Relic Hard

*Note: Dice rolls cost 4 Energy now instead of 3*

## CHAPTER 1 - PARDATH HILLS

10 Human Relics - 2kGold

Encounter Strength 391k power

Urgent Mission - 1 Human Relic - Story tile - 0 %

Eagle in chains – Nevin-  bargain for the prisoner’s release - 500 gold

Paper chase – 1 Human relic – 10%

Light the way – 1 Human relic – 20%

Where is the gathering stone –Rorin -  pray to the five gods for guidance - 500 gold

The hunting of the three – 1 Human relic – 30%

Finding the vault – 1 Human relic – 40%

Scene of the crime – 1 Human relic – 50%

The horns of a dilemma – 1 Human relic – 60%

Mino hunt – 1 Human relic – 70%

The hunt begins – east of the great river – 500 gold

The hunter hunted – challenge him to single combat – 500 gold

Break the warband – 1 Human relic – 80%

The final battle – 1 Human relic - 90%

## CHAPTER 2 - ELVEN KEEP

8 Orc Relics - 1000 Gold

Encounter Strength 413k power

Defeat elf guards – 1 Orc relic – 0%

Locate the library – 1 Orc relic – 12%

On the trial of the relics – 1 Orc relic – 25%

Pointless pages – magically examine them for codes and ciphers – 500 gold

Open the vault – 1 Orc relic – 37%

Vexing vault – pick the lock – 500 gold

Find the second map piece – 1  Orc relic – 50%

Find the third map piece – 1 Orc relic – 62%

Stop the elves – 1 Orc relic – 75%

Defeat elf assassin – 1 Orc relic – 87%

Blockade encounter - seems bugged - 15,050 power

## Chapter 3 – Kingdom of daligorn

– 8 Human relics| 8 Orc Relics – 1000 gold

Encounter Strength - 435k power

Talk to prince alric – 1 Human relic + 1 Orc Relic – 0%

Recover stolen food – 1 Human relic + 1 Orc Relic – 12%

Return stolen food – 1 Human relic + 1 Orc Relic – 25%

Storm ironstar castle – 1 Human relic + 1 Orc Relic – 37%

Defeat mutineers – 1 Human relic + 1 Orc Relic – 50%

Find the ancient text – 1 Human relic + 1 Orc Relic – 62%

Book gathering – Look through the piles for oldest books – 500 gold

Journey to the reliquary – 1 Human relic + 1 Orc Relic – 75%

The relics riddle – truth – 500 gold

Foil archmage sorgins plans – 1 Human relic + 1 Orc Relic – 87%

Final Encounter = seems to be bugged, 33,695 power

## Chapter 4 – the deep realm

– 9 Dwarven relics – 2000 gold

Encounter Strength = 447k power

Answer the summons – 1 Dwarven relic – 0%

Fight invading orcs – 1 Dwarven relic – 11%

Find the high priestess – 1 Dwarven relic – 22%

Shielded text – Speak words in ancient dwarven tongue – 500 gold

Protected priestess – snap your fingers to wake her – 500 gold

Return to the thane – 1 Dwarven relic – 33%

Get the solvent – 1 Dwarven relic – 44%

Heal the majordomo – 1 Dwarven relic – 55%

Take my tears – I am brave of soul – 500 gold

Go to the hall of the ancients – 1 Dwarven relic – 66%

Fight hired bandits – 1 Dwarven relic – 77%

blockade encounter - seems bugged - 70k power

Obtain the relic – 1 Dwarven relic – 88%

Test of sanctity – wield the ancient hammer – 500 gold

FINAL ENCOUNTER = seems bugged 70k power

## Chapter 5 – Azure Monastery

– 12 Beast relics – 2500 gold

First Encounter = 472K

Defeat the wild outside the gates -1 Beast relic – 0%

Enter the monastery – 1 Beast relic – 8%

Defeat the wild inside the monastery – 1 Beast relic – 16%

Meet the new magus – 1 Beast relic – 25%

Complete the trial of darkness – 1 Beast relic – 33%

The answers in the stars – Touch the panel that shows a snake made of stars – 500 gold

Return to the magnus – 1 Beast relic – 41%

Complete the trial of bravery – 1 Beast relic – 50%

Bull in a playground – teach the children where to strike the bull to stop its charge – 500 gold

Complete the trials of humility – 1 Beast relic – 58%

Humble pots and pans – start tossing the excess pots and pans to your friends – 500 gold

Dance of the donkey – sit in silence until the trial is over – 500 gold

Restore the order – 1 Beast relic – 66%

Journey to the reliquary – 1 Beast relic – 75%

Kneeling for relics – approach, gift, shout – 500 gold

Defeat the cerulean magus – 1 Beast relic – 83%

Blockade encounter - 528k power

Recover the relic –1 Beast relic – 91%

## Chapter 6 - The Dividing Sea:

  11 Dwarf + 11 Beast Relics – 2500 gold

FIRST ENCOUNTER =498k power

Seek the sea witch – 1 Dwarf + 1 Beast Relic – 0%

Deal with the kelpings – 1 Dwarf + 1 Beast Relic – 9%

Return to the sea witch – 1 Dwarf + 1 Beast Relic – 18%

Infuse the kelping totem - 1 Dwarf + 1 Beast Relic - 27%

How to catch a fish - Pray to the five gods - 500 gold

Catch an echo from a shell - Whisper into it - 500 gold

The mermaids desires - Offer them cake - 500 gold

Befriend the kelping – 1 Dwarf + 1 Beast Relic – 36%

Talk to the kappa elder – 1 Dwarf + 1 Beast Relic – 45%

Elder greetings - 1 Humble yourselfs before him – 500 gold

Retrieve the crown – 1 Dwarf + 1 Beast Relic – 54%

Return the crown –1 Dwarf + 1 Beast Relic – 63%

Save the sea witch – 1 Dwarf + 1 Beast Relic – 72%

Defeat the wild –1 Dwarf + 1 Beast Relic - 81 %

Blockade Encounter = 556k power

Locate the reliquary –1 Dwarf + 1 Beast Relic – 90%

Searching in the sand - Use the kelping totem – 500 gold

## Chapter 7 – Lizard King Trials:

  10 Saurian Relics –  1000 gold

First Encounter = 511k power

Seek sage drazu – 1 Saurian Relic – 0%

Return to the menagerie – 1 Saurian Relic – 10%

Talk with old friends – 1 Saurian Relic – 20%

Defend from sisterhood attack – 1 Saurian Relic – 30%

Treasure hunt – 1 Saurian Relic – 40%

Overturned stone – lift the stone with magic – 500 gold

A ruined hunt – shift the debris – 500 gold

Find the fence – 1 Saurian Relic – 50%

The sisterhood returns – 1 Saurian Relic – 60%

Confront the final sister – 1 Saurian Relic – 70%

Blockade encounter = 572k power

Return to the lizard temple – 1 Saurian Relic – 80%

Return to sage lor – 1 Saurian Relic – 90%

## Chapter 8 – The Wild:

10 WILD RELICS– 2500 gold

First encounter:  539k power

Reunion with blood thistle – 1 Wild relic – 0%

Defeat the orcs and elves – 1 Wild relic – 10%

The lost city – 1 Wild relic – 20%

Strange rocks and formations – 1 Wild relic – 30%

Pillars or pebbles – break off a chunk of stone – 500 gold

Dark rubble – swim to the object – 500 gold

Lost city memories – 1 Wild Relic – 40%

Queen’s loyal guard – 1 Wild Relic – 50%

Blockade Encounter - 600k

Elvish arch stones – 1 Wild Relic – 60%

Archstone in the undergrowth – hack the roots away with an axe – 500 gold

The underground arch stone – excavate  it – 500 gold

Locating the reliquary – 1 Wild Relic – 70%

Recovering the relic – 1 Wild Relic – 80%

Dig out the relic – use earth magic to raise the roots out of the ground – 500 gold

Sorgin’s mercenaries – 1 Wild Relic – 90%

Blockade Encounter (ETHRYL!) = 600k power

## Chapter 9 – The Desolate Wastes:

10 Saurian Relic + 10 Wild Relic - 1500g

First Encounter = 569k power

Seeking leads – 1 Saurian Relic + 1 Wild Relic – 0%

The upstart – 1 Saurian Relic + 1 Wild Relic – 10%

Escape stonebark’s gang – 1 Saurian Relic + 1 Wild Relic – 20%

Blockade encounter = 636k

Return to the forbidden sands – 1 Saurian Relic + 1 Wild Relic – 30%

Thinning the herd – 1 Saurian Relic + 1 Wild Relic – 40%

Checking in on Old Friends - 1 Saurian Relic + 1 Wild Relic -50 %

Crafting Materials - 1 Saurian Relic + 1 Wild Relic - 60 %

The Den of Sandvipers - Rorin - apply a protective barrier, then freely take the sand - 500g

The Lax Troops - Kalla - Use magic to put them to sleep, then grab the bottles - 500g

The Packed Trebuchet - Koth - Hack at the trebuchet with an axe- 500g

The Smithy - 1 Saurian Relic + 1 Wild Relic  - 70%

The Ritual - 1 Saurian Relic + 1 Wild Relic - 80%

Deafeat Old Stonebark - 1 Saurian Relic + 1 Wild Relic - 90%

Blockade encounter - 636k power

## Chapter 10 – Twilight Castle:

10 Elf Relics –  1000 gold

First Encounter = 584k power

Friends in Low Places - 1 Elf Relic - 0%

The Relic Bunker - 1 Elf Relic - 10 %

The Bunker - Nevin - Sneak around the guards - 500g

Spying on the Enemy - 1 Elf Relic - 20 %

Sorgin's Plans - Kalla - use magic to channel their voice through the wall - 500g

Caught Eavesdropping - 1 Elf Relic - 30 %

Blockade encounter -652k power

The Race Begins - 1 Elf Relic - 40%

Claim the Dungeon Relic - 1 Elf Relic - 50 %

The Trap is Sprung! - 1 Elf Relic - 60 %

Blockade encounter -652k power

Escape the Dungeon - 1 Elf Relic - 70 %

Catch Sorgin - 1 Elf Relic - 80 %

The Mind-Controlled Mercenaries - 1 Elf Relic - 90 %

Blockade Encounter - 653k power

Relic Adventure VETERAN Mode Unlocked

*Credit: Chaosx*