Alpha 13

**Alpha 13** added 3 new Characters, 19 new Traits, and Twitch Integration. Though posted on Tumblr, it did also get a Steam news entry: https://steamcommunity.com/games/512900/announcements/detail/813289059991550813.

# Big Features

### Twitch Integration

* Can be turned on from the Settings screen. Twitch viewers can vote on which Traits the player receives at the end of levels, specific quest rewards that the player receives, and which disaster occurs on every third level (riot, killer robot, etc.). Any of these can be turned on or off.

# Content

### Characters

* Slum Dweller (as playable) - A “blank slate”
* Investment Banker - Get your Patrick Bateman on
* Assassin (as NPC) - Shows up if you owe money and don’t pay it back.

### Traits

* Addict (Investment Banker) - You’re addicted to drugs… all of them. Take any status-effect-causing drug on a regular basis to avoid withdrawal effects.
* Moocher (Investment Banker) - Borrow money from Drug Dealer, Shopkeeper, and Bartender
* Super Studious (Slum Dweller) - Gain lots of extra skill points
* Jack of Extra Trades (Slum Dweller) - More traits to choose from when you level up
* Potential to Not Suck (Slum Dweller) - A random stat gains a point every other level-up, starting with level 2
* Camera Shy (Vampire) - Invisible to Security Cameras
* Floats Like Butterfly - More mobility when performing melee attacks
* Durabilitacious - Melee weapons take longer to break
* G-P-Yesss - Map is entirely filled at the beginning of levels
* Nimble Fingers - Your “(Doing something)…” bar fills much more quickly
* Studious - Gain extra skill points
* I’m Outtie - Gain speed when health is low
* Don’t Make Me Angry - Inflict more damage on enemies when health is low
* Disturbing Facial Expressions - Enemies are more likely to run away during battle
* Infectious Spirit - Followers gain extra health
* Kneecapper - Chance to cause Slow when hitting enemies
* Promise I’ll Return It! - People do not become angry when you steal their property
* Blends In Nicely - Distance at which people can see you is reduced
* Butterfinger-er - Chance to knock an enemy’s weapon out of their hands when they are blocking

### Status Effects

* Withdrawal (Investment Banker) - Ohhhhhh the pain. The pain is unbearable. You know what will make it all better? DRUGS!
* Feelin’ Alright (Investment Banker) - Life is good when you’re on drugs! Until you’re not on drugs! Then it’s terrible!
* Cyanide - Ow.
* Debt - You’d better pay this back, or face potentially deadly consequences! Also, interest.

### Items

* Shuriken - People generally dislike when you plant these in their faces.
* EMP Grenade - Shuts down electronics of all varieties.
* Dizzy Grenade - Named for the popular European egg-based video game hero. Coincidentally, also causes dizziness.
* Hiring Voucher - Hire someone without paying them. This voucher ensures that the Resistance will compensate them later. Provided they feel like it. Spoiler: They won’t.
* Cyanide Pill - Maybe don’t eat this. Seriously.
* Kill Ammunizer - As a reward for killing people your guns will receive ammunition to ensure that the cycle of violence continues!
* Kill Healthenizer - Killing people heals you a bit. But it won’t heal your tortured soul!
* Blindenizer - Creates a blinding flash that reduces people’s vision significantly (if temporarily), ensuring a dark future ravaged by stubbed toes.
* Paralyzer Trap - Paralyzes people temporarily.
* Water Pistol - Who says water pistols are just for water? Combine this with anything that causes Status Effects. Good times.
* Leafblower - Causes extreme noise pollution, aggravating bedroom programmers the world over. But in this game, it creates a huge gust of wind.

### Objects

* Goodie Dispenser - Gives you a random treat.

### Text

* Thief occasionally says “Yoink!” when pickpocketing

# Other Additions and Changes

### UI / Controls

* Added “All Go Here”/”All Stand Guard” commands for when the player has multiple followers
* Not as easy to accidentally cancel out of handcuffing someone with the right mouse button
* Character Select screen shows the number of starting items the player will receive
* Player movement is only slowed down when biting or arresting, they will have full mobility when “operating” in other ways
* Made adjustments to Character Select screen to accommodate more Stats information

### Gameplay

* Quick Escape Teleporter does not fire when player is possessing another agent with Shapeshifter
* Ammo Processor notifies the player if they try to use it with no guns in their inventory
* Fix for people not being killed by explosions when the player is far away
* If Vampire becomes full while biting someone, the victim becomes Dizzy
* Armor durability is taken into account when selling items
* People can no longer melee attack other people through bars
* No longer possible for items to be knocked through bars (they can be thrown through them still)
* Safes are unlocked when a computer in the area is destroyed
* When serving cocktails to people as Bartender, the drink takes 5 seconds to take effect
* Keys and Safe Combinations for a door/safe are removed from the game if the door or safe is opened through other means. The same goes for Slave Helmet Remotes.
* Fires are destroyed when they injure people a couple of times.
* Grenades take less time to explode.
* People with Computer Illiterate can’t interact with Security Cams

### Artificial Intelligence

* Added gang behavior for roving bands of Assassins

# Bug Fixes

### UI / Controls

* Fix for cursor text background staying on the screen after drag-dropping an item
* Fix for target sometimes remaining on the screen after player’s death in coop
* Fix for target sometimes flying over from a far-off location after player is revived
* “Throw limit” target that appears when a thrown item is equipped and using keyboard, no longer appears when player is using Hypnotizer, Laptop, etc.
* Fix for “Follow Me” choice sometimes appearing multiple times when talking to people
* Fix for “Follow Me” choice sometimes not appearing after you told someone to Stand Guard
* “Stole Items” stat appears properly at the end of the game
* Context buttons on other people are ordered in a more consistent way
* Giving people items from a stack no longer gives them an entire stack of items, creating dupes
* Fix for cursor always appearing red when combining an item with an item in the toolbar
* People’s “mouseover box” is correctly sized when person is a Giant or Shrunk
* Giants are highlighted properly when the player mouses over them
* People’s State Indicators (exclamation marks, etc.) appear in the proper position when the person is a Giant
* Adjusted health bar position for Giants
* When player starts the game with armor, its slot is placed to the right of the Special Ability slot
* Attempted fix for rare issue where opening Missions screen can break the game
* Fix for issue where player 2 could press A or RT to press one of player 1’s context buttons while player 1 hovered the mouse over the button
* Fix for player 2 cursor text not appearing on Missions Screen when player 1 is using keyboard and mouse

### Graphics

* Fix for people holding melee weapons incorrectly while dancing
* Fix for tiny issue where character highlighting (from mouse cursor) lagged by a frame
* Fix for Flamethrower fire sometimes appearing enormous when playing as Giant
* Ghost Gibber stream does not increase or decrease in size when Shrunk or Giant

### Playfield Objects

* Fix for sometimes being able to destroy a single Laser Emitter, and not have the Laser be tripped
* No longer possible to emit gas from vents while gas was already spewing
* Clone machine can no longer be used to get more agents than a player’s limit
* Flaming barrels tossed by Wrestler cause people to become angry when they walk into the fire

### Items

* Fix for Four-Leaf Clovers actually increasing the chance of the owner’s opponent to score a crit
* Fix for cigarettes not hurting you when you smoke them
* Haterator no longer causes people to attack objects – only other people
* Ammo Processor can’t be used on important items like Key and Safe Combination
* Quick Escape Teleporter does not go off when reviving the other player
* Friend Phone can no longer be used to get more agents than a player’s limit beyond 1 extra
* Fix for instances where Flamethrower and Fire Spewer hitbox could continue past the point where the fire was blocked by a wall
* Land Mines explode when triggered by a nearby explosion or a melee attack
* Incendiary damage on items only occurs if the item is flashing red
* Fix for syringes being sold in stacks at Sell-O-Matic rather than individually
* Can no longer use Hypnotizer and Haterator on dead people.
* For for items dropping from player’s body in coop mode if player died immediately after consuming

### Status Effects / Traits / Special Abilities

* Fix for random walls breaking when Wrestler throws objects at people
* No longer possible to bite, possess, etc. through windows
* Thief can no longer steal from people when their back is against the wall
* Backstab no longer works on people whose backs are against walls
* People who are sleeping can no longer be Backstabbed
* Comedian can no longer recruit the following types of people with jokes: Ghosts, questgivers, owned slaves, people who are already employed, and non-humans
* “Longer Status Effects” no longer causes certain items to give 15,000-second status effects
* Fix for screwy-ness occurring if a Wrestler died while holding an object

### Gameplay

* When various things are teleported into the game world, they will not be teleported through windows and bars when they were not supposed to be in buildings
* Game is better at determining when people who can’t speak the same language should be able to interact with one another
* Gorillas (and anyone else who can’t speak English) won’t speak English, unless you have a translator or are of their species
* Player only receives skill points for freeing prisoners if they aren’t blown up in the process
* Shrunk and Diminutive people have the same size environment hitbox as normal-sized people to prevent them from slipping past objects they’re not supposed to
* When slaves blow up due to their slavemaster being too far away, other nearby people are killed properly. The same goes for when the Slave Helmet is blown up while lying on the ground.
* Fix for owned slaves blowing up when the player teleported away
* Potential fix for people going through walls and not breaking them

### Stats / Unlocks

* Player receives Skill Points for knocking people into holes
* Fixed exploit where players could get “Found Cool Stuff” multiple times by picking up objects in chests individually instead of using Take All
* Kills from Slave Helmet explosions are always attributed to the slave’s owner
* Player receives Skill Points for killing Slaves

### Missions

* Mission fails when a Mission Item (or the person carrying it) falls down a hole

### Artificial Intelligence

* Fix for people sometimes attempting to sleep in nonexistent beds
* No longer possible to get Slum Dweller into a state where they can’t Cause a Ruckus
* Can no longer trick people who wouldn’t normally Attack or Stand Guard for you into doing these things by saying All Attack or All Stand Guard to other followers
* Internal fix for “noises” that direct the AI to their location sticking around forever in some instances
* People who you release from prison won’t immediately follow you if you’ve reached your follower limit
* Fix for Cops getting angry when you knock around items that you’ve placed on the ground

### Level Generation

* Another attempted fix for player spawning outside of the map

### Sound

* Fix for sound effect not playing when Electro Touch is used on people
* Fix for sound effect not playing when certain types of projectiles hit windows

### Text

* Fix for wrong person saying “I’m too weak to do that” when reviving other player
* Followers no longer sometimes say “E\_CantCome” when you try to bring them to the next level
* Limited Invisibility is now correctly known as Camouflage
* Corrected Backstab description – 10x damage only works when using Camouflage, not normal Invisibility

### Performance

* Fix for oversight on people’s vision distances that should improve performance a bit