recursal/Fanatic-Fandom huggingface dataset:
De Legende van het Voorbeeld

Welkom op deze RPG-pagina. Leuk dat je even komt kijken. Hierop kun je belangrijke informatie vinden over de RPG *De Legende van het Voorbeeld*. Hopelijk wil je meedoen want het is een zeer gezellige RPG. Natuurlijk moet je je wel even aan de regels houden en jezelf inschrijven. Dan komt alles goed :)!

## Samenvatting

De Legende van het Voorbeeld speelt zich af in een wereld die niet echt is, maar bedacht. Deze wereld bestaat uit bedenksels om een uitleg of argument beter te maken, ook wel "voorbeelden" genoemd. Er was echter één voorbeeld, zó goed, dat die een legende werd. Telkens wanneer dit voorbeeld werd gebruikt gebeurde er iets speciaals. Het voorbeeld is echter lang niet meer gebruikt, het moet herontdekt worden, het is nu slechts nog maar een legende. Probeer mee te doen in de Clans van het voorbeeld. Zoals bijvoorbeeld: MythClan, FictionClan, UnrealClan en de oh zo sterke maar arrogante SampleClan. Zullen zij samen ooit weer achter De Legende van het Voorbeeld komen? Of zullen ze in hun poging tot samenwerken ten onder gaan?

## Leden

### MythClan:

**Leider:** Gebruiker:Framboosster

**Commandant:** Gebruiker:Rotssteen

**Medicijnkat:** Gebruiker:Roosbloem

### FictionClan:

**Leider:** Gebruiker:Regenster

**Commandant:** Gebruiker:Bliksemwater

**Medicijnkat:** Gebruiker:Besvacht

### UnrealClan:

**Leider:** Gebruiker:Twijgster

**Commandant:** Gebruiker:Ravijnwolk

**Medicijnkat:** Gebruiker:Ganzenveder

### SampleClan:

**Leider:** Gebruiker:Heidester

**Commandant:** Gebruiker:Bruinklauw

**Medicijnkat:** Gebruiker:Saliesnor

## Belangrijke Pagina's

* De Legende van het Voorbeeld/Vergaderruimte
* De Legende van het Voorbeeld/MythClan
* De Legende van het Voorbeeld/FictionClan
* De Legende van het Voorbeeld/UnrealClan
* De Legende van het Voorbeeld/SampleClan
* De Legende van het Voorbeeld/Grote Vergadering
* De Legende van het Voorbeeld/Legende

## Regels

* Doe je mee, dan doe je mee. Dus denk na als je je inschrijft.
* Houd je aan de dingen die je leider je opgeven, hiervoor geldt ook, leiders moeten wel vriendelijk blijven (anders gebeurt er ongeveer hetzelfde als wat er meestal bij slechte leiders gebeurd).
* Ben je dood, dan ben je dood. Je kunt opnieuw beginnen, maar niet onder dezelfde naam.
* Je hebt pas overeenstemming als 2/3 van alle Clans accepteert dat je dood bent gemaakt/gegaan.

## Vragen

Voor vragen kun je altijd terrecht bij Gebruiker:Regenster of Gebruiker:Ravijnwolk. Wij zullen proberen zo spoedig mogelijk te antwoorden.

## INSCHRIJVING

--Gebruiker:Rooslied 01 jul 2015 13:46 (UTC)

--Gebruiker:Regenblad 05 jul 2015 15:31 (UTC)

--Gebruiker:Strovacht 06 jul 2015 19:22 (UTC)

--Gebruiker:Blauwoog 08 jul 2015 09:01 (UTC)

--Gebruiker:Zandster 11 jul 2015 21:49 (UTC)

--Gebruiker:Visstaart 11 jul 2015 12:59 (UTC)

--Gebruiker:Roodborststaart 21 jul 2015 10:41 (UTC)
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Nicole Sandberg

## Relatives

* Monet Sandberg (older sister)

* Marius Sandberg (older brother)

* Claudette Sandberg (twin sister)

## Abilities

 **Gestalt Form** | Nicole and all of her siblings are able to merge into different combinations with different powers. They have been seen merging themselves, impersonating Monet Sandberg and merging with Marius Sandberg.
Madelyne Parris

**Telepathy** | She can read and manipulate the minds of others and even higher order animals within a vast, potentially limitless, radius. She is able to erect psychic shields, camouflage herself, control the minds of others, possess the minds of others, make herself invisible, alter the minds of others, create realistic illusions, induce temporary paralysis, erase memories, project psionic force bolts, transfer her mind to other bodies, detect other mutants, cause pain, astral project, and siphon psychic energies.
Gabriel Smythe

## Relatives

* Scott Smythe (brother)
* Alexander Smythe (brother)

## Abilities

 **Energy Manipulation** | He has the ability to psionically tap and manipulate various forms of energy. Gabriel can project radiation along the electromagnetic spectrum and even some exotic variants, such as Scott's optic blasts.
* ***Energy Blasts:*** Gabriel can generate light, heat, force, electricity, and other forms of energy in the form of powerful blasts. He can generate these blasts from his hands as well as his eyes.
* ***Flight:*** Gabriel is able to fly and levitate using his powers.
* ***Solid Energy Constructs:*** Gabriel can solidify his energy into force-fields and other shapes. The effect of his energy constructs can be used to simulate a form of telekinesis by lifting and moving objects.
 **Psionic Resistance** | Gabriel has proven highly resistant to attacks that are psionic in nature.
Lynne Lysander

* ***Animal Manipulation:*** It has been stated that her primary ability is the ability to control and bond with animals.
* ***Animal Bonding:*** Lynne has been shown to be able to quell and unify with even some of the more feral animals.
* ***Botanopathy:*** She possesses the ability to communicate with plant life.
Hope Ashwinder

* ***Flight:*** Since Hope's astral form has no physical mass, she is not subject to the downward pull of gravity. Therefore, Hope never touches the floor while in her astral form. Although her physical body may be anchored to the ground as normal, the astral form often floats above her body.
* ***Blast Power:*** Hope's astral projection is also capable of generating bio-electric energy blasts. Although not as powerful as Jubilation Lang's plasma fireworks, Hope's blasts are certainly capable of stinging an enemy and throwing them off balance.
Chet Caliban

**Fear Absorption** | Chet is able to absorb the psionic energy in the fear from others and convert it into physical strength.
* ***Superhuman Strength:*** Chet can use fear that he's absorbed to enhance his physical strength.
* ***Fear Amplification:*** He is able to use absorbed fear energy to turn it against those around him, inducing more intense fear within their minds.
Half-Life 3 insignia

## Half-Life 3

The Half-Life 3 insignia is a minor antagonist who appears in both Five Nights at Pingas 4 and Five Nights at Pingas 6. It is one of Holy Lord Gabe's most trusty allies who is supposed to be kept hidden and never to be seen by anyone. It assumes the role of the Illuminati in Five Nights at Pingas 4, but it takes on its own role and mechanic in Five Nights at Pingas 6.

## **Appearance**

A simple appearance really self explanatory, it's the Half-Life Insignia but with the number three attached to it, pretty ironic considering there's never been a true Half-Life 3

## **Biography**

***Five Nights at Pingas 4***

Half-Life 3 appears as an enemy on Night 6 after Holy Lord Gabe and his friends return home from vacation, it assumes the role of the Illuminati and acts primarily identical to it. The main differences between Half-Life 3 and the Illuminati is that Half-Life 3 doesn't distort the screen when the light is cut on, and it also plays different audio upon cutting the light on.

***Five Nights at Pingas 6***

Half-Life 3 returns in Mexican Satan's Campaign in Five Nights at Pingas 6 as one of Holy Lord Gabe's loyal disciples sent to attack Robotnik in Hell. But unlike its previous appearance where it assumed the role of another character, it instead has its own unique mechanic and way to be dealt with. Half-Life 3 will sometimes appear on a camera and slowly zoom in while saying "CAMERA DETECTED!" You can avoid it covering up the screen by either turning off the camera or switching to another camera before it gets too big. If it gets too massive, it can permanently block any camera. If this were to occur, there's a simple way to get rid of it... If Half-Life 3 has fully taken over your camera, switch to a far-away camera away from areas such as hallways that lead to your office, and then switch the camera off, but when you turn it back on, quickly switch away from it.

It is unknown what happens to Half-Life 3 when the game has been beat.

## **Jumpscare**

Like the Illuminati, the Half-Life 3 insignia will fly at you, and emits the same voice.

## **Trivia**

* Half-Life 3 most likely assumes the role of the Illuminati on Night 6 because their both just as mysterious and non-existent.
* While Half-Life 3 assumed the Illuminati's role in Five Nights at Pingas 4, in Five Nights at Pingas 6, they both appear at the same time.
Lexine Yorkshire

## Abilities

* ***Flight:*** Lexine can use her powers to create super-heated air currents which push her forward through the air, enabling her to fly. Sometimes this super-heated air is visible as a trail of flame behind her. The upper limit to the speed Lexine can achieve in flight is not yet known, although it is known to be greater than 150 miles per hour.
* ***Plasma Emanation:*** Lexine can generate plasma temperatures of around 1,000,000 degrees Fahrenheit at maximum level. She can also use her power in a massive blast. However, Lexine has great control over her area of effect, enough to where one person may feel like they have been sunbathing all day to total incineration of another target.
	+ ***​Plasma Blasts:*** She has the ability to project the flames she generates as powerful blasts of energy.
	+ ***Plasma Shield:*** She has the ability to manipulate the plasma around her to form an aura that can melt incomign bullets or stave off other attacks.
* ***Heat Signature Sense:*** She has the ability to sense beings by the heat signature that they give off.
* ***Solar Shielding Psi-Field:*** She is protected from the radiation she emits by a short-range psionic force field which automatically comes into being and also prevents excessive amounts of light from reaching her eyes that would blind or damage them. Lexine's body emits a protective field whenever she uses her powers.
Kasper Xorn

## Abilities

* ***Gravitational Electromagnetism:*** Kasper can feel the movement of energy and emotion on many scales. He possesses gravitational senses that allow him to manipulate energy for a variety of purposes, including warping gravity fields, sensing when a death has occurred near him, shaking gravitational particles in the air around him which allow him to speak other languages, and to heal others.
* ***Self-Sustenance:*** Given the nature of his mutant abilities, Kasper does not need to breathe, nor does he require food or water to survive.
Jasper Gaunt

* ***Molecular Immobilization:*** Jasper is able to slow down the movement of molecules to the point that he appears to have frozen time.
* ***Molecular Acceleration:*** Jasper is able to make molecules reverberate, causing something to rapidly heat up, burn, ignite, melt, boil, etc.
* ***Molecular Combustion:*** Jasper can speed up molecules to the point that they combust, causing an explosion.
* ***Molecular Inhibition:*** Jasper can cause all molecular motion to cease, causing something to instantly freeze.
* ***Molecular Levitation:*** Jasper is able to levitate by manipulating air molecules around him and allowing his own molecules to float.
* ***Molecular Dispersion:*** Jasper can disperse the molecules of an object or another person, essentially destroying them. This is very exhausting on him.
* ***Molecular Oscillation:*** Jasper can cause his own molecules to vibrate at an incredibly high frequency, enabling him to release powerful waves.
* ***Molecular Scrambling:*** Jasper can scramble the molecules of another person or object, causing the person extreme pain or ruining the object.
* ***Molecular Disintegration:*** Jasper can cause an object or being to disintegrate by breaking the bonds between the molecules.
* ***Molecular Regeneration:*** After being injured, Jasper can heal his injuries by reforming the molecules and mending the bonds between them.
* ***Molecular Phasing:*** Jasper is able to pass through solid matter by allowing his molecules and atoms to pass through the spaces between the molecules and atoms of objects or other beings.
Elizabeth Brady

## Relatives

* Brian Brady (brother)
* James Brady (brother)

## Abilities

* ***Force Fields:*** Elizabeth can create a telekinetic shield of all sizes to deflect/decelerate incoming attacks.
* ***Telekinetic Weapons:*** Elizabeth is able to construct psionic weapons that damage a target either physically, mentally, or both in some point. She shows skill in creating multiple types of psionic weapons that differ in size, length, and power which she uses in combat.
 **Telepathy** | Elizabeth possesses mental powers to affect and manipulate the minds of other sentient beings. She can read minds and communicate mentally with others over long distances. When she telepathically communicates with another person over a distance, that person often perceives her presence as a butterfly-like image bearing large eyes on its wings.
* ***Telepathic Tracking:*** Elizabeth possesses enhanced psionic senses that enable her to detect and track other sentient beings by their unique psionic emanations especially if they pose a threat to her well-being in her immediate vicinity.
* ***Psionic Shadow:*** She is able to mask her presence from others. Her abilities can go undetected and are very difficult to track, even by very powerful telepaths. She can extend these defenses to others around her as well.
* ***Mind Control:*** She is capable of controlling the minds of others.
* ***Telepathic Illusions:*** She has the ability to create illusions to make herself seem to be invisible, look like someone else, or make others experience events that are not truly happening.
* ***Telepathic Scanning:*** She can scan large areas of land with her mind. She can also scan the psyches of the inhabitants of a city to learn of their condition.
* ***Mental Paralysis:*** She has the ability to induce temporary mental or physical paralysis.
* ***Amnesia:*** She can erase any awareness of particular memories or cause total amnesia.
* ***Psionic Blasts:*** She can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain, unconsciousness, or even death.
* ***Psionic Immunity:*** Elizabeth has been shown to have an immunity to certain psionic attacks such as mind reading, illusions, and telepathy.
* ***Astral Projection:*** Elizabeth can project her astral form from her body onto astral planes or the physical planes. In the astral plane, she can mentally create psionic objects and manipulate the aspects of her environment.
De Legende van het Voorbeeld/MythClan/Kraamkamer/2018/Mei

**Goudvacht:** "Oei Mistpels ik hoop dat je snel zult bevallen van je kittens. We wachten nu al minstens 2 manen!"

**Mistpels:** "Ik denk dat ik ze voel komen, Goudvacht, vlug haal Lenteblad, ik kan dit niet alleen, laat me niet alleen!"

**Goudvacht:** "Hé! Muizenstaart! Haal Lenteblad!"

**Muizenstaart:** "Ga ik doen!"
Heather Castor

## Abilities

 **Situational Biomorphic Adaptation** | According to the type of danger at the current situation, she automatically obtains the powers necessary to save those lives, by they hers or others. These powers and forms she takes are determined by the situation she is in and she adapts accordingly. The variety of Heather's power manifestations appear to be almost limitless. Heather becomes aware of how to use any power(s) she manifests after a few seconds. She can also manage more than one power at a time.
Jacqueline Farrah

**Adapted Physiology** | Jacqueline's entire body is oriented toward the rigors of high-speed running. Her cardiovascular and respiratory systems are more efficient than a normal woman's. She metabolizes an estimated 50% of the caloric energy content of foodstuffs. The chemical processes of Jacqueline's body are so highly enhanced that her body does not generate fatigue-poisons, the normal by-products of locomotion which force the body to rest, as quickly as a normal human being does. Her tendons and bones have somehow become stronger in order to withstand the stresses of high speed motion, and her joints are smoother and lubricate more efficiently than a normal woman's. Jacqueline's heightened metabolism afforded her great resilience to impact related injuries. Her reaction time is about twice as fast as that of a normal human.
Jacob Guthrie

## Relatives

* Sampson Guthrie (brother)
* Jeremiah Guthrie (brother)
* Perennial Guthrie (sister)
* Maylene Guthrie (sister)

## Abilities

 **Vocal Manipulation** | He possesses a set of vocal cords that produce a sonic frequency beyond the range of human capability as well as creating multiple sounds or voices at once. The vocal ability allowed for more vocal control, such as hypnosis. He can also copy any sound he has heard or imagined.
Charles Wentworth

## Abilities

* ***Telepathic Illusion:*** Charles has the ability to create realistic telepathic illusions and cause people to experience events which are not actually occurring.
* ***Telepathic Cloak:*** Charles can mask his presence from being detected by others. His abilities can, at times, go undetected or be counteracted by other more powerful telepaths depending on their level of skill in using their own psi abilities. He can extend these defenses to others around him as well.
* ***Psi Link:*** He has the ability to develop a mental link with any person which remains as a connection to that individual.
* ***Telepathic Camouflage:*** Charles has the ability to mask himself and other peoples' presence from those around him. He can telepathically disguise himself, making his appearance to those around him quite different.
* ***Mind Blast:*** He has the ability to place large amounts of information in another's mind.
* ***Mind Control:*** He has the ability to control the minds of others upon mere concentration. This power can allow him to completely shut down several people's minds, making it appear as if time has stopped.
* ***Mind Possession:*** He has the ability to possess the mind of another and use that being's body as his own.
* ***Mind Alteration:*** Charles has the ability to alter the minds of others by force of will.
* ***Mental Amnesia:*** Charles has the ability to cause loss of particular memories and amnesia in another person or group of people.
* ***Psionic Shield:*** He has the ability to erect a psychic shield for protection of himself and of other minds.
* ***Psionic Blasts:*** He can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause pain or unconsciousness or even death.
* ***Astral Projection:*** Charles has the ability to astral travel and communicate with others astrally through his own will or through contact with the thoughts and memories of others. In the astral realm, he can use his powers to create ectoplasmic objects. He cannot engage in long-range astral projection on the earthly plane.
* ***Mental Detection:*** He can sense the presence of another superhuman mutant within a small, but as yet undefined, radius of himself by perceiving the distinctive mental radiations emitted by such a being.
* ***Mind Transferral:*** Charles is able to transfer both his mind and powers into other host bodies if his own physical body could be somehow killed.
* ***Information Absorption:*** He has the ability to quickly process and store information by mental transference.
Clarity Kincaid

* ***Self-Sustenance:*** She is no longer a carbon-based life form and does not eat or breathe in the same way as normal humans.
* ***Telepathic Resistance:*** She is very hard to telepathically detect or influence while in her mercury form.
* ***Molecular Adhesion:*** She has the ability to cling to solid surfaces and move her body at will even without overt locomotive features.
* ***Enhanced Durability:*** Clarity's skin, bone, and muscles transformed into liquid mercury to make them stronger and harder than average humans.
* ***Magical Resistance:*** Due to her transient body, it's harder to magically detect, influence, or harm her, but her resistance is far from infinite and can be overwhelmed by more skilled magicians.
Fantasia Harsaw

* ***Bio-Electrical Disruption:*** She is able to disrupt the bio-electrical energy fields of other living beings, resulting in pain, paralysis, loss of physical coordination, and, in the case of superhumans, the inability to control their powers, causing them to fluctuate in strength, cease functioning altogether, or spew out uncontrollably.
* ***Levitation:*** She can generate some form of anti-gravity field, allowing her to levitate.
* ***Interference/Limited Technokinesis:*** By disrupting the electrical fields of machinery, Fantasia can short them out completely or even control them to some degree, opening computer-locked doors, jamming weapons, and targeting systems.
* ***Invisibility:*** She can generate a masking effect as well, rendering herself and others near her undetectable to human senses and electronic surveillance.
* ***Energy Sensing:*** Her power also grants her the ability to sense various forms of energy in her environment, including electronics and atmospheric distortion that precedes a teleportation effect.
Lionel Jorgen

## Abilities

 **Biological Intuition** | An unknown aspect to his powers enables him to empathically guide his physician's hand in just about any type of physical, medical, or genetic area of expertise. Among other things, he can see and feel the potential hidden within the building blocks of out DNA to bring about latent superhuman talents which lie dormant within it, be they X-gene or otherwise Lionel can tap it bringing said aspects to the surface. He can also detect any form of physical or mental ailments within a person with a glance and near perfectly identify what it is and correct it. When it comes right down to it he is also a capable surgeon even without his mutant powers being capable of knowing what ailments his patients are suffering under and how best to treat them.
De geschiedenis van de ZwerfClan/Leden

Op deze pagina vinden jullie alle leden met een uitgebreide beschrijving van het uiterlijk en de persoonlijkheid van alle katten die voorkomen in deze RPG. Deze pagina is geen overlegpagina, dat kun je doen op het forum, op prikborden, in de chat, of gewoon op de overlegpagina van de RPG.

## Leden

* Daanhf (beheerder)
* Roodstreep
* Stropels
* Hazelpoot
* Jay's Eye (inactief)
* Sneeuwkit (Co-beheerder?)

## Katten

Daanhf:

* Wittelvacht (Krijger): Grote, sterke witte kater met grijze snorharen en ogen. Is slim, vriendelijk en altijd bereid om een grapje te maken,, 88 manen

Roodstreep:

* Roodstreep (krijger) Slime, behulpzame, rode kater met gele ogen,, 24 manen
* Geelklauw (oudste) Humeurige zwarte poes,, 98 manen

Stropels:

* Rookvoet (commandant) sterk en slimme zwart met grijze kater, oude senior krijger,, 145 manen
* Bloedstreep (Krijger) snel en behendige rode kater met bruine strepen,, 12 manen
* Sneeuwvoet (Krijger) sterke en slimme krijger, witte vacht met zwarte vlekjes

Hazelpoot :

* Hazelstroom (moederkat),, Kleine, slimme maar gespierde bruingestreepte poes met blauwe ogen
* Ijzelvuur (Leerling medicijnkat, plaatsvervangend medicijnkat),,Rood met crème wit gevlekt katertje, druk en leergierig.

Sneeuwkit:

* Amberhart (Krijger) voorlopig nog geen beschrijving,, 25 manen
* Sneeuwkit (Kitten) kleine, witte kat? Goed in rennen, wil graag medicijnkat worden,, 5 manen
Cassandra Wentworth

## Abilities

* ***DNA Manipulation:*** She can manipulate the DNA of others, breaking it down at the molecular level.
* ***Jumpstart:*** After analyzing the DNA of another superhuman mutant, Cassandra is able to selectively evolve their existing genetic traits as well as catalyze the untapped genetic potential of latent mutants. Once begun, the procedure is irreversible and can often result in unpredictable side-effects.
Collin Hawthorne

* ***Hard-Air Blasts:*** Collin can project streams of hard air molecules from his hands as concussive force. He is able to control the strength of the blasts.
* ***Hard-Air Explosion:*** Collin can solidify all the air around him, causing a hard air explosion.
* ***Hard-Air Respiratory Attack:*** Collin has the ability to alter the gases inside a respiratory system, causing the person's blood to become the consistency of glue. This is a very powerful and potentially lethal attack.
* ***Hard-Air Screen/Shield:*** Collin can use his hard air defensively. He can create huge hard air screens to block incoming attacks. He can vary the size of the screens: small blocks, a circular shield around himself or another, or massive walls around a perimeter. He commonly uses this ability to entrap opponents.
Benjamin Harrison

* ***Pyric Form:*** Benjamin's body is constantly burning and glowing. His head, in particular, gives off a constant flame. Although his body constantly burns and his temperature is higher than the average human, his body flame is still cooler than an actual flame, which prevents him from burning his clothing.
* ***Fire and Heat Immunity:*** Benjamin is seemingly immune to fire and high temperatures. As a side-effect of his powers, thermal production causes his skin to glow with heat and constantly radiates flames from his scalp.
* ***Fire Shield:*** Benjamin is able to focus the heat he generates into that of a shield that can cover his body that can withstand some energy attacks and melts most objects upon touch.
* ***Concussive Blasts:*** Benjamin is able to release fire from his body as powerful concussive blasts of pure fire and extreme heat capable of dealing out incredible damage.
Лесное ауканье вики

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Franklyn Smith

**Precognitive Dreams** | Franklyn possesses precognitive abilities which manifest themselves in his dreams enabling him to envision possible future events. Although there are countless possible futures, Franklyn foresees the most probable future path, and therefore his predictions usually come true. Franklyn, seemingly, cannot foresee events more than roughly a few days in the future.
Osos Panda de Películas

Sin duda, los osos panda son uno de los animales favoritos de un gran número de personas, especialmente en China. Y un oso panda famoso es Po, protagonista de la película de Dreamworks Animation.

Po es un joven panda torpe y con sobrepeso, es un entusiasta del kung-fu que idolatra a los Cinco Furiosos, que son los guerreros kung fu tigresa (Angelina Jolie), Mono (Jackie Chan), Mantis (Seth Rogen), Víbora (Lucy Liu), y grulla (David Cross), entrenados por el sabio panda rojo, el Maestro Shifu (Dustin Hoffman), para proteger el valle.
Emma Filmore

## Abilities

* ***Psychic Surgery:*** Emma is able to utilize pin-pointed psionic energy to exert absolute control over individual brain functions such that the physical form can be manipulated.
* ***Power Inhibition:*** Emma has the ability to place psychic inhibitors in the minds of mutant adversaries to prevent them from using their powers.
* ***Neural Jumpstart:*** Emma has the ability to increase the speed of neural signals in the brain, allowing her to increase another mutant's powers to incredible levels, but the effect is only temporary.
 **Organic Diamond Form** | Emma possesses the ability to transform her body into a flexible, organic diamond form. She must transform all parts of her body, rather than selectively transforming certain areas and can remain in this form for an undetermined amount of time. If she is rendered unconscious, Emma's body will automatically transform into its normal state. This transformation also alter's Emma's personality, causing her to become rather cold-hearted and to lose her empathy for others. Emma does not have access to her telepathic abilities while in her diamond form.
* ***Superhuman Strength***
* ***Superhuman Stamina***
* ***Superhuman Durability***
* ***Psychic Immunity***
Bennett Quaid

**Telekinesis** | Bennett is able to telekinetically lift at least 100 tons of weight.
* ***Intuitive Aptitude:*** He can disassemble complex devices explosively and, just as quickly and easily, assemble complex devices.
* ***Force Field:*** Bennett is able to create protective force shields that could deflect even the most powerful of attacks, makes him nearly invulnerable, as well as crush objects within them.
* ***Concussive Blasts:*** He can project telekinetic energies as powerful blast beams directed from his brain that can, apparently, affect matter.
* ***Electromagnetic Blasts:*** He can manipulate the Earth's electromagnetic spectrum so as to release tremendous amounts of heat to incinerate specific targets.
 **Telepathy** | Bennett is able to read minds and project his own thoughts into the minds of others.
* ***Telepathic Tracking:*** He is able to detect and track other sentient beings by their unique psionic emanations.
* ***Heightened Awareness:*** He demonstrated the ability to detect a threat to his well-being in his immediate vicinity before they commit the action and possesses enhanced intuition.
* ***Telepathic Cloak:*** He can mask his presence from being detected by others. His abilities can, at times, go undetected or be counteracted by other, more powerful, telepaths depending on their level of skill in using their own psi abilities. He can extend these defenses to others around him as well.
* ***Mind Control:*** He is capable of controlling the minds of others only if the target is in his physical presence.
* ***Telepathic Illusions:*** He has the ability to create illusions to make himself seem invisible, look like someone else, or make others experience events that are not truly happening.
* ***Mind Possession:*** He has the ability to possess the mind of another and use that beings body as his own.
* ***Mind Alteration:*** Bennett has the ability to alter the minds of others by force of will, changing their personality partially or entirely.
* ***Psionic Shield:*** He has the ability to erect a psychic shield for protection of his and of others' minds.
* ***Mental Paralysis:*** He has the ability to induce temporary mental or physical paralysis.
* ***Mental Amnesia:*** He can erase any awareness of particular memories or cause total amnesia.
* ***Psionic Blasts:*** Bennett can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain or unconsciousness and/or turn someone brain-dead.
* ***Astral Projection:*** He can project his astral form from his body onto astral planes or the physical planes. In the physical plane, he cna only travel in astral form over short distances. In the astral plane, he can mentally create psionic objects and manipulate the aspects of his environment.
* ***Information Absorption:*** He has the ability to quickly process and store information by mental transference.
 **Psionic Vampirism** | Bennett can feed upon the psionic energies of others. He absorbs and steals the psionic energy from those around him and uses it to his own advantage.
Cecelia Rayburn

The field reacts to kinetic impact, energy signatures, certain psionic forces, temperature changes, etc. The bio-field is an extension of Cecelia's body, and so she feels the attack as its effect is dispersed over the field. Her power is subconscious, meaning it protects her from harm whether she wants it to or not or is aware of the incoming threat or not.
Claudette Sandberg

## Relatives

* Monet Sandberg (older sister)
* Marius Sandberg (older brother)
* Nicole Sandberg (twin sister)

## Abilities

 **Gestalt Form** | Claudette and all of her siblings are able to merge into different combinations with different powers. They have been seen merging themselves, impersonating Monet Sandberg and merging with Marius Sandberg.
Danielle Maverick

Despite the fact that Danielle had to probe a person's subconscious in order to discover the mental image she wished to project, she wasn't a true telepath. Although she could consciously initiate the mental probing in order to find and project an image, the probing process itself wasn't governed by her conscious mind. Hence, Danielle did not consciously know what the image she sought in another person's mind was until its image actually appeared in three-dimensional form before her.
Brining Warmth in the Winter: Siberia X Floyd pups

After Siberia and Floyd hear about Copper and Mollys pups Siberia convinces Floyd to have puppies, Thus Neko, Stoli, Samson, Willow and Yukon are born

Note - Cakethewarriorcat helped out with some of there desighns

## Apperances

Neko - He has a nearly exact deighn as his mom but thw white parts on his mom are tan on him and he has ears like his dad

Stoli - She has a mostly white body with her moms perked ears. She has a dark brown spot on her back and dark brown socks on her front paws

Samson - He is brown with perked ears and he has grey socks on his front paws and white socks on his back

Willow - She is silver with long flopy ears and brown socks on all four paws

Yukon - He is mostly tan with one perked and one half flopped ears, he has a brown spot on his back, a white mask and white paws

## Personalities

Nako - He is bouncy and rambunxious, very rebelious and doesent often listen to his parents though he is smart and come up with most of the master plans in his family

Stoli - She is very shy and secluded all the time. she doesent talk to people and people asume that shes always depressed even though shes just sucluded and stays to herself

Samson - He is very big and strong but kinda an Idiot taking a bit after his father but just not being the brightest bulb in the shop

Willow - She is sweet and kind, very selfless and always willing to sacrifice herself for others

Yukon - Hes a sweet and kind pup, always playfull but kindof rebelious, he nearly always Hyper and Playfull unless hes upset over something and then hes quiet, secluded and negative about nearly everything

## Other Info

* Stoli and Willow want to do something similar to the Singing Strays
* Samson and Nako are like Parters in crime, Samson is the Brawn and Nako is the Brains
* Yukon has a crush on Gumdrop
* Justa note, they are around the age of Copper and Tods Pups/kits
* Yukon is adopted by Widow Tweed so he can live closer to Gumdrop and her siblings
Joshua Farnes

Joshua has demonstrated increased mastery of his powers: he is capable of sedating people and cleaning their bodies of drugs, granting himself healing factors and curing people of lethal viruses. His control over his abilities is so refined that he is able to give others tumors in specific shapes.
 **Dichromatimorphic Skin** | After Joshua first used his mutant powers to heal himself, his skin turned a golden color. Joshua's skin normally remain golden, but if he uses his powers to damage or kill, hi skin turns a deep metallic black. This is a completely involuntary reaction, and it has been stated that Joshua has a hard time converting from black to golden.
Johnny Beaubier

## Abilities

 **Photokinesis** | Johnny can generate from his body a bright, white light equivalent, at maximum intensity, to half million foot candles. He does so by varying the rate of acceleration of the molecules of his body out of phase with one another, thereby generating a cascade of photonic discharges.
 **Superhuman Speed** | Johnny possesses the ability to propel his body at superhuman speed, becming a living projectile. Through an act of concentration, Johnny can channel a portion of the kinetic energy of the atomic motion in his body's molecules in a single direction. This can accelerate his body in a velocity in direct proportions to the amount of kinetic energy he has tapped.
* ***Heightened Reflexes:*** Johnny possesses reflexes far above the average human. His reflexes are so advanced that he can go through an entire apartment, checking all the rooms and taking out the survivors in just mere seconds.
* ***Accelerated Metabolism:*** Johnny possesses a boosted metabolism that can be used to heal wounds quickly.
* ***Superhuman Durability:*** As a side-effect or partially robbing his molecules of their atomic motion, the binding forces within and between the molecules increase. This enhances the sheer toughness of Johnny's entire body. This effect gives his skin enough durability to withstand the ravages of wind, friction, and air turbulence.
 **Flight** | Johnny has the ability to propel himself through the air. To hover in mid-air, Johnny applies thrust downward in a carefully controlled manner. When carrying another, Johnny does not move faster than 60 miles per hour in order that his passenger may be able to breathe easily and so that they will not suffer harm from the wind, friction, or air turbulence.
Godric Parselmore

* ***Body Manipulation:*** Godric's entire body can be reshaped at will. He can alter his appearance, allow his body to become extremely malleable, maintain his full dexterity, and elongate his body or limbs.
* ***Size Alteration:*** Godric is able to change his size at will. He can increase or decrease the size of his body by taking on additional mass or ridding of it from a presumably extra-dimensional source.
De geschiedenis van de ZwerfClan

Welkom op de hoofdpagina van *De Geschiedenis van de ZwerfClan*. Op deze pagina ga ik jullie wat meer vertellen over dit project.

## Wat is *De geschiedenis van de ZwerfClan?*

*De geschiedenis van de ZwerfClan* is een Role Playing Game, of simpelweg: een RPG. In deze RPG vormen alle leden samen één clan: De Zwerfclan. Het is de bedoeling dat wij, vanaf dat de RPG begint, de geschiedenis van deze clan gaan bepalen vanaf een bepaald moment. Aangezien dit de ZwerfClan is, blijven we niet op één plaats maar dwalen we rond. Dit geeft ons een tal van mogelijkheden. Ik hoop dat dit als uitleg volstaat, anders moet je het maar vragen.

## Leden

Alle leden die meedoen kun je hier vinden. Op de pagina De geschiedenis van de zwerfClan/Leden kun je alle leden en een beschrijving van hun katten vinden.

Elk lid heeft twee katten. Dit is om het leuker voor iedereen te maken. Ik kan begrijpen dat een Oudste of kitten de RPG veel minder tof vind dan een krijger. Daarom krijgt iedereen twee katten. zo kun je bijvoorbeeld een kitten of oudste hebben en een krijger tegelijk.

## Regels

* Wanneer je bent ingeschreven, ben je wel actief. Ik reken erop dat leden minstens 3 keer/ week van zich laten horen, bijvoorbeeld op de Vergaderruimte op de pagina van je rang.
* Luister naar je leider, doe wat hij je opdraagt. De leider is namelijk de mede beheerder van de RPG en kan je evengoed bannen als ik dat kan.
* Luister naar de beheerder (Ik dus), of de co-beheerders, zij doen niet mee aan de RPG zelf maar zijn wel actief op de overlegpagina. Als zij iets belangrijks meedelen, is dat meestal in opdracht van mij of de leider.
* De leider benoemd de commandant maar kan niet zijn/haar tweede kat benoemen.

## Belangrijke pagina's

* De geschiedenis van de ZwerfClan/Leden
* De geschiedenis van de ZwerfClan/Leiding
* De geschiedenis van de zwerfClan/Beheerders
* De geschiedenis van de ZwerfClan/Kraamkamer
* De geschiedenis van de ZwerfClan/ Krijgershol
* De geschiedenis van de ZwerfClan/Leerlingen
* De geschiedenis van de ZwerfClan/Overlegpagina

## Inschrijven

Het inschrijven is zeer simpel: zet in de reacties dat je mee wilt doen. Dan ga ik kijken of je je RPGBadge hebt. en indien wel. dan krijg je een berichtje op je prikbord dat je mee mag doen.

### Huidige inschrijvingen:

Roodstreep (overleg) 16 sep 2015 15:29 (UTC)

Jay's Eye (overleg) 17 sep 2015 20:30 (UTC)

Stropels (overleg) 18 sep 2015 14:08 (UTC)

Hazelpoot (overleg) 18 sep 2015 16:36 (UTC)

Sneeuwkit (overleg) 20 sep 2015 9:55 (UTC)
Angelica Jackson

* ***Microwave Energy Manipulation:*** In order to use her microwave energy for specific purposes, Angelica must concentrate, thus causing the microwaves to swirl around her body, creating a visible aura around her. In order to project the microwave energy towards a specific target, she must mentally push some of the energy swirling around her towards that target. She can focus microwaves on a specific target and cause it to burst into flame, explode, or melt. She can also sense microwave signals and disrupt electronics with her own microwave emissions.
* ***Microwave Emission Heat:*** Angelica can use her microwave energy to generate intense heat.
* ***Microwave Emission Flight:*** By super-heating the air around her, she can surround herself with an aura of flaming plasma, and if she projects her plasma aura downwards in a tightly focused stream, she can generate enough upward thrust to fly at high speeds.
Alexei Krushchev

* ***Ability Augmentation:*** Alexei is able to enhance the abilities of other mutants.
* ***Ability Negation:*** Alexei is able to temporarily cause the abilities of others to not work properly or at all.
* ***Creation:*** With great concentration, Alexei can create smaller and lesser organisms.
* ***Energy Generation:*** Alexei is able to generate heat, force, fire, electricity, and nuclear energy.
* ***Energy Manipulation:***Alexei can manipulate all forms of energy in various ways.
* ***Evolution:*** Alexei is able to evolved smaller and lesser organisms.
* ***Force Field Generation:***Alexei is able to generate protective shields that can protect anyone or anything inside from physical damage or harm.
* ***Healing:*** Alexei is able to speed up his body's regeneration ability. He can also use this ability on others.
* ***Molecule Scrambling:*** Alexei can scramble the molecules of organic beings causing intense pain or even death.
* ***Phasing:***Alexei is able to pass this body through physical matter.
Lorna Davies

* ***Magnetic Force-Fields:*** Lorna can protect herself from physical harm, stretch her fields to protect a large group, and suspend people or objects in the air.
* ***Magnetic Flight:*** Lorna can suspend herself in flight by riding the Earth's magnetic field.
* ***Electromagnetic Sight:*** By concentrating, Lorna can perceive the world around herself solely as patterns of magnetic and electrical energy. She can perceive the natural magnetic auras surrounding living beings as well.
* ***Magnetic Pulse:*** Lorna can focus her magnetic energy into powerful concussive blasts. She can also overload or short-circuit electrical systems.
* ***Energy Absorption:*** Lorna has been shown absorbing some forms of energy through her magnetic force fields to temporarily boost her own strengths.
* ***Organic Iron Manipulation:*** Lorna has shown such control over her powers that she is able to manipulate the natural iron within the blood of living organisms. She is capable of reversing the flow of an entire crowd's blood in order to render them unconscious.
Eva Barstow

**Time Travel** | Eva is able to displace time within "time bubbles" for about a minute and can even travel in time for much longer periods. She is also able to change the past without creating alternate realities. One major difficulty with Eva's power is that if she is stressed or panics, she can lose control of it and generate time spheres or time travel unintentionally.
Jeremy Muldoon

Jeremy can liquefy metals, reducing them to a fluid state as a means of disabling weapons, dissolving bonds, or gaining entrance through locked doors or reinforced armored walls. He can then fully restore said walls or structures to their original condition after passing through them. Jeremy can reshape metal structures into new forms on command, creating anything he can visualize. His power can be used for technoforming effects, psionically merging and reconfiguring circuitry to create newly operational forms of technology.
Carter Lestrange

* ***Superhuman Strength:*** While in his lupine form, Carter is superhumanly strong and is capable of lifting about 10 tons.
* ***Superhuman Stamina:*** Carter's advanced musculature, while in his lupine form, produces considerably less fatigue toxins during physical activity than the musculature of an ordinary human. He can physically exert himself at peak capacity for up to three hours before the build-up of fatigue toxins in his blood begins to impair him.
* ***Superhuman Agility:*** While in his lupine form, Carter's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete.
* ***Superhuman Reflexes:*** Carter's lupine reflexes are similarly enhanced and are superior to those of the finest human athlete.
* ***Superhumanly Acute Senses:*** Carter's lupine senses of sight, smell, and hearing are as acute as those of an actual wolf. Carter has infrared vision that enables him to see with perfect clarity, even in near-total darkness. His sense of hearing is enhanced to the point that he can detect sounds ordinary humans can't, even at great distances. His sense of smell is developed to the point that he can track a target by its scent with an impressive degree of success.
* ***Regenerative Healing Factor:*** Like a supernatural werewolf, Carter has the ability to fully regenerate damaged or destroyed bodily tissues with speed and efficiency far beyond the capabilities of any ordinary human. He can fully recover from multiple gunshot wounds within the span of a matter of minutes. The full limits of his healing powers aren't known.
Dawson Cannon

* ***Superhuman Speed:*** His spinning ability makes it possible for him to move along the ground in any direction at superhuman speeds. He can travel at up to 50 miles per hour for 30 minutes without tiring appreciably. His agility and maneuverability are such that he can usually twist and turn to avoid any obstacles.
* ***Superhuman Balance:*** Dawson's sense of balance is no longer determined by his inner ears' semi-circular canals, but seems to be derived from his sight. This allows him to maintain his equilibrium at all times, making him immune to vertigo or common dizziness.
* ***Superhuman Reflexes:*** His reflexes and reaction time is near-instantaneous, making him fast enough that he can, while spinning, pick up objects, change his clothes, or punch an attacker.
* ***Altered Physiology:*** Even though Dawson does appear to be human, his physiology isn't normal because of his body adapting to his ability. Because of this, the body fluids within Dawson are as thick and heavy as oil and his organs are more thick and durable than normal human physiology.
Ocicat

**Ocicat** on uusi yhdysvaltalainen kissarotu. Ocicat on saanut nimensä kuvioinnistaan, joka muistuttaa oselontin täplikästä turkkia.

## Historia

Ensimmäinen ocicat syntyi abessinialaisen ja siamilaisen risteytyksenä vuonna 1965.
## Ulkonäkö ja ominaisuudet

Ocicatin turkki on keskipitkä ja sen täplikäs turkki muistuttaa oselontin kuviontia. Yleisimmät värit sillä ovat kaneli ja suklaa.
## Luonne

Ocicat on leikkisä ja eloisa, omistajaansa kiintyvä kissa. Se on seurallinen eikä se pidä yksinjäämisestä.
## Kuvia

Ocicatin pentuja