Tips and Tricks

This article/section  **is opinion-based and is merely a suggestion.**  Use the advice given at your own discretion.

Hello everyone! Here I have some tips and tricks you can use with your units on the battlefield! Good luck!

**Infantry**: An effective and cheap unit type. They are capable of surrounding the enemy with great speed and can ignore terrain induced penalties. However, be careful what infantry you use. Motorized Infantry are the best, as they are the fastest and deal the most damage to Armored Units. Though more expensive, the Commando deal extra damage against all unit types, making them especially effective against naval units. Note that Armored Cars, Heavy Tanks, and Super Tanks can easily deal with infantry. As with other units the Infantry Units should also be upgraded in the HQ.

**Artillery**: Artillery have the highest damage output in the game, albeit the lowest health and mobility. The Battalion Artillery is excellent when fighting head to head, however, if you have an Armored force moving up, get some Field Artillery they will pave a road for your armors as they can fire two spaces away. Beware, do NOT use the Rocket Artillery for head to head attacks because while enemy units will never retaliate, the Rocket Artillery will not retaliate in defense either. Additionally, the Rocket Artillery deals collateral 3 hexes around the target and can damage your own units if not careful.

**Armors**: Armored Cars are equipped with machine guns, and thus, excellent against infantry. They also have the highest health/cost ratio of all units in the game. Tanks have the assault skill, which enables them to fire more than once if they defeat an enemy. The Heavy Tank has both the assault skill and machine guns. Place your Tank commanders on these unless you have access to Super Tanks. The Super Tank (the most powerful unit in the game) has the range of a Field Artillery, in addition to having the highest health of all land units. Putting Commanders, even a weak one, can boost your Armored forces easily. Note that Artillery will still deal heavy damage to all Armored units. Try to attack artillery from cities, if possible, to reduce the damage taken by the unit itself.

**Naval** **Units**: Naval units in commanders are of lesser importance in World Conqueror 3 due to their limited usage and reduced damage to land units. A wolf pack of Submarines will deal massive damage to Capital Ships (avoid using them against Destroyers and embarked land units). Destroyer are the weakest unit in the navy, but are cheaper and faster than battleships and are useful for sub-hunting and escorting. Battleships have the highest naval HP in the game and have the ability to attack from 2 spaces, like a Field Artillery. Carriers are the best for taking out land units, Submarines, and Destroyers. However, Carriers require escorts due to their fragility. A damaged Carrier's bombing will be reduced as well, making low-HP Carriers less effective.

**Fortifications**: Your defense against invasions. The Bunker houses machine guns and is relatively cheap. The Land Fort is great for bombarding Armors and Artillery. The Coastal Artillery are effective against Naval Units but not land units. Land Mines are excellent defenses. The enemy cannot destroy land mines except for detonating them. Place several in strategic locations to block the enemy or force them to take heavy damage. Additionally, paratroopers cannot land on Land Mines. Note that Assault Infantry and Commandos take reduced damage when detonating land mines.

**Air** **Units**: Although no air battles take place, Air units are very effective. Fighters can tear Infantry Units in open ground very easily and are very cheaply. Bombers are effective against Armors and Ships. Strategic Bombers are the best Air Units against cities and fortresses, but are also the most expensive. Paratroopers are very effective, as they can quickly capture Cities and Oil Fields. Upgrade Paratroopers at HQ to land different units, but stop at Motorized Infantry - Commando paratroopers have far lesser mobility.

**Commanders**: Note that while you can sell commanders, you only receive 80% of your original medals. Therefore, rarely sell your commanders. There are many ways of buying Commanders and upgrading them. The most commonly used path is: get Lugi Sansonetti in 7 day log in. Save your medals to get Govorov, who is the best artillery general. Save your medals from campaigns and conquests to get Guderian, who is the best tank commander (behind Manstein). Then, buy the 2nd best tank Katukov. From here, buy artillery in Weidling and Sikorski. Then buy Bittrich, who is the best air. Then buy Mikawa, who is the best navy. A 2nd air like Goring or Arnold can be helpful in some challenge conquest speed run. 3rd tank Patton is optional. Lastly, build the most powerful custom commanders with skills in Ace Commander, Plain Fighting, and Explosives. Your lineup should have at least 3 artillery, 2 tank, 1 air, 1 navy against the aliens.

**Operations**: Players should aim to equip their tank generals with assault medal and legion medal in expropriation, one of the artillery generals with artillery medal and combo medal in fire suppression, and air force generals with air force medal and assault medal in carpet bombing. The most recommended is Operation Invasion into North Africa, due to its 4 possible random medal rewards in Assault Medal and Combo Medal, as well as the 1 guaranteed artillery medal. It's recommended to choose the Casablanca route. If the new players have difficulties completing the North Africa operation, Operation Barbarossa is a good starting alternative.