recursal/Fanatic-Fandom huggingface dataset:
Eye-Zack

## Melee Priority

2

 MS Explanation

A variant of the Federation's Hizack, specialized for reconnaissance and early warning protocols.

Its performance is largely identical to the base Hizack, but its equipped with a backpack that can mount a propellant tank for long-distance missions. This improves its mobility as a side effect.

The unit's most distinct feature is the radome built into its head. Mounted with a powerful radar detector, a variety of sensors, and an optical camera, the radome allows it to perform recon even in thick concentration of Minovsky Particle. It can also eject data pods for later retrieval, making it even more useful as an intel-gathering device.

The federation produced a number of them, and some were captured by Neo Zeon during the First Neo Zeon War and seen in later battles.

## Weaponry

### Main Weapon (Ranged)

* Zaku Machine Gun Custom
* Marasai Beam Rifle

### Secondary Weapon

* Hand Grenade E (Enhanced)

 Range
 Cooldown Time
 Reload

* Recon Sensor

 Range
 Cooldown Time
 Reload

* Recon Sensor (AOE)

 Range
 Cooldown Time
 Overheat

* Hizack Shield

## Skills

* High-Performance Radar LV3
* Observational Data Link LV1
* Anti-Jamming LV3
* Anti-Stealth LV3
* Special Back of Head Buffer LV2
* Special Back Add-On Buffer LV2
* High-Spec AMBAC LV2
* Precision Analysis System LV1
* Stealth LV2
Aino

Aino on Antin noin nelivuotias pikkusisko.

## Esiintymiset

* Hullu - hullumpi - yläaste
	+ Kausi 2 - Perusasioita (ei puhu)
	+ Kausi 4 - Keijon kanava (ei puhu), Joulu - joulumpi - yläaste (ei puhu) ja Käty (ei puhu)
	+ Kausi 5 - Tulossa pian

## Triviaa

* Aino on sarjan ainoa nimetty hahmo, joka ei ole puhunut yhdessäkään jaksossa.
* Nuoresta iästään huolimatta Ainolla on jo oma YouTube-kanava.
EWAC Jegan

## MS Explanation

A Recon-focused variation of the Jegan D Type equipped with an early-warning sensor system. The model takes advantage of the Type D's versatility by installing an EWAC unit of specialized missions.

The Type D's internal sensor unit has been given an upgrade in size and power, enclosing the shoulders entirely. Its right arm is installed with an optical camera to handle Minovsky particle interference, while its left arm is equipped with a laser comms device to swiftly relay intel back to a flagship.

Through developed for recon and electronic warfare, it is still a true Jegan. making it for more capable of handling a firefight than a standard reconnaissance unit.

## Weaponry

### Secondary Weapon

* Camera Unit

 Range
 Cooldown Time
 Overheat

* Waist-Mounted Grenade

 Range
 Cooldown Time
 Reload

* Sensor Unit

 Range
 Cooldown Time
 Reload

* Sensor Unit (Area)

 Range
 Cooldown Time
 Overheat

## Skills

* Maneuver Armor LV1
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Melee Combo Controller LV1
* Forced Injector LV1
* High-Performance Radar LV3
* Personnel Radar LV3
* Stealth LV2
* Anti-Jamming LV1
* Marker LV1
* Precision Analysis System LV2
* Special Shoulder Add-On Buffer LV2
* Special Arms Equipment Buffer LV1
* Flight Control Program LV2
Dwadge Custom

## MS Explanation

Desert Rommel, famous for desert warfare, kept up the resistance after the One Year War, and at the time modified a Dwadge, which was the final version of the mass-produced ground combat mobile suit Dom, into this unit. The base Dwadge was a variation of the Dom, which specialized on desert warfare. Anti-dust performance was increased around its legs, and duration was improved via a propellant tank. This unit was impervious to the environment, and remained extremely mobile with the help of the rocket boosters added to its shoulders, and new air vents in the crotch area that proved very effective when fighting in tropical areas. After its generator was replaced and beam weapons were implemented, its damage output was dramatically increased, overcoming a huge hurdle of a standard Dom. The armor thickness and operation system were also improved, making it able to somewhat hold its ground against a U.C. 0088 MS.

## Weaponry

### Main Weapon (Ranged)

* Dwadge Custom Beam Cannon
* Giant Bazooka (With Cloth)

### Secondary Weapon

* Spread Beam

 Heat Rate
 Range
 Cooldown Time
 Overheat

* Heat Tomahawk

* Head-Mounted Vulcan x4

 Range
 Cooldown Time
 Reload

## Skills

* Special Leg Buffer LV2
	+ Damage taken when hit in the legs reduced by 15%
* Emergency Evasion System LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* Anti-Blast Stabilizer LV1
	+ Prevents the MS from being staggered by MS explosions.
* High-Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* High-Performance Radar LV1
	+ Increases Radar range from 300m to 350m.
* Optimized Cooling Efficiency LV1
	+ Reduces thrust consumption when starting a boost movement or jump.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* Enhanced Tackle LV3
	+ +80% Tackle Damage+10% Tackle Distance
Gaplant TR-5

## MS Explanation

A unit remodeled by the Titans Test Team to allow the transforming Gaplant MA, made for Cyber Newtypes, to be utilized by pilots with average abilities.

The Gaplant was built on the concept of a high-altitude interceptor. High-performance Movable Shield Binders were equipped to both arms, aiming to create a Cyber Newtype unit capable of withstanding G-forces.

During development of a core unit separate from the Gaplant, the problematic Movable Shield Boosters were replaced with Shield Boosters tested by the Titans Team Team.

This allowed it to demonstrate sufficient acceleration while still being operable by a layman, and proved that both the MA and MS forms could be used without affecting the transformation mechanism. The unit birthed from this process combines a movable thruster unit on its back with shield boosters on both arms.

This layout behaves similarly to the Hazel line, resulting in high performance and reduced operational difficulty, allowing for high-altitude dogfights with the likes of the Asshimar.

## Weaponry

### Secondary Weapon

* Long Beam Rifle (Rapid)

 Range
 Cooldown Time
 Reload

* TR-5 H Blade

* Shield Booster

### Transformed Weapon

* Long Beam Rifle (Rapid) (Transformed)

 Range
 Cooldown Time
 Reload

## Skills

* Emergency Evasion System LV1
* Anti-Blast Stabilizer LV1
* Shock Dampeners LV1 (Transformed)
* Flight Control Program LV2
* High-Performance Balancer LV1
* Melee Combo Controller LV1
* Maneuver Armor LV1
* High-Spec AMBAC LV2
* Forced Injector LV1
* Transform (Flight) LV1
* Special Back Buffer LV2
* Special Leg Buffer LV2
* Ram Attack LV1 (Transformed)
* High Boost Ram Attack LV1 (Transformed)
* S. Booster Attack LV1
* Shield Booster Controller Custom LV1
GM Kai (Shadows WR)

## MS Explanation

This special GM Kai variant was one of the units operated by "Shadows" special forces, and piloted by Lieutenant Zaff Wakken.

The GM Kai it is based upon was a modified late-stage mass production model, standardized for ease of production and maintenance, as well as better overall efficiency making it a primary unit for quite some time in the post was era.

This unit in particular was customized to be piloted by Lieutenant Zaff Wakken of the "Shadows" special forces, with a large container equipped to its back patterned after weapon racks once used by GM Ground Types and Gundam Ground Types. Various kinds of explosives are stored inside the container to be used for subversive activities such as sabotage or blasting operations.

## Weaponry

### Secondary Weapon

* Head-Mounted Vulcan

 Range
 Cooldown Time
 Reload

* Shadows HB (Shrapnel)

 Range
 Cooldown Time
 Reload

* Cluster Grenade

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Radar LV2
* High-Performance Scope LV1
* Observation Data Link LV1
* Personnel Radar LV1
* Anti-Stealth LV1
* High-performance Aerospace Gimbal LV1
* Leg Shock Absorber LV2
* High-Spec AMBAC LV2
Dom Cannon Multi Gun Type

## MS-09K-2 Dom Cannon (Dual Cannon Type)

 MS Explanation

This mid-range support modified unit is based on the Dom Tropical Test Type designed for local fighting, and uses the experience gained from the Zaku Cannon. In order to maximize the firepower of the Dom's portable Giant Bazooka it referred to the data from the Zaku Cannon, and changed the Giant Bazooka to a fixed weapon to increase its mid-range support capability. For a sub weapon, it utilizes multiple missile pods equipped to its arms just like the Zaku Cannon. And it also carries a Zaku machine gun to bridge the gap between the cannon fire, and to provide mid-range firepower. The heat saber for melee use was abandoned due to the design concept and balancing issues, but the Dom has enough punching power to defend itself. The goal of this unit was to provide heavy mid-range fire support and mobility, however, it was never mass-produced.

## Weaponry

### Main Weapon (Ranged)

* Zaku Machine Gun
* High Mobility G Rocket Launcher

### Secondary Weapon

* Shoulder Twin Middle Cannon

 Range
 Cooldown Time
 Reload

* Arm Missile Pod

 Range
 Cooldown Time
 Reload

* Cracker (Enhanced)

 Range
 Cooldown Time
 Reload

## Skills

* High Performance Radar LV1
* High Performance Scope LV1
* Observational Data Link LV1
* Frontline Support System LV2
* Special Leg Buffer LV1
* Optimized Cooling Efficiency LV1
GM Trainer

## MS Explanation

A unit used to train pilots in the operation of a GM, the primary Earth Federation Forces MS during the One Year War. After the commencement of Operation V, the GM went into production as the centerpiece of the resistance forces, but the Federation was already lagging far behind Zeon, which had begun training prior to even the start of the war. In order to send as many well-trained pilots into battle as quickly as possible, the Federation modified actual combat units to make training more efficient by also allowing an instructor to sit in a passenger seat. Essentially a simplified GM, the disparity in weight and output increased mobility while the frame was also reinforced in consideration of the unit toppling or crashing during training. While the Trainer's origins are similar to the other variants, including the GM Light Armor and GM Sniper Custom, it was not specialized enough for use in actual combat.

## Weaponry

### Main Weapon (Ranged)

* Beam Spray Gun
* 100mm Machine Gun
* Hyper Bazooka

### Secondary Weapon

* Hand Grenade E

 Range
 Cooldown Time
 Reload

## Skills

* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* Frontline Support System LV1
	+ Shortens team member respawn time by 5% for every MS with the skill.

## Notes

This MS is used in the game's starting tutorials.

Levels 1-3 of this MS are obtained from Tenda Begin's Tutorials
Bull-G (TB)

## MS Explanation

A prototype created by Anaheim Electronics after the One Year War, and a strong contender to become the next-generation mainline MS.

After outnumbering and successfully overwhelming the Zeon Army, the Federation requested another MS production increase after the One Year War. Luna II, which suffered the least amount of damage during the war, was used as an operational testing ground.

This unit was deployed there for evaluation testing. It is a Heavy Arms Type MS with the high output of a Full Armor Gundam (TB), featuring exceptional durability and sub-arms which allow it to carry multiple weapons.

Strictly from a design standpoint, it is a developmental prototype of the Guncannon II. The leader of Luna II at the time criticized it as nothing more than a Gundam-type mobile suit with its head swapped, which itself became a symbol of fear during the One Year War.

It nevertheless managed to maintain the upper hand against Daryl Lorenz for some time, demonstrating its ability to push forth with power, a style often attributed to the Federation.

## Weaponry

### Secondary Weapon

* Bull-G Twin Beam Rifle (TB)

 Range
 Cooldown Time
 Overheat

* Bull-G Beam Rifle (TB)

 Range
 Cooldown Time
 Overheat

* 6-Tube Missile Launcher

 Range
 Cooldown Time
 Reload

* 6-Tube M Launcher (Special Projectile)

 Range
 Cooldown Time
 Reload

## Skills

* Anti-Blast Stabilizer LV1
* Flight Control Program LV2
* Glide Structure LV2
* Quick Boost LV2
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV1
* Forced Injector LV2
* Melee Combo Controller LV1
* High-Performance Radar LV2
* Anti-Jamming LV1
* Damage Control LV1
* Special Back Add-On Buffer LV3
* Special Leg Buffer LV2
* Sub Arm Special Cushioning LV1
Bawoo

## MS Explanation

Neo Zeon used machines from Project Zeta as inspiration in designing the Bawoo, which probes the possibilities of transformable MS. Political dealings in exchange for technology are rumored to have occurred. During the prototype stage, the Bawoo was intended to transform and separate its upper and lower torso into independent units, but the need for two pilots was deemed inefficient. An alternative proposed to control the lower torso wirelessly was also rejected. Its standalone performance was deemed satisfactory; however, prototypes were deployed in actual combat just as the Bawoo entered mass production. Though mass production models are said to have omitted the mechanics for transformation and separation, another line of thought is that the mechanisms remained, with pilots recommended to leave their machines in MS mode for safety.

## Weaponry

### Secondary Weapon

* Wing 3-Tube Missile Pod x2

(x2)
 Range
 Cooldown Time
 Reload

* Arm Grenade Launcher

 Range
 Cooldown Time
 Reload

* Shield w/ Internal Mega Particle Cannon

 Range
 Cooldown Time
 Overheat

* Mega Particle Cannon-Equipped Shield

## Skills

* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV2
* Forced Injector LV2
* Melee Combo Controller LV1
* Emergency Evasion System LV1
* High-Performance Radar LV1
* Wings Special Cushioning LV2
* Assault Booster LV1

## Notes

A lv1 is received for completing Step 4 of the Limited Time Gelgoog Vertex Promotional Directive as part of the Operation Star One Event.
Full Armor Alex

## MS Explanation

Developed as part of the next-generation development plan known as the G-4 Project, this unit was created with drive and control systems incorporated with the latest technology for use by Newtypes.

The entire drive system used the same magnet-coating technology used by the G-3 Gundam to boost its reaction speed. It Utilized a panoramic monitor that provided a wider field of view during visual-range combat, and a linear seat that mitigated damage from impact and vibration, reducing strain on the pilot. The arm featured a built-in gatling gun to further bolster the unit's weaponry.

Based on the Alex, it followed the FSWS Plan for enhanced equipment designs, equipped with augmented armor and the same weaponry as the FA-78-1. Still, no one knows if it actually made it to development.

## Weaponry

### Secondary Weapon

* Arm 90mm Gatling Cannon

 Range
 Cooldown Time
 Reload

* Back Rocket Cannon

 Range
 Cooldown Time
 Reload

* Chest Missile Bay x2

 Range
 Cooldown Time
 Reload

* Head-Mounted Vulcan (Late Model)

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Radar LV2
* High-Performance Scope LV2
* Observational Data Link LV1
* High-performance Aerospace Gimbal LV2
* Precision Shelling LV1
* Leg Shock Absorber LV3
* Anti-Blast Stabilizer LV1
* Melee Combo Controller LV1
* High-Spec AMBAC LV2
* Special Arms Equipment Buffer LV2
* Explosive Reactive Armor LV1
* Damage Control LV1
GM Dominance (Underwater Equipment)

## MS Explanation

The GM Dominance is a GM line unit created for data collection, with ease of modification in mind. This particular variant has been equipped for underwater combat.

The GM Dominance is designed to collect actual combat data using a variety of experimental gear on a wide range of battle terrains. Hardpoints are located on various parts of the unit for carrying additional equipment, eliminating the need for large-scale modification or retrofitting, and providing versatility of expansion.

In the aftermath Operation Odessa, the Zeon Army aimed to secure an escape route from the ocean to their bases in space. The Federation sent an interception request to Guinea Pig Team 1 to prevent this from happening. The team had retrofitted underwater equipment to this unit such as shoulder torpedoes and hand anchors, which were originally used for testing purposes in Aqua GM units. In order to minimize base damage, they engaged enemy units in unfamiliar underwater combat before they could surface.

A fairly successful outcome against the Zeon Army's underwater MS team in this battle substantiated the GM Dominance's high performance and versatile design.

## Weaponry

### Main Weapon (Ranged)

* GD (Underwater Equipment) Deflection BR
* Hyper Bazooka

### Secondary Weapon

* Hand Anchor

* Hand Anchor (Blow)

* Shoulder Torpedo Tubes x4

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV2
* Emergency Evasion System LV1
* Anti-Blast Stabilizer LV1
* High-Performance Balancer LV1
* Melee Combo Controller LV1
* Forced Injector LV1
* High-Performance Radar LV1
* Optimized Cooling Efficiency LV1
* Aquatic Mobile Shooting LV1
Geara Doga

## MS Explanation

The main MS of Char Aznable's Neo Zeon. Rejecting the trend toward overspecialization in the years following the Gryps War and the First Neo Zeon War, the Geara Doga is designed as a return to the multipurpose underpinnings of the MS concept. Despite its simple design, its development was fraught with complications. The prototype was developed toward the end of the Gryps War, and deployed by Axis remnants at the close of the First Neo Zeon War with additional changes made to the design to accommodate manufacturing at Anaheim Electronics. Though outdated, its core design was highly refined, earning it praise as the logical conclusion of the Zaku design lineage. Its use of cutting-edge technology provided performance on par with the Federation's mass produced Jegans. The end result was a masterpiece of versatility with weapons and add-ons to suit any mission.

## Weaponry

### Main Weapon (Ranged)

* GD Beam Machine Gun (GN)
* GD Commander Beam Machine Gun

### Secondary Weapon

* Electromagnetic Wire

* Beam Axe

* Geara Doga Sturm Faust

 Range
 Cooldown Time
 Reload

* Smoke Discharger

 Range
 Reload

* GD Beam Machinegun Grenade Launcher

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV3
* Quick Boost LV2
* Emergency Evasion System LV1
* Anti-Blast Stabilizer LV1
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV1
* Melee Combo Controller LV1
* Forced Injector LV1
* Special Right Shoulder Armor Buffer LV1
* Special L-Arm Equipment Buffer LV3
* Special Leg Buffer LV1
Acguy Recon Type (TB)

## MS Explanation

Some say this amphibious MS variant was developed by the Zeon Army during the One Year War. then modified and deployed by a remnant group once the war had ended.

It went into operation once surviving members of the Zeon Army's Living Dead Division, formed in the Thunderbolt Sector during the war, joined Zeon Remnant forces of Earth.

Noticeably smaller than the original Acguy, the structure of this unit was altered significantly to function more efficiently in covert missions.

A customizable design allows pilots to change equipment attached to various parts of the body, tailoring its abilities to meet certain mission requirements. Equipment includes a sensor visor attached to the head, a sensor arm in place of the left arm, and a mission pack with a laser communication function.

With specifications customized for search and command missions, Daryl Lorenz used this unit to skillfully defeat a number of enemy fighters.

## Weaponry

### Secondary Weapon

* Rocket Launcher (TB) x2

 Range
 Cooldown Time
 Reload

* Rocket Launcher (Chain Explosion) (TB) x2

 Range
 Cooldown Time
 Reload

* Sensor Arm

 Range
 Cooldown Time
 Overheat

## Skills

* High-Performance Radar LV2
* Observational Data Link LV1
* Frontline Support System LV1
* Stealth LV1
* Anti-Jamming LV2
* High-Performance Balancer LV1
* Leg Shock Absorber LV2
* Anti-Blast Stabilizer LV1
* Special Head Buffer LV1
* Aquatic Mobile Shooting LV1
* Resist Move LV1
* Precision Analysis System LV3
Efreet

## MS Explanation

A ground combat MS hybrid of the Gouf and Dom, its development led by the Zeon forces on Earth. It never reached mass production, however, and only a small number of prototypes were ever completed. These prototypes exhibited considerably high specifications, but the difficulty producing them prevented mass production. Another theory is that political pressures were involved, with the Earth-side forces having little authority, while in space, movements to develop the next generation of MS were already underway. Many of the prototypes that were deployed ended up in special ops units, while others were used in the testing of new weapons, both of which examples spoke to its high capabilities. While an all-purpose MS, it was especially suited for melee combat.

## Weaponry

### Main Weapon (Ranged)

* MMP-80 Machine Gun (GN)
* Giant Bazooka
* Shotgun

### Secondary Weapon

* Head Vulcan

 Range
 Cooldown Time
 Reload

* Smoke Discharger

 Ammo
 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV1
	+ Reduced load on legs when landing. -15% after Jumping, -10% after evasive maneuver.
* Quick Boost LV2
	+ -20% to charge time when jumping.
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
GM Kai Ground Type (CB) (TB)

## MS Explanation

After the One Year War, the Federation was thought to have modified its GM Kai to function as a Ground Type unit and used that unit in combination with a sub-flight system known as the Corvette Booster.

Mass production was the top priority for the original GM which causes it to suffer in terms of performance, but this was remedied with the release of the GM Kai.

This unit is a variation of the GM Kai and has been modified to specialize in ground combat. It was retrofit with a improved back unit and larger soles with a wide area of contact in order to maintain its jump capability while operating under gravity.

It retains the expandability of the base unit, with room for additional equipment to be attached to the shoulders or legs when necessary, Its Corvette Booster, developed as a sub-flight system, can be used to carry an MS and features a docking area for a MS from below, allowing it to function as a flight unit.

When it either of these docked positions, this unit can function as an MS with midair combat capabilities.

## Weaponry

### Secondary Weapon

* Machine Gun

 Range
 Cooldown Time
 Reload

* Missile Launcher

 Range
 Cooldown Time
 Reload

* Missile x4

 Range
 Cooldown Time
 Reload

* AR Grenade Launcher (TB)

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Balancer LV1
* Melee Combo Controller LV1
* Maneuver Armor LV2
* Forced Injector LV1
* Leg Shock Absorber LV3
* Anti-Blast Stabilizer LV1
* High-Performance Radar LV1
* Flight Control Program LV3
* SFS Controller LV1
* Damage Control LV1
Desert Zaku (DR)

## MS Explanation

A Zaku variant that was piloted by Desert Rommel before he switched to the Dwadge Custom. Zaku models were developed for the Zeon Army as combat units for use in tropical desert terrain, and produced in comparitavely high numbers, making them quite common. But some variants were produced in very limited numbers, only known to a select few.

Similar in design to the MS-06DRC Desert Zaku Rommel Custom, this unit was tailored exclusively for Desert Rommel, known formally as Lieutenant Colonel Rommel of the Zeon Army. It was a personally-customized Zaku Desert Type, and thought to be one of a kind.

What stands out in particular is the elongated ventilation tube near its head, which is thought to be an added dust-proofing device of some sort. Additional modifications to the body look to be made from trial-and-error to allow operation in tropical desert terrain.

The addition of spikes and claws are a testament to Rommel's battle style and intense character.

## Weaponry

### Secondary Weapon

* Chaff Grenade

 Range
 Cooldown Time
 Reload

* Heat Tomahawk

* Long-Range Rifle

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Balancer LV1
* Assault Booster LV2
* Maneuver Armor LV2
* Offense System LV1
* Melee Combo Controller LV2
* Interrupt Tackle LV1
* Shield Claw Tackle LV1
* Power Accelerator LV2
* Leg Shock Absorber LV2
* Anti-Blast Stabilizer LV1
* Special Right Shoulder Armor Buffer LV2
* Optimized Cooling Efficiency LV1
GM Cannon (Space Assault Type)

## Melee Priority

1

 MS Explanation

Developed for space combat, this unit was a variation of the mass produced Guncannon type GM Cannon. The detachable extra armor that was used to provide balance for the shoulder cannons during attacks on land was removed in order to improve on space combat capability. It also shared the same vernier thrusters used by the GM Sniper Custom that enhanced altitude control ability during combat. In addition, each part of this unit underwent adjustment that improved its overall performance. The difference would be obvious if one took a regular GM Cannon designed for ground use and deployed it in space. The shoulder cannons were also replaced with weaponry suitable for space, and it was equipped with a portable rocket bazooka that increased its general damage output. It was capable of providing mid-range support and its self-protection ability saw improvement as well. Although it was introduced into combat at the Battle of A Baoa Qu, most units were destroyed in that battle.

## Weaponry

### Secondary Weapon

* Head Vulcan

 Range

* Beam Spray Gun

 Range

* 360mm Cannon

 Range

* Large Shield

## Skills

* High-Performance Radar LV1
* High-Performance Scope LV1
* Observational Data Link LV1
* Personnel Radar LV2
* High-performance Aerospace Gimbal LV1
* High-Spec AMBAC LV1
Efreet (DS)

## MS-08TX Efreet (Doug Schneid)

 MS Explanation

A ground combat mobile suit developed by the Principality of Zeon's Earth Occupation Force, positioned between the Gouf and the Dom in terms of raw power. It was never mass-produced, and only a few prototypes were ever produced. The completed prototype was found to perform favorably, though it proved difficult to produce, so plans for mass-production were ultimately scrapped. Some speculate that this was due to political reasons, such as the Earth Occupation Force's lack of authority and the fact that the homeland was already focusing on the development of a next-generation machine MS. Only eight units existed, and only some were deployed in battle, while the others were used as testbeds for new weapons. This particular machine was the fifth of eight prototype units, it was assigned to Doug Schneid, commander of the Marchosias Company established by Kycilia Zabi. It was retooled as a ground combat melee type, utilizing the Gouf's triple Gatling cannon and a prototypical axe-like heat lancer.

## Weaponry

### Main Weapon (Ranged)

* Shotgun
* Giant Bazooka

### Secondary Weapon

* Head-Mounted Vulcan

 Range
 Reload

* Smoke Discharge

 Ammo
 Range
 Reload

* Hand Gatling

 Range
 Reload

## Skills

* High Performance Balancer LV1
* Melee Combo Controller LV2
* Anti-Blast Stabilizer LV1
* Maneuver Armor LV1
* Leg Shock Absorber LV2
* Offense System LV1

## Notes

Weapon "Heat Lance" will knock over targets with a single strike.
Geara Doga (Heavy Arms Type)

## MS Explanation

A loadout variant of the main MS of Char Aznable's Neo Zeon. Rejecting the trend toward overspecialization in the years following the Gryps War and First Neo Zeon War, the Geara Doga is a return to the multipurpose underpinnings of the MS concept. Despite its simple design, its development was fraught with problems. The prototype was developed toward the end of the Gryps War, and deployed by Axis remnants at the close of the First Neo Zeon War with additional changes made to the design to accommodate manufacture at Anaheim Electronics. Through outdated, its core design was highly refined, earning it praise as the logical conclusion of the Zaku design lineage. Its use of cutting-edge technology provided quality performance for a mass-produced design. This model is equipped with a heavy-weapons loadout for superior firepower.

## Weaponry

### Secondary Weapon

* Lange Bruno Gun (APHE)

 Range
 Cooldown Time
 Reload

* Lange Bruno Gun (Cluster)

 Range
 Cooldown Time
 Reload

* Hand Grenade

 Range
 Cooldown Time
 Reload

* GD Beam Machine Gun Grenade Launcher

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Radar LV3
* High-Performance Scope LV3
* Personnel Radar LV3
* Observational Data Link LV1
* Frontline Support System LV1
* Scouting Parallel Processing Device LV1
* High-performance Aerospace Gimbal LV1
* High-Spec AMBAC LV2
* Special Back Add-On Buffer LV2
* Special Right Shoulder Armor Buffer LV2
Full Armor 7th Gundam

## MS Explanation

An FSWS configuration designed to increase firepower and mobility by augmenting its armor with extra weaponry and thrusters. It was meant to paired with the 7th Gundam, which was forced into combat with only its basic frame. The base 7th Gundam equipped with the First Armor is known as the Full Armor 7th Gundam.

The Sub-generators in the added armor allow it to use the long-range beam cannon. As per the original FSWS design, this unit boasts improved firepower thanks to the missiles stored in its armor, as well as beam guns and grenade launchers in its arms.

Thrusters along its body and a tail stabilizer on the waist give it far more mobility than its bulky frame would lead one to expect.

## Weaponry

### Secondary Weapon

* Leg Missile Pod

 **Reload** | 10 sec

* Arm Grenade Launcher

 **Reload** | 10 sec

* Arm Beam Gun

 **Overheat Time** | 10 sec

* 240mm Mega Beam Cannon

 **Focus** | 15 sec

* G-Line Shield

## Skills

* High-Performance Radar LV3
* High-Performance Scope LV3
* Observation Data Link LV1
* Forced Injector LV1
* High-Performance Aerospace Gimbal LV1
* Waist Special Cushioning LV1
* Large Shoulder Weaponry Special Cushioning LV1
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Shield Tackle LV1
Gelgoog Ground Type

## MS-14G Gelgoog Ground Type

 MS Explanation

The Gelgoog was developed as a next-generation primary MS. While it was deployed mainly in space, a small number of units were modified for terrestrial use on Earth. The G Type was equipped with a backpack for use under gravity. The auxiliary generators in its arms were replaced by a grenade launcher and a Gatling gun, the shield was downscaled to a nimble size, and dust-proofing was applied throughout its body. The beam rifle it wielded was a high-powered prototype with additional modifications. Although the machine itself possessed relatively low generator output, this rifle allowed it to perform heavy beam attacks from long range.

## Weaponry

### Main Weapon (Ranged)

* Gelgoog Beam Rifle
* Gelgoog GT Prototype Beam Rifle

### Secondary Weapon

* Arm Grenade Launcher

 Range
 Cooldown Time
 Reload

* Arm Gatling Cannon

 Range
 Cooldown Time
 Reload

* Short Shield

## Skills

* High Performance Radar LV2
* High Performance Scope LV2
* Observational Data Link LV1
* Leg Shock Absorber LV2
* Quick Boost LV1
* High Performance Balancer LV1
* Special Leg Buffer LV1
Alex (CA)

## MS Explanation

This is a high-performance prototype variant of the Gundam-type MS, produced as part of the next-generation development plan known as the "G4 Project." Its drive control systems incorporate the latest technology for use by Newtypes.

In order to suit the uniquely high reaction speed demonstrated by Newtypes, its entire drive system use the same magnet coating technology used by the G-3 Gundam, which significantly boosts control response.

It also features a panoramic monitor that provides a wider field of vision during visual-range combat, and a linear seat that mitigates damage from impact and vibration, reducing strain on the pilot. The unit's arm features a built-in Gatling gun to further bolster its weaponry.

Additional protection called Chobam Armor was implemented as well, consisting of a sandwich structure of Luna Titanium alloy sheets, nylon micro-mesh laminated plates, and armored steel plates, providing it with very high defensive capabilities. However, this additional armor causes a significant decrease in mobility and manueuverability.

## Weaponry

### Main Weapon (Ranged)

* Alex Beam Rifle
* Alex Hyper Bazooka

### Secondary Weapon

* (CA) Arm 90mm Gatling Gun

 Range
 Cooldown Time
 Reload

* (CA) Blow Melee

* (CA) Head-Mounted Vulcan

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV3
* Assault Booster LV1
* High-Performance Balancer LV1
* Melee Combo Controller LV1
* High-Spec AMBAC LV2
* High-Performance Radar LV1
* Damage Control LV1
* Maneuver Armor LV2
* Enhanced Tackle LV5
* Anti-Blast Stabilizer LV1
* Active Guard LV1
* Chobham Armor LV1
Desert Gelgoog

## MS Explanation

A remodeled Gelgoog designed for localized warfare. Since it was developed for desert use, anti-dust filters were applied to its parts and an enhanced cooling system was installed to combat heat. In addition, its previously hidden power pipes were now exposed. All of these modifications served the purposes of cooling and heat dissipation in order to improve its operational time and camouflage in the desert. In addition, to increase mobility under gravity, extra leg thrusters and a backpack were added to its design, making it fast and agile despite its size. The sub-generators on its arms as well as the exterior armor, both of which of little use under gravity, were all removed. Its left arm was equipped with a projectile weapon called an "armed buster." Its backpack was equipped with a periscope to observe surroundings from inside an entrenchment or sand pile. This unit excelled in covert operations and monitoring.

## Weaponry

### Main Weapon (Ranged)

* Desert Gelgoog Beam Rifle
* MMP-80 Machine Gun (GN)

### Secondary Weapon

* Armed Buster

 Range
 Cooldown Time
 Reload

* Sturm Faust

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Balancer LV1
* Melee Combo Controller LV1
* Leg Shock Absorber LV3
* Assault Booster LV3
* Flight Control Program LV1
* Optimized Cooling Efficiency LV1
* Stealth LV2
* Maneuver Armor LV1
* Special Leg Buffer LV1
* High-Performance Scope LV1
Dom High Speed Experimental Type

## Melee Priority

3

 MS Explanation

The Dom High Speed Experimental Type was developed with improved mobility in mind in response to the ever-extending frontline. The Principality of Zeon faced a major strategic dilemma when their MS lacked the necessary mobile performance required when the Earth invasion broadened the frontline. One of the many solutions that Zeon came up with was using the Dodai YS to fill in for the shorthanded large transporters in transporting MS. Doms with thermonuclear hover jet engines, proposed by Zimmad as a way to increase the mobility of MS, were a success. However, the performance suffered in tropical and desert environments, therefore basic performance including operation time and maximum speed needed to be enhanced. A thruster backpack equipped with a movable stabilizer was implemented to increase the machine's max speed. However, it never reached mass-production, and only a prototype was completed.

## Weaponry

### Main Weapon (Ranged)

* Giant Bazooka
* MMP-80 Machine Gun (GN)

### Secondary Weapon

* Spread Beam

 Heat Rate
 Range
 Cooldown
 Overheat

## Skills

* High-Performance Balancer LV1
* Maneuver Armor LV2
* Anti-Blast Stabilizer LV1
* Leg Shock Absorber LV3
* Special Leg Buffer LV1
* Enhanced Tackle LV2
* Forced Injector LV2
* Assault Booster LV1

## Notes

Weapon "Heat Lance" will knock over targets with a single strike.
GM Cannon

## MS Explanation

A GM shelling modification, using the expandability of the GM to add a 240mm cannon for mid-range support, and additional armor to reinforce the lower body. The Guncannon type was originally planned for mass production as mid-range support, but as demand for quick deployment in battle increased, a simple support unit was ultimately developed using a portion of the massive numbers of GMs. The somewhat crude modifications resulted in a loss of mobility and maneuverability, but in collaboration with other MS, it could offer more than sufficient support. In light of its equipment, rather than long-range sniping, it was better suited to accompanying a mobile unit and providing medium-range support. This meant that even amid the lack of trained MS pilots, former tank drivers had comparative success at piloting them, and they became a unit suited to the material warfare that the Federation so effectively waged.

## Weaponry

### Main Weapon (Ranged)

* Beam Spray Gun
* 100mm Machine Gun

### Secondary Weapon

* Head Vulcan

 Range
 Cooldown Time
 Reload

* 240mm Cannon

 Range
 Cooldown Time
 Reload

* Large Shield

## Skills

* High Performance Radar LV1
* High Performance Radar LV2 (Gained at LV4)
* High Performance Radar LV3 (Gained at LV6)
* High Performance Scope LV1
* High Performance Scope LV2 (Gained at LV4)
* High Performance Scope LV3 (Gained at LV6)
* Observational Data Link LV1
* Frontline Support System LV1
* Personnel Radar LV1
* Personnel Radar LV2 (Gained at LV3)
* Personnel Radar LV3 (Gained at LV6)
* High-performance Aerospace Gimbal LV1
* Anti-Blast Stabilizer LV1 (Gained at LV6)
G-Line Standard Armor

## MS Explanation

At the end of the One Year War, there were plans to mass produce mobile suits with the performance of those piloted by Newtypes. The plan was terminated eventually but rebooted after the One Year War; however the design concept was changed to allow basic units to swap gear in order to be multi-purpose. Only a few were ever made before development was cancelled. This project used the data of the previous FSWS Project and was conducted simultaneously as a new FSWS Project which aimed to achieve greater firepower and mobility by adding fixed weapon and booster to the extra armor. By design, it uses the high performance unit G-Line, which is the last of the 7 Gundam units of RX-78's second unit series, as its base frame. It can switch out armor or equipment so that it can be deployed for different combat operations. This unit emphasizes versatility, offers longer combat duration and is able to hold battle lines. Extra armor and equipment, in addition to using a gatling smasher unit for its shoulder weapon are put in place to accomplish said goals.

## Weaponry

### Secondary Weapon

* Head Vulcan (Late Model)

 Range
 Cooldown Time
 Reload

* Gatling Smasher Unit

 Range
 Cooldown Time
 Reload

* G-Line Shield

## Skills

* Leg Shock Absorber LV2
	+ Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Spec AMBAC LV2
	+ Allows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.

## Notes

The G-Line Shield deals additional tackle damage.
GM Night Seeker (V)

## MS Explanation

Developed based on GM Night Seeker, which was deployed in airborne operations to retake Zeon facilities on Earth during the One Year War. This MS was piloted by Vasuki, commander of General Mishima's Knight Jaeger task force, and is based off the GM III. The GM III is itself the result of repeated revisions to the original GM, boasting maximized core performance and a heavy weapons loadout that allows it to go toe-to-toe with new MS models. Replacing missile pods and other heavy weaponry with additional thrusters and melee weaponry makes the Night Seeker uniquely suited to night raids and surprise assaults, providing a glimpse into the pilot's raw ability, as well as his personality.

## Weaponry

### Main Weapon (Ranged)

* Fedayeen Rifle (Prototype)
* GM III Beam Rifle

### Secondary Weapon

* Head-Mounted Vulcan (Modified)

 Range
 Cooldown Time
 Reload

* Sea Serpent

* Double Beam Daggers

* Hizack Shield

## Skills

* Melee Combat Controller LV2
* Maneuver Armor LV2
* Forced Injector LV2
* Emergency Evasion System LV1
* Glide Structure LV2
* Flight Control Program LV3
* High-Performance Balancer LV1
* Assault Booster LV1
* Stealth LV1
* Marker LV1
* High-Spec AMBAC LV1
G-3 Gundam

## Melee Priority

3

 MS Explanation

An exceptional, high performance modification of the Gundam, created toward the end of the One Year War using cutting edge technology with the aim of deploying the extraordinarily skilled pilots known as "Newtypes" into battle. It was based on the third prototype from the development stage of the Gundam. The special magnet coating applied to drive sections minimized material interference, realizing performance that could match the reaction speeds of a Newtype. Use of the latest thermonuclear reactor also increased output, leading to further enhancements of the thrusters in order to strike a balance between mobility and maneuverability. While these modifications and test results led to the same processes being applied to the White Base's Gundam prior to the final battle of the war, the G-3 itself was sent to the frontlines but never actually participated in combat.

## Weaponry

### Secondary Weapon

* Head Vulcan (late Model)

 Range

* Beam Rifle

(1988)
 Range

* Large Shield

## Skills

* High Performance Balancer LV1
* Melee Combo Controller LV1
* Forced Injector LV1
* High Spec AMBAC LV2
* Maneuver Armor LV2
* Leg Shock Absorber LV2
* Emergency Evasion System LV1
* Assault Booster LV1
Agg (ML equipment)

## Melee Priority

3

 MS Explanation

A special-ops MS outfitted for the assault on Jaburo. Developed to assist other amphibious machines by drilling invasion tunnels, the Agg can also operate underwater in a pinch. Its hovercraft leg also provide surprisingly deft mobility, contrary to appearances. Though categorized as a MS, the Agg's specialization essentially made it a large construction vehicle. Nonetheless, plans called for it to participate in combat using optional weapon modules. Its simplified structure and rigid fuselage--for survivability in the event of a cave-in--came together in a surprisingly durable MS capable of entering a melee with its rock-melting laser torch and forearm drills.

## Weaponry

### Secondary Weapon

* Laser Torch

 Range
 Cooldown Time
 Overheat

* Head 4-Tube Missile Pod

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Balancer LV1
* Maneuver Armor LV1
* Anti-Blast Stabilizer LV1
* Emergency Evasion System LV1
* Special Leg Buffer LV2
* Offense System LV1
* Special R-Arm Equipment Buffer LV3
* Melee Combo Controller LV1
* Aquatic Mobile Shooting LV1
* Assault Booster LV1
Geara Doga Kai

## MS Explanation

A unit developed as a high-performance command version of the Geara Doga, Neo Zeon's main MS revived by Char Aznable.

The Geara Doga was a return to the multipurpose underpinnings of the MS concept, and its fundamental specs were already out of date. Even so, incorporating state-of-the-art tech gave the Geara Doga a versatility that positioned it as the latest model of the Zaku line. Yet this performance was insufficient of the MS to serve as ace pilot or command units, leading to attempted performance improvements.

Though based on the movable frame of general units, the Gundarium alloy armor and updated avionics have improved its tracking and resistance to heavy fire, and the enlarged head includes news electronics that improve its detection capability. But in the end, only small numbers were produced due to the prioritized manufacture of the Alpha Azieru, preventing mass production.

## Weaponry

### Main Weapon (Ranged)

* Geara Doga Kai BM (GN)
* GD Commander Beam Machine Gun

### Secondary Weapon

* Geara Doga Kai Electromagnetic Wire

* Geara Doga Kai B Axe

* Geara Doga Kai Sturm Faust

 Range
 Cooldown Time
 Reload

* Smoke Discharger

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV3
* Quick Boost LV2
* Emergency Evasion System LV1
* Anti-Stealth LV1
* Observational Data Link LV1
* Anti-Blast Stabilizer LV1
* Flight Control Program LV2
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Active Guard LV3
* Power Accelerator LV2
* Melee Combo Controller LV1
* Forced Injector LV2
* Special Leg Buffer LV1
* Special L-Arm Equipment Buffer LV3
* Special Right Shoulder Armor Buffer LV1
Blue Destiny Unit 1

## MS Explanation

A special test unit based on a highly modified Gundam Ground Type and fitted with the EXAM system as provided by Professor Chlust, a defector from Zeon's Newtype research institute. The EXAM system was intended to allow regular pilots to put up a fight equal to that of Newtype pilots. When the system detected powerful hostile brainwaves, it would purge the limiters placed on the MS, drawing out combat potential that exceeded all limits and supporting control operations that no normal person could ever hope to perform. However, the system was incomplete, and while it would activate automatically when the MS was in danger, it left significant damage after deactivation. The first unit was fitted with the head of a GM type that was used during early testing.

## Weaponry

### Main Weapon (Ranged)

* Gundam Ground Type Beam Rifle
* 100mm Machine Gun (Modified)

### Secondary Weapon

* Head Vulcan (Late Model)

 Range
 Cooldown Time
 Reload

* Chest Machine Gun x2

 Range
 Cooldown Time
 Reload

* Body Missile Launcher x2

 Range
 Cooldown Time
 Reload

* Ground Type Shield

## Skills

* High Performance Balancer LV1
* Melee Combo Controller LV2
* Forced Injector LV1
* Maneuver Armor LV1
* Anti-Blast Stabilizer LV1
* Power Accelerator LV1
* EXAM Ability Boost LV1
* Shield Tackle LV1