recursal/Fanatic-Fandom huggingface dataset:
Vlackkag

Hobgoblin tribe from the Dolom Mountains. A small army of them has taken control of the north east sections of atrebatia, taking advantage of the conflict between loyalist and royalist forces of the regium

Led by Kredok. Has his own personal warg.

Amy has:

Bugbear mercenrarys as scouts/skimishers. x50 (5 cheifs, 1 greatcheif)

Goblins as frontline cannon fodder. Broken into cadres of 25. x150 (6 cadres)

Hobgoblin commanders of goblin cadres. Typically three of four lietenants to a cadre. There are three attached mages spread throughout the cadres. (27)

Hobgoblin infantry. Spears in front, heavy cross bows in back. (75) Commanded by Kavrod. Has an attached Cleric.

Hobgoblin warriders. Hob on wargs. (50) Kredoks personal forces. Used as lightning forces, and cavalry.

Regium slaves x200. Make food, carry supplies. Skiled workers like blacksmiths and mason at work.

Tactics Argument for taking Rocksbridge:

Surround, cutoff supply lines. Starve out Rocksbridge. Raid villages for supllies.

Take rocksbridge quickly. Strategic place to secure notheeast, and provide a ho for our people.
Calendar

Click Restore

### Paste This

{"year\_len":350,"events":1,"n\_months":13,"months":["Abadius","Calistril","Corellsen","Pharast","Gozran","Pelorsen","Sarenith","Erastus","Sehansen","Arodus","Sunsebb","Ravensen","Khalasen"],"month\_len":{"Abadius":28,"Calistril":28,"Corellsen":28,"Pharast":28,"Gozran":28,"Pelorsen":28,"Sarenith":28,"Erastus":28,"Sehansen":28,"Arodus":28,"Sunsebb":28,"Ravensen":28,"Khalasen":14},"week\_len":7,"weekdays":["Sunday","Moonday","Toilday","Wealday","Oathday","Fireday","Traders Day"],"n\_moons":2,"moons":["Luna","Zanaris"],"lunar\_cyc":{"Luna":28,"Zanaris":93},"lunar\_ashf":{"Luna":0,"Zanaris":0},"year":735,"first\_day":0,"notes":{"735-3-21":"Beginning of Spring","735-6-21":"Beginning of Summer","735-9-22":"Beginning of Autumn","735-12-23":"Beginning of Winter"}}
Rise of the Blood Reaver

Rise of the Blood Reaver was a narrative campaign. It is featuring Grey Knights, Tau and Daemons.

## Episodes

Story Time Part 1

Hammer Blow (Mission 1a)

Barroom Brawl (Mission 1b)

Story Time Part 2

Into the Storm (Mission 2a)

Infested Moon (Mission 2b)

Story Time Part 3

Ethereal Rescue (Mission 3a)

Eternal Night (Mission 3b)

Story Time Part 4

The Crypt (Mission 4a)

Reckoning (Mission 4b)

Story Time Part 5

The Ambushed Ambush (Mission 5a)

Snowy Rifts (Mission 5b)

Story Time Part 6

The Broken Prison (Mission 6a)

Day of the Daemon (Mission 6b)

Epilogue
Баррикады

Баррикада-это ловушка которая преграждает путь врагу и ему приходиться проходить мимо баррикады, но если баррикада прикрывает путь врагу, то он будет ломать её пока не разрушит или не будет убит(искл Гноллы, эти хитрые твари её перепрыгивают)

* Прочность: 750
* Стоимость:800 (700 при прокачке)
* Прокачка: 12 черепов
* Тип: Напольный
Augustine's Station

Augustine's Station is a Deathwatch narrative campaign set mostly in a space station which orbits the Death World of Augustine, which is outside of Imperium Rule and is a haven for smugglers, rogue traders, and xenos. Searching for the Jewels of Ymir, Inquisitor Rhyn visits Augustine's Station in a hope that Governor Liadova, a collector of xenos artifacts, would have the Jewels somewhere on the station.

This narrative campaign was created by Matthew Glanfield, who also acted as the "games master" for the campaign. It starred Dave Nordquist, Dave Quirk (aka "Quirk") and Steve diMarco, each of whom were responsible for a five-man Kill Team of Deathwatch Marines. Dave, Quirk, and Steve were unaware of the story as they played through the missions, except of course for what was revealed to the audience at the time.

## Episodes

Episode 1 : Augustine's Station

Episode 2 : The First Clue

Episode 3 : Finding the Weirdboy

Episode 4 : Into the Lair

Episode 5 : The rescue

Episode 6 : Preemptive Strike

Episode 7 : Surviving the Night

Episode 8 : A Familiar Station

Episode 9 : Take the Bridge

Episode 10 : Unlikely Allies

Episode 11 : Void Battle

Episode 12 : Dethroning Liadova

## Characters:

Inquisitor Rhyn

Liadova

**Dave's Deathwatch Kill Team :**

Cordaquios

Horack

Arakiel

Olbesk

Steelmane

Tarek

**Steve's Deathwatch Kill Team :**

Drago

Sabin

Umaro

Locke

Gau

Bohamet

Edgar

Seitser

Sayan

**Quirk's Deathwatch Kill Team :**

Dante

Warden

Virgil

Prometheus

Kratos

Mondus

Sparta

## Trivia:

This is the first campaign to feature Matt, Dave, Quirk, and Steve all at once.

It is also the first campaign in the Deathwatch Series.

Four characters (Dante, Warden, Inquisitor Ryhn, and Liadova), went on to feature in Space Hulk Deathwatch.
Finlandol LoKrais

## **IF YOU ARE A PLAYER STOP READING.**

Hi. I know you want to read this, but this is a players backstory. That player can either let you know about it in game, or not. Additionally, it will have additional notes that even they do not know. Reading ahead **will** spoil upcoming sessions.

## Backstory

Finlandol LoKrais (pronounced LuKray) (Finn, or Brasseye) - half-elf sorcerer (draconic bloodline)
Finn is a bastard child descended from Kraesis, a great brass wyrm who in a previous age defeated his great blue rival Mekhet. Following the victory he cemented his legacy by establishing a mortal bloodline of his descent, charged with guarding and securing planar anomalies, things that cannot or should not exist in our realm. Typically a carefully cultivated bloodline, a dynasty lasting millenia, a human Andreas disappeared during a successful, but costly, foray into the feywild following some such anomaly. 2 years following the day of his disappearance, a half-elven child appeared at a Kraesian house stronghold, the Palace of Glass, a hidden place, with naught but a script in sylvan explaining Andreas becoming lost, falling in love and having a child with a spirit of the wood, before succumbing to age in the strange time-warped place that is the feywild.
He was shunned and hated, he was not planned, there may have been other children, one of their best was lost to compressed time... yet his was the blood of Kraesis, they could not let him go. Approaching maturity, Finn was desperate to escape, and took the first chance he saw. Coming across an artefact, an oddly shaped elven skull, he encountered an entity who introduced himself as the Erlking. In exchange for freedom from this skull's binding, this fey spirit of the hunt led Finn out and away. in doing so however, the Palace of Glass suffered damage and collapsed, causing injury to people and the loss of several carefully guarded artefacts in the rubble. Finn, hated and hunted for what he had done, fled as far as his legs would take him.
Finn bounced around city to city, town to town, running the streets and pilfering a living where he could. In time Kraesis' legacy came apparent, manifesting in the sorcerous power of great potential. between his new found abilities and the skills he had developed on the run, the eccentric Lord Herne patronised the boy, finding work that would prove profitable, and provide ample opportunity to test and grow his power.
Warboss Facestompa

Warboss Facestompa is an Orc Warboss and current holder of a Jewel of Ymir, first encountered on Beta Gamma Tiberius. Unlike other holders, he seems very resistant to the Jewels.

## Description

A towering figure, Facestompa is huge, even by Orc standards. He demonstrates an intelligence rare for his species, able to plan ahead and think of long-term strategies. He also demonstrates an incredible resistance, walking away from multiple heavy bolter shots from Alphonse.

### Equipment

Facestompa is equipped with Mega-armor, a twin-linked Big Shoota, a Power Klaw, and a Jewel of Ymir.
Galvesi

Brother-Captain Galvesi is the current commander of the Sentinels of the Forge 10th Company.

He arrived on Tyrus during the peak of the fighting there, and immediately assumed command. After landing in the middle of a Tyranid force, he spearheaded the assault into the main Tyranid nest towards the end of the campaign.

### Equipment:

He is equipped with artificer armor, a power sword, frag and krak grenades, and an iron halo.
Olbesk

Olbesk is a Deathwatch space marine who was part of Dave's kill team "C.H.A.O.S" during the Augustine's Station narrative campaign.

## Description

Olbesk was recruited by the Deathwatch from the Dark Angels for his stubbornness and his plasma weapon skills.

#### Equipment

Olbesk debuted Augustine's Station narrative campaign with a Plasma gun and a Bolt Pistol.
Verdín

* **Enemigos:** Kenai, Cristóbal, Joaquín
* **Voz:** Verdín López
* **Estado:** Inactivo (Supuestamente)
* **Nacionalidad:** Argentino

**Gabriel** mejor conocido como **Verdín**, es el número 4 en el ferrocarril de la frontera y es el que lleva la carga de los muelles a la ciudad.

## Personalidad

Verdín es risueño pero a la vez se enoja fácilmente, es el alegre del equipo.

## Color

El color principal de Verdín es el verde (por eso su apodo) que lo cubre de domo a ruedas, y el color de sus franjas es el rojo.

## Bases

Verdín está principalmente basado en un Avonside 0-4-0ST con bastidores y engranaje de válvula de Hunslet, una vaporera saliente de su tanque, cilindros y movimientos externos, y cajas de arena bajo sus tanques.

Modificaciones hechas a Verdín incluyen una vaporera angulada.

## Curiosidades

* Originalmente Verdín iba a ser el número 24.
* Es de los 3 miembros de la frontera que usan lentes, los otros son Ignacio, Armando, y Joaquín.
Kenai

* **Enemigos:** Todos (*excepto amigos*)
* **Voz:** Kenai Peña
* **Estado:** Desconocido
* **Nacionalidad:** Mexicano

**Kenai** es el número 9 del Ferrocarril de La Frontera, el trabaja con Joaquín en el Ramal de Francia.

## Personalidad

Kenai es inmaduro, sarcástico, y le gusta que le pongan atención, es el inmaduro del equipo.

## Color

El color principal de Kenai es el turquesa, el cual lo cubre de domo a ruedas, y el color de sus franjas es el verde.

## Curiosidades

* Originalmente Kenai era verde y usaba otra cara.
Огр

## Характеристики

Здоровье: 1600

Урон: 125 (Удар).

Награда: 50.

Выпадает: всегда монета.

Скорость 300.

Тяжелый, оглушает.

Портальные очки: 5.

## Описание.

Танк орды, огры тяжелы, тупы и медлительны. Они наносят большой урон в ближнем бою, и с ними лучше всего бороться на расстоянии. Если Боевой маг пострадает от их атак, он будет оглушен на несколько секунд. Каждый огр, сбежавший через портал, снимет 5 очков портала вместо обычного 1 очка, которые отнимаю все остальные обычные враги. Они также слишком тяжелы, чтобы их можно было подкинуть или толкнуть пружинными ловушками или толкающими ловушками, если только они не модернизированы с помощью Хранительницы.

## Примечание.

Данная страница является переводом англоязычной страницы.
Horack

Horack is a Deathwatch Apothecary who served in dave's kill team "C.H.A.O.S" during the Augustine's Station narrative campaign.

## Description

Serving as a medical support, he fought and health for the Deathwatch kill team. His original chapter is the Blood Angels. He managed to heal a few times himself and his fellow brother on the battlefield. He also avenged the death of his captain Cordaquios. The Chaplain was killed in the Arena by an Ork Warboss. Horack used the Chaplain's Crozius Arcanum to kill the Warboss. Since, he brings the Crozius Arcanum in battle because of it's great melee weapon skills, but also in memory of his brother in arms Cordaquios.

#### Equipment

He's equipped with a Chainsword and a Bolt Pistol. He also has a Narthecium on his left arm for his medic duties. He gained a Cryptek Lightning Field. Later, he used a Crozius Arcanium which has Instant Death on it.
Veteran-Sergeant Saul

Saul is a Veteran-Sergeant of the Sentinels of the Forge Space Marines Chapter. He was part of the The Tyrus Incident narrative campaign, as well as one of the members of Kill Team One in Deathwatch - Tyrus.

## Description

Saul is attached to the 10th Company of the Chapter. He has been in charge of the training of new scouts for the Sentinels of the Forge for over two hundred years, a vital role due to the heavy losses suffered by the chapter. Saul is ferociously dedicated to his task and has refused several promotions to the 1st Company, preferring to repeatedly venture into the jungles of Tyrus with his neophytes. He's highly skilled and he provides good advice to his squad, able to increase their accuracy when firing by coaching them, though this does mean he himself cannot take a shot.

Later he joins the Deathwatch.

#### Equipment

In The Tyrus Incident, Saul is equipped with a Sniper Rifle, a Combat Knife and a Bolt Pistol. He wears Scout Armor and a Cameleoline Cloak.

In Deathwatch - Tyrus, he begins with a Stalker-pattern Boltgun and his Cameleoline Cloak

## Appearances

The Tyrus Incident

Deathwatch - Tyrus
Арбалет

**Арбалет** (англ. *Crossbow)*

## Внутриигровое описание:

Основной режим: атакует противника на расстоянии.

Дополнительный режим: запускает оглушающую бомбу.

## Описание

### Orcs Must Die!

Является главным оружием игры, так как больше стреляющего (именно оружия) в игре нет. Наносит неплохой урон противникам, обычному орку хватит примерно три выстрела НЕ в голову, а сам выстрел в голову убьёт его с одного раза, а также будет наносить большой урон противникам кроме кобольдов, орков и нетопырей (так как они сразу погибнут). Альтернативный режим: запуск оглушающей бомбы, от которой любой противник оглушится на время, примерно 3-5 секунд.

### Orcs Must Die! 2

После успешного прохождения первого уровня можно купить Арбалет всего за девять черепов. Но это не рекомендуется, так как во второй части ему сильно урезали урон и точность, и теперь без ледяного амулета в голову противникам попасть почти не реально, а без хедшотов он становится бесполезным. А также ему на замену пришло много другого, более мощного оружия.

## Улучшения в orcs must die! 2

Обычное улучшение: выстрелы в голову наносят больше урона.

Уникальный 1: атака в основном режиме иногда поджигает противника.

Уникальный 2: выстрелы в голову увеличивают количество маны.

### Использование улучшений.

Обычное улучшение точно стоит брать, так как без увеличенного урона по голове противникам он будет бесполезен.

Уникальный 1 стоит брать, когда вам всё равно по какой части противника стрелять, а также не используйте в связке с ледяным амулетом.

Уникальный 2 берите, когда ваша тактика основана на большом использовании амулетов, либо с тем же ледяным амулетом: он будет сочетаться прекрасно.

## Интересные факты.

1) В первой части его нельзя убрать с инвентаря, на его иконке будет "значок" замка́.

2) Во второй части, при покупке улучшения "Уникальный 1", арбалет будет иметь огненный внешний вид. Это (возможно) единственное оружие в orcs must die! 2, которое меняет внешний вид после улучшения.

3) Оглушающая бомба вскоре становится менее полезной с появлением ледяного амулета, во второй части же появилось много заменяющих этой способности амулетов и оружия, такие как: каменный посох, амулет защитника портала, сосуд с призраками.
Gau

Gau was a Deathwatch Space Marine who served in steve's kill team during the Augustine's Station narrative campaign.

## Description

Gau is from the Space Wolves chapter. He did a nice work in the first mission and against the Genestealer Cult into the lair. Unfortunately, He was killed in the Preemptive Strike mission. He flamed and charged some guards which exposed himself to a squad of Harlequins.

## Equipment

He has a Combi-Flammer with special ammunitions. After the first mission he obtained a Master Crafted Power Lance (Rending).
Ignus

Ignus was a White Scars member of the Deathwatch. He was part of the team dispatched to Beta Gamma Tiberius during the events of Space Hulk: Deathwatch. He was killed by the Enslaver controlled Orks buying time for the other members of the Deathwatch to make it to safety.

## Description

As a White Scar, Ignus rode his trusty bike into combat, but was not above using his ranged weaponry for an advantage.

#### Equipment

Ignus possessed a Space Marine Bike with a twin-linked Bolter, power armor, and a power sword.
Oblixious

Oblixious "Men Flayer" was a Dark Apostle who was part of the narrative campaign Ascension of Madness.

## Description

Oblixious was a Dark Apostle from the World Bearers.

He was charged with the refueling of the demonic war machines. He put gun turrets on his cargo bay. He was supervising Cultists work. the prisoner Nardo was also under his watch.

Arcavious liberated his Brother. Oblixious faced the two Blood Angels. He was kicked down in a hole by Nardo. it's not know if Nardo screamed "This is Baal !!!"
Jewels of Ymir

The Jewels of Ymir are ancient xenos devices of unknown origin, believed to be millions of years old.

They were created by members of an ancient xenos civilization who desired immortality, each Jewel containing the essence of a single xenos. When they come in contact with the flesh of most current species in the galaxy they slowly take over the mind and body of the individual, slowly transforming them into a member of the xenos species.

The exact details of the transformation process are not yet known, but definitely do not happen instantly. The new host can be aware of the change, but often mistaken the extra voices in their head for madness, or the call of one of their gods, or some other manifestation (such as Warboss Facestompa's Jewel helping him to gain more power).

A Jewel's ability to take over a host varies depending on the host. Warboss Facestompa showed resistance to the process, while other species such as humans and Dark Eldar showed rapid changes when the Jewels were introduced to their bodies.

## List of Narrative Campaigns with Jewels of Ymir

To date only two narrative campaigns feature the Jewels of Ymir:

* Augustine's Station
* Space Hulk: Deathwatch

## Notable Jewels of Ymir

* Governor Liadova of Augustine's Station
* Warboss Facestompa

## References

1. ↑ MiniWarGaming's Augustine's Station
2. ↑ MiniWarGaming's Space Hulk: Deathwatch
Nardo

Nardo was an Assault Marine from the Blood Angels who was part of the Ascension of Madness narrative campaign.

## Description

Nardo was liberated during the first mission.

#### Equipment

Nardo started with a Chainsword and a Bolt Pistol. (Level 1)

Just after the first mission, he was promoted Sergeant and was fitted with a Plasma Pistol and a Power Fist. (Level 2)

In mission 3, he became a Sanguinary Guard with a Plasma Pistol, an Artificer Armour and a Power Fist. (Level 3)
The Life of Ewers Wiki

**WELCOME TO THE LIFE OF EWERS ROLEPLAY!**

WE MOVED!!! TO HERE! [1] Thank you for your contributions!

We have joined on this wikia since December 23rd, 2016

The Wikia is about a roleplay with fictional characters coming to each other in one crossover relationship.

Everything about this RP is Non-Cannon and anything goes around as well.

The Legend of the Ewers Bloodline is apart of this RP.

For event related topics see Events.

Want to see who came very first?? Look at The Original Males and The Original Females in the RP.

Want to know who got Akumatized? go here

You can also take a peek at the Locations in the RP.

You can also the character's artworks right here Character Artwork.

Use Character Info to gain things alot better.
Jessica

Jessica was a sanctioned psyker attached to Inquisitor Rhyn's retinue. She was killed during the events of Space Hulk Deathwatch.

## Story

Prior to arriving on Beta Gamma Tiberius, Jessica had been a member of Rhyn's retinue for some time. She personally psychically interrogated Liadova, and uncovered information leading Rhyn to Liadova's ship. She was killed when a group of Enslavers turned her into a warp portal.

## Equipment

Jessica was equipped with a force sword and carapace armor.
Acarithious

Acarithious Goreborn was a Chaos Lord of Khorne who was part of the Ascension of Madness narrative campaign.

## Description

**Back Story**

It is said he was struck down and killed during a small raid on the 7th moon of Dowbin sept. His hunger for destruction was greater then most chaos raiders and because of this Khorne had given him an opportunity. In death he was no use to anyone, so the blood god bathed him in the crimson pool left by his slaughtered foes. Warp power surrounded him and as the powers of chaos fed into his soul he felt the power seeping into him as if he stood next to the skull throne himself. In an Explosion of Carnage and as the red mist cleared, you could only hear the raspy breath of the newly reborn and now Lord of chaos. With Malice in his tone he speaks, "I am Goreborne."
Deffwatch

The deffwatch was a campaign in the mini war gaming cinematic universe focusing on war boss facestompa and his attempt to recreate the deathwatch as orks as part of his planned waagh. Facestompa has spent many years trying to create legions of superpowered orks but was forced to satisfy himself with only a handful. These orks would combine cunning and brutality alongside mutations to their DNA and customised weapons to help aid facestompa in his quest to make his waaggh unstoppable.

There were two main groups of deffwatch orks. There was the cunning yet brutal and brutal yet also cunning groups. Each group was lead by one of two powerful ork boss nob brothers duffgrim and grimduff. Grimduff lead the cunning but also brutal team whilst duffgrim lead the brutal but cunning team.

There were a total of ten deffwatch members including duffgrim and grimduff. There was kommando noborg, painboy doc urtyurty, flashgit ogggob
Prometheus

Prometheus was a Deathwatch Space Marines in Quirk's kill team during the Augustine's Station narrative campaign.

## Description

Prometheus is from the salamanders. He likes to burn Xenos. He was slain by Orks. It happened during a mission where his Kill Team were searching for a Weirboy inside Augustine's Station.
Alphonse

Brother Alphonse is a Deathwatch Space Marine seconded from the Imperial Fists Chapter.

## History

### Deathwatch Service

Alphonse first appeared in the Space Hulk Deathwatch campaign, as a Deathwatch Devastator under the command of Watch Captain Dante. He's an efficient member of the Team. He makes great use of his Infernus Heavy Bolter. He survived the last stand of the season final.

## Wargear

Alphonse is normally equipped with an Infernus Heavy Bolter, Bolt Pistol, and Auspex.
Yoshimo

Yoshimo was a member of the Deathwatch. He was part of the team dispatched to Beta Gamma Tiberius during the events of Space Hulk Deathwatch.

## Description

Yoshimo was originaly from the Raptors Chapter. He was a marksman, he prefers long range shooting. He killed a lot of Orks during the events of Space Hulk : Deathwatch. But he was killed by one of the "pets" he was trying to catch during the mission *Into the Beast*.

### Equipment

Yoshimo brings a Stalker Boltgun. Later, he has a powerful Tesla Combi-Melta (with sniper).
Arcavious

Arcavious was a Chaplain from the Blood Angels who was part of the Ascension of Madness narrative campaign.

## Description

Arcavious was the only Blood Angel who wasn't took prisoner in the fortress of Omnius.

#### Equipment

Arcavious began the adventure with a Crozius Arcanum and a Bolt Pistol. (Level 1)
After the first mission, he gained a Jump Pack and an Inferno Pistol. (Level 3)
Inquisitor Rhyn

Inquisitor Rhyn is an Ordos Xenos Inquisitor who has an obsession with the Jewels of Ymir.

## Story

A member of the Ordos Xenos for some time, Rhyn first learned about the Jewels before the events of Augustine's Station. While on the station, he encountered several of the Jewels. During this mission, he met his nemesis: the Xenos known as Liadova. After Liadova's defeat at the hands of the Deathwatch, he took Liadova prisoner.

Afterwards, he and his retinue used Liadova to lead them to a Xenos ship belonging to Liadova's race. While in the ship, he was critically injured, and only saved by the actions of Apothecary Warden.

He is currently recovering from his injuries.

## Personality

He is an extremely strong-willed individual, who is not afraid of getting his hands dirty. Despite his force of personality, he nonetheless was quite close to his two companions, Jessica and Interrogator Benton.

## Equipment

He is extremely strong for a normal human, and is close to the size of a Space Marine. He is equipped with a Bolt Pistol, Power Sword, Power Armor, Storm Shield, Psk-out and Rad Grenades. He was formerly accompanied by Interrogator Benton and Psyker Jessica.

## Appearances

He has appeared in two narrative campaigns to date: Augustine's Station and Space Hulk Deathwatch.
Lexi Adams

**Lexi Adams** (レクシー ・ アダムス) is a recurring character in the RP. She is the older sister of Baxter Ewers and the younger sister of Amber Ewers and Melissa Welch. Her powers consist of Mystical Magic and Mystic Arts she was born with. Her love interest is Au 1.1 Baxter Ewers.

## Powers & Abilities

### Powers

Lexi mostly has Magic related abilities in her body.

* **Superhuman Speed**: Lexi is capable of running at fast speeds unlimitately.
* **Enhanced Jump**: As Lady Fight, Lexi is capable of jumping at very long distances, like a Super Jump.
* **Flight**: Thanks to Lexi's abilities, she is capable of flight at supersonic speeds.
* **Magic Combat**: Most of Lexi's attacks consists of Magic related abilities with different effects.
* **Homo Magi Physiology**: Lexi is very talented with Magi and was born with this ability by her family.
* **Magicians Intuition**: Lexi knows how to perform various magic tricks under the arts of Light Magic and Spell Creation through her mind.
* **Escape Artistry**: As both herself and Lady Fight, Lexi is capable of escaping in various ways that look very easy for her.
* **Mysticism**: Lexi's magic is mostly pure of heart and light magic all the time
	+ **Mystic Bolts**: Lexi is able to project energy blasts through magic.
* **Curse Inducement**: Lexi can sometimes lay a curse on her foes for how long as she wants to.
* **Magic**: Lexi's main source of Ki Energy is her Magic Abilities.
	+ **Spell Creation**: Lexi is capable of creating new spells and using them at her foes. Examples can be Paralyzing her foes, Shrinking her foes down to size, and Turning them into something else.
	+ **Spell Casting**: Lexi can cast spells in a action through her command of words.
	+ **Dark Arts**: Lexi can also has Dark Magic at rare points. When her true anger picks in, She can use these abilities against her foes in a painful way.
* **Banishment**: Lexi can banish any foe or enemy that she decends into another location far from her.
* **Telekinesis**: Lexi can move objects, enemies and matter using her mind.

### Abilities

* **Ergokinetic Combat**: Lexi can combat her opponents and channel into her magic at all times.
* **Object Creation**: As Normal Lexi and Lady Fight, Lexi is capable of using her power source to fix things back to normal or create something brand new without trouble.
* **Power Source**: As Normal Lexi and Lady Fight, Lexi can hold the power to "Magic" (Normal) and "Spirit Bolt" (Lady Fight) as her main source of abilities.
* **Weapon Summoning**: Thanks to her magic abilities, Lexi can summon a weapon through her powers and use it as a thing during a fight.
Primium

Primium is Chaos Lord of Slaanesh. He's part of the narrative campaign Ascension of Madness.

## Description

**Back Story**

Primium was a fromer space marine of the Emperor's Children legion under Fulgrim's command.

Primium like many of the Emperor's Children at that time underwent several augmentations at the hands of the notorius Fabius Bile. With each augmentation he grew more powerful and driven by the taste of war.

He was present at Kynska's Maraviglia and relished in the cacophany of the event.

He became champion of one of the first companies of Noise Marines.

Throughout the heresy his company became infamous for stories of their unrelenting musical dirges, that could literally melt flesh from bone and burn the internal organs of their opponents, and for Primium's relentless thirst for killing through sound.

His company became known as "The Infernals"

After the heresy Primium and his Infernals headed into the Eye of Terror in an attempt to find the Primogenitor in order to receive further enhancement.

During their search they would attack nearby planetary systems in an attempt to satisfy their lust for death.

Further enhancement came to Primium when Slaanesh itself offered Primium all the power and gifts he could ever want for a price.

Primium accepted the offer and became the self styled Perfection Personified, Chaos Lord of Slaanesh.

Primium was gifted an Eldar crone world in the eye of terror that he named Inferna. It is from here that he leads his ever growing warband of Slaanesh worshipping Infernals on crusades to nearby planetary systems.

Lord Primium and The Infernals strike fear into the hearts of men.

### Equipement

He 's equipped with a Power Fist and a Combi-Melta.

As a Daemon Prince of Slaanesh, he has the artifact weapon "Blissgiver".
Lavedo

Lavedo is a Librarian from the Blood Angels who was part of the Ascension of Madness narrative campaign.

#### Equipment

Lavedo began the campaign with a Force Lance and a Bolt Pistol. (Level 1)

He was upgraded to Psychic level 2, He obtained a Power Sword. (Level 2)

He finished the campaign as a Psycher Level 3 with Terminator Armor and a Force Axe. (Level 3)
Pisces

## Background

Once the son of a farmer, he was found by Dolos when he came by his town and Dolos forced him to become the mercenary that would later fight Pyce and Kai. He was later stabbed by Kai's sword Anemoi, which healed him of Dolos' brainwashing. Afterwards, Graham was killed in the past by Moon and Dolos during the third plot.

## Abilties

Along with Light and Soul Maya, Graham is able to take possession of a person with his Awakening. His awakening allows him to shoot a purple light where if it hits the victim's eyes he takes control of them.
Asmodeus

Asmodeus is the evil god of tyranny, domination and sin.  He is the King of Hell, ruling the Nine Hells of Baator, the Duke of the Ninth, Nessus, and father of Glasya, Duke of the Sixth Hell, Malbolge.

*Spoilers:*

Asmodeus was once an archangel and exarch serving a god now only known as He Who Was, the god of good and peace and possibly the creator of humanity. Asmodeus betrayed his god, killing him and having the devils erase all knowledge of the god's name for fear that the mere mention of it would revive him. This transformed Baator from the realm of He Who Was to the Nine Hells of Baator, a prison for Asmodeus and the devils.

The King of Hell is described as a 13 ft tall human with dark skin and hair, handsome features, and small horns on his head. His body is covered in wounds that bleed daily, sustained from his fall to Baator. The blood from these wounds is said to spawn devils. His weapon of choice and symbol of his station is the Ruby Rod, a 4 ft long rod bathed in the blood of a thousand mortal sacrifices, quenched in the acid pools of Tiamat and polished with the tears of 777 angels. It is said to have been forged from the same shard that created the Abyss.
Canoness Selenne

Selenne is a Canoness of the Adepta Sororitas. She was a main character during The Utgard Infestation narrative campaign.

## Description

Canoness Selenne was in charge of safety for the Sisters Shrine based on Utgard.

During The Utgard Infestation, she thought at first that it was a Chaos Cult increasing in the Hive World. But on the field she discovered a massive Genestealers Cult.

She faced up the threat with her Battle Sisters and was helped by the Inquisitor Croyle and Imperial Forces. The Shrine was destroyed but Selenne managed to save the relic which is a Relic Sword.

Unfortunately, she was killed by a Carnifex in the final battle of the campaign. Sister Helen picked up the Relic Sword and took the leadership of the remaining Sisters for the rest of the struggle.
Interrogator Benton

Interrogator Benton was a member of Inquisitor Rhyn's retinue, serving as Rhyn's second-in-command. He was killed on Beta Gamma Tiberius during the events of Space Hulk Deathwatch.

## Story

Benton had served with Inquisitor Rhyn for a long time, and was a trusted subordinate. He was an able leader of the Deathwatch assigned to him, and was more than capable of holding himself in a fight.

After assisting in the interrogation of Liadova, Benton remained close to the Inquisitor, though he did some times voice doubt in Rhyn's actions. He accompanied Rhyn to the meeting with the Eldar, and led the force responsible for fighting off the Eldar and Warboss Facestompa.

After Rhyn's severe injuring, he assumed overall command of the Deathwatch forces present, and moved to stop Liadova from escaping on board the Xenos vessel. He was killed by one of Liadova's defense constructs.

## Equipment

Benton was equipped with power armor, a power sword, bolt pistol, and rad grenades.
Liadova

Governor Liadova of Augustine's Station is a human that was taken over by one of the Jewels of Ymir.

It is safe to assume that, by the time of the events of the Augustine's Station campaign, he technically was not human at all anymore.

(Since the name of the xenos that possessed Liadova is unknown, he is referred to simply as Liadova throughout this article.)

## History

The history of Liadova the human is currently not known.

By the time Inquisitor Rhyn and his Deathwatch Kill-Team infiltrated the Augustine's Station, Liadova had been in power for hundreds of years, and had even managed to enslave a few other key leaders with other Jewels, creating a relative peace between several xenos species normally unheard of throughout the rest of the galaxy.

### The man

Liadova was obsessed with collecting xenos artifacts.

This obsession definitely started before he was taken over by a Jewel of Ymir, as it was one of the artifacts that Liadova discovered. Using this obsession as a cover, the "new" Liadova fervently hunted for more of the Jewels, and was believed to be attempting to restore his ancient people to power again in the galaxy.

However, his true intentions were never fully known.

### Apparent death

Governor Liadova was eventually defeated and "killed" by Inquisitor Rhyn's Deathwatch Kill-Teams.

However, instead of attempting to destroy the Jewel, Inquisitor Rhyn kept it, and used it to overcome a new host in the hopes of interrogating the xenos that possessed the Jewel to find more information about the location of the other lost ones.

### The xenohost

The new "xenohost" cooperated to some degree, although it remains unknown whether it was willingly or because of the Inquisitor's methods. Liadova revealed the energy signature of the ancient xenos ships so that the Inquisitor could find one and discover any information in their data banks on the possible locations of the Jewels.

By the end of the Space Hulk: Deathwatch campaign, Liadova escaped his imprisonment, activated the xenos vessel at the heart of the Space Hulk, and attempted to escape.

### Disappearance

Inquisitor Rhyn's Deathwatch frustrated his plans again, destroying much of his ship and forcing him to flee aboard a smaller escape vessel. Iron Priest Jan Jansen then teleported aboard his craft and confronted Liadova, and after a short skirmish killed his new host body. What happened after that is unknown, including the current status of the Jewel that contained Liadova's essence.
Chaos Lord Xorac

Xorac is the Chaos Lord who aids his brother Corax in finding the ancient sword of Tal'Zeem.

He is equipped with Terminator Armour and has a combi- Bolter as well as a Power Axe.

Non- canon stuff starts here:

Not much of his backstory has been revealed but one can assume that he is a champion of Khorne, seeing as he was the one to seek out Angrons favour and has never took damage from psychic attacks during the campaign.
Iranicus

Lexicanum Iranicus is a Deathwatch Librarian Pyromancer who accompanied Inquisitor Rhyn during the events of Space Hulk: Deathwatch.

## Description

Serving as a team leader, he assumed command of the in-field Deathwatch forces after the death of Watch-Captain Dante. He also functioned as his Kill-team's Librarian, proving to be a skilled leader and combatant. Iranicus is said to have originated from the Fire Hawks chapter, however in 983.M41 the chapter was officially declared to be lost in the warp and was assumed to be destroyed after their disappearance some 20 years prior. This means that the events in Space Hulk: Deathwatch must have occurred at least some years before 963.M41.

#### Equipment

He was originally armed with a storm bolter, force staff, and power armor. After some time spent exploring Beta Gamma Tiberius, however, the other kill-team attached secured a strange kind of thunder hammer. Able to be swung far faster than normal, it produced a strange energy field that functioned much in the same way as a Necron Tesla weapon. This weapon replaced Iranicus's force staff.

## Trivia

Iranicus's now-infamous Tesla Thunder Hammer was actually discovered by Quirk's squad, during the events of "Delayed Arrival".
Edgar

Edgar was a Deathwatch Sternguard Veteran who fought with Steve's Kill Team during the Augustine's Station narrative campaign.

## Description

Edgar came from the Imperial Fist Chapter. He was a Sternguard Veteran. He was very polyvalent in both shooting and brawling.

He helped Drago's Team to protect the Data inside the Deathwatch ship. He successfully killed an Archon with a Plasma blast at the beginning of the struggle.

He saw that the Dark Eldars made a breach near to the ship console. He bravely hold the line against of a lot of Kabalite warriors. The Sternguard shot and smashed a few of them.

He was struck down by a Blaster shot just as the rest of the team (Drago, Umaro and Locke) entered into the data room.

Equipment

He went to battle with a Thunder Hammer and a Combi-Plasma (Fleshbane, Monster Hunter).
Arakiel

Arakiel is a Deathwatch Terminator who fought in dave's kill team "C.H.A.O.S" during the Augustine's Station narrative campaign.

## Description

Arakiel comes from the Iron Hands Chapter. He's a Veteran who wear a Terminator Armour.

#### Equipment

Arakiel goes to battle with an Assault Cannon and a ChainFist, making him very polyvalent for both shooting and assault phases.
Errol

Errol was an Sanguinary Priest from who was part of the Ascension of Madness narrative campaign.

## Description

Errol was liberated during the mission 4.

#### Equipment

Errol started as a Sanguinary Novitiate with a Narthecium and a Bolt Pistol. (Level 1)

He was promoted Sanguinary Priest and he gained a Blood Chalice and a Chainsword. (Level 2)

Finally, he was wearing a jump pack. (Level 3)
Warden

Warden is a Blackshield Apothecary and current member of the Deathwatch attached to Inquisitor Rhyn. He is known as "The Apothecary Who Couldn't".

## Story

First appearing on Augustine's Station, Warden swiftly gained a reputation as an Apothecary who was better at killing the enemy than saving his brothers. Being one of two Deathwatch members to later accompany Inquisitor Rhyn in Space Hulk Deathwatch, he saved Rhyn's life after Rhyn was critically injured.

## Description

Appearing as a force of living rage, Warden strikes fear into the hearts of enemies by his mere presence. Like all members of the Deathwatch, Warden has painted his armor black. His former chapter is unknown, as he has become a Blackshield, and dedicated himself entirely to the Deathwatch. He revels in glorious combat, and considers more enemies far better than less. However, unlike most apothecaries, he is often more concerned with destroying his foes than healing his brothers. In the final battle aboard the Space Hulk 'Beta Gamma Tiberius' Warden attempted to sacrfice himself for his Deathwatch brethren, risking himself to dragg Brother Librarian Iranicus into cover to save him from an impending Ork Rokkit. As a result, he has (for the most part) been relieved of his derogatory nickname, "The Apothecary Who Couldn't".

## Equipment

Warden is equipped with a Narthecium, power armor, Bolt Pistol, Auspex, and most recently a Poisoned Tyranid Bonesword.

## Appearances

Warden has appeared in two campaigns:

* Augustine's Station
* Space Hulk Deathwatch

## Trivia

While the usual in-game odds of making a Feel-No-Pain role are 1 in 3, Warden seems to have a much lower chance of making these rolls. However, in both of the campaigns in which Warden has featured, he became very, very, very good at killing things in close quarters.
Sabin

Sabin was a Deathwatch Vanguard Veteran who was part of Steve's Kill Team during the Augustine's Station narrative campaign.

## Description

Sabin is from the Raven Guard. He served as Vanguard Veteran.  He was specialized in close combat. He died in the Preemptive Strike. He fought bravely and he took a lot of wound. He tried to assault the main generator but he was pushed back. He landed into a Kabalite Warriors line of sight. The Xenos squad shot down the Vanguard.

#### Equipment

He's equipped with a Jump Pack and Lightning Claws. Before the preemptive strike, he switched one of his Lightning Claw with a Thunder Hammer.
Flea Ridden Scrap Feedas

*Flee Ridden Scrap Feedas* is a Narrative Campaign featuring the Space Wolves, Tau, and the 40K Rejects.

## Battle for the Warhound

Captain Slaughter and the Rejects located a Chaos Warhound Titan apparently guarded by a cadre of Tau. Captain Slaughter guessed the xenos were intending to gain favor from the Dark Gods, despite Crucien guessing that they were only there to retrieve Shaz and return him to Tau Space. The Rejects prepared an ambush, Ork guessing that they had an 18.7% chance to surprising the Tau, but this was lost when Shaz decided to start shooting at members of the Rejects. The Tau moved to investigate, at which point Shaz began to shoot at them too, much to the surprise of Crucien. Before the battle between the Tau and the Chaos Space Marines could escalate, a strike force of Space Wolves dropped in to recover Bob the Grey Hunter, apparently upset that he had lost Nightwing. Captain Slaughter ordered his men to split up to confuse the Space Wolves, with him personally joining a squad of Chosen before shoving Bob into one of the Rhinos, despite the latter's protests that he would not fit aboard the transport.
Overlord Sobek

## Overview

Overlord Sobek is a Necron Overlord and ruler of the Tomb World of Fayoom, also known as the Imperial world of Pictoris. Reawakening after eons of slumber, Sobek sets his Tomb World to exterminate an infestation of primitive organic aliens when Fayoom is attacked by the Vanguard of Hive Fleet Charon. Sobek attempts to lead his Tomb World in driving off the Tyranids but is ultimately unsuccessful. He is betrayed by one of his lesser Overlords and his position is usurped.

## Character

Sobek is a devious overlord, appearantly skilled in overcoming strong opponents with Mind Shackle Scarabs. However, his performance in battle has been rather inconsistent. He has also proven himself to be something of a coward and would often abandon a battle to flee for his life.

## Betrayal and Death

During a meeting with his Royal Court as he tried to debrief Overlord Knum, Sobek was attacked by a Tyranid Broodlord and Death Leaper. The creatures had been sent to assassinate him and proceed to destroying the assembled Court and Sobek's body guards. Sobek and Knum escape the battle. But Sobek is than betrayed by the ambitious Knum who released a trapped Haruspex from a Tesseract Vault. Trapped by the Haruspex, the Broodlord and the Death Leaper, Sobek was destroyed. And with his reanimation chambers gone, he was gone for good.
Rancor

Rancor was a Chaos Lord of Nurgle. He cas part of the narrative campaign Ascension of Madness.

## Description

**Back Story**

There must always be a martyr. One who must die for the cause, sacrifice themselves for the cause, and be forgotten for the cause. But the martyr must choose.

Rancor was decided as such martyr, by the High Commamd of the Astra Millitarum and the Mechanicus. Left there to rot at the hands of betrayal, forgotten by his allies, his chapter...his brothers...and broken in body and soul. The Angel lived, raised upon a pillar of hope, whilst he was dragged to a grave of despair.

And there he did rot, a martyr...until...the rot saved him. No longer broken, he will not be forgotten! No longer does he remember his chapter, his brothers, his cause, all he remembers, is betrayal, and an Angels wretched wings.

Blessed by the rot. Chosen by the rot. Raised upon a pillar of decay by the rot.
The rot is his armour, the rot is his weapon, the rot is. His. CAUSE. The rot is ravenous, it hungers to spread, millions of lives to grow and bless, and Rancor shall use it on those he once called brother, so long ago.

They say you reap what you sow, and now, Rancor shall reap all that he has sown, all the rot has blessed.

Beware mortals, the garden of the rot has been sown, and its chosen reaper comes for vengeance...

### Equipement

Rancor is equipped with a Power Axe and a Plasma Pistol.
The Tyrus Incident

The Tyrus Incident was a short but bloody campaign featuring a three-way war between the Sentinels of the Forge, an unknown Tyranid Hive Fleet and Genestealer Cult, and Nurglified Tyranids on the planet of Tyrus.

## Result and Losses:

Sentinels of the Forge: Decisive Victory and heavy casualties.

Tyranids and Genestealer Cult: Total Defeat and annihilation.

Nurgly Tyranids: Total Defeat and annihilation.

## Story:

Long a Sentinels of the Forge training world, the planet of Tyrus proved a suitable recruiting and training ground. A routine patrol and training exercise led by Brother-Sergeant Saul turned ugly when the patrol meets a strange mutated group of creatures. Further investigation turned up hideously mutated Tyranids, and an assault force was immediately dispatched under the command of Saul, accompanied by Sergeants Joshua and Nathaniel. Word was sent to Brother-Captain Galvesi of the 10th company, though help would be sometime in arriving.

The campaign to clear out the Nurglified Tyranids was bloody, with the assault on the main nest costing many lives of both the Sentinels and the Planetary Defense Forces. Hardly had this threat been dealt with, however, when large portions of the Tyrusian PDF revealed themselves to be members of the Genestealer Cult, and ambushed the Sentinels.

Cut off from support, the stranded Sentinels fought their way to safety, killing the Genestealer's Magos in the the process and inflicting numerous casualties. Saul also discovered while traveling underground that somehow a Tyranid Nest had sprung up on Tyrus, despite no Hive Fleet appearing in orbit. After escaping with heavy losses, Saul learned Brother-Captain Galvesi had arrived in orbit, and cleared out landing zones for reinforcements to arrive from the orbiting Battle-barge.

Shortly after, Galvesi led a strike against the main Tyranid nest. While heavy casualties were taken the mission was a success. Despite this success, however, the Sentinels were uneasy. How did the Tyranids arrive on Tyrus? How did some become Nurglified? These questions, however, would need time to answer, so they were put aside, to concentrate on restoring the 10th Company's severe losses.

## Combatants:

The Sentinels of the Forge

Unknown Tyranid Hive and Genestealer Allies

Nurgly Tyranids

## Notable Characters:

Veteran-Sergeant Saul

Brother-Captain Galvesi

Veteran-Sergeant Joshua

Sergeant Nathaniel

## Episodes:

Episode 1 : Opening Storytime

Episode 2 : Stampede

Episode 3 : Escaped Miners

Episode 4 : Into the Nest

Episode 5 : Hold the Line

Episode 6 : Into the Nest (Reprise)

Episode 7 : Taphophobia

Episode 8 : Regroup

Episode 9 : Capture the Train

Episode 10 : A Dangerous Ride

Episode 11 : Season Finale- The Captain's Back

Episode 12 : Season Finale- Assaulting the Hive

Episode 13 : Epilogue

## Trivia:

This is the second campaign to prominently feature the Sentinels, following The World Engine.

This is the first campaign to feature Josh and the Nurgly Tyranids.

It is the second to feature the Genestealer Cult, following the Utgard Infestation.