Patch Notes

This page describes all major changes to the system in reverse chronological order.

## **Version 0.14**

**Patch Nickname**: "A Thorough Sweep and Polish"

**Patch release date**: ongoing

**Broken Frontiers campaign status**: ---

***Developer's Note**: This patch doesn't fundamentally change anything major about Vennt. Instead, it's a clean-up patch, including a full sweep through the entire wiki to remove deprecated materials and ensure that everything is consistent and compatible, with some additional focus on organizing Vennt's content by Courses. Hopefully, this patch is a big step toward a 1.0 version of Vennt which is solid and flexible enough to be expanded on.*

### Major System Changes and Wiki Updates

* Gifts now include a choice of boon
* Levels are now based on XP spent rather than XP earned
* Revised the organization and selection of Courses
* Overhauled the Path Tree, which recombines many Paths
* Temporarily removed some other content (Equipment, etc.) for maintenance
* Deleted and consolidated many wiki pages, especially Lore
* Added more detailed descriptions at the top of each Path to help readers determine if the Path is right for their character
* Added a style guide for making contributions to this wiki
* Specified that Tinker Designs in your inventory weigh DC Bulk, except for aquas
* Consumable Tinker Designs are no longer removed from your Bluespace on use
* Adjusted Attribute allocations and Beginner Boons for Character Creation
* Removed the Character Creation choice of Novice or Veteran
* Revised the definition of flanked
* Revised the definitions of Ebb and Flow: instead of simply +/- 1d6, they are now +1d6 drop the lowest/highest
* Revised the calculation of max Vim
* Codified potion abuse as Recovery Shock
* Separated Consumables and Equipment into mundane, unusual, and rare
* Flux can now be dissolved
* Deltas can now be overflowed
* Removed Effluents

### New Path Tree

* Character Creation
	+ Path of the Beginner
* Novice Paths
	+ Path of the Fighter
	+ Path of the Magician
	+ Path of the Scholar
	+ Path of the Tinker
* Journeyman Paths
	+ Fighter
		- Path of the Barbarian
		- Path of the Duelist
		- Path of the Duke
		- Path of the Fluid Fighter
		- Path of the Gunner
		- Path of the Knight
		- Path of the Marksman
		- Path of the Rogue
		- Path of the Rover
	+ Magician
		- Path of the Cantrips
		- Path of the Divination Arcana
		- Path of the Magus
		- Path of the Raw Arcana
		- Path of the Shadow Arcana
		- Path of the Temporal Arcana
		- Path of the Thaumaturgy Arcana
		- Path of the Universalist Arcana
		- Path of the Wizard
	+ Scholar
		- Path of the Alchemist
		- Path of the Artificer
		- Path of the Bard
		- Path of the Fluke
		- Path of the Investigator
		- Path of the Leader
		- Path of the Physician
		- Path of the Savant
		- Path of the Tactician
	+ Tinker
		- Path of the Armor Tinker
		- Path of the Artillery Tinker
		- Path of the Automaton Tinker
		- Path of the Blacksmith
		- Path of the Gadget Tinker
		- Path of the Transport Tinker

### Balance Changes and Revisions

* Revised how Hero Points can be spent on Resting Recovery
* Using a Hero Point for an Extra Action now occurs after any declared actions are resolved
* Using a Hero Point for a Reroll now adds 1d6 only if at least 2 dice are in the original roll
* Leveling up now provides +1 Attribute only every second level
* Minor revisions to various Consumables and Equipment
* Some Consumables and Equipment now scale with TEK
* Further revisions to Downtime and Resting Encounters
* Revised the conditions of grappling and grappled
* Revised the Vim cost of Dodge (Beginner)
* Parry (Fighter) no longer has requirements about weapons
* Revised the Vim cost of Parry (Fighter)
* Revised some Grenades
* Clarified that Shields are immune to Armor-reducing effects
* Clarified that spellcasting requires line of sight to target(s)
* General balance changes to the Path of the Focused Fist
* Revised Quick Reflexes (Rogue)

### New Content

* Many new Paths and abilities have been added to the Paths described in the New Path Tree
* Added new Grenades, Consumables, and Equipment
* Added Cool and Collected (Rogue)
* Added Foe Ability "Lone Villain"

### **Version 0.13.7.3**

Patch release date: January 20, 2023

* Made Paths compatible with 0.13.7
	+ Path of the Acrobat
	+ Path of the Environmentalist
	+ Path of the Builder
	+ Path of the Machinist
	+ Path of the Marksman
	+ Path of the Poisons
* Added Reveal Object (Environmentalist)
* Added Activate Object (Builder)
* Revised XP allocations

### **Version 0.13.7.2**

Patch release date: January 19, 2023

* Removed Improve Traps (Trapper) and Ultimate Trapper (Trapper)
* Removed Stealth and Crisis Courses and their associated Paths.
* Clarified that attribute allocation during Character Creation must be within the campaign's max attribute scores.

**Getting Hurt Hurts**

*Reduced recovery rates to make pools more meaningful.*

* Resting now provides pool gains only once per Intermission.
* Specified that Acts now contain at least two Tactical Scenes (see Time) --- this affects when parties are able to Rest.
* Added Resting Encounters.
* Elixirs can now be consumed once per Quest instead of once per Rest.
* Reduced the number of Fighter Candies consumable from 5 per Rest to 6 per Quest.

**XP Overhaul**

* Revised Gaining Experience into three tracks for Casual, Normal, and Hardcore players.
* Removed Story of the Hero (Protagonist)
* Removed Aspect of the Hero (Protagonist)
* Revised Banners of Achievement (Home Improver)

### **Version 0.13.7.1**

Patch release date: April 20, 2022

* Perception debuffs now affect Stealth Cogs
* Clarified how modifying stats affects related pools
* Cleaned up the page on Attacking
* Moved Ebb and Flow to a new Course: the Course of Ebb and Flow
* Added Path of the River
	+ Moved some abilities from Path of the First Responder to Path of the River
* Renamed Tenacious to Iron Resolution (Gifted Fighter)
* Renamed Spotter to Supportive Spotter (Gifted Scout)
* Renamed Wild Shot to Savage Blast (Shotgun Weapons)
* Added clarifications to Duck and Cover (Environmentalist)
* Added clarification to Conjure Arcane Weapon (Arcane Duelist)
* Completely revised the Path of the Shadow Arcana
	+ Split off the Path of the Shadow Weaver
	+ Split off the Path of the Shadow Conjurer
* Re-added and revised Conjure Water (Spellcaster)
* Completely revised the Path of the Water Arcana
	+ Split off the Path of the Ocean Mage
	+ Split off the Path of the Elementalist
	+ Split off the Path of the Conjurer
* Added Arcane Magnetism (Magus)
* Revised Sucker Punch (Detective)
* Revised Contingency (Detective)

## **Version 0.13.7**

**Patch Nickname**: "Import Rules"

**Patch release date**: March 30, 2022

**Broken Frontiers campaign status**: end of Season 7

***Developer's Note**: This patch introduces several official definitions for properties that are mostly consistent but never explicitly described in the system, like buffing and attack modifiers. Although I introduce these definitions, it will be a significant overhaul to update this everywhere on the wiki. For all of my players, I am asking your help: when you see an ability that does not use the new language, please update it to use the new keywords with a link to their wiki entry. My hope is that this clarifies the system and provides more consistency for how ability interactions resolve.*

### Major System Changes and Wiki Updates

**General Updates and System Revisions**

* Character Creation
	+ Updated the Character Creation template sheet
	+ Revised the Beginner Boons section of Character Creation
	+ Revised the allocation of Attribute scores during Character Creation
* You cannot Evade attacks that you are unaware of, or if you have not yet acted in the Encounter
* Increased the AP cost of many Foe Abilities
* Added FAQs to being knocked prone
* Added details to carrying, including Speed reductions when lifting or dragging heavy loads
* Added rules for mounts with additional clarity for mount-related abilities
* Improved Fancy Coffee
* Added optional Attribute caps
* Updated the effect of blinded to be compatible with the latest rules
* Abilities that "completely ignore" or "completely negate" attacks now Evade them
* Specified that non-lethal damage deals Grievous Wounds to targets at 0 HP
* Added clarity to Tinker Designs that they can be used by enemies
* Clarified that, when attacking, a weapon's Attribute only adds to normal damage and only when the attack already deals normal damage
* Clarified that Alert applies to special damage types
* Introduced page versioning
	+ ***Developer's Note**: To all active players, please contact me when you actively use a page that does not have page versioning. It will take me a while to update everything, so I'll start with pages that are actively in use.*
* Added definitions for...:
	+ buffs, debuffs, and stacking for consistency
	+ whether side-effects are on success, unavoidable, or with impact
	+ basic attacks and skill strikes to disambiguate between which attacks can count for the purpose of "Attack" abilities
	+ movement through occupied hexes
	+ Typeless weapons
	+ mundane
	+ Vim damage
	+ special damage
* Various wiki formatting changes

**New Courses**

* Added the Course of Contenders
* Added the Course of Genres
* Added the Course of Weapons

**Weapon System Overhaul**

* The Course of Tactics now introduces Blades and Sidearms
* The Course of Combat now introduces Weapon types, including what were previously considered Advanced Weapons
	+ Revised the cost, Bulk, Ranges, and damages of various Weapons
	+ Some Weapons now also have a special ability
* Added the Course of Weapons for detailed instances of specific weapons and finely-tracked ammunitions

### Balance Changes, Revisions, and Removals

**General Revisions**

* Moved color specialization entry abilities from the Path of the Beginner to the Path of the Colorful
* Completely revised the color specializations: Red Specialization (Red), Blue Specialization (Blue), and Yellow Specialization (Yellow)
* All weapon specialization abilities moved to the Path of the Armed
* Increased the amount of melee damage gained from the Damaging trait of Summoned creatures
* Added various Course requirements to abilities
* Clarified overland speeds on foot
* Increased the price of Nitro Gel
* Added clarity that traps like Bear Trap (Engineer) must be placed in an empty hex
* Made various clarifications to the wording of abilities (too many to name)

**Course Revisions**

* Combat
	+ Now introduces Weapons
	+ Grenades are now a Weapon
	+ Revised Grenade costs
	+ Revised Flashbang (Grenade)
	+ Revised Ethical Machine Pacifier (E.M.P.) (Grenade)
	+ Added Pipe Bomb (Grenade)
	+ Added Concussion (Grenade)
	+ Added Pineapple (Grenade)
* Crisis
	+ Various balance changes to Crisis Cog abilities
	+ Added details to the Interaction basic action of the Course of Crisis
	+ Added Crisis Cog Types
	+ Added Crisis Cog abilities: Tricksy, Exhausting, Delayed Tiring, Standard Tiring, and Hasty Tiring
* Foes
	+ Removed Foe traits Piercer I / II (moved to Foe Abilities)
	+ Reduced the potency of Foe Ability armor damage
	+ Reduced the potency of Foe trait Extra Health I / II / III
	+ Revised Foe trait Full Attack I / II
	+ Reduced the damage of Foe trait Thousand Cuts I / II
	+ Removed the concept of Foe Cog Copies
	+ Removed the adjustment of Foe Cog Traits by number of players
	+ Removed Foe trait Extra Turns I / II / III
	+ Added traits to the Course of Foes
		- Alert III / IV
		- Alert Ally
		- Attribute Damage Resistance I / II
		- Perfect Senses
		- Stable I / II
		- Sturdy
		- Thorns
		- Grappler
		- Vim Damage Resistance I / II
		- Vulnerable to Attribute Damage
		- Vulnerable to Vim Damage
		- Wrestler
		- Weaselly
	+ Added Foe Abilities
		- Adapting
		- Homing
		- Silencing
		- Piercing
		- Protecting

* Stealth
	+ Increased the Speed of Stealth Cogs
	+ Added Hearing to Stealth Cogs
	+ Added Stealth Resilience level: Weak
	+ Revised Stealth Resilience level: Healthy
	+ Increased the AP cost of Wary
	+ Renamed Alert (Stealth property) to Alarm
	+ Revised the Engage abilities of Stealth Cogs to increase their damage output
	+ Revised the levels of Width and Length for Stealth Vision
	+ Stealth Cogs now gain Attention when they see unusual activity
* Swarms
	+ Added clarification to Area of Effect attacks against Swarms
	+ Revised how HP is calculated for Swarms
	+ Revised how Swarms resolve large single-target damage
	+ Revised the Encounter Difficulty of Swarms
	+ Revised how Swarm actions are handled
	+ Revised Swarm ability Strong Together
	+ Revised Swarm movement for clarity
	+ Added compatibility rules to Swarms for the Course of Foes and Course of Contenders
	+ Added Swarm abilities: Aggressive Swarm, Rain, and Opportunists

**Path Revisions**

* Acrobat
	+ Swift Roll (Acrobat) now moves in a straight line only
* Air Arcana
	+ Increased the prerequisites and XP costs of Flight (Air Arcana) and its enhanced versions.
	+ Added means of resistance to Air Pulse (Air Arcana)
	+ Added means of resistance to Furious Gale (Air Arcana)
	+ Added means of resistance to Gust (Air Arcana)
* Alchemical Tinker
	+ Revised Gas Canister (Alchemical Tinker)
* Arcane Duelist
	+ Revised Ice Blast (Arcane Duelist)
	+ Revised Rock Blast (Arcane Duelist)
	+ Revised Singe (Arcane Duelist)
* Armor Specialist
	+ Improved Armor Proficiency III (Armor Specialist)
	+ Changed the Expedited Gift of Friend of the Armor Smith (Armor Specialist)
* Artificer
	+ Revised Magitek Enchantment: Mech Trike (Artificer)
* Attacker
	+ Moved Critical Strike to Path of the Vanguard
	+ Revised Ignore Pain (Attacker)
	+ Increased the potency of Attacker's Vigor (Attacker)
	+ Increased the potency of Great Initiative (Attacker)
	+ Removed All-Angle Attacker (Attacker)
* Bard
	+ Reduced the XP costs of some abilities in Path of the Bard
	+ Improved abilities in Path of the Bard
	+ Removed the prerequisite from Take Two! (Bard)
* Beginner
	+ Dodge (Beginner) now costs a cumulative 1 Vim more after use until the start of your next turn
	+ Block (Beginner) now only applies to normal damage and Vim damage but halves the damage before Armor reduction
	+ Courage and Wisdom (Beginner) now also grants a +6 Armor buff
	+ Reworded Tinker's Alchemy Kit (Beginner) for compatibility
	+ Reworded Light Attack (Beginner) for compatibility
	+ Moved Story of the Hero to Path of the Protagonist
	+ Moved Threatening Stature to Path of the Attacker; adjusted XP cost
* Beast Tamer
	+ Revised Train Animal (Beast Tamer)
* Black
	+ Significantly reduced XP gains from abilities in the Path of the Black
	+ Epic Failure (Black) now only affects attribute checks
	+ Removed the Tide cap from Boring Person (Black)
	+ Revised Inferior (Black)
	+ Added many new abilities
* Blacksmith
	+ Revised the Path Completion Bonus of Path of the Blacksmith
	+ Revised Toolkit (Blacksmith)
	+ Revised Junk Tool (Blacksmith)
	+ Clarified crafting times of abilities in Path of the Blacksmith
	+ Revised Rivet Gun (Blacksmith)
	+ Revised Blacksmith's Hammer (Blacksmith)
	+ Revised Sharpen the Blade (Blacksmith)
	+ Increased the Level requirements of Weaponsmith II / III (Blacksmith)
* Bow Weapons
	+ Revised Shortbow Expertise (Bow Weapons)
	+ Revised Longbow Expertise (Bow Weapons)
	+ Removed Shortbow Mastery (Bow Weapons)
	+ Removed Longbow Mastery (Bow Weapons)
* Brawler
	+ Ready for Anything (Brawler) is now usable only on your turn and ends your turn.
* Cleric
	+ Revised Sanctify (Cleric)
* Dead
	+ Revised Hero's Successor (Path of the Dead)
	+ Revised Soul Prestige (Path of the Dead)
* Defender
	+ Revised Enhanced Block (Defender) and Shield Block (Defender) to reflect the new Block
	+ Removed Threatening Stature as an optional Path prerequisite
	+ Heavy Roll (Defender) now also costs 1 Vim
* Detective
	+ Improved the Path Completion Bonus of the Path of the Detective
	+ Added many new abilities
* Diplomat
	+ Improved Distracting Blathering (Diplomat)
	+ Improved Dishearten (Diplomat)
* Earth Arcana
	+ Revised Piercing Pebbles (Earth Arcana)
	+ Revised Rumble (Earth Arcana)
	+ Revised Earth Prison (Earth Arcana)
	+ Revised Hurl Boulder (Earth Arcana)
	+ Added means of resistance to Earthquake (Earth Arcana)
* Engineer
	+ Revised Shocking Strike (Engineer)
	+ Revised Magnetic Slug (Engineer), previously Magnetic Slugs
* Environmentalist
	+ Cover Master (Environmentalist) now protects only against attacks that go through the Cover
* Explorer
	+ Revised High Alert (Explorer)
* Explosives Tinker
	+ Revised Explosive Dart (Explosives Tinker)
* Fate Arcana
	+ Added means of resistance to Great Misfortune (Fate Arcana)
* Fighter
	+ Revised Fighter's Focus (Fighter)
* Firearm Tinker
	+ Added an optional modification to Steam Rifle (Firearm Tinker)
	+ Added T.F.M. 33: Napalm Cannon (Firearm Tinker)
* Fire Arcana
	+ Revised Hex Fire (Fire Arcana), previously named Cross Fire
	+ Revised Firestorm (Fire Arcana)
	+ Added means of resistance to Blaze of Protection (Fire Arcana)
	+ Added means of resistance to Ring of Fire (Fire Arcana)
	+ Added means of resistance to Stoke the Flames (Fire Arcana)
* First Responder
	+ Renamed Swell (First Responder)
* Fluid Fighter
	+ Added means of resistance to Duck Flip (Fluid Fighter)
* Foil
	+ Added means of resistance to Enervation Dart (Foil)
	+ Added means of resistance to Disruptor Pulse Gun (Foil)
* Gifted Craftsman
	+ This Path now only requires the appropriate Gift
	+ Reduced the XP cost of Tinker's Utility Kit (Gifted Craftsman)
	+ Reduced the potency of Quick Construction (Gifted Craftsman)
	+ Memory Palace and Jack of Tinkertech (Gifted Craftsman) now grant max MP but have Level requirements
* Gifted Duelist
	+ This Path now only requires the appropriate Gift
	+ Reduced the XP costs of several abilities in this Path
	+ Snake Strike (Gifted Duelist) can no longer be Evaded
* Gifted Fighter
	+ This Path now only requires the appropriate Gift
	+ Reduced XP costs of many abilities in this Path
	+ Removed Defensive Tackle (Gifted Fighter)
	+ Improved Bull's Blood (Gifted Fighter)
* Gifted Heart
	+ This Path now only requires the appropriate Gift
	+ Reduced XP costs of many abilities in this Path
	+ Revised Never Alone (Gifted Heart)
	+ Revised Judge of Character (Gifted Heart)
* Gifted Loremaster
	+ This Path now only requires the appropriate Gift
	+ Reduced XP costs of many abilities in this Path
	+ Improved Strategist (Gifted Loremaster)
* Gifted Magician
	+ This Path now only requires the appropriate Gift
	+ Reduced XP costs of many abilities in this Path
	+ Increased the XP gain for the Hybrid Mage Prestige (Gifted Magician)
* Gifted Ninja
	+ This Path now only requires the appropriate Gift
	+ Dash (Gifted Ninja) now requires spending Vim to gain Alert
	+ Double Dash (Gifted Ninja) now requires spending Vim to gain Alerts
* Gifted Researcher
	+ This Path now only requires the appropriate Gift
	+ Reduced XP costs of many abilities in this Path
* Gifted Scout
	+ This Path now only requires the appropriate Gift
	+ Reduced XP costs of many abilities in this Path
	+ Revised Find the Opening (Gifted Scout)
* Gifted Ninja
	+ This Path now only requires the appropriate Gift
	+ Renamed Nimble to Swift (Gifted Ninja)
* Grenadier
	+ Revised Craft Flame and Smoke (Grenadier)
	+ Renamed and revised Grenadier's Blasting Powder (Grenadier) from Blast Powder
	+ Revised Coolant Gel Grenade (Grenadier)
	+ Increased the Path Completion Bonus of the Path of the Grenadier
	+ Moved Full to Bursting to the Path of the Grenade Weapons
	+ Moved Huge Grenades to the Path of the Grenade Weapons
* Guardian
	+ Renamed Defensive Stance to Defensive Posture (Guardian)
	+ Increased the Vim cost of Guardian's Vengeance (Guardian)
	+ Revised Persistence (Guardian)
* Gunslinger
	+ Lock and Load (Gunslinger) no longer costs Vim to use **Loaded Ammo**
	+ Removed Twin Shot (Gunslinger)
* Hand
	+ Reduced the XP costs of various abilities in the Path of the Hand
	+ Increased the potency of Basic Cooking (Hand)
	+ Added Level requirements to the Calling abilities in the Path of the Hand
	+ Lowered the Calling requirements of Craftsman I/II and Specialist I/II (Hand)
	+ Revised Specialist I (Hand)
* Heroic Arcana
	+ Added means of resistance to Unyielding Valor (Heroic Arcana)
* Home Improver
	+ Banners of Achievement (Home Improver) now has a 500 XP maximum
* Ice Arcana
	+ Revised Frost Breath (Ice Arcana)
	+ Added means of resistance to Frostburn (Ice Arcana)
	+ Added means of resistance to Ice Trap (Ice Arcana)
	+ Added means of resistance to Hailstorm (Ice Arcana)
* Incapacitator
	+ Added means of resistance to various abilities in the Path of the Incapacitator
* Inquisitor
	+ Revised Speculate (Inquisitor)
	+ Added many new abilities
* Leader
	+ Revised Ad Hominem (Leader)
	+ Improved Commanding Presence (Leader)
	+ Improved Joyful Presence (Leader)
	+ Improved Awake Presence (Leader)
	+ Increased the Vim cost of Emboldened Presence (Leader)
* Lightning Arcana
	+ Revised Shocking Paralysis (Lightning Arcana)
	+ Revised Shockwave (Lightning Arcana)
	+ Added means of resistance to Thunder Strike (Lightning Arcana)
	+ Added means of resistance to Lightning Trap (Lightning Arcana)
	+ Added means of resistance to Chain Lightning (Lightning Arcana)
* Machinist
	+ Brought the Boom (Machinist) can now acquire Grenades only up to a value of 50sp
* Magician
	+ Revised Arcane Feint (Magician)
* Nimble
	+ Improved Slippery Instincts (Nimble)
	+ Drop Prone (Nimble) provides Alert only on the first use each Round
	+ Added means of resistance to Sand Specialist (Nimble)
	+ Added means of resistance to Sweep the Legs (Nimble)
	+ Adjusted the prerequisites of Ninja Roll (Nimble)
	+ Cover Expert (Nimble) and Improved Cover (Nimble) now only protect against attacks that go through Cover
	+ Moved Level-Headed (Nimble) here from Path of the Scholar
* Novice Duelist
	+ Friend of the Weaponsmith (Novice Duelist) is now Expedited for Charm
* Orange
	+ Increased the Vim cost of Self-Preservation (Orange)
* Paladin
	+ Added means of resistance to Clobber of Justice (Paladin)
* Protagonist
	+ Removed Story of the Hero as a Path prerequisite
* Purple
	+ Reduced the XP cost of Hearty (Purple)
* Raw Arcana
	+ Revised Mana Explosion (Raw Arcana)
* Recruit
	+ Improved Not A Scratch (Recruit)
	+ Brawn (Recruit) is now a buff
	+ Revised Prepare (Recruit)
	+ Removed Expedited Gifts from Take a Breather (Recruit)
	+ Improved Aim (Recruit)
* Rogue
	+ Improved Improved Sleight of Hand (Rogue)
	+ Improved Roguish Luck (Rogue)
* Shield Expert
	+ Revised Improved Shield Block (Shield Expert)
	+ Re-implemented Shield Bash (Shield Expert)
	+ Revised Throw Shield (Shield Expert)
	+ Friend of the Shield Smith (Shield Expert) is now Expedited for Charm only
* Shotgun Weapons
	+ Revised Scattering Shotgun (Shotgun Weapons)
* Sidearm Weapons
	+ Revised Barraging Bullets (Sidearm Weapons)
	+ Revised Swift Bullets (Sidearm Weapons)
	+ Revised Very Swift Bullets (Sidearm Weapons)
* Soldier
	+ Reduced the XP cost of Hero's Critical (Soldier)
	+ Revised Triple Shot (Soldier)
* Spellcaster
	+ Moved several spells to the Path of the Arcane Duelist
	+ Reduced the Path Completion Bonus of Path of the Spellcaster
	+ Increased the range of Spoil Fortunes (Spellcaster)
	+ Revised Kinesis (Spellcaster)
	+ Revised Guidance (Spellcaster)
* Stealthy
	+ Increased the Vim cost of Well-Placed Distraction (Stealthy)
	+ Decreased the Vim cost of Divert (Stealthy)
* Supported
	+ Revised So Much Love (Supported)
	+ Revised Fortify (Supported)
	+ Excellent Engineer (Supported) now also benefits abilities in the Path of the Alchemist
	+ Increased the Vim cost of Impressive Critical Strike (Supported)
* Supported Explorer
	+ Bullet Time (Supported Explorer) no longer requires a Reaction to activate
	+ Removed Taunt (Supported Explorer)
	+ Revised the Path requirements of Path of the Supported Explorer
* Supported Mage
	+ Revised the Path requirements of Path of the Supported Mage
	+ Erode (Supported Mage) is now a Spirit-based skill strike
* Supported Scholar
	+ Improved Mind Over Matter (Supported Scholar)
	+ Experiment (Supported Scholar) no longer requires a Reaction to activate
* Supportive Adventurer
	+ Removed Aggressive Shout (Supportive Adventurer)
* Supportive Engineer
	+ Revised Path prerequisites of Path of the Supportive Engineer
	+ Revised Reforge (Supportive Engineer)
* Supportive Leader
	+ Improved Rally (Supportive Leader)
* Temporal Arcana
	+ Added means of resistance to Slow Area (Temporal Arcana)
	+ Added means of resistance to Slow Creature (Temporal Arcana)
* Thaumaturgy Arcana
	+ Added means of resistance to Soothe (Thaumaturgy Arcana)
	+ Added means of resistance to Unremarkable (Thaumaturgy Arcana)
* Tinker
	+ Gristan Army Knife (Tinker) now provides an explicit +2 bonus to checks which would benefit from its tools.
	+ Revised Explosive Charge (Tinker)
	+ Revised Tinker's Armor (Tinker)
	+ Revised Unreliable Ricochet Grenade (Tinker)
	+ Revised Sterling Particle Blaster (Tinker)
* Titan Tinker
	+ Increased the HP, Armor, and Vim of Constructs in the Path of the Titan Tinker
* Transmutation Arcana
	+ Added means of resistance to Entropy (Transmutation Arcana)
* Transport Tinker
	+ Revised Hellcopter (Tranport Tinker)
	+ Improved the Path Completion Bonus of the Path of the Transport Tinker
	+ Revised the overland speeds of vehicles made in the Path of the Transport Tinker
* Trapper
	+ Revised Snare (Trapper)
	+ Revised Electric Trap (Trapper)
	+ Revised Landmine (Trapper)
* Unchosen One
	+ Reduced XP costs of many abilities in this Path
	+ Some abilities are no longer required for the Path Completion Bonus
* Urgent
	+ Fast Disabling (Urgent) is now also Expedited for the Gift of Mind
	+ Clarified Trace Back (Urgent)
	+ Revised Scrutiny (Urgent)
* Vanguard
	+ Reduced the Action cost of Counter (Vanguard)
	+ Revised Keen Senses (Vanguard)
	+ Revised Low Fighter (Vanguard)
	+ Revised Critical Dead-Eye (Vanguard)
	+ Revised Frontiersman (Vanguard)
	+ Moved Critical Strike (Vanguard) to this Path from Path of the Attacker
	+ Critical Strike (Vanguard) no longer threatens when triggered
* Water Arcana
	+ Added means of resistance to Pressure Blast (Water Arcana)
	+ Added means of resistance to Hostile Conjure Water (Water Arcana)
* Whip Weapons
	+ Revised Strong Whipcrack (Whip Weapons)
* White
	+ Reduced the XP cost of Well-Rounded (White)
* Wizard
	+ Reduced the potency of Arcane Lore Novice (Wizard)
	+ Moved Conjure Arcane Weapon to the Path of the Arcane Duelist and revised it
	+ Moved Arcane Burst to the Path of the Arcane Duelist
	+ Moved Arcane Thunder to the Path of the Arcane Duelist
	+ Revised Conjure Barrier (Wizard)

### New Content

#### New Paths

* Added significant content to Path of the Inquisitor
* Added significant content to Path of the Detective
* Added significant content to Path of the Black
* Added Path of the Chef
* Added Path of the Wrestler
* Added Path of the Slippery
* Added Path of the Builder
* Added Path of the Gunner
* Added Path of the Greatest Resistance
* Added Path of the Armed
* Added Path of the Colorful
* Added Path of the Grenade Weapons
* Added Path of the Arcane Duelist

#### New Abilities

* Arcane Weapons
	+ Added Homing Spell (Arcane Weapons)
* Armor Tinker
	+ Added Armor Repair (Armor Tinker)
* Attacker
	+ Added Gibe (Attacker)
* Automaton Tinker
	+ Added Emergency Repairs (Automaton Tinker)
* Biological Tinker
	+ Added Wooze Ooze (Biological Tinker)
* Bow Weapons
	+ Added Hunter's Mark (Bow Weapons)
* Defender
	+ Added Take a Hit (Defender)
* Gifted Craftsman
	+ Added Ingenious Inventor (Gifted Craftsman)
	+ Added Exquisite! (Gifted Craftsman)
* Gifted Duelist
	+ Added Omnidextrous (Gifted Duelist)
	+ Added Sticky Fingers (Gifted Duelist)
* Gifted Fighter
	+ Added Staunch (Gifted Fighter)
	+ Added Untiring (Gifted Fighter)
	+ Added Hero's Fury (Gifted Fighter)
* Gifted Heart
	+ Added Helpful Heart (Gifted Heart)
	+ Added Wholly Supportive (Gifted Heart)
* Gifted Loremaster
	+ Added Vast Knowledge (Gifted Loremaster)
* Gifted Researcher
	+ Added Innovator (Gifted Researcher)
	+ Added Balanced Soul (Gifted Researcher)
* Gifted Scout
	+ Added Impressive Precision (Gifted Scout)
	+ Added Spotter (Gifted Scout)
* Gifted Ninja
	+ Added Expert Evasion (Gifted Ninja)
	+ Added Professional Ninja (Gifted Ninja)
* Grenadier
	+ Added Really Loaded (Grenadier)
	+ Added O.R.A.M. (Grenadier)
	+ Added Craft Grenades (Grenadier)
* Gunslinger
	+ Added The Shot Heard Around the World (Gunslinger)
* Fluke
	+ Added Can't Escape Fate (Fluke)
* Magus
	+ Added Team Cast (Magus)
* Marksman
	+ Added Spotter (Marksman)
* Nimble
	+ Added Nimble Swap (Nimble)
	+ Added On Your Toes (Nimble)
* Rogue
	+ Added Double-Team (Rogue)
	+ Added Evasive Strike (Rogue)
* Scholar
	+ Added Lore Specialization I/II/III (Scholar)
* Sniper
	+ Added Hold Breath (Sniper)
	+ Added Tripod (Sniper)
	+ Added The Perfect Shot (Sniper)
* Soldier
	+ Added Call to Attention (Soldier)
* Spellcaster
	+ Added Arcane Duelist (Spellcaster)
* Squad
	+ Added Interdisciplinary Assist (Squad)
* Supported
	+ Added Thanks For the Hand (Supported)
	+ Added You Trust the Rogue? (Supported)
	+ Added With a Little Help From My Friends (Supported)
* Titan Tinker
	+ Added Titan Training (Titan Tinker)
	+ Added Titan Mastery (Titan Tinker)
* Transport Tinker
	+ Added Armored Hellcopter (Transport Tinker)
	+ Added Tinkertank (Transport Tinker)
	+ Added Vehicle Pro (Transport Tinker)
	+ Added Lead Foot (Transport Tinker)
* Trapper
	+ Added Trap Magnetism I, II, and III (Trapper)
* Urgent
	+ Added Rapid Disabling (Urgent)
* Vanguard
	+ Added Tracking Aim (Vanguard)
	+ Improved Improved Aim (Vanguard)
* Wizard
	+ Re-added and revised Arcane Lore Expert (Wizard)
	+ Added Ha'proof to Healing (Wizard)
	+ Added Starfire (Wizard)

#### New Consumables

* Capsule, Amnesia
* Capsule, Smoke
* Capsule, Tear Gas
* Cherry Bomb
* Firecracker Seeds
* Pellets, Amnesia
* Pellets, Smoke
* Pellets, Tear Gas
* Trank Spray

#### New Equipment

* Gas Mask
* Lantern, Ultraviolet
* Periscoping Eyes
* Reverse Heat Beacon
* Synesthetic Sonic Goggles

### **Version 0.13.6.1**

Patch release date: 1/2/2022

* Clarified overland speed
* Balance changes to abilities in Transport Tinker
* Added Small Creature (Beginner) and Large Creature (Beginner)
* Introduced alphas

## Version 0.13.6

Patch release date: 11/26/2021

Broken Frontiers campaign status: Season 7, Episode 4

### Major System Changes and Wiki Updates

* Revised the loot gained from Looting to include more Consumables
* [Content warning: drug abuse] Added Consumable Drugs and related Addiction rules
* Added many new Consumables

#### New Consumables

* Alcohol, Fancy
* Ammunition, Explosive
* Ammunition, Incendiary
* Ammunition, Serrated
* Charm, Lucky
* Coffee, Fancy
* Lockpick set, Improved
* Haste Paste
* Potion, Healing
* Potion, Mana
* Potion, Vigor
* Rations, Expensive
* Surgeon’s Gauze
* Tasty Water, Deluxe
* Tea
* Torch, Tinker’s
* Whetstone, Fine
* (Unusual) Localized Chronastic Dilator

### Balance Changes and Revisions

* Added clarity to Area of Effects
* Added clarity to Path of the Titan Tinker
* Improved the Path Completion Bonus of the Path of the Artificer

### New Content

#### New Paths

* Added the Path of the Astrologer
* Added the Path of the Aethermancer

#### New Abilities

* Added A Job’s A Job (Hand)
* Added Addict (Black)

## Version 0.13.5

Patch release date: 11/21/2021

Broken Frontiers campaign status: Season 7, Episode 4

### Major System Changes and Wiki Updates

* Added a wiki category on Safety and Consent
* Added Safety and Consent pages on Endangering Actions and Points of No Return

### New Content

* Added Path of the Bountiful
* Added Path of the Lucky
* Added Path of the Poisons

## Version 0.13.4

Patch release date: 11/20/2021

Broken Frontiers campaign status: Season 7, Episode 4

### Major System Changes and Wiki Updates

* Officially added the Course of Bounty
* Added wiki category: FAQ
* Added FAQ page: Area of Effect
* Added a page on Magical Mishaps

### Balance Changes and Revisions

* Revised the SP cost of the Copy ability of Summoning
* Removed the Copy ability from the Horse Summoning template
* Added clarity that Summoned copies do not count against the Construct limit for Construct Automaton (Automaton Tinker)
* Added clarity to Summoning that defeated Summons cannot be healed.
* Added clarity to Summon Exploding Jellies (Summoning Arcana)
* Revised Greater Conjure Water (Water Arcana)
* Revised Exploding (Summoning)

### New Content

#### New Paths

* Added Path of the Persistent Mage
* Added Path of the Relentless

#### New Abilities

* Added Mass Summon (Summoning Arcana)
* Added Continual Improvement (Summoning Arcana)
* Added Spell Recovery (Spellcaster)

### Removed Content

* Removed Fix (Engineer). Its functions are now contained in the Repairman's Ratchet (Beginner).

## Version 0.13.3

Patch release date: 11/15/2021

Broken Frontiers campaign status: Season 7, Episode 4

### Major System Changes

* Officially added the Course of Wounds
* Modified the Course of Tactics to explain what happens when a creature reaches 0 HP before the Course of Wounds is taken
* Added abilities for Summoned creatures to spend Reactions on
* Improved several abilities to provide Support

##### Abilities improved to provide Support

* Inspiring Shout (Commander)
* Assist Cast (Squad)
* Affinity Parry (Squad)
* Squad Leader (Squad)
* Opening Gambit: Charge (Tactician)
* Opening Gambit: Strafe (Tactician)
* Phalanx Formation (Tactician)
* Strategy of Wargames (Tactician)
* Tactician’s Command (Tactician)
* Art of Inspiration (Troubadour)
* Experimental Remedy (Chirurgeon)
* Amazing Antidote (Chirurgeon)

### Balance Changes and Revisions

* Revised the effects of extreme exhaustion
* Increased enemy Accuracy and Vim in the Course of Foes
* Improved Fortune (Hero)
* Improved and renamed Craft Gun (Firearm Tinker) to Craft Masterwork Gun
* Improved Tinker’s Titanium Diving Suit (Armor Tinker)
* Revised Shadow Bolt (Spellcaster)

### New Content

* Added the Path of the Wounded
* Added the Path of the Momentary
* Added Stun Resistance (Barbarian)
* Added Paralysis Resistance (Barbarian)

## Version 0.13.2

Patch release date: 11/14/2021

Broken Frontiers campaign status: Season 7, Episode 4

### Major System Changes

* Added a cap to how many Alerts you can hold at once (AGI + PER)
* Revised many abilities to reflect the new Alert mechanic

#### Abilities revised based on the new Alert mechanic

* Vigilance (Recruit)
* Defensive Stance (Guardian)
* Daring Duelist (Novice Duelist)
* Crouching Tiger (Vanguard)
* Low Fighter (Vanguard)
* Scout’s Confidence (Vanguard)
* Awake Presence (Leader)
* Squad Defense (Soldier)
* Tactical Insight (Supportive Adventurer)
* Dancing Stance (Supported)
* Bullet Time (Supported Explorer)
* En Garde (Supported Explorer)
* Protection Order (Commander)
* Expedience Order (Commander)
* To My Side! (Hero)
* Trade Blows (Fighter)
* The Most Dangerous Game (Hunter)
* Deflector Shield (Armor Tinker)
* Hour Six Eyes (Gadget Tinker)
* Third Eye (Divination Arcana)
* Smoke Out (Fire Arcana)
* See Design (Tinker Arcana)
* Assess Environment (Mastermind)
* Advantage of Cover (Mastermind)
* Fighting Trousers (Artificer)
* Strategist (Gifted Loremaster)

### Balance Changes and Revisions

* Revised Beast Shape (Transmutation Arcana)
* Revised Design Improvements (Automaton Tinker) to be usable multiple times with diminishing returns
* Revised Incredible Machines (Automaton Tinker) to be usable multiple times with diminishing returns
* Revised Follow Their Eyes (Explorer)
* Revised Study (Explorer)
* Improved Reassuring Presence (Leader)
* Improved Joyful Presence (Leader)
* Improved Commanding Presence (Leader)
* Revised Emboldened Presence (Leader)
* Revised Shape Emotions (Charm Arcana)
* Revised Visions of the Future (Divination Arcana)

### Removed Content

* Removed Advantage of Shared Awareness (Mastermind)

### New Content

* Added Prehensile Appendages (Transmutation Arcana)
* Added Backpack of Arming (Gadget Tinker)
* Added Improved Sleight of Hand (Rogue)
* Added Shadow’s Camouflage (Shadow Arcana)

## Version 0.13.1

Patch release date: 11/13/2021

Broken Frontiers campaign status: Season 7, Episode 4

### Major System Changes

* Added Dams
* Added Guild Ranks
* Removed the Poison status effect and damage type
* Added Attribute damage
* Revised stun and paralysis as stun damage and paralysis damage
* Revised staggered
* Equipping or unequipping a weapon now costs 1 Action
* Revised Alert
* Removed the Distracted effect and revised all abilities which applied it
* Revised how XP is gained
* Overhauled how enemies are designed in the Course of Foes
* Added the charmed status
* Added the confused status
* Improved Grenades
* Revised Summoning
* Revised many spells to cost only 1 Action
* Revised Weaponsmithing

#### Changes to Grenades

* Grenades now use Dexterity as their weapon Attribute
* Grenades now have a range of 6 \* STR meters
* Grenades now cost 1 Action to throw
* Added the Massive Frag to Grenades
* Revised Grenade Launcher (Grenadier) and Precision Launcher (Grenadier) to reflect new Grenade mechanics
* Revised Rocket Launcher (Explosives Tinker) to reflect new Grenade mechanics
* Revised Perfect Throw (Gifted Duelist) to reflect new Grenade mechanics
* Reduced the price of Frag Grenades

#### Changes to Summoning

* Summoned creatures now require a Reaction to command
* Summoned creatures now require Grasp II to wield advanced weapons and Grasp III to wield Weaponsmithed weapons
* Added new abilities for Summoned creatures to take

#### Spells revised to cost only 1 Action

* Daze (Charm Arcana)
* Earth Hand (Earth Arcana) and Stone Skin (Earth Arcana)
* Lesser Luck (Fate Arcana)
* Cauterize (Fire Arcana) and Radiant Glow (Fire Arcana)
* Reinforced Ice (Ice Arcana), Permafrost (Ice Arcana), and Freeze Water (Ice Arcana)
* Surge (Lightning Arcana) and Flaring Sparks (Lightning Arcana)
* Drain (Necromancy Arcana) and Death Perception (Necromancy Arcana)
* Mana Burn (Raw Arcana)
* Shadow Jump (Shadow Arcana)
* Shift Incorporeal (Spectral Arcana)
* Improve Jelly (Summoning Arcana) and Conjure Object (Summoning Arcana)
* Soothe (Thaumaturgy Arcana) and Delay Sickness (Thaumaturgy Arcana)

#### Changes to Weaponsmithing

* Revised Weaponsmithing (Blacksmith) into Weaponsmithing I-III
* Bulky and Light Chassis now cost 2x sp
	+ *Developer's note: This change accounts for the unique ways to take advantage of chassis; namely, using the Bulky chassis with 1-Action abilities that allow you to make an attack, and using the Light chassis with Attack abilities that add on extra effects per attack.*
* Added costs to some Handles
* Magitek now has a limit on how much Bluespace can be put into it
* Replica can no longer be Unarmed type
* Revised the Modular feature
* Added many new features

### Balance Changes and Revisions

* Caltrops can now be placed in up to 3 hexes at once
* And Another One (Unarmed Weapons) is now usable only once per Round
* Hasty Concoction (Alchemical Tinker) can now be used on Darts
* Thaumaturgy Proficiency now applies to spells in Path of the Healer and Path of the Cleric as well
* Reduced XP costs for abilities in Path of the Automaton Tinker
* Reduced the XP costs of abilities in Path of the Healer
* Replaced Magnet Shot (Engineer) with Magnetic Slugs
* Revised Over Here! (Attacker): now costs 2 Actions instead of 3
* Revised Follow-Through (Gunslinger)
* Revised Defensive Aura (Magician)
* Revised Dash (Gifted Ninja) and Double Dash (Gifted Ninja)
* Revised Fighter’s Focus (Fighter)
* Revised Square Up (Nimble) and Sixth Sense (Nimble) to account for changes to Alert
* Revised Heroic Aura (Heroic Arcana)
* Revised Kinesis (Spellcaster)
* Revised Dedication (Heroic Arcana) and Protection (Heroic Arcana)
* Revised Lesser Time Control (Temporal Arcana) and Greater Timer Control (Temporal Arcana)
* Revised Brilliant Luminescence (Universalist Arcana)
* Revised Healing Arc (Healer), Flash Life (Healer), Burst of Lifeblood (Healer), and Aura of Vim (Healer) to have increased range
* Revised Delayed Revitalization (Healer) and Lasting Revitalization (Healer)
* Revised Wheeled Heel Exercise Enhancers Located Inside External Shoes (W.H.E.E.L.I.E.S) (Tinker)
* Design Improvements (Automaton Tinker) now has lower prerequisites
* Improved Fight or Flight (Beginner), Courage and Wisdom (Beginner), and Discord and Harmony (Beginner)
* Improved Wayfinder (Gadget Tinker)
* Improved Acid Splash (Alchemist)
* Revised Mending (Spellcaster)
* Improved Affinity Parry (Squad), Squad Heroism (Squad), and Squad Leader (Squad)
* Moved Improved Prone (Squad) to Path of the Soldier
* Improved Improved Caltrops (Tinker)
* Revised Slick Fighter (Acrobat)
* Improved Swift Roll (Acrobat)

### New Content

#### New Paths

* Added Path of the Cantrips
* Added Path of the Cleric

#### New Abilities

* Added Ultimate Trapper (Trapper)
* Added Declare Attack (Protagonist)
* Added Ridiculously Convenient (Environmentalist)
* Added Steady On Guard (Soldier)
* Added Scene Change (Troubadour)
* Added Precision Slap (Physician)
* Added Number Nine Elixir (Physician)
* Added Charm (Charm Arcana)
* Added Hazed and Confused (Illusion Arcana)
* Added Absolute Clarity (Mastermind)
* Added Restore Mind (Healer)
* Added Witch’s Whimsy (Spellcaster)
* Added Fivesight (Divination Arcana)
* Added Illusive Distractions (Illusion Arcana)
* Added Cheetah’s Leap (Nature Arcana)
* Added Ray of Hope (Healer)
* Added Ounce of Prevention (Healer)
* Added Critical Healing (Healer)
* Added Self-Driven Automata (Automaton Tinker)
* Added Incredible Machines (Automaton Tinker)
* Added Sniper’s Assurance (Sniper)
* Added Sand Specialist (Nimble)
* Added Mask of Concealment (Shadow Arcana)
* Added Territorial Undertow Gravity Recombobulator (T.U.G.R.) (Engineer)
* Added Efficiently Supported (Squad)
* Added Efficient Supporter (Squad)
* Added Composite Upgrades (Bow Weapons)
* Added Beast Hunter (Bow Weapons)
* Added Silence of the Bow (Bow Weapons)
* Added Fast Trapper (Trapper)

### Clarifications and Errata

* You do not start with a Reaction prior to your first turn of combat
* Added clarifications on the Order of Operations for Modifiers and damage mitigation
* Added a narrative description to how Vennt sees HP
* Added clarification to the Unarmed weapon type that external weapons cannot be Unarmed
* Added clarity to Arcane Charge I (Spellcaster) to specify what counts as a spell
* Added clarity: Fighter’s Focus (Fighter) may stack with itself
* Added clarity: Minor Tinkering (Tinker) cannot fix broken or damaged objects or technology

## Notes Prior to 0.13.1

Earlier versions of Vennt had patch notes in Google Docs or on Discord, giving them limited detail here. During the transition onto the wiki from 0.12 to 0.13, limited changes were documented.

**Version 0.13**

Began introducing Courses and organizing Paths and requirements based on them.

**Version 0.12.3**

Tinker Designs no longer have a Build Time. Instead, they are craftable during Rests.

**Version 0.12.2**

Attacks no longer reduce Vim. Movement is now in hexes.

**Version 0.12.1**

Replaced VP and Defense with Vim. Replaced attack rolls with Accuracy.

**Version 0.12.0**

This wiki was created. Patch notes for versions earlier than 0.12 exist on their original rulebook documents.