Chaos Motif

The henshin hero’s power carries the foul taint of chaos, allowing them to strike down the scions of order and laugh in the face of "certain" doom.

**Magical Girl Bonus Spells:** 1st — *detect law*, 2nd — *shard of chaos*, 3rd — *magic circle against law*, 4th — *chaos hammer*, 5th — *dispel law*, 6th — *word of chaos*

**Signature Move:** The henshin hero’s finishing move counts as chaotically aligned for the purpose of overcoming damage reduction. In addition he may spend a point of tension to deal an extra point of damage per die rolled against non-chaotic targets, if the target is lawful this instead becomes 2 points of damage per die rolled.

**Fist Of Chaos (Su)** At 1st level, while transformed, the henshin hero emits an aura of chaos as a cleric of his level. In addition after damaging an opponent the henshin hero may spend a round of his transformation class feature to force that creature to roll twice on the next d20 roll he makes within a number of rounds equal to 1/4 the henshin hero’s level (minimum 1) and take the less favorable result. Each further expenditure of rounds of transformation causes the target to likewise reroll further d20 rolls excluding the reroll caused by this ability.

**Superposition (Su)** At 5th level, while transformed, the henshin hero gains a 25 chance to ignore critical hits and sneak attacks. At 10th level this improves to 50 , and to 75 at 15th. In addition he gains a bonus equal to half his level to acrobatics checks made to move through threatened areas and to escape artist checks.

**Improbability Mode (Su, Sp)** At 10th level, whenever the henshin hero transforms, or as a swift action while he is transformed, He may choose to enter an enhanced version of his normal form. This consumes 2 rounds of his transformation class feature for each round he maintains this state. While in this form the die size of his finishing move increases to d10s.

In addition all enemies within 20 feet of the henshin hero must roll twice and take the less favorable result on their D20 rolls. If they are subject to the henshin hero’s fist of chaos ability, then they take a penalty on their second roll equal to the henshin hero’s level and he gains the effects of a constant freedom of movement spell using his henshin hero level as his caster level.

**Strange Strikes (Su)** At 15th level, while transformed, the henshin hero may spend up to 1 round of his transformation class feature per 5 henshin hero levels he possesses as a free action, for one round his melee attacks gain an additional 5 feet of reach for each round of his transformation class feature that he spent. In addition, the henshin hero may spend a point of tension when performing a finishing move to have that attack ignore insight and deflection bonuses to AC and saving throws.

**Manifest Chaos (Su)** At 20th level, while transformed, the henshin hero becomes immune to critical hits and sneak attacks. In addition enemies who start their turn within 20 feet of the henshin hero must make a Will save (DC 10 + 1/2 henshin hero level + Charisma modifier) or become confused for one round, this is a mind-affecting effect. Creatures who spend more than one round in this area take a -2 penalty on their saves for each round after the first.