Mina Moves On

Mina sat amongst the flowers, leaning up against her tree. Of all the things left to move, this was the last, for good reason, of course. The desire for protection had given their move an almost frantic energy, and now there was barely a hint they had resided here at all. A stray bit of cloth caught a breeze, and her eye, and she shook her head. As always, the Exiled Lands seemed to reassert itself with unnatural speed.

Her guard, Luan, stood a short distance away, keeping a watchful eye out, and a couple people wandered, picking up the last, stray bits of their lives here, so she was probably safe enough. Still, lingering here was risky, and she turned to the task at hand. Turning to face the Tree, Mina shifted to a kneeling position and placed one hand on the trunk, the other upon the soil at its roots. The island brimmed with power, and it was hardly any effort to draw that up into the tree, convincing it to loose its hold on the soil gently, oh so gently. As soon as the tree was free, she whistled and a crew of their people came over to help her carefully load it into a flat wagon, crafted just for this purpose. She wrapped the roots in moss and cheese cloth, to keep the tree sated during its trip.

A careful check showed barely a sign the tree had rested amongst the flowers of the island at all, and she nodded. She was doubtful any of this would deter those seeking to harm them, but every precaution must be taken, even if the hope is a faint one. She turned back to the cart, nodding to the folk around it. It was time to move on. She took the reins of her rhino, who she had hooked to the cart rather than a team of horses, and began the trek home. Again.
Time

The cool night air flowed freely through Soren’s hideout, the only light produced by a solitary candle in his study. He looked at the leather bound journal on his desk, his headache present but rather mild for a change. He had seen someone at the gathering for the tailor’s grand opening, another familiar face. The memories surfaced like pockets of air in a stagnant pond, only to quickly burst and recede. The people of this land were mostly strangers in his eyes, but a select few stood out among the rest.

He flipped through the pages of the journal, reading the notes he had left his future self during his journey to find what he had lost. The names of his parents, his former companions, those he fought with and for, and those he held close. Only a few of these names he could recall, and why they were significant.

Flask in hand he walked out into the moonlight, overlooking the lands.

“I must find a cure, there has to be a way..”
Dhugaa

Dhugaa was born to his Chieftain Father *Negaasu Mambiisi*, and from a young age quickly pursued a career as the local Smith and Stone Mason for his Tribe: *Kiisi*. When Dhugaa came of age to have a more admirable social standing, he was admired for his capability to forge Steel and Armor that was extremely durable and became a formal member of a **Mesnitu** smith within the Society. This was an honorable position to hold within the tribe and served quite a wealthy lifestyle. He was revered for his work and tribes-members spoke of the spirits that dwelled within him to become such an admired member of the tribe so quickly. Almost...too...admirable. After spending several years smithing and crafting for the tribe, the alleged spirits that dwelled within him grew more and more feared as time went on. When Dhugaa's father passed, the new Chieftain of the tribe was so leary of his abilities to make such fine armor and weapons that he ended up being banished from the Puntish lands where he was later captured and sold into slavery to find himself then cast into the Exiled Lands after a time. Here he must now thrive and survive under circumstances deemed near impossible to avoid.
Cooking

## Introduction

Cooking is one of the main aspects of the game along with hunting down creatures and crafting equipment. You gather ingredients from enemies and combine them into a dish by using one of the many cooking stations around the map.

## Simmer's Cooking

Simmer's Cooking is a set of recipes in the first chapter of the game. They are unlocked progressively throughout the game by collecting recipe books after every major sub-chapter. There are also hidden recipes located in various secret places on the map.

## Grill's Cooking

Grill's Cooking can be unlocked after beating the first chapter of the game. Oppositely to Simmer's after collecting a cooking book you only unlock only a few recipes, the rest needs to be found on the map. There are four books in total for every major sub-chapter. What also distinguishes Grill's cooking is a ability to upgrade recipes. The number of possible levels and their effects varies from recipe to recipe.
Brutal Suns RP-PvP Wiki

=== **Welcome to the Brutal Sun RP-PvP Wiki!** ===
Server Trailer: https://www.youtube.com/watch?v=fcrwTF\_ESXY

## Important articles

* Official History
* Character Stories
* Important NPCs
* Factions
* Characters
* Clans

*Need help building out this community?*

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* Managing your new community
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eonan

Eonan was the second and last Chieftain of Clan Caelmoor. Following the death of his most trusted warriors, Morag and Fennic, Eonan left with his wife Danika. For the denizens of the exiled lands, he thought, merely used the clan of stalwart Cimmerian warriors to ward off the onslaught of undead that came in waves from the freezing north. And so, choosing the better option, the Chieftain and his wife left to commence the long journey back to Cimmeria, where they would raise their family together, and lead their people to greatness.

Following the Chieftain's departure from the exiled lands, clan Caelmoor was dissolved, and its remaining members scattered.
Samyn

## Before Exile

Samyn Giant's Bane is the daughter of a Vanir King, she likes to be called Sammy, but she only lets ones that are very close to her call her that. at a very young age she desired to be a warrior, but not just any warrior, she wanted to be the best dam warrior her clan has ever seen, when she was the age of six she started to spy on the training sessions of the warriors, and the trainer spotter her and smiled, and offered a practice wooden sword to use. When her father learned of this, it brought a tear to his eye, that made him so proud, but her mother not so much, before she could train to be a warrior, her mother made her learn to read and write, and be able to ride a horse before she could train as a warrior, and so she did, her drive to become a warrior was so great to learned all of those things her mother wanted her to at a rapid pace. By the age of ten Samyn had learned to read and write, and ride a horse (to a degree) and from then on she did nothing but eat, sleep, breath training until she was older to do more physical training, when she came of age she had transformed dramatically, she went from a small girl, to a tall massive strong women, who the men even feared of, she had earned the respect of the Warriors, not by being the King’s daughter, but by showing them her prowess, leadership, and ability in combat, and that’s the way she wanted it.
Azira

## Before Exile

Born in the nation of Zamora, Azira has a dark past. Her family was poor, so her and her few siblings resorted to thievery as their way of living. This way of living worked for a time, until she reached the Age of Consent for adult punishments, and one of her brothers was caught and imprisoned to await a full sentencing, while Azira was caught murdering Merchants after she stole from them. From that young age of 10, Azira learned to be extremely manipulative to get what she wanted, which helped her to get out of lots of situations she found herself in- though not her last. Azira's charges being more severe, cost her a sentence of death by crucifixion in the Exiled Lands where others like her had been banished. Azira wanted revenge and power- everything of her family in her control, and that became evident all too quickly. She started venturing into illegal and deceitful crowds in her dealings with the Blackmarket. Azira had her hand in the Black Market, as well as the illegal slave trade that was taking place under the empire's noses. Her family was still feared despite her father now dead, so all those that knew what she was up to were sworn to secrecy for their lives. With the money she had access to, she could make just about anything possible. Illegal Brothel funding, illegal slave trading, the black market, working closely with other assassins and thieves- vigilantes...she had her hand just about anywhere one could imagine in one way or another. She had the wealth she could only primitively dream of. Destiny intervened, and now she continues to work in a field she's most skilled and experienced in under circumstances deemed near impossible to avoid.
Caelmoor

## Founding

Clan Caelmoor was clan of Cimmerians, founded by Chief Brinach in the fifth age.

## Dismantling of the Clan

Clan Caelmoor fell after two of their finest warriors, Fennic and Morag were slain by the Red Riders. Deciding these lands were not worthy of saving, Chief Eonan left the lands with his wife, Danika. The remaining members of the clan scattered amongst other groups in the Exiled Lands.
Urda and The Book of Flesh

After the conversation Urda had with Grimnir, she couldn’t sleep anymore. She sat at the table, staring in the fire, struggling with herself. A decision has to be made. A painful one. When the candles nearly burnt down and the first glimpse of daylight illuminated the snowy mountains, she finally made up her mind, but the conclusion weighs heavily on her.

Unnoticed, she sent a raven to Raya. For the rest of the day, she prayed at the altar. “May Ymir forgive me my doings...” In the evening, she put a potion in Dianas meal. Nothing bad, nothing that would ever hurt her, only a substance that would make her sleep deeply and well in the night. Diana always keeps the book close to her, that much Urda knew. That cursed book everyone wants. In the darkest hour, the old Völva sneaked to Diana, found it and took it from her. “It needs to be done”, she mumbled over and over again to herself, while she left Icewind Abode with the book of flesh in her bag, riding towards Telith’s Island on Grimnirs horse, the only horse they currently owned.

Near the corrupted ruins of Oxengrad, Raya waited for her. Urda dismounted, patted the horse's neck and gave Raya a faint smile and a nod. Then she opened her bag and revealed what she had carried with her.

Rayas eyes widened when she spotted the artefact. She looked up in Urdas blue eyes and could see the pain in them. “How did you...” “I took it.” Urdas voice was grim and cold as ice. “And Grimnir…? When I read your letter, I thought he would follow you…” “Oh, he would. If he knew what I am doing here.” She smiles, a very sad smile. “He would follow me, yes, he would…” *But he shall live. He and Diana… they both shall live.*
Fennic

## Life Before Exile

Fennic was born a member of the Gorram tribe, into a small village who lived in the Murrogh Forest. Fennic’s mother died in labor, bringing the child into this world, and his father never forgave Fennic for it. On the night of his birth, Fennic’s father left the boy in the woods, to be devoured by the wild, it was only Fennic’s luck that the Gorram chief , Duncan, happened to be coming back from a hunting expedition and heard Fennic’s cries. The chief took pity on the boy, bringing him back to the village and declaring that Fennic was a child of the entire village, to be raised by all of them. Fennic learned from the village, and soon was proficient at many things. He learned metalworking from Duncan, he learned to hunt from the men of the village, how to weave from the woman’s circle, how to track from the scouts, and most importantly, he learned how to fight from his father. Fennic had more than his fair share of broken bones and bruises from the man going to hard in training, it was obvious he took every opportunity he could get to punish Fennic, for killing his mother when he came into the world. But this trial forged Fennic, it pushed him to his limits, and broke him time and time again. But every time he was beaten down, he stood again, adjusting his grip and ready to fight again.

One day Fennic was out on a hunting trip, he enjoyed hunting, it was his chance to become one with nature. He had managed to snare two rabbits, and shoot three more, a good hunt indeed. As he made his way back to the village he saw smoke rising. It was gone, everything was gone. The village burned, and his people, the only family he had ever known, slaughtered. The Hoath clan had come upon his people while he was away and murdered all of them. Fennic fell to his knees, looking upon the desolate village, watching it burn. The last thing he heard was footsteps rushing up behind him in the snow. All went black. Perhaps it was the divines guiding his life, perhaps his assailant had ‘mercy’, or perhaps Fennic was lucky enough to have a third chance at life. Whatever the reason, the next time Fennic woke, he was in the exiled lands, a bracelet latched firmly around his wrist. This hostile land was his new home, he swore he would not waste this chance at life, and we would \*never\* fail those who trust him again.

## Exile

Fennic was a founding member of Clan Caelmoor with Chieftess Brinach. He took part in the Repossession of the Smoldering Stone, and the Battle of the Sobek Caves. Fennic was known for being a generally happy Cimmerian, and willing to heal most anyone that required it. However, Fennic was also known for developing a temper when his healing attempts failed, becoming moody, and stopping at nothing until the person was back to full health.

## Death

Fennic died at the Black Keep, after chasing down one of the Red Riders, following the Battle of the Highlands Chapel. Shortly after his death, Fennic's best friend Morag would die as well, attempting to avenge his lost friend.
Indira Johar

Born to a family amongst the lower echelons of the *Brahma*, the ruling-caste of Vendhyan society, Indira Johar led a childhood of comfort and luxury in Ayodhya, at the heart of the Golden Kingdom. Educated in the proper ways of courtly Vendhyan behaviour and etiquette, it was equal parts boredom and an anarchistic nature that lead to her breaking the mould of what would otherwise have been expected of a young Vendhyan noblewoman. Rather than acquiescing to will of the priests of Asura and entering into a marriage upon coming of age, she instead fled to rival courts of her family; her charisma, beauty and deviousness making it simple enough for her to take up a livelihood as a courtesan and spy. For several years she lead a life of intrigue and temptation, building a mastery of the ancient art of espionage as she indulged many a member of the upper castes in their desires in exchange for their secrets; information that would then be shared with whichever noble the young woman held as her patron. The ambition she harboured steadily built her towards taking bolder and riskier tasks for her masters, something that would eventually prove to be her undoing. A job to seduce and reveal the secrets of an aspiring disconnected heir of Devi Yasmina's own dynasty turned sour, her machinations revealed and exposed by the nobleman's family and spymasters, with Indira being arrested in the aftermath. Despite her captors intending initially to keep the woman as a trophy pleasure slave amongst the lower castes, it was eventually decreed that she be exiled after a series of jailbreaks became increasingly close to succeeding. Thus, Indira was thrown from home and country, exiled to an unfamiliar and strange land, left to fend for herself and, perhaps, to forge a new destiny.
Wings Of Fire: The Nameless One Wiki

**Welcome to the Wings Of Fire: The Nameless One Wiki!**
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PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Raenis

A fairly new arrival to the Exiled lands, Raenis seems to be well out of her element here. One needs only look at her petite build, pale skin and soft, pampered physique to know she is a child of luxury and decadence. Her doll-like features are quite pleasant to look at. Large, sensuous eyes of acid-green gaze out at the world from under a feathery veil of long dark lashes. Full red lips dominate a delicate pale face which is framed with a long cascade of sunset-red hair. Slender yet exquisitely curvaceous, she moves with effortless, fluid grace of a dancer, even when engaging in combat. The light, blades, that she carries, flow in her hands with mesmerizing flourish, looking more bewitching than deadly.

A charming individual, she is quick to smile and engage in conversation. Quite often, she can be rather forward and flirtatious. Yet despite her outgoing disposition in places of public gatherings, if encountered out in the wild, she behaves with utmost caution, minimizing interactions and giving other travelers a wide breadth.
About (disambiguation)

File:Honeystar.png  Hey dudes! I can't just do Honeypath, because funny story:

When I was creating Fireclaws' page, I accidently named him Honeypath. And since Fireclaw used to be Honeypath, I can't make a page *just* called Honeypath.

## Extra Story

Honeystar looked into the distance, wondering. "I wonder if I'll ever be a star up there," She said, half to herself, half to anyone who was listening. "What was that?" Asked Dangerreed. Honeystar jumped. "Didn't see you there." Dangerreed blushed. "Wanna... Sit, and, uh, watch the stars?" Dangerreed softly said. "Yeah... Yeah, we can." Said Honeystar. They touched noses. "I'm ready to spend my life with you, if you are." Honeystar nodded. "We can be together forever."

## Family Tree

Mother: Angel-ivy

Father: Brownwing

Mate: Dangerreed
New Lithos

## Founding

New Lithos was founded, by King Asher, in the Fifth Age, with the ideals of being a central trade hub, from which Law & Order, Civilization and Justice could retake the Exiled Lands. New Lithos managed to attract some of the remnants of Clan Caelmoor, as well as others seeking civilization. The city was built on the strategic location of the Oasis of Nehkmet, as a way to provide the citizens with water, as well as to keep an eye on the City of Sepremeru.

## The First Grand Tournament of New Lithos

With the Red Rider's being a constant threat, King Asher decided to seek out champions who could assist in a raid on the stronghold of the Red Riders to rid the land of the evil once and for all. The invitation read as following:

##### Citizens of these Exiled Lands! You are welcome under the banner of House Xenakis, to the Grand Tournament of New Lithos. Our true goal, and the truest threat in these lands, lies in the North, in the Black Keep! We will march wherever the undead rise, and cut down those who should resist, a task not to be taken lightly. An elite strike force will be gathered to still the riders where they rest, as an army marching into the keep, will only end in needless slaughter. Slaughter that can not be accepted when fighting an enemy that rises each of our beloved dead. For that reason, the Grand Tournament of New Lithos shall be hosted! Those who come to participate in, one of the many events, will be tested against the fiercest creatures of this lands, as well as other participants. Your skills will be under close watch, as we determine who has the best to offer! The best of you will have the honor to take part in the elite strike force against those known as the Riders. If that is not enough for you still, those that place in their events will be rewarded with not only glory, but items and gold as well! Do your part to help determine who is best fit to take part in this fight! Those of you who cannot participate in such rigorous physical activity, come, and see who the saviors of these lands will be! Merchant stalls will be set up for who wish to sell their wares to participants and spectators! The Riders WILL fall! - Asher, of House Xenakis, born of Argos, King of New Lithos

Many from all corners of the Exiled Land's came to the event, which featured a Free For All tournament, A 2v2 fight Tournament, a Beast-Master's Tournament, and the main event, a 1v1 tournament.
Electabuzz

**Electabuzz** è un Pokémon di tipo Elettro.

Si evolve da **Elekid** a partire dal livello 30 e successivamente in **Electivire** quando esposto a Update Saetta.

## Descrizione del Pokédex

*Pokémon Elettrico. Tutto il suo corpo è pervaso di elettricità. Fa roteare vorticosamente le braccia prima di sferrare un pugno per caricarlo il più possibile.*
Sorbett Biological Storage Facility

Sorbett Biological Storage facility is a region between the Sorbett Military Detachment and the Sorbett Dormitories. It's a tough area at the intended gear level, containing Putrid Blobs, Putrid Jellyfish, Putrid Fingers, Putrid Skeletons, and Putrid Porcupines

## Dialogue

At entrance computer:

"About the Sorbett Biological Storage Facility: The Sorbett Biological Storage Facility is research facility under the aegis of the Supreme United Command. Our mission is to collect and preserve all living organisms vulnerable to extinction. After the conclusion of the sixth mass extinction, our mission will pivot to cloning and raising the organisms underground. We aim to create independent, functioning ecosystems and provide sustainable natural resources for all citizens to enjoy. Through our efforts at Sorbett, we hope to build mother nature a new and improved home."

At C-04 Cold Storage Area entrance computer:

"C-04 Cold Storage Area. WARNING. Level 5 Extreme Biohazard. No physical contact with C-04 is allowed. Staff must conduct checkups and maintenance of the refrigeration systems every 5 (five) hours. In the event of physical contact, all staff involved will be terminated on site by security and instantly incinerated using high-power fire magic. All other staff assigned to C-04 will be placed in quarantine for 30 days for further observation."

At Cold Storage broken tank 1:

"Description: metric tons were delivered to the facility on / / under the auspices of . refused to reveal how they came into possession of C-04. C-04 has been theorized to be a parasite, chemical agent, or even a but tests have been unable to shed a light on its chemical processes or internal metabolism. Organisms that come into contact with C-04 slowly decay, turning into new instances of C-04 with additional mutations such as , or . C-04 "feeds" on any and all eukaryotic biomass and has potential to wipe out entire ecosystems. To prevent a possible -class scenario, the containment and elimination of C-04 is now the facility's highest priorities."

At Cold Storage broken tank 2:

C:04 Photo Records:

Exhibit A: A mean fish and C-04.Effects after 5 minutes of exposure.Effects after 10 minutes of exposure.Effects after 15 minutes of exposure
Character Stories

> These stories are written by players, while they are canon to the player, they are not an official history of the server.
>
>

## Stories of the Fourth Age

* Survivor of the Cataclysm
* Eresh's Resolve
* Urda and The Book of Flesh
* Syvea's Journey
* Soren's Memories
* The Einherjar Has Come
* An Old Memory
* Metzli's Sacrifice

## Stories of the Fifth Age

* Azira's Chronicles: Chapter 1
* Azira's Chronicles: Chapter 2
* Khazrak's Aftermath
* Sanctuary
* Mina Moves On
* Julius becomes 'The Unifier'
* Azira's Chronicles: Chapter 3
* A Goodbye
* The Lord & The Mother
* Mourning
* New Orders
* Transmutation ... In More Ways Than One
* Time
* The Luring and Sacrifice of Anasya
* The Unifier - 'An act of good faith'
* The Flight of Yevaine and Olivia
* Azira's Chronicles: Chapter 4 - A Chance Arrangement
* Finding Nanok
Mutton Hot Pot

Mutton Hot Pot is a dish made from 3 Electric Antelope Meat and 2 Tea Leaves. After eating this, you will begin to store lightning charges, these charges are spent when you shoot an arrow which will cause a bolt of lightning to strike whatever was hit, you get more charges after jumping, rolling, dashing, or rapidly descending after a perfect dodge. You can have a maximum of 3 charges.
Guava Tree

**Guava Tree** is an enemy in **Dungeon Munchies**. Far more active than the real deal.

Guava Trees, found in The Forest, tend to be stationary, moving when pushed but not attacking unless they are attacked first. To attack, they lift a branch like a club and swing it towards the player.

If struck while bearing fruit, they will drop one to two **Green Fruit**. When killed, they will additionally drop one Wood

Guava Trees do not always spawn bearing fruit, but will grow them after some time.

## Trivia

* Guava Trees are the first enemy encountered to drop an ingredient without being killed, in addition to dropping an ingredient when killed.
* They are also the first land-based enemy.
* As well as the first enemy to be peaceful unless provoked.
* And they are called "TreePerson" in the files.
Tea Fairy

Tea Fairies are small creatures found only in the Asan Ranch, they are harmless, but can be hard to spot out, hiding in the bushes. It can be made easier with Iron Egg Skewers as the symbol will show even if the tea fairies aren't fleeing. They drop Tea Leaves, an ingredient that can be used to cook Braised Tea Beef, Cleansing Green Tea, and Mutton Hot Pot.

## Other

Tea Fairies are mentioned in the fourth diary in Asan Ranch: "Tea fairies are cute, shy creatures that look like moving tea bushes. They're simple creatures without the intelligence of the plant people. I found an area in Mount Asan that's suitable as their habitat. I just need to replicate an old-school tea plantation and they should feel right at home."
Bladegrass (Enemy)

**Bladegrass** is an immobile enemy in **Dungeon Munchies**. Functionally, they can be considered more like breakable spikes than enemies.

Bladegrass doesn't move or attack. Instead, it simply deals damage whenever the player comes into contact with it. Bladegrass is the first enemy encountered in the game.

When killed, they drop **Bladegrass**.
Simmer

Simmer one of the main characters of Dungeon Munchies, as well as the first ally you encounter. She is a spirit and a professional Chef, as well as an extremely powerful necromancer. She is first encountered emerging from the first cooking pot of the game and serves as your main guide and teacher throughout the game. She gifts the player the first recipe book of the game(which was also written by her) and proceeds to teach you about magical cooking and the dangers of not properly cooking ingredients.

## Biography

Simmer was previously a girl who lived within the city that would one day become the dungeon. She was an excellent necromancer back when she lived and for that reason she worked as one for the government, reviving any workers so they can continue their job even after death. Despite magical cooking being illegal, she and her friends still pursed their passion and ran a fast food buisness.
Big Mosquito (Enemy)

**Big Mosquito** is a flying enemy in **Dungeon Munchies**. Very annoying like the real ones.

The Big Mosquito is a simple and weak enemy that tends to come in large groups. They simply fly towards the player and bounce off of any surface they come into contact with. To attack, they jab the player with their sharp proboscis.

When killed, they drop a **Big Mosquito**.