recursal/Fanatic-Fandom huggingface dataset:
Ammunition requisition orders

Ammunition requisition orders
 Weight | 1 kg

[view] **•** [talk]
File:Ammunition requisition orders detail.png
The **Ammunition requisition orders** are received after defeating Sagittare in Dungeoneering. As with all the other Dungeoneering journal drops, it is random when you will receive the drop. It is the ninth Miscellaneous journal.

After a hidden update at an unknown time, it appears that some players, when trying to read it, only receive the message "The text is too faded to read". It is currently unknown what causes this, how to change it to become like this, and how to revert it.

## Transcript

Requisition Order #782

Name: Sagittare Bolton

Position: Captain of the sagittare archers

Requested: 1,000 Sagittarrian arrows
Fullfilled: Yes

Notes: This unit goes through arrows like we go through water, but they are necessary. Arrows delivered.

Requisition Order #1012

Name: Sagittare Bolton

Position: Captain of the sagittare archers

Requested: 2,000 Sagittarrian arrows
Fullfilled: Yes

Notes: Need to increase resources devoted to arrow production.

Requisition Order #1023

Name: Sagittare Bolton
Position: Captain of the sagittare archers

Requested: 3,000 Sagittarrian arrows
Fullfilled: Partially. 1,250 Sagittarian arrows delivered

Notes: Arrow reserved have run out. Did not have enough arrows to meet request. Put forward request for training sagittare[sic] unit to fletch their own arrows.
Alchemy spell

Alchemy spell
 Release date
 Weight | 0 kg

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**Alchemy spells** are used in the Magic performance while in Balthazar Beauregard's Big Top Bonanza. They are obtained from the Magic equipment box, next to the Magic assistant.

These tablets can be used on creatures and objects within the circus to turn them into gold. If successful, players receive cheers from the audience. The Magic level indicated is not a requirement.

## Alchemy

* Dumb-bells (level 80)
* Armour (level 60)
* Anvil (level 99)
* Assistant (level 90)
* Stool (level 70)
Allan

*Not to be confused with Alan, Alain or Elen.*

Allan
 Race
 Examine | He'll Poe-n you.

[view] • [talk]
Allan's chathead
**Allan** is a raven in the house of the Grim reaper.

## Trivia

* Allan and Edgar are a reference to Edgar Allan Poe.
* After finishing the event if asked how he ended up working for a spider he says he found the job on the web. This is a reference to people searching for jobs on job websites.
Ancient kiteshield

{{#NewWindowLink:2007:Ancient kiteshield|}}

Ancient kiteshield
 Release date

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File:Ancient kiteshield detail.png
The **Ancient kiteshield** is a decorated rune kiteshield that is affiliated with the god Zaros. Sharing the same stats as the rune kiteshield, the ancient kiteshield also looks visually similar. Its appearance differs in that the shield features an ornamental purple trim and purple Vampire/Demon wings around the symbol of Zaros. The shield requires 50 defence to wear and **cannot** be made using the smithing skill. Players can obtain an Ancient kiteshield either as a reward from completing a level 4 Treasure Trail, or burning Vyrewatch in the Columbarium.

This kiteshield is a constituent of the Ancient armour set which consists of the following items: Ancient full helm, Ancient platebody, Ancient platelegs or Ancient plateskirt, and Ancient kiteshield—all of which are decorative versions of their respective rune armour counterparts.

fi:Ancient kiteshield
Advanced pickpocketing

**Advanced Pickpocketing** was released along with the Lost Her Marbles​ caper, which is a miniquest from the Thieves Guild. Upon completing the Caper, speaking to Chief Thief Robin will result in the player gaining 5000 Thieving Experience, and unlocking Advanced Pickpocketing for all pickpocketable NPCs up to level 40.
Ancient ceremonial legs

File:Ancient ceremonial legs detail.png
**Ancient ceremonial legs** are part of the Ancient ceremonial robes set. They are only dropped by Ancient mages and Nex in the Ancient Prison. They have no requirements to wear and when worn with the full set, allow the wearer to access the safe room without needing to attain a kill count of 40.
Ancient armour set (lg)

This article is about the platelegs version. For the plateskirt version, see Ancient armour set (sk).
For the Nex drops, see Ancient equipment.

Ancient armour set (lg)
 Release date
 Weight | 2.2 kg

[view] **•** [talk]
File:Ancient armour set (lg) detail.png
An **Ancient armour set (lg)** is a set of Rune god armour made by exchanging all the components of a set of Ancient rune armour with a Grand Exchange clerk. The set is purely to save space and for use in trading. The set of armour represents the long and forgotten god, Zaros. And therefore claimed as "ancient". It is made with, and can be exchanged for, an Ancient full helm, an Ancient platebody, Ancient platelegs and an Ancient kiteshield. The ancient set is the fifth most expensive set of rune armour available in free-to-play worlds, but it has the same defence bonuses as regular rune armour. The items included, like all Treasure Trails god armour, **cannot** be received as a drop or made with the Smithing skill.

## Components and bonuses

nl:Ancient armour set (lg)
fi:Ancient armour set (lg)
Ali Mirza

{{#NewWindowLink:2007:Prince Ali|}}

*For the Prince Ali Rescue version, see Prince Ali (historical).*
Loading...PrinceEmirFile:Prince Ali Mirza chathead.png

Prince Ali Mirza
 Race

[view] • [talk]File:Emir Ali Mirza chathead.png

Emir Ali Mirza
 Race

[view] • [talk]
**Ali Mirza** of Al Kharid is the son of the town's Emir, Shah, and an important political character. The Prince was kidnapped by Lady Keli while touring Lumbridge and taken to the desert, the ransom being the Kharid-ib diamond. He succeeded his father after his death by Jabari's hand.

**The Prince kidnapped**

noicon
Ahrim's staff

{{#NewWindowLink:2007:Ahrim's staff|}}

Ahrim's staff

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File:Ahrim's staff detail.png**Ahrim's staff** is a two-handed magic weapon that is part of Ahrim the Blighted's set. To wield Ahrim's staff, the player must have 70 Magic.

Being part of Ahrim's set, if the staff is wielded along with all of the other pieces of equipment in the set the player receives a special effect: successful attacks have a 20% chance of lowering the opponent's Strength by five levels.

An alternative staff is the staff of light, which has better accuracy and is non-degradable. It does, however, require 75 Magic to wield. Another alternative is the Blisterwood staff, which can only be obtained by those who have completed The Branches of Darkmeyer, however it is free, and possesses equal stats to the Ahrim's staff.

## Repair

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 100,000 charges of combat (minimum time around 17 hours) until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. The remaining charges of Barrows equipment can be checked by right-clicking it and selecting 'check-charge'. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded. Items lose 20% charge if reclaimed from a gravestone after dying.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house for a reduced cost based on their Smithing level. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

* Bob - the axe seller in Lumbridge
* Tindel Marchant - the weapon and armour repairman at Port Khazard
* Dunstan - the smith in Burthorpe
* Squire - in the workshop area of the Void Knights' Outpost

 Helm
 Body
 Legs
 Weapon
 Total

{{#vardefine:repairPrice|300000}}Enter your smithing level here to calculate how much it would cost to repair the Ahrim's staff on an Armour stand:

```
template = Barrows repair/calc
form = repairForm
result = repairResult
param = price||{{#var:repairPrice}}|hidden

```

## Trivia

* Ahrim's staff, along with the TokTz-Mej-Tal, are the only staves that were two-handed before the Evolution of Combat.

fi:Ahrim's staff
nl:Ahrim's staff
Ancient statuette

Not to be confused with Ancient statue.

Ancient statuette
 Release date
 Weight | 1 kg

[view] **•** [talk]
The Ancient statuette.
The **Ancient statuette** was released with the PvP and Bounty world updates on 16 June 2009. It is the rarest artefact that players may get from Revenants and the Chaos Elemental. This item used to be available as a drop from PvP and Bounty Hunter, replacing certain items that were removed from the drop lists (such as the Dragonfire shield, amulet of fury and the Dragon full helm), and is the most expensive ancient artefact. Due to the update Wilderness and Free Trade on 1 February 2011, players are now only able to obtain this object from revenants in the Forinthry Dungeon, or from the Chaos Elemental. Players may sell this artefact to Mandrith in the Edgeville bank or Nastroth in Lumbridge, for 5,000,000 coins.

## Trivia

* Before the Patch notes update on 8 July 2009, the Ancient statuette was called **Zaros statuette**. It is likely this was changed to preserve Zaros' aura of mystery. This change was also suggested on the forums.
* After the Wilderness graphical update, free players were allowed to gain this item, and the Seren statuette from Revenants, breaking the Corrupt dragon battleaxe's record of the most expensive item at that time that free players can get from Revenants.

fi:Ancient statuette
Anchovy pizza

Anchovy pizza

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File:Anchovy pizza detail.png
**Anchovy pizza** is a food item created when adding cooked anchovies to a plain pizza. It requires level 55 Cooking and provides 40 experience. If made from scratch, it provides 185 experience. It heals up to 1,374 life points in two bites, healing 687 life points each; this makes it the second highest healing tradeable free-to-play food, with the swordfish being the best with a healing of 1,400 life points.

However, when combined with expensive spices it heals additional 100 life points because it is a two-bite food. Thus making this the highest healing item with expensive spices.

As with all two-bite free-to-play foods (not including 2/3 cake or 2/3 chocolate cake), the first bite can be consumed with a lower delay than other foods, allowing it and the second bite (or a different food) to be consumed in the same amount of time that a single piece of standard food can be eaten. This ability is often exploited in free-to-play PvP situations, where players avoid knockout blows by eating the first half of a pizza along with a swordfish to heal a total of 2087 life points. Alternatively, it is often used to "tank" clans by eating several first halves to quickly heal.

Although combining anchovies and plain pizzas gives the player experience, the action will not fill a cooking urn. The same applies for meat pizzas and pineapple pizzas.

 Ingredients
 Range Only?
 Instructions
1. Use **Plain pizza** > **Anchovies**

[view] • [talk]
## Trivia

* Though the whole pizza weighs 0.9 kg, half the pizza is only 0.25 kg. This also applies to meat pizzas and pineapple pizzas.

fi:Anchovy pizza
Aga

Aga
 Race
 Examine | A beautiful troll.

[view] • [talk]
File:Aga chathead.png
**Aga** is a female Troll and one of the only female members of the species as of yet seen in-game, with the exception of the Ice troll females on the Fremennik Isles, Egg the beacon keeper, and the mother of the Troll child.

She is primarily involved in the Troll Romance quest, and must be convinced by the player to fall in love with Ug, instead of her current boyfriend, Arrg. The players must do this through various tasks such as giving her a Trollweiss and by defeating Arrg in combat. After the Quest, Aga and Ug are together. With some trolls, the name of what they first ate is unknown. This is the case with Aga so she was named after the sound made by the first thing she ate. This is the same case with Arrg, Ug and Lol.

## Trivia

* If you use Trollweiss flowers on Aga, it says "That's probably not a good idea..."
Albino rat/dialogue

* *Conversation 1*
	+ **Albino rat**: Hey boss, we going to do anything wicked today?
	+ **Player**: Well, I don't know why we would: I tend not to go around being wicked.
	+ **Albino rat**: Not even a little?
	+ **Player**: Well there was that one time... I'm sorry, no wickedness today.
	+ **Albino rat**: Awwwwww...

* *Conversation 2*
	+ **Albino rat**: Hey boss, can we go and loot something now?
	+ **Player**: Well, what did you have in mind?
	+ **Albino rat**: I dunno - where are we headed?
	+ **Player**: I hadn't decided yet.
	+ **Albino rat**: When we get there, let's loot something nearby!
	+ **Player**: Sounds like a plan, certainly.

* *Conversation 3*
	+ **Albino rat**: So what we up to today, boss?
	+ **Player**: Oh I'm sure we'll find something to occupy our time.
	+ **Albino rat**: Let's go robbin' graves again!
	+ **Player**: What do you mean 'again'?
	+ **Albino rat**: Nuffin'...

* *Conversation 4*
	+ **Albino rat**: You know, boss, I don't think you're totally into this whole 'evil' thing.
	+ **Player**: I wonder what gave you that impression?
	+ **Albino rat**: Well, I worked with a lot of evil people; some of the best.
	+ **Player**: Such as?
	+ **Albino rat**: I'm not telling! I've got my principles to uphold.
	+ **Player**: There is honour amongst thieves, it would seem.
Adamant helm (h3)

Adamant helm (h3)

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File:Adamant helm (h3) detail.png
File:Adamant helm (h3) chathead.png
An **Adamant helm (h3)** is a helmet obtained from the Level 2 Treasure trails, or bought from other players. It cannot be made using the smithing skill. It has stats identical to that of an adamant full helm, the only differences being that the helm is more expensive, has a different appearance, cannot be smithed, and can only be obtained through Treasure Trails or through trading with another player. It requires 40 defence to equip.
Ali the dyer

Ali the dyer
 Race

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File:Ali the dyer chathead.png
**Ali the dyer** is a woman on the north side of Pollnivneach who can make red, blue, and yellow dyes if players provide her with the correct materials similarly to Aggie, the witch in Draynor Village who provides the same services. However, Ali is far less popular, as she is in an area not frequently visited by players due to distance between banks. She is in, or just outside, the most north-eastern house.

## Ingredients needed to make dyes

Ali provides primary colours of dye for 25 coins plus ingredients.

* File:Red dye.png Red dye requires 3 redberries.
* File:Yellow dye.png Yellow dye requires 2 onions.
* File:Blue dye.png Blue dye requires 2 woad leaves.
* File:Orange dye.png Orange dye is a mix of red and yellow.
* File:Green dye.png Green dye is a mix yellow and blue.
* File:Purple dye.png Purple dye is a mix of blue and red.

## Trivia

* Like all the people in Pollnivneach, her name is Ali. This is odd as Ali is a male name. It may be short for Alice or Alison (Similar to Ali the Hag, who reveals that her real name is Alice if asked about her name) but, like the other citizens of Pollnivneach, Ali the Dyer's name is shortened to Ali and she is distinguished by her profession.
Ancient ceremonial boots

File:Ancient ceremonial boots detail.png
**Ancient ceremonial boots** are part of the Ancient ceremonial robes set. They are only dropped by Ancient mages and Nex in the Ancient Prison. As of the 21 February 2011 update, wearing a full set of ancient ceremonial robes allows players to proceed through the Ancient Prison without having to get kill count. However, they do not provide protection from monsters there or have any stat bonuses so food should be taken while traveling there.

They have no requirements to wear.
Anagogic ort

Anagogic ort
 Weight | 0 kg

[view] **•** [talk]
File:Anagogic ort detail.png
**Anagogic orts** are rocks gained by killing monsters or skilling whilst in a clan. A maximum of 200 orts can be picked up each day, regardless of means, with the timer resetting at midnight UTC. They are given to the Clan Avatar, usually to obtain buffs (e.g., bonus xp while on the same world as the avatar) by giving 300 per week either at the avatar itself or at the Quartermaster. Accounts playing on Ironman Mode cannot receive anagogic orts.

Orts are dropped by monsters that also drop unnoted herbs and have access to the rare drop table. For example, goblins drops herbs, so they are eligible for dropping orts. Although bosses like General Graardor do not have any unnoted herb drops, they do have access to the rare drop table, so they will drop orts as well. Bosses that drop multiple rare drop table drops at a time, such as Nex, will drop 40 orts instead (20 for each rare drop table item).

Skilling players will receive a message to let them know they got some, saying: *Some anagogic orts fall to the floor.* This message may be filtered and will not appear unless the player has their game chat set to *all.* Orts are dropped on the floor under the player's feet even if the player has spare inventory space. Players receive between 1 and 33 orts a time from skilling, and do not need to be a full member of a clan to obtain anagogic orts.

Players can stop receiving orts as a drop by talking to Captain of the Guard found in the Clan Camp, selecting "How do I stop getting anagogic orts?", and responding "Yes" to "Are you sure you want to turn OFF anagogic ort drops?". Leaving a clan will destroy any anagogic orts the player has collected so far.

## Ways to receive anagogic orts

### Through combat

 40
 60

### Through skilling

Some skills, unlike others, do **NOT** drop anagogic orts. The following do not drop them:

* Agility
* Dungeoneering
* Summoning
* Magic (non-combat)

## Trivia

* Ort is a Middle English word meaning left-over, turned to a whole, or a leftover scrap from a meal.
* Anagogic is the adjective form of anagoge, which means "The spiritual or mystical interpretation of a word or passage beyond the literal, allegorical or moral sense (especially in Biblical criticism)."
* After the first day of release, the colour of the message saying some orts fell on the floor was changed from white to green.
* There was a glitch with the skypouncer and bloodpouncer pets that allows you to gather more than 200 orts a day. Any orts picked up by their scavenge ability would not count towards the cap of 200 orts a day. This has been fixed.
* Barbarian fishing used to not drop orts. An update some time at around March or April 2015 made it so they now drop orts.
Amulet mould

Amulet mould

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File:Amulet mould detail.png
An **Amulet mould** allows a player to make amulets through the Crafting skill out of gold bars and possibly along with gems by using them on a furnace. An amulet mould can be stored in the Toolbelt.

These can be bought from any crafting shop (located in Al-Kharid, Rimmington, Ape Atoll and Sophanem) for 5 coins, and also respawns in the Crafting Guild on the ground floor. In P2P players can also find them in a POH that have a tool store 4 or higher.

## Dropping monsters

nl:Amulet mould
fi:Amulet mould
Anchovy paste

Anchovy paste

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Anchovy paste
**Anchovy paste** is an ingredient needed to make imp repellent. It is made with an empty vial, 8 cooked anchovies and a pestle and mortar, awarding the player with 1 Herblore experience. Using the anchovies with the pestle and mortar will fill the vial with the paste. It may be used with a sieve to obtain anchovy oil, another ingredient in imp repellent.
Ali the Smith

Ali the Smith
 Race
 Examine | One of Ali Morrisane's associates. Has a big hammer.

[view] • [talk]
File:Ali the Smith chathead.png
**Ali the Smith** is a blacksmith from the town of Pollnivneach, a small community in the expansive Kharidian Desert south of Misthalin who only appears after completion of Rogue Trader. Ali was recently brought to Al Kharid by Ali Morrisane, a famed merchant that is looking to monopolise the market of Al Kharid. Ali is looking to open a smithy in Al Kharid, but has yet to set up shop.
Akrisae's hood

Akrisae's hood

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File:Akrisae's hood detail.png
File:Akrisae's hood chathead.png
**Akrisae's hood** is part of Akrisae the Doomed's set of barrows equipment that requires 70 Magic, 70 Prayer, and 70 Defence, as well as completion of the quest Ritual of the Mahjarrat to wear. It is notable for being a high level set of Monk Robes, and for being hybrid gear (except the mace).
Any given piece of Akrisae's set can only be received as a drop from the Barrows and worn after players have completed Ritual of the Mahjarrat. While the pieces are tradeable when fully repaired or fully broken (as with other barrows equipment), trading does **not** bypass the Ritual of the Mahjarrat requirement.

Wearing a full set of Akrisae's equipment, which includes **Akrisae's hood**, Akrisae's robe skirt, and Akrisae's war mace randomly restores the players Prayer Points equal to roughly 1/3rd of the total damage, and during Player killing situations drains the opponent's prayer at the same time. A smaller prayer drain of roughly 1 point every 15-20 second also occurs, even after battle. The set effect is comparable to Guthan the Infested, but it restores Prayer instead of Life points.

## Repair

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 100,000 charges of combat (minimum time around 17 hours) until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. The remaining charges of Barrows equipment can be checked by right-clicking it and selecting 'check-charge'. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded. Items lose 20% charge if reclaimed from a gravestone after dying.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house for a reduced cost based on their Smithing level. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

* Bob - the axe seller in Lumbridge
* Tindel Marchant - the weapon and armour repairman at Port Khazard
* Dunstan - the smith in Burthorpe
* Squire - in the workshop area of the Void Knights' Outpost

 Helm
 Body
 Legs
 Weapon
 Total

{{#vardefine:repairPrice|180000}}Enter your smithing level here to calculate how much it would cost to repair the Akrisae's hood on an Armour stand:

```
template = Barrows repair/calc
form = repairForm
result = repairResult
param = price||{{#var:repairPrice}}|hidden

```
Ali the Barman

Ali the Barman
 Race

[view] • [talk]
File:Ali the Barman chathead.png
**Ali the Barman** owns The Asp & Snake Bar in Pollnivneach. Other than serving fine drinks to his thirsty customers, he may be assisting players with The Feud quest.

He sells a variety of drinks. The drinks are Beer, Whisky, Jug of Wine, Vodka, Brandy and Grog.

## Trivia

* Like all the people in Pollnivneach, his name is Ali.
* During The Feud, he informs the players that Drunken Ali has gone to the bathroom, which brings him to the fact that there are no toilets seen in *RuneScape*.
Ancient full helm

{{#NewWindowLink:2007:Ancient full helm|}}

Ancient full helm
 Release date

[view] **•** [talk]
File:Ancient full helm detail.png
File:Ancient full helm chathead.png
The **Ancient full helm** is a decorated rune full helm that is affiliated with the god Zaros. Sharing the same stats as the rune full helm, the Ancient full helm also looks visually similar. Its appearance differs in that the helm features an ornamental purple trim, a purple plume, and a pair of purple wings. The full helm requires 50 defence to wear and **cannot** be made using the smithing skill. Players can obtain an Ancient full helm either as a reward from completing a level 4 Treasure Trail, or burning Vyrewatch in the Columbarium.

This full helm is a constituent of the Ancient armour set which consists of the following items: Ancient full helm, Ancient platebody, Ancient platelegs or Ancient plateskirt, and Ancient kiteshield—all of which are decorative versions of their respective rune armour counterparts.

fi:Ancient full helm
nl:Ancient full helm
Ali the Carter

Ali the Carter
 Race

[view] • [talk]
File:Ali the Carter chathead.png
**Ali the Carter** is a salesman and conman who operates in the dried-up town of Nardah, deep in the southern Kharidian Desert and perfectly south-east of Pollnivneach, where it is apparent Ali the Carter hailed from, given his name and examine info. Prior to completion of the Spirits of the Elid quest, Ali stands in the town square of Nardah and sells Waterskins for a staggering 1000 coins each and thus scamming the townspeople and making insane profits from the desperate locals, who have no other source of water.

After Spirits of the Elid, Nardah's water supply has returned, and the town's fountain is flowing again, thus putting an end to Ali's con, though the player can still buy water from him at the same outrageous price, claiming that they "feel sorry for him". The water is not worth buying, as there is a nearby bank in the town, and the fountain can easily refill a depleted waterskin.

## Trivia

* His name is a possible reference to English Snooker player, Ali Carter.
* He wears a turban in NPC mode, but his chathead is different.
Ancient mitre

{{#NewWindowLink:2007:Ancient mitre|}}

Ancient mitre
 Release date

[view] **•** [talk]
File:Ancient mitre detail.png
File:Ancient mitre chathead.png
An **Ancient mitre** is part of the Vestment set and can be found by doing level 3 Treasure Trails. To wear one the player needs at least level 40 Prayer, 40 Magic, and 40 Defence.
Akrisae

For the Barrows Brother, see Akrisae the Doomed.
Loading...StandardIn combat

Akrisae
 Race

[view] • [talk]
[view]
File:Akrisae chathead.png
**Akrisae Kolluym** is a priest and cleric of Saradomin. He is also involved in some fashion with the Temple Knights and is possibly a Temple Knight himself. He seems to be the Temple Knights' representative in the loose alliance between the knights, the Guardians of Armadyl, and the Crux Eqal, groups that are trying to hinder Lucien's evil schemes.

Akrisae is found in the White Knights' Castle in Falador, in the room with the jail cell in the eastern part of the castle's ground floor. During While Guthix Sleeps, Akrisae provides information and direction for the player. He also switches the player with Surok Magis later on. Interestingly, although he teleblocks the jail cell so that Surok cannot escape, players can freely teleport out of the cell after the quest.

He also plays a role in the Ritual of the Mahjarrat quest, assisting the player, Sir Tiffy Cashien and Idria.

## In Ritual of the Mahjarrat

 File:Akrisae becomes Barrows brother.png
During Ritual of the Mahjarrat, he gives four teleorbs to teleport away the Stone of Jas, and heals Sir Tiffy Cashien and Idria during the fight at the Ritual plateau.

Towards the end of Ritual of the Mahjarrat, Akrisae intercepts a spell from Sliske aimed at turning the player into the seventh Barrows brother, resulting in him taking the player's place, becoming Akrisae the Doomed. When looting the chest in the Barrows activity, players may find some of his equipment.

## Trivia

* On 4 January 2012, the Barrows were given a graphical update. At the same time, Akrisae's outfit was changed to match his new Barrows armour.
* Akrisae seems to have access to Lunar Magics, since he uses Heal Other to heal people in battle.

Template:Temple Knights

nl:Akrisae
Albino rat

Albino rat
 Duration (min)
 Points cost
 Combat level
 Examine text

 1150
 Immune to poison?
 Attack Style

[view] • [talk]
File:Albino rat chathead.png
The **Albino rat** is a level 23 Summoning familiar. As a level 37 familiar, it can fight (Combat-Attack) and also forages. When summoned it gives 2.3 Summoning experience. It has a special move called Cheese Feast, which can be activated if you have a Cheese feast scroll in your inventory.

## Albino rat pouch

**Albino rat pouch**
 75 ( 1,875)
 Look up price | {{#var:cost}}coins

[view] • [talk]
An **Albino rat pouch** is made by using a Summoning pouch on a Summoning obelisk with 75 spirit shards, a blue charm and raw rat meat in the inventory. Making the pouch earns 202.4 experience points. Using the pouch to summon an Albino rat gains 2.3 experience points, and costs 1 Summoning point.

## Cheese feast scroll

 File:Cheese Feast.gif

**Cheese feast scroll**
 Look up price | 4 (100)

[view] • [talk]
A *Cheese feast scroll* enables the use of the cheese feast special move for an Albino rat. Using the pouch on a Summoning obelisk creates 10 scrolls and provides 2.3 experience.

### Cheese feast

**Cheese Feast** is the special of the Albino rat. It will fill the rat's inventory with 4 pieces of cheese. Using this ability requires 6 special move points and provides 2.3 experience. Because each piece of cheese restores 200 life points when eaten, Cheese Feast can gradually provide a decent amount of healing.

## Trivia

* 12 October 2010 the Albino rat was graphically updated; it now has particles eyes.

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Ali the Camel

Not to be confused with Alice the Camel.

Ali the Camel
 Race

[view] • [talk]
Ali the Camel.
**Ali the Camels** are two camels sharing the same name in a pasture in the middle of Pollnivneach. These camels are important in quests due to their dung which a player can achieve via pouring Red hot sauce into their trough.

They can be found in a pen near the Camel Trader. They are rather bad tempered and will attempt to kick you if you insult them.

If you try to pet them your character will have one of three responses. One is "That beast would probably bite my fingers off if I tried to pet it" another is "I'm not going to pet that! I might get fleas or something else that nasty creature might have." and the last is "Mmmm... Won't you make the nicest kebab?" which is paired by an expression that your character pulls.
Agile top

Agile top
 Weight | **In inventory:** 0.3 kg**Equipped:** -12 kg

[view] **•** [talk]
File:Agile top detail.png
The **Agile top** is a piece of weight-reducing clothing earned by completing 250 'perfect' (without failing) laps of the advanced Barbarian Outpost Agility course. When worn, they reduce the player's weight by 12 kg, making it the lightest item when equipped. 90 Agility is required to access the advanced barbarian course, but this item can be obtained by boosting your agility level. 35 Defence and Constitution are required to equip it.

This item can be helpful for use of the Ourania altar and The Abyss as it gives a broad range of defence to all different attack styles, and it reduces weight, allowing a runecrafter to run for longer periods of time.

Upon death, the Agile top will not appear at a player's gravestone, and must be reclaimed from Gunnjorn. It is free to reclaim the top, and additional laps will not need to be completed to do so.

## Obtaining the agile top

At one bite per lap, it will take between 130 and 170 summer pies to get 250 perfect laps if you start the course at 85. These perfect laps do not need to be done consecutively. It's advised to get 86 because you will need only one bite per 2-3 laps, depending on how fast you are. It is also advised to use a god banner, an Abyssal lurker scroll, or the surefooted aura from the Members Loyalty Programme.

When one has completed 250 laps without falling, they will get the following message in their chatbox: *"You've completed 250 perfect laps! Speak to Gunnjorn to collect your reward."* Speak to him before 250 laps are completed to find out your current lap count.

Completing a lap of the course while wearing it is a requirement for completion of the Elite Fremennik Tasks.

## Trivia

* The agile top along with the agile legs, Void Knight equipment, and Torva, Pernix, and Virtus armour are the only non-skillcape items in the game to require a certain Constitution level to be able to use.
* Obtaining this and the agile legs are a requirement to trim the Completionist cape.

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Altar of Zaros

**Altar of Zaros**

[view] • [talk]The **Altar of Zaros** can be found under the Digsite, inside the Senntisten Temple (after The Temple at Senntisten quest). Players can change their Prayer book into Ancient curses and vice versa. Players don't have to return to this altar to switch back to standard prayers, as this can be done at other prayer Altars.

When a player prays at the altar, it restores their Prayer points and gives a +15% prayer boost over their current level, similar to the way the Altar of nature in the Nature grotto, after Nature Spirit, and some others boost the prayer points by 20 above their current level. Given that the requirement for the quest is level 50 prayer, using the altar to boost prayer would increase the available prayer points by at least 70 points. At level 99 prayer, one could boost ones prayer to 1130 prayer points using the altar, or 1138 if one uses the "boost" on the Prayer Skillcape.
Alice (Treasure Hunter)

This article is about Yelps' replacement. For other uses, see Alice.
Loading...StandardEasterTalk Like A Pirate DayChristmas

Alice
 Also known as
 Race
 Examine | The Treasure Hunter hostess.

[view] • [talk]File:Alice (Treasure Hunter) chathead.png

Alice
 Also known as
 Race
 Examine | The Treasure Hunter hostess.

[view] • [talk]
File:Alice (Treasure Hunter) Easter chathead.png

Alice
 Also known as
 Race
 Examine | The Treasure Hunter hostess.

[view] • [talk]
File:Alice (Treasure Hunter) Pirate chathead.png

Alice
 Also known as
 Race
 Examine | The Treasure Hunter hostess.

[view] • [talk]
File:Alice (Treasure Hunter) Christmas chathead.png
**Princess "Alice" Alessandra** is a young woman who hosts the Treasure Hunter activity. She rewards players who click her treasure chest with a randomly selected portion of her wealth.

## History

### Early life

Alessandra was born during the late Fifth Age, to unknown parents of royal lineage, making her a princess.

Growing up, she surrounded herself with servants instead of performing her duties, causing her parents to consider her wild and disobedient. When she came of age, she became bored with the events she was forced to attend, thinking that she should not be forced to suffer the "pomposity of the upper classes", which caused much embarrassment for her family.

### Adventuring

She soon lost her patience and created a new identity for herself to escape her life, only taking her ballroom gown and now calling herself Alice. She began attending exclusive events she wasn't invited to, but soon became bored of that too as she desired to make a difference in the world.

Desiring a way to help less fortunate people, she set off on an adventure to find something to help her achieve her goals, and soon travelled all over Gielinor, gaining her a number of scars and bruises, in addition to tattering her gown.

### Establishing Treasure Hunter

 File:Treasure Hunter opening chest.png
In year 1 of the Sixth Age, shortly after the death of Bandos, she came across a trove of treasure and armour that was suspiciously similar to those that the goblin Yelps rewarded from his Squeal of Fortune. Realising that she could redistribute it among the less fortunate, she set up the Treasure Hunter activity, a game suspiciously similar to the Squeal of Fortune where adventurers use keys to open chests full of a random amount of her loot. She allowed adventurers up to three free keys a day, and also allowed them to earn and purchase additional ones. Although she claimed that she set up the activity to help the needy and benefit everyone, regardless of who their parents were or how much money they had, she nevertheless sells keys to adventurers.

In the same week, Yelps shut down the Squeal of Fortune. In The Mighty Fall, Yelps explains that the treasure he was giving away belonged to some human princess and that he had to give most of it back to her.
Ahrim's hood

{{#NewWindowLink:2007:Ahrim's hood|}}

Ahrim's hood

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A detailed Ahrim's hood.
File:Ahrim's hood chathead.png
**Ahrim's hood** is magic armour worn in the headwear slot that is part of Ahrim the Blighted's set of barrows equipment. To wear Ahrim's hood, a player must have 70 Defence and 70 Magic.

Being part of Ahrim's barrows set, if Ahrim's hood is worn along with all of the other pieces of equipment in Ahrim's barrows set the player receives a special effect. Successful Magic attacks have a chance of temporarily lowering the opponent's Strength level. This piece of armour **cannot** be made using the Smithing skill, but can be obtained as a reward from the Barrows minigame.

* Ahrim's hood is only tradeable when undamaged or fully broken.
* On 4 January 2012, the Ahrim's Set along with all other Barrows equipment received a graphical update.

## Repair

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 100,000 charges of combat (minimum time around 17 hours) until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. The remaining charges of Barrows equipment can be checked by right-clicking it and selecting 'check-charge'. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded. Items lose 20% charge if reclaimed from a gravestone after dying.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house for a reduced cost based on their Smithing level. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

* Bob - the axe seller in Lumbridge
* Tindel Marchant - the weapon and armour repairman at Port Khazard
* Dunstan - the smith in Burthorpe
* Squire - in the workshop area of the Void Knights' Outpost

 Helm
 Body
 Legs
 Weapon
 Total

{{#vardefine:repairPrice|180000}}Enter your smithing level here to calculate how much it would cost to repair the Ahrim's hood on an Armour stand:

```
template = Barrows repair/calc
form = repairForm
result = repairResult
param = price||{{#var:repairPrice}}|hidden

```

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Akthanakos' memory (book)

Akthanakos' memory
 Weight | 0.1 kg

[view] **•** [talk]
File:Mahjarrat memory (book) detail.png
**Akthanakos's memory** is a book found during the Mahjarrat Memories miniquest. When Akthanakos' memory is brought to Kharshai, he transcribes it into the book. To find it, a fully charged Engrammeter must be operated inside the final room of Enakhra's Temple, where Akthanakos was found in the Enakhra's Lament quest.

## Transcript

Senntisten was the centre of the empire. I spent far less time there than some of my lazier kin, but between campaigns I had the opportunity to witness its fits of growth as it spread across the land. In the time before Zaros, at the dawn of the Second Age, Senntisten was a primitive human settlement much like any of the others that dotted Gielinor. It and the villages around it were ruled over by Loarnab, a many-headed god of limited intellect but tremendous might. Zaros's legions trapped Loarnab and Zaros used his magicks to twist it into a living power source for his forces. The arrival of thousands of demons, and the torture and imprisonment of their god, so intimidated the people of Senntisten that they didn't even try to fight. They bowed down in worship of their new ruler.

Zaros's legions spread outwards conquering more and more of the human tribes, but he remained in Senntisten and made it the centre of his civilisation. He converted almost all of the village's population into his priesthood and had them trained in religion, law, the Infernal language and such matters. Many of these priests he sent out to the newly conquered territories as emissaries, missionaries and bureaucrats, and so the empire rapidly spread and civilisation emerged. Senntisten itself took tribute from the rest of the empire as its population of priests and jurists could not support itself. The population continued to grow, though, as pilgrims and the disaffected from all over the empire flocked there. The streets became filled with elaborate temples, many of which were schools or seminaries or courts or offices.

Through the church Zaros taught the empire many secrets of agriculture and industry and architecture, and Senntisten was always the first beneficiary of each advance. Great halls and towers and aqueducts sprang up over the city and the lands around were filled with efficient, irrigated fields, mills, jennies and straight, well-maintained roads. The population continued to rise uncontrollably and the proportion that belonged to the clergy or the military fell and fell. More and more so, the humans devoted themselves to the provision of luxury and services for each other. The city had become its own purpose, not just an administrative centre but a great living creature in the centre of the empire. I asked Azzanadra about this, and he told me that Zaros seemed pleased by it, not a sentiment we associated with our lord. When I stood on the walls of the Basilica at night and looked out over the city, though, I felt exactly the same way.
Akrisae the Doomed's equipment

*This armour has a golden variant.*
 File:Akrisae the Doomed's set equipped.png
**Akrisae the Doomed's equipment** is a Barrows weapon and armour set, and is obtained through the Grand Exchange, by giving individual items to a Grand Exchange clerk in exchange for the set. It can also be obtained by killing the Barrows Brothers after the player completed Ritual of the Mahjarrat.

The set requires 70 Magic, 70 Prayer, 70 Attack, and also 70 Defence. Any given piece of Akrisae's set can only be received as a drop from the Barrows and worn after players have completed Ritual of the Mahjarrat. While the pieces are tradeable when fully repaired or fully broken (as with other barrows equipment), trading does **not** bypass the Ritual of the Mahjarrat requirement. The set contains Akrisae's war mace, Akrisae's hood, Akrisae's robe top, and Akrisae's robe skirt, which all degrade over time until it reaches 0%, which gives no stat bonuses. This set is a Hybrid armour set, which means that there are no weaknesses and can be used with any combat style.

## Set effect

 File:Doom.gif
**Doom:** Normal, or automatic attacks, have a chance to restore some of your prayer points. Abilities do not activate the set effect.

The effect saps opponents' prayer points, while boosting your own. If the effect activates in combat with an NPC, the player's prayer is restored despite NPC's not having any to drain (this set effect can NOT be used to deactivate NPC prayers such as those of Sigmund, the Kalphite Queen, or Elite Black Knights). The effect is seemingly random and drains the prayer of an opponent by 1/3 of the damage hit and boosts your prayer by 1/5. It also appears that the prayer drain lasts even out of combat as the opponent loses 1 prayer point every 30 – 50 seconds until they run out.

## Price

[view] **•** [talk]

[view] **•** [talk]

## Trivia

* Akrisae's robes used to be Magic armour, similar to Ahrim's set. With the Armour update of 30 April 2013, Akrisae's robes were re-classed as a Hybrid set.
* Oddly while players can no longer cast spells with the mace Akrisae's wight in barrows is still able to cast spells with dangerous accuracy, it is unclear if this is an oversight or intentional.
Amulet of nature

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Amulet of nature
 Weight | 1 kg

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File:Amulet of nature detail.png
File:Amulet of nature chathead.png
An **Amulet of nature** is used to monitor the state of a Farming patch. It can be created by stringing an emerald amulet with magic string to make a Pre-nature amulet. Casting Enchant Level 2 Jewellery on it will result in an Amulet of nature. After enchantment, it is not tradeable; however, Pre-nature amulets are.

After an update on 19 April 2011, it is now possible to select the amulet of nature as one of the items kept on death.

## Abilities and usage

The Amulet of nature can only be bound to one patch at a time, and will remain bound until a different patch is used. Unlike the Amulet of farming, it can be bound to any type of farming patch. If the state of the patch that the amulet is bound to changes and the amulet is worn, it will vibrate and give the message: "A low hum resonates from your amulet of nature - it seeks audience with you." This should allow the wearer to detect when the patch is diseased or fully grown. This feature will only show up if you're online at the time and ONE time when you log in, but you can also rub the amulet at any time to find out the current state of your patch.

When monitoring a harmony pillar in Prifddinas, the amulet provides information, such as the skill the pillar is currently attuned to and the amount of experience needed for the next growth stage.

You may use the Amulet of nature to contact a gardener at the attended patch from anywhere you happen to be, allowing you to hire the gardener remotely. In addition, the amulet will allow you to teleport directly to the attuned patch if the patch becomes diseased. The update also introduced a less powerful but more easily obtained variant, the amulet of farming.

It also increases your crop yield when you wear it while harvesting, though the boost is smaller than that of magic secateurs. Additionally, the effect does **not** stack with the magic secateurs' boost effect. If both amulet of nature and magic secateurs are equipped, **only** the amulet's yield-boost will be applied.

## Trivia

* If you hand My Arm an Amulet of nature during My Arm's Big Adventure, it will say "This is a troll, and it is fully grown. The troll has not been treated."

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