Super System

There are more than a thousand profession in Galaxy, with the most basic civilian class to rare or limited class.

They are separated in **Main Profession** and **Sub Profession**. The raise in level in either the main or sub profession raise the overall level of the player's character, but the strength of a character come from the main profession level.

## Main Profession

**The Super System is divided Primarily into five distinct Categories:**

1. **Mechanic**
2. **Esper**
3. **Pugilist**
4. **Mage**
5. **Psychic**

**Respectively, each class has their own knowledge trees:**

1. **Machinery Knowledge Tree for Mechanics**
2. **Qi Mastery Tree for Pugilists**
3. **DNA Tree for Esper's**
4. **Spell Knowledge Tree for Mages**
5. **Psychic Ability Tree for Psychics.**

After a certain level, supers begin to show powers similar to deity. Each of the five main classes represented five different aspects of a deities.

1. **The Pugilist represented the ‘Body’**
2. **The Psychic represented the ‘Soul’**
3. **The Mage represented the ‘Control of Laws’**
4. **The Esper represented ‘Thaumaturgy’**
5. **The Mechanic represented ‘Deity’s Equipment’**

## E**sper**

Esper's were far more unique, as each of them possessed different kinds of supernatural powers. An Esper’s strength was determined by their DNA growth. Through leveling up their talents, their control over their powers would increase : power, speed, control, etc. With sufficient time, an Esper’s potential could be said to be unlimited.

Of course, two Esper's with the same superpower might not necessarily use them in the same ways. For example, not all electricity users would be able to emulate each other’s feats and applications of electricity manipulation. To some extent, in Galaxy, each player had to choose to ‘specialize’.

Primary stats : Depends on Esper ability

## Pugilist

Pugilists focused on strength and combat, and they practiced the art of qi. Some of their skills included [Energy Burst], which is self-explanatory, and [Wave dash], which allowed instantaneous dodging of attacks.

Although Pugilists across the universe practiced and employed different kinds of teachings and techniques, all of them were centered around the use of qi.

Mentioned in chapter 1264, one of the branches a Pugilist can become is the War Soldier Branch.

Primary stats : Endurance (pugilists are considered very tanky, but lacking in damage), and to a lesser degree Strength and Dexterity

## Psychic

Psychics primarily focus on ranged mental attacks and grow more powerful at higher levels. Psychics eventually are able to control their physical environments.

Primary stats : Mysterious and Intelligence

## Mage

"*Entering a secondary dimension was an ability only high-level Mages possessed. They could often obtain all sorts of strange and weird items.*

*In terms of profiteering… ahem, production abilities, Mages and Mechanics stood at the peak among the five Super classes. In terms of collecting materials, Mages might be even better than Mechanics. Mechanics* *were mostly in a bankrupt state all the time, completely the opposite of Mages. A class that could burn their mana bar to earn money with zero cost, via Enchanting, was basically everyone’s common enemy.*" - **Ch 615**

The Mage Skill Tree has many branches, like the Mechanic Skill Tree, and mages tend to specialize in a specific area. Some Mages become melee mages, some mages become ranged mages, and some mages become the infamous Summoner-type mages who are revered for their ability to summon thousands of monsters to battle. Mages are the fastest money earners of all 5 systems, able to create and sell spell scrolls or offer magic related services.

Primary stats : Mysterious and Intelligence

## Mechanic

The mechanic are extremely weak in their early period but can become one of the strongest profession in their later period. They are the only profession who are polyvalent, they can be a long-range damage dealer, a close-combat damage dealer, a support, a tank or army commander; following their machinery or equipement they can take different position to take part in a fight.

The mechanic is the profession who need the most money because of their blueprint production, to create something they need material and material are extremely costly the more powerful the machinery they need to produce.

They are the only equipment production profession among the main profession.

The mechanic skill tree has three major branches: Cannon Master, Mechanical Pugilist, and Technician.

The Virtual Technology branch focused on infiltration and defense

Primary stats : Intelligence

## Sub Profession

In the sub profession system, there are a great variety of class that can change a characters battle style.

Contrary to the main profession, sub profession have a level cap of 10, can vary from battle class to production class or support class, and they also have a rarity where the rarer class give more attribute point and stat than more common one.

1. ↑ Chapter 947
2. ↑ Ch. 48