EP7: Five Nights at Cindy's 2

"THE FINAL"

After the release of the full version of Five Nights at Cindy's, the sequel began its development. The game should have turned out to be much more logical, have a normal plot and gameplay, as in all fnaf parodies.

But a few months after the development of the game began, the sequel was officially canceled. The reason for the cancellation was the weak power of the computer, which is why it simply could not cope with the volume of the location. Also the reason for the cancellation was the loss of ideas and interest in the development of the sequel.

The game was supposed to be very interesting. She already had a ready-made plot (lost at the moment) and a ready-made gameplay idea. But soon new inspirations and ideas only stirred up the whole gameplay, ambitions were off the scale, and the level of modeling and programming was still at a low level, because of this the project had to be canceled.

By the way Five Nights at Cindy's 2 is the progenitor of the future project The Return of Cindy. A lot of ideas and characters will be transferred to the new version of the sequel, and the remaining ready-made gameplay from the old version of the sequel will be transferred to the latest update of Five Nights at Cindy's.

## Gameplay

**FIRST ROOM**
This is the first location in which the player finds himself at the beginning of the game.

In the future, all the finished rooms will be moved to the new Five Nights at Cindy's update.

**SECOND ROOM**
The next room was the first dividing room in the Cindy series of games. Here the player could freely choose where to go.

**ELEVETOR**
The elevator was the final part of the sequel's plot. It was the only way to get out of this building. This idea will be carried over into the next update of Five Nights at Cindy's.

The plot of the second part was very similar to Jolly 3 Chapter 2, and to get out of the building you had to go through various quests and tasks to get an access key in the end.

**OFFICE**
The office is the only place that was ready enough. Of course, surveillance cameras were originally planned here. But due to the cancellation of the project, all the developments were added to the Hard Mode in the update Five Nights at Cindy's 12.5.4.

I had to give up some things and had to look for alternatives. The whole gameplay was very much inspired by Jolly 3 Chapter 2, so it's not surprising to see similar mechanics and design solutions here.

The player had doors on the sides that he could close, and also behind. He also had a window behind him that he could light up.

There was an energy system like in FNAC 1. The more systems and mechanisms used, the more energy was spent.

In the tablet, the player had the opportunity to turn on the radar to detect animatronics on the map. The player also need to charge the power system. If you do not charge the system, then the office and the building will simply lose power.

## Let's plays

Out of all the letsplays, only starbonnie recorded a complete walkthrough of Five Nights at Cindy's LATEST UPDATE. In the videos below, he walks through the rest of Five Nights at Cindy's 2 gameplay.

Five Nights At Cindy's (Part 6)- The Last Challege Opens, Don't EnterFive Nights At Cindy's (Part 7)- Trapped by the animatromicsFive Nights At Cindy's (Part 8)- Main nights done
ㅤ

## Characters

    **CRAZY CINDY**
Animatronic cat whose design was taken for Five Nights at Cindy's: Uncontrollable. Her appearance is a bit shabby, and her eyes have white luminous pupils.

She comes from the left side and to protect yourself from her, you just need to close the door.

    **CRAZY CANDY**
Animatronic cat whose design was taken for Five Nights at Cindy's: Uncontrollable. His appearance is a bit shabby, and his eyes have white luminous pupils.

He comes from the right side and to protect yourself from him, you just need to close the door.

    **ENDO-19B.98AC**
A naked endoskeleton that the player will be able to see already in Five Nights at Cindy's: Uncontrollable. Its design and name are slightly different from the final version of the game. But it also has its own unique mechanics.

He comes up from back side of office and can be seen in the window. You can only protect yourself from him by closing the door.

    **UNSUPPORTED KORBY**
Animatronic Raccoon, which the player will be able to see again in the sequel. It looks very broken. He has a torn face and lost leg parts.

He comes up from back side of office and can be seen in the window. You can only protect yourself from him by closing the door.

    **PROTOTYPE CINDY**
An animatronic prototype with unique mechanics. She does not have a mask, which lies on the desk in the office. Also, some parts of her body are broken.

To protect yourself from her, the player does not need to close the doors, but need turn off the light by pressing the Ctrl button.

    **SMILEYTRAP**
Animatronic with a human corpse inside. You could read more about animatronics in EP4: Five Nights at Cindy's: CHAPTER 3 & 4.

Defense mechanics are the same as those of Prototype Cindy. You need to turn off the light when you see him.

**FULL BODY**
Crazy CindyCrazy CandyEndo-19B.98ACUnsupported KorbyPrototype CindySmileyTrap

ㅤ

## Locations

This is the final version of the Five Nights at Cindy's 2 location where the player had the opportunity to move freely.

On the concept art you will be able to see first version of the map:

Concept art
ㅤ

## Content

Crazy CindyCrazy CandyTeaserConcept Logo
ㅤ

## Achievements

* Does not exist

EP7: Five Nights at Cindy's 2 << Previous EP6:  Next EP8: >>

EP1: Five Nights at Cindy's 2Beginning Next EP2: >>