Recurring Missions

**Recurring Missions** are a series of repeatable missions that the player can complete for rewards.

With the exception of Dorm missions, all Recurring Missions can be accessed from the Missions interface.

## Daily Missions

**Daily Missions** will reset at the end of every day. Completing them will reward the user with Commandant EXP, Construct enhancement materials, and more. They will also reward the player with Daily Activity; accumulation of this during any given day will lead to further rewards, such as Skill Points and Black Cards.

In the Global version of the game, these missions reset at XX:XX UTC.

* Log in today
* Spend 100/200/300 Serum
* Clear co-op once
* Spend one black card to refill stamina
* Clear Pain Cage three times
* Clear War Zone three times
* Enter the Dorm once
* Interact with your Construct Aide once
* Purchase something from the Shop once
* (Comm.Lv80 or below) Enhance a weapon once
* (Comm.Lv80 or below) Enhance a memory once
* (Comm.Lv80 or below) Use EXP materials on a Construct once

## Weekly Missions

**Weekly Missions** will reset each week. They primarily reward Black Cards and other enhancement materials.

In the Global version of the game, these missions reset at XX:XX UTC every Monday.

* Clear Warzone 1/2/3/4/5/5/6/7/8/9/10/11/12 times
* Clear Paincage 1/2/3/4/5/5/6/7/8/9/10/11/12 times
* Score 100,000/200,000 points in Pain Cage
* Score 100,000/200,000 points in Warzone
* Fight guild boss 3 times

## Bounty Missions

**Bounty Missions** are a weekly feature. From the Bounty menu (accessible through the Missions interface), the user can accept up to a maximum of three bounties per week, each with a single objective: Defeat a specific powerful Corrupted enemy. The target enemies can be found at the end of a randomized story node; clearing the designated node will then send the user into a "hidden area" where the target Corrupted may be battled. The user's team will gain a randomized field effect while in this hidden stage.

When viewing selectable bounties for any given bounty slot, the user will have the option to refresh the list of choices up to a maximum of seven times per day. This limit is cumulative and spans all three bounty slots (e.g. if the user refreshes the list four times on their first slot, upon opening the list of available bounties in their second slot, they will have three remaining refresh counts for that particular day).

Rewards for any given bounty vary between their difficulty class ratings.

* **B-class** bounties will reward 120 EXP, 6,000 Cogs, and one random selection from: Construct EXP Pod (M) x5, Memory Enhancer (4☆) x4

* **A-class** bounties will reward 140 EXP, 8,000 Cogs, and one random item from the following pool: Construct EXP Pod (M) x7, Memory Enhancer (4x) x5

* **S-class** bounties will reward 160 EXP, 10,000 Cogs, and one random item from the following pool: Construct EXP Pod (M) x9~10, Memory Enhancer (4☆) x6, Skill Point x8, Basic Construct R&D Ticket x50~60

## Dorm Missions

Dorm Missions have two categories: **Daily** and **Story**. Daily missions are repeatable and reset each day, while Story missions are single-time completions.

**Daily** dorm missions:

* Assign chores to a Construct once.
* Pat a Construct five times.
* Complete a Dorm Event three times.
* Craft three pieces of decor.
* Recycle one piece of decor.
* Complete all Dorm daily missions (i.e. complete all of the above five missions).