recursal/Fanatic-Fandom huggingface dataset:
Sara Sara Bazaar

Cute little place

## Sara Sara Bazaar Map

The map for this area can be putchased from Sara Sara Item Shop.

## Points of Interest

### Quintar Stables

If you have Quintar Pass you can rent a Desert Quintar from the stables at either entrance bordering the Poko Poko Desert for 5 . The Desert variant is a faster runner than the normal Quintar Mounts, so it can be helpful when trying to avoid some of the tough desert encounters.

### Ferry

There is a ferry on the south side of the Bazaar that takes you to Shoudu Province, providing you have a Ferry Pass. You need at least 15 crystals to acquire one from the ferry counter, or you can help the mother who has lost her child in the desert.

### Lost Child

At the east exit to the Desert you will find a frightened mother whose child has run off into the Poko Poko Desert. If you can find them and return to the mother you will be rewarded with the Ferry Pass.

### Lookouts

Reid (or another NPC if you have already reached a certain trigger) can be found in the middle of the Bazaar. They will ask you some questions before offering a reward if you can return with 3 lookout tokens.
There are three old delapidated lookouts around the desert, and each one holds a Lookout Token. They will reward you with the Pyramid Key, which grants access to the Ancient Reservoir in the desert.

### Shops

In addition to the shops listed below you will also find a Potion Mixer shop that will allow you to combine consumables for higher tier versions.

* Sara Sara Item Shop
* Sara Sara Armor Shop
* Sara Sara Weapon Shop
* Sara Sara Accessories Shop
* Sara Sara Fish Shop
* Nan's Bazaar Stew Shop

#### Blacksmith

The Gold tier Armorsmith can be found here.

### Tram

The door to the Continental Tram can be found here at sea level, but it is locked...

## List of Connected Regions

* Poko Poko Desert
* Sara Sara Beach
* Shoudu Province (via ferry)
* Continental Tram

## **Treasure List**

* Storm Rod
* Potion
* Knockout Stick
* Captain's Hat
* Silver Dust x 2
* Silver Ingot x 2
* Silver Ore x 2
* Beaurior Volcano Map
Samurai

Two-handed: Hold a One-Handed weapon with both hands to increase its attack by 50.

## Samurai

### Stat Growth

 **Strength** | 4 stars
 **Dexterity** | 2.5 stars
 **Mind** | 1.5 stars
 **Speed** | 2 stars

**Advantages:**Great HP and Strength scaling. Strong Melee fighter.

**Disadvantages:** AP guzzler, meshes badly with other AP-dependent classes.

### **Crystal Location**

In Shoudu Province. Available after beating 3 stages of the Sky Arena.

### **Master Location**

In Shoudu Province on the East side of town.

### Skills

#### Passives

  3
  2
Nomad Seal

The Nomad Seal is one of the 24 Class Seals, obtained by mastering the class on at least one character and then finding the class master.
The Nomad Master is found in Overpass.

This Seal will increase LP earned by any Nomad that equips it, allowing faster mastery.

The Seal can also be traded in the Jade Cavern to receive the unique class armor, Nomad Vest.
Silver Dust

Used in crafting. Silver Dust is required for upgrading the Craftwork gear into Silver gear.

Silver Dust is used to make:

1. Silver Staff
2. Silver Wand
3. Silver Pages
4. Silver Shield
5. Silver Crown
6. Silver Cape

Silver Dust is found in the following locations:

* Greenshire Reprise x 1 (Center of the area, left of the middle bridge in the group of three. In a crevice between two trees.)
* Rolling Quintar Fields x 1 (Hidden underground, southeast of quintar enthusiast’s house.)
* Capital Jail x 2 (One in the East Wing, first door. Other is in the Dark Wing, second door on the right.)
* Quintar Nest x 1 (South of where you fall into Quintar Nest from above, almost at water level.)
* Ancient Reservoir x 1 (Right side of the Boss chamber, where the goats live. You will likely pass it on your way out.)
* Sara Sara Beach x 5 (Three found on the east section of the beach along the cliffs, near the Ibek's Cave homepoint. One found on a cliff on the west part of the beach, west of the Bazaar. One found in the large green section in the northwest part of the Beach, just north of the small pool.)
* Quintar Sanctum x 2 (One found on the northeast of the lower section, requires bouncing up from mushrooms. Other is found near to first dust, but much higher up. More mushroom bouncing required. Just west of a sign saying “Qwei”.)
* Capital Pipeline x 1
* Sara Sara Bazaar x 2 (Both underwater at the end of the right pier. Arrrr.)
* Okimoto N.S. x 2 (One found during the ascent of the cliff face, around halfway up to the left of a steep ladder of beams. Other is found on the second floor of the compound, in the southwest room.)
* Poko Poko Desert x 1 (South of Mars Shrine, in a destroyed building.)
* Cobblestone Crag x 1 (Between 2 waterfalls, southeast of Capital Courtyard.)
Nomad

### Innate Passive(s)

AP Focus: Abilities deal X% more damage/healing where X is equal to 1.5x the ability's AP Cost.

## Gear

### Armor

Shield, Medium Headgear, Medium Armor, Light Hat, Light Armor

## Nomad

### Stat Growth

 **Strength** | 3.5 stars
 **Dexterity** | 2 stars
 **Mind** | 3.5 stars
 **Speed** | 2 stars

**Advantages:**
Incredibly versatile class due to its Innate Passive improving both healing and damage of AP abilities. Stats, excluding HP and MP, are well balanced for almost any secondary class.

**Disadvantages:**
Low HP and MP. Lack of default access to Staves/Wands can make it difficult to use with a caster.

### **Crystal Location**

River Cat's Ego. Up the waterfall to the North of the Salmon Racing finish line.

### **Master Location**

North West of the River Cat's Ego where you find the Crystal. Technically Overpass area.
Poko Poko Desert Map

To obtain a map of the Poko Poko Desert, you need to trade a Shoudu Stew with a man by the docks. Shoudu Stew can be purtchased from a Stew seller by the Shoudu Province docks.

You can reach Shoudu Province by land or sea, but you will need a Ferry Pass if you don't want to walk.

Land: Travel east from Cobblestone Crag, through Okimoto N.S., until you reach Shoudu Province.

Sea: You will need to obtain a Ferry Pass, which can be done in two ways.

1. Acquire 15 crystals and talk to the Ticket Agent in Sara Sara Bazaar, in the shop between the two docks. This will be very challenging if you are on a first playthrough.

2. A worried mother can be found near the northeast exit of the Bazaar. If you can find her son in Poko Poko Desert then she will reward you with a Ferry Pass. He can be found by taking the eastern exit into the desert and following the dirt colored winding path through the cliffs, without falling down into the sands below. Eventually you will reach a dead end where the boy is, who will run back to his mother afterwards.
River Cat's Ego

## River Cat's Ego Map

The map for this zone is found in a treasure chest in the Overpass.

## Points of Interest

### Waterfall Mouth

The only way to get up to River Cat's Ego, the large salmon-shaped temple, is by climbing the waterfall that is spilling out of it's mouth. It is possible to achieve this on any Salmon, including the timed rental from the Salmon River, but you will have to be quick.

### Nomad Crystal

In order to reach the crystal you will need to jump across the large gap. It is too great a leap for you to make on your salmon, so you will either have to dismount and use another mount, or answer the questions posed to you by the Quiz Fish. If you answer the questions correctly it will move and you can use it's body as a platform to reach the other side.

 What type of fish am I? | Salmon

## List of connected regions

* Salmon River
* Overpass
Rolling Quintar Fields

Located to the east of Capital Sequoia, these vast fields hide quite a few secrets beneath them. There are few notable landmarks, but they would be extremely important to an adventuring party new to the area.

## Rolling Quintar Fields Map

The map for this location can be purchased from the Capital Map Shop.

## Points of Interest

### Quintar Stables

Right at the entrance of the Rolling Quintar Fields, you can rent a Quintar if you possess a Quintar Pass. As of this time, it has been decreed that you need 7 crystals to rent one, but there may be other methods of procuring a pass (or even a personal Quintar of your own).

### Quintar Enthusiast's Cabin

The home of a self-proclaimed expert of Quintar on the far northeastern side of the fields. He asks for Quintar eyeballs for some unknown and very likely to be awkward reason, and will give you very useful rewards if you turn in eyeballs of certain Quintar sub-species. However, you may end up incurring his wrath if you happen to hand him one from a protected species...

### Quintar Nest

A vast hidden cave, of which the entrance is concealed in a tall rocky outcrop at the western side of the fields. Reaching it will require jumping across several trees and following the outlined path, starting from the west of the Quintar Enthusiast's Cabin. The Enthusiast is especially interested in eyeballs from a species of Quintar that make their home at a lake in the southern section of the nest. The northern section of the nest appears to be a good hiding spot for a crystal to reside in.

### Quintar Sanctum

Another home of Quintar, located at the very north of the Rolling Quintar Fields. A new adventuring party may need the assistance of a rental Quintar to reach the Sanctum, by using their superior speed to jump across the trees and following the outlined paths starting from the hills directly north of the Quintar Stables. The Sanctum has numerous pink mushrooms that Quintar supposedly love jumping on, though an adventuring party can jump on one and get launched high into the air too. The light of a crystal may be seen near the summit of the Sanctum, but there are rumors of an even higher point in the Sanctum that may be home to a species of Quintar that the Enthusiast has never seen before.

## List of connected regions

* Capital Sequoia
* Quintar Nest
* Quintar Sanctum
* Cobblestone Crag
* Overpass

## **Treasure List**

* 50 Copper
* Spore Blocker
* Tincture Pouch
* Hunting Bow
* Hunting Axe
* 100 Copper
* Potion x2
* Fenix Juice
* Tonic Pouch
Scholar

The Scholar is the Blue Mage of Crystal Project, learning Monster Magic in battle before turning it on their enemies.

## Scholar

### Stat Growth

 **Strength** | 2.5 stars
 **Dexterity** | 1.5 stars
 **Mind** | 3 stars
 **Speed** | 1.5 stars

### **Master Location**

Yamagawa M.A.. The Master is that Scholar to the left of the Crystal.

## **Skills**

Total points: 28, plus all skills learned for mastery.
See the list of Monster Magic
Shoudu Province

Shoudu Province is a densely layered city to the east of Okimoto N.S. and south of Quintar Sanctum.
Many adventurers believe that escaping Capital Sequoia for Shoudu Province will prevent the Grandmaster from Banishing them. Reaching this part of the world will unlock new items for sale in Capital Sequoia.

## Shoudu Province Map

The map for this area is sold by a merchant near the docks. If you buy their fish then the next time you speak to them they will offer you a piece of paper. This is the map, for 50 silver.

## Points of Interest

### Ferry

There is a ferry operated between Sara Sara Bazaar and Shoudu Province for those who have been fortunate enough to acquire a Ferry Pass.

### The Undercity

Below the sprawling city is The Undercity, where the have-nots are relegated along with bats and vermin.

### Blacksmith

The Gold Weaponsmith is found in the building north of the longer, elevated, dock on the left.

### Sky Arena

In the north east of Shoudu you can find the Sky Arena, a place for challengers to test their mettle for fabulous prizes. You will need to gather 10 elevator parts in order to use the elevator to reach the arena, these can be found scattered around in purple chests. There are 15 to find, so you will have spares.

The Sky Arena allows one character to take on a string of consecutive fights for great rewards. As this character is fighting solo it is best to stack up your best gear and job combos to enhance your chances of success. You will not be healed after each bout, so a character able to kill foes before they can act or one capable of sustaining itself is advised. The Ribbon reward from fight 7 can be very helpful in 8, 9, and 10 so no harm in taking a break at that point if you need to.

Rewards are either dispensed by the reception area directly underneath the Sky Arena or by unlocking rooms to the west of the reception. You may need to use your platforming skills to reach the back three rooms.

## List of connected regions

* The Undercity
* The Open Sea
* Sara Sara Bazaar (via ferry)
* Flyer's Crag

## **Treasure List**

Note: Some are found in Sky Arena reward rooms.

* 10  x 3
* Bone Mail
* Cutlass
* Elevator Part x 15
* Ether
* Ether Pouch x 2
* Fleuret
* Gaia Axe
* Gaia Vest
* Gravedigger
* Knicked Kackers
* Looter's Pin
* Malifice
* Mugger's Glove
* Muramasa
* Potion x 7
* Potion Pouch x 4
* Shadow Gi
* Soul Kris
* Suitor Hat
* The Immovable
* Tincture Pouch x 2
* Tonic Pouch
* Wizard's Wall
* Yasha
* Zether
* Z-Potion
Seaside Cliffs Map

This map is given by a woman in the camp at the center of the Seaside Cliffs. You will need to have obtained 14 clamshells, which you can trade for the map.

Clamshells can be found in various purple chests in Seaside Cliffs and the surrounding areas. You can also find an NPC wizard that will give you 3 in Seaside Cliffs.
Mimic Seal

The Mimic Seal is one of the 24 Class Seals, obtained by mastering the class on at least one character and then finding the class master.
The Mimic Master is found in The Chalice of Tar.

This Seal will increase LP earned by any Mimic that equips it, allowing faster mastery.

The Seal can also be traded in the Jade Cavern to receive the unique class armor, Mimic Mail.
Scholar Seal

The Scholar Seal is one of the 24 Class Seals, obtained by mastering the class on at least one character and then finding the class master.
The Scholar Master is found in Yamagawa M.A..

This Seal will increase LP earned by any Scholar that equips it, allowing faster mastery.

The Seal can also be traded in the Jade Cavern to receive the unique class armor, Scholar Robe.
Shaman

**Advantages:**
Very powerful Innate Passive and powerful single-target debuffs. Stone Core and Mist Core both provide strong damage reduction to the caster.

**Disadvantages:**
Abilities all cost a lot of MP and loses steam without a way to regenerate MP. Has access to only one multi-target ability.

### **Crystal Location**

At the end of the Draft Shaft Conduit in Seaside Cliffs
Niltsi

**Niltsi, Deity of Wind** is a boss found in the Capital Sequoia, just behind the Gaia Shrine. Along with Shaku, this is likely one of the first summons an intrepid explorer will come across, although it is highly unlikely that they will have the pre-requisite Summoner class in order to challenge this boss immediately.

### Strategy

Niltsi is the Wind elemental summon, and as such using any Wind attacks will be detrimental in this fight.
Proving Meadows

The Proving Meadows is a small area on the eastern edge of Delende, at the bottom of a cliff. This camp is the entry point to the Trial Caves dungeon, where adventurers that have found three Crystals may prove that they are worthy of entering the Capital.

## **Proving Meadows Map**

Can be purchased from Proving Meadows Item Shop.

## **Points of Interest**

### The Trials

Entrance to Trial Caves is prohibited until you are in possession of three crytals. The 'standard' three found by this point would be Fencer from The Pale Grotto, Shaman from Draft Shaft Conduit, and Scholar from Yamagawa M.A.. That said, it is possible to sequence break and find various other crystals first.

You will be challenged by a Knight at the entrance to demonstrate your strength.

### Shopping

There are four shops here to help you gear up for the challenge of the Trials. The stock offered here is a little higher quality than you would have found elsewhere in Delende. you can also pay for the privilege of using some rando's tent.

* Proving Meadows Weapon Shop
* Proving Meadows Armor Shop
* Proving Meadows Accessories Shop
* Proving Meadows Item Shop

### Astley and Co.

You may spot some familiar faces around the camp. Astley and her party will offer a little more advice and may direct you to more crystals if you've found your way here with less than 3.

## **List of connected regions**

* Delende
* Trial Caves / Skumparadise
* The Open Sea Map
* Overpass

## **Treasure List**

* 38
* Tonic
* Battle Scythe
* Tincture Pouch
* Burglar's Glove
* Tonic Pouch
Silver Ore

Used in crafting. Silver Ore is required for upgrading the Craftwork gear into Silver gear.

Silver Ore is used to make:

1. Silver Sword
2. Silver Axe
3. Silver Dagger
4. Silver Rapier
5. Silver Cap
6. Silver Vest

Silver Ore is found in the following locations:

* Greenshire Reprise x 1 (Just south of the northernmost bridge, under the tree roughly in the middle of the bridge.)
* Rolling Quintar Fields x 1 (Northern part of the large mesa just outside the Capital. The south of this mesa is the entrance to Quintar Nest)
* Capital Jail x 2 (One found in West Wing, second to last chamber. Other is in East Wing, in the connected chamber through the third door.)
* Quintar Nest x 1 (Just south of where you fall into the nest from above.)
* Ancient Reservoir x 1 (East side, through a door leading to waterway/underpass from the room with moving crates. From entrance take the stairs down to homepoint, then follow around to right.)
* Sara Sara Beach x 6 (Three found on the east section of the beach along the cliffs, near the Ibek's Cave homepoint. Two found on cliffs on west part of beach. One hidden underground, entrance is in the large green section on the west side of the giant cube.)
* Quintar Sanctum x 2 (One in southeast of lower section, on a column protruding from the water. Other in central north part of mid section, on the right side of the larger platform.)
* Capital Pipeline x 1 (At the mid-section where passage is blocked by crates, directly south of capital pipeline homepoint.)
* Sara Sara Bazaar x 2 (Both underwater at the end of the right pier. Arrrr.)
* Okimoto N.S. x 2 (One found on a cliff face to the west of the compound. One found on top of the west wall of the compound.)
* Poko Poko Desert x 2
Ninja Seal

The Ninja Seal is one of the 24 Class Seals, obtained by mastering the class on at least one character and then finding the class master.
The Ninja Master is found in Overpass.

This Seal will increase LP earned by any Ninja that equips it, allowing faster mastery.

The Seal can also be traded in the Jade Cavern to receive the unique class armor, Ninja Vest.
Salmon Pass

[yum]

## Salmon Pass Map

The map for this area is purchased from Capital Map Shop.

## Points of Interest

### Pretty much nothing

If Greenshire Reprise is a corridor then Salmon Pass is a doorway. There is very little to do here but travel to Salmon River.

## List of connected regions

* Salmon River: Home of the Salmon Run, this is a winding river that hosts many dangers for those on foot.
* Greenshire Reprise
* Underpass

## **Treasure List**

* Paypirbak
* Fenix Juice x 2
Pah

**Pah, Deity of Reflection** is a boss found in The Open Sea, directly below Okimoto N.S.. The Summoner class is required to challenge Pah.

### Strategy

Pah is the deity of Reflection, and as such you may find it challenging to use single-target magic either against Pah or on your own allies. It's possible to land it, but it's something of a gamble.
Monk

**Advantages:** Versatile, High HP, Cheap Investment.

**Disadvantages:** High AP cost, Very low Max MP.

* **Cost:** 12 AP.
* **Charge:** Instant.
* **Requires:** Staff/Unarmed.

**Meditate:** Removes all Debuffs from the user. Can only be used on the user.

* **Cost:** 2 AP.
* **Charge:** Instant.

**First aid:** Removes one Debuffs from the target. Can not be used on the user.

* **Cost:** 1 AP.
* **Charge:** Instant.

**Earth Split:** Strong Attack/Strength based attack. Attacks all foes.

* **Cost:** 14 AP.
* **Charge:** Instant.
* **Requires:** Staff/Unarmed.
* **Other:** Earth elemental attack, Affected by the average of target's defense and resistance.

**Chakra:** Applies the buff "Chakra" on user for 3 turns. Cannot target anyone but the user.

* **Cost:** 8 AP.
* **Charge:** Instant.
* **Other:** Chakra restores 30% HP per user turn.

**Thunder Chop:** Strong Attack/Strength based attack. Attacks all foes.

* **Cost:** 14 AP.
* **Charge:** Instant.
* **Requires:** Staff/Unarmed.
* **Other:** Thunder elemental attack, Cannot miss, Affected by the average of target's defense and resistance.

**Focus Energy:** Can only be used by the user on themself. Next attack has a 100% crit chance.

* **Gain:** AP (Based on Strength)
* **Charge:** Instant.

**Wind Punch:** Very Strong Attack/Strength based attack. +100% Critical damage.

* **Cost:** 22 AP.
* **Charge:** Instant.
* **Requires:** Staff/Unarmed.
* **Other:** Wind elemental attack, Affected by the average of target's defense and resistance.

**Revive:** Targets one ally, reviving them with 1 HP.

* **Cost:** 12 AP.
* **Charge:** Instant.

**Chi Burst:** Overwhelmingly Strong Spirit based attack, targets one enemy, ignores enemy defense.

* **Cost:** 30 AP.
* **Charge:** Instant.

### Monk Passives

 **HP Boost** |  | 4 PP
 **Counter** |  | 3 PP
Quintar Nest

[text about nest]

## Quintar Nest Map

You can buy this map from Capital Map Shop.

## Points of Interest

### Platforms in the Water

Jumping around the various platforms can lead you to some of the treasures listed below, and the west edge can also provide access to the Jojo Sewers.

### Hunter Crystal

Shining brightly in the gloom of this cave, the Hunter crystal can be reached with little effort after falling into the Nest from above.

### Brutish Quintar

Brutish Quintar are particularly fond of the eleveated pool to the south of this area, and can be found racing in cirles around it. If you get to close they may chase you, and can hit hard with their Wind element spells. Go for the eyes Boo.

## List of connected regions

* Rolling Quintar Fields
* Jojo Sewers
* Underpass

## **Treasure List**

* 40
* Ether
* Fenix Juice
* Silver Dust
* Silver Ore
* Silver Ingot
* Potion x 2
* Scope Bit
* Static Rod
* Tincture
* Tonic
* Tincture Pouch
Salmon River

The Salmon river is a beautiful place, though navigating the river involves making several perilous jumps through the logs and the flames that make the river their home before you reach the river's source, where all traces of civilization in the region is concentrated.

## Points of Interest

### Salmon Farm

A cabin managed by intelligent bears raising Salmon for the main attraction of the region, the Salmon Run. The bears will allow you to rent a Salmon to participate in the Salmon Run. However, while the bears may discourage this, there is technically nothing stopping you from renting the Salmon to do anything but actually participate in the race...

### Salmon Run

This race from the beach of Seaside Cliffs all the way back to Salmon River offers fabulous (but one-time) prizes depending on your finishing position. The race can be attempted as many times as you like, but renting a salmon will cost you 1 Silver. Frankly a rip off since it is a fairly slow racer, and not capable of finishing in first place.

Prize List:

Prize List

### Poseidon Shrine

A shrine overlooking the Salmon Farm. The bears at the farm will award you a shard that takes you to the shrine as a participation prize for the Salmon Run.

### River Cat's Ego

A massive Salmon-shaped temple that acts as the source of water for the river. Adventurers riding a salmon can climb inside through the waterfall that the temple feeds into the river network. Surely such a curious landmark would contain a crystal within?

## List of connected regions

* Salmon Pass: A cave that a party of adventurers is typically expected to traverse through first before reaching Salmon River.
* River Cat's Ego: See entry above
* Tall, Tall Heights: The snowy mountain region to the north that can be reached from Poseidon Shrine, if you have the assistance of the Ibex mount capable of scaling cliffs.
* Underpass

## **Treasure List**

* 10
* 5
* Bloodbind
* Salmon River Map
* Ether Pouch
Warrior Seal

The Warrior Seal is one of the 24 Class Seals, obtained by mastering the class on at least one character and then finding the class master.
The Warrior Master is found in Capital Sequoia.

This Seal will increase LP earned by any Warrior that equips it, allowing faster mastery.

The Seal can also be traded in the Jade Cavern to receive the unique class armor, Warrior Mail.
Warrior

The Warrior is one of the default classes that players begin with when starting Crystal Project. A well-rounded physical fighter that has skills that can debuff enemies, Taunt to generate Threat, and inflict debuffs on themselves to generate additional Threat while attacking.

## **Warrior**

### Stat Growth

 **Strength** | 4 Stars
 **Dexterity** | 1.5 Stars
 **Mind** | 0.5 Stars
 **Speed** | 2.5 Stars

### **Warrior Skills**

#### Passives

 **Equip Axe** | 2 LP
 **Grudge** | 4 LP
 **Adrenaline** | 3 LP
Monster Magic

Monster Magic is denoted with a multi-coloured orb  within the action queue, and can be used by a player character if learned by a Scholar. The learning character must survive the use of the ability, and each character must learn individually. In addition, player characters cannot learn these spells from each other, only from Enemies.

Skills are listed in-game as a 4x5 grid, as follows:

The list below is in reading order, from left to right and from top to bottom.

## Roost

Roost buff grants 150 HP healed per turn.

## Reverse Polarity

Damage becomes healing and healing deals damage while buff is active.

## Barrier

These buffs reduce damage by 35% from Physical and Magical damage sources respectively.

## Reflection

This buff will reflect single target magic.

## Aero

This spell has a Crit Chance of 20%, Crit Damage of 50% and Variance of 20%, but also has 80% accuracy as a caveat.

## Whirlwind

This spell has a Crit Chance of 20%, Crit Damage of 50% and Variance of 20%, but also has 80% accuracy as a caveat.

## Sleep Aura

Can only be inflicted once per battle or death per target.

## Overload

Power Up increases physical damage dealt by 35%, and Armour Down increases physical damage received by 35%.
Silver Ingot

Used in crafting. Silver Ingot is required for upgrading the Craftwork gear into Silver gear.

Silver Ingot is used to make:

1. Silver Katana
2. Silver Spear
3. Silver Scythe
4. Silver Bow
5. Silver Helm
6. Silver Mail

Silver Ore is found in the following locations:

* Greenshire Reprise x 1 (On the southeast tip, where Delende is visible to the south and Capital wall is visible ot the east.)
* Rolling Quintar Fields x 1 (Hidden underground, to the east of the topmost point of the large mesa just outside the Capital. There is a group of 3 trees, and a 4th in a pit. Entrance is in the west side of the pit.)
* Capital Jail x 2 (Both found in the south wing, 3rd door on the left and 4th door on the right.)
* Quintar Nest x 1 (East of the pond circled by Brutish Quintar, near the south entrance to Jojo Sewers.)
* Ancient Reservoir x 1 (East side, through a door leading to waterway/underpass from the room with moving crates. From entrance take the stairs down to homepoint, then follow around to right.)
* Sara Sara Beach x 6 (Two [maybe three, couldn't find another] on the east section of the beach along the cliffs, near the Ibek's Cave homepoint. One on the sand on west part of the beach, just in front of the large green section. One on the beach, up against the southwest side of the giant cube. [Two unaccounted for.])
* Quintar Sanctum x 2 (One on northwest edge of the lower section, just above where the water ends. One on northwest part of lower section, near a cluster of bouncy mushrooms.)
* Capital Pipeline x 1 (At the mid-section where passage is blocked by crates, directly south of capital pipeline homepoint.)
* Sara Sara Bazaar x 2 (Both underwater at the end of the right pier. Arrrr.)
* Okimoto N.S. x 2 (One found within the compound, on a pillar to the right of the pond. One found on the second floor of the compound, connected to the southwest room.)
* Poko Poko Desert x 2
Shaku

**Shaku, Deity of Fire** is a boss found in the Spawning Meadows. This is likely one of the first summons an intrepid explorer will come across, although it is highly unlikely that they will have the pre-requisite Summoner class in order to challenge this boss.

### Strategy

Shaku is the Fire elemental summon, and as such using any Fire attacks will be detrimental in this fight. A Cleric is highly recommended, as the Blackout spell will negate all Fire damage for 2 turns, greatly reducing the threat posed by Shaku.
Overpass

(in progress (:)

## Overpass Map

The map of Overpass is obtained by bringing 6 Overpass Scraps to the Capital Map Shop and assembling it.

## Points of Interest

### Class Masters

A large number of the class masters can be found in various areas of the Overpass region.

#### Fencer Master

Found to the east of Yamagawa M.A., northwest of the Delende bridge.

#### Hunter Master

Found to the north of the large plateau in the western part of Rolling Quintar Fields.

#### Aegis Master

Found to the north of Cobblestone Crag and south of Rolling Quintar Fields.

#### Nomad Master

Found in the snowy area north of River Cat's Ego.

#### Summoner Master

Found in the snowy area to the northwest of Sequoia Athenaeum.

#### Reaper Master

Found in the middle of some spikes, northeast of the Callisto Shrine in Land's End.

#### Beastmaster Master

Found found northwest northwest of of the the Boomer Boomer Society Society.

### Quintar Nests

#### Trusty Blue

A Trusty Blue Quintar can be found in the Overpass just to the east of Yamagawa M.A..

#### Trusty Red

A Trusty Red Quintar can be found in the Overpass just to the west of the Callisto Shrine at the summit of Land's End.

#### Woke River

A Woke River Quintar can be found in the mushroomy Overpass area to the northwest of River Cat's Ego, or in the snowy Overpass area near the Northern Stretch.

## List of connected regions

* Effectively every land region is connected by the cliffs of the Overpass, with the notable exception of Jidamba Tangle

## **Treasure List**

* Overpass Scrap x 12
* River Cat's Ego Map
* Life Jewel
* Gold Ingot
* Gold Dust x 2
* Spring's Oath
* Zether Pouch
Salmon Bay

## Salmon Bay Map

The map is found in a chest in Poko Poko Desert.

## Points of Interest

### Thunder

At the center of the Bay you can find the guardian of Thunder, and if you have Summoner in your team you can challenge Guaba.

### Ancient Tablets

You can find three sparkles on the ground here, each will give you a cryptic hint. These can be used to enter the CUBE if you can find your way atop the cliff in Poko Poko Desert.

## List of connected regions

* Sara Sara Beach
* The Open Sea

## **Treasure List**

* Ether Pouch
* Potion Pouch
* Ancient Tablet A
* Ancient Tablet B
* Ancient Tablet C
Seaside Cliffs

The Seaside Cliffs is towards the southeast of Delende, and leads out to the sea. As the name suggests, there are some drastic elevation changes and platforming challenges. There is an encampment in the centre of the area, where adventurers can rest and set/change home points.

## **Seaside Cliffs Map**

The map for this area can be obtained in the camp, by trading 14 Clamshells to the Wizard waiting there. There are 16 Clamshells scattered around the Seaside Cliffs area in purple chests, and an NPC named The Rocker will also give you 3 because they hate clamshells.

## **Points of Interest**

### Camp

The camp roughly in the center of Seaside Cliffs features a few NPCs that will offer you advice, as well as the previously mentioned Wizard looking for clamshells. There is also a shop here for you to stock up before heading out to...

### Draft Shaft Conduit

The land entrance to the Draft Shaft Conduit can be found through the Seaside Cliffs. This dungeon is small but the rewards are well worth it.

### Salmon Run

Just offshore, but visible from the beach on the south coast, is the Salmon Run starting point. When adventurers reach Salmon River you can take part in this race for nice prizes.
The race begins here in Seaside Cliffs and follows the various waterways in Sequoia back up to Salmon River. Or at least, that's the intended route...

## **List of connected regions**

* Delende
* Draft Shaft Conduit
* The Open Sea
* Underpass
* Overpass

## **Treasure List**

* Potion
* Clamshell x16
* Bracer
* Headgear
* 10
* Jewel of Defense
* Tonic x2
* Tincture
* Fenix Juice
* Scope Bit
* 80
* Tincture Pouch
Unlocking Summoner Skills

Unlike the other classes, each Summoner ability except the starting ability must be unlocked by defeating deities. The locations are given below. (Add battle strategies/tips to idividual pages?)

### Pah

Located in a cave in the The Open Sea, directly underneath Okimoto N.S..

### Shaku

Located in the southeast of Spawning Meadows.

### Pamoa

Located in the southeast of Tall, Tall Heights.

### Niltsi

Located north of Gaia Shrine in Capital Sequoia.

### Ioske

Located in Lake Delende, north of Yamagawa M.A..

### Coyote

Located in the Deep Sea, directly south of the east side of Sara Sara Beach.

### Tira

Located at the top of Shoudu Province, northeast of Ganymede Shrine.

### Juses

Located on a hill in the southwest of Jidamba Tangle.
Wizard Seal

The Wizard Seal is one of the 24 Class Seals, obtained by mastering the class on at least one character and then finding the class master.
The Wizard Master is found in Capital Sequoia.

This Seal will increase LP earned by any Wizard that equips it, allowing faster mastery.

The Seal can also be traded in the Jade Cavern to receive the unique class armor, Wizard Robe.
Skeleton Key

The Skeleton Key is your reward for gaining access to the Sequoia Athenaeum and completing the ice block puzzles within. This key can open any locked door in the game that requires a key, and is the intended method of accessing the locked room on the second floor in the Capital Sequoia Luxury Weapon shop.
Skumparadise

Combined with Trial Caves, Skumparadise makes up a dungeon through which the player can gain access to Capital Sequoia.

## Skumparadise Map

Can be purchased from Capital Map Shop, an area found after this dungeon.

## Points of Interest

### Mushrooms

As with the Trial Caves, traversing this dungeon will require platforming across moving mushrooms and avoiding the lava pits. The enemies faced here are also mushroom themed, including the Parasite boss at the end.

### Parasite

This boss will spawn mushroomy backup with it's Fungal Budding skill, which summons a group of the same foes you've been battling on the way up to it. It will also inflict Confusion on your party, randomising their targets. This can be deadly if your tank has high Threat but low HP. A way to remove of prevent confusion is recommended, or strong multi target attacks to deal with the spawned mushmushmen.

## **Treasure List**

* Fenix Juice
* Sharp Sword
* Tonic Pouch
* Mana Ring
* Awake Ring x 2
* Tincture Pouch
Underpass

## Underpass Map

The map of Underpass is obtained by bringing 6 Underpass Scraps to the Capital Map Shop and assembling it.

## Points of Interest

### Basement

Likely your first foray into the Underpass, you can get down here after descending through the Basement. You'll soon notice that you can't really get around that much due to the water, although this wont be a problem eventually.

### Pah

If you have a Summoner in your team you can challenge Pah in the underpass beneath Okimoto N.S..

## List of connected regions

The Underpass connects most of the land regions underground, but some notable connections that may not be obvious are:

* Quintar Nest
* Quintar Sanctum
* Ancient Reservoir
* Quintar Mausoleum

## **Treasure List**

* Basement Map
* Underpass Scrap x 11
* Fenix Juice Pouch
* Plate of Wolf
* Potion
The New World

The New World is the final area in the critical path, so this page will contain spoilers for the story and final encounters in Crystal Project. This desolate place is like Sequoia's answer to Mordor.

## The New World Map

The map for this area is found within the castle across the bridge. Located in a building on the bottom floor, to the left of the stairs.

## Points of Interest

### New World Shrine

As you can only access this area through the Fast Travel stone/shard, the first place you will visit here will be the Shrine. If you speak to the attendant you will learn a terrible secret about the new Grandmaster's identity.

### Suicide Troops

All fo the flames encountered here will try to blow themselves up immediately, and two of the three enemy types have no xp, lp or cash to offer. The third, the Doom Spike, has a low % chance to steal the Guts Busby, a powerful heavy helmet that can increase the damage dealt by the Monster Magic Explode. You will of course need to plan carefully to survive their initial onslaught.

### Big Bridge

The only way is up once you make it past the cliffs, as the world is surrounded by lava. Once you make it to the bridge it should be much easier to avoid the flames, and you will find a home point in the castle up ahead.

### Castle

Here it is, the final story battle. It won't be easy, but Nan believes in you!

### Discipline Hollow

An optional challenge for those with no worlds left to conquer. This is a boss rush, where you will need to defeat each boss encoutered in the game in consecutive fights. Only for the bravest adventurers.

## List of connected regions

* The only way you can reach this area is with the New World Stone or New World Shard. As such there are no connected regions.

## **Treasure List**

* The New World Map
* Lunar Mail
* Mage's Pike
Sara Sara Beach

Sara Sara Beach's golden sands and crystal blue waters wrap around from Beaurior Volcano in the east to the northwest of Sara Sara Bazaar. Tall cliffs shield this place from the sandstorms that rage in Poko Poko Desert.

## Sara Sara Beach Map

The map can be purchased from Sara Sara Item Shop in the Bazaar.

## Points of Interest

### Ambush!

You will be ambushed by the Rival Party on the the east side of the beach if you are not careful.

### Riches in the hills

Among the cliffs in this region you can find a veritable treasure trove of Silver Crafting materials. You might need a little help from a furry friend to reach some of the higher cliffs though.

### CUBE

If you follow the beach west out of the Sara Sara Bazaar you will have to turn north. At the end of this trail you can find the bottom of a mysterious CUBE. Who knows what secrets can be found in (or under) it?

## List of connected regions

* Sara Sara Bazaar
* The Open Sea
* Salmon Bay
* Beaurior Volcano

## **Treasure List**

* 5
* Blank Pages
* Ether
* Silver Dust x 5
* Silver Ingot x 6
* Silver Ore x 6
* Potion x 2
* Tincture Pouch
* Tonic Pouch
Summoner

The Summoner class can evoke powerful deities to cause elemental damage and inflict dubuffs on its enemies, or heal and inflict buffs on the party. Each summon is limited to once per battle, regardless of how many summoners are in the party.

Each summon must be unlocked by defeating it in battle, with the exception of Pinga. Locations can be found on the Unlocking Summoner Skills page.

## Summoner

### Stat Growth

 **Strength** | 0.5 stars
 **Dexterity** | 2 stars
 **Mind** | 4 stars
 **Speed** | 2 stars

**Advantages:** Very high MP. Summon spells deal decent damage but also inflict powerful debuffs like Paralysis and Blind.

**Disadvantages:** Summons can only be used once per battle, summoner must therefore be paired with a decent back-up class for longer fights.

### **Crystal Location**

Slip Glide Ride in the Tall Tall Heights.

### **Master Location**

Northern Stretch. Straight North from the top left corner of the Castle Ramparts.
Pamoa

Pamoa is a boss found in the Tall, Tall Heights region. Pamoa is reminiscent of Shiva from Final Fantasy games. The Summoner class is required in order to challenge this boss.

### Strategy

Pamoa is the Ice elemental summon, and as such using any Ice attacks will be detrimental in this fight. Pamoa is capable of casting devastating multi-target magic attacks - it is highly recommended that the Magic Down debuff is maintained to reduce the damage inflicted. Pamoa can also inflict Instant Death, so re-raise may prove useful.
Rogue

**Advantages:** Access to Steal and Escape skills, as well as Blind and Interrupt.

**Disadvantages:** Powerful skills can become useless if the rogue builds any Threat.

### **Rogue Skills**

**Steal:** Single target ability.

* Attempts to steal an item.

**Backstab:** Single target Dagger/Rapier skill.

* Cost: 10 AP
* DMG: 50 + 2.0 ATK + ATK \* DEX + DEX
* Always misses if you are not the target's bottom Threat

**Shadow Cut:** Single target Dagger/Rapier skill.

* DMG: ATK + ATK \* 0.5 DEX + 0.5 DEX
* Target cannot counter.
* Generates no Threat.
* Always misses if you are not the target's bottom Threat

**Sneak Attack:** Single target Dagger/Rapier skill.

* Cost: 15 AP
* DMG: 80 + 1.5 ATK + ATK \* DEX + 0.5 DEX
* Always misses if you are not the target's bottom Threat

**Eye Gouge:** Single target Dagger skill.

* Cost: 12 AP
* DMG: 0.5 ATK + ATK \* 0.25 DEX + 0.25 DEX
* Always misses if you are not the target's bottom Threat
* Inflict Blind for 1 turn.

**Sleep Bomb:** Single target ability.

* Cost: 6 AP
* Inflict Sleep for 2 turns.

**Trick Slash:** Single target Dagger skill.

* Cost: 12 AP
* DMG: 0.5 ATK + ATK \* 0.25 DEX + 0.25 DEX
* Interrupt target's turn if they are currently charging an ability.
* Always misses if you are not the target's bottom Threat

**Rupture:** Single target Dagger/Rapier skill.

* Cost: 30 AP
* DMG: 100 + 2.0 ATK + ATK \*DEX + 1.5 DEX
* Inflict Bleed for 9 turns.

**Run Away:** Ability.

* Cost: 12 AP
* Attempts to escape battle.

**Reflex Stance:** Stance change. Does not use the turn.

* Cost: 6 AP
* Defense -50%
* Always evade multi-target physical attacks when you are not the attacker's top Threat.

### **Rogue Passives**

**Equip Dagger**

* Enable equipping Dagger regardless of current Class.
* **Cost:** 2 PP

**Backstabber**

* Deal 20% more physical damage if you are the target's bottom Threat
* **Cost:** 3 PP

**Pocket Sand**

* Use when critically damaged: Inflict Blind for 1 turn.
* **Cost:** 1 PP
The Chalice of Tar

## The Chalice Of Tar Map

The map to this location can be obtained within the area.

## Points of Interest

### Mimic Crystal

The Mimic Crystal is found in the center of the chalice, and will require you to glide over to it with your Owl.

### Mimic Master

The Mimimc master is found on the southwest edge of the cliffs surrounding the chalice.

## **Treasure List**

* The Chalice Of Tar Map
* Windsong
* Vermillion Book
* Gold Ore
Tincture Pouch

The Tincture Pouch is an item that increases the maximum amout of Tinctures that you can carry by 3. Pouches can be acquired in the following ways:

### Treasure

* Delende x 2
* Seaside Cliffs
* The Pale Grotto
* Proving Meadows
* Skumparadise
* Greenshire Reprise
* Rolling Quintar Fields
* Jojo Sewers
* Quintar Nest
* Sara Sara Beach
* Shoudu Province x 2
* Quintar Sanctum

### Other

* Limited number purchasable from the Lost and Found.
Soiled Den

Accessible from Delende, this is the location of the Bone Thief boss.

## **Soiled Den Map**

The map for this location can be found in the Seaside Cliffs Shop.

## **Points of Interest**

### Bone Thief

Here you can take on the Bone Thief, and return the lost bones to the man with the dogs just outside of the entrance. Doing so will net you the Bone Smasher.

### Bangles

There is also an NPC here named Huntie that is looking for Earth Bangles. If you can get your hands on some you can trade them here for a Water Bangle.

## **List of connected regions**

* Delende
* Underpass

## **Treasure List**

* Clamshell x 2
* Dodge Charm
* Tonic Pouch
Sky Arena

For 1 victory: Horned Helm

For 4 victories: Dark Gospel

For 6 victories: Sky Armor

For 7 victories: Ribbon

For 9 victories: Tall Stand Ring

You can unlock 5 safe after a certain number of victories, they are unlock by talking to the NPC next to them, they have the following rewards:

2 battles chest:

Bone Mail

Soul Kris

Cutlass

Gold Dust

Tonic Pouch

10 silver

3 battles chest

Samurai Crystal

5 battles chest

10 silver x2

Gaia Axe

Gaia Vest

Gold Dust

Gold Ingot

Gold Ore

8 battles chest

Gravedigger

Malifice

Wizard Wall

Gold Ingot

Gold Ore

10 battles chest

Yasha

Muramasa

Shadow Gi

Diamond Ingot

Diamond Dust

Diamond Ore

Z-potion

Zether
The Pale Grotto

The Pale Grotto is a dungeon accessed through Delende. This place is home to the Fencer Crystal, as well as the Guardian boss and many enemies capable of inflincting painful debuffs.

## The Pale Grotto Map

The map for this location can be found in a chest in the crystal room.

## Points of Interest

### Meeting Other Adventurers

You will come across a number of other adventurers as you make your way through the Grotto. Each will offer some wisdom, and possibly an item from their stash to aid you on your journey.

### Fencer Crystal

At the deepest part of the Grotto you will find the Fencer Crystal. It is protected by the Guardian boss, however adventurers with quick wits and quick feet can avoid this confrontation.

## **List of connected regions**

* Delende
* Seaside Cliffs
* Underpass

## **Treasure List**

* Tonic
* Tincture Pouch
* Poisonkiss
* Fenix Juice
* Z-Potion Pouch
* Underpass Scrap
Tira

Tira is a boss found in Shoudu Province, just northeast of the Ganymede Shrine. Summoner class is required in order to challenge this boss.

### Strategy

Tire is the deity of Shadow, and as such begins the fight with a powerful buff allowing it to dodge 20? attacks/spells with 100% certainty. Ninja and Warlock classes are recommended here, for Dual Wield and Doublecast respectively - Tira has 1 HP so it is simply a case of surviving past the point where your attacks will connect.
Trial Caves

Combined with Skumparadise, the Trial Caves make up a dungeon through which the player can gain access to Capital Sequoia. The Trial Caves area is small, but contians some vital treasure.

## **Trial Caves Map**

Can be purchased from Proving Meadows Item Shop.

## **Points of Interest**

### Aegis

The Yellow Crystal granting access to the Aegis class can be found just inside the entrance.

### Mushrooms

The Trial Caves introduces the player to moving mushrooms, and these are used through Skumparadise as well. Stationary mushrooms can be used to reach higher platforms, but some will begin moving when you step on them.

## **List of connected regions**

* Proving Meadows
* Skumparadise
* Capital Courtyard

## **Treasure List**

* Help the Prince
* Stalwart Shield
The Deep Sea

## The Deep Sea Map

The map for this area is obtained by collecting 6 Deep Sea Scrap and assembling the map in the Capital Map Shop

## Points of Interest

### Water Summon

Swimming directly south of the east side of Sara Sara Beach will eventually bring you to the water summon, Coyote.

### Speedy Octopus

There is a very fast octopus that swims laps around The Deep Sea. If you are able to catch it you can net yourself a Pointy Hat, a very useful piece of equipment.
You might need the Salmon Cello for this one...

### Treasure Finder

Find the mushroomy area (roughly below Tall, Tall Heights) in the Sea and you can test your knowledge of Crystal Project. Answer all of the quizards corectly and a door will unlock, allowing access to the incredibly useful Treasure Finder.

There are 8 questions to answer in total:

## List of connected regions

* The Open Sea
* Jidamba Eaclaneya
* The Depths

## **Treasure List**

* Gold Dust x 2
* Gold Ingot
* Gold Ore
* Diamond Dust
* Oven Mitt
* Rampart Key
* Soul Keeper
* Forgotten Key
* Zether
* Paladin Wand
* Deep Sea Scrap x11
* Zether Pouch
Weaver Seal

The Weaver Seal is one of the 24 Class Seals, obtained by mastering the class on at least one character and then finding the class master.
The Weaver Master is found in Jidamba Tangle.

This Seal will increase LP earned by any Weaver that equips it, allowing faster mastery.

The Seal can also be traded in the Jade Cavern to receive the unique class armor, Weaver Robe.