Ebon Dreyga

200,000 Throne Gelt

## Information

**Home World**: Scintilla

**Archetype**: Renegade

**Pride**: Wealth

**Disgrace**: Greed

**Motivation**: Perfection

Mental Disorders:

 \*2

Advancements: Agility (+15), Ballistic Skill (+10), Toughness (+5)

**Total XP Spent:** 7750

**Current:** 5

**Gift of the Gods:** Chaos Organ (Nervous System (B.S.)), Mechanoid, Winged

**Rewards of the Gods:**

## Talents & Traits

**Talents:** Ambidextrous, Armour Monger, Catfall, Double Team, Enemy (Adeptus Arbites), Excessive Wealth, Gunslinger, Hip Shooting, Hotshot Pilot, Jaded, Marksman, Mighty Shot, Quick Draw, Rapid Reaction, Rapid Reload, Step Aside, Target Selection, Two Weapon Wielder (Ranged).

**Weapon Training:** Bolt, Chain, Las, Melta, Plasma, Power, Primary, SP.

**Traits:** The Quick and the Dead, Machine (1), Unnatural Ballistic Skill (1), Unnatural Agility (6), Unnatural Toughness (6), Unnatural Perception (1), Unnatural Intelligence (1)

## Battle Gear

### The Gaze Infinite:

Dual Mars-Pattern Inferno Pistols

Upgrades: Motion Predictors, Noxious Discharge.

Legacy of Rage: The weapon adds +1 to its highest Rate of Fire value; if it is single shot only, its RoF becomes S/2/–. Each Round that the character does not wish to attack with his weapon at its highest Rate of Fire, he must pass a Challenging (+0) Willpower Test.

Unholy Union: The Legacy Weapon is in such sync with the Heretic that it seems to anticipate their every action. The weapon adds +5 to either WS Tests or BS Tests, as appropriate to the weapon.

Instinctive: This weapon is always attuned to the Heretic’s surroundings, practically leaping into his hands when danger approaches. When equipped with his Legacy Weapon, even if it is holstered or sheathed, the Heretic is treated as having the Rapid Reaction and Quick Draw Talents. In addition, he also gains +10 to all attack rolls and Evasion Tests during a Surprise Round.

Light Power Armor
10 (20)
10 (20)
10 (20)
 R.Leg
10 (20)
10 (20)

### Power Armor Subsystems:

Chain Bandoliers: Several lengths of chain wrap around the body of the armour, providing additional protection from melee strikes. Any non-Power Field melee attack that hits the body must test to see if it is damaged as if being parried by a Power Weapon (see page 162).

Auto Senses: So long as the bearer is wearing his helmet, he gains the Dark Sight Trait and Heightened Senses (+10 to relevant Tests) for Sight and Sound. Input filtering provides immunity to photon flash grenades and stun grenades. In addition, the wearer gains the ability to make the Called Shot Action as a Half Action.

Vox Link: Serves as a standard vox and a channel for any more sophisticated data transmissions the suit or its wearer can access. If the suit has a working bio-monitor, it can transmit information through this link, permitting other power armour wearers to view an ally’s vitals.

Sustainable Power Source: Whether a miniature stacked atomic pile or something more esoteric, the backpack power supply of this armour is effectively everlasting. This suit of armour does not need to be recharged or replenished to operate.

## Inventory

**Gear:** Cameleoline Cloak

**Clothing:** Synskin

**Tools:** Medikit

**Wargear:** Carapace Armor

**Force Fields:** Infernal Star: T.N. 50 O.L. 0-5

**Consumables:** 3x Stimm

**Cybernetics:** Good M.I.U, Embedded Auspex.

**Mounts:** Gun Cutter (Specter of Faith)

## Special Abilities

Adroit: The Renegade is a skillful and talented individual who substitutes raw power for honed ability. The Renegade must select one Characteristic (Ballistic Skill) at Character Creation. Throughout the game, he adds one additional Degree of Success to successful Tests involving that Characteristic (this includes Skill and Characteristic Tests).