recursal/Fanatic-Fandom huggingface dataset:
Indian Cities

**Indian cities** are cities that can be founded by the Indian Culture in The Grand Conquest: GLORY OF THE ORIENT

1. Pataliputra (Capital under Ashoka)
2. Mumbai
3. Bengaluru
4. Kolkata
5. Chennai
6. New Delhi
7. Hyderabad
8. Jaipur
9. Pune
10. Ahmedabad
11. Lucknow
12. Varanasi
13. Bhopal
14. Agra
15. Kochi
16. Madurai
17. Surat
18. Indore
19. Kanpur
20. Nagpur
Taoism

## Unique Aspects

### Unique Ability

WU WEITaoism may not have denominations but spreads 200% faster naturally. Holy Cities provide Erudition equal to triple the Piety yield.

### Unique Unit

DAOUnique Middle Ages Longsword. Damage is quadrupled when dealing Criticals against unarmored units.

### Unique Structure

PAGODAUnique Middle Ages Church. May be constructed by Laborers, adds +1 Erudition to all adjacent tiles.

**Taoism** is one of eleven religions featured in The Grand Conquest: GENESIS Base Game

In Base Game, the symbol for Taoism is Yin and Yang.
Spanish

## Unique Aspects

### Unique Ability

SEVEN CITIES OF GOLDWorld Heritage Sites are constructed 100% faster. For every city of a Major Culture that Spain conquers, Spain may construct one of the culture’s World Heritage Sites. World Heritage Sites grant Spain gold equal to double the Site’s highest yield.

### Unique Unit (1)

CONQUISTADORUnique Industrial Revolution Musketman. May settle one city per Conquistador and is not consumed, may not settle cities on the continent Spain started on.

### Unique Structure (1)

BULLRINGUnique Middle Ages Quarter unlocked at Animal Handling. May only be constructed adjacent to a pasture. Provides 5 Gold and 1 Happiness for every Spanish Pasture in the region.

## Notes

### Released In

Europa Expanse
Scramble for Africa

**Spanish** represents a culture in the Europa Expanse and Scramble for Africa of **The Grand Conquest: GENESIS**

* **List of Cities**
Hellenism

### Unique Unit

PELTASTUnique Middle Ages Knight. May man Siege Units to make them deal always criticals.

### Unique Structure

CELLAUnique Middle Ages Church. Hellenic Unique Units have +15% Fortitude.

**Hellenism** is one of eleven religions featured in The Grand Conquest: GENESIS Base Game

In Base Game, the symbol for Hellenism is The Laurel Crown.
Akkadian Cities

**Akkadian cities** are cities that can be founded by the Akkadian Culture in The Grand Conquest: ANNO DOMINI

1. Akkad (Capital under Sargon I)
2. Kish
3. Sippar
4. Nuzi
5. Marad
6. Azupiranu
7. Eshnunna
8. Tell Brak
9. Tell Leilan
10. Umma
11. Nippur
12. Girsu
13. Uruk
14. Lagash
15. Ur
16. Mari
17. Gasul
18. Tuttul
19. Harran
20. Eridu
Cultures

A **Culture** is a specific historic Country, Empire, Kingdom or People that is playable in THE GRAND CONQUEST: GENESIS

## Unique Aspects

Each culture possesses two Unique Aspects. These aspects may be either a Unit (Unit, Specialist) or a Structure (Sector, Quarter)

* **Unique Ability** - Each civilization has a unique ability which provides unique bonuses that are geared towards a certain victory condition, or two (or even all). The unique ability is always active throughout the entire game, although its efficiency might not be the same as the game progresses.

* **Unique Unit** - Each culture has one unit at least, with the exceptions of Babylonian, Chilean, French, Kenyan, and Venetian.

* **Unique Structure** - Each culture has one Structure at least, with the exception of Anglo

## List of Cultures

There are a total of 49 Cultures available in THE GRAND CONQUEST: GENESIS, including DLCs and Culture Packs.

## List of Cultures

There are a total of 49 Cultures available in THE GRAND CONQUEST: GENESIS, including DLCs and Culture Packs.
Kalmar (ETR)

## Unique Aspects

### Unique Ability

TREATY OF BERGENMay unionize or confederate with Piety instead of erudition. When Kalmar is thriving, they gain Erudition per turn equal to the Piety per turn Kalmar or Kalmar vassals gain.

### Unique Structure (1)

STAVE CHURCHUnique Religious Sector, provides Industry.

### Unique Structure (2)

HJELLUnique Port. Adds +1 Food and +1 Gold to all sea resources within the borders.

### Unique Unit (1)

SNAPPHANEUnique Musketman. Road movement in Snow or Tundra tiles.

### Unique Unit (2)

BERSERKERUnique Man-At-Arms, Deals no bleed, massively increased Critical odds.

### Unique Unit (3)

KNARRUnique Balinger. Deals extra damage to Ships with increased fortitude than the Knarr.

## Notes

### Orient

Conquest

The **Kalmar** people represent a playable culture in The Enter the Renaissance Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Christian I**.

**Christian I** is a playable leader from Enter the Renaissance in The Grand Conquest: GENESIS Base Game. He leads the **Kalmar**.

The symbol for the Kalmar Union is the Royal Lion of Norway.
Indonesian

## Unique Aspects

### Unique Ability

NUSANTARAIndonesia may only found coastal cities. Indonesian coastal cities have a city yield of 4 Piety and 3 Gold. Sea resources in Indonesian borders gain +2 Technology and +2 Food to the yield, +2 Piety when improved.

### Unique Unit (1)

DJONGUnique Middle Ages Cog. When a Djong kills a unique unit, a copy of the unit under Indonesian control appears in the nearest Indonesian city.

### Unique Structure (1)

RUMOH ACEHUnique Middle Ages Quarter unlocked at Boroughs. Provides an Industry yield equal to the Food yield.

## Notes

### Released In

Glory of The Orient

**Indonesian** represents a culture in the Glory of The Orient of **The Grand Conquest: GENESIS**

* **List of Cities**
Venetian

## Unique Aspects

### Unique Ability

REPUBBLICA DI VENEZIAWhen Venice founds their first city, they are granted four Hunters in the capital and the three settlers stay as settlers. When anyone enters a new era, Venice is granted two free settlers in the capital. Venice cannot settle cities with produced settlers, however they can settle outposts. States are 50% cheaper to Unionize with gold.

### Unique Structure (1)

GONDOLAUnique Classical Antiquity Quarter unlocked at Irrigation. Acts as a freshwater source, may not construct any quarters or sectors on the Gondola quarter. Naval units may move through the Gondola quarter.

### Unique Structure (2)

PALAZZO DUCALEUnique Middle Ages Church. May only be constructed once per city, grants a gold and erudition yield equal to the piety yield.

## Notes

### Released In

Base Game

**Venetian** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Ottoman Cities

**Ottoman cities** are cities that can be founded by the Ottoman Culture in The Grand Conquest: GENESIS and GREAT WAR

\*Note that the Seljuk Culture uses the same cities as the Ottoman Culture.

1. Edirne (Capital under Suleiman)
2. Istanbul (Capital under Mehmed V)
3. Nishapur (Capital under Tughril)
4. Ankara
5. Samsun
6. Izmir
7. Bursa
8. Antalya
9. Konya
10. Gaziantep
11. Sanliurfa
12. Adana
13. Trabzon
14. Eskisehir
15. Mardin
16. Mersin
17. Kayseri
18. Amasya
19. Bodrum
20. Fethiye
21. Diyarbakir
22. Denizli
Wladyslaw Sikorski

## Aspects

### Unique Ability

40:1When at war with a culture with more units than Poland, Polish units have +50% Strength, and Polish cities may not be lost to the culture via Pressure. When a Polish city is captured, Polish cities are granted a divided up Industry yield equal to double that of the captured city's yield.

### Unique Unit (1)

ARMIA KRAJOWAUnique Information Era Marine. When facing a unit from a Culture with a stronger military than Poland, the Armia Krajowa takes on the stats of the enemy unit. Armia Krajowa are 100% more expensive than Marines.

## Preferences

### Ideal

Democracy

**Władysław Eugeniusz Sikorski** (20 May 1881 - 4 July 1943) was a General and 29th Prime Minister of Poland, as well as the 1st Prime Minister of Poland-In-Exile. He leads the **Poles** in The Grand Conquest: GENESIS **Europa Expanse**.
Serbian Cities

**Serbian cities** are cities that can be founded by the Serbian Culture in The Grand Conquest: GREAT WAR

1. Belgrade (Capital under Peter Karadordevic)
2. Nis
3. Subotica
4. Kragujevac
5. Smederevo
6. Kraljevo
7. Novi Pazar
8. Zrenjanin
9. Pencavo
10. Leskovac
11. Sremski Karlovci
12. Vranje
13. Cacak
14. Pozarevac
15. Petrovaradin
16. Sremska Mitrovica
17. Sombor
18. Vrsac
19. Valjevo
20. Sabac
Tengriism

## Unique Aspects

### Unique Ability

THE WHITE FAITHTengri cavalry units do not require Stables. Tengri Siege Units are upgraded immediately upon entering a new era. Barracks provide Piety.

### Unique Unit

KHANUnique Middle Ages Knight. Has courser movement, and deals Catapult damage. Deals extra damage against Walled Quarters.

### Unique Structure

SACRED PEAKUnique Middle Ages Church. May only be constructed on a Mountain Tile, provides +1 Piety for every Highland or Mountain in the host city's borders.

**Tengriism** is one of five religions featured in The Grand Conquest: GENESIS Anno Domini

In Anno Domini, the symbol for Tengriism is the Tengrian Crescent
Joaquim Chissano

## Aspects

### Unique Ability

FOUNDING FATHERUpon the end of a war, alliance or friendship including Mozambique, Mozambique begins thriving. Reform Points are doubled for the first 15 turns after ending a war, alliance or friendship. May expend Industry in leu of Erudition in any situation.

### Unique Unit (1)

RENAMOUnique Modern Era Machine Gun. Non-Mozambican cities with a RENAMO in or adjacent to their border gain Mozambican pressure when they lose pressure from any other culture.

## Preferences

### Ideal

Democracy

**Joaquim Alberto Chissano** (22 October 1939 - Today) was a Politician and Second President of Mozambique. He leads the **Mozambicans** in The Grand Conquest: GENESIS **Gateway to Africa**.
Charlemagne

## Aspects

### Unique Ability

NOVA GALLIAReligious cities have +10% Industry and Gold. Cities settled in the same region as a French city have a permanent +10% Piety and Technology output for every French city in the region. The first Scientific and Religious sectors are constructed for free in the Capital.

### Unique Unit (1)

PALADINUnique Classical Antiquity General. May only have six active Paladins, have massively increased fortitude. May Convert Citizens.

## Preferences

### Ideal

Democracy

**Charlemagne** (2 April 748 – 28 January 814) was a King of the Lombards and Franks, and Emperor of the Romans. He leads the **Franks** in The Grand Conquest: GENESIS **Dark Ages**
Hungarian

## Unique Aspects

### Unique Ability

APOSTOLIC MAJESTYUnits trained in a city following Hungary’s primary religion have +2 movement points in open terrain and +10% Strength for every adjacent forest or jungle.

### Unique Unit (1)

ZRINYIUnique Information Era Heavy Tank. Deals massively increased damage against Armor.

### Unique Structure (1)

ABBEYUnique Middle Ages Church. Provides a massive Industry bonus for every adjacent river tile.

## Notes

### Released In

Europa Expanse

**Hungarian** represents a culture in the Europa Expanse of **The Grand Conquest: GENESIS**

* **List of Cities**
Marcus Garvey

## Aspects

### Unique Ability

JUDGE NOTMusician units are 20% cheaper to produce. Musicians produce Happiness when consumed equal to ⅓ the Erudition.

### Unique Unit (1)

BLACK STAR LINERUnique Modern Era Cargo Ship. Grove Resources traded with a Black Star Liner retain 50% of the happiness in a Jamaican city if the last copy in a city is traded.

## Preferences

### Ideal

Democracy

**Marcus Mosiah Garvey Jr.** (17 August 1887 – 10 June 1940) was a Jamaican political activist, publisher, journalist, entrepreneur, and orator, as well as President-General of the UNIA-ACL. He leads the **Jamaicans** in The Grand Conquest: GENESIS **New World**.
Benito Mussolini

## Aspects

### Unique Ability

MAN OF THE PEOPLEMilitary sectors are constructed 75% faster in cities with 100 Italian pressure and 50% faster in cities with 75 or more Italian pressure. Military sectors provide Happiness. All sectors gain a minor Industry adjacency bonus for being next to sectors, and a major Industry adjacency bonus for being next to residences.

### Unique Unit (1)

CARCANO CAVALLERIAUnique Information Era Mechanized Infantry. May only attack ranged, cavalry and siege units. Criticals on ranged, cavalry and siege units instant kill.

## Preferences

### Ideal

Fascism

**Benito Amilcare Andrea Mussolini** (29 July 1883 – 28 April 1945) was an Italian Politician, and Founder and Duce of the Italian Fascist Party. He leads the **Italians** in The Grand Conquest: GENESIS **The Final Solution**.
Belgian Cities

**Belgian cities** are cities that can be founded by the Belgian Culture in The Grand Conquest: SCRAMBLE FOR AFRICA

1. Brussels (Capital under Leopold II)
2. Antwerp
3. Ghent
4. Charleroi
5. Liege
6. Bruges
7. Namur
8. Leuven
9. Mons
10. Aalst
11. Mechelen
12. La Louviere
13. Kortrije
14. Hasselt
15. Ostend
16. Ixelles
17. Leopoldville
18. Baudoinville
19. Stanleyville
20. Albertville
Saladin

## Aspects

### Unique Ability

ARABIAN NIGHTSArabia starts with a religion founded. Arabic Religious Sectors gain +1 Piety for every adjacent desert tile and +3 for every fertile desert tile. Inquisitors have one additional charge when on the continent Arabia began on.

### Unique Unit (1)

CAMEL RIDERUnique Middle Ages Courser, has a longer range. Does not take disaster damage.

## Preferences

### Ideal

DemocracyTheocracy (EOF)

**Al-Nasir Salah al-Din Yusuf ibn Ayyub** (? 1137 – 4 March 1193) was a Sultan of Egypt and Syria, and the founder of the Ayyubid Dynasty. He leads the **Arabs** in The Grand Conquest: GENESIS **Gateway to Africa**.
Otto Von Bismarck

## Aspects

### Unique Ability

KULTURKAMPFAll sectors, cities, quarters and buildings provide extra Erudition and Industry equal to 25% the original Industry output. German units may move through all State borders.

### Unique Unit (1)

GUNBOATUnique Industrial Revolution Clipper. Doubled movement on Coastal tiles or when in any borders.

## Preferences

### Ideal

Democracy

**Junker Otto Eduard Leopold von Bismarck** (1 April 1815 – 30 July 1898) was a German Statesman, Diplomat, Writer, and eventually First Chancellor, as well as Chancellor of Prussia. He leads the **Germans** in The Grand Conquest: GENESIS **Scramble for Africa**.
Gamal Nasser

## Aspects

### Unique Ability

HORIZON OF THE SKYDesert tiles in Egyptian borders gain +1 Food for every two sectors in the host city. Farms gain +1 Piety for every adjacent water tile. Sectors and Quarters gain double yields from being on desert tiles.

### Unique Structure (1)

MUTHAFUnique Industrial Revolution Museum. +5 Gold for every Era the host city has been standing. Provides a Technology yield equal to the Erudition Yield.

## Preferences

### Ideal

Democracy

**Gamal Abdel Nasser Hussein** (5 January 1918 – 28 September 1970) was Egyptian Politician and the Second President of Egypt. He leads the **Egyptians** in The Grand Conquest: GENESIS **Gateway to Africa**
Dark Ages

**The Grand Conquest: DARK AGES** is the third DLC released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. DARK AGES includes 4 Leaders and Cultures, 3 Knight's Orders, 3 Disasters, and 5 World Heritage Sites

### Cultures

* Anglo
* Frankish
* Holy Roman
* Papal

### Leaders

* Athelstan
* Charlemagne
* Frederick Barbarossa
* Simon Peter

### Knight's Orders

* Order of Faith
* Order of Opulence
* Order of Steel

### Disasters

* Droughts
* Plagues
* Storm

### World Heritage Sites

* Alhambra
* Krak Des Chevaliers
* Leaning Tower Of Pisa
* Maria Laach Abbey
* Reims Cathedral
Augustus

## Aspects

### Unique Ability

CITY OF MARBLENewly settled cities begin with a laborer and 5 citizens instead of 1. Unhappiness from a large number of cities is halved. When the Capital is settled, it begins with a free laborer and two hunters. The capital has a permanent +10% Industry.

### Unique Structure (1)

BATHUnique Classical Antiquity Garden. Grants happiness in addition to food.

## Preferences

### Ideal

Fascism

**Caesar Augustus** (23 September 63 BC – 19 August AD 14) or **Octavian** was a Roman Emperor. He leads the **Romans** in The Grand Conquest: GENESIS **Latin Empires**.
Polish Cities

**Polish cities** are cities that can be founded by the Polish Culture in The Grand Conquest: EUROPA EXPANSE

1. Warsaw (Capital under Wladyslaw Sikorski)
2. Krakow
3. Zakopane
4. Gdansk
5. Wroclaw
6. Poznan
7. Lodz
8. Katowice
9. Lublin
10. Torin
11. Gdynia
12. Szczecin
13. Bydgoszcz
14. Sopot
15. Bialystok
16. Rzeszow
17. Olsztyn
18. Czestochowa
19. Kielce
20. Zamosc
Isabel Montezuma

## Aspects

### Unique Ability

JOURNEY FROM AZTLANUpon settling your first city, gain a free laborer and archer. Upon settling all other cities, they begin with a free archer.

### Unique Unit (1)

ATLATLUnique Middle Ages Pistala. Road movement through tiles that would restrict movement. May only be unlocked when another culture unlocks Pistalas.

## Preferences

### Ideal

Fascism

**Isabel Montezuma** (? 1510 - ? 1551 was an Empress of The Aztecs. She leads the **Aztecs** in The Grand Conquest: GENESIS **Base Game**.
Great War

**The Grand Conquest: GREAT WAR** is the fifth expansion pack released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. As the name shows, the expansion focuses on a period of time: World War I, known at the time as The Great War.

## New content

### Cultures

* Romanian
* Serbian

### Leaders

* Alexandru Marghiloman
* George V
* Georges Clemenceau
* Mehmed V
* Nicholas II
* Paul von Hindenburg
* Peter Karadordevic
* Taishou
* Woodrow Wilson
American Cities

**American cities** are cities that can be founded by the American Culture in The Grand Conquest: GENESIS and GREAT WAR

1. Washington (Capital under Richard Nixon)
2. New York (Capital under Woodrow Wilson)
3. Chicago
4. Houston
5. Phoenix
6. Philadelphia
7. San Antonio
8. San Diego
9. Dallas
10. San Jose
11. Austin
12. Jacksonville
13. Fort Worth
14. Columbus
15. Indianapolis
16. Charlotte
17. San Francisco
18. Seattle
19. Denver
20. Nashville
21. Oklahoma City
Alexandru Marghiloman

## Aspects

### Unique Ability

TREATY OF BUCHARESTRomania may choose to switch sides in major warfare so long as they have a spy in at least one enemy city and one ally city. Upon entering a war, all Romanian cities are fully converted to the Romanian founded religion. Romania may commit up to three War Crimes without punishment so long as they have two or more Allies.

### Unique Unit (1)

VANATORIUnique Modern Era Machine Gun. May cross Mountain Tiles. Moves unrestricted through Mountain tiles.

## Preferences

### Ideal

Democracy

**Alexandru Marghiloman** (4 July 1854 – 10 May 1925) was a Prime Minster of Romania. He leads the **Romanians** in The Grand Conquest: GENESIS **Great War**
Franklin Roosevelt

## Aspects

### Unique Ability

FIRESIDE CHATSpeeches and rallies are much cheaper to hold. The more religions in the American empire, the longer they thrive. Upon declaring an alliance, friendship or peace, America begins thriving for triple the usual time.

### Unique Unit (1)

YANKEEUnique Information Age Marine. Much cheaper to produce, but maintains the same stats as a Marine.

## Preferences

### Ideal

Democracy

**Franklin Delano Roosevelt** (January 30, 1882 – April 12, 1945) was an American Politician, Lawyer, and 32nd President of The United States. He leads the **Americans** in The Grand Conquest: GENESIS **The Final Solution**.
Hannibal

## Aspects

### Unique Ability

HANNIBAL AD PORTASUnits may cross mountains. Phoenician units always have ambush bonus, and have increased damage against units from a culture with more cities than Phoenicia.

### Unique Unit (1)

SACRED BANDUnique Classical Antiquity Swordsman. +20% Strength for every adjacent Sacred Band.

## Preferences

### Ideal

Democracy

**Hannibal Barca** (? 247 – between 183 and 181 BC) was a Carthaginian General and Statesman. He leads the **Phoenicians** in The Grand Conquest: GENESIS **Latin Empires**.
Canadian Cities

**Canadian cities** are cities that can be founded by the Australian Culture in The Grand Conquest: GENESIS

1. Ottawa (Capital under Mackenzie King)
2. Toronto
3. Vancouver
4. Montreal
5. Calgary
6. Edmonton
7. Quebec City
8. Winnipeg
9. Victoria
10. Saint John's
11. Saskatoon
12. Regina
13. Hamilton
14. Windsor
15. Mississauga
16. Charlottetown
17. Whitehorse
18. Kingston
19. Kelowna
20. Kitchener
Winston Churchill

## Aspects

### Unique Ability

WRITTEN BY THE VICTORSEnglish cities produce no additional unhappiness from being at war. Sacked tiles still grant a yield as if they aren’t sacked. Paratroopers have additional range. The first three English settled or captured cities on other continents cannot be razed.

### Unique Unit (1)

TOMMYUnique Information Era Marine. May enter a water tile as a Majestic Class.

### Unique Unit (2)

MAJESTIC CLASSUnique Information Era Destroyer. May exit a water tile as a Tommy.

## Preferences

### Ideal

Democracy

**Winston Leonard Spencer Churchill** (30 November 1874 – 24 January 1965) was Prime Minister of the United Kingdom. He leads the **English** in The Grand Conquest: GENESIS **The Final Solution**.
Haile Selassie

## Aspects

### Unique Ability

BATTLE OF ADWAEthiopian units have 25% more Fortitude when facing a unit with more cities than Ethiopia. Ethiopian units have 25% more Strength when facing a unit with less cities than Ethiopia. Ethiopian units have 25% more Fortitude when facing a unit that started on the same Continent as Ethiopia. Ethiopian units have 25% more Strength when facing a unit that started on another Continent than Ethiopia.

### Unique Unit (1)

KEBUR ZABAGNAUnique Information Era Marine. The bonuses granted by Battle of Adwa are doubled when in Ethiopian or Ethiopian-Allied borders.

## Preferences

### Ideal

Democracy

**Haile Selassie I** (23 July 1892 – 27 August 1975 was an Emperor of Ethiopia. He leads the **Ethiopians** in The Grand Conquest: GENESIS **Gateway to Africa**
Libyan Cities

**Libyan cities** are cities that can be founded by the Libyan Culture in The Grand Conquest: GATEWAY TO AFRICA

1. Tripoli (Capital under Muammar Gaddafi)
2. Benghazi
3. Misrata
4. Bayda
5. Zawiya
6. Khoms
7. Ajdabiya
8. Sabha
9. Sirte
10. Tobruk
11. Derna
12. Sabratha
13. Zuwara
14. Kufra
15. Marj
16. Tajura
17. Gharyan
18. Msallata
19. Bani Walid
20. Jumayl
Peter I

## Aspects

### Unique Ability

PATRON OF THE ARTSNewly settled cities start with a burst of Industry. Completed sectors annex all adjacent tiles into the Russian Empire. When Russia is thriving, Russia gains a Technology output equal to the Piety output.

### Unique Structure (1)

FINE ARTS ACADEMYUnique Industrial Revolution University. If Erudition is Russia’s highest output, the Fine Arts Academy provides a Piety output equal to 10% of the Erudition output. If Piety is Russia’s highest output, the Fine Arts Academy provides a Technology output equal to 10% of the Piety output. If Technology is Russia’s highest output, the Fine Arts Academy provides an Erudition output equal to 10% of the Technology output.

## Preferences

### Ideal

Democracy

**Peter Alekseyevich** (9 June 1672 - 8 February 1725) was the Tsar of Russia. He leads the **Russians** in The Grand Conquest: GENESIS **Base Game**.
Leopold II

## Aspects

### Unique Ability

CONGO FREE STATEWhen Belgium settles a city, it begins with extra land. Belgian cities settled on another city start with a Laborer. Whenever a Grove resource enters Belgian borders, it is automatically upgraded.

### Unique Unit (1)

CHASSEUR Unique Industrial Revolution Musketman. Maintains the movement speed of the fastest unit anyone can produce, including unique units.

## Preferences

### Ideal

Democracy

**Leopold II** (9 April 1835 – 17 December 1909) was the Second King of the Belgians and King-Sovereign of the Congo Free State. He leads the **Belgians** in The Grand Conquest: GENESIS **Scramble for Africa**.
Alexander

## Aspects

### Unique Ability

REGNUM MACEDONUMUpon capturing a city with a World Heritage Site, all Greek units heal completely. Upon capturing a capital, Greece is granted three free reforms.

### Unique Unit (1)

DIADOCHIUnique Classical Antiquity General. May only have five Diadochi at a time. Takes on the stats of the strongest Siege unit anyone can produce, adjacent units always have Ambush Bonuses and cannot be Ambushed. Each Diadochi has a Unique Ability. The Diadochi are: Antigonus, Cassander, Lysimachus, Ptolemy, and Seleucus.

## Preferences

### Ideal

Fascism

**Alexander III** (21 July 356 BC – 11 June 323 BC) was a King of the Macedonian Dynasty of Greece. He leads the **Greeks** in The Grand Conquest: GENESIS **Latin Empires**.
Outfits and Mounts

## Mounts

**Mounts** help you travel faster to reach a certain destination. There are various types of mount that you can buy according to your liking. All mounts' status are the same, hence, the difference will only on the appearance. Once you have unlocked amount, you will gain some status and it will be permanent, whether you equip the mount or not, just like the outfits.
Vietnamese

## Unique Aspects

### Unique Ability

ASCENDING DRAGONVietnamese sectors gain a Piety and Food yield equal to ⅓ the primary yield when constructed adjacent to a river. Vietnamese units move unrestricted through jungle tiles, jungle resources within Vietnamese borders gain +2 food and +1 gold to the yield.

### Unique Unit (1)

TRUNG DAOUnique Middle Ages Knight. Begins with +2 movement points if ending their turn in a Jungle or Forest.

### Unique Structure (1)

WATER PUPPET THEATERUnique Classical Antiquity Garden. Provides a Happiness yield equal to the Food yield.

## Notes

### Released In

Base Game

**Vietnamese** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Belgian

## Unique Aspects

### Unique Ability

RAPPROCHEMENTGroves yield double happiness and annex adjacent tiles into the Belgian empire. When Belgium gains or loses a Friend or Ally they are granted a burst of Technology and Industry.

### Unique Unit (1)

FORCE PUBLIQUEUnique Modern Era Infantry. Armor is doubled for every two Groves, Guilds or Chocolateries in the host city's borders.

### Unique Structure (1)

CHOCOLATERIEUnique Guild. May be constructed in neutral territory adjacent to Belgian territory to annex the territory.

## Notes

### Released In

Scramble for Africa

**Belgian** represents a culture in the Scramble for Africa of **The Grand Conquest: GENESIS**

* **List of Cities**
Korean Cities

**Korean cities** are cities that can be founded by the Korean Culture in The Grand Conquest: GLORY OF THE ORIENT

1. Hanseong (Capital under Sejong)
2. Seoul
3. Busan
4. Incheon
5. Daegu
6. Ulsan
7. Gwangju
8. Daejeon
9. Changwon
10. Suwon-Si
11. Pyongyang
12. Hamhung
13. Chongjin
14. Nampo
15. Wonsan
16. Sinuijiu
17. Tanchon
18. Kaechon
19. Kimchaek
20. Rason
Latin Empires

**The Grand Conquest: LATIN EMPIRES** is the fourth expansion pack released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. As the name shows, the expansion focuses on a cultural world: Mediterranea.

### Cultures

* Babylonian
* Barbarian
* Egyptian
* Persian
* Phoenician

### Leaders

* Alexander
* Arminius
* Augustus
* Commodus
* Hannibal
* Leonidas
* Nebuchadnezzar
* Ptolemy I Soter
* Xerxes
Abdulaziz

## Aspects

### Unique Ability

HOUSE OF SAUDWhen an Arabic Capital or Former capital is captured by an enemy, or when an enemy Capital or Former capital is captured, all Arab units are healed fully. Upon entering the Industrial Revolution, all Ranged units reduced to half health or less gain the Spray ability.

### Unique Unit (1)

M270Unique Modern Era Landship. May fire twice.

## Preferences

### Ideal

Fascism

**Abdulaziz bin Abdul Rahman Al Saud** (15 January 1875 – 9 November 1953) was an Arab Tribe Leader and Statesman, and the Founder of Saudi Arabia. He leads the **Arabs** in The Grand Conquest: GENESIS **Gateway to Africa**
Akkadian

## Unique Aspects

### Unique Ability

SHIELD AND THROW STICKAkkadian Units all have +1 to their range. Start with the Defense science unlocked. When Akkad captures a city, every non-Akkadian and non-Akkadian Allied city within ten tiles of the captured city loses 15% fortitude.

### Unique Unit (1)

ORACLEUnique Middle Ages Inquisitor. May be consumed to construct a Ziggurat within Akkadian borders.

### Unique Structure (1)

ZIGGURATUnique Middle Ages Quarter constructed by an Oracle. Provides +4 technology, -1 for every adjacent sector.

## Notes

### Released In

Anno Domini

**Akkadian** represents a culture in the Anno Domini of **The Grand Conquest: GENESIS**

* **List of Cities**
Getulio Vargas

## Aspects

### Unique Ability

A COBRA VAI FUMAR+20% increase in Industry towards Units and Military Sectors for each Brazilian ally at war. Upon declaring war on a Culture a Brazilian friend is at war with, all production in the Brazilian Empire is instantly completed.

### Unique Unit (1)

SMOKING SNAKEUnique Information Era Marine. +25 Fortitude when on a continent other than the one Brazil started on.

## Preferences

### Ideal

Fascism

**Getulio Vargas** (19 April 1882 - 24 August 1954) was a President of Brazil. He leads the **Brazilians** in The Grand Conquest: GENESIS **Base Game**.
Mongolian

## Unique Aspects

### Unique Ability

TERRORCannot create World Heritage Sites, but upon capturing a city with a World Heritage Sites, Mongolia is granted the most advanced cavalry unit anyone can produce in all Mongolian cities. Mongolian Cavalry units deal 25% more damage against non-Cavalry units.

### Unique Unit (1)

KHESHIGUnique Middle Ages Courser. Does not require a Stable sector. May move after attacking, and has a 2 tile range.

### Unique Structure (1)

YURTUnique Classical Antiquity Stables. The first Yurt in the Mongolian Empire is constructed free of charge, and when a Yurt is constructed in the Mongolian Empire, they are granted a free Kheshig.

## Notes

### Released In

Glory of The Orient

**Mongolian** represents a culture in the Glory of The Orient of **The Grand Conquest: GENESIS**

* **List of Cities**
Romanian Cities

**Romanian cities** are cities that can be founded by the Romanian Culture in The Grand Conquest: GREAT WAR

1. Bucharest (Capital under Alexandru Marghiloman)
2. Cluj-Napoca
3. Brasov
4. Timisoara
5. Sibiu
6. Constanta
7. Iasi
8. Oradea
9. Sighisoara
10. Craiova
11. Targu Mures
12. Galati
13. Arad
14. Ploiesti
15. Alba Iulia
16. Suceava
17. Bistrita
18. Baia Mare
19. Bacau
20. Pitesti
Austrian Cities

**Austrian cities** are cities that can be founded by the Austrian Culture in The Grand Conquest: EUROPA EXPANSE

1. Vienna (Capital under Maria Theresa)
2. Graz
3. Salzburg
4. Innsbruck
5. Linz
6. Klagenfurt
7. Eisenstadt
8. Saint Polten
9. Bregenz
10. Villach
11. Hallstatt
12. Feldkirch
13. Dornbirn
14. Wels
15. Steyr
16. Wiener Neustadt
17. Zell am See
18. Lienz
19. Krems an der Donau
20. Kufstein
Arabic Cities

**Arabic cities** are cities that can be founded by the Arabic Culture in The Grand Conquest: GATEWAY TO AFRICA

1. RIyadh (Capital under Abdulaziz)
2. Medina
3. Mecca
4. Unayzah
5. Dammam
6. Tabuk
7. Al Khobar
8. Taif
9. Dhahran
10. Buraydah
11. Yanbu
12. Abha
13. Jazan
14. Al Qatif
15. Al Hofuf
16. Al Jubail
17. Najran
18. Khamis Mushait
19. Al Bahah
20. Hail
Italian

## Unique Aspects

### Unique Ability

HEART OF THE RENAISSANCEUpon entering a new era, Italy is granted a free Artist, a free reform and a free settler. Artists are 20% cheaper to purchase. May purchase non-military units with Erudition and Piety equal to the Industry cost.

### Unique Unit (1)

CONDOTTIEROUnique Middle Ages Courser. May only be purchased with gold, incurs no maintenance and may create a Barracks sector once per Condottiero.

### Unique Structure (1)

TRATTORIAUnique Middle Ages Sector unlocked at Culinary Arts that provides +5 food for every farmed resource in the host city, and provides +5% Erudition to the Host City if adjacent to a Grove.

## Notes

### Released In

Base Game

**Italian** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Confucianism

## Unique Aspects

### Unique Ability

WORK ETHICCities following Confucianism contribute Industry spread out across every city with Confucianism as it's Majority Religion equal to the piety yield.

### Unique Unit

SCHOLAR-OFFICIALUnique Middle Ages Preacher. May take the same actions as a Scientist.

### Unique Structure

CONFUCIAN TEMPLEUnique Middle Ages Church. Provides extra Piety for every Government Sector in the host city's borders.

**Confucianism** is one of five religions featured in The Grand Conquest: GENESIS Anno Domini

In Anno Domini, the symbol for Confucianism is the Li
Polish

## Unique Aspects

### Unique Ability

ANGELS OF DEATHCavalry Units upgrade automatically when a new Science is researched. Receive a free Cavalry Unit when a Trade Route is completed. Cavalry Units outside of Polish Borders have +2 movement points.

### Unique Unit (1)

WINGED HUSSAR (MA)Unique Middle Ages Courser. Increased fortitude, +2 Movement points.

### Unique Unit (2)

WINGED HUSSAR (ME)Unique Modern Era Hussar. Increased fortitude, +3 Movement points.

### Unique Structure (1)

BARBICANUnique Middle Ages Castle replacement. Cannot be built adjacent to another Barbican, and imposes -1 movement point to enemy units for every adjacent barbican

## Notes

### Released In

Europa Expanse

**Polish** represents a culture in the Europa Expanse of **The Grand Conquest: GENESIS**

* **List of Cities**
Bulgarian

## Unique Aspects

### Unique Ability

BALKAN PRUSSIABulgaria is constantly thriving when at war. Industry and Gold in the capital are doubled for every culture at war with Bulgaria, and tripled for every Bulgarian ally involved in a war. Upon entering a war, the two most advanced siege units are granted in the Capital.

### Unique Unit (1)

MAUSER GEWEHRUnique Modern Era Flamethrower. May only attack Armor, but criticals instantly kill the armor. 79% Critical odds.

### Unique Structure (1)

HIPPODROMEUnique Industrial Revolution Playhouse. Provides extra happiness for every Pasture in the host city.

## Notes

### Released In

Europa Expanse

**Bulgarian** represents a culture in the Europa Expanse of **The Grand Conquest: GENESIS**

* **List of Cities**
Order of Faith

## Unique Aspects

### Unique Bonus

NON NOBIS DOMINEOrder of Faith units may Sack tiles for a burst of piety. When the Order of Faith captures a city, the city is converted to the Order of Faith's religion. If it is already following the religion, all Religious sectors in the city are upgraded.

### Unique Unit

ROUND TABLE CRUSADERUnique Classical Antiquity Specialized General. Takes on the stats of the strongest mounted unit anyone can produce, and when a Round Table Crusader is killed, a Specialized Artist appears in the capital.

## Notes

### Orient

Piety

**The Order of Faith** is one of three Knight's Orders released in THE GRAND CONQUEST: DARK AGES. The Order of Faith is remniscent of the Knight's Templar of England and the Order of Calatrava of Spain.
Aztec

## Unique Aspects

### Unique Ability

FEATHERED SERPENTUnits killed by Aztecs and Aztec units killed grant the Aztecs ⅕ of the industry required to produce the unit in both gold.

### Unique Unit (1)

EAGLE AND JAGUARUnique Middle Ages Banneret. Does not suffer bleed, afflictions, or cripples.

### Unique Structure (1)

CHINAMPA Unique Classical Antiquity Quarter unlocked at Irrigation. May only be constructed on water tiles, plants a random Farm resource on the water tile, adding +1 food +the resource yield to the tile.

## Notes

### Released In

Base Game

**Aztec** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Francois Duvalier

## Aspects

### Unique Ability

VODOU DYNASTYHaiti can participate in War Crimes and the Black Market at the expense of a large amount of gold. May purchase religious units with Gold. Modern Era and later units are 40% cheaper to purchase with gold.

### Unique Unit (1)

TONTON MACOUTEUnique Modern Era Infantry. May only be purchased. Has halved fortitude, but exerts Haitian pressure on the region it is stationed in. Always deals criticals against Insurgents.

## Preferences

### Ideal

Fascism

**Francois Duvalier** (14 April 1907 – 21 April 1971) was a Haitian President and later Authoritarian and Despot. He leads the **Haitians** in The Grand Conquest: GENESIS **New World**.
French

## Unique Aspects

### Unique Ability

REBIRTH OF EUROPEArtists increase all Artistic sectors (Sectors that have a primary yield of Erudition) yield by 2 Erudition in the host city when expended. Whenever France signs a peace treaty, an alliance, or declares war they are granted a free Artistic unit (randomized between a Musician, Painter or Sculptor) in the capital.

### Unique Structure (1)

CHATEAUXUnique Industrial Revolution Park. When a Chateaux is constructed in a city for the first time, France is granted a free Cultural Reform.

### Unique Structure (2)

CAFEUnique Middle Ages Sector unlocked at Culinary Arts that provides a yield of both Food and Erudition equal to 1 for every 2 citizens in the Host city.

## Notes

### Released In

Base Game

**French** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Sicilian (CON)

## Unique Aspects

### Unique Ability

HOUSE OF BOURBONAdmirals and Specialized Admirals may enter land tiles as a General or Specialized General. Generals and Specialized Generals may enter water tiles as an Admiral or Specialized Admiral.

### Unique Unit (1)

COMANDANTEUnique Specialized Admiral/General. Unique Abilities.

### Unique Unit (2)

STEAM FRIGATEUnique Naval Unit. Increased Strength and Fortitude.

### Unique Unit (3)

ARQUEBUSIERUnique Musketman. Deals extra Bleed Damage.

The **Sicilian** people represent an unplayable culture in The Conquests of Napoleon Campaign, a scenario in The Grand Conquest: GENESIS Europa Expanse. They are led by **Ferdinand III**.

**Ferdinand III** is an unplayable leader from Conquests of Napoleon in The Grand Conquest: GENESIS Europa Expanse. He leads the **Sicilians**.

The symbol for the Two Sicilian Kingdom is the Two Sicilian Coat of Arms
Barbarian

## Unique Aspects

### Unique Ability

TEUTOBURG FORESTBarbarian units may never be ambushed. Barbarian Reconnaissance Units have road movement through forests and jungles. Outposts provide +50% of the Industry in the Capital spread out through all Barbarian cities.

### Unique Unit (1)

VANDALUnique Classical Antiquity Swordsman. May sack tiles regardless of if the Barbarians chose Larceny as a Warrior’s Code. Regains health from Sacking tiles, and may Sack tiles without using up a movement point.

### Unique Structure (1)

STRONGHOLDUnique Classical Antiquity Barracks Upgrade. Constructed 50% faster than all upgrades, upon completion the player may choose for the Stronghold to act as any one Barracks Upgrade.

## Notes

### Released In

Latin Empires

**Barbarian** represents a culture in the Latin Empires of **The Grand Conquest: GENESIS**

* **List of Cities**
Babylonian

## Unique Aspects

### Unique Ability

SIEGE OF JERUSALEMWhen a Babylonian unit is constructed in the capital, Babylon is granted a second copy free of charge. When a Babylonian kills a unit, they are granted a small burst of Technology. When Babylon captures a city, they unlock any Science they can research free of charge.

### Unique Structure (1)

STELEUnique Classical Antiquity Library. Gains an adjacency bonus of Industry when adjacent to a Barracks and an adjacency bonus of Piety when adjacent to a Holy Sector.

### Unique Structure (2)

WALL OF BABYLONUnique Middle Ages Walled Quarter. May only be destroyed by siege units.

## Notes

### Released In

Latin Empires

**Babylonian** represents a culture in the Latin Empires of **The Grand Conquest: GENESIS**

* **List of Cities**
South African

Cetshwayo (SFA)

## Unique Aspects

### Unique Ability

RAINBOW NATIONAll sectors provide Erudition equal to the smallest yield. Quarters get an adjaceny bonus of +1 to the highest yield for every adjacent quarter of the same type.

### Unique Unit (1)

MARAUDERUnique Modern Era Armored Car. Units mounted on the Marauder may attack after dismounting or after the Marauder moves.

### Unique Structure (1)

SAFARI PARKUnique Industrial Revolution Zoo. Unique Themes, provides extra happiness.

## Notes

### Released In

Gateway to Africa
The Final Solution

Scramble for Africa

**South African** represents a culture in the Gateway to Africa, The Final Solution and Scramble for Africa of **The Grand Conquest: GENESIS**

* **List of Cities**
Angolan Cities

**Angolan cities** are cities that can be founded by the Angolan Culture in The Grand Conquest: GATEWAY TO AFRICA

1. Luanda (Capital under Jonas Savimbi)
2. Huambo
3. Lobito
4. Lubango
5. Malanje
6. Benguela
7. Namibe
8. Soyo
9. N'Dalatando
10. Cabinda
11. Kuito
12. Ulige
13. Saurimo
14. Menongue
15. Ondjiva
16. Caxito
17. Luena
18. Catumbela
19. Sumbe
20. Lucapa
Maximilian Müller

## Información del Personaje

### Ocupación

Comandante de oriente (anteriormente)
Comandante supremo

### Apodo

Max (por amigos)
Alemán (por Atenea)

## Relaciones

### Familia

Gerard Müller (padre)
Susan Wegner (madre)
Rosie Müller (hermana)
Milan Müller (sobrino)

### Amigos

Thomas Duane
Igor Volkov †

### Romance(s)

Mackenzie Clinton (esposa)
Atenea Zubac (interés amoroso)

## Apariciones

### Libro(s)

Indestructible
Implacable

### Aparece en

Geminus
Inquebrantable
Indestructible
Implacable
Muhammad IV

## Aspects

### Unique Ability

FEUDALISMTrade Routes to cultures following the same religion as Morocco yield +10 gold. Purchasing units with gold is reduced by 50%, producing units via industry or food is increased by 20%. Units bought with gold may at the end of their turn take the Rejuvenate action. At the expense of 30 gold, units may immediately move or attack again.

### Unique Structure (1)

KHETTARAUnique Classical Antiquity Castle replacement, increases all desert tiles in the host city’s yield by 1 food.

## Preferences

### Ideal

DemocracyTheocracy (EOF)

**Moulay Muhammad ben Abd al-Rahman** (? 1803 - 16 September 1873) was the Sultan of the Alaouite Dynasty of Morocco. He leads the **Moroccans** in The Grand Conquest: GENESIS **Scramble for Africa**.
Persian Cities

**Persian cities** are cities that can be founded by the Persian Culture in The Grand Conquest: LATIN EMPIRES

1. Persepolis (Capital under Xerxes)
2. Pasargadae
3. Susa
4. Ecbatana
5. Tarsus
6. Gordium
7. Bactra
8. Sardis
9. Dascylus
10. Ghulaman
11. Zohak
12. Istakhr
13. Jinjan
14. Borazjan
15. Herat
16. Dakyanus
17. Bampur
18. Tureng Tepe
19. Rey
20. Shiraz
K'inich Pakal

## Aspects

### Unique Ability

SUN SHIELDMay unionize States with Piety instead of Gold or Erudition. When thriving, Mayan units have +1 movement point, +10% Fortitude and grant a burst of Piety equal to the industry cost for them upon being killed.

### Unique Structure (1)

MAYAN CALENDARUnique Ancient Era Sundial. Has the Sundial bonus granted by T’Zolkin, but provides a Technology yield equal to the Industry yield. When thriving, it provides a Piety yield equal to the Industry yield.

## Preferences

### Ideal

Democracy

**K'inich Janaab' Pakal** (? March 603 - ? August 683 was the Ajaw of Palenque and King of The Mayans. He leads the **Mayans** in The Grand Conquest: GENESIS **Base Game**.
Kenyan Cities

**Kenyan cities** are cities that can be founded by the Kenyan Culture in The Grand Conquest: GATEWAY TO AFRICA

1. Nairobi (Capital under Jomo Kenyatta)
2. Mombasa
3. Kisumu
4. Nakuru
5. Eldoret
6. Malindi
7. Kakamega
8. Thika
9. Garissa
10. Lamu
11. Kitale
12. Voi
13. Meru
14. Maralal
15. Mandera
16. Wajir
17. Lodwar
18. Nyahururu
19. Isiolo
20. Webuye
Siamese

## Unique Aspects

### Unique Ability

MANDALAGovernment sectors are constructed 50% faster in religious cities. Religious sectors are constructed 50% faster in happy cities.

### Unique Unit (1)

WHITE RHINOCEROSUnique Middle Ages Courser. Massively increased Fortitude and Strength, decreased movement. +10% Fortitude in Siamese borders.

### Unique Structure (1)

FLOATING MARKETUnique Middle Ages Market. May only be constructed on rivers and lakes. River Floating Markets provide 2 gold for every water tile on the river. Lake Floating Markets provide 7 gold for every water tile in the lake.

## Notes

### Released In

Glory of The Orient

**Siamese** represents a culture in the Glory of The Orient of **The Grand Conquest: GENESIS**

* **List of Cities**
Mozambican Cities

**Mozambican cities** are cities that can be founded by the Mozambican Culture in The Grand Conquest: GATEWAY TO AFRICA

1. Maputo (Capital under Joaquim Chissano)
2. Matola
3. Nampula
4. Beira
5. Chimoio
6. Quelimane
7. Tete
8. Cidade de Nacala
9. Lichinga
10. Pemba
11. Mocuba
12. Gurúè
13. Joao Belo
14. Maxixe
15. Antonio Enes
16. Inhambane
17. Cuamba
18. Quissico
19. Mocímboa da Praia
20. Chicualacuala
Angolan

## Unique Aspects

### Unique Ability

ANGOLAN DIAMONDSMines yield +1 Industry and +1 Gold. Mines annex all adjacent tiles into the Angolan empire. Mines grant adjacent mines +2 Gold.

### Unique Unit (1)

MALYUTKAUnique Modern Era Artillery. May only attack Cavalry and Tanks, deals double damage. Paralyzes upon criticals.

### Unique Structure (1)

AMPHITHEATERUnique Industrial Revolution Playhouse replacement. Provides +1 Reform Point for every desert or jungle tile in the host city. +2 Reform Points for every volcano or desert resource in the host city.

## Notes

### Released In

Gateway to Africa

**Angolan** represents a culture in the Gateway to Africa of **The Grand Conquest: GENESIS**

* **List of Cities**
Burmese

## Unique Aspects

### Unique Ability

UNTIL THE END OF THE WORLDBarracks, Religious sectors and Government sectors provide Erudition. +5% Industry towards melee and bleed units for each Barracks, Religious, and Government sectors and all of their upgrades.

### Unique Unit (1)

DHA-SHAYUnique Middle Ages Banneret. Decreased strength, massively increased bleed damage. Criticals have a 100% chance of crippling the enemy.

### Unique Structure (1)

STUPAUnique Classical Antiquity Temple. The first upgrade of the Stupa is constructed for free, and all adjacent tiles to a Stupa gain a +1 Piety yield.

## Notes

### Released In

Glory of The Orient

**Burmese** represents a culture in the Glory of The Orient of **The Grand Conquest: GENESIS**

* **List of Cities**
Roman Cities

**Roman cities** are cities that can be founded by the Roman Culture in The Grand Conquest: GENESIS, LATIN EMPIRES and DARK AGES

\*Note that the Papal Culture uses the same cities as the Roman Culture.

1. Rome (Capital under Antoninus Pius)
2. Mediolanum (Capital under Augustus)
3. Commodiana (Capital under Commodus)
4. Vatican City (Capital under Simon Peter)
5. Neapolis
6. Ravenna
7. Tarentum
8. Ariminum
9. Aquileia
10. Genua
11. Pompeii
12. Firenze
13. Volterra
14. Perusia
15. Cumae
16. Arretrium
17. Aosta
18. Arpinum
19. Setia
20. Narbo
21. Tingi
22. Sirmium
23. Paphos
Kamehameha

## Aspects

### Unique Ability

MANAFisheries and Piscaries have +1 erudition, +1 technology, and +1 reform point. May settle cities on water tiles within 8 tiles of a land tile. Unimproved Water resources provide Grove Happiness.

### Unique Unit (1)

KAIMILOAUnique Industrial Revolution Steamboat. Decreased strength, increased movement points. May move through any borders.

## Preferences

### Ideal

Democracy

**Kalani Paiʻea Wohi o Kaleikini Kealiʻikui Kamehameha o ʻIolani i Kaiwikapu kauʻi Ka Liholiho Kūnuiākea** (? 1758? – May 8 or 14, 1819) was the Founder and First King of the Kingdom of Hawaii. He leads the **Polynesians** in The Grand Conquest: GENESIS **New World**.
Kongolese

## Unique Aspects

### Unique Ability

MBANDE EMBASSYEconomic Reforms take up half a Reform slot. Your first sector in every city is constructed 20% faster and provides +3 of the primary yield if adjacent to a city.

### Unique Unit (1)

NGULUUnique Middle Ages Banneret. Criticals against units with a lower base fortitude than the Ngulu instantly kill them.

### Unique Structure (1)

KULUMBIMBIUnique Middle Ages Church. Provides a Technology yield equal to 40% of the Piety yield of the host city.

## Notes

### Released In

Gateway to Africa

**Kongolese** represents a culture in the Scramble for Africa of **The Grand Conquest: GENESIS**

* **List of Cities**