recursal/Fanatic-Fandom huggingface dataset:
Gerrie

**Gerrie** is a boss encountered in Blockrock after returning from Isilugar.

# Story

Gerrie is one of the brainwashed Pupils in The Tower, forbidden to ever leave lest he discover anything about the world outside. He has been told it is a grave sin, and that there is nothing but a dangerous Black Shroud outside.

### Searching for Pontus

One day he takes a suit of Hazard Armor and leaves anyways. He happens across Pontus, and is shocked to see what appears to be another human being. Pontus sees the Hazard Armor and thinks he is a "spaceman". Confused and terrified, Gerrie uses his suit to trap Pontus in a prison of ice underneath Blockrock's House 01. There he questions Pontus further, trying to make sense of this new discovery, which is all contrary to everything he has been indoctrinated to believe about the world.

While Pontus is missing, Petra asks for Robin's help finding him. Robin spies the Hazard Armor and follows it to House 01, finding Pontus inside. She attempts to free him. *(See: #Boss Fight)* After freeing Pontus, Gerrie threatens to freeze Robin, and Elro appears and knocks the helmet off. This reveals the pilot to be Gerrie, the Pupil, for the first time. Gerrie panics, terrified of breathing the Black Shroud, and dashes back to the safety of The Tower.

### Looking for Samba

When he returns to the Tower, his sin of leaving The Tower is punished by his death during the Show.

# Boss Fight: 1 Heart

The hazard armor is entirely invulnerable and can damage Robin by colliding with her or shooting cold beams. She can hide from Gerrie by hanging on a ledge or crouching under a thin platform. However, he will drop through and damage Robin if she hangs on the middle platform. Robin must swing her Electric Wrench at both sides of the ice block and stomp on the top.

### Strategy

Hang on the left-most or right-most ledge when Gerrie is on the middle platform. Attack the ice block when he is on the bottom platform. Repeat until the ice block breaks.
Bastion Elite

*NOTE: Not to be confused with the Bastion Suits*

The **Bastion Elite** are both a faction of the One Concern and an enemy encountered in several areas. They are an elite guard that serves directly under Mother rather than as part of the main military under General Chrome. They are also the only military personnel allowed inside City One.

# Attacks

These tough soldiers have a defense system. If they are shot at, they will bring up a barrier to defend themselves. They will then attempt to shoot the player with a charge shot that removes their barrier, the charge shot itself may be deflected using the wrench. They also lob grenades which explode into a shockwave when in contact with the floor.

# Weakness

They are one of the few enemies that can be safely landed on but not bounced off of. If Robin lands on one, a different sound effect will play and nothing will happen if the player presses the jump button. While these enemies have engaged their charge shot, their barrier is dropped and they can be shot at with any weapon, or even wrenched until they are knocked out. Robin can also knock them out by throwing blocks.
23rd Century Romulan Uniform

23rd Century Romulan Uniform

Faction:
 Romulan Republic

Category:
Uniform

Boff use:
Yes

Cost:
550

Availability:
Zen Store

Tradable:
No

The **23rd Century Romulan Uniform** is the uniform of the Romulan Star Empire during Star Trek: The Original Series. It is available from the Zen Store for Romulan Republic characters. It features a full set of parts including a shirt variant for females, tights, helmets and shoulder sashes.

## List of Parts

* Helmet - Romulan (male)
* Romulan 23rd Century (Jacket Loose, male)
* Romulan 23rd Century (Jacket Loose, female)
* Romulan 23rd Century (Sash)
* Romulan 23rd Century (Belt)
* Tucked - Romulan 23rd Century
* Skirt - Romulan 23rd Century
* Stockings - Sparkling (plain also available)
* Boot Thigh High Romulan (female)
* Boot Romulan 23rd Century (male)
21st Century Formal Wear

21st Century Formal Wear

Faction:
 All Factions

Category:
Formal Wear

Boff use:
No

Cost:
550

Availability:
Zen Store

Tradable:
No

The **21st Century Formal Wear** is an outfit available through the Zen Store with distinct options for male and female characters. It can be used under the formal wear or club wear tabs in the tailor.

* Male options
* Female options
8 Hour Skill Bonus

8 Hour Skill BonusUncommon Inventory*Consumed On Use*Values do not reflect skills or other modifiers

+20% Skill Points and Bridge Officer Skill Points for 8 hours
Value: 0
The **8 Hour Skill Bonus** is a consumable skill boost item that provides a single character with a 20 percent increase in the amount of skill points and bridge officer skill points gained during play for a period of eight hours. Once acquired the item will remain unconsumed until activated, at which point the timer begins. If the character logs off while the skill boost item is active, the timer will pause.

Only one skill bonus can be active at a time, to activate another bonus, you must wait for the currently active timer to expire.

## Mission Reward

During the week of Star Trek Online's one year anniversary, a unique Bind on Pickup version of this item was given out (along with the [Explosive Party Popper]) to players for meeting Q in Club 47 on Earth Spacedock or in The Great Hall of Qo'noS and answering 5 Star Trek trivia questions correctly as part of the mission “It's Q's Party”.

## Zen Store Purchase

As of February 9, 2012, this item was no longer available for purchasable from the Zen Store for 780 . It has been replaced by a Large XP Boost for 600 .

## See also

* [1 Hour Skill Bonus]
* [15 Minute Skill Bonus]
Laurie

# Overview

**Laurie** is a minor character living in Isilugar. She has long-distance relationship with Joel and communicates with him by mail.

# Sidequest

When first talked to, Laurie will give Robin Laurie's Letter, asking her to deliver it to Joel in Settlement 17. Joel will write a response to deliver back. The second time Joel writes back, he will also give Robin the Anxiety Schematic as a reward. Delivering his final letter will not trigger another reward. Laurie simply says she needs to be alone. After this, Joel will have moved to Ash's hideout in the Ferrier Shockwood.
Galvanization Wrench

The **Galvanization Wrench** is a Tool upgrade received in The Tower. It is given to Robin by a ChemiCo Contra member below the Tower. Swinging it while charged leaves sparks that can activate conductors. Roller Bomb Shots electrified by this wrench can activate power supplies as well as conductors.

# Description

*Spin the wrench to build up an electric charge on you.*

*Will let you electrify objects by proximity, but also electrifies your bomb shots.*
Divine Glyphs

> *"I was so into deciphering the **Divine Glyphs**... Just a few more formations and we could've mastered the spine technology." - ChemiCo Chemist in The Tower*
>
>

**Divine Glyphs** are an ancient character set that pre-dates the arrival of humans on the Planet. They can be seen in areas in the Impact Zone. Though they are referred to as being on Spine Controllers, the sprite for these objects is too small to read any. However, they can be seen on the Omega Controller. They are read top-to-bottom and left-to-right. They can be read by using a generic cipher substituting one glyph for one English letter to translate them.

## Strange Note

The "strange note" is a page from the Iconoclasts Classic Edition manual. It reveals four letters for L, I, F, and T. It also shows glyphs corresponding to numbers. These particular glyphs appear in clockwise-order on the four corners of the Omega Controller.

## Cipher

This is the cipher for translating the alien characters to English letters.

## Alphabet

The Divine Glyphs in alphabetical order.

## Translations

* "EXTRACT STATION"
* "WHITEFUEL LEVEL LOW"
* "WARNING" "TRUCK MAY BE ACTIVE"
* Corners correspond to numbers 1-4 on the Strange Note
ChemiCo Contra

> *"MAYBE THEY WERE ALL WEIRD BABY-SACRIFICING CULTISTS OF A NEW GOD. ... but I doubt it." - ChemiCo Contra member*
>
>

> *"Who'll feed my cats if I die?!" - ChemiCo Contra member*
>
>

# Overview

The ChemiCo Contra are a secret society of ChemiCo Chemists who have abandoned the One Concern. They can be identified by their green colored masks. While they continue to operate under the One Concern and need to maintain the appearance of loyalty, they frequently help Robin and her friends with services such as lending Tweak Crafting Tables, and carry out research that is unauthorized. Their goal is to find alternate sources of energy to replace the supply of Ivory and to spread information for the betterment of everyone, not just the Concern. They covertly operate with the Isi to this end.

The Contra are eventually found out towards the end of the game. They are imprisoned after Royal decides to try to blast off to Midway to save the world. Only one member is evidenced to have been killed, as he can be seen dead during the Mother's Corners Side Quest.

# Members

Elro is a member of the ChemiCo Contra, though he keeps this a secret even from his family. He and Teegan are the only named members of the ChemiCo Contra, but there are many other nameless members throughout.
Lor

> *"All I see is a poor, delusional juvenile. His mind is warped by books which he doesn't know how to read." - **Lor** to General Chrome*
>
>

**Lor** is an Isi scholar. He is only seen in a cutscene with General Chrome where the two discuss their differences on a clifftop in the Shard Wastelands. Chrome hopes to unify all people behind one single ideal. Lor is defiant, insisting that no set of ideals will be suitable to all people. It is unknown if Lor has been sent to parlay with Chrome, if he is being interrogated with Chrome, or if their meeting is a chance encounter. When Lor insists that the two will never be able to agree, their meeting ends by Chrome kicking him off a cliff. What becomes of him is unknown.
Agents

> *"There's divinity in what we are, they say. But us guardians, the ones that make **agents** and leaders in war, are almost all in physical torment. Not one we can heal; pains that are caused by the blood's mixtures." - Ash*
>
>

# Overview

The **Agents** of the One Concern are a group of the Transcendent who serve as powerful military assets to Mother and the Mediums of the One Concern. As with all Transcendent, they have the ability to heal rapidly by absorbing Ivory out of the ground. They also all have purple prosthesis, granting them superhuman physical abilities.

# Members

Known Agents include Agent Black, Agent White, Agent Grey, and the Silver Watchman. Ash was an agent in his past, but he abandoned the One Concern. Mendeleev, Nobel, and Lawrence are Transcendent, but are not yet considered full agents according to the Bastion Elite as they are not able to absorb Ivory to heal rapidly.
Iconoclasts Wiki/editcopy/Flex section

**About This Wiki**

The **Iconoclasts** wiki is written and maintained by the players.
*Be warned, this Wiki currently has **unmarked spoilers** throughout!*
Please feel free to contribute by creating new articles or expanding on existing ones.
We are currently maintaining 1,058 pages (253 articles).

> Iconoclasts is an indie 2D open-world platformer game. It is the masterwork of indie developer Joakim Sandberg, seven long years in the making. Iconoclasts delivers awesome action, hilarious hijinks and an emotional rollercoaster of deeply personal storytelling.
>
>
> Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes. Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her. But something big is going on – bigger than droughts of Ivory fuel and personal conflicts – and Robin’s in the thick of it.
>
>
>
>

**Game Trailer**

**Featured Images**
mw.loader.load('ext.slideboxlightshow');*

**Joakim "konjak" Sandberg Tweets**

Tweets by @konjakwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
23rd Century Andorian Outfit

23rd Century Andorian Uniform

Faction:
 Starfleet

Category:
Uniform/Off-Duty

Boff use:
Yes

Cost:
550

Availability:
Zen Store

Tradable:
No

The **23rd Century Andorian Uniform** is the outfit worn by members of the Andorian delegation during the events of Journey to Babel and “Return to Babel”. It can be purchased from the Zen Store either individually for 550, or as part of the Temporal Special Agent Pack for 15,000.

## List of Pieces

The **23rd Century Andorian Uniform** contains pieces for the upper and lower body. These pieces can be used in Uniform and Off-Duty slots.

### Chest Gear

* 23 c Andorian 1
* 23 c Andorian 2
Sadling

**Sadling** are bat-like enemies found within the Dark Cave, Darland Ascent, and One Concern East.

# Attacks

These enemies are mostly passive, their only form of attacking is moving around in patterns, causing damage on contact with the player. However, the player can harmlessly land on top of a Sadling and bounce. Possessed variations are able to spit blue goo below them, which can harm the player.

# Weakness

Normal Sadling can be killed with any weapon, while Possessed versions can be killed while stunned by light or killed by a charged Usurper Shot.
Ability: Anesthizine Gas

## Overview

Anesthezine Gas is a Science bridge officer and captain ability. It creates an AoE cloud for 30 sec which has a chance to slow, hold and reduce damage of affected targets.

## Basic Information

* **Profession:** Science
* **Locale:** Ground
* **Game Description:** Anesthezine Gas throws a gas grenade at the target. The gas grenade explodes on contact and reduces the movement speed and damage of all targets in the area. Some targets may be lightly stunned. Stunned targets that take any damage will awaken.

## Detailed Information

* **Used by:** Captain, Bridge Officers
* **Target:** Enemy
* **Attack Type**: N/A
* **Ability Type:** Debuff
* **Activation:** 1.25 seconds
* **Range:** 30 meters
* **Shares cooldown with:**
	+ None
* **Starts cooldown on**:
	+ Self only
* **Modified by:**
	+ Skills
		- Kit Performance - *(Improves All Kit Modules)*
	+ Duty officer
		- Biochemist - *(Anesthizine Gas projectile sticks to the designated target, explodes after 3 seconds with standard effects)*
		- Biologist - *(Increases the duration of Anesthezine Gas and Tricorder Scan debuffs)*
* **Trained by:**
	+ Science Kit Module - Anesthizine Gas
	+ Bridge Officer Trainer (Rank I)

## Ability Ranks

* 50% chance: +2 Stun for 6.6 sec
* -66% Run Speed for 10 sec
* -25% All Damage for 10 sec

## Gallery

* There are no images for this ability yet.
One Concern West

The One Concern West is a region in Iconoclasts. It is the western wing of the One Concern HQ. Its western entrance lies at the summit of the Darland Ascent, and on its eastern edge is a train to the One Concern East. It appears to be the main facility for the One Concern's reasarch and military weaponry. It is also the resting place of the One Concern's Ancestral Vessel, which implies that this is where their civilization began. Just like the Isi's, the concern's Vessel contains a wealth of ancient technical knowledge and equipment, which is likely why they chose to build their research facility around it.

Alistair and Hannibal can be found at the Technium between the two top-most save icons. (accessed by killing the Boa Obstructor on the right and climbing under it)
Conductor

A **Conductor** is an object that activates devices, much like a Nut, Gear, or Power Supply does. Conductors activate when there's a charge nearby. Conductors come on many sizes. Larger conductors can be activated from farther away, while smaller conductors need a charge very nearby. Charges can be created by spinning any upgraded wrench, shooting an electrified bomb or missile after spinning the Galvanization Wrench, or putting another charge near an Electric Block.

Some Conductors will stay activated permanently, and will turn dark in color after being used. Others will de-activate once their source of electricity is gone.
Darland Ascent

The **Darland Ascent** is a snowy, mountainous region leading to the One Concern West, part of the One Concern headquarters, to its east. It consists of two parts, the arctic mountainside cliffs on the surface, and the Dark Cave beneath the surface. It is entirely uninhabited, though there a few man-made structures on the mountain slopes and there are signes that the Cave below its surface was once used by Concern members before it was sealed off. The Darland Ascent shares a name with Emmet Darland.
Polro

# Overview

**Polro** is a licensed Mechanic for the One Concern and father to both Robin and Elro. He lived in House 4 of Blockrock with Robin until his death. He died 2 months before the events of the game start. Robin learned the skills of a Mechanic from Polro's books and tools, though Polro wished his children would become farmers. The only time Polro is seen is during dreams that Robin has.

# Story

Polro was a Concern Mechanic who met and married a nature-loving farmer. In his time with her, he grew to love the farming lifestyle, feeling it was more free and safe than being a mechanic for the Concern. Wanting that life for his children, he tried to convince Robin and Elro to pursue the same career. He was unsuccessful, as Elro went on to become a ChemiCo Chemist and Robin preferred tinkering with Polro's mechanical books and tools. After his wife's death, Polro struggled very hard with caring for his children by himself, and often worried that he wasn't around enough. He also struggled with trying to support his children while still trying to protect them and guide them towards a safe life, as far from the dangers of the One Concern as possible.

How or when Polro's wife died is unknown, but it seems to have been a long time ago. The cause of Polro's death is also a mystery. The One Concern officially list his death as the result of an accident, but Elro blames the Concern for his death. Based on Polro's own cryptic talks with Robin and Elro's statement that "My father was a coward for what he did!" when referring to Polro's death seem to imply that his death was a suicide.

# Appearances

#### One Concern Relief Train Crash

Robin is knocked out after the fight with General Chrome results in a train crash. Robin dreams that her father is sitting on her bed talking to her. He asks if Robin is still tinkering with his tools, if she would consider being a Concern farmer, and suggests that she should go out more, possibly to see her brother Elro and her niece Ella. He also worries that he is not around enough for Robin.

#### Fallen Into the Dark Cave

Robin has a second dream after falling from The Tower into the Dark Cave. Polro sounds depressed and upset with himself that he has let his daughter witness him in his weakness. He trails off mysteriously ending with, "I just want to know you're headed for something better before I..."

#### The End

He hits Robin with a Mind Control beam, causing her to hallucinate and have another dream. In it, a much younger version of herself speaks with Polro in their Home. The whole house is visible this time, unlike previous dreams. Polro talks about his wife, a farmer, and how free and safe the life of a farmer was. He regrets that he couldn't convince either Elro or Robin to take such a safe path for themselves, feeling like Elro's decision to become a ChemiCo Chemist is what caused tragedy to happen to his family, and that the same would likely happen to Robin eventually. Robin's action in this dream affects the final boss's behavior.
Hotshot

**Hotshot** are enemies located in The Tower, One Concern West, and during the Omega Controller sequence.

# Attacks

These enemies are stationary or rotate around a pivot. They shoot lasers that go on and off at different intervals. One of them remains permanently active until destroyed.

# Weakness

These enemies may be killed by using Roller Bomb Shots or a fully charged Usurper Shot to switch them out of their socket.
Ability: Annihilation Mode

## Overview

The **Annihilation Mode** diverts power to Weapons and Singularity System, transforming the Tactical Warbird into a devastating weapon. It is generated by [Console - Universal - Focused Singularity Modulator].

## Basic Information

* **Profession:** Any
* **Locale:** Space
* **Game Description:** Activate to enter **Annihilation Mode**. When in Annihilation Mode, the Warbird transforms into a devastating weapon and power is diverted to Weapons and Singularity Power from Shields. Your Singularity Power will rapidly fill over time until you choose to fire your Focused Singularity Beam.

Firing the Focused Singularity Beam will drain Singularity Power and then disengage Annihilation Mode when either the beam is interrupted, or you are out of Singularity Power.

## Detailed Information

* **Used by:** [Console - Universal - Focused Singularity Modulator]
* **Target:** Self
* **Ability Type:** Offensive Mode
* **Activation:** 0.5 sec
* **Starts cooldown**: 2 min
* **Trained by:**
	+ This ability cannot be trained

## Ability Ranks

* -10 Shield Power
* Increases your Singularity Charge rate by 50%. (Disabled while firing the Focused Singularity Beam)
Minora

Minora is Mina's mother. She is a former Settler who abandoned the One Concern and fled to live with the Isi, eventually meeting her Isi husband, who is never named or seen, presumably passed away before the events of the game.

Minora lives alone in the northeast corner of Isilugar. She strongly disapproves of Mina's frequent departures, wishing that she would stay to be her care and comfort. Because she left the One Concern to live with the Isi and her husband is not around, Mina is the only family she has. While her mother is not enough to keep Mina's restless adventuring spirit at home, it does bring her guilt. Samba and Minora are the two people Mina feels bad about being away from. When the Concern invades Isilugar, Mina expresses fear that they will discover Minora and exact revenge on her for deserting her fromal civilization. Fortunately she is not captured or discovered during the invasion.
Midway

Midway is the smallest mapped region in the game. It is a lunar base on the Planet's smaller moon. It can only be arrived at by a rocket made for space travel, and the only back down is using Midway's escape pods, called Saviorbs. From the windows of Midway, the larger, disintegrating moon and the planet can be seen.

# Events

### Pre-Game

The Concern has been sending expeditions to the smaller moon to create a habitable base called Midway, though its purpose is extremely secretive. Neither the Settlers, inhabitants of City One, nor even the One Concern Army are allowed to be aware of its true purpose. As the planet is starting to fall apart and He is expected to destroy the world, the Bastion Suits plan to escape the planet along with the Pupils before its destruction. The plans for the base are not complete, but it is habitable and there is one rocket prepared to launch to it.

### During Game

After Robin and Royal successfully launch the rocket and arrive at Midway, they walk across the length of the base to an observation deck. Royal explains along the way that that the doors in Midway open automatically when an authorized person, such as him, is detected nearby. They pass a series of 8 doors, each labeled with the name of a person, indicating specific people that were also chosen to escape to Midway:

* Emmet Darland
* Aisling Ferrier
* Bea Blockrock
* Oliver Shard
* Joseph Glass
* Mother
* Progeny Royal
* Madelyn Binoche

Even though Royal was chosen to escape here, not even he knows much about Him and His relationship to the One Concern, the Tri, and the Planet. The other escapees might be better informed, but this is never disclosed at any time during the game, so it is a mystery widely left up to interpretation.

Once they reach the observation deck, Royal uses his medium powers to get the attention of Him. Royal is successful, and the great He approaches the observation deck, granting Royal an audience. He is revealed to have blue Eyes on his body. Royal worships Him and proceeds to plead the case for humanity's existence, but he seems unable to communicate with the being. There is no response. After some time He begins to leave and Royal gets frustrated and desperate and attacks it with his abilities. In response He shoots Royal through the glass with a Mind Control beam. Royal collapses, and He bashes the glass with his head, causing the air inside the base to rapidly blow out into the moon's thin atmosphere. Robin dies if she lets the air run out, even in Relaxed Mode. He then flies away towards the planet. Robin is forced to carry Royal back towards the escape pods. While being carried, Royal laments his miserable purpose and complete inability to accomplish anything he tried to. As they approach the final gate, a malfunction occurs and Robin is forced to leave Royal behind. Robin boards one of the Saviorbs and launches. The pod carries her back to her home in Blockrock.
Doctor Gustavo

> *"Gods are unkind. But I don't have to be." - Gustavo*
>
>

> *"'Sup girls. Run everywhere. S'good for ya." - Gustavo*
>
>

Gustavo is a kindly Isi medic. He is shunned by his own people in Isilugar for his inability to procreate, so he wanders the land in search of those in need. He appears to be good friends with Teegan, though it is unclear whether they just became fast friends or they knew each other before the events of the game.

# Official Bio

>
> ***DOCTOR GUSTAVO***
>
> *Age 31 - From: Isilugar - Likes: Exercise - Favorite color: Pink*
>
>
> *Having been judged by his people for things out of his control, he rather decided to help others in need rather than submitting to anger.*
>
> -Limited Run Iconoclasts Classic Edition manual
>
>
>
>

# Story

Gustavo can be seen on many occasions in various regions. Most of the time he simply gives some basic medical advice to stay healthy, such as running for exercise.

### Chasing Agent Black

Soon after entering the Ferrier Shockwood, Robin and Elro meet Gustavo yet again. This time he shares the secret of how he gets around so fast: the Strange Contraption.

### Asking About One Concern

While Robin and Mina need to find a way to get into the One Concern West, they meet Gustavo at The Tower, who says he knows someone who might be able to help them figure out a way in. He leads them to Ash in the Ferrier Shockwood. Ash agrees to tell them of a way to get in, but only of they can prove themselves capable by defeating him in a fight. *(See: Ash#Boss Fight)*

### The End

Gustavo is with Teegan inside Robin's Home tending to Elro's injuries when Robin returns from Midway. They try to cheer up the exhausted sibling for a bit before stepping outside to give the two some space and to try to enjoy what might be their last sunrise together.
Iconoclasts Wiki/Top section

**Welcome to *Iconoclasts* Wiki**

> *You are in the world of Iconoclasts.*
>
>
> *Heavily governed by the One Concern, this world revolves around the precious fuel called Ivory. People are assigned their job, and breaking any rules within the religious doctrine will cause the Penance to come down on you.*
>
>
> *Robin lives on the outskirts of the nearby Settlement 17, where she spends most of her days trying to help out with anything her friends need. Originally inspired by her father, she learned how to be a mechanic all on her own, outside the jurisdiction of the One Concern.*
>
>
> *Out of all the jobs a person is assigned, being a mechanic is the most important, and as such the Penance strikes hardest on those that practice outside the control of the One Concern. As many of Robin's friends around Settlement 17 keep trying to remind her, it is only a matter of time before she attracts the attention of the agents from the Concern...*
>
>
> *One day her brother Elro returns home from his assigned work position at the One Concern and wants Robin's help to fix his house, but this time, something seems different about him.*
>
>
> -Limited Run Iconoclasts Classic Edition manual
>
>
>
>

Iconoclasts launched on January 23, 2018 for PlayStation 4, PlayStation Vita, and PC, with ports for the Nintendo Switch and Xbox One released since then.

**Main Topics**

* Factions
* Bosses
* Enemies
* Map
* Items
* Tools
* Side Quests
* Schematics
* Friendship
* Game Mechanics
* Lore

**Bosses**

Spine Controller

Kerthunk

Kibuka

General Chrome

Inti

Agent White

Gerrie

Spine Controller

Carver

Silver Watchman

Possessed Thunk

Omega Controller

Ash

Blocker

Agent Black

Mother

Mendeleev

Nobel

Lawrence

Agent Black

Ivory Beast

Him

???

Fitzroy

Mother's Corners

**Regions**

Blockrock

Shard Wastelands

Isilugar

Glass Strait

Ferrier Shockwood

The Tower

Darland Ascent

One Concern West

One Concern East

City One

The Bastion

Rocket Platform

Midway

Impact Zone
Spotter

**Spotters** are enemies found in The Tower and the One Concern West

# Attacks

These little enemies are either stationary, or move from side to side along the floor. They will stop for a brief moment and discharge a small electrical field which cannot be penetrated, and inflicts damage if touched. The electrical field also absorbs any electricity stored up using the Electric Wrench or Galvanization Wrench.

# Weakness

These enemies cannot be damaged while their small barrier is up, once it's down they can be killed using any attack, including a Stomp.
Game modes

# Difficulties

The player sets a difficulty every time she starts a new game or loads a save.

### Relaxed Mode

The player cannot lose health or breath, but Tweaks can still break. Robin can die only if she gets crushed by the Omega Controller or runs out of air at Midway.

### Standard Mode

This mode is normal gameplay. The player can lose health and breath.

### Harder Mode

Many bosses become harder, often by having more health and shooting more fireballs during their attacks.

### Challenge Mode

Challenge Mode is unlocked when the player completes a game for the first time. Robin dies whenever she takes damage, but not when breaking an Iron Heart or fighting Nobel. Tweaks are repaired by interacting with Icons of Prayer and beds instead of collecting Ivory squares. Bosses behave the same as they do in Harder Mode. Completing the game using only Challenge Mode unlocks One-Hit Wonder.

# New Game +

Whenever the player completes a game, they can save a New Game + file, which copies all materials, Tweaks, and schematics from the completed game. Robin can equip Tweaks without meeting the ChemiCo Contra member, and her home contains a Tweak Crafting Table. Robin can reclaim schematics that she already received, but they will be purple instead of orange and not unlock Tweaks.

# Boss Rush

Boss Rush is unlocked when the player completes a game for the first time. All bosses behave the same as they do in Harder Mode. Robin has the Galvanization Wrench and all three shots. The player also gets three Iron Hearts in every difficulty except Lethal Rush. Bosses still drop Ivory squares and repair broken Tweaks, but lost health cannot heal.

### Light Rush

This difficulty features Spine Controller (phase 1), Kerthunk, General Chrome (phase 2), Inti, Silver Watchman (phase 2), Gerrie, Agent Black (phase 1), and Ivory Beast (both phases).

### Heavy Rush

This difficulty features Kibuka, Spine Controller (phase 2), Possessed Thunk, Blocker, Carver, Mendeleev, Agent Black (phase 2), Mother, Starworm, and Birdman.

### Full Rush

This difficulty features Spine Controller (phase 1), Kerthunk, Kibuka, General Chrome (phase 2), Inti, Gerrie, Spine Controller (phase 2), Silver Watchman (phase 2), Possessed Thunk, Blocker, Agent Black (phase 1), Mother, Mendeleev, Agent Black (phase 2), Ivory Beast (both phases), Starworm, and Birdman.

### Lethal Rush

This difficulty features the same bosses as Full Rush, but the player does not get any Tweaks.

# Trivia

* Completing Iconoclasts using only Challenge Mode and no Tweaks changes the artwork that displays after the end credits.
* If the player holds left when entering Kibuka's room in a Boss Rush, Robin leaves the room. She can then save the game or explore most of the world.
"Hail"

"Hail"Epic Ground Weapon Bind On PickupLieutenantValues do not reflect skills or other modifiers

Snowball Pistol DualDamages Snowmen
Damages Snowmen. Deals a moderate amount of damage to your target.Full Auto AvalancheExpose AttackDamages Snowmen
Damages Snowmen. Deals a large amount of damage to all enemies in a cone centered on your target.
Value: 286

The **"Hail"** is a type of Ground Weapon acquired exclusively in Q's Winter Wonderland.

This weapon-like contraption appears to be fueled by some sort of Q-Continuum psuedo-science. At the moment the trigger is pulled, moisture from the attached tanks is instantly flash-frozen into a fine crystalline powder, compressed into a small sphere, and propelled toward the intended target at high velocity.

Basically, it's a snowball-firing set of pistols.

This weapon only functions while visiting Q's Winter Wonderland and can't cause critical damage.

## Obtaining

The **"Hail"** is a Ground Weapon obtained from the Holiday Item Vendor in Q's Winter Wonderland.

### Cost

* 8  Targ Fur Earmuffs
* 8  Bolian Candles
* 8  Terran Holiday Ornament
* 8  Vulcan Meditation Incense
* 5  Andorian Sleigh Bells
* 5  Bajoran Gratitude Beads

## Attacks

### Primary Attack

**Snowball Pistol Dual**

Fires several snow blasts at a single target in quick succession. This is a standard ranged attack.

Maintain (0.75 max)
Targets Foe; Affects Foe
25 meter Range
0.38 sec activate
Damages Snowmen. Deals a moderate amount of damage to your target.
### Secondary Attack

**Snowball Pistol Bolt** (Expose)

Fires a spray of snow in a cone in front of the user. this attack hits multiple targets.

Maintain (1.5 max)
Targets Foe; Affects Foe (5 max)
15 meter Range; 25 degree Cone
0.35 sec activate
5 sec recharge
Damages Snowmen. Deals a large amount of damage to all enemies in a cone centered on your target.
### Melee Attack

**Jab** (Expose)

Various martial arts attacks that deliver damage and have a chance of knockdown.

Affects Foe (1 max)
2.44 meter Range; 90 degree Cone
0.34 sec activate
\_\_ Physical Damage (\_\_ DPS) (50% Shield Penetration)
## Snowball Fight!

Along with other Snowball Weapons, **"Hail"** is used to combat snowmen during the “Snowball Fight!” that occurs every half hour.
Mind Control

Mind Control technology pre-dates the One Concern on the Planet. Mind control is achieved by hitting a person with special energy beam, usually from a mind control gun. It is unclear whether these guns were brought from their Ark, found on the Planet, or created later using information aboard the Ark or the Planet. It is unclear how the controller manipulates victims after hitting them a beam. The effectiveness of this control is not perfect and wears off over time. Sometimes it only manages to cause migraines or hallucinations.

# Story

### Camp

The first time Mind Control is mentioned is when Tolo suggests using "the thingy" (in red technicolor text) on Robin instead of executing her, noting that it would be more useful to have another mechanic doing their bidding than to just kill her. General Chrome declines, saying that it is hasn't been very effective, and their best one was stolen. Chrome had been trying to use them to interrogate Pirates. With only this context, it is not immediately clear that Tolo and Chrome are referring to a mind control gun.

### The Boat

The first time a gun is actually observed is when Robin and Mina break into Captain Myron's ship to steal the key to the Ferrier Shockwood, revealing that Myron was the thief that stole one of General Chrome's guns. Mina picks up the gun thinking it is a toy and nearly shoots Robin by accident. She misses due to the weapon's short range. At this time it is not yet revealed what this device does. The diaries on the bookshelf imply that Myron is using some special equipment to control Vonn and Pola, noting that this equipment is losing its effectiveness. He even notes that he thinks the two have been under its effect for so long that they likely will never recover completely.

### Looking for Samba

Mind control is used again in The Tower. Robin observes a ChemiCo Contra member being forced by Mr. Emmet Darland and Mr. Chatter to use a gun on Gerrie. The Concern had isolated the pupils in the tower, not allowing them to see anything outside of it in order to fully brainwash them. When Gerrie escaped the tower, he saw things he was not meant to, and the Concern decided to have him killed. They used the mind control on the Pupil to force him to commit suicide in front of the others as a warning against disobedience. They have difficulty controlling the pupil but are eventually successful.

### Meeting Him

The great He uses a beam on Royal at Midway after Royal provokes Him. It incapacitates Royal. Royal mostly regains consciousness, but he starts saying that he's a mistake and deserves to die.

### The End

When He sees Robin in the Impact Zone, He hits Robin with a beam as well. It causes her to hallucinate. She envisions being attacked by shadowy beings. After defeating them in her hallucination, she regains consciousness, much to His surprise, and goes on to fight Him.
"Vine"

"Vine"Epic Ground WeaponCharacter Bind On PickupValues do not reflect skills or other modifiers

Licorice SmackDamages SnowmenLicorice BarrageDamages Snowmen
Value: {{}}

**"Vine"** is a type of Ground Weapon acquired exclusively in Q's Winter Wonderland.

Another unique form of weaponized confection has appeared for use on Q's Winter Wonderland. This strange concoction appears to be inspired by standard Ferengi weaponry, combining a primitive melee weapon with the ability to send projectiles flying at distant foes when properly wielded.

This weapon only functions within Q's Winter Wonderland, is only usable against snowmen and can't cause critical damage.

## Obtaining

**"Vine"** is a Ground Weapon obtained from the Holiday Item Vendor in Q's Winter Wonderland.

### Cost

* 8  Targ Fur Earmuffs
* 8  Bolian Candles
* 8  Terran Holiday Ornament
* 8  Vulcan Meditation Incense
* 5  Andorian Sleigh Bells
* 5  Bajoran Gratitude Beads
Joel

**Joel** is an inhabitant of Settlement 17. He lives in House 10, which is located behind a hidden pathway to the east of House 9 where Petra and Pontus live. Laurie writes a letter to him and asks Robin to deliver it for her. *(See: Laurie#Side Quest)* If all four letters of Laurie's Side Quest are delivered, Joel will have moved to Ash's hideout in the Ferrier Shockwood.
"Freezing Mist"

"Freezing Mist"Epic Ground WeaponCharacter Bind On PickupLieutenantValues do not reflect skills or other modifiers

Freeze RayFreezing Beam
Damages Snowmen. Deals damage over a few seconds to one target at short range.Freezing BeamsCone AoE Damage
Damages Snowmen. Deals heavy damage to several targets in a wide cone in front of you.
6 sec recharge
Value: \_\_
This weapon deals cold damage and is only usable within Q's Winter Wonderland and can't cause critical damage.

## In-game Description

This weapon-like contraption appears to be fueled by some sort of Q-Continuum pseudo-science. At the moment the trigger is pulled, sparkling cryonic energy leaps out and crackles to one or more targets ahead.

Basically, it's a split-beam freeze ray.

This weapon only functions while visiting Q's Winter Wonderland.

## Obtaining

The **"Freezing Mist"** can be bought from the Holiday Item Vendor in Q's Winter Wonderland or the Winter Event tab of the Events Reputation Store.

### Cost

* 8  Targ Fur Earmuffs
* 8  Bolian Candles
* 8  Terran Holiday Ornament
* 8  Vulcan Meditation Incense
* 5  Andorian Sleigh Bells
* 5  Bajoran Gratitude Beads
Iconoclasts

**Iconoclasts** is a game created by Joakim Sandberg and published by Bifrost Entertainment. It was released on January 23, 2018.

# Description

*Robin just wants to be a mechanic and help people, but without a license she’s a sinner in Mother’s eyes. Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her.*

*But something big is going on – bigger than droughts of Ivory fuel and personal conflicts – and Robin’s in the thick of it.*

- Konjak

# Features

* *Hours of nut-twisting platform action-adventure*
* *Numerous densely detailed locations filled with fine-tuned action and puzzles*
* *20+ gear-grinding, screen-filling boss battles stand in your way*
* *Three game-changing difficulty settings supported by a unique tweak system*
* *A heart-wrenching epic – can one mechanic fix the whole world?*

# Trivia

* The artwork that displays after the end credits is determined by the player's actions. If the player meets multiple conditions, then the artwork listed higher in the table has priority.

# External links

* Steam
* Iconoclasts Official Site
* Discord Server
"Avalanche"

"Avalanche"Epic Ground Weapon Bind On PickupLieutenantValues do not reflect skills or other modifiers

Snow BoulderDamages Snowmen
Damages Snowmen. Deals damage to your target in a single large burst.Snow ExplosionDamages Snowmen
Damages Snowmen. Deals a large amount of damage to your target, and all targets near the impact site.
Value: 286
The **"Avalanche"** is a type of Ground Weapon acquired exclusively in Q's Winter Wonderland.

This strange looking device appears to be fueled by some sort of Q-Continuum psuedo-science. When activated, the on-board reserves of what can only be called "Q SnoW,"[*sic*] are funnelled[*sic*] into the frontal emission point of the device, compressed together into an increasingly larger projectile, then lobbed toward the unfortunate target (and anybody else standing nearby).

In other words, it's a handheld cannon that fires large snowballs.

This weapon only functions while visiting Q's Winter Wonderland and can't cause critical damage.

## Obtaining

The **"Avalanche"** is a Ground Weapon obtained from the Holiday Item Vendor in Q's Winter Wonderland.

### Cost

* 8  Targ Fur Earmuffs
* 8  Bolian Candles
* 8  Terran Holiday Ornament
* 8  Vulcan Meditation Incense
* 5  Andorian Sleigh Bells
* 5  Bajoran Gratitude Beads

## Attacks

### Primary Attack

**Snow Boulder**

This contraption appears to have been custom created specifically to combat the Snowman threat that periodically attempts to invade Q's Winter Wonderland. Unlike normal snowballs, this weapon can only be used against the Snowmen, and not other players.

The primary fire of this weapon will lob a massive snowball at the target.

Targets Foe
30 meter Range
0.5 sec activate
0.75 sec recharge
Damages Snowmen. Deals damage to your target in a single large burst.
### Secondary Attack

**Snow Explosion**

This contraption appears to have been custom created specifically to combat the Snowman threat that periodically attempts to invade Q's Winter Wonderland. Unlike normal snowballs, this weapon can only be used against the Snowmen, and not other players.

lob a massive snowball at hte target that will explode on contact, damaging and knocking back all nearby snowmen.

Targets Foe; Affects Foe (5 max)
30 meter Range; 4.6 meter Sphere
1.5 sec charge
0.25 sec activate
10 sec recharge
Damages Snowmen. Deals a large amount of damage to your target, and all targets near the impact site.
### Melee Attack

**Melee Strike** (Expose)

Melee Strike hits the enemy with your weapon, causing knockback with a chance to stun.

Affects Foe (1 max)
2 meter Range; 90 degree Cone
1 sec activate
\_\_ Physical Damage (\_\_ DPS) (80% Shield Penetration)
Knocks back +8 feet
10% chance: Stun + for 3 sec
## Snowball Fight!

Along with other Snowball Weapons, **"Avalanche"** is used to combat snowmen during the “Snowball Fight!” that occurs every half hour.
Oliver Shard

*NOTE: This article uses the end-game credits naming of the character. See: Bastion Suits#Naming Inconsistency*

**Oliver Shard** is one of the Bastion Suits. He is a minor character, and the only Suit to have no dialogue in the entire game. The only time he is witnessed is as he flees the Bastion as Robin reaches the top. As with each of the Suits, he shares a name with a region: the Shard Wastelands.
Strange Contraption

The **Strange Contraption** is a fast-travel system. It is also a named location in the game. Robin can select the destination by using the Nut next to the contraption. The selected destination is represented by a tile that looks similar to the destination's environment.

# Travel

The Strange Contraption is first unlocked when Robin reaches the entrance in the Ferrier Shockwood. There, Gustavo will reveal its location below the ground. At this time Robin can use it to travel to any region she has already been to. This includes:

* Blockrock
* Shard Wastelands
* Isilugar
* Ferrier Shockwood

The following regions will not be available to travel to until Robin has found their entrance points in the overworld:

* The Tower
* Darland Ascent
* One Concern West
* Impact Zone

# Appearance

Being deep under the planet, the Strange Contraption gives some insight as to how the planet functions. It can be observed that from one place to another, the Contraption takes Robin deep into the core of the planet. There, many Spine Controllers can be seen at the core of the planet, controlled by Eyes. Planet Spines and Abstract Cubes in their natural state can also be seen at these depths.

# Trivia

* Robin flaps her arms if the player opens and closes the menu immediately after leaving the Strange Contraption.
Iron Heart

# Overview

**Iron Heart** is one of the Tweaks. Up to three of them can be crafted.

# Schematic

One can be crafted by default. Additional can be crafted with the Sand and Sea Schematics.

# Crafting Recipe

* 1 Improvium

* 1 Metallium

# Notes

Whenever Robin takes damage and it destroys tweak slot Iron Heart is placed into, she takes no actual health damage. This works regardless of how much damage Robin would otherwise take. Damage sources that do not destroy Iron Heart slot (whether due to not damaging tweak slots at all, or by damaging any other slot) still incur normal damage.
Croaktus

**Croaktus** is a common enemy found in the Shard Wasteland. It is a creature native to the area. There are also purple variants.

# Attacks

It will charge quickly in the direction of Robin, trying to damage her by running into her. The purple variants are stationary, and will cough up poisonous gas.

# Weakness

Croaktus are invulnerable to regular attacks. They can be killed by a Ground Pound from above or by shooting a Roller Bomb Shot into its mouth. It is also possible to defeat them by using the Usurper Shot to attack their head. The purple variants can be killed with a bomb to the mouth.