Stones of Power

*This is about Kingdom Two Crowns.*

**Stones of Power** are a new feature in Norse Lands, somewhat similar to the alternative Monarchs of Dead Lands. Rather than switch between monarchs with inherent abilities, the monarch must scour the islands of their kingdom to find a variety of puzzles and sacred stones that will grant a power upon completion. The monarch begins with no abilities.

## Stone Totem

The Stone Totem will appear within the kingdom's borders once a sufficient technological tier has been achieved, and the bounds of the wall have spread far enough, on the side that does *not* have the scythe vendor. All unlocked powers will be available from the totem once unlocked, costing five coins to switch between each.

## Puzzles

The majority of the Stones of Power require the monarch to solve a form of puzzle, ranging in relative difficulty.

### Thor's hammer

The Thor's hammer is attainable on the third island, and is usually the first ability available to the monarch. On the island there will be two monuments: a boulder that is cracked in half, (one side with green moss, the other with browning moss). The boulder has norse runes etched into it with the code to unlock the second monument.
The second monument is a statue of Thor holding Mjolnir with seven stone cylinders to the right of the statue. Each cylinder requires a coin to change the rune on it. An additional five coins is required to activate Thor's statue. Putting in the correct combination will grant Mjolnir to the monarch, which costs one coin to pick up. Any runes that are incorrect will show up as red when activating the statue, meaning that the player could hypothetically brute-force the combination by spending enough coins.

Once attained, the monarch shall carry the mighty Mjolnir. When activated, the monarch will raise the hammer, and a thin targeting beam will appear somewhere on the screen, followed by several bolts of lightning. If Greed are on the screen, the lightning will track them so long as the effect lasts, and are powerful enough to one-shot even masked lesser-greedlings, and do major damage to other varieties.
Should there be no greed on the screen, the lightning will strike randomly, with seemingly no effect on either the monarch and their subjects but will kill animals if they get struck by the lightning.
The hammer takes approximately ten seconds to recharge. It is advisable that the monarch allow greed to bunch up against a wall before activating the Mjolnir for full effect, as greed have a chance of dodging the blasts should they move erratically.

### Hel's Trophy

Hel's Trophy can be attained on the fourth island. One of the easiest to attain, it is also one of the costliest. On the island the monarch will find a monument comprising four sconces and a bust of Hel; identifiable by her half-skull appearance.
To activate her, each sconce must be given two coins, and the bust five coins. Four of your archers will then donate their weapons and shields (archers must have shields), and one of your knights/squires will donate their arms to the bust. Theirs arms may be returned to them via the usual means. Upon completing the offerings, a trophy of a severed head will be granted, which can be attained by the monarch for one coin.

Once attained, the monarch will be able to summon a squad of viking raiders, led by a powerful viking berserker, and four raiding archers that will follow the monarch. They have a ghostly quality and appearance, and do not act in the same way that a regular knight-squire squad do. The berserker for instance attacks whatever is in front of it including portals aggressively rather than standing defensively in front of its archers and will not stop until defeated,until there are no more enemies, or when their duration expires.

### Horn of portals

The horn of portals (or summoning horn, or horn of Heimdall) is located on the first island, but is unique amongst sacred stones for needing gems rather than coins. Three gems are required to activate the monument. The monument resembles two crying statues of Heimdall with his mouths wide open, with three pedestals to the sides and in between them. Each pedestal has an image of the sun's ascent and descent across the sky, and will have a beam of light over it, depending on the time of day.
To activate the monument, the monarch must first unlock and mount the day-night horse which exists on the first island along with the puzzle. Then, the monarch needs to offer one gem to each pedestal while the ray of light is shining upon it for each time of day. The first may be given in the morning, the middle one in the afternoon, and the last one in the evening. Once done, the statues will cease crying, and Heimdall's horn will be available to the monarch for one coin.

The summoning horn acts as a form of mobile greed portal, but for the monarch's subjects and not the monarch. When activated, the monarch will blow on the horn, and summon a blue entrance portal, and upon a second activation, will blow the horn again to summon an orange exit portal. The portal allows for the monarch's subjects to enter the first portal and exit instantaneously out of the other one.
Your subjects will only use portals if it helps them reach their target destination quicker. For example, recruited citizens will take the portal if they’ll get to the town center quicker, but they will ignore the portal if the portal brings the out of the way and they’ll need to spend more time to reach their destination. The horn can also be used to quicken the travel between the kingdom's wall and the cliff-side, but cannot be used to send the bomb squad back behind the walls again.

Be aware that greed can also use these portals. Portals left open may lead to greed waves reaching the kingdom quicker than anticipated if the greed stumble upon an open portal. The boar may also teleport using these portals if it charges through one.

Care should be used to not make an exit portal too close to the mountain portal as bomb squads may be too close for the monarch to be able to pay the five coins necessary to advance the squad.

### Loki's staff

The Staff of Loki is located on the sixth and final island and is arguably the trickiest to unlock. The monument is identified by the stone statue of (presumably) Loki , with two stone serpents, each on the left and right side of the statue. To activate the monument, the monarch needs to drop their crown near the monument. This can be done by first emptying their pouch from any gems and carry only two to three coins. The monarch then needs to lure a greedling (preferably during noon while the number of greedling is managable) and purposely let the greed attack the monarch in such a way that the crown would drop towards the hands of Loki's monument. If done right, the monument will start to glow and the monarch should turn into a greedling and any subsequent greedlings will ignore the monarch. Pressing the ability button at this point will cause the monarch to return into their original form and also summons Loki's staff which costs one coin to take. You can also turn into any other type of greed (Hermit Crabs, Breeder, Crown Stealer, non-masked Greedling) when the greed you want to turn into is highlighted blue. Doing this will allow you to use their attacks to hit your citizens or walls. This can be useful to change a job of a citizen or remove a wall you made by accident.

Using the staff to turn into a greed will make the greed treat the monarch as one of their own. However, the kingdom's citizen will treat the monarch's greed form as an enemy. They will try to attack the monarch while running behind the wall. Should your form run out of health, (e.g. one hit for greedlings or eight hits for crown stealers and so on), the illusion spell will be instantly dispelled. This can be useful to force the citizens to rally behind the wall (especially when trying to hunt the winter boar).

## See also

*For more Norse related content, see: Norse Lands*.