E1M1: Reception (SIC Remade)

**E1M1: Reception** is the first map of Bloodbath in SIC Remade. It was designed by Adam and uses the track "At Doom’s Gate". It has a par time of 0:50.

## Overview

This is the reception area for all visitors to the SIC's Cyla base. The front desk contains a hallway leading to bathrooms, a medical bay for injured soldiers, and a reservoir for the area’s water. The main atrium is down another hallway, which leads to a small computer station and a lounge area that provides access to the base’s computer department.

## Walkthrough

The player will begin in a small maintenance hallway with nothing but their Fist and 50 9mm bullets. Behind them is a small room with a bed, couch, and TV, presumably staff quarters. Ahead of the player is a small staircase leading to an LP-9 Pistol. Open the door ahead to continue.

The next room contains a ramp and a door to the south that can be opened partially, but cannot be entered. If the player is on medium or high difficulty settings, they will encounter a single Trooper. He can be killed for pistol ammo.

Either way, head upstairs and open the door. You will enter the lobby, which contains a fountain, a window to the outside, and two hallways. You will also see an area behind the front desk that you cannot reach, yet. If you want to blaze through the level, go straight and skip through the next paragraph. Otherwise, take the northern hallway.

The north hall has four paths you can take. There will be a few troops in the hallway that you should take care of first, though. The first path, immediately to your left, goes to a small water reservoir. The player can jump and swim in the water. If you go south, you will find a vent which you can climb up to reveal a secret. The second path is further down the hall to the left, which leads to the men and women’s bathrooms. The men’s room is pitch black and out of service, whereas the ladies’ room is well lit. The third path is at the very end of the hall to the right, which leads to a medical bay. There are lots of medical supplies in here in case you are low on health, as well as the first Imp in the game. The final pathway is on the close right, which leads to a seemingly empty room besides a bookshelf. If the player interacts with the bookshelf, it will lower and reveal a path to the front desk. The front desk contains a second door that cannot be opened directly; instead, the player must interact with the adjacent computer terminal. The hallway behind the door is a long, dimly lit escape tunnel which circles around to the atrium. After the player takes a hard turn to the west, they can open a part of the northern wall to reveal a secret passage containing a pump action shotgun. At the end of the tunnel is a window to the medical bay and a door to the atrium.

Once in the atrium, you can either go directly to the southwest or go to the southeast. The southeast contains a small booth with blue lights and an information screen. Inside this booth is also a small bundle of ammo. Either way, head towards the southeast. Here, you can either go south into the computer room or east towards the level exit.

the computer room is in an emergency state and lit red. At the opposite end of the room is a door that leads to an Airlock. After the airlock sequence completes, the player is able to explore outside. The outside contains a small river with water and a few bridges, with its main features being the UltraArmor in the middle and the crate of Armor Upgrades nearby. The player can jump in the water and go through a small cavern to the southwest to find a Teleporter which leads to Secret #3. If the player goes to the secret, they can exit by taking the vent back to the atrium. Otherwise, they can go back through the airlock.

Once you’re done exploring, go east and into the final room. Here, you will see two small hallways, a dormant TV, and a staircase. There will also be a few troopers in here. If you want, go upstairs and pick up some ammo. You can also find a Goodie Machine which will give you a .45 Pistol. Also, you can go to the TV and press the “OFF” switch, which will turn it on and reveal a montage of a spaceship flying through the cosmos. Either way, the last hallway is the one closer to the entrance, which leads to an exit elevator. Press the switch on the left to open the elevator, then enter it to exit the level.

### Secrets

1. If the player swims south through the reservoir, they will find a vent with a ladder that leads to a .45 Pistol and the lobby.
2. In the escape tunnel between the atrium and the front desk, a secret hallway can be opened towards the end where the hall narrowly loops. Inside is a shotgun and ammo.
3. When outside, if the player follows the river underneath the large rock, they will find a teleporter that will lead them to a vent with health and armor.

### Areas

**Entryway** - Starting hall, Lobby, Quarters, Front Desk

**Side rooms** - Reservoir, Bathrooms, Library, Medical Bay

**Main Reception** - Atrium, Computer Room

**Maintenance** - Escape tunnel, secret #1, secret #2, secret #3

**Courtyard** - Outdoor area, secret #3

**Exit** - Lounge, Exit hallways

## Speedrunning

The quickest route through the level is as follows: **Starting Hall** -> **Lobby** -> **Atrium** -> **Lounge** -> **Exit**. It is *slightly* slower than the original due to an overall larger map size, plus the mandatory wait time for the elevator to arrive. Adam was able to beat the map on Ultra Violence in 0:21.

## Differences from Original

* SIC Remade contains a quarters and a small room with a ramp surrounding the starting hall.
	+ Furthermore, the starting hall is more of a pumping area and does not have a ceiling window.
* SIC Remade has a front desk and a larger fountain whereas the original SIC only had the fountain.
* The north hallway contains 4 paths in both directions whereas SIC had two going east only.
* The old computer room is now a medical bay.
* The maintenance stairwell is now a tunnel, and is accessible through the front desk whereas in SIC it was accessible by one of the hallway doors.
* The atrium contains a small body of water underneath the balcony whereas the original had a spade shaped fountain.
	+ The balcony is now a 3D Floor instead of being connected to the ground.
	+ The vent (Secret #3) is now located through a vent hallway rather than being directly connected by a wall/door.
* The southern room is now a computer room instead of a generic enemy room.
* The outside contains fences and linedefs which draw the horizon.
	+ The liquid is regular water instead of nukage.
	+ There are also proper bridges connecting the small island containing the armor.
	+ There is a southwestern area with a teleporter leading to Secret #3. Originally, a platform marked by brighter lighting bordering the base wall was the teleporter.
* The final room is now two stories and contains a TV and other amenities.
* The exit area is now an elevator instead of a switch.

## Trivia

* This map is not as difficult on harder difficulties as its older counterpart was.