Getting Started!

## An introduction to Guild of Hyppos

### Basics of the game - the type of game

Guild of Hyppos is a save-based game, where you get to save your progress like many other RPGs. You save with the -save command. Saves are then transferred to wc3 folder, in the subfolder "CustomMapData". Every level gained creates an autosave, and the game autosaves when crashing.

### Basics of the game - Different game modes and classes

At the start of the game, prior to picking/loading classes, players will have the option to change the game mode:

* **Scaling** - Scales both the players and the mobs to give a more fitting challenge.
* **Standard** - Default game mode.
* **Hard** - Mobs have an additional 20% damage and 50% health, but you are rewarded with an additional 15% experience.
* **Nightmare** - Mobs have an additional 50% damage and 100% health, but you are rewarded with an additional 40% experience.
* **Hell** - Mobs have an additional 100% damage and 150% health, but you are rewarded with an additional 100% experience.

Changing the game mode requires at least 60% agreement. Otherwise, the game will default to medium. The game mode may be changed if all people repick, leading to no characters being active.

Now comes the exciting part! You get to pick your class. There are currently nine different classes each with their own difficulty of gameplay:

* *Assassin*
* *Elemental Mage*
* *Priest*
* *Mentalist*
* *Necromancer*
* *Ranger*
* *Seraph*
* *Warrior*
* *Blood Shaman*

Each class has 12 unique abilities (Blood Shaman currently only has 9 as it's still in development). These abilities are learned/trained at your designated Trainer (the place in which you spawn). You will get to pick a total of 6 different abilities throughout the game. Every level, you are awarded with a skill point, which you may spend either upgrading a current ability or adding one to your repertoire. Each skill may be upgraded to a maximum level of 10. Do not be afraid of picking the wrong abilities! You can always unlearn abilities at the "Master of Oblivion" by clicking his "Forget All" button or by typing "-forget XX" where "XX" is replaces with the name of the spell.

Whenever you level up, you will be granted 5 stat points. Do not be scared of assorting these perfectly. You can reorganize strength, agility, and intelligence later on when you reach lv30 at the house on the bottom left, free of charge.

### Questing

Now that you've picked your class, you get to the actual gameplay. This is obviously where it gets exciting! The game has a main-quest line, which will take you from the basics of fighting Kobolds to battling some of the strongest enemies that this game has to offer! Along with the main-quest line, numerous side-quests will present themselves throughout the game.

Each quest has a level requirement. Quests may only be picked up by appropriately leveled characters, but may be turned in by any player. If you do not meet the required level for the quest, completion will net you partial experience and gold. All quest progress is shared, and experience is awarded to all current characters in the map, appropriate to their level. Quests may only be completed **once** **per game**.

Quests may be tracked through the F9-Log, which has an overview of all your current quests, their progress, and completion status.

### Experience / Leveling

Experience is, unsurprisingly, obtained through questing and killing monsters. Enemies have a fixed level and gives a certain amount of experience depending on your current level. An enemy at the same level as yourself with award its highest experience when killed. Increasing the level gap between you and the enemy will reduce the experience given to you. If your level differs with 10 or more from your opponent, you will not be awarded with either experience nor gold.

Experience is individual and is not shared between players.

### Items

Your character comes assorted with starter equipment to help you on your way. Throughout the game you will find items varying in quality:

Furthermore, the game utilizes unique item slots like head, shoulders, chests etc. You may only use one of each, except for Miscellaneous items, where two may be equipped. 2h-weapons will prohibit you from equipping both 1h-weapon and shield.

Red items from bosses require **Slayer Points** achieved from PvC battles. These battles become increasingly difficult as you amass slayer points. They cost gold to initiate and the cost increases as you advance.

Teal and Orange items require **Mastery points**. Each additional level achieved beyond level 60 will grant a mastery point rather than a level. A total of 60 mastery points may be acquired.

Items despawn after 3 minutes unless protected through minipet

### Minipets

Your minipet is your personal little helper. You begin the game with a level 5 wisp, and you may purchase stronger pets as you level. A pet may be a maximum of 10 levels higher than you, and new minipets may be purchased at every 10th level. Your current minipet is also loaded with your character!

Your minipet has a teleport ability (P), which allows you to return to the starting town. This has a 240 second cooldown. It also has the ability to protect items from despawning (Q).

Minipets can carry a maximum of 6 items. Items, except for potions, will save with your minipet. Potions and active items (I.E true sight) may be activated from your minipet. Furthermore, aura items equipped on your pet will also affect your character.

In the late game, you can purchase powerful minipets that have their own unique aura. Each of these cost a hefty amount of gold, so choose wisely as you can only have one minipet at any given time, and once you purchase a new minipet, the other one dissapears.

### Stash

Items in your stash (apart from potions) are saved along with your character. You have 6 baseline stash slots, with a 7th being purchaseable for free. The first and the other slots may be purchased with the "**-buyslot**" command. However, be careful, each additional slot will cost an additional 40.000 gold compared to the previous one! You may use your stash to manually pick up items next to it or use its "Item Take" ability (W) to send an item near your character to the stash. Clicking the "Item Drop" ability (Q) will drop the item, **unprotected**, next to your stash.

### Final tips

* To enable a larger field of view, simply type "**-farcam on/off**"
* If you are tired of summons being autoselected, you may type "**-autoselect off/on***"*
* To enable farcam and toggling off autoselect simultaneously, alternatively the command "**--2***"* may be used
* To hide questmessages, simply type "**--3**"
* A short FAQ outlining some of the basics may be read in-game, if you click F9