Ga'eins

* Ga'eins
* Fullbody

#### Race:Goblin

**Darkvision**: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were in dim light. You discern colors in that darkness only as shades of gray.

**Fey Ancestry**: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

**Fury of the Small**: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.

**Nimble Escape**: You can take the Disengage or Hide action as a bonus action on each of your turns.

#### Class: Fighter

**Fighting Style**: Superior Technique (Menacing Attack): When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.

**Second Wind**: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

**Action Surge**: Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

**Extra Attack**: At 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

#### Subclass: Cavalier

**Born to the Saddle**: Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you're not incapacitated. Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.

**Unwavering Mark**: Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature.

While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you. In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your fighter level.

Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

**Summon Mount**: Starting at 3rd level, you magically summon a mount, which draws strength from your bond with it. The mount is friendly to you and your companions and obeys your commands. Choose its stat block—Mount of the Land or Mount of the Sea—which uses your proficiency bonus (PB) in several places. You can summon your mount a number of times equal to your Proficiency Bonus + your constitution modifier. You regain all expended summons when you finish a long rest. When you reach 7th level you will be able to obtain Mount of the Sky.

You can use a bonus action on each of your turns to verbally command your mount to take the Attack, Dash, Disengage, Dodge, or Help action that turn. It does not have its own turn unless you are incapacitated or absent. If you are incapacitated or absent, the Mount acts on its own (continuing to act on your turn, if you are incapacitated), focusing on protecting you and itself. The Mount never requires your command to use its reaction, such as when making an opportunity attack.

The Mount remains until it is reduced to 0 hit points, until you use this feature to summon the Mount again, or until you die. Anything the Mount was wearing or carrying is left behind when the it vanishes.

#### Feat

**Scrurge of the Small**: You can use your goblin Fury of Small feature at will

**Polearm Master**: You gain the following benefits:

* When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
* While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.

### Notable Items

**Ankheg Chitin Half Plate Armor**: a piece of medium armor made of the carapaces of an Ankheg

**Modified Spear**: a spear that was tinkered on by Starzin to increase its range of attack and equipped with a fire elemental gemstone so it can produce fire on impact.