Gearhead

**Gearhead** is a **Unique** Perk belonging to The Deathslinger.
Prestige The Deathslinger to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Gearhead** for all other Characters.

You have got an ear for well-oiled gears.
<p>After a Survivor loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Gearhead'' activates for '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''':
\* While ''Gearhead'' is active, a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> succeeding a Good Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> while repairing reveals their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds'''.

You have got an ear for well-oiled gears.
After a Survivor loses a Health State, *Gearhead* activates for **30 seconds**:
* While *Gearhead* is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for **6**/**7**/**8** **seconds**.

You have got an ear for well-oiled gears.
<p>After a Survivor loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Gearhead'' activates for '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''':
\* While ''Gearhead'' is active, a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> succeeding a Good Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> while repairing reveals their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds'''.

You have got an ear for well-oiled gears.
After a Survivor loses a Health State, *Gearhead* activates for **30 seconds**:
* While *Gearhead* is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for **6**/**7**/**8** **seconds**.

## History

* 3.6.0
* 5.5.0
* 6.7.0

After hitting a Survivor **twice** with your *Basic Attack*, *Gearhead* activates for **20/25/30 seconds**.
Each time a Survivor succeeds a Good Skill Check while repairing, the Generator will be revealed by a **yellow Aura** for as long as it continues being repaired.
*"Sometimes a man's best work is what puts him in the grave." — The Prison Warden*

Whenever a Survivor loses a Health State, *Gearhead* activates:
* While *Gearhead* is active, each time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for **6/8/10 seconds**.

*"Sometimes a man's best work is what puts him in the grave." — The Prison Warden*

Whenever a Survivor loses a Health State, *Gearhead* activates for **30 seconds**.
* While *Gearhead* is active, each time a Survivor completes a Good Skill Check while repairing, their Aura is revealed to you for **6/7/8 seconds**.

## Change Log

### Patch 5.5.0

* ***Quality of Life:*** now triggers on changing Health States.
* ***Rework:*** now reveals the Aura of any Survivor who completes a Great Skill Check while repairing, then deactivates the Perk.

### Patch 6.7.0

* ***Rework:*** now reveals the Aura of any Survivor who completes a Good Skill Check while repairing.
* ***Rework:*** now activates for **30 seconds** after a Survivor loses a Health State instead of deactivating after an Aura reveal.

## Trivia

* **Gearhead** has no limit on how often it can be activated during a Trial: upon activation, it remains active until triggering its effect, after which it deactivates, ready to be activated again the next time a Survivor loses a Health State.
* Skill Checks from Overcharge or Soul Chemical do not activate **Gearhead**.