Guns

*Not to be confused with Firearms.*

**Guns** are weapons used exclusively by Col. Saturn and temporarily playable characters.

There are two kinds of guns unique to Col. Saturn. These are "2x guns" and "Shotguns".

* 2x guns can have two of them equipped at once. When Col. Saturn has two guns equipped, his "Bash" attack will perform two attacks.
* Shotguns can only have one equipped at a time and as such cannot perform two "Bash" attacks at once; to compensate, they will hit all targets. Col. Saturn cannot equip a Shotgun in one hand and a 2x gun in the other.

## List of 2x Guns

Col. Saturn can equip two of these at once.

### **Rusty revolver (2x)**

*"Apparently a war trophy. Not very useful. 2x"*

+3 Strength

Col. Saturn initially has two of them equipped when he joins Alinivar.

George has one equipped when you play as him, and it's the only weapon he gets in the game.

### **Mushroom blaster (2x)**

"*Nasty shrooms come out the end... 2x"*

+4 Strength. Attacks can poison, nauseate, or make targets cough.

**Found**: Old Sataene

### **Dust launcher (2x)**

*"Causes coughing fits to targets. 2x"*

+5 Strength. Attacks can make targets cough.

**Found**: Elmadan's Mansion

### **Cowboy peashooter (2x)**

*"A better one-handed gun. Yeeeeehaw! 2x"*

+9 Strength

**Found**: Satralia

### **Needler (2x)**

*"Electric alien weapon. For UFOs or Mr. Saturn. 2x"*

+11 Strength. Has the Electric element.

**Used by:** Col. Saturn, Zarbol

**Found:** Jupiter, dropped rarely from Crazed Cactuses.

### **Speedy popper (2x)**

*"Weak, but lets the holder always move first. 2X"*

*+*2 Strength. Makes it so Col. Saturn always moves first.

**Found:** Neptune; bought from Dr. Yooghurt after he opens shop.

### **Secret ray gun (2x)**

*"Looks like a normal handgun, but shoots beams. 2X"*

+6 Strength. Ignores enemy evasion, and also Beam element.

**Found:** Neptune; bought from Dr. Yooghurt after he opens shop.

### **Icicle gun (2x)**

*"Icicles leave no evidence at the murder scene. 2x"*

+14 Strength. Has the Freeze element.

**Found:** Cloudvale (Earth), dropped rarely by Frozen Spirits.

### **Mobster semi-auto (2x)**

*"It'll make you an offer you can't refuse. 2x."*

+6 Strength. Each one fires twice, so if dual-wielding, you get 4 hits total.

**Found:** Thunderton (Earth), at the gun store for $20.

### **Duskblaster (2x)**

*"Dark-based gun with double typeless attack. 2x."*

+50 Strength

**Found:** Can be bought for 1200B in Niiue's Magicant.

### **Hand cannon (2x)**

*"Shamblers like this, but Mooks don't. 2x."*

+55 Strength. Can inflict Coughing.

**Found:** Pluto (Pluto Mountain Climbing Challenge)

### **Flashblaster (2x)**

*"Light-based gun with a huge Flash effect. 2x."*

+55 Strength, +10 Defense, +10 Speed. Hits all enemies, can inflict Numb or Sleep.

**Found:** Col. Saturn's Magicant (in a present).

## List of Shotguns

Col. Saturn can only equip one of these at a time.

### **Obligatory shotgun**

"*Well, it's a shotgun... Pump action and all that."*

+10 Strength

**Found**: South of the Crystal Caves on Saturn.

### **Shinestone shotgun**

*"Shinestone plated, double barreled. Beastly!"*

*+*18 Strength

**Found:** from the Combinulator, putting together a Shinestone and a Scrap metal.

### **Mayhem shotgun**

*"It's double-barreled and causes a lot of havoc."*

+42 Strength, -3 Defense, +10 Agility. 35% critical hit chance.

Hits twice, ignores enemy evasion, can inflict KO, Numb, Beamed or Strange.

**Found:** in the vents of the Mothership (Ch. 7).

## Other guns

### **Shroomshot rifle**

*"Fast and can cause many status problems."*

+52 Strength, +4 Agility.

Hits twice, ignores enemy evasion, and allows Col. Saturn to attack first at the start of the battle. It does **not** hit all targets, but is a two-handed weapon.

**Found:** Saturn (Ch. 7)