Tekken X Street Fighter (Fan Ideas)

(Boxart will be updated soon) The developement of Tekken X Street Fighter has been on hold for more than half a decade at the moment and it might not see the light of the day before quite sometime now, that's if Bamco gets back to it one day as Harada stated that no one truly knows if there are actual plans to resume the project. While waiting to see what the future has to offer to this ambitious crossover here is my own take on what the game could look like

## Gameplay

### Base Mechanics

The gameplay of Tekken X Street Fighter features the same 3D fighting game mechanics as Tekken 8, as opposed to its predecessor Street Fighter X Tekken, which features the 2D-style gameplay of Street Fighter IV. Also unlike Street Fighter X Tekken, Tekken X Street Fighter will not feature a Tag team based gameplay and will rather follow the traditional 1v1 fight system. Moreover, in order to create a more balanced experience the Street Fighter cast will not have a Super Gauge unlike Akuma in his Tekken 7 guest appearance, won't be able to cancel every single move into a special, won't have 2D jump physics and will not have a focus attack. In addition to that Street Fighter characters will also have more combo strings added in addition to a preset 10 Hit combo and an unblockable attack in order to match the characters on the Tekken side.

### Health

Following Tekken tradition, health will be split evenly among every character. Similarly to Tekken 8 recoverable health is indicated with a gray highlight on the player's life bar. Damage is divided between recoverable and unrecoverable after certain attacks or if the player is hit during a combo. The player can only recover health when their attack successfully lands on an opponent, whether it actually hits or if the attack is blocked.

### Power Crush

Moves with Power Crushing properties let fighters absorb damage from mid or high attacks while allowing their own attack to continue. Power Crush moves can be cancelled if hit by a low attack during their execution and are usually punishable with long start-up and recovery frames. If a player grabs their opponent during a Power Crush, that throw automatically becomes inescapable. All Rage Arts, and the generic running tackle have the Power Crush property but can also absorb low attacks and will ignore throws.

### Rage

Rage activates when a player is low on health, giving the fighter's health bar a red glow, the fighter a red aura and increasing the damage output of their moves. In a similar fashion to Tekken 8, Rage gives you access to Rage Art.

It is a powerful attack with power crushing properties that can only be used when a fighter has Rage, using it will put the character out of Rage status, the less health remains the more damaging the Rage art will be.

### Heat

Heat is represented by a blue bar directly under the player's Health bar. When Heat is activated, the player's character will have a light blue aura and the Heat bar will turn purple. To activate Heat, the player must use either a Heat Burst, a single hit Bound or a manual activation by itself and is activated similarly to a Rage Art, or a Heat Engager, which can cause a high amount of pushback with the player character running towards the opponent. When active the player's character will be able to perform Heat Dashes and a Heat Smash for a high amount of damage or to press their opponents with mixups. Additionally, all attacks of the player will inflict chip damage, though all chip damage converts to recoverable health. Certain character-specific attacks will also be enhanced during Heat.

While the Heat is active for a minimum of 10 seconds, the Heat bar will also not deplete when the opponent is either hit or grounded.

#### **Heat Dash**

A Heat Dash is a special movement that will have counters and will not consume any part of the Heat bar although it is still only activated during Heat. When performed, the player is able to make a quick cancel into a dash for the opponent with the possibility of throwing mixups similar to a Street Fighter EX Cancel.

If a Heat Burst was used to activate Heat, then the player will receive only one Heat Dash charge, but using a Heat Engager will give two charges instead.

#### **Heat Smash**

At any point during Heat, the player can consume the remainder of their Heat bar to perform a Heat Smash, which highly enhances an attack and functions similarly to a Street Fighter EX special move

## Overarching narrative

The story takes place in an alternate timeline during the events of Tekken 8 and Street Fighter VI. Kazuya Mishima now leads the G-Corporation while Gill commands The Secret Society as its Emperor. Wanting to add another strong fighter to The illuminati's ranks he decides to resurrect Kazumi Mishima, mother of Kazuya Mishima, aiming to ally himself with the Hachijo clan whose expertise in stealth operations and sense of justice could greatly benefit his organization. The process is succesful and Kazumi is brought back to life, however shortly after her reawakening Kazumi's mind is consumed by the Satsui No-Hado which enhances her devil gene turning her into a new form called "Oni Kazumi". Using her new-found powers Kazumi kills Gill and escapes his base of operation not expecting him to resurrect not long after her departure. With Kazumi now out in the wild, The Secret Society's Emperor decides to take advantage of the current situation and influences G-Corp. into setting up The World Iron Fist Tournament as a way to lure out Kazumi with the intention of defeating her and appear as a savior to gain the trust of the public. Meanwhile a new contestant has set his eyes on the throne of the G-Corporation: JP, powerful wielder of Psycho Power who enters the tournament in an attempt to defeat Kazuya Mishima and take over his financial empire. Moreover, all the conflict caused by the tournament has awakened another one of Ogre's kind who seeks to partake in the tournament and absorb enough energy to permanently achieve his final form. The game will not have a cinematic story mode but the plot will be used as a background to what's going on during arcade mode.

## Character Roster

The game will debute with a base roster of 48 fighters + 12 DLC who won't be on the disc this time, they will be sold in packs of 2 with the 6th one being composed of guest characters from another Bandai Namco and Capcom IP respectively. This makes up a final roster of 60 characters. The idea of having Rival Fights will be carried over from SFxTK.

### Base roster

1. Jin Kazama VS Ryu
2. Kazuya Mishima VS JP
3. Jun Kazama VS Chun-Li
4. Lars Alexandersson VS Ken Masters
5. Reina VS Seth
6. Lee Chaolan VS Dan Hibiki
7. Ling Xiaoyu VS Sakura Kasugano
8. King VS Zangief
9. Nina Williams VS Cammy White
10. Hwoarang VS Juri Han
11. Paul Phoenix VS Guile
12. Marshall Law VS Jamie Siu
13. Steve Fox VS Luke Sullivan
14. Julia Chang VS Rashid
15. Asuka Kazama VS Akira Kazama
16. Lili VS Manon
17. Leroy Smith VS Alex
18. Fahkumram VS Sagat
19. Bryan Fury VS Urien
20. Alisa Bosconovitch VS A.K.I
22. Victor VS C.Viper
24. Yoshimitsu VS Sodom
27. Feng Wei VS Akuma
28. Ogre VS Gill

### DLC Character packs

1. Sergei Dragunov VS Kolin
2. Eddy Gordo VS Dee Jay
3. Craig Marduk VS Marisa
4. Kuma VS Blanka
5. Raven VS Kimberly
6. Nightmare VS Vergil

## Modes

### Online

#### Ranked Match

Ranked Battles are standard fights that allow you to achieve a ranking for your given profile. The ranking you gain or each victory will be different from the one you gain in any of the offline modes. You'll receive Promotional Matches once your points are high enough in Ranked Battles.

You can search for Ranked Battles via the game's matchmaking. When searching for an opponent, you can either wait in the menus until an opponent is found, or practice your combos in a waiting room before the match. No matter which you decide, the matchmaking will go on in the background and pair you up with another player online.

Once the match is complete, you have the option of doing a Revenge Matchup against the same player. This acts like a rematch between both of of you. Fight money will be awarded to both players at the end, and both players will return to matchmaking once they finish up.

#### Player Match

Player matches are the same as Ranked Matches online, but without any ranking or Leaderboard placement involved. Here you can simply battle other players in Player Lobbies without any rankings being changed. You have the option to Quick Match into a lobby or search for open sessions online based on different criteria. You can set your search to all regions or your personal region.

You also have the option to create a Player Lobby yourself and invite other players to join. The number of open slots, region settings, private slots, and match preferences can be set when you create the lobby. The host of the lobby has the ability to change settings and invite/kick players out of the lobby at any time.

#### Tournament

You can join and host Tournaments online with up to eight players. Tournaments allow you to gain fight money and items, dpeending on how well you place in the tournament. Tournaments can be held with Single or Double Elimination rules, along with match preferences set before the start of the tournament.

The best part of Tournament matches is the ability to gain fight money and items for playing in them. No matter what placing you have in the tournament, whetehr you win or get eliminated, you will gain both items and fight money for participating in it. The rewards for winning a Tournament can range from 500,000G to around 2,000,000G upon the conclusion of the Tournament. The more people who join, the larger the prize pool for the winner, and the more everyone will gain for participating.

Items are given out to each player when the Tournament finishes. If you place in the Top 3 spots, you will gain treasure chests that are Rare, while everyone else will receive Common and Uncommon treasure chests.

IMPORTANT NOTE: In order to receive ANY of the rewards for playing in a Tournament, YOU MUST stay for the entirity of it and not leave if you are eliminated. By exiting the Tournament lobby, you forfiet all of the rewards you obtained, as well as your match stats.

When players exit the tournament lobby, the prize will be scaled down to correspond to the number of people still inside the lobby, soemtimes going from 2,000,000 back down to 500,000 for the first place winner.

You have the option to Search for Tournaments that haven't started already, or create one of your own and open it to players online. When creating a Tournament, you have the ability to set match preferences, the number of players that can join, as well as create the Title and other settings for the Tournament.

### Offline

#### Arcade

Progress in the game's story using your selected character as you take part in The World Iron Fist Tournament and save the day from the threat of Kazumi. The challenges which you must overcome during your journey are:

* Defeating 5 random opponents from both sides
* Defeating your selected character's rival after a short interlude cutscene
* Defeating the 1st sub-boss of the opposing side (Kazuya on the Tekken side and JP on the Street Fighter side, the fight takes place in Gargoyle's Perch)
* Defeating the 2nd sub-boss of the opposing side (Ogre on the Tekken side and Gill on the Street Fighter side, the fight takes place in Forest of Fate)
* Your character walks around in Devil's Pit for a few seconds before a nearby crater bursts out some lava and with it Devil Kazumi. She floats in the sky for a few seconds, then whispers "Messatsu" as she turns into her Oni form creating a blue aura around her, altering the color of her kabuki motifs and wings from crimson red to blue as spirit orbs start flying around her and she summons in her phantom tiger. As your character readies their fighting stance, Kazumi utters "Show me your power, all of it, if you wish to survive" before the fight begins. Note that Kazumi's movelist is a mix of her Devil form from Tekken 7 in addition to some of Oni's special moves from Street Fighter IV like Gohadoken, Gorai Hadoken, Goshoryuken and Tatsumaki Zenkukyaku. Her Heat Smash is composed of 3 succcesive Gorai Hadokens and her tiger attacking for the final blow. Her Rage Art is a Raging Demon similar to Akuma's in SFV where she is seen hitting the player in multiple weak spots within a really small timelapse, like Shin Akuma's in T7 it instantly kills on hit.

* . In addition to that she has a new parry with a similar animation to Jinpachi's inner torment which creates an opening for a guaranteed launcher or Heat Smash or Rage Art. (Kazumi is unplayable, the fight takes place in Devil's Pit)
* After Kazumi is defeated, she collapses on the ground and fades to dust in a similar way to her Tekken 7 appearance, unless the character interacts with Kazumi in their ending like in Jun's where she is seen curing Kazumi from both The Devil Gene and the Satsui No Hado.
* Every Boss fought in arcade will have their own theme which will serve as the BGM when you fight them. However if you play in "Gargoyle's Perch", "Forest Of Fate" or "Devil's Pit" outside of the aforementioned boss fights the default BGM for the stage will play instead.
* Some characters will have special interactions with Oni Kazumi before the fight (Eg: Kazuya, Akuma etc...)
* Kazuya's sub-boss battle BGM
* JP's sub-boss battle BGM
* Ogre's sub-boss battle BGM
* Gill's sub-boss battle BGM
* Oni Kazumi's boss battle BGM

#### Practice

Sharpen your skills through training, master new combos and learn new matchups

#### Team Battle

Fight against the AI or a friend and tag out in a Relay fight with a team from 1 to 8 fighters. The first team to have all of its fighters defeated loses

#### Ghost Battle

Works similarly to the way it did in Tag 2, except Lucky Boxes are renamed Chests

#### Survival

Fight a series of AI opponents in a one-round fight with the same health you finished last round with until your last breath

### Jukebox

Adjust the background music to your likings with over 100 soundtracks to choose from all the previous main installments of both the Tekken and the Street Fighter franchise. Additional tracks from both SoulCalibur and Devil May Cry franchises are added automatically after buying the Nightmare VS Vergil character pack

### Replays and Tips

Watch replays from your previous fights and receive useful tips on how to improve your strategy

### Gallery

Watch intros, ending cutscenes, concept art and much more from Tekken X Street Fighter and every previous Street Fighter and Tekken mainline game.