Terrea Pastori

> *'Rocks be Rocks, eh?' - Terrea Pastori*
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## Appearance

When he met the Bread Bearers, Terrea's skin originally had dark, sandy tones, and was often described as 'slightly shifting and moving'. However, over time his skin has hardened, and now appears like smooth, polished stone. He has a distinctly recognisable shaggy, dark brown hair and goatee. He wears a simple red robe with white peasant garbs underneath and leather sandals on his feet. He wears a colorful woolly hat and a Hawaiian Lei along with the ensemble, and he always has his trusty Staff of the Woodlands by his side.

## Personality

Terrea is an extremely charismatic and confident individual, who has the ability to make friends wherever he goes. His playful nature makes him extremely likable, and his fun loving attitude has brought happiness to the party. He is an unwavering constant within the party, and is often a strong voice of morality and reason. Yet, he also holds the diversity to present childlike mischief and wonder.

He has become a selfless person over time, and despite his selfishness and arrogance in his younger years, he has grown to redeem himself into a wholesome and well meaning individual. He offers boundless support and has proven himself to be an extremely trustworthy and loyal friend.

> *'She is not mine. If anything, I am hers...' - Terrea, about Vox*
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## Class

I dont know a goddamn thing about sorcerers. He has a druid staff????? as a sorcerer???? makes no sense but go off king <3

## Attunement Slots

**Staff of The Woodland (Rare)**

```
*(Permanently Attuned)* - This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

```

**Twin Amulet of Arcane Affinity (Very Rare)**

```
These matching amulets, when attuned, give a +1 to spell attack rolls and to the saving throw DC of your spells. Additionally, when casting a spell that affects multiple creatures, you can choose to exclude the other amulet wearer. As an action, you can expend 1 spell slot of 3rd or lower to allow the other wearer to regain a spell slot of the same level. If the other amulet wearer is within 30 feet of you and is reduced to 0 hit points but not killed outright, you can use your reaction to expend 1 spell slot of 5th or higher to drop them to 1 hit point instead of 0. You can use this reaction once per long rest.

```

**Boots of Elvenkind (Uncommon)**

```
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

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**Sentinel Shield (Uncommon)**

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While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with the symbol of an eye.

```

## Trivia

* He created the first Kenku and Loxodon within The Sanctum.
* His best friend is a cactus. His name is Walter.
* He is the Champion of Chauntea.
* He is, according to Cal, the most fun person to be stuck on a watch with. (I was told to include this fact)
* His favourite colour is red.