Rhythm Parry

The **Rhythm Parry** is a special enemy mechanic in *Hi-Fi RUSH*. Certain strong enemies, when close to being destroyed, can unleash enraged attacks that force Chai's attention towards them, and if the onslaught is parried or dodged, it leaves the enemy open for a finishing blow.

## Overview

Developed by Zanzo for Vandelay's enemy units, and first implemented in BRU-T1L, Rhythm Parries are initiated when the enemy is close to destruction. Indicated by an orange aura, the enemy will attempt to create distance and sometimes block all attacks until it can perform a shockwave - if Chai is caught in the shockwave, the Rhythm Parry starts proper. Though Chai can dodge or parry the shockwave itself, the enemy will attempt it at least twice before losing the aura, and will re-enter the enraged state if attacked enough again without being defeated.

Once initiated, the enemy will indicate the rhythm of the attacks it'll perform, which doesn't follow the level's regular beat, and start the attack. The game's current Difficulty indicates the percentage of sucessful parries or dodges to incapacitate the enemy - at Hard and above, the Rhythm Parry must be entirely completed. If not completed to the threshold, the enemy will either attempt another after dealing damage, or lose its enraged state. However, if sucessful, a special Beat Hit can be performed to destroy the enemy in one hit, though if ignored, the enemy will still be stunned long enough to allow a counterattack.

Certain bosses are also capable of Rhythm Parries, though they have no enraged state, and have no Beat Hit once completed.

## List of Rhythm Parries

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### BRU-T1L and SHIN BRU-T1L - *Spinning Slash*

```
P - P - P - P -P

```

Either BRU-T1L unit assumes an anticipating pose, twisting their arms while setting their hands to buzzsaw mode. When unleashed, they slash twice vertically across the screen, then try to push towards Chai thrice using one buzzsaw horizontally.

### WA-ES-2 - *Poetic Blade*

```
*P - P - P - P -P - P - P*

```

### Korsica

Though not modified with robotics before Track 8, Korsica is capable of starting Rhythm Parries repeatedly and regardless of her health; this mechanic makes up her special boss fight, as Chai's objective is to avoid hurting her directly. She is also the first enemy to introduce Dodge commands in them, as her cyclones can disrupt parries.

### BL-1Z5 - *Fists of Fury*

```
P - P - P - P -P

```

### Mimosa

Mimosa will perform two sets of Rhythm Parries at the end of her health, and they must be performed to the threshold to end the boss fight.

### Kale

At the end of Verses 2 and 3, Kale will perform a set of Rhythm Parries to proceed to the next phase. Verse 2 only has one set, while Verse 3 has two.

## Trivia

* There is a bug in Hard mode at Kale's Rhythm Parries, where the dodge commands will not work even if pressed correctly - and as they're required in this difficulty, the game is softlocked. Though not always occuring, if initiated, it can only be restored by returning to the Hideout and changing difficulty.
* Triple Vision is the only Rhythm Parry to have a randomized set of commands.
* Double Cross is the only non-boss Rhythm Parry to consist of multiple sets.