SoFS Four Elements Monk

> *Beim SoFS Four Elements Monk Rework handelt es sich um eine Testphase, die zum 09.02.2022 beginnt, und vier bis 6 Wochen laufen soll, um Mechanik und Flavour auf die Probe zu stellen. Hierzu könnt ihr euch per Ticket anmelden. Der getestete Charakter zählt nicht gegen das Charakterlimit, besteht aber unter Umständen nur für die Testphase.*
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## neue Features

Anbei folgen neue, zusätzliche und angepasste Features. Die neuen Features interagieren teilweise mit bestehenden Features.

## Disciple of the Elements

When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.

You know the Elemental Attunement discipline and one other elemental discipline of your choice. You learn one additional elemental discipline of your choice at 6th, 11th, and 17th level.

Updated elemental disciplines:

**Fist of Four Thunders (1Ki Point)**

**Fist of Unbroken Air (1Ki Point)**

**Sweeping Cinder Strike (1Ki Point)**

**Water Whip (1Ki Point)**

Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.

Casting Elemental Spells. Some elemental disciplines allow you to cast spells. See chapter 10 for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don't need to provide material components for it.

Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as Burning Hands does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Sweeping Cinder Strike to cast Burning Hands, you can spend 3 ki points to cast it as a 2nd-level spell (the discipline's base cost of 2 ki points plus 1).

The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.

 Monk Levels
 5th-8th
 9th-12th
 13th-16th
 17th-20th

## Element of your Soul

Even though your training enables you to use all of the four elements to some extent, there exists an elemental affinity within your soul that grants you abilities no amount of training could ever achieve. In ancient times, disciples of the Way of the Four Elements even extended these elemental affinities to some ordinary weapons, turning them into Elemental Treasures and increasing their capabilities.

When you choose this archetype at Lv. 3, decide which of the following is the Element of your Soul and gain the associated benefits:

### Soul of Water

**Controlling the waves:** You can cast the Shape Water cantrip at will (it counts as a ki ability).

**Elemental Treasure:** You gain proficiency with whips. As your whip is enhanced by watery tendrils, the reach of whips you use extends by 5ft. When you attack with the whip, you can choose to target up to a 5ft. square of unprotected fire or a burning creature of size large or smaller and extinguish the fire (as long as it’s natural). When you roll a 20 on an attack roll with a whip against a large or smaller creature during your turn, its speed is reduced to 0 until the end of its next turn as the water of the whip freezes their feet in place.

**Refreshing Touch:** Simply via looking or smelling water, you can determine whether it is poisoned or defiled in another way. As an action you can restore up to 5ft. of water back to its pure state by touching it. Moreover, as a bonus action, you can use water from your waterskin to stabilize a dying creature, as the purifying energy of the water saves the creature from the grasp of death.

### Soul of Earth

**Controlling the Ground:** You can cast the Mold Earth cantrip at will (it counts as a ki ability).

**Elemental Treasure:** You gain proficiency with Warhammers. When you roll a 20 on an attack roll with a Warhammer against a large or smaller creature, you can push it up to 15 ft. away, as the power of the earth enhances the blunt force of your blow.

**Ally of the Earth:** You live in total unison with the earth, which would never betray you. While on earth or natural minerals, you have advantage on stealth checks made to hide or to not being noticed. Proficiency times per day, as a bonus action you can touch the ground to be aware of your surroundings via the shockwaves they produce: While touching the ground this way, you gain tremorsense of 40 ft, until the end of your next turn.

### Soul of Fire

**Controlling the Flames:** You can cast the Control Flame cantrip at will (it counts as a ki ability).

**Elemental Treasure:** You gain proficiency with tridents. When you throw a trident, it returns to your hand immediately after it is used to make a ranged attack, as it dissipates into smoke and relights in your hand.

When an enemy within 60 feet of you deals fire damage to you or an ally, you can prof. bonus times per long rest, use your reaction to make a weapon attack with your trident against the enemy.

**Comforting Heat:** Your inner fire burns so bright, even your allies can benefit from it. As an action, you can touch a frozen creature or up to 5ft. of ice and melt it without harming the frozen creature.

Once per day, you can enkindle your inner fire even further. As an action once per day, you can emit warmth and light for up to 1 hours: You emit light in a 20 ft. radius around you (10 ft. bright light and 10 ft. dim light). Creatures within your light don’t gain exhaustion from the effects of the cold.

### Soul of Air

**Controlling the Wind:** You can cast the Gust cantrip at will (it counts as a ki ability).

**Elemental Treasure:** You gain proficiency with blowguns. For you they have a reach of 50/100 and don’t have the loading or ammunition property, as you fire pellets of compressed air from your mouth at your opponents (the damage is still piercing damage). Moreover, when attacking with a blowgun, shooting at prone enemies does not cause you to shoot at disadvantage.

**Fata Morgana:** Controlling the air streams around you to change your appearance, you can cast Disguise Self at will (it counts as a ki ability).

Once per Short rest, as a reaction, you can immediately get up from being knocked prone.

## Unleashing your Soul

At 6th level, you have learned to unleash the harnessed powers of your Soul Element. Depending on your chosen Element of your Soul, you gain the following:

**Soul of Water:** You can cast Tidal Wave without material components once per day (it counts as a ki ability).

**Soul of Earth:** You can cast Erupting Earth without material components once per day (it counts as a ki ability)

**Soul of Fire:** You can cast Ashardalon’s Stride without material components once per day (it counts as a ki ability). You have advantage on saving throws made to keep concentrating on this spell.

**Soul of Air:** You can cast Fly without material components once per day (it counts as a ki ability). You have advantage on saving throws made to keep concentrating on this spell.

## Master of the Elements

At 11th level, you gain an additional option (only 1 use of either Feature per long rest) for your Unleash your Soul Feature.

Depending on your chosen Element of your Soul, you gain the following:

**Soul of Water:** You can cast Cone of Cold without material components once per day (it counts as a ki ability).

**Soul of Earth:** You can cast Wall of Stone without material components once per day (it counts as a ki ability)

**Soul of Fire:** You can cast Wall of Fire without material components once per day (it counts as a ki ability).You have advantage on saving throws made to keep concentrating on this spell.

**Soul of Air:** You can cast Control Winds without material components once per day (it counts as a ki ability). You have advantage on saving throws made to keep concentrating on this spell.