Faction Guide

# Section 1: Faction Classification

## Verified Factions:

These factions are considered lore factions that play a major part in how The Dawn of Syadaria (TDoS) functions lore wise and are the base game factions that build roleplay. Factions that are official to the TDoS game are considered “Verified” due to it being recognized as a lore faction and marked by the TDoS administration. This is the highest tier of faction.

Verified Factions (VF) are run by Mod+ due to its situation of being a base lore faction. This is also partly due to communication wise during events and how things are played out throughout the game.

Regarding concerns about a biased faction due to a staff member controlling a certain faction; everything will be reviewed by the staff team and discussed including what is permitted with a certain VF. If there is an imbalance between the VFs, Overseer and Project Manager will thoroughly investigate the situation before taking action. Any and all issues will go to Overseer. Infraction classifications can be listed below

NOTE: A VERIFIED MINOR FACTION CAN BE CONSIDERED AND TURNED INTO A VERIFIED FACTION.

## Verified Minor Factions:

Verified Minor Factions or VMF is the second highest tier of The Dawn of Syadaria. When considered a VMF, these share a lesser power than a Verified Faction (VF). Like the Verified Faction, these play a part into the lores history and can minorly impact it. These can be counted as a sub-faction like a duchy or a tribe in TDoS.

These factions can be run by trial mods or those who are trusted in the community. Any infractions may impact members who wish to lead or create VMFs when applied using the faction application. This will be treated as a Mod+ application that staff will review and VC meeting with the applicant.

Any major infractions will lead a Verified Minor Faction to become a Player-Made Factor or outright disbanded. Infraction classifications can be listed below.

NOTE: PLAYER-MADE FACTIONS CAN BE TURNED INTO A VERIFIED MINOR FACTION

## Player-Made Factions:

Player-Made Factions (PMF) are factions that are made by community members within TDoS. These factions are just basic group/gatherings of community members to place themselves in RP. Player-Made factions are constantly changing and play a major factor on how RP is driven. This can alter rp if a faction is considered an enemy identified from a Minor Verified Faction  or an Verified Faction.

Player-Made Factions have the least amount of restrictions compared to Verfied and Minor Verfied Factions. Though because it has the least amount of restrictions, this is considered a Tier 3 category factions. PMFs can be about anything a character wants, a tribe, order, village, etc…

Listed below will be the requirement for a Player-Made Faction:

* PMF’s must be at least 4 member minimum
* The maximum of members is 10; an extension may be requested to staff via application for an additional 10 members. LIMIT 1
* Faction must have a listed member in a document, listing as well as what it is and its purpose.
* Creating a “Joke” Player-Made factions is not permitted
* Must adhere to TDoS rules and RP rule guides.

Infractions may be placed on if any of these guidelines are broken, same thing with rules and such.

# Section 2: Infraction Classifications:

Punishments depend on severity of infractions, but may include the shutdown of faction, warning, strike, possible kick and/or ban from TDoS and Kypris Studio Games.

## Class 1 infractions:

C1 infractions can include minor issues which can include creating an unwelcoming environment from players, grudging against a certain player from joining any type of faction, toxicity towards others. Lastly, this includes breaking any RP rules or TDoS rules.

## Class 2 infractions:

C2 infractions also include any of C1 infractions of a higher scale. C2 infractions are typically more so on how the faction is run; such can be as maliciously targeting other players which can be from an individual or a faction. Policies or “Laws” that go against TDoS TOS or are outright offensive. This can include some derogatory or offensive terms against a player's characters.

## Class 3 infractions:

Class 3 infractions are the highest infractions a faction may receive. On the basic level of this, this precedes and includes C1 and C2 at a higher degree. Though may include a factions ability of abuse of power and/or corruption in any form. It may include freeranking, mass killing characters, gathering OOC information/ OOC bias and using it as a main or minor reason for killing, ETC… for more information, contact the administration team

CLASS 3 INFRACTIONS WILL ONLY GET STRIKES/BANS/KICKS/SHUTDOWN OF FACTIONS DEPENDING ON CASE

# Section 3: Skirmish Classifications:

What does scheduled mean:

This means a skirmish that is planned to happen within the discord

Unscheduled:

This is a fight that occurs naturally within a server between factions. Sides can be lopsided and unfair if there are more numbers. (RTK and RTC disabled for large fights if there are uneven numbers)

## Attack Classification:

 Permission to Kill

 Permission to Mortal Wound

FORCING A PLAYER INTO ANY OF THE PERMISSIONS WILL RESULT INTO A BAN / SKIRMISH BLACKLIST (EXCLUDING WTK/WTC/ WTM)

**PTK:**

Permission to Kill, after a state by which the character is in a state of non-recovering state and at a limit. You may request  PTK; Forcing PTK is a Bannable offense or place on a skirmish blacklist

**PTC:**

Permission to Cripple, A state by which the individual is at a point where a limb or restrictions that limit the body's ability to function correctly but still keeping the character alive. They may receive treatment afterwards to aid in recovery but lasting effects may still be there.

**WTK:**

Warrant to Kill, A character that has been granted permission by either a staff member or the setting by which a skirmish is listed as for rules and the combat. This must be given a valid reason

If denied WTK, the staff member will notify what you are able to do regarding finishing combat.

**WTC:**

Warrant to Cripple, This is the state by which a character may be subject to cripple either granted by a staff member, event, or skirmish combat rules. Same thing with WTK, this must be given a valid reason.

If denied WTC, the staff member will notify what you are able to do regarding finishing combat.

**PMW:**

Permission to Mortal wound. PMW, Which is basically asking for permission to apply a wound to someone that usually would be fatal in most circumstances. But their character is able to recover from it. Basically characters are npc treated and cannot be further harmed/killed after mortal injury, though can be PTC’d during this duration if attacked

This process takes 3-5 days to recover from and during those days your character suffers from extreme trauma alongside the inability to fight/cast. Your character is in a weakened state.

**PTA:**

Permission to Abduct, Upon being requested to another player, a player is subject to abduction from its original spot. This can be stopped when an opposite force is present and attempting to retrieve the abducted player.

PTH:

Permission to Hex, To hex or in other terms: to curse; the player is subject to a curse created on them. With a PTH, the giver of the curse must state a reasonable timeframe of the curse and what is to happen to them. This may be both a positive and negative curse.

## Skirmish Rules:

### For Verified Minor Factions & Verified Factions

FACTIONS ARE REQUIRED TO LIST IF THE ATTENDEES CHARACTER IS A GENERIC CHARACTER OR A DEVELOPED CHARACTER FOR A SCHEDULED SKIRMISH

10v10 PLAYER SKIRMISH +, IMPACT FACTION DEVELOPMENT; WHICH MAY RESULT:

* INTO LOOT TAKEN/ RESOURCES TAKEN / LOSSED
* SMALL TO LARGE AMOUNTS OF TERRITORY BEING GAINED OR LOSS
* THIS WILL EFFECT FACTIONS UPON A WIN OR LOSS.

### 25v25 or more, Siege/Large scale battles:

* All scheduled skirmishes with 25 or more shall be able to be PTK / WTC if valid reason, normally WTK / WTM / WTC only.
* 4 Mods+ and Factions CR team+
* With 5 solid hits being maximum before WTK/WTC permissions are enabled.
* All combat is logical d20 rolling combat. There is 1 respawn.
	+ Which if you die or crippled, or captured you may come back as a generic character to continue fighting. This applies to both schedule and unschedule.

WTK/WTC is reverted to PTK/WTC upon uneven numbers of attendees in unscheduled fights

### Minor battle 15v15:

* Scheduled or unscheduled, normally PTK/WTM/WTC permissions.
* A maximum of 5 hits  needed to knock out a person's character from the fight.
* Requires 1-3 mods Able to be hosted by HR+
* Able to be WTK/WTC if you ask moderation.

### Small Skirmish 10v10:

* Does not need a mod able to be hosted by MR+
* Only able to be PTK/PTC

### Patrol:

* Unscheduled or scheduled patrol battles only are able to have PTK/PTC permissions and be of course d20.
* SR+
* No mods needed.

## Right to Flee:

* SKIRMISH:
	+ When it comes to WTC/ WTK +  events, all attendees have a SINGLE allowance of being able to flee from the situation. That is upon the character's state, such as being severely crippled or injured.
	+ Developed characters are the only type that the player is able to use this Right to Flee situation.
	+ The single attempt to flee is reset upon attending another skirmish
	+ Right to flee can be turned on or off depending on the type of event/skirmish

THIS WILL HAVE AN EFFECT ON OUTCOME OF SKIRMISH / CHARACTER STATUS WITHIN FACTION