recursal/Fanatic-Fandom huggingface dataset:
Special city

A **Special City** is a city in The Sims Online that featured unique features and gameplay mechanics that separated it from the production cities. They were three special cities *before* EA-Land: Test Center, Betaville, and Dragon's Cove.

## Test Center

 File:Cities-tcthumb.gif
Out of all cities, Test Center served as a place to test new and upcoming features. The outcome of Test Center effected all other production and special cities in it's wake.

## Dragon's Cove

Dragon's Cove, a former Lost City known as Xanadu, was known as the "Hard Core city." Compared to other special and production cities, the game play was much more tougher. Skill gains were slower and hygiene fell every time the player traveled.

## Betaville

Betaville was special city that could be accessed from the "FreeWill" tab. The player was able to create families of adults that would take up the entire SAS page. Just like it's offline counterpart, the selected Sim was given a plumbob on top of their head that was seen only by the player. The first sim created was known as the "Master" Sim.

## Sim Move Restrictions

Due to technical or economic reasons, certain restrictions were imposed on players traveling to or from special cities.

* A player cannot move into any Free Will cities (Betaville)
* A player cannot move out of Test Center, but you can move into it. This restriction is in place to maintain data integrity between the testing environment of Test Center and production cities.
* A player cannot move into Dragon's Cove, but you can move out of it. This restriction is in place to maintain the hardcore economy of Dragon's Cove.
HLS

A **hitlist** is a list of sound File IDs and/or other HLS File IDs used by HIT. **HLS** refers to two binary formats that define hitlists, analogous to the HOT GlobalHitList section in The Sims 1.

One HLS format is a Pascal string with a 4-byte, little-endian length, representing a comma-seperated list of decimal values, or decimal ranges (e.g. "1025-1035"), succeeded by a single LF newline.

The other, less flexible format (lacking support for ranges) is represented as follows, with little-endian integers:

* **Version** - A 4-byte unsigned integer equal to 1
* **Sound/hitlist count** - A 4-byte unsigned integer specifying the number of sound/hitlist File IDs to follow
* **Sounds/hitlists** - For each sound/hitlist, a 4-byte unsigned integer specifying the File ID of the sound/hitist

## XML

Hitlists are also described in the XML format used in the Play Test version of the game with the use of the `hitlist` tag as follows:

```
<hitlist> HitListID Patch1 Patch2 ... </hitlist>

```

* **HitListID** - The File ID of this hitlist
* **Patch1**, **Patch1**, ... - The name of the first patch, second patch, and so on

where patches are described with the use of the `patch` tag as follows:

```
<patch> PatchName SoundID SoundLocation Looped Username Time </patch>

```

* **PatchName** - The name of this patch
* **SoundID** - The File ID of the sound associated with this patch
* **SoundLocation** - The original location of the sound associated with this patch
* **Looped** - 1 if the sound is to be looped, 0 otherwise
* **Username** - The Perforce username of the person who created the event; always pwilkinson for Paul Wilkinson
* **Time** - A Unix timestamp indicating when this object was committed to Perforce
SimPE

**SimPE** (**Sim**ple DBPF-**P**ackage **E**ditor) is a free and open source tool by Ambertation and Peter L Jones developed in 2005 to allow for the creation and editing of The Sims 2's .package files. It has had a major impact on the modding community and has extended the game's lifespan.

It's code has been used to create package editor tools for Sims 3 and 4, respectfully, based on the SimPE name. Despite The Sims Online using the same package format, DBPF, as later games in the mainline series, SimPE's code was not used as part of the recreation of the game, such as FreeSO or it's predecessors, even though both are written in the same programming language.
TQI

**Texture Quantized Image** (**TQI**) is a video compression algorithm used for some video files in The Sims Online. Videos encoded with this format are held in WVE video containers.

The name for this format is found in gimex.dll of The Sims 1.

## Files using this format

* ./The Sims Online/TSOClient/music/eagames.wve
* ./The Sims Online/TSOClient/uigraphics/other/gmde.wve
* ./The Sims Online/TSOClient/uigraphics/other/gmfr.wve
* ./The Sims Online/TSOClient/uigraphics/other/gmko.wve
* ./The Sims Online/TSOClient/uigraphics/other/gmsp.wve
* ./The Sims Online/TSOClient/uigraphics/other/gmus.wve

## References

Because the videos found in The Sims Online are not actually used in game, and they hold no valuable information (they are just the EA and Maxis logos), we will not document them here. Please refer to the following links:

* http://wiki.multimedia.cx/index.php?title=Electronic\_Arts\_TQI
* http://ffmpeg.org/doxygen/trunk/files.html
Motive

**Motives**, or **needs**, are the basic physical and mental requirements or desires of Sims and pets in *The Sims*, The Sims Online, *The Sims 2*, *The Sims 3*, *The Sims 4*, and *The Sims Social* games. In *The Sims 2* and *The Sims 3*, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage. In *The Sims Online*, motives are influenced by the type of lot the the player is on or may be disabled by the developer; though, the latter is extremely rare.
The Sims Online/patch 1.1097

# The Sims Online, version 1.1097.1.0

Version Status: In all cities as of Thursday, January 13th, 2005.

This version will require a small download from the version currently in all cities.

**Betaville -- City of Free Will**

There is now a "Free Will" button on the Select A Sim screen that will connect you to Betaville, the city where you can play the Free Will prototype game.

**The Mystic Tree**

The Mystic Tree can now be put into inventory, but if you try to trade it (or set it for sale on a store lot), you will get a message that "this item cannot be traded." The same rules apply to the tree's gift box. This was how it was always supposed to work; an error in how it was implemented had made it possible to trade the tree or its gift box.

# Usage in FreeSO

FreeSO and it's predecessors, TSOR and Project Dollhouse, have all used this version as a base for recreating The Sims Online due to it's easy accessibility from EA. A File Planet mirror of Patch 1.1239 that got archived to Archive.org serves as a backup.
The Sims Online/EA-Land

EA-Land is often treated with disgust by players and developers due to EA's treatment of both groups as Luc Barthelet attempted to bring back The Sims Online one last time during the summer of 2007. It's also been subject to mockery twice by FreeSO, since the maintainer was only apart of EA-Land for less then a week or two. It's often quit hard to find copies of the game's installer and even harder to get access to decent archives of EA-Land's websites since backing up the internet was still a relatively new idea.

Below is the story of EA Land's short existence as told by Katheryne, a Stratics guest.

## Story

EA was on the verge of sending us the 90-day notice about [mid-April 2007], when Luc Barthelet stepped up with ideas and plans for turning TSO around and making it profitable again, thus giving the game a stay of execution. As part of the deal, EA made it clear they wanted to put some distance between TSO and their other Sims line, so TSO was renamed to EA-Land. Meanwhile, Luc, Lee Fancey, and more than a dozen other developers went to work completely overhauling the game, updating its aging, archaic code; building in DX9 support for future conversion to Sims2 graphics; brought in custom content; effectively merged all of the production cities into one huge map; introduced free accounts; and worked on a number of anti-bot processes.

Fast-forward to mid-April, 2008. Despite the huge amount of effort and progress that has been made, along with the upswing of subscribership that resulted, EA in their infinite "wisdom" decided things weren't moving fast enough for their liking (as in, miracles didn't literally happen overnight), they forcibly removed the entire dev staff from the project, resulting in a total communication blackout (before this, we were getting news almost daily, with game updates at least weekly) that lasted for two weeks, ending on April 29th with EA's 90-day notice. EA will completely pull the plug on August 1st, 2008. To add insult to injury, even though EA promised us that the subscription for the remaining time will be free, they continue to bill everyone, canceling the accounts of anyone whose billing fails or who removes their billing information to avoid being billed. Many free accounts were terminated with no option to resubscribe. A number of EAL devs quit EA in disgust, and Luc, now free of EA's bureaucracy, is now working on a new game. Nancy Smith, VP of EA's Sims department, effectively pretended that TSO never existed during a recent press interview.
GDM

The GDM format is the file type used for messages in the inbox from The Sims Online's Play Test version and onwards. The Pre-Alpha, however uses the XML format, to which there is a template in every version which is also an XML file.

Messages can be edited offline, with programs such as notepad++ and a Hex Editor.

The format for messages is different in the GDM format, however, it's same format, but requires a hex editor to edit., unlike the XML. There is a value that determines what type of message it is in both formats.
In the XML it contains: <Message id="41" type="3" read="0">. The GDM contains hex code, which goes like this: 04, which is the type.

There are multiple types of messages.

08 makes the text invisible, which a grey box as the face, and you can add them to the permit/ban list, but doing so causes the game to crash.
This isn't the case when clicking "Where Am I?", 00 has the same effect.
07 seems to be an admin, but with icon, it seems to be unknown at this rate.
06 seems to be the same as 05, but it's icon are 4 house instead of 1.
05 seems to be the same as 06, but with 1 house instead of 4, maybe this could stand for "roommate"?
04 stands for The Sims Online Staff.
03 stands for Maxis Team.
02 stands for EA Games Team.
01 stands for the same as 02, but these two messages may be color coded as "warning" and "final warning".
HDB

**HDB** is a plaintext format that describes the line number, and byte offset, of each instruction in a MakeTrax source file. This format is described as a "DEBUGFILE" in HitLabServiceD.dll in the Play Test version of the game. The HDB files are not used ingame.

Its syntax is as follows:

```
SOURCEFILE ***Name of source file***  {line,offset}
{***line***,***offset***}
...

```

There may be multiple source files defined in the same HDB file.
UIS

**User Interface Script** (**UIS**) is an SGML-like format which sets up UI controls in TSO's game menus.

UIS file contents are enclosed with `<Begin><End>`. Any text which does not appear inside the brackets of a tag is ignored, with the exception that the pound character (#) can be used at the beginning of a line to comment out tags. Tags are not closed like they are in XML/SGML.

All regular tags have a nameless attribute. That is, that attribute is not prepended with `attribute=`. Attributes are case-insensitive both before and after the =.

On this page, attributes are arranged not alphabetically, but in the order in which the game refers to them.

UIS files use a top-down coordinate system. The x,y position of any control defines the offset from the top-left of the picture to the top-left of the control.

## Regular tags

### AddButton

This tag defines the creation of a button control.

### AddListBox

This tag defines the creation of a list box control.

### AddProgressBar

This tag defines the creation of a progress bar control.

### AddText

This tag defines the creation of a text control.

### DefineImage

This tag defines a UIS image resource.

 assetID

### DefineString

This tag defines a UIS string resource.

 stringDir
 stringTable
 stringIndex

## Special tags

### SetControlProperties

SetControlProperties can be used to assign attributes to a control hardcoded into the game, for instance, the "background" control. Its usage is as follows:

```
<SetControlProperties "ControlIdentifier" foo="bar" baz="(12,34)">
```

### SetSharedProperties

SetSharedProperties can be used to automatically assign attributes to tags within an embedded <Begin><End> pair. Its usage is as follows:

```
    <Begin><SetSharedProperties attribute1="foo" attribute2="bar">
        <ExampleTag "Control1" id=100>
        <ExampleTag "Control2" id=101>
    <End>
```

SetSharedProperties can also be used in the topmost <Begin><End> pair, thereby affecting all statements through to the end of the file.

## Standard attributes

Standard attributes are optional attributes which can be used for any control.

 cursorColor
 frameColor
 useBackgroundImage
 enabled
 tooltip
HOT

## HSM

**HOT** (short for **HIT Options Table**) is an ini format that defines event constants, hitlists, patches, tracks, and track-event pairs. In The Sims Online, HOT was replaced by various smaller formats (HLS, DBPF, EVT, TRK, and the HIT export table), and as a result the HOT files are not used ingame in The Sims Online; however, they are still required in The Sims 1.

In The Sims Online, its sections are:

* **EventMappingEquate** - This section defines constants using the following syntax:

Constant=Value
* **Options** - This section defines a Version (always 1) and a LoadPriority (perhaps 1 for highest, >1 for lower?)
* **TrackData** - This section assigns a sound ID (or a patch ID in The Sims 1) or hitlist ID to a number of subroutines (exported or not) in the corresponding HIT file using the following syntax:

SoundID=SubroutineAddress
Note that the TrackData field is not needed in TSO because the TRK format has a Sound ID field and tracks are assigned subroutines by the HIT export table. However, TrackData appears in TSO's HOT files regardless.

In The Sims 1, HOT additionally contains the following sections:

* **GlobalHitList** (replaced by HLS in TSO) - This section defines hitlists using the same string format as used in the TSO HLS string format
* **Patch** (not needed in TSO as sounds are given File IDs; in a way, replaced by DBPF) - This section defines patches using the following syntax:

PatchID=0,PatchName,SoundLocation,Looped,Piano,0,0,0
* **EventMapping** (replaced by EVT in TSO) - This section defines track/event pairs using the following syntax:

TrackEventName=Event,TrackID,0,0,0,0
* **Track** (replaced by TRK in TSO) - This section defines tracks using the following syntax, where the *Subroutine* and *TrackData* fields are HSM constants:

TrackID=0,Subroutine,Volume,Arguments,DuckingPriority,ControlGroup,SoundPressureLevel,@HitlistID,PatchID
OTF

*Not to be confused with OFT.*
**Object Tuning File** (**OTF**) is an XML format which defines tuning constants.

OTF file contents are enclosed with `<OTF></OTF>`.

The body consists of tuning enumerations that follow this syntax:

```
 <T i="ID" n="Tuning description">
 <K i="0" l="Constant #0 description" v="Value"></K>
 <K i="1" l="Constant #1 description" v="Value"></K>
 ...
 </T>

```
Flagship Server

A **Flagship Server** is an acting official server. These servers have population greater then or equal their alternative counterparts. Flagships are not endorsed by or affiliated with Electronic Arts. These type of servers did not generally take kindly to alternative or private servers before FreeSO.

Since Flagships are not hosted, endorsed by or affiliated with Electronic Arts, they are technically an alternative server themselves. The community is left to decide what server is or isn't a Flagship. Generally speaking, Flagships reversed to and hosted by the upstream maintainer of the client and server.
The Sims Online/Patch

*Maxis* numbered *The Sims Online* patches with four integers. The first represents the games' chronological release, the second was the patch version, and the last two were major or minor builds.

Before EA-Land, patches in The Sims Online depended on the city. All production cities were on got the same version, Test Center was normally ahead by one patch, while Betaville used a different chronological version. EA-Land carried over Betaville's chronological version but dropped Free Will.

Test Center and all production cities were based on 1.x while Betaville used 2.x. Due to the different chronological releases between the two cities, Betaville was always exempted from updates that came from Test Center. A third server was introduced under EA-Land as TC3-Test. Interestingly, TC3-Test was ahead by yet another one chronological version but shared updates as Test Center 3.
Event Manager

An **Event Manager** (formally known as a **Host**) is someone who regularly starts events in FreeSO or alternative servers and announces them to the community either in-game or out. They were known as Hosts during Indev, since they hosted a lot server which served as a bases for events. The role itself doesn't exist in-game and may be given in forums or a chat room.

## Becoming an Event Manager

Event Managers are not limited to admins. Anyone who owns a lot that's capable of hosting an event or may wish to start one in a lot capable of events may be assigned the role.

### As a Host

*Main article: Host*
Hosts required more technical knowledge. They needed to have already forwarded the right port and have some knowledge of maintaining their server. Hosts was a role given primarly to people on the FreeSO Discord to post in the Play Test channel. If a person wanted to setup a server but didn't know how to, someone would normally be there to help. The Hosts role was abandoned after the change in ownership.
Terminology

SimsTek uses it's own and adapted terminology to refer to aspects of The Sims Online, FreeSO, and derivatives.

## Servers

### Official Server

SimsTek does not agree to this notion, nor does enforce it, and sees the original server as the official. All FreeSO(-based) servers are private servers but sees

### Private

A server that differs from the original implantation. Normally, this is a server that emulates the original to be compatible with the official client. These generally modify rates of distribution among players or the stats of players.

The Sims Online is different in that client was reverse engineered and built around a custom server. However, FreeSO choose to distant itself as a private server and deemed themselves an official one instead, despite legal battles with EA over the use of their content in app stores.

### Flagship

SimsTek prefers to use the term "flagship" for servers ran by the same developers who maintain choose to maintain the code, e.g. FreeSO.

### Alternative

Alternative servers are those cater to subset of communities within the overall base. They are based on the vanilla code and may only modify the client for re-branding purposes. This may be to provide better regional support or refuge for outcasts that were banned from flagship. These are not all the reasons but are often the most common.

Changes to the code are minimal and normally involve bugs fixes or closing security holes that haven't yet made it upstream.

## Fork

A fork is a copy of a project's source code that is modified and changed. Open source licenses recognized by the OSI permit this without asking for advanced permission. Other licenses, especially EULA-based ones, generally do not or have strings attached. FreeSO is licensed under the Mozilla Public License, version 2, a open source license, which allows for forking, modification, redistributing and more.

## References

1. ↑ https://en.wikipedia.org/wiki/Private\_server
2. ↑ https://simsvip.com/2017/08/11/update-sims-mobile-freeso-cancelled-due-legalities/
3. ↑ http://discord.gg/xveESFj
City Monuments

**City Monuments** were EA-Land exclusive objects to honor the production cities that came before it, except one. Out of the 12 total monuments, three were made exclusively for EA-Land. The only way to win these monuments was from winning a contest in the EA store.

## Monuments

* Betaville
* Blazing Falls
* Calvin's Creek
* Dan's Grove
* Dragon's Cove
* East Jerome
* Fancey Fields
* Interhogan
* Jolly Pines
* Mount Fugi
* Test Center 3
* EA Land

Fancy Field's monument is notable for augmenting EA-Land's logo.
Lightmap.dat

lightmap.dat is a file used in The Sims 1 and The Sims Online to fill rooms with lighting.

When the player creates a room and has not yet put in any lights, the room score will be practically 0, although the game will still light the room up. Once the first light is added, the game makes the room bright near that light source and very dark everywhere else.

When lightmap.dat is deleted, this effect is taken away, as if no lights have been added to the room (although their sprites will switch to the on state).

## Contents

lightmap.dat consists of ten 8-bit grayscale images in top-down order. These are:

You can see these images here: http://niotso.org/lightmap/
Turbo

**Turbo** is a 2013 American 3D computer-animated comedy sports film produced by DreamWorks Animation and distributed by 20th Century Fox.

## Movie title in...

**Norwegian:** Turbo

**Swedish:** Turbo

**Danish:** Turbo

**Finnish:** Turbo

**Icelandic:** Túrbó

## Norwegian voices

* Turbo - Jan Gunnar Røise
* Chet - Christian Skolmen
* Chillern - Øyvind "Vinni" Sauvik
* Tito - Christoffer Staib
* Speedy - Calle Hellevang-Larsen
* Skyggen - Øyvind Rafto
* Sladdern - Anders Hoff
* Gass - Duc Mai-The
* Kim Li - Scott Maurstad
* Paz - Janne Formoe
* Flammen - Henriette Steenstrup
* Angel - Øyvind B. Lyse
* Bobby - Helge Winther-Larsen
LGT

**stdlight.lgt** is a file used in The Sims 1 and The Sims Online to render lighting on 3D models, or more specifically the characters. When you delete this file from the game, the characters in The Sims 1 will appear as black silhouettes. (The Create-A-Sim screen does not make use of any lighting, however, and will remain unaffected.)

The code that looks this file is located at TSOViewerClientD\_base+0x5869d.

All integers and floats are little-endian. The format is as follows:

* **Version** - A 4-byte unsigned integer specifying the version of this file; should be 0xB0B0B0B0 for "version 1" (according to the Pre-Alpha constants table). This constant "0xB0B0B0B0" is named after Eric "BoBo" Bowman, who implemented the lighting system in The Sims 1.
* **Unknown1 count** - A 4-byte unsigned integer specifying the number of unknown1s that follow
* **Unknown1s** - For each unknown1:
	+ **Unknown1 Version** - A 4-byte unsigned integer specifying the version of this Unknown1; should be either 0xB0B0B0B0 for "version 1" or 0xB0B0B0B1 for "version 2".
	+ **Unknown** - An ordered pair of 3 floats
	+ **Unknown** - An ordered pair of 3 floats
	+ **Unknown** - A 4-byte unsigned integer
	+ **Unknown** - An ordered pair of 3 floats scaled to unit norm
	+ **Unknown** - A float
	+ **Unknown** - A float
	+ **Unknown** - A 4-byte unsigned integer
	+ **Unknown** - A float
	+ If *Unknown1 Version* is equal to 0xB0B0B0B1, then there are 4 additional fields; otherwise, the fields all default to 0.0f:
		- **Unknown** - A float
		- **Unknown** - A float
		- **Unknown** - A float
		- **Unknown** - A float
The Sims Online/patch 1.1239

# The Sims Online, version 1.1239.1.0

Get ready to spread holiday cheer, the holiday update is here! Time to put out those holiday decorations, but dress warmly, because the forecast is for lots of snow!

This version will require a small download from the previous version.

**Holiday Decorations!**

Momi has filled the catalog with lots of cheery holiday items for you, including the holiday tree, santa, bear, and several cousins of Frosty the Snowman. You will find these in the catalog under "Misc".

**The Sims Online Three Year Anniversary!**

Yes, the three year anniversary of TSO is fast approaching... December 17th is just around the corner! A huge thanks to all of you wonderful players out there (and your zany Sims as well) for making it a grand three years.

In celebration, Momi has baked her fingers off to make everyone a birthday cake for the occasion. You will find this yummy cake in your inventory on Dec 17.

**Three Year Anniversary Gift**

To celebrate the warmth and good times we've enjoyed from those players who have been with us for three years, we commissioned a special gift for all of you. This item will be given to players as they hit their three year anniversary with us, in the same way that the Mystic Tree is given to our two year players. Momi is still very hush-hush ab

# Version Notes 1.1239.6.0 in all cities (except Betaville)

Submitted by Anonymous on Thu, 12/14/2006 - 02:24.

* Patch and Update News

The Sims Online, version 1.1239.6.0

**Holiday Decorations!**

Momi has enabled cheery holiday items for you, including the holiday tree, santa, bear, and several cousins of Frosty the Snowman. You will find these in the catalog under "Misc".

# Version 1.1239.6.0 in Test Center only

Submitted by Anonymous on Wed, 12/13/2006 - 03:20.

* Patch and Update News

The Sims Online, version 1.1239.6.0

**Holiday Decorations!**

Momi has enabled cheery holiday items for you, including the holiday tree, santa, bear, and several cousins of Frosty the Snowman. You will find these in the catalog under "Misc".
BND

## Binding

**Bindings** (known as **skins** in The Sims 1) specify a mesh and the bone to which it is applied. They may optionally specify a texture to apply to the mesh.

Bindings follow the following format:

* **Version** - A 4-byte unsigned integer specifying the version number of this binding file; should be equal to 1
* **Bone** - A Pascal string specifying the bone to which the mesh applies

* Body meshes attach to the PELVIS bone
* Head meshes attach to the HEAD bone
* Hand meshes attach to the L\_HAND and R\_HAND bones
* Accessory meshes may attach to any bone

* **Mesh/Data type** - A 4-byte unsigned integer specifying the type of the data to follow; should be 8 for Asset if the mesh is specified and 0 if not

If the mesh is specified:
* **Mesh/Body type** - A 4-byte unsigned integer specifying the type of data that follows; should be 0xA96F6D42 for cAssetKey
* **Mesh/File ID** - A 4-byte unsigned integer specifying the File ID of the mesh
* **Mesh/Type ID** - A 4-byte unsigned integer specifying the type of this asset; should be 9 for Mesh

* **Texture/Data type** - A 4-byte unsigned integer specifying the type of the data to follow; should be 8 for Asset if a texture is specified and 0 if not

If a texture is specified:
* **Texture/Body type** - A 4-byte unsigned integer specifying the type of data that follows; should be 0xA96F6D42 for cAssetKey
* **Texture/File ID** - A 4-byte unsigned integer specifying the File ID of the texture
* **Texture/Type ID** - A 4-byte unsigned integer specifying the type of this asset; should be 20 for JPG
HAG

## Hand Group

**Hand groups** collect together the various hand gesture appearances of the game. There are always exactly 18 appearances referenced in a hand group (3 skin colors × 2 hands × 3 gestures).

Hand groups follow the following format:

* **Version** - A 4-byte unsigned integer specifying the version of this hand group file; should be equal to 1
* **Light skin hand set**
* **Medium skin hand set**
* **Dark skin hand set**

For each hand set:

* **Right hand**
* **Left hand**

For each hand:

* **Idle gesture**
* **Fist gesture**
* **Pointing gesture**

For each gesture:

* **File ID** - A 4-byte unsigned integer specifying the File ID of the appearance associated with this gesture
* **Type ID** - A 4-byte unsigned integer specifying the Type ID of this asset; should be 12 for Appearance
Founder

{{#if:|{{#if:{{#if:{{#if:

 File:Founder-icon.jpg
**Founder** was the status assigned to former Play Test users in The Sims Online. It returns again in FreeSO to indicate Admins or Moderators. A user that is a Founder has a figure holding a flag pole in their hand on their profile.

## The Sims Online

A Founder was no different then their normal counterparts. They did not effect the core game play. However, any Founder present on a lot often sparked curiosity to new users that wanted to know what Play Test. Most would gladly share their experience of what it was like during the Play Test era.

## FreeSO

Unlike it's predecessor, Founders in FreeSO are Admins or Moderators and effect every aspect of the game.
SCxl

The EA **Sound Clip** format (**SCxl**) is a container format for audio, commonly used for WVE video.

Because the videos found in The Sims Online are not actually used in game, and they hold no valuable information (they are just the EA and Maxis logos), we will not document them here. Please refer to the following links:

* http://wiki.multimedia.cx/index.php?title=Electronic\_Arts\_SCxl
* http://ffmpeg.org/doxygen/trunk/adpcm\_8c.html
The Sims Online

The Sims OnlineOnline spin-off of The Sims

**Patch**

***The Sims Online***, or ***TSO***, was a massively multiplayer online game. It was based on *The Sims*, and offered online play with other gamers via PC. It was published by Electronic Arts and released on December 17, 2002 for Windows. After the popularity of the game waned, the name was changed to *EA Land*; the change failed, and *EA Land* was permanently shut down by EA on August 1, 2008. This shutdown is commonly referred to as the "EA Land Sunset". In 2011, a new online based game known as *The Sims Social* was announced as a Facebook application and it is considered by some to be a new version of *The Sims Online*. In 2013, *The Sims Social* was shut down by EA due to lack of popularity.

## Overview

There were twelve cities for a Sim to choose. Players needed to train skills (mechanical, cooking, charisma, body, creativity, and logic) to unlock new interactions and careers. A player increased skills usually by visiting Skill category properties, as skill could be increased at a faster rate when multiple Sims worked on the same skill concurrently. These Skill properties, or "Skill Houses" as they were commonly referred to in the game, usually specialized in only one or two skills, as was often mentioned in the property's name.

## Controversy

There was some controversy in *The Sims Online* concerning some players who were setting up virtual brothels in the game, exchanging cyber sex for Simoleons.

## EA Land

After *The Sims Online* had been somewhat of a failure, EA changed the name from *The Sims Online* to *EA Land*. They also implemented some other changes:

* All cities were merged into one megacity known as EA Land, with the exception of Test Center 3, which remained as a testing ground for new features.
* Existing users could buy land in EA Land.
* Users could create and upload custom content, and purchase custom content from other users, subject to approval from EA.

Many previous users from TSO didn't welcome the recent changes, because of the limits placed on free accounts and the requirement of paying $9.95 monthly to keep your account for over a year.

Further disappointment and lack of any new content to keep the users staying caused many users to quit. Eventually an official message was posted, ending EA Land permanently on August 1, 2008.

## References

1. ↑ http://www.techcrunch.com/2008/04/29/ea-land-the-sims-online-joins-the-deadpool
TSOEmu

**TSOEmu** was a project led by Jonathan Gorard (CodeMonkeyJonathan) attempting to add online multiplayer support to The Sims 1 as a game modification.

Initially, TSOEmu was announced on March 13, 2011 on the TSO Restoration website as an attempt to reverse-engineer The Sims Online and create a server emulator. Over the course of the summer, he eventually decided to switch to reverse-engineering The Sims 1 instead.

In September 2011, Jonathan created a design mock-up for the first modification he wanted to make to The Sims 1: the modification would attach a terminal underneath the game window and allow the user to type commands to control characters loaded in the lot. If this modification could be completed, then the next logical step would be to allow commands to be received from remote computers over the internet, and then allow the game client itself to send these commands to other clients in response to the player's actions. Unfortunately, Jonathan did not complete this modification, and he decided to end the project around the time the TSO Restoration website shut down.

Jonathan was also a contributor for the TSO Restoration project.

Jonathan's design mock-up was a simple 1fps video created frame-by-frame in Photoshop by combining a screen-recorded video of his gameplay of The Sims 1 with the user interface of The Sims Online and a user interface he created in Visual Studio. Jonathan first shared the video with Ghost on TSO Restoration. Ghost was the first person to share the video publicly, posting it on the TSO Restoration website. Ghost claimed that TSOEmu was a hoax, by claiming that it was a progress video rather than a mock-up video, and then closed TSO Restoration within 2 weeks and disappeared with the project's donation money. (See: TSO Restoration.)

His design mock-up video can be watched here: https://www.youtube.com/watch?v=R3Xr1AF6HPw
KMobile

**Size** | 1x1

**kMobile** is a Technolgy Company in My Simulation, Founded in 2016 by Len K.

## History

### Motosimu

It is believed it started off with a Phone which was Presented to Tomas and the idea was approved, But there was some major errors with the model which were fixed 1 day after. The First ad for the phone was created on 11/5/2016.

Later the phone was called the Motosimu, It is a Phone but due to the limitations of MySimulation/FreeSO It became a docked music player but Len did not mind as his next project was kBook BeatTree which has not been revealed at all. Len K. Has now confirmed this may happen soon or not. He Believes that the Model is not pitch perfect yet but may be expected to be done on 11/6/2016.
FreeSO/Alpha/Permissions Update

The **Permissions Update** was an Alpha update that brings the highly requested full or partial property management features, most notably permissions. Along with permissions come temporary announcement commands, first previewed in the FrEA-Land Event, as part of the pre-MMO Server network infrastructure.
Dindrane

The **Dindrane** series (ディンドランシリーズ, *Dindoran Shiriizu*) is the name denoted to a prototype series of mass produced Carillons meant to be used by Quasi-Braves.

## Background

The **Dindrane** series was the upgraded sister series of the Percival mass-production type Carillons. The Dindrance series was originally created using the flaws with the Percival series as a basis for it. After the kinks were worked out and test runned, they were then mass produced for Quasi Braves.

In terms of power, Dindranes were significantly weaker than most of the unique Carillons like 'Seniorious,' however were a lot more stable than the Percivals. But, their power were dependent on the Quasi Brave's abilities and were created to take the enemy's power and use it against them.

## Special Abilities

Dindranes were not created with a special ability.

## Trivia

* The name ***'Dindrane'*** is a reference to Sir Percival's sister from the Arthurian Legends. She helps Galahad, Percival and Bors on their journey to the location to the Holy Grail, but dies mid-way after offering her blood to save a woman's life.
SimPrograms

**Simprograms** was founded in mid-August, 2000 by Hudson as a project to manage programs and modifications (or simply, Mods) for *The Sims* series. Originally, the site was created as an extension to *The Sims Resource* before being moved to its own domain and website later on. On December 5, 2012 SimPrograms was re-branded and begun operating under the name of BeyondSims. Spon1Player, the new owner of the website, said this was due to the site no longer focusing on offering programs.

## NewSO

Before the re-brand to BeyondSims, Tomas CaseyWilcox contacted Hudson if he could use his custom content for his own server. Hudson granted Tomas this permission. The custom content was later pulled from SimPrograms following the re-brand to BeyondSims.
Project Dollhouse

Project DollhouseSecond attempt at recreating The Sims Online

* The Sims Online
* .NET framework 4 or above
* OpenAL 1.1

**Project Dollhouse** was an open source re-implementation of the The Sims Online, based on XNA 3. The project had a working SimAntics VM, lot renderer, HIT sound system and UI Engine. The simulator featured basic online capabilities. It was later ported to XNA 4 then MonoGame.

Project Dollhouse had releases in the form of milestones that derived from the project's former Github repository. However, creative differences caused frequent delays and little development news.

Project Dollhouse was succeeded by FreeSO in 2015.

## History

Project Dollhouse was started under the name TSOR-forked on September 18, 2011. It was renamed to Project Dollhouse some time between November and December of 2011.

On June 18, 2012, the repository was changed from SVN to Git and was moved to Github.

On June 28th, 2015, 23:00 BST the first public Play-Test was hosted to show off the new online functions added to the client just a day prior.

Some time in August, 2015, the project was abandoned and succeeded by FreeSO.
TSO Restoration

TSO RestorationTSO RestorationFirst attempt at recreating The Sims Online

Windows
* .NET framework 3.5

**TSO Restoration** is considered to be the first large-scale project assembled to restore The Sims Online. It is predominantly known for connecting a thousand people together in the TSO community years after the game ended.

## Cancellation

See also: Fair Use Paradox
The coordinator of the project, Ghost, shut down the project months after reportedly receiving a takedown notice by EA in June, as losing the court case would create profound implications for other projects aiming to create a private server for commercial video games; and while winning would allow TSOR to continue operation, because very little code was produced during the term the project was active, he did not want to open the possibility of losing when it appeared TSOR might never become playable.

The programmers of TSOR, Fatbag (then X-Fi6) and Afr0, continued their work anyway by branching the code into Niotso and Project Dollhouse, respectively. They now work independently. The former would later focus on TSO-SE, and the latter would change ownership and become FreeSO.

## Controversy

While the project was active, news updates were posted only to the forums, which were administered solely by Ghost and made viewable only to freely registered members. Ghost informed the public that only those that paid $50 with PayPal would be eligible to test the game, though partial installments were accepted. Over six months, $2400 had been raised by roughly 100 people into Ghost's account, which roused suspicion in former developers that had been terminated and banned from the project for forbidden communication with other banned forum members; at no point did the project have any visible progress beyond basic OpenGL and XNA lesson demos and format readers, whatsoever. In less than a year past its inception, with no progress, Ghost closed the website and ceased the hosting contracts, leaving a goodbye message for a few weeks. None of the donated money was returned, and the takedown notice was never posted. Thus, many believe the takedown notice was faked.

In addition, passwords may have been recorded on the website in plaintext, compromising 4,000 registered accounts that may be subject to password reuse.
Seasons

In The Sims Online, **Seasons** occurred in real time around the Christmas holidays. The only other season besides Spring was Winter. Winter came in a form of a scheduled patch. The Sims: Free Play and The Sims Online are the only known games of The Sims franchise to have real time patch-based seasons.

## The Sims Online

 File:Alphavilleherald-winter.jpg
Seasonal Updates occurred sometime in early December. Snow men from The Sims: Vacation were enabled with in these patches. The map and lots would be covered in their respective snow textures. Lots in snow covered areas were technically not effected by this patch. When in city view, the map would have snow particles falling in a similar pattern to real life snow.

### 2016 Update

In FreeSO, the only known seasonal update came with Build #373 that changed the ground texture to snow. There was no Holiday themed update in 2015 since grass rendering wasn't possible yet.
Alphaville

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AlphavilleAlphavilleCity

*If you consider yourself to be the industrious type, the good life begins in Alphaville! Come make beautiful Alphaville your home, where you can warm your feet on our sandy beaches, or cool off in our snow-capped mountains. The beautiful blue oceans beckon you to enter our world of seasonal splendor. Whether you are searching for an alpine retreat, or a coastline bungalow, there's something for everyone in Alphaville!*

Opening on August 25, 2002, **Alphaville** was the first production city that would later become the most popular and densest in The Sims Online next to Blazing Falls, a city that would open two months later.

## The Sims Online

Alphaville was known for creating the Alphaville Herald and having a roleplay government, the former still exists today but covers all virtual worlds now.
Test Center

Test CenterCity

*Welcome to the Test Center, where you can choose to live life in the fast lane with total unpredictability! This is where the newest technologies are tried and tested, blazing trails for the world of The Sims Online!*

**Test Center** was a special city used for beta testing upcoming features in The Sims Online and EA-Land. A variant of the map, known as Sunrise Crater, is used as the production city in FreeSO.

## Citizens

* Matt, from TSO Mania, is the only well known of citizen from Test Center to be apart of the recreation project.

## Usage

### The Sims Online

In The Sims Online, Test Center was designed for users to test features that would eventually make it onto the production cities. A user coming from or to the city would have their game to properly enter. It was constantly on the bleeding edge and known for it's frequent wipes.

### EA-Land

Test Center 3 introduced in June 28, 2007, in order to test EA-Land. Unlike The Sims Online, Test Center 3 was a server that was choosen from the updater. It was available only to subscribers. After EA-Land, the two shared roughly identical releases.

### FreeSO

    Test Center was the city choosen in a three part vote. It won in a landslide vote ageist Blazing Falls on October 31st, 2016. Despite winning, the original map was never used and replaced with modified version known as Sunrise Crater.
Betaville

{{#if:|{{#if:{{#if:{{#if:

BetavilleBetavilleCity

*Expect the unexpected in Betaville, the city of innovation and surprises. Our citizens have minds of their own, and they are not afraid to show it! Whether at work or at play, you will always find someone to join you in this densely populated metropolis. No one is ever wanting for company in Betaville!*

**Betaville** was a special city in The Sims Online. It was known for being the only city to make use of Free Will. Players in Betavile could own up four Sims at once and play anyone of them once in game. The first Sim created was known as the "Master" Sim. This was used for maintaining varies types of transactions, such as accepting Roommates. Similar to it's offline counterparts, a selected Sim would have a plumbob on top of their head that was seen only by the player.

## The Sims Online

 File:Freewill sas big.jpg
After patching The Sims Online for Betaville, you could create up to four different Sims which will be members of the same family. The first sim you create becomes the "Master" Sim. Each sim the player created had a personality, this personality is determined by the traits you choose. Nice, Active, Playful, Outgoing, and Neat.

Once the player created all four of sims, they could enter the city. Moving around in the city is exactly the same as before, except now you have your family of Sims going with you wherever you go. To switch between the active Sim, press the Tab key. The key to switch floors was changed to Ctrl-Tab. If the player wanted to invite a sim to be a roommate, or become a roommate at a lot, the only Sim that can be invited is the master Sim.

## Project Dollhouse

Afr0 had plans to bring back Free Will and Betaville with it. The Free Will button was incorporated into the client in advance during Indev. When Project Dollhouse changed ownership and became FreeSO, Free Will was dropped entirely but the Free Will option still remains in SAS. The button can still be as seen in some Pre-Infdev screenshots.
Sim

A **Sim** is a virtually simulated person. Sims are the primary focus of *The Sims* series, and are considered the main life state in nearly every game in the series.

## The evolution of Sims

Sims were first mentioned in the first edition of *SimCity*, but aside from little dots in the sports stadium, they were never seen. Their first known appearance was in *SimAnt* (1991); there was only one owner in the yard and the ant colony he lived upon. Players can also see a stray or wandering cat outside the yard that the dog frequently scares away.

Further interaction was given to the Sims in *SimTown* (1994), and was the base of many concepts that later went into The Sims. Among these was a very basic mood meter which only contained "sad" and "happy" and had relatively few factors that go into it. Players could choose certain Sims' favorite things (somewhat like Aspiration in *The Sims 2*), and could peer into all houses (only one floor could be revealed, however).

After that, no game quite got as close to *The Sims* as the game itself. However, *Streets of SimCity* (1997) introduced Simlish for the first time in the radio music. The first game with spoken Simlish was *SimCopter* (1996).

## Simology

Sims are a bipedal, humanoid species, found in SimNation. Most Sims are omnivores, however vampiric Sims exhibit hematophagy, and some Sims, who get sick from eating meat, exhibit vegetarianism. Sims have four limbs: two arms and two legs. It is unclear how intelligent Sims are; although they have the ability to use tools and create works of art and technology, they lack direction and often require a guiding hand, that of the player, to manage some of the simplest of tasks. Sims tend to be social creatures, and can hallucinate if left alone for too long.

### The Sims

 File:Bahaha.jpg
The characteristics of Sims in *The Sims*, *The Sims* for consoles, *The Sims Bustin' Out* for consoles and *The Sims Bustin' Out* handhelds.

* A Sim's Needs affect their Mood.
* A Sim's Personality determines what activities they prefer and how they interact with other Sims. It is affected by their Zodiac signs.
* Interests are what Sims like to talk about.
* Age affects the interactions a Sim can perform
* Relationships with other Sims
* Employment and Education
* Skills determine how well Sims perform certain tasks

### The Sims Online

The characteristics of Sims within The Sims Online and FreeSO.

* A Sim's Needs affect their Mood.
* Lack Free Will but alert the player if their Needs are low
* Relationships with other Sims determines the actions they can use
* Employment
* Skills determine how well Sims perform certain tasks

## References

1. ↑ However, whether or not Sims are considered a species has never been stated.
NewSO

* The Sims Online
* .NET Core (experimental, servers only)

Windows
* .NET framework 4.7.2 or above
* OpenAL 1.1
* DirectX 11 runtime

Linux & macOS
* Mono 5.10 or above

**NewSO** was a fork of FreeSO. The project started with tinkering of legacy client but evolved into modifying the beta client and server in order to support alternative servers beginning with 0.2 and patch varies portions of the code. It was abandoned due to complexity of the code and lack of documentation.