recursal/Fanatic-Fandom huggingface dataset:
Crystalline Forest

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole jungle of glittering geodes you need the following requirements:

* at least 62 HP
* 7 Mana
* Silence Cure, Great quality

The exploration costs 350 and requires 6 Time. It's advised to use a Thunder Tonic to reduce the damage from some of the Monsters.

There are 16 Ingredients and 1 Fuel to obtain.
Helene

**Helene** is a character in *Potionomics*. She's a Witch that came to visit Sylvia in her Shop after she arrived, to tell her about the debt that her Uncle Oswald had. Since he died, the debt is getting transfered to Sylvia. She comes by after every Competition to collect the Prize Money.

Feel free to edit this page
Muktuk

Muktuk is a walrus-like craftsman and a character in *Potionomics*. Muktuk is the island's primary crafter, building new cauldrons, shelves and more for Sylvia at a reasonable price. He seems to be working on his own project, led by the spirits of his ancestors.

## Biography

*Stout of both heart and belly, Muktuk has journeyed far from his icy home in the south on a journey to perfect his craft. Like most of his kin, Muktuk is known as an expert craftsman with deep devotion to his cultural traditions. Indeed, Muktuk is known to be quite eccentric. It can be odd or even alarming to witness Muktuk vigorously flexing and talking to his own muscles. This behavior is made slightly less absurd when one learns that his kind believe that their ancestors reside in their own muscles. Some townsfolk swear that they’ve heard his muscles speak back to him.*

*While his behavior can be odd, it’s a small price to pay for access to his fine craftsmanship. Muktuk upholds the ancient techniques passed down by his ancestors of working with bone material as his specialty. As is tradition, the bigger and meaner the beast the bone is taken from, the more prized the constructed item is.*

*Despite his intimidating presence, Muktuk is among the kindest and most generous individuals in the land. With his extraordinary skill in bone-crafting, Muktuk would have been welcomed among even the greatest forges across the kingdom. The townspeople wonder why, of all places, Muktuk chose to call their town home. Perhaps Muktuk knew that it was in this humble settlement that he was most needed.*

## Relationship

Muktuk is romanceable. To gain his cards and coupons you have to increase the relationship by either spending time with him, completing his special request orders, or by gifting him an ingredient (max 1 per day).

### Preferred Gifts

Muktuk loves Bone, Fish, Ore, & Mana.

He dislikes Plants.

### Card Strategy

Muktuk's cards are primarily geared - with the exception of Zeal, which should *immediately* replace many other closers - towards bolstering Sylvia herself, as seems appropriate for a walrus who wants you to stare for hours at his tattoos and also get ripped. Reinforce is an excellent defensive card for any deck which relies on multiple turns, and Conviction is a situational buff which can either be exceptional or a complete waste, depending on the effect. However, most of the other cards are heavily situational, and so it's difficult to suggest a single one a deck particularly *needs.*

## Shop Upgrades

Muktuk sells and upgrades Cauldrons, Shelves, and Showcases.

## Gallery

MuktukMuktuk IconMuktuk - Card OverviewMuktuk - Card 1Muktuk - Card 2Muktuk - Card 3Muktuk - Card 4Muktuk - Card 5Muktuk - Card 6Muktuk - Card 7Muktuk - Card 8
Items

Items are important in progressing the game. Equipment like cauldrons, shelves and showcases but also ingredients and fuels count to it.
The Equipment can be crafted by Muktuk at his Forge and the fuel can be either bought from Saffron at her store or by sending heroes on an Adventure. Ingredients can be gained by either investing in the hero guild, sending heroes on an Adventure or by buying a treasure chest from Salt & Pepper.
Chalet

**Chalet's** walkthrough:

## Quests (Chapter 4-1)

### Finding the Magic Boots

Go inside the Story Chalet in tile  3. Then go to the tile  3 (Grassland Wing), and read the book "The Gathering of Magic Boots" in the top right corner. It will give a hint about the Magic Boots' location: In the Grassland Wing of Basement 2. The Lounge tile  1 is always the ground floor, so you need another floor to become the first basement floor (directly below the Lounge tile), and the Grassland Wing tile the second basement floor (directly below the first basement floor). The Magic Boots can be found in the Grassland Wing.

Now with the Magic Boots, go outside the Chalet, and cross the puddle in the tile  2 to go back to Grassland.

## Quests (Chapter 6-1)

### Finding the Volcano Wing

Go inside the Story Chalet. Then go to the tile  2 and read the book "Horror at the Story Chalet" at the top left corner, it will give you hints about the Volcano Wing's location: You have to place the tiles (except tile 1 - the Lounge) in a column, and 2 tiles  5 (Volcano Wing) and  6 (Forest Wing) will appear.

After talking with Shianan in the Volcano Wing, she will say that you can go to the Volcano through the Forest. Now you need to go out of the Story Chalet, and head to tile  1 to go back to the Forest. This is the end of Chapter 6-1.

## Quests (Chapter 8-1)

### Arranging the books

Shianan made a mess of the books and now you have to help her clean it. The Storytender will ask you to move stacks of books from one place to another, but the smaller stacks cannot be put under the bigger stacks cause they will be crushed. Basically, this is a Tower of Hanoi puzzle. The Storytender will give you 3 Tower of Hanoi puzzles, each with different difficulty:

* The first puzzle is a tower with 2 stacks. Optimal solution (3 steps): left → mid, left → right, mid → right.
* The second puzzle is a tower with 4 stacks. Optimal solution (15 steps): left → mid, left → right, mid → right, left → mid, right → left, right → mid, left → mid, left → right, mid → right, mid → left, right → left, mid → right, left → mid, left → right, mid → right.
* The third puzzle is a tower with 10 stacks in the left wing. Optimal solution: Move the left wing to the right of the right wing.

The first puzzleThe second puzzleThe third puzzle
After you finished the puzzles, go to the Island Wing  3, and read the book "The Dirt of Luck" in the top right corner. Now you have to go back to Island with Shianan. This is the end of Chapter 8-1.

## Quests (Chapter 10-1)

### Finding the top floor

Go inside the Story Chalet, and head to the tile  2 (the General Wing). Read the book "The Ups and Downs of the Story Chalet" to receive a note about the top floor's location. Arrange the Chalet House tiles so that they match the note's instruction. The elevator to the top floor will appear at the Forest Wing tile.

When you get to the top floor, you realized that it is still not high enough, so now you and Shianan decided to go to the Mother Tree in Forest. This is the end of Chapter 10-1.
Island

**Island's** walkthrough:

## Quests (Chapter 1)

### Helping Gata get home

Gata initially stands in tile  8. To help him get home, rotate the tile so the land part points to the left (West) or right (East), depending on which direction he asked, and put the tile to the left/right of tile  5.

### Finding Shianan's house

Put 2 tiles  7 and  9 together so that they form a small forest. You will find Sadiq playing near the forest. Talk to him and there will be 2 birds descending nearby and drop the pieces  10 and  11. Use those 2 with  7 and  9 to form a bigger forest. Shianan's house will appear.

### Talking to Shianan

She can be found beside the lake. Put 2 tiles  10 and  12 together that they form a lake, and Shianan can be found in  10. When you talk to her, she will tell you about her coming-of-age ceremony, that she has to set sail to find a new land and never come back. She will ask for your companion in her journey, and a small favor of finding some soil for her. The soil can be found in tile  6.

### Attending the coming-of-age ceremony

After Shianan giving you the piece  13, rotate it and place it on the top (North) of the main island and go there. You will see Shianan's ship. You and Shianan will say goodbye to everyone and set sail.

## Quests (Chapter 8-2)

### Going back to Island

You and Shianan are on the sea, finding your way back to the Island. You have to open your inventory and look at the Wriggling Worm as hints:

* The first time: The worm points towards the Southeast direction. Choose "Southeast" option.
* The second time: The worm shapes into a "N". Choose "North" option.
* The third time: The worm shapes into a "11". Choose "Sail towards ELEVEN o'clock!".
* The fourth time: The worm shapes into a "?". Choose "All of the above".

After following the worm 4 times, you and Shianan will reach the Island's soil (tile  14).

### Winning the Fishing Competition

After talking with the villagers (in tile  5,  8 and  11), you will know that there is a map to the Iceberg, and it is the grand prize of the fishing competition that will be held soon. Go back to  14 and talk to Shianan. She will say that you need to win the fishing competition, and the competition will be held in the Big Fish Lake. Arrange the tiles  10,  12,  15,  16,  17 and  18 so that they are connected, the Big Fish Lake will appear, and the fishing competition will begin.

Go find the boy Sadiq and talk to him. He will give you a drawing of the fishes in the lake. Arrange the lake's tile so they match the fish's appearance and you can catch them. Note that when the lake's tile match a fish's appearance, Carto will say "The waters are stirring...", and to catch the fish, throw the fishing rod into the lake, and reel it back when your bobber is bobbing.

The map to catch fish:

Green GloverMilko's GobyCarp DiemBlue Bandit
After catching all 4 fishes, go talk to the fisherman to receive your prize - the map to Iceberg. This is the end of Chapter 8-2.

## Secret

During the Fishtival in Chapter 8-2, put tiles  12 and  18 together so that they form a lake and fish there. You will catch a puzzle piece of the Airship.
Secret Piece

* I
* II
* III
* IV
* V
* VI

**Secret Piece** is an item in the game.

There are 6 of them in total, which can be found in the secrets of the zones.

During the Fishtival in Chapter 8-2, put tiles  12 and  18 together so that they form a lake and fish there. You will catch a puzzle piece of the Airship.

###  Secret Piece II

Found in the Grassland.
In Chapter 2, at the beginning of the quest Finding the Ghost Lily, when Monkar wakes you up to go catch the Ghost Lily, go outside the tent to the tile  15, and find the plant pot next to the tent. After interacting with it 5 times, a flower will bloom, and you get a puzzle piece of the Airship.

The plant outside.Bloomed.

###  Secret Piece III

Found in the Forest.
In Chapter 6-2, in tiles  5,  8,  12 and  16 there is a bird on one corner of each tile. Place the tiles together so that the 4 birds are close to each other. Go inspect the birds, they will drop a puzzle piece of the Airship.

###  Secret Piece IV

Found in the Desert.
In the Desert, you will find plenty of cactus plants. Interacting with them 5 times to get a puzzle piece of the Airship.

###  Secret Piece V

Found in the Volcano.
After you make the volcano erupt, rapidly rotate the volcano's tile for it to create a flame tornado. You will then receive a puzzle piece of the Airship.

###  Secret Piece VI

Found in the Iceberg.
Go find the pieces of the Snowman:

* Snowball in tile  4.

* Branches in tile  4.

* Beanie in tile  6. This one requires ice sliding.

Step 1: Sliding from tile 4 to tile 3.Step 2: Sliding from tile 3 to tile 6. You can pick up the Beanie here.
Now go back to tile  4 and assemble the Snowman.

The Snowman's location.The Snowman assembled.
After you finished the snowman, you will receive a puzzle piece of the Airship.

## Usage

6 puzzle pieces are used to unlock the secret zone Airship in the main menu.
Owl

**Owl**, also known as Oswald, is an economist trapped in the body of an owl and a character in *Potionomics*. He advises the young witch Sylvia in the running of her potion shop.

Owl can be grumpy, snarky and overly paranoid, but means well and is loyal.

Unlike most characters, Owl's cards are unlocked as the player progresses through the main story.

While Owl's negotiation style is at first appealing - more cards, after all, make for more opportunities - the player should be careful not to overload their deck with them, as not only is the Haggle deck limited to 20 cards, those same opportunities evaporate if there aren't actually any good cards to draw! But this does seem like one of Owl's limitations...

 2
 3
 4
 5
Fluidity Sylvia Buff - Draw a card each time you play a card.

## Gallery

OwlOwl - Card 1Owl - Card 2Owl - Card 3Owl - Card 4Owl - Card 5
Potionomics

## System requirements

MINIMUM:OS: Windows 7Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzMemory: 8 GB RAMGraphics: Nvidia GTX 650 Ti or AMD HD 7850Storage: 7 GB available space

RECOMMENDED:OS: Windows 10Processor: Quad Core ProcessorMemory: 16 GB RAMGraphics: GeForce GTX 1060 6GB or Radeon RX 470Storage: 7 GB available space

***Potionomics*** is a 2022 RPG shop simulator in which the player assumes the role of a penniless witch named Sylvia who must transform her debt-ridden potion shop into a thriving business.

The player character must brew potions to earn money, interacting with a large variety of customers with differing requirements, which features a card-based haggling system. Players will also have to strategically collect specific ingredients to create their own unique recipes and compete with other potion-makers in the town.

With the help of your friends you can build more space for your Cauldrons, Shelves and Barrels to improve your brewing. Or you can send them out on an Adventure, so they can help you find rare ingredients
Anubia

**Anubia** is a character and the penultimate rival in *Potionomics*. A centuries-old potion mogul with a large empire, Anubia draws in customers with promises of convenience, creating mindless copies of herself to quickly produce potions and deliver them directly to the customers. As Sylvia and Owl find out, however, Anubia is able to project her consciousness into her drones, allowing her to spy on her customers and use the information thusly acquired in her nefarious schemes. That miserable rat has to be stopped!
Magic Boots

## Magic Boots

### Usage

Make Carto walk faster, and can go through the shallow water in the Chalet

**Magic Boots** is an item in the game.

It can be acquired in the Grassland Wing of the Chalet's second basement floor.

## Usage

This item has 2 uses:

* Increasing your movement speed. Save time running around.
* Getting past the shallow water in  2 in Chalet zone.
Bone Wastes

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole Desert you need the following requirements:

* at least 39 HP
* 6 Mana

The exploration costs 50 and requires 3 Time. It's advised to use a Fire Tonic to reduce the damage from some of the Monsters.

There are 14 Ingredients and 1 Fuel to obtain.
Sylvia

### Dislikes

Lectures from Owl. Anyone who's patronizing (aside from her actual patrons.) Also, debt.

## Physical desription

### Gender

Female

**Sylvia** is a witch and the player character of *Potionomics*, who is opening her own potion business and trying to pay off her debts that she got from her Uncle. She's a young, scrappy potion-maker with big dreams...and big Problems.

## Biography

*The spunky and prideful main protagonist of Potionomics! Sylvia is a broke witch who is begrudgingly left to pay her potion shop’s monumental debt. As a fresh graduate of the Academy of Witchcraft, she returns home to find her childhood shop in disarray, abandoned by her father. To make matters worse, the title to her shop is under threat to be taken by unscrupulous loan sharks.*

*Cunning and resourceful, she will do anything to prove herself and rise in the ranks of potion makers while leading her businesses to record-breaking profits!*

### Card Strategy

Sylvia begins with, and *works* with, only her cards at the opening, but that's okay. What's there is a good, solid beginning. Since Sylvia typically has the option to keep four of each of her starting cards in her deck, they also make for a decent fallback if the player's lacking in a given effect, like a set of Closers. On occasion, even the classic Set 'Em Up/Reel 'Em In combo can still be worthwhile.

That, however, is no excuse to slack off on making friends and obtaining more cards. Get to it, young potioneer!

## Starting Deck

 Reel 'Em In
 Close It Out
 Brace Yourself
 Think, Sylvia, Think

## Gallery

SylviaSylvia's Completed Potion LicenseSylvia IconSylvia - Card 1Sylvia - Card 2Sylvia - Card 3Sylvia - Card 4Sylvia - Card 5Sylvia in Game
Roxanne

**Roxanne** is a witch character in *Potionomics*. She's a bewitching rival potion seller, initially determined to take Sylvia out of business. However, after some not-so-friendly competition, she eventually becomes a valuable friend with some useful services.

After earning her as a friend, you can buy buffs for a day that help Sylvia out with her potions.

## Cards & Coupon

To gain her cards and discount you have to increase the relationship by either spend time with her, complete orders (if you got some) or by gifting her an Ingredient.

### Preferred Gifts

Roxanne loves Mana, Minerals, & Gems.

She dislikes Flowers & Fish.

## Enchantment Shop

\*As of an update patch on November 10, 2022: "Roxanne's enchantments now help potions qualify for custom orders that require certain traits"

## Gallery

RoxanneRoxanne IconRoxanne - Card OverviewRoxanne - Card 1Roxanne - Card 2Roxanne - Card 3Roxanne - Card 4Roxanne - Card 5Roxanne - Card 6Roxanne - Card 7Roxanne - Card 8Roxanne's Character Stress Card
Dating

Dating characters is a major feature in Potionomics. By increasing the friendship level of a character, Sylvia can learn a new haggling strategy from them, obtain a coupon for decreased prices for their services, or be presented with the opportunity to become their partner.

## Choosing a lover

As you rank up your relationship with a romanceable character, you will be given dialogue options to flirt with them. Doing so enough will allow you the option to enter a romantic relationship with them upon reaching Rank 7. Accepting will note them as "Dating" and will permanently block romantic relationships with other characters, noting them as "Best Friend" at Rank 7. This does not have any known impact in gameplay other than changes in dialogue with that character as well as their Rank title in the Deck Building menu.

*Sylvia enters a relationship with Baptiste (above), so Quinn is considered a best friend at Rank 7 (below).*

## Likes & Dislikes

You can improve your relationship with the other characters by giving them ingredients as gifts. Each character has specific types of ingredients they like more, granting an additional bonus to your relationship with them; however, they also have dislikes, which will add no additional bonus when gifted.

## Strategies

(Information on how to fast increase friendship & how good hangouts are)

* The better the rarity, the greater increase in friendship (requires more testing for exact values)
* Because every character likes Pure Mana ingredients, you can stockpile them with Slime Pots to always have a gift prepared
Mint

**Mint** is a character in *Potionomics*. She is a warrior who wields a large mallet and round shield. As a Hero, Mint can be hired by the player character Sylvia to help procure ingredients for her potions by sending her on an Adventure.

## Cards & Coupon

To gain her cards and discount you have to increase the relationship by either spend time with her, complete orders (if you got some) or by gifting her an Ingredient.

### Preferred Gifts

Mint loves Bones, Slime, Mana & Plants.

She dislikes Fungus.

### **Card Strategy**

Mint's strategy, card-wise, can be read as 'guarded optimism'. Unlike her chipper and seemingly bombastic personality, Mint is surprisingly cautious -- her cards are more defensive and are thus geared towards a patient sales strategy, rather than an 'attack at all costs' sort of deck. Like any adventurer, though, defense is what you do when you're waiting to launch a *really* big hit.

## Gallery

MintMint - Card OverviewMint - Card 1Mint - Card 2Mint - Card 3Mint - Card 4Mint - Card 5Mint - Card 6Mint - Card 7Mint - Card 8Mint's Hero LicenseMint IconMint & Sylvia Lovescene
Sulfuric Falls

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole aquatic biome you need the following requirements:

* at least 75 HP
* 7 Mana
* Poison Cure, Great quality

The exploration costs 350 and requires 6 Time. It's advised to use a Fire Tonic to reduce the damage from some of the Monsters.

There are 16 Ingredients and 1 Fuel to obtain.
Potionomics Wiki

**Welcome to the Potionomics Wiki!**
We're a collaborative community website about **Potionomics** that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Potionomics* is a forthcoming RPG shop simulator where you play as a penniless witch, and every decision you make can bring you closer to riches... or ruin!

## ***Categories***

CharactersLocationsItemsGameplay

Featured articles
PotionomicsSylviaOwlAchievements

Teaser trailer

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Help
*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Defences

Defenses are a category of buildings designed for protecting a city. Enemy damage to walls and other obstacles do not generate panic, and damage to other defensive structures and ruins only generates a very small amount of panic.

Defenses require materials to be constructed and can repaired using the same resource. They can be built during the **Production phase** and generally must be built inside the Haven area. Exceptions to this is the barricade and traps, which can be built anywhere outside the mist.

Apart from walls and barricades, most defensive structures also have a limit of maximum number built per city. The same type of defenses will share the same limit. e.g. All wooden and stone gates share the same limit, all ballistae and mounted ballistae share the same limit, etc. Certain cities have pre-existing types of defensive structures that cannot be built by the player. These generally cannot be repaired and do not count towards any limits.

Existing structures that have a higher tier version can be upgraded. Price of upgrade will be automatically calculated as difference in costs between them. Upgraded structures that were previously damaged will remain damaged after the upgrade, and will cost more to repair due to the higher max resistance.

Most defensive structures that block passage can be **Jumped Over** by heroes for 3 Move points, but certain exceptions exist.

## Obstacles

Stone defenses are purchasable from Schaden after reaching Lakeburg.

## Utility

These defenses become purchasable from Schaden for Tainted Essence after surviving various nights in the first 3 cities.

## Traps

Traps are triggered when an enemy ends their movement on it. They can be built outside the city and cannot be destroyed by enemies.
Locations

Traveling is a feature in Potionomics that costs the player 1 stamp of their time. Most listed locations can be visited like that, but some of them are either scripted like the Arena or are main locations.

You can still travel as long as you have 1 time stamp left over. Be mindful that time stamps are removed after coming back to your Shop.
Adventure

Sending a Hero on an **Adventure** is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

You can send Heroes on an **Adventure** and help them out with Potions you have brewed to help them advance. You can test out how your chosen adventurer will perform before sending them out. Every monster defeated on an adventure will drop loot, which can be ingredients, shop decorations or other items. The further they go, more and better loot can be attained.

## Heroes

Mint is the first Hero that is available in the first Chapter.
She starts with 15 HP and 3 Mana. Her Loot Capacity is 25 and she can use up to 4 Potions

Xid is the second Hero that is available in the second Chapter. To get access to her, you need to complete a Mission.
She starts with 9 HP and 6 Mana. Her Loot Capacity is 20 and she can use up to 5 Potions

Corsac is the third and last Hero that is available in the third Chapter.
He starts with 18 HP and 4 Mana. His Loot Capacity is 15 and he can use up to 7 Potions

## Locations

This List shows all Locations and at what point they are available:

First Chapter: Enchanted Forest, Bone Wastes, Mushroom Mire.

Second Chapter: Shadow Steppe, Ocean Coasts, Storm Plains.

Third Chapter: Sulfuric Falls, Crystalline Forest, Ice Craggs.

Fourth Chapter: Dragon Oasis, Crater, Arctic.

Fifth Chapter: Magical Wasteland.

## Gallery

Location - Enchanted ForestLocation - Bone WastesLocation - Mushroom MireLocation - Shadow SteppeLocation - Ocean CoastsLocation - Storm PlainsLocation - Sulfuric FallsLocation - Crystalline ForestLocation - Ice CraggsLocation - Dragon OasisLocation - CraterLocation - ArcticLocation - Magical Wasteland
Magical Wasteland

> *An exceedingly dangerous site of a cataclysmic battle. This radioactive region has been twisted beyond repair by wild magic.*
>
>

The Magical Wasteland is an Adventure zone in Potionomics. It is the final and most challenging zone in the game, unlocked automatically on day 41.

To defeat all the obstacles in the Wasteland, it is recommended to provide:

* Two masterwork healing potions
* One masterwork mana potion
* Masterwork Petrification Cure
* Masterwork Curse Cure
* Superior or masterwork radiation tonic
* Superior or masterwork tolerance potion

On day 45, the "Maven's Stronghold" event will occur, increasing the difficulty and rewards for completing this adventure. An additional masterwork poison cure is needed to defeat this adventure during the event. Defeating the Magical Wasteland at any point awards the "Stormed the Castle" achievement, whether this event is active or not.

The exploration costs 1000 and requires 6 Time. While the adventure features obstacles with each damage type, it is more efficient to provide two healing potions than providing any tonics for the first four monster obstacles. A masterwork radiation tonic will prevent 90 damage on this adventure, making it more valuable than additional healing potions.

There are 24 Ingredients and 1 Fuel to obtain.
Robin

**Robin** is a character and a rival in *Potionomics*. Having survived the expedition that destroyed the Witch-Queen Maven as a young boy, Robin is renowned throughout the island as a hero and an expert potion maker. Although serving as the judge throughout the first four tournaments, he later abdicates this position to serve as the fifth and last opponent Sylvia has to face. Robin is seldom seen without Mae, an adorable sleepy lizard who perches atop his shoulder.
Crater

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole dangerous region you need the following requirements:

* at least 141 HP
* 8 Mana
* Curse Cure, Grand quality

The exploration costs 500 and requires 6 Time. It's advised to use a Shadow Tonic to reduce the damage from some of the Monsters.

There are 17 Ingredients and 1 Fuel to obtain.
Baptiste

**Baptiste** is a character and the leader of the Heroes Guild in *Potionomics*. Despite being from a rich family, Baptiste tries his best to fit in with the local adventurers... even if his current attempts haven't been particularly successful.

Another activity he's doing is moderating the Tournament, introducing the Competitors and even testify the potions himself in the Final.

## Cards & Coupon

To gain his cards and discount you have to increase the relationship by either spend time with him, complete orders (if you got some) or by gifting him an Ingredient.

### Preferred Gifts

Baptiste loves Mana, Flowers & Essence.

He dislikes Bones.

### Card Strategy

For all that Baptiste tries to be suave and self-assured, his nobility - and one can almost certainly hear his accent even through text - shines through. As such, while he's got the gift of gab in some ways, his salient cards are very much a matter of give-and-take - and when it comes to most sales interactions, it's heavily weighted towards the 'take'. However, his cards which block off the highest heart levels *may* be invaluable during the competitions, where one can't possibly reach the maximum. Emotional Intelligence is also exceedingly helpful at times.

## Gallery

BaptisteBaptiste IconBaptiste - Card OverviewBaptiste - Card 1Baptiste - Card 2Baptiste - Card 3Baptiste - Card 4Baptiste - Card 5Baptiste - Card 6Baptiste - Card 7Baptiste - Card 8
Saffron

**Saffron** is a character in *Potionomics*. She possesses horns that poke out through her brimmed hat. If you need shop upgrades, then Saffron's the person you need. Away from the hustle and bustle of the mainland, she spends her time building increasingly larger projects. No matter if you want more Space for Cauldrons, Shelves, Barrels or just want to grab a stack of firewood to speed up your process of creating potions.

## Card Strategy

In keeping with her love for tranquility, Saffron's cards primarily focus on the mitigation of stress. While not a priority in the early stages of the game due to the low stress inflicted by customers and the relatively short duration of haggling sessions, stress mitigation quickly becomes important as the game progresses. Decks that rely on key cards such as Rhythm or Scheme to play a large number of cards in a single turn can have their entire strategy ruined by the appearance of an ill-timed stress card. This is where Saffron's cards shine - Meditate is a serviceable stress remover even at level one, while the stacking effect of Regulated Breathing is arguably the most efficient stress remover in the game when played multiple times over the course of a haggling session. Serenity of Mind is a powerful draw engine that synergizes very well with the aforementioned cards, and is a good reason to invest heavily into your relationship with Saffron.

## Carpentry Upgrades

Every upgrade requires the previous level in the same category.

## Cards & Coupons

To receive her cards and discount coupons you will need to increase your relationship with her by spending time with her, completing her Custom Orders (if you have received any) or by gifting her an Ingredient.

### Preferred Gifts

Saffron loves Slime, Mana & Plants.

She dislikes Gems.

## Gallery

SaffronSaffron IconSaffron - Card OverviewSaffron - Card 1Saffron - Card 2Saffron - Card 3Saffron - Card 4Saffron - Card 5Saffron - Card 6Saffron - Card 7Saffron - Card 8
Potion Selling

**Potion Selling** is a gameplay mechanic in *Potionomics*. The player can sell their Potions to customers and earn money, which they can invest in finding ingredients from the guild or by sending a hero on an Adventure.

## Haggling

The primary way to sell potions, and one of the core gameplay mechanics, is through haggling. By displaying potions on shelves in her store, Sylvia can open her shop and sell them (which takes 2 time slots to complete). Daily events, the traits of the potion and Enchantments bought from Roxanne can all influence the base price of any potion before haggling begins.

Through haggling, Sylvia can attempt to convince the customer to pay more for her potion. To do this, players collect haggling strategies (cards) from other characters in order to build an effective arsenal (deck) of knowledge to employ in haggling.

Both Sylvia and the customer can affect the price of the potion, the number of turns left in the session, buffs/debuffs, and Sylvia's stress level during their respective turns.

- The price of the potion can be increased through Sylvia's haggling and decreased through the customer's.

- The customer's patience represents how many turns are left in the session. If a customer's patience reaches 0, they will walk away from the deal and Sylvia will discard the potion entirely.

- Sylvia's stress level indicates how likely it is that she will draw a stress card. If Sylvia's stress level reaches 100% before the end of the haggling session, she will become too stressed out to function and will end the session early.

## Buffs/Debuffs

During a haggling session, Sylvia and the customer can inflict various buffs/debuffs on each other and on themselves.

## Vending Machine

On Day 14, Quinn will visit Sylvia having installed a vending machine mimic, Vendi, in front of the shop. The player gains the option to place up to 8 stacks of unique potions inside of the vending machine from the Arrange Potion tab. Potions that do not match in recipe, tier, traits, or age will not stack and take a separate slot inside of Vendi. Each potion placed inside is sold at a fixed 15% markup from its base price after 1 unit of time has passed.
Storm Plains

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole dangerous region you need the following requirements:

* at least 47 HP
* 6 Mana

The exploration costs 200 and requires 4 Time. It's advised to use a Thunder Tonic to reduce the damage from some of the Monsters.

There are 12 Ingredients and 1 Fuel to obtain.
Corsac

**Corsac** is a character in *Potionomics*. He is the second Rival that Sylvia has to face. He's a little less underhanded than rest of the rivals. He attempts to minimize his impact on the environment by farming his own ingredients for his potions, only taking what he needs and what he can give back. However, while being most of his time away from civilization has made Corsac lose any real people skills, which can make striking up a conversation difficult.

After defeating him, Corsac get's available as a Hero with his own Shop. That means you can send him out on an Adventure and you can buy up to 5 Slime pots.

## Cards & Coupon

To gain his cards and discount you have to increase the relationship by either spending time with him, completing orders, or gifting him an Ingredient.

### Preferred Gifts

Corsac loves Flowers, Fungus & Mana.

He dislikes Fish & Flesh.

## Gallery

Corsac's Hero LicenseCorsac IconCorsac - Card OverviewCorsac - Card 1Corsac - Card 2Corsac - Card 3Corsac - Card 4Corsac - Card 5Corsac - Card 6Corsac - Card 7Corsac - Card 8Corsac's Character Stress Card
Ocean Coasts

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole reef structure you need the following requirements:

* at least 60 HP
* 6 Mana

The exploration costs 200 and requires 4 Time. It's advised to use a Ice Tonic to reduce the damage from some of the Monsters.

There are 13 Ingredients and 1 Fuel to obtain.

As of January 2023, Jelly Blossom appears to not be available from Ocean Coasts.
Xidriel

**Xidriel**, also known as **Xid**, is a bard in *Potionomics*. She works long hours at the Heroes Guild and is a potential ally for the player character Sylvia. After completing her Order, **Xid** wants to become a Hero, so she can be sent out to an Adventure, to help procure ingredients for Sylvia to produce more and better potions.

## Cards & Coupon

To gain her cards and discount you have to increase the relationship by either spend time with her, complete orders (if you got some) or by gifting her an Ingredient.

### **Preferred Gifts**

Xidriel loves Mana & Bugs.

She dislikes Minerals.

## Gallery

Xid's Hero LicenseXid IconXid - Card OverviewXid - Card 1Xid - Card 2Xid - Card 3Xid - Card 4Xid - Card 5Xid - Card 6Xid - Card 7Xid - Card 8
Potion Shop

Cutaway view of shop interior.

The **Potion Shop** is the place of business of the player character Sylvia, and the main setting of *Potionomics*. Here, the player can brew potions, display potions for selling, open the shop to initiate haggling, and, after beating Roxanne, access the basement.

The player can also customize the shop by buying cauldrons and shelves from Muktuk and by obtaining different floorings and wallpapers from adventure loot, or by purchasing a treasure chest from Salt & Pepper.

## Shop Expansion

### Level 2 - Shop Front

300 gold, 3 Oak Wood, 2 Mushrooms, 2 Cactus

Unlocks additional shop shelf.

### Level 2 - Brewing Area

400 gold, 3 Oak Wood, 1 Mushroom, 1 Cactus

Unlocks additional cauldron.
Stress

Stress is a gameplay mechanic in Potionomics. You gain stress during the haggle phase of the game, as customers will apply various buffs/debuffs during their turn.

Stress accumulates and does not decrease. It can only be lowered by sleeping, spending time with friends or playing some cards which reduce stress. Upon reaching 100% stress, Sylvia will blackout, it ends the day and puts you at 0% on the next day.

## Reduce Stress

Stress can be reduced by spending time with friends. Each friend has 4 options to reduce stress that unlock as you rank up your friendship with them.

You can reduce 5, 15, 30 or 50 stress by using up 1, 2, 3 or 4 time slots respectively.

Stress can be reduced by playing some cards during the haggle phase, cards such as:

Finally, stress will get lowered by 10% for sleeping plus an additional 10% for any extra time slot you have before going to sleep.

## Mechanics

* Stress will follow stay with you and will follow you even into competitions. Be sure to de-stress before competing!
* Blacking out during a competition will cause Sylvia to lose the current round and reset her stress to 0% for the next round.

## Stress Cards

While having too much stress, Sylvia is drawing a collection of Stress Cards such as:
Elite Blocker

Template:Info enemiesStill desperately clinging to their shield, last remnant of their life as a soldier, these Clawers still hold the line. They will protect allies behind them with their bucklers, so you will have to defeat them in order to reach the backlines.

**Special effect :** Misty

## Skills

**Claw**
 Range
 Targets
 Limit per turn
Mushroom Mire

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole swampland you need the following requirements:

* at least 28 HP
* 6 Mana
* Poison Cure, minor quality

The exploration costs 50 and requires 3 Time.

There are 18 Ingredients and 1 Fuel to obtain.
Oraculum

After losing or abandoning the first run, the Commander can unlock the Oraculum. The Oraculum serves as a meta progression shop where boons can be obtained from the two divinities of the game **Schaden** (darkness) & **Freude** (light).

* Schaden's Blessings are obtained by trading Tainted Essences (meta money, gained by killing enemies in the Battle phase)
* Freude's Blessings are obtained by completing various Prowess (Achievements that can be done in one or several runs, in any of the game phases)
Potion Brewing

**Potion Brewing** is a main gameplay mechanic in *Potionomics*. The player can utilize a wide range of ingredients to create a multitude of potions with varying effects. Then, they can be sold to customers for money, or given to Heroes when undertaking adventures.

## Brewing Mechanics

### Magimin

Magimins are one of the three ingredient-properties relevant to brewing. Hovering over an ingredient will reveal colored and marked pills containing its Magimin values.

Color and letter are always the same pair, the double marking is most likely for help with color blindness.

### Ingredient Traits

Many ingredients have special traits, shown below the Magimin stats. Any unique cyan trait per brew will increase the potion value by 5% whereas any unique red trait will decrease it by 5%. If a negative and positive trait of the same type are used in a brew, one will be chosen at random.

### Ingredient Rarity

An ingredient's rarity rank does not have an effect during potion brewing. It doesn't influence the value/stars.

### Amount Brewed

Every second ingredient used will increase the number of potions brewed by one. Using an uneven number of ingredients is therefore less efficient (and less profitable) if you don't need a specific quality.

### Quality

The quality of any brew is determined by two factors: The balance of Magimin for any specific potion (can reward up to 3 stars if perfect), and the total Magimin count. For more information, see: Potions

### Brewing Time

Brewing time depends on the kind of potion you are making and its quality tier. The exact values vary from potion to potion.

Brewing time can be reduced by adding up to 3 pieces of Fuel. Brewing time can be reduced to 1 at best.
Shadow Steppe

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole realm you need the following requirements:

* at least 46 HP
* 6 Mana
* Drowsiness Cure, common quality

The exploration costs 200 and requires 4 Time. It's adviced to use a Shadow Tonic to reduce the damage from some of the Monsters.

There are 13 Ingredients and 1 Fuel to obtain.
Enchanted Forest

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole Forest you need the following requirements:

* at least 16 HP
* 5 Mana

The exploration costs 25 and requires 1 Time.

There are 13 Ingredients and 1 Fuel to obtain.

## Gallery

Location - **Enchanted Forest**
Adventure
Elite Clawer

Template:Info enemiesNamed after the incessant screeching of their claws against stone and metal, they are attracted to any source of magic like flies to…corpses. The Magic Circle shines like a beacon to them. Luckily they are quite stupid.

**Special effect :** Mirror Shield

## Skills

 Range
 Targets
 Limit per turn
Fairy Flower Bud

"It hasn't reached its full potential, but this young flower is undeniably magic."

## Market

### Traits

Aroma (Positive)

[Edits to be made:

* Collapsible dropdown of magimins (include all, allow editor ability to decide which to fill)
* Include collapsible dropdown of traits (simply 'Positive' and 'Negative' traits which are separated by commas)
* Template for base ingredient information as all is filled in an infobox for neatness
* Figure out how to put little magimin icons in the infobox row
* Link fairy flower bud in ingredients page box sheet back to this page once done

(Below is example ingredient template, may put in template:ingredient later.

A [ingredient name in bold] is an [ingredient; page link] introduced in the [location] after an adventure party [see: heroes guild, link] or hiring [mint; link] to send her on an adventure [link to page].

Its cost is dependent on the positive and negative daily events at the start of the day in Potionomics, but its base price is usually [in bold] 23g.

Daily events \*also\* affect how much loot you will get back in return for investing in an adventure party.

After gaining this ingredient, you are able to gift it, use it in potions or 'Expand' the mobile shop run by [Quinn; link] that allows [Sylvia; link] to buy up to [x amount, don't know yet].
Ice Craggs

Sending a Hero on an Adventure is a feature in Potionomics, providing you with useful Ingredients to brew your Potions

To get through the whole mountain region you need the following requirements:

* at least 78 HP
* 8 Mana
* Drowsiness Cure, Great quality

The exploration costs 350 and requires 6 Time. It's advised to use a Ice Tonic to reduce the damage from some of the Monsters.

There are 15 Ingredients and 1 Fuel to obtain.
Helms

#### Disclaimer

The tables bellow are all generated using the available game files and some python magic. This means:

* The formatting might not be super smooth.
* The terminologie used in the game files might not match the terminology in-game.
* Some items that exist in the game files might not actually be available in-game.
* Stats like **Poison** or **Dodge** should be interpretted as if there is a **%** after the number.

Thanks for understanding.

Fun fact: The game files actually contain level variations for all items up to level 10, though in game only up to level 5 is used.

**Please do not edit the tables themselves directly !**

Want to add the correct image to the item ? Add them on this page.

* Cloth Helm
* Light Helm
* Medium Helm
* Heavy Helm

* Leather Cap
* Magic Hat
* Priest Helm
* Goat Head
* Stag Helm

 ID

 5 | 87 | 15

 ID

 ID

 ID

 ID

* Mail Coif
* Cursed Crown
* Ronin Scarf
* Rogue Hood
* Prophet Veil
* Steppe Hunter Hood

 ID

 ID

 ID

 ID

 ID

 ID

* Nasal Helmet
* Full Helm
* Winged Helm
* Eye Patch
* Lone Wolf Helm
* Cultist Hood
* Raven Queen's Beak
* Inquisitor Hat

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* Kettle Hat
* Spiked Helm
* Devil Helm
* Brute Helm
* Steel Helm
* Frost Mage Headpiece

 ID

 ID

 ID

 ID

 ID

 ID
Seer

In the lore, the mages of the city not only drain their powers to cast the Last Spell at the Magic Circle, they also use mana to repel the Mist outside the city. They cannot do both tasks efficiently, so they ask for help from any magic users still alive. This is where the Seer steps in.

The Seer building is obtainable from Freude after surviving night 5 of Lakeburg. Immediately upon construction, it can provide these functions:

* Reveal information about the next enemy horde:
	+ Passively reveal partial information about the incoming enemies' composition, which can be upgraded to the full list along with exact numbers.
	+ Reveals more refined locations of where the enemies will spawn. Skull banners only provide a vague indicator of direction and density of enemies, this ability narrows it down to a few more larger and smaller arrows indicating the general entry point of enemies entering from the mist. The intel isn't pinpoint precision, but still helps when positioning heroes.
* Repel the mist surrounding the city by 2 tiles.

If the building is destroyed during the production phase, the list of enemies disappears. If *Guess Where* was used, the information disappears as well.

## Active Abilities

*Worker cost is increased the further the mist is from the Haven. Listed cost is based on maximum mist density at a distance of 3~4. Worker cost increases by 1 for every 2 tiles further from maximum density.*
*Can be obtained from Schaden for 10000 Tainted Essence after beating the entire game once.*
Daily Events

**Daily Events** is a gameplay mechanic in *Potionomics*. It gives random effects over a specific time that can be positive or negative. Some are connected to rivals and are more or less scripted. Others can occur when the player invests in the Heroes Guild or uses Luna's shop.

## List of Events

### Daily Events

Events that appear regardless of the player's actions.

### Heroes Guild Events

When investing in expeditions for ingredients with Baptiste, you have a chance to disrupt the environment. This may result in an event where the location and the ingredients found within have a penalty applied.

 **{Location}: Hazard Pay** | In response to several heroes suffering quest-related injuries in the {location}, Baptiste is imposing temporary restrictions - and keeping some of the choicest loot for the guild.

### Luna's Marketing Packages

When visiting Luna's shop, you have the option to purchase one of three packages to temporarily increase the base value of certain potions, tonics, and enhancers for the following day. The marketing campaigns scale in power and cost as you progress through the weeks. *(Currently has a visual bug where the Campaign Name and Price occasionally will not properly match values. i.e. Poison Cure Campaign I may appear to have the cost of Campaign II)*