Class Feats (Warlock)

## List Of Class Feats

Limited Pact Spellcasting I -GCF-

*Prerequisites: 5th Level, Pact Spellcasting I, Proficiency With One Type Of Weapon/Unarmed Fighting I*

You now have one 1st level spell slot instead of two, and your spell slot turns into a 2nd level spell slot. You also learn one new spell that you have spell slots for from your freelancer spell list.

You also now have a pool of maneuver points which can hold a maximum of 6 points, and you learn three maneuvers. The actions of a creature can only be affected by one maneuver at a time. A number of maneuvers require creatures to make saving throws, and the saving throw DC for those is calculated as such:

**Maneuver save DC** = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

You regain all of your spent maneuver points when you finish a short rest or long rest. If you gain a level in this class, you can replace a maneuver that you know with a different maneuver.

*Restrictions: You must not have [Pact Spellcasting II].*

Limited Pact Spellcasting II -GCF-

*Prerequisites: 9th Level, Limited Pact Spellcasting I*

Your spell slot turns into a 3rd level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

The maximum for your pool of maneuver points also increases to 9 points. You also learn one new maneuver.

Limited Pact Spellcasting III -GCF-

*Prerequisites: 13th Level, Limited Pact Spellcasting II*

Your spell slot turns into a 4th level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

The maximum for your pool of maneuver points also increases to 12 points. You also learn one new maneuver.

Limited Pact Spellcasting IV -GCF-

*Prerequisites: 17th Level, Limited Pact Spellcasting III*

Your spell slot turns into a 5th level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

The maximum for your pool of maneuver points also increases to 15 points. You also learn one new maneuver.

Limited Pact Spellcasting V -GCF-

*Prerequisites: 22nd Level, Limited Pact Spellcasting IV*

You now have two 5th level spell slots instead of one.

The maximum for your pool of maneuver points also increases to 18 points. You also learn one new maneuver.

Magical Contract -GCF-

*Prerequisites: 22nd Level, Pact Spellcasting V*

When you get this class feat, you choose a 6th level spell, 7th level spell, 8th level spell, and 9th level spell from your freelancer spell list. You can now cast each of those spells without expending a spell slot. You can only cast each of these spells in this way once before you must finish a long rest to do so again. If you gain a level in this class, you can replace one of these spells with a different spell of the same level from your freelancer spell list.

Occult Invocation I -GCF-

*Prerequisites: 3rd Level, Pact Spellcasting I*

You learn one Occult Invocation option. If you gain a level in this class, you can replace an Occult Invocation option that you know with a different one.

Occult Invocation II -GCF-

*Prerequisites: 5th Level, Occult Invocation I*

You learn one new Occult Invocation option.

Occult Invocation III -GCF-

*Prerequisites: 9th Level, Occult Invocation II*

You learn one new Occult Invocation option.

Occult Invocation IV -GCF-

*Prerequisites: 13th Level, Occult Invocation III*

You learn one new Occult Invocation option.

Occult Invocation V -GCF-

*Prerequisites: 17th Level, Occult Invocation IV*

You learn one new Occult Invocation option.

Occult Invocation VI -GCF-

*Prerequisites: 22nd Level, Occult Invocation V*

You learn three new Occult Invocation options.

Pact Spellcasting I -GCF-

*Prerequisites: 1st Level, Arcane Initiate*

The spells from the warlock spell list become part of a freelancer spell list for you. You now have two 1st level spell slots, and you learn three spells that you have spell slots for from your freelancer spell list. You regain all of your expended spell slots when you finish a short rest or long rest. If you gain a level in this class, you can replace a spell that you know with a different spell that you have spell slots for from your freelancer spell list.

*Restrictions: You must not have [Spellcasting I].*

Pact Spellcasting II -GCF-

*Prerequisites: 5th Level, Pact Spellcasting I*

Your 1st level spell slots turn into 2nd level spell slots, and you learn two new spells that you have spell slots for from your freelancer spell list.

*Restrictions: You must not have [Limited Pact Spellcasting I].*

Pact Spellcasting III -GCF-

*Prerequisites: 9th Level, Pact Spellcasting II*

You now have three 2nd level spell slots instead of two. Your 2nd level spell slots also turn into 3rd level spell slots, and you learn two new spells that you have spell slots for from your freelancer spell list.

Pact Spellcasting IV -GCF-

*Prerequisites: 13th Level, Pact Spellcasting III*

Your 3rd level spell slots turn into 4th level spell slots, and you learn two new spells that you have spell slots for from your freelancer spell list.

Pact Spellcasting V -GCF-

*Prerequisites: 17th Level, Pact Spellcasting IV*

You now have four 4th level spell slots instead of three. Your 4th level spell slots also turn into 5th level spell slots, and you learn two new spells that you have spell slots for from your freelancer spell list.

## Occult Invocations Options

Arcane Blast

*Prerequisites: 3rd Level*

When you get this Occult Invocation, you may choose one of the following damage types: acid, cold, fire, lightning, necrotic, poison, psychic, radiant, or thunder. You can now cast *Eldritch Blast*. And if you had chosen a damage type, the damage type of *Eldritch Blast* is changed to the chosen damage type when you cast it.

Aspect Of The Moon

*Prerequisites: 3rd Level*

You can no longer be magically put to sleep. And you no longer require sleep, but you must perform light activity for 8 hours during a long rest to gain its benefits.

Battle Cultist

*Prerequisites: 3rd Level, Proficiency With One Type Of Weapon/Unarmed Fighting I*

If you had taken the Attack action or casted a spell with your action on your turn, you can use your bonus action to make two unarmed strikes or one attack with a weapon. You can use this feature a number of times equal to your proficiency bonus, and you regain all of your expended uses when you finish a long rest.

Chain Master

*Prerequisites: 3rd Level*

If you cast *Find Familiar*, you may choose one of the following special forms for that familiar: imp, pseudodragon, quasit, or sprite.

If you replace your knowledge of this Occult Invocation, any of your familiars which has one of these special forms is dismissed forever.

Fifth Arcanum

*Prerequisites: 17th Level*

When you get this Occult Invocation, you choose a spell of 5th level from any spell list. You can now cast that spell without expending a spell slot. You can only use this feature once before you must finish a long rest to use it again.

First Arcanum

*Prerequisites: 3rd Level*

When you get this Occult Invocation, you choose a spell of 1st level from any spell list. You can now cast that spell without expending a spell slot. You can only use this feature once before you must finish a long rest to use it again.

Fourth Arcanum

*Prerequisites: 13th Level*

When you get this Occult Invocation, you choose a spell of 4th level from any spell list. You can now cast that spell without expending a spell slot. You can only use this feature once before you must finish a long rest to use it again.

Magical Surge

*Prerequisites: 3rd Level*

If you cast a spell and roll for inflicting damage with it, you can reroll all of the damage dice, using either set of rolls. You can use this feature a number of times equal to your proficiency bonus, and you regain all of your expended uses when you finish a long rest.

Occult Sense

*Prerequisites: 3rd Level*

You can now sense the presence and location of cursed magic items within 60 feet of you. This effect can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Second Arcanum

*Prerequisites: 5th Level*

When you get this Occult Invocation, you choose a spell of 2nd level from any spell list. You can now cast that spell without expending a spell slot. You can only use this feature once before you must finish a long rest to use it again.

Seventh Arcanum

*Prerequisites: 22nd Level, Magical Contract*

When you get this Occult Invocation, you choose a spell of 7th level from any spell list. You can now cast that spell without expending a spell slot. You can only use this feature once before you must finish a long rest to use it again.

Sixth Arcanum

*Prerequisites: 22nd Level, Magical Contract*

When you get this Occult Invocation, you choose a spell of 6th level from any spell list. You can now cast that spell without expending a spell slot. You can only use this feature once before you must finish a long rest to use it again.

Third Arcanum

*Prerequisites: 9th Level*

When you get this Occult Invocation, you choose a spell of 3rd level from any spell list. You can now cast that spell without expending a spell slot. You can only use this feature once before you must finish a long rest to use it again.