recursal/Fanatic-Fandom huggingface dataset:
Gasha

*This article is a stub. You can help Kamen Rider City Wars Wiki by expanding it.*

**Gasha** tab is where one would spend Hero Stones or Medals to obtain new cards for *Kamen Rider City Wars*.

### Hero Stone Gasha

Hero Stone Gasha is split into Special Premium Gasha in which the Hero Stones are brought from the store is only used, Event Gasha, Special Gasha,Tag Fes, Collection Gasha and City Wars Gasha.

Tag Fes Gasha

Event Gasha

Collection Gasha

City Wars Gasha

### Medal Gasha

Medals are earned in current Story Event. The Medal Total will reset every month. The tiers of Medal Gasha is split into 1000 Medals, 500 Medals, 200 Medals and 100 Medals. The rewards are better when you spend more Medals

1000 Medal Gasha

500 Medal Gasha

200 Medal Gasha

100 Medal Gasha
The Staff of Trinity

A carved copy of The Artefact of Soul, with "Trine" engraved on it.

## Stats

* +30% faster spell regeneration
* Levitate objects (boxes, barrels)
* +30% Box Spell charges are regenerated after Blinking

## References

* https://steamcommunity.com/sharedfiles/filedetails/?id=2145516438
* https://wikiwiki.jp/ninepart/staves

List of Staves
Amadeus the Wizard

**Amadeus** is a wizard and hero known from the Trine series. He appears as a playable character in Nine Parchments.

Unlocked by acquiring The Staff of the Artefact and completing sidequest: "Advanced Box Magic"

**Favourite spell:** Amadeus’s Box

While the box is no fireball, Amadeus is fond of his long-time companion. The box can be used as a counterweight, a weapon, and sometimes a mild annoyance to adventuring companions.

Amadeus the Wizard is a long-time student of the Astral Academy where many years ago he was abducted by a magical artefact, Trine, in order to save the kingdom from an undead hostile takeover. His companions Pontius the Knight and Zoya the Thief may have helped a little bit there.

Amadeus has a natural inclination towards conjuring boxes, and sometimes planks, and sometimes other things, depending on context and other mystical forces at work.

Although his gift for boxing is quite unique, he can’t help but feel that he’d make a bit more of a dashing hero if he could wield some fireballs as well. Alas, fire spells have eluded poor Amadeus so far, but perhaps the Astral Academy’s spell parchments going missing may prove to be a fortuitous opportunity.

When he’s not busy being abducted by magical artefacts or searching for fire spells, Amadeus dedicates his time to his family: Margaret the proprietor of Margaret’s Arcane Merchandise, and their three children (all of who can already conjure fireballs.)

**Developer Description**
**Quotes:**

"Have you seen a Fireball parchment?"

**Variants:** **Amadeus the Wizard**, Amadeus the Box Magician, Amadeus the Hero, Gilded Amadeus

## Starting Spells

### **Amadeus the Wizard**

* Amadeus's Box
* Frost Spray
* Lightning Totems

### **Amadeus the Box Magician**

* Amadeus's Box
* Frost Cloud
* Zapp!

### **Amadeus the Hero**

* Amadeus's Box
* Death Circle
* Lightning Barrage

### **Gilded Amadeus**

* Amadeus's Box
* Lighting Spray
* Frost Shard

## Amadeus's Staves

* The Staff of the Artefact
* The Staff of Trinity

## References

1. ↑ Amadeus the Wizard | Official Frozenbyte site
Kamen Rider City Wars Wiki/Section 1

Welcome to the Kamen Rider City Wars WikiWelcome to the Kamen Rider City Wars Wiki
The free *Kamen Rider City Wars* wiki encyclopedia with 165 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Kamen Rider City Wars

Kamen Rider City Wars is a strategy, asset management and action game that was published by BANDAI NAMCO Entertainment for iOS and Android. To advance in the game, there are quests that can be completed with a team of riders to collect rewards. Rewards come in the form of Effect Cards, materials and money. Effect Cards can be equipped to riders to give stat boosts or unlock special attacks and rider forms. Effect Cards can also be obtained from the Gasha in exchange for Hero Stones. Materials can be used to upgrade cards to better increase the stats.

[Read more...]
Hats

Hats are cosmetic items used to personalize your character's appearance. Each character has three obtainable hats that are designed to match their outfit. There are additional hats beyond the three per character. Most hats have a chance of being obtained from treasure chests, which can drop a single hat randomly. If you find a hat you have already unlocked, the hat is converted into experience for your current character. Playing on harder difficulties can also give access to unlocking hats that would otherwise be unobtainable.

There are four rarities: common, uncommon, rare, and legendary. Common and uncommon hats can be found in any level and on any difficulty, while rare and legendary hats can only be found on hard and hardcore difficulty. Some hats do not fit any of these categories, and instead can only be found on specific boss levels. As the player progresses through the game, the pool of hats that can be obtained from chests increases. Once the player has played through hardcore mode at least once, they will have access to the chance of obtaining every hat.

## Cornelius's Hats

Cornelius's Hat

The Cornflower Hat

The Forest-Green Hat

## Gislan's Hats

Gislan's Circlet

The Circlet of Serenity

The Circlet of Alcyon

## Marvek's Hats

Marvek's Hat

The Ash-Covered Hat

3rd Hat

## Carabel's Hats

Carabel's Comb

The Rime-Covered Shard

The Eventide Shard

## Rudolfus's Hats

Rudolfus's Hat

An Occultist's Hat

The Crescent Moon Hat

## The Mechanical Owl's Hats

Owl's Bright Idea

Owl's Copper Fascinator

Owl's Wolfram Fascinator

## Nim's Hats

Nim's Woolly Hat

The Boreal Woolly Hat

Demented Woolly Hat

## Amadeus's Hats

The Travel-Worn Hat

2nd Hat

The Night-Blue Hat

## Selius's Hats

Selius's Coronet

A Heavy Coronet

Heatherwood Coronet

## Misc.

The Castaway's Coronet

The Tempest Tiara

The Serpent Headdress

The Horns of Highlands

Fluffy Yuletide Cap

Crown of Anastasis

Gilded Halo

Professor Butternut's Hats

*This article is a stub. You can help Nine Parchments Wiki by expanding it.*

## References

1. ↑ Hats and Staves | Official Frozenbyte site
2. ↑ hat hat hat :: Nine Parchments General Discussions
Building

*This article is a stub. You can help Kamen Rider City Wars Wiki by expanding it.*

**Building** provide different items and bonuses depending on the type. There is Resource Buildings, Support Buildings, Special Buildings and Rider Buildings

Resource Buildings

Support Buildings

Special Buildings

Rider Buildings
Present

*This article is a stub. You can help Kamen Rider City Wars Wiki by expanding it.*

**Present** is where you can collect items or effect cards you have recieved in *Kamen Rider City Wars*.

These are usually recieved from completing missions, event rewards, daily log in rewards or special gifts. Any effect cards earned when your card deck is full will also be kept here until you can collect them.

### Menu Options

   The present menu shows a list of items available for collection.

Individual items can be collected using [1].

Items can be sorted by type using [2]. (see below for translation)

[3] will show a list of previosly recieved items.

To collect everything at once select [4].

Use the Back or Home buttons to return to the Home menu.

### Item Sorting

Below is a list of the options on the Sort menu on this page. Use this to select the items you wish to see and their sort order.

1. Refine By - select the items you want displayed (from left to right): Hero Stone/ Item / Money / Rider / R-Energy / Effect Card / Materials
2. Sort by - select if you want to sort the items by the order in which you recieved them (left) or by name (right)
3. Order - selct to display items in decending (left) or ascending (right) order
Event Gasha

### Draw Rates

5\* 5.0%

4\* 95.0%

5 star Wild Chalice present after the fifth 10 part draw

### BC Cards

* [31]
* [32]
* [33]
* [34]
* [35]
* [36]
* [37]
* [38]
* [39]
* [40]
* [41]
* [42]
* [43]
* [44]
* [45]
* [307]
* [368]
* [370]
* [378]
* [404]
* [412]
* [425]
* [437]
* [458]
* [533]
* [534]
* [649]
* [700]
* [705]
* [711]
* [721]
* [745]
* [754]
* [758]
* [764]
* [790]
* [793]
* [796]
* [810]
* [828]
* [843]
* [849]
* [881]
* [902]
* [913]
* [935]
* [937]
* [944]
* [947]
* [953]
* [960]
* [988]
* [995]
* [1000]
* [1004]
* [1009]
* [1013]
* [1053]
* [1057]
* [1070]
* [1076]
* [1087]
* [1094]
* [1100]
* [1102]
* [1110]
* [1128]
* [1143]
* [1158]
* [1161]
* [1165]

### 5\* Finisher Cards

* [1]
* [2]
* [6]
* [7]
* [11]
* [13]
* [14]
* [15]
* [16]
* [17]
* [18]
* [19]
* [20]
* [22]
* [23]
* [24]
* [25]
* [26]
* [27]
* [28]
* [29]
* [30]
* [306]
* [318]
* [405]
* [411]
* [413]
* [428]
* [445]
* [469]
* [473]
* [477]
* [492]
* [505]
* [544]
* [563]
* [571]
* [585]
* [601]
* [605]
* [620]
* [638]
* [641]
* [650]
* [654]
* [665]
* [666]
* [668]
* [678]
* [701]
* [722]
* [725]
* [727]
* [755]
* [766]
* [780]
* [812]
* [815]
* [827]
* [834]
* [841]
* [860]
* [867]
* [871]
* [874]
* [895]
* [905]
* [919]
* [920]
* [926]
* [927]
* [934]
* [951]
* [957]
* [970]
* [971]
* [976]
* [978]
* [999]
* [1019]
* [1034]
* [1043]
* [1072]
* [1112]
* [1114]
* [1135]
* [1150]
* [1156]
System requirements

*This article is a stub. You can help Kamen Rider City Wars Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Kamen Rider City Wars*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Kamen Rider City Wars
* Release date
Mission

*This article is a stub. You can help Kamen Rider City Wars Wiki by expanding it.*

**Missions** in *Kamen Rider City Wars* can be completed for rewards such as items, herostones or effect cards. Once completed you will have a limited time to accept the reward which can then be collected from the presents menu.

### The Menu

The mission menu has 3 tabs for 3 different types of mission (from left to right) Daily, Normal, and Limited Time.

Daily missions can be collected by playing the game and completing some tasks everyday (see below). Normal missions are rewarded for reaching certain milestones such as evolving a number of effect cards or leveling buildings. Limited time missions are usually event specific though sometimes bonus rider specific missions are added to the game.

There are special rewards available for a limited time for beginners highlighted with gold text. (see below for translations)

Rewards can be collected by touching the 'Mission Clear' button or selecting 'Recieve' in the bottom left to collect all rewards.

Some rewards require that they are collected within the time written above them. This is written using a XX 日 Days XX 時間 Hours XX 分 minutes format.

#### Normal Missions

In general the rewards for missions increase as you repeat a task a number of times - for example leveling a building
Chapter 1 Stages

Stage 1-1 Rider Battle, 10 BP
Normal

Enemies: 2 Normal Shocker Grunts

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 100 points. Reward: 6 hero stones

Hard

Enemies: 2 Normal Shocker Grunts

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 100 points. Reward: 6 hero stones

Extra

Enemies: 2 Normal Shocker Grunts

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 200 points. Reward: 6 hero stones

Stage 1-2 City Battle - 2 Riders, 10 BP
Normal

Enemies: 4 Normal Shocker Grunts

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 100 points. Reward: 6 hero stones

Hard

Enemies: 4 Normal Shocker Grunts

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 100 points. Reward: 6 hero stones

Extra

Enemies: 4 Normal Shocker Grunts

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 200 points. Reward: 6 hero stones

Stage 1-3 City Battle - 2 Riders, 10 BP
Normal

Enemies: 3 Normal Shocker Grunts, Normal Garagaranda

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 100 points. Reward: 6 hero stones

Hard

Enemies: 3 Normal Shocker Grunts, Normal Garagaranda

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 100 points. Reward: 6 hero stones

Extra

Enemies: 3 Normal Shocker Grunts, Normal Garagaranda

Clear: Mission 1: Clear Stage. Reward: 2 hero stones

Mission 2: None of the riders defeated. Reward: 2 hero stones

Mission 3: Clear with over 250 points. Reward: 6 hero stones
Metal Gasha 200 Medals

April 2020
Rates

* 100% 5\*

## 200 Medal Gasha Contents

### BC Cards

* [31]
* [32]
* [33]
* [34]
* [35]
* [36]
* [37]
* [38]
* [39]
* [40]
* [41]
* [42]
* [43]
* [44]
* [45]
* [307]
* [368]
* [412]
* [774]
* [810]
* [918]
* [997]
* [1093]
* [1162]

### 5\* Finisher Cards

* [1]
* [2]
* [3]
* [4]
* [5]
* [6]
* [7]
* [8]
* [9]
* [10]
* [11]
* [12]
* [13]
* [14]
* [15]
* [16]
* [17]
* [18]
* [19]
* [20]
* [21]
* [22]
* [23]
* [24]
* [25]
* [26]
* [27]
* [28]
* [29]
* [30]
* [306]
* [318]
* [405]
* [411]
* [413]
* [428]
* [445]
* [469]
* [473]
* [477]
* [492]
* [505]
* [535]
* [544]
* [555]
* [563]
* [571]
* [585]
* [601]
* [605]
* [620]
* [638]
* [641]
* [650]
* [654]
* [665]
* [666]
* [668]
* [678]
* [701]
* [722]
* [727]
* [725]
* [755]
* [766]
* [780]
* [781]
* [812]
* [815]
* [827]
* [834]
* [841]
* [846]
* [860]
* [867]
* [871]
* [874]
* [887]
* [891]
* [895]
* [905]
* [919]
* [920]
* [926]
* [927]
* [934]
* [939]
* [951]
* [957]
* [970]
* [971]
* [976]
* [978]
* [999]
* [1019]
* [1034]
* [1043]
* [1072]
* [1112]
* [1114]
* [1122]
* [1135]

### 5\* No Ability Cards

* [46]
* [47]
* [49]
* [50]
* [51]
* [52]
* [53]
* [55]
* [56]
* [57]
* [58]
* [59]
* [60]
* [61]
* [62]
* [308]
* [381]
* [382]
* [383]
* [384]
* [385]
* [386]
* [387]
* [388]
* [389]
* [392]
* [403]
* [424]
* [426]
* [438]
* [442]
* [453]
* [454]
* [470]
* [471]
* [502]
* [503]
* [504]
* [516]
* [521]
* [522]
* [569]
* [600]
* [640]
* [653]
* [738]
* [791]
* [990]
* [1050]
* [1121]
Ultra Famine

**Ultra Famine** is a boss added in *The Binding of Isaac: Repentance* and is the first of the Ultra Harbingers fought before The Beast in Home.

## Behavior

### Phase 1

Ultra Famine has two attacks which it alternates between:

* Matches Isaac's vertical position and charges off screen. Appears from a random side of a screen and fires a spread of five lines of five projectiles towards Isaac that lose speed before disappearing again. This attack is repeated five times.
* Moves across the screen from one side of the screen to the other, oscillating between the top and bottom of the screen. Ultra Famine spawns a swarm of Ultra Famine Flies behind himself as he moves. Each fly charges towards Isaac when he is close and continue to move in the same direction until disappearing off screen.

### Phase 2

After dropping to 1/3rd of his max health, Ultra Famine loses his horse and body becoming only a head. In this phase, Ultra Famine only has one attack which he performs continuously from the center of the screen:

* Continuously fires projectiles in a counter-clockwise pattern, while simultaneously firing 6 bursts of projectiles outwards with alternating orientations.

## Gallery

* Ultra Famine in-game.
* Ultra Famine in his second phase.
* Ultra Famine death portrait.

## Trivia

* Ultra Famine, like the other Ultra Harbingers is an upgraded version of his regular counterpart, Famine.
	+ Unlike his lesser counterpart, Ultra Famine has no red pupils.
	+ Ultra Famine is male.
News

*This article is a stub. You can help Kamen Rider City Wars Wiki by expanding it.*

**News** contains current event and special offers for *Kamen Rider City Wars*.

All the in game news is in Japanese only and so can be of little use to players who can't read it. We are currently looking for editors willing to translate the news for this wiki.

However the news can still be useful to get an idea of event card's stats.

For help with event news we recommend joining the Kamen Rider Mobile Games Discord or using the Google Translate App.

## Sunday Kamen Rider Campaign

This campaign is held every Sunday. From 9:00 am to 11:59 pm, Players will receive 5 Hero Stones and a free Rider Gasha. Gain access to Shining Stone Events, Effect Card Event and Effect Stone Events.
Boar

**Boars** are common neutral mobs.

## Spawning

### Natural generation

Boars spawn on grass blocks at light levels of 9 or more. Herds of boars spawn upon natural generation, and piglets may also spawn. also they do chase you

Boars are at least the same size as pigs.

## Drops

Boars drop 0–2 pieces of raw porkchops and 0–2 hide upon death. The porkchops will still be raw even if the boar was set alight and killed. Piglets will also drop porkchops and hide. Boars drop 1–3 experience when killed by a player or tamed wolf.

## Behavior

Boars typically roam the Overworld in groups of 3–4.

Boars act similarly to passive mobs; they wander around aimlessly, avoiding falling off cliffs high enough to cause fall damage, and will usually stay out of water. Boars will also oink occasionally. If a boar is provoked, or if the player gets too close to it, the boar will give chase and attack the player. Piglets do not attack the player.

Boars attack small mobs occasionally, such as foxes, raccoons, insects, or turkeys. Like other baby animals, boar piglets will follow adults and eventually grow into adult boars. Boars cannot be bred, unlike pigs. Also, boar piglets do not have small bodies and large heads like baby Minecraft mobs.

## History

 v4.4.0 | * Boars will now drop either hide or raw pork.

## Trivia

* The old boar model was basically a retextured pig with tusks.

## Gallery

* A boar and a pig.
* A few boars in an enclosure.
* The old boar model.
* A boar piglet chasing the player.
* An adult boar.
* Render of the old boar texture and model.
Kamen Rider City Wars Wiki/Section 3

Guides

* How to play guide for Kamen Rider City Wars
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

Tweets by @RIDERgameinfowindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Crab

* Orange
* Blue
* Green
* Orange-white
* Orange-pink

**Crabs** are small tamable mobs that are semi-aquatic.

## Spawning

### Natural generation

Crabs spawn on beach, cold beach, stone beach, and mushroom island shore biomes. They often spawn in groups of 2–4 during world generation.

### Appearance

Crabs come in five different colors: blue, orange, green, orange-white, and orange with pink spots.

## Drops

Crabs will drop 0–2 raw crab meat upon death. This can be increased with the Looting enchantment. Crabs will still drop raw crab, even if set alight. They drop 1–3 experience when killed by a player or tamed wolf.

## Behavior

Crabs are passive and will never attack, but they will flee from the player when approached, Crabs will also raise their pincers when hit. They also tend to dwell in water, but they won't drown. Like insects, scorpions and spiders, crabs will take extra damage from a weapon enchanted with Bane of Arthropods. They also have the ability to scale up walls, but without the animation. Because of this ability, they may get stuck in ceilings and take damage from suffocation.

A crab can be tamed by  a fish net. When caught and released from the fish net, the naming screen will then appear and the crab will be tamed. Like other mobs, crabs can be leashed.

### Taking care of crabs

Since crabs can scale up blocks, it is recommended to keep them enclosed with fence or glass blocks, along with a glass roof to prevent them escaping or suffocating in the ceiling.

## History

 v5.2.0 DEV | * Crabs are now targeted by bane of the arthropods enchantment.
 v8.0.0 DEVa | * Added three more crab textures.

## Gallery

* Preview shown by DrZhark
* A tamed crab.
* Several blue and orange crabs.
* Crabs in a zoo.
* A tamed blue crab.
Bo

Bo
--

### Stackable

No

A **bo** is a melee weapon dropped by turtles.

## Obtaining

A turtle that has been named Donatello will drop 1 bo upon death.

## Usage

The bo has the same durability and deals the same damage as an iron sword.

### Enchantments

The bo can receive the following enchantments:

* Bane of Arthropods
* Fire Aspect
* Knockback
* Looting
* Sharpness
* Smite
* Unbreaking

## Gallery

* A turtle named Donatello with a bo on its back.
OgreLair Wood Plank

**Ogre Lair wood planks** are blocks used for decoration.

## Obtaining

Ogre Lair wood planks can only be obtained in creative mode. They can be broken by hand, but using an axe will speed up the process.

 Tool
 Golden | 0.25

1. ↑ Times are for unenchanted tools as used by players with no status effects, measured in seconds. For more information, see Breaking Speed.

## Usage

The only use for Ogre Lair wood planks is for decoration. They cannot be used to craft other blocks.
Kamen Rider City Wars Wiki

Welcome to the Kamen Rider City Wars WikiWelcome to the Kamen Rider City Wars Wiki
The free *Kamen Rider City Wars* wiki encyclopedia with 165 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Kamen Rider City Wars

Kamen Rider City Wars is a strategy, asset management and action game that was published by BANDAI NAMCO Entertainment for iOS and Android. To advance in the game, there are quests that can be completed with a team of riders to collect rewards. Rewards come in the form of Effect Cards, materials and money. Effect Cards can be equipped to riders to give stat boosts or unlock special attacks and rider forms. Effect Cards can also be obtained from the Gasha in exchange for Hero Stones. Materials can be used to upgrade cards to better increase the stats.

[Read more...]

Main Menu

* News
* Present
* Mission
* Gasha
* Shop
* Rider
* Quest
* Depot
* Build

* Menu
	+ Materials
	+ Friends
	+ Option
	+ Item
	+ User
	+ Help
	+ Other

Content

* Riders
* Effect cards
* Card stats
* Card sorting

* Rider Enhancements
* Buildings
* Items

Featured images

mw.loader.load('ext.slideboxlightshow');

Guides

* How to play guide for Kamen Rider City Wars
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

Tweets by @RIDERgameinfowindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 452 pages (165 articles)!

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FishBowl

* Empty
* Full

The main usage of fish bowls was to catch and store fishies. In order to use a fish bowl, the bowl had to be filled up with water from any body of water. When the fish bowl had been filled with water, a fishy could be caught by getting close to it and  the bowl on it. A caught fish would swim around in circles in the bowl. If the player  with a fish bowl that had a fishy in it, the fishy would be released. The player could pick up a fish bowl and have it placed on their head when  with an empty hand. A fish bowl could be placed back into the player's inventory by  on it with any type of pickaxe.

Like kitty beds and litter boxes, fish bowls were subject to physics, and could be burnt, suffocate, and take damage from the player and "die".

## Gallery

* Fish bowls with all of the types of fishies.
Duck

**Ducks** are common passive mobs.They can be tamed using uncooked fish or bread which can be used to breed two ducks together to make a duckling. Note like chickens, ducks can not repoduce for 20 minutes after breeding.

## Spawning

### Natural generation

Ducks naturally spawn on grass blocks with 2 blocks of free space above it at light level of 9 or more, and spawn in groups of 2 upon world generation.

## Drops

Ducks drop 0–2 feathers and 0-2 uncooked fish when killed. The amount of feathers and uncooked fish dropped is affected by the Looting enchantment. They drop 1-3 experience when killed by a player or tamed wolf.

## Behavior

Ducks wander around aimlessly, and usually avoid water, though they can swim in it. When falling they will flap their wings quickly and fall slowly, making them immune to fall damage. Despite this, they will still avoid falling off cliffs high enough to cause fall damage.

Ducks are based on the chicken model, but they have a different texture and make different sounds. Ducks can be heard quacking occasionally. Like chickens, ducks will lay eggs every 5 minutes.

They share some behaviors with other passive mobs, including chickens:

* They are drawn to light when in a dark environment.
* When hit, they run around quickly and aimlessly.
* They can swim, floating around aimlessly in the water.

When swimming, ducks need two blocks of air above their heads or else they will take damage when they float up and will eventually die.

## History

 v6.1.0 DEVR1 | * Fixed ducks taking fall damage.

## Trivia

* In the mod files, ducks have an unused 'plop' sound, which is the sound chickens make when an egg appears.
* Since ducks are the same size as chickens, they are also able to "hide" within hoppers due to their small size, protecting them from lava or water that might be directly on top of the hopper.
* Ducks can never be found in the ocean, only nautral occuring lakes, rivers and ponds.
Firefly

**Fireflies** are passive flying mobs that can 'glow' at night.

## Spawning

### Natural generation

Fireflies spawn on grass blocks at light levels of 9 or more with at least 2 block space above. They often spawn in groups of 4 during world generation.

## Drops

Fireflies do not drop anything when killed. They drop 1 to 3 experience when killed by a player or tamed wolf.

## Behavior

Fireflies wander and fly around aimlessly. Like other insects, they can scale up walls and will fly away from the player when approached. Fireflies make clicking sounds occasionally. They also glow at night, but this is merely for ambience, and does not provide an actual light source.
Armor

**Armor** may refer to:

* Crystal Mount Armor, a unique type of armor that can be equiped to rare horses
* Fur Armor, an armor made of Fur
* Hide Armor, an armor made of Hide
* Reptile Armor, an armor made of Reptile Hide
* Scorpion Armor, an armor made of Chitin

 This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Fox

* Normal
* Arctic
* Cub

**Foxes** are tamable mobs found in the Overworld.

## Spawning

### Natural generation

Foxes spawn on grass blocks at light levels of 9 or more with at least two block space above, and Arctic foxes spawn in snow biomes. They often spawn in groups of 4 during world generation. Cubs may also spawn with adults.

### Appearance

Foxes come in three different colors: red-orange, light orange, and white.

## Drops

Foxes will drop 0–2 fur upon death. The drops can be increased with the Looting enchantment. They also drop 1 to 3 experience when killed by a player or tamed wolf.

## Behavior

Foxes are neutral, and will attack the player if provoked, or any mob that attacks them. They give chase and hunt down insects, kitties, birds or any other mob smaller than them. Foxes make high pitched squeaks when hurt or killed. Fox cubs are passive, and will flee from players and follow adult foxes. It takes at least one full Minecraft 'day' or more for fox cubs to mature. The appearance of cubs is roughly similar to that of an adult fox, having the same sized heads and bodies. Fox cubs will stay around their parents until they mature, although the parents do not protect the cub(s) from harm.

Larger mobs will occasionally target and attack foxes. In turn, the fox may fight back and fight the other mob.

### Taming

A fox can be tamed by feeding it raw turkey. Once tamed, foxes will not attack the player. Tamed foxes can also be healed with raw turkey. Cubs can also be tamed, and tame cubs will not flee from you and will not attack if provoked. A tamed fox can also be leashed.

## History

 v2.5 | * Decreased loudness of foxes.
* Foxes now drop leather.
 v4.4.0 | * Foxes can be tamed with raw turkey and healed with raw rat.
 v8.0.0 DEVa | * Foxes now spawn cubs that follow adults and flee from players.

## Trivia

* Unlike red foxes, Arctic fox cubs share the same coat color as their parents.
* The sounds that foxes make are similar to that of squeaky toys or of small birds, despite being actual fox sounds.

## Gallery

* A fox alongside fox cubs.
* An Arctic fox with cubs.
Roach

**Roaches** are small passive mobs.

## Spawning

### Natural generation

Roaches spawn on grass blocks at light levels of 9 or more with at least 2 block space above. They often spawn in groups of 4 during world generation.

Roaches are 0.3 blocks long and 0.1 blocks tall.

## Drops

Roaches drop 1–3 experience when killed by a player or tamed wolf.

## Behavior

Roaches act like most other passive mobs; they wander and fly around aimlessly, usually avoiding falling off cliffs high enough to cause damage, and usually staying out of water. They also flee from the player when approached.

Despite being small, roaches bear similar characteristics to most other insects, with a few traits such as being able to climb up solid blocks, (they use the same climbing animation as other insects and scorpions).

## Gallery

* A roach.
* A swarm of roaches.
* A roach in a minecart.
Essence of Undead

An **essence of undead** is an item with several uses.

## Usage

When fed to a tamed horse, zebra, zonkey, mule, unicorn, pegasus, fairy horse, ostrich, scorpion, or wyvern, it will apply the corresponding effect:

* A tamed horse, pegasus or unicorn will turn into an undead horse, undead pegasus or undead unicorn. Over time, their flesh will decay and begin to fall off.
* An undead horse, unicorn or pegasus will have its health restored if it has taken damage.
* A skeleton horse, skeleton pegasus or skeleton unicorn's flesh will be restored, but will eventually fall off again if not given the essence every now and then.
* A tamed scorpion will turn into an undead scorpion.
* A tamed ostrich will transform into an undead ostrich.
* A tamed mother wyvern will transform into an undead wyvern.
* An undead scorpion egg will appear under an undead scorpion, allowing the player to pick it up.

After using the essence in survival and adventure mode, the player will get an empty glass bottle in return.
Jellyfish

**Jellyfish** are small aquatic mobs that poison the player when touched.

## Spawning

Jellyfish spawn in ocean, deep ocean, frozen ocean, river and frozen river biomes.

### Appearance

Jellyfish spawn with one of five different colors: light orange, purple-grey, light blue, green, and orange-red. There are also seven other colors, but jellyfish with these colors do not spawn naturally, and cannot be spawned with the jellyfish spawn egg. These include blue, orange-yellow, pale pink, pinkish-purple, speckled blue, and white.

## Drops

Jellyfish will drop 0–2 slimeballs upon death. This can be increased with the Looting enchantment. They drop 1–3 experience when killed by a player or tamed wolf.

## Behavior

Jellyfish are passive mobs, and will not attack or chase after you. They are translucent, and move in a pulsating manner. They are also luminescent at night. It takes about 6 seconds before jellyfish take damage when exposed to land.

If the player gets too close to a jellyfish, they will be inflicted with the Poison I effect for five seconds on Easy or higher difficulty. This does not, however, apply to tamed jellyfish.

### Taming

A jellyfish can be tamed by  a fish net on it and then releasing it again. When a jellyfish has been released from a fish net, the naming screen will appear. A tamed jellyfish cannot be healed by 'feeding' it with food items, they can only be healed with a splash potion of Healing. Tamed jellyfish will not poison the player when touched.

 History

 v12.0.4 | * Temporarily disabled jellyfish glowing effect until player transparency is resolved.

## Trivia

* When jellyfish models were revamped, there were seven other models that were implemented, but never used. The missing jellyfish textures can be found in the mod files.
	+ Despite these models being missing, jellyfish can still be spawned with these models with the `summon` command.
* Jellyfish are the only passive mobs that poison the player.

## Gallery

### Screenshots

* Several tamed jellyfish underwater.
* Several jellyfish on land.
* All of the natural types of jellyfish.
* One of the old jellyfish models.
* Ditto, yellow.

### Renders

* Light orange
* Purple-grey
* Light blue
* Green
* Orange-red
* Orange-yellow
* Speckled blue
* White
* Purple
* Orange
* Pink
* Blue
* Old Yellow
* Old Purple
* Old Green
* Old Blue
* Old Red
Shark

**Sharks** are aggressive water mobs that can be tamed.

## Spawning

Sharks spawn in any boy of water that is at least 2 blocks deep and around 6-8 blocks wide/deep.

Sharks are 0.5 blocks wide and 3 blocks long at first, but can grow up to 1 block wide and 6 blocks long.

## Drops

When killed, sharks will drop 0-3 shark teeth (60% chance), and have a 10% chance to drop an egg. Looting does not affect the chance of the drops. Eggs can only be obtained if the difficulty is set to Easy or higher. They drop 1-3 experience when killed by a player or tamed wolf.

## Behavior

Sharks swim around aimlessly in the water, attacking any player within 12 or so blocks. They will also go for and attack squids, as well as dolphins, if `attackDolphins` is set to *true* in the config file. Sharks have high attack damage, and can kill an unprotected player in about three or four hits, depending on the difficulty. Sharks will not attack on Peaceful difficulty, and cannot attack players in boats. They will, however, still attempt to chase the player, even if they are in a boat.

Like other mobs that live in water, sharks will suffocate and die when out of water.

### Taming

A shark can be tamed by hatching a shark egg in water, which will hatch into a friendly baby shark. Tamed sharks will not attack the player or other sharks.

A tamed shark can be moved with the use of a fish net. Sharks cannot be healed by feeding them, as there is no food item that they will accept. The only way to heal a tamed shark is to throw a splash potion of Healing or Regeneration at it.

## Gallery

* A shark up close.
* Various shark sizes, as shown with a wild and tamed shark.
* One of the Mo' Creatures banners featuring a shark.
* The first image released of sharks.
* Two tamed sharks.
* Several sharks underwater.
Fish Net

* Normal
* Full

A **fish net** is an item used to catch and tame mobs that live in water.

## Usage

A fish net is used to catch and store aquatic mobs. A fish net can also be used to tame mobs after they are released from it;  a fish net on a water mob will catch it, and the net will drop onto the ground. To release the caught mob, right-click anywhere with the net again.

The following mobs can be caught with a fish net:

* Crabs
* Dolphins
* Fishies
* Jellyfish
* Manta rays
* Medium fish
* Sharks
* Small fish
* Stingrays

## History

 v12.0.4 | * Fixed fishnets not working for some aquatics.

## Trivia

* When a mob has been caught in a fish net, the texture of the item has a raw fish in it.
Fur Armor

**Fur armor** is an armor set that can be worn by the player.

## Usage

A full set of fur armor provides 15 ( × 7.5) armor points when worn by the player.

### Ostriches

A fur helmet can be placed on a tamed ostrich for protection.

## History

 v10.0.6 | * Fixed bug when equipping Mo' Creatures armor on multiplayer.

## Trivia

* When a full set of fur armor is worn on the player, it resembles the traditional dress of the Inuit people.

## Gallery

* A player wearing a full set of fur armor.
Ant

**Ants** are very small passive mobs that can pick up food items.

## Spawning

### Natural generation

Ants spawn in groups of 4 on top of opaque blocks with at least 2 blocks of space above them, at a light level of 9 or higher.

Ants are about 0.1 blocks tall and 0.2 blocks wide.

## Drops

Ants do not drop anything when killed, unless they were carrying a food item at the time, which will also be dropped. They drop 1–3 experience when killed by a player or tamed wolf.

## Behavior

Ants are passive mobs, and will wander around aimlessly, avoiding cliffs and water. Ants show very similar characteristics to several mobs, including other insects, such as being able to climb up solid blocks, but their height is less than that of a slab. Because of this, they take suffocation damage from standing on soul sand or end portal frames.

Ants will pick up any floating food item, such as cookies, wheat, or apples. Ants will also pick up mod-exclusive food items, such as raw turkey or turtle soup. They are able to carry an entire stack of items. When carrying a food item, they tend to walk slower than usual. The player can retrieve the item(s) as if it was on the ground by walking over the ant or killing it.

## Trivia

* Ants are the smallest mobs, and also the smallest out of all insects.
* Ants are the only insects that show complex behavior towards an object. They are also one of many mobs (goats, manticores and big cats) whose AI enables them to use floating item entities.

## Gallery

* An ant carrying a sugar lump.
* An ant carrying a spider eye.
Download

List of official download links

DrZharks MoCreatures Mod-12.0.5.jar
DrZharks MoCreatures Mod-12.0.3.jar
10.0.6 (coming soon)
8.2.2 (coming soon)
8.1.3 (coming soon)
6.3.1 (coming soon)
DrZharks MoCreatures Mod v6.2.1.zip
6.1.0 (coming soon)
5.2.5 (coming soon)
5.2.3 (coming soon)
5.2.2 (coming soon)
5.1.5 (coming soon)
5.0.8 (coming soon)
4.7.0 (coming soon)
4.6.0a (coming soon)
4.5.1 (coming soon)
4.5.0 (coming soon)
4.4.0 (coming soon)
4.3.1 (coming soon)
4.3.0 (coming soon)
4.2.3 (coming soon)
4.2.2 (coming soon)
4.2.1 (coming soon)
4.2.0 (coming soon)
4.1.3 (coming soon)
4.1.2 (coming soon)
4.1.1 (coming soon)
4.1.0 (coming soon)
4.0.4 (coming soon)
4.0.3 (coming soon)
4.0.2 (coming soon)
4.0.1 (coming soon)
3.7.1 (coming soon)
3.6.2 (coming soon)
3.6.1 (coming soon)
3.6.0 (coming soon)
3.5.0 (coming soon)
3.4.0 (coming soon)
3.3.0 (coming soon)
3.2.2 (coming soon)
3.1.0 (coming soon)
3.0.2 (coming soon)
3.0.1 (coming soon)
3.0.0 (coming soon)
2.14.2 (coming soon)
2.14.1 (coming soon)
2.14 (coming soon)
2.13.2 (coming soon)
2.13.1 (coming soon)
2.13 (coming soon)
2.12.2 (coming soon)
2.12 (coming soon)
2.11.1 (coming soon)
2.10.3 (coming soon)
2.10.2 (coming soon)
2.10.1 (coming soon)
2.9.4 (coming soon)
DrZhark's Mo'Creatures Mod v2.8.1.zip
DrZhark's MoCreaturesMod v2.7.zip
2.5.4
DrZhark's Mo'Creatures Mod TFC v2.5.4.zip
DrZhark's Mo'Creatures Mod v2.5.4.rar
2.5.3
DrZhark's Mo'Creatures Mod v2.5.3.rar
DrZhark's Mo'Creatures Mod v2.5.3.zip
2.5.2
DrZhark's Mo'Creatures Mod v2.5.2.rar
DrZhark's Mo'Creatures Mod v2.5.2.zip
2.4
DrZhark's Mo'Creatures Mod v2.4.rar
2.2 / 2.3
Full 2.3.1: rar / zip
Werewolves 2.2: rar / zip
Wildlife 2.3: rar / zip
Wraiths 2.3: rar / zip
Ogres 2.3: rar / zip
Horses 2.3: rar / zip
2.1
Full 2.1.2: rar / zip
Birds 2.1.1: rar / zip
Wildlife 2.1.2: rar / zip
Wraiths 2.1.1: rar / zip
Ogres 2.1.1: rar / zip
Horses 2.1.2: rar / zip
2.0
Full 2.0.1: rar / zip
Birds 2.1: rar / zip
Wildlife 2.0.1: rar / zip
Wraiths 2.0: rar / zip
Ogres 2.0: rar / zip
Horses 2.0: rar / zip
1.6.6 for Minecraft 1.2.6
MoCreaturesMod Horses v1.6.6.rar
MoCreaturesMod Horses v1.6.6.zip
1.6.5 for Minecraft 1.2.6
MoCreaturesMod Full v1.6.5.rar
MoCreaturesMod Full v1.6.5.zip
1.6.3 for Minecraft 1.2.6
MoCreaturesMod Full v1.6.3.rar
1.6.2 for Minecraft 1.2.6
MoCreaturesMod v1.6.2.rar
MoCreaturesMod v1.6.2.zip
1.6.1 for Minecraft 1.2.6
MoCreaturesMod v1.6.1.rar
MoCreaturesMod v1.6.1.zip
1.6 for Minecraft 1.2.6
MoCreaturesMod v1.6.rar
MoCreaturesMod v1.6.zip
1.5 for Minecraft 1.2.5
MoCreaturesMod v1.5.rar
MoCreaturesMod v1.5.zip
1.4 for Minecraft 1.2.5
moCreaturesMod v1.4.rar
moCreaturesMod v1.4.zip
1.3 for Minecraft 1.2.3\_04
MoCreatureMod v1.3.rar
MoCreatureMod v1.3.zip
1.2 for Minecraft 1.2.3\_04
MoCreatures v1.2.rar
MoCreatures v1.2.zip
1.1 for Minecraft 1.2.2
MoCreaturesMod v1.1.rar
MoCreaturesMod v1.1.zip
1.01
MoCreaturesMod1.01.zip
MoCreaturesMod1.01.rar
1.0
MoCreaturesMod.rar
Raw Turtle

**Raw turtle** is a food item that can be eaten by the player, or combined with a bowl to make turtle soup.

## Obtaining

Turtles drop up to 2 pieces of raw turtle meat upon death.

## Usage

Raw turtle can be eaten by the player to restore 2 () hunger and 1.2 hunger saturation. However, it has a chance of giving you food poisoning.
Bird

* Red
* Black
* Yellow
* Green
* White
* Blue

**Birds** are flying tamable mobs.

## Spawning

### Natural generation

Birds spawn on grass blocks at light levels of 9 or more with at least 1 block space above. They often spawn in groups of 2–4 during world generation.

### Appearance

Birds come in six different colors: blue, green, black, white, yellow, and red. Each type of bird comes with its own unique song.

## Drops

Birds drop 0-2 feathers when killed. This can be increased with the Looting enchantment. They drop 1-3 experience when killed by a player or tamed wolf.

## Behavior

Birds are passive mobs, and tend to hop on the ground instead of walking. They wander and fly arond aimlessly, singing or chirping occasionally. They usually stay out of water, but if in water, they will try to stay afloat by flapping their wings. Birds are attracted to wheat seeds, and will eat any within a few blocks. If the player is harvesting wheat, any birds nearby will fly over to come and eat the seeds. There is a risk to an early harvest if the birds happen to trample on the crops . This can be prevented by having a tamed wolf, cat or other pet sit near the crops to scare the birds off, or building a roof over farms.

### Trees

Birds are attracted to and fly around trees; they will search for any nearby leaves and once they find leaves, they will search for any nearby logs. Once logs have been found they will fly towards the top of the tree/structure. Birds will sometimes get stuck under a tree if they are trying to fly on top of it.

### Taming

To tame a bird, drop seeds on the ground by using `Q` and then  on the bird after they have eaten the seeds, which will show the naming screen. Taming birds can be difficult to achieve, as it requires patience, and you will need to keep your distance so the bird can eat the seeds.

### Picking up

A tamed bird will go on the player's head when the player right-clicks on it. When on the player's head, the player can perform long-distance horizontal jumps (as if they had the Slow Falling effect) and also become immune to fall damage. If the player is riding a horse, wyvern or other mountable mob with a bird on their head, it will gain a massive speed boost and become very difficult to control.

Tamed birds can be healed with seeds, either by dropping seeds at the bird or right-clicking it.

## Trivia

* Unlike the vast majority of other mobs, birds don't have hurt or death sounds, though this could be a bug.
* The six types of birds are modeled after the blue grosbeak, parrot, crow, mourning dove, canary, and cardinal.
* Birds can be used to glide safely from heights without the risk of falling to your own death.

## Gallery

* A crow and a dove.
* A group of birds going for some seeds.
* Several birds flying around near a tree.
* Birds in an enclosure.
* A bird in mid-flight.
Minotaur

This page contains content on features that were never implemented into the original Mo' Creatures mod.

This feature may be released in continuations like Mo' Creatures Extended.

## Minotaur

### Namespaced ID

?

**Minotaurs** are mobs that are planned to be added in a future version of Mo' Creatures.

## Behavior

Minotaurs may be neutral or aggressive towards the player.

## References

1. ↑ https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272337?comment=66979
Rat

* Brown
* Black
* Red
* White

**Rats** are common neutral mobs found in the Overworld.

## Spawning

Rats naturally spawn in the Overworld on top of solid blocks at a light level of 7 or less.

### Appearance

Rats come in two different colors: brown and black. There is also an unused albino model.

## Drops

Rats will drop:

* 0-2 Raw Rat meat upon death, and will still drop it even if set alight. This can be increased with the Looting enchantment.
* 5 experience when killed by a player or tamed wolf.

## Behavior

Rats spawn in dimly lit areas, and will not burn in sunlight. They wander around aimlessly, and make loud squeaks occasionally. Rats will avoid cliffs high enough to cause fall damage, although they tend to ignore this when in pursuit of the player. Rats usually stay out of water.

Rats have a similar pursuit behavior to that of spiders: they will attack the player within a 12 block radius if the light level drops to 7 or less, or if provoked in light levels higher than this, and remain neutral if the light level is higher. Like wolves and zombie pigmen, rats will attack the player if a member of their group is attacked by the player. You may mistake rats for mice, since rats have similar models, but size can be used to tell the difference, as rats are larger than mice.

When in pursuit of rats, they may become a nuisance if they form a large group, especially when fighting more dangerous monsters. They are not very fast mobs though, as they move slightly slower than the player's walking pace.

## Trivia

* If an ogre is near a group of rats, you can lure the ogre and the rats in together and then have the ogre smash the ground to kill the group of rats, or you can finish them off easily if they're still alive.
* Prior to v4.1.3, rats dropped coal instead of raw rat.
* Rats were added in the same version as kitties.
* Rats share the same Entity ID as hellrats.

## Gallery

* A mouse (left) and a rat (right). Note how they are both white.
* A rat compared to a hellrat.
* Rats in the ceiling of a house.
Dragonfly

* Blue
* Light blue
* Green
* Red

**Dragonflies** are small passive mobs that can fly.

## Spawning

### Natural generation

Dragonflies spawn on grass blocks at light levels of 9 or more with at least 2 block space above. They often spawn in groups of 4 during world generation, and groups may come with different colored dragonflies.

### Appearance

Dragonflies come with four different colors: red, blue, green, and light blue.

## Drops

Dragonflies drop 1–3 experience when killed by a player or tamed wolf. Otherwise, they drop nothing.

## Behavior

Dragonflies will wander and fly around aimlessly like other passive mobs. They make a vibrating sound when in the air. Dragonflies tend to hover around for a short period of time before landing.

Like other insects, dragonflies have the ability to climb up blocks, trigger pressure plates, and are also immune to fall damage.

## Trivia

* Mo' Creatures dragonflies are much larger than dragonflies in real-life. They are at least the size of prehistoric dragonflies.