Changelog: 1.2.11 - Guardians and the Galaxy

*​​​​​​​[Updated 03/2018]*

**Update 1.2.11 -- Guardians & the Galaxy**

**[ADDITIONS & IMPROVEMENTS]**

* Added Unfallen population quest: Guardians & The Galaxy, created by community member StormAngel!
* Added Make War Not Love Hero Reward, Karv Jezet, from the upcoming Unfallen comic!
* Added side panel in the Diplomacy Screen that lists all ongoing contextual effects on your empire
* Guardian Guides Traits have been added
* Polished Event Notification visuals and animations
* Added link to the Economy Screen when clicking the System Level in the System Management View
* Added the option to click anywhere in the notification during the animation of the Curiosity Discovered and Empire Introduction Notifications to skip it
* Added feedback for shield and weapon deactivation on ships affected by enemy EMP in the Battle Scan View
* Reworked Happiness from System level for Vodyani into a trait, “Utopian Infrastructure” (also available in custom factions)
* Added the battle tactics mini-cards in side panel of the military screen + polished and refined play cards
* Added descriptions for the Empire improvements unlocked by the Victory technologies
* Clarified effect of Zelevas Incarnate

**[QUESTS]**

* The Stars Their Destination part 1 and 2 now both have the right Political Event feedback
* Vodyani are now able to complete the Vaulters Chapter 4 Science Version
* Fixed errors related to “Slingshot” quest

**[PERFORMANCE]**

* Improved game loading time. Empire Chronicles will now be loaded over time when opening the Empire chronicles window, instead of during startup loading

**[MODDING]**

* Horatio gameplay gene splicing no longer depends on the name of the AffinityGameplay, it checks instead if Empire property HasAffinityGeneHunter
* Fixed custom (modded) planets not having a Scanview map
* Fixed issues with custom (modded) unique planets not overriding their types visual

**[FIXES]**

* Fixed error in “Suggested Technology” algorithm
* “Halt Attacks” diplomatic term is no longer unavailable when there is one turn left to use it
* Fixed errors related to “Scienceganza” Unique Improvement and Population Events
* Fixed quest notification causing errors if there are several hidden choices
* “Attack fleet” button tooltip now properly explains why Privateers cannot attack empires that are allied with the Pirates
* The Entwined Celestial Vine progress now also appears on Special Nodes tooltips
* Fixed an issue blocking access to DLC-specific notification pop up options when playing a game with shared access to the DLC
* Fixed some anomalies appearing greyed out for no reason in the System Management View
* Fixed Hero being shown as resurrected in space battle despite the entire fleet being destroyed/captured via boarding pod
* "Crew killed per hit" effect is no longer displayed in the combat scan view when attacked ships have no manpower left
* Fixed system blockade with privateers not working as intended
* Fixed game failing to restart when it failed to start once (due to mods or other issues)
* Fixed error caused by AI accepting to join an alliance and creating a new one at the same time
* Fixed rare critical error on trading companies
* Fixed saves getting stuck because of AI alliance issues
* Becoming ally (peace/alliance) with an Empire whos blockading a players systems now un-blockades them without needing them to disable/re-enable the action
* Unfallen ships no longer receive movement speed bonus on lanes which are covered by a partially finished vine (no change when the vine is fully finished)
* Fixed error caused by fleets being attack-able while colonizing a system
* Fixed Vaulters not receiving the law effect "+X happiness on systems for Y turns after colonizing a system"
* Fixed Argosy "Create Portal" action not interrupting "Auto Explore" action
* Fixed rare error occuring when a planet is destroyed, the system lost, and then recolonized
* Fixed camera not reaching the farthest systems in the corners when playing on an exceptional twin elliptic galaxy
* Fixed Pirate not always talking when the button "support" is clicked
* Fixed Argosy colonization cost being improperly rounded in colonization tooltip
* Fixed “Boarding pods extreme” module not being received upon completion of the Deed which rewards it
* Fixed rare cases of game saves not being loadable
* Fixed Manpower refund value not being shown in the tooltip of the “Scrap Ship” button
* Fixed tooltip of the golden age icon in the Star system label displaying false information regarding its effects
* "Peace and Prayer Act" now correctly prevents Arks from being peacefully converted
* "Peace and Prayer Act" effect increased from +25 to +50 Essence per System under influence zone
* Fixed custom factions with Vaulters gameplay not unlocking boarding pods properly
* Fighters and bombers now appear in the modules list in the ship design view only when designing a compatible ship (large or carrier)
* Adamantian Bombers icon is now properly colored
* Fixed "Obelisk of All Space-Time" FIDSI effect not working properly
* Fixed some minor faction actions not resulting in political effects on populations