Contender

* Tile Effect
* Inquisitor's Bullet

(MAX VALUES)

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 6 seconds / Skill CD 15 seconds

After aiming for 1 second, fire a special bullet dealing 1.5x damage. The target will receive 25% more damage from all sources, and all allies will focus fire on the target for 3 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.

 **Lv.2** | Initial CD 6 seconds / Skill CD 19.6 seconds

After aiming for 1 second, fire a special bullet dealing 1.7x damage. The target will receive 27% more damage from all sources, and all allies will focus fire on the target for 3.2 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.

 **Lv.3** | Initial CD 6 seconds / Skill CD 19.1 seconds

After aiming for 1 second, fire a special bullet dealing 1.8x damage. The target will receive 28% more damage from all sources, and all allies will focus fire on the target for 3.4 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.

 **Lv.4** | Initial CD 6 seconds / Skill CD 18.7 seconds

After aiming for 1 second, fire a special bullet dealing 2x damage. The target will receive 30% more damage from all sources, and all allies will focus fire on the target for 3.7 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.

 **Lv.5** | Initial CD 6 seconds / Skill CD 18.2 seconds

After aiming for 1 second, fire a special bullet dealing 2.2x damage. The target will receive 32% more damage from all sources, and all allies will focus fire on the target for 3.9 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.

 **Lv.6** | Initial CD 6 seconds / Skill CD 17.8 seconds

After aiming for 1 second, fire a special bullet dealing 2.3x damage. The target will receive 33% more damage from all sources, and all allies will focus fire on the target for 4.1 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.

 **Lv.7** | Initial CD 6 seconds / Skill CD 17.3 seconds

After aiming for 1 second, fire a special bullet dealing 2.5x damage. The target will receive 35% more damage from all sources, and all allies will focus fire on the target for 4.3 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.

 **Lv.8** | Initial CD 6 seconds / Skill CD 16.9 seconds

After aiming for 1 second, fire a special bullet dealing 2.7x damage. The target will receive 37% more damage from all sources, and all allies will focus fire on the target for 4.6 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.

 **Lv.9** | Initial CD 6 seconds / Skill CD 16.4 seconds

After aiming for 1 second, fire a special bullet dealing 2.8x damage. The target will receive 38% more damage from all sources, and all allies will focus fire on the target for 4.8 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.

 **Lv.10** | Initial CD 6 seconds / Skill CD 12 seconds

After aiming for 1 second, fire a special bullet dealing 3x damage. The target will receive 40% more damage from all sources, and all allies will focus fire on the target for 5 seconds. When Contender is in the front/middle/back column she will target the furthest/highest HP/nearest enemy, respectively, and will prioritize bosses if possible.