Level 3

## Survival Difficulty

**Class 4**

**>Entities: 4/5**

**>Instability: 2/5**

**>Environmental Hazards: 4/5**

**Total Score: 10/15**

## Description

Level 3 is a very large power plant, spanning around 1,000 kilometers in length, and is thought to be the power supply for the entirety of the Backrooms. The level has tons of useful supplies scattered around the interior of the power plant. These supplies can range from food, Bottled Water, Almond Water, phones, watches, and crowbars. Level 3 is divided into 3 sections, The Interior, which is the inside of the power plant, The Stacks, and The Exterior.

### The Interior

The interior is the safest part of Level 3, although it can be very dangerous if you put your guard down here. This is the area with the largest amount of supplies, so it is highly advised to stock up if you find yourself walking through here. The interior is the inside of a standard power plant from the Frontrooms, with a few key differences. For one, the floors are tiled, much like a grocery store or a shopping mall. Additionally, several machines can be found throughout the Interior with no known function of purpose. Entities in this part of the level are sparse, however encounter can happen. For some reason, entities seem to be much more hostile, though many of them are unintelligent and are easily outran.

### The Stacks

The Stacks is an area in Level 3 which consists of typical power plant stacks, although they don't seem to be functional. The Stacks are completely devoid of entities, although being in the stacks for too long can cause side effects and even death. Because of this, it is advised to stay away from The Stacks, however if you have to go in for whatever reason, leave as fast as possible.

Even after just 20 seconds after entering the stacks, you will feel lightheaded and have a light headache. After 1 minute, the headache worsens and becomes unbearable in some cases. After five minutes, your limbs will become numb, and your skin will begin to tan unnaturally quickly. After ten minutes, Intense aching can be felt throughout the body, and by this point, even if you leave The Stacks, your survival rate is extremely low. No one has survived this area for longer that twenty minutes, so not much footage has been taken of this area.

### The Exterior

The exterior seems to be a barren wasteland. The exterior is infested with hostile entities, all of which attack on sight. Entities here usually travel in hordes, so the chances of surviving an encounter are very slim, so when you see an entity or entity horde it is best to walk away hastily. The Exterior is also very hot, at a usual temperature of around 38°C (100°F), although some sections of the Exterior are unusually chilly. The size of the Exterior is currently unknown, though it is presumed to be infinite. Only four wanderers have ever been far out into Level 3's Exterior, and only one has come back. Because of the size of this level, it is thought that the three who never made it back got lost and couldn't find their way back to the plant, and eventually got killed by an entity.

Sometimes small, abandoned towns can be seen here. The B.M.C. advises not to go near these towns because they have a high density of entities. Sometimes, around 30 entities can reside in these towns, all of which are hostile. They seem to be abandoned rural towns with barred off doors and overgrown buildings.

## Entities

Entities on Level 3 mostly reside in the Exterior, although sometimes they can be found inside the power plant. Entities on this level that have been documented are as follows:

* Hounds
* Smilers (Only in towns)
* Skin-stealers
* Dullers
* Crawlers (Only in towns and inside the power plant)
* Insanities
* Clumps
* Tiletraps (Only inside the power plant)
* Bursters

Every entity on this level is hostile, so when you see one, run away quickly without making much noise. There isn't many places to take cover, so running is the best option.

## Colonies and Outposts

B.M.C. Base Alpha

* Primarily a residential base with 215 residents
* Heavily guarded against entity raids
* Located near the entrance of Level 3
* Friendly and open to trade

L.E.A. Mapping Camp

* Primary group responsible with mapping the level
* Frequent contact with the B.M.C.
* Friendly and open to trade

Mysterious Mass

* Unconfirmed outpost
* Frequent conflict with the other outposts on the level
* Docile, not directly aggressive, is not open to trade
* Avoid if possible

## Entrances and Exits

### Entrances

* Unlocked doors on Level 2 usually lead here