recursal/Fanatic-Fandom huggingface dataset:
STAVKIRKE CHART

**STAVKIRKE CHART**

**DESCRIPTION:** *This blessed chapel could have only been built to honour the Deep, no matter what the sceptics say. Why else would the Deep have saved it from his waves? - Dweller Priest*

**Location:** Found in the beggining area of the game after escaping the bounty hunters with the gunner (allegedly a convict) and making it through the tunnel to the first open area of the game. The Chart will be found in the building a bit off to your left on a sea shelf.
Creeper

The Creeper is a bolt cannon that can be bought from a merchant at Tonnsburg (or alternatively the arms merchant at the home base trade annex, once you have unlocked the second module) and is likely to be the second bolt cannon the player will acquire after the starting Flekk. Compared to the Flekk, it has a lower rate of fire and fires slower bolts, but it possesses a significantly increased range and does slightly more damage, thus making it more efficient than the Flekk since both bolt cannons consume one unit of scrap metal per shot. The lower projectile speed requires the player to aim further ahead of moving ships however, making it less useful at range against the nimble icer ships.
La Batalla

**Highest Placing Member** | Zachary (5/20)

**Original**

* **Adam**
* **Cassandra**
* **Dawny**
* **DeeDee**
* **Eva**
* **Michael**
* **Omaka**
* **Rebecca**
* **Yolanda**
* **Zachary**

**Post-Switch**

* ►**Adam**
* ►**Carl**
* ►**Dawny**
* ►**Eva**
* ►**Jennifer**
* ►**Whanau**
* ►**Yolanda**
* ►**Zachary**

**Post-Shuffle**

* ► ►**Adam**
* ► ►**Brick**
* ► ►**Carl**
* ► ►**Chelsea**
* ► ►**Dawny**
* ► ►**Edgar**
* ► ►**Jennifer**
Diluvion

**Rating(s)** | TBD

Diluvion is a deep sea exploration and submarine combat game. It was created by Leo Dasso and is currently under developement by Arachinid Games. It was recently Kickstarter funded. On February 2, 2017 the game will be released. Players gather a crew, take command of a submarine and explore the secrets of Diluvion.

**Overview**

*The Great Flood all but extinguished the flame of civilization. The few remnants now take refuge in the oceans and new societies rise and fall. The fate of humanity now ebbs and flows with the tides.*

In the uncounted centuries since the flood, humanity has been driven into the oceans as a layer of ice freezes over the world. Now, trapped in the oceans, civilizations rise and new kingdoms form. Explore the depths, and discover the stories they have to tell.

* Pilot a submarine and command her crew
* Use sonar to search for salvage
* Trade goods and collect bounties
* Defend your sub with an arsenal of flak cannons, torpedoes, railguns, and more
* Explore an open world of deep ocean

## Videos

Diluvion "Journey of the Lionfish" TrailerDiluvion Reveal Trailer
Diluvion Wikia

## Welcome to the **Diluvion Wiki**

#### **Diluvion** is a deep sea exploration and submarine combat game. It was created by Leo Dasso and is currently under development by Arachinid Games. It was recently Kickstarter funded. The game is to be released on March 2, 2017 and can be bought on Steam. This wiki is a collaborative resource for the game and is maintained by the contributions of fans. Come join our community! The wikia is eligible for Adoption .

In the uncounted centuries since the flood, humanity has been driven into the oceans as a layer of ice freezes over the world. Now, trapped in the oceans, civilizations rise and new kingdoms form. Explore the depths, and discover the stories they have to tell. Read More...

Diluvion Crew BriefingDiluvion Crew BriefingDiluvion Reveal TrailerDiluvion Reveal Trailer

1/17

Twitter

**Niche Games Spotlight - Diluvion, an RPG-lite submarine sim - Niche Gamer - - 2023/05/14 07:00**

Niche Games Spotlight - Diluvion, an RPG-lite submarine sim  Niche Gamer...

**Taking a look at Diluvion: Resubmerged - TheXboxHub - - 2022/03/28 07:00**

Taking a look at Diluvion: Resubmerged  TheXboxHub...

**Diluvion: Resubmerged - An Overhaul of Diluvion Compared to No Man's Sky: Next - TechRaptor - - 2018/09/29 07:00**

Diluvion: Resubmerged - An Overhaul of Diluvion Compared to No Man's Sky: Next  TechRaptor...

**FTL-like submarine game Diluvion gets Resubmerged update - PC Gamer - - 2018/09/29 07:00**

FTL-like submarine game Diluvion gets Resubmerged update  PC Gamer...

**Diluvion Review - The Nerd Stash - - 2017/04/05 07:00**

Diluvion Review  The Nerd Stash...
Frigate

**Frigate** is a map in Strike Force Heroes 3. It is the setting of campaign Mission 2.

## Description

Frigate is a medium size map which depicts a boat sailing the sea. It's set during nighttime. Frigate is an unique map because it is the only map in the game which is moving. The map has two sides and both are similar. In the center there is a higher platform. Enemy AI rarely goes up there so that makes it easier for winning points on Domination mode.

### Enviromental hazards

There is sea at the both ends in the map, and falling off from the ship instantly kills the player.

## Trivia

* Frigate is the second playable map and the first map in campaign of Domination and Capture the Flag modes.
* Mission 6 is played on this map and it unlocks Juggernaut class if played for the first time.
* It is a re-skin of the SFH map Speeding Train.
Item Status

**Item Status** is a condition of a weapon or item.

## Prototype

Prototype weapons are only available in levels 0 and 1. They can be taken after blueprint of the weapon gets created in workshop. They are usually cheap and have low statistics. After level 3, they become useless and should be replaced with weapons of higher level. Default weapons are not available in prototype status.

Background: Purple

## Broken

Broken weapons are available in any level. They have lower stats and are worse than Normal weapons in a

same level. They also don't work properly and can jam while firing. When the weapon jams, you won't be able to fire for very short period of time until it gets back to normal. This can make many problems in combat. Broken weapons can still be stronger than prototypes, because they can be get in higher levels too. They can be bought in normal shop or Slot Machine after "Weapon" reward.

Background: Red

## Normal

Normal weapons don't have flaws and work properly, but don't have any special modifications. Normal weapons do not have any special effects, and have unaltered stats. They can be purchased in normal shop or won on Slot Machine after "Weapon" reward.

Background: White

## Refined

Refined weapons are slightly improved versions of normal ones, with small modifications. They also have increased stats. They appear less frequently in shop and they can be won on Slot Machine after "Refined" reward.

Background: Green

## Flawless

Flawless are almost perfect weapons. Flawless weapons have the highest stats for a weapon at its level (only Custom is better than Flawless). Their appearance changes with modifications. These modifications are usually scopes, better iron sights, suppresors and laser sights. Blades don't have these modifications if they have flawless status. Flawless weapons appear in store rarely. In Slot Machine, they can be won after "Flawless" reward

Background: Blue

## Custom

Custom weapons are the "perfect" weapons, highest stats for the weapon at its level, heavily modified and usually have powerful additional effects. They are gold plated. Every weapon has it's custom version, which has a different name. They are extremely rare items in shop and Slot Machine. They can be won after "Perfect ! Now THAT is a weapon" reward.

Background: Gold

## Poop

Poop items are not weapons but garbage items won only on Slot Machine.

They have the lowest selling price of all items and can't be taken to the inventory. There're 3 poop items in game are Old comic, Old videogame and a real.... poop

Background: Brown
Survivor - Pinwheel Forest

**Survivor - Pinwheel Forest** is the first season of the FlashIcia Survivor Series and it aired on October 14, 2014.

The season takes place in the lush Pinwheel Forest where 16 people from 3 different gaming franchises, split into teams of 2, will try to outplay, outwit, and outlast each other until 1 person claims the title of Sole Survivor.
Quests

Quests are the various different stages that Leo can venture and obtain stars.

## Quests

Chapter 1:

1. Mystic Forest
2. Scrapyard
3. Graveyard
4. Desolate Mine
5. Dark Cave
6. Dried Fields
7. Tainted Beach
8. Candy Nation
9. Land of the Sky
10. Lord's Castle

Chapter 2:

1. Moonlight Forest
2. Land of Zen
3. Frozen Terrain
4. Raging Volcano
5. Ancient Ruins

Chapter 3:

1. The Red Seabed
2. Misty Valley
3. Cyberdome
4. Swamp of Hell
5. The Dark Palace

Extra Stages:

1. Basements
2. Score Attack
3. Infinite Passage
Hero Status

A hero that is Tired performs worse in battle and can become Injured or Critical.

### Tired

Hero has -20% stats and holds his/her stomach, looks like he's sitting in the air if he looks at his position, funny

### Injured

Hero has -50% stats and has a limp body with hands down

### Critical

The most severe form of Tired. The Hero has -99% stats when they are Critical. Hero is kneeling on the ground heavily breathing.

## Trivia

* Hero Statuses make the game more realistic. Otherwise you'd have heroes with unlimited energy spans.
* If the critical status will be seen with SMAWG, the rocket launcher will appear between the Hero's shoulder and torso, which will split them. It was fixed in 1.0.
Closing Time

Type
 Special Effect

## Description

The Closing Time is the custom version of the USAS 12. The magazine is
50% larger than the USAS 12, and with is also being full-auto, clicking and holding would be a good strategy for this gun. It has a good fire rate and decent damage when fully upgraded. It is devastating at close range, and the large magazine size means you can hold out for a while without reloading.

## Tips

This gun is a good choice for Tanks (Juggernauts) of lv. 13-18. It is highly recommend that you either buy Drum Mag, or upgrade the ammo as it has low ammo per mag. It has a bad range so try using it with some mid-to-long ranged Secondary Weapons, like the RCP 90 or the Cleaner.
Infinite Passage

This post-game quest is obtained after Leo officially beats the Dark Lord. Completing the first 100 stages (passages) grants Leo The Lost Hammer. Completing them all grants Leo the Diablos armour.

## Overview

There are 200 stages (passages) in this quest. The player cannot earn any stars in this quest. Stages (passages) beaten before cannot be revisited and played anymore.

## Enemies

Enemies are repetitive in every 10 stages (passages) the player goes through. There are currently only 10 enemies in this quest, where 2 of them are repetitive bosses, 1 of them which is Leo's dark doppelganger, the final boss which is a shadow version of the True Dark Lord, and the others are normal shadow enemies. However, as the player progress through the stages (passages), the enemies will get harder with even more attack power and defense.
Armour

Armour, also known as Avatar, is a function that allows Leo to change "clothing" by a simple tap on the character. These armours are purely cosmetic, and do not give additional boosts in skills.

## The Avatars

**Leo Outfit:**

   This is the basic clothes that Leo wears when he sets off on his adventure. It consists of his white clothing, blue pants and a red cape.

**Knight Armour:**

   The present given to Leo after apparently beating the Dark Lord in his Castle. The armour consists of a purple chestplate, paired with a slightly larger blue cape than the original red cape.

**Dark Armour:**

   The present given to Leo after he beats the Dark Lord's head. The armour consists of a dark purple chestplate, with a dark purple cape and a dark purple headband thing.

**Paradine Armour:**

    The present given to Leo after officially slaying the Dark Lord. The armour looks extremely holy, with bright yellow and silver-white hues toning the armour. It consists of a chestplate, a helmet and a dull purple-blue cape.

**Cat Outfit:**

    The present given to Leo after completing 100 levels of Basements in the Lord's Castle. The outift consists of a really funny cat outfit, that's all I can say.

**Diablos Armour**

The present given to Leo after completing 200 levels of Infinite Passage. The armour symbolises the Dark Lord himself in his true form, with dark purplish horns, sharp stuff and a tail covered in red scratch marks much representing the Dark Lord.
Life Meter

The life meter is an essential feature in the game. Without any lives, Leo cannot go on quests.

## Overview

The life meter system is simple. Every 5 minutes the player obtains one life, to a maximum of 5 lives. If all 5 lives are used up, the player must wait at least 5 minutes to go on a quest, or accumulate 5 lives after 25 minutes. Going on a quest will use up 1 life, however, if the player decides to forfeit the quest or Leo died while on the quest, the 1 life will be used up anyways. Overall, this system a non-refundable, attractive and annoying one for some players.
Alternate Returning Castaways

**Alternate Returning Castaways** are past contestants who were considered to return for a season, but either were not chosen or declined the offer.

Casting of alternates contains much speculation, so castaways are only included in this list if they have a reliable and trustworthy source. (themselves, producers, host etc.)

## Survivor: Tonga

While not technically returning players, these two women applied for Tonga and were cast, but were replaced.

 **Whanau***Canaries* | Cut
Survivor: Battle of the Ages

**Survivor: Battle of the Ages** was the fifth season.

## Twists

* **Battle of the Ages**- Tribes were divided based on age. The youngest were placed on the Jeune tribe, middle-aged contestants were placed on the Milieu tribe, and the oldest were placed on the Sage tribe.
* **Viewer's Vote**- After each episode, the viewers would vote on a contestant they want to be eliminated. The contestant with the highest amount of votes out of those attending tribal council will receive an extra vote. The Viewer's Vote was also included in the Final Tribal Council, with the person in the Final 3 with the highest number of votes to win receiving an extra vote to win.
* **Schoolyard Switch**- On Day 7, the youngest and eldest contestants, Danielle and Aslan respectively, picked new tribes. Danielle picked the new Jeune tribe, while Aslan picked the new Sage tribe.

## Voting History

*Characters © Nintendo / Sega / Capcom / C.S Lewis / Konami / Marvel Comics / Disney / Pixar / Scott Cawthon Games / The Pokemon Company*
Mickey's Survivor Series Wikia

NOTE: ALL ART BELONGS TO ITS RESPECTIVE CREATORS. NONE OF THE IMAGES ON HERE ARE MINE. I apologize if I failed to correctly cite you.

## Welcome to the Mickey's Survivor Series Wikia

A wiki about my Survivor series. I also do occasional non-canon Big Brother series .

*(C) to Survivor for some season/ twists/ tribes. Many contestants are guest characters from TJBambi93's Survivor series.*
Here are all of the contestants who have competed in Mickey's series.

## ***TotallyNotMickeyMouse***

1. ***Survivor: Tonga***
2. ***Survivor: Canaries***
3. ***Survivor: Japan***
4. ***Survivor: Easter Island***
5. ***Survivor: Battle of the Ages***
6. ***Survivor: All-Stars***
7. ***Survivor: Silent Chasm***
8. ***Survivor: Hill of the Ancients***
9. ***Survivor: Darknight Relic***
10. ***Survivor: Southern Cavern***
11. ***Survivor: Northern Range***
12. ***Survivor: Luminous Cave***

## ***ChaosFlash912 and Mastermind Enoshima Alicia***

1. ***Survivor: Southern Island (Flash)***
2. ***Survivor - Pinwheel Forest*** ***(Alicia)***
3. ***Survivor: Apple Woods*** ***(Flash)***

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Defriender

Type
 Special Effect

The **Defriender** is a custom Shotgun in SFH3.

## Appearance

Defriender is a golden pump-action shotgun. The grey parts in the non-custom version are all made of gold. The model always has an extra holographic sight on top and a laser sight on the barrel.

## Description

The Defriender is the custom version of theR870 shotgun. Like the R870, the Defriender has good damage for a shotgun, and average RoF and accuracy. Magazine size is 8 rounds. Being a custom weapon, the Defriender has a 30% increased range. R870 is already the standard shotgun with the longest range, which makes Defriender the shotgun with longest range in game. It is also the longest range weapon used by Juggernaut. But with bad accuracy, it loses effectiveness.

### Pros and Cons

#### Pros

* Longest range out of all shotguns including the non-custom versions, even longer than some of the duals.
* Inflicts tremendous damage at a surprisingly further range as opposed to all other shotguns.
* Decent rate of fire, accuracy and ammo capacity.
* Is a Custom weapon; has an additional effect that buffs its already long enough range.

## Tips

Being a shotgun, range isn't super important, but the Defriender can be used for close-to-mid range combat. 8 rounds gives you plenty of chances to kill them before they kill you.

## Campaign

Defriender is used by Mike (enemy clone) in the final mission along with Hattori Hanzo secondary weapon. If you fight in the mission by sniping from higher platforms, Mike's Defriender won't make much problems to you with it's bad accuracy. However, with high impact and maximum damage up close, you will die many times in close combat so avoid close combat in that mission.

## Trivia

* The Defriender was the starter shotgun in SFH.
Carl

**Carl Dollar** appeared in Survivor: Canaries. He placed 3rd.

 **Days Lasted** | 39

## Facts

* Carl is the oldest contestant on the El Guerrero tribe and the Lobos tribe. He is also the oldest overall in Survivor: Canaries.
* Carl is the only contestant so far to have reached Day 39 with no votes against them.
Flame Armor

Flame Armor is one of two killstreaks used by Juggernaut class, other being I'm The Juggernaut. Flame Armor is Tower's killstreak.

## Effect

Requires 4 kills to activate.

When you activate it, the Juggernaut gains full armor, and gains a burning aura around him for 7 seconds. Any enemy soldier that stands close enough to the Juggernaut is set on fire AND inflicted with poison. This way, you can conserve ammo. This killstreak is extremely helpful on side mission Watch Your Back. You are invisible, and if you activate the Flaming Armor the shield will be invisible, too. Enemies won't notice you walk past them and if you do, you kill them silently with fire (and poison) so others won't be alerted and won't shoot you.
Ice Caverns

**Ice Caverns** is a map in Strike Force Heroes 3. It can be first seen in Campaign mission 26.

## Description

The Ice Caverns map is set in an arctic tundra, with frozen platforms, hills, and tunnels all around the map. It is one of the biggest maps in terms of size, but the appearance is very repetetive along the entire map.

## Tips

When playing as the Engineer, place killstreak turrets on top of the middle platforms. That way they will have a clear shot in 4 directions.

When playing Capture the Flag, the AI tends not to tread on the bottom ground platform. Take that into consideration when you are running with the flag.
Silent

**Silent** is an Utility Upgrade. It works same as Optic Camo Equipment.

Enemies spot you harder, and you need to get close to be spotted. It has opposite effect of **Loud** Flaw. Basically, enemies need to get closer to target you and may have a slight delay before shooting you, giving your soldier an opportunity to shoot before they do.
Energized

**Energized** is an Utility Upgrade.

It makes the soldier get tired 30% slower after battle. If you are lucky to get the upgrade on Slot Machine, you can use it against the **Fatigued** Flaw, which is also Tower's flaw. Wesley, the starter Engineer has Energized upgrade instead of trait, and is the only hero in the game with no traits.
El Guerrero

**Highest Placing Member** | Edgar (1/20)

**Original**

* **Anne Maria**
* **Brick**
* **Carl**
* **Chelsea**
* **Edgar**
* **Jamaica**
* **Jennifer**
* **Whanau**
* **Willy**
* **Yoshi**

**Post-Switch**

* ►**Anne Maria**
* ►**Brick**
* ►**Cassandra**
* ►**Chelsea**
* ►**Edgar**
* ►**Jamaica**
* ►**Omaka**
* ►**Yoshi**

**Post-Shuffle**

* ► ►**Anne Maria**
* ► ►**Cassandra**
* ► ►**Omaka**
* ► ►**Whanau**
* ► ► **Yolanda**
* ► ►**Yoshi**
* ► ►**Zachary**
Jericho

The **Jericho** is a custom pistol and the custom version of the Desert Eagle

## Description

The Jericho is a powerful pistol and has a 75% better fire rate then the Desert Eagle.

It has average accuracy for a pistol, like the Desert Eagle. Licence To Kill is better there, but the greatest rate of fire of all pistols, which are usually slow, makes up for everything. It's a greatly improved pistol with high bonus, like all other pistols.

## Tips

If you know how to use it fast enough you can use this as a great offensive weapon. It is a good backup for all types of weapons but mostly Machine Guns (for Medic, cause Mercenaries can't use pistols unfortunately). It can also backup some Explosives.

Using a hair trigger with the Jericho can make it even better for offense.

## Trivia

* Jericho is different gun In real life. (IWI Jericho 941, or the *Baby Eagle*)
Survivor: Silent Chasm

**Survivor: Silent Chasm** was the seventh season.

## Twists

* **Trainers-** Each tribe has a respective trainer. The trainer of the tribe that dissolves is eliminated. At the merge, the two remaining trainers compete in a challenge. The winner enters the game as a player, while the loser goes home. The winner of the challenge also receives immunity at their first vote.
Medic

**Medic** is one of eight classes. They use Machine Guns and Rifles, but cannot use Blades as a secondary weapon. **The Medic** class is unlocked on the first side mission Doctors Of Doom.

The Medic's symbol is a cross.

## Description

The Medic is a support class, specializing in supporting teammates. All of their traits and killstreaks focus on healing or boosting the defense of the squad. However, they lack offensive capability. All weapons they use are relatively weak compared to other classes (save for a few exceptions such as the Crazy Badger and Iron Curtain).  The Medic's true benefit lies not in their firepower, but in their supporting abilities and killstreaks.

The Medic's health is average, and has a low critical chance. Their AI's Agression is the lowest in the game.

Their default weapons are the MK48 machine gun and a Bizon SMG as the secondary.

## Appearance

The medics are a female class. One of their outfits is a reference to Fio Germi and Nadia Cassel from the Metal Slug series. Another variation resembles the Medic's outfit from Team Fortress 2.

## Traits

Healing Aura - Every 3 seconds, nearby allies start healing slightly.

Loving Spirit - Nearby allies respawn 3 times quicker.

## Killstreaks

Rapid Regen - Rapidly heals all squadmates for 8 seconds.

Kevlar Vests - The entire team gets equipped with armor, instantly.

## Upgrades

**Column 1 (level 5)**

**Column 2 (level 10)**

**Column 3 (level 15)**

## Unique hero

Mayday is the unique Medic. She is unlocked upon completing Doctors Of Doom on insane difficulty.

## Trivia

* Medic returns from Strike Force Heroes 1, but this time they are female and have different playstyle. The original Medic used weapons similar to Engineer, but this Medic is similar to him with killstreak that boost team's defensive power.
Medals

**Medals**can be unlocked by doing certain tasks. There are 21 medals. 3 medals are secret. Secret medals do not have descriptions and guides how to unlock them, but they award you with new mods, like the mod Wizardry, for example.

## List of Medals

* The End?
* Strike Force Hero
* Maxed Out

* Battle Hero

* Veteran

* Heavily Equipped

* Big Spender
* Entrepreneur
* Take Out The Trash
* Turret Master
* Unfair Advantage
* Going Streaking (Medal)
* Boom, Headshot!
* Iron Man
* Elementalist
* Close Call
* Assassin
* Diversity
* Heads Up!
* Thumbs Up!
* Cold Feet!
Survivor: Tonga

**Survivor: Tonga** is the first season of Mickey's Survivor Series.

Amy 'Amethyst' Etst was crowned the winner, defeating Roy Sarantino and Galaxy in a 5-2-0 vote.

## Twists

* **Tribe Shuffle**- On Day 13, the tribes were shuffled.
* **Immunity Token**- On Day 23, both tribes received an immunity token in tree mail. The token could be played at any tribal council before voting. Jeff the Killer played the Ni Laos token on Day 27, while Amethyst played the Gang Nii token on Day 32. Amethyst also played the Dagomba token on Day 37.
* **One Tribal, Two Eliminations**- At the tribal council on Day 30, the two contestants with the most votes were eliminated.
* **No Hidden Immunity Idol**- In this season, the Hidden Immunity Idol was absent.

## Episode Guide

Notes:

* In episode 10, the two people with the most votes were eliminated.

## Voting History

*Characters © Nintendo / Mickey02Mickey/ Hidekaz Himaruya / Lionsgate/ PBS / Sony Computer Entertainment / Creepypasta / Viz Media / Acclaim Entertainment / BioWare*
Sharpened Edge

**Sharpened Edge**is an weapon Attachment for secondary weapons.

## Effect

It works only on Blades. It increases their damage by 10%. Since it is not a big improvement, it should be used with primary weapons that have strong firepower and that don't need attachments. It works best with Knife and Club (and their custom versions) that have low damage per hit. This attachment is best for Rusty, as he can only use Blades and this attachment can allow him to deal more damage with Blades.

## Trivia

* Only attachment in entire game that works only on secondary weapons. It works even for only one specific weapon type, Blades.
Survivor: Canaries

**Survivor: Canaries** is the second season.
This season introduced the Hidden Immunity Idol.

Edgar McMasters was crowned the winner, defeating Whanau Washington and Carl Dollar in a 6-2-1 vote.

## Twists

* **Double Tribal**- On Day 3, both tribes went to tribal council.
* **The Switch**- On Day 11, the tribe that won the immunity challenge had to send three members of their tribe to the opposing tribe, while the losing tribe only had to send two.
* **Tribe Shuffle**- On Day 15, the tribes were shuffled.
* **Impromptu Double Elimination**- On Day 38, two impromptu votes occurred after the first tribal council. These votes determined the Final 3. To be fair, the winner of the previous immunity challenge, Whanau, had her immunity revoked, and all contestants were vulnerable to elimination.

## Voting History

*Characters © Mickey02Mickey / Teletoon*
Bolt Sticker

The Bolt Sticker is a custom Pistol.

 Type
 Class
 Special Effect

## Appearance

This weapon is a large pistol with a golden body. It has a handle on the back which presumably increases its accuracy.

## Description

The Bolt Sticker is the custom version of the Crossbow. It is a single-shot Pistol. The Bolt Sticker has the highest impact and accuracy of all Pistols.

## Overview

Best used with Drum Mag, as it will make the Bolt Sticker have two bolts in its clip instead of one.

The Bolt Sticker is a nice secondary weapon to accompany short range, rapid firing weapons such as most Machine Guns.
Factory

**Factory**is a map in Strike Force Heroes 3. It is setting of the first mission in Campaign.

## Overview

Factory is a map of medium size. It is set in a snowy, abandoned factory. It has a truck in the right corner and tunnels in the top left. There is a big electrized hole in the middle which kills player instantly if he falls in it. In the background can be seen rockwork similar to Canyon map. It is snowing during gameplay.

The hole splits two sides of the map, and it must be crossed to pass from the one side to another. In the left corner, there is an air vent throught which the player can pass by crouching. The tunnel leads down to the place where flag is located in Capture the Flag games.

In the right corner. there is a truck, which is the location of the other flag. Above the truck, there is also a small piece of cliff where the player can jump on.

## Tips

The map is perfect for sniping and ambushing enemies. Snipers with Wall Hack can hide in the air vent and kill many enemies from there, because enemy AI rarely goes up there, and they can't hit you as you are completely in cover. However, the Wall Hack lasts only 8 seconds.

Another advantage of the air vent is that you can use grenade launchers to drop projectiles below you, while in corner. This is very effective in capture the flag missions, as you can clear the are and steal the flag, but you can't get back the same way.

Be careful, using explosive/elemental weapons while in the vent often results in suicide.

Low level AI allies and enemies often kill themselves when they try to jump over the hole. You can take advantage by running away from them to lead them into the trap, and save ammo.

## Trivia

* Factory is actually a reskin of the first Strike Force Heroes "Foundry" map.
* This map has identical structure as Gorge, except the left end is closed with walls.
* Speaking of the Gorge, it is actually in the background if you look very closely.
* The pit in the middle of the map is actually bottomless; if a player or projectile enters the pit, they keep falling forever.
Cold Feet!

**Cold Feet!** is a secret Medal. The reward for unlocking this medal is Fiesta mod.

## Walkthrough

To complete this medal, you need to play a battle in Ice Caverns. In the right part of the map, there is a frozen foot stuck in the ice wall. That is a foot of a dead Future Soldier. You need to shoot it with a weapon which ignites Fire (Flame Thrower is recommended, but others can do it too).

You will have to keep it under fire for few seconds until it melts. When it melts, you get the Cold Feet! medal. The foot will disappear from the map and it won't show up again even in later battles.

## Usable Weapons

These weapons can produce the status effect fire , thawing out the soldier:

* Flamethrower
* Afterburner
* Decimator
* Laser Cutter (Chance)
* Old Yeller
* Dragon's Breath
* Chain SAW (Chance)
* Avengers (Chance)
* Righteous Bizon (Chance)
* Weapons with the attachment Phosphorous Rounds

## Trivia

* Future Soldier is a reference to another game series made by Sky9, *Raze.*
Doodie

*"Why is this even in a slot machine?"*- Offical Description

**Doodie** is a Poop Item . It is actual piece of poop. It's the least thing you want to use in battle. Completely useless. It can be only sold, but for extremely low price. It is actually hard to believe that it has a price, and that anybody would want to buy it.

## Trivia

* Three doodies are sign that you won a Poop Item. They were also in Strike Force Heroes 2.
* This Poop item is disgusting (obviously because it's an actual piece of crap)
Brain Magnet

**Brain Magnet**is one of two Sniper's traits.

It is like a small version of Aim Bot killstreak. It gives 10% chance any shot counts as a headshot, even if it's a hit on body or legs. Headshots do +45% damage. It loses effect when Aim Bot is activated, because then,most hits counts as headshot

Jyn, the unique sniper, has this trait.
Multi-shurikens

Multi shurikens is a special weapon available only during side mission Reverse Perfection.

## Description

Similarly to Golden Betsy, Multi shurikens is the improved version of killstreak Deadly Shurikens originally used by the Ninja class.

## Tips

If you plan on giving yourself this weapon, Golden Betsy, or the normal versions of each one (Betsy and Deadly Shurikens), with a Hex Editor, it is best to add them directly to the character. Similarily, removing the weapons is best done with the Hex Editor to avoid having it sent to the Attatchments Inventory, doing nothing but taking a space in there.
Primary Weapons

**Primary Weapons** are main weapons used by soldiers. They vary in use and appearance. They are used along with Secondary Weapons. Each class can use 2 types of Primary Weapons.

## **Rifles**

Rifles (known more commonly as Assault Rifles or ARs) are balanced weapons with multiple uses. They can be used at the very start in the game. They aren't outstanding in any particular field, but some of them have really big firepower. They can be full-auto, semi-auto and burst fire. They are used by Engineers and Medics.

## **Duals**

Duals are double weapons that alone could be better as secondaries, but together have great firepower. They vary use, as they can be pistols, SMGs, machine pistols and shotguns. They can be used by Gunslingers and Ninjas.

## **Snipers**

Snipers (or Sniper Rifles) are long rifles designed for long-range combat situations. Most sniper rifles are bolt-action rifles, however some of them are semi autos. Sniper rifles usually boast great damage and are capable of one-shotting their opponents; for semi-autos they make up for their worse damage with their rate of fire. They can be used by Gunslingers and Snipers

## **Shotguns**

Shotguns are close range, inaccurate scatterguns that spread multiple pellets at once. They have high damage when pellets connect and they are the most powerful weapons in close combat. They can be used by Ninjas and Juggernauts.

## **Machine Guns**

Machine Guns (or MGs) are weapons with very fast fire rate, good damage and lots of ammo (some of them can't even be reloaded). However, they also have low accuracy and mid range, so their firepower is effective only in close combat. They can be used by Mercenaries and Medics

## **Explosives**

Explosives are mid to long range weapons that explode on impact and cause area of effect damage around the impact location. The Mercenary and the Engineer can use explosives.

## **Elementals**

Elementals are short weapons with a high rate of fire. Most elemental weapons apply status effects. The Juggernaut and the Elite can use elemental weapons.

## **Experimentals**

Experimentals are futuristic, Sci-Fi like weapons, with various effects. The Elite and the Sniper can use experimental weapons.
Deadly Shurikens

Deadly Shurikens is a killstreak used by Ninja class.

## Effect

Requires 3 kills to activate.

On activation, the Ninja gets equipped with 3 Shurikens. They deal extremely high damage, often killing targets in one to two hits, while also Poisoning enemies.

Evelynn, the unique Ninja, uses this killstreak.

## Trivia

* Deadly Shurikens are the starting weapon of Reverse Perfection mission, but are called Multi-shurikens you get unlimited amount of them until you score a kill.
* Be careful. If you activate this killstreak while reloading, you won't be able to fire them and you will have to wait until you get killed to get back to your weapon again. Same happens with Betsy.
* Shurikens equipped with the Burst Module make all three stars fly at once.
Sick Stick

Type
Elite
Juggernaut
Mercenary
Ninja
 Special Effect

**Sick Stick** is a secondary custom Blade. It is the custom version of the Stun Baton.

## Appearance

The Sick Stick appears as a medium sized electrical baton, with a glowing green blade. Its handle and cap are painted in dark grey.

## Description

The Sick Stick is similar to its normal counterpart stats-wise, but higher quality overall. Its high impact combined with good fire rate makes it very deadly up close. It also poisons enemies, and for some reason, retains the Stun Baton's chance of electrifying enemies. The Sick Stick is very good when paired with a longer-range primary, but can certainly hold its own in a close-range fight.

## Trivia

* The Sick Stick is the only Custom Weapon without golden parts. However, the altered color blade identifies it as a custom.
* The Sick Stick and the Stun Baton vaguely resemble lightsabers from Star Wars.
* The weapon's name is likely a reference to the movie *Minority Report*, as the police officers in that movie use a non-lethal weapon of the same name.
AK12

Type
 Blueprint No.
 Custom Version

The **AK12** is a Rifle in Strike Force Heroes 3, used by the Medic and Engineer classes.

## Appearance

AK12 appear similar to AK-47, with a mainly black theme. Parts with lighter color can be seen scattered along side the hull, magazine, barrel guard and the stock. Like AK-47, it also have a cylinder tube poking out of the cover and appear connected to the main barrel.

## Description

The AK12 is a balanced Rifle. It boasts a high RoF and above average damage. This makes it a very effective close range weapon. However, its drawback is accuracy, being lower than most other rifles in the game. It also has a magazine of 32 rounds, 2 more rounds than most other rifles.

## Strategy

Best used as a close-to-mid range weapon due to high DPS and low accuracy. Could be seen as upgraded Honey Badger.

The AK12 is significantlly more powerful when upgraded to 5 stars, because of its rapid fire rate, even higher damage and most importrantly, more ammo. If you are lucky to find it in flawless state and upgrade it to max (and if it is on high level) it can be nearly as powerful as the Iron Curtain, AK12's custom version, which is considered to be one of the best weapons in the game.

Recommended attachments for the AK12 are Extended Mag and Drum Mag like for almost all other rifles and anything that increases accuracy, like Tripod.

## Trivia

* The AK12 is featured as a full auto rifle, but in SFH2, the AK12 is two-round burst.
* Based off the real life AK-12 Assault rifle. Designed as a successor to the AK-74M, it was passed over by the Russian military multiple times before being accepted in late 2014.It is now being issued to main force units in 2015.
* The AK12's appearance is based on the AK-12 from Call of Duty: Ghosts.
* The AK12 reminds some people of another real-life Russian weapon, the AK-47.
* In the opening cutscene, the AK-12 is now the standard assault rifle for GlobeX soldiers. This could be one of the many changes the Scientist made to GlobeX.
Furnace

**Furnace** is the smallest map in Strike Force Heroes 3, first appearing in Mission 16.

## Overview

Furnace is a map with several platforms and not much space. Battles there are usually finished quick. Its setting appears to be a foundry or a factory with fire/melted iron in the background.

## Tips

Due to the tightness of the map, avoid combat with rocket launchers and explosive weapons, and try sticking with your squad-- pick a squad that specializes in non-explosive and short-to-medium range combat.

## Trivia

* Along with Gorge, this is one of the rarer maps seen in the campaign.
* Although it may initially seem that this map is a reskin of SFH1's "Foundry" map in terms of color scheme, this map is actually a reskin of Raze 3 map Desert Storm. The actual reskin of SFH1's "Foundry" is Factory.
Hammer's Quest Wikia

**WELCOME TO THE**  **WIKI**

**Hammer's Quest** is an indie hammering game created by *oridio.*

Simple-to-play action RPG - Hammer’s Quest is here!
A Hammer warrior’s battle begins now..!

A young man sets out on a journey, equipped with a Hammer.
Can he defeat the Dark Lord?

Repeat Strikes, Charged Attack, Guard... All in a simple ONE-TAP control!
Enjoy a speedy, yet strategic battling fun!
Get hold of the strongest Hammer, and set out on an adventure!

Twitter
Confidence

**Confidence** is an Offensive Upgrade.

It is a special upgrade that does not have the Equipment version. User of this upgrade always does +10% damage to enemies, but his/her health is supposed to be reduced by 10% as well. However in the most recent versions confidence actually INCREASES health alongside damage, making it really overpowered and have no downside. Confidence is one of two upgrades in final slots of Calamity, Evelynn, Dex and Jyn. Also, you can get this in the slot machine.

## Tips

It's not a very good idea to use this for low-health characters, such as Snipers, as it would reduce the already low health. It's recommended for Mercenaries, Juggernauts, and Elites, as they are the most tanky. But since it increases health it's actually a good idea.
Critical Boost

Critical Boost is one of the two Killstreaks used by the Gunslinger class, the other being RoF Boost.

## Effect

Requires 4 kills to activate.

For eight seconds, the user and their squadmates gain 50% increased critical hit chance per shot. The affected members will begin to glow red. This Killstreak synergizes beautifully with weapons or Attachments that increases critical damage, such as the Big Willy or Laser Sight.

Sanchez, the second hero, uses this Killstreak.

## Trivia

* Critical Boost was also a Killstreak in *Strike Force Heroes 2*. There, it was used by the General class.
Offensive Upgrades

**Offensive upgrades** are an Upgrade type that boost offensive power of the hero.

## Overview

Offensive Upgrades are upgrades that increase stats like damage, accuracy, and fire rate. They are usable by the Engineer, Sniper, Mercenary, Gunslinger, and Ninja classes. The unique heroes Wesley, Nathan, Jyn, Dex, Calamity, and Evelynn can also use these upgrades.

Like other two upgrade types, offensive upgrades have their Equipment form that can be added to the armor. All offensive upgrades that have their equipment form can also be won on the Slot Machine in their upgrade form.
Custom Weapons

Custom Weapons (or "Customs" for short) are highly improved versions of the normal weapons found in SFH3, easily recognizable by their snazzy nicknames (i.e. Iron Curtain, Ratatouille, etc.), golden accent color, and futuristic touches found on all but a few of them.

## About

Each Custom has a special perk (sometimes multiple) not found in its normal counterpart, or an 100% chance to apply an effect that the normal counterpart would only have, say, a 10% or 15% chance of applying. For example, while the Ion Cannon can poison enemies, its custom version, the Paralyzer, is CERTAIN to poison with each shot. Stats are also higher in every custom weapon than any version of a custom's normal counterpart, and can be upgraded to five stars.

Technically speaking, Custom is the highest rarity/quality a weapon can have, however they're often so different from their non-custom counterparts that they feel like separate weapons.

## Obtaining

Customs can be obtained as a reward post-match (if you see a golden "?" for the mission's reward, then there's an extra 10% chance of getting a Custom - if you run out of missions, there's always the Daily Mission), in the store (on the rare occurrences when they *do* pop up), or as a prize in the Slot Machine by rolling three "SFH3" signs in a row, with the message **"Perfect! Now THAT IS a weapon!"** appearing (you'll also receive funds from your win).

## List of Custom Weapons

### Shotguns

```
- Boomstick 2.0
- Closing Time
- Old Yeller
- Ice Chamber
- Defriender

```

### Pistols

```
- Bolt Sticker
- Licence To Kill
- Popper
- Jericho
- 45 Tactical

```

### Rifles

```
- Crazy Badger
- Harbinger
- Future Soldier
- Iron Curtain
- Peacekeeper

```

### Machine Guns

```
- LAW Giver
- Chain SAW
- Raven
- Mobile Turret
- Ratatouille

```

### Explosives

```
- Dragon's Breath
- Bam Bam
- Thumper
- Tank Buster
- Bennett's Doom

```

### Elementals

```
- Edison's Bane
- Afterburner
- Bad News
- Sub Zero
- Liquifier

```

### Experimentals

```
- Paralyzer
- Decimator
- Precision Shot
- Futurama
- Fortune's 500

```

### SMGs

```
- Righteous Bizon
- RCP 90
- Greaser
- Tavor
- Cleaner

```

### Melees

```
- First Blood
- Sky9 Iron
- Hattori Hanzo
- Big Willy
- Sick Stick

```

### Snipers

```
- Rehab
- Wildcat
- Farsight
- Marksman
- AWP

```

### Duals

```
- Tequilas
- Avengers
- Hand Cannons
- Ballers
- Executioners

```

### Killstreak/Challenge Exclusive

```
- Multi-Shurikens
- Golden Betsy

```
Microwave

**Microwave** is an Elemental weapon.

## Description

Microwave fires a straight white ray with very high accuracy and impact. It has the highest rate of fire in the entire game, but also it has a very short range like all Elementals. It is a unique elemental weapon because it doesn't have any element, so it can't affect enemies with status effects. (it shouldn't really be called elemental) However, it has the highest damage.

## Tips

The range can be increased with Advanced Rifling. Microwave is the easiest Elemental to use, because it's spray has high accuracy and it doesn't split into multiple directions when firing, making it easier to control and harder to kill yourself.
Experimental Weapons

**Experimental** is a weapon type. Experimental weapons can be used by Sniper and Elite class.

## Overview

Experimental weapons are futuristic weapons that don't fire casual bullets. Instead they fire special rays or grenades which in most cases have **chance** to affect enemies with status effects while their custom variations do that automatically. Most of Experimentals have medium range similar to Machine Guns, but Rail Gun is highly accurate long range weapon similar to a Sniper rifle, while DSR1 fires white bouncy grenades. Unless you use the Rail gun, Experimentals aren't recommended for Sniper class as snipers are bad on closer range due to their low health.

## Comparisons

Experimentals are actually made of advanced weapons that are actually weapons of other types.

**Rifles**- The Pulse Rifle.

**Shotguns**- Ion Cannon is a shotgun as it fires multi shot and has similar fire rate and close range like any shotgun.

**Machine Guns -**Laser Cutter has extremely high fire rate, lots of ammo, but bad accuracy and close range (closer than most of machine guns).

**Snipers**- Rail Gun is an advanced sniper. It has the longest range, high damage and extreme accuracy.

**Explosives**- DSR1 is a grenade launcher, but grenades it fires don't explode. But like with Explosives, you can harm your squadmates and yourself with it.

**Elementals**- All Experimentals except DSR1 have chance to affect enemies with elements, and there is one weapon for all 4 elements, except DSR1 which fires unknown white balls, just like Bad News is the only Elemental without element, that fires a white ray.

## List of Experimentals

### Standard

* Ion Cannon (default)
* Laser Cutter
* Pulse Rifle
* DSR1
* Rail Gun

### Custom

* Paralyzer
* Decimator
* Futurama
* Precision Shot
* Fortune's 500
Afterburner

Afterburner is a custom Elemental weapon and the custom version of Flamethrower.

 Type
 Special Effect

## Appearance

It is a gilded version of the flamethrower. Outside of the fuel tank and other certain parts keeping their color, almost the entirety of the weapon is made of pure gold. The model always has an extra triple laser sight attached on the heat shield near the nozzle.

## Description

The Afterburner is an Elemental weapon with low damage, extremely high fire rate and high accuracy. It sets enemies on Fire. It is the custom version of the flamethrower.

### Special effect:

Ammo is consumed at a slower rate than normal.

## Overview

The Afterburner is possibly the worst Elemental weapon or Custom Weapon in general, and it's not hard to see why. Even for an Elemental, it deals pitiful damage, taking a surprisingly long time to kill enemies despite the incredible fire rate. It does not help that Fire is generally considered to be the worst status effect in the game, making this effect quite irrelevant.

Afterburner is also plagued by low range and the risk of suicide. Its excellent ammo capacity and great accuracy simply cannot compensate for its flaws.

### Pros and Cons

#### Pros

* Extremely fast fire rate being an Elemental.
* Large ammo capacity. Being a single-clip, Drum Mag is the perfect attachment with no flaw.
* High accuracy.
* Is an Elemental; by default impact hits set enemies on fire.
* Is a Custom weapon; has an additional effect.

#### Cons

* Worst Elemental weapon with mediocre damage and range.
* Worst impact damage.
* One of the worst range weapon in the game.
* Inflicts the weakest status effect in the game.
* Being an Elemental weapon, the user runs the risk of killing themself.
* Mediocre additional effect.

## Trivia

* In the game, "Awesome Planes", a medal also has a similar name.