Vona

> *"... and so we went onward. Always following the Spine in hopes, that we will find the remains of the old fort. Through Hills and Valleys; Fields and Forests."*
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> Excerpt from "The Adventures of 'Blue Finn'"
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The most northern continent of the Known World is the seat of the Northern Covenant. The land is shaped by high mountains and the rather cold climate. While only the south of 'The North' is actually settled by people, the northern reaches are still a frozen land of mysteries.

## Vona

### Races

HumanValkar

T'wica

### Cultures

NorthernersT'cane Tribes

Profugii Valkar

Frayden

### Nations

RørlandLeinenström

Lillerås

Sundheim

Stravien

Arding

Troems

Varborg

Soboise

Valrè

The Tilmegen

Bergenfall

## Background

*Vona* was only discovered during the middle of the Third Era and settled by Humans, even if some T'wica Tribes were already inhabiting the landmass since Eras past. The Humans fought with the half-giants over the continent and eventually conquered it for their own kind.

Years after the inception of the first northern Kingdoms, the Three-Corner War broke out, shifting the power dynamic of *Vona* over the years and resulting in a Kaisereik, which eventually collapsed on its own weight anyway. Due to this, the *North* separated into several smaller nations.

At the dawn of the Fourth Era, the Eternal Empire attacked and subjugated the northern nations, absorbing *Vona* as a province into their vast Empire. Only as southern Crusaders liberated their northern brethren, *Vona* became what it is know as today: The Northern Covenant, consisting of several states, working together to protect *Vona* and work together. Vonian harbour-cities are trade hubs in the Known World, while the inland mines ores from the Ironspine Mountains.

## Climate

### The Marble Coast

Due to the warn currents of the Bergian Sea, the southern coasts of *Vona* are rather warm, compared to cold inland. This makes the highcliffs and the hilly grasslands of the *Marble Coast* perfect for agriculture, growing in their own wine in the northern climate. With wide, white coloured beaches in the east and the rough fjord canals to the west, the coast line follows and up and down in altitude, creating either long strands or rocky seacliffs.

### Ironspine Mountains

see more at: Ironspine Mountains

The inland is cold and rugged, always rising towards the *Ironspine Mountains*, the range separating the south North of the 'true North'. The land is more harsh than the coast, with numerous pine forests along its length. There, the Northerners either hunt their wild game in the misty woodlands, or mine the foothills near the mountains for ore. A lot of old forts and ruins of old chieftans can be found within the nocks of the linland. both from the early Northerners and the grim and mysterious T'cane, who buried many secrets in the caves of the *Ironspine Mountains*.

### Bergian Fall

The east of Vona is loosely connected to the Ghalgenian continent at its southern tip. Situated between the Bergian and Frozen Sea, with the Ironspine Mountains at the helm, the nation of Bergenfall at a whole is a large slop southwards. The land consists of open plains, over which frigid winds howl, leaving little vegetation on the far reaching area. The people there have grown custom to their harsh homeland, building flat houses and keeping either to the shores or few rivers, running through the big empty of the Bergian Fall.

### The Frigid White

see more at: Frigid White

The *Frigid White* are a common term for the area north of the Ironspine Mountains. This mostly uncharted land is hostile and covered in endless ice and snow. It is unknown, who far one would wandered northwards, as the terribly cold climate is often the death for expeditions. The northern Misted Sea is covered in glaciers and ice floe, making most naval survey impossible or at least difficult. Many adventures found their match, wandering the "true North".

The only known live of the frozen waste are the Jotuns. These grey skinned giants, who wandered the *Frigid White* in tribes, can sometimes be seen in the Ironspine Mountains or the coasts of Leinenström. The fishers and whalers of Leinenström sometimes trade with the Jotuns, who normally shy away from Human contact. In exchange for mundane goods like wood, metals or fabrics, the Jotuns trade in the rare Volcano-Glass or thick, exotic pelts. The black coloured material is impossible to smelt or break by any means of the modern age, making it the most hardest material of the Known World.

## Nations

* Northern Covenant
* Haalfinia