Fumiya Tomozaki

* LN (After)
* LN (Before)
* Manga
* Manga SO
* Anime

**Fumiya Tomozaki** (友崎 文也, *Tomozaki Fumiya*) is the main protagonist of the *Jaku-Chara Tomozaki-kun* series. He is a high school student who has been living as a social outcast at school. In a popular Japanese online game *Attack Families*, he has been topping leaderboard charts with the in-game handle *nanashi*.

## Appearance

Initially, Fumiya has an unremarkable otaku-like appearance: messy, long black hair and black eyes. Usually walking hunched over and shy.

After a while and being helped by Aoi, Fumiya has a little tidier hair and his posture is straight, to where when he saw his new reflection, he declared, "*I don't look like a normie, but clearly, I don't look like an otaku anymore*."

## Personality

At the beginning of the series, Fumiya had a pessimistic perception about life, calling himself a background character. Based on his dark experiences, he is a very calculative, loner-thinking, and spineless man. At first, Fumiya is a socially awkward individual, hesitating a lot before speaking and often falling silent during group conversations. Despite this, when he speaks, he usually does so in a frank and honest way, but with a rather monotonous tone.

Despite his social awkwardness, he is always thinking about his movements, how he should act, and how to treat the people he interacts with. He is afraid of hurting others and himself as well. In addition, he also appears to be observant and analytical, reading the feelings of other people and understanding their actions.

As he often compares both his real life and gaming life, he regards Attack Families as a "godly game" where there is a perfect balance, as equal amounts of effort would be rewarded with equal amounts of success; where in contrast, real life, which he dubs a "trash game" doesn't have a walkthrough, has character strength predetermined when you're born and unexplainable imbalances.

His perspectives begin to change as it is revealed to him that his perfect classmate Aoi, who all along has been trailing behind him at 2nd place on Attack Families' leaderboards, regards real life as a winnable game and offers to be his walkthrough guide.

Fumiya seems quite competitive at least in video games, besides showing a lot of passion for them, teaching Yuzu and getting angry with Erika because she made fun of Shuuji. As a gamer, he is quite adept at video games, being the best Atafami player in all of Japan, and achieving that position through a lot of effort and imitating and refining the play style of who he considered the best player.

He proved to be quite smart and resourceful several times. Through Aoi's advice, he has constantly improved his social skills and can recall his past interactions with normies to know how to respond. During the student council elections, Fumiya worked as the behind-the-scenes mastermind to help Minami, creating various strategies and plans, manipulating freshmen and club members through flashy proposals, which made Minami consider Fumiya as someone *malicious*.

## Story Overview

### Background

Fumiya is a man of his words and his rough childhood forces him to exclude himself in the public eye. He intends to focus his attention on the games since it helps him to feel at ease and it decreases the fatigue of being around with his peers. He is always afraid of hurting the expectations of the other and he applies his loner-gaming skills to comprehend the people who don't understand him at all. He realized that he would never get someone's approval and the most he would get would be praise from the internet. After meeting his self-proclaimed fan, Aoi, everything changes his life.

### Lv.1

He beats Nakamura in Atafami and goes to his house, where he plays with a player named NoName. At the end of their game, they agree to meet up in real life. When they eat, he realizes that NoName was Aoi Hinami, the most popular girl in school. Aoi is disappointed and tells him that. But he replies by saying how unfair the work is. Later, they talk, and she shows her hypocrisy of never trying and challenges him to try, and he later says if the "game of life is good or bad," he agrees. They meet and set small, medium, and large goals. The first goal is for his family to notice a change in him; the medium goal is to obtain a girlfriend; and the third goal is to become as popular as she is. They start his training. His first step is to smile under a mask to get accustomed to smiling. He goes to a class and encounters Minami Nanami, who gets him into a game to decide who is weirder: her or Nakamura. Then they try correcting his posture and trying to observe the room and analyze what’s happening there, and they think there are different types of people in conversations; the ones who introduce a topic, the ones who expand, and the listeners. He buys clothes, records his voice, practices his tone, expression, volume, etc. Then, in a meeting with Hinami, they encounter Fuuka Kikuchi, who works as a waiter. Hinami tells him he’s going to be his girlfriend, and he's shocked and in denial. He goes home and his sister asks him if he's read a "How to Stop Being a Geek book." Then Hinami tells him to go to a place with a girl alone (Yuzu Izumi) and that confuses him, as he thought he should do it with Fuuka, but her argument is to start jealously. He’s later summoned by Nakamura to a rematch with various watchers behind them. He beats him but is enraged when one of the women, Erika Konno, badmouths Nakamura for trying to become better and ends up shouting at her and telling her the truth. To talk to a girl, he uses the exude to ask Izumi if Nakamura is angry at him. She asks why he asked her specifically and he says that he heard they were both pretty close. When he meets Hinami again, he tells her that maybe there’s a way to connect with Kikuchi. Between classes, they both frequent the library; he goes to think of tactics for Atafami and she goes to read. So they might meet up there. But he doesn’t take immediate action. Instead, he asks Hinami to go watch a movie (he was supposed to ask a girl to go to the movies with him), but it turns into a conversational lecture. He studies conversation themes and asks Izumi for Nakamura's birthday. She quickly blushes. Mizusaba later calls him and he’s skeptical about following him, but he says he wants to eat with him and he can invite a person if he likes. He chooses Izumi and asks her to go with them with the excuse of looking for a present for Nakamura. This time he has to make 2 suggestions but fails. He goes to the library and talks to Kikuchi, who asks him if he likes to read Michael Andi, but most importantly, she tells him she’s writing a novel and when she finishes it she wants his opinion.

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### Lv.2

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### Lv.3

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### Lv.4

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### Lv.5

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### Lv.6

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### Lv.6.5

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### Lv.7

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### Lv.8

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### Lv.8.5

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### Lv.9

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### Lv.10

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### Lv.11

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## Trivia

* Fumiya is the number one rank Atafami (Tackfam) player in Japan.
* Fumiya believes simple games with simple concepts and rules are the best.
* Fumiya's existential solution in life is: just live.
* Fumiya became the best player in a few weeks.
* Fumiya likes retro games and board games.

### Name Origin

* The name **Fumiya** means "sentence, letter, writing" (文) (**fumi**) and "to be, also" (也) (**ya**).
* Fumiya's surname **Tomozaki** means "friend, companion, pal" (友) (**tomo**) and "cape, peninsula" (崎) (**saki**/**zaki**).