Evolution: Void ray

## Overview

Evolving the Void ray requires the Shield problems Challenge completed and a total of 750,000 Assault kills

At stage 5 the Void ray gain the new ability called **Merging Bomb**.

Fire two sticky bombs at the target. After 6 seconds, bombs merge, releasing a powerful explosion, dealing 7200 damage to the main target and slowing down enemies hit by -80% for 3 seconds.

While merging, bombs apply the following to the main target:

* Enemy target: Slow down up to -50% and slow the surrounding enemies by -30%
* Allied Target: Increase speed by 25% and grant 5 armor points +100% increased armor

Unstoppable targets and Bosses are not affected by the slowing. Merging bomb explosion happening next to another Merging Bomb will trigger its explosion as well.

At stage 9 the Void ray gain the new ability called **Disruption Sphere**.

After channeling 3.5 seconds, fire a powerful sphere at the target, dealing 15,000 damage and silencing it. Silencing on bosses only last 6 seconds.

The Final Stage is Dark Prelate Mohandar.

## Stage 2: Initiated Void Ray

Cost: 20,000 Assault kills

* +1s to Shield Surge bonuses
* +5% to Shield Surge bonuses
* +1 shield armor
* +15 maximum shield
* +0.15 movement speed to Flux mode
* +2 starting damage to Blaster
* +4 starting damage to Beam

## Stage 3: Mentor Void Ray

Cost: 25,000 Assault kills

* +3 to Charged Pulse damage ratio
* -5s Shield Surge cooldown
* -5s Shield Surge cooling limiter
* +25 maximum shield
* +0.75 shield regeneration
* +0.15 base speed for both modes
* +3 starting damage to Blaster
* + 6 starting damage to Beam
* +1 to sight range

## Stage 4: Master Void Ray

Cost: 30,000 Assault kills

* +1 shield armor
* +0.15 movement speed to Flux Mode
* +20% faster bonus gain in Beam Mode
* +1 Range to both combat mode
* +1 second to Shield Surge bonuses
* +5% to Shield Surge bonuses
* +10% to Shield Surge restoration

## Stage 5: Templar Destructor

Cost: 75,000 Assault kills

* New Ability: Merging Bomb
* +0.15 base speed for both modes
* +3 Shield per upgrade
* +30 Maximum Shield
* +1.5 Shield regeneration
* +15 base Health in Flux Mode
* +30 base Health in Beam Mode
* +10 base damage to Blaster
* +20 base damage to Beam
* +3 seconds to damage bonus duration
* +1 to Sight range

## Stage 6: Praetor Destructor

Cost: 40,000 Assault kills

* +0.1 base speed for both modes
* +1 Shield Armor
* +1.5 Shield regeneration
* +1 second to Shield Surge bonuses
* +5% to Shield Surge Flux Mode
* +20% to Shield Surge Beam Mode
* -5s Shield Surge cooldown
* -5s Shield Surge cooling limiter

## Stage 7: Dark Templar Destructor

Cost: 50,000 Assault kills

* +2 Range to Merging Bomb
* +1 Maximum storage charges to Merging Bomb
* +2 seconds to explosion slow
* +3 to Charged Pulse damage ratio
* +20% faster bonus gain on Beam Mode
* +3 seconds to damage bonus duration

## Stage 8 : Dark Templar Mohandar

Cost: 60,000 Assault kills

* +0.1 base speed to Flux Mode
* +1 Shield Armor
* +1 Shield regeneration
* +1 second to Shield Surge bonuses
* +5% to Shield Surge Flux bonus
* +25% to Shield Surge Beam bonus

## Stage 9 : Dark Executor Mohandar

Cost: 350,000 Assault kills

* New ability: Disruption Sphere
* +3 Shield per upgrade
* +100 maximum Shield
* +3 Shield regeneration
* +15 base Health in Flux Mode
* +30 base Health in Beam Mode
* +10 base damage to Blaster
* +20 base damage to Beam
* -5s to Merging Bomb Cooldown
* -25% to Merging Bomb Shield cost
* +2 range to Merging Bomb
* +1 Maximum storage charges to Merging Bomb

## Stage 10: Dark Prelate Mohandar

Cost: 100,000 Assault kills

* +1 Shield Armor
* +3 Shield regeneration
* +1 second to Shield Surge bonuses
* -25% Disruption Sphere shield cost
* +4 to Disruption Sphere range
* +5% to Shield Surge Flux bonus
* +25% to Shield Surge Beam bonus
* +4 Charged Pulse ratio

## Summary

Void ray costs 750,000 Assault kills to evolve completely

* +5 seconds to Shield Surge bonuses
* +25% to Shield Surge Flux bonus
* +80% to Shield Surge Beam bonus
* +10% to Shield Surge restoration
* -10s Shield Surge cooldown
* -10s Shield Surge cooling limiter

* +5 Shield armor
* +170 maximum Shield
* +6 Shield per upgrade
* +10.75 Shield regeneration

* +30 base Health in Flux Mode
* +60 base Health in Beam Mode

* +25 starting damage to Blaster
* +50 starting damage to Beam
* +40% faster bonus gain in Beam Mode
* +6 seconds to damage bonus duration

* +10 to Charged Pulse damage ratio

* +0.40 base speed for both modes
* +0.40 movement speed to Flux mode

* +2 to Sight range
* +1 Range to both combat mode

* New Ability: Merging Bomb
* +4 Range to Merging Bomb
* +2 Maximum storage charges to Merging Bomb
* +2 seconds to explosion slow
* -5s to Merging Bomb Cooldown
* -25% to Merging Bomb Shield cost

* New ability: Disruption Sphere
* -25% Disruption Sphere Shield cost
* +4 to Disruption Sphere range