Weapons

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*The information on this page is stored in Module:Items/data. If you would like to fix any missing or incorrect stats, go there.*

*This page features weapon descriptions separated by class and type. For a single list of every weapon in Archvale, see the List of Weapons.*

Weapons are essential items used for combat against enemies. They can be crafted or found in chests while exploring. There are three weapon classes in Archvale: melee, ranged, and magic weapons. These categories determine the overall characteristics of each weapon, and can be buffed using equips and badges with stat-boosting effects.

## Melee Weapons

Melee weapons deal high damage at close range; a precarious balance of risk and reward.

Projectiles fired from melee weapons, those naturally produced by a weapon itself or by Dagger Mastery, are not considered ranged projectiles and thus will not benefit from ranged badges. These projectiles scale with melee DMG and do benefit from Paladin's Light, but are *not* considered as striking an enemy to trigger Razor Flurry.

### Swords

Swords are a class of weapon that, when used, release a short-range, piercing slash and a medium range projectile. Therefore, they can be used at multiple ranges, but are most effective when you are close to the enemy.

### Daggers

Daggers are a class of weapon that deal high damage in quick, close-range, piercing slashes with slightly randomized angles.

### Spears

Spears are a class of weapon that release many short-range, armor-penetrating projectiles on each use, as well as a single piercing slash with the same range and armor penetration.

### Flails

Flails are a class of weapon that spin around the player, dealing damage to enemies hit.

### Heavy

While "Heavy" weapons are all technically "sword"-class weapons, they are, in practice, rather unique, because none of them have a ranged projectile, unlike all the other swords, and—with the exception of the Demonic Blade—they are not very sword-like in design, either, featuring otherwise very slow attacks and very wide, slashing arcs.

## Ranged Weapons

Ranged weapons hit hard at a long distance. If you can land your shots, the enemies will be dead before they can get close.

### Bows

Bows are a class of weapon that release long-range, moderately damaging projectiles.

### Crossbows

Crossbows are a class of weapon that release long-range, moderately damaging projectiles.

### Thrown Weapons/Axes

Thrown weapons and axes are classes of weapons that release medium-range, piercing projectiles at a fast rate.

### Boomerangs

Boomerangs are a class of weapon that release a single piercing projectile which returns to the player. The projectile can hit each enemy twice: once on the the throw towards them, and once after it turns back to return to the player.

### Cannons

Cannons are a class of weapon that release a quantity of large projectiles that can hit multiple enemies at once like a slow shotgun

## Magic Weapons

Magic weapons start out dealing low damage, but when you hit enemies or kill them with a magic weapon, there is a chance for them to drop mana stars. These stars give a boost to all magic weapons for a short duration that increase the weapon's attack speed. Be careful, you'll have to get close to the enemies in order to pick the stars up and maximize your damage.

### Tomes

Tomes are magical weapons that cast fast but low damage projectiles that move towards enemies, due to their homing capabilities they are good against bosses or for people who can't aim well