Classes (Pre-Patch .14)

**Note:** Prior to .14 Spellbreak went through major changes biweekly.

As the game was heavily under NDA at the time, information is scarce on the oldest iterations of Class Scrolls.

*This is an archived page. It does not reflect the current state of Spellbreak.*

In Spellbreak, the player can simultaneously choose to play as two of **eleven classes** that has access to different scrolls that augment the player's character for different builds and playstyles. Two gauntlets of the same element may be equipped.

Each class comes with a passive that they immediately start with, and three upgradable scrolls.

Over the course of the match, upon collecting a Skill Point the player will be presented with two random scrolls - one from each selected class.

The skill point can be used to unlock / upgrade only one of these two scrolls. A new selection of scrolls will appear with every subsequent skill point earned.

Each scroll must be unlocked with a skill point before it can be upgraded further.

There are 3 ways to acquire Skill Points:

1. Enter a new safe zone.
2. Open a Shrine. (Later renamed to Mana Vault)
3. Exile opponents while having  Scavenger's  Vivisection scroll unlocked.

Players start the game with a baseline max health value of **100**, a max mana value of **100**, and a max armor value of **75**.

These values can be changed with a variety of Equipment and selectable scrolls like Stoneshaper's  Flesh to Stone.

## Bulwark

    The **Bulwark** class has a time to master rating of **Low**, its elemental specialization is **None** and the strengths of the class are: **Extremely durable**.

*The Bulwarks Specialize in defense and close-quarters combat.*

 **Selectable Scroll 3** |  **Close Encounters** - Increase damage done to targets closer than 6 meters away by 30/40/50%.

## Scavenger

     The **Scavenger** class has a time to master rating of **Low**, its elemental specialization is **None** and the strengths of the class are: **Finding items**.

*Scavengers make do with what's around but if they can't, they just make more.*

 **Selectable Scroll 3** |  **Thirst Quencer** - Picking up a new potion gives you an extra 1/2/3 of that type and you consume potions 15%/25%/35% faster.

## Conduit

     The **Conduit** class has a time to master rating of **High**, its elemental specialization is **Lightning** and the strengths of the class are: **Sprint speed, Indirect and passive damage**.

*Conduits call down the power of lightning from the skies.*

 **Selectable Scroll 3** |  **Lightning Rod** - Become immune to all Lightning Strikes and gain 5/10/15 mana every time you are struck by one.

## Pyromancer

     The **Pyromancer** class has a time to master rating of **Low**, its elemental specialization is **Flame** and the strengths of the class are: **Healing and damage over time**.

*From the flames, a Pyromancer wields fire to inflict long-lasting effects.*

 **Selectable Scroll 3** |  **Lasting Burn** - Fireballs leave puddles of fire that last for 5/10/15 seconds.

* Concept art of Pyromancer

## Tempest

     The **Tempest** class has a time to master rating of **High**, its elemental specialization is **Wind** and the strengths of the class are: **Aerial combat**.

*A Tempest's victory flies in on the wings of the wind.*

 **Selectable Scroll 3** |  **Sudden Gust** - Sorceries cooldown 100/150/200% faster while in the air.

## Frostborn

     The **Frostborn** class has a time to master rating of **High**, its elemental specialization is **Frost** and the strengths of the class are: **Mobility, Utility**.

*The Frostborn have mastered Ice and its chilly but nuanced uses.*

 **Selectable Scroll 3** |  **Tundra** - Increase Blizzard's size and duration by 50%/75%/100%.

## Stoneshaper

     The **Stoneshaper** class has a time to master rating of **Medium**, its elemental specialization is **None** and the strengths of the class are: **Armor-based attacks and defense**.

*The Stoneshapers forge with the power of earth itself.*

 **Selectable Scroll 3** |  **Earthbind** - Targets you hit are prevented from jumping for 3/4/5 seconds.

## Toxicologist

     The **Toxicologist** class has a time to master rating of **Medium**, its elemental specialization is **Toxic** and the strengths of the class are: **Zone control, Damage over time**.

*Toxicologists spew forth terrible poisons.*

 **Selectable Scroll 3** |  **Vanishing Mists** - "Become immune to all Toxic Clouds and become invisible for 3/6/9 seconds when entering one.

## Scholar

     The **Scholar** class has a time to master rating of **Medium**, its elemental specialization is **None** and the strengths of the class are: **Rune usage, Target tracking**.

*Scholars study runes and have learned powerful single-use magics.*

 **Selectable Scroll 3** |  **Intense Learning** - Instantly refill a rune charge upon taking 40/30/20 total damage.

## Crackshot

     The **Crack Shot** class has a time to master rating of **high**, its elemental specialization is **None** and the strengths of the class are: **High damage precision casting**.

*Crack Shots prefer to take their foes down from long range with skillful shots.*

 **Selectable Scroll 3** |  **Steady Aim** - Increase damage done to targets more than 35 meters away by 30/40/50%.

## Zealot

     The **Zealot** class has a time to master rating of **High**, its elemental specialization is **None** and the strengths of the class are: **High risk, High reward aggression**.

*The Zealot gains their power through their own pain.*

 **Selectable Scroll 3** |  **Runic Sacrifice** - Increases your current number of rune charges by 5 but increases rune cooldown by 50%.

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