Weapons

For whatever reason, the station comes with a variety of weapons at your disposal. The Chief Weapons Officer (SGT) is in charge of upgrading the weapons and bringing them online.

## List of Weapons

### Tier 1

**Gauss Rifle:**A basic standard-issue weapon given to the crew.

* The Gauss Rifle is the standard issue weapon, it is better than most weapons vs un-armored targets but, is ineffective against even moderately armored foes.

* "Mass-produced ever since its creation; the Gauss Rifle remains the standard-issue weapon of choice due in part to its cheap manufacturing price and ease of use."
* **Advanced Weapon Upgrade:**"Install a Quantum Mass Reverberator into the Gauss Rifle, decreasing the mass of nearby objects. [While equipped the Gauss Rifle increases speed by 20%]". 750 credits to upgrade.
* Purchase cost: 100 credits.
* Base damage: 7.85 HP
	+ **Bonuses:**

vs. Light: +30% (10.21)

* Base weapon speed: 0.18
* Base range: 7.5
* Targets: Air and Ground

**Plasma Cutter:**A mining laser, repurposed for combat. Fires more quickly when shot at the same target, stacking up.

* "The most common Plasma Cutter is the 211-V Plasma Cutter. Designed and manufactured by Schofield Tools, the 211-V is a tool designed to be used in mining operations."
	+ "*The Plasma Cutter delivers a cohesive pulse-stream, or "bolt" of ionized plasma when powered."*
	+ "*Repurposed Mining Tool.*"
* Purchase cost: 150 credits.
* Base damage: 19.5 HP
	+ **Bonuses:**
	+ vs. Armored: +35% (26.33 HP)
	+ vs. Structures: +75% (34.12 HP)
	+ **DSM Occupation Damage**
	+ Base DSM damage: 120% of normal damage (23.4 HP)
	+ vs. Armored: +35% (31.59 HP)
	+ vs. Structures: +75% (40.95 HP)
	+ **CEO/Engr, Occupation Damage**
	+ Base CEO damage: 181.1280513% of normal damage (35.32 HP)
	+ vs. Armored: +35% (47.68 HP)
	+ vs. Structures: +75% (61.8 HP)
	+ **SO/Officer Occupation Damage**
	+ Base SO/Officer damage: 120.76923077% of normal damage (23.55 HP)
	+ vs. Armored: +35% (31.79 HP)
	+ vs. Structures: +75% (41.2 HP)
	+ **CWO/SGT Occupation Damage**
	+ Base CWO/SGT damage: 114.97435897% of normal damage (22.42 HP)
	+ vs. Armored: +35% (30.27 HP)
	+ vs. Structures: +75% (39.24 HP)
* Base weapon speed: 0.9
	+ **Bonuses:**
	+ -0.033 attack speed per consecutive hit on the same target, capped at [base atkspeed](-0.39)
	+ **Advanced Weapon Upgrade:** Install a light-weight power node into the bolt cohesion platform. [Increases damage by 4, armor piercing by 50% and range by 3]. 750 credits to upgrade.
* Base range: 4
* Targets: Air and Ground

**Combat Shotgun:**Deals widespread splash damage in an arc, dealing more damage up close. Even though it is an early-game weapon, it can still be used to great effect later on.

* "*For Close Encounters.*"
* **Advanced Weapon Upgrade:**Switch to Tungsten-tipped rounds [Ignores +20% armor, range damage multipliers 2x/4x increased to 3x/6x]. 1500 credits to upgrade.
* Purchase cost: 325 credits.
* Base damage: 12 HP
	+ **Bonuses:**
	+ vs. Light: +25% (15 HP)
	+ When a target is closer to the gunman:
		- 200% damage at range <= 3, +25% armor ignore
		- damage quadruples at range >= 1.25, +50% armor ignore
* Base weapon speed: 1.29
* Base range: 5
* Targets: Ground

**Incinerator:**Deals huge AoE and DoT damage, as well as bonus against some lighter units. Great for swarm clearing. Deals half damage to proton shields. Thermal shields render it ineffective.

* "The Incinerator is a powerful thermal based weapon that ignites anything caught in its streaming blaze of fire.
* *Kill it with fire.*"
* **Advanced Weapon Upgrade:** Raises the internal pressure of the incinerator by using an experimental accelerant. Range increased to 6, bonus to biological and thermophobic doubled, melts armor, dealing 0.75 bonus damage per armor point. 2750 credits to upgrade.
* Purchase cost: 450 credits.
* Base damage: 4 HP
	+ **Bonuses:**
	+ vs. Biological: +50% (6 HP)
	+ vs. Thermophobic: +100% (8 HP)
	+ vs. Shields: +50% (2 HP)
* Base weapon speed: 0.17
* Base range: 4.5
* Targets: Ground

**Laser Rifle:** Single target armor piercing long range energy weapon designed for single combat, ineffective against large swarms.

* Purchase cost: 500 credits.

* Base damage: 22.5 HP
* Base weapon speed: 0.9
* Base range: 8
* Targets: Air and Ground

### Tier 2

**S:**