recursal/Fanatic-Fandom huggingface dataset:
Maw Etched Girdle

**Maw-Etched Girdle** is a Belt available in *Pantheon: Rise of the Fallen*.

## Gallery

* Current tool tip *[Pre-Alpha 2020]*

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  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Ringmail Coat

## Gallery

* Ringmail coat, worn by a male Human.
* INFO ringmail coat.png

Item details

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Outdated & Removed Mechanics

This article contains all known outdated information and removed mechanics.

## Wizard

The wizard underwent its first major class update starting in February, 2022. This update specifically changed how the Focus mechanic behaved.

**Focus**

Wizards focus their studies on three schools of Magic: Fire, Cold and Arcane. In battle, the wizard will gain a stacking Focus buff when an ability from one of these schools is first used. Each time a spell from the same school is used in succession, this buff will continue stacking until it reaches its stacking limit. The wizard will retain the Focus buff until:

1. A spell of that school is not used for a period of time, causing the buff to fade
2. The Wizard uses a spell from one of the other two schools resulting in a new buff being active.

There is rumored to be a fourth school of Magic discovered by certain recondite Wizards - devastating in effect and untethered to elemental constraints...

**Spell-Weaving**

While adventuring, Wizards may discover scroll fragments connected to some of their core abilities. Once found, these fragments are scribed into the wizard's Living Codex and join with the core spell. Once joined, the markings become discernible and show the wizard the secret of weaving these spells into successive, more powerful versions of themselves. In addition, Woven spells are instant cast and have no Mana cost.
Lyone

**Lyone** was a female kiri who lived on Hiryth. She is a descendant of Marthus, the first leader of Kirensound who led his people to victory against their age-old foe, the ferrath.

## Description

Not much is known of Lyone's physical appearance. Unlike previous generations of kiri, Lyone would look very similar to modern halflings, as the curse of Molsth halted during her generation.

Lyone was apparently exceedingly clever, intelligent and brave. She came up with a plan to trick Molsth into halting the curse that threatened to drive her people to extinction, which involved disguising herself and journeying into the cavernous underworld of Hiryth where the Laughing Wraith resided. She was able to craft a riddle that he was unable to deduce, securing her people's future.

Though she is never directly mentioned as a ruler of Kirensound, as a descendant of Marthus, it is likely that she either ruled Kirensound or was eligible to.

## Trivia

* Lyone's generation, the fifth generation of cursed kiri, was the first generation of kiri to take on the moniker of halfling.
Protector's Purpose

**Protector's Purpose** is an ability available to the Summoner's Titan. It is a passive ability which gives your Titan bonus AC based off of your AC.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Your Titan receives a bonus to its Armor Class equal to X% of your own. Increases based on your Titan's Solidity and Power.* (Official Description via Archive)
Mana Climate

The status of this gameplay mechanic is *unknown*.

The world of Terminus has dramatically transformed over thousands of years through a recurring phenomena known as Planar Collisions: mysterious events where pieces of foreign worlds and realms are embedded into Terminus, bringing portions of their native people, creatures, landforms, deities and ethereal energies with them.

In Terminus, this ethereal energy is a tangible essence known as Mana. **Mana** can manifest in many different colors, each having its own unique properties, strengths and weaknesses. After being subjected to these Planar Collisions for millennia, the native Mana energies of each new realm have slowly mingled and branched out in different combinations creating a web of different fields that affect the denizens of Terminus in different ways. We call these colored mana fields: Mana Climates.

## References

1. http://www.mmorpg.com/pantheon-rise-of-the-fallen/developer-journals/the-ethereal-energy-fueling-the-mana-climate-1000010858
Light Plate Neckguard

## Trivia

 Equipped on Saicred's level 30 Paladin, during an August, 2018 stream.

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  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Beckon: Vale Striders

**Beckon: Vale Striders** is an ability available to Rangers. It is a self beneficial ability which dramatically increases your movement speed for a brief time.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You beckon a pack of Vale Striders which run alongside you, dramatically increasing your movement speed for a short time.* (Official Description via Archive)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Ranger) (Retrieved 6/22)
Phase

**Phase** is an ability available to the Summoner. It is a defensive ability which clears the Summoner's hate list and ends combat. It also purges all detrimental and beneficial effects on the Summoner.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Create a dimensional pocket and slip inside briefly, ending combat. When you emerge, the phase anomaly will have stripped you of all harmful and beneficial effects.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You create a summoning portal and slip inside briefly. When you emerge, the phase anomaly will have stripped you of all harmful and beneficial effects.*

   **To:**

   *Create a dimensional pocket and slip inside briefly, ending combat. When you emerge, the phase anomaly will have stripped you of all harmful and beneficial effects.*

## Resource(s)

1. Archived Official Website
2. Official Website
Provoking Phantoms

**Provoking Phantoms** is an ability available to Dire Lords. It applies the stacking effect “Provoking Phantoms” to the Dire Lord's target. When the Dire Lord strikes the target, the stack increases by 1 up to a limit. Each stack increases the Dire Lord's threat generation with the target.

You can only use Provoking Phantoms on one target at a time. The effect will immediately end if the Dire Lord uses Provoking Phantoms on a different target or attacks another target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Afflict an enemy's mind with relentless apparitions. Whenever you strike the afflicted target in combat, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generate on the target by 10%. You can only use Provoking Phantoms on one enemy at a time - using this ability on a new target or striking a different enemy will immediately remove the effect from the original target.* (Latest In-Game Description for *Provoking Phantoms*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 September, 2020

    **Essence Cost removed** 20 > 0

    **Range Increased.** 12m > 15m

    **Cooldown Increased.** 6s > 20s

   **Description Changed.**

   **From:**

   *The longer you engage the same enemy in combat, the greater their Hate towards you will grow over time.*

   **To:**

   *Afflict an enemy's mind with relentless apparitions. Whenever you strike the afflicted target in combat, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generate on the target by 10%. You can only use Provoking Phantoms on one enemy at a time - using this ability on a new target or striking a different enemy will immediately remove the effect from the original target.*

## Gallery

* Provoking Phantoms, as seen in the Codex (2021)

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
2. Official Class Page (Dire Lord)
3. the Nathan NAPALM Direlord Gameplay
4. Dire Lord Gameplay Preview

## Reference(s)

1. ↑ Provoking Phantoms tooltip
2. ↑ Dire Lord Gameplay Preview
Lightful Avenger

**Lightful Avenger** is an ability available to Paladins. It is a passive ability that provides the Paladin with a variety of benefits while they are in combat with Undead. They deal bonus Divine damage on melee hits, generate more Wrath, have an increased Critical Hit chance and generate Reckoning Points upon criticaling in melee. You receive reduced damage from Undead and convert some of the reduced damage into healing for your group. Additonally, Undead will take damage from striking you.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*In combat against an Undead enemy, your attacks will do additional Divine damage and have a higher chance to critically hit, your Wrath gains from abilities will be increased by X%, your Wrath gains from damage inflicted by Undead will be increased by X%, Undead who strike you in combat will take Divine damage and your critical melee strikes will generate Reckoning Points.*

*In addition, while in the Lightful Avenger state, all damage you receive from Undead enemies will be reduced by X% before your normal mitigation is counted. The amount of damage reduced by Lightful Avenger will be converted to health and spread evenly through the group as healing. This effect cannot occur more than once per second.* (Archived Official Description for *Lightful Avenger*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Player Trade Window

Players can trade items with each other so long as the item does not have the "No Trade" tag.

## Player Trade Window

Each player can trade up to 10 individual items. If an item can stack, players can trade any amount of that item - up to its stack limit - and it will only count as one item for purposes of the trade limit.

Left
The left section shows what you are offering to the other player
Right
The right side shows what the other player is offering you.
Bottom
Here is where you offer Currency. On the opposite side you can see how much coin the other player is offering you.
Mastery

Through the **Mastery** system, players earn points referred to as *Mastery Points* which can be used to upgrade their Abilities and Spells or on incremental improvements of their character directly.

## Acquisition

The most common form of achieving Mastery Points is simply by leveling up. You gain 1 Mastery Point for each level you gain.

You gain mastery experience from killing mobs, though you gain mastery experience significantly slower than standard exp. However, unlike standard experience, the amount required to gain a Mastery Point is static and as you grow in levels, you will find yourself gaining mastery points before you gain an additional level.

Certain quests will also grant Mastery Points.

There are incredibly rare creatures that will grant you a Mastery Point when slain.

There are incredibly rare items, called Mastery Shards, that can drop from mobs. If you gather 4 Mastery Shards and bring them to a crafter, they can be forged into a Mastery Crystal which can be traded to special NPCs, found in major cities, who will grant you a Mastery Point in exchange. Mastery Crystals can be traded to other players. Note: Mobs must be a certain level before they will begin to have a chance to drop Mastery Shards.
Ringmail Boots

## Gallery

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  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Terrorize

**Terrorize** is an ability available to Dire Lords.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Causes an enemy to run in terror for X seconds. Requires 2 Malefic Power.* (Official Description for *Terrorize*)
Pantheon: Rise of the Fallen Wiki/Section 1

Welcome to *Pantheon: Rise of the Fallen* Wiki

***Pantheon: Rise of the Fallen***, also known as PRF or PRoF, is a massively multiplayer online role-playing game (MMORPG) that takes place on Terminus, a high fantasy world of powerful deities, valiant heroes, insidious enemies, and fantastic creatures. Pantheon focuses on challenging content and social aspects of game play, encouraging groups and guilds, forging new relationships, and earning a reputation in the community.  [See more]

Official Links - please be sure to like and follow Pantheon: Rise of the Fallen on all social media!

Additional Links
Thank you for viewing the Pantheon: Rise of the Fallen Wiki page. The most comprehensive source of *Pantheon: Rise of the Fallen* information with 3,701 pages (1,092 articles) written by some of the 33,893,678 users.

 FAQ Quick Links
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News
2022 Roundtables
Main Article: Roundtables

2022 Letters
Main Article: News

About the Team

Visionary Realms, Inc. are the designers currently working on *Pantheon: Rise of the Fallen*. Team members come from all over the world and are passionate gamers themselves, seeking to create a world that answers the call for a challenging, socially-charged game. You can meet the whole team here!
Keep-Issued Walking Staff

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Molsth

**Molsth**, also known by the titles of the Laughing Wraith, King of Specters and the Silent Wraith, is a wraith native to Hiryth, the halfling's origin world. The halflings believe that Molsth might be hiding somewhere in Terminus.

## Description

Not much is known about Molsth's physical appearance. He seems to have similar qualities to other wraiths, such as incorporeality. In "The Maiden and the Lad", Molsth's voice is described as "like a thousand vapors". He seems to be quite capable of disguising himself in spite of these otherworldly characteristics, as King Olenspeth the III and the other halflings present didn't find him suspicious.

Of Molsth's personality it can be said that he is conniving, cleaver, greedy and possesses a twisted, dark sense of humor.

## Trivia

* Molsth is the originator of the curse which plagued the halflings for five generations.
Like a Ghost

**Like a Ghost** is an ability available to Rogues. It grants a bonus to Concealment, which improves the effectiveness of  Stealth.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increases Concealment rating by 10, improving the effectiveness of your Stealth.* (In-Game Description for  *Like A Ghost* )

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **April 15th, 2023**

   **Icon Changed.** See the Gallery.

   **Functionality Changed.** The ability no longer reduces your agro radius. It now increases Concealment rating, increasing Stealth effectiveness.

   **Description Changed.**

   **From:**

   *Permanently reduces the range at which hostile enemies will attack you.*

   **To:**

   *Increases Concealment rating by 10, improving the effectiveness of your Stealth.*

## Gallery

* Current icon ca. 2023
* Old icon
* INFO ROG like a ghost.png

Current tooltip ca. 2023
* OLD ROG like a ghost.png

Old icon for the ability ca. 2020

## Resource(s)

1. Official Class Page (Rogue)
2. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 1 (Episode 7)
3. CohhCarnage Hosted Gameplay

## Reference(s)

1. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 8)
2. ↑ 2.0 2.1 CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 7)
Knight's Persuasion

Temporarily increase your faction standing with the target that you ended combat with
If successful: Refund Wrath cost and Gain 1 Reckoning Point.

## How to Acquire

### **Purchased from:**

Unknown

**Knight's Persuasion** is an ability available to Paladins. It ends combat with a Humanoid target and increases the Paladin's faction standing with the target. If this is successful, the Paladin is refunded the Wrath cost and they gain 1 Reckoning Point.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You leverage your charismatic presence to persuade a target Humanoid to lay down their arms for the sake of peace. If successful, immediately ends combat and makes target Humanoid friendly towards you for a limited time. The higher your Charisma, the more likely a successful persuasion will occur. If successful, restores the Wrath used and generates 1 Reckoning Point.* (Archived Official Description for *Knight's Persuasion*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
May 20th 2020 Patch

This patch was released May 20th, 2020 during the month's Producer's Letter. It is a Pre-Alpha patch that includes performance updates, polished Animations, and significant improvements to systems already present in the game.

## World Building

World origin established (center of the world located and all zones oriented around it appropriately)

Split large zones into multiple zones to improve load times, more real-world zone aggro behavior

April 7th Murk and Silent Plains come online

New Black Rose Keep location and supporting environment

Updated Mad Run cave system

Added new Orc models

## Systems

Game-wide stat overhaul, full deep-stat integration

April 8th EVERYTHING IS CLIMBABLE

First pass of Mastery experience gain

First pass of new character inventory (greybox)

INVENTORY (Different layout / final art)

Massive amount of progress on Quest & Perception system

## Programming

Small refactor around ability cast cancelling

Fix to critical hit damage bonus from attack and spell power

New spell power conversion for damage and healing numbers

Formula scaling for intended top end of Attack & Spell power numbers at max level before buffs

Heals can now properly show up as crits in scrolling combat text

First pass of partial resists for spell damage based on target resistance

Aura controller performance improvements

Fixed a bug where procs could trigger themselves to proc again (infinite proc loop anyone?)

Fixed a bug that was removing passives on log in

Efficiency upgrades for NPC wander behavior, small tweaks to MoveAround

Fixed melee animation being overridden from EntityStatusType changes

April 9th First round of AI/pathing robustness updates

NPC chat bubbles, hooked up

Adjusted NPC hitboxes across the board to make selecting/looting smaller NPCs easier

NPC AI & threat refactor

## Animations

Rounds of polish on 1h slashing/blunt and 1h piercing auto attacks

New /cheer, /wave and /conversate emotes (for dialogue with NPCs)

Monk unique combat idle, main/offhand autoattacks, flurry punch, gale kick, blazing hand strike
Quests

**Quests**  are tasks given to players, typically by Non-Player Characters. Quests can range from simple tasks with only a few steps to epic in scale, requiring numerous tasks to be completed. Perception storylines are similar to quests, but function a bit differently.

## Quest Journal UI

The  **Journal**  tracks your active **Quests**, recounts the dialogue associated with receiving the quest, and shows the required steps for completing a quest.

 **Quest Regions**  [ *Top, Left* ] - Quests are sorted by the continent/region they are acquired in. This collection of tabs lets you switch between those regions.

 **Quest List**  [ *Mid Left* ] - This section lists all of your active quests for the selected region/continent *(see above)*

 **Quest Overview**  [ *Top, Right* ] - This section displays information for the currently selected quest in the **Quest List**, including *Name*, *Summary*, *Objective*, *Amount To Complete Objective* and the *Dialogue* associated with receiving the quest.

 **Abandon Task**  [ *Bottom, Right* ] - This button removes the quest from your Quest List. Note: Removing a quest erases your current progress. Quests that are abandoned can typically be acquired again.

## See Also

* Category:Quests - This is the parent category for all other quest categories on the wiki and can be used to explore and find quests.
* Perception
Ruined Fur Boots

**Ruined Fur Boots** is a light leather boot available to players in *Pantheon: Rise of the Fallen.*

## Gallery

* Current tool tip [1/2021]

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Agewalker's Gift

### **1:**

Upon dying, you have a limited time in which you can move freely, drag your own corpse and cast  Part the Veil.

## How to Acquire

### **Purchased from:**

Unknown

**Agewalker's Gift** is an ability available to Shamans. It is a passive ability that enables the Shaman to enter an ethereal state upon death for a limited time before returning to their bind point. In this state, the Shaman can move about freely, drag their physical corpse and cast  Part the Veil. They cannot, however, interact with the corpses of any other players.

When this effect ends, the Shaman's defensive target regains a percentage of their maximum Health and Mana.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive Ability. Upon death, you will enter an ethereal state for X duration before returning to your bind location. While in this state, you are undetectable to your enemies. Also, you may interact with your physical corpse by dragging it to a different location within X meters of where you died. When this effect ends, your Defensive target will regain x% of their Max Health and Mana. You cannot drag the corpses of other players while in this state. You may use Part the Veil while in this state.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Mantle of the Stream

**Mantle of the Stream** is an ability available to Shamans. It restores the target's health over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restore 17 Health over 24 sec. Water Boon.* (Latest In-Game Description of **Mantle of Mist**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A boon of restorative water that heals an ally over time.* (Official Description of **Mantle of Mist**)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restores 51 Health over 30 sec. Each Healing tick has a 10% chance to cure 1 Poison effect on the target. Also, each Healing tick has a 10% chance to proc Surging Power, making your Hand abilities Instant cast for 6 sec.* (Latest In-Game Description of **Mantle of the Stream**)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Water Boon. A powerful ability that heals your ally over time, recovering up to X% more Health with each pulse the longer the effect lasts.*

   **To:**

   *A boon of restorative water that heals an ally over time.*

## Gallery

* INFO SHA mantle of mist.png

Tooltip for Mantle of Mist - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The Stream - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The River - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The Deep - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Shaman Abilities

## Reference(s)

1. ↑ Mantle of Mist tooltip
2. ↑ 2.0 2.1 Official Website
3. ↑ Mantle of the Stream tooltip
4. ↑ Old Info (Archived) August
Leaden Blood

**Leaden Blood** is an ability available to Dire Lords. It snares the Dire Lord's target and, upon the snare expiring, roots them.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Corrupts the blood of an enemy, slowing their Movement Speed over 5 seconds, until they are rooted to the ground. The target will remain rooted for 3 seconds.* (Latest In-Game Description for *Leaden Blood*)

## Mastery

Rank 1
Mastery Points: 1
Reduce Essence cost by 5.
Rank 2
Mastery Points: 4
Extend range to 15 Meters.
Rank 3
Mastery Points: 9
Reduce Essence cost by 5.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 September, 2020

    **Essence cost decreased.**  30 > 20

    **Casting range decreased.**  20m > 10m

    **Root duration decreased.** 5s > 3s

   **From:**

   *Causes your enemy's Essence to grow thick and heavy, slowing their Movement Speed by 40% for 5 seconds, then rooting them in place for an additional 5 seconds.*

   **To:**

   *Corrupts the blood of an enemy, slowing their Movement Speed over 5 seconds, until they are rooted to the ground. The target will remain rooted for 3 seconds.*

## Gallery

* Leaden Blood, as seen in the Codex (2021)

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
2. Official Class Page (Dire Lord)
3. the Nathan NAPALM Direlord Gameplay
4. Dire Lord Gameplay Preview

## Reference(s)

1. ↑ Leaden Blood tooltip
2. ↑ Dire Lord Gameplay Preview
Loop of the Tower

**Loop of the Tower** is an ear Accessory available to players in *Pantheon: Rise of the Fallen*.

## General Info

### **Slot**

Yes
Left Ear, Right Ear

## Armor Info

### **Attributes**

+1: Agility, Constitution
 +2: Wisdom, Intelligence

## Availability

### **Class(es)**

All
All

## How to Acquire

###  Gallery

* Current tool-tip. *[Pre-Alpha 2020]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Prismatic Torch

**Prismatic Torch** is an ability available to Enchanters. It is a beneficial spell that creates a floating light source which follows the Enchanter.

## Description

*Conjures a floating light source.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Conjure an orb of prismatic fire to serve as a light source.*
Preserver's Wildfire

**Preserver's Wildfire** is an ability available to Druids. It is an ongoing area of effect healing and damaging ability which grows in radius over the duration. It centers on the Druid and will heal allies or hurt enemies within the effect area.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You animate three tendrils of Verdanfire that lash around you wildly, damaging any enemy and healing any ally they touch. These tendrils grow longer and reach farther every second for the duration of the ability.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Sarcoth Druid Gameplay, showing Preserver's Wildfire in the codex

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Lo'thale

Starting off as the testing area for land reclamation after the War, Lo’thale has become a rural take on Elven life. While not great in population, Lo’thale has a vibrant community of mostly Lucent Elves, while a few interested parties keep watch on who enters Elven lands. This modest hub of agriculture has tall fields of wheatgrass that surround a cluster of buildings, while a water wheel provides an appetizing sight for new travellers from the Silent Plains.
Reignfall

**Reignfall**  is one of the continents of Terminus. It is home to the Dark Myr, Ogre and Skar races. Reignfall's sanctum is The Burning Sanctum.

## Regions

The following list contains all known Regions as well as the Areas and Zones found within those Regions.

 Regions of Reignfall
  **Syronai's Rest**: Syronai's Rest City() • Tasrin's Gaze
  **Broken Maw**: The Broken Maw() • Khāga Sands • Wander's Lost • The Whispering Lands
  **Watchmen Valley**: Valley of the Watchmen • The Burning Sanctum • The Dead Vault
  **Skargol**: Skargol City()
Marthus

**Marthus** was a male kiri who lived on Hiryth. He led his people in a stand against their age-old foe, the ferrath. He was the ruler of the settlement known as Kirensound. His descendant Lyone was responsible for halting the curse that turned the kiri into the halfling and threatened to drive them to extinction.
Keep Leon Great Axe

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Mana Shield

**Mana Shield** is an ability available to the Summoner. It is defensive beneficial spell which makes the Summoner immune to magical effects and aborbs spell damage equal to a percentage of the Summoner's total health.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Briefly materialize a shield that absorbs a percentage of your total health in spell damage, while also making you immune to all magical effects.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Passive. Through your Materialization prowess, you are able to summon a brief barrier of consolidated Mana every X seconds that will keep a Magic-based attack from landing on you if timed correctly.*

   **To:**

   *Briefly materialize a shield that absorbs a percentage of your total health in spell damage, while also making you immune to all magical effects.*

## Resource(s)

1. Archived Official Website
2. Official Website
Thought Thief

**Thought Thief** is an ability available to Enchanters. It is a detrimental ability that removes all of the target's current hate toward the Enchanter.

## Description

*Clears your target's hate toward you.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Infiltrate the short-term memory of an enemy and completely erase their Hate towards you.*  (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

    **Hate erased is now Caster only.**

   **Description Changed.**

   *You infiltrate the short-term memory of your target and completely erase their Hate list.*

   **To:**

   *Infiltrate the short-term memory of an enemy and completely erase their Hate towards you.*

## Resources

1. Archived Official Website
2. Official Website
Leaking Wound

*Leaking Wound* is an ability available to Rogues. It deals direct Physical damage and applies a bleeding damage over time effect which deals a percentage of the direct damage over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deal between 22 and 30 Physical damage, causing the target to bleed for 200% of the inflicted damage over 12 secs.* (In-Game Description for  *Leaking Wound* )

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Viciously strike an enemy, dealing physical damage and causing the enemy to bleed for a percentage of the damage dealt.* (Official Description for *Leaking Wound*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 13th, 2021

   **Description Changed.**

   *Deal 200% weapon damage, causing the enemy to bleed for 20% of the inflicted damage over 12 seconds.*

   **To:**

   *Deal 22-30 Physical Damage, causing the enemy to bleed for 200% of the inflicted damage over 12 seconds.*
    **Bleed Damage Increased.** 20% damage dealt > 200% damage dealt

    **Damage Decreased.** 200% weapon damage > 22-30 Physical Damage

    **Range Decreased.** 3m > 2m

    **Endurance Cost Increased.** 30 > 50

 January 11th, 2020

   **Description Changed.**

   *Deal 150% weapon damage, causing the enemy to bleed for 20% of the inflicted damage over 12 seconds.*

   **To:**

   *Deal 200% weapon damage, causing the enemy to bleed for 20% of the inflicted damage over 12 seconds.*
    **Damage increased.** 150% weapon damage > 200% weapon damage.

 October 30th, 2020

   **Description Changed.**

   *Inflict your enemy with a Bleeding wound, causing damage over time and making them more vulnerable to Physical damage.*

   **To:**

   *Deal 150% weapon damage, causing the enemy to bleed for 20% of the inflicted damage over 12 seconds.*

## Resource(s)

1. Archived Official Class Page (Rogue) (Retrieved 6/22)
2. Official Class Page (Rogue)
3. CohhCarnage Evaluation Build

## Reference(s)

1. ↑ CohhCarnage Hosted Gameplay
2. ↑ Official Website Class Page (Rogue)
3. ↑ Pantheon: Rise of the Fallen - CohhCarnage Hosted Gameplay (ca. 2021 PA)
4. ↑ [1]
5. ↑ EXCLUSIVE - Pantheon: Rise of the Fallen - Rogue PA5 Gameplay
Ladwen's Whisper

**Ladwen's Whisper** is an ability available to Rangers. It reduces an animal's aggro radius.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

'*Reduces the aggro radius of target animal for a short duration.* (Official Description via Archive)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Ranger) (Retrieved 6/22)
Resonating Palm

**Resonating Palm** is an ability available to Monks. It deals direct Physical damage and heals the Monk for 5% of their max health.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Opens Gate of Soul. Deals Physical damage and heals you for 5% of your Max Health.* (Latest In-Game Description for *Resonating Palm*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **July, 2021**

    **Heal Source Adjusted** . 60% of Dealt Damage > 5% of your Max Health

   **Description Changed.**

   **From:**

   *A powerful blow that deals physical damage and heals you for a percentage of the damage dealt.*

   **To:**

   *Opens Gate of Soul. Deals Physical damage and heals you for 5% of your Max Health.*

  **August 30th, 2020**

   **Description Changed.**

   **From:**

   *A powerful strike that inflicts high damage and heals you for 60% of the damage dealt. This percentage of healing can increase above 60% based on your Constitution. (Uses Chakra. Requires the Gate of Sorrow to be open).*

   **To:**

   *A powerful blow that deals physical damage and heals you for a percentage of the damage dealt.*

## Gallery

* Current icon for Resonating Palm.
* Current info for Resonating Palm.

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)
2. Official Class Page (Monk)
3. Monk Preview Bonanza
Keep Leon Brigandine Leggings

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Keep Leon

## Location

**Keep Leon** is located on the continent of Kingsreach, in the region of Avendyr's Pass, south of the Human city of Thronefast

## Inhabitants

The Keep is inhabited by The Black Rose
Under the banner of *The Black Rose*, Karos recruited a guerilla force of expert criminals and military refugees from across the globe. Growing in numbers and influence, the The black Roses occupied an abandoned fortress deep within the recesses of Avendyr’s Pass, from which Karos and his cohort have orchestrated a decade-long campaign of calculated hostility against the throne. It is inside those walls of the *Keep Leon* that the secrets of the most wanted man in Thronefast still burn, like the heart of a youth torn from the embrace of the woman he loves.

## Navigation

Return to Region of Avendyr's Pass

Return to the Continent of Kingsreach

Return to The Atlas of Terminus
Logging In

*Pantheon: Rise of the Fallen* is an online game which requires players to have an account and log-in to the online servers to play.

## Log In Screen

The image on the left shows the Log In screen. At this screen you enter your account name and password so you can log into the game.

## Server Select

The image on the left shows the server select screen. After you have logged in, you need to choose a server to play on.
Ring of the Tower

## Gallery

* Item details (pre-alpha 2020)

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes