recursal/Fanatic-Fandom huggingface dataset:
Andevora

**Andevora** is a Fanged Wyvern found where Neopterons abound.

## Physiology

Andevora has a structure similar to Zinogre, howver, it's less bulky and has smaller front legs. Andevora is covered with thick brown fur and numerous spiky scales of dark red over its limbs, back and tail. Its tail is also very long and furry. Andevora's head is small and its mouth is narrow, filled with small sharp teeth and with a long flexible tongue.

## Information

Andevora mainly inhabits places with a great number of Neopteron monsters. Although it mainly feeds on Altaroth, it can hunt bigger prey with its sharp fangs and claws like Aptonoth or even Seltas. It uses its claws to burrow and destroy anthills and bugnests and then catch its prey with its sticky tongue.

Andevora is an aggressive monster that will attack any intruders in its territory. It mainly uses claw slashes and pounds to attack, but it can charge and perform powerful tail attacks as well. Andevora can also make use of its tongue to attack distant enemies at dashing speed, besides, its saliva has an acidic agent from its diet that inflicts defense down. Sometimes it will stand on two legs to attack with claws, body slams or roar. Some rare times it will burrow and attack from below with its claws.

## Notes

* Its front claws and face can be damaged and its tail can be damaged and then severed.
Anguillus

**Anguillus** is a Piscine Wyvern that was introduced at an unknown time.

## Physiology

Anguillus is a piscine wyvern, and as such its body is mainly designed for marine travel. Still, it has primitive legs with flipper-like feet. It has two fin-like appendages on its side, and a long tail. Its body is decorated with a large dorsal fin that helps it discharge the electricity that its body builds. Its eyes are a pale white, reflecting its somewhat poor eyesight.

## Behavior

Anguillus spends most of its time underwater, lurking to find prey. It hunts using its powerful electric charge, stunning prey so it can deliver its powerful bite.

### Tracks

Anguillus leaves behind footprints, and occasionally a puddle of charged water.

## Abilities

Anguillus has the remarkable ability of generating electricity in its body, and then discharging it through its decorated dorsal fins. This is a valuable ability in combat and hunting, as it allows it to stun its prey or otherwise shock it to death.

## Ecological Information

### Habitat

Anguillus, being a piscine wyvern, is most at home in areas with large bodies of water, such as the deserted island.

### Ecological Niche

Anguillus is a mid-level predator, being mostly restricted to the water and only travelling out of it if it really needs to. Its preferred prey is other smaller fish, although it may occasionally battle other piscine wyverns should the opportunity present itself.

### Biological Adaptations

Anguillus has evolved the ability to discharge large jolts of electricity, mainly through its dorsal fins. It uses this primarily to stun prey. Its mouth is also lined with small, very sharp teeth, allowing it to deliver a powerful, piercing bite. Additionally, these teeth can quickly regrow if lost. It's ability to generate electricity in its body has granted it a natural resistance to the thunder element, and its marine lifestyle has granted a similar resistance to water.

## Game Data

### Rage and Tired States

* Rage State: The monsters dorsal fin will glow a constant yellow.
* Tired State: The monster will more often pause after an attack.

### Breakable parts

Head (x1) Its bite attack becomes weaker.

Tail (Severable) Due the part of the dorsal fins being removed, its electric attacks are weakened.

Back (x1) The monsters electric attacks are slightly weakened.

Fins (x2) The monsters charge attacks will become slower and easier to dodge.

### Physical Damage Effectiveness

 Tail
 Back
 Fins

## Quests

### Low Rank

 **Client:** Exploration leader
 **Notes:**
*Unlock Conditions: HR8 or higher.*

### High Rank

 **Client:** Exploration leader
 **Notes:**
*Unlock Conditions: HR14 or higher.*

## Attacks

* Bite: Self explanatory; the monster will bite the hunter.
* Power up: The monster will charge itself, and perform either bite, charge or swing with an added thunder element.
* Shock: The monster will roar, and release an area of effect electric attack.
* Charge: The monster will charge at the hunter.
* Swing: The monster will swing its tail.
Auroral Teostra

**Auroral Teostra** is a subspecies of Teostra found in the Snowy Mountains.

## Physiology

Auroral Teostra has snow white fur and mane and it's covered with light blue shells, while the legs are bluish gray. Its longer horns and claws are black. Its wings are incredibly beautiful, as they shine like a boreal aurora, hence its name.

## Information

Auroral Teostra is a dangerous Elder Dragon capable of creating blizzards and strong winds, it can be found in cold environments and has nocturnal habits. Being very agressive, it's a great danger for villages found near these areas.

Auroral Teostra has a similar moveset to its volcanic cousin, but unlike Teostra, its dust doesn't explode and instead it saps the heat from air so it can freeze its enemies. It can also breath ice and create strong winds to push the hunters.

## Notes

* Icon created by DinoHunter2.
* This monster was created in collaboration between DinoHunter2 and SnowFoxLauren.
Acrid Yian Garuga/Acrid Yian Garuga Equipment

This page lists all equipment from Acrid Yian Garuga in every Monster Hunter fangame it has appeared in.

## Monster Hunter World Cataclysm

### Armour

* G Rank α EX
* G Rank β EX

### Weapons

* Melee Weapons
* Ranged Weapons

* Longsword
* Dual Blades
* Hammer
* Hunting Horn
* Lance
* Gunlance
* Switch Axe
* Whip-Spear

 1307

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 554

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 2059

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1663

**Handicraft Lvl 5:**

 Unique/Notes

 911

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 911

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1386

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1109

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

* Light Bowgun
* Trapshot
Amura Ganqeon

The **Amura Ganqeon** are Subspecies of Ganqeon. In contrast to their more common pink species, their two front tentacles have developed different bone-growths that give them more defensive and tactical adaptions.

## Appearance

Amura maintains most of the physical appearance of normal Ganqeon, with the exception of shorter back tentacles, the left fronts blade becoming a oval shield and a longer right blade. Plus its head fins are shorter. Instead of the pink hide it has a rich purple colour, the red eyes become a green colouration with the red going to the pupils.

The mouth mostly stays extended out more frequently than normal's.

## Attacks

**Some moves are shared with Ganqeon**

* **Shield**: Mostly when not attacking, it has its left tentacle in front of it.
* **Sword Combo 1**: Swiftly swings its sword left and then right. Bleeding if both hits connect.
* **Advanced Sword Combo 1**: Enraged it ends the combo with a spinning cut.
* **Sword Combo 2**: An up and down swinging attack. Bleeding if both hits connect.
* **Advanced Sword Combo 2**: Spinning slash after combo when enraged.
* **Vent Usage**: Will use its heat vent to heat up its blade, causing it to do fire damage without fireblight.
* **Water Beam**: Enraged instead of the water spit it becomes a short ranged waterbeam.
* **Shield Bash**: A swift swing of it followed by a forward slam.
* **Advanced Shield Bash**: Enraged it does a spin attack after.
* **Block**: If a charge attack is about to finish and hit Amura, it will place its right arm behind its left as it places its shield in front of itself to cause it to bounce. Can break out of an attack to do it.
* **Charged Slice**: Goes backwards drawing back its blade, then dashes back forward and does a heavy slash. Instant bleeding.
* **Block Counter Attack**: If an attack causes the block to make Amura flinch, the shield might to used to ram into the target that caused it.
* **Blockswimmer**: Amura Ganqeon moves backwards and shield's its face and then rushes forward. Hunters hit by the charge get knocked backwards far. Once charged enough it will stop the charge with a mega slam and an arc slice. Impact with the mega slam will cause Stunned and the slice can cause Bleeding.

## Breaks

* Back Tentacle Scarred (Individual Breaks)
* Shield Damaged
	+ Shield Tentacle Severed
* Blade Cracked
* Heat Vent Scarred
* Horns Broken
	+ Face Scarred
* Head Fins Broken (Rage Only)

## Rage and Tired states

* **Enraged**: Blade extends and will huff bubbles from mouth.

* **Tired**: Blade droops, drools and its blocks fail far more.

## Interactions with The Frenzy/Hyper State/Apex

Amura Ganqeon can be infected by The Frenzy, its eyes turn completely red like its standard species and its hide turns a near black colour.

It cannot go apex.

Amura Ganqeon can be in the Hyper Status.

## Trivia

* Upon severing the shield, it will fall down and fall to the floor. There it can be carved once like severed wyvern tails.
* The move set is easily guessed, based off the Sword and Shield class for hunters.
Arachia

A huge Temnoceran that fused with a desert flower. It wanders from desert to desert to find a good place to root itself and grow.

## Ability

The Arachia has a symbiotic relationship to a giant, flowering cactus. In return for prey digested in their shared stomachs, the cactus fires beams if pure solar energy and entangles prey in its vines. The Arachia can produce webs, but it prefers to hide underground to ambush its prey. It has shovel-like appendages on its front limbs that allow it to dig. It also uses these to stab its prey.

## Behavior

The sandy plains's master of camouflage, the Arachia often hides in the cactus patch found in the Sandy Plains's desert. It's plant allows it to absorb energy without eating. It is not uncommon for an Arachia to unwittingly plant itself in a farm in order to get handouts from the farmers. As such, it is found that they are actually quite friendly.
Azulgard/Azulgard Equipment

## Weapons

### Sword and Shield

**Azul Club** --> **Azul Club+** --> **Beryl Club**

### Dual Blades

**Azul Cesti** --> **Azul Cesti+** --> **Stone Cesti**

### Hammer

**Azul Slugger** --> **Azul Slugger+** --> **Fictile Slugger**

### Hunting Horn

**Azul Bell** --> **Azul Bell+** --> **Ashen Bell**

### Gunlance

**Azul Gunlance** --> **Azul Gunlance+** --> **Terracotta Gunlance**

### Light Bowgun

**Azul Gun** --> **Azul Gun+** --> **Azureous Gun**

### Heavy Bowgun

**Azul Cannon** --> **Azul Cannon+** --> **Subterra Cannon**

## Armour

### Blademaster

#### Low-Rank

**Defense**: 80-590

**Elemental Resistances**:

* Fire +5
* Water -5
* Thunder 0
* Ice -15
* Dragon +5
* Earth +10
* Wind -15
* Nature -10
* Aether +5
* Void +5

**Skills**: Fortify, Earplugs, Antiseptic, Slow Eater

#### High-Rank

**Defense**: 215-590

**Elemental Resistances**:

* Fire +5
* Water -5
* Thunder 0
* Ice -15
* Dragon +5
* Earth +10
* Wind -15
* Nature -10
* Aether +5
* Void +5

**Skills**: Fortify, Earplugs, Antiseptic, Slow Eater

#### G-Rank

**Defense**: 370-655

**Elemental Resistances**:

* Fire +5
* Water -5
* Thunder 0
* Ice -15
* Dragon +5
* Earth +10
* Wind -15
* Nature -10
* Aether +5
* Void +5

**Skills**: Fortify, Earplugs, Antiseptic, Slow Eater

### Gunner

#### Low-Rank

**Defense**: 65-390

**Elemental Resistances**:

* Fire +10
* Water 0
* Thunder +5
* Ice -10
* Dragon +10
* Earth +15
* Wind -10
* Nature -5
* Aether +10
* Void +10

**Skills**: Fortify, Earplugs, Antiseptic, Slow Eater

#### High-Rank

**Defense**: 40-370

**Elemental Resistances**:

* Fire +10
* Water 0
* Thunder +5
* Ice -10
* Dragon +10
* Earth +15
* Wind -10
* Nature -5
* Aether +10
* Void +10

**Skills**: Fortify, Earplugs, Antiseptic, Slow Eater

#### G-Rank

**Defense**: 200-430

**Elemental Resistances**:

* Fire +10
* Water 0
* Thunder +5
* Ice -10
* Dragon +10
* Earth +15
* Wind -10
* Nature -5
* Aether +10
* Void +10

**Skills**: Fortify, Earplugs, Antiseptic, Slow Eater
Aerosquamatos

**Aerosquamatos** is an ancient and basal species of flying wyvern that has gone extinct many millions of years ago. This proto-flying wyvern is the most primitive member of the "pseudowyvern" Flying Wyvern group.

## Physiology

Aerosquamatos posses a long lizard-like body, its skull is very similar to those of monitor lizards in structure and shape and has a single horn-like crest protruding from the back of its skull and two ossicones above its eyes. Its tail is long and whip-like and seems to posses a frill or fan-like structure at the tip. Its hindlimbs are much smaller than its forelimbs and have some feline-like features. Its forelimbs resemble the wings of a bat or pterosaur and have large claws at the end of its digits.

## Abilities

Although it is impossible to know exactly what this Flying Wyvern was capable of it is speculated to be poisonous due to its varanid-like skull. It is also assumed to be somewhat capable of either basic flight or gliding due to the presence of primitive wings.

## Behavior

Its true behavior is unknown but based on fossil remains it appears to be predatory in nature and as such it was likely a territorial predator like many of its descendants. It may have behaved similarly to Tigrex which is a flying wyvern that displays many primitive traits.

## Habitat

Fossils of this extinct monster have been found in many locales like the old jungle and the great forest. Although it is impossible to know what either of those locales were like back then other fossils and certain stones may hint to a more arid climate in the past.

## Taxonomy

* Kingdom: Animalia
* Phylum: Chordata
* Clade: Wyvernia
* Order: Squamata
* Suborder: Wyveropoda
* Family: Squamodactyloidae
* Subfamily: Squamodactylinae
* Genus: Aerosquamatos
* Species: A. archeodraco

## Notes

* This monster is impossible to encounter on a hunt due to one reason, they are all dead...

## Trivia

* It is supposed to be a missing link for flying wyverns and quadrupedal flying wyverns.
Acidic Glavinch

The section(s) Helper Type, Helper Information (updated template) is/are still missing fully or partially.

## Appearance

Acidic Glavinch resemble Glavinch with emerald green and brown plumage stained with yellow crystal flakes, with black highlights and red eyes. They also have a larger sharper beak due to their change in diet allowing them to tear through flesh. They also have moustache like filaments over their beak to filter out effluvium allowing them to breathe in the depths of the vale.

Their plumage is much thicker than their surface dwelling counterparts allowing them to survive in the cooler parts of the vale, its also coated in a mild alkali to protect the birds upon contact with acid.

## Ecology

Common Glavinch feed mostly on parasitic and ground dwelling insects, but due to the acid burning off most parasites, this isn't an option for Acidic Glavinch, instead Acidic Glavenus allows the birds to eat its own kills (in addition to providing safety), in return the Glavinches clean the ever-growing acid crystals on the Brute Wyverns body, preventing the crystals growing too far from the tail. Despite their main food source being carrion, the birds are still able to eat insects and will feed on small insects as large as Scavantula.

As a result the birds have little need to leave the safety of Acidic Glavenus' back meaning its much harder to capture them, however when Acidic Glavenus makes a kill the birds will swarm down and feed alongside it making it easier to capture them

## Notes

* Rewards 120 points for capture.
* Acidic Glavinch is related to the Glavinch and Hellblade Glavinch.
* Like Glavinch, the Acidic Glavinch wont follow Acidic Glavenus to the arena.
Aumineidr

Aumineidr are relatively large (For a small monster) Snake Wyverns found in deep oceans, they use a pair of paralytic fangs and a large mouth to incapacitate then swallow prey whole. They are first introduced in Monster Hunter: Fate.

## Physiology

Unlike the shorter Akaneidr or the more slender Midoneidr, Aumineidr is big with a long but also quite bulky body making them quite dangerous to hunters. Their overall shape is snake like with two pairs of small legs that are very reduced and as a result Aumineidr rarely venture onto land. Their head is very distinctive, with bright yellow skin and a pair of large fangs protruding from the front and while closed it seems only a little bulbous compared to the rest of the body however, when it opens its mouth it expands like a basking sharks and is capable of creating significant suction. The tail end is equally bright with a large flat paddle tail that it uses to push itself through the water.

## Behaviour

Aumineidr is very aggressive compared to its relatives, ditching camouflage for a more straightforward method of attack whcih can be seen in its vibrant colours and more active lifestyle. Aumineidr will chase prey, using its long protruding fangs to strike and incapacitate it then swallowing it whole. This aggressive behaviour extends to predators too, Aumineidr will attempt to bite potential predators, hoping to incapacitate them and allow it to escape but sometimes will continue to attack the paralysed creature maybe in an attempt to break something off to eat.

## Useful Information

Aumineidr move very quickly but will stay still and open their mouths to do most attacks, striking this open mouth will stagger the monster, making it easier to deal with.

## Ecological Information

### Placement in the Food Chain

Aumineidr will happily eat just about anything smaller than themselves and have even been seen eating smaller Aumineidrs however they can eat larger creatures, twisting their bodies like a crocodile to tear off chunks (This is how they feed on Epioth, Kaigara or Ludroth). This makes them targets when other monsters are breeding as an Aumineidr would easily swallow the entire nest of even some of the largest aquatic predators such as Lagiacrus.

## Abilities

Within the mouth are large gill like structures, these are not used to breathe but are part of the mechanism used to create suction, pulling water into the mouth then out through the gills, trapping anything caught inside. If the prey is particularly large two large fangs on the upper jaw deliver a paralytic toxin, disabling any prey for the time it takes to swallow (This in game results in paralysis once a hunter gets sucked in).

## Quests

 **Client:** (Usually) Brave Archaeologist
 **Notes:**

## Notes

* Aumineidr is very large for a small monster, being as long as a Royal Ludroth though not as large overall.
* The Page has been made mostly by Kweazle but the brainstorming for it was a joint effort between Kweazle and Elusive.
* Aumineidr Fangs can be used to make Paralysis Ammo and Coatings, with each fang making a considerable amount.
Abyssal Grotto

The Abyssal Grotto is a new arena location in Monster Hunter World Cataclysm.

A cavern deep within the heart of the Elder's Recess, this grotto would once have been filled with glowing blue crystals. However, once the Archdragon known as Darkeater Midir began residing here darkness formed from the malice of the Abyss itself has ensured that no light could break through.

## Environments

Between the dull crystals all around the grotto, dark wisps of black smog almost seem to crawl between any and all cracks in the rocks around these crystals. Due to Darkeater Midir's presence here, there can sometimes be Humanity Phantoms seen off in the distance, approaching as the Hunter faces off against the mighty Archdragon.

### Base Camp

A small base camp has been set up here by Siegward, Knight of Catarina, within a cave that leads down to the Grotto after a long fall. There is a pot of Estus soup on the fire that is capable of restoring a Hunter to full health with just a sip, alongside other trinkets from Siegward's journey in the Kingdom of Lothric.

### The Abyssal Grotto

The first thing a Hunter will see as they fall into the grotto is the dark crystals that line the walls of this place, dark shadows fleeing from the intruder. Darkeater Midir has changed this once luminous grotto into a place of shadows and abyssal malice, shades of Humanity seen lingering around the battlefield, growing ever closer as the battle is waged. Water splashes underfoot as wisps of abyssal fog reaches towards the ceiling, perhaps looking to take down this world it finds itself in.

## Monsters by Rank

* 7★

Darkeater Midir
Absolutely Nothing

**Absolutely Nothing** is what is left of life and the universe after the end.

## Ecological Information

### Placement in Food Chain

Nope, still nothing, just keep scrolling.

## Breaks

If you can even call this a creature, try breaking something of it.

## Quests

Wait, did you seriously think you could hunt this thing? *Wow!*

## Ecology

### Taxonomy

* **Kingdom:** Nothing
* **Phylum:** Still nothing
* **Class:** And still nothing
* **Order:** Ditto
* **Family:** You guessed it
* **Genus:** *Whoa, nothing!*
* **Species:** *Oh absolutely nothing!*

**Absolutely Nothing** is what encompasses everything.

### Biological Adaptations

We're talking a concept here, not a thing.

## Trivia

* Is anyone even reading this? It's *so* low effort.

### Notes

* April Fool's to whoever made it this far, no hard feelings.
Aether Taiga

The Aether Taiga is a specialised locale that is clad in layers of snow on the highrise of a frosty mountainous region: the overgrowth of a distinct species of berries grow in abundance in this locale which makes it the perfect domain for the blizzard empress: Shipex.

### **Key Landmarks**

* Berry Overgrowth
* Frozen Skeleton
* Aurora Skies
* Frozen Stream
* Heated Pools

### **Hazards**

* Large Snowballs: A sector of the locale features various snowballs tumbling down into the lower sector of the area: occasionally these snowballs can be large in size - if the hunter is caught in them, they'll be rolled straight down into the lower sector of the map. This deals no damage but can be a time-waster.

## **Fauna**

* Angelfly
* Frostborers
* Omenfly
* Snow Monkey

## **Food Chain**

Due to this areas speciality - the other monsters here aren't native to the locale: typically visiting to find food or territory before being chased away by none other than Shipex itself.

## Music

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## Notes

* All members of the Diva Four have their own specialised locales that suit their environmental needs with this locale suited for Shipex.
* The berries here are a favourite of Shipex alongside the occasional drink from the heated pools and the herds of Popo that pass near the locale makes this place a paradise for the blizzard empress.
Ancient Basin

The **Ancient Basin** is a location introduced in Monster Hunter Evolution. It is located in a dry desert basin that is surrounded by multiple plateaus and rolling sand dunes. In the center of this locale is a large dried lakebed that is surrounded by a sparse forest of cacti. This locale is home to many tough desert-dwelling monsters and is an area popular with adept hunters.

## Food Chain

**Note: The star ranking system is different in Monster Hunter: Evolution.**

### Low (★★)

* Gendrome
* Anggiralos
* Quilaxtra

### Middle (★★★)

* Cynodama
* Barroth

### High (★★★★)

* Jorokhios
* Ospanseros
* Ragilodillos
* Vastatoblos

### Top (★★★★★)

* Kreostas
* Trakhios
* Pirhaktor
* Eumurikos

#### Apex (★★★★★★)

* Dujizhi
* Xivuthûn
* Solmaron
* Tautogoth

## Endemic Life

### Terrestrial

* Thorny Toad: Small, spine covered amphibians that stalk the prairie and desert in search of bugs and small animals. Their spines can shoot out to deter predators and can even pierce the hide of large monsters.

### Aerial

* Macrofly: Large flying arthropods that have crimson colored wings and blue antennae. Rare and easily spooked, these flies are striking to looks at.

### Aquatic

* Spotted Dipterus: Primitive lungfish that are covered in spots, these fish patrol shallow water and feed upon invertebrates.
* Swarming Strunius: Small, toothy, fish that swim in large schools. Although easily spooked they will feed on whatever they can.
* Salanewt:
Archa’Jiiva/Archa’Jiiva Quests

This page contains all of the quests featuring Archa’Jiiva, in each game it appears in.

## Monster Hunter World Cataclysm

### G Rank 8 Star

 **Client:** The Marshal
 **Notes:**
*-Unlocks the next stage in the Heavenly Black Dragon dlc when completed, which is the siege.-Unlocks the Archa'Jiiva siege for weapons, similar to Safi'Jiiva.*

 **Client:** Field Team Leader
 **Notes:**
*-Fills the same role as the siege quest for Safi'Jiiva.*

 **Client:** The Marshal
 **Notes:**
*{{{Notes}}}*
Aramoth

The section(s) about essential information is/are still missing fully or partially.

## Physiology

In terms of body shape Aramoth resembles a smaller, lighter colored Akantor although it is noticably smaller only being about 3/5 the size of the regular Akantor male. The tusks that are located on their lower jaws have a forward facing position curving slightly upward. They are covered in a thick protective shell meant to help fend off against attacks from attacking predators or larger prey compared to their regular diet of Apceros and ~~Flurros~~ Noios. The claws that are located on their front limbs are made of a material strong enough to slam through rock and quite possibly even steel. Lining their backs are large pointed spikes that increase their already formidable defenses making them similar to an impenatrable fortress, although their undersides aren't as resistant to damage as the rest of their body.

## Behavior

Hardened from centuries of natural selection at its finest, they have become great predators attacking other creatures that stray too close to their territory save for a specific few that pose no threat to them. They usually make sure to nest close to herds of Apceros as a quick and easy source of food. In direct contrast to this ruthless disposition, they still have many docile traits left over from before their great migration as many have been seen nuzzling against each other while purring, sometimes entertaining the small wingdrakes found in some areas, and even sitting down at open places watching the sun set or rise.

## Ecology

### Placement in Food Chain

Moderately territorial they have no worries when it comes to smaller monsters usually letting them go by without much care as they seen no threat. When it comes to larger monsters however they will immediately be on the offensive growling and roaring trying to intimidate the other monster in hopes of it fleeing in fear. If that doesn't work they will quickly dispense everything they can physically do trying to overwhelm their opponents.

### Behavior towards Other Monsters

They are usually docile creatures towards other monsters that don't enter their territory although when hunting aynthing unlucky enough to cross their paths are usually met with an unprecedented ferocity only seen one other time when they are enraged. They don't often go for prey much larger than an Apceros as those are the easiest creatures they could possibly hunt. Although they are known to take on much larger predators such as Jyuratodas, Barroth, and even Diablos trying to wrestle the flying wyverns to the ground.
Ashrekiigal/Ashrekiigal Ecology

## Taxonomy

* + **Kingdom:** Animalia
	+ **Phylum:** Chordata
	+ **Superclass:** Cryptopoda
	+ **Class:** Draconia
	+ **Superorder:** Pterodraconia
	+ **Order:** Regiadraconia
	+ **Superfamily:** Eudracoidea
	+ **Family:** Eudracodae
	+ **Genus:** Pyronychus
	+ **Species:** P. dracus
	+ **Name Meaning: Fire Claw Dragon**

Ashrekiigal is a large Elder Dragon, of close relation to Kushala Daora and Vaal Hazak.

## Habitat Range

Ashrekiigal inhabits places that are warm and tropical, volcanic if available. It seems to prefer places with large, available sources of wood to burn, but volcanoes will do nicely as well.

## Ecological Niche

As an Elder Dragon, Ashrekiigal is an invader that actively changes any environment it takes over. It has very little trouble rising to the top of the food chain.

## Biological Adaptations

Ashrekiigal's claws are strong and easily serve the purpose of both slashing prey apart and restraining prey to allow it to bite them. While these weapons are dangerous in their own right, their unique properties make them even more dangerous. The claws and horns have materials in them that have very similar properties to flint, making them very sharp. In addition to this, however, this also allows them to create sparks that light flammable materials on fire.

In addition to this, Ashrekigal also has glands in its hands and near its horns that secrete a unique liquid, almost like a sort of sweat. This liquid is similar to kerosene, which makes it highly flammable and it can produce a second variety of this liquid which is liable to explode. The second kind can also be produced from the tail and is often thrown at aggressors, causing them to explode if not removed quickly. An interesting behavior of Ashrekiigal is that of coating its claws and horns in this liquid and using the flint-like properties of its claws and horns to light them on fire.

## Behavior

Asrekiigal is highly aggressive and destructive, scorching anything it animal it sees and miles of the terrain around it. The dragon is known to attack any monster that comes near it, sometimes even seeking out conflict with a monster it catches the scent of. These confrontations often leave massive scorch marks miles around the corpse of the opposing monster.

Oddly, Ashrekiigal seems to go out of its way to attack humans. It is unclear what the source of this behavior is, but it has resulted in the destruction of many settlements for seemingly no reason. Ashrekiigal tend to actively seek out forested areas for wood to burn, actually preferring them over volcanos. It is unclear as to why but this may have something to do with their reproduction, where they build nests and use the temperature of said nest to determine the gender of their offspring. While they may dwell in volcanos, they seem to only nest in forests, where they can better control the temperature of the nest.
Advent's Abyss

The **Advent's Abyss** is a set of massive caves located under the cavernous area known as the Genesis Caverns and houses many powerful monsters including the mighty Arogelactos.

## Layout

* **Base Camp:** This base camp is located near to the lowest area of the Genesis Caverns and by jumping down the southern exit, hunters will be lead to Area 1.
* **Area 1:** This area is located under the Genesis Caverns and is a large cavernous area with large icy stalactites on the ceiling. There's several elevated areas from which hunters can leap onto monsters to mount them. The northern exit is located on top of a large climbable wall and leads to Area 2. The eastern exit leads down to Area 4. The southern exit leads back up to the Base Camp.
* **Area 2:** This area is an area structured like a large hallway which is smaller than most of the other areas, but can still fit monsters like the Arogelactos. It has elevated areas on both sides from which hunters can leap onto monsters to mount them. The southern exit leads back to Area 1, the northern exit leads to Area 3. There's an eastern exit which allows hunters to leap down to Area 4.
* **Area 3:** This area is similar to Area 1, but also has a large entrance at the north from which monsters can spawn. It also has a large sort of ring at the western side of the area which has elevated. It also has several tall pillars in the area which hunters can climb and leap from. The southern exit leads back to Area 2 and the eastern exit leads down to Area 5.
* **Area 4:** This area is shaped like an acute angle and first goes downwards to the right after which it'll go downwards more towards the left. There's a large crevice which takes up most of the area and cannot be traversed. Most monsters generally don't enter this area, but some will. The southern exit leads back to Area 1 and the northern exit leads to Area 5.
* **Area 5:** This area is shaped like an egg and contains several holes in the walls which lead back to some smaller caves from the Genesis Caverns and are also connected, allowing monsters like Taikun Zamuza to go through them in its third phase. The western exit leads back to Area 3 and the southern exit leads back to Area 4.

## Notes

* Feel free to use this area in your game, add your own monsters or correct mistakes. Just make sure to ask first.

## Credits

* **ThumbThumb:** For the area icon and area map.
Ash Crawler

## Appearance

Ash Crawlers are large millipedes with a dull blue shell, At its front end are large mandibles which it uses to grind up tough plant matter as well as to dig through the ash that it lives in. At the other end are two long Antennae like structures, these have no sensory purpose but instead act as a lure, making predators think that end is the front, these fake antennae can be ejected and thousands of tiny spines allow them to stick to predators, its common to see Ash Crawlers with these structures missing.

## Ecology

Ash Crawlers feed on the tough plant life in the region using their mandibles to shred the roots and stems of plants, the spend most of their time crawling about on top of the ash moving from plant to plant, digging into the ash when a threat emerges and hiding. It is possible for hunters to sneak up on Ash Crawlers and spook them into dropping their tails, these can be used as Slash Pods (cutting versions of thorn pods) which can be used as slinger ammo, occasionally both tails will drop but most of the time only one can be found.
Azumogg

**Azumogg** is a volcanic Mollusk that secretes a flammable mucus.

## Physiology

Azumogg is a giant snail creature protected with an incredibly strong grey shell with sharp spikes. Its soft part is orange with yellow marks with a red belly, the whiskers on its head have yellow tips and its eyes glow red.

## Information

Azumogg is a mollusk that dwells volcanic areas, feeding on anything it can catch. Being a snail, it's a slow monster, but it must not be underrated. Despite its easy look, it's actually pretty strong and has several tricks to defend itself.

Azumogg's armored shell, as expected, is practically invulnerable and deflects all but the most sharp weapons. Its body, while soft and obviously the best place to attack, is also coated in a viscous slime that wears off on everything it touches. This substance is actually highly flammable and acts similar to Brachydios' plasma. If struck by an attack while coated in it, hunters will immediately combust and become plagued Fireblight. Likewise, the trail of slime it leaves behind will eventually catch flame and become an environmental hazard (this can be triggered instantly if it leaves its trail over a fire-geyser). Additionally it can spit globs of the slime to coat players from afar. Azummog can also attack from a distance by launching volleys of paralyzing darts from its underside. Its mouth hides an insidious-looking harpoon that has an impressive range and strikes with such blinding speed that, if not avoided before it comes out, is completely un-dodgeable. The harpoon-strike deals heavy damage, causes quake, and severely poisons the player. When taking a lot of damage the snail will withdraw into its shell, becoming both stationary and essentially invincible. Not only does it not take damage like this, but it will also ooze slime from underneath, increasing the risk of coming near it. Players can detonate large barrel bombs around it to force the snail out of hiding and temporarily stun it. The snail will eventually come out on its own if this is not done, but will have succeeded in stalling the hunter and wasting time. When in rage mode it will immediately perform a wide, sideways lash with its harpoon as it comes out, potentially hitting and poisoning multiple hunters.
Augnava/Augnava Equipment

This page lists all equipment from Augnava in every Monster Hunter fangame it has appeared in.

## Monster Hunter World Cataclysm

### Armour

* G Rank α EX
* G Rank β EX

### Weapons

* Melee Weapons
* Ranged Weapons

* Sword & Shield
* Dual Blades
* Hammer
* Lance
* Insect Glaive

 538

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 549

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 538

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 549

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1955

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 2038

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 883

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 902

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1190

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

 1215

**Handicraft Lvl 5:**

 Unique/Notes
 Upgrade/Path

* Light Bowgun
* Heavy Bowgun
* Bow
Axogaron

## Data

These bizarre creatures somewhat resemble monstrous axolotls, having pale skin, crimson, fin-like hair, a portly build, wolf-like legs, big, blue eyes, a pointed nose, and a mouth filled with yellow fangs. They can rarely be found eating fish in the Dragonslayer's Haunt's ponds and lakes. Despite what appearances would suggest, they are mammalian, and their closest relatives are the Orugarons. According to some legends, they were Orugarons who were cursed by the forest, causing them to take their current form. This legend is where they get their name from.

## Biologist's Notes

"What the the world is this thing? I've heard legends of wolves that were cursed to become imps, but it's STILL hard to believe that it's related to the Orugarons of all things!"

## Notes and Trivia

* Axogaron was based on a distorted Kamu Orugaron icon created by Dino0310, which it currently uses as its icon.
Anti-Rot

## Notes

* Necrosis Resist+1 makes Necrosis 20% less effective
* Necrosis Resist+2 makes Necrosis 50% less effective
* Necrosis Resist+3 makes Necrosis 75% less effective
* Necrosis Resist slows the accumulation of Necrosis and the amount of health, defence and resistances it drains, not secondary effects brought on by chemical reactions.

## Monsters

* These Monster have this skill in their own set
	+ Cremation Vaal Hazak
Agrethnos

## **Description**

Agrethnos is a strange and unique species of fanged beast that possesses a body that is similar to those of the Arzuros or Volvidon rather than other fanged beast. The skull of Agrethnos is boxy and covered in armored scales and is similar in appearance to the head of ancient therapsids such as gorgonops, the jaws possess similarly shaped simple blade-like fangs and short saber-teeth. The body of Agrethnos is superficially bear-like in appearance possessing four sturdy limbs that possess large clawed digits and a long robust tail, Agrethnos body is covered in a thick, overlapping, boney armor that runs the entire length of the body from head to tail. Agrethnos skin lacks fur and is instead covered in overlapping lizard-like scales, the eyes of Agrethnos are snake-like possessing snake-like pupils and are yellow in color. Although normally encountered walking on all fours, Agrethnos are capable of rearing up on two legs and using their powerful tail to help keep balance. The hide of this monster is various shades of brown, tan, and dark yellow with many darker black stripes covering the body.

## **Abilities**

Agrethnos is armed with fearsome jaws, a pair of deadly clawed forelimbs, and a robust tail. These fanged beasts are capable of using the entirety of their armored bodies as a weapon their blade like saber-teeth are capable of ripping their foes to shreds and their powerful claws and tail are capable of killing most creatures smaller than itself with a single blow that strikes with enough force to pulverize boulders. Agrethnos is capable of using its powerful forelimbs to burrow and tear through the terrain, they use this burrowing ability to create dens and ambush prey from below, these fanged beasts will also throw chunks of the terrain at their foes with their large claws. Agrethnos is also capable of inflicting debilitating bleed status effect with its claw attack. Agrethnos are capable or rearing up on two legs which allows these fanged beasts to better use their powerful clawed forelimbs in combat. These bear-like beasts possess extremely durable armor that is capable of reflecting all but the fiercest of blows.

## **Ecology**

### Taxonomy

* **Kingdom**: Animalia
* **Phylum**: Chordata
* **Class**: Mammalia
* **Superorder**: Xenarthra
* **Order**: Cingulata
* **Family**: Chlamyphoridae
* **Subfamily**: Agrethnorinae
* **Genus**: Magnaeuphractus
* **Species**: M. maximus
* **Name Meaning**:
* **Common Name**: Agrethnos

### Habitat Range

These fanged beasts prefer to inhabit locales with high temperatures and low vegetation. Agrethnos can commonly be found inhabiting desert and rarely volcanic landscapes. Some of the hunting locales these fanged beasts can be found within include the Dunes (MH:Ascension), Sandy Plains, Desert, and Volcano.

### Tracks

WIP

## **Combat Information**

### Elemental Resistances

Canon Elements

Fanon Elements
1950 Pages Element/Status Ailment Contest

***UPDATE***: Alright ladies and gents, voting has ended. The winner is the Plant Element by MonsterHunterFlacko.

Greetings ladies and gentlemen. As of yesterday, we reached 1950 pages, so you know what time it is. It's time for another new Element/Status Effect Contest! I was given permission by User:TheBrilliantLance to create this page for the contest. The rules are the same as always, post an idea for a new Element or Status Effect in the comment section below. You can only post ***one*** idea for an Element or Status Effect. Afterwards, users will vote for which idea they like the best. The idea with the most votes will officially be added to the wiki.

Your idea for a new Element or Status Ailment must answer the following questions:

* What makes it unique?
* How many monsters do you think will be using it?
* How is it created, and how can it be cured? If it can't be cured, then why?
* Where does your idea come from, and what does the name mean?
* How many pages have you planned that will use the idea?
* Is there an icon for it? If so, please post it.

Afterwards, a separate page for voting will be created. You can vote only ***once***, so choose wisely. Don't be that guy and vote for your own idea.

Thank you for reading, and let the contest begin.

***UPDATE***: Submitting has ended, voting has begun. Place your votes here: ***CLOSED***
Any ideas submitted now will not count. Vote for whichever one you like the best, and please don't vote for your own idea. Thank you, and good luck to the contestants.

***UPDATE***: Voting ends today, put your votes in now or forever hold your peace.
Angelic Plesioth

Legends tell that every April 1st, a magnificent creature descends from the heavens to defend that which is righteous, and punish those who are evil. What this truly means is unknown, as most talk of this creature are only rumors. But one thing is certain, there is a surprising lack of Deviljhos on this day...

## Physiology

The Angelic Plesioth is the size of a regular Plesioth. It has beautiful golden scales and fins, while its underside is a perfect white color. It glows with a sparkly aura that lights up the darkest of nights. The water beam it produces is a perfect, clear blue color. The purest water of all.

## Behavior

The Angelic Plesioth's behavior is boiled down to what we know based only on rumors. It is said to appear where Deviljho are invading and deals swift justice upon them to defend those hunters with honor. However, it is also known to deal punishments to hunters that it deems deserving as well.

## Abilities

The Angelic Plesioth's abilities are truly magnificent. Its hipchecks are unrivaled, able to take Deviljho down with ease. The Holy Water Beam is said to purify the filthiest of bodies of water. The sparkling aura that surrounds it lights up the dark and heals those of pure heart.

## Carves

The Angelic Plesioth has no carves and you should feel bad for wanting to hunt such a divine creature. It does have a reward item from its related quest.

## Quest

 **Client:** Mysterious Priest
 **Notes:**
*{{{Notes}}}*

* The Angelic Plesioth goes from the base camp to area 10 and must not take any damage or the quest will fail.
* The Angelic Plesioth in this quest is tiny.
* It will only move areas once all monsters in the area are slain
* Area 1 has Aptonoths, 2 has Jaggis, 5 has Bullfangos, 9 has Felynes, and 10 has Ludroths
* The quest rewards the Holy Water, used to make special weapons

## Notes

* Every April 1st, anytime a Deviljho appears in an unstable quest, the Angelic Plesioth will descend from the heavens and hipcheck it out of the map. This may happen multiple times on a quest.
* On the same day, at any random time during a quest, if you have tampered with your save file in any way, the Angelic Plesioth will descend from the heavens and punish you.
* The Holy Water element is just the water element and the Punishment ailment is just an insta cart, not actual new elements/ailments.
* Standing in Angelic Plesioth's aura will heal you and cure any status
	+ If you have tampered with your save file, the aura will drain your health rapidly.
Akarash

The **Akarash** is an Fanged Wyvern found in the Crimson Sands.

## Description

Akarash is a doglike fanged wyvern with a wiry build. It has a drooping nose, squarish ears, and piercing blue eyes. It has a narrow head, long neck, deep chest, and a flexible tail that ends in a fork. Its fur is red while its scales are black.

## Ecology

### Ecological Niche

While easily an apex predator, the Akarash is actually omnivorous and isn’t too picky about what it eats. It will steal kills from other monsters and feed on cacti when times are lean.

### Biological Adaptations

The Akarash is a natural sprinter. Its slender, streamlined body lends itself to explosive bursts of speed, supported by a robust cardiovascular system. Special paw pads and claws give it extra traction while running, while its tail acts as a rudder to facilitate sharp turns. However, it cannot maintain these breakneck speeds for long before it overheats. Its large ears help dissipate heat, while its reddish coloring provides camouflage on the Crimson Sands. The Akarash does in fact possess a thunder sac, but it is tied to the monster’s adrenal gland, and thus only comes into play when it is sufficiently threatened.

### Behavior

The Akarash is so territorial that it will not flee from Elder Dragons, even when it is clearly outmatched.

## Combat Information

### Physical Damage Effectiveness

 Forelegs (Wound)
 Hindlegs (Wound)
 Tail (Sever)

## Carves

* Low Rank
* High Rank
* Master Rank

## Notes

* The monster was inspired by and based on the nameless animal of Set, Egyptian god of the desert, storms, disorder, and violence, and Lord of the Red Land.
* While in development, the monster's name went through several iterations. Its original name was Setheos, which was deemed too obvious a connection to the creature's origin. It was then named Akanos Arashi, which was modified from Japanese for "red storm". Though better, it felt too long a name. Thus came Akarash, a portmanteau of Akanos Arashi.
Arboraceous Plains

The Arboraceous Plains are a dry realm found within the inland of the first continent of the Old World, introduced in Monster Hunter Apex.

## Endemic Life

* Airborne Life
* Aquatic Life
* Terrestrial Life
* Treetop Life

## Environments

### 1 Star Monsters (★)

ApcerosFelyneKonchuMelynxPyrosulkaVespoid

### 5 Star Monsters (★★★★★)

Desert Seltas QueenDiablosBlack DiablosOlgiilaSeregios
### 6 Star Monsters (★★★★★★)

**Ashrekiigal**DeviljhoRajangFurious Rajang**Kushala Daora****Rusted Kushala Daora****Sutekphyon\*****Teostra****Lunastra**
## Notes

* During the day, when the weather is clear, cold drinks are required to handle the heat, while during the night, hot drinks are required.