recursal/Fanatic-Fandom huggingface dataset:
Humanoise

## Overview

```
Entity Number: 25

```

```
Danger Level: 0

```

```
Aggression Level: 0

```

a Picture of a Baby Humanoise, and the first picture of a Humanoise

## Description

Humanoise's are Human looking entities, they are harmless, and can't attack. they are only out during the daytime, and disappear at night. you can see them from windows, where they just stare at you, withought blinking. there is no way to attack them, but why would you? they are one of the only entities that are harmless.

## Do's

Do: (None)

Do: (None)

Do: (None)

## Dont's

Don't: (None)

Don't: (None)

Don't: (None)

## Overall

These entities are harmless, and they aren't a problem. make sure when you see them disappear to be cautious for other entities.
Mimicer

## Overview

```
Entity Number: 31

```

```
Danger Level: 0

```

```
Aggression Level: 0

```

The First Image of a Mimicer (Not Proven to be True) Explorer Survived and is very happy now :)

## Description

Mimicers are very friendly and wont attack you, so make sure you walk up to them, and give them a nice hug. they are completely harmless, and no explorer has been harmed so please give us a hug, and we will love you.

## Do's

Do: Hug a Mimicer

Do: Go near Mimicers

Do: Love Mimicers

## Overview

Mimicers are super friendly and we love you! ;)
Scratchfer

The First Known Image of a Scratchfer

## Overview:

```
Entity Number: 5

```

```
Danger Level: 5

```

```
Aggression Level: 5

```

## Locations:

```
- Level 2

```

```
-Level 4

```

```
- Level 6

```

```
- Level 13

```

```
- Level 16

```

```
- Level 20

```

```
- Level 22

```

```
- Level 26

```

## Description:

Scratchfers Appear to be a tall White figure made out of wood, They hunt alone and are very territorial They will often kill other Scratchfers. This entity has no ears or mouth and it only relies on its sense of sight, Becareful when your on a level with them.

## Do's

Do: Be Aware of your surroundings

Do: Keep out of their sight

Do: Run if spotted

## Dont’s

Dont: Be visible near one

Dont: Go up to them

Dont: Go near their territory

## Overall

Scratchfers are a very dangerous entity and proper safety measures should be put into action if spotted by one.
Level 20

## The Maze

The Maze of Level 20 (The First Photo of Level 20)

Level 20

Survival Difficulty Class !

» Unsafe

» Unsecure

» Overrun With Entitys

Description

Level 20 “Maze Massacre” Is a stone maze that is chipping has vines and moss all on the walls it is billions of miles long of maze, The walls reach up to the sky and there is no roofing, the floor is some sort of grassy/weeds, There is weird designs and sculptures on some of the walls, Some resemble entities such as Beeslingers, Houndlings, Zoey, And and one that is classified as “The Watcher” We dont know much about this entity as its only been spotted once, For less that a second by an explorer. There are also said to be booby traps such as: Pitfalls arrow launchers and cages that will fall on top of you. Make sure you have a hazmat suit/Gas mask as the “Air” in this level is toxic and will make you very sick, Paralyzed, And even dead. Good Luck Surviving in this murder maze.

## Exit?

The Water Fountain of Level 20 Possibly an exit. the photo has been verified to be true. (Explorer Presumed Dead)

Entities Discovered: Beeslingers, Houndlings, Sounders, Washers, Handooms, Wreckars, Drials, Karma, Murals, Scratchfers, And Fanglings,

Entrances Discovered: The only known way of entering this maze is by floaping in from “The Abandoned Cave”

Exits Discovered: The only way known is by reaching the center of the maze and drinking the water from the fountain, it gives you a 100% chance of floaping and you will floap into a different level
JEG Exploration

## Level 3

JEG Exploring the Grocery Store of Level 3

# JEG Institutions Exploration Log

## Level 8

JEG Exploring the Desert in Level 8 (Explorer 1011A died during this trip due to Heat Stroke)

## Level 9

JEG Exploring Houses in Level 9 (JEG only breaks windows to explore indoors and all damages were repaired)

## Level 11

JEG Explorers, Looking at the Screen in Level 11 (no explorers were harmed in this picture)

## Level 12

JEG Employees Working in the Base Camp at Level 12

## Level 13

JEG Explorers Exploring the Mansion of Level 13

## Level 17

The Staircase of Level 17 (Photo Distorted due to strangeness in Level 17)

## Level 18

JEG Exploring the trash in the town of Level 18

## Level 22

JEG Exploring the School Rooms in Level 22 (Room Lit up from a powerful light brought by JEG)

## Level 23

JEG Explorers, Exploring a mysterious orb found in Level 22
Entities

## Every Entity in The Jumprooms is Listed here

Entity 1: "Zoey"

Entity 2: "Beeslinger"

Entity 3: "Karma"

Entity 4: "Washer"

Entity 5: "Scratchfer"

Entity 6: "MoodSwifter"

Entity 7: "Firewalker"

Entity 8: "Hearling"

Entity 9: "Watcher"

Entity 10: "Ploom"

Entity 11: "Sounder"

Entity 12: "Liteshifter"

Entity 13: "Clomp"

Entity 14: "Handoom"

Entity 15: "Driol"

Entity 16: "Reckar"

Entity 17: "Sandsprawl"

Entity 18: "015"

Entity 19: "Mural"

Entity 20: "Fangling"

Entity 21: "088"

Entity 22: "Sounder"

Entity 23: "Paint Switcher"

Entity 24: "028"

Entity 25: "Humanoise"

Entity 26: "Zomboig"

Entity 27: "Lizzie"

Entity 28: "Wrecker"

Entity 29: "Lurker"

Entity 30: "Darkling"

Entity 31: "Mimicer"
Levels

# All Jumprooms Levels \*In Order\*

## **The Main 9 Levels** *0-9*

Level 0: "The Natural Zone"

Level 1: "The Umbrella Room"

Level 2: "Water Fun"

Level 3: "The Grocery Store"

Level 4: "The Forbidden Jungle"

Level 5: "Abandoned Cave"

Level 6: "The End"

Level 7: "In Space"

Level 8: "Deserted Wasteland"

Level 9: "The Ghost Town"

## Cluster I 10-99

Level 10: "Blackout"

Level 11: "Movie Dream"

Level 12: "Base Camp"

Level 13: "Abandoned Mansion"

Level 14: "Picture Madness"

Level 15: "Hospital Hallway"

Level 16: "Winter Wonderland"

Level 17: "Stairway"

Level 18: "Savage Suburbs"

Level 19: "The Train Station"

Level 20: "Maze Massacre"

Level 21: "Glitchy Chaos"

Level 22: "The Classroom"

Level 23: "Nightmare"

Level 24: "Corn Crazy"
JEG Photos

Welcome Explorer to the JEG Photo Database! These Photos, and any videos are licensed to JEG Institutions. any reproduction or use besides on this database is prohibited. For the Official JEG Database Visit Here ----> JEG <----

## Level 1

a Picture of the Ceiling in Level 1

```
Level Photos

```

## Level 1

The Base of the Umbrella with Zoey's Cage

## Level 1

The Shelfs with a energy bar (Only Time One Has Been Discovered in the level)

## Level 8

The Desert of level 8 (Explorer Presumed Dead)

## Level 10

an Image of Level 10 (a night camera was used to capture the brightness in this picture as well as edited)

## Level 11

The Movie Screen of Level 11 (it is not recommended to look at the screen for long)

## Level 12

a Photo of inside a JEG Outpost filled with alot of food

## Level 14

The first known photo of Level 14 from JEG

## Level 17

This is a drawing made by a JEG Explorer, because of the levels effect on the mind. its almost impossible to get an accurate drawing of this level

## Level 20

The Stone Maze of Level 20 Covered in Moss

## Level 21

The only known picture of Level 21 by JEG, you cant take pictures here as the camera glitches, and malfunctions

## Level 22

the Highschool Classroom on level 22, the explorer did not have a flashlight so the picture is completely black

## Level 23

The Hallway of Level 23 with the moonlight shining in
Level 1

First Known Image of a Explorer wandering the isles of Shelfs in Level 1

**Level 1 - "The Umbrella Room"**

Survival Difficulty: Class 2
》

Unsafe
》

Secure
》

Low Entity Count 》

Description

The Umbrella Room, Consists of billions of square miles of a Large Umbrella colored A Deep Red/Dark Red, covering the entirety of the level. The floor is colored a Dark Navy Blue with yellow star patterns. The Walls are also colored a Dark Navy Blue, and you cannot see the ceiling because of the umbrella covering it. Up until now the ceiling color/pattern has yet to be found. The level consists of Billions of square miles of shelving units, that are a bright neon green, with no details or patterns on them. The shelving units are covering everywhere except the center of the level. The center of the level is the umbrella pole, and around it is a 80 by 80 ft square, and the entity Zoey’s Cage is in the middle of the pole.

## Level 1

The Only Known photo of an explorer who found the center of Level 1

Entities

Zoey, Beelingers, Karma

Entries

To enter level 1, you have to get to the first place you spawned in, in the natural zone (level 0) (where you first spawned) for example if you floap in your bedroom you have to get the the original place you first landed in level 0. It can be anywhere, but it is a hidden entry, and you walk through the entry, from there you will go to level 1. The entry can be anything, a portal, a door, a opening in a tree, a painting, etc.

Exits
Zoey

## Overview

```
Entity: 1

```

```
Danger level: 3

```

```
Aggression level: 5

```

The only known photo of Zoey

## Locations

Level 1: The Umbrella Room

Possibly Level 10: Blackout

Level 22: The Classroom

## Description

Zoey is a baby Rottweiler with very sharp teeth. She has very good senses and can see you from a mile away. The first level you encounter her in “Level 1” she can be found in the middle of the room in her cage but she only leaves when she knows someone is there she will come out and start looking for you. She can’t be killed so stay as far away from her as you can.

## Do’s

Do stay as far away from her as you can.

Do run away if you see her

Do be very quiet near her

## Dont’s

Don’t go near her

Don’t make a lot of noise near her

Do not try to kill her

## Overall

Zoey is one of the most dangerous entities in all of the jumprooms and she can sense you even if you are far away so if your in a level with her be on your guard
Level 10

Level 10: “Blackout”

Class Level 4

        ⁃       Unsafe

        ⁃       Unsecure

        ⁃       High Entity count

## Hallway

a Hallway of Level 10

Blackout is thousands of square miles of almost pitch black hallways. There are no decorations for you to hide in and that makes it very easy for entity’s to see you. No one knows what color of the room is because it is very dark. People say walking through it for a long time makes you start to hallucinate. People start to go crazy in it and some people even go crazy enough where they kill other people in the level with them.  The Entity Zoey has not been confirmed to be in the level but have said they have seen a dark short figure with red eyes and white fangs. Level 10 is very hard to survive but just stay as calm as possible.

Entitys

Beeslingers

Hearlings

Murals

Karma

Fanglings

088

And possibly Zoey

Entries

The only known entry is from floaping to it from level 3 or 1
Level 2

## The Waterpark

an Image of the Waterpark in Level 2

Level 2. Water Fun

Description

Level 2, “Water Fun” Water Fun is a rugged beat down abandoned waterpark with muddy water, and chipped paint and debris such as bookshelves, office desks, lamps, and many other things. it is said to be 856,347 SQ FT of

water park. That consists of Light Blue water slides, Rusty Water Fountains, Lazy Rivers With Transparent Tubes to float on and much more. the walls are painted a greenish yellow color with different shapes on it such as squares, circles, triangles, etc. The floor is a rusty orange color with an awful stench none can describe. The one thing that leaves travellers shocked is the yellow Truck in the bottom of the lazy river

Entries

The only known ways of entering this level are by Floaping into it, Or Walking into zoeys cage in level 1 and entering through a trapdoor thats hidden in the cage. Becareful Shes not there tho

Entites

## The Lazy River

The Lazy River of Level 2

Discovered: Washers, Scratchfers
JLE Photos

## Level 0

a Photo of Level 0 taken from a JLE Employee

## Level 1

The first known photo from level 1 by JLE

## Level 3

The Grocery Photographed by a JLE Employee

## Level 18

a Really Old Photo of Level 18 (One of the oldest that has been taken)

## Level 22

The Highschool Classroom with the words "Leave This Place!"

## Level 23

the Hallway with the window by it in Level 23
Masters of Mayhem

The Masters of Mayhem is a group created by Trasque in an effort to create superior human beings to be sold to the highest bidder for Alchem-X. Believing that CRIT was Technetics attempt to do the same, Trasque deployed the **Masters of Mayhem** to defeat CRIT and prove that his creations were superior to Technetic's
Caliber

Brad “**Caliber**” Haynes grew up in the rural southeastern United States in the foothills of the Appalachian Mountains. While he excelled in academics as a youth, he was always more interested in pursuing a life of service and excitement over quiet study. Haynes would grow up and take on various careers before finding his calling as a police detective. After years of serving in both State and Federal law enforcement Haynes was scouted by Technetic to become part of their new “High Risk” security team. After the “event” he became a founding member of the newly established Covert Response Infiltration Team.

Caliber has been highly trained in various martial arts having been trained by his father from a young age. Caliber is knowledgeable in Japanese Jiu-Jitsu, Hapkido, Judo, Brazilian Jiu-Jitsu, Balintawak, Kick Boxing, and Tae Kwon Do. Caliber is also skilled in using a wide variety of firearms and military equipment from both his police and paramilitary training. Being a police officer and detective has given Caliber a wide variety of skills ranging from interview and interrogation to crime scene processing.

Unlike the other members of C.R.I.T, Caliber possesses no connection to ethereal energy. Caliber is what’s known as a Null, being totally immune to the powers and ethereal energy but also being completely unable to use the energies of the plane to his benefit. Caliber’s very presence can cause ethereal based abilities and equipment to malfunction. In a new world filled with superhumans, Caliber must rely on his wits, skills and Null nature to help level the playing field.
Story

C.R.I.T. was originally created as a modern game setting for a group of Dungeons and Dragons players, but after the first sessions it was clear that CRIT was meant to be more than just a story shared at the table. The energy, emotion and pure comedic nature of the campaign called for something more, so Christopher Michael, the Game Master, the began drawing the sessions which eventually turned into our comic. Every outcome and interaction occurs at the table allowing for natural flowing dialog that conveys the personalities, friendship, and connections that the characters share.

Although C.R.I.T. does not take place in a traditional fantasy setting like most Dungeons and Dragons campaigns it still contains all the perils, contradictions, and surprises that one would expect. The party does not always encounter enemies that they can defeat, and sometimes the dice do not roll in their favor. C.R.I.T.'s story telling approach is unique as the story adapts to the actions of the players as player choice always determines how the story will go, causing their adventures to twist and turn unexpectedly.
Zaka

As one of the first Gede to leave the ethereal realm for ours, **Zaka** considers itself to be the most powerful force on earth. Zaka is able to summon the dead to serve it towards whatever ends it might seek, as well as siphon some of it’s own energy to bestow others with ethereal power. Unlike Semedi and other Gede, Zaka is unable to create a physical manifestation so it binds itself to corpses as possessing the living is near impossible for it. It is currently sided with the Masters of Mayhem, but its true motives remain unclear
Alchem-X

Founded by Dr. Ivan Quitovia, **Alchemex** became the top pharmaceutical company with their drug named Interpris. The drug revived dead brain cells using genes from the Turritopsis dohrnii, or Immortal Jellyfish, to cause Transdifferentiation in order to cure a multitude of brain diseases. The drug was pulled off the market once it became known that Alchem-X had performed illegal human testing while developing the drug Ivanquitovia was imprisoned.

His successor, Adam Malkavic, was approached by Trasque with a serum that he had been developing. The serum could cure multiple diseases and could be used to create super soldiers. Trasque persuaded him with a promise of massive military contracts.
CRIT ISSUE 2

"People love explosions. Look at the movies that keep coming out. You don't even need a plot these days. " -- **Caliber**

Issue #2

## Details

### Interior art by

Christopher Michael
Cristiano Cruz (Colors)

## Vigilant Pursuit

#### **Featured Characters:**

* Bolder (Terreyl Williams)
* Caliber (Brad Haynes)
* Reach (Obie Dancey)
* Spectre (Austin Ferguson)
* Semedi

#### **Supporting Characters:**

* Rictor
* Sebastian Shaw

#### **Villains:**

* Profiteer ***(unnamed, First Appearance)***

#### **Locations:**

* New Orleans
	+ Technetic

## Synopsis

C.R.I.T. makes headlines after bringing down The Legion, but after being defeated by Sanguine, C.R.I.T. takes some downtime to recover. Shaw is intent on getting them back in the field and sends them out to find out who has been hijacking Technetic shipments.

The team devises a plan to lure the thieves out. The Thieves fall for the deception and are defeated easily by C.R.I.T. Bolder and Spectre erupt from the back of the truck as the thieves attempt to rob it while Caliber and Reach proceed to use the van to ram the thieves vehicles.

The leader of the thieves, Profiteer, is interrogated by Caliber and explains that he was hired by someone to rob Technetic technology shipments. He is not sure of who hired him but Reach is able to track the calls from Profiteer's phone. Bolder and Caliber go to the location the calls were made and find information leading back to Trasque and Alchem-X.

## Notes

* Crowdfunded on Kickstarter in September of 2020
* The issue was re-released in February of 2021 with the release of issue 3

## Trivia

* The first appearance of the Bolder Dash shoes
Level 22

Level 22: “The Classroom”

Class 4: 》

Unsafe: 》

Unsecure: 》

High Entity Count: 》

## Chalkboard

The Highschool Classroom with the words "Leave This Place!" written on the chalkboard

Level 22 the classroom is billions of square miles of what seems to be a high school classroom. The level has no daylight or weather cycle it is always dark and always raining. There is no electricity in the classroom so the only way you can see is with a flash light. In the front of the classroom there is a chalk board that says “Leave This Place!” JLE suspects that this was written by another explorer. Half of the Windows are boarded up with planks with rotting wood. This place is known to make people go insane because the bell rings every 30 minutes and it plays a terrible sound. And there is a camp that is a cave under the floor near the middle of the classroom. This is where most  of the mimicers live. Since you are able to see other explorers that are in the level the mimicers pretend to be other explorers and when they make friends with you they attack. It is recommended that you stay away from other explorers because they could be mimicers. This is another level that the entity Zoey can be found in. She walks around the classroom and can be found anywhere.

Entity’s:

        ⁃       Mimicers

        ⁃       Zoey

        ⁃       Beeslingers

        ⁃       Karma

        ⁃       Scratchfers

        ⁃       Washers

        ⁃       Lurkers

Entry’s: The only known way to get into Level 22 is there is a school in the savage suburbs and if you fall asleep in it you will wake up in level 22

Exits: Finding The Key and escaping through the main doo
Characters

## Applied Intelligence Dynamics (A.I.D)

* Norman Kain - founder and CEO of A.I.D.
* Storm Guard - Robotic response unit created as a remote controlled response unit to be used to help first responders in dangerous events. During the initial demonstration of the Storm Guard the unit is hijacked and used to attack the crowd causing C.R.I.T. to respond and stop the unit.

## Alchem-X

* Bölivard Trasque
* Dark Vengence
* Sanguine
* Seige
* The Masters Of Mayhem
* Zaka
* Darrell Baskins - Mentioned by Jose Tropical in issue 4. Spectre blasts an Alchem-X guard named Darrell in issue 5.

## CRIT

* Bolder
* Bones
* Caliber
* Reach
* Spectre

## Gede

* Archimedes - A Gede who's form is an owl with a tuxedo vest and a monocle that joins Semedi and Spectre in issue #5.
* Pan - A Gede who's form is a chameleon with a beanie hat that joins Semedi and Spectre in issue #5.
* Semedi

## Technetic

* Pharo - Head of security for the Georgia branch of Technetic. Appears in issue #4.
* Rictor
* Sebastian Shaw
* Tristan Cord - (Deceased) Head of R&D. Perished during the attach on Technetic that occurs in issue #0.
* Wendy Chatfield M.D. - Chief of Medicine for Technetic who helps CRIT recover after their loss to Sanguine in issue #1.
* Alys Roseman - (Deceased) Head of Human Resources that greets the team in issue #0 and helps them through their orientation for Technetic but dies during the attack that gives CRIT their powers.

## Enemies

* G08-L1N - Small robotic units equipped with stun blasts and used by the Goblin King to prevent C.R.I.T. from rescuing Rictor.
* H08-G08-L1N - Large robotic unit equipped with plasma and arc blasters and designed by the Goblin King to prevent C.R.I.T. from rescuing Rictor.
* The Legion - The gang responsible for the bank robbery in issue #0. CRIT infiltrates their base in issue #1 killing and seriously injuring many of the remaining members.
* Profiteer - A thief hired by Trasque to steal Technetic shipments. CRIT defeated Profiteer, and the gang of thugs that had accompanied him. Caliber let Profiteer go in exchange for information, and agreed that he owed Caliber a favor that he would cash in on in the future.
* The Goblin King - Ex engineer and programmer for Applied Intelligence Dynamics. Hijacks the Storm Guard that attacks C.R.I.T. and kidnaps Rictor. Creator of the 608-L1N and H08-608L1N robots.

## Other Characters

* Blue Claw - Victim of Alchem-X's human testing. Escaped the Georgia facility with Bones and Jose Tropical. Encounters CRIT in issue 4. During the events of issue 5 he and Blue Claw are transferred to a safe house by Reach. No known powers, but has transformed into a human/crab hybrid
* Jose Tropical - Victim of Alchem-X's human testing. Escaped the Georgia facility with Bones and Blue Claw. Encounters CRIT in issue 4. During the events of issue 5 he and Blue Claw are transferred to a safe house by Reach. Has the power to create and control fire.
* David DeGnome - Owner of the gun store that is attacked and robbed by Bones, Blue Claw and Jose Tropical.
Level 5

## Tunnel

a Hallway in Level 5

Level 5 “Abandoned Cave”

The Abandoned Cave Consists of millions of miles of darkness occasionally broken up by dimmed lanterns that emit a dark purple color hanging on the celing of the cave top. It has many twists and turns and ups and downs that may even lead you into water or even worse. becareful not to stray away from the lights.  it is undiscovered what rock/material the cave is made out of. it is also very damp and occasional water that drips from the top of the cave.

Entities Discovered: Sounders, Liteshifters.

Entrances. the only discovered way into the abandoned cave is by floaping into it.
Sanguine

Jackson Ensiune, aka **Sanguine**, conned and robbed his way up the criminal ladder eventually leading the Legion, a street gang located in New Orleans. After a failed job to steal drugs from Alchem-X, he was caught by Trasque and Zaka. They exposed him to Zaka’s raw ethereal energy but it seemed to have no effect on him. They let him go as long as they could use the legion as Trasque’s personal foot soldiers. During multiple encounters with CRIT, his powers were fully realized. He could absorb and redirect kinetic energy causing him to become stronger and more powerful, but his body would store any unused energy causing him to gain weight. His intelligence also slowly started to diminish and he began to crave human flesh showing that there are negative side effects to being exposed to ethereal energy.
Rictor

Former Navy SEAL and current head of Technetic Security. After the attack that caused CRIT to gain their powers he used his extensive military experience to help train CRIT. He also has many contacts in law enforcement that he uses to help not only obtain information from, but to also ensure CRIT is able to perform their missions without interference.
Seige

Created by Trasque and inspired by his love of science fiction. Siege is a large cybernetic combat unit used by Trasque as heavy infantry support for the Masters of Mayhem. Even the great Bölivard Trasque is still mortal and does not have any superhuman abilities. Seige is outfitted with a myriad of weapons and is controlled remotely by Trasque. Seige is also programmed with tactical strategies that help guide it when Trasque is slow to react. It is a terrifying foe with the combination of durability and firepower.
Washer

## Overview:

```
Entity Number: 4

```

```
Danger Level: 0

```

```
Aggression Level: 0

```

## Locations:

```
- Level 2

```

```
- Level 6

```

## Description:

The First Encounter with a Washer

Washers are one of if not the friendliest entity in the Jumprooms, Washers are blue blobs that are made out of a slimy substance of sort hey also have red eyes that are are brightly colored. They do not harm you, they float around in water all the time and cannot leave water or else they would die, If you see one of these do not be scared of it even though it looks a little creepy.

## Do’s

Do: None

Do: None

Do: None

## Dont’s

Dont: Harm them (They dont want violence)

Dont: None

Dont: None

## Overall

Washers are friendly and could enjoy some company!
Issues

## C.R.I.T. (comics)

**CRIT** is a comic book series created by Christopher Michael in 2019 and published by Homebrewed Comics.

## Synopsis

Based on an epic tabletop campaign, a group of misfits gain special abilities that put them on a quest to save the world from an ancient evil force. During their adventure they are faced with challenges and choices that determine if they can call themselves heroes.

## CRIT

### Single Issues

* CRIT #0, Character Sheets
* CRIT # 1, Righteous Indignation
* CRIT #2, Vigilant Pursuit
* CRIT #3, Unusual Suspects
* CRIT #4, Sticks and Bones
* CRIT #5, Intestinal Fortitude
* CRIT #6, Caffeinated Chaos
Reach

wink\* \*wink\*

Obie grew up tinkering with every device he could find and took it upon himself to learn as much about technology as he could. Even as a child he displayed an uncanny affinity for science that was nothing short of genius. When Technetic offered him a position leading his own research and development team he jumped at it. After being exposed to ethereal energy his intellect evolved allowing him to take over as the team’s resident tech specialist.

At Technetic he began specializing in various experimental fields ranging towards computer programming, handheld weaponry, genetics, temporal physics, and interdimensional travel. He is slightly obsessed with learning the root of his team's powers, and why they are the only known people with these abilities. This obsession makes him paranoid about Technetic's agenda, and anyone outside of his team.

Lacking physical powers, and combat training, he offers support to the team by modifying their weapons and armor as well as maintaining the CRIT van (which requires a lot of maintenance due to Caliber constantly crashing it.) He also created their long range closed communication devices.
ISSUE 4

"People love explosions. Look at the movies that keep coming out. You don't even need a plot these days. " -- **Caliber**

Issue #4

## Details

### Written by

Christopher Michael
Brad Haynes
Terreyl Wilkins
Austin Ferguson
Ryan Kidd

### Interior art by

Christopher Michael
Cristiano Cruz (Colors)

### Cover by

Mo Lubisan
Matthew Weldon(alternate)
Robert Nix (alternate)

## Vigilant Pursuit

#### **Featured Characters:**

* Bolder (Terreyl Williams)
* Caliber (Brad Haynes)
* Reach (Obie Dancey)
* Spectre (Austin Ferguson)
* Semedi

#### **Villains:**

* Bones ***(First Appearance)***
* Jose Tropical ***(First Appearance)***
* Blue Claw ***(First Appearance)***

#### **Locations:**

* Georgia
	+ Technetic
	+ David's Gun Shop
	+ Sticks Storage and Towing

## Synopsis

After their fight with the Masters of Mayhem, CRIT begins searching for their leader Trasque. Reports of superpowered criminal activity in Georgia draws the team's attention and they set out to investigate. Working undercover as Technetic security Spectre, Bolder and Caliber are able to partner with local law enforcement and help when a local gun shop is robbed. After gathering information the team returns to the Georgia Technetic facility where they meet with Reach who has been reviewing the information and has tracked down video footage of the culprits as they escaped in a van. Pharo provides additional intel that draws suspicion to Alchem-X and the team suits up to track down the van

After tracking the van down (and having to ride in an Uber due to Caliber crashing their van...again) Spectre, Caliber and Bolder find Sticks Storage and Towing where they split up and encounter Bones, Jose and Blue Claw. After a short lived conflict, the team realizes that they are not partners with the Masters of Mayhem, but are escapees.

## Notes

* Crowdfunded on Kickstarter in July of 2021
* Blue Claw and Jose Tropical were fan submission winners of the "Build your own NPC" contest held on the Homebrewed Heroes Instagram in June of 2021.

## Trivia

* The first issue where all the heroes are seen without their masks
Level 14

## The Musuem

The Musuem of Level 14

Survival Difficulty: Class 2

》Unsafe

》Secure

》Low Entity Count

Level 14 “Picture Madness”

Description

Level 14 (Picture Madness) Resembles a Art Museum, and is 900,000 miles in length. There are chandelier’s, that make the walls very bright. The walls are, a very bright golden, with brighter white stripes. The Chandelier’s are white in color. The floor is, unknown as to what it is, because it is covered by a carpet. The carpet is colored velvet. The carpet feels as if you were brushing your hand against sandpaper. There are a great variety of paintings, that no one knows who they were painted by, nor what they resemble. They vary, from self portraits (of people), to landscapes, to even rooms that resemble rooms, that are in the Jumprooms. (paintings of room 3, and 9, are rooms that explorers have seen from paintings). There is a music, that sounds like it was produced in the 1900s, there is no lyrics, it is just a constant music.

## Paintings

a Good Look at The Paintings in Level 14

Entity’s

Paint Switchers, Sounders

Entrances

You can enter level 14, by falling through the carpet in level 11

Exits
Bölivard Trasque

Bölivard Trasque was a child prodigy but constant bullying in school caused him to develop an evil streak. He persevered and went on to earn a job as a lead inventor at Technetic but was let go due to his designs being deemed “too evil” looking, and some of his ideas being compared to those of Josef Mengele. Dr. Ivan Quitovia of Alchem-X sought out Trasque giving him a chance to develop Seige and the Armor that would later be used by Dark Vengence. Quintovia also introduced him to Zaka and together they would go on to create the Masters of Mayhem and begin experiments that would lead to the creation of Bones.
CRIT Wiki

**ABOUT THIS WIKI**
**CRIT Wiki** This is dedicated to the CRIT comic created by Homebrewed Heroes LLC.

Unless otherwise noted, all characters, media, and images depicted and/or referred to on this wiki are ™ & © Homebrewed Heroes LLC

Want to help but don't know how? Sign up and add to Article stubs to get started.

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## Navigation

**STORY | CHARACTERS |** **ISSUES**

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Sebastian Shaw

Not much is known about the founder of Technetic and the genius behind the creation of the world’s most popular cell phone, the Technetic 1. After hurricane Katrina he opened the largest Technetic facility in New Orleans, and promised jobs to the citizens to help build the economy back up. He also provided tech resources to the city to help rebuild key infrastructure that had been destroyed. The facility hired top talent from all over the world, eventually the members of CRIT. Now he is hard at work testing the new product he wants to release to the world, super heroes.
Dark Vengence

The death of his wife,  Alys, during the Incident at Technetic caused Dexter Roseman to suffer from extreme depression. Not only did he lose his wife but he was left crippled as well. To help alleviate his depression, Dexter’s doctor enlisted him in an Alchem-X drug trial where he met Trasque. Trasque convinced Dexter to take aim at Technetic and CRIT as both parties took financial and status gain from the attack and subsequently Alys’ death, and gave Dexter a prototype suit of power armor. The suit gave him his ability to walk again, an arsenal of weapons, and short term flight. Donning the name **Dark Vengence** he joined the Masters of Mayhem with one goal. Destroy CRIT and Technetic.
Zomboig

## Overview

```
Entity Level: 26

```

```
Danger: Level 3

```

```
Aggression: Level 2

```

The First Picture of a Zomboig in the Streets of Level 18 (Explorer still stuck in level)

## Description

Zomboigs, are Zombie Robots. they are very strong but not that aggressive. they only attack if disturbed in there nest, which is located in the sewers of Level 18. they are very fast, and strong, so they can break through buildings. be careful and alert, and run if you disturb them. if you see a Zomboig in the streets they wont attack you.

## Do's

Do: Stay away from the Sewers

Do: Run Away if you disturb them

Do: hide in a safe house in level 18

## Dont's

Don't: Go in the Sewer in level 18

Don't: Disturb them

Don't: Hide in a weak house

## Overall

the Zomboig is a pretty friendly entity, and wont attack unless disturbed, so stay away from the sewers.
CRIT 1 Righteous Indignation

"So you decided the best course of action was to shoot him in the head?" -- **Shaw**

"Well that's generally how you kill people. " -- **Caliber**

Issue #1

## Details

### Interior art by

Christopher Michael
Drew Collins (Colors)
Rachel Waifu (Colors)

## Righteous Indignation

#### **Featured Characters:**

* Bolder (Terreyl Williams)
* Caliber (Brad Haynes)
* Reach (Obie Dancey)
* Spectre (Austin Ferguson)
* Semedi ***(First Appearance)***

#### **Supporting Characters:**

* Rictor
* Sebastian Shaw

#### **Villains:**

* The Legion Gang
* Sanguine ***(First Appearance)***

#### **Other Characters:**

* Detective Montegue ***(First appearance)***
* Candice Coolridge ***(Unnamed Live Streamer)***

#### **Locations:**

* New Orleans
	+ Technetic
	+ Frap Shack
	+ Legion Base

## Synopsis

CRIT is sent to investigate the base of The Legion, a gang that has been causing trouble in New Orleans. They meet with Shaw and Rictor prior to their adventure and gather some background info and then head out. Spectre meets Detective Montegue in the coffee shop that the Legion run their base out of and then heads into the base. Spectre gets into trouble before Bolder and Caliber can join in. They save him and continue their journey through the base eventually coming into conflict with Sanguine who defeats the team but before he kills them Semedi shows up and defeats Sanguine off panel. The issue ends with Caliber in the Technetic medical lab where Rictor and Dr Chatfield discuss why Caliber is not reacting to the serum that was created.

## Notes

* The issue was re-released in February of 2021 with the release of issue 3
* Received "The Best Twist" award from Indie Comix Dispatch
* Lettered by Terreyl Wilkins who plays Bolder

## Trivia

* The girl in the coffee shop who is live streaming is Candice Coolridge who also appears in issue 6.
CRIT Issue 3

"I think we can do without the soundtrack" -- **Rictor**

"Don't take this little piece of joy from me." -- **Caliber**

Issue #3

## Synopsis

C.R.I.T. tracks down the mysterious man that hired Profiteer and his goons to hijack the Technetic trucks to an abandoned warehouse owned by Alchem-X. While investigating the building they split up and encounter random thugs, an armed guard, and a teleporting dog named Blinky.

Once the team reconnects they find labs that have been recently used and come face to face with the Masters Of Mayhem who they proceed to enter into combat with. During the fight Reach uses his powers to cause Seige to self destruct causing the team to flee, leaving the Masters of Mayhem to be caught in the blast.

While giving the situation report to Rictor Reach leaves and meets with Detective Montegue at the Frap Shack to give him information he retrieved while exploring the warehouse.

## Notes

* Crowdfunded on Indiegogo at 300% to goal.
* Released with 2 separate covers that create one large print when connected.

## Trivia

* Blinky the teleporting dog was a fan submission that won the "Create your own villain" contest for this issue.
Spectre

Being the youngest member of the group, he is always trying to prove himself. His actions can come off as arrogant, but his intent is to show that he can handle himself. As a kid he spent most of his time playing video games, tabletop games and watching anime.

After the incident which left him, and the rest of the team, with their new abilities, he spent time adjusting to his powers. As the only member of C.R.I.T. to have any physical changes, he had to learn to control them. His eyes became purple, which he could pass off as contacts, but his heroic form caused his face to become engulfed in ethereal flames. People not familiar with him confused him with being a villain or anti-hero, so he donned a mask to help cover his lower face.

Whether by fate, chance or sheer dumb luck, Spectre gained the attention of the powerful entity Semedi; the talking, drinking, smoking cat. Their bond allows Semedi to enhance Spectre’s powers and open him up to abilities he doesn’t know he has.
Pokémon the Series: Vast White

**Pokémon: Vast White** (Japanese: **ポケットモンスター ヴァスト ホワイト** *Pocket Monsters: Vast White*) is the animated adaptation of the game *Pokémon White Version* and its sequel *Pokémon White Version 2*.

## Characters

File:Addison.png
Addison
File:Susie (Unova).png
Susie

File:Charlotte the Tepig.png
Charlotte
File:Tsuja the Snivy.png
Tsuja
CRIT issue 0

"Caliber! You blew his head off!" -- **Bolder**

"He resisted." -- **Caliber**

Issue #0

## Synopsis

The members of CRIT start their first day at Technetic. Alys Roseman shows the team around the facility and introduce them to Sebastian Shaw, RIctor and Tristan Cord. During their orientation meeting there is an explosion that knocks everyone out. Brad wakes up, grabs Rictor's gun, and kills the attackers in the room. Rictor wakes up and goes to check on a commotion happening outside the room while Brad and the other members check on everyone. Tristan is badly injured and Brad attempts to perform CPR on him but ultimately fails. Nicole and the rest of the new employees die as well as Alys. During the rescue attempt Obie, Terreyl and Austin begin to glow. Rictor returns and says that Dexter was gravely injured as well.

Time jumps and we join the team outside of a bank that is being robbed. The team successfully stops the robbery but not without casualties. The issue closes with the team donning new and improved costumes and ends with Traque and Zaka plotting against the team.

## Notes

* The issue was originally unreleased and drawn by Christopher Michael
* Crowdfunded on Indiegogo at 300% to goal
* Nicole who perishes in this issue was Austin's girlfriend

## Trivia

* The suits that the team originally wears were redesigned due to looking too much like other popular characters.
* The issue features many easter eggs for other indie comics including The Convictor by Pharo's Creative Studios
Rance

## Basic Info

### Voice Actors

TBA (Japanese)
TBA (English)

## Statistics

### Affiliation

Galaxy Expedition Team (formerly)
Pearl Clan

### Occupation

Pokémon Trainer
Member of the Survey Corps (formerly)
Warden

## Physical Information

### Eye Color

()

**Rance** (Japanese:) is one of the supporting characters of *Pokémon Legends: Arceus*. He is revealed to be a member of the Galaxy Team's Survey Corps, as well as Susie's rival.

As of "*Why We Were Sent To This World... The Truth Revealed!*", he has become the Ride Sneasler's new Warden following Ingo's retirement and decision to return to his rightful time.

## Pokémon

*Note: These are his known Pokémon as of PLA52.*
### On hand

* Duskull -> Dusclops -> Dusknoir ♂ (Unknown nickname)
* Chimchar -> Monferno -> Infernape (Unknown nickname)
* Mamoswine (Unknown nickname)
* Luxray (Unknown nickname)
* Abomasnow (Unknown nickname)
* Toxicroak (Unknown nickname)

### At the pastures

* Umbreon (Unknown nickname)
* Gardevoir (Unknown nickname)
* Floatzel (Unknown nickname)
* Electivire (Unknown nickname)
* Drifloon (Unknown nickname)
* Machoke (Unknown nickname)

### Released

* Remoraid
* Clefable
* Elekid

### Leaked

* Sneasler
* Jolteon
* Overqwil
Pokémon the Series: Let's Go, Eevee!

**Pokémon: Let's Go, Eevee!** (Japanese: **ポケットモンスター Let's Go! イーブイ** *Pocket Monsters: Let's Go! Eievui*) is the animated adaptation of the game of the same name.

## Summary

*An Exciting Adventure with Eevee! A first Pokémon adventure for everyone!*

*Join Alice and Susie as they travel around the Kanto region, eager to catch em' all!*

*Let's Go Together!*

## Characters

File:Alice.png
Alice
File:Susie (Kanto).png
Susie

File:Harmony the Eevee.png
Harmony
File:Pika the Pikachu.png
Pika
Kimberly/Tropes

Tropes that apply to Kimberly, written as if it were a TV Tropes page.

## Characterization and background

* **Berserk Button**: Has lost her temper plenty of times. So many times (but luckily not often) that it would be a pain to list them all.
	+ The most notable one was in Part 2 of "*Battle Against Giratina!*", when Giratina threatened to kill Rei before he could have Volt attack it. Fuming, Kimberly becomes a Violently Protective Girlfriend and attacks the "Anti-Matter Dragon" *directly and all by herself*. This turned out to lead her to falling into a coma, as it was revealed in the next episode that she had overextered herself.

## Abilities

* **Playing with Fire**: Is able to control fire when transformed, true to her first Pokémon.
Dapan khubari

* Dapan
* Kamen Rider Da•Paan

### Relatives

Alison (Wife)Taro Khubari (Son)Omega khubari (Son)Alice khubari (Daughter)Vail khubari (Father)Sophia khubari (Mother) Vanilla khubari (Younger brother) Geiz khubari (Younger brother)Derek khubari (Cousin) Bruce khubari (Cousin)Jack khubari (Cousin)Rex khubari (Cousin)Mike khubari (Cousin)Vice khubari (uncle)Santra khubari (aunt)

### Type

Hero (Currently)Villain (Formerly S11 Ep35)

### Voice

Woojin

Kamen Sentai Multiverse
Pokémon the Series: Soul Silver

**Pokémon: Soul Silver** (Japanese: **ポケットモンスター ソウルシルバー** *Pocket Monsters Soul Silver*) is the animated adaptation of the game of the same name.

## Characters

File:Lyra.png
Lyra
File:Susie (Johto).png
Susie
File:Ethan.png
Ethan

File:Chika the Chikorita.png
Chika
File:John the Cyndaquil.png
John
File:Marlin the Marill.png
Marlin
Level 17

## The Staircase

One of the only Photos of The Staircase

Level 17

Survial Class » “?”

》Safe ???

》Secure ???

》Entity Count ???

Level 17 “Stairway”

Description

The Stairway is without a doubt the most odd level so far, If you’ve been capable enough to get through all other 16 levels prior then goodluck on your journey. there is little to no information known about this place. The only known things about this is that there is an awful stench that is throughout the whole entirety of the stairway, that smells like a rotting animal. it is also not known how big the staircase is, We do know the color of the staircase is a white color with grey and black stains on it and there is rusting black railings, it is not known if there are entities or how much there are if any. the ceiling is also some type of material that is grey. also if you leave this level your memory gets very foggy and you forget alot about this place, That is the reason why there is not alot discovered

## Exit?

a Possible exit to Level 17 (Not Verified)

Entrances Discovered: There is no discovered entry as the only few people who ended up here fell asleep in a level and woke up in this place.

Exits:
Pokémon the Series: Shining Pearl

**Pokémon: Shining Pearl** (Japanese:) is the animated adaptation of the game of the same name.

## Characters

File:Lily.png
Lily
File:Susie (Sinnoh).png
Susie
File:Lucas.png
Lucas
File:Dawn.png
Dawn

File:Kylie the Riolu.png
Kylie
File:Peter the Piplup.png
Peter
File:Treeling the Turtwig.png
Treeling
File:Camellia the Chimchar.png
Camellia
Hiroki

## Basic Info

### Relatives

Unnamed parents
Unnamed sister (deceased)
Arezu (wife; series finale)

### Voice Actors

TBA (Japanese)
TBA (English)

### Debut

"*A Strange Dream*" (cameo)
"*Enter Hiroki and Cripple!*" (actual)

## Statistics

### Occupation

Pokémon Trainer
Member of the Survey Corps

## Physical Information

### Eye Color

Blue

**Hiroki** (Japanese: **キンバリー** *Hiroki*) is one of the main characters of *Pokémon Legends: Arceus*. He is revealed to be a member of the Galaxy Team's Survey Corps.

As of "*Time to Leave*," he has become Arezu's husband, as well as the new leader of the Galaxy Expedition Team following Kamado's decision to retire.

## Pokémon

*Note: These are his known Pokémon as of PLA73.*
### On hand

* Alpha Goomy -> Hisuian Alpha Sliggoo -> Hisuian Alpha Goodra ♀ (Cripple)
* Eevee -> Glaceon ♀ (Azusa)
* Shiny Alpha Gardevoir ♀ (Nodoka)
* Magby -> Magmar -> Magmortar ♂ (Blaster)
* Alpha Burmy ♀ (Lei)
* Alpha Heracross ♂ (Heri)

### At the pastures

* Alpha Scyther -> Alpha Kleavor ♂ (Axel)
* Aipom ♂ (Boots)
* Glameow ♀ (Stringles)
* Spheal -> Sealeo ♂ (Roley)
* Alpha White-Striped Basculin -> Alpha Basculegion ♂ (Deadfish)
* Dusclops -> Dusknoir ♂ (Agent)
* Alpha Mismangus ♀ (Masgi)
* Snorunt -> Froslass ♀ (Frost)
* Shiny Cyndaquil -> Shiny Quilava -> Shiny Hisuian Typhlosion ♂ (Natsu)
* Turtwig -> Grotle -> Torterra ♂ (Terraria)
* Alpha Togepi -> Alpha Togetic -> Alpha Togekiss (Scramble)
* Porygon -> Porygon2 -> Porygon-Z (Prismatic)

## Trivia

*For this character's tropes, see here.*
* At some point, it is revealed that he is childhood friends with Rei and Akari.
Bolder

**Bolder's** persona is colorful and full of dramatic flair. Although he takes being a superhero seriously, while in the public eye he sports a huge can-do attitude, and does his best to inspire others. He takes on the public "face" of C.R.I.T. in an attempt to make people comfortable with their position as protectors of the city and uses his popularity to promote his personal brand of shoes: *The Bolder Dash.*

Although he can be hot-headed at times, he remains extremely friendly and amicable while in the public eye. In combat, he is the first to take a nonviolent approach and tries to talk enemies down to avoid unnecessary violence. If that fails he reverts to his fists to end a conflict as he does not use weapons at all.

His ethereal abilities allow him to channel energy into his attacks to increase the damage his fists can cause. He also uses the energy to increase his movement speed, allowing him to navigate the battlefield how he sees fit. If the conflict is greater than expected he bolsters his energy into what he calls "Symbolism". This makes him even harder to hit, and even more powerful in combat. This ability is very taxing on him though, and causes him to become exhausted once the ability wears off.