Sea To Sea

**Sea To Sea** or **C2C** is a massive mod based on reworking the base games progression to both extend the games playtime and encourage the player to explore other biomes. It does this by introducing a plethora of craftable items, biomes, and even new unique story.

## New Features

### Areas

* Aurora Survivor Bases
* Glass Forest
* Glowing Sanctuary
* Void Spikes
* New Destroyed Lifepods
* New Wrecks

### Fauna

* Abyssal Stalker (And Eggs)
* Galvanic Leviathan

### Flora & Coral

* Alkali Vines
* Bacterial Colony
* Deepvine
* Eye Flame
* Geyser Coral
* Pyropod Pitcher
* Salve Bush

### Raw Materials

* Abyssoclase
* Alkali Vines Samples
* Amoeboid Samples
* Avolite
* Azurite
* Damaged Azurite Battery
* Deepvine Samples
* Eye Flame Core
* Iridium
* Mercury Ore
* Nanocarbon
* Platinum
* Pyropod Pitcher Pods
* Salve Bush Leaves

### Advanced Materials

* Honeycomb Composite Plating
* Heat-Sealed Fabric
* Hull Plating
* Refractive Lens
* Sealed Fabric
* Shaped Azurite
* Tank Wall

### Chemistry

* Bacterial Samples
* Breathing Fluid
* Carboxylic Acid
* Chlorine
* Digestive Enzymes
* Enzyme 42 Traces
* Luminol
* Lysing Enzymes
* Neptune Rocket Fuel
* Sealant
* Smart Polymer
* Sulfuric Acid

### Metal Ingots

* Ingot variants of all vanilla Raw Materials that can be recrafted to their normal ore variants.
	+ This is for storage purposes.
* Iridium Ingot
* Platinum Ingot

### Equipment

* Electrochemical Suit
* Kharaa Symptom Alleviation Canister
* Liquid Breathing System
* Nanowrap Bandages
* Recirculation Mask
* Red Tablet
* White Tablet

### Upgrade Modules

* Acoustic Suppression Module
* Cyclops Heat Dissipation Module
* Electrical Sealant Module
* Seamoth Depth Module MK4
* Seamoth Heat Sink
* Seamoth Heat Sink Module
* Seamoth Propulsion Module

### Seabase Modules

* Bioprocessor
* Geyser Particulate Filter
* Liquid Breathing Recharger

### Vanilla Changes

* A "Hard Mode" that can be enabled or disabled at will.
* Most recipes are changed to require Raw Materials added by the mod or to be harder overall.
* Oxygen efficiency is heavily reduced the deeper the player goes, becoming almost unusable at deep depths.
	+ This is removed if the player is using a Liquid Breathing System
* Some recipes (such as the Seamoth Depth Modules) are unlocked through new means.
* First Aid Kits and the new Nanowrap Bandages provide health overtime rather than flat instant health.
* The Orange Tablet in the Deep Grand Reef Degasi Base is a fragment instead of a full one.
* The Disease Research Facility now requires a Orange Tablet and Red Tablet
* The Alien Thermal Plant now requires two White Tablets
* The Lost River has a dangerous chemical DOT effect that can be negated with the Electrochemical Suit.
* The Lost River also drains power overtime from vehicles.
* The Sunbeam causes various items to scatter in the Mountains biome when it is exploded.
* The Inactive Lava Zone and Lava Lakes now will overheat vehicles, and the Lava Lakes is completely inaccessible without a vehicle.
	+ The Seamoth will take damage overtime while the Cyclops will have constant fires without the right upgrades.
* The Kharaa Infection now actually has an effect on the player while they are infected, reducing the total time the player can use the Liquid Breathing System by half.
	+ This can be temporarily removed by using a Kharaa Symptom Alleviation Canister