Classes

## Main Classes

Main classes are classes that are the root of all class trees. They are the classes that you can choose from when starting the game, and eventually branch into one or more subclasses. You are not limited to having only one main class, and can acquire all of them if you get to a sufficiently high enough level (the minimum to do so being level 9).

* Rank 1: Melee weapons deal 200% damage and swing slowly.
* Rank 2: Melee weapons have extra knockback.
Currently equipped weapons hit enemies that are dashed through.
* Rank 2: Dash range increased to 200%.
However this means that a second weapon can be swung while the first is on cooldown, effectively allowing dualwielding.

* Rank 2: Killing an enemy now grants this buff.
- Oil Arrows: Becomes a fire arrow if a lit torch is held
- Poison Arrows: Poisons and slows
- Glue Arrows: Slows, roots at 4 stacks
* Rank 2: Effects doubled
You get 1 crit roll per 5 DEX.
Each crit roll has a 50% chance to crit.
Crits normally deal 10 damage each.
Each attack can roll crit more than once.

Over 100% ENG scale increases energy cost and damage.
Under 100% ENG scale lowers.
* Rank 2: Items without ENG scaling now effectively have 100% ENG scaling for melee attacks.
* Rank 1: Can fire staffs without misfires and can regenerate energy while firing.
* Rank 2: Staffs now ramp up in damage and energy consumption over time.
* Rank 1: Cannot miscast when in lit area, 50% chance to miscast in the dark.

* Rank 1: Fires up to 2 missiles
* Rank 2: Fires up to 4 missiles.
* Rank 2: Distance doubled.

Button located just above inventory.
* Rank 1: Basic materials can be reclaimed.
* Rank 2: Advanced materials like metal, duram, gems, gold and silver can be reclaimed.
* Rank 2: When you use a key, gain broken key fragments which can be converted to coins.
Button located just above the inventory.

* Rank 1: STR and DEF increased by 25% CHM. Negative CHM decreases.
* Rank 2: Song now affects allies around you.
* Rank 1: ENG and INT increased by 25% CHM. Negative CHM decreases.
* Rank 2: Song now affects allies around you.
* Rank 1: DEX and SPD increased by 25% CHM. Negative CHM decreases.
* Rank 2: Song now affects allies around you.

* Rank 2: Using this ability on an enemy will now make allies target it.
* Rank 1: Only works on enemies with lower CHM. Chance based on their CHM compated to yours.
* Rank 2: Pacified enemy instead becomes an ally.
* Rank 1: Gain 1 maximum follower per 10 CHM, plus the starting 1 maximum follower.

Critters, small creatures, only count as half a follower.
Any allies you attract will not follow you over this limit.

Dash now also deals 100% SPD damage, knocksback, and has 300% range.
* Rank 2: Dash now stuns for 0.5 seconds.
* Rank 1: Roll completes in 0.75s
* Rank 2: Roll completes in 0.5s

Dash now also deals damage based on shield equipped.
* Rank 2: Dash now stuns any enemies hit for 1 second and knocksback.
Shields are now automatically picked up and equipped.
Cooldown is half the shield's recover time.
* Rank 2: Shields now boomerang back to the caster.

## Subclasses

Subclasses are classes that require taking a single prerequisite class in order to gain access to them. Subclasses are almost always directly related to their prerequisite, such as the Knight subclass (armor) requiring the player to have finished either the Fighter (basic physical damage) or Shield Master (block) classes.

[To be expanded]

## Secret Classes

Secret classes are classes that cannot be acquired through normal means. They typically require having a combination of existing classes or some other special condition, in order to unlock them.

There is often more than one way of unlocking a particular class and fulfilling any of the listed unlock requirements for a secret class will allow you to choose it when the next available class choice comes up.

### Blood Weaver

* Complete the Berserker class.
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Note: Also works on dead bodies.
* Rank 1: Steals 100% CON health.
* Rank 2: Steals 200% CON health.
* Rank 1: Spikes deal 20% CON.
* Rank 2: Spikes now follow the cursor.
* Rank 1: 20% CON to STR.
* Rank 2: 40% CON to STR.
* Rank 3: 60% CON to STR.

### Corpse

Note: There are also skeleton and ghost secret classes, achievable in similar ways. Skeleton can be achieved by using Corpse Explosion on yourself while you are a Corpse until you turn into a skeleton or dying after quaffing the Flame Concentrate potion (heat Potion of Flames with torch in inventory to get concentrate). Ghost is achievable if you keep exploding after Skeleton (or also if the Skeleton simply takes enough damage to die?), or if you are damaged by a Ghost Blade and then die.

Ghost form has no health bar, only energy. It cannot directly affect anything physically, so items cannot be picked up or activated, and consequently, nothing can be equipped. All inventory items are dropped when turning into a ghost. This means doors and levers cannot be operated either, although a Ghost is able to pass through doors without opening them. Oddly enough, standing on lava or acid will still do damage.

On a side note, Golems turn into the Enforcer class when turned into a ghost.

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Suffering from the shock of death.
* Gains only 1 stat point upon leveling
* STR doubled. DEX and movement speed halved. CHM maximum is zero.

Dash Attack: This skill activates Dash (deals 100% STR) and improves it.
Dash now destroys soft blocks.
Consume the nearest corpse, gain hunger equal to its CON.
* Rank 2: Also heal equal to its CON.

### Warp Archer

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* Rank 1: Can pass through 2 tiles. Arrows deal 50% less damage after passing.
* Rank 2: Can pass through 4 tiles. Arrows deal 25% less damage after passing.
* Rank 2: Consumes 200% DEX energy.
Void arrows do 33% damage.
* Rank 2: Spawn 2 portals at a time.
* Rank 3: Portal time doubled.