recursal/Fanatic-Fandom huggingface dataset:
64th Krippan Empire

The 64th Krippan Empire was a powerful country from the 181st Age that, as its name suggests, was the 64th incarnation of the infamous Krippan Empire. It was an increduibly powerful nation to the point where it was considered the most powerful entity in the 2500+ years of the 181st Age, as well as being considered the most powerful Empire in Krippa's history up to that point. It would hold that title for over 5000 years until it was eventually overtaken by the 79th Krippan Empire in terms of strength, power, and influence, late in the 182nd Age. At the age of 301 years and 2 days, the 64th Krippan Empire was one of the longest-lived empires in Krippa's history due to its strength. A few others have lasted longer, although none could boast the strength that '64 possessed, hence its fame.

## History

The fall of the Republic of Krippa paved the way for the next Krippan Empire, as it always did. Considering the diversity of Zaderei and thus of Krippa, the country often goes through repeated cycles of republicanism and imperialism, which varies based on political climate as well as general society's attitude. As such, the 64th Krippan Empire, much like the ones that came before and after it, was merely an expected step in a natural cycle.

### Origins

The 64th Krippan Empire was founded on 16 Zoré 1914, A181, from the ashes of the old republic. While the the looming war against the Jalenga had not reached its shores at the time, the Jalenga arrived on Krippan soil less than a year later, and thus began Krippa's involvement in the war. By this point, their northern neighbors in Krawvill had all but been decimated, allowing the Krippan Empire to annex the entire territory and use it as a stating grounds against the Jalenga. The resident Shinzoka and their Grandmaster Council were not pleased with this motion, but knew that they were powerless to stop the energized Zaderei who were not weakened by years of war the way they were, and as such, they complied.

This decision later proved to be a boon, as the 64th Krippan Empire proved itself to be one of the primary defensive bulwarks that held off the marauding shapeshifters for hundreds of years.
Arozza Gendi Kazna

*"Perhaps secrecy is the secret to our success."*
*~Arozza Gendi Kazna~*

Arozza Gendi Kazna is a tough and secretive Talaki mercenary from below the surface of Mencu, and even below the dwarves. Since the Talaki are isolationist and reclusive, little is known about her or her people, an attribute that Arozza attributes to why her society is a prosperous one.
Vestar-Menda

The Vestar-Menda is a radical group of Arakan supremacists that adhere to what they believe are the teachings of Leaxyk. They have been a dominant political and religious power in their home country of Kroggné for centuries, and because of this, they are often accused of being the mindset of every Arakan, very similar to the way Shinzoka are often all associated with being identical to the Kagero-Kiza faction.

## History

### Origins

The teachings of Leaxyk, while they primarily focus on the concept of stability and calculated growth as one strives towards perfection, are not always interpretted the same way. The Vestar-Menda are a radical by-the-letter interpretation of these principles, to the point where the latest incarnation has been active and has remained mostly unchanged since the 178th Age.

### Modern Times

By the mid-182nd Age, the Vestar-Menda adopted a slightly more aggressive strategy in teaching or indoctrinating those around them, which has resulted in mixed to negative reception from other races and cultures.
Kasil Races

*This article is about the collection of non-shapeshifting humanoid races that exist in modern times. For the article about the ancestral Kasil race, see Kasil.*

Kasil Races, sometimes nicknamed "Static Races", are a collective term for the three powerful and influential races that descended from the ancestral Kasil: the Dorenzu, the Zukuren, and the Renkida. The grouping comes from the fact that all three of these races have vast populations and large influences, and even more prominently for their lack of inherent shapeshifting abilities like that Vartiz Races. Furthermore, they share the same racial ancestor (the Kasil), and so the categorization was appropriate.

## History

Originally as the ancestral Kasil began splitting off into the three separate groups, the people were still referred to them collectively as Kasil. Even when Dorenzu, Zukuren, and Renkida began turning more distinct from one another, the term stuck. The original Kasil have long since gone extinct, but their descendants live on, albeit with far more physical and social differences between the three races, also colloquially called dwarves, elves, and humans, respectively.
Vartiz Pantheon

The Vartiz Pantheon is the collective name for the twelve gods and goddesses also colloquially known as "The Titans". These deities represent and were responsible for the creation of the Vartiz, which later became the six Vartiz races known today. After the Vartiz split, the different deities were revered by the different races, with two goddesses and/or gods 'allocated' to each race, based on the nature of said people as well as of said deities.

The pantheon consists of the gods Zabutur and Lyacs, as well as the goddeses Victory, Aretmis, Ariel, Gini, Echo, Luna, Kiya, Erika, Nacreloo, and Scayl; and there are two deities for each elemental affinity. Gini & Kiya represent fire; Ariel & Luna represent water; Echo & Erika represent air; Victory & Artemis represent earth, Lyacs & Scayl represent light; and Nacreloo & Zabutur represent Darkness.

## Nature

As deities, the Titans are immortal, timeless beings that have watched and presided over their people for eons uncounted. They, however, much like the Kasil Pantheon, were created under the watchful eye of Xaex and Leaxyk, although they operate with autonomy and independence all the same.

The Titans were not just randomly divided among the Vartiz Races by chance. Rather, there were/are two deities that corresponded with each of the Mencuan Elements, to the point that when the Vartiz eventually separated, it became clear who each race would revere above the others. One interesting aspect, however, is that most Vartiz revere or at least pay respects to the ten other gods that are not their patron deities, although this is noticeably less often than the amount of time and reverence given to their patron gods.

## Patron Gods

The original Vartiz revered each deity in turn, although even before the race split into the six varieties seen today, some were revered more than others, usually based on the adherent's elemental affinity. The division into the modern day Vartiz Races simply amplified this mindset, leading to the systems of worship seen in modern times.

### Shinzoka

The Shinzoka revere Gini and Kiya as patron goddesses of fire. Due to minimal outward influences, despite the neighboring Zaderei, there aren't as many external religious influences due to the isolationist nature of the Shinzoka's homeland, Krawvill. An exception is the Kagero-Kiza organization, which is exposed to many other religions, and thus a lot of them wind up modifying their faiths according to their own discoveries.

### Madizi

The Madizi revere Ariel and Luna as patron goddesses of water.

### Kuthawa

The Kuthawa revere Echo and Erika as patron goddesses of air.

### Komera

The Komera revere Victory and Artemis as patron goddesses of earth.

### Mizulen

The Mizulen revere Lyacs and Scayl as the patron god and goddess of light, respectively.

### Todawa

The Todawa revere Nacreloo and Zabutur as the patron goddess and god of darkness, respectively.
Undead Crisis

The **Undead Crisis** is a war between the Human-led, Madagascar-based Fifanarahana ny Maizina Volana and the Grand Alliance of King Boo, led by King Boo.

## Belligerents

### Undead

* Banshees
* Berserkers
* Dhampirs
* Druids
* Frankensteins
* Ghosts
* Ghost Riders
* Ghouls
* Grim Reapers
* Hellhounds
* Kanimas
* Kitsunes
* Mummies
* Onis
* Poltergeists
* Skinwalkers
* Slaughs
* Vampires
* Wendigos
* Werecoyotes
* Werejaguars
* Werewolves
* Zombies
Mikoto Zaiaku Sakihiko

*"My failures are lessons just like my feats. Both of these helped define who I was, and who I have become."*
*~Mikoto Zaiaku Sakihiko~*

Mikoto, better known as Zaiaku or Zai, is a Shinzoka princess from the former Kingdom of Krawvill. While she technically has rights to what's left of the Krawvillzé throne, she has expressed no interest in it, and seems much more interested in integrating into another culture. As such, she has offered no resistance as her younger sister offered to step up to the throne, should Krawvill ever be restored.
Zoe

Zoe is a member of the Steven Universe Discord server. She is also owner of another server.

## History

She joined March 25th by a friend, but didn't actually use the server until sometime in May. Around this time she also found out she had diabetes, and had even more time being on the server as she were in the hospital.

## Trivia

* She's a swede
* She can make Scandinavian pancakes
* She is interested in linguistics
* She ~~tricked~~ convinced both Katie and Sylvee to learn Swedish
The Crown of Zivia

*This is an article about the novel. For the article on the artifact with the same title, see The Crown of Zivia.*

*The Crown of Zivia* is the 1st volume in the *The Crest of Zabutur* series. It primarily focuses on the adolescent Tzakani Nezami and her goal of protecting her late father's research into the ancient Jalenga and the titular Crown of Zivia, a Jalengan artifact believed to harbour immense power. While her initial motive is simply to be left alone, her actions cause an immense series of snowball effects that lead to the return of the final Jalenga, and a great many other political events, many of which are far beyond her scope of control.

It also focuses somewhat the return of Zivia, the last of the powerful shapeshifting race known as the Jalenga, who during the previous Age, ruled most of the known world. Now, awakened to a world where her people are gone and only a few crumbling ruins even indicate their existence, she must come to terms with this new world and learn to grow and adapt as it did.

The novel was originally devised in late October 2015, in line for *NaNoWriMo* 2015. It was then rewritten in 2020, where it was subsequently split and redrafted for *NaNoWriMo* 2021. It was continued during NaNoWriMo 2022, and the first draft is expected to be complete in early March 2023.

## Setting

Like every book in the series, *The Crown of Zivia* takes place on Mencu, with the primary focus being the continent of Tsominku. While there are scenes in the Renkida Kingdom of Shioru on the tailwinds of Isikiro's Purge, most of the book takes place near the Sayenzi Greatwood and Daksina-Serénez, although later in Kerala, the Imperial capital of Koldia.

Chronologically, the novel takes place in the year 4678 of the 197th Age, and covers the span of a few months and years as Tzakani grows and develops her skills, deciphering her father's research and multiple Jalengan riddles along the way. It also touches on and hints at a series of other conflicts surrounding both the hunt for and discovery of the Crown of Zivia,

## Characters

Given the enormous size of Mencu's cast of characters, a great many different characters appear throughout the series in many different roles with various levels of significance.

### Central Characters

Characters pivotal to the plot of The Crown of Zivia. These are the key players, protagonists and antagonists, and the most influential characters in the novel.

## See Also

* *The Crusade of Zulera*
* *The Shadows of Shinzoka*
* *The Rebirth of Krippa*
* *The Seer of Koldia*
* *The Voice of Shenhua*
Cadence Lorenzo Montoya

*“Iona treats us well. Little more needs to be discussed on the matter, elf."*
*~Cadence Lorenzo Montoya~*

Cadence Lorenzo Montoya is a natural-born Kumenza from Shahar-Eka. Like many others from his time, he was abducted by Arakos and used for sport in rather extensive gladiator tournaments before being rescued by the Zukuren princess Iona. It was there that he and his wife Lux vowed unwavering and unexceptional loyalty to Iona, and became her retainers, where they have served faithfully ever since.

## History

### Early Life

Cadence was an only child born naturally to two also natural-born Kumenza in southwestern Shahar-Eka near the Kroggñan border. These cities in particular were often victim of very orderly raids from the Arakos, who did not view the dark elves as Serenza, and thus were often used as entertainment, usually of the combat variety.
Mirro

*Watch closely, you might learn something.*

**The Silent Dancer, Lord of Dreams, The Harlequin God, Messenger of the Gods**

God of dreams, dance, agility, sleep, mystery, and silence.

### Social Function

Temples to Mirro serve as public posting places for messages and gossip. Couriers also wait in these temples and will carry messages for a fee within local geographical areas. Mirro is the patron of messengers and heralds, and killing one will arouse his ire. Sacrifices to Mirro are also made to ensure sound sleep and good dreams.

### Doctrine

Priests of Mirro are closest to the will of the gods, since the gods often send messages in dreams. His priests record whatever they have dreamed in case it is some portent or sign from the gods. The mute are considered particularly touched by him and are prominent in his priesthood.

### Relations

Son of Agotara and Gratlud, brother of Groulp and Yigra.
Koldia

Koldia (more properly referrred to as "The Empire of Koldia") is a large empire spanning the northeastern region of Tsominku, bordering Shioru to the west,Korziña to the south, one of the Matsakan tribes to the north, and ocean to the east. It is primarily inhabited by Zukuren, and so is sometimes colloquially referred to the Zukuren Empire or the Elven Empire. A large and cosmopolitan country, Koldia holds a rather powerful sway over not just the continent, but also much of Mencu itself.
Kuro Zonado Francisco

*"I performed my assigned task to the best of my ability. That you were unable to keep up is not my problem."*
*~Kuro Zonado Francisco~*

Kuro Zonado Francisco is an orphaned swordmaster and natural-born Kumenza from the eastern fringes of East Aurum near its border with southern Naizszi near Sacrisola. He and his sister Korra are two of the last members of the Saitan-Mka, an organization famous for its masters of the blade.

While he is not amoral, he has been raised and reared as a mercenary and a killer, and so has little qualms with ending lives in combat. As a peerless warrior and mercenary of frightening renown, he was known by the moniker "Steelheart", due to the cold, metallic nature of his behavior on the battlefield, and because his elemental affinity for Darkness earned him a "darker" nickname than his sister's moniker "Silverheart."

## History

### Early Life

Kuro was born in 4644 in East Aurum, 9 minutes before his younger twin sister, Korra. However, given that his parents were both artificial Kumenza that were part of a genetic experiment, he never got to know them, as they were slain after they threatened to break free of the system that had created them. Inspired by tactics used in Krippan Military academies, his adoptive parents trained him and his sister in the art of combat and swordplay from as early as 3 or 4 when they were first able to pick up a wooden sword. In truth it was a cultural tradition of a faction known as the Saitan-Mka, which was a culture of blademasters that had since fallen from a once-glorious organization into a scant few members who were mostly nomads or Kumenza. Kuro and Korra were chosen as part of an experiment in this regard, due to them being 2nd Generation Natural Kumenza.

They were among the many men and women taken during the Mad Murderer's regime in Shahar-Eka where violence was widespread and forced gladiatorial combat was commonplace, and they were forced into this capacity in their early adolescence. Due to Kuro's talent keeping him alive and putting on a good show, they kept a blade in his hand all the way until he joined the others who would later overthrow the regime, but until then, he was kept occupied, primarily by the regime.
Ajun Daiki Vizori

*"Look into the hearts of the Jalenga and you will see their superiority. They are builders; settlers; conquerors. It is our divine duty to live up to that birthright."*
*~Ajun Daiki Vizori~*

Ajun Daiki Vizori was a powerful Jalenga warlord and sorcerer who was bent on conquering the known world. While his efforts were grand, he actually conquered very little of the world before being disposed of rather ungracefully. As of the 182nd Age, he is much more well-remembered as simply being the former husband of the last surviving Jalenga, Zivia.

Since he was slain long before the events of the *The Crest of Zabutur* series began, he is only ever mentioned, and thus little is known or revealed about him save for what Zivia shares—and she shares very little.
Morph

*"My anger does not come from being a Morph, or even from what they did to me to make me become such. No, my fury rises from the fact that it was allowed to happen."
~Leto Camilla Irizari~*

A Morph is a Serenza that has undergone various types of forbidden experimentation for one reason or another, usually to enhance them genetically in some way or another, or make them immune to detrimental ailments or other unwanted traits. The word and concept itself is often attributed to the Jalenga, although they were not the only ones who ever did this sort of experimenting. While there does not seem to be a clear definition of the term that has survived today, common traits shared by Morphs include very powerful regenerative abilities, heightened senses, subdued emotions, and very faulty memories. It is popularly believed that the "art" of creating a Morph was never perfected by its creator(s), given that the faulty and spotty memories that often afflict these men and women seems to be more harmful than helpful, both to the Morph themselves and to the one seeking to "refine" them.

## Types of Morphs

Given the different variations of Serenza experimentation as well as the vastly different outcomes, there is no singular definition of a Morph. However, due to their unnatural origins millennia ago, coupled with more efficient body systems and keen senses, some argue that the Kumenza are Morphs or descendants of Morphs. Similarly, Zaderei are sometimes classified as Morphs due to their heightened senses, notorious durability, and immunity to many major illnesses including Mejiyi-Miri and Vampirism, although a common factor between the Kumenza and the Zaderei is that neither group has inherently poor or faulty memories, and many of these men and women go their entire lives without any sort of genetic modification, unethical or otherwise. Like Kumenza, Zaderism affects thousands of people naturally, and so their status as Morphs is much more contested even than the Kumenza.

## See Also

* Leto Camilla Irizari
* Zoroka Merida Chandaki
* Jalenga
* Kumenza
* Zaderei
* Kuna Sovaja Dziki
Shahar-Eka

Shahar-Eka is the easternmost country on the continent of Tsominku, with the Omaha bay and Korziña to the north and northwest, Tazuké to the south and southwest, and the great sea to the east. Formerly part of the Sayenzi Empire, it was turned over from the Jalenga to the Kumenza in the 181st Age, as a gift to the people they had created and watched grow for all these ages. While its borders are generally open, few apart from Zaderei, Serenghe, and Kumenza venture into its borders for the most part. Why this is remains a mystery.
Kavasazi

A Kavasazi (*plural: Kavasazi*) is a Serenza gifted with extremely powerful inherent talents and abilities connected to their affinitive nature. They come in six varieties, connected to the six Mencuan Elements albeit in a roundabout way. With affinities for Summer, Winter, Autumn, Spring, Day, and Night, they are loosely associated with (in respective order) Fire, Water, Air, Earth, Light, and Darkness. While Vartiz Races can occasionally produce Kavasazi, they tend to be born as Lakamaté instead. Serenghe are never Kavasazi, but instead produce Žkha. Collectively, alongside the Žkha and the Lakamaté, Kavasazi are considered one of three different types of Crested Serenza, also known as Tzurendi.

## History & Origins

The Kavaszai were primal oracles that were rare births among the ancestral Kasil.

## Trivia

Regardless of which hand is their dominant hand, a Kavasazi's Crest will always manifest on their right hand.

## See Also

* Crest
* Tzurendi
Mencu Wiki

Welcome to Mencu Wiki, a growing database of information regarding the world of Mencu and the *The Crest of Zabutur* novel series.

This wiki is best viewed either as a Wikia user or with NoScript or a similar script blocker enabled.

## Explanation

This is just a random thing I decided to do one day. It's part of a project for my *The Crest of Zabutur* novel series, of which 5 volumes are in the works. There is still a lot of work to be done around here, so pardon the mess. There is nothing worthwhile on this page right now except links to some of the few pages or categories that actually exist. Why are you here and not one one of them?

In interest of not stealing other people's work, all images are either placeholder avatars from subeta.com or are created by the author of the wiki, Zulera301.

## What is *The Crest of Zabutur*?

*The Crest Of Zabutur* is the title for the novel series this Wiki focuses on, which features the world of Mencu, and a slew of humanoid races to inhabit it. The series goes very in-depth with character development, as well as plot and storyline features. However, a front page article is no match for an explanation of this size, and so read more about it in the main article whenever I finally get around to making it, or among some of the more developed pages.

## Useful Crap to get Started

* Kagero-Kiza
* Nations
* Races
* Characters
* List of Characters by Reference Number
* List of Factions on Mencu
* Elven Civil War
* Vartiz Races
The Rebirth of Krippa

*The Rebirth of Krippa* is the 4th book in the *The Crest of Zabutur* series. It centers around the Krippan military commander, Liberty Tezeru Mežkiel 4, and her rise to power as she builds the 79th Krippan Empire from the ashes of the old Republic of Krippa. It also has a heavy focus on Tenoko Zoraki Dragmãr 2 and several other Lakamaté.

The novel was originally devised in late October 2018, in line for *NaNoWriMo* 2018.

## Setting

Like every book in the series, *The Rebirth of Krippa* takes place on Mencu, with this volume's primary focus being the subcontinent of Munjang-Îue. With the Kingdom of Krawvill waging war against their southern neighbours in Krippa, the war which later becomes known as the Three Factions War, remains the primary focus of the novel.
France dans l'Eurovision pour les jeunes opéra

France dans l'Eurovision pour les jeunes opéra Is a contest where elected Representative of France to Eurovision young opers 2018. The competition was launched four months ago, and the registration was open for two months. Competitors:

Tamillia - Halo 2:558

Gianluca Cilia - Perdere L'Amore 3:512

Gloria - La Vie en rose 1:687

Mélina - Under 6:2

Evän – Changer 4:3

Diego – Le sens de la vie 5:2

## Guests

TAL - D.A.O.W (Dance All Over the World)

Alma - Requiem

Levina - Perfect Life
Candie Jay Rielley

*"I don't care if you call me a selfish, insensitive bastard, as long as I remain an efficient and profitable selfish insensitive bastard."*
*~Candie Jay Rielley~*

Candie Jay Rielley is a Madizi plutocrat who plays politics to her personal benefit, usually by letting coins flow to influence those she wants the support of, to her favor. She is believed to have monetary ties with the Red Shadows organization, including rumours that she herself is a member. However, while both of these claims are true, solid proof or condemning evidence has yet to rise to the proper authorities. While she lost her eyesight in her early adulthood, she managed to compensate using the best medical treatment, alchemical augmentation, and other visual compensations that money could buy.

## Appearance

Candie is a fairly small and unimposing woman, even by Madizi standards. With green eyes, pale skin, and bouncy auburn-orange curls, she bears some common traits and tones of a Deep-Sea Madizi, even if she spends most of her time in surface or coastal cities.

### Physical Appearance

Candie is a short and lithe woman whose elegant attire conceals a sleek and flexible figure whose reflexes make her a dangerous opponent in battle. Her pale green eyes lost their remaining colour after she lost her eyesight, but even in those pale lifeless eyes, there is still a dangerous passion that burns brightly and visibly enough for anyone who sees her face to notice it.

## Personality

Candie's first and foremost concern is the accruement of wealth, to the point of eclipsing almost all other concerns. She takes great enjoyment in playing any given system to her favour, and often does so for the thrill of it. She has a penchant for gambling as well, less for the excitement of potential winnings, but more for the thrill of chance, or by exploiting the rules of a given system.

## Trivia

* Candie's wealth exceeds that of Zurok Takamatzu.
* Candie being blind was originally an accident due to a categorization error, but later became integrated as part of the character.

## See Also

* Matsakani Syndicate
* Romula Nevari Ogawa
Tsominku

Tsominku is a large continent in Mencu's southern hemisphere where most of the events of the *The Crest of Zabutur* series take place. It houses over a dozen different countries, with most major nations being situated here. The only two major countries not located on this continent are the Kingdom of Krawvill and the Republic of Krippa (Later the Krippan Empire), both of which are located on the westward subcontinent of Munjang-Îue. The continent is referred colloquially to as "The Mainland" by Shinzoka of Krawvill.

## Geography and Climate

Because of its vast size, Tsominku's climate varies greatly by location, with warm beaches, deserts, and even jungles in the northern latitudes, forests and steppes in the central regions, and colder, rockier plateaus towards the south as one approaches Kroggné. The Korzinzé Mountains divide the continent in two, and it's believed that they are along the same geological formation that divides Krippa from Krawvill on Munjang-Îue (although those mountains are referred to as the Sasabé Mountains).

### North Tsominku

Northern Tsominku houses lush forests, warm, sandy beaches, and a dangerously dense and erratic jungle at the northernmost fringes of the continent in what was once Sayenzi. The Empire of Koldia enjoys warm summers and mild winters, flanked with gorgeous shades of greenery that seem as if they were designed for elves.

### South Tsominku

Southern Tsominku houses the massive Aurum Forest, where the Komera and Mizulen dwell in general harmony albeit with borders of their own. South of this forest where the climate gets colder, the forest dissolves and gives way to steppes and plateaus, before reaching the colder rocky regions of Kroggné.

### Lower Peninsula

The Lower Peninsula, often referred to as the Jalengan Peninsula due to the heavy presence of their creations, the Kumenza, enjoys a moderate climate with four distinct seasons, with the northern region of Shahar-Eka having a more neutral balance of climate, and their southern neighbors in Tazuké have slightly milder summers and slightly cooler winters due to their latitudes.

## Demographics

*See Also: List of Countries on Tsominku*

Obviously with a continent of this size with as many countries as it holds, Tsominku is filled with diverse people and races, with significant numbers of every race apart from Shinzoka being found in abundance here. Male Shinzoka are almost never seen on this continent, but female Shinzoka from the Kagero-Kiza organization are seen in relative abundance. While the Zaderei tend to live mostly in Krippa, some particularly tolerant races and cultures, such as the Dorenzu, Serenghe, and Madizi, are welcome enough to Zaderic individuals that they're considered more common than Shinzoka, even the Kagero-Kiza.
Grandmaster Council

The Grandmaster Council was the governing body of the Shinzoka, and by extension the governing body of Krawvill. The heads of this organization are the monarchs of Krawvill, often affectionately referred to as the Dragon-King and Dragon-Queen, due to the Shinzoka's natural abilities to turn into dragons. Despite the greater number of women in the country, a majority of the Grandmaster Council is male, due to the cultural rules of men and women in Shinzoka society. While this is a trend that has been around for as long as the Shinzoka's gender disparity, the 181st Age saw the council become increasingly male in contrast to the increasing overall female Shinzoka population.

The Grandmaster Council was essentially disbanded after an invasion from the 79th Krippan Empire destroyed Capitol Clazdian and absorbed the rest of Krawvill, effectively erasing the country from the map. Since most of its leaders were publicly executed or made examples of by the vengeful Zaderei, it was not reorganized.

## History

The council was formed as early as the time when the ancestral Vartiz first separated into the the different races known today. When these people eventually became Shinzoka, the council remained, although only started to grow more patriarchal as the Shinzoka's gender disparity began to become more noticeable. While this disparity has fluctuated since the 75th Age when the Shinzoka were recognized as their own race rather than as a tribe of Vartiz, it seemed to grow more alarmingly prominent in the late 181st Age after the Great Jalenga War. The Grandmaster Council has been primarily male ever since.

The 182nd Age saw the demise of this organization after Krawvill's invasion of neighboring Krippa was eventually repelled. While the weak and shaky republic managed to stay together, it was the actions of Liberty Tezeru Mežkiel 4 that later inspired the republic to crumble in favour of the 79th Krippan Empire, an entity that would later absorb all of Krawvill and annihilate the Grandmaster Council members altogether, bringing the organization to a swift and untimely end as the country was brought under Krippan rule.

Organization

Role in the Series
Gorthotur

*His feet touch upon the clouds, his cloak is wind.*

**The Storm Lord, Master of Heights, King of Winds, The Great Eagle**

God of the air, birds, weather, mountains, and storms, and of goblins.

### Social Function

Weather is under the control of Gorthotur, so his temples are found everywhere. When anyone wishes for rain, or for clear weather, they will give devotion to him. His temples are crowded when there is persistent bad weather for the season, or in times of drought. Any grain stolen by birds is called "Gorthotur's Share."

### Doctrine

A rainbow is considered the blessing of Gorthotur. When there is a storm, his priests always perform a devotion. They are never injured by the weather during these rituals. His temples are found everywhere, and the roof must be completely open to the elements. High places are particularly holy, so temples are typically found at the highest point in any locale.

### Relations

One of the First Gods made by the Creator.
Urdarolk

*Do not awaken him.*

**The Sleeping Stone, Bones of the World, The Deep God**

God of the earth, stones, precious metal, and gems, and of dwarves.

### Social Function

All the world rests upon his back, and when he shrugs the greatest works of mortals crumble. It is best to keep him propitiated so he does not stir. He also holds all the treasures of the earth within himself, and gives gems and precious metals to those who please him. He is particularly revered by the dwarves who say he made them out of gemstones.

### Doctrine

The Temple of Urdarolk appears small, but is truly large chambers belowground. Where possible they are carved from living stone. The long standing feud between the two breeds of dwarves arises from a doctrinal dispute, whether the race of dwarves was made from onyx or ruby. No one besides the dwarves thinks this is important.

### Relations

One of the First Gods made by the Creator, husband of Nitura, father of Melatria and Telaria.
Renkida

Renkida (singular: Renkida) are a diverse and populous race inhabiting most of north-northwest Tsominku. They are known for their robust and diverse physiques, their knack for intelligence and technology, and their influence. Such traits have earned them the nickname "humans", although considering some of their natural abilities, and that they have pointed ears like every other race on Mencu, they are not actually related to homo sapiens, but are part of a greater humanoid family known as Serenza. Their lack of shapeshifting abilities classify them as a Kasil Race, and like all Kasil Races, Renkida can also assume an elemental form. A Renkida's form of choice often relates to and associates with lightning, one of the Advanced Elements.
Wakuda

Wakuda *(singular: Wakuda)* are small goblinoid creatures that inhabit southern regions straddling either side of Kroggné. While humanoid in form, they seem to lack most of the intelligence that the other races have. They are often nicknamed 'goblins' due to their smaller size and simplicity. However, while seldom seen and even rarer to interact with, larger, more robust humanoid Wakuda exist, who have full sentience and a culture to rival that of the Dorenzu, except all spread underground primarily in southern Tsominku. These "Orcs", as they are sometimes nicknamed, are more properly referred to as the Talaki-Wakuda, or simply the Talaki. They are politically neutral, and while their authority over the goblinoid Wakuda could override that of the Arakos, they see no reason to stir that pot, and so let them do as they please as long as the Arakos do not wage war upon the Talaki.

## History

### Origins

The Wakuda were created by the gods Xakal and Xekel, who were also responsible for creating the Talaki. Whether they both put in equal effort or not, or if one god made one race and the other made the other, remains unclear; but it is popularly believed that Xekel and Xakal worked together on the Talaki and subsequently the Wakuda. the Wakuda were subjugated by the Talaki, not out of hostility, but from the Wakuda appealing to an authoritative power and a leader to follow.

### Throughout History

The Arakos have subjugated the Wakuda many times, although they have managed to do so without turning them against their Talaki masters, and thus the Talaki-Wakuda have no raised conflict between themselves and the Arakos over it just yet.
Designing Worlds Wiki

## Welcome to the Designing Worlds Wiki

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## Categories

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* Geography
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Shinzoka Emblem

The Shinzoka Emblem, is a red, circular symbol that appears in a great deal of Shinzoka clothing, banners, architecture, and general society. Because of their location, it seen most commonly in Krawvill, although because of the Kagero-Kiza organization, most people are familiar with its appearance.

It is also referred to as the Crest of Fire, since it is the physical appearance of the Crest on any and all Lakamaté of Fire.

## Uses & Appearance

This emblem is one of the six emblems for the Vartiz Races, with the red color representing a Shinzoka's affinity for fire. The symbol is a vertical line flanked on either side by two narrow Z-shaped lines that are mirror images of one another, almost like a very minimalistic flame design. This also goes hand-in-hand with the emblem's red color.

While rarer than most of the other racial emblems, many people are familiar with this one and its appearance due to its presence on the Kagero-Kiza uniform, and the seeming abundance of these wandering agents across the nations of Mencu. Due to the fact that all Lakamaté of Fire bear this emblem on their hand in the form of a Crest, it has a strong association with the Lakamaté and by extension, many Tzurendi as well.

## See Also

* Shinzoka
* Kagero-Kiza
* Mencuan Elements
* Krawvill
The Shadows of Shinzoka

*The Shadows of Shinzoka* is the 3rd book in the The Crest of Zabutur series. It centers around a psychotic Shinzoka woman named Asami Zair, who was a Krawvillzé test subject and former member of the Kagero-Kiza that uncovered their plot against The Mainland. Like its predecessors, ti also focuses on the ever-growing tale of Zelgiaz Katara, as well as the consequences of her selfishness and greed.

The novel was originally devised in late October 2017, in line for *NaNoWriMo* 2017.

## Setting

Like every book in the series, *The Crusade of Zulera* takes place on Mencu, with this volume's primary focus being the continent of Tsominku. With the Renkida Vampire Crisis resolved, the Kingdom of Shioru and continent of Tsominku faces a threat from ambitious Kagero-Kiza agents and destabilizing Kukaña. Asami and her friends, assisted by Prince Henam, work to bring stability to the region.
Marian Sandega Wolve

*"For all the wild adventures we've had, I only wish we could have had many more. Military life was fun while it lasted, but I need to spread my wings and be free of this past."*
*~Marian Sandega Wolve~*

Marian Sandega Wolve is a Zukuren mercenary, former pit fighter, and former soldier that served under Princess Iona Irizari in Koldia. She was a famous adventurer and explorer along with her older twin brother, Garrett, up until his death in the Elven Civil War. With the death of her other half, Marian returned to freewheeling mercenary work, and often drank heavily to let her mind slip away from the gutted feeling she gets when she recalls her brother's death.

Despite her loss, she still recounts many of the wild stories she and her brother had, although due to her loss of eyesight, she is unable to actually write any of them down, and finds no sentimentality in a written edition anyways, at this point.

## Trivia

* Were Marian not a Zaderei, her eyes would have been cyan.
* Had Marian been born blind instead of been blinded, her scleras would have remained red, although her irises and pupils would still be glazed.
* Marian's Reference Number is 262, and she was born on the 262nd day of the Mencuan Year.
* Since Marian was born shortly after the 25th hour, the time between her birth and Garrett's meant that the two were born on different days.
Lithian

*You know him through your art.*

**Father of Magicians, He Who Strikes True, Lord of Artisans, The Songsmith**

God of magic, the arts, creativity, craftsmen, beauty, and the bow.

### Social Function

Temples of Lithian often serve as public performance venues, with plays, music, and other performances given regularly as part of the devotions to the god. As the god of magic, he is often associated with Grand Council chapter houses, and the wealth of that guild funds the temple richly.

### Doctrine

Priests of Lithian all practice some sort of art, and spend much of their time devoted to that practice. The center of a temple will have a large stage for performances that is the focus of the temple, as well as a focus of worship. The temple hosts an arts festival annually, and supports indigent players and poets when they cannot find work.

### Relations

One of the First Gods made by the Creator. husband of Badocaia, father of Agotara and Martala.
Nitura

*She will not be tamed.*

**The Wild Woman, The Great Beast, Mother of Elves, The Untamed**

Goddess of nature, wilderness, and the hunt, and of elves.

### Social Function

The wilderness is to be feared, and there are great swathes of territory where people do not rule. Embracing this wildness allows people to feel safer traveling outside their homes. As goddess of the hunt, she blesses the acquisition of wild game as well. It is safer to propitiate her, and to realize that civilization is precarious.

### Doctrine

Temples of Nitura are always outside of cities or towns, and most are made of living plants tended to grow into walls and roofs. Her priests do not stop wild animals from living within. Some of her more devoted priests live like animals, naked in the wilderness, hunting for their own food and sleeping in caves or hollow trees. These priests are particularly blessed by the goddess, but can be dangerous to strangers.

### Relations

One of the First Gods made by the Creator, wife of Urdarolk, mother of Melatria and Telaria.
Gratlud

*Eat, drink, and be merry.*

**Lord of Feasts, Master of Horses, Master of Revels, The Great Lord**

God of strength, horses, bulls, other herd animals, wine, drunkards, feasts, and plenty, and of giants.

### Social Function

Priests of Gratlud preside over public feasts of all kinds. They also deliver blessings to herd animals who fall into his realm. For a successful feast, a generous offering must be made to the temple, which the priests then use to provide feasts to the indigent and poor. All eating and drinking establishments have a shrine to Gratlud within.

### Doctrine

Temples of Gratlud are found everywhere herds are raised, and are especially important in wine-growing regions. The priests perform a ceremony at the wine harvest to ensure a potent result. His temple holds an annual revel where all are welcome and wine and alcohol flow freely.

### Relations

Son of Sibel and Adrian, husband of Agotara, father of Groulp, Mirro, and Yigra.
Groulp

*His dance spirals closer and closer to the fire.*

**The Mad God, The Destroyer, The Gibbering God, Lord of Discord**

God of madness, chaos, destruction, discord, anarchy, and change.

### Social Function

Those touched by madness are said to be “chosen of Groulp.” Generally, it is considered bad luck to be cruel to a mad person, and it is good luck to indulge their fantasies or leave them alone. The few temples to Groulp that exist double as asylums, as families of people who go mad take them to the temple to serve Groulp. Rulers rarely suppress his worship as it is a useful way to deal with the insane.

### Doctrine

The only priests of this Mad God are themselves insane. His festivals are random and senseless, and often involve revels of complete abandon where all norms of society are ignored. They can often grow violent and fires or other destruction can be unleashed. It is said that the End of Days will be initiated by Groulp.

### Relations

Son of Agotara and Gratlud, brother of Mirro and Yigra.
Adrian

*All trades favor him.*

**The Merchant Prince, Master of Coin, First Man, The Golden God**

God of trade and wealth, and of humans.

### Social Function

The Temple of Adrian often serves as a stock exchange and moneylending house. Temples will offer loans, often at high rates. You can also change currencies at an Adrianic temple. Some Adrianic temples offer storage of wealth for a fee. Merchants can store wealth in one temple and offer a letter of credit elsewhere in the world, redeemable at any nearby Adrianic temple.

### Doctrine

Priests must pay their way into higher ranks. Wealth is a literal manifestation of Adrian’s favor. For luck in trade or bargains, offerings must be made to the temple. Adrian’s blessing is in proportion to the generosity of offerings. Adrianic temples are ostentatious, prominent, and display their wealth openly and richly. All Adrianic temples are heavily guarded, a whole branch of priesthood is dedicated to skill at arms in order to defend the wealth of the temple.

### Relations

Son of Renja and Phortolio, husband of Sibel, father of Gratlud.
The Thains

*They know the beginnings, the middles, and the ends.*

**The All-Seeing, Voice of the Creator, Mothers of Prophecy, Maiden, Mother and Crone**

Goddesses of fate, destiny, oracle, the future, the past, and the thread of the world.

### Social Function

The future cannot be truly known, but all wish to know their fate. Priests of the Thains are soothsayers and oracles, and many go to consult them. Their prophecies always come true, it is said, but many times they have been misinterpreted. The great and powerful often consult with their priests before taking action, and give great sacrifices for true prophecy.

### Doctrine

The goddesses sometimes appear with their mouths sewn shut to symbolize the unknowable future, and particularly pious priests will do the same. Temples of the Thains are small, or are often just shrines, since their priests must have the gift of true prophecy and such people are few. Their priests believe that all creation is written, from beginning to end, and fate cannot be escaped or denied.

### Relations

The Thains are said to have risen from the blood spilled at the death of the Creator.
Sairma

*Grief is more terrible than death.*

**Lady of Sorrows, The Weeping Goddess, Mother of Laments, The Unliving**

Goddess of grief, restless ghosts, lost loves, and the undead.

### Social Function

The Temple of Sairma is often found, ironically, close to those of Drakt, by burial grounds. The two temples are rivals but also work together for rites of bereavement and burial. Excessive grief is considered bad luck, as loved ones’ tears may bring the dead back. Priests of Sairma serve as professional mourners to stave off this fate. People can also go to the Temple of Sairma to communicate with the dead, if they wish to learn secrets from or convey messages to the departed.

### Doctrine

After her mortal lover died, Sairma went to the Land of the Dead and brought him back, creating a great feud between her and Drakt. Her temples are generally small, and she is viewed fearfully by most. She offers the outlet of grief, something that everyone eventually needs.
Librisia

*The journey is more important than the destination.*

**The Seeker, Lady of Books, Queen of Wisdom, The Great Teacher, Mistress of Secrets**

Goddess of knowledge, learning, exploration, travel, and hospitality.

### Social Function

The laws of hospitality are enforced by Librisia. If a traveler is welcomed, any harm that directed at them or from them is an offense to Librisia. The Temple of Librisia also serves as a repository of knowledge. Priests of Librisia bring back whatever knowledge they can from their travels, and the temples as a whole are great libraries of knowledge. They are smaller now than in the past, for many were destroyed when the Witch Kings were overthrown. The traveling priests also carry messages and letters from place to place, and often act as tutors to any wishing to learn.

### Doctrine

Priests of Librisia seek knowledge and travel often. They must learn to read and write, and serve as scribes and recorders for many rulers. The pursuit of knowledge for its own sake is their goal, and they record all secrets, both beneficial and malign.
Pikas-Jorgomna

Pikas-Jorgomna is a massive floating city that seems to defy reality itself. It was the capitol city of the Sayenzi Imperium, and the heart of the Jalenga's empire all the way up until the end of the 181st Age when the Jalenga raptured and suddenly disappeared. It is clear that the levitation is not natural, and while many people have tried to find ways through the magic that now warps and protects the city, none have succeeded as of the 182nd Age.