recursal/Fanatic-Fandom huggingface dataset:
(JOKE ROLE) Disquiser (The Sp00k L0rd)

## LPWhy I made this role?

So I can poke fun at people for misspelling Disguiser wrong

### Stats

Role: Disquiser

Affinity: Joke OP (Mafia totally deception)

Abilites: Misspell Disguiser wrong every time at day

Select someone to become a Grammar Nazi at night

Attributes: You are god damn obvious if you're Disquiser

You only have 3 grammar nazi conversions

Goal: Make everyone mad at you

Kill all who doesn't submit to the Mafia

Victory Conditions

Win With: Mafia, Survivor, Witch

May Spare: Executioner, Jester

Must Killl: Town, Arsonists, Vampires, Werewolf, Serisl Killers

Make up achievements
Beggar (CheesyKnives)

Life was not fair for the Survivor. The Townspeople called him a coward, and the Briber often tricked him into giving him money. Slowly, but surely, the Survivor lost all of his possessions. He was booted out of his shelter by the Mayor and was forced to live on the streets.

He still wore his bulletproof vest to bed every night. But soon , he wouldn't be able to do that , he didn't have enough supplies to live even for 2 more weeks. The Survivor hung his head low , accepting defeat until he accidentally blurted out a small

"Help."

A nearby Escort looked his way. She walked over to him and saw his ragtag clothes and beaten face. She frowned. The Escort looked into her handbag and gave him some coins.

"I don't need them anyway," she said.

The Survivor smiled and said:

"Thank you ma'am"

He decided to try it again the next day. He got some funds that day too. The next day , more money. The life of a Beggar. The Beggar may not have been living , but he was definitely surviving.

 **Abilities** | Whenever available, ask someone to take their role for the following day and night.
 **Consigliere** | Your target is a poor man. They must be a Beggar.

## Stats

**Role Name:** Beggar

**Alignment:** Neutral Benign

**Abilities:** Can ask for roles

**Attributes:**

* Can ask for roles
* The person who gives you the role cannot use it until the day after the next, when you give it back to them.

**Goal:** Survive until the end of the game.

## Actions

**Target Other:** Ask for someone's role.
General (HAWAIIANpikachu)

**Consigliere** | Your target is a leader of the army, they must be a General

**Role Name:** general

**Alignment:** town killing

**Abilities:** Yes

**Attributes:** Pick On person at night, Killing everyone that visits him.

**Goal:** Lynch every Criminal and Evildoer

**Notes:**

* You have one bullet
* Whoever you click on, that person and everyone who visits your target. (Not including yourself)
* If your target is jailed, you will still kill anyone that visits your target. (But not the Jailor or your target.)

## Actions

**Sun Icon:** N/A

**No night action:** N/A

**Target Self:** Kill everyone that visits you (Including yourself)

**Target Other:** Kill everyone that visits your target (Not including Yourself)

**Secondary Target:** N/A
Eavesdropper (DrivingPrune1)

**Consigliere** | Your target secretly listens in on private conversations for the Mafia. They must be a Eavesdropper.

 After many hours of being tortured by the Mafia, the Spy was glad when the Godfather walked into the room to end his suffering. Or at least, he thought his suffering would end. But the Godfather had something else in mind. The Godfather offered the Spy a choice: use his skills for the Mafia, or be tortured forever. The Spy joined the mafia with no misgivings. He can hear the Medium talk at night, and even hear the dead. And while the Jailor's info is secret to most, the Spy can hear what him and his captive are talking about, word for word. And while he may want to escape the mafia somewhere in his mind, the fear of that swinging axe made him stay.

## Stats

**Role Name:** Eavesdropper

**Alignment:** Mafia Support

**Abilities:** Listen to the Jailor or Mediums conversation at night.

**Attributes:**

* At night, you can hear everything the Jailor or Medium (you pick only one) says. You can also hear what their captive or the dead say.

* You can only listen in on them 5 times. (not five for each of them, just to clarify)

**Goal:** Kill anyone that will not submit to the Mafia.

**Notes:**

* You can not hear the mafia, nor can you speak to them, during a night when you are listening in.

## Actions

**Sun Icon:** Choose who to listen to at night.

*As for the rest, it is chat related, and has no more special actions.*

## Strategy

* If you hear valuable information, do not listen in on anyone the next night. You cannot speak to or hear the mafia while listening, so be sure to tell them this info.

## Achievements (I Like Doing These For Whatever Reason)

Poltergeist - Hear a ghost speak while listening to a Medium.

I Saw Him Kill! - See the Jailor execute someone.

(insert names for winning a number of games below)
(Joke Role) The Sp00k L0rd (The Sp00k L0rd)

## Deep Story

A notorious Town of Salem player has joined all any, prepare for teh sp00k theme

### Stats

Role: Sp00k L0rd

Affinity: Self Role (Joke Meme OP)

Summary: You are a notorious Town of Salem player who commands sp00ks

Abilites: When ppl are kill, revive them to become sp00ks

You can give sp00ks permanent life

Attributes: Your sp00ks only last one day and 2 nights

Whoever is given permanent life becomes a Sp00k Corporal, Sp00k Sergeant, Sp00k Colonel or Sp00k General

Sp00ks kill ppl who visit them and clean them

Goal: Survive to see everyone but your team, lose

Victory Conditions

Win with: Sp00ks, Witches, Vampires

May spare with: Mafia, Criminals

Must kill: Town, Werewolf, Serial Killer, Survivor, Amnesiac, Godfather

Sheriff Results: Your target is infamous for lynching people!

Investigator Results: Your target is a hated player, they could be Executioner, Jester or Sp00k L0rd

Consigliere Results: Your target is definitely not Danny DeVito, they must be Sp00k L0rd!

### Achievements

Infamous: Win 5 times

U HAVE BEEN SP00KT: Win 25 times

Recuiting an army: Summon 5 sp00ks in one night

Nothing personal: Lose against Survivors and Amnesiacs

Colonel Sanders: Permanent lifed a Mayor Sp00k

Living with a familiar leader: Win with a Vampire Lord or Kingpin
Assassin (ZathusTheMageV)

**Consigliere** | You were roleblocked!

Strange. For some reason I can't write Attributes in the infobox.

## Stats

Alignment: Mafia Killing

Abilities: Kill independently from the Godfather's orders.

Attributes:

* Your visit will not be seen by Lookouts.
* You will not be promoted to Godfather if all Mafiosos are dead.
* Investigations and interrogations by Sheriffs on you will claim the Investigator/Sheriff doing so was roleblocked.
* The Godfather/Mafioso counts as a separate kill, meaning two people CAN potentially die from the Mafia if both roles are present.

Goal: Kill everyone who will not submit to the mafia.

### Extra Notes

Basically, this is an independent mafia killing role who is untraceable and light as a feather, so good at killing that they are unseen doing so. This makes tracking down an Assassin that much more frustrating though. Lucky for Town though, they don't become Godfather should he die. A giveaway for the Assassin is that when investigated or interrogated, the person trying to get info will be told that they were roleblocked. This may just be coincidence... or it could be the telling that you found an Assassin.

## Actions

Sun Icon: N/A

No Night Ability Used: N/A

Target Self: N/A

Target Other: Kill them at night unless immune or healed. You will be stopped by a Bodyguard and killed.

Secondary Target: N/A

## Achievements

Nights Shadow: Win one game as an Assassin.

Target Acquired: Win five games as an Assassin.

Silent Wisp: Win ten games as an Assassin.

Nightmare Incarnate: Win twenty-five games as an Assassin.

The Unseen: Kill a target a Lookout was watching.

No Info For You: Have Town roles investigate you five times in one game.

Presidential Assassination: Kill an unrevealed Mayor.
Psycho (The Sp00k L0rd)

For the Psycho, all he knew was hacking, making other people suspicious and others not. He lived for hacking, He risked his life to hack everyone, anyone the leader of the criminals asked, he did, he was to them a pawn, but, any pawn can turn out to be one of the most Crictical parts of taking down every non-criminal.

### Stats

Role: Psycho

Affinity: Criminal Deception

Summary: You are an escapist from a local prison who is insane

Abilites: Visit someone to encrypt

Decrypt any night activities

Attributes: If a investigate role visits your target, they will appear as Framer/Forger

The Sheriff will receive 'Your target is a Criminal!'

The Consigliere will receive Executioner or Psycho

The Lookout is not affected, same goes for the Dirty Cop and Runner

The Revealer will reveal the wrong role

When you are decrypting, it will say what role visits

E.G. The Mafioso visited someone, The Lookout visited someone, The Veteran went on alert

Vampires are immune to decryption

You can only decrypt once but encrypt indefinitely

Goal: Kill all town and Mafia

Victory Conditions

Win with: All Neutrals

May spare with: Serial Killer, Executioner, Jester

Must kill: Mafia, Town, Werewolf

Sheriff Results: Your target is a Criminal!!

Investigator Results: Your target has lost their sanity, they could be a Terrorist, Survivor or Psycho

Consigliere Results: Your target was convicted of declassifying secrets, they must be a Psycho!

### Achievements

Mindbroken: Win once as a Psycho

Twitching Within: Win 5 times

The Escapist: Win 10 times

Mental Destruction: Win 25 times

What are these symbols?: Encrypt when an investigator visits you

The Paranoid beats The Insane: Die to the Veteran you visited

I saw everything: See 5 roles when Decrypting
Cow (JOKE ROLE: Thomas Hell)

**Consigliere** | Your target looks almost identical as your Math teacher. They must be a Cow!

The wise old cow has seen it all. Murder, deception, greed, violence, prostitution, and many more. The Cow could no longer watch this go on any longer. It decided it must do something, so that every living organism, is able to form a peace and harmonious world. The Cow uses its fresh and delicious milk to weaken the weapons of every attacker.

## Stats

**Role name:** Cow

**Alignment:** Neutral Chaos

**Abilities:** Eat a limited supply of grass, spray milk on people.

**Attributes:** You have 5 grass at the beginning of the game.

You can only eat 1 grass every night.

You can only spray milk on people after you finish eating the grass.

Your milk will weaken a player's attack(if they are an attacker).

**Goal:** Live up to 10 nights.

## The Weaken Attacks

If a Mafioso, a Serial Killer or a Vigilante is sprayed by milk, they will need to attack a target twice in a row to actually kill them.

If an Arsonist is sprayed by milk, they will have a 50% chance of successfully dousing a target.

If a Werewolf is sprayed by milk, they will have a 50% chance of staying at home.

If the Jailor is sprayed by milk, they are forced to execute their jailed target.

If a Vigilante shoots a town member, and they were sprayed by milk before, they will take 2 nights to commit suicide.

If the Transporter is sprayed by milk, he and the transported targets will die.

## Achievements

**Picky:** Did not eat grass for 5 nights.

**Congratulations, it's a Minotaur!:** Get roleblocked.

**No Animal Rights:** Get killed by an attacker that was sprayed by milk.

**Cow Tipping:** Win 25 games as a Cow.

**Barbeque Feast:** Get stabbed by a Serial Killer, ignited by an Arsonist, freezed by a Yeti and mauled by a Werewolf at the same night.

**Hello from the Udder Side:** Communicate with a Medium.
Kidnapper (773767)

**Stats:**

**Role Name:** Kidnapper

**Alignment:** Mafia Supportive

**Abilities:** Kidnaps a target, blocking their next morning activities (3 uses)

**Goal:** Kill anyone that will not submit to the Mafia

**Actions**

**Night** **action**:

**Target Any:** Kidnap a target (including yourself). Kidnapped target will not shows up the next morning (unless killed). Kidnapped target cannot lynch (or be lynched) by town members. Is not considered as a role block, and thus does not die to serial killer attack nor killed by a rampaging werewolf. However, if you visit an alert veteran, a guarded target (optional) an at-home werewolf, you will still die and your target will not be kidnapped.

**Strategies:**

Kidnapper is a very powerful role that can impact a game outcome. By kidnapping a hostile or important town member, you can both block their vote and prevent them from calling you out. Your kidnap does not count as a kill, thus bypassing all forms of protection. Kidnapping a heavily guarded mayor can prevent your members getting lynched. You can also kidnap a member or yourself, while this may take away a precious vote, it can prevent a member from getting lynched the next morning. They are likely to get lynched the next day though, should you stop kidnapping them.
(Joke Role) CoD Fanboy (The Sp00k L0rd)

**Summary**
 **Goal**

 **Abilities**
 **Special Attributes**

 **Investigator**
 **Consigliere**

When Jimmy got gud, Lil Marky wanting to be MLG liek him, he git snipured.

Summary: U r a Buthurt CoD Fan who h8s FaZe and joins Optic insteed

Affinity: Joke Mega-OP

Ablilities: Rek any1 who dures 2 visut u

Noscope sum1 at noice N8

Attributes: U can only do MLG Callouts

U cant rek a MLG Pro Snipur or a 1337 Hidden

Gials: Rek evury1

Victory Condutaons:

Win with: No1, they all skrubs

May spure wih: Serual Mom Killur

What if they are not Kill?: Evury1

Sheriff Results: Your target is an immature 9 year old

Invest Resalts: Your target is a racist: Tey coald be a MLG Snipur or a CoD Fanboy

Consig Resalts: Your target is a Butthurt racist 'ur mom' shouting 9 year old, Tey must be a CoD Fanboy

### Achievements

MOM GIT THE CAMERA!!!!: Win once as a fanboy

69, hahahahahahah: Win 5 times

Reking the nubs: Win 10 times

Moi Body Dis Ready: Win 25 times

Rekt a Nub: Rek a Spammer

1337 Haxor: Rek the Hidden

Bush did it: Rek a Godfather

Dis Team is trash: Rek the entire town

Pwned: Rek The entire Mafia

420blazeit: Rek the entire Criminals

Its advised 2 be a CoD Fanboi be4 playing or u will use a nubish AKblazeit7
Spellcaster (TreeRexisAwesome19)

**Consigliere** | Your target is a killer who exploits others roles. They must be a Spellcaster!

Under cover of darkness, the Spellcaster makes her way towards the Mayor's house. She grins as she sees the Jailor heading towards her from the Witch's house. She grins and takes out a gun, glancing towards the Jailor. The Jailor nods and they both head inside. *BANG!* With one shot of her gun, the Mayor is slumping in his chair. She smiles and begins to utter an incantation. "Clierra, Bierra, come winds made by the trees! Mio, el bio, maniquio, Arsoni!" The gunshot wound slowly morphs into a burn wound. The Spellcaster runs off and the Witch stops controlling her puppet. In the morning the Lookout tells everyone that the Spellcaster and the Jailor visited the victim. The Consigliere defended the Spellcaster, pretending to be the Sherrif and saying that she was not suspicious. Everyone lynches the Jailor. As evidence that he was not the Arsonist tumbles out of his pocket one of the town members turn to the Lookout. "LYNCH THE LIAR!!!!" The Spellcaster heads home, proud of herself.

## Stats

**Role Name:** Spellcaster

**Alignment:** Mafia Killing

**Abilities:** After killing, select a role. In-game that role will show up as the cause of death ie: If you select Werewolf it will say: (Name) was mauled by Werewolf! instead of (Name) was shot by a member of the Mafia.

**Attributes:**

* You are immune to a Witch's control.
* You can only frame a role 3 times. After that it shows up as: (Name) was shot by a member of the Mafia

**Notes:** None

## Actions

Sun Icon: N/A

No Night Action: N/A

Target Self: N/A

Target Other: Kill

Secondary Target: N/A
Bigfoot (Thomas Hell)

**Consigliere** | Your target is an endangered species that feeds on human flesh. They must be a Bigfoot!

Hiding away from cameras and investigators for several decades, the Bigfoot is dying out of starvation. As he is the last one in his species, he knows that he must live on so that his species will not go extinct. Even though the Bigfoot never tries to hurt anyone, but he realises if he doesn't fight back, he will suffer for eternity. To maintain his health, he now hunts down humans, and eats them alive. He was forced to the edge, and this is its payback.

## Stats

**Role Name:** Bigfoot, Big, Bf

**Alignment:** Neutral Killing

**Abilities:** Attack a player to replenish your health to survive.

**Attributes:** You have 3 health at the start of the game.

You can replenish 1 health by attacking 1 player, 2 health if the player is a unique role.

You will lose 1 health every night you don't visit anyone or attacked a night immune role.

Your maximum health is 5.

You are not night-immune, but immune to vamp bites.

**Goal:** Survive till the end with a limited amount of health.

## Some stuff about health

An attack from a Mafioso, a Canine, a Vigilante or a Serial Killer will cause you to lose 1 health respectively.

An Arsonist incineration an Alchemist's bombing and a Werewolf attack will cause 3 damage to your health respectively.

A Jailor execution, a Veteran shot, a Bodyguard protection will cause 2 damage to your health.

A Jester haunt will kill you instantly.

If the person you attacked was healed, you will replenish 0 health.

If you attack youself, you will lose 1 health.

If you attack a Canine, the health you will gain depends on the number of dogs they have left. (0.5 health per dog)

## Achievements

**Fee-Fi-Fo-Fum:** Win 5 games as a Bigfoot.

**Livin' on a Prayer:** Win a game with only 1 health left.

**The Thighs' the Limit:** Have 5 health for 3 nights.

**Wanted: Dead or Alive** : Lose 4 health in one night.

**The Hunger Games:** Win 25 games as a Bigfoot.
Hero (HAWAIIANpikachu)

**Consigliere** | Your target is a famous protector. They must be a Hero.

## Stats

**Role Name:** Hero

**Alignment:** Town Protective

**Abilities:** Guard one person at night

**Attributes:**

* If someone is attacked, there is a 33% chance of the attacker dying, 33% of both of you dying, 33% of you dying, and 1% chance of everybody who visited your target dying
* You will kill immune targets

**Goal:** Lynch every criminal and evildoer

**Notes:**

* You can protect your target from infinite attackers until you die. (Example: Beta Kills the 1st and 2nd attacker, but on the 3rd on Beta Dies, without killing the attacker, the 4th killer kills Alpha. Beta will also get the Not Today Achievement)

## Actions

**Sun Icon:** N/A

**No night action:** Nothing

**Target Self:** N/A

**Target Other:** Guard them from any attackers

**Secondary Target:** N/A

## Achievements

* **Saved**- Win one Game (5 TP)
* **Rescue Team** -Win five Games (5 TP)
* **SWAT**- Win ten Games (10 TP)
* **Do or Die**- Win twenty-five Games (25 TP)
* **Credit To Team**- Kill everyone that visits your target (25 TP)
* **Epic Fail!-** Die From the First Attack. (10 TP)
* **Not Today!-** Stop 3 attacks. (10 TP)
Yeti (Thomas Hell)

**Consigliere** | Your target is from the Arctic. They must be a Yeti.

Heartbroken after the Werewolf kills his family, the Yeti plans to seek revenge. After years of searching, he realises the Werewolf now lives in the Town of Salem. The Yeti informs the Mayor that he came to no harm, thus he started working with the Town.

For years, the Yeti has suffered from extreme depression due to the near extinction of his species. With his magical ice powers, he promises to freeze every single killer, even if it means sacrificing his own life. Unfotunately, he realises he is uncapable of freezing the Arsonists fiery personality.

## Stats

**Role** : Yeti(Yeti, Yet)

**Summary**: You are a creature who stuns every person who attacks you.

**Affinity**: Town Support

**Abilities**: Stun a player who attacks you for 2 nights.

**Attributes**: You are immune to roleblocks.

You cannot stun Arsonists and Witches.

**Goal:** Lynch every criminal and evildoer.

Victory Conditions:

**Win with**: All Town

**Must kill**: Mafia

Witch

Werewolf

Arsonist

Serial Killer

Vampire

Investigator results: Your target is a huge creature with lots of body fur. They could be a Werewolf or a Yeti.

Consigliere results: Your target is from the Arctic. They must be a Yeti!

## Achievements

Frosty: Win 5 times as a Yeti

Ice Ice Baby: Stun 2 people in one game.

Cold-Blooded: Win 25 times as a Yeti

Ice meets Fire: Tried to stun an Arsonist

Blizzard Entertainment: Stun a Godfather, a Serial Killer, and a Werewolf at the same night.
Foister (Sebastian Salumae)

**Consigliere** | Your target poisons people. They must be a Foister.

The hard working Doctor, after deciding he will not heal anyone, came back home from his shift to eat his pre-prepared snack. Doctor bites the sandwich with hunger and eats it whole during the minute, followed by moans how tasty it is. He then decided to go to sleep, but just before he stepped in the bedroom he fell on the floor, choking and coughing. If there was another Doctor, he would pronounce him dead and he really was dead. Meanwhile Foister reads a book several steps away from Doctor's house, he remembers he put poison in the Doctor's snack and goes immediately to his house, drags the body outside and smiles. Hours gone by, sun went out, the morning begins. It's 5 AM and Foister still didn't wake up, someone else did. "Hello! Mister!" shouts the Consigliere, knowing the Foister is asleep. "I have investigated the man you wanted me to." said the Consigliere, followed by Foister's sounds as he gets from his bed. "I know I am supposed to tell the Godfather, but the man I investigated is a Mayor." says Consigliere. Foister opens his eyes. Smiles just like he did when the Doctor was dead under his feet and walks out of the house, looking around for the Mayor and quietly laughs.

## Stats:

**Role name**: Splasher

**Alingment**: Mafia Killing

**Abilities**: Foist poison in someone's food each night.

## Actions:

Each night choose whom to poison. If your poisoned target is immune, **you will** have the chance to **shoot** him in the head (kill) exactly 3 nights after you try to poison. Shooting goes through every night immunity. If you die between the waiting sequence, you will obviously be not able to kill your failed poisoned target.
Underboss (REMAKE) (The Sp00k L0rd)

### Stats

Role: Underboss

Affinity: Mafia/Neutral Killing

Summary: A loyal follower of the Godfather

Abilities: Kill someone during night when the Mafia is killing

Attributes: Night Immune (When not recruited to Mafia)

Detection Immunity

You will automatically join the Mafia if the Mafioso dies

Unique role

Goal: Get recruited to the Mafia

Survive with the Mafia winning

Victory Conditions:

Win with: Mafia, Witch, Survivor, Werewolf (If not recruited)

May spare: Executioner, Jester, Serial Killer (If not recruited)

Must kill: Town, Arsonist, Werewolf, Serial Killer, Vampires
Marauder

video
**Role:**

```
Marauder

```

**Alignment:**

```
Mafia (Support)

```

**Abilities:**

```
Choose a target at night to visit and convert into a member of the Mafia by raiding their household and holding them in captivity. (Role chosen randomly)

```

- You may only convert one person to a member of the Mafia.

- After converting someone into a member of the Mafia, your role will change into a Framer.

- You may not turn anyone with a unique role into a member of the mafia.

- If you choose someone who has a unique role, you may try again to turn someone into a member of the mafia whenever you'd like, any night.

**Investigation Results:**

Investigator: Your target is able to change their own role or someone else's role to their liking. Your target could be an Amnesiac, Marauder, or Vampire.

Sheriff: Your target is a member of the Mafia.

**Attributes:**

```
Unique Role

```

**Goal:**

```
Kill anyone who will not submit to the mafia.

```
Siren (Steven Winterson)

Role name: The Siren

Alignment: Neutral

Abilities: The Siren sings enchanting songs that force the target to vote for a person from The Siren's liking only once every two days.

Attributes: The Siren chooses a target to sing to at night. The Siren can't enchant a Mayor or a Medium. Оnce you force a target to vote you can't use your ability on that target for another 2 days. The Siren is immune to roleblocking. When the target votes , everything he/she says would turn into "I am being hypnotized!".

￼Goals: Wins with everyone but the werewolf and the vampires.

Sheriff investigates: Your target is not suspicious

Investigator check: Your target uses powerful spells. They could be a Medium, a Siren or a Hex maniac.

Consiglire: Your target sings enchanting songs, they must be a Siren!

Actions:

￼Sun icon: N/A

No night ￼action: N/A

Target self: N/A

￼Targer others: choose a person to sing a song to each night. Once sung to, the person becomes available again after two nights have passed.

Secondary target: N/A

￼Strategy: You can confuse the town or the mafia with your ability. E.g. The town is hanging the mafioso and you can force a townie that protects the mafioso to vote for them.
Boogeyman (Amir999990)

A shadow of an unknown entity,runs night from night in peoples houses,hides under their bed.Many people who left their houses while this entity is lurking under the bed didnt know that it knows what they've been doing,but for those unfortunates who stayed home to take a nap are draged under their bed,with only remaining clue about their dissapearance being a trail that leads under their bed.

Name: Boogeyman (Neutral)

Summary: You are mystical ghost who can succefully hide under beds without being noticed

Abbilities: Hide under bed in people's houses to see what they are doing

Attributes: -If your target decides to stay at home instead (decides to sleep in boogeyman's words) they will be killed by you

-If Veteran,SK,WW or Vig decides to stay home while you are under their bed,you will get killed

-You are immune to Bites

-If you get roleblocked your roleblocker will be killed by you

Goal: Survive to see town lose the game

.Investigation Results:

Sheriff: Your target is not suspicious

Investigator: Your target is a loner,they must be Witch,Survivor,Werewolf or Boogeyman

Consigliere: Your target hides under people's beds,they must be a Boogeyman!

Winning conditions: You win with all Neutrals
Analyst

## Overview

The analyst is a town investigative who can analyze a crime scene down to the smallest detail, they will be seen as NS by sheriff, unless they are visiting a dead mafia member or SK. If they are investigated, they will be seen as Serial Killer, Analyst, Vigilante, or Framer

## Night Ability

At night, the Analyst can visit the house of a dead person, and dead people aren't removed from the list of visible names and their numbers in the bottom right. When he visits their house, the analyst will find out the role of whoever killed them and how far away the killer's house is (based on map location)

## Interactions

* Killers House is right next to target: "The fingerprint can be traced right to their next door neighbor!"
* Killers House is 2-4 Houses away "The killer lived close by, around 2-4 houses away"
* Killers House is 5-9 Houses away "The evidence seems to come from a good distance away, about 5-8 houses"
* Killers House is 10-15 Houses away "This fingerprint comes from nowhere near here, approximately 10-15 houses from here!"
* Victim was cleaned by a Janitor, left the game, or died over guilt (Jester/Vigilante). "The fingerprint on the gun matches exactly who held it, this death definitely seems like a suicide" (The killer's role is not revealed is the body was cleaned by a janitor.)
* The analyst will reveal the exact mafia role who killed someone that was killed by "a member of the mafia".
* Sheriffs will see them as NS, unless they are visiting the body of a mafia member or SK, then they will bee seen as suspicious.
* Investigation Results: Your target is either a Serial Killer, Analyst, or Vigilante!
* Consigliere investigation results: "Your target gathers the evidence of crime scenes, they must be an Analyst!"
The Other

The Other
Once the God can't anymore watch how juistice on the Earth is not being done,he sent stranger that has to make the juistice done.The stranger bought a house in Salem and he was watching every night what is happening in town.Every night he visited someone and he hid in their wardrobe so he was watching them whole night.And when killer thought they are not being watched and attacked his target,the Other saw him and then he make juistice whenever it was necesarry.

 **Consigliere** | Your target comes from other world,they must be The Other

## Stats

'***Abilities:'*** Hide in someone's wardrobe each night

**Attributes:**

* **if your target dies,you will get his role and name of killer,that you must kill to finish final order**
* **you will know who visits your target and what is happening at your target's house**
* **if you visit veteran on alert,there is 2:1 chance he'll kill you,same chances when your target is ignited by arsonist or werewolf visits them**
Lawyer

## Stats

**Role Name:** Lawyer

**Alignment:** Town (Investigative)

**Abilities:**

* Check a persons will at night 3 times each game
* Reveal your will to the town

 **Abilities** | -3 times each game you are able to check a persons will during the night phase.
 **Consigliere** | Your target can check official documents, and works for the town. They must be the Lawyer!

**Attributes:**

* 3 times each game you are able to check a persons will during the night phase.
* 1 time each game you are able reveal your will to the town during the day phase. The message will say "A Lawyer has revealed their will! [Your will]"

**Goal:** Lynch every criminal and evildoer

**Notes:**

* If you check another persons will, it does NOT count as you visiting them. This means that if your target is an SK or Vet, you will not die, and that lookouts won't see you visit anybody, if they are watching the person whos will you are checking.

## Actions

**Sun Icon:** Your will will be revealed to the town, with this message "A Lawyer has revealed their will! [Your will]"

**No night action:** N/A

**Target Self:** N/A

**Target Other:** Your targets will will be revealed to you, and you may read and copypaste everything in the will. However, you cannot change the will in any way like Forger

**Secondary Target:** N/A

## Strategy

* You can choose to save your day time ability until you have important info, or you can use it to prove yourself innocent in case of someone trying to lynch you

* If someone is suspicious, you can check their will to see if they claim more than one role on it.
* If someone comes out early and claims sheriff that has found a member of the mafia, you can check the will of the person that might be mafia. This way you don't have to worry about exe's. If you find anything suspicious, you can either say it in the chat the next day, or use your day time ability if the town doesn't trust you.

Please give feedback, if you have any
New role: smoker

New role: smoker

Rororoee

Smoker

Alignment: Natural Killing

Immunities: detection immunity

Attack: Unstoppable

Defense: Basic

**Ability stats:**

Type: attack

Priority: 6

Uses: unlimited

**Investigation results:**

Sheriff: your target is not suspicious

Investigator: your target could be a Bodyguard, Godfather, smoker, Arsonist, or Crusader

Consigliere: Your target has a bad smell of smoke all around them... They must be a Smoker!

**Game information:**

Summary: Arso's little sister, who'll help by imitating her big brother

Abilities: Every night, release smoke into people's house.

Attributes: 2 nights after smoking them, your target will be attacked

when smoking into a player, for that night all who visit them will be smoked as well

when smoking into a doused one, they will die of smoke immediately

**Goal:**kill all who oppose you.

**Victory conditions:**

Wins with: smokers, arsonists, Survivor, Pirate, Guardian Angel.

Must kill: Mafia, Witch, Coven, Werewolf, Vampire, etc...

may spare all else.

it just came to my mind, if there any edits you think necessary please post them!
Stalker (16439aaron)

**Abilities** | Stalk a Person
 **Consigliere** | Your Target Follows people home, They Must be a Stalker

## Story

As the town goes to bed, there is a man who walks home, looking agitated and mumbling to himself. If you were to follow this man home, you would find hundreds of pictures of the townies, revealing clearly who they are and what they have been doing. The man looks at these pictures, grabs a camera and heads for the door, he is headed for house 12, home to a man who barely speaks and is always agitated, as he looks through the window, he sees the man with bloody knives around him. He takes one and stabs it into a picture of a man who died yesterday. The Stalker has seen enough. As he is about to leave, the man comes to the door and opens it he walks over to the Mayors house with a knife in hand, he charges into the door and smashes it down, The Stalker hears yelling from inside then it suddenly stops. The man walks out, looking Satisfied and covered in blood, the Stalker walks back to his House, Its clear enough that this man is a Serial Killer, and the Stalker knows where he lives...

## Stats

**Role Name:** Stalker

**Alignment:** Neutral (Benign)

**Abilities:** Stalk a person at night, seeing their role and who they visit

**Attributes:** At night you select a person and will be told their role as well as who they visited that night

You may select yourself to see the role of all visitors

You can still be killed by a visiting a Veteran or Werewolf's target

**Goal:** Live until the end of the game

## Actions

**Sun Icon:** N/A

**Night action:** Visit a person at night, revealing their role and who they visit

**Target Self:** Stay at home and see all who visit you,

**Target Other:** You will see your targets role as well as who they visit

**Secondary Target:** N/A

## Strategy

Use your information wisely, you may choose to side with the Mafia in return for immunity, or help the Town by telling an Investigator your findings

Because you are the only role in your investigation, claiming Stalker can be easily confirmed by an Investigator or Consigliere
Professor (BobbyTheBlobby)

**Consigliere** | Your target is a brainwashing teacher. They must be a Professor

The Professor knew for a long time he had to settle down somewhere, so he decided, why not Town of Salem? It had respectable Mayor, a suitable Jailor, a good doctor, and a spy. So he decided to settle down for a bit, until the mafia, serial killer, arsonist, werewolf and vampire came to Salem. He was about to leave Salem, but he thought of this, "Why, what if I could teach everyone in this town how to do other things then running around and panicing. He saw a vampire dead and there was a vigilante he knew, at night, he teached him how to kill vampires without becoming one, and the vigilante became a vampire hunter, however, with his teaching skills, the mayor, who feared of him, banned him to only teaching at day, but at night once. So now, the town must hope that they can live.

## Stats

**Role Name:** Professor (Prof)

**Alignment:** Neutral Benign

**Abilities:** Teach someone at night, then choose one other night to talk with your pupil

**Attributes:**

* You have one teaching only
* A teaching counts as a roleblock
* You have four types of lessons for a Town Target, Killing, Support, Protective, and Investigative lessons, Three for a Neutral Target, Killing, Benign, and Evil. And Three for a Mafia Target, Killing, Support, and Deception
* You may talk anonymously with your student
* You may choose another night to talk with your student as well

**Goal:** Teach a student and see them win the game

**Notes:**

* You are immune to roleblocks
* You can still teach targets with night immunity
* You cannot decline a teaching offer from a professor
* Your target will be the one choosing the type of lesson they want
* Unlike other roleblockers, you will not die to a Serial Killer or a Werewolf from teaching
* You are still observable by Lookouts
* You will gt another chance to teach if your target dies that night
* You will appear as the "Professor" when talking to your student.
* Click on the sun icon to choose someone to teach or talk
* Your target may choose the same alignment as their role, and still get the same role (like an Escort choosing Town Support, and getting Escort again)
* You may **not** arrange a talk to your student if the student or you is dead

## Actions

**Sun Icon:** Pick any target to teach, and later choosing a night to speak with your student

**No night action:** Nothing

**Target Self:** N/A

**Target Other:** N/A

**Secondary Target:** N/A

## Achievements

**Tutor-** Win 1 game as Professor (5 pts)

T**eacher-** Win 5 games as Professor (5 pts)

**Mentor-** Win 10 games as Professor (10 pts)

**Principal-** Win 25 games as Professor (25 pts)

**Valedictorian-** Teach someone to become the same Alignment they already were (if that makes any sense) (25 pts)

**Insanity 101-** Teach a role to become a Killing class (10 pts)

**Not So Special (I'm open to ideas about this achievement's name)-** Teach a Unique role to become a non-unique role (10 pts)
Stalker (Pucca250)

## Stalker

 **Consigliere** | Your target is able to sneak up on someone without being seen. They must be a Stalker.

I don't know how to post this idea but first I may as well put their story. There was a happy town. There was a person who was very good at sneaking up on others without them ever knowing. He was so sneaky that took literal years for someone to realize they were followed. He considered being a Spy because why not? He could help the town a lot if he decided to be a Spy. Then the mafia used tons of cash on him and then he joined up with them. He decided to follow his targets and watch them and see if anyone visited. Then he would report back to the Mafia and tell them what they saw. They were very good at knowing what people went to others for. It was made super obvious if they held anything that he knew could end a life. As the days went on he had a far more profitable career than being a Spy working for the town. He did not regret his choice because he made lots of money. And that's how a potential Spy turned into a member of the Mafia because of cash. There. Far less absurd than a sheep who decided to join the mafia.

Ability: Like the Consigliere you are a buffed version of a town role siding with the mafia. You know not only who visits somebody but know their intentions. An example of this is, "Insert Name Here visited your target to have a pleasurable time." This means your target got roleblocked. If this shows up, "Insert Name Here mindlessly trudged off to your target." Insert Name Here was controlled." If this shows up, "Insert Name Here visited your target with a weapon in hand and not the happiest expression." This means Insert Name Here is attempting to murder your target. If this shows up, "Insert Name Here visited your target with fake evidence in hand." This means your target is being framed or having their will replaced. If this shows up, "Insert Name Here visited your target to keep a close eye on them tonight." Your target is being protected or is being watched by a Lookout. If this shows up, "Insert Name Here visited your target to learn more about him." This means your target is being investigated. If this shows up, "Insert Name Here visited your target to achieve their own purposes." This means your target is either being transported, possessed, blackmailed, bitten or doused in gasoline.
Trafficker (The Sp00k L0rd)

**Summary**
 **Goal**

 **Abilities**
 **Special Attributes**

 **Investigator**
 **Consigliere**

Story!

The Moment nights ends, the Trafficker, a man who worked under the jailor, Grabbed his target and put him into jail, he plays as the jailor. Asking for his role.

The prisoner exclaims, "I'm just a doctor, I was trying to heal someone."

Suddenly, a lighter falls out of his pocket.

The Trafficker chuckles, and let's his prisoner go, giving him his number, "Incase you need to hide again. Just call me."

The Trafficker, sees the sun rise up, and goes to tell his fellow criminals that he found a friend.

### Stats

Role: Trafficker

Affinity: Criminal Support

Summary: You are a former political leader who became corrupt

Abilites: Kidnap someone at the beginning of night

Choose to enslave your target, execute him or let them free

Attributes: If you forget to kidnap, you will gain night immunity

If anyone was executed, only mafia members can see if a Trafficker executed them

Only Mayors will be notified if a player is converted (He will then be Blackmailed for the day)

Roleblock immunity

If you attempt to enslave anyone killing role, they become either:

A Serial Killer with the same goal as criminals

An Arsonist (Highest Priority)

You die from treachery

A Hitman (If there are no killing roles left) (Highest priority if first bracket applies)

A random Mafia member (Lowest priority)

Sheiff Results: Your target is a Criminal!

Investigator Results: Your target is a professional kidnapper, they could be a Jailor, Trafficker or a Kidnapper

Consigliere Results: Your target was a leader of a political party, they must be a Trafficker!

### Achievements

Speaking up: Win once as Trafficker

Higher in Power: Win 5 times

The forgotton Mayor: Win 10 times

Master of enslavery: Win 25 times

Bill Clinton: Convert a Consort or an Escort

Whoops, I suck at my speech: Die while converting a killing role

Ascending from the pyramid hierarchy: Successfully convert a Mayor
(JOKE ROLE) Gun Master (HAWAIIANpikachu)

**Consigliere** | Your Target is an insane murder, they must be a Gun Master

**Role Name:** Gun Master

**Alignment:** Joke Role

**Abilities:** Click the sun icon, choosing a weapon

**Attributes:** Kill someone

**Goal:** Kill everyone that is not a survivor

**Notes:**

* Pick between 5 weapons, A grenade launcher, A shotgun, A Machine Gun, A sniper rifle, and A Pistol.
* Picking a sniping rifle kills the target but the lookout doesn't see that you visited him. (You will not kill a veteran on alert, nor will you die)
* Picking a pistol kills a veteran on alert.
* Picking A Machine Gun kills 3 random people that visit your target, one including your target.
* Picking a grenade launcher kills the house owners next to them. (EX:Target house number 3, killing house numbers 2 and 4 (If you target a house next to you, you will die))
* Picking a Shotgun will kill anyone that visits you.

## Actions

**Sun Icon:** Pick a weapon

**No night action:** N/A

**Target Self:** N/A

**Target Other:** Kill that person

**Secondary Target:** N/A
Creating A Team

This page includes the instructions to creating a page for ideas for a new alignment/team.

The name should include the alignment name, then your username in brackets:

*Alignment* (Creator)

On the page, you should create a description for your alignment (e.g what the roles it includes have in common, their goal, etc). Then, you should create a Table with all of the roles your alignment includes.

 (role #3)

If your role contains archetypes (e.g Mafia **Deception**), create multiple charts with the archetype name instead of the actual alignment.

Alignments are made to represent teams and what custom randoms your roles may spawn from.

You do not have to create a role page before an alignment page; just make sure you add the roles for your alignment eventually or it will be deleted for lack of content.

It is mandatory to create a category page for all of the roles included in your alignment. Your alignment page should also have this category.

For an example of an alignment page, see Cult.
Kidnapper (Naren3000)

**Abilities** | Kidnap anyone except your teammates.
 **Consigliere** | N/A

## Stats:

**Role Name:** Kidnapper

**Alignment:**Mafia Killing

**Abilities:**Capturing the Target. Silencing the target (making them not say anything the next moring. Uses 3).

**Attributes:**Determine the Jester. (85% chance right)

**Goal:**Kill everyone opposing to the mafia.

**Notes:**

* Immune to Serial Killer

## Actions

**Sun Icon:**N/A

**No Night Icon:**N/A

**Target Self:**You can see who visits one of your mafia members.

**Target Other:**Kidnap them.

**Secondary Target:**They switch roles.

You win with: Mafia

You may spare: Town

You must kill: All Neutrals
Loner (Koilee Romano)

## Story

The story is not quite ready yet, so please be patient.

## Stats

Role Name : Loner

 **Consigliere** | Your target is lonely. It must be a Loner!

Alignment : Neutral Killing

Abilities : You can't talk at all, but your loneliness leads to killing others.

Attributes

* No talking.
* You can kill at night.
* You can be jailed.
* If you get killed, your death will be named "Commit Suicide".
* You can be controlled.
* You can be roleblocked.

Goal : Kill everybody that leaves you lonely.

Sun Icon : N/A

Night Action : Kill!
Blacksmith (Thomas Hell)

**Consigliere** | Your target makes metal objects. They must be a Blacksmith!

As the elder brother of the Bodyguard, the Blacksmith made a bulletproof vest to keep him safe. Despite his efforts, the bulletproof vest has proven to be not very effective. The bulletproof vest was destroyed just after one night. The Blacksmith feels guilty of not able to protect his brother, because of his lack of concern on the vests. He realises the weapons of the Mafia can easily penetrate the vests of his creation.

Determined to protect the Town, the Blacksmith did a lot of research on how to make the most sturdy metal, the temperature required for the metal to harden, the materials needed, and the time remaining to save the remaining Town members. He couldn't save his brother, but at least, he has a chance to save the Town.

## Stats

**Role name:** Blacksmith (Black, Smith, BS)

**Alignment:** Town Protective

**Abilities:** Create a shield and make a target night-immune.

**Attributes:** You must wait 2 nights before you can give the shield to a player.

You only have one shield.

Your shield only lasts for 4 nights.

**Goal:** Lynch every criminal and evildoer.

## Mechanics

Night-immune roles will not be affected by the shield.

If you gave the shield to a Veteran while they are on alert, the shield will still be activated.

A Bodyguard with a shield will not die when protecting their target from an attacker(except for the Werewolf).

A Yeti with a shield will not die when immobilizing whoever that attacked them.

The shield will give the Bigfoot 3 health.

## Achievements

**Shield-lary Clinton:** Give the shield to a Jester.

**Too Slow:** Give a shield to a target the same night they were killed.

**Shield be Loved:** Get roleblocked 3 times.

**Shuckle:** Win 10 games as a Blacksmith.

**MC Hammer:** Win 25 games as a Blacksmith.
Heist Maker(HAWAIIANpikachu)

**Consigliere** | Your target is the leader of stealing, they must be a Heist Maker.

## Stats

**Role Name:** Heist Maker

**Alignment:** Neutral Chaos

**Abilities:** Go on a Heist

**Attributes:** You and up to two other people go stealing.

You pick the place you raid.

* A jewlery story (90% CoS)
* A bank (75% CoS)
* A Mansion (50% CoS)

**Goal:** Go on two heist, then live to the end of the game.

**Notes:** (Prepare for a headache)

* You go raiding for two nights.
* For the two nights you are raiding, you can not, Talk during day (As you are gone), Vote to lynch someone, Do your role ability, you can however, talk to each other. (But as Heist member 1, 2 and Heist Leader.)
* If you fail, you get nothing
* If you successfully raid a place. The following happens, each player picks a crate(s), and gets what's in the box

If you raided the Jewellery story. You get three crates.

1. 25 TP
2. one vest
3. Empty Crate.

If you raided the Bank. you get six crates.

1. 25 TP
2. 50 TP
3. one vest
4. one self heal.
5. a gun (Killing one person)
6. Empty Crate

If you raided a mansion, You get Nine Crates.

1. 25 TP
2. 25 TP
3. one Self Heal
4. two vests
5. a gun
6. 100 TP
7. bomb (Killing youself)
8. empty crate
9. 50 TP

## Actions

**Sun Icon:** N/A

**No night action:** N/A

**Target Self:** GO ON A RAID

**Target Other:** N/A

**Secondary Target:** N/A

## Strategy

* list strategies for your role on a bullet list here (you can leave this blank if you have no strategies)