Clubs

Clubs are available for players to join once they reach level 5, or create when they reach level 10. They are also sometimes referred to as Guilds. They can have a max of 30 players, with 1 being the Leader, who can talk to one another in chat about anything as well as request supplies. Clubs hold the Heart Basket which allows players to spin for the Club Kitties Room and additional supplies which impact Events.

## Contents

### Club Chat

Clubs have a chat that functions in the same way as Global Chat. The members of the club can talk to one another as well as plan for Events. Swear words and other potentially offensive words are auto censored with asterisks. Messages cannot be deleted though they eventually become inaccessible if they are pushed up the chat far enough as more messages are sent.

An icon below the clubs name will turn green if someone is online and it is meant to say how many people are online, however, it is usually inaccurate.

Members of the Club can send requests for supplies if they are running low by going to the Common (blue) crafting items in Craft and tapping on “Request from Club!” This will make your request visible in the chat so players can tap on the request and press the “+” button (which can be held down to give 100s of supplies at once) to give their own supplies. By tapping, “Tap to Edit,” a specific number of supplies can be typed in instead.

After sending supplies, no more can be sent to the player until they make another supplies request. Players will be notified when supplies are sent to them as well as be able to view who sent them the supplies by tapping the blue letter icon at the top of the club.

### Club Heart Basket

The Club Heart Basket is located at the top of Club Chat alongside the “Club Notice” which can be updated by the Club Leader and any Co-Leaders. The Heart Basket is able to be spun once 200 hearts have been collected by the player; collecting is done by pressing the purple heart icon at the top of the club and pressing “Collect” at the bottom. When pressing the purple heart icon, the player will be able to view the past 24hrs of notifications including who entered what Contest and who got what cat or decoration. During Club Events, the player will also be able to view how many points other players reached in Poppy Cats. The player can also tap these notifications to see an actual image of the cat and decorations other players have received as well as see their entry to the Contests.

Though the max amount of hearts is technically 200, more than 200 hearts can be collected at a time which will allow the player to spin the Heart Basket multiple times at once. The player has the option to spin one basket at a time or spin all the baskets at once. Hearts must be collected before 24hrs have passed since they were created by players.

Hearts can be created by either sending players supplies they requested, getting cats or decos from either the Premium Tower, the Regular Tower or the current Event, buying Flash Sales or Purchasable Rooms, levelling up or submitting entries to Contents in the Bank. VIP players doing these actions will give double the amount of hearts of regular players doing them. After 200 hearts have been collected, the player can spin the Heart Basket which will give them rewards:

* String - Common
* Wood - Common
* Metal - Common
* 5K coins - Common
* Ribbon - Rare
* Needle - Rare
* Pendant - Rare
* Sparkle - Epic
* 100 gems - Epic
* Gold - Epic
* Club Kitties Cats and Decos - Legendary
* Premium Key - Legendary

After the Club Kitties room is completed, only supplies will be available and during Club Events only Tokens will be available. During Event Baskets, spinning the Heart Basket will give the player 100 points. If the player does not spin the Heart Basket once it reaches 200 hearts, they will not be able to collect more hearts though the hearts collected will remain until the the Heart Basket is spun.

### Club Tower

The Club Tower is a feature that allows the player to view the Showrooms of all the members within their club in a purple roofed tower seperate from the Premium Tower or the Regular Tower. Its purpose is to be another way to view and Like other players Showrooms.

Showrooms in the tower also generate purple gift boxes with yellow ribbon similar to those in the Regular Tower. Once opened, these boxes can give small amounts of coins, basic supplies such as string and wood and during Club Events, give Tokens.

The Showrooms can either be ordered alphabetically or by number of likes depending on the players filter settings. The tower can be accessed either via an icon next to the notification icon at the top of the Club or via a tab on the right side of the screen the icons of towers.

## Creating a Club

Though it is recommended to join an existing club as there as so many clubs now that there aren’t enough users to fill them up, it is possible to create a new club once the player has reached level 10. The player must chose a club name, design a unique logo and describe what kind of club they are. **Important:** A clubs name, logo and description are currently unable to be edited.

Clubs can be set to “Request Only” which means the club creator/Leader has to manually accept players request to join the club. Players can leave clubs on their own for any reason, for example if they find the requirements are too difficult or just want to meet new players. Clubs can be advertised in the “Club Recruiting” Room Chat.

### Running Clubs

Clubs are often created with the intention of being either causal, semi- competitive and competitive.

* Casual: Players activity status does not matter and they don’t have to reach a certain amount of points in events.
* Semi-Competitive: Players status does matter and being “Active” or “Super active” is usually the requirement and so is reaching a minimum amount of points per event. This type of club will usually have a strategy for completing events. However, these clubs are usually more understanding if players can’t meet the clubs requirements.
* Competitive: Players status must be “Super Active” and/or VIP and they will have to reach a high minimum amount of points for events. This type of club will have a highly effective strategy for completing events and ranking high compared to other clubs. They are usually very strict on players meeting the clubs requirements and will usually only allow players they know to be good to join.

## Leaders And Co-Leaders

Every club has a creator who is the **Leader** of the club. The Leader is responsible for keeping the club active, happy and organised. They can come up with strategies to complete events, update the Club Notice and kick players from the club if they are not meeting the club requirements or are breaking the rules. Club Leaders can add **Co-Leaders** who can accept member requests, change the notice board and kick players. The Leader can still kick Co-Leaders from the club and can make all 29 other players Co-Leaders if they choose to. However, only the Club Leader will be able to disband a club and Co-Leadership cannot be removed once assigned. If a Club Leader leaves, the Co-Leader will automatically be made Club Leader and if a Co-Leader has not been chosen, a random player in the club will be made Leader.

* Send Materials
* Request Materials
* Current Club Basket Screen
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