Energy Redirection

**Energy Redirection** (エネルギーのリダイレクト *Enerugī no Ridairekuto*) is the Quirk used by Junsei Kyodo.

## Description

Energy redirection allows Junsei to store and release damage done to his body. It can be released any where he commands, and be concentrated on one part of his body.

This Quirk is mainly used for offensive capabilities and short bursts of heightened mobility, typically in the form of powerful leaps caused by the release of energy from Junsei's feet/legs. This means he can fight from a long range or up close.

By releasing a large amount of stored energy in every direction throughout his entire body, Junsei can act like a bomb, blowing back opponents in the vicinity, giving him powerful area of effect capabilities.

### Weaknesses

The primary weakness to Energy redirection is that it requires the user to first take damage to be able to store and release any energy. This means that Junsei is actively covered in bruises and other injuries, and he can't fight a battle without taking a large amount of damage. Additionally, the longer energy is stored for, his body begins to feel the weight and impact internally. His bones and muscles will start to ache and deteriorate under pressure as the energy actively seeks for a way out. Luckily, this drawback takes a fair amount of time to take effect, so impact storage can last for up to an hour before any pressure is felt accumulating.

## Usage

Of all usages of this Quirk, the most typical is for the sake of powerful blasts of impact energy from Junsei's arms/hands. Depending on the quantity of energy that has been stored, these attacks can vary in strength, the most powerful displayed as of yet nearing the power of a single punch from All Might in his prime. For the most part, in basic battle, small amounts of energy are gradually stored up during the exchange of blows throughout, and that same energy is released in equally small amounts to enhance the strength of Junsei's hand to hand combat.

For the sake of mobility, Energy redirection's capability varies. In the case that Junsei is mid-battle and taken lots of damage from a powerful foe, he could likely streak across the sky like a bullet from a single release in his legs. Of course it is not often that Junsei has the opportunity to release such energy stores, and so he instead leaps and jumps with lighter impacts. For this reason, without excessive stores, he is quite a lumbering body with the ability to hop around in short bursts.

One of the other uses of Energy redirection is to turn into a self-destructing bomb. If Junsei is challenging several opponents, the energy stored in battle can be released in every direction in one large area of effect move. This can easily take out a small mob of thugs, or at least put some distance between them.

### Named Super Moves

* **Pinball** (ピンボール *Pinbōru*): Similarly to Kyoji Yure's **Blink**, Junsei builds up energy through ordinary movement, and gradually begins bouncing off of surfaces in an enclosed space. The more he bounces, the faster and stronger he gets.
* **Ricochet**(リコシェ *Rikoshe*): Named after his hero name, Junsei redirects the energy of a projectile or attack as it is being landed. This requires incredible concentration, but if successful, Junsei can essentially reduce the damage he takes and instantly send the attack back to his opponent.
* **High Power**(ハイ・パワー *Hai Pawā*): Junsei stores high levels of energy in a fist/arm or leg, and releases it in a single attack, causing devastating destructive power.
* **Self-Destruct** (セルフ・デストラクト *Serufu Desutorakuto*): Junsei releases high levels of energy in every direction, turning him into a bomb.

## Trivia

* It is thought that a component of the Energy redirection Quirk is a stronger skeletal structure, which means impact damage is slightly decreased.
* The power of this Quirk might be somewhat higher due to Junsei's bulky physique.