recursal/Fanatic-Fandom huggingface dataset:
The Silver Harp

The Silver Harp is both a tavern and inn, located in the heart of the upper district of Unity Point in the Lesser Kingdoms. It is one of the more well known, popular spots for those with coin to spend to come and drink with their comrades and business partners. It is also the founding location of the Blue Striders, a group of aristocrats that fought in the Lightwar. A painted portrait hangs on one of the walls in the main hall, depicting the founding members of the group.

*The main hall of the Silver Harp, during the late evening hours.*
Karus

Karus is a deadly assassin working with the Shadowhands. He is believed to be a key member of the cult.

## History

Karus was once a noble man and a member of the Lesser Kingdoms' court. Through his power within the court he managed to bribe, threaten and kill his way into getting valuable knowledge on his rivals.

Before he could execute his grand plan to seize the kingdom from its current rulers, the court's spymaster not only stopped him but made his treason public.

Karus was supposed to be executed a week afterwards but through sheer luck (or fate itself) he managed to escape captivity and spent the next five months travelling north to evade getting captured.

On his way towards the Northern Waste he met a powerful wizard by the name of Kodan.

Despite the inital suspicion between the two Karus later agreed to work with Kodan. At first he didn't know exactly what Kodan had been planning, nor where he was getting his information.

All that changed when Ixuz reached towards Karus and touched his mind.

## Equipment

### Blade of Ixuz

Rumored to have been forged from a metallic shard created by Ixuz himself the blade of Ixuz is, despite its size, a devastating weapon capable of great evil.

It is said that the victims of the blade are denied their journey to Dekanas and are instead sent to serve Ixuz for all eternity.
Yazmina Dravi

Empress

Yazmina Dravi is the empress of the Sylvanian Empire. She is as cunning and dangerous as she is beautiful.

## History

Yazmina grew up in the capital city of Zpix with her mother and two sisters. Following a common Sylvanian tradition Yazmina and her family worked as dancers at several local taverns and inns.

The bigger the crowd the more coins they were paid by the tavern owners.

Eventually Yazmina was offered the position as court dancer by one of the imperial officials. To dance for the imperial court was a great honor and as such Yazmina gladly accepted the offer.

During her time in the court she became close with Hadan Dravi, the heir of the emperor. The two of them started to see eachother in private and Hadan courted Yazmina many times despite being rejected over and over, further motivating him to increase his efforts each time.

After the Lightwar ended and Hadan, who had represented Sylvania during the war, returned he became the new emperor if the Sylvanian Empire.

With his new powers Hadan once again resumed courting Yazmina, this time he also offered her the opportunity to rule by his side. Just as she had predicted.

Yazmina later became the empress of the Sylvanian Empire. Hadan might be the emperor but in reality Yazmina is the real ruler.
Martazul

A minor god, Martazul represents the dark impulses which lead the otherwise good astray. She is usually depicted as a young and alluring human woman, but sometimes appears in the form of other races. She is known to be highly envious of the greater gods, and has infected untold scores of mortals with her jealousy. Most resist her, but some, namely the Lythrefang Coven, embrace and worship her influence.
Vampirism

Vampirism is a rare and much-feared condition which plagues the various races of Anvaris and beyond, causing the sufferer to acquire numerous unpleasant traits which generally exclude them from normal society. Vampires must consume the blood of the living in order to survive, and will gradually wither and die if they are cut off from it. There are two primary types of vampirism: Blood-borne Vampirism, and Accursed Vampirism.

## Blood-borne Vampirism

Newly-inflicted vampires usually come about due to a bite from an existing vampire, but not every person bitten by a vampire will become one themselves. The exact conditions under which the condition will spread to a new victim are not known, and may in fact vary from one case to the next. Regardless, those who do receive the infection will fall deathly ill shortly after the incident and will be unresponsive to most forms of medicine. After several days of fever, vomiting, and restless sleep, the victim will acquire vampiric traits.

Aside from their insatiable bloodlust, vampires are known for their pale (or otherwise deathly appearance), protruding fangs, sensitivity to sunlight (which intensifies the longer the afflicted goes without feeding), sight in the dark, and affinity for the night. Vampires will often take residence within a secluded house or cave in which they can sleep during the day hours before emerging to hunt while the world sleeps. Additionally, vampires which feed regularly are known to resist the effects of aging, although whether or not this implies immortality is heavily debated. Vampires that are discovered are usually driven out and killed immediately, as opposed to being studied.

Vampires also tend to be associated with powerful dark magi abilities, however it is unclear if the condition grants additional affinity toward the dark arts, or if those afflicted with it simply seek out powerful means of self-defense. Another theory states that vampires are drawn to dark magi circles as they are among the few accepting social venues for such a reviled creature. There is no widely-known cure for vampirism, but there are untold numbers of legends regarding divine intervention or magical elixers which have supposedly provided salvation to the afflicted.

## Accursed Vampirism

Some rather unfortunate souls are afflicted with vampirism through some sort of curse. Unlike the onset of Blood-borne Vampirism, the onset of Accursed Vampirism usually occurs over weeks, months, or sometimes even years, depending on the strength and tenacity of the curse placed upon the victim. Symptoms of the curse appear gradually and may be initially be quite mild, which may serve to disguise the nature of the affliction until it is too late to take action. Still, some hexes may be highly sophisticated and nearly impossible to break regardless of any action taken, and some sufferers may fear seeking any help anyway, out of fear of total rejection and ostracizing.

The symptoms of Accursed Vampirism are largely the same as those of Blood-borne Vampirism, however those suffering from the hex form are unlikely to be capable of passing on the affliction to others.
Aztana

Aztana is commonly known as the god of eagles, however in reality he represents the future, time and freedom.

Often depicted as a giant black eagle with some aspects of a crow, Aztana is said to appear in dreams with messages from the future.

These messages could be anything between vague warnings to detailed instructions on how to avoid a grave mistake or even death itself.

While he is not worshipped by a select group of people, shrines to Aztana can be found inside temples of Andvarus as the eagle lord is said follow the All-God's bidding.

Only fools would discard messages from Aztana.
Raqin

Raqin is the god of war, he also represents all the horrors of war as well as bravery and camaraderie. He is the older brother of Kriguerre.

Unlike his brother Raqin is described as fiery and it is said that he will rush into battle without any form of strategy planned, as opposed to his brother.

Raqin is worshipped by the Orcs and the Sylvanians, however soldiers from other nations may make an offering from time to time before riding into battle.
Lars Heidenreich

Duke

Lars Heidenreich is the Duke of the Heidenreich Province of the Kingdom of Lostristein, a kingdom in the Lesser Kingdoms. A bold, brash man. Close friends with the Prince of Lostristein. Lars is the leader of the conservative movement in Lostristein, in support of Tera Dinal on the Unity Council.
Eastern Realms

The Eastern Realms are distant lands shrouded in mystery. Even though brave sailors and traders have ventured the eastern sea many times few have returned, much less with stories of their visits.

While little is known about the nations and the continent itself it is commonly believed by Anvaris scholars that the Eastern Realms is somehow connected to Anvaris or that one (or more) points of the continent is in close proximity.

This theory exists as the Elves have ancient records suggesting that they one lived in these foreign lands, which also led to people believing there to be Elven people still inhabiting the continent.

Visitors from this realm are rare and while no official attempts have been made to broker official trade agreements between the respective continents the Eastern folks are mostly welcome around Anvaris. Mostly.
Languages

The languages of Anvaris are many and different. Some nations may have multiple languages spoken within their borders.

Note that the Lesser Kingdoms do not have a shared major language and rely on Common when not speaking in their many native tongues.

## Main Languages

### Varosi

Spoken by the people of Varos, varosi is most commonly spoken in the central and northern parts of their country.

### Elvasi

Language spoken by the Elves, also used for spells related to nature.

### Dwarni

Dwarven language. It is not uncommon for smiths to engrave words or sentences in dwarni on both weapons and armor.

### Sylvani

Spoken by the Sylvanians, sylvani is slowly losing popularity as many sylvanians prefer to speak in common for better communications with both the Orcs and merchants from Varos and the Kingdoms.

### Orcasi

Guttural language combined with gestures. Native tongue of the Orcs.

### Goblovi

Thought to be a rough dialect of Orcasi, goblovi is the language of both the Goblins and Trolls.

### Kavuri

Spoken only by the viscious Kavurians, this language is yet to be fully translated.

### Common

Arguably one of the most important languages, the Common language is a universal trade language used to communicate between people. It has become so common to the point where a vast majority of people prefer it over their native tongue.

## Minor Languages

### Tongue of the Gods

The official term for the language spoken by the gods. It is special in the aspect that the language itself will be heard or read as if it's in the native tongue of the beholder.

### Onigo

Native tongue of the mysterious Oni. Onigo is primarily spoken only between Oni, and rarely used outside of Oni villages.

### Jynkersk

The universal language of the Jynkers. Although jynkers are often proficient in local languages and common, Jynkersk is mostly spoken in the home, when in the exclusive company of other jynker or when discussing private matters.

### Drow

A heavily modified form of Elvasi, spoken only by Drow.

## Dead Languages

### Mazkvari

Language found on ruins and artifacts recovered from the islands on Eastern Sea. Believed to be the language of visitors from the Eastern Realms.
Tarak

Tarak is a hunter and the chosen leader of the tribes who live in the Northern Waste.

## History

A man running from a painful past, Tarak was once a great soldier who brought great shame on himself.

He now reside deep within the Northern Waste where he has found a new purpose in leading the majority of the tribes and communities, organizing their resources and trade agreements with the people of Anvaris.

While he distrust most outsiders those who prove themself will earn his respect and gain a valuable ally in the proccess.

During the Lightwar Tarak led several scouting and sabotage missions against the forces serving Kodan the Dark.

## Equipment

### Tarak's Blade

Old and worn this sword is still lethal and has served Tarak for most of his life.

### Nighthunter

Carved from a black oak branch this sturdy shortbow is used by Tarak for hunting and picking off threats from a distance.
The Blue Striders

A Blue Strider, carrying a flintlock rifle

The Blue Striders were a group of aristocrats-turned-mercenaries from the Lesser Kingdoms, established in the capital city of Unity Point during the Lightwar. The Blue Striders served as scouts and musketeers during the Lightwar for the forces of the Lesser Kingdoms, despite the general disapproval of their fellow citizens due to the members of the Blue Striders being of high nobility instead of actual soldiers. The band was disbanded shortly after the war, having lost most of its members to combat and having no real reason to press on.

## History

The history of the Blue Striders begins with the outbreak of the Lightwar. Aristocrats from some of the various upper noble houses in the Lesser Kingdoms felt that they shouldn't simply sit by and watch as soldiers were sent off to fight and die against the dark hordes of Kodan the Dark. Instead, they decided to take action.

A group of noblemen (and some noblewomen) met up at a small upscale tavern in Unity Point named 'The Silver Harp'. Here, they would create a mercenary organization, as the military itself did not allow them to enlist as they were of mostly upper nobility. As for what they did as a mercenary group, they selected a sort of scouting/musketeer role as most of the ones that had shown up were exceptional shots with matchlock/flintlock rifles that they had purchased from the Dwarves and blacksmiths. Most were also profficient in the use of swords as well, namely rapiers.

They did not actually pre-select a name for themselves, but one was given to them by other Kingdomers that noticed most of the ones present at the meeting were wearing deep blue vests/jackets/long coats, and walked with a sort of long stride. 'The Blue Striders.' Those present liked the name, and selected it to represent themselves.

Over the course of the Lightwar, they would serve to assist the armies of Light and the military of the Lesser Kingdoms in their endevours. Sometimes at the cost of their own lives. As they were nobles that were simply trained to fight and had not experienced actual battle, some were killed in direct combat with the enemy they had been scouting out. Others would quit, finding that what they were doing was more than they could handle. Still, the remaining ones pressed on till the war came to its inevitable conclusion.

After the war, the remaining Blue Striders dwelled on their future. What do they do now that the war was over? What do they do now that most of their members were either gone or dead? The remaining leaders of the Blue Striders finally decided four years after the Lightwar ended that the group should be disbanded.

After their disolution, the owners of 'The Silver Harp' had a painting made featuring each founding member of the Blue Striders. The painting still hangs there to this day.
Lazarus Kincaid

Lazarus Kincaid is one of the founders of the Kincaid Vampire Hunters, alongside his wife. He is their leader, as well as Grand Inquisitor. Driven by a burning hatred of vampires (and what most believe to be sheer insanity spawned from the loss of his two daughters), he wishes to wipe vampires from existance.
Alay

Alay is the god of harmony between peoples and the abandonment of war and strife. A rival of Raqin, she is often called upon on the verge of bloody conflicts by those who wish to avert them. She is also known as a friend to Kriguerre, as she recognizes that when the vanity of mortals exceeds their ability to reconcile their differences, it is often keen strategy which limits the catastrophe of war.

She is worshiped by many races, and is usually depicted as an angelic human. She is especially revered by the Voughast race, as their culture has embraced pacifism as its raison d'être.
Mini Dora Episode 12

**Customer Satisfaction (This Is How It Should Be)** (顧客満足度（こんなので良いんだよ)) is the 12th episode of the Kobayashi-san Chi no Maid Dragon spin-off anime.

## Plot Overview

Tohru tells Kobayashi that she wants to make her a bento for her work. Kobayashi responds that she does not want any tail meat. Kobayashi opens her first bento and notices what looks like tail meat. She then finds a note left that says its fake tail meat made out of tofu. Kobayashi returns the bento and says she wants no fake tail meat either. Kobayashi's second bento reveals food that was designed to look like Tohru. Kobayashi again returns the bento saying it was hard to eat. Kobayashi's third bento reveals four different types of food crammed inside. Kobayashi mentions to Tohru that it was too much. Tohru's last bento is opened to show a more normal looking food, with Kobayashi approving it and mentioning that she likes it.

## Characters

* Tohru
* Kobayashi
* Kanna Kamui
* Elma
* Makoto Takiya

## Gallery

*Main Page: Mini Dora Episode 12/Gallery*
Kingdom of Varos

Situated in the north Varos shares borders with all other nations of Anvaris aside from the Orc Kingdom.

## History

Founded by the horsepeople and farmers of the north, the Kingdom of Varos united several smaller citystates which had previously been in control of the vast plains and forests.

While the unification was far from smooth (as it required a small crusade led by the would-be king to enforce the new laws) eventually the Varosians accepted their new ruler which in turn led to a boom in domestic business and continental trading.

Unified by their king and queen, as well as the many other kings and queens which followed, the varosians expanded their borders at a rapid pace and eventually made contact with the other nations of Anvaris, such as the Elves and the Dwarves.
Hermielle

## Queen Hermielle

Enchantress

Queen of Lotte

Adrian

Agranoth

Mortimer

Mathias Tillington

**Hermielle** is the founder and savior for the Nation of Lotte, one of the first human controlled nations in the Western World. After her imprisonment in the Somber Den, Hermielle began to view the world in a different light and began to use her powers unchecked. She is considered the most powerful enchantress on all of Pylotha.

Hermielle has always been held in high esteem by her peers. As a natural leader, she acted as an ambassador for the Etera people alongside Noir. As a student of the Three Specters, Hermielle had the opportunity to learn about the essence of Spectra. During the Eternal War, Hermielle fought for the freedom of the Demetera and opposed their forced slavery. After making her opinion public, the Etera Aristocracy turned upon her and forced her out of their society and stripped her of all authority amongst the Etera. Turning to the lower classes of the Etera, Hermielle joined Nafaq and the side of the Demetera in order to attempt to keep communications open with Noir and the Specters.

Hermielle saw the corruption of Noir and the fall of the Specters firsthand. This event broke her faith in absolute power as her mentors crumbled to the forces of Darkness. At this moment Hermielle knew that there would be no way to prevent the total eradication of her people and the Demetera. Demanding that they escape Torbel, the Demetera took her warnings lightly and instead of fleeing, fortified the small fragment of El’Narath that they held on to. As Noir invaded the city, she knew that he would only offer them a fate far worse than death. Fearing for her own life, Hermielle used the remaining Spectra of the area and sacrificed her fellow Demetera and Etera to give herself enough time to escape Torbel alongside Adrian and Nafaq.

Many dispute the events that occurred in El’Narath as the survivors are few. Most believe that Noir had imprisoned the people and Hermielle simply gave salvation to the prisoners of war. After the events at El’Narath, Hermielle’s desire to use magic began to sicken her as she came to the realization of what she had done; and all to simply save her own life.

Hermielle swore that she would limit her magical abilities and would not use spectra in public during the early years of Lotte. She swore avenge her almost exterminated race and to defeat Baron Noir and his Dreaded Army.

## Biography

### Ambassador of the Etera

#### The Fall of El’Narath

During the Fight for El’Narath, the remaining Eteras and Demetera came together to fend off the forces of Baron Noir. United under the command of Ambassador Hermielle, Nafaq, and Adrian the Wise, El’Narath was able to be fortified.

## Appearances

Elette (Game)

Shadows of Her Past

Kaepe: Legacy
Ixuz

Ixuz the Banished is a dark god. He was corrupted by an unknown power, making him thirst for the very life essence of his followers. He was previously the god of justice, a role which Dekanas assumed after Ixuz's fall.

After being exiled it is said that the dark god fell into madness and through this madness he created the Kavurians, however this has yet to be proven.

During the twenty-fourth cycle the followers of Ixuz, led by Kodan the Dark, marched to war in what became known as the Lightwar.
Legends of Anvaris Wiki

**Welcome to the Legends of Anvaris Wikia!**
Legends of Anvaris is an online play-by-post RP game originating on the Facepunch Forums which features an intricate fantasy universe, as well as deep lore, crafted by dozens of contributors. Here, we document the races, factions, settings and backgrounds found in this expansive game world for future reference. Conceptually created by Facepunch users Radley and Viper123\_SWE in the year 2016, Legends of Anvaris is set in the titular continent of Anvaris, a vast land filled with fascinating creatures. Whilst there is an entire world to explore beyond Anvaris, the adventures would concentrate themselves in the titular location.
Check out Beginnings at its respective page.

Links:
Facepunch
Parent Wiki: FPCRP Wikia
FPCRP Sibling: Starpath
FPCRP Sibling: Blood & Dust
FPCRP Sibling: The Lost Sea
FPCRP Sibling: Hunter's Moon
Affiliate: Facepunch RP Wikia

Navbox navigation:
Factions: Lightkeepers • Shadowhands • Shadowdancers • Paladins • Kingdom of Varos • Elven Realm • Dwarven Kingdom • Lesser Kingdoms • Sylvanian Empire (Kingdom of Orcs) • Collegia Arcana • Estaman Mercenaries • The Blue Striders • Oni Shogunate • Kingdom of the Drow • Lythrefang Coven • Witch Hunters • The Kincaid Vampire Hunters • Order of Qualmë • Morvudd Coven • The Silent Coven • Cult of the Moon • The Hollow • Wastefolk
Characters: Jaqim of Inviz • Kazuki Yukimura • Hiro • Karus • Axilus • Kodan the Dark • Evína • Kathari of Navaris • Vados Firan • Selena Firan • David Hark • Hadan Dravi • Yazmina Dravi • Rezak • Nasgi Ezrath • Olona Vrarran • Zaryel Arabett • Lazarus Kincaid • Felicity Chamberlain • Edmund Fhrond • Alerie Anati • Tera Dinal • Tarak • Wyran • Zúk • Caspar von Engelbrecht • Ulrich von Engelbrecht • Draven Pasgrada • Dominic Krantz • Odeg Frey • Niklas Steinhäusser • Cäsar Steinhäusser • Lars Heidenreich • Jacques Delacroix • Cécilia Rousseau
Player Characters: Alaksiej Tsyganov • Azel Byreclove • Eda Gutermuth • Elizabeth • Jannika Forsmark • Margerye Hemwick • Matthos Hemwick • Reika Tsukiyama • Royland • Sentry • Stanweard the Solitary • Verena von Engelbrecht
Lore: Cycles • Magi • Languages • Technology • Lightwar • God Orbs • Orb of Light • Eastern Realms • Western Realms • Purge of Highwater
Locations: Vyrna • School of Arcane Arts • The Engelbrecht Estate • Kazlak Fortress • Wynkar • Northkeep • Navaris • Zpix • Northern Waste • Southern Waste • Highwater Marsh • Ashwood •
Castle Kensek • Shizuyuki • Kyomi • Shrines of Izanagi
Environment: Wildlife • Monsters/Unnatural Beings • Vampirism
Races: Men (Varosians • Kingdomers • Sylvanians) • Elves • Drow • Dwarves • Jynkers • Orcs • Goblins • Hobgoblins • Oni • Trolls • Kavurians • Mazkvarians • Strysavian • Voughasts • Corrupted • Other
Gods: Andvarus • Ixuz • Izana • Kriguerre • Órnak • Raqin • Dekanas • Aztana • Narvén • Fyana • Tavara • Lyn • Xyth • Martazul • Alay • Uzhkar
Divinities: Izanagi • Isali • Jirin
Tavara

Tavara is a minor god who primarily represents the wild aspect of nature. She also represents free spirits and serpents.

With no official order or temple to speak for her, shrines dedicated to Tavara can be found throughout the wilds of Anvaris.

Tavara is said to be a 'neutral' god as she serves neither the light nor the dark.

Wanderers and hunters lost deep in the wilds have told tales of a beautiful woman appearing seemingly out of nowhere, offering to save them should they agree to answer a small amount of questions or play a 'game' with her.
Kazlak Fortress

Kazlak Fortress was built by Kodan the Dark following his exile. While most of it are in ruin as a result of the massive battle which took place at the end of the Lightwar the core citadel is mostly intact.

## History

Built by Kodan using dark magi empowered by Ixuz this dark and sinister fortress served as the base of operations for the dark army.

Originally it was without a name however shortly after their great march to join Kodan the Kavurians coined the name Kazlak (meaning 'Dark Bastion') which later became the name used when referring to the site.

At the end of the Lightwar most of the fortress was destroyed, including it's three-layer defensive ringwall as well as most of the central structures.

The united forces of Anvaris eventually breached the citadel and killed the remaining dark servants, including Kodan himself, inside the temple located on the mountain peak above.

## Notable Locations

### Kazlak Citadel

A vast complex of halls, corridors and other dangerous rooms the Kazlak Citadel was buzzing with activity at the beginning of the war. Soldiers occuppied the barracks, sorcerers created new spells inside the magi chambers and Kodan worked alongside his generals inside the grand hall to plot the domination of Anvaris.

Following the war the citadel now remains empty. The dereclict and cold halls littered with corpses of warriors long gone as well as the ruins surrounding the complex serves as a reminder of what once took place and the massive effort which was needed to restore peace.

### Kazlak Peak Temple

The temple of Kazlak Peak, situated at the top of the mountain which shields the fortress from the northern winds. It is said that Kodan brought the God Orbs which he stole up to the temple and attempted to used the structure, which was built in honor of Ixuz, to channel their powers in aid for the dark god.

Before he was successfull the brave champions of Anvaris managed to strike him down and put an end to the war once and for all.

When it was still intact the temple served as Kodans personal dwelling. Additional living quarters inside the temple were reserved for his most trusted advisors.

### Mount Kazlak

As dark and sinister as the fortress itself Mount Kazlak is said to have risen from the ground when Kodan used his abilities to build his new headquarters. Should these rumors be true that would mean that Mount Kazlak was the first mountain to be created through dark magi.
Southern Waste

The rocky and vast terrain of the Southern Waste.

A vast region filled with mountains, canyons and desert areas.

## History

Unlike its northern sibling the Southern Waste is warm and welcoming at first glance. However looks can be deceiving as this region does not support much life.

Similar to what their northern neighbours did the Sylvanian Empire and Lesser Kingdoms also decided that this hostile area would remain neutral ground.

The Southern Waste is primarily home to Trolls, Goblins and the occassional Orc hunting party as well as dangerous wildlife.

However, should anyone journey deeper into the area they will encounter large populations of Hobgoblins who are known for their hostile and highly aggressive behaviour.

## Notable Locations

### Mysterious Ruins

Located in the western parts of the waste these ruins appear to be ancient and their true purpose remains unknown. Inscriptions on several parts of the ruin seems to include words vaguely resembling an ancient dialect of Sylvasi as well as Orcasi, making scholars believe that these ruins were at some point a city built by both Men and Orcs.
Highwater Marsh

The Highwater Marshlands is an area of swampland in the Kingdom of Varos that stretches from just south of Eastkeep down the coast to the border between Varos and the Lesser Kingdoms. The area is teeming with life, filled with various bugs, reptiles, and fish not found in other parts of Anvaris. It is also filled with rare plants as well.

Fishermen tend to fish in the various rivers and ponds in the Marshlands, and hunters often travel through hunting rare animals. Because of density of plant life in some parts of the marsh, it is often used by necromancers, witches/warlocks, and vampires as a hiding spot.

The village of Highwater, which the name of the marshlands is derived from, sits on a river delta near the edge of the marshlands at the coast. Though the village was destroyed during an incident involving the Kincaid Vampire Hunters, the village ruins are still used as a rest stop for travellers as well as a small market for fisherman and hunters.
David Hark

Shocktrooper (Formerly)

Lieutenant (Formerly)

General (Formerly)

Grand General

David Hark is the grand general of the Varosian military. He is a grizzled veteran with a strong hate towards Goblins, Trolls and Kavurians.

## History

David Hark grew with five older brothers in the small city of Wynkar. As a child he would often get into fights because of his smaller size.

After getting beaten up over and over David made a promise to himself to never lose another fight. Convicning his oldest brother, Henrik, to teach him how to fight David soon turned into a formidable fighter.

After that he walked out of all fights as the winner and not as the loser. Following the rest of his brothers David enlisted with the military and became a career soldier known for his exemplary tactics and fighting spirit.

Shorter than the average varosian, David ignored any comments related to his length and maintained a habit of leading from the front like a true soldier after being promoted to the rank of lieutenant.

During the Lightwar all of the Hark brothers fought actively in different units and on different fronts. David was no different and secured many victories for both Varos and the Dwarves on the north-western front.

When the war ended the free people of Anvaris rejoiced. Meanwhile David mourned as all his brothers had died fighting.

When Vados Firan ascended the throne David was appointed grand general after the previous one had died during the Battle of Wynkar.
Mini Dora Episode 8

**Time Signal (It's Convenient in a Sense)** (時報（ある意味便利です) is the 8th episode of the Kobayashi-san Chi no Maid Dragon spin-off anime.

## Summary

Elma is starving at work, but her co-workers come to her rescue with some snacks that they have on hand.

## Plot Overview

Elma's stomach starts to grumble at exactly noon, which is noted by Kobayashi as a natural alarm clock of the sort. Apparently, Elma is financially strapped due to her gluttonous ways. So Kobayashi gives her some Rice Crackers. Again at 3pm, Elma is hungry and this time Makoto gives her a manju bun, and finally, at 8 pm, her fellow co-workers give her some of their spare snacks.

## Characters

* Kobayashi
* Elma
* Makoto Takiya
* Yamashita
Kodan the Dark

Kodan was a servant of Ixuz, the Banished. He was a dark wizard who rallied a massive army to lay claim on all of Anvaris.

## History

Once a prominent wizard working at the School of Arcane Arts, Kodan fell to the dark path after he lost his family during a bandit raid on the Varosian mainland.

Ixuz had followed the wizard closely and saw an opportunity to gain a powerful ally. Through dark whispers the banished god managed to influence Kodan into stealing both the Orb of Time and the Orb of Light, putting the world balance at risk which in turn started the Lightwar.
Alfredo Apip

Alfredo Apip Gautier, conocido simplemente como "Apip" , es profesor de taller de primer año. Suele hacer incursiones en trabajos con materiales como madera, fierros, hormigón, y su emblemático yeso que suele dejar la cagá en el lugar donde trabajen sus estudiantes. Desde tiempos desconocidos una pequeña cría de gallina habita en su garganta, y cuando se pone nervioso se mueve alterando las cuerdas vocales que hacen que su voz descienda un par de tonos por instantes.
FAU Wiki

## Contenidos

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## Artículo destacado

 Archivo:Destacado.png
*Se viene la Toma de Ramos Otoño 2017. Ayúdanos a completar la información de ramos y profesores que los dictan! Puedes ver en ucampus quiénes tomarán los ramos respectivos. Las páginas de los ramos deberían quedar más o menos así.*
Kazuki Yukimura

Kazuki Yukimura is a veteran member of the Lightkeeper order.

## History

Few knows the history of the legendary warrior known as Kazuki Yukimura. He is said to have hailed from a small Oni clan absorbed by time itself.

In the society of his people he is many things. A ghost, some claim. A demon, other say. Wether this is true or not is unknown, for Kazuki is shrouded in mystery.

In fact, some even doubt that he exists in the first place.

The real truth is the tale of a brave warrior who left his home to fight those who wished to harm those he loved.

Despite his skill Kazuki was not able to vanquish the evil spirits he sought to remove, because of his failure his clan paid the ultimate price and was doomed untill the entire clan was nothing but ashes.

With a step away from ending his own life a wise man spoke to him kindly and offered Kazuki warmth and, most importantly, a new purpose.

Kazuki Yukimura became the first Oni to be sworn in to the Lightkeeper ranks.

Through strength and determination he both train and lead the soldiers of light.

## Equipment

### Kazuki's Armor

Heavy Oni armor covered with spells and runic symbols, enchanted to improve Kazuki's fighting ability.

### Yukimura Blade

A Naginata (spear and sword in one) handcrafted by Kazuki during the Great Eclipse of the 11th Cycle. Because of the nature of the event Kazuki managed to infuse this blade with the raw power of Dekanas himself, creating a tool of judgement in the proccess.
Mazkvarians

The Mazkvarians are a lizard-like people. Had it not been for artifacts recovered from the Eastern Sea the people of Anvaris would've been unaware of their existance.

## Physiology

While no living Mazkvarian has ever been found symbols on their ruins and the skeletal remains unearthed from a shallow grave suggest that they are bipedal lizardmen with hardened scales that serves as natural armor and camouflage.

## History

A team of surveyors from the Lesser Kingdoms were the first to encounter Mazkvarian ruins. Believing that they had found a temple built by the gods themselves they contacted the Collegia Arcana who sent a small group of wizards to investigate the site.

After thorough investigation the Collegia Arcana determined that the site was not something which the gods had built but were infact ruins of structures once built by another race.

So far the only thing which has been deciphered is the name of the people and the language they spoke.
Wynkar

One of the Wynkar lifts.

Wynkar is a city in Varos.

## History

Founded ontop of a cliffy plateau Wynkar is one of the few cities in Varos with natural protection from raiders and bandits thanks to its placement.

During the Lightwar it served as a staging point for the forces of Anvaris.

## Notable Locations

### Wynkar Castle

A compact fortress surrounded by a small ringwall the Wynkar castle was used as a temporary command center during the Lightwar.

### Wynkar Lifts

Also known as the *'Great Lifts of Wynkar'* these impressive structures vary in size and function. Currently Wynkar have two greater lifts with five separate transport platforms and seven smaller lifts with one transport platform each.

These lifts are of high strategic value as they serve as chokepoints leading up to the main city.
Vados Firan

General (Formerly)

King

Vados Firan is the heir of former king Udas Firan and the current ruler of Varos.

## History

Vados grew up as the only heir of the Kingdom of Varos. Growing darkness throughout the realms of Anvaris had decreased fertility of the populations in the northern regions and the royal family of Varos was no exception to this.

Despite the grim circumstances Vados managed to excel at nearly everything he was taught. Preferring a sharp blade over an elegant bow, Vados enlisted as a swordsman cadet with the varosian military at the age of thirteen.

At the age of sixteen he graduated from the military academy and was put in charge, against his father's wishes, of a small patrol unit tasked with hunting down bandits and Goblins.

When the Lightwar came to Anvaris Vados and his men were reinforced by an additional thirty soldiers and turned into a rapid cavalry assault unit.

Varosians had since long mastered the ways of the horse as well as mounted combat and as such the first wave of Kavurian invaders were quickly dealt with.

Vados continued to serve within the cavalry throughout the conflict and after it he was promoted to general for his actions.

When his father retired as king of Varos its people eagerly awaited for Vados to be sworn in. Months prior to ascending the throne Vados married the daughter of a merchant, Selena Firan, who was sworn in as queen.

Today Vados serve his people as king with pride and have done the best he could to repair what was damaged during the war while also maintaining healthy relations with his allies.
Order of Qualmë

The Order of Qualmë is said to hearken back some millennia ago, taking its root and form in old Elven forests dotted by the Kingdom of Valos. According to letters and books hidden and eventually recovered by future Qualmë scions, the order had been founded by a fanatic Elven Ranger, known to the histories simply as Eldar. Interestingly enough, the name and profession corresponds with a notorious Elven criminal of Valos, who killed a king in cold blood, and martyred himself some 700 years ago.

The Order of Qualmë functions partially as an assassin organisation, but also as a religious order. The former guise is of common knowledge to many in the continent, the latter only known to committed members, and perhaps those intrepid enough to delve deep into folklore and the history of assassinations. Given the nature of the Order, many of those who commit themselves to studying it without an intention to join, often end up disappeared. Because of a fear of exposure and reprisal from the kingdoms and duchies that Qualmë has its branches in, the Order carefully recruits members of the landed gentry and of the local courts when it can, to downplay its true nature and location.

The Order of Qualmë mainly operates away from towns and cities, in secret communities underground by forests and mountains. These communities generate resources and income of their own, and produce a high quality weapon for its operations from Núlë, a rare breed of tree especially cultivated from strands taken from the tree that Eldar made his first home. While many associate Qualmë with a skull and crossbones symbol, its true sigil derives from the nature of the Order itself; the worship of Hurax, god of death, life and renewal. Scions of the Order believe that Hurax represents an end to all things, but also a beginning of a new cycle for those souls, and seek to kill in order to draw closer to him. For this, the Order is represented truly by a snake eating its tail, known as an Ouroboros.

One of Qualmë's most important focuses is the acquisition of knowledge, old and new. The pursuit of knowledge is handled by the right hand of Qualmë, the order of monks and mystics, while the left hand, the assassins and spies, are sent to follow up on whatever orders they are given. To this end, the leader of each branch of Qualmë, elder shamans who are said to commune every full moon with a powerful spirit in order to determine what path is to be taken, will send operatives to infiltrate various groups, fellowships and factions, either to discover information, or destroy it.
Prince Devid

### Previous Title(s)

1x HRW Million Dollar Championship, 2x HRW Heavyweight Championship, 1x Hero of HRW Championship, 3x WWF Intercontinental Championship, 1x WWF European Championship, 1x TRW Pro Championship, 1x TNA Championship, 1x (WWE) ECW Championship, 1x BEW Battle Championship, 1x NGW Northern Hemispher Championship, 1x PWF World Championship, 1x RWC Legends Championship, 1x CZW World Heavyweight Championship, 1x WWE Championship, 1x RWA Tag Team Championships - with Epic Eddy (1), 1x F.B.I. Tag Team Championships - with Mr Jinnie (1), 1x WWE Intercontinental Championship, 1x BEW Middleweight Championship, 2x UCW Intercontiental Championship, 2x WWA Intercontinental / Grand Slam Championship, 1x LDF United Nations Championship, 1x BEW Modern Championship, 1x ACW Tag Team Championships - with WTH is Chuck (1), 3x NWF Federated Nations Championship, 1x WPW Juggernaut Championship, 1x SNW Tag Team Championships - with Fuchsy (1), 1x RLW Tag Team Championships - with Shavrae (1), 1x RSCMMA Heavyweight Championship, 1x HHW World Championship, 1x RCL Dominance Championship, 2x WWA Tag Team Championships - with De Doctor (1) and Fuchsy (1), 1x RWF Middleweight Championship, 1x RWF Heavyweight Championship, 1x RWF World Championship

## Character Information

### Stable

WRATH, Jonathan Jeffery Society (previous), The Zone (previous)

## Other Accomplishments

2009 PWF Mr. Money in the Bank

2010 WWE King of the Ring

2010 WCW World War 3 Winner

2013 RWF King of the Ring

## Hall of Fame

WCW (Class of 2009)

WWF (Class of 2010)

TRW (Class of 2010)

RLW (Class of 2010)

NWF (Class of 2014)

Recognized as RSW Hall of Legends by Tigereye6904

## Awards

Team of the Year in 2012: Deaf Doctors - with The Doctor and The Master

Heel of the Year in 2012

Biggest You Know What of the Year in 2012 - tied with Dead Devil05

Most Hated of the Year in 2012

Wrestler of the Year in 2013

Heel of the Year in 2013 - tied with Tigereye6904

Upset of the Year in 2013 - Winning the RWF King of the Ring

Most Hated of the Year in 2013

Gimmick of the Year in 2014 - The Hall of Fame Killer - tied with The Penetrator

Heel of the Year in 2014

Rivalry of the Year in 2014 with NWF Hall of Famers - tied with Dedle5 vs Brama Bull2
Orb of Light

The Orb of light is one of the God Orbs. It represents the element of light itself as well as the 'good' of the people of Anvaris.

## History

Used by Andvarus to create life itself the Orb of Light created sprawling nature on barren ground as well as people and animals to populate it.

After Anvaris had been created the Orb of Light was buried in a cave at the center of the continent. A small community of Men eventually recovered it and swore to keep it safe, founding the Temple of Light.

Eventually a order known as the Lightkeepers were formed to guard it the orb across generations while also remaining neutral from any political pressure.

During the Lightwar the Orb of Light and the Orb of Time were both stolen by Kodan the Dark and his minions. This prompted the Lightkeepers to join the war in an effort to recover the stolen relics.
Elves

Elves reside primarily within the borders of the Elven Realm, however as they are explorers at heart with a deep-rooted love for nature it is not uncommon to find them wandering the roads of Anvaris.

## Physiology

Elves are tall and slender. They have pointed ears, long faces and fair features. Most Elves have white, blonde or brown hair however other colors also exist.

While not particularly strong in comparison to other species, Elves have great endurance and rarely need mounts to travel.

## History

It is said that during the third cycle the Elves travelled from the Eastern Realms and through the Northern Waste untill they reached Anvaris where they founded their new kingdom.

Legends say that there's another Elven Realm beyond the limits of Anvaris however it has yet to be proven.

Today only the oldest of Elves remember the stories of their great migration and even then such stories have been passed on to the next generation for centuries, eliminating any details it might have had.
Trolls

One of the tallest sentient species of Anvaris, the Trolls roam the forests and caves of both the Northern Waste and the Southern Waste.

## Physiology

Trolls are some of the tallest sentient (arguably) species which walk Anvaris. They posses great strength and are capable of crushing smaller animals (or people) using their hands.

Troll hide is thick and, aside from shielding against the elements, also provide protection from arrows, swords and other pointy weapons.

Despite their size many trolls can infact run and do so at an alarming pace.

## History

The massive Trolls appeared to have been one of the native species to the Southern Waste.

During the early cycles they settled down all across the continent and today they can be found deep in the wilds and many other (often dark) locations.
Corrupted

The Corrupted was the name of the various Men, Elves, Dwarves, and Oni who willingly or unintentionally fought for Kodan the Dark during the Lightwar.

## Physiology

Maintaining their original physiology the only real difference between a Corrupted is the red glow emitting from their eyes, as if Ixuz himself is present inside the individual.

Corrupted are unable to follow their own free will and served as mindless puppets and cannon fodder for Kodan.

## History

Corrupted began to appear during the middle of the Lightwar as Kodan and his forces continued to advance into the Dwarven Kingdom, Varos and the Elven Realm.

During the first sightings and encounters Corrupted forces were able to cause serious damage as the people of Anvaris were not ready to face comrades thought to had been lost in battle.

After Kodan was defeated Ixuz lost his grip of the Corrupted and they returned to their original state of mind.