Abyssal Warder

## Abyssal Warder**Edit**

* Fire
* Frost

 **Abyssal Warder**Abyssal Warder2404 Ancient DestroyerCrystal SpikesInfused BreakdownSteadfast25002500

 **Abyssal Warder**Abyssal Warder2404 Ancient DestroyerCrystal SpikesBlessed BreakdownSteadfast25002500

## Statistics

### Booster Content

General, Amii, Nature, Stonekin, Twilight

### Card ID (Frost)

1347

**Abyssal Warder** is a Tier 3 () Unit of the Nature faction. This ultra rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Abyssal Warder (Fire)
* Abyssal Warder (Frost)

**Crystal Spikes**
Power Cost: 80 **Active:** Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes will erupt from the ground and within 3 seconds cover a 20m radius. They deal 645 / 675 / 735 / 800 damage to enemies within it, up to 4335 / 4425 / 4605 / 4800 in total that cannot be warded off with the help of damage reducing abilities as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium units. Affects ground targets only. Reusable every 20 seconds.

**Infused Breakdown**
Affinity Dependency:  Fire **Passive:** Upon dying the unit collapses into pieces that will reassemble on their own to form two large sized Abyssal Warders. If those die their remains will again form to medium sized golems each. All smaller variants of Abyssal Warder are enraged and deal increasingly more damage the longer they attack.

**Steadfast**
 **Passive:** Cannot be knocked back.

**Crystal Spikes**
Power Cost: 80 **Active:** Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes will erupt from the ground and within 3 seconds cover a 20m radius. They deal 645 / 675 / 735 / 800 damage to enemies within it, up to 4335 / 4425 / 4605 / 4800 in total that cannot be warded off with the help of damage reducing abilities as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium units. Affects ground targets only. Reusable every 20 seconds.

**Blessed Breakdown**
Affinity Dependency:  Frost **Passive:** Upon dying the unit collapses into pieces that will reassemble on their own to form two large sized Abyssal Warders. If those die their remains will again form to medium sized golems each. All smaller variants of Abyssal Warder are endowed with an Ice Shield that absorbs up to 750 damage for 15 seconds.

**Steadfast**
 **Passive:** Cannot be knocked back.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400043
* Active ability :
	+ Improved description to be more accurate in German.

Patch #400039
* Decreased the card's power cost from 250 to 240 power.
* Changed the classification from `Giant` to `Ancient`.
* Active ability :
	+ Increased damage from 570 / 600 / 660 / 725 (1710 / 1800 / 1980 / 2175 in total) to 645 / 675 / 735 / 800 (4335 / 4425 / 4605 / 4800 in total).
	+ Fixed incorrect handling of overkill damage.
* Passive ability  / :
	+ Changed the classification of the summoned smaller **Abyssal Warders** from `Giant` to `Ancient`.

Patch #400031
* The passive ability **Steadfast** is now properly shown and explained in the card's tooltip.
* Passive ability  / :
	+ The power cost of the summoned smaller **Abyssal Warders** has been decreased from 250 to 0, as the units are unbound.
		- Thus, there is no longer a power cost displayed on the card representation.

Patch #400030
* Active ability :
	+ Improved ability description to be more consistent.
* Passive ability :
	+ The medium **Golem's** range classification has been properly adjusted from `Ranged` to `Melee`.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards