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Ambrosia

Back to Epic Heroes

## Ambrosia

### Skill

Deals (840 + 35% ATK) DMG to nearby targets and reduces enemy HP recovery by 25% for 6 secs. Recovers HP for all deployed Heroes equal to 136% of Ambrosia's ATK and increases DMG by 1% for 5 secs. Costs 4 Rage.

### Aid Skill

Increases HP recovery for a deployed Hero by 3%. Upon death, deployed Hero turns into zombie, increasing its ATK by 50%.

### Mercenary

Wizards

Ambrosia is a ranged attack ground unit.

Her skill does AOE DMG and also heals. It is a low cooldown (3 sec after skill used) but does not go lower than 2 rage cost (at lvl 18).

Ambrosia has Wizard Mercenaries and can pair well with Skull Mage's active skill and divine.

Ambrosia can take advantage of a wide variety of equipment including the Arcane Tome, the Thunder Blade, and the Thorned Bow.

The Arcane Tome is useful during attacking to boost her her ATK and Crit Rate due to her wizard mercenaries.

The Thunder Blade is also useful in boosting her ATK and HP. The Thunder Blade is useful on any ranged hero and several melee types.

The Thorned Bow is useful during defense as she can knock melee heroes back from reaching her especially with her extended range attack with Fortitude based Evolution.
Landslide Enlightenment

Back to Epic Heroes

Once a hero reaches enlightenment, they gain a new look and unlock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.

## Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.

## Insight Levels

Insight is a passive skill unique to each enlightened hero. It costs mutagen to upgrade each level. You can only upgrade to the max allowed by your enlightenment bonuses. Besides the selectable attributes insight bonuses are obtained at enlightened levels 1, 6, 12 and 20.

## Fortitude Levels

Fortitude bonuses are granted upon reaching and fulfilling requirements at enlightenment levels 11 and 21.

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## Divine Levels

Divine level increases are acquired through selectable attributes. The first bonus is available for selection at level 13 enlightenment and the second bonus available at level 22 enlightenment.

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Hero Evolution

Back to Epic Heroes

When heroes reach a minimum of level 50 they can be evolved to acquire new skills and abilities that both assist your offensive and defensive lineups. Evolving heroes requires the four resources of Rings, Souls, Hero Shards and Mutage.

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## The Zodiac

* **Aries** - Increases your heroes HP by a % and flat amount
* **Taurus** - Increases your heroes ATK by a % and flat amount
* **Gemini** - Adds a level 1 fortitude ability to your hero that activates during defence battles
* **Cancer**- Grants your hero 30% damage reduction when your hero is stationed in their heroes hall
* **Leo** - Adds a level 1 divine skill that can be activated when attacking
* **Virgo** - Increases your heroes HP by a % and flat amount
* **Libra** - Increases your heroes ATK by a % and flat amount
* **Scorpio** - Adds a level 2 fortitude ability to your hero that activates during defence battles
* **Sagittarius**- Grants your hero 70% damage reduction when your hero is stationed in their heroes hall
* **Capricorn**- Adds a level 2 divine skill that can be activated when attacking
* **Aquarius**- Adds a level 3 fortitude ability to your hero that activates during defence battles
* **Pisces**- Adds a level 3 divine skill that can be activated when attacking

## Evolution Requirements

Below are the evolution requirements for all current heroes. For a more detailed description for each hero visit the Epic Heroes page.
Abyss Demon Stats

back to Epic Heroes

**Stats**

Base ATK and HP stats per 10 hero levels. This does not include any additional that would be added via glory.

Glory - Merging a hero onto an identical hero creates a Glory flame. Each glory flame will add a certain amount of ATK and HP. The hero that is merged will be consumed as Glory and EXP. After 12 glory flames are filled any further merging will result in EXP gain only.
Pan Goli Enlightenment

Once a hero reaches enlightenment, they gain a new look and unlock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.

## Enlightenment Levels

 Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.

## Insight Levels

Insight is a sort of passive skill unique to each enlightened hero. It costs mutagen to upgrade each level. You can only upgrade to the max allowed by your enlightenment bonuses. Besides the selectable attributes insight bonuses are obtained at enlightened levels 1, 6, and 12.

## Fortitude Levels

Fortitude bonuses are granted upon reaching and fulfilling requirements at enlightenment levels 11 and 21.

 5

## Divine Levels

Divine level increases are acquired through selectable attributes. The first bonus is available for selection at level 13 enlightenment and the second bonus available at level 22 enlightenment.

 5
Bot

Back to Guilds | Chariot | **Bot**

The Bot is a defensive hero stationed in your Guild Hall during defensive raids in Lords League, Guild Clash and Resource Raids. Like the chariot, it's HP and ATK are a % of the average of the defensive heroes used, and this particular % can be increased by upgrading it's hero level. Hero level can be increased by donating gems to the Bot under the Guild Hall menu.

The Bot has 1 active skill, and 4 extra talents, that can all be upgraded using Guild Contribution Points, which are earned in proportion to the amount of gems spent upgrading the Bot and Chariot.

## Active Skill - Missile Burst

**Level 1:** *Fires a missile at an enemy Hero. Deals 50% ATK DMG and decreases nearby enemies' ATK Rate by 10% for 8 secs.*

## Talent 1 - Roar of Duty

**Level 1:** *Increases ATK of all defending Heroes in Town by 3%.*

## Talent 2 - Battle Aid

**Level 1:** *Restores HP of all defending Heroes in Town by 1% every 10 secs.*

## Talent 3 - Latent Fury

**Level 1:***Increases Rage Growth of all defending Heroes in Town by 1%.*
Enchant Crystals

Enchant crystals are a type of resource used to enhance the stats and abilities ofEpic Heroes.

## Obtaining Enchant Crystals

Enchant crytsals are excusively obtained through the Hero Trials game mode. Trial coins are exchanged for enchant crystals in the Trials shop, in either batches of 5 or 100.

## Using Enchant Crystals

Enchant crystals are used to unlock Enchantments for each hero in order to upgrade their stats and abiltites such as HP, ATK, Damage, ATK Rate, DMG Reduction, Dodge etc.
Enchantments

Enchantments are a type of upgrade available to Epic Heroes only, and provide each hero with a unique set of enchantments that can be upgraded. Players can only upgrade these enchantment skills using Enchant Crystals, which are obtained through the Hero Trials shop.

## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants (Unlocks at Enchant Level 20)

The tier 2 enchants cost a total of 266 crystals to reach max level.

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## Tier 2 Special Enchants

These are enchants which are unique to a single hero.

## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

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## Tier 3 Special Enchants

These are enchants which are unique to a single hero and cost 1069 crystals to complete.
Pounder

Back to Epic Heroes

### Skill

Leaps and lands on a target dealing 693 (+18% ATK) DMG to multiple enemies nearby and inflicting Stun for 2 secs. Costs 4 Rage.

### Aid Skill

Increases Max HP and ATK of Ox warrior mercenaries under deployed hero by 2%

### Mercenary

Ox Warriors

Pounder is a melee attack ground hero with Ox Warrior mercenaries. Pounder's skillset involves stunning his enemies and leeching HP from them to keep himself alive. His HP leech ability coupled with his own large HP makes him a great tank hero capable of absorbing lots of enemy damage.

He is best equipped with a Dragon Heart , as this increases his dodge ability, allowing him to survive for longer, and allows him to recover a % of HP after he dodges a certain number of attacks. Because he has a relatively large amount of HP compared to the rest of the heroes he will recover a larger amount of HP each time this HP recovery bonus is activated.
Pounder Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 7500 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 10% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Power Lvl 1

When Pounder is deployed he will enhance Mortars ATK by 30% and HP by 150%. On every 4th attack they will deal an area attack of 100% DMG that will stun targets for 2 secs.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Bloodcap Lvl 1

Leeches (4000+75%ATK) HP from nearby enemies. Increases HP by 2500 (and speed by an unknown amount) for him and his ox warriors for 15 secs.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1000 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Power Lvl 2

When Pounder is deployed he will enhance Mortars ATK by 40% and HP by 200%. On every 4th attack they will deal an area attack of 150% DMG that will stun targets for 3 secs.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Bloodcap Lvl 2

Leeches (8000+110%ATK) HP from nearby enemies. Increases HP by 5000 (and speed by an unknown amount) for him and his ox warriors for 15 secs.​

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Power lvl 3

When Pounder is deployed he will enhance Mortars ATK by 50% and HP by 300%. On every 4th attack they will deal an area attack of 200% DMG that will stun targets for 5 secs.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Bloodcap Lvl 3

Leeches (20000+175%ATK) HP from nearby enemies. Increases HP by 10000 (and speed by an unknown amount) for him and his ox warriors for 15 secs.​

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Demonic Axe

Back to Equipment

(Items in ***BOLD***change during each evolve level and are listed below)

## Bonus Attributes

 5 - Hero CRIT DMG

## Upgraded Base Equipment Attributes

These are the bonus attributes of a Demonic Axe when **NO** materials have been added for each colour level.

* NOTE: ATK values shown are for level 1 equipment only. Each level adds a certain amount of HP onto this base value

## Upgraded Base Equipment Attributes

These are the bonus attributes of a Demonic Axe when **ALL** materials have been added for each colour level.

## Material Totals Required To Max

* **Green Slot 1 - 110**
* '***Green Slot 2'* - 110**
* '***Green Slot 3'* - 110**
* '***Green Slot 4'* - 110**
* '***Green Slot 5'* - 220**

* **Blue Slot 1 - 420**
* '***Blue Slot 2'* - 420**
* '***Blue Slot 3 '*- 420**
* '***Blue Slot 4 '*- 420**
* '***Blue Slot 5 '*- 840**

* **Purple Slot 1 - 1100**
* '***Purple Slot 2'* - 1100**
* '***Purple Slot 3'* - 1100**
* '***Purple Slot 4'* - 1100**
* '***Purple Slot 5'* - 2200**

* **Orange Slot 1 - 1390**
* '***Orange Slot 2'* - 1390**
* '***Orange Slot 3'* - 1390**
* '***Orange Slot 4'* - 1390**
* '***Orange Slot 5'* - 2780**

* **Shards (Green) - 60**
* **Shards (Blue) - 240**
* **Shards (Purple) - 600**
* **Shards (Orange) - 600**
* **Shards (Total) - 1500**
Glory Statues

Back to Base Additions

Glory Statues must be earned by obtaining rank in different game modes. Glory statues provide specific types of bonuses. The higher your rank in a particular game mode the better the bonus will be.

Arena - Increase Tower base HP by %.

Battle Royale - Increase defending heroes base ATK and HP by %

Continent (LL) - Increase Tower base ATK by %

Hero Trials - Increase attacking heroes base HP by %
Sniper Tower

Back to Defensive Buildings

   Sniper Towers target air and ground heroes, have a range of 210 units and fire once every 1.0 seconds.  (Attack time = 200ms, Cooldown time = 800ms)

They can also be enhanced by Pan Goli's Fortitude Aria Skill, where their HP and ATK can be increased, as well as giving them a brief period of immortality before death that also increases their ATK Rate and DMG.

## Passive Skill Data

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Ambrosia Enlightenment

Once a hero reaches enlightenment, they gain a new look and unlock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.

## Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.
Rings

Rings are a type of currency used to upgrade hero's skills, buy heroes in the Hero Cards Shop, and for evolving epic heroes.

## Obtaining Rings

Rings can be gained through:

* Playing the Lucky Spin.
* Buying in the Shop with Jewels.
* Opening reward chests in Solo Campaign.
* Opening reward chests in Campaign Clash.
* Buying from the Mystic Shop.
* Reaching certain ranks in Arena.
* Completing Quests.
* Exchange with Mugs in The Cat's Meow.
* Clear or complete Dungeons.
* Exchanging for in Lords Gone Wild and other events.
* Earning in Guild Clash.
* Rewards from various IGG Giveaways.
* Selecting as a reward in Trevi Fountain.

## Rings Spent on Hero Skills

The rings needed to evolve hero skills are the same for every hero and increase with level:

## Tips

* It is advised to save up on Jewels and spend them in Lucky Spin if you want to exchange some rings with your jewels. The only downside is that it takes a while to get a chance for a Lucky Spin.
* The easiest way to get Rings for free is by competing in Arena. If you can make it to 99500 points (Master) you'll get a total of 1400 rings. Making it to 192600 points (Emperor) will give you an extra 2000, make it to 240000 (Deity) and you'll receive the last prize - an extra 5000 rings.
Battle Square

**Battle Square** is a game-mode which is a replacement for *Coliseum*. Unlike other game modes, battle square is a one on one with a real player in real-time.

As Coliseum were, players choose several different heroes (which vary depending on your rank) and battle against another player in real-time. Players can use different "decrees" which give them an advantage and each have their own special attribute. Mercenaries are used, but not the regular ones as the ones that are used when heroes are deployed, but new mercenaries that are only used in Battle Square.

In order to win in Battle Square, players must destroy the opponents **Bastion**. Usually, this involves destroying the other buildings (Tower, Army Camp/Mercenary Camp) and reach to the Bastion.

The Bastion itself can be used as a defensive building and can reserve heroes as long as you upgrade it.

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Blitz Bomber Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 3000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 10% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Tesla Lvl 1

When a Hero is deployed, the Ermah Guard is enchanced, increasing ATK by 30% and HP by 100%. Deals a 100% DMG area attack every 5 attacks.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Destruction Lvl 1

Hurls a massive fireball, inflicting (2,000 + 80% ATK) DMG to all targets in its path, decreasing their HP by 8,000.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 8,000 +50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Tesla Lvl 2

Increases 1000 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Tesla Lvl 2

When a Hero is deployed, the Ermah Guard is enchanced, increasing ATK by 40% and HP by 150%. Deals a 150% DMG area attack every 5 attacks.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Destruction Lvl 2

Hurls a massive fireball, inflicting (3,000 + 120% ATK) DMG to all targets in its path, decreasing their HP by 15,200.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Tesla lvl 3

When a Hero is deployed, the Ermah Guard is enchanced, increasing ATK by 50% and HP by 250%. Deals a 200% DMG area attack every 5 attacks.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Destruction Lvl 3

Hurls a massive fireball, inflicting (6,000 + 200% ATK) DMG to all targets in its path, decreasing their HP by 30,080.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Landslide Stats

Back to Epic Heroes

**Stats**

Base ATK and HP stats per 10 hero levels. This does not include any additional that would be added via glory.

Glory - Merging a hero onto an identical hero creates a Glory flame. Each glory flame will add a certain amount of ATK and HP. The hero that is merged will be consumed as Glory and EXP. After 12 glory flames are filled any further merging will result in EXP gain only.
Landslide Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 10000 + 20% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 10% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Charge Lvl 1

After 3 enemy heroes are placed, teleport to the closest one and deals (1500+150% ATK) splash DMG.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Stomp Lvl 1

Deals (3000+100% ATK) DMG to nearby ground units, stunning them for 4 secs and removing their buffs for 6 secs, including shields and immunity.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 40,000 +50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1000 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Charge Lvl 2

After 3 enemy heroes are placed, teleport to the closest one and deals (5000+200% ATK) splash DMG. Reduces enemy SPD by 40% for 14 seconds, and is immune to attacks for 7 seconds. Landslide is also completely immune to being teleported or knocked back while defending or stationed in the Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Stomp Lvl 2

Deals (8000+135% ATK) DMG to nearby ground units, stunning them for 5 secs and removing their buffs for 9 secs, including shields and immunity.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Charge lvl 3

After 3 enemy heroes are placed, teleport to the closest one and deals (20000+300% ATK) splash DMG. Reduces enemy SPD by 60% for 20 seconds, and is immune to attacks for 10 seconds. Landslide is also completely immune to being teleported or knocked back while defending or stationed in the Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Stomp Lvl 3

Deals (16000+200% ATK) DMG to nearby ground units, stunning them for 7 secs and removing their buffs for 15 secs, including shields and immunity.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Renee Ven Stats

Back to Epic Heroes

**Stats**

Glory - Merging a hero onto an identical hero creates a Glory flame. Each glory flame will add a certain amount of ATK and HP. The hero that is merged will be consumed as Glory and EXP. After 12 glory flames are filled any further merging will result in EXP gain only.

**Glory Stats**
Arctic Lord

Back tp Epic Heroes

## Arctic Lord

### Skill

Charges at furthest enemy Hero, dealing 1929+120% ATK DMG, and returns to start. Deals 207+15% ATK DMG to all foes in its way.

### Aid Skill

Hero recovers 2% HP/sec in Heroes Hall. Reduces DMG by 40% for 7 sec when attacking.

### Mercenary

Warriors

Arctic Lord is an aggressive melee hero with warrior mercenaries.

His skill hits the farthest away hero or target and does a set amount of dmg to the target and anything other enemy targets that are in the direct path.

He is useful with a wide variety of equipment as none are significantly more beneficial than another.
Hydrasaur Evolution

Back to Epic Heroes

**The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 3000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 200 + 8% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Sky Slash Lvl 1

When deployed, inreases Air Defense ATK by 30% and HP by 150%. Fires a cluster of missiles every 10 attacks, dealing 100% DMG to 5 air units.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Famine Lvl 1

Description: Freezes all ground units and increases all friendly air units ATK rate by 65% and SPD by 50% for 5 secs.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 8,000 +50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 400 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Sky Slash Lvl 2

When deployed, inreases Air Defense ATK by 50% and HP by 250%. Fires a cluster of missiles every 10 attacks, dealing 150% DMG to 5 air units.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Famine Lvl 2

Description: Freezes all ground units and increases all friendly air units ATK rate by 100% and SPD by 70% for 7 secs.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Sky Slash lvl 3

When deployed, inreases Air Defense ATK by 70% and HP by 400%. Fires a cluster of missiles every 10 attacks, dealing 200% DMG to 5 air units.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Famine Lvl 3

Description: Freezes all ground units and increases all friendly air units ATK rate by 150% and SPD by 100% for 10 secs.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Ermah Guard

Back to Defensive Buildings

   Ermah Guards target air and ground heroes, have a range of 150 units and fire once every 0.6 seconds. (Attack time = 120ms, Cooldown time = 480ms)

The name ermah guard is humor from igg, mimicing the "ermahgerd" meme.

They can also be enhanced by Blitz Bomber's Fortitude Tesla Skill, where their HP and ATK can be increased, as well as giving them the ability to fire a high DMG bolt every 5 attacks..

## Passive Skills

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Sharp Shooter

Back to Mercenaries

Sharpshooters are ranged class mercenaries. The following heroes use Sharpshooter mercenary type:

Epic: Blitz Bomber, Chiron, Renee Ven, Toxic Shaman

Rare: Arcane Warlock, Pyro Pete

Check out the Sharpshooter Base Stats by level here.

Talents: Talents unlock at certain mercenary levels

Lvl 1: Unlocks at Mercenary lvl 30

Lvl 2: Unlocks at Mercenary lvl 35

Lvl 3: Unlocks at Mercenary lvl 40

Lvl 4: Unlocks at Mercenary lvl 45

Lvl 5: Unlocks at Mercenary lvl 50

Talent 1

 2
 3
 4
 5

Talent 2

 2
 3
 4
 5
Renee Ven Enlightenment

Back to  Epic Heroes

Once a hero reaches enlightenment, they gain a new look and unlcock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.
Rath

Back to Epic Heroes

### Skill

Possesses the furthest enemy Hero with evil spirits, dealing 5% ATK DMG to the target every second and reduces their SPD by 18% and HP recovery by 5%. Also increases target's Active Skill cooldown and Rage cost by 10% and 5% respectively, and reduces Active Skill DMG by 50%. Possess lasts 8s. It cannot be dispelled, but can be transferred. Costs 4 Rage.

### Aid Skill

10% chance to dispel a random buff from the enemy Hero with the lowest HP, every 3s. If a buff is dispelled, heals deployed Hero for 6000 HP and increases his ATK Rate by 6% for 6s.

### Mercenary

Wizards

Rath is a ranged attack ground unit with mercenaries. His skills focus on cursing enemy heroes by reducing their effectiveness in battle.

Rath is a very good counter hero to many of Enchantress' skills. His divine deals extra DMG to heroes who have had their skills dispelled through her aid or divine skill..

The most effective equipment to apply to Rath would most likely be the Arcane Tome to capitalise on his wizard mercs, or the Thorned Bow, which will provide another SPD debuff against enemies in conjunction with the SPD debuff his active skill causes, or even the demonic axe to prevent push backs while his divine skill is active.
Arcane Tome

Back to Equipment

Heroes equipped with Arcane Tome may earn up to 100 Fury in battle. Fury points increases ATK by **5**. Kill a Hero for 30 Fury or a non-Hero for 1 Fury. Max Fury increases DMG by **15**%, SPD by **20**%, and DMG RED by **15**% for **30** secs. Heroes with Wizard mercenaries start with Fury equal to two times the number of their mercs. (Items in ***BOLD***change during each evolve level and are listed below)

## Bonus Attributes

 5 - Hero CRIT DMG

## Non-Upgraded Base Equipment Attributes

These are the bonus attributes of an Arcane Tome when **NO** materials have been added for each colour level.

* NOTE: ATK values shown are for level 1 equipment only. Each level adds a certain amount of ATK onto this value.

## Upgraded Base Equipment Attributes

These are the bonus attributes of a Arcane Tome when **ALL** materials have been added for each colour level.

## Material Requirements

Material Totals Required To Max

* **Leather - 110**
* **Witherbark - 110**
* **Crystal Orb - 110**
* **Arcane Dust - 110**
* **Boiled Blood - 220**

* **Hide - 420**
* **Spiritwood - 420**
* **Lucky Orb - 420**
* **Evil Crystal - 420**
* **Spirit of the Tide - 840**

* **Kirin Skin - 1100**
* **Sacredwood - 1100**
* **Faith Orb - 1100**
* **Arcane Stone  - 1100**
* **Trapped Shadow - 2200**

* **Dragon Scale - 1390**
* **Divinewood - 1390**
* **Sacred Orb  - 1390**
* **Starshards - 1390**
* **Molten Heart - 2780**

* **Arcane Tome Shards (Green) - 60**
* '***Arcane Tome'* Shards (Blue) - 240**
* '***Arcane Tome'* Shards (Purple) - 600**
* '***Arcane Tome'* Shards (Orange) - 600**
* '***Arcane Tome'* Shards (Total) - 1500**
EXP Fusion

EXP Fusion is the main way Heroes can gain EXP, and in turn, level up. A hero "consumes" other heroes or EXP Eggs to gain EXP. All heroes and EXP Eggs give a certain amount of EXP, which depends on their rarity.

Heroes or EXP Eggs can also act as a temporary "storage" of EXP. When a hero is fused with another hero, any EXP that they had gained so far is completely transferred to the receiving hero, with additional EXP provided by that hero itself. There is no EXP lost in the fusion process, which means that it is advantageous to store EXP in Eggs or other heroes in order to provide more space in the Hero Vault .

During EXP fusion, players can use the Auto select function. This automatically selects all EXP Eggs and all level 1 heroes that are of the lower rarity. This handy function allows player to quickly fuse those unused low level heroes, usually obtained from free hires and reward chests.

## EXP Gain

 Good | 100
 Rare | 400
 Epic | 1200
 Glory Egg  | 10
Air Defense

Back to Defensive Buildings

   Air Defenses target air heroes only, have a range of 280 units and fire once every 0.5 seconds. (Attack time = 100ms, Cooldown time = 400ms)

They can also be enhanced by Hydrasaur's Fortitude Sky Slash Skill, where their HP and ATK can be increased, as well as giving them the ability to fire high DMG cluster missiles to 5 air units every 10 attacks.
Berserker Stats

Back to Epic Heroes

**Stats**

Base ATK and HP stats per 10 hero levels. This does not include any additional that would be added via glory.

Glory - Merging a hero onto an identical hero creates a Glory flame. Each glory flame will add a certain amount of ATK and HP. The hero that is merged will be consumed as Glory and EXP. After 12 glory flames are filled any further merging will result in EXP gain only.
Enchants

Enchants are a way to enhance your hero with special passive bonuses. Enchants are acquired by spending Enchant Crystals obtained through the Trials Shop and through certain Events.

The Enchant section is found on every Epic Hero's info page next to the mercenary tab. Enchants are available in 3 tiers. The 2nd and 3rd tiers do not become available for use until you reach a certain enchant level. At Enchant lvl 20 the 2nd tier becomes unlocked and at enchant lvl 40 the 3rd tier is unlocked. Enchant level is increased by leveling up an individual enchant type.

Each enchant level will cost more crystals to level up after each level. Listed below is the total cost to fill an enchant in each tier including the special enchant on most epic heroes in tier 3. The special enchant is unique to that hero alone.

 Tier 2
 Tier 3
 Special
BullHead Evolution

Return to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 10,000 + 20% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Intimidate Lvl 1

Reduces all enemy Mercenaries' ATK by 20% and ATK Rate by 20%

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Beatdown Lvl 1

Bullhead heals 100% HP for himself and flings a giant axe at a target in front. The axe deals (150%+15,000 ATK) DMG to all enemies standing in the path and has a 60% chance to Knock Away them, inflicting Stunned for 8s. If Stunned is dispelled, Bleeding is inflicted, dealing 35% of enemy's Max HP as DMG over 10s. Bleeding caused by this skill can't be dispelled and healing is not allowed during this period.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 30,000 +45% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,200 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Intimidate Lvl 2

Reduces all enemy Mercenaries' ATK by 35% and ATK Rate by 30%

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Beatdown Lvl 2

Bullhead heals 100% HP for himself and flings a giant axe at a target in front. The axe deals (250%+25,000 ATK) DMG to all enemies standing in the path and has a 60% chance to Knock Away them, inflicting Stunned for 10s. If Stunned is dispelled, Bleeding is inflicted, dealing 50% of enemy's Max HP as DMG over 10s. Bleeding caused by this skill can't be dispelled and healing is not allowed during this period.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Intimidate lvl 3

Reduces all enemy Mercenaries' ATK by 50% and ATK Rate by 50%.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Beatdown Lvl 3

Bullhead heals 100% HP for himself and flings a giant axe at a target in front. The axe deals (350%+40,000 ATK) DMG to all enemies standing in the path and has a 60% chance to Knock Away them, inflicting Stunned for 12s. If Stunned is dispelled, Bleeding is inflicted, dealing 65% of enemy's Max HP as DMG over 10s. Bleeding caused by this skill can't be dispelled and healing is not allowed during this period.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Ancient Relic

Back to Offensive Buildings

Your Ancient Relic serves multiple purposes. Primarily it provides access to the Campaign Clash game mode, but it also allows players to build Spells and upgrade them with Mystic Crystals obtained in Campaign Clash. To build an Ancient Relic you must have a Town Hall of level 6 or higher.
Sapphirix Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 5000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 10% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Iceboon Lvl 1

Increases Magic Tower HP by 100% and ATK by 25% when Hero is deployed. When a Magic Tower is destroyed, it deals 150% ATK DMG to nearby enemies and reduces 3600 HP within 6 sec.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Snow Storm Lvl 1

Restores Air Units' HP for 10 sec and deals (3,000 + 100% ATK) DMG to enemies (up to 30% of their HP). Deals +50% DMG in Battle Royale.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +45% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,000 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Iceboon Lvl 2

Increases Magic Tower HP by 200% and ATK by 35% when Hero is deployed. When a Magic Tower is destroyed, it deals 250% ATK DMG to nearby enemies and reduces 8000 HP within 8 sec.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Snow Storm Lvl 2

Restores Air Units' HP for 13 sec and deals (7,000 + 175% ATK) DMG to enemies (up to 37% of their HP) reducing their SPD by 25% for 12 sec. Deals +50% DMG in Battle Royale.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Iceboon lvl 3

Increases Magic Tower HP by 400% and ATK by 50% when Hero is deployed. When a Magic Tower is destroyed, it deals 350% ATK DMG to nearby enemies and reduces 16000 HP within 10 sec.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Snow Storm Lvl 3

Restores Air Units' HP for 20 sec and deals (15,000 + 300% ATK) DMG to enemies (up to 45% of their HP) reducing their SPD by 35% for 20 sec. Deals +50% DMG in Battle Royale.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Quests

All Quests rewards gold and exp, and along with city treaties are the best way to quickly increase player level.

### Town Hall Level 2

 Sniper Tower
 Gold Mine
 Cannon
 Sniper Tower
 Wall

### Town Hall Level 3

 Gold Vault
 Cannon
 Sniper Tower
 Gold Mine
 Wall

### Town Hall Level 4

 Gold Vault
 Sniper Tower
 Cannon
 Mortar
 Gold Mine
 Air Defense
 Walls

### Town Hall Level 5

 Gold Vault
 Sniper Tower
 Cannon
 Mortar
 Air Defense
 Gold Mine
 Magic Tower
 Walls

### Town Hall Level 6

 Cannon
 Sniper Tower
 Mortar
 Air Defense
 Magic Tower
 Walls

### Town Hall Level 7

 Gold Vault
 Ermah Guard

### Town Hall Level 8

 Magic Tower
 Air Defense

### Town Hall Level 9

 Walls
 Reaper

### Town Hall Level 11

 Cannon
 Armah Guard

### Town Hall Level 12

 Sniper Tower
 Mortar
 Air Defense
 Magic Tower
 Reaper
Potions

Back to Items

Potions grant energy used for El Dorado. There are 4 types of potions, common, normal, super and Hyper.

* Common Potions are green and grant 6 energy per potion
* Normal Potions are blue and grant 30 energy per potion
* Super Potions are purple and grant 60 energy per potion
* Hyper Potions are gold/yellow and grant 120 energy per potion.

Green potions can be acquired by participating daily in El Dorado. Other potions can be purchased in the Materials Store or obtained through events.
Heroes Hall

Back to Offensive Buildings

Hero Halls are pedestals that provide a defending station for your hero in your base. The heroes you place on these will be the heroes that defend your base against Lords League, Resource Raid and Guild Clash attacks. In other game modes like Campaign Clash and Hero Trials, defending and attacking formations can be altered within the mode. Attacking formations can be set using the Formation Editor that comes with the Arena building.

Hero Halls also have the ability to reinforce your stationed heroes with Hero Aids. Each Rare  and Epic Hero has an aid skill, which activates to enhance the aided hero when used as an aid. The first hero aid unlcoks for heroes on level 3 hero halls, the second at level 5, and the final third aid at level 17.

Hero halls also provide HP and ATK bonuses for heroes on defense, which increase with the level of your heroes hall. These bonuses are applied only when a battle starts.
Malls

Back to Events

Mall events provide players with the ability to gain a limited edition resource for typically 2-4 days, and use this resource to buy special offers in a new mall tab of the shop menu. The special resource can be anything from Lollipops to Halloween Lanterns, and is usually related to an annual event. The resource can be earned through Lords League, Resource Raids, after completing a certain number of game mode tries and through buying jewels in the shop.
Strategies/Lineup

What's the Best Lineup?

1: Intro

There is no right or wrong answer to what the best possible lineup can be for you as every situation and every opponent requires a certain skill or set up or simply running the skills you already have at a better time.

This is by design and meant to encourage thought and intracy of hero models and test the user of his skills to evaluate possibilities in any given scenario.

Don't assume what works for one person or you in one instance is global to the whole game when considering getting a hero or leveling them up. It's about effectively working with the right heroes for you.

2: Beginner guide.

The basics are simple, don't heavily invest in a single hero or early invest in anyone not an Epic besides a few exceptions. Your first hero will be Blitz Bomber. He has some value but not worth investing in even heavily though he may be the best option if you didn't get the 12/25/15 Ambrosia and free Great Sage.

IGG has also given out free Pan Golis for a few month's also.

These are good heroes but don't invest in one hero and neglect the rest completely.  At a young stage one hero does make a difference but that does not last long at later stages. There is no reason for a Blitz Bomber at level 20 skill when those precious rings could have been used for  good heroes that actually compliment him

3: intermediate

There is no such thing as a perfect 5, this question is repeated in the official forums many many times a week with the same answers.

All types of gameplay aren't specific to just 5 players, never have been. There is little doubt about the need for offense and defense in all venue's but the who varies.

4: Lord to be
Coliseum

The Coliseum is a PvP (Player versus Player) variant of Hero Trials, where a set of 9 heroes you decide prior to battle are pitted against another enemy's heroes in an arena. It is only open during the game hours of 0:00-4:00 and 8:00-14:00 each day. During this period, players can search for other opponents across all platforms and servers, and they will be matched with someone of similar ability. Players can attack as many times as they want during this period, however accumulating many losses with result in a loss of **fame**(see below).

Each player also has a defensive structure similar to a magic tower that attacks enemy heroes that get too close, slowing down their attack rate.

## Hero Slots

When one of the three starting heroes dies, they are replaced with the next hero in slot 4, and this hero inherits the hero aids of the deceased hero. There are 9 hero slots in total, and they all provide a unique hero buff:

 2
 3
 4
 5
 6
 7
 8
 9
 10

I just want to lean what the best hero selection for each corresponding slot would really be.

## Fame (Updated 18th October 2016)

Every player starts with 500 fame points. Winning a battle will reward fame points, and losing will deduct them. Players receive bonus rewards for reaching key fame point milestones:

Goals need to be reached by the next update where they will be reset or updated.

Coliseum RewardsHero Trials and Coliseum PortalHero Slots
Shards

## Hero Shards

Hero shards, which look like jigsaw puzzle pieces, are a rare type of resource that can be used to both evolve a hero and to create a hero when you have enough of that hero's shards.

## Obtaining Hero Shards

Hero Shards can be obtained by:

* Buying them from the Mystic Shop in Campaign Clash
* Collecting daily shard rewards from your inbox
* Obtaining prizes in daily Events like Lords Gone Wild
* Making them in the Alchemy Workshop
* Breaking down existing heroes into their existing shards - where each hero returns exactly 80% of their total shard count. So for breaking down an Arcane Caster who has a total shard count of 1500, a player will get 1200 Arcane Caster shards in return.

## Spending Hero Shards

Hero shards can be spent on:

* Creating heroes - Most new heroes require a total of 1500 shards to be fused together to make a copy of the hero, while older and less powerful heroes may require much less. For the hero Blitz Bomber a player only needs 150 of his shards to make a copy of him, whereas a hero like Arcane Caster needs 1500.
* Evolving heroes - Shards of each hero are required to evolve them to a higher level. To fully evolve a hero, most heroes require a total of 12,000 shards.

## Equipment Shards

Equipment  shards function similarly to Hero shards - they are needed to create and evolve equipment.

## Obtaining Equipment Shards

Equipment Shards can be obtained by:

* Completing El Dorado dungeons
* Obtaining prizes in daily Events like Lords Gone Wild
* Completing Guild Quests

## Spending Equipment Shards

Hero shards can be spent on:

* Creating equipment - All types of equipment have a total shard count of 50. When this count is reached the shards can be fused to make an equippable piece of equipment.
* Evolving equipment - To fully evolve an equipment to it's max level (Orange +3) a player will need 1500 equipment shards.

## Notes

* Hero shards of any hero cost 90000 Gold or 20 Jewels each in the Mystic Shop.
* Landslide , Ambrosia , Great Sage, Djinni, Enchantress, Berserker, Won Ton and Arcane Caster shards do not appear in the Mystic Shop.
Air Elite Evolution

Back to Epic Heroes

**The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Gemini - Fortitude Avian Bane Lvl 1

Heroes and defensive structures deal 25% more DMG to enemy flying Heroes, and receive 15% less DMG from them.

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

## Leo - Divine Salvo Lvl 1

Fires 6 missiles at the furthest enemy Hero (prioritizes flying Heroes), each dealing 80% ATK DMG and reducing the enemy's Hit Rate by 20% for 8s. Deals 2x DMG to flying Heroes.

## Scorpio - Fortitude Avian Bane Lvl 2

Heroes and defensive structures deal 50% more DMG to enemy flying Heroes, and receive 30% less DMG from them.

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

## Capricorn - Divine Salvo Lvl 2

Fires 8 missiles at the furthest enemy Hero (prioritizes flying Heroes), each dealing 100% ATK DMG and reducing the enemy's Hit Rate by 30% for 12s. Deals 2x DMG to flying Heroes.

## Aquarius - Fortitude Avian Bane lvl 3

Heroes and defensive structures deal 100% more DMG to enemy flying Heroes, and receive 50% less DMG from them.

## Pisces - Divine Salvo Lvl 3

Fires 12 missiles at the furthest enemy Hero (prioritizes flying Heroes), each dealing 125% ATK DMG and reducing the enemy's Hit Rate by 50% for 16s. Deals 2x DMG to flying Heroes.