Darwin

**XP** 11,625/15,000; **Level** 5
male phrenic human bard 2/totemist 1
CN medium humanoid (human, psionic)
**Init** +2; **Senses** listen +6, spot +2
**Languages** Planar Trade, Common, Giant

**AC** 20 (+5 armor, +2 dex, +3 shield), touch 12, flat-footed 17
**HP** 32/32 (1d8+2d6+12+2eggs)
**Temp HP:**
**Fort** +7, **Ref** +5, **Will** +3
**PR** 13
**Essentia** 2

**Soulmelds:** Kruthik Claws (+6 Competency Bonus to Hide & Move Silently) 1, Kraken Mantel (+8 Bonus Swim, 35 feet Swim) 1

**Speed** 30 feet.
**Melee** *+1 spear* +2 (1d8/x3)
**Ranged** *+1 spear* +5 (1d8/x3)
**Ranged** (36 bolts) light crossbow +4 (1d8/19-20)
**Base Atk** +2; **Grapple** +1; **Power Points** 1/1
**Bard Spells Known** (CL 2nd):
      0th (3/3) — *detect magic*, *mage hand*, *daze*, *light, prestidigitation*
      1st (1/1) — *swift invisibility*, *grease*

**Psi-like Abilities** (ML 3rd):
      3/day — *defensive precognition (3/3),* *Mind Thrust* (3/3), *Empty Mind (3/3)*
      1/day — *force screen (1/1)*

**Abilities** Str 8, Dex 14, Con 18, Int 14, Wis 10, Cha 19 (21)
**SQ** Wild Empathy
**Feats** Able Learner, Darkstalker, Incarnuum Spellcaster
**Skill Points** balance 5, profession (astrologer) 6, spellcraft 6, knowledge (arcana) 6, listen 6, perform (guitar) 6, hide 5, move silently 5, Knowledge (religion) 1, Knowledge (the planes) 1, appraise 1, use magic device 2, spot 2
**Skill Modifiers** balance +7, profession (astrologer) +6, spellcraft +8, knowledge (arcana) +8, listen +6, perform (stringed) +11 (+16), hide +7, move silently +7, knowledge (religion) +3, use magic device +6, knowledge (The Planes) +3, appraise +3, spot +2
**Possessions** Magical Lute (+ 5 Perform), *bag of holding II*, memento magica (1st), memento (detect magic), *cloak of charisma +2* (Egg Shell White Feathers), *ballista fire trap x 2*, *mithral chainshirt +1 (Armor Insulation)*, *+1 heavy darkwood shield*, (3/3) *Amulet of Tears* (Thor holy symbol), light crossbow, 36 bolts, pouch of holding, Coin Of Fate, Hourglass (of youth)
 **Coins** 3326 gp

**Background** Hailing from Ysgard, Darwin is a still living mortal human with a penchant for the six D's: Duels, Dancing, Drugs, Debauchery, Decans, and of course Dicks. Darwin is well built, lean, and effeminate. Built like a long distance runner. 6'1, 185. Curly brown hair, perfectly symmetrical face. No facial hair. Effeminate voice. Wears stylish clothing and proudly sports a white feathered cloak. Adorned around his neck is large holy symbol to Thor. If asked he says Thor's holy symbol makes his mouth drool.

**Bardic Music** (Song or Poetics 1/2)
**Lore Song** Once per day, as an immediate action, you can gain a +4 insight bonus on a single attack, check, or save. You gain one additional daily use of this ability at every odd-numbered bard level (3rd, 5th, and so on). Loses Bardic Knowledge.
**Mimicking Song (Sp)** Mimicking song is a spell-like ability that requires you to have 3 or more ranks in a Perform skill. Using mimicking song counts as one of your daily uses of bardic music. You grant a +2 bonus on the Move Silently check of all allies within 30 feet (including yourself). This bonus increases by 2 for every five bard levels you have (to a maximum bonus of +10 at 20th level). This effect lasts as long as you continue performing. Loses countersong bardic music ability.
**Fascinate (Sp)** A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability (two at 4th level, three at 7th level, and so on).
**Inspire Awe** A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire awe in his enemies, rendering them shaken. To be affected, an enemy must be within 30 feet and be able to hear the bard perform. The effect lasts for as long as the enemy hears the bard perform and for 1 round thereafter. Each enemy can attempt a Will save to negate the effect; the DC is equal to the bard's Perform check result. Regardless of the success or failure of the save, no creature can be affected by inspire awe more than once in a 24-hour period. Inspire awe is a mind-affecting fear effect. At 8th level, the range of this effect extends to 60 feet. At 14th level, the effect lasts for 5 rounds after the enemy can no longer hear the bard perform. At 20th level, any enemy who fails to save becomes fright-ened for 1 round, then shaken for the remainder of the duration. Loses Inspire Courage.
**Meldshaping** (Soul Melds 2; Chakra Binds 0)
**Wild Empathy**