Prometheus

+ Lv.1 - Sends a Self-explosive Device to the enemy area, dealing 400% of ATK in Physical DMG to all enemies, dispelling the target's 2 buffs, and with a 100% chance of inflicting 2 Burn Marks. *<Burn Mark> Each stack of Burn Mark makes the target lose 3% of their Max HP at the start of each turn. Stacks up to 10 times lasts until the end of the battle.*
	+ Lv.2 - Physical DMG increases to 600% of ATK.
	+ Lv.3 - The extra number of Burn Marks increases to 4.
* **Firepower Overload**:
	+ Lv.1 - Prometheus overloads the Superconducting Mana Cannon, fires 10 rounds in a row targeting at random enemies each time, dealing 48% of ATK in Physical DMG to the target and adjacent units, and with a 100% chance of inflicting 2 Burn Marks. *<Burn Mark> Each stack of Burn Mark makes the target lose 3% of their Max HP at the start of each turn. Stacks up to 10 times lasts until the end of the battle.*
	+ Lv.2 - Physical DMG increases to 80% of ATK.
	+ Lv.3 - Physical DMG increases to 122% of ATK.
* **Fire Keeper**:
	+ Lv.1 - At the start of even-numbered rounds, Prometheus enters <Fever> for 2 rounds. *<Fever> dispels debuffs on self and reduces the chance to be <Sent Flying> by 100%. For every 1% of Prometheus's Might higher than the target, the chance will increase 1%, or vice versa. Each time taking action costs 2% of current HP. Every 10% of her max HP lost deals 1% more damage to enemies with <Burn Mark> for each stack of Burn Mark.*
	+ Lv.2 - Increases Final DMG Reduce by 20% (cannot be dispelled) when entering the <Fever> status.
	+ Lv.3 - Increases Final DMG Reduce by 40% (cannot be dispelled) when entering the <Fever> status.
* **Genius Mechanic**:
	+ Lv.1 - Prometheus is good at using all kinds of magic tools on the battlefield to save herself from danger. Increases Dodge by 3%, Tenacity by 3%.
	+ Lv.2 - Dodge increases to 4% and Tenacity increases to 4%.
	+ Lv.3 - Dodge increases to 5% and Tenacity increases to 5%.

* **Divine Windbreak**:
	+ Lv.1 - Final DMG +3%.
	+ Lv.2 - ATK +20%.
	+ Lv.3 - HP +25%.
	+ Lv.4 - When Prometheus is alive, increases Wind Damage Reduction of Fire allies by 5%, cannot be dispelled.
	+ Lv.5 - When Prometheus is alive, increases Wind Damage Reduction of Fire allies by 10%, cannot be dispelled.
	+ Lv.6 - When Prometheus is alive, increases Wind Damage Reduction of Fire allies by 15%, Wind Damage Boost of Fire allies by 50%, cannot be dispelled.
* **Splash Cannon**:
	+ Lv.1 (Unlocks after SSR6) - The normal attack deals 200% of ATK in Physical DMG to the target and adjacent units, dispels 1 buffs, and has a 50% chance to inflict 2 Burn Marks. Recovers HP equal to the amount of damage dealt to the self, and the overflowed HP will increase the max HP, and the increase in each battle will not exceed its max HP. *<Burn Mark> Each stack of Burn Mark makes the target lose 3% of their Max HP at the start of each turn. Stacks up to 10 times lasts until the end of the battle.*

### Gear

* Hammer/Axe
* Armor
* Bracers
* Boots (strength)

### Exclusive

* Weapon - <Divine Windbreak> skill - Description.

### Quote

"My race guarded the kindling as fire keepers. In this bottle is the "Primordial Fire" from that time."

### Personal

 Height

* Belonging - Primordial Fire
* Story
	+ 1: <words>
	+ 2: <words>
* Voiceover
* Letter
	+ 1: <words>
	+ 2: <words>
* Oath - none
* Bond - Crime of Stealing Fire: Hercules, Pandora, Prometheus