recursal/Fanatic-Fandom huggingface dataset:
Khoisan, The Empyrean Fortress

In the beginning, Khoisan had been a part of Onnen. The city thrived, its citizens enjoying advances that the rest of Revaliir could only dream of, unfortunately, these modern advances had made the people of Khoisan arrogant – looking down their nose at their neighboring cities, sniffing at those who came to live and work within their walls… until those who had joined their city reached the limit of their patience. Those born in Khoisan had heard the whispers of dissent, had been paranoid enough about their achievements to prepare, to a point at least. In secret, unbeknownst to the world around them, the Khoisans dug deep beneath their city and constructed a great airship. When the riots began, they were ready, the airship lifted into the sky, the traitors were pushed from the edges of the city, though they had done their damage, burning parts of the city and killing hundreds of the Khoisan born citizens. Khoisan vanished into the clouds, lost to Onnen and to history as their continent was.

High above the rest of the world, Khoisan continued to advance itself. Unique vessels were created, powered not by an individual power source, but by the airship city itself, while practical within the city walls it does limit them to function only in Khoisan itself, with other variants able to fly only short ranges from the city proper. The only ships able to fly farther from the city are built for defense and are therefore equipped with individual power sources to keep them functioning. Since the rebellion the Khoisans have become all the more paranoid, a seemingly impossible task, however, it has resulted in their citizens finding ways to keep themselves safe lest Revaliir come to their borders. The city is protected by a large shield that forms from the spire in the center of the city, when needed it drains all non-essential power to enforce the shield, drawing on the magics in their city to utilize the elements.

Now that Revaliir has rediscovered the city they have begun to allow outsiders back into their walls, albeit under their ever-watchful eye. To obtain full citizenship is rare and typically not allowed; most outsiders cannot own property, pilot the small crafts in the city and are not allowed any say in the regional politics or governance of the city itself. Those rare few that have ever been allowed this honor have to prove their dedication to Khoisan and its betterment, through the defense of the city and its people or the invention of further advancements, however, an honorary citizenship is at the discretion of the council.
Reis

For those uninformed, our reis plants may just appear to be a form of rice grown by our slaves. But it has been intertwined with magic to ensure its survival in the cold. Thankfully, the magic has survived through many generations of breeding, and my people have been able to coax it from the ground to aid our revival. Our slaves work the fields, planting, tending and harvesting the crop. It is used in many things within our fair city, including the brewing of reisgwin, a drink compared to wine by outsiders. We also trade it with the Rafandi for the exotic plants they find, which we turn into dyes and other useful things.

Nerys Lowrii - Hiafae chronicler
Prophecy of the Blue Sun

While his first name has been lost to history, the name of the man who made the prophecy, save his people, is remembered as Masumi. Before he received his visions, he was not important, one of many children from a poor family. However, his words have been preserved perfectly.

The storms are coming, and their hunger is endless. The storms will devour the sky and the earth. And finally, they will devour the people.

But a safe place can be found. It must be sought by the people. We must go north.

Under the blue sun, we will be safe,

Under the blue sun, we will be home.

-Chokichi Dai, Second Generation Scholar from Nisshoki
The Sun and His Daughters

The Sun has seven daughters that float in the sky around him. He was also married to the Celestial Reverie, who became the World Revaliir.

1. Canelux- The larger moon in the sky. Created the Stairway to the Skies.
2. Parvpora- The smaller moon in the sky. Mother of the First World Tree Onnen.
3. Corrina- The Northern Star. She lights the way for travelers all over.
4. Meira- A tiny fey like girl who roams the skies making sure the light of smaller stars reaches the world.
5. Glissa- A protective wolf who forms a belt of around the world sometimes making meteors fall to the ground. Mother of the Horae, or seasons of Revaliir.
6. Eytelia- She forms a constellation far away from her family but offers courage to those who find her.
7. Karith - A proud dragon that rides the auroras in the skies.
Malagasi Islands

The inhabitants of Onnen refer to Malagasi as the Gemstone Islands due to the high concentration of minerals and metals present in the earth. Even rare minerals such as star sapphire are considered common and hard-to-obtain metals like platinum are found in sizable deposits. The Malagasi islands are solely inhabited by the Jauhari tribe, a race of humanoid beings composed of minerals with veins of color running through their bodies like the gemstone springs of the islands they inhabit.

### Additional Lore

* Flora and Fauna of Malagasi
* Children of the Earth and the Star Seeds
* Jauhari Tribe
Rosenite History

The story of the Rosenite race started not to long ago in some long-lived race's minds. It started at first by a whisper in the wind. Some witches in the Laeto Rainforest were holding a gathering over the body of a fallen member. She was beloved by all and thought to be Mother Gaia among them. Her hair had gone snow white from the illness that had wrecked her body. They were going to attempt an irregular resurrection. Vampires from a settlement not to far came once news had been spread. They were first met with hostility.

However, the event was offered a gift. Never again would they lose what was most beloved. Vampire blood was offered up in exchange for a simple price. Destroy their enemy and for always would the girl live on. The witches were lead on to believe that immortality could be gained by anyone, but what fools they were.

Plant essence were combined with the blood. The majority of the resurrection components were plant life. The two clans waited as they spread the last ingredient, a beautiful rose's petals. The magic shot up into the sky and what seemed like a simple ritual made something go wrong. The witches could barely contain their poorly thought out spell. The vampires aided their essence to contain it. What came out of it would simply be something of a miracle.

The girl laid there with her body shivering. The plants had absorbed into her skin as part of the sacrifice. She was not the same person that they had said good bye to. She had no memories and constantly she was learning. As for the price she did as asked but something occurred. She found she was lonely and with the only knowledge she had did she create the first few of her race. The woman's name was Willow Rose. Matron of the Rose Clan and Rosenite race.

After tensions with not only the witch clan but the vampire race as well Willow ended both of them to protect her children. She took them deep into the Herana Desert away from the rest of civilization. What they found was a large oasis with a small elf clan. Willow was also pregnant with the first born Rosenites to the race. From there it spread like an infection wherever it could until finally, they decided to just stay put in the oasis.

A large empire came from nothing and eventually they would place themselves on the map. They forged alliances and were taught the meaning of trust. The original king of Adeluna had sent men in overnight. Raped and burned the Rosenites began to fight back. When the future Queen of Adeluna came to them for aid they answered. Never again would they be treated like tools or like they were disposable.

It should be noted that for whatever reason only those that completely accept the essence of a Rosenite can be turned into one. It spread because their people wanted it to and isn't considered a disease like how some view vampires though there will always be people who argue.

Most who become Rosenites are those that are suffering. They are offered a new life and strength where before they had none.
Roger Walker Shanty

There once was a lad named Roger Walker Quite the charmer, and quite the talker, Fair lady Linda did catch his eye, So he took her back to the inn to pork her

Walker, talker, poooork her!

Sweet Linda’s father was of noble ranking, And bought the guards with his gold from banking, And Roger was this way forced to flee, To escape a good ol’ fashioned shanking

Ranking, banking, shaaaanking!

Roger did eastward point his travel, Working a ship ‘twas shipping gravel, And Katya was named the bird he saw, In the mages’ city where minds unravel

Travel, gravel, raaaavel!

With sweet lil’ Katya, our Roger did flirt, Only to get beneath her robes’ skirt, And when he left, katya did get wroth And with magick she tried to make him so hurt

Flirt, and skirt, and sooooo hurt! F leeing south ol’ Roger lusted, For a lady who an army mustered, Warrior-maiden Missho was she, But his silver tongue did leave her flustered

Lusted, mustered, fluuuustered!

Roger had mighty Missho bedded, To extacy they both were headed, But when her brother caught them sweet, He threatened to have Roger shredded

Bedded, headed, Shreeeeded!

So good ol’ Roger ran away once moooore, To the refuge of Vilapmolan’s shoooore, And there for the first time he found love, For a young, sweet, Vilapmolan whoooore,

More, and shore, and whoooooore!

And Roger did then try to play his game, But in pirate lands he was a man of fame, So the working girl didn’t trust a word And did not even give our man her name

Game, and fame, and naaaame!

And for the nameless girl Roger did so pine, As he’d never met a girl so fine, And then to him the girl was lost, To a most heinous and brutal crime

Pine, so fine, the criiiiime

Roger Walker was ne'er seen again, Some say he ne'er survived the pain, But a part of Roger lingers on, In three bastards he never knew he gained!
Egjora Religion

From the personal writings of Simone Wolff:

I came across something quite interesting in some old documents of my father's, and they certainly bear more research! I have been looking into the hofs of those deities that have joined the sky and earth, and what happened to their buildings in the Hofaesir. That area sits near the Glen of Eternal Blooms, and I found reference to something else of interest. My father mentioned an ancient rite carried out by a priest from each hof, and I found it quite curious. It seems that one a year, each hof sends a priest into the Glen, where they all scoop a cup of water into a special vial, blessed by their hands. Then they all go into a garden placed central to the hofaesir, and water all the plants there, but specifically the tree in the middle of the garden.

Now, here is the very interesting part. The tree in the center of the garden is said to be grown from a seed of the World Tree. Whether or not that is true… I have no idea. But I do know that no matter how many of the hofs remain at a time, they still carry our their ritual every summer solstice. Something else that the plants are all watered by, the blood of the sacrificed animals within the hofs. Once the gods have had their fill, the scraps of bone and meat are taken to the garden and used to feed the plants. Nothing wasted, and everything is disposed of in a neat and orderly manner. Just like the rest of Egjora.
Sciverse

**Sciverse** is the home of Strea. A gargantuan spaceship containing an entire multiverse inside, it is the ultimate creation of the Orochian species, of which Strea is a member. Containing its own rules, laws, history, individual universes, and powers, Sciverse is in its entirety a separate multiverse completely unrelated to Nullverse in any way. The ship traverses the Omniverse in order to study the various multiverses it comes across. Approximately eighteen years after the events of *The Final Crusade*, the ship stopped next to Nullverse, with Strea chosen as the one to make first contact.

### Notable Differences to Nullverse

Little is known about Sciverse, with the only known information coming from Strea herself. However, one major difference between Sciverse and Nullverse are their respective "powers". While Nullverse contains Magic and Null Forces, Sciverse contains what they call "Psychrome", an esoteric power that grants users one or multiple of various psychic abilities. As this power is not Magic nor a Null Force, it is extremely dangerous to the inhabitants of Nullverse, who have no way to defend against it.
Grisal

Grisial is a type of energy source found only in the oldest reaches of Revaliir. They look like lumps of blue, glowing crystal, and are highly poisonous to anyone who touches them without proper safety measures. However, when hooked up to a magical matrix that can sustain them, these crystals have been known to provide virtually limitless power.

Grisial were first discovered in Railoch, where the excavation crew all died in days of first contact. They are rumored to be the power source that was originally used in a prototype for Karith, but that city exploded after a few short days in the air. Thus far, no one has succeeded in replicating the process used by ancients to construct the many Grisial Portals that dot the landscape. They and their use are one of Revaliir's great mysteries.
Item Keywords FAQ

# Tag Explanations

The companion can cast spells valued at 700 silver or less so long as they are not summoning spells other than conjure food or summon item. The spell must be bought before it can be used, and characters share their spells with their pets.

Some pets come with spells included - like the Basilisk with paralyze. You don't need to buy the spell in that case.

***This tag on pets does not allow them to cast polymorph.***

**-can morph**

You will only see this tag on pets, and it denotes those pets with the ability to shapeshift. Certain pets have restrictions, such as the wraith only being able to morph into people or creatures that have died. These restrictions will be listed in item descriptions.

**-can fly**

You will only see this tag on pets, and it denotes those pets with the ability to fly. Certain pets have restrictions such as only being able to carry 1 or 2 people. Any restrictions will be listed in item descriptions.

**-mountable** You will only see this tag on pets, and it denotes those pets with the ability to be ridden. Certain pets have restrictions on how many can ride them. The restrictions will be in item descriptions so pay attention!

#### Weapon Keywords

**-slashing**

You will only see this tag on weapons, and it denotes those weapons deal damage through cutting using a sharpened edge and can cause bleeding.

**-piercing**

You will only see this tag on weapons, and it denotes those weapons deal damage through puncturing from projectiles or stabbing from sharp points. Piercing attacks can pass through weak points in armor if the attack is precise enough and has enough force behind it.

**-blunt**

You will only see this tag on weapons, and it denotes these weapons deal damage upon impact through smashing. Concussions and broken bones are examples of injuries inflicted from blunt damage.

**-martial**

You will see this tag on weapons, and it denotes those weapons require a certain level of training in order to effectively use them in combat.

**-ranged**

You will see this tag on weapons, and it denotes those weapons deal damage from a distance through firing projectiles. Bows, crossbows, and slings all fall under this category.

**-melee**

You will see this tag on weapons, and it denotes those weapons deal damage at close range. Weapons that make direct contact in combat fall under this category.

**-exotic**

You will only see this tag on weapons, and it denotes those weapons have additional abilities imbued through enchantments. These enchantments are different from those obtainable through the alchemy shop items and cannot be removed.
Shadow Cloth

While useful in many ways when it comes to the darker side of alchemy, shadow cloth is rather difficult to obtain. The cloth, so thin that it is almost gauze-like, is tainted with dark, spectral energy. The shadow cloth can only be found in the wrappings of banshees and other, more dangerous and powerful wraiths.

In order for the fabric to retain its magical and alchemical properties, it must be taken from the subject, such as a banshee or a wraith, while that subject is still “alive,” in a manner of speaking. This makes the gathering of this material rather dangerous, as it is highly unlikely that the subject the material is being taken from is going to willingly submit to such. There are few (living) people who can successfully complete an extraction. This makes it a rather rare material to come by, and a much sought after one, as it is useful in many alchemical concoctions.

One story that acts as a testament to the difficulty in obtaining shadow cloth tells the tale of a man who had both arms, both legs, one ear, and all of his eyelashes torn off by the banshee from which he was attempting extraction - but I shan’t go into detail.

Recent alchemical advancements have made it possible to craft shadow cloth using a few easier to come by ingredients such as burr berries, mandrake, and particular types of coral.

The following items are known to require shadow cloth in their creation:

### Alchemic Ingredients/Synth Items:

In conclusion, shadow cloth is a dangerous, yet necessary component to many alchemical recipes, perhaps so necessary that it is worth the many violent and rather interesting deaths that accompany its collection.

*-From **“Practical Alchemy”** by Vrantil Moras, Royal Alchemist to Queen Qendresa of Adeluna*
City of Abed

A large beautiful city sitting on the edge of the sacred lands. People dance in the streets! There is much to learn and much to celebrate. However, look out for what lurks in the deep dark. Located here is the famous Padmaja Bathhouse that all high-ranking officials use and the legendary Tower of Edhit where priests and priestesses of the past go after their god has fallen.
The Crescent Palace

The oldest building in the city of Adeluna is The Crescent Palace. You’ll see it when you enter the city as it stands higher than any other building and for good reason. This was an original conclave for the deities around five thousand years ago but it somehow remains in peak condition. I suspect that the ancient building techniques are the reason why it is sturdy against the winds, the rains, and the ever-destructive element of time. Many jealous foreign nobles have tried to replicate the magnificent palace but none have succeeded. For even to Adelunians, the building methods have been lost in the ashes of history. However! Historians like myself will continue to research the structure until we unlock its secrets.

The reason it continues to puzzle the world is because of its complex materials. The floors are made of pure cyan-colored fluorite that never chips nor breaks under intense pressure. When visitors look into the floor, it almost seems like the colors of the sea are trapped within the crystal. The walls are equally exquisite and made up of blue goldstone. The core color of the goldstone is a dark blue but there are specs of white dotted across it like how the stars are dotted across the midnight sky. These walls have never fallen, even in Adeluna’s darkest of times.

This ancient castle has protected and housed royal families for generations. From the first king to our current glorious ruler Queen Qendresa I. It’s fascinating to think that all of Adeluna’s royalty grew up in the castle. Every bit of Adeluna’s history is tied deeply to the Crescent Palace. There are even some rumors that the kings and queens of the past continue to guide the rulers of today. That is, of course, just a little tale. Still, one might wonder if spirits of the past continue to linger in its halls. Currently, Queen Qendresa lives in the palace where she rules over the Adelunian Empire.

-Cecilia Marcellus, Royal Historian of Adeluna
Harena Desert

The Harena Wastelands are expansive, but its primary feature is the Harena Desert. The desert itself is a marvel. While the rest of the climate around it is cold it is scorching hot. This is because the lands here were cursed with eternal scorching heat even during the night hours. The grass turned to sands over the centuries and the desert grew from there. Only desert life is able to survive and its even unclear how those plants are able to grow.

While there is nothing stopping adventurers from entering the desert on the coast or from the mountain, on the other side there are large waves of Harena sandstone. The waves themselves appear as if it someone took a butter knife and went over the hills spreading the sandstone. The waves are all U-shaped patterns that intersect, making some of the U-shapes larger than others. If one did not know their way through, one could get lost for a few days before finally reaching the quartz sand of the Harena.

Once past the waves, the beige-colored sand spreads for miles. The heat from the sun pours down onto the sand and all who enter the desert. Even though this place appears to be a hell hole, there is life all around. In random clusters throughout the desert there are Scaly-Stemmed Sand Plants. Their purple flowers appear extraordinarily alive when everything around them is dead.

One must be wary of hunger should one travel too long in the Harena. The only type of food that one can find growing in the wild is called the Datura. The spiky little fruit grows on a large beautiful white flower. It seems very harmless but just taking a bite of it can kill.

Near all plants in the desert there are clusters of brown stems with yellow flowers protruding out their tops. Without the yellow petals the plants look like a broom. They are a parasite and one should be careful not to get too close during the night. They will latch onto whatever they can find for nutrients. This could even mean latching onto unsuspecting adventurers.

If the wildlife doesn't kill you, then remain wary of bandits that travel in packs. Many are found scouting the areas before the rest take off upon their steeds, encircle the unfortunate and demand tribute to cross what they consider is their lands. Refusal is often met with death or enslavement for life.

In the middle of the desert there is a small lodge that sits on a shaded oasis. If one is lucky enough to stumble upon this little inn, one may pay to stay the night and survive the horrors of what lurks in the dark. The lodge itself sustains itself through an underground garden and gets fresh water from their oasis and well.

In another part of the desert, where the dunes change with the day, sometimes adventurers can find the hidden temple of a lost civilization. Rumors spread all across Revaliir of the treasure the temple hides within its sandstone walls. However, where there are promises of treasure, there are also promises of trouble lurking about. The temple is dangerous and should be treated with caution if you dare enter.

### Nature of the Desert

* Harena Desert Climate
* Harenian Florae
Chohei

Although not widely practiced anymore, "Chohei" was once a very traditional way for Ataiyan families to acquire wealth and military force. In the oldest days of Ataiyo, when affluence wasn't exactly in good supply, those noblemen who needed more guards but could not pay for them could, instead, have one of their pre-existing guards challenge the champion of a warrior house to a contest of wit and arms. The winner of these contests was determined by knockout, death, resignation or some other, predetermined condition; and the sponsor of the winning team got to collect on whatever terms the "Chohei" had been made under.

The practice was one of mutual agreement, so it was much like a voluntary bet with military force and money on the line. That said, refusing a "Chohei," even today, is traditionally considered dishonorable. Likewise, making unreasonable requests of the opposing team is also dishonorable.

While still kept alive in the codes of some families, "Chohei" has actually fallen out of favor among the majority simply because of the obscene amount of rules that accompanied it later in its lifespan. Nowadays, it's rare to see one such contest, but any "Chohei" is still considered a matter of importance and entertainment when it does occur.

**-Ichirou Hattori, Ataiyan Scholar**
Wolf Bloodline

The Wolf bloodline has the strongest hunters and fighters. Always working in a group, those of the Wolf bloodline range away from the village to hunt down threats and provide for the village. Acting similar to a pack of wolves, they often will bring down large game with ease, as well as hunting down criminals and bringing them to justice. Some use longbows, while others use the long, curved szablas particular to the Hazan people.
Onnen's Waters

On the ecology of Onnen’s waters:

Although most of Onnen’s coastal inhabitants are accustomed to the midnight color of our oceans having grown up with them that way, this hue is actually an unnatural one when viewed from the perspective of an outsider. Beyond what we can see from shore, there is actually a shelf in the Shilluk Ocean where the seabed rises up and divides our homeland’s waters from all those surrounding it. You can think of it as a barrier similar to a wall, except you cannot see this wall jutting out of the waves like the jagged rocks you might imagine. This continental shelf is not like that, but its barrier is very noticeable.

At the border of the Shilluk Shelf, the midnight blue of our oceans clashes in a definitive line with the lighter blue of the outside world’s oceans. In testing these banks, we have discovered that the source of our water’s hue is, in fact, a species of algae that only inhabitants the waters within our protective barrier. This algae helps keep our waters separate and is a vital part of the diet for our native fish. It is found in all large bodies of water across Onnen, including the Tuareg and Acholi seas, with its greatest populations existing in the Shilluk Ocean proper.

* Taken from a passage in the Tsekwe Almanac’s chapters on marine life
Ectoplasm

*”Ghost boogers. Yuck!”*

A most basic description of Ectoplasm if there ever was one, but past research has shown that this was a joking name for Ectoplasm until more of its properties were discovered.

Ectoplasm comes from ghosts when they take on a material form in the realm of the living. They draw energy from the realm of the dead to create their bodies, but when the spirit goes back the beyond, that body dissolves into a puddle of goo that we call Ectoplasm. When the energy from the ghost is gone the goo will evaporate within a few minutes, leaving only a stain on some surfaces that is easily washed away.

However, if acted upon with the proper magic within a few moments the Ectoplasm can be preserved and thereafter used for many useful things, not the least of which is creating potions and certain items. Once that process was discovered it was soon refined and a booming business sprouted up in which spirits were summoned and made to form physical bodies after which they would be banished from them and the Ectoplasm collected. This worked for a time until the spirits became restless by constant summoning and banishment and started to haunt those living beings that had been harassing them.

Now, willing spirits that are more than happy to help are used for the collection of Ectoplasm, and with certain mages being able to cross the plains of Life and Death they to have started to collect Ectoplasm for sale. Prices are still steep for Ectoplasm, however, and its uses are still being discovered. Below is a list of known items that Ectoplasm helps in the creation of, in no particular order.

### Alchemic Ingredients/Synth Items

-Grell Lovelace, Scholar from Iria
Queen Qendresa I

## Queen Qendresa Fiona Thema, the First of Adeluna

The current ruler of the Adeluna Empire, Queen Qendresa had a difficult road to the throne. The only child to King Vincent, she grew up in the Adeluna Court, and was groomed to become ruler after him. However, after her father's untimely death, his younger brother, William, took the throne, and Vincent's daughter found herself in limbo. Her uncle claimed to be holding the throne as Regent, but as time passed she could see that he was consolidating his hold on the throne. On the eve of her eighteenth birthday, Qendresa was poised to take the throne. But a friend within the court brought her news that her uncle intended to kill her, just has he had killed her father.

Fleeing in the night for her maternal homeland of Mamlak and the home of her cousin King Mojaku, Qendresa vowed then and there that she would retake her rightful throne in Adeluna. That same friend kept her informed of what was occurring within the court, and that William was doing everything in his power to erase the people’s memory of Vincent’s daughter. Qendresa also was informed that her cousins were being groomed and played against each other in order to take the throne. So she began laying plans of her own.

Her cousin King Mojaku was eager to help, and sent for a number of suitors from Egjora that would befit one of his daughters. But it was a ploy to find someone suitable for Qendresa, and she chose Viggo, an Earl of Adeluna who was searching for a wife. They were married in Mamlak, and began to plan their coup. Everything changed when King William saw the great cities in Parvpora as a threat to his own throne, and went to extreme lengths to secure his rule like the last mad king. His plan was to rid the world of magic, a plan which ultimately failed like the last time, and for which he was executed by Qendresa herself.

This left a power vacuum in Adeluna as William's sons vied for the crown. And it provided Qendresa with the perfect opportunity. With her cousins fighting each other, her forces, an amalgamation of soldiers from Mamlak and Arri, were able to sweep in and deal with the usurpers. Though her husband was killed in the fighting, Qendresa was able to claim the throne upon a promise of stability for the Adelunan empire.
Railoch

A land covered in perpetual thunderstorms, the massive bolts of lightning never cease striking the landscape. Golems roam here as well, making the Plains all the more dangerous.

### Gobethio City

Because of the persistent thunderstorm overhead, much of Railoch remains an inhospitable wasteland filled to the brim with ruins and strange machines leftover from a bygone era. However, despite the tempest's best efforts, the heart of civilization still beats in the eye of its storm. Gobethio, the once-abandoned city now called the motherland of Revaliir's archaeologists, stands as the last city yet to succumb to the sky's unending fury.

No one is quite sure how Gobethio has lasted so long; not even the inhabitants themselves. It is one of Parvpora's greatest mysteries, especially given the city's remnant, advanced technologies. Gobethio is the only major settlement in all of Revaliir that is known for having hydraulic and electrical power. The entire city, while Adelunian in architectural style, is lined with magical conduits and aqueducts that harness power from the storms overhead and channel it into luxuries that the rest of the world can only dream about. From trams throughout the city to indoor plumbing and electrical lights, Gobethio has many comforts that no one else has been able to recreate.

As for the city itself, it is quite sprawling even if more of a research outpost than a typical settlement. Some sight-seeing focuses can be found here and there, thanks to the elevated city center and many waterfalls that flow down to the boundaries. There are also trading hubs and inns scattered throughout the city's limits, but these are hardly the main focus of Gobethio's splendor. The numerous guilds and their halls that dot the landscape capture that role, especially with their tendency toward ornate design. Gobethio's residents are particularly fascinated with lights, and so they often devote a great amount of resources toward flashy buildings when they want to impress.

Yet despite this shiny and bustling exterior, Gobethio does play host to a multitude of secrets. The reason for its high volume of archaeologists is because of the oddities that surround the settlement. The implementation of all of its technology, save for the production of additional lightning rods, light fixtures, and pipes, is completely lost on anyone that lives there now. What lies above ground and what has been implemented or repaired since the city was first resettled is not nearly grand enough to provide all of the creature comforts that the people have come to expect. There are vaults of machinery deep underground, guarded by traps and unspeakable monsters. The archaeologists have gotten rich off of the wonders within that they have managed to plunder, but no one is sure how far down the complex goes or whether it is smart to find out.
Fox Bloodline

The Fox bloodline provides scouts and other who rely on quick wits. Many Hazan who can use magic are from this bloodline, and typically the Fire magic associated with their bloodline. Fast talkers and quick wits are the hallmarks of these people. It is very common to find those of this bloodline also running the famous Hazan horse markets, as well as traveling to other cities to sell their people’s wares.
Twal (Cheetah)

**Name:** Twal

**Genders:** Male & Female

**Age Range (Typical):** Infant – 60 years [80 yo possible][Needs to be studied more]

**Land Speed:** 75 mph

**Class:** Felidae

**Home:** South West of the Savanna [West of the mountain range]

# **Bio:**

The Twal people are nomadic people. They move from location to location but mostly stay in the southwest of the savannah to keep away from established stronger races. Their inherent speed allows them the ability to escape from their attackers efficiently. Tribal villages are erected where they decide to stay, though they are easy to tear down and pack for moving again.

Twal are extremely capable in battle as their dexterity is highly effective. Armor and weapons tend to be light. They prefer to make their own leather armor that allows for quick movements. Daggers are the weapon of choice. Most of the warriors in the race fall under the qualification of rogue.
Corval Basin

The Corval Basin is often thought of as the heartland of Canelux. From vast plains to overwhelming forests, it is very easy to get lost or killed in this area. Humans are often outnumbered in these environs compared to most other parts of Revaliir, thanks to dangers contained within. Corval Basin itself is named after a beloved king of Adeluna, Corval I, who first explored the borders of the area centuries ago.
Sandawe Savannah

Sandawe, the last of the truly tribal lands in Onnen. Nomadic tribes are dotted through out this savanna often warring with each other for food, land, and honor. Most of the tribes live around the water sources but there are some who dare to go against the odds. The savanna is cut in two by the mighty Welayta Mountains. A mute rainbow of colors makes the mountains stand out against the Sandawese landscape. Some of these mountains are floating off the ground giving way to hidden caverns that could not easily be found otherwise. The legendary sacred city of Namiba is located at the base of the Welayta Mountains but within it are special laws that must be obeyed or else...

### Races of Sandawe Savannah

* Bifada (Giant Pangolin)
* Khukwe (Lion)
* Ekep (Honey Badger)
* Kijovu (Termites)
* Markon (Crocodile)
* Twal (Cheetah)
Arany Horse

Famous for their golden coats and cream colored manes and tails, the Arany breed is the pride of the Hazan people. The Arany horses are well known for their tenacious attitudes and endless stamina, and they are also quite versatile. They can be used for pleasure riding, hunting, and pulling light carts just to list a few of their utilities. Quick to learn their riders’ talents, the Arany are excellent for novice and expert riders alike.
The Floating Docks

One of Yovaesh's many wonders, the Floating Docks are a marvel of magic and engineering. Unlike most ports where the docks are anchored to the sea floor, Yovaesh's docks are designed to float on the water's surface like a series of wooden rafts. The reason behind this is a rather practical one: back when the orcs settled on the island, the first set of docks they built suffered severe damage and flooding when the whale Sihajja resides upon passed by. The whale's movements created massive waves that retained their momentum after going over the barrier reef. Historical records date back to that unfortunate Terra when it made its yearly migration into the Luna Sea to feast on the schools of giant krill that inhabit those waters. But the orcs were a hardy folk, recovering and rebuilding the docks with a revolutionary design that would prevent future damages.

The Floating Docks are constructed from enchanted teak wood harvested from the northern forested regions of the island. This valuable hardwood is a prized material used in making high quality furniture and seafaring vessels, and is Yovaesh's prime export. The value of teak wood is also attributed to its natural rarity, only found in a few select areas of the world like the Laeto Rainforest in Canelux and the Blessed Isle of Abed in Parvpora. The island of Yovaesh was fortunate enough to be situated within the same latitudes as the two areas mentioned above, adding to its abundant variety of natural resources. The founders of Yovaesh couldn't have picked a better place to start a new life, if you ask me.

**-Ludo Aredelean, Head Historian of Architecture**
Canelux's Wings

## The Fairy Tale of Canelux

Canelux is the older sister to Parvpora and one of the seven daughters of the sun. She once had magnificent wings that were said to have been stolen by a thief from Abed. The thief climbed what was originally known as The Stairway to the Skies. It was a long starry cloth that hung down from the heavens.

The thief knew that Canelux, the oldest of the sisters, was very naive and trusted almost any one who would come to visit her. She was lonely up in the skies and so the thief bed her. While she slept he took mercy on her by only cutting her wings off and carrying them back down to Revaliir. When she awoke she wept and she wept until she found herself too saddened to shine brightly in the daylight skies.

Their father, the Sun, destroyed the Stairway to the Skies so no other mortal could ever hurt his daughters. In doing so they were lost to the mortals and now only stories remain. Canelux still weeps in the night skies but it has now been centuries since she lost her precious wings.

Eventually, the thief sold the wings and lived wealthy for the rest of his days. The eternal wings were eventually forged onto a piece of armor allowing one flight. The armor still floats around Revaliir to this day.
City of Iria

Grand walls surround a bustling centre of education and commerce. Cosmopolitan in nature, Iriais known for training the best and brightest mages in the world, some of whom go on to join the governing Mage Council.

### Florae

##### Butterfly Vines

Also known as the Gossamer-Wing Vine, this plant is named for its strange leaves. They are pale and semi-transparent, grouped together in pairs so they look much like butterflies resting on the vine. They are a parasitic plant, most commonly feeding off of trees. However, they do not kill the tree, only slow its growth.

The leaves are perfectly soft when touched with dry hands, but if they come into contact with any warm, wet surface, they will release hundreds of little spores that will burrow into the wet surface and sprout many vines there. They can grow on almost anything alive, including places without sunlight, so they are exceedingly dangerous if eaten.

They can be safely collected with gloves and a face mask, and are worth a lot of money if retrieved. They are sold as decorations in Iria, and as poisons on the black market. However, many superstitious explorers consider them bad luck, and will refuse to have anything to do with them.

From An Alchemist's Guide, by Thomas Kruger (a third-year textbook at the Mage Academy of Iria)
Crystallized Hellfire

The following is a journal excerpt, the calligraphy in neat loops, the page obviously aged. Unfortunately, this was the only piece recovered.

*How fortunate was I to have wandered onto Apoy during Kinigoh’s grand celebration? The Apoyans are quite hospitable, and are a lovely people, if quite simple. Through their generosity, even I was allowed to celebrate with the tribe. No words could describe the beauty of the music, the atmosphere of joy, nor the bountiful feast leaving nothing to desire. While the party will hold many memories of which to fondly look back upon, it is the answer to a little girl’s question that will stick with me forever.*

She inquired about a crystal formation. Upon first glance, it was crude, beautiful, and breathtaking all at once in natural splendor. As untamed fire, frozen in time, the sculpture had such intensity, one would swear it would start flickering with life. Who I could only assume was the child’s grandmother, a weathered leather face leaned close to the inquisitive girl and told the tale. Apoy, their god and protector, demanded a beautiful girl once every ten years.

The village rejoices in the life who lived amongst them, and now willingly gives herself to Apoy. As the god takes the girl into His embrace, Apoy leads their soul to the underworld where their spirit will rest eternally. Upon leaving, He would take a piece of the flames that light the spirit realm, and bring it back to Apoy Island. The flames crystalize in the transfer, and he hides them inside of His volcano. This is His way of saying he was pleased with the Elder’s choice of sacrifice.

*Should someone find the crystalized fire, we should remember the girls who had thrown themselves into the glowing magma fit to burn the world. It is by her selflessness that they are spared, and by His grace that their lives are bountiful. Each formation is as unique as the life He has taken, each as precious as the girls of their village. Never again shall I look upon such things without an air of appreciation.*
The Amazing Magical Platypus

It’s dark, and you are camping alongside a freshwater river. The trees and brush are thick but you managed to find a nice clear spot. You settle down and start up a fire and throw a line into the river in hopes of catching some dinner, something you know you can do because you have a delectable glow worm attached to your lure. Fish LOOOVE glow worms, shiny, glowy and nutritious! They have never failed you before. So you cast your line and sit back by your crackling fire. Suddenly your line goes taut, and the glow of the worm vanishes. A snap, and the line goes slack.

You reckon it must have been a big fish, so you try a stronger line and skewer another glow worm onto your hook before you cast in the line again. This time you pay more attention, hoping to net that big fish that broke your first line. You scour the water, biding your time when you see a shadow pass over the glow of the worm beneath the water again, and the line go tight. You pull the line, and it pulls back. You pull harder, and it pulls back harder. Finally, you yank so hard that you fall backward as with a splash something sails up out of the water, and lands on your chest with a wet plop. You look down expecting to see a bright silver fish flopping about on your stomach, instead, you freeze in surprise. On top of you is a strange mammalian creature, with a snout like a duck, webbed feet, a beaver’s tail, and a thick brown furred body. You stare at it, and it stares back at you with its black beady eyes for a moment.

Then in tandem, you scream and it hisses, and slaps you with its tail, before it half slithers off your body as you brush it off and scramble away from each other. It waddle/runs to your fishing gear, and with an acute magical ability makes your little container of glow worms levitate before it disappears into the brush with a slither. You hear a slight splash and scramble to the bank and watch the residual glow of your pilfered glow worms vanish down the river. Thank goodness it only snatched your bait, instead of stabbing you in the leg with its venomous spurs. That would have made it a very bad evening indeed.

--Rohan Porthyrius-Rose
Revaliir's Seasons and its Moons

## Seasons and Moons

The seasons collectively are called The Horae. They are the daughters of the Celestial Glissa:

Spring is called **Terra**

Summer is called **Ignius**

Fall is called **Venti**

Winter is called **Glaciem**

Each season is a phase of **Parvpora**, the smaller of the two moons.

**Parvpora** is the moon that changes more slowly. It goes through all its waning and waxing phases over the path of a whole year. This means that each phase generally corresponds with a season. Parvpora is full for one-quarter of the year. Parvpora appears as a smooth pale white however there appear to be many lines that criss-cross on its surface upon crosser inspection. Astronomers theorize that the Parvporan moon is coated in ice but are unsure.

**Canelux** is the moon that governs the months within the calendar. Adeluna has a thirteen-month calendar for example. Canelux is the larger of the two sister moons. Canelux appears green and blue in color. It is pock-marked with craters on its surface. Astronomers theorize that the Canelux moon is a forest moon but are unsure.

Astronomers in both cases say that there needs to be more research before either is more defined past their colors and appearance.

### Lunar Legends and Fairytales

* Canelux's Wings
* The Stairway to the Skies
* The Sun and His Daughters
Bifada (Giant Pangolin)

Name: Biafada

Genders: Male & Female

Age Range (Typical): Infant – 60 years [80 yo possible]

Land Speed: 10 mph

Class: Mammalia

Home: South East of the Sandawe Grassland [East of the mountain range]

# **Bio:**

The Biafada people are a solitary people that prefer to trade only when absolutely necessary. They live in the more arid portion of Sandawe Grassland. Large pointed scales cover their body that aide them in battle. Due to their build, they are slower than other races, but this is not a devastating attribute. Their naturally armored bodies are a visible representation of their fighting style: defensively.

Sandawe Grassland provides most of what these solitary people need, as they keep to a vegetarian diet. Their homes are made from tunneling in the ground. With a hole cover in a dome shape. Most of their activity is during the night.