F.O.W.L.

**F.O.W.L.**, short for **Fiendish Organization for World Larceny**, is a global criminal syndicate and terrorist organization bend on domination and profit. The organization is the biggest headache of SHUSH and Darkwing Duck has several of its agents in his rogue gallery. F.O.W.L.'s leadership lies in the hands of the shadowy High Command, a trinity whose identities are carefully kept secret. They run the organization mercilessly in regards to any victims of their schemes as well as their own agents if their boasts and paycheck outdo their deeds. F.O.W.L. has expertise and resources in many areas, from robotics to the occult, and has few hesitations on utilizing any in their schemes.

## Organization

* The **High Command** - High Command are the three head agents of F.O.W.L, who provide orders to the rest of the ranks from F.O.W.L. HQ. They always make sure to be hidden in shadows during videochats and act unanimously in front of the troops. Their names are equally a mystery. The ones that usually talk are the one with a big head and fangs and the one with a hunched back. The one wearing the oversized hat never talks.
* **Steelbeak** - Steelbeak is a top agent of F.O.W.L.'s. He gets his name from the metal beak he received from F.O.W.L. to replace his original one. This trademark beak also serves as a weapon because it can bite through almost anything. Steelbeak acts like a 1920s gangster, and is the agent most often commanding eggmen.
* **Ammonia Pine** - A former cleaning lady who worked at a research lab, Ammonia accidentally inhaled the fumes of an experimental bathroom disinfectant, which had a strange effect on her and turned her into a cleaning-obsessed villain. She and her sister, Ample Grime, were recruited by F.O.W.L.. Ammonia usually works alone, but she occasionally teams up with either Stealbeak or Ample.
* **Ample Grime** - Ample is Ammonia's messy, dirt-loving sister and fellow F.O.W.L. agent. She hates and fears cleanliness as much as Ammonia hates dirt, which proves to be a problem when the two are required to team up, although their relationship is good.
* **Major Synapse** - Synapse used to be a high-ranking agent until he sent a military unit into an active volcano. Since, he has been placed as head of F.O.W.L.'s unpromising division. Coincidentally, SHUSH had similar and more successful designs. Synapse stole the norma ray and used it first on his two underlings and later on himself. He turned into a giant brain with major telepathic abilities, but was killed by Darkwing Duck, Launchpad, and Gosalyn.
* **Hotshot** - One of Major Synapse's former underlings changed by the norma ray. He controls both fire and ice. He is the other half of Flygirl and the two are rarely apart. Their powers were crucial in summoning Duckthulhu.
* **Flygirl** - One of Major Synapse's former underlings changed by the norma ray. She can move things with her mind and can also fly. She is the other half of hot Shot and the two are rarely apart. Their powers were crucial in summoning Duckthulhu.
* **Eggmen**: F.O.W.L. foot-soldiers, instantly recognizable by their white, egg-shaped helmets. They usually are under command of Steelbeak.

## Role in Sora’s Adventures

They appeared in Sora’s Adventures in Saint Canard