Guide:Battle Actions

## Spawn and Move Phobies

During your turns, you can spend the keys from your **Key Pool**  to spawn owned Phobies in your inventory by selecting your own **Vault** .

* You can select an available Phobie from your inventory, as long as their key cost is proportional to or less than your current available keys.

* Tiles that are covered by transparent white hexes indicate the tiles where your Phobie can move to.

* Every Phobie has **2 Action Points** every round.
* Spawning the Phobie to any tile aside from the **Vault** costs **1 Action Point** for Movement.
* Spawning the Phobie on top of the **Vault** will not cost any **Action Points**, but will block you from spawning any Phobies until the Phobie on top of the **Vault** moves out of it.
* You cannot spawn the same Phobie more than once per game.
* If you upgrade a Phobie, the unit's new stats will only reflect after the next time that it is spawned. Any Phobies that were spawned (before upgrading) aren’t affected by upgrades.

In your own turns, you can consume remaining **Action Points** of your spawned Phobies to move them.

* You can use both **Action Points** to either move your Phobie twice, attack an enemy unit, or move once and attack an enemy unit once. The choice is yours.
* A Phobie won’t be able to move when its movement range has been debuffed to 0.
* Phobies are unable to move through obstacles or abyss tiles unless they have **Bypassing** or **Flying** Movement respectively.
* No Phobies are able to move through enemy Phobies.

## Attack and Use Special Ability

In your own turns, you can tap on a target to attack it with one or both of your **Action Points** when having one of your spawned Phobies selected, if:

* there’s at least 1 **Action Point** left for your selected Phobie;
* there’s any valid attacking target in range for that Phobie;
* and if the valid attacking target is targetable pertaining to the **Attack Type** (Line of Sight, Lob, etc).

In your own turns, you can use a spawned Phobie’s **Special Ability** with the following steps:

* Select the Phobie with an active ability to open its **Selection Panel**,
* Tap the ability button in the Selection Panel.
 A. If the ability doesn’t need a target, it’s casted right away;
 B. If the ability needs a valid target, select the target to cast it.

The prerequisites of using an active ability:

* There’s at least **1 Action Point** left for your selected Phobie;
* There’s at least **1 valid target** in range for that Phobie if the ability requires a target;
* The ability is **Unlocked** and not **Recharging**.

## Capture Panic Points

Moving your Phobie to a Panic Point and leaving the Phobie there alive until the end of your turn (once all End-turn Events have been completed) will have that Control Point captured by you, unless:

* the Panic Point has already been captured by you;
* or the Panic Point is covered by **Mud**.

## Undo Actions and Submit Turn

During your own turns, you can always undo the taken actions by tapping the **Undo** button.
Each time you tap the **Undo** button, the last action taken will be cancelled, the battle will be restored to the situation before that action.

When you’re happy with your actions in a turn, you need to submit it in a 2-step process:

* When you first tap the **End Turn** button, it changes to **Submit** state. At this point, any unused actions are highlighted to get your attention. Tapping it again will submit the turn.
* You can still undo the actions that you weren’t satisfied with before **Submit** is tapped.
* In synchronous games like Arena Mode, the turn will be automatically submitted when your timer runs out.