recursal/Fanatic-Fandom huggingface dataset:
Sunken Balkaloth

Sunken Balkaloth is a dungeon that is located northwest of Jascias, at 50 S, 89 W. It is a ruined elementalist tower, with several enemies inside and many buried items that can be dug up using a shovel.

* The tower's entrance is located at the back, hidden from view. The inside of the tower contains stairs leading into the main dungeon.

* The first floor of the dungeon contains 4 Botflies and 1 Bitfly.

* The second floor contains 5 Krasks and 2 Rotworm Nests. Players should start the fight by breaking one of these nests open, as the Rotworms and Krasks will attack each other, often prioritizing each other instead of the player. There is also a chest in the bottom left corner containing 2 Lost Documents.

* The third floor is extremely dark, but has no enemies. There are 2 chests containing various Trigger Stones, one in the top left and one in the top right. In the bottom left is an Ectozoon which can be reached by jumping a short gap. Buried in the bottom right is a Big Gem.

* The fourth floor is also dark, but a Lantern can be found just above the staircase. There is one Angelfly with ~120-130 HP wandering the room, which drops a Ruin Trigger when defeated. Another chest is located in the bottom left corner.

* On the fifth floor, players can pick up a Push Trigger, Chill Trigger, and a Shock Rod. To reach the Shock Rod, melt the one spot of ice in the room using a fire spell. This will remove most of the electric floor, and reveal the Chill Trigger. Ice spells can also be used to create a safe path over the electric floor.

* The fifth floor has three pushable boulders, one blocking the shock rod, one blocking a gem at the top, and one on the right. Move the right boulder, and use a shovel to dig where it was, revealing the staircase to the 6th floor.

* The sixth floor is dark and partially flooded, but has no enemies. Use ice magic to make a path. A chest in the bottom left corner contains several elemental bands, while the sealed chest in the top contains the Robe of the Elements. You can use the Shock Rod from the previous floor to hit the power node and open the sealed chest.

* A Megabomb can be used to open the center chest, which contains a third Lost Documents, an Essence Gem, a Whistle Stone, and Lemarck's Dagger.
* One of the two Gunpowder Barrels in the room can also be ignited to open the center chest. It will require non-damaging push or pull abilities such as Sailor's Heave or the Push Trigger found on the previous floor. Freezing some of the water with ice spells or the Chill Trigger on the previous floor may be necessary.

* There is a hidden entrance on the left wall that can be opened with a Megabomb or one of the Gunpowder Barrels. Freezing the water will be necessary to reach the opened hole.
* In the hidden room, there is a pushable block puzzle. Push one block against the top wall, walk forward, push the second block away from the top wall, and push the third block against the top wall. You will need to use some electric spell to activate the chest and open it, which contains gemstones, gold, and some gems.
Light Galley

A cheap, fast Ship with little Cargo capacity. Available for sale at many Ports.

* Despite being so quickly and widely available, the Light Galley is the third-fastest ship in the game. It is comparatively fragile, however, and can be knocked out in 3 or 4 hits. Given this, it should focus on boarding actions or escape, or possibly staying at range with a long-range weapon while other, sturdier ships draw enemy fire.
Shipwright

A shipwright repairs the player's Ships (for a fee) and can buy and sell them as well.

Every Port has a shipwright by default. Supply Ports do not initially have them but the player can pay to build them and staff them with Crew.

Ports have different ships available to buy and the number of different types available increases as the Wealth of that port increases.
Seartial

Seartial is one of the five Factions and one of the three that the player can pledge their fealty to. It is headquartered at Searth.

When asked about their nation, Admin Ovarr states:

"The Seartial Alliance is a republic, led by the Council - elected representatives from our many provinces. The Council does everything in its power for the betterment of Seartial's citizens. I assure you, you will find no fairer or more just nation in Eral!"

For 20 Favor, the Faction leader will grant a Towership.

For 50 Favor, the Faction leader will grant an Ironclad.
Wooden Weaponry

Wooden Weaponry is a low level of Crew Equipment. Despite the term 'weaponry' it is a basic category that includes Wood Plank and Wooden Shield. It can be Crafted from Wood Plank.

* Placing a piece of Wood Weaponry in a Furnace will reduce it to a Wood Plankk. This is useful for storage in the Stash because Wood Planks stack but equipment does not.
Searth

Searth is a Port located at 8S, 36W. It is easily reached by sailing north from Wraele at the beginning of the game.

Searth sells Tools at its Market and Blueshine at its Cafe. It also has a Shipwright, Harbor, Guild, Items Store, Equipment Store, Guardian Trainer, Gatekeeper Trainer, Temple, Information, and the hidden Hammer Dojo.

* The Item/Equipment Store sells Iron Weaponry and Steel Weaponry as well as Mythril Vest and Volskarn Flail but the proprietor does not otherwise have a shop menu. Players looking for Mythril Chunk or Volskarn for crafting could purchase these as-is and then melt them down at the Furnace in a Smithy (or Cafe)--which is unfortunately not available in Searth.

* Searth is one of the few Ports that are revealed by default on the World Map.

* Searth is the seat of the Seartial Faction. As such, it is ever loyal to Seartial. Faction missions for Seartial are acquired and turned in here.

* The Gatekeeper Trainer requires the player to wait for 9 months to be eligible for training, at which time it will be available for free. This wait time is waived for a fee of 5000g.

* There is a hidden Dojo in the building left of the Seven Stones. The entrance is in the right side of the building. Pushing up against the wall ("Wall-walking") should allow the party to enter. This hidden entrance is clearly visible on the minimap of the Port.

* It is possible to use the Gatekeeper's Gate ability to jump into the yard behind the Trainer's house and then go in the open door and loot the treasure chest inside.

* Searth is the only Port to sell Towership (at 100% Wealth) although it can also be obtained from the Seartial Faction leader (who also dwells in Searth) for 20 Favor.

* Searth is the only place to get the Ironclad although it cannot be bought outright; it must be acquired from the Seartial Faction leader for 50 Favor.

 Towership | 11500

Items Store:
Ralkhome

Ralkhome is a Port located at 52N, 45E and can be reached by traveling east from Solport.

Ralkhome sells Seacoal at its Market and Pickled Skinkeyes at its Cafe. It also has a Shipwright and Items Store.

* There is a Dart that can be dug up with a Shovel in the corner next to the Items Store.

* There is a Lifeshard that can be dug up behind the pot in the southwest corner of town and a Bullion in a nook on the southeast corner of town.

* This is the only location to get a Silver Shovel (at 100% Wealth) for players who like to dig up every square of every map.

 Caravel | 600

Items Store:
Towerwall

Towerwall is an ever-loyal Jascean Port located at 23S, 77W and can be reached by traveling west from Granserf or north from Jascias.

Towerwall serves as the northernmost point of the Jascean homeland and is a part of Jasce's great northern wall.

Towerwall sells Carapace at its Market and Tower Tankard at its Cafe. It also has a Shipwright, Items Store, Guild, Temple and the Stormshot Trainer.

Towerwall is ever loyal to Jasce.

* The Items Store also sells Basic Equipment, Iron Weaponry, and Steel Weaponry.

* The Stormshot Trainer requires 100 Combat Fame to train the party.

 Full-Rigged | 55000

Items Store:
Sage

Sage is a Scholar-tree Class. It requires 250 Scholar XP to unlock.

When equipped, grants Magic Attack +1, Magic Defense +2, Resistance +12, Hammer Skill +1, and Life Skill +1.

 Pure Mind
 Critical Recovery

* Growth is used to grow Lattice Seeds into Lattice Vine.

Stats: MP, Hammer Skill, and Life Skill.
Reeve

Reeve is a unique Falpa that the Commodore meets during the Prologue and remains with the Fleet afterward.

* Reeve is a unique Falpa with one broken horn.

* While Reeve is 'overpowered' during the Prologue to ensure that the Commodore succeeds, they are hit by a Storm Cannon and reduced to 'starting' stats.

* Reeve does not need to be paid like a normal Crew member, although she still requires Food.

* Reeve offers commentary when entering many locations for the first time, and also gives color commentary at Cafes. Often, She'll have banter with Hagger, the other unique crewmate.
Minstrel

Minstrel is a Scout-tree Class. It requires 400 Swashbuckler XP to unlock, as well as training from the Minstrel Trainer in Bilibas.

When equipped, grants Magic Attack +1, Dodge +15, Resistance +25, Move +1, Dagger Skill +1, Spear Skill +1, Flail Skill +1, and Life Skill +1.

 Battle Caster
 Critical Oath

Stats: MP, Dagger Skill, Spear Skill, Flail Skill, and Life Skill.
Trainer

Trainers unlock the ability of party members to change their class to a given type. Once a class is unlocked it is unlocked for all current and future party members (there is no need to go back).

Most classes also have XP requirements from other classes further up the class tree. Both the XP requirements and the Trainer unlock must be satisfied before a party member can change to a given class.

See Classes for info about the classes. See Ports for the direction to Trainers. This page lists the locations of various trainers.

* Balancer: Fantlin
* Bat Handler: Eyrerock
* Berserker: Port Alphe
* Blade: Fivili
* Bombardier: Runewald
* Breaker: Wraele
* Defiler: Condra
* Elementalist: Nordock
* Enchanter: Dunning-Mars
* Gatekeeper: Searth (They will actually train you for free after 9 month wait)
* Gatewarder: Bellrique
* Guardian: Searth
* Ignis Knight: Ash Port
* Krakenslayer: Crubtown
* Mechanist: Mobile Workshop (a floating platform south and a little bit east of Fivili at 99S, 52W)
* Minstrel: Bilibas
* Ravager: Redens
* Shiftcloak: Bagu's Rest (Trainer is camouflaged at SE of map)
* Spell Archon: Gonhaldr
* Stormshot: Towerwall
* Swashbuckler: Bette Sands
* Tactician: Jascias
* Unmaker: Ravitus
* Warden: Granserf
* Warpblade: Tsavor (Requires teleport skill like Gate to get past the barrier)
Tsavor

Tsavor is a Port located at 102N, 90E and can be reached by traveling north from Condra into the open sea, then east, then south down a small river among snowy lands.

Tsavor sells Gemstones at its Market and Gloam Truffle at its Cafe. It also has a Shipwright, the Sword Dojo, and the Warpblade Trainer.

Tsavor is initally loyal to Rumane.

* To get to the Warpblade Trainer, use Gatekeeper's Gate ability to teleport past the pillars.

* A single Lifeshard can be dug up using a Shovel on the small island to the right of the entry dock but it will require the leader to have a Jump value of 2 or more, or use of a teleport like the Gatekeeper's Gate ability.

 Drekkar | 15000
Shock Weaponry

Shock Weaponry is a rare type of Crew Equipment that does Lightning damage. Despite the term 'weaponry' it is a basic category that includes Armor and Shield. It can be Crafted from Shock Parts.

* Placing a piece of Shock Weaponry in a Furnace will reduce it to Shock Parts.

* Shock Weaponry adds a very small stun effect when it hits which is useful for interrupting spellcasting.
* The Electro Shield will deal damage to an adjacent attacker if you successfully block.
Life Trigger

A Life Trigger is a type of Augment. When equipped to a Weapon it causes a heal effect and when equipped to Armor it grants Life Skill +1.

Life Trigger is sold at Chrysol Farms, Dunning-Mars, and Fantlin for 150g; and it is a rare reward at Salvage Station SA-II.

* If the intent is to heal with a Weapon, it is worth using Breaker's Break Weapon to break it first because the weapon damage is not converted to healing.
Undead

Undead are an enemy that can be found on the fifth level of the Ahlvarza Ruins. They have 60-65hp and are immune to Poison, Ruin damage, and Morale loss.

A more advanced Undead also appears on the fifth level and has 90-99hp and is equipped with a Corpryst weapon.

All undead cause XP loss when they hit a party member. It is often wise to spend XP before going into a fight that is known to contain undead.
Market

The Market is a shop at a Port that buys and sells Cargo, which includes Goods and Ship Equipment. The Market NPC can also be asked for Port Status and from there, Investment may be made.

* The Market appears at every Port.

* The higher the Wealth level of a Port, the more and better Cargo available.

* Every Market has different Cargo for sale and some are exclusive to a few (or even a single) Port.

* A Supply Port has a Market but it only sells Food. It also allows the player to Establish Port or Expand Port. Despite not selling anything aside from Food, a Supply Port's Market will happily purchase any Cargo.
Poison

Poison is a unit status. It is often applied by Zyla and bug creatures like Spiders and Bloodweavers, as well as some abilities.

## Player Skills

* Rogue
	+ Poison Tip
* Defiler
	+ Iceblood
* Unmaker
	+ Shroud
* Scout
	+ First Aid (removes Poison)

### Race Effects

* Zyla poison melee attackers for 40 time units

## NPC Skills

* Spide
* Spider
* Spidest
* Bloodweaver
* Undead (immune to poison)

## Items and Environment

* Poison removes and is removed by Regen.
* If a target is poisoned with Weak poison, it can be compounded into Strong poison.
* Poison Dust
* Poison Dart
* Spidest Fang
	+ Fang Armor
	+ Fang Weaponry
* Bullgrig Mantle (immunity to Poison)
* Hill Mold
	+ Molded Outpost
Water

Water is a rare damage type done by some spells and by destroying water barrels (most commonly on Ship tactical maps.

Water damage is enhanced by Ice Skill and often applies Wet to the target.

* The easiest and most perhaps most effective source of Water damage that a character can access is Elementalist's Condensate.

* Water damage is very useful for fighting Heatles and especially King Heatle.
Mechanist

Mechanist is a Scout-tree Class added in patch 1.1.0.1. It requires 500 Bombardier XP to unlock, as well as training from the Mechanist trainer in the Mobile Workshop.

When equipped, grants Physical Defense +1, Magic Defense +1, Dodge +5, Resistance +5, Dagger Skill +1, Hammer Skill +1, Crossbow Skill +1, Lightning Skill +1, and Life Skill +1.

 Augment Charger
 Essence Converter

Stats: HP, MP, Dagger Skill, Hammer Skill, Crossbow Skill, Lightning Skill, and Life Skill.
Mythril Weaponry

Mythril Weaponry is Crew Equipment made of Mythril. It is superior to Steel Weaponry and is generally the best purchasable level of Equipment available outside of one-offs available at high Wealth-level ports.

* Mythril Weaponry costs 900g per piece and is sold for 225g each.

* Mythril Weaponry is only available for sale by default at Bellrique. If a Supply Port is upgraded with a Smithy, Mythril Weaponry is available for purchase there.

* Similar to Iron Weaponry and Steel Weaponry, Mythril Weaponry may be constructed using a Crafting Kit and a Mythril Chunk. Mythril Weaponry placed in a Furnace is reduced to Mythril Chunk. Weaponry does not stack but Mythril Chunk does, making it useful for managing Stash.
World Map

The World Map refers to both the Ship-traversable travel area and the map that the player makes as they travel.

* Only 4 ports are revealed at the start: Jascias, Runewald, Searth, and Dominio.

* When traveling, the amount revealed on the map is considerably bigger than what is shown directly on the travel screen, to the degree that even Ports can be missed despite the entire map being revealed.

* Many interior areas cannot be 'mapped' although once all of the coastline is discovered and turned in to a Cartographer the whole map will be revealed (and the party will earn a 25000g bonus).

* Groves are randomly named and placed and will vary each game (likely not matching the ones on the map provided on this page). Some Ports may vary in allegiance although they will always be in the same place. Dungeons are always placed in the same locations.
Ranger

Ranger is a Class located in between the Sage-tree and the Scout-tree. It requires 350 Sharpshooter XP and 250 Sage XP to unlock. It was added in the 1.5 update to the game.

When equipped, grants Dodge +10, Resistance +8, Spear Skill +1, Bow Skill +2, Crossbow Skill +2, and Life Skill +2.

Abilities:

All "Apply" skills have a range of 0-1.

Passives:

 Overgrowth
 Instant Aid

Stats: MP, Spear Skill, Bow Skill, Crossbow Skill, Life Skill
Wood Weaponry

Wood Weaponry is a low level of Crew Equipment. Despite the term 'weaponry' it is a basic category that includes Wood Plank and Wooden Shield. It is purchased for 5g each and sold for 1g. Wood Weaponry is Crafted from Wood Plank.

* Placing a piece of Wood Weaponry in a Furnace will reduce it to a Wood Plank. This is useful for storage in the Stash because Wood Planks stack but equipment does not.

* Armor, Whip, Flail, Knuckle, Rapier, Greatsword, and Axe are unavailable in Wood.
Races

## Playable Races

Human

* +10% XP Gain

Scurio

* -2 Time to Act

Rasmen

* Immune to Blind & Silence
* +12% Dodge when flanked

Fareem

* +1 Move
* +1 Time to Act

Alphest

* +1 Physical Attack and Magic Attack
* +2 Move in straight lines
* +2 Time to Act.

Falpa

* +10 Max MP

Ferren

* +3 Magic Defense
* +15% Resistance

Wilderi

* +1 Physical attack and magic attack.
* 35% Resistance vs. Back Attack

### Playable after Finishing the game ONCE

Buralk

* +1 Physical defense and Magic Defense

Zyla

* Poison melee attackers for 40 Time Units.
* 10% Resistance vs. Ranged Attacks

Crub

* +2 Physical Defense
* Immune to Itchy & Wet
* 30% Weakness vs. Lightning

Diecast

* +8 Max HP
* 30% Weakness vs. Ice

## Non-Playable Races

Cleever

Maskhead

Jarf

Myconid

Vineman

Automaton

Aspect
Storm Cove

Storm Cove is the first Location that the player visits during the Prologue. The player is required to return later to defeat the pirates that guard it and enter a mysterious sealed door. It is located at 101S, 30E.

### Prologue

The fight on the ship ends when Lagan or his minion Bicks is hit to 25% or less health. The ship is destroyed with lightning and the player awakes alone on a beach. Make sure to take the Wood Planks. It will have to go in personal inventory, as Stash is not immediately available.

Talk to Vang, and then advance to the Aldleaf Bush and cut it with the Wooden Dagger to get some Aldleaf, then climb the Footholds. Push the Boulder out of the way at the next set and continue.

Advance to Barr and join the fight. Barr should keep you healed. After defeating the enemies, take their equipment and transition north to the next area. Consider changing class to Warrior/Scout/Scholar.

In the next area, chop down the trees with the Iron Axe for more planks and to get the gold on the other side of one of the trees. Lumber can also be chopped for planks if desired. North across a bridge is Reeve who is in her invincible-Prologue mode. Reeve can kill most of the enemies in one hit, so all you should need to do is keep her healed.

West of that fight is a cave opening and further west is a broken bridge that can be repaired by placing Wooden Planks on it. Crossing it gets you to a treasure chest.

Inside the cave are a bunch of containers scattered about, past which the player catches sight of the Admiral for the first time, talking to Lagan, the pirate that sank you. After seeing that, proceed west then north through a mess hall to catch sight of the Sealed Door for the first time. East of the door is another building in which a cut scene takes place. Afterward, head north to claim your Sailboat after saying goodbye to your crew! Any equipment they were carrying ends up in your Stash.

### Return to Defeat Pirates

Lagan's Pirate Fleet, which guards the Location entrance, consists of two Stormcutters, custom unique ships equipped with Storm Cannons. Once they are defeated, the player can enter the Location again, docking at the south end of the lagoon. Inside the pirate building can be found a Hip Flask, Shock Parts, and a chest with an Ability Crest.

Because the bridges have collapsed, it is necessary to use a teleport like Gate (or a very large Jump score) to get to the other side and explore the opening areas.

The Sealed Door can be opened using a Megabomb. Inside is a storage room containing various supplies and Goods including Food, Spices and Tools, a Shovel and Beer x5. If the Sandbags are moved out of the way a weapon can be used to attack the central curtain and reveal a Button. When pressed, a purple Gate opens up next to the Location entrance on the World Map and the player is sent back to their Ships. The portal, when entered, leads to Graven.

* Before entering the Gate, make sure the Fleet has a couple of days of Food remaining, especially if the intention is to explore the entire sailable map of Graven. There is no wind so it can be slow going.
Warpblade

Warpblade is a Scholar-tree Class. It requires 400 Gladiator XP and 250 Gatekeeper XP to unlock, as well as training from the Warpblade Trainer in Tsavor. The Trainer requires a teleport (like Gate to get to.

When equipped, grants Physical Attack +1, Magic Attack +1, Resistance +3, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, and Flail Skill +1.

 Warplash
 Gate Leap

Stats: HP, MP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, and Shield Skill.
Lenny

Lenny est l'une des personnage principaux des Mystères.

Nom Complet: Lenny Waterson

Genre: Fille

Aime: Enquêter

N'aime pas: Les gens malpolis

Famille: Samen, Taco, Auriana et Mike

Amis: Samen et Taco

Ennemis: Les Jumelles Coccinelle

Gadget: Spectro-Lunettes

Nourriture préféré: Chocolat

Anniversaire : 20 mars

## Personnalité

Lenny est très gentille, elle ne rigole pas avec les voleur. Elle est mignonne mais quand elle veut elle peut être folle.

## Apparition dans la Saison 1

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## Apparition dans la Saison 2

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Wet

Wet is a unit status, usually applied by Water damage.

* Wet is removed by Fire, Lightning, or Wind damage.
	+ +50% Ice and Lightning damage
	+ +10% Wind damage
	+ -60% Fire damage

* Sailor
	+ Salty Dog (passive)

## Items and Environment

* Water barrels on Ship tactical maps and in certain other areas will shatter and apply Wet to all nearby units.
* When a tile or person is **Wet** and they encounter Ice, they become Chilled
* Rock Coral (Weaponry)
* Water Trigger
* Steam Staff
* Overcoat (immunity to Wet)
Megabomb

A Megabomb is a useable Item. It causes a large explosion and can destroy Boulders and dungeon walls. After placing it, the party will have a few turns to get out of the way before the explosion.

Megabomb is for sale at Ash Port and Los' Secret Shop for 350g.

* Acquiring at least one Megabomb is necessary to destroy the Sealed Door in Storm Cove.
Crafting Kit

Crafting Kits are used in Crafting. When combined with a Crafting Material it creates a piece of equipment of that type.

* Placing a crafted item in a Furnace turns that item back into the source material.

Armor Crafting Kit -> Armor

Axe Crafting Kit -> Axe

Bow Crafting Kit -> Bow

Crossbow Crafting Kit -> Crossbow

Dagger Crafting Kit -> Dagger

Flail Crafting Kit -> Flail

Greatsword Crafting Kit -> Greatsword

Hammer Crafting Kit -> Hammer

Knuckle Crafting Kit -> Knuckle

Rapier Crafting Kit -> Rapier

Shield Crafting Kit -> Shield

Spear Crafting Kit -> Spear

Sword Crafting Kit -> Sword

Whip Crafting Kit -> Whip
Rasmen

A common but strange creature. They lack eyes, and instead see by 'feeling' the essence around them.

To better integrate into society they wear masks with intrincate carved faces and practice certain human behaviors, such as facing the person they speak to.

## Racial Bonuses

* Immune to Blindness and Silence.
* +12% Dodge when flanked.
Researcher

A Researcher is a shop/service available at some Ports. The player can contract with one Researcher who will pay them for the number and quality of the Journal entries that have been accumulated via Look.

* The player can only contract with a single Researcher at a time. They must break their contract with one Researcher to contract with another.

* The amount of money paid depends on the star-value of the Journal entry. One and two star entries pay very little, but four and five star entries can potentially pay thousands of gold per entry.

* A Researcher pays much better than a Cartographer.
Fangoria Issue 37

## Overview

* **Imagination, Inc.:** The Right to Splatter
* **The Postal Zone:** The Scream Greats Issue; The Book Question
* **Martin the Vampire:** Interview with Romero Regular John Amplas
* **Stuart Freeborn:** The British Master of Makeup
* **Gremlins!:** A Talk with Director Joe Dante
* **Dick Miller:** Dante's Favorite Actor
* **Monstrous Makeup:** The Work of Mark Shostrom
* **Rick Baker:** Part 3 – *Schlock* and *It's Alive!*
* **Movie Poll Winners!:** Your Choice of '83's Best and Worst
* **Nightmare Library:** Sherman's Reader Poll Results
* **The Hills Have Eyes Part 2:** On-the-Set Report!
* **Birth of a Studio:** New Effects House
* **TV Preview:** A Look at the New Series from Hammer
* **Demon Rocker:** Gene Simmons of KISS
* **Party Horror!:** Del Tenney, Director of Horror of Party Beach
* **Video Eye of Dr. Cyclops:** "Lost" Edward D. Wood!
* **The Pit and the Pen:** Alex's Farewell to AIP
* **Monster Invasions:** *Philadelphia Experiment*; *Space Vampires*
* **Classifieds:** In This Issue!
Steel Weaponry

Steel Weaponry is an intermediate level of Crafted Crew Equipment, usually causing 1 more point of damage than the Iron Weaponry equivalent . Despite the term 'weaponry' it is a basic category that includes Steel Bar, Steel Hauberk and Steel Shield. It is purchased for 125g each and sold for 30g.

* Placing a piece of Steel Weaponry in a Furnace will reduce it to a Steel Bar. This is useful for storage in the Stash because Steel Bars stack but equipment does not.
Main Story

The Main Story is relatively short in terms of bullet points.

## Prologue

After a brief fight on the deck of a ship, the player must make their way through Storm Cove until they get access to a Sailboat.

## Sandbox

In this section of the game, the player engages with the sandbox of the World Map, sailing around, trading Goods, discovering Locations and upgrading Ships, Crew members, and Crew Equipment. They may pledge their loyalty to a Faction and Invest in Ports to improve their available Ships, Equipment and Goods.

## Return to Storm Cove

Once the player feels their Fleet is strong enough, they can return to Storm Cove and defeat two Stormcutters to get access to the dungeon again. Once inside the dungeon, a Megabomb is needed to destroy the Sealed Door. Behind it, a curtain conceals a button that opens up a Gate to Graven.

## Graven

The player then proceeds through the Gate to Graven and sails northward to Graven Castle where they descend through a series of colored levels until they face and defeat the Admiral and his War Mech.
Nio Tamanegi

Nio's regular appearance

### Personality -

Nio is a friendly Saiyan, although she loves to fight. She is fiercely protective of her friends, especially her best friend Mia, her girlfriend, Maria and her daughter, Aria.

### Relationships -

**Maria Arce -** Nio's girlfriend/fiance. She befriended her and helped Maria to discover and accept her status as an automaton. Nio is fiercely protective of her, due to her having died twice, and will usually not hesitate to fly off in a rage at any sort of danger to her wellbeing.

**Aria Tamanegi -** Nio's adoptive daughter. Nio first came into possession of Aria (then called Silence), when the young blade spirit fought alongside Nio shortly after Maria's second death. Not long after, Nio and Aria started to bond with each other, with the latter referring that she thought of Nio as a mother.

**Bane -** Nio's (former) mentor. A while before Nio arrived in Hell, Bane took her under his wing shortly after her first Time Patrol mission, and taught her a variety of different moves. After she's been in Hell for a while though, she's eclipsed him in power, leaving him to simply watch in amazement at her growth.

**Mia Astra -** Nio's best friend and friendly rival. Nio and Mia are incredibly close friends, and they try to help each other whenever the other needs it. They are also training partners, each taking pride in the other's accomplishments and fighting together when they can.

**Loki -** Nio's main enemy. Nio doesn't trust Loki, especially after his role in Maria's second death. While Loki has attempted to make amends, and Nio doesn't entirely hate him anymore (due in no small part to Aya's convincing), she still dislikes him, and can be somewhat petty in taking pleasure from his suffering, however minor.

**Bernard Byrnes** - Nio respects him as a fighter, and feels somewhat guilty for removing his arm during the Blades between Life and Death tournament. She also somewhat resented him for his defeat of Aria during the tournament, but she has gotten over it.

Gallery -

Nio's casual attireNio wearing a suit.Nio as a Super Saiyan
Rumane

Rumane is one of the Factions, headquartered in Runewald.

When asked about their nation, Viceroy Lyn says:

"Rumane - sometimes called the Clanlands - is led by our wise king Revarr. Once wracked by clan disputes, now Rumane is one of the great world powers, thanks to His Majesty's efforts. We welcome new citizens of all creeds and origins."

* For 20 Favor, the Faction leader will grant an Ice Reaver ship.

* For 50 Favor, the party can get a Glacier from the Faction leader.
Shiftcloak

Shiftcloak is a Scout-tree Class. It requires 300 Blade XP and 300 Swashbuckler XP to unlock, as well as training from the Shiftcloak Trainer in Bagu's Rest.

When equipped, grants Dodge +30, Resistance +25, Move +1, Dagger Skill +1, Bow Skill +1, Crossbow Skill +1, and Wind Skill +1.

 Rolling Reload
 Distracting Aura
 Adaptability

Stats: HP, Dagger Skill, Bow Skill, Crossbow Skill, Wind Skill, and Jump.
Trabenton

Trabenton is a Port located at 50N, 46W and can only be reached the long way around down the river to the east from Bagu's Rest, after clearing the obstacle, this place can be easily reached from west of Eyerock.

Trabenton sells Perfumes at its Market and Rutroot Surprise at its Cafe. It also has a Shipwright and Guild.

Trabenton is initially allied with Seartial at the start of the game.

 Floating Forest | 30000

* Trabenton is the only port to sell living/regenerating ships.
Sailor

Sailor is the default starting Class. A Crew member must gain 200 XP in the Sailor class before unlocking the Warrior, Scout, and Scholar class trees.

When equipped, grants Physical Attack +2, Physical Defense +1, Magic Defense +1, Dodge +5, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, Punch Skill +1, and Dagger Skill +1.

Abilities:

 Rope
 Swagger
 Steady
 Smelling Salts

Passives:

 Salty Dog
 Sea Legs

Stats: HP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, Punch Skill, and Dagger Skill.
Ravager

Ravager is a Warrior-tree Class. It requires 400 Berserker XP and 250 Unmaker XP to unlock, as well as training from the Ravager trainer in Redens.

When equipped, grants Physical Attack +1, Physical Defense +1, Resistance +5, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, Shield Skill +1, and Ruin Skill +2.

 Indomitable
 Critical Destroy

Stats: HP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, Dagger Skill, and Ruin Skill.
Netchal

Netchal is a type of Creature. Netchals appear in Groves, Monster Lairs (mid-level and high-level) and in the Ahlvarza Ruins.

* Netchals apply Itchy to targets with both melee and ranged attacks. This can be dangerous if the party is relying on Guard to reduce damage from other monsters as Itchy removes and replaces Guard.

* Netchals can 'stack', and the higher the stack, the longer the range of their ranged attacks. Killing a 'stack' reduces its size by 1.

* Netchals do not leave bodies when they die, but do occasionally leave Itchy Barbs behind.
Les Jumelles Coccinelle

**Les Jumelles Coccinelle** sont un duo de jumelles méchante dans Les Mystères .

## Personnalité

Les Jumelles Coccinelle sont des très méchantes, surtout avec les Mystères. Parfois elle se dispute constamment et se moquent de tous le monde, surtout de James. Leur père est le Directeur de l'école donc les élèves ont peur de les provoquer pour ne pas se faire crier par leur père. Elle porte le même look mais inversé, de coccinelle.

## Apparition ensemble

### Saison 1

1. Épisode 1: Apparaît
2. Épisode 2: N'apparaît pas

## Note

* Les Jumelles Coccinelle s’appelle comme ça parce que:

1. Elle ont un look de Coccinelle mais pour Maria c'est inversé.
2. Parce qu'elles sont jumelles.
3. Marie a une teinture de cheveux rouge mais Maria en a une mais noir.
Spell Archon

Spell Archon is a Scout-tree Class. It requires 300 Stormshot XP and 400 Elementalist XP to unlock, as well as training from the Spell Archon Trainer in Gonhaldr.

When equipped, grants Physical Attack +1, Magic Attack +1, Dodge +5, Resistance +5, Fire Skill +1, Ice Skill +1, Lightning Skill +1, Wind Skill +1, and Ruin Skill +1.

 Magic Residue
 Imbue Augments

Stats: MP, Fire Skill, Ice Skill, Lightning Skill, Wind Skill, and Ruin Skill.
Scourge

Scourge is a Class located in between the Warrior-tree and the Scout-tree. It requires 350 Gladiator XP and 250 Rogue XP to unlock. It was added in the 1.5 update to the game.

When equipped, grants Dodge +15, Resistance +5, Move +1, Dagger Skill +2, Flail Skill +2, and Ruin Skill +1.

Abilities:

Other than Bolas, all abilities use your weapon's range and cannot be combined with ranged weapons.

Passives:

 Whip and Tear
 Overeager

Stats: HP, Dagger Skill, Flail Skill, Ruin Skill.
Le Directeur

**Le Directeur Max** est un des personnages secondaires de la série télévisée d'animation L*es Mystères* et le père des Jumelles Coccinelle.

### Le Directeur

Vrai Nom: Max

Genre: Homme

Famille: Les Jumelles Coccinelle

## Représentation dans la série

Le Directeur fait sa première apparition dans l'épisode Cambriolage durant la demande d’enquête au Mystères.

## Apparition Saison 1

1. Épisode 1: Apparaît
2. Épisode 2: N'apparaît pas
Chrono Kids

***Chrono Kids*** est un dessin animé dont le thème est le voyage dans le temps.

## Résumé

Une météorite tombant sur terre,i se révèle être des bracelets Chrono Kids qui ont le pouvoir de changer le temps. Le grand gardien du temps, Chronos, a été capturé par les Chrono Girl. Les Chrono Kids sont les seul qui peuvent les arrêter.

## Méchants

### Chrono Girl

 Chrono Kids Bleu
 Chrono Kids Verte

* + -

## Pouvoir

* Chrono Kids Rouge: Feu
* Chrono Kids Bleu: Eau
* Chrono Kids Jaune: L’électricité
* Chrono Kids Noir: L'ombre
* Chrono Kids Blanc: La Lumière
* Chrono Kids Rose: l'amour
* Chrono Kids Bleu (claire): le temps
* Chrono Kids Verte: le vent

## Remarques

* Au début, il y a eu une autre version de Chrono Kids: les chrono kids était trois personnes qui réglait des histoires et parfois, voyage dans le temps.
Tacos

Taco est l'un des personnage principaux des Mystères.

Nom Complet: Taco Waterson

Genre: Garçon

Aime: Enquêter

N'aime pas: quand les jumelles coccinelles l’embête

Famille: Lenny, Samen, Auriana et Mike

Amis: Lenny et Samen

Ennemis: Les Jumelles Coccinelle

Gadget: une Loupe

Nourriture préféré: Vanille

Anniversaire : 20 mars

## Personnalité

Taco est très gentil, il est moins inteligent que Lenny et Samen et parle pas beaucoup.

## Apparition dans la Saison 1

1. Episode 1: Apparaît
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Les Mysteres

***Les Mystères*** est un dessin animé qui introduis Samen , Lenny et Taco trois frères et sœur dans des aventures de détective et est le tout premier dessin animé et programme à être produite sur Triplés.

## **Résume**

Samen, Lenny et Taco sont trois collégien qui rêvent d’être des détective, comme leur parents. Ils sont dans des enquêtes complètement folles. Ils arrivent toujours a arrêter les voleur.

## **Personnage**

Samen, Lenny et Taco, Marie et Maria, Le Directeur, Auriana et Mike, Max, Vérone et Evan, Albert et les Jumeaux Fantômes.

## Note

* Au début, il y a eu une autre version des Mystères: Avant, Samen, Lenny et Taco était des prince et princesse de d'autre royaume chacun. Ils ont vu un Miroir et sont aller dedans. puis ils sont devenu amis depuis se jour la.
* Dans l'autre version James, les parents et le directeur n'existais pas.
* A l'origine Les Trois Vampires s'appelait: Dracula, Draculaura et Draculos mais pour le nouveau on a changé de prénom pour ne plus trop faire conte de fée.
* Dans l'autre version des Mystères, Les Mystères n'était pas frères et sœur.

* Pour la deuxième saison, des jumeaux seront nouveaux dans l'école et leur thèmes seront les fantômes. et Les Trois Vampires n'apparaîtront pas dans la deuxième saison
Auriana et Mike

**Auriana et Mike** sont des personnages secondaires de la série télévisée d'animation L*es Mystères* et les parents des Mystères.

### Auriana

Nom Complet: Auriana Waterson

Genre: Femme

Famille: Samen, Lenny, Taco et Mike

Mari: Mike

### Mike

Nom Complet: Mike Waterson

Genre: Homme

Famille: Samen, Lenny, Taco et Auriana

Femme: Auriana

## Représentation dans la série

Ce couple fait sa première apparition dans l'épisode Cambriolage durant la question de Lenny, ils étaient avant des détective très connu.

## Apparition Saison 1

1. Épisode 1: Apparaît
2. Épisode 2: N'apparaît pas
Introductions to the Los Costas Underground

## Introductions to the Los Costas Underground

### Prerequisites

Mr. Cruz talked to you about his potential enemies

## Progression

### Unlocks

The Pizza Connection (Italian Mob Quest Line)

Starting Over All Again

(Yakuza Quest Line)

A Firm Handshake

(Irish Mob Quest Line)

The Finer Things of Los Costas

(Jewish Mob Quest Line)

Anyone Can Buy Me A Drink

(Private Eye Quest Line)

The Fair Side of The Law

(LCPD Quest Line)

Government Encroachment

(FBI Quest Line)

A Sixth Option

(Independent Quest Line)
Breaking The Bank

## Preparation & Setup

### Loud & Dumb

> *Sometimes the best method is the most straight-forward method. Hit them where it hurts, and anywhere will hurt if they're being hit with a .30-06 round.*
>
>

Grab a fleet of hot rods that you'll have modified with armored plates, enhanced horsepower, and suspension that can handle the weight of these plates. On top of that, you'll need some specialized explosives to blow the doors of the armored cars. You may want to pick up a machine gun to protect yourself from government retribution and maybe some more explosives if you're feeling bold.

* Heist Setup: Stocking the Fleet
* Heist Setup: Protection Racket
* Heist Setup: Explosive Entrance
* Heist Setup: Heavy Weapons

### Smart & Subtle

> *Sometimes the best method is the one where they don't even realize that they're being robbed. Stop the convoy in its tracks and separate the drivers from the cargo.*
>
>

Requisition some Los Costas Department of Water & Power uniforms & vehicles to shut down a part of the Treasury's route. You'll probably need to get some military grade weapons to make sure that the Treasury employees comply if shit hits the fan.

* Heist Setup: Public Works
* Heist Setup: Military Grade
A Private Request of Government Information

## Background

[GOOD FBI GUY] doesn't seem to buy the story that the government is offering on the [THING], and believes that the truth lies in the files sitting in the local [CORRUPT LCPD PRECINCT]. He wants you to minimize bloodshed on this one

## Preparation & Setup

### Loud & Dumb

>
> *Open up the veil on government secrecy by sneaking into the precinct during the day under disguise and plant incendiaries while you're in there. Use the chaos in the office to grab the files you'll be needing.*
>
>

Acquire some military dress uniforms along with the necessary documents you'll need to make the meeting. You may also want to deal with the officers that'll be showing up so there's no double booking. Either craft your own incendiaries or grab some out of the military armory. Grab some gas masks while you're on base so you don't pass out in the smoke. Also, grab a welder's set so you can actually get to the documents.

* Heist Setup: Office Layout
* Heist Setup: Dressing For The Job
* Heist Setup: Incendiaries
* Heist Setup: Gas Masks
* Heist Setup: Welder's Kit

### Smart & Subtle

> *Open up the veil on government secrecy by sneaking into the [CORRUPT PRECINCT] during the off hours.*
>
>

Acquire the layout and security plans for the Los Costas branch office so that you can effectively sneak through. You'll also want to pick up some silenced weapons in case any night owls are in the building after hours. Grab some construction tools in case the codes you picked up aren't up to date. Maybe get some good sneaking suits just to tie the whole operation together.

* Heist Setup: Office Layout
* Heist Setup: Security Codes
* Heist Setup: Construction Tools
* Heist Setup: Silenced Weapons
* Heist Setup: Sneaking Suits
Bet on Black

## Preparation & Setup

### Loud & Dumb

> *Cash out your chips in grand fashion by committing a war crime and flooding the building with tear gas. Rush the vault and blow it open with enough explosives to have them feel it in Las Vincents.*
>
>

Grab yourself some military quality tear gas off of a military convoy dumping it in the desert. While you're at it, get some gas masks so you don't spend the entire heist sobbing your eyes out. Even better, acquire some military grade rifles along with some explosives so you can actually get into the vault.

### Smart & Subtle

> *Cash out your winnings in a way that will ensure you don't get jumped in the alley behind the casino. Blackmail a dealer to get you into the vault and deal with the nastier aspect of casino robbery after you leave the building.*
>
>

Get yourself some uniforms for the casino along with a sympathetic employee made sympathetic by some light blackmail. Smuggle in some firearms & explosives in case shit goes sideways.
Murder in the City of Saints

**Welcome to the Murder in the City of Saints Wiki!**
Las Costas: Bright lights, dazzling stars, massive wealth, and crippling poverty. Celebrities of screen and sellers of death. Bodies turn up in the city everyday and end up ignored, either through incompetence or bribes. But this one is different, even though the story is the same as all the others. A wannabe starlet enamored by the big lights coming out to the city to not even rise above the rung of would-be. Hypothetically, she should end up the middle of some pile of unsolved cases shoved in a filing cabinet somewhere, but something's different, mainly, you've been paid a more than substantial fee to track down her killer, which has upgraded it from not-your-problem to front of the line. Find her murderer and bring them to justice, just try not to be blinded by the lights.

## Pages of Interest

People of NoteClassesLocationsWeaponsFactionsQuests & Side Quests

* Classes
* Weapons
* People of Note
* Factions
* Odds & Ends
* Quests & Side Quests
* One Shot Events
* Locations