recursal/Fanatic-Fandom huggingface dataset:
Animal Product

Certain tame animals produce food and resources.

These can be collected by colonists periodically.

## Milk

### Regular

Milk can be collected by colonists set to preform the 'Handling' job. This milk is the same as found in Vanilla, with a nutrition value of 0.05.

### Paragon & Hybrid

This milk can be collected in the regular manner. Some can be used straight, but others but must be processed ('Extract Milk From Paragon Milk' at a stove) before it can be used.
Weird Milk has an increased food poisoning chance of 8%.
Eldritch Milk causes sanity loss if eaten.
All paragon milks are from the mod 'Genetic Rim' and its various patches.

### Other Mod Milks

Misc milks added by other mods

 Megafauna

## Eggs

### Alpha Animals

Charged Blizzarisk/Feralisk/Dunealisk eggs are laid at a rate of 1-3 each day, and each take 1 day to hatch.

### Genetic Rim Patches

Cosmic Horrors eggs cause sanity loss, because of course they do.

### Dinosauria

The market value varies, but all Dinosauria eggs are all produced at a rate of 1 every 30 days, with the following exceptions:

 Magyarosaurus Eggs | 1

## Other

### Food

Food products that can be gathered from creatures:

Paragon Pigs will yield Bacon Jerky and Jamón Serrano on slaughter. Amount will vary with animal size.

### Resources

#### Chemfuel

* Boomffalos produce Cryofuel, and Parasaurolopes produce Fossil Chemfuel

#### Misc

Gatherable products:

* Owlbear Feathers can be refined into Featherdust Joints, and Spidersnake Shed Skin can be refined to neutroamine

Products given on slaughter (need to check yields...):
Bittersweet Bees

```
Description

```

Bittersweet bees like chocolate. I mean, who doesn't? Monsters, that's who. But Bittersweet bees \*really\* love it, and they like to stuff their combs with it.

```
Branch and Tier

```

Bittersweet bees are Specialized Branch Bees, considered Tier 3. They are part of the Nutrition Branch.

They are bred by mixing Nutritious and Amalgam bees in a beehouse equipped with an hybridization chamber.

```
Combinations

```

For the moment there are no further combinations with Bittersweet Bees.
Atispec Eggs

```
Description

```

Fertilized atispec egg. If all goes well, it should hatch into a larval atispec. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Atispecs, at a rate of 2-5 every 15 days. Instead of hatching into an infant Atispec, they hatch into Atispec Larvae, which are almost helpless for 2 years until they undergo metamorphosis into adults.

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Chickenspider Silk

```
Description

```

Fabric spun from fibers extracted from chickenspiders. Resists blunt and sharp damage easily, but provides almost no protection against extreme heat.

```
Origins

```

Can be acquired from shearing Chickenspiders at a rate of 40 every 12 days

It's commonality is 0, so it shouldn't appear on merchants or raiders

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Crepuscular Beetle

```
Description

```

A very large arthropod reminiscent of an oversized Hercules Beetle, the Crepuscular Beetle is a peaceful herbivore that originated from a mysterious Rimworld orbiting a very faint star, perpetually covered in darkness. This was the home planet of an elusive race known as the Forsakens, and Crepuscular Beetles were often used as domesticated beasts of burden.

Crepuscular Beetles are active during dusk. They also don't need a lot of rest, expending much less time than other creatures to replenish their energies.

```
Mechanics

```

Pack animal. Crepuscular. Only needs to rest every few days.

Crepuscular beetles are farm animals and as such need to be penned. Their roam interval is 3 days.

```
 Spawn Chances

```
Deep One

```
Description

```

A fish headed but frog bodied humanoid with large bulging eyes and webbed hands. They have powerful scaly bodies, designed to withstand the pressures of the ocean.

```
Mechanics

```

These creatures are always hostile and can't be tamed. When they invade your colony, they will indiscriminately destroy everything until they find and kill or kidnap your colonists.

```
Spawn Chances

```

Deep Ones don't spawn in the wild, and only appear through a raid incident.
Chem Tegu

```
 Description

```

Genetically altered lizards equipped with tempered glass tubes full of noxious and highly combustible chemfuel. They makes great farm animals, so long as you don't blow them up!

```
Mechanics

```

Can be milked similar to other farm animals for chemfuel. Can also be butchered for chem tegu meat and Chem Tegu Leather.

```
Spawn Chances

```
Colonist Joris

```
Description

```

A Joris dressed to impress, with a suave cowboy hat and flak jacket to boot, this Joris is ready and able to take on the wilds of the Rimworld frontier.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

```

What are you talking about? This is just a perfectly normal Joris. Nothing to see here.

Community Joris: This Joris was created by a member of the Roll1D2Games community. Credit to LilScoot.

```
Spawn Chances

```
Ankylosaurus

```
Description

```

Long extinct armored dinosaur, brought back to life as a part of the Dinosaur Revival Project.

The ankylosaurus was a walking, breathing tank, covered in bony armor embedded to its skin, with only small patches left unprotected. The name literally means 'stiff lizard', not a nickname given due to the animal's social awkwardness, and possibly required really determined huge theropods to down one. The upper part of its skull was completely covered in said armor, along with spikes protruding from its jaw, and a bony club at the end of its tail, which the beast probably used to defend itself against predators. Similar to all other heavily-armored animals that have existed throughout history, the ankyulosaurus was also a herbivore.

```
Mechanics

```

Nuzzle interval, 11 days

```
Spawn Chances

```
Bumbledrone

```
 Description

```

The Bumbledrone is a mutant wasp-like creature, probably the result of ancient genetic engineering long ago released into the wild. On its own, a Bumbledrone isn't very powerful, more a nuisance than a threat, but if threatened in big numbers their stingers carry a very powerful toxin that could down even the biggest foe. Luckily, since they are not carnivorous, they use this as a deterrent, rather than as a hunting method.

```
Mechanics

```

Bumbledrone queen migration: a queen and several drones appear. The queen is fertile and will lay eggs if tamed

```
Spawn Chances

```
Crepuscular Beetle Eggs

```
Description

```

Crepuscular beetle egg. It can be eaten raw, but it's much, much better cooked. Actually, it's a beetle egg, it is disgusting either way...

```
Origins

```

Can be acquired from Crepuscular Beetles, at a rate of 1-2 every 10 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Desert Ave Eggs

```
Description

```

Desert ave egg. If all goes well, it should hatch into a baby desert ave. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Desert Aves, at a rate of 1 every 6 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Bonobo

```
Description

```

The bonobo is a great ape, a smaller relative of the chimpanzee with a rounder skull and flatter face. Bonobos have longer legs, shorter arms, and a narrower trunk. Bonobos exhibit remarkably different social behavior from chimpanzees, with an emphasis on peacemaking, and sex as a tool to manage and diffuse tension.

```
Real World Conservation Status

```

Endangered. Populations have declined rapidly over the last 30 years, but there are no reliable estimates for current bonobo numbers. Their habitat inside the Democratic Republic of the Congo is often threatened by political instability.

```
Spawn and Mechanics

```

Nuzzle interval: 1 day

All animals in Vanilla Animals Expanded - Endangered will only appear in the map through an ‘Endangered animals wander in’ event, where two members of its species will wander around for a short time, giving you a chance to tame them and breed them.

Releasing them to repopulate - which is a new option added by this mod - allows you to gain +2 relations with other non permanently hostile factions.
Armored Dinosaur Hide

```
Description

```

Super strong leather obtained from a heavily armored dinosaur, such as an ankylosaurus or a minmi.

```
Origins

```

Can be acquired from butchering Ankylosaurus or Minmi

Can also be found in objects with a commonality of 0.0025.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Boomffalo

Vanilla Textures Expanded Version

Original Version

```
Description

```

A Boomalope / Muffalo hybrid. A bit unstable to transport goods, so it isn't ever used as a pack animal, but it produces milk and wool. From a genetic engineering standpoint, these creatures are hard to stabilize, since the muffalo's biology is incompatible with the boomalope's chemical sacs. A cocktail of chemical refrigerants is used to maintain a delicate balance.

```
Useful abilities

```

Produces low quality milk and average wool. Explodes with Frostbite damage on death. Produces a specialized cryofuel which can be used to power a cryofuel engine.

```
Method of acquiring

```

The Boomfallo has a 50% chance of spawning from an incubator with Muffalo and Boomalope genetic material. It's hybrid counterpart is the Muffalope

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
* Explode (triggers a kamikaze explosion)
Bearchicken

Vanilla Textures Expanded Version

Original Version

```
Description

```

A bear / chicken hybrid. Nicknamed "owlbear" by the colonists. Much weaker in melee than a bear, but it lays eggs, and can obviously defend itself in combat much better than a chicken.

```
Useful abilities

```

Lays eggs and regularly produces Owlbear Feathers, which can be converted into Featherdust Joints.

```
Method of acquiring

```

The Bearchicken has a 50% chance of spawning from an incubator with Bear and Chicken genetic material. It's hybrid counterpart is the Chickenbear

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Chicken Rim Pox (a disease attack)
Basilisk (Witcher)

```
Description

```

Contrary to popular belief, basilisks cannot turn anything to stone with their gaze, however, their acid, venom, claws and teeth provide them many other ways to kill. Several Glitterworld universities proclaim that a Basilisk's venom is the most potent across the rimworlds.

```
Monster Class Traits

```

Being a Draconid, Basilisk can move over difficult terrain with ease.

```
Special mechanics

```

Basilisks have a poisonous attack, heavy armor and quite high melee damage. They ignore terrain costs.

```
Spawning

```

Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Black Rhinoceros (VAE)

```
Description

```

A huge herbivorous mammal with a temperamental disposition. Black rhinos differ from their white relatives in their slightly smaller size and in lip shape. The black rhino has a pointed upper lip, while whites have a squared lip, a difference related to the animals' diets: Black rhinos are browsers that get most of their sustenance from eating from bushes.

```
Real World Conservation Status

```

Critically endangered. Three of the seven subspecies of black rhino have become extinct since 1850 and one is on the brink of extinction. As of 2020, thanks to the persistent efforts of conservation programmes across Africa, black rhino numbers have risen to a current population of between 5,366 and 5,627 individuals.

```
Spawn and Mechanics

```

All animals in Vanilla Animals Expanded - Endangered will only appear in the map through an ‘Endangered animals wander in’ event, where two members of its species will wander around for a short time, giving you a chance to tame them and breed them.

Releasing them to repopulate - which is a new option added by this mod - allows you to gain +2 relations with other non permanently hostile factions.
Basilisk Eggs

```
Description

```

Fertilized basilisk egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a basilisk.

There is no unfertilized version of these eggs.

```
Origins

```

Can be acquired from Basilisks, at a rate of 1-2 every 10 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Black Dire Wolf

```
Description

```

The Direwolf (Canis Lupus Horribilis sp., Grimm, A.D. 3462) is a probably mutated subspecies of the Wolf (Canis Lupus, Linnaeus, AD 1758). Adult specimen can reach the size of a pony or small horse, and especially the fur of the mane is partially matted into thick, felty lobes that provide excellent protection against cold and physical force effects. The dentition is of respectable size, too, but lies well in proportion to the skull and rest of the body. Applied biting force can only be estimated from the metrics that have been taken from the individual that also served as the defined Holotype of the species.

The single specimen that has been thoroughly examined and described by an expert showed no differentiation from the common wolf in terms of anatomy of the internal organs, and a heavily degraded tissue sample was analyzed to yield a genetical similarity to Canis Lupus that makes a reproductive barrier very unlikely.

Behavioral observations and the structure of the brain hint on the L. Horribilis being fiercely intelligent, and stories from crashlanded survivors on distant rimworlds even tell about Direwolves being capable of tool use that is only restricted by their lack of hands. Such anecdotes have not yet been verified by credible sources, though.

It should be noted that repeated sightings of Direwolves have been reported from completely different, far apart locations in the galaxy, so it can only be assumed that L. Horribilis is the product of a natural, convergent evolution and not some sort of artificial GMO that has been stored in and released from the early Ark-Hive ships that had left Earth during the first pioneering rush of the early 2100s.

Tribal cultures have established a rich folklore surrounding L. Horribilis, usually depicted as a helper, rescuing humans in danger; Or a hungry hunter, threatening whole villages and demanding draconic tributes. Shamanic societies worship the Direwolf as a protector of the family, gifting its disciples with supernatural endurance, resilience and valor.

```
Mechanics

```

Nuzzle interval 5 days. Produces Black Dire Wolf Wool

```
Spawn Chances

```
Bio Interface Components

```
Description

```

Advanced machine-biological interface, used to automate and control biological entities. Used in the construction of advanced beehouses.

```
Extraction

```

Bio Interface Components can be extracted from Technological Honeycombs.

```
Use

```

Bio Interface Components are used to build advanced machines in the RimBees mod. You will need a nice supply of these.
Bearodile

Vanilla Textures Expanded Version

Original Version

```
Description

```

A reptile / bear hybrid. The reptilian genes used to generate this hybrid have given it some ancient reptilian characteristics, with an appearance similar to reptiles in the Permian Period on Earth. It has also developed a venomous bite.

```
Useful abilities

```

Highly intelligent and venomous. Excellent base defender if properly trained.

```
Method of acquiring

```

The Bearodile has a 100% chance of spawning from an incubator with Bear and Reptile genetic material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Poisonous cloud (creates a poisonous cloud on a targetted area)
Catchicken

Vanilla Textures Expanded Version

Original Version

```
Description

```

A cat / chicken hybrid. Catchicken might not be as intelligent as other cat hybrids, but they make up for it with their ability to lay eggs quickly.

```
Useful abilities

```

Like all cat hybrids, they have an improved melee dodge ability, which in the case of these small animals is ideal to get out of a fight, and a short nuzzle period. Quite fast egg laying.

```
Method of acquiring

```

The Catchicken has a 50% chance of spawning from an incubator with Cat and Chicken genetic material. It's hybrid counterpart is the Chickencat

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Cat reflexes (triggers a dodge ability)
* Chicken Rim Pox (a disease attack)
Armoured chthonian larva

Vanilla Expanded Version

Old Version

```
Description

```

This engorged, tick-like creature has a writhing mass of tentacles where its head would normally be. They have lost their capacity to burrow underground, but they are capable of powerful psionic attacks.

```
Useful abilities

```

Produces eldritch insect jelly every few days.

```
Method of acquiring

```

The Armoured chthonian larva has a 100% chance of spawning from an incubator with Insectoid and Eldritch genetic material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Insect cloud (creates a cloud of stinging insects)
* Invoke Insanity (creates a daunting mist that drains the sanity of those caught inside)
Abaddog

```
Description

```

Abaddogs are found in pairs, they are feared by most people. But the few people that do approach them will quickly discover that they are actually very gentle and clever. Abaddogs are very protective. Being nearly fireproof also helps! When an abaddog decides to attack, it will shoot a poisonous spike at his opponnent from a fair distance. Either your best friend or your worst nightmare.

```
Mechanics

```

Abaddogs are strong in numbers.

```
Spawn Chances

```
Chickenbee Eggs

```
Description

```

Fertilized chickenbee egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a chickenbee.

```
Origins

```

Can be acquired from Chickenbees, at a rate of 1 every 1.2 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
ACP

## **Features**

Adds over fifty animals into the game for every biome and environment! From Ice Sheets to Extreme Deserts, bring your game to life with some more critters!

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2208467668

GitHub link: https://github.com/XenEmpireAdmin/AnimalCollabProject

 Ludeon forums link: https://ludeon.com/forums/index.php?topic=30541

## Animal List

* African Wild Dog
* Amur Leopard
* Ancient Spirit Wolf
* Angora Rabbit
* Bison
* Black Bear
* Black Rhinoceros
* Black Dire Wolf
* Cheetah
* Chipmunk
* Dire Wolf
* Domestic Goose
* Domestic Rabbit
* Duck
* Duck-billed Platypus
* Ferret
* Fisher
* Flamingo
* Gecko
* Giraffe
* Goose
* Great Bustard
* Guinea Pig
* Hauler Ant
* Hedgehog
* Hippopotamus
* Honey Badger
* Horse
* Jackalope
* Komodo Dragon
* Lion
* Llama
* Majorera Billy Goat
* Megabadger
* Megaferret
* Megascorpion
* Munchkin Cat
* Otter
* Panda
* Peccary
* Penguin
* Porcupine
* Ptarmigan
* Red Panda
* Seal
* Sheep
* Silkie
* Silkspider
* Snow Leopard
* Spirit Wolf
* Tapir
* Thorny Devil
* Tiger
* Walrus
* Woolyhorse
* Wooly Rhino
* Xenguana

## Leathers and Wools

* Black Dire Wolf Wool
* Brownfur
* Downy Bison Wool
* Exotic Leather
* Llama Wool
* Spidersilk
* Sheep Wool

## Eggs

* Duck-billed Platypus Eggs
* Duck Eggs
* Flamingo Eggs
* Gecko Eggs
* Goose Eggs
* Kiwi Eggs
* Komodo Dragon Eggs
* Penguin Eggs
* Ptarmigan Eggs
* Quail Eggs
* Thorny Devil Eggs
* Xenguana Eggs

## Credit

1.0 by Cucumpear, Xen, WalkingProblem & Momo

Special thanks to Lex124 for contributing textures!
Chef Honeycomb

```
Description

```

This is a honeycomb produced by Chef bees. Chef bees REALLY do like to cook! And they are surprisingly good at it, too! They accumulate different ingredients on their combs, and those can be easily turned into a meal of decent quality.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Honey, Beeswax and base game Fine meals
Arctic Lion Fur

```
Description

```

White thick leather covered in a long, rugged mat of fur. Harvested from an arctic lion. This thick skin insulates and protects really well.

```
Origins

```

Can be acquired from either shearing or butchering an Arctic Lion

Can also be found in objects with a commonality of 0.001.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Aurora Sylph

### Diet

Herbivorous for taming purposes. Feeds on sunlight automatically to replenish hunger.

## Animal Products

### Other

Hovering creature: ignores terrain movement costs.Doesn't need to eat.

```
 Description

```

A wispy-looking creature that is the only known example of plasma-based life in the Rim: the Aurora Sylph is of artificial origins, and its biology is so strange that only the most advanced glitterworld technology could have been responsible for its creation. It is believed that the sylphs were created as a lifeform capable of surviving in the atmosphere of Red Dwarf stars, for utterly inscrutable purposes. They don't seem to be affected by gravity much, so they can also be found stranded in the gravity well of a planet.

Sylphs are immune to temperature extremes, though very fragile and easy to damage. They don't need to eat, as they will replenish their energy simply by absorbing light. If they are content, they will periodically influence the magnetic fields of a planet, and cause beautiful auroras, hence their name.

Based on concept art by Maugryph, https://maugryph.com.

```
Mechanics

```

If tamed, the Aurora Sylph will call forth Auroras, increasing the mood of all colonists when they are outside.

Auroras can only be generated at night, at a rate of one every 15 days.

They don't need to eat, and will feed on sunlight automatically when they are hungry.

```
Spawn Chances

```
Bluefuzz

```
Description

```

Strong leather obtained from skinning a Yutyrannus, covered in dino-fuzz of various densities, which are simply stage-one and stage-two dinosaur feathers. This leather particularly insulates well against the cold.

```
Origins

```

Can be acquired from butchering Yutyrannus

Can also be found in objects with a commonality of 0.0025.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Boomsnake

Vanilla Textures Expanded Version

Original Version

```
Description

```

A reptile / boomalope hybrid. The boomsnake is not a very strong or agile combatant. However, when it dies it explodes in a noxious cloud of venomous vapors, which can be strong enough to dissolve flesh.

```
Useful abilities

```

Its toxic explosion can easily decimate an enemy raid if properly timed. Doesn't produce chemfuel.

```
Method of acquiring

```

The Boomsnake has a 100% chance of spawning from an incubator with Boomalope and Reptile genetic material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Explode (triggers a kamikaze explosion)
* Poisonous cloud (creates a poisonous cloud on a targetted area)
Chicken of Mi-go

Vanilla Expanded Version

Old Version

```
Description

```

An unholy amalgamation of fungus, crustacean, insect and... chicken.

```
Useful abilities

```

This psionic chicken lays purple eggs that erode your sanity. What's not to love?

```
Method of acquiring

```

The Chicken of Mi-Go has a 100% chance of spawning from an incubator with Chicken and Eldritch genetic material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
* Invoke Insanity (creates a daunting mist that drains the sanity of those caught inside)
Chickenlope

Vanilla Textures Expanded Version

Original Version

```
Description

```

A chicken / boomalope hybrid. This sickly looking creature is basically useless. Now, if you gather a lot of them, and kill them in a chain reaction...

```
Useful abilities

```

Explodes on death. Produces minute amounts of chemfuel every day.

```
Method of acquiring

```

The Chickenlope has a 50% chance of spawning from an incubator with Boomalope and Chicken genetic material. It's hybrid counterpart is the Boomachicken

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
* Explode (triggers a kamikaze explosion)
Deathclaw

```
  Description

```

Deathclaws are giant apex predators mutated from iguana, constantly roaming wasteland environments in search for prey. Rimclaws are incredibly fast, powerful and intelligent.

```
Mechanics

```

No special mechanics

```
Spawn Chances

```

Deathclaws don't spawn in the wild, only appearing through a map incident.
Blue Beeswax

```
Description

```

Blue beeswax is way stronger than regular beeswax, but it is extremely flammable. Perhaps useful to build fire traprooms.

```
Extraction

```

Blue beeswax can be producing from extracting Amalgam Honeycombs, though it can be acquired from later honeycombs too.

```
Use

```

Beeswax can be used as a cheap building material.
Catalope

Vanilla Textures Expanded Version

Original Version

```
Description

```

A cat / boomalope hybrid. It's like a miniature boomalope! Or a exploding kitten! Terrifying either way.

```
Useful abilities

```

Like all cat hybrids, they have an improved melee dodge ability, which in the case of these small animals is ideal to get out of a fight, and a short nuzzle period. The catalope produces small quantities of chemfuel, and explodes with a tiny hairball cloud.

```
Method of acquiring

```

The Catalope has a 50% chance of spawning from an incubator with Boomalope and Feline genetic material. It's hybrid counterpart is the Boomacat

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Explode (triggers a kamikaze explosion)
* Cat reflexes (triggers a dodge ability)
Cactus Honeycomb

```
Description

```

This is a honeycomb produced by Cactus Bees, which are part animal, part plant. Their honeycombs are semi-edible, producing a weird cactus meat that counts as a vegetable, and medicinal cactipine quills.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Tasty Honey, Brittlewax, Plant Meat and Medicinal Cactipine Quills
Bearwolf

Vanilla Textures Expanded Version

Original Version

```
Description

```

A bear / wolf hybrid. Strong like a bear, and fast like a wolf. Excellent as a rapid strike force, but their fast metabolism means they need a lot of food.

```
Useful abilities

```

Good guard animal. Butchering gives Bearwolf Fangs, which can be sold.

```
Method of acquiring

```

The Bearwolf has a 50% chance of spawning from an incubator with Bear and Canine genetic material. It's hybrid counterpart is the Wolfbear

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
* Adrenaline Burst (triggers a burst of speed)
Beaverwolf

Vanilla Textures Expanded Version

Original Version

```
Description

```

A Beaver / Wolf hybrid. Beaverwolves can eat either meat or trees, although they are not as voracious as the wolfbeaver hybrid. They are not as efficient in battle, but they produce castoreum, which can be used to cook.

```
Useful abilities

```

Regularly produces a secretion called castoreum that can be used as a cooking ingredient. Fast breeding.

```
Method of acquiring

```

The Beaverwolf has a 50% chance of spawning from an incubator with Rodent and Canine genetic material. It's hybrid counterpart is the Wolfbeaver

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Adrenaline Burst (triggers a burst of speed)
* Burrow (burrows underground to move without being attacked)
Boomthread

```
Description

```

This silk is as strong as synthread, but it is also an excellent thermal insulator.

```
Origins

```

Can be acquired from shearing Boomalisks at a rate of 33 every 16 days

It's commonality is 0, so it shouldn't appear on merchants or raiders

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Animus Vox

```
Description

```

The Animus Vox is a small canid with latent psionic abilities. Like all canids, it is quite intelligent for an animal, but not intelligent enough to properly use psionics. It will however quickly bond with human beings and reach with his mind to make happy everyone that treats it well. Animus Voxes can often be seen on the Rim as pets, though some wander the wilderness, looking for someone to bond to.

```
Mechanics

```

Psionic nuzzle: the Animus Vox will periodically approach one of the colonists and use a powerful psionic nuzzle on them. This greatly improves morale.

```
Spawn Chances

```
Cindersilk

```
Description

```

This silk is as strong as synthread, but it is also an excellent thermal insulator. It is completely non-flammable.

```
Origins

```

Can be acquired from Cinderlisk at a rate of 33 every 16 days

Its commonality is 0, so it won't appear on random items

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Agaripod Spore Clump

```
Description

```

Fertilized agaripod spores. I... I wouldn't eat this. Yuck. If all goes well, it should hatch into an agaripod.

Animals hatching from these spores will NOT be part of the player's faction and will need to be tamed.

```
Origins

```

Can be acquired from Agaripods, at a rate of 1 every 12 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Boomsquirrel

Vanilla Textures Expanded Version

Original Version

```
Description

```

A Squirrel / Boomalope hybrid. This small and fast rodent has several nodules of chemical mixture in its back.

```
Useful abilities

```

Explodes on death. Produces small amounts of chemfuel quite fast. Very fast breeding.

```
Method of acquiring

```

The Boomsquirrel has a 50% chance of spawning from an incubator with Rodent and Boomalope genetic material. It's hybrid counterpart is the Squirralope

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Burrow (burrows underground to move without being attacked)
* Explode (triggers a kamikaze explosion)
Black Scarab

```
Description

```

This large, genetically-engineered beetle is part of the Black Hive, an artifical ecosystem of insectoids designed to fight mechanoid invasions. The Black Hive was designed to be much more aggressive than usual, and several new species were created and added to the Hive to increase its lethality. Black scarabs are little more than cannon fodder, released ahead of the main insectoid horde to draw enemy fire. A eusocial creature, it cannot reproduce individually.

```
Mechanics

```

The Black Hive periodically starts raids using Megalice, Mammoth Worms, and black versions of the three base insectoids, Black Scarabs, Black Spelopedes and Black Megaspiders, the two latter of which use ranged attacks. This can be deactivated using Mod Options, for those who think it is too much of a challenge.

```
Spawn Chances

```

Black Scarabs don't spawn naturally, and only appear as part of a Black Hive raid
Chameleon Yak Wool, Desert

```
Description

```

A coarse tan wool with long fibers and a pseudo-crystalline lattice of organic support structures underneath. Quite strong, and very good at keeping the desert heat out.

```
Origins

```

Can be acquired from shearing a Chameleon Yak

Can also be found in objects with a commonality of 0.001.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Chickenlodon

Vanilla Expanded Version

Old Version

```
Description

```

The Chickenlodon is a very weird cross between one of the most fearsome predators ever existing... and a chicken. A saber-toothed chicken, if you will.

```
Useful abilities

```

The Chickenlodon lays eggs and is a very agile predator.

```
Method of acquiring

```

The Chickenlodon has a 100% chance of spawning from an incubator with Chicken and Megafauna genetic material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
* Keen Senses (Makes the creature more aware of its surroundings, increasing its melee capacities (affects sight and consciousness))
Automatic Bees

```
Description

```

Automatic bees are one of the few bee breeds that are not created by hybridizing, but directly built by the colonists, since they are completely artificial. They create honeycombs stuffed with Mechanoid Components.

```
Branch and Tier

```

Automatic bees are unusual in the sense that they are not bred from other bee species, found in the wild, or acquired from merchants. Instead, they are assembled in a Fabrication Bench, using Mechanoid Components from the Vanilla Factions Expanded - Mechanoids mod.

The Vanilla Factions Expanded - Mechanoids mod needs to be installed for these bees to appear.

```
Combinations

```

For the moment there are no further combinations with Automatic Bees.
Arctic Honeycomb

```
Description

```

This is a honeycomb produced by arctic bees. Arctic bees have adapted to the colder climates on the Rim, and their honeycombs store honey and frost in equal amounts.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get adaptive honey that doesn't rot, beeswax and Honeyed Ice Pop
Cryofuel

```
Description

```

Volatile liquid chemical compound stored in cryogenic containers. Can be used to power a cryo-stabilized generator. It can also be converted to regular Chemfuel in a refinery.

```
Origins

```

Can be acquired from Boomffalos, at a rate of 20 every 2 days

```
Use

```

It can be used as fuel for the cryo-stabilized generators, and it is also one of the key components to build the Archotech Centipede
Chthonian Chitin

```
Description

```

Tanned, dried, scraped skin. A good traditional material for making clothes and bags.

```
Origins

```

Can be acquired from butchering Chthonians

Can also be found in objects with a commonality of 0.01.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Brittlewax

```
Description

```

Brittle beeswax is extracted from combs of the Neutro family (Neutro, Tipsy, Luxurious, Psychic and Stoner) and is much less resistant than regular beeswax, but it is very, very light, and things can be built with it in a very short amount of time.

```
Extraction

```

Brittlewax can be producing from extracting RimBees honeycombs.

```
Use

```

Brittlewax can be used as a cheap building material.
Aerofleet Fur

```
Description

```

A fuzzy, soft layer of pliable material. Not as tough as other types of leather, but a decent insulator.

```
Origins

```

Can be acquired from butchering Aerofleet

Can also be found in objects with a commonality of 0.001.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Call of Cthulhu: Cosmic Horrors

## **Features**

Add Lovecraftian monsters to your RimWorld experience! There is a lingering fear that strokes the hairs on the back of the necks of your colonists. Something terrible is coming, and there is little time to prepare. Cosmic horrors are already upon us.

This is an attempt to create the minor races of H.P. Lovecraft's weird fiction mythos in the RimWorld engine. Some behave the same as hostile factions that raid colonies such as mechanoids or insectoids. Others can be deadlier, however.

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=765890823

GitHub link: https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Cosmic-Horrors

 Ludeon forums link: https://ludeon.com/forums/index.php?topic=26078.0

## Horrors List

* Chthonian Larva
* Dark Young
* Deep One
* MiGo
* MiGo Caster
* Shoggoth
* Star Vampire

## Materials and Products

* Dark Young Bark
* Deephide
* Star-Spawn Skin
* Star Vampire Leather

## Strange Meats

* Cthulhid Meat
* Dark Young Meat
* Dark Young Sap
* MiGo Meat
* Shoggoth Meat
* Star Vampire Meat

## Credit

Mod by Jecrell and the Rim of Madness team. Visit Steam page for full credits
Catrabbit

Vanilla Textures Expanded Version

Original Version

```
Description

```

A cat / rabbit hybrid. This long-eared cat breeds extremely fast, and is intelligent enough to be trained in the most basic sense.

```
Useful abilities

```

Like all cat hybrids, they have an improved melee dodge ability, which in the case of these small animals is ideal to get out of a fight, and a short nuzzle period. Very fast breeding.

```
Method of acquiring

```

The Catrabbit has a 50% chance of spawning from an incubator with Rodent and Feline genetic material. It's hybrid counterpart is the Rabbitcat

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Cat reflexes (triggers a dodge ability)
* Burrow (burrows underground to move without being attacked)
Chthonian Larva

```
Description

```

Chthonians are powerful burrowers which can live for more than a thousand years, and are protective of their young. It is said that a chanting sound accompanies every chthonian, and that by such they can be detected while underground and unseen.

```
Mechanics

```

Chthonian larva only appear in the "strange sinkhole" incident: *"A massive sinkhole has opened up near your colony. A colossal beast writhes beneath, clawing at the minds of your colony with unseen fingers. It demands a sacrifice. Feed it or destroy it quickly."*

If the strange sinkhole is filled without providing a sacrifice, it will spawn a Chthonian. If the human sacrifice is provided AND the hole is not filled it will eventually create a Chthonian Larva under the player's control.

```
Spawn Chances

```

Chthonian Larva don't spawn in the wild, and only appear through the "strange sinkhole incident".
Darkbeast

```
  Description

```

The darkbeast is a mechanoid-infused variant of the thunderbeast, in which the bioelectric organs have been removed and replaced with metallic spikes housing a distributed cloud of sun-blocking mechanites.

These deployable mechanite clouds can cover a huge region, blanketing it in darkness, and it is thought that the darkbeast was created as a terrorist weapon that attacks settlements by depriving them of sunlight, affecting their agricultural yields. Darkbeasts have naturally evolved over the centuries making them extremely unstable, and they will only release enough mechanites upon death. Thankfully, predators usually give them a wide berth.

```
Mechanics

```

Dangerous ranged attacks. Causes an eclipse when killed.

```
Spawn Chances

```
Black Spelopede

```
Description

```

A medium-sized bioengineered insectoid the size of a sheep that is part of the Black Hive, an artifical ecosystem of insectoids designed to fight mechanoid invasions. The Black Hive was designed to be much more aggressive than usual, and several new species were created and added to the Hive to increase its lethality. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws. It's dangerous in combat, but slow on open ground.

```
Mechanics

```

The Black Hive periodically starts raids using Megalice, Mammoth Worms, and black versions of the three base insectoids, Black Scarabs, Black Spelopedes and Black Megaspiders, the two latter of which use ranged attacks. This can be deactivated using Mod Options, for those who think it is too much of a challenge.

```
Spawn Chances

```

Black Spelopedes don't spawn naturally, and only appear as part of a Black Hive raid
Hybernating Bees

```
Description

```

Hybernating bees have grizzly bear genes spliced in their genome. They are covered in a soft fur and produce bear genetic materials.

```
Branch and Tier

```

Hybernating bees are Genetic Branch Bees, and will only appear ingame if you have Genetic Rim and the RimBees - Genetic Rim Patch. These bees are acquired by crossbreeding Organic Bees with other bees from the mod, and their combinations are less straightforward, so the player can use waxes, honeys and Organic Pulp to create "bee research" that gives a random tip about genetic bee combinations. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Organic and Woodland bees in a beehouse equipped with an hybridization chamber.

```
Combinations

```

For the moment there are no further combinations with Hybernating Bees.
Gila Monster Eggs

```
Description

```

Gila monster egg. If all goes well, it should hatch into a baby gila monster. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Gila Monsters, at a rate of 1-2 every 6.66 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Jovid Bowie

```
Description

```

A legendary rock star Joris that was enhanced by a Glitterworld agency solely for the purpose of jamming with its backup band "The Megaspiders from Mars". Ethical concerns were raised about breeding creature purely for musical entertainment but were quickly forgotten after witnessing the first concert.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

```

What are you talking about? This is just a perfectly normal Joris. Nothing to see here.

```
Spawn Chances

```
Fox Squirrel

```
  Description

```

A playful little creature said to come from a toxic jungle. While they are easily startled, with a bit of care they can become the most loyal and affectionate of companions. They have a natural enmity to all things insect.

```
Mechanics

```

Nuzzle interval: 15 hours

```
Spawn Chances

```
Dinosaur Skin

```
Description

```

The tanned skin of a smaller sized dinosaur. Although reasonably tough, this type of skin insulates poorly.

```
Origins

```

Can be acquired from butchering several dinos from the Dinosauria mod

Can also be found in objects with a commonality of 0.075.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Crescendo Anole

"Normal" graphic

"Explosive Growth" graphic

```
  Description

```

Most of the time, the Crescendo Anole is a harmless iguanian lizard that feeds on vegetation and small arthropods. They are unusually intelligent, and can be kept as pets. However, when the anole becomes aggressive in any way, usually in self defense, an unstable cocktail of growth hormones and biomechanical mechanites causes a runaway growth of the creature's cells, turning it into a hulking crocodilian nightmare.

This effect is temporary, lasting a few hours, and afterwards the anole must recover its strength to be able to go through it again, becoming extremely hungry in the interim.

```
Mechanics

```

A small critter out of combat, but becomes a very scary lizard when attacked.

```
Spawn Chances

```
Insectoid Drone Genome

```
Description

```

Genetic material of several different species of working animals and drones, mixed into one payload of DNA.

When administered to a human being, this genome can have a random effect.

```
Origins

```

Can be acquired from events, event maps and any other incident that rewards artifact items.

They can also be bought from Exotic Goods caravans.

```
Use

```

These can be used in the Bio-engineering Incubator, or applied directly to a pawn to create random effects.

```
Mod Compatibility

```

If you have Genetic Rim installed, these can be acquired by mixing 5 Insectoid Genetic Material in a Recombinator.
Crescendo Anole Eggs

```
Description

```

Fertilized crescendo anole egg. If all goes well, it should hatch into a crescendo anole. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Crescendo Anoles, at a rate of 1 every 5.661 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Gronckle

### Other

Pack animal. Produces 25 Gronckle Iron every day, with the possibility of producing additional precious materials

## Ranged Attacks

### Range

2-18

```
 Description

```

Most boulder class dragons are lithovores, and the iconic gronckle is no exception.  Rather than subsist on fish or meat as most dragons do, the gronckle eat rocks for nutrition. Consequently, they have spread to most mountainous regions of the Rim. Due to the high internal temperature of the gronckle's magma bloodstream, any rock they consume is quickly liquified and its metallic components can be regurgitated in the form of Gronckle Iron.

```
Mechanics

```

- Periodically digs for rock chunks

- Can be sheared for Gronckle Iron and Dragon Scales.

- Occasionally it will produce additional precious minerals when sheared.

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish (not this one, though)

```
Spawn Chances

```
Duck

```
Description

```

**Note that this animal is now part of vanilla game in 1.1**

"A very common type of farm bird, also appearing in the wild, the duck is raised for its delicious meat. It grows quick but lays eggs quite rarily.*"*

```
Mechanics

```

Produces eggs

```
Spawn Chances

```

No spawning in the wild. Ducks must be bought from caravans or other traders.
Fabricated Bees

```
Description

```

Fabricated bees synthesize technology and refine it into a more advanced form. They'll need a stockpile with Components nearby and they'll slowly incorporate them into their honeycombs as Advanced Components.

```
Branch and Tier

```

Fabricated bees are Endgame Branch Bees, considered Tier 5. These bees produce some advanced materials that are suited for an endgame colony, and as such are the most time-intensive bees to crossbreed.

Tier 5 bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward than previous tiers, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Electronic and Synthetic bees in a beehouse equipped with an hybridization chamber.

```
Combinations

```

**With More Archotech Garbage**