recursal/Fanatic-Fandom huggingface dataset:
Snow White

Queen **Snow White** was born into the royal family. Her mother died shortly after her birth. After some time, Snow White's father remarried a vain and cold-hearted queen. Not long after their marriage, the King, Snow White's beloved father, suspiciously died, leaving the young princess as an orphan.

As a young child, Snow White's vain and wicked stepmother the Evil Queen feared that one day Snow White's beauty would surpass her own. So, she dressed Snow White in rags and forced her to work as a scullery maid to try to quench her growing beauty. Each day, the Queen consulted her magic mirror asking, "Magic Mirror on the wall, who is the fairest one of all?" As long as the Mirror answered, "You are the fairest one of all," Snow White was safe from her stepmother's cruel jealousy. Snow White may have been a maid but she never complained when she worked and whenever she was sad she would always hum a tune to cheer herself up and her animal friends would visit. The people of the kingdom felt sorry for their princess when the Evil Queen made her a servant, but they could not rebel due to the Queen's power.

After the Evil Queen was dethroned, she became queen with her husband, Florian.
Wren's Head

The small farming village of **Wren’s Head** is the located at the edge of the Tanglewoods in a sloped ditch. The Red Apple Inn is a place of refuge from the dark forest, and one can enjoy its nightly drink special: fresh cider and gooseberry pie. It is known to be one of the poorest towns in the kingdom, as it only stays afloat from adventures seeking asylum before they enter the dark forest.

## Points of Interest

* Mossglade Farm
* Red Apple Inn & Tavern
Devil's Snare

**Devil's Snare** is a magical plant with the ability to constrict or strangle anything in its surrounding environment or something that happens to touch it. It is composed of a mass of soft, springy tendrils and vines that possess some sense of touch. This plant uses its creepers and tendrils to ensnare anyone who touches it, binding their arms and legs and eventually choking them. The harder a person struggles against Devil's Snare, the faster and more tightly it binds them. If the victim is able to maintain their presence of mind and relaxes, the Snare will relax its grip on them. Struggling or resistance to Devil's Snare will cause the plant to exert a greater force of constriction. Devil's Snare prefers a dark, damp environment. It will stop its movement in the environment in front of bright light and will recoil away from the heat of fire.
Werewolf

**Werewolves** are lycanthropes who transform into wolves or half-wolves. As other such creatures, they are hardly hurt by steel but very vulnerable to silver. There are two most common ways to aquire lycanthropy: the first one through a curse and the second is to simply have a werewolf parent. Being bitten by another werewolf, while popular in folk tales, gives only a very small chance of becoming one in reality. Those who are born as werewolves are able to fully control their shapeshifting abilities, while those cursed or bitten change into their werewolf form only during the full moon. Those who became werewolves during their lives however are the only ones who can be cured. The wolfsbane is said to mitigate the illness' symptoms.

Werewolves are creatures with both men and wolves inside them. When in beastly form, they take the worst traits of each: the wolf's drive to kill and hunger for raw flesh and the man's cruel and calculating intelligence. A werewolf's condition comes about through a curse, and the transformations happen outside his conscious control. When he reverts to human form, he has no memory of his deeds – otherwise he would surely go mad and take his own life.

Werewolves are active at night, particularly when the moon is full. Though they hunt alone, when threatened they will summon wolves to aid them. Werewolves rarely feel the need to flee, for few adversaries put up much of a fight against them. They strike as swiftly as lightning with claws sharp as razors and regenerate any damage received in mere moments. When fighting werewolves a witcher should wield a blade covered in oil harmful to the cursed and have a large supply of Devil's Puffballs handy.

A werewolf's curse can at times be lifted, yet there is no universal, surefire method for doing this. A curse breaker seeking to undertake such a task must there equip himself with a great deal of patience – and sturdy armor.
Paladins

The call of the **paladin** is to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the gods allows them to heal wounds and, in some cases, even restore life to the dead. The follow the leadership of the Order.
Wight

Though **wights** are ghastly and threatening in appearance, one should not approach them with sword drawn or attack them unprovoked. Left alone, they present no serious danger to anyone and are far more interested in mixing noxious brews in cauldrons than in fighting. This species mainly lives around ancient burial sites, though they have also been spotted near more recently-founded cemeteries and wherever mass graves can be found.

Wights spend the winter months in a state of lethargy very similar to human sleep. They live strictly solitary lives -- in fact, it is practically unheard of for these creatures to appear in groups. Yet when they fear their territory is threatened (and it is enough for one to step foot in a wight's territory for it to feel threatened), wights transform into dangerous foes and even abandon their solitary ways to summon other monsters to their aid.

It is a certainty that if a wight finds itself in danger, it will immediately spew out an ectoplasmic solution which near instantaneously transforms into barghests. These beasts obey the wight and attack anyone it deems a foe. If one of them is killed, the wight tries to replace it at once.
Naveen

**Naveen** is native to the kingdom of Maldonia, where he lived alongside his parents, the king and queen, and his younger brother, Prince Ralphie. Naveen is quite the freeloader and has spent all his life being waited on, never learning to do a thing for himself, including activities as basic as simple cooking. His parents were in all likelihood, too busy running the kingdom to have time with their son, as Naveen stated during his meeting with Tiana that his mother had servants read him stories before bed every night, implying she was never available to do so. But despite this, they were at least aware of his behavior as by the time of adulthood, the King and Queen of Maldonia finally had enough of the prince's lazy antics and excessive partying, and disinherited him from the royal family. Even if his parents would not change their minds, Naveen now had to find some way to become self-sufficient in order to survive. Lawrence, however, suggested a way he would not to have to worry about maturity, which was to find a young woman with money, and marry her. Failing that, Naveen would ultimately have to accept becoming self-sufficient, as Lawrence put it...to get a job.
Riverside

From the docks to the backwoods cottages, **Riverside** evokes the mystery of rural bayous and bogs. There is a ferry along the Sassagoula River that takes passengers to New Orlais. Adventurers must stay wary, as when night falls, things start to get interesting and when the bayou calls, you better not answer. Southern charm is their specialty and one can enjoy the savory smell of gumbo while enjoying the dance of the fireflies in the summer.
Nattmara

The **Nattmara** is similar to a boggart. As sand, they can slip through the slightest crack in the wood of a wall and terrorize the sleeping by "riding" on their chest, giving them nightmares. They sometimes ride cattle that, when touched by the Nattmara, would have their hair or fur tangled and energy drained, while trees would curl up and wilt.
Barghests

People say that **barghests** are specters which materialize as ghastly dogs and persecute the living. According to some folk tales these monsters are the scouts of demons. Other legends say the ghosts appear as a sign of divine retribution and embody revenge. However, all tales agree on one point: barghests show the living no mercy.
Abjuration

The **School of Abjuration** emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.

Called abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
Magnolia Forest

The **Magnolia** **Forest** is filled with the sweet smell of honeysuckles and wildflowers. The Highroad meanders its way next to the Sassagoula River and is home to some notable magical creatures. During the summertime, this road is often traveled by locals, students and adventurers wanting to spend their leisure time on nature walks and picking flowers to decorate their homes.
Qamar

**Qamar i**s a desolate town in the open desert with its only export being woven carpets and clothing. Incense hangs in the air of this mysterious little village and oil lamps light the way through dark alleys and shady businesses. Though, the rough and tough exterior of Qamar hide a diamond in the rough, a quarry of crystals that give the desert life. Closely guarded by the people, the Quarry of Crystals is held as a sacred place of magic.
Kingdom of Tidemark

The **Kingdom of Tidemark** is located on the shore of the Seaford Coast, surrounded by the mountains, making entry into the kingdom by land risky. It is ruled by King Eric after his father has stepped down from his throne and Queen Ariel, a mermaid who traded her life for love.

## Locales

* **Gasparilla**
* Mizner
* Port Coranado
* Rian
Arborwylde

**Arborwyld** is a town that covers a large lake in the mountains where the elves have built their homes. The docks spread all across the lake and are interconnected with wooden planks. They believe that there is a spirit in the lake that they call the “Lady in the Water” and hold a festival in celebration of the spirit.
Emerald Valley

The **Emerald Valley** is shrouded in fog. It has lush forests and cloud-ringed mountain tops that are home to a complex ecosystem of indigenous races and exotic creatures. It was founded by a group of monks with an ethos of discipline and martial arts. It is full of colorful flora, such as unique elms and cherry trees, growing on deep green hills.

## Places of Interest

* Tomb of Zen Tuo
* Temple in the Hills
Zuggtmoy

**Zuggtmoy**, or the Lady of Rot and Decay, has only the desire to infect living creatures with her spores, making them her mindless slaves and eventually into rotting and decomposing hosts for mushrooms, moulds and spores that she has spawned.

This foul demoness resembles a human only from the torso up. This portion of her body is composed of thick rancid sheets and coils of fungus that just happens to have grown into the shape of what would, otherwise, be an attractive woman. Four fibrous antlers grow from her brow, and her hands bear cruel talons. Her lower torso is a coiling pillar of lashing ropey tentacles and other fungus growths. Her skin is a nauseating swirl of greys, blues, purples and blacks.

She appears almost alien and inhuman as a skeletal-thin humanoid shape draped and veiled in mycelium and lichen.
Lunis re Crevino

The **Lunis re Crevino**, the Sky Lights, or Lights of Creation translated into common, is a great light show in the northern skies. It is said to be left from the creation of Everas and the remnants of magic itself. The gnomes, who study the lights and their designs, say that when you pass on to the other side, your heart and soul travels the highway in the sky until it reaches the Everplane.
Demonomicon

The **Demonomicon** is a book written by The Black Coven that records almost all the current knowledge of the demons and the world beyond. Demons do not form tribes or family groups, rather, stronger demons will dominate weaker ones, to be dominated by stronger demons in turn.

## Known Demons

* Baphomet
* Chernabog
* Demogorgon
* Graz’zt
* Jubilex
* Malcanthet
* Pale Night
* Yeenoghu
* Zuggtmoy

## Summoning Demons

When you petition a demon, there are mulitple ways to have them come to you. Blood sacrifices, magic circles and bindings are typically the way to go, but one can encounter a demon anywhere at any time.
Archespore

**Archespores** look like gigantic, aesthetically unpleasing flowers. Their peculiar appearance makes them practically impossible to discern amidsts other plants. By the time one draws close enough to realize what they are, it is often too late to flee. According to popular belief, archespores are cursed plants grown in soil fertilized by the blood of the dying.

Like other plants, all archespores are extremely vulnerable to fire, which is one of the most effective methods of fighting them. Silver also works well, as does any sort of shock wave. Archespores do not like strong vibrations, which cause them to flee underground at once.
The Black Coven

**The** **Black Coven** is a coven of witches and warlcoks who worship the Dark Arts and are led by a Sage of Darkness. Typically, witches, crones, dark enchanters, necromancers, and warlocks are solitary, however, the coven is the biggest collective of them. No other type of mage is allowed into this group and the meetings are typically held in the Dark Forest. They are the ones who wrote the Demonomicon.
Lady Tremaine

**Lady Tremaine** is the cold-hearted stepmother of Cinderella. Lady Tremaine didn't harm her stepdaughter physically. Rather, she seeks to punish and abuse her psychologically, motivated by her jealousy of Cinderella being far more beautiful and graceful than her own awkward daughters, Anastasia and Drizella. Lady Tremaine was also a socialite, determined to gain higher status by marrying one of her daughters to Prince Darren or another bachelor of noble blood.
Folio Bruti

Everas has many magical creatures that roam the earth. From the lakes to the mountains, there is life teeming from everywhere. This handy guide will go over most of the wildlife that dwells in the most interesting of places.

## **A**

* Abraxans
* Acromantula

## **B**

* Banshee
* Billywigs
* Bowtruckles

## **C**

* Changelings
* Chimaeras
* Chizpurfles

## **D**

* Demons
* Dragons
* Draugr
* Doxys

## **G**

* Gargoyles
* Genies
* Ghoul

## **F**

* Fairies
* Firebirds
* Firecats

## **H**

* Hidebehinds
* Hinkypunk
* Hippogriff
* Huldrefolk
* Hurecorn
* Hyms

## **P**

* Pixies
* Pheonix
* Porlocks

## **N**

* Nattmaras
* Nifflers
* Nightingales

## **S**

* Sphinxes
* Sea Slugs

## **T**

* Thestrals
* Trolls

## **W**

* Wendigos
* Werewolves
* Will-o'-the-wisps
Memento Mori

Memento Mori is a dark establishmentfull of voodoo magic, inhabited by the spirits from the other side. Hidden in a dark, shady alley of the New Orlais, the building is filled with caskets, voodoo dolls and masks, drums, and various other items and material linking to voodoo rituals. The front door is purple with an eyeball drawn on the door.
Demon

**Demons** are magical beings born from the Neverplane driven by evil who seek to kill innocents and the forces of good. Most demons seem to keep the appearance of an ordinary human, either by nature or with magical help. It is also common for a demon to possess a primordial form rather than a physical form that requires forcefully taking control of the body of a living person to manifest on Everas. An entire book of demons called the Demonomicon was written by the HIgh Witch of the Black Coven.
Gasparilla

Tucked away on the seaboard is **Gaspirilla**. It has acquired a reputation for its citizens’ absolute obsession with all things nautical. One can enjoy the coastal views, the rich maritime history, and a trip down to the harbor for a day out at sea. It is a cozy harbor town with fish as its main export. Not many seek out Gasprilla, but if one were to, they can look for the lighthouse that juts out into the ocean and lights the way for adventurers and sailors alike to find the port. It is where King Eric and Queen Ariel live.
Wendigo

**Wendigos** were once humans, but after being forced to eat human flesh to survive, they become monsters that retain little of the human features they once possessed. After their transformation, they begin to crave human flesh and feed solely on it. Although their name is described as an 'evil spirit', it is technically a creature.
Glimmervale

The elven settlement of **Glimmervale** is full of magic and whimsy. Built on the very waters of the Moonglade, a lot of mysterious things can happen in the city. The great Caster's Library, full of protected tomes and scrolls can be found here and the soothing waters of the hot springs is sure to heal an adventurer's soul, body and mind.

## Places of Interest

* Caster's Library
* Moonglade Hot Springs
Baronloch

Years ago, the human clan of **Baronloch** and the dwarven clan of Ridgeback were once enemies locked in constant war, but when Oknos' horde threatened them, the two clans joined together under the sword of Horace to defend their lands. Eventually, the clans succeeded in protecting their lands from the invaders and formed the city of Baronloch.
Arcadia

**Arcadia** is a place of history, lore, and culture of not only the elves, but Everas as well. The great St. Joseph Cathedral sits as a testament to the worship of Yuna and the creation of Everas. It is faded over time, as they have not grown with the modern customs and advancements, but it is still a sight to see for Yunites. Most clerics of the Yunian religion start their pilgrimage here.
Forest of Dusk

The **Forest of Dusk** is a location in the Altus Region. It is a vast forest, with a sinister reputation and home to many deadly and magical creatures. Its twin is the Forest of Dawn. Dark magic seems to lie over the forest, causing people to hallucinate or experience feelings of great fear and dread. Some say the forest "plays on your worst fears", which also implies that the forest may have a degree of sentience.

Creatures that dwell in the forest include imps, wraiths, and ogres, with some creatures more dangerous than others. There is a special kind of fungi growing in the forest, which, when disturbed, release poisonous black spores that cause respiratory problems in anyone who breathes them in. They also apparently cause hallucinations and blackouts. The forest has rightfully earned a dark reputation among the people of Everas. It is generally avoided by the elves of Altus and it is said on a number of occasions that very few people who venture into the forest ever return alive - or with their sanity intact.
Merveille

The capital of Citrouille is **Merveille**. Though it is not as big as Haventree in Auradon, it is just as beautiful. Wildflowers and ivy grow all over the buildings and it has been known to be quite charming at times. The castle is situated down a long main street is a beacon of beauty and majesty. It is ruled by King Darren and Queen Cinderella.

## Points of Interest

* Citrouille Palace
* The Old Chateau

* Pierre's Chapeau
* Alice's Confectionery
* Crystal Arts
* The Emporium
* Uptown Jewelers
* Main Street Bakery
* Tony's Town Square Restaurant
Blackridge

One of the most terrifying of places in all of Everas, **Blackridge** was once the home to the dwarves. But during the war, they were slaughtered by the oncoming numbers of orcs. The city was completely left abandoned with the decaying bodies of dwarves left to rot and fester. But Xavier, possessed by Oknos, resurrected the dwarves and used the undead in the Great War. The haunted city under the earth hasn’t been touched in years, but some say they can hear the moaning of dwarves if they listen closely.
Elder Tree

The **Elder Tree** grew from the seed that the goddess Yuna planted in the Enchanted Forest. It's a large oak centered in the middle of the forest and its roots extend all across the continent. Its giant tree limbs stretch far and a council of wood elves, known as the Elders, protect it with all of their might.

Its sap is concentrated magic and is used when making wands, talismans, pendants and other magical artifacts. It can be collected and harden to form a Lumina Crystal. The largest concentration of the sap is called the Sorcerer's Stone and it is located at Wakefield Academy.

Surrounding the tree, there are rune stones that represent the six elements of Everas: Fire, Ice, Storm, Life, Death, and Balance.
Conques

**Conques** is a small provincial place on the outskirts of the Outlands. It's a relatively quiet, peaceful secluded farming community that has a flower shop, a bakery, a wig shop, a bookstore, and abbey, and a tavern. Because it is a farming community, livestock such as sheep and pigs are often seen in the area. The most prominent part of **Conques** is the St. Marie Cathedral.
Kingmaker Episode 48: Hexes & Hordes

Book 4: Blood for Blood

## Episode Summary

The enemy of my enemy is my friend. And certainly, when you're facing off against tens of hundreds of brutal barbarians guarding the entrance to the final resting place of the Stolen Lands most dangerous superweapon, it's very useful to have friends! But... are we really allying with THOSE guys?! The Duchy of Kilcela wades into battle against the Barbarian Hordes of the Havzhi Khal alongside the Kingdom of Pitax(?!) in an effort to catch the reincarnated Barbarian King and stop him from getting a hold of Ovinrbaane, the Enemy of Enemies and the most wicked weapon in the land. It won't be an easy fight, but push past the battlefield, the cultists and the tomb, and perhaps the Kingmakers can put a stop to the nefarious warlord's plans!

Scarves get wrapped. Barriers get raised. Trials get taken.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... is it still child murder if you kill a teenager that's artificially aged themselves?
Kingmaker Episode 03: Mites & Mayhem

## Episode Summary

Book 1: Stolen Land

Deep beneath a haggard old tree, our group of explorers, adventurers and a wolf have found an unlikely friend, and have promised to help him take back what's been stolen from his clan. But things aren't always what they seem, and sometimes, you just gotta fight your way through waves of bugs and other icky creatures before you can continue on your mission to go kick some bandit ass. That's how the saying goes, right?

Kobolds go cower. Vermin get sliced. Idols get dethroned. All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... What color is centipede blood, anyway?

## Who'd We Meet?

* Chief Grabble
* Tartuk
* Chief Sootscale
* Nakpik
* Sootscale Kobolds

## Trivia

* Chief Grabble's insistence that this land belongs to the Fey includes the first reference to The Green Lady in the entire campaign.
Frostfell Mountains

The **Frostfell Mountains** of the Grizzly Peak Woodlands are located in the eastern reaches of the region. The area is largely mountainous, and the temperatures tend to be cooler than in the other parts, with some roads and settlements having snow covering them.  However, the settlements are plentiful, and there are some important landmarks, such as Baldboulder that was built by the dwarves, gnome town of Fliff, and Bald Mountain.
Extinction Curse Episode 22: Satyrs & Sensations

## Episode Summary

Justice has been done! With evidence
against their capricious former employer, the Circus of Wayward Wonders
now can live contently knowing that Mistress Dusklight is to be put
behind bars for her crimes, and her Celestial Menagerie to be shut down
for good. At last, the Wandering Three can put the past behind them,
grow as people and save the world alongside the Greatest Show on All Of
Golarion! But will it be that simple? Can such a horrible part of the
past stay there? Or is something much bigger, much grander and much more
 terrifyingly dangerous just around the corner? Only one way to find
out, dear listeners... tune in and listen to our journey today!
WITNESS the court of worms and hear their
 commands! SHOP til you drop in the beautiful seaside port! FACE your
fears in the twisted wonderland you once called home!

All this and more in this episode of Dice
 Will Roll, the Gayest  Pathfinder Podcast on the Planet where we ask
the Hard Questions like...  do fox girls naturally ara, or do they have
to be trained to do it?
Kingmaker Episode 75: Worms & Witches

Book 6: Sound of a Thousand Screams

## Episode Summary

Don't split the party! The frantic advise of many a gamer. But what do you do when the party is split against your wishes? Our heroes are spread through the Thousandbreaths thanks to the nefarious actions of the wicked Nightmare Rook, and now our heroes find themselves split up- with Alden and Ichor facing down the freaky Coagulated Worm Oozes of the Mire, and Kaska alone against the Nightmare Rook itself... will the Kingmakers be able to take down such terrifying threats on their own? Or, divided, are they nothing? Hold on tight- it's about to get messy!

Holes get fallen into. Paths get walked. Tea gets drank.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... how do you politely tell your druid that she's maybe getting a little TOO into terrifying the fear monster?
Kingmaker Episode 43: Puddings & Passageways

## Episode Summary

A leader's duty is to serve their people,
 but in their greed, so many kings believe that their people are there
to serve them instead. When that happens, it's time to revolt! The time
to topple the Mad Baron of Fort Drelev is drawing near, and the
Kingmakers must infiltrate his keep to depose him and the crooked
nobility he lavishes with instead of saving his barony from the vicious
barbarians that overrun it. But, uh... how do we get in? There's like,
guards and stuff. We didn't exactly come with a plan, so... I dunno,
maybe we should climb the walls or something? No, that's dumb. I'm out
of ideas. I'll let our heroes figure their way past monstrous guardians,
 cunning traps and long-hidden secrets themselves! Vive la revolution!

Slimes get sliced. Bars get bent. Cackles get cackled.

All this and more in this episode of Dice
 Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask
the hard questions like... is it unethical to send an Unseen Servant to
its doom?
Kenta Miyake

**Kenta Miyake** (三宅 健太 *Miyake Kenta*, born August 23, 1977 in Okinawa Prefecture, Japan) is a Japanese voice actor who is known for voicing Toshinori Yagi / All Might in *My Hero Academia*, Muhammad Avdol in *JoJo's Bizarre Adventure: Stardust Crusaders*, Gladiolus Amicitia in *Final Fantasy XV*, Scar in *Fullmetal Alchemist: Brotherhood*, Cyrus and Giovanni in Pokémon (taking over the latter role from Hirotaka Suzuoki), Vector the Crocodile in *Sonic the Hedgehog*, Benkei in *Beyblade: Metal Fusion*, Kratos in *God of War (2018)*, Zangief in *Street Fighter IV*, and Rak Wraithraiser in *Tower of God*.

## Voice Roles

* Super Battle Saga - **Toshinori Yagi / All Might**, Jirobo, Additional Voices
Doomsday Dawn Episode 04: Statues & Sand

## Episode Summary

What's a good dungeon without a good
trap? Traps make the dungeon. And if there's no traps, it's not a
dungeon-- it's just a big basement. But there ARE traps in this dungeon,
 so it isn't a basement at all. What were we talking about, again? Oh,
right! Hey, our adventurers are still going through a dungeon. That's
what this episode is about! Hopefully there's no terrifying revelations
or stuff, that would really ruin this whole experience.

Old Friends get met. Heals get requested. Horrors get revealed.

All this and more in this episode of Dice
 Will Roll, the Gayest Pathfinder Podcast on the planet, where we ask
the hard questions   like... it's cool to murder your ex-boss if he's an
 evil murderer, right?
Kingmaker Episode 63: Swords & Steam

Book 5: War of the River Kings

## Episode Summary

Progress Marches On! The Kingmakers find themselves finally face to face with King Castruccio Irovetti, Lord of Pitax and Longtime Rival of the Kingmakers. With an immense, Steam-Powered Clockwork Serpent,  weapons and tools salvaged from a crashed ship from beyond the stars, and treachorous magic beyond our hero's wildest imaginations, the Clockwork King will not go down without a fight.  But each of our heroes has a stake in the game- and none of them are the kind to give up either. It's the final showdown between the Kingdoms of Kilcela and Pitax- but who will come out on top? The Kingmakers, or King Irovetti? There's only one way to find out- let's have our decisive duel in the pit of the Clockwork Castle's ruins, and see once and for all, who deserves to rule, and who deserves to die!

Animals get banished. Arms get grown. Bad News gets delivered.

All this and more in this, the season finale of Kingmaker Book 5: War Of The River Kingdoms, where we ask the Hard Questions like... is it ethical to kill people by using a child as a weapon?
Kingmaker Episode 30: Centaurs & Cinders

## Episode Summary

The Butler did it! Mystery solved! If
only it was that easy. Our anxiety-ridden explorers search for answers
in their ongoing investigation into the Varnhold Vanishing, armed with
precious little knowledge, some shoddy testimony from unreliable faerie
sources and an awful nightmare- not exactly the best clues in the world.
 As such, our heroes are tracking down the most likely suspects- an evil
 cannibal cult of an old centaur god?! There really is no such thing as
an easy adventure these days, huh? Well, no matter. I guess it's time to
 go track down some horse people! Onwards-ho!

Fingers get bitten. Fires get watched. Rocks get spotted.

All this and more in this episode of Dice
 Will Roll, the gayest Pathfinder Podcast on the Planet, where we ask
the hard questions like... is it a dumb idea to name your warrior clan's
 name after a pun?
Kingmaker Episode 32: Obelisks & Omens

Book 3: The Varnhold Vanishing

## Episode Summary

En-route to the dreaded Valley of the Dead in search of answers into their ongoing investigation of the lost colony, our brave heroes are scaling mountains and wandering through the wilds. But after meeting a particularly unusual, plane-hopping ally in Zzamas the Phase Spider, an enormous arachnid with a human head and promises of treasure, they now find themselves face to face with an even more unusual foe- the gruesome Xill, alien monstrosities with jaws, claws and a real bad attitude! It's time for a fight around a weak spot between worlds around the mythic Ghost Stone in a bid to win this creepy spider lady back her home and get on with the mystery of Varnhold!

Chests get opened. Birds get ridden. Doors get slammed.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... what's the easiest way to make it down a waterfall in one piece?
Extinction Curse Episode 01: Carnivals & Clowns

Book 1: The Show Must Go On

## Episode Summary

ROLL UP! ROLL UP! Come one, come all, and see the greatest show on all of Golarion! The Circus of Wayward Wonders has come to town, ready to put on the show of a lifetime and leave behind their turmoil and bring mirth and glee to the hearts of those who see them perform. But as our motley crew of performers, travelers and adventurers get ready for the big show, tragedy strikes... and it becomes apparent that something terrible is afoot. But whoever it is that opposes our heroes, the Wandering Three, they're clearly forgetting that no matter what... The Show Must Go On! Put on your grease paint, tie your shoes, and get ready... the spotlight is on you!

WATCH the clown and his unnerving contortionism! GASP as the fortune teller pulls visions of prosperity from the jaws of the Abyss! MARVEL at the daring stunts of the sword fighter!

All this and more in this, the first episode of Dice Will Roll's Extinction Curse campaign with Book 1: The Show Must Go on, where we ask the Hard Questions like... is it cool to beat up a drunkard if he's messing up your show?

## Who'd we Meet?

* Volio Via
* Royari San Sarnax
* Eriato Bati
* Ringmaster Myron "Thunder" Stendhal
* Axel and his Amazing Aviary

* The Professor and his Sideshow of Everyday Marvels
	+ Gidarron Elbus, the Bearded Man
	+ Tahala Roadwatcher, the Tattooed Woman
	+ Hesper & Meitas Jaxis, the Unjoined Twins
	+ Cubby the Cub-faced Dog

* Mordaine the Magician (and Hod)
* The Feather-Fall Five
	+ Aihab and Dhelbi, father and mother
	+ Odvi, Xondi, and Sumesh, the children
* The Dwarven Throwers
* Elizia Pumperknickle & Mr Tickles
* The Flamboni Sisters, Vida and Advi
* Mayor Jae Abber

## Where'd we Discover?

* The Isle of Kortos
* The Isle of Erran
* The Town of Abberton
* The Circus of Wayward Wonders

## Trivia

* This episode was the first of Dice Will Roll to use Syrinscape for full background sound; in the past, Derry manually added in background noises themself.
Kingmaker Episode 56: Myths & Monasteries

Book 5: War of the River Kings

## Episode Summary

To arms! The Kingmakers have won their first major victory in the War of the River Kings, having saved the little town of Littletown from the maws of the wyverns. The battle may be won, but the war is far from over, and now they must hunt down their sinister spawnmother and prevent it from happening again! But are things as simple as they seem? Will both sides of the war play fair, and allow the victor to come down to whoever fights truest? Or will Pitax cheat at this too, just like they do with everything? Only time will tell, soldiers- for now, though, hold your shield and charge to the defense of the downtrodden- we've a war to fight in, boys!

Bombs get lit. War Crimes get discussed. Clocks get smashed.

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... why did the political climate of early 2020 have to happen just as we got to the war arc?
Kingmaker Episode 40: Fumbles & Frogfolk

## Episode Summary

A mission of intrigue requires everything
 to go right. It takes skills, guts, and stealth to get in and out
without being spotted. Or, alternatively, you could be infiltrating the
caves of some grossly incompetent Boggards who have no real idea what
they're doing. The Kingmakers wish for an audience with the
Demon-worshipping Priest King Sopoko, and they don't want a fight- but
unfortunately for them, the Boggards of the swamp village of M'Bottu
certainly do, and their surprisingly vicious frog guide Garuum is aching
 for revenge. What's up with these guys and revenge, anyway?! Vengeance
this, vindication that- can't the Boggards just sit down and talk with
one another? It's a marshy dungeon crawl adventure for our heroes as
they navigate the tunnels of M'Bottu and try end the Boggard attacks on
the merchants of Kilcela!

Frogs get pelted. Tamers get munched. Deals get made.

All this and more in this episode of Dice
 Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask
the hard questions like... how do you politely tell a naga you're not
interested in a friendship with them?
Land of Iron

The **Land of Iron** is an icy, snow-covered country located among three mountains called the **Three Wolves**. Unlike other countries of the world whose militaries use shinobi, the Land of Iron's military is made up of samurai. Due to the differing ideologies between shinobi and samurai – as well as the fact that the Land of Iron's samurai are quite formidable – there is an agreement among shinobi not to interfere with the Land of Iron. Under Mifune's leadership, the Land of Iron joins the Allied Shinobi Forces to oppose Akatsuki during the Fourth Shinobi World War.

Because the Land of Iron has had little involvement with the shinobi world, shinobi have frequently used the country as a neutral meeting place for diplomatic discussions. At least two Kage Summits have been hosted by the Land of Iron, and the Shinobi Union is headquartered there.
Halloween Special 2020: Mysteries & Mosquitoes

Halloween Special

## Episode Summary

50 years ago, something horrible came to
the sleepy town of Shimmerford. With glowing red eye, six long, handles
arms and buzzing, mosquito like wings, a creepy cryptid known today only
 as The Mosquito Witch brought with her dread and panic that rocked the
little village. But soon, fear turned to curiosity, and the townsfolk
started celebrating her as a folk story, bringing in monster hunters
from around the River Kingdoms to seek her out and, while they're at it,
 stop by at the yearly Mosquito Witch festival, eat some witchbread and
put on some fancy mosquito masks. Thankfully, the Mosquito Witch doesn't
 really exist... right? Only one group of adventurers from the fledgling
 Barony of Kilcela, fresh from their duel with The Stag Lord will be
able to prove it once and for all in this very spooky Halloween
special!

Boats get ridden. Woods get explored. Horrors get uncovered.

All this and more in this creepy crawly
episode of Dice Will Roll, the gayest Pathfinder Podcast on the Planet,
where we ask the hard questions like... Who's afraid of the Big Bad Bug
Lady?

## Trivia!

* This episode serves as both a Halloween Special and a Flashback of sorts as we join The Kingmakers on a detour that takes place just after the end of Book One.
Kaska Tanavin

Kaska Tanavin is one of the main 3 player characters of Dice Will Roll: Kingmaker, alongside Ichor Eteocles, Alden Felstad, and her loyal wolf and animal companion Issorar. She is an Animal Order, half-elven druid played by the eldest of the group Luna, also known as KK to the cast. She is the paragon of nature and one of the three founders of the Kingdom of Kilcela. Of the main counsel, she holds the High Priestess position.

 Appearance

Kaska is a fairly tall half-elven woman. She carries a spear and a bow, and is almost always accompanied by Issorar, especially after The Green Lady blinded her. She is very hot and deserves many cuddles.

## Personality

Kaska, as the paragon of nature/resident lesbian, is usually a fairly kind woman, but has little tolerance for cruelty, bigotry, or the destruction of nature. As Ichor and Alden frequently mention, "Kaska is terrifying." She is incredibly powerful, and known to, on multiple occasions, annihilated a difficult encounter with cone of cold, fireball, or a well placed arrow. Oh yeah, did we mention she is officially queen of the lesbians?
Kingmaker Episode 24: Battles & Brutes

## Episode Summary

A hero's job is to fight evil with your
allies. A group of mercenaries duel against a dragon to steal its hoard.
 Explorers fight off hungry undead as they explore uncharted crypts. But
 when you're up against two dozen giant trolls with a hunger for
destruction... m-maybe it's time for a bigger group to take them on? Our
 Kingmakers gather together to fight off the evil trolls of the wicked
kingdom of Kongerike, who have invaded their land and captured the
peaceful village of Fangberry! Only through great bravery, cunning
tactics, and a shitload of burning arrows have they any hope to liberate
 the quiet hamlet from certain doom at the hands of these monsters!
Alright, everyone? On my mark! Three... two... one... CHARGE!!

Plans get hatched. Boulders get thrown. Spears get discovered.

All this and more in this episode of Dice
 Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask
the hard questions like... is it cheating to just cast "Cause Heart
Attack" on your enemy mid-fight?
Sootscale Hill

Neutral Monstrous Settlement by an old Hilltop Mine

### Inhabitants

Viceroy Sootscale (Leader), Mikimek, Nakpik, Sootscale Kobolds, Goblins, Mites, Boggards, a Hill Giant

*"To thank you for your help... I have erected a statue of myself."*

*-Viceroy Sootscale*

Sootscale Hill is an independent city-state enclaved within Kilcela. Originally a humble abandoned tin mine adopted by Sootscale Kobolds, Sootscale Hill eventually grew into a flourishing settlement and a safe place for creatures which would usually be considered monsters by common society.

## Description

Sootscale Hill is a settlement made predominantly by Kobolds. As such, it uses architectural designs which would be unusual for many other settlements; buildings tilt at angles which help obscure direct sunlight on the streets, even during the day. Additionally, buildings are suited both to size Medium and Small creatures. Streets are winding in such a way to give a more warren-like feeling.

## History

The Sootscale Kobolds founded Sootscale Hill long before it was formerly given this name. Finding an abandoned tin mine from previous kingdoms in the Greenbelt, the Kobolds adopted the dark, quiet place as their own home. They found themselves an insular and independent community, choosing to keep themselves to themselves rather than pick fights with travelers or monsters, with a single leader- Chief Sootscale- who inherited his name and role from the previous leader, who had done so from the previous leader he knew too. The Sootscale Kobold's insular lifestyle was challenged by the actions of Tartuk in 4710 AR and the subsequent intervention of The Kingmakers.

In 4711, Sootscale Hill was officially founded by The Kingmakers and Viceroy Sootscale after an encounter with Hargulka, who had attempted to convince the Sootscale Kobolds into becoming allies with Kongerike. It was deemed an independent city-state by the Kingmakers, though it shared an alliance with their new Barony of Kilcela. The settlement quickly found success with its new allies, and quickly grew to be an economic powerhouse in the region. It started seeing outsiders from the rest of the River Kingdoms- Goblins, Mites, Boggards and more- slowly making their home there. Later in 4711, Sootscale Hill was almost razed by the Kaiju Owlbear, but was saved by the Kingmakers before it was able to reach them.

Over the next few years, Sootscale Hill continued to aid Kilcela. Two Kobolds, Mikimek &Nakpik opened up a store which became widely famous throughout Kilcela. Sootscale Hill was largely untouched by the events of the Season of Bloom, and was able to flourish and prosper like never before thanks to their newfound scaleless allies.
Extinction Curse Episode 20: Ghosts & Grails

Book 2: Legacy Of The Lost God

## Summary

The dead just won't stay dead, lately. First, wicked dinosaur folk make their way from the bowels of the Earth, bringing bloody extinction with them. Then, the legacy of a dead god slowly comes back to haunt those who outlived him. Now there's LITERALLY a ghostly priest of the aforementioned dead god is literally following the party around and nagging them. Jeez, how much more on the nose can you get? As our heroes explore Moonstone Hall searching for answers as to why the Xulgath are here and why their former employer is making deals with them, strange secrets and long forgotten history arise to give them some perspective. But first... we've got a pterodactyl demon to kill! Let's go!

STUDY the ancient texts locked deep underground! GRIMACE at the gruesome scenes of sacrifice and slaughter! BATTLE against a titanic monster kept here to protect diabolic relics!

All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet where we ask the Hard Questions like... what happens when a demon loses its will to hurt?
Kingmaker Episode 41: Serpents & Storytellers

## Episode Summary

The best way to make friends with someone
 is to do something that they'll like. Usually that means offering to
listen to someone's interests, maybe buy them a nice cake or something-
but in the case of the Cruel, Swamp-Dwelling Goggard worshipers of a
demon goddess, it's not so easy! Our heroes find themselves fighting off
 the cruel naga which had bewitched the priest-king of the Boggards in
order to gain their favour and bring peace to the marshes- but honestly,
 can we just settle for knitting them a nice cardigan or something? I'm
tired of having to killing monsters for other people!

Poems get recited. Rings get given. Baby Carriages get investigated.

All this and more in this episode of Dice
 Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask
the hard questions like... what's the most likely outcome from pulling a
 mysterious sword out of a spooky rock formation in the middle of the
water?
Extinction Curse Episode 14: Ports & Pickpockets

## Episode Summary

We're taking the show to the Big City!
After battling Dinosaur People and receiving divine powers from a Dead
God back in Abberton, the Wandering Three is leading the Circus of
Wayward Wonders back to their home town of Escadar. Here, sea salt can
be smelt in the air, pavement and cobblestone lie underfoot and wicked
crooks lurk around every corner. History absolutely has its eyes on you
here, where the Circus' rivals, Mistress Dusklight's Celestial
Menagerie, lie waiting to punish you for daring break away from their
fold. Can our heroes beat the Menagerie at their own game in their own
town? Or will- hey. HEY! WHO TOOK MY COIN PURSE? ARGH!

STUDY the ancient dinosaur eggs and their
 nefarious implications! FISH up a huge sea bass and impress your
friends! RELAY your secret past, shrouded in mystery and rumor!

All this and more in the first episode of
 Extinction Curse Book 2: LEGACY OF THE LOST GOD, where we ask the Hard
Questions like... is it cool to whip out some party tricks in an office
of law?
Tuskgutter

Level 3 Elite Boar

*"You look at this boar, and you can see- no, he's not wounded, he doesn't have a thorn in him or anything, he's just a prick!"*

*-Derry's explanation of Tuskgutter's violence*

Boars are among the more aggressive wild animals native to the Stolen Lands, but none are as notorious as Old Tuskgutter, a grizzled monster who vexed and avoided hunters for years. It was only a matter of time before a Wanted poster requesting the beast's head was put up in Oleg's Trading Post... and only a matter of time before some adventurers took the job.

## Description

Tuskgutter was a comparatively large and hulking boar, easily identifiable by the grey bristles on his face. His long life was likely attributed to his violent lifestyle, which saw him actively attacking travelers in the area rather than doing so out of self-defense.

## Personality

Tuskgutter was markedly vicious, even by boar standards. He did not have a particular reason to be as violent as he was, yet by the limited intellect he demonstrated, it seems he was fully aware of his own violent ways. Derry went out of his way to emphasize that this particular boar was an asshole on multiple occasions.

## Abilities

Tuskgutter was particularly physically strong, having been able to best most hunters who sought him out over the years. As a boar, his main strengths were his sharp tusks which gave him his name. He was also known to be able to use a powerful charge which helped him overcome usual obstacles to his own speed.

## History

Tuskgutter plagued the Greenbelt and the Narlmarches for a decade, killing and maiming many who traveled through the area. One of those ill-affected was old, retired Vekkel Benzen, a hunter with a particularly thick accent who lost his leg to the monster pig in 4709 AR. Vekkel put up a poster in Oleg's Trading Post advertising a prize for whoever brought him Tuskgutter's head. The Kingmakers stumbled upon the pig while exploring the Narlmarches, and while Kaska Tanavin attempted to soothe the beast, these efforts proved almost lethal to her. Ultimately, the creature was slain and its head brought back to Vekkel, who rewarded the Kingmakers with a +1 Longbow (which Kaska used for quite some time) and a plate of head cheese made from Tuskgutter's brains. Gross!