recursal/Fanatic-Fandom huggingface dataset:
Nicola von Stavenger

***"Four-thousand years and I have never killed. Not once: Ever."***

**— Nicola to the Usual Suspects.**

**Nicola von Stavenger** is an Ancient Vampire of the House of Stavenger who has lived for more than 4000 years. Turned to the blood at the age of 23, she has remained preserved at such an age for the following 4113 years.

Nicola resides in the Five Hills Ward of Roulan, in a foreclosed domicile adjacent to The Bohemians. However, the magical entrance to her lair can be transported at her will to other locations, possibly throughout the entire Nexus.

A calm and tempered woman (traits surely acquired only by her great age), she is a prolific patroness of the arts and crafts, especially poetry, and she especially enjoys the works of JoJo.

She is a frequent guest at Tenpenny Tavern, even going to far as to have a table permanently reserved in her name.

The Suspects have recently learned that she knows far more of the world than she lets on, although her knowledge of such information is incomplete. This could be a result of her losing track of the academia and intelligentsia, and their more advanced knowledge on various topics, as a result of her interests shifting to culture and the arts rather than magical prowess.

## References

1. ↑ Session 30.
2. ↑ Session 40.
Mzundelft Scouting Operation

The **Mzundelft Scouting Operation** was an ill-fated military operation conducted during the Recovery of Mzundelft.

500 Dwarves were outfitted for the expedition. However, the leadership at Erdenheim soon lost contact with the troops who had been sent to scout the area.

The fate of the Scouting Operation remains unknown, with the majority of its members having been lost to the caverns of Mzundelft. The only known survivors were six Dwarves who were found in a demented state in Tyrenstor, and Tuderick Torunn.
Grand Master

The **Grand Master** is the temporal leader of the Holy Order of Keldar.

## Office and responsibilities

The Grand Master is the temporal leader of the Order. He rules, in essence, by decree, although much of the minutiae of governance and administration is left to the Grand Council.

## The Temple

The Temple is the name given to the closest circle of rulership and administration attached to the office of the Grand Master. These include the Household of the Grand Master, dealing with internal Keldari affairs, and the Chancellery of the Grand Master, dealing with external affairs.

## List of Grand Masters

* Grand Master Reinhardt

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Session 48

**Session 48 of the Eden campaign** took place September 18 (In Erideon noon to evening of 16 September).

## Summary

The Battle of Verhasselt Bay continues. The Suspects defeat the enemy champions, looting the Penitence, flagship of the Hellianese navy. Unfortunately, however, they discover that this was but a diversionary attack, and that the core of the Elven forces were landing in the north, near Mont-Roy. The Red Realms support their vassals under the leadership of Ancanus, the Black, and a number of the Suspects' allies rush in to help. Finally, Moradin himself, leading the Dwarves of Mzundelft, shows up in an attempt to gain an alliance with the Suspects, but the Suspects reject the offer on ideological grounds.

## Quests

### Ongoing

* **The Soul of Order (Everyone):** Achieve mastery over the Lawful eyestones (platinum). The Lawful eyestones were scattered in the Nexus after Logarius, their original wielder, vanished. The last two shards are wielded by Moradin, the master of the Promise.
* **The Soul of Altruism (Everyone):** Achieve mastery over the Good eyestones (green). The Green eyestones are possessed by: Taroverulus, of the Halls of Mandalos, Radovius, of the Overworld, and possibly Cassida, of the Hunting Grounds.
* **The Soul of Solipsism (Everyone):** Achieve mastery over the Evil eyestones (red). The Red eyestones are possessed by: Friede, of the Ashen Queendom, Vidine, of the Netherworld, and by Romulus, of the Red Realms.

### Character

* **Blood and Mead (Ulfgar & Co.):** Investigate the Frostview. Join the Iceball tourney with the Thunderbeards, possibly recruiting other Suspects to that end.
* **The Frequent Suspects II (Huron):** Await further instructions from Kyrie Vareauna, who will be made general on Sept 3. In the meantime, gather the resources you will require to infiltrate the Royal Palace. Quest is temporarily suspended.

### Completed

* **The Battle of Verhasselt Bay (Everyone):** Battle has been won.
Aldenburgh

**Aldenburgh** is a location that Logarius the Great informed would lead the Usual Suspects to uncover more information about their past and their condition.

The Pixies Alven and Ambergrass have also claimed that this is the location of Neia, a scholar on the matter of Dragon Souls -- and Dragon Vessels.

The true name of the city is Shihen Ahen. At some point in the past, for reasons still unknown, it was whisked away from the World and stored in a demi-plane within the Nexus, thus creating the Drowned Land north of Erideon.
Abyss

The **Abyss**, as it is known by those of the Nexus, is a plane in the universe, characterized by being thoroughly inhospitable to those of the Material plane.

The Corrupted Beings are believed to be the children of the Abyss. The properties and nature of The Abyss are thoroughly strange and misunderstood, and the particularities of the oddest of the planes remain shrouded in mystery.

Its denizens claim to have birthed humans, and possibly other races, a tenuous claim that the Usual Suspects (quite understandably) refused to believe.
Adda Taesserink

## 5th Edition Statistics

### Alignment

***"The very foundation of our society is at stake in this conflict. Defeat will lead to tyranny and despotism."***

**— Premier Taesserink, to the States-General.**

**Adda Mariemendt det Elsroock van Taesserink**, often known as **Premier Taesserink** on account of her leadership of the Free Provinces, and formerly as the **Princess Taesserink** on account of her Patricianship in Vaalburght, is a Vaalian Patrician and the Premier of the Free Provinces.

## Description

The Premier is a middle-aged woman in her latter forties. Her medium-length brown hair shows a few streaks of grey and white. She has a pair of dark brown eyes. She is often seen in fine raiment, as beifts the leader of the Free Provinces and a Patrician.
Chaotic neutral

File:Simbul.jpg
The **chaotic neutral** alignment was freedom from both society's restrictions and the zeal of morality.

These characters followed their whims on an individualistic accord. They avoided authority, shook off societal restraints and challenged the status quo throughout their lives. These people often believed there was no order to anything, and used that as a guiding principle for their actions.

Chaotic neutral characters could be somewhat unpredictable, but their behavior was not totally random, or guided by undoing the work of others. While they valued their own liberty, they did not strive to protect, or inhibit, the freedom of others. On the other hand, they wouldn't intentionally disrupt organizations as part of a campaign of anarchy. To do either of these, they would had to have been motivated either by good, and desired to liberate the downtrodden, or by evil, and taken joy in making others suffer.

A wandering rogue who lived both by work for hire and petty theft was an example of a chaotic neutral character.

Opposing alignment

A chaotic neutral character disliked laws and regarded them as restrictions on their freedom. Lawful neutral characters were obsessed with guidelines and restrictions, and followed these codes to the letter. These two alignments were opposites.

## Appendix

### See also

* Creatures of chaotic neutral alignment
* Inhabitants of chaotic neutral alignment
* Chaotic neutral deities

### References

Alignment
**Dungeons & Dragons 5th Edition**

Lawful good • Neutral good • Chaotic good
Lawful neutral • (True) neutral • **Chaotic neutral**
Lawful evil • Neutral evil • Chaotic evil
Hjartarson Coldwind

## Greatchief Hjartarson of Clan Coldwind

Hjartarson, the last heir of Mzundelft, the Greatchief of the Great Chiefdom.

## Rules Information

* 5e

**Hjartarson of Clan Coldwind**, secretly known by the Usual Suspects to be the secondary
identity of **Gerdar**, a Clanless bastard of Clan Coldwind, and formerly known through the Dwarven realms as **He-who-would-be-Chief**, is the Greatchief of Mzundelft.

## Personality

Hjartarson is an unusually patient and methodical Dwarf -- contrary to most of his kinsmen.
Neutral good

File:Alusair Obarskyr.JPG
**Neutral good** characters desired good without bias for or against order.

They did good for goodness' sake, rather than being directed to by law or by whim. Such characters would obey the law or break it when they felt it would serve a greater good. They weren't bound strongly to any particular social system or order. Their need to help others and reduce suffering took precedence over all else.

A healer who treated both sides of a fight and somebody who fed the starving in a war zone were both examples of neutral good characters.

Opposing alignment

Neutral good characters exhibited benevolence without reason. Those of neutral evil exhibited pure selfish pragmatism. These alignments were in opposition to one another.

## Appendix

### See Also

* Creatures of neutral good alignment
* Inhabitants of neutral good alignment
* Neutral good deities

### Notes

1. ↑ In 4th edition mechanics for *Dungeons & Dragons* neutral good is found under the umbrella of the good alignment.

### References

1. ↑ 1.0 1.1 David "Zeb" Cook (April 1995). *Player's Handbook 2nd edition (revised)*. (TSR, Inc.), p. 65. ISBN 0-7869-0329-5.
2. ↑ 2.0 2.1 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.

Alignment
**Dungeons & Dragons 5th Edition**

Lawful good • **Neutral good** • Chaotic good
Lawful neutral • (True) neutral • Chaotic neutral
Lawful evil • Neutral evil • Chaotic evil
Session 23

**Session 22 of the Eden campaign** took place on 18 April 2020 (in Eden time: noon 21 August to morning of 23 August).

## Summary

The Usual Suspects struggle to find a way outside of Heaven's Reach. Some misadventures follow as they make their way back to Roulan -- they sneak through Dwarven customs and border control, convince some unfortunate but gullible Dwarves that they are ghosts, and manage to sneak back into the capital in time for a few pints. At the Athenaeum, they at first find a suspiciously reasonable Provost, who then proceeds to inform them that she has framed them for the death of Headmaster van ter Haar to the authorities. Prospero and an Auditor proceed to advance against the Usual Suspects; while successful in capturing Huron and Iago, JoJo and Asutali are able to escape the Athenaeum.

## Synopsis

### Trainhopping

Curiously, riding the train with the party is the famous Dwarven ghost hunter Tzerlak Specterbane, whose legendary exploits range far and wide. It appears his services have been commissioned in Roulan.

### Roulan

The party is interrupted in dinner by a Red Dragonborn of the Crimson Cobras, who informs the party that they are a ruling gang in the Strands and that they have to clear any Contracts they gain on monsters or men when in the Strands. Liekwise, the Crimson Cobras demand a cut of any profits made by the Usual Suspects. The Usual Suspects nonchalantly agree, and the gang member leaves then ten gold coins as s sign of good faith.

## Reflections

### Asutali

Something's not right with the Provost - after imprisoning most of the party themselves, its odd that they suddenly call on the Temple to arrest us. Probably worth fixing that relationship if possible. Also have to figure out how to get Huron and Iago out of jail, so the party can leave Roulan as soon as possible.

## Quests

### New

* **Murder Most Foul (Everyone):** Clear your name OR escape from the Temple's prison.
* **Drowned Footsteps (Everyone):** Find the whereabouts of Aldenburgh.

### Ongoing

* **A Most Charming Eel (Everyone):** Verify or debunk the Corrupted Sibling's suspicious and confusing claims with a master of extraplanar studies (Gwyon de Glauver) or a master of draconic lore (e.g. Diero de Naessens, Gradius the Wanderer).
* **Shrouded by Necessity (Everyone):** Inquire as to whether other organizations in Erideon are secretly combating the Corruption.
* **Unrelenting (Everyone):** Learn of how Keldar's invasion of Tyrland is proceeding.

* **Beguiling Thoughts (Asutali):** Solve the peculiar riddle in Diero's old book.

### Completed

* **An Ancient Sacrifice (Huron):** Observe Prince Arthaz's last moments in life, and the striking revelation he finds therein.
* **The Wind Blows in the Barrow (Everyone):** Confront Provost Henselijn on her mysterious plans.
Session 49

**Session 49 of the Eden campaign** took place September 25 (In Erideon noon to evening of 30 September).

## Summary

The Suspects, along with their allies, begin to prepare for the difficult fight ahead. Kyrie Vareauna is installed as Lord Marshal of the Aldian Army by Karine d'Istiniac, and proceeds to promote Huron to General and give him command of the Tennega Division. Osprey Vareauna will serve as his lieutenant. Elsewhere, the other Suspects begin to find greater involvement in the politics of Aldia...

## Quests

### New

* **The False God (Everyone):** Defeat Moradin and recruit the Dwarves of both Erideon and of Oadengard, known to Dwarves as The Promise, to the side of the Suspects.

### Ongoing

* **The Soul of Order (Everyone):** Achieve mastery over the Lawful eyestones (platinum). The Lawful eyestones were scattered in the Nexus after Logarius, their original wielder, vanished. The last two shards are wielded by Moradin, the master of the Promise.
* **The Soul of Altruism (Everyone):** Achieve mastery over the Good eyestones (green). The Green eyestones are possessed by: Taroverulus, of the Halls of Mandalos, Radovius, of the Overworld, and possibly Cassida, of the Hunting Grounds.
* **The Soul of Solipsism (Everyone):** Achieve mastery over the Evil eyestones (red). The Red eyestones are possessed by: Friede, of the Ashen Queendom, Vidine, of the Netherworld, and by Romulus, of the Red Realms.

### Character

* **Blood and Mead (Ulfgar & Co.):** Investigate the Frostview. Join the Iceball tourney with the Thunderbeards, possibly recruiting other Suspects to that end.
* **The Frequent Suspects II (Huron):** Await further instructions from Kyrie Vareauna, who will be made general on Sept 3. In the meantime, gather the resources you will require to infiltrate the Royal Palace. Quest is temporarily suspended.

### Completed

* **The Summit at Roulan (Everyone):** The Suspects participated in the Summit and paved the ground to victory for Aldia in the Planar War.
Session 50

**Session 50 of the Eden campaign** took place October 2 (In Erideon noon to evening of Oct 2 120 3A).

## Summary

The party begins to plot Moradin's downfall. Lumiyax leverages his connection with Nirmarth to get Warforged (led by Jorik) on their side, and furnishes the party with radiant-resistant armor; Huron rapidly prepares the Tennega Division for battle; Asutali rallies Krispin; JoJo receives a care package from Nicola; and Ulfgar begins attuning to his mastery of Chaos to manipulate the Wandering Isles into advantageous grounds against the Dwarf-Father. JoJo uses Moradin's foolhardy bravery and tenaciously lawful leanings to beguile him into an ambush. After negotiations break down, Moradin defeats Ulfgar in single combat--despite receiving significant punishment in return. Moradin, and two Dwarves of legend, fight on against the full power of the Suspects and a good number of their allies. Ultimately, however, the Suspects begin to gain the initiative, resulting in Moradin resorting to the last ace under his sleeve: and thereby revealing his powerful Dragon form.

## Quests

### Ongoing

* **The False God (Everyone):** Defeat Moradin and recruit the Dwarves of both Erideon and of Oadengard, known to Dwarves as The Promise, to the side of the Suspects.
* **The Soul of Order (Everyone):** Achieve mastery over the Lawful eyestones (platinum). The Lawful eyestones were scattered in the Nexus after Logarius, their original wielder, vanished. The last two shards are wielded by Moradin, the master of the Promise.
* **The Soul of Altruism (Everyone):** Achieve mastery over the Good eyestones (green). The Green eyestones are possessed by: Taroverulus, of the Halls of Mandalos, Radovius, of the Overworld, and possibly Cassida, of the Hunting Grounds.
* **The Soul of Solipsism (Everyone):** Achieve mastery over the Evil eyestones (red). The Red eyestones are possessed by: Friede, of the Ashen Queendom, Vidine, of the Netherworld, and by Romulus, of the Red Realms.

### Character

* **Blood and Mead (Ulfgar & Co.):** Investigate the Frostview. Join the Iceball tourney with the Thunderbeards, possibly recruiting other Suspects to that end.
* **The Frequent Suspects II (Huron):** Await further instructions from Kyrie Vareauna, who will be made general on Sept 3. In the meantime, gather the resources you will require to infiltrate the Royal Palace. Quest is temporarily suspended.
Quests

The following are several quests of which the Usual Suspects have been part.

## General

* **A Cold Wind on the Horizon (Everyone):** Prevent Keldar from conquering Erideon.
* **A Veil of Darkness (Everyone):** Uncover the ontology of the Impostor.
* **The Blood of my Brother (Everyone):** Defeat the remaining Whitehelm men in Tzand.
* **The City of Tears (Everyone):** Find and explore the mysterious city of Aldenburgh.

## Individual

* **A Titan Among Men (Huron):** Exact your vengeance upon Branarth, the Lord Lautrec.

* **Ashes and Dust (Ulfgar):** Reestablish the glory of Clan Gorunn.

* **Birds of a Feather (JoJo):** Find and confront Prospero over his flagrant botchery (he calls a portrait) of your face, which now hangs throughout Tyrland.

* **Songs of Truth, Songs of Falsehood (JoJo):** Find a way to clear your name in Dunaree.

* **Thievery against Thieves (Jade):** Find the three rare books (The Abyss, Mirror of Blood, and the King of the Damned) for Gradius in order to receive a custom spell. The books are held on display at the museum of the Athenaeum in Roulan.

* **Death and Dearth (Jade)**: Explore the ruins of Myrwood.

* **Grudgebreaker (Ulfgar):** Continue to eliminate Grudges in your book in order to accrue prestige and renown among the Dwarven communities of the world.

* **Sundered footsteps (Jade):** Discover the whereabouts of your family--specifically, of your brothers Earnest and Baldwin Jr.

## Completed

* **An Enemy at the Gates (Everyone):** Clear your name in Mzundelft and  discover Fredgar Whitehelm's true intentions.
Session 31

**Session 31 of the Eden campaign** took place May 26.

## Summary

Ulfgar has several visions of the past through the eyes of the Forgotten Avenger. He reaches The Promise, the Afterlife devoted to Dwarvenkind, and communes with Moradin, who is revealed to be a Platinum Dragon and one of the creators of the Planescape.

## Reflection

Ulfgar:

Visions: During the visions, Ulfgar saw that the black sword would lead him to destroying that which he loved. He realized the power that had been wielded by mortals in the past, and they had the ability to kill dragons. This led him to doubt what Moradin had said about Ulfgar not being strong enough to face Fredgar. He also has a guess about who could be one of his past lives through the various visions that he had. He did not think this should be the last attempt of the dwarves and thinks the fight should continue.

The Promise: Ulfgar was in awe of what the Dwarven afterlife looked like and recognizes now that it can be threatened by extraplanar with sufficient power. He realized that Moradin’s idea that he could not be beaten in this plane could be wrong because Logarius had marched his armies to other planes and conquered them. He wishes to protect this plane because it offers such an idyllic life after death for his kinsmen.

Moradin: Ulfgar was concerned at how quickly Moradin dismissed Ulfgar’s ability to defeat Fredgar. He mentioned how Ulfgar lacked the power and was not capable of killing a dragon, so he should think about achieving glory and honor in things that only involved the mortal part of his soul. He thinks that Moradin might be afraid of his own ability or what further power he could gain because in Ulfgar’s eyes, no true dwarf should back down from a fight even if previously defeated. Ulfgar’s oath was made after a crushing defeat and the loss of his honor, and he swore to correct the dishonor he had faced. So, the only way to achieve this was through defeating the person who had caused this dishonor and destroyed his clan. Ulfgar saw Moradin’s army defeated, and thinks that he should keep fighting rather than be passive. Ulfgar has now realized that what he had been fighting for and believed in was in opposition of Moradin’s mindset and his interpretation of the oath. He wanted Ulfgar to sit idly by and let the Nexus sort itself out with time. However, Ulfgar still believes that he should keep fighting and now is seeking a new source of power so that he can fulfill his oath and gain glory by killing Fredgar.
Session 0

This article summarizes **Session 0 of the Eden campaign**.

## Synopsis

Classic session 0 to get everything organized.

The following happened... (more detailed than synopsis)

### Discussion on the game

We set some ground rules about the milieu, system, character restrictions, and acceptable content at the table.

### Tasks

We agreed that the DM would be supported by four players with the following tasks:

* **Quartermaster**: Michael. Record inventory of the party.
* **Cartographer**: Austin. Create player maps and assist DM with general maps.
* **Chronicler**: Maxwell. Take brief notes, keep a simple log of events.
* **Arbiter**: Tom & Zach. Assist DM with rules.
King of the Damned

***"I do not believe that the Great King was sane of the body or the mind. But then again, it does not take much sanity to be the King of the Damned."***

**— The cryptic final remarks of the tome.**

The **King of the Damned** is a book, written by an anonymous author, and currently held by the Usual Suspects.

The book is believed to have been owned by either Gradius, the golden sorcerer, or the Athenaeum, in its restricted section. Regardless of owner, the book was found in the Athenaeum by JoJo and Asutali, and JoJo managed to bargain for it with Provost Henselijn and the organization.

The book is written in Elvish, and is divided into three main parts. The book seems to tell the story of a mythical King; it is unclear whether the tale is intended to be fictional or not.

## Introductory note

At the beginning of the book, a few pages have been added, in which the following message can be read:

*19 November 82 of the Third Age:*

It is unknown whether this is intended to be a work of fiction, but careful analysis yields no parallels with recorded history in Erideon. For that reason, this tome has been placed in...
Underdark

The **Underdark** is a subsurface region of the World, and is considered a sub-plane of the Nexus.

It is inhabited by large, maneating spiders, as well as the Drow, who have ostensibly been exiled from the surface.

It is considered to be immensely hostile to surface life.

It is the primarily battleground of the Eternal War everlasting.
Session 20

**Session 20 of the Eden campaign** took place on 3 April 2020 (in Eden time: 18 August 120 3A; ended 19 August).

## Summary

After defeating the Child of Corruption, the Usual Suspects, Krispin, and the last remaining apprentice rest to recover their strength before pushing forward to complete their task. Krispin injects himself with the blood of a vampire - a measure to prevent himself from being transformed into another Child of Corruption. A short time into the rest, the party is roused by a wailing sound drawing closer. The source of this noise turns out to be a maddened vampire, tasked long ago with protecting this place. After a brief conversation, Huron puts the mad creature down, and the party completes its rest before venturing forward, up the stairs in front of them. In the first room on top of the stairs, the party encounters several more maddened guardians, who attack the party on sight; they nearly kill the apprentice before the last is struck down. In the course of the battle, Ulfgar swings his Warhammer of Uncertainty, causing his beard to grow 8 inches.
Session 25

**Session 25 of the Eden campaign** took place on 30 April 2020 (in Eden time: afternoon and evening of 24 August). It centered around Asutali's escape from the Athenaeum

## Summary

After fleeing the Athenaeum, Asutali takes shelter in a pub far out in the suburbs of Roulan. There, she is met by Diero de Naessens and Provost Henselijn, who reveal much about what's going on. Apparently, three major factions are wrestling for control over the Nexus -- mortals, extraplanars, and immortals (dragons).

## Synopsis

Asutali leaves the city, retreats to a pub about 15 minutes from the train station

She's about to settle down for a rest when Diero knocks on her door and brings the Provost in

### Exposition

Diero and the Provost explain the following:

#### The Provost

* not wearing her mask
* not a vampire, but an extraplanar (but apparently not the evil kind)
* apparently in a relationship with Diero

#### The Provost's Betrayal

* they want to see how much the temple knows about the planes, etc.
* knew the temple torturers would read memory first thing, so they wanted to eliminate friendliness between party and Provost
* too bad more people weren't captured
* Diero and Provost, along with Gradius, are working to get Huron and Iago out
	+ Gradius was once imprisoned in the temple for a number of years, which may partially explain is eccentric behavior

#### The Great Game

* 3 big factions in a stalemate over the Nexus
	+ the Aetherial Council: a group of powerful wizards from all over Erideon and the Nexus. Diero is a member, the Provost is not.
	+ the extraplanars: self-explanatory, though not all are as evil as the corrupted
		- Notable (possible) extraplanars: Fredgar Whitehelm, Laurence II Istiniac, Grand Master Reinhardt
	+ the Dragons: previously just Logarius, but nobody now (may disrupt the stalemate)
* the Council is suspicious of the Usual Suspects being vessels for the dragon souls, and may execute the party to prevent the dragons from becoming too powerful
* three options to deal with this:
	+ roll over and die (not gonna happen)
	+ hide and become more powerful
	+ pass ourselves off as simple adventurers
* Diero and Provost want Asutali to present herself to the Council for option 3 in about a month

#### Aldenburgh

* once the capital of the Serpentfolk in Erideon
* conquered by Logarius the Great, who changed memories and opened up extraplanar portals
* wiped off the map at some point, sent to some demi-plane
* entrance to this plane known as the "Door to Hell"

## Quests

### New

* **Devil's Advocate (Asutali):** Testify before the Aetherial Council.
* **The Accursed Gate (Asutali):** Find the so-called 'Door to Hell'.

### Completed

* **~~Beguiling Thoughts (Asutali):~~** ~~Solve the peculiar riddle in Diero's old book.~~
Eyestone

The **Eyestones**, also known as **Dragonstones**, are a set of stones of unfathomable power and ancient lineage. Up to this point, the Usual Suspects have discovered that the Eyestones seem to come in two colours: Purple, representing chaos and raw emotion, and Platinum, representing lawfulness and restraint.

Although their origin and ontology remain mysterious, the Usual Suspects know that they are of likely Draconic or Extraplanar origin.

Their power is usually channeled via Channeling Crystals, although they can occasionally be accessed by those with Incorruptible Souls without the peculiar cyan matter.

At the same time, the Eyestones resist use by those with Mortal souls, and they only seem to bend to the will of those with Immortal (incorruptible) souls.

The bulk of the Eyestones appear to have been located in Tyrland, doubtless, a result of Logarius gathering them together in the southern realm.

## Platinum

Write the first section of your page here.

## Purple

Write the second section of your page here.

## Appendix

### Notes

1. ↑ This is the name given to them by a group of individuals including Gradius the Wanderer and Logarius of Tyrland.
2. ↑ This is the name given to them by the majority of established academia, including the Athenaeum.
Corruption

**Corruption** is a peculiar and mysterious condition that appears to afflict beings that carry no immortality.

It is often characterized by the subjects (corrupted beings) being coloured in a deep, unnatural black, leaving hideous and malformed silhouettes that are enlargened respective to their original members.

## In Religion

No public religious organization appears to acknowledge the existence of Corruption...

## In Academia

The Usual Suspects believe the Athenaeum, and specifically Provost Henselijn and Krispin van ter Haar, to be deeply linked with the study of corruption.
Lawful neutral

File:4e Githzerai.jpg
**Lawful neutral** characters were directed by logic, tradition, or a personal code in their actions. Order and organization, such as those provided by a strong government, were paramount to their beliefs.

Lawful neutral combined reliability and honor without moral bias. While they did not lack a moral compass, they believed ethical considerations were a distant second to what the laws of the land, ancient traditions or their personally held code of conduct dictated. Whether they lived in a benevolent democracy or tyrannical dictatorship, these characters believed the benefits of organization and law outweighed any questions of morality.

A functionary, soldier, or employee who follows orders without question regardless of the result, an arms dealer who sells his wares to the highest bidder, whatever that bidder may do with them, and an impartial jurist who sticks rigidly to the rule book are all examples of lawful neutral characters.

Opposing alignment

Lawful neutral characters believed in the structure and order that was provided by set rules, regulations and government, regardless of morality. Characters of chaotic neutral alignment completely evaded these in their individualism. These alignments were opposed to one another.

## Appendix

### See also

* Creatures of lawful neutral alignment
* Inhabitants of lawful neutral alignment
* Lawful neutral deities

### Notes

1. ↑ In 4th edition mechanics for *Dungeons & Dragons* lawful neutral is found under the umbrella of the "unaligned" alignment.

### References

1. ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.
2. ↑ 2.0 2.1 2.2 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). *Player's Handbook 4th edition*. (Wizards of the Coast), p. 65. ISBN 0-7869-4867-1.
3. ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). *Player's Handbook 4th edition*. (Wizards of the Coast), p. 20. ISBN 0-7869-4867-1.

Alignment
**Dungeons & Dragons 5th Edition**

Lawful good • Neutral good • Chaotic good
**Lawful neutral** • (True) neutral • Chaotic neutral
Lawful evil • Neutral evil • Chaotic evil
Folkmoot

The **Folkmoot** is a parliamentary assembly that brings many luminaries of the Hunting Grounds together to discuss important affairs concerning the aforementioned plane.

It has not been convened in well over 300 years. The exact date at which it was last convened, as well as who gets to be a member of it, both remain unclear, as the Folkmoot preserves no historical records or minutes.
Session 11

## Summary

**Session 11:** As Logarius casts his wish with the strange words "I wish I would assume the true power of my name." After being cast into a strange plane, and having a conversation with the Great King, the Usual Suspects defeat Logarius in bitter combat, suffering severe mental and physical wounds in the process. After defeating their foe, they are transported back to the Golden Tower, where they kill the vanquished enemy's allies.

## Synopsis

It seems clear that Logarius of Tyrland wanted to prepare everything adequately to ensure the least probability that his Wish would go wrong (as Wish spells are fain to do if not cast safely).

Unfortunately, it appears that he had not predicted the final failsafe of Logarius the Great, who implemented it thousands of years past.
Barbarian

**Barbarians** were mighty warriors who rely on their strength and incredible toughness, characterized by a bestial rage empowered either by ancestral totems and nature spirits or an inner passion for violence. Barbarians were less versatile than fighters but were tougher.

## Culture

Barbarians had a reputation, perhaps not completely deserved, as reckless ruffians and savage nuisances who needless disrupted society by acts of mayhem. However, barbarians, while undoubtedly feral and unpredictable by the nature of their rages were not necessarily uncultured brutes. Time and time again, barbarians proved their cunning and resourcefulness as well as their sheer physical power and endurance. Sometimes, in spite of their aversion to an organized order, barbarians even demonstrated honor.

However, barbarians were united - no matter their origins - by a marked lack of discipline or patience for the laws and traditions that others adhered to. Likewise, while a generalization, it is true to some degree that nearly all barbarians came from outside the confines of settled civilization, being far more common among nomadic tribes or frontier settlers than they were among urban city dwellers. It is from these remote origins that barbarians often derived their reverence for nature, which brought them closer to druids, rangers, and others who venerated the wilderness.

## Abilities

As handy with a weapon as a fighter, barbarians became tougher and more agile as they grew more powerful. The most experienced barbarians were almost incomparably powerful, with a strength and constitution well beyond that of most mortals. Though barbarians could wield one-handed weapons many preferred to use two-handed weapons in order to deal maximum damage. Barbarians were also well-versed in the use of light armor but some lacked training in slightly heavier forms of protection.

Core Classes
Ardent • Avenger • **Barbarian** • Bard • Battlemind • Bushi • Cleric • Druid • Fighter • Invoker • Monk • Paladin • Psion • Ranger • Rogue • Runepriest • Samurai • Seeker • Shaman • Sorcerer • Spellscarred • Swordmage • Warden • Warlock • Warlord • Wizard

Primal Spellcasters
**Barbarian** • Druid • Ranger • Seeker • Shaman • Warden

Warriors
**Barbarian** • Crusader • Fighter (Bushi • Eldritch Knight • Slayer) • Hexblade • Ninja • Paladin • Ranger (Hunter • Scout) • Rogue (Thief) • Skald • Warblade • Warlord • Warrior
Leiton

Template:Infobox settlement

**Leiton** is a city and duchy in Tyrland. A relatively large and prosperous city, Leiton is located at the principal crossroads of trade within Tyrland. Many goods are shipped downriver to Coburg, the capital of the realm.

 File:Leiton SVG Map (Ext).svg

## Cityscape

### The Citadel

The Castle and Citadel of Leiton is a large complex situated on a hill neighboring the city. A curtain wall, taller and stronger than the defenses of the rest of the city, surrounds a square keep.

Commander Royce is the leader of the City Guard. The City Guard is reinforced by some forces in the Duke's personal retinue, but these elite men rarely leave the citadel itself.

The keep used to be home to the Duke of Leiton, of House Lowther, although the Duke and his family have since taken to living in Coburg, the capital.

### The City Hall

Home to the bureaucratic administrative organs of the city, it contains the office of the Mayor.

### The Guild Hall

The Fist of Freedom has recently stolen all of the gold located in the vault of the Guild Hall.

### The Temple

The temple is the largest and tallest structure in Tyrland, and is far too large in proportion to the city and diocese it represents. It has four tall spires on each of its ends, while at the center is an open courtyard in which prayer services to the moon take place. Its imposing gothic architecture towers over the rest of the city and dominates it skyline.

The grounds have been defiled twice, as discovered by Ulfgar.

The Archpriest is Gaeleren, an old and wizened elf in purple robes with a platinum trim. Regimer is his primary deacon, although numerous clergymen further attend to the Temple.
Session 47

**Session 47 of the Eden campaign** took place September 11 (In Erideon morning of 16 September).

## Summary

Ulfgar becomes the master of the Soul of Freedom, granting the Suspects great power against dragons. The Suspects, now aware of a Hellianese fleet coming in their direction, hatch a creative plan: they cleanly and elegantly depose Lord Passinault and then install Karine d'Istiniac as Queen of Aldia. Although fragments of Logarius of Tyrland, her only previous life, often overtake her, for the most part she seems to be friendly to the Suspects. After negotiation attempts go south, the Suspects sail on the HMS Conquest to fight against the invading Elven foes. The Elves, having greatly underestimated the Suspects, are pressed between a rock and a hard place, but they summon a demon from the Red Realms to help them.

## Synopsis

### JoJo's Great Plan

JoJo, impersonating Kyrie Vareauna, manages to lead the party into grabbing this asshole and locking him up with Dragonborn led by Voldreth

The suspects then impersonate Passinault to crown Karine the Queen of Aldia

Karine seems dangerously close to acting like Logarius... her only previous incarnation was Logarius, so his presence will likely dominate her life...

Jade comforts Karine and helps her find her bearings again after what must have been a stressful day...

The negotiations are then made. The party successfully manages to stall the opposing forces such that Rouald, the Lord Vermeulen, the Lord Admiral of the Navy, brings his ships to bear on the

## Quests

### Ongoing

* **The Soul of Order (Everyone):** Achieve mastery over the Lawful eyestones (platinum). The Lawful eyestones were scattered in the Nexus after Logarius, their original wielder, vanished. The last two shards are wielded by Moradin, the master of the Promise.
* **The Soul of Altruism (Everyone):** Achieve mastery over the Good eyestones (green). The Green eyestones are possessed by: Taroverulus, of the Halls of Mandalos, Radovius, of the Overworld, and possibly Cassida, of the Hunting Grounds.
* **The Soul of Solipsism (Everyone):** Achieve mastery over the Evil eyestones (red). The Red eyestones are possessed by: Friede, of the Ashen Queendom, Vidine, of the Netherworld, and by Romulus, of the Red Realms.

### Character

* **Blood and Mead (Ulfgar & Co.):** Investigate the Frostview. Join the Iceball tourney with the Thunderbeards, possibly recruiting other Suspects to that end.
* **The Frequent Suspects II (Huron):** Await further instructions from Kyrie Vareauna, who will be made general on Sept 3. In the meantime, gather the resources you will require to infiltrate the Royal Palace. Quest is temporarily suspended.

### Completed

* **The Soul of Freedom (Everyone):** Achieve mastery over the Chaotic eyestones (purple). The Chaotic eyestones were scattered in the Nexus after Logarius, their original wielder, vanished. The last two shards were recovered by the Suspects after meeting the final remnants of Neia.
Erideon

The current political situation in the continent of Erideon.

**Erideon** is a comparatively small continent located in the uper hemisphere of the world. With a mostly temperate, albeit seasonal climate, many civilizations have flourished in the continent over milennia.

The largest nations in Erideon are Aldia and Keldar. The current geopolitical situation can best be described as one of intense conflict, given the Endless War in the surface and the Eternal War in the subsurface.

Despite being unremarkable to the great peoples and nations of the world, Erideon is believed to hold many of the deepest secrets of the Nexus and the Universe.

## Notes

1. ↑ There are many that dispute Erideon's classification as a continent, and refer to it as an island of the larger continent of Vantion; however, the general consensus in the academia grants Erideon the status of a 'continent.'
Grand Marshal Straeten

## Basic Information

### Titles

Grand Marshal of the Sovereign Holy and Military Order of the Knights of the Transmundane

## 5th Edition Statistics

### Class

Paladin

***"Victory at the cost of my life? It is nothing next to the bounty granted by Kel."***

**— Grand Marshal Straeten.**

**Johann Gaehens Landmeister von Straeten**, also known as the **Landmeister von Straeten** and by his title, the **Grand Marshal**, and by his old nickname, the **Lone Blade** is the Grand Marshal of the Holy Order of Keldar.

## Description

A legendary swordsman in his prime, Johann Straeten has largely retired from the front line at this point in his life.

## Abilities

* Peerless strategist
* Master swordsman

## Possessions

* *The Solitary Sword*, the nickname for his lifelong sword, which is otherwise entirely unremarkable.

## Relationships

Straeten is married and has four children.

## Rumors & Legends

Johann is known by his friends and foes as the *Lone Blade*, an epithet that harks back to his days at the front lines of the Endless War.
Session 4

## Summary

The party escapes from Gwyndyn's lair. Shortly thereafter, they see a number of Fistmen, who have just successfully stolen all the gold in the vaults of the local Guildhouse. The party heads north, following a lead pointing in that direction. However, they discover this lead is little more than a trail of cows left in place to draw a community of werewolves to attack the shantytown north of Leiton -- populated primarily by Dwarves. As the party rapidly backtracks, they join the desperate defence of northern Leiton. Meanwhile, Commander Royce's promised aid never arrives. The party demands answers -- but the only response they receive is that Royce is similarly affected by the condition of the white eyes.

## Synopsis

### The Night

party makes its way out of the circle's hideout under the smiling toad

party leaves through sewer

explosion shakes ground

most of party sleeps at house

Jojo, Jade, and Huron go to guild house to investigate explosion

### The Morning

Huron and Asutali decode some documents

Jojo interrogates Gwyndyn

party turns Gwyndyn over to Cmd. Royce

everyone heads north, following a lead from the hideout

### The Woods

party finds a couple cows tied up along the road, with a friendly elf at second cow

party starts heading north along circle's trail when greda the gnome shows up

find a group of elves around a campfire

ambush elves and slaughter

take a captive, and find out the cows are a trail for werewolves to follow

### The Defense of Leiton

run back to city and set up to fight werewolves

dwarven militia comes to help, but guards don't

lots of dwarves die, but the party fends off wolves and werewolves

### Post-Fight

The party returns to Commander Royce to demand explanations. Commander Royce claims to have lost memory of ever promising JoJo any assistance and seems distraught before most of the party notices that his eyes suddenly flash in a white hue. He cryptically offers a few suggestions, before bidding the party farewell with a sly and treacherous smile.

Asutali detects some sort of unusual magic she doesn't recognize as a part of this process.

### New Findings

party goes to magic shop, owner reveals his findings on the weird magic
The Hunting Grounds

The **Hunting Grounds** are a Plane of the Universe. An uncountable number of hovering isles overflowing with water and lush vegetation grace the gentle chaos of the Hunting Grounds, magically suspended over the lapping waves of an endless ocean.

This is the ancestral home of the Gnomes and the Tabaxi, created by Cassida, the Bronze Huntress. Cassida, the owner of two eyestone shards of the green alignment, vanished mysteriously from the hunting grounds, relinquishing her right to rule the Grounds.

The Hunting Grounds have a small organizational structure crowned by the Folkmoot, of which there is no chair.

## Demography

### Governance

The Hunting Grounds are only nominally governed by the Folkmoot, whose power to determine the statutes of the land is highly limited. Indeed, the Folkmoot of late has become a primarily ceremonial organization, dedicated to rewarding those hunters who show the greatest prowess in the eternal hunt of the gentle pandemonium of the Hunting Grounds.

### Inhabitants

Dragons of all colors can be found in the Hunting Grounds, usually polymorphed into humanoid shapes. The most common dragons, however, are Bronze and Copper dragons.

Notable inhabitants include:

* Callan Curioll Nirmarth, a legendary Gnome artificer and craftsman.

## Appendix

The Classical Planes
The Halls of Mandalos • The Silver Havens • **The Hunting Grounds**
 Oadengard (The Promise) • **The Nexus** • The Wandering Isles
 The Ashen Dominions • The Netherworld • The Red Realms
Mzundelft

The Helm of Mzundelft, famous insignia of the Chiefdom.

**Mzundelft**, often known as the **Great Chiefdom** and formerly as the **Lost Chiefdom**, is a Dwarven chiefdom in south-central Erideon.

Once the proudest and most ancient of the Dwarven realms, **Mzundelft** was suddenly and catastrophically destroyed by a series of volcanic eruptions. However, the recovery of Mzundelft was successful in re-establishing the Proud Chiefdom under the banner of Greatchief Hjartarson Coldwind in an effort spearheaded by the Usual Suspects.

In the present, the Chiefdom has gradually removed the Drow that have since enslaved the Dwarven population that could not escape the Fall, emancipating the enslaved brethren and rebuilding the fortresses to protect the chiefdom from the threats of both the Underdark and the World.

## Etymology

Mzundelft literally means "the home of Mzund." Mzund, of course, refers to the legendary hero of Dwarven lore, Mzund.

## History

### Founding

Mzundelft was founded by the Great Chief Mzund, who sired the first of the great clans of the Dwarves, Clan Melzaft, who assumed lordship over the Great Chiefdom.

### The First and Second Ages

The second age saw many defeats for the Proud Chiefdom. The line of Mzund failed, and Clan Melzaft went extinct after Tzulft Melzaft, the childless scion of the clan, was killed in battle during the Eternal War.

### Destruction

77 years before the adventures of the Usual Suspects, a series of volcanoes that had been believed to be dormant erupted throughout the Old Chiefdom. In the chaos and confusion, the governing organs of Mzundelft fell into chaos and disarray. Capitalizing upon the situation, the Drow of the Underdark sallied out from their caves and captured most of the Chiefdom itself, with many inhabitants of Mzundelft escaping to the south amidst great confusion and destruction.

This entire incident was discovered by the Usual Suspects to have been engineered by the southern tyrant, Logarius of Tyrland. This effort allowed him to begin to unravel the powerful magic that the Dwarves had discovered buried underneath the most ancient of the Chiefdoms, which had then been harnessed by a most terrible contraption at the hands of Tuderick Torunn.

### Recovery (120 3A)

#### Whitehelm's Folly

Main article: Whitehelm's Folly
Whitehelm's Folly is the popular name of the battle that took place in the 8th of August of 120 3A, in which Stavenberg's depleted forces were roundly and thoroughly destroyed by the allied forces of **Mzundelft**, Fallhammer and Kragstett.