Raja "Geargrinder" Priya Oram

* 🔹 **Lore Producer:** *reserved for Arasha Lalani of SMOSH* 💙 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Raja Priya Oram**
* Jersey Number: **4**
* Position: **PF1** • **Starting Power Forward** for the **Allentown Oats**
* Age in Chapter: **18 years old**
* Date of Birth: **October 10th, 1918**
* Modern Country of Origin: **Bangladesh 🇧🇩**
* Official BSofA Nickname: **Geargrinder**
* Career Goal: **Finding a Creative Voice**
* Struggle: **Sweaty Feet**
* Alignment: **Harmonious Formal**
* Height: **6' 9" | 2.0574m**
* Weight: **163 lbs | 73.93556kg**

### Play Style: **Geargrinder**

Raja Oram plays ridiculously hard, no matter the circumstance, even when the team is in a hopeless situation. Raja Oram is the originator of this Play Style.

### Player Class: **Mystic**

Geargrinder inspires their team and anchors a good team defense.

### Alignment: **Harmonious Formal**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Raja Priya Oram, born in Sylhet Sadar, Bangladesh, was drawn to basketball at a young age. When her family immigrated to the United States in the early 1930s, she embraced the sport as a way to connect with her new home. Raja was known for her intense work ethic and dedication to the game, which quickly caught the attention of local coaches.

Motivated by her desire to find a creative voice, Raja played with unmatched intensity, earning her the nickname "Geargrinder." Her ability to inspire her team to play incredible defense made her a valuable asset, and she soon established her Player Class as a Mystic. Raja's proudest moment came when she was signed by the Allentown Oats as a Founding Syndicate Player in the BSofA's inaugural season.

Raja's Geargrinder Play Style and Mystic Player Class set her apart from her peers, making her a fan favorite. As a Harmonious Formal, she cooperated with the group mentality without causing drama, and her strict adherence to rules and etiquette garnered respect from her teammates. Off the court, Raja's bewildering on-court habit of compulsively wiping her sweaty feet with a towel during breaks fascinated fans and baffled the media.

The Allentown Oats discovered Raja during a high school game, where her defensive prowess and unyielding effort stood out. Signed as a free agent, Raja quickly became an integral part of the Oats' starting lineup.

## Details

* Favorite Food: Bhorta with the spiciest-possible curry
* Favorite Color: Liberty Red
* Favorite Animal: Snow Leopard
* On-Court Habit: She takes her shoes off while sitting on the pine.
* Piece of Trivia: She speaks Bengali, Mandarin, Urdu, English, and French... but despises the French language.
* Has a Fear Of: Escalators
* Diet Plan/Training Regimen: Spicy soups and daily bleacher sprints
* Pop Culture Interests: Classical Indian music, silent French films, and Bengali poetry
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Juggling dangerous objects in confined spaces for the pure adrenaline of it

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a lonely Allentown Oats fan from south Philadelphia, written to Raja Oram shortly after she earned her Official BSofA Nickname as "Geargrinder."

### You Know What Grinds My Gears?

> In Allentown we sing the tale,
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> Of Geargrinder, who won't derail,
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> Her Mystic powers do prevail,
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> A force unstoppable, we hail.
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> Like an escalator she won't ride,
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> Raja Oram is constantly on the rise,
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> With sweaty feet, she won't backslide,
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> Focus the Mind, we all abide.
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> Grind those gears, Oats
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> Grind those gears, Oats!
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> Oats fans! Sing Allentown!
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> Nobody? Hot porridge.
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> Geargrinder's fierce, her heart stays ablaze!
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> Juggling sharp things in closets, her off-court craze,
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> Bleacher sprints - her grit's on display!
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> Raja Priya Oram, come save the day!
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> ~ Signed, Vaughn John Bonner, from Philadelphia, Pennsylvania.
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>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **scalable intellectual property puzzle** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Raja "Geargrinder" Priya Oram*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access