Unstable Version 0.7.6.4

**Version chronology**

**External links**

## New features / Content / Improvements

* **New Biomes**
	+ Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
	+ Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.

* **New Blocks**
	+ Added the new Hawkeye Counter AI Module to Hawkeye Grade 3.
		- Its recipe is: 2 x Rugged Fiblar, 1 x Acid Electrode, 1 x Ion Pulse Cell, 1 x Mother Brain.
	+ Added new GeoCorp Block Magnet to Grade 2.
		- Its recipe is: 4 x Plumbia, 8 x Titania, 4 x Rodius.
	+ Added new Hawkeye Block Magnet.
		- Its recipe is: 3 x Titania, 2 x Plumbia, 1 x Rodius, 1 x Acid Electrode.

## Game Design Tweaks

* **Block tweaks**
	+ Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
	+ Increased the torque power and suspension dampening on the GSO Bumper and Muddy Dog Wheels.
	+ GSO Boosters provide less force but also consume fuel slower.
	+ GSO Fuel Tanks now have a larger capacity for their size, but refill slower. Increased the pick-up range of all Scrappers.
	+ Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
	+ Venture Boosters provide more force, relative to their size, but consume fuel faster.
	+ Increased the weight of all Resource Blocks for all corporations.

* **Block Recipe Tweak**
	+ GSO Popper Fuel Tank: 3 x Plubonic Greebles, 3 x Rodius, 1 x Fuel Injector.
	+ GSO Big Poppa Fuel Tank: 1 x Olastic, 1 x Plasma Emitter, 1 x Dervish Gel.
	+ GSO Tetrox Booster Jet: 1 x Fibre Plating, 2 x Carbius, 2 x Fuel injectors.
	+ GSO Mega Booster: 2 x Z4 Explosives, 1 x Cyclone Jet, 1 x Thermo Jet.
	+ Venture Pod Fuel Tank: 1 x Fibre Plating & 1 x Sensory Transmitter.
	+ Venture Large Fuel Tank: 1 x Fibre Plating, 1 x Rugged Fiblar, 2 x Z4 Explosives, 1 x Dervish Gel.
	+ Venture Booster: 1 x Fibron & 1 x Plasma Emitter.

* **Biome Tweaks**
	+ Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
	+ Ice Biome now first appears two times further away from the start then it did previously.

* **Enemy Population Tweaks**
	+ Removed a large number of enemy techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
	+ Doubled the amount of offline invaders from 100 to 200.

* **Other Tweaks**
	+ Restricted the Venture High Climb and Loop De Loop missions from spawning in biomes with rough terrain.
	+ Increased the pickup range of the Trading Station SCU from 12m to 40m.

## Bug Fixes

* Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
* Trading Stations now fire out purchased blocks from their chute.
* Trading Stations on old save games upgraded with a SCU.
* Trading Stations’ SCU now take blocks from Block Magnets.
* Closed exploit where SCU would be replaced infinitely when sent to inventory at the end of the GSO Grade 3 SCU Mission.

## Known Issues

* Trading Stations in existing saves are not fully updated to the new version. This means that they don’t have a SCU but players cannot sell blocks to them either.
* Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
* Anchored blocks can be placed in close proximity to each other, causing them to overlap.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.