Craft Weapon

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The Craft Weapon skill allows you to create upgrade kits for weapons.

Craft Weapon is accessed from the Craft Menu if you have base ranks in the skill. You will only see the tiers that are within 20 points of your total skill.

There are 10 tiers, with the DC to craft items if a given tier being 10 \* the tier. (10dc for Tier 1, 20dc for Tier 2, etc).

Each tier requires specific components, and has a gold cost. See the following table:

The skill check to craft anything is 1d20 + your total Craft Weapon ranks vs. the DC of the item you're attempting to craft.

Rolling a 1 on the d20 always results in a failure, regardless of skill.

Unlike augments, upgrade kits to not use item sockets and there is no limit to the number of upgrade kits you can apply to an item.

You can only apply one upgrade kit of a given type (such as "Spell Slot <Class> Level 1", "Spell Slot <Class> Level 2", "On Hit", etc) to the same item, however.

You can retrieve all upgrade kits (and augments) from an item and return the item to its base state by using your Player's Handbook on the item. The item will revert to its base state and you will receive all augments/upgrade kits back that you applied to that item.

An upgrade kit that has two numbers with one in parentheses, such as "Weapon Upgrade: Bonus Spell Slot Bard Level 1: +1(+2)" means you get +1 on a one-handed weapon and +2 on a two-handed weapon.

Here is a list of all upgrade kits you can currently craft with Craft Weapon:

Tier 1:

* Weapon Upgrade: Bonus Spell Slot Bard Level 1: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Cleric Level 1: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Druid Level 1: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Favored Soul Level 1: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Paladin Level 1: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Ranger Level 1: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Sorcerer Level 1: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Wizard Level 1: +1(+2)
* Weapon Upgrade: Vampiric Regeneration +2(+3)
* Weapon Upgrade: On Hit: Deafness DC20 75% 1 round
* Weapon Upgrade: On Hit: Poison 1d2 CON damage DC20
* Weapon Upgrade: On Hit: Poison 1d2 STR damage DC20

Tier 2:

* Weapon Upgrade: Bonus Spell Slot Bard Level 2: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Cleric Level 2: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Druid Level 2: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Favored Soul Level 2: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Paladin Level 2: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Ranger Level 2: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Sorcerer Level 2: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Wizard Level 2: +1(+2)
* Weapon Upgrade: Damage Die: Acid +1
* Weapon Upgrade: Damage Die: Cold +1
* Weapon Upgrade: Damage Die: Electric +1
* Weapon Upgrade: Damage Die: Fire +1
* Weapon Upgrade: Enhancement Bonus +1
* Weapon Upgrade: Keen
* Weapon Upgrade: On Hit: Doom DC20 75% 1 round
* Weapon Upgrade: On Hit: Ability Drain CON DC20
* Weapon Upgrade: On Hit: Ability Drain STR DC20
* Weapon Upgrade: On Hit: Fear DC20 75% 1 round

Tier 3:

* Weapon Upgrade: Bonus Spell Slot Bard Level 3: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Cleric Level 3: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Druid Level 3: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Favored Soul Level 3: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Paladin Level 3: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Ranger Level 3: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Sorcerer Level 3: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Wizard Level 3: +1(+2)
* Weapon Upgrade: Damage Die: Blunt +1
* Weapon Upgrade: Damage Die: Piercing +1
* Weapon Upgrade: Damage Die: Slashing +1
* Weapon Upgrade: On Hit: Blindness DC20 75% 1 round
* Weapon Upgrade: On Hit: Confusion DC20 75% 1 round
* Weapon Upgrade: On Hit: Hold DC20 75% 1 round

Tier 4:

* Weapon Upgrade: Bonus Spell Slot Bard Level 4: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Cleric Level 4: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Druid Level 4: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Favored Soul Level 4: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Paladin Level 4: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Ranger Level 4: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Sorcerer Level 4: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Wizard Level 4: +1(+2)
* Weapon Upgrade: Damage Die: Negative +1
* Weapon Upgrade: Damage Die: Poison +1
* Weapon Upgrade: Damage Die: Positive +1
* Weapon Upgrade: Damage Die: Sonic +1
* Weapon Upgrade: On Hit: Silence DC20 75% 1 round
* Weapon Upgrade: On Hit: Slow DC20 75% 1 round
* Weapon Upgrade: On Hit: Stun DC20 75% 1 round
* Weapon Upgrade: Vampiric Regeneration +4(+6)

Tier 5:

* Weapon Upgrade: Bonus Spell Slot Bard Level 5: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Cleric Level 5: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Druid Level 5: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Favored Soul Level 5: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Sorcerer Level 5: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Wizard Level 5: +1(+2)
* Weapon Upgrade: Damage Die: Divine +1
* Weapon Upgrade: Damage Die: Gelid +1
* Weapon Upgrade: Damage Die: Hellfire +1
* Weapon Upgrade: Damage Die: Magic +1
* Weapon Upgrade: Massive Criticals +30{+45)

Tier 6:

* Weapon Upgrade: Bonus Spell Slot Bard Level 6: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Cleric Level 6: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Druid Level 6: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Favored Soul Level 6: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Sorcerer Level 6: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Wizard Level 6: +1(+2)
* Weapon Upgrade: Enhancement Bonus +2

Tier 7:

* Weapon Upgrade: Bonus Spell Slot Cleric Level 7: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Druid Level 7: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Favored Soul Level 7: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Sorcerer Level 7: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Wizard Level 7: +1(+2)
* Weapon Upgrade: Damage Die: Acid +2
* Weapon Upgrade: Damage Die: Cold +2
* Weapon Upgrade: Damage Die: Electric +2
* Weapon Upgrade: Damage Die: Fire +2
* Weapon Upgrade: On Hit: Deafness DC50 50% 2 rounds
* Weapon Upgrade: On Hit: Poison 1d2 CON damage DC50
* Weapon Upgrade: On Hit: Poison 1d2 STR damage DC50

Tier 8:

* Weapon Upgrade: Bonus Spell Slot Cleric Level 8: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Druid Level 8: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Favored Soul Level 8: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Sorcerer Level 8: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Wizard Level 8: +1(+2)
* Weapon Upgrade: Damage Die: Blunt +2
* Weapon Upgrade: Damage Die: Piercing +2
* Weapon Upgrade: Damage Die: Slashing +2
* Weapon Upgrade: On Hit: Doom DC50 50% 2 rounds
* Weapon Upgrade: On Hit: Fear DC50 50% 2 rounds
* Weapon Upgrade: On Hit: Ability Drain CON DC50
* Weapon Upgrade: On Hit: Ability Drain STR DC50
* Weapon Upgrade: Vampiric Regeneration +8(+12)

Tier 9:

* Weapon Upgrade: Bonus Spell Slot Cleric Level 9: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Druid Level 9: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Favored Soul Level 9: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Sorcerer Level 9: +1(+2)
* Weapon Upgrade: Bonus Spell Slot Wizard Level 9: +1(+2)
* Weapon Upgrade: Damage Die: Negative +2
* Weapon Upgrade: Damage Die: Poison +2
* Weapon Upgrade: Damage Die: Positive +2
* Weapon Upgrade: Damage Die: Sonic +2
* Weapon Upgrade: On Hit: Blindness DC50 50% 2 rounds
* Weapon Upgrade: On Hit: Confusion DC50 50% 2 rounds
* Weapon Upgrade: On Hit: Hold DC50 50% 2 rounds

Tier 10:

* Weapon Upgrade: Enhancement Bonus +3
* Weapon Upgrade: Damage Die: Divine +2
* Weapon Upgrade: Damage Die: Gelid +2
* Weapon Upgrade: Damage Die: Hellfire +2
* Weapon Upgrade: Damage Die: Magic +2
* Weapon Upgrade: On Hit: Silence DC50 50% 2 rounds
* Weapon Upgrade: On Hit: Slow DC50 50% 2 rounds
* Weapon Upgrade: On Hit: Stun DC50 50% 2 rounds
* Weapon Upgrade: Massive Criticals +60{+100)