Magic

All intelligent beings posess the spark of conscience that allows them to channel magic. Quantifiable magic can be refered to as "Mana" - that is the fuel needed for every spell. Mana can be gained from sacrificing a living being - the stronger its natural magic affinity, the stronger the sacrifice will be. The peaceful way to obtaining mana is through prayer. The natural magical affinity of a being makes prayers directed at that being more effective. Therefore it is safe to assume that the Gods in Heaven posess an incredibly strong magical affinity, far beyond what any Dragon or Magical being has. Mana can be transferred from one carrier to another freely. Gods provide mana for the priests who pray to them.

Now, what is a soul? Well, a soul is a conscience. Plants lack souls, animals have weak souls, intelligent beings have medium-level souls, magical beings have stronger souls. Magical affinity is one of the attributes to a soul.
Manipulating a soul is an extremely difficult thing to do, perhaps something only a God can do.

A being's physical existence is bound to a plane of existence, but its magical existence - its soul - can traverse the barriers of planes.

The death of a body leaves the soul in the hands of the Gods, to be judged and sent either to Heaven or Hell - that is what priests teach.

The souls of demons have passed through the barriers of planes against the will of the Gods and are bound to their physical bodies - the death of a
 demon's body results in the dissapearance of its soul, permamently - it is neither sent to Heaven, nor Hell. Some priests call this "Limbo".

## Types of Magicians

Shamans - keepers of lore and magic from the
days of the Old Gods. While the link to the Old Gods is broken, some communities still hold respect for the Elements as they were.

Independent mages - those who pursue their own research and power their magic
through sacrifice, potions, artefacts. Sometimes also referred to as
witches or warlocks, demons generally belong to this category.

Priests - servants of the Pantheon who guide their communities in the right way
 and are rewarded with mana from Heaven, so they don't need potions and
sacrifice. Their magic is more versatile and buff-focused rather than
direct combat application, for the most part. Charodei's magic is the
strongest, since that is His specialty and his priests are referred to
as "Magi", since their focus is not so much on organising communities,
but rather the study and practice of magic in itself.

## Pantheonic Magic

### Healing

Level 1 - can heal light wounds

Level 2 - can heal headaches and minor illnesses

Level 3 - can soothe the mind and help the body recover faster

Level 4 - can heal serious open wounds and illnesses

Level 5 - can heal lightly damaged organs and help the mind recover from damage

Level 6 - can heal broken bones, combat most non-magical diseases

Level 7 - can fix damaged organs and severe body fracturing

Level 8 - can heal both broken minds and bodies

### Body enchantment

Level 1 - Aid natural growth and restoration

Level 2 - Aid balance and steadiness

Level 3 - Aid endurance and stamina

Level 4 - Strengthen a body part

Level 5 - Gain peak-performance power

Level 6 - Toughen the body to resist attacks

Level 7 - Gain super-human strength and speed

Level 8 - The Sickest Gains imaginable

### Mind enchantment

Level 1 - Ease weariness and tension

Level 2 - Aid concentration

Level 3 - Minor Sharpen Senses

Level 4 - Boost reflexes, Aid mana flow

Level 5 - Powerful Concentration, Scrying

Level 6 - Major Sharpen Senses, Mind Barriers

Level 7 - Clairvoyance

Level 8 - Mind over matter

### Ward magic

Level 1 - Detect the flow of mana, sense magical presences

Level 2 - Protection from lesser spells

Level 3 - Damage lesser evil(undead,demons,Vast)

Level 4 - Lesser Anti-Evil Barrier

Level 5 - Break illusion magic

Level 6 - Protection from medium spells

Level 7 - Greater Anti-Evil Barrier

Level 8 - Protection from greater spells

### Illusion magic

Level 1 - Create flashes of light, minor distractions

Level 2 - Create impressions of vision on stone

Level 3 - Create fake images of larger sizes

Level 4 - Concealement and glamours

Level 5 - Create images or sounds in a person's mind

Level 6 - Invisibility

Level 7 - Create fake feelings, pain, etc. in a person's mind

Level 8 - Temporarily solidify illusions

### Nature magic

Level 1 - Sense life, minor tracking

Level 2 - Communion with beasts, minor poison

Level 3 - Beastly senses, minor aid fauna growth

Level 4 - Plant manipulation, partial shapeshifting

Level 5 - Influence beasts, medium poison

Lefel 6 - Animal familiar, commune with plants

Level 7 - Greater poison, greater plant growth, full animal shapeshifter

Level 8 - Full plant shapeshifter(treant)

### Material magic

Level 1 - Detect mundane materials

Level 2 - Detect magical materials, shape mundane materials

Level 3 - Lesser golemancy(clay,stone), lesser enchantment

Level 4 - Shape lesser magic metals, medium golemancy(mundane metals)

Level 5 - Medium enchantment, greater mundane shaping

Level 6 - Shape medium magic metal

Level 7 - Greater golemancy(magic metals), greater enchantment

Level 8 - Shape greater magic metals

The more you progress in levels, the stronger the old spells get too; On the flip-side, a large amount of lower-level casters can pool their efforts to support a spell being used by a stronger caster.

## Elemental magic

### Fire

1.Embers, lighter-esque fire

2.Warming up air, scorching touch

3.Fiery bolt, bending of flame, warming self

4.Concentrated/Precision heat(crafting), fiery breath

5.Proper fireball, controll of body temperature

6.Higher bending of flame and defense against flames

7.Area of Effect flame nova, firestorm and burning control

8.Massive flames, Self-immolation/Fire Form(Phoenix)

### Storm

1.Static electricity, light jolts(touch), sense of flow

2.Lesser lightning bolt, lesser mist

3.Shocking grasp, lesser storm shield

4.Medium lightning bolt, lesser area attacks

5.Inner lightning, medium mist, medium shield

6.Greater lightning bolt, medium area attack

7.Greater shield, greater mist

8.Greater lightning storm & control;Storm Form

### Earth

1.Lesser tremor, lesser earth sense

2.Lesser earthshaping, lesser earth defence

3.Lesser magnetism, lesser earth attack, Medium earth sense

4.Medium earthshaping, medium tremor

5.Greater earth sense, medium earth defence

6.Medium magnetism, medium earth attack

7.Greater tremor(earthquake), greater earth defence & attack

8.Greater earthshaping(earthen shifting); Earth Form

### Water

1.Sense Humidity; water spray

2.Bubbles; faster swimming

3.Sense blood, water attack

4.Tidebending, waterwalking

5.Purify water, water breathing

6.Bloodbending, greater water attack

7.Whirlpool; Full Humidity control

8.Greater tides; Organ Bending; Water Form

### Wind

1.Light gust, lesser wind sense

2.Lesser speed, lesser wind block

3.Medium wind sense, inner air

4.Medium gust/gale, windy manipulation(crude telekinesis)

5.Medium speed/lesser flight(jumping/gliding); medium wind block

6.Manipulate other's air(choke); greater wind sense

7.Tornadic gust, greater wind block, medium flight

8.Vaccuum, great manipulation, master flight, Wind Form

### Dark

1.Immaterial outer shadow - illusions with no form

2.Outer shadow - concealment/shroud

3.Inner self-shadow(see in dark, conceal monitoring); lesser shadow touch

4.Lesser shadow bolt, illusions with form

5.Shadow touch & internal corruption

6.Wings of darkness, greater outer darkness(choking cloud)

7.Greater shadow bolts & internal darkness

8.Mind control, Shadow Form

### Light

1.Small flashes, weak light

2.Weak searing light, medium illumination

3.Weak sonic manipulation, weak mirror

4.Medium laser, lesser magic purge

5.Flashbang, medium sonic manipulation

6.Medium magic purge, medium mirror, greater illumination

7.Greater laser, greater sonic manipulation

8.Greater mirror, purifying light, Light Form

### Ice

1.Cool self, cool touch

2.Grasping cold, snowball

3.Freezing ray, lesser ice crystals

4.Freezing touch, ice shield, ice weapon

5.Medium ice crystals, freeze self

6.Superior ice weapons & shield;frost hale

7.Frost nova, cryostasis

8.Subzero, Ice Form