recursal/Fanatic-Fandom huggingface dataset:
Vex Quizzler

Vex Quizzler is a new Nightmare revealed in *Dawn of the New Hour*. Unlike most Nightmares, Vex doesn't attack straight away, nor does it appear as an immediate threat. Instead, the Ven Quizzler asks a series of questions as the party encounters it.

## Strategy

There is no fighting strategy for this enemy due to the nature of its fights.

There is a specifically random chance of finding V.Q. as you progress through the game. There is also a limit to how often you can find him before certain story checkpoints.

Vex Quizzler plays a game of 20 questions with you throughout the player's playthrough. Answer all 20, and the Nightmare rewards you fully. Answer all questions correctly, and it rewards you fully, with extra prizes.

## Stats

**Level 1 Stats**
 Attack
 15
 Agility
 25

### Skills

* Read Quiz: reads a question to the player, usually a true or false question.
* Correct!!!: skill used when the player correctly answers the posed question.

* Gold Giveaway!: follow-up to Correct!!!, gives a number of units to the party.
* Wrong!!!: skill used when the player incorrectly answers the posed question. Damages the party.

## Trivia

* The Vex Quizzler is a direct reference to the *Final Fantasy IX* enemy, Ragtime Mouse.

## See Also

* Nightmares
* Mini-Games
Weather

**Weather** is a status that affects the atmosphere in all worlds. It affects heat, cold, rain, snow, and even light. Conditions for these are changed over time and can happen during the day or during the night.

## Implementation

### **D. v1.2**

In the files of *Dawn of the New Hour - DEMO Version* 1.2, a world not added to the game yet was shown to have heavy rain and even thunder and lightning. This was the first time weather was shown to be an addition to the game.

On the Doctor Artist Facebook Page, a picture was released showing this location as well.

On YouTube, a video showcasing various locations also showed this new world, calling it “Ruined City”. In this video, the public was shown the rain/thunder/lightning added to this world. However, Ruined City has still not been added to the public release of the game.

### **D. v1.4**

In *Dawn of the New Hour - DEMO Version* 1.4, the weather feature was implemented into every world. Weather so far added are:

* Rain
* Rainstorm
* Thunderstorm

 **Weather planned to be added:**

* Windy
* Snow
* Snowstorm
* Cloudy

**Weather in *Dawn of the New Hour* seems to run mostly at random, with an exception of Ruined City and Unnamed World, which seems to have scripted weather.**

### **D. v1.6**

With the upcoming update to the *DEMO Version*, bug fixes will be placed to correct an error that allows certain interior maps to also include weather. In short, there will be a fix to a bug that allows houses and stores to have rain on the inside.

### **Aurum Demo 1.8**

With the update 1.8 of the Aurum Demo, weather has been fully implemented on all scales. Sullivan is able to stop the weather with a Time Splicer ability, some NPCs react to the weather, and rain/thunder can be heard inside buildings. Lightning flashes across the screen during thunderstorms, which also rain harder.

It doesn't show up as of yet, but it is rumored that the damage of certain elemental spells increases depending on the weather.

Note: the Windy, Snow/Snowstorm, and Cloudy states have not yet been put in.

## Trivia

* In the coding of the old version of this city, Luxerion seemed to be unable to produce rain. It could only have snow and sunny days.
* The idea for mostly-random weather to be put into the game was from Sullivan Miranda, who’s additions of Free-Jumping, sight-restrictions in certain unlit locations, and special lighting and shading on maps were a means of “making an RPG that looks like an old Gameboy Advanced game, but making it ever so slightly advanced”. He also mentioned that the addition makes the game “a little more believable”.

## See Also:

* ???
* ???
* ???
Error

On September 7th, 2016, the Doctor Artist Facebook page posted the following:

```

```

It was followed by a photograph taken from the game itself. This was assumed to be part of *DEMO Version* 1.6 or 1.7, but nothing has been confirmed yet.

It appears as multicolored boxes. Rectangles of green, blue, orange, red, purple, and yellow show up in the photograph, and black bars show up on the top. There are parts of the side that clip almost, which makes it seem as though this event is shaking in-game.

## What it means

The error code itself is not a legitimate error code of the game. Rather, it is written in a way that makes it seem like code. Although parts of it truly would have an effect, other parts not so much.

* **Dataconfig** - this means something along the lines of the files or configuration of some sort of fileset.
* **gamemap.024=unstable** - this refers to Map 24 in the game's files. Upon evaluation, Map 24 is actually New Woodbury, which is seen in the snapshot. The code then follows with this map being unstable somehow.
* **def terminate** - "define terminate" or "definite terminate"...perhaps deleting the data, or the data being at risk of termination. It could also mean closing the program, or shutting down something in-game.
* **dispose data** - this could mean the data being destroyed or thrown out somehow.
* **event.the\_opening=execute** - this is quite possibly the biggest part of the code. This refers to the Opening, an event in the Dawn of the New Hour's universe that tore open holes in the fabric of space and time, creating makeshift portals for other beings to cross into other universes or worlds. "=execute" then follows the Opening, meaning that the Opening has happened, or is happening. Although by the time the player makes it to New Woodbury, the Opening has been going on for a long time in the storyline already.
* **portal.103=open** - this is an unknown part of the code. It refers to some sort of portal, numbered 103. The portal is either open, has been open, or will be open. Unlike gamemap.24, this might not refer to Map 103 in-game. However, something about Map 103 is worth mentioning. As of *Demo 1.5*, Map 103 refers to a map also called "transfer without time". On the map are two events:
	1. A dog that lowers the current hit-points of the entire party by 200 points.
	2. A sprite of Mr. Tot. Upon talking to him, three choices pop up: Party, Time, Inn. Party transfers the player to another map, Map 102, which is called "Transfer Test". Time changes the current in-game time by 12 hours. Inn enables an experimental Inn feature.
* **...HE IS COMING** - it is unknown who the code refers to here, however it is known from the pronoun that it is a man who will be coming.
* **ERROR CODE 103** - the number 103 returns at the end of the code. It is unknown what the number means.
Mini-Games

**Mini-games** are featured in any shape or form in *Dawn of the New Hour*. Mini-games refer to several different challenges in the game:

*(as of right now, not all have been posted)*

* (Untitled Invader Game)
* Tournament House (Carrasco)
* Blackjack Tables (Luxerion)
* Trophy System (with link to player's Gamejolt account)

There are also unconfirmed mini-games as well.

* (Untitled Button-Match Game)
* (Untitled Card Battle Game)
* ~~(Untitled Gambling Game - Cards)~~
* (Untitled Gambling Game - Dice)
* (Untitled Fishing Game)
* (Untitled "Bean Bonus Room"-type Game)
WDF

The WDF is a large organization around the planet, standing as a protective force against dangers both local and otherworldly. To outsiders, the name stands for World Domination Federation; however, this is a misnomer to trick enemy forces into believing they're ruthless conquerors. Their real name is the Wadiarius Defensive Force.
Sometimes It Happens

*Caution: The subject of suicide is not always a pretty one to uncover. People go through this cycle and once they do, it isn't easy to get them out. If you or a friend or family member are going through a hard time, the following numbers can help.*

*Crisis Text Line: Text "HOME" to 741741 (NOTE: It has also been discovered that you can use basically any code to activate the hotline.*

*National Suicide Prevention: 1-800-273-8255*

"**Sometimes It Happens**" is the fourteenth episode of JD: Meant To Be: The Golden Era. It will be released November 21, 2017. It is released under the National Suicide Prevention, and was directed by unknown people.

## Plot

When Melody seems to go under a difficult time, her friends try to seek help for her.

## Trivia

* This episode is, instead, rated TV-14 for its mature settings.

## Songs

"1-800-273-8255" by Logic ft. Alessia Cara and Khalid - sung by Meant To Be

"Special" - Original - sung by Ballerina
Survivor: Ardennes

***Survivor: Ardennes*** is the sixth season of the second generation NJ's Survivor Series, which premiered on July 31, 2016 and ended with the Live Reunion on August 26, 2016.

It ended with Lindsey H. defeating Sam H. at the Final Tribal Council in a 6-1 vote. At the Reunion, Cedric D. won Fan Favorite.

(Real Cast List w/ real Usernames)

## Production

This season features sixteen brand new castaways, divided into two tribes of eight. The tribes this season were Meuse, wearing purple, and Sambre, wearing magenta. The tribes this season are named after two major rivers in the Ardennes region. On Day 6, the tribes merged into the Bayard tribe, wearing green, which is named after a horse from a popular legend in Ardennes.

23 people applied, 7 were cut from casting, and the remaining 16 went on to be this seasons castaways. The full cast of 16 and tribes were revealed on July 30, 2016.

## Twists

* **Hidden Immunity Idol:** There was one hidden idol placed in each tribe camp, which could be found by correctly guessing the answer to the clues sent daily.
* **One World:** This season, the castaways underwent a Tribe Switch every two Tribal Councils in constant shifts, changing who was playing against who and the relations in-game to keep the pre-merge interesting.
* **Tribe Switches:** On Days 3 and 4, due to the One World Twist, the Meuse and Sambre tribes underwent tribe switches, mixing up the tribes.
* **Double Tribal Council:** On Day 3, both tribes went to Tribal Council to vote someone out, with the challenge being individual.

## Contestants

*The **Total Votes** is the number of votes a castaway received during Tribal Councils where the castaway was eligible to be voted out of the game, excluding tiebreakers. It does not include the votes received during the final Tribal Council.*

**^1** Will was voted out after a 2-2 tie between himself and Bryant. Since it was the Final Four, they both drew rocks to determine who was eliminated. Will drew the purple rock and was eliminated.

## The Game

**^1** Following a tie vote featuring only four castaways, the two tied castaways were forced to pick rocks to decide who would go home, with a 50/50 chance of survival.

## Voting Table

**^1** Will was voted out after a 2-2 tie between himself and Bryant. Since it was the Final Four, they both drew rocks to determine who was eliminated. Will drew the purple rock and was eliminated.
Tom Peckett

Tom Peckett is an old man living in his retirement in Carrasco.

## Design

Tom's outfit consists of a tweed suit with a journalist's cap and suspenders over a white shirt. His shoes do not match his suit.

## Story

Not much is known about Tom due to his sudden creation and character build stream.

In '73, he owned a floral shop, which he built up from a childhood dream to spread greenery around the world. However, only a few years into it, his wife Gertrude convinced him to shut it down.

In '78, he began feeling trapped in his home town, and decided to travel the world. One of the many places he ventured to was Munich, Germany, where he played piano in their many bustling pubs and inns.

In his later years, he turned to stock trading.

## Trivia

* Tom Peckett was created live on Twitch alongside chat suggestions on July 8th during a random stream.
* He has one extra toe.
* Not only can he play piano, but he also learned to play the triangle.
New Woodbury

Scene upon entering New Woodbury for the first time

**New Woodbury** is a world that appears in *Dawn of the New Hour*. It is the location for one of the WDF Headquarters. For the most part, this is a peaceful location, but the Church Basement and a newly-created tunnel system prove to have been infested by Nightmares.

Despite being such a low-populated place, New Woodbury is quite important. Besides the headquarters, the Magic Man is a resident here. The famous mage Lord Sain has also lived here all his life.

## Setting

### Main Town

The Main Town is the first location seen for New Woodbury, and also the largest. Main Town is a series of dirt paths connecting houses and shops, as well as the Inn and Pub. Hills and slopes start protruding closer to the North End, leading up to the Headquarters. To the South end, the path to the Woodbury Forest begins.

### Pub

The pub is located in the southeast section of the town. This is a meeting place for many of the citizens of New Woodbury. This is also a location for certain quests and quest-characters.

The bartender here sells certain items for consumption. She also is very informative, as she listens to the people who come in. Therefore, she has information on the going-ons of the town.

### Accessory Shop

The accessory shop is owned by Cid. Here, he sells equipment that increases resistance to certain elements, such as fire and ice.

## Characters

* Nathan
* Innkeeper
* Shopkeeper
* Magic Man
* Lord Sain
* Hooded Man

## Enemies

### Nightmares

* Slime
* Flame Slime
* Thunder Slime
* Strange Slime
* Powered Slime
* Bat
* Chimera

## See Also

* Nathan
* WDF Headquarters
* Otnemarcas

## Trivia

* New Woodbury used to be much smaller. The Elders in the Inn mention that the place has had heavy construction.
	+ In the previous version of the demo, the smaller town, simply called "Woodbury", also had a character mentioning that construction would be taking place soon.
* The WDF Headquarters here is closed in the demo version of the game. I the player bypasses the barrier somehow, they can enter the building. However, Nathan will be in there, telling the player that "you shouldn't be in here," then proceed to kick the player out of the building while taking some items and gold away from them.
* The Magic Man's co-worker Regalo's first dialogue to the player was chosen by RL-Victoria.
* The unknown character near the water fountain, wearing metal goggles on their face, is hinted to be another party member in the full game.
* Three of the gravestones next to the church have names and messages on them. Two are confirmed to have been family members of Sullivan Miranda (RL-Sullivan), and the other is of a YouTuber who had passed away in 2015.
Tavarious

Tavarius, or "Tav", is a character in Crystal Fragments. He is the side quest giver in "In The Cards".

## Story

He is currently in debt at a casino in Luxerion. His debt is to be paid to a man named Eutychius, who is the owner of the casino.

## Trivia

* Tavarius is derived from the Aramaic name "Tavarious", meaning “one who has no luck”.
Bandit

**Bandit** is an ability appearing in Crystal Fragments. Those familiarized with RPGs will be accustomed to this ability, specifically games like Final Fantasy. The skill primarily is used to steal an item from an enemy the party is currently facing. It will not, however, deal damage to the enemy.

Currently, this ability is exclusive to Victoria.

## Skills

There are currently three Bandit-type skills, as well as one skill dependent on the number of successful uses.

### Bandit

Bandit, the base skill, allows the user to steal gold from an enemy.

### Bandit II

Bandit II allows the user to blindly steal items.

### Bandit III

Bandit III allows the user to steal an item that the enemy is holding. The difference between Bandit II and Bandit III is now you can steal equipment, not just items.

Furthermore, when you steal equipment from the enemy, the enemy's stats will reflect the equipment you steal. For example, if the player steals a weapon that has +8 ATK, the enemy's own attack power will decrease by 8 points. If a player steals an accessory with a bonus of +2 MDF, the enemy's magic defenses will decrease by 2 points.

## Thievery

Thievery is an attack skill that works alongside the Bandit skills. The output damage increases with the number of successful steals.

In the Skill Menu, hovering over the skill will bring up "SkLv: 0" in the description, written in yellow. With each successful use of Bandit, the SkLv, or Skill Level, increases.

### Formula

The damage formula is as follows:

v
[
123
]
∗
a
.
a
g
i

/

2

{\displaystyle v[123] \* a.agi / 2}

Variable 123 houses the number of successful steals. The "a.agi" stands for Actor Agility, which is the user's agility parameter. With this equation in mind, stealing can lead to becoming a very powerful attack.

## Steal rates

Each enemy has a slight difference in rate, but currently run on a base percentage that is tweaked from enemy to enemy.

### Crystal Fragments - Aurum Demo

Item 1: 10%

Item 2: 15%

Item 3: 5%

Item 4: 5%

Gold Steal: 50%

Armor Steal: 7%

### Crystal Fragments - Early Access

Outside of the demo, changes have been made to drastically increase the success rate of stealing. Furthermore, the player can now only steal a total of three items, not four, but can still steal armor, weapons and gold.

Item 1: 49%

Item 2: 19%

Item 3: 6%

Gold Steal: 50%

Armor Steal: 10%

## Trivia

* Before the 1.9.7 Aurum Demo update, Thief III had a notetag for "<snatch>" rather than "<steal>". Originally you would have been able to see the actual items the enemy has on them from a popup menu, but due to coding restrictions and script incompatibilities, this was scrapped.
Eutychius Boone

**Eutychius Boone** is a character in Crystal Fragments. He is the co-owner of Luxerion's casino.

## Trivia

* The name Eutychius comes from Eutychus, meaning fortunate. Boone, meaning good in Old French ("bon") and Latin ("bonus"). Therefore, his name is akin to good fortune, or someone who has extra favored or lucky.
Level

**Level** is a numerical representation of a character's battle experience. In *Dawn of the New Hour*, a character accrues Experience Points when enemies are defeated. When enough Experience has been gained, the character "Levels Up."

The maximum level a player can reach is assumed to be Level 99.

## Leveling Up

Upon gaining a Level Up, a character is granted a boost to one of their attributes, and sometimes coupled with a new Ability or equipment expansion. Listed below are all the rewards you can get. This includes level up rewards for not just Sullivan, but also for Victoria and Blake, except where noted.

1. Increase in Hit Points.
2. Increase in Magic Points.
3. Increase in Soul Points.
4. Increase in Strength.
5. Increase in Defense.
6. Gain a new Ability.

Upon leveling up, the character with the increased level will fully heal their health-points.

## Bonus Levels

A Bonus Level is a reward system that allows an extra bonus in being victorious during Boss Battles. Sullivan, Victoria, Blake, and (if applicable) a fourth party member will receive a Bonus Level after each Boss fight.

1. A new spell or upgrade to an existing one.
2. A new Ability.
3. A new Accessory.
4. Stat-boosting items.

## T.A.R.D.I.S. Level

T.A.R.D.I.S. Levels are obtained during story progression. With each increase, a new room will unlock in the time and space machine, opening new opportunities to Sullivan and co.

* A new room.
* New side-story points.
* New treasure chests..
* New features.
* A secret shop.
"F" and "G"

**F** and **G** are two characters from *Dawn of the New Hour*. They run the "Wheeze Shop", the traveling shop. In-game, they're only known as either "F"/"G", or the **Goldewin brothers**.

## Names

As of 1.9.4, F and G have not had their names mentioned in-game. However, the developer has gone on record about them.

>
>
>
> F and G, the shopkeepers of that disappearing shop. Real businessmen, but a lot more to them that maybe one day I'd be able to expand upon somehow. But uh, names, yeah, actually I already have those figured out on my end. Felix and Godun, the Goldewin brothers. Not random, either. Felix means lucky and prosperous, and Godun means hidden qualities of knowledge, of wisdom. Goldewin means companion of gold and someone who has valuable knowledge. The Goldewin brothers, essentially, are by birth meant to run this shop. They're smart, they're lucky, and they know how to get their riches.
>
>
>
>

## Trivia

* The use of just their initials in-game could be a reference to the characters Fred and George from the Harry Potter series.
	+ Both reference magic both have a shop of random items.
Save

**SAVE Points** are stations that are distributed in various locations around maps within the game. They can be used by Sullivan, Victoria, Blake, or any other playable character, with the exception of within the Tutorial level. Upon activating one, the player and their party's health and magic will be completely healed. The player will then have the option to save their game's progression or return to the Title Menu.

## Appearance

Each SAVE Point is dispersed throughout every world, with no exception. They are usually placed every three or four "rooms". Many of these rooms are peaceful, meaning no enemy can appear within that room, but there are some exceptions, such as the New Woodbury Inn and the Woodbury Tunnels.

### Blue

The blue SAVE points are the most common stations. These allow healing, save progression, returning to the Gate, and moving to the Title Screen.

### Green

In the coding of the game, green SAVE Points were shown as a type of station that allowed the normal effects (healing, save, title screen), but also with the option to send the player to a world map. **EDITED BY THE DEVELOPER:** *This will be changed in the next demo update to the original purpose of the Blue save; the Green Save will be used only for saving and healing.*

### Red

In some cases, SAVE Points can be temporary. During some story points and quests, red SAVE Points will be there to help you out for the time being, but will disappear as you progress through the story.

### Yellow

In the files of the game, there is a yellow SAVE Point in the image files. From a released tutorial image for save points, these are temporary points. When used once, they will disappear from that room permanently.

## Save Menu

When selecting the option to SAVE from a SAVE Point, a menu will pop up. Here, the player can confirm a slot to save their progress in the game.

There are currently thirteen available slots to save progress on. This number isn't locked in, however, and later updates could make it increase or decrease.

The Save/Load Menu slots show game time, the current active party, and location where the last SAVE took place. It also shows each party member's current Level, as well as current equipped Outfit.

## Trivia

* Saving was originally planned to be done in the main menu, but this feature was removed.
* Autosaving was originally in the works, until coding issues disabled it. When it was finally noticed that the autosave no longer worked properly, it was irreversibly broken, and removed from the game as a result.
* The original look for the SAVE Point was a goblet of blue fire. The party points this out in the DEMO Version.
	+ This could very well be a reference to the *Harry Potter* series, especially since "G" and "F" are in the game.
Construction

Construction is seen throughout the Crystal Fragments demo since Dawn of the New Hour. These sections are to signal that the area is not yet finalized. With each update, some construction sites have been remodeled, removing construction "signs".

## Construction "Signs"

While actual signs aren't placed around the various locations throughout the game, there are plenty telltale "signs" that a place is currently unfinished. These include:

* A multitude of boxes (assumed to be items not yet unpacked)
* Caution cones
* A-Frame barricades

Boxes are normally seen inside buildings, whereas caution cones and barricades are usually seen outside.

## Trivia

* Not all construction areas are finished with the following update.
* Some barriers replace room transfers, blocking the player from continuing past that location.
Leap of Faith Wikia

## Leap of Faith - Rollenspiel Wiki

Als Nachschlagewerk dienend soll diese Wiki dabei helfen die Welt, deren Geschichte, Kräfte und Veränderungen zu verstehen. Zusätzlich dazu soll die Flora und Fauna, die Umgebung, Orte, Kultur, Rassen, Länder etc. erklärt werden um die Informationen als Einheit nutzen zu können.

Vorerst werden nur einige Planungsarbeiten eingefügt, weshalb diese Wiki noch stark in Arbeit ist.

Im übrigen hat das Spiel rein gar nichts mit dem gleichnamigen Kartenspiel zu tun.

**Diese Wiki ist noch im Aufbau.** *Erst wenn die Grundlagen fertiggestellt wurden (siehe unten), wird sie heraus gegeben.*

## (( **Notizen des Administrators ))**

* Kategorien (Verbindungen) verknüpfen
* Jede größere Themen-Seite mit mehreren Weiterleitungen beginnt mit **Einleitung** und endet mit **Auswahl**
* Formschönere Struktur erst zum Abschluss des **gesamten** Themas
* Meide große Themen. Micro > Macro
Ahmed

Ahmed is a character in Crystal Fragments. He plays the role of an antagonist.

*(not yet written)*

## Story

**Spoiler warning: *Plot and/or ending details follow.*** *(Skip section)*
*(not yet written)*

***Spoilers end here.***

## Trivia

* Ahmed was included in the game as part of a Christmas gift to the developer's real life friend, who had mentioned in passing that he'd want to one day be in a video game, maybe as a "bad guy".
Cheat Menu

The **Cheat Shop**, or **Cheat Menu**, is a hidden shop located within Niji's Realm.

## Concept

The Cheat Shop is mainly designed like any other shop: the player is able to "buy" cheats by using accumulated gold to trade in for various ultra-boosts.

## Cheats

Cheats available for purchase include:

* **Level Increase -** increases the party's level by one.
* **Level Decrease -** decrease the party's level by one.
* **Endless Magic -** decrease the cost of Magic Points down to 0MP.

More will be added as the information is updated.

## Location

The location of the Cheat Shop was entirely unknown until Demo Update 1.9.4. The current location set is within Niji's Realm. For demo purposes, the cheat shop has been unlocked from day one. In the Full Version, the Cheat Shop will be unlocked through a set of side missions issued by Niji.

## Trivia

* The Cheat Shop is one of the few features not included in the Developer's Room.
* The cheated passive ability Endless Magic is a nod towards *Kingdom Hearts II*, which has a similar ability with the same name. Instead of lowering MP costs, Endless Magic in *Kingdom Hearts II* gives Sora the capability to "unleash magic combos endlessly".
Wayfinder

> *"This thing...it's based off of some weird fruit somewhere in another world. Supposedly, it is supposed to create some sort of unbreakable connection. Carry these things, and the legend says that you'll always find your way back to each other!"*
>
>

> Mr. Tot explaining the Wayfinder's power.
>
>

A **Wayfinder** is a star-shaped charm that supposedly gives good luck to wanderers and travelers. It is designed in the shape and idea of a "weird fruit" from another world.

## Design

All Wayfinders have a specific, five-point star shape to them. According to Mr. Tot, the "correct" way to create a Wayfinder is by using seashells and twine. However, many others have made Wayfinders out of other materials as well, such as stained glass and even machine junk. In some cases, there is a token in the middle of the star, reflecting specifically on an aspect of the owner.

## Trivia

* The fruit mentioned by Mr. Tot is a paopu fruit, found on a tree on the Islands.
* Mr. Tot has extensive research about the Wayfinder and its properties. The information is currently held in the WDF's Database.
Solaris Shores

**Solaris Shores**, originally known as **The Islands** is a location in *Dawn of the New Hour - Aurum Demo* and *Crystal Fragments - Aurum Demo*.

In the *DEMO Version*, the Islands are a playable location, but with limited access. In the *Aurum Demo*, it is noted through an Autoevent that the Islands will be completely reworked at a later date to become "original" rather than a copy of Destiny Islands.

## Setting

The player can only explore the **Seashore**, **Secret Spot**, and the **Seaside Shack**. In the *Full Version*, more areas are planned to be accessible, such as the **Cove** and the **Main Island**.

### VACHOME

Within the latest developer version of the game, a map caleld VACHOME is under the Solaris Shores folder. VACHOME could be Vacation Home, which would suggest the player might be able to rent or purchase a home while on the island.

### Seashore

The Seashore is the main area of the smaller island. With sandy beaches and the sounds of a tide, this seems like a rather peaceful location.

### Seaside Shack

The Seaside Shack is where the player's Save Point is. This leads to a bridge that connects the Seashore with a smaller island not too far out into the water.

### Secret Spot

The Secret Spot is a cave somewhat tucked away near the waterfall. A strange door sits at the end.

### Portal

During a scene with Mr. Tot, a portal appears. This is how he traveled into the Islands. If the player walks into this portal, it transports them to an unnamed world.

## Characters

* Mr. Tot
* Sora (mentioned)
* Kairi (mentioned)
* Riku (mentioned)
* Xehanort (mentioned)

## Trivia

* Originally, this was based entirely on the Destiny Islands from the Kingdom Hearts series.
	+ *"Due to the universes crashing together, this location is actually Destiny Islands from the game Kingdom Hearts. This is the home world of Xehanort, Sora, Riku, and Kairi in the series."*
	+ There are no cave drawings in the Secret Spot. It is unknown whether this takes place in a time where the cave drawings weren't there at all, or the creator simply didn't put the drawings in there yet.
	+ Originally, the Islands were to be the homeworld of Mr. Tot, before the Gate:Way cannon was constructed.
* The creator has stated this location will solely be for "the current version of Crystal Fragments", but not future versions. He did not elaborate further on the statement. This could be assumed that the Islands could be removed from any possible remake or remaster of Crystal Fragments due to copyright reasons.
Jake

Jake, largely known as Pez to the people of Carrasco and outsiders alike, is a character in *Crystal Fragments*. He leads as the head of Carrasco's Tournament House.

## Skills

### "Chaos-Pez"

Uncontrollable rage will send Pez into a dark form called Chaos-Pez. It is considered an alter ego, or an Inner Darkness. When released, Pez's overall personality changes dramatically. He becomes uncaring, violent, full of rage, and a twinge of madness.

## Trivia

* In a livestream, the real-life version of Pez stated "...I really want to be an NPC in a video game some day. That's my...that's my hope. That's my dream. (laughs)"
* Pez has a dog named Yunalesca. This is a reference, both in-game and in real life, to a character within *Final Fantasy X*.
* A familiar phrase that Pez will use involves a "no-wipe run". This is a reference to playing through a video game without a single loss/knockout/death.

## Links:

FinalFantasyPeasant's Patreon

FinalFantasyPeasant's YouTube: Main Channel and Streaming Channel

## See Also

* Sullivan
* Carrasco
* Tournament House
The Opening

**The Opening** was an event that occurred before the events of *Dawn of the New Hour*. It signifies the event of the creation of holes in space and time, and multiple universes being ripped open by the Hooded Man.

## History

In Universe 20-J, the man known as the Hooded Man discovered that is was possible to cross into other worlds. Finding it as a way to escape his own fate that he knew would come for him, he decided to escape to another world via a machine called the Dimensional Portal. By doing so, he successfully escaped to another world. This new world he hid in, until he was met by a Keeper, who had told him that he had inadvertently torn a small hole in that world’s universe by doing so.

The Hooded Man was charged with finding a way to fix the tear, but instead of doing so, he had discovered that the tear gave him the power to utilize more magical skill than he had learned in his own world. By this finding, he had concluded that by utilizing this newfound power source, he would not only be able to escape his fate, but face it head on and destroy it. He began travelling to different worlds and universes, in search of new powers and people to follow his purpose. By doing so, a large amount of rips and tears were created, thus creating the event of the Opening.

## Bleeding Effect

The more rips and tears in between multiple universe and worlds, the more came out of them. The energy holding all these universes and worlds together in their proper times and places leaked out from these new holes. The effect didn’t cause damage to people, but rather it gave some people abilities they didn’t have before. According to Lord Sain, however, people did have the power to utilize magic as they grew, but their Souls were too weak to do so. The Bleeding Effect amplified some people’s knowledge and power even more so. For example, those who had found ways on their own or being taught how to use magic would be able to use it with less risk. Magic would come easier to some. More powerful magic would be available to others to use without any problem with doing so.

The Bleeding Effect has been utilized by Kristy and by Lord Sain to synthesize crystals that amplify the Soul’s strength enough to use magic. This is not to say that humans need Soul Crystals to use magic, but it helps those affected by the Bleeding Effect to utilize magic more often and without the risk of draining their soul or magical artifacts.

## Trivia

* Miranda states that there’s significance in the Hooded Man’s origination coming from Universe 20-J, but hasn’t said why.
* The Dimensional Portal, created in Universe 20-J, was not created by the Hooded Man. Rather, it was hijacked by him.
Mayfield

Mayfield is a character within *Crystal Fragments*. She was finally given both mention and a scene in the Aurum Demo 1.9.7, after being in the game's files for years without a mention.

## Development

Mayfield has been a part of the game's files since early development within a list of character names in the coding. There's also been a piece of character rough draft artwork in the files since 2016, but has been removed with the most recent update.

In 2018, the character's story had been paused for unknown reasons.

As of late 2020, Mayfield's files in a DEV Build had been updated with small details.

As of early 2021, Mayfield's story has been continued once again, with 2022 seeing her new sprite revealed in the Aurum Demo.

## Design

While working on Mayfield, the placeholder sprite had Mayfield wear a white button-up with a red tie, a black skirt and brown shoes. This somewhat resembled a rough draft sketch of a character with a white button-up and red tie, but with a red vest, beige trenchcoat, black pants and boots.

In 2022, an updated sprite was added to the game's files, as well as a cutscene with Mayfield watching the player's party.
This sprite has been reworked from the ground up, with Mayfield wearing a black jacket, black jeans, and dark brown boots. Her hair has changed as well, from black to a dark brown. Her eyes are a dark brown, which is finally revealed due to her previously wearing goggles.

## Trivia

* The old version of Mayfield's sprite is seen in New Woodbury after the Demo Chapter 1's events have concluded. Her name is shown as "? ? ?" in the dialogue box. Whether or not this is actually Mayfield is unknown.
* Their middle name is "Dawn".
Otnemarcas

Otnemarcas is a major location that appears in Gate:WAY Crystal Fragments. This is not only where the player meets multiple party members, but also their hometown.

While there is plenty to explore throughout this city, it also acts as a nexus between the Woodbury Region and Luxerion.

## Geography

### J Street

This street is what could be considered the main street of the city for the player's exploration. It sprawls out a few blocks to the right, and hosts a miriad of interesting spots, including a bar, a club, a convention center, and a hotel. This street also connects to the lightrail station, which allows the player to ride to either the Otnemarcas countryside or the Woodbury Region.

### J and 11th

Moving right will lead to the J and 11th intersection. This area seems mainly under contruction and a bit run down in comparison to J Street. Passing through here will get the player to the end of J street.

### End of J

The end of the road houses a waterway and an old abandoned warehouse.

### 10th Avenue

This side-avenue doesn't have much in the ways of exploration, apart from an outdoor cafe area to the left and the entryway to the Underground down the right-hand alleyway. The player can make their way to K Street from here.

### K Street

K Street, also known as the Food Court, is a place where some of the locals enjoy wandering and hanging out in. While it doesn't seem like much, the Pizza Place offers a variety of food, and a convenience store provides a well-stocked round of items.

The backroom acts as a shortcut to L Street.

### L Street

This is a smaller street that acts as a neighborhood for some of the populace. While the player can't explore it fully, it does allow them to use a vending machine, visit a character group, and take a taxi to Luxerion.

## Points of Interest

### Story-Relevant Locations

* **Convention Center** - a two-story building with many rooms for many events.
* **Otnemarcas Hotel** - an incredibly large hotel, seven stories high. Enough room for entertainment and events, even more for guests.
* Club Solis
* Abandoned Warehouse
* Underground Waterway

### Shops

* **QuikShop** - a small convenience store ran by a man named Leon.
* **Vender Hall** - a gathering place for many locals shops to come together in one big room.
* **Vending Machines** - scattered minishops, usually selling a limited amount of drinks.

### Eateries

* **Otnemarcas Hotel Kitchen** - unlockable only if the player stays at the hotel.
* **Brimstone Bar** - a small cozy bar.
* **The PIzza Place** - a strange restaurant that sells more than just pizza.

### Entertainment

* **Gaming Room** - in the Hotel.
* **Music Room** - in the hotel. Allows the player to listen to in-game tracks.
* **Viewing Room** - in the hotel.

## Mini-Games

In the Gaming Room in the Hotel, the player can play the following games:

* Invasion
* Pong

## Trivia

* Most of these locations are based loosely on memories of Miranda's hometown from 2012.
* Traveling from Otnemarcas to Woodbury advances the in-world clock by 30 minutes.
List of Drops

**Drops** refer to the treasures dropped by enemies in *Dawn of the New Hour*.

## Forms

Multiple Drops can be dropped from enemies. They range from elemental crystals to materials like leather or gold. Sometimes, food or money could drop from an enemy.

So far, there are three types of Elemental Drops:

* **Shard** - weak fiends.
* **Stone** - mildly-stronger fiends.
* **Gemstone** - strong fiends.

There have been hints of there being Crystals as well, but this has yet to be officially confirmed.

Each Element Drop has an element connected to them. Their icons are relative to said element. For example, a Thunderous Shard will have the icon of a crystal with shocks of electricity emitting from it.

## Usage

Upon the player's collection of these treasures, Drops can be used in synthesis and cooking, to create items with particular elemental additions to their effects. For example, adding two shards with the Thunder element will give that item the ability to cure the user of being shocked, or will shock the enemy and possible stun them.

Drops can also be sold for quick money, ranging between 50G and even 1000G. However, the rarest Drops are unable to be sold.

Drops can also be requested in large number by NPCs as side-quests.

## Gaining Drops

### Defeating Enemies

Enemies are the most reliable ways of getting drops, as each enemy has a percentage on particular treasures to drop upon defeat. These percentages range from 8% - 33%, depending on the rarity of the item. The Drop Percentage can be raised by raising the user's LUCK stat.

### Purchasing

Enemy drops can simply be purchased from specific shops. The prices range depending on how far you've gotten in the game, chapter-wise.

### Mini-Games

The player can be rewarded for their skill in mini-games with gold, items, weapons, armor, or accessories. The player can also gain Drops from these as well.

## List of Drops

The following is a complete **list of Drops**. As the progression of the game's development goes on, this list might be updated. As of ***DEMO Version 1.6***, this list is accurate.

## See Also

* Mini-Games
* Cooking
* Nightmare
Sky

Sky (TheSkyOfTomorrow) is a main character in *JD: Meant To Be and JD: Meant To Be The Golden Era.*

He was introduced in Season Four as a replacement for banned user Just Dance Central.

## Personality

Sky is often full of sarcasm and dry humor, and often hangs around the background rather than get directly involved.

He may seem like a jerk, but in times of need he will come through and reveal his true self: a kind person with concern for everyone's safety.

## Notable Episodes

*California Dreams* (Introduction Episode)

*Their Next Adventure*

Hamilton Episode (leaked)

## Appearance

Sky has brown hair that goes to the end of his neck, with a bang covering his left eye. He often wears a blue hoodie, and at his most loneliest he wears the hood. He has basic black trousers and black shoes. He often has his hands in his hoodie's pocket.

## Quotes

"No, we're visiting the Gay Pride Parade. ...What do you *think* we're doing in a doctor's office?!"

"Doctor, doctor! Do you have a cure for incompete-a broken leg?"

"JOOOOOOOOOHN!"
Countries

There are multiple countries in this game, from which you can buy letters of marque. The list is as follows:

* Britain
* Spain
* Netherlands
* Denmark
* France
* America (Only available from 1776 onwards)
* Brazil(Idk if this exists)

In my experience(Not very much), the largest fleets usually come from France, Britain, and Spain. Netherland has a pathetic navy, rarely owning powerful ships or a larger navy(They attacked my fleet of man o wars, frigates and a second rate with brigs. Brigs!).

Should any of these countries seige a town of yours, you should take this opportunity to steal ships for the low low price of a couple hundred cannonballs and grapeshot/dozens of men. If you restart during a siege, the fleet and country sieging it will change, allowing you to gain powerful ships for free.
Slime

A **Slime** is a gelatin-like race of Nightmares in *Dawn of the New Hour*.

## Appearances

Each slime has a reoccurring factor: they all are made of slime, gelatin, or some other gooey and thick substance. Eternally dripping goop all over the place during battle, their slime can leave behind items in the form of enemy drops. Each slime's appearance is slightly different depending on their element or power level.
Niji

**Niji the Supreme** is a character introduced into *Dawn of the New Hour - Aurum Demo* and is set to appear in the full game of Crystal Fragments. Claimed to be a "god" by some, Niji appears to be able to manipulate technology, energy, and data. He can also upgrade specific weapons and armor for the party if he is brought the right items. Stern and powerful, Niji weighs in with absolution and will stop at nothing to make perfection.

## Design

Niji wears a red-orange sleeveless jacket with black bottom trim. The hood extends outward and upward, colored blue. He wears a dark blue-black shirt underneath and a sort of plating on his chest. His dark pants are held up by a belt. Although not shown in the original artwork, Niji also wears pointed shoes.

On his arm is a gauntlet, colored blue with yellow trim. On the hand section there is a large round blue device that seems to act as a holographic projector.

Niji's green eyes seem to glow, along with his striking hair. Originally dark brown, the top of his hair glows bright blue, and radiates with energy.

Rough drafts of Niji's character shows him consistently with wires connecting through his jacket in various places, yet the official artwork does not show this off.

## Personality

Niji faces the party with stern looks and a serious demeanor when the time calls for it, but mainly relaxes into a man who's perfectly fine with letting the player know he knows far more than them. Between seriousness and confidence, Niji will occasionally break for banter or rough jokes, a sign of his human side.

He shows a desire to upgrade pretty much everything he can get his hands on. For a price, he is willing to even upgrade weapons, armor, and items for the player to use in battle. He says his truest desire is to "create perfection", although what that entails remains a mystery.

## Battle

In the *Aurum Demo*, Niji's willpower runs deep as the player is locked out of telling him what to do in combat. This makes him the first guest character to be self-controlled...outside of cheating, since Niji does not enter the party in the demo.

His abilities in battle relate to stat-boosting (upgrading) party members and negative effects (downgrading) enemies. He used his energy to create blasts, forcing the enemy to sometimes show signs of status effects with just a base attack.

## Trivia

* Niji is the first non-controllable guest character in battle. However, it is not confirmed if he cannot be controlled on the field.
* Niji's character is one of many based on a real-life person.
	+ The official artwork for this character was released on the real-life person's birthday.
* Despite being augmented and immune to most illnesses, he is still wary of germs.
* He takes a liking to older technology, which the player can give him in exchange for help.
* He knows something. He has seen something. We are watching.

## See Also

* Sullivan
* Niji's Realm
Ramen

> *"Doc, Doc, look what I've got! Ramen!"*
>
>

> —Victoria when talking to Sullivan.
>
>

**Ramen** is a common food item in *Dawn of the New Hour*. There are many flavors available for ramen, as Victoria points out.

According to Sullivan Miranda, the idea to put ramen into the game was from real-life Victoria, who loves the food.

## Types

### Ramen Bowl

The Ramen Bowl is the most basic of ramen. It requires Healing Water and a Bag of Noodles, making it the ramen with the least ingredients needed.

It acts as a healing item when cooked, healing the user 100 HP.

### Spicy Ramen

Spicy Ramen is similar to the Ramen Bowl, but has an extra ingredient as well as an extra effect. This ramen requires Healing Water, a Bag of Noodles, and a Papper Pepper.

It heals the user 150 HP, and also heals the user of any burns they have sustained.

### Super Hot Ramen

This ramen is the first ramen the player will learn that damages an enemy rather than heals the user. This requires the same ingredients as the Spicy Ramen, but adds a few extra ingredients. Healing Water, a Bag of Noodles, and *two* Papper Peppers are required, and also five Fire Shards.

It damages an enemy for 150 HP, and has a chance to inflict a Burn State on them in the process. The HP Damage inflicts Fire Damage as well, which makes it useful to use against Ice opponents.

## Trivia

* Victoria, a lover of *Naruto*, has many aspects that make them very relatable to the character Naruto. Ramen being their favorite food is one of them.
* Super Hot Ramen's name is a reference to the video game *Super Hot*.