recursal/Fanatic-Fandom huggingface dataset:
Roberto Désmenq

Roberto em 1930

Roberto Désmenq fundou o partido Nacionalista Socialista da Ilha dos Céus. Em 1902, nasceu em uma casa na Ilha Central das Ilhas Granadinas dos Céus. Em 1914, trabalhava como fazendeiro e mecânico. Ganhava apenas N$75 por mês na média, foi ali que ele viu uma oportunidade. Entre os anos 1916 e 1917, ele começou a melhorar os meios de fazenda por meios mais efetivos com pequenos arquedutos, sistemas de água automática a motor, também usou muita maquinaria como mecânico. Ele passa a ganhar maisde N$850 por mês, e compra uma bela casa no centro. Em 1920, já havia contratado 20 empregados usando maquinaria na fazenda e também tinha montado o Désmenquédia, que era uma espaçosa oficina. Até 1924, ele era um rico comerciante ganhando mais de N$8.500 por mês. Em 1925, começou a apoiar o nacionalismo e socialismo, fundou o partido em 1929 e virou o ministro-Asselim do Arqueducado da Ilha dos Céus, e parou quando a ilha dos céus voltou a ser parte de Noria e virou o Distrito Nórico da Ilha dos Céus. Com o tempo, ele passa a suportar só o nacionalismo e em 1945, ele vira nacional-liberal e até 1950, vira capitalista. Em 1957, conheçe Peddro Dhário I, o Presidente da Ilha dos Céus. Em 1961, se muda para a mesma rua que Peddro havia comprado a nova casa dele. em 1976, Roberto Désmenq morre aos 74 anos.
Dungeon of Dread

Info

## First Edition Blurb (back cover)

Diamonds, Dragons, or Disaster?

All of your instincts scream DANGER! Everything in you says "leave now!" But you do not. You can't go back the way you came, and you've come too far to let mysterious carvings around a pool of water frighten you.

You peer into the crystal clear pool again, and see a bright gold key. The tip is shaped like a cross with diamonds on each end. Gems decorate each corner. The key must be valuable, and open to lock to something of great importance.

1.) If you're going to listen to your instincts and leave the key in the pool, turn to page 77.

2.) But if you're going to risk the hazards of the pool, not knowing what monsters lurk in those quiet waters, turn to page 81.

What do you choose to do? The key must unlock the secret of the Dungeon of Dread, but so you dare reach into the mysterious pool?

The decision is yours. Only you can choose your path to adventure, to fame and fortune, or to disaster! Will the story end happily, or will you fall prey to one of the horrible monsters waiting for you around every corner? The answer hangs on your decision.

You Choose Your Paths to Adventure!

## Notes

* Larry Elmore's cover art for *Dungeon of Dread* was reused for a 200 piece puzzle by American Publishing Company (product# 1605-1)
Imperium Derskar

Foto do "Império do Recurso e Tecnologias"

**Imperium Derskar**, é um País controlado pelo governo Quimão, é um país que tem três diferentes nomes:

* Império Derskar
* Império do Recurso e Técnologia
* **Vingança Eternal**

Vingança Eternal sendo o mais usado.

## História

Vingança Eternal, pelos anos 1.800 foi capturada por Paulitânia, Reino de Saléria (Noria). Os dois países investiram bastante nessa área. Na Guerra Paranaense de 1891 a região mudou de países várias vezes. até que foi controlado por Paulitânia, Ponte Mato e Oséria. em 2001 foi criado a Larquia, Governado por um monarca da Kimannia, e em 2021 virou o Império do Recurso & Tecnologia Derskar da Vingança Eternal, sendo criado para derrotar a Vintéria
Distrito Nórico da Ilha dos Céus

As Ilhas dos Céus foram descobertas em 1870. Em 1872, Luís Ferdinándo Bournê aterrisou com balão lá. Em 1875, uma bandeira nórica for instalada. em 1885, uma pista foi construida. Em 1902, construiram casas e a economia era agricultural. Em 1905, virou A **Província dos Distritos Nóricos da Ilha dos Céus**. Em 1915, a população era de 1.642, e a economia passou a ser comercializada. Em 1920, era a Província mais rica de Noria. A aerovia foi modernizada no mesmo ano e também passaram a minerar ouro. Em 1929, grupos rebeldes, Conséquios e Blisquios controlaram a área e sofreu o golpe de estado comunista, nasce o Arqueducado da Ilha dos Céus. Em 1931, volta, em 1953, a economia da ilha dos céus era 1,85x maior do que a de Noria, e depois, virou independente e virou a Ilha dos Céus.
Fernando de Noria

Fernando De Noria em janeiro de 1954.

**Fernando de Noria** comandou a Confederação Paranaense até seu fim, em 1898 e foi descrevido como o "*Melhor rei noriense em comando, econômicas, linguas, administração e guerra*".
Em 1882 ele soube a sua segunda língua, com apenas 8 anos, o inglês, até o ano de 1885 com 12 anos ele falava mais de 4 línguas fluentemente! ele era muito bom em todas as matérias.
Em 1891 ele completou seus 18 anos.

## Imperador Confederativo-Paranaense

Ele tomou posse em 5 de julho de 1894, comandando várias batalhas importante como a Batalha de Expulsão Derskar, Batlha dos Rios Paulistas entre outros. Ele teve um plano para ajustar a economia, era a mineração de ouro e mais foco industrial em cidades grandes, tanto dando mais direitos para o povo. Em 1896 ele já previa que o Império Paranaense iria cair.

## Fundador e Rei de Noria

Em 24 de janeiro de 1898, ele criou o Reino de Noria, pois por mais que ele comandasse o império paranaense ele queria autonomia, ele fez o novo reino. Até março ele viu a queda do império paranaense. então em 3 de março de 1898 Noria se declarou independente e no mesmo segundo, foi decretado o fim da Confederação Paranaense e o começo de Noria.
Dabrëchtown, Ramonlândia

* Território
* Zoom

Dabrëchtown é um Bairro na Ramonlândia com uma comunidade maioria alemã, mas conténdo também pessoas da ilha dos céus e pessoas nóricas-Alemãs.

## Geral

O Bairro atraiu muitos Alemães, e a maioria dos habitantes falam alemão pois mesmo que sabem português, preferem usar alemão no bairro de alemães.

### Cultura

Lá a tendência é usar carros pequenos e em ruas largas; corra muito. Bicicletas são usadas frequentemente e ir a pé também. Há muitas árvores e as casas são de arquiteturas alemãs.

### Culinária

Há uma presença de Sauerkraut nas culinárias e cerveja é adorada.

### Religião

É 80% Católica e 18% Protestante, com 1,6% judeus e 0,4% ateus.
Jozhé Shàhschen

Ele era um político Socialista-Comunista e líder do Arqueducado da Ilha dos Céus de 1929 a 1931.

## História

Um Blisquio nascido em 1903, em 1914 ele entrou para o Colégio Nímbia e se Formou em 1924. em 1925, fundou o Partido Socialista da Nória Ocidental, ele lutava pelo direito dos salários iguais, e luta pelos direitos dos fazendeiros pobres. em janeiro de 1926, é preso em exílio por insultar a desigualdade, oficiais Nóricos e pela desmoralização. Em fevereiro de 1927 ele é solto. em 1927, ele Lidera o partido socialista-comunista. Em 1928, durante a invasão de noria, ele ganha acesso a Ilha dos Céus. Em 1929, vira o presidente da Ilha dos Céus, mas em 1931, Noria volta a ter a Ilha dos Céus. Em janeiro de 1933, volta a ser preso por tentativa de golpe de estado, fica preso até julho de 1935. Em 1936, ele compra uma casa no leste da Ilha dos Céus; e trabalha na extração do Ouro. Em 1937, funda o Partido Trabalhador Socialista da Província da Ilha dos Céus. Em 1939, administra o quarteirão Löchzcho (até 1944). Aos anos 50, ele começa a espalhar o Socialismo-Comunismo. Em 1967, quando ele iria ocorrer para presidente, ele vira o seu Laper 500 GT a rua da direita, e dois Nacional-Capitalistas atiram 3 vezes nele, e ele morre. Após isso, o seu partido é extinto e não resiste, acaba falecendo 5 minutos depois.
Partido Nacionalista Socialista

O Partido do **PNSI** ou **Partido Nacionalista Socialista da Ilha dos Céus** foi um partido existente no Arqueducado da Ilha dos Céus entre 1929 e 1931. Roberto Désmenq fundou ele, ele começa a ganhar popularidade e ganha cargos como Ministro-Asselim. O Partido favorecia o Nacionalismo e Socialismo. Ele ganhava suportes da Alemanha do Período. O Partido foi desestabelecido em 1931 quando a Ilha dos Céus voltou a ser de Noria e vira o Distrito Nórico da Ilha dos Céus.
Arqueducado da Ilha dos Céus

## Arqueducado Socialista da Ilha dos Céus

### Partido(s):

Liderança:Partido Nacional-Socialista Ourado da Ilha dos CéusSecundários: Partido Nacionalista Socialista,Partido Trabalhador associativo

O Arqueducado da Ilha dos Céus foi uma nação que existiu entre 1929 e 1931.

## História

Em 1928, Noria foi invadida pelos Blísquios e Híricos, Noria perdeu e no lugar do Distrito Nórico da Ilha dos Céus, virou independente por 1 ano e meio e surgiu o Arqueducado Socialista da Ilha dos Céus. O Partido Nacional-Socialista Ourado da Ilha dos Céus ganhou, e rápidamente expandiu a influência. Em Dezembro, a Ilha dos Céus teve um festival natalino grande como todos os anos. E Em Junho de 1930, ouve a Rebelião de Saiphos, onde 65 pessoas se reuniram e tacaram fogo na bandeira, instalaram uma bandeira da Nória e dominaram a cidade, foram expulsos rápidamente.
em 1931, a cidade voltou a ser parte de Noria

## Hino

O Hino era:

* Ilha dos céus
* A Pátria gloriósa
* se tu confias no estado
* estás em mão gloriosa

* Todos são o valor
* vós levanta a bandeira da Ilha dos céus.
* Ao estado Livre!
Noria

## Reino de Noria

Bandeira de Noria

O Reino de Noria é o país mais velho ainda existindo desde 1898, agora é um reino Autônomo na Vintéria-Noria. Noria se expandiu muito depois da Confederação Paranaense.

## História

Em 1898, se declarou independente da Confederação Paranaense. em 1899 começou a se industrializar, em 1914 se aliou com Oséria. entre 1917 e 1920 recebeu mais de 5.000 pessoas de outras partes da região, e sua produção grande de café e troca com outras nações, fez Noria ser o país mais desenvolvido da região. em 1953 declarou guerra em Ponte-Mato, Oséria ajudou Noria na guerra. Começaram perdendo mas logo ganharam controle sobre Ponte-Mato.
Em 1956 perderam controles sobre Ponte-mato, em 1975 lutaram contra Alráquia. Pelos anos 80 & 90 construiram uma boa empresa de carros, que vendia geralmente mais de 85.000 carros por ano, o que fortaleceu ainda mais a economia.
Em 2017 se tornaram a Oldéquia, que era uma república, e dominaram mais de dois terços do Paraná, e também se aliaram com Império da Aislanlândia. em 2019 a Oldéquia caiu e voltou a ser o Reino de Noria. então foram criados vários países como Anilalândia, Eduardolândia, Curitiba, e etc.
Em 2021 viraram um reino autônomo, tendo uma das capitais da Vintéria-Noria.
Agora são o **Reino mais desenvolvido da Vintéria-Noria**.
Partido Nacional-Socialista Ourado da Ilha dos Céus

O Partido Nacional Socialista Ourado da Ilha dos Céus **(PSCDI)** foi o partido que liderou o Arqueducado da Ilha dos Céus entre 1929 e 1931.
Era um partido de regime autoritário socialista-comunista que priorizava a igualdade de salário e valores, com uma economia pública com uma força de industrialização alta. Com muitas regras sobre o que deveria ser falado ou não. o Partido queria "Uma força de trabalho industrial alta com igualdade de valores e salários nos empregos".
Dan Parkinson

**Daniel Edward Parkinson** was an American author who produced over 40 books published in several genres, including naval fiction, westerns (over twenty, of which three were published posthumously), science fiction and fantasy novels.

Parkinson wrote within the Dragonlance setting.

## D&D Contributions

### Series

Dragonlance: Heroes
Dragonlance: Tales
The Dwarven Nations
The Lost Histories

## D&D Bibliography

* ☒ 1990: Dragonlance: *The Gates of Thorbardin*
* ☒ 1992: Dragonlance: *The Reign of Istar* : "Off Day"
* ☐ 1992: Dragonlance: *The Cataclysm* : "Ogre Unaware"
* ☐ 1992: Dragonlance: *The War of the Lance* : "The Promised Place"
* ☐ 1993: Dragonlance: *The Covenant of the Forge*
* ☐ 1993: Dragonlance: *Hammer and Axe*
* ☐ 1993: Dragonlance: *The Swordsheath Scroll*
* ☒ 1996: Dragonlance: *The Gully Dwarves*
* ☒ 2002: Dragonlance: *The Best of Tales, Volume Two* : "Off Day" (*reprinted*) and "Ogre Unaware" (*reprinted*)
The Game (Full Walkthrough)

### Detailed Walkthrough

When you enter the game for the first time, you will be met with a cutscene. The Ted Fox, (you) is running through the snow, following a red trail in the sky. After a few moments of watching the cutscene, you will be encouraged to walk towards a hill and stand beside a pile of rocks. After you do this,another cutscene will arrive, showing you a beautiful, snowy landscape. If you look closely enough, you will see a cave in the distance. You are encouraged to head towards the cave. As you enter the cave, continue to follow the path. You will find the tunnel changes. In front of you the cave forks. The right side is blocked by rocks, and lying in front of it is a skeleton with a robe. (Known as a Shaman). You are forced to take the left tunnel. Following it, you will find yourself in a small cavern. A beam of light is shone on a rod. When you near it click O (PS4) to retrieve it. Now, you must return to the Shaman. You will notice the closer you get to the Shaman, the crystal on the light begins to glow. The closer you are, the brighter it is. When you’re are beside the Shaman, click O again to drop the rod. This will reawaken the Shaman Spirit, the Shaman will disintegrate after thanking you, and the path will be opened. Follow the path until you find yourself in a wide cavern. From here, continue to follow the path. On the way, you will pass under overhanging chimes. These are checkpoints, and you will see many of them throughout the game. When you pass the chimes, the screen will show you a sleeping fox-spirit. This is the Guardian of the Northern Lights, and this is where you journey begins! Approach her and click O. She will awaken, you fox will excite, and then she leaps of the ledge. You screen will show you another part of the area, and will reveal her flying in the air until she gently perches on a pile of stones. From her, you jump off of the ledge. (Do not worry, however. Your fox does not take damage and/or get hypothermia.) From here, swim to your right until you come onto land. If you’re close enough, your camera will direct you the the Spirit, who is sleeping again. Approach her perch a click O once again. The Spirit will awaken, and fly away, directing you to a large boulder. Cross the small brook and follow the path to the boulder. When you near the boulder, break off the path and climb up the snow. (Photo below). Now your must follow the snowy path up. The path will become stone, and a sharp turn will be in your way. Follow the narrow ledge up. When you reach the end of you path, jump onto the ledge the Spirit is on. (X to jump). This may prove to be difficult to some. Approach her and she will fly away again, directing you to somewhere else. Jump from the ledge and continue the path you were originally following. When the path breaks into a brook of water, swim or leap over it, then continue following the path. On a ledge at the climax of the hill sits the Spirit. When you near, she will jump off, and trot along a tunnel to your left. Follow the tunnel+path.
Rise of countries war Wiki

**Bem-vindo(a) à Wiki Rise of countries war!**
Discord community

Somos uma comunidade colaborativa sobre Rise of countries war que qualquer um, incluindo você, pode construir e expandir. Wikis como esta dependem dos leitores se envolverem e adicionarem conteúdo. Clique no botão "ADICIONAR NOVA PÁGINA" ou "EDITAR" no topo de qualquer página para começar!

## Artigos importantes

PlaceholderUma página sobre seu tópicoPlaceholderUm Personagem PrincipalPlaceholderO Primeiro EpisódioPlaceholderUm Local ImportantePlaceholderUm Evento ChavePlaceholderUm Item Crucial

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Jean Blashfield

**Jean Blashfield Black** was an author of gamebooks.

## D&D Bibliography

* ☒ 1983: Endless Quest: *Villains of Volturnus*
* ☐ 1983: HeartQuest: *Ring of the Ruby Dragon* (under the pseudonym Jeannie Black)
* ☐ 1984: Fantasy Forest: *Star Rangers and the Spy* (with Beverly Charette)
* ☐ 1985: Super Endless Quest: *The Ghost Tower*
* ☐ 1986: AD&D Adventure Gamebook: *Master of Ravenloft*
* ☐ 1999: Dragonlance: *The Annotated Chronicles* (Editor)
* ☐ 2004: Dragonlance: *Dragons in the Archives: The Best of Weis and Hickman* : "A Dead Dragon in the Road" (*flashback*)
Rewards

# **There are rewards you can earn in the game,**

There are a total of seven skins, the basic is the common red fox skin.

the other five include: Black skin, grey skin, red-and-white skin, light grey skin, a bi color light red skin, and black-and-red skin.

There aren’t other achievements, except for trophies. (Follow link here) perhaps in future updates

How to obtain these skins are rather simple

You have to collect the staffs and deliver them to the Shaman Spirits. We will add an update to the locations later on as they are discovered.
Shaman Spirits

Shaman Spirits are spirits trapped by the plague, and must be released through the connection of their staff and their amulet. From then on, they are reawakened and set free to join their friends in the Spirit World.

### How to help Shaman Spirits

To free Shaman Spirits, you return their staff and place in beside them. The Spirit will become free and thank you before disintegrating.
Reino de Saléria

## Reino da Saléria

Bandeira da Saléria

Reino de Saléria foi um Reino, onde fica, hoje em dia, Noria, sua capital era Hansnoria [Ponta Grossa]. Também grande produtora de café, e com os melhores salários da região.

## História

Após serem ocupados, alguns anos depois eles declararam independência. Essa nação tinha grande produção de café e muita troca com outras nações, e isso fez a nação se avançar e desenvolver mais. Era a nação com o desenvolvimento mais alto da área.
Em 1884 virou parte da Confederação Paranaense e virou independente como Noria.
Spirit of the North

***Spirit of the North*** is a casual adventure indie game developed by Infuse Studio and published by Merge Games. It was released on Steam for Microsoft Windows on May 7, 2020.

## Premise

*Spirit of the North is a single-player 3rd-person adventure game inspired by the breathtaking and mysterious landscapes of Iceland. Play as an ordinary red fox whose story becomes entwined with the guardian of the Northern Lights, a female spirit fox.*
Ilhas dos Céus Granadina

## Ilhas Granadinas dos Céus

### Governo:

Governo real noriense administrado pela familia real noriense e Noria, província Capitalista da Realeza.

### Sucedido por:

→ Distrito Nórico da Ilha dos Céus

**Ilhas dos Céus Granadinas** ou **Ilhas Granadinas dos Céus** era uma província de Saléria (1875-1898), Noria (1898-1905).

As Ilhas dos Céus foram descobertas em 1870. Em 1872, Luís Ferdinándo Bournê aterrisou com balão lá. Em 1875, uma bandeira nórica for instalada. em 1885, uma pista foi construida. Em 1902, construiram casas e a economia era agricultural.
Red Fox

***“ Play as an ordinary red fox whose story becomes entwined with the guardian of the Northern Lights, a magical spirit fox. As you journey over the mountains and under red-stained skies, you’ll discover more about your companion and land left in ruin. ”*** *Infuse Studios*

The Red Fox is the character you control. They have multiple powers, as you obtain by playing the game.

### Appearance

###### Fox Version

basic red fox with black paws and ears, along with a white tail and muzzle.

###### Fox Spirit Version

Light-blue see-through pelt with darker belly and legs. It also has various marking on it, such as swirls on it’s thighs. Unlike the Ice Spirit, it does not have a diamond on its forehead Version

### Abilities

###### Spirit Bark

This ability is the first one you obtain. By holding O (PS4), the Wisp will circle you, creating a force. Let go of O, and a power aura will erupt, solving any and all Matching Glyphs, destroys Plague Tethers, and activates Standing Stones.

###### Spirit Form

The Spirit Form is weightless. (Does not activate pressure plates or weight-sensitive platforms, and can walk on any and all liquids.)

###### Spirit Dash

By clicked R2 (PS4), your fox will leap forward multiple spaces. It is quite a fun and useful tool.
Spirit of the North Wiki

**Welcome to the...**
**SPIRIT OF THE NORTH WIKI**
**12 articles • 71 files • 252 edits**

**ABOUT THE WIKI**

This is the Fandom wiki for the strategic story Spirit of the North game, developed by Infuse Studio LLC.

**NAVIGATION**

Spirit of the North: Main FoxMain Game

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Troy Denning

**Troy Denning** is a fantasy and science fiction author and game designer who has written more than forty novels.

## D&D Contributions

### Settings

Dark Sun
Forgotten Realms
Planescape

### Series

The Avatar Series
The Cormyr Saga
The Empires Trilogy
The Harpers
Lost Empires
The Prism Pentad
The Realms Anthologies
Return of the Archwizards
The Sundering
Threat from the Sea
The Twilight Giants

## D&D Bibliography

* ☑ 1989: Forgotten Realms: *Waterdeep* (under the pseudonym Richard Awlinson)
* **☑** 1990: Forgotten Realms: *Dragonwall*
* **☑** 1991: Forgotten Realms: *The Parched Sea*
* **☑** 1991: Dark Sun: *The Verdant Passage*
* **☑** 1992: Dark Sun: *The Crimson Legion*
* **☑** 1992: Dark Sun: *The Amber Enchantress*
* ☑ 1993: Forgotten Realms: *Realms of Valor* : "The Curse of Tegea"
* **☑** 1993: Dark Sun: *The Obsidian Oracle*
* ☐ 1993: Dark Sun: *The Cerulean Storm*
* **☑** 1994: Forgotten Realms: *The Ogre's Pact*
* ☑ 1994: Forgotten Realms: *Realms of Infamy* : "Twilight"
* **☑** 1995: Forgotten Realms: *The Giant Among Us*
* **☑** 1995: Forgotten Realms: *The Titan of Twilight*
* ☒ 1996: Forgotten Realms: *The Veiled Dragon*
* **☑** 1996: Planescape: *Pages of Pain*
* ☒ 1998: Forgotten Realms: *Crucible: The Trial of Cyric the Mad*
* **☑** 1998: Forgotten Realms: *Faces of Deception*
* ☒ 1999: Forgotten Realms: *Beyond the High Road*
* ☑ 2000: Forgotten Realms: *Realms of the Deep* : "The Crystal Reef"
* **☑** 2000: Forgotten Realms: *Death of the Dragon* (with Ed Greenwood)
* **☑** 2001: Forgotten Realms: *The Summoning*
* **☑** 2001: Forgotten Realms: *The Siege*
* **☑** 2002: Forgotten Realms: *Realms of Shadow* : "Darksword"
* **☑** 2002: Forgotten Realms: *The Sorcerer*
* ☑ 2003: Forgotten Realms: *The Best of the Realms* : "Darksword"
* ☒ 2014: Forgotten Realms: *The Sentinel*
Elaine Bergstrom

**Elaine Bergstrom** is an American author in the genres of fantasy and horror. She has had 13 novels published. She has been described by the Milwaukee Journal Sentinel as "one of Wisconsin's best-known horror novelists"

## D&D Contributions

### Settings

Forgotten Realms
Ravenloft

## D&D Bibliography

* ☐ 1993: Ravenloft: *Tapestry of Dark Souls*
* ☒ 1994: Ravenloft: *Tales of Ravenloft* : "The Weaver's Pride"
* ☒ 1994: Forgotten Realms: *Realms of Infamy* : "Raven's Egg"
* ☐ 1995: Ravenloft: *Baroness of Blood*
Gary Gygax

**Earnest Gary Gygax** was a game designer and author.

## D&D Bibliography

* ☐ 1985: Greyhawk: *Saga of Old City*
* ☐ 1986: Greyhawk: *Artifact of Evil*
* ☐ 1987: Gord the Rogue: *Sea of Death*
* ☐ 1987: Gord the Rogue: *Night Arrant*
* ☐ 1987: Gord the Rogue: *City of Hawks*
* ☐ 1988: Gord the Rogue: *Come Endless Darkness*
* ☐ 1988: Gord the Rogue: *Dance of Demons*
Wiki República de Caoza

**¡Bienvenidos a Wiki República de Caoza!**
Somos una comunidad web colaborativa sobre República de Caoza en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
James Lowder

**James Lowder** is a writer and editor.

## D&D Bibliography

* ☒ 1991: Forgotten Realms: *Crusade*
* ☒ 1991: Ravenloft: *Knight of the Black Rose*
* ☐ 1992: Forgotten Realms: *The Ring of Winter*
* ☒ 1993: Forgotten Realms: *Realms of Valor* (Editor) : "The Family Business"
* ☒ 1993: Forgotten Realms: *Prince of Lies*
* ☒ 1994: Ravenloft: *Tales of Ravenloft* : "The Rigor of the Game"
* ☒ 1994: Forgotten Realms: *Realms of Infamy* (Editor) : "[Laughter in the Flames]]"
* ☒ 1998: Forgotten Realms: *Realms of Mystery* : "The Club Rules"
* ☐ 1999: Ravenloft: *Spectre of the Black Rose* (with Voronica Whitney-Robinson)
James M. Ward

**James M. Ward** is a game designer and fantasy author who worked for TSR, Inc. for more than 20 years.

## D&D Contributions

### Settings

Forgotten Realms
Ravenloft

### Series

Double Diamond Triangle Saga
Endless Quest
Fantasy Forest
The Pools
 The Realms Anthologies

## D&D Bibliography

* ☐ 1984: Fantasy Forest: *The Ring, the Sword, and the Unicorn*
* ☑ 1983: Endless Quest: *Light on Quest's Mountain* (with Mary L. Kirchoff)
* **☑** 1984: Endless Quest: *Conan the Undaunted*
* ☑ 1989: Forgotten Realms: *Pool of Radiance* (with Jane Cooper Hong)
* ☑ 1992: Forgotten Realms: *Pools of Darkness* (with Anne K. Brown)
* ☐ 1993: Forgotten Realms: *Pool of Twilight* (with Anne K. Brown)
* ☒ 1994: Ravenloft: *Tales of Ravenloft* : "Undefiled"
* ☒ 1994: Forgotten Realms: *Realms of Infamy* : "A Matter of Thorns"
* ☐ 1998: Forgotten Realms: *The Paladins* (with David Wise)
Paul B. Thompson

## D&D Bibliography

* ☒ 1987: Dragonlance: *Love and War* : "The Exiles" (with Tonya C. Cook)
* ☐ 1989: Dragonlance: *Light and Darkness* (with Tonya C. Cook)
* ☐ 1990: Dragonlance: *Riverwind the Plainsman* (with Tonya C. Cook)
* ☐ 1991: Dragonlance: *Firstborn* (with Tonya C. Cook)
* ☒ 1991: Dragonlance: *The Qualinesti* (with Tonya C. Cook)
* ☒ 1992: Dragonlance: *The Cataclysm* : "The Voyage of the Sunchaser" (with Tonya C. Cook)
* ☒ 1995: Dragonlance: *The Dargonesti* (with Tonya C. Cook)
* ☒ 1998: Dragonlance: *Relics and Omens : "The Summoners"*
* ☒ 1998: Dragonlance: *Heroes and Fools : "Noblesse Oblige"*
* ☒ 1999: Magic: The Gathering: *The Colors of Magic: Anthology* : "Versipellis (cira 4000AR)"
* ☒ 2000: Dragonlance: *The Best of Tales* : "The Exiles" (with Tonya C. Cook)
* ☒ 2000: Dragonlance: *Rebels and Tyrants : "Freedom's Pride"*
* ☐ 2000: Dragonlance: *Children of the Plains* (with Tonya C. Cook)
* ☒ 2000: Dragonlance: *Bertrem's Guide to the Age of Mortals* (with Nancy Varian Berberick and Stan!) : "Arms and Armor", "The Everyday Politics of Ansalon" and "The Light of Learning"
* ☐ 2000: Magic: The Gathering: *Nemesis*
* ☐ 2000: Magic: The Gathering: *The Myths of Magic Anthology* : "Blue Moon"
* ☒ 2000: Dragonlance: *The Best of Tales, Volume 2* : "The Voyage of the Sunchaser" (with Tonya C. Cook) (*reprinted*)
* ☐ 2001: Dragonlance: *Brother of the Dragon* (with Tonya C. Cook)
* ☒ 2001: Dragonlance: *The Search for Magic: Tales from the War of Souls* : "Go with the Floe"
* ☐ 2002: Dragonlance: *Sister of the Sword* (with Tonya C. Cook)
* ☒ 2003: Dragonlance: *The Players of Gilean* : "Enter, a Ghost"
* ☐ 2003: Dragonlance: *A Warrior's Journey* (with Tonya C. Cook)
* ☐ 2003: Dragonlance: *The Middle of Nowhere*
* ☐ 2004: Dragonlance: *The Wizard's Fate* (with Tonya C. Cook)
* ☒ 2004: Dragonlance: *The Search for Power* : "The Box"
* ☐ 2004: Dragonlance: *A Hero's Justice* (with Tonya C. Cook)
* ☐ 2005: Dragonlance: *Sanctuary* (with Tonya C. Cook)
* ☐ 2006: Dragonlance: *Alliances* (with Tonya C. Cook)
* ☒ 2007: Dragonlance: *Dragons of Time* : "Jaws of Defeat"
* ☐ 2007: Dragonlance: *Destiny* (with Tonya C. Cook)
* ☐ 2009: Dragonlance: *The Forest King*
Bruce R. Cordell

**Bruce R. Cordell** is an American author of roleplaying games and fantasy novels. He has worked on Dungeons & Dragons games for Wizards of the Coast.

## D&D Contributions

### Series

Abolethic Sovereignty
Abyssal Plague
The Dungeons
Haunted Lands
Iconics Series
The Priests
The Realms Anthologies
Twilight War
The Wizards

## D&D Bibliography

* ☒ 2002: Dungeons & Dragons: *Oath of Nerull* (under the pseudonym T. H. Lain)
* ☒ 2004: Forgotten Realms: *Lady of Poison*
* ☐ 2006: Forgotten Realms: *Darkvision*
* ☒ 2007: Forgotten Realms: *Stardeep*
* ☒ 2008: Forgotten Realms: *Realms of War* : "Black Arrow"
* ☐ 2008: Forgotten Realms: *Plague of Spells*
* ☐ 2009: Forgotten Realms: *City of Torment*
* ☒ 2010: Forgotten Realms: *Realms of the Dead* : "Wandering Stones"
* ☐ 2010: Forgotten Realms: *Key of Stars*
* ☐ 2011: Forgotten Realms: *Sword of the Gods*
* ✖ 2012: Forgotten Realms: *Sword of the Gods: Spinner of Lies* (*eBook*)

## External links

* Goodreads
* Twitter
Neal Barrett Jr.

**Neal Barrett Jr.** was an American author from Texas who straddled genres. A finalist for or recipient of major awards, including the Nebula, Hugo, Locus, and World Fantasy Award, he was named Author Emeritus by the Science Fiction & Fantasy Writers of America. He was also an author of mystery fiction, literary fiction, and comic books.

## D&D Bibliography

* ☐ 2000: *Dungeons & Dragons: The Movie*
* ☐ 2000: *Dungeons & Dragons: The Movie* (Young Adult version) (under the pseudonym Steve Atley)
Matt Forbeck

**Matt Forbeck** is an American author and game designer from Beloit, Wisconsin.

## D&D Contributions

### Settings

Eberron
Forgotten Realms
Greyhawk
Ravenloft

### Series

Endless Quest
Knights of the Silver Dragon
The Lost Mark

## D&D Bibliography

* ☐ 2004: Knights of the Silver Dragon: *Secret of the Spiritkeeper*
* ☒ 2005: Eberron: *Marked for Death*
* ☐ 2006: Eberron: *Road to Death*
* ☐ 2006: Knights of the Silver Dragon: *Prophecy of the Dragons*
* ☐ 2006: Knights of the Silver Dragon: *The Dragons Revealed*
* ☒ 2006: Eberron: *Queen of Death*
* ☒ 2018: Endless Quest: *Escape the Underdark*
* ☒ 2018: Endless Quest: *Big Trouble*
* ☒ 2018: Endless Quest: *Into the Jungle*
* ☐ 2018: Endless Quest: *To Catch a Thief*
* ☒ 2019: Endless Quest: *Escape from Castle Raveloft*
* ☒ 2019: Endless Quest: *The Mad Mage's Academy*

## External links

* Goodreads
* Twitter
Trading

The **trading** system is a gameplay mechanic that allows players to trade principally emeralds for items (and vice-versa) with villagers, as well as wandering traders.

## Villager Sales

The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Villagers § Professions.

Starting from Novice, at each level two more trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.

## Wandering Trader Sales

Unlike other villagers, the wandering trader does not buy items in exchange for emeralds – it only sells items, using emeralds as a currency. Therefore, the following tables' leftmost column is how many emeralds the player needs to give to receive the items listed in the middle column of the table.

The wandering trader offers six trades in total: five random ordinary trades and one special trade. The five random trades are chosen from the list below.

The one random special trade is chosen from the list below. It is always the wandering trader's final trade offer.
Edward Bolme

**Edward Bolme** is an author.

## D&D Contributions

### Settings

Eberron
Forgotten Realms
Magic: The Gathering

### Series

The Inquisitives
Magic: The Gathering Anthologies
The Rogues
The War-Torn
The Year of Rogue Dragons

## D&D Bibliography

* ☐ 2001: Magic: The Gathering: *The Dragons of Magic* : "Dragon’s Paw"
* ☐ 2003: Forgotten Realms: *The Alabaster Staff*
* ☒ 2004: Forgotten Realms: *Realms of the Dragons* : "First Flight"
* ☒ 2005: Eberron: *The Orb of Xoriat*
* ☐ 2006: Eberron: *Tales of the Last War* : "The Weight of Water"
* ☐ 2007: Eberron: *Bound by Iron*
Richard A. Knaak

**Richard A. Knaak** is a fantasy and science fiction author.

## D&D Bibliography

* ☑ 1987: Dragonlance: *The Magic of Krynn* : "Wayward Children"
* ☑ 1987: Dragonlance: *Kender, Gully Dwarves, and Gnomes* : "Definitions of Honor"
* ☐ 1987: Dragonlance: *Love and War* : "By the Measure"
* **☑** 1988: Dragonlance: *The Legend of Huma*
* **☑** 1990: Dragonlance: *Kaz the Minotaur*
* ☑ 1992: Dragonlance: *The Reign of Istar* : "Colors of Belief"
* ☑ 1992: Dragonlance: *The Cataclysm* : "Into Shadow, Into Light"
* ☑ 1992: Dragonlance: *The War of the Lance* : "The Hand That Feeds" (Editor) (under the name Richard Knaak)
* ☑ 1994: Dragonlance: *The Dragons of Krynn* : "Kaz and the Dragon's Children"
* **☑** 1996: Dragonlance: *Land of the Minotaurs*
* ☑ 1997: Dragonlance: *The Dragons of Chaos* : "The Son of Huma"
* ☑ 1998: Dragonlance: *Relics and Omens* : "Sword of Tears"
* **☑** 1999: Dragonlance: *Reavers of the Blood Sea*
* ☑ 1999: Dragonlance: *Heroes and Fools* : "The Thief in the Mirror"
* ☑ 2000: Dragonlance: *The Best of Tales* : "Wayward Children" (*reprinted*) and "Definitions of Honor" (*reprinted*)
* ☑ 2000: Dragonlance: *Rebels and Tyrants* : "Tactics"
* **☑** 2000: Dragonlance: *The Citadel*
* ☑ 2001: Dragonlance: *The Search for Magic: Tales from the War of Souls* : "Hunger"
* ☑ 2002: Dragonlance: *The Best of Tales, Volume Two* : "Colors of Belief"
* ☑ 2003: Dragonlance: *The Players of Gilean: Tales from the World of Krynn* : "A Matter of Honor"
* **☑** 2003: Dragonlance: *Night of Blood*
* **☑** 2004: Dragonlance: *Tides of Blood*
* ☑ 2004: Dragonlance: *The Search for Power: Dragons from the War of Souls* : "Loyalty"
* **☑** 2005: Dragonlance: *Empire of Blood*
* ☑ 2007: Dragonlance: *Dragons of Time* : "The Vow"
* **☑** 2007: Dragonlance: *The Black Talon*
* **☑** 2008: Dragonlance: *The Fire Rose*
* **☑** 2009: Dragonlance: *The Gargoyle King*
Anne K. Brown

**Anne K. Brown** is a writer and editor in the role-playing game industry.

## D&D Contributions

### Settings

Forgotten Realms
Greyhawk
Mystara

### Series

Endless Quest
The Pools

## D&D Bibliography

* ☒ 1992: Forgotten Realms: *Pools of Darkness* (with James M. Ward)
* ☐ 1993: Forgotten Realms: *Pool of Twilight* (with James M. Ward)
* ☒ 1995: Endless Quest: *Bigby's Curse* (under the name Anne Brown)
Peddro Dhário I

Peddro Dhário I foi o rei de Ponte Mato.

Peddro Dhário I na sala de presidência da Ilha dos Céus

## História

Peddro Dhário I nasceu em 11 de Janeiro de 1920, no Palácio Pontematense na capital, Ponte-Mato. Ele liderou o país em vários períodos até 1953, ele era muito amigo do Rei de Noria porém não eram aliados porque tinham disputas territoriais. quando Ponte Mato estava colapsando e acabou imigrando para a Ilha dos Céus quando era parte de Noria em 1953. Noria liberou a Ilha dos céus em 1953. Em 1955 ganhou o passaporte de lá, virou cidadão, trabalhava como político e viveu de luxo lá. Em 1956 ganhou com 75% dos votos e em 1957 virou o 2º presidente da história da Ilha dos Céus, ele era famoso por ser chamado de **"O Rei/Imperador que virou presidente da Ilha dos céus"**. Após sua presidência acabar, ele comprou uma casa de luxo no centro por LR$6.450.000 e ficou morando lá. Ele continuou trabalhando como: Vice-Presidente (1961-1965), Ministro da Economia e Desenvolvimento próprio (1965-1985, 1989-1993), Senador (1985-2001). Ele era muito popular. Na sua morte em setembro de 2001 o país entrou em luto de um mês. Por uma semana, a cada manhã, o hino era tocado e vários carros com a bandeira meio-mastro. No seu funeral, vieram 18 mil pessoas (90% da população) e houve um dia de férias nas escolas.

## Salários e Patrimônio

Nos seus tempos, ganhava 150 mil por mês estimamos que o Patrimônio dele era de LR$96.000.000, Mas com a inflação e etc, 96 milhões de 2001 valem LR$160.620.304 agora, ou seja, o patrimônio convertido em 2022 é LR$160.620.304.
Andre Norton

**Andre Alice Norton** (born **Alice Mary Norton**, February 17, 1912 – March 17, 2005) was an American writer of science fiction and fantasy, who also wrote works of historical fiction and contemporary fiction. She wrote primarily under the pen name **Andre Norton**, but also under **Andrew North** and **Allen Weston**. She was the first woman to be Gandalf Grand Master of Fantasy, to be SFWA Grand Master, and to be inducted by the Science Fiction and Fantasy Hall of Fame.

In 1976, Gary Gygax invited Norton to play Dungeons & Dragons in his Greyhawk world. Norton subsequently wrote *Quag Keep*, which involved a group of characters who travel from the real world to Greyhawk. It was the first novel to be set, at least partially, in the Greyhawk setting and the first to be based on *D&D*. *Quag Keep* was excerpted in Issue 12 of *The Dragon* (February 1978) just prior to the book's release. She and Jean Rabe collaborated on a sequel to her original novel. Sadly, Norton passed away before publication of *Return to Quag Keep* by Tor Books in 2005.

## D&D Bibliography

* **☑** 1978: *Quag Keep*
* **✖** 2006: *Return to Quag Keep* (with Jean Rabe)
I, Strahd: The War Against Azalin

## Publisher's summary

For more than a century, Strahd von Zarovich has ruled Barovia with an iron hand, feeding on the blood of his vassals and fearing no one. In all the years of his tortured rule, none have dared defy him.

But now the Vistani have returned to Barovia, bringing with them a warning for the dread Lord of Barovia. One is coming to oppose Strahd, an opponent who may not only bring the existence of the vampire to an end, but may destroy all of Barovia as well.

*I, Strahd: The War Against Azalin* is the sequel to the best-selling *I, Strahd: The Memoirs of a Vampire*.
Brian Thomsen

**Brian M. Thomsen** was an editor and author.

## D&D Bibliography

* ☒ 1994: Ravenloft: *Tales of Raveloft* (Editor)
* ☒ 1995: Forgotten Realms: *Once Around the Realms* (Editor with J. Robert King) : "Prologue" and "Epilogue"
* ☒ 1995: Forgotten Realms: *Realms of Magic* (Editor with J. Robert King)
* ☒ 1996: Forgotten Realms: *Realms of the Underdark* : "Preface: At the Publishing House", "Volo Does Menzo", and "Postscript: Back at the Publishing House"
* ☐ 1996: Forgotten Realms: *The Mage in the Iron Mask*
* ☒ 1997: Forgotten Realms: *Realms of the Arcane* (Editor with J. Robert King) : "Shadows of the Past"
* ☒ 1998: Forgotten Realms: *Realms of Mystery* : "An Unusual Suspect"
Francis Lebaron

**Francis Lebaron** is an author.

## D&D Bibliography

* ☐ 1998: Magic: The Gathering: *Rath and Storm* : "The Weatherlight's Tale"
* ☒ 1999: Magic: The Gathering: *The Colors of Magic* : "Goblinology"
* ☐ 1999: Magic: The Gathering: *Mercadian Masques*
* ☐ 2000: Magic: The Gathering: *The Myths of Magic* : "Myth and the Many-Chinned Magistrate"
Clayton Emery

**Clayton Emery** is a mystery and fantasy author and a screenwriter.

## D&D Bibliography

* ☐ 1995: Magic: The Gathering: *Whispering Woods*
* ☐ 1995: Magic: The Gathering: *Shattered Chains*
* ☐ 1995: Magic: The Gathering: *Final Sacrifice*
* ☒ 1996: Forgotten Realms: *Arcane Age: Sword Play*
* ☒ 1996: Forgotten Realms: *Arcane Age: Dangerous Games*
* ☐ 1998: Forgotten Realms: *Arcane Age: Mortal Consequences*
* ☐ 1999: Forgotten Realms: *Star of Cursrah*
* ☒ 2000: Forgotten Realms: *Realms of the Deep* : "Forged in Fire"
* ☐ 2000: Forgotten Realms: *The Halls of Stormweather* : "The Heir: Night School"
* ☐ 2001: Magic: The Gathering: Magic: The Gathering: *Johan*
* ☐ 2001: Magic: The Gathering: Magic: The Gathering: *Jedit*
* ☐ 2002: Magic: The Gathering: Magic: The Gathering: *Hazezon*
Return to Quag Keep

Info

## Publisher's summary

"Many people might not know that Andre Norton wrote the first novel based in the Dungeons and Dragons Universe. That book was *Quag Keep,* a tale of magically transported gamers trying to survive in the fantasy realm that has become all too real for them. Now Andre, with role-playing icon Jean Rabe, has returned their story.

In *The Return to Quag Keep* these brave adventurers try to unlock the secrets of this magical world and maybe even return home to ours. Filled with classic dungeon crawls, mysterious wizards, and attacking dragons, *The Return to Quag Keep* is a must for all role-playing fans as well as seminal Andre Norton fans."
Monte Cook

**Monte Cook** is an author and game designer.

## D&D Bibliography

* ☒ 1997: Forgotten Realms: *Realms of the Arcane* : "A Narrowed Gaze"
* ☒ 1998: Forgotten Realms: *Realms of Mystery* : "The Rose Window"
* ☐ 1999: Forgotten Realms: *The Glass Prison*
* ☒ 2003: Forgotten Realms: *The Best of the Realms* : "The Rose Window"(*reprinted*)

## External links

* Goodreads
* Twitter
Steel and Stone

## Publisher's summary

**HATE AT FIRST SIGHT**

*The tempestuous affair of Kitiara Uth Matar and Tanis Half-Elven begins with the sword.*

Life isn't simple for the hotheaded pair. They must contend with a carnivorous, two-headed troll; a deposed leader who believes Kitiara is the cause of the ruler's troubles; a vindictive mage who seeks peculiar vengeance; and Kit's hulking former lover. They also meet a beautiful magic-user hiding a painful secret, and a giant owl with a sardonic sense of humor.

Here is the long-awaited story of the meeting of Tanis and Kitiara, a tale of love, lust, betrayal, and revenge that takes the reader through Krynn and south to the glacial Icereach.

Ellen Porath, co-author of *Kindred Spirits*, tells this exciting new tale, the fifth in the Dragonlance Saga Meetings Sextet.

## External links

* Goodreads
* Clyde Caldwell Gallery
Miranda Horner

**Miranda Horner** is an author, game designer and editor.

## D&D Bibliography

* ☐ 1998: Magic: The Gathering: *Rath and Storm* : "Hanna's Tale"
* ☒ 1999: Dragonlance: *Heroes and Fools* : "Tree of Life"
* ☒ 2004: Dragonlance: *The Search for Power* : "Wyrm's Claw Inn"
* ☒ 2007: Dragonlance: *Dragons of Time* : "No Strings Attached" (with Margaret Weis)
Tina Daniell

'*Tina Daniell* is an author and game designer. Crook co-designed the Dungeons & Dragons sourcebook, Champions of Ruin, published in 2005 for the Forgotten Realms setting.

## D&D Contributions

### Series

Meetings Sextet
The Warriors

## D&D Bibliography

* ☐ 1992: Dragonlance: *Dark Heart*
* ☐ 1993: Dragonlance: *The Companions*
* ☒ 1995: Dragonlance: *Maquesta Kar-Thon* (with Jean Rabe - *uncredited*)
Mountain of Mirrors

Info

## First Edition Blurb (back cover)

Mountain of Mirrors... Monsters... Magic... Mystery!

Whirling around, you discovered that the enchanted ice door has a face on this side also. Before you can react, the door starts to scream. "Help! Help! Guards! intruder inside the mountain!"

You hear the heavy thump of foot steps to your left and gruff orc voices saying "Let's get the intruder!"

1) If you want to stand and fight the guards, turn to page 75.

2) If you want to run down the stair case, turn to page 32.

Which way do you go? You must defeat the evil in the Mountain of Mirrors and save your village or everyone you love will be destroyed.

Will your quest end happily or will you end up as the monster's slave inside the Mountain of Mirrors?

You Choose Your Paths to Adventure!

## Notes

* Larry Elmore's cover art for *Mountain of Mirrors* was reused for a 200 piece puzzle by American Publishing Company (product# 1605-4)
Dragonlance Legends (Series)

## Books in the Series

 1 - Time of the Twins by Margaret Weis and Tracy Hickman (1986)

 2 - War of the Twins by Margaret Weis and Tracy Hickman (1986)

 3 - Test of the Twins by Margaret Weis and Tracy Hickman (1986)

## Collected Editions

 Dragonlance Legends: Collector's Edition by Margaret Weis and Tracy Hickman (1988)

 The Annotated Legends by Margaret Weis and Tracy Hickman (2003)

 Dragonlance Legends Trilogy by Margaret Weis and Tracy Hickman (2011)
Quag Keep & Return to Quag Keep Omnibus

info

## Blurb (interior dustjacket flaps)

In 1978, science fiction's grand dame Andre Norton was given a wonderful opportunity—to take part in the role-playing game Dungeons & Dragons™, and to have it run in her own home by none other than the game's creator, E. Gary Gygax. The result was Quag Keep.

When a Gaming Master meets with his gamers to show off his newly-acquired warrior miniatures, one gamer, Martin, is strongly attracted to a sword-wielding miniature and seizes it as his own. Instantly, he finds himself transported into the D&D realm of Greyhawk—but experiencing that realm through the mind of fighter Milo Jajon. His fellow gamers are also transformed into D&D characters—from berserker to battle-maid to lizardman. Like Martin, they each inexplicably sport an unremovable bracelet containing spinning dice...and each must face an immutable fate: to find his way to Quag Keep—the most fearsome place in all the realm—and destroy a malevolent force determined to snuff out the mundane world. But first they must survive the journey there....

In Return to Quag Keep, Norton teams up with Jean Rabe to revisit her bracelet-geased heroes, still trapped in Greyhawk, and still pursued by the vile darkness, Pobe. Barely escaping mounting assaults by Pobe's servant, the were-rat Fisk, they struggle to journey back to the Keep to learn the true history of the dark force they can scarcely outrun. But they must endure the endless onslaught of hardship and treachery obstructing their way...beyond the unimaginable horror at the heart of it all: Quag Keep.
Nancy Varian Berberick

**Nancy Varian Berberick** is an American fantasy author well known for her work in the Dragonlance series.

## D&D Contributions

### Series

Age of Mortals
Bertrem's Guide
Chaos War
Dragonlance: Heroes
Dragonlance: Classics
Dragonlance: Tales
Tales of the Fifth Age
The Dragons Anthologies

## D&D Bibliography

* ☒ 1987: Dragonlance: *The Magic of Krynn* : "Harvests"
* ☒ 1987: Dragonlance: *Kender, Gully Dwarves, and Gnomes* : "Snowsong" and "Hearth Cat and Winter Wren"
* ☒ 1987: Dragonlance: *Love and War* : "Hide and Go Seek"
* ☒ 1988: Dragonlance: *Stormblade*
* ☒ 1992: Dragonlance: *The Reign of Istar* : "Filling the Empty Places"
* ☒ 1992: Dragonlance: *The War of the Lance* : "The Night Wolf"
* ☒ 1994: Dragonlance: *The Dragons of Krynn* : "Night of Falling Stars"
* ☒ 1998: Dragonlance: *Relics and Omens* : "Legacy"
* ☒ 1998: Dragonlance: *Tears of the Night Sky* (with Linda P. Baker)
* ☒ 1999: Dragonlance: *Heroes and Fools* : "The Road Home"
* ☐ 2000: Dragonlance: *Dalamar the Dark*
* ☒ 2000: Dragonlance: *The Best of Tales* : "Harvests" (*reprinted*) and "Hide and Go Seek" (*reprinted*)
* ☒ 2000: Dragonlance: *Rebels and Tyrants* : "Lost Causes"
* ☒ 2000: Dragonlance: *Bertrem's Guide to the Age of Mortals : Everyday Life in Krynn of the Fifth Age* (with Steven "Stan!" Brown and Paul B. Thompson)
* ☐ 2001: Dragonlance: *The Inheritance*
* ☒ 2001: Dragonlance: *Bertrem's Guide to the War of Souls, Volume I* (with Jeff Crook, Mary H. Herbert and John Grubber)
* ☒ 2001: Dragonlance: *The Search for Magic: Tales from the War of Souls* : "The End"
* ☒ 2002: Dragonlance: *The Best of Tales, Volume Two* : "Filling the Empty Places" (*reprinted*)
* ☐ 2002: Dragonlance: *The Lioness*
* ☒ 2004: Dragonlance: *The Search for Power: Dragons from the War of Souls* : "The Dragon's Child"
* ☐ 2004: Dragonlance: *Prisoner of Haven*