recursal/Fanatic-Fandom huggingface dataset:
Bra of Holding

This bra acts as a Bag of Holding. Farrowbelyn is currently in possession of one of these and is storing some weird and wonderful items, some her party may not even know about. She bought it from the Gnomish market stall 'The Hammer & Thongs' in Fairnock.

**Description of the Bra and Stats:**

This bra has an interior space, (there are 2 small ties on the inside of the cups that can be untied to open small openings within each cup) considerably larger than it's outside dimensions. The bra can hold up to 250lbs, not exceeding a volume of 32 cubic feet. The bra weighs 2lbs, regardless of it's contents. Retrieving an item from the bag requires an action.

If the bra is overloaded, pierced or torn, it ruptures and is destroyed and it's contents are scattered amongst the Astral Plane. If the bra cups are turned inside out & the bra is unhooked then the items will spill forth, unharmed but the bra must be put right before it can be used again. Breathing creatures inside the bra can exist for up to a minute before they begin to suffocate.

Placing a bra of holding inside an extra dimensional space created by a handy haversack, portable hole, or a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10ft of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and cannot be reopened.
Melbyrt Zilibar

Not much is currently known of who Iron Oxide calls his foster father, Melbyrt Zillibar, other than he was a traveling tinker and caravan owner who ran goods in and out of Fairnock. He was killed by an Empire Commander at a road checkpoint gone horribly wrong. Iron learned from High Priestess Neia that the Commander has/had strange pockmarks on his left cheek, and his right brow was/is scarred and missing it's second half. His hair was/is light white with grey.
Moonsilver Blade

This sword was purchased from a purchased by Azkaellon in Fairnock from a trader. The sword was severely discounted and a contract was signed where Azkaellon needed to slay and Dragon with the sword and bring the creatures head back to the trader. The party was unaware of anything sinister, though not particularly thrilled regarding killing a Dragon, until they returned from the Prison of Kulathil without Azkaellon. After a revelation by Morren, the trader was revealed to be Vaeril. The party had the sword tested for a tracking device. Before departing on the mission set for them by House Dae to go to Hell, they handed the sword over to the High Priestess Neia who was shook by the news of her husband.

**Description of the Weapon and Stats:**

Sharpness. The target takes an extra 2d6 slashing damage. Additionally, hit points lost to the attack can only be regained through a short or long rest. They cannot be magically restored.

You have a +3 bonus to attack and damage rolls made with this magic weapon.
Shaaldrud

* Performer of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Brother.
* Race: Dwarf.
* Class: Bark.
* Age: Unknown to Zellibek.
* Gender: Male.
* Height: 4ft.
* Weight: 150lbs.

Blue eyes. Tanned skin with ashy blonde hair that always has the ‘just got out of bed look’. He wears a black low v-neck tank top. These often don’t last a performance as he is prone to removing or tearing his tank off.  He wears a thick black band around his wrist with a symbol of a red pair of lips. Shaaldrud’s band, Chaotic Rage is very popular amongst the teenage audience which is no surprise when there is a very handsome, shirtless frontman singer. Zellibek and Drud are very close but also bicker frequently.
Houses

There are 4 Elvish houses.

House Áre, House Dae, House Silme and House Thalin.

Each house has a member sitting on the high council, which is presided over by the High King or Queen. Given the average Elvish lifespan is around 700-800 years old, there have been far fewer Elvish kings (or queens) than their human counterparts. These houses are the noble families - the eldest of the Elvish peoples. There are also Wood Elves, Deep Elves, Sea Elves and Frost Elves who come under the dominion of the High King, but as clans and independent societies who fight under the banner of the Elvish Kingdom.

The High Kingship is rotated between the 4 major houses.

Currently Lord Thonlias Nathylion of House Thalin sits on the throne and his council is - Lady Calthria of House Silme, Lord Elondir of House Áre, Lady Lyathia of House Dae and Lord Thonlias Nathylion's son, Lord Sedlinas of House Thalin.

When Lord Thonlias Nathylion's time has come, the throne will pass to Lady Calthria, from her to Lord Elondir, then to Lady Lyathia and finally, back to House Thalin with Lord Sedlinas.
Davin

Davin (last name unknown) is the birth father of Iron Oxide.

When Iron visited Elysenas he asked the High Priestess Neia to look into his past. When she did, she revealed to him that he had Dwarven parents. This came as quite a shock to Iron as he had grown up believing himself to be a Gnome. Neia told him that his parents died of the plague.

Iron would like to visit Neia again to find out more about his parents as currently he is not even aware of their last names. At a later visit with Neia, Iron learned his dwarven secret name, but did not learn any other information about his parents or any living relatives.
Draconic

Draconic is the ancient language of the Dragons. It is one of the oldest languages to exist. There are slight variations in the accent as Chromatic and Metallic Dragons have a variation in regional accent.

Draconic is naturally spoken by different races and creatures.

* Dragon

* Dragonborn

* Kobolds

* Lizardfolk

* Troglodyte

For those races who are not born and raised to speak the language, Draconic is a difficult language to learn. The Draconic language consists of many hard constants. The spoken language is similar to a hiss and is often described as a noise someone may make when clearing their throat.

The Draconic language had no need to be written and therefore it's alphabet was not established until much later after the language itself.
A Crucial Item

# Armour

* **Armour of the Black Serpent**

* **Arrow-Catching Shield**

* **Pants of Billowing**

* **The Regalia Resplendent**

* **Robe of Devil's Protection**

# Jewellery

* **Amulet of Fiend Protection**

* **Bracers of Defense**

* **Cuff of Protection**

* **Dog Tooth Necklace**

* **Ring of Protection**

* **Ring of the Crystal Spire**

* **Ring of Warding Bond**

* **Sigil of the House of Silme**

# Staff

* **Staff of Memories**

* **Staff of the Serpents' Power**

# Tattoo

* **Talons of the Aerdrie**

* **Tattoo of Flames**

# Weapon

* **Andorin - Axe of my Ancestors**

* **Knife**

* **Moonsilver Blade**

* **Phoenix Feather Blade**

* **Plausible Deniability**

* **Rapier Wit**

* **Scimitar of the Black Serpent**

# Other

* **Bag of Holding**

* **Bra of Holding**

* **Clickity Clunker**

* **Cloak of Billowing**

* **Coin of Invulnerability**

* **Eyeglass of Wisdom**

* **Kaleidoscope of Dreams**

* **Knuckles of Knock**

* **Magic Stone**

* **Rake of Terror**

* **Thong of Holding**

* **Sending Stones**
Kulathil

A letter regarding Kulathil:

“Welcome to Kulathil - Your New Home!”

Dear Prospectors, on behalf of the Lithel, we welcome you to the city. To make your new life here a pleasant and memorable one, we have put together some pointers.

- A master divine entity controls everything in this city. We call it Lithel, and it guards us from the darkness beyond.

- There is a strict schedule here. 8 bells of paid work, 8 bells of leisure, and 8 bells of sleep.

- The Wardens can petrify you in a heartbeat. Petrified violators are claimed by the Intellectuals Syndicate for research purposes, or fed to basilisks.

- The Order of the Stone Wardens are the ultimate arbitrators of the rule of law within the city. - All fights and duels must be mutually agreed upon. Fights must take place within the Lightning Dome battle arena.

- The stone wardens will, if possible, revive or resurrect dead prospectors, and all fees for such activity will be deducted from the prospector’s savings.

- Inmates have the right to join or form syndicates and participate in any “territorial wars” for mining rights or other benefits.

- Please don’t attempt teleportation or other planar travel. You will die.

- Please do not attempt to leave the city. You will die.
Gnomish

Gnomish is a language that is spoken by Gnomes. Gnomish consists of a simple structure but has a vast, daunting vocabulary.

Gnomes are very interested in the academic arts of engineering and therefore became the scholarly language. It is used widely among many races, especially within those academic circles. The Gnomish language is very much a catalogue of knowledge.

The Gnomish language uses the same script as Dwarvish.
Willy Rothbart

**Willy Rothbart** is a character on Netflix's *Hoops*. He was incorrectly believed by Ben Hopkins to be the father of Shannon, Jim, but was actually no relation.

## Appearance

Willy Rothbart was an old, bald, fair-skinned man in a wheelchair. He wore thick glasses.

## Character

Rather elderly, he was not all there mentally. He spent three hours talking to a coat, thinking it was his dead wife. He accompanied Ben Hopkins to a wedding, believing him to be God come to take him away to heaven.

## History

He purchased the house that used to belong to Shannon's parents and lived there.

## Plot summary

Angry that Shannon had taken on his father, Barry, as a surrogate father, Ben Hopkins "adopted" Rothbart as his second dad to try to get back at her. He picked him Rothbart up from his home, thinking that he was Shannon's elderly father. He then took him to a wedding that Shannon and Barry were attending. There, he learned that Rothbart was not actually who he thought he was, and then Rothbart died on the spot at the wedding. Hopkins attended Rothbart's funeral along with Barry, claiming that Rothbart was like a father to him.

## Appearances

Willy Rothbart appears in the following episodes:
Wilfer ‘Wellaby’

* Potion Maker of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Uncle.
* Race: Halfling.
* Class: Unknown to Zellibek.
* Age: 78 years old.
* Gender: Male.
* Height: 2ft7.
* Weight: 28lbs.

Green Eyes. Skin is very dark which stands out against his wild frizzy white hair that points out in all directions. He wears a simple white coat which is buttoned up, it is very stained and has various holes and burn marks in it. He wears a brooch attached to his coat with a symbol of a pair of red lips. Wellaby does not entertain but he has been with the Danser family for his whole life. Often the family, including his wife Hattie will go days apart without seeing him as he is often shut away mixing and stirring up different variations of potions. Usually there is a great deal of noise to go alongside this and sometimes the occasional small fire or bizarre accident. However, once he has finished his brewing they are usually the most wonderful and spectacular potions. His most popular potion is ‘A Wellaby Wish’ potion which grants the drinker one free wish (terms and conditions apply). Zellibek’s favourite potion of her uncle’s is the Tickle Monster potion. He often drinks that potion and chases her and her siblings around with his newly sprouted limbs ready for tickling.
Hydration Nation Wiki

**Welcome to the Hydration Nation Wiki!**
We're a collaborative community website about Hydration Nation that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderCyberpunk D&DPlaceholderSpacebunny's 5e D&DPlaceholderHydration Nation HOI4

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
House Silme

Ancestral Home: Haldirian

Current Leader: Lady Calthria

Known as the "Starlight" These elves are far more reclusive then their brethren, often seeking the woods or the libraries for solitude and rest. They have no love of battle or gaiety, but are the seekers of knowledge and practitioners of magic arts and healing spells. They are charged with guarding and maintaining the great archives and academies of the realm, although they are perhaps some of the most devastating forces to fight for the kingdom, with sorcerers, wizards, and druids amongst the many skilled fighters on the front lines of battle.
Dog Tooth Necklace

Farrowbelyn currently wears a necklace like this. She found it on the body of her party members in the Yeti Cave.

**Description of the Necklace and Stats:**

A simple necklace of dogs teeth. When you put on the necklace, your mind clears a bit, and you gain +1 Animal Handling, +1 Medicine, + 1 Survival.
Armour of the Black Serpent

The Armour of the Black Serpent is the armour that belonged to Prince Silkorin. It is currently in the possession of Farrowbelyn and being worn by her after her and her party defeated him.

**Armour Description and Stats:**

You have +3 Bonus to AC while wearing this armour. You are immune to necrotic damage while you wear this armour. If you fall unconscious, the armour will expend necrotic energy (4d10) in a 10 foot radius around your body for up to 3 turns, or until you regain consciousness or permanently die.
Andorin - Axe of my Ancestors

Andorin, meaning 'Axe of my Ancestors' was crafted for Farrowbelyn by her parents Haefer Nightaxe and Geldaria Goldfall and given to her at aged 30 when she began her military training. It is currently Farrowbelyn's most treasured possession.

Gilded with gold and inlaid with silver, every part of this greataxe, from the ruby studded hilt (a reference to one of Farrowbelyn's childhood hero Rubybelyn and her fiery hair), to the carefully polished and sharpened head, engraved with dwarvish runes of protection and blessing, speak of the love and pride Haefer and Geldaria had for Farrowbelyn.

**Weapon Description and Stats:**

When you wield this axe, you feel the weight of your parents legacy and the legacy of your ancestors. This legacy is a fierce legacy, woven from strength and sadness, loss and longing and it is yours to honour and uphold.

While wielding this axe, you gain a +1 to all initiative rolls and have advantage on all strength saving throws. +2 AC in magical protections, as the magical energy moves from the axe up your arm and around your body like an invisible force field. Additionally, once per long rest, the magical shield generated by your axe can absorb some of the force of damage dealt to the wearer, which adds to the protection of the shield. The energy shield absorbs up to 2d8 of a single attack against the wearer, which the wearer can then add to their health as temporary health points, or can draw from the shield and add to their next attack as force damage. Example 1: The wearer with 100 HP is hit by fireball for 32 points of damage. The wearer chooses to expend the protection of the axe's magical force field, and rolls 2d8 for 13 points. The wearer can now choose to add those 13 points as temporary health points, (now 68 HP + 13 THP), or on the next successful attack, can add 13 force damage to the total of their attack. The wearer cannot use those temporary hit points to reduce the damage of the blow, (you could not subtract 13 points from the fireball damage,) but those temporary hit points will apply towards the next amount of damage dealt to the wearer. The wearer must declare how they want to utilize the axe upon expending its use. Example 2: The wearer with 60 HP is hit by a claw attack for 5 points of damage. The wearer chooses to expend the protection of the axe and rolls 2d8 for 14 points. However, because the original attack was only 5 points of damage, they can only add 5 points to their HP, or alternately, can only add 5 points of force damage to their next attack.
Faethria

* Head of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's mother.
* Race: Elf.
* Class: Unknown to Zellibek.
* Age: 178 years old.
* Gender: Female.
* Height: 6ft.
* Weight: 102lbs.

Eyes are an enchanting pale blue. Pale skinned, long straight copper hair, almost as long as her robes which are dark blue, when caught in the light they sparkle and there is white and yellow embroidery around the sleeves, collar and trim. Her hair is often loose but she wears a starry symbol in the center of her head which is tied back with thin chains of silver. She wears a black chain necklace with a symbol of a pair of red lips. She does not entertain privately but she does entertain many at a time, not in front of her family. She is the best of the best in whatever it is that she does for her patrons and in very high demand. Zellibek wishes to one day be as great as her mother.
Tempest

* Entertainer of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Sister.
* Race: Tabaxi.
* Class: Unknown to Zellibek.
* Age: 22 years old.
* Gender: Female.
* Height: 5ft.
* Weight: 90lbs.

Yellow eyes. Dark grey fur with light grey stripes. Both wear a red and gold bedlah outfit. Both wear gold cuffs around their tails with a symbol of a red pair of lips.

Tempest and Elektra are very popular dancers, they dance for a room and privately. Faethria will often come and sit by herself and watch the twins when they are performing for a room. Zellibek often finds herself lost when watching them, she secretly hopes that one day people will lust after her the way they do her sisters. The twins often do not talk, it is very rare for them to do so but when they do, it is very difficult or mostly impossible to not listen to their soft purring words. Those who are not used to it often find themselves utterly fixed to them.
Knife

Anethri purchased this item from the Gnomish market stall 'The Hammer & Thongs' in Fairnock.

**Description of the Weapon and Stats:**

A large dagger that provides +1 to hit and +1 to intimidation. Dagger will grow to be slightly larger than anyone else's dagger in the room. On a failed intimidation check, the knife will turn into a spoon till dawn.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Elektra

* Entertainer of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Sister.
* Race: Tabaxi.
* Class: Unknown to Zellibek.
* Age: 22 years old.
* Gender: Female.
* Height: 5ft.
* Weight: 90lbs.

Yellow eyes. Dark grey fur with light grey stripes. Both wear a red and gold bedlah outfit. Both wear gold cuffs around their tails with a symbol of a red pair of lips.

Tempest and Elektra are very popular dancers, they dance for a room and privately. Faethria will often come and sit by herself and watch the twins when they are performing for a room. Zellibek often finds herself lost when watching them, she secretly hopes that one day people will lust after her the way they do her sisters. The twins often do not talk, it is very rare for them to do so but when they do, it is very difficult or mostly impossible to not listen to their soft purring words. Those who are not used to it often find themselves utterly fixed to them.
Sending Stones

Jonik and Morren are currently in possession of a pair of these.

**Item Description and Stats:**

Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognised. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.

Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes non-magical.
Zandaer

* Baby of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Uncle.
* Race: Elf.
* Class: Unknown to Zellibek.
* Age: 3 years old.
* Gender: Male.
* Height: Unknown to Zellibek.
* Weight: Unknown to Zellibek.

Blue Eyes. Pale Skin. Blonde hair. Often looked after by Kalanuur, Hattaeleigh, sometimes Playxur, very rarely Faethria. He wears tiny dark blue robes with yellow and white stars embroidered on them. He is picture perfect.
Cuff of Protection

This cuff was purchased by Paathurnax in Fairnock from a trader. After a revelation by Morren, the trader was revealed to be Vaeril. Paarthurnax had his cuff detected for a tracking device but there did not seem to be one.

**Description of the Cuff and Stats:**

Requires attunement by a when a wearer is attuned to the ear cuff, it creates an invisible shield of magical energy around the wearer, that gives +2 to the wearer's AC.

This ear cuff is crafted from silver and inlaid with gemstones of power. When a wearer is attuned to the ear cuff, it creates an invisible shield of magical energy around the wearer, that gives +2 to the wearer's AC.

Additionally, once per long rest, the magical shield can absorb some of the force of damage dealt to the wearer, which adds to the protection of the shield. The energy shield absorbs up to 2d8 of a single attack against the wearer, which the wearer can then add to their health as temporary health points, or can draw from the shield and add to their next attack as force damage.
Kalanuur

* Accountant of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Father.
* Race: Half Orc.
* Class: Druid.
* Age: 45 years old.
* Gender: Male.
* Height: 6ft4.
* Weight: 160lbs.

Eyes are light brown. Skin is a peach colour with a slight purple hue. He has short black hair that drops just below his ears with a middle part. He wears a dark brown blazer jacket and has thick framed glasses on a chain hanging from around his neck, unless he is reading. He wears a black chain necklace with a symbol of a pair of red lips. He does not entertain but he does book keep. A surprising face for the family business for some until they get to know Kalanuur. He is a cheerful soul and remembers the small details which the patrons love. Regulars often bring him small gifts such as things they have cooked, made or books they think will interest him. Zellibek believes she gets her chattiness from her father.
Rake of Terror

Iron bought this Rake from the Gnomish market stall of 'Relics & Rarities' in Fairnock. He lost this item along with the rest of his belongings and skin in the Teleportation Sigil accident.

**Description of the Rake and Stats:**

Everyone who steps on the rake takes 1d6 bludgeoning damage. DC 12 to notice lying on ground. Rake appears to have supernature properties in ways only the unruliest of groundskeepers is familiar with.
Theodurren

* Security of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Family Friend.
* Race: Fibolg.
* Class: Unknown to Zellibek.
* Age: Unknown to Zellibek.
* Gender: Male.
* Height: 8ft9.
* Weight: 278lbs.

Hazel eyes. Light brown fur with some lighter redder patches. Wears light grey patched clothing that was stitched together by Hattie. Theodurren also wears a large belt with many pockets attached to it and often has a crossbow strapped to his back. Theodurren is part of the Danser family though he does not hold the name or the beliefs. He is there for security purposes and helps with the moving when the family moves from town to town. Zellibek likes Theo and has only ever seen him behave in a friendly manner (she has never seen him having to deal with any matters of thievery etc). Her and her siblings love him though they have never actually heard him talk and aren't sure if he does talk or if he even understands them. Maybe they don't speak his language. When Zellibek does see her mother she is usually conversing with Theo and they both use a lot of hand gestures.
The Owl

> "As you command, my Queen" - The Owl obeys Lilith
>
>

The Owl was an intelligent demon and a loyal son and servant of Lilith.

## Personality

The Owl was blindly loyal to his Queen, Lilith. It was intelligent, able to decide and act of its own accord. It knew somewhat how to blend in among humans and was capable of interacting with them. The Owl was also sadistic and cruel.

## Powers and Abilities

* **Mystokinesis -** The Owl had vast skills in magic and he was able to use it in many forms, such as perforfing rituals and draining life force. Additionally, when empowered by Lilith, the Owl was capable of performing even stronger feats of magic.
	+ **Possession/ Exorcism -** To find worthy disciples, the Owl was capable of infusing them with demonic essence, causing a molecular form of possession that was much stronger than the one caused by common Demons. Once possessed, the person's previous personality would disappear completely, unless the Owl enchanted the magic "Potestate Edom, to es posseduta", which would free the victim of the possession.
* **Nigh-Invulnerability -** As a powerful Demon, the Owl was immune to most demonic weaknesses and he could easily take vast amounts of damage rather easily. While common magical weapons such as Angelic Blades and Demon killing knife could not kill him, they would slightly hurt him, but he always quickly recovered.
* **Super Speed/ Agility -** The Owl was much faster and agile than humans, common Demons and Angels. He could move fast enough that most Demons would not even see him and even common Nephilim were unable to keep up against him. However, he was still inferior to Sarge, who managed to surpass his defences and defeat him.
* **Super Strength -** The Owl was very strong and he was able to overpower humans and common Angels, as well as Vela, a common Nephilim. However, he was no match for the Beast, Lilith and Sarge, with the latter overpowering him even when he had just discovered his powers and had little control over them.

## Weaknessess

### Banishing, Harming, Misleading, and Trapping

* **Angelic Blade -** While the Angelic Blade could not kill the Owl, it still managed to injure him and leaving burned scars on his skin, but he recovered in several hours without any visible sign.
* **Demon Killing Knife -** The Demon Killing Knife could injure the Owl, but it had little true effect and all he required was taking it out from his body to recover completely.

### Killing or Destroying

* **The Beast -** Although he often taunted the Beast, the Owl knew that he was no match for the much older and more powerful Demon and he never truly fought against him, knowing too well that the juggernaut demon was too much for him.
* **Lilith -** Lilith created the Owl and she could easily destroy it.
* **Sarge Morgenstern -** Even when he was not at full strength, Sarge was more than a match for the Owl, to the point where, still untrained and with little knowledge of himself, he was still capable of holding his own against the Demon. When Sarge received little training and a proper weapon, he managed to kill the Owl without much difficult.
Tattoo of Flames

This Tattoo was given to Farrowbelyn when she visited the High Priestess Neia before the mission she set for her and her party in the Prison of Kulathil.

**Description of the Tattoo and Stats:**

These flames cover your palm and disappear up your arm. They give you a +1 to AC and a +1 to attack with melee.
Cloak of Billowing

Paarthurnax currently wears a Cloak of Billowing. He purchased them from the Gnomish market stall 'Filip's Fine Fashions' in Fairnock.

**Description of the Cloak and Stats:**

The cloak is striped pink and green with black and white polka dots over the top of the stripes. The wearer can use a bonus action to make it billow in the wind.
Brielle

**Description**:

The first place everyone’s eyes would be drawn to when Brielle enters a room would be the Mask adorning her face. The beautiful mask stands in stark contrast to the well worn traveling clothes of mottled brown-grey-greens. The mask is of ivory, and features a frowning face on the left side inlay with obsidian stones. On the right a smiling face is inlaid with gold. The mask is affixed to a cloak and leaves only the eyes visible. The next thing that an observer's eyes would flick towards would be the weapon Brielle carries. The weapon looks to be a spear, and at 5’ in length almost matches Brielle in height. Yet, a careful martial observer would quickly realize the spear is non-functional in any martial sense of the word. The head of the spear is obviously dull and embellished. Furthermore, the most careful observer may even realize the spear is in fact hollow. Those observers with keen ears may be able to hear a whirring sound similar to the noise a coin makes when it is spinning on a table. Outside of these two peculiarities, there would be little of interest to any observer.

**Back story:**

Is awesome, but no one knows about it yet! Mother of 5 (Barin, Claryfa, Ignor, Lufvor, and Agnia).
Anethri Icebane

Fairnock

(contracted)

Anethri Icebane's story begins in the frozen north high atop the mountains of the Algori Heights. She was born to a typical Winter Elf family and had expectations to follow her family’s footsteps as hunters for the village. During her first expedition into the frozen tundra of the mountains, the hunting party was caught in a great snowstorm, the likes of which had not been seen for a generation. It battered the party with a cutting wind and a biting cold as the hastened back to the safety of the village. However Anethri’s youth and inexperience led to her being lost as the white storm swallowed her whole, separating her from the party.

Immediately after losing sight of the party she called out for her father, screaming into the howling wind. She remembered a cave her father had shown her near the beginning of the trip. A deep cave with a small pond inside and she knew it was her only hope to survive. As she crawled through the snow towards the cave’s mouth she swore she saw the visage of her mother in the storm in the corner of her vision for a brief moment, only to vanish as she turned to look. As she turned she realised she had in fact climbed to the near the peak of the mountain and the storm had lessened for a brief moment as she entered the eye of the storm.

Where the vision had appeared she saw it, glinting in the sunlight, a piece of ice different from its surroundings. She slowly approached this crystalline oddity reaching out with her hand to touch it. As her gloved hand reached the crystal she could feel her fingers suddenly grow cold but she did not fear it. She grabbed hold of the ice and pulled with all of her might removing it from the ground. She knew not why she felt compelled to do so but as she did her life changed. The crystal immediately began to pulse and the storm grew around her once more. This time however the storm did not frighten her, nor did it feel as though it would be her end. It was a new beginning. She sought out the cave her father had mentioned and made plans to survive the storm.

Days later, a search party found her within that cave. Haggard from days without sleep and surviving on the mediocre rations she had within her pouch. The party did not immediately celebrate her discovery as her appearance had changed. Her skin had turned almost glacial white and her eyes a once bright blue had become pale. The party had been expecting a body but instead had found someone who should not have survived. Ever since her discovery her family was kept at arm’s length from the village. Once her father joined her mother in death she was outcast further. Choosing to leave the village and instead live on her own at the peak of the mountain, she built a small home. She survived there alone for many years until venturing down the mountain for the first time since her father had passed in search of something greater.
Talons of the Aerdrie

This Tattoo was given to Morren when he visited the High Priestess Neia before the mission she set for him and his party in the Prison of Kulathil.

**Description of the Tattoo and Stats:**

You have +2 all concentration checks, and you can use the tattoo as a holy symbol for casting. Additionally, you gain a +1 to your spell casting modifier.
Seven Serpents Wiki

**Welcome to the Seven Serpents Wiki!**
* Bringing the world of our wonderful DM to life in wiki form!

## **Places to Start**

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Scimitar of the Black Serpent

The Scimitar of the Black Serpent is a weapon that belonged to Prince Silkorin. It is currently in the possession of Farrowbelyn after her and her party defeated him.

**Weapon Description and Stats:**

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Coin of Fortune's Favored

Description:

*A small token coin with two heads, one on each side. Whenever the bearer of this token rolls a natural 20, gain a charge. Expend a charge to add a d4 as if under the spell guidance.*

History:

A gift to Dasmir from Versei long ago, it has never left his person. Be it in sleep or in the waking world, this coin remains close at hand, reminding Dasmir of better days. It has aided him through many an adventure and the personal value of it at this point far exceeds the actual worth of the coin immeasurably.

Current owner:

Dasmir Javik
House Thalin

Ancestral Home: Numeia

Current Leader: High King Lord Thonlias Nathylion, and his son, Lord Sedlinas

Known as the 'Dauntless' these are by far the most disciplined and ordered forces, known for their military precision and battle minds. They are grave, but just, dangerous, yet fair, and seek to promote justice. They often serve as enforcers of justice across the realm, and they can often be found in the front lines, as paladins, fighters, and rangers, fighting for their realm and for the gods they serve.
Coin of Invulnerability

This item was first discovered during the battle with Prince Silkorin. The war casters in that fight put down these coins with a sigil of the serpents on it. After the battle was over, Morren and Paarthurnax collected 3 of those coins. Morren gave Jonik one of these coins for his party. When Jonik left, he left the coin behind and Dasmir gave the coin to Val.

**Description of the Coin and Stats:**

You can use an action to activate the coin which casts the Globe of Invulnerability spell centered on the coin. The spell lasts 10 minutes and can only be cast from the coin once per long rest.

Globe of Invulnerability: An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.
Selina

Selina (last name unknown) is the birth mother of Iron Oxide.

When Iron visited Elysenas he asked the High Priestess Neia to look into his past. When she did, she revealed to him that he had Dwarven parents. This came as quite a shock to Iron as he had grown up believing himself to be a Gnome. Neia told him that his parents died of the plague.

Iron would like to visit Neia again to find out more about his parents as currently he is not even aware of their last names. At a later visit with Neia, Iron learned his dwarven secret name, but did not learn any other information about his parents or any living relatives.
Bag of Holding

A Bag of Holding is a great item to have. Jonik currently has one on his possession.

**Description of the Bag and Stats:**

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Garrett

Garrett Bowstringer is one of Quenton's older brothers. He left the family farm with oldest brother Sebastion 12 years ago to join the resistance and fight the Empire. Around the time of Quenton's death he was missing in action and the party had the option to search for him, they made a different choice. More recently Garrett was found legless but alive in the Empire prison where memories were forgotten. The party rescued him and brought him back to the Elven kingdom of Elysinus while dismantling the memory blocking contraption and freeing all the prisoners.
Hattaeleigh ‘Hattie’

* Painter and Crafter of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Auntie.
* Race: Halfling.
* Class: Bard.
* Age: 74 years old.
* Gender: Female.
* Height: 2ft7.
* Weight: 30lbs.

Light green eyes. Dark skin but lighter than her husband's. Long grey hair tied into several small braids tied with small bits of elastic. She wears a large green and yellow intertwined woollen robe. She also wears a pair of black ankle boots and the buckle on the boots are a symbol of a red pair of lips. Hattie previously entertained of an evening by playing a lyre and singing, which she taught Zellibek to play. However, she has retired from her evening entertainments and now she holds afternoon painting classes for anyone who would like to join her in whatever town they are in at the time. In the evening she will often repair any clothes or shoes of the families or make them some new outfits.
House Áre

Ancestral Home: Lithoniel

Current Leader: Lord Elondir

Known as the "Sunlight" these elves love mirth and merriment, and their laughter can often be heard ringing throughout the trees. They are the musicians and artists, the culture and the society of every elvish gathering, and the realm benefits from their kind-heartedness and pursuit of all that is beautiful and good. They are not above teasing and trickery, though innocent enough, and are often frowned upon by other houses for not taking the threat to their homeland as seriously as they should. But their ease and vivacity should not be mistaken for softness. Some of the greatest minstrels and clerics to ever fight on a battlefield are from House Áre.
Melodur

Legend has it that this Dwarvish city was founded by **Melodur**, one of three Dwarven brothers crafted by the god Moradin. Moradin, according to these myths, was incarnated from rock, stone, and metal, his soul an ember of fire. It was said he forged the first Dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. These three brothers, Duin, Todir, and **Melodur**, were the first to be created, and from them, came the entire Dwarven race. Yet while the brothers Duin and **Melodur** sought the favor of their creator, creating and crafting the metals and gems of the mountains, Todir fell into shadow. He listened to the whisperings of Abbathor, the god of lust and greed, and sought to take, by conquest, the lands and riches of those around him. To this day, the Dwarves of **Melodur** and Cair Duin, maintain relatively friendly, if reserved ties with neighboring kingdoms, and share a strong alliance with one another, while the Dwarves of Narn Todir have lived in frequent conflict both with their Dwarven kin and with the neighboring lands. However, Dwarven blood runs deep, and while there may be feuds between the kingdoms from time to time, it is rare for Dwarves of any city to outright attack their fellow Dwarves.

The Dwarves of **Melodur** are by far the most numerous of all the Dwarven kind in Forlunhein. Their trade and close ties with the elves led them not only to great levels of craftsmanship, but also to scholarship and diplomacy. They have emissaries far and wide throughout Forlunhein, and have held a long-standing alliance with the elves of Elysenas. Although nominally ruled by a monarchy, currently the much revered and loved Queen Duerra III, her role in leadership is largely that of a figurehead status, and she is guided by a council of elders, and a council of judges, who write and administer laws throughout the kingdom. Their current position towards the ever expanding human empire is one of guarded concern and caution. There has been significant disagreement amongst the intellectual elite of **Melodur** on how to respond, with some urging neutrality, and others believing it best to muster strength now in challenge to the Empire's recent move towards Elysenas. The kingdom itself, though built into the mountains and underground, reflects a melding of Elvish and Dwarvish craftsmanship, and the spires of the queen's residence are perhaps the most beautiful and delicate tributes to the joint efforts of both elvish and Dwarvish craftsman who worked together for over 100 years to fashion the most beautiful palace for the **Melodur** Monarchy.

The **Melodur** Dwarves worship their creator, Moradin, and the rest of the Morndinsamman, the Dwarvish pantheon of gods, but they have a special place in their hearts for Dugmaren Brightmantle, the dwarf deity of scholarship, discovery, and invention, and it is not unusual to see the face of an elderly, smiling dwarf, with sparkling blue sapphires for eyes, carved into the pillars and over the doors of the storied, venerated, and ancient halls of **Melodur**'s libraries and institutions of learning.
Elvish

Elvish is the language of the Elves. The language is sometimes referred to as 'true tongue'.

Elvish is a fluid, poetic language. It is written and spoken with care and grace. It consists of soft sounds and open vowels, there are very few harsh sounds and therefore it is very pleasant to the ear.

It takes many years to master the Elvish language as it is often the subtle expression that escapes the other races. Many elves believe Half-Elves and other races will only ever learn the capability of a Elven child, though they may choose not to voice this opinion.

All of the ancient Elven manuscripts can be understood by modern Elves. However, other races who can speak Elvish may struggle to read these tomes as they are written in the length formal version of Elvish. It is not clear if this was done with purpose by the Elves.
Geldaria

Geldaria Goldfall was a premier crafter of Cair Duin. She took such great care in her craft, beauty left her hands from touch alone.

Her and her brother Haefer were given the care of Farrowbelyn by Farrowbelyn's uncle K'verin as they had no children of their own.
Geldaria was very kind and cared very deeply about everything that was worthy enough for care. She saw this quality in Farrowbelyn grow in Farrowbelyn too. She considered raising Farrowbelyn a success when she was happy that Farrowbelyn knew what was worthy of her efforts.

Geldaria and Haefer crafted Andorin - Axe of my Ancestors for Farrowbelyn and gave it to her when she enlisted in the military.

Then one day, Haefer and Geldaria left the city as they often did, on one of their trading expeditions. Every Spring, after a long Autumn and Winter of careful crafting, they would take their wares abroad to sell them in the great cities, and would return with pockets full of gold to buy new materials and craft new and even more beautiful things. But this time, they did not return. Some days later, scouts came into Cair Duin, bearing the bodies of Haefer and Geldaria, along with an empty cart, stripped of all the old couple’s fine and beautiful creations. They had been waylaid along the road to the coast, ambushed, their throats cut mercilessly – left to bleed out on the side of the road.
Freear

* Bard of the Danser Family - Worship the Elvish Deity of Zandilar The Dancer
* Zellibek's Brother.
* Race: Tiefling.
* Class: Bard.
* Age: 32 years old.
* Gender: Male.
* Height: 5ft9.
* Weight: 150lbs.

Dark hazel eyes. Dark blue skin. Horns are curled around either side of his face like a ram. His hair is short and black which is always slicked back. Freear wears a black cloak which is clasped together with a symbol of a red pair of lips. Under his cloak he wears carefully designed smart attire. When entertaining with Corakialth he will often implement basic magic tricks into the act to tell a story. He met Playxur 5 years ago when she came to watch Tempest and Elektra dance and stayed for his performance. He pursued her, she always came back anyway. Freear would often play jokes and tricks on Zellibek and her siblings when growing up.
Kaleidoscope of Dreams

Farrowbelyn purchased this item from the Gnomish market stall of 'Relics & Rarities' in Fairnock.. She very unfortunately experienced the negative effects of this item while her party fought a Basilisk and resulted in two members of her party becoming petrified.

**Description of the Kaleidoscope and Stats:**

An expertly made brass and cobalt kaleidoscope. Adds +1 to perception checks made with it, on a natural roll of 5 or lower user will suffer effects of LSD (disadvantage on all ability checks for ten minutes) on a natural 20, user gains true sight for 1 hour.