Unused Elements

## Unused text strings

When looking in the language files of *Progressbar95*, there are many unused and scrapped lines that are seen nowhere in the game.

### Double Tap Pro

```
*<t name='DoubleTapPro'>As a Pro you now can double tap to switch the progress bar panel into a vertical position, double tap again to switch it back</t>*

```

This feature lets you rotate the progressbar into a vertical position by double tapping.

This scrapped feature is intended to work only if you have a Pro label on the system you are playing on from versions 0.489 through 0.490.

### Find Factors

```
*<t name='FindFactors'>Try to find factors and replicate the product to get a bonus</t>*

```

This is probably a math game.

### Challenge Catch Gray

```
*<t name='ChallengeCatchGray'>Catch NUMBER gray segments</t>*

```

This would be a challenge that would appear on the challenges menu that would tell you to collect a certain amount of gray segments.

### Challenge Crash Segments

```
*<t name='ChallengeCrashSegments'>Crash NUMBER segments</t>*

```

This would also be a challenge that would appear on the challenges menu. What this could possibly mean is that you would have to destroy some segments with your progress bar.

### RAM Emergency!

```
*<t name='RAMEmergency'>RAM Emergency! There is too much RAM!</t>*

```

It is unknown what causes this. Most likely, if too many popups appear on Normal or Casual gamemodes, and it may cause a BSOD

### Catch 22

```
*<t name='Catch22'>Catch #22!</t>*

```

This string may be a reference to a Catch-22 situation, a logical paradox whereas an individual is unable to escape due to paradoxical rules. Extending from this, this may be seen as an easter egg in the game files, as if it were used, it would be impossible to complete due to its paradoxical nature.

### Sticky Notes

```
*<t name='StickyPopUp'>Sticky note</t>*

```

This could have been a Sticky note pop-up that would exist in the Progressbar game mode. It may be probably inspired by the Sticky Notes app in Windows Vista onwards.

### Format C:/

```
*<t name='FormatC'>Are you going to format the disk?</t>*
*<t name='YouWillLoseAllData'>You will lose all your data!</t>*
*<t name='ImNotKidding'>I'm not kidding!</t>*
*<t name='AreYouCrazy'>Are you crazy?</t>*
*<t name='Formatting'>Formatting drive C...</t>*

```

This could have been a command for ProgressDOS, most likely the FORMAT command.

### Survival game mode

```
*<t name='SurvivalGameModeDescr'>The Survival mode. You don't need to collect blue items, the progressbar will fill automatically. Try to avoid the red ones, their number is increased</t>*

```

This could possibly be the description of the Survival game mode. According to the description, your progress bar fills with blue segments automatically, and you have to avoid the increased amount of red segments. It is unknown how you get yellow, pink, or other segments, but they most likely appear with the red segments as they drop down.

### The missing third message

```
*<t name='BinIsNotReady\_3'>Please, let me alone!</t>*

```

This was probably used as the next message that comes up after you pressed the Clean button on the Bin window when he doesn't need cleaning.

### Horizontally or Vertically

```
*<t name='XLMoveHorizontal'>You can move only horizontally or vertically!</t>*

```

This string is found among the Progressbar XL tutorial strings. It could be used when you try to move diagonally in the Progressbar XL tutorial level.

### Random Day

```
*<t name='Randomday'>Random day</t>*
*<t name='RandomdayD'>Get some random points</t>*

```

This feature is supposed to be a day in the Calendar. In this day, completing a level on any system would give you some random points.

### Connecting...

```
*<t name='Connecting'>Connecting...</t>*

```

This string appears before the strings seen when you are connecting to the Progressnet. It could be used in second-era or third-era systems.

### Live comments

```
*<t name='AnnoyingCommenting'>Someone is typing a comment...</t>*
*<t name='AnnoyingCommenting2'>Still typing...</t>*
*<t name='AnnoyingCommenting3'>Someone changed their mind</t>*

```

This could be used on the PBook site on the Progressnet when a user types a comment on the player's post.

### Don't press!

```
*<t name='DontUseThisTick'>Don't press this!!!</t>*

```

This string could possibly be used in the Decompiler Gun Settings window, but it is unknown if it appears so in-game.

## Unused assets

### pc1

Since version 0.9025, there is an image in the art/devices/design3 folder that is called "pc1.png". It is unknown what it is meant for.

* It was possibly meant for BAR/X, which would have a unique computer, but it did not make it to the game, due to the system being based on BarOS 8.

### Magenta Segment

It could have been a scrapped collectable segment. It was supposed to be used for the Magic magenta bonus, but it was later replaced by the Pink segment. Currently, it's only used for the Random segment's flashing animation. The only time we see a fully magenta segment is in Progressoid for their random segments.

### maglogo

There is an image in the folder used for the Progressnet that is called "maglogo.png". It was most likely intended to be used for a PB Magazine site on the Progressnet.

### sky1

In the root for the "art" folder there is a image called "sky1.png". It was left unused and was grabbed from the game files for *Glassfall*, a game by the creators behind *Progressbar95*.

## Unused sounds

### bsod2

It is unknown what this sound could be used for. It was grabbed somewhere from Freesound.

### error2

This sound has existed since 0.5807, it was probably meant to be used for the error sound in Progressbar Chitown.

### hey10

This sound was most likely meant to be used when unlocking BarOS 10 for the first time.

### hit1

This sound has existed since 0.5410. It was probably meant to be used for the Progresstein3d game mode. It is unknown if it appears so in-game.

### intro\_PLHR

During development stages, Progressbar Largehorn had a unique startup sound, which is a mix between the Progressbar XB and Wista startup sounds. It was rejected before making it to the public, but the file for the sound still exists.

### intro\_PWR

Progressbar Whisper had a startup sound in the game's files, which is a mix of Progressbar XB and 2000's startup sounds. However, it did not survive as long as Largehorn's, being removed from the files in 0.8050.

### robotsays\_ouch3

This sound was left unused in the files. It was grabbed from the game files for *Glassfall*, a game by the creators behind *Progressbar95*.

### usb3/usb4

It is unknown what these sounds could be used for. These sounds belong to the usb family, meaning they may possibly be used when changing hardware.

### victory

It is unknown what this sound could be used for.

## Scrapped systems

### Progressbar 98 SE

In 0.24, a system called "98 SE" was mentioned in the source code. It was then removed in 0.26 and added as an edition instead.

### Progressbar 11 (2019)

Shortly before 0.46 when Progressbar 10 was added, a possible Progressbar 11 was mentioned in the source code. The system would eventually become Progressbar 1X (currently the twenty-first Progressbar system). Progressbar 11 was then added properly in 0.8010, making its "prototype" scrapped.

### Progressbar 11.23

It was first mentioned in a Reddit post that icoeye commented on and said that a new Progressbar system codenamed '11.23' would be added in 2023, however it was later found out on another Reddit post that icoeye said that next system will instead be *Progressbar 12*. References exist in PBook and the PB Magazine for the December Update where it mentions that the system was cancelled.

## References

1. ↑ "Tell no one! This is a secret from the November update."

https://www.reddit.com/r/Progressbar95/comments/jqf8lp/tell\_no\_one\_this\_is\_a\_secret\_from\_the\_november/
2. ↑ https://www.reddit.com/r/Progressbar95/comments/16y39wf/a\_little\_demo\_of\_a\_8bit\_computer\_assets\_are\_not/k37ajk9/
3. ↑ https://www.reddit.com/r/Progressbar95/comments/18l9iyg/icoeye\_what\_about\_progressbar\_1022/kdwwj2s/