recursal/Fanatic-Fandom huggingface dataset:
Gains Boros

**Gains Boros** is one of the secret playable characters in *Vampire Survivors*. Its starting weapon is Heaven Sword.

## Unlocking

 *"Find the only one place where flowers bloom in The Bone Zone."*

Due North of spawn in The Bone Zone (beyond Silver Ring), there is a ring of flowers which heals the character by 8 every 0.5 seconds. By staying in the ring for 10 seconds, a jingle is played and the ring disappears. The healing from the ring will continue.

After unlocking, Gains will be able to be purchased for  666, which scales with other characters purchased.

Alternatively, Gains can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "highfive".

## Passive bonuses

Gains gains +2% Growth every level. There is no cap on this bonus.

## Tips

* Gains is one of the most useful characters to use if a player wants to see just how powerful any given weapon can become when leveled to max with Limit Break, as its Growth... growth means it will get levels up faster and faster as time goes on.

## Trivia

* Gains Boros may be a reference to "Aerith Gainsborough", a character from *Final Fantasy VII*, which also has couple other references in the patch the character was released in.
	+ To unlock Gains, the player must stand in a place with flowers where everywhere else is in ruin. Similar to the church where Aerith take care of her flower as a flower girl in the Slums, which is also reference in the code name for the secret checklist, "SlumsFlowers".
	+ The update name "The Winged One" may be a reference to "One Winged Angel", the theme of the main antagonist Sephiroth.
	+ The relic Great Gospel that unlocks Limit Break mechanic is the name of the final limit break ability for Aerith.
	+ In the update 0.10.0, a list of spells are added. The spell to unlock Gains is "highfive" which may be a reference to the multiple awkward high fives in *Final Fantasy VII Remake*.
	+ The spell to unlock Great Gospel is "icanhearthecriesofcaptainplanet" is a reference to the theme "You Can Hear the Cry of the Planet" which plays in the Forgotten City. The code has the "the" replaced with "captain", referencing Captain Planet.

* Gains Boros is likely also a reference to Ouroboros - a serpent or a dragon eating its own tail, symbolizing eternal cyclic renewal. This apparent in its trait that indefinitely increases its experience gain as it gains levels.

* Prior to version 0.10, Gains Boros' and Leda's sprites were mirrored and their horizontal movement was reversed to account for that. Vento Sacro and its evolution Fuwalafuwaloo would slash to the back instead of the front.
Light source

**Light sources** are destructibles that randomly appear on the stage and drop one pickup when destroyed. Their most common drop is the Gold Coin. Light sources have 10 health. Luck increases the spawn rate of light sources and the chance to receive rare pickups.

## Types

Light sources have a unique look depending on the stage.

## Drops

The following pickups can be dropped by light sources. Some items cannot drop before the player has reached a certain level in the current run, and some pickups are not available in certain stages. Luck increases the chances of obtaining pickups other than Gold Coin and Coin Bag.

## Spawn mechanics

Light sources spawn alongside other destructibles, such as Dairy Cart and Stained Glass. In some stages, such as Inlaid Library, Dairy Plant and Gallo Tower, the light sources have predetermined possible spawn locations, whereas in other maps they spawn in an oval shape around the character.

The game attempts to spawn destructibles every second in all stages, except The Bone Zone (every 0.5 seconds) and Holy Forbidden (100 seconds). Each stage has a set chance for a destructible to spawn just out of sight.

The chance to spawn a destructible is affected by Luck and can be calculated as follows:

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{\textstyle destructibleSpawnChance = mapDestructibleChance \cdot totalLuck }

The chance (with Luck) cannot exceed the stage's maximum chance. The chances for each stage are listed in the following table.

While the maximum amount of light sources are on the map, the game can still attempt to spawn light sources, but the spawn chance is no longer influenced by Luck, causing them to spawn less often. If a light source is spawned at the limit, it will spawn in a location closest to the player and an existing light source is despawned. Light sources can spawn on top of each other.
Crocifriggitore

DLC Content*This article, **Crocifriggitore**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *Its magic harp can put people to sleep in their hundreds. Its fiery gastrointestinal outbursts can wake people up in their thousands. The consistently compulsive nature of this gaseous goblin’s explosive expulsions provides relative safety for any who may fall foul of its lowery lullaby.*
> *— Ars Gouda, p. 134*
>

**Crocifriggitore** is an enemy that appears in Lake Foscari.

Crocifriggitore takes reduced knockback.

## Variants

### Crocifriggitore

 Health

220

14

130

0.4 (3)

0

No

No

3

## Appearances

Show/Hide

Crocifriggitore
 Lake Foscari | 19:00
Amount

**Amount** is one of the stats in *Vampire Survivors*. It determines how many extra projectiles most weapons have.

The player has a base Amount of 0 before modifications. Bonuses to Amount are flat bonuses and thus stack additively.

The upper limit of Amount from character, PowerUp and item bonuses is 10.

## PowerUp

### Initial cost

 5000

Amount PowerUp increases Amount by 1, and only has 1 rank. It initially costs  5000.

## From Items

Amount's associated passive item is Duplicator, which provides +1 Amount per level, up to a maximum of +2 Amount at level 2.

Golden Egg permanently increases Amount by 0.1 for the character that collected it.

## From Characters

* Gennaro and Sigma start with +1 Amount.
* Mortaccio, Cavallo, Ramba, and O'Sole gain +1 Amount every 20 levels, up to +3 at level 60.
	+ Mortaccio gains +1 Amount when he morphs into Goshadokuro.
* Ambrojoe starts with +10 Amount, every level decreases by -2 until it returns to normal by level 6. He gains +1 Amount every 20 levels, up to +3 at level 60.

### Legacy of the Moonspell

* Gav'Et-Oni gain +1 Amount every 20 levels, up to +4 at level 80.

## Arcana

Beginning (X) Arcana provides +3 Amount for the character starting weapon and its evolution and +1 for rarity 1 weapons.

## Tips

* Amount determines not how many projectiles a weapon has, but how many *extra* projectiles a weapon has. A Level 2 Whip with +1 Amount will produce 3 slashes: 2 from the weapon itself, and 1 from your Amount stat.
* Amount bonuses work for some weapons better than others. Weapons such as the Axe and Fire Wand do great when paired with the Duplicator, but weapons such as the Magic Wand benefit less due to the already high amount of low damage projectiles.
* Amount bonuses are additive. The largest possible Amount is possible by playing as Gav'Et-Oni (+4 Amount at level 80) with the Amount PowerUp (+1) and the Level 2 Duplicator (+2) for +7 projectiles to all weapons.
Duplicator

Weapons fire more projectiles.

**Duplicator** is a passive item in *Vampire Survivors*. It is unlocked by getting the Magic Wand to Level 7.

Duplicator increases Amount by +1 per level.

Duplicator is required for the evolution of Lightning Ring, Thunder Loop. It is also required for the evolution of Summon Night, Echo Night, in which Duplicator must also be fully leveled.

Duplicator can be found as a stage item in Cappella Magna, Moongolow, Boss Rash, and Mt.Moonspell.

## Levels

Duplicator has 2 levels. At max level, Duplicator provides +2 Amount.

 Level 2

## Tips

* Duplicator is a great passive item, as it boosts the effectiveness of most weapons by a large amount. Extra projectiles leads to extra damage and extra protection from enemies.
* Amount bonuses work for some weapons better than others. Weapons such as the Axe and Fire Wand do great when paired with the Duplicator, but weapons such as the Magic Wand benefit less due to the already high amount of low damage projectiles.

## Trivia

* Duplicator and Tiragisú are the only passive items with max level 2 instead of the usual 5.
Divano Thelma

**Divano Thlema** is one of the playable characters in *Vampire Survivors.* Their starting weapon is Laurel.

## Unlocking

The player can unlock this character by obtaining the Crimson Shroud. They must then be purchased for  2,000, which scales with other characters purchased.

Alternatively, Divano can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "quandolodicelui".

## Passive bonuses

Divano starts with 1 extra level. They have +1.0 Recovery, +30% Luck, -50% Greed, and +6 Banish.

 5-9
 10-14
 15-19
 20-24
 25+

## Tips

* Due to Divano's massive armor bonus, they are one of the best users of the Divine Bloodline (IX) arcana. Using weapons that specialize in retaliation damage, with the most important being Legionnaire, along with the likes of NO FUTURE and Victory Sword, can allow Divano to achieve massive amounts of maximum health and an enormous damage output. Armor is a key pickup for this build. Although Muramasa also retaliates, its health drain makes it dangerous unless one also builds the Crimson Shroud.

## Trivia

* Divano Thelma and Iguana Gallo Valletto are the only two non-secret characters to be left out of the dev log. Despite this, they are not secret characters because they have unlock requirements explained in-game as well as related achievements.
* "Divano" means "Sofa" in Italian. But in this case, the reference is about the "Divine Otelma", an Italian television personality.
* Divano Thelma, Iguana Gallo Valletto and Christine Davain are the only characters that start with an extra level.
Happy Molisano

* Var 1.1
* Var 1.2
* Var 2.1
* Var 2.2
* Var 2.3

>
>
> ”
> *A Molisano that’s happy.*
> *— Ars Gouda, p. 59*
>

**Happy Molisano** is an enemy that appears in Il Molise. It only appears as a normal enemy.

Happy Molisano cannot move.

## Variants

### Happy Molisano 1

 Health

3.5

1

0

0 (3)

0

No

No

1

### Happy Molisano 2

 Health

30

1

0

0 (3)

0

No

No

1

## Appearances

Show/Hide

Happy Molisano 1
 Il Molise | 6:00
 Il Molise | 7:00
 Il Molise | 14:00

Happy Molisano 2
 Il Molise | 8:00
 Il Molise | 9:00
 Il Molise | 14:00

## Trivia

* "Giallo" and "rosso", from the internal names of the variants respectively, mean "yellow" and "red" in Italian.
Boo Roo Boolle

DLC Content*This article, **Boo Roo Boolle**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Boo Roo Boolle

Evolved Mille Bolle Blu. Projectiles can hit the same target more than once.

## Weapon

### Blocked by walls

No

**Boo Roo Boolle** is a weapon from the Legacy of the Moonspell DLC of *Vampire Survivors*. It is the evolution of Mille Bolle Blu, requiring Spellbinder at max level.

## Effects

Boo Roo Boolle shoots colorful bubbles at the enemy closest to the player character which linger on the ground.

Boo Roo Boolle has more base damage, Area, and a higher Pool Limit, but Amount is lowered by two.

Each bubble can now hit enemies multiple times. Boo Roo Boolle has a 0.5 seconds Hitbox Delay, meaning that the same enemy cannot be hit more often than every second by the same bubble. However, because all active delays are reset simultaneously as soon as any one elapses, some enemies may get hit more often.

## Levels

With Limit Break, Boo Roo Boolle can be further leveled up.

 Area +2.5%
 Speed +5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, Duration, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Duration
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Defang

**Defang** is one of the stats in *Vampire Survivors*. It makes certain enemies unable to deal damage.

## Effects

Defang turns a certain percentage of enemies green and unable to deal damage.

## Defang

3% of enemy spawns unable to deal damage per rank (max 15%).

## PowerUp

### Initial cost

 10

The Defang PowerUp increases the quantity of enemies unable to deal damage by 3% per rank, with a maximum rank of 5. At rank 5, 15% of enemies are defanged. It initially costs  10.

It is unlocked by collecting the Antidote in Whiteout.

 2
 3
 4
 5
Armor (item)

## Armor

Reduces incoming damage by 1.

**Armor** is a passive item in *Vampire Survivors*. It is unlocked by default.

Armor increases Armor by 1 per level, reducing all damage dealt to the player by 1. It cannot reduce damage to 0. Armor also increase retaliatory damage by 10% additively and it is an additional multiplier on top of Might.

Armor is required for the evolution of Runetracer, NO FUTURE. It is also required for the evolution of Eskizzibur, Legionnaire, in which Armor must also be fully leveled.

Armor can be found as a stage item in Dairy Plant, Moongolow, Boss Rash, Lake Foscari, and Abyss Foscari.

## Levels

Armor has 5 levels. At max level, Armor provides +5 Armor.

 Level 2
 Level 3
 Level 4
 Level 5

## Tips

* Armor bonuses reduce how much damage enemies deal to you. Even if a single point sounds small, bonuses quickly add up. It is extremely effective with Crimson Shroud as it caps all incoming damage at 10 already.
* When paired with bonuses to health, such as the Hollow Heart, Pummarola, or by playing as Clerici, damage reduction is even more powerful due to bigger health buffer.
* Armor can allow the player to play much more recklessly, and at high levels, can greatly reduce the risk from bumping into enemies, on accident or on purpose.
* When playing as characters with less Max Health, such as Poe Ratcho or Exdash, every point of HP matters even more. If Hollow Heart or Pummarola are unavailable, don't be afraid to take Armor.
* Armor increases retaliatory damage from NO FUTURE, Heart of Fire (XIX), and Crimson Shroud.
	+ It also increases the damage for the explosions of Out of Bounds (XII), it is unknown if this is intended or an oversight.
	+ It does not deal retaliatory damage by itself, it only increases retaliatory damage from other sources.
Metaglio Left

Channels dark powers to protect the bearer.

**Metaglio Left** is a passive item in *Vampire Survivors*. It is unlocked after obtaining the Yellow Sign. It cannot be found via level ups, and must be found as a stage item.

Metaglio Left increases Recovery by 0.1 and multiplies Max Health by 1.05 per level.

Metaglio Left, alongside Metaglio Right, is required for the evolution of the Laurel, the Crimson Shroud.

Metaglio Left cannot be obtained from level ups, but can be found as a stage item in every stage, except Bat Country, Tiny Bridge, and Eudaimonia Machine. Generally, it will spawn west of the starting area. It will always be guarded by a City Atlantean.

## Levels

Metaglio Left has 9 levels. Each of them multiplies the current value of Max Health by 1.05. At max level, Metaglio Left provides +0.8 Recovery.

## Tips

* Metaglio Left does not provide any stats at level 1.

## Trivia

* Metaglio Left, Metaglio Right, Silver Ring, Gold Ring, and Torrona's Box are the only passive items with max level 9 instead of the usual 5.
* When both Metaglio Left and Metaglio Right are obtained, they move to the first two slots of the passive weapons and form a cross-shape on a wand.
Forbidden Scrolls of Morbane

**Forbidden Scrolls of Morbane** is a relic located in The Bone Zone. Once collected, it permanently unlocks the secret menu, which offers hints to find secret characters, and allows the player to cast Spells.

## Obtaining

Forbidden Scrolls of Morbane is dropped by the Sketamari in The Bone Zone, which appears as a question mark on the Milky Way Map. Once Forbidden Scrolls of Morbane has been collected, it can no longer be dropped by the Sketamari, though it still spawns every time you start a run in The Bone Zone.

It should also be noted that as long as the player is not within viewing distance or has not gotten close enough to the Sketamari, it will not have absorbed any enemies, and can be faced at a much later level, instead of being taken down right away, making obtaining the scroll much easier and doable with any character.

## Trivia

* A reference to Morbane's Book of Monsters & Magic; a collection of stories or tales about various legendary and or mythical monsters and spells, collected on cards, and published in installments in a magazine in early 1992. The magazine was "The Ancestral Trail". A valuable collector's item in it's own right if you can find or put together a full collected set.
Eudaimonia Machine

A space between spaces. The culmination of something, or simply another beginning? Tag, you're it.

## Modifiers

### Max Destructible

10

* Normal
* Hyper

### Enemy minimum

x1

**Eudaimonia Machine** (shortened to **Eudaimonia M.**) is a special stage in *Vampire Survivors*. It is unlocked after obtaining all standard Relics from all stages.

## Description

*A space between spaces. The culmination of something, or simply another beginning? Tag, you're it.*

## Effects

The Eudaimonia Machine is the final major stage of the game, unlocked by obtaining all the other relics from the other stages. Once it is available, you can access it at the very top of the level select screen.

When you enter this stage, there are no enemies and you have no choice but to travel upwards. You converse with a mysterious entity who offers a choice. You get either Gracia's Mirror or Seventh Trumpet. The former boots you back to the staring screen with everything inverted, signifying that Inverse Mode is available. The latter returns you to the starting screen too, but with all the main screen characters absent, signifying that Endless Mode is available.

Enter and exit any stage with the newly unlocked mode, and Eudaimonia Machine makes itself available again. Enter it again to converse with the entity, which will then hand you the other relic you didn't pick from before.

Repeat the process with the mode you just unlocked, and the stage reveals itself again. Enter it to talk to the entity yet again. After a few boxes of garbled text, it shouts "But enough talk, have at you!" and challenges you as The Directer, the final boss of the game. Defeating it unlocks Greatest Jubilee.

After defeating The Director, the stage will be permanently unlocked at the end of the stage list, and you can revisit it to rematch The Director.

Nduja Fritta Tanto, Orologion, Little Clover and Gilded Clover cannot drop from light sources in this stage.

## Hyper Mode

Hyper Mode appears to have no effect on this stage.

## Items

The following items can be found in this stage:

### Relics

Two relics can be obtained in Eudaimonia Machine:

* Gracia's Mirror
* Seventh Trumpet

## Trivia

* If you reach level 14 or higher before talking to the Director, the game will crash. This is currently only achievable with the DLC character Sammy.
* The Line "But enough talk, have at you!", is a direct reference to Dracula's Monologue at the beginning of *Castlevania: Symphony of the Night.*

* Normal
* Bonus
* Challenge
* DLC
* Other
Babi-Onna

DLC Content*This article, **Babi-Onna**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Ignores weapons cooldown. Weapons fire at a fixed interval when moving.

## Initial stats

### Reroll

+10

**Babi-Onna** is one of the playable characters from the Legacy of the Moonspell DLC of *Vampire Survivors*. Her starting weapon is Mirage Robe.

## Unlocking

The player can unlock this character by evolving the Summon Night weapon. She needs to be purchased for  5,000, which scales with other characters purchased.

Alternatively, Babi-Onna can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "vogue".

## Passive bonuses

Babi-Onna starts with +10 Reroll. She ignores the Cooldown stat, but poses while moving, using one weapon each time she poses. The faster she moves, the lower Cooldown will be for every weapon you have.

## Tips

* Due to Babi-Onna's unique firing patterns, most weapons do not synergize well with her. In order to be effective, she requires powerful weapons with long cooldowns and big effects. Santa Water fits the bill and evolves into La Borra using the same passive item as the Mirage Robe, making it a must-pick. Four Seasons or Godai Shuffle are also a must due to its large area and damage. Lightning Ring or Thunder Loop and Summon Night or Echo Night are also strong picks.
* Babi-Onna can fire the Pentagram faster than any character in the game, however this trait makes it hard for her to run the item and build it into a Gorgeous Moon as she will continuously fire off Pentagrams as she moves, erasing experience gems before she can pick them up.
* The unique nature of her cooldown makes Wings a must-pick item, since higher speed allows her to fire her weapons faster. By the same token, the normally prized Empty Tome is completely worthless to Babi-Onna, since she completely ignores Cooldown.
* In order to mitigate the weakness of the Mirage Robe in the early game, the Beginning (X) Arcana is strongly recommended. It adds a significant number of mirror images to the effect and allows Babi-Onna to effectively protect herself against early-game hordes by hiding among her illusions.
* Due to Babi-Onna's only using a single weapon at a time, she can greatly benefit from single weapon runs or picking only a few strong weapons rather than collecting all six weapon.

## Trivia

* Babi-Onna resembles the Italian word "Babbiona", an insulting word commonly used for old people.
* In addition to this, Babi-Onna may be a corruption of "onibaba"(鬼婆 *demon hag*), a type of Oni. (Or demon in Japanese folklore.)
* Babi-Onna's spell is a reference to American pop star Madonna's 1990 hit *Vogue*, itself inspired in turn by "voguing", a style of dancing in which the dancers pose themselves as if for a photograph in a fashion magazine. This reference is reinforced by Babi-Onna's walking animation cycle, which has cycling through seven poses as she walks.
Clear Debris

DLC Content*This article, **Clear Debris**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Clear Debris

Generates projectile spawning zones that follow the player.

## Weapon

### Blocked by walls

no

**Clear Debris** is a weapon from the Emergency Meeting DLC of *Vampire Survivors.* It is the starting weapon of Guardian Nina. It is unlocked by getting Guardian to level 50.

It can be evolved into Clear Asteroids with Mini Guardian at max level. The passive item will be added to the pool of available items upon leveling up as soon as the weapon reaches level 2.

## Effects

A vertical column will appear on the screen and debris will fall through it. Each piece of debris will hit enemies up to the amount of pierce the weapon has.

## Levels

Clear Debris has 8 levels. At max level, it has +1.5 second Duration, +8 Pierce, +6 Damage, +60% Speed and +10 Amount.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Clear Debris can be further leveled up.

 Area +2,5%
 Speed +5%
 Duration +100%

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Crown

Character gains 8% more experience.

**Crown** is a passive item in *Vampire Survivors*. It is unlocked by reaching Level 10 as any character.

Crown boosts experience gain by +8% per level.

Crown is required for the evolution of Pentagram, Gorgeous Moon. It is also required for the evolution of Prismatic Missile, Luminaire, in which Crown must also be fully leveled.

Crown can be found as a stage item in Cappella Magna, Moongolow, Boss Rash, Lake Foscari, and Abyss Foscari.

## Levels

Crown has 5 levels. At max level, Crown provides +40% Growth.

 Level 2
 Level 3
 Level 4
 Level 5

## Tips

* Combining with Attractorb will lead to the character leveling up very quickly, but may leave the player weak in terms of weapon stats.
Gallotrice

>
>
> ”
> *Gallo had long been haunted by frequent nightmares of being petrified slowly from the feet up to the head, but perhaps more frightening were his dreams of a gigantic predatory chicken. The Gallotrice’s birth was the moment he began to consider that scientific blasphemy as a form of emotional therapy might not be helping anybody.*
> *— Ars Gouda, p. 53*
>

**Gallotrice** is an enemy that appears in Dairy Plant, Gallo Tower, Tiny Bridge, Boss Rash, and Lake Foscari . It has a normal variant, which only appears as a normal enemy in Dairy Plant and Gallo Tower, and a boss variant, which appears as a boss in Dairy Plant, Gallo Tower and Boss Rash. The gold variant only appears in Tiny Bridge as a normal enemy.

Gallotrice takes reduced knockback. Its boss variant is also resistant to freeze, instant kill and debuffs, and its health is based on the player's level.

## Variants

### Gallotrice

 Health

700

15

140

0 (2)

0

No

No

3

## Unlisted variants

*These enemies are not listed under "Gallotrice" in bestiary, but can be considered its variants.*
### Golden Gallotrice

 Health

600

15

140

0 (2)

0

No

No

3

### Colossal Gallotrice

200★ | Power

20

180

0 (1)

1

Yes

Yes

50

### Foscaritrice

40★ | Power

10

170

0.8 (3)

0

No

No

3

### Colossal Foscaritrice

40★ | Power

10

170

0.8 (3)

0

No

No

3

### Arcana Foscaritrice

40★ | Power

10

170

0.8 (3)

0

No

No

3

## Appearances

Show/Hide

Gallotrice
 Dairy Plant | 27:00
 Gallo Tower | 23:00

Golden Gallotrice

Colossal Gallotrice
 Gallo Tower | 23:00
 Gallo Tower | 26:00
 Boss Rash | 6:00

Foscaritrice
 Lake Foscari | 3:00

Colossal Foscaritrice
 Lake Foscari | 12:00
 Lake Foscari | 13:00

Arcana Foscaritrice
 Lake Foscari | 21:00

## Trivia

* Gallotrice, excluding its gold variant, has the same statline as Manticore, which appears in Gallo Tower.
* Gallotrice's name is a play on words using the words 'cockatrice' and the Italian word for a rooster/cock, 'gallo'.
Archon Disco

>
>
> ”
> *A deluxe model Archon featuring the exact same stats at twice the price. Sold as a luxury defense option, its sheer size and impressive strength do much to hide the fact it’s mostly made of recycled infantry helmets and old buckets.*
> *— Ars Gouda, p. 31*
>

**Archon Disco** is an enemy that appears in Gallo Tower and Boss Rash. In Gallo Tower, it appears both as a normal enemy and as a boss. In Boss Rash, it only appears as a boss.

Archon Disco takes increased knockback. Its boss variant instead takes reduced knockback, its health is based on the player's level and it is resistant to freeze.

## Variants

### Archon Disco

 Health

500

20

200

1.5 (3)

0

No

No

3

## Unlisted variants

### Archon Disco (boss)

150★ | Power

20

160

0.5 (1)

1.1

No

No

30

## Appearances

Show/Hide

Archon Disco

Archon Disco (boss)
 Boss Rash | 8:00

## Trivia

* Archon Disco has the same statline as Archon Spada, which also appears in Gallo Tower, and Undead Sassy Witch, which appears in Inlaid Library.
	+ These three are also the only enemies in the game that take increased knockback.
* Archon Disco (boss) has the same statline as the boss variants of Merdusa and Archon Spada.
Gilded Clover

Gathers all gold left on the ground and starts a Gold Fever

**Gilded Clover** is an item pickup that gathers all the gold left on the ground and starts a Gold Fever.

## Gold Fever

Gold Fever last for 10 seconds. When an enemy is killed, there is a 75% chance it drops a Gold Coin that has a value of 0.5, which then is multiplied by Greed and Stage Modifiers. Enemies from Il Molise will divide the value by 5 to 0.1.

Its duration can be extended by collecting Gold Coins, Coin Bags, and Rich Coin Bags by 0.5, 5 and 10 seconds respectively. Coins generated from killing enemies during Gold Fever and Vicious Hunger extends the duration by 0.01 and 0.05 seconds respectively. The timer is capped at 10 seconds.

With Big Trouser, Gold Fever lasts for 15 seconds and all duration extensions from collecting coins also multiplied by 1.5.

With Sammy, Gold Fever lasts for 12.5 seconds and all duration extensions from collecting coins also multiplied by 1.25. It also triggers a Gold Fever at level 30.

With Disco of Gold (XV), collecting both type of Coin Bags also start a Gold Fever.

## Trivia

* Before the full release of the 0.5.2, enemy kills used to guaranteed a coin drop, their value was not halved, and the duration extension from each Pickup was less but multiplied by Greed, so overall it is more.
Giant Skeleton

>
>
> ”
> *The answer to the question, “What if skeletons were big?” The Cardinal would ask this question daily to his necromancers in that whiny tone of voice that suggested he really wanted them to make some, but was too embarrassed to outright ask for it. They eventually just made some.*
> *— Ars Gouda, p. 66*
>

**Giant Skeleton** is an enemy that appears in The Bone Zone and Boss Rash. In The Bone Zone, it first appears as a normal enemy but later also as a boss. In Boss Rash, it only appears as a boss.

Giant Skeleton takes reduced knockback. The boss variant is also resistant to freeze.

## Variants

### Giant Skeleton

 Health

210

20

80

0 (3)

0

No

No

6

## Unlisted variants

*These enemies are not listed under "Giant Skeleton" in bestiary, but can be considered its variants.*
### Giant Skeleton (boss)

100★ | Power

30

100

0 (1)

1

No

No

50

## Appearances

Show/Hide

Giant Skeleton
 The Bone Zone | 27:00
 The Bone Zone | 28:00

Giant Skeleton (boss)
 The Bone Zone | 20:00
 Boss Rash | 5:00
Randomazzo

**Randomazzo** is a relic located in Gallo Tower. Once collected, it permanently enables the Arcana system and awards Sarabande of Healing (VI).

## Obtaining

Randomazzo is located to the far north of the starting area in Gallo Tower. Its location is tracked by a green arrow on the player's screen. It is guarded by enemies shooting red circular projectiles and slowing beam that rotate clockwise similar to Clock Lancet. Once Randomazzo has been collected, it will no longer appear on the map.

Alternatively, the Randomazzo can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "randomazzami".

## Trivia

* Randomazzao is a portmanteau of "Random" and "Mazzo" (mah-tso), which is an Italian term for deck.
Candybox

Allows you to choose any unlocked base weapon.

* Base

**Candybox** is a weapon in *Vampire Survivors*. It is the starting weapon of Big Trouser. It is unlocked by discovering every standard evolution and union. Queen Sigma can buy the Candybox from the Merchant for  1,000, replacing the option to buy Golden Egg.

## Effects

Obtaining Candybox opens a list of all base weapons still available to be picked. Its rarity is multiplied by Luck. It is only available once, and can appear in place of Big Coin Bags in Treasure Chests.

Because it may appear in Treasure Chests in the place of Big Coin Bags (which only appear when you have the max level of collected weapons and passive items, as well as any possible evolutions), Candybox is one of the few ways to obtain more than 6 weapons. Other ways being to play as Cosmo Pavone, picking Gemini and using weapons that have a counterpart, or picking up stage weapons on Tiny Bridge.

## Combos

*See Combos for a list of all item interactions.*
### Stats and passive items

1. ↑ Increases the chance to appear when leveling up or in treasure chests

## Tips

* As its rarity is higher than other rare weapons like Bone or Cherry Bomb and is affected by Luck, using it to select one of them without having to pay for it from the Merchant could be desirable. However, they may not be the strongest weapon available for what you are going for.
* Candybox is still relatively rare, using it for the weapons with rarity in the range of 40 or 50 (especially the missing other half for a union) is more efficient.
* On runs that you plan to go well into late game (and you have the XP to spare), the smartest play may be to *not* take Candybox if it is offered to you, as it will not be able to appear in Treasure Chests later, giving you an aditional weapon. Though this is a risky play, as you may not reach that point. And even if you do take it, you can still get Candybox's evolution, Super Candybox II Turbo, from future Treasure Chests.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Lizard Pawn

>
>
> ”
> *Having grown envious of the mammalian ability to produce milk, the Lizard Folk staged a hostile takeover of the Dairy Plant and seized the means of lactation. Having slain the last of the Milk Mages, these creatures have instigated a campaign of udder despair.*
> *— Ars Gouda, p. 38*
>

**Lizard Pawn** is an enemy that appears in Dairy Plant and Eudaimonia Machine. In Dairy Plant, it appears as a normal enemy. In Eudaimonia Machine, it is summoned by The Directer.

## Variants

### Lizard Pawn

 Health

15

6

100

1 (3)

0

No

No

2
Musc Musc

* Var 1
* Var 2

>
>
> ”
> *Cursed by vengeful librarians for the crime of sneezing too loudly, they are perhaps the most pitiable of all wretches. Congealed for all eternity, to slay these victims of disproportionate retribution is a mercy. You’d probably get good karma for doing it if there were such thing as a morality system.*
> *— Ars Gouda, p. 23*
>

**Musc Musc** is an enemy that appears in Inlaid Library, Dairy Plant and Boss Rash. In Inlaid Library, it appears both as a normal enemy and a boss. In Dairy Plant, it only appears as an event enemy from a trap. In Boss Rash it only appears as a boss.

Musc Musc's boss variant's health is based on the player's level and it takes reduced knockback.

## Variants

### Musc Musc

 Health

1

2

160

1 (3)

0

No

No

 Notes:
* Has maximum speed of 200.

### Big Musc Musc

 Health

13

4

160

1 (3)

0

No

No

 Notes:
* Has maximum speed of 200.

## Unlisted variants

*These enemies are not listed under "Musc Musc" in bestiary, but can be considered its variants.*
### Colossal Musc Musc

50★ | Power

10

170

1 (1)

0

No

No

30

## Appearances

Show/Hide

Musc Musc
 Inlaid Library | 6:00
 Inlaid Library | 7:00
 Inlaid Library | 17:00

Colossal Musc Musc
 Inlaid Library | 29:00
 Boss Rash | 2:00

## Trivia

* Musc Musc 2 has the same statline as Impefinger, which appears in Gallo Tower.
* Musc Musc 2 (boss) has the same statline as the boss variants of Harzia, Dragon Shrimp, Colossal Panther, Dust Elemental and Lionhead.
Megalo Impostor Rina

DLC Content*This article, **Megalo Impostor Rina**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Character

### Unlocked by

Defeat 100000 enemies in a run with Impostor Rina.

## Initial stats

### Cooldown

-10%

**Megalo Impostor Rina** is one of the playable characters from the Emergency Meeting DLC of *Vampire Survivors* and another form of Impostor Rina. They don't have a starting weapon, although they do have a hidden Sharp Tongue.

## Unlocking

The player can unlock this character by defeating 100,000 enemies in a single run as Impostor Rina, then purchasing them in the Character Selection menu.

## Passive bonuses

Megalo Impostor Rina starts with +80% MoveSpeed, +80% Might and -10% Cooldown.
Bi-Bracelet

Fires three projectiles at a random enemy.

* Base
* Max

**Bi-Bracelet** is a weapon in *Vampire Survivors*. It is evolved from Bracelet. The evolution does not require any passive items.

Bi-Bracelet can be evolved into Tri-Bracelet and does not require any passive items.

## Effects

Bi-Bracelet shoots out a group of cloudy sparkles at a random enemy.

### Arcanas

Selecting Twilight Requiem (II) Arcana allows the cloudy sparkles to explode when they expire.

## Levels

Bi-Bracelet has 6 levels. At max level, Bi-Bracelet gets +2 Pierce, +2 Amount, +20% Area, -0.2 seconds of Cooldown, and +0.2 seconds to Duration.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6

### Limit Break

With Limit Break, Bi-Bracelet can be further leveled up.

 Area +2.5%
 Speed +5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, Duration, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Duration
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Cute Molisano

* Var 1.1
* Var 1.2
* Var 2.1
* Var 2.2
* Var 2.3

>
>
> ”
> *A Molisano that you could introduce to your parents.*
> *— Ars Gouda, p. 60*
>

**Cute Molisano** is an enemy that appears in Il Molise. It only appears as a normal enemy.

Cute Molisano cannot move.

## Variants

### Cute Molisano 1

 Health

10

1

0

0 (3)

0

No

No

1

### Cute Molisano 2

 Health

40

1

0

0 (3)

0

No

No

1

## Appearances

Show/Hide

Cute Molisano 1
 Il Molise | 4:00
 Il Molise | 6:00
 Il Molise | 14:00

Cute Molisano 2
 Il Molise | 10:00
 Il Molise | 11:00
 Il Molise | 14:00

## Trivia

* "Bello" and "fagiolo", from the internal names of the variants respectively, mean "beautiful" and "bean" in Italian.
Reaper Trainee

* Yellow
* Blue
* Green
* Purple
* Red

>
>
> ”
> *The Interns of Eternity, they’ll reap anything but a paycheck. Really though, isn’t the work experience enough? Many are the apprentices of the Grim Maschera, each hoping to impress Lord Death enough that they may finally harvest souls on commission.*
> *— Ars Gouda, p. 80*
>

**Reaper Trainee** is an enemy that appears in Cappella Magna, Boss Rash, Tiny Bridge and Eudaimonia Machine. It only appears as a normal enemy in Cappella Magna and Tiny Bridge. It only appears as a boss in Boss Rash. In Eudaimonia Machine it is spawned by The Directer.

Reaper Trainee's health is based on the player's level. It also takes reduced knockback and is resistant to freeze.

## Variants

### Reaper Trainee

80★ | Power

20

120

0 (1)

1

No

No

25

## Unlisted variants

These enemies are not listed under "Reaper Trainee" in bestiary, but can be considered its variants.

### Reaper Trainee (yellow)

 Health

5

5

140

1 (3)

0

No

No

 Notes:
* Changes appearance in The Maddener's presence.

### Reaper Trainee (blue)

 Health

5

5

140

1 (3)

0

No

No

1

### Reaper Trainee (gray)

 Health

15

5

140

1 (3)

0

No

No

1.5

### Reaper Trainee (green)

 Health

40

5

140

1 (3)

0

No

No

1

### Reaper Trainee (purple)

 Health

180

5

140

1 (3)

0

No

No

2.5

### Reaper Trainee (red)

 Health

2,550

255

600

-0.25 (2)

0

No

No

 Notes:
* Does not drop coins during Gold Fever.

### Reaper Trainee (bridge)

 Health

5

5

140

1 (3)

0

No

No

1

## Appearances

Show/Hide

Reaper Trainee
 Boss Rash | 10:00

Reaper Trainee (yellow)
 Cappella Magna | 4:00
 Cappella Magna | 5:00
 Eudaimonia Machine | -

Reaper Trainee (blue)
 Cappella Magna | 7:00
 Cappella Magna | 8:00
 Cappella Magna | 9:00
 Cappella Magna | 10:00

Reaper Trainee (gray)

Reaper Trainee (green)
 Cappella Magna | 14:00

Reaper Trainee (purple)
 Cappella Magna | 20:00

Reaper Trainee (red)

Reaper Trainee (bridge)
 Cappella Magna | 1:00
 Cappella Magna | 2:00

## Trivia

* Reaper Trainee has the same statline as Colossus from Dairy Plant.
* Reaper Trainee (yellow) and Reaper Trainee (blue) has the same statline as following enemies:
	+ Red-Eyed Bat from Mad Forest
	+ Dust Elemental from Inlaid Library
	+ Milk Elemental from Dairy Plant
	+ Green Moon Snake from Moongolow
Manticore

>
>
> ”
> *A resentful creature with the body of a lion, the tail of a scorpion, and the wings of something with wings. The poison contained within their barbs has a potent hallucinogenic effect, and they like to purposefully sting themselves to maintain their delusions that they can fly.*
> *— Ars Gouda, p. 52*
>

**Manticore** is an enemy that appears in Gallo Tower and Boss Rash. It has a normal variant, which only appears as a normal enemy in Gallo Tower and a boss variant which appears as a boss in Gallo Tower and Boss Rash.

Manticore takes reduced knockback. Its boss variant is also resistant to freeze, instant kill and debuffs, and its health is based on the player's level.

## Variants

### Manticore

 Health

700

15

140

0 (2)

0

No

No

3

## Unlisted variants

*These enemies are not listed under "Manticore" in bestiary, but can be considered its variants.*
### Colossal Manticore

 Health

200★ | Power

20

180

0 (1)

1

Yes

Yes

50

## Appearances

Show/Hide

Manticore

Colossal Manticore
 Gallo Tower | 28:00
 Boss Rash | 6:00

## Trivia

* Manticore has the same statline as Gallotrice.
* Colossal Manticore (boss variant of Manticore) is not the official name.
Mask of the Red Death

**Mask of the Red Death** is one of the secret playable characters in *Vampire Survivors*. His starting weapon is Death Spiral.

## Unlocking

 *"Settle the score with the Reaper."*

The player can unlock this character by killing The Reaper. A guide on how to do it is available at *The Reaper § Strategies*.

After unlocking, Mask of the Red Death can be purchased for  666, scaling with other purchases.

Alternatively, Mask of the Red Death can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "ablasphemousmockery".

## Passive bonuses

Mask of the Red Death starts with +100% Movement Speed, 255 Max Health and +20% Might.

## Tips

* Mask of the Red Death can have Axe and Death Spiral in the same run. However, even with a Candelabrador and fully-leveled Axe, the Axe will never be evolved by a Treasure Chest.
* He is currently the character with the highest Movement Speed. This makes him suitable for reaching areas far away from the spawn point, such as Relic locations and hidden bosses.

## Trivia

* Mask of the Red Death replaced missingN▯ as the reward for managing to kill The Reaper.
* Mask of the Red Death's starting max health before power-ups is 255, which is likely a reference to computing where 255 is the maximum value representable by an eight-digit binary number, and therefore the maximum representable by an unsigned 8-bit integer.
* Mask of the Red Death is the first character to be unlocked by defeating the character themself. The other is Leda.
* Like many other *Vampire Survivors* characters, Mask of the Red Death is a direct reference to a character from Konami's *Castlevania* series, in this case Death, a recurring antagonistic character and loyal servant of Dracula, who is also depicted as a flying skeleton wearing a worn out robe and holding a scythe.
* His name is a reference to Edgar Allan Poe's 1842 story *The Masque of the Red Death*.
* The character description "A blasphemous mockery" is also a quote from Edgar Allan Poe's 1842 story *The Masque of the Red Death,* being the description Prince Prospero gives the Red Death.
Might

**Might** is one of the stats in *Vampire Survivors*. It affects the damage output of all weapons.

The player has 100% base Might before modifications, such as the characters bonuses or PowerUps. The Might in the stat panel is given as the difference to the base Might, meaning that Might stat of +30% equals to 130% total Might, for example. Might modifications from characters, PowerUps, Passive items, and Arcanas stack additively.

The upper limit of total Might after character, PowerUp and item modifications is 1000%.

## Might

Raises inflicted damage by 5% per rank (max +25%).

## PowerUp

### Initial cost

 200

Might PowerUp increases Might by 5% per rank, with a maximum rank of 5. At rank 5, it provides +25% Might. It initially costs  200.

 2
 3
 4
 5

## From Items

Might's associated passive item is Spinach, which provides +10% Might per level, up to a maximum of +50% Might at level 5. Torrona's Box also provides +4%, then +3% per level, up to a maximum of +25% at level 8.

Golden Egg permanently increases Might by 1% for the character that collected it.

## From Characters

* Antonio gains +10% Might every 10 levels, up to +50% at level 50.
* Arca starts with +10% Might.
* Lama starts with +10% Might. She gains +5% every 10 levels, up to +20% at level 40. In total, she can have +30% Might.
* Christine starts with -35% Might.
* Pugnala gains +1% Might every level, with no cap.
* Zi'Assunta gains +0.5% Might every level, with no cap.
* Exdash and Toastie start with -10% Might.
* Smith starts with -10% Might and gains +0.7% Might every level, with no cap.
* Marrabbio and Red Death start with +20% Might.
* Minnah start with -70% Might and gain +10% Might every 3 levels, up to +70% at level 24. Their Might also cycles between multiplied by 2 and divided by 2 every minute.
* Leda starts with +100% Might.
* Gyorunton starts with +30% Might.
* Sigma starts with +50% Might and gains +1% Might every level, with no cap.

### Legacy of the Moonspell

* Menya starts with +10% Might. She gains +200% Might when she is invincible.
* Syuuto starts with +50% Might. He gains +1% Might every level, with no cap, after he morphs when his starting weapon evolves.
* Megalo Menya starts with +100% Might.
* Megalo Syuuto starts with +50% Might and gains +1% Might every level, with no cap.

## From Arcana

Awake (IV) Arcana provides +5% Might when chosen per Revival consumed.

Divine Bloodline (IX) provides +1 flat damage (displayed as Might in stats menu) for every 10 health less than the Max Health.

Silent Old Sanctuary (XX) provides +20% Cooldown when chosen per active weapon slot left empty.

## Tips

* Since Might is percentage based, it is more effective with weapons that have high Base Damage, such as the Death Spiral and the Hellfire.
* Might stat is additive. The highest possible damage bonus can be attained while playing as Sigma, with the rank 5 Might PowerUp (+25%), rank 5 Omni PowerUp (+10%), level 5 Spinach (+50%), and level 8 Torrona's Box (+25%) for a total of +(player level+160)% extra damage.
Jellyfish

* Var 1
* Moon

>
>
> ”
> *Favored pets of the Mermen, their tendency to sting everything within five yards, as well as their complete disregard for potty training, makes them unpopular with literally everybody.*
> *— Ars Gouda, p. 42*
>

**Jellyfish** is an enemy that appears in Dairy Plant, Moongolow and Boss Rash. In Dairy Plant, it first appears as a part of a Jellyfish Wall map event and later also as a normal enemy and in a Jellyfish Swarm event. In Moongolow it only appears as a normal enemy. In Boss rash it only appears as a swarm event.

The event and Moongolow variants have fixed movement and take reduced knockback.

## Variants

### Jellyfish

 Health

180

8

150

1 (3)

0

No

No

2.5

### Jellyfish (wall)

180

8

200

0.2 (3)

0

No

No

2.5

### Jellyfish (swarm)

180

10

150

0.2 (3)

0

No

No

2.5

### Jellyfish (moon)

1

3

120

0.2 (3)

0

No

No

1

## Appearances

Show/Hide

Jellyfish

Jellyfish (swarm)
 Dairy Plant | 19:00
 Boss Rash | 7:00

Jellyfish (moon)
 Moongolow | 4:00
Glowing Skeleton

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Enemy

### Found in

The Bone Zone

**Glowing Skeleton** is an enemy that appears in The Bone Zone. It only appears as a boss.

Glowing Skeleton's health is based on the player's level.

## Variants

### Glowing Skeleton

50★ | Power

10

140

1 (3)

0

No

No

30

## Trivia

* Glowing Skeleton has the same statline as Glowing Bat and Silver Bat.