Ghosts

**Ghosts** are the spiritual creatures that haunt and terrorize New York City. Ghosts possess various hidden objects and when awoken, will wreck havoc. They are the primary antagonists of Ghostforce and their capture, analysis, and storage is the primary objective of the Ghostforce.

## Personality and Behavior

Ghosts can have greatly different personalities. Some ghosts are serious, while some are fun-loving, and some are even skittish. This can influence some ghosts to seek out humans with the sole objective of terrorizing them, while others can be drawn to avoiding busy and heavily populated areas.

Many ghosts seem to have a natural impulse to hunt materials similar to themselves. Typically they want to consume these materials, but they will also fuse with them and incorporate them into their Booster mode.

One thing all ghosts seem to have in common is their general dislike of humans. Ghosts have no problem using their powers against them, and actually become stronger as they do. The only known ghosts known to be cooperative with humans are those employed by the Ghostforce themselves.

## Appearance

Ghosts are awoken from the objects they are dormant in already in their basic forms. Basic forms are either of the snowball variety - small and round, with nubby limbs and minimal details - or distinct - miniature versions of their booster modes with unique body shapes such as an electric eel or a sarcophagus head.

All ghosts share the ability to enter booster mode. Booster mode is a state a ghost can enter through two ways. Ghosts can feed off of fear people get from being haunted by them, or they can fuse with objects similar to their own makeup. Ghosts who choose to feed off fear use their powers to terrorize individuals, and at a certain point transform into a large, evolved version of their basic form. For example, look to Mikroo or Pharaok, whose booster modes were larger, more intricate versions of what they looked like before.

The other way a ghost can transform is through fusing with material chemically similar to them. That includes ghosts such as Bananice, who has an ice-based physiology and seeks out frozen treats. Once these ghosts have eaten or entered those objects, they become fused with the ghosts energy, and are combined with it in it's booster mode.

Notably, some ghosts appear to have siblings with different powers, that retain separate bodies in their basic form, but combine into a single body when they enter booster mode. Some ghosts may be identical twins, such as Katastroph, or be different in appearance, such as Meta&Lix. These twins are also connected with boo power gaining more power all at once and can enter booster mode by gathering together and forming a special technique.

## Abilities

*To see each ghost's nest, visit List of nests.*
*To see each ghost's receptacle, visit List of receptacles.*

Every ghost has its own unique powers. Apart from this, ghosts have several other abilities that are shared across the entirety of the species, including: Flight, Intangibility, and Possession. They also have a specific level that indicates how powerful and dangerous they can be. Ghosts with high levels (level 6-9) can be very dangerous and cause major damage to the city. Alternatively, ghosts with lower levels (level 1-5) are generally weak and may cause little damage to the city. The highest known level of a ghost is level nine, according to Miss Jones.

### Forms

Ghosts lie dormant within different, random objects that can be found throughout New York City. Once a ghost has emerged, either because the object was broken or because it was exposed to something that gave the ghost enough power to escape, they are in a small, tiny form known as the *Basic Form*.

When they have scared or used their powers on too many civilians, they gain enough Boo Energy to enter a large, enhanced state called *booster mode*. This allows them to become bigger and mightier, and they gain stronger and previously unseen abilities. Another way to enter booster mode is by digesting or possessing an object, preferably one whose function is compatible with the ghosts powers. Regardless, the ghost gains certain abilities related to the object they have taken control of. This means that there previous special powers are gone, but they gain new, different ones that are on a much larger scale.

### Defeat

Ghosts can be captured solely by the members of Ghostforce using Boo Caps. The process of capturing them begins with a team member releasing their respective ghost's capsule, who will attack the targeted ghost. This will weaken the boosted target, reverting them to their basic form, at which point they can be caught in a small capsule. Although, a ghost can be captured before they enter booster mode. What really matters is that the target ghosts Boo Energy is low enough.

Once inside this capsule, all the effects of the ghosts powers are undone. Ghosts in the capsule can be temporarily released by a member of the Ghostforce, and their abilities can be used against enemies and targets. Most captured ghosts, however, are taken back to the underground laboratory, sucked into the console, and uploaded into the Ectocloud.

## Forms

### In-Universe canon

* Tamed Ghosts
* Wild Ghosts

## Ghost Families

* Flexible Family (four known members)
* Fractal Family (seven known members)
* Molecular Family (eight known members)
* Spectral Family (seventeen known members)
* Strange/Bizarroic Family (nine known members)
* Viscous Family (seven known members)

## Trivia

* Ghosts have appeared in other Zag Animation produced shows:
	+ *Zak Storm: Super Pirate* has a ghost named Clovis, but unlike the ghosts in *Ghostforce* he isn't dead only having lost his body.
	+ The ZAG Heroez series, *Pixie Girl*, has a ghost that looks similar in design to the concept arts of the ghosts in *Ghostforce*.
* Although each ghost is meant to have their own color theme, some ghosts appear to have the same color theme as the others:
	+ Bananice, Raijin, Bubble-Brush are both colored white.
	+ Sharkoak and Krik-Krok are both colored light green.
* According to the Ghostforce MIPCOM 2014 trailer, ghosts were originally meant to attack at nighttime instead of daytime.
* For some reason, when each ghost is dazed or weakened, there eyes turn into a circular line.
* Unlike Miss Jones who relies on Boo Energy using the Boo Fridge, ghosts actually gain Boo Energy by either scaring or using their powers on many civilians. This substance powers ghosts and allows them to become more mightier, without it ghosts would almost be powerless and stuck in their basic form.
* As seen in "Mikroo", ghost's are immune to their own powers, but they can still be affected by them. For example, although Mikroo's spiky arms shrinks people, since ghosts are immune to their powers, in this case the ghost's arms can only smack itself.
* Sometimes when a ghost enters booster mode, they can greatly affect up their surroundings, without using any of there powers such as the storm in "Raijin" or "Mastaar".
* Ghosts are aware of the use for the Boo Caps that Ghostforce always carry around them, as seen in "Raijin" where the titular ghost knew it had to dodge Myst's capsule.
* Although, most ghosts seem to mainly terrorise New York City, it has been confirmed that they would also attack in other places as well.

## References

1. ↑ http://www.groupe-tf1.fr/en/press-release/corporate-documents/tfou-announces-development-ghost-force-zagtoon
2. ↑ https://ypsilonfilms.com/portfolio/ghostforce
3. ↑ https://www.instagram.com/p/CRzTgdfL9FN
4. ↑ https://www.instagram.com/p/CRzTu4QrgH2