Visionary

A Visionary in The Sun Tower.

The Visionary is the strongest variant of the Scout that can be encountered only as a Commander or in NG+. Stationary, it uses two dangerous attacks, a triple stream of blue fireballs aimed at the player or a pair of homing resonant orbs.

## Behaviour

Visionaries are stationary airborne enemies that have two projectile attacks they will use randomly. Both of these attacks, an upgrade from those of the Pupil, can pass through walls, have a good range and cover a much larger area, making them a threat even to experienced players. Unlike a lot of other enemies, Visionaries' enemy logic give them a chance to attack the player from afar.

## Attacks

When attacking the player, Visionaries randomly choose between one of their two attacks with no preference for one over the other.

### Blue Fireballs

The Visionary fires **three streams** of five blue fireballs, the middle one aimed at the player, the other two angled to the side.

The fireballs are Mid-sized Projectiles that travel in a straight line and can be countered by a lot of means, like Ranger's  Ivy Canopy,
 Shield of Thorns or
 Shockwave
.

They can also **pass through walls**, have a good range and cover a large area, making them a particularly dangerous attack.

Visionary's fireballs attack
### Lightning Orbs

The Visionary fires **two lightning orbs** in short succession that home in on the player and last a fairly long time.

The orbs are Mid-sized Projectiles that travel slowly and can be countered by a lot of means, like Ranger's  Ivy Canopy or
Chef's  Frying Pan
, and because they're **resonant**, can be destroyed with a Spin Kick if the player has  Echo's Boots.

They can also **pass through walls**, which, coupled with their longevity, can make them a danger if not taken care of quickly.

Visionary's lightning orbs attack
## Location

Initially, Visionaries can only appear as Commanders.

Once you reach NG+1, they can appear as regular enemies through the use of burdens:

* each level of the  Burden of Evolution enabled adds a 10% chance for a Pupil in The Sun Tower and Pishon Dry Lake to instead spawn as a Visionary
* enabling both the  Burden of Evolution and the  Burden of Mundi’s Crossing adds a 10% chance for a Pupil in Axis Mundi (evolved from a Scout) to turn into a Visionary.

## Trivia

 Name in the game files | Eyeball\_Expert

Eyeballs (Scout • Pupil • **Visionary**) -
Fire Elementalists (Flamelock • Blazelock • Sollock) -
Skeletons (Skeleton • Mr. Bones • McRib) -
Skeleton Mages (Staffens • Stavens • Stouffles) -
Sword Knights (Soldier • Champion • Royal Knight) -
Spear Maidens (Spear Maiden • Javelin Maiden • Partisan Maiden) -
Flying Axes (Ember Hatchet • Burning Axe • Molten Ono) -
Flying Swords (Static Blade • Shock Edge • Thunder Poniard) -
Flying Hammers (Earthen Maul • Rock Crusher • Land Cracker) -
Blob Fish (Blob Fish • Bubbly Fish • Bobble Fish) -
Lamp Ghosts (Lamps • Lights • Beacons) -
Rocket Boxes (Sentry • Defentry • Entry Preventry) -
Skeleton Archers (Skarcher • Skranger • Skranger Danger) -
Lightning Elementalists (Sparkologer • Thundologer • Stormologer) -
Flying Shields (Aqua Brace • Silver Shield • Oceanic Bastion) -
Ice Elementalists (Frosten • Icen • Glacien) -
Mushrooms (Mushboom • Portobellow • Trumpoot) -
Zombies (Risen • Re-Risen • Re-Re-Risen) -
Wolves (Warg • Wargen • Wargenflorgen) -
Wisps (Will'o • Wisp'o • Ore'o) -
Crossbows (Crass Bough • Rude Wood • Wicked Weald) -
Paintings (Doomvas • Doomtrait • Doomscape) -
Mimics (Mimic • Mimicant • Mimicrunch) -
Slugs (Slug • Sluug • Sluuuuuuuuuuug) -
Volcanoes (Ash • Lava • Magma) -
Flying Masks (Blink • Blank • Blonk) -
Fireballs (Charite • Pyrite • Infernite) -
Curse Elementalists (Cursor • Vilificator • Maledictor) -
Flying Skulls (Skubat • Boobat • Skubidydoobidyboobat) -
Axe Knights (Axe Forger • Axe Solder • Axe Welder) -
Void Elementalists (Voidist • Nulltist • Cosmotist) -
Knuts (Wall Knut • Chest Knut • Coco Knut) -
Plants (Weed • Tweed • Threed)