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We Need To Go Deeper Wiki

**Quick Navigation**

Attire

Civilizations

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Enemies

Items

Locations

Obstacles

Pickups/Upgrades

Ranks

Relics

Submarines

Tutorial & Strategy

Achievements

**About We Need To Go Deeper**

**We Need to go Deeper** is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a Submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite..

Part of the goal is to provide players with a game world that will be enjoyable and exciting to explore. Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of Monsters and Treasure Chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being..

Additionally choose from a variety of era-specific outfits to customize your adventurer from the 19th century to spruce up your adventure! Non-gender-specific mustaches included.

**Game Features**

* **2-4-Player Co-op** - Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. Otherwise, you can add Crew Bots to aid you in your adventure!
* **Procedural Generation** - The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 10 unique Biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
* **Pilot and Maintain Your Submarine** - Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.
* **Deep Sea Expeditions** - Leave the safety of your submarine to explore procedurally generated undersea caves and lairs, where you may come across treasure and danger in equal measure.
* **Unlock a Variety of Tools** - From repair wrenches to guns, to fish-mincing meat cleavers, a variety of Tools and Weapons for helping your teammates is waiting to be discovered!

**Early Access Trailer**

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Weapon Control Console

# Description

The weapon control console needs to be powered by the Weapon Console and is used to control the Submarine's Turret. One player has to actively interact with it to damage exterior enemies. He is often named the Gunner, see Tutorial & Strategy Guide. It has 2 separate turret modes which can be switched by the gunner:

## Minigun

The Minigun is a reliable source of damage and most importantly completely free and recoilless. Even if you packed with torpedoes it's a good idea to keep them for bosses and dangerous enemies. Even not upgraded minigun is more than enough to deal with 1-2 weak or slow enemies if your gunner have a good aim,

Bots while mediocre fighters are pretty OP as gunners because while they can be confused by a charging enemies and sometimes pic not optimal targets, but they have perfect aim and know perfectly where enemies are. Also, it's your only source of damage if you tell the bot to shoot because they can't use canon which is another large drawback.

## Cannon

The cannon is the secondary turret state. It requires ammunition in the form of torpedoes. It deals large amounts of damage to any enemies caught in its explosion radius, but has a high recoil and requires constant reloads. Assigning two power points to the Weapon Power Console will increase the Torpedo Tubes available from 1 to 3. The Torpedoes can be upgraded with multiple different upgrades once they are found and picked up, all of which will add different, stackable effects.

# Controls

* E - Occupies and exits the console.

* W, S - Rotates the Turret, allowing the gunner to aim at the enemies.

* A, D - Switches between the Minigun and Cannon

* Spacebar - Makes the turret shoot, provided the requirements are met

# Upgrades

The following Upgrades affect the default turret.

# Torpedo Upgrades

Upgrades improve the effectiveness of the torpedoes in different ways, and will help you fend off any enemies you come across.

# Turret Modifiers

Turret types, when picked, will modify the Minigun in different ways, and will help you fend off any enemies you come across. They do not stack.
We Need to go Deeper Wiki/Flex section

**Early Access Trailer**

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**Registering**

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Wrench

**Repair** | 10

## General Description

The Wrench is the first item you have in the game and one of your best friends on your many voyages, not only will it never betray you it also will always listen to anything you have to say. Sadly it will (probably) never answer you, but don't let that bother you. One of the many things the wrench is good for is bashing in your idiot crew's heads. Alternatively it can be used for fixing the hull of your mighty vessel and defending the guy who knows how to drive from giant crabs.

## Comparison

The Wrench is the second strongest repair tool in the game, second only to the Rivet Gun, although it doesn't deal that much damage (7 Points), it is a good allrounder for when you need repair power but still don't want to be totally defenseless.

 Other
Wedding Ring

## General Description

The Wedding Ring is an unique item that allows its holder to propose to another player by tapping them with the item. Afterwards, the other player can accept or deny the marriage. If they do accept, their Health will merge and be shared by both, meaning that damage or healing done to one of the spouses will also affect the other, and that if one of them dies, the other will die too. The Wedding Ring can also be used as a somewhat decent weapon, dealing damage that is roughly midway between the Wrench and the Pipe Wrench.

## Comparison

The Wedding Ring allows for an immense number of unique tactics, such as one of the two spouses continuously healing both of them by using a Bed while the other fights Enemies or fixes breaches, or allowing both to be healed if only one of them has a healing item, such as a Medkit, by using it on their betrothed. The Wedding Ring can also be used as a decent weapon, although it's generally not wise to try to kill a powerful enemy, such as the Lair Guardian using solely this item.

 Other
Volcanic Depths

## Description

The volcanic depths appears as one of the third water layers. It is fairly dark but has an abundance of light sources, in the form of fresh lava and boiling water flowing inside crevices of the walls or in the multiple vents. It has very a peculiar fauna that has adapted to survive in the boiling water, many of which developing extremely hard, rocky layers on top of their bodies, capable of deflecting even the mightiest of Torpedoes. Lava softly flows in between the rocks. The water is dark red, filled with soot. The boss is The Erupting Shell.

## Water

The water in the volcanic depths is extremely hot and when enough of it fills up a room, the water will start to slowly damage the players standing in it by boiling them alive, with violents gushes of scorching water accompanying said common events. It is highly advisable to never allow much water to fill a room, due to the fast damage they can do to anyone inside, and a Water Pump tends to be very handy in such occasions. Additionlly, ingesting enough of this scorching water may make you develop a Heat Stroke, making it much harder to breathe and move in this scalding environment.

## Civilization

This biome's civilization is the Tiki Hub, a large Tiki Head populated by the enigmatic Tiki Statues.
Velociraptor

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Interior

The Velociraptor is a rare enemy brought by the Time Traveller into the submarine.

## Description

The Velociraptor is a bipedal theropod dinosaur with colourful orange/red plumage that lived in the Cretaceous period. It has long jaws brimmed with sharp teeth, a large, curved claw on each foot, as well as a long, red tail which appears to mostly lack feathers, with the exception of the tip, in contrast to the rest of its body.

## Behaviour

The Velociraptor will chase and attack anyone that approaches it using its fierce jaws. After multiple bites, players will be afflicted by the Ancient Flu. The Velociraptor is not particularly dangerous, but the Ancient Flu can quickly spread havoc amongst the crew should it not be taken care of.

## Trivia

* The Velociraptors are based on real life Velociraptors. They are, however, much larger than their real life counterparts, which were, on average, the size of a turkey.
Weapon Console

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

The Weapon Console is one of the Powered Consoles on the Submarine. Turning it on with 1 energy will allow the user to use the Turret and be able to toggle between the minigun and the cannon. Routing more energy to it will allow the minigun to fire faster and the cannon to be loaded with up to three torpedoes, instead of one.

The Requin has 2 separate weapons consoles and guns, however normal submarines have only one weapon console and one gun.

## Controls

* E - Occupies and exits the console. When using the console, the player is able to assign and remove power from the system.

* W, S - Adds or remove power to the occupied console.

# Upgrades

The following Upgrades affect the default turret.

# Torpedo Upgrades

Upgrades improve the effectiveness of the torpedoes in different ways, and will help you fend off any enemies you come across.

# Turret Modifiers

Turret types, when picked, will modify the Minigun in different ways, and will help you fend off any enemies you come across. They do not stack.
Volcanic Turtle

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Volcanic Turtle is an uncommon enemy found in the Volcanic Depths.

## Description

The Volcanic Turtle is a gigantic turtle with red scales and a rocky, extremely thick shell, capable of deflecting torpedoes and bullets. In addition, it is capable of spitting spiky balls at high velocities. It is unknown if the creature produces these projectiles or if it collects them from another source and keeps them in its mouth for later use.

## Behavior

The volcanic turtle behaves like most common enemies, however, it can spit spiky balls as well as biting, making it a danger regardless of its distance. Additionally, you can only damage it by shooting the exposed tail, or its head. If you shoot the shell, the shot will not do any damage and will simply knock the turtle back.
Market

The **Market** is a place where players can manage their gear, breaking down their unwanted gear for resources and *Crystals* and spending those Crystals on rare and valuable Equipment and items.

## Smelter

The *Smelter* is the part of the Market that allows players to melt down their old or unwanted equipment. It has two funcitons: Smelting and Reforging.

### Smelting

When a player has a piece of Equipment that they don't want, it can be placed in the Smelter to be melted down. Different quality Equipment will yield better rewards. Smelting a piece of gear will give you Gold and Crystals.

 Blue
 Purple
 Orange
 Gold

### Reforging

Heroes need not worry about wasting valuable resources upgrading their Equipment, as they can recover spent Gold and Refinement Stones through Reforging. Unequip the piece of equipment you want to remove the Fortification and Refinement levels for, and enter the Market and click on the *Reforge* tab. Then simply select the gear in the box, and click Reforge.

Reforging will return all the Gold and Refinement Stones you have spent on upgrading that piece of Equipment, and will NOT destroy the equipment. Once complete, the base level piece of Equipment will be returned to your inventory.

## Market

The Market itself is a greaty place to gather valuable resources and fragments of rare or high level pieces of Equipment. Players can scroll through the available pieces of gear, and click on the *Exchange* button next to the item they want to consume Crystals to purchase it. You can see how many crystals you currently possess at the top of the menu.

The available items on the Market will automatically refresh every couple of hours. Players can manually refresh the Market using Market Tokens, or by consuming 20 Diamonds. Using Market Tokens is restricted by how many you have, and a non-VIP player can refresh the Market with Diamonds a maximum of 10 times per day.
Claudius

Claudius has a range of mainly defensive moves this can make him a tank when it comes to pvp, battles or even battling straying monsters , Although he can take a huge amount of damage he is also very strong with some of his team E.G: Lauren can use a move to give a burst of energy for a set time amount that attacks all entities around her while you can time it perfectly to use his defensive moves to survive their offensive attacks.

Yours Sincerely Lincoln
Felt Tents

Felt Tents

**Felt Tents** is an Establishment Period Society Card that grants Followers the ability to build rank 2 Abodes.

## Acquisition and unlocking

The card is acquired upon reaching a population of 15.

Unlocking this card requires:

* 1 Felt

The Felt needed can be found in a chest just north-northeast of your starting territory.

## Card text

Felt tents no longer generate Belief but can contain more Followers, who will now breed faster.

## Details

**Note:** the text below is still currently in the game, but is out-of-date.

Effect: Rank 2 Abode Type Unlocked

Attributes:

Abode Type: Rank 2

Capacity: 5

Max Belief: 120

Birth Rate: +++

Belief Rate: ++

Leads to: Construction

Description:

Early hunter gatherers needed temporary shelters that protected them against the elements and allowed them to leave the confines of caves. The felt formed a very tough protective barrier around a wooden frame. This strength meant bigger tents could be built. The most well-known type of felt tent is a yurt, a large circular tent traditionally used by nomads of Central Asia as early as 1000 BC.
Armageddon

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

 This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Armageddon** can refer to the following:

* Armageddon (power), the god power.
* Armageddon (battle type), the multiplayer battle type.
Commandments

Removed!
This page or section refers to content that was removed from the game.

 This article is about the faith card called Commandments. See Commandment for information on the commandments found in the Scrapbook.

Commandments

**Commandments** is a Establishment Period Faith Card that leads to Commandments appearing in your Scrapbook.

## Acquisition and unlocking

The card is acquired upon reaching a population of 150.

Unlocking this card requires:

* 2 Ochre
* 2 Stone

## Card text

Followers have watched you over the development of their civilisation and have started turning your actions and behaviour into rules to live by.

## Details

Effect: Commandments appear in your Scrapbook

Leads to: Family, Battle Hardened.

Description:

Followers have watched you over the development of their civilisation and have started turning your actions and behaviour into rules to live by.
Arena

The **Arena** is a 1 on 1 player vs player (PvP) game mode in Taichi Panda: Heroes. In the Arena, players can challenge each other and fight their way to the top of the rankings to gain rewards.

## Arena Gameplay

In the Arena, players can challenge an AI-controlled enemy possessing the Equipment, Heroes, and Attributes of real players in the game. The two Teams will be placed in an a special Arena battle map, beginning on either end and meeting in the middle. Players must defeat the AI-controlled enemy to complete the challenge.

## Arena Rankings

On reaching Level 7, players will be given an Arena ranking. Players must challenge and defeat enemies above them in the rankings in order to increase their own ranking. Losing a challenge will not decrease a player's own ranking. If a player's own character is challenged and defeated, their ranking will be pushed down by the victorious challenger. Players must continuously challenge higher ranked players to maintain and improve their place in the rankings.

## Arena Rewards

The main prize in the Arena is Reputation. Players can exchange Reputation in the Arena Exchange for valuable rewards.

Players can earn Reputation in two main ways: Battle Rewards and Ranking Rewards.

Battle Rewards are sent after each battle based on the result. A victory will yield 2 points of Reputation, as well some Team Experience, as well as surpassing the opponent in the Rankings. A loss will earn 1 point of Reputation, but yields no Team Experience and will leave the Ranking unchanged.

Ranking Rewards are sent out each night automatically based on the players rankings. The higher the ranking, the more Reputation and Gold the player will receive.
2 column responsive main page (alternative)

Welcome to *Taichi Panda: Heroes* Wiki
the *Taichi Panda: Heroes* guide written and maintained by the players.

Please feel free to contribute by creating new articles or expanding existing ones.

About *Taichi Panda: Heroes*

Travel back to an ancient realm of magic and adventure, in the days before Taichi Panda. The world is veiled in a dreamlike haze, as a mighty kingdom teeters on the brink of collapse. Many heroes step forth to face the challenge, as factions form to stake their claim in a world primed for change. Venture into the wilderness to discover treasure, face untold dangers, and battle for supremacy to be named the ultimate champion!

The road ahead will be hard, but you will not be alone. Command your band of heroes and expand your wealth, form alliances and exact vengeance on your rivals. The days to come will be remembered for generations in song and myth. This is the stuff of legends. Make your mark in *Taichi Panda: Heroes*.

Content

Activities

Equipment

Guild

Heroes

Progression

Story

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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Shrine of Stamina

*This article is a stub. You can help GODUS Wiki by expanding it.*
Shrine of Stamina decreases the stamina loss of all nearby Followers by -50%

## Acquisition and unlocking

As of version 2.1 the Shrine of Stamina is unlocked with the Stronger Followers Card.

## Card text

Placing the Shrine of Stamina will increase the stamina of all **Followers** nearby.

## Details

* Cost: 1000
* Stamina loss: -50%
Team Instance

**Team Instances** are 3-player team dungeons that bring players together to defeat powerful foes in an online multiplayer raid.

## Joining Team Instances

Players can find the Team Instance menu within the Fortitude menu. There, they can find the list of all available Team Instances that they have unlocked. Players must reach a certain level in order to unlock a specific Team Instance.

Team Instances come in two varieties - Normal and Hard. Players must first complete a Team Instance in Normal mode before they can unlock the Hard version. Hard Team Instances are more difficult, but yield more valuable rewards.

## =Solo vs Team Queue

In order to join a Team Instance, players must first select the specific dungeon they would like to attempt. They can then choose to either Solo Queue or Team Queue.

Solo Queue allows players to be matched randomly with fellow players who want to join in the Team Instance.

Team Queue allows players to invite specific friends to join them in a team to enter a Team Instance, as well as send an open invite out to all players in World Chat.

## Valor Store

From certain instances, players will collect "Valor" which can be redeemed in the Valor Store for valuable rewards.

*Valor Store details coming soon!*
Micro Depths

## Description

The Micro Depths is a second layer Biome in We Need To Go Deeper. It is a microbial based world, feature all sort of normally miniscule microorganisms making a unique appearance. In addition, former scientists and their technology that assisted in creating the Biome can still be found. While the Biome is not dark, visibility is still somewhat limited, as there will be a blur effect towards the edges of the screen while looking at the exterior. This effect also applies to using the Sonar while in this Biome. The Boss of the Micro Depths is The Hydra.

## Water

The water of the Micro Depths is filled with a molecular imbalance, causing any players who ingest this water to gain the Atomic Disorder. This will periodically rearrange the atomic structure of the player, making them change dimensions to be bigger or smaller than their original size.

## Boss

At the bottom of the Micro Depths lurks The Hydra.

## Civilization

This Biome's civilization is the Micronaut Laboratory, an abandoned workshop now populated by the innocent Tardigrades.

## Trivia

* One of the developers of the game, Jordan Farr, worked as a microbiologist for some time, helping to make sure all aspects of the Micro Depths reflected real microbiology accurately.
* Most of the microbes featured in the Micro Depths, with the exception of The Hydra, do not actually have any color in real life. Color was added to make the Biome look more interesting.
* It had long been considered to add a microbe based Biome for quite some time. It was only after the Atom Ray and thus the idea of shrinking/enlarging technology had been presented in the game did the opportunity come about.
* It has been confirmed that the same scientific technology present in the Micro Depths is the same one used to create The Atomique.
* The Micro Depths was the first Biome to be added to the game in over a two year time span, the last one before it being The Meteor.
* The Micro Depths is the only Biome with Caves that does not have any Relics.
	+ This was done due to time limitations preventing the addition of any new Relics, as doing so would likely ultimately require a complete overhaul of the Relic Room.
Lauren

**Lauren** is one of the main Heroes of Taichi Panda Heroes.

* Attack Type: Physical
* Energy Type: Mana
* Faction: Dark Killer Association
* Stars: 3

## Skills

 Crimson End
 Criss Cross

## Rare Skill

Use when Lauren is in a Sidekick role. Deals damage to nearby targets. Increases damage dealt by main Hero while decreasing Max Damage taken to 80% of HP. Lasts for 8 seconds.
Maxee

**Maxee** is one of the main Heroes of Taichi Panda Heroes.

* Attack Type: Physical
* Energy Type: Mana
* Faction: Dark Killer Association
* Stars: 3

## Skills

 Scarlet Charge
 Vengeful Blade

## Rare Skill

Use when Maxee is in a Sidekick role. Deals damage to nearby targets. Reduces incoming damage to the main Hero by 20% for 5 seconds, also reduces parry points of monsters affected.
Taichi Panda: Heroes Wiki/Flex section

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Taichi Panda: Heroes

*This article is a stub. You can help Taichi Panda: Heroes Wiki by expanding it.*

Travel back to an ancient realm of magic and adventure, in the days before Taichi Panda. The world is veiled in a dreamlike haze, as a mighty kingdom teeters on the brink of collapse. Many heroes step forth to face the challenge, as factions form to stake their claim in a world primed for change. Venture into the wilderness to discover treasure, face untold dangers, and battle for supremacy to be named the ultimate champion!

The road ahead will be hard, but you will not be alone. Command your band of heroes and expand your wealth, form alliances and exact vengeance on your rivals. The days to come will be remembered for generations in song and myth. This is the stuff of legends. Make your mark in *Taichi Panda: Heroes*.
Treasure Instance

**Treasure Instances** are a special type of challenge level that players can do as party of their Daily Activities. It can be found under the Fortitude menu.

## Types of Treasure Instances

In total there are 3 different types of Treasure Instance: Gold Instance, Elite Instance, and Survival Instance.

### Gold Instance

The Gold Instances are a set of levels that players can complete in order to gain large volumes of Gold. Read the specific goals of each level and choose the appropriate difficulty for you - the more difficulty Stars, the harder the level and the higher the rewards.

### Elite Instance

In the Elite Instances, Heroes and their Sidekicks will challenge a series of powerful Bosses. For each Boss they defeat, they will get a reward, with the Bosses getting progressively harder as time goes on. Beat as many Bosses as you can before the time runs out to get the best rewards. Higher difficulties will pose more challenging bosses, and will offer shards of Orange and Gold quality Equipment.

### Survival Instance

The Survival Instance poses the Hero with a large number of enemies and 1 minute to face them. Kill as many enemies as you can in the time allowed to get Runes and Exp Potions. Take on harder Survival Instances to get bigger Exp Potions.
Narwhal

The Narwhal is a common enemy found in the Frozen Waters.

## Description

The narwhal is a medium-sized toothed whale that possesses a characteristic large "tusk" from a protruding canine tooth. In The Living Infinite, it is commonly found in the Frozen Waters, where it hunts for its prey, employing powerful charges to pierce their targets with their sharp tusks.

## Behavior

This sea mammal's main way of attack is jabbing its horn into your submarine. It will continually charge towards it and if it succeeds and isn't blocked by a Shield, it's horn sticks into the submarine and anybody nearby gets dealt 4 damage. It's not possible to damage it by attacking the horn, making it necessary to shoot it with the submarine's turret

 Cave Enemies
 Boss
 **Civilization** | Hub
Runes

**Runes** are powerful pieces of elemental material, ordained with arcane and mysterious writing. Heroes can equip them to gain powerful bonuses to their Attributes.

## Types of Runes

Runes come in a number of different varieties, including their element, level, etc.

### Element Types

Runes come in a total of 6 main types:

* Gold
* Wood
* Water
* Fire
* Earth
* Core

Heroes can equip 1 of each type of Rune at a time. Different types of Runes generally offer different types of attribute bonuses.

### Strength vs Wisdom

For each type of Rune, they come in a different variety of either **Strength** or **Wisdom**. Strength runes generally offer bonuses to Physical Damage and offensive strengths, while Wisdom runes generally offer bonuses to Magical Damage and more defensive attributes.

### Rune Level

Runes also come in different levels, signified by a Roman Numeral following the name. For example, the Rune “Fire Strength IV” is a Fire Rune with a focus on Strength that has reached level 4.

Rune Levels are color-coded for ease of understanding. Level 1-2 are Green, 3 is Blue, 4 is Purple, 5 is Red, 6 is Pink, and 7-8 are Gold.

## Synthesizing Runes

Runes of the same Element type and Level can be combined to create a new, higher level Rune. For example, 3 Fire Strength II Runes can be synthesized together to create 1 Fire Strength III Rune.
Rain of Purity/fr

La pluie de pureté est une carte permettant de créer une pluie permettant de faire pousser le blé, éteindre les incendies et rendre vos adeptes heureux.

## Acquisition et déverrouillage

La **pluie de pureté** est la deuxième carte de pouvoir divin à être débloqué, elle devient disponible lorsque les joueurs ont fabriqué 5 champs de blé.

## Texte de la carte

Cliquez et faites glisser sur les terrains pour faire tomber une pluie bienfaitrice. Les cultures et les arbres pousseront plus vite et cela permettra d’éteindre les incendie.

## Détails

* Coûts: 100  par seconde
* Croissance d'arbre: +100%
* Croissance de champs: +1080%
* Hausse du bonheur: +0%
Heroes

**Heroes** are the core unit in Taichi Panda: Heroes. Players can collect various Heroes to join their team, mixing and matching them for maximum effect.

## Collecting Heroes

In order to gain new Heroes, a player must first collect the requisite 10 Soulstones for a given Hero. These Soulstones are a vital resource to acquiring and upgrading Heroes. Different Soulstones can be acquired through different means.

Once 10 Soulstones for a given Hero have been collected, players can go to the Team Menu to summon the Hero. Once summoned, players can manage the Hero and place them on their Team when they go into battle.

## Managing Heroes

Each individual Hero has their own level and set of skills, as well as Attributes, Equipment slots and Rune slots. The combination of all of the Hero's characteristics combine to form their Might Score, which when placed on a Team will contribute to the player's Might Score.

### Hero Level

Each individual Hero has their own Level and Experience. A Hero's maximum level is equal to the current Team Level to which the player has reached.

Players can upgrade the level of their Heroes by enter gaining Experience. All Heroes in the active roster will receive Experience for completing Battles. Heroes can also be manually leveled by going to the "Hero Upgrade" menu and using Exp Potions. Different quality Exp Potions will offer different quantities of Experience.

### Hero Tier

Each individual Hero will begin at Tier 1. Players can increase the Tier of their Heroes by collecting and consuming Soulstones, Tier Pills and Gold. Increasing the Tier of a Hero greatly increases their Attributes.

### Hero Skills

Each Hero has 1 **Basic Attack**, 3 **Combat Skills**, and 1 **Rare Skill**. The Basic Attack cannot be upgraded. Players can upgrade the Combat and Rare Skills using Gold. The maximum level of a Combat Skill is equal to the current Hero Level. The maximum level of a "Rare Skill" is equal to the current Hero Tier.

### Equipment

Each Hero has 7 spots for Equipment that can be equipped. The available types of Equipment for that Hero will depend on their Damage Type.

### Runes

Heroes each have 6 spots for Runes. These can be chosen manually, or auto-fill for the best general fit.

## Synergy

Different Heroes can gain boosts based on the progress of other Heroes. Find the perfect combination and manage each of your Heroes to gain the maximum Synergy! See specific **Heroes** for details on Synergy.
Soulstones

**Soulstones** or **Hero Fragments** are a type of material you can find in Taichi Panda Heroes. Players can gather Soulstones for specific Heroes in order to summon and upgrade them.

A player needs 10 Soulstones for a given Hero in order to summon that Hero, after which time players will be able to use that Hero has their Main Hero or Sidekicks. They consume further Soulstones to Tier Up their Hero.
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Progression

Guide your heroes through their adventure with a unique progression system. Grow your arsenal of heroes, collect and upgrade their skills and gear, and "mix-and-match" teams to face any foe!

## Team System

Unlike traditional RPGs built around a single character, adventurers in Taichi Panda: Heroes control a team of numerous Heroes. These heroes can be individually managed, including upgrading their skills, gaining *Experience* to increase their level, and reinforcing and refining their Equipment.

### Team Experience

As players accomplish different tasks such as killing enemies and completing Missions, they will gain **Team Experience**. As they acquire more and more Team Experience, the player's **Team Level** will likewise increase. The Heroes available to a player can only upgrade their individual level as high as the player's current Team Level. Increasing the Team Level will also unlock new game modes as the player progresses.

### Team Slots

Before going into battle, a player must choose their Team. A team has 5 slots: 1 spot for the Main, 2 spots for Team 1, and 2 spots for Team 2.

Players can choose from any of their available Heroes to fill these spots. The Hero placed in the **Main** spot will be controlled by the player in the broader world. When entering a dungeon, the Heroes in **Team 1** will begin as AI-controlled support allies. Players are free to switch to **Team 2**, at which time the Heroes from Team 1 will disappear and those from Team 2 will join the fight.

## Currencies and Energies

As players grow their heroes, they will need to manage several vital currencies and energies in order to complete certain activities.

### Currencies

* Gold - Gold is used to upgrade gear, skills, and Heroes. It can be acquired through loot drops, selling items, and purchased in the store
* Crystals - Crystals are used to purchase items and fragments on the Market. It can be acquired by selling Purple, Orange, or Gold Equipment on the Market.
* Bound Diamonds - Bound Diamonds are Diamonds acquired through gameplay, such as completing daily quests.
* Diamonds - Diamonds are used for special actions, including opening up back-space, purchasing items in the Store, and doing Legendary Treasure draws. Diamonds can be purchased by Topping up

### Energies

Players have 2 main forms of Energy that are required to participate in certain gameplay.

* **Constitution** is used to complete Battles
* **Fortitude** is used to join various game modes, including the Arena, Team Instances, PvP, etc. They call be found in the Fortitude menu.

## Might Score

A player's team will be assigned a **Might Score** based on a number of factors. The Might Score is a rough marker of the relative strength of the team. Factors that contribute to the Team Might Score include:

* Level of Heroes in the Team
* Quality and Upgrade Level of Equipment on Heroes in Team
* Upgrade Level of Runes on Heroes in Team
* Special Effects including Titles, Equipment Sets, and Synergy
Treasure

Players can get their hands on awesome rewards for free and by consuming Gold and Diamonds with the **Treasure** draw!

## Treasure

Treasure Draws come in 2 varieties - Normal and Legendary. For either type of Treasure, players can choose to "Draw 1" or "Draw 10".

### Normal Treasure

Normal Treasure draws can be found on the left-hand side of the Treasure menu. It costs Gold to perform, and can yield rewards ranging from Green to Orange Equipment, Experience Potions, and 3-5 Star Heroes

* Draw 1 - 10,000 Gold
* Draw 10 - 95,000 Gold

Players can get a free Draw 1 every 20 minutes, and can do up to 5 free draws per day. Every 10 draws there is a guarantee to get a Soulstone for one of the available Heroes.

### Legenadry Treasure

Legendary Treasure draws can be found on the right-hadn side of the Treasure menu. In order to draw from the Legendary Treasure, you'll need to consume Diamonds. Rewards can range from Purple to Gold quality Equipment, and can also include rare Hero Soulstones.

* Draw 1 - 180 Diamonds
* Draw 10 - 1710 Diamonds

Players get a free Draw 1 every 2 days (48 hours). Every 10 draws there is a guarantee to get a piece of Orange Equipment.
Activities

Players can engage in many different **Activities** to earn "Activity Points". Different Activities will given different amount of Activity Points, and different rewards for completing. These activities include upgrading your Equipment, completing activities in the Fortitude menu, and completing Missions among other things.

As you gain Activity Points, your Daily Activity bar will fill up. Fill the Activity Bar to different levels to unlock special Daily rewards!

## Activity Rewards

* 20 Activity Points: 50,000 Gold
* 40 Activity Points: 1 Raw Element Stone
* 60 Activity Points: 2 Raw Element Stone
* 80 Activity Points: 1 5 Times Experience Pill
* 100 Activity Points: 80 Bound Diamonds
* 140 Activity Points: 800,000 Gold

## Normal Activities

Normal Activities are the activities you can do at any time of day.

## Timed Events

Timed Events are those events that are only available at certain times of day.
Gold

**Gold** is the one of the core currencies in Taichi Panda: Heroes. Players must accumulate and spend their Gold to grow their Team of Heroes and become the ultimate power in the land.

## Uses for Gold

Gold has several different uses:

* Upgrading a Hero's Skills
* Reinforcing Equipment
* Refining Equipment
* Increasing a Hero's Tier
* Synthesizing Runes

## Sources of Gold

Gold can be acquired in a number of ways:

* Rewards for completing Quests
* Collected as Loot from completing a Level
* Collected as Loot from enemies killed in the Open World
* Selling Items and Equipment from the Inventory
* Selling valuable items in the Market
* Purchased in the Market using Crystals
* Claimed for Daily Activities
* Claimed for Guild activities, or bought in the Guild Store
* Completing the Gold Treasure Instance
* Purchased from the in-game Store
Pan Da

**Pan Da** is one of the main Heroes and the titular charcter of Taichi Panda Heroes.

## Pan Da

* Attack Type: Physical
* Energy Type: Mana
* Faction: Wulin Alliance
* Stars: 3

## Skills

 Vengeful Staff
 Bamboo Spin

## Rare Skill

Use when Pan Da is in a Sidekick role. Deals damage to nearby targets. Pan Da as sidekick will share 25% of the damage dealt to the Main Hero for 8 seconds.
Equipment

In order to take on enemies, Heroes must collect, upgrade, and use **Equipment**. Placing a piece of Equipment on a given Hero will offer certain Attribute bonuses, find the best combination of gear to defeat your enemies!

## Types of Equipment

There are 7 types of Equipment that can be attached to a Hero.

* Weapons
* Helmets
* Gloves
* Boots
* Necklace
* Rings
* Wings

Only a specific type of Equipment can be placed in a given Hero's equipment slot. Each Hero has 1 slot for each type of Equipment.

## Damage Type

In Taichi Panda: Heroes, there are 2 types of damage: Physical and Magical. All Equipment is divided between Physical and Magical type gear. Heroes can only equip gear that has the correct Damage Type for them.

## Equipment Quality

All Equipment comes with a specific "Quality". Lower quality gear will deliver lower Attribute boosts to a Hero than higher quality gear. Gear Quality is color coded for convenience.

Green → Blue → Purple → Orange → Gold then red

## Upgrading Equipment

Players can **Upgrade** their Equipment to gain powerful Attribute boosts while equipped. The two main ways to upgrade gear are **Fortifying** and **Refining**.

### Fortification

All Equipment begins with a Reinforcement level of 0. Reinforcing costs Gold, and will add a small boost to all stats on the piece of Equipment. A piece of equipment can be upgraded to no higher than 2 x (current Hero level). For example, a Hero of level 23 can upgrade a piece of gear to a maximum level of 46.

Upgrading a piece of gear to specific Reinforcement levels - ex. 5, 25, 45, 65, 85, etc. - will activate bonus Attribute boosts. Different gear will offer different bonuses.

### Refinement

All Equipment begins with a Refinement level of 0. Refining gear requires the consumption of Gold and Refinement Stones. Each new level of Refinement offers substantially more valuable Attribute bonuses, but also costs increasingly large amounts of resources. When quality 30 Equipment is Refined past the 4th stage, a special resource called Moonlight is also used. Moonlight may be obtained by Smelting quality 30 Equipment.

## Equipment Sets

For certain gear, special bonuses can be gained by simultaneously equipping multiple pieces from the same **Equipment Set**.
Exp Potions

**Experience Potions** or **Exp Potions** are special items that you can collect and use in Taichi Panda Heroes. They are used to add Experience to your individual Heroes in order to increase their Hero Level.

## Types of Exp Potions

* Small Exp Potion: 500 Experience
* Medium Exp Potion: 3000 Experience
* Large Exp Potion: 10,000 Experience

## Source of Exp Potions

Experience Potions can be gained through several different methods

* Loot drops from killing mobs in the open world
* Normal Treasure draws
* Survival Treasure Instance
Battlefield

The **Battlefield** is a 3-on-3 team-based player vs player (PvP) game mode in Taichi Panda: Heroes . The Battlefield allows players to compete online to achieve certain objectives, pitting them in fast-paced and tense combat as well as requiring team-work to end victorious.

## Joining the Battlefield

Players looking to join the battlefield can find the Battlefield option in the **Fortitude** menu. In the Battlefield menu, they can choose between the different types of battlefields, as well as whether to Solo Queue or Team Queue.

Players who Solo Queue will be matched randomly with team-mates to create the best possible balanced match between the two sides. Players who Team Queue can invite their friends directly to form a Team, and will be matched with suitable opponents as available.

## Types of Battlefields

There are two main types of Battlefields, each with their own specific battle time and victory conditions. They are the **Taichi Battlefield** and the *Crystal Valley".*

### Taichi Battlefield

The Taichi Battlefield is a straight 3v3 death-match style battle. Players will spawn with their Hero Teams around a circular map, with small walls separating an internal platform from an external platform, interspersed with spaces through which to pass. The victory conditions for the Taichi Battlefield are very simple - be the team with the last man standing. Players must defeat all the opposing players, with the team that remains claiming victory.

Battle Times: 12:00pm-1:30pm, 9:00pm-10:30pm (server time)

### Crystal Valley

The Cyrstal Valley is a 3v3 "king of the hill" style battle, with a touch of Multiplayer Online Battle Arena (MOBA) gameplay mixed in. During the battle, the players will only have their Main Hero, but can use the Rare Skills of their support teams.

Players spawn on either end of the map at their own base, with the two bases separated by 3 lanes - a top, a middle, and a bottom lane. At the center of each lane, equidistant from either base, are "Crystal" nodes. Players who stand on the Crystal nodes will be able to claim that crystal, gaining points for their team. Throughout the battle, these Crystal nodes will periodically respawn.

Players gain points by collecting these crystals, as well as by killing enemies in battle. After a player dies, they will respawn back at their base after a brief death cooldown. At any given time, one of the Crystal nodes will randomly provide a 2x reward bonus.

The first team to make it to 100 points will be declared the winner.

* 2x Crystal Node: 30 pts
* Crystal Node: 15 pts
* Player Kill: 6 pts

Battle Times: 11:30am-1:00pm, 8:30pm-10:00pm (server time)

## Battlefield Rewards

Players earn rewards in the form of **Honor** which can be exchanged at the Battlefield Store. Members of a victorious team will receive 30 Honor, while those defeated will receive a consolation prize of 10 Honor.

*Honor Store Details Coming Soon!*
Pliers

**Heal** | 1

## General Description

The Pliers are a multi-purpose item that allows the user to repair, fight and heal crewmates, but with poor effectiveness. When used to heal a crewmate, it will sometimes deal 2 damage to them instead of healing, similarly to the Syringe, making it an unreliable healing item that can be fatal if used on crewmembers with very low health.

## Comparison

The Pliers is one of the weakest repair tools, a poor weapon and an unreliable healing item. Its greatest use is the fact that it can do everything, allowing its user to be less reliant on their crewmembers when it comes to do multiple tasks. It is a great item for the early game but is less effective once the player acquires a Backpack and a specialized item.
Bigger Abodes

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Bigger Abodes** is the 8th advancement card. It unlocks the Grass Cabin abode type.

## Acquisition and Unlocking

You need 60  to unlock the card. To use it you have to pay 5 .

## Card Text

This Card will unlock a new Abode type. Bigger Abodes can hold more Followers and generate more Belief.

## Card Stats

* Size: 2 Plots
* Capacity: 5
* Time to Build: 1m 52s
* Belief per hour: 108
* Belief Capacity: 100
* Card-Type:

## Advancement

* Previous Card: Command Followers
* Next Card: Rock Belief x10
Astari Festival

The Astari are a wild people and they frequently throw festivals to honor their idol.

## Effects

A large number of Astari will leave their abodes and dance around the Astari Temple. At the end of the **Festival** the Astari will experience a Happiness boost and either your followers or Astari followers will switch sides based upon which civilisation has the higher Happiness.

## Occurrence

**Festivals** are thrown **every hour** and will last for **two minutes**.

On **IOS** every **24 hours** an **Astari Festival** is thrown.

## Exploits

Although sculpting is not allowed in Astariville, swamp can be cast on the southern side of the temple. This will kill many Astari when they surround it during their **Festival**, drastically decreasing their Happiness. A Meteor will also make them have a really bad day.