Friday Night Funkin': Abandonment mod

## Summary

The Abandonment mod is a mod that runs on Friday Night Funkin' - Psych Engine (0.7.1h). This mod contains 13 songs (including the first one, albeit no singing occurs), 3 of which can be unlocked in the shop. The mod uses a Lua engine called "Business Engine", which was created by SSSStudios.

## Gameplay

### UI

The gameplay (excluding cutscenes, dialogue, and menus) is in a 1:1 aspect ratio, with the sides cut off by black borders. The opponent's notes have been removed from the screen, meaning you have to anticipate your own notes. The score and time bar have been moved above the players notes. An icon can be seen in the top left part of the screen, showing the player you are playing as, alongside three hearts underneath (2 extra yellow ones if you have the extra HP power up).

### Health

Instead of a health bar, it has been replaced with three hearts (2 extra yellow ones if you have the extra HP power up). Missing a note will make you lose a heart, with a two beat cooldown (four if you have the invincibility power up). For every heart you lose, the icon looks more beat up. If you lose all of your hearts, you will get a game over.

### Shop

The shop is where you can buy 4 things (5 after you have beaten the game).

These items consist of:

* Extra hearts - This gives you two extra hearts which increase the amount of times you can miss (500 points).
* Invincibility frames - This increases the amount of time you are invincible before taking damage again (750 points).
* Revive - This lets you automatically revive when you die. It also gives you full HP. You can only use this once per song (1000 points).
* Vape - Upon buying, plays a video of an elderly man taking a hit from a vape and coughing. After the video has ended, a death screen will show up. (50 points).
* (After beating the game) Extra songs - This unlocks the last three songs in the freeplay menu. This can only be purchased once (2500 points).

If you wait long enough, Boyfriend will start saying random lines of dialogue, some of which can change after you have beaten the game.

### Game over screen

Upon death, the screen will fade red, and present the game over title, with a microphone (changes depending on what song you died on) showing up on the screen. Text will pop up at the bottom, mocking you for losing.

A death counter is in the game, which will change the death message if you die a certain amount of times (the last unique death message occurs upon dying 1000 times).

## Songs

### Chapter 1 - The encounter

#### The Fall

A cutscene will play. The scene zooms into a view of Boyfriend and Girlfriend staring ominously into a very deep hole outside the entrance of the Wintendos Company building. Girlfriend dares Boyfriend to jump into the hole, to which Boyfriend turns to her and hastily declines. The scene abruptly cuts to a lightning strike, which then cuts back to Boyfriend accidentally falling in the hole. Girlfriend looks at him, saying that she got over her fear of lightning.

The gameplay will start. Boyfriend is falling down the hole, with obstacles you must avoid. You use the arrow keys to avoid the oncoming objects. After the song has ended, the screen fades to black.

#### Wired Up

A cutscene will play. Boyfriend is at the bottom of the hole, unresponsive. Girlfriend teleports to the bottom of the whole, looks to the left, and notices a man wielding a metal pipe. The man strikes Girlfriend across the face with the pipe, of which she falls to the ground. A few minutes later, Boyfriend wakes up, and wonders where Girlfriend is. He enters the next room, where he encounters a robot. Upon greeting himself, the robot turns around shockingly.

Dialogue will start. Boyfriend asks the robot where Girlfriend is, to which shes says she does not know. Boyfriend asks if the robot wants to rap, to which she will say that her vocal drive is outdated. Boyfriend throws the microphone at her, causing her to fall back. Shortly after, the robot agrees to sing.

Gameplay will start.

#### Short Circuit

Dialogue will start. The robot says that Boyfriend should be more careful with his lyrics, as her vocal drive can only process so much. Boyfriend then brushes this off and asks for round 2, to which the robot reluctantly agrees.

Gameplay will start. Halfway through the song, the camera zooms in on the robot, whose eyes shut off. The song becomes slightly harder after that event.

#### Malfunction

Dialogue will start. The robot reboots, and is unable to recognize Boyfriend. Due to this error, she activates defensive mode, which confuses Boyfriend.

Gameplay will start.

#### Overload

A cutscene will start. The camera slowly zooms in on the robot as eerie music plays, which is abruptly cut off alonside the lights. A glowing eye is shown, which also fades out.

Gameplay will start. The lights in the room are very dim, leaving Boyfriend in the dark. In many parts of the song, a prompt will appear that tells the user to press space. If the player does not press space within two beats of the prompt, a gunshot can be heard, and the player will die. About halfway through the song, the scientist appears, trying to defend Boyfriend.

### Chapter 2 - Help from a friend

#### Spelunker

Dialogue will start. The scientist apologizes for the robot's outburst. Boyfriend asks who the man is, to which the scientist says that he ran the place before its inevitable abandonment. Boyfriend asks the scientist if he has seen Girlfriend, which the scientist says that he saw a man take a girl in a red dress. Boyfriend lights up, as the scientist knows where Girlfriend has gone. The scientist offers Boyfriend to use the rail system in order to catch up to Girlfriend. Boyfriend agrees, and is warned of the overhead boards that lace the tracks.

Gameplay will start. Throughout the song, numerous overhead boards fly past Boyfriend and the scientist, to which the player presses the space key to dodge roughly two beats after the scientist does. If the player does not dodge in time, they will lose a heart. The spacebar prompt will show when you need to press space (as of v1.0.1). You cannot equip the extra HP power up on this song.

#### Blue Screen

Dialogue will start. The scientist is happy to make it to the next area. Boyfriend notes the giant computer in the middle of the room, and inquires the scientist about it. The scientist remains quiet, and tells Boyfriend to do the same, which he does not. The computer boots up, a face appearing as it does. The computer appears to be sentient, as it excitedly greets the scientist. Reluctant, the scientist greets it back. Boyfriend asks why the computer was built, the scientist replying that he was lonely. The computer wishes to "pitch woo" with the scientist once again if they want to find out where Girlfriend is. The scientist immediately declines, but Boyfriend wants to take the offer instead. The scientist, annoyed with this, questions Boyfriend, stating that he too has a Girlfriend. Boyfriend insults the scientist, who in return, schemes to deactivate the machine for good while Boyfriend is distracting it.

Gameplay will start. Halfway through the song, the computer notices the scientist fiddling with its controls. After it catches on to what he is doing, the whole thing turns red, and has an angry expression. The scientist also sings alongside Boyfriend after the computer is angry.

#### Gallows

Dialogue will start. With the computer deactivated, Boyfriend and the scientist now know where Girlfriend is. Their trip is stopped by Mr. Business, who appears to be tied to a noose, suspended on a trap door. The antagonist can be seen in a window to the side, commenting on the fact that Mr. Business will finally be rid of for what he has done. Boyfriend, not knowing what Mr. Business has done, want's to know. Annoyed by this, the antagonist begrudgingly asks Boyfriend to join him in order to explain what is happening, to which Boyfriend promptly leaves the screen. The scientist is the only one left to help Mr. Business.

Gameplay will start. Halfway through the song, the scene switches from the scientist and Mr. Business to Boyfriend and the antagonist. When the song ends, the antagonist leaves the stage.

### Chapter 3 - Ending it all

#### Showdown

Mr. Business is freed from the contraption, and joins the duo into the next room, where the doors lock behind them. Girlfriend greets Boyfriend and they rejoice, only to have their moment interrupted by the scientist's monstrous clone, who snatches Girlfriend away.

Gameplay will start. Near the end of the song, Boyfriend throws his microphone at the monster, who drops Girlfriend. Girlfriend will sing alongside Boyfriend when this happens.

#### Confrontation

An image shows the gang celebrating the fact that the monster has been defeated, only to have their moment ruined by the antagonist, who holds Mr. Business, the scientist, and Girlfriend captive. Boyfriend, annoyed at this, questions why the antagonist is doing this. The antagonist explains the things Mr. Business has done that lead to the abandonment of the facility. Boyfriend says he doesn't care, as he has lost his microphone.

Gameplay will start. In various parts of the song, a silhouette of Boyfriend will appear on the screen, facing forward.

After the song has ended, the credits will play. If the player has not unlocked freeplay already, Girlfriend will pop up on the screen, saying that she has unlocked freeplay and has added an extra item in the shop.

### Freeplay songs

#### Abandoned

A faceless copy of Boyfriend can be seen as the opponent with a similar voice. The tempo changes rapidly. This song is unfinished, as the creator did not have enough time to complete it.

#### Illusion

Memelord can be seen floating up and down on the screen, with Mr. Business facing him. The background and music will change on various parts of the song, these being:

* Moody Margaret's house from Horrid Henry (referencing the Horrid Henry FNF mod).
* The start of the first space level from Mutant Mudds (an upcoming mod).

This song is meant to show various upcoming mods from the creator.

#### First Contact

The notes are invisible, meaning the player has to listen to audible cues instead of looking for visual clues.

## Credits

### Music

Memelord - Spelunker, Gallows, and Confrontation

SSSStudios - The rest

### Voices

Sarcastic McSpastic - The scientist

SSSStudios - The rest

**The mod uses Business Engine, a Lua engine made by SSSStudios.**

## Trivia

* This is the first mod to use Business Engine.
* This mod is based on an upcoming game of the same name.
* First Contact is based on the Rhythm Heaven Megamix game of the same name, which the player has to repeat what an alien says in the same rhythm.
* The shop music uses the same tune as Grannie's Attic in the neo retro game, Mutant Mudds.
* The menu music is loosely based on Empty Places.
* The game's files show a lot of unused content.

## Gallery

### Main songs

Wired UpShort Circuit and MalfunctionOverloadSpelunkerBlue ScreenGallowsShowdownConfrontation