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Discipline

## Information

Passive, Combat

*Grants focus to party members on critical hit or death blow.*

**Discipline** is a character skill in the game For The King.

## Description

*Grants focus to party members on critical hit or death blow.*

## Effects

Discipline is a passive skill that can trigger during combat. If a character with the Discipline skill deals critical damage or a killing blow to an enemy, one focus point will be awarded to any other party member who currently has none. At least one other party member must have exactly zero focus points for this to happen.

For Discipline to trigger from a killing blow, the defeated enemy must be the same enemy that was originally targeted in the attack (as would be the case with any area-of-effect attack, for instance).
For The King Wiki/Section 4

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Dire Crow

## Description

Dire crows are far larger than normal crows, and far less pleasant.

## Spawning

Dire Crows can spawn in the Guardian Forest during the day.

Level 0 (Apprentice): 5 HP, 77 Speed

Piercing Beak: Single target armor piercing attack.

Steal: Steals gold or an item from the target. Dire crows will often flee immediately after stealing from a character. If the Dire Crow is killed before it can flee, the item will be recovered at the end of combat.

Flee: Escapes the combat, along with any stolen items.

## Possible Rewards

2 Gold

Rum

Portal Scroll
Flying

This is the list of creatures known to be classified as "Flying" type:

* Bat
* Bee
* Chaos Fairy
* Dire Gull
* Frost Dragon (Whitemoon)
* Killer Mosquito
* Jade Scarab
* Jungle Roc
* lava Bat
* Parakeet
* Pixie
* Poison Puff
* Puff Puff
* Rabid Toucan
* Ravern
* Roc
* Scarab
* Swamp Fly
* Thunder Hawk
* Vampire Bat
* Watcher
* Wisp
Disease Immunity

## Description

See also: Status effect
Disease Immunity is an Immunity in For The King.

Items with Disease Immunity will prevent a character from being afflicted with a Disease while equipped.

Like all immunities, equipping an item with Disease Immunity will not remove the ailment if a character is already afflicted.

## List of items with Disease Immunity

* Voodoo Mask
* Litteratus Shell
* Swamp Boots
* Toxic Talisman
Entangle

Entangle is one of the Status Effects in For The King.

## Description

A creature or character that is entangled will have their position on the timeline reset and their speed reduced. The debuff afflicted will vary depending on the skill and level of the character, or enemy, which casts this.

### Redirect

For those looking for a complete list of the status effects and their respective icons, click here.
Evade Down

Evade Down is one of the Status Effects in For The King.

## Description

A creature or character that has their evasion decreased will lose an undetermined amount of agility. The debuff afflicted will vary depending on the skill and level of the character, or enemy, which casts this.

### Redirect

For those looking for a complete list of the status effects and their respective icons, click here.
Obsidian Spear

Weapon Abilities

## Description

The Obsidian Spear is a Rare Weapon in For The King.

## Stats

* 23 Physical Damage
* +5 Evasion

## Abilities

* Thrust
	+ 3 Token Rolls
	+ 23 Maximum Damage
	+ Single Target

* Slash III
	+ 3 Token Rolls
	+ 23 Maximum Damage
	+ Single Target
	+ Bleed
	+ -10% Accuracy

* Blood Lust
	+ 3 Token Rolls
	+ 23 Maximum Damage
	+ Single Target
	+ Life Drain
Gold Multiplier

**Gold Multiplier** is a character modifier found primarily on certain pieces of equipment in For The King.

## Description

See also: Gold
The Gold Multiplier modifier will increase the amount of gold a character collects by a set percentage. This effect is stacked if a character has equipped multiple instances of gear with the Gold Multiplier attribute.

## Maximum gold multiplier

The maximum possible gold multiplier active on a single character at a time is 80%. The following table details how a character may go about achieving this:

Maximum Gold Multiplier
 Total

## Notes

Gold multipliers will also compound the initial amount of any gold that was stolen during combat, as "returned" gold still triggers the effect.

Shared gold is not affected by gold multipliers.
Flee

## Information

Active, Combat

*Will test Speed to flee from combat.*

**Flee** is a basic character skill in the game For The King.

## Effects

Flee is an active skill that allows a character to attempt to run away during a fight, effectively removing them from combat entirely for the remainder of that battle.

It is worth noting that there are also some types of enemies who will regularly attempt to flee from a battle, generally on the turn after they've managed to successfully steal an item or gold from a party member.

### Stat check

A character's speed will be tested when rolling to pass the required stat check.

### Restrictions

Characters may not Flee while on a boat. As such, it is important to mind a character's combat range if the party has been split. Any party member drawn into a fight while they are on a boat will not be able to run away, while any character who was on land when the battle started will be able to flee as normal.

## Ways to acquire Flee

See also: Elite Flee
Any character can Flee.
Ice Idol

*"A mysterious figure chiseled from solid ice looms over the area."*

"The best guesses are that these idols are carved and left by a secret cult that hides in the nearby settlements."

## Description

The Ice Idol an Encounter players can find while traveling the Frost Adventure in For The King. The Ice Idol uses 5 Intelligence roll to determine one of five outcomes.

There is both the option to play or leave, with no penalty involved in leaving the event; it will not despawn upon leaving, but can despawn periodically throughout playing the game if left alone, and upon successfully completing the event.

## Games

Ice Idol

0 successes: \*unknown\*

1 success: \*unknown\*

2 successes: \*unknown\*

3 successes: \*unknown\*

4 successes: Full Focus

5 successes: +1 Max Focus
Haunt

Haunts are the abodes of Fahrul's Scourges which are hidden somewhere on the map. Once a Scourge becomes active, their respective Haunt becomes revealed on the map. A Haunt can also be uncovered by exploration before a Scourge becomes active. A Haunt can be identified on the map by a swirling purple cloud around it.
For The King

* Apprentice
* Journeyman
* Master

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
This article is about **For The King**, the *adventure*.You may be looking for For The King, the *game*.
**For The King** is one of the playable adventure modes in the game For The King.

## Description

Battle against Chaos in a story driven adventure as you attempt to solve the King's murder and restore order to the land.

## Story

### Prelude

#### "The brink of chaos"

*Good King Bronner has been slain. The once peaceful kingdom of Fahrul is being corrupted by wild Chaos energy and ravaged by monsters and bandits. The grieving Queen Rosomon has called for Fahrul's ordinary citizens to search the land for the King's murderer and the source of the Chaos energy.*
*The tale now begins in the Guardian Forest, where there have been rumors of suspicious activity and sinister strangers in the woods. Three would-be heroes meet in Oarton to begin their quest.*

### Act I

#### "The queen's call"

Queen Rosomon
*"First the wizard Vexor vanishes, then my own husband was slain in his palace. You may be the last hope of Fahrul. Seek out Hildebrant in Woodsmoke. You will be told how best to aid our efforts. Your quest has begun. Strive against this Chaos lest our realm be consumed by it!"*
Quest Objectives:
Go to Woodsmoke in the Guardian Forest.
Solve the Cult Device in the Guardian Forest.
Kill the Chaos Leader in the Guardian Forest.
Purge the Glittering Mines in the Guardian Forest.
Go to the Lost Supplies in the Guardian Forest (optional).
### Act II

#### "The shattered key"

Dreea Pallor
*"That* *fell tower is Harazuel, a cursed place and the source of Chaos. It is protected by a shield which we need to bring down. I know a way. Seek the Key Fragments at these locations."*
Quest Objectives:
Go to Parid in the Golden Plains.
Kill the Mind Lord in the Poison Bog/Rogue Isles/Golden Plains/Burning Forest.
Purge the Lich's Crypt in the Poison Bog/Rogue Isles/Golden Plains/Burning Forest.
Solve the Forgotten Cellar in the Poison Bog/Rogue Isles/Golden Plains/Burning Forest.
King's Maze
### Act III

Quest Objectives:
Go to Hasta in the Parched Waste.
Purge the two Demon Caves in the Dropstone Badlands.
Buried Temple (optional).
Harazuel
## Core mechanics

* Chaos
* Economy Inflation

## Notable enemies

* Acid Jelly
* Vexor

## Notable locations

* Parid
* Harazuel
* Forgotten Cellar
Golden Bow

Weapon Abilities

## Description

The Golden Bow is a Two-Handed Uncommon Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 75 coins.

## Stats

* +6 Evasion
* +10% Crit Chance
* +25% Damage Against Beasts
* +25% Damage Against Flying

## Abilities

* Piercing Shot
	+ 2 Token Roll
	+ 21 Maximum Damage
	+ Single Target
	+ Ignore Armor
* Sure Shot
	+ 2 Token Roll
	+ 11 Maximum Damage
	+ Single Target
	+ +100% Accuracy
* Spread Shot
	+ 2 Token Roll
	+ 11 Maximum Damage
	+ Target Group
	+ -5% Accuracy
* Pin Down Spread
	+ 2 Token Roll
	+ Target Group
	+ Speed Down
	+ -10% Accuracy
Glass Sword

The Glass Sword is one of the Swords in For The King.

## Description

A Tier 1 Glass sword. While often found in acts 1 & 2 through random events such as Deep Pool's and Ancient Ruins, the Glass Sword is a high damage one handed sword. As with all Glass weapons, the sword has a single attack called Shatter. If this attack fails, the sword will break completely, destroying the item. A high Strength stat is recommended, to reduce odds of breakage.

## Found

The Glass Sword can be found in the Night Market or in the Ancient Ruins.
Dragon Bow

Weapon Abilities

## Description

The Dragon Bow is a Two-Handed Common Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 32 coins.

## Stats

* +4 Evasion
* +50% Damage Against Flying

## Abilities

* Shot
	+ 4 Token Roll
	+ 23 Maximum Damage
	+ Single Target
* Heavy Draw
	+ 5 Token Roll
	+ 35 Maximum Damage
	+ Single Target
	+ -30% Accuracy
* Weapon Snipe
	+ 4 Token Roll
	+ Single Target
	+ Reset
	+ -10% Accuracy
* Safe Distance
	+ 2 Token Roll
	+ Target Self
	+ Evade Up
Gold

**Gold** is the currency of Fahrul and is used to purchase items, equipment, and services within the kingdom.

## Description

Gold can be collected by defeating creatures, completing quests, resolving certain encounters, or as a usual reward from opened treasure chests.

Gold can be stolen from characters or lost as a random effect when moving onto a chaotic hex.

## Gold multipliers

Main article: Gold Multiplier
The amount of gold collected from the above-mentioned methods can be further increased by equipping gear with the gold multiplier attribute, or by devoting oneself to a Sanctum of Wealth.

## Notes

Gold multipliers will also compound the initial amount of any gold that was stolen during combat, as "returned" gold still triggers the effect.

Shared gold is not affected by gold multipliers.
Disease

## Description

Main article: Status effect
Diseases are a type of status effect in For The King. They were added with the Lost Civilization Adventure Pack. Each disease has distinct symptoms that will affect characters in unique ways.

Diseases will get progressively worse if not removed, with their effects capable of stacking up to three times. An afflicted character is capable of spreading that Disease to other party members.

## Types of Diseases

There are currently three different Diseases in For The King. Each disease brings with it a variety of basic symptoms, and each will affect characters in different ways:

 Jungle Rot | 2 Damage per turn
 Stone Skin | -5% Evasion | +2 Armor | -10% Max HP

As stated above, these symptoms will progress through three stages over time, with their effects increasing at each stage of the disease. Diseases can be cured at any stage (see below for more information).

## Catching Diseases

Diseases are generally spread via encounters with enemies from the Lost Civilization Adventure Pack. For the most part, creatures who are contagious are rather obvious, usually by their name or appearance. That being said, be wary of enemies such as The Witchdoctor, who can raise Diseased Corpses from the dead to harry weary adventurers traveling the Overworld.

## Curing diseases

Diseases are classified as an Ailment, and as such, can be removed like any other affliction of the type:

* Consuming Herbs such as Panax.
* Curing the Disease away.
* Visiting a Disease Healer.
* Paying for the service in a Town.
* Various other items and equipment.
Encourage

## Information

Passive, Combat

*Chance to turn a party member's failed slot roll into a success.*

**Encourage** is a character skill in the game For The King.

## Description

*Chance to turn a party member's failed slot roll into a success.*

## Effects

Characters with the passive skill Encourage can buff an ally's attack rolls during combat. Occasionally, Encourage will trigger during another party member's combat phase and cause a single missed attack check to instead succeed, potentially securing a perfect attack.

### Conditions

Several situations can occur where a character may not be able to rally and encourage an ally. The vast majority of these are caused by various elemental effects, such as being shocked, frozen, or on fire. Additionally, being confused, scared, or stunned will prevent Encourage from triggering.

### Chance to trigger

Provided the conditions are favourable, a random behind-the-scenes roll is performed to proc Encourage on an ally's attack, using the following formula: 1-100 ≤ 35. Therefore the absolute chance for Encourage to trigger during an ally's turn is 35%.

While Encourage may only proc once per action, having two or even three characters with the skill can increase its likelihood of triggering (however the maximum chance to trigger per character will remain a flat 35%).

## Ways to acquire Encourage

### Innate

Encourage is a core skill of the Minstrel.

### Equipment

Armor

Accessories
Great Torch

Weapon Abilities

## Description

The Great Torch is a Breakable Uncommon Weapon in For The King. It is attuned to a character's Strength stat.

## Abilities

* Fire Smash II
* Flaming Swing

## Usage

Slightly better than a normal Torch, the Great Torch's primary use is derived from its modest bonus to Find Distance. It can also be used as a weapon in a pinch; during combat, a character with a Great Torch equipped can potentially Ignite enemies, setting them on fire and dealing extra damage each turn. adventurers should be wary of using their Great Torch for fighting, as it can possibly break.
List of trinkets

* Amplifying Crystal
* Amplifying Diamond
* Bellowing Horn
* Black Cat
* Brass Bell
* Brass Compass
* Brilliant Gemstones
* Clouded Mirror
* Cracked Flute
* Cracked Spyglass
* Crystal Anvil
* Ester Oil
* Faded Rune
* Fancy Umbrella
* Flaming Talisman
* Focusing Gem
* Focusing Stone
* Four Leaf Clover
* Friendship Ring
* Glowing Ward
* Golden Feather
* Golden Hourglass
* Golden Idol
* Golden Skull
* Great Rune
* Herb Encyclopedia
* Holy Talisman
* Icy Talisman
* King's Talisman of Fire
* King's Talisman of Ice
* King's Talisman of Lightning
* Lightning Talisman
* Litteratus Shell
* Lucky Coin
* Lumotus Luminous
* Majestic Belt
* Maximus
* Ms. Kitty's Special
* Noise Maker
* Pipe Diffuser
* Polished Mirror
* Polly the Parrot
* Radiant Ward
* Royal Banner
* Ruby of Warm Light
* Rusted Plate
* Rusty Chain
* Silver Feather
* Silver Padlock
* Silver Skull
* Spyglass
* Steel Chain
* Steel Plate
* Sun Drum
* Toxic Talisman
* Water Talisman
Divine Lute

## Description

Divine Lute is a rare lute in For The King

## Passive Abilities

+2 Health Regeneration: Gain 2 additional health at the end of your turn.

Party Heal: Grants the ability to use Godsbeard in combat or between rooms in Dungeons to replenish HP for the entire party.

Support Combat Range: Allows players to join a fight from one hex further away.

## Acquired

The Divine Lute can be obtained as a late game shop item or drop.
Equipment

Helpful items that a character can equip.

## Description

Equipment in For The King is any item that can be worn, wielded, or otherwise equipped by a character.

## Equippable Item Types

### Arms

Arms are pieces of equipment that a character can wield in combat, whether single-handedly or using both hands:

* **Weapons** are a character's primary means of attacking an opponent. They can come in a variety of forms and styles, from swords to guns to lutes.

* **Shields** are primarily for defense, but some are known to have properties that can inflict damage as well.

### Apparel

Apparel is worn on a character's person mainly for defense, but also as an effective means of boosting stats:

* **Armor** is how characters mitigate incoming damage. Aside from light, medium, and heavy body armor, there are cloaks or robes that characters can wear instead.

* **Headgear** are hats, hoods, and helmets, as well as anything else equipped to a character's head slot.

* **Footwear** includes shoes, slippers, boots, sandals, and other gear worn on the feet.

### Accessories

Some accessories merely bolster a character's stats, while others can impart a wide variety of interesting skills and abilities:

* **Trinkets** are potent talismans and heirlooms characters can carry to boost their stats in unusual ways.

* **Necklaces** are rare amulets or collars that can be equipped by a character, and operate in much the same manner as trinkets.

* **Pipes** are upgradeable items that increase the effectiveness of herbs. All characters begin their adventures with a basic pipe already equipped.
Demon Cave

Demon Cave is a compulsory dungeon in For The King.

It spawns in the Dropstone Badlands.

## Creatures

A variety of creatures can spawn in the Demon Caves:

Harder mobs:

* Chaotic Skull - Lv 8, 77 HP, 15 resist, immune to bleed, fire, freeze, shock, stun/daze
* Boomer (Undead)
* Vampire (Undead) (Humanoid)

Supporting mobs:

* Assassin (Humanoid)
* Black Witch
* Bone Lord
* Bone Wizard
* Dry Corpse (Undead)
* Feral Warlock
* Giant Spider (Vermin)
* Master Thief (Vermin)
* Mummy (Undead)
* Ogre Brute (Beast)
* Powder Monkey (Beast)
* Wisp (Flying)
* Wretched Bard

Bosses:

* Ember Demon (lone boss) (Fire)
Old Pipe

Item Effects

## Description

The Old Pipe is a Common Pipe in For The King.

Like all pipes, the Old Pipe is used to enhance the potency of certain herbs. With no upgrades, this is the lowest level pipe a character can have equipped (level 0).

## Herb Enhancements

* Godsbeard: +15 HP
* Panax: Poison -1
* Golden Root: +3 Focus
* Dancing Nettle: +2 Movement
* Scholar's Wort: +6XP

## Acquired

Characters begin the game with this pipe already equipped.
Ignore Resistance

## Description

Ignore Resistance is an effect on certain Abilities that can trigger based on the rolls of a weapon. This effect ignores the Resistance of an enemy during damage application. Some weapons require a perfect roll for the effect to happen, while others will trigger the effect with any number of successful rolls. An example of an ability with Ignore Resistance is Surge, see right.
Makeshift Staff

## Description

The Makeshift Staff is an Uncommon Breakable Two-Handed Staff in For The King.

It is noteworthy as a Staff in that it uses Awareness stat checks instead of the normal Intelligence checks.

## Stats

* 10 Magic Damage
* +1 Resistance

## Acquired

Shop item or Loot drop. Can also be purchased from the Goblin Merchant and the Magic Merchant.

## Trivia

Being a spell book tied to a stick, it stands to reason this "Staff" is not intended for Scholars. This explains the check for Awareness instead of Intelligence.
Gather Herbs

## Information

Passive, Overworld

*Chance to gain a random herb at the end of turn while in the wilderness.*

**Gather Herbs** is a character skill in the game For The King.

## Description

*Chance to gain a random herb at the end of turn while in the wilderness.*

## Effects

Gather Herbs is a passive skill that grants a character on foot in the Overworld a small chance for a random herb to spawn in their inventory at the end of a turn.

Gather Herbs can also trigger while in a dungeon, with a slight modifier (see below).

### Conditions

Gather Herbs will only be able to trigger if the character with the skill is standing alone in an unoccupied or "bare" hex when the turn ends. For instance, the hex cannot contain a town, sanctum, or other locations. Active encounters and corrupted hexes will also prevent a character from being able to use Gather Herbs.

### Chance to trigger

Provided the conditions are favourable, a random behind-the-scenes roll between 1 and 100 is checked against a character's Intelligence to determine if Gather Herbs will successfully trigger, using the following formulae:

While in the Overworld

[
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{\textstyle {[1, 100] < ({[Intelligence] \div 2})}}

While in a dungeon

[
1
,
100
]
<

(

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I
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{\textstyle {[1, 100] < \big(\dfrac{([Intelligence] \div 2)}{[AlivePartyMembers]}\big)}}

## Ways to acquire Gather Herbs

### Innate

Gather Herbs is a core skill of the Herbalist.

### Equipment

Armor

Accessories
Lich's Crypt

Lich's Crypt is a dungeon in For The King.

## Description

*"It didn't seem to matter that Dreker had seen them with his own eyes, feasting on the wreckage of Harlin's farm up the road. City people always found it easy to dismiss the country folk.*

The boss is a Lich.

## Layout

The Lich's Crypt is a 2 floors 9 rooms dungeon.

There are 2 rooms of combat on the first floor.

The fourth room is a stairway to floor 2 where the party may rest if they have a Tinder Pouch.

The tenth (second to last) room contains the boss of the dungeon, a Lich, who spawns alongside 2 Bone Warriors.

The final room contains a royal chest which contains a Key Fragment.

## Creatures

Thief

Bone Warrior

Bone Mage

Bone Magician

Wraith

Blue Jelly

Cursed Witch

Ghoul
Longbow

Weapon Abilities

## Description

Longbow is one of the Two-Handed Common Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 8 coins.

## Stats

* +3 Evasion
* +20% Damage Against Beasts

## Abilities

Shot

* 4 Token Roll
* 14 Maximum Damage
* Single Target

Heavy Draw

* 5 Token Roll
* 21 Maximum Damage
* Single Target
* -30% Accuracy

Safe Distance

* 2 Token Roll
* Target Self
* Evade Up

## Acquired

It can appear in marketplaces in Act 2.

In Act 2, it can be purchased for 42 gold.
Nice Day

Nice Day is a Weather effect, adding up to two additional hex tiles to your movement. Triggers after all movement is used.

The following conditions must be met for Nice Day to proc:

* The player is not cursed
* The player's turn has not been skipped
* It must be daytime
* The weather must be fair
* The player must not be in a dungeon

If all of these conditions are met, there is a 15% chance for Nice Day to proc
List of fist weapons

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest

### Tables

Weapons - Fists - Vitality
Luck

## Character Proficiencies

* Apprentice
* Journeyman/Master

**Luck** is a character stat in the game For The King.

## Description

*Luck affects games of chance and challenges which cannot be focused.*

## Character proficiencies

All characters begin their adventures with 55 points in their Luck stat on the  Apprentice difficulty level, and 50 points on the  Journeyman and  Master levels.

## Ways to increase Luck

### Equipment

#### Armor

 Performer's Vest | +4

 Princess Hat | +10

 Performer's Boots | +3

#### Accessories

 Golden Ruff | +5

 Four Leaf Clover | +15

## Notes

Luck also indirectly affects the frequency of encounters when traveling the overworld.
Hobo

## Description

15

*Ignored and forgotten by the world, misfortune has been the only constant in the Hobo's life. But, fires stoked by an act of generosity, this wanderer would now defy those who threaten Fahrul.*

## Base Stats

* Apprentice
* Journeyman
* Master

## Starting Gear

### Items:

1x Godsbeard
1x Golden Root
1x Mead
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Mead
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Mead
1x Tinder Pouch
1x Safety Stone

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
The **Hobo** is a playable character in the game For The King.

## Description

*Ignored and forgotten by the world, misfortune has been the only constant in the Hobo's life. But, fires stoked by an act of generosity, this wanderer would now defy those who threaten Fahrul.*

## General strategy

The Hobo is a general "catch-all" character. The stats for the hobo class are well suited to make many different builds. Most importantly though, the hobo can hang on to extra items and loot and be a jack of all trades class. Need someone to rock an instrument but you don't have skilled talent? Give it to the hobo. Need someone to wield an extra axe that you found? Hobo's got two strong arms. The most important part of the Hobo though, is that he has no abilities. If you wish to proceed with the Hobo, then it is advised to include an item that offers an ability or you will be down an ability for the entire run.

## Skills

The Hobo is unique to For The King in that there are no special skills inherent to the class. As such, the Hobo must rely heavily on special abilities bestowed by weapons.

## Unlocking the Hobo

During any adventure, players can happen upon a special encounter\*, marked on the map with a purple question mark. Upon moving to the indicated hex, the Friend In Need encounter will begin. Should players take too long reaching the hex, the question mark will disappear like any other encounter. A boat or the air balloon can sometimes make this task easier.

After beginning the encounter, the player will be introduced to the Hobo, who will then ask if they can spare a varying amount of gold. Should the character be able to meet the requisite amount, the Hobo will become available for purchase.

Once the Hobo is revealed in the Lore Store, the character can be unlocked for play with 15 lore.

\**Note that the Hobo is not a guaranteed spawn, and may not appear at all during a campaign. See Overworld for more information on spawn rates.*

## Trivia

The Hobo's asking donation will vary, depending on the player's current progression into the campaign.
Into The Deep

* Apprentice
* Journeyman
* Master

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
**Into The Deep** is one of the playable adventure modes in the game For The King.

## Description

Explore the deep and its many hidden secrets in an adventure on the high seas.

## Core mechanics

* Flooding
* Economy Inflation
Inferno Helm

Damage Bonuses

## Description

The Inferno Helm is Uncommon Headgear in For The King.

Part of a cosmetic set which includes the Inferno Armor and the Inferno Greaves, this much sought-after helmet can only be unlocked for play after completing the more dangerous lower levels of Hildebrant's Cellar. Boasting high levels of armor and resistance with a wide array of excellent battle perks such as damage reflection and attack bonuses, the helm is also very handy for its Burn Immunity. This not only helps characters to avoid the Burning debuff during battle but will also grant them the ability to traverse burning hexes without fear of catching fire.

## Stats

* +3 Armor
* +3 Resistance
* +2 Damage Reflection
* +2 Attack Damage
* +2% Crit Chance
* Burn Immunity

## Cosmetic Set

* The Inferno
* Inferno Armor
* **Inferno Helm**
* Inferno Greaves
Imp Magi

## Spawning

Imp Magi can spawn in the desert around Hasta at night, and in the King's Maze.

## Combat

Level 6 (Apprentice): 34 HP, 8 Resistance.

Like all imps, Imp Magi have the evasive buff, which nullifies all non-perfect attacks.

### Abilities

A party wide buff which increases evasion for all enemies.

A party wide debuff which reduces resistance.

A party wide magical attack.
List of wands

## List

### Intelligence

* Apprentice Wand
* Bamboo Wand
* Fire Wand
* Frost Wand
* Healing Wand
* Lightning Wand
* Lolli Wand
* Mage Wand
* Obsidian Wand
* Star Wand
* Starfire Wand
* Wand of Death
* Wand of Protection
* Water Wand

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
Lockpicks

Item Effects

## Description

Lockpicks are a Common Tool in For The King.

When used, the Lockpicks will bypass any checked stat rolls and instantly open a locked door or Treasure Chest. Using the Lockpicks consumes the item, so it is helpful to keep a short supply of them on hand, especially when going dungeon diving.

## Acquired

Lockpicks can be purchased from most shops and merchants fairly inexpensively. Lockpicks will also drop as loot from many enemies.

Both the Trapper and the Busker can begin a campaign with Lockpicks in their inventories.
Kraken Ward

*You stand before a great lantern.*

*These massive cauldrons have been used for centuries to keep the feared Kraken at bay. Once lit, pray it doesn't go out.*

Once unlocked in The Lore Store, the Kraken Ward can spawn in the Ocean. You can ignite it by moving onto its hex. Once ignited, it keeps the Kraken away from the area by creating a "safe zone" of about 8 hexes around the ward. This effect will last for roughly 1 day.
Mimic Whisper

## Information

Passive, Combat

*Transforms mimics into regular chests when opening.*

**Mimic Whisper** is a character skill in the game For The King.

## Description

*Transforms mimics into regular chests when opening.*

## Effects

See also: Mimic
Mimic Whisper is a passive skill that triggers when a character with the skill initiates combat with a mimic disguised as a treasure chest. The mimic will instead be immediately transformed into a regular treasure chest. No rewards are gained for "defeating" the mimic, and the normal loot rules apply when opening the chest. This can be a refreshing boon for parties deep-diving in Hildebrant's Cellar, as mimics will be negated entirely and any treasure chests can be opened with confidence during the run.

As battling a mimic can sometimes be a costly or high-risk affair, the value of this skill is generally subject to personal taste and playstyle.

### Innate

Mimic Whisper is a core skill of the Treasure Hunter.
Ice Shrine

## Description

Quest destination in Frost Adventure

Level 5 (Apprentice): 7 rooms (random, last room is a Royal chest)

Level 6 (Journeyman): 7 rooms (4 combat, 2 question marks, plus final chest)

## Creatures

Feral Mage

Abominable Snowman

Drowned Corpse (undead)

Cave Spider

Powder Monkey

Acid Jelly

Merling Enchnater

Undead Knight

Cursed Snowman

Enraged Goul

Bone Warlock

Bone Mage

Ogre

Polar Bear

Merling Warrior

Black Hag

Poison Puff

Blue Jelly

Chaos Fairy

Scamp

## Other

Metal door

Frozen healing fountain (can full party restore)

Goblin Merchant
Parakeet

## Description

Recent evidence suggests parrots are an ancient ancestor of mimics.

## Spawning

Parakeets can spawn in the Guardian Forest during the day.

## Combat

Level 1 (Apprentice): 13 HP
Evasive

### Abilities

Encourage

Distraction

Peck: a single target attack that deals 5 physical damage and can pierce armor.
Rush: a friendly-target attack that moves its allies to the front of the queue.
Identify Scroll

Identify Scroll is one of the Scrolls in For The King.

## Description

**Identify Scroll** is an *uncommon* Scroll which allows the user to either identify an unknown location (like Something Unknown) or a Treasure Chest as an inactive Mimic.

## Acquired

Occasionally available for purchase in all Towns with a limited stock of one or two (1-2) units.

Can be obtained from Treasure Chests.

*Uncommon* drop from mob units.
List of staves

## List

### Awareness

* Battle Staff
* Quarterstaff

### Intelligence

* Ancient Staff
* Bamboo Staff
* Broom Staff
* Cane
* Chaotic Staff
* Enchanted Broom
* Fire Staff
* Frost Staff
* Glass Rod
* Goat Wizard's Staff
* Goblin Staff
* Great Fire Staff
* Great Frost Staff
* Great Lightning Staff
* Ice Staff
* Jade Staff
* Knotted Staff
* Lightning Staff
* Mage Staff
* Obsidian Rod
* Obsidian Staff
* Polished Staff
* Sapphire Rod
* Scholar's Stick
* Starfish Staff
* Wild Staff
* Wizard Staff
* Yew Staff

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest

### Tables

Weapons - Staves - Intelligence
 Haste |  | Target Friendly
Mead

**Mead** is one of the many Consumables in For The King.

## Description

**Mead** is a one-time use consumable that Protects the user from the next attack they recieve. There are two variants of mead, one *uncommon* and the other *rare*.

## Acquired

#### Uncommon Mead

Can be found as an *uncommon* drop in Dungeons.

Can be looted or gifted from world Events.

The Hobo starts with this item.

#### Rare Mead

Obtained from story quests such as after clearing the pirates from the Inn in the Into the Deep campaign.

Rare Mead seems to apply Poison to the consumer as a negative debuff. No logical reason why this occurs. It just does!

## Trivia

The fact that mead can negate damage is possibly referencing how alcohol was often used to numb pain before modern painkillers were invented.

Mead seems to be a very popular beverage in the For the King world as shown by the Mead Hat that can be equipped as a cosmetic.
Inferno Greaves

Damage Bonuses

## Description

The Inferno Greaves are Uncommon Footwear in For The King.

Part of a cosmetic set which includes the Inferno Armor and the Inferno Helm, these much sought-after boots can only be unlocked for play after completing the more dangerous lower levels of Hildebrant's Cellar. Boasting high levels of armor and resistance with a wide array of excellent battle perks such as damage reflection and attack bonuses, the greaves is also very handy for their Burn Immunity. This not only helps characters to avoid the Burning debuff during battle but will also grant them the ability to traverse burning hexes without fear of catching fire.

## Stats

* +3 Armor
* +3 Resistance
* +2 Damage Reflection
* +2 Attack Damage
* +2% Crit Chance
* Burn Immunity

## Cosmetic Set

* The Inferno
* Inferno Armor
* Inferno Helm
* **Inferno Greaves**
Hildebrant's Cellar

* Journeyman

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
**Hildebrant's Cellar** is one of the playable adventure modes in the game For The King.

## Description

How far can you explore Hildebrant's Cellar and what awaits those who dare?
Unlock unique Lore Store items and special achievements by reaching new depths in this Endless Dungeon challenge mode.

## Story

### Prelude

#### "Unusual noises"

*Strange rumblings and unusual noises have been coming from Hildebrant's cellar as of late. What lies beneath the cellar and beyond?*

## Core mechanics

Main article: The Inferno
The Inferno is the infinite series of dungeon rooms that lie deep below Hildebrant's Cellar. Once a character has reached and defeated all enemies on floor 9 of Hildebrant's cellar, they will find themselves descending into the Inferno. This series of dungeon floors is, to date, infinite. Players face a variety of enemies and the usual dungeon traps, and will occasionally find treasure chests. Goblin merchants will also sometimes appear and are the only way to restock on supplies using gold during a cellar dive; otherwise players are forced to rely on the random loot drops they can find while exploring the dungeon.

### Strategy

See also: Guides/Infinite Hildebrant's Cellar
A typically strong strategy to an "infinite" Hildebrant's Cellar run is to make use of the Reset and Party Rush abilities, allowing party members to ensure an almost constant barrage of damage with little to no worry of taking any themselves. This lets the party stockpile Godsbeard for emergencies, and accumulate gold for better equipment upgrades when visiting a merchant.

Another strategy, though perhaps less viable in a party-based composition, is to stack a character's Evasion stat. Using a solo Hunter character, it is feasible to raise their evasion to 100% using a variety of gear and status effects, thus making it almost impossible to take damage during combat.

There is a guide available that further details the most effective use of these strategies for any players wishing to learn more.

### Rewards

Main article: Lore Store
There are a numerous Lore Store unlocks rewarded to players who successfully descend through Hildebrant's Cellar and into the Inferno. There are currently no rewards for descending beyond the ninth floor.

### Difficulty

Hildebrant's Cellar is only available on the  Journeyman difficulty.

## Notable locations

There is a goblin merchant's stall that characters will initially visit prior to entering the Cellar. This gives players an opportunity to use their initial reserve of 60 to prepare for their descent, stocking up on any gear or supplies they feel they may need to face the perils below.

A goblin merchant will also spawn at the end of each floor, allowing adventurers to restock or pick up additional supplies.

## Notable enemies

A Scourge will appear on every third floor, repeating in the same order infinitely. Players should plan accordingly.
Mimic

**Mimics** were created as a lethal protection against looters. They are indistinguishable from normal chests until opened.

You can find them in dungeons or as encounter "treasure chest".

## Detection

See also: Mimic Whisper
Using an Identify Scroll will let you know whether a chest is a mimic or not. The scroll will give off a white light with sparkles if it is a chest, and a red light with skulls if it is a mimic.

## Combat

The fight against one mimic is a one enemy fight. The mimic will always go first and will attack the party member used to open the chest.

Mimics will occasionally use an ability called Chomp. If successful, this attack will destroy a random item belonging to the targeted character. Even if it is defeated, the item cannot be reclaimed (as is the case with Cutpurses, for example).

## Trivia

Mimics have been a Dungeon Master's favorite, first appearing in the Dungeons & Dragons tabletop role playing game back in 1974. Basically a creature hiding as a chest, waiting for the unsuspecting adventurer.

When a Mimic is killed it drops loot that you can find in an normal, non-carnivorous chest.
Energy Boost

## Information

Passive, Overworld

*Chance to gain additional action point at end of turn.*

**Energy Boost** is a character skill in the game For The King.

## Description

*Chance to gain additional action point at end of turn.*

## Effects

Energy Boost is a passive skill that will occasionally grant a character in the Overworld an extra movement point at the end of their turn.

Because Energy Boost triggers only once a character has expended all their available movement points, caution is recommended that players do not accidentally end their turn too quickly, without having noticed or used the additional movement.

### Conditions

There are a few situations that exist where Energy Boost may not be able to trigger. The character must be traveling on foot (not in a boat or using the air balloon). They must not be poisoned or feeling lethargic. Finally, Energy Boost will not trigger on a Nice Day.

### Chance to trigger

Provided the conditions are favourable, a random behind-the-scenes roll is performed to proc Energy Boost on a character's turn, using the following formula:

1
−
100
<
(

[
S
p
e
e
d
]
÷
2

)

{\textstyle {1-100<({[Speed]\div 2})}}

Essentially, the chance for Energy Boost to trigger is equal to less than half of a character's current speed stat.

## Ways to acquire Energy Boost

### Innate

Energy Boost is a core skill of the Hunter.
Night market

Once unlocked from The Lore Store, night markets can spawn across Fahrul. Exactly what it says on the tin, night markets are markets which are only open at night, though they are visible during the day, which is useful for scouting their locations. They have a high chance of having candy among their wares on offer.
Lich

## Spawning

The Lich is, unsurprisingly, the boss of the aptly named Lich's Crypt.

## Combat

Level 5 (Apprentice): 67 HP, 4 Armor, 8 Resistance

Immune to bleed and stun.

### Abilities

A party wide-buff that increases enemy attack.

Haste

A single target attack which inflicts armor down on the target.

## Trivia

The Lich can occasionally drop the Lich Crown.
General Merchant

*"You pass a peddler on the road. There are some useful looking odds and ends for sale amidst the common junk."*

*"The gear of fallen heroes is rarely lost. Most often, it is sold again and again from the packs of peddlers."*

## Description

The General Merchant is a random Encounter in For The King, in which the player meets a friendly merchant with wares for sale. His inventory is stocked randomly with herbs, scrolls, equipment, and so on. Most often the stock will be of Common rarity, with the potential of some Uncommon, Rare, and even a low chance of Artifact rarity items.
List of guns

## List

### Awareness

* Musket
* Rusty Musket

### Strength

* Bronze Cannon
* Hand Cannon
* Iron Cannon

### Talent

* Blunderbuss
* Gilded Blunderbuss
* Golden Gun
* Handgun

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
Inferno Armor

Damage Bonuses

## Description

The Inferno Armor is Uncommon Armor in For The King.

Part of a cosmetic set which includes the Inferno Helm and the Inferno Greaves, this much sought-after plate armor can only be unlocked for play after completing the more dangerous lower levels of Hildebrant's Cellar. Boasting high levels of armor and resistance with a wide array of excellent battle perks such as damage reflection and attack bonuses, the armor is also very handy for its Burn Immunity. This not only helps characters to avoid the Burning debuff during battle but will also grant them the ability to traverse burning hexes without fear of catching fire.

## Stats

* +9 Armor
* +9 Resistance
* +4 Damage Reflection
* +6 Attack Damage
* +6% Crit Chance
* +6 Health Regeneration
* Burn Immunity

## Cosmetic Set

* The Inferno
* **Inferno Armor**
* Inferno Helm
* Inferno Greaves
Lost Civilization

* Apprentice
* Journeyman
* Master

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
This article is about **Lost Civilization**, the *adventure*.You may be looking for Lost Civilization, the *downloadable Adventure Pack*.
**Lost Civilization** is one of the playable adventure modes in the game For The King. It was introduced as new downloadable content in February of 2021 and is available on PC only.

## Description

Travel to a lost world and uncover its ancient secrets in an epic quest to save the Kingdom.

## Story

### Prelude

#### "The Great Convergence"

*Once in an age, three or more planets will become aligned with the sun at the same time, causing the mythical "Great Convergence". This hasn't happened in millennia, but if legends are to be believed, the Great Convergence has cataclysmic or world altering effects on Fahrul.*
*The planets are aligning once again and a Great Convergence is looming upon the realms. The kingdom's astrologers are in a desperate panic...it is much too son...by at least a century. To make matters worse there are rumblings of strangers from places unknown roaming the land and peculiar happenings close to home becoming more frequent... Is this the end of Fahrul?*

### Act I

#### "Assist Hildebrant"

Queen Rosomon
*"The is the first planetary alignment of our age. A time of bizarre proceedings, and dark omens. We must work together to keep Fahrul stable, and peacful. My aide Hildebrant has been charged with this task. Please assist him however you can."*
Hildebrant
*"Thank you for your help, adventurers. I'm working on a lead, but first I need you to check out some commotion at the local Farmer's Market that could be related."*
Quest objectives
Solve the County Fair in the Guardian Forest.

## Features

### New characters

The Lost Civilization DLC introduced two new playable characters:

* The Astronomer
* The Gladiator

## Core mechanics

* Planetary alignment
* Economy Inflation

### The Great Convergence

Main article: Planetary Alignment
As the planets align the ancient rituals being performed gain strength, the Great Convergence approaches and the planetary alignment meter will fill up. The timeline shows a convergence icon indicating when the next phase in the alignment will happen. As the meter fills, strange and adverse effects will alter the world, including significant heat damage in the later stages. If the meter ever fills up completely, the heat becomes unbearable and Fahrul is lost, resulting in defeat.
The planetary alignment meter can be reduced by completing quest objectives and by finding special locations hidden throughout Fahrul.

## Notable locations

* Jungle Falls
* Ashfall Islands
* Parched Waste

## Console Availability

The Lost Civilization adventure pack is available on PC only, and as such is not playable on console devices.