Dead by Daylight Survivors & Perks

## Survivors (40 total)

* Dwight Fairfield
	+ Introduced: Base character
		- Perks
			* Bond (lvl 30) -
				+ the auras of nearby survivors are revealed
			* Prove Thyself (lvl 35)
				+ For every nearby survivor all grouped up survivors receive a stackable 15% bonus to generator repair
				+ Gain 50/75/100% more bloodpoints for cooperative actions
			* Leader (lvl 40)
				+ Every survivor within 8 meters of you has the speeds of more or less all actions besides repairing increased by 15/20/25%
				+ The effect persists for 15 seconds for survivors after they leave the 8 meter radius
* Meg Thompson
	+ Introduced: base character
		- Perks
			* Quick & Quiet (lvl 30)
				+ Fast vaulting or quickly entering lockers produces no sound
				+ Can be triggered by every 30/25/20 seconds
			* Sprint Burst (lvl 35)
				+ You run at 150% your normal speed for 3 seconds upon activating, activated by sprinting
				+ You gain the exhausted status effect for 60/50/40 seconds afterwards
				+ The ability cannot be used when exhausted, and if sprinting the exhaustion status effect's timer pauses
			* Adrenaline (lvl 40)
				+ When the exit gates are powered you are healed one health state and gain a 150% speed boost for 5 seconds
				+ After activating you gain the exhausted status effect for 60/50/40 seconds
* Claudette Morel
	+ Introduced: Base character
		- Perks
			* Empathy (lvl 30)
				+ The auras of injured or dying survivors are revealed within a range of 64/96/128 meters unless they are being carried by the killer
			* Botany Knowledge (lvl 35)
				+ Healing rates and med-kit healing efficiency and speed are increased by 11/22/33%
			* Self-Care (lvl 40)
				+ Allows the survivor to heal themselves without a med-kit at a 50% reduced speed
				+ Increases the speed and efficiency of med-kit self heals by 10/15/20%
* Jake Park
	+ Introduced: Base character
		- Perks
			* Iron Will (lvl 30)
				+ Grunts of pain are reduced by 50/75/100%
			* Calm Spirit (lvl 35)
				+ The chances of alerting crows around you are reduced by 80/90/100% and you don't scream from pain
			* Saboteur (lvl 40)
				+ See the auras of hooks within 56 meters of where a survivor is picked up
				+ Hooks can now be sabotaged without a tool-kit and take 3 seconds to do so
				+ Can be triggered every 90/75/60 seconds
* Nea Karlsson
	+ Introduced: The Last Breath
		- Perks
			* Balanced Landing (lvl 30)
				+ You run at 150% your normal speed for 3 seconds upon activating, activating by falling
				+ You gain the exhausted status effect for 60/50/40 seconds afterwards
				+ The ability cannot be used when exhausted, and if sprinting the exhaustion status effect's timer pauses
				+ The stagger effect from falling is reduced by 75%, and you no longer make any grunt sounds when falling
			* Urban Evasion (lvl 35)
				+ Your crouch speed is increased by 90/95/100%
			* Streetwise (lvl 40)
				+ The item consumption rate of survivors within 8 meters of you is reduced by 15/20/25%, and this effect persists for them after they leave your 8 meter radius for 15 seconds
* Laurie Strode
	+ Introduced: Halloween
		- Perks
			* Solve Survivor(lvl 30)
				+ Your aura cannot be read by the killer within a range of 20/22/24 meters for each killed or sacrificed survivor
				+ Increased your odds of being the killer obsession
			* Object of Obsession (lvl 35)
				+ When you look in the killer's direction, your auras are revealed to one another if you are outside their terror radius
				+ This ability applied within a range of 56/64/72 meters from the killer if the obsession and slightly less if you are not the obsession
				+ Increases your chances of being the obsession
			* Decisive Strike (lvl 40)
				+ Gives the survivor the ability to stun the killer and force them to drop them
				+ Only can be done once per match, and is active 40/50/60 seconds of being unhooked
				+ Is deactivated if any actions not including vaulting, pallet stuns, and entering lockers is done
				+ Increases your chances of being the obsession
* Ace Visconti
	+ Introduced: Of Flesh and Mud
		- Perks
			* Open Hand (lvl 30)
				+ The aura reading abilities of you and all other survivors are increased by 3/6/8 meters
			* Up the Ante (lvl 35)
				+ For every survivor alive other than yourself you and all other survivors gain a 1/2/3% bonus to lucky
			* Ace in the Hole (lvl 40)
				+ Guarantees an item retrieved from a chest has an add-on of very rare rarity or lower
				+ 10/25/50% chance that the item has a second add-on on uncommon rarity or lower
* Bill Overbeck
	+ Introduced: Left Behind
		- Perks
			* Left Behind (lvl 30)
				+ When you are the last survivor the hatch is revealed within a range of 24/28/32 meters
			* Borrowed Time (lvl 35)
				+ For 10/12/15 seconds after unhooking a survivor within the killer's terror radius, that survivor has the endurance status effect applied
			* Unbreakable (lvl 40)
				+ Allows the survivor to recover from the dying state once per match
				+ Increases the dying state recovery speed by 20/25/30 seconds
* Feng Min
	+ Introduced: Spark of Madness
		- Perks
			* Technician (lvl 30)
				+ Repair noises can only be heard within a range of 8 meters
				+ When you fail a skill check on a generator no explosion occurs, but an additional 5/4/3% regression penalty occurs
			* Lithe (lvl 35)
				+ You run at 150% your normal speed for 3 seconds upon activating, activating by fast vaulting
				+ You gain the exhausted status effect for 60/50/40 seconds afterwards
				+ The ability cannot be used when exhausted, and if sprinting the exhaustion status effect's timer pauses
			* Alert (lvl 40)
				+ When the killer damages a generator, breaks a pallet, or breaks a breakable wall, their aura is revealed for 3/4/5 seconds
* David King
	+ Introduced: A Lullaby for the Dark
		- Perks
			* We're Gonna Live Forever (lvl 30)
				+ Your healing speed of dying survivors is increased by 100%
				+ Gain a token every time you perform a safe hook, free a dying survivor from the killer, or take a protection hit
				+ For each token gain a 25% increase to bloodpoint gains, up to a maximum of 50/75/100%
			* Die Hard (lvl 35)
				+ When injured you can perform a short dash forward, during which you cannot be injured
				+ Causes the exhausted status effect for 60/50/40 seconds and cannot be activated while exhausted
			* No Mither (lvl 40)
				+ You are afflicted with the broken status effect for the whole match
				+ You leave no blood trails and have grunts from injury reduced by 0/25/50%
				+ You can fully recover from the dying state
* Quentin Smith
	+ Introduced: Nightmare on Elm Street
		- Perks
			* Wake Up (lvl 30)
				+ When exit gates are powered the switches are revealed to you within a range of 128 meters
				+ When opening exit gates your aura is revealed to other survivors within a range of 128 meters
				+ You open exit gates 5/10/15% quicker
			* Pharmacy (lvl 35)
				+ Unlocking chests is 40/60/80% faster and the noise from opening it is reduced by 8 meters
				+ A med-kit is guaranteed in the first chest unlocked
			* Vigil (lvl 40)
				+ You and survivors within a 8 meter range recover from haemorrhage, exhaustion, blindness, and hindered status effects 10/15/20% faster
				+ When other survivors leave the 8 meter diameter around you, the boost persists for 15 seconds
* David Tapp
	+ Introduced: Saw
		- Perks
			* Tenacity (lvl 30)
				+ You crawl 30/40/50% faster and can recover and the same time
			* Detective's Hunch (lvl 35)
				+ Whenever a generator is completed the auras of any generators, totems, or chests within a range of 32/48/64 meters are revealed for 10 seconds
			* Stake Out (lvl 40)
				+ For each 15 seconds you are within the killer’s terror radius and not in a chase, you gain 1 token, up to a maximum of 2/3/4
				+ Whenever you have at least one token, any good skill checks are great skill checks and grant an additional 1% boost to progress
				+ Using the ability to turn a good skill check into a great skill check consumes one token
* Kate Denson
	+ Introduced: Curtain Call
		- Perks
			* Dance with Me (lvl 30)
				+ Performing a rushed vault or a rushed exit of a locker causes you to not leave any scratch marks for the next 3 seconds
				+ Can only be used ever 60/50/40 seconds
			* Windows of Opprotunity (lvl 35)
				+ The auras of breakable walls, pallets, and vaults are revealed to you within a range of 20 meters
				+ Has a cool down of 30/25/20 seconds after vaulting or performing a pallet stun during a chase
			* Boil Over (lvl 40)
				+ The effects of wiggling in the strafing of the killer side-to-side are increased by 25/50/75%
				+ The auras of hooks within 10/12/14 meters of your pick up location when downed are not revealed to the killer
* Adam Francis
	+ Introduced: Shattered Bloodline
		- Perks
			* Diversion (lvl 30)
				+ Activates when standing within the killer’s terror radius for 40/35/30 seconds
				+ Allows the survivor, when crouched, to create a diversion a distance of 20 meters away
				+ The diversion consists flog scratch marks and a pound noise notification for the killer
			* Deliverance (lvl 35)
				+ When you safely unhook a survivor this ability activates
				+ When active grants you a 100% chance to unhook yourself
				+ When you unhook yourself, you have the broken status effect applied for 100/80/60 seconds
			* Autodidact (lvl 40)
				+ You have a 25% penalty to succeeding healing skill checks at the beginning of the trial
				+ You gain a token for every healing skill check succeeded up to a maximum of 3/4/5
				+ Each token grants a 15% benefit to succeeding skill checks
				+ Not active when using a med-kit and you cannot perform great skill checks when the ability is active
* Jeff Johansen
	+ Introduced: Darkness Among Us
		- Perks
			* Breakdown (lvl 30)
				+ When you are unhooked you break the hook and the killer's aura is revealed to you for 4/5/6 seconds
				+ The hook broken by breakdown remains broken for 180 seconds
			* Aftercare (lvl 35)
				+ You see the auras of the last 1/2/3 survivors you have either unhooked or healed or were healed by
				+ This ability resets when you are hooked
			* Distortion (lvl 40)
				+ You start with 3 tokens
				+ Whenever the killer attempts to read your aura, a token is consumed and you do not leave scratch marks for 6/8/10 seconds
				+ Does not work if you are in the dying state or if you are in a killer trap
* Jane Romero
	+ Introduced: Demise of the Faithful
		- Perks
			* Solidarity (lvl 30)
				+ When you heal another survivor without a med-kit, you get healed as well at a 40/45/50% conversion rate
			* Poised (lvl 35)
				+ After a generator is completed, you will not leave scratch marks for 6/8/10 seconds
			* Head On (lvl 40)
				+ If you stand in a locker for 3 seconds this ability activates
				+ If you rush out of the locker and the killer is nearby, they are stunned for 3 seconds
				+ You are exhausted for 60/50/40 seconds afterwards
* Ash Williams
	+ Introduced: Ash vs Evil Dead
		- Perks
			* Flip Flop (lvl 30)
				+ While in the dying state 50% of your recovery is converted into wiggle progress, up to a maximum of 40/45/50%
			* Buckle Up (lvl 35)
				+ Up to a distance of 48 meters the auras of survivors reveal their recovery progress based off of their aura's intensity
				+ When you heal a downed survivor, the aura of the killer is revealed to both of you for 4/5/6 seconds
			* Mettle of Man (lvl 40)
				+ Increases your odds of being the obsession
				+ After triggering your third protection hit, the ability activates and you are protected by the endurance status effect and have the deep wound status effect applied
				+ After you get healed, your aura is revealed to the killer when you are further than 12/14/16 meters from the killer
				+ The ability deactivates next time you are hooked
* Nancy Wheeler
	+ Introduced: Stranger Things
		- Perks
			* Better Together/Situational Awareness (lvl 30)
				+ The aura of any generator you are working on is revealed to survivors within a 32 meter range
				+ If a survivor is downed while you are working on a generator, the auras of all survivors are revealed for 8/9/10 seconds
			* Fixated/Self-Aware (lvl 35)
				+ You walk 10/15/20% faster. and your scratch marks are revealed to you
			* Inner Strength/Inner Healing (lvl 40)
				+ After cleansing a totem, this ability activates
				+ When injured and you enter a locker and stay in it for 10/9/8 seconds, you heal 1 health state and the ability deactivates and a totem must be cleansed again to activate it
* Steve Harrington
	+ Introduced: Stranger Things
		- Perks
			* Babysitter/Guardian (lvl 30)
				+ When you unhook a survivor, they don't leave blood puddles or scratch marks for the next 4/6/8 seconds and your aura is revealed to the killer for the next 4 seconds
			* Camaraderie/Kinship (lvl 35)
				+ When you go into struggle mode on a hook this perk activates
				+ If another survivor is within 16 meters of the hook when this ability activates, your struggle timer is paused for 26/30/34 seconds
			* Second Wind/Renewal (lvl 40)
				+ This ability activates when you heal another survivor one health state
				+ Next time you become unhooked, you are afflicted with the broken status effect for the next 28/24/20 seconds after which you become healed
* Yui Kimura
	+ Introduced: Cursed Legacy
		- Perks
			* Lucky Break (lvl 30)
				+ You get a total of 120/150/180 seconds to stop bleeding throughout the match, once you are bleeding more more time the perk diactivates
			* Any Means Necessary (lvl 35)
				+ You can reset a pulled down pallet which takes 4 seconds
				+ The ability has a 100/80/60 second cooldown
			* Breakout (lvl 40)
				+ When within 6 meters of a carried survivor you gain the haste status effect, moving 4/6/7% faster
				+ The carried survivor's wiggle speed is increased by 20%
* Zarina Kassir
	+ Introduced: Chains of Hate
		- Perks
			* Off the Record (lvl 30)
				+ /When you are unhooked, the agility activates for 80/70/60/ seconds
				+ While active your grunts of pain are reduced by 100%
				+ Your aura also cannot be read by the killer
			* Red Herring (lvl 35)
				+ A generator repaired for at least 3 seconds will be highlighted yellow
				+ While the generator is highlighted, if you enter a locker it will trigger a loud noise notification at the highlighted locker
				+ Entering a locker, completing the highlighted generators repairs, or repairing another generator will deactivate the ability
				+ The ability has a cooldown of 60/50/40 seconds
			* For the People (lvl 40)
				+ Reduces the odds of being the obsession
				+ Can only be used at full health
				+ When healing a survivor without using a med-kit the secondary action button can be used to instantly heal the survivor a full health state
				+ This causes you to become the obsession and causes you to have the broken status effect for 110/100/90 seconds
* Cheryl Mason
	+ Introduced: Silent Hill
		- Perks
			* Soul Guard (lvl 30)
				+ You gain the endurance effect after recovering a health state for 4/6/8 seconds
				+ While afflicted with the cursed status effect, you can fully recover from the dying state
			* Blood Pact (lvl 35)
				+ Reduces your odds of being the obsession, and the ability is not active if you are not the obsession
				+ When you or the obsession are injured, you can see one another's auras
				+ After healing the obsession or being healed by the obsession, you both gain the haste status effect and move at an increased speed of 5/6/7% as long as you are within 16 meters of each other
			* Repressive Alliance (lvl 40)
				+ Activates when you had been repairing generators for a total of 80/70/60 seconds
				+ Allows you to use the active ability button to have a generator blocked for 30 seconds, which deactivates the ability
				+ The blocked generator is highlighted white for all survivors
* Felix Richter
	+ Introduced:
		- Perks
			* Visionary (lvl 30)
				+ You see the auras of al generators within a 32 meter range
				+ The ability is disabled for 20/18/16 seconds whenever a generator is completed
			* Desperate Measures (lvl 35)
				+ Healing and unhooking speeds are increased by 10/12/14% for every hooked, injured, or dying survivor
			* Built to Last (lvl 40)
				+ Once per trial, your carried item will replenish by 30/40/50% 10 seconds after depleting it
* Elodie Rakoto
	+ Introduced: Binding of Kin
		- Perks
			* Appraisal (lvl 30)
				+ 3 times per trial, you can rummage through an already opened chest to retrieve another item
				+ Rummage speed is 30/40/50% faster
			* Deception (lvl 35)
				+ While sprinting, if you rush into a locker, you will create a loud sound notification and not leave any scratch marks for 3 seconds instead of entering the locker
				+ Can be triggered every 60/50/40 seconds
			* Power Struggle (lvl 40)
				+ Activates after you fill 35/30/25% of the wiggle meter while being carried
				+ Allows you to pull down any pallet the killer walks through while carrying you to stun them and get free of their grasp

Yun-Jin Lee

* Fast Track (lvl 30)
	+ You gain 1/2/4 tokens every time another survivor is hooked
	+ Succeeding a great skill check on a generator consumes all accrued tokens, and for each one consumed increases generator progression by 1%
* Smash Hit (lvl 35)
	+ You run at 150% your normal speed for 3 seconds upon activating, activating by stunning the killer with a pallet
	+ You gain the exhausted status effect for 60/50/40 seconds afterwards
	+ The ability cannot be used when exhausted, and if sprinting the exhaustion status effect's timer pauses
* Self-Preservation (lvl 40)
	+ Activates whenever a survivor is hit within 12 meters of you
	+ For 6/8/10 seconds you leave no blood puddles or scratch marks, and your grants of pain are reduced by 100%

Leon Scott Kennedy

* Bite the Bullet (lvl 30)
	+ When healing you make no noise
	+ If a healing skill check is failed you make no noise, and only suffer a 3/2/1% progress penalty
* Flashbang (lvl 35)
	+ After repairing generators for a total of 70/60/50% flashbang activates
	+ When active you can enter a locker without any item, and craft a flashbang which when dropped will cause of audio-visual noise notification for the killer and blind them if it is close enough to them
* Rookie Spirit (lvl 40)
	+ When repairing generators and succeeding 5/4/3 skill checks the ability activates
	+ When active, the auras of all regressing generators are revealed to you

Jill Valentine

* Counterforce (lvl 30)
	+ You cleanse totems 20% faster, and get a stackable 20% bonus for each totem cleansed
	+ When a totem is cleansed, the aura of the furthest totem is revealed for 2/3/4 seconds
* Resurgence (lvl 35)
	+ When you are unhooked, you have 40/45/50% of your health bar filled immediately
* Blast Mine (lvl 40)
	+ After repairing a generator for 66% the ability activates
	+ After repairing a generator for at least 3 seconds you can place a mine which will stay active for 35/40/45 seconds
	+ The generator gains a yellow aura and is revealed to all survivors
	+ When the killer attempts to damage the generator the blast mine explodes, stunning the killer and blind them
	+ Upon successful detonation, the ability deactivates

Mikaela Reid

* Clairvoyance (lvl 30)
	+ Activates upon cleansing a totem with no item in hand
	+ When the active ability button is used the auras of exit gate switches, generators, hooks, chests, and the hatch become visible within a range of 64 meters for 8/9/10
* Boon: Circle of Healing (lvl 35)
	+ 65/70/75% boost to healing speed within 24 meter range
	+ Self-healing is enabled, but self-healing speed is reduced by 50%
* Boon: Shadow Step (lvl 40)
	+ Auras and scratch marks are hidden within a 24 meter range
	+ Effect lasts for 2/3/4 seconds after leaving the totem's radius

Jonah Vasquez

* Overcome (lvl 30)
	+ When hit by the killer the movement speed burst last an additional 2 seconds
	+ Applies the exhausted status effect for 60/50/40 seconds
* Corrective Action (lvl 35)
	+ Start the trial with 1/2/3 seconds and when a great skill check is achieved an additional token is gained up to 5 tokens
	+ When a survivor working on the same generator as you fails a skill check a token is consumed and the fail becomes a good skill check
* Boon: Exponential (lvl 40)
	+ Survivors can recover from the dying state and recover when downed 90/95/100% faster within a 24 meter range

Yoichi Asakawa

* Parental Guidance (lvl 30)
	+ After stunning a killer grunts of pain, scratch marks, and blood are hidden for 5/6/7 seconds
* Empathetic Connection (lvl 35)
	+ Whenever a survivor is injured they can see your aura within a range of 32/64/96 meters
	+ You can heal survivors 10%
* Boon: Dark Theory (lvl 40)
	+ Survivors gain a 2% status effect within a 24 meter range
	+ The haste effect lasts for 2/3/4 seconds after leaving the totem's range

Haddie Kaur

* Inner Focus (lvl 30)
	+ Within 32 meters the scratch marks of other survivors are revealed
	+ When a survivor loses a health state within 32 meters of you, the killer's aura is revealed for 3/4/5 seconds
* Residual Manifest (lvl 35)
	+ A successful blinding of a killer blinds them for 20/25/30 seconds
	+ Allows the survivor to rummage through a chest once per game and be guaranteed a yellow flashlight
* Overzealous (lvl 40)
	+ Gain a 4/5/6% increase to repair speeds after cleansing a totem
	+ Deactivates upon losing a health state

Ada Wong

* Inner Focus (lvl 30)
	+ Within 32 meters the scratch marks of other survivors are revealed
	+ When a survivor loses a health state within 32 meters of you, the killer's aura is revealed for 3/4/5 seconds
* Residual Manifest (lvl 35)
	+ A successful blinding of a killer blinds them for 20/25/30 seconds
	+ Allows the survivor to rummage through a chest once per game and be guaranteed a yellow flashlight
* Overzealous (lvl 40)
	+ Gain a 4/5/6% increase to repair speeds after cleansing a totem
	+ Deactivates upon losing a health state

Rebecca Chambers

* Inner Focus (lvl 30)
	+ Within 32 meters the scratch marks of other survivors are revealed
	+ When a survivor loses a health state within 32 meters of you, the killer's aura is revealed for 3/4/5 seconds
* Residual Manifest (lvl 35)
	+ A successful blinding of a killer blinds them for 20/25/30 seconds
	+ Allows the survivor to rummage through a chest once per game and be guaranteed a yellow flashlight
* Overzealous (lvl 40)
	+ Gain a 4/5/6% increase to repair speeds after cleansing a totem
	+ Deactivates upon losing a health state

Vittorio Toscano

* Potential Energy (lvl 30)
	+ After repairing a generator for 12/10/8 seconds straight you can activate this perk
	+ Every 1.5% of generator progress is converted into a token, up to 20 tokens
	+ Tokens can then be converted instantly into 1% generator progress each
	+ Tokens are lost upon failing a skill check and all tokens are lost when injured
* Fogwise (lvl 35)
	+ Hitting a great skill check when repairing a generator reveals the killer's location for 4/5/6 seconds
* Quick Gambit (lvl 40)
	+ When being chased survivors within 24 meters work on generators 6/7/8% faster

Thalita LyraPerks

* Friendly Competition (lvl 30)
	+ Repair speed is increased by 5% for the next 45/60/75 seconds for you when you finish a generator as well as any other survivors who finished the gen with you
* Teamwork: Power of Two (lvl 35)
	+ When you finish healing another survivor the two of you have 5% haste as long as you stay within 12 meters of one another of until one of you loses a health state
* Cut Loose (lvl 40)
	+ Activates for 4/5/6 second after performing a rushed vault in chase
	+ Suppresses all noise from a fast vault, and if a vault if performed again within the active time the timer resets

Renato Lyra

* Blood Rush (lvl 30)
	+ You see the auras of al generators within a 32 meter range
	+ The ability is disabled for 20/18/16 seconds whenever a generator is completed
* Teamwork: Collective Rush (lvl 35)
	+ Healing and unhooking speeds are increased by 10/12/14% for every hooked, injured, or dying survivor
* Background Player (lvl 40)
	+ Once per trial, your carried item will replenish by 30/40/50% 10 seconds after depleting it

Gabriel Soma

* Troubleshooter (lvl 30)
	+ Activates while in chase
	+ The aura of the generator with the most progress is revealed to you
	+ The killer's aura is revealed for 4/5/6 seconds after dropping a pallet
	+ The perk's abilities persist for 6/8/10 seconds after the chase has ended
* Made for This (lvl 35)
	+ Active while in the injured state
	+ Gain a 1/2/3% haste status effect
	+ Gain the endurance status effect for 6/8/10 seconds after completing a healing action
	+ The perk does not activate while exhausted
* Scavanger (lvl 40)
	+ Completing a great skill check while repairing a generator grants you a token, up to 5 total
	+ Reaching 5 tokens causes them to be consumed and your tool kit's charges are fully restored
	+ Repair speed is decreased by -50% for 40/35/30 seconds after recharging a tool kit
	+ Can rummage through a chest once through trail and be guaranteed to find a basic (yellow) toolbox

## General Survivor Perks (14 total)

* Dark Sense
	+ Every time a generator is completed you see the killer's aura for 5 seconds
	+ When the last generator is completed the killer's aura is revealed for 5/7/10 seconds
* Deja Vu
	+ The auras of the three closest generators are revealed at the beginning of the match, and every time a generator is completed for 30/45/60 seconds
* Hope
	+ When the exit gates are powered, you gain the haste status effect and a 5/6/7% speed boost for 120 seconds
* Kindred
	+ When you are hooked all survivors can see each other's auras when another survivor is hooked you see the auras of all other survivors
	+ When the killer is within 8/12/16 meters of you on the hook, their aura is revealed to all survivors, and when they are within that proximity of another hooked survivor, you see the killer's aura
* Lightweight
	+ Your scratch marks disappear 1/2/3 seconds sooner
* No One Left Behind
	+ Activates once one exit gate has been powered
	+ Grants you a 30/40/50% speed boost to healing and unhooking
	+ You see every other survivors aura
	+ Grants an 50/75/100% boost of bloodpoints in the altruism category
* Plunderer's Instinct
	+ The auras of closed chests and dropped items are revealed within a radius of 16/24/32 meters
	+ The chances of getting higher rarity items are considerably increased
* Premonition
	+ You get an auditory warning when looking in the direction of the killer when they are within a 32 meter radius
	+ Has a cooldown of 60/45/30 seconds
* Resilience
	+ When you are injured, the speed of your actions are increased by 3/6/9%
* Slippery Meat
	+ You gain an additional 3 self unhook attempts and a 2/3/4% increased chance of unhooking yourself
* Small Game
	+ When looking in the direction of killer traps and totems within a range of 8/10/12 meters you gain an auditory warning
	+ Has a cooldown of 15/12/10 seconds
* Spine Chill
	+ Activates when the killer looks in your direction within a range of 32 meters
	+ Increases the odds of a skill check triggering by 10% and decreases the size of the skill check zones by 10%
	+ Action speeds are increased by 2/4/6%
* This is Not Happening
	+ When you are injured, the great skill check success zone is 10/20/30% larger
* We'll Make It
	+ When you unhook a survivor, you healing speeds are increased by 100% for 30/60/90 seconds