Skills

Файл:Skills tab.png  Experience points are passively awarded to characters for various activities. These accrue until a new skill level is reached. Each successive level requires more experience points. The rate at which this scales up varies widely between the different skills. Every 5th level unlocks a skill point (5 extra when maxed out) that can be allocated to any reachable talent in that particular skill tree. Allocated points can be reset and reallocated at any point by consuming 200 Файл:Ancient Coin symbol.png from inventory.

## Mining

*Main article: Mining*
Mining

## Running

All movement on foot increases your running skill. Movement by minecart, boat or conveyor will not contribute to the skill.

Each running skill increases your movement speed by 0.1%, for up to 10% at level 100.

Running

## Melee combat

Melee combat experience is awarded per enemy hit, regardless of damage or kills. So punching multiple enemies repeatedly may be most efficient for levelling.

Each melee combat level increases your melee damage by 0.5%, for up to 50% at level 100.

Melee combat

## Vitality

Vitality experience is awarded per enemy killed.

Each vitality skill level increases a character's max health by 1 hit point, for up to 100 at level 100.

Vitality

## Crafting

*Main article: Crafting*
Шаблон:About

**Crafting** is one of the key features in *Core Keeper*. Crafting allows the player to turn raw materials into useful items like tools, weapons, armor, blocks and furniture.

Crafting takes place at various workbenches and other stations for specialized crafting. Pressing Шаблон:Button with the cursor over the station will bring up its crafting interface.

## Player

The player is able to craft a few basic items on the crafting interface located in the inventory.

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## Workbenches

There are 8 types of workbenches, the Basic Workbench, Copper Workbench, Tin Workbench, Iron Workbench, Scarlet Workbench, Octarine Workbench, Galaxite Workbench and Solarite Workbench. Each workbench can access all recipes from the previous tiers.

### Basic Workbench

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### Copper Workbench

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### Tin Workbench

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### Iron Workbench

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### Scarlet Workbench

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### Octarine Workbench

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### Galaxite Workbench

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### Solarite Workbench

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## Anvils

There are 7 types of anvils, the Copper Anvil, Tin Anvil, Iron Anvil, Scarlet Anvil, Octarine Anvil, Galaxite Anvil and Solarite Anvil. Each anvil can be used to craft armor and weapons.

### Copper Anvil

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### Tin Anvil

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### Iron Anvil

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### Scarlet Anvil

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### Octarine Anvil

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### Galaxite Anvil

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### Solarite Anvil

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## Furnaces

There are 3 types of furnaces, the Furnace, Smelter Kiln and Fury Forge. Each furnace can melt the corresponding ore into ingots.

### Furnace

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### Smelter Kiln

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### Fury Forge

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## Statues

Statues are found around The Core. Each one must be activated using its respective boss crystal to access its crafting menu.

### Glurch the Abominous Mass Statue

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### Ghorm the Devourer Statue

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### The Hive Mother Statue

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## Miscellaneous crafting stations

### Alchemist's Table

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### Ancient Hologram Pod

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### Automation Table

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### Bait Workbench

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### Boat Workbench

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### Carpenter's Table

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### Distillery Table

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### Easter Workbench

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### Egg Incubator

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### Electronics Table

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### Festive Workbench

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### Glass Smelter

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### Glass Workbench

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### Go-Kart Workbench

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### Jewelry Workbench

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### Key Casting Table

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### Little Helperling

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### Livestock Workbench

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### Loom

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### Music Workbench

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### Painter's Table

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### Proficient Jewelry Workbench

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### Railway Forge

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### Samhain Workbench

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### Table Saw

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### Valentine Crafting Table

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## See also

* Файл:Salvage and Repair Station.png Salvage and Repair Station
* Файл:Upgrade Station.png Upgrade Station

## History

* **0.1.91e2cab**: Introduced.

Шаблон:Navbox Mechanics

## Range combat

Range combat experience is awarded per enemy hit. So higher fire rates or piecing projectiles may be more efficient for levelling.

Each range combat skill increases your range damage by 0.5%, for up to 50% at level 100.

Range combat

## Gardening

*Main article: Gardening*
Gardening

## Fishing

*Main article Fishing*
Fishing

## Cooking

*Main Article: Cooking*

**Food** is one of the most important items in the game which can be obtained naturally throughout the world while exploring or grown/harvested from the player's own farm. Various crops can provide various benefits to the player such as health regeneration, speed, etc.

Food items may also be combined in a Cooking Pot to greatly enhances food's value/buff which increases their efficiency when creating a meal. Certain food items like the Giant Mushroom will provide a buff even if eaten uncooked like *permanently* increasing maximum HP by 25.

## Food Depletion

Mining action does not affect the food bar. Running does (standing on the Conveyor Belt reduces food as well). The food bar depletes by 1 point when the player has run a distance of 20 tiles. The distance per food point can be increased with the Endurance Runner perk. However, traveling by the minecart does not deplete the food bar, making it an excellent method to travel great distances without consuming food.

## Cooked Foods

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Completed cooked dishes are a combination of two food ingredients placed in a Cooking Pot. Each separate ingredient combines to make a dish with better food values, buffs, healing, etc. Whichever of these ingredients has a higher food value when cooked is indicative of the food value of the finished dish. For example, when a Carrock is cooked with itself, the food value of the resulting dish is 15. When a Pinegrapple is cooked with itself, the food value of that dish is 20. Because the Pinegrapple's food value is higher, when you cook a Carrock with a Pinegrapple, the food value of the resulting dish is 20. However, it's not always that simple. The food value of the cooked dish gives one ingredient priority, but it can still change from there. For example, a Bomb Pepper, with a cooked food value of 15, yields food values of 10 when cooked with Puffungi or Glow Tulip, bar some exceptions like Lunacorn+Puffungi (I'll find the pattern with those when I have time). These modified food values don't affect dishes in which both ingredients are the same. Below is an incomplete table (I'll get to it when I have time) in which all ingredients are listed with their cooked food values and the expected food value of a dish if that ingredient has priority. Golden Crops, however, buff the food value by a percentage of the prioritized food value. One golden crop will increase the food value by 25% of the prioritized food value, and a second will add around 50% of the prioritized food value. A similar process is used when determining the healing a cooked dish gives (ignoring extra healing buffs from ingredients like the Atlantean Worm Heart, those are added at the end and are not used to determine the base healing of a dish).

**To Editor**Some dietary effects are dependent on the explorer's skill level or acquired skills. When editing an article, it is recommended to create a new explorer in NOMAD and check the items.

## References

1. ↑ https://www.reddit.com/r/CoreKeeperGame/comments/te7k7d/experiment\_rate\_of\_food\_depletion\_and\_why/