recursal/Fanatic-Fandom huggingface dataset:
Shugenja of the Land

Your way is the Way of the World, your sorcery is the magic of the Land. Through rigorous training and prayers, you can draw power from the forces and spirits surrounding you, shaping it to your will. The teachings of the Temple of the Kami have made you a Shugenja; a priest to the people, a wise man and a weaver of miracles.

Shugenja of the Land is the most common sorcerous initiation in Gozeiki no Bano Kami Kantaro by a large margin, as it is spriritual teaching foremost and a sorcerous learning second. Shugenja form the priesthood of the Faith in the Kami and therefore a major part of society.

## Shaping Rituals

### Orthodoxy

By performing the sacred rituals and reciting the Holy prayers, you may cleanse your inner self and tap into to Infinite. The rituals take an hour to perform in peace and quietude. You roll (Essence + Integrity). If you are within a dedicated place of worship or a Holy site to the Kami, you add your temporary willpower to the roll. Each success grants a single sorcerous mote. These motes last until you next sleep, and you cannot stack multiple uses of the rituals.

### Theurgy

You send your awareness and your will into your surroundings, searching, seeking the sorcerous energies infusing the Land and tapping into the Dragon Lines. This is a miscellaneous action (-1 Defense until next turn). For the rest of the scene, you gain a bonus sorcerous mote on your Shape Sorcery actions. If a manse or demesne is within long range, the bonus is 2 sorcerous motes.

### Demiurgy

Whereas mortals are born of Creation and live and breath its Essence, Spirits are both fundamentally unnatural to Creation and are its simplest expression. As such, perceptive shugenja can feel for and exploit the dissonance in essence surrounding a manifested spirit. When using a Shape Sorcery action, every elemental and materialyzed spirit in short range grants a single bonus die on the roll.

## Merits

### Feeling the Hearth (Merit ooo)

This merit is most common amongst Shugenja Theurgists, but can be taken by any shugenja. By taking a miscellaneous action (-1 Defense until next turn), the shugenja can feel for nearby Hearthstones. He rolls (Perception + Occult) vs difficulty 2. If successful, the shugenja knows the general location (direction and distance) of every Hearthstone in short range. Taking a second consecutive miscellaneous action allows for a new roll and allows the shugenja to feel the presence of Hearthstones at up to medium range with a difficulty of 4. Each Hearthstone he detects with Feeling the Hearth can be reflexively accessed once per scene to grant a single sorcerous mote.
Key of Nodoor

The Key of Nodoor is an Artefact given to Master Kitsune by Teen Kong upon gaining the Seat of Heaven in Yggdrasil.

The Key of Nodoor is an Artefact ooo with a single Hearthstone setting.

## Game Mechanics

The Key of Nodoor can be attuned to for 3 motes. An attuned weilder can reroll 5s on Perception rolls made to notice or detect spirits and on Larceny rolls made to open or unlock something.

For 1 mote, the weilded can sense if there are spirit sanctums in the vicinity. This is a miscellaneous action. If a sanctum is present in the area (usually medium range, though some sanctums can be detected at greater or lesser ranges), the Key will glow, vibrate and audibly hum. The vibration and humming will grow in intensity as the wielder gets closer, until it shines brightly, its light revealing the location of the sanctum.

Once located, a sanctum's entrance can be opened. Spending one willpower, the wielder rolls (Charisma + Occult) as an extended roll with a Terminus of 5 and a goal number of 10 successes. Each roll is a miscellaneous action. The difficulty is determined by the Storyteller, with some sanctums being harder to breach than others (as a rule of thumb, the difficulty is equal to the spirit's Essence rating). If a spirit is physically present, he can reflexively attempt to resist. He opposes his (Charisma + Occult + Essence) to the weilder's roll each round instead of the standard difficulty.

Once opened, a sanctum will forever be accessible to the weilder fo the Key, without the need for further rolls, unless actively resisted by the resident spirit.

Failing to breach a sanctum by the terminus renders this particular sanctum immune to further attempts until Calibration has passed.

## Celestial Hearthstone

Setting a Celestial Hearthstone in the socket of the Key of Nodoor increases its powers ten-fold. The Key will be able to sense sanctums up to one mile away and the wielder adds his Essence rating to his rolls when attempting to breach open a sanctum.
Nil Tenma

Nil Tenma is a young woman, the sole survivor of noble lineage after a bandit raid on Boruso Village. She was left for dead by the bandits but survived, only for her wounds to get badly infected.

Runn Iunryng was able to cure her ailment and sooth her wounds, making it certain she would live on a full life.
Chapter 2 - Journey to Wisdom

Chapter 2 - *Journey to Wisdom* is the second chapter of the Legacy of the Kami.

## Games

### Game 4 - Yggdrasil, the Spirit Tree

In which the true nature of Yggdrasil is revealed.
### Game 5 - The Heart of Slaughter

In which an ancient dead is brought to Nime-Yu .
### Game 6 - The Hand of the Kami

In which the Five Fingers fight for the Hand .
## Timeline

Chapter 2 began at the end of Lion Ascending (Day 7-27).

It ended with the Tournament for the Hand of the Kami, held in Resplendant Monkey (Day 11-15).
Gambits

Gambits are special decisive attacks. Rather than doing damage, they inflict a condition or effect on the victim.

Regardless of the gambit’s success, the character loses a number of Initiative equal to the gambit’s difficulty +1. A character cannot attempt a gambit whose cost would place him in Initiative Crash .

If a player wants to do something crazyduring combat that the rules don’t cover, and the Storyteller is left going “I have no idea how to represent that”—it’s generally good to make it a gambit.

## Canon Gambits

Four “universal” gambits are detailed in the corebook, but gambits are customizable.

### Disarm

Disarm (difficulty 3): A successful disarm gambit allows
the character to knock an opponent’s weapon out of
his hand, flinging it away to short range. Retrieving a
disarmed weapon normally requires moving to the weapon’s
location and using a draw/ready weapon action to
reclaim it.

### Unhorse

Unhorse (difficulty 4): A successful unhorse gambit
allows the character to knock an opponent off his mount.
An unhorsed character suffers one level of bashing damage
and is rendered prone, and the mount usually flees in the
confusion. This is generally an easier and less-costly option
than trying to target a mount with a decisive attack to kill
it.

### Distract

Distract (difficulty 3-5): The character leads, threatens,
or feints his target into the path of an ally’s decisive
attack. The attacker declares an ally (who is not in Initiative Crash ) as the beneficiary of this distraction; that ally
gains the Initiative the character loses as a result of successfully
executing this gambit. The transferred Initiative
must be used to attack the gambit’s target on the ally’s
next turn, or it is lost. A character can only benefit from
one distraction bonus at a time.

### Grapple

Grapple (difficulty 2): The character seizes her opponent
in a clinch, limiting his movement and gaining the
opportunity to do truly severe damage. Grapples are a bit
more complicated than other gambits, and are explained
in greater detail here .
Speed Up

* 1m - 60m
* 3h - 24h
* 3d - 30d

The General **Speed Up** items reduce the time taken for a project in queue. They can be used for almost any project, except Pact/Skillstone Merging and Luminous Gear Crafting. These items can be purchased in the Gem Mall and in the Guild Shop.

Past Halloween events have also allowed the player to obtain  **Jack-o'-Hasten** items, which are simply re-textured Speed Ups. They come in 10m, 30m, and 3h varieties.

 Speed Up
All-Consuming Idea

All-Consuming Idea is an Evocation of Inspirus Rex.

## Effects

Damage inflicted with this attack is rolled again as withering damage, ignoring soak, on the attacker's next turn. Initiative lost by the target is not gained by the attacker. Any Initiative damage inflicted is rolled again as withering damage, ignoring soak, on the attacker's next turn, and so on until no damage is inflicted. The Evocation's effects end prematurely if the target is Crashed or Incapacitated. If the target is crashed by the Evocation's effects, the attacker gains a point of Willpower.
Auspicious Debate

An Auspicious Debate is a formal oratory tournament. It's winner is usualy offered the position of Voice of the Kami.

No Auspicious Debate is held until the winner loses favor or dies.

The previous Auspicious Debate winner was Ruby Ayori.

The position of winner is now vacant, as Ruby Ayori died but the title of Voice of the Kami had been offered to Queen Kachiko.
Lone Batsu

Lone Batsu, born Nil Batsu, was the House Nil Daimyo for 21 years before the young Nil Jenkins challenged him. The fight was a brutal one, the challenger more than a match for the veteran dragonblood. To this day, people still debate wether the old Batsu could have won, had he put his heart into it. But old Batsu hadn't been content for a while; spending his days in Court, debating, mediating, mitigating had taken a toll on his soul. Yet, Honor demended he lead his House, and lead he did.

Then came Nil Jenkins, who would save him from a life of boredom. True to his Honor, Old Batsu gave no quarter and battled to the best of his abilities.

When Jenkins bested the old Daimyo, it was with a sigh of relief and a smile on his face that Batsu undertook the Banishing.

During his Exile, he met many an interesting character, one of which is a young and desperate Solar newly exalted by the grace of the Sun and the Kami Kantaro. He talked the young Immaculate shikari into visiting Gozeiki no Bano Kami Kantaro.

Now, a decade later, news have come back of Lone Batsu's death, brought with the arrival of Testost, a newly Adopted Void Monkey.
Staying one's year

Staying one's year is a term refering to visitors , which are allowed, per the law, to stay as much as a year's time in Gozeiki no Bano Kami Kantaro . The year can be a continuous stretch of time or a number of different stays, but no more than a year can be spent welcomed in the Land.

Once that time is up, visitors are presented with a choice: when next comes Calibration, they may present themselves as Applicants for Adoption or go on their way in the Banishing . Rejected Applicants are presented, as normal, with the choice to live the remainder of their lives as Invisibles or be stripped of their belongings and sent to the Banishing .
Bring Forth the Hero

### Effects

Used on a PC, allows a single XP expenditure without need for training.On a NPC, the effects are left to the GM's discretion.

Bring Forht the Hero is a charm of the Kami Kantaro's Exigent.

The Exigents reaches into the target's heart and plucks at the strands of Fate, urging him onward onto the path of heroism and awakening his true potential.

## Bring Forth the Hero

Used on a Player Character, the charm allows for a sinlge expenditure of XP without the need for training times. The character can effectively increase any attribute or ability, gain a specialty, select a new charm or martial arts technique or even master a new circle of sorcery. The character still needs to meet any minimum and prerequisites.

Used on a Non-Player Character, the effects of this charm are left entirely up to the GM. If the character were destined to manifest supernaral powers by virtue of his lineage (as a God-blooded or Dragon-blooded, for example), they manifest immediately. The target of this charm also actualizes his potential. What this means, in game-terms, is left to the GM's discretion, but it should manifest, at the very least, as a gained specialty or increased ratings in abilites and / or attributes.

The Exigent cannot be the target benefiting from this charm.
Lily Tiger

Lily Tigers are Wyld creatures used for war by the Fair Folk, a favourite among those hailing from the Rosenwood.

Standing 15 to 20 feet tall, these gigantic predators have a feline body, a barbed tail and colorful flower where a head should be found.

## Mechanics

### Grapple

The Lily Tiger makes unopposed control rolls against smaller opponents, unless its victims use magic that allows them to clinch larger enemies, such as Dragon Coil Technique.

### Merits

* Agile Climber: Lily Tigers apply double 8s on all rolls to climb through trees and other foliage.
* Legendary Size:The Lily Tiger’s size makes it extraordinarily difficult for human-scale enemies to engage it in combat. It does not take onslaught penalties from any attack made by a smaller opponent, although magically inflicted onslaught penalties still apply against it.Withering attacks made by smaller enemies cannot drop it below 1 Initiative unless they have a post-soak damage of 10 dice (although attackers can still gain the full amount of Initiative damage dealt). Decisive attacks made by smaller enemies cannot deal more than (3 + attacker’s Strength) levels of damage to the Lily Tiger with a single attack, not counting any levels of damage added by Charms or other magic.
* Airsight: Lily Tigers do not have the conventional senses of sight or hearing, but instead perceive the world through vibrations travelling through the air and their keen sense of smell. This sense is acute — they can dodge an arrow by sensing the vibrations in the air as it is let loose. However, in areas of strong pungent odors the Lily Tiger suffers from reduced visibilty.
* Keen Nose:Lily Tigers apply the double 9s rule on Perception based rolls made using scent.

### Special Attacks

* Ambush Hunter: The Lily Tiger adds three dice on all attack rolls made from stealth.
* Claw Stomp (Latent): A Lily Tiger that has been trained for combat adds two automatic successes to the attack roll and two dice to the raw damage of any claw attack it makes against a prone enemy.
* Smashing Tail Hammer (Latent): The Lily Tiger may pay a point of Willpower before making a decisive tail slam attack to grant the attack the benefits of the Solar Charm Heaven Thunder Hammer if it hits. Using Smashing Tail Hammer counts as making a smashing attack, and incurs the additional Defense penalty for such.

### Special Defenses

* Hallucinogenetic Spores: When the Lily Tiger is dealt decisive damage, it releases a cloud of deadly spores. Everyone in close range suffers a - 4 penalty on actions that require sight. the effects last 10 rounds. A successful (Wits + Resistance) check difficulty 2 reduces the duration by one for round each success and reduces the penalty to - 2.
Kid Kong

*As of the events of* Game 4 - Yggdrasil, the Spirit Tree, *Kid Kong is now Teen Kong.*

Kid Kong was the Herald of Arboricol Protocols in Forbidden Yggdrasil, subordinate to none save Papa Kong.

The elemental spirit of Wood saw his life thrown in turmoil when Papa Kong arranged for the kidnapping of Sweet Capucine, ultimately resulting in Papa Kong's death at the hands of the young Daimyo's rescuers and his own forceful bonding to the Twilight Solar Päf Brehelmere.

The managed to raise Kid Kong's status and make him Gauradian of Forbidden Yggdrasil and Warden of the East, transforming him into Teen Kong.

## Charms and Abilities

### Other

Hurry Home, Swift Hunting Stalker

Kid Kong fights with a whip and a knife and wears a medium armor. He has the following charms:

* Hurry Home
* Measure the Wind
* Swift Hunting Stalker
* Unbroken Root Endurance

## Intimacies

* *Defining Principle: obey the letter and intent of Päf's commands*
* Defining Principle: be the Herald of Yggdrasil and its Guardians
* Defining Tie: Yggdrasil (love)
* Major Tie: Ixcoatli Spirit Courts (hate)
* Major Tie: Papa Kong (filial love)
* Major Principle: Avenge Papa Kong by humiliating Testost
* Minor Principle: have fun whenever you can
* Minor Tie: Päf Brehelmere (fear)
* Minor Tie: Sweet Capucine (love)
Distract (Gambit)

Distract (difficulty 3-5): The character leads, threatens, or feints his target into the path of an ally’s decisive attack. The attacker declares an ally (who is not in Initiative Crash ) as the beneficiary of this distraction; that ally gains the Initiative the character loses as a result of successfully executing this gambit. The transferred Initiative must be used to attack the gambit’s target on the ally’s next turn, or it is lost. A character can only benefit from one distraction bonus at a time.
Reinforced Buff Jacket - Artefact

A Reinforced Buff Jacket - Artefact is a medium armor, the artefact version of the mundane Reinforced Buff Jacket.

Made with leather from some vast and powerful creature and reinforced with plates and rivets made from one or more magical materials, this armor is both tough and flexible.

## Game Mechanics

Soak: **8**; Hardness: **7**; Mobility Penalty: **-1**; Attunement: **5**

Tags: Silent
Otho Sackville-Baggins

```

## Biographical Information

 ### Species

 Hobbit

 ### Gender

 Male

 ### Status

 Alive (as of *An Erebor Wedding*)

## Family information

 ### Family

 Lobelia Sackville Baggins (née Bracegirdle)(wife)
Lotho Sackville-Baggins (son)
Bilbo Baggins (paternal cousin)
Violet Baggins (née Greenhill)(cousin-in-law)
Bungo Baggins (paternal uncle)
Bella Baggins (née Took)(paternal aunt)
Belba Bolger (née Baggins)(paternal aunt)
Rudigar Bolger (paternal uncle through marriage)
Herugar Bolger (paternal cousin)
Jessamine Bolger (nee Boffin)(cousin-in-law)
Odovacar Bolger (paternal first cousin once removed)

```

**Otho Sackville Baggins** was a cousin of Bilbo Baggins, husband of Lobelia Bracegirdle, father of Lotho Sackville-Baggins and first cousin once removed of Lily Baggins, Frodo Baggins, and Thorin Baggins. He was always jealous of his younger cousin because he lived in Bag End and because he had Violet Greenhill as a potential wife who could bare him children. However, because Bilbo had "adopted" Drogo Baggins and his wife, Drogo was given Bag End and leader of the family.

## Trivia

* Similar to Dudley Dursley from the *Harry Potter* universe. The both of them hate their cousins because they have some kind of advantage over them and it is revealed that Otho (like Dudley) picked on his younger cousin and Violet while Dudley picked on Harry the entire time. However, a notable difference is that Harry and Dudley actually some-what reconciled.
Pack Hunting

When the creature attacks an enemy, it adds one automatic success to the attack roll for each allied creature with this ability in close range to that enemy, to a maximum of three successes. On a decisive attack, it may also pay a point of Willpower to add that many dice to the raw damage of the attack, representing its packmates joining in the attack.

Some creatures can be trained to use this special attack in conjunction with human allies as a latent ability.
Forbidden Yggdrasil

Forbidden Yggdrasil, the Spirit Tree, is a forbidden enclave situated at the center of a powerful Demesne aspected to the Element of Wood, within the Void Monkey Lands.

Half a day form Kabano Mori Gori, it is a "free hold" within the Void Monkey Lands. As such, it is not considered part of the Land and not subjected to its laws or the authority of its magistrates.

It is a place that belongs to the Spirits of Life and Nature and the Element of Wood. It is a place brimming with magic and power, where spirits and animals mingle and life is celebrated each dawn.

The Spirit Tree is guarded by a horde of Guardian Gorillas, but the true Keeper of World Tree was Papa Kong, an elemental spirit recently killed defending the kidnapped Sweet Capucine from her rescuers. Kid Kong, Herald of Arboricol Protocols, was bonded to the Twilight Solar Päf Brehelmere.
Brother Him

Know simply as "Him" and enigmatic even by the Guild's standards, Brother Him is a low-ranking facilitator, someone who knows people and make things happen.

What few realize, outside the Guild as well as within, is that Him has been a member of the Guild for well over 80 years, never rising in status or position, allowing (arranging?) for others to rise in his stead.

Brother him is soft-spoken and understanding, calm and emphatic. But behind this cool exterior hides the unbreakable will and determination of a harsh and demanding man.
Ringing Anvil Onslaught

### Effects

After a successful withering attack, make another attack against that enemy with a pool of (5 dice + 1 die per extra success), up to a maximum of (Essence x 2) extra dice, which cannot have dice added to it by any other magic. The Dragon-Blood may continue attacking until he misses or crashes his enemy. If he crashes his target he may pay a point of Willpower to make a normal decisive attack against them. Once per scene.

Corebook - Antagonists p.544
Crippling

Crippling injuries are voluntary in Exalted, and may be taken at the behest of the player controlling a character. While crippling injuries are difficult to mend, they’re not impossible once Exalted physicians or gods with powerful healing miracles enter the picture. Here’s how it works:

**Once per story**, a player whose character has **just** suffered physical damage may choose to ablate it by accepting a crippling injury instead. The character must take a minimum of two Health Levels of lethal damage to accept a crippling injury, after the damage negated. If this would leave him Incapacitated or dead, he instead simply marks off his last health box before Incapacitated.

> **1-2 Health Levels**: By negating this much damage, the character suffers maiming that impairs the function of some body part or sense. He might lose half the fingers on one hand, or an eye, or half a foot.
>
>

> **3-4 Health Levels**: By negating this much damage, the character loses an entire sense or useful extremity. He might be blinded completely, have his tongue cut out, lose a hand, or suffer maiming of his generative organs.
>
>

> **5 health levels**: By negating this much damage, the character loses a limb — most of an arm or a leg, gone.
>
>

A character’s wound penalties are **doubled** for the rest of the scene in which he suffers any crippling injury by negating 3 or more health levels of damage. Accepting a crippling injury is basically accepting debility in the name of either producing an interesting plot hook, or attempting to save a character from death. See the Amputee, Blind, Deaf, Mute, and Sterile flaws for the permanent effects of crippling injuries.
An Erebor Wedding

## Summary

The wedding of Violet Greenhill and Bilbo Baggins has finally arrived. All their family members from the Shire are coming to the Mountain. However, Violet still needs to deal with her estranged sister-in-law, Bluebell and Thorin Oakenshield, Bilbo's best friend, can't make a speech in time for it all. Will Bilboa nd Violet be able to have their wedding bells? Or will it fall into disaster?

## Characters

* Violet Greenhill
* Bilbo Baggins
Unhorse (Gambit)

Unhorse (difficulty 4): A successful unhorse gambit allows the character to knock an opponent off his mount. An unhorsed character suffers one level of bashing damage and is rendered prone, and the mount usually flees in the confusion. This is generally an easier and less-costly option than trying to target a mount with a decisive attack to kill it.

Storytellers running especially gritty games may want to allow the unhorse gambit to be used to shoot mounts out from under riders as well as forcibly dismounting opponents, at difficulty 5.
Dawn of Dead Stars

### Effects

The nephwrack unleashes its madness into the world, filling the mind of everything living or dead with the dark dreams of the Neverborn. Undead battle groups under its command gain +1 Might, and it doubles 9s on all command rolls to issue orders to these.Enemies, on the other hand, must contend with terrifying hallucinations and dark urges, rolling (Wits + Integrity) against difficulty 4 at the beginning of each turn. On a failed roll, they lose two points of Initiative, which the nephwrack gains, and take a -3 penalty on all actions that turn. Enemies crashed by this lose a point of Willpower—or gain a Derangement at Minor intensity, if they have none to lose.

The nephwrack unleashes its madness into the world, filling the mind of everything living or dead with the dark dreams of the Neverborn.

Undead battle groups under its command gain +1 Might, and it doubles 9s on all command rolls to issue orders to these.

Enemies, on the other hand, must contend with terrifying hallucinations and dark urges, rolling (Wits + Integrity) against difficulty 4 at the beginning of each turn. On a failed roll, they lose two points of Initiative, which the nephwrack gains, and take a -3 penalty on all actions that turn. Enemies crashed by this lose a point of Willpower—or gain a Derangement at Minor intensity, if they have none to lose.
Yogi no Baloo Massacre

12 years ago, hidden in the misty gray of the last day of Calibration, the Wolf came down upon the sons and daughters of the Baloo kings. Shiro Yogi no Baloo was attacked before the first lights of day. Women and children were slaughtered in their beds. Men fared little better, but put up what little defense they could. Bayushi Karnak, whenceforth known as the Butcher of Yogi no Baloo, had the Shiro burnt to the ground, left to nothing but smoldering embers by the first lights of the new year.

The Hand of the Kami was sent to investigate, and he found the Ember Wolf to be guilty of perpetreting the murders. Though they claimed innocence till the end, they submited to the judgement of the Hand. The Sentencing of the Tamed Wolf would later be the name given to the Hand's ruling. 9 sons of the Ember Wolf would be taken by the Magistrates in payment for the heinous crimes.

Three were given to the King-Kami, to be raised knowing what Honor is. Three were given to the House of Simian, destined to be raised as Humbles, knowing what Duty is. Three were given to the House of Nil, and were slain outright, knowing the Wolf would taste the blood and feel their pain.
Young Wolf, the

Bayushi Satsuro, the Young Wolf, is the son of the Scorpion, Bayushi Shoju and the current Bayushi Daimyo, Bayushi Imiko.

In an attempt to mend relationships between his clan and the Void Monkey, he recently attended the celebrations surrounding Grand Master Last Laugh's hundredth anniversary. The festivities were interrupted abruptly by news of the King-Kami's death.

During that time, the Young Wolf, accompanying the Simian Daimyo, was attacked and captured.
Baloo

The House of Baloo is decended from King Baloo. Its Daimyos were called kings, an oddity leading to the nickname of "Baloo kings".

The line of the Baloo Kings was a favored of the King-Kami and of the Courts. Among the Void Monkey, they were jesters and entertainers, scholars of the Heart and the Soul.

Their seat was the magnificent jungle palace of Shiro Yogi no Baloo.

The House of Baloo was destroyed during the Yogi no Baloo Massacre, everyone of its member murdered by the Ember Wolf.
Naked Fang Draw

### Effects

The Exalt grasps a blade in each hand and makes a lightning speed draw—a technique designed for ending a fight before it starts. This Charm supplements a Join Battle roll made with any Ability, adding (Essence or two, whichever is greater) successes to the result, and allowing the Exalt to shift successes from her Initiative pool directly into that of her Offhand Charge. In addition, if her result beats that of all of her opponents, she gains one automatic point of Charge.

This Charm supplements a Join Battle roll made with any Ability, adding (Essence or two, whichever is greater) successes to the result, and allowing the Exalt to shift successes from her Initiative pool directly into that of her Offhand Charge. In addition, if her result beats that of all of her opponents, she gains one automatic point of Charge.
Prefect Onsok

Prefect Nil Onsok was the previous Prefect of the Ku Prefecture in the Void Monkey Lands.

When bandits first came to Boruso'Ku, they killed most of the town guards and took his son prisoner. Powerless, the Prefect could not stop the bandits.

Then came the Shibu Brothers and their men. They learned of the bandits and dispatched of them. Then, they came to see the Prefect, and had his head for his cowardice.
King-Kami

The King-Kami is the ruler of Gozeiki no Bano Kami Kantaro , the inheritor of the Kami Kantaro's legacy.

## Grand Kami Tournament

The King-Kami is chosen by holding a Grand Kami Tournament , held on the first day of Calibration, or when the King-Kami is challenged by a worthy contender.

The winner of a Grand Kami Tournament is ordained King-Kami on the last day of Calibration in a ceremony taking place after the Banishing .

## Former King-Kami

When a King-Kami is defeated by a worthy contender and left alive, he has the choice of commiting seppuku or retiring to a remote abbey or monastery and taking part in the nextBanishing . The challeger is ordained King-Kami in a Coronation ceremony taking place after the Banishing , on the last day of Calibration.

Between the moment of a King-Kami's death or defeat and the Coronation, Gozeiki no Bano Kami Kantaro has no King-Kami and is left in the caring hands of the Voice of the Kami and the Hand of the Kami .

## King-Kami and the First House

The King-Kami, upon coronation, sheds any and all allegiance to his former clan and is adopted into the First House as Daimyo. The King-Kami always has a whole clan's ressources at his disposal.

## Noteworthy King-Kami

### King-Kami Morning Star

The Morning Star is the first King-Kami. His ascension to the throne and coronation mark the end of the Second Reign and the beginning of the Times of the King-Kami.

### King-Kami Lo-Wan

The thirteenth King-Kami was assumedly a Humble before being coronated. Notorious for is ruthlessness and brutality, he became known as the Flayer King.

### King-Kami Buruke

King-Kami Buruke forged the Pact between the people of Gozeiki no Bano Kami Kantaro and Duke Ambriel of the Fair Folk.

### King-Kami Hantei

The last King-Kami, the 39th, was King-Kami Hantei , formerly Seppun Hantei of the First House . He died recently, leaving the Land in the hands of his wife, Queen Kachiko , the Voice of the Kami .

## List of Historical King-Kami

1. Morning Star (0 - )
13. Lo-Wan (166 - )
27. Baloo Orogo ( - 466)
28. (467 - 477)
29. Matsu Taidus (477 - )
32. Gaijin Kanzelyn (625 - 639)
33. (639 - 666)
34. Akodo Buruke (666 - 699)
35. Akodo Baroko (699 - 713)
36. Shinjo Baelon (713 - 715)
37. Matsu Konzuki (715 - 723)
38. Doji Yu'On (724 - 729)
39. Seppun Hantei (729 - 779)
Ruby Ayori

Ruby Ayori was Daimyo of House Simian and mother of Sweet Capucine, the current Daimyo. She died 3 years ago.

Ruby Ayori, daughter of a High Templar and the Champion of House Simian, became Daimyo of her House by virtue of her skills with words. Though a master diplomat and cunning negociator, she rose to the occasion when challenged, being also a master of the Black Claw style of martial arts.

But before she ever became Daimyo, when she was still innocent, she hoped to be the Voice of her King-Kami. When the time came for an Auspicious Debate to be held, after the passing and mourning of Still Winters, Voice of the Kami for 17 years, she presented herself to the Courts of Unagi.

The Auspicious Debate was held, and there came to be only two contenders; the young Ruby Ayori of House Simian, and the King-Kami's wife, Queen Kachiko. It was said that Kachiko had never lost an argument; that it was how she first became Daimyo of House Otomo and then Wife of the Eternal King-Kami Hantei.

The Debate captivated the Courts and enthralled the assembled nobles. Once over, it was the unknown, the young Ruby Ayori, that was declared winner. The celebrations, however, were cut short. At the feast held at the closing of the event, young Ruby Ayori was insulted, her Honor slighted in front of the Courts of all Gozeiki no Bano Kami Kantaro. The King-Kami, at the feast, announces his choice and unveils who will be his Voice and Speak his Words, traditionaly naming the Auspicious Debate's winner as Voice of the Kami. This time, however, Ruby Ayori was ignored, the King instead naming the Queen, Kachiko, Voice of the Kami.

The shame would have been ennough to break lesser women. But Ruby Ayori, neither young nor innocent anymore, came back to her House. Within a season, she won her place as Daimyo. For years, she led her House and her Clan with confidence and brought it riches and good fortune. At every opportunity however, she opposed the Queen. Unless the cost of her actions too great for her Clan, she stood against the Voice of the Kami, resolute and unmoving. This attitude drove the relations between House Simian and the First House as a whole to an uneasy weariness for much of the past two decades.

Her death at the hands of bandits and the rise of her daughter as new Daimyo might usher in a renewal in Void Monkey diplomacy.
Baggins Chronicles Wikia

## Welcome to the Baggins Chronicles Wikia **WARNING!** This wiki contains spoilers for future plans in the Baggins chronicles

Based on the series of VIolet Greenhill trilogy and its (upcoming) sequel trilogy.

## Significant characters

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
## Latest activity

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File:Placeholder
Astrid

**Astrid** is Ori's wife.

She is a young scribe from the Blue Mountains and falls in love with Ori. They marry ten years after their meeting. Astrid, along with Dis, Violet, Sigrid and Taurie and many other married women in Thorin's Company come together once in  a while called the Erebor Wives' Society
Brynn

* Dain II Ironfoot (maternal second cousin once removed / third cousin once removed)
* Farin (paternal great-grandfather / maternal first cousin 3x removed)
* Frór and Grór (maternal great-great-uncles / paternal first cousin three times removed)
* Gimli (paternal second cousin)
* Glóin (paternal first cousin once removed)
* Groin (paternal great-uncle)
* Nain (maternal first cousin twice removed / paternal second cousin twice removed)
* Óin (maternal third cousin once removed / paternal first cousin once removed)
* Thorin III Stonehelm (maternal third cousin)
* Thror (maternal great-grandfather
* Sigrid (sister-in-law)
* Tauriel (sister-in-law)
* Princesses Violet, Alison, Elsa, and Inge (nieces)
* Vili II, Sven, and Kili II (nephews)
* Mirabella and Selena (great-nieces)

**Brynn** is the daughter of Dwalin and Dís and maternal half-sister of Fili and Kili. She was born three years before The Hobbit took place.
Frodo Baggins

**Frodo Baggins** (portrayed by Elijah Wood) is the first-born son and child of Violet and Bilbo Baggins, older brother of Thorin and Lily Baggins.

## Biography

### Pre-birth

Before married to Bilbo Baggins Violet reveals she is pregnant to all of Erebor. He is first mentioned in An Erebor Wedding where Violet publicly announces she is pregnant with hers and Bilbo's child, nearly two weeks before the marriage was complete. Usually, Violet's guard is always at her door, even when she is out. When he does not hear her, he goes to her door, asking for her.

Frodo was born in Erebor to Violet Greenhill and Bilbo Baggins.
Cyricus Cauliflower

**Cyricus Cauliflower** is an ancestor of Violet Greenhill, being her great-great-great-grandfather. He was once best friends with "Bullroarer" Took. According to Gandalf, Cyricus had been able to defeat the goblin King, by assisting his friend on the battlefield.Ever since then, th e Cauliflowers have been friends. He married a woman named Azalea Goldworthy and they had a son named Hercules

## Relatives

* Azalea Goldworthy (wife)
* Atticus Cauliflower (son)
* Mallory Goodbody (daughter-in-law)
* Hercules Cauliflower (grandson)
* John Cauliflower (great-grandson)
* Will Cauliflower (great-grandson)
* Marah Cauliflower (great-great-granddaughter)
* Will and Tom Greenhill IV (great-great-great-grandsons)
* Hazel Proudfoot and Violet Greenhill (great-great-great-granddaughters)
* Willa Greenhill, Lily Baggins and Marah Cauliflower (great-great-great-great granddaughters)
* Markus, Liam, Frodo, and Thorin (great-great-great-great grandsons)
* Hazel Bolger (great-great-great-great-great-granddaughter)
* Bilbo II and Merry Baggins (great-great-great-great-great-grandsons)
* Goldworthy (in-laws)

## Appearances

* *Indigo Flower of the Valley* (mentioned only)
Will Cauliflower

**Will Cauliflower

Will Cauliflower **is the husband of Sarah Cauliflower, father of Marah Greenhill and**
maternal grandfather of Viole tGreenhill. His grandson, Will Greenhill and
great-granddaughter Willa are named after him.

Biography

Will was a physician befor e
marrying Violet's grandmother, Sarah Cauliflower. Therefore, he was married
into a rich family. When his daughter was born, Will had a dress made out of
white silk for her when Mara grew older. He was also best friends with Tom
Greenhill II and had Mara marry him, but the two fo them did not know that Mara
and Tom III were in love and already met each other, whichc made both of the
fathers' lives easier. .  He also made
sure Mara learned about healing. He also personally tought his grandchildren
before his death.
Tax Break

Decreases Supply Tax.

### Resource Requirements

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • **Tax Break** • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Violet Fílisdottir

**Princess Violet** is the second child and only daughter of Sigrid and Fili and twin sister of Vili II and older sister of Kili. She was named after her father's close friend, Violet Greenhill .

## Biography

### Tales of Middle-earth

Violet is born in the tale, "Another Royal Birth" with her twin brother, Prince Vili, also named after their paternal grandfather, Vili I.

## Inspiration

Jaina Solo, the daughter of Han Solo in the legends continuity served as an inspiration for Violet. Both have twins who have the same first name initials (Jaina to Violet and Jacen to Vili II). One difference is that Violet's brother never turned to the Dark Side. Both are the eldest child and only girls (ie, Violet's twin brother is Vili and younger brother is Kili II). Another similarity was they were both named after an important female figure in their fathers' lives (Jaina was named after her father's mother and Violet was named after her father's family friend, Violet) Both also lose their twin, however, Jaina kills her brother while Violet's brother was killed by the hand of an orc, thus leaving her as the heir and next Queen of Erebor.
King Baloo

King Baloo is a fabled figure of the Early Years, when the hours between night and day were a time of magics and the Clans were both young and well-established.

Baloo is said to have been a chimp possessed of a rare intellect. His adventures would seen him found his House and them become Daimyo of the Void Monkey, fathering the long line of the Baloo kings.

Two of most well-known stories featuring Baloo are The King of All Songs and The Clever King.
Thyra Oakenshield

**Queen Thyra Oakenshield** is one of the main characteres in *There and Back Again: Middle-earth Re-imaged.* Her godson is Lionel Greenhill, the son of Victor Greenhill and Billa Baggins and her adoptive niece, Thyra Greenhill was named after her.

Her *Hobbit* counterpart is Thorin Oakenshield.

## Family

* Thrain (father)
* Thror (grandfather)
* Daniel (younger brother)
* Freya (older sister)
* Kadyn (niece)
* Faedra (niece)
Line of Durin

```
Durin I
Durin II
Durin III
Durin IV
Durin V
    +Durin VI
Náin I
Thráin
I
 Thorin I
Glóin
 Óin
 Náin II

```

```

```

```
     +---+----+

```

```
    Dain     Borin

```

## Dain I Line

```
Dáin I + ?                                              Borin

```

```
  +     +       +

```

```
Frór  Thrór    Grór + Unknown
       Thrain II   Nain
    +-------+---+
    +    +      +
Thorin Frerin  Dís Dain Ironfoot + Unknown

               +---+---+         +

    Sigrid + Fíli     Kíli I + Tauriel
  +---+--+--------+      +----------------+----+----+
  +      +        +      +                +    +    +
Violet Vili II Kili II Alison + Legolas Elsa Inge Sven

```

```
                          +---+----+
                          +        +
                      Mirabella  Selena

```
Korzenie Niebios

**Korzenie Niebios** - książka z Uniwersum Metro 2033, autorstwa Tullia Avoledo. Dzieje się w powojennych północnych Włoszech.

## Opis

*Pogrążone w zimie nuklearnej Włochy. Gruzy wiecznego miasta. Kościołowi katolickiemu, kościołowi bez papieża, przewodzi kardynał kamerling - ostatni członek Kolegium Kardynalskiego. Z Nowego Watykanu, ulokowanego w katakumbach św. Kaliksta, wyrusza ekspedycja, która ma odszukać patriarchę Wenecji. Niewiarygodne opowieści głoszą, że jest on więziony gdzieś na północ od Rawenny. Jezuicie, ojcu Danielsowi, towarzyszyć będzie siedmiu żołnierzy Gwardii Szwajcarskiej.*

*Droga przez słoneczne kiedyś krajobrazy Italii naznaczona jest krwią, bólem i obłędem. Sceny rodem z najgorszego koszmaru sprawiają, że Daniels zaczyna wątpić w sens misji Kościoła. Dwuznaczne zachowania gwardzistów budzą zaś podejrzenia co do prawdziwego celu wyprawy. Jaki będzie jej kres?*

## Świat

W Rzym trafiły dwie bomby o nieznanej sile, jedna prosto w siedzibę MBDA - lidera w produkcji broni rakietowej, a druga w lotnisko Ciampino (ale ta nie wybuchła). Ludność cywilna przeżyła w rzymskim metrze, duchowni zaś w katakumbach. Następnie ludzi, którzy uciekali z płonącego miasta do katakumb św. Kaliksta w większości zabito, tylko tych potrzebnych wpuszczono do podziemi. Potem już wpuszczono tylko karawanę z Watykanu, ale tylko ze względu na sprzęt i zapasy, nie wiarę którą już dawno straciło większość ludzi. Większość mieszkańców Włoch porzuciło chrześcijaństwo na rzecz wiary Hellenistycznej lub zwykłego ateizmu. Lecz są też ludzie którzy starają się zaradzić nagłemu spadku ilości procentowej chrześcijan w ogólnej populacji, lecz ci odzienia na czarno tajemniczy przybysze się nie pierdzielą i zamiast powoli przekonywać niewiernych do wiary w jedynego prawdziwego pana zwyczajnie jak mieli to w zwyczaju Krzyżacy eksterminują pogan ateistów którzy nie chcą się nawróć.
Baggins family

The **Baggins family** is a prominant hobbit family. They are also the most directed relation between the main characters in *The Lord of the Rings*.

```
                              Berylla Boffin + Balbo Baggins
       +------------+------------------------+---------------------------------------+------------------+
     Lily        Pansy                    Mungo                                Ponto Baggins          Fosco
= Togo Goodbody =Fastolph Bolger      =Laura Grubb                            = Mimosa Bunce         = Ruby Bolger
   +--------------+------------+------------+--+-------------------+             +----+---+        +--------+--+-----+
Bungo           Longo     Belba              Linda                Bingo        Rosa     Polo     Dora        Dodo    Drogo
=Belladonna    =Camellia   =Rudigar Bolger   =Bodo Proudfoot   = Chica Chubb =Hildigrim    +--------------+   |    =Primula Brandybuck
=Violet Greenhill  = Lobelia------+                                   |          family    +-----+---------+
 +------+------------------+     Lotho                          Poppy Chubb                          =Milo Burrows
Frodo Thorin             Lily
     =Prirose         =Richard Bolger
   +-----+-----+
 Bilbo II    Merry

```

Brandybuck family

Proudfoot family

Boffin family

Goodbody family

Greenhill family

Took family

Bolger family

Mimosa family

Durin-Baggins family (by adoption)
Goold family

The **Goold family was (possibly)** a rich family. The only known members were Menegilda Goold, ehr uncle Jason and her cousins, Aidan and Othello

```
                            ??+??
                  +-----------+-------------+
Mrs. Goold + Mr. Goold                Jason Goold + Rose Cauliflower
           +                                 +         +
     Menegilda+Rorimac Brandybuck          Aidan    Othello

```
Billa (Baggins) Greenhill

**Billa Greenhill** (née **Baggins**) is the female counterpart of Bilbo Baggins and is the wife of Victor and one of the three best friends of Thyra Oakenshield.

## Difference from Bilbo Baggins

* Billa and Bilbo do not share that many differences from each other.

* The notable difference is that she and Violet (Victor) switch ages. Instead, it is Billa (Bilbo) who is forty five and Victor (Violet) is forty seven.
* Their parents names remain the same.
Sigrid

## Sigrid

### Title(s)

Princess of Dale
Princess of Erebor

### Family

Bard - Father
Bain - Brother
Tilda - Sister
Fíli - Husband
Kili - Brother-in-law

**Sigrid**

## Family

* **Bard** (father)
* **Bain** (older brother)
* **Tilda** (younger sister)
* **Fíli**(husband)
* **Kili** (brother-in-law)

## Appearances

* *Desolation upon the Mountain*
* *Bad Blood*
* *Violet's Journal: The Recovery of Erebor*
Legion Ostatniej Nadziei

> *"Wiesz, co będzie w przeciwnym wypadku. My jesteśmy legionem ostatniej nadziei, iskierka wiary w bezdennym piekle."*
>
>

***Legion Ostatniej Nadziei*** - opowiadanie autorstwa Andrieja Grebienszczykowa, autora *Poniżej Piekła, Domu Snów i Opowieści o Szaleństwie Świata,* zawarte w zbiorze opowiadań *Ostatni Azyl.* Opowiadanie dzieje się w Jekaterynburgu.

## Fabuła

Herakles, uciekając przed mutantami, chowa się w pewnym budynku i traci przytomność. Jego wyobraźnia stwarza różne, wielobarwne obrazy. Budzi się w nieznanym miejscu, gdzie leży na łożu i jest obsługiwany przez doktora. Zostaje odwiedzony przez Aleksieja Władimirowicza Dodona, który oskarża go o próbę zagłady stacji. Za zbędne gadanie zostaje pobity. Herakles ostatecznie dogaduje się z Dodonem, oferując korzystne warunki.

Następnie akcja przenosi się na powierzchnię, gdzie Herakles spotyka Dodona w funkcji zwykłego wojskowego i dyskutuje z ojcem Michaiłem na temat wiary, przekonując, że w nic nie wierzy, jednak pop podnosi go na duchu i przekonuje, że jest w co wierzyć. Następnie odbywa się bitwa, przed którą Herakles traci przytomność od wziętych narkotyków, ale budzi się na czas, by walczyć. Dodon umiera poszarpany przez mutanty tuż przed końcem, a Herakles załamuje się i również zostaje trafiony przez mutanty i wepchnięty do cerkwi, której bronili. Budzi się ledwo żywy o wschodzie słońca.

## Przesłanie

Opowiadanie to przekazuje pewną prawdę na temat wiary - że wiara jest ważna, bo nadaje życiu sens i motywację do działania.
Thorin Baggins

**Thorin Baggins** is the second-born child and son of Bilbo and Violet Baggins (nee Greenhill). He was named **TJ** by most of his family and friends because of his name to stop the confusion between him and the reigning king, Thorin Oakenshield

Thorin is the godson of Tauriel and Bofur.

## Biography

### Pre-birth

Before Thorin was born, Violet and Bilbo were under strict orders of Thorin Oakenshield to not goof around whenever there was no trouble. However, Violet wishes to sleep with Bilbo one last time in case they were killed before they would be able to do it again.

## *There and Back Again: A Hobbit Tale*

In the re-imaging of *the first three Baggins chronicles,* in the sub-story, Thorin is instead a female and is named Thyra but is pronounced "Tira"
Master Éobé'Kanbaku

Master Éobé'Kanbaku is all smile, all day, every day. His loves little more than to instruct his students in the art of the Black Claw style, nestled in the gardens that is the Void Monkey Clan Dojo. He is a loving and caring sifu and friend; open, understanding and forgiving. He is also fiercely elitist, and has no consideration for the lower classes of Gozeiki no Bano Kami Kantaro, seeing them as little more than a workforce and fodder in the wars of the Land.

He recently saw the addition of young Master Kitsune as a wondrous opportunity to try and experiment new and exciting ways to teach and train.