Away Team Missions

A lot of credit to stfc.johnwsiskar.com for research and data!

### Overview

Away Team Missions are separated into Rarity Categories, Common through Epic. Common and Uncommon are free to run, consuming only time and requiring the officers full attention until completed. Rare and Epic missions require Rare Star Charts as a currency to begin. Rare Star Charts are acquired as a reward from some Common and Uncommon missions.

Upgraded quantities and rarities of missions, as well as faction missions, can be researched in the Away Team Research tree. Faction standing is a prerequisite to faction missions. Currency for the Away Team Research tree can be acquired as rewards from Away Team Missions.

### Selecting Officers

A group of 1 to 3 boxes to assign officers to the mission will be front and center. A filter just above and to the left of the officer carousel will allow you to filter out officers if they are on a ship, deployed, on another assignment, or if they do not have traits that match the current mission. Officer selection should be based on two factors, Key Stat and Traits, explained in sections below.

#### Success Ratings

There are two ratings for success on missions, basic success and critical success.

* Basic success is the likelihood of completing the mission and gaining the reward and is based on Stats. The total current value of the Key Stat of all selected officers is then compared to the Key Stat requirement for the mission to calculate success rate. **Values over 100% will improve the rewards for both a success and a critical success,** notated in the upper right hand corner of the Rewards window to the right**.**
* Critical success is the likelihood of gaining critical rewards and is based on Traits. Filling these with the officers with the highest available level of trait will increase the The majority of common and uncommon missions will not be able to reach high success rates, but it's a good idea to maximize this rating as often as possible as the rewards are significant in most cases.

##### Stats

Each officer has varying statistics for Attack, Defense, and Health. These values can be improved by Ranking Up and Leveling Up officers.

##### Traits

Traits can be found in each Officer's menu under this tab. Common officers have no traits, Uncommon officers have 1, Rare officers have 2, and Epic officers have 3 traits from a long list of options, but Traits from one tier do not overlap with Traits from other tiers. Each trait has a different number of levels based on where they fall in the Officer's list; The first tier has 3, the second has 4 and third has 9. The higher the level of the trait, the more it will add to the critical value. Leveling up Traits costs Trait XP which is earned from Away Team Missions, Dailies, Events and other sources.

### Officer Focus

Some officers that are easier to source and rank up that will start to get results early and retain value.

* Gorkon
* Charvanek
* Nero

### Significant Missions

In the tables below, significant away team missions will be presented along with the top rated officers for the missions. This is intended to provide concepts of officer selection given Commanders' current rosters and goals to develop towards in order to improve outcomes.

* Theoretical Optimal Teams will be added later, after more research.
* The top 3 officers with the Key Stat but without relevant Critical Traits will be listed along side the Key Stat to improve Success Rate
* Officers in the Critical Traits section will be ranked left to right based on their max Key Stat value (in parentheses).
* Only a few of the options listed

##### Officer Training

* Reward: Trait XP (Large)
* Critical: Away Teams Credits (Large)

##### Lead Expedition

* Reward: Away Teams Credits (Small)
* Critical: Away Teams Credits (Large)

##### Form Trade Agreement

* Reward: Away Team Credits (Small)
* Critical: Refined Latinum (Large)

##### Collective Bargaining

Inert Nanoprobes and Active Nanoprobes

More will be added...eventually...