recursal/Fanatic-Fandom huggingface dataset:
Battle Engineer

The Battle Engineer is an enemy in Otherworld Legends found in all the scenes of the Imperium biome. It has the appearance of a man wearing brown and blue, with a black hat, a wrench in hand and a large backpack.

To "attack", the Battle Engineer will crouch down and build a mine on the ground over roughly 1 second. This mine will stay on the ground, and once the player steps on it, it will be rigged to explode, blowing up over an area and dealing minor amounts of damage to the player after they take their foot off the mine. The player can stand on a mine indefinitely without it exploding as long as they don't move off it. Mines will not activate if the player touches them while invincible.

This enemy can be annoying to fight, as they will mostly ignore you and leave the field full of mines for you to step on while dealing with more dangerous foes. Additionally, the mines will stay on the field even after all the enemies in the room are dead. However, they cannot directly attack, which makes them easy to take out once you get close.

Oddly enough, despite not being an enemy that usually attacks, the Battle Engineer can still show up in Monster Bets.
Emmett the Rustler

### In-game Description

You seen my brother round these parts? Barrel boarder fella, fair bit more rotund than your average schmo?

### Source

Wild West biome

Emmett the Rustler is an enemy in Otherworld Legends found in all the scenes of the Wild West biome. It has the appearance of a man in striped prison clothes holding a dagger.

Emmett has two methods of attack. If close up, he will perform a combo of three quick slashes with his dagger, dealing small amounts of damage. If he is far away from the player, he will instead fling a black pellet at them. Getting hit by this pellet blinds the player, causing their screen to darken and limiting their visual range, making it harder to see and dodge.

The Emmett the Rustler has a Champion version.

This enemy can be a bit problematic if it manages to blind you in the middle of a hectic battle. However, they are usually fairly harmless due to their low damage output, making them easy to get rid of.
Custom Templates

These are the templates made for the wiki to be used when creating pages. This page includes the names of all of them as well as when and how to use them.

## Template list

### Work in progress

This template is to be added at the top of incomplete pages that lack precise information in a few aspects. The template includes "This page is incomplete because ", and you can fill out the "1" information field to finish the phrase with whatever is missing.

* Example:
	+ **1:** it is missing information as to how long the effects last.

This page is incomplete because it is missing information as to how long the effect lasts.
You can find other pages that need editing **here**.

### Disambiguation

This template is to be added to the top of a page when its name might be confused with another when searching the wiki's pages. The data field "1" is the page that might've been confused with the current one, and the data field "2" is a short description of the confused item.

* Example:
	+ **1:** Asurendra
	+ **2:** the final boss

### Quote

This template is to be added at the top of the page of bosses and characters exclusively, to show a quote shown in either their description (for characters) or the text that shows up upon entering the boss room in the case of characters. The data field "1" includes the quote.

* Example:
	+ **1:** Flash and Fire! Dragon Fist and Tiger Claws!

### Item/Enemy

This is the most widely-used and important template in the wiki. It is to be added at the top of the page of all enemies and items (**in the case of enemies, only those that currently have names and descriptions**). The parameters are used equally for both enemies and items. "In-game description" is where you write, word by word, the description the game gives in the Bestiary or Item Handbook (including spelling errors). "Source", in the case of items, must include either "Trials", "Merging" or "Anywhere" for items, for enemies, it must include a list of the scenes it shows up in (if it can be any scene, the biome's name should be written instead). Image includes an image of the enemy or item. Merging Recipe is to be only used (must otherwise be left completely empty) when the item comes from merging. Due to wikitext on wiki articles being shown as its result, not as the code itself, the required code cannot be copy-pasted here. It is best to check one of the merged item pages that already exist, copy the text in this area and simply replace the names of its required items with those of the required items for the new page.

* Example:
	+ **In-game description:** When you defeat an elite enemy, you inherit their elite buffs for a short duration. Elite buffs can stack.
	+ **Source:** Merging
	+ **Merging recipe:** Item1 = Wakizashi, Item2 = Boxing Gloves

## Soul Snare Gloves

### In-game Description

When you defeat an elite enemy, you inherit their elite buffs for a short duration. Elite buffs can stack.
Butcher's Knife

### In-game Description

Applies pressure to enemies when you score a critical hit. With enough pressure, a critical hit gets bonus damage.

## Merging recipe

The Butcher's Knife is an item in Otherworld Legends that can only be obtained by merging three items of your choice.

While this item is equipped, scoring a critical hit applies pressure to the target. Pressure is indicated by an icon of a bone above the subject's head, which starts transparent, then becomes opaque. Pressure can stack multiple times, and once an enemy has had pressure applied to it twice, all further critical hits applied to it will cause a second hit to happen after the first, dealing 50% of the original hit's damage. Note that this second hit cannot trigger on-hit effect items.

This item is useful for boosting your overall damage. However, one must note that this item requires critical hits to function, so it's best used by characters with high critical hit chance like Ginzo, or other items like Tiger Tusk Necklace.
Commando Emblem

Negative

The Commando Emblem is an item in Otherworld Legends.

While this item is equipped, your shield no longer regenerates (even Meditation won't work), but you gain a special buff when your armor hits 0. Whenever an enemy is hit with character's attack, or Special Attack items, with the buff active, another hit dealing 3 damage is dealt to the enemy. This power boost is signified by golden wings appearing behind your character. The effect does not trigger when the player hits themselves.

This item can provide an extremely powerful effect: double opportunities to trigger on-hit effect items, as well as a substantial increase to overall DPS as long as the player's build relies on many, low-damage hits. However, having to be at 0 shield can be a large problem, as you can no longer benefit from the damage reduction that all attacks are subject to when breaking your shield: this can make it very easy to die. Use this item with caution.
Boxing Club Shadow Warrior

## General Considerations

Fight with Shadow Warrior (one of Iblis' minions) in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 500 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying: **+**  **+**  **+**  **+**
* Ginzo: **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+** **+**
* Akaisha:  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+** **+**
* Peddler: **+**  **+**  **+**  **+  +**
* Oli: **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**
* Hillding: **+**  **+**  **+**
* Penhaligon: **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa: **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones
* Spawn Animation: 500 Soul Stones
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 650 Soul Stones.
* Claws Tearing Attack Animation: 1,500 Soul Stones.
* Back Jump Animation: 1,500 Soul Stones.
* Claws Tearing Dash Attack Animation: 1,500 Soul Stones.
* Hook Attack Animation: 1,000 Soul Stones.

**Total Amount: 7,750 Soul Stones.**
Generic Care Bot

### In-game Description

Restores your energy when you defeat or attack enemies. When your energy is full, it drops a health potion.

### Category Boost

When more than 2 items of each of the following categories (Resource Recovery) are equipped, an additional lesser health potion is dropped.

### Unlock

Basic item

The Generic Care Bot is an item in Otherworld Legends.

While this item is equipped, a small robot follows you around. It cannot be targeted by enemies and will not block out any enemy attacks. It has an energy meter. When the player hits enemies, the robot has a 10% chance to gain 2 stacks of energy. The robot also gains 1 stack of energy if the player is hit by enemies. Once 40 stacks of energy are accumulated, the robot will drop a Health Potion near its position and reset its energy stat.

***Category boost:*** When you equip two or more items of Resource and Recovery categories, including Generic Care Bot item itself, the robot gets additional energy meter for producing a smaller Health Potion. This meter need to accumulate only 20 stacks of energy to drop a potion, which means you usually get 2 small Health Potions before a normal one. Small Health Potions heal only 25% of your health, but in other cases (use by other items like Alchemist Bot, Richman's Flask and etc.) they count as normal ones. Items with multiple of the required categories necessary to activate the effect will count towards the requirement total, the Generic Care Bot itself also counts towards this total meaning that you only need to obtain 1 additional item of each category. Note that you need the 2 different categories combined to get the effect and not 2 duplicates of the same category.

This item can be very helpful for fighters like Peddler or Akaisha who have powerful multi-hit moves. Having Health Potions drop occasionally can easily save your life or serve as backup if you take damage in later rooms. The main downside to this item is that it has no meter to observe how much energy is currently has, but the sight of that health potion dropping is worth the wait.
Ginzo's Weapon Stats

### These are stat tables of Ginzo's weapons

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 13.0
 **Uncommon** | 14.3
 **Rare** | 15.6
 **Epic** | 16.9
 **Legendary** | 18.2

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 12.0
 **Uncommon** | 13.2
 **Rare** | 14.4
 **Epic** | 15.6
 **Legendary** | 16.8

 Damage
 **Common** | 11.0
 **Uncommon** | 12.1
 **Rare** | 13.2
 **Epic** | 14.3
 **Legendary** | 15.4

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 11.0
 **Uncommon** | 12.1
 **Rare** | 13.2
 **Epic** | 14.3
 **Legendary** | 15.4
Element 0

### In-game Description

Replaces a missing item during item merging. It does not work if one of the components in the merging recipe is a random item (the dice icon).

### Category Boost

Is considered to be of any power item category

### Unlock

Defeat Dr. Universelove 5 times

Element 0 is an item in Otherworld Legends.

This item does nothing when equipped. However, it can be used as a wildcard item to complete any merging recipe requiring three specific items to make. For example, it's possible to make the Demon's Pendant with only the Bell of Souls, Beating Jelly and this item, without the need of finding the Nightmare Puppet. This item does not affect merges requiring only two items. Element 0 never appears on weapons due to its only function being related to merging, and cannot be equipped onto them.

***Category boost:*** The Element 0 item counts for any other category boosts as one item with all categories, when equipped. (for example, it counts as one item af all required categories for Channeling Monkey category boost)

As an item that does nothing, buying this can sometimes just be a waste of your time. However, it will always feel good when you realize you now only need two items out of the three required to merge something, making getting three-item merges much easier.
Безплотні

**Безплотні** - це безвтомні духи, приречені вічно служити злу, їх недавна поява пов'язана з тим, що на кордоні появляються дірки в бар'єрі котрі відділяють Старий Світ від володінь нечистих. Їх є декілька видів які відрізняються по своїй смертоносності.

Безплотний слуга - Слабкий міньйон. Має випадкову зброю. Слуги можуть використовувати навик Телепорт, коли появляються з спеціальною залізною косою.
Devil's Trumpet

The Devil's Trumpet is an item in Otherworld Legends that can only be obtained through completing Meyer's Venom trial.

While this item is equipped, landing a hit on enemies inflicted with poison has a 30% chance to inflict lethal poison, a debuff that acts similarly to poison but stacks on top of it, and deals its damage ticks much faster. If the enemy stops being poisoned, lethal poison will automatically stop taking effect, regardless of how much longer it could've lasted, and all stacks will be lost.

The chance to apply lethal poison is quite high, and it really helps on increasing your character's damage output by adding a ton of damage over time. However, its biggest flaw is that it requires the enemy to be poisoned to even work, for which you need to find the Toxic Potion, Beak of Plague or Alchemist Bot first or get yourself a Bat.
Genie Ancillary

### In-game Description

A loyal adherent of the genie devoted to spreading the fath and expanding thir sphere of followers.

### Source

Desert biome

The Genie Ancillary is an enemy found in all the scenes of the Desert biome. They have the appearance of men in completely white robes holding a pendulum.

To attack, the Genie Ancillary swings its pendulum around, dealing damage twice to the player if they get hit. However, that's not their main form of attack, and Mystics do not get close to the player: after the pendulum swing, a small white orb is spawned, which will fly at slow speeds and will try to home in on the player. This projectile can travel through all objects, including supersolid ones, which usually stop all kinds of attacks. If the orb touches the player, it will explode after a short delay, dealing damage to everything in a decent area around the orb. The orb can travel outside of the room borders, and despawns after 2.5 seconds of flying without hitting anything.

Getting rid of the Genie Ancillaries is easy if you manage to get close to them, and their projectiles are not hard to avoid. This makes them a trivial foe to deal with, meaning leaving them for last while focusing on bigger threats can be a good idea.
Jet Shoes

### In-game Description

Grants immunity to slow. Makes your dodge more effective. Your movement speed bonus stacks every time you dodge.

### Category Boost

[Alteration] When 1 or more Strategy-category power items are equipped, casting dodge while under crowd control or stunlocked effects will nullify them while simultaneously reducing your skill cooldowns (refreshes them completely if a crowd control effect is nullified).

## Merging recipe

The Jet Shoes is an item in Otherworld Legends that can be acquired by merging the Heavenly Horse Boots, the Roller Skate Shoes and the Labor-saving Structured Band.

While this item is equipped, you gain 20% movement speed and you are immune to slow. When you dodge at least three times in a row, 2 seconds after you stop dodging you gain one stack of 0.2 movement speed for every dodge after the second. The stacks cap at a maximum of 3. These movement speed stacks are lost one by one every three seconds. You can add stacks again while the first few are diminishing, and you can keep dodging to keep the stacks at their maximum value.

***Category boost***:[Alteration] When you equipped at least 1 item of Strategy category, dodging, while being stunlocked or being under any crowd control effect, will release a blue wave, that removes effect/stunlock and also reduces both current skill cooldowns. If the wave removes the stunlock, it reduces cooldowns by ~33%, if the wave removes any crowd control effect, both current skill will be recharged completely or recharge one stack, if skill is stackable. Apparently, it also reduce skill cooldowns, especially dodge. It allows you to stack even faster.

This item heavily increases mobility and allows you to ignore slowing effects, plus benefit of the reduced cooldowns, so it is a worthy merge in almost every way.
Boxing Club Valkyrie

## General Considerations

Fight with Valkyrie in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character. Note, that those enemies don't have any buffs.

## Item Setups for Each Character

* Quan Huying:    **+  +**  **+**  **+**  **+**  **+**
* Ginzo:    **+  +**  **+**  **+**  **+**  **+** **+**  **+**
* Katherine:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Akaisha:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:    **+  +**  **+**  **+**  **+**  **+**
* Peddler:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Oli:    **+  +**  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Hillding:    **+  +**  **+**  **+**  **+**  **+**  **+**
* Penhaligon:    **+  +**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:    **+  +**  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 600 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 400 Soul Stones.
* Sword Attack Animation: 1,000 Soul Stones.
* Shield Rising Animation: 500 Soul Stones.

**Total Amount: 3,100 Soul Stones.**
Cloudhoppers

The Cloudhoppers are an item in Otherworld Legends.

While this item is equipped, cloud particles will form a cloud beneath the player and allow them to move slower in any direction when they lose control over their movement, be it through skills or when stunned, dazed or frozen.

This item is generally useful because once you are stunned or dazed, you can still move out of danger to prevent further damage or even death. Think of classic situations like Valentine's daze. Cloudhoppers also allow the player to move during skill animations or when skills stop the player's movement, so they won't be locked in place at all which makes the gameplay a lot smoother and safer for any character. However, some characters aren't drastically affected by this item whereas for others it acts as an enabler. The characters that benefit the most are Mirelha, who is pretty much stuck in place for anything she does, Oli, to make building and her drill attack safer, Akaisha, whose movement is quite restricted by her skills and Gérard Quentin, whose charge attack will benefit greatly, and his clunky style in general will feel smoother. As for items, the single best item in combination is Borean Amulet, which will stay active as long as the player is gliding and Vest of Vines also works very well due to it effectively having its negative effect cancelled out, although its category boost is another option for that sole purpose. Cloudhoppers also activate shortly when dodging, getting rid of the abruptness and further adding to smoother gameplay.
Champion Rebellious

This enemy is the Champion version of the Rebellious. It can be found in any scene of the Undead biome. It has a new look in comparison to its original version. This look consists of purple armor, dark sword with a red border, different helmet, and a heavy breathing effect. It has a icon under it marking itself as a champion.

Champion Rebellious has extremely increased health and will preserve his normal attack, but it's modified. When the champion attacks by swinging its sword into the ground, it has a longer slash, than usual and is enhanced with purple fire effect, which applies one stack of fire if it hits a player or ally. After this sword strike, the sword gets stuck in the ground, and Rebellious pulls it out with an upwards slash. Both slashes deal increased damage. More over, the enemy gains new attack - it raises the sword behind his back and then moves instantly to a position relatively far from his starting point in a straight line with his sword out, dealing double damage of his slash attack and leaving a purple fire trail, which lasts for 4 seconds and applies fire on touch, on the the line of that attack. The champion inherits Rebellious's resistance to stun-lock and stun.

Despite being more dangerous with increased damage and fire applying, the champion is still very slow, which makes it easy to dodge its dangerous attacks, Deal with other enemies in the room and that enhanced Rebellious will be more easier, just remember to dodge in time.
Golden Armor

### In-game Description

Every few seconds, you enter an unflinching state. When in the unflinching state, enemies cannot interrupt your attacks.

### Unlock

Basic item

The Golden Armor is an item in Otherworld Legends.

While this item is equipped, you'll enter the unflinching state for 10 seconds. After that, the item will stay in cooldown for 10 seconds, after which it will grant 10 more seconds of unflinching.

This item can help greatly in making enemies not cancel your attacks, and lets you be unflinching for a whopping 50% of the time. However, many slow and strong attacks like Thunder Phoenix Fist already have this protection during their animation, so this is generally better on characters who do not have unflinching but still have to sit still once in a while like Oli or Akaisha.

#### Merging

Golden Armor is used as a merging ingredient to create Mighty Armor.
Fox

The Fox is an enemy in Otherworld Legends that can be found in the Niflheim and Berserkers' Camp scenes, in outdoor rooms. They have the appearance of an ordinary orange fox.

To attack, the Fox will walk up to the player, and after a short windup, do a hop forward and bite them for medium damage.

These enemies are more aggressive than others, and are some of the few foes in the outdoor Norse rooms to have decently fast attacks. Still, their only medium health and fairly low damage output if they do manage to hit the player makes them underwhelming.
Cloud Staff

The Cloud Staff is an item in Otherworld Legends that can only be acquired by completing the Ice and Fire trial.

While this item is equipped, upon the death of an enemy, a meteor falls on their position. Enemies around the meteor take minor tick damage that does apply any on-hit effect items that you have equipped. After 5 seconds, the meteor disappears in an explosion, that surprisingly deals no damage.

The effects of this item are somewhat underwhelming for having to complete an extreme trial to get in the first place. The meteors can only be strong when in large groups, and even then, you have to lure the enemies into said areas before dealing any damage. As with every death-effect item, this item is made more viable when paired with the Mollusca Crystal, however without it this item is best left alone.
Labor-saving Structured Band

### Category Boost

With each additional Abnormal Status-category power item you equip, the band's cooldown speedup effect is more potent.

### Unlock

Basic item

The Labor-saving Structured Band is an item in Otherworld Legends.

While this item is equipped, dealing a tick of DoT damage (poison, fire, lethal poison, bleeding) will reduce cooldown of both skills by 0.3 second. Each tick of each debuff on each enemy will apply the effect, regardless of how much damage the tick did. The cooldown reduce has 0.2 second cooldown

***Category boost:*** Each equipped item of Abnormal Status category increases the cooldown reduce effect . The formula is

0.3
∗

(
n
u
m
b
e
r
o
f
i
t
e
m
s
)

{\displaystyle 0.3\*\sqrt{(number of items)}}

(for example 2 abnormal status items will increase cd reduce multiplicative by 1.41 - >0.3\*1.41-> 0.42 second cd reduction). The limit is at least 9 items, which means, that with 9 Abnormal Status items, the cooldown reduce effect will be equal to ~0.9 second.

Combined with the proper set of items, you can spread debuffs around the whole room and unleash skills at astonishing speeds, allowing you to deal even more DoT. This item is a menace when in the right build. However, finding the necessary items for a build like that is extremely luck-reliant and usually quite difficult. As such, it won't be the spotlight of most runs.

#### Merging

Labor-saving Structured Band is used as a merging ingredient to create Jet Shoes.
Перевертень

**Перевертень** — міфічна істота, людина, що перекидається на вовка, або перетворена у вовка, тобто вовкулака. Якщо детальніше вдаватися в першопричину, то можна дійти висновку, що перевертень це людина яка хвора на лікантропію. Це небезпечна потвора, котра з легкістю розірве лицаря в залізному обладунку, звичайні місця перебування вовкулаки це ліси і неглибокі печери. Вночі вони найбільше активні, полюють наодинці, але є випадки коли вовкулаки нападали на подорожуючих в тандемі.

Володіє неприєсмною здібністю "Скверна Вовкулаки" - ціль яку переслідує вовкулака буде осліплена і отруєна.
Charged Fist

### Category Boost

[Alteration] When 2 or more On-hit Effect-category power items are equipped, instantly charges up to max on defeating on enemy.

### Unlock

Achieve 49 points in Advanced Items section

The Charged Fist is an item in Otherworld Legends.

When this item is equipped, the player's character will get a blue fire effect around their hand after 3 seconds. While this effect is active, the next attack they land will deal double damage to all enemies hit. After the attack lands, the fire effect disappears for 3 second cooldown.

***Category boost***:[Alteration] When you equipped at least 3 items of On-hit Effect category, killing enemy instantly charges up Charged Fist item effect.

This item is very helpful for characters with strong single-hit attacks, like Quentin's Shield Ram (only if the third skill style is equipped) or Peddler's 1000kg Swing. Since the buff comes quite often, you can get a pretty nice value off of the double damage, just make sure to save your powerful skills until the effect is ready.

#### Merging

Charged Fist is used as a merging ingredient to create Ninja Cloak.
Fish Tank

### In-game Description

Throws a fish that is flopping on the ground when you dodge. Enemies standing on it will take damage over time.

### Category Boost

[Alteration] When 1 or more Strategy-category power items are equipped, casting skill will also drop flopping fish. In addition, fish will remain for a longer duration and deal more damage.

## Merging recipe

The Fish Tank is an item in Otherworld Legends that can only be accquired by merging the Mantis Shrimp, Fishing Net and Angry Pufferfish.

While this item is equipped, dodging causes a fish to drop onto the ground that lasts 4 seconds. Enemies standing on the fish will take one-two hits per second. Each hit damage is equal to 1,5x of player's damage stat, as well as being stunned. It can trigger items that activate on-hit.

***Category boost***:[Alteration] When you equipped at least 1 item of Strategy category, skill cast also causes a fish to drop. Moreover, duration of fish is increased up to 6,5 seconds, damage per hit is increased from 1,5x of damage stat to 3x. Fish, that dropped from casted skills, have homing effect (it moves to nearest enemy).

While this item is often not very powerful due to the fact that the fish don't last very long, when combined with items that reduce dodge cooldown, you can set up a sea's worth of fish in any room that all enemies will have to traverse to get to you. Its stunning effect can halt enemies, and this makes it especially useful for ranged characters to hide behind. The static nature of the fish also make it more effective against Dr. Universelove or Asurendra in his third phase, both of which are immobile.
Elite enemy room

Elite rooms are rooms that can be found randomly in Otherworld Legends runs. They are indicated on the minimap by a black skull on a yellow background.

Elite rooms have a chance to appear instead of any enemy room, which means sometimes you can't skip them on the way to exit. Elite rooms are revealed on the minimap when the player enters a room adjacent to them. This means the player will always know beforehand when they're entering one. Elite rooms have a much higher chance of spawning elite enemies (though non-elites still spawn occasionally) and they function similarly to Exits, having two, or even three separate waves, each one contains 4-5 enemies.

Elite rooms provide a bit of an additional challenge from the normal rooms in the game. They are often optional and are shown on the minimap before the player enters them, so they can often be avoided for safety, but can still be done to get a bit more Gold or rewards in the scene.
L'Manberg National Anthem

Both versions of the national anthem of L'Manberg.

## First Version

I heard there was a special place.

Where men could go and emancipate.

The Tyranny and bloodlust of their rulers.

Well this place is real, You Needn't fret.

With Wilbur, Tommy, Tubbo, and Eret.

A pretty big and not blown up L'Manberg.

it's L'Manberg, it's L'Manberg, it's L'Manberg, it's L'Manberg.

## L'Manberg National Anthem By Kanaya

Well i heard there was a special place,

Where men could go and emancipate,

the brutality and tyranny of their ruler,

Well this place is real, we needn't to fret,

With wilbur,tommy,tubbo,fuck eret,

Its a very big place not blown up, l'manberg

My l'manberg,

My l'manberg,

My l'manberg,

My l'manberg,

Well our faith was strong within these walls,

A sanctuary that would never fall,

The beauty of the landscape overthrew ya,

He made his throne and betrayed our land,

But we still stand strong and we hold our hands,

And from here i can see my l'manberg,

My l'manberg,

My l'manberg,

My l'manberg,

My l'manberg.

## Third Version

Well, I've heard there was a special place,

Where men could go and emancipate,

The brutality and the tyranny of their rulers.

Well, this place is real, we needn't fret,

With Fundy, Tommy, Tubbo, not Eret

It's a very big and not blown-up L'Manberg

My L'Manberg, My L'Manberg, My L'Manberg, My L'Manberg\*\*

### 4th version

**[Verse 1]**

I heard there was a special place,

Where men could go and emancipate,

The brutality

And tyranny

Of their rulers.

Well, this place is real

You needn’t fret

With Wilbur, Tommy, Tubbo, Eret

A very big and not blown up L’Manberg

**[Chorus]**

My L’Manberg

My L’Manberg

My L’Manberg

My L’Manberg

**[Verse 2]**

For freedom and for liberty,

Our nation sought to build on these,

A victory for all under democracy,

Well the darkness came and then it went,

We built a home and watched it sink,

And from the rubble

There emerged

L’Manberg

**[Chorus]**

My L’Manberg

My L’Manberg

My L’Manberg

My L’Manberg

[Verse 3]

With bloodied hands

And weakened knees,

Our people rose like

The phoenix,

Our empty fields and canals ‘round

L’Mantree.

With sweat and tears we armed our ranks,

We laid foundations in our land,

And from every lips from here on up to infinity.

**[Final Chorus]**

We sing L’Manberg

We sing L’Manberg

We sing L’Manberg

We sing L’Manberg
Golem's Heart

The Golem's Heart is an item in Otherworld Legends that can only be achieved by killing the secret boss Ifrit.

While this item is equipped, all hits to your armor will deal 50% less damage, including debuff hits.

This item is quite good for survivability, since it keeps you from taking excessive amounts of damage. However, one must take into account that this only affects shield, and not health, so once that's gone, you're not protected anymore.
Boxing Club Spear Hare

## General Considerations

Fight with Spear Hare in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, three enemies spawn, one in each corner of the boxing ring, except top left corner. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 400 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 600 Soul Stones.
* Spear Poke Animation: 1,000 Soul Stones.

**Total Amount: 2,600 Soul Stones.**
Le Soleil

### Category Boost

[Collaboration]When 2 or more items of each of the following categories ( Strategy Special Attack) are equipped, attacking an undamaged enemy grants an area attack.

### Unlock

Complete Castle & Paladin - Lonely Paladin

Le Soleil is an item that can be found in Otherworld Legends.

While Le Soleil is equipped, killing an enemy causes a bolt of energy to fall down on the location of the enemy's demise, causing an explosion that deals 4x player's damage onto a decently large area.

**Category boost**:[Collaboration] When you equip two or more items of Strategy and Special Attack categories, including Le Soleil itself, you also realease a bolt of energy when you hit an enemy with full health. The bolt of energy deals same damage as when enemy is killed. That attack has 1s cooldown, so if enemy, that you hit to cause first bolt of energy to drop, dies from it, it won't cause second one to drop after enemy death. The Le Soleil itself also counts towards this total, meaning that you only need to obtain 1 additional item of Special Attack category and 2 items of Strategy. Note that you need the 2 different categories combined to get the effect and not 2 duplicates of the same category.

This explosion can cause some considerable havoc if enemies are packed together: if several enemies are close to each other, killing one enemy causes an explosion, which in turn can kill another enemy, causing another explosion, which causes a lethal chain reaction that can end rooms in seconds. Le Soleil is really quite powerful, seek it out if you can, but make sure to unequip it when entering a bossfight, since it's not very helpful in this case.

#### Merging

Le Soleil is used as a merging ingredient to create La Lune.

## Trivia

* This item's name is French for "The Sun"
La Lune

### Category Boost

[Collaboration] When 2 or more items of each of the following categories ( Abnormal Status Special Attack) are equipped, destroyed icicles radiate outward as a frost nova, freezing and damaging enemies in its wake.

## Merging recipe

La Lune is an item in Otherworld Legends that can only be obtained by merging Le Soleil, the Ice Elf and an item of your choice together.

While La Lune is equipped, killing an enemy causes an ally icicle to appear on the spot of the enemy's death, which acts as a semisolid object that can be destroyed by enemy attacks. These icicles have a blue icy area around them, and any enemy that enters this blue area takes constant damage, that equal to 40%(0,4x) of your damage stat, and is slowed. Its ticks can trigger On-hit items. The icicles last for 6 seconds, if not destroyed, and the damage of blue areas stack if an enemy is within two or more areas. Despite being considered as an ally, icicles don't benefit from summon items and the player cannot move through them, just like solid obdtacles.

**Category boost**:[Collaboration] When you equip two or more items of Abnormal Status and Special Attack categories, including La Lune item itself, icicles will turn into a frost nova with circle layer of small icicles, that moves around ot, after being destroyed by enemy or automatically. The frost nova has smaller area than icicle, but faster hit rate. The damage of nova is same as icicle's damage and it slows as well. The tiny star lasts for 5 seconds. The La Lune itself also counts towards this total, meaning that you only need to obtain 1 additional item of each category. Note that you need the 2 different categories combined to get the effect and not 2 duplicates of the same category.

This item is incredibly good, wiping crowds very quickly, especially when the right items are present. Its main downsides are the insane amounts of lag it causes even on low graphics, and the fact that it loses the freezing functionality of the Ice Elf. Still, the disadvantages are largely outweighed by the sheer power of the item in almost every sense.

## Trivia

* This item's name is French for "The Moon"
Buffer

### In-game Description

You won't immediately lose health/armor after you take damage. Instead, you will lose them gradually.

### Category Boost

[Accumulation] With each additional Defense-category power item you equip, the rate at which health/armor drains becomes slower.

### Unlock

Achieve 84 points in Advanced Items section

The Buffer is an item in Otherworld Legends.

While this item is equipped, damage you receive will take 5 seconds to be dealt instead of being dealt instantly. There will be a white bar that decreases slowly showing how far your health or shield is going to go down. Healing can have implications with this item: healing past full health while the item is gradually dealing damage can cause your health to be capped but damage still being dealt, effectively wasting healing and also keeping you from reaching full health. As such, it is recommended to avoid Health Potions and such until below 50% health for them to work properly. Note that Lethal damage protection can be skipped if taking damage lasts longer than 2 seconds after reaching the end of health bar.

***Category boost***:[Accumulation] Each equipped item of Defense category, increases the duration of white bar decrease per each taken damage is increased by 9 second. The limit is 5 items , which means, that with 5 Defense category items damage you receive will take 50 seconds to be dealt.

This item can be useful as it gives you more time to heal if you were to take lethal damage, specially when it's boosted. However it becomes a debuff without any kind of healing, as it will skip lethal damage protection and kill you inevitably, so it still relies on other items making it overall situational.
Cut the Head off a Snake

### In-game Description

Turns a random enemy into a highly respected leader. Defeating the leader saps the morale of the other enemies, who will deal less damage and stay in fear for a long time.

### Unlock

Achieve 6 points in Advanced Items section

Cut the Head off a Snake is an item in Otherworld Legends.

While this item is equipped, in every enemy room, upon entry, a random enemy will be assigned the status of leader, shown by a skull floating above its head. Killing this enemy causes all the remaining enemies in the room to get scared for 7 seconds, regardless of if they're elites or normal enemies, and deal less damage to the player for the rest of the room. In the first biome (1-1 to 1-3), enemies get a damage reduction of 50%, in the second (2-1 to 2-3) they get 40%, and in the third they only get 30%. The item will trigger in Exits on the first enemy spawned, but strangely not in Elite rooms.

The item is quite effective at making rooms a lesser threat. However, it's important to note that the leader can be hard to kill depending on which enemy is chosen.

In the special barricaded enemy rooms in the Imperium biome, the Sergeant will always be selected as the leader.
Camp Scout

The Camp Scout is an enemy in Otherworld Legends that can be found in all the scenes of the Norse biome, more frequently in indoor rooms. It has the appearance of a blue-skinned viking holding a shield and an axe.

To attack, the Camp Scout will move towards the player and attempt to strike at them with an overhead axe swing that is fast but deals small amounts of damage. It can also take the defensive approach, holding up its shield for a few seconds and blocking out all frontal damage.

That viking has Sacrifice perk.

This enemy, overall, is unimpressive. Its range is bad, so is its damage, and its HP is nothing considerable. As such, it is often dispatched quite easily. However, its shield can make it a lot harder to kill, which can be dangerous when it is sacrifice-buffed, as almost any empowered viking will be strong.
Jumbo Jumpin' Jacks

Jumbo Jumpin' Jacks is an item in Otherworld Legends.

### In-game Description

When entering a battle room, you throw out a spinning firecracker that rockets itself haphazardly in all directions, dealing massive damage to enemies.

### Unlock

Achieve 145 points in Advanced Items section

While this items is equipped, upon entering a battle room send out a spinning firecracker, roughly the size of normal enemies, for 30 seconds that flies across the room at fairly high speed and bounces off of walls to change direction. It deals 1 fixed damage, can critically strike for 2 damage and hit enemies multiple times and inflicts one stack of burn on hit. The firecracker also has infinite pierce, meaning it goes through everything and can't be stopped.
Fuse

### In-game Description

Connects burning enemies nearby. When you defeat one burning enemy, their fire stacks spread to connected enemies.

### Unlock

Achieve 15 points in Advanced Items section

The Fuse is an item in Otherworld Legends.

When an enemy is applied with fire, a yellow fuse will connect it to a nearby enemy. When the enemy dies, the enemy it was connected to will be applied with twice the number of fire stacks the original enemy had, on top of any fire stacks they already had. The fuse is one-directional. One enemy can only be connected to one other enemy, but it's possible for multiple enemies to be connected to the same enemy. If an enemy loses its fire stacks, it is disconnected.

Characters with a good set of skills for the situation can spread Fire easily among enemies and apply an insanely large amount of fire damage thanks to this item. However, it will rarely work on its own, usually requiring a fire-inflicting item, which makes it very situational.

### Merging

Fuse is used as a merging ingredient to create Arsonist Mask.
Deposit and Withdraw Machine

The Deposit and Withdraw Machine is a convenience unlocked at the Cat Secretary at the price of 20 Soul Stones. Its function is to manage the player's gold supply between runs.

After being unlocked, the two machines will appear in specific levels in each run. The Deposit Machine, reddish brown in color, will appear in the Exit room before each boss. By interacting with it, the player can choose to deposit a set amount of their Gold in the current run into the machine, via the use of a slider. This can be done many times over, but no Gold can be taken out of the machine. The maximum amount of Gold the machine can hold is 200. The Withdraw Machine, blue-green, will appear in the beginning room at 1-1. By interacting with it, the player can choose to withdraw a set amount of the Gold deposited in past runs via the use of a slider. This can be done many times over, but no Gold can be put back into the machine. The player now gets to freely use that Gold for their current run.

It is possible to hit the Deposit and Withdraw Machines. Hitting them too much, however, will cause them to explode and deal anything in the nearby area 40 damage, as well as rendering both machines unusable for the rest of the run. Stored Gold will not be lost. When hitting each machine, they have a chance to drop coins. Sometimes, they will spray out coins for a short amount of time, then explode immediately afterwards. Hitting them during the spraying will blow them up and interrupt it.
Heavenly Horse Boots

The Heavenly Horse Boots are an item in Otherworld Legends.

While this item is equipped, the player's movement speed is increased by 20%, causing them to move faster and roll a longer distance.

This item can be quite handy, since it allows you to move around the room gracefully and flee from enemies more effectively if that is required. The movement speed increase is quite considerable, so this item is definitely a worthy pickup if found lying around.

## Trivia

* This item's design and function are likely a reference to the winged boots worn by the Greek god Hermes in Greek mythology, the messenger god that would use these boots to travel very quickly

#### Merging

Heavenly Horse Boots are used as a merging ingredient to create Jet Shoes and Owlbat.
Fabled Article

The Fabled Article was a feature in Otherworld Legends, removed in 1.14.1. It was located in a character's inventory menu. Here the player would see two tabs at the top of the hero's inventory, the "Equipped" tab and the "Fabled Article" tab. In the Fabled Article tab the inventory's UI border would change to gold color and the tab would change gold as well. This tab also held the image of the Fabled Article and a section named "Modifiers Backpack". This section held a Handbook of all the Fabled Articles in the game. This section also held all the modifiers you have gotten in the Mirage as well as how many duplicates you have of each.

When you defeated either Chen, Tengu, or Muno Wonda with their respective characters, (Quan Huying, Ginzo, and Akaisha) the Fabled Article had a chance of dropping. Once it was dropped, a player could pick it up. A text box would appear above the Fabled Article stating, "Prototype of Fabled Article can be enhanced at Forge Table." To unlock the Fabled Article, you would to the character's inventory and click on the Fabled Article tab. Here the player could unlock the Fabled Article for 10 rubies.

The chance for a Fabled Article to drop was 10% on Normal difficulty, 20% on Hard difficulty, 30% on Epic difficulty, and 50% on Real Mirage difficulty. Fabled Articles were not drop in Imba Mode. Fabled Articles provided skill modifiers and additional item slots, depending on their enhancement. In the game's version 1.13.3 you could unlock the Fabled Article only for Quan Huying, Ginzo and Akaisha.

The modifiers for each Fabled Article would be dropped by any boss, and it was usually common for it to drop when you had little to none modifiers in your Modifiers Backpack for a Fabled Article. These modifiers were adjustments to your skill styles for your primary skill. They added increased buffs or stats to make your skill styles stronger in combat. The skill modifiers and item slots for the Fabled Articles could be changed in the Forge

## About Removing Fabled Article System

We are sorry to inform you that we will remove the Fabled Article system in the October update. Meanwhile, a new system will enter the game, to some extent, replacing the Fabled Article and reserving some best parts about it.

It has come to our attention that Fabled Article system has a rather mediocre performance with little popularity among warriors. Also, it will conflict with the system we are crafting right now and restraints that game design in some cases. Therefore, after careful consideration, we've decided to remove the Fabled Article system in the October update. Once removed, the resources spent will be returned. We will take some time to rethink about it and hopefully we could bring you back a more refined system in the future. For more information about the new system, we will keep you posted in future announcements.

-Chillyroom

## List of Fabled Articles:

* Mutton Fat Jade
* Tengu's Mask
* Quiver of Crann Bethadh