BBS Stats

# Attributes and Skills

Attributes determine how many dice are rolled during a Test.

## Targeting

Targeting is the ability to track and predict enemy movements, calculate firing equations, and generally put attacks on target.

### Marksmanship

Aiming large-caliber cannons and direct fire weapons to attack targets via a flat trajectory.

### Bombardment

Calculating target movement and attack trajectory to lob shells at a distant target via a ballistic arc.

### Launchers

All launched weapons that require determining the ideal placement or timing and speed, including torpedoes, missiles, and deployable depth charges.

## Mobility

Mobility is the ability to reposition in battle, either swiftly or consistently or safely without flipping over and risking damage.

### Evasion

Movement needed to dodge incoming attacks or hazards so as not to take damage.

### Ramming

The ability to attack enemies at point-blank ranges through melee attacks, most often seeking to capsize vessels or enemy Fleet Maidens.

### Speed

The ability to travel distances swiftly, covering distance as effectively as possible.

## Hull

Size and sturdiness of a vehicle's superstructure.

### Durability

Internal reinforcement and bracing as well as emergency measures that can mitigate the impacts of damage that has broken through the armor.

### Intimidation

Use of physical size and weaponry to browbeat or terrify opposition into backing off or hesitating.

### Stability

Balance and footwork needed to avoid tipping over or capsizing during maneuvers or as a result of being attacked.

## Engineering

Engineering represents both the technical knowledge and possession of tools needed to do advanced industrial work.

### Construction

Capacity to build or repair ground installations or floating structures such as oil derricks

### Explosives

The setting and defusing of naval mines and demolitions charges used to destroy fortifications.

### Mechanics

The skill to refit and repair damaged vehicles, including ships, Fleet Maidens, and aircraft.

## Electronics

Electronics is the sum total of the communication and sensor suites that enable a vessel to assess surroundings and interfere with others ability to do so.

### Countermeasures

Electronic warfare suite that includes communication counter-jamming systems, missile lock negation, and radar deception.

### Radar

Surface and air detection capabilities. Used by point defenses to shoot down incoming missiles or airplanes.

### Sonar

Underwater sensors for detecting submarines and naval mines. Used by point defenses to shoot incoming torpedoes.

## Core

Core refers to the Fleet Maiden's Neuromorphic Processing Core, and is a measure of how powerful its computational ability is. The more advanced the Core, the stronger and more nuanced the personality of the Fleet Maiden.

### Discipline

Discipline covers self-control and resolve, for resisting temptation or pushing through adversity toward excellence.

### Command

Command is used to lead subordinates in battle and assess tactical situations to know the most effective way to utilize squadron member capabilities.

### Persuasion

The ability to communicate convincingly through charm or convincing argumentation.

# Characteristics

Characteristics are stats that are not used in Attribute/Skill Tests, but are still important

## Response

Naval combatants come in two tiers of adaptability to changing battlefield conditions: Sluggish and Agile.

### Sluggish

Traditional naval vehicles are Sluggish, as a result of the slow speed at which information must be conveyed from crew tasked with observing surroundings back to officers who make decisions and must relay those decisions to crewmates who then begin to put orders into practice. All of this takes time, and leads to slow response times to events.

Sluggish units have the following restrictions to their Actions:

* Cannot steal 1 Focus from following Turns for an immediate Reaction
* Cannot cancel an Action to take an immediate Defense Reaction
* Cannot make an Ambush Attack against any enemy Action except a Maneuver, losing one of the usual benefits of the Watch Action

### Agile

On the other hand, Fleet Maidens are Agile as a result of having a single mind observing the world, making decisions, and enacting the decided-upon course of action. Agile combatants have access to the full array of Actions.