recursal/Fanatic-Fandom huggingface dataset:
Eldritch Vessel

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The Eldritch Vessel is an uncommon enemy that may appear in the The Meteor.

## Description

An unfathomable vessel, formed out of some unknown eldritch material that powers the object and gives it some twisted imitation of what may be considered life. It is ruthless and its attacks violent, seeking Submarines to inject its horrendous crew upon, transporting them inside their target one at a time until all life that may have existed in the interior has long since been turned to dust. It is not known how this thing came to be; was it once yet another U-boat, filled with a research crew doomed to die in this horrendous place, and have both themselves and their vessel transformed into these horrendous abominations? Were these vessels a creation of its crew after they were turned into the Mad Ones, each piece taken from the very place where they met their end? Regardless, one thing is for certain: its purposes are wicked, and its metal is tainted in blood - little remains of whatever these things once were, or whatever scientific purpose they once served.

## Behavior

Once the Eldritch Vessel spots the submarine, it will attempt to ram it. If it succeeds, one of its eldritch crew will invade the submarine and attempt to kill anyone inside. After successfully transporting a Mad One into the ship, the Eldritch Vessel will continue to ram it, releasing more and more enemies inside, until it is destroyed or all its victims are long dead.

## Tactics

Due to the large amounts of Mad Ones the Eldritch Vessel can release inside the submarine, it is imperative that it is destroyed before it can do much damage, as its crew is very powerful and with each one brought upon the player's ship, a large hole is created, which can easily flood the room it is in, if care is not taken. Furthermore, as the Mad Ones can destroy doors that block their path, allowing many of them to make their way into the ship will often result in all doors being destroyed, making it much more difficult to control floods or the movement of other, more dangerous enemies.

 Obstacles
 **Locations** | Hub
Bobbit Worm

The Bobbit Worm is an uncommon enemy found in the Dark Depths.

## Description

The Bobbit Worm is an aquatic predatory polychaete worm that dwells in the Dark Depths' terrain. An ambush predator, the animal buries its long, segmented body into the ocean bed, where it patiently waits for stimuli on one of its five antennae, rapidly attacking when it senses its prey. Armed with its long, powerful jaws lined with sharp teeth, it attacks quickly and violently, leaving little opportunity for its prey to escape from its grasp.

## Behavior

The Bobbit Worm will stay mostly hidden in the ground until the Submarine approaches, at which point they will start bursting out of the terrain, attacking the vessel and then quickly contracting back into the ground to lash out again, which it will rapidly repeat until it dies or the ship moves out of its range. these worms have the longest reach out of all the wall obstacles and can deal considerable damage in a short amount of time, and are considerably hard to spot and shoot at since most of their body is hidden inside the ground, unless it's already attacking the vessel.
Custom Game Options

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

Custom Game Options allows the host to customize the match in multiple ways, permitting them to make the game easier or more difficult in different aspects.
Toggling Custom Game Options disables Leaderboards and Unlocks, making so any gold, experience, Relics and other things you acquire during the duration of the match are not added to the player's profile, and any scores gotten during it will not be added to the leaderboard or to the player's highscore.

## Options

(You must first toggle "Enable Custom Game" for any changes to take effect)

* Fuel Consuption Rate
* Starting Torpedoes
* Starting Health
* Starting Hull Integrity
* "Safe" Dynamite
* Start With Backpacks
Level

*This Disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

"Level" may refer to:

* Ranks, the profile leveling system of We Need to go Deeper

* Biomes, the "levels" the crew has to progress through during the game.
Gold

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

Gold is the game's currency. It can be used to buy Items, Pickups and Upgrades from Civilization Shops, Attire, and anything from the Catalog. Gold is acquired by collecting riches during the expedition, which are dropped by Treasure Chests and Enemies.

Whenever a match ends, all gold collected is added to the player's treasury and can be used to unlock various things in the Catalog. When a match starts, no gold is brought, meaning only gold collected in that match can be spent on Civilizations found during it and that players with large amounts of gold in their treasury do not hold an advantage over other players in that aspect.

## Gold Calculation Formula

The Gold multiplier increases per water layer by multiplying the base gold amount, with a maximum Gold Multiplier of 2. (layer 1 = 1x, layer 2 = 1.25x, so forth).

The exact equation is **(1 + 0.25 x layers passed)**.
Butcher Knife

**Heal** | 1 per meat chunk

## General Description

The Butcher Knife is a weapon, it does more damage than the Wrench and can cause Enemy corpses you hit to drop meat chunks. These meat chunks can be picked up and heal for 1 health point. The Butcher Knife does moderate damage per hit.

## Comparison

The Butcher Knife deals mediocre damage for a weapon, and won't be able to kill enemies as quickly as Items such as the Sword. However, it is capable of turning enemies into edible chunks of meat, which can be eaten to restore 1 point of health for each piece, allowing the wielder to heal himself and their crewmates after killing creatures.

 Other
Ghost Crab

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Ghost Crab is a removed enemy that used to be found in the Cursed Waters. It was replaced with the Skeleton Crab, a reskin of the ghost crab.

## Description

The Ghost Crab is an ethereal ghost crab. It has the appearance of an ectoplasmatic, cracked crab carapace.

## Behavior

The Ghost Crab was not a particularly intelligent enemy. It would simply follow around nearby crew members and attack them with its pincers. Due to its low health, the Ghost Crab was generally not a big threat unless there are large amounts of them.
Eldritch Staff

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

 **Damage** | 60

WARNING: Magic is dangerous and can cause unwanted effects.

## General Description

Uses ancient magic to cast powerful homing projectiles.
Magic is dangerous, and has a 5% chance to summon a New enemy!

## This picture was released with this item and may help unlock it.

Tip: Notice the background and its colour. It's where the staff can be found.

Another Tip: Look at the stone tablet things on the side of the image. They are very important.

 Other
Flintlock

## Description

The Flintlock is a powerful weapon, which allows you to take out enemies from the distance. Great for cave combat!

## Comparison

Compared to the six-shooter, the flintlock is much slower, but deals a lot more damage per shot. It requires better accuracy to use effectively due to the low rate of fire, and is better used to kill strong enemies, as opposed to big groups of weak creatures.

 Other
Dynamite

## General Description

Dynamite, get ready for an explosive time with your friends. When used correctly, it can blast entire enemy waves in a cave to pieces. But beware it can harm you and your crew with its area of effect explosion. It also damages the submarine when thrown inside. Dynamite costs 9500 gold.

Tips:

* As it is the only ranged weapon capable of reliably damaging multiple enemies at once (as of 0.9.7), it can be used to easily kill spawner enemies and their offspring.
* Remember to warn your teammates before throwing. For this reason, Using voice chat (V) can be of incredible use when using this item.
* Don't throw it inside your submarine, as dynamite can permanently destroy doors, except when you are being overrun by enemies (i.e. in the Infected Depths)

## Comparison

The Dynamite is the most damaging weapon in the game with 150 points of damage. The Dynamite is unique as it is able to bounce on the floor and walls, Additionally, it will hurt any players inside it's blast radius, dealing 5 Health Points of damage.

## Trivia

* Dynamite is actually able to explode under water. This has been used for fishing: https://en.wikipedia.org/wiki/Blast\_fishing

 Other
Atomic Waste

**Repair** | 7 per roll

## General Description

Atomic Waste is a Player Upgrade that can only be found as a gift by the Trash Hermit. Upon picking it up, the player will be doused in atomic sludge, which creates an atomic cloud whenever the player rolls. This cloud slightly repairs any holes or dents in the Submarine within it's range. Players can further enhance the repair output by rolling back and forth in a small area while continuously spamming the dodge key. Doing this allows for the buildup of multiple atomic clouds, which in turn can repair faster. Furthermore, Atomic Waste could be used as a makeshift Repair Tool for any players that lack one. Players can be doused in both Atomic Waste and Toxic Waste at the same time.
Burrow Worm

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Burrow Worm is a rare enemy found in the Aurelian Depths.

## Description

The Burrow Worm is a large, predatorial annelid that is capable of quickly swimming or digging through the ground (hence its name), and will use hit and run tactics to defeat larger prey. It is the adult form of the Worm Maggots, and judging by how common the young maggots are, it's likely that the Burrow Worms releases large amounts of eggs.

## Behavior

The Burrow Worm will charge towards the submarine in a straight line, making it relatively easy to dodge when in open areas. Once it hits a wall, it will simply dig through it and once completely hidden inside it, the Burrow Worm will reposition itself for another attack.

## Tactics

Due to its high speeds and ability to hide inside the ground, this enemy is very hard to kill, which makes it recommended to use torpedoes against it. Additionally, it can easily outrun and follow any submarine at any speeds, so running from it is generally not an option.

 Boss
Arctic Shrimp

The Arctic Shrimp is a common enemy found in the caves of the Frozen Waters.

## Description

The Arctic Shrimp are decapod crustaceans that dwell inside the large caves found inside the trench. They are scavengers, eating organic matter found on the ocean floor. In The Living Infinite, however, they grow to a very large size and, like most other animals found there, are also highly aggressive, attacking any unlucky explorers by using its sharp rostrum as a spear.

## Behavior

The Arctic Shrimp will chase any crewmembers it spots and attack them until either it or its enemy is dead. Although not particularly dangerous, it is able to follow its target wherever they go due to its ability to swim, as long as its inside the cave, which can make it a big threat to players with low health. It is very slow, however, making it very easy to simply outrun it and get away from its dangerous rostrum unless the player is also afflicted with Hypothermia.

 Cave Enemies
 Boss
 **Civilization** | Hub
Captain Rose Memoirs Day 2

**This is one of the Message Bottles Relics. Beware for spoilers of the following Relic.**

## Letter

After a fierce encounter with one of those double-tentacled monstrosities, we've finally found a safe rocky crevice for us to recover within. Carl has done his fair share of drinking down in the Weapons Station, of both booze and seawater, the latter of which he rightfully swallowed thanks to his former habit causing him to miss the monstrous cephalopod, whose tentacles breached our vessel within seconds. We'd be lying dead on the bottom of this trench right now were it not for me. This crew will soon be the death of me.

~ Captain Rose of the S.S.Trove
Experience

Experience, measured in Experience Points (XP) is a value used to track your overall game experience. You need it to earn new Ranks to unlock new Items and Attire!

## Aquiring experience

Experience is only gained through playing. Primarily, every fathom of depth you cover get's translated directly to XP.
Also you gain additional XP through most actions in the game.
However, additional XP gain per action is capped at 10% of the XP gained through Depth!
XP is shared for all of the crew, so it doesn't matter who does what as long as somebody does it.
Bacillus

* Exterior (Background)

The **Bacillus** is a common Enemy found in the Micro Depths.

## Description

The Bacillus is a bacteria Enemy that inhabits the Micro Depths. It is originally purple in color, however the biome's blue tint shades it into more of a blue color. They have no limbs or any other extra extremities attached to themselves, being just an entity with single body and nothing more.

## Behavior

The Bacillus will move at a quick, skittish pace across the biome. Upon siting the Submarine, they will head towards it and immediately grapple onto it with bacterial tendons. Note that unlike other, initially seemingly similar Enemies, this attack will **not** spawn any tentacles inside the Submarine nor disable its Shields. Instead, this attack will stall out the Submarine, drastically cutting down its speed. It will also deal slight Hull damage overtime, about one per hit. This damage aspect can be fully nullified with any active level of Shields should the provided Submarine possess them. However, the slowness attribute shall remain even with Shields on. The tendons can be broken by speeding away from the given Bacillus or by simply killing it. Furthermore, like many forms of bacteria in real life, the Bacillus is capable of self-replication through mitosis. Sometimes, a Bacillus will split into two smaller versions of itself. The health of these clones will be maxed out at whatever the parent's health was at when they split. For example, if a Bacillus has 6 health and then splits, the two created clones will each have 6 health. In addition, these two smaller versions can each them regrow and split again, causing exponential growth. This means that one lone Bacillus can create multiple clones of itself overtime, potentially making for a major threat to the Submarine. Unlike most Enemies, the Bacillus is also present in the background of the Micro Depths. These ones in the background are completely passive and will make no interaction with the Submarine. They can be distinguished from the aggressive ones by how they will usually be either alone or in a large group, in either case moving at a much faster pace than hostile ones. The ones in the background will also be somewhat blurred due to being out of focus.

## Achievements

* Killing a Bacillus before it is able to self replicate counts towards the "Mi-Nope-Sis" Achievement.

## Trivia

* The Bacillus is based upon a real life type of bacteria, those specifically being the rod-shaped ones.
Enough is Enough

## Letter

TO: DOCTOR A. MOREAU

Enough games, Doctor. Turning our Repossession Officer into a snarling Ferret-Walrus is one thing, but turning our team of lawyers into Crow-Folk and then using them to counter-sue us for unfair wages on the part of our now incapable of speaking Repossession Ferret-Walrus is another. This doesn't even make sense anymore! What are you doing? I'm honestly not sure what to do at this point; but please, I beg you to stop.

Regards,

The Humanitarian Society
Barracuda Ghost

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The **Barracuda Ghost** is a rare enemy found in the Cursed Waters in Awakened Mode.

## Description

The Barracuda Ghost is the ghost of the Barracudas, which takes the form of an ethereal Barracuda skeleton.

## Behavior

Barracuda Ghosts are rarely spawned after killing a Barracuda in Awakened Mode. Unlike other ghost enemies, such as the Hammer Dead Shark, they do not explode upon death. Instead, they feature the same attack pattern as a Barracuda, biting the sub whenever within reach.

## Trivia

* Before Awakened Mode was implemented, the Barracuda Ghost was considered a removed enemy.

## Gallery

* A Barracuda Ghost appearing in the Cursed Waters while in Awakened Mode.
Fuel

## Description

The Fuel Can is a common pickup found in caves (in all depths). Once collected, it will fill the Submarine's Fuel Tank by a small amount, allowing the driver to use a speed boost by pressing spacebar which will consume the fuel in the tank. The Maximum quantity of fuel allowed to be stored in the Fuel Tank can be increased with the Fuel Tank Upgrade, which will also fully refill the Tank upon pickup. Any extra fuel collected while the Tank is full will be lost.

## Update News Overview

Fuel! - Introducing a new resource into the Deeper world - Fuel! The formerly electric vessels are now hybrids, with Fuel allowing you to cruise at your higher Engine speeds and powering your powerful EMP shots. Spend fuel wisely, though - if you run out you'll be operating on pure electric power, capping your max get-away speed, and EMP's will no longer be operable.

Have no fear however, for you will be able to refill your tank and even upgrade its capacity with Fuel Canisters and Upgrades you can find in caves!

Update Link (includes image): http://steamcommunity.com/gid/103582791455126886/announcements/detail/1438188152909674283
Energy

## Usage

Energy can be used to power Consoles and are necessary aspects of the gameplay. The amount of energy available can be seen in the EMP console. Extra energy can be temporarily added to consoles through the use of batteries.
All energy is automatically shut down if the EMP is used or the Power Switch is flipped down.

## Effects

The effects of power when assigned to different consoles

### On Lights

* 0 Power: Lights will be turned off, and only the Biome's natural light (if existent) will be visible.
* 1 Power: Will activate lights, powering up the interior lights and the a small portion of the exterior that is nearest to the Submarine. Additionally, Turrets will release a beam of light.

### On Shields

* 0 Power: Any damage will be dealt to the Hull in full.
* 1 Power: Will allow the Shield to slowly charge, subtracting any damage dealt to the Submarine based on its current charge, and possibly preventing breacher enemies from entering the Vessel should all their damage be nullified. Some enemies bypass shields. The Shield charge will be lowered based on how much damage it absorbed.
* 2+ Power: Increases Shield charge speed as well as its maximum charge, allowing it to potentially negate multiple attacks or even recharge fast enough to continuously protect from attacks coming from weak enemies.

### On Engines

* 0 Power: The Submarine will be completely stationary, but will still be allowed to turn itself.
* 1 Power: Will activate the engines, allowing the Submarine to move. If inside a Cave, Undersea Lair or Civilization and all crewmembers are inside the ship, powering up the engines will make the vessel leave from where it's docked.
* 2+ Power: Increases Submarine speed, allowing the ship to dodge enemy attacks and even outrun slower ones.

### On Weapons

* 0 Power: The Turrets will be unable to be fired, but they can still be turned and aimed when controlled by a gunner.
* 1 Power: Will Activate the Turrets, allowing the gunner(s) to shoot with them. Additionally, opens up a Torpedo Tube, allowing a Torpedo to be loaded and used.
* 2 Power: Increases Minigun fire rate. Opens up 2 more Torpedo Tubes, allowing a total of three Torpedoes to be loaded and used.
AI Dungeon Master

## Description

The AI Dungeon Master (AIDM) is a hidden system that is able to manipulate the game difficulty on the fly, helping make the game more fair by aiding struggling crews to survive and rewarding those that are more capable, by modifying the loot found in Expeditions, the Enemies you face in your journey and possibly much more.

It is unknown if it works seperately from the Time Traveller, but for the purposes of this page, it will be considered a separate system.

## Known Effects

 **Enemy Types** | If the Submarine has high power allocated to Shields,  Latcher-type enemies are more likely to spawn.
 **Expedition Loot** | If the crew has many supplies, more Treasure Chests will be found in Caves.  Additionally, if more crewmembers lack a Backpack, they are more likely to spawn.
 **Barrel Drops** | If the crew is running low on supplies, such as Fuel or Torpedoes,  Barrels will be more likely to drop those resources instead of Potions.
Captain Rose Memoirs Day 4

**This is one of the Message Bottles Relics. Beware for spoilers of the following Relic.**

## Letter

My crew's incessant complaining is beginning to drive me insane. I have resorted to Carl's Rum stash to keep me going, as I have seen just how understated the legends about this trench are. It's not simply filled with treasure, it's OVERFLOWING. The deeper we go, the wealthier we become, and only a fool would turn their back to such an enormous financial opportunity. Carl and Wayne can riot and vomit all they want - there's no turning back now.

~ Captain Rose of the S.S.Trove
Curse

Curse is one of many Afflictions you can get in We Need To Go Deeper by ingesting water while drowning.

## Effects

When you contract Curse, your max Health will be decreased by one. In addition, if you happen to die while cursed, a Ghost Player, which is the cursed soul of your character, will appear and begin to attack anyone they see, making it much more difficult to resurrect you.

## Sources

Here are the current sources you can contract Curse from:

* Ingesting water from the Cursed Waters (10% chance)

## Ghost Player

The Ghost Player is a rare enemy that appears after a player infected with Curse dies.

### Description

The Ghost Player is the cursed soul of a dead player that had been cursed by the ingestion of the unholy water of the biome. They are no longer able to control themselves and will be forced to attack their crewmates, but can be "killed" to release them from the control of their curse.

### Behavior

The Ghost Player will chase any crewmembers it spots and attack them until it is "killed". Although not particularly dangerous, it is able to follow it's target wherever they go due to it's ability to float, which can make it a big threat to players with low health. Due to it generally only appearing when the crew is in turmoil (as a crewmember has to get cursed and die for it to spawn), the Ghost Player can be the last nail in the coffin of the expedition.
Hatch

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Purpose

When interacted with, the hatch allows the players to exit the Submarine once it is docked to an Expedition location. It is also where the player character appears once they enter the Submarine.

The Hatch is located on the Hatch Room.

## Controls

* E - Makes the Player character exit the Submarine.
Abominations

Abominations enemies found in the Cursed Waters. They are summoned by interacting with a Shrine. Attacking or touching a shrine will spawn each its respective abomination. It is recommended to avoid abominations as much as possible, as they are very strong and have high health which can make taking them down a challenge.

# Humanoid Abomination

* Abomination

The Humanoid Abomination is created after its shrine is attacked. Its shrine is common in the Caves of the Cursed Waters.

## Description

The Humanoid Abomination is a malformed amalgamation of human and crab bones, resulting in a big and vaguely human creature. It is brought to life due to the mysterious gem found in one of its eye sockets. It will form itself after its shrine is attacked.

## Behavior

The Humanoid Abomination, after forming, will chase the players and continuously attack them until it dies. It is incredibly resistant and although rather slow, they are surprisingly agile for their size. Due to the danger they pose, it is better to simply avoid attacking its shrines to prevent having to fight it.

It's a good idea to kill them after dealing with another enemies because another players can accidentally activate them and your crew get stuck between them and another enemies.

Also, its pretty easy to stagger them with a revolver when they form and finish them off after reload or let another player do it. Two minimally coordinated players don't give abominations a chance.

# Squid Abomination

* Abomination

The Squid Abomination is created after its shrine is attacked or touched. Its shrine appears in the Cursed Waters.

## Description

The Squid Abomination is an amalgamation of squid and hammerhead bones, resulting in a big and vaguely squid-like creature. It is brought to life due to the mysterious gems found in two of its eye sockets. It will form itself after its shrine is attacked or touched.

## Behavior

The Squid Abomination, after forming, will chase the submarine and continuously attack it until it dies. It is one of the largest and most resilient enemies in the Cursed Waters and can easily keep up with most Submarines. In addition, it can quickly bring down the Hull Integrity to dangerous levels. It is better to avoid touching or attacking its shrine when possible.

# Hammerhead Abomination

* Abomination

The Hammerhead Abomination is created after its shrine is attacked or touched. Its shrine appears in the Cursed Waters.

## Description

The Hammerhead Abomination is an amalgamation of hammerhead and squid bones, creating a big and vaguely hammerhead shark-like creature. It is brought to life due to the mysterious gems found in two of its eye sockets. It will form itself after its shrine is attacked.

## Behavior

The Hammerhead Abomination, after forming, will chase the submarine and continuously attack it until it dies. Similarly to the Squid Abomination, it is big and very resilient, and can easily keep up with most Submarines. In addition, it can quickly bring down the Hull Integrity to dangerous levels. It is better to avoid touching or attacking its shrine when possible.
Periscope

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

The Periscope is activated by pressing "Q" while inside the submarine, and are used to look outside. Additionally, pressing Spacebar while using it will enable the Tactical View.

## Tactical View

The tactical view is available by pressing spacebar while using the **periscope**. In this view you can see an extended area, reaching from one side of the map to the other. The view updates in bursts, and is not smooth like the periscope and you do not need to allocate power to lights to be able to see with the Tactical View, making it particularly useful in dark biomes.
Additionally, you will also be able to see the amount of power in each console, as well as the amount of fuel you have, your total torpedo count, and the number of torpedoes currently loaded into Torpedo Tubes.

The tactical view can be used to scout ahead and inform the gunner and driver about the position of enemies, caves and where to go. This job is typically reserved to the Engineer.
Ancient Flu

Ancient Flu is one of many Afflictions you can get in We Need To Go Deeper by ingesting water while drowning. The Ancient Flu is a deadly illness that makes the character develop nasty green protusions on their face and periodically release bursts of contagious, toxic phlegm in the form of projectiles, dealing damage and spreading the disease to anyone caught in their path.

## Effects

When you contract the Ancient Flu, your character will begin periodically releasing shots of phlegm towards their front and back. Although it does not cause any direct harm to the afflicted player, any other player that is caught in the path of the phlegm shots will get damaged and infected, and should the illness not be cured swiftly, the entire crew will eventually be infected with the Flu and will constantly damage each other, possibly leading to the death of most, if not all crewmembers.

## Sources

Here are the current sources you can contract Ancient Flu from:

* Ingesting water from the Ancient Abyss (30% chance)
* Being hit by a phlegm shot from a player infected with the Ancient Flu (10% chance)
* Being bit by a Velociraptor brought by the Time Traveller (10% chance)
* Being damaged by a Shoggoth in The Meteor (10% chance)
Blood Sickness

Blood Sickness is one of many Afflictions you can get in We Need To Go Deeper, by getting attacked by certain venomous creatures. Blood Sickness is a very dangerous affliction, and will make the afflicted player much more frail and vulnerable, endangering their lives in situations where they are taking constant damage.

## Effects

When you contract the Blood Sickness, you will instantly lose 25% of your max health, and cannot be healed past that, which severely reduces the damage you can endure and allows enemies to kill or floods to kill you much faster, which will in turn further reduce your maximum health due to the death penalty (unless you were holding a Rose), further hindering you.

## Sources

Here are the current sources you can contract Blood Sickness from:

* Being bit by a Baby Lamprey or a Sentient Lamprey in the Dark Depths (70% chance)
* Being hit by a Futurebot, Giant Bee or a Pain Clown brought by the Time Traveller (70% chance)
* Being hit by a Nerve Beast's tentacle in the Mechanical Abyss in Awakened Mode (70% chance)
Atomic Disorder

Atomic Disorder is one of many Afflictions the player can get in We Need To Go Deeper by ingesting water while drowning. Atomic Disorder is a an unusual Affliction, being able to alter the player's size similar to the Atom Ray, albeit uncontrollably.

## Effects

When Atomic Disorder is contracted, the player's atoms will begin to be rearranged, making the player's size larger or smaller. Their size will change roughly every 50 seconds. While it isn't innately dangerous, a larger hitbox can make it easier for Enemies to successfully hit the player, increasing danger in that regard. In addition, when the player's size suddenly changes to large while they are caught in a small space, such as passages in Caves or the space leading into the Navigation Console in The Espadon, they can get stuck and be unable to move or escape until their size changes again or they are birgged by the host. All the same, the opposite is also true; a smaller hitbox can allow dodging to be done more successfully as well as giving an easier time moving about, giving this Affliction a minor advantage.

## Sources

Here are the current sources you can contract Atomic Disorder from:

* Ingesting water from the Micro Depths
Char Fish

The Char Fish is an uncommon enemy found in the Frozen Waters.

## Description

The Char Fish is a cold-water fish belonging to the family Salmonidae, characterized by their highly variable colour. In The Living Infinite, the Char Fish are much rarer and are known to grow to tremendous sizes, making them the target of many fishermen whose inflated ambition - or tremendous stupidity - lead them to venture into the treacherous waters of the Living Infinite.

## Behavior

The Char Fish is not aggressive in any way, and will often be found randomly swimming around the Frozen Waters. When it spots the Submarine, it will try to run from its line of sight, although its erratic movement, large size and the fairly long time it takes for it to notice the ship often makes so it accidentally defend other enemies by blocking the turret and preventing the gunner from hitting other, more dangerous creatures. This problem is two fold, however, as the Char Fish can also get in the way of other enemies and prevent them from easily reaching the submarine.

 Cave Enemies
 Boss
 **Civilization** | Hub
Gender

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Purpose

Genders allow you to customize your in-game Character. They change the character's body shape and head structure, and change the appearance of some other customization options.

## Gender Appearance

+This list's purpose is to show the differences in shape between the two genders.
Camopus

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Camopus is an uncommon enemy found in the Dark Depths.

## Description

Camopuses are cephalopods that only possess 3 tentacles. They are capable of changing their coloration and texture, allowing them to hide seemlessly among the biome's rocky walls and surprise its prey, aided by the very dark surroundings that making detecting it from afar almost impossible.

## Behavior

In the Dark Depths, the Camopuses can be found hiding against the walls, with their coloration and texture changed to mimic the rock walls. If disturbed, either by shooting it, or when Submarine gets too close, it will come out of hiding and attack, quickly returning to its normal, pale coloration. It will then chase the submarine, and once it reaches the ship, it will latch onto it, disabling the shields for as long as the Camopus is holding onto the submarine. Three tentacles will appear inside, and cause a hull breach each. The Camopus will not release the submarine until all tentacles are severed in the interior.
Captain Nemo

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

This page is a W.I.P.

Description:

Captain Nemo is the Captain of the giant submarine known as The Nautilus. He is seen in the intro of the game writing a message in a bottle (which he is narrating at the time) about the danger of entering The Living Infinite. He is similar to the Captain Nemo of Jules Verne's book, *20,000 Leagues Under The Sea,* in many ways, however, what differentiates him in this tale is that, instead of sailing through the oceans and seas of the world, he has decided to "defend the precipice of where the Ancient One is [from unwanted explorers]"

1. ↑ https://clips.twitch.tv/AltruisticWonderfulCaribouFUNgineer-h5d\_678hBAUyGLkq
Gift

**Appearance** | Interior

**Gifts** are presents brought by Sugarplum Fairies during the Winter Event.

## Description

Gifts are specific to the Winter Event. While the Event is active, Sugarplum Fairies will be able to spawn inside the Submarine, each one bringing along a single Gift. Killing said Fairies will not affect the Gift in any way. Gifts will be destroyed by the mere touch of any damage and will contain either an agile Rabid Rat, the almighty Rat King, Gold, or an Event Hat or Skin. In addition, breaking open a Gift will drop a red particle effect, healing any nearby players.

## Drops

The following is a list of all possible drops from Gifts.
Ancient Abyss

## Description

The Ancient Abyss biome appears as one of the fourth biomes in the current game. It's a beautiful biome rich with flora and fauna alike, where the walls are covered in lush vines and plant life, and the spore ridden water features a characteristic green color. Perhaps most fascinating, however, is that many creatures that were once believed to be extinct have managed to survive and prosper in this environment, together with incredible animals never before seen. The boss of the Ancient Abyss is The Sleepy Giant.

## Water

The water in this biome is loaded with spores, too much causes acid spitting plants to grow in your sub, and much like the Frozen Waters, the doors will get locked, covered in vines. The players can unlock these doors again by damaging the vines and freeing the door. Ingesting the green water has a chance to infect the player with the Ancient Flu, a deadly illness that makes the character develop nasty green protusions on their face and periodically release bursts of contagious, toxic phlegm.

## Enemies

A list of enemies that can be found in the Ancient Abyss biome:

## Boss

At the bottom of the Ancient Abyss lies The Sleepy Giant.

## Civilization

This biome's civilization is the Dome Hub, a ancient egyptian city inside of a glass dome, built on top of a large jade tower, and that is populated by the archaic Egyptians.

 Cave Enemies
 Obstacles
Eldritch Spawn

**Appearance** | Interior/Cave

The Eldritch Spawn is an enemy that will appear 5% of the time if the Eldritch Staff's powers are used.

## Description

The Eldritch Spawn is an ungodly abomination that appears to be an amalgamation of body parts. Multiple eyes and tentacle-like protusions are seen throughout its body, as well as a single mouth with very sharp teeth, which it uses to bite. Its origins are unknown, as well as how it is capable of floating or swimming.

## Behavior

The Eldritch Spawn will float towards the player and attack them once it's close enough. It is very weak and will generally not pose a big threat, but it can easily wear down the crew if a crewmember is constantly using the Eldritch Staff.

## Tactics

Since the Eldritch Spawn floats very slowly, ranged weapons such as the Eldritch Staff itself can be used in conjunction with constant movement to kill it without any risk.
Hammerhead Shark

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The Hammerhead Shark is a common enemy found in the Cursed Waters.

## Description

Hammerhead Sharks are a group of sharks named after their unusual and distinctive head structures, which are flattened and laterally extended into a "hammer" shape called a cephalofoil. The ones found in The Living Infinite appear to have a much larger, more robust cephalofoil which assists in pulverizing prey, in addition to granting them an advanced field of view.

## Behavior

Once the Hammerhead Shark spots the submarine, it will attempt to charge it, bouncing it around. Additionally, upon high speed collisions, it will cause a dent or hole in the submarine, unless the shields are able to fully absorb the damage. It can also deal damage to the submarine by making it crash into walls or obstacles, which will often also disrupt the gunner's aim.

## Tactics

Although not very dangerous, the Hammerhead Shark can push the submarine into an effigy, waking up a much more dangerous foe. Although it shouldn't be focused on if there are bigger threats, it's advised to kill it or push it away whenever possible.
Cease Your Ungodly Experiments

## Letter

TO: DOCTOR A. MOREAU

We know you've thrown our previous letters into the ocean, Doctor. Our agents have reported finding them on their seafaring expeditions. Do you think it's that easy to escape the consequences of your actions Mr. Moreau? Ignoring our letters will get you nowhere, Doctor. If you do not cease your experiments within the month I'm afraid the Humanitarian Society will have to send you a non-negotiable bill of negligence.

Regards,

The Humanitarian Society
Fly Man

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 **Appearance** | Interior

The Fly Man is a rare enemy brought by the Time Traveller into the submarine.

## Description

The Fly Man is a scientist that has been fused with a fly, resulting in him having a fly head instead of a human head. Due to his unfortunate condition, the poor soul has descended into insanity and will mindlessly attack anyone nearby with his Chemistry Kit.

## Behavior

The Fly Man will attack anyone that approaches him with his Chemistry Kit. Although it is not particularly dangerous, it can cause a lenghty distraction, and greatly damage crewmembers if not dealt with properly.

## Trivia

* The Fly Man is a reference to the book The Fly. Its appearance is based on the movie of the same name. Notably, however, the Fly Man lacks a fly arm in the place of an arm.
Barnacle Maw

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The Barnacle Maw is an uncommon enemy found in the waters of the Infected Depths

## Description

It appears to be a large colonial organism comprised of experimental barnacles. Unlike the Barnacle Biter, it does not have a fish-like appearance, having a "mouth" made out of overgrown thoracic limbs (cirri) and swimming with the aid of other, smaller cirri found around the creature's body.

## Behavior

The barnacle maw is perhaps one of the most dangerous enemies in the game. Luckily rather uncommon, one may not even see one when passing through these depths.

Unlike other enemies who tend to charge and overshoot the submarine, the barnacle maw will try to chase the sub as accurately as possible, much like bosses. As long as it is close enough, it will repeatedly bite the submarine, capable of rapidly and repeatedly breaching the hull.

## Tactics

Try not to get the sub cornered, and shoot the maw as frequently as possible. Use knockback to keep your distance from it, as it can very quickly damage your submarine when it's on range and due to its speed, it will be difficult to aim once it's too close.

 Boss
Atlantic Crab

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The Atlantic Crab is a common enemy found in the caves of the Atlantic Waters.

## Description

The Atlantic Crab is a large decapod crustacean with a sturdy red carapace. They come in all shapes and sizes and use their sharp claws to capture prey or defend themselves.

Warning: Stay away from the claws.

## Behavior

The Atlantic Crab is not a particularly intelligent enemy. It will simply follow around nearby crew members and attack them with its pincers once they are in range. Due to its low health, the Atlantic Crab is generally not a big threat unless there are large amounts of them or you have very low health.

 Obstacles
Invisible Man

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 **Appearance** | Interior

The Invisible Man is a rare enemy brought by the Time Traveller into the submarine.

## Description

The Invisible Man is an aggressive enemy. He wears a dapper orange suit and black pants, along with a white collared shirt, a red bowtie, a white tarp over his unseen head, black goggles, and black shoes. The Invisible Man holds a razor, and he wields this unusual weapon quite skillfully, perhaps suggesting something about its past. His attire and weapon of choice suggest that he might have been a barber. However, there is no confirmed story or background about The Invisible Man.

## Behavior

The Invisible Man will attack anyone that approaches him with a razor he is carrying with his unseen hands, fading completely into invisibility when he is not attacking or receiving damage. Players will need to approach him in order to see and attack him successfully.

## Trivia

* The Invisible Man is a reference to the book of the same name.
Trident Lord

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The **Trident Lord** is a uncommon enemy found in the Atlantic Waters in Awakened Mode.

## Description

The Trident Lord features a three prong head similar to that of the tridents the Atlanteans wield. They also have three large wings, which are moth-like in appearance. Two are seen at the front, each with a distinctive streak. The back wing can be seen behind the creatures body. Multiple folds also appear down the length of its body. The Trident Lord also has three eggs attached to it's underside, one of which will hatch if it is destroyed.

## Behavior

The Trident Lord will quickly rush towards the Submarine whenever in sight, similar to the Swordfish. Likewise, upon damage the Submarine and causing a hull breach, any nearby players will suffer four Damage. However, unlike the Swordfish, the Trident Lord moves at high speeds and rarely misses it's target. Upon being destroyed the Trident Lord will explode, damaging the Submarine if it is nearby, and release a Trident Prince.

 Obstacles
Nobody Understands

## Letter

I don't understand the resentment my crew has shown towards me for bringing along my Phonograph. We discussed this before the expedition, and yet they treat me like I'm a waste of space. Not everything needs a special function, and if all I'm doing all day is managing the vessel's power, the least I can do is bring along a bit of music to keep me sane! I don't think my crewmates appreciate the value that music brings to the soul.

~ Quaid R. Whistler
I Am A Crab Now Sandra

## Letter

Dear Sandra,

I have become one with the Decapodians. They are my true kin, and tonight I begin my initiation into their brotherhood. Klrrrkk Klakk! Sorry, just practicing my crab writing. Anyway, as part of the initiation ceremony, I'm afraid I must give up my previous human life. And although I'm not sure you are likely to see this, I wanted to say my goodbyes. Goodbye my sweet Sandra. I can't remember your face anymore, but I'm sure it's acceptable for marriage. I wish you luck in finding a suitor to suit you.

Forever A Crab,

~ FrnggleKrrrrkkkl
Crystal Bug

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The Crystal Bug is a common enemy found in the caves of the Aurelian Depths.

## Description

The Crystal bug is a bizarre, colorful arthropod whose carapace has adapted to camouflage itself among the biome's Jelly Crystals, by developing similar, colorful structures that protude from its back, as well as a pink coloration and rough, rocky texture in its body. It has multiple small eyes and many sharp teeth along its ventral area.

## Description

The Crystal bug will initially hide itself in the groubd, pretending to be jelly crystals. When attacked, however, they will follow the players and attack until it dies. It is very slow and not very resilient, so it should not pose much of a threat. They are also capable of climbing in the ceilings, and will often be camouflaging themselves there.

 Boss
Items

Items in We Need to Go Deeper are a variety of tools and weapons that can be found in the game world in Lootable Bodies. Once unlocked through Ranking Up, it can later be bought for immediate use in The Catalog. Special, less useful Items called Trash Items can be given by the Trash Hermit.

Initially, only 1 Item can be carried at the same time, but once the player finds a Backpack, they can carry 2 Items and switch between them with the right mouse button.

It's worth noting that Elixirs can improve repair and damage values. Additionally, any item that is swung can be charged to release an attack that deals 1.8x as much damage or repair points.
Ghost Player

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The Ghost Player is a rare enemy that appears after a player infected with Curse dies.

## Description

The Ghost Player is the cursed soul of a dead player that had been cursed by the ingestion of the unholy water of the biome. They are no longer able to control themselves and will be forced to attack their crewmates, but can be "killed" to release them from the control of their curse.

## Behavior

The Ghost Player will chase any crewmembers it spots and attack them until it is "killed". Although not particularly dangerous, it is able to follow it's target wherever they go due to it's ability to float, which can make it a big threat to players with low health. Due to it generally only appearing when the crew is in turmoil (as a crewmember has to get cursed and die for it to spawn), the Ghost Player can be the last nail in the coffin of the expedition.