recursal/Fanatic-Fandom huggingface dataset:
Minister of Royal Affairs of the Velkanian Isles

**Salary** | $240,000 (per annum)

The **Minister of Royal Affairs of the Velkanian Isles** (Velkanian: *Konguralkíristalkúdratha Vælkjáthkurath*; Forsish: *Kongerigsävstminister av Välkansk Ölaren*) is a member of the cabinet of the Velkanian Isles who presides over the Ministry of Royal Affairs. In addition to serving in the cabinet, the Minister of Royal Affairs also has a seat in the Council of State.

The current officeholder is Ágústína Thangbrandursdætr, a member of the Liberal-Democratic Party who is serving in the second cabinet of Síf María Vílhelmsdætr.

## Role

### Function

The Minister of Royal Affairs is the presiding officer over the Ministry of Royal Affairs, which is the smallest ministry of the Velkanian Isles. They are responsible with overseeing the daily functionings of the Monarch, often acting as a liaison between the Monarch and Prime Minister.
Brombario

In Episode 73: Reunited he was found on a bridge as the group was headed to Tyf. He had on his person: A flask, small hand axe, a locket with an inscription that is an insignia of Maracume Farms and a letter that says :

> *Brother, Things are dire here and have gotten so very fast. The farm is under siege, Monsters have appeared as if out of nowhere. Things that Brombario has a difficult time describing to me. They ravage our crops, terrorize our livestock and i fear it is only a matter of time before they kill us. I have beseeched the High Prince in Olsvach to send aid but have gotten no response. He and Ghazar Kharate are all to happy to take Maracume wine and food, but when the time comes to help us they do not come. Perhaps they are more worried about the Northern farms. Word is that Tyf's northern border is similarly attacked. I hope they are safer then we are. The Western edge lies unguarded. I directed the workers to assemble a barrier but many of them have not returned, abandoning their work or worse. But i refuse to leave Maracume farm, our home. and Brombario is loyal I dictated this letter to him an entrusted it in his capable hands. I hope it reaches you swiftly and you can return home at once. I can not fight these things off myself.- In desperation, Frofi*
>
>

In Episode 74:Strife in Tyf, Frofi describes him as always loyal.

***Status: Deceased - found pulled apart***
Floryog

One of the Slaves rescued from The Snake Bed in Episode 58:Lying with Snakes. He says he lives in Terlis and was captured on a trading vessel by Histasi and her brood. Uggo tells him of the Candle Queen.

Seen again in Episode 98:Both Ends Burning in an underground chamber beneath Orcish Things. He is the husband of Igli. Now he is nearly 40 years old, which for an Orc is quite advanced age. He is dressed in long robes and around his neck a golden ankh hangs from a thin chain. His skin is wrinkled, his whiskers are grey, his tusks are chipped and yellowed.
Verónika Hreimursdætr

**Verónika Hreimursdætr** is a fictional character in the Velkanian teen drama web series *Égjultur*. Portrayed by Katrín Georgína Björnsdætr, Verónika was the first central protagonist of the series, being the central character of season one; she remained a major character until her departure from the series in season six.

## Characterization

Verónika appears to be a bubbly and outgoing party girl upon first glance, but deep inside she is truly shattered. Due to her father abandoning the family when she was a young child and her mother's suicide attempt when she was a teenager, Verónika has developed deep abandonment issues that resurface with her friendships and romantic relationships. She generally has a hard time opening up to others and making friends because of these abandonment issues getting in the way of things.

Verónika also has problems in the way she presents herself. Not only does she self-admittedly have an addictive personality and gets hooked onto things easily, Verónika struggles with peer pressure and acceptance, stemming from her abandonment issues. She is likely to get herself into unwanted situations purely in order to make herself appear better to those around her. While she likes to appear as if she has her life under control, she truly does not.

## Character history

Verónika is first introduced in season one as a new arrival to Naríthjábæk. Born in Hersingborg to Velkanian parents, her mother and father split up soon after the birth of her younger brother; she was subsequently raised by her single mother in Forsland for the following years. Her birth date is given as 28 May 1996. Her upbringing in Forsland was said to be relatively poor but still pleasant. After her mother checks into rehab after overdosing on sleeping pills in an apparent suicide attempt when Verónika was 16, she and her brother were sent to live with their father in the Velkanian Isles. Just prior to the beginning of the series, Verónika enrolls in Naríthjábæk Academy to study a social sciences program, although she is at a place in her life where she is unsure of what she actually wants to do.
900 Dwarven Gold

The name a shifty Orc gives Siv RedThistle. Siv meets him on the streets of Thorn in, Episode 90:The Coronation of the War Chief, to procure various items that might not necessarily be found in shops. After Siv receives the items from him in Episode 91: Judgement, he convinces 900 Dwarven Gold to be his inside man to ensure a peaceful transition of power when Uggo has to be away for a while, by any means necessary.
Halloween Special One Shot: The Quest In Question

Four notable Wizards are invited to an exclusive soiree at Question, the lavish home of Learnie Howe, the world’s greatest magician! However, upon their arrival the event quickly turns from magic show to murder mystery… In this special Halloween episode The Dungeon Run has partnered with LiveCGI to bring you a spooky virtual reality adventure, DM'ed by Jeff Cannata, and inspired by Mike Krahulik's “How Not to Host a Murder”.
Episode 78: Humankind. Be Both.

The final episode of The Dungeon Run on Caffeine (Don't worry the show returned) . Join Jarred, Jessica, Morgan, Ron, Katie, and Jeff as they look back on 77 episodes of adventure. Then, in the second half, the team takes their characters to level 20 for a “What if” battle in the clouds against some of D&D’s most formidable monsters. An episode of gratitude, fun, and hope for the future.
Episode 80:The Gardeners of Bingle

The Cheesemonger Heist is on! Well... sort of. The team arrives at the well-guarded estate in High Storona, but things quickly take a turn for the catastrophic as one team member finds themselves in dire straits. Can the Heroes of Bingle save their friend and steal the source of the Cheesemonger's power? Hope so!
"The Witches of Crooked Craw"

Join Dungeon Master Jessica Lynn Parsons and an all star coven of witches as they gather round the table to bring you the story of "The Witches of Crooked Craw!" It's a hilariously spooky night filled with mystery and fun, benefitting the Center for Human Rights in Iran. For more information regarding the charity or to donate, please visit https://iranhumanrights.org/ CAST Dungeon Master: Jessica Lynn Parsons @jessicalynnparsons Zefani: Kari Lee Cartwright @justalittleklc Reggie Rexford: Katie Michels @thekatiemichels Millie Ravencastle: Cate Osborn @Catieosaurus Rain Goodshadow: Lindsey Reckis @recklesscomedy Vyra: Saige Ryan @notsaige
Campaign 2, Episode 2 : Cold Sweat

After being magically transported to a strange, arctic temple inhabited by dangerous ice elementals, the 5 new adventurers must fight their way out without freezing to death. But escaping the cave may only be the beginning of their problems as they soon discover they are farther from home than anyone could have imagined…
All the Dock workers and Patrons of the Crusty Station

In Episode 43:The Crusty Station Brawl, inside the Crusty Station in the city of Boster, Uggo throws a crustacean hammer at a Yuan-ti that walks into the bar and initiates an all out brawl. The brawl thrives on panic and chaos, and as soon as lethality is involved the brawl just gets worse. Bar stools, bottles, darts etc. are being used as weapons.
Episode 40: The Legend of Whitebeard’s Vault

This episode is the perfect jumping on point for new watchers of The Dungeon Run! The Heroes of Bingle are mysteriously transported to another place and time to discover a brand new adventure that may have huge ramifications for their Warden quest! A story entirely inspired by viewers: what treasure is locked inside Whitebeard’s Vault, and how did it get there?

### DM/GM Intro

It started as a simple Dungeon Run, but it has turned into a grand adventure. Five strangers discovered a magic Amulet in that dungeon that forced them into a team. Siv a Tabaxi Rogue, Fahima the Fire Genasi Wizard, James the Human Warlock, Uggo the Orc Barbarian and, Lily the Beach Gnome Bard.  Together they have tamed wild Pegasus, defeated scores of clockwork Robits, liberated an island under attack, journeyed to the bottom of the sea to battle a monstrous Krakken, saved a Duke from a humiliating fate, lifted a forests blood curse, survived a war between Orcs and Dwarves, and begun to unravel a centuries old mystery involving the most powerful beings in their world, and they couldn't have done any of it without you, the watchers of the time stream.  Who have used their amulet as a means to break through the barriers of realities and influence their fates, helping to craft their stories. Along the way you have saved them, and challenged them, and introduced ideas into their world large and small. You created a goddess, and names a species. You have watched and cheered and shown love as they have met countless characters and learned more about their world and the secrets that it holds. But what if their was a way for them to understand even more about what awaits? What if you could give them a chance to discover exactly what your gifts comprise? The Amulet has allowed them to live out hidden memories from a time lost to history and promises to do so again, but what if it could reveal other secrets? Show them other corners of the world. other sides to the story, what if it could give them first hand knowledge of things only hinted at, offer them new possibilities...This is a unique moment, things are different, and we have that opportunity. When last we saw the Heroes of Bingle they were deep within a mountain stronghold fending off terrible beasts to reach the entrance of an Ancient Dwarven Fortress. The mighty door blocking their way was sealed with inscrutable magic, but your influence, your Force of Good proved to be the only thing that could grant them passage. Paradoxically it was only by doing nothing that they could accomplish what they needed. But in that moment of nothingness worlds abound. It is within that split second, within that tiny instant of emptiness between heart beats that a new story unfolds. Within the Amulet there are many tales of Aïn. In a flash and two blinks of an eye, the Heroes of Bingle find themselves in a different story indeed.
Figures in Hooded Cloaks

In Episode 7:The Scholar of Nightstone Abbey, while the party and Hermil Fesh were in the restricted room of the Nightstone Library they encountered a few of these sneaky sneaks. They are described as carrying staffs, and wearing cloth masks and hooded cloaks to conceal their identities. With the staves these roguish figures are able to shoot darts that can paralyze their target. They were successful in using their roguish tactics and feints to procure the book(s) from the Nightstone Library, despite the party's abilities.
Episode 110: The Vulnerable World

After an earth-shaking Warden vision, the HOB awaken in strange surroundings with a mountain of questions. Will the Quake Warden be their ally for the journey ahead? And as they set off for the Shaxen Gao capitol, they can’t help but be suspicious of what kind of welcome awaits them when they meet the Queen herself…
Bao Zhai's Belt

Has the power to manipulate stone and rock, nearly as well as the Quake Warden himself.
Its heavy, It has a similar arcane quality to it that is similar to the Exploding Ring. The Weave moves through it in a similar fashion. It feels like part of a set in how it has been forged to interact with the magics.

The belt is capable of casting some kind of augmented version of stone shape, that doesn't seem to be limited in the way the spell is.

\*Also one per day, if you are ***attuned*** to it, you can cast Flesh to Stone. As in Episode 56:Not So Simple when it transformed Bao Zhai's entire form into solid rock.
\*\*As you get more experienced, you may be able to draw more properties from the belt. You may be able to do more as you learn.
Dire Croc

In the mud pit on Boster, in Episode 44:Fighting and Lightning, this creature is seen fighting for it's life for the sport of others. This is a large reptillian crocodile, a reptilian Behemoth, one might even say a Crocodile of monstrous proportions. This creature is large enough to swallow a horse in one tremendous bite.
Episode 63: Beyond the Dwarven Door

The Heroes of Bingle have returned from their long time-traveling adventure and finally enter the much anticipated Dwarven Fortress of the Four Former Forges. What mysteries await… beyond the Dwarven door?

**DM/GM Intro**

*It started as a simple dungeon run…*

*And it has led here.  A team, searching for a Warden, staring at an open door that leads into the Dwarven Fortress of the Four Former Forges.  But before they could enter that legendary place, powerful magic transported them back in time.  They learned the contents of a vault in the city of Terlis.  A vault revealed to them by the Secret Keeper’s Amulet.  The very Amulet that is now back in their hands.  Inside that vault remains an extraordinary magical item.  A hilt of a sword, crafted in the same design as the Amulet itself.  A hilt requiring power.*

*They also learned a great deal about an old enemy.  The warrior and undersea leader, Yan Mo, who, 22 years ago, was a child hunted by the Shaxen Gao.  A child on the run because he was an heir to the Dragonborn throne... with Triton blood.*

*And they came face-to-face with a mighty Chrono Dragon named Nonezzeron.  A creature that showed them that their actions have consequences, and their decisions can change the world.*

*But most importantly, they learned more about themselves, and each other.  James revealed the truth about his warlock patron.  Siv and Lily shared a first kiss.  And a second kiss.  Uggo crafted his Oath to the Family, and began his journey toward becoming a Paladin.  And Fahima experimented with new spells and saw her baby Phoenix companion, which had grown to chicken size, take damage inside a deep, dark cavern and revert to an egg.*

*Now, as all of you return to your bodies - WE return to the map room and find ourselves in the exact positions we were the moment we left, all the way back in episode 39.*

*You register the fact that you are back in your rightful bodies - no longer sporting the tattoos you paid for in Boster, looking and feeling like yourselves, wearing protective lavahide armor - Fahima, you see Meep back in her body, too.  She looks at you, shocked and disoriented, then spreads her wings, flaming feathers outstretched.  And she is… chicken sized, back in her own body as well, exactly as you remember her.*

*Uggo is holding Donk up in the air, hugging him.  An Orc hugging a dwarf.  A most unusual sight.  He says, “Are we going inside?”*
Campaign 2, Episode 0 : Character Prologues

Meet the characters of The Dungeon Run Campaign 2 in a prologue story before episode 1 officially begins. Each character is introduced in a private game with the two Dungeon Masters to establish where they came from and how they were swept up into the adventure.

**Dungeon Masters:**

Jarred Kjack

Ron Ogden

**Characters:**

Saint of Irijji Willowstep played by Jessica Lynn Parsons

Valcorio Lunaris played by Morgan Peter Brown

KoKo Aldershadow played by Kari Lee Cartwright

Octavius Boxcutter played by Surena Marie

Ursula Scratch played by Katie Michels
Grell

Described as a youngish human male with long hair that wears a headband. He is a dark, dirty, greasy kid that appears to be a teenager. His robe is a little tattered and a little patched. Grell is a newer resident of the Shantytown, he moved there to start a new life and learn magic.

He makes his first appearance in Episode 9:Shantytown, angering the group by firing three magic missiles at Meep, causing her to revert back into egg form. He expresses guilt for his actions and explains he was just looking for food. After Lily Dumblestuck sings "hug it out"  to calm the group's temper, he expresses remorse by stating, "I don't think I want to study magic anymore". Grell repays the group by serving as their guide through Shantytown bringing them to meet the hag, Griselda.
Ferdinand

Lily Dumblestuck's Unseen Servant spell is first cast in Episode 2:The Fallen Lodestar. Small bits of wood are used as the materials to create a tiny unseen wooden creature. The first time the party experiences Ferdinand, Lily conjures him to keep Digit company.

Ferdinand's Duties include but are not limited to:

* pat the cheeks of the party
* close the eyes of the dead
* pick up and mend broken things in Bingle and Loving it
* carries water to distribute amongst the group
* picks up appendages and puts them inside of a speaker
* tickles the toes of the Serpicken
Crow

In Episode 47:A Voyage into Madness, outside the Castle Rum, several black winged crows continuously landed on trees devoid of leaves. When pieces of bread are tossed at and near them they do not react. When Fahima Tadhg speaks to them it is not clear which crow is speaking, the words seem to come from different birds or maybe even all of them all at once. What is clear is the message they relay to her "No safe", "Death", "Death".
Ghost

These creatures were encountered shambling throughout the halls and rooms in the Castle Rum in Episode 48:The Castle Rum and in Episode 50:Noble blood. They are ghostly forms of a person. They have clothes and a demeanor. They are tied to the house in some way and moves as a ghost does haunting and moaning through the house.

A Frightened target can repeat the saving throw at the end of each of it's turns, ending the *Frightened* condition on itself upon a successful save. If a target's saving throw is successful or the effect ends for the target, that target is immune to ***this*** ghost's Horrifying Visage for the next 24 hours.
*\*the aging effect can be reversed with a Greater restoration spell, but only within 24 hours of it occurring.\**

**\*Resistant to Thunder damage and non magical attacks.**
Giant Centipede

This creature is first seen in Episode 17:The Extraction of Saugus VanFleek, inside Whitebeard's Jutty by James Quillus and Fahima Tadhg when a pirate named Bloody Tom brings it out of a room. The creature is being held in a hoop, on a metal rod (similar to that of a Dog Catchers hoop). It has pincers on its mouth and has a carapace. James speaks with the Giant Centipede using *Speak with Animals*. James asks the creature if it wants to be killed by an Owlbear. The Giant Centipede answers no. James then conveys to the Giant Centipede that they are going to try to free the creature. James tells Bloody Tom that the Giant Centipede's name is **Gerald**, which James made up on the spot. Gerald is a Large Creature that has a climb speed. Giant Centipedes prefer to live underground.
Ertinfert's Puzzle

At the end of Episode 113, start of 114 the Heroes of Bingle saw the following puzzle locking the gateway to the Void AKA Far Realm. Working along with the Watchers of the TIme stream the players had one week to figure out the three digital answer. It was solved on 3/21/22, two days before episode 114

#### You see a world map with nothing written on it, a panel showing the alphabet numbered from A to Z, 1-26, and the following verses. The locking mechanism requires a three digit number.

***I harnessed the Storm and used it’s source***

***You can’t get past this gate by force***

***Whether or not you can get through***

***Depends upon what next you do.***

***My mind is what makes me the best***

***To pass this gate just pass my test***

***Solve my puzzle and the source will be***

***Delivered through my technology***

***You’ll never guess without the clue***

***Which has always been in front you***

***Are you smart enough to play my game?***

***The answer’s hidden in my name***

***Afraid you’re not as smart as me?***

***Use your brain and you need not be***

***I jest, of course, you’ll get it wrong***

***Though the answer’s been there all along***

***Beware when you enter the digits, three***

***For the ground will change precipitously***

***Get it right and you won’t fall***

***But a single chance you’ve got, is all***

***What’s been taken, you’d better know***

***Or just like them, you’ll drop below***

***When the missing pieces are combined***

***You’ll change the map and transform Ain***

***The solution’s key is who I am***

***You’ll never solve my anagram***

***Answer falsely and it’ll hurt!***

***Or I’m not Fardinald Ertinfert!***
A Jeweler

While in Terlis the party goes shopping in Yarley Market for various items in Episode 7:The Scholar of Nightstone Abbey. They meet a large hairy guy, with a barrel chest and a big bushy beard. The party is unable to learn his name before Audric Lucern interrupts the shopping trip with his sweep for magic.
Episode 76: The Bisected City

A special holiday episode! The team leaves behind the beautiful farmland of Tyf for the harsh cold of Siv’s hometown, Olsvach. Our favorite Tabaxi rogue is excited to show his friends the city where he grew up, but will reconnecting with his criminal past stir feelings that could change everything? What clues about the Warden quest are waiting for the Heroes of Bingle inside the bisected city?
Bao Zhai

Fan Art by Jd Illustrates

Fan Art by Jd Illustrates

Cho'Ran's wife. Cho'Mel/Yan'Mo's mother.

Siv RedThistle learns her name In Episode 45:A Romp in the Rain, from Cho'Ran. In Episode 47:A Voyage into Madness, as Cho'Ran tells Siv of the moment he first met her, he describes her as the most beautiful creature he had ever seen, elegant, tall and lithe.

In Episode 49:The Lady of the House, the group first sees her in a hidden room in the study on teh second floor in the Castle Rum, she is well dressed in sweeping silken clothes but slight, and underfed. She is weak but beautiful, regal. Her scaly skin a dull orange. You can see the bones and muscles of her arms. Cho'Ran informs everyone, in Episode 50:Noble Blood, that they are in the presence of the Princess of The Shaxen Gao Dynasty, the next Princess in line to be Queen. She wears a blue gown, and a belt, strange and unique. The belt has a pale grey stone that is large and prominent in the center like a belt buckle. It shines with undeniable magic power.

***Status: Deceased - Turns herself to stone/a statue/a slab of granite , via her belt , to save her son, and sinks to the bottom of the ocean***
Either Ore - Elements and their Null States

\*Marbled green and grey = **Pritanium**
\*Charred red and blue = **Ignium**
\*Shades of blue and yellow/green = **Orichalcum**
\*Transparent orb with swirling purples and blues = **Spark Glass**

The ores are combinations, they work at odds with one another in a constant state of agitation.

An excerpt :

*"Metal consists of a lattice of atoms, each with an outer shell of electrons that freely dissociate from their parent atoms and travel to a positive ionic lattice. This sea of dis-sociable electrons allows the metal to conduct electric current"*

 Ignium
 Spark Glass
Creeping Vines and Poison Fumes

In Episode 9:Shantytown, underneath some seemingly innocuous tents, the team makes their way through a Thieves Haven. In a hallway is a locked door, which Siv RedThistle picks. He cracks the door open and passes a constitution saving throw, revealing to him and the rest of the group that there is poison in that room. Once the group clears the rest of the Thieves Haven they decide to go back into the poison room to get a sample and search for clues. Siv opens the door and takes a deep breath. While inside he sees that it is a growing room containing unattended and overgrown mushroom caps, roots, vines and other plants used in making poisons. Specifically used in making Othur Fumes.

\*The Creeping Vines are able to quickly wrap around body parts and essentially hold you in place.

\*The Poisonous noxious Fumes have different effects, including but not limited to; *blindness, burning pain with damage and, being poisoned to the point of unconsciousness.*
Grammy Willowisp Dumblestuck

Fan Art by Renee Nadeau

She is the Leader/Matriarch of the Island of Bingle. Grammy can usually be described as a short woman with white hair worn in braids and she always has a flower in her hair. Grammy has kind eyes and a gentle smile. She calls her granddaughter Lily Dumblestuck her little Tropical Flower. In Episode 12:To Bingle, when the party is first introduced to Lily's grandmother she is laying in bed, covered in cloth bandages marred with blood stains and is missing a leg. In Episode 13:A Night on the Beach, Grammy receives a new wooden leg, fashioned out of a table from Bingle and Lovin' it, carved by Old Pal. Later, in Episode 14:The Battle for Bingle, Old Pal upgrades Grammy's leg by making a new, stronger one out of a Harpoon Uggo found on the beach.

\*she always says "An aquatic death, is a noble death"
Griselda's Pavillion

Located in the Shantytown, this unusual tent is adorned with beads and silks of many colors. Ticking and humming sounds come from inside. Upon entering one would find a tent that is crammed with items and odors, a feast for the senses. Candles, dripping wax hang in tiny brass holders in every corner. Incense burns in small dishes and there is a pungent aroma that hangs thickly inside. The front of the tent is absolutely packed with shelves and stands, each cluttered with; bits and bobs, doodads whirling and whizzing, tiny ticking clocks and rotating oddities, miniature statues and ornaments depicting strange creatures and Arcane symbols, scarves stretched across surfaces in many colors and patterns, orbs and angles, crystals and charms. It's a maze of stuff, like you have stepped into a large antique shop that's been jammed into a space much too small to fit everything.

One sign posted in the front of the tent says:

*Do not touch*

And there is another longer sign that says:

*"I enter Griselda's Pavillion voluntarily and participate in any activities therein entirely at my own risk. I am aware that the risks include, but are not limited to; physical or psychological injury, pain, suffering, illness, disfigurement, temporary or permanent displacement into an alternate plane of existence including paralysis, economic or emotional loss, transmogrification, demonic possession, sudden and irreversible changes of alignment or temporal state and death. I assume all risks both known and unknown to me and i agree to indemnify and hold harmless Griselda and any of her attendant creatures or minions in perpetuity. Any uncomfortable truths or revelations about the future are for entertainment purposes only especially those describing the exact time and manner of my death."*
Chief Regent Persta Samuels

Mentioned by Hermil Fesh in Episode 7:The Scholar of Nightstone Abbey. She is the one that declared a Moratorium on magic in Terlis. She is Mentioned again in Episode 10:The Knick-Knack of Doom by Nance as being the one that runs the city of Terlis. Chief Regent Persta Samuels is described by Hermil Fesh and James Quillus as having a sterling reputation. She is very respected.

James Quillus casts the *Dream* spell in Episode 95:Digging Up the Past in order to commune with her. In the dream James sees her standing there tall with broad shoulders. She has long silvery hair that is tied up tight in a bun at the top of her head. She stands with gold epaulets. She is standing rim-rod straight. She is a highly trained, disciplined warrior. She is a woman who has devoted her life to security and safety.

She is a working leader who is in charge of security and handles that with seriousness and discipline that is unmatched.

First seen in person in Episode 96:Reasonable Doubt. She is wearing beautiful polished armor, her hair blonde and silver tied up tight in a bun.
Episode 46: The Sea Hag's Rescue

A rain-soaked, midnight excursion to rescue a soothsaying sea hag, what could go wrong? It turns out, quite a lot. When a fight breaks out in the middle of the night, it not only puts the team in danger, it also strains their relationships to the breaking point. Will this be the moment that changes the Heroes of Bingle forever?
Campaign 2, Episode 10 : The Soul Harvest

The clock is ticking as the party rushes into enemy territory in hopes of saving their ally! But the corruption runs deep in this part of the forest and they may not be prepared for what awaits them there. So many questions remain as the team begins to grapple with the deals they've struck... what happens if someone comes to collect?
Episode 66: A Way Through

After last week’s incredible battles inside the Dwarven Fortress of the Four Former Forges, will the Heroes of Bingle finally be able to solve the riddle that will open the door into the heart of the volcano? What information awaits inside the mysterious Archive? And as they get ever closer to the next Warden, what secrets in the party still threaten to tear them apart?
Fog

In the Middle of the Ocean headed to the Deep Reef in Episode 18:A Way Down, the group encounters this thick soupy fog. You must hold your breath. This fog has texture, you can feel the mist on you. It is not a naturally occurring thing, it has an energy about it that is frightening and supernatural. It is a pasty milky fog.
Bag of Holding

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Fardinald Ertinfert

Fan Art by Jd Illustrates

A Mad Tinkerer the group first encounters in the Lodestar in the sky, in Episode 4:Ride the Lightning. He is a short little Gnomish man with a bald head. He wears tiny spectacles on the end of his nose that look like they have multiple layers to them. He's got short squat little legs and he is wearing a wool coat.

On the top floor of the Lodestar there were 3 clones of him. His clones were not bothered by the lightning.

He is also seen in Episode 68:The Eruption of Skyscorcher Peak when he walks through a portal with the Ashen Mage as part of her cabal.
Episode 81: When All Else Fails

With the party still split in two, the Heroes of Bingle realize that what was once a heist has now become a full blown rescue mission. While Fahima struggles to save herself from the shackles of the Cheesemonger, the rest of the group, worn and tired from a fight in the sewers, crafts a bold plan to save her…
Idle Elders

Homrian explains, in Episode 32:Runaway Dwarves, that in the dwarven society those who have lived beyond 300 years lived before the great war, and none of them remember that time. They have become obsessed with their lost youth and can not care for themselves in a healthy manner. They can display disturbing behaviors and are incoherent mixed with moments of clarity. They are not a danger to anyone as being the Elders of the clan that lived before the war, with no memory of their youth. Most live in a community trying to recapture their lost youth and skills. This community is located in the Gold Vein, in Dalto Thum, behind a beautiful stained wooden gate secluded from the rest of the city. They are often jokingly referred to as the Addled Elders.
Episode 79: Beyond the Wall

The Heroes of Bingle are back! In the cold and dangerous city of Olsvach, the team sets about their plan to infiltrate and steal a mysterious and powerful magic item from the mansion of a ruthless crime lord known as The Cheesemonger. But an encounter with a drunken guard takes an odd turn and... well, you know what they say about best laid plans.
Episode 44: Fighting and Lightning

What’s the first rule of adventuring? Don’t split the party! But the Heroes of Bingle do just that as they head to both the underground fighting pits of Boster and the mysterious Lighthouse on the coast. Divided, they find gladiatorial action in the Mud Pit and spine-tingling horror at the top of the Lighthouse with the creepiest character any of them has discovered yet!
Benisiba Grulb

Inside the Warm Hearth Inn and Tavern Siv RedThistle introduces the group to an old friend he calls "Bunny" in Episode 30:Strangers Fête. She is a fair haired, fair skinned woman. Wearing ostentatious Strangers Fête garb complete with tinsel, bells, and tree of the season knitted into her sweater dress. She is not who she says she is and has renounced a title.
Episode 69: Water and Ash

With Fahima in league with the Ashen Mage, the Heroes of Bingle are shattered and the show is broken in half. First, Fahima struggles with how much to trust her new environment, and whether to contact her father. Then, as the 4 remaining members of the team try to piece together all of the revelations of last week, the amulet’s magic has a surprise for them, nearly a year in the making.
"Feisty" Gail Hammersmith

Fan Art by: Scott Bratek

"Feisty" Gail Hammersmith is a big woman with braids and maybe has a moustache, who appears in Episode 7:The Scholar of Nightstone Abbey. She is Lily Dumblestuck's second opponent in the drinking contest that took place at Rosy Cheeks Pub and Tavern Hall.

In Episode 15:Pirate problems, Siv RedThistle and Fahima Tadhg are surprised to find a poster of "Feisty" Gail in which she is scantily clad and posed suggestively. The poster is affixed to the inside of a cabinet door in the captains quarters aboard the Tardy Plunder.
Honker

In Episode 11:The Tardy Plunder, sitting around a table in the Hull of the ship losing a game of high card, is Honker. He is a larger guy with a white shirt that doesn't cover his whole belly. He has big red beard and a very distinct laugh.

During the storm later that evening, a wave came crashing over the side of the boat. Honker got swept overboard. Uggo screamed to Siv RedThistle "**man overboard!**". Siv threw a buoy tied to a rope over the side toward Honker's body, all he could see is was the man's head underwater and mass of red hair. As a rescue attempt was made for Uggo, who fell overboard and grabbed the aforementioned buoy, Uggo threw a grappling hook into Honkers shoulder so he could pull him to safety as well. Honker was saved from being lost to the sea as Lily Dumblestuck tended to his wound.
Cemetery

* Mausoleum
* Cemetery Proper

Located on the island of Bingle, near the back of the island, down Employee Trail and past where you would turn off to get to Old Pal's residence and workshop, quite a hike from the resort area and across a series of little islands connected by ramps and bridges.

This is where the people of Bingle remember the fallen and celebrate the lives they had.

There is a beautiful stone structure, a Mausoleum, that seems to be damaged and broken. The sarcophagus that is inside is broken, the lid fallen on the side. In the Cemetery proper there are many deep empty holes, big rocks are up ended and the grass is torn up.

In Episode 12: To Bingle it is told to the group that there had been disturbances here. It seems bodies and body parts have been taken into the ocean.
Campaign 2, Episode 3 : A Sheep in Wolf's Clothing

Still freezing and missing one ally, the four remaining adventurers must work together in order to stay alive in the dangerous arctic landscape. But when a magical discovery reveals a new character, an elegant wizard named Cristobal, the party starts to wonder if there's something bigger and stranger going on here in the treacherous tundra of Tas.
Golden Dragon

On the road from Marsh to Dalto Thum in Episode 31:Road to the Mountain, this creature made an appearance. It casts a very large shadow over the tree line, The Golden Dragon has massive wings and huge clawed feet. Dragons are intelligent creatures, this one seems to be looking for something. Everything James Quillus has heard about Dragons is terrifying. The group buries a scale they found in the spelltower of The Ashen Mage and takes off down the road. The Golden Dragon does not follow the group, instead it retrieves its buried scale and leaves.

In Episode 34:The Paladin and the King, James casts sending to The Gold Dragon, hoping to find an ally or some answers. What he gets instead is a feeling bigger and more intense then anything he has ever felt inside his head from a foreign source, It feels like getting hit with a stack of books.
Hermil Fesh

First mentioned in Episode 6:A War of Wardens, Fesh is a surrogate father to James Quillus and often is referred to as "The Scholar". He is a Human Wizard that resides in Nightstone Abbey, in the city of Terlis. According to James he likes books and wine. Fesh is introduced to the group in his poorly lit office in Nightstone Abbey, by James (whom Fesh calls Jimmy) in Episode 7:The Scholar of Nightstone Abbey. He is a rotund man. He has sparse wild brown and grey hair, but for the most part he is bald. He wears beige robes with a high necked collar and he hides a golden symbol of the Natural Order under his robes.

**\*Is one of the 3 people that has a key to the restricted reading area in Nightstone Library.**

\*Also appears in Episode 10:The Knick-Knack of Doom
Gurk "The Kind"

Fan Art by JdIllustrates

In Episode 87: Into the Underfury, he is the Orc that brings Uggo a healing potion. When questioned he says he is an honorable Orc. Uggo makes him temporary captain, if he makes sure Brakka stays in the cage in the Underfury.

\*Gurk becomes a General of Thorn in Episode 89: Lingering Darkness

**"May your enemies be redeemed in the Light"**
Episode 114 - A Way Beyond

After the explosive battle with Ertinfert’s Mecha-Warden, the party is left wondering if the magical mote is still intact and if their friend is still alive. Despite a myriad of puzzles and obstacles, they finally venture into the Far Realm, a dimension of madness where James’ patron… and the Fifth Warden… is waiting for them.
Audric Lucern

In Episode 7:The Scholar of Nightstone Abbey, the group encountered this tall, thin man in the courtyard of the Abbey. He has dark hair and a goatee without the moustache, just the chin part. He has a tight mouth and hard eyes. Audric Lucern is one of the higher ups at Nightstone Abbey and is a very learned professional gentleman. Essentially an Instructor with added responsibilities.

***Status: Deceased (Murdered) - His arm was ripped off and he was beaten with it.*** (The very thing Uggo threatened to do to him)

*His Headstone reads*:

**Audric Lucern**

**Dates of life**

**"Honored student, Teacher and Faculty member"**
Aarakocra

A race of humanoids with eagle's heads and wings. They are majestic bird people. Their feathers are brown and white, their eyes clear and steely. This race is said to live in the mountains of Pash.

Briefly seen while inside the Typhoon Warden's memory, in Episode 68:The Eruption of Skyscorcher Peak, the Aarakocra vow to raise Osyra as their own
Harpoon Spider Eggs

In Episode 39:Into the Fortress of the Four Former Forges, in an offshoot of the main tunnel before the entrance of the Fortress are hundreds of spider eggs that are moving and writhing in a pile. Upon inspection the group was able to conclude that these were the eggs of Harpoon Spiders.

> ***\*The group left the eggs alive and blocked off the tunnel with boulders.\****
>
>
Dragon Hunter's Bite

An impressive, beautiful dagger that looks like a large Dragon's tooth.

**Abjuration magic**

***\*Requires attunement\****

Wielder gains a +1 bonus to attack rolls and damage rolls. On a hit with this weapon the target takes an extra 1d6 Acid damage.

Has a feature called ***Draconic Potency*** - against any Draconic enemy (Dragons or Dragonborn) the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra Acid damage increases to 2d6.
Golden Dragon Scale

If the dragon gives it willingly it is used to seal a pact or create some sort of connection to the dragon herself. If stolen from the dragon, it usually means you are dead...eventually. It is a very dangerous thing to have if the Sun dragon doesn't know you have it.
***You can not use the scale, it is more of a symbol.***

It was held in the Bag of Holding by Siv RedThistle until, Episode 31:The Road to the Mountains, when it was returned to the Sun Dragon. Fahima Tadhg conjured a box and the group buried it and ran. The Sun Dragon retrieved it's scale from the conjured box as the group fled from it's sight.
Divine Maelstrom

*A poem in prose by Siv RedThistle*

Divine maelstrom stirs within me

From blessed shadow where dawn's thy face

Virtuous Wardens pass without notice

As breath left speechless roars pure for thy love

Into the night, melting, slipping, silent all the while

To careless moon go whispers of sweet embrace

Twins souls sifted as pebbles on to sandy shores

Hair of strawberry, fur of gold

Pleasures proven untouched

Every freckle a divine constellation mapped

By this sailor lost in such ocean of thine eyes

Time devours me whole

Takes all strength

Partnered to thy bewildering visage

Pray thee, wouldst I be but an elixir

consumed by thine heart?
Foddy Lumpfoot

In Episode 45:A Romp in the Rain, Uggo, Siv RedThistle, Fahima Tadhg and Whitebeard collect a debt. At a non descript location on Boster from a round man in a pirate hat. He owes Whitebeard his share of a treasure. In lieu of treasure he is forced to sign his ship (The Tardy Plunder) over to Whitebeard, Fahima makes him sign in his own blood.
Biloo

In Episode 21:City of Scrap the group wakes up on the floating island city of Yabakul and is greeted by Biloo. With the Lotlites distinct accent it sounds like his name is pronounced **\*Bee\*buh\*loob\***. He is wearing what looks like a crown, made of the front of a shovel and two spades on the back. The crown is festooned with rings and debris. Fahima Tadhg gives him a Harpy feather and he sticks it in his crown as well. He is wearing a big necklace made of forks and spoons and a magnifying glass. He calls himself the King.
Homrian Pif

In Episode 31:Road to the Mountain, on the way to the Nelrim Mountains and the Dwarven mountain city of Dalto Thum, the group comes across two dwarves that seem to be in a bit of trouble. Homrian is barely afloat on a makeshift raft in the Golden River. He is wearing a smock and trousers, no armor. He has blonde ratty hair that is mangled and has dirt clumps in parts. He also has a blonde beard in a braid. He is young for a dwarf which puts him less then 50 years of age. He fled with his friend Donk before being conscripted into the army. He is a *Persona non Grata.* He considers himself a conscientious objector and loves math. He thought orcs only ate dwarf babies.
Donquil "Donk" Fjorgensen Fineus Flatfury III

In Episode 31:Road to the Mountain, on the way to the Nelrim Mountains and the Dwarven mountain city of Dalto Thum, the group comes across two dwarves that seem to be in a bit of trouble. "Donk" is holding on for dear life, clutching a rock in the Golden River. He is wearing a tunic and tight cloth pants, no armor. He has long red hair and a red beard that is pulled into one braid. He is young for a dwarf which puts him less then 50 years of age. He fled with his friend Homrian before being conscripted into the army. He considers himself a conscientious objector, Donquil goes by the nickname "Donk", he is an orphan. His father and two brothers were killed by Orcs.

Donk killed Grollogo in Dondo Karigina's house in Episode 37:The Magma Reserves. Grollogo was subdued and Donk was given charge watching him. Grollogo told Donk that he killed and enjoyed killing his family. Donk permanently stopped Grollogo from ever speaking again.
Fahima Tadhg

Art by Jason deBit [ig: @jdillistrates]

**Fahima Tadhg [fa-HEEM-uh TIE-g]** is the only daughter of Conroy Tadhg, renowned scholar and explorer.

Fahima is an 18-year-old fire Genasi. She is 5 foot 7 inches tall, appears to have golden skin, amber eyes, round black glasses, and long, thick, curly red-orange hair that crackles and twists like fire when she cast spells or experiences intense emotions. She carries her arcane focus, an Efreeti bottle gem, in her necklace.

Fire Genasi are extremely rare in Aïn. Her father, Conroy, has a penchant for discovering, recovering and protecting Monstrous Creatures. In his advanced age, he went on a dangerous expedition in Pash where he found an Efreeti Bottle among ruins he was exploring. Upon release, the Efreeti granted him a wish. Conroy chose to wish for a child, born of fire and flesh. With a burst of light, the Efreeti disappeared and a small babe of dark golden skin and flaming red hair appeared in his arms. He maintained Fahima's appearance to be as human-like as possible, as not to draw attention from the villagers of their hometown, Axbright, to her extraordinary origin.

Fahima has a Baby Phoenix familiar named Meep.

## Homebrew Spells

Fahima has several homebrew spells that she has acquired from others, or created herself, through the course of the adventure, which JLP has submitted as homebrew content on D&D Beyond.

* Bloodlance: https://www.dndbeyond.com/spells/605939-bloodlance
* Spare: https://www.dndbeyond.com/spells/605908-spare
* Thunderbolt Jump: https://www.dndbeyond.com/spells/605934-thunderbolt-jump
* Create Campsite: https://www.dndbeyond.com/spells/605973-create-campsite
* Meep's Birdcage: This is a reskin of Watery Sphere (https://www.dndbeyond.com/spells/watery-sphere) so D&D Beyond wouldn't let it be publicly listed.
Bingle and Loving It

Located on the island of Bingle, fairly close to the shoreline sits a multi story restaurant that has a sign out front that says "Bingle and Loving it". On the outside of the building are painted Gnomes all having a great time. Another sign on the side says "Home of the Pine-rumple Smile" with a big picture of the drink. The Dumblestuck's own this establishment and live just up the wooden stairs. Lily Dumblestuck worked here nearly all her life. The doors are almost never closed, it stays open real late. People are always happy going in and out of this establishment. Its a place where people sit and drink outside and watch the sunset.
Black Spider Robit

In Episode 4:Ride the Lightning, as the group made their way up the Lodestar they encountered a different construct, on the 4th floor. A big mechanical black spider. The marking on the side said "Property of Fardinald Ertinfert: Steal Under Pain of most Heinous Death." This mechanical spider seemed to be more vulnerable to Lightning damage then most.