recursal/Fanatic-Fandom huggingface dataset:
Neurotenic Giganotosaurus

The **Neurotenic Giganotosaurus** is a Giganotosaurus affected by the Neurotenic strain.

Similar to the Neurotenic Spinosaurus and Neurotenic Tyrannosaurus, it has a much more lean and alien appearance than its counterpart and lacking eyes, and has coloration similar to the Neurotenic Tyrannosaurus with the same gray-white skin and black vein along its sides, however shows dark colored "stripes" along the tail. A feature unique to the Neurotenic Giganotosaurus is a number of long "growths" of skin hanging from its skull and tail, which are most likely deformities and likely don't give any advantage in combat or abilities (however this is not confirmed).

Strangely, the Neurotenic Giganotosaurus possesses a large "ridge" or "hump" on its back, similar to the elevated back plates of the Hyperendocrin Giganotosaurus, as it is shown on the same area of its back. Another strange feature is a row of "vents" seen on its neck/throat upon closer inspection, which could possibly be used for respiration or possibly to help it mimic the sounds of other dinosaurs (NOT CONFIRMED), or possibly used for other abilities.

No other information is known about this Strain.

## Prey

Likely similar prey to its original counterpart, though possibly able to go after larger creatures.
Patch 0.0.0.36

* **Added:** 2 GB Of Assets for Dondi's New Map Update that should be out within the next few patches.
* **Fixed:** Austroraptor couldn't eat / drink things.
* **Improved:** Steamworks Integration for Dedicated Servers
* Steam should now display a list of players online with name and score instead of 'server not responding.
* Server will now receive the right callbacks when players connect and validate properly.
Muskellunge

**Muskellunges** are a species of large extant freshwater fish - belonging to the pike family - native to North America.

## In Real Life

*Muskellunge* closely resemble other esocids - such as the northern pike and American pickerel - due to their similar appearance and hunting tactics, both being ambush predators due to their body plan.

## In The Isle

**Muskellunges** are an upcoming AI Fish that inhabit bodies of water in Evrima, being introduced in update #3 to co-inside with the new fishing mechanics.
Dinosaur Abbreviations

In the Isle community we use Abbreviations for shortened forms of a word or phrase for dinosaurs.

## Known Abbreviations

* T-Rex/Rex: Tyrannosaurus Rex
* Spino: Spinosaurus
* Trike: Triceratops
* Giga: Giganotosaurus
* Carcha: Carcharodontosaurus
* Velo/Raptor: Velociraptor
* Allo: Allosaurus
* Anky: Ankylosaurus
* Pachy: Pachycephalosaurus
* Homalo: Homalocephale
* Para: Parasaurolophus
* Dein/Deino: Deinosuchus
* Acro: Acrocanthosaurus
* Hypo Rex: Hyperendocrin Rex
* Hypo Utah: Hyperendocrin Utahraptor
* Hypo Giga: Hyperendocrin Giganotosaurus
* Hypo Carno: Hyperendocrin Carnotaurus
* Hypo Spino: Hyperendocrin Spinosaurus
* Bary: Baryonyx
* Sucho: Suchomimus
* Utah: Utahraptor
* Austro: Austroraptor
* Carno: Carnotaurus
* Majung: Majungasaurus
* Dakota: Dakotaraptor
* Titan: Titanoboa
* Herra/Herrera: Herrerasaurus
* Ptera: Pteranodon
* Mono: Monolophosaurus
* Compso/Compy: Compsognathus
* Quetz/Quetza/Quetzal: Quetzalcoatlus
* Cerato/Cera: Ceratosaurus
* Dilo: Dilophosaurus
* Troo: Troodon
* Theri/Turkey: Therizinosaurus
* Beipi/Beip: Beipiaosaurus
* Puerta/Pue: Puertasaurus
* Bracho/Brachi: Brachiosaurus
* Bronto: Brontosaurus
* Magy: Magyarosaurus
* Camara: Camarasaurus
* Pstitaco/Psitta/Taco: Psittacosaurus
* Rhino: Pachyrhinosaurus
* Galli: Gallimimus
* Tenonto: Tenontosaurus
* Stego: Stegosaurus
* Dryo: Dryosaurus
* Hypsi: Hypsilophodon
* Diablo/Dibble/Potato: Diabloceratops
* Maia: Maiasaura
* Diplo: Diplodocus
* Cory: Corythosaurus
* Ovi: Oviraptor
* Kent/Kentro: Kentrosaurus
* Styra/Styraco: Styracosaurus
* Shants: Shantungosaurus
* Mega: Megaraptor
* Megala: Megalania
* Tisso/Tisso-Rex: Tissoplastic Rex
* Neuro/Neuro-Rex: Neurotenic Rex
Patch 0.0.0.4

* **Fixed:** Issue with Dino Sprinting lagg and stutter that was in last patch was still happening and hopefully should be resolved now.
* **Fixed:** Tyrannosaurus doing excessive AOE Damage. Hit Box should be more accurate now.
* **Other:** Bug Fixes/General Stability Fixes. Attempted to resolve some problems for people launching the game/connecting to servers.
Hypo

**This article is a disambiguation page for Hypo**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

## Pages

* Hyperendocrin
* Hyperendocrin Tyrannosaurus
* Hyperendocrin Spinosaurus
* Hyperendocrin Giganotosaurus
* Hyperendocrin Utahraptor
* Hyperendocrin Carnotaurus
Patch 0.0.0.1

* **New:** Puertasaurus Emissive Sandstrider Skin.
* **Fixed:** VOIP was globally enabled when you hosted your own server.
* **Fixed:** Going into the Escape Menu/Player List windows while in character select would cause a issue with character spawning and other related problems.
* **Fixed:** Game version number is now correctly displayed in the main-menu.
* **WIP:** Add Group/Kick/Ban/Mute/Unmute Buttons and functionality in Player List Screen (TAB).
* **Fixed:** Bones were not being ticked/updated on dedicated servers resulting in all the hitboxes for things to be completely off. Resulting in things such as immortal austroraptor.
Dakotaraptor

**The concept known as Dakotaraptor has been Dropped from the Isle Development!**

**The page known as Dakotaraptor has been discontinuted from Isle Development!**

## Game Stats

### Version:

None

***Dakotaraptor*** is a cancelled dubious genus of large dromaeosaurid that was going to be in The Isle. It was most likely to be an alternate skin for the *Utahraptor*.

## In Real Life

*Dakotaraptor* was a potential chimera; it is depicted as a species of dromaeosaur, ranking among the largest members of the group, alongside *Achillobator*, *Austroraptor* and *Utahraptor*.

It likely preyed on small and mid-sized dinosaurs, such as *Pachycephalosaurus* and *Thescelosaurus*, using its teeth and claws to grapple and tear its prey, then pin it to the ground and begin to feed.

## Gallery

A Juvenile "Dakotaraptor" compared to an adult.
## Behind the Scenes

It was originally going to be a different skin for the Austroraptor, but then it was decided the two species were too different from each other.
Patch 0.0.0.21

* **New:** Therizinosaurus Skin. 'Acinonyx'
* **New:** Crash Reporter.

From working with the community we found out that reporting crashes seemed to be too difficult for people. So we implemented a Crash Reporter. Now when the game crashes it will automatically upload a crash dump and log file so we can work on fixing it in future patches.

* **Fixed:** Several Fatal Error Crashes.
Cellule

La cellule, en biologie, est l'élément de base composant tous les êtres vivants. Certains organismes vivants sont unicellulaires, c'est-à-dire qu'ils sont composés d'une seule cellule ; c'est le cas des levures ou des bactéries. D'autres organismes sont composés de plusieurs milliards de cellules, tel l'être humain. Les cellules ont des durées de vie variables. Une cellule de peau a ainsi une durée de vie de 3 à 4 semaines avant d'être renouvelée. Un globule rouge vit lui quelque 120 jours. Une cellule de la rétine ne dépasse pas la dizaine de jours.

## Composition

Une cellule est composée d'un noyau, centre de la cellule, où toutes les transformations chimiques s'opèrent, un cytoplasme, sorte de liquide qui remplit une majeure partie de la cellule, et la membrane plasmique, (Elle est double pour les cellules végétales et s'appelle ainsi paroi.)

## Source(s)

1. ↑ https://fr.vikidia.org/wiki/Cellule
2. ↑ https://www.lefigaro.fr/sciences/2008/05/14/01008-20080514ARTFIG00005-pourquoi-change-t-on-de-corps-tous-les-quinze-ans.php#:~:text=Les%20cellules%20ont%20des%20dur%C3%A9es,pas%20la%20dizaine%20de%20jours.
3. ↑ Ce que j'ai appris à l'école, mais si c'est vraiment nécessaire voici : https://www.kartable.fr/ressources/svt/cours/la-cellule-unite-des-etres-vivants/44274
Maps

**Maps** in *The Isle* are used as a diagrammatic representation of an area of land or sea showing physical features.

## Playable Maps:

* Isla Spiro (EVRIMA)
* Gateway (EVRIMA)

* Thenyaw Island (Legacy)
* Isle V3 (Legacy)
* DV\_TestLevel (Legacy)

#### Maps no longer Playable:

Old maps that have been removed from the game as development progeressed:

* Isle Region 1
* Isle Region 2
* Misty Valley
* Isle V4
* Isle Mesa
MODS

Mods short for "modification" is an alteration where someone, usually a player, takes the code of a video game and changes it. Mods may range from small changes and simple tweaks to completely new games made within a video game.

## CONTENT TYPES

* Maps
* Game Modes
* Structures
* Dinosaurs
* Skins
* Rebalancing
* Visuals/Sounds
* Total Conversion
* User Interface
* Mac Supported

## Known Mods

* Misty Valley
* Terra Vitae
* Isle Mesa
* Arena
* I.S.O (Isle Stat Overhaul)
* TheIsle.Realism Stats & Size Add-On
* Jurassic Park Dinosaur Sounds
* The Grim Expanse
* Gondwana
Patch 0.0.0.30

* **Fixed:** Shantungosaurus would get stuck in a constant walking animation even when idle when switching to Biped from Quadruped while sprinting.
* **Added:** Keybind for stance Change for Shantungosaurus so it can be rebound.
* **Improved:** Server Performance for Stamina Replication.
* **Fixed:** Galli can run forever even when you have 0 stamina while the sprint key was held down.
Patch 0.0.0.35

* **New:** Action Input Key Bindings (You can now rebind these in options.) DebugHUD,ChatChannelNext,ChatChannelPrevious,ChatScrollUp,ChatScrollDown,ChatEnter.
* **New:** Species Chat Channel.
* **Disabled:** Global Chat will be reserved in the future for server admins.
* **Fixed:** Austroraptor Camera distance was too zoomed in.
* **Reworked:** The falloffs on a lot of dino vocals to have more low pass filtering

and better transitions to distant sounds.
**Fixed:** Dead bodies would still make sounds and breathing sounds.
**Fixed:** Steam Online SubSystem Issue that would cause issues with server disconnections / reconnections.
**Fixed:** Loading Screen, it should now be displayed when joining a server and not only when it is created.
Mountain

The summit of Geyser Mountain on Isle V3. Screenshot taken by Coco.N

The mountains of The Isle are located at the edges of the map.

## Description

Mountains are a dangerous place because of the risk of breaking a leg. No edible flora whatsoever spawns on the top of mountains, therefore it is pointless to climb them.

## Location

### Thenyaw Island

*Thenyaw Island is completely surrounded by wall-shaped unclimbable mountains, except for a large opening to the East*

## Gallery

The mountainn path leading to the Western Coast lake. Screenshot by TibbysaurusTimeA Utah on the edge of the lowest peak of Geyser Mountain, near the Hidden Lake. Screenshot taken by EatThatPie
Coelacanth

Coelacanthus granulatus

***Coelacanths*** are an order extant fish belonging to the genus Latimeria: The *West Indian Ocean Coelacanth* - a species usually found off the east coast of Africa - and the *Indonesian Coelacanth*.

## In Real Life

Coelacanths are large lobe-finned fish - growing to more than 2 meters (6 feet 6 inches) and weigh around 90 kilograms (200 pounds).

*Coelacanths* are accredited for the fact that their species has existed since the Early Devonian period (approximately 409 million years ago), surviving multiple mass-extinction events throughout history - although their ancestors were smaller than their extant descendants.

They follow the oldest-known living lineage of *Sarcopterygii* (lobe-finned fish), meaning they are more closely related to lungfish and tetrapods instead of any extant ray-finned fish.

## In The Isle

*Coelacanths* are an upcoming AI Elite Fish that inhabit bodies of water in Evrima, being introduced to co-inside with the new fishing mechanics.

They are one of the few Elite Fish to be revealed so far, along with the Channel Catfish.
Dam

The Dam. Screenshot by Dyno

The dam is a large man-made structure on Isle V3. It channels the Titan Lake into a river, which flows into the East Swamp, close to the Central Lake. It could possibly be another power source, using hydroelectricity, similar to the Power Plant.

## Gallery

A *Dilophosaurus* at the Dam. Screenshot by Cherry Bulbasaur.
Megaraptor

**The Megaraptor page has been Rumored for Isle Development!**

The ***Megaraptor*** is a scrapped species of theropod that was originally going to appear in the game but was then replaced by *Utahraptor*. Despite its name and strong resemblance, it is actually a fictional species and is different from the real *Megaraptor.*

## Description

The *Megaraptor* as seen from concept art appears as a large theropod of some sort. It has a spinosaurus-like hooked mouth and the small crest going up its head. It has osteoderms running down its body and tail. There are several large humps by its hips. It has large hands ending with claws. The first finger supports a large sickle talon.
Deinocheirus

## Deinocheirus mirificus

***Deinocheirus*** is a genus of large ornithomimosaur that lived during the Late Cretaceous around 70 million years ago.

## In Real Life

*Deinocheirus* is thought to have been omnivorous; its skull shape indicates a diet of plants, fish scales were found in association with one specimen and gastroliths were also present in the stomach region of the specimen. The large claws may have been used for digging and gathering plants. Bite marks on *Deinocheirus* bones have been attributed to the tyrannosaurid *Tarbosaurus*.

## In The Isle

*"Giant armadillo claws for the hands, both for offence and to dig up plants and perhaps water sources. Lastly coot-like pads were added on the feet as a little detail suggesting the mud dwelling life.*

*We had some additional features in mind for the neck and even the nose, but decided to hold off on those for now, saving them for the future elder stage and potential cosmetics."* - DevBlog #14: Building Up - Tapwing

## Trivia:

* This is a community dinosaur, selected by the devs based on its uniqueness as being an apex semi-aquatic omnivore and its popularity

## Behind the Scenes

* Punchpacket responds to a comment on the official reddit stating its an apex omnivore, the one dietary niche missing from the game's roster.

* On the 6/5/2021 Punchpacket stated it will spend quite a bit of it's time at the water implying it will be semi-aquatic.

## Gallery

Concept artMore concept art; also shown is its size compared to the *Baryonyx*apex omnivoresemi-aquaticDeinocheirus Concept Art
Neurotenic

**Neurotenic** is the 2nd known mutant strain within the isle as this strain will give the holotype dinosaur a hyper increase intelligence. This is the only strain that is currently planned out that allows a dinosaur to communicate with other species–including the other two factions.

## Abilities

* Neurotenic has the ability to talk with any species.
* Neurotenic has the ability to use telekinesis.
* Neurotenic has the ability to release an EMP blast that disables electronics.

## Subjects

* Neurotenic Rex
* Neurotenic Spinosaurus
* Neurotenic Giganotosaurus
* Neurotenic Mastermind
Patch 0.0.0.18

* **New:** Added new more varied Gallimimus vocals
* **New:** made small steps actually audible
* **Fixed:** made sure footstep sounds don't lag behind with a few of the dinos
* **Fixed:** Re-synchronized a few sounds
* **Other:** Small volume adjustments, made sure the puerta idle notify trigger chance is at .5 so that it doesn't play over itself as much.
Neurotenic Mastermind

**The Neurotenic Mastermind page has been Rumored for Isle Development!**

The Neurotenic Mastermind (also known as Echidna, Mother of cannibals) is an upcoming creature to The Isle. She appears to represent the Neurotenic strain.

## Description

The Neurotenic Mastermind is one of the most alien-looking creatures in The Isle. Like its other counterparts, it is humanoid. Other than a few blue veins, the Neurotenic Mastermind has a pale-colored skin.

One of the most disturbing features is that the creature has no face.Its arms also end in large claws instead of fingers and its legs have a few tentacle-like appendages coming out of them.
Crusher Branch

The **Crusher Branch** or **Bone Breaker Branch** is a branch of dinosaur types that has the possibility to break bones on hit. These players generally start out small and not very notable until they are full grown or nearly full grown. They will be slower but capable of breaking the bones of almost any dinosaur within the island (Puertasaurus,Spinosaurus, and Shantungosaurus are exceptions.)

## See Also

A chance for the target's leg to break on hit. These are flat percentages and are not affected by weight mass.

* Bone Break
* Broken Bone
Bleed

**Bleed** or **Bleed Damage** is a primary feature for some carnivores, that does lower a players health because of damage and most dinos needs to rest to hurry and to stop the bleeding.
But some Dinos have a high Bleed resistence, for example T-Rex and Giganotosaurus.

You can not die through bleeding while you sit. It can lower your health until you have 10% hp left.
version 0.1.53.2

(This does not seem to apply to Albertosaurus, as it can still die from bleed while sitting)

## Bleed System

All dinosaurs have a **bleed level** of **0 - 100** which will cause the player to suffer a loss of health.
1 drop of Bleed: . . **1 - 39**
2 drops of Bleed: **40 - 75**
3 drops of Bleed: **76 - 100**

### In your Character sheet / view:

You can see the damage you take every 3 seconds.
- Here is the formula that describes how you calculate the damage per minute:
**. . . damage \* 10 \* 2**
- Damage per 30 sec:
**. . . damage \* 10**
e.g. Rex takes 10 bleed damage ( with 100 bleed )
damage \* 10 \* 2 = 200 damage per minute.

## Recovery Stats

Below are the **Bleed Heal** stats listed,
- which heals the displayed amount of the Bleed Level **( per Minute )**:
- and the heal time until 100 Bleed are healed ( while you sit ).

## Bleed Damage / Resistence

Listed below is the **Bleed Damage per minute :**

**- Dinosaur
- The average percentage damage.
- Bleed damage which you see in your Character sheet / view**
.  **with 100 Bleed for sit, stand / trot, go and run.**

**- For the Bleed damage calculation:**
10 Bleed ( always 10% from 100 Bleed ),
25 Bleed ( always 25% from 100 Bleed ),
50 Bleed ( always 50% from 100 Bleed )
Majungasaurus

## The Isle Information

As of right now, nothing is known about the Majungasaurus other than the fact that it was stated to be in the game by Dondi himself, and it will be special for smaller prey, like Dilophosaurus and Ceratosaurus. It will also be the second Abelisaur in the isle, second to Carnotaurus

## Real Life Information

As goofy as it looked, Majungasaurus was real fierce for being a smaller Carnivore. It’s proportionately small legs helped it be nimble on its feet. Atop it’s head was a small and blunt horn, but it doesn’t seem to serve a purpose other than member identification. It’s distant relative, Carnotaurus, was immensely heavier, larger, and stronger, but maybe not as swift or agile as Majungalothus as it was lighter, and the caudual vertibrae was not as interlocked as Carno’s. It possibly had a small amount of scutes like it’s other elbow-less cousins.

## Prey

As you may know, Majungasaurus is probably the only Dinosaur that comes to mind when cannibalism is brought up, if not, one of the first things to. As life usually suggests, it’s prey would be anything it can kill, or things it’s size and smaller. So Majungalothus has other Majungas on the menu (Cannibalism). Also as Dondi stated it will be suited for ”lower predation”, it could possibly take on Utahs, Avas, Juvies, Austros, Tenontos(?), and possibly dilos. and if you wanna be hopefull, Maiasaura could be apart of your meals!

## Trivia

- Majungasaurus will be the second Abelisaur in The Isle
Hyperendocrin Carnotaurus

The **Hyperendocrin Carnotaurus** is a strain that only developers can play as.

## Description

The jack of all trades of the Hyperendocrin strain infected creatures, the Hyperendocrin *Carnotaurus* is a beast in its own right. The once tiny arms now have become huge, which it uses to help it turn and maneuver while chasing prey. It's the fastest Hypo in the game right now and it is unknown if it is faster than the Hyperendocrin *Utahraptor.*

## In The Isle

It is a fictional dinosaur, that is created through a mutation strain from the Hyperendocrin mutation.

Becoming a monstrous and superior species than their smaller counterpart, capable of swifter turns, and the ability to hunt large herbivores it's counterpart couldn't face before, making it an apex predator on any map and in any environment it can travel.

It's stated that it is going to be one of the fastest strains/dinosaur in the game, capable of outrunning the majority of all dinosaurs in hunting.

It can be killed by other strains like Hyperendocrin Giganotosaurus or bigger apex predators like Deinosuchus or even Tyrannosaurus Rex.

## Gallery

Two Hypo Carno's, Screenshot by KHEERA.Close-up of the Hypo *Carnotaurus*, Screenshot by KHEERA.A Type-H Carno running
## Behind the Scenes

Like all other strains, the H-Carno has not been mentioned by the devs since its initial reveal.

### Behind The Scenes/gallery

Hyperendocrin *Carnotaurus* head close-upHyper *Carnotaurus*Hyperendocrin *Carnotaurus* fan art by Emily Stepp.
Patch 0.0.0.20

* **Updated:** Therizinosaurus values. Slightly less health, slightly less damage per claw swipe.
* **Updated:** Carnotaurus values. Slight higher stamina gains, slightly more fragile, and increased damage values.
* **Updated:** Puertasaurus values. Bodies should now represent the appropriate amount of food.
* **Updated:** Shantungosaurus values. Run away for longer. Or stomp more. You know, whatever floats your prehistoric boat.
* **Added:** Therizinosaurus able to eat small trees. No, not the huge ones that Puertasaurus can eat. The SMALLER ONES.
* Tinkered stepsounds for Galli/Austro. Fixed small stuttering issues. This is still WIP.
Patch 0.0.0.28

* **Fixed:** Galli's eat/drink distance (This somehow had an extra 0 on the end, resulting in endless eating distance).
* Scaled up Shantungosaurus to a full size and scaled speed accordingly (No more complaining baby Shanty can crush a Rex).
* Increased stamina cost for Shanty stomp from 400 to 500.
* Drastically reduced stamina regen rate for Shanty. Intended functionality is that a fresh Shantungosaurus is not to be trifled with, but if you run it down or deplete their stamina, it's a big pile of food.
* **Added:** first pass of forest to Region1. Vegetation models are temporary and are being updated.
* **Added:** first version of Redwood trees.
* **Added:** first pass of game trails to Region1. Landscape displays barren terrain accordingly as makeshift paths.
* **Added:** first pass of edible vegetation on game trails. These are still near lakes and sometimes the path itself. There are hidden fields of food in the forest itself.

Various footstep sound changes. Still editing for balance on a survival game, not from public interpretation of dinosaur vs elephants.

* **Removed:** suicide command. This will never come back.
Ocean

A Carnotaurus overlooking the Archipelago region of the ocean on Isle V3. Screenshot taken by eyesofice73

### Current Status:

In-game

The **Ocean** is a biome that can be located around the islands. It will be likely be the habitat for aquatic reptiles when they are added in the future.

## Description

Isle V3 is currently the only map with a gulf, and there is a portion where dinosaurs can cut across it by swimming for a short distance and stopping at an island.

The ocean is very difficult to get to on Thenyaw Island, most of the map simply drops off into the ocean, and there is only opening in the mountains that surround the map where you can get to it. The journey also is very difficult, no water sources are near the ocean.

On the upcoming map, Isla Spero, there will be several islands separated only by the ocean. It is unknown how dinosaurs will get in between islands, it is theorized either tides, land bridges or sand bars will help cross, or by this point locational spawning will be implemented, so you can spawn on the island you want.

The massive amount of ocean in this map teases the possibilities for upcoming aquatic creatures.

You also cannot drink from the ocean.
Carnivore

**Carnivores** is a meaning for *"meat eater"* which is a being that derives its energy and nutrient requirements from a diet consisting mainly or exclusively of animal tissue, whether through predation or scavenging.

the Smaller Dinosaurs would mostly need to rely on being Scavengers like a Velociraptor and Compsognathus.

the Bigger Dinosaurs could choose to be either a hunt or scavenger like Tyrannosaurus Rex and Giganotosaurus.

The opposite of a Carnivore is a Herbivore.
Baryonyx

## *Baryonyx* *walkeri*

***Baryonyx*** is a genus of spinosaurid from the Barremian stage of the Cretaceous.

*Baryonyx* was added to *The Isle* in Patch 0.1.10.2274.

## In Real Life

*Baryonyx* was about 8.5 meters in length and weighed 1.5 tons; although the holotype specimen may not have been fully grown at the time of death.

It was a generalist carnivore, preying on both fish and other dinosaurs. Although it probably lived near water, *Baryonyx* shows none of the adaptations to swimming that the more derived *Suchomimus* shows, indicating it likely wasn't as aquatically-inclined. It probably used its teeth and claws as weapons for procuring food.

## In The Isle

Originally planned to be playable in Progression, the *Baryonyx* has since been relegated to AI only for Survival due to its relatively fast speed compared to other carnivores. The *Baryonyx* should stick close to water sources and hide in the water if any larger predators, such as *Carnotaurus* and *Allosaurus* come around. Only when the threat is gone can the baryonyx return to fishing for food or any other activity.

*Baryonyx* preys on animals smaller than it; such as fish, *Psittacosaurus*, *Dryosaurus*, *Austroraptor*,*Velociraptor* and *Herrerasaurus*.

If hunting for land prey, stay hidden until your prey come close for you to get, stay crouched in order to not get spotted. When your prey sits to rest, then charge at them and bite them until they die.

It is currently only playable in Sandbox mode.

## General Information

### Pros:

* **Very Fast**
* Long sprint time and a good turn radius
* Small stomatch
* Can overpower Utahs and Dilos
* Does more damage per bite and bleed damage than a Utahraptor due to its superior weight
* Crouches quickly

### Cons:

* Low damage and bleed damage for its size
* Drinks very slow ( 2% per sip )
* Low Health
* Easy to tailride
* Prone to tripping

## Gallery

A *Baryonyx*. Screenshot by SliferFoxScreenshot by SliferFoxScreenshot by SliferFox*Baryonyx* roaring

For a more complete gallery, visit Baryonyx/gallery

## Behind the Scenes

The integument and coloration of the Baryonyx in-game appears to be inspired by Tuataras, possessing both dorsal spikes and spiny plates on its sides.

It has been stated by the devs that the Baryonyx will get a rework in the distant future.

As of Devblog#26, it is confirmed that Baryonyx will come sometime after Update #6.

### Gallery

Baryonyx modelOfficial *Baryonyx* artworkBaryonyx DossierNew *Baryonyx* concept art (above), compared in size with the upcoming *Deinocheirus*.Baryonyx Concept Art
Juveniles

The Isle isn't just house to adult and elder dinosaurs but it also houses the Juveniles (or *Baby* by fans) dinosaurs as well for both the Carnivores and Herbivores species with only a few models and or concept arts have been shown throughout the Discord chats by the developers. Some of these dinosaurs are still within development and only a small full has been confirmed within the community and some are often rumored and aren't even confirmed. It should be noted that the juveniles are smaller in size compared to their adult versions.
Isle V4

Landscape of Isle V4

Isle V4, or Landscape\_04, was a massive map that was going to be added to The Isle, but was scrapped. It was meant to be a very diverse map, with multiple biomes. It also had redwoods.

Isle V4 was first added to The Isle in Patch 0.1.11.2835, and was abandoned sometime after Patch 0.1.15.4061, due to the fact that it kept crashing and other issues. Map development was shifted to Thenyaw Island.
Food

Every dead Dino or Bush gives **Food**.

**Attention:** When your stomach is full, you can not eat. (Version 0.1.53.3)

## Grazing

It was announced with the Hope trailer that grazing, a new mechanic, will allow Herbivores to gain small amounts of food by eating grass. The exact amount currently hasn't been announced. Due to the fact that you could basically eat grass anywhere on the map, it will probably be bare minimum.

## Bushes

**small Bush,** gives **54** food**medium Bush,** gives **216** food**big Bush,** gives **540** food
## Carcass

very SmallSmallMediumbigvery bigGiantGigantic
### Edible Carcasses

 Allosaurus, Carnotaurus, Ceratosaurus, Dilophosaurus, Apex Subs
 Acrocanthosaurus, Tyrannosaurus, Giganotosaurus, Spinosaurus | **big**, and every bigger one

## Meat Stats

Listed below are the **meat** stats in:
version 0.1.50.6

**- Carni-/Herbivores,** Note: Its 1.0 where no grow number stands.
**- Dead Body**; How much it fuels the Dinos Hunger
**- Ribs:** How much meat the Ribs give.
**- Carcass** **Size**

## **Meat** taken with 1 Bite

**Growth** does not change the amount of taken food

 Tyrannosaurus Juv
 Dilophosaurus | 12
Basic player communication

## Player Communication

The Deinosuchus using its Threat Call in its announcement video.

There are a few ways to communicate between players within The Isle. In addition to the in-game communications (calls and text chat), players have adapted certain controls in order to allow communication without taking the vital control away from the dinosaur when typing in chat. They are not official, but have become common signals in the game that other players follow.

## Chat

There are 3 types of chat in The Isle: (Global, Group, and Local). Clicking "enter" after typing a message will make you "F-call".

#### Local

Allows you to communicate with Dinos of the same species in a close range. Useful if you want to group with a nearby dino of your species. Chat switches to Local when you join a server.

#### Group

A private chat that allows you to communicate only to your group.

#### Global

Global chat that allows you to communicate with everyone on the server. - As of update 6.5 this feature has been entirely removed from the game, making it inaccesible even for dedicated servers.

## Vocal Communication

The game inherently allows for a selection of distinct sounds to allow players to communicate; these are mapped to the number keys (F, 1, 2, 3, 4).

#### "F-call" (F)

Normally the quietest roar that plays when you click "F" or when you enter a chat message. The basic communication roar.

#### Broadcast (1)

A general sound to signal to others "Here I am!". Depending on which species answers the call, this can be good or bad. Try to use this sparingly.

#### Friendly (2)

Communicates that you are not going to kill a player. Generally used by carnivores to signal that they aren't looking to fight, and used by herbivores to greet other herbivores.

#### Threaten (3)

Communicates that an angry or aggressive reaction is likely. Used in confrontations between players.

#### Danger (4)

Communicates that you are in need of help, or have spotted a predator. Usually used with social animals.

## Body language

### **The 'Peace Dance'**

Similar to the popular game Minecraft, rapidly pressing the crouch button is a common method of indicating non-hostility among all dinosaurs that can crouch, making it a universal signal that no confrontation is imminent. The dance is often accompanied by the dinosaur's friendly call.

### **'Squaring up'**

Commonly seen in *Tyrannosaurus* players. When two *T.rex* spot one another, they will generally pace around, examining each other and determining if the other is a threat. Threaten roars are traded during this; this behavior ends in either a direct battle between both tyrannosaurs or in one of the pair moving on.

### **'Yes and No'**

Not many use this method, but it can also be used to communicate, as all dinosaurs have access to it. By manipulating the camera, players will make their dinosaur nod or shake their head in reaction to certain events.
Austroraptor

## *Austroraptor* *cabazai*

Original Austroraptor and Growthstages

Adult:
150 - 180,01:00 min (03:25 min)

***Austroraptor*** is a medium-sized dromaeosaurid theropod from the early Maastrichian age of the Cretaceous Period.

*Austroraptor* was added to *The Isle* on the game's release, along with Puertasaurus, Gallimimus, Carnotaurus, Tyrannosaurus Rex and Shantungosaurus,

## In Real Life

*Austroraptor* is the largest dromaeosaur ever found in the Southern Hemisphere, and the fourth-largest dromaeosaurid ever discovered.

*Austroraptor* is closely related to animals like *Unenlagia* and *Buitreraptor*. It preyed on small mammals, fish, pterosaurs and may have even preyed on the titanosaurs *Saltasaurus* and *Rocasaurus*.

## In The Isle

The *Austroraptor* is a good choice for players who enjoy sneaking up on their prey and working with others in a meticulous fashion in order to bring their quarry down.

They are slower than the *Carnotaurus* but faster than *Utahraptor* but have very little damage output, so it is best to stay hidden with larger predators around. *Austroraptor* preys on fish and creatures its size or smaller, such as *Psittacosaurus**, Dryosaurus*, *Herrerasaurus* and *Velociraptor*. Juveniles of larger dinosaurs are also on the menu.

Once the Fishing mechanics is finally added into the game it will mostly be tied to hunting down different fish species for natural resources without needing to hunt bigger prey. (Unless Fish don't respawn that fast.)

It is currently only playable in Sandbox mode.

## General overview:

### Pros:

* Small size makes it easy to sneak.
* Very fast.
* Can pounce on creatures (future feature) [currently disabled]. (See Pounce/Pounce Branch)
* Very fast walking sniff.

### Cons:

* Low damage output.
* Low bleed damage.
* Not fast enough to outrun the *Carnotaurus.*
* Pouncing drains stamina at an accelerated rate when in use.
* Very slow stamina recovery.
* Low stamina pool.
* Easily overpowered by the larger counterpart, Utahraptor
* Inferior to other scavenger (Herrarasaurus) in every way

## Gallery

An *Austroraptor*Austroraptor*Austroraptor* calling in a field. Screenshot by SliferFox*Austroraptor* in a field. Screenshot by SliferFox*Austroraptor* hiding in some shrubs. Screenshot by SliferFox*Austroraptor* near some water. Screenshot by SliferFox*Austroraptor* surveying a *Shantungosaurus*. Screenshot by SliferFoxFor a more complete gallery, visit Austroraptor/gallery

## Behind the Scenes

It has been stated by the devs that the Austroraptor will get a rework in the distant future.

As of DevBlog#26, Austroraptor will come sometime after Update#6

### Behind the Scenes/gallery

Austroraptor DossierNew *Austroraptor* concept artNew Austroraptor behaviour conceptThe upcoming austroraptor and therizinosaurus skinsNew Austro model
Patch 0.0.0.29

* **Fixed:** Rex being a sudden asthmatic and having a heavy breathing loop
* **Fixed:** plants not overlapping dinosaurs.
* **Fixed:** Shantung values not updating properly.
* **Fixed:** Austroraptor not having sounds while running.
* **Updated:** Rex's regen amount from 15 to 30.
* **Updated:** Region1 Map. Now built correctly and should have slightly better performance.
Damage / Heal

Every Dino can take and give **Damage** by left or right click with the mouse.
version 0.1.53.2

## Development Status:

- upcoming combat overhaul
From Punchpacket, 13.12.2018:
We are exploring the technical limitations of the engine and our assets. Can confirm locational damage. Pouncing will be reintroduced into the game. Our plans are to make combat more involved, not more complex. As far as using the environment in combat, each day we’re pushing the technical limitation of the UE4 engine, implementing environmental combat is something we can look into but we have to ensure the game remains playable across various machines.

- Bonebreak mechanic ( Leg fracture mechanics )
From Punchpacket, 05.02.2019:
We likely will introduce it again but we’ll want it to be more tactical and nuanced than it ever was previously. With the changes to come with combat, you’ll likely see it reintroduced. But in a way you’ve yet to experience.

- Trample Damage
From Punchpacket, 05.02.2019:
This is another desired feature that we’ve discussed internally. We’re still looking for the best solution to this. Because granting a player any manner of immunity from damage comes with its own inherent problems in a multiplayer game. Potentially making it impossible for small carnivores to kill hatchlings. Because they can just stand at the feet of their parents that will do trample damage to whatever gets close. So while we likely won’t grant immunity we’re brainstorming solutions for sure.

## Displayed

The **Damage** of your own Dino is shown as several pictures in The Isle:

## Heal Stats

Below are the **Heal** stats listed, **( per Minute ) :**
**%:** . . . . . . which heals the percentage of the dinosaur maximal health,
**sit:** . . . . . . heals the displayed amount of the dinosaur health,
**stand:** . . . is always 50% from sit,
**go,run:** . . is always 42,5% from sit.
Neuro

**This article is a disambiguation page for Neuro**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
DV TestLevel

## DV\_TestLevel

DV\_TestLevel (or Developer Test Level) is a map made for the devs to test dinos in every aspect. It was added in Patch 0.0.0.10.

## Info

Unlike Isle V3 and Thenyaw Island, DV TestLevel is a flat, grid-lined obstacle coarse with areas pertaining to specific tasks.

It is also the smallest map. Sandbox Mode is used most commonly on this map, and this map is almost always used on "Deathmatch" servers, due to the very small area, close-by spawns, and overall flatness. It would be pointless for Survival.

This map is also updated often as well. It once included tall grass, which is currently not in any other map, also a waterfall testing ramp. The dino lineup has also been removed. There is also a large portion of the map that has large hills and a crater.

The character info popup does not work on this map, so you can not know your growth, location, or any other of your stats. The Devs did this on purpose because they do not want players to know the exact stats of unreleased dinos, especially since they are constantly changing so it would be confusing.
Ambush Mechanic

File:Ambush Mechanic The Isle.gif
* **Ambush Crouch Duration:** How long a carnivore must be crouching in order to take off in a ambush.
* **Ambush Duration:** How long a carnivore can run at ambush speed.
* **Ambush Speed Modifier:** How fast the ambush speed is.

## Ambush Example

Spinosaurus:

* Ambush Crouch Duration: 7 seconds
* Ambush Duration: 12 seconds
* Ambush Speed Modifier: 120%

Austroraptor:

* Ambush Crouch Duration: 5 seconds
* Ambush Duration: 10 seconds
* Ambush Speed Modifier: 150%

## Stamina

Stamina cost is proportionate to modifier speed. If you are moving at 140% speed, you are consuming 140% stamina. If you are moving at 115% speed, you consume 115% stamina.﻿

## Stats

**Note:** Ambush Speed in MPH. Calculated by multiplying the running speeds by their modifiers and rounding to the nearest first decimal place.
Kentrosaurus

## *Kentrosaurus aethiopicus*

***Kentrosaurus*** is an upcoming stegosaur in *The Isle*.

## In Real Life

*Kentrosaurus* was a small stegosaur.

*Kentrosaurus* generally measured around 4.5 meters (15 ft) in length as an adult, and weighed about one ton (1.1 tons). It walked on all fours with straight hindlimbs. It had a small, elongated head with a beak used to bite off plant material that would be digested in a large gut. It had a, probably double, row of small plates running down its neck and back. These plates gradually merged into spikes on the tip and tail.

Armour:

Typical for a stegosaur, *Kentrosaurus* had extensive osteoderm (bony structures in the skin) covering, including small plates (probably located on the neck and anterior trunk), and spikes of various shapes.

Defense:

Because the tail had at least forty caudal vertebrae, it was highly mobile. It could possibly swing at an arc of 180 degrees, covering the entire half-circle behind it. Swing speeds at the tail end may have been as high as 50 km/h. Continuous rapid swings would have allowed the spikes to slash open the skin of its attacker or to stab the soft tissues and break the ribs or facial bones.

## In The Isle

The Kentrosaurus is going to be added as a playable Dinosaur in The Isle.

*"This small stegosaurian is shyer than it's more robust cousin but definitely no less formidable. Armed with a myriad of spikes, a whirl of it's tail or a well-timed shoulder check could spell a bloody demise for the careless."*

-Official The Isle Roadmap

## Gallery

Original Kentrosaurus model*Kentrosaurus* "Elder" modelKentrosaurusConcept
## Behind the Scenes

Flaffy confirmed the Kentrosaurus will be playable alongside a handful of new dinos on the Official The Isle Discord, which was pinned by an Admin.

 The Kentrosaurus will be added soon after the recode, and will not be added directly with the update. It will be using its older model.
Apex Predators

The Apex Predators of the Isle.

**Apex predators,** also known as an **Alpha predators** or **Apical predators**, are the most powerful carnivores in the game, residing at the absolute or even near the top of the food chain. They are massive, powerful, and sometimes even faster than other carnivores, and they use their sheer size and power to take down prey of almost any size.

Apex players frequently challenge other apexes, and the end results are often fatal for one or both apexes.

## List of playable Apex predators:

**Legacy Branch:**

* Giganotosaurus
* Tyrannosaurus rex
* Spinosaurus (Sandbox Only)
* Acrocanthosaurus (Sandbox Only)

*All Legacy Branch Apex Predators are confirmed to to be added eventually to the EVRIMA Branch*

**EVRIMA Branch:**

* Deinosuchus

**Unobtainable:**

* Hyperendocrin Spinosaurus
* Hyperendocrin Tyrannosaurus
* Hyperendocrin Giganotosaurus
* Hyperendocrin Carnotaurus
Apatosaurus

## *Apatosaurus ajax*

***Apatosaurus*** is an upcoming sauropod.

## In Real Life

Apatosaurus weighed about 15 tonnes (16.5 tons). As a diplodocoid, its diet may have consisted of ferns. It was lightly-built for a sauropod. For over a century, a species "Brontosaurus excelsus" was believed to have been synonymous with "Apatosaurus ajax", but an extensive study in 2015 found they were separate enough from each other to be considered their own genera.

## Behind The Scenes

The Apatosaurus will not be added in the recode or soon after the recode.
Patch 0.0.0.5

* **New:** Message Box UI Elements with meaningful error messages when you fail to connect to a server, client or server is outdated.
* **New:** Early Access/Alpha Warning Message Box to Main Menu.
* **New:** Main Menu Music (Sound/Music/FX Sliders inc soon)
* **Fixed:** T Rex Bite hitbox detection was still quite off.
* **Fixed:** Austroraptor Pounce could be used when you were not pounced onto anything.
* **Fixed:** Austroraptor Pounce didn't do any damage unless you ran out of stamina and had problems de-attaching correctly.
* **Fixed:** Several More server performance problems.
* **Removed:** AI Puteras, they will be back when their pathfinding is less broken.
Lake

Northernmost Lake on Isle V3; screenshot by TibbysaurusTime

Lakes are quite important biomes as they are one of the only known sources of water.

## Description

It is either a large or small body of water that serves weary travelers as a resting spot and a place to drink. Animals of all kind, predator and prey, come to drink and rest together in peace and not hurting each other, not to unlike the gathering of animals at watering holes in the dry savannas of Africa and Asia. Lakes aren't always the paradise they seem to be though, for a *Deinosuchus* may be waiting in the water just itching for an unaware victim to come close to the water. They are also rich in fish for aquatic hunters like *Austroraptor* hunt and eat.

Unlike rivers, lakes tend to have plants grow in them and can be massive. They allow bigger predators such as *Spinosaurus* or *Suchomimus* to hide within its depths, the perfect place for an ambush.

## Fauna

### Playable:

* *Suchomimus*
* *Baryonyx*
* *Spinosaurus*
* *Austroraptor*

## Gallery

A *Baryonyx* at a lake.The "South Twins" lake on Isle V3. One of the most popular lakes in the game. Screenshot by Rosetta
Patch 0.0.0.37

* **Added:** Ability to Ban / Kick players on a Listen Server when you press the Kick / Ban Buttons on their name in the player list.
* **Fixed:** Shauntasaurus would get stuck in a eating / drinking loop if you change stance during the animation.
* **Added:** Isle Region2 HQ Test \*Warning\*: DO NOT RUN THIS WITHOUT HIGH END HARDWARE! Or at least put your graphics options on low before attempting to join.
* **Removed:** Isle Mesa HQ Test
Elders

*"You may choose to embrace death and die with a bonus you can apply to that species later on. Or, depending on your species, you can forfeit reward, deny the reaper for a time and extend your reign as something far more terrifying."*

-The Isle Official Roadmap

The Elder system is an upcoming mechanic where players can become an Elder variant of a species - which are larger, more powerful variations of the adult stage of life. They are only accessible by following certain diet and perk pathways. While elders start off stronger than the highest tier adult of their species, over time they depreciate in strength until they eventually die.

The Elder system is only going to be implemented into Evrima, developers have confirmed that all species in Evrima will have Elder variants.

## Mechanic

This new mechanic is going to provide an "ultimate purpose":
A endgame goal when the player reaches full adulthood, giving him the option of continuing to live and instantly becoming the strongest of their species, but he will gradually becoming weaker until they die of old age, then, probably at the moment the player reaches 100% growth of his elder state, the player has 2 options:

* He can choose a permanent perk for the dinosaur which he played with.
For example, a light blood healing bonus.

* Or the player rejects this and develops further into a Strain.

It is currently unknown whether the mechanics apply across servers or not.

As of the February 1, 2022 the Elder system/mechanic has been confirmed to be added in Update #7 with Perks.

## Gallery

Elder *Pachycephalosaurus* modelElder *Stegosaurus* modelElder *Pteranodon* modelElder Tyrannosaurus modelElder Ceratosaurus modelElder Deinosuchus modelElder Dilophosaurus modelElder Dryosaurus modelElder Troodon modelElder Magyrosaurus modelElder Carnotaurus modelElder Avaceratops modelElder Oviraptor modelElder Hypsilophodon modelElder Utahraptor conceptElder Tyrannosaurus concept
DebugHUD

**DebugHUD** is used to help players see their stats fully.

## How to Use it

In order to see the DebugHUD players must hit the "Insert" button on their keyboard.

**NOTE:** If this doesnt work players can simultaneously hit Shift+Insert and this should fix the problem.

## Stats

* Name
* Position
* Direction
* Bleeding
* Progression Tier
* Progression Points
* Health
* Hunger
* Thirst
* Stamina
* Sprinting
* Eating
* Drinking
* Resting
* Limping
* Feign Limping
* Crouched
* Moving On Camera
* Flying
* Falling
* Swimming
* Basic Input Disabled
* Being Pounced
* Group ID
* Anim Montage
* Physics Volume