XOA NEVER CLEAR

**XOA NEVER CLEAR** is a solo easy demon, created, verified and published by **AtomicC**. It was uploaded August 24th, 2022, and was rated 5 days later, on August 29th, 2022. XOA NEVER CLEAR was built entirely within the limitations of the 1.6 update, and as such, has an older style to it with the block designs and decoration choices. This level was AtomicC's first Easy Demon level, posted after The Great Cycron Purge.

## Gameplay

#### **0-16%**

The level begins with an icon section, being a corridor-styled part using the solid black blocks as outlines. The inside of the corridor uses spinning wheels as air decoration, and is filled with spikes, saws, and fake orbs and pads, intended to trick the player. At 7%, the player enters a short, tight ball corridor, with spikes in it. The player exits the ball corridor and becomes a mini icon at 8%. In the second half of the corridor, the background colour changes to green, and the obstacles in the corridor are large saws, and fake blue pads.

**16-35%**

At the end of the corridor, the player is launched up with a blue pad, and lands on a clubstep with a ship portal on it. In this next part, the background colour changes to orange, and the player enters a corridor made of greyscale blocks, and half-spikes. Another clubstep monster with blue orbs for eyes can be found relatively early inside the corridor. About halfway through the corridor, the player goes through two gravity portals, and enters a part of the corridor with a shaded background. In this part, the corridor briefly opens up, having four sawblades that force the player to navigate up and down. The corridor becomes tighter again at the end, and the ship part ends with two more gravity portals. The part continues with a ball section, with various obstacles, and fake paths and orbs. As the ball part ends, the background slowly fades to black. It's possible to obtain a coin in this part, by going inside of one of the structures near the start of the ball.

**35-53%**

The part begins with a normal sized icon landing on a clubstep monster made of invisible blocks. This parts decoration and gameplay varies significantly from what was before it, being made of entirely invisible blocks and air decoration, with constant flashing of the base colour, and having more of a focus on memorisation. A short ship corridor begins at 40%, where the player has to fly through a tight gap made of invisible sawblades. The ship corridor ends at 41%, and the icon part continues until 44%. where a mini ship part begins. The mini ship part is made up of more invisible sawblades, which cover most of the screen. The ship becomes normal size and changes gravity, as the sawblade corridor continues, getting slightly tighter, until 52%, in which the player transitions into a short auto icon part. It's possible to obtain a coin at the beginning of the mini ship, by flying above the large sawblade at 46%.

**53-62%**

The part begins with a UFO. The obstacles in this part are large, wide structures, made of solid black blocks and invisible blocks inside of them, with invisible spikes protruding out of them, and a series of gravity portals that the player has to navigate through. These structures are occasionally broken up with single jumps , marked by jump indicators, that take the player to the next structure. In this part, the background colour frequently changes from grey to purple and vice versa.

**62-72%**

This part features rapidly changing gamemodes, inside of a corridor made of solid black blocks, filled with invisible half-spikes, with a constantly changing background colour. The part goes from a ship corridor, into a ball timing, into a UFO part with two large spikes that protrude outwards, into an icon with an orb and a triple spike. The part ends with a ship corridor, starting at 67%, which immediately goes into a gravity portal, and then gives the player two paths, one path returns the player to normal gravity, and the other path is slightly tighter, gives the player a coin, and doesn't return their gravity. The part ends with the ship corridor slowly getting tighter, as the background colour slowly fades to black.

**72-100%**

This part begins with the same invisible block style seen from 35-53, however, this one begins with an icon part, and the base colour flashing black and white. At 79%, the player enters an auto part, and as the auto part ends at 81%, the base colours starts flashing rainbow colours, and the part continues with a ship. At first, the ship begins with another corridor of sawblades, and at 85%, the player changes gravity, and the ship continues with columns of invisible blocks, topped with spikes, at 86%, the player becomes mini, and then returns to normal gravity before going through a similar curved flying section with invisible spike columns. The level ends with a ball part, which starts at 90%. The ball section is structured with simple platforms, and has multiple invisible sawblades. The level ends at 96%, with one final timing, followed by an auto section with gravity portals, and a yellow orb buffer.

## Trivia

* The levels Password is 060060
* The level contains 10,569 objects.
* The level is 1 minute and 13 seconds long.
* On September 3rd, 2022, it was placed at #74 on the Cycron Demonlist.
* On October 20th, 2022, XOA NEVER CLEAR was made the Weekly Demon.
* The name XOA NEVER CLEAR was picked as a reference to the name of the old Geometry Dash level, SARY NEVER CLEAR, and Xoa was picked for the name because of his love for the 1.6 style at the time of this levels creation.