Headless Knight/Tactics

## Boss Attacks

### Headless Knight

* Swings its sword twice, fires circular bullets in a 320° spread or triangular bullets in a 180° arc. Each bullet does 4 damage.
* Swing its sword, fires bullets in a 180° manner, then summons a turret that fires 7 streams of bullets in a 180° spread. Each bullet does 3 damage.
* Aims at the target with his sword then fires 3 laser beams consecutively in any direction within a small cone. Each beam deals 4 damage. This is accompanied by a warning sound.
* The sword does not deal melee damage.

### His Horse

* Fires a large laser beam that sweeps one third of the room, deals 5 damage per tick.
* Vomits 3 explosives towards target which deal 2 damage upon landing then spawns 3 green fire pools. The pools deal 1 damage per tick, for 1 tick per second.
	+ Having either Fire Buff or Poison Buff reduces the tick to 0.5 per second, and having both buffs negates the damage from the green fire pools.

### Enraged Mode

* Triggered when the boss goes **below** half Health.
	+ After a few seconds, His Horse pops out of its body and both will attack individually.
		- The Health of each part is equal to whatever Health was left when they split. For example, if splitting at exactly below half HP, each one will have 269 (337) HP.
* The boss(es) becomes more aggressive and attack more frequently.
* His Horse gains a ramming attack, which does 4 damage and is used randomly. This is accompanied by clopping sounds of horse hooves. While charging, the horse head can't take damage, but is not immune to status effects.

## Tactics

A melee weapon is recommended as can block or reflect bullets and destroy the turret summoned by the body. It is crucial, as the charging and laser attacks together will be enough to take the player down.

Stay away from the green fire pools; they damage the player very fast without relevant buffs.

If the horse uses the laser, try to get away from it as soon as possible, if the player cannot dodge it. The laser sweeps slower if the player is close, which means they have to run less distance, but if the player moves in the same direction as the laser as it hits the player, chances are it'll hit the player twice, and the 10 damage taken is enough to kill most characters immediately without defensive enhancements such as the Statue of the Paladin. Thus, if the player knows they can't outrun the laser, it is recommended to run INTO the laser instead, as taking 5 damage is better than taking 10.

Always keep the two bosses when they split in the player's view. This will make dodging attacks much easier and will reduce pressure.

Remember to stay near cover, as it's the only way to dodge the horse's laser if the player can't tank the damage with armor or avoid the laser entirely (outrunning it at close range or the Rogue's first skill) and will make recovery easier.

Be careful when it gets to half HP; the horse and the body will separate and attack like Baby Dragon Bros. It is recommended that the player focuses their attacks on only one of the halves, since they die separately. Getting rid of one quickly will make the end of the battle less difficult. The player can exploit their separation though: when the enraged icon appears is when they separate and start taking damage separately, but the head will only move away after roughly a second of delay and if one dishes out enough damage it's possible to end the fight without the horse even spawning - said feat can be achieved either through raw DpS or by stun/freezelocking the boss, such as with the Kinetic Buff.

The horse head's charging attack is a significant issue as it's often impossible to dodge. The Trap Buff will assist greatly, as it renders this attack entirely useless. Some characters also have skills that can be used defensively to evade the horse. Alternatively, freeze & stun can disable the horse when it's charging, preventing any further movement, though the player must wait before the charging attack ends, as it will remain invincible until then.