Tu'la Region

The Tu'la region is a large continent home to great and vast deserts. The sun is harsh and beats down on the region but life continues to persist, the western side being home to the Tu'laun kingdom. There are harsh mountains that separates the region and people, similar ones being found that sperate the Ru'aun and Tu'la. Similar to the Ru'aun, the Tu'la see themselves as sea-locked with any journeys travelling by foot seeming too difficult. The Tu'la doesn't have as bad of a pirate problem, though. The kingdom's navy is strong and overwhelming, making pirates move into easier waters.

Despite it's harsh terrain, towns manage to persist and situate themselves in the continent in typically unliveable areas. The centre of the continent is home to Menphia's Wrath, a harsh desert known for it's persistent sandstorms and blistering heat. The Tu'la is beginning to approach their industrial age as they find ways to situate and live in the desert and mountains, using technology. There is little magic in the region but the further east, you will begin to find more infusions of magic and technology as a collaboration between Tu'la and Gal'ruk peoples.

Many people in the Tu'la region pray and worship to Menphia and Esmund, as they had helped their region in extremely uncertain times. A mishap in the heavens caused a great ordeal to go down in c. 100 ai; The Converging. This was the emergence of the meif'wa, werewolves, and satyr in the region, at first causing panic but, thanks to Esmund and Menphia, were soon accepted into society.

## **Cities**

There are 8 cities in the Tu'la, 3 of them run by King Merdundra. The region has had the longest history out of all the regions, with many cities and powers rising and falling. Along the western side, many smaller villages and communities had been wiped out but the eastern areas still have them. The Tu'la, mainly Pitmerden, is home to the immergence of an industrial revolution. There's developments in many fields of research and all is encouraged. Many people are eager to share these inventions with the rest of the world but, due to the Capital's strictness around trade and a variety of Ru'aun pirates, a lot of these treasures are bound to be lost.

### **Tu'la Capital**

est. 834 bi

The Tu'la Capital is the unofficial capital of the region. It is home to the "king" of the region, despite the eastern towns completely rejecting him. The Capital is known as the most powerful city, with a well trained military and navy that can easily overpower any other city. It's how they had managed to take over majority of the west, introducing their military into towns and harming anyone who wished to oppose them. The Capital draws in people by offering protection from themselves, an easy way out rather than fighting.

The Capital's king, King Merdundra, has been in power for majority of his life. He had overthrown the previous lineage of kings, one directly related to Menphia, and had renamed and took the Capital in a new direction. He began focusing on not only conquering the Tu'la but other regions of the world as well. It makes Merdundra a controversial figure within the city, many supporting his actions yet a fair portion opposing his direction.

### **Saker's Keep**

est. 200 bi

Located at the northernmost point of the region, Saker's Keep is in a mineral rich area. Whilst at first being a small farming town, the Capital had seen their resources and immediately began exploiting the land. Saker's Keep quickly turned into a mining town with a variety of unsafe conditions, with child labour, unsafe mines, and unreasonable hours and pay. Any metals in the Tu'la region have most likely come from Saker's Keep, the metals being mined, casted, and refined in the town. Many people don't like living there but are unable to afford to leave, the tows depressing atmosphere unable to bring in new people.

The town is run by one of King Merdundra's right-hand men, Lord Orynn Gryff. Lord Orynn is ambivalent towards the struggles the people in the town have to face. He cares more about the town prospering and making more profits but can recognise the unfair negligence going on in the mines. He does very little to combat it and instead chooses to listen to King Merdundra's every order.

### **Armskirk**

est. 347 bi

Armskirk is commonly known as the birthplace of Menphia the Fury. Many of the people there are devout followers of her, and this reflects in their practices and traditions. The town will have competitions every year in Menphia's honour, things such as jousting and tournaments. Despite their danger, these tournaments are not only encouraged by other churches but by the Capital too. It's seen as an adequate way to honour Menphia, as they've been known to enjoy such displays of combat.

The lord of Armskirk, Lord Neiryl Gaubold, a right-hand man of King Merdundra, loves the customs of the town. He sees them as directly beneficial towards the Capital and encourages the top fighters to go on and join the Capital's military. The people love him for being supportive of the towns traditions.

### **Pitmerden**

est. 1413 ai

The heart of innovation, Pitmerden defied all odds by being situated in the centre of Menphia's Wrath. It's the newest settlement in the region but has quickly grown to be one of the biggest and most popular. It's walls are filled with scientists and magic users who work to keep the sandstorms at bay and make the crops grow. It's home to an impressive school of invention, drawing in people from around the region and the world. Pitmerden makes a fair portion of their profits from their inventions, some of them winding up all across the world. The Menphia's wrath protects the city from the influence of the Capital, allowing Pitmerden to have a council consisting of their founding families.

The council is made up of three families who all specialised in different fields. The Othidria family have had a speciality in the arts of magic and learning, directly contributing to Pitmerden's university. The Panora family are consisted of farmers and work with the Othidrias to help sustain life in Pitmerden. The Tamilo family had been known in the region for their fierceness in battle but now take it upon themselves to take care of Pitmerden, providing it's defence and being the diplomatic leaders. The three families have been working together in order to help Pitmerden prosper into the place it's destined to be in their eyes.

*Arc one council:* Winfre Othidra (he/they), Hansa Panora (she/her), and Vyncis Tamilo (he/him)

*Arc two council:* Winfre Othidra (he/they), Ridora Panora (they/she), and Seko Tamilo (they/them)

### **Hewe**

est. 307 bi

Hewe is the home to Esmund the Protector, him being a guard before joining the Divine Warriors. Esmund was always a firm believer in diplomacy and his words still rings true throughout the town. Hewe is known for their strict and direct ruling, although most people didn't seem to mind. They sustain themselves with trade agreements with Oar's Rest, offering to provide allyship and defence in exchange for some resources they are unable to produce.

The lords do their best to rule with kindness yet the right amount of firmness. They believe it's important to get the votes of all the people in the town even in unimportant, much to the people's dismay. They are generally well liked across the town, their demeanour being enjoyed by most people.

*Arc one lord:* Eryn Tere (they/them)

*Arc two lord:* Alin Tere (she/they)

### **Oar's Rest**

est. 1266 ai

Oar's Rest is a fishing town, spread across three different islands. It's a bustling community of passionate fishers and farmers. The town is seen as a gateway into the Tu'la for many Gal'ruk and Ru'aun people. There are many celebrations that take place in Oar's Rest, all of them to commemorate the Divine Warriors and their accomplishments. Oar's Rest has built up a reputation of their devout faith and welcoming attitude towards all, having churches to all of the Divine rather than the one like most other towns.

The town does have a lord, but it's nothing more than a fancy title. Oar's Rest's lords barely do anything for the community, instead leaving it to their own devices. There's no guard system, meaning any acts of crime either go unnoticed or have to be dealt with by the community. The effectiveness is debatable but there is a strong acknowledgement of how vulnerable they are to the Capital. The only thing that really protects them is their geographical location.

*Arc one lord:* Ilyrana Finadar (she/her)

*Arc two lord:* Ilyrana Finadar (she/her)

### **Paemouth**

est. 81 ai

Paemouth is located on more fertile land, compared to the rest of the region. They utilise this by being predominately farmers, selling their goods to the rest of the eastern region and Pitmerden. Paemouth is strongly against the Capital, refusing to cooperate with anyone associated with them. The town is fiercely independent and refuses help from other towns, a fact the lords consider as their greatest achievement. It actually means the town is greatly vulnerable to things like famine and attacks, having no outside support to help them

The lord can easily be described as prideful and independent, following their own whims rather than helping and supporting the town. People typically fall into two places in the town, either showing the same amount of town pride or thinking it's ridiculous.

*Arc one lord:* Laku Brunaulf (they/he)

*Arc two lord:* Laku Brunaulf (they/he)

### **Accreton**

est. 44 bi

Accreton works to ride off of the success of Pitmerden. They make majority of their profits from the craftsmanship of Pitmerden or by providing safe passageway to and from there. Accreton is mainly utilised as a stepping stone towards Pitmerden as a result. Many people have begun to feel obsolete in this economy and have taken to either fleeing the town or even the region to avoid it.

Accreton is run by Lord Railan Romaldo, a right-hand man of King Merdundra. He is devout and listens to the king's every whim, following it to the end. It doesn't make him popular in the town, many people think he's incompetent and should be replaced. Lord BLANK has been known to abuse his power over other people, making the Capital's army enforce laws and rules exactly.