recursal/Fanatic-Fandom huggingface dataset:
Shock Effect

Shock Effect was a tier 3 consumable spell that was available in the Classmate Arcanum.

## Effect

When Shock Effect was activated it would apply shock damage to every successful melee attack. The effect would last for 15 seconds.

## List of changes

**1.0.13**

* **[BUFF]** Shock damage now deals extra damage to the Nightmare Shield.

**1.0.17**

* Shock Effect has been removed with the Arcanum rework.
Cards

**Cards** are a currency available in Last Year.

## Obtaining

Cards are mainly obtained at the end of every match based on your personal performance through 4 specific criterias depending on which side you're playing as.

Classmates will earn cards based on:

* Escapes (rewarded only if you escape)
* Kills
* Objectives
* Rescues

Fiends will earn cards based on:

* Ambushes
* Kills
* Traps
* Victory (this is awarded only if all Classmates are killed)

A maximum of 350 cards can be obtained at the end of every match excluding the multiplier bonus earned at the Tally Screen.

Cards can also be obtained through the in-game store, daily challenges, and after completing the level 1 trials in the Arcanum.

## Usage

Cards can be used to purchase skins for your Classmates, Fiends, and weapons; they can also be used to purchase emotes.

## List of changes

**1.0.14**

* Card rewards for 0-5 escapes/kills have been adjusted to 50, 150, 200, 250, 300, and 350 respectively.

**1.0.17**

* The amount of stash cards awarded at the end of a match is now determined by individual performances.
	+ A stash cards multiplier will now be affected by the Team or the Fiend perfomances.

## Gallery

A small reward of Cards.A medium reward of cards.A large reward of Cards.An extra large reward of Cards.
Computer

The Computer is a stationary objective in Last Year. It is a beige computer with brown keys, a brown interior, and a dirty screen; on the side there is a blue, yellow, and red striped sticker with the words "Learnmaster 3000" written over and under it.

## Usage

Being similar to other stationary objectives in Last Year (with the exception of the Lever and the Crank), the Computer requires you to commit and complete the entire process from start to finish, rendering you defenseless while doing so. Interrupting the interaction will reset its progress and must be restarted from the beginning.

## Maps that contain the computer objective

**The library**

* Second objective, requires three computers to complete.

## Trivia

* The Computer is based on a Commodore 64 computer.

## References

1. ↑ https://en.wikipedia.org/wiki/Commodore\_64
Brawler

Brawler is a spell available in the Classmate Arcanum.

## Effect

Brawler increases your fist damage by 3.5.

### Old Effect

Prior to the 1.0.17 update, Brawler was a tier 1 consumable spell, when activated it would increase your fist damage by 5. The effect would last for 15 seconds.

## List of changes

**1.0.17**

* **[REWORK]** Brawler has been changed into a passive spell.
* **[NERF]** Damage increase reduced from 5 base damage to 3.5 base damage.
Leech

Leech was a tier 2 consumable spell that was available in the Classmate Arcanum.

## Effect

When Leech was activated it would return a portion of the damage you dealt to the Fiend back to you as health. The effect would last for 15 seconds.

## List of changes

**1.0.13**

* **[NERF]** Reduced health restored.

**1.0.17**

* Leech has been removed with the Arcanum rework.
Youtuber Big Brother 2

**YouTuber Big Brother 1** is the first season of *YouTuber Big Brother* and second overall in the *YouTuber Reality* series.

## Twists

* **Care Package:** Starting during Week 2, one houseguest would receive a care package with a game changing. The selection of who received the care package was based off a poll where the viewers voted for who they wanted to win.

* **Jury Battle Back Competition:** The first three jury members received the chance to return to the game.
* **Viewer's Jury Vote:** The viewers received a jury vote and were able to vote for Felix or Sasha win.

## HouseGuests

 **Winner**

 **Runner-Up**

 **Juror: *Sasha***

 **Juror: *Felix***

 **Juror: *Sasha***

 **Juror: *Felix***

 **Juror: *Felix***

 **Juror: *Felix***

 **Juror: *Felix***

 **Evicted**

 **Evicted**

 **Evicted**

## Voting History

\*Shelby was evicted for part of Week 4 and Week 5 before winning the Jury Battle Back and re-entering the house.

## Game History

### Week 1

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Post-Veto Nominee4 Votes**

 **Evicted5 Votes**

### Week 2

 **HOH**

 **POVPre-Veto Nominee**

 **Nominee2 Votes**

 **Evicted6 Votes**

### Week 3

 **HOH**

 **POVPre-Veto Nominee**

 **Nominee1 Vote**

 **Evicted4 Votes**

### Week 4

#### Round 1

 **HOH**

 **POV**

 **Nominee2 Votes**

 **Evicted4 Votes**

#### Round 2

 **HOH**

 **POVPre-Veto Nominee**

 **Nominee2 Votes**

 **Evicted3 Votes**

### Week 5

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Nominee0 Votes**

 **Evicted4 Votes**

### Week 6

 **Re-Entered**

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Nominee2 Votes**

 **Evicted3 Votes**

### Week 7

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Post-Veto Nominee1 Vote**

 **Evicted2 Votes**

### Week 8

 **HOH**

 **POVPre-Veto Nominee**

 **Nominee1 Vote**

 **Evicted2 Votes**

### Week 9

 **HOH**

 **POVPre-Veto Nominee**

 **Nominee0 Votes**

 **Evicted1 Vote**

### Week 10

 **HOH Pt. 2 WinnerHOH Pt. 3 WinnerFinal HOH**

 **Nominee0 Votes**

 **HOH Pt. 1 WinnerEvicted1 Vote**

### Finale

 **Winner  5 Votes**

 **Runner-Up  3 Votes**

#### Jury

 **Sasha**

 **Felix**

 **Felix**

 **Felix**

 **Felix**

 **Sasha**

 **Felix**

 **Sasha**
Molotov

> "*We'd like to propose a toast. Please hold up your cocktail and join us in wishing your enemy a most painful and prolonged death by fire! Cheers!*"
> ― Flavor Text for the Molotov
>
>

## Stats

### Damage:

12 damage per second to Fiends (1.2 per 0.1 seconds)5 damage per second to Classmates (0.5 per 0.1 seconds)

### Charge:

15 Seconds

The **Molotov** is a craftable item for the Assault class. It is a brown bottle of flammable liquid with a flame hazard symbol printed on the side and a red and white sock stuck inside the neck used as a fuse.

## Usage

Throwing the Molotov will blanket an area in fire for 15 Seconds, dealing 12 Damage per second to any Fiends standing in it. If the Fiend leaves the AOE, the Fire Effect will continue to deal damage for 4 seconds.

Classmates that step into the fire will take 5 damage every second, leaving the affected area will not apply any lingering afterburn.

## Tips

### Classmates

* Molotovs are most effective when thrown in enclosed spaces, as the Fiend will have a harder time escaping the area of effect.
* It is generally a bad idea to use the Molotov against the Strangler, as they can pull Classmates into the area of effect.

### Fiends

* If you are playing as the Giant or the Strangler, you can turn the tables on the Classmates when they use this weapon by throwing or pulling them into the fire.
* Try to bait the Classmates into wasting this item by appearing to them from a distance. If they throw it, quickly run away and despawn. However, you cannot despawn while on fire, so make sure your escape spot isn't caught in the line of fire!
	+ Using the Fireproof spell can counter the despawn negation of fire damage.

## List of changes

**1.0.2**

* **[NERF]** Increased scrap cost to 15.
* **[NERF]** All fire damage has been decreased.

**1.0.7**

* **[FIX]** The Molotov can now damage Cryptid nests.

**1.0.17**

* **[BUFF]** Fire no longer destroys objectives.
* **[NERF]** Scrap cost increased.

**1.0.18**

* **[BUFF]** Damage increased.

**1.0.21**

* **[BUFF]** Damage increased.
* **[NERF]** Scrap cost increased from 18 to 22.

**1.0.23**

* **[NERF]** Reduced damage inflicted to Fiends from 17 damage per second to 12 damage per second.
* **[BUFF]** Reduced damage inflicted to Classmates from 8 damage per second to 5 damage per second.
Crowbar

***"Thank goodness for my eagle eyes!"***

Crowbar is missing several key spawn locations that can be found across a few or all the maps. You can help The Last Year: The Game Wiki by **providing detailed descriptions of where this item spawns in the world**; you can also help by  ****submitting an image** of where it spawns in a map**. We sincerely thank you for your contribution!

## Stats

### Stamina Cost:

20%

The **Crowbar** is a scavenged weapon found in specific places throughout maps. It is a steel crowbar.

## Usage

The Crowbar functions similarly to other melee weapons, it deals 15 damage per swing and has 8 durability; the unique aspect of this weapon is its faster swing speed, which allows you to dish out damage much quicker than the Pipe.

All maps have one fixed and one random spawn location, similar to the Cricket Bat; the only exception is The Library which has two random spawn locations for it.

## Spawn locations

**The Gym**

* inside the security room in the basement, laying on the desk (fiend spawn).
* Stuck in a spider nest on the top floor, in the hallway intersection that leads towards the gym.

**The library**

* In the library, leaning on a chair near the hole that leads to the basement.
* Leaning on the brick wall next to the top floor outdoor rescue room.

**The bell Tower**

* Near the exit area of the sewers, laying on top of some boxes.
* In a room on the bottom floor of the belltower, laying on a chair.

**The Sawmill**

* Near the blowtorch objective gate, laying on a box.
* Laying on a table inside one of the cabin without a rescue room in the 3rd area.

## Tips

### Classmates

* While this weapon hits quickly, it also drains your stamina just as fast - try to be sneaky and hit the fiend while they're distracted.
* The Crowbar can quickly destroy the nightmare shield, use it as an opener to a fight.
* Leave this weapon to other classes if you're playing as an Assault, your Pipe is more than good and will never break.

### Fiends

* The Crowbar emits a very loud sound when it successfully hits you, try to focus the classmate using it as they'll be left without stamina after 5 hits.

## List of changes

**1.0.10**

* The Crowbar has been added to the game.

**1.0.11**

* **[FIX]** Fixed multiple VFX with the Crowbar.

**1.0.14**

* **[BUFF]** The Crowbar damage has been increased from 10 to 15.

## Trivia

* The Crowbar, alongside the Cricket Bat, is the second set of scavenged weapons found in the nightmare, the first one being the Hockey Stick.
Tally Screen

The **Tally Screen** is the end game result board that is displayed once a match finishes.

## Cards reward

*Main article: Cards*
At the end of every match, the player is awarded a certain number of cards based on their personal performance. The player can earn up to 350 cards every match.

## Summary

The summary displays the end result of the match, showing how many Classmates have died and have escaped.

## Escapes/Kills Bonus Cards Multiplier

The bonus multipler section will take into account all your kills (if playing as the Fiend) and your team escapes (if playing as a Classmate) and will apply a multiplier depending on the result.

### Legendary Skins

At the end of every match the bonus multiplier has a chance to roll a legendary skin on top of your card multipler; this can only occur if there's at least one escape or one kill depending on which side you're playing. The chances of earning a legendary skin increase every time you don't earn one, up to a maximum of 100% chance. Earning a legendary skin returns the values back to their default percentages.

**Multiplier requirements and rewards**

Bronze grade | 0-2 kills or escapes

Silver grade | 3-4 kills or escapes

Gold grade | 5 kills or escapes
+15% chance to earn a legendary skin

## List of changes

**1.0.8**

* Increased the odds of getting a legendary skin for 1-3 escapes (wood) to 1%.
* Reduced odds of getting a legendary skin from Silver and Gold to 5% and 10% respectively.

**1.0.9**

* Classmates will now receive their rewards if a Fiend disconnects from the match.
	+ The amount given is determined up until the point of disconnection.

**1.0.10**

* Increased drop rates of legendary skins to the following:
	+ Wood: 5%
		- If everyone dies, the chances are still 0% even if visually it looks like wood.
	+ Silver: 10%
	+ Gold: 15%
* Changed the 3rd slot from wood to silver.
* **[FIX]** Classmates will no longer see the incorrect Card assets on the Reward Screen when a Fiend disconnects.

**1.0.14**

* **[FIX]** Fixed bug where improper Legendary Cards are displayed in Rewards Screen.

**1.0.15**

* Added "mercy" mechanic for legendary skin drops, the chance of earning a skin at the end of a match will increase up until 100% chance is achieved.
Classmates

This is a list of **Classmates** in the game. Classmates are former students of East Side High who are now trapped within the Nightmare and forced to escape the Fiends. Each Classmate can chooses a class at the start of the match and can change them while dead.

Chad TaylorTroy ColemanAmber DavisNick HowardSamantha BennettRaj Singh
Shocker

> "*Do you smell what the shock is cookin'? The shocker momentarily stuns your enemy, giving you the chance to escape or deliver a grade-A beat down. We suggest the latter.*"
> ― Flavor text for the Shocker
>
>

## Stats

### Charge:

1 Second

The **Shocker** is a craftable item for the Medic class. It is a crudely made taser built out of a circuit, a small battery, and a voltmeter with two forks and a copper coil attached to it.

## Usage

Firing the Shocker releases a stream of electricity that stuns the Fiend for 1 second and places their special abilities on a 10 second cooldown. Regardless of how much remaining charge the Shocker has, it will be discarded if the Classmate releases the mouse before it is depleted.

## Tips

### Classmates

* The Shocker is one of the only ways to interrupt the Strangler and Giant's grabs. Using this item can save their life - especially if they're on a very high area.
* The Shocker is extremely useful when escaping. Shocking the Fiend can give you enough time to crouch your way through their traps and reach the door. In addition, it will prevent them from grabbing your classmates if they are playing as the Strangler or the Giant.

### Fiends

* Stay away from environmental hazards such as train tracks and buzzsaws if you suspect a Classmate may be carrying a Shocker. Being stunned in their path could result in an instant death.

## List of changes

**1.0.0**

* **[REWORK]** Shocker has been reworked for better balance.

**1.0.1**

* **[FIX]** Players can no longer be pushed around with a Shocker.

**1.0.2**

* **[NERF]** Stun duration decreased.
* **[NERF]** Damage on stun remoevd.

**1.0.9**

* **[NERF]** New damage threshold added, Fiend is automatically released from Shocker stun after 30 Damage has been dealt.

**1.0.13**

* **[QUALITY OF LIFE]** The Shocker stops firing much faster when the target is missed.

**1.0.15**

* **[REWORK]** Now holds Fiends for 1 second and puts their ability on a 10 seconds cooldown.

**1.0.16**

* **[FIX]** Fiend ability cooldowns will no longer be speed up to 10 seconds from a Shocker stun.

**1.0.17**

* **[NERF]** Scrap cost increased.

**1.0.21**

* **[BUFF]** Scrap cost decreased from 32 to 28.

## Trivia

* The Shocker's flavor text: **"Do you smell what the shock is cookin'?"** is a reference to Dwayne “The Rock” Johnson's famous WWE catchphrase: **"If you smell what The Rock is cooking!"**.
* The skin "Alta Tensione" translates from Italian as "High Voltage".
Choke Points

***"Where did he go?! I'll sniff you out, Devil!"***

Choke Points is official content that has been **dropped, scrapped, or removed** from Last Year.

## Choke Points

**Choke Points** were a planned game mechanic for Classmates. Some maps were going to have areas where Classmates would need to barricade themselves behind a door in order to reach a new area of the map; they would need to run and pick locks on doors blocking their path before the Fiend reaches them. This mechanic was scrapped before release.
Eureka

Eureka O'Hara, auch als Eureka bekannt, ist der Künstlerbane von David Huggard, einem Drag-Performer aus Johnson City, Tenessee. Sie ist eine der 14 Drag Queen, die an der neunten Staffel von RuPaul's Drag Race teilnahm. Als erste Drag Queen, musste sie aus medizinischen Gründen Drag Race verlassen, nachdem sie sich bei der Cheerleading-Herausforderung am Bein verletzt hatte. Sie erhielt eine Einladung zur zehnten Staffel zurückzukehren, wo sie schließlich mit Kameron Michaels den 2/3 Platz belegte.

## Eingangszitate:

#### Staffel 9:

* Komm schon, gib es für das große Mädchen auf ... das reinen Wels serviert. "

#### Staffel 10:

* "Ohhh wie ein Phönix aus der Asche ... Eureka ist zurück!"

#### Holi-Slay Spectacular:

* "Ich bin gekommen, um die Hallen zu schmücken, also bring mir das Fa-la-la-la-la aus dem Weg, Schlampe!"

## RuPaul's Drag Race:

Kameron Michaels
## Abschiedsnachricht:

#### Staffel 9:

* "Nun ... Biggie ist raus, aber das ist NICHT der letzte von mir !! Ich brauche euch alle IMMER (lol) #beyourselftofreeyourself ♡ Eureka H !!: p"

## Wissenswertes:

* Sie ist die zweite Drag Queen in der Geschichte, die auf Krücken über die Laufsteg lief (die erste ist Max während der Nacktillusionsbahn in Staffel 7).
* Eureka ist die einzige Drag Queen, die jemals wegen einer Verletzung nach Hause geschickt wurde.
* Eureka ist die zweite Drag Queen, die von RuPaul eliminiert wird, ohne in dieser Episode die Lippen zu synchronisieren. Die erste ist Willam Belli.
* RuPaul gab Eureka eine offene Einladung zur Rückkehr zur 10. Staffel, die sie akzeptierte.
* Eureka ist nach Shangela und Cynthia Lee Fontaine die dritte Drag Queen, die in zwei regulären Staffeln antrat. Danach folgte Vanessa Vanjie Mateo.
* Eureka wollte Trinity Taylor in der neunten Staffel schlagen.
* Eureka erhielt ihren Drag-Namen vom Namen ihrer leiblichen Mutter.
* Eureka ist die erste zurückkehrende Drag Queen, die zwei aufeinanderfolgende Herausforderungen gewinnt.
* Eureka ist die erste zurückkehrende Drag Queen, die das Finale erreicht.
* Miz Cracker enthüllte in ihrer YouTube-Show Review, dass Eureka während des Snatch-Spiels einen Penis auf ihre Brust gemalt hatte. Die Regisseure mussten es verdunkeln, bevor sie es auf dem Bildschirm zeigten.

## Denkwürdige Zitate:

#### Staffel 9:

* "Ich werde dich essen." (zu Valentina)
* "Also ist dein Widerstand wie bei sexuell übertragbaren Krankheiten: du weißt nie, was du bekommen wirst." (zu Nina Bo'nina Brown)
* "Es sieht gut aus und es schmeckt gut!" (während der morgendlichen Talkshow-Herausforderung)
* "Warum musst du es direkt zur Negativität bringen?"
* "Sei du selbst, um dich zu befreien."
* "Nun, du hast es einmal gefunden und du wirst es wieder finden."
* ''Du kennst mich nicht, Baby. ''

#### Staffel 10:

* "Mädchen, ich fühle mich fett"
* "Proportionalisieren!"
* "Wer wäre offen dafür, mein lesbischer Liebhaber zu sein?"
* "Ich bin bereit eine andere Schlampe zu schlagen!"
* "Ich habe ein Bild von einem Hasen gezeichnet. Ich bin so ein Künstler." (Als Honey Boo Boo im Snatch-Spiel.)
Blowtorch

The Blowtorch is a carried objective in Last Year. It is a gray propane tank with a flame hazard symbol printed on the side and a blowtorch attached to it.

## Usage

The Blowtorch is picked up from a hand truck. A dropped Blowtorch will respawn at its starting location if left untouched for long periods of time with no Classmates in the area.

Once picked up, the Blowtorch behaves similarly to other Objective items (with the exception of the Disk), you cannot sprint while holding it and must be brought to a nearby lock to perforate.

## Maps that use the Blowtorch objective

**The Bell Tower**

* First objective, requires two blowtorches to complete

**The Sawmill**

* First objective, requires two blowtorches to complete
RuPaul's Drag Race (Staffel 10)/Lookbook

## Promo

Motto: Neon

* Aquaria
* Asia O'Hara
* Blair St. Clair
* Dusty Ray Bottoms
* Eureka
* Kalorie Karbdashian-Williams
* Kameron Michaels
* Mayhem Miller
* Miz Cracker
* Monét X Change
* Monique Heart
* Vanessa Vanjie Mateo
* The Vixen
* Yuhua Hamasaki

## Episode 1: "10s Across The Board"

**Laufstegmotto:** Drag on a Dime

* Aquaria
* Asia O'Hara
* Blair St. Clair
* Dusty Ray Bottoms
* Eureka
* Kalorie Karbdashian-Williams
* Kameron Michaels
* Mayhem Miller
* Miz Cracker
* Monét X Change
* Monique Heart
* Vanessa Vanjie Mateo
* The Vixen
* Yuhua Hamasaki

## Episode 2: "PharmaRusical"

**Laufstegmotto:** Very Best Drag

* PharmaRusical Challenge
* Aquaria
* Asia O'Hara
* Blair St. Clair
* Dusty Ray Bottoms
* Eureka
* Kalorie Karbdashian-Williams
* Kameron Michaels
* Mayhem Miller
* Miz Cracker
* Monét X Change
* Monique Heart
* The Vixen
* Yuhua Hamasaki

Von links nach rechts

## Episode 3: "Tap That App"

**Laufstegmotto:** Feathers

* Aquaria
* Asia O'Hara
* Blair St. Clair
* Dusty Ray Bottoms
* Eureka
* Kameron Michaels
* Mayhem Miller
* Miz Cracker
* Monét X Change
* Monique Heart
* The Vixen
* Yuhua Hamasaki

## Episode 4: "The Last Ball on Earth"

**Laufstegmotto:** The Last Ball on Earth
*Alaskan Winter Realness, Miami Summer Realness, & Martian Eleganza Extravaganza*

* Aquaria
* Asia O'Hara
* Blair St. Clair
* Dusty Ray Bottoms
* Eureka
* Kameron Michaels
* Mayhem Miller
* Miz Cracker
* Monét X Change
* Monique Heart
* The Vixen

## Episode 5: "The Bossy Rossy Show"

**Laufstegmotto:**  Denim & Diamonds

* Aquaria
* Asia O'Hara
* Blair St. Clair
* Eureka
* Kameron Michaels
* Mayhem Miller
* Miz Cracker
* Monét X Change
* Monique Heart
* The Vixen

## Episode 6: "Drag Con Panel Extravaganza"

**Laufstegmotto:** Hats Incredible

* Aquaria
* Asia O'Hara
* Blair St. Clair
* Eureka
* Kameron Michaels
* Miz Cracker
* Monét X Change
* Monique Heart
* The Vixen

## Episode 7: "Snatch Game"

**Laufstegmotto:** Mermaid Fantasy
Inspiriert von Bette Midler

* Aquaria
* Asia O'Hara
* Eureka
* Kameron Michaels
* Miz Cracker
* Monét X Change
* Monique Heart
* The Vixen

## Episode 8: "The Unauthorized Rusical"

**Laufstegmotto:** Glitterific

* Cher Rusical Challenge
* Aquaria
* Asia O'Hara
* Eureka
* Kameron Michaels
* Miz Cracker
* Monét X Change
* The Vixen

Von links nach rechts

## Episode 9: "Breastworld"

**Laufstegmotto:** Silver Foxy

* Aquaria
* Asia O'Hara
* Eureka
* Kameron Michaels
* Miz Cracker
* Monét X Change

## Episode 10: "Social Media Kings Into Queens"

**Laufstegmotto: Drag Family**

* Aquaria
* Asia O'Hara
* Eureka
* Kameron Michaels
* Miz Cracker
* Monét X Change

## Episode 11: "Evil Twins"

**Laufstegmotto:** TBA

* Aquaria
* Asia O'Hara
* Eureka
* Kameron Michaels
* Miz Cracker
The Mine

**The Mine** is a map in Last Year. It is part of The Forest set of maps.

It was released with the 1.0.19 update on June 25, 2020.

## Objectives

1. Find two Fuel cans in the 1st area to start up the log cart.
2. Pull the Lever to move the cart, crashing it through a boarded up wall and opening up the cave.
3. Turn two Cranks in order to open the gate blocking the cliff.
4. Grab two Gears and bring them up to the top of the cliff, and use them to open the gate that leads into the escape area.
5. Turn the final Crank in order to open the gate, after that you must rush through a long hallway in order to get to the Escape Gate.

## List of changes

**1.0.19**

* Added The Mine to the game.

**1.0.20**

* **[FIX]** The Mine now displays the proper objectives when pressing Tab.
* **[FIX]** Filled a hole between the second and third section.
* **[FIX]** Classmates can now achieve the maximum score in the objective category.
* **[FIX]** Removed a buggy door in the first section.
* **[FIX]** Fixed the gear objective not updating for the Fiend in the third section.
* **[FIX]** Fixed Classmates being able to pick up the 2nd Fuel objective and completing it before the first.
* **[FIX]** Fixed second invisible fuel quest giver.
* **[FIX]** Fixed the Crank outlines not disappearing after completing them.
* **[FIX]** Fixed bottom cave out of bounds exploit.
* **[FIX]** Fixed top of barn in section jumping exploit.
* **[FIX]** Fixed several exploits related to rocks at the top of the cave.
* **[FIX]** Fixed an out of bound exploit in the third section.
* **[FIX]** Fixed several infinite fall and stuck spots in the second section.

**1.0.23**

* Cryptids will now spawn in groups of 3 instead of 5.
* The time required to complete each crank in the second phase have been reduced from 50 seconds to 40 seconds.
* **[FIX]** Classmates are no longer forced off of the Cranks after 25 seconds.

## Trivia

* The Mine has no Trapdoors for the Fiend to use.
* The Mine is the second map to be released and the second map in The Forest.
* The Mine is one of the two maps where Fiends can take fall damage, the other being The Bell Tower.

## Gallery

Mine loading screen image.Concept art for The Mine.
Pain Pills

***"Thank goodness for my eagle eyes!"***

Pain Pills is missing several key spawn locations that can be found across a few or all the maps. You can help The Last Year: The Game Wiki by **providing detailed descriptions of where this item spawns in the world**; you can also help by  ****submitting an image** of where it spawns in a map**. We sincerely thank you for your contribution!

> "*In need of a little health boost? Take a few pain pills and tag yourself back in! But remember kids... pills good, addiction bad.*"
> ― Flavor text of the Pain Pills
>
>

## Stats

### Healing:

40 HP

The **Pain Pills** are a craftable item for the Technician class and a scavenged item found in specific places throughout maps. It is an orange prescription bottle of painkillers with a white cap.

## Usage

After using Pain Pills, the classmate will be healed 4 Health per second over 10 seconds for a total of 40 Health.

## Tips

### Classmates

* Assaults can pre-emptively use Pain Pills before rushing into a fight with the Fiend to slowly regain Health for the first 10 seconds of the fight.
* Pain Pills are very cheap to craft and will come in handy if your Medic is busy or dead, share them around with other Classmates to keep up the fight!
	+ Healing Hands will further increase the health given to you from the pills, it is a good idea to equip this spell if you're planning on using the Technician Class in your next match.

### Fiends

* It usually isn't worth your time trying to focus down a classmate who has just taken Pain Pills - try to focus someone else if possible.

## List of changes

**1.0.12**

* **[NERF]** Reduced total health restored from 80 to 40.
* **[BUFF]** Reduced healing time from 15 seconds to 10 seconds.
* **[NERF]** Increased Scrap cost to 12.

**1.0.17**

* **[BUFF]** Scrap cost decreased from 12 to 10.

## Trivia

* The Pain Pills are one of the two items that is both crafted by Classmates and found in the world as a scavenged pickup, the other one being the Adrenaline.
Death from Above

**This page is a candidate for deletion.**

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The Slasher's instant death ability is Death from Above!

The Slasher's ambush point on The School is a skylight on the ceiling where he drops down, breaking the skylight, onto the target, hitting them on the head with his ax whilst falling onto the ground before kicking them off of the axe blade.

The Slasher's ambush point on The Forest is either a treetop or rooftop where he drops down, onto the target, hitting them twice on the back whilst falling onto the ground.

**Note:** Just like the Giant, the Slasher will not return into predator mode, so he can still attack after the ambush has been done.
Tread Lightly

Tread Lightly was a tier 2 consumable spell that was available in the Classmate Arcanum.

## Effect

When Tread Lightly was activated it would allow you to walk and run through Bear Traps without activating them. The effect would last for 10 seconds.

## List of changes

**1.0.17**

* Tread Lightly has been removed with the Arcanum rework.
Chapter 1: Afterdark

**Chapter 1: Afterdark** is the first chapter for Last Year. It released on 10 December 2019 alongside the Steam release.

This Chapter features:

* A new Fiend: The Spider.
* A new Classmate: Raj Singh.
* Visual overhauls to The School maps.
	+ Includes major rework of The Gym map.

## Gameplay Trailer

```

```

### description

*"A manifestation of arachnophobia itself, the Spider is the first Fiend without a shred of humanity. The eight-legged menace stalks the halls of East High and beyond, spreading venom to poison the students she intends to make her meal. The Spider can explode from the ground in a flurry of powerful limbs and pull foolhardy survivors into their pit below the earth."*

### Abilities

**Venom**

The Spider spits venom for 1.5 seconds, covering an area with it. Classmates that step in the venom are slowed down, take 20 damage per second, and will also be marked as "Venom-covered" for 5 seconds which will increase the Spider's Maul damage toward them. This ability has a 15 seconds cooldown.

**Web Zip**

The Spider spits a web strand. If it hits a Classmate or Cryptid, she pulls herself toward them. This ability has a 12 seconds cooldown.

**Black Hole**

The Spider bursts from the ground and drags a Classmate into the hole, instantly killing them.

**Final Suprise**

The Spider explodes into a puddle of venom upon death, covering the area around her corpse.

### Description

"*Raj comes from a big family, plays on a basketball team, and has a ton of friends, which made it all the more challenging when he was dropped into The Nightmare and found himself far from his classmates, forced to survive alone. His time in isolation forced him to rely on his unfailing positivity, something he now brings to his teammates as they make their way through this frightening world."*

## Visual overhaul to pre-existing maps

With the release of Afterdark, all 3 of The School maps received a visual overhaul to coincide with the release of the Spider. This included the addition of cobwebs alongside glowing green cysts.

### Gym rework

The release of Afterdark also brought along a rework of The Gym map, making the layout more linear instead of open like its Nightmare counterpart. The map has Classmates travel through the basement, then up into the west wing, then into the gymnasium, and finally onto the rafters.

In this version, the east wing and the interactive gate connecting the supply closet and the gymnasium have also been completely removed.

## Gallery

Steam picture for Last Year Chapter 1:Afterdark.Key art for Chapter 1:AfterdarkKey art for Chapter 1:Afterdark.
Nightmare Shield

The **Nightmare Shield** is a mechanic available to all Fiends introduced with the 1.0.13 update.

## Function

The Nightmare Shield adds an extra 80HP on top of the Fiend's total health. This health will always be the first to be damaged and will slowly regenerate 4HP every second after being in Predator Mode for 4 seconds. A loud audio cue and an effect indicate when the Nightmare Shield is broken.

## List of changes

**1.0.13**

* Added Nightmare Shield.

**1.0.14**

* **[NERF]** Nightmare Shield will begin to regenerate after 8 seconds when Spawned out.

**1.0.15**

* **[BUFF]** Nightmare shield regen wait time reduced from 8 to 4 seconds.
* **[NERF]** The Nightmare Shield will no longer regenerate immediately after an execution.
Scavenger

Scavenger was a tier 2 consumable spell that was available in the Classmate Arcanum.

## Effect

When Scavenger was activated it would grant an extra Scrap from every scrap pile that was scavenged during its duration. The effect would last for 10 seconds.

## List of changes

**1.0.17**

* Scavenger has been removed with the Arcanum rework.
Chad Taylor

"QUARTERBACK. PROM KING. D STUDENT."

**Chad Taylor** is one of six Classmates trying to fight against the Fiends and escape from the Nightmare.

He was introduced with the Discord launch of Last Year as part of the original five Classmates.

## Lore

*Chad is the quintessential popular kid, a classic jock whose good looks and success on the football field excuse his academic delinquency. Despite his place in the social hierarchy, Chad is far from a bully, always ready to support and encourage his team to victory.*

## Appearance

Chad Taylor has a tall, muscular build. He has brown hair, blue eyes, and wears a letterman's jacket on top of a white shirt and a pair of jeans.

## Personality

Chad is a stereotypical portrayal of a high school jock. He is the most aggressive and vulgar member of the group and the only classmate that seems to enjoy fighting the Fiends. He is also somewhat dumb and occasionally forgets a lot of things, including what the objective is. Despite these traits, Chad values the lives of his teammates and does whatever it takes to protect them.

## Trivia

* During the early development days, Chad was originally intended to be locked into a single class. His intended role was the Assault. His abilities included melee attacks, stuns, and increased resistance to the Fiend's attacks.
* According to the in-game lore, Chad is afraid of the Spider - it is only ever theorized that his arachnophobia manifested her into the Nightmare.
* Chad is the horror trope for a Jock, this is also one of the most common in the horror genre as the rest of the Classmates all have a trope.
The Mall

***"Okay. Time to play the waiting game."***

The Mall is official content that is **unreleased** for Last Year.

**The Mall** is an unreleased location. Not much is known about the map except that it's set inside Forest Hills mall.

## Trivia

* The Mall is Strangler's home, he shares it with another Fiend who's identity is unknown.
Raj Singh

"TEAM PLAYER. HYPE MAN. NATURAL LEADER."

**Raj Singh** is one of six Classmates trying to fight against the Fiends and escape from the Nightmare.

He was introduced with the Steam launch of Last Year as part of Chapter 1: Afterdark.

## Lore

*Raj comes from a big family, plays on a basketball team, and has a ton of friends, which made it all the more challenging when he was dropped into The Nightmare and found himself far from his classmates, forced to survive alone. His time in isolation forced him to rely on his unfailing positivity, something he now brings to his teammates as they make their way through this frightening world.*

## Appearance

Raj has a black beard and brown eyes. He wears a white tanktop, black pants, white high top shoes, a golden necklace, and an orange, white, and green wristband on his left arm. He is always seen wearing a turban on his head.

## Personality

Raj is a stereotypical portrayal of a high school floater. He doesn't fit in any specific clique in the school, but his charismatic and positive attitude allow him to have a lot of friends. He is often the voice of encouragement in the team, often hyping up his fellow Classmates to remind them of the objective or whenever they get a kill on the Fiend.

## Trivia

* Raj's turban is a Dastār
* Raj doesn't have any "set on fire" voice lines. These are in the game files, but go unused.
* Raj's "Hero Class" skin is based on the outfit worn by Beatrix "The Bride" Kiddo in Kill Bill volume 1.
* Raj's "Med School'd" skin was given away as part of a free bundle giveaway for anyone who played Last Year between the 2nd and the 6th of April 2020.

## Quotes

**For a list of quotes, check out List of Raj quotes.**

## References

1. ↑ Dastar on Wikipedia
2. ↑ Kill Bill: The Bride
The Sawmill

**The Sawmill** is a map in Last Year. It is part of The Forest set of maps

It was released with the 1.0.13 update on February 13, 2020.

## Objectives

1. Find two Blowtorches and bring them to a Sealed Entrance outside the tunnel to unlock the cave.
2. Turn the Crank in the cave to unlock the barn.
3. Find two Fuel Cans in the barn and bring them to a Fuel Tank by the log train.
4. Activate the Lever next to the log train to move the train and unlock the ravine scaffolding.
5. Turn the Crank in the ravine scaffolding to unlock the rest of the ravine scaffolding and open the exit gate, starting the Final Escape.

## List of changes

**1.0.13**

* Added The Sawmill to the game.

**1.0.14**

* Reduced Cryptid nests in the barn area.
* Reduced number of Cryptids that spawn during the crank cave sequence.
* **[FIX]** Fixed "Harry Potter bug" of respawning Cryptids near the Chainsaw.

**1.0.15**

* Added new Slasher ambushes to the map.
* Added Escape vents for Classmates.
* Added more Spider ambushes to the map.
* Added two ambushes for Strangler and Giant.
* **[QUALITY OF LIFE]** optimized the map for better performance.
* **[FIX]** Fixed collisions to reduce spots where Classmates could get stuck.
* **[FIX]** Classmates can no longer access the escape gate before completing the final Crank objective in the last section.

**1.0.17**

* Added two more Slasher ambushes.

**1.0.21 hotfix**

* The Sawmill has been temporarily removed from the map vote rotation due to an issue.

**1.0.23**

* The Sawmill has been removed from the random map pool to ensure it is impossible to access until the issue is fixed.

## Trivia

* The Sawmill is the first map to be added to the game after launch, and the first map in The Forest.
* The Sawmill has no Trapdoors for the Fiend to use.
* Before the 1.0.15 update Slasher had no ambushes on this map and Classmates had no way of quickly moving from one side of the map to the other using Escape Vents.
Machete

***"Where did he go?! I'll sniff you out, Devil!"***

Machete is official content that has been **dropped, scrapped, or removed** from Last Year.

## Information

### Used by:

Fiends

The **Machete** was a scrapped weapon used by the Fiends. Not much is known about it and only a piece of concept art remains.

## Trivia

* This weapon was described on the official kickstarter as a "low damage, but fast swinging weapon".
Rescue Room

**Rescue Rooms** are a mechanic available to all Classmates. They act as respawn points when one of them dies at the hand of the Fiend, Cryptids, friendly fire, or natural causes like fall damage.

## Respawn timer

When a Classmate dies, they'll have to wait out a timer before they can be rescued from a rescue room. The timer begins at 15 seconds and will increase by 15 seconds for every death that occurs (30 seconds; 45 seconds; 60 seconds;...), this increase has no cap.

## Rescuing Classmates

Once a Classmate's respawn timer reaches 0, one of the many rescue rooms across the phase of the map you're in will be highlighted in blue and the Classmate will also loudly bang and try to open the door.

You can free a Classmate stuck inside a rescue room by perfoming a short interaction, Fiends can hit you out of it.

### "Comeback" Mechanic

If you're the last Classmate alive in the match, saving a teammate that's stuck inside a Rescue Room will also free another Classmate based on how long they've been dead.

### Post rescue invulnerability

Classmates saved from a Rescue Room are invincible and lack collision with the Fiend for 10 seconds. Attacking or performing an interaction will cancel the invulnerability.

## List of changes

**1.0.17**

* Classmates that are saved from a rescue room will now have 5 seconds of invulnerability and no collision with the Fiend.
* **[FIX]** Opening rescue rooms will no longer cause performance drops.

**1.0.18**

* **[BUFF]** Rescue Room invulnerability timer increased from 5 to 10 seconds.
Escape Gate

The **Escape Gate** is the final goal and only escape method for Classmates that's found in all maps. It is a red gate with the word "escape" and an arrow written on it in white paint.

## Escape Sequence

Once the final Crank is completed, Classmates will have 60 seconds to reach the escape gate and interact with it before it closes permanently, ending the match. Words on the screen will appear telling them to move faster in order to get out.

The Fiend needs to try and stop the Classmates from reaching the gate, if they have died prior to or during the sequence then their respawn timer is shortened to 9 seconds.

The in-game timer will be set at 60 seconds if there's more than a minute left when the escape sequence begins, if there's less than 60 seconds left then it will continue to tick down from that point.
Technician

**Technician** is one of four Classes in Last Year. There can be a maximum of two at once.

## Starting Item: Toolbox

When playing as technician you have access to the toolbox, which allows you to place a turret every 20 seconds. If you place a turret whilst having one placed in the world already the previous one will destroy itself.

### Upgrades

During the Discord launch of Last Year it was possible to upgrade your Classes using Scrap, these were removed in the Steam release.

## Craftable Items

* Pain Pills
* Proximity Mine
* Flamethrower

## Tips

* Don't place proximity mines near your teammates when they fight the killer.
* Place your turrets in hard to reach places for killers.
* Heal yourself using pain pills often instead of relying on medic.
* Craft pain pills for your teammates when they need them.
* Be careful while using the flamethrower, it can easily down your teammates if they have low hp.
Cryptids

The **Cryptids** are AI-controlled based monsters spread throughout each of the Maps that attack Classmates on sight. They look identical to the Spider, but are much smaller and are colored gray and white with smooth legs unlike their Mother.

## Cryptids

Cryptids will usually roam a small area around them and move in circles, Cryptids that are spawned from nests will roam it in order to protect it.

When a Cryptid spots a Classmate, it will chase after them. Once they are within melee range they will bite dealing 5 damage every second. Cryptids will follow a fleeing Classmate until they are out of range. Spiders have a chance of dropping 1 Scrap when killed.

### Cryptid nests

Cryptid Nests are randomly generated around the map, they will spawn up to three Cryptids before going on cooldown. A nest cannot produce more than three Cryptids at a time. Destroying a Cryptid nest will permanently remove it and drop 3 Scraps.

## Tips

* Cryptids let out a warning that they are about to attack - they will shriek, raise their front legs, and open their mouth before running after their target and biting their target. Use this brief window of time to scan the area around you to avoid getting caught unprepared.
* Spiders move a bit slower than Classmates, so you can flee the area if fighting is not in the cards.
* Taking damage from a Cryptid will reveal your location to the Fiend if they are Spawned out. As such, it can be a poor idea to engage Cryptids if you are separated from your teammates.
* Melee weapons such as the Crowbar and Bat can be used on active Cryptids without costing durability. Picking up one of these can help non-Assault Classmates fight through Cryptid swarms much more easily.
	+ The Sledgehammer can cleave and hit multiple Cryptids at once, making it the best crowd control weapon in the game.
	+ It should be noted that melee weapon will lose durability if they are used on Cryptid nests.
* Brawler is an effective spell when it comes to quickly dealing with swarms of Cryptids, allowing you to kill them in one punch instead of two.
* Cryptids and Cryptid nests will immediately be killed if they enter the cloud of a Smoke Grenade - it could be beneficial to use one to make clearing an area easier.

## List of changes

**1.0.7**

* **[NERF]** Capped the number of Cryptids that can spawn from nests to 3 at a time.
	+ This helps with both balance and performance.

**1.0.16**

* **[FIX]** Cryptids will no longer damage a Classmate that is being held by the Giant.
* **[QUALITY OF LIFE]** Added UI hitmarks when hitting Cryptids and Cryptid nests for better player feedback.

**1.0.17**

* **[QUALITY OF LIFE]** Cryptids no longer collide with Fiends.
* **[QUALITY OF LIFE]** Cryptid AI has been optimized to improve performance and framerate.

**1.0.18**

* **[NERF]** Cryptids health has been reduced.

## Trivia

* Cryptids were originally planned to change depending on on the map being played. One of the ideas was to have giant rats invade The School instead of the Spiders.
Wrecking Ball

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

The Giant's instant death ability is Wrecking Ball!

The Giant's ambush point is a wall where he bashes a huge hole in the wall with his brute strength, grabs the victim, bashes his head into their head and then pummels them on the head with his fist.

**Note:** The Giant will not return back into the hole, he will remain there just like the Slasher.
Bloody Gash

Bloody Gash was a tier 2 consumable spell that was available in the Classmate Arcanum.

## Effect

When Bloody Gash was activated it would apply bleed damage to every successful melee attack. The effect would last for 10 seconds.

## List of changes

**1.0.8**

* **[NERF]** Bleed damage reduced.

**1.0.17**

* Bloody Gash has been removed with the Arcanum rework.

## Trivia

* Before the introduction of the Cricket Bat, Bloody Gash was the only way for Classmates to obtain bleed damage.
Amber Davis

"OVERACHIEVER. PROM QUEEN. MEAN GIRL."

**Amber Davis** is one of six Classmates trying to fight against the Fiends and escape from the Nightmare.

Shee was introduced with the Discord launch of Last Year as part of the original five Classmates.

## Lore

*Amber is East High's breakout star-- and she knows it. Her grades are as winning as her million-dollar smile and her skills in social engineering (paired with an acerbic wit) have kept her at the top of the high school food chain since day one. Though she is trapped in The Nightmare, she's not about to let a bunch of supernatural Fiends get in the way of her college applications.*

## Appearance

Amber has blonde hair with a pink headband on her head and a gold necklace wrapped around her neck. She wears a pink jacket with a white shirt underneath saying "Princess", shorts, and flip-flops, she is also above the average height for women as she is 5 ft 10 making her taller than both Nick and Troy.

## Personality

Amber is a stereotypical portrayal of a high school mean and popular girl. While she is bubbly most of the time, she can easily turn mean towards the Fiend and her fellow Classmates. She also tries to be the center of attention usually, most of the time by loudly complaing and calling for help or constantly referencing her various achievements such as being prom queen or having a 4.0 GPA.

## Trivia

* During the early development days, Amber was originally intended to be locked into a single class. Her intended role was the Scout.
* Amber draws many similarities to Regina George from the **Mean Girls** movie.
* Amber was originally going to wear a black skirt, in the final release she wears shorts instead.
* According to the lore, Amber is afraid of The Slasher.
* Amber is the horror trope for the popular girl of the school, which is the opposite of Samantha Bennett own trope, and is combined with Chad Taylor as the Power couple trope.

## References

1. ↑ https://en.wikipedia.org/wiki/Mean\_Girls