U-Z

U

**Ulth'hadrine**: arguably the greatest Elven Empires to spread across Verdestia before the arrival of the Etherns

**Umbraflow**: Dark Magic. Also called the Dunauus (doo•no•oos).

**Underdelve**: The expansive network of tunnels, caverns, and deep places that spread beneath the skin of the world. Also known as the Zyanduun.

**Unific Plane** (yoo•ni•fic): The prime plane where all tangible creation exists. Unseelie Court of

**Unremembered Isles**: lie in the center of the Shrouded Sea between East and West Verdestia

V

**Va‘acados**:

**Vaenum’azadra**:

**Velhaco**: A sloth-like companion creature that lives in Fay'aree forests and can eat flowstones

**Vanzentea**:

**Vaxx**:

**Ve’enin**:

**Velhaco**: look like small lap dogs with the forelimbs of 3 toed sloths, and are generally friendly

**Ventenium Alunax** (ven•ten•ē•um, al•oo•nacks): The recording of history since the very beginning of creation and time itself.

**Venzaa’de Ruen** (ven•zo•dā, roo•wen): Also known as “BlackBlood Death”, this particularly virulent poison favored by especially sadistic assassins.

**Verdea’hadrine** (vur•dā•u•had•rēn): The proper name of the Wood Elven folk.

**Verded ents**:

**Verdestia** (vur•des•tē•u): The temperate northwestern continent that has been split into two halves, eastern and western. It is bordered by Nordrukka to the north and Sundestia to the south.

**Verdun’hadrine**:

**Veshta A’drukka**: An Inner Circle of advisors Hurnesh creates to help him oversee the many affairs of state, both internal and external

**Vethrizal Venom** (veth•ri•zol): A potent poison that negates healing from all sources for a limited amount of time.

**Vilandean Empire**:

**Vile Desolation**: The largest host assembled since the initial invasion gathered at the border and pushed through the abandoned borderland, became a no-man’s land avoided by all but the most stouthearted of raiding bands, foolhardy adventuring parties, and scouting sorties

Vira'hadrine: A term for elves or half-elves of muddied lineage. Often used in a derogatory way. Roughly means "mongrel".

**Viviflow**: Light Magic. Also called The Luminuus (loo•min•oos).

**Vixen**: Small blue moon that erratically orbits Zyathé.

**Vlaagafish** (vlag•u•fish): While very eel-like in appearance, this elongated river denizen is actually a fish. It’s deep blue skin is incredibly slippery and its flesh is incredibly oily.

**Vodogglen**:

Vonddrak**:**

**Vrenda** (vren•du): The overall female leader of a Hanataz troupe. The term is translated roughly into “All-Mother.”

**Vylenvines**:

W

**War Ram**: lives in most areas inhabited by Fay’aree and serves as mounts for them, being hardy creatures easy to train

Wargenwater River**: runs from the Redspire Mountains to Leviathan Bay, divides the Wargwood in two, marking the border between territories, with the Dark Elves to the east of the river, and the Unseelie Fay’aree to the west**

**Wargenwulf**: ferocious black hounds as large as ponies that roam as solitary hunters, originated in the Wargwood, now shows up in all of the forests of West Verdestia as they seek new hunting grounds

Wargwood**:**

**Wessenhollow**:

**Wesslown**: a dry peninsula that extends off of the southwestern coast of Andvalla

**West Verdestia**: called the Wesverd by most of the local population – is a diverse geography with fairly cold winters in the more northerly areas and more temperate climes in the southerly regions

Whisperweed**:**

**White-eyed Slimp**: This bottom-hugging fish species is midnight black and tenaciously clings to rocks and other cave structure while it waits for prey. It gets its name from its solid, snow-white eyes.

**Winnows**:

**Winter Equinox**: When the Unseelie courts will use their dark practices.

Wintersdell**: lies at the heart of the Republic’s fertile breadbasket, rising from the green plains that stretch to the north of Darkenhaven**

**Wisps**:

**Witchwood Oak**: This wood forms the staple of most furniture found in the Republic of Zyranthea. It’s thickly striated grain structure and rich, umber color makes it a favorite material of craftsmen across the countryside.

**Witchtail Wren**: A small, agile little bird that got its name from a pair of bright, yellow eyespots on its tail that resemble the eyes of a cat. Huge flocks of these birds routinely migrate from the north to the south of Verdestia and back with the changing of the seasons.

**Woe of Ruin**: A cataclysmic event brought on at the height of the Ethernic civilization. The effects of this magical catastrophe are still felt by the denizens of Zyathé even a thousand years later.

**Wulvsenhowls**:

**Wylderlann**: the vast, largely untamed region at the center of Andvallan territory, majority is covered by the immense sprawl of the Forest of Fandaer. Wood Elf clans and several competing Courts of the Seelie and Unseelie Fay’aree hold dominion over this woodland

**Wyldheart**: Fay’aree Court’s associated sources of magical power

**Wraithwood**:

Wynsomfenn**:**

**Wyrdwater River** (wērd•wo•tur): A long, winding river that flows from the Wyrmrest Mountains west where it joins with the Murkflow River to form the Blackrot Bog.

**Wyrmrest Mountain Range** (wurm•rest): The towering mountain range that extends nearly the full length of west Verdestia running north to south.

**Wyrmsfire**:

X

**Xynth**: A street drug

Y

**Yunsta (yun•stu)**: A term referring to a Hanataz child.

Z

**Za** (zo): The Twisted One, lord of the warp and one of the four lords of corruption.

**Zak’shahani**: monsoon spirits of Estrenian myth

**Zaraghast** (zor•u•gast): The name of the red star that will appear on Darktide’s Night. It is a portent of evil times.

**Zatis** (zo•tis): A term used to describe the party. It loosely means “helpers” in the Hanataz dialect.

**Zendraca**: the progenitor of the dragons perched high atop the Wyrmrest Mountains

**Zinn** (zin): Little is known of this great island, except that it is likely inhabited, but the smallest continent does not seem to suffer outsiders of any kind.

**Zobgobb** Clan: A ragtag band of Forest Goblins under the leadership of Heezabiz, who fancies himself a veritable Goblin Warlord.

**Zustrenia** (zoo•stren•ē•u): This tumultuous southeastern continent is the homeland of the Sarth people, holds the richest deposits of Flowstones on Zyathé, and also hosts an enormous population of Algidian races in its southern swamplands.

**Zyanduun** (zī•an•doon): Also known as the Underdelve. It is the subterranean world within the skin of Zyathé.

**Zyanthuus** (zī•an•thooz): The permeation of all magic throughout creation. Also referred to as the Flow or the Everflow.

Zyathé **(zī•oth•ā): The magical, life world of AvovA. Also known as the Wy’rded (we-ēr•ded) World.**

**Zythe** (zīth): Titanic, magical constructs created by the gods of good during their war with the gods of evil.

**Zythene** (zī•thēn): Grand constructs, with magic nullifying auras, made by the gods of neutrality during the war between the gods of good and evil.

**Zythu’un** (zī•thoo-oon): Terrible titans created by the gods of evil to fight against the Zythe and Zythene of their good and neutral brethren.