Amanda Flayn

* Casual
* Hero

## Appearance

### **General Appearance**

Amanda Flayn is by all appearances a fairly plain looking high school girl. Coming in at five feet 7 inches, she's not extraordinarily tall, but not small and petite either. She has blue eyes, simple black ovular glasses and short brown hair that she's been trying to grow out for a while but hasn't had much success with yet. Her very slim build can be contributed not to exercise, but a metabolism that for some reason doesn't want her to gain very much weight at all.

Her style of dress is usually comfort over strict appearances, but she takes care not to look like a total slob around others. When not wearing her school uniform, she's most commonly wearing a purple zippered hoodie with dark gray sweats.

### **Costumed Appearance**

Amanda struggled significantly with trying to design a hero costume. At her last school, the design came out to be rather garish and flashy - something she immediately hated. After a few sketches and failed designs, she's finally gotten a uniform she's happy with - a relatively simple reddish outfit with a red coat, top and leggings, black boots, a grey choker, and simple bandages over her forearms.

## Personality

Struggling to fit in, Amanda has a tendency to try very hard to please others. She tries not to speak up too much or against other people, quick to agree with the majority of her peers. However, if she notices someone picking on someone else, or any sort of injustice or abuse, she's quick to stand up for what's right, regardless of what it might do to her social status. This can often surprise her friends or classmates, who usually see her as being quiet and unobtrusive. She wants to be a hero to prevent similar situations, and champion LGBTQA+ rights across Japan.

More than anything, Amanda wishes for trustworthy friends with whom she can be herself. At another new school, she hesitates greatly to open up, including disclosing her status as transgender. Most of all, she's terrified of her identity being leaked, especially after word got out at her last school and she was subjected to abuse and ridicule for being herself. At UA she prays that things will be different, but she's not sure yet.

## Character Background

(Content Warning: Non-explicit transphobia)

Amanda Flayn was born to John Flayn and Izuka Junimoto - although not under that name. She also wasn't assigned female at birth, which would cause a litany of problems later. At the time, though, she was just a smiling, babbling baby and not concerned with such things. Her parents were elated at having a child to call their own, and their failing marriage was temporarily patched.

Growing up, Amanda's early childhood was generally happy, especially in the first three years. Her parents were fairly well off for money, her father John running a successful business in Canada and overseeing operations remotely from Japan. As far as she could remember, at least at first, it was a loving relationship filled with smiles.

As she grew, however, it became apparent that not everything was sunshine and rainbows. John's business was struggling with its owner and CEO being overseas, and while Amanda had been enough to place the couple's worries on hold, her parents were beginning to again realize that the relationship wasn't working. They tried hard to keep the fights and arguments away from her, but one fateful afternoon, a four-year-old Amanda toddled into the kitchen to see both of her parents yelling at each other. She watched in shock as the pair said hateful things to each other, and when her father smashed a plate on the floor, she began to cry.

In that moment, she felt her heart break. With a cold, painful feeling, her skin hardened, and angry red patches of skin manifested all over her body. Her quirk manifested. A quick visit to the doctor confirmed it - Amanda's quirk was Second Skin. A genetic mutation not matching either of her parents' quirks, it let her harden her skin to protect herself, but her body wasn't built for it and reacted badly to any usage, causing eczema to flair up and spread rapidly. She was put on minor suppressants and warned to avoid using it outside of supervision.

Shortly afterwards, Amanda's father moved for divorce. He won primary custody of Amanda, and took her with him back to Canada. He repaired his business, but perhaps didn't spend as much time with Amanda as he should have. She was still hurting greatly from the divorce, and didn't know how to best control her quirk. Even after time with a therapist, she still saw it as something to avoid using, and it only manifested in moments of fear and anger, causing her even more pain. This caused her to be highly self-conscious and a target for bullies at her school.

A year and a half before high school, at age 14, she came across a young girl being picked on for being transgender. When she saw it, she knew it was wrong. She knew the other girl couldn't help the way she was born any more than Amanda herself could. It made her upset, and as she saw the offending boy raise his hand... she knew she had to act.

She stood in front, and activated her quirk. This time, instead of feeling cold and hollow, it felt warm and fiery. The boy's hand bounced off her, and as he stared in shock and fear as a red rash spread across Amanda's face, she looked back into his eyes and stared him down with a glare she didn't know she could muster. "Leave her alone."

The boy ran, and she turned down to offer a hand to the young girl who was being picked on. "Are you okay? Let's find a teacher and tell them what happened."

Amanda got in trouble for using her quirk, but accepted her suspension wholeheartedly. The encounter had changed her. Opened her eyes. In addition to showing her what she could become, it also showed her what she wanted to do. Helping someone like that just felt *right.* Like it was what she was supposed to do. In her heart, she knew she wanted to be hero.

Of course, it wouldn't be that easy. She had only just figured out how to use her quirk. And after looking into it, she was pretty sure she was a woman, too... and it would be hard to change her exterior to match, on top of training to get into a good heroics school. She had a lot of work and research to do.

She laid out her plan to her father. "I found another quirk therapist, father. She specialize in repressed quirks and ones that hurt their users. See? She even helped one boy whose quirk broke his bones. She's right next to this gym, too, where I can start getting my body to be stronger, too. And here, there's a special psychiatrist who can help me figure out myself..."

Her father studied the papers, then crinkled his nose. "Gender Dysphoria specialist? No. I fully support you being a hero, **@%^&\***. But you're not going to some *transgender* doctor."

Amanda shrunk. "...Okay. Thank you, father."

She trained like mad. In secret, she still continued researching resources to transition, because she *knew* who she was, no matter what her father said. She visited counselors, psychiatrists and doctors - her mother was able to sign off on it, still having half custody legally - and got her legal diagnoses as necessary to begin medically transitioning. She still didn't start any physical changes yet, for fear of her father's punishment, but in the meantime threw herself into training.

Eventually, it was halfway through her final year of middle school. Her grades were the highest they'd ever been, and she was even beginning to put on a bit of muscle. After asking her school's career counselor, they emphatically agreed that a Hero course would be a great fit. There was just one problem left... the issue of her identity. More so, gaining her father's permission to begin expressing it.

After two weeks of preparations, including an persuasive essay and educational PowerPoint, Amanda steeled herself and knocked on the door to her father's office. She *had* to be able to convince him.

"Come in. Now." He didn't sound pleased.

Amanda almost had second thoughts, but quickly opened the door. "Dad, I -"

"Save it." Her father held up a file folder. "Recognize this?"

It was her medical files.

"Dad-"

"Don't call me that. I know. I know everything. Why? Because my insurance agent called to confirm the appointments." He tossed the folder to Amanda's feet. "Pick it up."

Amanda picked up the folder, careful not to drop her own, and frowned as she read the contents. *Surrendering custody... middle school transfer papers... plane ticket to Japan?!*

*"*I won't throw you out on the street. I won't have any controversies around our family name. So you will be going to live with your mother. You are no son or daughter of mine, and are no longer my problem. I never want to see you again."

"But-"

"Leave."

Tears in her eyes, Amanda left. The receptionist at the desk of her father's work showed her to a taxi, and before she knew it, she and her belongings were in front of her mother's door.

Despite the sudden change, Amanda continued working hard to excel with her schoolwork, and graduated middle high with excellent grades and a fairly good understanding of Japanese. She applied and got into a decent high school hero course. She continued her transition, and even was able to start medical treatment.

Her mother helped her change her documents to match, and helped with picking a new name as well. (*"Amanda is a lovely name, dear. It's what I always wanted to call a daughter, and now here I am, lucky enough to be granted that wish.")* Right before high school, at long last, all her medical and legal information was fully updated to reflect who she was on the inside and outside - Amanda Flayn.

Unfortunately, after one term at her first high school, one of the other students outed her as a transgender woman, and the other students treated her horribly as a result. Rather than better protect her and discipline the other students, the faculty instead suggested that Amanda transfer to another school.

Despite looking like the spirit had been thoroughly beaten out of her, Amanda was secretly seething on the inside. The heroes of her high school were supposed to protect *everyone*, even people like her, no matter how the students acted. This... this wasn't right. And she wanted to show them that this was a mistake.

Amanda then put forth her application to transfer to UA High. She knew it would be too far to commute, and it was a long shot, but she wanted to be able to show her old schools, her father and eventually the world that people like her weren't just things to be beaten down and stepped on.

After reviewing her application and student history (of which the only flaw was the incident where she stood up for another trans student), the faculty agreed to accept her application into the Late Comer Program and allow her to stay at the Hinode Hotel.

## Character Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However they can also be used to compel a character into acting a certain way.

In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them.

Despite how aspects need to be activated, an aspect is supposed to be related to the character, and should on some level, always true of them. So if you have trouble considering one, just think about who your character is or who they might always be.

***Player characters start with three character aspect slots, but only need to fill one on creation.***

1. Empathetic
2. \_\_\_\_\_\_\_\_\_\_\_\_\_
3. \_\_\_\_\_\_\_\_\_\_\_\_\_

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Second Skin**

User has control over the skin on their body, which regenerates quickly. They can dry, harden and thicken this skin to grant themselves extra armor, or make sharp edges with any cracked/broken areas (useful to injure others in combat situations). While the skin regenerates quickly in combat scenarios, the user is often plagued with uncomfortable, highly itchy eczema that can crack open. The eczema, while treatable with conventional steroids and similar, is ongoing and very difficult to eliminate due to the user's quirk creating/exacerbating it.

Quirk overuse leads to further eczema, or if greater, bleeding. If completely overused, the user will have to recuperate for an extended period of time due to pain.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 **QP Spent** | 24

 Self (+1)
 * Clear Trail(-1): When the user's quirk is active they gain an obvious red glow around their arms and legs.
* Eczemastential Crisis(-2):  The user is plagued with eczema. Eczema can cause painful skin-related symptoms such as red, raw, and sensitive skin due to scratching, dry skin, red to brown-gray patches of skin, and severe itching when moistened. Because of this, the user can go through high amounts of pain in those areas and as a result, have trouble concentrating. It can be relieved with medication or some form of quirk usage, like regeneration.
* Asthmatic(-2): The user also suffers from asthma, exacerbated by physical activity. Asthma can be alleviated by resting or using a prescription inhaler.
* Super Durability(+16): The user can manipulate the hardness of their skin, granting them increased durability, surpassing their norm.
	+ Attach(+1)
	+ Spiked(+4): While hardened, if any area of their body has cracked skin, that area's skin will turn into sharp ridges that can damage opponents. This can potentially cover the user's entire body, but the effectiveness will decrease the more widely it is spread.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

 After hardening the skin on her arms and hands, if there are any areas with flaking skin, Amanda can sweep her arm out in an arc. This sweeping motion packs enough force to launch the flaking, but still-hardened skin, creating up to 6 hard, sharp projectiles, flying outwards with a distinct whistling sound (similar to the sound of an arrow). They usually take a flat, jagged shape a bit like an arrowhead. This only lasts for a moment, before the hardening ceases.

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## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 A relatively simple reddish outfit with a red coat, top and leggings, black boots, a grey choker.

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