Making a Character

* Making a Character in any Roleplay game can be a daunting process. The number of decisions presented to you may feel overwhelming, and you may not know where to start.
* In Freedom Fantasies it is easy to get started: just remember the three "A"s:
	+ Archetype
	+ Abilities
	+ Ancestry

* After this, the other steps build upon the Character you have made, these include:
	+ Choosing your Kit
	+ Levelling Up
	+ Writing a Backstory
* Additional ways you may customize your Characters are discussed in the Feats and Diversifying Sections.

### Part 1: Choosing your Archetype

* In Part 1 discuss Choosing your Archetype.
* Your Character's Archetype represents the narrative role they bring to the roleplay, and provides them with additional abilities to help them overcome challenges in a way which reinforces that role.
* Choosing your Archetype is the most impactful choice you will make for your Character, as most of their capabilities are determined by this choice (although it is possible to acquire multiple Archetypes through the rules for Diversifying)
* This Section briefly describes the Archetypes available and how to add the features you gain initially from these Archetypes.
* A full list of available Archetypes and the features they each offer is found in the Archetypes Chapter.

### Part 2: Choosing you Ability Bonuses

* In Part 2 we discuss your Character's Ability Bonuses.
* These Bonuses are numerical representations of your Character's innate abilities, including their Strength, Dexterity, Endurance, Intelligence, Charisma, Focus and Luck.
* We also discuss the role of your Skill Bonus here.

### Part 3: Choosing your Ancestry

* In Part 3 we discuss Choosing your Ancestry.
* Your Ancestry determines a number of additional features your Character may have inherited through their cultural background, their upbringing or their parentage.
* The features you gain from this may enhance those of your Archetype or they may contrast with them, making your Character's capabilities more diverse.
* A full list of available Ancestries and the features they offer is found in the Ancestries Chapter.

### Part 4: Levelling Up

* In Part 4 we discuss how a Character gains additional features from Leveling Up their Archetype, granting them more fantastical capabilities as the story progresses.

### Part 5: Choosing your Kit

* In Part 5 we discuss how items and equipment your Character may possess at the outset of a story are determined in the form of "Kits".
* A full list of the available Kits for a range of Settings may be found in the Kits Section.

### Part 6: Writing a Backstory

* In Part 6 of this Chapter we discuss how to write your Character's Backstory.
* You may choose to do this before or after the other Parts.
* Some people prefer to let the story of their Character guide the other steps of building a Character and so begin by writing a Backstory. Others may prefer to work out what fantasy they want to experience in the game first and so may decide the Character's other features before writing a story around that fantasy.
* Both methods are entirely valid so pick what works for you!

### Part 7: Feats

* In Part 7 we describe the role of Feats, a set of generic features available to all characters which they may gain through various aspects of the game.
* Many newer Players may wish to avoid Feats as this can introduce many additional rules to understand and use.
* In place of Feats, you will typically have the option to improve your Ability Bonuses. The game's mechanics ensure that Characters which do and do not choose to use Feats are both fun and of similar levels of capability.

### Part 8: Diversifying

* In Part 8 we describe the Diversifying a Character*,* which allows them to take on additional Archetypes as they Level Up, allowing greater customizability in how your Character grows throughout an adventure.
* Note that many Players choose not to Diversify their Character and prefer to stick to a single Archetype. The game's mechanics ensure that Characters which do or do not Diversify are both fun and provide similar levels of capability.

## Conclusion

* Hopefully this section will have broken down the process of making a Character into a more manageable set of steps.
* Once you have mastered these Steps, you may find yourself creating multiple Characters, and enjoying the full scope of customization the game has to offer.
* And the first step to Mastering the making of your Character is Choosing your Archetype!

## Navigation

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## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

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This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode