Vaconir

Vaconir

(GJ 180)

Bandorian Protectorate

Distance from Sol 38.9 ly

System civilian population 1,187,562,928

Ascension 04 53 50 Declination -17 46 24

Stars in system (single-star system)

GJ 180, 0.43 solar masses, unknown solar radii, metallicity unknown, spectral class M2 V

Non-CHZ planets

Duvagon (Vaconir 1), 6.5 Earth masses, unknown Earth radii, orbital period 17 days, semi-major axis 0.09 AU, orbital eccentricity 0.07, equilibrium temperature unknown, uninhabited

Fradantsur (Vaconir 2), 6 Earth masses, unknown Earth radii, orbital period 24.33 days, semi-major axis 0.13 AU, orbital eccentricity 0.09, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Soldaris (Vaconir 3), 7.6 Earth masses, unknown Earth radii, orbital period 106.3 days, semi-major axis 0.31 AU, orbital eccentricity 0.14, equilibrium temperature unknown, uninhabited

CHZ moons

Arislenta (Vaconir 3 b), 1.1 Earth masses, 0.99 Earth radii, equilibrium temperature 268 K, population 740,834,102

Novospor (Vaconir 3 c), 0.11 Earth masses, 0.53 Earth radii, equilibrium temperature 265 K, population 315,617,845

## History

### Colonization Period

Vaconir was originally colonized by a UN special project in 2095. It rapidly became independent, and constructed a relatively formidable navy for a system of its size at first.

### Independent Period, First Interstellar War

Vaconir rapidly developed a navy that, if not formidable in quality, was still quite a fearsome opponent by the numbers: 19 capital ships cruiser size or larger, 67 capital ships destroyer size or smaller, and a total of 750 subcapital ships, ordered in flight groups of 25 ships (at the time of the First Interstellar War). During the First Interstellar War the government of Vaconir issued several threatening broadcasts, intended to make the UN commanders believe that Vaconir's naval forces would be used to break blockades in key systems, as well as joining the fight in Sol. As it turned out, Vaconir sent seven capital ships to Sol in the final battle of the First Interstellar War, which assisted in forcing the UN to surrender. Vaconir remained independent for over 800 years, finally joining the Bandorian Protectorate in 2978. Unfortunately during this time its economic state deteriorated; however, it still had a net positive immigration rate even at the end of its independent period, and reasonable growth in the industrial sector.

### Bandorian Period

Despite its poor economic state, Vaconir, at the time of its entry into the Protectorate, had over 400 million citizens, which at the time was considered a fairly high population even for a Core World apart from Sol or its closest neighbors (Mystic, Kapetyn, Proxima, Alpha Centauri). The Protectorate considered Vaconir one of its greatest acquisitions, and gave it top priority for infrastructure improvements, as well as giving incentives for manufacturers to establish factories in the system. Vaconir was mostly peaceful under Protectorate rule. It was notable for having an extremely talented team of starship stunt pilots, who won the Protectorate Grand Starship Races ten years in a row (3395-3405), and an additional 58 times in subsequent years up to 4025, giving great competition to the teams from Mystic and Kapetyn, which usually are the other favorites to win the competition. Vaconir's pilots also placed very highly in the Protectorate Starship CQC (Close-Quarters-Combat) Competition, a simulator competition in which pilots had to destroy all the enemy ships in the competition while keeping within one kilometer of their target at all times. The first place in this competition went to Vaconir 25 times from its joining the Protectorate until 4025. Vaconir placed second in the Galactic Starship Race, a race between many ships piloted by pilots from all the major factions (except Renegades), as well as independent pilots; this took place in 3225. Vaconir's second jump gate was completed under Protectorate rule, in 3354.

### 4025 Guide to the Universe

Vaconir is home to the legendary Knights of the Snow Fox, a starship stunt performance team that has won many medals in various spaceflight and space combat competitions hosted by the Protectorate. It is a major industrial hub, and has a large naval shipyard in the process of being converted to Anchorage-class standard. Vaconir has two jump gates, orbiting at 1.0 and 1.5 AU from the system's star. Vaconir has factories of Spirit Shipyards, Seldar Industries, Brock Industries, and Mystic Drive Yards. It is a major hub of Xian Starlines and Diaoxian Interstellar. Vaconir is a very safe system, and has a massive system defense force, easily able to destroy pirate squadrons should they attempt to enter Vaconir space through either of the jump gates. Due to the massively increased funding to the UEO from its spoils from traders in poorly defended AIS and Asgardian systems, the UEO have built at least eight confirmed interstellar warp-capable supercarriers, designed to carry pirate squadrons to star systems, without making use of the jump gate network. This tactic is much more effective for pirates attempting to gain access to Bandorian systems than going through the systems' jump gates, which are usually very heavily defended. Vaconir is notable for having a moon, Novospor, that is a near perfect Mars twin, except it is a moon rather than a planet. Novospor has beautiful grasslands and mountains, and one major ocean. It has far fewer citizens than Arislenta, the system's other inhabited moon, due to its much smaller size, but still has a few large cities.