recursal/Fanatic-Fandom huggingface dataset:
Parachute

*For the side-mounted parachute variant, see Side Parachute*

The **Parachute** is used for slowing down on an object with an atmosphere, such as Earth, Venus, Mars and Jupiter. Parachutes are useless on objects without an atmosphere because there is no air in space.

It has its deployment sequence: partial deployment and full deployment. The partial deployment will not prevent parts from breaking on contact. Full deployment will slow down most spacecraft to below velocities that cause the rocket to be destroyed. The parachute can be cut.

Since Mercury, The Moon, Io, Ganymede , and Callisto have no atmospheres, you cannot deploy parachutes.

The parachute cannot deploy at speeds greater than 250 m/s or less than 3 m/s. It also cannot deploy in a vacuum such as space. The parachute needs to be lower than 2500 meters high (4500 on Mars or 7500 on Jupiter) to partially deploy and under 500 meters (900 on Mars or 1500 on Jupiter) to fully deploy.

## Trivia

* A partially-deployed parachute fully deploys automatically at half the full deployment height above the ground level.
* Even though Europa has an atmosphere, the atmosphere is too thin to deploy a parachute in.
* Before 1.4, parachutes used to adapt to parts that were placed above them, such as docking ports, so you could make seamless connections. Currently, they do not adapt, and this may be due to a bug or change in the part file.
* If you deploy a parachute just after liftoff and leave it, it will stay deployed until you cut it. However, they have no effect in outer space as there is no air to bring drag.
* Parachutes also don't deploy when an object is not moving.
* A parachute auto-cuts when the rocket lands.
* Fuel tanks adapt to parachutes, thus making it possible to make fuel tanks that are 2 units wide.

* Fuel tanks have a density of 0.625t/m2, and an upright and upside-down parachute on either end of a fuel tank will make it thinner on both ends. Its density remains constant, but its mass is reduced to 4/5ths of what it would be, were it *about* 2-wide. This means the underside of a parachute is 1.6 squares wide, but the widest point is 2 wide, as its bottom tapers, as well as its top.
* The parachute can be attached to the top of a capsule.
* Before 1.5, the parachute must be moving slower than 50 m/s to fully deploy.
* A parachute loses its cover when it is deployed.
* A player can make thin fuel tanks using the parachute’s adaption to fuel tanks feature. However, the real 2 wide tanks can be only found in blueprint editing.
* If you connect a random part above a parachute (like another parachute or structural part) and deploy it, the parachute and that part would stay in one piece.
* If you clip another parachute this time facing the downside it will have a small rectangular part, but it doesn't have much of a purpose and can only be as a decorative part or two parachutes in one space for extra deceleration.
Mass and Thrust

**Mass and thrust** are very important values of a rocket. If mass and thrust are divided then you will get the thrust-to-weight ratio.

# Mass

Mass are numbers that calculate how heavy is the rocket. Too much mass will lead to your rocket not leaving the ground. To avoid this lower the mass of the rocket, adding more thrust or changing the fuel level in fuel tanks.

# Thrust

Thrust is a number that calculates the horsepower of the rocket. More thrust means more power. Thrust is important but too much thrust can lead to your rocket getting burned due to the aerodynamic drag acting against the speed of the rocket so try to throttle down if the rocket has a high thrust.

### Thrust-to-weight ratio

*Main article: [[]]*

As stated earlier, dividing the mass and thrust will have its quotient be the thrust-to-weight ratio. It will tell if the rocket can lift off of a celestial body or not. If the TWR is higher than 1, then it would lift off of the ground; if it's below 1, then it wouldn't loft off of the ground. A TWR of 1.3–1.5 is best.
Expansions/Builder Bundle

The **Builder Bundle** is an Expansion Bundle, which unlocks both the Parts Expansion and Skins Expansion.

### Parts Expansion

This Expansion unlocks:

* Ion Engine
* Frontier Engine
* Titan Engine

It also unlocks larger variants of existing parts:

* Nose Cones as wide as 8
* Fuel Tanks and separators as wide as 12. Also unlocks 16-long fuel tanks
* Fairings as wide as 12
* 8×1 and 12×1 Structural Parts
* 4×1 and 6×1 Docking Ports, large Landing Legs, and large Rover Wheels
* Large Solar Panel.
* Heat Shields as wide as 12

It also increases the build space size from 28×70 tiles to 36×160, approximately 2.9× larger in area (area increases from 1,960 square tiles to 5,760 square tiles).

### Skins Expansion

This Expansion gives the player the ability to change the skins of Fuel Tanks, Separators, Fairings, Nose Cones, and Fins. It also unlocks the hidden skins that are found in the game's files.
Altitude & Velocity

**Altitude and velocity** is a feature that will tell the altitude and velocity of your rocket; in other words, a rocket's telemetry (or stats).

## Altitude

Altitude is how high the rocket is from the ground. The units are meters (m) and kilometers (km). After 10,000 meters the units will switch to kilometers. Below 2 kilometers the altitude indicator will switch to how high your rocket is from the terrain level.

## Velocity

Velocity is how fast your rocket is. The unit used is meters per second (m/s). The higher the number, the faster the rocket is. Slow velocities mean the rocket is after liftoff. High velocities indicate it has an orbital velocity. landing velocity measures how hard your landing gonna be, 10+ velocity means hard landing is on you way!

10- velocity means your spaceship/rocket don't crash when landing(soft landing) depend on how many mass your rocket/spaceship have. 5 is the maximum velocity for most parts before it breaks.

when in a moon landing, the velocity must have 100- velocity when you hit 100KM, when 10KM or 5KM, the velocity must have been in 50- velocity, hitting 500m means you need to have 10- velocity

## Angle

This feature is only enabled during the launch to space. **Angle** is a feature that tracks the angle of your rocket respective to the Y axis. It will appear after launch. It has 2 parts: the real angle of the rocket and the angle required. It will show as:

(insert image here)

The rocket's Y axis angle must match of the required angle. the rocket needs a curved to get the least amount of delta v possible. If the rocket never tilted, the rocket will have almost not enough fuel to get to orbit. However, if the rocket tilted to one side, it will have enough fuel to get to orbit.

## Placement

The rocket telemetry statistics is placed on the top right‐hand side of the screen and the angle indicator is placed on the top left. In the PC version the altitude is shown on the left of the throttle section, the velocity is shown on the right and the angle is shown as a space shuttle icon with the ideal angle, just like Space Agency's angle indicator.

## Trivia

* Moving at high velocities can result the game crashing, freezing or lagging.
* The angle indicator is introduced in the 1.5 update. Before that, many players will choose how high they will go before turning.
* There is a bug that when you switch to landscape mode some tutorials will appear covering the map/physics button, the pause button and the angle indicator. In 1.5.2, it was fixed.
* If you are below 0 meters, It will display as negative numbers.
How to not build your first rocket

Welcome to this page! In this page we will tell about the funniest creations in Spaceflight Simulator: the worst rockets that even beginners make.

## Gallery

Idk what to say. It's just... 🗿💔 It's also displayed on my space agency logo. :'>I understand you want a light rocket but at least make it be able to escape into orbit :(It's going to render as two different rockets.Don't... There is no fuel source for the engines.... :/
Astronauts

**These are ideas from official sources for a future release.
They may or might be implemented.**
**Upcoming**
This part or feature is not in the game, but could be added in a future update.
**Astronauts** are human beings that can go to space using a rocket. They usually sit in the capsule during most of their mission.

Astronauts are yet to be added in the game, but were also made by the players by clipping fuel tanks together to show what they might look like once released.

## Rumours

Astronauts will be able to do EVAs and they will run out of oxygen. Stef has previewed an infinite oxygen cheat.

According to the game's code, their oxygen supply will last for 7200 seconds (or 2 hours), and can be used as a backup RCS propellant if out of fuel. The code also suggests that they will be able to pick up and store planet rocks in their inventories.

Astronaut-related parts include an Crew Seat and a Lander Can. These objects were found in the game's files but are hidden. There are also a few achievements that people have found:

Collected a rock from the surface of the Moon

Performed a spacewalk in low Earth orbit

Performed a spacewalk on the surface of the Moon

## Information

* The astronauts appear to be able to collect rock samples from planets and bring them back to Earth, however, it is unknown what these rock samples will do.
Advanced builds

An **advanced build** is usually a rocket which uses special mechanisms, like engineered parts, part clipping, or externally blueprint-edited designs, which are much more complicated than basic builds.

These are some of the most advanced creations made in Spaceflight Simulator. These generally take hours, days or weeks to make. Players may submit their creations in comments.

# Photos

* LUNAR OPTIMIZED STARSHIP
* FALCON 9 - SpaceX - SFS
* Nuclear plane
* Creative rocket−
* Bullet
* Front booster
* Another front booster
* T34-85
* Nemesis
* Soyuz
* Interplanetary Research Vessel
* SS Imperator sail ship
* Space Shuttle Top-side design
* Space Shuttle
* Free version Soyuz with full abort system
* Artemis 1 rocket made by User:2020dragons
* Orion spacecraft
* Concorde with a working Droop Snoot (Made by SFS Test Plane Pilot on SFS Discord)
* Ares V model made by Lemniscate Biscuit
* Proton K Model made by Lemniscate Biscuit
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EchoRequestPage

# Mission Requests

Here you may request missions.

We need the following info to carry out a mission.

**Mission Objective:** We need to know the destination(s), objectives and purpose of your mission.

**Payload:** We need to know what the payload has to do. If you wish you may give us a payload-blueprint to use.

Due to reasons and working in the [REDACTED] we will not be able to carry out many missions and a maximum of 2 (limit may change) missions may be active at once. This includes the **Planning/Testing**, **Scheduled** and **Active** phases of a mission. These missions may also be revisited after being classified as failed.

Thank you for your cooperation :)
Reglas para ser un buen estudiante

1. Recuerda las ideas principales.
2. Ponte a prueba en Todo el tiempo.
3. Divide tus problemas y vencerás.
4. Planifica el trabajo con tiempo.
5. Utiliza diferentes técnicas para estudiar.
6. Toma descansos.
7. Uso del cuestionamiento explicativo y analogías simples.
8. Fuera distracciones.
9. Haz lo que te cueste más a primera hora de la mañana, cuando estás fresco y descansado.
10. Ten claros tus objetivos para que tu trabajo tenga sentido.
Bugs/Part clipping

**Part clipping** is an exploit in the game since the 1.5 'Foundation' update. It allows players to have parts clipped into each other.

## How to clip parts

If two parts are placed overlapping, one will go transparent and disappear on launch. But in version 1.5, if both parts are selected and moved, they will clip and both exist on launch, allowing players to create otherwise-impossible designs like this:

You can also put engines on top of each other and make them act as one with very high TWR, as seen here.

In 1.5.5, a new cheat called "Part Clipping" was added. The use of it is to automatically clip parts together, without selecting and moving the parts clipped.
Clipping the original way still works though.

## Uses

* You can get to orbit, moon, or any other planet more easily by clipping the Frontier Engine into itself. Due to the addition of heat physics, this feature is now impossible unless you have blueprint editing, wherein to prevent the engine from being destroyed, you have to set `heat_on_for_creative_use` to `false`. Another way to prevent the engine from being destroyed is to simply activate the No Heat Damage cheat.

## History

### Pre-1.5

Before 1.5, when you put a part over a part, one of the parts would go translucent on the VAB and disappear on launch.

Part clipping was also possible in 1.4, however to clip parts together one had to alter their position through blueprint editing.

### 1.5.2

Since the 1.5.2 update, long pressing the parts will just show info on the parts you selected, but not two or more parts to show the info. Select the parts you want to clip, and move it. An alternate option is to just use the hold and drag option. Hold a part in the blueprint that is empty. And a blue box appears, select the parts you want to clip, and move it.

### 1.5.4

Since this update, you can no longer clip engines together. This bug can be still be found in old rocket blueprints. To access this feature, you need to blueprint-edit engines to clip them.

#### 1.5.4.1

Clipping engines were back; however when activating the clipped engines they explode because of heat damage.

#### 1.5.5

The Part Clipping cheat was added. If on, you can just drag and drop parts on top of each other. Old clipping still works, though

#### 1.5.6

The Part Clipping cheat was updated. If you place 2 parts in Symmetry mode with the cheat on overlapping each other, both would now be placed. There is also a bug when where if you place a part with symmetry mode in the center with the cheat on, two parts will be overlapping each other.
Mission Center

The **Mission Center** is a removed building in the Space Center where you will unlock missions and get funds in the inacessible Career mode.

By pressing "Start" on the world, it will direct you to Missions where you select any unlocked missions by pressing "Start Mission".

When pressed "Start Mission" or "Resume Game", it will send you outside the Center or the Launch Pad.

Once that is done you will need to perform the missions step by step. This includes mission objectives. Once the mission is done, you can get funds to research parts for more advanced missions.

## Gallery

JSC mission control center inside in real life
## Trivia

* The Mission Center looks not that much and only appears as a grey square.
* In 1.5.6, the building is incorporated into the Hub.
Olympus Mons

**Olympus Mons** is a structure in Mars that is about 3860 meters tall. It is very dangerous for those who land here, because of its height, and parachutes in Mars's upper atmosphere do not work as well as in sea level.

Landing on the structure could be very difficult. Its height is high enough to reach the Martian upper atmosphere, so landing using a parachute and retrorockets will work.

Climbing this mountain can take you a while. By reaching the edge of the mountain you will encounter a steep slope that makes some rockets tip over to the side. After passing the obstacle, the slope becomes not steep enough for rockets to tip over, although there some cases that it will tip. Reaching the top you will encounter a crater that is hundreds of meters wide.

## Activities

There are many activities to do on this mountain, such as doing ground-based research, setting up some bases or even driving/flying on it.

## Trivia

* Olympus Mons is the tallest mountain in the solar system, standing at 21,230 meters. At the top, the air pressure is just 72 pascals.
* The slope of Olympus Mons is 5 degrees.
* Olympus Mons probably had a coastline in the past.
* Olympus Mons is a volcano, and it is a part of *Tharsis Montes*, a region of volcanoes. The other volcanoes of the area are Pavonis Mons and Alba Mons.
* If you put Olympus Mons in earth, its size would fit most of France or the tip of Australia.
* Climbing Olympus Mons would take you roughly 2 days.
* The structure was added in the 1.35 version as a mountain and was modified in 1.4 as Olympus Mons. It was then tagged as a landmark in 1.5.5
Oceanus Procellarum

**Oceanus Procellarum** is an *ocean* and it is one of the landmarks on the Moon. It features relatively flat terrain.

## Landing sites

These were the landing sites of various probes,including *Apollo 12*.

* *Luna 9*
* *Luna 13*
* *Surveyor 1*
* *Surveyor 3*
* *Chang'e 5*

## Trivia

* It means "Ocean of Storms" in Latin.
* This is where *Apollo 12* collected *Surveyor 3*'s components.
Aerocapture

**Aerocapture** is a maneuver to get to orbit. Unlike the orbit insertion with fuel, instead it uses an atmosphere of a planet (like Venus), uses it to slow down, and raise its periapsis. It costs very cheap and this can save fuel for orbit insertion. Aerocapture works similarly to aerobraking since they both use the atmosphere of a planet to slow down a rocket. The only difference is that aerobraking lowers the apoapsis (highest point in the orbit).

## Process

When a rocket/spacecraft enters a sphere of influence of a planet, it firstly enters the atmosphere of the planet. Heat shields are used when that happens to protect the spacecraft from burning up. It is sometimes covered in fairings too, but it has no parachutes. Once it escapes the atmosphere of that planet, the heat shield is jettisoned, but the covering (the fairings) is still there (attached to the rocket). Once it nears the apoapsis, the fairings detach from the rocket, since they have no use now. Then at the apoapsis the spacecraft burns a little bit to raise the periapsis, also known as the "Periapsis Raise Maneuver". Once it is done, it finally orbits the planet.

## Trivia

* In real life, several spacecraft had did this orbital maneuver.
* Most players of Spaceflight Simulator use this to save fuel.

## See also

* Aerobraking
* Oberth Effect
Tu padre Dios

Dios te quiere más de lo que todas las madres del mundo juntas pueden querer a sus hijos. Siempre puedes recurrir a Él (recuerda que el Padrenuestro es la oración que nos enseño Jesús).

Pídele que sepas cumplir con tus deberes como hijo, que te ayude a comportarte como lo hizo el Señor

Y reza todos los días, ofrece la Santa Misa, la Comunión, el rosario por tus padres y hermanos, por toda la familia.

Ya sé que te he puesto las cosas muy difíciles. No se trata de que hagas todo lo que aquí se dice al 100%, sino de que lo intentes, que luches por conseguirlo.
Kolibri Engine

* 1.5
* 1.4

The **Kolibri Engine** (called **Grasshopper L.F. Engine** until 1.5) is a small engine. The engine is the third smallest (2×3 units) and third lightest engine behind the RCS Thrusters and Ion Engine. The Kolibri Engine is normally used on smaller rockets for landing on and ejecting from bodies with low gravity.

It produces a translucent purple flame with a shock diamond. The engine burns 5t of fuel in about 1.5 minutes. It has 108% the efficiency of a Hawk Engine, 93% the efficiency of a Valiant Engine and 217% the efficiency of RCS Thrusters. On Earth, it can lift 14.5 tons of weight.

## Trivia

* Its original name was likely a reference to SpaceX's test rocket Grasshopper.
* Its current name means "hummingbird" in several European languages like Hungarian. Both grasshoppers and hummingbirds are small animals, alluding to its low size and thrust, so it is sometimes called as ***Grasshopper Engines***.
* This engine likely burns methalox (liquid methane and liquid oxygen), because methalox powered engines give off a purple flame.
* If you put two of these engines on a 30t Fuel Tank, it will lift off without support.
* In blueprint files, this part is named `Engine_Kolibri`
* Unlike other Engines, Kolibri Engine still need it's top connection point to touch other parts top or bottom connection points.

## History

Until it was renamed in 1.5, the Kolibri Engine was called the Grasshopper L.F. Engine, and emitted a blue-yellow flame.
Achievements

**Achievements** show milestones reached after completing certain tasks.

Achievements are given to all rockets, and will be kept if they're docked to a different rocket. They're visible in the mission achievements menu, and shows the list of achievements the rocket has obtained.

The list below shows all achievements obtainable in the game.

**Note:** The achievements' name can be changed using a text editor in the custom translations file of the game.

**Note:** Some achievements cannot be obtained on some planets. Go to the planet editor to put the achievements in effect.

## List of achievements

### Achievements of free version

The free version of the application have 22 achievements in 7 groups corresponding to 7 celestial bodies:

* 2 achievements for Mercury
* 4 achievements for Venus
* 9 achievements for the Earth
* 3 achievements for the Moon
* 4 achievements for Mars
* 1 achievement for Phobos
* 1 achievement for Deimos

From the easiest to the most difficult, these achievements are for Earth, Moon, the moons of Mars, Mars, Venus and Mercury.
Europa

**Planets Expansion Required**

*Some or all of the features on this page requires the **Planets Expansion** in-app purchase.*

## Europa

* Physics View
* Map View

## Base Data

### Color

RGB: 191, 207, 217
HEX: #BFCFD9

## Orbit Data

### SOI radius

742.1 km

**Europa** is the smallest of the four Galilean moons orbiting Jupiter, and the second-closest to the planet after Io. It is smaller than the Moon and it is included in the Planets Expansion DLC along with Jupiter and the rest of the Galilean moons.

Landing on Europa may be a little difficult because of the high delta v requirement to get there, but it gets easy if you use some fuel-efficient methods to get there.

## What to do on Europa

Europa's proximity to Jupiter and low gravity makes orbital insertions very hard and fuel-consuming. Try positioning in an orbit that intersects Europa's orbit to lessen the fuel needed to get into Europa orbit.

There are some interesting activities to do on Europa and drilling under the icy surface is one of them.

## Atmosphere

Europa’s atmosphere is a faint whitish-blue glow that unlike the other planets does not cause aerodynamic drag. Trying to deploy a parachute yields the message **Cannot parachute in a vacuum** since Europa has practically no atmosphere.

## Terrain

Europa's terrain has one of the smoothest terrains in the game, along with Earth. The terrain is mostly flat with a few hills emerging out of the surface. The hills are often not too tall and not too steep. They contain smaller hills and even smaller ones. The surface doesn't include any craters.

Europa’s low surface gravity and relatively smooth surface provide easy landing opportunities unlike the other Galilean moons. Surface bases are easy to set up, and rovers have no problem driving except for tipping due to the low gravity. Try to make the rover heavier or use several ion thrusters to push it down to the surface to prevent tipping.

## Gallery

Europa as seen from a low orbit.An early sneak peek of Europa, showing surface features (such as lineae, surface ice and craters).Another sneak peak of Europa with the surface featuresA failed mission to Europa
## Trivia

* The atmosphere texture can be used by using `Atmo_Europa`. It is commonly used for a nighttime Earth atmosphere texture.
* Europa is named after a lover of Zeus, who turned into a white bull and swam her to the island of Crete.
* The dark streaks, or *lineae (singular: linea)*, on Europa’s surface are caused by tidal flexing caused by Jupiter and simple plate tectonics in the icy crust.
* Europa is so cold that its surface ice is as hard as granite.
* Europa’s subsurface ocean is about 100 kilometers thick in real life which allows its mantle to spin independently from its crust.
* Europa stars as the prime location of the popular Spaceflight Simulator YouTube series by Swin City “Mission to Europa”.
* In real life, Europa has a very thin atmosphere that barely causes drag. It is mainly composed of oxygen.
Low Earth orbit

**Low Earth orbit** (abbreviated as **LEO**) is a kind of Earth orbit. In the game, an orbit around Earth that has an altitude between 30 and 120 kilometers is considered as a low Earth orbit. There are still some types of orbits around the Earth such as the middle Earth orbit (where some satellites orbit in) and high Earth orbit (where dead geostationary satellites lie).

This orbit is easily reachable, due to its low Delta-v requirements. It usually takes two rocket stages to reach LEO. See building orbital rockets for more information.

## Usage

Low Earth orbit is the starting point for almost all missions. LEO can be used for the following purposes:

* Burn prograde to execute the Hohmann transfer to a higher orbit
* Await for an interplanetary transfer window
* Holding an Earth space station
* Communications satellites
* Achieving a heliocentric orbit
* Parking orbit
* Orbits of satellites
Jezero

**Jezero** is a crater on Mars. It is also the landing site of the Perseverance rover.

## Trivia

* The crater might have had water in the past.
* The crater has a river delta.
* This was the landing site of the *Perseverance* Rover
* Additionally, it is the place where the first extraterrestial airfield was made, named as "Wright Brothers Airfield" and its ICAO code is "JZRO".
Atlas Separator

**Redstone Atlas Pack Required***Some or all of the parts and/or features on this page require the **Redstone Atlas Pack** in-app purchase.*

## Atlas Separator (Large)

### Separation force (kN)

25kt

The **Separator (Large)** is a separator designed to separate the Mercury capsule with the retro pack from the Atlas rocket.

## Trivia

* For some reason, this separator cannot adapt. However, the smaller separator used on the Redstone is adaptable.
Locations

*Looking for celestial bodies only? See Solar System*

**Locations** are places in Spaceflight Simulator that have specific features and are recognizable. They include Solar System features (stars, planets, satellites or moons) and specific natural/artificial features on those places.

This is a list of locations:

* Sun
* Mercury
	+ Borealis Planitia
	+ Caloris Planitia
		- Caloris Montes
* Venus
	+ Atalanta Planitia
	+ Lavinia Planitia
	+ Maxwell Montes
* Earth
	+ Space Center (man-made structure; this is where rockets are launched)
	+ Moon
		- Mare Tranquillitatis
		- Mare Serenitatis
		- Tycho Crater
		- Oceanus Procellarum
		- Copernicus Crater
* Mars
	+ Olympus Mons
	+ Valles Marineris
	+ Gale Crater
	+ Jezero Crater
	+ Utopia Planitia
	+ Arcadia Planitia
	+ Phobos
	+ Deimos
* Jupiter
	+ Io
	+ Europa
	+ Ganymede
	+ Callisto

## Gallery

This is a gallery of most locations in game. Click on the images to visit their respective pages.

The sun: our home starMercury: closest planet to the sun; very difficult to exploreVenus: the hottest planet with a toxic atmosphereEarth: our home planetThe Space Center and its related buildings on EarthThe Moon: Earth's natural satelliteMars: the Red PlanetPhobos: the larger, inner moon of MarsDeimos: the smaller, outer moon of MarsJupiter: a gas giant and the largest planetIo: a volcanic moon of JupiterEuropa: an icy moon of JupiterGanymede: the largest moon of JupiterCallisto: a moon of Jupiter with craters on its surface
Lo que han hecho por ti

Tus padres, con una intervención divina muy especial, te han dado la vida, el don mas preciado que tienes. Eres una persona única, irrepetible pero... te pareces a ellos más que a nadie, por razones genéticas y porque son las personas que más amas.

Les debes el alimento (te guste o no... pero casi siempre mamá te pone la comida que te gusta y a la hora que quieres), la ropa que usas (aunque haya discusiones al comprarla), la casa en la que vives, los muebles de tu cuarto, la paga, el móvil, la minicadena, la TV, la bici o la moto, las zapatillas y el equipo de deporte... las facturas del dentista, del médico, del colegio, de... ¿Has calculado cuánto cuestas al año a tus padres? cerca han estado de ti (tus modelos) durante la infancia.

Y eso es lo de menos. Les debes innumerables detalles de cariño (un amigo mío, hace muchos años, pensaba que a su madre le encantaba la cabeza del pescado... ¿entiendes?), noches en vela o durmiendo unas pocas horas (trabajando a la mañana siguiente, durante semanas...), te atiende cuando estás enfermo, noches sin salir de casa porque tenían que cuidarte, la ayuda en los problemas que tenías cuando eras niño, durante diez u once años y ahora quizá no pueden hacerlo porque no les dejas.
Hijo

4

**Enséñales cosas a tus padres.** Es probable que tus padres no sean expertos en la tecnología y tal vez no sepan algunas de las cosas que suceden en el mundo moderno. Si tu mamá quiere saber cómo funciona su nuevo iPhone o tu papá quiere crearse una cuenta de Facebook, ayúdalos a que aprendan cómo utilizar algunos de estos desafíos modernos. Trata de no reírte de ellos o hacer que se sientan insuficientes por no saber de estas cosas y en su lugar, ayúdalos a aprender nuevas habilidades. ¡Recuerda todas las veces que te enseñaron cómo hacer algo!

* Enseñarles cosas hará que su relación sea menos unilateral. No sentirás que siempre tienes que aprender de ellos y su tiempo libre juntos puede ser más interesante.
* Cuando los ayudes, no suspires o te quejes y muéstrales que estás dispuesto a ayudarlos.
La mejor amiga del mundo

No soy la mejor hija del mundo pero día tras día intento comportarme de la mejor manera posible con mi mama ya que ella es lo mas valioso que he tenido porque gracias a ella yo estoy en este mundo .

Tu madre es única, irrepetible, nunca hables mal de ella, no la compares con nadie más, siéntete orgulloso de ella y que lo sepa.

No mires sus defectos, exalta sus valores y virtudes, haz que se sienta bien.

Si dependes de ella, trata de ser ahorrador, evita que gaste mucho dinero en tus cosas y ante todo no despilfarres, no sabes cuánto esfuerzo ha hecho por complacerte.

Ella ha estado gran parte de tu vida a tu lado, cuidándote. Ahora es tu turno de cuidarla, de devolverle todos los favores que te brindó, lo merece.

Practica los buenos modales que te ha enseñado, hazlo con frecuencia, y que ella vea que de verdad has aprendido de sus recomendaciones.
Featured Articles

**Featured Articles** are articles that are/were displayed on the homepage. These pages must be of high-quality and/or high importance for it to be showcased. **Users are welcomed to suggest articles in the comment section below.**

An example of a featured article snippet:

The Ion Engine is a low-thrust; extremely high-efficiency engine. It ties with the RCS Thrusters as the smallest-footprint engine in SFS, at the size of 2×1 units. Another similarity to the RCS Thrusters is that it does not have to be connected to a fuel tank directly; instead it always drains all fuel tanks equally.

*Read More: Ion Engine*

The template format for the featured article in the source code:

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Parameters in italics have default values.

## Suggest Featured Articles

Featured articles follow the time period of 4 months to be featured, however it may change irregularly on the main page. This depends on

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* etc.

Please suggest high-quality articles in the comment section below.
Engine Base

**This page is being considered for deletion.**
Discuss your opinion on this talk page. The main reason for deletion is **This is not a real part, just a characteristic**. Please do not remove this tag or delete the page until the discussion has been concluded.

**Parts Expansion Required**

*Some or all of the parts and/or features on this page require the **Parts Expansion** in-app purchase.*

## Engine Base

### Heat tolerance (°C)

315

An **engine base** is a part that is a fuel tank but with fins. They vary in size from 6 wide. The smallest one is free. They can be used for decorations and hiding an engine's top.

The 6-wide engine base has only 2 fins but bigger ones have 4 fins.

The engine base can be clipped/connected to an engine and connected to another fuel tank on top.

## Uses

1. Decorative purposes
2. Covering engines
3. Hiding engine's top
4. Adapter for fuel tanks

## Trivia

* This was added in 1.5.3, for a temporary replacement for fins. But fins are later added in a later update, but they still remain.
* The part's size is 1 block taller than the small-medium fuel tank.
* The wider engine bases are based on the Saturn V while the 6-wide engine base have a similarity to the Atlas-Agena and Atlas-Centaur.
Como-ser-un-buen-menino-actb15 Wiki

## Actividad reciente

en este wiki se les enseñara a ser un buen hijo xD por Angie Toala

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

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Paso tres

Si dependes de ella, trata de ser ahorrador, evita que gaste mucho dinero en tus cosas y ante todo no despilfarres, no sabes cuánto esfuerzo ha hecho por complacerte.

Ella ha estado gran parte de tu vida a tu lado, cuidándote. Ahora es tu turno de cuidarla, de devolverle todos los favores que te brindó, lo merece.

Practica los buenos modales que te ha enseñado, hazlo con frecuencia, y que ella vea que de verdad has aprendido de sus recomendaciones.
Algunos de los consejos para ser un buen hijo son los siguientes:
Entiende a tu madre, ten en cuenta que tú y ella son de generaciones diferentes y ambos ven el mundo diferente.

Respétala mucho, recuerda, es tu madre y merece todas las consideraciones del mundo, pues ella te dio la vida, te consiente y ha luchado por ti.

Nunca le contestes a tu madre ni hieras sus sentimientos, así ella te perdone por ese maltrato. Evita que se disguste.
Quiérela mucho, complácela en lo que puedas, hazla feliz y que se sienta orgullosa de ti. Para ella, un buen hijo es un regalo de Dios y la vida.
Cariño

•Siempre le he demostrado cariño y del mas sincero a ella , aunque en ocasiones cuando no ando de ánimos la rechazo y se que esta mal porque en su cara se muestra.

* Libérate de los malos recuerdos. Es muy seguro que tus padres hayan cometido errores a lo largo de los años, que incluso en ocasiones hayan sido injustos contigo, sin embargo, si no eres capaz de perdonar y ver más allá del resentimiento, solo lograrás complicar las cosas.
* Demuéstrales tu amor. Ya sea con palabras, con gestos, con tu compañía, con tu tiempo, al final esas son las muestras de cariño más valiosas.
* No los dejes en el olvido. Procura llamarlos, escucha pacientemente sus historias y permíteles saber de tu vida.
Failure

**Failure** occurs when something goes wrong in a rocket during a mission. It may be minor or major. Minor failures (e.g, parts not working correctly) can be easily fixed; major failures (e.g. crashing into a celestial body) usually end up in ending the mission or making a backup one. In Spaceflight Simulator, there are mainly 3 types of failures. One is crashing into a celestial body, crashing to another rocket, and the last is overheating.

When a failure is done, a popup menu appears, saying "FAILURE CAUSE: [event]" and tells you to restart the mission to the launch, revert to the Vehicle Assembly Building or resume the gameplay.

The failure menu will, however, only appear if **the entire rocket is destroyed**.

## Types of failures

### Crashed into another rocket

This happens when the rocket crashes into another rocket. This may cause severe or total damage to both rockets when they have a high relative velocity. If they have a low relative velocity, then minor damage can be created on one of the rockets. The failure menu will not pop up in this case.

### Crashed into a planet

This happens when a rocket crashes into a celestial body's surface. This may be caused by a high speed during landing. If part of the rocket crashes into the celestial body, then the failure menu will not show up.

### Rocket overheated

This happens when a rocket overheats due to engines heating themselves/other parts, or the atmosphere disintegrating the rocket wholly.

## Ways to prevent failures

There are many causes of failures, but most of them can be prevented.

### Make a good rocket design

Sometimes, there is a flaw in the construction on the rocket, so it will fail during some point in the mission. To avoid this, redesign the rocket.

### Landing softly on a celestial body

If you land at a fast speed at a celestial body, your rocket could be destroyed. To avoid this, put landing legs on the rocket and land at a celestial body at a speed less than 5 meters per second.

### Entering a planet's atmosphere with a heat shield

When entering the atmospheres of planets, make sure the rocket has a heat shield to avoid breakup in the atmosphere. If the heat is too intense for a single heat shield to withstand, put more heat shields on the rocket.

### Docking softly

If you dock too fast, one or both of the docking ports on the rocket(s) would be destroyed. Make sure to match the orientation and position of the docking port before "stopping" and dock slowly.
Atlas Engine Adapter

**Redstone Atlas Pack Required***Some or all of the parts and/or features on this page require the **Redstone Atlas Pack** in-app purchase.*

## Atlas Engine Adapter

### Fuel capacity (tons)

4.5t

The **Engine Adapter** is placed below the fuel tank in the Atlas rocket, and is used to connect the main Rocketdyne XLR-105-5 engine as well as the Engine Base to the rest of the rocket. It also holds 4.5 tons of fuel.
Liquid Gun

Liquid Gun is an item added in 1.0.8.8 (Beta) of MFQM.

## Description

The Liquid Gun is a tool that can be used when equipped. It's appearance is that of a typical plastic water gun toy.

## Crafting

Crafting the Liquid Gun is surprisingly expensive as it requires a single Emerald. Regardless, to craft the Liquid Gun will require 3 Gold Ingots, 1 Lapis Lazuli, one Piston, one Bucket of Water and one Emerald.

Arraged in a gun like fashion, a single Gold Ingot in the bottom right, two Gold Ingots in the middle right and middle with an Emerald in the middle left. A Bucket of water in the top right, Piston in the top middle and a Lapis Lazuli in the top left.

## Usage

The Liquid Gun is used in a manner similar to the Bow, while it can be charged it has no effect to the tool. By default the Liquid Gun will be filled with water and when fired will form a small puddle in a cross pattern and can fire up to 32 times before needing a refill. The puddle is not permanent and will dissapear quickly though certain liquids will last for longer.

The Liquid Gun can be filled with any liquids including Lava and many of the liquid based quicksand types. Despite its intention being a fun toy to play with, it can be used to surprising effect by firing liquid quicksand at mobs to briefly immobolize them.

Note that in creative mode, the Liquid Gun will have unlimited shots and a higher fire rate but cannot change the liquid it fires without the going into survial mode via commands as even spawning an empty Liquid Gun will not allow it to be filled with new liquids.

### Compatible Liquids

The list below is the liquids that can be fired from the Liquid Gun:

* Water
* Lava
* Dry Quicksand
* Tar
* Sinking Slime
* Liquid Mire
* Honey
* Slurry
* Mucus
* Acid
* Jungle Quicksand
* Bog
* Liquid Chocolate

## Trivia

* For something that looks like a toy water gun, it is probably one of the more expensive items one can craft in the mod due to Emeralds being rather rare.
	+ Given the fact it can be potentially used a weapon with near limitless ammo, the cost of crafting the Liquid Gun may be worth it.
Primus

One of the primeval creator deities, Primus is a figure that is both revered and hated. Creator of the Titans; Primordials; and Gods, it would certainly be foolish to forget Primus when considering matters of cosmic importance. Primus is said to dwell deep in the heart of Mechanus, abandoning its creation to consider other matters.
Docking Assist

**Docking assist** significantly changes the UI to make docking easier. It is usually used on rendezvous when docking.

For Docking Assist to be activated the controlling spacecraft must have the “navigate to” button enabled and at-least below 10 kilometers away from the spacecraft.

When activated, the distance and velocity are changed to be relative to the spacecraft that is being docked on and arrows would appear on mode 2 and mode 3. There are three different modes with different requirements.

**Mode 1** requires the controlling rocket to be below 25m to the spacecraft that is being docked. In this mode, there will be no arrows and only relative distance and velocity.

**Mode 2** has two different arrows and a distance label that tells the current distance of the spacecraft to your rocket the two arrows are 1 velocity arrow and 1 side velocity arrow.

**Mode 3** happens when the rocket moves above 25m/s relative. In this mode only the relative velocity arrow which displays the speed and the direction of travel relative to the spacecraft.
Evitar problemas

•Siempre hay que evitar discutir con ellas , hay que aprender a resolver nuestros problemas solos para que ella no se preocupe toda una vida , mejor dedícale los mejores momentos de tu vida .

Nunca le mientas, ella siempre te comprenderá y defenderá, porque así hayas crecido siempre serás una niña o un niño para ella.
Pídele constantemente consejos, hazla tu confidente y acepta las recomendaciones que te dé. Sus palabras son sabiduría.
Si la has embarrado, pídele perdón pero no tardes mucho en hacerlo. Esa decisión es para tomarla ya.

Preocúpate por ella, está pendiente de su salud, de su bienestar, de su estado de ánimo.
Heliocentric Orbit Activities

Before reaching other planets, all space agencies first sent probes into heliocentric orbit. These probes collected data from the space environment and paved the way for interplanetary missions.

Basically, any rocket sent to any other planet will be in a heliocentric orbit after leaving Earth's sphere of influence.

## Near Earth Orbit

There are many wrecked or functional probes now in heliocentric orbit: probes from the Soviet *Luna* and *Venera* programs or from the USA *Pionee*r programs. ~~Also, SpaceX sent the first car into heliocentric orbit.~~

Some of these probes were actually made for a Moon flyby or Moon impact, while others (like *STEREO-A* and *STEREO-B*) were designed to orbit the Sun this way. All these missions can be simulated with little fuel consumption. Escaping Earth's sphere of influence requires a little bit more fuel than reaching the Moon.

## Near Earth & Return

It is possible to send a probe in a heliocentric orbit and then return to Earth. In many cases, this is intended, but there are cases when an interplanetary mission needs to be aborted because of a failed Transfer Window ended up with too much fuel consumption. In this case, mission control will require an orbit course correction, to save the astronauts.

## Earth Flyby

Currently, NASA and ESA are using Earth gravity assists to get to other planets. Examples include *Rosetta*, *OSIRIS-REx* and *Juno*.

Using multiple Earth flybys can help a player send a rocket towards Venus, Mars or Mercury with less fuel consumption. However, this requires more time and practice.

Some players have proposed complex missions, to visit multiple planets (for example, a flyby of Mercury and Mars). This can be achieved more easy with an Earth gravity assist.

## Near Earth Station

Even if not many players have tried, it is possible to build a space station that will orbit the Sun on a near Earth trajectory. However, this requires a lot of patience and is very hard to match orbits in the vastness of space.
Limites

•No hay que sobrepasar los limites dispuestos en el hogar .

Entiende a tu madre, ten en cuenta que tú y ella son de generaciones diferentes y ambos ven el mundo diferente.

Respétala mucho, recuerda, es tu madre y merece todas las consideraciones del mundo, pues ella te dio la vida, te consiente y ha luchado por ti.

Nunca le contestes a tu madre ni hieras sus sentimientos, así ella te perdone por ese maltrato. Evita que se disguste.
Quiérela mucho, complácela en lo que puedas, hazla feliz y que se sienta orgullosa de ti. Para ella, un buen hijo es un regalo de Dios y la vida.

Aprende a ser detallista con ella, no sólo el Día de la Madre, sino todos los días de tu vida. Dile que la quieres mucho, bésala, acaríciala , hazla sentir una mamá de verdad. Dile frases bonitas.
Caler

A controversial figure to be certain, Caler was a man of extremes. Part of the Gith's first crew. An evil rogue, dedicated to serving his own ego, and those who offered the coin. Willing to give up all his money to buy off drug dealers. Had the potential to be a great hero but ultimately succumbed to his dark side, driving in the final nail that would tear the party apart. Minor annoyance to the Featherdale Knights.
Peregrine Engine

**This part or feature is only available in career mode**
To get career mode, create a new world, and name it "Test Career".

Peregrine Engine in 1.5.5

The **Peregrine Engine** is a low-efficiency; high-thrust engine which is the first liquid fuel engine that the player unlocks in Career Mode. It was added in 1.5.5 update. It seems to be a merge of Hawk and Kolibri Engine.
As Stef once wrote on his Discord, "it is just a quickly thrown together engine for the prototype." The engine burns 5 tons of liquid fuel in 12 seconds.

This engine is best used in the second stage of larger rockets, or the first stage of smaller rockets. It is also pretty decent in boosters.

## Trivia

* In 1.5.5 it was possible to get it outside of career mode by saving the project in Career and opening it in classic mode or Blueprint-Editing, but in the next update (1.5.5.1), the developer removed this option.
* It is the least efficient liquid fuel engine in the game.
* As of version 1.5.10 this part is inaccessible due to career mode becoming inaccessible but it is still functional.
Paso dos

Nunca hay que criticar a nuestros padres sean borrachos , drogadictos o  lo que  sean siempre hay que respetarlas porque si no fuera por ellos , nosotros no estuviéramos en el mundo .

Prestar atención a sus palabras. Muchas veces en el afán de demostrar que crecimos, nos ponemos impertinentes e irrespetuosos y no les permitimos siquiera que terminen sus ideas.

Respeta sus opiniones. Está bien que expongas tus puntos de vista, pero jamás faltándoles el respeto. Que tengan opiniones diferentes no tiene por qué convertirse en agresión.
Paso uno

•No existe un libro especifico para decirnos como ser unos buenos hijos , pero cada día deberíamos de ir mejorando nuestro comportamiento con nuestros padres.

Ahora que crecimos, somos mas responsable de nuestros actos, hemos visto que la vida no se trata solo de ti, que todos cometemos errores y que somos capaz de apreciar lo que mis padres hisieron por mi .
Fæ

A group of creatures native to the Fey, Fæ (or Færie) are a strange and capricious group. Scholars frequently divide them into two distinct groups: Seelie and Unseelie.

## Seelie Fæ

Perhaps the best way to categorise Seelie vs Unseelie are those with culture and those without. It is, of course, a gross simplification of the matter, but for the sake of a brief introduction it will have to suffice. It is believed that Unseelie were the first to come into existence, thus having a much richer historical pool from which to draw. However, in this course the student will first be introduced to the Seelie as we have a much more tangible and definite set of experiences with them. Ceasair, Partholón, Nimedh, Fomhóraigh, Fir Bolg, Tuatha Dé Danann, Xanín, Mílidh Easpán.