Duskheart

## Overview:

### General Info:

Duskheart is a ThunderClan Warrior, but you mostly knew him as an apprentice during Act I. His mentor was Amberflame. He is one of your main party members.

### Appearance:

Duskheart is a deep black tom with orange eyes.

### Personality:

Duskheart plans on becoming a hero, like his deceased father, Larktail. He is overly courageous, impulsive, and willing to do anything to achieve his goals, which can lead him to do very silly and/or dangerous things at times. He was traumatized by his sister's death, and that led him to wanting to not let any other kit die.

Otherwise, he is very friendly towards Kittypet, the other apprentices, and the kits. He's very passionate about being just and sticking up for himself and his friends.

### Family:

Father: Larktail

Mother: Willowstep

Sister: Dawnkit

## Fighting:

### Stats:

Duskheart has very high health, attack, defense, and bravery. However, he has low agility, evade rate, and accuracy.

### Fighting style:

Due to his stats and skills, Duskheart's strategic use in a fight is mostly gaining a lot of aggro so the enemies attack him, and then heal himself with Adrenaline Rush in order to keep taking damage for his patrolmates. He also has a few minor support skills, like Second Wind or Cheer, that can aid his allies.

### Skills:

Adrenaline Rush: Heals user and grants a slight boost to attack and bravery

Heroic Assault: A moderately strong attack that gives a lot of aggro

Courageous Roar: Grants a consequent bravery bonus to the whole party

Second Wind: Heals the whole party

Cheer: Gives some combat bonuses to target ally

Intimidation: Has a chance to freeze in fear the target opponent

#### Heroic skills:

Heroic Resolve: Prevents user from dying for 3 turns.

No One Will Die Today: Brings back fallen patrol members.

## In-game history:

### Day 0:

He stops Briarstar before Kittypet is sent home, and is the reason Kittypet is allowed to join the Clans. He introduces Kittypet to the other apprentices. If your prefix is Dawn or Lark, he has additional dialogue, and your relationship with him will increase.

### Day 1:

He can be spoken to by Kittypet when you go through the Mossy Thicket during the tour. Once Kittypet arrives back in camp, he advises you to bring fresh-kill to the elders before eating. When you enter the Apprentice Den, he appears and tells you that he worked hard on your nest, and not to mess it up. He adds that he's found a strange scent near WindClan border, so he and Kittypet venture off to inspect it, also encountering Kestrelpaw along the way. Afterwards, the three fight Tempestpaw, and they return back to camp.

### Day 2:

You can choose to spar with him at the training session. He also notifies you about the apprentice meeting on Day 3, and asks you if you'd like to come, while anticipating an affirmative response. While finding the kits, Duskpaw is one of the three apprentices that appear to help you fight the rogues in the Abandoned Twolegplace. Later that evening, he helps Blackheart with fetching herbs. His attitude depends on whether or not both kits were saved, only one was saved, or both died. He has a conversation with his mother, Willowstep, about not wanting to fail kits, and wanting to be a hero like his deceased father. If one or both kits ended up dead, he attends the vigil.

### Day 3:

After Kittypet's first hunting session, if you catch at least one mouse, he'll eat it and (if you accepted) remind you to go to the Mossy Thicket. If you go to the meeting, he tells you about a prophecy he had in a dream that he believes to be about him, which everyone (potentially including Kittypet) dismisses. When the fox shows up, he tries to fight it on his own, but agrees to do Kestrelpaw's idea after stern words from Nettlepaw. If he loses all HP in the battle, you will unlock his first heroic skill, which you can use in later fights with him. If Kestrelpaw dies, he attends the vigil. If Kestrelpaw lives, he mentions making a story out of the event to tell kits.

### Day 4:

He helps Kittypet tell the Firestar story to the kits if you ask him to, and also reminds you to see Nettlepaw's new move in the Mossy Clearing after sunhigh. If you go to see the move, he's excited at first, but he quickly gets angry with Nettlepaw after he discovers that the move is one that was taught in the Dark Forest. He runs off, telling the others to leave him alone.

If, at the beginning of the day, you choose him as your patrolmate, you get some additional dialogue. When Kittypet and Duskpaw are leaving camp, he stops you and says something, the specifics of which are determined by your previously stated opinion on his prophecy and whether or not Kestrelpaw is alive. When Kittypet and Duskpaw come across the three ShadowClan apprentices, he charges at them, and neither choice option that you're given is able to stop him. This makes it impossible to ambush them. When Kittypet and Duskpaw make it back to camp, he reminds them that it's their and Badgerpaw's turn for duties before running off.

### Day 5:

If you speak to Patchfur in camp, he mentions that he saw Duskpaw running happily towards the lake. When you leave camp, you witness a cutscene of Duskpaw awkwardly trying to flirt with Nettlepaw, who's entirely disinterested and wants to get to her patrol. He runs off after saying that he has to hunt. At any point before going to the Moonpool with Blackheart, if Kittypet goes to Cave Hill and has a good relationship with Duskpaw, you can spar with him and two WindClan apprentices. He tells Kittypet to be on the lookout for both a new place to spar, and new apprentices from outside ThunderClan to spar with (he specifically mentions RiverClan).

### Day 6:

When Kittypet and Badgerpaw leave camp for either the Hawks task with Thrushfeather or to patrol WindClan border, Duskpaw runs up and stops them, then takes a moment to catch his breath. If Kittypet has a bad relationship with him, he'll say nevermind and run away again. If Kittypet instead has a good relationship with him, he'll ask Badgerpaw to leave for a moment, and after she does, he'll ask Kittypet a question regarding his crush on Nettlepaw. If Kittypet is a she-cat, he'll ask her what she-cats like, and if Kittypet is a tom, he'll ask him his opinion on Nettlepaw — more specifically, he's wanting to know whether or not he has a crush on her.

Later, if you give Duskpaw a feather, he'll be flattered but say it's unnecessary, since everyone knows that they are all friends. If you give him all of the feathers, he asks if you think you're best friends with him, and says that you absolutely are, and that its cool that you did all of that for him.

If you go to the middle part of the ShadowClan border, you'll see Duskpaw being taunted by a ShadowClan warrior named Toadtail. Kittypet is given an opportunity to help Duskpaw in a fight with him, along with Badgerpaw. If you defeat Toadtail, he runs off, and Duskpaw thanks Kittypet for their help. On the other paw, if you choose to tell Duskpaw to stop, Toadtail will taunt some more before leaving, and Duskpaw will be frustrated with Kittypet.

### Day 7:

After the apprentice ceremony (if at least one kit is alive), he joyfully remarks how ThunderClan is growing, and he rhetorically questions how the kit(s) grew up so quickly. After a bit of chatter from his friends, he asks Kittypet to join the WindClan border patrol with him and Nettlepaw. If you choose to, the three of them set off, and he talks excitedly about the Gathering that night.

He says that Amberflame told him he'll be going, and he asks Nettlepaw's opinion on whether or not Kittypet will be allowed to come, though he mentions that they deserve to. When the patrol makes it to WindClan border, he asks his friends whether they think Oakstar will actually attack, and he then claims that as the "Lion," he'll protect everyone.

He and Nettlepaw argue over his prophecy again, and they start talking about dreams and goals in general before moving on to do the patrol. When the patrol wanders to the lower part of the border, he mentions that he's always wondered what it was like to be a WindClan cat, and Nettlepaw indulges him, asking him what he's decided it's like.

He simply says that they must be cold, to which Nettlepaw points out that it must be nice to run freely on the moor despite that. Duskpaw tells her that if that means you have to be a WindClan cat, it isn't worth it — he specifically says that he'd hate sharing a den with Tempestpaw, and he responds with offense with Nettlepaw says that they're similar. Nettlepaw then abruptly ends the conversation, and they move on.

As previously mentioned, Duskpaw attends the Gathering that night. He tries to stop Nettlepaw from fighting Creekskip on the way to the island, despite his own hatred for RiverClan cats, only for her to ignore him. Once he's actually on the island, he can be seen talking to a ShadowClan warrior named Rowangaze. He tells you that you should talk to cats from other Clans at the gathering.

### Final:

He gets into an argument with Nettlepaw about his prophecy while patrolling the ShadowClan border, and he responds with hurt and anger when she reveals that she knows of his feelings, and that she doesn't return them. When Sootleg appears at the Sky Oak, and everyone who wasn't previously aware learns that Nettlepaw is half-Clan, he expresses shock and disbelief. He can be part of Kittypet's party to battle the two ShadowClan patrols and, potentially, Sootleg.

### Save 22:

Duskkit and Dawnkit sneak out of camp. As they head to the lake, Dawnkit teases him for not crossing the islands. When she tries to return, she slips on the rocks and nearly falls off of the small island. She begs for Duskkit to save her, but he's too scared. He shouts her name as she slowly fades away into the lake, and the screen blackens.