recursal/Fanatic-Fandom huggingface dataset:
Mousewing

## Mousepaw

Mousepaw is a long-furred white she-kit with brown paws and eyes.

## Personality

Mousepaw is a cute kitten who loves to play.Though sometimes she can be a bit aggressive She makes friends easily, and has many. She is quite popular with the other apprentices since she has many adventures outside the camp.

## Life

### Kithood

As a kitten she was always teasing the other kittens because hey were smaller. She was the biggest of her and the other litters, and told every cat who could hear it that she would be an apprentice soon and that she would have so much fun and adventures and that the other kittens would only become apprentices when she was already a warrior. The queens heard this and thought of a plan so that Mousekit would be taught a lesson. They made all the kittens apprentices one by one… except her! Every day they told her how much fun they were having and told her what a pity it was she wasn't with them. Once Mousekit was so sad and envious she ran screaming out of camp! The apprentices began to feel sorry for her and asked the queens if she could be made an apprentice. It happened, and Mousepaw never bullied again!

### Apprentice

Since she became an apprentice, Mousepaw did everything together with Shadowpaw. She calls it a serious relationship.

Father: Willowclaw
Siblings: Mistypaw, Berrypaw, Leapordpaw
Mat(e): Shadowpaw
 Mousefur
Healers

List of Healers:

Deva, CR 10, MM pg 16

Planetar, CR 16, MM pg 17

Solar, CR 21, MM pg 18

Drow Priestess of Lolth, CR 8, MM pg 129

Kuo-toa Archpriest, CR 6, MM pg 200

Guardian Naga, CR 10, MM pg 234

Sahuagin Priestess, CR 2, MM pg 264

Unicorn, CR 5, MM pg 294

Acolyte, CR 1/4, MM pg 342

Priest, CR 5, MM pg 348

## Modus Operandi

On their own, healers are pathetically weak. Healers function best in large groups, about 6 or more, where a target is always present to heal or buff. While a typically healer is often weak in offence, they make up for it in utility to their allies. To be of maximum use to their team, a healer needs good survivability, as well as a good selection of healing and buffing spells.

While healing is in the name, a healers role lies not only in healing, but in applying buff and debuff spells, such as bless and bane. These spells are handy not only in buffing their allies but also themselves, so the healer is not taken down by a focused attempt by the party.

## Designing Encounters

The biggest part of designing an encouter around a healer is deciding what allies to give the healer. Think about who will recieve the majority of the healers spells. Most often this is one or two powerful front line allies. Next decide how the healer will be protected. A few low level allies using readied grapples can hold off a frothing barbarian for a turn or so.

Terrain is useful for a team with healer(s) because it can supply places to hide or otherwise hinder player attempts to attack the healer. Height, like in a tree or flying can provide effective defence, as well as spells like web or other difficult terrain. Cover and low visibility provide nice hiding spots for healers to be safe while making their allies stronger.

For a truly obnoxious challenge, a group composed of healers can frustrate players to no end by simply healing whomever the party focuses.

## Role Playing Considerations

All current healers are above animal intelligence, and are expected to have a basic grasp of tactics. However, the DM must think about the healers relationship with it's party, as well as its ideals about who lives and who dies. Think about whether healer will make a tactically optimal decistion by healing a powerful warrior or will make the moral choice to heal up a comrade from death. Also think about what the healer will do once it runs out of spell slots and is forced to use a weapon to continue fighting.

## Keeping it Fun

A good healer encounter will leave the players with a choice of whether they want to break through the front line by brute force or go straight for the supportive caster. While the caster should be defended, making it an impossible task changes the fight to a battle of brute force. An element of high risk high reward should exist to make the encounter fun. Lastly, too many healers make the encounter drag on for far too long, making the fight fun for no one.
Flame Broadsword

## Skills

 Charge the weapon with
energy before striking
downward and inflicting
Fire damage
damage
create fire pillars and
inflict damage
the ground and pull out
with a surge of energy
 Damage: 608%
Hits: 1
Cooldown: 12 sec
Hits: 2
Cooldown: 17 sec
Hits: 1
Cooldown: 22 sec
Hits: 2
Cooldown: 32 sec

## Summon

This skill replaces Summon Hellfire for Mythical grade weapons

 Damage: 1412.5%
Hits: 1
Cooldown: 32 sec
Lightning McQueen

**Lightning McQueen** is a red race car who competes in the Piston Cup Racing Series. He lives in the town of Radiator Springs in Carburetor County, where he has his own racing headquarters and his own stadium. His racing number is 95, and he is sponsored by Rust-Eze Medicated Bumper Ointment. He is Cruz Ramirez's crew chief and racing mentor. Lightning's catchphrases are "Ka-Chow!", "Speed. I am speed.", "I'm faster than fast. Quicker than quick. I am lightning!" and "Float like a Cadillac, Sting like a Beemer!"
Arena

Arena is the PvP section of Evilbane. Your energy for Arena entry is separated from other areas of the game. You are allowed initially 5 entries, but these will recharge every 30 minutes. Don't forget to claim your rewards once a season ends.

## Leagues and Rankings

In Evilbane, you are placed into Leagues. The League is separated into 4 different Divisions based on the points you accumulate. You will start in the Rookie League. Once you reach 1,250 points, you will be promoted into the Super League. From there, you need 1,800 points or higher to get into Master League, and to get into the Challenge league, you need to prove that you are the best of the best.

## Rewards

Rewards are distributed at the end of each season, and the amount of crystals you will receive as a reward will vary depending on your league, and your place in that league. You can check out the current rewards by going to Arena>View Rewards.

After 3 consecutive wins, you will be given a reward and it rises up along with your consecutive wins.

You are also able to get rewards for participating in a certain amount of battles: Battle 10 times for 1 Weapon Heavenstone

The rewards in Arena for diamonds are based on your rank and your league. The higher the league you are in, the higher the amount of Diamonds you earn for getting a certain amount of points.

**(Insert league charts Here)**

## In the Arena

In the arena it is very similar to what you would expect with Evilbane. It is identical to a normal fight, including being able to use health potions to heal yourself back up. Make sure you dodge, and time your attacks perfectly to overcome your enemy.

After a fight, you can check your opponents information. So if you want to see which armor he has, or what levels of weapons he has, you are able to do that.

## Recharging Entries into the Arena

Your entrances into Arena will recharge 1 entry every 30 minutes. However, if you still want to compete in the arena, you can spend 1 crystal for 1 entry.
Swordmaster Armor

## Description

Those who wish to prove themselves the most are the swordmasters. Their Arrogance shows in their armor, as it is much lighter and weaker than their counterparts. However, their armor, infused with magic, drains the life from their enemies and feeds it to the wearer.

## Set Bonus

When 2 or more pieces of Swordmaster's Armor are equipped, the character will drain a percentage of their total damage, and use that to heal themselves.

 Random Option: 0
 Complete Set Bonus:
Life Steal 0.4% of Damage
Life Steal 0.45% of Damage
Life Steal 0.5% of Damage

 Random Option: 1
 Complete Set Bonus:
Life Steal 0.6% of Damage
Life Steal 0.7% of Damage
Life Steal 0.8% of Damage
2-4 Break

*Hand signal: Alternating 2 and 4 fingers on beats 2 and 4.*

Call out on 4 count ending on the “a” of 4, not beat 1. *(Ed: This is confusing, should be notated out.)*

Break starts immediately without the turnaround. All instruments drop out but surdo (all three).

This measure of surdos playing on 2 and 4 can go indefinitely until the Cuica decides to come in.

```
Surdo: |: ---- X--- ---- X--- :| (4x)

```

Cuica enters:

```

```

```

```

Cuica stops, Repinique enters and plays this twice:

```

```

Then repinique calls:

```

```

This next section is very similar to the introduction of Bezerra (for that reason, this break is only played with that song). The only difference is what is played in the Surdo -- they continue on beats 2 and 4.

This is played four times:

```
3rd:  |: XXXX XXXX XXXX XXXX | X--- --X- ---- --X- :| (4x)

```

```

```

```
Repq: | ---- ---- ---- ---- | X--- ---- X-X- lZzl | Ride
Caixa:| RrlR lrRl RlrR lZzl | X--- ---- X-X- ---- | Ride
Surdo:| ---- X--- ---- X--- | X--- ---- X-X- ---- | Ride
3rd:  | ---- --X- ---- --X- | X--- ---- X-X- ---- | Ride
Tamb: | XXX  XXX  X---  XXX | X--- ---- X-X- ---- | Ride
Choc: | X--- ---- ---- ---- | ---- ---- ---- ---- | Ride

```

Back into main ride.
Raven Demonic Armor

## Description

The Raven Demonic set grants the user destructive powers as it steals life from your enemies. With attack bonuses and HP absorption, the set is versatile for use in any situation.

## Armor Bonus

When 2 or more pieces of the Paladin Armor are equipped, the character will receive an attack bonus, reduction in damage received, and extra resistance to all elemental damage. The bonus greatly depends on the level of the armor.

 Random Option: 1
 Complete Set Bonus:
Attack +60
HP +1080
HP Absorb +0.9%
Attack +120
HP +1440
HP Absorb +1.05%
Attack +240
HP +2700
HP Absorb +1.4%

Stuff
Raids

Raids are open at random times during the day. Here, you will face strong enemies that you have to take down with a team of friends.

## Raid Ranking

Raid Ranking shows your current score in raids. This gives you more information about your friends, and you can also see the global leader for that current week. Your ranking and record will determine the rewards you get at the end of the season.

## Raid Points

Raid points on based on several different criteria. You will achieve more points if you complete a raid on your first try.

## Party Menu

Here you can change the friends you will use inside the raid. Make sure you check your team out, as that could be the difference between life and death. You can see your friends ATK and DEF values as well as which weapon sets they have equipped.

## During the Raid

During the raid you will control only your character. All you should focus on is your character in the fight, the rest will take care of itself. Так что ебашим по полному)

## Farming Raids

Farming raids is an outcome of farming dungeons. When you are finished with a dungeon you can auto-repeat the dungeon over and over again (If you feel you can step away from your device while its running) while your gone. As you farm them more raids will appear. Just make sure to check the raids every 30 minutes so that the monsters don't escape.
Dark Knight Armor

Arcane Knight Armor

## Description

A mystical armor set which is infused with the magic of the Dark Knight. This armor offers more resistance to elemental attacks than any other armor.

## Set Bonus

When 2 or more pieces of this armor are equipped, the user gains resistance to the elements. The bonus greatly depends on the level of the armor.

 Random Option: 0
 Complete Set Bonus: All Resist +3

 Random Option: 1
 Complete Set Bonus: All Resist +115
Paladin Swords

## Skills

that inflict Lightning damage
and inflict Lightning damage
a large area and inflict Fire
damages over a large area
and inflict Lightning damage
to inflict Lightning damage
 Damage: 276%
Hits: 2
Cooldown: 10.5 sec
Hits: 3
Cooldown: 15.5 sec
Hits: 4
Cooldown: 20.5 sec
Hits: 3
Cooldown: 30.5 sec

## Summon

This skill replaces Lightning Afterglow for mythical grade weapons.

 Damage: 471%
Hits: 3
Cooldown: 30.5 sec
Crescent Dual Axes

## Skills

 Throw an axe to inflict
Lightning damage
before striking down to
cause an explosion and
inflict Lightning damage
to send out lightning
shockwaves
arrows to inflict damage
 Damage: 130.5%
Hits: 4
Cooldown: 9.5 sec
Hits: 7
Cooldown: 14.5 sec
Hits: 3
Cooldown: 19.5 sec
Hits: 9
Cooldown: 29.5 sec

## Summon

This skill replaces Thunder Storm for Mythical grade weapons

 Damage: 353%
Hits: 4
Cooldown: 29.5 sec
Assassin Dual Swords

## Skills

 Launch guided ice orbs
at enemies to inflict
damage
multiple energy blasts
that inflict Ice damage
and inflict Fire damage
ground to inflict Ice
 Damage: 82.5%
Hits: 10
Cooldown: 8.5 sec
Hits: 9
Cooldown: 13.5 sec
Hits: 3
Cooldown: 18.5 sec
Hits: 1
Cooldown: 28.5 sec

## Summon

This skill replaces Exploding Glacier for mythical grade weapons.

 Damage: 1412.5%
Hits: 1
Cooldown: 28.5 sec
To Do

## Needed

* All current song charts (Ash & Damien)
* New Member area inc. Member Handbook etc. (Ash)
* Full Song Audio/Videos (everyone)
* Easy navigation to videos (Damien)

### Song charts needed

* Mangue
* Mozambique/etc
* S de roda (formatted)
* Levada
* Coco
* Stompulsada
* Maculele

* merge maracatu and mangue

## Wanted

* Old song charts
* Practice videos/audio (Damien) (at top of pages)
* Samba Swing pages (Damien)
* Instrument page (Damien)
* Wiki editing basics (Damien)
* Clean up code
The Great Depantsing

## Origin

The Great Depantsing was a historical feud that took place at several moments in history and resulted in the culmination of hundreds of occurrences that are referenced in present day. Very little information is known about the event, however, many believe its consequences were so dire that pants were not sold in stores for nearly 100 years since its impact. Many speculate that the event was triggered by the rising hostility of Sam31007 toward his own pair of pants. Many also question how a historical event involving pants could result in so many established elements of the universe. These elements are often referenced by Jarred Davis, who is considered the Great Depantsing's foremost aficionado and the only survivor of the first great depantsing. Davis currently continues to explore the event's effect on history and make new discoveries on its multiple occurrences.

## Role in LNG History

The Great Depantsing was first discovered by GhandilovesChachi, when Jarred Davis first made reference to the great event during one of his live streams on twitch.tv. Many wonder why Davis has kept so many secrets regarding the event. Some speculate that it is because he caused it.

Presently, Davis often makes references to the event during LNG streams in order to explain why something is happening. This implies that the Great Depantsing is somehow responsible for why much of the world is the way that it is.

## Casualties

The first Great Depantsing resulted in the deaths of many, though some are worth noting.

Charnelle Schindel

Anthony Retondo

Jonah Dearth

Sam31007

Blair London

Peter Lockhart (Missing; presumed dead)

Geoff Trainor

Toe of John Ho

Crista Cornejo

## Usage

Regularly used in common conversation by Jarred.

Usually used in situations where an explanation of something is needed.

Example:

A: *"But why is that then?"*

B: *"Well you see, in the Great Depantsing of JKSH"*

It should be noted that the Great Depantsing does not have a set time and could very well be happening this instant. Since this is the case, the year can be left blank to a specific year ranging from 20,000,000 BC to far into the future.
Angelic Raven Armor

## Description

The embodiment of heavenly powers, the Raven Angel set grants great capabilities to the user.

## Set Bonus

When 2 or more pieces of this armor are equipped, the user gains extra defense, accuracy and evasion rate. The bonus greatly depends on the level of the armor.

 Random Option: 1
 Complete Set Bonus:
Defense +360
Accuracy +3.07%
Evasion +3.52%
Defense +480
Accuracy +4.05%
Evasion +4.72%
Defense +750
Accuracy +5.4%
Evasion +6.3%
Dungeons

For Daily Dungeons, please click here.

Dungeons are a great way to level up between story missions. Each Dungeon contains a final boss that you must defeat to progress to the next region.

## Easy Dungeons

Easy Dungeons contain 6 stages per Region.

## Normal Dungeons

Normal Dungeons contain 8 stages per region.

## Hard Dungeons

Hard dungeons contain 10 stages per region.
Angelic Raven Armor vs Demonic Raven Armor

## Basics of Raven Armor

Raven armor is the final armor in the game and is first acquired after logging in for 7 days. After the 7 day log-in you will get another piece of Raven armor every 4 weeks. The armor you get (Angelic or Demonic) is completely random and you will get either a helmet, chest plate, gauntlet, or boots.

The best thing to do would be to not equip Raven armor until you have at least a set of two so that you can at least get the lowest special affect. Both Angelic and Demonic Raven armor have different stats that they increase and emphasize on.

## Demonic Raven Armor

The following Pictures are comparisons of both Armors.

Demonic Heroic Raven Pic. Angelic Raven Armor Heroic Pic.

Demonic legendary Raven Pic. Angelic Raven Armor legendary Pic.

Demonic mythic Raven Pic. Angelic Raven Armor mythic Pic.
Beast Fang Double Axes

## Skills

launch of shockwave of
fire to inflict damage
to cause explosions and
inflict Fire damage
inflict Fire damage on
nearby enemies
from above and inflict
 Damage: 277%
Hits: 2
Cooldown: 12.5 sec
Hits: 4
Cooldown: 17.5 sec
Hits: 7
Cooldown: 22.5 sec
Hits: 3
Cooldown: 32.5 sec

## Summon

This skill replaces Execution for Mythical grade weapons

 Damage: 282.5%
Hits: 5
Cooldown: 32.5 sec
Slayer Armor

## Description

The Slayer set is built to bring down enemies of any defense, allowing the user to destroy the enemy ignoring their defense level.

## Set Bonus

When 2 or more pieces of Slayer Armor are equipped, all of the character's attacks will do extra damage which is unaffected by the enemy's defense status points.

 Random Option: 0
 Complete Set Bonus:
Def Penetration +3
Def Penetration +15
Def Penetration +25

 Random Option: 1
 Complete Set Bonus:
Def Penetration +50
Def Penetration +100
Def Penetration +200
Cripplers

## Monsters in this Category Include:

* Banshees
* Basilisks
* Carrion Crawlers
* Cockatrices
* Umber Hulks

## Modus Operandi

Typically cripplers tend to work in small groups or alone. They have moves that are commonly referred to as save or suck abilities. One example of such a move is the banshee's Wail. A crippler will bide its time dealing out a little damage and using support abilities to set up for its crippling move, and if the Party or Character targeted by the ability fails their save, they are put into a situation that is very difficult to come back from.

## Designing Encounters for Cripplers

When designing encounters for cripplers it's important to take into account the timing of the ability. A creature with a save or suck ability isn't going to use it until it is either sure it will work, or needs to use it in order to survive.

When you create an encounter for cripplers make sure of the following.

* Make sure the player's have a chance to recognize the risk represented by fighting this creature. You do not need to out right tell them it's a save or suck, but merely describing the creature in a way that gives a small hint. A banshee whose voice is slowly getting louder, or a carrion crawler who's tentacles are dripping with venom will suffice.

* Set DC checks for recognition of the creature as most of these are very well known creatures, simply because of the powers they wield.
Moon Elf Armor

## Description

Beautifully woven, the armor set is the most elegant of all. What it lacks in defense, it more than makes up for a very rare option that is evasion.

## Set Bonus

When 2 or more pieces of this armor are equipped, the user's evasion chances increase. The bonus greatly depends on the level of the armor.

 Random Option: 0
 Complete Set Bonus: Evasion +1%

 Random Option: 1
 Complete Set Bonus: Evasion +2.35%
Vango Frost Broadswords

## Skills

to inflict Ice damage
in a spin to inflict Ice
damage
the braodsword and then
strike down to inflict Ice
damage
 Damage: 189%
Hits: 3
Cooldown: 13 sec
Hits: 1
Cooldown: 18 sec
Hits: 2
Cooldown: 23 sec
Hits: 8
Cooldown: 33 sec

## Summon

This skill replaces Icicle Rain for Mythical grade weapons

 Summon the Ice Queen
 Damage: 353%
Hits: 4
Cooldown: 33 sec
Thunder Broadsword

## Skills

above with a broadsword
to inflict Lightning damage
powerfully to inflict
Lightning damage
broadsword twice to
inflict Lightning damage
that inflicts damage on
 Damage: 97%
Hits: 5
Cooldown: 13 sec
Hits: 5
Cooldown: 18 sec
Hits: 2
Cooldown: 23 sec
Hits: 6
Cooldown: 33 sec

## Summon

This skill replaces Lightning Storm for Mythical grade weapons

 Damage: 157%
Hits: 9
Cooldown: 33 sec
Paladin Maces

## Skills

the shield and cause an
explosion that inflicts Ice
damage
jumping up and striking down
with the shield to inflict Ice
damage
and follow up with an icy
Shockwave to inflict Ice
damage
charging forward to inflict
 Damage 501%
Hits: 1
Cooldown: 11sec
Hits: 3
Cooldown: 16 sec
Hits: 2
Cooldown: 21 sec
Hits: 3
Cooldown: 31 sec

## Summon

This skill replaces Freezing Rush for mythical grade weapons.

 Damage: 1412.5%
Hits: 1
Cooldown: 30.5 sec
Human Battle Axes

## Skills

downward to inflict Fire
damage
the ground and cause
an explosion that inflicts
Fire damage
then strike down to inflict
Fire damage
 Damage: 102.5%
Hits: 6
Cooldown: 11.5 sec
Hits: 3
Cooldown: 16.5 sec
Hits: 5
Cooldown: 21.5 sec
Hits: 9
Cooldown: 31.5 sec

## Summon

This skill replaces Rage of Incarnation for mythical grade weapons.

 Damage: 141.5%
Hits: 10
Cooldown: 31.5 sec
Evilbane: Rise of Ravens Wikia

<hero description="Welcone to Evilbane: Rise of Ravens Wikia!" imagename="" cropposition=""></hero>

# **Welcome to Evilbane: Rise of Ravens Wiki**

Evilbane: Rise of Ravens is a 3D mobile action RPG for iOS and Android
## **Contents**

**Gameplay and Mechanics**

**Game Menu**

Store Achievements  Friends

**Game Guides**

Beginner's Guide Intermediate Guide Advanced Guide

**Characters**

Visit Our Official Community:
National Anthem of Filam

That even you were a good nation, you're like a father to us all!

May you shield us like when I defend myself,

Even that you listen to the voices of us all

You were listening like a boom of a loud thunder,

You shall march on a firmer, excellent step like a wheel!

Let there be no fear, no disgust, no anger or no sadness!

Just pure joy, and we will smile once more,

In a world where there's no suffering at all!

O cradle of Asian-Americans!, your screams echoed once more!

Then let's march and face the rising sun on a new dawn!

And we heard that even we announced that a new day has come.

For centuries, we were torn by unfortunate storms, wars and hard times

But we survived those evil disasters as love gives us all.

Filam is now getting stronger, getting lovely and getting braver

Let us all echo with all these words...

**"Long live Filam!"**

Na kahit na kayo ay isang mabuting bansa, ikaw ay tulad ng isang ama sa amin ang lahat!

Nawa'y kalasag sa amin tulad ng kapag ipagtanggol ko ang aking sarili,

Kahit na kayo makinig sa boses ng lahat sa amin

Ikaw ay nakikinig tulad ng isang dagundong ng malakas na kulog,

At iyong martsa sa isang mas matatag, mahusay na hakbang tulad ng isang gulong!

### Verse 2

Nagliwanag ka sa isang ilaw ng lente, habang ikaw kagalakan kumanta para sa amin,

Hayaan doon ay walang takot, walang kainisan, walang galit o walang lungkot!

Basta purong kagalakan, at kami ay ngumiti nang isa pang beses,

Sa isang mundo kung saan walang paghihirap sa lahat!

O duyan ng Asyano-Americano!, iyong hiyawan umalingawngaw minsan pa!

Pagkatapos ni martsa at harapin ang pagsikat ng araw sa isang bagong liwayway ipaalam!

### Verse 3

Para sa mga siglo, nagbigay sa atin ng Diyos ang mabuting kalusugan at kaligayahan at kapalaran

At narinig namin na kahit na inihayag namin na ang isang bagong araw ay dumating na.

Para sa mga siglo, kami ay punit-punit ng sawi bagyo, mga digmaan at mga matitigas na beses

Ngunit nakatapos namin ang mga kasamaan na kalamidad tulad ng pag-ibig ay nagbibigay sa amin ang lahat.

Pilam ngayon ay nakakakuha ng mas malakas na, sa pagkuha ng kaibig-ibig at pagkuha matapang

Ipaalam sa amin ang lahat ng inuulit na may lahat ng mga salitang ...

**"Mabuhay Pilam!"**
Chocalho

**Chocalho** (pronounced "sho-KAL-yu"): The technique for playing this rack of jingles is simply this- shake it forward, then shake it back. To begin with, chocalho requires only a basic sense of musical time – basic rhythm. There is also, however, a great deal of finesse involved in good chocalho playing, and a good player can coax music as varied and expressive as any other instrument.

```
X - single hit/shake (however)
U - up shake
D - down shake
```
Frost Blades

## Skills

   Freeze Spin
Charge forward while spinning and inflict Ice damage

   Damage: 176.5%, Hits: 3, Cooldown: 9 sec

    Damage: 176.5%, Hits: 3, Cooldown: 9 sec

Blade Split

Send out ice shockwaves and inflict damage

Damage: 141%, Hits: 5, Cooldown: 14 sec

Blade Storm

    Spin Rapidly and launch ice blasts at nearby enemies
Damage: 175.5%, Hits: 4, Cooldown: 19 sec

    Lion's Roar

Throw your weapon upwards and create icy shockwaves to inflict damage

Damage: 853.5%, Hits: 1, Cooldown: 29 sec

Summon: Ice Queen

Summon the Ice Queen to inflict Ice damage

Damage: 1412.5%, Hits: 1, Cooldown: 29 sec
Daily Dungeon

## Basics

The daily dungeon is a once per day dungeon where you can pick up different rewards for each day. For more information, go to the rewards section below. There are 3 different difficulty levels, and you can only complete it once.

### **The Dungeon**

The difficulty of the dungeon determines how many stages you will have to complete. For Easy mode, you only have to complete 1 region of the Dungeon, 2 stages for Normal, and 3 stages for Hard. You are allowed to enter the Daily Dungeon once every 24 hours (Server Time).

## **Heaven-stone Count**

Each of the three difficulties on the daily dungeon give a different amount of Heavenstones (If it is Heavenstone day).

On Easy you can get 5 Heavenstones

On Normal you can get 10 Heavenstones

On Hard you can get 15 Heavenstones.

-Note: Keep in mind that you only get the rewards if you beat the Daily Dungeon.

## Rewards

The rewards are different for each day.

 Tuesday
 Wednesday
 Thursday
 Friday
 Saturday
 Sunday

Look at the cycle on Evilbane: Rise of Ravens to check which reward you will be getting the next day. (So you dont have to check this wiki constantly)

## Resetting the Daily Dungeon

You can reset the daily dungeon for 100 crystals. This will allow you to complete the dungeon one more time at any level.
Winged Dual Axes

## Skills

to inflict Lightning
damage
powerfully to inflict Lightning
damage
Lightning damage while
moving forward
while spinning to inflict
Lightning damage on
 Damage: 247%
Hits: 2
Cooldown: 12.5 sec
Hits: 2
Cooldown: 17.5 sec
Hits: 3
Cooldown: 22.5 sec
Hits: 9
Cooldown: 32.5 sec

## Summon

This skill replaces Shotgun for Mythical grade weapons

 Damage: 353%
Hits: 4
Cooldown: 32.5 sec
3017 ABB Flu Pandemic

## Symptoms

* Abdominal Pain
* Acne
* ADHD
* Alzheimer's Disease
* Amnesia
* Animal Sounds
* Ataxia
* Athlete's Foot
* Autism
* Bad Breath
* Big Boogers
* Blindness
* Blackheads
* Boils
* Bone Cracks
* Brain Fog
* Brain Freeze
* Cirrhosis
* Comedones
* Coughing
* Cramps
* Crying
* Deafness
* Dementia
* Depression
* Dengue
* Diarrhea
* Dry Cough
* Ear Scars
* Earworm
* Embarrassing Accidents
* Emotion Control Loss
* Encephalitis
* Explosive Diarrhea
* Fatigue
* Fever
* Freaking Out
* Frequent Farting
* Gonorrhea
* Hair Loss
* Heart Attack
* Heartburn
* Heart Failure
* Hemorrhaging
* Hyperactivity
* Hyperactivity
* Hyperdontia
* Hypersensitivity
* Hypotonia
* Insanity
* Itch
* Keloid
* Kidney Failure
* Lamprey Disease
* Liver Failure
* Lotus Seed on Skin
* Lotus Seed Pod on Skin
* Loud Noise
* Loud Voice
* Memory Loss
* Nausea
* Necrosis
* Nerve Aging
* Nightmares
* Nose Bleeding
* Pimples
* Poisoning
* Projectile Vomitting
* Pulmonary Edema
* Radiation
* Rapid-Expanding Wounds
* Reverse Speaking
* Rorschach Inkblot Face
* Screaming
* Seabather's Eruption
* Shrinking
* Skin Aging
* Sneezing
* Sore Eyes
* Sores
* Sore Throat
* Spine Loss
* SpongeBob's Pores
* Stretch Marks
* Sweating
* Toenail Fungus
* Trypophobia
* Uncontrollable Gas
* Venom
* Vomiting
* Whiteheads
* Worms
* Wounds
* Xenophobia
* Yellow Skin
Elven Dual Swords

## Skills

Lightning damage
and inflict Lightning damage
to inflict Lightning damage
vortex to inflict damage on
 Damage: 261%
Hits: 2
Cooldown: 8.5 sec
Hits: 7
Cooldown: 13.5 sec
Hits: 2~3
Cooldown: 18.5 sec
Hits: 2
Cooldown: 8.5 sec

## Summon

This skill replaces Thunder Storm for Mythical grade weapons

 Damage: 282.5%
Hits: 5
Cooldown: 28.5 sec
Raven Angelic Armor

## Description

The Raven Angelic set is infused with angelic powers which protect the user from damage. The sturdiness allows for great performance in the Arena.

## Armor Bonus

When 2 or more pieces of the Raven Angelic Armor are equipped, the character will receive a defense bonus, reduction in damage received, and extra resistance to all elemental damage. The bonus greatly depends on the level of the armor.

 Random Option: 1
 Complete Set Bonus:
Defense +360
All Damage -2.17%
All Resist. +172
Defense +480
All Damage -2.4%
All Resist. +332
Defense +750
All Damage -2.7%
All Resist. +562
Guild

Guilds are an important part of Evilbane. With your guild, you can enter guild battles, and also work together as a team. Participate in Guild Battles to show the world that your guild is the best!

## Joining a Guild

 To join a guild, you must first reach level 10. Once you are at that level, you can then join or create a guild. To join a guild, just select one that you are interested in joining, and then press the join button.

For example, the name of one of the greatest guilds ever known to the game is called NEMESIS. Choose wisely though, a guild's strength comes from dedication, teamwork and loyalty. Also, be aware that there are many vultures out there on the hunt looking to steal.....pillage......and take down, only to rise to the top.

## DARKMASTER

For 100,000 gold you can create a guild. The guild will form and you will be the guild leader, though you can pass your leadership onto someone else if you would like. As leader, you can change the emblem, change the guild name, kick and accept new members and edit the guild notice.

Changing the emblem and name costs gold, prices below.

**Emblem Change**:100,000 Gold.

**Name Change**: 300,000 Gold.

## Guild Level/Rank/EXP.

A Guild can increase their levels when their users complete dungeons. 30% of Dungeon Experience will be added to the guilds experience.

When your Guild Level increases, you can increase the number of members in your guild. This will allow you to have a greater number of people to fight in Guild Battles.

## Guild Battle

Guild battles are filled automatically with the strongest members in your guild. They are fought 3 vs 3 against AI. You will acquire rewards for every 5 times you enter. At the end of the season, every member of your guild will acquire crystals based on your guilds overall rank.

For each battle you can have up to three teams and can purchase a 30% health, defense, and attack boost before each battle. Each team has three members. To add members to your team simply click an open spot and a scroll window will open on the right to allow you to select members from your group. Members do not have to be online to use them in a battle, battles are automated. Basically, you watch your character fight and you cannot control where they move, ability casting, or when they attack. Though you can purchase buffs before hand.

The way that teams work is that after one team of three (You do not have to have three members on one team. You can have for example on member on team one and two on team two. Or three on team one, and 1 each for the other two) is wiped out, the next team switches in to continue the fight.

After each fight you gain 100 points if you lose, or 400+ if you win. Your guild will be ranked among the others and will receive rewards after a week for how it placed compared to other guilds.
Thunder Axes

## Skills

 Launch a spinning
Lightning attack to inflict
damage
inflict Lightning damage
shockwaves in the ground
to inflict Lightning damage
ground to inflict Lightning
 Damage: 320%
Hits: 2
Cooldown: 13.5 sec
Hits: 2
Cooldown: 18.5 sec
Hits: 4
Cooldown: 23.5 sec
Hits: 5
Cooldown: 33.5 sec

## Summon

This skill replaces Thunder Storm for Mythical grade weapons

 Damage: 176.5%
Hits: 8
Cooldown: 33.5 sec
Cleaver Swords

## Skills

and then slash to inflict
Ice damage
and cause explosions to
inflict Ice damage
that splits three-ways
to inflict Ice damage
explosions to inflict
 Damage: 331%
Hits: 2
Cooldown: 15.5 sec
Hits: 2
Cooldown: 15.5 sec
Hits: 6
Cooldown: 20.5 sec
Hits: 2
Cooldown: 20.5 sec

## Summon

This skill replaces Exploding Glacier for mythical grade weapons.

 Damage: 1412.5%
Hits: 1
Cooldown: 30.5 sec
Sofia the First Premiere Anniversary Party

## Participants

* Daniel Tiger (Daniel Tiger's Neighborhood)
* Elmo (Sesame Street)
* Leo Callisto (Miles from Tomorrowland)
* Loretta Callisto (Miles from Tomorrowland)
* MERC (Miles from Tomorrowland)

## Venue

The venue is Tiana's Palace. It is located in New Orleans, Louisiana. Upon recovering from the Great Flu, the CEDA cleaned the city up for the forthcoming premiere party.

To ensure maximum security, the US military has issued a martial law in New Orleans and hired its soldiers, including foreign militaries to defend the party from upcoming terrorist attacks.

CEDA also issued a cleanup around New Orleans to remove garbage from Tiana's Palace. However, President Mark Johnson didn't invite there because he's having a vacation playing golf in his birthplace of Cheltenham.

## Menu

These are the food menu for Tiana's Palace at the time of the premiere party.

#### Appetizers

Carrot Roulades w/ Radish & Herb Goat Cheese

Cheese Puffs

Chive Blini w/ Creme, Quail Eggs & Tarragon

Focaccia Cake

Fruits de Mer Platter

Gravad Lax

Lobste Salad on Endive Spears

Mushrooom-Polenta Diamonds

Olive Straws

Pate w/ Pomegranate Gelee

Pears & Camembert

Puff Pastry French Cheese Straws

Savory Shortbread

Toasted Brioche Rounds with Creme Fraiche and Caviar
Bolt Broadswords

## Skills

ground and cause an explosion
that inflicts Lightning damage
inflict Lightning damage
charge energy, then set
off consecutive explosions
to inflict Lightning damage
that inflicts damage on
 Damage: 145%,
Hits: 4,
Cooldown: 12 sec
Hits: 2
Cooldown: 17 sec
Hits: 3
Cooldown: 22 sec
Hits: 6
Cooldown: 32 sec

## Summon

This skill replaces Lightning Storm for mythical grade weapons.

 Damage: 157%
Hits: 9
Cooldown: 32 sec
Savage Armor

## Description

The Savage Armor is built to kill, granting extra attack points to the user. The armor will help eliminate your enemies with powerful strikes.

## Set Bonus

When 2 or more pieces of Savage Armor are equipped, the character will gain extra attack points.

 Random Option: 0
 Complete Set Bonus: Atk +10

 Random Option: 1
 Complete Set Bonus: Atk +100
Assassin Armor

## Description

Those who wish to prove themselves the most are the swordmasters. Their Arrogance shows in their armor, as it is much lighter and weaker than their counterparts. However, their armor, infused with magic, drains the life from their enemies and feeds it to the wearer.

## Set Bonus

When 2 or more pieces of Swordmaster's Armor are equipped, the character will drain a percentage of their total damage, and use that to heal themselves.

 Random Option: 0
 Complete Set Bonus: Atk Spd +1%

 Random Option: 1
 Complete Set Bonus: Atk Spd +4%
Lunar/Moon Swords

## Skills

   Rush Attack
Thrust forward with a piercing ice attack and inflict great damage to inflict Ice damage

   Damage: 280.5%, Hits: 2, Cooldown: 10 sec
Frozen Blade Dance

    Use the ice sword and shield to inflict damage

Damage: 237%, Hits: 3, Cooldown: 15 sec

Shield Stomp

    Jump up and slam down onto the ground to inflict Ice damage
Damage: 845%, Hits: 1, Cooldown: 20 sec

    Freezing Rush

Charge with the shield up to inflict Ice damage

Damage: 454.5%, Hits: 2, Cooldown: 30 sec

Summon: Ice Queen

Summon the Ice Queen to inflict Ice damage

Damage: 1488%, Hits: 1, Cooldown: 30 sec
Raven Angelic Armor Bango

## Description

Unlike other Angelic Armors, the Bango Angelic Armor reflects the offensive nature of the race, and allows the user to launch stronger attacks, with only one effect being dedicated to defense.

## Set Bonus

When 2 or more pieces of Raven Angelic Armor are equipped, the character will gain extra defense, added skill damage and defense penetration damage.

 Random Option: 1
 Complete Set Bonus:
Defense +360
Skill Damage +6.07%
Def Penetration DMG +75
Defense +480
Skill Damage +8.1%
Def Penetration DMG +150
Defense +750
Skill Damage +10.8%
Def Penetration DMG +300
Orci

**Orci** is an orca (also known as a **killer whale**) that is one of the residents of Quetzo. He is a young orca that has gone enraged in his first appearance and later reformed at the end of the episode.

## Appearance

Orci is an orca as the pun suggests. The pun "Orci" comes from the word "orca" or the scientific name "Orcinus orca". He has dark grey skin. His teeths are white and sharp.

## Background

### The Showdown

Orci is extremely cranky since his childhood, causing rampage across the city of Quetzo. But when Flipper and his friends encountered him, Flipper was able to make peace with him after a confrontation. The orca later reformed at the end of the episode, being friends with him.
Knight Armor

## Description

The armor of nobility. Those who enter the battle in armors like this have proven themselves on and off the battlefield. They are gentlemen of the highest orders, and to protect their family lineage, their armor boasts impressive defense stats.

## Armor Bonus

When 2 or more pieces of the Knight Armor are equipped, the character will receive a Defense bonus. The bonus greatly depends on the level of the armor.

Defense +600
Defense +800
Defense +1250
Paladin Armor

## Description

The iconic winged helmet set, the Paladin Armor is the most noble of all the armors.

## Armor Bonus

When 2 or more pieces of the Paladin Armor are equipped, the character will recieve a HP bonus. The bonus greatly depends on the level of the armor.

 Random Option: 0
 Complete Set Bonus: +100HP

 Random Option: 1
 Complete Set Bonus: +1200HP
Bolt Blades

## Skills

inflict Lightning damage
quickly while inflict
Lightning damage
boomerangs to inflict
Lightning damage
inflict Lightning damage on
 Damage: 97.5%
Hits: 6
Cooldown: 9 sec
Hits: 2
Cooldown: 14 sec
Hits: 5~6
Cooldown: 19 sec
Hits: 3
Cooldown: 29 sec

## Summon

This skill replaces Lightning Meteorite Strike for Mythical grade weapons

 Damage: 1488%
Hits: 1
Cooldown: 29 sec
Cleaver Dual Swords

## Skills

inflict Ice damage
with ice energy and
inflict damage
blasts to inflict Ice
damage
on enemies to inflict Ice
 Damage: %
Hits:
Cooldown: sec
Hits: 2
Cooldown: 17 sec
Hits: 6
Cooldown: 22 sec
Hits: 1
Cooldown: 32 sec

## Summon

This skill replaces Freezing Meteorite Strike for Mythical grade weapons

 Summon the Ice Queen
 Damage: 1412.5%
Hits: 1
Cooldown: 32 sec
High Elf Armor

## Description

Noble and proud, the High Elf set embraces the magical powers of the Elves better than any other, giving the user a reduction in the cooldown time of skills. The set enables powerful attacks to be launched with greater frequency.

## Set Bonus

When 2 or more pieces of this armor are equipped, the cooldown time for available skills decrease. The bonus greatly depends on the level of the armor.

 Random Option: 0
 Complete Set Bonus: Skill Cooldown -2%

 Random Option: 1
 Complete Set Bonus: Skill Cooldown -6.75%
Executor's Dual Swords

## Skills

and inflict Fire damage
spinning attack to inflict
Fire damage
multiple energy blasts
that inflict Fire damage
jump and inflict damage
 Damage: 214.5%
Hits: 3
Cooldown: 12 sec
Hits: 4
Cooldown: 17 sec
Hits: 6
Cooldown: 22 sec
Hits: 7
Cooldown: 32 sec

## Summon

This skill replaces Summon Light of Ra for Mythical grade weapons

 Damage: 282.5%
Hits: 5
Cooldown: 32 sec
SHOP

## Gear Bundle

### Special Weapon Chests **x11**

* You will get 11 Rare~Mythic grade weapons
* At least 1 Heroic or higher weapon will be found with a 100% chance
* **Cost 300 Crystals**

### Special Armor Chests **x11**

* You will get 11 Rare~Mythic grade armors
* At least 1 Heroic or higher armor will be found with a 100% chance
* **Cost 300 Crystals**

### Special Cloak Chest **x11**

* You will get 11 Rare~Mythic grade cloaks
* At least 1 Heroic or higher cloak will be found with a 100% chance
* **Cost 300 Crystals**

### Special Accessory Chests **x11**

* You will get 11 Rare~Mythic grade Accessory
* At least 1 Heroic or higher accessory will be found with a 100% chance
* **Cost 300 Crystals**

## Gear

### Special Weapon Chest

* You will get a Rare~Mythical grade weapon
* **Cost 30 Crystals**

### Special Armor Chest

* You will get a Rare~Mythical grade armor
* **Cost 30 Crystals**

### Speacial Cloak Chest

* You will get a Rare~Mythical grade cloak
* **Cost 30 Crystals**

### Special Accessories Chest

* You will get a Rare~Mythical grade accessory
* **Cost 30 Crystals**

### Normal Weapon Chest

* You will get a Uncommon~Rare grade weapon
* **Cost 30 Friend Points**

### Normal Weapon Chest

* You will get a Uncommon~Rare grade armor
* **Cost 30 Friend Points**

### Normal Weapon Chest

* You will get a Uncommon~Rare grade accessory
* **Cost 30 Friend Points**

## Stamina Potion

### Stamina Potion **x1**

* **Cost 400 Friend Points OR 20 Crystals**

## Crystal

### 330 Crystals1

9999999999

9999999999

* **Cost 26,95€**
Human Maces

## Skills

the shield and inflict
Fire damage
the shield to inflict
Fire damage
attack and swing down
to inflict Fire damage
 Damage: 202.5%
Hits: 3
Cooldown: 11 sec
Hits: 2
Cooldown: 16 sec
Hits: 3
Cooldown: 21 sec
Hits: 7
Cooldown: 31 sec

## Summon

This skill replaces Reckless Rush for mythical grade weapons.

 Damage: 297.5%
Hits: 5
Cooldown: 31 sec
Yaksa Axes

## Skills

and inflict Lightning damage
downward to cause an
explosion that inflicts
Lightning damage
then strike down to inflict
Lightning damage
that inflicts damage on
 Damage: 95.5%
Hits: 6
Cooldown: 11.5 sec
Hits: 4
Cooldown: 16.5
Hits: 5
Cooldown: 21.5 sec
Hits: 5
Cooldown: 31.5 sec

## Summon

This skill replaces Lightning Storm for mythical grade weapons.

 Damage: 176.5%
Hits: 8
Cooldown: 31.5 sec
Rune Swords

## Skills

inflict Lightning damage
and sword to inflict
Lightning damage
lightning to inflict damage
on nearby enemies
inflict damage on
 Damage: 261%
Hits: 2
Cooldown: 10 sec
Hits: 2
Cooldown: 15 sec
Hits: 3
Cooldown: 20 sec
Hits: 3~4
Cooldown: 30 sec

## Summon

This skill replaces Zeus's Rage for Mythical grade weapons

 Damage: 353%
Hits: 4
Cooldown: 30 sec
Gear Stats

## **Basic Stats**

1. Weapons

- The weapons come with various fixed options such as Atk, Critical %, Hits/s and Dmg Reduction%
- Weapons are also attributed to an element: Fire, Ice or Lightning.

2. Armor

- Armors are given different stats according to the race of your character.
- Humans: Def, Dmg Reduction %, Elemental Resistance, HP, HP Drain , Def and Atk
- Elves: Skill Cooldown Reduction, Critical %, Evasion %, Atk Spd, Accuracy, Def, Atk and Movement Spd
- Bangos: Atk, Skill Dmg, Critical Dmg, Critial %, Ignore Def, Def
3. Accessories

## **Random Options**

In addition to basic stats of equipment, random options are added to equipment at grades high or above.

Random stats DO carry over if you upgrade your equipment. for example, i had a cloak with 0.5% life steal sub stat, when i upgraded it, the life steal sub stat remained.

Below is a list of random options that may occur on equipment:

The number of random options on equipment differ according to grade as follows:

 High
 Rare
 Heroic
 Legendary
 Mythical

**Stats Explanation**
Berserker Armor

## Description

The Berserkers are known for their brute strength, and as such the user is able to launch even stronger critical attacks than usual.

## Set Bonus

When 2 or more pieces of Berserker Armor are equipped, the character's critical hits will cause extra damage added onto the usual damage increase when a critical hit is made.

 Random Option: 0
 Complete Set Bonus:
Critical Hit DMG +30%
Critical Hit DMG +45%
Critical Hit DMG +60%

 Random Option: 1
 Complete Set Bonus:
Critical Hit DMG +90%
Critical Hit DMG +120%
Critical Hit DMG +165%
Barbaric Dual Axes

## Skills

to inflict Ice damage
multiple times and inflict
Ice damage
on enemies to inflict Ice
damage
pillar and inflict Ice damage
 Damage: 132%
Hits: 4
Cooldown: 12.5 sec
Hits: 3
Cooldown: 17.5 sec
Hits: 1
Cooldown: 22.5 sec
Hits: 4
Cooldown: 32.5 sec

## Summon

This skill replaces Rising Ice Dragon for Mythical grade weapons

 Summon the Ice Queen
 Damage: 1412.5%
Hits: 1
Cooldown: 32.5 sec
Rune Axes

## Skills

to inflict Ice damage
and inflict Ice damage
nearby enemies with the
axe to inflict Ice damage
 Damage: 559%
Hits: 1
Cooldown: 13.5 sec
Hits: 1
Cooldown: 18.5 sec
Hits: 4
Cooldown: 23.5 sec
Hits: 3
Cooldown: 33.5 sec

## Summon

This skill replaces Ice Wave for Mythical grade weapons

 Summon the Ice Queen
 Damage: 485.5%
Hits: 3
Cooldown: 33.5 sec
Gear Upgrades

All gear is upgraded at the Smithy.

## Gear Level Up

To level up your gear, first choose the piece you want to level up, then press select. Once the item is in the slot, choose items that you no longer want or need to add to the gear. This also applies to the EXP Orbs that can be found in daily dungeons. You can see the level progress bar just underneath the icon for the gear. You will be prompted to make sure you really want to level up the gear. If you press OK, the useless gear and EXP Orb is consumed and the gear is leveled up. This process normally takes a bit of gold to do so make sure you have an adequate supply.

## Gear Combining

Combining gear will cause the gear to rise to the next grade. To combine the gear, pick the item you want to move a grade up (It must be at least level 30), and the item used as material (also must be at least level 30 and of same rarity. Such as 2 *uncommon's*). This will then upgrade your gear to the next grade (Normal>Advanced, Advanced to Rare, etc). The upgrade process is random. Such as two *Rare* Paladin armors can become a *Heroic* Swordmaster armor piece.

The first material equipment (Main) is what will affect the combined results. For example in Armors if you put the main item as Helmet then the end result will result in next grade helmet (but as stated above, a random one).

## Gear Upgrading

You can also use the upgrading section in the smithy. This will again increase the grade however this time you will use Heaven stones and a lot of Gold. The upgrade costs are as follows:

Uncommon to Rare costs 10 shards and 50,000 gold.

Rare to Heroic costs 20 shards and 100,000 gold.

Heroic to Legendary costs 40 shards and 250,000 gold.

Legendary to Mythic costs 80 shards 500,000 gold.

Mythic to Ancient costs 140 shards and 1,000,000 gold.

(More to be added soon)

(Note- If you Upgrade a piece of equipment that has been "Limit-Broken", the level will reset to 1, and the max level for it will be 30 again.)

## Gear Limit Break

Limit breaking an item causes it's maximum level to be increased by 2. So from the base maximum level of 30, you can increase it gradually up to a maximum level of 40 by using other items as material.
Demonic Raven Armor

## Description

Immersed in demonic powers, the set is built to destroy, with all its attributes focused on inflicting greater damage at higher speeds.

## Armor Bonus

When 2 or more pieces of the Demonic Raven Armor are equipped, the character will recieve an attack, movement speed and attack speed bonus. The bonus greatly depends on the level of the armor.

 Random Option: 1
 Complete Set Bonus:
Attack +60
Movement Speed +5.1%
Attack Speed +6%
Attack +120
Movement Speed +6.75%
Attack Speed +8.25%
Attack +240
Movement Speed +9%
Attack Speed +10.5%