Arcee

## Bio

*She may be slight of frame, but she's stout on loyalty and devotion to protecting her fellow Autobots and their human allies. Mess with her dear friends and you might get a blast between the eyes, courtesy of her extraordinary sharpshooting skills.*

## Max Stats

**1-Star**

* Health: 855
* Attack: 104
* Max Rating: 256

**2-Star**

* Health: 1557
* Attack: 173
* Max Rating: 548 (sig 100)

**3-Star**

* Health: 3,943
* Attack: 381
* Max Rating: 1,231 (sig 30)

**4-Star**

* Health: 9,936
* Attack: 959
* Max Rating: 3,129 (sig 16)

**5-Star**

## Game Abilities

### Basic Abilities

* Evade - Evades incoming Ranged Attacks.
* Head Shot - Bleeding Energon from a Head Shot causes direct damage over time. Additional Damage if the opponent is Sidestepping or Dodging.

### Abilities

* *When Attacked*: 13.5-20.7% chance to Evade the opponent's Basic and Special Ranged Attacks.
* *Critical Hits:*
	+ Gains 12% of a Power Bar.
	+ 25.9-49.7% chance to land a **Headshot** on Ranged Attacks, instantly inflicting 60% Attack and dealing 60% Attack as Bleed Damage over 3 seconds.
	+ +30~50% Critical Rate against Dashing opponents. (revealed in v5.1)

### Signature Ability

**Guardian's Ferocity**

*Always wanting to protect her fellow teammates, Arcee strikes powerful attacks against threatening opponents.*

*Special Attacks:* 45~80% Chance to gain a Precision Buff, increasing Critical Rate by 25% and preventing the opponent from Evading attacks for 10 seconds.

### Special Attacks

1. **Trick Shot** - *Arcee shows off with a bit of flair; never missing while upside-down in mid-air.*
	* Increases Ranged Damage by 35% and Ranged Speed for 6.5 seconds.
2. **Femme's Fatality** - *Slice thrice with unrivaled grace.*
	* 100% chance to inflict Bleed on Critical Hits, dealing 69.3-108% Attack over 4 seconds.
3. **Snipe** - *There's no use running when she's got you in her sights.*
	* 100% chance to land a Headshot, instantly inflicting 88-135% Attack and dealing 88-135% as Bleed Damage over 5.9-9 seconds.

### Synergy Bonuses

* **Allies** - Ironhide, Prowl, Sideswipe, Bumblebee - +1~2~3~8% Armor.
* **Allies** - Bumblebee, Blaster - +2~3~8% Armor.
* **Sharpshooters** - Mirage, Hound - +5~10~20% Critical Rate on ranged attacks.
* **Till All Are One** - Ultra Magnus  - +2~3~8% Attack Rating for Autobots. +6~8~12% Debuff damage for Autobots in Raids.
* **Enemies** - Tantrum, Cyclonus - +2~3~8% Attack Rating.
* Leadership (5-Star) - Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Critical Damage.

## Strategy

### Player

Arcee is an agile and critical-hitting, but frail Bot. Be careful not to take too many hits.

Her Headshots are quite powerful, but are hard to hit as they need you to keep at Ranged distance AND rely on Crits to proc. This is especially true if the opponent is Dashing In - increased Crit Rate means more Headshots. To get the most out of her deadly Ranged Attacks, chain a Special I and a ranged combo and hope a Headshot comes out of that.

Also, her Crits will grant her more Power - more Power for the many Special chains she can do.

### Opponent

Arcee is relatively easy to fight, as she relies on Ranged Attacks to deal the most damage (those headshots!) Bots with high damage e.g. Demolitions Bots will immediately incinerate this fembot. One rule of thumb when facing her: **don't stay at ranged distance as to not get shot in the head and in turn Bleed.** (Except Brawlers who take advantage of Damaging Debuffs.) Power Lock stops her from gaining more Power on Crits.

Also Hot Rod Deceleration or Precision Buffs from the likes of eg. Drift will stop her annoying evades.

If you're raided by a player with an Arcee, your mod options are E.M.I. Modules.

### Strong Match-ups

* Barricade - The bad cop won't be able to inflict his backfires if you can keep dodging.
* Anyone with high health.
* Arcee is an anti-Evade as Headshotted opponents will Bleed while evading, coupled with her Signature Ability.
* Megatron (ROTF) - Headshots and bleeds will ignore Megatron’s tough armor, of course she can evade his Heavy Attacks.

### Recommended Modules

* The Laser Guidance Module boosts her sharpshooting shots and Special 1.
* The Nightbird's Mark will greatly enhance her Critical Hits and Evade. More Crits = More Headshots.
* The Scout's Sentry will also turn Arcee into Headshot Central.
* Prime Modules will enhance Arcee's base stats.

### Weak Match-ups

* Motormaster - Arcee’s shots will do nothing to stop Motomaster from dashing at her
* Bonecrusher - Critical melees will be detrimental to her health.
* Grimlock - Grimlock will purify the bleeds and headshots Arcee inflicts, fueling Dino Rage.
* Optimus Primal - Arcee will be unable to land Critical hits and Bleeds, and gain Power. Any lucky headshots will also fuel the primate's Special I.
* If Optimus Prime (MV1) uses Melee Attacks while Headshotted, he will Heal.
* **Thundercracker** will turn Arcee's Headshots against her.
* **Scorponok** and his Dazed will not cower at Arcee's potentially debiliating Ranged Attacks.
* **Tantrum** - Dashing in may make Tantrum vunerable to Bleeds, but not when Frenzied.
* **Megatronus** - The relic of obedience will stop arcee from gaining her precision ambos and the relics of preservation and immortality will decrease the damage of head shots and bleeds.

## Obtainment

* Bot Crystals
* Arcee Arenas
* Sharpshooter Crystal

## Gallery

Icon as of v3.0PortraitPortait as of v3.0v5.0 icon (with clipped shoulder kibble)v5.0(altered) Arcee Beta featured imageForum Avatar ImageMenacing blades, blades ready for Energon. *Shattered Glass* Arcee, from "Shattered Bridges"
## Trivia

* Arcee's design is based on the *Generations* Arcee figure but in TakaraTomy colours.
* From v5.1, Bleeds became stackable.