Basic Rules

**\*\*Basic Rules\*\***

*What is a Character?*

A character will be your own personal piece in the game. You will control all of his actions and
determine how he will react to different situations. Characters are not just human, there are several
different races to choose from that are prevalent in the Dragon Ball Universe. A character's
attributes are numbers that reflect how strong, how fast, or how intelligent that character is.
Different races have different die rolls for attributes to reflect their differences.

*\*Attributes\**

There are 6 main attributes, Intelligence, Mental, Strength, Dexterity, Stamina, and Speed. Most
of these characteristics are self-explanatory. Mental measures the character's mental control and
ability to use ki. Dexterity is the character's close combat speed, while Speed is the character's
ability to move during combat. A high strength will give the character a greater damage bonus in
combat, while a high dexterity will give the character a greater chance to strike and dodge.

*Intelligence (INT)*

This attribute is an overall measurement of a character's mental quickness. This is used for
initiative and languages.  Characters may speak 1 language for every 10 FULL points they have
in INT (meaning you don't know 2 languages with 19 INT, but you can at 20 INT).  Every
character speaks one language, usually common, no matter what their INT is, unless their
race rules say different.

*Mental (MNT)*

Mental measures a character's ability to control their ki, sense ki, and strike with ki attacks.
Having 20 points of MNT automatically causes the character to sense any ki attacks directed at
him or anyone within a 50-foot radius.

*Strength (STR)*

Strength is a measure of the character's brute power. Many different races receive damage points
from strength as well as from ki, but usually strength is the main factor.

*Dexterity (DEX)*

This measures a character's quickness with his hands and feet. A high dexterity is often more
useful than a high strength, because it adds bonuses to striking and dodging in hand to hand (HtH)
combat.

*Stamina (STM)*

Stamina determines a character's endurance. The number of actions a character can perform before
becoming tired is equivalent to his STM rating.

*Speed (SPD)*

Speed determines a character's ability to dodge ranged attacks in combat.  It also is a measure
of how far a character can move in a single action.

*\*Derived Attributes\**

Derived attributes include Ki capacity, Hit Points (HP), Life Points (LP), and attacks per combat
round.

**Ki Capacity**

This is how much ki a character has. This can be spent to do a variety of things, but
most are for combat purposes. Although all humans have a Ki capacity, only a few actually know how to
use ki.

**Hit Points**

These are a character's ability to sustain damage.

**Life Points**

These are also a measure of the character's ability to sustain damage, but loss of life
points is much more harmful than HP. Life Points usually are directly equivalent to their STM.

**Attacks per combat round**

This is derived by dividing the character's SPD by 10. Never round
up, only give 2 if it is exactly 20 SPD, not if it's 19.  Because of this, most humans can only
perform one action per round.