recursal/Fanatic-Fandom huggingface dataset:
List of Emperors of the First Imperial Empire

A list of **emperor's, empresses, and regents** of the First Imperial Empire.

## First Royal Interregnum Period

After the death of the three co-emperors and Damus, the Phillipos Dynasty had no remaining direct male heirs, other than an illegitimate cousin of Damus, Nero Ullia who would eventually take the throne for himself. Before this however, the Royal Council elected a head of state to rule for a yearly period until a sufficient ruler could be found, or someone took the throne by Council vote. This was not an actual dynasty, and each man voted to hold the office of head of state was not granted the title emperor, rather they were referred to as "Grand Steward".

## Phillipos Dynasty (Restored)

The Phillipos Dynasty was restored for five years by an illegitimate member of the family, Nero Ullia, who believed that he should inherit the throne due to relation, even though he was a illegitimate child. Only Nero and his infant son were emperors of the dynasty.

## Second Royal Interregnum Period

After the unexpected death of the infant emperor Lycus, a second royal interregnum began, and the Ullian War of Succession finally ended. Unlike the first period, the Council elected a ruler for five years to attempt to create stability, however the first elected Steward would only rule for three years before the Orvar War would install the Orvar Dynasty.

## Orvar Dynasty

A dynasty of foreigners would rule the First Imperial Empire for the final 14 years of its existence, primarily due to the large amount of instability affecting the empire throughout this period of time, along with the disdain for a foreign dynasty to rule.
Lift Cage

A lift cage, or lifting cage, is a device which utilizes magnetic levitation to create a lifting force, allowing airships to fly.

## Function

Lift cages consist of a linked system of lift motors, each of which use low-temperature refrigeration to cool the mineral alicul below 2 degrees Celsius. When the alicul is cooled to such low temperatures, it reacts with the planet's strong magnetic field via the Meissner effect, creating an upward force.

## Limitations

* The weight of the low-temperature cooling unit versus the lifting force of a given unit puts a soft minimum size on how small a lift cage can get, and therefore how small a true airship can be. This limit has been slowly decreasing with time, with the current the smallest true airships having a volume of around 150 cubic meters.
* Because the lift cage relies on repelling the planetary magnetic field, the units can only create a downward force, meaning that airships must use an alternative form of propulsion to travel, such as props, jet engines, or sails.
* A consistent supply of electrical power is required for sustained flight, due to the active refridgeration requirement. If power to a lift cage is lost, the alicul will slowly began to heat up to the temperature of its surroundings, gradually decreasing lift. This typically means that airships which lose power tend to gradually sink towards the ground. However, if the alicul exheeds 30 degrees Celsius, it will lose its lifting properties entirely, causing a sudden crash.
* Because they rely on repelling the planet's magnetic field, lift cages function optimally near the equatorial regions, with safe operation becoming impossible near the polar regions, due to the proximity to the magnetic poles. Any attempt to fly too close to the polar regions will result in the airship becoming dangerously bouyant and being thrown into the sky
Alicul

Alicul is a mineral found deep underground on Unus Solum, which is extensively used by the inhabitants of the planet for air travel and electrical applications. Alicul is extremely common within the crust of Unus Solum, forming distinct shiny dark grey quasi-crystals, with a cubic hexoctahedral structure.

## Origins and Discovery

Alicul is theorized by geologists to have been created by a massive impactor 1.5 billion years ago, in the same event that created the planetary rings. The first documented discovery of the mineral was in the Sudfell region of Arcea circa 1173RT, with its name deriving from the Sudfellian word "hoverstone".

## Properties and Applications

Alicul is a type-2 near-room temperature superconductor, with an upper critical temperature around 30 degrees Celsius, and a lower critical temperature around 2 degrees Celsius. Below the upper temperature, alicul becomes a perfect conductor, beginning to display diamagnetism in external magnetic fields (making it excellent for maglev trains).

When cooled to below its lower temperature, it expels external magnetic fields entirely in the Meissner effect, enabling magnetic levitation in the form lift cage. Additionally, its ability to conduct electricity with zero resistance at room temperatures makes it invaluable for lossless electrical distribution grids.
Noruk

## **Personal History**

They hold the land very dear to their beliefs, and balance and honor in all things, you respect the law of nature, land, and their people. For example someone hunting for sport, or over harvesting the land is a punishable offense.

Due to their size and bloodline they have a natural affinity towards strength and constitution.

(Think Norn from Guild Wars only without the bear shift ability.)

## **Physical Appearance**

Very tall, often robust people, especially in the males. Females may not be quite as stocky but they can be every bit as strong as the males. Typically medium/bronze skinned, though they can be darker skinned also. Eye colors are brown, blue and white. Hair colors are black, brown, and white. The only definitive feature of their appearance is their size. Most Noruk stand at the heights of 7-8' and occasionally even taller.

## **Nor'uk Traits**

### **Age** -

They mature at the same rate as humans but can live slightly longer, especially so if they are magus.

### **Natural Endurance** -

All damage you receive from a physical source is reduced by 1d4.

===**Powerful**

You count as one size larger when determining your carry capacity and the weight you can push, pull, or lift.

## **Skills**

Natural Might
All physical damage you deal in combat is increased by 1d4.

Ferocity
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Castle Ledeir

**Castle Ledeir** is a castle located in the Duchy of Black Lake. It is the home of one of the six Vampire Clans located across Aduwey. The castle is inhabited by Augustine Ledeir and his Clan Ledeir. Augustine was born at some point in the Second Era and is notorious for closing off his clan from the outside world for centuries at a time, before going hunting for mortals.
Feladia (Chiefdom)

The **Chiefdom of Feladia** is a small nation. The chiefdom's current chief is Chief Šeldaý. There is no heir apparent, as it is custom for Feladia's High Council to vote for the next chief after the previous dies or retires. Feladia's capital city and main trading center is the city of Feladia.

## History

The Chiefdom formed naturally in the mid Third Era after the overthrow of a tyrannical dictatorship led by an immortal wizard named Pallu the Crooked. The wizard had ruled over the city and surrounding area for centuries and was finally killed by the populace. Most sources also state that the city was founded by Mole Goblins in the late Second Era.
House Retullius

**House Retullius** is a primarily political family in the Imperial Empire. This includes the Retullius Dynasty which is apart of the House, and all members of the dynasty are member sof the House. The family includes rulers of the Imperial Empire and other smaller states under influence of the Empire. The founder of the house is Balsair Retullius in the Third Era. However, the line can be traced to Balsairs' grandfather, Ottosios Retullius, but he is rarely considered the founder of the House as his job was unclear.

## History

The House was founded by Balsair Retullius, who was the first politician in the Retullius family, and began as a soldier before being given land and becoming a Baron.
Duchy of Crowdowns

The **Duchy of Crowdowns** is a small nation located north of the Fjoldnar Mountains, and for most of the year is in a state of perpetual winter, except for the summer months. The duchy is multicultural and contains many races, with the human Nors being the most prevalent, along with Orcs and the uncivilized Ice Orcs. The capital city is a moderate sized town named "Yalbur's Pass" in reference to an old Orc chief who founded the town in the Low Era.
Kurt Ortnit

Kurt Ortnit is an officer in the United Workers Society. His diminutive and childlike appearance often leads to a misunderstanding. Despite his size he fought in the frontlines during the collapse of the United Hoffnung Republics. He was a remarkable scout. He utilised his unique circumstances to approach enemy positions without fear of any danger. He would then memorise important details and relay them back to his comrades.

By the 1820s RT Ortnit would be serving on the UWS northeast border with the Hessian Shogunate of the Shirudo Khokkunate.
Orc

**Orcs** are a race of intelligent people who inhabit the western and northern regions of Aduwey. Once having a proud and distinguished society in the High Era, frequent wars resulted in a sharp decline in the population, driving the orcs into the wilderness, where now few live among current societies. Despite all this the majority of orcs still have their own society, seperated into many tribes who share a common culture, while others have become "wild" such as the Ice Orcs.
UT-66 interceptor

The UT-66 interceptor is an ephesian rocket plane that served during the tail end of great war and remains in service to this day.

## Description and specifications

The UT-66 is a slender, lightwheight frame. it is armed with 3 30mm autocannons in the nose and it's propelled by a vulcore rocket engine with throttle controls. The rudders are located at the wingtips and the elevators are found behind the cockpit.

The vulcore rocket engine provides an enormous ammount of thrust, giving it a superior climb rate when compared to jet-powered winged aircraft, however, it can only be used for a few minutes due to it's enormous fuel consumption. To compensate, UT-66 pilots need to glide with their engines off or in low throttle to conserve fuel, only turning it on for manouvres or to gain altitude.

The fuel used is a special vulcore derivative, and is much less volatile than the rocket fuel used in most rockets and missiles, meaning that the UT-66 is rather safe to operate for a rocket plane. The reason this type of fuel is not used in most other types of rockets is that it requires a large and complex assemply to properly ignite.

Despite all this, the 66 is a cheap and effective fighter gunfighter, if inflexible in it's role and incredibly outdated.

that said, in the hands of a skilled pilot, the unmatched thrust-to-wheight ratio and high manouverability can allow it to keep up with even the most advanced fighters of the modern day.

## Operational history

The UT-66 has primarily seen service in the minor conflicts between the ephesian nobility. The infamous pirate and mercenary, Garg is known for having a tactical carrier loaded with this type of aircraft in his fleet.
Hector Drumman

Hector Drumman was a central figure and founder of the Bronzeplates of the Hesse. He was a intelligence officer of the 1st Luftmarines of the UHR United Forces. He was instrumental in convincing his closest friend Tahbert Foreman in leading a coup that would ultimately splinter the UHR . Drumman was also important to the strong relationship between his country and the Shirudo Kokkunate. In 1809 RT he died fighting the forces of the UWS led by SIbrand in the battle for Celle.

## Early Life

Born in the slums of Grubenderfeld and raised in an orphanage alongside his sister Darcie Drumman. They meet Tahbert Foreman and the trio form a strong friendship.

## Military Career

After completing the officer's course at the military academy in Maldecroy he joined the Luftmarines.

## Bronzeplate Party Leader

He established links with various dissident groups within the UHR. He also forged ties with the Shirudan Shogunate. Got to meet Manga Tranfa and the leader of Imania.

## Death

Died in the battle of Celle. His forces were outmanoeuvred and his command vehicle was gunned down. Foreman's relief force were not able to reach them due to the enshawdian offensive in south west Hesse.
Vulcore

Vulcore is a mineral found in the upper crust of Unus Solum. It can be refined into combustible fuels that act as the main source of energy for machines in the planet. Vulcore is found in mountaneous regions, especially close to volcanos- hence it's name which translates to "volcanic heart" in hoffnung language.

It has a distinct blue hue and vulcore fuels typically burn with blue flames as well. Soil and rock in regions rich in this mineral will also exhibit a blueish tinge
Rade Flugel

Rade as of 1830

Comm.Rade Flugel Is a commander of the UWS's armed forces and a veteran of the great war and the hoffnung civil war. Rade is known for his casual attitude, optimism, disregard for formal protocols and sharp mind.

Despite being a high ranking military officer, Rade has a strong distate of all forms of war, he sees war not so much a nesesity but more of an inevitable flaw of societies.

early life

civillian career

military career
Nikea

**Nikea** is the official capital for the **Arcean National Labour Union**, or **ANLU**.

## History

Nikea has quite a large history due to different conflicts that occur around the nation before. One of the most substantial one is during the fall of Faucher's Republic, which only lasted less than a year. In that event, the leaders named Acard and Rose Fanon, at the head of a force of a half million farmers, workers, and Civil War veterans, marched into Nikea to end the reign of Faucher. The march was a success, making Faucher and his supporters flee the city. Once that, a continuous history begins with Nikea being the capital, such as the Great War.
DT-90

# DT-90 “Metatu-S”

#### Overview

The result of a 2 decade long design process, the DT-90 Landship destroyer forms the backbone of Shirudan mechanised warfare. Lightly armoured with an emphasis on moving a powerful armament about with speed and precision; it is the perfect design for Shirudo “Hit and Run” tactics. Created to be small of size in order to facilitate transport by airship, at the loss of ammunition load size, armour and crew ergonomics. It’s size however allows it to even be transported by cargo aircraft as well as the typical airship. For the most part, the DT-90 is unsuited to long range engagements- instead relying on skirmishing or outright cavalry charges like the Shub mounted warriors of old. With a crew of 4: Commander, Gunner, Loader and Driver. An additional improvement on earlier models comes in the shape of its powerful communications system- easily noticeable for its two large radio antenna which facilitates rapid and clear communication between both armoured units and supporting naval elements.
It’s compact design and preference for short-range combat, the DT-90 sees deployment with the elite Luftmarine units of the Shirudan military. It is the successor to the DT 88 Mirai.

#### Armament

The DT-90’s main weapon is the 90mm smoothbore cannon, a short range weapon but boasting good penetration and killing power. Equipped with an optical rangefinder, the 90mm can fire AP and HE rounds with the option for the notorious chemical gas shells. Gyroscopic stabilisers within the rangefinder as well as the assembly of the cannon mount allows for accuracy in shooting on the move- the mainstay of DT-90 combat. The gunner also has access to a Z-99 7.62 machine-gun for soft skinned targets. A second Z-99 is mounted on the commander’s hatch, for engaging infantry or attacking aircraft. Due to the small size of the Landship, the amount of ammunition carried is reduced compared to other Shirudan vehicles.
Cooperativism

A libertarian Aequalist current, Cooperativism aims to build a revolutionary workers state with democratic foundations through a heavy emphasis on worker self management. It advocates for decentralized government structures such as confederations, popular assemblies, trade unions or workers councils. The theory originated in the chaos of post Civil War Arcea, and is viewed by other Aequalist tendencies as a dangerous compromise. However, the Arcean project has endured, making the tendency the most common Aeuqualist current by the 1800’s. It differentiates itself from orthodox Aequalist currents with its rejection of top down planning and centralised control. It also deviates from the views held by Sanstyrans who hold that the Cooperativist project is one that needlessly upholds hierarchical state institutions.
Ulrich Ansel Wullschleger von Schwarzschaf

Ulrich von Schwarzschaf in LVS dress uniform

Konteradmirall Ulrich Ansel Wullschleger von Schwarzschaf - an officer of the LVS (Tal der Ideen air navy). Member of a minor hoffnung noble house with military traditions. Following the tradition he went to a cadet school for naval officers and later joined the UHR air fleet. After the collapse of UHR he joined the air navy of Tal der Ideen. He then quickly rose through the ranks due to Tal der Ideens lack of senior officers.
Faucher

Fintan Faucher was an important figure during the Arcean revolution. After the defeat of the empire in 1768, Faucher became head of a temporary government, informally known as "Faucher's Republic" This lasted for about a year, when Faucher and his associates were forced to flee into exile. Faucher's ultimate fate is unknown, but it is believed that he died while in exile abroad as he was never seen in Arcea again.

Before the revolution he worked in radio and was known to be an admirer of the UHR. In the years before the revolution, Faucher would wear Hoffnung-style clothes.

Fylk's faction, the Rostefian Worker's Society, refused to join Faucher's regime. Before the end of his time in power, Faucher ordered that Fylk be hunted down and killed, which his forces were able to sucessfuly do.

## Involvement in the revolution

Before the Arcean Revolution, Fintan Faucher was a professor and radio personality. He was heavily critical of the monarchy that was ruling at the time, particularly the emperor Rordan Cambyses which led to the execution of many of his followers. Faucher himself was only arrested, but this move was still greatly upsetting to the public. Fylk's faction would rise shortly after.

When the royalist fled the nation in 1768, Faucher gathered representatives from the rebel factions to sign a new constitution which largely ignored the revolutionary aims of the Aequalist factions. The day prior to the finalization of Faucher's Constitution, the Arcean National Labour Union was formed, based on the model of the HNG in the former UHR.

These factions refused to sign the agreement and entered into hostilities. This period, known as Faucher's Republic ended when Acard and Rose Fanon marched into Nikea at the head of a force of a half million farmers, workers, and Civil War veterans. Faucher and his supporters were forced to flee, their republic lasting less than a year.

### In popular culture

* The 1824 Radio drama *Liberators* which broadcasted in the UWS Takes place during the arcean civil war and features Fylk as a prominent secondary character and paints Faucher as an antagonist. One of the protagonists is a foreign volunteer from the UHR who heps save Rosteff from the empire in several occasions, only to be betrayed by Faucher towards the end.
Rank Structures

All armies in Unus Solum, have their own rank structures, but most of them parallel each other. Most countries operate 2 major branches of the military, the army and the air navy, with various other roles being filled by other minor branches like inteligence services etc. Some nations even have a seperate though usually minor branch of military reserved for sea navy. To help clasify the ranks in joint military operations an international standard for classifying ranks has appeared, though no one is certain when and where that happened. The ranks are divided by the branch of military they are part of, officer ranks and non-officer ranks, and of course by their place in the hiererchy within their respective armed forces.

An abreviation system was developed to make it easier to keep track of the various ranks, consisting of three symbols. The first one represents the branch of service with the army, airnavy, seanavy and other branches being represented by A, N, S and O respectively. Second symbol represents wether the soldier is an officer or not Represented by O if they are and T if they are not. And lastly a number representing their place within hierarchy of their subset with numbers going from 1-10, with 0 being used for recruits that didn't finish their training and aspiring officers.

Examples:

* Air navy recruit that is yet to finish his BT - NT/0
* Army officer leading 2-5 teams - AO/1

## Rank table

In the table bellow are the ranks of various nations. If the rank distiguishes between genders it's written in the format <male rank>/<female rank>
Tahbert Foreman

Tahbert Foreman is one of the central figures of recent hoffnung history. A career soldier with a decorated history throughout the tumultuous years of the dissolution of the United Hoffnung Republics and the Great War.

## Early Life

Tahbert Foreman was born in 1755 RT in the slums of Maldecroy.  But a year later he was abandoned by his parents at a shirudan financed orphanage at the outskirts of Grubenderfeld, Hesse. Foreman’s caretakers raised him and the other children with shirudan values but only Foreman took the lessons to heart. Foreman immensely loves shub sandwiches. Foreman had a tendency to be overprotective of his friends and would often fight against bullies.

In this stage of his life he would meet and befriend 3 other children: Hector Drumman, his sister Darcie Drumman and Mateaz Matz, a boy from Maldecroy. Both Hector Drumman and Mateaz Matz would follow Foreman into joining the UF military.

## Military Career

Starting as an assault squad leader of the vaunted 1st Luftmarines, Tahbert Foreman would rise up the ranks as he devoted most of his life soldiering. He would fearlessly lead charges into insurgent positions with fierce bravado. He endures severe wounds but would return to active duty faster than most. Alongside him are his friends Hector Drumman, who became an intelligence officer of the 1st Luftmarines and Mateaz Matz, who managed to become a Colonel in the 1st Luftmarines.

### Capain of the Luftmarines

He attained the rank of Luftmarine Captain just moments before the battle of Jaegerstadt in 1781.

In 1785 He would join a hessian nationalist group formed by Hector Drumman called the Bronzeplates Party.

### General of the United Forces

Tahbert Foreman attained the rank of General mostly due to his popularity amongst the soldiers of the UF. He was the only General to have ever fought in the front lines against the HNG insurgents. Although his tactics caused casualties by not relying of gas and chemical weapons, his presence in the battlefield invigorated the common UF soldiery.

## The Gassing of Kohlketi

In 1801, Foreman's current home city of Kohlketi, Hesse, was engulfed in chaos.

## First Marshal

In 1801, Foreman gained the full support of the Bronzeplate led Hessian republican guard and a large portion of the United Forces. Foreman takes on the title of First Marshal and marches to Maldecroy.

## Retirement

In 1811RT Tahbert Foreman retires from active military service and is nominally under house arrest at the outskirts of Grubenderfeld. He would detach himself from any form of office. He has a shooting range and would often give out private lessons in shooting and gun safety.
Lanzarote

**Lanzarote** is the official capital for the Republic of Enshaw.

## History

Not much is known about the capital within modern times today, but before occurred one of the the most infamous battles known to Enshawidan history, the Battle of Lanzarote. The battle lead to the defeat of Hoffnung and a couple years later become a large factor for Hoffnung to leave Enshaw. It also made Lanzarote to be the capital of Enshaw, personally by Bada.

The Battle of Lanzarote has become a thing of myths in Enshawdian history. Bada, personally leading his troops, allowed Hoffnung forces into the city without much resistance. Then an unexpected eclipse turned day to night. Believing this to be an omen of good luck from the moon god, Bada and his army attacked the horrified, confused and distraught Hoffnung forces. In close quarters, the Hoffnung muskets and rifles were easily out matched by the Enshawdian swords and bows, but with an eclipse event occurring right in the city, proved to be a huge advantage to Enshawidian forces. With that, Hoffnung loss the battle. They would never recover from the defeat, and by 1501, had left Enshaw for good.
Airfortress Wiki

## Welcome to Airfortress!

This Wiki is dedicated to providing new Airfortress players with a resources to quickly find out about the history, technology and major figures of the Airfortress universe. It also acts as a place for long time fans and collaborators to lay out their ideas and knowledge in a way accessible to everyone!

## What is Airfortress?

Airfortress is a collaboratively built sci-fi world built around a lost colony deep in space. Without the technology of their forebearers or any means of contacting them, they have managed build themselves up, through their own ingenuity, and from what they've gleamed from the scattered remnants of lost technology around them. There's more to learn, and hopefully this wiki and future Airfortress content will help you get into the setting!
Natah III

# Natah III MBL

### Overview

The Natah III marked the first true Main Battle Landship of the North Ghurkkan army.  Regarded by many as a huge step forward in Ghurkkan Landship design, after the many shortcomings and failures of the sub-par Great War designs, and featuring the most modern technologies that could be installed in such a vehicle.  Whereas previous Ghurkkan tanks suffered from underpowered engines, poor ergonomics and weak guns, the Natah III sought to rectify such issues and reduce the scale of Ghurkkan armour losses in any future war. The new Model 19 engine gives the landship high speed and manoeuvrability offset by a reducing in armour weight which in turn is counteracted with later skirts and additional plating. A simple ventilation pump can be activated by the commander to move air in and out of the landship- reducing the previous notoriously hot conditions inside Ghurkkan armour. The addition of a high powered spotlight was made after analysis of night fighting battles on the Karelian front, which is controlled from the commander’s seat.  Further additions include stowage racks about the turret’s rear for crew belongings and additional supplies as well as a wider profile to better facilitate movement over sand or snow.

The crew, considering of personnel from the North Ghurkkan Royal Armoured Corps, is made up of a commander, a gunner, a driver and a loader.

### Armament

The main gun of the Natah III is its most significant improvement over the previous Ghurkkan Landship models. Manufactured by the North Ghurkkan Royal Armouries, the 100mm rifled gun sported a shorter barrel than most of its postwar contemporaries yet still was a great deal heavier and more destructive than any Great War Ghurkkan landship. Unable to fire APFSDS like many Union landships, the 100mm instead fires armour piercing shells, HE rounds or the notorious Great War era “Waspnest” canister shells. The shortness of the barrel does result in a loss of accuracy over range, but later upgrade packages would extend the barrel in compensation.

The secondary armament consists of a 7.62mm machine gun in the coaxial, with armoured plating about the gunner’s sight. This is in turn complimented by a 12.7 NGSHMG which sits in the commander’s turret, for added infantry suppression. In the initial model this turret is opened topped by later models rectified and enclosed it for added protection. Both infantry weapons are fully automatic and felt by belts within the turret.

### Combat History

The Natah served North Ghurkkan armoured units for decades before its first blooding at the battle of Aryana. Ghurkkan cavalry units including the 5th and 12th Regiments of Horse and the 2nd Ishari Lancers suffered heavily from preliminary bombings and particularly gas attacks for which the Natah III is not sealed against. However once armoured units reached the city, the landship proved its own in supporting infantry and disabling enemy armour. Captain Lakita Vilkal of the 2nd Lancers became a renowned Natah ace after her tank destroyed five Vedan tanks and armoured vehicles over the course of the battle.
Aerorifles

Aerorifles fighting in the former UHR

The Aerorifles are the land component of the Arcean Republican Air Force. They are considered the elite shock troops of the Arcean Republic. The force includes several specialties, including infantry, artillery, armored, engineering, and signal detachments. Originally a force dedicated to small actions, they have slowly become a branch of the military capable of operation largely independently.

## History

### Air Marines

The Aerorifles developed from the Air Marines. The Air Marines were a force whose history stretches back to the days of the Dictatorship of the Merchants era Kingdom of Syerdawn. Early Air Marines consisted of soldiers who would fire from the floating platforms that predated airships. As airships developed, Air Marines ultimately saw their role relegated to acting as security forces on airships, occasionally doing boardings and raids. After the Arcean Civil War, the Air Marines were reconstituted within the ARAF with largely a similar mission.

### Great War Developments

During the Great War, Kennewick Von Lark lead a force of volunteer Air Marines who became actively involved in ground combat. This force, working alongside a similar Karelian unit, became decisive in many Great War campaigns. The ability of this experimental unit to deploy from fast flying, difficult to detect air turrets allowed them to attack key Shirudan installations that were otherwise impossible to assail.

## Post War

### Intermediate Army Reforms

Fabrice Hickey's Pragmatist Administration took on the task of reorganizing the military. Known as the Intermediate Army Reforms, the Air Marines were reconstituted as the Aerorifles. The force was developed out of Von Lark's experimental unit, with the unit no longer focused on airship security, and instead on ground actions. The new force would first see combat in 1823 as part of Operation Express supporting the Wiederherstellung Heer.

### Long Peace

Following Operation Express, the Aerorifles proved their utility, and the unit was ultimately expanded. Due to Arcea's limited commitment in terms of manpower to the former UHR following Operation Exress, the Aerorifles consist the majority of professional soldiers available in the region thanks to their speed. The aerorifles in the region have gained the nickname "Foroughi's Fire Brigade". The name coming from the Arcean commander in the former UHR. The unit now has armoured, armoured cavalry, artillery, and support formations, allowing them to fight independently. Because of their ongoing active deployment, Air Marines also have gained access to modern equipment not yet available to the Army.
Scippia

Scippia is a large and populated city in the **Arcean National Labour Union**, or **ANLU**.

## History

Scippia has historically been the home of the shipping industry, mainly it being on a penninsula in the western part of Arcea. The construction of the large company specializing in shipbuildling converted Scippia from a shipbuilding town into the center of the nations industrialization. However, this also made the city a center of labour activism through the 1600s. Throughout the years, Scippia became a center of shipbuilding as said above, different corporations and industries come and work and placed Scippia as its headquarters, such as C.A.I.S. Scippia has been involved in the production of Airships for the ARAF and others.

As of today, Scippia still continues its prime work and has been going in an increase of economy within the city, since it hosts one of the largest Airship manufacturers in Unus Solum.
Modern Zanaat Movement

Imania, despite having the internationally vital city of Phyber as its capital, was never a great power. A disadvantageous relationship with the UHR and a reactionary religious government afraid of the technological advances happening around the world kept the country a backwater beyond its capital. However, the winds of change could not be ignored.

## Rise of Agabey Azad Hamit

In 1786, Cumhur Tiryaki became the ‘yontici’ of Phyber, and began to modernise the city, drawing great inspiration from Rowlind Hillevy. He called his plan the Modern Zanaat, or the ‘Modern Craft’ movement, based on the popular ‘Technocratic’ movement in the UHR. Akachi, Ferdinand, HMKDB and other companies began to establish factories or depots around the city. This led to a panic in the nations ruling religious council. With threats of intervention by the UHR should Tiryaki be deposed, the council was forced to find a less straightforward way to remove the problematic ‘yontici’. They ultimately used their religious clout to cause a panic in the countryside, creating conspiracies and rumours about the yontici’s faith and allegiance.

Soon, in 1791, their efforts bore fruit, leading an angry mob of farmers and labourers to raid the Mayoral Palace. Tiryaki was beaten and then drowned in the harbor.

However, this would have consequences. Agabey Azad Hamit, the leader of the Phyber Technocracy Committee, would lead a counter revolution, aimed squarely at the religious council. With the help of the burgeoning middle class of Phyber, and, most notably, the Shirudo, he was able to orchestrate a coup only a month after Cumhur's death. Hamit would spend the next several years leading a brutal anti-insurgency campaign, killing thousands in the Imanian countryside.
Cheoldoo Group

The **Cheoldoo Group** was a group in control of Geumho Station. The leader of the group was Cheon Inho. The group is divided into the powerful "mainstream group" and the weak "marginalized group", where the mainstream group monopolizes the food and acts as the protectors of the marginalized group.

## Members

* Cheon Inho
* Bang Cheolsoo
* Han Minsung
Landships

Landships are the premier armoured fighting vehicle in Airfotress. They are fast, heavy hitting units designed to punch holes into enemy lines while also being fast enough to exploit the damage they cause.

## History

Landships were first used by the Kingdom of Syerdawn-Rostef during the Karelian Civil War. These early landships were little more than armoured boxes armed with machine guns. However, against men often armed with little more than muskets and sabres, they proved incredibly deadly.

The Sudfellian War (1731-1734) would see further Landship development, eventually culminating in turreted landships with cannons and dedicated rounds for fighting other landships. The Battle of Redfield (1734) would see the first engagement between landships, with the turreted models proving decisively better. Developments from the Sudfellian War would continue into the Arcean Civil War(1770-1779), with better engines, armament and armour making landships progressively more important.

Landships would take centre stage during the Great War. After over a century of development, new, more powerful designs were vital in moving front lines forward. New and specialised landships began to appear, ranging from landship destroyers to support landships acting as armoured artillery pieces.

After the Great War, Landships would also be designed to be transported by airships. Many designs capable of air mobility compromise either armour or firepower to achieve this. New weapons systems have also since been developed, including gun missiles and autocannons.

With ever improving landship killing weapons being fielded by both the common soldier and ever more deadly and accurate air turrets, the prominence of the landship, some believe, could decline in the future, but they none the less remain an important feature of a fighting force.

### List of known Landships:

* Bellkeeper: North Ghurkkan MBL
* Cassidy: Arcean Medium Tank
* DT90 Metaru S Landship Destroyer: Shirudan MBL
* Halai: Imanian Medium Tank
* Helena: Arcean MBL
* Hoffnung Zuustwher: Hoffnung MBL
* Iridae:
* Mahi: Mabutinger Light Tank
* Mastodon: North Ghurkkan MBL
* MBP-X:
* Mida II: North Ghurkkan Light Tank
* Mida II T: North Ghurkkan SPG
* Natah: North Ghurkkan Medium Tank
* Oba: North Ghurkkan Light Tank
* OEDO-G24: Shirudan MBL
* Ondsindet: Karelian Medium Tank
* Preste Raud: Hessian Heavy Tank
* Tændstik: Karelian Medium Tank
* Aurata: MBL of the ENPF
Saran Gegeen

Saran Gegeen in GVS dress uniform

**Saran Gegeen** is an officer in the army of **Tal der Ideen**. She joined the **Grundverteidigungstreitkräfte** (GVS) at the very beginning of the nation when the Ideenian Revolutionaries took power from the Chancellor of the Lest Republic in a surprise coup. She has since risen through the ranks of GVS.

## Early life

### Life on the Estate

Saran, and her twin sister Naran, were born at an estate belonging to Lucca Corbeau in UHR. She spent her early years helping out her parents at the estate. After the collapse of UHR in 1806 the region while unstable was safer than most of the newly founded Lest Republic. Despite this apparent safety during the winter of 1806 the estate was attacked by a band of marauders deserting one of the many armies that took part in the Great War. The only survivors of the attack were Saran and Naran though the later was blinded by a gas grenade. A few days later they were picked up by Grünschild (a mercenary group employed by the Lest Republic government) soldiers tasked with bringing order to the area by the Chancellor. They transported them to Zane Stadt the capital of Lest Republic and secured them a place within an Institute for Orphans.

### The Institute

Saran spent the rest of her childhood in relative peace as a pensioner in the Institute for Orphans of War, an orphanage created in wake of the devastation caused by the Great War. There she received formal education. After reaching 14 years of age she managed to secure a part time job at a local fencing school owned by a veteran of Grünschild who could no longer serve due to loosing his arm in service. She used the opportunity to participate in lesson and learn how to fence becoming quite skilled, due to training multiple days a week. She stayed in the Institute up until reaching 18 years of age when she applied to the military academy.
Propastra

Propastra is a continent located in the mostly near - Northern hemisphere of Unus Solum. It holds a vast amount of nature, nations, and people.

## Overview

Propastra is a vast continent with large abundance of fields, mountains, rivers, bustling cities and more. It is also a very populated continent on Unus Solum. Furthermore, multiple nations also exist within the continent, however with several conflicts and war occurring across the region, its borders and such constantly change. As of now, the current used map is in the year 1827.

### Nations

There are several nations located in the continent circa 1827, these are:

* **Karelian Empire**
* **Republic of Acrea**
* **Commune of White Forest**
* **Fusha Free State**
* **Principality of Veda**
* **United Kingdoms of North Ghurrka**
* **Grand Duchy of Koven**
* **Duchy of Kordellia**
* **Kingdom of Scarabeen**
* **Duchy of Kambria**
* **Kingdom of Dahomey**
* **Farfen Illuminate**
* **Nordvestian Shogunate (Shirudo)**
* **Konchinentaru Shogunate**
* **Republic of Koprushia (West)**
* **Mayayore Republic**

Older nations used to exist in the continent, one of which is the **Holy Nordvestian Empire**
Delise

## **Personal History**

They have a natural affinity towards the way necromancy affects nature, the vegetation and plants of the world. The forests are very dear to them and they will do all they can to preserve them.

## **Character Facts**

**Speed** -

Your base walking speed is 30 feet.

**Ability Score Increase** -

Constitution +2, Wisdom +1

**Skills** -

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

The Black Druids
Your knowledge of the forests grants you proficiency with medicine and the alchemy tools. Also when targeting wood or plants as a source of your magic you may use that spell as a bonus action.

**Feat** -

Unknown

**Weapon Training** -

Unknown

**Age** -

Although De'lise reach physical maturity at about the same age as humans, their understanding of adulthood goes beyond physical growth to encompass worldly experience. A Del'ise typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

## **Physical Appearance**

Very dark skinned, very little pigmentation, typically average to muscular frames, average to slightly above average height. Eye colors include white, black, grey, green, and red. Hair colors include white, grey, and black. Other notable features would be elongated canine teeth.
Aielvarie

## **Personal History**

To many it is difficult to tell them apart from typical Serrin, their only notable feature is that they are typically small, thin, and sometimes lanky. They relish and fascinate themselves with inventions, which in turn causes their cities to be filled with laboratories and machinery. The most brilliant and creative minds of the world are found within this race. However they often become very eccentric and socially awkward to other races, and for the most part they do not allow their research to leave their cities for fear of ill intent on the use of their creations.

Though typically not large, you have the same stature as that of a normal human.

## **Aielvarie Traits**

### **Age** -

You mature and age the same as standard humans.

### **Specialist** -

You gain proficiency in the tool of your choosing

### **Inventor** -

The time it takes to craft items is reduced by half.

## **Skills**

Ingenious
When making intelligence or wisdom rolls or any check to operate or understand machinery, you may roll one intuition die, a d4, and add the number to the check

Knowledge is Power
You are considered proficient in the use of any Tech weapon or item created by a Technomancy spell or ability. This passive flags you as a Magus. (You may choose not to accept this passive, and instead gain proficiency in items and weapons crafted under the Mage Hunter specialization.)
Lor’os

## **Personal History**

They are known around the world for their often outstanding physical appearances. Even without the use of any kind of magic they captivate others with their features and looks.

Lor'os have a natural affinity with controlling the emotions and desires of other people. (Think charming and manipulating people's feelings.)

## **Physical Appearance**

Typically they have fair skin, but can also have various light shades of bronze/tan skin, occasionally even having a reddish almost pink tone to their skin. Hair colors include blonde, black, brown, red, and pink. Eye colors are blue, green, pink, red, purple, rose, and white.

They are slightly shorter than Serrins on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than Serrins, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.

## **Lor'os Traits**

### **Age** -

Their bodies mature at the normal rate but they retain their youthfulness for a much longer time. Average age is 90.

### **Ability Score Increase** -

Your Charisma score increases by 2, and Intelligence +1

### **Empathy** -

You have proficiency in the Persuasion and Deception skill.

### **Natural Talent** -

You gain proficiency with one musical instrument or the Performance skill.

### **Ability Score Increase** -

Your Charisma score increases by 2, and Intelligence +1.

### **Unmatched Beauty** -

Your Charisma cap is increased by +2. (Allowing you to achieve 22 charisma.)

## **Skills**

Charming
When you make a Charisma check, you can roll one Intuition die, a d4, and add the number rolled to the ability check.
Ice Orcs

**Ice Orcs** are a race of Orc that inhabit the Fjoldnar Mountains and the plains north of it. They are an uncivilized offshoot of Common Orcs, and are incapable of common speech as well. They display a very simple tribal culture, and often live un caves within the mountains and rarely live on the plains to the north of the Fjoldnar mountains, where they will then build simple encampments. They are mostly hostile to outsiders, but do prefer to be left alone.
Kail’ash

## **Personal History**

Kail'ash are a descendants of Kailos' daughter.

They have a natural affinity towards the division of necromancy related to physical manipulation of bone, flesh, and blood.

Kail'ash mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, often exceeding 180 years, this is primarily due to the large amount of necromancy in their culture.

## **Physical Appearance**

Pale skinned people typically small framed and rarely tall. Eye colors include light blue, various shades of green, black, grey, red, rose, and violet. Hair colors include black, grey, white, pale blonde and deep red. Notable racial features are the lack of facial/body hair and sometimes have a reddish tint to the skin around the bottom of their eyes, and, even when this doesn't occur naturally often times they wear makeup or face paint to mark under their eyes because of their culture.

(Think minion/puppet controllers)

## **Skills** -

Darkvision -
Because of your lineage, being from a bloodline of the God of Night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Master's Blood - The cap for controlling any type of pet, summon, or minion is increased by 1.

The Shadow of Death -
You embrace what others fear, you gain an extra saving throw when attempting to resist any type of fear mechanic.

Lineage of Control - All minions you control gain +1 to each attribute.