Maps

# Map Guide (W.I.P)

In Firefight, Maps are often diverse in terrain and urban planning, they can range from rural lands with open field, or to sprawling cities with rows of houses, or a mix of both. Sets of maps are split into different fronts that cover the terrain and battles that occurred on them, this page will go over each front and give a description, Positional advantage, and Strategy of each map and front

## Western Fronts

### Autoire-Saint-Martin

Map Description in Game: The sleepy French village of Autoire-Saint-Martin lies in a valley and surrounded by farmland, woods, and orchards. It rests on a major intersection of roads making its capture strategically vital.

Autoire-Saint-Martin is the very first map of the Western fronts, it can be identified by the church on the hill or the windmill, it offers a great positional advantage for the defender, but for the attacker it shouldn't be a huge problem as long as they use infantry to scout enemy positions instead of scout vehicles which can be easily destroyed. If that's not an option then the hilly area on the left combined with the woodland should be a great place to launch an assault, but beware, defenders usually position their infantry in the house facing the hill, however, they have bad visibility and can be easily dealt with by elite infantry as long as they win the close quarters engagement without getting spotted early.

In-game codename: ASTM

Size: ????

Elevation: ????

Coordinates: ?????

### Bléneau Railway Station

Map Description in Game: Cutting the railway line at Bléneau will prevent the enemy from being able to transport vital reserves to our most threatend front. Capture and hold the railway station and fight off any counter-attacks.

Bléneau is the second map of the Western fronts, it can be identified by the hill on the right side. It's a great map for the defender to launch an ambush either on the 2 southern roads or the hill, small complex in the defenders flag can be used for an ambush on unsuspecting attackers that tries to capture the area, the middle lane is usually occupied with ATG's or tank so beware when passing them. The commune in the left and right being very beneficial to the defending infantry due to their terrain. With mostly straight avenue of approach, you'll more likely to meet contact sooner than you expected as the enemy can place a few of their infantry in either right or left commune.

In-game codenames: BLNU

Size: ????

Elevation: ????

Coordinates: ????

### Remilly

Map Description in Game: The town of Remilly has key bridges over the river Wirquin and must be captured at all costs. Strong enemy forces have been detected in the area.

Remilly is the third map of the Western fronts, it can be identified with a large, open and hilly terrain on the lower right side where an attacker spawns in. It's great map that involves a lot of close, medium and long range combat opportunities with the small central town being very beneficial to the strategic defenders with a lot of hiding and ambush spots that makes it hard for the attackers to pass by through most common means.

In-game codenames: RMLY

Size: ????

Elevation: ????

Coordinates: ????

### Trichon Canal Crossing

Map Description in Game: The bridge at Trichon is the most secure route for crossing the narrow canal. Trichon itself is a town of mixed residential and industrial units, and the surrounding terrain is mostly flat and open.

Trichon Canal is the fourth map of the Western fronts, it can be easily identified with a large and empty open space on the lower left side of the map where the attackers spawn. The map provides an opportunity for a quick and unsuspected defender ambush due to the map having a large hill not far from where the attackers would spawn in that allows the unit placement. And due to the open nature of the map, it'll be hard for the infantry to move from either side lane without exposing themselves too much which makes the small town in the middle being the main battleground on the map.

In-game codenames: TRCH

Size: ????

Elevation: ????

Coordinates: ????

### Launois River Valley

Map Description in Game: The river Launois snakes through a wooded valley and is joined by many tributaries causing regular flooding. Small farms and hamlets dot the sides of the valley and are connected via tracks through the dense woods.

Launois River Valley are the fifth map of the Western fronts, it can be easily identified by the trees filling most of the map and a hilly, open space in the middle. The map itself are mostly all about close and medium range combat, and due to the closed nature of these forest that blocks the view and provides natural cover which makes the map a perfect spot for ambushing an unsuspecting vehicle or units. Be careful with the vehicle here, as the hilly open space in the middle benefits the defenders the most, a well placed ATG or MG's team would make a quick work in suppressing down an unsuspecting troops on the left lane. This map also offers a lot of flanking potentials for infantry.

In-game codenames: LAUN

Size: ????

Elevation: ????

Coordinates: ????

### Flaumont Industrial Zone

Map Description in Game: The centre of Flaumont town is dominated by an industrial zone of small factory units and a railway yard. It's a natural defensive point and will be hard to capture from the enemy.

Flaumont Industrial Zone are the sixth map of the Western front, it can be identified with the large industrial complex in the middle. This one particular map can be deadly to vehicles as there's no better approach avenue than the right and left lane which passes an area that is very likely to be heavily defended due to their environment, the open railway in the middle would be the main battlegrounds for tanks and ATG's as they're the shortest approach to the enemy flag while the central and right side industrial complex being the battlegrounds of infantry due to their closed nature. And with these closed nature, it'll be hard for tanks to navigate through properly. A well placed ATG would make a quick work on a unsuspecting vehicle. Just be careful to tread slowly..

In-game codenames: FLAU

Size: ????

Elevation: ????

Coordinates: ????

### Hill-112

Map Description in Game: Hill 112 dominates the area of a range of rolling hills making it a strategically important feature. Small farms and woods dot the gentle slopes of the hills.

Hill 112 is the seventh map of the Western front, it can be identified with the mostly hilly and open terrain across the entire map. The map itself offers a mediocre visibility for the attackers due to the hilly nature and you'll find yourself unable to locate the enemy properly pretty often, be careful with the terrain near the defenders flag as these areas provide a lot of coverage for ATG's and tanks.

In-game codenames: H112

Size: ????

Elevation: 108 m (354 ft)

Coordinates: 49.1231° N, 0.4604° W

### Villers-Bocage

Map Description in Game: Villers-Bocage is a small rural town surrounded by gently sloping hills and woods. It consists of a central market place and dense terraced housing.

Villers Bocage is the eighth map of the Western front, it can be easily identified with the large and mostly empty field in either side and the open areas in the middle. This map is the first urban map in the game, providing a lot of close quarters potentials, with the terrain being mostly closed space, it'll be hard for tanks to navigate properly, and these open field on either side provides a lot of coverage, always be careful when placing a vehicle unit in the middle as you're within the enemy ATG's line of sight, the central and left lane would be deadly for your tanks in the first few minutes. Infantry would play a crucial role in defending/warning these tanks by spotting the ATG's positions early.

In-game codenames: VBOC

Size: ????

Elevation: 95–217 m (312–712 ft)

Coordinates: 49.0805° N, 0.6551° W

### Chateau Marchin

Map Description in Game: The Chateau Marchin estate consists of the chateau itself and a collection of large and small surrounding buildings, set in wooded countryside. It's a key feature on one of our most active fronts.

Chateau is the ninth and the last map of the Western front, it can be identified from the open field in the right side right below the commune. This map involves close to medium range combat and plays similarly to the Launois. It'll be hard for vehicle to pass through the left lane as they're covered in a dense forest and is mostly a closed space, the right lane have an open field that covers pretty much half of the attackers side, though it was blocked by a small hill in the middle. The small commune in the right and center of the map oftentimes became the main battleground for both infantry and tanks.

in-game codenames: MRCH

Size: ????

Elevation: ????

Coordinates: ????

## Eastern Fronts

### Tractor Factory

Map Description in Game: Tractor Factory Number 7 lies on the banks of a slow moving river and consists of a variety of industrial units.

### Voshkod Railway Junction

Map Description in Game: The Railway junction at the small village of Voskhod is a vital link for transporting supplies to our units and must remain in our hands. It is surrounded by open fields and woodland.

### Crossroad At Zuyevka

Map Description in Game: The small village of Zuyevka sits on two intersecting roads of vital importance for resupplying our troops. Whoever holds it will gain a key advantage in the coming battles ahead.

### Babinovichi Farmsteads

Map Description in Game: The countryside around Babinovichi consists of a multitude of small farmsteads linked by paths running through the woods. It may appear benign but it's a crucial area to launch our operation from.

### Morozova Lakes

Map Description in Game: The Morozova Lakes is a vast area of wooded hills and small lakes crisscrossed by winding tracks making ideal locations for ambushes.

### Kulikova Ridge

Map Description in Game: The ridge at Kulikova dominates the surrounding countryside and gives whoever holds it a huge tactical advantage.

### Dalnegorsk City Centre

Map Description in Game: The city of Dalnegrorsk with its railway terminus is a major strategic asset for whoever can control it.

### Nesterenky Village

Map Description in Game: The large village of Nesterenky nestles on the confluence of the Kharinova river and several of its smaller tributaries.

### Saint Paraskevi Church

Map Description in Game: The church of Saint Paraskevi sits on the highest hill of the local region and commands dominating views of the surrounding countryside making it vital strategic objective.

Credit goes to Moth#7833 for all the map image