Malka Shamayim

* Casual
* Hero
* Tattoos

Malka Shamayim is a very misleading person. Her nearly angelic looks would give anyone the beliefs that she is quite a nice person. However, there is more to it than meets the eye.

## Appearance

### **General Appearance**

With her blond braids and her purely white eyes, one could think she is an angel. She is quite heavily tattooed, as she has a large tattoo of a pair of golden wings on her back that extends to her arms, and another large tattoo, this time of golden snakes, that wraps around her legs. Her casual outfit is quite a contrast to her true appearance, as she pleases herself to dress dark, on the border of gothic.

### **Costumed Appearance**

When costumed, they wear a small dress and some sandals, similar to an angel, if that angel was very dark. Their entire hero get-up is coal black, and the accessories that she wears along with it do not make it any less strange. Along with her suit, she wears a gothic necklace, many bracelets from which chains dangle off and to top it off, a mask ressembling two dark wings that cover her face.

## Personality

While they have no evil nor good affinities, they are quite selfish, and for this reason, strive to do whatever needs to be done for their own personnal gain, whether the reward is physical or not. For these ends, she can be quite manipulative of others, and pull strings wherever she needs to. For this reason, she often remains behind her allies while in combat, to both minimise her own casulties and to have a better control of the situation using her supportive abilities.

Outside of those scenarios, they tend to be quite haughty, but they will be very friendly to those she deem could be either useful later on or to those she develops fondness towards, albeit this is much rarer. She is very mischevious on top of that, but not in an harmful fashion, solely for the entertainment of both parties.

## Character Background

Malka comes from a moderately rich family. Being the elder of two daughters, she grew an inner jealousy, for the younger one got cared of more often than she did. So she made up by having her younger sister be on her beck and call, leashing her to her orders. Despite that, her sister did seem to like her, but the relationship was very one-sided.

She developped her quirk at around the time she first entered school. She used it a few times behind the school, to do some impressive light shows for her group, but avoided using it outside of that area, even at home. Her quirk ended up relatively unused, as she instead focused on her academic results. Any time that was not spent on her studies was spent on cultivating her public fame. She quickly heard about the hero schools, and so, she invested herself, hidden away from others, into learning to use her quirk.

After all, being branded a hero would be very advantageous. Fame, money and the legal right to use her abilities as she pleases, now that would be nice. So she pulled some strings here and there, improved her view of the public eye in hopes to be able to enter this prestigious and unique school.

## Character Aspects

1. Control Freak
2. \_\_\_\_\_\_\_\_\_\_\_
3. \_\_\_\_\_\_\_\_\_\_\_

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Light**

Light is a quirk that allows the user to have control of light in different manners. It can be manipulated in varied cosmetic manners, but the most notable uses are for:

* A chargeable focused laser of light, intense enough to scorch enemies;

* A quick flash that can blind a foe.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Harm(+5): The user produces a ray of light, capable of burning what it comes in contact with.
	+ Attach(+1)
	+ Charge Time(-2): Whenever the user produces a ray of light, it requires them to take some extra time to charge. However, the beam can be maintained and constantly produced to avoid the charge.
* Disable(+5): The user can create a ray of light meant to blind someone for a single turn.
	+ Attach(+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining