Enemies

There are a number of types of enemies.

## Humans

All Humans corpses may raise as a Zombie if the *Your Soul is Mine!* upgrade is purchased.

### Civilians

Civilians may have differing skin tones and clothing colours. These have no mechanical effect.

#### Civilian

* First appear level 1.
* Melee attack. Damage scales slowly with level.
* Health begins at 50, 60, then 70. At level 4 is 80 and scales at 10x Damage.
* Only a threat if significantly outnumbering zombies.
* Can flee when confronted by just one or more zombie.

#### Flaming Torch Civilian

* First appear level 11.
* Melee attack. Damage scales slowly with level.
* Health begins at 200 and scales at 10x Damage.
* Can set zombies on fire.
* May flee when encountering a zombie. Flees when significantly outnumbered by zombies

#### Medic

* First appear level 18.
* Melee attack. Damage scales slowly with level.
* Health begins at 600 and scales at 10x Damage the same as any Civilian.
* May be recognized by their white mask and light blue clothing.
* Heals and cures Humans and Dogs in an area surrounding them. Units being healed have  periodically float above their heads. The medic heals units once every 5 seconds for x2 times the civilian attack damage. Each time units are healed, their plague ticks remaining are reduced by 1.
* May flee when encountering a zombie.
* Always dark skin tone, not sure if intended. May flee without exclamation mark, though at one point they do have the mark appear.

### Military

#### Police

* First appear level 3.
* Ranged attack. Damage scales with level.
* Health begins at 77 (Civilians are at 70 Health at this level) and scales at 10x Damage.
* Walk speed of 15 and run speed of 40
* Will move into range to engage nearby zombies.
* May call for backup from other Police in a wider area. Never flees

#### Army

* First appear level 11.
* Rapid ranged attack. Damage scales rapidly with level.
* Health begins at 240 (Civilians are at 200 Health, Police at 220 Health at this level) and scales at 10x damage. (1.2 times the health and damage of civilians)
* 20 walk speed and 50 run speed.
* Will move into range to engage nearby zombies.
* May use a laser to call in an airstrike which deals x3 damage.
* At some point they begin throwing grenades. Never flees.

There are so far three different military units: the first image shown with a pistol (three white shots at a time + laser), the second image with a shoulder held grey grenade launcher (one yellow grenade at a time + laser) and the third image one with a two-handed LMG (rapid fire white shots + laser).

## Non-Human

### Dog

* First appear level 20.
* Melee attack.
* Have a Police unit they spawn with that they will initially follow.
* Fast moving. Will charge when near zombie.
* Will move into range to engage nearby zombies.
* Corpse may raise as a Zombdog if the *Your Soul is Mine!* upgrade is purchased.
* Corpse may raise as a GigaZombDog.
* Never flees

### Tank

* First appear level 50.
* Ranged attack.
* 10 times civilian health and damage
* Exclusive to Boss levels.
* Can not be zombified, are destroyed instead. Never flees.

### Fleeing unit behaviour

When an unit is outnumbered by zombies they have an exclamation mark flash on their head and leave the building they are in to move to another one. Strangely enough when an fleeing unit reaches the building they run to they may be fight the same group of zombies but can be triggered to run away again.