Alchemy

Alchemy is an ancient art which is furthered by the creativity... or insanity, of the alchemist in question. Through alchemy one could produce concoctions so powerful that they may be mistaken as a spirit contractor. All in all, professional alchemists are genius and dangerous existences, and every powerful individual in the world knows at least a couple they can rely on.

## Alchemy Mechanics

The alchemy skill in Skill Library is Mind 1, investing into alchemy is important for being able to properly utilize rare and unique materials that have more esoteric methods to be used in conjunction with other materials.

Alchemy skill requisites in order:

2,5,9,14,20

NOTE: the required stats are what is needed to combine the listed rarities of materials, they can be used by themselves in their base forms as long as one has at least a single investment into alchemy.

### Alchemy Material Gathering:

Materials gathered in their Prime zone which is underlined and in (parenthesis) for each material, takes half of the required time. Note: materials that can not be traditionally gathered such as sand devil chiton, do not have a prime zone bonus due to being unable to be gathered, it is still shown to assist locating these materials. Furthermore, materials beyond rare do not have a prime zone. Finally, the prime zone bonus may only apply as long as the gatherer meets the skill requirements in alchemy tiers for the materials they desire to gather.

-Common materials require 40 minutes to gather.

-Uncommon materials require 4 hours to gather.

-Rare materials require 12 hours to gather.

-Mythical materials require 168 hours (aka 21 undisrupted days of gathering) to gather.

-Legendary materials require &!$¿∃∧ to gather.

### Alchemy Time Consumption:

Each Common rarity material in a recipe will add 2 hours to the total time required to create the final product. At an Alchemy tier of 4, 8, and 12, the time added by common materials will be decreased by 20 minutes.

Each Uncommon rarity material in a recipe will add 6 hours to the total time required to create the final product. At an Alchemy tier of 8, 14, and 20, the time added by uncommon materials will be decreased by 1 hour.

Each Rare rarity material in a recipe will add 12 hours to the total time required to create the final product. At an Alchemy tier of 15 and 25 the time added by rare materials will be decreased by 3.5 hours.

Each Mythical rarity material in a recipe will add 32 hours to the total time required to create the final product. At an Alchemy tier of 26 and 40, the time added by mythical materials will be decreased by 9 hours.

Each Legendary rarity material in a recipe will add 7891 millennia to the total time required to create the final product. At an Alchemy tier of 50, the time added by legendary materials will be decreased by 0 seconds.

### Common Concoctions:

Common concoctions are alchemized products that are often found in shops around the world, you can make any of these as long as you follow a set of conditions, the first, being you are in a lab or area fit for alchemy and filled with common alchemical materials (example is Drazon’s lab). The second, is each tier of alchemy is effectively equal to 50 dreons, for example: to create infection/burn ointment you require 4 tiers of alchemy. Lastly, you create common concoctions at a rate of 15 dreons per tier, meaning at the 4 tiers required to create infection/burn ointment it would take 4 hours to make either of them.

Note: specific remedy and cure all prices are upticked as they take substantially more time and effort so listed prices are not accurate.

## Alchemical Materials

Below is a list of alchemical materials, where they can be found, and how rare they are within the world.

### Common Materials

found in practically every part of the world

**White grass** - grass that has absorbed slivers of curse energy in the air causing them to lose all pigment and to gain medical properties.

(Fields)

**Puff balls** - bush plant that exudes a harmless gas upon contact, hard to collect if the gatherer is unaware of the proper procedure, common ingredient in poisons as it overwrites the form of a poison to a gas form.

(Forest)

**Acid Ant** - Ant found within temperate climates everywhere, while these ants in of themselves are harmless their natural body fluids can be altered to easily create low tier acids.

(Forest)

**Spirit's Delight** - A juicy mango like fruit, commonly eaten by villagers and city civilians alike, the juice of the this fruit can very minorly reduce one's curse energy, when combined with a number of rare and potent materials, can become a poison/potion for depleting one of all their curse energy becoming invisible for those able to sense it.

(Forest)

**Tax Rocks** - These rocks are unusually pointed or sharp, the name of which comes from annoyed villagers who frequently use the phrase "there are only 3 certainties in life: death, taxes, and stepping on a tax rock at least once.", these rocks when broken down are a useful gunpowder substitute, even while they are not as powerful.

(Anywhere)

**Solar Moss** - Catalyst used by up and coming alchemists with not much money to spend on materials, this moss is found mostly within swamps and forests and gather energy similar to most plants, however, when the moss reaches a boiling point of this energy, it self combusts which it does in order to spread itself over a wide area, the internal components of the moss which causes the combustion when optimal energy is achieved, is used as a catalyst.

(Swamp & Forest)

**Eye of Desire** - Once an extremely sought after gem for it's gleam and naturally spherical shape, causing wars in the far distant past, these gems can now be artificially produced causing their worth to skyrocket down, they are still used by alchemists as this gem is one of few that can be a vessel to alchemical potions/poisons that are unable to be contained within simple flasks or powders.

(Mines)

**Sloth Oil** - A common plant found almost everywhere called the Tarda, this plant seems to be able to slow down the biological reactions within themselves using oils. This oil when used for alchemical recipes can delay or prolong effects, for poisons it can be used to have the poison activate after a number of days as to avoid suspicions, for medicines it can cause a short term medicine possibly to last an entire day, although the effects would be weakened.

(Fields)

**Frost Wood** - A curiously unique tree species that is able to rapidly absorb heat from its surroundings, frequently used by the people of the fierce deserts to create homes and structures to relax away from the deadly heat. When crushed to the point of practically being shavings the wood may be able to be used for alchemical purposes, as smaller form has weakened its effects the uses of such are minimal, however, there are few alchemists who have been able to use this property to give their creation a trap like affect causing their creation to only go off once the Frost wood has absorbed a human amount of heat.

(Deserts)

**Sapphire Fish** - A mutation that can appear in any type of fish throughout the world, this causes the fish to emit a soft blue light similar to that of bioluminescence from its scales. Some eccentric collectors would have these mutated fish gathered in massive amounts to create beautiful blue lights throughout the entirety of their mansions. However, these scales have a less known side effect, this is that their scales are Anion, meaning that they produce a small negative electric charge, hence when combined with a material with a positive electric charge the resulting combination can produce an electrical charge.

(Water Sources)

**Farmer’s Despair** - A small insect which gained their name not due to eating crops but because of small but long lasting poison which is left anywhere they travel, and in large groups, can render entire farmlands unusable for at least 3-4 months.

(Anywhere but Tundra and Deserts)

**Spoof** - In some lakes and water sources near forests they may be inhabited by small creatures named spoofs, these creatures are small and fragile, and upon imminent harm they discharge some fluids which upon contact with another creature disorients and confuses the creature for a short period just long enough for the spoof to escape.

(In-Land Water Sources)

**Breakthrough** - Although not an ingredient in of itself, can be easily created by combining easily accessible herbs, worms, and blood. After the concoction boils for a short while it creates what most have started to call “breakthrough”. It is most commonly used by overworked manual laborers, farmers, and secretaries, in which the concoction seemingly rids the user of mental and physical fatigue allowing them to work at peak performance for upwards of 48 hours. In current day this has been effectively outlawed in every self respecting nation and city as with repeated use causes irreparable harm to one’s mind.

(Anywhere)

### Uncommon Materials

Found within certain areas of the world

**Black Snowflake** - As cursed abomination stays within an area for a prolonged period of time the area around them begins to die and wither, everything from grass to corroding stone dies given enough time, one exception to this however, are leaves known as Black Snowflakes. Occasionally certain random leaves will undergo a mutation this mutation normally causes them to die much faster than the average leaf, but under the circumstance that a cursed abomination is in the area the leaf will instead become revitalized changing hue and shape similar to that of its name. Simply put the purpose of the Black Snowflake is to increase the power of harmful yet non-poisonous alchemical creations.

(Curse afflicted area)

**Blood Mist** - Said to be the anger of the spirit’s who claim the swamps as their dominion when blood is frequently shed in certain patches of a swamp the area will slowly become filled with a crimson red mist, this mist is oddly enough, completely harmless to most animals. This can be seen as the spirit directing its anger towards those who spill unnecessary blood as to humanoid creatures it is extremely poisonous. However it has been noted by more… immoral, alchemists, that when captured for “use” it becomes heavily diluted when removed from its originating region, requiring catalysts and enhancing materials to bring it back to a portion of its full power.

(Swamps)

**Jelly Glass** - In the extreme heat of the fierce deserts on occasion some sand will be transformed into glass, however near the rare oases and the Galean River, the glass will still be transparent and receive jelly like properties. This material can be used to absorb the properties of other materials giving them a usually spherical jelly form, many alchemists have noted they are useful for corridors where they can assault their enemies with a variety of bouncing poisonous bombs and the like.

(Deserts)

**Hype Fruit** - Only found within forests mainly filled with carnivores, else this fruit is rapidly consumed to the point where collecting them is nigh impossible. These fruits when consumed give the sense of being filled with energy and in some villages are used by those who frequently spend most of the day on manual labor. The reason behind this is because these fruits contain a positive electrical charge making them a Cation, hence when combined with a negative electrical charge, the result can produce an electrical charge.

(Forest)

**Z-Nut** - This mostly hollow nut creates a loud yet high pitched sound reaching several yards away, furthermore the sound from these nuts causes a reaction in most creatures which causes them to start feeling weary or tired, either of these two effects has been used is several popular recipes for alchemy.

(Plains)

**Demon Powder** - Only found in the coldest reaches of the mainlands, Demon Powder is created through the chemical reactions of the odd and practically unliving plants of these areas. The powder is extremely dangerous, when making contact with \*\*ANY\*\* biological lifeform, the powder releases large and dangerous explosions, additionally, also leaving behind a fire after the immediate explosion. Because of the nature of the demon powder it is rarely used by all but the desperate and mad, and use in alchemical recipes is forbidden by most groups.

(Tundra)

**Curse Blood** - Usually when a cursed abomination dies it’s body will begin to rapidly decompose turning into a thick black smoke which spreads back to the environment, however, with the proper methodology it is possible to prevent the smoke from dissipating and instead to contain it. The most common use of this is amongst bandits, assassins, and other villainous organizations, as when combined with a stabilizer and weakener it can effectively be used as a combat drug to enhance one's physical capabilities. This sounds good until those who use it realize they are slowly destroying their minds, becoming indistinguishable from cursed abominations from a mentality perspective.

(Curse Abomination)

**Beast’s Lantern** - An unusually resilient tree species found within cold tundra-like areas due to the temperature and lack of oxygen required for the plant to survive. For most of time as history has recorded this tree was thought to be a nuisance, it was difficult to chop and impossible to burn. Once there was a report of multiple lights coming from a forest, unusual as it was, it was investigated by local residents who were shortly killed by an inhabiting Curse Abomination who had managed to “burn” the tree with their raw curse energy. In the aftermath an investigation by curse users was conducted finding that the ashes of this tree hard tremendously after the heat wanes, becoming close to an ore or metal in of itself. Additionally, when curse energy is planted within the ashes it lights dimly with an eerie black glow, it was later discovered that this energy emanating from these hardened ashes could be used as a power source, albeit extremely dangerous and only used by the insane and arrogant. Although the trees can now be “burned” by regular curse users, it has been named “Beast’s Lantern” as a warning across Stisedo of a light which heralds a Curses approach.

(Tundra)

**Coastal Serpent** - Many a sailor will tell you with a face full of dread the horror of these serpents, seemingly imbued with the power to partially control the seas themselves they often appear in the coasts as if waiting for the next trade shipment to launch, and for their next meal to arrive. If a coastal serpent is killed, some more… questionable individuals, have found that consuming the serpent can for an extremely short duration, increase a contractors durability and magical prowess. However, after the effects wear off the user will feel sick to their stomach, unable to concentrate and becoming mentally exhausted.

(Coasts)

### Rare Materials

The number of places these can be found can be counted on a single hand

**Sky Lilies** - Flowers sitting upon the peaks of the world, within the mainlands there is only a single location in which sky lilies grow, luckily this area is neutral territory as such anyone is free to come and collect if they are able to make the peril filled journey up the extremely tall mountain. Sky Lilies are a stabilizer of which has no equal, they are able to stabilize products which would usually be volatile or unusable due to overtly powerful ingredients or too many different ingredient effects attempted to be combined with one another.

(Mountain Peaks)

**Void Crystal** - A mysterious crystal that is impossible to locate where they may be found or mined within the world, these crystals are theorized to have originated outside the world as their direct effect is to be able to nullify all natural powers and effects on the world, no spirit, curse, or otherwise is able to wield its power in the face of these crystals. Fortunately for spirit contractors, it is impossible to weaponize or utilize these crystals, they have a hardness that makes them impossible to mine even when supported by the best tools in the world, alongside how they are found in massive quantities they are impossible to transport as well, leading them to become a mystery within the world.

(Mines)

**Coherence** - A coral-like substance which only exists in the depths of the ocean making acquiring extremely difficult for all except the toughest of divers. This coral can be crushed releasing a mist, this mist is able to clear the mind of all ailments, in terms of both magical mind altering effects and normal diseases which affect and deteriorate the mind.

(Ocean depths)

**Crimson Ivory** - Cursed abominations are known throughout the world as a threat and deadly encounter and for good reason, there are few monsters that can match them of what is somewhat known most would theorize this to be the Dragons and the Sand Devils of the fierce deserts. The dragons house a special anatomy within their bodies unique to any living creature, one such facet of this is the crimson ivory which makes up the teeth, claws, and occasional spikes of the dragons. Dragon species are separated similar to the spiritfolk between the five major elements, the crimson ivory of dragons absorbing minute amounts of their elemental powers throughout the course of the dragon’s lifespan. Because of this, if one were insane enough to attempt to slay a dragon and come out on top, they would with the alchemical skills be able to create a variety of potions regarding the element of that dragon.

(Dragons)

**Sand Devil Chiton** - The sand devils of the fierce deserts are as rare as they are powerful, however, when one does appear a catastrophe is imminent for the warriors of the desert as they are forced to stop their petty squabbles to deal with a larger threat. Unlike the other great monster of the world, the dragons, the sand devils do not desire peace, instead similar to curse abominations they only ever desire to consume and destroy. When a sand devil does inevitably appear most of its body that is intact is used traded between the people of the deserts kept away from those outside of the desert as they see them as unworthy of such a valuable material. Usually the chiton is used to create nigh impenetrable armor, however the weight of the material makes it so that only the strongest of warriors are able to wear such, although, when the chiton is broken down and crushed it can have a variety of effects however the most popular is a potion specializing in strengthening ones bones permanently.

(Sand Devils)

**Zyraneth’s Light** - A radiant and magical gem which often appears in complex geometric shapes with a mix of emerald and ruby like coloration. Zyraneth’s Light is a gem which was first discovered in the nation which once resided in the Cursed Wastes, the people of that time used the overwhelming number found in their land for weaponry, as its sharpness and durability was, and still is, practically unparalleled to most metals and materials. These arms and armors are what lead to the now nation of the past becoming the effective superpower of the world, only to fall to their hubris to the cataclysm of curses. This gem has an odd and unique property of absorbing curse energy, however, the rate of absorption is slow enough that it has no practical use in combat with this property.

(Cursed Wastes)

### Mythical Materials

Most alchemists never get the chance to use these during their entire lives

**REDACTED** - W̶̤̲̦̄͒̿̈́͜h̶̢̨̝̪̲̭̫̞̹̟̞̝͔͔̫̏̊̈́̓̎̿͊̚y̷̛̦̜̐̒̂̈́́̽̔͂̑͋͘ ̷͍̯̙̖̭͈͔̪̼̤̦͕̫̫̈́̄̿̅̿̓ͅā̷̢̨̧̦̫͇͔̗͍͖̮̜͉͌͛͒̈́͜͜͝r̷̥̉̆e̸̢̼̰̥̖̺̗͎͇̮͓͍̾̕ ̸̢͍͕͎̹̫̼̬̞̹͕͉̤̈́̾̋̓͊͘͠͝͠͝y̵̩͆̆̓̀͊̆̈́͠ô̵̡̨̮̖̮̲͔̲͚̭̰̙̙̈̔̈́́u̸̼͇̻̱̟̼̫͔̝̒͛̾̒̑̇͒̾̑̓̽̽̕͜͝ ̸̧̲͈̺̳̬̻͈͔̻̮̾͑r̷̨̨̯͇̮̘͚̬̿́́̽̈́͋̍̈́̚̕͜͝͝ę̶̘͇͇͇̼̮̜̥̇̄͌͑̚ą̶̫̰̬̹͔̹̘̘͙̳̘̈͆̄͜ḍ̸̞̞̺̤̾̐̓̄̓͂ȋ̷͓͕͇̱̜̬̱̩̫̟̹̖̺̊̎̄͜͝ņ̵̭̙̼͖̤̗͗̅̕g̷̡̛̙̹͎͔̮̱̥̭̉̌̆̔̌͒̈́̎͆̀͜ ̶̢̪͓̺̤̳̭̺͔̼̘̪̎̇́̏̐͌́̂̈́̓̐͑̇̚͠t̴̛̠͔͉͍̞̙̪̬̙͔͚͇̣̼̜͗̄̈͆͑͛̋͛̉̍͒͘͠͠ȟ̵̢̛͈̝̜̥̪̘̝͖̠͖̲͒̿͐̿̈́̏̎̊̀̃̚͝î̶̲̗̉̄̑̂̉̓̌͆͆͠͝s̶̡͈͙̞̥̿́̽̏?̵͓̘̰̪͎͕͓͚̯͖͉̬̌͛͛̋̏͆̓̎́̋̓̇͊̄͜ ̵̡̧̟͎̻͚͈̬̜̪̪̦̂̾̈̆̀̈́͗̕̕͜͝T̴̢̧͓̦̬̭͔̭̭̞̱̗͛̄h̸͍͖̺͍̠̩̙̪͖̞̙̩̪̔̒̈́̒̓̽̈́̑̃́̿̀ͅā̵̡̨̙͔̦͎t̵̜̜̲̣̗͍͍̦̠̀̈͌͗͐͘ͅ'̴͓͒́̎͗̀̑͂̒̕̚͜s̶̡̥̗͓̩͉͎̲͈̹͉͓̺̙̲̈́ ̶͙̼̽̄̓͊͋͐̽̆ç̴̘͖̞̯͍̬̺̻̱͌́̑̅͝͝ͅh̶̫̩̫̰̀́̎̀̋͛̏̔̈́̏̀̉̓́ȩ̷̺̬̮̤̮̦͍̜̬͔̫͆̍̍̽̎̇̇͒̚â̴̧̺̳̗̮͇͔̲̤̄̆͂̚͝t̷̛͚̖͍̺̺̙̞͕͎̬͙̟͆͋̓̅̃̓̐͒̏̈́i̶̙̹͉̔̄̌̆̆̄̽̌̆͐̽̍̉͝ṋ̶͉̗̰̝͕̘̻̗̭͒̾́͂̍͂̕͠ğ̴̢̺̥̤̯̼̖̭̟͍̘͙̐͋͛͊͑ͅ,̵̰̭̓̂̈͊̍̐̓̓͑͠ ̷̘͓̦̖͛͋̿̕a̷̢̻̺̮͍̥͎̺̩̮̬̺̪̾͌̈́͛͌̀̓̔̓͘͠͠͝ń̴̗̙͙̙͎̠͉̟̻̦̬̯͈̈̌͋̐͆̄̕͠d̶͉̲̫̩̩̤͕̠̼͍͓̟̮́͋̔̾̈́́̊̚͠ͅ ̴̫̞͇͔̥̦͎̟̄̉͐̑͒́̔̿̒͘͝͠y̸̡͚̤̤͛̐̀͋̑̅̕͠ỏ̶̻̋͐̏͂̑̊̀͝ŭ̵͚̬̰̣̠͉̞͈͍̬̭͜͝ ̵̧̺͚̹͕̜͉̝͉̣͌̓͆̂̉͗̚͜ͅs̴̲͊̋̏̽̈̒͛͊͆̈̈́̐̂h̴͇̙̠͋̉͋͗͆͆̌͠o̴̠̞͕̓̿̌̅͒͘ṷ̸͚͚̜̋̄̓͊͋̓̌̌̑̌̆̎̚͘͝ļ̶̧̨̛͕͈͍͙̟͔̣̑̂̐̎̀̿̉̆̓͜͜d̸̡̛̛̺̂̑̃̐̐͒̎̊̃͒͊ ̶̙͉̺̘͂͐͊̽̑̐̀̋̋͗́̔̀͘͜ķ̶̡̬̙̣̬͓̻͇̠̽̊͗̈́̿̅̀̊͗̅̊̌͂͋͠ͅņ̴̙̣͈̜̹̝̯̐͑ǫ̴̨̭̟͍̘̩̙͎̻̗̩͔̮͖̓͂̎̅͑̉̌̐͑̈͂̇w̷̹͖͖̻̙̱͖̗̦̐͌̒͛́̎̊̆ ̴̛̯͈̞̼̺̍̒̆̿̀̎͌͑͂͠t̶̛͎͔̗̲̼͉̩͚̲̠̪̯̺̀̏̓̌̈́̅͑̈́̍̀̑̓̕̚͜h̶̭̤͑̓̈̅̑̐͐̌̚͜͠͠͠a̵̛͓̘͔̥̟̔̐̊̊̌́́̂̏́̔̆̌̃t̷̲̥̟͙̝̩̰̿͜͜ ̶͖̌̂̈́̆͂̌̈͛̓̑̓̚c̴͇̙̞̠͇̤̜̗̻̄̇͗͑̀̚h̷̨̛͕̗̞̥͉̽͋̀͒͝e̵̲̩͇̣̩͍͔̼̤̓̐̃͋͋͂̒̂̚a̴̢̳̞̗͚͈̰̐͆̔̃̄̔̾̈́̚̚̕͜͠t̴̢̯̻͇͙̜̭̖͇̓́̌̚͠ę̶̨̧̻̭̼͎̫̻̗̲͍́̃̌̎̿́͂͒̓̈́͗̕͘r̴̺̞̣̟̖͖̗̯̫͓͋̒̈̇̐s̷̪̝̜̘͙̬̈́̀̓ ̶̡͕̘͕̠̲̩̦̘͚̟̺̇̉̊̔͐͒̋̿̀̇̚n̷̨̢̖̬͓̮͍̻̍̓̓̃͒͠ę̷̧̡͍̲͉̫̓v̵̤͂̿͆͊́̅̾ͅȩ̷̨̡̢̦͇͙͍̟̘͔̦͎̎͌̿̌̃͜͜r̷̢͍̣̞̻̹̗͖͖͐̓̓̏̅̽̀̃͌̚̕͜͜ͅ ̴̫̪͇̪̈̀͑͒p̵̧̨̹̻̳͔̦̰͕̱͖̘̫̾͗͊̎͑͘͜ͅr̸̗̀͗̚ö̵̧̲͎̥̜̮͈̘̉̊́̃̓̾͗̚͝s̶̢̏͠p̵̨̡̢̡͓̳̗̗͍̹̤̕͜͜ẽ̷̡̪̝̝̪̘̠̙̮̦̱͚̣̦̍̚͜r̶̥̺͖̰̓͊̇̇̍̔̓̃͊͗̀͊̂͛̚,̷̡͇̗͖̖̙̲̯̞̙̝̱̝̌͒̓̑̕ ̴̦̯̝̣͑b̶͉̈́̌̅̑̀͂̾̕͝e̵̢̢̢̛̺̦̗̰̞̐͒̏͆͂̈̌̀̎̌̂͠͝č̶̨̼͓̒̄͊̉̌̽̂̎̐̋͋͆͝a̶̡̲̰̰̙͈͍͔̗̪͔̦͚͈̓̃͊́͗͠ṷ̵̡̈́̋̆̽̿̈́̌͑͋͝ş̵̨̰̜̖͍̥͍̈́̔̑̆̾͊̒̇̎͘ě̶̡͍̪̥͈̻̭̗͎̳̀͂͒̔͗̓͒ͅ ̷̡͎̣̟̗̝̖̯̫̍̈o̷̪̺͙̠̩͔͇̦̺̤̖̅͊̌͊̚̕ͅf̶̡̢̧͔͇̤̣͖̈́̔͊͠ͅ ̷̲͙͒͒́̐̉̌͗̓̅̃͛̿͒͝t̶̡̠̯̻̱̟̙͈̻͆͛̋̑̒ḧ̴͎̏a̵̧̡̗͕̱̅̾͒̒͆̅͌̅̌̏́̓́͝t̶̝̞̓ ̶̢̗̭̝̦̘̺̘̹̬͋́̇͛͗͗̈́̅̐̀̈́͝ŷ̴̩̇̓̊̈́͒̇͒̾̄͛̾̚͝͠o̸̢̪̦̜̬̓̂̊u̵̩̻̘̯̰̭̳͆̑̋̎̾̌͋͗̽̔ ̷̨̛͎̳͚͖͖̯͇̩̠̻͕̰̀̆̀̓̓̊̾̒̊̏̉̋̍͘ͅą̸̜̭̳͚͎̤̗̲̲͊̇͑̈́́̅̄̀̿͘̚r̶̮̗̼̱̲̤̺͉̗̋͐̄̎̋̅͑͗̐͘ȩ̵̡̳̥̮͔̦̬̞̫̫̊͐͊̈͝ ̷̢̭̮͎̯̹̫͍̊̅͌́̆̊̈́̋̎͆̂̔̇͝n̸̨̨̺̱̮̮̟͙͚̞̻͚̣̈́̇o̸̧̧̻̪̝̘̤̬͉̼̣̭̐̾̏̄͊̾̋͆͜w̷̞͖̺͙͒͆̽͗̒̾̽̎͘ ̵̧̧̡̛̯̤̙̙̰̮̮͍͓͚̠͎̊̾̓͂̽́̉̈́̒̀́͊̇r̴̛̲͖͕̭̾̓̇̊̈́ȩ̵̞̥̝̪̞͇͉͍̙͍̩͊̕ͅͅa̷̧̧̞̰̬͕̩͐͑̑͊̅̓̚͜͝d̶̟̿̀͒͋ḯ̵̛̟͖̠̌̐̾͑͗͂̔̀͋̕͠͝n̸̨̜̗͔̞͂̌̓͠ģ̴̡̙̝͚̫̺̠̟͉̹̼̉͘ ̵̡̙̻͔̥͊͂͑̏̇̆̈́̆̓̈́̿ş̴̢̣̀̀̀̍̈́͘͘͝ͅo̸̢͖͇̬̫̞͐͋͐̂̌̀̌̿̓͆̽̍̒͘͠m̸̨̮̺͔͚̪͙͖̗̯̣͚͕͇͗̄̎͒͐͝͝ę̴̢͙͍̺̗͖̟̘̗̯͔͓̰̈́̽̓̒͗͊́̈́̍́ ̶̹̝̪̺̬̣͖̥̅̇̀͑̂̊͌̕͠j̴̠͕͖͈̪͚̙̹̥͔̙͕̳̻̙͆̎̂̒̋́͌̓̒͗͑̚͘͝i̷̡̦̣̯̲͉͇̺̱̮̼̰͊͊̈b̶̡̭̮̤̮͑́̋͋̑̎̏͐̑̾̏͆͘̚̕b̵̡̡̯̖̞̜̰̙̝̱͉̺̉̂͊̈́́́̿̔̍͜e̴̲̼͐̿̆͐͋̔̉̈́̔̽̈́̚̕r̵̡̛͇͔̘͖̟̻̬̀͗̌̾̑ ̵̭̹͍͚̙̋͛̍̈́͆͐̏̈́̕j̵̧̼͙͙̘̫̿͗̋͜͝ã̶͚̫̳̩̞̼͎̹̙̬̳͖̠̗b̶̭̙̬͔̱̘̬̱̬̂b̶̭̻̭̻̺̔͊̔̈́̅̎͑̄̃̀͐̀͠e̶̯̝̻̹̖̘̖̰̖͉̊̌̄̈r̴̬̥̝̙̱̞͎̞̬͙̥̝̂͝,̵̰͈̬̮̤̤̼̪͔̮̾͋̾̆͛͜͜ͅ ̵̧̧̻̝̹̬̖̤̞̜̇͠b̶̭̻̟̣͚̎̊̍̋̕͝͠ự̵̭̐̀̉ṭ̶̛͎͈̘̻̯̙͐̈̈̈́̓͐́͊͠͝ͅ ̵̢̞̭̺͚̣̫̹̰̔̈̑̐͐̈́̍͊̓͝f̶̡͕̖͇͍̦͉̭̻̼͚̦̼̘̮̓͛͗̊͑̂̏̀̊̅͑́́͛̚í̶͍͖̦̮̜͙̾͠ͅn̵̨̛̠͈̣̙̩̓̿̿é̵̯̞̙̘̪̪͆̋̓͐̒̈́͝ͅ,̶̛̪̋̅̉͂̌͗̈́̈͛͝ ̶̮̤̭̺͆̓̽̓̏h̶̨̛̺̝̺̯̪̰̲͎̞̻͓̍͊̆́̈́̉̑̍͘͠͝ȩ̷̛̗̝̱͖̭͚̭̤̜̓̈͆̑̆͌̈́̄̎r̴͔̤̝̆͋̏̽̇͆̚͝͠ĕ̴̮̰̱̈͆̈́̕͘̚͝͝ ̵̬̳̱̄̃̔̓̌͝I̴̧̨̠͈͈̭̦̝̞̞͆̾̈́'̷̠̹̏̋͌͆̀̑̑̓̀̕l̵̢͑̄̌̀̽͆̈̊̏̾̈́͝͝l̷̢̛̠̙̖̭̠̯̺͖̺̲̘͊̍̅͗̇̀͐͘͜ ̷̡̤̠͈͉̱̮̻̖̰̼̭͔̣͇̋͠g̷̨̥̥̖̱̼͕̖̯̈́̑̐ĩ̴̮̞̺̬͙̘̙͎̗̥̣̪v̶̨̻̳͍͛̑̑̎̉͊̂̈́̿̀̚͘̕ę̵̡̧̧̧̛͚͍̰̮̞̳̗͚̳̣̅͐̈́̄̎̓̑̅̑͋̓̉̓̕ ̶̛̲̘̗̱̜̲̻̞͉̥͔̍̂̅̈̈̃̓̓̀͊́̕͝͝ÿ̴̨̲̮̼̘̪̤̮́̃͋o̵̩͉̟̣̕͜ͅͅư̵͙̣̮̬̯̻̇ ̷̜̙̦̪͊ţ̵̯͍̭͓̥̓̍̈̿̑͝h̶̤̭̟̳̘̦͈͉̱͍͎̥̩̘̔̓̍͒̚ͅe̸̗̻̙͚̓̾͛̿̅̀͂̿̓ ̷̢̫̼͕͕̩̹̭͇̪͉̈́͆͌͗̊ḣ̷̻̫̱̋́̽̇͠ì̵̫̟̪͒̍̌̏͊͘̕ņ̶͍̼̩̼̜̺̤̫̘̠͎͆̑̒͊̄͊̃̄̔͌̕͝͝͝ͅṱ̶̨̛̜̤͇̮̯̘͇̋̂͑̓̆̐̿̀̅͛̋͐̍…̸̝̒̓̀̊̏̇́͑͗̍͊͑̈͝͠ ̶̛̮͙̭̗͌̔̉̎ą̴̨̯̖͓̻͔̗̞͙̯͎͖̲̈́̐̀̇̈r̸̡͈̠̠̗̼̠̖̗͕̟̙̖̮̩̃ȩ̵͈͎̣̙̤̫̟̭͚̗͉͎̾̉͊́͗̈́͂̊̓̄̀̿͜͠͝ͅ ̸͎̜̮̌͋̍͆͂̉ͅͅy̵̖͓͙͚͗̅̒̚ǫ̷̦̠̭͔͇̫͙͚͖͓̔̓̄͌͗̊̀̈́͆͛̀̄̓̈̚͜ǘ̸̜̤̿̉̇̀̋͠͝ ̴̗̯̮̅͗͑̏̅͗̋w̵̧̢̨̫̺̘̣̫̭̠̲̜͆͊́̇̎́̾͝à̷̝͕̦̬̗̊͂̀͑̏̑͘͝ẗ̸̢̧̗͚͇̯̩̯̘̂̕͜c̷̢̳̝̱̗͑͋͑̍͛̑̊́̋̕̕͠ḧ̴̖̬̰́̌͐̂̌̚ì̷̢̢̛͈̳͉̺͎̲̦̫̭̮̂̿̈́͌͑̉̇͝n̶̡͖͖͔͉̼̹͈̉̓̎̆̎͑͌́̉̿̅̏̇͝ĝ̵̻̝̝̲̰̹͇͎̙̩͆͋̍̈́͜?̶͉͚̹͈͙̪̲̦̱̣̣̞̊̐́̂ ̴̛͙̄̇̿͗̅̌͑ The Isles,Ṱ̵̻̩͔͔̦̏̍ḩ̴͚͈͔͙̎͠ę̸̛͈͕̹̫̥̠̙͆͊̈̊́̓̕ŕ̵̨̧͕̘̗͎̝̖̪̗̮̮́̆̒̄̓̉̂e̶̺̝̺̪̟̦̜͚̙̊̈́̉̀̇̆̏̒ ̵̡̡̢̖͎̲̦̩͕̥͙̖̹͉̘́͛̈́̓̇̇͝t̷̛̲̻͉͔̭͓͖̣͉͔͕̪̏̔̊̇̚͜͝ͅĥ̷̢̡̨̼̥͈̝̲̻̪͎̿̎̈́̇͊͛̐a̴̢̟̙͎̺̻̱̗͉͈̩͓͔̞͑̏̒́̓̒͆͠ṫ̶̪͖͛̀̿͐̆̅̔̿̃͘'̵͎̑̋͛͌̊̌͘̚͝ş̴̛̦̟̪̻̰̓̋̏̂͗̈͆̈̌͛̚ ̴̭̯̣͒͊̽̌͊̐̄̆̆̕͠y̸̧͇̲̦͔͕͕͔̰͛̇́̅̑͆̈͂͝o̸̡̧̤͎̞̯̮̼̖̭̹̮̾̊̈́ṷ̴̗͕̞̲̤̘͎̤̪̰͇͛̎̏̈́̋̽̆̀̂͑͛̈͋̕͜͜͝ͅr̴̰̹̳͉̈̊̋̓͛̀̕͜ ̸̫̼̯̺̻̞̘̯̰͇͔̖̺̼͌̊̋̇͘h̸̢̛̩̠̼̣̤͒̇͐͐̄̿̍̚̚̕i̸̞̇n̵̟̤̭͎̫͚̘͔̺̖͍̕͜t̷̡̘̠̬͇͎̞̫̤͍̱͒̐̄͌ͅ ̵͕̼̳͍͚̞͙̯͇͔̜̹͈̖̖͛̏̋̾͘á̶͔̲͆́̍͛͋̄̉͂͑̕̕r̵̢̼͓̖̟̰̪͉̼̓͑͋̉́͜e̴̗̫̣̟̼͎̝̥͈̽̆̅̆̑͛̋͜͜ ̴̧̛̳̙̭͈̪̱̪̫͊̃̉̐̇̂͛͛͘͘y̷̭̿̊͛͠o̸̭̗̦̻̙̥̺̖̯̙̿̈̄̑ư̸̧͉̼̺̣̦̼͙̱͓̠͓̘͊̃̏̒̆̓̑͊̓̌̓̊̓̿ ̸͈̗̾͂̍͊h̴̟͉̰̘͚̞̝̙̊͐̍̃̀̈́̐͝a̵̡̺͗ͅp̷̨̲͍̠͎͎̘̪̦̻̭̹͒̈̾̆̓̈́̿̍̈́̉p̶̧̟̪̒̍̎̃́̔y̴̫̤̘̗̋̋̀́͝ ̷̢̖̺̖͙͍̣͕̝̈̈̀͌̔̔̋́̃͐̋̎̕͠n̵̢̧̛̪̣̖͔̈́̾̽̐́͊̊̎̂̍̇̈́͜o̴̭͎̰̖̗͐w̷͓̥̠̱͈̪͈͎̬̞̌̏̑́̅͗̍͗́̋̕ͅ ̴̼͕̣̘͙̣̝͕̀̍̍̈́͂͗̍̎͗͝ŷ̶̧̧̝̭͖̖͙̹͙̼̯̝̱̪̬̋͆͌̀͌o̵͖̪͈̳̮̺̭̗̙̖̲͕̳͓̒͂̑̆̀̾͛̆̎̈̄͠u̸̥͔̝͆͛̆̓͛͐ ̸̛̛̭̰̗̳̞̃̇̽̆͒̅̇̉̚͝͝l̴̬͍̟̎̓́̽̕i̶̧̨̢͇̺͚̱̹͖̙̻̗̬̾͋̓̔̑̎̈́͌̇̚͝͠ṭ̸̨͍͍̆̄̄̇̃t̵̢̛̲̩̩̟̻̯́̓͛̂́̕͝͝ĺ̶̛͈̞̜̼̝̀̎̐͒̆̾̉̑̔̇͠͝͠e̵̮͙͇̣̐̾̇͒͒̈́̒ ̷̧̢̡̛̙̫̮͔͙̭̤̲̥͎̆̓̔̆̿͋ć̶̨͙͎̞͈̺̣̬̘̣͐́̎́̿̾̍͛͘͜͝h̸̢̛͎͚̻̻̫͍̼̣͓͒̐̒͊͜͝e̵̛̥̮̗̺̝̳̦͊̋̊̈́ͅa̴̖̹̪̦̐̂͒̊̈ͅt̶̢̨̤̳̲͉̹͎̟̝͐̇̆̇̄̀̍̈́̈́̎̚͘y̶̡̜̦͕̫͍̫̙͇̜͉̹̜͙̆̀̏̈́͜ ̴̻̫͕̖͐̾̒̔͆̆̐̕̚͝͠ć̸̙͕͇̺̺̒h̶̡̯̤͊͗̌̓̐̀͆̿̀̚ẽ̷̢̛̛̲̲͎̲̒̇͒̈́̎̔͂̾̒͛̑͝á̸̢̪̟̰̤̘̹̹͆̓̆̒͘͠͠t̶̡̝̤͈̥̑̔̐̓̽̅̔̽̅̉̉̓e̸͓̖̥̱̲̰̬̜͎͆̍͊̎͒͗̚͝ͅr̴̢͚͑͘,̷̧̭̘̝̣̖̼̥̭̐̈́͛̒̆͛̒̀̀̈̍͠͝ͅ ̸͔̥̖͈̻͆̓͗̌͘͝w̴̨̠͍̃̋̋̀̊͠e̸̢͕̳̥̥̰͔̰̝̬̜̰̅̄̏͂͑̏̌͑͒͐̿̆̊̓̄l̷͈͙̈́̀̎̽͆̅͋̎͝͝l̶͓̦̓̋ ̷͇̖̦̦͙͓̞͕̞̱̃͘ţ̸̛̤̝̫̹͖͔̩̱̦̣͔͖̹̄̉͂͛̾̉͛̿̿̚͜h̵̨̘̬̻̼̣͉͙̞́̋͋͌̅̊͌̏͜͠å̶̛̬̻̫͕̥͉̮͖̭̆̈̇̔̔͂͋͂̆͝t̴͓̠͚͍̖̫̮̳̱͛͜͝'̴̜̝̲͕̟͔̥̲̈́͜ş̷̛̮͎͍̦͙̣͖͕̭̝̠̉̈́̿͂̏̑̈͆͑̒͗̎͘ ̶̛̭͔̳̘̖̹̟͕̘͒͛͐̓͛̅̽́a̵̲̰̩̬̹̥͚̩̣̯̯̘̦̗͐͋͘ļ̶̰̘̙̲̞̰͆̾͗͆̊́̈́̇̊̔́̏͜l̸̡̡̮̬̩̰͉͙̟͍̺̦͂̽ ̶̢̞̮̫̗̒̇̇̂̑̋̍̚ͅy̴̢̛͉̦̺͖͓͔̦͛̈́̓̏̀͂̑̃̄́̕͝͠o̷̢͙͍̹̣͉̩̠̙͕̥̥̐̿̉͊̈́̽̆̿̐͋͊̕͝͝͠ū̵͈̼̀͐̍̑̉̍̇́̚͘͝ ̶̗̬͊́̈͌̚̚g̵̛̹͚͍̫͚̳͇̯̙̦̯̟̓e̴͇͔͍̱̬͚͔̣̩̎͜ẗ̶̨̨͔̖̫͇͙͈̪͍͇́̏̍͜,̸̛̹̙̆̅́̍̄͌̎̀́̎͒̚͝ ̸̨̘̰͔̿̃b̸̧͒͑̈́̀̀̈́̅͘ú̵̡͎̼̣̬͝ͅť̸̝̠̊̽͗̆ ̵̰̝̺͑̍͌b̸͇̰̈̈́́͝ĕ̵̡̡̮̠͖̜̼͚̫͚̞̭̻͊ͅc̵̼̣̗̲͓̜̓̓̍ȃ̶̙̱͕͍̞̓͋̀͗̏̏u̷͕̻͈̻͍̟̦̖͕̓̑̋̀̃̐́̑̾̊͂͊̓̋s̸̨̹͚̲̝̬̮̦̿̽͂̑̌́͋̐̔̒̕͝e̵̢̹͎̫̻̯̮̎̈́͂̀̅̓́̅̉̇̈͘͠͝͝ ̶̡̢̠̪̹̩̺̮͖̫̳̝̫̲̬͑̿̈́̈̆͒̓͊͊͝y̷̢͙̞͍͈̠̫̠̫͒́̽̾̿̄͑̈́̒̾͘͜͝͠ͅơ̷͕̭͖͓̤͓̊̀͊̽̑̐̌̈́̑̈͐̒͜u̶̫͍̪̣͔̘̬͈̪͚̗̤͑̈́̀̀̉̋͂͒̽͐͒̕ ̸̭̞̻̖̞̤͓̞͓͕͍̻̰̮̓c̷̺͊͒̈̉̀͝ḧ̶̨̫͙͍́͜e̸̱̲̞̦̻͐̿̉̿̃̒̃̚̕a̵̧̛̮̻̩̱̲̝̠̯̝͉͈͚̟͖̒̏͊̏͝t̸̳̠̦̪͖͈̟̑̇̈́̑͆̈́̃͑̉ę̷̍͑́͋͆̍͋̄͝͝ͅd̷̮̖͓̼̦̺̜̅̑̌̓̀͝ ̸̖̱̜͇͉̖͗̀͗̐i̵͉͚͕̫͖̘͇̇̉t̸̩̒̎̆̽̃̒̒̀̅̆̈̓'̶͉̗͗̊͒́͊̚ş̸̱̬̭̼̬̦̳̣̝̹̙͂͊͌́̒̇̄̇͋̑̃̔͠ ̴͉̰̹̩͗̌͛̂̆̇̾̀͂͊̑̽͠͝g̵̠̮̭̉ͅơ̸̠̖͙̟̿̀͐̈́́̾̕͠i̵̛̘̤̻͔̾̆̐͊͆̅̌́͠ͅn̷̨̛͙͖͚͎̘͙̳̥̦͉̣̻͂̈́́̏͗͊̅́̍̽͂͂͆͝g̵͓̗̝̫͖͖̀̍͊̌͑̎́̇̇͋ ̷̢̲̱̪̣̈̀̉͊̃̉̂̀̌̈́̕̚͝ͅt̴̡̙̖̭̲͔͎̤̮̘̣̝͈̐́̈́̍̀̐͆̿̎̂̈̕͘͝ͅo̶̫̬͙͗̆ ̸͕̼͇͍̰̎̑b̸̢̟͚̹̠̝̟͌͘ȩ̶̨̫̤̖̭̳̊͐͋͒͘ ̸̧̢̛̣̤̙̠̬̩̫̻̽̅̑̒̀̎̈́͒̒̒̂̊͘̚ḩ̵̦̦͓̺̅͗͑ȃ̴̡͈͉̼͙̽̍́̔͋͐͂̐̀̀͂̊͌́r̴̛͈̭͇̐͛̌̎̓͆̉̽͛̈́̾̎̕̕ͅḋ̸̢̛̦͚̮͎̞̜̱̻͖̲̪̍̐̋̾̂̒̾̃̽̈́͊̕͘͜ͅͅe̵̱̻͓̝͙̻͝ͅṟ̷̡̛̭̼̜̞̝͎̬͔̠̻͒̄͒̍̽̏͒͋̈́͠͝ ̷̢̧̰̺͇̘͊̒̊̏̽͋͊̽̇̀̚͝ǹ̶̢̡̠͕̠̺̮̅̌o̴̧͈̤͔͙̝͙͇͈̜͑́́̄̑̕͜͝w̵̨̺̺̻̭̜̞̰̅̾̈́̈́̌̂.̸͚̝̙̱͇̖̱͖̯̮̹̄͐̂̒͒̾̕̕

**Chaos** - Formed near the most dangerous centers of volcanoes, Chaos is a stone that harbors enigmatic properties, one day it could elevate an alchemical explosive to an ungodly level of power, another it could make a potion with the intention of healing instead kill the recipient instead. Despite this many alchemists who lust for unbridled power go on futile expeditions into the hearts of volcanoes seeking Chaos, usually ending with their lives and those with them being lost.

**The Branch** - The treasure of the water Spiritfolk, said to be worshiped more than any singular spirit by the water spiritfolk. Merely arriving at this sacred site is a monumental task in its own right, as the people of the water spiritfolk only allow their most trusted and respected members access, if one were to attempt to reach this treasure without the permission of the elders of the water spiritfolk the entirety of the clan would become their enemy, and every water creature guarding the tree would also not hesitate to attack such intruders. Even if one were able to reach the tree, due to it existing for millennia according to the water spiritfolk it has incredible resilience, as such, no simple tool is able to separate a branch however small from the tree. If after everything, one is able to create a miracle and receive or “acquire” a branch, the branch has natural magical properties and including it in as part of a material may heal massive injuries, repairing organs and even regenerating limbs, if one were to use the entire branch, myths say you can even bring back someone to life if they only died only within a week.

### Legendary Material

**Paradox** - An infinitely undecipherable material, every alchemist who has managed to get their hands on it has been driven to madness, dying shortly afterwards. When their body is discovered Paradox is nowhere to be found, the only remnants being the journal entries of an insane alchemist. The only consistent point of interest between such entries have been repeated mentioning's of “paradox” in reference to the material, which had led to its namesake, some alchemists even speculate Paradox is merely a ruse utilized for assassins to kill high ranking alchemists.