Goblin Lore - Jane Argant

## The Goblin's Beginnings

Goblins flooded into the world of Iaddithis because of the crown being passed down from Zev Marverdagon. The mining colonialization of Myr for Jaedarys extrodanary wealth and for materials had previously kept the Goblins from ever venturing into Iaddithis because of the fear and occupation of the mines. However, when Zev Marverdagon stepped down as king the Myr mining colonialization slowly began to stop leaving plenty of mines open for the Goblins to take over and plunder. The Goblins quickly became established in the well organized mines and spread out through all of Iaddithis. Their spread began to Ashaqi Empire than Faltirvars and then throughout the Kingdom Of Asperia. Two areas where the goblin invasion was slowed were the Mesi Empire and Qamari Sultanate because of the sand making mines difficult to construct. But eventually even in those areas Goblins could be found.

## The Goblin Culture

Goblins have the spirit of dogs or Hyenas being scavengers with strength in numbers. They also spend a lot of time black smithing to gain some sort of advantage against their opponents. Being of small frames and usually not well nurished, their savageness and tecknology is their only advantage. However, Goblins have a survival rule to not rob from other Goblins and instead trade with other Goblins. Though art is often seen as a potential scam some drawling's and paintings do exist especially if the goblin group has interaction with humans. Many Goblins remain illiterate but their stories are passed down through story telling and word of mouth and many goblin plays exist because the lines could be memorized. Many goblins are seen as silly and playful because of these productions, their mischievousness, and their stories that have been passed down, as humorous stories have been more popular for Goblins to memorize then their tragedies.

## The Minotaurs

Once there was a group of powerful bandits that roamed the Mesi Empire and the see just above it. They were powerful bandits who could even stand up against the armies of Myr. Mostly they traveled on horse back through the desert robing nobles that went to visit the kingdom of Myr but mistakenly they robbed from ambassadors from Pagonia. The leaders from Pagonia then told Myr it was their problem and demanded that they handle it. The leaders of Myr knew that their army could not over throw the bandits so they had to seek help from another source. They requested the help of Witches. The leaders of Myr forced the Witches to help them or they would slaughter the Witches in more man hunts. The Witches knew that they themselves could not subdue the bandits in outright battle so they came up with a plan to overthrow the bandits by partying with them. While they were within the bandits ranks they spiked the rowdy bandit's drinks with a potion: one that made men into monsters. Of course this potion made the the fierce bandits into even stronger half ox half man Minotaurs! This would make them even more powerful though also easier to hunt at the same time. But the witches knew this and were trying to use the bandits to take revenge on Myr for their infamous Witch hunts. However, the witches plans failed: the Minotaurs could no longer stay in the Mesi Empire because of the heat and the new amount of water consumption. They could not stay in the jungles either because they were not agile to climb the trees or to sneak upon enemies. That left the to settle on the door step of Myr in their fields unhidden. This made the Minotaurs very easy to hunt and often many witches were forced to hunt down the Minotaurs with their magic or their friends would be executed. Though the bandits were physically stronger all these factors pushed the Minotaurs into the minds.