Power System

Hierarchy of Bloodlines and Industries:

Royal Bloodlines (Elemental Manipulation) - Control over resources, political power, and military strength.
Noble Bloodlines (Mind Control and Illusions) - Influence over finance, diplomacy, and cultural spheres.
Merchant Bloodlines (Teleportation and Telekinesis) - Dominance in trade, transportation, and interstellar commerce.
Artisan Bloodlines (Energy Manipulation) - Control over energy infrastructure, technology, and innovation.
Laborer Bloodlines (Limited powers or non-powered) - The majority of the population, often relegated to menial jobs and lacking significant influence.

The Great Bloodline Accord - The signing of an agreement to establish the political hierarchy based on bloodline purity.

Drakorian Bloodline (Pyrokinesis) - Controls the military, weapons manufacturing, and mining industries.
Avalorian Bloodline (Astral Projection) - Maintains the secrecy of ancient magic and oversees cultural preservation.
Serentian Bloodline (Technokinesis) - Dominates the technological sector, including robotics and space exploration.
Vesperan Bloodline (Elemental Manipulation) - Guides agricultural practices and holds influence over natural resources.

Powers:

In this world, individuals possess elemental powers inherited through bloodlines. The most powerful bloodlines are associated with the elements of Ether, Fire, Water, Earth, and Air, respectively. These elements grant individuals various abilities:

These include pyrokinesis (fire manipulation), cryokinesis (ice manipulation), aerokinesis (air manipulation), hydrokinesis (water manipulation), geokinesis (earth manipulation), telekinesis (manipulation of objects with the mind), astral projection (spiritual travel), and technokinesis (manipulation of technology).

Controversy:
A dark secret lurks within Arthos Academy. It is discovered that fated mate matches, a tradition meant to ensure the preservation of pure bloodlines, are manipulated by the council for political gain. The revelation sends shockwaves through the academy, igniting a rebellion and challenging the established order.

Arthos Academy:
Founded centuries ago, Arthos Academy was created as a prestigious institution to nurture and educate the gifted youth of the bloodline-affiliated families. The academy's campus is a sprawling structure of elegant towers, vast libraries, advanced training facilities, and hidden chambers that hold ancient knowledge.
Emberblood Dynasty (Firebenders) - Controls the industrial sector, including power plants and weapon manufacturing.
Watersong Lineage (Aquakinetics) - Dominates maritime trade, fisheries, and the navy.
Stoneshield Family (Earthshapers) - Oversees construction, mining, and the defense forces.
Nightwind Bloodline (Aethermancers) - Influential in academia, religious institutions, and astral research.

Ether: Control of advanced technologies, including energy manipulation and psychic abilities.
Fire: Dominance in energy production, weapons manufacturing, and entertainment.
Water: Influence in healthcare, pharmaceuticals, and maritime industries.
Earth: Monopoly over construction, mining, and agriculture.
Air: Leadership in transportation, communication, and aviation.
Caste/Hierarchy List:

Royal Bloodlines: The most powerful and influential families, holding positions of authority in both government and the academy. They possess the purist bloodlines and control vast resources.
Noble Bloodlines: Families of considerable power and wealth, often serving as advisors to the royal bloodlines and holding influential positions within society.
Elite Bloodlines: Families with moderate power and influence, typically occupying high-ranking positions in various industries and organizations.
Common Bloodlines: Majority of the population, possessing lesser powers and limited access to resources. They occupy lower-tier jobs and serve the higher classes.
Powerless: Individuals without any powers, often marginalized and discriminated against in society. They struggle to rise above their circumstances and are considered lesser beings.

Ancient Starborns (Telekinetics) - Control technology, research, and development.
Celestial Moonwings (Aerokinetics) - Rule over interstellar travel and communication.
Infernal Firehearts (Pyrokinetics) - Dominate finance, industry, and entertainment.
Aquatic Seafarers (Hydrokinetics) - Excel in maritime trade and diplomacy.
Terraformers (Geokinetics) - Command agriculture, architecture, and construction.
Ethereal Whispers (Telepaths) - Influence politics and maintain information networks.
Lunar Shapeshifters (Shape-shifters) - Guard ancient knowledge and the secret history of the bloodlines.
Chrono Keepers (Time manipulators) - Preserve and regulate the time system and historical records.

the powers i actually want to use
Ether: Control of advanced technologies, including energy manipulation and psychic abilities. research, development,
Fire: Dominance in energy production, weapons manufacturing, and entertainment.
Water: Influence in healthcare, pharmaceuticals, and maritime industries.
Earth: Monopoly over construction, mining, and agriculture.
Air: Leadership in transportation, communication, and aviation.

Terraformers (Geokinetics) - Command agriculture, architecture, and construction.
Ethereal Whispers (Telepaths) - Influence politics and maintain information networks.
Lunar Shapeshifters (Shape-shifters) - Guard ancient knowledge and the secret history of the bloodlines.
Chrono Keepers/Lumiarian (Time manipulators) - Preserve and regulate the time system and historical records.

Oversees construction, mining, and the defense forces.
Nightwind Bloodline (Aethermancers) - Influential in academia, religious institutions, and astral research.

Ether: Rare and mysterious, Ether users have the ability to manipulate energy, project force fields, and access the astral realm.
Fire: Fire users can control flames, create fire projectiles, generate heat, and harness lightning.
Water: Water users can manipulate bodies of water, freeze objects, heal wounds, and even control blood.
Earth: Earth users have the power to manipulate rocks, create seismic disturbances, and shape the environment to their advantage.
Air: Air users possess the ability to control wind, manipulate air currents, fly, and create powerful gusts.

Serentian Bloodline (Technokinesis) - Dominates the technological sector, including robotics and space exploration.
Vesperan Bloodline (Elemental Manipulation) - Guides agricultural practices and holds influence over natural resources

Controls the industrial sector, including power plants and weapon manufacturing.
Watersong Lineage (Aquakinetics) - Dominates maritime trade, fisheries, and the navy.