Patches/FNIX Rising

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*FNIX Rising - June 23rd, 2020*

* [Community Feedback] We’ve added the ability to switch your ammo type on a weapon with a single button press, without having to navigate to your inventory
* We’ve added an “Aim Toggle” option

### Map

* South Coast Region received a variety of machine structures and signs of battle.
* Farmlands Region now shows the aftermath of the battles that took place prior the player.

## General Tweaks & Improvements

### Gameplay

* The Experimental KVM 59 has now been permanently added to the Rival loot pool
* Fixed an issue with Break of Dawn where sometimes it would take a while for the ammo box to spawn
* Fixed an issue with Break of Dawn where sometimes enemies would not spawn with the correct POI icon over their head
* Fixed an issue with Break of Dawn where the Mission icon would stay above the Yttervik safehouse even after everything was completed
* Fixed an issue with Nothing but the Snow where sometimes Hunters would not spawn
* Fixed an issue with Hogging Supplies and Arms Race using the wrong Mission icon type
* [Community Report] Fixed an issue where Machine corpses were floating away or levitating
* Fixed an issue where the Experimental KVM 59’s electricity would knock a Machine out of its EMP’d state
* Fixed an issue where sometimes Rivals would not spawn even when the proper conditions were met
* Fixed an issue where sometimes a Machine that was destroyed by a Granatgevär would have its debris turn pure black before despawning
* Fixed an issue where sometimes a Tank would get stuck alternating between two animation states and would never fire
* Fixed an issue where sometimes the Tank would not engage with players who were attacking it from extreme distances
* Fixed an issue where the Tank’s concussion attack range didn’t match the vfx
* Fixed an issue where the Tank’s missile attack would fire, but not land, if the player was too far away
* Fixed an issue where sometimes the Tank would not play hit reaction vfx
* Fixed an issue where sometimes a Harvester could not call in reinforcements
* Fixed an issue where the Harvester’s launcher vfx were not synchronized with weapon firing
* [Community Report] Fixed an issue where sprint sometimes would stop working properly
* [Community Report] Fixed an issue where players were incorrectly able to loot “Chaff Rounds” for the Granatgevär
* Fixed an issue where sometimes players with older save files would log in and instantly be encumbered
* Fixed an issue where sometimes deployable tick pods would not deploy a tick
* Fixed an issue where friendly ticks would often explode too far away from an enemy to effectively do damage

### Audio

* Fixed some issues with silenced weapons not using the proper sound variation depending on how close another player was to the weapon

### Balancing

* [Community Feedback] We’ve toned down the difficulty across the board based on overwhelming player feedback, while still challenging, it won’t be punishing - keep feeding back so we can fine-tune this as best as possible!
* Experimental weapon drop rates from Rivals has been increased

### UI Fixes

* The Mission based “Points of Interest” icons have been updated to make it more clear what the objectives are
* The Stamina bar has been visually tweaked and now your stamina has a 2-second cooldown before it starts recovering after using stamina (ex. sprinting, melee swings)
* [Community Report] Fixed an issue where sometimes after unequipping and re-equipping weapons after loading the game after the last patch, HUD slots would disappear
* [Community Report] Fixed an issue where some locations did not register on the in-game map when discovered
* Fixed an issue where your primary weapon would disappear from your HUD if you equipped and unequipped lots of attachments, then unequipped and re-equipped the primary weapon
* Fixed an issue where a menu screen would be duplicated on top of another menu screen if you joined a multiplayer session while in that screen
* Fixed an issue where icons would not be easily clickable if they were very near or stacked on each other in the map screen
* Fixed an issue where the Skill “Stamina Amount” was incorrectly reducing your stamina regeneration rate
* Fixed an issue with trying to spawn at a safehouse if other players are in the area due to the cursor selecting them instead of the dropdown options
* Fixed an issue where attachments were not showing on the weapon in a player’s inventory, but did appear in-game
* Fixed an issue where the vision mode selection while scoped would overlap with the equipment slots
* Fixed an issue where Bunker Missions would automatically override your current Tracked Mission
* Fixed an issue where sometimes the “revive” and “abandon” options would not appear when a player entered the “downed state”
* Fixed an issue where on rare occasions a player could get stuck in a revive state if they tried to open the inventory at the moment of death
* Fixed an issue where the screen would not entirely go black when falling into water when using a screen resolution other than 16:9
* Fixed an issue where the damage over time icon would overlap with the stance icon
* Fixed an issue where the icon shown when looting a crate would be different than what is shown in the storage box
* Fixed an issue where sounds were not playing when in the Collectibles menu
* Fixed issues where the "&" symbol for all languages, the "#" symbol in Simplified Chinese and Japanese, and the "<" symbol in French were not correctly being re-bound
* Fixed a few issues of missing text strings for locations

### Visual Fixes

* We updated how the other team members are shown on the map to make it more visible for color blind users
* Fixed an issue with the “Crazy makeup” Face Paint would sometimes flicker for other players in a multiplayer session
* Fixed an issue where the “Eye Patch Pirate” apparel item would blink along with the player
* Fixed an issue where the electricity vfx on the Experimental KVM 59 was incorrectly attached to the weapon barrel

### Map Fixes

* [Community Report] Fixed an issue where heavy fog was present in part of the South Coast region
* [Community Report] Fixed an issue in an intense light being seen in the Torsberga Fortress
* [Community Report] Fixed several issues where an item or loot crate could not be looted due to its placement in the world
* [Community Report] Fixed an issue where Elsa was spawning in the wrong place
* [Community Report] Fixed an issue where a hole in the world allowed players to go underneath the Minken Bunker
* [Community Report] Fixed an issue with floating lanterns in the Archipelago region
* Fixed an issue where sometimes loot crates would spawn on top of each other
* Fixed an issue where the Storage Box interaction icon was constantly showing up from a long distance at Dyvik safehouse
* Fixed an issue with the fire damage area being too large near the burning wreckage in the South Coast region
* Fixed an issue where a window in Boo Bruk AB could be broken but not shot through
* Fixed an issue with “Stamina Recharge” not being applied when the player is moving
* Fixed an issue with the Björk car where the wrong hood was used
* Fixed various collision issues, LOD issues, floating object issues, and world texture issues