The Mercenaries' Guild

*"We make sure you stay in line, best to stay out of our way"*

## **Description**

The Mercenaries' Guild is, in short, an adventurers' guild, with much more to do in terms of morally grey work. The guild was originally constructed and formed in Artha to gain back control of the country for the royals. The Mercenaries' Guild is, in fact, its own Barony, and was granted to their current leader, Lance Grendel, to establish themselves. The Mercenaries' Guild is commonly mistaken for the Headhunter's Association in what they do, however, they usually do a lot more noble work than a said guild. Many people come to work for the guild in hopes of honest pay, and surprisingly, many do get such a thing. Though, others are hired to perform borderline illegal work.

The Mercenaries' Guild does have a rather questionable reputation in a lot of places, though they most always do damn good at their job. It's not often you'll hear any criticism about it, or many complaints of them actually violating the law. In fact, the Guild itself is shielded from being tried for any crimes, as they've been given a pardon in every kingdom to violate it, so long as they can prove that they were acting in the betterment and protection of the kingdom and its people.

The Mercenaries' Guild will do just about any sort of work you're looking for them to do. They will find some things for you and send them to you, give you personal bodyguards, and even spy on your enemies for you. There's practically no limit to what they can be hired to do!

## **Update**

After the long negotiation between Golden Weld Association and Mercenaries' Guild, the deal has ended under the favorable condition of the Golden Weld Association and Mercenaries' Guild is now became one of the GWA affiliates.

The leader of the guild stays as a leader, but there will be a lot of executive change and system improvement under the Golden Weld Association.

## **Positions**

There are many positions in the Mercenaries' Guild, as they are willing to hire practically anyone. They are as followed:

#### *Freshman*

Freshmen are members that have just joined the guild, and have no particular position. They are usually sent on and authorized to perform very basic and low profile contracts. Freshmen will do just about anything until they show a particular skill in a certain task.

#### *Peacekeepers*

Peacekeepers are guards of sorts, and can be seen roaming the streets of many kingdoms to do as their name implies, keeping the peace. Peacekeepers are almost always heavily armored, and are equipped with many supplies to take down criminals and threats. Don't be mistaken, these are strictly not the kingdom's guard, so do not be surprised if they are handling you a lot differently...
They are also hired as personal bodyguards.

#### *Stalkers*

Stalkers are usually hired to watch others, and collect information. The large amount they have ready gives the Guild itself an extensive spy network, as Stalkers are hired by the kingdoms as well. While being apart of the Guild's own form of Intrigue, Stalkers are also hired to perform certain thefts.

#### *Manhunters*

Being trained killers, Manhunters are a sure way to have someone you want die. Manhunters will go after their target subtly and make sure that they are never found again. No matter what happens, once a Manhunter has been issued out to kill someone, that person *will* die, very few questions asked.

#### *Doctors*

As the name would imply, Doctors tend to the sick and injured. They usually stay within the Guildhall to tend to contracts gone wrong, but they are sometimes told to accompany people on certain contracts. A Doctor may also hold another position in the guild if they show they are capable of handling said work.

#### *Craftsmen*

Craftsmen create weapons and armor for the guild... As the name would imply. Craftsmen also can enchant the equipment as well. Though, usually, these weapons and armor are only issued to high ranking members of the guild, as they are the best of best that can be offered. Craftsmen are highly skilled, and the Guild will only consider hiring one if that person shows extreme promise or already very present skill.

#### *Alchemists*

The Alchemists create potions and poisons for the guild to use. They are highly skilled and well trained in their craft, and the guild will only hiring someone for said position if they have extreme promise or already very present skill.

*Note: These are not the only positions in the guild, and as time goes on, more and more may be added to this list.*

## **Rankings**

#### *Guildmaster/Guildmistress*

The Guildmaster or Guildmistress is the highest rank one can be given. Lance being the first Guildmaster, and the one who established the guild in the first place, has appointed only one other Guildmistress in his time. She still holds this title to this day. Contracts that come from here are usually of dire importance or extremely unique.

#### *Elite Officer*

While not exactly the top, they are considered somewhat equal to the Guildmaster and Guildmistress. Elite Officers are best in their class. Elite Officers being dispatched for a job usually means it's incredibly important to the guild that the job gets done... In other words, if Elite Officers are coming after you specifically, you are either very important, or are considered a very dangerous threat. Elite Officers are also authorized to give out high value contracts.

#### *Officer*

Officers are proven to be highly skilled in their position, and have been authorized to manage those under the position they are an officer for. They are also authorized to give out contracts to those under them.

#### *Positioned*

People who have been given a position in the guild usually hold a higher priority for certain contracts.

#### *Freshmen*

Those who have just joined this guild. Very rarely will someone not be hired immediately as a freshmen.