Plague

Plague is a status effect that can be afflicted to and spreads between Villagers and Monsters, and can be upgraded in the Biolab with plague points.

## Transmission

Transmission upgrades increase how easily the plague will transfer to other entities. you are only able to have 3 transmission vectors on your plague, and so must ignore one of them.

### Airborne Rate

This affects the chance to infect another villager or monster when talking, singing, or sneezing.

### Consumption Rate

This affects the chance for a plagued villager to infect food when eating, which will then infect other villagers when they eat.

### Direct Contact Rate

This affects the chance for a plagued villager or monster to infect another villager or item when directly interacting with them, excluding combat.

### Combat Rate

This affects the chance for a plagued villager or monster to infect another when in combat, includes ranged and magical attacks.

## Lifespan

Lifespan upgrades increase the amount of time before the plague expires and is removed from the entity.

You are able to upgrade it’s lifespan on elves, humans, objects, monsters, and undead separately.

## Fatality

There are five different fatal symptoms that can be acquired, which have a chance to kill a villager under certain conditions. you are able to have two on the same plague.

### Septic Shock

Has a chance to kill the victim when they are Hungry or Starving.

### Heart Attack

Has a chance to kill the victim when they are Spent or Drained.

### Stroke

Has a chance to kill the victim when they are Tired or Exhausted.

### Total Organ Failure

Has a low chance to kill the victim when they perform an action.

### Pneumonia

Has a low chance to kill the victim when they are moving.

## Symptoms

There are ten symptoms that can be acquired, with varying effects.

### Paralysis

Will eventually paralyze around a quarter of the infected.

### Lethargy

Victims will become Lethargic after waking up or sitting down

### Insomnia

Will sometimes prevent the victim from sleeping. as monsters lack a energy meter, this symptom has no effect on infected monsters.

### Poison Cloud

The victim will sometimes produce poison clouds while walking, which also apply to objects.

### Monster Scent

Infected villagers will attract monsters.

### Sneezing

Causes sneezing and gives plague points, with a chance for airborne transmission.

### Depression

Victims will sometimes avoid entertainment. as monsters lack a fun meter, this symptom has no effect on infected monsters.

### Hunger Pangs

Victims have a chance to lose fullness while walking. as monsters do not have a fullness meter, this symptom has no effect on them.

## On Death

These are various effects that will happen when the victim dies, you may acquire one of the following four per game.

### Explosion

Level 1: Causes a fire blast around the victim when they die.

Level 2: Summons a Fire Elemental from the victims' corpse when they die.

Level 3: Casts a meteor on the victims' corpse when they die.

### Zombie

Plagued villager corpses will eventually reanimate as undead minions.

Level 1: Plagued corpses will reanimate as slow-moving zombies.

Level 2: Plagued corpses will reanimate every night as powerful night zombies, that will return to being corpses in the morning.

Level 3: Plagued corpses will eventually reanimate as various different types of zombies, such as massive tank-like zombies, and bloated fat zombies that explode into huge poisonous clouds when they die.

### Haunted Sprits

Victims spawn 1, 2, or 3 random spirits around them when they die depending on the level of this symptom.

## Trivia

- The plague upgrades randomly when no biolab is present.