Mana regeneration

Template:TOCright**Mana regeneration** (also known as **MP5**) is a stat similar to health regeneration which determines the amount of mana a champion regenerates over a five-second period. This happens in half-second intervals.

Each champion that uses mana starts with a certain base rate of **mana regeneration**, which increases by a small amount at each level-up.

**Mana regeneration** can be further increased by a variety of items, abilities, runes and neutral buffs. It stacks additively, and each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Template:Gold value​

* Flat **mana regeneration** has a gold value of Template:G per point.
* Percentage **base mana regeneration** has a gold value of Template:G per point.

## Reducing Mana Cost

### Champion abilities

* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai

## Refunding Mana Spent

### Champion abilities

* Template:Cai
* Template:Cai (when the initial target becomes invalid)
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai (with the terrain)
* Template:Cai
* Template:Cai

### Items

* Template:Ii
* Template:Ii
* Template:Ii
* Template:Ii
* Template:Ii

## Restoring Mana

The following will restore mana when triggering an effect:

### Items

* Template:Iis and its upgrades (Template:Ii, Template:Ii) mana coins.
* Template:Iis and its upgrades (Template:Ii, Template:Ii) mana coins and quest reward.
* Template:Ii and its upgrades (Template:Ii, Template:Ii).
* Template:Ii
* Template:Ii
* Template:Ii

### Champion abilities

* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai
* Template:Cai

### Map-related

* On Summoner's Rift, Twisted Treeline and Crystal Scar, standing on the summoning platform restores mana each second.
* Picking a Health Relic on the Howling Abyss.
* Picking a Ghost Relic on Twisted Treeline.
* Picking a Health Relic on the Crystal Scar.
* On Summoner's Rift by slaying a monster that has Healing Sigil (Template:Ui, Template:Ui, Template:Ui, Template:Ui and Template:Ui).

## Increasing Mana Regeneration

### Items

Template:Stat table headerTemplate:Do for every item
Template:Stat table footer

* Template:Ii
* Template:Ii
* Template:Ii
* Template:Ii
* Template:Ii

#### Consumables

* Template:Ii
* Template:Ii
* Template:Ii
* Template:Ii
* Template:Ii

### Champion abilities

* Template:Cai
* Template:Cai

### Runes

* Template:Ri
* Template:Ri
* Template:Ri

### Neutral buffs

* Template:Bi
* Template:Ui

### Map-related

* Crystal Scar grants 2% bonus mana regeneration for every Template:As.
* Howling Abyss grants bonus mana regeneration equal to Template:As.
* Twisted Treeline grants Template:Fd% bonus mana regeneration for every Template:As.

## List of champions' mana regeneration

Main article: List of champions' mana regeneration
*Manaless champions are not considered in this list.*
Template:Highest lowest stats

## Trivia

Template:Outdated
***Last updated:** January 19, 2017 - V7.1*

* What may be the highest **mana regeneration** attainable on Summoner's Rift is **3620** mana per 5 seconds, with a level 18 **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** thanks to his passive Template:Ai, which allows him to have the biggest mana pool in the game. All the following calculations are based on mana regeneration **per 5 seconds**.

* **Base stats: Template:As**, Template:As
* **Runes:**
	+ 9Template:TimesTemplate:Rui (+9Template:TimesTemplate:Fd mana)
	+ 9Template:TimesTemplate:Rui (+9Template:TimesTemplate:Fd mana)
	+ 9Template:TimesTemplate:Rui (+9Template:TimesTemplate:Fd mana)
	+ 3Template:TimesTemplate:Rui (+3Template:TimesTemplate:Fd mana)
* **Masteries:**
	+ 5 points in Template:Mi6 (+15 AP)
	+ 5 points in Template:Mi6 (+Template:As every 5 seconds)
* **Items:**
	+ 6 Template:Ii (+6Template:Times(1000 mana + 80 AP))
* **Buffs:**
	+ Template:Bi (+25 flat Template:As mana regeneration)
	+ Template:Ui (+Template:As mana regeneration)
		- **Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).** must totally empty his Template:As.
	+ Template:Cai
	+ Template:Ii (+15 flat mana regeneration, +50 AP)
	+ Template:Bi (+40 AP)
	+ Template:Ui (+36% AP)
	+ Template:Ii (+20% AP)

Relevant mathematics:
* Template:Cis mana before Template:AiTemplate:Equals1250Template:PlusTemplate:FdTemplate:Plus6000Template:EqualsTemplate:Fd
	+ **Base**Template:Equals1250
	+ **Runes**Template:EqualsTemplate:RuiTemplate:PlusTemplate:RuiTemplate:PlusTemplate:RuiTemplate:PlusTemplate:RuiTemplate:EqualsTemplate:Fd
	+ **Items**Template:EqualsTemplate:IiTemplate:Equals6000

* Template:Cis AP before Template:Iis passive = 480 + 105 = 585
	+ **Items**Template:EqualsTemplate:Ii = 480
	+ **Mast. & Buffs**Template:EqualsTemplate:Mi6Template:PlusTemplate:Bi + Template:IiTemplate:Equals105

* Template:Cis AP multiplier = 1 + Template:Ui + Template:Ii = Template:Fd
* Applying the formula (see Template:Ai ability details)

```
   Resultant mana = (*b* + 0.0005*abx*) / (1 - 0.000015*bx*)

```

* Template:Cis manaTemplate:Equals(Template:Fd + Template:FdTemplate:Times585Template:TimesTemplate:FdTemplate:TimesTemplate:Fd) / (1 - Template:FdTemplate:TimesTemplate:FdTemplate:TimesTemplate:Fd)Template:EqualsTemplate:Fd mana

* Template:Cis mana regenerationTemplate:EqualsTemplate:FdTemplate:Times(Template:UiTemplate:PlusTemplate:BiTemplate:PlusTemplate:Mi6)Template:PlusTemplate:BiTemplate:Plus**Lua error in Module:ImageLink at line 134: attempt to call field 'champion' (a nil value).**Template:PlusTemplate:IiTemplate:Equals**Template:Fd** mana regeneration per 5 seconds
	+ That's Template:Fd mana regeneration per second.

Template:Stats

cs:Mana regen
de:Manaregeneration
es:Regeneración de maná
fr:Régénération de mana
pl:Regeneracja many
ru:Восстановление маны
zh:魔法回复