recursal/Fanatic-Fandom huggingface dataset:
Coupes

**Cups** are small sets of 1 to 4 races on separate tracks within a fixed location. At the end of each race, you are awarded points based on your finishing position.

**NOTE:** The race times shown in-game are simplified for visual purposes. The actual calculation uses more digits than what is shown. If you appear to have the exact same time as someone above or below you in your final position, but are not tied, then this is why.

* 1st place: 3 points
* 2nd place: 2 points
* 3rd place: 1 point
* 4th place: 0 points

These points are tallied at the end of the cup, and the person with the most points is declared the winner. You also receive a bonus amount of coins (typically +350) for a victory.

When you die in one of the tracks, the game will instead count your distance compared to other participants and give you a score based on that. So always try to drive as far as possible. Players, that died on a track can be distinguished by their black flag with a skull on it.

## Racing the Cups

You race a cup by tapping the "Race" button in the "Cups"-Tab, season section. The currently displayed cup will be the one you are scheduled to race. The different cups are unlocked upon reaching different player ranks. For example; If you are Bronze III you will not yet be able to race in the cups that require Gold II ranking. To unlock additional cups, you will need to race the cups available to you until you have gained enough experience to rank up to the appropriate level.

You may also freely race any cup (or track within a cup) that you have unlocked in time trial mode. Simply scroll down on the "Cups", cups section menu until you come to the time trial section, and choose your favourite track to set a blazing fast time on! Please note that racing cups in time trial will not count towards increasing your player rank. The only way to do that is to race the scheduled, ranked cups.

## List of all Cups

*Note: All lengths for the tracks were measured with the Racing Truck, as a reference.*

## Season Exclusive Cups

These are the cups that are unlocked on reaching Legendary and thereby unlocking Seasons. Season exclusive Cups are the extra Cups that one gets to play alongside the Time Trials picked for the season. These cups may be hidden in the game after the season ends. You can see which cups are in current season in the table above.

## Daily Wins

Every day you will be given "Missions", opportunity to unlock a red chest inside the "Cups", season section menu. This is unlocked after you have placed first on 10 separate Tracks. If you don't fill the the red chest 10/10 in given time, you can continue the next day because the amount of chests that you can unlock can stack up to 2. The red chest currently has unknown probabilities.
Priorities of regions

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Region priorities determine the order in which regions can purchase the goods they need from country reserves and imports.

First of all, the needs of estates and industries of the capital region are ensured.

Then the needs of regular regions are ensured.

Occupied regions supply their goods to the invader but they cannot buy anything themselves.

Rebellious regions can neither purchase goods nor deliver them to other regions.

## Gameplay Tips

The capital region is the last to suffer, although it is the first to purchase goods. This means that it makes sense to develop the most important industries in the capital region, as they need the most protection.
Goods

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Goods are the end product of the industries.
Goods are produced, consumed and sold, moving both within the country and within the framework of international trade relations.
Estates and other industries consume certain goods.
The estates pay for themselves. The goods purchased for industries are paid by their owners.

## Gameplay Tips

* It is profitable to produce the most expensive goods possible if there is an unsatisfied demand for them in neighboring countries. At the same time, you should make sure that the final price, including logistic costs, is lower than the competitors' offer for your potential buyers.
* Before you expand industries and produce goods, evaluate who needs them, what quantity to produce, and at what price.
* Advanced weapons and art are the most difficult to produce, but they are also the most expensive goods. It is a profitable burden to develop this industry.
System requirements

*This article is a stub. You can help Sparklite Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Sparklite*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Sparklite
* Release date
How to play guide for Secret Government

*This article is a stub. You can help Secret Government Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Secret Government***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

The Core gameplay of Secret Government revolves around the infiltration of governments and the gathering of resources in order to advance the Society and its Goals.

#### Resource Gathering

From recruiting to assassinating, all actions require some amount of one or more of the three in-game resources (Influence, Wealth, and Power), these resources are gathered locally by Adepts and Neophytes, and can then be withdrawn by one of your six masters if the need arises; however while it is important to have a good amount of each resource Globally, it is also important to have a good amount locally as well, as using the abilities of you adepts takes local resources not global. It is also possible to deposit global resources locally through your masters.

#### Infiltrating Governments

Infiltration is the bread and butter of any good Secret Society, through persuasion, bribery or intimidation you can bring members of a government into the fold and make them do the bidding of the Brotherhood; through these members you can exert influence over nations, whether by diplomatically isolating them through their ambassador, or by bankrupting them through their Tax Minister, it is up to you to make plans to achieve your ambitions and enact them with finesse and intrigue.

## Tips and tricks

* If the intention of your infiltration is simply to weaken or destroy a country then the complete infiltration of the institutions is not necessary, in fact it is very possible to bring a nation to it's knees with only 3-4 positions. These Positions are the Ambassador, Tax Minister, Garrisons General and Head of the Underworld (Note: It is possible to do this *without* the head of the underworld, however their access to the powerful 'Push for Highway Robbery' and 'Political Assassination' abilities make this much easier.), use their abilities wisely and you can make a nation fight costly wars, while you sow discontent and chaos among the populace with exorbitant taxation and lack of policing.
* It can be useful to infiltrate certain nations for the sole purpose of farming resources from them

## See also

* Release date
* System requirements
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Sparklite (life force)

*This article is a stub. You can help Sparklite Wiki by expanding it.*

*For information about the game itself, see Sparklite.*
**Sparklite** is the life force of the planet in *Sparklite*. Baron mines the world's **Sparklite** and uses it to fuel his powerful war machines. As a result, the pollution is corrupting the world turning animals into violent monsters and rotting away the world surrounding.
Secret Government Wiki/Section 1

Welcome to the Secret Government WikiWelcome to the Secret Government Wiki
The guide for Secret Government written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Secret Government

Secret Government is a game based on the theory of a great conspiracy, historical research and myths, rumored to be associated with real existing clandestine organizations. Gameplay consists of several missions relating to the overall storyline. Each mission is based on a landmark event in the history and significant change in the life of mankind, that you will have to push to a certain choice.

Your goal is to get the events unfold according to the Grand Plan.[Read more...]
Sparklite Wiki

Welcome to the Sparklite WikiWelcome to the Sparklite Wiki
The free *Sparklite* wiki encyclopedia with 16 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Sparklite

**Sparklite** is a roguelite brawler-adventure. Battle foes in top-down action using an arsenal of gadgets, guns, and gear. Explore dangerous corners of the world, take down titans of the mining industry, and save the Sparklite!

Everything in the world is tied together by Sparklite... it's the life force of the planet, and the inhabitants have learned how to channel it for their own gain. It can be harnessed, or it can be consumed for a surge of power with grave consequences.[Read more...]

Content

* Ada
* Baron

* Sparklite

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Errands for an Official

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Officials can run a limited number of errands from the Brotherhood. These include: accumulation of resources of the institution that the incumbent Official controls; hiding the signs of activity of the Brotherhood; promotion of the desired ideology in the country; lobbying for certain laws.
Hill Climb Racing 2 Wiki

Bienvenue sur le Wiki officiel de Hill Climb Racing 2Bienvenue sur le Wiki de Hill Climb Racing 2
Le guide de Hill Climb Racing 2 pour les Véhicules, les Améliorations des véhicules, les Saisons et bien plus, écrit et entretenu par les joueurs.
N'hésitez pas à y contribuer en créant de nouveaux articles ou en développant ceux déjà existants.

A propos de Hill Climb Racing 2

Hill Climb Racing 2 est la suite du jeu basé sur les physiques les plus addictives et entraînantes de tous les temps! Et c'est gratuit!

Bill Newton est de retour! Après avoir voyagé là où aucun autre pilote n'est venu, Bill est prêt à défier le monde entier dans la folie du multijoueur de Hill Climb Racing 2!

Affrontez des nouveaux défis inédits dans des environnements uniques avec plein de voitures différentes! Battez vos adversaires et collectez de gros bonus pour personnaliser votre voiture et atteindre des classements toujours plus élevés! Avec un minimum de respect des lois de la physique, Bill Newton ne se reposera pas tant qu'il n'aura pas conquis les plus hautes collines!

Pour commencer

* **Gameplay**
	+ Contrôles
	+ Essence
	+ Départ parfait
	+ Jauge de boost
	+ Atterrissage boosté

* **Modes de jeu**
	+ Aventure
	+ Coupes
	+ Saisons
	+ Onglet événements
	+ Équipes

Le jeu

* **Véhicules**
	+ Véhicules
	+ Améliorations des véhicules
	+ Peintures des véhicules
	+ Pièces de tuning
	+ Puissance du garage
	+ Broyeur

* **Rang et Progression**
	+ Rang & Progression
	+ Succès
	+ Coffres et Récompenses quotidiennes
	+ Abonnement VIP
	+ Monnaies
	+ Le magasin

* **Traditions**
	+ Lieux
	+ Pilotes & Tenues
	+ Permis de course
	+ Secrets & Références

Guides

* Comment jouer (guide pour Hill Climb Racing 2)
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Biomes

*This article is a stub. You can help Alchemy Garden Wiki by expanding it.*

There's different **biomes** in the world of *Alchemy Garden*. For now there are two: the main one, a **forest**, and the **swamp**. Each biome has its own vegetation and minerals, this is why exploration is important.

**Forest**

The forest is the first biome a player has contact with in the game, and it is possible to find vegetation of this biome right outside the player's home. The signature characteristic of this biome is the lighter green grass, and lush multicolored trees.

**Available Resources in the Forest Biome**

The following resources may be found scatered accross the forest biome:

**Plants**

Bird's Nest

Daisy

Goat Drunker

Jellyfish Plant

Lillium

Rose

Tulip

**Minerals**

Coal

**Misc**

Stone

Stump

**Swamp**

The swamp is a biome the player may access after crossing the forest biome. The signature characteristic of this biome is the darker shade of grass, and bulbous trees scatered accross a flooded area with sandy soil.

**Available Resources in the Swamp Biome**

The following resources may be found scatered accross the swamp biome:

**Plants**

Cardinal Plant

Purple Snout

Raflessia

Swamp Hibiscus

Sabal Minor

Spider Lilly

**Minerals**

Coal

**Misc**

Stone

Stump
Regions

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Region is the elementary unit on the world map. Countries may consist of one or more regions. Each region is inhabited by people divided into estates. The region's worth is determined by its natural resources, industries development, neighboring regions and access to the sea – a country's sea border with other countries.

## Gameplay Tips

* A region is not only a territory, but also the estates that inhabit it. If people leave the region, there will be no one to mine valuable natural resources, work in industries, and pay taxes.
Treasury expenses

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Each country has a number of fixed expense items of the treasury.
These include the maintenance of the army and garrisons, the payments to estates in the public service, the costs of maintaining the prestige of the country, the costs of institutions development, the costs of maintaining industries, for which the government is owner, as well as the purchase of raw materials for them.
The level of fixed expenditures of the Treasury for various purposes is regulated by special laws.
In addition, any action that a country takes requires a certain one-time payment.

## Gameplay Tips

* The mobilized population is supported by the Treasury and produces nothing. If you intend to ruin a country, you might want to create an internal or external threat that would push the ruler towards maintaining a huge military force.
* If treasury expenses exceed revenue, its budget will soon empty and the country will not be able to take actions to remedy the situation. At the same time, the country will continue to spend all the money coming to the treasury to pay for daily items of expenditure.
* Bureaucrats, intellectuals, officers, soldiers, and priests depend entirely on the country's treasury. If there is not enough money in the treasury to support them, then they will have no chance to earn a livelihood.
Riots

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Riots are defined as not yet armed, but already significant protests of the population of the region against the current government.
During riots, taxes to the treasury are reduced by a quarter in the region.
Riots that break out in only one region reduce public order in all neighboring regions.

Riots are possible if the region has a low level of public order. The odds of event and duration of riots directly depend on how low that level is.

## Gameplay Tips

* Force the country to reduce garrisons and concentrate its forces on external wars, and the country will be torn apart by internal unrest and riots.
* During the war it is worth weighing the risks. Reducing garrisons may lead to riots or uprisings, but it will win the war.
* An active army protects the country from an external enemy but does not save it from an internal one.
* To suppress riots, you just have to wait. However, since the duration of riots depends on public order in the region, you can always strengthen the garrison in the desired region or otherwise raise public order there to speed up the process.
* It is also possible to prolong riots by reducing public order in the region.
* If you need to instantly stop riots or uprisings, you can send the active army to the region. However, this action will have economic consequences.
* In addition, during this time, the army will not be able to fight an external enemy.
Value of goods

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Value of goods in international trade depends on a number of factors:
Global price for these goods, international logistics costs, diplomatic relations, availability of trade agreements, export and import duties, and if the countries are included in the spheres of influence.

## Gameplay Tips

* It is profitable to produce the most expensive goods possible if there is an unsatisfied demand for them in neighboring countries. At the same time, you should make sure that the final price, including logistic costs, is lower than the competitors' offer for your potential buyers.
* Advanced weapons and art are the most difficult to produce, but they are also the most expensive goods. It is a profitable burden to develop this industry.
Migration

*This article is a stub. You can help Secret Government Wiki by expanding it.*

If the needs of the estate are poorly secured, and its threshold of discontent has been reached, people will start seeking an opportunity for emigration from this region.
The discontented estate starts spreading evenly across all neighboring regions, where the level of contentment of the same estate is higher by the figure of the migration threshold.
Accessibility for internal migration is higher than for external. This means that people will migrate to the regions of the same country faster than to the regions of another country.
When people move, they take their share of wealth of the estate with them, but spend part of it on logistics along the way.
Taking into account the costs of moving and the initially different levels of wealth, it may turn out that due to migrants the average level of wealth in the region's estate has declined.

## Gameplay Tips

* If there are too few people in a certain country, you can try to create good conditions for them by ensuring their needs in goods and increasing the level of content. Subsequently, dissatisfied people from neighboring regions will choose this particular region for migration. Ruining the living conditions of your neighbors will facilitate this process.
* Dissatisfied people tend to go where their needs are better ensured.
* To prevent people from migrating to other regions, you don’t need to improve the living conditions in this region, but to worsen them for their neighbors.
Plundering

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The active army that occupied the region is plundering in the occupied territory.
The attitude of the occupied region towards the invading country decreases, the chance of an uprising of its population increases.
The level of the value of militancy among soldiers and officers is growing.
The level of wealth in the military estates and the treasuries of the occupying country and the Brotherhood is increasing.
The occupied region loses random industries at the time of looting.
Pilotes & Tenues

Dans Hill Climb Racing 2, vous êtes capable de sélectionner différentes tenues pour votre pilote. Les tenues sont séparées en pièces individuelles incluant les éléments se portant à la tête (chapeaux, casques, etc.), les têtes, les corps, les jambes & les accessoires. Vous pouvez assigner des pièces individuelles à chaque pièce du pilote, ce qui le rend complètement personnalisable. Les tenues peuvent être obtenues en ouvrant des coffres, en jouant aux événements, données lors de célébrations spéciales, en achetant des packs provenant du magasin ou lors de ventes flash.

## Adventure Hats

Adventure hats, as the name says, can be worn as hats and illustrate the 13 themes of all the adventure tracks in Hill Climb Racing 2. All of them can be obtained by reaching a specific adventurer rank which can be done through playing the adventure mode to gain points. A table about the names of the hats, rank requirements, and images displays below in the right order.

## Vehicle Hats

Vehicle hats, as the name says, can be worn as hats and illustrate the 22 vehicles on your garage in Hill Climb Racing 2. All of them can be obtained by upgrading the respective vehicle's abilities (not Tuning Parts, only the Vehicle) to the maximum. You will also get these hats when restoring purchases from your old banned account to a new bronze account, based from which vehicle paints did you purchase previously in your old banned account (Example if you previously purchased Tractor paint bundle, you will get Tractor Hat). A table about the names of the hats and images displays below in the right order.
Military policy

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Military policy shows the position of the country on the affairs of war and peace. It determines the aggressiveness of the country in the foreign policy arena and the size of its military estate.
Military policy affects the value of militancy/peacefulness of the estates.

## Gameplay Tips

* In order to change the combat power of the country's active army, you can influence the law on mobilization and the law on the distribution of the military.
* The range of acceptable changes to military laws is limited by the military policy of the country.
System requirements

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Secret Government*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

### Windows

* OS: Windows 7/Windows 8/Windows 10
* Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
* Memory: 2 GB RAM
* Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
* DirectX: Version 9.0c
* Storage: 2 GB available space
* Sound Card: Direct X - compatible soundcard
* Additional Notes: Internet connection required for online multiplayer

### MacOS

* OS: Mac OS X 10.8.5
* Processor: Dual Core CPU
* Memory: 2 GB RAM
* Graphics: GeForce GT 330M, AMD Radeon HD
* Storage: 2 GB available space
* Sound Card: Soundblaster compatible
* Additional Notes: Internet connection required for online multiplayer

### SteamOS/Linux

* OS: Ubuntu 14.04
* Processor: Dual Core CPU
* Memory: 2 GB RAM
* Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
* Storage: 2 GB available space
* Sound Card: Soundblaster compatible
* Additional Notes: Internet connection required for online multiplayer

## See also

* How to play guide for Secret Government
* Release date
Marrakesh

## Details

### Coords

4.57

**Marrakesh** is a commercial town in *Transarctica*.

## Interactions

Sells
* Rails (4 bak/ton)
* Gasoline (12 bak/ton)
* Mammoth dung (5 bak)

Buys
* Alcohol  (35/1000 l)
* Antiques  (50/ton)
* Wood  (25/ton)
* Fishing rods  (10/ton)
* Caviar  (8/ton)
* Line inspection car  (10/ton)
* Furs  (22/ton)
* Mammoth dung  (3/ton)
* Oil  (20/1000 l)
* Missiles  (30/unit)
* Gasoline  (8/1000 l)
* Plants  (50/ton)
* Fish  (12/ton)
* Rails  (2/ton)
* Salt  (13/ton)
* Wolf meat  (18/ton)
Needs

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Each estate has its own set of needs: basic, everyday, and luxury needs. At the same time, each estate has its own set of goods corresponding to these criteria.

Basic needs are the most urgent. They directly affect the birth rate and death rate of the population. When there is a shortage of basic goods the estate begins to die out.
Everyday needs reflect the ability to meet the standards of their estate. If they are not satisfied, the estate performs its functions worse in society.
Luxury needs are the least important. However, if they are satisfied, the representatives of the class have a chance to climb the social ladder.

## Gameplay Tips

* It does not always make sense to satisfy the luxury needs of the estate. First, you need to make sure that the transition from one estate to another will lead to the desired results.
* Governments make decisions about the duties and trade agreements. But it is people who purchase the goods. And if people are in need of something, they will buy it even in the country they are at war with. However, they will have to pay three times the price.
* If you can ensure 100% security of all needs of the estate, its efficiency will increase by 30%.
Population

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The **population** of regions consists of various estates. But no matter what estate people belong to, they always need the security of their needs.
The combat power of a country, its economy, and internal policy depend on its **population** size and the internal distribution of people among the estates.

The **population** is rapidly declining during wars and epidemics, people may migrate to other regions and countries searching for a better life. But the growth and recovery of the **population** are very slow.
Election

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Elections are a peaceful change of power.
Whether elections are held in a country is determined by theform of government of the ruling party.
If elections are possible, they are held every four years.
The election is won by the party that enjoys the most support at the time of the election.

## Gameplay Tips

* Even if the ruling party enjoys a lot of support, it is not so difficult to temporarily lower it for a period of time. It is easy to also increase support for the opposition. If you need to change the government, the timing should be considered. Concentrate your efforts directly before the elections.
* A party with a form of government that denies elections may come to power by winning them, thus ending the elections completely. At least, until a revolution overthrows the party.
Government

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The Government is formed by the elite of the country. Officials occupy important state posts. Their decisions have an impact on the development of the Government, Military and Economic Institutions of the country.

## Structure

Irregardless of Form of Government or Ruling Party all Governments have the same structure and positions in Secret Government. All Governments are made up of the Ruler, their advisor, the three institutions, and also a powerful Business Magnate and Criminal Overlord.

* The Cardinal
	+ The Herald
	+ The Chief Justice
	+ The Ambassador

Economic, which is made up of:

* The Chief Treasurer
	+ The Tax Minister
	+ The Minister of Industry
	+ The Minister of Trade

Military, which is made up of:

* The Supreme Commander
	+ The Army General
	+ The Garrisons General
	+ The Head of Special Services
Industries

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Industry - this is the whole set of industrial buildings and structures of the region producing goods.
All industries are divided into three main types: agricultural, mining, and production.
The number of industry facilities in the region shows how great the potential of production of the industry is, if it is fully provided with everything it needs.

For their work industries use raw materials and produce goods that are required by other industries or directly consumed by estates.
Industries also require a sufficient number of people capable of labor and management in this type of industry.
The efficiency of the industry depends on how well the industry facilities are provided with labor, management, and the necessary raw materials.

## Gameplay Tips

* The economy of some countries depends entirely on the natural resources of one or two regions. Separating these regions from the country would ensure the collapse of the entire State.
* A region, which was temporarily occupied during war, starts to work for the occupier, although with a significant efficiency loss. Even the temporary loss of a key region can destroy the economy of an entire country.
* Before you expand industries and produce goods, evaluate who needs them, what quantity to produce, and at what price.
* Industries are in the hands of people. It means owners will increase the production of goods if it is profitable and reduce it if it is not.
* If the estate of the industry owners is broke, they will not be able to provide the industry with raw materials, and production will be reduced.
* The capital region is the last to suffer, although it is the first to purchase goods. This means that it makes sense to develop the most important industries in the capital region, as they need the most protection.
* It is always more profitable to produce goods domestically than to purchase them somewhere else. However, there may not be enough raw materials or people to build the entire production chain within the country. Remember to conquer the right region or establish good relations with neighbors who have the necessary raw materials that can sell at low prices.
* The generation of new industries changes the flow of trade. By choosing the right country and supporting the development of certain industries, you can flip the economy of the entire region. Weaken your neighbors with needs for the same raw materials and production of the same goods, at the same time affecting the global price of the product.
Cardinal Plant

### Description

You can create potions or you can crush it in the mortar to create grade 1 Herb Powder.

### Biome

Swamp

Cardinal Flower is a common medicinal component that can be found in the swamp.

## Usage

Used to create the following potions:

* Mind Cooldown
* Sloth Vibes
* Hawkeye
* Tooth Fairy Kiss
* Safedream

## Gallery

* Growth Stage 1
* Growth Stage 2
Food

*This article is a stub. You can help Secret Government Wiki by expanding it.*

All kinds of food: Simple food, Basic food, Gourmet food are purchased by means of the estate itself, or provided by the estate that is the master of another estate. If there is not enough money to provide food, then the basic needs of the estate will not be met, and it begins to die out, migrate or go down the social ladder.
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Pour créer un nouvel article, insérer le titre de l'article dans la boîte ci-dessous ou dans la barre de recherche en haut.

* **Ajout d'articles**
	+ Si vous n'êtes pas certains quoi faire, ou comment créer un article, cherchez pour des articles sur le même sujet et regardez comment ils sont composés. Vous pouvez en tout temps visualiser le wikicode pour apprendre comment faire.
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Support for Parties

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The support for the party by an estate determines what percentage of the estate will stand for it in the elections or during a revolution.
When calculating the total support for parties by the entire population, the size and political power of each estate are taken into account.

To calculate the degree of support for the ruling party, the estate compares the total difference between the current and desired level of value.
To calculate support for an opposition party, the current level of the estate value is compared with the desired level of the opposition party value.

When estimating the current or desired level of the value, modifiers from various sources are added to the base level. For example, the ruling party always has a bonus for loyalty.
All accumulated support points based on the values are divided proportionally between the existing political parties in the country.

## Gameplay Tips

* People tend to join those who already rule. The ruling party always has the advantage over other political forces: it has power. However, if it lost, the party will immediately forfeit all the support of the thoughtless loyalists.
* The more the desired state of the values of the estate is not met, the more dissatisfied the estate will be. And the way dissatisfaction affects the support is non-linear. If you want to spark unrest, it is better to push one estate into a frenzy than upset several estates.
Military estates

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Military estates are those that are able to serve in the active army and garrisons.
This ratio is maintained by the government at the statutory level, regardless of population growth and mortality.

## Gameplay Tips

The mobilized population is supported by the Treasury and produces nothing. If you intend to ruin a country, you might want to create an internal or external threat that would push the ruler towards maintaining a huge military force.
Alchemy Garden Wiki/Section 1

Welcome to the Official Alchemy Garden WikiWelcome to the Official Alchemy Garden Wiki
The free Alchemy Garden wiki encyclopedia with 41 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Alchemy Garden

**Alchemy Garden** is a sandbox game that mixes gardening, alchemy, and exploration mechanics. Find blueprints to crafting new items, explore the world, use the alchemy and brew some potions, customize the house with furniture and design a garden.[Read more...]
Uprisings

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Uprising is an armed revolt of the region against the current government.
During uprisings, the region completely stops paying taxes to the treasury and forms its own army from peaceful estates, ready to fight the government forces.
Each uprising slightly reduces public order in all other regions of the country.

An uprising is possible if the region has a low level of public order and wealth at the same time. Moreover, the uprising does not stop by itself over time until it is suppressed, even if order and wealth are increased in the region.

## Gameplay Tips

* Force the country to reduce garrisons and concentrate its forces on external wars, and the country will be torn apart by internal unrest and riots.
* During the war it is worth weighing the risks. Reducing garrisons may lead to riots or uprisings, but it will win the war.
* An active army protects the country from an external enemy but does not save it from an internal one.
* If you want to push people to uprising, make sure not only order, but wealth in region is low.
* If you need to instantly stop riots or uprisings, you can send the active army to the region. However, this action will have economic consequences.
* In addition, during this time, the army will not be able to fight an external enemy.
* The revolting regions of the country join the ongoing uprising. Thus, the army of rebels increases and it becomes more difficult for government troops to suppress it. Depending on your goals, it may be useful to either nip the uprising in the bud or let it spread throughout the country.
Research

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The history of mankind is the history of discoveries. This development takes time. However, we can push progress by instilling certain ideas in scientists and rulers.
By infiltrating the institutions of different countries and fulfilling objectives of the Brotherhood, we understand more and more about the structure of politics, economy, and military affairs. This is expressed in the progress points in these areas.
We can use development points to explore a particular discovery.

## Gameplay Tips

Both the political and military power of estates is almost constant. However, scientific progress can gradually change them. Pay attention to how discoveries change the balance of power between the estates.
Choosing the region to attack

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Armies choose the least protected region of the enemy for battle.
In this case, not all regions can be attacked, but only the neighboring region, the region that was originally under control of the attacker, or occupied by attacker during the war.

## Gameplay Tips

Sometimes it’s easy to predict which region the enemy will choose to attack. Such a region can become a trap for the occupier if you set up an unpleasant surprise there by provoking an uprising at this region in advance.
Peace talks

*This article is a stub. You can help Secret Government Wiki by expanding it.*

War can be ended not only by outnumbering occupied regions but also by peace talks.
The chances of success of the peace talks depend on the military policies of both countries and diplomatic relations.
If the peace talks are successful, the initiator country will immediately emerge from the war. All the occupied regions will remain under initiator's control, and the regions occupied by the enemy will remain under the enemy's control.
If the country was the only participant or a leader of the conflict party, the war will end immediately. If the country was a secondary party to the conflict, the war will continue without it, and the country's abandoned allies will break alliances with them and will be dissatisfied.

## Gameplay Tips

The outcome of a war is clear even before it ends. You can start peace talks so that the losing side can yield with small losses.
Aggression victim

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The country that is being attacked by the aggressor country.

## Gameplay Tips

* An ally who discovers a hypothetical plan of attack on them will be outraged by the fact.
* A weak country making plans of attack on a stronger neighbor risks provoking a pre-emptive strike.
Secret Government Wiki/Section 3

Guides

* How to play guide for Secret Government
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* Release date
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Predatory exploitation

*This article is a stub. You can help Secret Government Wiki by expanding it.*

"Predatory exploitation of one of the country's Institutions (Government, Economic, and Military) leads to its degradation. But, at the same time, there is a rapid replenishment of the Brotherhood Treasury with such resources as influence, wealth, and power.
If greed isn't tamed, then the predatory exploitation of the country's Institutions may even lead to the collapse of a powerful Empire."
Officers

*This article is a stub. You can help Secret Government Wiki by expanding it.*

A small privileged military estate, consisting of the military elite of the country. Officers develop the war strategy, strengthen and improve the Military Institution. They ensure stability and security in the country by reducing entropy. Soldiers also control the troops in garrisons. When there is a war, they remain within the active army at the land or maritime boundary.
They have simple and advanced weapons in their arsenal.
Officers are supported by the state treasury.
Leader of the conflict party

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The leader of the conflict party is a country that has declared war - (Military aggressor) or a country that another country has declared war on - (Aggression victim). It is the leaders of the party to the conflict who risk their regions during the war. The other parties to the conflict only support the leaders' ambitions with their armies.
If the leaders of the parties of the conflict withdraw from the war, the war is over.
Economic institution

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The economic institution reflects the overall development of the economy and production in a country compared to other countries.
The maximum number of trade agreements that a country can conclude depends on the level of economic institution.
The higher the level of the institution, the more resource of wealth the Brotherhood can gain by exploiting It.

## Gameplay Tips

The Brotherhood can infiltrate a weak institution and try to strengthen it in order to extract more resources from its exploitation.
Mobilization

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The mobilization law determines which part of the population will be transferred to soldiers and officers, and which will remain to ensure the economic well-being of the country.
In the event of combat losses, the population is automatically recruited into the army to restore the ratio according to the mobilization law. In the case of prolonged wars or large losses, this can lead to the depletion of human resources and the economic collapse of the country.

## Gameplay Tips

* Increased mobilization can cause concern and provoke similar actions in neighboring countries.
* The mobilized population is supported by the Treasury and produces nothing. If you intend to ruin a country, you might want to create an internal or external threat that would push the ruler towards maintaining a huge military force.
* A country with a minimum mobilized population will progress quickly, but only if its government can maintain public order.
Жар-птица

* Normal
* Skin

## Инфо

Горячая птичка

Легендарная птица, которой поклоняются как полу богу в пустынях дальнего востока.

## Способности

* 1
* 2
* 3

Вспышка

Жар-птица иногда бросает во врагов огненные шары

Огненный резонанс

Снижает получаемый от огня урон. Жар-птица и селянин наносят больше урона огнём

Гори ясно

Враги дольше горят при поджоге

**Жар-птица** это верный спутник Селянина который кидает огненные шары в его противников.

Если цель окружена большим количеством противников, они также будут поражены.

## Заметки

* Огненные шары наносят 50% урона Селянина
* Урон от огня огненным шаром основан на уроне Селянина
* Огненный резонанс увеличивает урон от огня на 50%.
* Available when you unlock Griswold, the Collector.
* Deal 50% damage to Selt as she is strong against fire damage.
* Will attack these Enemies, but will not damage them: Gargoyle, Fiery Glomp, Fiery Uberglomp
* While attacking the Lightning Mite, the attacks do not count as the player damaging it, and therefore the player will not be damaged.

## Предметы, связанные с огнем

Некоторые предметы более эффективны, когда Жар-птица достигает уровня 2 или 3:

* Большой уголь вместо этого наносит 3-5 урона от огня.
* Зелье живого огня наносит немного больше урона от огня.
* Галоши становится менее опасным.
* Хвост саламандры наносит немного больше урона, а также дольше зажигает, когда Жар-птица достигает уровня 3.
* Кровь Провидца Огненный бассейн становится менее опасным для игрока и более опасным для врагов.
* Зелье ярости Наносит больше урона и длится дольше (на 3 уровне).
* Туника Гордонауменьшите урон от огня до 0-1, который будет синергичен с некоторыми Проклятиями, такими как Недремлющий свет и Огненный дождь, делая их полезными для игрока.
* Seertooth Наносит больше урона от огня и длится дольше (на 3 уровене).
Brotherhood Values

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Our Brotherhood has an ancient history, but in the course of learning the world, it is constantly evolving and changing. The Brotherhood values reflect our current views of what humanity should be.
The Brotherhood values are represented as a compass with three polar scales: militarism/pacifism, economic freedom/economic equality, authoritarianism/civil rights.
Our key decisions reflect the position of the entire Brotherhood and bring certain advantages. Here you can also look at the other advantages we have accumulated.