Kensa "Small Soup" Endelyn Gumbo

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Kensa Endelyn Gumbo**
* Jersey Number: **2**
* Chapter History: **#1 • 1939 🏀**
* Position: **PG1** • **Starting Point Guard** for the **Manhattan Pantaloons**
* Age in Chapter: **20 years old**
* Date of Birth: **March 27th, 1918**
* Modern Country of Origin: **The Bahamas 🇧🇸**
* Official BSofA Nickname: **Small Soup**
* Career Goal: **Peak Fitness**
* Struggle: **Losing**
* Alignment: **Performative Sleaze**
* Height: **5' 8" | 1.7272m**
* Weight: **181 lbs | 82.10022kg**

### Play Style: **Soup**

Kensa "**Small Soup**" Gumbo moves fluidly on the court. Gumbo originated this **Play Style**, and it's part of her lasting legacy in the BSofA.

### Player Class: **Viper**

**Small Soup** steals the ball a lot and takes a lot of chances on defense.

### Alignment: **Performative Sleaze**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Kensa Endelyn Gumbo, known affectionately as "Small Soup," is a Bahamian-born basketball talent who became an integral part of the 1939 Manhattan Pantaloons. Hailing from what's now known as Marsh Harbour, Kensa Gumbo was exposed to basketball from a young age. Inspired by the encouragement of her father, a fisherman, and her mother, a cook for the British Navy, Kensa found herself attracted to the energy of the emerging sport. Kensa's remarkable agility and fluid movements led her to invent a Play Style that mirrored her nickname – Soup. With her unique ability to glide seamlessly across the court, she quickly became a fan favorite at all stops in her amateur career. Motivated by a desire to reach the pinnacle of physical fitness, Kensa's Career Goal reflected her dedication to becoming the best version of herself. Her passion for the game and her Performative Sleaze alignment drove her to not only excel on the court but to do so with flair and style, capturing the attention of fans and media alike.

Kensa's proudest moment, so far discovered, was when she stole the ball during a crucial beach game moment in her teenage years, resulting in a game-changing play in the warm Bahamanian sand. Her biggest hope in 1939 was to lead the Pantaloons to victory in their inaugural season. Despite many tough losses during her amateur days, Kensa remained determined, drawing strength from her island roots to bounce back with even greater enthusiasm. As a player, Kensa brought a dynamic energy to the team atmosphere. Her liquid-like movements and quick reflexes added a touch of unpredictability to the court, keeping opponents on their toes. While she thrived on the court, she was not as comfortable with media attention, often preferring to let her skills speak for themselves.

Kensa's journey to the Manhattan Pantaloons was both serendipitous and humorous. She was discovered by the team's Assistant Coach Darlene Butler during a family vacation to New York City. While playing a casual game on a neighborhood court, her remarkable agility and impressive steals caught the Coach Butler's eye, leading to an invite to try out for the Pantaloons. Ever impressive during the test, Kensa Gumbo signed as a Founding Syndicate Player just weeks before Media Day and Fan Fest.

## Details

* Favorite Food: Conch Salad
* Favorite Color: Salmon Pink
* Favorite Animal: Dolphin
* On-Court Habit: At half-time, she gets her towel soaking wet in the bathroom. Nobody really understands why because she always complains about it later in the game.
* Piece of Trivia: Kensa makes a mean bread pudding, and it's often requested as a post-game snack by her teammates.
* Has a Fear Of: Seagulls
* Diet Plan/Training Regimen: Gumbo incorporates a variety of fresh seafood and hydrating fruits, paired with rigorous aquatic training sessions.
* Pop Culture Interests: Caribbean music, Film Noir movies, Mystery novels
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Marine Biology

## Fan Letter

The Press Pass (Season One) production team discovered a collection of lounge-style songs, addressed to the coaches and starting players of the Manhattan Pantaloons. This song was left for Kensa Gumbo.

### Sip Small Soup and be Grateful

> Oh, Small Soup, you glide so free,
>
>
> On the court, you're a delightful spree.
>
>
> With Viper's moves and stylish flair,
>
>
> You've got foes caught in your snare.
>
>
>
>
> Your Play Style rings like a gentle stream,
>
>
> A Soup so smooth, a diner's dream.
>
>
> From Bahamas shores to the city's fray,
>
>
> You've come to dominate, every play.
>
>
>
>
> Beneath Cancer's watchful sky,
>
>
> Paper and Cloth spirits fly high.
>
>
> Your steals and moves, a mesmerizing dance,
>
>
> For Pantaloons' glory, you take a chance.
>
>
>
>
> Small Soup, you're a sensation,
>
>
> In every game, a source of elation.
>
>
> Performative Sleaze, in Cancer's embrace,
>
>
> You conquer the court with effortless grace.
>
>
>
>
> From the Porridge to the Angle, you claim your reign,
>
>
> A player like you, is Harlem's sweet gain.
>
>
> Small Soup, oh how you shine,
>
>
> In the Pantaloon's legacy, you're forever intertwined.
>
>
> ~ Yours Truly, Yolanda Shauna Llarbur and her sister Gertrude Joanne Llarbur, from Orange, New Jersey.
>
>
>
>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Kensa "Small Soup" Endelyn Gumbo*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access