NWN Secret World Wiki/Theurgist

# Theurgist

Those who hear the voices of celestial choirs, feel the call of primordial light, or hold belief in gods are laughed at or locked away in the mortal world. In the Secret World, however, we know never to stand between those chosen by the Light and their mission; some burns **cannot** heal.

**Class Type:** Damage

**Hit Dice:** 8 per Level

**Proficiencies:** None

**Attack Bonus:**  1/2

**Highest Save:**  Will

## Ratings

**Damage:** 10

**Defense:**  ?

**Support:**  ?

**Control:**  ?

## Class Abilities

**Level 1:** Searing Light, Anima Barrier

**Level 2:** Sun Bolt

**Level 3:** Domain Ability, Protection from Elements, Cosmic Ward

**Level 4:** Pillar of Fire

**Level 5:** Divine Barrage

**Level 6:** Consecrate

**Level 7:** Inner Light

**Level 8:** Sun Flare

**Level 9:** Domain Ability

**Level 10:** Apotheosis

## Ability Details

#### Searing Light

     Release a concentrated beam of light, burning enemies for 75 divine damage.

#### Anima Barrier

**Type:** Buff

**Anima Cost:** 1

      Target creature gains +4 Armour bonus. Does not stack with higher armour bonuses.

#### Sun Bolt

**Type:** Occult

**Anima Cost:** 2

**Focus Item:** Gold Alchemite

      An enhanced version of Searing Light. Instead of releasing a beam of light, you cause small bursts of radiant energy to enemies in a line.

Enemies struck suffer 60 divine damage.

#### Protection from Elements

**Type:** Buff

**Anima Cost:** 3

The target gains 20 damage reduction against all elemental damage. The spell ends after absorbing damage equal to 10 times your highest Ability Modifier.

*Elemental damage includes fire, cold, electric, acid, and sonic.*

#### Cosmic Ward

**Type:** Buff

**Anima Cost:** 3

The target gains 20 damage reduction against all cosmic damage. The spell ends after absorbing damage equal to 10 times your highest Ability Modifier.

*Cosmic damage includes holy, positive, negative, and magical.*

#### Pillar of Fire

**Type:** Force

**Anima Cost:** 4

**Focus Item:** Red Alchemite

      A pillar of flame engulfs all within the area of effect, inflicting 87 fire damage to all enemies.

#### Divine Barrage

**Type:** Occult

**Anima Cost:** 5

**Focus Item:** Gold Alchemite

      Release a swarm of tiny bolts of light, seeking out and burning your target with holy radiance. Divine Barrage deals a total of 200 divine damage.

#### Consecrate

**Type:** Occult

**Anima Cost:** 6

**Focus Item:** Gold Alchemite

      Bless target area, causing enemies of the Theurgist within to suffer 40 damage every six seconds.

#### Inner Light

**Type:** Buff

**Anima Cost:** 7

      The Theurgist lets more celestial energy into their mortal forms, causing damage to themselves equal to five times their highest Ability Modifier. After 12 seconds, the Theurgist is healed for twice the amount of damage received. For the full duration, all abilities deal 10% bonus damage.

#### Sun Flare

**Type:** Occult

**Anima Cost:** 8

**Focus Item:**  Gold Alchemite

      Rip energy from the sun and direct it at a group of enemies causing 135 divine damage in the area.

#### Apotheosis

**Type:** Occult

**Anima Cost:** 9

**Focus Item:**  Gold Alchemite

      Upon clicking this ability, the Theurgist is locked in place and begins to channel energy. Build a charge every two seconds to a maximum of five.

Each charge increases the ability area by five meters.

Clicking this ability again releases the charges, dealing 150 divine damage plus 50 per charge.

*While channeling, the Theurgist has -10 Armour Class.*