Strain Bloodgifts (Daze)

## American

* **Moroi Form**
	+ Description: *Allows the Vamp to transform themselves into a twisted form reflective of their beastial addiction; growing enlarged fangs, long and sharp claws and a variety of animialistic features.*
	+ Effect: After a round of preperation the Vamp may transform themselves into a monstrous form; during which their Unarmed Damage and Initiative is increased by 1 for every [daze die]. They may remain in this form as long as they desire.
* **Feral Dominion**
	+ Description: *Allows the Vamp to command lesser creatures that have consumed their blood, turning them into thralls to follow the Vamps calling.*
	+ Effect: The Vamp may feed their blood to a single animal or a swarm of lesser animals, which they will eagerly drink. For every [daze die] they may give the animal/swarm a command which it follow precisely.
* **Bloodbending**
	+ Description: *Allows the Vamp to controll the blood inside another body, making them twitch and move around as the Vamps unnatural will forces their body to move like a puppet.*
	+ Effect: The Vamp may choose a victim whose blood they have tasted before, and animate their blood to perform a single, physical task. For every [daze die] the difficulty to resist is increased by 5.
* **Sanguine Sense**
	+ Description: *Allows the Vamp to raise their sensual awareness to inhuman levels, allowing them to locate blood and prey across large distances and even through walls and buildings.*
	+ Effect: The Vamp may raise their senses; allowing them to hear the heartbeat of living creatures around them and precisely locate them. Should any blood be spilled within range they will be instantly be made aware of it. For every [daze die] the range of this ability is increased by 100 meters. The ability remains active as long as the Vamp is able to direct most of their attention on it.

## European

* **Ashes to Ashes**
	+ Description: *Allows the Vamp to desintegrade wood, weapons, walls or lifeless bodies into fine ashes that can not be traced back.*
	+ Effect: The Vamp may turn an object or a corpse into ashes. With a single [daze die] this will take up to 10 minutes, every [daze die] beyond that reduces the required time by 2 minutes.
* **Rising Remains**
	+ Description: *After their death the Vamp will turn into sentient ashes, slowly trying to move together. If they are left undisturbed they will reform the Vamps body, allowing them to revive themselves.*
	+ Effect: After the Vamp has been mortally wounded they may choose to disintegrate into ashes. After a full round has passed these ashes will slowly form together, attempting to resurrect the Vamp with one wound healed for every [daze die].
* **Animate Reflection**
	+ Description: *Allows the Vamp to give their reflection life of their own, allowing it to move indepandantly and jump between mirrors and reflective surfaces. The reflection can not physically interact with their surroundings, but they can speak with their Vamps voice as the Vamp can see through its eyes.*
	+ Effect: The Vamp may animate their own reflection, allowing it to move independantly and jump between mirrors or reflective surfaces visible to the one they are currently visible in. The Vamp may see through their reflections eyes and speak through it. For every [daze die] the reflection may remain active for another 15 minutes.
* **Prismatic Radiance**
	+ Description: *Allows the Vamp to manipulate the intensity, direction and refraction of light around them; allowing them to make electrical lights flicker, change colors, go out or start to burn with blinding intensity.*
	+ Effect: The Vamp may manipulate the intensity and refraction of light in an area around them. When focussing and amplyifing the light; they may blind those around them, causing anyone in range to loose one point of Initiative for every [daze die] they have.

## Mesoamerican

* **Corpse Thrall**
	+ Description: *Allows the Vamp to resurrect a corpse as their thrall, puppeteering it through the power of their blood.*
	+ Effect: The Vamp may infuse a corpse with their blood to resurrect it. The corpse will precisely follow commands given through the Vamps thoughts. For every [daze die] the thrall may remain active for an additional 10 minutes before falling apart.
* **Sacral Ceremony**
	+ Description: *Allows the Vamp to perform a ceremony around the picture of a deceased person. If willing the spirit may choose a way to manifest themselves in the surroundings and answer the Vamps questions. When gathering and setting personal objects of the spirit they will be much more willing to appear.*
	+ Effect: The Vamp may attempt to summon a spirit through their picture. If willing the spirit will manifest and commune with them. For every [daze die] the Vamp may ask the spirit an additional question before it disappears.
* **False Death**
	+ Description: *Allows the Vamp to infuse a victim with a venom through their bite, making their heartbeat slow down enough to make them fall unconcious and appear clinically dead for up to an hour.*
	+ Effect: When inflicting a bite, the Vamp may inject their victim with an incapacitating venom. For every [daze die] their a mortal looses a point of Vitality; while a Vamp will only loose one point for every second [daze die].
* **Serpentine Skin**
	+ Description: *Allows the Vamp to shed their human skin and replace it with shimmering snake scales that are impenetrable to most mundane attacks.*
	+ Effect: After shedding their skin for a full round, the Vamp may grow serpentine skin. For every [daze die] their Toughness is increased by 1 and their supernatural nature revealed. The Vamp may choose to shed to snakeskin and return to their normal form at any time.

## Slavic

* **Blood Ward**
	+ Description: *Allows the Vamp to draw a sign on a passage using their own blood to ward it against intruders. They will be unable to pass, be it through doors that cant be opened; illusionairy paths that lead them back to where they came or a sudden unwillingness to pass on.*
	+ Effect: The Vamp may ward a door or passage, making it impossible for anyone to pass unless invited by the Vamp themselves. For every [daze die] the ward remains active for another 15 minutes.
* **Sight of Passage**
	+ Description: *Allows the Vamp to use their powers of divination on a doorway, opening or crossroad. They will recieve flashes of insight detailing any person or creature that passed through them in the last days. While it is easy to determine their amount, size and weight; percieving their faces or true nature may be significantly harder.*
	+ Effect: The Vamp may examine a passage and determine who has passed it. For every [daze die] this ability grants inside into an additional day of the past.

* **Animate Earth**
	+ Description: *Allows the Vamp to breathe life into the soil below their feet, allowing them to command it move around, grasp or uproot people and objets, destroy walls or create servants.*
	+ Effect: The Vamp may animate the earth below their feet, allowing them to shift, bend and reform it. For every second [daze die] they may give the animated soil a command it will carry out if possible.
* **Eartshape**
	+ Description: *Allows the Vamp to meld with the earth below their feet, becoming one with soil and stone. In their earth form they can slowly move slowly in any direction made of earth or loose rock aswell as through stone walls.*
	+ Effect: After a full round of preperation the Vamp submerge themselves to become one with the earth beneat their feet. In this shape they can move under the earth at a speed of 10 meters per minute. For every [daze die] they remain an additional minute submerged before being trust upwards and forced back into their human shape.

## Italian

* **Awaken Shade**
	+ Description: *Allows the Vamp to take controll over a victims shadow, making it move around or become corporeal; functioning like a dark twin to its caster.*
	+ Effect: The Vamp may awaken and take controll over a chosen shadow; allowing them to move it around or take physical shape- during which it will copy the physical attributes and equipment of the one who cast it. For every [daze die] the shadow can remain active for another minute.
* **Shadow Puppetry**
	+ Description: *Allows the Vamp to manipulate the shadows around them, performing magical shadow play and creating a protective shroud that makes it harder to spot those that walk inside it; even when directly exposed to light.*
	+ Effect: The Vamp may manipulate the shadows around them, allowing them to form various shapes aswell as conceal targets within them. For every [daze die] anyone walking in these shadows adds +1 on their Stealth Rolls. The ability remains active as long as the Vamp is able to direct most of their attention on it.
* **Bloodsense**
	+ Description: *Allows the Vamp to locate blood belonging to themselves or other () across large distances- even if its just a dried stain; being able to sense its position in real time as they focus on it.*
	+ Effect: The Vamp may become aware of the position of their own blood and that of any () around them as long as they direct most of their attention to it. For every [daze die] the range of this ability is increased by 10 kilometers.
* **Voice of the Father**
	+ Description: *Allows the Vamp to commune with other Vamps, whispering through the blood inside their veins and allowing them to communicate while appearing complelty silent.*
	+ Effect: The Vamp may send a telepathic message to anothe Vamp if they are aware of their rough location. For every [daze die] the range of the message is increased by 10 kilometers.

## Middle Eastern

* **Invoke Elemental**
	+ Description: *Allows the Vamp to animate the elements arround them, breathing life into either fire, water or wind surrounding them. The animated element will follow their commands, doing anything their associated element would be able to.*
	+ Effect: The Vamp may animate an element surrounding them, creating an elemental. The elemental will follow them in an inconspicuous manner. For every [daze die] the element may perform one task given by its creator. After all tasks have been used up, the elemental will vanish.
* **Animate Flame**
	+ Description: *Allows the Vamp to produce flames out of their own blood, simply spreading a couple of drops that ignite through thoughts alone. The arising flames will heed the Vamps commands and cease to exist the moment they place their mind elsewhere.*
	+ Effect: The Vamp create a flame using their own blood. The flame will follow their commands and can change its direction, growth and intensity freely. For every [daze die] the flame will contiune to burn for another minute before extinguishing itself.
* **Slumbers Embrace**
	+ Description: *Allows the Vamp to overcome someone with tiredness, dulling their mind and compelling them seek the embrace of slumber.*
	+ Effect: The Vamp choose a victim whose blood they have tasted and make them slowly fall asleep. For every [daze die] the difficulty to resist this is increased by 5. This power can not take effect in combat or high stress situations.
* **Dream-Curse**
	+ Description: *Allows the Vamp to manipulate the dreams of someone they have bitten before, allowing them to instill any feeling or image into them; aswell as manipulate their perception of time inside the dream.*
	+ Effect: The Vamp may choose a victim whose blood they have tasted and, if they are currently asleep, manipulate and reshape their dreams. For every [daze die] they can produce up to one scene within their dreams.

## Creole

* **Weather Controll**
	+ Description: *Allows the Vamp to change the local weather, allowing them to summon stormclouds, mists, hail or clear skies.*
	+ Effect: After enough preperation the Vamp may change their local weather. For every [daze die] this effect lasts another 15 minutes.
* **Shape of Water**
	+ Description: *Allows the Vamp to merge with a body of water, melting their form into clear water that can freely move across any water surface.*
	+ Effect: Allows the Vamp to merge with a large enough body of water, transforming themselves into a sentient puddle that can not be harmed by physical attacks and move through anything that is wet enough. For every [daze die] the Vamp may remain another minute in this shape before transforming back.
* **Spectral Husk**
	+ Description: *Allows the Vamp to summon a spirit and bind it into a mortal vessel; making them possessed by the spectral entity through the power of the Vamps bite.*
	+ Effect: After inflicting a bite the Vamp may force a spirit whose mortal blood they drank into the body of their victim. For every [daze die] the difficulty to resist is increased by 5. After a full day has passed the spirit will leave the victim again.
* **The Haunting**
	+ Description: *Allows the Vamp to bind a spirit into a house, causing it to haunt to location- causing doors to open and shut, illusions and manifestations to appear and the laws of reality to be reversed.*
	+ Effect: Allows the Vamp to bind the spirit of someone that has just died into their current location. The spirit will return to take controll over the location. For every [daze die] the spirit may remain bound for an additional day before fading away.

## Aswang

* **Chiroptean Flight**
	+ Description: *Allows the Aswang to grow a pair of bat-like wings, stretching up to 20 feet and allowing them to glide and fly through the air at increadible speeds.*
	+ Effect: The Aswang may grow a pair of wings that enable them to fly. For every [daze die] their movement during flight is increased by 5. They may draw their wings back into their body at any time.
* **Viscera Sucker**
	+ Description: *Allows the Aswang to grow a proboscis-like tongue with shark teeth that can deliver devastating bite attacks across long ranges and consume blood.*
	+ Effect: The Aswang may grow a proboscis through which they can feed. When making a bite-attack their attack range is extended to 5 meters and their damage increased by +1 for every [daze die]. A successful attack with the proboscis provides the Aswang with +1 Bloodlevel. They can draw back the proboscis at any time.
* **Shadow Step**
	+ Description: *Allows the Aswang to retreat into the dark and step into the shadow of one of their former victims, appearing out of the dark itself.*
	+ Effect: The Aswang may step into the shadows and choose any victim they have bitten before that is in range. They will disappear from their current location and appear from the shadow of their victim. For every [daze die] the range of this ability is extended by 1 kilometer.
* **Echoes of the Fallen**
	+ Description: *Allows the Aswang to summon the shadows and voices of those they consumed; creating a shadowy mirage that can lure the shadows friends and relatives into their demise.*
	+ Effect: The Aswang may summon a shadow of someone they killed. Under the Aswangs controll the shadow may move around freely and speak with their former voice; but will remain two-dimensional and unable to interact with their enviroment. For every [daze die] the shadow may remain active for another 10 minutes.

## Japanese

* **Mistform**
	+ Description: *Allows the Vamp to turn their body into a cloud of mist. This form does not only make them impervious to physical attacks but also allows them to move through tiny cracks in walls, windows and doors.*
	+ Effect: The Vamp may transform themselves into a cloud of mist, making them temporarily invunerable and allowing them to cover a short amount of distance before turning back. For every [daze die] they may remain in this state for an additional 15 seconds.
* **Shroudcall**
	+ Description: *Allows the Vamp to summon fog out of their blood, covering themselves and the area around them in impenetrable mist.*
	+ Effect: The Vamp may spill their own blood to summon a cloud of mist. Inside of it any attack is made as a Stealth Attack against a difficulty of 10. Targeting enemies inside the mist from outside is made against a difficulty of 15. For every [daze die] the mist covers up an additional 3 meters surrounding the Vamp.
* **Inkshape**
	+ Description: *Allows the Vamp to conceal a weapon or an object through turning it into a tattoo or marking on their own skin.*
	+ Effect: The Vamp may turn an object into a tattoo on their skin, allowing them to conceal it and carry it with no weight of its own. The tattoo can be turned back at any time. The maximum time it can remain in their skin is increased by 10 minutes for every [daze die].
* **Bloodmark**
	+ Description: *Allows the Vamp to create a magical tattoo using their own blood; taking any desired form or color. Not only will it be impossible to remove the tattoo for as long as its active, any () will be able to determine the victims exact location.*
	+ Effect: The Vamp can use their own blood to burn a magical tattoo into the skin it was applied to. The Vamp aswell as any other () will be able to sense the exact location of the marked target. For every [daze die] the Tatttoo will remain active for another week before fading away.

## Chinese

* **Parse Lifeforce**
	+ Description: *Allows the Vamp to analyse someones blood, using the composition and nature of their lifeforce to recieve insights into their true nature, demeanor, intentions or abilities.*
	+ Effect: The Vamp may taste someones blood to analyse it. For every [daze die] they recieve an information about the person or creature it belongs to.
* **Life Leech**
	+ Description: *Allows the Vamp to draw someones lifeforce out of their body with a mere bite, withering their spirit and making them fatigued or collapse.*
	+ Effect: When inflicting a bite, the Vamp may choose to draw out their victims lifeforce. For every [daze die] they reduce a mortals Vitality by 1; Vamps half this effect.
* **Invisible Touch**
	+ Description: *Allows the Vamp to read the air around them for disturbances, discovering currents of air and wind, the direction of ventilation aswell as breathing and movement.*
	+ Effect: The Vamp may read the air for disturbances, detecting any form of breathing or movement within. For every [daze die] the reach of this ability is increased by another 100 meters. The ability remains active as long as the Vamp is able to direct most of their attention on it.
* **Chokehold**
	+ Description: *Allows the Vamp to draw the air from the lungs of a victim, making them choke and collapse without the ability to breathe.*
	+ Effect: The Vamp may draw the air out of the lungs of someone whose blood they have tasted before. For every [daze die] the victim will be unable to breathe for an additional 30 seconds.

## Vishkanya

* **False Face**
	+ Description: *Allows the Vishkanya to assume the appereance one of their former victims, copying their appereance and voice perfectly through an illusionairy mantle.*
	+ Effect: After a full round of preperation the Vishkanya may assume the appereance and voice of a victim whose blood they drank before. For every [daze die] they may maintain this fassade for another 10 minutes.
* **Passion**
	+ Description: *Allows the Vishkanya to induce a victim with a chosen emotion through a supernatural bond, making them experience it with an unnatural intensity.*
	+ Effect: May choose a victim whose blood they tasted before and induce them with an emotion of choice, which they will feel to its fullest intensity. For every [daze die] the emotion will remain active for an additional 5 minutes.
* **Final Kiss**
	+ Description: *Allows the Vishkanya to induce a victim with a poison that slowly works their way into their body, killing them hours or even days after after the bite occured.*
	+ Effect: After inflicting a subtle bite the Vishkanya may induce their victim with a deadly but slow working venom. They may choose any moment within the next three days to activate the venom. For every [daze die] they had the difficulty to resist is increased by 5 against mortals and 3 against Vamps. Should the Roll fail their victim will die instantly and non-tracably.
* **Venom Glands**
	+ Description: *Allows the Vishkanya to spew out any substance they swallowed within the last hour; making them regurgiatete without any harmful effect to themselves- even when swallowing acids or poisons.*
	+ Effect: The Vishkanya may spew out a chosen substance they have swallowed within the last hour at no adverse effect to their own. For every [daze die] the range of this ability is increased by another 3 meters.

## Indian Ocean

* **Wild Tongue**
	+ Description: *Allows the Vamp to communicate with animals, speaking in chirps, barks and hisses and recieving understandable answers.*
	+ Effect: Allows the Vamp to have a conversation with a single or a group of animals that belong to the same species. For every [daze die] they can speak for another minute before their voice returns to normal.
* **Swarmshape**
	+ Description: *Allows the Vamp to transform themselves into a swarm of animals like flies, birds, scorpions or serpents. When transformed their mass will roughly be equal to that of their human form. They can freely move, fly or swim around as long as they move as a coherent swarm.*
	+ Effect: After short preperatipon the Vamp may transform themselves into a swarm of animals. For every [daze die] they may remain in this form for an additional 5 minutes.