recursal/Fanatic-Fandom huggingface dataset:
Alien Organs

*Organs from alien creatures.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/AnimalParts/Desc_SpitterParts.Desc_SpitterParts_C`

## Fuel

### Stack energy

12 500 MJ

**Alien Organs** are a biomass item which could be retrieved from dead Spitters and Stingers. It could be directly used as fuel in the Biomass Burner or vehicles, or for crafting Medicinal Inhalers.

It was functionally replaced with  Plasma Spitter Remains and  Stinger Remains. Loading a save created before Patch 0.6.0.0 converts Alien Carapaces to Plasma Spitter Remains.

## Obtaining

Alien Organs used to be obtained from dead Spitters and Stingers.

* Spitters dropped 1 Alien Organ on death.
* Alpha Spitters dropped 2-3 Alien Organs on death.
* Baby Stingers dropped 1-2 Alien Organs on death.
* Alpha Stingers dropped 3 Alien Organs on death.
* Elite Gas Stingers dropped 5 Alien Organs on death.

## See also

* Alien Carapace
* Hog Remains
* Hatcher Remains

## History

* Patch 0.6.0.0: Removed, creatures now drop unique remains
* Patch 0.1.5:
	+ Added Alien Organs research after Alien Carapace (making it possible to turn Alien Organs into Medicinal Inhalers)
	+ Stingers (spider-like creature) now drop Alien Organs
'Giftige Kanalisation'-Karte (Legion)

'Giftige Kanalisation'-Karte*Gebietlevel: *75**
*Kartenlevel: *8**
*Gildenbuchstabe: *Ï**Wohlstand und Armut. Lediglich getrennt durch wenige Meter Erde.Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *74**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**Giftige KanalisationKartengebiet

*Wohlstand und Armut. Lediglich getrennt durch wenige Meter Erde.*Datei:'Giftige Kanalisation'-Karte (Krieg um den Atlas) area screenshot.jpg
Compounds

The compounds are the concrete-shaped items that can be built in the [|Craft Bench]] for example, Concrete. compounds like Silica can be unlocked in the MAM but advanced compounds can be built. building silica with the Constructor using Raw Quartz is the way to build this weird non-building compound. Raw Quartz can be used to many compounds and many equipment for example, Blade Runners and shatter rebar with Quartz Crystal, another compound.

Note: Copper Powder is used as a non-building compound.

Concrete is a building compound, by the icon of 3 bricks which are building bricks. Concrete can be used to build Foundations, Conveyor Belts, and Walls. its also used to complete a Milestone in tier 1.

Silica is a non-building compound, unlocked in the quartz research Using 20 Raw Quartz. its a non-building compound because its icon. but also it can build Shatter rebar and Blade Runners.

Copper Powder can be a non-building compound but its work is important in Tier 8. it is made with Copper Ingot in the Constructor, its job is not dangerous for the Pioneer if it has the Hazmat Suit . Copper Powder makes Nuclear Pasta.

Compacted Coal can be used as Fuel for the Coal Generator. its also a Sulfuric kind of Coal that is more advanced in Power. Compacted Coal is a non-building compound.

Raw Quartz makes 2 tipes of compounds. the Concrete kind and the scrap kind. the Silica is also a only equipment used compound, unlike Quartz Crystals, those are made for shatter rebars (equipment) but also its job is building Crystal Oscillator, which makes Pulse Nobelisk .

The Iron Plate and the assambler part Reinforced Iron Plate also work in conveyor belts and in Foundations, But the assambler part works for more advanced parts.

The Copper Powder may be a non-building compound but it works in the Particle Accelerator. In compounds the Sulfur does a great job, because the Compacted Coal is a compound.
Beacon

*PENDING REMOVAL
This item will (likely) be removed in a future update.
Currently only used as an ingredient in an alternative recipe.*

### Blueprint path

`/Game/FactoryGame/Resource/Equipment/Beacon/BP_EquipmentDescriptorBeacon.BP_EquipmentDescriptorBeacon_C`

## Equipment

### Equipment slot

Hands

The **Beacon** is a deprecated tool that can be placed down to label a location on the compass and map. Due to being functionally replaced with map markers, using Beacons for markers is a waste of resources, as placing markers directly is free. Loading a save with previously placed Beacons converts them to map markers automatically.

It remains in the game only because it is used in the  Uranium Fuel Unit alternate recipe. Despite this, it still has an alternate recipe of its own, which can still be unlocked by scanning  Hard Drives.

## Obtaining

### Alternate recipes analysis

The following shows different ways to produce 1 Beacon / second, or 60 / min:

* Weighted Point is the weighted consumption rate which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
* Space refers to building space, excluding belts and pipes. The lower the better.
* Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. The exception is mentioned below:
	+ Iron Plate#Alternate recipes analysis - Default
	+ Iron Rod#Alternate recipes analysis - Default
	+ Wire#Alternate recipes analysis
	+ Cable#Alternate recipes analysis
	+ Steel Ingot#Alternate recipes analysis
	+ Crystal Oscillator#Alternate recipes analysis

## Usage

### Research

****Beacon**** is used in the **Quartz Research chain** in the  MAM for additional unlocks.
### Equipment

Beacons, once equipped, can be placed down to place a map marker. The marker can then be edited and removed only through the map UI.

### AWESOME Sink

****Beacon**** can be sunk into the  AWESOME Sink to yield **320 points**.
## Tips

* With the "Iron Wire" Alternate Recipe, it is possible to make a Beacon only using iron.

## Gallery

* A player holding a Beacon as seen in the E3 2018 presentation.

## History

* Patch 0.6.0.0:
	+ Removed Beacon map functionality
		- Beacons currently disappear when used and are automatically converted to a Map Marker
		- All previously placed Beacons will automatically be converted to Map Markers
* Patch 0.2.1.8: Added the ability to set view distance for Beacons on the Compass in the Map
* Patch 0.1.5: Can now be automated in a Manufacturer
* Patch 0.1: Fixed Beacon names not appearing on the Compass
Alien Remains

*This article is a stub. You can help Satisfactory Wiki by expanding it.*

* Hog
* Spitter
* Stinger
* Hatcher

## Hog Remains

*The carapace of the alien Hog creature.
Used for MAM research.*

**8.333s** in Biomass Burner
**4.545s** in Tractor
**3.333s** in Truck
**2.778s** in Explorer
**1.667s** in Cyber Wagon

## Plasma Spitter Remains

*The remains of a plasma spitting alien creature.
Used for MAM research.*

**8.333s** in Biomass Burner
**4.545s** in Tractor
**3.333s** in Truck
**2.778s** in Explorer
**1.667s** in Cyber Wagon

## Stinger Remains

*The remains of whatever that creepy thing was.
Used for MAM research.*

**8.333s** in Biomass Burner
**4.545s** in Tractor
**3.333s** in Truck
**2.778s** in Explorer
**1.667s** in Cyber Wagon

## Hatcher Remains

*The shell-like remains an alien... thing.
Used for MAM research.*

**8.333s** in Biomass Burner
**4.545s** in Tractor
**3.333s** in Truck
**2.778s** in Explorer
**1.667s** in Cyber Wagon

Alien creatures drop four types of remains: **Hog Remains**, **Plasma Spitter Remains**, **Stinger Remains** and **Hatcher Remains**.

While having a distinct name and appearance, all are functionally identical once researched in the MAM: all are biomass items, can be converted into  Alien Protein, or used as fuel in the Biomass Burner or vehicles.

## Obtaining

Alien remains can be obtained by killing the respective creatures:

## Usage

### Research

**Alien Remains** is used in the **Alien Organisms Research chain** in the  MAM for additional unlocks.

### AWESOME Sink

**Hog Remains** cannot be sunk into the  AWESOME Sink and will clog the input.**Plasma Spitter Remains** cannot be sunk into the  AWESOME Sink and will clog the input.**Stinger Remains** cannot be sunk into the  AWESOME Sink and will clog the input.**Hatcher Remains** cannot be sunk into the  AWESOME Sink and will clog the input.
'Akademie'-Karte (Synthesis)

'Akademie'-Karte*Gebietlevel: *74**
*Kartenlevel: *7**
*Gildenbuchstabe: *Æ**Sie suchten nach Erleuchtung, aber wurden ergriffen vom Wahnsinn.Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *73**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**AkademieKartengebiet

*Sie suchten nach Erleuchtung, aber wurden ergriffen vom Wahnsinn.*Datei:'Akademie'-Karte (Krieg um den Atlas) area screenshot.jpg
Catwalk

* Reason: Structures are functionally identical and can therefore be grouped into one page
* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **merged with Walkway.**

* Reason: Structures are functionally identical and can therefore be grouped into one page
* Please discuss this on the Discussion page.
*This article is a stub. You can help Satisfactory Wiki by expanding it.*

**Catwalks** are navigational structures used to make safe and easy paths for the pioneer to get around their factory.

## Catwalk Straight

*Snaps to foundations and other walkways. Specifically made for humans to walk on.*

## Ingredients

### Made in

Build Gun

**2×**  Iron Rod

**1×**  Iron Plate

## Catwalk Corner

*Snaps to foundations and other walkways. Specifically made for humans to walk on.*

## Ingredients

### Made in

Build Gun

**2×**  Iron Rod

**1×**  Iron Plate

## Catwalk T-Crossing

*Snaps to foundations and other walkways. Specifically made for humans to walk on.*

## Ingredients

### Made in

Build Gun

**2×**  Iron Rod

**1×**  Iron Plate

## Catwalk Crossing

*Snaps to foundations and other walkways. Specifically made for humans to walk on.*

## Ingredients

### Made in

Build Gun

**2×**  Iron Rod

**1×**  Iron Plate

## Catwalk Ramp

*Snaps to foundations and other walkways. Specifically made for humans to walk on.*

## Ingredients

### Made in

Build Gun

**2×**  Iron Rod

**1×**  Iron Plate

## Catwalk Stairs

*Snaps to foundations and other walkways. Specifically made for humans to walk on.*

## Ingredients

### Made in

Build Gun

**2×**  Iron Rod

**1×**  Iron Plate

## Obtaining

### Unlocking

**Catwalks are unlocked via the  AWESOME Shop using:**
Caterium Ingot

*Caterium Ingots are smelted from Caterium Ore. Caterium Ingots are mostly used for advanced electronics.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/GoldIngot/Desc_GoldIngot.Desc_GoldIngot_C`

## Item

### Abbreviation

Cat

**Caterium Ingot** is smelted from Caterium Ore and is primarily used to craft Quickwire. It can be also crafted into standard Wire using alternate recipes.

## Obtaining

### Unlocking

****Caterium Ingot**** is unlocked via the **Caterium Research chain** in the  MAM using:

### Alternate recipes analysis

The following shows different ways to produce 1 Caterium Ingot / second, or 60 / min:

* Weighted Point is the weighted consumption rate which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
* Building space and building count are summed for all buildings, excluding belts, pipes, power poles, power lines and other logistic infrastructures. The lower the better.

## Usage

### Research

****Caterium Ingot**** is used in the **Caterium Research chain** in the  MAM for additional unlocks.

### AWESOME Sink

****Caterium Ingot**** can be sunk into the  AWESOME Sink to yield **42 points**.
## Tips

* For storage and transportation on belts, Caterium Ingot is preferred over its ore due to its 1:3 compression.
* In addition, (other than the Golden Factory Cart,) Caterium Ingots are only used to produce Wire and Quickwire, both of which are produced in high quantities and thus have high throughput requirements relative to their ingot components. Consider transporting Caterium ingots rather than ore or either type of wire, whenever possible.

## History

* Patch 0.3: Increased the Quickwire product from four to five.
* Patch 0.1.5: Reduced ore cost from four to three.
Alclad Aluminum Sheet

*Thin, lightweight, and highly durable sheets that are mainly used for products that require high heat conduction or a high specific strength.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/AluminumPlate/Desc_AluminumPlate.Desc_AluminumPlate_C`

## Item

### Sink value

266

**Alclad Aluminum Sheet** is a late-game component used for building Mk.5 Conveyor Belts and Lifts among other things.

## Usage

### AWESOME Sink

****Alclad Aluminum Sheet**** can be sunk into the  AWESOME Sink to yield **266 points**.
## Trivia

* The real-life Duralumin alloy series is made by combining aluminum with small amounts of copper.

## Gallery

* A schematic showing the temporary Aluminum production. The number is chosen such that no item on the belt exceeds 480 items/min.
* 80 Alclad Aluminum Sheets/min production setup. Observe how Silica and Water by-products are handled.
* Modular design of Alclad Aluminum Sheets production, producing 120/min.
* The process of refining 420 Bauxite into 120 Alclad Aluminum Sheets per minute with minimal alternates.

## History

* Patch 0.4.1.0: Stack size 100 -> 200, sink point 769 -> 266.
* Patch 0.4.0.0: Recipe changed, significantly buffing the amount of Sheets made from Aluminum Ingots
* Patch 0.3: Crafting recipe updated
* Patch 0.2.1: Introduced
FICSIT Coupon

*A special FICSIT bonus program Coupon, obtained through the AWESOME Sink. Can be redeemed in the AWESOME Shop for bonus milestones and rewards.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/ResourceSinkCoupon/Desc_ResourceSinkCoupon.Desc_ResourceSinkCoupon_C`

## Item

### Sink value

1

**FICSIT Coupons** are special items produced by sinking items into the AWESOME Sink. They are used to purchase blueprints or items in the AWESOME Shop. They are consumed after each purchase.

Although thousands of points are required to create each Coupon at the Sink, each Coupon is only worth one point if fed back into the Sink. Sinking a Coupon for the first time will make the Cyber Wagon available for purchase.

* For a list of purchasable items, see AWESOME Shop.
* For a guide to obtain the coupons, see AWESOME Sink.

## AWESOME Sink

****FICSIT Coupon**** can be sunk into the  AWESOME Sink to yield **1 point**.
## Trivia

* Unlike any other item, they have a dark background in inventories.
* Unlike most other items FICSIT Coupons can not be separated in Smart Splitter and Programmable Splitter.

## See also

* AWESOME Sink
* AWESOME Shop
Constructor/pt

Template:Infobox building section/ptTemplate:Infobox crafting section/pt

O **Construtor** é uma building usada para automatizar a produção de peças de um só tipo.

## Receitas

O Construtor pode ser overclocked usando Power Shards. Sobrecarregar aumenta a velocidade de entrada e saída do construtor em troca de um aumento substancial de power necessária para produzir peças.

## Sobrecarregar

*Main article:* Clock speed
The Constructor/pt can be overclocked using Power Shards. Overclocking increases the input/output speed of the Constructor/pt at the cost of exponentially increased power demand.

## Galeria

* Vários construtores conectados a Smelters através de esteiras de transporte.
* Uma manifold de Construtores a produzir Concrete.

## Curiosidades

Os nomes de série do modelo parecem escrever "Constructor" e "I Stamp" (eu estampo).

## Histórico

* Patch 0.3.4.6: Tempo de produção de *Power Shards* alterado para encaixar melhor nos sons do Construtor
* Patch 0.3:
	+ As IU dos Fabricantes (Construtor, Montador, Fabricante, etc.) agora mostram todas as receitas em categorias semelhantes às da *Craft Bench*
	+ Afinada a área da Forjadora, do Construtor e da Fundição
* Patch 0.2.1.6: Adicionadas medidas para prevenir um erro raro de "o chão é demasiado profundo" aquando da colocação do Construtor
* Patch 0.1.9: Ajustado o alinhamento da entrada e da saída dos construtores

## Ver Também

* Assembler/pt
* Manufacturer/pt
Adaptive Control Unit

*Project Part #5. Ship with the Space Elevator to complete phases of Project Assembly.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/SpaceElevatorParts/Desc_SpaceElevatorPart_5.Desc_SpaceElevatorPart_5_C`

## Item

### Sink value

86 120

**Adaptive Control Unit** is a component of Project Assembly. It is used to complete deliveries in the Space Elevator, which in return unlocks additional tiers in the HUB. As with all Project parts, it cannot be crafted in a Craft Bench and has to be automated with a machine.

## Obtaining

### Crafting

**It is impossible to craft this part manually, it has to be automated with a Manufacturer.**

## Usage

### Space Elevator

**Adaptive Control Unit** is used to complete deliveries in the  Space Elevator.

### AWESOME Sink

****Adaptive Control Unit**** can be sunk into the  AWESOME Sink to yield **86 120 points**.
## History

* Patch 0.3: Properly introduced
* Patch 0.2.1.19: Introduced as Spelevator Part 5
	+ Required 1 'Spelevator Part 3' (now Automated Wiring), 1 Heavy Modular Frame and 9 Concrete to craft in 60 s

## See also

* Smart Plating
* Versatile Framework
* Automated Wiring
* Modular Engine
* Assembly Director System
* Magnetic Field Generator
* Thermal Propulsion Rocket
* Nuclear Pasta
Codex

The **Codex** window functions as the in-game encyclopedia. Not all the information is displayed from the beginning; instead, it only displays information for items that have been discovered by the player. It contains three tabs: Inbox, Tutorials, and Recipes.

## Inbox

The inbox tab contains a log of messages from ADA, such as discoveries, milestone and research completion, etc. Clicking the 'play' button will playback the voice message from ADA.

## Tutorial

The tutorial tab contains a log of tutorial messages from ADA, such as from dismantling the drop pod, building the HUB, etc. Clicking the 'play' button will playback the voice message from ADA.

## Recipes

The recipes tab can be used to view crafting recipes of all currently craftable/buildable items. Only items that can be currently crafted/built are shown (e.g. the recipe for Computers is only shown after unlocking the Tier 5 milestone: Industrial Manufacturing).

It has three sections, Parts, Equipment, and Buildings, showing recipes from the Craft Bench, Equipment Workshop and Build Gun respectively, except for Vehicles, which are shown in the Parts section.

## Gallery

* The Inbox tab.
* The Tutorial tab.
* The Recipes tab.
* Hover over the item and  to add it to the to-do list.
'Antike Stadt'-Karte (Blight)

'Antike Stadt'-Karte*Gebietlevel: *74**
*Kartenlevel: *7**
*Gildenbuchstabe: *R**Diese Zivilisation ist
nicht die erste,
die sich für die größte hält.
Sie wird auch nicht die letzte sein.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *73**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**Antike StadtKartengebiet

*Diese Zivilisation ist
nicht die erste,
die sich für die größte hält.

Sie wird auch nicht die letzte sein.*Datei:'Antike Stadt'-Karte (Krieg um den Atlas) area screenshot.jpg
Concrete Floor

Redirect to:

* Foundations#Foundations
**Concrete Floor** aka **Foundations** is a Concrete building on which other buildings can be built, allowing for multi floored factories, and snapping buildings placed on it to a grid.

## References

1. ↑ "like you can put concrete floors down and build on them" - Jace on discord
2. ↑ https://techraptor.net/content/satisfactory-interview-oscar-jilsen
'Geistervilla'-Karte (Legion)

'Geistervilla'-Karte*Gebietlevel: *68**
*Kartenlevel: *1**
*Gildenbuchstabe: *k**Tristesse und Leid füllen diese einst opulente Ruine, die jetzt nur noch die Sünden einer verlorenen Linie verschleiert.Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *58**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**GeistervillaKartengebiet

*Tristesse und Leid füllen diese einst opulente Ruine, die jetzt nur noch die Sünden einer verlorenen Linie verschleiert.*Datei:'Geistervilla'-Karte (Krieg um den Atlas) area screenshot.jpg
Biomass

*Primarily used as fuel.
Biomass Burners and vehicles can use it for power.
Biomass is much more energy efficient than raw biological matter.*

### Blueprint path

`/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_GenericBiomass.Desc_GenericBiomass_C`

## Fuel

### Stack energy

36 000 MJ

**6s** in Biomass Burner
**3.273s** in Tractor
**2.4s** in Truck
**2s** in Explorer
**1.2s** in Cyber Wagon

**Biomass** is a fuel item produced from various forms of biomass items such as  Leaves,  Wood,  Mycelia or  Alien Protein. It is used to fuel the Biomass Burner and vehicles, providing significantly more energy than Leaves but less than  Solid Biofuel. It is also the building material for U-Jelly Landing Pads.

For conversion rates, see Biomass Burner § Conversion.

## Obtaining

### Unlocking

**Biomass (Mycelia)** is unlocked via the **Mycelia Research chain** in the  MAM using:

**Biomass (Alien Protein)** is unlocked via the **Alien Organisms Research chain** in the  MAM using:

## Usage

### Research

****Biomass**** is used in the **Mycelia Research chain** in the  MAM for additional unlocks.

### AWESOME Sink

****Biomass**** can be sunk into the  AWESOME Sink to yield **12 points**.
## Trivia

* Over-harvest of biomass in the game has significant impact on the game performance, and more noticeable on client side. Biomass can be refer to any trees chopped down, any flower or bushes picked up, including small rocks and stones that can be destroyed. The game stores the complete map including all trees and others as the "default" state. For every single entity removed from the environment, the game has to save the additional information for that removal.
	+ For example, if 100 trees are chopped down, then the map state will be stated as "Default map with all trees + tree 1 chopped down + tree 2 chopped down + ... + tree 100 chopped down".
	+ For client side, ghost trees can often be seen, because the default map is loaded first, and the data with tree removal can take some time to load. And for client side, the stats of environment is not updated until the client interact with it.

## History

* Patch 0.6.0.0:
	+ Introduced Alien Protein recipe
	+ Removed Alien Carapace and Alien Organs recipes
* Patch 0.3.2.0: Minor switch in the Alien Organisms research tree, the second research now consistently unlocks Biomass recipes
* Patch 0.1.5: Fabric recipe now requires Biomass instead of Leaves
* Patch Closed Alpha 3: Updated Biomass description to show that it is more energy-efficient than unprocessed resources
* Patch Closed Alpha 2.1: Increased wood, biomass, and biofuel energy by roughly 30%
* Patch 2018-10-17: Biomass overhaul
'Gefallener Engel'-Flügel

'Gefallener Engel'-Flügel*Körperrüstungszusatz*Fügt einer ausgerüsteten Körperrüstung den Rückenzusatz 'Gefallener Engel'-Flügel hinzu.*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Mikrotransaktionen**
*Metadata ID: *Metadata/Items/MicrotransactionItemEffects/MicrotransactionFallenAngelWings**
Alien Protein

*Ground down Alien Remains in a neat little package.
Used for medical purposes and to research alien organisms.*

### Unlocked at

Alien Organisms - Hog Research or Spitter Research or Hatcher Research or Stinger Research

## Item

### Stack size

100

**Alien Protein** is an intermediate item crafted from creature remains. It is used to craft Medicinal Inhalers, Biomass, and for research in the MAM. It cannot be consumed directly.

## Obtaining

### Unlocking

**Hog Protein** is unlocked via the **Alien Organisms Research chain** in the  MAM using:

**Hatcher Protein** is unlocked via the **Alien Organisms Research chain** in the  MAM using:

**Stinger Protein** is unlocked via the **Alien Organisms Research chain** in the  MAM using:

**Spitter Protein** is unlocked via the **Alien Organisms Research chain** in the  MAM using:

## Usage

### Research

****Alien Protein**** is used in the **Alien Organisms Research chain** in the  MAM for additional unlocks.

### AWESOME Sink

****Alien Protein**** cannot be sunk into the  AWESOME Sink and will clog the input.
FICSIT Inc.

**FICSIT Inc.** is the employer in *Satisfactory* for which the pioneer works.

## Official description

Welcome to FICSIT Incorporated! A company specializing in the research, development, and application of new technology and science, we do anything to find short-term solutions to long-term problems! As part of our brand-new Save The Day program, you'll be sent to one of many alien planets in an effort to contribute to Project Assembly, a project I am legally bound to say nothing about for fear of our lives. And my job.

As a pioneer, you won't only be constructing and automating the very factory that will contribute to Project Assembly, but also explore and exploit the planet and its inhabitants as you expand. Don't worry, we’re super inclusive when it comes to alien lifeforms! We'll even allow for pets, how cool is that!? Just don't tell R&D.

## Employees

* Caterina Parks - CEO
* Steve - CEO's assistant
* Pioneers

## Trivia

* The pioneer's email address seen in the codex is "*employee.05192.83.3845.710.8.192b@ficsit.biz*". The ficsit.biz domain currently doesn't point to any website, but is registered by Coffee Stain since October 2018.
	+ Not to be confused with ficsit.app, the community-hosted modding portal.

## Gallery

* The corporate icon of FICSIT Inc.
* The HUB Terminal showing multiple FICSIT Inc. logos.
Black Powder

*An explosive powder that is commonly used in explosives and cartridges.*

**Black Powder** is an intermediate item used to craft Rifle Cartridges and Nobelisks.

## Obtaining

### Unlocking

****Black Powder**** is unlocked via the **Sulfur Research chain** in the  MAM using:

## Usage

### Research

****Black Powder**** is used in the **Sulfur Research chain** in the  MAM for additional unlocks.

### AWESOME Sink

****Black Powder**** can be sunk into the  AWESOME Sink to yield **14 points**.
## Gallery

* Black Powder production built with Manifold style.

## Tips

* Version 0.6.0.0 altered the default recipe for Black Powder but did not change the *Fine Black Powder* alt. At present this recipe is almost entirely inferior as a result, with a 3:4 Sulfur ratio rather that the default's 1:2, half the production speed, the need for an additional Assembler to make Compacted Coal, and the only upshot a slight saving in coal use.

## History

* Patch 0.6.0.4: Increased stack size from 100 to 200
		- Changed recipe craft time from 8 to 4 seconds
		- Changed Black Powder output from 1 to 2
		- Changed Sulfur cost from 2 to 1
* Patch 0.1.6: Renamed Gunpowder to Black Powder
* Patch 0.1.5: Introduced
'Dunkelforst'-Karte (Delirium)

'Dunkelforst'-Karte*Gebietlevel: *81**
*Kartenlevel: *14**
*Gildenbuchstabe: *®**Die Bäume wachsen knorrig und gewunden, ohne einen Hinweis auf Licht. Ein Fluch weilt hier.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *80**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**DunkelforstKartengebiet

*Die Bäume wachsen knorrig und gewunden, ohne einen Hinweis auf Licht. Ein Fluch weilt hier.*Datei:'Dunkelforst'-Karte (Krieg um den Atlas) area screenshot.jpg
Achievements

Coffee Stain Studios have stated that **Achievements** will most likely be added after the Alpha period to prevent exploitation due to bugs or imbalances.

In 2020 it was stated, that Achievements won't come any time soon until the game is finalized in design and balance.

## References

1. ↑ YouTube - Q&A #3: Pipes, Research, Vehicles + more!
2. ↑ YouTube - MASSIVE Q&A // Mod support, S.A.M ore, Train signals, New Buildings and Vehicles + more
Crystal Oscillator

*A crystal oscillator is an electronic oscillator circuit that uses the mechanical resonance of a vibrating crystal to create an electrical signal with a precise frequency.*

### Unlocked at

Quartz Research - Crystal Oscillator
*or* Tier 7 – Bauxite Refinement

### Blueprint path

`/Game/FactoryGame/Resource/Parts/CrystalOscillator/Desc_CrystalOscillator.Desc_CrystalOscillator_C`

## Item

### Sink value

3 072

**Crystal Oscillator** is a mid-game component with a variety of uses.

## Obtaining

### Unlocking

****Crystal Oscillator**** is unlocked via the **Quartz Research chain** in the  MAM using:

### Crafting

Note: Unlocking the default recipe through Tier 7 – Bauxite Refinement without doing its MAM research does not make the alternate recipe available.

### Alternate recipes analysis

The following shows different ways to produce 1 Crystal Oscillator / second, or 60 / min:

* Weighted Point is the weighted consumption rate which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
* Space refers to building space, excluding belts and pipes. The lower the better.
* Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. The exception is mentioned below:
	+ Quartz Crystal#Alternate recipes analysis
	+ Cable#Alternate recipes analysis
	+ Reinforced Iron Plate#Alternate recipes analysis - Stitched Iron Plate
	+ Rubber#Alternate recipes analysis
	+ Quickwire#Alternate recipes analysis
	+ Copper Sheet#Alternate recipes analysis

## Usage

### Research

****Crystal Oscillator**** is used in the **Alien Organisms Research chain and Quartz Research chain** in the  MAM for additional unlocks.

### AWESOME Sink

****Crystal Oscillator**** can be sunk into the  AWESOME Sink to yield **3 072 points**.
Battery

*Primarily used as fuel for Drones and Vehicles.*

**1m 49.091s** in Tractor
**1m 20s** in Truck
**1m 6.667s** in Explorer
**40s** in Cyber Wagon

**Batteries** are a late-game fuel used to fuel Drones. They are the most efficient vehicle fuel that is not radioactive. They cannot be used to generate power, and cannot be recharged once used up.

## Obtaining

### Alternate recipes analysis

The following shows different ways to produce 1 Battery / second, or 60 / min:

* Weighted Point is the weighted consumption rate which is calculated by: `(resource consumption rate / maximum extraction rate) * 10,000`. The lower the better.
* Energy per item can be used to measure how much power is consumed for the entire production chain. The lower the better.
* Space refers to building space, excluding belts and pipes. The lower the better.
* Among multiple ways to produce each of the ingredient, the recipe with the lowest WP is chosen. The exception is mentioned below:
	+ Alumina Solution#Alternate recipes analysis - Sloppy Alumina
	+ Aluminum Casing#Alternate recipes analysis
	+ Aluminum Ingot#Alternate recipes analysis
	+ Copper Ingot#Alternate recipes analysis
	+ Plastic#Alternate recipes analysis
	+ Wire#Alternate recipes analysis
* The Resin byproduct generated from Aluminum can be fed into Plastic production, saving some of the Crude Oil, energy and space.

## Usage

### AWESOME Sink

****Battery**** can be sunk into the  AWESOME Sink to yield **465 points**.
## History

* Patch 0.4.0.0: Introduced new recipe, made the ingredients of the old recipe an alternate recipe
* Patch 0.1.20: Energy value increased from 1,000 MJ to 6,000 MJ
* Patch 0.1.14: Made officially available
'Antike Stadt'-Karte (Metamorph)

'Antike Stadt'-Karte*Gebietlevel: *70**
*Kartenlevel: *3**
*Gildenbuchstabe: *R**Diese Zivilisation ist
nicht die erste,
die sich für die größte hält.
Sie wird auch nicht die letzte sein.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *69**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**Antike StadtKartengebiet

*Diese Zivilisation ist
nicht die erste,
die sich für die größte hält.

Sie wird auch nicht die letzte sein.*Datei:'Antike Stadt'-Karte (Krieg um den Atlas) area screenshot.jpg
'Burgruinen'-Karte (Atlas der Welten)

'Burgruinen'-Karte*Gebietlevel: *74**
*Kartenlevel: *7**
*Gildenbuchstabe: *[**Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *74**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**
*Metadata ID: *Metadata/Items/Maps/MapAtlasCastleRuins**BurgruinenKartengebiet

Datei:'Burgruinen'-Karte (Atlas der Welten) area screenshot.jpg
'Basar'-Karte (Metamorph)

'Basar'-Karte*Gebietlevel: *70**
*Kartenlevel: *3**
*Gildenbuchstabe: *Y**Habgier ist der einzige Gott hier.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *69**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**BasarKartengebiet

*Habgier ist der einzige Gott hier.*Datei:'Basar'-Karte (Krieg um den Atlas) area screenshot.jpg
Crate

*Stores items temporarily.*

A **crate** is a type of temporary storage. It appears when the pioneer respawns or if there is insufficient amount of empty slots in the inventory when dismantling.

## Death crate

A crate that appears after the pioneer dies and respawns. It usually appears at the location of death.

* All items from the pioneer's inventory including equipment slots are dropped into the crate.
	+ If the pioneer dies without carrying any item, no crate will be created.
* Its location and direction are indicated on the Map and Compass, until a save is reloaded.
* If the pioneer dies in the void or due to border damage, the crate will be spawned on the latest spot where the pioneer stood on the ground.
	+ For example, if the pioneer dies at the map border due to being launched too far with a Hyper Tube Cannon, the death crate will spawn at the launching point.

In a multiplayer game, reviving an pioneer won't spawn a crate, as all inventory contents and equipment remain in the inventory of the revived character.

## Dismantle crate

A crate appears below the dismantled building(s) if there are insufficient inventory slots to receive the building refund material. This includes the solid items stored in the building input and output slots, and the cost of Power Lines connected to it.

This crate does not appear on the Map or Compass.

## Common properties

Both types of the crates above share the following properties:

* The inventory size of the crate is automatically sized to contain the necessary items.
* You can transfer items from the crate to the pioneer's inventory but not the other way round.
* Once all its contained items are picked up, the crate is automatically removed. A crate cannot be dismantled by the pioneer.
* Crates cannot be built manually.
* A crate does not have an encroachment box. This means any buildings can be built intersect with it without issue.
* Crates, along with contained items, never despawn. As mentioned before, only the indication of death crates will disappear from the map and compass on save reload.

## Trivia

* The maximum possible amount of stacks a crate can store is 2451, which can be achieved by mass dismantling 50 full Freight Platforms:
	+ 2400 stacks of any item
	+ 6 stacks of  Heavy Modular Frames
	+ 2 stacks of  Computers
	+ 25 stacks of  Concrete
	+ 12.5 (rounded up to 13) stacks of  Cables
	+ 5 stacks of  Motors

## History

* Patch 0.3: Mass dismantling buildings now creates a single crate when the resources don’t fit into the inventory, instead of a crate per buildable dismantled
* Patch 0.1.5: Hub parts are now returned to the player on respawn or passed to other players if possible when their death crate is spawned
* Patch Closed Alpha 5.1: Changed Death Crates to only disappear from the Compass when emptied
* Patch Closed Alpha 3.2: Fixed a crash when a too large death create is created
* Patch Closed Alpha 2: Dismantle/death crate: Inventory will not be squished anymore when extremely full.
'Atoll'-Karte (Blight)

'Atoll'-Karte*Gebietlevel: *75**
*Kartenlevel: *8**
*Gildenbuchstabe: *Í**Mit der Zeit verkommt selbst der gefährlichste Vulkan zu einer leeren Hülle.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *74**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**AtollKartengebiet

*Mit der Zeit verkommt selbst der gefährlichste Vulkan zu einer leeren Hülle.*Datei:'Atoll'-Karte (Krieg um den Atlas) area screenshot.jpg
'Arachnidennest'-Karte (Legion)

'Arachnidennest'-Karte*Gebietlevel: *76**
*Kartenlevel: *9**
*Gildenbuchstabe: *Ó**Der Mensch ist nicht einzige Bestie, der die Natur seinem Willen unterwirft.Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *75**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**
AWESOME Shop/zh

**AWESOME 商店**是一個特殊的建築，可在此花費AWESOME 回收槽產生的 FICSIT 兌換券解鎖藍圖或購買物品。

有兩種消費商品：

* 一次性消費：建物和載具的藍圖。購買後，它們可以被無限制重複使用，只要口袋中有需要的物資。
* 可重複消費：雕像、裝備和部件屬此類。購買後，N個物品會進入商店的“已購買”頁面，可以事後再取出。每次購買的數量會顯示在該物品旁。“已購買”頁面位在商店介面的第二個標籤。

原文AWESOME是**A**nti-**W**aste **E**ffort for **S**tress-Testing **o**f **M**aterials on **E**xoplanets（零浪費計畫對於外星球物資的壓力測試）的縮寫。

## Stock

For all tables below, 'Cost' refers to the quantity of Coupons required for one purchase.

### Walls

Can be purchased only once, grants blueprints.

### Attachments

Can be purchased only once, grants blueprints.

### Foundations

Can be purchased only once, grants blueprints.

### Vehicles

Can be purchased only once, grants blueprints.

### Organization

Can be purchased only once, grants blueprints.

### Statues

Can be purchased more than once, grants items.

 Silver Hog | 50

* Continue reading: Statue

### Equipment

Can be purchased more than once, grants items. In order for a selected item to become available, its recipe has to be unlocked first, with the exception of the  Cup.

### Parts

Can be purchased more than once, grants items. In order for a selected item to become available, its recipe has to be unlocked first.

Purchased items can be 'resold' to the AWESOME Sink by Sinking them right after purchasing, generating more points than initially spent for purchasing them. You can repeat this action as many time as you like. But take note as each successive coupon grows more expensive, there is a 'break even' point which after that reselling results in a loss.

Never resell Iron Plates, Iron Rods and Screws as selling those definitely results in a loss.

圖片
--

* 已購買的物品會出現於商店介面中的“已購買”標籤頁。

## History

* Patch 0.3.2.0: Added Hyper Tube Wall Attachments, Curved Ramp & Quarter Pipe corner pieces, Inverted Ramp Corners and Double Ramps in all sizes
* Patch 0.3.1.0:
	+ Now immediately switches to the Purchases tab if something is purchased that will show up there
	+ UI polish (color tweaking, small fixes)
	+ Now displays the correct category on opening
* Patch 0.3: Introduced
Craft Bench/ja

*手動で多岐にわたる部品を作成可能。
これらの部品で設備や車両、装備などを作成することができる。*

**3×**  Iron Plate

**3×**  Iron Rod

**Craft Bench**は基本的な手動の工作台です。HUBにはCraft Benchが標準で備わっていますが、建設メニューで好きなところへ建てることができます。装備品以外のほぼすべての部品を作成することができます。装備品はEquipment Workshopを使って作成します。

## マルチプレイ

Craft Benchは同時に1人しか使うことができません。マルチプレイでは複数のCraft Benchを建てることをお勧めします。

## 車両の背面

TractorやTruckの背面にはCraft Benchが設置されています。

作成
--

1つの素材で作成できるアイテム。Constructorでも作成可能。

2つの素材で作成できるアイテム。Assemblerでも作成可能。

3つから4つの素材で作成するアイテム。Manufacturerでも作成可能。

製錬で得られるアイテム。Smelterでも作成可能。

 3x  Iron Ingot  6x  Coal | 6x  Steel Ingot | 8

精油で得られるアイテム。Refineryでも作成可能。

 4x  Rubber | 4x  Crude Oil | 2

## 大量生産

アイテムはマウスの左ボタンを押す以外にも、スペースキーを押し続けることで作成することもできます。この方法は多くのアイテムを手動で作成する際に役立つでしょう。しばらく作成を続けると作成ボタン周りが赤く光り、ボコボコと音が聞こえますが何の問題もありません。

## Gallery

* Craft Benchの画面には作成可能なレシピと、手持ちの素材で作成できる数量が表示される。また、レシピを選択すると必要な素材と作成サイクルが表示される。アイテムの作成には作成サイクルに応じた時間がかかる。
'Basar'-Karte (Synthesis)

'Basar'-Karte*Gebietlevel: *74**
*Kartenlevel: *7**
*Gildenbuchstabe: *Y**Habgier ist der einzige Gott hier.Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *73**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**BasarKartengebiet

*Habgier ist der einzige Gott hier.*Datei:'Basar'-Karte (Krieg um den Atlas) area screenshot.jpg
'Arsenal'-Karte (Legion)

'Arsenal'-Karte*Gebietlevel: *76**
*Kartenlevel: *9**
*Gildenbuchstabe: *é**Es herrscht kein Krieg. Es herrscht keine Armee. Nur der Zorn lauert.Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *75**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**ArsenalKartengebiet

*Es herrscht kein Krieg. Es herrscht keine Armee. Nur der Zorn lauert.*Datei:'Arsenal'-Karte (Krieg um den Atlas) area screenshot.jpg
'Flussmündung'-Karte (Legion)

'Flussmündung'-Karte*Gebietlevel: *75**
*Kartenlevel: *8**
*Gildenbuchstabe: *s**Wo Wasser das Land zum Blühen bringt, wird das Leben bald schon folgen.Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *74**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**FlussmündungKartengebiet

*Wo Wasser das Land zum Blühen bringt, wird das Leben bald schon folgen.*Datei:'Flussmündung'-Karte (Krieg um den Atlas) area screenshot.jpg
'Geode'-Karte (Blight)

'Geode'-Karte*Gebietlevel: *73**
*Kartenlevel: *6**
*Gildenbuchstabe: *"**Viele Hände vermögen es
vielleicht, einen Berg zu versetzen.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *72**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**GeodeKartengebiet

*Viele Hände vermögen es
vielleicht, einen Berg zu versetzen.*Datei:'Geode'-Karte (Krieg um den Atlas) area screenshot.jpg
'Akademie'-Karte (Legion)

'Akademie'-Karte*Gebietlevel: *77**
*Kartenlevel: *10**
*Gildenbuchstabe: *Æ**Sie suchten nach Erleuchtung, aber wurden ergriffen vom Wahnsinn.Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *76**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**AkademieKartengebiet

*Sie suchten nach Erleuchtung, aber wurden ergriffen vom Wahnsinn.*Datei:'Akademie'-Karte (Krieg um den Atlas) area screenshot.jpg
'Caldera'-Karte (Heist)

'Caldera'-Karte*Gebietlevel: *69**
*Kartenlevel: *2**
*Gildenbuchstabe: *ø**Ein lichtloses Feuer schleicht quer über die Erde. Unnatürlich. Furchtsam.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Zusätzliche Informationen*
*Anschaffung*
*Stufe: *68***Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**CalderaKartengebiet

*Ein lichtloses Feuer schleicht quer über die Erde. Unnatürlich. Furchtsam.*Datei:'Caldera'-Karte (Krieg um den Atlas) area screenshot.jpg
'Geode'-Karte (Delirium)

'Geode'-Karte*Gebietlevel: *71**
*Kartenlevel: *4**
*Gildenbuchstabe: *"**Viele Hände vermögen es
vielleicht, einen Berg zu versetzen.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *70**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**GeodeKartengebiet

*Viele Hände vermögen es
vielleicht, einen Berg zu versetzen.*Datei:'Geode'-Karte (Krieg um den Atlas) area screenshot.jpg
'Brachland'-Karte (Atlas der Welten)

'Brachland'-Karte*Gebietlevel: *80**
*Kartenlevel: *13**
*Gildenbuchstabe: *z**Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.Datei:Leyline Map (Atlas of Worlds) inventory icon.png*Anschaffung*
*Stufe: *80**
ANSCHAFFUNG DEAKTIVIERT*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**
*Metadata ID: *Metadata/Items/Maps/MapAtlasSulphurWastes**

BrachlandKartengebiet

Datei:'Brachland'-Karte (Atlas der Welten) area screenshot.jpg
'Flachland'-Karte (Metamorph)

'Flachland'-Karte*Gebietlevel: *69**
*Kartenlevel: *2**
*Gildenbuchstabe: *Ñ**Sie flehten die Götter an, ihre Ernte zu segnen. Jetzt liegen sie unter der Erde.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *68**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**FlachlandKartengebiet

*Sie flehten die Götter an, ihre Ernte zu segnen. Jetzt liegen sie unter der Erde.*Datei:'Flachland'-Karte (Krieg um den Atlas) area screenshot.jpg
'Eisberg'-Karte (Delirium)

'Eisberg'-Karte*Gebietlevel: *76**
*Kartenlevel: *9**
*Gildenbuchstabe: *H**Die Fänge des Südens trachten nach einer Hülle, in die sie sich versenken können.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *75**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**EisbergKartengebiet

*Die Fänge des Südens trachten nach einer Hülle, in die sie sich versenken können.*Datei:'Eisberg'-Karte (Krieg um den Atlas) area screenshot.jpg
'Friedhof'-Karte (Blight)

'Friedhof'-Karte*Gebietlevel: *75**
*Kartenlevel: *8**
*Gildenbuchstabe: *N**Das Vermächtnis unbekannt.
Die Geschichte nie erlangt.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *74**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**FriedhofKartengebiet

*Das Vermächtnis unbekannt.
Die Geschichte nie erlangt.*Datei:'Friedhof'-Karte (Krieg um den Atlas) area screenshot.jpg
'Atoll'-Karte (Synthesis)

'Atoll'-Karte*Gebietlevel: *70**
*Kartenlevel: *3**
*Gildenbuchstabe: *Í**Mit der Zeit verkommt selbst der gefährlichste Vulkan zu einer leeren Hülle.Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *69**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**AtollKartengebiet

*Mit der Zeit verkommt selbst der gefährlichste Vulkan zu einer leeren Hülle.*Datei:'Atoll'-Karte (Krieg um den Atlas) area screenshot.jpg