recursal/Fanatic-Fandom huggingface dataset:
Bakti Kuznetsova

## **Appearance**

* Fantasy race: three foot tall bipedal mink
* Pronoun: he
* Age: adult
* Voice accent:
* Height: 3'
* Skin color: mink fur
## **Personality**

* Pop culture influences (who are they like):
* Tics / mannerisms to help GMs portray them consistently:

## **Social Connections**

	+ George E. Porgey
* Social class (poor, student, working class, wealthy):
* Occupation: Deep Ooze member
* Combat class (knight, archer, mage, spearsperson, cavalry, thief, summoner, etc):
* Where do they sleep at night?

## **Background / Personal history:**

* (

## **List of adventures:**

* Hare Raising Wedding: Bakti was doing spying on the Barrett Clan farm's deep reservoir water sources, alternatives to rain fall, and how long they might last.
* Trash Can Do: Bakti took over the Watering Hole and tried to manipulate the FBK into doing his dirty work, however he underestimated them and was beaten up and sent to Daingean Jail for conspiratorial crimes. Ava dragged him to the pits of hell.
Brownies, Bombs, and Beef

an adventure starring Firebreathing Kittens Aaron, Beans, and Olive.

Description: Suspicion and sabotage are rife in Niqamui as Beans unravels a mystery, Olive has a kitchen disaster, and Aaron does something that \*absolutely\* should not be done in real life.

Setting: Niqamui

NPCs:

* Sunflower Highsprout
* Timothy the heavy metal screamer of the Moody Booksellers
* unnamed pebble-in-the-greaves member of The Sunblades
* The Arcane Vanguard
* The Cindercloaks
* Sentinels of the Owlbear
* Elios Van Hoofenstuff of the Prancing Hippogriffs
* Richard Matthews, Ph.D.
* Simmond the Kind
* Melathia Philostratus

Plot Summary:

Our adventurers are asked last minute to throw together a booth for Guildfest, a biannual festival where the various guilds showcase their skills to attract new members. They decide to make a karaoke booth with a magical megaphone that will change different peoples' voices for good or ill. Along the way, the Firebreathing Kittens booth gets defaced, but all is fair as Aaron planted firebombs and poisoned brownies in all the rival guilds' booths. The day climaxes in a race through a dungeon with surprisingly complex monsters to face. At the end we find that several guilds have been given orders to specifically target FBK, and a simple moon beam spell reveals that all the guild masters have been replaced by changelings except the FBK's own. The changelings are arrested shortly thereafter, and pandemonium ensues as all the guilds in the city must see to their affairs. How this plays out remains to be seen....

Memorable quotes:
Captain Arland Artichoke

A 120 year old Dread Pirate in season 2021, and captain of *The Vengeful Lament*. In the year 49,592 (season 3 / season 2021) he is wheelchair bound and can barely speak, being a 120 year-old human. He enjoyed banana liqueur when he was younger, and reminded him of his time spent on Treasure Island with King Triton Alcala, father of Aaron.

The two fell in love in their youth but were separated due to a series of unfortunate events that lead to the lighthouse of Treasure Island going dark, interrupting their plan to signal to one another to be together again. Arland became a pirate and sailed the seas hoping to meet his love Alcala again, but without the light the two were unable to find one another and never met again. Alcala's late life bahaviour (as documented in Foam Party), culminating in his attempts to have his son killed after falling in love with a human, could be seen as his ongoing resentment to being 'abandoned' by Arland. Arland eventually married in his 50's to produce the child that would be the ancestor of Arland Artichoke IV.

In A Pirate's Life, Captain Arland gave Arland IV a compass that said "May this always show you the way" to assist in the exploration of the island. The compass was to be the last part of the treasure hunt Arland set up for Alcala, used to open the treasure room doors in the volcano complex he was in the process of constructing at the time (around 100 years prior to the present day). The compass would have been given to Alcala upon his return to begin the hunt, which in turn, would lead him to two wedding bands hidden in the heart of the volcano. Obviously, this never came to fruition, and the bands were left in the volcano when Arland left the island, still hoping to see Alcala again.

As the years passed, Arland never lost hope, but began to face reality. He decided to settle down to give his life some meaning, but in the autumn of his years set out once more to find his lost love with his grandson, Arland III. After a number of years at sea Arland III left *The Vengeful Lament*, with his son Arland IV taking his place. Arland IV never knew the true reason for being at sea, thinking it was simply a way of reliving 'The good old days'. He was a little bit correct.

Physical Description:

* Wheelchair-bound, with an old blanket made from a pirate flag.
* Long wispy grey hair, wearing a dusty tricorn hat.
* Mostly unresponsive, but shows signs of life on music night.
* When he was young, he had a dark hair and beard and looked a lot like his great grandson does nowadays.

Relationships:

* great grandfather to Arland Artichoke IV.
* former lover of Aaron, prince of tritons's father, King Triton Alcala.

He died at the end of A Pirate's Life.

Adventures:

A Pirate's Life

Cucurbitacin
Amber Fang

The Amber Fang are a poacher ring, disguised as an adventuring guild that only takes on quests related to strong monsters.

Their organization operates through strength and might, the strong are celebrated and the weak are tormented. The rarer and stronger a beast, the more they want to slay it. Only a handful of members question the morality behind their actions and most all of them are tormented if they voice their concerns.

The Amber Fang is led by the powerful Hunter Fowler Grosvenor, who is without doubt the strongest man in the guild. He is occasionally challenged but no one has ever beaten him. Those who lose to him suffer far more than just a simple loss. He despises the weak after all.

The most unusual member of the 'guild' is Sigrid Andersen, who turned from prey to Hunter during the invasion of the Village of Wolves. Both parties are aware that they are just using each other, however Sigrid believes as long as she is stronger than whoever challenges her she can earn her place. The Amber Fang's leader Fowler Grosvenor has never stopped seeing her as prey. Once all the survivors of the Village of Wolves have been caught, Sigrid has served her purpose in his eyes.
Blinzy Stonehammer

* Pronunciation guide: Blinn'-zee Stone'-ham-ur
* Pronoun: he
* Voice traits: slow and unintelligent
* Mannerisms that will help other DMs portray the character consistently: Not bright at all. Speaks slowly and confused easily
* Influences:
* Age: 20
* D&D race: dwarf
* Occupation: Gate guard
* Height: 4' 8".
* Weight: stocky
* Hair color: dark brown
* Skin color: reddish pink
* Eye color: brown
* Example clothing outfit worn: Dressed sloppily in a guard uniform
* Traits: Slow thinking. Easily tricked
* Family members/Friends/People they know: Grimdar "GB" Bonecrusher (uncle)
* Social class (poor, working class, wealthy): poor
* Where do they live? Gardyloo
	+ Dreams Unlimited, Ltd.
Blight Squared

## **Appearance**

* Fantasy race (human, centaur, elf, mermaid, sparrow-person, etc):
* Pronoun: any
* Height: small
## **Personality**

* Pop culture influences (who are they like):
* Tics / mannerisms to help GMs portray them consistently:

## **Social Connections**

* Family members:
	+ Punnett Squared
* People they know:
	+ (for player-characters, please give them at least one NPC they know)
	+ (every NPC should get their own wiki page and a first and last name)
* Social class (poor, student, working class, wealthy):
* Occupation (how have they gotten money to pay rent and buy food):
* Combat class (knight, archer, mage, spearsperson, cavalry, thief, summoner, etc):
* Where do they sleep at night?
Bartholamew Gastelum

* Pronoun: he
* Voice traits:
* Mannerisms that will help other DMs portray the character consistently: he has permanent facial deformities after Percy's wolves ate him during the annual Niqamui fight club
* Age: adult
* D&D race: human
* Occupation: Sunblades
* Hair color: brown
* Skin color: dark tan
* Eye color: brown
* Example clothing outfit worn: plate armor
* Bond: with the god he worships and with the Sunblades
* Flaw: after Fire Roasted Kittens his face is disfigured, and he holds a lasting grudge against Percy
* Family members/Friends/People they know:
* Social class (poor, working class, wealthy): adventurer
* Where do they live? Niqamui
	+ Fire Roasted Kittens

Stats:

Armor Class: 17 (plate armor) Hit Points: 100. Speed: 20ft., fly 60ft.

STR DEX CON INT WIS CHA

15(+2) 15(+2) 12(+1) 11(+0) 14(+2) 10(+0)

Saving Throws: Dex: +5, Wis: +5

Skills: Perception +5

Magic Resistance: advantage on saving throws against spells and other magical effects.

Damage Resistances: cold, fire, lightning

Damage Immunities: poison

Condition Immunities: poisoned

Senses: blindsight 10 ft., darkvision 120 ft., passive perception 15

Languages: Common, Celestial, all elf languages

Actions:

* Chant (Duration: Concentration). The sunblade produces a holy droning sound to which angels are immune. Any other creature that starts its turn within 30 feet must succeed on a DC12 Constitution saving throw or fall unconscious for 1 minute. A creature that can't hear the chant automatically succeeds on the save. The effect on the creature ends if it takes damage. If a creature's saving throw is successful or the effect ends for it, it is immune to the chant for the next 24 hours.
* Holy Light. Ranged Weapon Attack: +5 to hit, reach 50 ft., one creature. Hit: 40 radiant damage, and the target's hit point maximum is reduced by an amount equal to damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies. This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.
A Heated Contest

Episode 81 of Season 2 of the Firebreathing Kittens Podcast. It is an adventure starring Firebreathing Kittens Amonust, Mendax, and Pidge. Other characters include Timura, the friendly trickster god of the halflings and the three southern accented judges.

Tweet length description: Ovens and tempers flare red hot as Amonust, Pidge, and Mendax compete in The Hot Hot Cook-off! Pain isn't just French for bread here!
Arne Ylvaby

*! If you're a GM looking to use Arne in an adventure, please contact Reine's player for the secret information on this character’s secret agendas and future plans, thank you! !*

## **Appearance**

* • **Fantasy race:** appears human
* • **Pronoun:** he/him
* • **Age:** Adult, looks like he's in his late 60s
* **• Voice accent:** soft spoken, calm
* **• Height:** 5'2
* **• Weight:** 135lbs
* **• Hair color:** dark brown
* **• Skin color:** tan
* **• Eye color:** green
* **• Example clothing outfit worn:** linen and leather gear, self-sown satchels holding different plants and forageables

## **Personality**

* • **Traits:** calm, cautious, mediator, likes to solve things without violence
* **• Ideal / Dream / Goal:** To keep the Village of Wolves and its residents safe and sound
* **• Bond:** "I will support my wife (Linnea) in everything she wishes to achieve"
* **• Flaw:** doesn't like to challenge Linnea's decisions, overly cautious at times
* **• Pop culture influences (who are they like):**
* **• Tics / mannerisms to help GMs portray them consistently:** tends to stay more in the background to plan, supports Linnea in her endeavors and stays quiet if he disagrees with her, pretty calculating

## **Social Connections**

* **• Family members:**
	+ Linnea Ylvaby, Wife
	+ Reine Ylvaby, Daughter
* **People they know:**
	+ Sigrid Andersen
* **Social class:** poor, but he doesn't really care for money
* **Occupation:** Advisor of the Village of Wolves' Chieftain
* **Combat class:** Druid
* **Where do they sleep at night?** In the newly reconstructed village on Mount Hokkaido.

## **Background / Personal history:**

Main Advisor to the village head, his wife. Disappeared after the mysterious mercenary attack on the Village of Wolves 3 years ago. Reappeared in Water Rising.

## **List of adventures:**

* Water Rising: He and Linnea were conned into working for Deep Ooze. They reunited with their daughter Reine.
* You Don't Know Jack: Linnea and Arne have set up a hidden campsite on the slopes of Mount Hokkaido.
* The Fire Inside: his daughter reunited the clan and became its chief.
Alessandria Ashcroft

a goodberries dryad, daughter of Lady Ashcroft, sister to Alondro Ashcroft. Approximately 111 years old (looks like an 11 year old human age) in season 2021. Was seen wearing a green sundress. Often studies books on druidism at the desk in her bedroom.

* Pronunciation guide:
* Pronoun: she
* Voice traits:
* Mannerisms that will help other DMs portray the character consistently:
* Influences:
* Age: looks eleven but she's closer to 111.
* D&D race: dryad
* Hair color: has goodberries in her hair, hair become a sickly green white after selling her soul to Bonaventura Halevy. Her nails are black now, too.
* Example clothing outfit worn: green sundress
* Traits: Often studies books on druidism at the desk in her bedroom. Also read the book "You Can, Too!" by Bonaventura Halevy, leading to her signing a deal with that devil.
* Flaw: totally ran a pyramid scheme in Adventure Capitalism 101
* Family members:
	+ Lady Ashcroft
	+ Alondro Ashcroft
* Friends/People they know:
	+ enemies from Adventure Capitalism 101: Ludwig, Luke the asthmatic orphan, and any child she meets in Jishoap
	+ Bonaventura Halevy: owns her soul. Consequences to selling your soul: Now: Their nails turn black and rotten as their hair turns a sickly green white. Level 2: Over time the characters skin begins to break out in rashes and strange growths, forming into occult symbols that marks them as one of the damned. Level 3: Temples and churches refuse them entry, healing magic even sometimes fails to do anything for them. (50% fail chance of all healing spells) Level 4: Friends and loved ones come down with diseases in their presence and then begin to shun them. And: When you die, you can't be raised, not even by a quick revivify. If you ask be helped, there is nothing anyone external can do. Selling your soul is something between you and Bonaventura Halevy.
* Social class (poor, working class, wealthy): incredibly wealthy both by family inheritance and because she briefly ran a pyramid scheme in Adventure Capitalism 101
* Occupation: child, but also has a half million gold from a pyramid scheme she ran in Adventure Capitalism 101
* Where do they live?
	+ Niqamui in the castle of Lady Ashcroft
	+ Fern Burn: she was kidnapped and taken to the plane of fire and put in a potted plant evil magical draining setup with other dryads. The Firebreathing Kittens rescued her.
	+ Adventure Capitalism 101: She got conned into conning others into running a pyramid scheme by Bonaventura Halevy. She sold her soul to him, but now has about half a million gold, but can't show her face in Jishoap again without getting beaten up by children, so, pros and cons.
Apollo Velvet (Batmoth)

## **Identity**

* Pronouns: he/him
* Voice traits: He changes his voice just like how Batman does. Any version of the Bat-voice is acceptable.
* Mannerisms/habits to help DMs portray them consistently: Acts exactly as you would expect Batman to act. Very straight-laced, obsessed with vengeance and justice.
* Pop culture influences (who are they like): Batman. Any Batman is fine.

## **Appearance**

* Age: Whatever mid twenties are in moth-years
* Race: Common Clothes Moth
* Height: 1/2 inches or 1.27centimetres long
* Weight: too light to measure
* Hair colour: White
* Skin colour: White
* Eye colour: Grey
* Example clothing outfit worn: Black cowl with black flowing cape and utility belt.

## **Social Connections**

* Family members:
	+ mother and father (Thomoth and Motha) were killed in an extermination
* Friends/people they know:
	+ all the moths they knew were killed in an extermination.
	+ Euphemia: exterminated his moth family
	+ Bixby Coppertongue: built the elevator to go down to the moth wardrobe (like Batman's bat cave).
	+ Calvin Nickelsworth: butler and close friend to Batmoth.
	+ Chief Gordon: they work together to keep the village of Motham safe.
	+ Inspector Bridget Hawk: fellow vigilante
	+ Grizz Whistlefizz: gang lead of the Rusty Gears, a villain Batmoth helps apprehend.
* Social class (poor, student, working class, wealthy): wealthy as his parents own Velvet Enterprises which is a multi-national business conglomerate for moths and other Lepidopterans
* Occupation: billionaire playboy philanthropist by day, embodiment of justice by night. Leader of the Niqamui Vigilante Alliance.
* Where do they sleep at night: justice never sleeps, but also, Mothum

## **Personality**

* Traits: lawful good to a fault. Doesn’t kill but will break bones and beat bad guys to a pulp. As long as they don’t die, he hasn’t broken his personal code
* Ideal: to bring the person who exterminated his colony to justice by any means necessary
* Flaw: obsessive personality traits. Constant loner
* Background/personal history: his community in the colosseum of Mausil was decimated by the exterminator Euphemia and he has sworn to find her and exact revenge. What revenge? He wants to reform her, rather than kill her or lock her in jail.

## **List of Adventures**

* Sworn To Be WIld: Euphemia killed all his moth family.
* Trickamui Drift: Batmoth reveals he has tracked Euphemia and knows she's a Firebreathing Kitten.
* Eat Humble Pied: Batmoth reveals that he has found the person who killed his family and doesn't want to kill her. He wants to reform her.
* Hello Citizens: Appeared in Delphi's secret lair to organize the first meeting of the Niqamui Vigilante Alliance. Vowed to fund the organization at the end of the adventure.
Blessing of the Deep

In episode 64, the group met Saline and Brackish, 2 Tritons who bestowed the Blessing of the Deep upon Mortimer.  This casts a deep blue, faintly visible hue on the subject, and in exchange for an oath to guard the sea, the subject gains the ancestral abilities of the tritons, as detailed below.  They may gain 1D4 cold damage to all physical strikes they make as they are imbued with the power of the ocean.

from http://dnd5e.wikidot.com/triton

• Amphibious. You can breathe air and water.

• Control Air and Water. A child of the sea, you can call on the magic of elemental air and water. You can cast Fog Cloud with this trait. Starting at 3rd level, you can cast Gust of Wind with it, and starting at 5th level, you can also cast Wall of Water with it. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

• Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.

• Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.

As evidenced by https://dndguide.com/races/tritons/   some tritions have more of an earthly ability set, allowing the spell set to include poison spray and stone shape, as well as the thick skin ability.

    Different people receiving this blessing will receive different traits from this listing.
Archie Bolderstone

Archie Bolderstone is the dwarven editor of the Niqamui Gazette.

Short and angry, with greying ginger hair and a thick moustache, he demands results and has very little patience for mistakes.

Wears ill-fitting chequered shirts, often smelly due to his frequent overnight stays at the office.

Employs Gatsby Souvestre as a freelance reporter to write obituaries and other features, and often has to edit down his work to a manageable length.
Be Our Guest

**Be Our Guest** is an episode of the Firebreathing Kittens Podcast. The episode featured the debuts of Borb, Imeri and Zelek. Also features the Hotel on the island *The Bliss*. Run time of 02:03:09

## Plot

When Imeri, Borb, and Zelek arrive on McCail Island, the bright sun, clear water, and hot sand assure them this is paradise. But even on vacation they can't catch a break. With a life on the line, will they crack this tropical mystery and save a crabby sailor? Or have they seen their last tequila sunrise?

### Playable Characters

* Borb
* Imeri Cirtas
* Zelek

### Non-Playable Characters

* Charles
* Hillary
* Hugo
* Huda
* I-Wen
* Kevin Lee
* Michelle
* Molly
* Tychele Gasparini
* Detective Layan
* Paul Nahlawi
Aaron, prince of tritons

Aaron Atalantica is a triton bard with the Firebreathing Kittens.

## Characteristics

Height: 5 4

Weight: 120

Hair color: sapphire

Skin color: pale blue

Eye color: sapphire

Example clothing outfit worn: diaphanous purple silk scarves attached to gold chains and bracelets, and a white loinwrap

Where is the tattoo of the firebreathing kitten on the shield?: inner wrist and on his abs right above his pantline

Traits:

☀I'm a hopeless romantic, i'm always searching for that special someone

Ideal:

☀when i perform i make the world better than it was

Bond:

☀i would do anything for the members of my troupe

Flaw:

☀i'm a sucker for a pretty face

## Background

Aaron is a younger son of king triton, who in Foam Party had the sea witch transform him into a human at a painful price after seeing a human prince from afar and learning he only has eyes for humans. he learned his lesson about love upon meeting the prince and when he learned his father planted the idea in his head to get rid of him, and then tried to kill him when he came back.

His human guise is that of a young human man, small of frame, with large blue eyes and bright blue hair. His triton form is a similar build, but with blue skin and scales.

Family members:

King Triton Alcala

## Adventures

Their adventures will be listed here.

* Foam Party
* A Pirate's Life
* Troll Training
* Times, They Are A Changeling
* The Glyphed Bowl of Crisperon
* Buxom Beauty on the Boozy Boat
* Cucurbitacin
* Self Maid Man
* Love Fest
* Paw and Order: UFO
* Brownies, Bombs, and Beef
* Monstercaid For All
* Birds Of A Heather
* I'm A Feyed Knot
Cake Walk

Cake Walk is an adventure of the Firebreathing Kittens starring Nesgrax, Solas, and Pidge.

Tweet length description: If the train is traveling at A miles per hour and the griffin is traveling at B miles per hour and Nesgrax, Solas and Pidge are holding onto a rope trailing behind the griffin going at C miles per hour, will they survive? Find out in this adventure!

Other characters:

* Jack Powell: the train conductor. He was a little displeased to see a griffin on the roof of the train. Nesgrax offered him 50 gold to let the carriage off at the next stop for the party. When it came time to pick it up he tried to talk Jack down to 25, but Jack wasn't having it.
* Arthur Porsche: a giant who lives outside of Heintze. He gives our heroes the name of MacDonald's farm, where they grow flax.
* Margaret MacDonald: a flax farmer outside of Heintze. Owns a farm. Over the gate are two golden arches. One one side of the path is corn, on another side is wheat. Also a giant. Also owns a threshing barn. The building isn't new but it's sturdy.
Arndolf Niqamui

* Pronunciation guide: /ˈɑɹn-dolf/
* Pronouns: he/him
* Voice traits: Texan accent, old wizardly demeanor
* Mannerisms / habits / ticks to help DMs portray them consistently:
* Pop culture influences (who are they like): Merlin from Disney's *Sword in the Stone*
* Age: Unknown
* D&D race: Human, originally. Maybe a lich or a hologram or a warforged now, if he's still alive.
* Height: 5'0"
* Weight: 170 lbs
* Hair color: White
* Skin color: Dark brown
* Eye color: Dark brown
* Example clothing outfit worn: Long, purple robes, hopefully with something underneath.
* Family members: Arndolf is a black sheep among the powerful Niqamui family, which founded Niqamui during the Second Age. He is also the "father" of the Lifekeeper Automatons, including Walker.
* Friends / People they know: Their closest friend and greatest rival is the wizard Rex Mecatol, whom he had some strong disagreements with. While Mecatol took stock in the Prophecy of the Sword, Niqamui took proactive measures to try to prevent the rise of the Great Old One. Both failed. He was an associate of PLEASE and knew Priestess Remedy's father.
* Social class (poor, student, working class, wealthy): Luxuriously wealthy, in his day.
* Occupation (how they get money to pay rent and buy food): Self-employed artificer.
* Where do they sleep at night?: Niqamui manor, which was destroyed at the end of the Second Age.
* Background / Personal history: Born to the highly influential Niqamui family, Arndolf Niqamui made a name for himself as a weirdo -- joining the Cult of Life which disregarded the existence of gods, founding the Niqamui Museum (now the Niqamui Museum of Natural History), and pioneering the field of artifice, counter to the more commonly accepted schools of magic. With his friend and rival, Rex Mecatol, he plotted to stop the end of the Second Age by preventing the rise of the Great Old One. Mecatol put his faith in old-fashioned magic and the Prophecy of the Sword (see Sword Rock Cafe) while Niqamui constructed more practical defenses. The crowning jewel of the defense against the Great Old One were the Lifekeeper Automatons: artificial humanoids run by the power of Life itself for the purpose of defending the world. The Lifekeeper Automatons were completely sentient and intelligent, but raised with a strong ethical code informed by Niqamui's faith.
* Traits: Arndolf Niqamui is absent-minded, always flitting between hundreds of tasks all at once. He's seemingly aloof to the world's problems.
* Ideals: Simplicity, peace, integrity, community, equity, and stewardship.
* Bond: He was bonded to his mission to defend all people of the world from the Great Old One.
* Flaw: He was self-centered and unwilling to accept help from others, instead sure that he alone could stop the Great Old One.
* List of adventures:
Anne Jopling

## **Appearance**

* Fantasy race:
* Pronoun: she
* Age: adult
* Voice accent: Shakespearian
## **Personality**

* One thing they want more than anything else:
* Pop culture influences:
* Tics / mannerisms to help GMs portray them consistently:

## **Social Connections**

	+ Sadie Duca (she possessed Sadie's body)
* Combat class: summoner
* Where they sleep at night:

## **Background / Personal history:**

* Plan for the Firebreathing Kittens season: I'll play as Sadie Duca, elf healer, for a few episodes. She's super shy and wants to adventure, but like, could use some help overcoming her naivity. Sadie is a healer. Then after I've studied Shakespearian lingo enough to feel comfortable, I'll have Sadie get possessed by Anne Jopling, Shakespeare-style speaker from hundreds of years ago. Anne was hit by a truck (carriage-kun) hundreds of years ago and was killed. Her soul got reincarnated in Sadie's body manwha style, when the body was an adult. As a long lived elf, Sadie's cool with being possessed. She had lived for hundreds of years and frankly was bored. Sadie's willing and interested in being possessed, and feels like she's being useful for saving Anne from dying. Sadie will have fun as a passenger experiencing the new things that Anne shows her. It's a new experience for her and she feels like if she wanted she could kick Anne out at any time, but she's nice and she doesn't. In exchange, Anne will show Sadie how to live, how to be exciting. Anne discovers that she has the combat class of a summoner now. At the end of the season, I'll figure out a way to get Anne her own body (maybe like a golem clay thing, I dunno) and Anne and Sadie would be friends after the whole possession thing.

## **List of adventures:**

* (return to this page and add a link to each adventure they go on). It helps to mention a status change here, for example if they died or were incarcerated.
Anika and Isabel Farrell

**Anika and Isabel Farrell** are sisters in the town of Mishui who thought the cave was a safe place to change shape in (they are were-walruses) where they wouldn’t hurt anyone. Now change shape in the horse stables of Marquess and Marchioness Ashton and Esther Tavistock. They are the ones responsible for Thia Amafrey briefly becoming a Were-Walrus.

Adventures:

* Sleepless Specter
Atlas Space Station

A space station hub of The Universal Traversal race.

List of Adventures:

So Then I Started Blasting: Firebreathing Kittens visited the Atlas

HR Violations IN SPAAAAACE: Firebreathing Kittens blew up the Atlas and it crashed down to the planet Drawes and mostly landed off the coast of Guaso

Code Purple : it turns out that some of the Atlas had crashed into where the source of the River Emou started, interfering with its flow.

Bloodletting It Go: the land sucked dry by the Atlas Space Station remains unable to grow crops. A small tourist trap called Sangui-La has offered some jobs to the out of work former farmers.
Alice Gompers

* Pronunciation guide: [AL] + [IS] G /o/mp /er/ /z/
* Pronoun: she
* Voice traits: Southern American accent, very welcoming sounding to Jade's guests at the house
* Mannerisms that will help other DMs portray the character consistently: in love with Jade Rollin
* Age: 51
* D&D race: human
* Occupation: makes jewelry and sells it wholesale to other shops, often in far away cities
* Height: 5 ft 7 inches
* Weight: 170 lbs
* Hair color: brown
* Skin color: light
* Eye color: green
* Example clothing outfit worn: white button up blouse buttoned all the way up and a big big fluffy skirt and brown boots.
* Traits: caring, innovative, passionate, insightful, original
* Ideal: order, justice, freedom, duty
* Bond: She cares about her family.
* Flaw: She's a tiny bit selfish, but doesn't mean to be. For example, she values her family more than society, while her wife Jade values the community very highly, highly enough to do something to improve it. Alice would leave if there was a war, while Jade would fight to defend her emigrated homeland. Alice also can be a bit stubborn and a tiny bit forceful and strict but out of a place of kindness. She'll just flat say no and keep saying no if she thinks what you're saying isn't a good idea.
* Family members:
	+ Jade Rollin (wife)
	+ Adele Gompers daughter
	+ Sasha Gompers son
* Friends / People they know:
* Social class (poor, working class, wealthy): working class.
* Where do they live? Niqamui The house has a lot of flower beds in the front yard because Alice likes flowers. Jade sees this as pointless but it makes Alice happy, so, there are flowerbeds. The house is pretty far away from downtown, in the suburbs of Niqamui. Alice mostly sells jewelry wholesale to other jewelry shops in distant cities, so she doesn't have to be downtown to be close to a shop of her own. Jade was a town guard with the Niqamui town guard, so she rode the train in to work every day, back before she retired. Their home has three bedrooms, a kitchen, two bathrooms, and two large rooms. One of the large rooms is Alice's workshop. Two of the bedrooms are for Adele and Sasha, although they don't live there they do come home on school vacations. The house often smells like the food Alice cooks.
	+ Pop Fiction
	+ Kaern: The Worldbreaker
	+ What Do You Want
Arlon Moore

## **Identity**

* Pronoun: he
* Voice traits:
* Mannerisms / habits to help GMs portray them consistently:
* Pop culture influences (who are they like):

## **Appearance**

* Age: elderly
* Fantasy race: human
## **Social Connections**

	+ Leon Dramsk: his captain
	+ Jerry Fill: coworker, copilot on The Mercury
	+ Dierdre Halal: coworker, security chief on The Mercury
	+ Toro Sweiss: head of security of The Fleet, arranged for Arlon's kidnap
* Social class (poor, student, working class, wealthy):
* Occupation (how have they gotten money to pay rent and buy food): mechanic on The Mercury, an orange ship that is part of The Universal Traversal (a race in space).
* Where do they sleep at night?

## **List of adventures:**

* So Then I Started Blasting: he was kidnapped, but Firebreathing Kittens rescued him and he was able to take part in the race The Universal Traversal.
* HR Violations IN SPAAAAACE: the space station crashed into the ocean near Niqamui
Alejandra Shaw

## **Appearance**

* Fantasy race: really old and wrinkled, hard to tell. Probably human
* Pronoun: she
* Age: elderly
* Voice accent: old
## **Personality**

* Pop culture influences (who are they like):
* Tics / mannerisms to help GMs portray them consistently:

## **Social Connections**

	+ Reine Ylvaby
* Social class: working class business owner
* Occupation: runs a jewelry store in Niqamui, imbues jewelry with magic
* Combat class:
* Where do they sleep at night?

## **Background / Personal history:**

* (

## **List of adventures:**

* You Don't Know Jack: Reine asked her a question about a magic bracelet. She's a regular customer. Alejandra was happy to help.
Arryn Kyr-Astarion

* Pronoun: she/her
* Mannerisms / habits to help DMs portray them consistently: An underdeveloped sense of humor, serious and goal focused.
* Age: 80
* D&D race: Shadar-kai ( Shadow elf )
* Height: Height: 6ft,
* Weight: 130 lbs
* Hair color: Silver
* Skin color: Unnaturally Pale,
* Eye color: Pale blue
* Family members: Nuada Kyr-Astarion (grandfather), Namys Kyr-Astarion (mother), Virion Kyr-Astarion (father), Kaern Nuada Kyr-Astarion (brother).
* Social class: Shadow Elf Royalty
* Background / Personal history: Next in line to lead the Shadow elves. Regarded her younger brother as a nuisance as he was constantly getting in trouble for enjoying himself.

* List of adventures:
Barr Starr

* Pronoun: he
* Voice traits: somewhat high and scratchy
* Mannerisms that will help other DMs portray the character consistently: Friendly and socially aware
* Influences: traditional sitcom bartender, there to listen to your woes and offer advice
* Age: adult
* D&D race: gnome (with bug-like features)
* Height: 3'3"
* Weight: 60 lbs
* Hair color: shaved bald head
* Skin color: beige
* Eye color: violet
* Example clothing outfit worn: Usually dressed in a tuxedo or similar clothing befitting a high end party
* Traits: Generous, wary, and business-saavy
* Ideal: Bringing my customers a quality product with a smile is the best thing I can do for them
* Bond: Feels close to regular customers
* Flaw: I can be too diplomatic when a direct approach is necessary
	+ Arinelle Fantine - Regularly hires Barr for her palace parties
* Social class (poor, student, working class, wealthy): working class but does such good business he is quite wealthy
* Occupation (how they get money to pay rent and buy food): Owner and Bartender of 'Barr Starr's Shining Star Mobile Bar'. It is a mini bar attached atop a troll with bug-like features
* Where do they sleep at night?: Has accommodations at the Ekinblim Hive Palace when doing events there. Otherwise, a modest waterfront townhouse in East Niqamui
	+ Pan's Handlers at around 1:48:00
Cindercloaks

A guild in Niqamui. They enjoy burning things even more than Firebreathing Kittens do.

Members include:

* (Members are red robed forms who float over the ground. They seem creepy but are actually really enthusiastic and nice people (sort of like how tsundere people appear angry but actually care, Cindercloaks appear creepy but love how the Firebreathing Kittens light things on fire all the time and are big fans. They love burning stuff down, but having been asked to burn down the Firebreathing Kittens guild was kind of messed up, you know, to do that to another guild? We just want to see what you guys do. Sometimes you do some crazy cool stuff. You go, Firebreathing Kittens.))
* Lozen Iceni

Guild hall: a blasted out church. Raw stone. Very hire spires. Marked deeply with various explosions that have gone on. The gray stone is blasted black with soot and fire.

Duration: They've been in Niqamui for at least sixty years.

Adventures:

* Brownies, Bombs, and Beef
* Fire Roasted Kittens
Example NPC

## **Personality**

* Tics / mannerisms to help GMs portray them consistently:

## **Social Connections**

	+ (for player-characters, please give them at least one NPC they know. Every NPC should get their own wiki page and a first and last name)
## **Background / Personal history:**

* (

## **List of adventures:**

* (return to this page and add a link to each adventure they go on). It helps to mention a status change here, for example if they died or were incarcerated.
Argentine Estate

Huge blue, white, and silver - themed mansion and estate located at 31157 Tregony Lane, Elysian Fields.

The owner of this estate is Lady Zamfira Argentine, an ancient silver dragon who generally keeps her dragon identity under wraps.

Other dwellers of the Argentine Estate include:

* servants such as maids, landscapers, groundskeepers, butlers, cooks, personal bartenders, etc. that you would expect to find in a noble's estate. They are paid three times mimimum wage and are allowed to live onsite in the mansion. They also accept tips.
* Mia Purrkins - female Tabaxi butler.
* Joonas - male Dragonborn bartender at the pool.
* Stella Argentine, an adventurer in the Firebreathing Kittens guild
* Sterling Argentine
* Ruby Argentine

Onsite amentities include:

* Pool
* Courtyard
* Garden
* Training Ground
* Small-time livestock farm for dragon snacks
* Shrine to Bahamut - has an inscription in Draconic at its base and a strange platform behind it. Under the right conditions, a portal to the Monastic Temple of Bahamut can be opened.

Monastic Temple of Bahamut:

* Located somewhere on a mountain in Guaso, pretty much in the middle of nowhere. A small road leads to it from the nearest civilization.
* Rafael, a level 7 Life Cleric of Bahamut lives here with his two kobold acolytes Derra and Greg. He is an aging silver kobold pacifist and prepares few offensive spells except Guardian of Faith, specializing in healing spells and Revivify.
* Kobolds and Dragonborn are the highest ranking monks/nuns, but you can find members of many D&D races here.
Burt Flightfeather

## **Appearance**

* Fantasy race: kobold
## **Personality**

* Pop culture influences (who are they like):
* Tics / mannerisms to help GMs portray them consistently:

## **Social Connections**

* Family members:
	+ Sally Flightfeather (sibling)
	+ Sam Flightfeather (sibling)
* Occupation: adventurer
* Combat class:
* Where do they sleep at night?

## **List of adventures:**

* I Can't Believe It's Not Better: part of the three kobolds in a trench coat.
Bud DeLuxo

* Pronoun: he
* Voice traits:
* Mannerisms that will help other DMs portray the character consistently:
* Influences: the physique of a cave-man
* Age: late middle age in 49,595 but he had been imprisoned and petrified for who knows how long
* D&D race: he's human, but a kind of primitive human with far more muscle mass than your average modern human would have.
* Example clothing outfit worn: he was wearing business attire in Pop Fiction
* Traits:
* Ideal: his goal is to inoculate the people of this world against Ekenblim dust
	+ Lady Thomas: wife
	+ Son (unnamed)
	+ Mega "Meg" DeLuxo: daughter, was freed at the same time as her father.
* Friends/People they know:
	+ employees of his company Aegis Industries, who are barbarians he recruited, Example: Zardak Gruber
	+ investors Blithe Hoard and Samantha Dillahunt
* Social class (poor, student, working class, wealthy):
* Occupation (how they get money to pay rent and buy food): CEO of Aegis Industries
* Where do they sleep at night?
	+ Petrification In Red: was freed from petrification. The Man In Clay and The Woman in Clay were both preserved since ancient times in clay together in the Niqamui Museum of Natural History until Jade Rollin rested her bloody hand on the mural, the clay melted off, and the imprisoned were free.
	+ Pop Fiction: it's learned that Bud has been trying to save the world of Drawes by innoculating the residents of Niqamui against Ekenblim dust. It's learned he and his family were petrified by the Ekenblim for daring to oppose them.
	+ Sword And Granny: he was the captain of the guard married to Lady Thomas.
Alexander piney

## Appearance

* Fantasy race: warelion
* Pronoun: he/him
* Age: 30
* Voice accent: no notable accent but is soft spoken.
* Height: 6 ft
* Weight: 160 bl
* Hair color: light tan
* Skin color: light tan
* Eye color: brown
* Example clothing outfit worn: usually tattered and old clothes

## Personality

* Traits: scared, kind
* Goal: to rid himself his curse
* Flaw: scared of everything
* Biggest fear: everything even his new body
* One item they want: a safe place to live
* Pop culture influences (who are they like): the cowardly lion wizard of oz
* Tics / mannerisms to help GMs portray them consistently: he finds it hard to trust new people. And hide in the most obvious of places.

## Social Connections

* Family members: No living family
* People they know:
* Neeve foxtail - was also a victim of the cult of the reborn gods. And now lives as alexander’s roommate.
* Lug offish - another victim of the cult of the reborn gods. who also lives with alexander.
* Waylon cloacker - the head and the cult of the reborn god. that ruined his and his friend's lives. And has gone missing without a trace.
* Social class: poor
* Occupation: help Neeve with her job because he too scared to leave
* Combat class: pacifst
* Where they sleep at night: abandoned church
* Background / Personal history:
* Even before his transformat he was a real scaredy cat. And wanted to fix that. So was approached by the reborn gods cult. And told the world that they would give him the courage of a god. And went through the ritual. But was not given the courage of a god like beast. But the body of one. And now live in more fear that people would want to hurt him for his appearance.
* List of adventures: zero
Buck Bullson

## **Appearance**

* • **Fantasy race:** Minotaur
* **• Pronoun:** he/him
* **• Age:** Adult
* **• Voice accent:** Typical Mafia Guy Accent, a little bit goofy
* **• Height:**
* **• Weight:**
* **• Hair color:** brown fur, one broken off horn
* **• Skin color:** brown fur
* **• Eye color:**
* **• Example clothing outfit worn:** Mafia outfit, dressshirt, suspenders, slacks

## **Personality**

* • **Traits:** a doer, Sylvie says Buck does
* **• Ideal / Dream / Goal:** Get complimented for the good work he does
* **• Bond:** Everything for the family
* **• Flaw:** Sometimes a little dumb
* **• Pop culture influences (who are they like):**
* **• Tics / mannerisms to help GMs portray them consistently:** kinda intimidating but actually goofy when he opens his mouth

## **Social Connections**

* • **Family members:**
* **• Friends / People they know:**
	+ Sylvie Monteleone, Boss
	+ Nessa Safiosi, friend and protectée

* **• Social class:** Working Class
* **• Occupation:** Mafioso, specifically Sylvie's man for everything and bodyguard
* **• Combat class:** Brawler
* **• Where do they sleep at night?**

## **List of adventures:**

• Corpses Don't Honk, transported Sylvie to the FBK guild hall
All Work and No Play

An adventure of the Firebreathing Kittens starring Imeri, Mendax, and Manford.

Tweet length description: Firebreathing Kittens Imeri, Mendax, and Manford celebrate the festival of Vega and Altair with an ice cream, a three foot fried dough, and a fun caricature portrait.

Characters.

* Ponos
* Gustav Fox
* Tameka Spinelli
* Earle Bell
* Polly Roberston
* Rosy Wilkinson
* Jasmine Pappas
* Serge Bharani
* Victoria Nadar
* Yoshiro Alkoolikos
Felionis Ganbold

* Pronunciation guide: fel-E-O-nis gan-bOld
* Pronoun: She/Her
* Voice traits: kind but a bit gravelly
* Mannerisms that will help other DMs portray the character consistently: A gentle soul that got mixed up with a bad crowd
* Influences:
* Age: 38
* D&D race: Dragonborn (bl;ue)
* Height: 6'4"
* Weight: 230 slight build by dragonborn standards
* Hair color: no hair but brown hair like growths at the back of her hair
* Skin color: shimmer blue scales
* Eye color: Violet
* Example clothing outfit worn: Leather vest, knee legnth shorts
* Traits: Protective, Caring
* Ideal: To help others
* Bond: Treasures her keepsakes from home. Hasn't been back in over a decade.
* Flaw: Doesn't have her own needs as a priority often
* Family members: the Ganbold clan
* Friends/People they know: Greenbeard, Slickdraw
* Social class (poor, student, working class, wealthy): Working Class
* Occupation: Greenbeards crew -former-
* Where do they live? Niqamui
* Background / Personal history: Left Greenbeard's crew after the events of Boaty McKittenface and is trying to make a postive difference in other's lives.
* List of adventures:
	+ Boaty McKittenface: she was part of an unsuccessful boat crew. Despite sabotaging their opponents, they still didn't win the lucrative boat contracts.
	+ Dusty Deeds: She and Slickdraw Buchel were robbing graves when zombies attacked. They ran away screaming, and were saved by the Firebreathing Kittens. The two tagged along on the Firebreathing Kittens' adventure, acquiring loot and finding a lot of gold, but this caught up to them when Slickdraw accidentally got let behind in Yosekai. Dusty Deeds and Dust Busters are companion episodes. Slickdraw being left behind in Yosekai in Dusty Deeds is canonically what happened.
Alex The Holy

## Alex

Alex is a Elf Druid in the Firebreathing Kittens Guild.

## Description

### Appearance

Tall, Pale Elf. In the sunlight his clouths sign with a bright sparkle. He has small human sized green eyes and an easy smile. Alex loves to dress in all green and can always be found wearing his traditional elven outfit.

### Personality

Friendly, love to help, quick in his head, and almost always trying to self improve. He believes that a positive attitude is key to victory. And of course his stick, he need that.

## Biography

### Background

Alex has had a very harsh and tragic past. Since the age of 10 he and his brother Nico The Great were the only survivers of their village's distruction. Since then both the two boys head out on a mission to protect and save whoever they may encounter.
Bala Nailo

Bala Nailo is a wood elf from the Frostwind Tribe, a nomadic human tribe that coexists with wood elves located at The Uncharted Northern Tundra Mountains. She is the mother of Balpetor Windrest, a Paladin who joined the Firebreathing Kittens Guild to prove his manhood. Bala Nailo married a human named Petor Windrest and live together waiting for their son to return stronger than ever.

## General Information

Pronunciation guide: (Baw-lah Nye-low)

 Pronoun: She/Her

 Voice traits: Mature and calm

 Mannerisms that will help other DMs portray the character consistently: An outspoken wood elf. Loves to gossip and sing.

 Influences: Fabled stories of ancient elves who use to rule a kingdom north of the uncharted northern tundra mountains.

 Age: 154

 D&D race: Wood Elf

 Height: 5'8

 Weight: 118ib

 Hair color: Gold

 Skin color: Tan

 Eye color: Brown

 Example clothing outfit worn: Fur clothing, dagger (cooking and self defense), and hunting bow.

 Traits: I must experience as many things as I can and cherish every moment of it.

 Ideal: Life is like the seasons, in constant change, and we must change with it.

 Bond: My family, tribe, and companions are important to me. We rely on each other to survive.

 Flaw: I can sometimes misread the room and speak inappropriately.

 Family members: Balpetor Windrest (son), Petor Windrest (Husband),

 Friends / People they know: Thompson Rain (NPC Firebreathing Kitten Paladin Level 12)

 Social class (poor, working class, wealthy): Poor

 Occupation: Huntress, scout, and tribal defensive leader.

 Where do they live?: The Uncharted Northern Tundra mountains two and a half days from Niqamui.