SLGI Fleet

SLGI Fleet is the East branch of SLGI Transport System, the West branch is known as SLGI Trains. All vehicles are released into circulation according to their schedules. The name SLGI comes from *Second Life Geography Institute*. They are operated by the SLGI team.

SLGI Fleet operates the following bases:

* **SLGI East** - *Valarian (182, 10, 200)*, serves Corsica, Nautilus, Satori and Gaeta 5.
* **SLGI South** - *Mooter (139, 126, 95)*, serves Jeogeot.
* **SLGI Sc** - *Derby (9, 88, 26)*, serves Sharp Continent.
* **SLGI G1** - *Nebelung (131, 28, 27)*, serves Gaeta 1.
* **SLGI Z** - *Distrel (171, 72, 21)*, serves Zindra.

* **SLGI West** - *Achemon (43, 236, 79)*, known as **House Of Freedom**, is used by the SLGI Trains and serves Heterocera and Sansara.

* There is no service on Zindra, Bellisseria or the Premium Continents, as land there does not allow objects entry and a route can only be designed for a very short distance.

## Schedule

**IMPORTANT: To avoid making problems on the roads and waterways, there will be only 4 ships a day on each direction, at every 6 hours. If more ships need to follow a common route (for example ships travelling from Corsica to Satori), they will fly at high altitude.**

To see the schedule for all SLGI fleet, please go to SLGI Vehicle Schedule.

## Corsica - Gaeta 5 Ships

### SLGI Ship Rosetta

SLGI designated code: **EC1**

**Reason:** Rosetta is a spacecraft created to explore comets. It orbits one and it sent a probe (Philae) that softly landed there. It is a long-time mission. Technically, it is the opposite to Deep Impact, another mission created to explore a comet. However, both missions have something in common. Both explored a comet and both threw something in a comet. This is why SLGI team made both Rosetta and Deep Impact follow close routes (and sometimes a common path), have almost the same length and require almost the same amount of time to complete.

**Route:** The ship is launched from SLGI East base in Valarian. It heads South along the Circuit Road, the main road in East Corsica. Running along the South coast, the ship makes a stop at Edge Walker, close to the highest point on the continent (see Mountains Of Corsica for details). It avoids the first shortcut and makes a loop along the second one. Using the third shortcut, the ship reaches the North coast of the continent, to return back to the South coast using the fourth shortcut road. The ship further advances East following the Circuit Road until it reaches Sanderton, where it leaves the road, teleporting to the coastal waterways. From there, the ship further travels East, reaching the Corsica - Gaeta 5 channel (see Transcontinental Channels). It reaches the shores of Gaeta 5, where it heads along the South coast road (which is in part a navigable canal and in part a road). While on Gaeta 5, the ship uses the two internal roads to reach the North coastline and head back South. Following the coast road and canal system towards East, the ship reaches the sim of Frostar, from where it heads East to the Easternmost piece of land in Gaeta 5.

**Status:** Operating this ship is a tribute to Rosetta mission and a sign of respect for the people living in Corsica and Gaeta 5.

**Details:**

* *Continents:* Corsica, Gaeta 5
* *Main objective:* explore the Southern roads of Corsica and Gaeta 5
* *Secondary objectives:* explore the interiors of Corsica and Gaeta 5 continents, explore the Corsica - Gaeta 5 transcontinental channel
* *Invisibility* is only used once, while passing a busy coastal sim.
* *Teleporting* is used 3 times: while leaving the SLGI base, while exiting Corsica and while entering Gaeta 5.
* *Fuel changing* is done once, at the end of the route.
* *Speed* is set to 40% on roads and canals, 50% above large waterways and higher than 50% above waterways with short auto-return timers.

**Length:**

* One-way trip: 2 hours and 56 minutes
* Round trip: 5 hours and 32 minutes
* Distance (round trip): 70.00 km
	+ On Corsica road network: 29.50 km
	+ Between Corsica and Gaeta 5 road networks: 12.60 km
	+ On Gaeta 5 roads and canals: 25.97 km
	+ On Gaeta 5's far Eastern waterways: 1.93 km

**Schedule:** Ships are released at 0.00, 6.00, 12.00 and 18.00. Given the fact that a round trip takes 5 hours and 32 minutes, it means that, during a day, there is a 92% chance that one ship is flying on this route. The ship runs alone on its route for half of the distance, sometimes following a common route with SLGI Ship Deep Impact and SLGI Ship Juno.

**Facts:** This is the first flying spaceship developed by the SLGI team. At first, it did not leave Corsica, it made a small trip North to reach the Linden Memorial, although it never reached it, as land around the memorial does not allow vehicles to enter.

### SLGI Ship Voyager

SLGI designated code: **EC2**

**Reason:** The Voyager Program is probably the astronomic research resulted with highest amount of scientific discoveries. Voyager 2 is the only spacecraft that has visited Uranus and Neptune and the only spacecraft that has visited 4 planets. Even today, far at the interstellar space, the two spacecrafts still call back and make discoveries.

**Route:** The ship is launched from SLGI East base in Valarian, to follow a marathon journey along the Western parts of Corsica. After flying at high altitude for a brief distance, the ship lowers down to explore the *Petaccio Sunken City*, which involves movement below the water surface. Further advancing West, the ship travels at various elevations and sometimes very fast, to pass a few sims with short auto-return timers. The ship reaches *Castle Valeria* and explores some less-known waterways in Western Corsica, to return back to Hatstat Island. After this, the ship makes a small loop to visit the narrow route 11 and the Mountains Of Corsica, then heads to the *Temple Of The Prim*, where it is said that sometimes Lindens come to worship prims. Heading back to waterways, the ship continues its advance North, reaching route 11, which it follows to its entire length, exploring the dense coastal communities and the sparsely populated plateaus along the way. Further West, the ship follows some tricky waterways, to reach its final destination, the West World End in Blarn Isle.

**Status:** Operating this ship is a tribute to Voyager missions and to the people living alog the way. It is the longest and most complex ship designed to explore the diversity of terrains in central and western Corsica.

**Details:**

* *Continents:* Corsica
* *Main objective:* explore route 11
* *Secondary objectives:* visit Petaccio Sunken City, explore Corsica's South-West waterways, explore the mountains around Temple Of The Prim, explore the waterways in Corsica's North-West
* *Invisibility* is used several times, while flying along narrow coastal waterways.
* *Teleporting* is used twice: while leaving the SLGI base and before reaching Petaccio.
* *Fuel changing* is done once, at the end of the route.
* *Speed* is set to 40% on roads and canals, 50% above large waterways and 80% above waterways with short auto-return timers.

**Length:**

* One-way trip: 3 hours and 38 minutes
* Round trip: 7 hours and 16 minutes
* Distance (round trip): 88.00 km
	+ Central Corsica waterways & flying: 13.86 km
	+ South-West loop: 33.59 km
	+ Temple Of The Prim and surrounding waterways: 10.76 km
	+ On main route 11: 16.92 km
	+ North-West waterways: 12.03 km

**Schedule:** Ships are released at 1.01, 7.01, 13.01 and 19.01. Given the fact that a round trip takes 7 hours and 16 minutes, it means that, during a day, there is a 21% chance that two ships are flying on this route. The ship runs alone on its route for most of its distance. Small parts of the route are shared with SLGI Ship Pioneer.

**Facts:** The name *Voyager*was chosen because this shiphas the longest route of all ships exploring Corsica and because it explores five different environments: the waterways of Central Corsica, the waterways in South-West, the Moles Island South, Moles Island North and finally the waterways in North-West.

### SLGI Ship Deep Impact

SLGI designated code: **EC3**

**Reason:** Deep Impact is a spacecraft created to explore comets. It threw with a projectile (Smart Impactor) into a comet, then, in very short time, extracted a lot of information from it. Technically, it is opposite to Rosetta, another mission created to explore a comet. However, both missions have something in common. Both explored a comet and both threw something in a comet. This is why SLGI team made both Rosetta and Deep Impact follow close routes (and sometimes a common path), have almost the same length and require almost the sime amount of time to complete.

**Route:** The ship is launched from SLGI East base in Valarian. It heads North along the Circuit Road, the main road in East Corsica. It avoids the first shortcut and makes a loop along the second one. Using the third shortcut, the ship reaches the South coast of the continent, where it passes over the bridge of Fishers Rest, to return back to the North coast using the fourth shortcut road. The ship further advances East following the Circuit Road until it reaches Sanderton, where it leaves the road, teleporting to the coastal waterways. From there, the ship further travels East, reaching the Corsica - Gaeta 5 channel (see Transcontinental Channels). It reaches the shores of Gaeta 5, where it heads along the North coast road (which is in part a navigable canal and in part a road). While on Gaeta 5, the ship uses the two internal roads to reach the South coastline and head back North. Following the coast road and canal system towards East, the ship reaches the sim of Frostar, from where it heads East to the Easternmost piece of land in Gaeta 5.

**Status:** Operating this ship is a tribute to Deep Impact mission and a sign of respect for the people living in Corsica and Gaeta 5.

**Details:**

* *Continents:* Corsica, Gaeta 5
* *Main objective:* explore the Northern roads of Corsica and Gaeta 5
* *Secondary objectives:* explore the interiors of Corsica and Gaeta 5 continents, explore the Corsica - Gaeta 5 transcontinental channel
* *Invisibility* is only used once, while passing a busy coastal sim.
* *Teleporting* is used 3 times: while leaving the SLGI base, while exiting Corsica and while entering Gaeta 5.
* *Fuel changing* is done once, at the end of the route.
* *Speed* is set to 40% on roads and canals, 50% above large waterways and higher than 50% above waterways with short auto-return timers.

**Length:**

* One-way trip: 2 hours and 12 minutes
* Round trip: 4 hours and 17 minutes
* Distance (round trip): 61.21 km
	+ On Corsica road network: 19.29 km
	+ Between Corsica and Gaeta 5 road networks: 12.60 km
	+ On Gaeta 5 roads and canals: 27.39 km
	+ On Gaeta 5's far Eastern waterways: 1.93 km

**Schedule:** Ships are released at 3.00, 9.00, 15.00 and 21.00. Given the fact that a round trip takes 4 hours and 17 minutes, it means that, during a day, there is a 71% chance that one ship is flying on this route. The ship runs alone on its route for half of the distance, sometimes following a common route with SLGI Ship Deep Rosetta and SLGI Ship Juno.

**Facts:** This is the second flying spaceship developed by the SLGI team. At first, it did not leave Corsica, it made a small trip East to the Corsica - Gaeta 5 transcontinental channel, although it never reached it, as land around the channel did not allow vehicles to enter.

### SLGI Ship Juno

SLGI designated code: **EC4**

**Reason:** Juno is a spacecraft designed to reach Jupiter. It is the first space mission that uses solar power at such a distance from the Sun. Once it will reach the giant planet, it is programmed to make 33 orbits around it and conduct a lot of scientific research.

**Route:** The ship is launched from SLGI East base in Valarian. After a brief high-altitude journey, the ship heads along the South coast of Corsica, where it makes small stops at islands and peninsulas of protected land. From there, the ship heads North and reaches the Circuit Road, where it travels West, taking shortcut 1 to reach the Northern highalnds. The ship returs to SLGI East base to continue its journey to North-west, along a navigable waterway, reaching a small inland sea.

**Status:** The purpose of this mission is to reach the Southern shores of Corsica and explore some rarely-visited waterways in the North.

**Details:**

* *Continents:* Corsica
* *Main objective:* explore remote North waterways
* *Secondary objectives:* explore the South coast, explore Shortcut Route 1
* *Invisibility* is not used.
* *Teleporting* is used four times: while leaving SLGI base, while reaching the South Coast, while leaving the South Coast to ente Circuit Road and while reaching the Northern waterways.
* *Fuel changing* is not done.
* *Speed* is set to 40% on roads and canals and 50% above large waterways.

**Length:**

* One-way trip: 1 hour and 42 minutes
* Round trip: 3 hours and 7 minutes
* Distance (round trip): 39.80 km
	+ South coast: 20.28 km
	+ Road: 16.29 km
	+ North waterways: 3.23 km

**Schedule:** Ships are released at 4.01, 10.01, 16.01 and 22.01. Given the fact that a round trip takes 7 hours and 16 minutes, it means that, during a day, there is a 52% chance that a ship is flying on this route. The ship runs alone on its route for most of its distance. Small parts of the route are shared with SLGI Ship Rosetta and SLGI Ship Deep Impact.

**Facts:** The first project was to create a spaceship named Cassini, after NASA's Cassini mission. However, because we could not find a suitable design with limited prim count, that could operate well in Second Life, we decided to replace Cassini with Juno. Also, the first project was to send Juno far away, to entrance of Linden Memorial, but because of many sim cross failures and land with restricted access, it never worked. So, we limited Juno to a safe destination.

## Nautilus Ships

### SLGI Ship Dawn

SLGI designated code: **EN1**

**Reason:** Dawn is a spacecraft created by NASA to explore the largest two objects in the asteroid belt: Ceres and Vesta. Its innovative low-consumption ion engine made Dawn the first spacecraft to orbit two celestial bodies. The huge amount of data gathered from space boosted our knowledge about the Main Asteroid Belt.

**Route:** The ship is deployed at SLGI East base in Valarian. It follows the Nautilus Strait Project route for automated vehicles, reaching East Nautilus waterways. There, it makes a loop exploring the islands in the area, heading further South to reach the Grumpchmunch Channel, where it has border contact with the Blake Sea. A second loop is done around Maple, after which the ship returns to Ahab's Haunt, to the leviathan skeleton. Advancing West, the ship does a third loop along the Angels Airports. The last part of the journey is South, where the ship reaches the shores of Nautilus City to further advance West towards Dunai.

**Status:** Operating this ship is a tribute to Dawn mission and a sign of respect for the people living in South and East Nautilus.

**Details:**

* *Continents:* Corsica, Nautilus, Blake Sea (border contact)
* *Main objective:* explore West Nautilus waterways
* *Secondary objectives:* reach Blake Sea and Tuarua Fiji Subcontinent, reach Dunai
* *Invisibility* is used in some residential sims.
* *Teleporting* is used multiple times: while departing SLGI East base, while crossing the North Nautilus passage, while flying through Dire Strait.
* *Fuel changing* is not done.
* *Speed* is set to 40% on narrow waterways, 50% on water sims and even higher around Ahab's Haunt.

**Length:**

* One-way trip: 2 hours and 41 minutes
* Round trip: 5 hours and 31 minutes
* Distance (round trip): 70.00 km
	+ Nautilus North Passage: 15.57 km
	+ East Nautilus: 40.00 km
	+ South: 14.43 km

**Schedule:** Ships are released at 0.01, 6.01, 12.01 and 18.01. Given the fact that a round trip takes 5 hours and 42 minutes, it means that, during a day, there is a 92% chance that one ship is flying on this route. The ship intersects the routes of many other SLGI ships, but usually fles at low elevation to avoid a traffic jam.

**Facts:** This ship was the last built to explore Nautilus and was designed to visit a few waterways not explored before by other ships.

### SLGI Ship Ulysses

SLGI designated code: **EN2**

**Reason:** Ulysses is a spaceship designed to explore the Sun. Unlike any other space missions, it was sent towards Jupiter to twist its orbit so that it will fly above Sun's poles. Ulysses mission returned a lot of precious data about Sun's magnetic field and the solar wind.

**Route:** The ship is deployed at Valarian, SLGI East Base. From there, it heads South at high altitude, following the Nautilus Strait Project route for automated vehicles. While in the Dire Strait, the ship turns West towards the Angels Airports and enters central Nautilus, to explore the South Nautilus Road Network. It makes a loop along route 13, then heads West, reaching route 14, where it makes a short loop on its Northern end, finally heading South, where route 14 is continued with a beach trail.

**Status:** Operating this ship is a tribute to Ulysses mission and a sign of respect for the people living in Southern Nautilus.

**Details:**

* *Continents:* Corsica, Nautilus
* *Main objective:* reach South Nautilus Road Network
* *Secondary objective:* explore Dire Strait
* *Invisibility* is used in crowded residential sims.
* *Teleporting* is used a few times: while leaving SLGI base, while passing through North Nautilus passages, while entering South Nautilus Road Network and while moving from route 13 to route 14.
* *Fuel changing* is not done.
* *Speed* is set to 40% on roads and canals and 50% above large waterways. Around Ahab's Haunt, speed is even higher.

**Length:**

* One-way trip: 1 hour and 45 minutes
* Round trip: 3 hours and 13 minutes
* Distance (round trip): 45.29 km
	+ Above waterways & high altitude: 26.82 km
	+ Above roads: 18.47 km

**Schedule:** Ships are released at 2.00, 8.00, 14.00 and 20.00. Given the fact that a round trip takes 1 hour and 45 minutes, it means that, during a day, there is a 54% chance that one ship is flying on this route. The ship runs while on the roads of South Nutilus, but might encounter other ships while flying.

**Facts:** Because of land status, there is no long-term guarantee that this ship will continue visiting the roads that it currently does and it the way it currently does.

### SLGI Ship Mariner

SLGI designated code: **EN3**

**Reason:** The Mariner Space Program created a few spacecrafts that at first explored Venus. Later missions were designed to flyby Mars or Mercury. The most notable spacecraft was Mariner 9, which is still orbiting Mars today. Majority of Mariner ships had their solar panels placed in such a way that they resembled a cross or an X. Creation of SLGI Ship Mariner is a small tribute to Mariner 9. The name *Mariner* was chosen for this mission also because Nautilus City is the city that emerged from the sea and so it has something to do with *mare*, the Lathin name for sea.

**Route:** The ship is deployed at Valarian, SLGI East Base. From there, it heads South at high altitude, following Nautilus Strait Project passage for automated ships. It further goes South through Ahab's Haunt, to reach Nautilus City and enter Nautilus City Road Network. The ship lands at De Grasse lighthouse and heads East, entering the Northern part of the Citadel, then explores the North-East park. From the East Cape, the ship returns West along the Nautilus Canal, entering the citadel for the second time and heading West through The Harbour and reaching West Cape. After this, the ship continues its trip East, passing the Citadel by South and heading to the suburbs of South-East Nautilus, to the great lighthouse located at East Cape. The route is extended a bit further East to Murat, where reactor fuel is changed. While travelling along the canal, ships run on the right side.

**Status:** Operating this ship is a tribute to Mariner missions and a sign of respect for the people living in Nautilus City.

**Details:**

* *Continents:* Corsica, Nautilus
* *Main objective:* reach and explore Nautilus City
* *Secondary objective:* explore surrounding waterways
* *Invisibility* is used in crowded residential sims.
* *Teleporting* is used a few times: while leaving SLGI base, while passing through North Nautilus passages, while crossing Dire Strait and while flying to Murat Sandbox.
* *Fuel changing* is done once, at the end of the route.
* *Speed* is set to 40% on roads and canals and 50% above large waterways. Around Ahab's Haunt, speed is even higher.

**Length:**

* One-way trip: 2 hours and 29 minutes
* Round trip: 5 hours and 0 minutes
* Distance (round trip): 63.14 km
	+ North from Nautilus City: 31.47 km
	+ Inside Nautilus City: 30.30 km
	+ East Waterways: 1.37 km

**Schedule:** Ships are released at 3.01, 9.01, 15.01 and 21.01. Given the fact that a round trip takes 2 hours and 29 minutes, it means that, during a day, there is a 83% chance that one ship is flying on this route. The ship intersects all the other ships to Satori while flying to Nautilus City, however, it is the only ship visiting the city.

**Facts:** The path followed inside Nautilus City was carefully chosen to offer the best possible experience for visitors and tourists inside the ancient sea city of Nautilus.

### SLGI Ship Pioneer

SLGI designated code: **EN4**

**Reason:**

In remember of the Pioneer Program, there is a replica of the Pioneer 11, the first ship that has visited Saturn. Also, Pioneer 10 and 11 were the first man-made objects that reached enough speed to escape Sun's gravity into the galactic environment.

**Route:** This is the longest and most ambitious journey of all SLGI ships designed to explore Nautilus. The ship is detached at Valarian, SLGI East base. From there, it departs Corsica and heads South along the Sunrise Passage, one of the two Transcontinental Channels linking Nautilus with Corsica. Further South, it explroes the Sea Of Games, then returns to Corsica. Because there is no protected route between Sunrise and Castle Valeria channels, the ship has only one option left, to fly theough the waters of South Corsica towards Castle Valeria, following a common route with SLGI Ship Voyager. After reaching Castle Valeria, the ship conducts a second loop along the coastal waterways of North-Western Nautilus, stopping at a few islands. The third loop is done to reach the Western waterways of Nautilus (which implies a few teleports). After completing this final loop above waterways, the ship is ready for its main mission, entering the North Nautilus Road Network. It firstly explores the mountain train in West, then heads further East, completing two loops along branch roads. The second loop takes the ship to the closest point to Central Nautilus, an area without roads and with large swaths of Abandoned Land. The ship also conducts one loop along the Radar Sea, a landlocked body of water. After reaching the East road end, the ship makes one last teleport and reaches Starfish Lake, a distinct feature of Nautilus.

**Status:** Operating this ship is a tribute to Pioneer missions and a sign of respect for the people living in South Corsica and North and Northwest Nautilus.

**Details:**

* *Continents:* Corsica, Nautilus
* *Main objective:* reach and explore North Nautilus Road Network
* *Secondary objectives:* explore North and West bodies of water around Nautilus: Sea Of Games, Radar Sea, Starfish Lake, Northwest Nautilus Sea
* *Invisibility* is used in crowded residential sims.
* *Teleporting* is used a few times: while leaving SLGI base, while leaving Corsica, while entering and exiting North Nautilus Road Network.
* *Fuel changing* is done once.
* *Speed* is set to 40% on roads and canals and 50% above large waterways. It is set to 80% along areas with fast auto-return timers.

**Length:**

* One-way trip: 5 hours and 6 minutes
* Round trip: 9 hours and 50 minutes
* Distance (round trip): 124.21 km
	+ Base - Castle Valeria: 31.60
	+ Castle Valeria - North Nautilus Roads: 47.80 km
	+ North Nautilus Roads: 38.53 km
	+ Starfish Lake & Radar Sea: 6.28 km

**Schedule:** Ships are released at 5.00, 11.00, 17.00 and 23.00. Given the fact that a round trip takes 9 hours and 50 minutes, it means that, during a day, there is always a ship running on the route and there is a 64% chance that another ship is flying on this route too. The ship partially runs parallel with SLGI Ship Voyager.

**Facts:** From the beginning, it was planned that SLGI Ship Voyager and SLGI Ship Pioneer would partially run on common paths, as Voyager and Pioneer spaceships did while visiting Jupiter and Saturn.

## Satori Ships

### SLGI Ship Messenger

SLGI designated code: **ES1**

Inspired from the Messenger mission to Mercury, a mission that followed the almost legendary Mariner 10, the SLGI spacecraft follows the common path used by the first SLGI missions to Satori.

**Route:** This ship is released in Corsica, at SLGI East base in Valarian. Through Corsica and Nautilus, it travels along the Nautilus Strait Project route for automated vehicles, at high altitude, making only a few stops. It bypasses Nautilus City using Northern waterways, reaching the North-East shores of Satori, where it travels a short distance along the coast, stoping at the lighthouse in Marmedunc. The ship moves then East, flying sometimes close to the North coast of Satori and stopping at a few islands. After a brief stop that offers border contact with FairChang Subcontinent, the ship heads South along Satori's West Coast. along the route, the ship stops at various islands, sometimes flying at some elevation, sometimes sailing and sometimes getting submerged. Close to the end of the journey, the ship has border contact with Bellisseria's North-East shores. During the last part of the journey, the ship enters Satori and travels for a short distance on road.

**Status:** Operating this ship is a tribute to Messenger mission and a sign of respect for the people living in North and West Satori.

**Details:**

* *Continents:* Corsica, Nautilus, Satori, Bellisseria (border contact)
* *Main objective:* reach and explore West Satori Coast
* *Secondary objectives:* explore North Satori Coast, reach Bellisseria's coast
* *Invisibility* is used in crowded residential sims.
* *Teleporting* is used a few times: while leaving SLGI base, while passing through North Nautilus passages and while crossing Dire Strait.
* *Fuel changing* is not done.
* *Speed* is set to 40% on roads and canals and 50% above large waterways. Around Ahab's Haunt, speed is even higher.

**Length:**

* One-way trip: 3 hours and 16 minutes
* Round trip: 6 hours and 26 minutes
* Distance (round trip): 80.05 km
	+ Corsica - Nautilus flying: 30.33 km
	+ North Coast: 27.28 km
	+ West Coast: 21.15 km
	+ Road: 1.29 km

**Schedule:** Ships are released at 1.00, 7.00, 13.00 and 19.00. Given the fact that a round trip takes 6 hours and 26 minutes, it means that, during a day, there is always a ship running on the route and there is a 7% chance that another ship is flying on this route too. The ships run on a common route until the shores of Nautilus City.

**Facts:** In past, Messenger had a complex script and needed repeated fuel changes.

### SLGI Ship New Horizons

SLGI designated code: **ES2**

**Reason:** It is a pale copy of the famous New Horizons spaceship, the first space mission to reach Pluto. New Horizons flew past Pluto and its lare moon Charon, shocking scientists who thought that Pluto is a dead icy planet, only to reveal incredible things like a sea made of tar-like frozen gasses, active geological processes and a hazy atmosphere. New Horizons proven us that Pluto is not alone, but part of the large Kuiper Belt, a region of intriguing icy bodies made of a mixture of water ice, frozen gasses and organic molecules.

**Route:** This ship is released in Corsica, at SLGI East base in Valarian. Through Corsica and Nautilus, it travels along the Nautilus Strait Project route for automated vehicles, at high altitude, making only a few stops and frequent teleports, finally landing at Gurla. From here, the ship follows Satori Road Network, first flying towards East. The ship conducts a loop at Montdidier, teleporting to explore Satori's Western coast, with its beautiful islands. There, among the many wonders, passengers can enjoy a cup of tea on an island made of tea cups. Advancing South along the coast, the ship reaches its final destination, Dogland. After returning to the road, the ship continues its journey towards South, finally reaching the Bullet Lake. From there, it heads North-West along the road network, also making a small loop to Satori's South-West coast.

**Status:** Operating this ship is a tribute to New Horizons mission and a sign of respect for the people living throughout Satori Continent.

**Details:**

* *Continents:* Corsica, Nautilus, Satori
* *Main objective:* reach and explore Central and Southern Satori
* *Secondary objectives:* explore Bullet Lake and surrounding land, explore Satori's East Coast
* *Invisibility* is used in crowded residential sims.
* *Teleporting* is used a few times: while leaving SLGI base, while passing through North Nautilus passages, while crossing Dire Strait and while entering Satori.
* *Fuel changing* is done once, at the end of the road.
* *Speed* is set to 40% on roads and canals and 50% above large waterways. Around Ahab's Haunt, speed is even higher.

**Length:**

* One-way trip: 4 hours and 23 minutes
* Round trip: 8 hours and 53 minutes
* Distance (round trip): 114.08 km
	+ Corsica - Satori flying: 35.68 km
	+ Satori road movement: 43.58 km
	+ West Satori coastline: 34.82 km

**Schedule:** Ships are released at 2.01, 8.01, 14.01 and 22.01. Given the fact that a round trip takes 8 hours and 53 minutes, it means that, during a day, there is always a ship running on the route and there is a 48% chance that another ship is flying on this route too. The ship follows a common, high altitude flying route between Corsica and Nautilus City. Inside Satori, it intersects the path of SLGI Ship Apollo.

**Facts:** SLGI Ship New Horizons was built to have the longest path of all SLGI ships.

### SLGI Ship Galileo

SLGI designated code: **ES3**

**Reason:** This spaceship was built in remember of Galileo, a spacecraft that explored the mysteries of Jupiter. Despite technological problems, Galileo revealed the mysterious nature of Jupiter's moons, like the volcanoes of Io, subsurface oceans of Europa, active magnetic field of Ganymede and the unusually quiet Callisto. Galileo also delivered an atmospheric probe into Jupiter.

**Route:** The vehicle is released in Corsica, at SLGI East base in Valarian. Through Corsica and Nautilus, it travels along the Nautilus Strait Project route for automated vehicles, at high altitude, making only a few stops and frequent teleports, finally landing at Gurla. After this, the ship starts exploring the Slavic Sims. Its first trip West ends inside the Satori Rift, close to a few lakes. after further advancing South, the ship conducts a second loop towards East, also within the Slavic Sims. After this, the ship returns to Furki and heads South to the center of Satori, reaching the sim of Aragonese. The last part of the journey is a flight towards the *Old Wagon Road*, a small dirt road hardly accessible.

**Status:** Operating this ship is a tribute to Galileo mission and a sign of respect for the people living in North and Central Satori.

**Details:**

* *Continents:* Corsica, Nautilus, Satori
* *Main objective:* reach and explore Northern Satori
* *Secondary objectives:* explore the roads in Slavic Sims, reach the Old Wagon Road
* *Invisibility* is used in crowded residential sims.
* *Teleporting* is used a few times: while leaving SLGI base, while passing through North Nautilus passages, while crossing Dire Strait, while entering Satori and while approaching Old Wagon Road.
* *Fuel changing* is not done.
* *Speed* is set to 40% on roads and canals and 50% above large waterways. Around Ahab's Haunt, speed is even higher.

**Length:**

* One-way trip: 2 hours and 53 minutes
* Round trip: 5 hours and 46 minutes
* Distance (round trip): 74.24 km
	+ Corsica - Satori flying: 35.68 km
	+ Satori road movement: 38.56 km

96%
**Schedule:** Ships are released at 4.00, 10.00, 16.00 and 22.00. Given the fact that a round trip takes 5 hours and 46 minutes, it means that, during a day, there is a 96% chance that one ship is flying on this route. The ship follows a common high-altitude route with other ships from Corsica to Satori landing point.

**Facts:** This was the first ship designed to reach Satori.

### SLGI Ship Apollo

SLGI designated code: **ES4**

**Reason:** The Apollo Missions are the only space missions that took a human to another celestial body in history. although 40 years have passed, no other spaceship has managed to take a human to the Moon. It is incredible how, at that time and with the technology available in those ages, humans have managed to send a crewed spaceship to the Moon and safely return back. Because nobody has ever managed to send people to another celestial bodies, many people today wonder if the Apollo missions were real or fake.

**Route:** The ship is released in Corsica, at SLGI East base in Valarian. Through Corsica and Nautilus, it travels along the Nautilus Strait Project route for automated vehicles, at high altitude, making only a few stops and frequent teleports, finally landing at Gurla. It follows a path partially similar to SLGI Ship New Horizons, taking a shortcut through Furki, to avoind the Eastern loop through Toroge. The ship makes a small loop on a few roads in South. Finally, after crossing the Bullet Lake, the ship advances to the road's Southernmost end, Bageera.

**Status:** Operating this ship is a tribute to Apollo missions and a sign of respect for the people living throughout Satori.

**Details:**

* *Continents:* Corsica, Nautilus, Satori
* *Main objective:* reach Southern road end in Satori
* *Secondary objectives:* explore the roads in Southern Satori
* *Invisibility* is used in crowded residential sims.
* *Teleporting* is used a few times: while leaving SLGI base, while passing through North Nautilus passages, while crossing Dire Strait and while entering Satori.
* *Fuel changing* is not done.
* *Speed* is set to 40% on roads and canals and 50% above large waterways. Around Ahab's Haunt, speed is even higher.

**Length:**

* One-way trip: 2 hours and 41 minutes
* Round trip: 5 hours and 25 minutes
* Distance (round trip): 69.81 km
	+ Corsica - Satori flying: 35.68 km
	+ Satori road movement: 34.13 km

**Schedule:** Ships are released at 5.01, 11.01, 17.01 and 23.01. Given the fact that a round trip takes 5 hours and 25 minutes, it means that, during a day, there is a 90% chance that one ship is flying on this route. The ship follows a common high-altitude flying route between Corsica and its landing point on Satori. It partially follows a common route inside Satori with SLGI Ship New Horizons.

**Facts:** This ship reaches the Southernmost point inside the Eastern Continents.

## Jeogeot Ships

### SLGI Ship Cassini

SLGI designated code: **SJ1**

**Reason:** Cassini was one of the most ambitious space projects. The spaceship released a lander to Saturn's moon Titan, then conducted over 100 orbits around Saturn, exploring its moons and its rings and finally plunging into its atmosphere.

**Route:** From all SLGI vehicles, Cassini has the longest and most difficult route of all. It reaches all roads on mainland Jeogeot, runnin along routes 9 and 10 in a clockwise direction and making loops along all the other routes within the area. The ship is released at Mooter, SLGI South base, on the Wellington Road. The ship conducts 11 loops along the way, all 11 starting from its circular path along Jeogeot. Loops 1, 4, 5 and 6 all reach Nangrim as their endpoint, which is a sim with an X-shaped junction. Loops 2 and 3 advance North-East. Loop 3 is of particular interest as it reaches the Moonbase Gulf (without actually entering the moonbase as land restricts access there). Between loops 5 and 6, the shippasses through the Great Tunnel, which is built beneath a lake. Loops 6 and 7 have a common entry point, which is the off-road. Loops 8 and 9 head West along short roads. Loop 10 explores a river, while loop 11 runs over the roads in North-West. Loop 12, the final one, runs over the Great Bridge, spanning over Jeogeot Gulf. Along this extremely long route, the ship is designed to stop wherever stations could be found (bus stations, rezz zones if they are separated from road, bridges or intersections). While not running on loops, the ship follows a similar path with SLGI Ship Stardust.

**Status:** Operating this ship is a tribute to Cassini mission and a sign of respect for the people living in Jeogeot.

**Details:**

* *Continents:* Jeogeot
* *Main objective:* explore all the roads of Jeogeot
* *Secondary objectives:* reach some landlocked waterways, reach the space base
* *Invisibility* is used only once.
* *Teleporting* is used once, in Moonbase Gulf.
* *Fuel changing* is done 3 times: twice in Baekga and once at the SLGI South base.
* *Speed* is set to 40%. Speed restrictions are at some sim crossings.

**Length:**

* One-way trip: 6 hours and 52 minutes
* Round trip: 13 hours and 43 minutes
* Distance (round trip): 182.13 km
	+ Without loops: 51.70 km
	+ Loops: 130.43 km

**Schedule:** Ships are released at 0.00, 6.00, 12.00 and 18.00. Given the fact that a round trip takes 13 hours and 43 minutes, it means that, during a day, there are always two ships travelling on the route, with a 29% possibility of a third ship existing too. Because of the long journey, sometimes radio signals collapse and ships become invisible from the base radar. The ship sometimes intersects with SLGI Ship Stardust.

**Facts:** This is the ship having the longest journey along all SLGI ships, both in terms of time and distance.

### SLGI Ship Stardust

SLGI designated code: **SJ2**

**Reason:** Stardust was a spaceship that took a sample from a comet's tail and took pictures of another comet hit by Deep Impact spaceship. In order to achieve its goals, Stardust had to orbit a few times around the Sun and use gravity assists.

**Route:** Released in Mooter, at SLGI South base, the ship travels clockwise along Wellington Road, route 9 and route 10, circling the continent of Jeogeot. It crosses through the Great Tunnel. It travels along roads for its entire journey, without making any loops on the way. The ship is designed to offer a faster tour of the continent, without all the complex loops done by SLGI Ship Cassini. The ship stops wherever a station can be found (bus stations, rezz zones if they are separated from road, bridges or intersections).

**Status:** Operating this ship is a tribute to Stardust mission and a sign of respect for the people living in Jeogeot.

**Details:**

* *Continents:* Jeogeot
* *Main objective:* explore the ring road of Jeogeot
* *Secondary objective:* characterise the topography of Jeogeot
* *Invisibility* is not used.
* *Teleporting* is not used.
* *Fuel changing* is done once, at SLGI South base.
* *Speed* is set to 40%. Speed restrictions are at some sim crossings.

**Length:**

* One-way trip: 2 hours and 58 minutes
* Round trip: 5 hours and 56 minutes
* Distance (round trip): 51.70 km

**Schedule:** Ships are released at 2.00, 8.00, 14.00 and 20.00. Given the fact that a round trip takes 5 hours and 56 minutes, it means that, during a day, there is a chance of 99% that one ship is travelling. The ship sometimes intersects with SLGI Ship Cassini on the way.

**Facts:** Stardust was built as an express that would circle Jeogeot faster than Cassini.

### SLGI Ship Parker

SLGI designated code: **SJ3**

**Reason:** The fastest spaceship ever built, the Parker Solar Probe, is designed to endure temperatures of 2000 degrees C while flying within the Sun's corona. Parker Solar Probe broke all records for speed and got closer to a star than any spacecraft did before, entering the most dangerous environment in the Solar System. The SLGI Ship Parker crosses through the Jeogeot Gulf, which is a ship battlefield and has very short auto-return timers, traveling at high speed.

**Route:** The ship is released at SLGI South base in Mooter and travels a short distance by road to reach the Great Bridge. Once it arrives at Lordshore Rest Area, it dramatically increases speed by overcharging its reactors, which is the only way to pass through the Jeogeot Gulf. The gulf is a battleground where ships constantly battle each other and auto-return time is set to only one minute. So, the ship needs to travel very fast to survive. After this, the ship travels along the border waterways that separate Jeogeot from Bellisseria, stopping at a few islands and reaching Pyri. The final stop is the *Forgotten Gardens*, located at the North-East end of Jeogeot's waterways.

**Status:** Operating this ship is a tribute to Parker mission and a sign of respect for the people living in Jeogeot.

**Details:**

* *Continents:* Jeogeot, Bellisseria (border contact)
* *Main objective:* explore Jeogeot Gulf
* *Secondary objectives:* visit Pyri, the Southern shores of Bellisseria and Northern Jeogeot waterways
* *Invisibility* is not used.
* *Teleporting* is not used.
* *Fuel changing* is not done.
* *Speed* is set to 40% on roads, 50% on Northern waterways and 100% through Jeogeot Gulf.

**Length:**

* One-way trip: 1 hour and 29 minutes
* Round trip: 2 hours and 57 minutes
* Distance (round trip): 39.61 km
	+ Mainland Jeogeot: 10.74 km
	+ Jeogeot Gulf (fast): 11.05 km
	+ North Waterways: 17.82 km

**Schedule:** Ships are released at 4.00, 10.00, 16.00 and 22.00. Given the fact that a round trip takes 2 hours and 57 minutes, it means that, during a day, there is a chance of 49% that one ship is travelling. The ship runs alone for most of its journey. Travelling aboard through Jeogeot Gulf is not a good idea for residents who have bad sim connections.

**Facts:** In past, this ship used to teleport over 70% of its path through Jeogeot Gulf, now it flies very fast.

## Small Continents Ships

### SLGI Ship Hayabusa

SLGI designated code: **IS1**

**Reason:** Hayabusa 2, successor of Hayabusa 1, is the most known Japanese space mission, designed to take samples from an asteroid and safely return them home. The mission explored asteroid Ryugu, deployed rovers on its surface and took samples from its surface and beneath the crust.

**Route:** The ship is released from SLGI Sc base in Derby. It first travels East along a river to Brighton Dam, the largest and only dam in Sharp Continent (see Dams for details). Further East, it crosses the Blue Bay and reaches Sharp Snowlands, where, as much as possible, it returns on a different route. The ship is specially designed to show aview of Mountains Of Sharp Continent, which are the second highest mountains on the grid after Mountains Of Heterocera. After returning to Brighton Dam, the ship continues its journey North-West, along existing roads. It conducts a loop in South-West, following a road and a waterway, then another, smaller loop, before heading to North narrow coastal waterways. The third loop is done at Oasis, a sim where water elevation is below sea level. Using a few teleports, the ship arrives clsoe to Sharp Continent Welome Area and finally heads to Sharp Bay City, where it travels mostly by water. The return way is exactly the same.

**Status:** Operating this ship is a tribute to Hayabusa mission and a sign of respect for the people living in Sharp Continent.

**Details:**

* *Continents:* Sharp Continent
* *Main objective:* link Sharp Snowlands with Sharp Bay City
* *Secondary objectives:* explore all main types of terrain in Sharp Continent
* *Invisibility* is not used.
* *Teleporting* is used several times: in the mountains, while entering the Snowlands and while flying along Western coastal waterways.
* *Fuel changing* is not done.
* *Speed* is usually set to 40%. In some areas (like mountain zones), it can be increased to 100%.

**Length:**

* One-way trip: 1 hour and 23 minutes
* Round trip: 2 hours and 49 minutes
* Distance (round trip): 37.01 km
	+ East Mountains & Blue Bay: 17.91 km
	+ Central roads & waters: 8.55 km
	+ West waterways & off-road: 10.55 km

**Schedule:** Ships are released at 1.00, 7.00, 13.00 and 19.00. Given the fact that a round trip takes 2 hours and 49 minutes, it means that, during a day, there is a chance of 47% that one ship is travelling. While this ship travels alone (there are no other SLGI vehicles deployed on Sharp Continent), it sometimes makes loops and returns on similar paths,giving the impression of more ships running.

**Facts:** Despite its relatively short journey, because Sharp Continent is very complex, the ship is close to the limit where it would need a fuel change.

### SLGI Ship Stereo A

SLGI designated code: **IG1**

**Reason:** The twin Stereo spacecrafts were launched shortly one after the other and sent to orbit the Sun. Stereo A (Ahead) orbits the Sun faster then the Earth, while Stereo B (Behind) orbits the Sun slower. Because of this, one ship is moving ahead the Earth and the other remains behind. The two ships allow us to see the back side of the Sun, not visible from Earth, in stereo mode.

**Route:** The ship is released at SLGI G1 base in Nebelung. From there, it travels a brief distance along the Sandy Beach Trail, to reach the coastline. The ship travels South until it reaches an unfinished road, which lies as an abandoned off-road path. After this, the ship continues its journey South and after a brief stop on a beach it reaches Gaeta 1's Southern land end.

**Status:** Operating this ship is a tribute to Stereo mission and a sign of respect for the people living in Gaeta 1.

**Details:**

* *Continents:* Gaeta 1
* *Main objective:* explore the South waterways of Gaeta 1
* *Secondary objective:* explore the unfinished road in Southern Gaeta 1
* *Invisibility* is not used.
* *Teleporting* is not used.
* *Fuel changing* is not done.
* *Speed* is set to 30% on road and 50% on water sims.

**Length:**

* One-way trip: 37 minutes
* Round trip: 1 hour and 15 minutes
* Distance (round trip): 12.98 km
	+ Sandy Beach Path: 1.19 km
	+ Off-road: 4.60 km
	+ Waterways: 7.19 km

**Schedule:** Ships are released at 3.00, 9.00, 15.00 and 21.00. Given the fact that a round trip takes 1 hour and 15 minutes, it means that, during a day, there is a chance of 21% that one ship is travelling. The ship does not intersect any other ship on its way.

**Facts:** This ship has the shortest route of all SLGI ships currently running.

### SLGI Ship Stereo B

SLGI designated code: **IG2**

**Reason:** The twin Stereo spacecrafts were launched shortly one after the other and sent to orbit the Sun. Stereo A (Ahead) orbits the Sun faster then the Earth, while Stereo B (Behind) orbits the Sun slower. Because of this, one ship is moving ahead the Earth and the other remains behind. The two ships allow us to see the back side of the Sun, not visible from Earth, in stereo mode.

**Route:** The ship is released at SLGI G1 base in Nebelung. From there, it travels a brief distance along the Sandy Beach Trail and reaches Tessentor Lake, where, because of short auto-return times, it has to travel very fast. After following the second sandy beach trail, the ship reaches the coastline and further travels by sea. After encircling the North-west Cape, the ship follows the coastline in North and enters the Wedge-Morgan road, an unfinished and unpaved road, which allows for a short inland trip. The final stop is Blinter, at a small and isolated island.

**Status:** Operating this ship is a tribute to Stereo mission and a sign of respect for the people living in Gaeta 1.

**Details:**

* *Continents:* Gaeta 1
* *Main objective:* explore the Sandy Beach Trail
* *Secondary objective:* explore the unfinished Wedge - Morgan Road, explore the Northern waterways
* *Invisibility* is not used.
* *Teleporting* is not used.
* *Fuel changing* is not done.
* *Speed* is set to 30% on road and 50% on water sims. While passing the Tessentor Lake, speed is set to 200% because of fast auto-return timers.

**Length:**

* One-way trip: 47 minutes
* Round trip: 1 hour and 29 minutes
* Distance (round trip): 16.46 km
	+ Sandy Beach Path: 3.47 km
	+ Off-road: 2.64 km
	+ Waterways: 10.35 km

**Schedule:** Ships are released at 3.01, 9.01, 15.01 and 21.01. Given the fact that a round trip takes 1 hour and 29 minutes, it means that, during a day, there is a chance of 25% that one ship is travelling. The ship does not intersect any other ship on its way.

**Facts:** While flying over Tessentor Lake, this is the fastest SLGI vehicle designed for passengers.

### SLGI NEARS

SLGI designated code: **IZ1**

**Reason:** This ship is a tribute to Near Shoemaker asteroid mission, a spaceship that was released to explore the asteroid Eros, a near-Earth asteroid. Despite missing the target first and losing most of the fuel in unknown circumstances, against all odds, the mission was a great success, achieving all its objectives and being the first spaceship to orbit and land on an asteroid.

**Route:** The ship is released at SLGI Z base in Ditrel, South Zindra. At first, it makes a small loop to the East, to reach the East world end. Then it turns West and travels along the Southern Zindra coastal waterways, making a few small incursions in North along a few rivers. It then reaches the Zindran South Coastal Highway and travels to South Vulcyris. From here, land severily restricts access. The ship has to perform some very harsh teleportings to pass over the many restricted areas. The ship arrives in Ursula Bay and from there moves North-East to reach Kama City, where it goes very close to the central monorail station. Moving North, the final stop is at the entrance of New Horizons, a luxurious subcontinent in the North.

**Status:** Operating this ship is a tribute to NEAR Shoemaker space mission and an outmost sign of respect for the inhabitants of Zindra.

**Details:**

* *Continents:* Zindra
* *Main objective:* explore the South waterways of Zindra
* *Secondary objectives:* explore the roads of Central and Southern Zindra, reach Kama City and New Horizons
* *Invisibility* is used in South and Central parts of the continent to pass some areas with high population density.
* *Teleporting* is largely used, over 20 times. Some teleports are highly risky and fairly unsafe.
* *Fuel changing* is not done.
* *Speed* is set to 40% among most waterways in South and 50% on the roads in North. Because of small auto-return timers, in some areas speed is increased over 50%, up to 350% in Bau Tessle.

**Length:**

* One-way trip: 1 hour and 13 minutes
* Round trip: 2 hours and 29 minutes
* Distance (round trip): 95.19 km
	+ South waterways: 17.30 km
	+ South roads: 15.31 km
	+ Teleporting: 55.03 km
	+ Central & North: 7.55 km

**Schedule:** Ships are released at 5.00, 11.00, 17.00 and 23.00. Given the fact that a round trip takes 2 hours and 29 minutes, it means that, during a day, there is a chance of 41% that one ship is travelling. The ship does not intersect any other ship on its way.

**Facts:** Zindra has the most difficult to manage road system as more than half of the continent does not allow objects to enter. Also, there are many parcels with short auto-return timers or that don't allow scripts to work. In the beginning, there were 6 short NEARS ships that used to travel only a few sims along the waterways in South, launched every hour. The present ship follows the only possible way to cross the entire continent, but it is highly unsafe. In South, speed is sometimes far too great to be safe for a seated avatar, especially during sim crossings. In central areas, where massive teleports are needed, it is also highly unsafe for passengers, as the ship might cross an entire sim within 5 seconds. In the North, as roads often follow sim borders, ships travel very close to sim borders and often go over sim corners, avoiding parcels that don't allow objects entry. Although the journey is interesting, safety cannot be guaranteed.

## Defunct missions

Ulysses

The following missions have been renamed as residents requested so (as for January 2023):

* **SLGI Ship Sputnik** - a tribute to Sputnik, first artificial satellite, was replaced with *SLGI Ship Ulysses* (new route).
* **SLGI Ship Vega** - a tribute to Vega space program, was replaced with *SLGI Ship Apollo*.
* **SLGI Ship Venera** - a tribute to Venera missions to Venus, was replaced with *SLGI Ship Parker*.
* **SLGI Ship Proton** - a tribute to Proton, first rocket to reach space, was replaced with *SLGI Ship Hayabusa*.

The following missions have been cancelled for technical reasons:

* **SLGI Ship Ulysses** (old route) was cancelled once *SLGI Ship Rosetta* and *SLGI Ship Deep Impact* could cross the Corsica - Gaeta 5 transcontinental channel to offer service for Gaeta 5.

## Schedule

Main article: SLGI Vehicle Schedule.

Every SLGI vehicle is launched and travels based on a schedule. If a vehicle is out of schedule (far in advance or fat too late), it will self-destruct.

## Vehicle traffic

Ground topography and restrictions forces all ships to follow, at least in part, a common route. Unofficially, SLGI team refers to this route as *Nautilus Highway*. To South, it goes through Ahabs Haunt and De Grasse (Nautilus city), close to Howe and reaches Satori Northern roads. To North, it follows Sunrise Cnhannel, then Corsica's South waterways, through Betacourt, Hatstat and Palmieci, to Castle Valeria. Ships along this route usually move at high altitude (100 meters). Along other parts of the route, there are only rare areas where two ships follow the same route.

What is different from SLGI Trains is that SLGI Fleet vehicles make loops. A loop is a deviation from the main route and it is completed both when the ship is going towards its target and when it goes back. This has the effect that, on loop sectors, one can see twice more vehicles then on the main route.

## See also

* Second Life Geography
* Nautilus
* Nautilus Strait Project

* Automated Transportation
* Second Life Transport Authority
* Yava Script Pods

* SLGI Transportation Systems
* SLGI Vehicle Schedule
* SLGI Trains
* SLGI Technology
* SLGI Transport Policy
* SLGI team