(3,4) Irgoza Desert

## **Quest Lore**

* Whispers of a City Forgotten: After being informed of a rumor of a lost city in a desert further away, the party found an entrance hidden by a fountain with illusionary magic. They explored the following cavern system to discover an old Dwarven civilization and defeated the constructs that guarded the area which opened into a much larger, spacious underground ecosystem that contained the City of Vorrhia.
* Vorrhia, a City Remembered: After the initial discovery of the Dwarven city, another party was sent to collect the cores of the constructs for further research. They were overall successful as they managed to enter the city through the sewers and defeated the construct guarding an undestroyed temple.
* Defenders of Vorrhia: Party was sent in to disable constructs patrolling the area. The party was successful as they managed to find the location of the powerful construct that controlled the rest and defeated it in combat. They realized it had sentience before bringing its body back to Jaytown and reviving it, forging an alliance where the citizens of Jaytown were granted safe access to the city in the process.
* This Old Thing? Worthless: In an attempt to upgrade his current wand of lightning bolts, Nera gathered a party and traveled to Vorrhia to ask the Overseer for assistance. They were tasked to slay the creatures that had recently been attacking the city and were promised an upgraded wand in return. The party was successful in avoiding the attention of a Nightwalker and killed the Illithid threat at the underground lake nearby before returning to the Overseer for their reward.
* An Excavation Unlike Any Other: The party got requested to check something out for Ward, and after getting lost in the desert and dealing with Elementals, they finally made it to the Excavation Site. Within the Excavation Site, they found the now desecrated and mutated body of Gorka Tharn, a High Priest of an ancient Dwarven civilization. After a while, and some very close calls, they were able to bring him down.
* A Disastrous Fate: The party had taken a request from a mining and excavation operation manager, and went to investigate the excavation site. After some HEAVY issues, they managed to get through the first encounter with Soul Sludges. After some time, they finished the job after dealing with the final threat, although they came close to death once again.
* For he Will Walk Among Us, and he Will Smite the Good from this Realm: The party went to a hidden temple in the desert to research a demonic cult. They fought some cultists and demons and found a ritual chamber which turned out to be a teleportation circle. The portal took them to the ancient forest where they met Cornelius Mugglebottom investigating the recent portals.
* A Pale Figure in the Dark: After a request was received from the Overseer, Endran sent a party to help Vorrhia deal with the new, unknown threat. The party was successfully able to sneak by a nightwalker in order to take down a Khezu that resided above the underground lake.
* Trouble of Down Below: With the Illithid threat growing, the Overseer required assistance to see that their plan was prevented. The party traveled towards the location given and witnessed a battle between several mind flayers and the Nightwalker. The Illithid's attempt to subdue the creature began to fail and the remaining few turned to run before encountering the party. The party was successful in defeating the injured force and snuck away with one of their bodies to present to the Overseer.
* A Lone Horn: In order to assist Vorrhia in its repairs, a party of adventurers were sent to escort wagons full of lumber to the city entrance. The party managed to agitate a sand elemental, killing three of the horses that were pulling the wagons in the ensuing battle. Continuing without the horses, they attracted the attention of a Monoblos, slayed it, and were able to successfully deliver the lumber to Vorrhia.
* A Shadow Creeps into the City: A party accepted the Overseer's request for aid against an Illithid siege currently underway. It brought them to Vorrhia and they discovered that the Illithid had already entered the city limits, bringing with them various creatures from the Underdark. They successfully defended the city before learning that the Dwarven creators had experimented and used the Mind Flayers to produce constructs capable of casting powerful magic like the Overseer itself.
* From the Steppes - Prologue: Strange Sightings : Chef, Jack, Jack the Gambler, Gid and Goton volunteered for the Overseer's request to search the half desert/steppe areas of Irgoza Desert and make a report about Goblinoid looking hostile patrols. With the help of a blind old man, they found a patrol and rescued a "native to the Pangea" goblin and a turquoise stone necklace that apparently has something to do with a gate of sorts.
* A Contract Made: Remnants of the Illithid force was seen within the presence of the Devil that was unleashed in the last siege of Vorrhia. The Overseer sent another request for help to Jaytown and a party of four responded, ultimately tracking down the Devil and slaying both it and the Illithid that had been controlling it. It appears they have not given up on destroying the city.