recursal/Fanatic-Fandom huggingface dataset:
A-053 Zero

A self portrait of A-053 during his time with Chuckleskull.

## CACG Subject File

Subject A-053 is a male human of Asiatic descent and indeterminate chronological age. His biological age seems to be around 23 years old, and it has not changed since initial containment was established. Due to an anomalous medical treatment performed prior to containment, A-053 has been both temporally dislocated from our timeline and imbued with the ability to see up to five minutes into the future. This precognition comes at the cost of severe chronic hemophilia that has, as of writing, resisted all forms of treatment since A-053's initial containment.

Subject A-053 has proven to be extremely cooperative since he first turned himself in. In past interviews, he has revealed that he was originally an assassin working for Chuckleskull Tactical Solutions. It's unclear if Chuckleskull was responsible for A-053's treatments, but it is clear that he was very high level during his time working with them. While further information on his past employer has sparse in post containment interviews, it's clear he's been wronged by them in the past. It's assumed that this is his motivation to work with the Group, as well as his reason to turn himself in.

Alongside A-053, Subject A-054 ("Mantis") also turned themselves in. Upon containment, the pair's weapons were confiscated and remain in a High Security Armory B1. A-053's weapon appears to be a katana-inspired blade composed of an unknown high strength alloy. In combination with his abilities, this sword is capable of blocking or outright deflecting conventional projectiles, as well as some energy-based projectiles as well. The edge of the blade appears to be composed of razor-sharp synthetic diamonds that are yellow in color, providing a cutting edge without any fitting any technology within the sword.

Unrelated to his anomalous abilities and past employment, A-053 has been found to be a talented artist. On Dr. Tenma's request alongside GEO-7's Containment Division staff's desires, A-053 has been approved to illustrate several humanoid anomalies for their entries in the database, including himself, as part of the Group's Humane After All (HAA) Initiative. Staff morale has been significantly increased as a result.

A-053 has been allotted Level 2 credentials and housing within GEO-7, and is to be allowed a weekly health evaluation as per Dr. Tenma's personal requests. A team of security staff volunteers has been selected to form Task Force "Timekeepers." As part of the Task Force, these volunteers will be temporally dislocated in shifts in order to render A-053's precognition useless against them in the event of a breach. However, as of writing, Timekeepers has not been needed in the course of A-053's containment. Due to this, both The Director and the site administration at GEO-7 have approved partial field operations **[3/5/2022]** for the Timekeepers given their inherent advantage against time-altering Items and Subjects.
A-051 The Jewel of Shadows

A-051 in a folkloric painting.

## CACG Item File

Item A-051, historically known as "Драгоценность Теней" (Trans. "The Jewel of Shadows"), is a shining black gem in the shape of an imperfect dodecahedron. A-051 is perfectly sized to fit in the palm of the average person's hand, and since recovery has remained uncut. A-051 was recovered as part of an illicit auction house bust conducted in a joint operation with the Straille Anomalous Containment Agency (SACA). The auction taking place seemed to involve an influx of anomalous Items, with customers and representatives from Chuckleskull, the Iron Front, and PlutoCorp alike. A-051 was recovered alongside [█] other Items.

Once held by a subject with suitable vitality, A-051 will allow them to manipulate shadows in a 5m radius. Alongside this, A-051 will allow the user to transmute themselves (as well as the jewel) into shadow, allowing for rapid and discreet traversal. This immense power comes at a cost, as A-051 has proven to be both sentient and malevolent. As soon as a user holds A-051, they will be locked in a battle for control against the gem until it leaves their hands. Should a user's mental defenses collapse while using A-051, they will become a mere puppet of the gem until it's forced away from them. The long term effects of A-051 possession and/or usage is not yet known nor researched, as an unfortunate result of its class X status.

Most research on A-051 is currently focused on unraveling the identity of the entity residing in it. According to the Elurian Historical Society, it's believed that A-051 was the subject of an old folk tale. In the tale, it's said that a great Elurian warlord made a pact with a "shadow demon" to ensure a life of glory and success, however at the apex of his life the demon had slain the warlord. Following the warlord's death, his very own son sealed the demon away into a "prison of stone." Whether or not A-051 is truly related to this tale is unknown, but the similarities have proven striking enough to warrant further inquiry. Despite originating from Eluria, the Elurian government has made it very clear they do not want possession of A-051 in any capacity. The reason behind this sentiment remains unclear as of writing.

Coupled with its dangerous stealth capabilities as well as its inherently murderous nature, A-051 was given an X classification shortly after containment. It is to remain inside a high security enclosure in GEO-7, sat atop a pedestal covered with an electromagnetically locked Duraglass dome around it. Alongside this, A-051 is to be surrounded by a spotlight array ensuring no shadows can be cast within the room. Should any of these spotlights fail, an emergency maintenance team is to be dispatched immediately.
Azure Rose

Corrupted portrait of Subject-030

## Syndicate Database File

Subject Number: 030

Subject Name(s): Azure Rose

Classification: Aspect Coldfront

Status: MIA

Description: Subject-030 is an African American Elysian male that stands at 5’6” and weighs around 190lbs. They wear a blue robe and have naturally blue hair after mutations. Subject-030 has the ability to control water and via an inherent ability, is able to calculate chances of success of an attack or action.

Subject-030 is able to calculate their moves carefully, being able to sense the chances of success before making the action. These chances are able to be calculated by percentage. Subject-030 is also able to control water and even create it by evaporating the air around him.

Subject-030 is an original member of the Seraphim and was a key member to defeating the now defunct terrorist organization known as the Valkyrie, however, they disappeared after the Elysian War ended. Their whereabouts are currently unknown, which is confirmed as the Seraphim is also unaware of where Subject-030 might be. They are heavily wanted and is to be used for resources when found.
Field Chemical Lab

### Status

Active, RCA variant used exclusively by Roundtable Council. 11 General Purpose units in use for trained operatives.

### Inventor(s)

- Operative Reptile- Dr. Du Bois
- Engineer Tezuma

## CACG Asset File

The Field Chemical Lab (FCL) is one of the first "field lab" type support devices produced by the Group. Its main purpose is to allow operatives to prepare and dispense chemical agents in the field. In accordance with multiple international treaties, operatives that intend to use the FCL must be undergo thorough chemical hazard training, and must be registered with GEO's Logistics Office.

The FCL has two distinct variants, the General Use variant as well as the Roundtable Council Arsenal (RCA) variant. Opposed to the RCA variant, the General Use variant of the FCL has specific safeguards to keep users from inadvertently (or even purposefully) creating harmful chemical agents outside of extremely specific circumstances. Given the nature of the Roundtable Council's work, as well as the extraordinary compounds they are put into contact with, the RCA variant was rebuilt from the ground up using the General Use variant's Bloc 2 design as a base. Alongside the lack of safeguards, the RCA variant of the FCL is hardened against the most dangerous and volatile chemicals known to the CACG.

Alongside its capacity to mix and process chemicals in the field, the FCL is also capable of dispensing these substances in a variety of containers and forms. Some of the well-known forms include pills, various sizes of liquid vials, and powders, with some lesser-known forms including CSCP 9mm rounds, aerosol dispensers, and even syrups. To allow for easy carrying, the FCL has a rugged and sturdy enough design to be slung around the shoulder using its built-in carrying strap.

As of writing, three RCA variants exist, with two in the hands of Reptile and Witch and the remaining FCL in secure storage. 26 General Use variants have been manufactured for chemistry-related departments within the CACG. Only 11 General Use FCLs are in use by CACG operatives, with the number projected to grow as the Group starts to deal with more and more chemical hazards in the field.
Interview A-061-1 (XX-XX-XXXX)

**ARCHIVAL NOTE:** The following is an archived transcript of Interview A-061-1, the initial post-containment interview of Subject A-061. Interview was conducted by Dr. Deinm, with Operative Specter as a supervisor.

## Interview A-061-1 Transcript - (XX/XX/XXXX)

**[SYSTEM: INTERVIEW TRANSCRIPT BEGINNING]**

*[**VIDEO ID**: Dr. Deinm enters the interview booth connected to A-061's containment enclosure, followed by Specter.]*

**DR. DEINM**: "Good morning, A-061."

*[**VIDEO ID**: Subject A-061 stares at Dr. Deinm, remaining silent.]*

**SPECTER**: "Doc, I'm telling you this thing isn't-"

**A-061**: "What... is this place?"

*[**VIDEO ID**: Specter visibly recoils, pointing their firearm at A-061 through the booth's glass before calming.]*

**DR. DEINM**: "This is a government facility, do you know why you're here?"

**A-061**: "The feast I had comes to mind, you yourself look so much more tender and delicious than those others though..."

**DR. DEINM**: "You ate six civilians before we caught you, correct. What is your name?"

**A-061**: "I don't have one... doctor."

*[**VIDEO ID**: Dr. Deinm's eyes go visibly wide. He takes his hand off the intercom button again and looks at Specter.]*

**DR. DEINM**: "I didn't have my finger on the intercom when you called me doc, right?"

**A-061**: "You didn't. I can still hear you, little lamb."

*[**VIDEO ID**: A-061 is now directly pressing up against the booth's glass, staring at both Specter and Deinm.]*

**DR. DEINM**: "T-that's it, this interview is over, **now.**"

*[**VIDEO ID**: Specter points their firearm directly at A-061, who is still docile. They pull Deinm away from the glass and out of the booth before carefully exiting themselves.]*

**[SYSTEM: INTERVIEW TRANSCRIPT END, MAIN ENTRY, SUBJECT A-061 ("The Ghoul")]**
A-012 Vapor

Artistic depiction of the Vapor being released into the air

## CACG Item File

Item Number#: A-012

Item Classification: SPNX Modifying Effluvium

Item Name: “Vapor”

Item Schedule: V

Status: Under containment by the Seraphim. Though some of it is also in possession of the Syndicate.

Description: A-012 is a gas made up of unknown components. There isn’t much that can explain it other than the properties it contains. A-012 can affect a creature or human being and change its physiology and overall biology. This is how a lot of the human race on CRDNCE-218 were transformed into a species called “Elysians”. However, some of these beings don’t become Elysians and instead only become a mutated offshoot of a Human, these are titled Human Alternatives. This is assumed to be a modified form of A-012. It is either that, or they become Alternatives through other means, like mutagenic accidents or radioactive mutation.

Also important to note: The Vapor choose who it wants to become an Elysian, by seemingly random chance. There is a high chance that the Vapor will burn the internal organs of the person and kill them. The chances of success seem randomized with no real percentage chance.

Despite being a completely different species, Elysians are still biologically able to have children with Humans and Human Alternatives, as they still keep the same amount of chromosomes before the biological change. More information on this later on as there are more changes that have been undergone with the biological change.

As of now, there are currently a 600 lbs of Vapor being held by the Seraphim. They are currently working on finding a way to destroy the substance completely. It's under extreme security by the Thrones and you need the approval of a Cherub to gain access to the room holding the Vapor.
The ARI Files - VX-7 Anomaly Reports

**[First file, click again to close]**

**DOCUMENT NOTE:** The following is an archived ARI field report file for Anomaly VX-7. Released to CACG archives from the Camelotian National Archive. Originally created on **[07/21/2003]**, digitized on **[03/22/2021]** - *CACG Manual Data Archival*

## ARI Provisional Containment Report

Anomaly VX-7 is an anomalous entity of unknown origin apprehended in Long Pines, Camelot following a suspected Multiversal Rift Event (MRE). Subject appears to resemble a humanoid with seemingly anomalous physiology and traits, including a (theoretically) prehensile tendrils extending from multiple areas of the body, a heavy layer of black 'mist' obscuring the subjects face, as well as instances of a corrosive black substance known as VX-7-Alpha surrounding the subject upon apprehension.

Subject appears to have suffered a form of catatonia following their arrival into Camelot-919, not responding to external stimuli from time of apprehension to current provisional containment and research. As a result, VX-7's threat level has been classified as Code Hei, and is under provisional containment awaiting secure transfer to Hub Lab 2 in Gawain's Reach.

**[VX-7 Initial Containment Report, 07/23/2003]**

**[Second file, click again to close]**

## Anomaly VX-7, [DATA REDACTED]

### Containment Location

Hub Lab 2
 Gawain's Reach, Camelot

**DOCUMENT NOTE:** The following is an archived ARI initial documentation file for Anomaly VX-7. Released to CACG archives from the Camelotian National Archive. Originally created on **[07/23/2003]**, digitized on **[03/22/2021]** - *CACG Manual Data Archival*

## ARI Initial Containment File

Anomaly VX-7 is an anomalous entity of unknown extradimensional origin apprehended in Long Pines, Camelot following a Multiversal Rift Event (MRE) on [07/21/2003]. Subject appears to be a humanoid entity with unclear physiological makeup (possible exploratory vivisection pending) and DNA completely different to any forms of life present in Camelot-919 or any currently contained anomalies.

Alongside their anomalous physiology, they still demonstrate anomalous traits such as a heavy mist obscuring all (if any) facial features, as well as the spontaneous generation of highly corrosive VX-7-Alpha when under stress. Pending board approval, further resources for research on VX-7-Alpha will be sanctioned.

Despite remaining in a deep catatonic state upon transfer to Hub Lab 2, VX-7's threat level has been increased to Code Daleth due to increasing concerns of VX-7-Alpha generation corroding containment cell interiors and posing significant health risks to containment personnel. Current tests have revealed that it is capable of penetrating several inches of titanium-polysteel alloy armor and CBRN protective layers as well. While live tissue tests have not yet been conducted, physical contact considered highly dangerous.
A-052 Quick Switch Staff

Quick Switch Staff

## CACG Item File

Item #: A-052

Item classification: Class P Object

Item name: "Quick Switch Staff”

Item schedule: V

Status: Stolen by the original owner’s protege

Description: A-052 is a staff with a leaf shaped tempered glass end to it. The staff can be used to absorb the anomalous abilities of a being and transferred to the user or a selected target. This was used to combat 002-SE in Universe-218. It is guessed by ██████ that the item has entered CMLT-919 and is a priority to confiscate to prevent the absorption of abilities of The Roundtable.
A-073 Overclock

## CACG Item File

Item A-073 is the designation for a sparkling violet colored liquid marketed as an "anomalous enhancement supplement" by Group of Interest PlutoCorp. It comes in sealed phials with a rubber topper for insertion into standard injection devices by the Grail's International Medical Society (IMS). All of the current samples in the Group's possession were initially found in a flagged transport truck after it was stopped by local authorities for a traffic violation and the driver fled the scene. Following a short investigation, the containment team recovered a single crate of A-073 phials, alongside a manifest for delivery to [LOCATION REDACTED]. As of writing, Operations is still observing the shipping destination for signs of possible PlutoCorp activity.

A-073, once injected and metabolized into a subject's bloodstream, will start to enhance the strength of any anomalous abilities the subject possesses. This pushes the subject to their absolute limits, going so far as to permanently evolve and enhance a user's capabilities. Although this comes with the heavy toll of invariably causing serious health problems in the user, should they even survive the common one-time side effect of cardiac arrest. The subject's abilities have a chance to go berserk, attacking anyone and everyone around them, and have a chance to harm the user themselves due to their bodies not being able to adapt fast enough handle their abilities. Alongside this, users are rendered unable to regulate the heat generated by their body, eventually leading to heatstroke without outside cooling. The exact reason for this is unknown.

Since the discovery of A-073's adverse side effects, there has been a strict prohibition on its use in any capacity by order of the Roundtable Council. A-073 is not to be injected by staff or administered in any capacity to any living being, and is to remain in containment until further notice.

A-073 is to be contained inside of a standard Bulk Item Enclosure inside of The Vault, and is to be guarded by no less than five armed guards at a time. Any attempt to obtain a sample of A-073 without prior Administrative approval is to result in immediate demotion or termination of employment depending on severity.
Not Finished Yet (11-04-2022)

## GEO-7, Arthur’s Bay, Camelot [11-04-2022]

Heralda lays there on the floor, with a bullet in her head. Dark ooze trickles down from the wound until the bleeding stops. Slowly the bullet that was lodged in her forehead begins to push itself out and rolls off her body, making a wet clink on the ground next to her cheek. Her eyes open up slowly as she sees her fellow Syndicate agents and federal officers scan the building. A Syndicate agent notices her and helps her up, “Lady Heralda. Are you alright? Do you need further medical assistance?” Heralda stumbles to her feet and shakes her head responding, “No, Agent. I’ll be fine in a few minutes. What’s the status report?”

“Ma’am. The building is almost completely cleared out. Whatever important things that were here, they took with them.”

“Shit. And those three freaks got away to add. Has anyone seen Victoria?”

“No, madam. There’s no sign of her at all.”

“Well, she’ll turn up eventually. Hopefully with the Wizard's head. Okay. Secure the base, this is Syndicate territory now.”

“Yes ma’am.”

The agent salutes and hurries off, giving the other Syndicate agents and federal officers commands. Heralda adjusts her neck, trying to unstiffen herself from being dead for a while. She looks around and finds a bit of shrapnel. She smiles and picks it up, quickly jamming it into her left arm. She breathes in sharply, enduring the pain and slowly shapes it to be a sword wound. It bleeds for a few before she wraps it up with gauze she grabs from a nearby Syndicate medic. She takes out her phone and calls Judas, to which he picks up immediately. “Ms. Levin,” he simply says.

“We have a hold on GEO-7. The Roundtable escaped though.”

“We’ll get them in due time. For now, we can finally stop hiding in the shadows on this planet. Do what you need to do, and make sure those fugitives either stay hidden, or are dead.”

“Yes, General. I’ll make sure of it.”

She hears Judas hang up and puts her phone away before walking off deeper into the Council’s former headquarters. She started devising a plan, and ordered more agents to hunt down the Council, even if it required damages to the country. After all...
Avery Tarragon

## CACG Person of Interest File

### Overview

Sovereign Avery G. Tarragon is the current sovereign of the Kingdom of Camelot and one half of the Camelot Anomalous Containment Group (CACG)'s government oversight. According to public records, Avery is a Camelotian native born and raised in Long Pines. Avery would eventually attend Ridgeview Creek College to study the fields of Political Science and Economics while simultaneously working as a low level clerk within civil services. This hard work immediately endeared them to the press, leading to a kickstart in their political career that would eventually culminate in a successful bid for the office of Sovereign in 2020.

Following Avery's ascension to Sovereignty, they are most notable for breaking Camelot's economy out of a recession, raising the nation's GDP and managing to significantly reduce the nation's debt. Alongside economic achievements, Avery was responsible for mediating a conflict between Yepren Oshos and the People's Republic of Qiyuan, as well as establishing a mutually beneficial trade alliance with the Farise Isles. Although unpublicized, Avery personally recommended Agent Archangel for the position of Director for the CACG shortly after it was founded.

### Appearance

According to their medical records, Avery stands at at 5'8" (180cm) and weighs approximately 173lbs (78.47kg). Their primary identifying characteristics consist of dark green eyes, strawberry blonde hair, fair skin, and a lean build. During public appearances and working occasions, they have a distinct trend of wearing business casual and formal outfits.

### Assets

As the current Sovereign of Camelot, Avery has a great deal of control over the Camelotian Internal Security Agency (CIS) as well as the Camelotian armed forces and its branches, as well as indirect control over the CACG and Camelotian Intelligence Bureau (CIB). As a result, Avery is capable of controlling the movement and actions of the nation's armed forces as well as directly deploying special forces units when needed. Due to their status as Sovereign, Avery is guarded 24/7 by the CIS, and is considered a high priority extraction target to CIB Crisis Intervention Teams during crises such as hostage situations, terrorist attacks, and assassination attempts.

As part of standard government employee training, Avery is certified in the both armed and unarmed self defense, basic first aid, and crisis scenario response. As of writing, Avery's proficiency in these skills is unknown. During high-risk public appearances and deployments, Avery is often equipped with a Aegis-V slim High-Impact Reactive Armor (H-IRA) vest as well as an ArmsTech Blackraven subcompact handgun.
GOI-008-GUN

### Mission

To protect and serve the international community, and define standards by which all other nations follow. To terminate anomalies that pose a threat to the world at large (ARC).

## Additional Information

### Allies

- Kingdom of Camelot- Auris Republic

- Straille Commonwealth
- Sarangis Republic
- Isle of Farise
- Herzberg Federal Democracy
- Republic of Koivusalo

- Unified Frontier
- Zaris Republic

- Yepren Oshos
- Republic of Khaban

### Enemies

- The Syndicate- Chuckleskull Tactical Solutions
- PlutoCorp Anomalous Services
- The Iron Front

- Camelot Anomalous Containment Group (Ideological) (ARC)

## CACG Group of Interest File

The Grail United Nations (GUN) is a world authority headquartered in Pax Arentis, formed shortly after the Second Albian War. It is well known for providing a solid international body of government to help mediate conflicts, prevent senseless bloodshed, and to prosecute cruelty in times of war or peace alike.

However, due to the ever-increasing threat of anomalous items, individuals, and phenomena, the GUN has founded the Anomalous Response Commission (ARC). The ARC is meant to protect the public from anomalous subjects and items by terminating them before they can pose a threat, putting them directly at odds with the Camelot Anomalous Containment Group (CACG).

## History

### Founding

Following the bloody end of the Second Albian War, a coalition of nations banded together to ensure that it would never happen again. This initial coalition included Herzberg, Straille, Farise, Camelot, and Koivusalo before eventually branching out to its full signatory list today.

### Operations

Following its founding, the GUN hit the ground running by mediating conflicts in small nations before they could escalate, usually finding peaceful resolutions and saving countless lives in the process. Alongside this, they managed to track down and prosecute fugitives from the Morisian Empire and the Stanier Federation, the main instigators of the Second Albian War. In more recent years, the GUN has continued to mediate conflicts and shield smaller nations from harm when possible, as well as provide humanitarian aid in countless combat zones.

## Technology

### Weapons

While the GUN is often touted as an organization of peace, a good sum of its budget is spent on researching and producing arms to deter belligerents from attacking nations under GUN protection. With the formation of ARC, this spending and research is only set to increase.

### Transportation

Due to a stiff budget after weapons spending, the GUN's transportation technology is severely lacking. Most of the GUN's transportation fleet is made up of tried and true helicopters and jets, while only a few AVs are afforded to top performers and members of the GUN council themselves.
A-002 The Work

A-002, The Work. The beating heart of GEO since its first incarnation.

## CACG Item File

Item A-002, also known as "The Work," is a massive clockwork device of unknown origin. Not unlike The Vault, GEO was built around A-002 and has been kept there since, with GEO-7 residing in the exact same spot. A-002 was initially found during an expedition with the Director at the helm into a cavern with reported anomalous activity. Upon finding A-002 after nine hours, the search was called complete. GEO, the first site of the CACG, was built around A-002 shortly after.

The exact nature of A-002 remains unknown, with it only barely getting anomalous classification even with the Director's blessing. Only anomalous beings seem to recognize A-002 for what it is, with the most common report being that it "felt strangely familiar to them." According to a team tasked with discerning the purpose of A-002, it was found that it was "incomplete," according to engineers on the team. This was challenged, but with the approval of the Roundtable Council, an initiative to "finish" A-002 was sanctioned. There are still regular attempts at completing the Work's mechanisms as of writing.

A-002 research and experimentation requires the express approval of the Roundtable Council, as A-002's effects are primarily unknown, and could cause unintended consequences if not handled with the utmost care. According to the Director himself, A-002 could quite possibly be "something more than just another anomalous device," but as of writing, he has not elaborated on this. Since containment however, cases of anomalous activity in the region has seen a sharp decline.

**[///] Per Administrative order, further access to data on Item A-002 is restricted. [///]**
A-028 Gods Flesh

## CACG Item File

Item A-028 is a collection of tissue samples of unclear origin. Researchers have described them as "seedlets" of muscle mass that seem to still sustain life functions despite being outside of a living body. A-028 was originally obtained from a Camelotian hospital after a biopsy on a presumably anomalous patient and anomalous incident afterward. In the chaos of the incident, the patient had escaped the Group's attention. Following the arrival of initial containment teams, A-028 was extracted from a hostile nurse following neutralization.

A-028's anomalous properties manifest once "implanted" into a host's skin. This can either be done via a medical operation, but in a pinch can be done through a painful process of letting A-028 "burrow" into the host's skin. Once implanted, A-028 will start to rapidly grow and manipulate the host's muscle mass in relation to their current adrenaline levels. At peak levels, the muscles have a diameter of 61cm, and are capable of tearing most meter thick armor plating with ease. In addition, A-028 is capable of replicating these "seedlings" should muscle generated by A-028 be excised.

The only known way to remove A-028 is by excising the original "seed" from the host directly, as there is no other way to permanently stop its effects until it is gone. Without prior knowledge of the seed's implantation site, it can be nigh-impossible to practically remove the seed without extremely invasive procedures. While excising the seed will permanently remove its effects, ex-hosts of A-028 do seem to receive a minor healing factor after the fact, due to permanent biological alteration for rapid cell replication. All samples of A-028 are to be stored in a high security biological materials container when not in use at the Vitae Biochem Wing. At least three armed guards are required while experimentation is in progress. As of writing, there are around 17 samples that are viable for use.
A-086 Jericho

Picture of Jericho from the surface of the Grail

## CACG Item File

Item #: A-086

Item classification: Class UP Celestial Satellite

Item name: “Jericho”

Item schedule: I

Status: This item is run by the Seraphim of CRDNCE-218. The current leader of the base is the Cherub Imperialist.

Description: A-086 is a terraformed moon of the planet of Grail. It was a normal uninhabitable moon before New Age Gaia came to terraform it for the Seraphim to set up a base to watch the Syndicate. A-086’s atmosphere is made up of similar elements as the Grail, with it being 78% Nitrogen and 21% Oxygen. There is also potable freshwater and saltwater running through the planet as well. There is a large settlement that’s visible from Grail. This is titled by the Seraphim as the Angel’s Outlook.

It is under light construction and anomalous aircraft visit the settlement regularly. This is assumed to be Seraphim forces being moved in to further bolster numbers for an upcoming operation. The object is seen regularly like any moon and is visible without looking through a telescope. Research is encouraged to figure out New Age Gaia’s abilities and how she is able to successfully terraform a spatial body.

A-086 has a method of A-003 in Angel’s Outlook, which is a large Gate made out of materials from A-006. This also makes it easier for construction materials and members of the Seraphim to travel between the Outlook and the Sanctuary of CRDNCE-218.

The overarching leader of the Outlook is Imperialist, with the Space and Aeronautics Division led by Hellscream. The medical division is led by 12th Disciple. The entertainment division is led by Oni.
Aurora Nihilus

Picture sent from Catrin's phone. Wow.

## Seraphim File [Me again!]

Hoo fuck...okay. WOW. I mean WOW. This girl is INTENSE. Let's get to typing I guess

Subject Number: 060

Subject Name(s): Aurora Nihilus. Bellona picked this one out her self, I guess it really fits. Cause what the fuck

Position: Scout of the Vasileio

Classification: Aspect Abaddon

Description: Aurora is a Vasileian being that doesn't seem to have a gender. They stand at 5'9" and weight 150lbs. They have silvery hair and have stars in their eyes. Almost like looking into an entire nebula. They also have a cluster of stars appear around them at almost all times. Which fits a lot with their abilities, being a mimic of a literal goddamn star. Oh shit, sorry Jehv, I didn't mean to call your name like that. Oh! They also wear a tracksuit. I didn't know aliens were chill like that honestly. I thought they'd have spiky shoulder pads and super uncomfortable garments, but I digress.

Aurora Nihilus is much like a star, they can control heat, light, and gravity. It makes me wonder on their actual origins and if they were really Vasileian, seeing the others abilities and looks. They're really powerful, but they don't seem too hostile? Like they were sent to Earth to take over, but Catrin just found them in deep space alone. It's odd, it's like they don't really care? We have to investigate more before we can come to a conclusion, so we'll let Cat talk to them for a while, and see what happens. Probably a good thing that she stepped in, cause having them on the planet would be B A D. With a Capital Capital B. B as is in "BITCH WHAT THE FUCK?"

Uh so like. We already have more info about the leader...it's looking pretty bad. But nothing the Precocious Squadron can't handle!

[New Information Processed. Conclusion found]

.

.

.

Shit my ass. Fuck. What the fuck. HIGH ONE! WE NEED YOU NOW!
Amnesia Inducement Device

## CACG Asset File

The Amnesia Inducement Device (AID) is a small handheld injection device capable of dispersing a single dose of liquid extract from the petals of the [DATA REDACTED] cultivar of Item A-038 ("Psychamellia"). Upon injection, the subject will experience loss of consciousness, during which they will have a set amount of time wiped from their memory. Depending on the grade of the serum used in the AID, it is possible to erase memories from anywhere between an hour to multiple decades (only used in operative reinsertion protocols).

Given its anomalous function, the AID is perfect for erasing psychohazards from memory, as well as possibly traumatic memories. AIDs are also used in the case that a civilian comes into CACG custody, to ensure that they cannot provide any information on site locations, information on anomalies, and information on operatives. Should any operative be terminated from employment, they will be dosed with a Grade VII AID prior to reinsertion into society.

Given the heavy ethical implications of AID use, all use cases must be approved by the Research Ethics Committee as well as the Roundtable Council. All uses of AIDs must be logged and submitted to The Archive, and inventory must be recorded regularly.
A-011 DATA REDACTED

## [/////] SECURE ITEM DATA FILE [/////]

**By administrative order, all information regarding Item A-011 is redacted until further notice.**

**All inquiries relating to A-011** and related Items are logged and reported directly to The Director, as well as Operative [REDACTED]. **All** **unauthorized attempts** to access, download, or otherwise view files pertaining to Item A-011 will be flagged and will result in **immediate** termination of employment and AID treatment.

As per Operative [REDACTED]'s requests, promotions will be offered to all operatives that manage to bring in Items and otherwise non-anomalous artifacts tied to Item A-011. Administration has set aside the resources to process these finds separately, regardless of the recovering agent's clearance. Promotions will be handed out after a period of verification.

**All suspected cases of A-011 incursion events are to be kept logged at The Vault and reported immediately to Administration. Failure to report these events in a timely manner will result in immediate termination of employment, as well as revocation of all benefits.**

*"I'd like to make it clear. It's not our intention to 'hide' anything about Entity A-011. There's still a whole multitude of variables to consider in the end, and A-011's theoretical existence might end up being a fluke altogether. Once we have more information, it **will** be available. Go without fear, we're Camelot's first and last line of defense in the face of anomalous threats."*

*- The Director*
A-009 The God Complex

A-009's entrance, post-excavation.

## CACG Item File

A-009 is a massive anomalous undeground structure located near the center of Camelot. It's theorized to have come from a universe parallel to our own through unknown means due to the prominent Camelotian markings and decor it is adorned with, as well as the far advanced technologies it is equipped with. Most recent scans of A-009's structure have shown that its outer "shell" is composed of a high-strength anomalous alloy, resilient enough to withstand barrages from antimatter-based weaponry without a scratch. Alongside this, it has been found that A-009 is rendered immune to causality, temporality, and even (in theory) reality-warping as well. It has been a common sentiment among researchers that if a Code MARY EoW scenario took place, A-009 and all its inhabitants would be the most likely to survive.

A-009 was discovered during a subterranean expedition following an anonymous tip from within the Group. The Vault was eventually built around A-009 as a facility to house key staff, facilities, and Items in the event of an EoW scenario that is below Code MARY, as the relativistic shielding surrounding A-009 has not yet been fully reverse engineered. Due to this, The Vault is connected to all major CACG facilities by a high-speed monorail. In the event of an EoW scenario, the current Doomsday Procedure requires all key and essential staff to be evacuated to The Vault, with nonessential staff being evacuated to various bunkers underneath Camelot's surface. All Schedule V Items (within reason) should be moved towards their alternate containment enclosures in The Vault as well. Following evacuations, facilities should be sealed until further notice.

Aside from EoW scenarios, The Vault is also responsible for containing critical Items such as the original instances of A-038 and A-031. As well as this, The Vault also has a particle accelerator ring all around its radius, which feeds into the [DATA REDACTED] of A-009, allowing for operation of the [DATA EXPUNGED] in the case that a Type [█████] Threat enters the operations area. Notably, A-009 also has the capabilities to produce replacement panelling, components, and [DATA REDACTED] all by itself utilizing technology that resembles far-future NFUs. However, the mechanisms that produce these materials are slow and time-intensive without the use of the facility's [DATA REDACTED] system, as well as without the proper materials being fed in.
Slug Rifle

## CACG Asset File

The "VoidTech" Slug Rifle is a new addition to the "VoidTech" line, recently made following an expedition to A-027 ("The Zone"). The Slug Rifle, like most other inventions in Void's line of inventions, was manufactured and tuned by Operative Void himself. By Void's own admission, the Slug Rifle was built to fill a role he felt he lacked during the expedition that preceded its invention. Like the Gauss Revolver before it, it has as much power that can possibly be backed in its man portable-footprint, although without the guidance and anomalous firearms expertise of A-018's ("The Entropy Cannon").

The Slug Rifle utilizes NFU-powered ammunition factories as well as a hybrid firing mechanism, utilizing an initial expanding burst of plasma alongside the typical gauss array of electromagnets to deliver a frighteningly fast projectile, 10x faster than that of the Gauss Revolver. Once the slug meets the electromagnet array, the plasma will then disperse from the exhaust ports, and new air will be replenished through the input ports. The NFU, electromagnet array, and the initial plasma burst mechanism are all powered by an Arne-Jacobsen generator like the rest of Void's line of inventions.

The slugs used in the Slug Rifle are functionally identical to that of the Gauss Revolver's, with the sole exception of a coating of a new alloy specifically made to boost penetration power. As suggested by its name, the Slug Rifle has a rifled barrel, increasing accuracy where even the firing mechanism won't help. To aid in fully utilizing the new range gained from the rifle, it is fitted with a variable "hololens" scope that is capable of providing a thermal or infrared view of the battlefield. Alongside this, the scope is tuned to highlight hostiles, glossing over possible targets with a CACG radio signature them (the standard in the Group's anti friendly-fire measures). And the cherry on top, the rifle can be both disassembled or folded down to a third of its size for easy concealment and transportation. Completely folded, the rifle has roughly the same length as the revolver, and completely disassembled it can fit in a small carrying case that can be easily packed.
Dr. Ignis

A portrait of Dr. Ignis

## CACG Operative File

### Operative Background

Dr. Apollo Ignis, formerly contained by the Camelot Anomalous Containment Group, is an anomalous humanoid working for the Group's High Energy Lab as an anomalous physics specialist. Hailing from [LOCATION REDACTED], Dr. Ignis is a member of the species designated as Item A-024 ("Flamers"). Following a daily regimen of intelligence tests, Rowan Sentience and Sapience Evaluations (RSSEs), and psychological evaluations, he was directly approved for employment by both Geo-7's site administrator and the Roundtable Council.

### Talents and Skills

As his species takes an innate interest in fire and related phenomena, Dr. Ignis has been found to be quite well suited in the field of anomalous physics. Even the simplest lab tasks such as mass spectrometry scans tends to bring him great joy, and he possesses a wide-reaching and near-encyclopedic grasp on physics (as well as his specific specialty, high-energy particle physics). Alongside this, he is also proficient in producing varying amounts of superheated materials utilizing his anomalous abilities. He is currently working as a PhD level Doctor of General and Particle Physics, as well as an containment consultant and training aid for Task Force "Flame Fighters."

While unrelated to his technical expertise, Ignis' input has had a key role to understanding the nature and psychology of A-024 instances.

### Anomalous Properties

Being an instance of A-024, Ignis is primarily composed of anomalous magma, igneous rock, and flames. As such, this makes him impervious to dangerously hot or cold conditions, as well as fire or heat based weaponry. Alongside his immunity to temperature-based phenomena, he is capable of projecting the both heat as well as the flames that make up his body. During a controlled test, Ignis managed to fire a beam of plasma formed from superheated air. This control over heat has also extended to daily operations, effectively allowing him to remain a blazing inferno heating up the area around him. However, he is vulnerable to things that can extinguish him (if only temporarily). Water, CO2, being smothered, and all manners of extinguishing him will render him incapable of utilizing his abilities until reignition. As this causes him great pain, this is to be used as a last resort in events of noncompliance. Should Ignis become a threat to other staff, Items, and Subjects, Task Force "Flame Fighters" is to be contacted and dispatched immediately.
A-022 Omnitell

## CACG File

Phenomenon Number: A-022

Phenomenon Classification: U Linguistic Phenomenon

Phenomenon Name: Omnitell

Phenomenon Schedule: I

Status: In use by the Seraphim

## Description

A-022 is a phenomenon used by certain members of the Seraphim. A-022 is the ability to speak and understand every language known to humankind as well as other species that are capable of speech and language. This is labeled by the Seraphim as the Omnitell. The Omnitell is a phenomenon that is only present in Bearers of the Mark and the Pillars of Reality. A person who has the ability of Omnitell is able to speak in their native tongue and it will, by unknown means, be translated instantly to the language the receiver of the message can understand. This is also the same for someone who speaks their native language to a person who has the Omnitell. This was tested in a few experiments.

### Experiments

Experiment-022-1 had a Civilian from the Auris Republic who had no knowledge of Camelotian or English speak to Imperialist, who speaks mainly English. When the Civilian spoke, Imperialist understood and responded immediately, to which the Civilian also understood and they began having a full-blown conversation. When Imperialist was interviewed on what was said, she answered that her and the civilian spoke mostly about life and even made some jokes with each other. She also shared information about her universe. The civilian talked about their experience in the Auris Republic and their family as well.

In Experiment-022-2, Hellscream was given books with many different language that he had no knowledge of. He read through all of them with ease and was successfully able to explain and summarize the story, explaining the plot, characters, who was the antagonist, and the overarching conflict. He was given more books to read upon request.

It is unsure whether or not we will allow Bearers to read A-015. Permission and heavy discussion must be undergone by the Roundtable council for this experiment. This will also require permission from the Cherubs of the Seraphim, as the experiment may affect their members as well.

### The Director

The Director, due to being a Bearer, also has the ability of the Omnitell. Due to this, no translators are needed for his public speeches, save for a Sign Language interpreter. It is shown that even on Television and Social Media, the Director will speak in the native language of the viewer or the language the viewer is the most fluent in. Several people with differing fluencies in language viewing the same speech next to each other are also able to completely understand the Director. This has also led to easier communication with other governments and countries in terms of negotiation and general talks with each other.
Cpt. Seghir

## CACG Operative File

### Operative Background

Captain Henry Seghir is a Kosayaan-born soldier with countless years of experience with warfare and its intricacies. Prior to his employment with the CACG, he served as a freelance mercenary in the Republic of Kosayaan following an honorable discharge from the country's military due to injury. Following some years taking mercenary work in Kosayaan, he was eventually scouted by Dr. Void and Director Archangel during a containment operation in the area.

### Talents and Skills

Cpt. Seghir is extensively trained in armed and unarmed combat, being able to take down entire squads of armed soldiers with ease. Alongside this, he is an expert with handling and maintaining various firearms, as well as commanding soldiers effectively. Due to his background in the military, he is also quite familiar with the operation of mechanized armor such as tanks and APCs alongside similar vehicles.

### Anomalous Properties

Seghir has no outwardly obvious anomalous traits, confirmed by both his own admission and intake tests performed upon initial employment. However, he has proven quite capable of adapting to anomalous threats and working around them, despite lacking a "sense" for them like Nikita and Dr. Lambert possess.