recursal/Fanatic-Fandom huggingface dataset:
San d'Oria Mission 7-2

* 60,000 gil.
* 10 Mog Wardrobe

## Walkthrough

* Speak with a Gate Guard who will instruct you to go to the garden in the Chateau.
	+ Trading 4 crystals to a Conquest NPC will unlock this mission.
* Head for the Chateau and go towards (F-8). You will receive a cutscene.
* Return to the Gate Guard to receive the mission.
* Gather a party and head for Horlais Peak. Only people who are on 7-2 or have completed it may enter. It is recommended that you bring a BLM and/or a BRD for sleeping the mobs.
* Get ready and enter the BC.
	+ The fight is against 3 Orcs and 2 Warmachines
		- Darokbok of Clan Reaper (Level 68, PLD)
		- Derakbak of Clan Wolf (Level 68, DRG)
		- Jagidbod of Clan Reaper (Level 68, RNG)
		- Wolf Clan Warmachine (Unknown)
		- Reaper Clan Warmachine (Unknown)
	+ Open the fight with Elemental Seal + Sleepga II. Fight the Warmachines first, then the Paladin, the Dragoon and Wyvern, and the Ranger last. A Melee/NIN can pretty easily solo any of the NMs. Prioritize the Warmachines.
* When finished, you'll receive another cutscene, and receive the Crystal dowser.
* Head back to San d'Oria and speak to any Gate Guard to finish the mission.

## Notes

This mission can be carefully soloed by BLM/RDM. Kill the Warmachines first, then RNG. If you have problems landing sleep on the PLD, he can be killed next; if there are few issues, keep him alive for Aspir and target the DRG. Ignore the wyvern, you will still exit the BC with a win once all Orcs are dead if the wyvern is still alive: Instead, keep him slept and use for Aspir. Use Gravity and Bind (though do not waste the MP for these on the RNG, obviously, as he still attacks from a distance). Try to silence the PLD to prevent him from curing himself.
Torn Epistle

**Torn epistle**This torn envelope appears to contain
a love letter addressed to a man.**Stackable:** *Not Stackable*
Other Uses

 **Resale Price:** ~4 gil

Synthesis Recipes
*None*

Used in Recipes* *None*

Desynthesis Recipes
*None*

Obtained from Desynthesis* *None*

How to Obtain
***Cannot** be **auctioned**, **traded**, or **bazaared**, but **can** be **delivered** to a character on the same account.*

Dropped by
Zilart Mission 16

## Walkthrough

* Anyone who can sub Ninja will have a far easier time of this BC. That includes mages, as most of the attacks in the fight are absorbed by Utsusemi.
* You may need someone to operate the Yellow door. The closest Monolith to your location is around I/J-9/10.

* Go to (I-6) in Ru'Aun Gardens and enter the Shrine. You'll be on Map 2. Sneak and head south. Go past (J-7) through the first yellow door. Go west from here, to the room with 2 Monoliths in (H-7). You'll need Invisible, then go south to a room with 2 Dark Elementals around (H-10).
* Go north, down a flight of stairs to the Celestial Nexus at (H-9).
* Gather together and get ready for the last BC of the expansion. You'll be fighting Eald'narche, who has two forms.

## Boss Fight

* Upon clearing the BC, you'll receive a final cutscene and be returned to the Hall of the Gods.

	+ **Gaea Stream:** Single target damage  (~200). Absorbed by Utsusemi.
	+ **Uranos Cascade:** AoE physical damage (~200-400). Absorbed by Utsusemi.
	+ **Cronos Sling:** Cone attack physical damage (~300-600). Absorbed by Utsusemi.
	+ **Phase Shift:** AoE (large area) physical damage (~600-1300), Additional effect of Stun and/or Bind. Absorbed by Utsusemi.
		- Used at around 66%, 33% and 1-2% HP. It gets progressively more powerful.
		- At 1% the Exoplates will **not** die until they **Phase Shift**. It is possible to go below 66 and 33% before **Phase Shift**
* Eald'narche:
	+ Eald'narche uses ancient magic and will cast Sleepga II. Low HP (~2,000) will end him fairly quickly, however.
* Exoplates surround Eald'narche and have about 10,000 HP. It does not melee.
* Go all out, and defeat the Exoplates as quick as possible. You'll want to keep mages far out of range for Phase Shift. When it appears time for a Phase Shift, try to get everyone healed to full and get shadows back up. This will negate most, if not all, damage.
 Celestial Nexus | Eald'narche - Second Form | * **Vortex:** Medium-range AoE, low damage (~100), with an additional effect of Terror and Bind. Absorbed by Utsusemi.
* **Stellar Burst:** AoE, low damage (~100), with an additional effect of Silence. Absorbed by Utsusemi.
* **Omega Javelin:** Single target damage (~150), with an additional effect of Petrification. Absorbed by Utsusemi.
* He still has relatively low HP (~2,500), but may or may not have a large defense and magic defense boost.
* You have 1 minute before he aggro's, regardless of your range from him.
* It has been observed that he may be heavily resistant to magic, however, a Tarutaru BLM/NIN was seen doing all of the damage to this form, ending the fight in 3 spells.
* He has very fast melee speed, but not quite the speed of Hundred Fists.
* Poison Potions and Stun can make the second form a lot easier.
Tourmaline Earring

## Statistics

**Tourmaline earring****[Ear]** **All Races**+2 +2**Lv.** 10 **All Jobs**

## Synthesis Recipes

Goldsmithing (25)
**Yield:** *Tourmaline Earring* x 1
**HQ 1:** Reflex Earring x 1
**HQ 2:** Reflex Earring +1 x 1
**Earth Crystal**
* 1 x Tourmaline
* 1 x Silver Earring
Goldsmithing (30)
**Yield:** *Tourmaline Earring* x 1
**HQ 1:** Reflex Earring +1 x 1
**Earth Crystal**
* 1 x Tourmaline
* 1 x Silver Earring +1

## Desynthesis Recipes

Goldsmithing (25)

**Yield:** Tourmaline x 1
**HQ 1:** Tourmaline x 1
**HQ 2:** Silver Ingot x 1
**HQ 3:** Silver Ingot x 2
**Lightning Crystal**
* 1 x *Tourmaline Earring*

## How to Obtain

**Auction House Category:** Armor > Earrings
Windurst Clothcraft Guild Shop

Note: This is used for **Windurst Clothcraft Guild Shop** stock only! Please take note of the table formatting as it is a bit odd.

Format:

* When there is no upper or lower price bounds, it uses

`|align="center"|PRICE`
* When there is an upper and lower price bound, it uses

Be sure to correctly remove the comment blocks around it when using it.

*\* This column indicates whether or not the guild restocks some amount of this item every Vana'diel day. Items which are not restocked will not be available until a player has sold some of that item to the guild, and may not show up on the list of items to buy.*
Wind Threnody

## Statistics

**Scroll of Wind Threnody****BRD Lv.18** Teaches the Wind Threnody.
Reduces an enemy's resistance against
wind.Threnodies reduce the target's Magic Resistance by a natural cap of 50.
* Testing before 2014 could not be found to determine the relationship of combined Singing/Instrument skill and and the amount of Magic Resistance, but for the purposes of level 99 content it is sufficent to treat the baseline as 50.
* Threnody effects do not stack with each other.
* Equipment that gives "Threnody +" or "All Songs +" increase the potency of the resistance down and song duration by 10% per +1

## How to Obtain

**Auction House Category:** Scrolls > Songs

### Merchants

**567 gil**

* Champalpieu - Upper Jeuno ()

## References

1. ↑ Two Man Cell blog
2. ↑ Two Man Cell blog

>

>

ja:風のスレノディde:Wind-Threnodie
Windurst Mission 9-1

## Walkthrough

* Trade 10 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.
* Talk to Apururu in Windurst Woods Manustery at (H-9) for a cutscene.
* Zone into Heavens Tower for a cutscene.
* Click the **Door: Vestal Chamber** on the top floor of the tower for a cutscene with the Star Sibyl.
* Return to Apururu for a cutscene.
* Trade Goobbue Humus to the single Mandragora Warden in The Boyahda Tree at (F-4) in the hidden area of Map #1 for a cutscene. You will receive a Letter from Zonpa-Zippa.
	+ The pair of Mandragora Warden are the wrong ones.
	+ Goobbue Humus is a Rare/Ex drop from the Goobbue Gardeners found in The Sanctuary of Zi'Tah and Old Goobbues found in The Boyahda Tree. (**As of Feb. 2015 the Elder Goobbues in The Boyahda Tree no longer drop this item.)**
	+ Recommended to farm it with Treasure Hunter in The Sanctuary of Zi'Tah which has 13 spawns and 5 min re spawn.
	+ All the Goobbue Gardener spawns are in the southeast section of the map.
* Return to Apururu for a cutscene.
* Zone into Full Moon Fountain for a cutscene that completes the mission.
Tom Tit Tat

**Family:** Mandragora
**Crystal:** **Earth**
**Weak to:** **Fire**, **Wind**, **Lightning**, **Dark**, **Ice**
**Notorious Monster**

* Fruit Punches (24.5%)
* Saruta Cotton (28.3%)
* Two-Leaf Mandragora Bud (67.9%)
 Nyzul Isle
*Floors 1 - 19, 61 - 79, 81 - 99* |  | * ??? Dagger \*
* Nyzul weapons (???%)

### Notes (West Sarutabaruta):

* Lottery Spawn from the Mandragoras from the Outpost to *Starfall Hillock* (H-6)~(I-7).
	+ Standing in the center of the (I-6/7) border, the placeholder appears to be one of the 2 Mandragoras roaming nearest to (I-7) on Widescan. **Tom Tit Tat** can appear anywhere around *Starfall Hillock*.
* Has around 513 HP.
* Does not aggro or link to the other Mandragoras.
* Soloable by level 12 for most jobs.

Solo'd with whm 34 and Warrior 36 close fight!

### Notes (Nyzul Isle):

* The Armoury Crate it leaves behind contains a ??? Dagger, which may rarely appraise into Fruit Punches.

### Historical Background

Tom Tit Tat, also called Tom Tit Tot, was the equivalent of Rumplestiltskin in English folklore. He was a short, mysterious helper who can only be defeated when someone discovers his name. Peerifool, another Mandragora, is also named for a version of Rumplestiltskin.
Windurst Mission 3-2

* Portal charm

**Note:** It is advisable not to skip this mission so that you may sooner obtain a Portal charm for passing the Three Mage Gate by yourself.

## Walkthrough

* This mission is skippable. Should you skip it and obtain a higher rank, completing this mission will be different. See the notes at the end.
* Accept the mission and make your way to Heavens Tower.
* Pass by Kupipi and on to the second floor. Speak to Zubaba who will give you the Charm of light.
* Next, you will need to get past the Three Mage Gate in ruins tower at (J-7) in East Sarutabaruta (this is the same tower as the Survival Guide Inner Horutoto Ruins warp).
	+ See the Three Mage Gate page for details on your options.
* Pass the Three Mage Gate and continue on to the small room at (G-7)
* Check the Gate of Light for a cutscene.
* Return to Heavens Tower and speak to Zubaba to finish the mission.
* Note: Zubaba does not give you the Portal charm. To obtain it, finish the mission and trade a Rolanberry to Kupipi.

### Repeating the mission

* If you have skipped this mission and obtained a higher rank, or are repeating it, the mission will work differently:
* Accept the mission and speak to Zubaba. She will ask for you to bring her 3 Rusty Daggers. These can be purchased on the Auction House (but may be rare), or obtained from the Wendigos past the Three Mage Gate (the same skeletons that drop test answers).
* Trade Zubaba the daggers to complete the mission. Obtaining the Portal charm is done the same way as completing the mission regularly.
Windurst Mission 1-3

* 1,000 gil
* Windurstian Ring

## Walkthrough

**Note:**  This mission is much easier if you purchase a Map of Giddeus.

* Accept the mission from any Gate Guard and head for the Rhinostery in Windurst Waters. It is located at (J-8) in the southern half of the zone.
	+ This is closest to Home Point #3
	+ Gate Guards - Mokyokyo-Windurst Waters-F-5; Janshura-Rashura Port Windurst-B-5; Rakoh Buuma-Windurst Woods-K-10; Zokima-Rokima-Windurst Walls-H-7
* Make your way to the roof and speak with Leepe-Hoppe at (J-9).
	+ He will give you the Food offering and Drink offering.
* Head out for Giddeus, which is located at (F-8) in West Sarutabaruta.
* You may go to each Yagudo NPC in any order
	+ Make your way to (H-7) and speak to a Yagudo NPC named Laa Mozi to hand over the Food offering.
		- You can reach this NPC by taking all left turns from the Sarutabaruta entrance.
	+ Next, head to (G-7) and speak to a Yagudo NPC called Ghoo Pakya to hand over the Drink offering.
		- Return to the Sarutabaruta entrance and take all right turns to reach this NPC.
* Head back to the Rhinostery. As you climb the stairs to the roof, you'll receive another cutscene.
* Return to the Gate Guard to complete the mission.
Wondering Minstrel

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* Upon talking to Yuli Yaam and Yung Yaam you will find that they have been worried about Jatan-Paratan lately.
* Talk to Jatan-Paratan and he'll ask you how you feel about his music. Answer his question. It may take several answers until he will start to talk about the tavern and ask you your opinion. Saying that you don't recall the music (the last possible answer) and then talking to him again should start him talking about the tavern. The quest should now enter your log.
* When he asks your opinion on the tavern, talk to Aramu-Paramu, and he will also express his worries about Jatan-Paratan.
* You must seek out the bearded man mentioned: Ruslan in the Merry Minstrel Meadhouse in Lower Jeuno. Chat with him and he tells you to give a Rosewood Lumber to Jatan-Paratan.
* Trade a Rosewood Lumber to Jatan-Paratan for a cutscene and your reward.

## Game Description

Client
Jatan-Paratan (Timbre Timbers, Windurst Waters)
Summary
The flutist Jatan-Paratan, who plays at the tavern, has lost his swing and now blows. It sounds as though a Hume bard who visited him lately is to blame, or maybe it's just a case of "bard luck"...?
 **SPOILER WARNING: *Click here for additional details about this story line.***
Wingedge

## Statistics

**Wingedge****(Throwing)** **All Races****DMG:** 15 **Delay:** 294 **Lv.** 24 **THF / NIN****Damage Per Second:** 3.06**TP Per Hit:** 77

## Synthesis Recipes

Goldsmithing (51)

**Yield:** *Wingedge* x 1
**HQ 1:** Wingedge +1 x 1
**Wind Crystal**
* 1 x Mythril Ingot
* 1 x Silver Ingot
* 1 x Cotton Thread

## Desynthesis Recipes

Goldsmithing (51)

**Yield:** Cotton Thread x 1
**HQ 1:** Silver Ingot x 1
**HQ 2:** Mythril Ingot x 1
**Lightning Crystal**
* 1 x *Wingedge*

## How to Obtain

**Auction House Category:** Weapons > Ranged
Threnody

**Threnody** is a type of Enfeebling Song used by Bards. It temporarily lowers an enemy's resistance to one of the eight elements, causing subsequent elemental attacks, magic, and status effects matching the appropriate element to land on the target with greater accuracy.

## Notes

* **Threnody** reduces the target's resistance to the appropriate element by 50 points plus 5 for each +1 on the instrument.

* These enhanced Threnodies cannot be overwritten by a lesser version, even of a different element.

* Example: Casting Light Threnody on a target while wearing the Piccolo +1, then switching to a Horn, will result in Light Threnody, as well as Dark Threnody and the elemental versions returning a "has no effect".

* The White Magic spell Erase will remove Threnody effects.
* Similar to Bar-spells, Threnody spells have an element that is stronger than the element it acts upon. For example, Barblizzard enhances resistance to ice, yet is a fire-based spell. Likewise, Ice Threnody reduces ice resistance, and is also a fire-based spell.
* As an Enfeebling Song, only one Threnody can be active on a target at once. If a subsequent Threnody is cast on a target that still has a Threnody active, the first Threnody effect is removed.

* Based on the previous example, if you try to cast Ice Threnody on a target resistant to fire, it may fail often. An alternative course of action might be to cast Fire Threnody first (a water-based spell), such as to reduce its fire resistance and make it easier to land Ice Threnody.

* The status of reduced elemental resistance, such as the effect provided by Threnody, only heightens the accuracy of elemental spells; meaning it will be more likely to hit for its maximum (unresisted) damage and/or duration. Threnodies, or any other form of reduced elemental resistance, will not allow direct damage spells to hit for a higher than maximum damage.

## Threnody Song List

Songs are learned by Bards only, at the following levels:

12: Dark Threnody
14: Earth Threnody
16: Water Threnody
18: Wind Threnody
20: Fire Threnody
22: Ice Threnody

Base duration of Threnody is 60 seconds (72 with Piccolo +1, 78 with Sorrowful Harp)

 Piccolo +1 | 9
 Sorrowful Harp | 70
 Millennium Horn  | 75
 Gjallarhorn  | 75
San d'Oria Mission 6-1

## Walkthrough

* Make sure you've checked the Door to the Great Hall and received the final cutscene for 5-2 in Chateau d'Oraguille, then speak with a gate guard.
	+ Trade up to 5 crystals to the Conquest NPC to unlock this mission.
* Head to Chateau d'Oraguille and speak with Halver.
* Select the Great Hall door for a cutscene.
	+ Make sure to get the cutscene where the King asks you to retrieve a Dreamrose.
* Go to (G-7) in Western Altepa Desert.
* Check the Dreamrose to spawn Sabotender Enamorado. It is recommended that you bring enough people, pets and/or NPCs to reduce the damage done by 1000 Needles. It is possible to do it with less, but spreading the damage out will help any HP concerns.
* Check the Dreamrose after defeating the NM to receive the Dreamrose.
* Return to Halver.
* Go toward the Garden at (F-8) for another cutscene. At the end of the cutscene, you'll receive the Piece of paper.
Valeriano

***Valeriano***Gender: MaleRace: HumeJob: BardOccupation: Performer, Merchant**Type:**Standard (Traveling) Merchant**Location:**Appears in the nation ranked first in conquest (does not appear when there is a tie for first)
* In San d'Oria: Southern San d'Oria ()
* In Windurst: Windurst Woods ()
* In Bastok: Port Bastok ()

## Sells

 * Ginger Cookie 10 - 12
* Flute 43 - 50
* Piccolo 990 - 1,155
* Scroll of Scop's Operetta 585 - 683
* Scroll of Puppet's Operetta 16,920 - 19,740
* Scroll of Fowl Aubade 2,916 - 3,402
* Scroll of Advancing March 2,059 - 2,402
* Scroll of Goddess's Hymnus 90,000 - 105,000
Windurst Mission 7-1

## Walkthrough

* Trade 5 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.
* Talk to Tosuka-Porika in the Optistery (Windurst Waters G-8 northern section, HP#1) to receive the Optistery ring.
* Head to Toraimarai Canal (G-8) [Map 2] and defeat the four Hinge Oils in the room
	+ Quickest way to get there is to enter through Windurst Walls using the Rhinostery certificate, take a right at the bottom of the stairs, get into the water and keep turning left until you reach some stairs, which you should go up. From here, head South then East then North to reach the Slimes.
	+ Alternatively if you have the Home Point #1 of Toraimarai Canal, go south from it entering a big room, continue towards your left to exit the room and begin walking through the canals. On Map 1 of the canals stay on the above path and walk towards point B. Once you reach point B on the above section keep going north on the only path and go down in the water section of the canals, go back to B and cross into Map 2, take a first right and go south, at the first stairs go up to the raised path and go towards (G-8) where you will find the oozes and door.

File:Toraimarai Canal-map1.jpg
File:Toraimarai Canal-map2.jpg

* After defeating the 4 Slimes, head northeast to the stairs at (H-8) and examine the **Marble Door** at the top.
	+ All four Hinge Oils must be defeated before you can enter *The Animastery*.
	+ Hinge Oils will repop after 16 minutes.
* Examine the **Tome of Magic** lying on the ground to begin a cutscene.
	+ This is near the desk and a skull resting on a chair.
* Return to Tosuka-Porika to complete the mission. You will receive the Blank Book of the Gods.
Zafmlug Bass

## Statistics

**Zafmlug bass**A saltwater fish that lives near
the Zafmlug seacoast.**Stackable:** 12**Habitat:** Saltwater**Size:** Small *(Something caught the hook!)***Food Effects:** (5 minutes, Mithra\*)
* **Dexterity +2**
* **Mind -4**

## Other Uses

 **Used in Quests:*** Inside the Belly *(Blue Rock)*

### Guild Merchants

 Name
 Mep Nhapopoluko | Bibiki Bay ()
*Open 1:00 - 18:00*

### Fishing

 * Bibiki Bay *(Sunset Docks)* **\***
* Cape Teriggan
* Manaclipper
* Port Bastok
* Selbina
* South Gustaberg
* Valkurm Dunes
* Lugworm
* Minnow
* Sardine Ball
* Sinking Minnow
* Sliced Sardine
* Worm Lure
* Ebisu Fishing Rod
* Halcyon Fishing Rod **\***
* Hume Fishing Rod
* Lu Shang's Fishing Rod

**Note:**

* Lugworm, sliced sardine and minnow will attract other fish in all areas.
* Any other recommended bait/lure works in Bibiki Bay.
* Crayfish ball and sardine ball work on manaclipper.
* Sardine ball and worm lure work in Port Bastok and South Gustaberg.
* All 7 baits/lures will attract other fish in the other 3 areas.
Zanshin

May attack again immediately after missing a target.

* Job Traits are always active.

* **Further Notes:**
	+ Activation rate is 45% on 75SAM main, and about 25% on /SAM.
	+ SAM merit Zanshin Attack Rate increases activation rate by 1% per upgrade.
	+ When Zanshin activates, Zanshin's extra attack has a +35 accuracy bonus.

## Effect Overview

* Zanshin effects from gear, food or buffs do not require the job trait to be enabled.
* Zanshin can activate on swings that consume shadows (blink).
* ~~Zanshin can activate on swings that are guarded or countered, even if damage is dealt.~~
* Zanshin can activate on missed weapon skills, log will not show damage.
* ~~Zanshin can activate on a 0 damage hit.~~
* Zanshin cannot occur in conjunction with Double Attack. One or the other may occur, but not both during the same attack phase (i.e. you will not swing your weapon more than twice in one attack phase).
* Zanshin does not seem to affect H2H Weapons.
Upper Jeuno

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

The upper level of Jeuno, also known as the Artisan Bridge, is home to a few shops and merchants. The dichotomy of the district is readily apparant as the Temple of the Goddess and infirmary lie a few steps from weapon and shield shops, and a block away from the Marble Bridge Tavern. The Auction House is accessible from this district as well, and chocobos can be rented to access to Batallia Downs.
Connecting Areas
Lower Jeuno at (H-11)
Ru'Lude Gardens at (J-10)
Willow Wand +1

## Statistics

**Willow wand +1****(Club)** **All Races****DMG:** 6 **Delay:** 210 **INT** +3 **MND** +3**Lv.** 9 **WHM / BLM / RDM / SMN / BLU / SCH****Damage Per Second:** 1.71**TP Per Hit:** 57

## Synthesis Recipes

Woodworking (14)

**Yield:** Willow Wand x 1
**HQ 1:** *Willow Wand +1* x 1
**Wind Crystal**
* 1 x Insect Wing
* 1 x Willow Lumber

## Desynthesis Recipes

Woodworking (14)

**Yield:** Willow Lumber x 1
**HQ 1:** Willow Lumber x 1
**HQ 2:** Willow Lumber x 1
**HQ 3:** Insect Wing x 1
**Lightning Crystal**
* 1 x *Willow Wand +1*

## How to Obtain

**Auction House Category:** Weapons > Clubs

### Assault

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.
Wool Cloth

## Statistics

**Square of wool cloth**Cloth woven from wool thread.**Stackable:** 12

## Synthesis Recipes

Clothcraft (37)

**Yield:** *Wool Cloth* x 1
**Earth Crystal**
* 3 x Wool Thread

## Used in Recipes

* 36 Soil Sitabaki

* 38 Feather Collar

* 40 ?? Wool Hat

* 41 ?? Wool Cuffs

* 42 ?? Wool Slops

* 43 12 Wool Robe

* 45 Wool Cap

* 46 Wool Bracers

* 48 Wool Socks

* 49 Wool Hose

* 50 Chocobo Hose

* 50 Royal Squire's Robe +1

* 55 Iron Musketeer's Gambison +1

* 55 08 Velvet Hat

* 57 ?? Velvet Slops

* 50 ?? Wool Gambison

* 58 09 Salutary Robe

* 58 ?? Velvet Cuffs

* 58 ?? Velvet Robe

* 60 Field Hose

* 61 ?? Velvet Cuffs

* 67 Wool Doublet

* 69 36 Field Tunica

* 76 Qiqirn Hood

* 89 Corsair's Hat

* 96 Cursed Mitts

* 45 27 Chocobo Jack Coat

* 100 ?? Austere Robe

* 28 08 Power Bow

* 57 Kaman

* 60 53 Mahogany Bed

* 65 57 ?? Royal Squire's Bunk

## How to Obtain

**Auction House Category:** Materials > Clothcraft
Wizard Cookie

**Wizard Cookie**A deliciously baked ginger cookie.**Stackable:** 99
* **Plantoid Killer +12**
* **Resist Slow +12**
* **MP Recovered While Healing +7**

## Synthesis Recipes

Cooking (58)
**Yield:** Ginger Cookie x 33
**HQ 1:** *Wizard Cookie* x 33
**HQ 2:** *Wizard Cookie* x 33
**HQ 3:** *Wizard Cookie* x 99
**Fire Crystal**
* 1 x San d'Orian Flour
* 1 x Ginger
* 1 x Selbina Butter
* 1 x Lizard Egg
* 1 x Maple Sugar
* 1 x Distilled Water
Cooking (60)
**Yield:** Ginger Cookie x 33
**HQ 1:** *Wizard Cookie* x 33
**HQ 2:** *Wizard Cookie* x 33
**HQ 3:** *Wizard Cookie* x 99
**Fire Crystal**
* 1 x San d'Orian Flour
* 1 x Ginger
* 1 x Selbina Butter
* 1 x Bird Egg
* 1 x Maple Sugar
* 1 x Distilled Water

## How to Obtain

**Auction House Category:** Food > Meals > Sweets

***Only obtainable through synthesis.***
Toolbag (Ino)

## Statistics

**Toolbag (inoshishinofuda)**This leather pouch is used to carry
large quantities of the ninja tool
inoshishinofuda.**Stackable:** 12**Container:** Inoshishinofuda x 99
## Synthesis Recipes

Woodworking (39), *Goldsmithing (31)*, *Smithing (23)*, *Alchemy (6)*

**Yield:** *Toolbag (Ino)* x 4
**HQ 1:** *Toolbag (Ino)* x 5
**HQ 2:** *Toolbag (Ino)* x 6
**Earth Crystal**
* 1 x Toolbag(Uchi)
* 1 x Toolbag(Tsura)
* 1 x Toolbag(Kawa)
* 1 x Toolbag(Hira)
* 1 x Toolbag(Mizu)

## How to Obtain

**Auction House Category:** Others > Ninja Tools

### Toolbag Creation

* Trade 99 Inoshishinofuda and a Wijnruit to Ominous Cloud.
Treasure Chest

***Treasure Chest (Monster)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Treasure Chest (Monster).*

Treasure chests contain various treasures and are found in many dungeons throughout Vana'diel. In order to open a chest, you will need to use a treasure key, which are dropped from specific monsters in the same area that the chest is located or, occasionally, in an adjacent area. If you're a Thief, you also have the option to pick open the chest by using a lock-picking tool.

When a chest is opened you will randomly receive either a single treasure item, which will be placed in your treasure pool; some gil, which will be split amongst your party; or a key item, which can only be obtained by the character that opens the chest.

Treasure items can include gems, armor, weapons, quest items; which will only be obtained if the quest is active, and maps; which can only be obtained once. Quest items take first priority when receiving items, with maps taking next-highest priority, and all other items taking last priority.

Special caution should be used when opening chests: they cannot be opened while invisible or weakened, and successful opening of a chest will remove sneak and deodorize effects, possibly causing aggression from nearby monsters.

### Chest Respawn Times

This information needs to be collected for Horizon. Feel free to add it in.

### See also

* Treasure Coffer
* Treasure Chest/Coffer Guide for information on specific chests
* Picking your Coffers and Chests for Thief-specific information
Women of Vana'diel

***Women of Vana'diel*** was the longest running regular *Vana'diel Tribune* article in the history of the newspaper. It started out with the second issue (volume 1) and ended with issue number two of the second printing run of Vana'diel Tribune. Chapters one through seventeen of the series was only released in Japanese.

## Characters

Layne Kauffman
The main character of the series.
Zilart Mission 12

## Walkthrough

* Go to Rabao and speak to Maryoh Comyujah, who is in (G-7) in front of the windmill.
	+ Chose the top option 'Sounds fair'.
* She will ask you to go to the Quicksand Caves again.
* Head for the secret entrance in Western Altepa Desert (C/D-11), (Same hidden zone as Through the Quicksand Caves.)
	+ This Mission happens in a similar location in the caves, but on the opposite side of the area where you went before. Check the coordinates below to be sure.
* Inside, go to (K-8) and through the pressure door. On the next map, head for (G-8) for another pressure door.
* Enter and fall down the hole. Near where you fall, there is a **???**. Buff up and check it to spawn a Pot NM Ancient Vessel. Dispose of it and check the **???** again. You will receive the Template:KIScrap of papyrus.
* Return to Rabao and speak to Maryoh Comyujah again. She will give you the Template:KICerulean crystal.
Windurst Mission 7-2

* 60,000 gil
* 10 Mog Wardrobe

## Walkthrough

* Trade 5 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.
* Talk to Leepe-Hoppe on the roof of the Rhinostery, located in the southern half of Windurst Waters near Home Point #3.
	+ The correct dialogue involves Rukususu and Kerutoto.
* Talk to Kerutoto in the Rhinostery for a cutscene.
	+ You may need to talk to her over 3 times.
	+ The correct cutscene is the one where she talks about Leepe-Hoppe and Rukususu, not the Diabolos one.
* **(Optional)** Talk to Vanono in Kazham at (G-7) for a brief message.
* Talk to Romaa Mihgo in Kazham at (H-11).
* Kill Bonze Marberry in Temple of Uggalepih for a Cursed Key.
	+ He is located near (J-9) on the 3rd map. Everyone on this mission needs a Cursed Key from him. He has a 5 minute repop and drops two keys per kill.
	+ The easiest way to get to this monster is to use the Yhoator Jungle outpost warp or Survival Guide teleportation, and then run to the Bloodlet Spring Den of Rancor entrance (J-7). From the entrance of Den of Rancor, follow the right wall to Temple of Uggalepih and then follow the left wall to the NM.
	+ This NM uses Everyone's Rancor, so it is recommended to reset your Tonberry hate.
* Trade your Cursed Key to the Granite Door at J-6 on the same map for a cutscene. You will receive Book of the Gods.
* Return to Leepe-Hoppe to complete the mission.
Zilart Mission 15

## Walkthrough

* + If you completed the previous mission by way of Divine Might and have yet to choose your reward, enter the Shrine of Ru'Avitau through the (H-9) entrance in Ru'Aun Gardens. This should force your log to change. Otherwise, simply select your earring from the location where you started Divine Might and choose your reward.
* Head for Norg and speak to Gilgamesh.
* Head back to Ru'Aun Gardens and go to any entrance to the Shrine of Ru'Avitau. Enter for a cutscene. Teleporting to the home point will also trigger the cutscene. You may find entering the shrine from I-6 (near Ru'Aun Gardens Home Point #1) to save time approaching the next quest.
Wings of Gold

This is the first Beastmaster Artifact Armor quest - otherwise known as AF1.

### Walkthrough

* Talk to Brutus in Upper Jeuno and then head to the 10th floor of Upper Delkfutt Tower.
* If you still have the Delkfutt Key from Rank 4, you can take a shortcut up from Lower Delkfutt Tower. When you enter Lower Delkfutt Tower, take a left at the first intersection and follow the right side of the wall past the stairwell and into a corridor. There will be a cermet door on the right, trade your key to it and it will allow you to enter (you do not lose the key). Go through the corridor until you enter a large room, take the first corridor on the left.
* To the right of a long stairwell is the ??? at the bottom which will automatically transfer you to the elevator on the 10th floor of Upper Delkfutt Tower.

* From now, if you went as THF (main), you can just find the chest and use thief's tools on it. You can avoid the key farming step this way. (Just the same way you can avoid on old gauntlets on AF quests)

* Kill Gigas on the 10th floor to get a Delkfutt Chest Key. Elementals and Ghosts on the 7th through 10th floor also drop the key.
* The chest spawns on the 8th, 9th and 10th Middle Delkfutt Tower floors - as seen in the attached maps.
* Open the chest to get the Guiding Bell (key item).
* Return to Brutus to complete the quest.

### Game Description

**Client**: Brutus (Chocobo Stables, Upper Jeuno)

**Summary:**

The guiding bell is hidden somewhere inside Delkfutt's Tower. Brutus wants you to bring it back for his deceased chocobo.
Truth, Justice, and the Onion Way!

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* Speak with Kohlo-Lakolo at (G-5) in Port Windurst and watch a cutscene explaining the current situation.
* Kohlo-Lakolo will ask that you bring him a Rarab Tail, an item that is dropped by bumblebees. It can also be bought from a regional vendor (Baehu-Faehu) for 22-24 gil at (G-5) in Windurst Waters (North)
* Trade a Rarab Tail to Kohlo-Lakolo to receive your reward.

## Game Description

Client
Kohlo-Lakolo (Warehouses, Port Windurst)
Summary
If you want to join the Star Onion Brigade, you had better bring Kohlo-Lakolo some kind of "tail."
Weapon Bash

## Job Ability

* Delivers an attack that can stun the target.
* **Obtained:** Dark Knight Level 20
* **Cast Time:** Instant
* **Recast Time:** 3:00 minutes

* Deals a very small amount of Blunt damage to the target.
* The chance of it stunning the target is near 100% since the August 2007 update.
* Unlike Stun it goes through shadows.
To Bee or Not to Bee?

Level Restriction:
 Starting NPC
 Pack
 Title
 Repeatable

 Mulsum x3

## Walkthrough

* If Zayhi-Bauhi speaks normally rather than coughing, try speaking to Kalupa-Tawalupa and Rutango-Botango in front of him to receive the quest.
* Speak to Raamimi to receive Honey.
* Trade Honey to Zayhi-Bauhi, then speak to Kalupa-Tawalupa and Rutango-Botango.
* Trade 4 more Honey, one at a time, to Zayhi-Bauhi.
* Return to Raamimi to receive 3 Mulsum.
Warp II

## Statistics

**Scroll of Warp II****BLM Lv.40** Teaches the black magic Warp II.
Transports target party member to
their home point.
## Other Uses

**Auction House Category:** Scrolls > Black Magic

## Notes

* *Often abbreviated D2 due to the Japanese word for Warp, Dejyon (de-zone)*
* Cannot be used on Alliance members or other players outside of your party.
* The player receiving the effects of the spell will be cast to their own home point (not the home point of the caster).
* When cast on a Beastmaster with a charmed pet, the caster will be aggroed by the pet.
* When two mages cast Warp II on each other at the same time, both will receive the effect of the spell.
Worm Lure

## Statistics

**Worm lure****(Fishing Tackle)** **All Races**A fishing lure made in the shape of
 a worm.**Stackable:** *Not Stackable*

## Synthesis Recipes

Alchemy (46), *Goldsmithing (12)*
**Yield:** *Worm Lure* x 1
**Fire Crystal**
* 1 x Glass Fiber
* 1 x Little Worm
* 1 x Brass Ingot
Alchemy (46), *Smithing (9)*
**Yield:** *Worm Lure* x 1
**HQ 1:** Frog Lure x 1
**HQ 2:** Shrimp Lure x 1
**HQ 3:** Lizard Lure x 1
**Fire Crystal**
* 1 x Glass Fiber
* 1 x Animal Glue
* 1 x Iron Ingot

## Desynthesis Recipes

Alchemy ()

**Yield:** Glass Fiber x 1
**HQ 1:** Brass Ingot x 1
**Lightning Crystal**
* 1 x *Worm Lure*

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Fishing Gear

### Guild Merchants

 Name
 Wahnid | Aht Urhgan Whitegate ()
*Open 1:00 - 18:00*
*Open 3:00 - 18:00*
Zilart Mission 6

### Walkthrough

* Form a 6/6 member party of 65~+; Alliance is optional, but note that BCNM is 6/6 party members only...
	+ Ensure everyone who needs ZM6 have the 8 elemental fragment key items.
	+ Bring Echo Drops and Poison Potions for BLM NM fight.
	+ Also to avoid aggro and save time, recommend everyone bring Silent Oils and Prism Powders.
* Travel to Western Altepa Desert head to C-11 and enter a tunnel.
* Exit tunnel to hidden area of Western Altepa Desert and head down the ramp to D-12 and zone into Quicksand Caves
* Inside Quicksand Caves (Sneak)...
	1. Travel towards I-9 and step on pad to open door.
	2. Then head West and step on pad @ H-7 to open next door. (NOTE: *It will take a few people to open the 2 doors. You will need either 1 Galka, 2 Elvaan, Hume, or Mithra, or 3 Tarutaru*.)
	3. Enter next room and drop down the hole in the floor @ G-8.
	4. This drops you into a hidden area; travel towards the Chamber of Oracles zone @ D-4.
* Enter the Chamber of Oracles. The 6/6 party member BCNM consists of the following enemies fought in this order:
	1. Triarius V-VIII - BLM
	2. Centurio V-III - PLD
	3. Princeps V-XI - RNG

* BLM Elemental Seal + Sleepga II and Silence on each mob is a good way to start this battle off
	+ RDM Elemental Seal + Sleepga followed by Sleep II on second and third mobs works too; repeat as needed
* It shouldn't matter what order you take the 3 Anticans out if you can keep them slept; but the BLM would be best choice to take out first because of AOE spells

* Upon defeating the 3 NM Anticans you will appear in another area of the Chamber of Oracles; this is the start of "ZM7 - The Chamber of Oracles"

**NOTE:** If you are going to do more than one BCNM fight, you must zone out into Western Altepa Desert travel back (on foot) to Quicksand Caves for re-entry. In Western Altepa Desert, you will need Sneak spell/items for most mobs and Invisible spell/items for Manticores.
The Shrine of Ru'Avitau/Maps

Multiple monoliths exist that control the same doors, so if you activate one and the door closes before you can pass through it, just wait a moment- someone else in a different part of the area just used it, and if you trigger it again, no one will get anywhere.
Teleporters are used to jump around the area, the small circles on the map denotes teleporters, and empty areas with letters are the destination of the teleporters. Some teleporters have more than one possible destination, you may end up at different places each time. The chances are random.
Teleporters marked l on the map lead to Kirin at <E-8>. The teleporter marked l' leads to <K-8>.
You cannot go from teleport destination back to a teleporter.

### Map 4

NOTE: Teleport L (F5) will place you on Map 1 (K8) in a room full of (to Lv99) VT Aura Sculptures and IT elementals.
Windurst Mission 1-2

## Walkthrough

* Accept the mission from any gate guard and then make your way to the Manustery in Windurst Woods. Speak to Apururu who is in (H-9).
	+ Mokyokyo-Windurst Waters-F-5; Janshura-Rashura Port Windurst-B-5; Rakoh Buuma-Windurst Woods-K-10; Zokima-Rokima-Windurst Walls-H-7
	+ You may need to talk to her twice if you have a Windurst Trust permit as she will mention talking to her brother, Ajido-Marujido
* You will receive the following Mana Orbs:
	+ First dark Mana Orb
	+ Second dark Mana Orb
	+ Third dark Mana Orb
	+ Fourth dark Mana Orb
	+ Fifth dark Mana Orb
	+ Sixth dark Mana Orb
* You are now instructed to go to the Outer Horutoto Ruins.
* Head for Marguerite Tower at (J-11) in East Sarutabaruta.
	+ **Note:** Before entering the tower, there are two NPCs. Speak to Pore-Ohre, who will give you the Southeastern star charm. Make sure you get this, or you will be unable to energize the orbs later on.
* Go down the stairs and enter the tower.
* Make your way in to the main room, which is basically a large square. In each of the corners there is a pedestal, check each to place a Mana Orb.
* Along the North and South walls, there are cracks. Examine these to find hidden rooms, which contain two more pedestals for your Mana Orbs.
* Back in the main room, the East wall has a crack, behind which is a door. Examine the door for a cutscene.
* After the cutscene, check each pedestal again to retrieve the six Glowing Mana Orb key items.
	+ First glowing Mana Orb
	+ Second glowing Mana Orb
	+ Third glowing Mana Orb
	+ Fourth glowing Mana Orb
	+ Fifth glowing Mana Orb
	+ Sixth glowing Mana Orb
* When you've collected all 6, head back out of the tower. When you zone, you'll receive another cutscene.
	+ You can speak to Quh Berhuja nearby for some optional dialogue.
	+ Alternatively, you can use any means of leaving the zone that will not lead you to East Sarutabaruta.
		- Doing this will allow you to skip the cutscene and go straight back to Apururu will which lead to a slightly different cutscene upon finishing the mission.
* Head back to the Manustery and speak to Apururu to complete the mission.
Wheeling Thrust

Aligned with light equipment (Light Gorget & Light Belt).

## Levels

* **Wheeling Thrust** is only available to Dragoons. While other jobs can obtain the required 225 Polearm skill, they will be unable to use **Wheeling Thrust**.
* Polearm skill level 225 is obtainable by the following jobs at these corresponding levels:

 Warrior | B-
 Samurai | B-
Under Observation

**Zone:** Horlais Peak
**Restrictions:**

**Level:** 40
**Members:** 3
**Time:** 15 minutes
**Orb:** Star Orb (40 Beastmen's Seals)

## Treasure

* Please note that if you update this you will need to increase the denominator always *on all items*. Only the numerator if the item drops.
* Also note the different categories that certain items fall under. These items can drop twice from one chest because they are a lottery in two separate groupings that are triggered.

* Example: Do not update the Utsusemi: Ni drop rate in the category that also drops Mantra belt, if in fact a Mantra belt dropped along with Utsusemi: Ni. In such a case, **update the drop rate of the alternate group**. Groupings can drop only zero to one of any item listed if they are triggered.

Your armoury crate will load out of the following groupings:

* It is possible for two Utsusemi: Ni, Refresh or Ice Spikes scrolls to load in one chest, despite the fact they're . Another player would have to hold the extra scroll.
* It is also possible, albeit extremely rare, to get two of the same gemstone from the crate.

## Notes

* The most common tactic for this battle is to have one party member pull and kite the Sobbing Eyes away while the other two party members deal with the two Compound Eyes.
* Due to the prevalence and danger of Hex Eye, attackers that can deal damage without facing their enemies are ideal in this battle, including jobs like NIN, BLU, and BLM.
* Have wiped due to all three Eyes hitting Death Ray at the start of the fight on the same person, one-shotting them.
* All enemies have an incredibly potent TP Regain effect and can use the standard specials, Hex Eye and Death Ray. Hex Eye has a tendency to be spammed repeatedly if its intended target is not already paralyzed.

* It is highly recommended for players to always remain faced away from the enemies to avoid the incredibly potent gaze paralysis effect that Hex Eye inflicts, as well as Petrification from Petro Gaze.

* Sobbing Eyes casts Firaga, Bindga, Breakga, and Stun. It can also use Petro Gaze and the self-targeted heal Catharsis when it reaches lower HP. Catharsis combined with its potent Regain effect can cause the fight to be dangerously prolonged if it is not quickly finished off when its HP is low.

* Breakga is one of the biggest potential threats in the battle. If it is allowed to strike the entire party they will most likely suffer heavy damage or even wipe if all of the enemies are still alive. If kiting the Sobbing Eyes, ensure that distance is kept from the other party members until they have defeated the two Compound Eyes.
* Breakga and Bindga both have large areas of effect (larger than Firaga).

* Compound Eyes casts Fire II and Drain.
* All enemies are susceptible to Bind and Gravity.
* Sobbing Eyes is highly resistant to Silence but NOT immune. Managed to stick as a RDM/WHM. Also managed to stick it as NIN/RDM when messing around.

## Strategies

* Under Observation Strategies

>
Windurst Mission 5-1

## Walkthrough

* Click the "Door:Vestal Chamber" at the top of Heavens Tower to start the mission and to receive New Fei'Yin seal.
	+ If you are low level form a party of players who are on the same mission with the New Fei'Yin seal or have completed it for their **current nation**.
		- At least level 50 is recomended. Make sure they have appropriate 50 cap gear. The party may consist of members from other nations, so long as they are all on at least mission 5-1, as it is the same for each nation (anyone who has completed the mission for their current nation may participate, however).
* Go to Fei'Yin for a cutscene with Zeid
	+ Fei'Yin is located in the northeast corner of Beaucedine Glacier.
	+ The majority of enemies in Fei'Yin detect by sound, however there are several that detect spellcasting.
	+ Go east to (K-8). There are 2 dolls here. There is a cermet gate on the east wall. Check the Cermet Gate nearby, this will open and let you enter Qu'Bia Arena. You will be able to prepare outside of the BC, however all buffs will wear upon entering. Plan accordingly and check the BC when ready.
* Go to Qu'Bia Arena and clear the BCNM "The Rank 5 Mission.".
	+ You only need to kill the Archlich to win.
	+ You will be facing Archlich Taber'quoan. The Archlich will spawn with 2 Ancient Sorcerers. Ancient Warriors will also spawn in the hallway and run to help of the Archlich during the fight.
	+ The Archlich is a BLM, and will cast spells like Sleepga II and Freeze, he may also use Manafont.
	+ The lesser skeletons have very little HP and can be easily taken out by an AoE spell.
	+ Focus attacks on the Archlich, a Paladin with Invincible is useful for managing the many extra mobs. A Monk using Hundred Fists also shines in this fight, due to the skeleton blunt penalty.
* When you win, you'll be given another cutscene and receive Burnt seal.
* Click the "Door:Vestal Chamber" at the top of Heavens Tower to complete the mission.
Up in Arms

**Zone:** Waughroon Shrine
**Restrictions:**
          **Level:** 60
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Treasure

Your Armory crate will load out of the following groupings:

## Notes

* Fe'e uses Sea Monk special attacks. It is susceptible to Lullaby, Bind, Blind, Gravity, Repose, and Sleep but builds resistance over time.
* Lullaby only sticks 3-5 times, and will last for 2 to 15 seconds.

* I found this to be false. With decent CHR+ gear (75 gear synced down) and an Apollo's staff, I was able to land 9 Lullaby before my first resist, and only the 7th and 8th had reduced time.

* Has around 7000 to 7500 HP.
* As damage is dealt to Fe'e, its tentacles start to break. This happens six times, and the chat log will notify you about it in the following manner: *"One of the sea creature's tentacles has been wounded."* When the last tentacle is wounded, it will say *"All of the sea creature's tentacles have been wounded."*

* At first, Fe'e will attack you with weak hits, though it's capable of hitting many times in one turn. As its tentacles become wounded, his attacks become less numerous, but capable of inflicting more damage per hit.
* When all of its tentacles are wounded, it will replace its standard physical attack with an attack that has the same animation that Ink Jet uses. This new attack is recorded in the log as a standard attack ("Fe'e hits Player for X points of damage"), but it will be treated as magical damage (it will bypass things like Invincible, Perfect Dodge, and Utsusemi) and also has a knockback effect. This new attack can hit for upwards to approximately 200-300 damage. By this point, its TP regeneration rate will skyrocket, so beware.

* Beware of getting hit by its attacks, especially if you're working with a mage-based strategy. Critical hits can cause more than 750 damage.
* A Bibiki Seashell can intimidate it frequently. Having one will most likely intimidate Fe'e about 3-5 times, and POSSIBLY up to 10-15 times per battle. Extremely useful if you're using a straight tanking method. (This of course, depends on how well the person holds hate, and how long the battle lasts).
* If you plan to use the Sleep-Nuke-Strategy, be aware to fight it on Darksday, so your Sleep spells stick better. A Dark Staff / Pluto's Staff or Light Staff / Apollo's Staff also helps quite a bit in this battle.
* The Dec. 20, 2006 update added the weapon Kraken Club to the BCNM reward table. Source, Horizon has changed it to drop the Octave Club

## Historical Background

The Samoans had a very rich culture and mythology, believing that their islands and they themselves were the creation of the god Tagaoloa. They also had a diverse pantheon of other gods, including Fe'e, the War-God. Samoan mythology depicts Fe'e as a huge octopus, living under the sea with his tentacles reaching to the far corners of the known world like a huge compass. Believed to cause thunderstorms by his very voice, the Samoan
king's diviners would listen to thunder and discern if it was auspicious to go to war or not.

>