Merits

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**Merits** are specialised sets of skills.

## Known Merits

* Assassination
	+ Allows a character to automatically kill a target with an attack if they are hidden from the target when they make the attack. Cannot be used on player characters.
* Athletic Dodge
	+ Allows a character to add their athletics to their combat defence
* Barfly
	+ You can get in anywhere socially. Penalize attempts to recognize you as out of place by your Socialize dots.
* Bioengineering
* Biohack: Telepathy
	+ Granted by a bioengineering check: Increases Telepathy rolls
* Blood Ballad
	+ Flame racial merit
* Cold Hard Logic
	+ Ta'al Klee racial merit: adds an extra dice pool to intelligence rolls. Each success from this pool counts as two successes.
* Combat Awareness
* Common Sense
	+ Ask the Storyteller a question about risks and choices.

* Concordance
	+ Only available to Brightest Eye and Noble Defender
* Contacts
	+ Choose a group or field for each dot of Contacts. You can roll Manipulation + (relevant Social Skill) to gather information or dirt from acquaintances in any of these groups or fields.
* Control
* Danger Sense
	+ A successful perception + Dexterity check
* Dieikae Knowledge
* Engineering
* Entheogenic Synesthesia
	+ +1 to Perception when using psychoactive drugs
* Epidemiology
* Evolved Mankind
* Fame
	+ You're known for something, locally or selectively with one dot, broadly in an area with two dots, or universally with three. Add Fame dots as a die bonus to Social rolls targeting those impressed by your reputation, and to rolls by other characters to find or identify you.
* Fast Reflexes
	+ Add Wits or Dexterity to Initiative.
* Fighting Finesse
	+ Allows the use of dexterity instead of strength for melee combat rolls.
* Fleet of Foot
	+ Add dots in Fleet of Foot to your Speed
* Flying Ace
	+ Adds extra dice to Helm checks, and at rank five no matter what the player is asked to do as far as a helm maneuver during combat is concerned, that player automatically succeeds the check.
* Galactic Politics
* Genetics
* Gunslinger
	+ Allows the use of multiple firearms in combat, with no shot penalty for the first attack with each weapon.
* Hacking
* Hard Hands
* Heavy Hands
* Higher Calling
* Hypnosis
* Ingratiating Wanderer
* Inspire
* Inspiring
	+ Roll Presence + Expression to inspire
* Languages
	+ You can speak conversationally in two chosen languages
* Liar Liar
* Listen
	+ Limb racial merit
* Nanotechnology
* Natural Warrior
* Neuroscience
* Off-World Spirit
	+ Terran racial merit
* Pharmacology
* Pheromones
* Polyglot
* Quick Draw
	+ Allows the drawing of a weapon without an action
* Sibling Connection
	+ Only available to Kiraeyi siblings
* Small Unit Tactics
	+ Once per scene when you coordinate allies, you can spend Willpower as an instant action to confer the die bonus to a number of allies up to your Presence rating.
* Smuggling
* Strady Helmsman
	+ When not taking any non-Drive actions, add your Composure as a bonus to Drive rolls, and penalize attempts to disable your vehicle by your Composure.
* Surgery
* Telepathy
* Tolerance for Chaos
* Venom
* Visor Contacts
* Wormtongue
* Xenobiology