recursal/Fanatic-Fandom huggingface dataset:
Cave lions

## Cave lion

Cave lions are one of the species that play a role in *Perfidy*.

## Information

### Range

Cave lions once roamed all of the Paradise Isle save, but nowadays are mostly restricted to living in the Southern Steppe Fields and the Western United Pastures.

### Behavior

Cave lions like to cling to tradition, but they also are open to try new things, though somewhat quick to dismiss them if they don't work out. They usually don't shy away from using violence.

### Abilities

Cave lions can bite, kick, and use their paws and claws to defend themselves or hunt.

### Lifestyle

Cave lions are naturally pride Eses, meaning they used to live in family groups. As cave lions (and others) progressed, they got more used to fitting in with other species of Eses. Prides also barely exist anymore. Nowadays, most lions that aren't solitary live in a family of a mother, a father and their cubs. Other relatives usually disperse and move out before reaching full adulthood.

Cave lions are fully grown by the time they're roughly nineteen years old.

### Diet

Originally only carnivorous, these Eses learned to adapt to modern times and later became omnivorous.

## History

In the olden days, cave lions lived in prides, consisting out of a male, some females and younger cubs. As times changed and different Eses started to live together, they slowly adapted, abandoning pride-life and turning to more of a family life-style.

In the Southern Steppe Fields, during the old war, the current baboon ruler died. His successor, a cave lion, now rose to power. He led the land further until the Pastures finally gave up. Ever since he got to power, a cave lion has been on the throne in the Steppe Fields.

## Appearance

### General

Cave lions are felines with a strong built and a short coat. They have rather long and thin tails and round ears. At the end of their tail they have a fluffy tip. Most males spawn a little mane at the back of their necks as they grow up Cave lions are born with cub spots, which vanish as they age. The nose grows darker with age, too, being very dark to black when adult. Males with a lot of testosterone may have elbow tufts in the same color as their mane.

### Fur colors

Overall, cave lion coats are brown. They can vary from sandy brown (normal) to dark brown (rare) or anywhere in between, plus a few other shades of brown. They usually have paler or darker brown markings. On some occasions, (near-)white markings may be present as well. Some cave lions have a few elegant looking stripes on their body, though this marking type is rare. Cave lions are born with cub spots, which vanish as they grow older.

### Eye color

Cave lions usually have yellow or green eyes, but on very rare occasions might have dark red ones.

## Significant cave lions

* Tomeil
* Vena
* Garrap
* Reina
* Ehon

## Trivia

* Because of their strength and size, cave lions are often seen in the armies of both the Southern Steppe Kingdom and the Western United Pastures.
Paradise Isle

### Lands

Northern Mountains, Feral Hills, Western United Pastures, Southern Steppe Fields

### Climate

Mediterranean to Alpine

The Paradise Isle is an island on which the first arc of *Perfidy* takes place. It holds four kingdoms: the Northern Mountains, the Feral Hills, the Western United Pastures and the Southern Steppe Fields.
Wolves' Land

The Wolves' Land is a kingdom of wolves on Fawth.

## Location

The Wolves' Land lies on the island of Fawth, north of the Paradise Isle. The Wolves' Land covers the western side of the island.

## Climate

The Wolves' Land's climate is humid continental in the south, and subarctic in the north. This means there are mostly variable temperatures and weather conditions in the south, while in the subarctic part of the kingdom, where it's usually much colder and the winter lasts longer.

## History

There used to be quite a few wars between the wolves and the fallow deer on Fawth because of some wolves eating the deer in the past because they couldn't communicate. Eventually the leaders of the wolves and deer came together, and, with the help of a wolf translator who had studied the deer closely, managed to get their points across. The king of the wolves realized his mistake, the mistake his species had made, and to make up for the deer's loss, the eastern part of Fawth was given to the deer. After this, not much more has happened between the two species, and the kingdoms live in peace together.
Tigers

Tigers snakes are one of the species that play a role in *Perfidy*.

 Information

### Range

Not much is known about the native range from tigers, except that they come from far east.

### Behavior

Tigers are seen as enigmatic creatures. Very little is known about their behavior. It is known that they communicate with body language and grumbling noises in their homeland due to their inability to actually form words in the average language.

### Abilities

Tigers can bite, kick, and use their paws and claws to defend themselves or hunt.

### Lifestyle

Very little is known about the average lifestyle of tigers, except that they're mostly solitary creatures.

### Diet

Tigers have an omnivorous diet, though they initially were strictly carnivorous such as other Eses.

## Appearance

### General

Tigers are big felines with a strong built and a medium-length coat. They have rather long tails. Their ears are rounded.

### Scale colors

Tigers in the world of *Perfidy* only come in one color: white with black stripes. They also have black ears with white ocelli on the backs of them. The males have a line of silvery-gray fur above their noses, while females do not. Most tigers will have black tail tips, while white tail tips are rare.

### Eye color

The eye color can be any shade of light blue.
Queen Tomeil

**Queen Tomeil** is a supporting character in the first arc of *Perfidy*.

## Story

It is mentioned that Ayvas got to cook for Tomeil once before. He later gets an invite to do this again for an upcoming celebration.

Simmi, Foycen and Agrarr later talk about this and the queen, and later Ayvas does, too, after returning from the celebration. She is mentioned a couple of times after this, too.

## Personality

Queen Tomeil is naturally a very soft soul who wouldn't want to harm anybody, but she knows that she has to take dire measures in this war. She is sometimes said to be too soft, but the queen won't accept words like that. Tomeil became a bit stricter as the war went on, but still has a kind heart and will easily sympathize with others. However, her kindness does have its limits, and she is particularly not-fond of Westerners, mostly coyotes. Tomeil find sit rather hard to rule during a war. She'd love to have a close bond with her children, but can't allow herself to be distracted with family matters in dire times such as these, so she purposefully distances herself from them. The queen often does not look ahead when making decisions (she's got her council to do that for her, after all). Tomeil often feels like she has to justify herself to others. She's envious of most common folk, who can just live together as families without having the fate of an entire kingdom to carry on their shoulders. Tomeil tends to get distracted or lost in thought easily, and can be quite messy or disorganized. She tends to doubt herself quite a lot, but doesn't let others know about this.

## Appearance

Tomeil has a short coat that consists of various shades of brown (primarily pale brown) with cream on her muzzle, throat, chest, belly, legs, under tail and in her ears. She has darker ears and darker patches of fur on her shoulders and her back. Her eyes are dark red, she wears a golden chain around her neck and wears a golden royal accessory on her tail tip.

## Family

* **Mate:** Alebrak (deceased)
* **Son:** Vena (alive)
* **Daughter:** Garrap (alive)

## Trivia

* Tomeil's name is pronounced *Toh-meal.*
Baboons

## Baboon

Baboons are one of the species that play a role in *Perfidy*.

 Information

### Range

Baboons natively lived everywhere across the Paradise Isle, except in the very north. Currently, there is also little to no known individuals that live there.

### Behavior

Very social in nature, baboons are real group animals who like living in communities. They're very open minded to new situations and like to explore ways in which something hasn't been done before.

### Abilities

Baboons can bite, kick, and use their paws and claws to defend themselves or hunt.

### Lifestyle

Baboons live in groups that don't necessarily have to be made up out of baboons only: There are plenty of cases where other Eses joined baboon groups and became part of the family. These groups are made up out of several males, and mostly females and young ones. In a group, everyone has their own ranking. Young individuals will usually have a rank similar to their mother. Males disperse once they can take care of themselves.

### Diet

Originally carnivorous, like many Eses, this species adapted to an omnivorous diet after some time.

## History

Back in the days before the war, baboons were one of the most major species roaming the Paradise Isle. The old king of the Southern Kingdom during the days of war was a baboon, as well as the greedy Pastures king. However, neither land inherited a future baboon ruler because the Southern king passed down his throne to a cave lion, and the western king got assassinated by a coyote, who would then take his place as king.

## Appearance

### General

Baboons are fluffy creatures that lack hairs on their hands, feet, hindquarters and face. They have long, thin tails and dexterous fingers, as well as eyes that are close to one another and long muzzles.

### Fur colors

Unlike most animals, which come in a range of colors, baboons are always dull gray with no markings and pink hindquarters.
Lodsii

**Lodsii** is a supporting character in the first arc of *Perfidy*.

## Background

Not much is known about Lodsii's past, but at one point in her childhood she rescued Hedel from her abusive parents. The two grew up together from then on, and became the best of friends (and later lovers). Lodsii eventually became addicted to weed and frequented the black market (before its location in the Eru Mountain Chain), before Hedel snapped her out of it and the two enrolled in the training program to become a knight, which they successfully did. Eventually they even made it to the rank of guard.

## Personality

Some seem to think that, if you look up what "short fuse" means, you'll find a picture of Lodsii in the encyclopedia. She is rude, a loudmouth and constantly speaks her mind. She seems to disagree a lot, sometimes on purpose, just to annoy others. Lodsii is one of the least beloved guards amongst the guards, knights, squires and pages themselves because of this behavior. She cannot take criticism and hates being told what to do. However, she does respect the queen's authority, even if she doesn't like it. Lodsii has trouble bonding with pretty much anyone because of her hostile attitude, but does have a really close bond with Hedel. Lodsii can be a decent teacher, but she is not a kind one, and doesn't shy away from showing her distaste for her own pupils. Do not question her loyalty, because she'll get really, really angry. Angrier than usual. She does have a softer side to her, but rarely shows it.

## Appearance

Lodsii is a piebald aelurodon with brown-black agouti patches, mostly on her left side. She has several scars scattered throughout her body and misses both her ears, being a knight and later guard. One of her fangs, the lower right, always pokes out of her mouth, even when closed. She has two differently colored eyes: one is pale amber, while the other is bright. She is considered ugly for aelurodon standards.

## Gallery

Lodsii's official book 1 referenceLodsii's official book 2 referenceCanonical art depicting Lodsii alongside Caleb
## Trivia

* According to Simmi, Lodsii doesn't just look bad, but she also smells foul.
* Lodsii has a very raspy voice that gives in at times due to how much she's smoked.
* Lodsii's name is pronounced *Lod-see.*
Agrarr

**Agrarr** is a minor character of the first arc of *Perfidy*.

## Background

Agrarr spent her childhood in Vurgen. She was always seen as awkward and weird by her parents, who eventually disowned her because of this. Left to fend for herself on the streets and with no possible orphanage to go to, Agrarr learned how to take care of herself.

## Personality

Agrarr is a carefree cheetah who likes to wrestle and explore. She's always looking for new things to do. She knows no boundaries when it comes to approaching others and is often seen as stalkerish. She's random and has various special interests (most notably the theater and books), and finds a lot of comfort in books and book characters. She's very hyper and cheeky. Her only close friend is Foycen, who accepts Agrarr for how she is. Agrarr really wants to get close to Simmi, though that cheetah doesn't like her one bit. Agrarr is quite a mess who always does stuff on the go, rather than thinking ahead.

## Appearance

Agrarr is pale sandy brown with a pale muzzle, belly and tail tip, and pale inner ears. She has a sandy brown marking of a slightly darker tinge that runs from her nose to behind her shoulders. She has dark brown, almost black spots on her face, around her left elbow, on her right flank and on her hindquarters. Her tail has black splotches on it, and, just before the tip, has a dark ring.

## Gallery

Agrarr's official book 1 referenceAgrarr's official book 2 reference
## Trivia

* Agrarr's original name was Agarr.
* Agrarr has autistic spectrum disorder.
* Agrarr's name is pronounced *Agh-rarr.*
Amir

**Amir** is a minor character in the first arc of *Perfidy*.

## Background

At one point in time, Amir joined Lochan's Collection of Oddities.

## Story

Amir is mentioned briefly during the show Squamosal witnesses.
She preforms again a few days later. She shares dinner with the Collection and, when they are taking votes on where to go next, she votes for the Southern Steppe Fields. She later climbs aboard the wagon as they depart.

## Personality

Amir is a simple small-town palm civet who just wants to live a happy life, but can't due to her condition. While deep down she's actually very talkative, she's rather quiet when with the Collection, thinking that she'd get punished for speaking. Amir likes making friends, though she will always take some time to warm up to Eses. She's overall happy and easily content, and enjoys nature landscapes and food. She used to be very self aware of her condition, but grew to accept being bald over time, and nowadays doesn't care much. She's quite disorganized, but likes working together, even if she might have trouble following a schedule or plan. She's pretty spontaneous and has the tendency to talk too much.

## Appearance

Amir is a bald palm civet with a dark skin. She has a dark brown nose, pink inner-ears and green eyes. Her left ear is notched.

## Relationships

### Lochan

Amir doesn't seem to genuinely like the bossy aelurodon too much, but she does respect him.

### Squamosal

Though initially not too friendly with the young coyote, she later warmed up to him.
Feral Hills

The flag of the Feral Hills.

The Feral Hills are a location in *Perfidy*.

 Location

The Hills lie on the north-eastern part on the Paradise Isle.

## Climate

Like the rest of the Paradise Isle, the Feral Hills has a Mediterranean climate. The winters are rather mild, while the summers are very warm and dry.

## Flag

The flag of the Feral Hills is horizontal tricolor flag of brown-orange, beige and dark gray (not pure black). Rather than having a symbol or colors that have a significant meaning, this kingdom based its flag off of the three main colors a leopard snake, the species of their royal family, has.

## History

The Feral Hills already existed since ancient times, never changing its name. Several generations of rulers of different species have ruled it over time, but in the end it settled with a royal family of leopard snakes as rulers.

In the olden days, the Feral Hills wouldn't allow any other sentient species into their borders, but, with the war between the Pastures and the Southern Kingdom going on, they eventually succumbed to letting in strangers as well. Not wanting to have anything to do with the greedy baboon king of the Pastures, the king of the Hills allied himself with the Southerners. This caused a big growth in the numbers of the allied parties, and together they fought back against the Pastures, which kept taking territory.

After the Pastures lost the war, borders between the kingdoms were set, eventually resulting into the Iron Fence we know to this day.

Now that the war as over, the Pastures were torn and temporarily split up their land in the Western Pastures and the Eastern Pastures. The leader of the Eastern Pastures was a coyote who wanted to unite the Pastures with the Southern Steppe Fields, while the other was led by the baboon king that was still very opposed to the countries that had him lose the war. However, before war between these two temporary lands could break out, the back-then king of the Feral Hills stepped in and managed to create a gathering where the two representatives could come together and talk in peace. A peaceful solution was found, the Pastures united and took on the name Western United Pastures, the baboon remained king, and everything seemed well, until he was assassinated by a coyote charismatic.

The Hills stayed out of wars for a long time, but the occasional conflict with the Western United Pastures isn't unheard of these days. However, the former kingdom has mostly set itself on conquering the south.
Información del juego

Aquí se encuentra todo aquello relacionado con la vida dentro y fuera del juego para satisfacer las necesidades de las curiosidades del mismo y su entorno.

## **Género**

Videojuego de Rol Multijugador Masivo en Línea de Realidad Virtual Totalmente Inmersivo (VRMML-RVTI/FIVR-MMORPG) que permite al usuario la capacidad de construir y disfrutar de el mundo de una manera totalmente libre con distintas "Rutas" para la creación de un personaje con el sistema simple del juego y su gran variedad de contenidos.

**Sub-Géneros**: Aventura, Comedia, Ciencia ficción, Crimen, Drama, Deportes, Escolar, Experiencias Pasadas (Reencarnación, transmigración, entre otros), Familia, Fantasía, Histórico, Horror, Maduro, Música, Parodia, Romance, Suspenso, Tragedia, Terror.

### **Introducción**

Bienvenido a [Majestad]

En el omniverso puedes buscar todo lo que quieras... Estatus, Poder, Riqueza, Secretos e inmortalidad. Nos encontramos en un universo que se encuentra al borde del colapso. Acercándose a los Apocalipsis para un nuevo Génesis.

Recuerda que tienes una sola vida, nunca revelar tu identidad como Despertado, se prohíbe revelar la ley de existencia a nadie que no sea un Jugador. La ley de existencia siempre busca un precio y no hay nada verdaderamente gratis.

Acompáñanos en la guerra contra el tiempo para superar la Gran Calamidad que trasciende la existencia misma.

El [Formulario de Existencia] esta abierto para ti.

## **Ingreso**

Creación de avatar y suerte del artículo.

* **Permanente:** Cuenta compuesta.
	+ **Abandonar**: a.
	+ **Iniciar Sesión**: a.
		- **Descargar**: Datos y recursos. videos y demás.
		- **Límite de Tiempo de reconexión**: Alarmas.
* **Temporal:** Cuenta de tiempo limitada.
	+ **Activar Cuenta:** La cuenta se conecta automáticamente desde los datos del Teléfono.
		- **Seleccionar Avatar**
	+ **Registrar Cuenta:** Crear una cuenta alternativa o con otro usuario.

Los estados de la cuenta son: En Evaluación, Válida, Conectada, Desconectada(se consideran muertas y eliminadas).

### **Opciones de juego**

Se tiene distinción de usuarios para poder separarlos y darles la experiencia que más les convenga para afectar la dinámica del Mundo.

Se tiene 3 espacios personales que otorgan opciones de inicio de sesión del Omniverso de Majestad las cuales son:

* **Centro de Transacción** (CT)
* **Configuración**

#### **Personaje**

Aquí se muestra el desarrollo que lleva el usuario en toda civilización.

* **Afiliaciones**
* **Ascenso**
* **Características**
* **Conocimiento**
* **Constitución**
* **Existencia**
* **Gobierno**

#### **Espacios Infinitos**

* **Artículos**
* **Historia**
* **Mundos**
* **Omniverso**
* **Razas**
Xin

**Xin** is a supporting character in the first arc of *Perfidy*.

## Background

Xin's family originally comes from the far east, but for reasons unknown to her traveled far west, until they ended up in the Northern Mountains. After she lost all of her family to a sickness, Xin became a loner, mostly due to her inability to communicate with others. One day she met Lochan, however, who found a way to use her beauty and rarity to their advantage, and thus the Collection was born.

## Story

Xin first appears in the freakshow Squamosal is watching, dancing seductively and making full advantage of how rare she is an alluring she can look. She later comes to collect money, which the young coyote cannot pay.

A few days later, Xin preforms once more. She later shares dinner with the Collection. After their next show, they take votes for where they'll go next, and Xin votes for the Southern Steppe Fields. When they are leaving, Xin helps Shiraq up the stage.

## Personality

Xin may be pretty, rare, and use her beauty and rarity to get attention, deep down she feels very doubtful of herself and other. She's very mistrusting and has no real friends, though she likes to consider Lochan one of them. She's very tidy and likes to stick to a planning, rather than do things on the go. She generally avoids conflict, but won't show a second of doubt when it comes to fighting. She can be very defensive. Xin likes to imagine herself living a better life, but knows that nice things will probably never come to her, so she accepts life as it is and tries to just make the best of it. She is struggling on a religious area, not really knowing what to believe.

## Appearance

Xin is a white tiger with black stripes that are symmetrical everywhere on her body except her face, where she has more black markings on the left side than the right. Her eyes are bright blue. She has a deep scar on her left front paw.

## Relationships

### Lochan

Xin genuinely seems to like Lochan and tends to stick close to him, though she heavily doubts if their friendship is mutual.
Yeepe

**Yeepe** is a minor character in the first arc of *Perfidy*.

## Background

Yeepe was born to a family of nobles on good terms with the ruler of the kingdom. He quickly made his way into Nearvey Castle at a young age as a servant and worked himself up until he got the position of head servant. He also got the job of being the ruler's secretary eventually, as well.

## Story

Yeepe is the one to write the invite to Ayvas for the celebration.

## Personality

Yeepe is seemingly always busy and always worried. Being both the queen's secretary and head servant, he is in charge of a lot of things at Nearvey Castle. Yeepe is extremely organized and desperately wants to plan seemingly everything he does as much as possible. He doesn't act on impulse, which can lead to him sometimes responding late. Yeepe has little to no patience and would just prefer it if everyone did as he told them. He immensely respects the queen and is ready to carry out her every bidding. Yeepe has almost no free time, which makes him very overworked, and he's seemingly always close to a burnout because of this.

## Appearance

Yeepe is a rather frail-built aelurodon (in comparison to most others of his species, that is) with a gray-cream-brown-black agouti coat. He has a beauty spot on his right cheek and amber eyes. He almost always wears a servant harness or bags of some kind that help him carry all his stuff around.

## Relationships

### Tomeil

Yeepe greatly respects the queen, and carries out her every wish.
Esmerai

The Esmerai are a race from near the beginning of the universe, who out-grew terrestrial life. They exist in emerald sphere-spores until they hatch. They then float around the universe, learning, until they come of age and choose their form. All Esmerai have white eyes, fiery wings, and a colection of data-singularities. All adult Esmerai have the ability to create a massive electron shell around themselves, protecting them from projectiles.
Northern Mountains

The flag of the Northern Mountains.

The Northern Mountains are a location in *Perfidy*.

 Location

The Mountains lie on the very northern part on the Paradise Isle. Officially the border gives the Feral Hills and Western United Pastures some mountains as well, but since both don't have any interests in the mountains, these few mountains officially in the Hills or Pastures are still considered part of the Northern Mountains by most.

## Climate

Like the rest of the Paradise Isle, the Mountains has a Mediterranean climate. However, due to lying much farther north than any of the other counties on the Paradise Isle, the winters are longer and tougher, and it tends to be a bit cooler than in the rest of the Isle.

## Flag

The flag of the Northern Mountains is simple: a dark, forest green background with the symbol of the kingdom in gold. The green represents unity (since the inhabitants of the kingdom are almost entirely aelurodons) and a love for nature. The golden color represents royalty and the eye color of the species.

## History

Back in the olden days, the Mountains were officially part of the Pastures. However, due to the harsh and cold nature, no one really showed interest in it, and the king quickly just let the mountains go. The animals that already lived in the Mountains could choose to either remain part of the Pastures, which most did.

However, some stayed behind and declared themselves a kingdom, with a local aelurodon becoming King. However, due to the very low population density and harsher nature of the Mountains, cultivation and building a civilization has been going very slow. Even after many years, it's still the land with the lowest population density.

Recently, a war has broken out between two groups in the Northern Mountains. There are the southerners of the Mountains, who want a new monarch, after its current ruler is so mysterious and seemingly unfit for the throne, while there are also those who swore allegiance to the throne and fight for the queen's right to rule. This war has been going on for a couple of years now, and it doesn't look like its ending anytime soon. The other kingdoms on the Paradise Isle just let the war be. This is causing the Northern Mountains to slowly tear itself apart, though.

The war is going at an abnormally slow pace, sometimes with months without an attack, but it still goes on.
Squamosal

**Squamosal** is one of the main protagonists of the first arc of *Perfidy*.

## Background

Squamosal was born and raised in the town of Ragsha to Hill. Eventually, due to the hostile environment, they both ended up moving to O-diornes, where Squamosal ended up being raised for most of his childhood. They lived on the streets, homeless and with little to no money and/or food. Hill raised Squamosal on a strict pescetarian diet.

## Story

Squamosal starts out begging in O-diornes, but has no success. He later meets up with his mother near the well and buys some scraps of bread for the two of them and they share those. The next morning, HIll is gone, and Squamosal bears witness to a freakshow of Sir Lochan's Collection Of Oddities. After the show is over and he cannot pay, Squamosal has to work for Lochan to make up for that. After finishing his task, the aelurodon compliments the young coyote and offers him a job with the Collection. Squamosal refuses, loving his mother too much to leave her, and later returns to Hill to tell her about what happened that day. Hill becomes quite frustrated with him for messing up and especially for refusing the job offer. She more or less pressures him into taking the job, anyways. They then spend their final night together. Squamosal leaves the next morning to go to the Collection and start his new job.

## Personality

Squamosal is the type of guy who prefers to stay calm and see which way the wind blows before he acts. He’s calm, collected and a bit of a scaredy cat who will flee when there are signs of danger. More brain than brawn, this little coyote has his shortcomings in being easily afraid, but he has his wits and is quite handy with things that lie in his comfort zone, which is mainly chores he grew up doing. He feels the safest just doing as he’s told and staying in his comfort zone. He has a warped sense of right and wrong he gained because of his harsh life, not caring much about others or feeling that he has to rely on other’s approval to do things. He can be rather judgmental, and quickly loses respect for others of a higher ranking if they don't act how superiors aren't supposed to. Squamosal hates violence. He doesn't seem to hold grudges.

## Appearance

Squamosal is a scrawny white coyote with gray and darker gray markings. He has a scar on each right leg. One of his ears tends to flop down, pointing out to the side rather than upwards. He has silvery-gray eyes and his ears are notably big, even for a coyote.

## Gallery

Squamosal's official book 1 referenceSquamosal's official book 2 reference
## Trivia

* Squamosal is afraid of vegetable salads, heights, death and not having a purpose.
* The squamosal bone is a bone that is part of the skull, located roughly near the lower earlobe.
* Squamosal's full name is pronounced *Squa-moh-sah-ll.*
Ayvas

**Ayvas** is a minor character in the first arc of *Perfidy*.

## Background

Ayvas was born and raised in Vurgen and in his childhood was known as the town bully. He later calmed down a bit, but still isn't seen as a very likable Ese. At one point he had a desire to start a family, and did so with Farelo, though they never loved one another.

## Story

Ayvas first appears when Simmi arrives with an archeopteryx for him. He prepares a meal for her and they later attend the Temple Assembly together, and he shows signs of his sickness. The next day, he receives a message that he is too cook for the queen during a celebration.

He comes back from said celebration a few days later. He tells Simmi and Farelo about how things went and that the Great Book of Nearvey Temple is missing. He later talks to Simmi about going on her Journey and sees her off.

## Personality

Ayvas always been a bit of a bully, but after he grew up his temper became a little less spiteful and more mellow. He’s still a bit of a hothead and you wouldn’t want to get on his bad side. He’s not a fan of kids, Simmi being the only exception, and he doesn't approve of her relationship with Nighist. He doesn’t like strangers and prefers to keep the small family together and will not be very accepting of outsiders. He does have a nicer side to him, but that’s mostly limited to his own family, and, if, it’s only when he’s in the mood for it. He does still mean well despite his harsh demeanor and can be trusted with any secret. He idolizes the queen and other royals.

## Appearance

Ayvas is an orange-brown cheetah with creamy and orange markings and black spots. He also has black ears, tear-stripes and tail markings. He has burn scars on his front paws and amberish brown eyes.

## Relationships

### Simmi

Simmi and Ayvas have a strained relationship, mostly due to his short temper and overbearing attitude. He does genuinely love Simmi, though, unlike Farelo.

### Farelo

Ayvas makes it no secret that he and Farelo don't love one another, and neither does she. They simply both had the same goal: starting a family, and that is the reason they became mates and had Simmi. Though they continue to live together, it is a loveless marriage.

## Family

* **Mate:** Farelo (alive)
* **Daughter:** Simmi (alive)

## Trivia

* His original name was Soran.
* Ayvas' name is pronounced *Aye-vah-s.*
Perfidy Wiki

**Spoiler alert: Please note that this wikia contains spoilers for the *Perfidy* series. Proceed at your own risk.**

## Welcome

Hello there, and welcome to the official *Perfidy* Wikia! This Wikia is currently a work in progress. Expect more content soon!

## Characters

### Supporting characters

Queen Tomeil - Caleb - Hedel - Lodsii - Mid - Yeepe - Barek - Rune - Ehon - Mer - Ichabod - Sir Lochan - Queen Unva

### Minor characters

Prince Vena - Princess Garrap - Farelo - Ayvas - Foycen - Agrarr - Rock - Chaos - Havoc - Viska - Reina - King Mandible - Hill - Xin - Shiraq - Kubi - Blink - Glow - Amir
Hedel

Hedel on the cover of book two

**Hedel** is a supporting character in the first arc of *Perfidy*.

## Background

Hedel was abused and neglected by her parents during the most important years of her development after they figured out she was mentally challenged. She was later rescued by Lodsii from her parents, and the two grew up together as best friends (and later lovers). Lodsii eventually became distracted by her addiction to weed, but Hedel managed to snap her out of it. At some point, both of them enrolled into the knight training program of the queen, and both successfully made it to knighthood and later the rank of guard.

## Personality

Hedel is quite cheery for a guard, and mostly sees the glass half full. It's not easy to upset her, and she is known to be strong even in tough situations. Many Eses view Hedel as lesser than them because she can come across like a bit of an airhead or very childish because of the way she speaks. This is because she has a mental developmental problem, causing her mental growth to be somewhat stunted. Still, Hedel is happy with life and not one to complain. She is also famous among the knight for being able to be quite the killing device once she gets into killing mode. However, this doesn't really happen unless she's at the battlefront. You definitely want to stay on Hedel's side and not have her against you. Hedel likes making friends and enjoys music and picture books, as well as being read fairy tales. She has a close bond with Lodsii.

## Appearance

Hedel is an agouti aelurodon with brown and gray fur of various shades. She has white markings and several scars scattered throughout her body. Her eyes are bright amber and she misses both of her ears, being a guard. She is quite musclebound for a female, and, if it weren't for her scars, she'd be considered beautiful.

## Gallery

Hedel's official book 1 referenceHedel's official book 2 referenceHedel as depicted on the cover art of book 2
## Trivia

* Originally, Hedel was quite different, having normal speech patterns and a rather mysterious personality, as well as being quite shy and reserved.
* Hedel's name is pronounced *Hey-dull*.
Ichabod

**Ichabod** is a supporting character in the first arc of *Perfidy*.

## Background

Ichabod and his brother were orphaned at a young age and grew up together in the streets of Nearvey and small surrounding towns. However, when his brother started to owe debt to an underground gang, they kidnapped him and sold him to an Ese sex-trafficking business at the black market. Ichabod was then left on his own. He started to perfect his stealing skills even more, and became hardened. Luckily Mer managed to escape and reunited with Ichabod, but their happiness couldn't last long, as Mer got swept up into the gang life again. Ichabod separated from his brother to go his own way as a solo thief, whilst Ichabod joined a gang, making money by dealing Ecconelean.

## Personality

Ichabod is a real grouch. He doesn't trust anyone, being even uncertain about his brother's loyalty to him, and steals however much he can get his paws on to either eat or sell so he can buy things to eat. He's a bully who pushes those weaker than him around and tries to avoid trouble with anyone who could do him serious damage. Unlike Mer, he is very serious and can't take a joke. He always sees the flagon half-empty and is pretty anxious in and around the black market. He looks down on a lot of Eses and hates his brother's teasing. He is very uncertain deep down, but hates showing it. Ichabod is street-wise, and tries to rely on his own experience for survival, not on well-thought out plans or others. He sees himself as a real loner.

## Appearance

Ichabod is a sandy-brown serval with paler markings on his muzzle, chest, belly, armpits, inner thighs and inner ears. He has dark brown spots scattered over his body, as well as some stripe-like markings of the same color and dark brown ears with white ocelli. He misses his tail tip and has a scar on his nose bridge caused by Simmi. His nose is generally dark, but lacks pigment in some places. He has distinct feathered hindquarters. His eyes are brown and he is very often seen wearing his satchel.

## Trivia

* Originally, Ichabod's spotting was much more reminiscent of a real serval.
* Ichabod's name is pronounced *Ick-ah-bod*.
Bat-eared foxes

## Bat-eared fox

Bat-eared foxes are one of the species that play a role in *Perfidy*.

## Information

### Range

Bat-eared foxes are native to the Southern Steppe Fields, but some also moved to the Western United Pastures before the war.

### Behavior

Bat-eared foxes are go-with-the-flow types of Eses. They are easily adaptable to changes and are usually followers, not leaders. They often don't roam far from their home, with some exceptions.

### Abilities

Bat-eared foxes can bite, kick, and use their paws to defend themselves or hunt.

### Lifestyle

Bat-eared foxes used to live in small groups called skulks. But as time went on and different kinds of Eses started to associate with one another, they easily adapted. Being rather submissive creatures, they simply allowed other species to rule them, not seeing this as a bad thing as long as they were treated decently.

Males and females raise their young together. Bat-eared fox kits are considered adult by the time they're twenty years old.

### Diet

Originally only carnivorous, these Eses learned to adapt to modern times and later became omnivorous.

## History

Seeing how bat-eared foxes were illiterate predating the coexistence with other Eses, not much reliable records remain of how they used to live. But it is known that they used to live in small, tightly-knit groups rather than big communities.

## Appearance

### General

Bat-eared foxes are small canines with relatively big ears, short muzzles and fuzzy tails. Their noses can be black or pink.

### Fur colors

Bat-eared foxes are usually either gray, grayish brown, or a mix of both. They can have paler and darker markings. Their ear and tail tips are almost always black.

### Eye color

Their eyes are always a bright color, and can be blue, green, yellow or orange.
Journey

A Journey (written with a capital J) is somewhat of a rite of passage for Eses in the Southern Steppe Fields.

## Description

When a young Ese is about roughly 10-12 summers old, they will often go on a trip outside of their birth town to signify their coming of age and build character. A Journey is unique for each individual. Journeys are by no means mandatory for an Ese to do, but those who do go on one (and return successfully) are generally thought slightly higher of than those who choose not to. An Ese may only go on such a trip alone.

## Official recognition

Though Eses all over the Southern Steppe Fields go on their Journey when they are of age, it is in no way officially endorsed by royalty, but they are recognized and when an Ese has successfully made it back from one, it is mentioned on their official papers.

## Origin and history

Back when the kingdom was still called the Southern Kingdom, the baboon tribe that ruled the original land had it as a tradition that, once their young reached 10 years old, they would have their young Eses go on a quest to hunt a wild kentrosaurus and bring it down. If they succeeded, they would get a slightly higher rank in the tribe than if they did not.

As more and more different species started to live in the Southern Kingdom, the tradition was changed to merge with the customs of the other species, which would eventually result in the Journey as it is today.

## Known Journeys

* Ayvas: Climbing the Fjaro Hills (succeeded)
* Farelo: Gathering darkberries (failed)
* Foycen: Exploring and documenting dinosaur species outside of the fence surrounding Vurgen (succeeded)
* Nighist: Unknown Journey (succeeded)
* Simmi: Retrieving the stolen Great Book of Nearvey Temple (in process)
Servals

## Serval

Servals are one of the species that play a role in *Perfidy*.

 Information

### Range

Natively, servals lived on the western part of the Paradise Isle, but they mostly took refuge to the Feral Hills during the many wars in the olden days. To this day, most servals reside in the Hills. Some also live in the Southern Steppe Fields, but they are a minority there.

### Behavior

Often seen as cold and non-caring, servals are passive felines who prefer to avoid conflict. They generally have a certain arrogance to them that makes them think they're better than other Eses. Servals like to hunt and stay on their own. They're in general very conservative.

### Abilities

Servals can bite, kick, and use their paws and claws to defend themselves or hunt.

### Lifestyle

Servals are born and raised to be loners. Their fathers never have anything to do with raising the cubs, and even their mothers seem very nonchalant about caring about their kits. This causes the younger servals to grow up hardened and strong. They disperse from their mothers once they can stand on their own four feet, and often leave without even saying as much as a farewell.

### Diet

Unlike most carnivorous Eses, which adjusted their diet slightly over time, servals are one of the few that have stayed true carnivores. This keeps their hunting skills sharp.

## History

Before the wars between the Pastures and the Southern Kingdom, servals were already loners that didn't care much about each other. They spend the majority of their lives by themselves and are completely fine with that.

During the war, though, most servals fled to the safer and more northern Feral Hills, where they became slightly more community-oriented, because they had to work together with other Eses to fight in the war. After the war was over, most servals remained in the safe Hills and went back to being more solitary again.

## Appearance

### General

Servals are smaller felines with relatively long legs, big ears, a short, bushy tail, small muzzles and small heads. They have a lithe built and are made for walking long distances by themselves.

### Fur colors

Serval fur color ranges from blonde brownish to slightly darker sandy brown with paler and darker markings. Their spots are always (near) black. There are white ocelli on the back of the ears.

## Significant servals

* Ichabod
* Mer
SCP-005

**Item #:** SCP-005

**Object Class:** Safe

**Special Containment Procedures:** SCP-005 poses no immediate risk in any direct sense. Even so, its unique functions require special measures be taken to restrict access and manipulation of the object. Approval of at least one (1) Level 4 personnel is required for the  of object from its containment area.

**Description:** In appearance, SCP-005 resembles an ornate key, displaying the characteristics of a typical mass produced key used in the 1920s. The key was discovered when a civilian used it to infiltrate a high security facility. SCP-005 seems to have the unique ability to open any and all forms of lock (See Appendix A), be they mechanical or digital, with relative ease. The origin of this ability has yet to be determined.

**Additional Notes:** SCP-005 may be used as a replacement for lost security passes, but only under the supervision of at least one (1) Level 4 personnel. SCP-005 may not be used for vending machine repairs, opening lockers, or for any personnel's spare home key. Removal of the object from the compound will  in immediate termination.

**Appendix A:** While SCP-005 has been shown to be effective in removing almost any form of locking device, further experiments have shown that efforts to disguise the purpose or identity of a lock have proven at least somewhat successful in defeating SCP-005's ability. In approximately 50% of cases where a volunteer was not able to identify a locking device as such, SCP-005 was not successful in deactivating the device. Due to these , SCP-005 has been tentatively classified as 'sentient' and further tests are being run to  its cognitive abilities. However, there are no results that show any traits that prevent it from being able to identify any particular locking device, only that the aforementioned device has been heavily concealed and disguised.
Caleb

**Caleb** is a supporting character in the first arc of *Perfidy*.

## Background

Caleb is the son of a highborn who was spoiled as a child. Everything seemed to come easy to him, so, when he became a page and later a squire, he didn't really do his best. But when he saw others making more progress than him, he started to work harder and prove that he really *was* worth being a knight. The hard work paid off, and soon he was made a knight, and not long thereafter a guard. He eventually managed to work himself up to be one of the heads of guards and knights, making him the youngest Ese currently known with this position.

## Personality

Caleb is an inquisitive and positive soul. He's rather energetic and open, unlike quite a few other guards. He doesn't appear quite as serious as the others, seemingly taking enjoyment in teasing them (especially Lodsii). Still, Caleb will get serious when the situation demands it. He is a rather organized and clean Ese who is very adamant about placing his stuff where it belongs. Caleb is a quick to act, and doesn't always consider how his actions might affect others. He is a very social Ese, who likes to smalltalk. He's a deep thinker (when he has the time to think about things).

## Appearance

Caleb is an white-and-agouti aelurodon with gray and ginger markings. He has quite a few scars scattered throughout his body, mostly on the left side. His eyes are amber and he misses both of his ears, though his left is ripped off rather than sliced. He has these missing ears because of his position as guard. He generally isn't considered as particularly handsome.

## Gallery

Caleb's official book 1 referenceCaleb's official book 2 referenceCanonical art depicting Caleb alongside Lodsii
## Trivia

* Being one of the heads of the guards and knights, Caleb has authority over them, though he must always submit to the queen's will. Though he is a guard, he, being one of the heads, sometimes goes on important knight missions as well as a leader.
* Caleb's name is pronounced *Kay-leh-b.*
Rune

**Rune** is a supporting character in the first arc of *Perfidy*.

## Personality

Once a carefree soul, Rune is nowadays a serious Ese. She is usually very focused at her problem at paw. Though nice to others most of the time, she has her limits, especially with children, since she's not a fan of young Eses. She does like to joke, though. Usually with Barek she gets up to all kinds of shenanigans, pranking others in the village. Rune can go from happy and joking to serious and having a no-nonsense attitude in a second. She is a firm believer in Barek's "the past is in the past"-motto. Something happened in her past which she doesn't like talking about. She keeps telling herself with all her might that what happened doesn't affect her anymore, but deep down she knows it still has it's influence on her. When necessary, Rune usually won't hesitate to use violence to solve a problem.

## Appearance

Run has been described as plain. She has a coat consisting of different shades of gray, from a pale near-white to dark gray. She has a scar running across her face and a notch in her left ear. Her eyes are silvery-gray.

## Family

* **Sons:** Chaos (deceased), Havoc (unknown)