recursal/Fanatic-Fandom huggingface dataset:
Ranger

Rangers are the skilled woodspeople of Ohr. Through cunning and precision, Rangers can survive in the harshest of climates.

Basic Passive - Power Shot - The Ranger can empower his or her attacks with one of the following at no cost.

Breaker Shot - Deal + ( Spell Effect x 0.25 ) Damage on attack. Applies 1 stack of Breaker on target. At 3 stacks, all are consumed and the target is completely Sundered until your next turn.

Explosive Shot - +3m Splash Effect on attack, and +3m Knockback on attack. ( Hits all affected )

Incindiary Shot - Attack will ignite target if you roll above a 10 on 1d20. Ignited targets take 1d4 damage per turn and can't heal.

Repeater Shot - Attack restores +1d10 AP to self. Can only be used once per turn, but cools down when you get a Critical Hit.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Ultimate Ability - Volley - Upon use, gain a number of free attacks equal to the number of enemies within 10m of target location within weapon range.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Basic Spell - Tether Shot - 3 AP - 3 MP - Tether all enemies within 5m of target location within weapon range together. Those units become bound, and are forced to move when the others move. Those units also have +50% to their AP Costs while bound. Binding lasts 1d4 turns. OC makes the bind last indefinitely. OC: 17.

Basic Spell - Grapple Shot - 2 AP - 1 MP - Shoot a Grappling Hook up to ( Weapon Range ) in target direction, then shoot to that location on your next turn. OC shoots you there instantly. OC: 16.

Basic Passive - Lock and Load - Whenever you attack, you gain 1 Readiness. Crits gain you 3. You have a maximum of 10 Readiness. Consume 5 to gain a free attack.
Uric the Oddball

**Uric the Oddball** is a character in *Harry Potter and the Philosopher's Stone* and *Fantastic Beasts and Where to Find Them*. He is a medieval wizard known for being very eccentric and conducting strange experiments.

## Biography

Uric the Oddball had fifty pet Augureys. Augureys are thought to cry when they sense death but they actually cry when they sense rain. Uric heard the Augreys crying one rainy winter and thought he was about to die. When he thought he had died, he kept trying to walk through the walls of the house because he thought he was a ghost. Doing so caused him to develop a concussion for ten days.

He once tried to prove that the song of a Fwooper, which drives witches and wizards insane, is actually beneficial to their health. He listened to it non-stop for a quarter of a year and then attended the Wizards' Council to show them he was fine. However, he arrived wearing a toupee that was actually a dead badger. He was also known for wearing a jellyfish as a hat.

Uric is known in history for his eccentricity. Radolphus Pittiman wrote the *Biography of Uric the Oddball* about him. First year students in History of Magic at Hogwarts learn about Uric. Harry Potter kept confusing him with Emeric the Evil because Professor Binns had a tendency to drone on which made the subject exceptionally boring.

## Notes and sources

1. ↑ 1.0 1.1 1.2 Fantastic Beasts and Where to Find Them: An A-Z of Fantastic Beasts
2. ↑ Wizard of the Month
3. ↑ *Harry Potter and the Philosopher's Stone*, Chapter 8
Champion

Champions are fighter Tokens that are very powerful, but sacrifice mobility and the ability to stray from their master to gain this power. Champions also cannot wield weapons, but can equip armor, etc. Champions scale with stats normally.

Ultimate Ability - Collapsing Strike - Upon use, the Champion strikes target unit within 5m, attacking that target, draining all their AP, and ending their turn, if used on their turn. Can be used at any time.

Basic Passive - Barrage - Whenever the Master or the Champion casts a spell or attacks, the Champion gains 1 Barrage, up to 10. On attack, the Champion can remove 4 Barrage to gain a free attack after this one. Can only use bonus attacks while within 5m of Master.

Basic Spell - Uppercut - 2 AP - 2 MP - The Champion lunges up to ( Strength x 0.5 )m. Then, if the Champion lands within 5m of the Master, it can attack an enemy within 5m of its master. If that attack hits, the target is knocked 5m backwards. Can be used at any time. Overcast will guarantee a crit and a hit. OC: 17.

Basic Spell - Punch the Magic Out of Them - 3 AP - 1 MP - The Champion marks a target within 5m of itself. Whenever the Champion damages that unit until its next turn, the Master recovers 1 MP, and vice versa. If Overcast, restores 2 MP instead. OC: 15.

Basic Spell - Pummel - 2 AP - 4 MP - The Champion marks a target within 5m. On the Champion's next turn, they will take effects based on how many times they are dealt damage by the Champion and its master between then and now. If Overcast, the Champion gains a bonus free attack this turn. OC: 16. Effects stack.

 1
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 12
Items

The basic character can have up to fourteen items equipped at any one time. Those items are a Primary Weapon, an Offhand Item, one Headwear, one Body Armor, one Shoulder Piece, one Arm Piece, one Hand piece, one Leg piece, one footwear, and five accessories.

Players can additionally have up to three scrolls at the ready, one trinket,
Empath

Empaths are fighter-spellcasters who specialize in mindmagic, and the manipulation of what others perceive. Through Illusions, Manipulation, and Forcemagic, Empaths control the battlefield. Empaths have the ability to deal the greatest amount of damage of any class in the game, but that is given that they are not counteracted by their enemies. Illusory Copies are products of magic that the Empath places on the enemy's minds; the harm that they feel is a product of the 'representations' of the Empath harming them, and the magic the empath's placed in those units minds.

Basic Spell - Summon Illusory Fighter - 3 AP - 4 MP - The Empath creates an illusory copy of him or herself. The copy will have all of the Empath's stats, except its Max Hit Points will be 1. The Illusory copy has all of the Empath's items as well, but only illusory replicas, which will disappear when the Illusion disappears. If Overcast, the fighter will have 1d20 Hit Points instead. Illusory Fighters will disappear if enemies who see the fighters also see the Empath ( on their turn ). OC: 14.

Basic Spell - Phasemagic - 2 AP - 4 MP - The Empath cloaks a target unit within 5m in Invisibility. This Invisibility is by choice; the Empath can still see that unit, and units that the empath chooses can see that unit. While Invisible, that unit can also walk through thin walls. The invisibility lasts ( 15 x 1d4 ) seconds. If Overcast, the invisibility won't break on the unit attacking, casting a spell, or using an item. Otherwise, it will. OC: 15.

Basic Spell - Decoy - 3 AP - 6 MP - The Empath blinks up to 10m away, and leaves an Illusory copy of him or herself wherever he or she was. Phasemagic can be cast directly after this spell is cast to grant immediate invisibility after being cast. If Overcast, the copy gains Shield HP until your next turn equal to your current HP. OC: 16.

Ultimate Ability - Combined Efforts - Upon use, the Empath and all of his or her copies and allies within 20m may instantly teleport up to 10m. Then, all units that teleported in this way may perform a free attack in an order that the Empath chooses. The Empath's attack from Combined Efforts will deal +1d6 damage to the target for each other unit that attacked that unit this turn.

Basic Spell - Become Unreal - 4 AP - 2 MP - The Empath changes the properties of target object, making it etherial until his or her next turn. Etherial objects and units cannot be interacted with, and cannot interact with the outside world, but are still visible if they would otherwise be. Etherial units are essentially weightless, because they do not apply forces to the outside world. If Overcast, lasts on non-enemy targets until the Empath chooses to end the duration, or the target chooses to. If Overcast on an enemy, that enemy can't interact with anything, but the Empath and his or her allies can interact with that target.
Demon

Demons are Tokens that are bound to the master ritually. Demons tax their master for as long as they remain summoned, and cannot be fully controlled by the Master. Demons will only whisper to the Master while they are unsummoned.

Basic Passive - Demonic Fury - The Demon starts unsummoned, but will only be summoned when an enemy unit dies. The Demon will explode from the corpse's chest, dealing 1d12 damage to enemies within 10m of the corpse. Instead of Hit Points, the Demon has Carnage. The Demon has a maximum of ( Endurance x 4 ) Carnage, and begins with ( Endurance ) Carnage when summoned. The Demon also gains ( Endurance ) Carnage whenever any unit dies. Each turn, the Demon's Master pays 1d4 Points, divided among HP, MP, and AP, by his or her choice. If the Master does not pay this cost, the Demon loses ( Endurance ) Carnage. When the Demon is unsummoned, the Master loses half of his or her Max Hit Points. The Demon gains Carnage from being damaged, but cannot be damaged by allies. The Demon is damaged from Healing; what would restore Hit Points instead drains Carnage. Base Max Carnage is 25.

Basic Passive - Chaos - The Demon cannot control the targeting of his or her spells. The Demon also cannot control the targeting of his or her attacks. The demon cannot wield weapons. For targeting attacks and spells, the Demon chooses a direction by rolling 1d8. 1 is North, 2 is Northeast, etc. The Demon then rolls 1d20. That is how many meters in that direction the attack or spell will travel. This also counts for his or her Ultimate Ability. The Demon's attacks deal a bonus ( Spell Effect x 0.5 ) damage, and deal Magic Damage.

Basic Spell - Chaos Blast - 4 AP - 3 MP - The Demon causes a Chaotic Blast to rupture at a target location. That Blast deals ( Spell Effect ) damage to enemies within 10m. Chaos Blast deals ( Spell Effect x 0.25 ) damage to allies within 10m. Overcast allows the Demon to target where it will appear. OC: 13.

Basic Spell - Lash of the Tormentor - 5 AP - 2 MP - The Demon chooses a target location, then chooses another 1d4 locations. The Demon will tear out his or her own spine, then whip towards the first location from his or herself, then trace along all points in order, then return to him or herself. Whenever the Demon hits an enemy in this way, the Demon will deal ( Spell Effect ) damage to that enemy. Overcast allows the Demon to target where the Lash Points will go. OC: 23.

Ultimate Ability - Hellfire - Upon use, the Demon chooses a 15m large circle. Enemies in that circle take ( Spell Effect ) bonus damage from all damage until the end of the Demon's next turn. At the beginning of the Demon's next turn, all enemies in that area will take ( Spell Effect x 2 ) Damage. The Demon will gain Carnage equal to the Damage dealt in this way.
Hamilcar

Character from Potomac Breaks: Part I that can be found in his home during the quest Guess Who's Coming to Dinner.

Head inside his home and you will be stopped by a man wearing a Ghoul mask named Leatherhead, he'll demand your invitation, no matter the response, he'll turn hostile hoping to make a sandwich out of you. Kill him and then head down to the basement where a dinner party is being placed by **Hamilcar** himself.

Hamilcar will believe that you were invited as apparently nobody can beat Leatherhead, and introduces himself as the "First among equals". Hamilcar will tell you that they are currently having an annual meeting where they discuss their lifestyle and how best to maintain an inconspicuous equilibrium with the wasteland. He can reveal that he has a neutral relationship with The Family, but they have different methods, they deal with "furtive and calculating individuals" in contrast to The Family who deals with "pretentious dogma". Hamilcar keeps his society secretive due to them actively being hunted across the wasteland, claiming to be "unjustly punished for exhibiting the most basic human instinct - survival". Regardless of whether you manage to keep your cover or not, Hamilcar will turn hostile as he will eventually recognise you as the Lone Wanderer.

Hamilcar and his guests don't do much damage, so you can kill them effortlessly, but watch out for his sword wielding guard Sagawa, he does a lot of damage, so take him down first. Hamilcar has a unique knife on his corpse that you can take; Manhunter, and his suit is actually power armor which you can take. A couple of his guests have unique weapons, Albert Fisher has one of the unique combat knives Stabhappy and Chaco has a unique ripper known as Jack The Ripper. The other guests, Bob Laemle, Lucy Laemle, Geoffrey, Timothy, Benjamin Sweeney and Nimar, don't have unique items.
Adipem Pictura

Pollux S.P.D. Castori.

Frater, we were doubtless blessed by Caesar when he gifted us this grand painting, but the bulbous, flayling figures seem overwhelmingly grotesque at times. Caesar said it was a depiction of our namesakes in action, ravaging some corpulent tribals in a distant land. He said it was made by a man named "Rubens" who apparently enjoyed depicting these monstrous cows and then calling it art.

Interestingly, I have noticed that great Caesar favors slave girls with girth and fleshy backsides. Small wonder he gravitated towards the work of this pre-war profligate.

Regardless, I recommend we display it with pride, should he or the Legate make a chance inspection of the cave. Worse yet, those damned speculatores always seem to be afoot, watching our every move.

A raiding party reported that the NCR has re-occupied Ranger Station Charlie. This could be a stubborn ploy to save face, or some species of shallow strategem. We will watch them closely. Fortunately, our patrols are garnering a bevy of captured and killed profligates, along with a constant flow of siezed supplies and armament. In time, we will win. Fortune smiles on us, brother.

S.V.B.E.E.V.!
Barbarian Slain!

This a news report from Jayson Ambrose that arrives at the Short Stick Saloon, it'll only appear if you killed The Mongol Kid in Coward for a Minute. If you have not convinced Jayson to stop writing reports giving you a bad reputation, you will instead get Khan Activist Slain!.

## Transcript

By Jayson Ambrose

NCR Officials stated that (*PC Name*) recently terminated the outlaw known as "The Mongol Kid", a known felon wanted on charges of kidnapping and murder. "Freak was too big. Cut his head off," said an anonymous NCR ranger.

The Mongol Kid developed a reputation as a fearsome kidnapper prone to kill his victims regardless of ransom payment, and as such was ejected from the Khans. Consequently the kid formed a radical group called "The Mongols" which targeted NCR citizens.

While the precise circumstances surrounding the Mongol Kid's death are unknown, sources indicate he obstinately resisted offers to surrender, and remained bent on a violent death, which (*PC Name*) grudgingly provided.
CJ Denton

Biography

## Citations

1. ***New Vegas Bounties I*** (Mentioned)

* Note - Denton - By Wagner

2. ***New Vegas Bounties II***

* Dialogue - Doc Friday
* Dialogue - CJ Denton

## Behind The Scenes

CJ Denton is a portmanteau of the characters JC Denton from the original Deus Ex and CJ Johnson from Grand Theft Auto: San Andreas.

Nexus user jcdenton2012, has made a mod where the character himself makes an appearance; The Lost Legion, but is played by BohemianRomantic.
Each Our Own Devil

**Each Our Own Devil** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 250 caps for the termination of Bryan Claiborne. He is wanted for murder and armed robbery. He was last sighted near Hell's Motel. He is to be considered armed and dangerous, and should only be pursued by armed professionals. To collect the bounty, submit proof of Bryan Claiborne's death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

Read the poster outside the Short Stick Saloon and you will immediately be given the quest, head to the Mesquite Mountains Crater just west of Randall & Associates, once there you will find that the area is heavily irradiated, so make sure you bring some rad-x and radaway with you, there will be a Clairborne gang member guarding the front door, so kill him. Inside you will have to get through a crazed mister handy and a few gang members, but once they are dead you should be able to reach Bryan. Take his finger once he's dead and give it to Larry, who will reward you with 250 caps.
Bounty: Cullen

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Cullen

Race: Caucasian

Allegiance/Faction: Jackals

Location: Nevada Highway Patrol Station

Notes:

Under Cullen's spirited leadership, the typically timid Jackals are rediscovering their backbone. Their young leader has developed a habit for conducting brazen attacks on convoys, which is deleterious for commerce. If money talks, our client is practically screaming; eliminate Cullen and the firm will get a much-needed fiscal injection.

- Randall
Ayin Tachat Ayin

**Ayin Tachat Ayin** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 500 caps for the termination of Jake Burns. He is wanted for the murder of an NCR Ranger. He was last sighted near Crescent Canyon. He is to be considered armed and dangerous, and should only be pursued by armed professionals. To collect the bounty, submit proof of Jake Burn's death to Captain Larry Scull at the Boulder City Jail. Bounty Hunters are strongly advised to consult with Captain Scull before undertaking this bounty.

## Detailed walkthrough

Read the poster in the NCR Military Police HQ, go to the Boulder City Jail and consult with Larry, he will inform you that the case is personal for him, as a friend of his; Captain Gary Winstone was murdered by Burns and his family. Winstone had uncovered the location of the Burns hideout and was about to reveal it, however the family tracked him down to his home and killed him along with his wife and two kids. Larry wants retribution and asks that you kill Jake's grandmother; Grandma Burns, in turn he will give you an extra 250 caps. When you find the hideout, you will find that Jake has a large family, and they will all fight to protect him, including a dog named Cain, and a rat named Boss Rat. You can find Grandma Burns in the common house, she has a unique rolling pin called Deliverance so you might want to take it. You will find Jake in his own shack, go inside and kill him, take his finger. Bring it to Larry and he will reward you with 500 caps. He will then question if Grandma has been taken care of, if not, he will visibly be disappointed, if so, he will give you 250 caps as a bonus and will be pleased with you.

If you killed Grandma, the coyote will write up a newspaper that will differ depending on whether you've convinced to write up news in favour of you. Further more, her husband; Grandpa Burns, alongside his boys, Raham, Reuben, Lamech and Joab as well as their dogs Ahab and Jezebel will ambush you at the Mojave Drive-in and you will have to kill them, you'll find a note on Grandpa's corpse.
Investments

Codrum,

The agency has determined that (*PC Name*) accepted a bribe of sorts from Red Bear and allowed the fugitive to escape from NCR territory. That is unacceptable - it goes without saying that (*PC Name*) is now ripe for termination.

The package should include 500 caps and several stealthboys - you'll get the rest of the payment when you bring us (*PC Name*)'s finger. We chose you because of your reputation - our source said you're the best bounty hunter in Nevada. I cannot overstate (*PC Name*)'s combat prowess, however - use caution and make your shots count. We'll discuss more contracts when this is completed.

- Dickerson
A Favor

Judge,

Sergio will be in your vicinity soon, so please give him a warm welcome.

I heard you're having some trouble with Randall and his little stooge, (*PC Name*), so just put Sergio on it. He really enjoys his work, so you don't have to pay him much. I've tried to teach him the value of bartering, but he stopped listening to me years ago. That's how it goes with brothers, I guess. Maybe you can talk some sense into him.

- Marko
Blech & Knödel

**Blech & Knödel** sind das oberkrasse unschlagbare von allen Schwarzfahrern und Eisenbahnfotografen gefürchtete Dou der DB-Sicherheit aus Halle an der Saale: Mit ihren Abermillionen Metallgadgets direkt aus ihrer Visage bringt Blech jeden Randalierer sofort zur Strecke, während Knödel mit ihrem kreisrunden Durchmesser von Einem-Meter-Vierzig alle Querulanten ordnungsgemäß in Schotter und Bahnsteig plättet!

## Aussehen

Blech steht auf alle Arten von Stahl, Alu, Kupfer, Zink und Was-weiß-ich-noch-alles-ich-will's-gar-nich-wissen an so ziemlich jeden noch eben grade so freien Stückchen Haut ihres Körpers, insbesondere im Gesicht. Sie ist etwa 1,65m groß, ein echter Hungerhaken mit kurzen blonden Haaren, damit sie sich auch die Sirn hat zutackern können. Knödel ist hingegen so hoch wie breit und rollt schneller als jeder ICE mit Höchstgeschwindigkeit, wenn es bei Zappendorfer morgens frische Mettbrötchen gibt (da bekommt sie selbstverständlich ordentlich Mengenrabatt).

## Natürliches Verhalten

Die Nahverkehrszüge rund um die einstige Bezirkshauptstadt sind ihr Revier und Kriseneinsatzgebiet, je brenzliger der Vorfall, desto besser: Kein Fenster ist ihnen zu offen, kein Knipsi zu ungefährlich, keine Jugendlichen zu suspekt! Mit Pfefferspray und Knödels Hintern setzen sie die heilige Hausordnung der Deutschen Bahn allzeit durch, komme wer wolle!

## Geschichte

Die beiden sind ziemlich dicke mit dem Menschen-Robert.

## Trivia

* Das unschlagbare Original von 2015 - einfach unvergessen!
* Vom Stellwerker

**Die Charaktere des Hellje-Wikis**
Bad Mothafucka (mod)

## Nexus Mods Description

Are you tired of the same old banal blather offered by your current companions? Are you looking for a deep, meaningful relationship with a complex, challenging individual? Are you looking for answers to life's most daunting questions? Then look no further than *Bad Mothafucka*, the result of years of toil and research, all conducted with one singular purpose in mind: to provide the ultimate companion for *Fallout: New Vegas*.

So potent, so passionate is the dialogue in this mod that even slumbering shades have taken heed. Indeed, several titans of literature have spoken:

* "I might be blind, but even I can see this mod is amazing." - Homer

* "I sing a song of *Bad Mothafucka*." - Virgil

* "This mod made me touch myself." - Catullus

* "And what is better than wisedoom? *Bad Mothafucka*. And what is better than *Bad Mothafucka*? Nothing." - Chaucer

* "Perfection, thy name is *Bad Mothafucka*." - Shakespeare

* "The greatest consolation in life is to play *Bad Mothafucka*." - Voltaire

* "Hell is the inability to love. Heaven is *Bad Mothafucka*." - Tolstoy

* "Good." - Hemingway

## Gameplay

* Characters
	+ Bad Mothafucka

## Credits

* Someguy2000
* Grillpie for the "Ridiculous Porno Music"

## Promotional Images

Obligatory Image 1Obligatory Image 2Forgot To Toggle Menu But It's Still A Good ScreenshotObligatory Image 4Obligatory Image 5
Help me

I'm being held captive by the Vipers, so I'm writing this at night. They're all drunk right now, and tired from... using me. I'd run, but this slave collar will blow me to bits if I get more than 50 meters away from Slade. He bought me from Red Bear for 10 bottles of whiskey... I guess that's what I'm worth out here.

As bad as Slade is, he's still an improvement over Red Bear. At least they give me food and water, and they don't beat me as much. They mainly just... well, you know...

Don't tell my family about the bad stuff if you find this. Just tell them I'm alive, that's all. They don't need to hear anything else. God willing, I'll make it through this. Slade is taking me to their camp, though I don't know where it is. I'm so scared... I think they're going to just use me up and then do away with me. I have to stay strong. Tell Ma and Pa I love them.

Please help me,

Janie Parker

P.S. They kept saying something about "The 95" when they mentioned where we're going.
Yoohoo

**Yoohoo** ユーフー Yūfū is 3rd leader of angry birds series he's bush baby he appeared on yoohoo and

## Yoohoo (ユーフー Yūfū)

### Alter Ego

Blue Sakura YoohooGodness Blue Sakura Yoohoo

### Friends

Angel Red Pammee Chewoo Roodee Lemmee Princess Cleo Bubblegum Mousse Benetta Pink Chocolate Dark Pink Patsy And Cancun

### Enemies

All

friends

## Relatiloonships

Angel Red-Crush on her

Cleo And Bubblegum-They Are Coursins

Dark Angel Red-they fighting

## Blue Sakura Yoohoo

I'm Leader! Blue Sakura Yoohoo (私はリーダーです！ブルーさくらユーフー!) *Watashi wa rīdādesu! Burū sakura yūfū*

### Attacks Of Blue Sakura Yoohoo

Blue Sakura Wand The Movie-Only Characher (Enemy)

Blue Sakura Wand! Attack On Queen Moonlight Dark! (ブルーさくらワンド！女王ムーンライトダークで攻撃!) *Burū sakura wando! Joō mūnraitodāku de kōgeki!*

### Godness Blue Sakura Yoohoo

Godness Of Leader! Godness Blue Sakura Yoohoo! (リーダーの女神! 女神青桜のユーフー!) *Rīdā no megami Megami seiō no yūfū!*

#### After Transformation Speech

i'll protect everyone with my goddess (私は私の女神でみんなを保護します) *Watashi wa watashi no megami de min'na o hogo shimasu*

##### Attacks Of Godness Blue Sakura Yoohoo

**Godness Heart**-Godness Blue Sakura Yoohoo does an heart shape with Angelic Sakura Wand and .Throws up to Motolis

## Travia

* Yoohoo is an 3rd leader of angry birds series after Red and Stella
* Yoohoo is only can get a Goddness Sakura Form
* Yoohoo's english dub alter ego called Blue Violet Yoohoo and Goddness Blue Violet Yoohoo
* Yoohoo's sakura wand in english dub Violet Wand
Immersive Idiots - Roderick Redbeard

## Nexus Mods Overview

Are you low on IMMERSION? Boost your self-worth by keeping an IMMERSIVE, homicidal deviant as your companion!

## Nexus Mods Description

Some mods fit neatly into predesignated categories, while others shatter the fetters of convention and taste through the sheer might of IMMERSION. ***Roderick Redbeard*** is such a mod. In the course of this plugin, you'll undertake a collection of pointless and unconnected quests that set you down the righteous path of IMMERSION. Additionally, you'll gain an IMMERSIVE companion who muses endlessly on the finer points of procreation, infanticide, and alcoholism.

***Roderick Redbeard*** represents the initial installment in what will hopefully become a series of IMMERSIVE companions. What type of companions? The sort that reinforce base urges, complement your vices, and imbue a false sense of moral and intellectual superiority by way of their own depravity and ignorance.

**Obligatory Visual Assurance:**

Shortly after the mod's release, some players expressed concern about the dearth of visual evidence for the mod's quality. After due consideration, I will now release a private design document which should stifle any doubts.

Here is the plot diagram:

I rest my case.

**Getting Started:**

Once you've completed the riveting and unforgettable questline for the Companions, seek out a red-haired drunk stumbling about in Jorrvaskr. Rapidly click through his bumbling bombast and you'll soon be tasked with killing various entities throughout Skyrim.

**A Warning:**

I won't be so bold as to call this mod "Lore-Friendly", but I will deem it "Lore-Plausible". Through Herculean willpower, I managed to write and voice the 400+ lines of dialogue without a single utterance of the word "Fuck". It is possible that other, potentially anachronistic terms slipped in, as I was not as scrupulous in reviewing the content this time.

I produced this plugin over a few weekends as a means to refresh my long-atrophied grasp of Papyrus in anticipation of ***Fallout 4***, which I expect sometime after the Rapture, Ragnarok, and Cthulhu's glorious return. If casual quips about infanticide and erotic asphyxiation (NOT AT THE SAME TIME!) are offensive, you should probably avoid this mod.

## Gameplay

* *Immersive Idiots - Roderick Redbeard*
	+ Cultural References
* Quests
	+ Unnatural Selection
	+ Jorund's Prize
* Characters
	+ Roderick Redbeard
	+ Anund Redbeard
	+ Harald Shield-Biter

* Mentioned Characters

* Factions
	+ The Companions
	+ Silver Hand

* Mentioned Factions
	+ Sverd

* Locations

* Mentioned Locations
	+ Aegirheim

* Items

* Notes & Messages

## Cast

* Someguy2000 as Roderick Redbeard / Anund Redbeard / Harald Shield-Biter
Human Encroachment

While Ryan and the others revel in the death of those Regulators, I suspect their disappearance will only compel more humans to investigate our base.

Regardless, it was... pleasant to enjoy that woman while her comrade watched. Even as a purely symbolic gesture, the act signified the coming dominion of ghoul. Furthermore, it has proven a boon for the moral of the rank and file who fervently undertook the task of violating that trespassing whore. Even the lowly trainees were encouraged by catching a glimpse of the spoils of war that await if they complete their training cycle.

It is the first of conquests, I hope. Our revolution is just beginning.
I got it coming

I got it coming. Gutshot, just waiting to pass out from the blood loss.

Ronnie told us it would be a holdup, then we'd split. All the workers got behind him, since Jim was cutting wages and upping the hours. We figured we'd get our fair due since we'd been breaking our backs for that asshole.

Ronnie lied to us all. If I had known what he was, I might have put him down myself, but we were committed, caught up in the moment. There was no turning back once he shot those customers. The Andersons were witnesses. I guess we didn't have a choice.

Ronnie had a look in his eyes when we took them upstairs, like he was getting a birthday present or something. We were scared shitless, and he was acting like it was a fucking party.

What a coward I've been. I ran from my girl, all my responsibilities, thought I'd strike it rich here. Got caught up with that sick fuck, just nodded my head and did what he said. "Break Jim's kneecaps," he said. I took to the boss with that slugger, no questions asked. He begged for his wife and children, even after the bones started breaking. He never tried to save himself.

We held him down, made him watch as Ronnie did the girls. We figured he was so busted from the bat that he'd stay down. I didn't notice till he pressed that Dillinger against my stomach, then I heard the pop. Ronnie finished him with the shovel, and just laughed at me when I started screaming.

They took turns with the females, then slit their throats. They left me here, all of them too scared to second-guess Ronnie. They said they were taking the little one east, gonna sell him to the Vipers. I guess Robert got away after they wounded him outside. I didn't see it go down.

It's strange, the blood loss. I feel light, empty. Fading. I got it coming.
Blood of the Nord

Someguy2000 Website Image

## Nexus Mods Overview

A fully-voiced quest mod set after a Stormcloak victory in the Civil War.

## Nexus Mods Description

In the wake of Ulfric's victory, the Stormcloaks are still fighting to re-assert control over a devastated, divided Skyrim. Tasked with cementing Stormcloak rule, the Dragonborn must deal with a variety of new challenges, all of which require difficult choices that likely entail unforeseen consequences. The clear lines that defined the civil war are now gone, replaced by shifting, uncertain alliances and murky morality.

*Blood of the Nord* is a mid-sized quest mod that serves as the opening chapter in a series of plugins that explore the aftermath of Stormcloak victory, including the inevitable war with the Aldmeri Dominion.

**Getting Started:**

After you've wrapped up the Civil War questline with the Stormcloaks, enter Castle Dour in Solitude and you'll be prompted to speak with Hrolf Witch-Slayer, who will dispatch you on several introductory quests. Though one of the quests branches off a bit, the general presentation is fairly linear. There are no real sidequests to speak of, though you can expect a handful of scripted encounters based on your choices in the mod.

## Gameplay

* *Blood of the Nord*
	+ Cultural References
* Quests
	+ Familiar Faces
	+ Jarl's Injustice
	+ The Breaking of Ice
	+ The Blood Prince
	+ Hjalti's Hammer
	+ Death Strands on the Ness

* Characters
	+ Hrolf Witch-Slayer
	+ Urzoc

* Mentioned Characters
	+ Audrig Bloodaxe

* Factions
	+ Stormcloaks
	+ Forsworn
	+ Orc Strongholds
	+ Vigilance of Stendarr
	+ Thalmor

* Mentioned Factions
	+ Bloodaxe Clan
	+ Sverd
* Locations
	+ Haligland
	+ Fort Redhall

* Items

* Notes & Messages

## Cast

* Someguy2000 as Hrolf Witch-Slayer / Vigilant Andre / Urzoc / Pamphreda / J'bar / Bjorni / Gorth the Well Spoken / Refugee / Forsworn Greeter

* stringjade as Einarr Broad-Axe / Hrunvaar

* DoctorFontaine as Rularion / Gunnar

* GreyCoyote as Chlodio

* Ranesku as Riccar

* elementxstyle as Cato

* skinnytecboy as Andinar

## Credits

* Testing
	+ Rooker75
	+ HIIMPIEZ
	+ SpiritofTheWOLFx
	+ Ledgend1221
	+ SmallRossman
	+ BellaDea

* Assets/Resources:
	+ Ghosu for "Hjalti's Hammer"

## Promotional Images

Man Who Would Be JarlHolmgangHaliglandFracas 3Fracas 2Fracas 1Fort RedhallFinal Resting Place
Checkpoint Gary

## Nexus Mods Overview

Defend a remote NCR outpost against endless waves of enemies and establish a new town!

## Nexus Website Description

***Checkpoint Gary*** features a new world space where the player can work as a mercenary, fighting waves of various attackers in the process. In truth, I developed this to cope with the burgeoning madness that comes with waiting for ***Fallout 4***. Perhaps the infinite content offered by this mod will help you as well.

## Gameplay

* *Checkpoint Gary*
	+ Cultural References

* Characters
	+ Garth
	+ Captain Bryndon
	+ Severus of Winslow

* Mentioned Characters
* Factions

* Quests
	+ Defend Checkpoint Garry
	+ Leave No One Behind

* Notes & Messages

## Behind The Scenes

[The] *earlier form of **Checkpoint Gary** was called Fort **McCracken**, it was abandoned early in production.* - Someguy2000

[Checkpoint Gary's name] *was supposed to be a nod to Checkpoint Charlie, so I just plugged in Gary because.... well, Gary.* - Someguy2000

*[Ooo ooo someguy, do we get a wave of Gary if we have Wild Wasteland? Cuz that would just be amaze. - **RoyBatterian**] It crossed my mind, but unfortunately all the voice assets are tied up in* [***Fallout 3***]*, so it's a no go.* - Someguy2000

*I considered tying a Brotherhood attack to the player's handling of NCR-BoS relations, but considering the fact that many players will take a diplomatic route, I just axed it.* - Someguy2000

*[How about a tribal wave? You need to use honest hearts assets though and make it a requirement though =/ - **CaughtInTheCrossfire**] Yep, considered it and omitted it from the design doc for that very reason. This is just a time killer, I didn't want it to balloon into something massive that required DLC.* - Someguy2000

## Promotional Images

Taking AimSpear TossGary?RebellionHillbillies
## Citations

1. ↑ Checkpoint Gary Nexus Forum Post #4
2. ↑ 2.0 2.1 Checkpoint Gary Nexus Page
3. ↑ Stories Left Untold Nexus Forum Post #7
4. ↑ Checkpoint Gary Nexus Forum Post #12
5. ↑ Checkpoint Gary Nexus Forum Post #52
6. ↑ Checkpoint Gary Nexus Forum Post #158
7. ↑ Checkpoint Gary Nexus Forum Post #161
Warlock

Warlocks are skilled spellcasters who specialize in summoning the undead and demonic to do their bidding. Warlocks capitalize on the death of their peons, and can build massive armies by paying in blood.

Basic Passive - Dark Ritual - The Warlock can pay 3 HP to infuse a summoned unit within 10m with a Soul. Additionally, whenever a unit dies, that unit drops all of the Souls it has ( with a base of 1 ), which the warlock's summoned units can pick up to become empowered by. Party members can pick up souls to recover 1 HP per soul picked up. Below is the chart of how many souls a summoned unit has, corresponding with what it is and what its stats become. Base AP attack and move cost for units is 5. Summoned units move 5 meters per movement action, and learn a new spell or passive each tier they transcend. The Warlock loses 1 Hit Point each turn for each Soul that is currently active, but summoned units recover 1d4 AP each turn for each soul on them.

Basic Spell - Rise from the Grave - 8 AP - 6 MP - Summon 1d4 Bone Whelps. One of those Bone Whelps is summoned with an additional Soul on it for each unit that has died since your last turn. Overcast will summon a base of 1d8 Bone Whelps instead. OC: 20.

Basic Spell - Sacrifice - 5 AP - 5 MP - Sacrifice any summoned unit within 10m. You may restore Hit Points equal to the sacrificed unit's previous HP to any unit within 10m. If Overcast, will cost no AP or MP. OC: 16.

Ultimate Ability - Dark Blossoming - Upon use, double the amount of Souls in play. All Souls on units are doubled, and all souls not on units are doubled.

Basic Spell - Drain Soul - 3 AP - 3 MP - When cast, you lose 3 HP. Place a Soul stack on target unit within 10m. Soul stacks remain on units as long as they've had a soul stack placed on them since the beginning of your last turn. Then, drains 1 HP from your target for each Soul Stack on them, restoring that much HP to yourself. If Overcast, will place three stacks on target instead. OC: 17.
Bounty: Dallas Courtright

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Dallas Courtright

Race: Caucasian

Allegiance/Faction: Regulators (Core Region)

Location: Westside

Notes:

I'm short on time, so this is a hasty typing job. Dallas has introduced his own brand of justice to Westside, which involves intimidating business owners into paying protection fees. You don't have to kill him - just make sure he leaves Westside. If you have to shoot it, so be it.

- Randall

P.S. Hurry back after this. There are some troubling developments with our competitor that I need to share with you.
Billy Joe Dossier

Name: Billy Joe Tasker

DOB: 07/20/2243

Affiliation: None

Physical Description:

Average height, medium build, brown hair, brown eyes

Notable Skills:

Expert Martial Artist

"Animal Friend"

Record of Service:

Joined 10/02/2265

Expelled 05/15/2275

Awards and Commendations:

- 100 Fingers, 02/20/2266

- Bravery, 09/03/2268

- Bravery, 10/15/2268

- Wounded in the line of duty, 11/18/2268

- 1000 Fingers, 06/17/2270

- "For defending the Regulator outpost against marauding radscorpions", 01/05/2271

- Promotion, 01/06/2271

- Wounded in the line of duty, 09/15/2272

Sonora's Review, 03/15/2275

- "Tasker displays extraordinary physical courage and dedication. However, his commitment to close combat is tactically fatalistic and jeopardizes his comrades. Furthermore, his reckless style and aloof demeanor dictate he undergo missions without assistance from fellow Regulators, most of whom are disinclined to join him. I worry his solo treks through the wastes will only worsen the issue. He seems to enjoy the company of dangerous animals more than men."

Report on Disappearance, 05/21/2277

- Ordered on patrol near "Charnel House" area with Regulator Luke Hogan on 04/05/2277.

- Search party dispatched 05/05/2277

- Search party discovered the partially-consumed remains of Luke Hogan west of the Charnel House, 05/10/2277

Eyewitness Testimony of Escaped Slave, 05/14/2277

"I... I had been running for days, maybe weeks. I was hiding from the Yao Guai that night. Sometimes I could hear that awful, heavy breathing. But that night I heard a scream, and then I saw him... I saw him do things... things I hadn't seen even as a slave. [Audible Sob] He was cutting the skin off his back... eating it... and fucking that man as he screamed. And the Yao Guai, they just watched him, until he started sharing pieces of meat. The screaming... it never stopped."

Conclusion of Expulsion Hearing, 05/15/2277

"In light of overwhelming physical evidence and testimony brought to bear in this hearing, Billy Joe Tasker is hereby expelled from the Regulators. Furthermore, his vile actions and crimes against humanity merit the retribution of every Regulator - they are now compelled to do their utmost to see him brought to justice."
Arclight

*"¡Arclight, destruye sus armas!"*

―Magneto a Arclight

**Arclight** (**Philippa Sontag**) es un mutante capaz de generar ondas de choque capaces de destruir varios objetos. Es un miembro de los Omegas.

## Biografía

* Línea del Tiempo Original
* Nueva Línea del Tiempo

### Años 2005-2006

Arclight fue parte de la banda Omega de Callisto. Durante una reunión mutante en una iglesia para discutir sobre la creación de la "cura mutante" de los Laboratorios Worthington, Magneto y la Hermandad de Mutantes reclutan a Arclight y a los Omegas a su causa, la cual es destruir la cura.

Ella participaría en el rescate de Mystique, en donde reclutan a Juggernaut y al Hombre Múltiple, pero Mystique sería inyectada por la cura, lo cual obliga a la Hermandad a abandonarla.

Durante el asalto a Alcatraz, Arclight destruye las armas de los humanos y junto a Quill y Psylocke van a matar a Warren Worthington II, pero son detenidos por Ángel. Luego, ella junto a sus compañeros serían desintegrados por la onda desintegradora de la fuerza fénix.
Se desconoce que fue de Arclight o si aún es parte de los Omegas, pero es seguro que nunca se unió a la Hermandad de Mutantes debido a su destrucción en 1962.

## Relaciones

* Línea del Tiempo Original
* Nueva Línea del Tiempo

### Aliados

* Hermandad de Mutantes - equipo
	+ Magneto - líder
	+ Mystique
	+ Pyro
	+ Jean Grey - ex-enemiga, asesina
	+ Omegas
		- Callisto
		- Quill
		- Psylocke
	+ Juggernaut
	+ Hombre Múltiple

### Enemigos

* X-Men - enemigos
	+ Profesor X - líder
	+ Wolverine
	+ Jean Grey - ex-enemiga, asesina
	+ Storm
	+ Cyclops
	+ Hombre de Hielo
	+ Coloso
	+ Shadowcat
	+ Beast
* Warren Worthington II - enemigo
	+ Kavita Rao

Desconocido
Business and Desire

**Business and Desire** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 500 caps for the termination of Emmett Curry, a known leader in the Vipers organization. He is wanted for murder, armed robbery, and other felonies. He was last sighted at El Dorado Gas & Service, along with several Vipers. He is to be considered armed and dangerous, and should only be pursued by licensed professionals. To collect the bounty, submit proof of Emmett Curry's death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

Read the poster outside the Short Stick Saloon, you'll immediately get the quest. Go to the El Dorado Gas & Service, inside you'll face two vipers and Emmett himself, all of which are hostile. Kill them, take Emmett's unique gun Mare's Leg and his finger. Upon exiting the station, you'll encounter three viper gunslingers and two sharpshooters, kill 'em. Take the finger back to Larry and he'll reward you with 500 caps.
Josiah Peep

### Death

Killed by Bobby Bass, had his balls cut off and was eaten by Bishop and Taint (Non-Canon)

## Relations

### Enslaved To

* Adam Rzeznik (Formally) (Enslaved)
* Bobby Bass (Formally) (Enslaved)

### Enemies

* Bobby Bass
* Butch †
* Taint †

## Non-Canonical Biography

Once a slave to Adam Rzeznik, he was sold off to Bobby Bass. If The Courier chooses to join Richter & Associates in New Vegas Bounties I and continues down the New Vegas Killer quest line, it's revealed that Josiah is an informer for the New California Republic, Bobby Bass found out and cut off Josiah's testicles, and had his dogs Bishop and Taint eat Josiah's corpse.

## Non-Canonical Appearances

**1st** - ***New Vegas Killer***

* Dialogue - Bobby Bass
Harmonica

Judge,

Do you know anything about this "Harmonica" fellow? He plugged a client of mine last week, and I want to settle up with him. All I've heard is that he's some kind of psychopath, and not to be trifled with. Regardless, he owes me. If you have any information on this fellow, I'll happily compensate you.

Sincerely,

Fisk
Captives (Slade)

Luther,

I swear Red Bear just straight screws us with some of these captives. Take this blonde girl, for example. She should've been worth at least a few thousand caps to the legion as a "comfort girl" as they call them. Red Bear told me she was, "docile and horny", and as soon as he leaves camp, that bitch goes haywire. I had to beat her for an hour straight before I could get inside her crazy ass!

That's not the half of it - as soon as we doze off, she runs away, apparently not giving two shits about the proximity device in her slave collar. I managed to catch her, and just to keep her in line I give her a 'tap' with the old super sledge. It must have broken her back or something, cause she couldn't move shit afterwards. She's damaged fucking goods now, no thanks to Red Bear. He's supposed to beat these bitches into submission before delivery, but it must have slipped his mind. Or maybe the little girl just had more heart than the average slave. You never know. Either way, that's a couple thousand down the tubes.
Hero Slays Outlaw!

This a news report from Jayson Ambrose that arrives at the Short Stick Saloon if you complete the quest Loaded for Bear, having killed Red Bear. If you did not convince Jayson to stop writing reports giving you a bad reputation, you will instead get Tribal Leader Murdered!.

## Transcript

By Jayson Ambrose

In a time marked by barbarism, treachery, and strife, true heroes are scarce. However, the Mojave now has a veritable champion wandering its lawless expanse, (*PC Name*). The title of "Bounty Hunter" doesn't do this person justice, as they've single-handedly reversed the insidious onslaught of organized criminality in the region. Recently (*PC Name*) conducted a laborious pursuit of "Red Bear", a ferocious killer and slave trader. Despite seemingly insuperable obstacles and the murderous machinations of his prey, (*PC Name*) persevered and terminated Red Bear; the decision to utilize lethal force was made only after strenuous efforts to capture the criminal alive and render due process proved unsuccessful. It is only fitting that Red Bear met a violent end after ferrying so many innocents to an untimely demise.

I wish to commend (*PC Name*) for this accomplishment, and I hope the NCR will consider augmenting the bounty hunter's compensation. We are seldom blessed by such intrepid souls who are willing to brave the feral hazards beyond civilization, ergo it is necessary to reward their sacrifice.
Another Batch

Judge,

We finally caught a break, and next month we should get a shipment of slaves for discount rates. The NCR's presence jacks up overhead, but there's still plenty of room for profit. Luckily these Fiends only ask for drugs, and all Violet needs is sex.

I'm a little worried about (*PC Name*), seeing as to how nobody has taken down Randall's little protege yet. I know Javier is a scary bastard, but I don't think that kid is fucking around. I'm not questioning you, but I want to make sure our interests are protected.

Anyway, I'll pull one boy out of the batch for you, as instructed. You like them with red hair, right? It won't be a problem.

I'm holding on to that map you sent, but I'll make sure the messenger destroys it after delivering the shipment next month.

- Cormac