Version 0.8.2

**Version chronology**

**External links**

## Intro

Hey guys,

We've been working away at bug fixing and stabilisation goodness as the 1.0 hype train makes it's way along the tracks at ever increasing speed.

However, we couldn't resist the urge to make a pit stop and throw some new Multiplayer maps, block balancing and anti-cheat technology your way - so here's 0.8.2...

Enjoy!
Jamie xo

## Design Tweaks

* Added two new Multiplayer levels.
* Reduced the times it takes for all SCUs to power up by half.
* Added some example Techs at the start of Creative mode.
* Added a bunch of new Techs to the population.
* Updated Defend Friendly Tech Missions, reduced the area in which the player must stay to avoid abandoning the Tech and failing the mission.
* Updated GSO Multiplayer loadout Tech to make the Cab more visible and help players recognise which end is the front and which is the back.

## Block Updates

* Increased the rate of fire of:
	+ Venture 360 Mortar.
	+ Hawkeye DFA Mortar.
	+ Hawkeye Zeus Laser
* Increased the damage of:
	+ GSO 3-Pound Cannon
	+ GSO ZK-47 Gun
	+ GeoCorp Diamond and Articulated Drills
	+ Venture 360 Mortar
	+ Venture Crossfire Rifle
	+ Venture Flamethrower
	+ Venture Hail Fire Rifle
	+ Venture Oozee SMG
	+ Venture Pip Gun
	+ Hawkeye Auto Cannon
	+ Hawkeye Burst Gun
	+ Hawkeye Machine Gun
	+ Hawkeye Repeater Rifle
	+ All Shotguns for GSO, Venture and Hawkeye
	+ EXP Plasma Flamethrower
* Reduced the health of:
	+ All GeoCorp blocks (slightly)
	+ Venture Flamethrower
	+ Hawkeye Railgun
	+ Hawkeye Zeus Laser
	+ EXP Plasma Flamethrower
* Reduced the range of the GSO Shotgun, increased the range of the Venture Shotgun. Updated all Shotguns muzzle flash effects to better reflect the actual range of each Shotgun.
* Increased the rotation speed of the Hawkeye Zeus Laser.
* Increase the turning power of Hawkeye Single Wheels.
* Added an extra Shotgun to the Venture Assault Multiplayer Loadout.
* Moved all Special Holiday Blocks out of GSO Grade 2 & 3 and into GSO Grade 3, 4 & 5 to stop them from clogging up the early Reward Crates.

## Localisation

* Game fully localised for French, German, Italian, Spanish, Russian, Chinese and Japanese (barring some recent new text strings that require translation).

## Bug Fixes

* Fixed issue with pulling the cab off a Tech in beam mode not keeping the Tech intact when the cab is still held.
* Fixed issue with a Tech that has an AI controller still being drivable if the cab is destroyed.
* Stopped the output\_log.txt file getting spammed with unnecessary multiplayer related logs.
* Fixed multiple crash bugs.
* Fixed dropping out of build beam when trying to relocate the only cab on a Tech.
* Fixed various crashes related to removing unused resources in memory.
* Stopped block shop resetting to the top whenever owned money changed.
* Fixed crash trying to write Announcement cache file to write protected location.
* Fixed all anchored Techs not having any audio.
* Fixed GSO Large Receivers being able to deliver resources (this was causing them to pass resources between each other).
* Fixed being able to climb on top of spawn bubbles in multiplayer using the build beam.
* Fixed crash that may occur at the end of a multiplayer match for the host.

## Known Major Issues

* Game will crash when a multiplayer lobby is started in ‘Teams Mode.’
* Game can crash when the player clicks a name in a multiplayer lobby set to ‘Teams Mode.’
* Ranked Sumo crashes on entry.
* Switching between game modes may cause the Tech targeting to stop working correctly.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
* Gauntlet tutorial can sometimes load an already made Tech.
* Translations for non-English language support is still work-in-progress for most languages.