Creating Samp and updating them

SAMP CREATION

The development of SA-MP has attracted a lot of interest among fans of the GTA series of games. In April, the SA-MP forum section was clearly not enough and the developers decided to open their own forum. At the end of March the development was already a full multiplayer and after some closed beta tests, three public beta tests were conducted in April and May. A few hours after the third beta test on May 9, 2006, kyeman announced that the project was completely ready for release. However, quite a few bugs were found in the release and a few days later an update to version 0.1b was released. After that, users continued to learn the PAWN language and create various game modes, while the developers themselves disappeared for a while.

Only at the end of June, in a post on their blog, they said that the development is still going on, although they now have very little time. The developers showed some screenshots with possibility to add objects to the map. There were rumors that version 0.1c was going to be released soon, but no new information from the developers until September. Only in late September, a small update on the blog reported that development is continuing and was presented a small list of innovations.

On October 2, it was reported that a new version 0.2 was in the works. The information was supported by a large list of innovations and a video showing many new features. Information has caused a wave of interest among SA-MP fans, which by that time numbered several thousand worldwide. However, after that there was no new information for several months. Development was very delayed, and after a few minor updates, on March 9, 2007, the developers presented a preview of version 0.2 on their blog with a long list of changes and two video clips from the closed beta tests. It was also announced that several public beta tests will be conducted soon.

It took another month before the first public beta test began. By that time the excitement around the new version reached an incredibly high level, and the developers decided not to announce the beta test on their blog. On the Easter Eve, April 8, they placed an "Easter link" on their page, a link to a page that through several redirects led the user to the IRC channel of beta testing. The beta test began the same evening. Initially one server for 100 slots was opened, but several more servers were soon launched. The beta test lasted until April 11.

The next beta test took place only a month later and lasted only a few hours. The purpose of the test was to test the server's ability to support up to 200 players. After that, kyeman announced on the blog that there would be at least 2 more beta tests. At the end of May another beta test took place, after which some innovations were announced on the blog. On June 3, the developers released RC version of the client and server 0.2 for 4 slots, thus allowing users to start developing and updating modes for the new version. Over the next 2 weeks 2 more RC releases were released and after the 4th beta test, which smoothly turned into the 5th, on June 20, SA-MP 0.2 was officially released. But development was not over, and a few days later version 0.2.1 was already released with some updates and fixes.

On June 24, completely unexpectedly for users SA-MP team announced on their website that they stopped working on the mod and any support, because they no longer have the strength and ability to fight with people who are not afraid of anything, develop cheats and exploits for SA-MP. Instantly, a petition was organized on the Internet demanding that the developers return to work on the mod. Within a few hours the petition was signed by several thousand people. This had an effect and in less than a day the work of all the servers SA-MP was resumed. The next day, an update was released for the server, shutting down the exploit, crushing the server and containing a built-in anticheat SAC (SA-MP Anti-Cheat), which does not allow players to enter the game with cheat trailers or plugins for SA-MP.

A month later, on August 29, after two open beta tests, version 0.2.2 was released and work on version 0.3 was announced. The very next day, August 30, the client SA-MP version 0.2.2 R2 was released, fixing a few bugs found in version 0.2.2 immediately after the release.

May 13, 2008 unexpectedly SA-MP team closed the site and announced the end of development SA-MP. A few days later the site was restored and it published the news about the end of development SA-MP.Night May 23 was restored forum.

On June 21, 2008, version 0.2.2 R3 was released to address security issues. Also in the update were fixed some glitches and increased the limit of car models. The update was for the client only.

On November 20, 2008, SA-MP version 0.2X was released. Basically, the update was not that significant for the average player (except for improved synchronization and problems with the client crash). In the tab "Internet" server version 0.2.2 no longer appear. Most of the servers have been transferred to the version SA-MP 0.2X. Also, it was announced that development of the version SA-MP 0.3. Previously promised version SA-MP 0.2.5 will not be released.

October 17, 2009 was released version SA-MP 0.3a. Updates to this version pleased players:

- Up to 500 players on the server and up to 2000 vehicles.

- Controllable scoreboard, chat and other interfaces.

- Visible vehicle damage and vehicle repairs.

- NPC bots that can control trains, planes and more.

- Fully controlled game server.

- Improved synchronization including vehicles.

- Many new scripting features.

- Fixed all bugs - SA-MP 0.3a is the most stable version!

August 21, 2010 client 0.3b was released. It has been updated:

- In the server browser added a hostname search function for favorite link servers like samp://.

- Improved synchronization of players and animations.

- Added chat log and timestamps in messages.

- Settings and screenshots are now saved to the GTA San Andreas User Files folder.

- Removed the restrictions on screen resolution.

- Fixed many bugs.

- New features for vehicles.

- Ability to "put" objects on players.

- HTTP client for pawn.

- Object limit is increased to 400.

- Object drawing distance can be changed.

On November 28, 2010, client and server (Windows and Linux) RC2 version 0.3c hit the web.

On December 29, 2010, the 0.3c release was released. Its updates included:

- The ability to color-code individual characters in chat/dialogs using the following syntax in the line: {RRGGBB}.

- New license plates on autos. Returned the SetVehicleNumberPlate function that was in 0.2X, and was removed in 0.3 due to incompatibility with the built-in streamer.

- Server control over car parts. Ability to control engine, doors, hood, trunk, headlights, car alarms.

- Object particles for effects such as fire.

- includes new and newly working models like hats and glasses that can be worn.

- includes new objects.

- vehicle/surfing object improvements.

- car engine and lights can now be controlled (you can see the engine characteristics using the car portal).

- now you can shoot with almost any weapon as a passenger.

- font color changes in chat and dialog boxes.

- a lot of improved server scripting and some bugs have been fixed.

December 1, 2011 was released 0.3d client. In his added:

- Listening to Internet radio stations (streaming).

- Improved synchronization.

- The ability to edit the game map.

- Up to 800 players can now play on the server.

- Fixes flaws (interaction with objects, smooth rotation of objects).

March 6, 2012 released client 0.3e. His updates included:

- Fixes security issues in previous versions that could cause servers to be attacked with special utilities.

- The fixes require updates to both the server and the client.

- Fixed a bug that appeared in 0.3d where a player could avoid dying if he had some animation playing.

- Resolved an issue with setting colors for players with an ID above 500.

- Fixed an issue with player kicking when using SpawnPlayer in mod.

- Fixed an issue with the server, which could crash the client (server browser) if the server returned incorrect data.

- The server can now play 1000 players.

- Added health and armor indicators.

- Added a first-person view (/firstlook).

On July 6, 2013, the 0.3x client was released. His updates included:

- The ability to teleport a rental car via /service.

- The system against leaving the game in order to escape from the opponent during a firefight. On the same system is made FakeKill.

- New speedometer. More informative: added a view of the car, the towed car (if it is attached), large speed figures, wheel icons and gas station columns for car health and fuel level bars. Fuel level is now shown in liters. (not the latest version).

- Added Anti-Krasher.

- Optimized gang zones. From 320 reduced to 230, but increased state coverage and no more small zones.

- Removed ability to punish admins below level 5.

- Added /sound menu.

- In the tuning menu /tun added the installation of neon at the mechanics.

Added a lot of interesting things and removed some bugs.

February 14, 2014 released client 0.3z. His updates included:

- Level 9 admin can change nickname right in the game(/changename), you won't even have to re-enter.

- Added new mapping on ASH with opening barrier and gates to the range(You can open it by car horn only MoE members).

- Added protection for deleting non-existent objects.

- Added protection from SpawnKill.

- Added ability to fire player from faction without taking faction's leaderboard(/uninvite) to level 5 admins.

- A lot of small fixes since the wipe.

- Returned the visibility of nicknames for all players.

- New auto prices.

January 18, 2015 the first beta of SA:MP 0.3.7 RC-1 was released. The developers have diversified the 0.3 branch. Significant changes were made to this client.

May 1, 2015 released SA:MP 0.3.7. July 13, 2015 released an update for SA:MP 0.3.7 R2 server