recursal/Fanatic-Fandom huggingface dataset:
Teufelshalle

Die Teufelshalle ist ab Level 80 und kostet 25 Müdigkeit.

In der Instanz gibt es 3 Ebenen, die immer etwas schwieriger werden.  Jede Ebene hat einen Endboss, in Ebene 1 und 2 dropen diese nur blaue Gegenstände. Larboss (Endboss 3 Ebene) dropt Orange Gegenstände und Lila Artefakte. Den zusatz Boss in Ebene 1 erscheint dann, wenn man den Teufelsschlüssel bei der Teufelschale benutzt. Auf der kleinen schwebenden Plattformen alle Monster töten (Wenn man Seelenperle benutzt, braucht man nur 1 Monster auf den schwebenden Plattformen töten)  und  2 Sorgenfreien Wein den NPC gibt. (Sorgenfreier Wein dropt man von den Monstern vor der Instanz). Der zusatz Boss dropt auch Orange Gegenstände.

Drop Gegenstände von allen Kleinen Bossen/Monstern sind: Artefakt Kugeln Level 5, Schwache Juwelen, Bürsten und Blut Rüstung (Gerechtigkeit), Seiden-, Leder-, Magnet- und Quarz Stücke.

Die Kriegsechse werden von den Herrschern in der Teufelshalle als Haustier gehalten. Mit ein wenig Glück kannst du eine von ihnen bekommen.

In der Instanz erhält man zusätzlich auch die Parasteine und Parajade die man fürs Gravieren und Verzieren ab Stufe 21 benötigt.

Mit dem gelben Schlüssel kann man sich mit einer Säule, in den Anfang der 3 Ebene porten. ( 1 mal bei einer Quest zu bekommen) Früher hieß der  beim Feenfeder Händler Geheimer Schlüssel.

Für Ebene 2 gibt es den Blauen Schlüssel (Teufelshöhlen Papier), seit den Update September 2016 aus dem Feenfeder Händler rausgepacht.

Betäubt ZhanieCuiyuans Fluch SteinSeelenstaub Clawaffe 80Suiyan töten und auf der Stelle Seelenstaub benutzenNPC Sorgenfreier WeinTeufelsschlüssel mit Rechtsklick benutzen /Steine benötigt für eine QuestZusatz Boss
Bariius

The Bariius was a massive astronomical instrument found inside Bariius Hall in Clock Town on Level 3 of Poorthwart. Considered the single-most important astronomical tool in Poorthwart by experts, including Tyco Brahe, the Bariius was used to determine the position of distant psychic worlds though to exist beyond the borders of Poorthwart. This was important because most of Poorthwart's borders were either openly hostile (Carnival Weep, the Terror Zones, the Fear, the Sea of Ships), dangerous for outsiders to enter (the Titan Zones, the Great Wobbly Maw, the Great Open Air) or simply unexplorable.

By using the Bariius, astronomers were able to tell the difference between effects on Poorthwart which could be coming from outside forces (as yet unexplained), and those which could be referred to the Anchorites for interpretation as effects of the Wobbles and the Weirds.

The Bariius, along with all of Clock Town, was destroyed shortly after the Cataclysm by an as-yet unknown force.
Weep Face

A Weep Face is the face of a person that appears on or inside of an object, or as part of an individual, signifying their association with Carnival Weep. The complete connection remains unclear, as they appear also on the ships in the Sea of Ships, which is not an official part of the Carnival (though they are sympathetic to the Weep). However, weep faces do always signify an antagonist, or at least the presence or influence of antagonists in league with the Weep. (Not all antagonists have weep faces, or are sympathetic to the Weep, though; for example, the Titans are antagonists but actively oppose the Weep).
Malchilleus

Malchilleus was an elderly man who lived somewhere in Poorthwart in ancient times. After his son was killed (the identity of the perpetrator(s) is lost to history), he swore a lifetime of seeking revenge. Upon being called by fate to the cave of the Oracle Drear, he was told that he could never be successful in his quest.

Refusing to believe this, he defiantly carved a marble altar that is one of the most prominent of those that line the walls of the Oracle's cave. It features a bust of Malchilleus, flanked by two unknown figures. Above his head are representations of his son's skull and bones, laying across a two-point crown. While the two-point crown is seen elsewhere in ancient inscriptions from Poorthwart, its meaning has been lost with time.
Palinaera the Sad

Palinaera the Sad was a woman in Poorthwart whose entire brood of children were apparently killed in a raid by Carnival Weep. Presumably she undertook revenge, only to be called by fate to the cave of the Oracle Drear, where she defiantly chose a life of revenge and carved a prominent altar depicting her screaming form attempting to block out the words 'REQUIESCAT IN PACE' (rest in peace), while her children scream for her attention from a vault below her.
The Tall Things

The Tall Things are a major, sentient group of mountains in the East of Poorthwart that separates the Levels from Titan Space 2. It is implied that they form a crescent around Titan Space 2 entirely, shielding it from the rest of the world. They share common ancestry, in some form, with the Anchorites, who despise them.

## Appearance

The Tall Things all appear more or less identical, except for variations in height. They are tall and pointy, have eyes and mouths, and are equipped with expressive eyebrows that are by default showing anger.

## Personality

The Tall Things are depicted as having low intelligence and juvenile, selfish personalities. Their distant relatives, the Anchorites, describe the Tall Things as "Shallow, spiteful, bored, ill-mannered and stupid. Not evil, as such, but with a child's selfish world-view. And with no knowledge at all of the Wobbles."

They appear to be able to overcome individual selfishness in the name of spite, and thus are able to act as a group when needed - for example, in their attempts to bring down Selbeneer when he crosses them. This event shows that, while the Tall Things are indeed stupid, they are prone to study when they feel they can use it to achieve their goals.
Evelle White-Queen

“*Oh deary, warn your little friend of the cruelness her new stepmother has!*”
―Mal (Maleficent) talking to Aurora and pointing out the cruelness of Evelle, and telling her to warn Schnee.

**Evelle Lucille White-Queen** is a 2016 introduced character. Evelle is a formal student and teacher at Disney Academy, being once the teacher of Economics and then the Vice-Principle. Soon becoming a model, Evelle became the step mother to her childhood friend's daughter, Schnee who so happens to go to the school she used to teach. Vain and cruel, Evelle hates her step daughters kindness and tries to understand why kindness would ever get you anywhere. She is also rather jealous of her husbands affection towards Snow, as Snow reminds Evelle of the love he had for his dead wife.
Titan Space 2

Titan Space 2 is a geographical area that serves as the home for approximately 60-75% of the Titans of Poorthwart.

## Description

Titan Space 2 is the due East border of Poorthwart, and is surrounded to the West entirely by The Tall Things, which have served as a natural barrier in keeping others out of the area. It is characterized as being a largely flat and open plain, with short grass and sparse, dead trees. The Titans themselves stay relatively close to the Tall Things on the western edge of the space, and make no use of the far East of their space; it is instead used largely as a garbage dump.

## History

The history of Titan Space 2 before the arrival of the Titans is entirely lost. When the Titans became locked out of Titan Space 1, many of them refused to wait for a locksmith, and instead went in pilgrimage for a new home. They crossed the Tall Things with ease, and witnessed a battle between two great armies whose identities are unknown. Led by Yelfezzer the Shrive, the Titans stormed the battlefield and completely annihilated both armies in a matter of minutes.
Level 4 (The Valley)

Level 4, also known as the Valley of Poorthwart, is one of the four Levels that make up the central region of Poorthwart. It is the home of many of the major characters of *Poorthwart: The Cataclysm*, including Tyco Brahe, the Admiral, Fortola Butane and others. It is a very pastoral and scenic place with little in the way of urban structure, and its residents are prone to live in relative isolation; it is common to have to walk over the next hill or two to even see another person.

## Description

Level 4 is universally referred to as "The Valley" throughout Poorthwart. While it is directly flanked on the East by The Tall Things, there are no mountains to its West; instead, it leads directly to the bottom half of the Schism. It is therefore believed by some that some mountain-like feature existed in the Earliest Days, that has since been replaced by the Schism.

## History

Like all parts of Poorthwart, nothing is known of Level 4's history from Earliest Days, until Anchorites like Tutor Milk came to consciousness during the Weirdful Mess.
Yelfezzer the Shrive

Yelfezzer the Shrive is one of the largest of all Titans in Poorthwart, and is arguably the most famous Titan of all. He is feared equally by individuals from all areas of Poorthwart, including antagonistic areas such as Carnival Weep.

### Description

Yelfezzer is monumental in size, standing at nearly double the size of an average large Titan. He has a fat spider's body with six hair legs, and a long ostrich-like neck culminating in an oversized parrot-like head.

### History

Like all Titans, Yelfezzer the Shrive dates to the Earliest Days. He is one of the Titans who left Titan Space 1 after being locked out accidentally. In Titan Space 2, he personally led the charge out of the Tall Things to slaughter the Unknown Armies.

He was one of the main participants in the Battle of Weirdly Waves, which ended Middle Days in Poorthwart.

As of the events of *Poorthwart: The Cataclysm*, he has been frozen motionless for centuries in Titan Space 2. It is presumed he comes to life, along with other Titans, following the events of the Cataclysm, but this is not confirmed.

### Children's Tale

Yelfezzer is one of the primary 'boogey men' of the children of Poorthwart, and is the source of a popular myth among children. It is said that a child who does not clean the chimney ash well (which involves removing it quickly and dousing it with saintly ales), may be identified by their parents as naughty. The parents would bind hardtack to the bottom of the child's shoes, which would begin to break up as the child walked, leaving a trail of crumbs. This would attract Yelfezzer, who would then wait outside the child's house until the next 'greasy and dark' night, at which point he would rip open the house and devour all siblings of the child in question. He will then wait while the child's parents ask if he/she has learned his/her lesson. If the child says no, Yelfezzer will crush the parents to death and walk away, but if the child says yes, the parents will give the child presents and sweets.
Great Wobbly Circle

The Great Wobbly Circle is a gathering of Anchorites that takes place on an otherworldly psychic plane and is attended by all Anchorites - even those considered antagonistic or who are not in commune with other Anchorites normally. (A circle that has just some Anchorites is a Great Weirdly Circle).

It is traditionally only attended by Anchorites; however, Tyco Brahe and the Admiral attended at the invitation of Tutor Milk, following the events of the Cataclysm.
Claw-Hand Nose Nuns

The Claw-Hand Nose Nuns are major antagonists of Level 4. They dwell in an unspecified high place where 'floors are known to end', and presumably do so in order to watch for opportunities to steal from or terrorize the citizens of Level 4. They are the first to notice the Cataclysm, and it fills them with terror because it removes their sense of control and power over Level 4.

## Description

While each nun's appearance can vary individually, all have two elements in common: a massive nose that takes up a significant portion of their body weight, and long, sharp claws which almost always serve as their feet and sole appendages. Their eyes and mouths are never visible, and they are capable of speaking almost exclusively in the form of advertisements, question marks and images, such as of eggs. This adds to the inscrutable nature of their mindset.

### Alternate Form

On the first page of *Poorthwart: The Cataclysm*, the fear the nuns feel in response to detecting the Cataclysm appears to show one or more nuns in an alternate form, through which their faces are visible. A nun is showing either looking at her own reflection, or at another nun in a different form, but no explanation has yet been provided for their appearance(s).

## History

The nuns attempt to use the Admiral's retirement of the Ballyhoose, and the character's disappearance into Tutor Milk, as an opportunity to raid it for "newspaper column inches", and are only defeated through the combined efforts of Tyco Brahe, the Admiral, and their new friend, Upwhiac.
Salborcam the Peddler

Salborcam the Peddler is a Titan who resides in Titan Space 2. In ancient times, he was considered the scourge of the Unimportant Hills in the Great and Open Air, where he is still feared. As of the events of Poorthwart: The Cataclysm, he has spent centuries frozen in place. Presumably, he wakes with the rest of the Titans following the Cataclysm.
Hester Ulrich

*The following information was taken from the Hester Ulrich page on the Scream Queens Wiki.*

## Biographical Information

### Full Name:

Hester Doyle (birth name)
Hester Ulrich (changed name)

### Occupation:

Red DevilAsylum Patient (formerly)

College Student

History Major

Killer (formerly)

KKT Treasurer

### Nickname(s):

Red Devil Neckbrace; Chanel #6; Hog-face; Evil Harrington (by [[Chanel Oberlin|Chanel)

Poo Belly (by Mrs. Radwell, Chad Radwell, Chanel)

Neckbrace whore (by the Radwells)

## Relationship Information

### Family:

Sophia Doyle (mother; deceased)Wes Gardner (father)

Boone Clemens (twin brother; deceased)

Amy Meyer (guardian; deceased)

Gigi Caldwell (guardian; deceased)

Grace Gardner (half-sister)

### Friends:

Jennifer (deceased)Denise Hemphill

Grace Gardner

Zayday Williams

### Enemies:

Chanel OberlinChanel #3

Chanel #5

Tommy

Rick

Tad Radwell

Bunny Radwell

Brad Radwell

Thad Radwell

Muffy Radwell

Pete Martínez

Chanel #2 (deceased)

### Victims:

Ms. BeanGigi Caldwell

Pete Martinez

Zak, the Pizza Delivery Man

## Other Information

### Interests:

Ghost StoriesKappa Kappa Tau

Cats

Death

Grigori Rasputin

Killing

Sewing

Anatomy

Feminism

Terrorism

Ouija (movie)

### Talents:

Hiding her identityLying

Planning

## Season Information

### Portrayed by:

Lea Michele

**Hester Ulrich**, also known as **Chanel #6**, is a main character on *Scream Queens*. She is a pledge of the Kappa Kappa Tau sorority who pretended to suffer from scoliosis and becomes a member of The Chanels in Chainsaw. In The Final Girl(s) it is revealed that she is the female bathtub baby, Boone Clemens' twin sister, and the final Red Devil. She was the brains of the Red Devil team, while Boone was the brawn.

She is portrayed by **Lea Michele**.
The Manticore

The Manticore is a Titan who resides in Titan Space 2, and who is the main source of information for the characters of *Poorthwart: The Cataclysm* when they visit the area to investigate the Mindpikes' claims that the Titans have been frozen for centuries, but are now coming to life again.

### Description

The Manticore is massive in size, like all Titans, and has the body and head of a lion, with a human face. He normally moves on all fours, but is capable of operating perfectly well on his two hind legs. He is able to use his forelegs as legs or hands.

### Personality

The Manticore is intelligent, and his personality can be laid back at times but then switch over to fury. He is cunning, as has been seen in his play of Weirdly Spears against Fortola Butane.

### History

The Manticore came over from Titan Space 1 with the other Titans who were locked out and didn't want to wait to get back in. He participated in the slaughter of the Unknown Armies in Titan Space 2, and has presumably remained there ever since. At the time of the Cataclysm, he has been frozen for centuries by an unknown force, which could be external or something of the Titans' own choosing.

He wakes when he notices that the small Titan Slug-Sippet Friss collapses dead on his paw. He originally takes Selbeneer for a Titan, and assumes he had a good reason for killing the other Titan. When he finds out that Selbeneer is not a Titan, he assumes another Titan has committed the crime and fled West, but accuses Selbeneer of being an accomplice and threatens to destroy him. Fortola Butane challenges him to a game of Weirdly Spears, and defeats him after solving The Manticore's Game with the help of Fishdrack. The Manticore accepts the defeat with grace, but notes that he cannot stop the mysterious fleeing Titan from destroying anything he encounters.
Songs we use

These are songs that we use for the roleplay. We use them for singing or background noise! Here are some of the main ones we use.

https://www.youtube.com/watch?v=MDyPTzYaYfQ Five Night's at Freddy's 1 Theme

https://www.youtube.com/watch?v=qZwY3sV8WLQ The Foxy Song

https://www.youtube.com/watch?v=0o2aA4fHhoo The Mangle

https://www.youtube.com/watch?v=ewtboOcrGHk The Chica Song

https://www.youtube.com/watch?v=0EkVN1umZuk No Strings

https://www.youtube.com/watch?v=pRMBTTfFNNg FNAF 1 Scream

https://www.youtube.com/watch?v=f2fi3g7ehcI FNAF 2 Scream

https://www.youtube.com/watch?v=l5RBQic58Bk FNAF 3 Scream

https://www.youtube.com/watch?v=xfYaaWMsffQ FNAF 4 Scream

https://www.youtube.com/watch?v=RW8dIG0i-cQ Freddy's Jingle

https://www.youtube.com/watch?v=wyMSrgiPIGA Freddy's Laugh

https://www.youtube.com/watch?v=GAWupLcOFsc+ Freddy Jingle Reversed

https://www.youtube.com/watch?v=emb76J6s2lo Golden Freddy Laugh

https://www.youtube.com/watch?v=VQGxwRcAZ1A Golden Freddy Scream

https://www.youtube.com/watch?v=kQoicMT-jJs Mangle Static

https://www.youtube.com/watch?v=yloY3nEpjWk Phantom Marionette Static

https://www.youtube.com/watch?v=fKH0gLykGoE Balloon Boy Laugh

https://www.youtube.com/watch?v=P8o-wdGmDTw&feature=iv&src\_vid=xfYaaWMsffQ&annotation\_id=annotation\_2247101377 Nightmare Jumpscare

https://www.youtube.com/watch?v=9lqkt\_Nczk0 Foxy Running Down The Hall

I hope you enjoyed what we use!
Cloudlands

The Cloudlands are a major geographical feature of Poorthwart, and constitute the Northernmost point of the land. They are the producers of all clouds in Poorthwart. Because of their ubiquity, and the lack of a comprehensively understood geography of Poorthwart, the Cloudlands have numerous nicknames assigned by various people in various locations. These include Cloud Lands, the Brutal Cloudbank, the Cloudfield, the Whisp, the Cottony Matherworks, the Bouncy Cloudly Whatnot Emporium, etc.

## Behavior of Clouds

Due to their relatively boring jobs, all clouds forever occupy themselves in ongoing games of Weirdly Spears. The Cloudlands are almost never visited by outsiders, but bear them no ill will and hold no stake in the various political or moral battles between other elements of Poorthwart.

## History

In *Poorthwart: The Cataclysm*, the Cloudlands are visited by Tyco Brahe and his companions via Selbeneer. This is early in the process of their search, when they are not sure where to go, or what to look for.

## Notable Residents

The Emissary of the Cloudlands is a cloud notable for its large mouth. It speaks on behalf of the Cloudlands, though it is not known to what extent it holds independent power, or speaks for some specific governing body. It is overtaken by fear after noticing unusual behavior on the horizon, at the conclusion of the visit by outsiders in *Poorthwart: The Cataclysm*.
Shielder

El Shielder dispara ráfagas masivas de 8 proyectiles en una pequeña propagación. A diferencia de cualquier otro Enemigo a distancia, todos las tropas del I.D.P.D. (incluyendo el Shielder) pueden dispararle a tu Personaje directamente.

El Shielder se protegerá de tus ataques y reflejará tus proyectiles con un escudo. Éste escudo funciona de una forma similar al escudo de Crystal, pero tiene un pequeño retraso en el inicio de su animación.

## Características del escudo

### Ataques reflejados por el escudo:

* Todos los tipos de Armas de Balas y Armas de Cartuchos (excepto las balas de la Pistola de Frog),
* Discos,
* Granadas y Mini Granadas,
* Las Granadas del Lanzagranadas de Sangre,
* Los proyectiles del Cañón de Rayos, Cañón de Fuego, y el Cañón de Plasma,
* Proyectiles disparados por los aliados de Rebel,
* Las semillas de Plant,
* Las Armas lanzadas por Chicken o la Arma Arma.

### Ataques negados por el escudo:

* Los proyectiles pequeños de Plasma (sin daño por impacto, pero los proyectiles explotan),
* Las Armas de Pernos: Pernos, Astillas y Buscadoras,
* Las Armas de Fuego,
* Misiles (sin daño por impacto, pero los Misiles explotan),
* Los proyectiles de las Explosiones de Sangre (sin daño por impacto, pero los proyectiles explotan),
* El Hyper Lanzagrandas (sin daño por impacto, pero los proyectiles explotan),
* Toxina,
* El rayo del Horror Hostil,
* Cuando el Shielder tiene el escudo bloquea los ataques por las Mutaciones de "Gamma Guts" y "Sharp Teeth",
* Los proyectiles verdes de la Pistola de Frog.

### Ataques que traspasan el escudo:

* Todas las explosiones incluyendo las Explosiones de Sangre y de Plasma,
* Los Láseres y Rayos,
* El proyectil de la Armas Cuerpo a Cuerpo.

## Trivia

* En uno de los Streams de SLEEPCYCLES, hizo una apuesta con Jan Willem Nijman: *"Si Sleepcycles no fuma un solo cigarrillo durante un mes, Jan Willem Nijman tendrá que nerfear a los Shielders".* Un mes después, en la actualización #73, frames adicionales fueron añadidos para los Shielders, retardando su capacidad para protegerse.
Titan Space 1

Titan Space 1 is the original home to the Titans, and currently holds up to 40% of all known Titans.

## Description

Titan Space 1 is the northeast corner of Poorthwart. It consists largely of long plains and hills, which become extremely steep as the approach the Cloudlands to the West, and likewise slope down sharply as they come to the Great Open Air to the south. A single massive door stands at the southwest corner of Titan Space 1; it is this door that locked all Titans out of the space in Ancient Times.
Selbeneer the Great

Selbeneer the Great, known also as Silo Bulge and Sloomtickle, is one of the great airships of Poorthwart, and is the main mode of transportation of The Admiral, his creator and captain. He is also a repository that uses unexplained magical powers to isolate war, removing from Poorthwart the scourge of battle and the otherwise unbreakable cycle of blood feuds and revenge.

## Description

Selbeneer is a Transom-Sigh ship, and is as large as a small Titan. It is implied that his size can vary, and his interior can be far larger than his exterior. While his appearance can change, he always is shown with two eyes - which resemble the eyes of an insect - and with a large wagging tongue. He also has a hook at his tail end, the purpose of which is unknown. He will often appear with large bushy eyebrows and a single, vestigial leg with web toes.

## Personality

While Selbeneer is largely treated like a vehicle, he does have a personality and is capable of engaging in dialogue and decision-making. He is especially partial to the works of Charles Dickens - apparently a feature common among airships. When he is worried or sad, he can become so overcome that he loses the ability to fly or care about life, as occurs in the encounter with The Tall Things.

## History

Although it was created by the Admiral, it is said that Selbeneer was famous even before his design, leaving one to wonder at a possible back-story or history.
The Terror Zones

The Terror Zones are a massive band of unexplored and hostile areas found in the southwest corner of Poorthwart. They stretch from the edge of the Schism to the shores of the Sea of Ships, and form the sole border with The Fear, which is the true southwest corner of Poorthwart.

The entrance to the Terror Zones is a rocky outcropping on which sits The Lighthouse Malzanir, a distant cousin of the Anchorites. He is the sole source of light visible to outsiders from the Terror Zones, and due to his geography, there are no records of anyone ever having spoken with him or approached him. It is only through the Anchorites that his name and relationship are even known, but they themselves know nothing else about him at all.
Tutor-Brick Herthcork

Tutor-Brick Herthcork is a prominent Anchorite of Level 3, who lives just South of the Mope Lands. He is sought out by Tyco Brahe and his companions after they discover the apparent link between the Anchorites and Carnival Weep in the building of cylinders in the Mope Lands.

## Description

Tutor-Brick Herthcork is in the process of transitioning himself into cylinder form when he is encountered. Thus, his angles are rounded into a more blob-like form. He also has a prominent nose made of larger bricks.
Mother Muse

Mother Muse is the head Muse of Poorthwart, and rules over the other Muses in the Temples of Atterial. She is shown to be a powerful and mystic character, but is easily driven to anger and offense. She has a previous romantic history with Tyco Brahe, and she is so insulted when he shows uncertainty about telling her about the Cataclysm, that she flies away in a rage.
Unknown Armies

The Unknown Armies were two armies locked in a vicious battle in the plains of what later became known as Titan Space 2. The identity of both armies, including their land of origin, rulers, generals and soldiers, and the causes for which they fought, is entirely lost to history. They were discovered already in combat by the Titans when they came to settle Titan Space 2, and the Titans destroyed both armies in their entirety. They are therefore seen in Poorthwart as metaphors for the futile and fleeting nature of fame, riches and power.

## Possible Origin of Weirdly Spears

According to the Manticore, the Titans were inspired to invent Weirdly Spears in part by watching the two lead soldiers of these armies fight. It is left unclear to what extent this is true, versus simply a part of the Manticore's ploy to get the first victory in during his own game of Weirdly Spears with Fortola Butane in *Poorthwart: The Cataclysm*.
Fillygleamus and Donzerbane

Fillygleamus and Donzerbane are the protagonists of a romantic myth told in Poorthwart. They were both stacks of stone who came to life, and fell in love with zinc lodes they detected as being inside one another. They both dashed themselves to pieces trying to reach the core of the other, and died on the spot. Tyco Brahe crafted a stained glass window in the shape of a man, with their story written on the panes, as a turn in Weirdly Spears versus the Admiral.
The Banshees

The Banshees are minor characters on Level 4 of Poorthwart. They appear to spend all of their time wailing in agony as they wait for a traffic light to change, and when it does, they become crestfallen in woe as they realize they have left something valuable on the other side of the street, and must again wait for the light to change before they can retrieve it. It is implied from the text that this light can take days or even weeks to change. It is not made clear what street they are crossing, or why they feel compelled to wait for the light before crossing it.
Upwhiac

Upwhiac is a character in *Poorthwart: The Cataclysm*. Tyco Brahe and the Admiral first meet him in Tutor Milk's head, where he appears to have been born, but he is able to follow them out to the regular world.

## Description

Upwhiac is the physical embodiment of a planter that was once sitting on a shelf in an alternate universe, and he continues to resemble it by having four (originally five) carrots and ode-brush plants growing in his head at any time. He has a wide face and prominent nose, a striped upper lip, and six legs.

### Personality

Upwhiac is friendly, brave and loyal, and is so taken by the odd gifts that Tyco and the Admiral give him at their meeting, that he swears an instant friendship to them. He quickly becomes a partner in the Admiral's odd behaviors, and a counterpoint to Tyco's growing distance from the lunacy that is prevalent in Poorthwart.

## Poorthwart: The Cataclysm

Upwhiac meets Tyco and the Admiral in Tutor Milk's head, where he has presumably lived his entire life. He attends the Great Wobbly Circle, and is ejected from Tutor Milk's head with the others following the events related to The Anchorite Who Was Largely No More.

He accompanies Tyco and the Admiral on their adventures, and is instrumental in helping them reclaim The Ballyhoose from the invasion by the Claw-Hand Nose Nuns. When the main characters decide to navigate Selbeneer across the Tall Things to the Titans, Upwhiac is asked to stay behind and guard the Mindpikes on the Ballyhoose, in order to prevent it from further attacks by the Claw-Hand Nose Nuns.

Unfortunately, the Ballyhoose is destroyed by marauding forces of Carnival Weep, and Upwhiac is killed, along with the Mindpikes. According to Tutor Milk, his last words are "The Weep."
The Terror Badae Brague

The Terror Badae Brague is a Titan who lives in Titan Space 2. For unknown reasons, he is the creature feared above all things by the denizens of Carnival Weep. As of the events of *Poorthwart: The Cataclysm*, he has been frozen for centuries in Titan Space 2, but he presumably comes to life again following the events of the Cataclysm.
Anchorite Who Was Largely No More

The Anchorite Who Was Largely No More is an Anchorite who was thought to be the first Anchorite to suffer death. He appeared in *Poorthwart: The Cataclysm*, and it was eventually shown that he was still very much alive.

## Description

The Anchorite is missing all of his left side, and his right side to just above the bottom of his eyelid. He still bears scorching from the fire that destroyed him.

## History

He was the head guru of the needles of Poorthwart, and when he failed to protect them from abduction by the forces of Carnival Weep, the remaining needles set fire to him in anger. He did not speak again until the Great Wobbly Circle, during which he recited a poem that was a lead-in to his new vocation: carpet sales. Due to the persistent desire of all Anchorites for new carpets, he made a fortune (while also selling Tyco Brahe new carpets for his summer cottage).

While it is never specified where this Anchorite is actually located, it is certainly on one of the Levels of Poorthwart.
Inspector de Élite

Alerta de Spoilers
El siguiente artículo podría contener spoilers acerca de los secretos que contiene el juego. Si quieres descubrirlos por ti mismo, te sugerimos que no leas el artículo.

## Estadísticas

### Primer área:

Desierto (Loop)

Los Inspectores de Élite son una versión mejorada de los Inspectores. Estos aparecen después de La Fogata en el Loop. Tienen más vida e increíble agresividad comparada con sus contrapartes normales.

Tienen una telekinesis mucha más fuerte que los Inspectores normales, los cuales también pueden alejar tus proyectiles.

Los Inspectores de Élite usan una versión I.D.P.D. de la Espada de Energía. Su ataque funciona como el del Asesino. Hace 8 de daño por golpe, y el Inspector reproducirá una animación justo antes de golpear (roja *!!!*). Puede reflejar proyectiles y granadas. Los proyectiles reflejados no le harán daño a tu Personaje pero sí a los Enemigos. Las granadas reflejadas hará daño por contacto sólo a los Enemigos, pero su explosión aún puede hacerte daño. También es uno de los pocos ataques que pueden traspasar el Escudo de Crystal. El Inspector de Élite sólo usa este ataque cuando está en rango cuerpo a cuerpo y no te golpeará si estás detrás de un muro.

Al igual que los Inspectores normales, los Inspectores de Élite pueden lanzar una granada azul del I.D.P.D. que brillará (de la misma forma en la que brillan sus Portales luego de generarse) antes de explotar en una gran explosión azul la cual puede hacer 8-16 de daño. A diferencia de las Armas explosivas normales, estas granadas no harán daño a las tropas del I.D.P.D..

## Trivia

* La habilidad mejorada de los Inspectores de Élite está basada en la habilidad de Eyes mejorada con la Mutación de ''Throne Butt''.
Philip-Last-But-One

Philip-Last-But-One was a minor nobleman of Clock Town who lived during the middle period of Poorthwart. His name was given late in life, after all of his children were born with lit fuses in their heads, indicating that they were likely to explode and end his line, prior to being able to reproduce.
Level 3

Level 3 is one of the four Levels that sit at the center of Poorthwart's known geography, as of *Poorthwart: The Cataclysm*. It consists of two sections: Clock Town, and The Mope Lands.

## History

Level 3 has historically been the epicenter of knowledge and study in Poorthwart, and may have also served as a possible seat of business and government (this is unclear). Little is known about its history prior to the founding of Clock Town by Olinianayat the Smooth, sometime in the distant past. Several characters are said to have gone to Clock Town at one point or another 'for business', and Tyco Brahe studied there in his youth.

### Destruction of Level 3

The destruction of Level 3 in *Poorthwart: The Cataclysm* is the most complete example of the Cataclysm's destructive powers, and the rebuilding of the Mope Lands by the Anchorites as an apparent trap for Carnival Weep serves as an important indication of future war between the two factions. It should be noted that the Destruction did not kill all residents of Level 3, but did kill the majority.

## Notable Residents

#### The Vain Men of Clock Town

The sole survivors of Clock Town are the Vain Men, who appear to have been its primary leaders and most prominent citizens. While they claim to be deeply affected by the deaths of their people, this seems to be only because it has deprived them of subordinates and admirers. Their solution is to have all donned reflective capes, so that if they stand in a huddle in the ruins of Clock Town, each man can see his own reflection in the back of the man in front of him.

#### Tutor-Brick Herthcork

Tutor-Brick Herthcork is a prominent Anchorite of the Mope Lands. He survived the destruction of Level 3, and advises Tyco Brahe and the rest of the travelers of the Anchorites' plan to try and undermine Carnival Weep with the use of the cylinders.
Poorthwart Wikia

## **Welcome to the Poorthwart Wiki**

A helpful resource for navigating the world of Poorthwart. Huzzah!

The world of Poorthwart is primarily being explored through the online graphic novel, with additional novels and games planned.

### **About Poorthwart**

It is a lazy afternoon in Poorthwart when a cataclysm rips across the sky, and Tyco Brahe is disturbed to discover that almost no one seems to have noticed it. Teaming up with his close friend, the brilliant inventor known as The Admiral, Tyco embarks on a journey that will call into question his own sanity - and the sanity and safety of everyone in the world of Poorthwart.​
Moon

The Moon is a major celestial body of Poorthwart. Similar to Earth's moon, it reflects the light of the Sun. Unlike Earth's moon, it is never visible in the day time or at the same time as the Sun, as it is always at the exact opposite place from the Sun in the sky.

## Days and Nights in Poorthwart

The Moon travels in a North-to-South progression throughout Poorthwart, moving back and forth, left to right to left again, ultimately hitting The Great Bounce and being flung back up again to start its progress anew. It is always in the exactly opposite part of the cycle as the Sun.

Because of Poorthwart's geography, nights in Poorthwart are far longer than days, as for any one place, the Sun is elsewhere for most of the time. For this reason, the Moon figures heavily in the culture of Poorthwart, especially in the zones around the edges of the land, which receive less light overall due to their geography.
Bunstrus, Bondhog and Pence

Bunstrus, Bondhog and Pence were cathedrals that came to life and embodied the fury and rage of those who worshipped within them, who held the same religion except for disagreements over vowels. The three cathedrals ran headlong towards one another and crashed into a great heap, with their facades intertwining. It is near the ruins of these cathedrals that the Anchorites meet for their Great Wobbly Circle.
Glav

Glav is a location in Poorthwart. It is first mentioned as the home of The Reckimonking, who lives in 'the hills of Glav'. Because Glav does not appear on the definitive map of Poorthwart drawn up by Tyco Brahe, it is unclear where it may be found. It is speculated that it may be on Level 4, since Tyco - who has only left Level 4 on rare occasions - is familiar with the Reckimonking and considers him a notable enemy.
Middle Days

Middle Days, also known as the Middle Ages or Medieval Times, is the third age of Poorthwart, and stretches from the founding of Carnival Weep to the disappearance of the Titans as antagonists from the day-to-day affairs of Poorthwart following the Battle of Weirdly Waves. It lasted for roughly 1,000 years.
River Weird

The River Weird is a river of Poorthwart. It passes through the entirety of Level 4, but both its origin and its destination are unknown, as the water appears to exit the ground at one side of the Level, and go underground again at the other. The river is often shallow but moves very fast, and has severe rapids at many locations.

Tyco Brahe's house is built on a small island in the middle of the River Weird.
Slingsidian the Magician

Slingsidian the Magician is the founder of Carnival Weep, and is considered by many to be the major antagonist of Poorthwart.

## History

While much of his history remains unknown, it is implied that he was not always considered evil. Mother Muse references that she and Tyco Brahe spent days together wandering the Inadequate Gardens of Slingsidian, before he founded Carnival Weep. He also has a monument of his own creation in the cave of the Oracle Drear, indicating that she once gave him the choice to choose peace and love over a life of fighting and hatred. As only one visitor had ever chosen the way of peace and love, it is understood that he chose the latter category instead.
Clock Town (Clocktown)

Clock Town (also known as Clocktown) is the *de facto* capital city and center of culture and learning for the Levels of Poorthwart, and is located on Level 3.

### Description

Clock Town occupies the Eastern half of Level 3, and gets its name from the fact that almost every single building in the town bears at least one prominent clock. Because of Clock Town's Poorthwart-wide reach, the clocks may tell different times based on what the time is in a particular location.

The classic Clock Town building resembles a traditional clock tower or obelisk in shape, and is four-sided with a pointed top and a clock on each of its four faces. Over the years, more complicated buildings were designed to meet updated needs, but retained the clock motif. One example is the Old Guild, the center of student life and study in the university. The top of this building is highly jagged, and contains numerous small bodies of water, which were used by the students in olden days to calculate information about the Sea of Ships without having to venture into its dangerous waters.

As Clock Town continued to develop, newer buildings ditched the clock motif altogether, so long as they had some element of measurement or precision to them. For example, Bariius Hall, the center of Astronomy on Poorthwart (and the primary building in which Tyco Brahe studied while in school) has no clock at all, and instead holds the most important astronomical instrument in all of Poorthwart: the Bariius. Keeping with the design motifs of the time, the crown of the hall's roof contains a decorative wave and rain pool, to link it to the Old Guild's design.

### History

Clock Town was founded by Olinianayat the Smooth in ancient times. A knight of Poorthwart, Olinianayat lived a life of violence and war until one day finding himself, like so many others, called through fate to the cave of the Oracle Drear. Faced with the choice between renouncing violence or continuing it, he became the first visitor to the cave to choose to go forward in peace, and he threw his armor and weapons into a deep hole, where they remain to this day. As of the events of Poorthwart: The Cataclysm, he is the only of the thousands of visitors to the cave to make this choice.

Clocks were chosen as the focus of the town due to the infamous indifference Poorthwart's citizens have about the passage of time. Even historical records do not properly record this, and the unusual length of nights versus days further complicate the matter. It was the hope of the builders that having clocks everywhere could help to turn this tide.

Clock Town was the location of Poorthwart's most prominent university, and likewise the business center of the four Levels, until its destruction shortly after the Cataclysm by an unknown force. The sole survivors of the destruction were the Vain Men, the leaders of Clock Town.
Olinianayat the Smooth

Olinianayat the Smooth was a Knight of Poorthwart and the founder of Clock Town. Little is known of his early life, but at some point he was admitted to the cave of the Oracle Drear, who gave him the same choice she gives to all warriors who visit her. As of the events of *Poorthwart: The Cataclysm,* he is the only visitor to the Oracle's cave to agree to renounce violence, and his armor remains in a hole where he threw it in ancient times. He went on to found Clock Town after this, and became associated with learning, culture and peace throughout Poorthwart.
Poorthwart: The Cataclysm

*Poorthwart: The Cataclysm* is the official title of the first graphic novel in the *Poorthwart* series, currently being published online in a chapter-based format.

It tells the story of Tyco Brahe, his friend The Admiral, and several other characters as they venture out to try to confirm the existence and nature of the Cataclysm that some of them have detected. Over the course of the novel, they encounter various dangers, challenges and misleading avenues as they seek to understand the events unfolding in their world.
Agerghas

Agerghas is one of three antangonists originally suspected by Tyco Brahe as a possible cause of the Cataclysm. He is described as a raging beast who has been locked by Titans at the West end of the world. Given that the Cataclysm's physical manifestation appears to be heading West in the events of *Poorthwart: The Cataclysm*, it is unclear if he has been affected or destroyed by this. However, we know that he must have survived the initial moments, because he is able to respond to Tyco's letter about the Cataclysm by sending a request for "eggs, niobium and a picture of sin." Tyco sends him the items, along with a tax receipt.
Three Jam Plan

Three Jam Plan is the most popular card game in Poorthwart, and the second-most popular game after all, behind Weirdly Spears. As is the case with Weirdly Spears, the rules are universally known, and situations and elements from the game have entered the public consciousness in the form of slang, idioms, etc.

## History

Three Jam Plan evolved from several different card games in Ancient Times, and had become set in its current rules before the start of Middle Days. The last major change to the game, occurring towards the end of Ancient Times, was the creation of the Yurt class, as Yurts had previously been seen as stupid, tame animals of the Poorthwart landscape, and were not taken seriously or believed to be capable of speech or sentience. The emergence of educated Yurts during this time led to a period of Yurt-related items becoming fashionable, and their status in Three Jam Plan is a permanent record of this time.

## Deck and Rules

### Deck

The game is played with a 52-card deck. As with standard playing cards, the reverse of each card is highly decorated with a uniform pattern so as to make it indistinguishable from other cards. The face of each card is unique, and will carry either one of the following values:

#### *Numerical Cards*

* 2 of hearts, spades, clubs, diamonds
* 5 of hearts, spades, clubs, diamonds
* 9 of hearts, spades, clubs, diamonds
* 8 of hearts, spades, clubs, diamonds

\*Note that while 8 occurs before 9 numerically, it is actually a 'senior' rank to 9 in Three Jam Plan.

#### *Face Cards*

For Face Cards, there will be a Queen, a Jack and a Yurt for each of the 12 Poorthwart suits:

* Hearts, Diamonds, Spades, Clubs
* Cycles, Crystals, Boats, Flutes
* Optics, Cyclops, Rug Type 1, Rug Type 2
* Anchorites, Coffins, Dominiadurgs, Pies\*\*

\*\*There are 16 suits, but it is proper to refer to 12 suits because each standard deck will be missing four of the suits above entirely. In other words, a deck bought at a store might be missing Anchorites, Flutes, Boats and Pies completely. This variation helps to keep play fresh by allowing users to use their own decks in turn, with reduced chance of identical deck overlap.
Reckimonking

The Reckimonking is an antagonist who resides in the hills of Glav. He is one of three major evils suspected by Tyco Brahe as being the possible source of the Cataclysm, and is described by Tyco as an 'enemy'.

## Appearance

The Reckimonking has a black scraggly beard, but not mustache, and wears a wide-brimmed hat whose dome resembles half a watermelon. His body is fat, white, and bulbous, and he appears to move like a slug or snake, leaving behind a trail of slime. He has a large exclamation point on his chest.
Oracle Drear

The Oracle Drear is an ancient female witch of Poorthwart, and one of the most powerful of its mystics. She lives in a cavern in a remote and rocky terrain located in an unknown area within Poorthwart, and for more than three thousand years has held her current position of Oracle.

### Description

The Oracle is an elderly, morbidly obese female dressed all in black, and with long, wild black hair. She hides her true face with large panes of glass on which have been painted images of beautiful women in various expressions, such as calmness or anger. She seldom leaves her throne, but may transport herself to other places within her cave or on the rocks outside her cave instantaneously.

### The Oracle's Challenge

Every visitor to the Oracle's cave is called by her; one cannot find the cave oneself unless she wants you there. Once you enter the gates, you may only leave by taking the Oracle's Challenge, which involves walking deep into the cave to visit two holes that were formed by the Titans in ancient times. You must 'feed' one of the two holes to escape the cave. Those who feed the hole on the left with their armor and weapons, who swear to go forth and live a life of peace, are ejected from the cave into the sight of a huge banquet that is being thrown in their honor. They are given as much food and drink as they like, and allowed to go in peace. Those who feed the hole on the right with a pebble are ejected from the cave as they are - armor and all - and instantly attacked by five soldiers who are capable of regenerating when killed. In most cases, they succeed in killing the ejected visitor, and adding him or her to the skeletons that sit around the banquet table, there to sit for all time as a testament to their hunger for war.

As of the events of *Poorthwart: The Cataclysm*, only Olinianayat the Smooth had ever chosen the path of peace. Fortola Butane visits the cave and chooses the path of war regretfully, believing it to be the only way to achieve true peace, but promises to return one day and choose the better path. She successfully defeats the five soldiers and is allowed to go on her way, though only after the Oracle appears and correctly predicts that Fortola will later regret her choice.

### The Monuments in the Cave

The pathway to the two holes in the Oracle's Cave is filled with thousands of carved marble inscriptions and monuments from some of Poorthwart's most famous soldiers and personalities, as well as countless anonymous individuals. Included are inscriptions from not only Olinianayat the Smooth, but also Slingsidian the Magician, indicating that he, like most, rejected the option to live in peace.