recursal/Fanatic-Fandom huggingface dataset:
Isles Wiki

## Category Pages:

* +

* Places
	+ Universes
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	+ Cities
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* Magic
	+ Normal Magic
	+ Laws of Magic
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	+ Universal Spells
	+ Specialties
		- Spell Specialties
		- Equipment Specialties
		- Familiar Specialties
		- Genetic Specialties
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* Characters
	+ Historical Figures

* Races
	+ Artificial Life
	+ Elves
	+ Faeries
		- Obrin
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	+ Former Wightians

* Historical Events
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	+ Disasters
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* Wildlife
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* Culture
	+ Equipment
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	+ Politics
		- Documents
		- Factions
		- Ranks
* Misc. Lore
Torrent

**Torrent** is an active Spell Specialty. It allows the user to control the precipitation in a small area nearby.

## **Etymology:**

Torrent is named after the word torrent, meaning "a strong or fast moving stream," often referring to rain.

## **Effects:**

Torrent allows the user to summon rain over a small area of a typical maximum of around twenty feet in diameter, though this can be increased with training. The smaller and more focused the area is, the harder the rain will come down. With great focus, the user can change the rain into other forms of precipitation like hale or snow. With enough skill, they can also expend bursts of Mana to cause weak lightning to strike at something within the are of their rain.

If the user's focus is completely broken, the rain will stop.

### **Applications:**

* Water crops.
* Damage many opponents via hale.
* Power electrical currents via lightning strikes.
* Push enemies back with heavy weather.

## **Users:**

The only known user of Torrent is Edward Mouris.
Full Cloak

**Full Cloak** is an active Spell Specialty which allows the user to turn invisible, as well as masking all other revealing aspects of their being.

Full Cloak is a mutation of the Cloak spell from the spellbook.

## **Etymology:**

Full Cloak is an improved version of the Cloak spell, thus being a "fuller" Cloak.

## **Effects:**

Full Cloak allows the user to turn their body, clothes and equipment, and anything they are holding or carrying invisible. In addition, the user is also made completely silent and odorless, and their Soul and Mana is hidden. While under the effect of Full Cloak, the user is practically undetectable. If the user experiences an abrupt change in direction or speed, such as would happen if they were to try to attack an opponent or if they were attacked while invisible, their invisibility will fade.

With a large amount of skill and practice, the user may be able to turn others invisible in addition to themself.

### **Applications:**

* Practically undetectable stealth.
	+ Escape from danger unseen.
	+ Sneak up behind opponents.
* Hide important objects.
* Hide an ally.

## **Users:**

Known users of Full Cloak include Eika Dauvenwyn and Nyssa Deuwin.
Saboteur's Axe

The **saboteur's axe** is a type of axe/polearm used in Yallein, typically by specialized military units.

## **Etymology:**

The military unit who wields the saboteur's axe, simply called the saboteur, is meant to cause chaos, disarm enemies, and destroy supplies and defenses during an invasive battle. The axe is named after its wielder.

## **Description:**

The saboteur's axe has a long handle like a polearm. It has three blades on it: an axe blade that curves inward like a sickle, a spearhead on the end like what would be found on a halberd, and a flat blade running along a foot of the shaft on the other side as the axe blade.The curved axe is used to disarm or trip opponents, while the flat blade could be used as an additional chopping weapon, although its main purpose was to kill any opponents who were tripped and fell onto the blade. The spearhead is used for longer-range stabbing.
Goblin

## Goblins

**Goblins** are a type of Faery, and one of the direct descendants of the ancient Obrin race. They are a mischievous and violent tribal race, and came into being around the 32nd century.

Goblins belong to the Obrin genome.

### Appearance:

Goblins are short, with an average height of 3'9. They have green skin, large, floppy, pointed ears and long pointy noses. Their limbs are thin and somewhat frail looking, and their frames are wiry overall.

## **Abilities:**

Goblins have an IM of 25. They excel at Illusion Magic.

* **Poison Immunity** - Goblins are immune to many forms of poison.

## **Biology:**

### Faery:

Goblins are Faeries, and thus have the distinct traits of Faeries. They are incapable of touching iron, copper, silver or lead, and their very flesh is made up of large percentages of Mana.

### Lifespan:

Goblins have an average life expectancy of 41 years.
Blink

**Blink** is an advanced elemental spell.

## Effects:

Blink activates instantly upon being cast. It requires a medium amount of Mana.

When cast, Blink affects its caster. It acts as a sort of short range teleport, with an average range of 5 meters (this range can be increased with study and practice by the user). What makes the Blink unique is that, rather than instantly transporting its caster to their desired location, it instead physically moves them there at such a speed that they appear to have been transported instantly. While in effect, the Blink creates a powerful Aura around the user, making them practically invincible during motion and allowing them to impact objects without harming themself.
Founding of Aetheria

The city-state Aetheria was founded in 2265.

## **Details:**

While most of the Aetherians throughout the world were enslaved or killed shortly following their creation, those in Brallia found themselves in a solitary environment where they could grow on their own. Their technology advanced extremely quickly, to the point that they had created their own city only 12 years after they were created. By the time they were discovered in 2578, their technology already far surpassed all other race's.
Valter 114 "Stinger" Silenced Pistol

The **114 Stinger pistol** is a weapon designed by Reginald Valter which was once commonly used in Aetheria. It is now quite common in Odohk.

## **Etymology:**

The weapon follow's Valter's typical naming scheme.

* It is named the Stinger after the stings of wasps and other insects.
* The number 114 represents the fact that this is Valter's 114th weapon design.

## **Description:**

The 114 is a simple silenced handgun which fires 6mm bullets and holds up to 32 shots at a time. It was designed with accuracy in mind, and can be deadly in the right hands.
Royal Courier Addison Miloni

### Occupa-tions:

5607-5610: Yalleinian Soldier5610-5612: Blacksmith5612-5616: Courier5616-5617: High Courier5617-present (5630): Royal Courier

## Relations

### Siblings:

Deriah Miloni, Muran Miloni % Reddist Miloni

**Addison Miloni**, usually referred to as Sir Miloni, was the royal courier of Yallein from 5617 to the present, serving as General Leuthur's personal messenger.

## **Appearance:**

Miloni is a tall tan-skinned man with bushy blonde hair who wears a gallon hat missing the left half of its brim, a faded orange shawl over his shoulders, and a brown leather jacket only going down to his stomach over a plain white shirt and baggy brown pants.

## **Relations:**

Miloni is the son of Fostir and Kamallah Miloni. He has three siblings: Deriah, Muran and Reddist Miloni.

## **Biography:**

### **Personality:**

Miloni is a hard-working, dutiful person. He is extremely dedicated to his work and takes it almost a bit too seriously at times.

### **Background:**

Miloni was born in Falklin on the Arkhanian island of Emberfall under the name Furikis Miloni. He was raised to be a farmer, but always wanted more from life. At age 15 he sailed to Witchport, Yallein, in search of other job opportunities, where he changed his legal name to Addison. After several short-lived career attempts, one of which brought him to Skyliss, he became a courier. He came to enjoy this job and was very efficient at it, quickly rising through the ranks until he was eventually noticed by Leuthur and hired as the Royal courier at the age of 25.
Boggart

## Boggarts

### Abilities

Enhanced Smell, Elemental Resistance, Gas Attacks, Intoxication Resistance, Metal Resistance, Night Vision

### Typical Technology

Primitive

**Boggarts** are a type of Faery, and a descendant of the ancient Obrin race. They are the evolution of what was once the result of breeding between Brownies and Kobri. Unlike Brownies, Boggarts tend to be cruel and volatile, and terrorize Faeries and non-Faeries alike. Boggart populations have acquired many evolutionary traits not possessed by either of the races that originally created them. They are universally despised. They are also an endangered species as of the modern period.

Boggarts belong to the Obrin genome.

### Appearance:

Boggarts are remarkably similar in appearance to Hobgoblins, despite a total lack of Goblin DNA in them. They stand an average of 3'10 and have a similar body shape to that of a Goblin, with one very notable exception: Boggarts are extremely fat. Their skin can be brown, grey, black, dark green, tan or creamy white in color, and their entire bodies are covered with hair. They have scrunched, almost pig-like faces with large snouts and flared nostrils.

## **Abilities:**

Boggarts have an IM of 3.

* **Enhanced Smell -** Boggarts have an enhanced sense of smell compared to other races.
* **Elemental Resistance -** Boggarts are resistant to the effects of cold, heat and rain.
* **Gas Attacks -** Boggarts are capable of producing a foul-smelling poisonous gas that can be released in an explosive belch to ward off attackers.
* **Intoxication Resistance -** Boggarts are resistant to becoming intoxicated, and resist the effects of many drugs.
* **Metal Resistance -**  Later generations of Boggarts built up a resistance to the burning effect caused when they touched iron, copper, silver or lead.
* **Night Vision -** Boggarts have near perfect vision in darkness.

## **Biology:**

### Faery:

Boggarts are Faeries, and thus have the distinct traits of Faeries. They are incapable of touching iron, copper, silver or lead, and their very flesh is made up of large percentages of Mana.

### Lifespan:

Boggarts have an average life expectancy of 38 years.
Cathedral Bridge

The **Cathedral Bridge** is a landmark located within the center of Goblinland. The bridge was built as an extension to the Mennerz Mansion. When the Faeries rose up and claimed Goblinland, the bridge and the mansion were taken as part of the new country, with the Tra'fem clan claiming them.

## **Claims:**

The bridge is property of Goblinland in modern day Isles.
The Sun

*(Not to be confused with The Suns)*

**The Sun** is an Equipment Specialty taking the form of a scepter adorned with a gold sculpture of a sun. It has the ability to tangibly manipulate energy.

It comes from a unique line of related Specialties wielded by the Karris family.

## **Etymology:**

The Sun is named after the object it depicts, a sun and its rays.

## **Effects:**

The Sun is a steel and gold scepter adorned at the end with a large golden sculpture of the sun. The sculpture consists of a thin ellipsoid base with eleven holes around its edge where eleven spearhead shaped pieces representing the sun's rays are attached. These rays are equally spaced apart in twelfths, with the bottom space being where the ellipsoid attaches to the scepter. The sun sculpture can detach from the scepter and the sun's rays can detach from the sculpture base. All of these parts can be telekinetically manipulated by the user. The Sun is capable of manipulating energy of almost all types, with only a few exceptions (such as Aura and Divinity) as if it were tangible. For example, The Sun could attach to a Barrier with its rays and pull it around, despite the fact that Barrier spells are typically immobile. As another example, it could attach to a projectile spell such as a fireball and throw it off course or rip it in half.

### **Applications:**

* Move Barriers or other energy-based obstacles.
* Redirect projectile energy attacks.
* Negate energy attacks by destroying them.
* Put out fires, stop electrical currents, etc by tearing them apart.

## **Users:**

The only known user of The Sun is Dawn Karris.
Automaton

**Automatons** are a type of Summon, specifically a type of Golem.

## **Production:**

Automatons have a unique method of production compared to most other Summons. Before it is given life, a Summoner must build the Automaton's body first. Once the Automaton's body is complete, the Summoning spell begins, and a Pseudo-Soul is implanted into the Automaton. The Soul must be filled with Mana transferred from the Summoner, and from then on the Automaton will be able to function on its own without draining Mana from the Summoner. Efficient Automatons should be able to passively generate more Mana via their Pseudo-Soul than they use, thus allowing them to function forever.

The main distinction of an Automaton from other Golems is that an Automaton controls an animate machine body, whereas a normal Golem controls an inanimate body that requires Magic to be made mobile.
Dwarf

## Dwarves

**Dwarves** are humanoids created by Prism in the mid 2nd century. They're a race of carefree inventors with a taste for luxury.

Dwarves belong to the Wightian genome.

### Appearance:

Dwarves are much shorter than Humans, with an average height of 4'8, and much bulkier, with shorter yet stronger limbs. They often have darker, tanned skin of a slight reddish tint and luscious beards and mustaches. Dwarven women uniquely tend to also have facial hair.

## **Abilities:**

Dwarves have an IM of 40. They excel at Conjuring, Wards and Elemental Magic.

* **Tough Bones** - Dwarves' bones are much stronger and stiffer than those of other races. This makes dealing fatal attacks to them such as concussions or dismembering limbs much more difficult, but also makes Dwarves much less flexible.
* **Fire Resistance** - Dwarves are highly resistant to fire and heat.
* **Night Vision** - Dwarves have near perfect sight in the dark.

## **Biology:**

### Lifespan:

Dwarves have an average life expectancy of 93 years.
Combine

**Combine** is an active Spell Specialty which allows its user to combine other people's abilities to form a new temporary ability.

## **Effects:**

When used, Combine allows its user to create a new ability by combining two other people's abilities. The ability used in the combination can be a person's Specialty, a Cast, a unique spell, or other rare forms of Magic (examples including Godly Abilities and Tatouáz), chosen by the user when Combine is cast. The user must be in physical contact with both people whose abilities they're combining. They must also complete the spell verbally, requiring the user to come up with a name for any new combination.

## **Users:**

The only known user of Combine is Mordred Gihilnes.
Venomancer

**Venomancer** is a term used to refer to Elementalists who specialize in poison/heavy gas Magic.

## **Usage:**

By technicality, the term Venmancer can refer to anyone who has knowledge of how to use Ven- Magic, however it is most often used to refer to professional Elementalists who specialize in using the elements of poison and heavy gas..
Telekinesis (Specialty)

**Telekinesis** is an active Spell Specialty and an evolution of normal Telekinesis. It allows the user to move and manipulate objects with their mind.

## **Etymology:**

Telekinesis' name is made up of the root word tele, for "at a distance," and kinesis, for "motion."

## **Effects:**

Telekinesis works practically identical to its normal spell counterpart, simply without a limit on its effectiveness. Telekinesis allows the user to manipulate one or more objects' movements with their mind. They must be able to see the object they are affecting.

### **Applications:**

* Increased movement speed.
* Levitation acrobatics.
* Jump to great heights.
* Basic flight.
* Provide basic flight to others.
* Push opponents back.
* Move opponents to worse positions.
* Move allies to better positions.
* Improvised projectiles.
* Ranged melee combat.
* Use objects as shields.
* Disarm opponents.
* Arm allies.
* Redirect projectiles.
* Easily transport objects.
* Construction via levitation.
* Hold up mudslides, cave-ins, and similar events.
* Pull allies out of danger.
* Easily escape from danger.
* Alter the terrain.
* Bind opponents.
* Sort through objects.
* Clean up messes.
* Repair damaged structures.
* Hold objects in place.
	+ Stop attacks.
* Open locks.
* Negate other's telekinesis.

## **Users:**

The only known user of Telekinesis is Lucas Managna.
Brallian Highlands

The Highlands region makes up the upper third of Brallia. The region is cold and snowy, and separated from the rest of the continent by the natural border the Jutting Edge.

## **Claims:**

The majority of the Highlands belong to Eleskiir, though the Birwick Mountains are property of the indigenous races there.

## **Settlements:**

* Druiidae
* Pyraelus
* Frostport
* Fort Gryphon / Miriumn
* Fjien
* Osris
* Molkier
* Kraladd

## **Landmarks/Regions:**

* Birwick Mountains
* Pyraelus
* Valley of Red Snow
* Feith Taiga
* Birwickon Taiga
* Gary River
Founding of Goblinland

In the 4630's, the Faery races dwelling in the 300 League Forest of Yallein rose up and fought to claim the forests Fro'mei'map as their home.

## **Details:**

Most species of Faery were immune to Wyvernsmouth, thus giving them an advantage during the Wyvernsmouth Plague. In the 4630's they rose up, forming a semi-working society with the most intelligent types of Faeries, the Kobolds, as their leaders. They claimed the forests West of Archeville as their home, calling it Fro'mei'map. Most people were against the Faery uprising, especially since there had been active construction of a settlement within the forest at the time, however Yallein did not have the strength to combat the Faeries due to the current plague, and so, the Faeries were allowed to have Fro'mei'map under the condition that they never made an attempt to expand their claims based on the 4638 Treaty of Faeryland (The area was yet unnamed, and Faeryland was the typical nickname for the area). They eventually decided that the name of the country was to be Goblinland.
Barrier

**Barrier** is a simple elemental spell.

## Effects:

The Barrier forms almost instantly after being cast. It requires a low amount of Mana (with increased Mana input, the strength and size of the Barrier can be exponentially increased).

The Barrier is a shield of energy created by the caster. It is usually blue in color and will appear to be made of flames and electricity, however this is just aesthetic. It is most easily cast in the shape of a 2-Dimensional circle or square, or with increased skill and Mana input, a dome. The Barrier cannot be moved, by either caster or foe, via any normal means after it has been cast. It acts as a shield or wall, blocking attacks, both physical and magical, and preventing objects from passing through it.
Elementalist

**Elementalist** is a term used to refer to Mages who specialize in Elementalism.

## **Usage:**

The term Elementalist is used to refer to Mages who specialize in Elementalism, especially Mages that practice multiple elements rather than focusing on one. It is an umbrella term which can be used to refer to many of its subcategories, such as Pyromancers, Cryomancers, etc.
Calendar Month

Strangely, each calendar month in the Isles is the same as its real life equivalent, even having a similar name, and similar holiday dates. The exception to this is that leap years do not exist in the Isle.

List of months:

* Jalliary
* Febriary
* March
* Ahril
* Mai
* Jude
* Julien
* Auchust
* Sepiember
* Othiember
* Noviember
* Dechiember
Kellnir

The **kellnir**, sometimes referred to as a "cleaverblade" or just "cleaver," is a type of sword developed in Vaudenguard and used both there and in Yallein.

## **Etymology:**

The kellnir's name is derived from the Vauden word "kell," meaning "to gouge." It is notably similar to "vankell," the Vauden word for sword.

## **Description:**

The kellnir is a two-handed sword with an average blade length of 3-5 feet and a thickness peaking at 7 inches wide. The blade is forged in an iconic wave shape, starting with the base of the blade around 4 inches wide and straight. The blade curves outward with a crest at around 5.7 inches, then inward with a trough at around 4.8 inches, and up again to a crest of 6.5-7 inches. The blade then curves inward a final time and tapers down to a sharp point, allowing it to be used for thrusting attacks. It has a notably long hilt.

The weapon is intended to be used against large opponents, often tough-skinned monsters, utilizing a technique where the wielder would strike a foe with one of the blade's crests and then rapidly alternate between each of the blade's crests in an oscillating motion while also utilizing a reciprocating motion like a saw. Doing so correctly efficiently tears through hide or armor and causes extreme pain.

## **History:**

Originating as a cutting tool used for cutting animal hides, many Vauden Dwarves modified what is now known as the kellnir into a weapon during the Vauden-Vachen war. Throughout the war, the tools were redesigned to make much more efficient weapons, and following the war they were perfected, as they were highly effective for sawing through the tough hides of the many beasts that inhabited the smith mountains. It is one of the few Vauden weapons to be exported to Yallein.
Golem

**Golems** are a type of Summon.

## **Production:**

Golems have a unique method of production compared to most other Summons. Before it is given life, a Summoner must build the Golem's body first. Depending on the type of Golem, this could mean either making multiple body parts or a fully connected body. Once the Golem's body is complete, the Summoning spell begins, and a Pseudo-Soul is implanted into the Golem. The Soul must be filled with Mana transferred from the Summoner, and from then on the Golem will be able to function on its own without draining Mana from the Summoner. Efficient Golems should be able to passively generate more Mana via their Pseudo-Soul than they use, thus allowing them to function forever.

## **Types:**

Golems are divided into two main types, depending on how they're built:

### **Composite Golems:**

Composite Golems are made up of different parts which are not connected. When the Golem is cast, these parts will often be held together by the Golem's own Magic.

### **Uniform Golems:**

Also known as "Full Golems." Uniform Golems' bodies are all interconnected like the body of an actual creature would be. They move and manipulate individual parts of their body using Magic in place of muscles.

## **Class:**

Golems are divided into 11 Classes, ranking both how powerful/useful they are and how difficult they are to construct and summon, with Class 1 being the strongest and Class 11 being the weakest. Class 11 Golems range from those that are completely useless to those that do not function at all.
Dark Elf

## Dark Elves

**Dark Elves** are an Elf type which came into being at some point in the 4th or 5th century. They are the result of other Elf types living in or around the Darklands of the world. Many Dark Elven settlements still exist along

the edges of the Darklands, but a large number of Dark Elves have integrated with society in the brighter areas of the world.

Dark Elves belong to the Wightian genome.

### Appearance:

Dark Elves, like all Elves, are slightly taller than Humans, slim and pointy-eared. Their skin is typically a dark grey or literal black color.

## **Variants:**

### **Helian Dark Elves:**

When someone simply says "Dark Elf," they are typically referring to the Helians: more 'normal' Dark Elves who have left the Darklands and integrated with sun-lit society.

#### Appearance:

Dark Elves are tall and have pointy ears, like other Elf types. They have dark grey skin and usually grey or black hair. Their skin is typically covered in varying layers of different grey shades, acting as a natural camouflage.

### **Selian Dark Elves:**

Selian Dark Elves are those who still live in or around the Darklands, often secluded from sun-lit society. Many populations have diverged from the Wightian genome.

#### Appearance:

Selian Dark Elves often have long, bushy hair and clawed hands. Their skin is usually thick and leathery to hold heat.

## **Abilities:**

Dark Elves typically have an IM of around 75. They excel at fire Magic and Illusion.

* **Cold Resistance** - Dark Elves are highly resistant to ice and cold.
* **Fire Resistance** - Dark Elves have a lesser resistance against fire and heat.
* **Night Vision** - Dark Elves have near perfect sight in darkness.
* **Tough Skin** - Dark Elves have slightly tougher skin than normal.

## **Biology:**

### Genes:

As with all Elves, Dark Elves have many recessive genes and are extremely adaptive. After only a couple generations of breeding or extreme conditions, they can be made into a new type of Elf. Strangely, however, their grey skin seems to be passed on quite easily.

### Lifespan:

Dark Elves have an average life expectancy of 185 years.

Selian Dark Elves have an average life expectancy of 136 years.
Suird

The suird is a type of robe worn by Yalleinian nobles, especially those in Archeville.

## **Etymology:**

The suird's name may be a mutation of the word "suit."

## **Description:**

Typically light brown or yellow in color, suirds are mixes between common robes and togas. It consists of two fabric layers: one primary layer made of thicker wool and usually worn in the fashion of royalty, and a second, thinner layer of silk or linen which can be worn on top of or below the primary layer, and is equipped in a similar fashion to a toga.
Counter

**Counter** is an active Spell Specialty which allows its user to counter most offensive spells.

## **Etymology:**

To counter an attack is to negate it and follow up with a counterattack.

## **Effects:**

Counter allows its user to counter most offensive spells. To activate Counter, the user must attempt to physically attack the spell they are trying to counter. Doing so will not cause the spell to activate, but will instead send the spell back at its caster. Counter can only be used on spells that have a visible or physical aspect.

### **Applications:**

* Negate spells.
* Easily counterattack against Mages.
* Render certain abilities almost useless.

## **Users:**

The only known user of Counter is Beauregard Bashov.
Spangenhelm Golem

The **Spangenhelm Golem** is a small combat-oriented Golem design used as scouts, guards or even assassins.

It is an 8th Class Uniform Golem.

## **Description:**

### Material:

Spangenhelm Golems are typically made of solid stone and tin.

### Appearance:

Spangenhelm Golems are small and humanoid in shape, with skinny arms and legs, wide, flat-bottomed feet and a slim torso. The defining characteristic of their appearance is the tin spangenhelm that makes up their head, within which a dark void seems to always persist. Spangenhelms typically wield a tin shortsword.

## **Use:**

### Abilities:

* **Light Beam -** Spangenhelms are capable of slowly charging energy over time. On command, they can fire this energy from the void within their helmet in the form of a beam of white light. This beam is not highly damaging, but exerts enough physical force to push an opponent back.

Spangenhelms are notably fast and nimble compared to most other Golems, though still not as fast as a Human.

### Usage:

Spangenhelms are often used as support for army units, using their light beams as cover fire and acting as a distraction for enemies.

Spangenhelms are most commonly used as scouts, due to how nimble they are, or as guards, as they can hold their own against most opponents quite effectively due to their nimbleness and use their light beam as a signal.

Sometimes, Spangenhelms are used as assassins to take out lower-priority targets if a human assassin is not available. In this case, they are usually equipped with a stronger weapon than a tin blade.
Animation

Animation is the active Magical manipulation of objects via their makeup. It is an extremely difficult and complex form of Magic, but a very powerful one. Animation allows for everything from the creation of Soulless entities to automated machinery.

A Mage who uses Animation Magic is typically referred to as an Animator.
Harlevan Siski

**Harlevan Siski** was the son of Romanov and Morgeth Siski. He was born in 2780.

Following the death of his father in 2796, Harlevan ran for the next Kaiser of Odohk. He gathered many supporters, the most of any of the candidates, but was not considered one by the Council due to him not running alongside a Julian. Thus, Friedrich Valter became the 12th Kaiser of Odohk.

Furious, Harlevan began gathering even more supporters and funding, plotting a scheme to ensure he became the 13th Kaiser. Through a group of his most loyal supporters, calling themselves Siskyans, he organized many crimes, including black market trade, dealings with bandits and crime syndicates, and the Siskyan Slave Trade. In 2820, Harlevan's crimes were discovered by a member of Odohk's Royal Guard. After the trial of Odohk v Harlevan, he and all Siskyans were sentenced to death and executed on Dechiember 10th, 2820.

## **Quotes:**

> "*The crimes of Harlevan are by far the most atrocious, most disgusting, and most dishonorable acts I have ever had the disgrace to live alongside.*" ―Saros Flieman, a (Non-Siskyan) political supporter of Harlevan, Noviember 2820
>
>

> "*My lord was willing to do whatever it took to bring himself to power, so he could establish Odohk as a true utopia- a place of absolute peace and happiness for all. In denying us that future, you have damned the world.*" ―Slaver, Noviember 2820
>
>

> "*In my grace, I will do whatever is necessary, be it within my power or otherwise, to bring the greatest of joys and wonders to my people, and beyond that, to Brallia, to the world.*" ―Harlevan Siski, in a speech for the 12th Odohkan election, 2796
>
>
Hydromancer

**Hydromancer** is a term used to refer to Elementalists who specialize in water Magic.

## **Usage:**

By technicality, the term Hydromancer can refer to anyone who has knowledge of how to use water Magic, however it is most often used to refer to professional Elementalists who specialize in using the element of water.
Battle-Mage

**Battle-Mage** is a title given to Mages who also excel at normal combat, and often combine the two to great effectiveness.

### Other Names:

* Caster - In some regions, Battle-Mages are referred to simply as Casters, a shortening of "Duelcaster." Is also sometimes used to refer to a Battle-Mage who fits into multiple subcategories.
* Duelcaster - While typically used to refer to a subcategory of Battle-Mages, the term Duelcaster is also sometimes used as an umbrella term.

* Spellsword - Typically refers to a type of Battle-Mage who fights with a weapon and Magic simultaneously rather than combining the two as most other Battle-Mages do. Can also refer to a Battle-Mage who works as a mercenary, as a play on the word "sellsword."
* Swordmancer - A fake term used comically in certain pieces of literature to refer to Battle-Mage characters. In some regions, court jesters that also serve as bodyguards have taken to using the title.
* Warlock - Used historically to refer to Battle-Mages, as most Battle-Mages were also Warlocks in ancient history. Still used in certain regions in modern Isles.

## **Usage:**

By technicality, any Mage who also has training wielding a weapon can be considered a Battle-Mage, however the term usually refers to those who officially work using a combination of Magic and normal combat regularly.

Battle-Mages are often divided into several categories:

* Battle-Cleric - A Cleric who is trained in combat.
* Bowcaster - A Mage which combines Magic with a bow & arrow.
* Duelcaster - A lightly equipped Mage who combines Magic with melee weapons.
* Knightcaster - A heavily equipped Mage who combines Magic with melee weapons.
* Roguecaster - A very lightly equipped Mage who combines Magic with melee weapons. Often a scout or assassin.
* Spellsword - A lightly equipped melee Battle-Mage similar to a Duelcaster, however rather than combining blade and Magic, they wield both simultaneously and separately.
* Warcaster - A Mage who fights empty-handed, applying Magic to their own body.
* Wardcaster - Another type of Battle-Mage, typically a Duelcaster or Knightcaster, who defends themself with many powerful Wards.
Ferdinand Vachen

**Ferdinand Vachen** was the last King of the country of Vachen, ruling from 3547 until 3569. His wife and unborn child were murdered by a political opponent of his, and he died in the process of avenging them.

A tournament was held to decide the new King, and Wyet Yallein was the chosen winner. It was now that the country was changed from Vachen to Yallein.
Spellsword

**Spellsword** is a term used to refer to Mages that excel at both Magic and normal combat. They are similar to Battle-Mages.

## **Usage:**

The term Spellsword is sometimes used to refer to Battle-Mages, especially those that are mercenaries, however it is properly meant to refer to a very similar type of fighter to a Battle-Mage. Unlike Battle-Mages, which combine blade and Magic, Spellswords wield both simultaneously but separately.

The following are some subtypes of Spellswords, many of which are also often types of Battle-Mages:

* Archwarden - An elite Warden capable of applying a multitude of Wards to make themself or allies near invincible.
* Battle-Cleric - A Cleric also trained in combat.
Thanontas

The **thanontas** (also sometimes called the "Yalleinian Chain-Dagger") is a type of chain weapon used primarily on the continent of Brallia, especially in Yallein.

## **Etymology:**

The name thanontas is derived from ancient Vachen fyhánontas, meaning "reaching."

## **Description:**

A thanontas consists of a long metal chain, often made of iron, silver or steel, and two identical pugio daggers on each end. The weapon is designed to be highly versatile, allowing for whip-like slashing attacks, long-range slashing attacks, flail techniques, and normal dagger techniques at close range.

## See Also:

* Pugio Flail, an extremely similar weapon also used in Yallein.
Lodestone Arm

**Lodestone Arm** is an active Spell Specialty which allows the user to manipulate objects via their arm as a source of selective gravity.

## **Etymology:**

Lodestone Arm gets its name from lodestone, a naturally magnetized piece of magnetite, and arm, which is the part of the body it functions on.

## **Effects:**

Lodestone Arm allows the user to turn either or both of their arms into selective centers of gravity, pulling objects of their choosing to them to their will. It also allows them to do the opposite, ejecting objects near their hands away from them at high speeds.

### **Applications:**

* Improvised projectiles.
* Disarm opponents.
* Create obstacles or barriers.
* Deflect projectiles.
* Push opponents.
* Throw opponents to worse positions.
* Throw allies to better positions.
* Float above the ground.
	+ Floating acrobatics.
* Block melee attacks unarmed.
* Pull allies out of danger.
* Transport objects.

## **Users:**

The only known user of Lodestone Arm is Robert Verdicth.
Psychitry

**Psychitry** is a category of Magic which deals with the use of psychic energy (brainpower) to interact with the world. Many scholars refer to Psychitry as the mental counterpart to physical Elementalism.

See also: Illusion, a subtype of Psychitry which is often considered its own category.

See Psychitry Spells for a list of spells in this category.

## **Psychiatry:**

Psychiatry is the use of psychic energy to interact with or manipulate other psychic energies. It is divided into two subtypes:

### **Telepathy:**

Telepathy is the use of psychic energy to communicate with other sources of brainpower. This includes mind reading, mental conversations and messaging.

### **Mind Control:**

Mind control, often also referred to as brainwashing, is the use of psychic energy to manipulate another person's actions. Mind control comes with limitations, however: it typically cannot lead a controlled person to directly or severely contradict their nature or morals without the help of a condition. A condition is a limitation of the caster's mind control spell which only allows them to exert control under certain situations, but allows them to exert much greater control over a target.

## **Essokism:**

Essokism is the use of psychic energy to alter the physical world. It is most notably utilized in two main ways: telekinesis and controlling the element of psychic energy, which many call "Neur-", comparing it to an Element.

### **Telekinesis:**

Telekinesis is the use of psychic energy as a prehensile extension of oneself -- essentially, moving objects with one's mind. It is also possible to use telekinesis offensively, in which case it is practically identical in usage to an Aur- spell.

### **Neur:**

Neur- is the element of psychic energy or brainpower. When cast as if it were an element, Neur- can be manipulated to a great degree, even greater than that of most advanced elements. It has a number of unique properties:

* Neur- can be either visible or invisible, according to the user's will. When visible, it appears as a glowing pink gaseous blob. It is weaker when invisible.
* Neur- travels through physical objects, but is stopped by fields of high energy, including fire, spells, electrically charged objects or objects that radiate a Mana signature. Rather than travel through these objects, Neur- will impact them as if both energies were physical.
* Neur- carries a high energy charge that can equalize energies of equal or lesser scale which it impacts.

## **Sixth Sense:**

The sixth sense is a natural side effect of the presence of a Mage Plexus and Mana in someone's body, allowing them to sense Mana signatures. Using Psychitry, it is possible to temporarily increase the potency of your sixth sense by allocating more brainpower to the Mage Plexus.
Angel River

The **Angel River** is the largest river in **Brallia** and a major water source for much of **Yallein**. Its source is the **Angel Lake** found up in the **Angel Mountains**.

## **Claims:**

The river itself is fully within the boundaries of **Yallein**, however one of its extensions, the **Sai Hadei**, runs through **Degge**.

## **Tributaries, Distributaries & Connections:**

### Distributaries:

* **Sai Hadei**.
	+ Extends into **Talon Mouth**.
* **Degge Falls**.

### Connections:

* Connects to the **Faery Streams**.
	+ Through the **Faery Streams**, connected to **River Sands** and **Peras Creek**.

## **Uses:**

Provides water to:

* **Skyliss**
* **Drayddfall**
* **Witchport**
* **Voullbard**
* **Archeville**
* **Shier**
Cordial

**Cordial** is a passive Genetic Specialty which causes its user and nearby allies to be Magically healed when surrounded by love and kindness.

## **Etymology:**

The word cordial can be used as an adjective to describe something as being "warm and friendly." It is also used to refer to sweet tasting medicine.

## **Effects:**

Cordial causes its user and their nearby allies to be Magically healed when surrounded by love, affection, kindness, comradery, friendship, etc. The amount healed is determinate on the severity of the emotions fueling Cordial, though it is on average as effective as a lesser or mediocre Healing spell. Allies within a radius of 10-12 feet depending on the user's skill handling their ability will be healed at around 1/3 the efficiency the user is being healed at.

## **Users:**

The only known user of Cordial is Ciella Louress.
Ignomancer

**Ignomancer** is a term used to refer to Elementalists who specialize in magma Magic.

## **Usage:**

By technicality, the term Ignomancer can refer to anyone who has knowledge of how to use magma Magic, however it is most often used to refer to professional Elementalists who specialize in using the compound element of magma.
Founding of Ricksen

The **Mongrels** founded **Ricksen** in the Brallian Highlands in 1438.

## **Details:**

After failing to invade both **Vachen** and **Vaudenguard**, the **Mongrels** sailed North to the Highlands and decided to settle their own land. They founded **Ricksen** as their base of operations.

The **Mongrels** would only retain control of the Highlands for two years until the Benchryan army arrived and overtook **Ricksen**.
Royal Pike

The **royal pike** is a type of lance typically wielded by Yalleinian cavalry or airforce.

## **Etymology:**

The first ever royal pike was the weapon of the Yalleinian Queen Hilaria. The weapon was based off of hers, and thus received the royal nickname.

## **Description:**

The royal pike has a wood shaft of about 5 feet in length and a curved, sword-like blade extending from the end for a length of 4 feet. Its blade is most similar to a flamberge. It is used for impaling opponents or knocking many opponents down in a sweeping motion. Oftentimes, a leather belt will be attached to the back end of the shaft, which is tied around the user to prevent them from dropping the weapon due to the impact it makes with opponents.
The Moon

*(Not to be confused with The Moons)*

**The Moon** is an Equipment Specialty taking the form of a scepter adorned with a silver sculpture of a moon. It has the ability to absorb and discharge energy.

It comes from a unique line of related Specialties wielded by the Karris family.

## **Etymology:**

The Moon is named after the object it depicts, a crescent moon.

## **Effects:**

The Moon is a steel and silver scepter adorned at the end with a large silver sculpture of a crescent moon. The moon sculpture can detach from the scepter and be telekinetically manipulated by its user. The Moon is capable of absorbing energy of almost all types, with only a few exceptions (such as Aura and Divinity). It can store an unlimited amount of energy, but only of one type at a time. At any point, the user can will The Moon to discharge all of the collected energy.

### **Applications:**

* Negate energy attacks.
* Strike enemies or objects from a distance.
* Defend against attacks via hovering sculpture.

## **Users:**

The only known user of The Moon is Silver Karris.
Valter 812 SMG

The **812 SMG** is a weapon designed by Reginald Valter. It was once a staple weapon in Aetheria, and has become a popular weapon in Odohk in modern Isles.

## **Etymology:**

The 812 follows Valter's typical naming scheme.

* The number 812 represents the fact that this is Valter's 812th weapon design.

## **Description:**

The 812 is a 9mm SMG built in somewhat of a sloped triangle shape, with the grip extending down from the center of the gun, and the magazine loaded into the back. The Valter can be loaded using normal magazines of 40 bullets, or with a larger "super magazine," which mimics the shape of the gun and will be attached to the gun's right side in addition to the back when loaded in. This super magazine holds 320 bullets, but takes longer and is more difficult to reload, as well as being much more cumbersome to carry around. The intended design is for the "super magazine" to be pre-loaded into the Valter to allow for an extended period of combat, and for the user to load in normal magazines after the super magazine is emptied.
Fro'mei'map

**Fro'mei'map** is a series of interconnected forests West of Archeville.

## **Claims:**

Fro'mei'map was originally a part of Yallein under the name of the "300 league forest." (The forest is not 300 leagues large, rather it measures around 780 square miles, or 260 leagues.)

When Goblinland was formed, the Faeries claimed the entirety of the forest and renamed it to Fro'mei'map.

## **Related Places:**

* Cathedral Bridge
* Mennerz Mansion
Birwickon Taiga

The **Birwickon** **Taiga** stretches across all of Southeastern Eleskiir. It is a large snowy taiga biome made up mostly of coniferous tirich trees, as well as kazahk oaks.

## **Claims:**

The majority of the region is property of Eleskiir. A portion of the forest, referred to separately as the South Birwickon, is property of Yallein.

## **Related Places:**

* Birwick Mountains
* Molkier's Firth
* South Birwickon
Romanov Siski

**Romanov Siski** was the 11th Kaiser of **Odohk**. He was born in 2760 and ruled from 2778-2796. He was the husband of Julian **Morgeth Siski** and father of **Harlevan Siski**.

Romanov died of illness in 2796, thus leading to the election of the next Kaiser of **Odohk**, which would come to be **Friedrich Valter**. Romanov's son Harlevan, who had ran for Kaiser and garnered more support than Friedrich, was not considered as a candidate for election due to him not running alongside a Julian, thus leading to the many crimes organized by him, including the **Siskyan Slave Trade**.
Superior

**Superior** is a passive Genetic Specialty which gives the user a superior body, mind and spirit to the average person.

## **Effects:**

Superior gives its user a superior body, mind and spirit. They have:

* Increased strength
* Increased durability
* Increased speed
* Faster reflexes
* Increased dexterity
* Increased flexibility
* Slightly heightened senses
* Minor resistance to all elements and ailments
* Stronger Aura
* Larger Mana pool
* Increased Magical talent in all categories
* Increased brain capacity
	+ Faster thought
	+ Improved logic and academic skills
* Increased concentration
* Stronger and more stable spirit

## **Users:**

The only known user of Superior is Warren (no last name given).
Valley of Red Snow

The **Valley of Red Snow** is a valley found in the Birwick Mountains in the northeastern Brallian Highlands. The valley separates the Southern and Northern sets of mountains. According to research done by Darvin Mallerd, the valley was not actually formed by the mountains and exists as a coincidence.

## **Claims:**

The valley is not claimed by any nations. Giants, Cyclopes, and Minotaurs live there.

## **Landmarks/Regions:**

* Birwick Mountains
* Brallian Highlands
* Pyraelus

## **History:**

Originally called the Birwick Valley, the area was renamed after the battle that took place there in the Brallian Dark War, the Battle of Red Snow. This battle was the bloodiest of the war, and thousands of soldiers on all sides died here.
Supersensory

**Supersensory** is a passive Genetic Specialty which gives its user a powerful sixth sense.

## **Etymology:**

Supersensory's name is in reference to extrasensory perception, better known as ESP.

## **Effects:**

Supersensory gives its user an unnaturally powerful sixth sense, allowing them to detect entities or objects that emit a Mana signature over a long distance.

### **Applications:**

* Track down enemies.
* Track down Magic artifacts.
* Detect when spells are cast.
* Locate hidden enemies.

## **Users:**

The only known user of Supersensory is Jade Kellaighn.