1985

Proceeded by: 1984 Followed by: 1986

## Main Events

* Superman goes through another 20 'Main Adventures'.
	+ Adventure 1: Superman returns from space just in time to save a malfunctioning spaceship.
	+ Adventure 2: Hank Henshaw's body has been damaged beyond repair... so Lex Luthor volunteers to help him...
	+ Adventure 3: Hank Henshaw becomes the Cyborg Superman and fights Clark!
	+ Adventure 4: Clark must guide Kara just as his parents did for him.
	+ Adventure 5: Lex Luthor takes on Superman in his new Battle Armor...
	+ Adventure 6: The bottled City of Kandor arrives on Earth and Supergirl and Clark must defend it from a drone working for someone named.. Zod.
	+ Adventure 7: Lex takes control of his Battle Armor from within Stryker Island and makes it fight Superman and Supergirl.
	+ Adventure 8: Lobo Comes to Earth looking for the Bottled City of Kandor.
	+ Adventure 9: Lex Luthor rents a large amount of Metropolis to trap Superman in.
	+ Adventure 10: Superman and Aquaman must team up to stop the evil that is; Lex Luthor.
	+ Adventure 11: Doomsday returns to destroy Superman...
	+ Adventure 12: Clark is able to defeat Doomsday with help from Steve "The Slinger" Lombard.
	+ Adventure 13: Hank Henshaw believes he is Superman and begs Lois Lane to marry him...
	+ Adventure 14: Atomic Skull returns to help Lex Luthor destroy Superman... only to turn against him to save the world...
	+ Adventure 15: Lex Luthor uses a device to gain access into Superman's mind and has a mental battle with him...
	+ Adventure 16: Lobo comes back to Metropolis to have a rematch with Superman...
	+ Adventure 17: The Disciples of Zod arrive to free their master!
	+ Adventure 18: Non is able to free his master; Dru-Zod.
	+ Adventure 19: Clark faces off against Zod in battle.
	+ Adventure 20: Zod is defeated but just as he is being sent back into the Phantom Zone he drags Superman into the Phantom Zone with him.

* Batman continues his war on crime for his third year and yes... once again he goes through different dangers in 20 Adventures:
	+ Adventure 1: Batman faces off against a mob-serial killer named; Joker.
	+ Adventure 2: Batman tracks down the thief who stole the Russifer Diamond... and her name is Catwoman.
	+ Adventure 3: Batman has to stop a gang war going on between Al Hawke and Oswald Cobblepot.
	+ Adventure 4: Crispus Allen and Renee Montoya go investigating into The Batman and end up being trapped in a mob warehouse during a shootout.
	+ Adventure 5: Victor Fries is hired by Oswald Cobblepot to freeze an Al Hawke owned business.
	+ Adventure 6: Oswald Cobblepot goes for mayor of Gotham and is targeted for it by Al Hawke who hires Deadshot to assassinate him.
	+ Adventure 7: Oswald Cobblepot wins the mayoral campaign and is able to rule Gotham with an iron fist... he then sends a task force of the GCPD's most trained officers to take out The Batman.
	+ Adventure 8: Oswald Cobblepot hires the Blockbsuter to take out Batman and safe guard all of his illegal info.
	+ Adventure 9: Joker forms the Laugh Squad; a team dedicated to taking out The Batman.
	+ Adventure 10: Batman is able to take out the Laugh Squad and defeat **The Penguin**.
	+ Adventure 11: Joker creates a blimp full of Laughing Gas and plans on popping it right on top of Gotham City.
	+ Adventure 12: Bruce has a backflash to when he was held captive by Theo Galavan in 1972 as he fights against the mysterious "Monk".
	+ Adventure 13: Joker transforms one of his doctors at Arkham Asylum into his "Harley Quinn".
	+ Adventure 14: After the Joker Gas fell into the river it began to pollute it... infecting the Fish and the city...
	+ Adventure 15: Joker traps Batman inside of Arkham Asylum...
	+ Adventure 16: Bane comes to face the man known as 'Batman'.
	+ Adventure 17: Batman teams up with Superman to take out Lex Luthor and the Joker.
	+ Adventure 18: Batman and Superman defeat Lex Luthor only for Joker to escape...
	+ Adventure 19: A new warrior named **Azrael** comes to Gotham to destroy Batman...
	+ Adventure 20: Batman and Azrael face off at the top of Gotham Cathedral.
* The Flash begins his battle against evil in 20 'main-adventures'.
	+ Adventure 1: Barry Allen and his friend Christina McGee part ways as Barry goes to work in Metropolis' state of the art laboratory; S.T.A.R. Labs. Whilst at S.T.A.R. Labs Barry attempts to conduct an experiment but is instead shocked metaphorically and literally by it.
	+ Adventure 2: After being fried by his experiment Barry is given superspeed and decides to return to Central City and work with Tina McGee to become a superhero at Mercury Labs.
	+ Adventure 3: The Flash is now known as a superhero and like all great superheroes someone wants to tear him down! Enter: The Mirror Master!
	+ Adventure 4: Barry asks out Linda Park and takes on Captain Cold singlehanded.
	+ Adventure 5: The Weather Wizard tries to hold Central City hostage but The Flash ain't having it!
	+ Adventure 6: The Mirror Master kidnaps The Flash and leaves him in his lair to die...
	+ Adventure 7: The Trickster comes to Central City and kidnaps Tina!
	+ Adventure 8: Weather Wizard and Trickster work together to kidnap the mayor of Central City.
	+ Adventure 9: Barry meets an old speedster named; Jay Garrick.
	+ Adventure 10: Captain Boomerang forms The Rogues to destroy Barry.
	+ Adventure 11: Tina has to save Flash after he's injured fighting Captain Boomerang.
	+ Adventure 12: The Trickster has a new partner and her name is; Prank!
	+ Adventure 13: Prank and Harley Quinn decide to team up against each other's respective heroes.
	+ Adventure 14: Flash has to deal with an ally of Captain Cold's; Heatwave.
	+ Adventure 15: Mirror Master uses a high-tech mirror-themed device to takeover Central City.
	+ Adventure 16: Jay Garrick comes back to help Flash against an upgraded Captain Cold.
	+ Adventure 17: The Flash Museum is created in honor of everyone's favorite speedster.
	+ Adventure 18: Hunter Zolomon is a fan of the Flash who wants to be just like him.
	+ Adventure 19: Hunter takes on the identity of **Zoom** and plans on helping the Flash.
	+ Adventure 20: If Zoom can't be Flash's partner... then he'll be his archenemy!
* Wonder Woman also faces down evil in 20 'main-adventures'.
	+ Adventure 1: Diana Prince is the princess of Themyscira and a warrior in training. On a simple day of horse riding Diana sees a plane fall down from above and land on the shore of Themyscira. Inside it hides the D.E.O. agent; Steve Trevor who was just shot down by two Commanders.
	+ Adventure 2: Diana and Steve go to the mainland and meet with the D.E.O. director; Bones. Bones makes Diana an agent and her and Steve go to fight against the Commanders.
	+ Adventure 3: The Commanders leader; Doctor Poison arrives at the ancient tomb of the Duke of Deception and attempts to break through it and free the evil inside but Wonder Woman summons her armor to fight against them!
	+ Adventure 4: Wonder Woman quickly becomes a household name as a superhero and the defender of Gateway City. But the Commanders want to tear her down and so they employ; The Blue S.N.O.W.M.A.N. to assassinate her.
	+ Adventure 5: Wonder Woman and Steve decide to go to the Commanders' base and destroy it... but will Bones be happy about that?
	+ Adventure 6: The Angle was being experimented on at the Commanders' base when Diana and Steve blew it up... so he wants some answers... who is he?
	+ Adventure 7: Diana's friend Ronno attempts to become a member of the D.E.O. Only to be quickly asserted the title of "Clumsiest man-fish on Earth".
	+ Adventure 8: A special crystal called the Dreamstone appears and the Commanders want it! After Diana and Steve get it however they hand it over to Diana's friend; Barbara Minerva...
	+ Adventure 9: Barbara attempts to tap into the Dreamstone's powers and is infected by the Duke of Deception! Becoming... **The Cheetah**!
	+ Adventure 10: The Duke goes to his master's grave and steals part of his power and becomes The Duke of Destruction!
	+ Adventure 11: The Duke destroys the D.E.O. HQ and Barbara and Diana face off!
	+ Adventure 12: Another one of the Commanders experiments comes to haunt Diana... and her name is Giganta!
	+ Adventure 13: The Commanders attempt to ally themselves with The Duke only to be knocked down!
	+ Adventure 14: The Duke finds the last piece of his master's power and becomes all powerful!
	+ Adventure 15: The D.E.O. and The Commanders go to war but Wonder Woman is able to defeat The Duke and end the war...
	+ Adventure 16: The Commanders form a team of Wonder Woman haters and send them to kill Diana!
	+ Adventure 17: Wonder Woman is able to defeat the Wonder Woman Hate Squad and save Gateway City... once again.
	+ Adventure 18: Barbara returns begging for forgiveness and wants to be turned back into a human. So Diana takes her to Themyscira to be healed only for her to betray Diana and steal an ancient object...
	+ Adventure 19: The Cheetah wants more power and begs Medusa to give it to her... only for Medusa to turn her to stone and begin rampaging through Gateway City.
	+ Adventure 20: Wonder Woman strikes down Medusa and seals her back into her tomb saving the world!
* Aquaman also fights against evil in 20 'main-adventures'.
	+ Adventure 1: Arthur Curry lives a normal life as a kindhearted waterside vigilante, protecting all forms of life... until one day he faces a creature unlike any other... Nadia.
	+ Adventure 2: McCaffery volunteers to train Arthur to fight and defeat Nadia...
	+ Adventure 3: Arthur goes to a party hoping he can finally defeat Nadia...
	+ Adventure 4: Arthur swims to the Bermuda Triangle...
	+ Adventure 5: Arthur meets Topo in the Mercy Reef...
	+ Adventure 6: Arthur meets Mera in Atlantis...
	+ Adventure 7: Eva thinks back to when her and Arthur first met...
	+ Adventure 8: Arthur battles against Orm as he and Mera exit Atlantis...
	+ Adventure 9: Eva and Mera begin to spout a rivalry and thus... war is on!
	+ Adventure 10: The Trench returns and attacks Tempest Key...
	+ Adventure 11: Arthur, Eva, Mera, Tom and McCaffery defend Tempest Key...
	+ Adventure 12: Arthur must go down to the bottom of the sea to retrieve the Trident of Neptune and save Tempest Key...
	+ Adventure 13: Orm comes and takes "Orin" away from Tempest Key...
	+ Adventure 14: Arthur meets his mother; Atlanna...
	+ Adventure 15: Arthur and McCaffery take on Charybdis...
	+ Adventure 16: Arthur meets Black Manta and together they fight against O.G.R.E..
	+ Adventure 17: Black Manta betrays Arthur...
	+ Adventure 18: Atlanna attempts to get Eva and Arthur together...
	+ Adventure 19: Black Manta tests out his new; Manta-Sub...
	+ Adventure 20: O.G.R.E. Crosses a line when it begins to dump chemicals directly into Tempest Key...
* Martian Manhunter also fights evil again in 20 'main-adventures'.
	+ Adventure 1: J'onn discovers that VULTURE plans on eliminating the US Government.
	+ Adventure 2: J'onn defeats VULTURE... barely.
	+ Adventure 3: John fights against A-Mortal.
	+ Adventure 4: John works with a newly returned Superman to fight off Fluxus.
	+ Adventure 5: Primaid, Armek and Tronix bring Z'onn Z'orr to planet Earth.
	+ Adventure 6: John battles against Primaid as Protex arrives with Zum and Zenturion.
	+ Adventure 7: John and the DHS become allies again as they both seek to destroy Z'onn Z'orr.
	+ Adventure 8: Protex battles John on the orders of Malefic as Zum and Armek attack the DHS' base!
	+ Adventure 9: The DHS fall apart as Malefic betrays and kills all the members of the Hyperclan.
	+ Adventure 10: John defeats Malefic... barely...
	+ Adventure 11: J'onn works with the Human Flame to stop a group of criminals who try and steal his tech.
	+ Adventure 12: The Human Flame saves J'onn.
	+ Adventure 13: John fights D'kay D'razz in an abounded DHS space station.
	+ Adventure 14: Bette Noir attempts to go out with a movie star.
	+ Adventure 15: An army of Martian Man-Eaters are accidentally created by Z'onn Z'orr and Mongul attacks!
	+ Adventure 16: Martian Manhunter and Superman are able to save the Martian Man-Eaters from starving without destroying them and Mongul is defeated.
	+ Adventure 17: Mr. V returns and has one final battle with John.
	+ Adventure 18: Doctor Trap attempts to create one final trap to end his battle with J'onn and Rio Ferdinand.
	+ Adventure 19: Martian Manhunter meets Miss Martian.
	+ Adventure 20: John decides to train M'gann after an encounter with a revived Protex.
* The second Green Lantern begins his battle against evil in 20 new 'main adventures'.
	+ Adventure 1: Cocky test pilot; Hal Jordan discovers the dying alien; Abin Sur and is given a Green Lantern Ring.
	+ Adventure 2: Hal Jordan leaves Earth and heads to Oa to begin his training.
	+ Adventure 3: Hal Jordan lands on Oa and meets the Green Lantern Corps warrior/trainer; Kilowog.
	+ Adventure 4: Hal battles against Thaal Sinestro in training.
	+ Adventure 5: Hal Jordan and Salaak go through an asteroid field as Jordan returns home.
	+ Adventure 6: Hal returns home as the criminal organization; The Black Hand takes his city by storm.
	+ Adventure 7: Hal begins tearing down the Black Hand, causing their leader to step out of the shadows.
	+ Adventure 8: Thomas Kalmaku and Hal attempt to become the greatest duo in superhero history and together they face Major Disaster!
	+ Adventure 9: Hal's ring gives him a vision of one of Abin Sur's adventures.
	+ Adventure 10: Hal uses the knowledge he gained from Abin Sur's past adventure and defeats the leader of the Black Hand.
	+ Adventure 11: Hal and Carol Ferris go out as The Black Hand continues it's attempts to rule Coast City.
	+ Adventure 12: Everyone on planet Earth suddenly starts acting terrified after a meteorite lands...
	+ Adventure 13: Hal uses his will power to destroy the meteorite... but what has he unleashed in the process?
	+ Adventure 14: Hal becomes jealous when he hears Carol might be going on a date only for it to be revealed that her date is Paul Booker; AKA Major Disaster.
	+ Adventure 15: Evil Star is born from Black Hand experimentation...
	+ Adventure 16: Evil Star and Hal enter battle over the fate of Coast City.
	+ Adventure 17: Hal and Carol go surfing only to discover a protection racket being held over the beach's owner.
	+ Adventure 18: Paralax attacks Oa, causing Tomar Re, Ch'p, Kilowog and Sinestro to come to Earth, searching for its power source...
	+ Adventure 19: Green Lantern, Tomar Re, Ch'p, Sinestro and Kilowog go after Paralax.
	+ Adventure 20: Paralax is defeated by Green Lantern.
* The Justice League form and protect the world from different evils in 20 new 'main-adventures'.
	+ Adventure 1: Superman battles against the Crystal Creature and Golden Roc.
	+ Adventure 2: The Flash and Superman battle against Fire Lord together!
	+ Adventure 3: Batman and Martian Manhunter work together and fight against the Glass Man.
	+ Adventure 4: Batman, Martian Manhunter, Flash and Superman battle against Crystal Creature, Golden Roc, Fire Lord and Glass Man!
	+ Adventure 5: Wonder Woman, Green Lantern and Aquaman fight against Mercury Monster...
	+ Adventure 6: The Justice League form and battle against Stone God...
	+ Adventure 7: The Justice League follow Stone God back to the Appellaxians' ship and battle against Wood King...
	+ Adventure 8: The Appellaxians combine into one huge warrior and battle the Justice League...
	+ Adventure 9: The Justice League is given the Hall of Justice as a gift for saving Earth...
	+ Adventure 10: Batman's new training robot goes haywire and attempts to destroy everyone in the Hall of Justice...
	+ Adventure 11: Flash starts a competition on who's City should be voted America's greatest achievement...
	+ Adventure 12: A group of thieves attempt to continuously prove they can do the impossible..
	+ Adventure 13: One of the thieves accidentally frees one of the Appellaxians...
	+ Adventure 14: Golden Roc convinces a group of naïve villagers that he is a god that they must worship...
	+ Adventure 15: Starro arrives on Earth and plans on conquering all intelligent life on it!
	+ Adventure 16: The Justice League attempt to plan out a way to defeat Starro...
	+ Adventure 17: Starro takes over the world leaving only the Justice League...
	+ Adventure 18: Flash and Green Lantern attempt to save their cities only to be taken over by Starro...
	+ Adventure 19: Wonder Woman goes to Themyscira to see if her fellow Amazons will help battle against Starro... only to discover that they have already been taken over!
	+ Adventure 20: The Justice League battle against Lord Starro!