recursal/Fanatic-Fandom huggingface dataset:
Thundertusk

Home Ground
 Traits

## Habitat and Ecology

Thundertusks are found throughout the Northern mountains and are a danger to those passing through them. These creatures though very dangerous can be tamed by those strong enough to actually beat the beast down. Ogres often attempt to bring these animals down to use as siege animals though they rarely succeed.

## Physical Description

These enormous beasts stand on all fours around 14 feet tall and weigh in at around 8,000 lbs. They have white hair to maximize camouflage in blizzards in the snowy mountains of the North. Their large tusks protrude far from their faces and clawed front limbs are used to move food from the snow to their fanged mouths.

## Natural Abilities

Besides their lumbering weight and the crushing force of their tusks, Thundertusks have the innate magical ability to breathe out frost and cold that makes them even more dangerous to those in their natural climate.
Magna Galaxypedia Wikia

## Important Stuff

* This Wikia's Activity
* The Rules
* Magna's Galaxy
* Centipede Robots

## Welcome to the Magna Galaxypedia Wikia

This wikia is about everything that happened or happens in Magna's Galaxy. It's another forgettable extension of Weegeepedia. You can contribute with it. Don't anger Magna, he will do bad things to you.

## Describe your topic

There isn't much to describe. Here, you can post stuff related to Magna's Galaxy, just read the rules please.
CURRENCY

## Carque

The currency of Lionsdale is referred to as the Carque. Carque was created around 1,500BCW. It occurs in five different forms, all of which appear as coins made from precious metals. The rarity of the material correlates with the value of the Carque. Gold is particularly hard to come by (barring royalty or thievery), thus the rarest. Silver is uncommon, though rarely seen by anyone who isn't a merchant. Bronze is seen often enough to have some presence on the streets, but copper is the most common.

✢ Gold Carque: A Gold Carque (abbreviated as GC) is equivalent to $100 US dollars or 89€ euros.

✢ Silver Carque: A Silver Carque (abbreviated as SC) is equivalent to $50 US dollars or 44€ euros.

✢ Bronze Carque: A Bronze Carque (abbreviated as BC) is equivalent to $20 US dollars or 17€ euros.

✢ Copper Carque: A Copper Carque (abbreviated as CC) is equivalent to $5 US dollars or 4€ euros.
Yeti

Home Ground
 Traits

## Habitat and Ecology

They occupy snowy areas and are more commonly found in mountainous summits or peaks. Yeti are sometimes used as war beasts by those that can capture them, however, they are notoriously hard to control so there is great risk in attempts to domesticate them.

## Physical Description

Their gorilla-like bodies are covered in white hair that gives them the advantage of surprise in blizzards. They stand around 10 feet tall and have sharp fangs which are used for attack and defense.

## Natural Abilities

Yetis are strong and clever hunters. They will sometimes travel in packs if a large enough threat roams in the same area.
Lionshifters

Home Ground
 General Alignment

## Life Span

175-200 years on average, though some have been known to reach 230.

## Physical Characteristics

Lion-shifters are known to be physically imposing, with even females of this race tending to be rather tall and muscular in their builds. They are characterized particularly by their golden eyes, with gold and lighter shades of brown being their most common hair colors. Darker shades are especially rare, and usually, indicate an individual of mixed blood.

## Culture

The lion-shifters are among the oldest and most prominent races in Lionsdale, with a history that stretches long before the formation of the empire. In the ancient past, they were known as savage and enthusiastic fighters who lived in scattered, tightly-knit clans that frequently feuded and fought with one another over territory. It is said that long ago these warring clans were brought together by a single warrior who united them into one kingdom under his banner. Using his people's might, the warrior would expand the borders of his kingdom far into the continent, forming what is today known as the Lionsdale Empire. The traditional lion-shifter culture was based on war, and they exalted traits that would help them best navigate their violent and unpredictable lives; physical prowess and a measure of ruthlessness would draw praise, whereas cowardice and weakness could be considered almost criminal, and they always put their clan above all. Drawing few hard distinctions based on gender alone, a female lion-shifter was expected to be every bit as capable in battle as her male kin. Though their culture has evolved since those foregone times, they are still a fighting people at heart, and many pursue careers in the military or as mercenaries. Family and community ties are still of the utmost importance to these people and still play prominent roles in their everyday lives; it is said that nothing is of more importance to a lion-shifter than their blood bonds.

## Abilities

All pure blooded lion-shifters have the inborn ability to shift between that of their human appearance and that of a more beast-like form. Members of this race are naturally blessed with great physical strength and endurance, as well as senses that far exceed those of human beings and even ordinary animals. These abilities are enhanced even further while in their shifted forms. It is known that in their shifted forms, this race gains the ability to communicate with animals - but also lose their ability to communicate in human speech.

## Other

It initially caused quite a stir amongst the empire's proud lion-shifters when the current emperor took a nymph as a wife, meaning that for the first time since its foundings, the Txarel line would have heirs that weren't of full lion-shifter lineage.
Valiene

Full name
 Gender
 Race
 Affiliation(s)
 Profession
 Religion
 Origin
 Alignment

A life of pain and turmoil.

## Appearance

A person of mixed ancestry and origins, making it hard for those to depict her race outside of her vampirism. She wears a black cloak with nothing underneath to have easy access the the blood within her body.
Yggdrasil

Realm
 Religious Affiliation
 Embodiment

## Religious Affiliation(s)

She is not an uncommon deity in the lives of all Lionsdale citizens. Farmers often seek her blessings to keep their crops healthy, and many nomads give their thanks to her for their food and shelter in the wild. Woodland Elves worship her the most often because of their close ties to nature, and almost all animal/beast-kin see her as their mother in a way.

## Divine Identity/Embodiment

Nature, Love, and Loyalty. She is often considered the one who gave mortals the power of many forms magic as well. She is the one who created many natural laws to the world and what fuels the mortal realms magical pool of energy. Some even say she is the creator of the beast-kin and other creatures that reside in the the vast expanses of nature. She has a very motherly image, and is the patron of love and bonds between all living things. One of her most enduring qualities is that she cares for all beings indiscriminately, because they are all part of the natural order.

## Description

Yggdrasil is often seen as a beautiful Dryad or elven woman. She has also been depicted as a giant tree, known as the tree of life.
Greater Basilisk

Home Ground
 Intellect
 Traits

## Habitat and Ecology

Greater basilisks nest in densely wooded areas. They are mostly active at noon and dusk.

## Physical Description

Greater basilisk reach about 10 feet tall at the shoulders and may grow to lengths of up to 16 feet from snout to tail. They have three pairs of legs, large claws, and long muzzles full of serrated teeth.

## Natural Abilities

They are strong and have thick skin. They use their tails as whips.
Ifrit

Home Ground
 General Alignment

## Physical Characteristics

Ifrit are large, humanoid creatures. Their appearances are marked by talon-like hands, curling horns, and rough skin. Ifrit complexion varies between sexes, with females often pale and males much darker. Ifrit of either sex may have typical ranges of hair and eye color but the most common combinations are blond-to-white hair and golden eyes. There are few females within this race; males are less than a head taller than females but are much blockier in shape. It is rumored Ifrit are exceedingly vicious.

## Culture

Ifrit are scattered beings, often never seeing another of their kind, but each of them share an undeniable drive to protect what they lovingly call their home. Most are born into areas that they feel a deep attachment to—the woods, the mountains, a lake or a river—and rarely do they wander from these locations unless driven by a purpose to do so. Ifrit are warlike and aggressive, incapable of understanding peace or serenity. They are usually haughty, believing most other races to be beneath them, but feel a certain alignment and pity towards the Underworld races that have been shunned.

## Abilities

Ifrit are not magically inclined, but have natural abilities that seem to boost their physical attributes. They are strong, quite durable in most environments, and proficient with weaponry.

## Weaknesses

While Ifrit are mostly protected by their armor-like skin, they all possess a tender spot in the center of their back. Because of their pride, Ifrit seldom conceal this weakness with armor. Any pressure will cause varying amounts of pain for the Ifrit, but applying great force to the area will kill them.

## Other

It is rumored that Ifrit as a species are distantly related to a primitive form of a dragon.
The Wanderer

Realm
 Religious Affiliation
 Embodiment

## Religious Affiliation

Doomsayers. In any era there are those that preach of the end of days. Madman and delirious seers who portend the apocalypse and many other disasters. Though not often spoken of, the doomsayers of Lionsdale have mentioned a being known only as The Wanderer. They speak of his presence spelling the end of all life, and that wherever he treads the world trembles in his wake. Although most people agree that the doomsayers words are merely nonsense, a disturbing revelation has been noticed by some scholars. With the broken descriptions that these madmans give, history tells of a wandering man that fits them very well, and everywhere this man had went civilizations crumbled soon after. In old texts this wanderer is described as the Harbinger of the End, and symbolizes death and rebirth.

## Divine Identity/Embodiment

Fire, Death, Rebirth. Although his existence as a god is widely debated there are many who believe he is an actual divine being meant to keep the balance between creation with destruction.

## Description

The Wanderer is depicted as a man in a hood and long cloak. Never with any defining features. Only once is there a description of him any different, and it stated: "His wings spread out from his back and casted long shadows over the city walls. They were black as soot, but a red glow simmered in them like hot coals being stirred by the wind."
Little Big Man

"**Little Big Man**" is the first half of the thirteenth episode in the second season.

## Summary

Jack runs a contest a local grade school where a lucky student will get to be Eddy's helper for a day. Things change when the winner turns out to be a kid-sized 80-year-old crossing guard named Abner. Everyone treats Abner with kid gloves, much to his chagrin. Only Eddy treats him with the respect he deserves. Stripes gets into an unfinished bumper car with Mr. Grizzly and drives it right into the tent interrupting Elizabeth's performance. Marvin and the rest of the gang soon realize their mistake and accepts Abner for who he is.

## Characters

### Major

* Marvin
* Eddy Largo
* Abner
* Stripes
* Elizabeth the Emotional Pig
* Diamonds

### Minor

* Fast-Talking Jack
* The Penguin's Five
* Boy with Glasses (*cameo*)
Haelvrigen Band

Years active
 Allegiance
 Headquarters
 Motto

## Leadership

Hersir (Commanding officer), Huskarl (Low ranking officers), Hirdmen (Foot soldiers)

## Demographics

Unlike the Hulfirdum Army, the Haelvrigen Band is not limited to recruiting within the Hulfirdum Territories. As such, there is a greater proportion of other races in the mercenary band than found in the army. The Haelvrigen Band uses the same recruitment methods as the army, but has less of a problem with discrimination against other races.

## Beliefs

While seperate from the Hulfirdum Army, the Haelvrigen Band is still bound to the Council of Elders. This means that all recruits join with the understanding that they are ultimately there to forward the agenda of the council. Due to the original purpose of the Haelvrigen Band, most of its members are sympathetic to the Lionsdale Alliance. The purpose of the Haelvrigen Band is to fight alongside the Imperial Army as a form of heavy infantry.

## Other

Much like the army there is no standard uniform, but a gambeson is provided to new recruits who do not have any armor of their own.
MARTIAL COMBAT

This page gives you some ideas for martial combat techniques. Feel free to come up with your own as well!

## Swordsmanship

Anyone who has gone through knighthood or formal training would possess this skill. It is the ability to deftly wield bladed weapons (though it says nothing of ranged accuracy, so daggers and other throwing knives are not governed by one's proficiency with a long/short sword). It is exceedingly rare for a person without formalized training to be competent, let alone good, with a sword.

## Archery

Similar to swordsmanship, archery takes years of practice to master. It is a common skill among elves, but rare beyond them. Without the requisite proficiency that comes from dedicated training regimes, accuracy is fairly low.

## Ranged Weaponry

Daggers/throwing knives, shotputs, and other weapons of propulsion fit this category. Accuracy can be governed by natural talent, acquired skill, or even magic.

## Poisonbrewing

The academic studies of chemistry and physiology are required for anyone who wishes to specialize in the employment of poisons. Poison, while administrable through forced or voluntary consumption, is often injected with a bladed weapon. It is not uncommon for a person skilled with bladed weapons to utilize poison (i.e. assassins) as well.
Coralia's Passage

Compass direction
 Population
 Diversity
 Languages
 Government

Its significance stems from the caves that the lake runs through. While the lake itself is indeed large, the main structures are actually located inside of caverns on the western side of the lake which run all the way along the underground water-channels out into the bay past Rokar. This underground channel provides a quick underwater route to the bay adjacent to the capital.

In ***LF: Regrowth***, the Dark forces worked day and night, enslaving and shipping off goblins to work on finishing the route, expanding it and setting up architecture on the walls of the cave to be used for the means of checkpoints and fortifications.
REGULATIONS

## General

- Do not share your Gaia password anywhere on this site.

- Please be respectful to other Wikia users.

- Follow directions given from the Mods.

## Contributing to the Wikia

- Your account must be approved by **LF-MULE** to contribute to the Wikia page. To get approval, simply message **LF-MULE** on Wikia or Gaiaonline with your Wikia username. \*All accounts that are not approved will be blocked.

- Before contributing lore, make sure you understand the world. (Knowing all of the lore isn't required). Just get a sense of the lore we have, and make sure your contribution is cohesive to everything else.

- We are no longer accepting mythological figures that can be found in rl. All lore must be original content.

- Please read the WIKIA GUIDES before asking questions on how to edit or contribute to the Wikia.
The Mother

Realm
 Religious Affiliation
 Embodiment

## Religious Affiliation(s)

The Children of the Sun. This cult is not widely known and is thought to have dwindled down to a few small groups. The exact things they worship are unknown, but it is said that they believe in a being called The Mother, and use the Sun to represent her.

## Divine Identity/Embodiment

The Mother is an enigma to scholars and priests. Although her existence has never been disproven, so too has her presence never been discovered in the modern era. With what little is known about her it has been discovered that her worship was widely done in the ages of the first civilizations. Who she was to the first men and creatures is a mystery, but a vague text tells she rose from the Earth into the heavens and gave birth to the stars.

## Description

The Mother is often depicted as the Sun from what little records of her that exist. Though there is one, and only one statue that may or may not be a depiction of her. It lies on an island near the land of Orbis, forgotten at the entrance of an ancient ruin. She is a winged figure in a long flowing dress and she is holding onto a broken sphere or winged staff. An inscription on the statue's pedestal vaguely translates to "Mother" but whether this is in reference to the deity or not is unknown.
Rokar

Compass direction
 Population
 Diversity
 Languages

 This is a small village in the northern region of Lionsdale. It is constantly snowing, and the people of this town live humble lives.

## History

### ***LF: Regrowth***

Territorial control of Rokar was seized by the Dark Republic.

### ***LF: Civil War***

Following years of neglect and the steady abandonment of its communities, Rokar stands in shambles, with little to no remains of the hobbits that once populated the small town.

## Notable Places

### Home of Bodo the Hobbit

This is home of the small aspiring druid, Bodo.
Sadame

Home Ground
 General Alignment

## Physical Characteristics

blue or green hair along with heterochromia is common in this family.

## Culture

The family worships Yggdrasil, the goddess of nature and separate the 6th day of the week to pray and offer tribute to her. The family happily serves lionsdale and some of them are lionsdale's prominent mages. The Sadame family was founded in the days of old when the numbers were smaller, they prayed to Yggdrasil every day without fail and gave her the tribute she always asked, Yggdrasil saw this unwavering devotion and allowed the family and all of their descendants to use a portion of her power, the power to bend the elements to their will. After the empire was founded, the Sadame family pledge loyalty, the only thing they asked in return is to always have the 6th day of the week free so they can do their rites and allow them to open a school to teach all who want the ways of magic.

## Abilities

Elemental Magic: By the goddess blessing, those of the Sadame will have an inclination to a certain elemental magic, however their magic is limited to their years of practice with it, the more practice the stronger, by no means is this magic greater than elementals or beings of ancient, after all the human body can only take so much.
Magical Insight: A select few are born with the ability so see magic at a deeper level, how it molds, how it flows, those with this rare ability can see magic as color and are as follow
Blue=Water
Yellow=Lightning
Red=Fire
Gray=Wind
Brown=Earth
Black=Dark Magic
Golden=Divine
Green=Healing
This ability is really rare that it has at few points been disregarded as a mere myth.

## Other

If a Sadame fails to do their prayer and pour their magical energies to a shrine (makeshift or not) their magical power grows weak, to blaspheme against Yggdrasil is to reject her blessing and that Sadame will be stripped of all their magic.
Hgroddarath

Compass direction
 Population
 Diversity
 Languages
 Government

Hgroddarath: The city of Gold. It is fabled as a city of gold with good reason: Most of its structures comprise of either gold, a gold derivative, or iron pyrite. Because of this, dwarves have set up camp in this mecca of sorts. But dwarves aren't the only creatures inhabiting the cavernous Hgroddarath; their greed has summoned demons who embody their desire and, as well, covet the city's gold. This has led the city to be known as the city of cursed gold. The politics of Hgroddarath are unusual and precarious: Small, short treaties are formed, followed by sporadic warfare, with more small treaties and backstabbing. Nevertheless, the allure of the wealth of the city and its high temperatures draws more and more to it, yet rather than taking their wealth and leaving to use it, the residents find themselves unable to leave as the draw is too strong. It is an odd subterranean city with lava flowing freely along the bottom of the cavernous depths of the cave where the city is built. Some speculate that the extreme heat plays a role in the rapid abundance of gold, though science behind this is limited.

### Culture

* Politics
* Economy
* Arts & Science
* Religion

### Demographics

Primarily inhabited by dwarves, orcs maintain a small presence. Occasionally, humans travel through.

## Terrain

Hgroddarath is a large city carved into the base of a mountain. It is accessible by numerous tunnels. While there are rivers and lakes, overall it has a dry, arid feel.
Gnomes

Home Ground
 General Alignment

## Life Span

70-90 years. The oldest gnome we know of was 113.

## Physical Characteristics

The most obvious physical characteristic of a gnome is its size, as most never grow taller than 2'4" (75 cm). They are often wiry, with comparatively large heads. Some develop a coat of short fur in old age.

## Culture

Gnomes tend to live in families which stay in reasonable proximity to one another. They love sharing their ideas with one another and usually sway between keeping no secrets or keeping everything secret. A common cause of death for a gnome is exploding along with their most recent invention, as this race is among the best when it comes to building complex machines, brewing strange concoctions or dreaming up devices to make life easier. Gender discrimination in the gnome society is basically unheard of, and some of their most revered inventors are female. Gnomes generally care not about politics as long as they get to build on their creations.

## Abilities

The main strength of a gnome usually lies in his or her head, which is the largest body part they possess. They are known to be good with their hands, especially at small and detailed work.

## Weaknesses

Compared to taller races, gnomes are weaker and slower.

## Other

Gnomes are historically hard to offend, but it is equally hard to garner their attention when they are working on something.
Catkin

Home Ground
 General Alignment

## History

Catfolk are indigenous to Visgird. They are distantly related to Lion-shifters but have been separated from Lionsdale for long enough that they aren't really considered by most to have any relation.

## Geography

Almost all Catfolk live in or around Gladiator City whether this is because of lack of means of escape or due to the acceptance of the lifestyle there. Those that do manage to escape tend to put as much distance between them and their homeland as possible and try to forget their time there.

## Demographics

Catkin have a fairly high birthrate to compensate for the deaths caused by illness, starvation and violent robbery that come with living in a land of little money. Their colours and patterns have many variations but are not inclinations towards class, being as poor as they generally are those Catfolk that don't resort to stealing or dirty work tend to band together with all of their fellow Catfolk regardless of the colour of their fur. The female to male birth ratio is about 3 females for every 2 males. Males in general live about 10 years longer before reaching the age that their body gives out.

## Physical Description

Catfolk have hair covering the entirety of their bodies, though it can be of various colours and patterns. They tend to have pretty dexterous builds as opposed to strong looking ones. Average height for a catfolk is 5'8 and average weight is 130lbs though they can range from 4'8 to 6'5 and they tend to weigh less than humans of the same height. They have tails, retractable claws and other feline characteristics.

## Natural Abilities

*Keen senses*: Catfolk having large animal ears tend to have very good hearing.

*Agility*: Catfolk are usually built with dexterity in mind and find jobs that take quick or precise movements easier than others might.

### Weaknesses

Flammable: Catfolk, being covered in fur, are quite flammable.

## Culture

Catfolk tend to be found in and around Gladiator city though their majority live in a shoddy town called Rawl'Kha near Gladiator City's outskirts. This unfortunate location mixed with their dexterous tendencies tends to give catfolk a bad name with people around the world. While they might be seen by others as thieves this is not necessarily true for Catfolk in general. Catfolk don't tend to group up or have any racial ties as the majority of them don't have the money to worry more than about making ends meet and keeping their hard-earned money for themselves.

### Politics

Due to their location most Catfolk don't have many political leanings. What happens in the Dark Republic or Lionsdale generally doesn't effect them very much and as such they tend to keep to their own affairs. The only political leaning that most Catfolk share is a distrust of Vanderhill as they have heard of the mistreatment of Beastfolk there.

### Religious Beliefs

Catfolk don't tend to worship as often as most of the other races, though those that do tend towards worshipping Yggdrasil.
Tabukazu

Home Ground
 General Alignment

## Physical Characteristics

The appearance of a Tabukazu depends on the parents to which it was born; however, all Tabukazu oddly never have a single color aura at a time. It is said that the number of colors a Tabukazu's aura is, the more elemental affinities it possesses.

## Culture

Roughly translating to "The Taboo One", a Tabukazu is a child born from the union of two separate magic-capable races, and are mostly known for their potential of gaining special, yet terrifyingly powerful abilities unique to them. While all Tabukazu are born as half-breeds, not all half-breeds are Tabukazu. The probability of a Tabukazu child, while low by default, is dependant on several factors as well, such as Race Affinity, where one or both of the parents possess a strong affinity towards an element and/or mystical force, and Magic Proficiency, as the chances for a Tabukazu child are increased significantly if both parents are extremely skilled magic users.

Another major factor is the overall Alignment of the two parents. All races have a certain alignment based on either their origin or their general nature. Races such as Fairies and Nymphs have a very positive alignment due to their connection to nature, while Oni and Demons harbor strong negative alignments because of their under-worldly origins. Humans and Orcs are typically neutral alignments. Should a being with a strong positive or negative alignment bare children with another of similar or neutral alignment, then chances for a Tabukazu grow incrediblyHowever, if one parent has a strong positive alignment while their partner has an equally-powerful negative alignment, then the chances for even a regular child are so slim many would believe it impossible. Oddly enough, the first Tabukazu ever was born from an Angel and a Demon.

## Abilities

A Tabukazu's abilities seem to have no clear criteria as to how they manifest in their user. Only two common regularities exist when predicting their powers: the fact that all recorded abilities are ones that cannot be learned through mentorship or study, and the requirement of every Tabukazu to come up with a 'payment' for the use to the ability. Dubbed "Sacrifices", they could require anything, from consuming a wild flower or two, to breaking one's own finger or drawing blood. Once the price is met, the Tabukazu can freely use their ability to a certain extent before more compensation is required.

However, a Tabukazu's ability will not manifest in one until they are pushed to a limit physically, mentally, or emotionally The only exception was the first Tabukazu to be born, who grew up with her ability, and lacked a Sacrifice for the use of them.

## Weaknesses

The vulnerabilities of a Tabukazu are variable; they depend wholly on the individual Tabu's parents. As such, most Tabukazu tend to assume the natural weaknesses of both parent species.

## Other

It is said that many organizations have hunted Tabukazu down in the past, one of the major groups being Katari. Myth also speak of the First Emperor fighting alongside the first Tabukazu in several key battles.
Trolls

Home Ground
 Intellect
 Traits

Trolls have been recorded as apparent within Visgird since the land's discovery. They are typically regarded as nuisances best avoided if at all possible.

## Habitat and Ecology

They prefer swamplands but are adaptable and have been found in many environments.

## Physical Description

Trolls are about 18 feet tall with gray skin, beady eyes, and jagged teeth. They typically have flat, broad feet and three fingers per hand.

## Natural Abilities

Trolls are known for high strength and resilience. They are especially weak to blue magic.
Marvin the Tap-Dancing Horse (character)

### Personality

Talented, friendly, caring, adventurous, outgoing, encouraging, smart, helpful, athletic, sweet, sensitive, brave, humble, stubborn, slightly reckless, innocent, optimistic, responsible, polite, determined, conscientious

### Appearance

Brown skin, black mane and tail, red bowtie, shiny black hooves with tuxedo collars and small black buttons, black top hat with red brim (when performing on stage)

### Occupation

Tap dancer
Jack's Co-worker

### Home

Unknown former home
Fast-Talking Jack's Carnival

### Relatives

Clyde (younger brother)
Old Chestnut (mentioned uncle)
Unknown birth parents

### Friends

Eddy Largo, Fast-Talking Jack, Elizabeth the Emotional Pig, Stripes, Diamonds, Edna, Hildy (unseen; mentioned only), The Penguin's Five, Reginald Farnsworth, Dr. Yankem, Mrs. Larue, Max, Laszlo, Alice, Benny, Lucy, Frisco Frank, Ricochet, Mr. P. Nutty, Charlotte, Lulabelle Rose, Olaf, Olaf's Parents, The Carnival Inspector, Jimmy, Ray, Irma (both offscreen), The Mayor, Andrew, Katie, Boris, Abner, Sheila B. Shwell, Sydney, The Shwell Girls

### Enemies

Lyman Slime, The Slime Clowns, The Bull, Bees

### Likes

Tap dancing, Eddy, adventures, singing, telling stories, music, parties, fishing, magic tricks, helping and entertaining others, Lulabelle, his friends and family, performing

### Dislikes

High-diving, his friends in danger, breaking promises, disappointing his friends, bickering, losing races with his brother, *43rd Street*, Lyman Slime, The Slime Clowns

### Weapons

Hooves

**Marvin** is a dancing horse who performs in Fast-Talking Jack's Carnival. He used to be in movies and on Broadway; his first big break was in the musical movie *43rd Street* (a takeoff of *42nd Street*), although he's not proud of his performance in it as a young pony. In the series, he is Edward Larue III's (aka Eddy Largo) best friend.

He loves to sing and dance. He is a great tap dancer.

He has many friends around him. They treat and respect him well, just as he respects them back.

Marvin loves to dance. He is a great performer and singer.

Marvin was not proud of his performance on 43rd Street. But his friends told him to recall and respect his humble beginnings.

He has a close relationship with Eddy and is almost the right hand man to Jack.

He also thinks of Stripes as his best friend, he also cares for Elizabeth and good friends with Diamonds.

## Gallery

Marvin doing his tap-dancing performance.Marvin and his friends.Marvin and Eddy.Marvin and Eddy fishing.Marvin giving Eddy a horseback ride.Marvin and Eddy dancing.Marvin cheering up Eddy.Marvin and Lulabelle Rose tap-dancing together on stage.
Suraisu Pantheon

Realm
 Religious Affiliation
 Embodiment

## Religious Affiliation(s)

What religion is associated with this god? Describe religion beliefs~!

## Divine Identity/Embodiment

What elements or aspects of the universe do they represent? What innovations in culture, magic, and technology are they the patrons of?

## Description

What are they suppose to look like? What symbols or objects are in their image?
Angels

Angels are unplayable in most rps. Check with LF-Mule for more information.

 Home Ground
 General Alignment

## Physical Characteristics

Angels are often physically imposing and slightly larger than the average human. They commonly have a pair of wide, feathered wings and a luminous halo.

## Culture

Angels are, as a rule, almost never seen in groups larger than three. Usually, they appear alone, directed and driven to fulfill a singular purpose. Because of this, little is known about their culture. What is known is that they hail from the Beyond the Sky. It is assumed that different angels obey different deities, and that once their task in the mortal realm has been fulfilled, they return to sky from whence they have come.

## Abilities

All angels, regardless of whether or not they have wings, can fly. Aside from this, the abilities of an angel seem to vary depending on the assignment their deity has given them, from powerful physical prowess past exquisite fighting skills to great social skills. Interestingly, no angels have shown great inventiveness, which implies that while they appear able to adopt all existing skills, they cannot create new skills themselves.

## Other

Angels do not, as far as we know, die- when their mortal form is slain, they return to the heavenly reaches.
Kinoll's Claim

Compass direction
 Population
 Diversity
 Languages
 Government

Formerly held lands that used to house a sprawling fortress belonging to a northern warlord named Kinoll, the remnants of an age of war past now hold meager small structures and villages of a exiled races that did not wish to participate in the war or live as a part of the Legion of Krii yet were unable to live in Lionsdale. Unfortunate orcs, drow, sometimes deva, and other races fight for survival in this bitter climate. Still, they have raised fairly strong militias across this expanse of land, creating some of the strongest warriors shaped by a harsh lifestyle. Their weaponry and training, however, is minimal. Hostility towards outsiders is to be expected. Though the Republic's Army also patrols this land, they tend to leave the refugees alone so long as they do not cause disturbances. Temperatures are extremely low here.
Gharnef's Fallow

## Background

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Gharnef's Fallow makes up the majority of the lands in the north that belong to the dominion of the Legion of Krii. This land was said to have been won from the undead in a battle of epic proportions by Avak Krii, who led the newly freed races of Lionsdale's early slave push North in order to find a new home. The name Gharnef's Fallow comes from a necromancer who had laid claim to this land, murdering Kinoll's men as well as resurrecting his dead soldiers to create a vast army. As the land was won, Krii set up the provincial system in which each race would have an equal and divided spot of land to create their own culture, should they choose to remain their own autonomy and not come be a part of the city of Vashradan. That was exactly what Gharnef's Fallow became. It surrounds and makes up the outskirts of Vashradan and has now become a natural buffer and defense for the Capital City. Any invading forces have to march through provinces of several races that make up the Legion of Krii before even getting to the Capital City and in addition, patrolling peace-keepers of the Legion.

## Diversity

The lands of Gharnef's Fallow are very diverse. At any given moment tracking through the fallow, you will pass through several provinces that belong to and house the homogeneous culture of all of the denizens under the protection of the Legion of Krii. These lands exist for cultures to create a "homeland" of sorts, while still having the ability to enter into Vashradan and help the Republic as well as take care of their interests and needs. In exchange for this, there is increased protection for these provinces as well as careful arbitration of issues that might be incurred by the members of these provinces.
Mountains of Mourn

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 Government

## History

The Mountains of Mourn used to be mostly inaccessible to people due to the large variety of dangerous wildlife that made that area their home. When the Ogres marched into this area from further north while their warring ways still made the area dangerous to travel through there are less wild animal attacks in the surrounding are now as the Ogres keep the population of these creatures down.

## Culture

 Worshipping the Great Maw is almost unanimous in this area of the mountains as the Ogres will kill and consume any they find as breaking their traditions within their cities. Several cities and towns ruled by their own separate Tyrants, it generally takes an extremely strong Tyrant to unite the clans. Cannibalism and pit-fighting are the only true constants in this area. North of Rokar in the snowy mountains.

## Wildlife

A large variety of large and/or dangerous beasts inhabit the area of the Mountains of Mourn. Verry little plant life survives there aside from coniferous trees. See below:

* Yeti
* Mournfang
* Stonehorn

## Notable Citizens

Skag the Slaughterer comes from this area and leads his own tribe of Ogres here. Other Tyrants also reside in this area.

## Other Info

Very few people travel to these mountains anymore since if the Ogres don't find you useful or profitable then you are likely to end up as food.
Stripes' World Tour

"**Stripes' World Tour**" is the second half of the twelfth episode in the second season.

## Summary

Stripes is named "Carnival Act of the Year" by a magazine. He gets even more full of himself than usual until he finds out that they expect him to travel around the world to promote carnival life. We soon find out that Stripes has a severe case of "cold paws" when it comes to trying something different and new. In the end, Stripes has his confidence back again.

## Characters

### Major

* Stripes
* Marvin
* Eddy Largo
* Fast-Talking Jack
* Elizabeth the Emotional Pig
* Diamonds
* Edna
* The Penguin's Five

## Trivia

* During Stripes' song "Together", some scenes appeared from "Stripes Sticky Situation" "Stripes' Mis-Fortune", "Just for Kicks", "Marvin's Lucky Hat", and "To Flea or Not to Flea" as flashbacks.
* Stripes tries chicken tandoori from India.
* Stripes has cold paws in this episode because he is nervous.

Quotes:

Taxi Cab Driver: Well, Stripes. Are you gonna stay, mac? Or gotta go?

Stripes: Uh, I.

Taxi Cab Driver: Oh come on, mac.

Stripes: Fine. I'm going all right.

Eddy: Here, try this chicken tandoori from India.

Stripes: It's good.

Marvin: You can even try pad Thai chicken from Thailand.

Edna: Or chicken fajitas from Mexico.

Diamonds: Or chicken chow mein from China.

Elizabeth: Or chicken marengo from Spain.

Marvin: But if you want to taste all those chickens, you've got to go.

Stripes: Ok, I'm going. I'm going.

Jack: Good luck, Stripes.
Arcanus Corpus

Years active
 Allegiance
 Headquarters
 Primary goal
 Motto

## Domestic Functions

The *Arcanus Corpus* is the magical wing of the Dark Republic's army. This branch focuses on the developmental side of magic, preferring the study of historical cultures, the adaptation of primordial magic, and classical applications of magic vis-a-vis alchemy. Children of the Republic who demonstrate the capacity to wield magic are sent to its schools to study spell creation and new developments in the magical arts. This branch produces magical resources and weapons are typically sent to it for enchantment. Civilly, the members of the Corpus hold few ties to the daily life of the Republic beyond scholastic pursuits. Military-wise, the corpus is indispensable. Most of their soldiers are powerful mages, magically created or imbued beings, and support units.

## Demographics

Night elves and others with a predilection for dark magic make up most of the ranks. Humans are represented in fair quantities as well.

## Ranks

General Rank = Sagemaster General

Lieutenant Rank = Battlemagi

Officer Rank = Magi

Foot Soldier Rank = Acolyte

## Timeline

### **Creation Event**

35x

* With the ascension of... something else.
Ren Gates

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Ren Gates act as teleporter gates that can move beings to other places of the lions dale empire in an instant.

## History

The Ren Gates were made around 140BX, commissioned by the first emperor. The technology is ran by alchemy, and was developed and designed by alchemists of the Avalon: school of magic and science. These gates were built and resourced by the city of Osen-Ren.

## Other Information

These gates will only open to those who possess a "Ren" key that can be given once you register at the school of Avalon. These keys are only given to those in higher ranked positions within the Lionsdale Empire Court / Army. The headmaster of the Avalon school has the ability to deactivate and activate the keys at any time. They are mainly used to transport army men and resources. The Gates use the power of lunar energy, so they can only be opened once at night. They gate can only be opened for ten minutes, after that, it will close and one must reopen it the next night. Osen-Ren is in charge of protecting these gates and has assigned guardsmen to watch who enters and leaves the gates. Avalon also gets to screen the use of the Ren gates, this allows the headmaster of Avalon to get imagery of who is traveling through the portals.

## Notable Places

### South Gate

A Ren gate is located between Shipwreck Bay and Gladiator City.
Naga

Home Ground
 General Alignment

## History

An elusive species of which little is known. They are an ancient race with mysterious origins.

## Geography

The natural range of this race is an archipelago off the coast of southeast Lionsdale.

## Demographics

Females outnumber males at a rate of 3:1. Green is the predominant skin color of this race.

## Physical Description

Most naga are green but shades of brown and even blue are not unheard of. Some possess hoods (like a cobra) but most of the species lacks this trait. Naga have four long, thin fangs: Two in the upper jaw and two in the lower; a forked tongue; and smooth scaly skin. Pure nagas are legless with long, serpentinous tails. Halfbreeds are bipedal with only a vestigial tail.

## Natural Abilities

Naga racial abilities include a paralytic bite, immense lower-body strength, and a predisposition toward black and green magic. They are agile on land but awkward swimmers.

## Culture

### Language

Naga communicate in clicks, hisses, and whistles. Body language also seems important to this race. They are capable of learning non-native languages but few ever do.

### Politics

Tribal council, with chiefdom dictated through bloodline succession.

### Religious Beliefs

It is believed they worship a serpent goddess who may be derivative of Ishali-á-Omi.
The Kingdom of Hayth

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Hayth is a powerful and highly respected elven kingdom. It has been around for several millennia, ruled by over a dozen pure-blooded royals.

## History

### ***Legends & Fortune: Civil War***

Hayth wishes to remain uninvolved with the territorial disputes of the Capital City and the Dark Republic. While they have thus far held fast in their neutrality, it is unknown for how long this stance of ambivalence will endure.

### Legends & Fortune: Regrowth

#### Testing Fate

It is currently being ran by the Advisor of Hayth, who has poisoned the king and now plans on reigning all of Orbis. He is currently alerting everyone to look for the runaway princess and is planning on forcing her hand into marriage. The Advisor is currently working on expanding the Kingdom’s land. He has expanded his troops into parts of the Oraic Kingdom as well as on Sul.
ITEMS OF LEGEND

## The Seven Legendary Crystals

   Adventures must find the six crystals, they are sought out by the dark republic. If the dark republic manages to get his hands on these crystals, the world will be in his hands. It is said that with all six of these crystals they are capable of doing one of these things;

* Gifting a one with Immortality.

* Enhance the mind of a person gifting Demi-Omnilegence.

* Gain immunity to pain, disease and discomfort.

* Purification a human from demonic energy.

* Sacrifice all of the crystals to rebirth someone.

**Individually, the crystals have these abilities:**

* Green Midoriiro Emerald: Heal wounds

* Red Aka Pearl: Will heat up with friction and can burn through any solid object.

* Aisu Quartz: This crystal will turn cold when you are in danger.

* Orange Chikara Stone: This crystal can grant someone will.

* Pāpuru Rose Crystal: This stone can lead you to the other stones.

* Akuma Rock: This crystal will give you ill feelings, and sadistic thoughts, it can also turn you invisible.

**\*\*NOTE:** There is a "seventh" crystal, but it takes the form of a living being. It is constantly rebirths and latches to a different race each time. This chosen one isn't really a crystal, but is born with the innate ability to activate and control these crystalswith ease.
Osen-Ren

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Osen-Ren is placed on top of a large mountain in the middle of Lionsdale. The city was built around this ancient architecture that was is said to be built by the slaves of the Dwarves hundreds of years ago. It is an extremely large city that is rooted in commerce and trading. With it's constantly growth and change, it is beginning to harm the nature surrounding it. This is a city that values ore and alchemy, extremely advanced with their technology. Because of the lack of resources, the filth and pollution of the city is beginning to become more evident.

## Legend & Fortune: Regrowth

As the city grows, the nature suffers. This issue is something that the druidic circle is now becoming faced with. How will the Lionsdale Empire deal with this large issue amongst their current war. The city is currently ran by three lords so seem to also serve as generals in the Lionsdale Army.

### Population

All races can be found here, it is extremely over populated
Izotz

Realm
 Religious Affiliation
 Embodiment

## Religious Affiliation

Izotz is worshipped mostly in the cold north, in areas most often covered in snow and ice. Mountain folk and creatures also pay their respects and there are remote temples caved into mountains where people can go on a pilgrimage. He affiliates witches as a patron, so they can assist him in the bringing of winter. Many northern villages know that the arrival of one of his witches most likely means that winter will soon begin. Sacrifices to him are often made with food, especially pies, and berries, or otherwise with wreaths of holly that are decorated with feathers.

## Divine Identity/Embodiment

He is the embodiment of cold, ice and winter. He changes autumn into its icy follow up and coats the lands in a sugary powder and makes the temperatures drop. When he is angered, snow blizzards will rage over the lands and it will be too cold to go outside.

## Description

Izotz is most commonly portrayed as a winged stag, but also known to take the humble appearance of an old, cloaked man, who's beard is trailed with frost, but his footprints always resembling those of a stag's hoof. Antlers are commonly used on objects of worship, especially in combination with wings or feathers.