Steading Table

Choose a race or used the humanoid table to see who built it.

## 1-5 Village

*Poor, Steady, Militia, Resource (GM choice) and has an Oath (steading of GM’s choice)*.

If the village is part of a kingdom or empire, choose 1 or roll 1d12:

* 1-3 Natural defenses: Safe, -Defenses
* 4-6 Abundant resources: +Prosperity, Resource (GM choice), Enmity (GM choice)
* 7-8 Protected by another steading: Oath (that steading), +Defenses
* 9-10 On a major road: Trade (GM choice), +Prosperity
* 11 Built around a wizard’s tower: Personage (the wizard), Blight (arcane creatures)
* 12 Built on a site of religious significance: Divine, History (GM choice)

Then, choose 1 problem or roll 1d12:

* 1-2 Surrounded by arid or uncultivable land: Need (food)
* 3-4 Dedicated to a deity: Religious (that deity), Enmity (steading of opposing deity)
* 5-6 Recently at war: -Population, -Prosperity if they fought to the end, -Defenses if they lost
* 7-8 Monster problem: Blight (that monster), Need (adventurers)
* 9-10 Absorbed another village: +Population, Lawless

(11-12 Remote or unwelcoming: -Prosperity, Dwarven or Elven or other non-human

## 6-8 Town

*Moderate, Steady, Watch, and Trade (with 2 places of GM’s choice)*

If the town is listed as Trade by another steading, choose 1 or roll 1d12:

* 1 Booming: Booming, Lawless
* 2-3 At a crossroads: Market, +Prosperity
* 4-5 Defended by another steading: Oath (that steading), +Defenses
* 6-7 Built around a church: Power (divine)
* 8-10 Built around a craft: Craft (your choice), Resource (something required for that craft)
* 11-12 Built around a military post: +Defenses

Then, choose 1 problem or roll 1d12:

* 1-2 Outgrowing a vital resource: Need (that resource), Trade (a steading with that resource)
* 3-4 Offers defense to others: Oath (GM choice), -Defenses
* 5-6 Outlaw rumored to live there: Personage (the outlaw), Enmity (steading preyed upon)
* 7-8 Controls a good/service: Exotic (that good/service), Enmity (steading with ambition)
* 9-10 Suffers from disease: -Population
* 11-12 Popular meeting place: +Population, Lawless

## 9-11 Keep

*Poor, Shrinking, Guard, Need (supplies), Trade (someplace with supplies), Oath (GM’s choice)*

If the keep is owed fealty by at least one other steading, choose 1 or roll 1d12:

* 1-2 Belongs to a noble family: +Prosperity, Power (political)
* 3-4 Run by a skilled commander: Personage (the commander), +Defenses
* 5-6 Stands watch over a trade road: +Prosperity, Guild (trade)
* 7-8 Used to train special troops: Arcane, -Population
* 9-10 Surrounded by fertile land: remove Need (Supplies)
* 11-12 Stands on a border: +Defenses, Enmity (steading on the other side of the border)

Then, choose 1 problem or roll 1d12:

* 1-3 Built on a naturally defensible position: Safe, -Population
* 4 Formerly occupied by another power: Enmity (steadings of that power)
* 5 Safe haven for brigands: Lawless
* 6 Built to defend from a specific threat: Blight (that threat)
* 7 Has seen horrible bloody war: History (battle), Blight (restless spirits)
* 8 Is given the worst of the worst: Need (skilled recruits)
* 9-10 Suffers from disease: -Population
* 11-12 Popular meeting place: +Population, -Law

## 12 City

*Moderate, Steady, Guard, Market, Guild (GM’s choice), 2+ Oaths (steadings of GM’s choice)*

If the city has trade with and fealty from at least 1 steading, choose 1 or roll 1d12:

* 1-3 Permanent defenses, such as walls: +Defenses, Oath (GM’s choice)
* 4-6 Ruled by a single individual: Personage (the ruler), Power (political)
* 7 Diverse: Dwarven or Elven or both
* 8-10 Trade hub: Trade (every nearby steading), +Prosperity
* 11 Ancient, built on top of its own ruins: History (your choice), Divine
* 12 Center of learning: Arcane, Craft (your choice), Power (arcane)

Then, choose 1 problem or roll 1d12:

* 1-3 Outgrown its resources: +Population, Need (food)
* 4-6 Designs on nearby territory: Enmity (nearby steadings), +Defenses
* 7-8 Ruled by a theocracy: -Defenses, Power (divine)
* 9-10 Ruled by the people: -Defenses, +Population
* 11 Supernatural defenses: +Defenses, Blight (related supernatural creatures)
* 12 Occupies a place of power: Arcane, Personage (whoever watches the place of power), Blight (arcane creatures)