recursal/Fanatic-Fandom huggingface dataset:
Ivy Character Bio

To: High Warden Naya
Battlemaster of Sanctuary, the First Grove

Warden Naya,

It has come to my attention that my charge, Ivy, is to be expelled from Sanctuary and the First Grove. I understand she has destroyed the Skybridge and disrupted the lives of those living in the First Grove, but even so, she is much too valuable an asset to throw away. Please reconsider.

I respectfully await your response.

Warden Kynd

To: Warden Kynd
Battlemaster of Valla, the Fifth Grove

Warden Kynd,

Well met, Warden. Regretfully, I must hold fast to my decision. She is powerful, but also angry and disruptive. I can no more contain her than I can a thunderstorm. Without discipline, she is not suited for the Calling. If her anger persists, she may very well be a danger not only to her fellow initiates but the citizens of the First Grove. As much as it pains me, as a Warden I cannot risk the safety of my people by keeping her here. Her expulsion from Sanctuary and the First Grove must stand.

May the Blessings of Our Lady Be with You,
High Warden Naya

To: High Warden Naya
Battlemaster of Sanctuary, the First Grove

Warden Naya,

I am a man of few words, High Warden. And I realize now that has created a barrier of misunderstanding between us. When I left Ivy in your charge, I was fresh off the battlefield and in no mood to talk. I should have told you the whole story.

Not only was I at the battle of Acacia, but so was Ivy. She stood with her parents as they defended their posts on Acacia's ramparts. When they fell, Ivy took their place; her fury willed the trees to hold fast the orcs as she shot them down. She would have remained there until the end if Warden Talos hadn't knocked her senseless. Even then it took the both of us to drag her away.

Ivy's losses would have demented a lesser person. Her power is only overshadowed by her will. She cannot be expelled. Someday, many seasons from now, those initiates she is "disrupting" may be alive only because she was there to lead them.

Warden Kynd

To Warden Kynd
Battlemaster of Valla, The Fifth Grove

Good tidings Warden Kynd,

Bless you for bringing this to my attention. The poor child! She told me nothing of it. I understand her anger now. Perhaps more compassion in her tutelage is warranted. Ivy will stay in Sanctuary, and I will make her learn. A thunderstorm she may be, but a little rain never hurt anyone.

That being said, I counter your uncharacteristic optimism with my uncharacteristic cynicism. By "lead them" are you suggesting that she may one day be a Warden? I find that highly unlikely. A Warden must have an inner peace, a respect for nature, and a compulsion to protect life at the expense of her own. I only see the latter in Ivy--but she is young and perhaps you know something I do not.

I sense now your empathy for your fellow elves. The Meeting of the Groves is three days hence. You will be there, yes? There is another matter that I will bring up for a ruling; I'm sure you and I will see eye-to-eye on it!

Our Lady Guide You,
High Warden Naya
Jade Empire Guardian

**Jade Empire Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Jade Empire Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

As the jailer of the Imperial Prison, the Jade Empire Guardian stands against those who would do the rifts harm. At home in the jail, he keeps allies' rifts secure.

"The KEY to a good defense is... ME and my KEY!" - **Jade Empire Guardian**

## Abilities

 **Aura:** | (In Combat) Grants 3 coin per second

## Maps with Jail (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
One and Done

**Portals open:** | All

**One and Done** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

In this challenge, your rift starts out with one rift point left before it fails. Keep ALL enemies out of it or you'll be "one and done!

**Special conditions:** 1 Rift Point.

## Heroes

Cygnus
Maximilian
Zoey
## Loadout

Ice Amulet

Mending Root

Moon Guardian

Priest Guardian

Barricade

Ceiling Ballista

Floor Spikes

Push Trap

Grinder

Spike Wall

Tar Trap
Self-Improving Coil

**Self-Improving Coil** is a Trap Part in Orcs Must Die! Unchained.

## Description

Reduces the Trap's cooldown by 3% per wave (max 30%).

*"Sadly, I know a few people who could use some 'self-improvement,' coils." - Gabriella, the Redeemed Sorceress*

## Preview

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Master Hero Victory Chest

**Master Hero Victory Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains many items only suitable for use by well-trained Masters. Obtained by every first win of each hero at each Master Survival and Master Endless Map.

## Chest Contents

Contains 150  and three reward draws of the following: traps, parts, gear, guardians or traits.
Orcri-La (Master)

**Orcri-La (Master)** is a Survival  Battleground at Orcri-La in Orcs Must Die! Unchained.

## Description

The orcs worshipping at Orcri-La have an odd tradition: they use boulder chutes to sacrifice unbelievers. Use the boulders to keep Order interlopers out and bring your own priest to guard the temple's rift!

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North-East Minion Portal opens.
* **Minion Portal:** North-West Minion Portal opens.

Wave 2
* A Mercenary spawns at North-West Minion Portal.

Wave 3
* Dwarf Grenadiers spawn at North-East Minion Portal.

Wave 4
* **Boss:** Swiftyhooves spawns at North-West Minion Portal.

Wave 5
* **Minion Portal:** West Minion Portal opens.

Wave 6
* An Unstable Rift appears in the map containing Giants.

Wave 7
* Gnome Destroyers spawn at West Minion Portal.
* Dwarf Grenadiers spawn at North-East Minion Portal.

Wave 8
* **Minion Portal:** East Minion Portal opens.
* An Unstable Rift appears in the map containing Satyr Runners.

Wave 9
* Gnome Destroyers spawn at North-East Minion Portal.
* Gnome Destroyers spawn at East Minion Portal.

Wave 10
* Gnome Destroyers spawn at West Minion Portal.

Wave 12
* **Boss:** Sarge spawns at North-West Minion Portal.

## Enemies

### Bosses

Swiftyhooves

Sarge

### Minions

Light Soldier

Medium Soldier

Heavy Soldier

Crossbowman

Satyr Runner

Grizzly

Shield Grizzly

Pride Hunter

Gnome Destroyer

Dwarf Grenadier

Giant

Dwarf Shaman

Armored Grizzly
Rift Instability

**Portals open:** | None

**Rift Instability** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Something has gone terribly wrong with the rifts at this jungle fortress. Stop the unstable rifts and the enemies controlling them.

**Special conditions:** Unstable rifts spawning all over, nothing spawns from regular portals.

## Heroes

Bionka
Tundra
Blackpaw
## Loadout

Ring of Storms

Arrow Wall

Viscous Tar

Ceiling Ballista

Floor Spikes

Flip Trap
Restricted Section

**Restricted Section** is a Map in Orcs Must Die! Unchained.

## Description

Not many are allowed into the Order Academy Library's Restricted Section, much less the army of the Unchained. Enforce quiet hours by guiding your enemies through this multilevel map and to their doom. To be successful in the Restricted Section, place barricades to make minions take a winding route through the battlegrounds' main stacks.
Release 2.61

## General:

* Players can no longer join custom games for battlegrounds they have not unlocked
 *UNLESS*  invited by a friend.
* Midnight Market has been made easier in Sabotage.
* Wu Xing maps are no longer colored red in Battleground Select.

## Brass:

* Health increased by 100%.

 *Developer Comment: Brass's health is too low given how close she must get to enemies to use her Shotgun.  This should make her SIGNIFICANTLY more durable.*

* Damage of Cannonball increased by 40%.
* Cooldown of Cannonball increased by 50%.

 *Developer Comment: We heard your feedback.  Brass has too many short cooldown abilities competing with each other, making it difficult to utilize all of her skills.  This change should preserve the DPS of her cannonball, while providing more opportunities to include it in her flow.*

* Turret health increased by 100%.
* Turret range increased by 20%.
* Turret re-target delay reduced to 0.2 seconds, from 0.75 seconds.

 *Developer Comment: We believe the DPS output of Brass's turret is incredibly powerful.  However, it can be hard to keep the turret alive and within range of enemies on higher difficulty battlegrounds.  These changes should help alleviate that problem.*

* Brass Bombs damage lowered by 20%.

 *Developer Comment: This is the most powerful of Brass's skills.  With the other buffs provided, we want to make sure she doesn't go overboard in power.*

* Reorganized Brass's weaver upgrades to be more competitive.
* Junk Yard weaver increased to 2 scrap per second, from 1.
* Cannonball Coming! weaver reduced to 33%, from 50%.
* Scrap costs lowered by 25%.
* Scrap drop chance lowered by 25%.

 *Developer Comment: These changes are designed to buff Swiss Army Wrench's ability to generate scrap, without making existing scrap generation weaker.*

## Bug Fixes:

* Fixed an issue with Cursed Ground that caused its charges to deplete much faster than intended.
* Fixed an issue where health bars had a white outline.
* Fixed an issue where player names on health bars were hard to read.
* Terracotta Giants are now properly classified as Large.
* Fixed an issue with Tundra's Imperial skin weapon not displaying properly.
* Fixed an issue where Memory Lanes was not properly hiding the minimap in Solo play.
* Fixed an issue where Brass's turret was not providing the correct benefits when taking the healing upgrade.
* Fixed an issue where Brass Bombs would not damage Mercs or Unstable Rifts.
* Fixed some logic issues with Bouncer Bear's AI.  However, he will still behave much differently than in patch 2.5.
* Fixed multiple tooltips.
Rift Lord Chest

**Rift Lord Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains everything, even the most dangerous items. You're a Rift Lord. You can handle it. Five reward draws per chest. Obtained by every first 3 and 5 stars of each Rift Lord Survival and Rift Lord Endless Map.

## Chest Contents

Contains five reward draws of the following: traps, parts, gear, guardians or traits.
Riftmaker's Temple (Prologue)

**Par Time:** | N/A

**Riftmaker's Temple (Prologue)** is a Prologue  Battleground at Riftmaker's Temple in Orcs Must Die! Unchained.

## Description

Fifth level of the Prologue. For the orcs, nothing is sacred--even the Riftmaker's Temple. Help Maximilian drive out the orcs using guardians, traps, barricades, and his abilities, including In Your Faces.

**Reward:** Mending Root
Robot Entertainment

**Robot Entertainment** is a video game developer. They are the developers of Orcs Must Die! Unchained.

## Details

Based in Plano, Texas, Robot Entertainment is a world-class independent game development studio founded in 2009 by veterans of Ensemble Studios. With a team that has proven experience and expertise in creating games that appeal to massive audiences on multiple platforms, Robot Entertainment is focused on developing titles that set new standards for their respective genres as well as groundbreaking original intellectual properties. The studio most recently launched the critically acclaimed Echo Prime, Hero Academy and Orcs Must Die! 2, and are currently working on Orcs Must Die! Unchained.

## External links

* Official site
* Fan site
Orcatraz (Master)

**Orcatraz (Master)** is a Survival  Battleground at Orcatraz in Orcs Must Die! Unchained.

## Description

Orcatraz is an infamous Unchained prison filled with vile Order miscreants that can barely be contained. Help the Unchained quell the riots there and stop them from escaping.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** West Minion Portal opens.

Wave 2
* A Mercenary spawns at West Minion Portal.
* Frost Clan TNT Archers spawn at North Minion Portal.

Wave 3
* **Minion Portal:** North Minion Portal opens.
* Gnome Destroyers spawn at North Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 4
* **Minion Portal:** East Minion Portal opens.

Wave 5
* **Boss:** Grenwalde spawns at East Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 6
* **Boss:** Scurvy Rumrudder spawns at East Minion Portal.
* Gnome Destroyers spawn at North Minion Portal.
* Dwarf Grenadiers spawn at North Minion Portal.

Wave 7
* **Boss:** Urza spawns with Fire Elementals at East Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 8
* **Boss:** Swiftyhooves spawns at East Minion Portal.

Wave 9
* A Mercenary spawns at West Minion Portal.
* A Mercenary spawns at East Minion Portal.
* Frost Clan TNT Archers spawn at North Minion Portal.

Wave 10
* **Boss:** Sarge spawns at West Minion Portal.
* **Boss:** Orfum spawns at North Minion Portal.
* **Boss:** Commander Tower spawns at East Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

## Enemies

### Bosses

Grenwalde

Scurvy Rumrudder

Urza

Swiftyhooves

Sarge

Orfum

Commander Tower

### Minions

Light Soldier

Medium Soldier

Heavy Soldier

Northmun Light Soldier

Northmun Medium Soldier

Crossbowman

Pirate Light Orc

Pirate Medium Orc

Pirate Heavy Orc

Orc Archer

Light Fire Fiend

Medium Fire Fiend

Heavy Fire Fiend

Kobold Runner

Kobold Pup

Satyr Runner

Kamikaze Kobold

Gnome Destroyer

Dwarf Grenadier

Frost Clan TNT Archer

Pride Hunter

Grizzly

Shield Grizzly

Pirate Ogre

Giant

Pirate Troll

Pirate Shield Troll

Armored Ogre

Armored Grizzly

Fire Elemental

Fireling

Earthling
Ogre

**Ogre** is a Minion in Orcs Must Die! Unchained.

## Description

Angry, lumbering ogres charge in, heavily slowing their enemies with their blows. They are also not affected by physics traps.

*One ogre is a bad day for a village. Three is a bad day for pretty much everyone, including the ogres. A herd of ogres is called a "grumble."*

## Stats

 **Stunning**  | Attacks heavily slow enemies.
Satyr Runners (Consumable)

**Satyr Runners**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons a horde of Satyr Runners.

*Satyrs burn energy at accelerated rates and will eat almost anything. Their alliances are mostly based on who can provide them with the best and most plentiful food.*

## Stats

  Swarming | Waves spawn in large numbers.
Rift Lord Hero Victory Chest

**Rift Lord Hero Victory Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains everything, even the most dangerous items. You're a Rift Lord. You can handle it. Obtained by every first win of each hero at each Rift Lord Survival and Rift Lord Endless Map.

## Chest Contents

Contains 200  and four reward draws of the following: Traps, Parts, Gear, Guardians or Traits.
Pirate Shield Troll

**Pirate Shield Troll** is a Minion in Orcs Must Die! Unchained.

## Description

As expected, trolls make great pirates. Shield troll pirates deal more damage than normal shield trolls and regenerate health, but have less overall health. Blocks Frontal Attacks and only Attacks Guardians.

## Stats

 **Blocking**  | Blocks frontal assaults.
Priest Guardian

**Priest Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Priest Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

The Priest guardian is a devote follower of Nature and its powers. At home in the temple, he uses the powers of nature to protect his congregation.

"Only those who have faith may enter." - Priest Guardian

## Abilities

 **Aura:** | (Permanent) Increases mana regeneration

## Maps with Temple (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Pirate Ogre

**Pirate Ogre** is a Minion in Orcs Must Die! Unchained.

## Description

Ogre pirates have a little less health but are faster and deal more damage than other ogres. Like all ogres, they slow their enemies.

*"Want be pirate but don't want to rock boat!" - Guk, Frost Ogre*

## Stats

 **Stunning**  | Attacks heavily slow enemies.
Highlands (Rift Lord)

**Highlands (Rift Lord)** is a Survival  Battleground at Highlands in Orcs Must Die! Unchained.

## Description

Standing tall above the bustling town of Weston-under-Mountain, Castle Weston protects the town's inhabitants from invaders. The castle's three winding lanes provide many exciting killbox combinations and opportunities to generate combos.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 2
* Gnoll Grenadiers spawn at North Minion Portal.

Wave 3
* An Unstable Rift appears in the map containing Orcss.

Wave 4
* **Minion Portal:** East Minion Portal opens.

Wave 5
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 6
* **Boss:** Vitality spawns at East Minion Portal.
* An Unstable Rift appears in the map containing Orcss.

Wave 7
* **Minion Portal:** West Minion Portal opens.
* Fire Ogres spawn at North Minion Portal.
* Fire Elementals spawn at West Minion Portal.

Wave 8
* Fire Elementals spawn at West Minion Portal.

Wave 9
* A Mercenary spawns at North Minion Portal.
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 10
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 11
* Kamikaze Kobolds spawn at East Minion Portal.
* Gnoll Grenadiers spawn at East Minion Portal.
* Fire Ogres spawn at North Minion Portal.
* Fire Elementals spawn at West Minion Portal.

Wave 12
* An Unstable Rift appears in the map containing Fire Elementals and Firelings.

Wave 13
* Kamikaze Kobolds spawn at East Minion Portal.
* Fire Elementals spawn at West Minion Portal.

Wave 14
* **Boss:** Bulgod spawns at North Minion Portal.
* Kamikaze Kobolds spawn at East Minion Portal.
* Fire Elementals spawn at West Minion Portal.

## Enemies

### Bosses

Vitality

Bulgod

### Minions

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Gnoll Hunter

Kamikaze Kobold

Gnoll Grenadier

Ogre

Fire Ogre

Hobgoblin Shaman

Earth Elemental

Earthling

Fire Elemental

Fireling
PC Updates

## RELEASE

* Release 2.71

* Release 2.61

* Release 2.6

* Release 2.5

* Release 2.4

* Release 2.3

* Release 2.2

* Release 2.1

* Release 2.0

## OPEN BETA RELEASE

* Release 1.9

* Release 1.8

* Release 1.7

* Release 1.6

* Release 1.3

* Release 1.2

* Release 1.1

## CLOSED BETA

* Patch 2.8

* Patch 2.7

* Patch 2.6

* Patch 2.5

* Patch 2.4

* Patch 2.3

* Patch 2.2

* Patch 2.1

* Patch 2.0
Ranch Hand Guardian

**Ranch Hand Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Ranch Hand Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

The Ranch Hand Guardian defends his allies' rift with a crazed intensity. Rustlers should steer clear of this "cow boy" and his stable.

"Mooooove away from that rift, ya rustlers!" - Ranch Hand Guardian.

## Abilities

 **Aura:** | (In Combat) Adds slow debuff to primary attacks

## Maps with Stables (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Ring of Storms

Re-fire time: | 12s

**Ring of Storms** is a Gear in Orcs Must Die! Unchained.

## Description

Creates a storm that deals Lightning damage to enemies in range. Enemies killed by Lightning explode, dealing damage in an area around them.

*Harnessing the power of a storm requires great magical skill and power. This ring was most likely made by a Weaver.*
Shark Island (War Mage)

**Shark Island (War Mage)** is a Survival  Battleground at Shark Island in Orcs Must Die! Unchained.

## Description

Perched precariously over shark infested waters, this keep is easier to defend the more enemies can be thrown into the water--but be careful. The sharks get as chummy with heroes as they do with minions.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North-West Minion Portal opens.

Wave 3
* A Mercenary spawns at North-West Minion Portal.

Wave 4
* **Minion Portal:** East Minion Portal opens.

Wave 6
* **Boss:** Dread spawns at East Minion Portal.
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 7
* **Minion Portal:** North-East Minion Portal opens.

Wave 8
* Kamikaze Kobolds spawn at North-West Minion Portal.
* A Mercenary spawns at North-East Minion Portal.

Wave 9
* **Minion Portal:** West Minion Portal opens.
* Kamikaze Kobolds spawn at West Minion Portal.

Wave 10
* **Boss:** Scurvy Rumrudder spawns at North-West Minion Portal.
* A Mercenary spawns at West Minion Portal.
* Kamikaze Kobolds spawn at East Minion Portal.

## Enemies

### Bosses

Dread

Scurvy Rumrudder

### Minions

Pirate Medium Orc

Pirate Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Kamikaze Kobold

Pirate Ogre

Pirate Shield Troll
Northmun Crossbowman

**Northmun Crossbowman** is a Minion in Orcs Must Die! Unchained.

## Description

As the ranged guard of Deg Itan, these archers deal massive frost damage. They are deadly in groups. They have low health but damage resistance at low health. They are resistant to frost damage, but susceptible to fire damage.

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Pirate All-Stars (Consumable)

**Pirate All-Stars**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons a large army that consists of each type of pirate minion. Pirate Troll, Pirate Shield Troll, Pirate Ogre, Pirate Light Orc, Pirate Medium Orc and Pirate Heavy Orc.

*"...You meen we akshully pirates? Me thot we wer LARPing!" - Yoder, Orc Pirate*

## Stats

  Swarming | Waves spawn in large numbers.
Rift Lord Chaos Chest

**Rift Lord Chaos Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains everything, even the most dangerous items. You're a Rift Lord. You can handle it. Five reward draws per chest. Obtained by every completion of a map of a Rift Lord Chaos Key.

## Chest Contents

Contains an increasing reward in form of skulls which is 100  multiplied by the Tier of the Map completed. Also five reward draws of the following: Traps, Parts, Gear, Guardians or Traits.
Pirate Troll

**Pirate Troll** is a Minion in Orcs Must Die! Unchained.

## Description

Unsurprisingly, trolls make pretty good pirates. Troll pirates deal more damage than normal trolls and regenerate health, but have less overall health.

*Troll pirates, because of their limited vocabulary and teeth configuration, can't say "Arr." All they can manage is "Uuff."*

## Stats

 **Large**  | Unaffected by physics traps
Orc Archer

**Orc Archer** is a Minion in Orcs Must Die! Unchained.

## Description

Having little training other than "pointy end that way," orc archers deal moderate ranged damage but have low health.

Five brain cells smarter and a head taller than the average orc, these guys have been trained to point a crossbow at their enemies and pull the little trigger (the one by their finger). Given that orcs have the eyesight of an aged mole, their aim is pretty good. They’re more dangerous than their sword-wielding buddies; obviously, all orcs must die, but maybe these orcs should die first.

*"If we can't beat it, SHOOT IT FULL OF HOLES ANYWAY!" - Bloodspike, the Brutal*
Rolling in it

**Portals open:** | All

**Rolling in it** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

You'll need to be rolling in it to afford these traps. Good things come to those who wait

**Special conditions:** Coin only from starting coin and coin pickups.

## Heroes

Dobbin
Cygnus
Smolder
## Loadout

Mage's Clover

Mending Root

Moon Guardian

Sun Guardian

Great Wall Barricade

Ceiling Ballista

Brimstone

Haymaker

Shock Zapper

Spike Wall

Viscous Tar
Sarge

**Sarge** is a Boss in Orcs Must Die! Unchained.

## Description

Sarge is a legend among Order soldiers, and his mere presence inspires them to fight more fiercely. Soldiers near Sarge deal increased damage.

*No one has seen Sarge without his helmet. NO one.*

## Stats

 File:Sarge icon.png **Sarge** | Buffs nearby minions with increased damage.
Sir Winston

**Sir Winston** is a playable character in *Orcs Must Die! Unchained*.He needs to be unlocked either through the shop or a card pack(tiny chance). He uses a cursed arcane blade which he can also use for a spin attack that hits all nearby enemies. Both these attacks apply a curse that reduces attack damage, the curse stacks.

### Abilities Edit

* **Dark aura** (passive) - Minions and players that do damage to Sir Winston from melee range grow weaker and receive a stacking damage debuff.
* **Curse** - Can be cast on any enemy minion or hero. The cursed target takes damage and nearby allies gain health. Guardians are immune to curse.
* **Mortal Fear** - All nearby enemies are unable to use their abilities while this aura is active

## Bio

Sir Winston was once the greatest of the Paladin Corps, an army of powerful Order warriors. Eight of the paladins he trained were his own kin. No one gave as much of their life to the Order as Winston did.

When the Order fell, Winston suffered many wounds in defense of the fortresses, barely escaping with his life. No injury cut as deep, however, as the loss of all eight of his brave sons. With the rifts closed, Winston fell into grief, mourning the passing of his boys in his lonely mountain fortress.

When the rifts began to open again, and the call went out for paladins to help rebuild the Order, Winston refused to join. But then he learned that the Sorceress – the woman he held responsible for the death of his boys – was now welcomed as an ally by the War Mage. Enraged and distraught, Winston fled into the wilds, eventually stumbling through a newly-opened rift.

Wandering the many worlds beyond, he searched for magic powerful enough to exact revenge on the mages of the Order. He found it in a mysterious blade that whispered to him in the darkness, promising to bring back his sons if he would only serve the Unchained.

Now, wielding his terrible sword, Sir Winston fights against his former allies, always seeking to force a final confrontation with the Sorceress.
Pride Hunter

**Pride Hunter** is a Minion in Orcs Must Die! Unchained.

## Description

Vengeful pride hunters pursue and take down heroes. They also regain health when nearby allies die. They are worth no rift points.

*Pride hunters hail from the Eastern Crescent like many other factions of Centre's feline races.*

## Stats

 **Trap Resistant**  | Resists most damage from traps.
Rental Parts

**Rental Parts** is a Trap Part in Orcs Must Die! Unchained.

## Description

Reduces Trap build cost by 50% but Trap cannot be sold. Trap is "returned" after two waves, selling itself back to owner at 50% its value.

*"Professor Stipends are so LOW these days. I had to do SOMEthing." - Gabriella, the Redeemed Sorceress*

## Preview

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Shock Zapper

**Shock Zapper** is a Trap in Orcs Must Die! Unchained.

## Description

Zaps enemies with Lightning, dealing Lightning damage. Enemies killed by Lightning explode, dealing damage in an area.

 *Note: It can hit enemies in adjacent tiles due to enemy hitboxes being bigger than visually.*

*Produces roughly 1.21 gigawatts of power--per charge.*
Shield Troll

**Shield Troll** is a Minion in Orcs Must Die! Unchained.

## Description

These large trolls have discovered shields. They shield themselves from frontal assaults, ignore heroes, regenerate health, and focus on guardians.

*Never get into an argument with a troll. You never know when they're just trolling you.*

## Stats

 **Blocking**  | Blocks frontal assaults. Fortunately for their enemies, most trolls are too stupid to turn around.
Purple Maze

**Portals open:** | All

**Purple Maze** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Purple it up with OMD!U's arcane-pòwered heroes and maze it up with totally free barricades and traps. But be prepared; this challenge features HUGE waves of minions after the first wave.

**Special conditions:** Free Traps, arcane heroes and huge waves.

## Heroes

Gabriella
Oziel
Stinkeye
## Loadout

Mage's Clover

Mending Root

Dragon Guardian

Friar Guardian

Barricade

Great Wall Barricade

Viscous Tar

Cursed Ground

Brimstone

Wall Charger

Shock Zapper
Rumrudder Guardian

**Rumrudder Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Rumrudder Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

A part-time boss and guardian, but full-time pirate, Rumrudder is at home on the docks, defending his allies and rewarding them with booty.

"The hook and the sword make fightin' easy. Drinking tea? Not so much, no." - Rumrudder Guardian

## Abilities

 **Aura:** | (Permanent) Kills yield health, mana, or Unchained pickups

## Maps with Docks (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Shark Island

**Shark Island** is a Map in Orcs Must Die! Unchained.

## Description

Perched precariously over shark infested waters, this keep is easier to defend the more enemies can be thrown into the water--but be careful. The sharks get as chummy with heroes as they do with minions.

### Lore

A trading outpost hastily built near Dusty River to capitalize on its mining boom (but far enough from shore to not pay tariffs) Shark Island has always been a haven for predators of all types--not just the sharks that give the port its name. When the boom went bust, Shark Island was abandoned by the Territories Humaine and became a hideout for the Unchained. Pirates, the Sidewinder Gang, and orcs have all taken refuge here, luring sharks with grisly meals supplied by their frequent petty battles and plank-walking. Recently however, the Order and the remaining citizens of Dusty River have worked to reclaim Shark Isle from the Unchained--but they should beware. The sharks of Shark Isle can smell there's a battle ahead and are working themselves into a frenzy. Only those who can stay out of the water, find the secret Captain's Causeway, and parlay with Scurvy Rumrudder will come out alive.
Serpent Guardian

**Serpent Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Serpent Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

Constructed from the armor of fallen guardians, the corrupted Serpent guardian is at home in default locations and bravely defends his allies' rifts from invaders.

"On my word, I will devour our enemies" - Serpent Guardian

## Abilities

 **Aura:** | (Out of Combat) Regenerates health and mana

## Maps with Default Location (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Ogre All-Stars (Consumable)

**Ogre All-Stars**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons a large army that consists of each type of ogre. Armored Ogre, Fire Ogre, Frost Ogre, Pirate Ogre and Ogre

*"In times of upheaval, the usually neutral lords of the elements conscript armies to fight for them. Their favorite thralls seem to be ogres" - Hester's Guide to Magical Flora and Fauna*

## Stats

  Flame Retardant | +50% fire damage resistance.
Frost Clan All-Stars (Consumable)

**Frost Clan All-Stars**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons a horde consisting of each type of Frost Clan minion. Frost Clan Archer, Frost Clan Light Orc, Frost Clan Medium Orc, Frost Clan Heavy Orc and Frost Clan Kobold

*On loan with love from Bionka.*

## Stats

  Fast | Quick and not easily distracted.
Restricted Section (War Mage)

**Restricted Section (War Mage)** is a Survival  Battleground at Restricted Section in Orcs Must Die! Unchained.

## Description

Not many are allowed into the Order Academy Library's Restricted Section, much less the army of the Unchained. Enforce quiet hours by guiding your enemies through this multilevel map and to their doom.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portals open.

Wave 2
* **Boss:** Bulgod spawns at East Minion Portals.

Wave 3
* **Minion Portal:** North Minion Portal opens.

Wave 4
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 5
* **Minion Portal:** South Minion Portal opens.
* A Mercenary spawns at South Minion Portal.

Wave 6
* Kamikaze Kobolds spawn at North Minion Portal.

Wave 8
* **Boss:** Dread spawns at at East Minion Portals.

## Enemies

### Bosses

Bulgod

Dread

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kamikaze Kobold

Gnoll Hunter

Ogre

Troll

Shield Troll
Release 2.71

## Maintenance:

Playstation 4 - **March 20, 2018 at 7:00 AM CDT**. Estimated two (2) hour downtime.
PC - **March 20, 2018 at 9:30 AM CDT**. Estimated one and a half (1.5) hour downtime.
## Compensation:

Upon logging in, all current and future players will receive 9,000 Skulls and a seven (7) day Battle Pass as compensation for the outages between March 10th and 11th. The rewards will be automatically added to your accounts and there will be no notification. If you feel you did not receive the compensation, please create a support ticket.Bug Fixes:

* Fixed an exploit with Brass’ Turret.
* Fixed Brass' Scrapuum weaver.
* Fixed the Custom Games List from becoming permanently selected and non-interactive.
* Removed some skins that were unavailable to players on PC and PS4.
* Various backend fixes.
Revenge Rune

**Revenge Rune** is a Trap Part in Orcs Must Die! Unchained.

## Description

When this Trap is killed, the attacker takes 75% of their max health in damage.

It has a cooldown of 300 seconds (5 minutes) when used in Summoner Trap

*"This rune understands me." - Smolder, the Fireborn*

## Preview

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Reusable Shielding

**Reusable Shielding** is a Trap Part in Orcs Must Die! Unchained.

## Description

Returns 25% of its base cost to its owner when the Trap is destroyed.

It has a cooldown of 300 seconds (5 minutes) when used in Summoner Trap

*"One dwarf's trash is another dwarf's treasure!" - Dobbin, Claim Jumper*

## Preview

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Quartermaster Guardian

**Quartermaster Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Quartermaster Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

To keep his soldiers safe in his home, the barracks, the Quartermaster demoralizes his enemies and boosts the morale of his allies.

"Rise and shine, poppets. It's 0400 and time for a nice, short, five league run. GET UP!" - Quartermaster Guardian

## Abilities

 **Aura:** | (In Combat) Increases primary attack damage by +25%

## Maps with Barracks (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Restricted Section (Rift Lord)

**Restricted Section (Rift Lord)** is a Survival  Battleground at Restricted Section in Orcs Must Die! Unchained.

## Description

Not many are allowed into the Order Academy Library's Restricted Section, much less the army of the Unchained. Enforce quiet hours by guiding your enemies through this multilevel map and to their doom.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portals open.

Wave 2
* An Unstable Rift appears in the map containing Ogres.
* Kamikaze Kobolds spawn at East Minion Portals.

Wave 3
* Kamikaze Kobolds spawn at East Minion Portals.

Wave 4
* **Boss:** Bulgod spawns at East Minion Portals.
* Kamikaze Kobolds spawn at East Minion Portals.

Wave 5
* **Minion Portal:** North Minion Portal opens.

Wave 6
* An Unstable Rift appears in the map containing Orcs.
* Orc TNT Archers spawn at North Minion Portal.

Wave 7
* Kamikaze Kobolds spawn at East Minion Portals.

Wave 8
* A Mercenary spawns at East Minion Portals.

Wave 9
* **Minion Portal:** South Minion Portal opens.

Wave 10
* An Unstable Rift appears in the map containing Kobold Runners.
* Gnoll Grenadiers spawn at South Minion Portal.

Wave 12
* Kamikaze Kobolds spawn at East Minion Portals.

Wave 13
* **Boss:** Lyzander spawns at East Minion Portals.
* An Unstable Rift appears in the map containing Kamikaze Kobolds.

Wave 14
* **Boss:** Dread spawns at South Minion Portal.
* Kamikaze Kobolds spawn at North Minion Portal.

## Enemies

### Bosses

Bulgod

Lyzander

Dread

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Gnoll Hunter

Kamikaze Kobold

Gnoll Grenadier

Orc TNT Archer

Ogre

Troll

Shield Troll

Hobgoblin Shaman

Armored Ogre

Stilt Orc

Cyclops Shaman
Short Spring

**Short Spring** is a Trap Part in Orcs Must Die! Unchained.

## Description

Penalizes the Trap's refire rate, slowing it by 15% but reduces the Traps build cost by 30%.

*"I've always used short fuses, so what the heck, eh?" - Dobbin, Claim Jumper*

## Preview

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Orcs Must Die Unchained Wiki

**About Orcs Must Die! Unchained**

**Orcs Must Die! Unchained** is a third-person multiplayer Tower Defense action game full of light-hearted fun. Playing as one of several Heroes, you place devious (but sometimes obvious) traps in a wild battle to defend your rift from enemy invasion. Play online in a group of up to 3 players in a battle for survival!

Traps
Trap Parts
Heroes
Gear
Guardians
Traits
Consumables
Vanity
Skins
Dyes

Minions
Bosses
Mercenaries

Maps
Battlegrounds
Lore

Tweets by @OrcsMustDiewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
 **Game Modes**

Survival
Endless
Sabotage
Chaos Trials
Weekly Challenges

Elements
Combos
Scoring
Armor
Unchained
Leveling Up

Achievements
Chests
PC Updates
PS4 Updates
Currencies
Community Events
Loadout

Bionka
Blackpaw
Bloodspike
Brass
Cygnus
Deadeye
Dobbin
Gabriella
Hogarth
Ivy
Maximilian
Midnight
Oziel
Smolder
Stinkeye
Temper
Tundra
Yi-Lin
Zoey

**Community News**

**Robot hosting 6 hour OMD live stream for Breast Cancer Awareness - 2023/10/18 23:36**

Long time no see for some of our pals at Robot Entertainment. The studio has been hard at work on new games with not very much to share over recent months. However in support of Breast Cancer Awareness month, a … Continue rea...

**Orcs Must Die! 3 – ‘Tipping the Scales’ DLC has landed! - 2022/04/17 22:18**

The third DLC instalment for Orcs Must Die! 3 has now arrived. The new DLC introduces a brand new enemy race to the game not seen before in the series, the Tuatara. These are a unique race with new sneaky … Continue reading →...

**Orcs Must Die! 3 – ‘Cold as Eyes’ DLC is here - 2021/11/14 17:17**

A brand new DLC pack is now available for Orcs Must Die! 3 –  Cold as Eyes. Things get frosty in this new DLC which sees three new ice themed maps that Warmages can battle on. New Cyclops enemies from … Continue reading →...
Orfum the Mountain Troll

**Orfum the Mountain Troll** is a Boss in Orcs Must Die! Unchained.

## Description

A venerated mountain troll warrior, Orfum deals an impressive amount of damage and regenerates his health quickly. He ignores physics traps.

*Mountain trolls consider themselves to have a culture distinct from the lowland trolls. To their annoyance, lowland trolls don't consider them to be different.*

## Stats

  **Regenerating** | +2% health per second out of combat.
Orc TNT Archer

**Orc TNT Archer** is a Minion in Orcs Must Die! Unchained.

## Description

These orcs angered someone and were given a suicidal mission: shoot dynamite-laden arrows that explode after a few seconds. Arrows may be destroyed before detonation.

*"I give orcs dynamite all the time. They're more liable to blow THEMSELVES up than me." - Dobbin, Claim Jumper*
Order Mage

**Order Mage** is a Minion in Orcs Must Die! Unchained.

## Description

These mages are masters of fire magic, casting high-damage, ranged fire spells. They have low health, but are resistant to trap damage.

*Order mages risk spontaneous combustion, hyperthermia, and severe burns to finish their training. Only the best survive and graduate.*

## Stats

 **Trap Resistant**  | Resists most damage from traps.
Scurvy Rumrudder

**Scurvy Rumrudder** is a Boss in Orcs Must Die! Unchained.

## Description

As a full-time pirate and part-time guardian, Scurvy Rumrudder knows how to hit a guardian where it hurts. As a boss, Scurvy deals increased damage to guardians.

*"Aye, me rum NEVER be gone!" - Scurvy Rumrudder*

## Stats

 File:Scurvy icon.png **Scurvy** | Deals increased damage to guardians.
Pride Assassin

**Pride Assassin** is a Mercenary in Orcs Must Die! Unchained.

## Description

Pride Assassin is a Mercenary that hunts Heroes. These highly-trained, stealthy assassins hunt random heroes. They use cloak to get close to their prey, attack, and then cloak again to retreat and heal. They can heal up to 50% when entering stealth. Chased Hero will see a mark in their screen. Mercenaries can leap over Barricades.

Cloaked in shadow, the Pride Assassin stalks the battleground invisible to its enemies, hunting down heroes and "marking" them for assassination. When he goes in for the kill, he reveals himself at close range and launches a devastating melee attack. If the hero puts up a fight, the Pride Assassin retreats to the shadows to heal its wounds. Once healed enough, it will return to attack and will keep retreating and attacking until he is killed.
Northmun Heavy Soldier

**Northmun Heavy Soldier** is a Minion in Orcs Must Die! Unchained.

## Description

As the elite guard of Deg Itan, these soldiers deal massive frost and physical damage. They have high health but also damage resistance at low health. They are resistant to frost damage, but susceptible to fire damage.

*"HOGARTH ONCE HEAVY NORTHMUN SOLDIER. NOW JUST HEAVY NORTHMUN. HA HA HA!" - Hogarth, Frozen Shield of Deg Itan*

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Overload Trap

**Overload Trap** is a Trap in Orcs Must Die! Unchained.

## Description

Overloads traps, dealing damage when triggered and disabling floor traps that deal damage. +25% damage when used by Zoey.

*"I told the orcs if you shout 'ZERO-ZERO-ZERO-ABORT-ZERO!' at an Overload Trap, it will stop overloading. It's not true. There's no abort code. But it's fun to watch them try." - Gabriella, the Redeemed Sorceress*
Order Academy Dungeon (Prologue)

**Par Time:** | N/A

**Order Academy Dungeon (Prologue)** is a Prologue  Battleground at Order Academy Dungeon in Orcs Must Die! Unchained.

## Description

Third level of the Prologue. Only the orcs would fight their way INTO a dungeon. Help Maximilian defend the Order Academy's dungeon by placing floor traps, wall traps, and the concussive pounder ceiling trap. Also, be sure to place a guardian.

**Reward:** Floor Spikes and Swinging Mace
Satyr Runner

**Satyr Runner** is a Minion in Orcs Must Die! Unchained.

## Description

Known for their distinctive call, satyr runners are small and weak but fast. They ignore heroes, avoid damage, and run straight for rifts.

*Human parents tell their children they'll turn into satyrs if they don't eat their vegetables.*

## Stats

 **Swarming**  | Waves spawn in large numbers.
Shield Grizzly

**Shield Grizzly** is a Minion in Orcs Must Die! Unchained.

## Description

What's worse than a grizzly? A grizzly with a shield. Shielded from the front, these large minions target guardians and ignore heroes.

*ShieldBEARers. "It is thought that all grizzlies at one time lived in what is now the Territories Humaine. However, skirmishes with southern human tribes and the Northmun pushed their settlements north into the Peaks of Arctos." - Hieronyma, Order Anthropologist*

## Stats

 **Blocking**  | Blocks frontal assaults.
Playing With Fire

**Portals open:** | Top-Right

**Playing With Fire** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Start at battle level 3 equipped with only coin and mostly non-damage dealing traps in this weekly challenge. Minions are exceptionally lethal and come from unstable rifts at every angle too. Don't let this challenge burn you out!

**Special conditions:** Start at lvl 3. High Damage minions and support traps only.

## Heroes

Hogarth
Ivy
Zoey
## Loadout

Mending Root

Shield Powerup

Powerup Damage

Healing Well

Mana Well

Big Game Hunting Ballista