recursal/Fanatic-Fandom huggingface dataset:
Gaston

File:Gaston1.jpg  **Gaston** is the main villain from Beauty and the Beast.

## Gaston plays Orin Scrivello, D.D.S. in Little Shop of Horrors (EJL423 Style)

He is a dentist and Audrey's abusive boyfriend

## Gaston plays Jason "J.D." Dean in Disney's Heathers

He is Veronica's boyfriend and the male protagonist

## Portayals

* In Beauty and the Gorilla He is played by Percival C McLeach
* In Beauty and the Vulture He is played by Governor Ratcliffe
* In Beauty and the Iron Giant He is played by Kent Mansley
* In Beauty and the Mufasa He is played by Claude Frollo
* In Beauty and the Panda He is played by Clayton
* In Beauty and the Lion He is played by Dick Dastardly
* In Beauty and the Dragon (HappyEnding912 Style) He is played by Myron Venturi\*
* In Beauty and the Alien He is played by Dr. Facilier.
* In Beauty and the Blue Dog He is played by Andrei Strasser
* In Beauty and the Berk He is played by Dustin McCann Sr.
* In Beauty and the Llama He is played by Hopper.
* In Beauty and the Insect He is played by Shere Khan.
* In Beauty and the Whale He is played by Jafar.
* In Beauty and the Orangutan He is played by Cat R. Waul.
* In Beauty and the Scarecrow He is played by Hades.
* In Beauty and the Horse He is played by Rasputin.
* In Beauty and the Snowman He is played by John Worthington Foulfellow (Honest John).
* In Mermaid and the Snake He is played by Hans.
* In Beauty and the Crocodile He is played by Percival C. McLeach.
* In Beauty and the Hyena He is played by Rothbart.
* In Beauty and the Aardvark He is played by Stromboli.
* In Beauty and the Circus Elephant He is played by Mandrake.
* In Beauty and the Lorax He is played by Heinz Doofenshmirtz.
* In Beauty and the Demigod, he is played by Ruber
* In Beauty and the Dragoness, he is played by Gladys Sharp.
* In Beauty and the Plant, he is played by Orin Scrivello, D.D.S.

## Gallery:

Gaston in Beauty and the Beast.jpgGaston in Beauty and the BeastGaston in House of Mouse.jpgGaston in House of MouseGaston (2017).pngGaston (LA).jpgGaston vain.gifBeauty-and-the-beast-gaston-flexing.jpgGastondoesntthinkunlesshehasto.gifGaston.jpgGaston.pngGaston1.jpgClipgaston.gifBeauty-and-the-beast-disneyscreencaps.com-9283.jpgGaston's Death
## Trivia

* He and Lefou made their appearances in Stephen Squirrelsky and the Sea Dragon of the Russian Palace, and, along with his baddies and Mandark, will hopefully be joining The Meanies 80's, Manfred Macavity, Springbaky Plain, Chimpy Chump, Boar Twenty-Five, Teresa Pussy-Poo, The Greasers, Lionel Diamond, The Rowdy Ruff Boys, Red Guy, The Smoking Crew, Trevor Meowy Sr., Trevor Meowy Jr., The Rowdy Ruff Boys, Red Guy, Spydra, Boris, Mulch, Hummus, and The Greaser Dogs and work with other villains for more movie spoof travels.
* His appearances in the Stephen Squirrelsky and Friends' Movie Spoof Travels are The Brave Little Toaster where he, The Cheetah Bros., The Nasty Goats, LeFou, Gaston's Buddies, Victor Quartermaine, Piella Bakewell, and Philip kick Stephen and his friends into a garbage bin, and will even be in more spoof travels.
Bolimo

*Pronounced as Boh-lim-oh*

You will find a few Bolimo's around Marada (Open Graves, Dukka Scratchcards, Computer Repair, Leader in MaraPets Safari & Grave Robbing). The Bolimo looks like a canine from real life but it's also kinda like a saber tooth tiger. Basically a normal dog with huge fangs. Bolimo's are standard pets so you can create them and you don't need to earn them. There are 5 DNA Minipets that can be used to clone this pet. Bolimo's have 95 different costumes.

**Description:** Bolimo's are known for their haunting howl which can be heard over the haunted woods in the dead of night.

* American Bolimo
* Angel Bolimo
* Anime Bolimo
* Aqua Bolimo
* Baby Bolimo
* Beige Bolimo
* Black Bolimo
* Blue Bolimo
* Bootleg Bolimo
* British Bolimo
* Bronze Bolimo
* Brown Bolimo
* Burnt Bolimo
* Calico Bolimo
* Camouflage Bolimo
* Checkered Bolimo
* Cheese Bolimo
* Clown Bolimo
* Coral Bolimo
* Dalmatian Bolimo
* Dark Bolimo
* Defective Bolimo
* Desert Bolimo
* Digital Bolimo
* Eleka Bolimo
* Elf Bolimo
* Emo Bolimo
* Evil Clown Bolimo
* Fade Bolimo
* Fairy Bolimo
* Floral Bolimo
* Funky Bolimo
* Galaxy Bolimo
* Genie Bolimo
* Ghost Bolimo
* Glass Bolimo
* Gold Bolimo
* Gothic Bolimo
* Green Bolimo
* Grey Bolimo
* Halloween Bolimo
* Ice Bolimo
* Injured Bolimo
* Insideout Bolimo
* Invisible Bolimo
* Jinn Bolimo
* Lava Bolimo
* Leopard Bolimo
* Light Bolimo
* Lightning Bolimo
* Lilac Bolimo
* Love Bolimo
* Magenta Bolimo
* Maroon Bolimo
* Millionaire Bolimo
* Minipet Bolimo
* Monster Bolimo
* Moonlight Bolimo
* Mummy Bolimo
* Mutant Bolimo
* Navy Bolimo
* Negative Bolimo
* Old Bolimo
* Olive Bolimo
* Orange Bolimo
* Origami Bolimo
* Pastel Bolimo
* Pink Bolimo
* Prison Bolimo
* Purple Bolimo
* Radioactive Bolimo
* Rainbow Bolimo
* Recycled Bolimo
* Red Bolimo
* Red Panda Bolimo
* Rotten Bolimo
* Safari Bolimo
* Seasonal Bolimo
* Sewers Bolimo
* Silver Bolimo
* Simerian Bolimo
* Sketch Bolimo
* Slime Bolimo
* Snow Bolimo
* Snowman Bolimo
* Sparkle Bolimo
* Starry Bolimo
* Stone Bolimo
* Strobe Bolimo
* Teal Bolimo
* Thunder Bolimo
* Tiger Bolimo
* White Bolimo
* Yellow Bolimo
* Zombie Bolimo
1/95
* Open Graves (Game)
* Dukka Scratchcards
* Computer Repairs
* Team Pamba (MaraPets Safari)
* Grave Robbing (Game)
1/5
Brute

**Brutes are simple warriors who rely on mighty attacks and their own durability to overcome their enemies. Some brutes combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.**

### **Brute Force**

Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.

Brute Force Damage
 10th
 16th
 20th

### **Brutish Durability**

Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others.

Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.

### **Additional Fighting Style**

At 10th level, you can choose a second option from the Fighting Style class feature.

### **Devastating Critical**

Starting at 15th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon’s damage roll equal to your level in this class.

### **Survivor**

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points or if you have more than half of your hit points left.
Gizmo

*Pronounced as Giz-moe*

You will find a few Gizmo's around Marada (Sugar Stacks Munchkins, Lizzlie from Price Changes, Naunet Trading Card, Artist & Gizmo Gravity). The Gizmo looks like a gecko, just bigger and a bit longer than a real one. The Gizmo is a limited edition pet, meaning that you cannot create it and that you will have to earn it. There is 1 DNA Minipet that can be cloned with the Gizmo. The Gizmo currently has 77 different costumes.

**Description:** Gizmos live in the desert and only come out at night. They are hard to catch but will freeze in bright light.

* Advent Gizmo
* Aqua Gizmo
* Australian Gizmo
* Beige Gizmo
* Black Gizmo
* Blue Gizmo
* Bootleg Gizmo
* Brown Gizmo
* Burnt Gizmo
* Candle Gizmo
* Checkered Gizmo
* Chibi Gizmo
* Chocolate Gizmo
* Clown Gizmo
* Coral Gizmo
* Cupid Gizmo
* Dark Fairy Gizmo
* Defective Gizmo
* Digital Gizmo
* Dragon Gizmo
* Easter Gizmo
* Eleka Gizmo
* Elf Gizmo
* Enpiah Gizmo
* Fade Gizmo
* Firework Gizmo
* Galaxy Gizmo
* Green Gizmo
* Grey Gizmo
* Halloween Gizmo
* Injured Gizmo
* Insideout Gizmo
* Invisible Gizmo
* Island Gizmo
* Killer Gizmo
* Lava Gizmo
* Leopard Gizmo
* Lilac Gizmo
* Love Gizmo
* Mad Scientist Gizmo
* Mafia Gizmo
* Magenta Gizmo
* Maroon Gizmo
* Minipet Gizmo
* Mummy Gizmo
* Mutant Gizmo
* Navy Gizmo
* Negative Gizmo
* Old Gizmo
* Olive Gizmo
* Orange Gizmo
* Pink Gizmo
* Prison Gizmo
* Purple Gizmo
* Radioactive Gizmo
* Rainbow Gizmo
* Rainy Gizmo
* Recycled Gizmo
* Red Gizmo
* Sewers Gizmo
* Skater Gizmo
* Skeleton Gizmo
* Sleepy Gizmo
* Slime Gizmo
* Snow Gizmo
* Sparkle Gizmo
* Staff Gizmo
* Steampunk Gizmo
* Strobe Gizmo
* Teal Gizmo
* Thunder Gizmo
* Tiger Gimzo
* Valentine Gizmo
* Villain Gizmo
* White Gizmo
* Yellow Gizmo
* Zombie Gizmo
1/77
* Sugar Stack (Game)
* Price Change (Lizzlie)
* Naunet Trading Card
* Artist
* Gizmo Gravity (Game)
1/5
Daisy

*Pronounced as Daisy*

You won't find that much Daisy's hanging around Marada as there is only one that is called the Wig Shopkeeper. The Daisy looks related to a bovine except it has a nose ring. Their species restricted meaning that they are rare and extremely hard to find. You may be able to earn one or you could buy it from Account Upgrades where it can only be released once a year maximum. There is only 1 DNA Minipet that can be used to be cloned with this pet. There are currently 95 different costumes for the Daisy.

**Description:** The Daisy produces a special type of brown milk ideal for the most delectable Easter eggs!

* Alien Daisy
* American Daisy
* Aqua Daisy
* Baby Daisy
* Balloon Daisy
* Beige Daisy
* Black Daisy
* Blitzen Daisy
* Blue Daisy
* British Daisy
* Bronze Daisy
* Brown Daisy
* Burnt Daisy
* Calico Daisy
* Camouflage Daisy
* Checkered Daisy
* Cheese Daisy
* Chibi Daisy
* Coral Daisy
* Dalmatian Daisy
* Dark Daisy
* Dark Fairy Daisy
* Defective Daisy
* Devil Daisy
* Digital Daisy
* Elf Daisy
* Enpiah Daisy
* Fade Daisy
* Fairy Daisy
* Floral Daisy
* Galaxy Daisy
* Glass Daisy
* Gold Daisy
* Green Daisy
* Grey Daisy
* Halloween Daisy
* Headless Daisy
* Ice Daisy
* Ice Fairy Daisy
* Injured Daisy
* Insideout Daisy
* Invisible Daisy
* Lava Daisy
* Leopard Daisy
* Lilac Daisy
* Love Daisy
* Magenta Daisy
* Maroon Daisy
* Midnight Daisy
* Millionaire Daisy
* Minipet Daisy
* Mummy Daisy
* Mutant Daisy
* Navy Daisy
* Nefarious Daisy
* Negative Daisy
* Old Daisy
* Olive Daisy
* Orange Daisy
* Party Daisy
* Pastel Daisy
* Pink Daisy
* Pixie Daisy
* Plushie Daisy
* Poison Daisy
* Polar Daisy
* Prison Daisy
* Purple Daisy
* Radioactive Daisy
* Rainbow Daisy
* Recycled Daisy
* Red Daisy
* Safari Daisy
* Sewers Daisy
* Shaved Daisy
* Silver Daisy
* Skeleton Daisy
* Sketch Daisy
* Slime Daisy
* Snow Daisy
* Sparkle Daisy
* Spring Daisy
* Staff Daisy
* Starry Daisy
* Stone Daisy
* Strobe Daisy
* Teal Daisy
* Thunder Daisy
* Tiger Daisy
* Vampire Daisy
* Water Daisy
* White Daisy
* Witch Daisy
* Yellow Daisy
* Zombie Daisy
1/95
* Wigs Shopkeeper
1/1
Fasoro

*Pronounced as Fass-or-oh*

You will find many Fasoro's around Marada (Chocolate Shopkeeper, Rabid Fasoro Trading Card, Desert Spy, Fasoro Falls, Jester, Cloud Nine, Time Machine & Millionaire's Lodge Keeper). The Fasoro looks like a fox but it is more cute and doesn't have the exact colors of a real fox. The Fasoro is a standard species, meaning that you can create it and there is no need to earn it or buy it from the Account Upgrades Shop. There are 9 DNA Minipets that can be cloned with the Fasoro. The Fasoro currently has 116 different costumes.

**Description:** Fasoro's are quite shy pets and hide in burrows until they see someone they like. If they choose you as their new owner, you can always trust them to be loyal for life!

* Alien Fasoro
* American Fasoro
* Angel Fasoro
* Anime Fasoro
* Aqua Fasoro
* Arcade Fasoro
* Baby Fasoro
* Beige Fasoro
* Black Fasoro
* Blitzen Fasoro
* Blue Fasoro
* Breeze Fasoro
* British Fasoro
* Bronze Fasoro
* Brown Fasoro
* Bug Fasoro
* Burnt Fasoro
* Calico Fasoro
* Camouflage Fasoro
* Checkered Fasoro
* Cheese Fasoro
* Chibi Fasoro
* Chocolate Fasoro
* Coral Fasoro
* Dalmatian Fasoro
* Dark Fasoro
* Defective Fasoro
* Digital Fasoro
* Doll Fasoro
* Earth Fairy Fasoro
* Easter Fasoro
* Eleka Fasoro
* Elf Fasoro
* Fade Fasoro
* Fairy Fasoro
* Fire Fasoro
* Floral Fasoro
* Galaxy Fasoro
* Ghost Fasoro
* Glass Fasoro
* Gold Fasoro
* Gothic Fasoro
* Green Fasoro
* Grey Fasoro
* Halloween Fasoro
* Headless Fasoro
* Ice Fasoro
* Ice Fairy Fasoro
* Injured Fasoro
* Insideout Fasoro
* Invisible Fasoro
* Killer Fasoro
* Lava Fasoro
* Leopard Fasoro
* Lightning Fasoro
* Lilac Fasoro
* Love Fasoro
* Mad Scientist Fasoro
* Magenta Fasoro
* Maroon Fasoro
* Midnight Fasoro
* Millionaire Fasoro
* Minipet Fasoro
* Mummy Fasoro
* Mutant Fasoro
* Navy Fasoro
* Negative Fasoro
* Nimbus Fasoro
* Old Fasoro
* Olive Fasoro
* Orange Fasoro
* Pampered Fasoro
* Panda Fasoro
* Pastel Fasoro
* Pink Fasoro
* Pixel Fasoro
* Pixie Fasoro
* Prison Fasoro
* Prize Fasoro
* Purple Fasoro
* Radioactive Fasoro
* Rainbow Fasoro
* Rainy Fasoro
* Recycled Fasoro
* Red Fasoro
* Red Panda Fasoro
* Scout Fasoro
* Seasonal Fasoro
* Sewers Fasoro
* Shaved Fasoro
* Silver Fasoro
* Sketch Fasoro
* Slime Fasoro
* Snow Fasoro
* Space Fairy Fasoro
* Sparkle Fasoro
* Splatter Fasoro
* Spring Fasoro
* Starry Fasoro
* Stone Fasoro
* Strobe Fasoro
* Summer Fasoro
* Teal Fasoro
* Thunder Fasoro
* Tiger Fasoro
* Tornado Fasoro
* Tundra Fasoro
* Undying Fairy Fasoro
* Valentine Fasoro
* Vampire Fasoro
* Villain Fasoro
* Voodoo Fasoro
* Water Fasoro
* White Fasoro
* Yellow Fasoro
* Zombie Fasoro
1/116
* Chocolate Shopkeeper
* Rabid Fasoro Trading Card
* Desert Spy
* Fasoro Falls
* Jester (Quest)
* Cloud Nine (Game)
* Time Machine
* Millionaire's Lodge Keeper
1/8
Path of the Ancestral Guardian

**Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.**

**Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.**

### **Ancestral Protectors**

Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.

### **Spirit Shield**

Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and a creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.

When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.

### **Consult the Spirits**

At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the Augury or Clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of Clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.

After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest.

### **Vengeful Ancestors**

At 14th level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage that your Spirit Shield prevents.
Circle of the Moon

**Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.**

**Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.**

### **Combat Wild Shape**

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

### **Circle Forms**

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there.

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

### **Primal Strike**

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

### **Elemental Wild Shape**

At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.

### **Thousand Forms**

By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will.
Echlin

*Pronounced as Ech-lin*

You won't find that many Echlin's hanging around Marada. In fact, you'll only find one which is the Lowlyhood Magazine Seller. The Echlin looks like an Echnida and deducing that is where it got the name from. The Echlin is a restricted pet so you can't create it but you can earn it or buy it from the Account Upgrades Shop which shows up around once per year. There is 1 DNA Minipet that can be cloned with this pet. The Echlin currently has 81 different costumes.

**Description:** These pets have an amazing sense of smell and can find their prey from many miles away by scent alone.

* Advent Echlin
* American Echlin
* Angel Echlin
* Aqua Echlin
* Bee Echlin
* Beige Echlin
* Black Echlin
* Blue Echlin
* British Echlin
* Bronze Echlin
* Brown Echlin
* Burnt Echlin
* Calico Echlin
* Camouflage Echlin
* Checkered Echlin
* Cheese Echlin
* Coral Echlin
* Dalmatian Echlin
* Devil Echlin
* Digital Echlin
* Doll Echlin
* Fade Echlin
* Firework Echlin
* Floral Echlin
* Galaxy Echlin
* Glass Echlin
* Gold Echlin
* Green Echlin
* Grey Echlin
* Hairy Echlin
* Headless Echlin
* Ice Echlin
* Ice Fairy Echlin
* Insideout Echlin
* Invisible Echlin
* Lava Echlin
* Leopard Echlin
* Lilac Echlin
* Love Echlin
* Magenta Echlin
* Maroon Echlin
* Midnight Echlin
* Millionaire Echlin
* Minipet Echlin
* Mummy Echlin
* Mutant Echlin
* Native Echlin
* Navy Echlin
* Nefarious Echlin
* Negative Echlin
* Olive Echlin
* Orange Echlin
* Pastel Echlin
* Pinata Echlin
* Pink Echlin
* Polar Echlin
* Prison Echlin
* Purple Echlin
* Radioactive Echlin
* Rainbow Echlin
* Recycled Echlin
* Red Echlin
* Rotten Echlin
* Royal Echlin
* Sewers Echlin
* Silver Echlin
* Sketch Echlin
* Slime Echlin
* Snow Echlin
* Space Echlin
* Sparkle Echlin
* Starry Echlin
* Stone Echlin
* Strobe Echlin
* Teal Echlin
* Thunder Echlin
* Tiger Echlin
* Valentine Echlin
* White Echlin
* Yellow Echlin
* Zombie Echlin
1/81
* Magazines Seller
1/1
Sir Roger Moore

Sir Roger George Moore is an English actor. Known for the role of James Bond. (1973-1985)

## Appearances

### Appears in

Live and Let Die

On Twitter when Christopher Lee died in 2015, he tweeted, "*It's terribly* [sic] *when you lose an old friend,*

*and Christopher Lee was one of my oldest.*

*We first met in 1948*

*... Our thoughts are for Lady Lee, Christina and Juan."*
Outlander

Outlander

### Equipment

A staffValue:2sp Weight:4lbs, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10gp

## Source

### Source Book

Player's Handbook

You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild.

**Skill Proficiencies:** Athletics, Survival

**Tool Proficiencies:** One type of musical instrument

**Languages:** One of your choice

**Equipment:** A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10gp

### **Origin**

You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

 2
 3
 4
 5
 6
 7
 8
 9
 10

### **Feature: Wanderer**

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

### **Suggested Characteristics**

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

Personality Traits
 2
 3
 4
 5
 6
 7
 8

Ideals
 2
 3
 4
 5
 6

Bonds
 2
 3
 4
 5
 6

Flaws
 2
 3
 4
 5
 6
Mind Domain

**This path blends divine devotion and psychic power. The forces tied to the Mind domain teach followers that the mind is the greatest tool and the mightiest weapon in creation. A cleric of the Mind domain learns to harness their own mental power, then uses this gift to protect the faithful and smite enemies.**

**In Eberron, the Mind domain is most associated with the Kalashtar Path of Light and the Riedran Path of Inspiration. However, followers of the cults of the Dragon Below might also follow this path. While visions of Xoriat can certainly drive a priest into madness, they might also reveal deeper secrets and mental powers.**

Mind Domain Spells
 3rd
 5th
 7th
 9th

### **Flash of Insight**

Starting at 1st level, you can summon power from a well of mental energy at your core. When you make an ability check, you can choose to reroll it after you see the result, but before you know if it succeeds or fails. You get a bonus to this reroll equal to half of your cleric level (minimum of 1).

You can use this feature twice. You regain expended uses when you finish a short or long rest.

### **Psychic Force**

Also at 1st level, you learn to buffet your foes with mental power. When you cast a cleric spell or cantrip that inflicts radiant damage, you can choose to have it inflict psychic damage instead.

### **Channel Divinity: Psychic Feedback**

Beginning at 2nd level, you can use your Channel Divinity to disrupt a foe’s mind. When a creature within 30 feet of you has to make a Wisdom saving throw, you can use your reaction to impose disadvantage on it using your Channel Divinity. You must use this feature before you know the outcome of the roll.

If the spell or effect that caused the Wisdom saving throw is not created by a spell you cast, you can also choose to deal psychic damage to the target, equal to half your cleric level, immediately before the target makes its saving throw.

### **Gestalt Anchor**

Beginning at 6th level, your mental power increases, settling the minds of those around you with your mere presence. Whenever you or a friendly creature within 10 feet of you must make an Intelligence, Wisdom, or Charisma saving throw, the creature gains a +2 bonus to the saving throw. You must be conscious to grant this bonus.

### **Potent Spellcasting**

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

### **Bend Reality**

Starting at 17th level, when you see an ally within 30 feet of you fail a saving throw, you can replace the roll with a 20, potentially changing the outcome. Once you use this feature, you can’t use it again until you finish a short or long rest.
Decadal

*Pronounced as Dek-uh-dl*

You find approximately five Decadal's around Marada and to be more specific, there is Appy the Fruit Shopkeeper, Drew, Galleries, Pet Trades & MaraFriends/News Feed. The Decadal looks like a chameleon and a triceratops merged together. For example, it looks mainly like a triceratops and the tail is curled up like a chameleon so a little feature is used for the Decadal. Anyways, the decadal is a retired restricted pets meaning that it is impossible to get a Decadal. So you cannot create it, you cannot earn it and you cannot buy it from the Account Upgrades. Unless, you're really rich, you could look for an Enchanted Decadal Plushie and use it to change your pet into a Decadal. There is 1 DNA Minipet that can be cloned with this pet. The Decadal currently has 111 different costumes. There is no description for the Decadal.

* American Decadal
* Angel Decadal
* Aqua Decadal
* Arcade Decadal
* Baby Decadal
* Beige Decadal
* Black Decadal
* Blue Decadal
* British Decadal
* Bronze Decadal
* Brown Decadal
* Bug Decadal
* Burnt Decadal
* Calico Decadal
* Camouflage Decadal
* Candy Decadal
* Checkered Decadal
* Cheese Decadal
* Chibi Decadal
* Coral Decadal
* Cowboy Decadal
* Cursed Decadal
* Dalmatian Decadal
* Daylight Decadal
* Defective Decadal
* Digital Decadal
* Easter Decadal
* Elf Decadal
* Emo Decadal
* Enpiah Decadal
* Fade Decadal
* Fairy Decadal
* Fat Decadal
* Floral Decadal
* Galaxy Decadal
* Glass Decadal
* Goblin Decadal
* Gold Decadal
* Gothic Decadal
* Green Decadal
* Grey Decadal
* Halloween Decadal
* Ice Decadal
* Ice Cream Decadal
* Injured Decadal
* Insideout Decadal
* Invisible Decadal
* Island Decadal
* Killer Decadal
* Lava Decadal
* Leopard Decadal
* Light Fairy Decadal
* Lilac Decadal
* Love Decadal
* Magenta Decadal
* Maroon Decadal
* Midnight Decadal
* Millionaire Decadal
* Minipet Decadal
* Monster Decadal
* Moonlight Decadal
* Mummy Decadal
* Mutant Decadal
* Native Decadal
* Navy Decadal
* Negative Decadal
* Nightmare Decadal
* Olive Decadal
* Orange Decadal
* Party Decadal
* Pastel Decadal
* Pink Decadal
* Pixie Decadal
* Plushie Decadal
* Prison Decadal
* Purple Decadal
* Radioactive Decadal
* Rainbow Decadal
* Rainy Decadal
* Recycled Decadal
* Red Decadal
* School Decadal
* Seasonal Decadal
* Sewers Decadal
* Silver Decadal
* Sketch Decadal
* Sleepy Decadal
* Slime Decadal
* Snow Decadal
* Snowman Decadal
* Sparkle Decadal
* Splatter Decadal
* Spring Decadal
* Starry Decadal
* Stone Decadal
* Stone Age Decadal
* Strobe Decadal
* Summer Decadal
* Super Hero Decadal
* Teal Decadal
* Thunder Decadal
* Tiger Decadal
* Toddler Decadal
* Tornado Decadal
* Valentine Decadal
* Voodoo Decadal
* Water Decadal
* Werewolf Decadal
* White Decadal
* Yellow Decadal
* Zombie Decadal
1/111
* Fruit Shopkeeper (Appy)
* Drew (Quest)
* Galleries
* Pet Trades (Top)
* MaraFriends/News Feed (Photo)
1/5
Kill the Sun

***Kill the Sun*** is Cane Hill's second extended play, released by Rise Records on January 18th 2019. It is known for its largely acoustic and soft sound, as opposed to the heavier and more aggressive nature of every record they made before it. The record's direction was inspired by Alice in Chains' 1994 EP *Jar of Flies* and the influx of MTV Unplugged sessions done by grunge bands in the 1990s, with R&B and pop music also being influential on the record. The title track, Acid Rain, and 86d - No Escort were all released as singles to promote the album. To date, it is Cane Hill's latest record and all information about their future has yet to be shed.

## Track listing

Asterisks denote the track was released as a single.

## Personnel

**Cane Hill members**

* Elijah Witt – lead vocals
* James Barnett – guitars
* Ryan Henriquez – bass
* Devin Clark – drums, percussion, saxophone

**Production members**

* Kris Crummett – production, recording, mixing, mastering
Way of the Shadow

**Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves' guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.**

### **Shadow Arts**

Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast Darkness, Darkvision, Pass without Trace, or Silence, without providing material components. Additionally, you gain the Minor Illusion cantrip if you don't already know it.

### **Shadow Step**

At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

### **Cloak of Shadows**

By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.

### **Opportunist**

At 17th level, you can exploit a creature's momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.
Strength Domain

**Strength is the third virtue of Amonkhet's society. It falls to Rhonas to instill this teaching in those who would enter the afterlife—but to his mind, the words themselves don’t matter. Strength can’t be taught. It must be built through practice and training. Rhonas demonstrates his teachings by his example, rather than by giving his students any kind of academic instruction. He welcomes the people of Naktamun to stand by the Hekma and watch him as he storms into the desert to battle the greatest horrors. He encourages them to observe his indomitable strength, for though they will never equal it, they can aspire to mimicry. He invites them to scrutinize every move and practice what they see.**

Strength Domain Spells
 3rd
 5th
 7th
 9th

### **Bonus Proficiency**

At 1st level, you gain proficiency with heavy armor.

### **Acolyte of Strength**

At 1st level, you learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Athletics, Nature, or Survival.

### **Channel Divinity: Feat of Strength**

At 2nd level, you can use your Channel Divinity to enhance your physical might. When you make an attack roll, ability check, or saving throw using Strength, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.

### **Channel Divinity: Rhonas' Blessing**

At 6th level, when a creature within 30 feet of you makes an attack roll, ability check, or saving throw using Strength, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fail.

### **Divine Strike**

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

### **Avatar of Battle**

At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Astro

*Pronounced as Ah-stro*

You will find a few Astro's around Marada (Mining Tools Shop, Foxfire Forest Goals & Cleaning Products Shop). The Astro looks exactly like a sloth but you can clearly see their cute eyes. It is a limited edition, so you cannot create it but you will be able to earn it. There is only 1 DNA Minipet that can be created with it's DNA. The Astro has 87 different skins. There is currently no description for the Astro.

* American Astro
* Aqua Astro
* Baby Astro
* Beige Astro
* Black Astro
* Blue Astro
* Breeze Astro
* British Astro
* Bronze Astro
* Brown Astro
* Burnt Astro
* Calico Astro
* Camouflage Astro
* Checkered Astro
* Cheese Astro
* Clown Astro
* Coral Astro
* Cowboy Astro
* Dalmatian Astro
* Defective Astro
* Digital Astro
* Easter Astro
* Eleka Astro
* Elf Astro
* Evil Clown Astro
* Fade Astro
* Floral Astro
* Galaxy Astro
* Glass Astro
* Gold Astro
* Green Astro
* Grey Astro
* Halloween Astro
* Ice Astro
* Injured Astro
* Insideout Astro
* Invisible Astro
* Island Astro
* Lava Astro
* Leopard Astro
* Lightning Astro
* Lilac Astro
* Love Astro
* Mad Scientist Astro
* Magenta Astro
* Maroon Astro
* Millionaire Astro
* Minipet Astro
* Mummy Astro
* Mutant Astro
* Navy Astro
* Negative Astro
* Old Astro
* Olive Astro
* Orange Astro
* Pampered Astro
* Pink Astro
* Pixel Astro
* Plushie Astro
* Prison Astro
* Purple Astro
* Radioactive Astro
* Rainbow Astro
* Rainy Astro
* Recycled Astro
* Red Astro
* Rotten Astro
* Royal Astro
* Sewers Astro
* Silver Astro
* Sketch Astro
* Slime Astro
* Snow Astro
* Space Fairy Astro
* Sparkle Astro
* Staff Astro
* Starry Astro
* Stone Astro
* Strobe Astro
* Teal Astro
* Thunder Astro
* Tiger Astro
* Toddler Astro
* Valentine Astro
* White Astro
* Yellow Astro
* Zombie Astro
1/87
* Mining Tools Shopkeeper
* Foxfire Forest Goals
* Cleaning Products Shopkeeper
1/3
Addow

*Pronounced as Add-o*

You will see a few Addow's around MaraPets (Tool Shop, Word Search & Mara.Pages). The Addow looks like a monkey but it is more virtual. It is a standard pet, meaning that you can create it. There are 17 DNA Minipets meaning that you can use a DNA to make it into a mixed minipet. The Addow has 96 different costumes.

**Description:** These little monkeys can be found in banana trees throwing fruit at unsuspecting passersby.

* American Addow
* Aqua Addow
* Balloon Addow
* Beige Addow
* Black Addow
* Blue Addow
* Bootleg Addow
* British Addow
* Bronze Addow
* Brown Addow
* Burnt Addow
* Calico Addow
* Camouflage Addow
* Cartoon Addow
* Checkered Addow
* Cheese Addow
* Christmas Addow
* Clown Addow
* Coral Addow
* Cowboy Addow
* Cupid Addow
* Dalmatian Addow
* Defective Addow
* Digital Addow
* Doll Addow
* Eleka Addow
* Evil Clown Addow
* Fade Addow
* Fairy Addow
* Floral Addow
* Funky Addow
* Galaxy Addow
* Genie Addow
* Ghost Addow
* Gingerbread Addow
* Glass Addow
* Goblin Addow
* Gold Addow
* Green Addow
* Grey Addow
* Ice Addow
* Ice Fairy Addow
* Injured Addow
* Insideout Addow
* Invisible Addow
* Jinn Addow
* Lava Addow
* Leopard Addow
* Light Addow
* Lightning Addow
* Lilac Addow
* Love Addow
* Mad Scientist Addow
* Magenta Addow
* Maroon Addow
* Millionaire Addow
* Minipet Addow
* Mummy Addow
* Mutant Addow
* Navy Addow
* Negative Addow
* Old Addow
* Olive Addow
* Orange Addow
* Origami Addow
* Party Addow
* Pastel Addow
* Pink Addow
* Prison Addow
* Purple Addow
* Radioactive Addow
* Rainbow Addow
* Recycled Addow
* Red Addow
* Rotten Addow
* School Addow
* Seasonal Addow
* Sewers Addow
* Silver Addow
* Simerian Addow
* Skeleton Addow
* Sketch Addow
* Slime Addow
* Snow Addow
* Sparkle Addow
* Staff Addow
* Starry Addow
* Stone Addow
* Strobe Addow
* Teal Addow
* Thunder Addow
* Tiger Addow
* White Addow
* Wizard Addow
* Yellow Addow
* Zombie Addow
1/96
* Tools Shopkeeper
* Word Search Host (Grid)
* Mara.Pages
1/3
Life Domain

**The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrci).**

Life Domain Spells
 3rd
 5th
 7th
 9th

### **Bonus Proficiency**

When you choose this domain at 1st level, you gain proficiency with heavy armor.

### **Disciple of Life**

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

### **Channel Divinity: Preserve Life**

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.

### **Blessed Healer**

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.

### **Divine Strike**

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

### **Supreme Healing**

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
The Archfey

**Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags.**

### **Expanded Spell List**

The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells

### **Fey Presence**

Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

### **Misty Escape**

Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Once you use this feature, you can't use it again until you finish a short or long rest.

### **Beguiling Defenses**

Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.

### **Dark Delirium**

Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.

Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.

You must finish a short or long rest before you can use this feature again.
Order of the Awakened

**Mystics dedicated to the Order of the Awakened seek to unlock the full potential of the mind. By transcending the physical, the Awakened hope to attain a state of being focused on pure intellect and mental energy.**

**The Awakened are skilled at bending minds and unleashing devastating psionic attacks, and they can read the secrets of the world through psionic energy. Awakened mystics who take to adventuring excel at unraveling mysteries, solving puzzles, and defeating monsters by turning them into unwilling pawns.**

### **Bonus Discipline**

At 1st level, you learn one additional psionic discipline of your choice. This discipline must be chosen from among the Awakened disciplines.

### **Awakened Talent**

At 1st level, you gain proficiency with two of the following skills of your choice: Animal Handling, Deception, Insight, Intimidation, Investigation, Perception, and Persuasion.

### **Psionic Investigation**

Starting at 3rd level, you can focus your mind to read the psionic imprint left on an object. If you hold an object and concentrate on it for 10 minutes (as if concentrating on a psionic discipline), you learn a few basic facts about it. You gain a mental image from the object's point of view, showing the last creature to hold the object within the past 24 hours.

You also learn of any events that have occurred within 20 feet of the object within the past hour. The events you perceive unfold from the object's perspective. You see and hear such events as if you were there, but can't use other senses.

Additionally, you can embed an intangible psionic sensor within the object. For the next 24 hours, you can use an action to learn the object's location relative to you (its distance and direction) and to look at the object's surroundings from its point of view as if you were there. This perception lasts until the start of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

### **Psionic Surge**

Starting at 6th level, you can overload your psionic powers to batter down an opponent's defenses. Whenever you roll a 6 or higher on a psionic power die, you can reduce the number rolled by 2 to impose disadvantage on a target's saving throw against the psionic discipline ability you used.

### **Spectral Form**

At 14th level, you gain the ability to become a ghostly figure of psionic energy. As an action, you can transform into a transparent, ghostly version of yourself. While in this form, you have resistance to all damage, move at half speed, and can pass through objects and creatures while moving but can't willingly end your movement in their spaces. The form lasts for 10 minutes or until you use an action to end it.

Once you use this feature, you can't use it again until you finish a long rest.
Criminal

Criminal

### Equipment

A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15gp

## Source

### Source Book

Player's Handbook

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You're far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

**Skill Proficiencies:** Deception, Stealth

**Tool Proficiencies:** One type of gaming set, thieves' tools

**Languages:** None

**Equipment:** A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15gp

### **Criminal Specialty**

There are many kinds of criminals, and within a thieves' guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

 2
 3
 4
 5
 6
 7
 8

### **Feature: Criminal Contact**

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

### **Suggested Characteristics**

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

Personality Traits
 2
 3
 4
 5
 6
 7
 8

Ideals
 2
 3
 4
 5
 6

Bonds
 2
 3
 4
 5
 6

Flaws
 2
 3
 4
 5
 6

### **Variant Criminal: Spy**

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.