Season 24

Map of the Local Stellar Cluster

**Season 24: Endless Worlds** is the upcoming and 24th season of the Roleplay. Based in an interstellar cluster connected by interstellar gates created by a mysterious cult located within the  Duskorf system, the season takes place centuries following a Great War and consists of multiple species. The systems used within this season were previously generated for Season 16 with minor adjustments including the addition of the aforementioned gates, the primary method of FTL travel among the cluster. This system includes an adjusted version of the basic rules behind the operation of the season, including the use of action points, along with a newly designed space battle rules set.

## Background Information

Season 24 was officially announced in February of 2022 following the rather early death of Season 23 which unfortunately saw little to no activity and a brief interim period where the continued future of the RP was cast briefly into doubt. However following an early testing period of the space battle system by Crimson and what followed resulted in the announcement of the new season. World building and lore discussions begun almost immediately and pending their relative completion Season 24 will follow.

### Mechanical Changes

Season 24 will be using a slightly adjusted version of the rules that have been used for the previous few seasons of the roleplay. A major change will be the introduction of action points, which allow for the use of various actions by participating nations. Another unique change to this season will be the use of a new system for engaging in space battles. Players will be able to design modular spaceships and engage in battles using them against enemy nations through dice rolls.

## Setting

Season 24 will take place within a local stellar cluster. These systems are connected by gateways, designed by a mysterious cult within the Duskoff System, which serve as the primary system of transportation. Individual systems consist of several planets occupied by various states. These systems are reused from Season 16 but were primarily staff and roleplayer designed at the time, with only slight adjustments made to fit the setting of Season 24

### The Stellar Cluster

*Main Article: Gateway Cluster*

   The Cluster, as it is known by its inhabitants, consists of 16 Planetary Systems, formerly 17. These systems are varied, with some being unitary, binary or trinary. These systems are the homelands and origin places of the various species and nations that make up the narrative. The Cluster is bound together through gateways designed by a mysterious cult within the Duskoff System who have since cut off communication with the interstellar community. The 17th system, the Tremvesto system was lost to the larger community when its gate was destroyed during the Great War, leaving the system completely cut off from its neighbors and trade routes, and the fate of it and its citizens completely unknown.

### The Gateway Network

The gateways that connect these systems were designed by a mysterious cult within the Duskoff System and are essential for interstellar travel. Perhaps most peculiar about these gates is the behavior of them once traveled through. Travelers through the gates enter a weird sort of "hyperspace." A hellish sort of universe, where reality melts and distorts. Some have described it as close to that of a "hallucinogenic hell". Protection from the madness of this space is important to interstellar travel, with various cultures resorting to prayer, cryosleep or even accepting and embracing the madness of the warp gates. So important are these gates that the Interstellar Union was established following the Great War to regulate and control the gates.

### Interstellar Union

*Main Article: Interstellar Union (S24)*

The Interstellar Union was established following the conclusion of the destructive Great War, especially due to the destruction of the gate in the Tremvisto System, of which contact with has been lost, if not forever. The Union's stated goal is to prevent the same cataclysm from befalling any other systems of the cluster, however some expansion of its powers and goals has and may occur over the course of the season. It serves as the Season's UN analogue and most, if not all nations are required to be in the season.

## Season Events

*Main Article: Season 24 Timeline of Events*

### Before Season Start (Preceding 700 AG)

Events preceding the start of the Season primarily involve the set up of the basic storylines of various nations participating within the roleplay along with the general lore of the season.