Settlement Faction Page

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* House Venari

House Venari is an old institution uniting mrechants and rich aristocrats into a real economic powerhouse of the Empire. They have monopolies on oil and mushrooms but they are very prominent in other businesses as well - and their hold on mercenary companies is quite alarming to the other Houses.

Rewards:

Tier 2: Aristocrats' Authority (Leader +1 Authority) House Venari's authority and decisiveness has found its way to rub off on you. Potent Posion (gear)

Tier 3: Privilege to Work For (Leader -25% Hiring Fee) Hirelings flock to House Venari's reputation as a respectable and stable employer. Exquisite Banner (equipment).

Tier 4: Honor to Work For (Leader -50% Hiring Fee) Hirelings flock to House Venari's reputation as a respectable and stable employer. Manticore Broche (gear).

Tier 5: Aristocrats' Dominion (Leader +1 Authority, +1 Intimidation, +1 Persuasion, +1 Con) House Venari's authority and decisiveness has found its way to rub off on you.

* House Darius

An imperial Trading House, Darius was born of a single renowned family's mariner legacy and is now among the most powerful trade unions in the Realms. It has monopolies on military supplies and is the largest players in the slave trade in the Fourth Age, which earned them an unsavory reputation.

Rewards

Tier 2: Push Them (Crew +5% Slave Workforce) The cruel methods used by House Darius to enhance the effectiveness of their slaves are widely know and feared. Slaves Cages (equipment).

Tier 3: Disciplinary Methods (Comitatus +25 Discipline) House Darius slave overseers are reputed for their inhuman disciplinary methods. Standard Armaments (equipment).

Tier 4: Punitive Methods (Comitatus 50 Discipline) House Darius slave overseers are reputed for their inhuman disciplinary methods. The Looking Glass (equipment).

Tier 5: Squeeze Them (Crew +10% Slave Workforce) The cruel methods used by House Darius to enhance the effectiveness of their slaves are widely know and feared.

* House Oquo

Founded half a century ago, the Imperial Trading House Oquo is considered an upstart by many but has proven to be just as powerful and ruthless as similar trade unions and organiaztions are. They have monopolies on obsidian and ivory, and their business keeps growing rapidly - to the horror of their competitors.

Rewards

Tier 2: Go Easy on Them (Comitatus Generates Obedience with 10% chance during camp) The lenient methods of House Oquo are sometimes known to produce beneficial effects on slave labor. Good Quality Tools (equipment).

Tier 3: Occasional Breaks (Comitatus Generates Vigor with 10% chance during camp) Well-rested slaves and workers are the key to succes according to the Oquo, and their work brigades take breaks in turns. Dowsing Rod (equipment).

Tier 4: Regular Breaks (Comitatus) Well-rested slaves and workers are the key to succes according to the Oquo, and their work brigades take breaks in turns. Mining Equipment (equipment).

Tier 5: Go soft on Them (Comitatus) The lenient methods of House Oquo are sometimes known to produce beneficial effects on slave labor.

* Ratharnak Alliance

A merchant charter born of the cooperation between the Green and bronze Dragonlords, the Ratharnak are ruthless bisunessmen dealing in rare metals and clandestine plots in and outside of the Dragonlands. Many consider their cunnig and agressive ploys outright illicit but the Alliance has thus far avoided repercussions.

Rewards

Tier 2: Industrious Endeavors (Leader +1 Prospecting, +1 Engineering, +1 Herb Lore) Your contacts at the Ratharnak Alliance provide you with valuable advice when it comes to activities related to industry and harvesting. Blinders and Combat Saddles (equipment).

Tier 3: Assail the competition (CrewCombat +5% Combat Strength) The Ratharnak are famous for their aggressive expansion and with them supporting you, your reach has become greater. Lances (equipment).

Tier 4: Eliminate the competition (CrewCombat +15% Combat Strength) The Ratharnak are famous for their aggressive expansion and with them supporting you, your reach has become greater. Bronze Armements (equipment).

Tier 5: Industrious Enterprise (Leader +2 Prospecting, +2 Engineering, +2 Herb Lore) Your contacts at the Ratharnak Alliance provide you with valuable advice when it comes to activities related to industry and harvesting.

* Scythichnis Covenant

A merchant guild founded on the alliance of the Blue and Opal Dragonlords, the Scythichnis are often more interested in acquiring magical objects and knowledge than in trading goods an resources, considering themselves seekers and loremasters. They hold on precious stones, crystals, and rare minerals still makes them filthy rich, of course.

Rewards

Tier 2: Access to Arcane Knowledge (Leader +1 Magic Sense, +1 Arcane Lore, +1 Outer Realms Lore) Though secretive, the Scythichnis Covenant is known to share their knowledge of magic with those worthy of their trust. Small Energy Crystal (gear).

Tier 3: Abjuring Baubles (Comitatus +3 to All Resistances on All Companions) The small charms and fetishes handed to the trusted friends of the Covenant provide magical protection to your comitatus. Scrying Orb (equipment).

Tier 4: Abjuring Glyphs (Comitatus +8 to All Resistances on All Companions) The small charms and fetishes handed to the trusted friends of the Covenant provide magical protection to your comitatus. Large Energy Crystal (gear).

Tier 5: Access to Arcane Secrets (Leader +2 Magic Sense, +2 Arcane Lore, +2 Outer Realms Lore) Though secretive, the Scythichnis Covenant is known to share their knowledge of magic with those worthy of their trust.

* Loader's Guild

One of the large criminal organizations of the Imperial underworld, the Guild grew out of the unionization of hoarders and loaders. Today, it is a shadowy gang that runs crime in big cities, especially smuggling, racketeering, and prostitution. They are considered lowly thugs by most.

Rewards

Tier 2: Collegium Bands (Crew +5% Worker Workforce) Unionized workers may know too much about their rights but they sure know a lot more about their responsabilities as well. Hidden Compartments (equipment).

Tier 3: Loaders' Associates (Comitatus +25 Odd Jobs Base Chance) Knowing the right people in cities can get you better work opportonities even if those jobs are on the less dignified side. Extra Storage (equipment).

Tier 4: Loaders' Contacts (Comitatus +50 Odd Jobs Base Chance) Knowing the right people in cities can get you better work opportonities even if those jobs are on the less dignified side. Smuggler's Compartments (equipment).

Tire 5: Collegium Brigaes (Crew +10% Worker Worforce) Unionized workers may know too much about their rights but they sure know a lot more about their responsabilities as well.

* Carpenter's Guild

The Carpenters' Guild is one of the most powerful criminal syndicates of the Empire, growing rich on all kinds of illegal activities. They trace their history to craftmen's unions in a long lost age when people knew what a carpenter truly was. Members like to think of themselves as highbrow entrepreneurs.

Rewards

Tier 2: Plenty of Resources (Leader +1 Maximum Resourcefulness) The Carpenters' Guild is famous for its ingenious ways to find solutions for all kinds of problems - something you now benefit from, too. Good Quality Tools (equipment).

Tier3: Carpenters' Associates (Comitatus +25 Odd Jobs Base Chance) Knowing the right people in cities can get you better work opportonities even if those jobs are on the less dignified side. Exquisite Tools (equipment).

Tier4: Carpenters' Contacts (Comitatus +50 Odd Jobs Base Chance) Knowing the right people in cities can get you better work opportonities even if those jobs are on the less dignified side. Smuggler's Compartments (equipment).

Tier 5: Endless Ressources (Leader +2 Maximum Resourcefulness) The Carpenters' Guild is famous for its ingenious ways to find solutions for all kinds of problems - something you now benefit from, too.

* The Church of Sergorod

Devoted servants of Sergorod, God of Vengeance, Curses, and Anger, the Church is one off the most the powerful religious institutions of the Empire and a cornerstone of the official Imperial cult. Judge, jury, and often executioner, priests of the Raging One wield terrifying power in the realms.

Rewards

Tier 2: Zealous Anger (CrewCombat +5% Combat Strength) The Raging One grants his true believers the righteous might to overcome their enemies. Torture Devices (gear).

Tier 3: Always Alert (Comitatus +15 Vigilance) Sergorod's vigilance is said never to fail and never to cease. Some of that keenes is granted to his followers. Talisman of Divine Rage (gear).

Tier 4: Ever Vigilant (Comitatus +30 Vigilance) Sergorod's vigilance is said never to fail and never to cease. Some of that keenes is granted to his followers. Sergorod's Blessed Idol (equipment).

Tier 5: Zealous Rage (CrewCombat +10% Combat Strength) The Raging One grants his true believers the righteous might to overcome their enemies.

* The Church of Ahskul

Ahskul is the God of Death, and his Church is the largest of the Triumvirate, the Empire's official religion. Ahskulites look after the dead and hunt down the Undead - at least the ones unsanctied by them. Most Necromancers have to live by the Ahskulites' law when it comes to their mrobid craft.

Rewards

Tier 2: Destroy the Undead (CrewCombat +10% Combat Strength Against Undead) Blessed are those who aid the followers of Ahskul in their endless battle against rogue Undead. Candle of the Dead (gear).

Tier 3: Resist Entropy (Comitatus +5 healing Base Chance) Death may be inevitable but the Great King is displeased when souls enter his realm before their time. Candle of the Living (equipment).

Tier 4: Battle Entropy (Comitatus +10 healing Base Chance) Death may be inevitable but the Great King is displeased when souls enter his realm before their time. Great King's Blessed Ring (gear).

Tier 5: Eradicate the Undead (CrewCombat +25% Combat Strength Against Undead) Blessed are those who aid the followers of Ahskul in their endless battle against rogue Undead.

* Unknown Faction

Reputation

Your reputation with a faction ranges from -5 to +5.