Level System

The 'Level System' in Anno 2205 represents how advanced your corporation is and depends on your population size. There is no maximum corporation level, a leaderboard/record history with savegames is available below.

## Benefits from leveling up

### One shot benefits

* Combat Fleet: two ships available from the start + six unlocked at level 4, 6, 8, 10, 12, 14 respectively
* World market trade routes: first one unlocked during campaign or at level 10, routes #2 to #10 unlocked at level 20, 30, 30, 40... 100. Spoiler: You can unlock 3 more with a sector project
* Bigger trade routes, bridges, access to the world market...: unlocked at relatively low level
* Overtaking Big5 competitors: surpassing competitor's corporation level allows to claim their sectors
* Corporation titles: 41 titles unlocked all the way to level 300, detailed below. These are honorific only, displayed inside corporation menu

### Infinitely scaled benefits

* Maximum goods capacity is increased by 10 every 2 level, from level 2. There is a base capacity of 100 to 200 due to upgrading all spaceports on all regions
* Credit limit is increased by 100k per level. Credit limit at level n is

100
k
100
k
∗
n

{\displaystyle 100k + 100k \* n}
* Credit gift: the grant when reaching level n is

5500
∗
n

{\displaystyle 5500 \* n}
* Leveling up does not grant rare materials anymore (it used to at an earlier stage of the game when rare materials were needed to build modules)

## Link between corporation level and population

Corporation level is calculated with this formula:

L
e
v
e
# l

P
o
p
u
l
a
t
i
o
n

10.10101

1

{\displaystyle Level = { \sqrt{Population} \over 10.10101 } + 1}

You can reverse the formula to deduce required population to reach a certain level:

P
o
p
u
l
a
t
i
o
# n
(
(
L
e
v
e
l
−
1
)
∗
10.10101

)
2

{\displaystyle Population = ((Level-1)\*10.10101)^2}

## Leaderboard - Corporation and Population records

Records assume that the savegame is stable. Most people used custom difficulty settings. Usage of the world market is reported, because a heavy reliance on WM prices introduces some volatility.

### Easy mode

* Annothek reached 38,968m population / corporation level 619, using the world market, and provided the save file: drive.google.com/...
* Holger1vssg reached 38,537m / level 615, without the world market, but there is only a picture as proof -see below
* Applesmerc reached 30,695m / level 549, using the world market, with pictures: reddit.com/...
* Annothek/W@rlord may have reached "around 43m" people / level 648, but there is no documented proof apart from converging reports: reddit.com/..., reddit.com/...

### Hard/Expert mode

* A1ex\_Shepard reached 30,000m / level 545 without the world market, with pictures and explanations: reddit.com/...

### Veteran mode

* Milka Punk reached 16,528m / level 403 with only two world market routes and provided a series of video: youtube.com/...

## Titles and required population

NB: Titles between 110 and 300 were added in a game update.

## References

Game files can be extracted using RDAExplorer and read as XML files.

Most leveling data are inside data18.rda > data\config\game\asset\properties.xml. Lines 8359 to 8464 contain the definition of level equation and indefinitely scaling benefits, while the values of these variables are on lines 13057 to 13110. Lines 17103 to 17268 contain corporation titles per level. Combat ships are defined on lines 16917 to 16952 and their respective unlock level are on lines 17008 to 17033.

The correspondance between encoded numeric GUID codes and english names is in data18.rda > data\config\gui\texts\_english.xml. For example, corporation title 122154 is associated to Planetary Consortium, and Planetares Konsortium in texts\_german.xml.