recursal/Fanatic-Fandom huggingface dataset:
Chef Kawasaki

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

A chef from Dream Land with a bit of an anger problem and once an enemy of Kirby, after his defeat at Kirby's hands he became an ally of his helping Kirby out briefly in later encounters. When inhaled by Kirby, Chef Kawasaki will give him the Cook ability.

## **Mode of Assistance**

Chef Kawasaki will use a weaker form of Kirby's old Final Smash, the Cook Ability. Chef Kawasaki will pull out a large pot filled with the beginnings of a delicious soup. Chef Kawasaki will use an extendable ladle to grab opponents from afar and pull them into his pot while mixing it up a little by throwing some plates around the stage. Once Chef Kawasaki determines he has enough... ingredients for his stew, he will cook any players that were caught in his pot as he stirs them constantly and sprinkles in salt and other seasonings. During this time the players will all be getting damage before Chef Kawasaki determines his stew is complete and they fly upwards out of it along with a shower of Food items that can be eaten by anyone to heal themselves.
Blue Shell

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Blue Shells have seen a few different uses over the years. Naturally, like other shells, they can be worn by various kinds of Koopa Troopa, but Mario and friends have some uses for them as well. Yoshi, for example, will grow wings when he eats one. Mario & Luigi are even able to wear them as power-ups and shell dash around. During the Mario Strikers games, Blue Shells can even freeze players in place if they hit them.

## **Item Usage**

In Smash, Blue Shells work differently from their Red, Green, and Yellow counterparts in that fighters don’t throw them as projectiles. Instead, these Blue Shells operate more how they do in New Super Mario Bros. While holding a Blue Shell, if a fighter presses the attack button they’ll become a larger version of the Blue Shell itself and go rocketing forward along the platforms, not too unlike the Bullet Bill item! Where things differ though is that the Blue Shell can only send a fighter dashing forwards against the platform and if they bump into something they’ll stop and damage it. It’s basically an item version of how a lot of characters have dashing-type moves as their Side Specials!
Daphne

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Despite their flower-like appearance, Daphnes aren’t actually part of Viridi’s Forces of Nature. Instead, Daphnes are actually members of the Underworld Army! Daphnes are capable of flying around by flapping their leaves likes wings and firing out projectiles from their heads that explode on contact.

## **Fight Pattern**

Daphnes will float through the air as they keep their distance from fighters. They are fairly easy to defeat and can be knocked through the air easily.

## **Attacks**

### **Explosive Shot**

When a Daphne is about to attack it will point its head towards a fighter as its petals open up. A large spiky projectile, almost as big as the Daphne is, will be fired out from the petals which explodes on contact. The projectile is relatively slow and it can be dodged allowing fighters a chance to get in the Daphne’s face before it can fire again.
Bank

* Old World

*Provides a public service for your residents.*

**Bank** is a Public Service building, which fulfills the luxury need for residences of two population tiers in Old World (and Cape Trelawney):  Engineers and  Investors. It is unlocked upon reaching 3000 engineers, which is 1250 engineers more than necessary to be able to advance to investors. Reaching investors unlocks the need for the bank but does not unlock the ability to build it.

## Need fulfilment

Like every public building the bank can affect only those buildings which are connected to it by roads and are placed within its range. The strength of its effects is based on the street distance between the affected building and the bank. Its full range (dark green) is 43 tiles for  dirt roads and 64 for  paved streets. Its max range (light green) is 88 tiles for dirt roads and 131 for paved streets.

When  Engineer Residences are in the full range of the bank, each of them gains 2 happiness and generates more income depending on game settings:

* high income: +50 coins per minute per residence
* medium income: +45 coins per minute per residence
* low income: +40 coins per minute per residence

When  Investor Residences are in the full range of the bank, each of them gains 2 happiness and generates more income depending on game settings:

* high income: +125 coins per minute per residence
* medium income: +112.5 coins per minute per residence
* low income: +100 coins per minute per residence

When residences are outside of the full range but inside the max range they gain less happiness and generate less income based on the street distance from the bank.

## Items

Some items when equipped in town halls can have an impact on banks.
Cryosphere

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Despite being labeled “Cryosphere”, this stage is actually more based on the area known as “Nightmare's Room” which is the room where the boss Nightmare is fought in. Nightmare's Room is part of the Cryosphere however which is an arctic environment in the BOTTLE SHIP created to sustain life for the variety of creatures aboard the BOTTLE SHIP that require a cold climate in order to survive.

## **Stage Layout**

The dotted lines on the left and right represent the walk off areas of the stage. One long platform is found at the bottom of the stage which serves as the floor of Nightmare's Room. On the left and right are platforms that can be fallen and jumped through and serve as additional areas to fight in.

## **Soundtrack**

* **Metroid: Other M**
	+ Battle 1 Theme
	+ Briefing
	+ The Story So Far
	+ Vs. Goyagma/Nightmare
* **Metroid Prime: Federation Force**
	+ Arena (Blast Ball)
	+ Main Theme
Bio Rex

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Bio Rex is a genetically engineered humanoid dinosaur who was created using a fossilized egg by the Keerlon Corporation. While Bio Rex has the intelligence of a human, he retains the aggressiveness of his carnivorous ancestors which makes him a very violent racer. Keerlon considers Bio Rex to be their crowning accomplishment and first entered Bio Rex into the F-Zero Grand Prix so that they could use him to gain widespread public attention. Unfortunately, Bio Rex caused them some bad press early on in his career leading the company to distance themselves from Bio Rex. Despite losing his corporate backing, Bio Rex continued to sign up for the Grand Prix in order to prove his own superiority over humans.

## **Fight Pattern**

Bio Rex is rather aggressive for an enemy and will aggro onto fighters more easily than most other enemies. Bio Rex can run (relatively slowly) and jump in order to get to fighters before attacking them. Bio Rex is also reluctant to give up and will attempt to chase the fighter down for a little bit if they attempt to flee.

## **Attacks**

### **Slash**

While Bio Rex is more mobile than most enemies, he still only has the one attack. When Bio Rex gets within melee range of a fighter he’ll wind back with one his claws and swing it forward with a wide slashing attack. This attack deals a large amount of damage and knockback to fighters. After slashing forwards, Bio Rex will need to take a couple moments before it can move forward again and make additional attacks.
Dart

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Dart is a foul-mouthed and fun-loving pirate who, despite his profession, is incredibly loyal to Lyndis, Hector, and Eliwood during their quest to defeat Nergal. He, Wil, and Rebecca grew up in the same village, but became separate at a point during a previous adventure. Therein, Dart was raised by Captain Fargus.

## **Mode of Assistance**

Once summoned, Dart will leap down onto the stage and might shout, "I'm Dart, brave crewman of Fargus' pirates, and I fear nothing!" Then, he will immediately begin his assault, using his dual axes to attack foes from both near and far. He will dash towards fighters who are too close, crushing them with a mighty sideways blow of his axe and dishing out considerable damage and knockback. There is always a chance of him landing a critical hit, in which case the screen will zoom in on the action momentarily as Dart shouts, "Alright!" or "That's the power of Fargus' pirates!" From afar, Dart will toss his axes in tandem as dual handaxes, spinning horizontally forwards and dishing out decent damage from a distance. The axes can deflect or cancel out certain projectiles or attacks. Very occasionally, Dart may be wielding a Devil Axe or two, which would deal the same potential for risk and reward as they would anyone else. When Dart is ready to leave the stage, he'll give the screen a thumbs-up and a wink and say, "See ya later!"
Biscuits

**Biscuits** are a consumer good available in  The High Life. They are consumed as a basic need of  Investors living in skyscrapers. By default, they can be produced only in the Old World.

## Usage

### Basic need

 **Biscuits** fulfill a basic need of  Investors who live in skyscrapers of level 2 or higher.

### Trade

Biscuits can be passively sold for 300 or purchased for 750 per ton. No neutral trader buys or sells Biscuits for a special price.

## Production

Biscuits are produced in an  Assembly Line: Biscuits from  Tallow,  Flour and  Citrus. The basic production chain is shown below:

**Biscuits**

 -1200 -380 -500 -70 -37

 57100 126 80 36 20 25

* Assembly Line: Biscuits
**1** @ 200%
for **4** /min

	+ Rendering Works
	**4** @ 100%

		- Pig Farm
		**4** @ 100%
	+ Flour Mill
	**2** @ 100%

		- Grain Farm
		**4** @ 100%
	+ Orchard:Citrus
	**2** @ 100%
Deep Underground

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

 Dig Dug especially shines on this stage, with his Taizo Tunnel move allowing him to instantly clear paths while moving any way he wants. The surface level is located near the top of the stage, allowing for easy KOs off the top blast zone.

## **Stage Layout**

This stage is unique due to being almost entirely comprised of layers of underground terrain that can be ‘dug’ through with attacks. Players start inside a large ‘burrow’ of space in the middle; the stage can eventually lose all of its underground terrain if the players are committed to destroying it all, leaving a flat indestructible base level. Some other burrows are randomly placed within the underground terrain containing Pookas and Fygars (if hazards are on), and there are a few light platforms that can be uncovered to grant the fighters some vertical accessibility

## **Soundtrack**

* **Dig Dug Arrangement**
	+ Boss Land
	+ Historic Ruins
	+ Mother Nature

* **Dig Dug: Digging Strike**
	+ Island Theme 1 - Underground
	+ Island Theme 9 - Underground

* **Dig Dug Deeper**
	+ Ice and Moon

* **Mr. Driller**
	+ Georian
	+ Masala
	+ Mr. Driller's Medley
	+ Sweet Laboratory (Chinese Wind)

* **Namco Museum Vol. 3**
	+ Dig Dug Game Room Theme

* **Namco Museum Battle Collection**
	+ World 1 (This track also changes to the Hurry Up variation for the last 30 seconds of a Timed battle)
Cat Guard

Character
 Stage
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

With the old owner Purrham Furbottom long gone, the Cat Guards are now in charge of the theater! Years of isolation have caused them to go insane and have decided that the best way to entertain themselves is to capture prisoners and force them to compete in difficult challenges under pain of death. When the S.S. Friendship crashed on their island; they kidnapped Hatty Hattington and tried to force him to be their new manager. But when he proved inept the cats went even more insane and began rioting in the theater eventually leading to the prisoners breaking out and the destruction of Battleblock Theater.

## **Spirit Battle**

This Spirit Battle features 20 Mini Incineroars representing the Cat Guards. These Incineroars all move at increased speed and are rather erratic in their movements and attacks. Representing the large weapon cache that the Cat Guards have access to, each Incineroar will spawn with an Item used either for shooting such as Ray Guns, Coconut Guns, and Ice Flowers or for melee attacks such as Fire Bars, Vega’s Claw, and Death’s Scythe. Each Incineroar must be KO’d in order to win this Spirit Battle.
Beam Sword

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Beam Sword is a simple sword whose blade is made of light and solidified into the shape of a blade. It’s only appeared in the Smash Bros. games where players can pick it up to use as a weapon.

## **Item Usage**

The Beam Sword becomes a sword in the hands of whichever player picks it up. It has its own attack properties that differ from your character’s standard ones. A character like Mega Man who normally uses his Mega Buster for his regular attacks will now use the Beam Sword for some physical sword strikes instead. The exact animations that are used when attacking with the Beam Sword can differ for each character and like a Smash Attack you can charge an attack with it to deal more damage and knockback.
Blacephalon

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

One of several different Ultra Beasts that have been discovered and codenamed as UB Burst. Like its other Ultra Beast brethren, Blacephalon comes from another world. It’s not yet known what their natural world looks like. Blacephalon is quite the unconventional opponent when fighting it though as the way it moves around throws its opponents off and it’s even known to throw around its own head as an attack.

## **Attack Description**

When Blacephalon appears it will do a brief twirl and bow in a slightly exaggerated manner. Following that, Blacephalon will take its own head off and hold it in its arms before throwing the head towards a fighter. The head explodes on contact with a fighter or with the stage creating an immediate fiery explosion roughly the size of a Smart Bomb. Still without his head, Blacephalon will bow once more and disappear with a twirl.
Clicker

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A human exposed to the *Cordyceps* brain infection for a prolonged period of time. Clickers are defined by the fungal protrusions growing from their heads. Megaphone-esque, these mantles give the Clickers a primitive form of echolocation at the expense of their eyes. At this point, the infected's humanity has nearly entirely faded, and the fungal creature that has taken their place holds no qualms with assaulting their prey.

## **Fight Pattern**

Clickers can be seen skulking slowly through confined areas, or even standing idly by, scratching at their headplates. When a fighter does just about anything but move at a very slow pace, the Clicker will spot them by means of echolocation that becomes active when they are within five Kirbys of the infected. The Clicker will then become aggressive, even shoving items like Crates out of their way or attacking other enemies if need be while on their one track-minded quest to attack the fighter. They are good runners, moving at roughly Marth's pace when provoked. After several moments of being unable to spot an opponent, the Clicker will gradually step back towards its original position until provoked again.

## **Attacks**

### **Bite**

The Clicker's go-to means of attack is to grab ahold of their prey, grappling them for a few moments ala ReDead. This causes minor, persistent damage for up to two seconds before the Clicker digs into their foe, biting them. Their bite deals decent damage and knockback, freeing the fighter from their grasp once they have been bitten. Their bites are poisonous and will inhibit fighters with a poison effect for upwards of five seconds. It may also slow them down for a brief period of time.
Cultural Buildings

**Cultural Buildings** are one of the categories of buildings in Anno 1800. Their main function is to improve  attractiveness rating of your island by using items. Cultural buildings consist of the main building, where you can manage all used items, and modules where suitable items can be equipped for display for your population and visitors. Music pavilion is an exception as it is not a standalone building but a module for other cultural buildings.

## List of cultural buildings

The following table lists all cultural buildings in the game. For more information about each building, see their individual pages.
Bunson the Hot Dog

Character
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Once a normal Hot Dog traipsing about, Bunson grew to an enormous size and became covered in flames when Yarn Kamek used their magic on him. Bunson is the ruler of his own castle and was used by Yarn Kamek to try and stop Yarn Yoshi from taking back any yarn bundles. Unfortunately for Bunson, Yarn Yoshi’s ability to unravel Bunson’s fireballs and turn them into yarn balls plus his talent for ground pounding Bunson’s tongue led to Bunson being defeated and returned to a normal size.

## **Spirit Battle**

Bunson is represented by a Giant Poochy and is accompanied by two mini Poochys representing normal Hot Dogs, though only the Poochy representing Bunson needs to be KO’d. Additionally, Bunson starts out the match equipped with a Hothead. The final detail for this Spirit Battle is that periodically throughout the fight, the main ground of the stage will be covered in lava which damages non-immune fighters.
Big Blue Blurp

Game of Origin
 Release Date of Origin
 Submitted By:

## **Enemy Info**

The Big Blue Blurp is a variation of the Blurp, a large fish related to the mainline *Mario* series' Cheep Cheep and Big Bertha. Unlike the standard Blurp, which will simply chase the Yoshis around, trying to eat them, this one is a little more crafty in its ways.

## **Fight Pattern**

The Big Blue Blurp appears in water and is fairly agile, though it'll stop when it's within shooting distance with its water spray attack, which tends to be a couple handful of feet away from a character. It is a persistent bugger and could potentially chase its prey across multiple screens, scenario willing. This is some classic Big Bertha, Angry Sun ish.

## **Attacks**

### **Blurp Spurp**

The Big Blue Blurp stops underneath its prey and shoots out a straight beam of water from its mouth. It will do so repeatedly and in rapid succession. This water doesn't damage a character, but will make them awfully slippery and prone to tripping—that is, if they don't slip off the ledge from the sheer force of the stream first, leaving them susceptible to the enemy's further assault.

### **Blurp Slurp**

Once a character's in the water, the Big Blue Blurp will assail them, jumping towards the with haste in an attempt to eat them. Chances are, if the fish catches you, you're toast as it drags you to the bottom of the screen. You can always try and writhe your way out of its clutches, however. If you try hard enough, you just might have a chance.
Coffee Roaster

* New World

**Coffee Roaster** is a Production Building which turns  Coffee Beans into  Coffee. It can be built only in the New World.

## Productivity

It takes 30 seconds to produce 1 ton of coffee from 1 ton of coffee beans so the production rate is 2 tons of coffee per minute. Productivity can be changed by adjusting working conditions and using items. With  New World Rising DLC, electricity can also be used to increase the productivity.

## Production Chains

All regular production chains involving the Coffee Roaster are listed below.

### Coffee

**Coffee**

 -200 -20 -150

 24300 15 3

* **Coffee Roaster**
**1** @ 100%
for **2** /min

	+ Coffee Plantation
	**2** @ 100%

**Supplies:**

• 170  Obreros Residences (up to 3400  Obreros)

• **or** 42,5  Engineers Residences (up to 1700  Engineers)

• **or** 21,25  Investors Residences (up to 1062,5  Investors)

• **or** 83,3  Technicians Residences (up to 1666  Technicians)

### Tourist Season DLC

Coffee Roasters are also involved in the following Food & Drink Venues recipes:

**Black Muscovy**
*Bar Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +1
Consumption reduction: -15% •  -10% •  -25%

 -2640 -140 -130 -300 -480

 56924 222 146

* Bar: Black Muscovy
**4** @ 100%

	+ **Coffee Roaster**
	**2** @ 100%

		- Coffee Plantation
		**4** @ 100%
	+ Rum Distillery
	**2** @ 100%

		- Sugar Cane Plantation
		**2** @ 100%
		- Lumberjack's Hut (New World)
		**1** @ 100%
	+ Schnapps Distillery
	**2** @ 100%

		- Potato Farm
		**2** @ 100%

## Items

Some items when equipped in trade unions can have an impact on coffee roasters.
Care Packages

**Care Packages** are Drop Goods, which are assigned to the Construction Material group, available in  Empire of the Skies DLC. By default, they can be produced in the Old World or the New World.

## Usage

### Drop Goods

 **Care Packages** are Drop Goods that can be used to increase population's happiness and lower riot chances.

### Trade

Care Packages can be passively sold for 8000 or purchased for 20000 per ton. No neutral trader buys or sells Care Packages for a special price.

## Production

Care Packages are produced in a  Care Package Factory from  Canned Food,  Chocolate and  Schnapps. All basic production chains for Care Packages are shown below:

### Care Packages (Old World)

**Care Packages**
*Old World*

 -5320 -380 -2250 -1050 -60 -300 -40

 452064 292 225 176 112 140

* Care Package Factory (Old World)
**4** @ 100%
for **4** /min

	+ Cannery
	**6** @ 100%

		- Artisanal Kitchen
		**8** @ 100%

			* Cattle Farm
			**8** @ 100%
			* Red Pepper Farm
			**8** @ 100%
		- Iron Mine
		**1** @ 100%
	+ Chocolate Factory
	**2** @ 100%

		- Sugar Refinery
		**2** @ 100%

			* Sugar Cane Plantation
			**2** @ 100%
		- Cocoa Plantation
		**4** @ 100%
	+ Schnapps Distillery
	**2** @ 100%

		- Potato Farm
		**2** @ 100%

### Care Packages (New World)

**Care Packages**
*New World*

 -5320 -380 -50 -1050 -1260 -300 -40

 452064 292 225 112 112 180

* Care Package Factory (New World)
**4** @ 100%
for **4** /min

	+ Cannery
	**6** @ 100%

		- Artisanal Kitchen
		**8** @ 100%

			* Cattle Farm
			**8** @ 100%
			* Red Pepper Farm
			**8** @ 100%
		- Iron Mine
		**1** @ 100%
	+ Chocolate Factory
	**2** @ 100%

		- Sugar Refinery
		**2** @ 100%

			* Sugar Cane Plantation
			**2** @ 100%
		- Cocoa Plantation
		**4** @ 100%
	+ Schnapps Distillery
	**2** @ 100%

		- Potato Farm
		**2** @ 100%
Brick Factory

* Old World
* New World

**Brick Factory** turns  Clay into  Bricks, an important construction material. It can be built in the Old World (and Cape Trelawney) and the New World.

## Productivity

It takes 60 seconds to produce 1 ton of bricks from 1 ton of clay so the production rate is 1 ton of bricks per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the **Brick Factory** are listed below.

### Old World

**Bricks**

 -50 -100

 1500 20

* **Brick Factory**
**2** @ 100%
for **2** /min

	+ Clay Pit
	**1** @ 100%

### New World

**Bricks**

 -50 -200

 7500 20

* **Brick Factory**
**2** @ 100%
for **2** /min

	+ Clay Pit
	**1** @ 100%

## Items

Some items when equipped in trade unions can have an impact on brick factories.
Camerupt

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Known as the Eruption Pokemon, Camerupt is a Fire/Ground type Pokemon. They have two small volcanoes atop their backs and their bodies contains molten lava up to 18,000 °F. One famous user of Camerupt is Maxie, the leader of Team Magma.

## **Attack Description**

Shortly after appearing on the stage, embers will start to spark and spit from one of the volcano-like holes atop Camerupt's body before a geyser of lava bursts out from the top of it and rises high up into the stage damaging anyone that makes contact with it, destroying all items in its path (except for Smash Balls or Fake Smash Balls), and just generally being a obstacle you don't want to pass through. The plume of lava doesn't last a long time though just as it's receding back into Camerupt's body a second jet of lava will burst out from Camerupt's other hole firing just as high as the first and with all the same properties. After this second lava plume recedes Camerupt will disappear from the stage.
Blightstaff

Show of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Blightstaff is a magical item that was used by Caduceus Clay during his adventures with the Mighty Nein. With it Caduceus is able to summon swarms of flying beetles, but only once per long rest, which he can control to bite opponents who are within 30 feet of him for up to a minute.

## **Item Usage**

With the Blightstaff in hand, a fighter is able to use the attack button to summon a small swarm of beetles which will fly together in a cloud-like formation. If the button is just pressed then the beetles will fly forwards about a third of Final Destination’s length and sit in place where they will remain for 5 seconds. Any other fighter who makes contact with the swarm of beetles at this time will find themselves taking multiple hits of damage from the beetles biting at them before they are pushed back only a small amount and the beetles disappear. Alternatively, a fighter can hold down the attack button which allows them to control the flight path for the beetle swarm omnidirectionally. Doing this will also increase the range of the flight pattern up to half of Final Destination’s length. Once the button is let go of, the beetles reach their maximum range, or the fighter is interrupted by either an attack or some other method, the beetles will stop and hang in place much like they would with a simple button press.

Unlike it’s limitations in D&D, the Blightstaff can be used twice before it breaks in a fighter’s hands and players are able to have both swarms of beetles on the field at the same time.
Amber

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Amber is an outrider for the Knights of Favonius who strives to fulfill her duties to the best of her ability… even if she’s the last member of her platoon. She’s well known for being strict about following the rules, well most of them at least. She’s got a bad habit of getting her gliding license revoked several times over. When Amber first meets the Traveler she suspects them to be a troublemaker, but after quickly clearing up the situation she decides to help them make their way to Mondstadt and look for their missing sibling.

## **Spirit Battle**

Amber will be represented by Venti and starts out equipped with a Bomber item. All of Venti’s arrow and other bow-related attacks will inflict bonus fire damage instead of their normal element. During this battle the stage hazard, Winds of Barbatos, will not occur, preventing Dvalin from appearing on the stage. Instead, a mini King Bob-omb will spawn when Amber has taken 50% damage to fight on her side. King Bob-omb will do his best to distract the player and defend Venti, however you only need to KO Venti to win this Spirit Battle.
Armight

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Armights are floating ammonites which wear golden trojan helmets and wield javelin-like swords in service to the Subspace Army. Their appendages give them a longer reach than most which they’re able to take great advantage of.

## **Fight Pattern**

Armights spawn differently from most enemies and will actually fly in from the background as opposed to most enemies that just simply appear. Armights have great range with their melee weapons and can use their appendages to swing their blades in a few different ways. Curiously however, Armights don’t seem to be willing to fight for prolonged periods. If the fight has gone on too long they will actually attempt to flee and fly offscreen.

## **Attacks**

### **Dual Stab**

Armight will quickly lunge forward with both of its blades and attempt to stab at whatever is directly in front of them with both swords.

### **Double Slash**

Armight will swing one of its blades with a medium-ranged sweeping slash as it goes horizontally before following it up with a swing from its other sword.

### **Sword Throw**

In a surprising move, an Armight may opt to throw its swords if it judges that whatever its fighting is just too far away. The swords fly fast and are tossed straight forward with one quickly following the other. While you may think the Armight is now weaponless, this isn’t so as the Armight draws two new blades as soon as it's done throwing its previous ones.
Administration Buildings

**Administration Buildings** are one of the categories of buildings in Anno 1800. One of their main function is to provide various bonuses to other buildings located within their range, bonuses are obtained either via items or unlocking and selecting one of the specific effects.

## List of administration buildings

The following table lists all administration buildings in the game. For more information about each building, see their individual pages.
Crabominable

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Crabominable are large crab-like Pokemon that are covered in woolly white fur. They evolve from Crabrawlers after they’ve been exposed to either an Ice Stone and traveled to a mountainous snowy region such as Mount Lanakila. It’s believed that the reason Crabrawlers can evolve at Mount Lanakila is due to necessity in order to endure the extreme cold there. Crabominables are not known for their thinking skills as they’d rather punch in a wild and desperate manner than put any actual strategy into their attacks.

## **Attack Description**

Crabominable will look around in a hurry as it flails its large arms around it and stomps its little feet into the ground. This will cause an avalanche to appear above Crabominable which starts to crash down below on top of it. Crabominable will furiously punch upwards at the avalanche to try and stop itself from getting crushed. This causes the snow and ice from the avalanche to fall away from the Crabominable and off to either side of it. The snow and ice falling down and around Crabominable will damage fighters with a chance to freeze them, however if a fighter is able to scurry under Crabominable before the avalanche starts coming down they can hide beneath Crabominable and be safe from the attack.
Aerodactyl

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

An ancient prehistoric Pokemon that must be revived using Old Amber. Aerodactyl is a Rock/Flying-type Pokemon which also has the ability to Mega-Evolve. Aerodacyl's Hidden Ability Unnerve prevents it's opponents from eating any berries they hold as they stare up at it in fear.

## **Attack Description**

With a flap of it's wings Aerodactyl will soar off the screen before flying back in at the top from the left and flying all the way to the right. Upon reaching the right side of the screen, Aerodactyl will immediately turn back left and then go right one more time after he reaches the end of the screen. During all this flying, rocks the size of Kirby will fall from beneath Aerodactyl's wings as they pelt the stage below.
Embroiderer

* Enbesa

**Embroiderer** is a Production Building which turns  Linen into  Finery. It is available in  Land of Lions DLC and can be built only in Enbesa.

## Productivity

It takes 60 seconds to produce 1 ton of finery from 1 ton of linen so the production rate is 1 ton of finery per minute. Productivity can be changed by adjusting working conditions and using items.

## Production Chains

All regular production chains involving the Embroiderer are listed below.

### Finery

**Finery**

 -80 -115

 4000 26

* **Embroiderer**
**2** @ 100%
for **2** /min

	+ Linen Mill
	**1** @ 100%

		- Linseed Farm
		**2** @ 100%

**Supplies:**

• 133,3  Shepherds Residences (up to 1333  Shepherds)

• **or** 66,7  Elders Residences (up to 1333  Elders)

## Items

Some items when equipped in trade unions can have an impact on embroiderers.
Amazing Flyin' Hammer Brother

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A special variety of Hammer Brother, but so much more amazing. They fly on a duo of gray blocks adorned with wings as they fly about through the air chasing Mario down and swooping down towards him as they throw hammers at him from above.

## **Fight Pattern**

Just like in Super Mario World, the Amazing Flyin' Hammer Brother will fly above the playing field and swoop down slightly towards the player every so often as they chuck hammers down around them.

## **Attacks**

### **Amazing Flyin' Hammers**

As he flies, the Amazing Flyin' Hammer Brother will throw hammers down below and slightly around him as he swoops around towards the players.
Beetle

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

When Link launches one of these from his wrists he can control the Beetle’s flight patterns to attack enemies, cut ropes, retrieve items, or drop bombs on enemies. Though at first all it can do is damage things with its blade, once it gets upgraded into its Hook Beetle form the Beetle can perform its other tasks as well.

## **Item Usage**

In Smash the Beetle is a very annoying item. Once thrown the Beetle will fly forwards in a straight path where it will attempt to latch onto an opposing fighter. If the Beetle manages to do so it will begin to quickly fly upwards attempting to carry its prey up above the stage’s blast line to instantly KO them. Players can attempt to escape by jiggling the control stick, however the more damage that player has on them the harder it will be to escape. Crafty fighters may try to attack the Beetle before it can reach them as a strong enough attack will send the Beetle flying back in the opposite direction where it just might grab onto the one who initially threw it instead.

A unique quirk to the Beetle is that if it tries to grab onto a player who is under the effects of an item that increases/decreases their size like a Super Mushroom or Lightning Bolt, the Beetle will bounce off of them and become inactive on the stage’s ground where it can then be picked up and thrown once again. This also occurs if the Beetle tries to grab onto a player who is under a Metal effect such as if they had used a Metal Box.
Chocolate

**Chocolate** is a consumer good consumed by two different population tiers: As a basic need of  Investors; and as a lifestyle need of  Engineers. By default, it can be produced only in the New World.

For a detailed look into the profitability of Chocolate as a consumer good, see Profitability of Consumer Goods.

## Usage

### Basic need

 **Chocolate** fulfills a basic need of  Investors.

### Lifestyle Needs

 **Chocolate** fulfills a lifestyle need of  Engineers.

### Expeditions

Chocolate can be used during expeditions, it can serve as extra rations, it grants 50 bonus morale per 50 tons.

### Trade

Chocolate can be passively sold for 30 or purchased for 76 per ton. It can be actively bought from Madame Kahina for 76 coins. No neutral trader buys chocolate for a special price.

#### Passive trade

Chocolate can be also be obtained by trading passively with other goods, if any of the following items is equipped in appropriate Harbourmaster's Office:

## Regular Production

Chocolate is produced in a  Chocolate Factory from  Sugar and  Cocoa. The basic production chain for chocolate is shown below:

### Chocolate

**Chocolate**

 -75 -30 -150

 47240 30

* Chocolate Factory
**1** @ 100%
for **2** /min

	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ Cocoa Plantation
	**2** @ 100%

**Supplies:**

• 37,5  Investors Residences (up to 1875  Investors)

### Tourist Season DLC

#### Food & Drink Venues

Chocolate is also used at Food & Drink Venues in the following recipes:

**Eclair**
*Café Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +1
Consumption reduction: -30% •  -15% •  -10%

 -1180 -50 -40 -200 -240

 7640 134 75

* Café: Eclair
**2** @ 100%

	+ Flour Mill
	**1** @ 100%

		- Grain Farm
		**2** @ 100%
	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ Chocolate Factory
	**1** @ 100%

		- Sugar Refinery
		**1** @ 100%

			* Sugar Cane Plantation
			**1** @ 100%
		- Cocoa Plantation
		**2** @ 100%

## Production with Items

When particular items are equipped in a  Trade Union or an  Arctic Lodge, Chocolate is involved in specific modified production chains, or can be obtained as an extra good alongside the production of other goods.

### Using Coffee Beans instead of Sugar

**Chocolate**
*Quality Chocolatier*

 -100 -40 -100

 67400 28

* Chocolate Factory
**1** @ 100%
for **2** /min
and **0,67** /min

	+ Coffee Plantation
	**2** @ 100%
	+ Cocoa Plantation
	**2** @ 100%

 **Chocolate supplies:**

  • 37,5 Investor Residences (up to 1875  Investors)

 **Coffee supplies:**

  • 56,7 Obrero Residences (up to 1133  Obreros)

  • **or** 14,17 Engineer Residences (up to 566  Engineers)

  • **or** 7,08 Investor Residences (up to 354  Investors)

  • **or** 27,77 Technician Residences (up to 555  Technicians)

## Town Hall items

There are several Town Hall items which supply chocolate to residents, reduce consumption of chocolate or provide some benefits from supplying chocolate to your people. Here is a list of those items:
Chapel

* New World

*Provides a public service for your residents.*

**Chapel** is a Public Service building, which fulfills the luxury need for residences of two population tiers in the New World:  Jornaleros and  Obreros.

## Need fulfilment

Like every public building the chapel can affect only those buildings which are connected to it by roads and are placed within its range. The strength of its effects is based on the street distance between the affected building and the chapel. Its full range (dark green) is 28 tiles for  dirt roads and 41 for  paved streets. Its max range (light green) is 58 tiles for dirt roads and 86 for paved streets.

When  Jornalero Residences are in the full range of the chapel, each of them gains 14 happiness. When  Obrero Residences are in the full range of the chapel, each of them gains 7 happiness. When residences are outside of the full range but inside the max range they gain less happiness based on the street distance from the chapel. Unlike most luxury needs, fulfilling the chapel need does not increase the income generated by the residences.

## Items

Some items when equipped in town halls can have an impact on chapels.
Blockhead

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Blockheads are a recurring race of demons in the cult classic action adventure title, Okami. Each Blockhead bears a strong resemblance to an ancient Japanese plaster wall complete with cracks and cobwebs. Despite their imperfections, however, Blockheads are impervious to almost all forms of attack. They can only be defeated if their opponent discovers the unique set of pressure points that they must attack directly, and in quick succession.

In Okami, Amaterasu was able to accomplish this feat by first striking the demon with her headbutt to uncover the pressure points, which she then dabbed with the Celestial Brush. Having been the only one to ever defeat Blockheads in the race's history, Blockheads have since deemed her 'The White Demon of Death'.

## **Fight Pattern**

A Blockhead never dares to swing the staff that they carry in their scrawny right hand, instead deciding to remain perfectly still. Much like in Okami, they are wholly resistant to all manner of attacks unless they are dished out directly to their pressure points. Given the difference in playstyle between Okami and Super Smash Bros., this process inherently ends out being conveyed in a unique way in Smash. First, the Blockhead's opponent must be facing them head-on - Blockhead will always remain impervious from behind. Secondly, the player must deliver a strong enough blow (most likely from a Smash attack) in order to unveil the Blockhead's pressure point, which will glow for a brief moment on either the top, middle, or bottom half of their body. Depending on the location of the pressure point, the player will then have to repeatedly attack it in order to defeat the Blockhead, making it crumble to pieces.

If a Blockhead is not defeated within a certain amount of time after its pressure point is revealed, the pressure point will reset and players will have to repeat the attack process. Oftentimes, Blockheads will be blocking doorways to great treasures in Story Mode, or will halt players in their tracks while on a mandatory path towards the end goal.
Black Pac-Bomb

Game of Origin
 Release Date of Origin
 Submitted By:

## **Item Info**

This feisty bomb has more fire than you're counting on! Toss it onto the race course and watch it do its thing, exploding up to three times to impede racers' path to the finish.

## **Item Usage**

Just like in *Pac-Man World Rally*, throw the Black Pac-Bomb and watch it do its thing! It will haphazardly whirl and zip from one side of the stage to the other, hitting hard surface after hard surface until making contact with a fighter and exploding. Its explosion causes about the same amount of devastation as the Bob-omb. Although, beware! The Pac-Bomb will continue on its path up to two more times, meaning two more explosions, before it has either detonated for the final time or disappears.
Billiard Tables

**Billiard Tables** are a consumer good available in  The High Life. They are consumed by two different population tiers: As a basic need of  Investors living in skyscrapers; and as a lifestyle need of  Artistas. By default, they can be produced only in the Old World.

## Usage

### Basic need

 **Billiard Tables** fulfill a basic need of  Investors who live in skyscrapers of level 4 or higher.

### Lifestyle need

 **Billiard Tables** fulfill a lifestyle need of  Artistas.

  Hacienda Artista Quarters | 0.00028125

### Trade

Billiard Tables can be passively sold for 1840 or purchased for 4600 per ton. No neutral trader buys or sells Billiard Tables for a special price.

## Production

Billiard Tables are produced in an  Artisan's Workshop: Billiard Tables from  Cherry Wood,  Felt and  Celluloid. The basic production chain is shown below:

**Billiard Tables**

 -5960 -70 -2600 -195 -500 -40

 420300 334 384 120 100 40

* Artisan's Workshop: Billiard Tables
**4** @ 100%
for **4** /min

	+ Orchard: Cherry Wood
	**2** @ 100%
	+ Felt Producer
	**2** @ 100%

		- Alpaca Farm
		**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%
Cargo Ship

The Cargo Ship is a sturdy and reliable trade ship, with a large cargo capacity.

## Strategy

The last word in bulk transportation is the Cargo Ship. While more expensive by a fair margin to maintain than a Clipper, the Cargo Ship can carry an unparalleled six holds worth of cargo, and suffers almost no slowdown when under full load. Combined with two item slots and the fact that they aren't slowed by the wind, Cargo Ships are perfect for large-scale trans-Oceanic trade.

Cargo Ships shouldn't replace your Clippers one-for-one, unless (or until) you have no other cash concerns. One-for-two is another matter. They should take over for routes that require both massive bulk and constant speed, such as Rum. Compared to sail, Cargo Ships are reliable, and should be used when that is the first consideration. They are also much tougher than Clippers, though hopefully this isn't a feature you're relying on.

Cargo Ships are also excellent ships for Expeditions; while they have the same stats as any other transport ship, they have eight slots to use, six of which are all-purpose cargo slots, allowing for unparalleled levels of preparation.

## History and Trivia

The Cargo Ship is also occasionally referred to as the Collier, both by the Anno team and by in-game voice lines or quest descriptions. Colliers are ships dedicated to carrying coal.

The first commercially successful steam-powered transport ship was the *North River Steamboat*, launched in 1807. Ocean trade would continue to be dominated by sail power until the second half of the century, as steamship technology became more powerful and economical and the opening of the Suez Canal obsoleted the need for ultrafast sail transportation.

Modern cargo ships do not move much faster than the fastest sail transport ships on average; as a result, proposals have been created to reintroduce some sail power to cargo ships to reduce fossil fuel use.

## Patch History

Union Update 2 (May 15, 2019):

* Hitpoints buffed from 3500 to 4000

Game Update 5 (September 10, 2019):

* Purchase price increased from 27k to 300k (official patch notes noted 30k as the previous price)
* Selling proceeds increased from 27k to 150k
Champagne Cellar

* Old World

**Champagne Cellar** is a Production Building which turns  Glass and  Grapes into  Champagne. It can be built only in the Old World (and Cape Trelawney).

## Productivity

It takes 30 seconds to produce 1 ton of champagne from 1 ton of glass and 1 ton of grapes so the production rate is 2 tons of champagne per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Champagne Cellar are listed below.

### Champagne

**Champagne**

 -2020 -40 -25 -250

 74880 62 35 24 15 15

* **Champagne Cellar**
**1** @ 100%
for **2** /min

	+ Glassmakers
	**1** @ 100%

		- Sand Mine
		**1** @ 100%
	+ Vineyard
	**4** @ 100%

**Supplies:**

• 85  Investors Residences (up to 4250  Investors)

### Tourist Season DLC

#### Food & Drink Venues

Champagne Cellars are also involved in the following Food & Drink Venues recipes:

**Montmartre '75'**
*Bar Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +2
Consumption reduction: -30% •  -10% •  -25%

 -3085 -40 -25 -250 -45 -50 -240

 78430 164 115 24 15 15

* Bar: Montmartre '75'
**2** @ 100%

	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ **Champagne Cellar**
	**1** @ 100%

		- Glassmakers
		**1** @ 100%

			* Sand Mine
			**1** @ 100%
		- Vineyard
		**4** @ 100%
	+ Orchard: Citrus (New World)
	**1** @ 100%

**Lady Marmelade**
*The Iron Tower Recipe*

Affects All Old World Residences except Scholar Residences:
• Max Residents: +10%
• Bonus Residents +1: Residences gain bonus residents from:
 •  •  •  •  •  •  •  •
• Consumption reduction:  -10% •  -20% •  -10%

 -2285 -55 -25 -250 -85 -200 250

 63000 74 55 24 15 15

* The Iron Tower: Lady Marmelade
**1** @ 100%

	+ Rum Distillery
	**1** @ 50%

		- Sugar Cane Plantation
		**1** @ 50%
		- Lumberjack's Hut (New World)
		**1** @ 25%
	+ **Champagne Cellar**
	**1** @ 50%

		- Glassmakers
		**1** @ 50%

			* Sand Mine
			**1** @ 50%
		- Vineyard
		**2** @ 100%
	+ Orchard: Citrus (New World)
	**1** @ 50%
	+ Orchard: Jam (Old World)
	**1** @ 50%

## Items

Some items when equipped in trade unions can have an impact on champagne cellars.