Grand Master

A grand master has mastered the martial arts to their highest level and beyond. Worse yet, they've learned the darkest secrets of the way. A grand master is not to be trifled with. Only Humans may take this path.

Destiny Features:

The apex of Martial arts (level 31): The grand master is so skilled he may block against any opponent and he suffers only 1/3rd damage

Martial Lore (level 35): The grand master has a lifetime of martial knowledge. Once per day the grand master may roll Discipline to label a non ultimate attack forbidden. Creatures on the field who use a forbidden technique suffer [4d10] damage unless they can pass an opposed discipline check.

Forbidden Technique (level 39): The grand master may immediately learn an ultimate power from any class, path, advanced path, or Epic destiny so long as he would qualify for it. This ultimate is considered a forbidden technique, and the grand master suffers [4d10] damage for using it.

Way of the open palm

Technique will always surpass all, even raw power.

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: 4[p] + strength damage. If your speed is higher than the opponents, you ignore an amount of their DR equal to your speed.

Path of the closed fist

Raw power breaks all things before it, even technique.

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 4[p] + strength damage.  If your strength is higher than the opponents, you deal an additional amount of damage equal to your strength.

Level 31 encounter powers:

Sekiha Tenkyoken

You launch a punch that surpasses the heavens, it's force extending far beyond a mere punch.

Encounter ✦ Martial, Unarmed, Pressure

Standard Action    Melee

Target: One creature

Attack: Strength vs reaction

Hit: 3[p] + strength damage.

Secondary target: All creatures in beam 12 including the primary target

Secondary attack: Strength vs Repulse

Hit: 2[p] + strength damage, and all struck targets are knocked back strength x2 squares.

Ten no hakai-ha

The energy wave that surpasses the heavens

Encounter ✦ Martial, ki

Standard Action    Wide beam 20

Target: All creatures in range

Attack: Tenacity vs Repulse

Hit: 5[K] + spirit damage. If you hit a number of opponents equal to your discipline, all targets lose their equipment.

Level 34 Utility powers:

Thousand arms of the guardian

You take a superior guarded stance, arms ready for action.

Encounter ✦ Martial, Stance

Minor Action    Stance

Effect: While in this stance all attacks must surpass your targeted defense or count as missed. Every round this is up, you may make a basic attack roll after landing an attack of any kind. Basic attacks made in this way deal damage as normal.

Iron palm defense

You raise a hand up infront of you, stopping an oncoming attack.

Daily ✦ Martial

Immediate Reaction    Personal

Trigger: An enemy declares an attack on you.

Effect: You raise your palm in the path of the attack, blocking it. You suffer no damage from the attack, unless it was a daily, in which case you suffer 1/3rd. You can not stop ultimates with this.

God like speed

Back in your heyday, you had speed that SURPASSED the gods, but not even the masters can't avoid age.

Daily ✦ Martial, Power up

Minor Action    Power up

Effect: Spend 2 power surges. Double your movement speed, your reaction gains a + 2 circumstance bonus. While active you may make an additional number of attacks of opportunity equal to your speed.

Level 36 Daily powers:

Ya no arashi

You launch a barrage of narrow energy blasts that seek out enemies in range.

Daily ✦ Martial, ki

Standard Action    Blast 5

Target: All enemies in range

Attack: Discipline vs reaction

Hit: 6[K] + spirit damage. For each struck enemy, you regain hit points equal to your discipline.

Miss: Half damage, and tier hitpoints regained.

Five point palm exploding heart

You attack an enemies heart with repeated point strikes, causing massive damage.

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Speed vs Repulse, three attacks

Hit: 2[p] + strength damage. The total damage this attack deals not only inflicts hit point damage, but the opponents MAXIMUM hitpoints to be reduced by that amount as well for the rest of the day.

Special: If all three attacks hit a bloodied foe, they are killed.

Level 40 ultimate power:

Mafuba

You launch a spiraling green wave that catches the enemy before trapping them in a sealed, inescapable, container.

Daily ✦ Martial, Ki

Fullround Action    Ultimate Beam 15

Target: All enemies in range

Attack: Discipline vs Repulse

Hit: All struck opponents are removed from the battlefield and considered defeated. For each opponent defeated in this way you suffer 10 damage. If the damage you would take surpasses your hit points, you begin dying and are considered to already have one failed death save. If this attack hits a boss or Saga villain, you begin a beam struggle. On success, they are locked away as normal. On fail they free themselves from the mafuba,

Miss: For each missed foe, you gain a +1 to hit bonus against the remaining. This bonus is applied in order, hitting targets that come after the missed one.
Special: This attack can not have it's damage reduced or be deflected, and the attack can not be neutralized. It CAN, however, be reflected.