CHAPTER 25: Resident Evil™: PROJECT W

**CHAPTER 25: Resident Evil™: PROJECT W** is the twenty-fifth Chapter DLC for *Dead by Daylight*, released on 30 August 2022.

This DLC features the following content:

* **1** Killer:
	+ The Mastermind
* **2** Survivors:
	+ Ada Wong
	+ Rebecca Chambers
* **1** exclusive Charm:
	+ *Green Vial* - **Rare Universal** Charm

## Description

*Only those deemed worthy of Uroboros can achieve true potential. Dead by Daylight: Resident Evil: PROJECT W features a new Killer – Albert Wesker, The Mastermind – and new Survivors Ada Wong and Rebecca Chambers. Purchasing this add-on unlocks an exclusive charm: Green Vial.*

### The Mastermind's Info

*The Killer is Albert Wesker – The Mastermind–. A visionary as brilliant as he is ruthless, Albert Wesker’s strategic mind is unrivalled. While some plans require intellect, others call for brute force. Rush forward to seize Survivors in your grasp and give them the gift of Uroboros – a necessary step on the path to evolution.*

### The Mastermind's Power

**VIRULENT BOUND**

**The Mastermind** starts the Trial with **2 Tokens**.

**SPECIAL ATTACK: BOUND ATTACK**

Press and hold the *Power button* to charge a *Bound Attack*.
While charging, **The Mastermind** moves slightly slower, as he prepares his strike.
When charged, press the *Attack button* to *Bound*.

* Hitting a Survivor with a *Bound Attack* afflicts them with ***Infection***.
* Hitting a Survivor already afflicted with ***Infection*** with a *Bound Attack* will increase their ***Infection***.
* Crashing into something during a *Bound Attack* will slam a nearby Survivor, causing damage; if not, the Survivor is thrown and loses a Health State if they are thrown into any solid object.

Survivors hit with a *Bound Attack* are unable to leave through the Exit Gate while **The Mastermind's** Power is on cool-down, being blocked by The Entity.

**SPECIAL ABILITY: BOUND VAULT**

If **The Mastermind** hits a dropped Pallet or a Window while using *Virulent Bound*, he vaults over the obstacle.

**SPECIAL AFFLICTION: UROBOROS INFECTION**

The ***Uroboros Infection*** builds over time.
Upon reaching ***Critical Infection***, the Survivor suffers from the ***Hindered*** **Status Effect**, reducing their Movement speed by **-8 %**.

If **The Mastermind** grabs and slams a ***Critically Infected*** Survivor while using *Virulent Bound*, he will automatically begin to carry them.

**SPECIAL INTERACTION: FIRST AID SPRAY**

Survivors can be cured from an ***Uroboros Infection*** by using a **First Aid Spray** on either themselves or on other Survivors.

A limited number of **First Aid Sprays** can be found inside Supply Cases, **6** of which are placed randomly in the environment.
Each **First Aid Spray** may be used **2 times**.
All **Supply Cases** still containing their **First Aid Spray**, as well as any **First Aid Sprays** placed in the environment, are highlighted to ***Infected*** Survivors in **white**.

Using the **First Aid Spray** briefly reveals the Survivor's location through *Killer Instinct*.

### The Mastermind's Perks

Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.
<p>When a Survivor performs a ''Rush Vault action'' within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of you, ''Superior Anatomy'' activates:
\*'''Increases''' your Vaulting speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''&#37;''' the next time you vault a Window<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
''Superior Anatomy'' deactivates after vaulting.
<p>''Superior Anatomy'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.

Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.
When a Survivor performs a *Rush Vault action* within **8 metres** of you, *Superior Anatomy* activates:
* **Increases** your Vaulting speed by **30**/**35**/**40** **%** the next time you vault a Window.

*Superior Anatomy* deactivates after vaulting.
Your genes have been altered to heighten your senses in intense situations.
\* While carrying a Survivor, the Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of all other Survivors are revealed to you when they are within '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''metres''' of your location.

Your genes have been altered to heighten your senses in intense situations.
You are a brilliant tactician who prepares for every eventuality.
<p>Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, ''Terminus'' activates:
\*All Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, who are either injured, dying, or hooked, suffer from the '''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' until the Exit Gates are opened.
\*\*This effect lingers for an additional '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' after the Exit Gates are open.

You are a brilliant tactician who prepares for every eventuality.
Once the Exit Gates are powered, *Terminus* activates:
* All Survivors, who are either injured, dying, or hooked, suffer from the ***Broken*** **Status Effect** until the Exit Gates are opened.
	+ This effect lingers for an additional **20**/**25**/**30** **seconds** after the Exit Gates are open.

### Ada's Info

*The new survivor Ada Wong is dexterous and enigmatic. Ada’s survival skills make her a valuable ally, provided interests remain aligned.*

### Ada's Perks

You know that the best way to stay one step ahead is to keep tabs on the competition.
<p>After repairing Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">50 %</span>''', ''Wiretap'' activates:
\*Press the ''Active Ability button'' while near a partially progressed Generator to install a Trap, which stays active for '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">110</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">120</span>''' '''seconds'''.
\*Whenever the Killer comes within '''<span class="luaClr clr clr6" style="color: #ff8800;">14 metres</span>''' of the ''Trapped Generator'' their Aura is revealed to all Survivors.
''Wiretap'' deactivates after the Generator is damaged or once the timer runs out.
<p>The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of ''Trapped Generators'' are revealed to all Survivors in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.

You know that the best way to stay one step ahead is to keep tabs on the competition.
After repairing Generators for a total of **50 %**, *Wiretap* activates:
* Press the *Active Ability button* while near a partially progressed Generator to install a Trap, which stays active for **100**/**110**/**120** **seconds**.
* Whenever the Killer comes within **14 metres** of the *Trapped Generator* their Aura is revealed to all Survivors.

*Wiretap* deactivates after the Generator is damaged or once the timer runs out.
The more the situation becomes compromised, the more determined you become to complete the operation.
<p>When another Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' of your location while you are in the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, you benefit from the following effect:
\* Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;''' of your missing Healing Progression to your Health Bar.

The more the situation becomes compromised, the more determined you become to complete the operation.
When another Survivor loses a Health State within **32 metres** of your location while you are in the Injured State, you benefit from the following effect:
You work best alone.
When it is just you and your pursuer, you know how to disappear.
<p>Whenever you are the only Survivor in the Trial, who is not either in the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, hooked, or already dead, ''Low Profile'' activates:
\* '''Suppresses''' your Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, and ''Grunts of Pain'' for '''<span class="luaClr clr clr2" style="color: #e8c252;">70</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">80</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">90</span>''' '''seconds'''.

You work best alone.
When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, *Low Profile* activates:
* **Suppresses** your Pools of Blood, Scratch Marks, and *Grunts of Pain* for **70**/**80**/**90** **seconds**.

### Rebecca's Info

*One of the new survivors is Rebecca Chambers. She leads by example when almost all seems lost, sometimes facing grave danger to assist her allies. Her medical brilliance keeps teammates alive and inspired, even if it puts her own safety at risk.*

### Rebecca's Perks

You are an expert in combat medicine.
Patients leave your care reinvigorated.
<p>Upon completing a Healing action on another Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, they benefit from the following effect until the next time they take damage:
\* '''Increases''' their Action speeds in Healing, Unlocking, Cleansing, and Blessing by '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''&#37;'''.

You are an expert in combat medicine.
Patients leave your care reinvigorated.

Upon completing a Healing action on another Survivor, they benefit from the following effect until the next time they take damage:
Your presence helps allies focus, assuaging the panic associated with extreme conditions.
\*When within '''<span class="luaClr clr clr2" style="color: #e8c252;">6 metres</span>''' of a hooked Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, press the ''Active Ability button'' to halt their ''Sacrifice Process'' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
\*\*If the hooked Survivor has already entered the ''Struggle Phase'', its Skill Check|Skill Checks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are paused for that duration.
''Reassurance'' can only be used once per Survivor per Hook Instance.

Your presence helps allies focus, assuaging the panic associated with extreme conditions.
* When within **6 metres** of a hooked Survivor, press the *Active Ability button* to halt their *Sacrifice Process* for the next **20**/**25**/**30** **seconds**.
	+ If the hooked Survivor has already entered the *Struggle Phase*, its Skill Checks are paused for that duration.

You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.
<p>After hitting a Great Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> while repairing or healing, ''Hyperfocus'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">6 Tokens</span>'''
For each Token, the following stack-able effects are applied:
\*'''Increases''' the Skill Check Trigger odds by '''<span class="luaClr clr clr8" style="color: #d41c1c;">+4 %</span>''' per Token.
\*'''Increases''' the Skill Check Rotation speed by '''<span class="luaClr clr clr4" style="color: #ac3ee3;">+4 %</span>''' per Token.
\*'''Increases''' the Skill Check Bonus progression by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;''' of its base value per Token.
''Hyperfocus'' loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.

You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.
After hitting a Great Skill Check while repairing or healing, *Hyperfocus* gains **1 Token**, up to a maximum of **6 Tokens**
For each Token, the following stack-able effects are applied:
* **Increases** the Skill Check Trigger odds by **+4 %** per Token.
* **Increases** the Skill Check Rotation speed by **+4 %** per Token.
* **Increases** the Skill Check Bonus progression by **10**/**20**/**30** **%** of its base value per Token.

## Trivia

* Similarly to its predecessor, CHAPTER 20: Resident Evil™, **CHAPTER 25: Resident Evil™: PROJECT W** was announced several months before its intended release.
* For a few weeks after the initial release of CHAPTER 20: Resident Evil™, the player would hear a deep voice say "Dead by Daylight" at the title screen upon logging in, which is an homage to many ***Resident Evil*** games doing the same.

This was reinstated with the release of **CHAPTER 25: Resident Evil™: PROJECT W**.
* This is the first licensed chapter to feature two playable Survivors of the same gender.

### Character Voices

* As a first in the history of *Dead by Daylight*, all Characters added with this Chapter feature numerous voice-lines, including the Survivors, in itself a first since the introduction of Ash Williams.
	+ Additionally, the Developers revisited the Survivors introduced with CHAPTER 20: Resident Evil™, including the **Legendary Characters**, and gave them voice-lines too.