Mario Party

*This article is about the series. For information of the first game in the series, see Mario Party (video game).*

***Mario Party*** (Japanese: マリオパーティ Hepburn: *Mario Pāti*) is a party video game series featuring characters from the *Mario* franchise, in which up to four local players or computer-controlled characters (CPUs) compete in a board game interspersed with minigames. The series was developed by Hudson Soft and published by Nintendo. The series is known for its party game elements, including the often unpredictable multiplayer modes that allow play with up to four (and sometimes eight) human players or CPUs.

After the development of *Mario Party 8*, several of Hudson Soft's key designers left to work for Nintendo subsidiary Nd Cube, developers of *Wii Party*.[1] Starting in 2012 with *Mario Party 9*, Nd Cube has taken over development of the series from Hudson Soft. The latest title in the series, *Mario Party: Star Rush*, was released in 2016 for the Nintendo 3DS.

The series currently holds the record for the longest-running minigame series.[2] As of December 2014, Nintendo reported cumulative worldwide sales of 39.6 million game copies in the *Mario Party* franchise.

## Gameplay

Over the course of the *Mario Party* series, gameplay has changed to suit the technology of the hardware. There are several modes available for play in each game, each of which provides its own rules and challenges.

### Party Mode

Every game in the main series has a standard Party Mode in which up to four players play through a board, trying to collect as many stars as possible. In every turn, each player rolls a die and progresses on the board, which usually has branching paths. Coins are primarily earned by performing well in a minigame played at the end of each turn. On most boards, players earn stars by reaching a star space and purchasing a star for a certain amount of coins. The star space appears randomly on one of several pre-determined locations and moves every time a star is purchased, usually occupying a blue space.

Every *Mario Party* contains at least 50 to 90 minigames with a few different types. Four-player games are a free-for-all in which players compete individually. In 2-on-2 and 1-on-3 minigames, players compete as two groups, cooperating to win, even though they are still competing individually in the main game. Some minigames in *Mario Party* are 4-player co-op, even though it doesn't say it. In most situations, winners earn ten coins each.

Battle minigames first appeared in *Mario Party 2*. These games are like the 4-player games, but instead of winners earning ten coins each, each player contributes a randomly selected number of coins (or all coins if the player falls short of the pot amount). The winner of the minigame receives approximately 70% of the pot, the second-place winner receives the other 30%, and a random player occasionally gets coins left over from rounding.

Duel minigames debuted in *Mario Party 2*, and were omitted in *Mario Party 4* (though the Story minigames are all duels), but return again in *Mario Party 5*. Duel games pit two players against each other. In Party Mode, one player initiates the duel, wagering coins or even a star against another player. The winner of the duel receives all coins or stars wagered. Starting with *Mario Party 7*, the player no longer chooses the wager in a duel, rather, the duel takes place and the prize to the winner, if any, is randomly determined.

Bowser minigames are introduced in *Mario Party 4* in which players try to avoid being burned by Bowser's fire breath if they lose. When that happens, players must give up coins, stars or items. In *Mario Party 7*, a single-player version of the games were introduced and only one person can play.

*Mario Party 9* introduced a new set of minigames entitled Bowser Jr. minigames. Here, Bowser Jr. challenges two players to compete in a minigame with him. If they successfully defeat him, both players will receive five Mini Stars. If not, then Bowser Jr. will take five from each player.

At the end of the game, bonus stars can be awarded to players. Three specific stars are awarded in *Mario Party* through *Mario Party 6*. All later games have six possible bonus stars, but only three of those stars are awarded per game. These stars add to the player's overall total.

### Minigame Mode

In addition to Party mode, every *Mario Party* has a minigame mode in which minigames are played without the board game. Minigame modes vary from game to game, but later games have many different variations. In one such example from *Mario Party 5*, each player tries to fill a board with as many spaces as possible in his or her color by winning minigames. In *Mario Party 6* and onward, there is one game in Minigame mode intended for single-player.

## Games

### Other games

#### *Mario Party-e*

*Mario Party-e* is a card game that makes optional use of the Nintendo e-Reader and was released on February 7, 2003. Many of these cards contain "dot-codes" that, when scanned into the e-Reader, allow players to play minigames similar to those found in the regular *Mario Party* series.[*citation needed*] The *Mario Party-e* contains a Play Mat, an instruction book and a pre-constructed deck consisting of sixty-four cards. An extra card was included as a promotion in an issue of GamePro.

#### *Mario Party Advance*

*Main article: Mario Party Advance*

*Mario Party Advance* was released for the Game Boy Advance on March 28, 2005. It is the first *Mario Party* game on a handheld gaming system.

#### *Mario Party DS*

*Main article: Mario Party DS*

*Mario Party DS* was released on November 19, 2007 for the Nintendo DS in North America. Many of the 74 minigames featured utilize the capabilities of the DS's touch screen and microphone, in addition to traditional minigames using the directional pad and control buttons.

#### *Mario Party: Island Tour*

*Main article: Mario Party: Island Tour*

*Mario Party: Island Tour* is an iteration of *Mario Party* for the Nintendo 3DS that was announced via a Nintendo Direct on April 17, 2013 and was released in North America on November 22, 2013.[7] In addition to traditional controls, many of the game's 82 minigames[8] utilize the touch screen and other unique features of the system. It adds Bowser Jr. as an unlockable playable character.

#### *Mario Party: Star Rush*

*Main article: Mario Party: Star Rush*

*Mario Party: Star Rush* is the second iteration of *Mario Party* for the Nintendo 3DS that was announced at Nintendo's Treehouse Live! during Electronic Entertainment Expo 2016.[9] The game was the first to be Amiibo compatible,[9] and was released in Japan, Europe, and Australia in October 2016, and in North America in November 2016.[10]

#### *Mario Party: The Top 100*

*Main article: Mario Party: The Top 100*

*Mario Party: The Top 100* is the third iteration of *Mario Party* for the Nintendo 3DS and was announced during a Nintendo Direct on September 13, 2017. Unlike traditional *Mario Party* titles, the game is a compilation of various 100 remastered minigames originally featured in the past ten entries of the main series. It was released on November 10, 2017, in North America and was released in PAL and Japan in December 2017.[11][12]

The game received mixed or average reviews.

## Playable characters

Default sorting is by first appearance, then by number of appearances. For alphabetical order, click on "Character".

### Notes

1. **^** Is an unlockable character
2. **^** Is only playable in Party Mode
3. **^** Is only playable in the Beach Volley Folley minigame in *4*
4. **^** Is only playable in the Super Duel Mode in *5*
5. **^** Is only playable in the Extra mode in *8*
6. **^** Is only playable in the Bowser Party, Bowser Challenge, and amiibo Party modes in *10*
7. **^** Is only playable in the Mario Shuffle mode in *Star Rush*
8. **^** In NA regions, Kamek is called "Magikoopa"
9. **^** In PAL regions, Koopa Kid is called "Mini Bowser"
10. **^** In JPN regions, Bowser is called "Koopa"

## Reception

### Controversies

#### *Mario Party* (N64)

In the original *Mario Party* for the Nintendo 64, certain minigames required players to rotate the controller's analog stick, including one in which the player is challenged to wind up Fly-Guy at the minigame house. Some players used the palms of their hands, rather than their thumbs, to rotate the analog stick. As a result, they would often endure blisters. In an act of contrition, Nintendo gave away free gaming gloves to the victims of these blisters.[15] Some wore away the stick because it was not very durable. The analog stick rotation has no longer been used since *Mario Party 2*. The exceptions are the mini-game in *Mario Party 5* in which the player only needs to rotate it once and the mini-game in *Mario Party 3* in which players throw Bowser in a manner similar to *Super Mario 64* and do not need to use the palm of their hand to move the analog stick. Mario Party: Island Tour resumed using these types of minigames because players can spin the Nintendo 3DS' analog stick safely.

#### *Mario Party 8*

In July 2007, *Mario Party 8* for the Wii was withdrawn from United Kingdom game stores shortly after its release date.[16] This was allegedly caused by Kamek using the word "spastic." Complaints were raised from consumers because the term is used to refer to an intellectually disabled person and is considered offensive in the United Kingdom. In August 2007, Nintendo re-released the game, replacing "spastic" with the word "erratic"