Aasimar

On Aasimar

"Holiness is in their blood. Literally. So they make great warriors in the battle against evil. Of course, being the kin to celestials has its draw backs, demons don't like them very much and if they do fall, they fall hard."- Lorothak Brightwalker Thunukukate, goliath paladin, on working with aasimar.

"They're so, magnetic. It bothers some of my fellows but I'm happy for them. It can't be easy having to live up to that reputation."- Vicfinas, half-elf, showing considerable grace.

"Lousy do-gooders, why can't they just leave us alone?" -Precious, tiefling adventurer, tired of the sideways glances.

"Look pretty shiny to me. First time I've ever seen that." -Sticks, warforged scout, on his encounter with an aasimar paladin.

The blood of angels and archons is a powerful thing. If you have some of it in your veins, it sets you on a certain path. Aasimar are individuals who have a celestial ancestor somewhere in their family tree, or are significantly blessed by the gods. This manifests in physical attributes that seem otherworldly perfect, some inborn magic, and a compulsion to seek justice. Aasimar are mortals however and, as such, are as vulnerable to sin and temptation as any of us. However they tend towards do-gooder adventurers, seeking out evil and banishing it with a swift sword. Others serve as Clerics of Asus, helping bring redemption to those less fortunate than themselves.

Appearance: Aasimar appear at first glance to be beautiful humans (or halflings, elves, gnomes ect) but, after careful examination, the celestial heritage reveals itself in several ways. Many have a metallic skin or hair color, with various hues of silver, gold and brass being the most common. Their eyes include all manner of unusual shades include metals, deep violet and milky white. Some have halos of various intensities. Others have feathers in place of hair, vestigial wings or in some rare cases, full-feathered wings like the angels. Other traces of celestial heritage include but are not limited to, six fingered hands, some vaguely animal features, scales or supernatural baldness. Regardless of these other features, aasimar are supernaturally beautiful, symmetrical flawless features and good teeth are the norm, not the exception.

All aasimar give off an aura of righteousness and goodness, making them easily trusted but seemingly venerated by simple and religious folk alike. When it comes to dress, body art and various modifications it depends on the individual. Some aasimar flaunt their angelic nature in brilliant clothing and sacred scriptures tattooed across their bodies. Others cover their supernatural appearance in drab clothing and try to go unnoticed. Many are drawn into religious life and thus chose robes, armor and other sacred dress.

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History: Apia is a land touched by many great evils. Demons, devils, yugoloths and Old Ones. Yet the Gods of all that is good are not inactive. Their mighty champions move among the people, helping the faithful overcome temptation, striking down the forces of evil and providing a bulwark against those forces of chaos and destruction, bent on taking innocent life. During the Apian Blood War, many celestials including angels, archons, eledrin and garundians fought on the physical surface of Apia. This led to attractions and children, something that wasn't unheard of before the Blood War but was magnified by the sheer number following. Some angels even stepped down from their sacred posts, becoming the honored "nephilim" or "descended ones," in the old tongue. These nephilim further ensured that enough angelic blood flowed among the peoples of Apia that aasimar children would be present for generations to come. Aasimar have no glorious racial history; theirs is a story of individuals, mighty heroes, holy champions and righteous zealots. Which Taskandan child would forget Sir Aguinas? Who strode into battle alone against a dozen fire giants and saved a caravan of helpless ratfolk. All of Druz honors St Junia, a pious monk and holy beggar who walked the land, barefoot and gave all she owned to the poor. And still the people of Umgar speak in hushed whispers of Azazl the Fallen, who plunged the land into chaos to fuel his own ambitions. For a people with no lands of their own, aasimar cast very long shadows.

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Geography: Aasimar can be found across Apia, integrated into towns and nations of all sizes. They are found on farms, in temples and on the battlefields. Any nation likely has a small population of aasimar within its borders, whether they know it or not. It is rumored that, deep in the heart of the Za'icoran desert, sheltered in the shade of one of the great pyramids, is a town made up exclusively of aasimar. Whether this "Desert Celestia" really exists or is merely an aasimar pipe-dream is unknown.

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Personality: Anyone who has heard of the aasimar can tell you "what an aasimar is like." They're perfect people who never lose their tempers, cuss, lie or steal. They have endless patience and goodness, selflessly giving away all they have to the poor. They have no choice in the matter after all, that blood programs them just like a wizard with a golem. The reality is far more complex. While it is true that aasimar have a draw towards holiness that is hard to ignore they are individuals with free will and differing experiences. While many are drawn into the path set before them others resist it and either live for their own gain or, even worse, leap into the arms of the enemy. Many aasimar have to deal with constant pressure of everyone who sees them, expecting miracles, divine healing or to protect them from marauding orcs, goblins or worse. Despite these pressures, the blood of celestial flows throughout the aasimar's veins and almost all find themselves as champions of good, driving back evil wherever it takes root. Each goes about this in their own way however and aasimar run the gauntlet from lawful good paladins to chaotic good bandits. Still others become neutral or even evil as, despite the drive towards goodness and purity, aasimar do have free will and can ultimately choose for themselves which path to follow. When it comes to more basic quirks, aasimar run the spectrum, some are generous to a fault, others are harsh and unyielding. Still others hold the weight of the world on their shoulders, becoming moody, inward or grieving. Others wallow in superiority. Aasimar aren't known to lie but, if one every decides to start, he can wield unexpected social power as no one expects a heavenly being to be out for himself.

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Society: Many aasimar hold religious offices or are heavily involved with some of the various churches, notably as paladins, inquisitors and clerics. Others become lay healers, caretakers or guardians, aiding whatever community they find themselves in using their natural-born talents. Others seek enlightenment, becoming monks, sages or other spiritualists. Because of their natural charisma, it isn't uncommon to find aasimar serving as mayors, burghers or other elected officials. Actual lords or ladies are rarely aasimar however, though they may employ some in their court. Rarely do aasimar form communities of their own, or even districts within communities. Aasimar are solitary creatures by nature and, aside from the rarity of seeing one, most understand that a large gathering of their kind would only attract trouble, either in the form of desperate worshipers, congregating around the "celestial host" or in the form of enraged fiends, seeking to destroy the aasimar and all innocents around them. Besides, an aasimar is never truly alone. From birth, each assimar is assigned a guardian, a celestial of the appropriate type to help guide the aasimar on the path towards righteousness. This guardian is usually a movanic deva or hound archon, though not always, and will appear when the aasimar needs to offer guidance and council. Still, the celestial guardian is a full celestial after all and can often misinterpret or misunderstand the finer points of mortal living; leaving their mortal charges in awkward, difficult or even dangerous situations.

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Religion: Aasimar are generally quite religious, with all manner of goodly deities being worshiped among their numbers. Reemus, Teteus, Asus and Xoldarr are all popular choices, though hardly more than the others.

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Alignment: Most aasimar are some type of good alignment, though they are evenly spread out among the different possibilities. Some sink into hard neutrality, trying to distance themselves from the eternal divine conflicts. Some actually fall into evil, either due to madness, grief, rebellion or outside influence, becoming some of evil's most devoted servants.

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Relations: Aasimar strive to get along with most people but often fail at it. They are aloof from most and struggle with various ethical and moral quandaries. Dwarves get along well with assimar, due to their strict lawfulness as well most of the other goodly races, like humans, elves, halflings, gnomes and minotaurs. Aasimar notably do not get along well with tieflings, ancient enmities are hard to get around. However, friendships have been made between individuals of the two races, on more than one occasion. In general, who an aasimar considers friend depends on the aasimar.

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Language: Aasimar speak common and celestial.

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Adventurers: Many aasimar become adventurers, either as a way of hunting down evil and ridding the world of it, to the simple task of fleeing from the faithful. Aasimar have a sense of wanderlust, both in the metaphorical need to find their place, as well as a constant strive for purpose. Others simply loose themselves in the joys of treasure hunting and fortune-finding, distracted from the pressures placed upon them by celestial blood. Many an adventuring party has been saved by its heroic aasimar paladin or cleric and the angel-blooded are welcomed openly by most reputable companies.

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Names: Aasimar may take human names, typically ones with an older, more grandiose sound. Still some aasimar take on angelic names the likes of which are difficult to pronounce, but always leave a memory behind.

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Example male names: Crylgan, Hunlor, Aunrul, Hikeel, Egeint, Rultont, Careetil, Megralent, Balianal, Ygwivaim

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Example female names:Olve, Diolli, Moldre, Thialva, Danvom, Thondro, Liovomer, Thearkezir, Nordasel, Nesliza

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Traits: Aasimar traits are described below...

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+2 Charisma, -2 Wisdom. Aasimar are beautiful and likeable, but their celestial blood means they are often unable to see all sides of an issue.

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Outsider (Native)

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Medium

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Base land speed 30 feet

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Darkvision 60 feet

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Daylight (Sp): 1/day as cast by a sorcerer of their character level.

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Resistance 5 to Acid, Cold and Electricity.

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+2 racial bonus on Listen and Spot.

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Automatic languages: Common, Celestial Bonus languages: Any

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Favored Class: Paladin

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