School of the Rising Dragon

Students of the school of the rising dragon study martial arts under Sai Penin,  a saiyan martial arts master who goes by the title Rising Dragon. Despite the masters rough outlook on things, his style is surprisingly effective, and brings out the full effect of ones fighting spirit.

**Harsh training (level 11):** You may increase your repulse defense by 2 and your melee damage dice by 1.

**Feinting blows (level 15):** Once per encounter you can attempt a Discipline check to replace a missed basic melee attack with a melee power of your choosing, granting a +3 circumstance bonus to hit with the attack.

**Dragon's Disciple (level 19):** Once per encounter, when you find yourself in a clash, you are considered as already having one victory. If you win a clash, you gain combat advantage over all enemies in burst 1. This lasts 1/4th your level rounds. This ability does not activate on clashes you start.

Level 11 At-will powers

Dragon of the west

You lean into a blow with both of your palms

At-Will ✦  Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Discipline vs Repulse

Hit: 2[p] + Strength damage. If your strength is higher than the opponents body, they are pushed back strength squares.

Twin Dragon Lash

A double roundhouse kick to the face! THE FACE!

At-Will ✦  Martial, Unarmed

Standard Action    Melee

Target: One creature, Two attacks

Attack: Discipline vs Reaction

Hit: 1[p] + Strength damage. If both attacks hit, the enemy is weakened until the beginning of his turn.

Level 11 Encounter powers

Dragon's bite
A heavy strike utilizing two fists

Encounter ✦  Martial, unarmed

Standard Action    Melee

Target: One creature

Attack: Discipline vs Repulse

Hit: 3[p] + Strength damage. This attack deals it's total damage to armor.

Miss: Half damage

Dragon Wheel

A repeating aerial flip kick

Encounter ✦  Martial, unarmed

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction

Hit: 3[p] + Strength damage + additional damage equal to your speed.

Level 14 Utility powers

"The dragon Rises!"

A call to action! FOR YOURSELF!

Daily ✦ Martial, Shout,

Standard Action    Shout

Target: All enemies in burst 3 who can hear you

Effect: The enemies have disadvantage against you for discipline rounds.

Resolve

Beaten, Battered, Bloodied. It'll take more than that to keep you down.

Daily ✦  Martial, Healing

Immediate Re-action Personal

Trigger: An attack would cause you to drop to 0 or fewer hit points

Effect: You still take damage, but immediately afterward you regain hit points as if you had spent a surge and remain in play at your current initiative. If you are not actually healed by an outside source within the next body rounds, you fall unconscious and are considered defeated.

SPECIAL: If an attack would deal enough damage to actually kill you, this power does not trigger. This ability does not Trigger Zenkai.

Mix it up

These clowns don't know who they're messing with.

Encounter ✦  Martial,

Immediate Re-action Personal

Trigger: An opponent targets you with a non ultimate melee attack

Effect: You are considered to have blocked the attack, suffering no damage, and begin a clash.

Level 16 Daily powers

Dendou Ryu Rendan

A high flying, brain busting, combo. Opened with a powerful kick to the jaw and ended with an atomic drop.

Daily ✦  Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs reaction

Hit: 2[P] + Strength damage and the target is knocked up strength squares. Chase and make a secondary attack

Secondary target: Same as primary

Secondary attack: Speed vs reaction -3

Hit:  2[p] + strength damage, and the target suffers an additional damage for each square fallen.

Miss: If the second attack misses, you may a fire ranged basic attack at the air born target in its place.

Dragon gun

An energy attack? What?

Daily ✦  Martial, Ki

Standard Action    Ranged 15

Target: One creature in range

Attack: Instinct vs Repulse

Hit: 4[K] + spirit damage. If the damage surpasses the targets Repulse defense, they are weakened (save ends)

Miss: If this attack misses, one of your encounter powers is recharged

Level 20 Ultimate Powers

Junsei Ryu senkou

the ultimate technique of dragon style martial arts, the Ultimate dragon flash.

Daily ✦  Martial, Ki

Fullround Action   Ultimate Beam 15

Target: All enemies in range

Attack: Discipline vs Reaction

Hit: 8[K] + Spirit damage. All struck opponents are blinded and weakened (save ends)

Miss: If this attack misses all targets, you regain hit points as if you had spent three surges.

Rising Dragon

the ultimate technique of Sai Penin, and the attack he's known for.

Daily ✦  Martial, Ki

Fullround Action   Burst 2

Target: All enemies in range

Attack: Tenacity vs Reaction

Hit: 7[K] + Wisdom mod damage. All struck opponents are pushed upwards 1 square.

SPECIAL: You may maintain this ability as a full round action for the next 2 rounds, causing the burst radius to increase by 1 each time. Though the damage dice falls to 5[k] on the second attack, and 3[k] on the third. For each round you maintained, you are fatigued for [2d6] rounds.