Tsuru Issho

## Appearance

### General Appearance

Tsuru is a slim Otter Mink, with coffee mink on her whole body except her front torso, her lower face and the inside of her legs, which has cream mink instead. She has mostly humanoid features, though her face has a cute snout on it, over which one can see deep, blue eyes. She has what one would consider being "graceful" features, with straight, chocolate brown hair falling down until the middle of her back. She can usually be seen wearing t-shirts and khaki shorts, leaving her feet bare. Her lower body clothing usually has a hole torn in the middle, through which she usually fits her tail.

## Personality

Tsuru is a girl who can usually be found laughing. She enjoys the little things in life, preferring to pay attention to what brings her joy rather than what takes it away. This does not mean she is ignorant of wrongdoings or her surroundings, however, and she is quite observant, both due to her Mink senses and the capacity to read people, which she obtained by growing up in unforgiving, unloving islands not made to accommodate a lost Mink. She holds a strong belief in Karma, trusting it to deal wrongdoers their deserved fates and delivering gifts to do-gooders.

## Character Background

Tsuru was born on Zou, through which she spent her very early childhood. At the ripe young age of 7, she fell out during a heavy storm, drifting through the seas until she eventually ended up in the East Blue. Growing up was a cold, grueling experience that imbued the principles of fighting with everything you have and knowing the seas like the back of your hand. She taught herself to read maps, making her own as she swam from island to island with only the clothes on her body and the food on her back, stopping on islands to resupply through obviously legal means and try to find trustworthy people she could travel with. Safety in numbers and camaraderie in allies are values you learn pretty quickly when you live alone.

## Character History

This is where your character lists their participation in each saga that the roleplay goes through, we're all currently in the **Vanquished Dawn Saga**.

## Aspects

***Every character starts out with 3 Character Aspects.***

1. Optimistic
2. Joyful
3. Peripatetic

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Abilities

**Otter Mink**

Tsuru is an Otter Mink, which gives her all the entitled abilities. She can swim fast, so fast in fact, that she leaves air pockets behind her, though this speed is only acquired from moving in straight lines. Her body is extremely slippery, giving her an innate advantage on avoiding getting hurt. Her heightened senses also serve towards this purpose, allowing her to see and avoid incoming danger. She needs to eat a lot, though, and her body isn't really made to take very many hits.

**Ability Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the potential strengths and flaws of your ability as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Ability Points Used
 Ability Points Total

 Super Speed (+4) — 1 tier increase.
Only One Direction (-5): The user can only travel in one direction at maximum speed.
Clear Trail (-1): When swimming, air pockets often follow the user.
-Attach (+1)
Slipperily Evasive (+4): The user is incredibly slippery, and can slip out of the hold of someone with relative ease. They’re also quite evasive, thanks to their slender snake-like body.
Frail (-10): Despite being evasive, the user is very frail and can’t take too many hits. (Durability remains at the 4th tier).
- Attach (+1)
Mink Stealth (+4): Minks are naturally stealthy, making the user very good at infiltration, especially in the water. (Note: The user manages to minimize their sound in trade for still making air pockets.)
* Attach (+1)

Heightened Senses (+5): The user has increased senses in terms of smell, hearing, and sight.
- Attach (+1)
Enhanced Smell (+3): The user’s nose is very sensitive, and can pick up distinct smells     as far as 60 meters away. They are notably able to smell underwater, making them versatile in this field.
* Sensitive (-4) The user picks up smells often, and has trouble controlling the sensitivity of their nose.

- Attach (+1)
Otter Perception (+6): The user can see very far away, and extremely clear—even in things as dense as murky water. Their perception tier is increased by around 2 tiers when using this ability.
Otterly Ears (+4): The user can hear very well, and can sense enemies coming better than most people.
* Attach (+1)
* Hyper Perception (+4)

-Attach (+1)
High Metabolism (-8): The user is often hungry, and failure to meet their needs every hour and a half causes them to become weak and even more fragile than they are. (When starving, defenses drop to tier 3).

## Ability Techniques

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## Fighting Style

**Electro-Storm**

Tsuru usually fights unarmed, though she has a weapon she is quite liberal in using: her inborn Electro. She is capable of generating and discharging electricity, using it to burn and stun her enemies besides harming them with quick jabs and swift kicks, accompanied by the rare tail slam.

**Fighting Style Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the potential strengths and flaws of your ability as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Fighting Style Points Used
 Fighting Style Points Total

 Clear Trail (-1): When in use, the user can be seen actively exerting voltage from someone on their body.
Exhausting (-9): The user is a young mink, so using this ability is taxing on their bodies. (Limited to 5 uses)
Harm (+5)
* -Attach (+1)
* -Burn (+4): After about two turns of contact, the user will leave painful burn marks on their target(s).
* -Paralysis (+4): After about three turns of contact, the user will temporarily paralyze their target(s).

Rubber Weakness (-4): The user’s ability is primarily weak to rubber, mainly due to rubber being a naturally insulator of any form of electricity.

## Fighting Style Techniques

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## Item Inventory

This is where you type in the items that your character owns. Items are bought using beli, and just like devil fruits, fighting styles, or abilities, any item you wish to purchase requires approval and recording. You are allowed to spend 30,000 in this category for character creation.

Storage Device (Type)
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## Gear Inventory

This section of your wiki is to be only utilized by moderators. It's where they'll put the potential strengths and flaws of your devil fruit as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Equipment Line