Paula

* Normal
* Battle, Phase 1
* Battle, Phase 2

## Information

**Paula** is a major character in Section 2 of Deltatraveler, temporarily joining the Delta Warriors as a party member. She's described as an "Essence Holder" by Doctor W.D Gaster.

In the Obliteration Route, she acts alongside Ness as the final boss of Section 2 - *Oh, mother*.

When fighting as a party member, Paula is capable of enhancing various ACTs effectiveness, as well as striking foes with her Clean Pan; she has also access to various PSI abilities, both for helping her team, as well as damaging enemies.

## Story

### Normal Route:

She's initially trapped inside a small cabin in Peaceful Rest Valley, before being freed by Susie's brute force approach. Due to the recklessness of her kidnappers, she injured her leg, which eventually forces Kris to piggyback her. She accompanies the Delta Warriors until they reach the grey door in Lilliput Steps, where they have to confront Porky. After the fight, she says goodbye to them and leaves with Ness.

### Obliteration Route:

She's initially trapped inside a small cabin in Peaceful Rest Valley, before being freed by Susie's brute force approach. Seeing Kris's state, she decides to go herself to find someone who can help the Delta Warriors get to the gray door. Porky was going to go back to get her, but ran off when he mentioned that there are murderers on the loose.

If Mondo Mole isn't killed, she doesn't appear for the rest of the section; but if done correctly, she and Ness are the final bosses of the section. The two of them fight to stop the Delta Warriors from killing more people on more worlds, but end up dying even with Paula's efforts at the end of the fight.

## In Battle

> *[For her boss version, check this page]*
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## Stats

Paula is equipped with her Clean Pan, as well a Big Ribbon, giving her 7 DF. She's isn't capable of acquiring EXP to gain LVs.

### HP

As a Party Member, her HP works slightly differently; she will only start taking damage from attacks only after Kris's HPs have been depleted. The reverse is true regarding healing, as Paula HPs will be healed first, then Kris second after Paula is fully healed; when their HPs have been fully depleted, Kris autoheal will not activate when they are holding Paula.

### ACT & PSI

If Kris and Paula are both up. when selecting the ACT option during a battle, instead of the usual ACTs Kris has available during a battle, two option will be presented instead: ACT and PSI.

"ACT" will promt to the usual Kris's list of ACTs for a battle; however, when Paula is in the team, most of Kris's ACTs will be more powerful, generally giving a bigger MERCY % increase.

"PSI" will open Paula's own menu instead, giving access to 4 unique PSI abilities:

* "Lifeup" will heal 15 HPs to one party member. It costs 24% TP.
* "Shield" will create a LIGHT shield, greatly reducing the damage taken from attacks; the shield lasts for 15 hits before breaking. It costs 50% TP.
* PK Freeze will deal ICE damage to one enemy, inflicting 161 damage (23 DMG to Explosive Oak). It cost 24% TP.
* PK Fire will deal FIRE damage to all enemies in a fight, inflicting 69 damage (460 DMG to Explosive Oak). It cost 36% TP.

### Attack

Paula is equipped with her own Clean Pan, a QUAD-type weapon that requires high precision in order to be used effectively, but one that can potentially deal very high damage. Uniquely for her when she uses it, if 4 crits are scored, a "**Smaaash!!**" text will appear on the struck enemy.

When attempting to attack an enemy with Kris (including Susie's *Red Buster*), Paula will also join on the assault, attacking with her pan.

Additionally, when using any offensive PSI, it will promt Kris to attack the enemy as well.