Gladiia/Overview

Gladiia is a 6★ Hookmaster Specialist who specializes in Shift, DPS, and Crowd-Control, and the welfare Operator of Under Tides where she is awarded from completing the Try to Survive mission which requires the player to clear SV-5 with her Operator Tokens () available in Barter for 250 File:Corrupted Iberian Record.png, 300 File:Corrupted Iberian Record.png, 350 File:Corrupted Iberian Record.png, 400 File:Corrupted Iberian Record.png, and 450 File:Corrupted Iberian Record.png.

Unlike other Operators, Gladiia can be deployed on *both* melee and ranged tiles, and as a Hookmaster Specialist, she has an extended attack range of two tiles ahead, or three at Elite 1. Despite those, Gladiia remains classified as a melee Operator.

Gladiia's skills act as core to her playstyle, though hers take the pulling capability to a whole new level:

* The first skill, **Waterless Parting of the Great Ocean** (or **Parting of the Ocean** for short), makes Gladiia's attack do more damage and pulls the enemy towards her with a force of 0 that is strengthened in each upgrade (1 at Level 4, 2 at Mastery 3). What separates Parting of the Ocean from the first skill of other Hookmaster Specialists is that it can *store multiple charges at higher levels,* which can ensure its availability when needed or against heavier enemies who needed to be dragged multiple times into hazards.
* The second skill, **Waterless Grasp of the Raging Seas** (or **Grasp of the Seas** for short), extends Gladiia's attack range to 3×3 tiles in front of her and makes her attack up to two targets simultaneously, which prioritizes enemies who are being blocked over those who aren't and does more damage as well as pulling the victims toward her with a force of 0 that is strengthened in each upgrade (1 at Level 4, 2 at Mastery 3), but increases her attack interval while active. While counter-intuitive at first, Grasp of the Seas can work on operations where the positioning allow Hookmasters to drag blocked enemies toward holes, not to mention it allows Gladiia to attack two targets at once so she does not need to drag the enemies one at a time (if there are multiple).
* The third skill, **Waterless Dance of the Shattered Maelstrom** (or **Dance of the Maelstrom** for short), causes the the furthest enemy within Gladiia's attack range to be binded for a short time, during which a maelstrom is created at the target's position that halves the speed of enemies around it in addition to dealing Arts damage and pulling them towards the maelstrom every 1.5 seconds. When Dance of the Maelstrom expires, all enemies caught in the maelstrom will be pulled towards Gladiia. The force level of both the maelstrom and the aftermath starts off at 0, which is upgraded to 1 at Level 4 and 2 at Mastery 3. Dance of the Maelstrom's whirlpool effectively trap enemies and leaves them a sitting duck for other friendly units, which is effective on fast-moving enemies as they typically have low weight. If Gladiia is positioned correctly, Dance of the Maelstrom's aftermath is also effective to either draw in enemies into holes or forces them to be blocked by Gladiia or friendlies, reducing their chance of escaping to essentially zero.

Gladiia's first talent, **Waves of Ægir**, makes Abyssal Hunters Operators (Andreana, Gladiia herself, Skadi, and Specter) regenerate HP over time and take less Physical and Arts damage from Seaborn enemies, which can be useful in operations featuring them (that matches with the lore). Her second talent, **Survival of the Fittest**, increases the damage dealt by Gladiia's attacks against enemies whose weight are 3 or lower, allowing her to take out lightweight enemies without much trouble.

Gladiia's HOK-X Operator Module, **Consul's Handmirror**, cause enemies she drags to receive 800 Arts damage for every tile they passed through, in addition to increasing her maximum HP and ATK; once upgraded, Waves of Ægir's HP regeneration and damage reduction are increased, and the latter now takes effect when the Abyssal Hunters are attacked by *any* enemies, not just Sea Monsters.

Gladiia's first base skill, **Tide Observer**, increases her morale drain rate by 0.5 per hour for every Abyssal Hunters Operators (see above) assigned to facilities other than Dormitories, who instead makes her recover 0.5 morale per hour that are further increased by 0.5 for every Abyssal Hunters Operator resting in Dormitories whose morale is full, when she is assigned to the Control Center, with her second base skill **Group Hunting α** (**Group Hunting β** at Elite 2) making all Operators assigned to the Control Center (including Gladiia herself) recover 0.05 morale per hour. Furthermore, Group Hunting also makes every Abyssal Hunters Operator assigned to a Factory increasing its productivity by 5% (10% for Group Hunting β) for each Abyssal Hunters Operator assigned to a Factory (e.g. assigning Andreana, Skadi, and Specter to a Factory will increase the productivity by 15% each), up to 45% (90% for Group Hunting β) per Factory. Do note that Group Hunting α/β's productivity bonus will not stack with that of Waai Fu's Cooperative Will, Automation α/β, and Weedy's Bionic Seadragon; the latter two of which will override it and the most effective effect will take precedence over the other(s).

Overall, despite her rarity, Gladiia is more of a situational rather than a core Operator; she typically only saw usage in operations where environmental kills by pulling enemies into their oblivion are possible. However, if utilized properly, Gladiia's pull skills can at times change the tides of a battle, notably by forcing them into the range of other Operators and stalling enemies' advance more effectively than other Hookmasters.

* Has a long attack range of 2 tiles (3 at Elite 1)
* All three skills pull enemies towards Gladiia, which can be used to force enemies into the range of friendlies or score environmental kills
* Waterless Parting of the Great Ocean can hold multiple charges at higher levels
* Waterless Grasp of the Raging Seas extends attack range and allows Gladiia to attack up to two enemies simultaneously
* Waves of Ægir give Abyssal Hunters Operators HP regeneration and reduces physical and Arts damage taken from Seaborn enemies
* Waterless Dance of the Shattered Maelstrom also slows enemies and deals Arts damage periodically, making it effective for crowd-control
* Survival of the Fittest increases damage dealt against lightweight enemies
* Welfare Operator; accessible and Potential can be easily maxed out
* Highest DP cost of all Hookmaster Specialists
* Waterless Grasp of the Raging Seas increases attack interval
* Waves of Ægir requires module at least Stage 2 to be useful against all enemies
* Less useful in most operations which do not feature holes and/or hazards