recursal/Fanatic-Fandom huggingface dataset:
Superfighters Arcade

* Overview
* History
* Gallery
* Trivia

**Superfighters** is an arcade game that was developed by Player One Arcade and released in August 2017. Superfighters is the arcade version based on the Superfighters series, being the original Superfighters as the game and the Superfighters Deluxe title on it, This game is available only for arcade cabinets, arcade cabinets are housings within which a video arcade game's hardware resides. Some include additional connectors for features not included in the standard. Superfighters is available for 2 players like the PC game. A video can be played in the MythoLogic Interactive site and some screenshots have been posted.
A Canadian company called Player One Arcade are friends of MythoLogic Interactive. Apparently a fan of the Superfighters Flash game hired them to build an arcade cabinet. MythoLogic Interactive has said that they don't have video evidence of this thing in action yet, but judging by the pictures, it's a glorious thing. MythoLogic Interactive has asked if more arcades could be built as a promotion for the game, Player One Arcade agreed. MythoLogic Interactive said that maybe the player will be able to play Superfighters in an arcade setting before too long.

## General

* Besides the Superfighters Deluxe title, the arcade cabinet has the Superfighters Deluxe poster on the left side, and a promotional image in the right side.

## References

* The arcade cabinet resembles the design since the the mid-1980s conform.
* Superfighters is the game of the arcade cabinet.
Number 2

**Number 2** is the second episode of American Vandal's second season, which was broadcast on September 14, 2018.

This episode is from the shows second investigation and concerns the crimes of The Turd Burglar.

## Summary

Peter and Sam then visit Kevin McClain, who's on house arrest in his grandmother's house. Kevin states his innocence and that his testimony was coerced by his interrogators to confess to the Brownout and two other incidents that followed afterward: "The Poop Piñata", which occurred when a piñata was hit during a class celebration of Vonnegut Day, that caused feces put into it to splatter on surrounding students; and "The Shit Launcher", which occurred at a school assembly when cheerleaders fired t-shirt cannons, only to realize they unknowingly fired out cat feces that spread and afflicted students.

Peter and Sam figure out that the laxative used was Maltitol and go to a store frequented by Kevin and Tanner, only to realize that none of the laxatives the store provides contain Maltitol, making Tanner's statement inconclusive. They also find out about Kevin and Tanner's fallout as friends following a skip day incident that provoked Tanner to testify against Kevin. Despite Peter and Sam's doubt about Kevin's innocence, they get a new lead when Chloe gives them new information stating that she noticed someone possessing a Turd Burglar card: the school's basketball champion, DeMarcus Tillman.
Dragons

* NightWings
* Content below ▾
* Content below ▾

* In General
* Pure NightWings
* Volcanic NightWings
* Pure-Volcanic NightWings
* Rainforest NightWings
* Nomadic NightWings
* Border NightWings
## History

Pure NightWings are the NightWings that first evolved. They lived on the front leg of Pyrrhia, but left after Darkstalker killed Prince Arctic.

## Description

Pure NightWings have black or dark-colored scales and eyes and dark green or black eyes. They have black wings, with scattered silver scales under their wings that looks like a night sky, along with black, forked tongues. Mind-reading NightWings have silver teardrop scales next to their eyes.

## Abilities

Pure NightWings can breathe fire, disappear into dark shadows, and have night vision that isn't powerful enough to let them see in complete darkness.

Hatching under moonlight gives them special abilities. NightWings that are hatched under one moon can either see the future or read minds, if they're hatched under two moons they can do both, and if they're hatched under all three moons, they can do both, but much more powerful (they can see all possible futures). Their has been one example of a once-moonborn NightWing having thrice-moonborn future-seeing.

Volcanic NightWings are the NightWings that evolved to live on the volcanic NightWings Island, which they moved to after Darkstalker killed Prince Arctic.

## Description

They look very similar to Pure NightWings, but they usually have duller scales.

## Abilities

They have all the same abilities as Pure NightWings. However, unlike Pure NightWings they have only had two cases of moonborn NightWings. They're also slightly immune to lava and have an incredible sense of smell.

Volcanic NightWings that grew up on the Volcanic Island have bacteria in their mouth that is toxic to other living creatures.

Pure-Volcanic NightWings are Volcanic NightWings that moved back to the front leg of Pyrrhia a few years after the NightWing Exodus.

## Description

They look exactly like the Pure NightWings.

## Abilities

They lost their immunity to lava, and their mouth bacteria. Besides that, they're exactly like the Volcanic NightWings in abilities.

Rainforest NightWings evolved from the Volcanic NightWings that stayed in the Rainforest.

## Appearance

They look like NightWings, but have more colorful scales and the body structure of RainWings. They also have prehensile tails and fangs.

## Abilities

Due to living in the Rainforest, they devolved their firebreath and evolved venom. They kept their enhanced sense of smell and their night vision. Since they have prehensile tails, they can swing around trees just like RainWings.* 1
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Blacksand

## Appearance

Blacksand looks mostly like a SandWing, but he doesn't have a tail barb, like his mother. He has black scales, with the occasional tear-drop scale on them. Due to being an animus, he was forced to put on a bracelet with the protection spell that Qibli and Princess Anemone made.

## History

He was born to Princess Sunny and Meerkat a few years after they got married. He was their second son, their first one being named after Dune.

## Powers and Abilities

Like his grandfather, he's an animus. He can also breathe fire. Like his mother, he has no barbed tail.

## Weaknesses

Since he has an animus protection bracelet on, he can't do any bad spells. But, he can still face the mental effects of animus magic (thinking you're better than everyone).
Subspecies/Pure NightWings

Pure NightWings are the NightWings that first evolved. They lived on the front leg of Pyrrhia, but left after Darkstalker killed Prince Arctic.

## Description

Pure NightWings have black or dark-colored scales and eyes and dark green or black eyes. They have black wings, with scattered silver scales under their wings that looks like a night sky, along with black, forked tongues. Mind-reading NightWings have silver teardrop scales next to their eyes.

## Abilities

Pure NightWings can breathe fire, disappear into dark shadows, and have night vision that isn't powerful enough to let them see in complete darkness.

Hatching under moonlight gives them special abilities. NightWings that are hatched under one moon can either see the future or read minds, if they're hatched under two moons they can do both, and if they're hatched under all three moons, they can do both, but much more powerful (they can see all possible futures). Their has been one example of a once-moonborn NightWing having thrice-moonborn future-seeing.
Future Pyrhhia

* NightWings
* Content below ▾
* Content below ▾
* NightWings
* Rainforest NightWings
* Nomadic NightWings
* Border NightWings
## History

In 5012 A.S., the NightWings moved to the Rainforest after their island was destroyed by a volcano. Some of the NightWings got tired of the RainWings and the Rainforest, so they left. They eventually evolved into the Nomadic NightWings. A few decades later they came back and tried to get the other NightWings to come with them. They declined, but some were interested by living outside the Rainforest. However, they would miss the Rainforest. They decided to live on the border of the Rainforest, thus allowing them to see the outside world while still being near the Rainforest. Over the years, they all evolved to fit their surroundings.

## Appearance

They look like NightWings, but they have the body structure of RainWings. They also have prehensile tails and fangs.

## Abilities

Due to living in the Rainforest, they devolved their firebreath and evolved venom. They kept their enhanced sense of smell and their night vision* 1
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## Variants

### Rainforest NightWings

These are the NightWings that stayed in the jungle, and evolved to survive there.

### Nomadic NightWings

These are the NightWings that left the jungle, and evolved accordingly.
Cordyceps

## Appearance

He looks like a normal RainWing, besides the fact that he has a number of growths protruding from different parts of his body.

## History

Shortly after his egg was laid, it very cracked very slightly. Not enough to hurt the dragonet within, but enough to let some cordyceps spores in. This changed how his body and brain developed. He came out of the egg with many growths on his body and quickly learnt that he could use these growths to spray spores on animals, infecting them with the spores which slowly made them look like him. In this state, he was able to control them and make them spray the same spores out of their growths. He eventually accidentally infected another dragon. The Queen got the best scientists to make an antidote to the spores. They did, but it only works on recently infected animals. He was kicked out of the kingdom and threatened with death if he came back.

## Powers and Abilities

He can spray spores out of his many growths. If these spores are breathed in, the infected will grow the same growths and will be under Cordyceps's control. If the infected is sapient, he can make it do complex things, if it's not sapient he can't make it do much.

Instead of the acidic venom that normal RainWings have, he has spores. He can spray these spores into other animals mouths, eyes, blood, ears, noses, basically any orifice or wound.
Dragon Aging

let x = human years (ex. Clay is 7 in human years)
let y = dragon years (ex. Clay is 18 in dragon years)

Younger than 1 years old (in human years)

x months = y years

1-7 years old

x + 11 = y

8+ years old

((x - 7) \* .5) + 18 = y

A graph of the equations including more info.

Here's an alternate version of the graph with a different 8+ equation to get 150 human years closer to 79 dragon years.

https://www.desmos.com/calculator/bqkkjnf2ax
Madison Kaplan

**Madison Kaplan** (portrayed by Aylin Bayramoglu) is an American teenager who appears in American Vandal's first season. She is a member of the Morning Show where she is the Co-anchor and even Peter Maldonado freely admits she's much better at the anchor job than he is.

Whilst Sam and Peter investigate the The graffiti incident, they realize that the perp would have had been one of the members of the Morning Show in order to shutdown the security cameras. They begin investigating the team but quickly rule Madison out as she was shopping with her mom at the time of the incident.
GrassWings

Tribe Name: GrassWings

Description: Small, has lots of thin spine spikes, small wings.

Abilities: Can change colors to match the color of grass, good diggers, photosynthesize, can glide.

Location: On Pantala's smaller wing

Queen:

Diet: Grass and bugs

Alliances:

## Appearance

GrassWings look a lot like LeafWings. They have much smaller wings than them and have no leaf-shape at the end of their tail. There's no webbing between their spines, and their spines are thinner, sharper, and more numerous, which makes it look like grass. Their horns are thinner and sharper than a LeafWings and are straight. They have curved claws, which lets them dig into dirt easily.

## Abilities

Like LeafWings, they can photosynthesize. They can also change the color of their scales to match the color of grass. They can't fly, but can glide. Due to their curved claws, they're good diggers.

## History

They split off from the LeafWings a long time ago. They moved to the smaller wings of Pantala and evolved to their current forms. They never met up with Clearsight like the other tribes so they still speak the Pantalan Language, with only a few of them knowing Dragon. Before the Tree Wars, they would happily meet any non-GrassWing that tries to talk to them, but they were usually confused with LeafWings. After the Tree Wars they went into hiding.
Sgtfjkl;

The Parella were a race of aquatic squid-like creatures that lived in Lake Floria under the protection of the Water Dragon Faron. Over time, they evolved into the Zora, which split into the Sea Zora and the River Zora. In the Downfall Timeline, The Sea Zora's moved from Lake Hylia to Labrynna as a result of the Imprisoning Wars. This led to the River Zoras taking their former territory. Eventually, the Sea Zoras moved back and interbred with the small amounts of River Zoras, creating the Zoras seen in 'Breath of the Wild'. In the Child Timeline, the Sea Zoras stayed the same, except the River Zoras split into two groups, one with one eye, the other with two. In the Adult Timeline, the Sea Zora became the Rito and the River Zora became the Geozards.
Subspecies/Pure IceWings

Pure IceWings are the IceWings that first evolved. They live on the head of Pyrrhia.

## Description

Pure IceWings have white, silver, or pale blue/purple scale colors and black, blue, or stormy grey eyes. They have many icicle-shaped horns around their narrow diamond-shaped heads and icicle-shaped spines at the end of their whip thin tail. Their claws are serrated and their blood is blue.

## Abilities

Pure IceWings can exhale a deadly frostbreath (they can only use it when their snout is cold enough), withstand subzero temperatures and bright light, radiate cold from their scales, have serrated claws and a spiked tail.
Forms of FTL travel in fiction

**Warp drive** - Creates a bubble of space-time, contracting space time ahead and expanding it behind.

* Star Trek - Warp drive
* The Orville - Quantum drive
* Steven Universe - Gravity Engine
* SCP-2117/SCP-2669 - Warp drive
* Another Life - FTL
* Elite: Dangerous - Supercruise

**Hyperdrive** - Travels through a different dimension where the speed of light is higher or the other dimension might be smaller, allowing faster travel

* Star Wars - Hyperdrive/Hyperspace
* Animorphs - Z-Space
* Warhammer 40,000 - The Warp
* Stargate Frnachise - Hyperdrive/Hyperspace
* Andromeda - Slipstream
* Babylon 5 - Hyperspace
* Event Horizon - Hell
* Halo - Slipstream Space
* Evolve - Cherenkov space
* Steven Universe - Warp Pad/Warp Space
* Elite: Dangerous - Hyperdrive/Hyperspace

**Jump drive** - Fold space to go from one spot to another instantly.

* Battlestar Galactica - FTL Drive
* Dune - Space travel/Spacefolder

**Wormhole** - Creates a hole that links two separate points in space-time.

* Independence Day - Wormhole
* Stargate Franchise - Stargates
* Interstellar - Wormhole
* The Expanse - Ring network
* MCU - Universal Neural Teleportation Network, Bifrost Bridge, Devil's Anus, Space stone, Convergence, and Sling Ring
* Rick and Morty - Portal Technology
* Contact - Wormhole
* Subnautica - Phasegate

**Tachyons** - Transforms a ship and/or person into tachyons and transforms them back to their original state when they arrive at their destination.

* Ben 10 - Hyperspace Jump Gate

**Unknown**

* Stargate Franchise - Faster-Than-Light engine
* MCU - Light-Speed Engine
* Rick and Morty - Concentrated Dark Matter

**Final Space**

* Lightfold Engine - "The Lightfold Engine involves having the Drive "bend" the light it emits at a speed so fast, it literally bends the gravity and space it occupied, immediately propelling the ship to its destination. This is accompanied by a colorful spinning vortex of light every time the ship "lightfolds"."
* Drop Drive - "Basically they phase out of reality so they can travel through anything."

**Hitchhikers Guide to the Galaxy**

* Infinite Improbability Drive - "A device that takes you to every possible position in every possible universe and eventually picks one to dump you at. Could be anywhere, and you could be anything when you emerge."

**Futurama**

* Dark-matter engine - Moves the universe around the ship.
* The speed of light was increased in 2208.
Language in Aquore

## The Common Tongue

Talori horses speak the common tongue, same as the rest of Hireath's equines. That said, horses from Aquore typically have a heavy, musical accent. Their words tend to flow together when speaking, almost as if a sentence is a single word in of itself, and vowels tend to be drawn out a bit. This can make it difficult for horses from other countries (especially those from Onea) to understand them. Dialects also vary from place to place in Aquore as well. Those residing in the more southern parts of the country tend to speak in deeper tones, while the more north you go, the higher the tones get. Southerners also tend to speak a bit quicker, while equines in the north speak at a slower pace.

### Aquatic Variant

Due to the rather amphibious nature of the Talori, they have a variant of the common tongue that is used when underwater. Unable to be understood when on land, the variant's sounds tend to travel better in the water than it's more commonly used counterpart. Another noticeable deviation is the use of bubbles in the language itself, often to emphasize certain words or phrases, as well as to denote questions or exclamations, as tone is frequently lost and often misinterpreted below the waves.

### Sign Language

As disabilities are often viewed as punishment for poor decisions made in past lives, the Talori are rather abelist, leaving support and accessibility sparse throughout Aquore. Though the Talori have no officially recognized signing standard, many deaf and mute equines in Aquore have come up with their own standard signs. This standard is often shared among themselves, and occasionally taught to friends and family who may want to learn.

## Written Aquorian

Aquore has had a written language since before the gods war. Though over the years it has evolved some, the written alphabet of Aquore is still distinct and easily recognizable throughout Hireath.
Guilde des Bâtisseurs

## Discours de recrutement

La Civilisation s'étend à travers Amatens à une vitesse fulgurante et nous n'y sommes pas pour rien ! Notre rôle est de bâtir, toujours plus haut et plus loin dans la galaxie. Nous sommes capable de transformer un monde sauvage en une puissante mégalopole en un claquement de doigt pour peu qu'on y mette le prix. La Guilde dispose d'une force de construction incroyable faite de milliards d'ouvriers, robots et de machines de construction innovantes.

La Guilde des Bâtisseurs est née de la nécessité d'établir des avant postes militaires rapidement dans les zones les plus reculées de l'espace. Les militaires ont permis le développement de techniques de préfabrication performantes et aujourd'hui la Guilde œuvre principalement dans le domaine civil et déploie chaque jour des villes entières pour plusieurs millions d'habitants.

Les Grandes Factions s'affrontent sur tous les plans, de l'économie à l'idéologie, mais ce qui fait leur grandeur, se sont leurs mondes que nous contribuons largement à bâtir.
Guerre

Dans notre quête de la vérité nous nous devons de parler des bonnes choses comme des mauvaises, vouloir masquer notre côté violent serait nous mentir à nous mêmes. Aussi nos services s'efforcent de rassembler les informations ayant pour trait les affrontements entre les factions mais aussi les différentes entités rencontrées. Cette liste sera malheureusement non exhaustive nombre d'archive ayant disparue à cause de ces mêmes guerres

## 14 000 à 14 999

* 14 116 à 14 138 Grande Guerre
* 14 225 à 14 242 Croisade de l'Unique
* 14 401 à 14 416 Première Guerre Lorkahnon
* 14 950 à 14 975 Guerre de l'ombre

## 15 000 à 15 999

* 15 321 à 15 477 Attaque des machines
* 15 600 à 15 649 Attaques des Anarcho-Libertis
* 15 682 Début de la Guerre contre Cetyn
* 15 923 Apparitions des Pirates du Verdon

## 16 000 à 16 999

* 16 040 à 16 091 Première Guerre Universelle

## 17 000 à 17 999

* 17 401 à 17 405 Tension Ducal-RCA
* 17 418 à 17 421 Tension Thélios-RCA
* 17 422 à 17 427 Guerre Zetran-RCA
Subspecies/Volcanic NightWings

Volcanic NightWings are the NightWings that evolved to live on the volcanic NightWings Island, which they moved to after Darkstalker killed Prince Arctic.

## Description

They look very similar to Pure NightWings, but they usually have duller scales.

## Abilities

They have all the same abilities as Pure NightWings. However, unlike Pure NightWings they have only had two cases of moonborn NightWings. They're also slightly immune to lava and have an incredible sense of smell.

Volcanic NightWings that grew up on the Volcanic Island have bacteria in their mouth that is toxic to other living creatures.
Orion

## Appearance

Orion has black scales, and dark blue eyes. His wings are midnight-black, and the silver star scales form the orion constellation, hence his name. His horns are slightly twisted, and are matte black. Like his father, he has a row of IceWing scales at where his wing membranes meet his underbelly, though these scales are slightly warmer than IceWing scales and are gray.

## History

He was conceived when Darkstalker and Clearsight mated for the first time, which was a few days before Arctic was killed. She discovered she was with egg a day before she began her journey to Pantala. She knew it would be dangerous for her to take the egg with her, so she gave it to a SandWing orphanage. He was never adopted.

Once he turned seven, he was kicked out. He traveled Pyrrhia for a while after that. He realized he was immortal after he stopped growing, and found out he was partially invincible after a few IceWings attacked him near the Ice-Sand Kingdom Border.

## Powers and Abilities

Because Clearsight mated with Darkstalker after he made himself immortal, he is also immortal. He is also somewhat invincible, but he can still be killed.
StormWings

Tribe Name: StormWings

Description:

Abilities: Can detect other animals using electroreceptors, can electrocute dragons with their palms (needs to be charged up), can seed clouds with gland on their back feet and tails, can create powerful winds with their wings, very hot firebreath which can only be used for short periods of time, very rarely a StormWing has the ability to suck in most of the warmth in the immediate area.

Location: An island east of Pyrrhia.

Queen:

Diet: Omnivorous

Alliances:

## History

Were created by the hybridization of SkyWings and RainWings.
Guilde de Flotte de Faction

## Discours de recrutement

La Flotte a besoin de vous ! Garder nos frontières, écraser l'ennemi où qu'il se trouve, voila notre mission. Nous portons haut les couleurs de notre Faction et ne plions jamais. Choisissez de devenir Amiral de Faction et votre quotidien sera fait de glorieuses batailles.

Nous disposons de vaisseaux qui surclassent tous les autres au combat, nous sommes le cœur de la Guerre et les garants de la Paix.
Guilde des Transporteurs

## Discours de recrutement

La Galaxie est un lieu immense, les systèmes stellaires sont souvent à des mois de voyage les uns des autres. Autant dire que les mondes habités sont bien isolés dans l'obscurité de l'espace, les distance doivent être raccourcies et c'est notre travail.

Forte de son avancée technologique dans le domaine spatial, la Guilde du Transport offre de nombreuses solutions techniques destinées à raccourcir les temps de voyage et les capacités de transport. Portes Spatiales, Rampes WARP, Routes Hyperspatiales sont nos armes, des armes économiques et militaires. Là où les grands empires spatiaux se heurtent aux temps de voyage nous offrons une réponse. Dans chaque Faction de hauts gradés postulent à la Guilde pour apporter un avantage décisif à leur Nation et par la même occasion faire des profits non négligeables.
Grand Événements Galactique

Ici sont listés dans l'ordre chronologique les grands événement ayant marqués la face de la galaxie, qu'ils aient soient bon ou néfaste.

## L'an 0 à 14 999

* 13 950 à 14 065 Première Assemblée Galactique
* 14 235 à 14 385 Seconde Assemblée Galactique
* 14 290 à 14 445 Ere de la Piraterie
* 14 445 à 14 612 Chute de la Piraterie
* 14 730 à 14 965 Troisième Assemblée Galactique

## 15 000 à 15 999

* 15 177 Création des Grandes Portes
* 15 446 Création de la Bourse
* 15 478 Découverte de la cité des Dieux
* 15 482 Fin de l'OPU
* 15 489 Fondation de la République Corporatiste Adréane
* 15 923 Recrudescence de la Piraterie

## 17 000 à 17 999

* 17 416 Première Station d'Alliance
* 17 433 Création d'Amatenspédia
Groupement d'Interêts Commerciaux

## Membres Actuels

Le GIC ou Groupement d’intérêts Commerciaux, a été fondé par Trazyn Infini (Le collectionneur) suite à une intense pénurie de service au sein de l'empire Melrehns.

Le but principal du GIC est de réunir des membres de différentes guildes afin de permettre à l'ensemble des Melrehns de bénéficier des différents services proposés par ces mêmes guildes. En effet, le GIC n'est pas cantonné à servir l’intérêt exclusif de ces membres, mais l’intérêt général du peuple Melrehns. Par conséquent, il (le GIC) propose des offres aux différents gouverneurs (Melrehns exclusivement) et répond à des demandes venant également de ceux-ci.

Les secteurs d'activités ouvert actuellement sont:

=>Bâtisseur (Trazyn Infini):

- Vente de MCMKII

- Prêt de Station de construction lourde (***Protection de la station à la charge du client. Toute destruction nécessite le paiement des dommages et intérêts)***

- Elaboration de planète sur mesure (A venir)

- Terraformation et satomisation de planète; de secteur (A venir)

- Vente de colonie minière et de raffinerie mobile (A venir)

- Amélioration des bâtiments sur colonies

=>Commerce (kirans): - A venir

=>Transport (spestlrosh): - A venir
Guilde des Technologistes

## Discours de recrutement

Nous sommes à l’Ère de la Technologie et c'est nous qui la contrôlons. La Guilde des Technologistes a pour but de développer et de promouvoir la technologie dans la galaxie. Nos laboratoires fonctionnent sans discontinuer pour aller toujours plus loin dans la connaissance et la technique. Nous partageons notre savoir le plus largement possible. Chaque Faction place de hauts dirigeants dans notre Guilde pour pouvoir profiter de tous les avantages d'une avancée technologique significative. Sciences théoriques, Armement, Information, Energie, rien ne nous échappe. Nos membres s'assurent une place très importante sur la scène galactique, comme on dit : le savoir c'est le pouvoir.

La Guilde est à l'origine en corporation Thelios qui s'est séparée d'elle dès l'ouverture de la bulle, considérant que la Technologie, pour être financée devait être commercialisée indépendamment des frontières et des enjeux politiques extérieurs. la Guilde n'a pas eu de mal à trouver des clients très influents désireux de détenir les secrets de la technologie Thelios. Depuis la Guilde a pris de la hauteur et ne craint plus la moindre pression militaire ou politique.
Family Tree Stuff

## Family Tree 3

### Notes:

* I headcanon the Great Ice Dragon as the first animus, along with being male (this is because males are more likely to be animi, as stated in *Talons of Power*)
* I headcanon Penguin as the father of Diamond.
	+ I also headcanon that he's the paternal grandfather of Albatross. And that after Diamond became queen, he left the Ice Kingdom and met up with Jerboa 1's mother, and eventually had a dragonet with her.
* In this, Snowfox was put into a mating program and had Princess Snowball, but she was still with Snowflake

## Family Tree 4

### Notes:

* I headcanon Quickdeath as being an ancestor of Quickstrike and Deathbringer.
* I headcanon Lynx as being a Ice/Night hybrid.
	+ Lifestealer was sent to assassinate Shimmer, but instead he fell in lover with her.
* Glacier and Narwhal are my OC children of Winter and Lynx.
	+ Glacier was named after Queen Glacier
	+ Narwhal was named after Prince Narwhal

## Family Tree 6

### Notes:

* Firefly and Hemlock are my OC children of Glory and Deathbringer.

## Family Tree 7

### Notes:

* Lupine and Iris are my OC children of Jambu and Liana
Gouverneurs de la République Corporatiste Adréane

Voici une liste non-exhaustive des Gouverneurs de la République Corporatiste Adréane ayant suffisamment suscités l'intérêt de nos rédacteurs.

A

* Andrew

B

* Busso

C

* Cioleil

D

* DarkSolitaire

E

* Empire Fellrien
* Empire Osirian

J

* Jarjar

K

* Kichigan
* K Lunar

L

* L'Organisation Neptune

M

* Mestronique
* Milobellus2

P

* Priscos

S

* Sigoune
* Sugiro

T

* Talleran

W

* Wanwan

X

* Xlontario

Z

* Zedra
Conparis

The Conparis are the spouses of the Talori Herd's leader. Often sent from another country, they are generally a symbol of one of the herd's alliance's, though this is not always the case.

## Overview

Originally called the Empress, this rank was traditionally held by an Aodhian mare as a political move to ensure the Talori remain their allies since the year 1620, the Empress had little to no power, and was typically treated more like a personal servant to the Emperor. Prior to the Aodhian alliance, the Empress was selected from among the Talori natives. She was the Emperor’s first wife and often his favorite.

Now called the Conparis in light of the shift in leadership in the year 1701, the Talori leader's spouse is still a symbol of unity and prosperity among the herd, even when used as a means to secure rocky alliances with other nations. While the Conparis still has little power among the Talori, they are invited, and even expected in most cases to attend official meetings, as their voice is a valuable asset to the herd.

Upon arrival in Aquore, a conparis is expected to embrace Talori culture, and learn all they can about the herd's history, lore, and politics. Other responsibilities include raising any of the family's children, managing household affairs, and sharing their knowledge with the Emperor or Empress.

## Rank Levels

* **25 AP l** Aquore was quite the culture shock when you arrived, but now the customs of the the Talori feel as comfortable as a second skin. You’re beginning to fit in quite well among the people.Receive either the Mediator or Perception for your first talent early if you wish.

* **50 AP l** As a stranger, the Talori have needed some time to get used to you. While you’re not still fully accepted, many are warming up, and some have even started bringing you gifts! Receive one item from the accessory shop (worth up to 20 CS)  for free.

* **75 AP l** It’s time to stretch those legs! You may now explore the city without the accompaniment of the Emperor but you must still take a guardian with you. You’ll know the streets by heart before long! Add 15 SP to your Cunning or Wisdom

* **100 AP l** You are the Conparis, beloved by your people and by the herd's leader. It’s only fitting that you receive a Mythical Familiar from the region  for free, as a sign of your belonging and power.
Sally-Anne's Fish Shop

This page contains spoilers!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. The page will not be written in a way to avoid spoilers, rather it is written in an in-universe chronological manor.

**Sally-Anne's Fish Shop** is an eatery in Rivertown.

Described by Grey as a "downriver greasy spoon", Sally-Anne's predominantly serves fried fish and chips (with assorted condiments), and a fizzy lemonade of Sally-Anne's own invention. Rupert introduces Laney, Jack, Grey and Clem to the eatery as a place to plan their group assignment for the Academy, in what Grey and Jack hypothesise is an attempt to help the rest of the group feel at ease. It later becomes clear that Sally-Anne's is a familiar haunt for Rupert, and he is close friends with the propietress

The furniture is wooden and described as 'rickety'; the floor is of 'rough wood' and greasy. The overall atmosphere is implied to be cosy if functional, and the eatery is clearly popular as it is crowded and well-known, with a varied clientele (in later books it is referred to as a 'semi-respectable establishment'). In addition to the entrance leading out into Rivertown, there is a back door that leads directly into the kitchen.

Sally-Anne is the tenth generation to own the fish shop, inheriting it from her father. The second floor of the building houses a weaving factory, and the attic forms the apartment Sally-Anne grew up in and still occupies.

## Notes

1. ↑ 1.0 1.1 *Beanstalk* chapter 2: *The Best Fish and Chips in Town*
2. ↑ 2.0 2.1 *Remember the Dust* chapter 28: *When Sez Met Sally-Anne*
Guerre Zetran-RCA, Le 2ème Corps de Reconnaissance

Récupéré en 17 427

La déclaration de Guerre entre les Zetrans et les RCA eu lieu en 17422 et 4 ans après le début du conflit la défaite de la République était de plus en prévisible.
Les Amiraux de la Flotte Neptunienne décidèrent delancer une opération de cartographie de la région 9 afin de récupérer les précieuse informations sur les positions ennemies, car sans celle-ci les flottes Républicaine se trouvaient être totalement aveugle en territoire Zetran.
L'amirauté tira des leçons du tragique destin du 1er Corps de Reconnaissance qui fut anéantie par un seigneur Thélios durant la précédente guerre.
Elle dépêcha sur place:
- 4 Prospectors
- 1700 Intercepteurs
- 4 Croiseurs Lourds Modifié

Le corps établit sa base d'opération en 9/1/1/0 après un petit escarmouche
Une flotte ennemie intervint 8 jours après, mais heureusement pour le corps le renseignement Zétran n'est plus ce qu'il était.
Les opérations de cartographie purent conditionner pendant encore deux semaines avant qu'une plus grande flotte décide de s'en prendre à l'expédition. Le commandant décida de préserver ses effectifs et d'esquiver les vaisseaux ennemies tout en continuant la cartographie des systèmes voisins. Malheureusement l'ennemie s'adapta très vite et réussit à coincer le corps qui en réchappa de justesse. L'amirauté décida alors d'envoyer en renfort 11 Croiseurs Lourd et 200 intercepteurs, ainsi que qu'une équipe de sauvetage pour récupérer ce qu'il restait des vaisseaux détruits.
Les opérations reprirent au ralentis dû à la perte de la grande majorité des prospectors, mais face à un calme ambiant le Commandant commença à s'inquiéter, il eu raison mais sa réaction fut tardive, l'ennemi suppressa le système et la flotte se retrouva bloquer à la merci des flottes adverses. Heureusement encore, les Zétrans n'avaient pas eu vent du renforcement de l'expédition, cela fut fatale pour leur premier assaut. Mal grès une nouvelle attaque repoussait, l'équipage se savaient perdu. Le haut-Commandement était incapable d'envoyer des renforts, la reconnaissance n'avait aucune nouvelle porte utilisable et faire voyager une flotte en hyperespace serait bien trop long. Une nouvelle attaque eu lieu cinq jour plus tard mettant un terme à la vie de l'équipage, aucune n'offre de réddition ne fut faites au 2ème Corps de Reconnaissance. Le seigneur préférant massacrer des femmes et des hommes acculés.

Ainsi s'acheva la courte histoire du 2ème Corps de Reconnaissance.
785 932 hommes sur les 786 300 affectés perdirent la vie en l'espace de seulement 2 mois.
Avec pour bénéfice seulement 13 systèmes cartographier. Après cette défaite un assaut sur le Centre Boursier de la constellation Lal obligea la République a capitulé face aux forces Zétrans.
Acteurs de la Scène Galactique

La scène politique de la partie connue d'Amatens est assez complexe tout d'abord elle est divisée en Faction qui régissent en grande partie la politique Galactique. Ces mêmes factions sont divisées en alliance qui sont des regroupements de République, d'Empire, de Duché plus ou moins indépendant, leurs appellation variant selon les régions et les appartenances politique.

## Factions

Les Factions sont le regroupement de plusieurs milliers de monde régie par un même but, elles occupent les deux cadrans les plus connues Aelron et Varden.

* Domaines Ducaux
* Dominion Zetran
* Cercle Léanth
* Fédération Thélios
* Empire Amaranth
* Melrehns
* République Corporatiste Adréane

## Alliance

Les alliances sont des entités plus petites au sein même des Factions elles permettent à leurs membres de défendre leurs points de vu au sénat et sont les moteurs du développement de leurs Factions.

* Alliance des Domaines Ducaux
* Alliance du Dominion Zetran
* Alliance du Cercle Léanth
* Alliance de la Fédération Thélios
* Alliance de l'Empire Amaranth
* Alliance Melrehns
* Alliance de la République Corporatiste Adréane

## Gouverneurs de Faction

* Gouverneurs des Domaines Ducaux
* Gouverneurs du Dominion Zetran
* Gouverneurs du Cercle Léanth
* Gouverneurs de la Fédération Thélios
* Gouverneurs de l'Empire Amaranth
* Gouverneurs Melrehns
* Gouverneurs de la République Corporatiste Adréane

## Les Guildes

Les guildes ont à leur manières bouleversés notre galaxie, en effet elles sont l'origine de bon nombre de prouesse technologique, comme l'infâme satomisateur orbital ou bien le center quantique un havre de paix dédié à la recherche scientifique.

* Guilde des Bâtisseurs
* Guilde du Commerce
* Guilde des Explorateurs
* Guilde de Flotte de Faction
* Guilde des Protecteurs
* Guilde des Technologistes
* Guilde des Transporteurs

## Autres Entités

Cette section regroupe toutes les autres acteurs qui ne peuvent être catégorisés. Néanmoins leurs influences sur Amatens ne doit pas être sous estimés.

* Autorité Centrale d’Aelden
* Organisation de Défense Commune de Varden
* Oph-X23
* Ophélia
* Unitarian Cetyn
* Pirates du Verdon
Subspecies/DuskWings

DuskWings evolved from the Volcanic NightWings that stayed in the Rainforest.

## Appearance

They look like NightWings, but have more colorful scales and the body structure of RainWings. They also have prehensile tails and fangs.

## Abilities

Due to living in the Rainforest, they devolved their firebreath and evolved venom. They kept their enhanced sense of smell and their night vision. Since they have prehensile tails, they can swing around trees just like RainWings.
Guilde du Commerce

## Discours de recrutement

Celui qui contrôle l'économie contrôle l'univers. C'est ce que nous faisons à la Guilde du Commerce.

Il n'y a pas une seule transaction dont nous ne soyons informés, nous régissons la Bourse Galactique ainsi que les routes commerciales. Ceux qui veulent établir des Stations Commerciales doivent passer par nous et notre monopole. Dans nos bureaux nous sommes ceux qui faisons et défaisons les Empires et les Guerres sans jamais prendre partie. Dans chacune des Grandes Factions, de hauts dirigeants, vous, sont appelés à entrer dans la Guilde pour assurer ses intérêts, son économie, sa puissance.

La Guilde est vieille de plusieurs centaines d'années et résulte de la fusion des premières compagnies commerciales. Après de longues années de mercantilisme et de décadence, la Guilde est née, plus raisonnée et plus sage que les précédentes structures en place. Beaucoup ont pensé au début qu'une seule institution ne pouvait et ne devait dominer l'équilibre commercial, mais la Guilde a prouvé au fil des siècles son impartialité. Nos membres sont influents et respectés à travers tout Amatens.
Henry I

**Henry Norman was a King of England, Count of Anjou and The Youngest mentioned son of William I**

## Henry Norman

This Depicts Henry during arguing with King William II during the dawn of the rebellion of 1088

### Aliases

Henry NormanHenry I

Henny (from Constance)

Son (From William the conquer)

Dead man (Tony Preston)

Loser (Adela-formerly

Brother (Adela)

Henry (Malcolm/Matilda)

### Relatives

William The Conquer-Father (Deceased)Matilda of Flanders-Mother (Mentioned)

William II-Brother (Deceased)

Robert Duke of Normandy-Brother (Deceased)

Constance-Sister (Deceased)

Adela-Sister (Unkown)

Matilda-Former Wife (Deceased)

Adeliza-Former Wife (Unknown)

Mattilda"Matty Daughter (Deceased)

Robert I-Son (Unkown)

Edmund of Scotland-Brother in law (Deceased)

Henry II-Grandson (Deceased)

Tony Preston-Decendant (Deceased

William Windsor-Decendant (Deceased)

Billy Plantaganet-5th great Grandson (deceased)

Malcolm III-Father in law (Deceased)

Edgar-Brother in law (unkown)

## Biographical information

### Marital status

Married-Matilda as of 1100 and Adeliza as of 1121

## Physical description

### Eye color

Brown

Henry was born
Le gang des Fleurs

Stats : Sacrifiez Simple, Catousse et Josephine (14 mana), 16/10

Effet : à la pose, détruit toutes les victime (alliées comprises)

Tier : Rarely Used

Génération : 4

il coûte 14 mana

c'est trop

-les fleurs sont choisi pour refletter chaque membre : simple à la clochette toxique, catousse la rose piquante et joséphine la simple orchidée.
The Scorching/King Boreas

King Boreas (also known as 'The Great Ice Dragon') was the first ever IceWing king and the first animus. He was the child of the last two Warpers, with rest of them being killed off in 'The Warper Wars'. He freed the IceWings from the Scavengers and started The Scorching.

## History

Boreas was the child of the last two Warpers, this made him have incredibly powerful reality warping powers. Along with this, his soul loss was also increased. The Scavengers found his egg on an expedition to the Northern Arctic. They took it back to their village, where he hatched and was instantly sedated. His frostbreath glands were removed and he was put with the rest of the IceWing dragonets. He met his eventual mate here. He quickly realized he could perform magic, and eventually used it to free the dragons from the Scavengers.

## Powers and Abilities

Animus Magic: He was the first dragon with animus magic. This is due to him being the child of two Warpers. increasing his reality warping powers and his soul loss rate.

## Weaknesses

Soul Loss: His biggest weakness is his soul loss, as it could turn him insane.
Guilde des Protecteurs

## Discours de recrutement

Dans toute la galaxie, la guerre fait rage, à chaque instant des vaisseaux gigantesques filent tout droit sur des monde habités pour les piller. Nous sommes là pour assurer la protection de ceux qui nous paient pour l'obtenir. Nous disposons d'un arsenal unique et d'une puissance de feu capable de détruire presque tout ennemi. Nous intervenons sur presque tous les conflits sans jamais prendre un quelconque parti autre que celui de la Guilde. Ceux qui nous ont croisé en gardent des séquelles douloureuses et font généralement appel à nous tout de même lorsqu'ils en ont besoin.

La Guilde des Protecteurs est à l'origine une armée régulière, celle du monde indépendant Teneor qui, dans sa résistance contre un terrible adversaire a développé la volonté de protéger les mondes menacés. Depuis, Teneor n'est plus et la Guilde a évolué pour devenir une figure incontournable de toute bataille en Amatens.
Mayor Graves

**Mayor Graves** is the leader of Gravestown.

He is the father of Cassandra Graves and Samuel Graves.

## History

He made his beginnings by mining Elsewhere Cracks. He killed his siblings.

He hated Cassandra's eyes, and called her a monster before deciding she was useful. She hid Sam's magic abilities from him.

He dies during the fall of Gravestown.

## Notes

1. ↑ *Echoes of a Giantkiller* chapter 34: *Obituaries II*
WebWings

Tribe Name: WebWings

Description: WebWings look a lot like SilkWings. The biggest difference is their wings. WebWings don't have two pairs of wings, instead they have 0 pairs of wings and four pairs of legs. They don't have the rectangular white scales and can be any color, including black. Their spines are thinner and more numerous, looking a little like fur and their horns are shorter than a SilkWings.. They don't have antennae and are bulkier than SilkWings.

Abilities: Can spin silk like SilkWings, and have a venomous bite. They can jump quite high and are great climbers.

Location: They live on the larger wings of Pantala.

Queen

Diet: They're carnivores.

Alliances: SilkWings

## Appearance

WebWings look a lot like SilkWings. The biggest difference is their wings. WebWings don't have two pairs of wings, instead they have 0 pairs of wings and four pairs of legs. They don't have the rectangular white scales and can be any color, including black. Their spines are thinner and more numerous, looking a little like fur and their horns are shorter than a SilkWings, straighter, and sharper. They don't have antennae and are bulkier than SilkWings.

## Abilities

Like SilkWings, WebWings can shoot silk out of their wrists. They can do this shortly after hatching. They have a venomous bite

## History

They split from SilkWings before they evolved their metamorphosis, explaining their similarities.
Jimmy's Job

"**Jimmy's Job**" is the fifth episode of season 6 and the first episode of the Jimmy Neutron comic series.

## Synopsis

Jimmy gets a job to help Felix pay for a video game.

## Plot

Jimmy and Felix are walking when they see a new video game in a store window. Felix leaves, disappointed that he can't afford it. Later, Jimmy talks to Goddard and decides to get a job at Burger Prince for money.

When Jimmy fixes an order, he mistakenly puts cheese on the hamburger, and the customer suffers from an allergic reaction. After Jimmy sees him leave in an ambulance, he pulls out his savings and realizes he has enough money for Felix's game.

Jimmy then buys the video game and gives it to Felix. After Felix plays with it for a bit, he breaks it, not leaving behind a single trace of its existence.

## Features

### Characters

* Jimmy
* Felix
* Goddard
* Cheeseburger Guy

### Locations

* Retroville
* Burger Prince
* Jimmy's House

### Objects

* Felix's Video Game
* Cheeseburger

## Trivia

* This is Felix and Jimmy's first appearance in season 6.
* This is also the first appearance of Burger Prince, a popular restaurant within the Classic Comix universe.
Can You Handle the Spicy?!

"**Can You Handle the Spicy?!**" is the second episode of season 6, and the first episode of the SpongeBob SquarePants comic series.

## Synopsis

SpongeBob and Patrick try to find a way to handle Mr. Krabs's new Spicy Patty.

## Plot

SpongeBob comes in to work to see that Mr. Krabs has added a new "Spicy Patty" to the menu. When he tries one, it burns his mouth, and Mr. Krabs tells him that he can't handle it.

Later, SpongeBob tells Patrick the story. Patrick tries to eat the Spicy Patty, but it has the same effect on him. SpongeBob and Patrick then resolve to find someone who can handle the Spicy Patty, and then take their advice.

After looking for a long time, they go to the Krusty Krab and give up. Sandy then comes in and orders the Spicy Patty. Once she eats it, she announces that it wasn't spicy to her at all.

SpongeBob and Patrick ask Sandy to teach them how to handle the Spicy Patty, and she agrees. She tells them to always eat Texas food, and they'll get used to the spiciness.

Once they eat a bunch of food from Texas, they go to the Krusty Krab and ask Mr. Krabs to give them the Spicy Patty. Mr. Krabs tells them that he took it off the menu because of too many lawsuits, and SpongeBob and Patrick cry about it.

## Features

### Characters

* SpongeBob
* Mr. Krabs
* Patrick
* Sandy

### Locations

* The Krusty Krab
* Patrick's Rock
* Bikini Bottom
* Texas Market

## Trivia

* Squidward doesn't appear in the comic, despite working at the Krusty Krab.
Madstaker

Stats : 3 mana, 6/2

Effet : a deux tours de préparation au lieu d'un

Tier : Never Used

Génération : 3

### Utilité stratégique

Madstalker est sans doute le pire serviteur du jeu, il n'est actif qu'au tour 5, et au tour 5 toutes les cartes ont au moins 2 pv.

elle n'est utile que pour fusionner avec sainte séia, qui est bien plus utile.

### Anecdote

-c'est une seules des cartes inventé par un joueur
Simple

Stats : 5 manas, 6/4

Effet : Inflige 3 dégâts à son tueur

Tier : Rarely Used

Génération : 1

### Utilité stratégique

Même si l'effet peut avoir l'air sympa, ses 6 d'attaque empêche souvent une bonne utilisation de cet aftermath. Cette carte est donc souvent une simple 6/4 pour 5 mana, sans effet.

### Anecdotes

-c'est la 3ème carte créée

-elle fait partie du trio toxique, représentant 3 comptes du créateur.