Ensemble Stars! Hướng dẫn Tổng hợp

Phiên bản hiện tại vào tháng 4/2019.
Nếu có thắc mắc, bạn có thể để lại comment.
Ensemble Stars là một trò chơi thu nhập card có chiến lược đơn giản, nhưng game chủ yếu dựa vào sự tương tác của bạn với các nhân vật và câu chuyện.

Tính năng chính của game, không giống như các game có chủ đề idol, nó ***không phải*** là rhythm game. Theo nhà sản xuất, họ muốn làm 1 game mà không cần những thứ như kỹ năng, mà là 1 game có thể được chơi và tận hưởng bởi tất cả (mọi người). Như vậy, trọng tâm chính là câu chuyện của game, điều đó lý giải tính chất đơn giản của gameplay.

Học cách sử dụng nguyên liệu và thời gian hiệu quả, để tối đa hoá sức mạnh các card và tối ưu hóa đội ngũ, chính là bí kíp để thành công trong Ensemble Stars

Hướng dẫn này phục vụ bạn như một tài liệu được biên dịch để giúp bạn hiểu các cơ chế chính của game. Nếu bạn gặp khó khăn với việc đồng bộ game Ensemble Stars sau khi vừa tải xuống ứng dụng, trước tiên bạn có thể xem qua Hướng dẫn! Nhấp vào liên kết đó sẽ đưa bạn đến hướng dẫn từng bước về cách hoàn thành các hướng dẫn trong trò chơi. Và, tất nhiên, nếu bạn đang tìm kiếm thêm thông tin về một cơ chế cụ thể, hãy xem trang Hướng dẫn

Các liên kết với # sẽ dẫn bạn đến một tiêu đề khác trong trang. Bất kỳ liên kết nào khác sẽ hướng bạn đến các trang khác trên wiki hoặc các tài liệu bên ngoài.

*(Ví dụ, #Cách Download Game: sẽ dẫn bạn đến tiêu đề đầu tiên.)*

*Ghi chú:* Một số hình ảnh có bản dịch được chỉnh sửa để dễ đọc hơn - chúng không thực sự xuất hiện theo cách đó trong trò chơi.

**Nếu có bất kỳ thông tin nào bị thiếu, vui lòng để lại đề xuất trong các comment!**

## Cách Download Game:

2. Mở ứng dụng và tìm biểu tượng trò chơi Ensemble Stars hoặc tìm kiếm nó từ thanh seach (bạn có thể nhập "Ensemble Stars" bằng English trên QooApp):
3. Nhấn vào nó và nhấp vào nút Download

2. Khi bạn có quyền truy cập vào App Store Nhật Bản, hãy tìm kiếm "あんさんぶるスターズ！" và bạn sẽ có thể tìm thấy ứng dụng.
3. Trò chơi là free, vì vậy tất cả những gì bạn cần làm là nhấp vào download.

## Phần thưởng cho người mới

Mặc dù những thành tựu này không bắt buộc bạn phải hoàn thành chúng, nhưng chúng có thể cung cấp phần thưởng hữu ích cho người mới bắt đầu như producer points (để scout và tăng level cards của bạn) và jewels (để hoàn thành con đường thần tượng). Các bậc của những phần thưởng này được liệt kê dưới đây.

## Dẫn đường

### **Màn hình**

* **Truyền Data:** Giải thích chi tiết tại đây.
* **Các điều khoản và điều kiện:** Các điều khoản và điều kiện cho app.
* **Liên hệ:** Liên hệ với Happy Elements khi bạn gặp vấn đề với trò chơi (chẳng hạn như việc mua dia của bạn không được thực hiện hoặc nếu có lỗi).
* **Opening:** Nhấn để xem trò chơi mở lại. Bạn cũng có thể xem opening tại đây.

### **Home Menu (My Room)**

* **Thông báo sự kiện:** Chiếu các Events, Scouts giới hạn, chiến dịch hoặc các chương trình khuyến mãi khác hiện tại.
* **Jewels:** Hiển thị số lượng Jewels nhỏ, vừa và lớn hiện tại bạn có trong mỗi màu.
* **Bong bóng lời nói:** Nhấp vào Bong bóng lời nói sẽ đưa bạn đến Lời chào Event, tự động kiếm cho bạn một phần ba trái tim thân mật hoặc Producer Points. Nó đặt lại lúc 12:00 A.M. và 12:00 P.M. JST mỗi ngày. *Chú thích:* Sự kiện chào mừng phụ thuộc vào thời gian, nghĩa là có những sự kiện khác nhau mà bạn sẽ nhận được dựa trên thời gian trong ngày bạn nhấp vào Bong bóng lời nói. Tuy nhiên, không giống như Dòng thoại, Sự kiện chào mừng được căn chỉnh theo thời gian trong JST, không phải thời gian nội bộ trên thiết bị của bạn.
* **#Management:** Đưa bạn đến menu Management, nơi bạn có thể đặt cards để được quản lý, kiểm tra trạng thái Management hoặc yêu cầu phần thưởng Management. Khi khóa học Management hoàn tất, nút này sẽ có thông báo dấu chấm than màu đỏ.
* **Đến Lessons (lit. Produce đào tạo):** Hướng dẫn người chơi đến trang #Lesson hoặc cho phép người chơi tiếp tục Bài học mà họ hiện đang tham gia.
* **Mũi tên xanh:** Takes you to the #Màn hình nhân vật.
* **#Story:** Menu Story, trong đó bạn có thể truy cập vào Main Story, Event, Scout Story, và Character story.
* **#Cards:** Đưa bạn đến danh sách card của bạn, nơi bạn có thể thấy tất cả các card chưa được đặt trong album.
* **#Unit:** Cho phép bạn thay đổi thẻ trong Produce Units, DreamFes Units, và Live Units.
* **#Bản đồ trường học:** Dẫn đến một menu nơi bạn có thể truy cập nhiều tùy chọn hơn, chẳng hạn như Cài đặt, DreamFes, trang Nhân vật cá nhân và nhiều hơn nữa.
* **Thư:** Tin tức gần đây có thể được xem ở đây. Nó được tổ chức thành Tin tức Event (màu xanh), Tin tức Scout (cùng màu xanh) và Khác (màu xanh lá cây). 20 bài viết tin tức mới nhất có thể xem được.
* **Hộp quà:** Nơi quà tặng và #Vật phẩm được gửi đến và có thể được yêu cầu. Ngày hiển thị ở bên phải của vật phẩm/card là ngày hết hạn trong JST.
	+ Tab đầu tiên hiển thị tất cả các mục, tab thứ hai hiển thị các mục không hết hạn trong kho của bạn (card,kim cương,chìa khóa câu chuyện/chìa khóa nền, Yumecoin, v.v.) và tab thứ ba hiển thị các mục hết hạn trong kho của bạn (Đồ uống thể thao và Bánh mì Yakisoba).
* **#Phần thưởng cho người mới:** Một danh sách các nhiệm vụ khác nhau sẽ được hoàn thành. Thực hiện các nhiệm vụ này sẽ kiếm được cho bạn các vật phẩm, chẳng hạn như Producer Points và jewels.
 * **AP** được sử dụng cho các Lessons và Management các khóa học.
	+ Nó sẽ hồi phục sau 3 phút.
	+ AP tăng dần theo Rank của bạn. (Tối đa là 200 AP)
* **LP** dùng cho DreamFes Lives, PVP, và Event Lives.
	+ Nó sẽ hồi phục sau 30 phúts.
	+ Giới hạn LP là 5 và sẽ không thay đổi cả khi tăng level Rank người chơi của bạn.
* Ways to replenish your AP & LP can be found in #Items. Leveling up will always restore all your AP & LP instantly.
* You can **overflow** your AP and LP up to 400 and 10, respectively, through leveling up or using an item that restores AP or LP.
	+ Any remaining AP and LP that you have upon leveling up will be added to your total AP and LP. If you level up with 50 AP remaining, for example, you will end up with 250 AP.
	+ You cannot overflow past 400 AP and 10 LP. AP and LP will not continue to accrue naturally when in an overflow state--you must lower your current AP or LP below the usual cap (200 AP and 5 LP) for natural recovery to occur.

Bản mẫu:LevelingStatBoosts&Rewards

### **Character Screen**

* **Hide Display:** Removes all display items, leaving only the background and whoever is on screen.
* **Dress Up:** Allows you to change the outfit and background you have unlocked from Event or Scout cards for the character, as well as the background music.
* **Change Student:** Allows you to change the student that is currently on screen.
* **2nd Person:** Allows you to add a second student to the screen. Does not persist once you return to the Home Screen.
* **Student Details:** Brings you to the student’s full profile page.
* **Camera:** Opens up a camera that allows you to take pictures with your character(s) overlaid on top. Can only use the outward-facing camera on your device. Character(s) can be moved around by dragging them around the screen. Images can be viewed in an auto-created album called あんスタグラム (Enstagram) in the pictures app on your device. Note that you will be asked to give permission for the app to use your camera, as well as for file access. If you have denied access in the past, you may open the settings on your device to allow permission.
* **Blue arrow:** Returns you to the #Home Menu.

### **School Map**

* **#Dreamfes (PvP):** Where the player can fight other random players for various rewards.
* **Classrooms:** List of the students organized by class. Individual student profiles can be accessed from here, where you can check their details and change their clothes and backgrounds to ones that you have acquired from specific event or gacha cards. The options are arranged in "1st Years", "2nd Years", "3rd Years", "Alumni", and "To Another School" (in blue). You can also see an overview of character birthdays, your completed flower boxes, and all intimacy levels from here.
* **To Another School:** Allows you to access the character profiles for Reimei Academy, Shuuetsu Academy, and collaboration characters. The blue button will take you back to the Yumenosaki Classrooms.
* **Live Requests:** Where the player can view current Event Lives in progress (during an Event).
* **Items:** Allows the player to view all their items. Labeled "Locker".
* **Message Boards:** Where the player can talk with other players. There are multiple language-specific boards here, including an English one.
* **Settings:** Access the #Settings from here. Labeled "Staff Room".
* **Shops:** You can reach the Diamond Shop, Yumecoin shop, and Star Medal Shop from here. You can purchase diamonds (or "dia" for short) for use in gameplay at the Diamond Shop.
* **Revival Events:** Past events can be played again here at certain intervals of time between main events. See here for more details.
* *Minigames:* You can play minigames previously used in special campaigns here. Labeled "Game Research Club".

### **Student's Profile Page**

* Clicking "Student Details" in the #Home Menu (My Room)
* Via selecting a character from Classroom menu on the #School Map
* **Intimacy/Affection Level:** Level up to unlock voice clips and sub-stories for that character. See #Intimate Events for more details.
	+ **Details:** Lets you unlock the obtained voice clips and check the Intimacy Points of individual cards.
* **Dress Up:** Allows you to change the outfit and background you have unlocked from Events or Scout cards for the character.
* **Voice List:** List of voice clips of the character which can be played at will. They are unlocked through the Intimacy Levels or the Idol Roads of certain cards of that character.
* **Card Album:** A gallery of all the cards you have obtained. They can be clicked on to view details. Stored cards in the albums will have a red bookmark on the corner of the card.
* **Story Appearances:** Lists all stories that the character makes an appearance in.
* **Chibi Motion Viewer:** Written as "Motion". Opens up a practice room to view the characters' lesson motions part by part.
* **Set to My Room:** Sets the character to be seen at all times in the Home Menu. Only one character can be chosen at a time.
* If an outfit is locked, there are a couple possibilities for the message that will pop up:
	+ 夢コインショップで交換 = Buy in the Yumecoin Shop. Outfits are generally 500 Yumecoins. If you click the yellow button on the right, it will take you to the shop.
	+ [card name]アイドルロードで開放 = Unlock in a card's Idol Road. If you don't have the card, the red text below is telling you that. If you do have the card, you can click the yellow button to the right to take you directly to its card page.
* The first option in the outfit selection, a box with a dotted outline, is used to randomize the character's outfit out of the outfits that you have unlocked. This outfit changes daily, and will also change if you choose a different background.
* **The sorting options for outfits are:**
	+ Display Conditions: All | Unlocked | Locked

When clicking on the Backgrounds tab, you will be brought to this screen. Similarly to the Outfits tab, any unlocked background is fit to use right away.
* If a background is locked, there is only one way to unlock it immediately; through use of a Background Key, only received through special campaigns like Login Bonuses. The amount of Background Keys you have is shown beside the sorting options.
* Backgrounds are set to a specific time of day. The times of day available are, in order: Afternoon, Evening, Dark Night, Lit Night, and Cloudy.
	+ If a time of day has a lock on it, it means that it is possible to buy another time other than the default for that background. These can be bought in the Yumecoin Shop for 300 Yumecoins, but only if you have the background itself unlocked.
* It is possible to obtain backgrounds from specific cards' Idol Roads, from events, and from special campaigns.
* **The sorting options for backgrounds are:**
	+ Display Conditions: All | Obtained | Unobtained
	+ Event: All | Obtained via Event | Not Obtained via Event
	+ Stage: All | On Stage | Not on Stage
	+ Outside School/Inside School: All | Inside School | Outside School
	+ Indoors/Outdoors: All | Indoors | Outdoors

Changes the BGM that plays while you're on that character's page, or the music that plays on your My Room screen if they are selected. This is defaulted to the Enstars main theme, but can be changed to snippets of unit songs and past event BGM.
* Additional BGM can only be bought through the Yumecoin Shop. Rarely, a special campaign will also give you BGM to use. BGM costs 300 Yumecoins to buy, and a sample can be listened to before buying.
* **The sorting options for BGM are:**
	+ Display Conditions: All | Unlocked | Locked
	+ Type: All | Event | Unit Songs | Other

**Intimacy Level Details**

* A window will pop up asking if you want to read it or not.
	+ If you choose to read it later you can just find it again in the "Student" tab of the "Story" menu page. Just select the character you want and you will find it unlocked there now.

## Settings

* **Name change:** Change your nickname and story name here.
* **Unit info:** See Unit descriptions here. Clicking the character icons here will lead to their #Student's Profile Page too.
* **Help:** How to play guide on Happy Element's website. (in Japanese)
* **Set password for Account Transfer:** Set a password here so that you can use it transfer your account between devices. See #How to transfer Game Data to another Device for more details.

NOTE: You cannot transfer an account without a password so make sure to set one and keep a screenshot of the details somewhere safe.
* **Contact us:** Contact Happy Elements in case there is a bug with the game.
* **Google Play/Game Center Account:** Connect/Disconnect your Enstars account with your Google Play/Game Center Account here.
* **Twitter Account:** Connect/Disconnect your Twitter account here. Mainly used for Twitter campaigns, it is NOT a valid account transfer/recovery system.

### **App Settings**

* **LP Full Recovery** - Lets you know when LP bar is full. On by default.
* **Management Course Completion** - Lets you know when a character has finished a management course. On by default.
* **Course events** - Toggle whether you want to turn off normal/special events if you have already completed all of them for the course. *See Lesson Information*. Off by default.
* **Event Course mini-events** - Toggle whether you want to see mini-events in Event Courses. Off by default.

### **Name change**

* There is no limit as to how many times you can change the names.

### **How to transfer Game Data to another Device**

* The lower line will be blank for you to input the password for your account. Click on the blue button to confirm your password after typing it in.
	+ NOTE: Avoid using uppercase letters in the password as that doesn't seems to read well between devices when you try to enter it in on another device.
* A window that looks like above should pop up.
* Type in your unique account code (1st line) and password (2nd line). Then hit the blue button to confirm.
* Account Transferred!

**Note:**
* You can transfer your account as many times as you want across any device. The only limit being you can only transfer an account once per day. This resets every 4am JST.
* There are no expiration dates on the transfer code.
* You can run Enstars on multiple devices. (You can't play at the same time of course)
	+ This means you will not be forced out on other devices so keep that in mind when sharing codes.
* All Dia will be transferred :)
	+ This also means you could transfer your account on an Android device and purchase dia for a cheaper price than from the Apple store.

### **How to Redeem Codes**

* For the first row, choose a choice.
	+ The current choices are:･ [Select One]･ Youth Concerto Novel･ Revolutionary Victory Song Novel･ Happy Elements Guidebook Vol.1･ Happy Elements Guidebook Vol.2
* The second row is your user ID, which is found in the settings page.

* During each album scouting period, there is a rotating banner for both the scout and for the album CD page. The banner on the right is the album CD banner.

Tập tin:BannerComparison.png* When tapping, you will be taken to the album CD page. Tap on the specific album you're looking for, and find previous albums by either tapping the yellow arrow or swiping the screen. The main screen will feature whichever album is currently featured.

Tập tin:AlbumCDMainPage.png* From there, tap on the (outlined in red in the image) password input area.
	+ For other page capabilities:･ **View Countdown Announcements** allows you to view the unit members talking about their CD even after the login period is over.･ **View Sample Video** redirects you to the unit's CD sample video on Youtube.

Tập tin:AlbumCDUnitPage.png* From there, a place to input the password you got will pop up. Enter it and click **OK** to receive the phone background.

## Items

*More information on items can be found here*
Bản mẫu:Items

## Story

*See Story and Yumenosaki Private Academy*

	+ *Note:* There have been several campaign periods in the past during which all of the Main Story chapters were free to read for everyone.
	+ All chapters under the Main Story tab are fully voiced.
* **#Event / Scout:** Contains all stories that can be obtained through Events or Scouts.
* **Character:** Contains all stories obtained through Intimacy Events and through Idol Roads of Story Scout cards (note: different from Scout (Gacha) cards). Sorted by student.
* **Still:** Shows a list of story CGs, sorted by character. In order to unlock a CG, you must read the chapter with the CG in it. Note that if you've read the story prior to the implementation of this Still viewer, you'll still have to read the chapter again to unlock it in this list.
* **Produce Event:** AKA Lesson Events. Gives you access to all Normal and Special events that took place in past events. Permanent lessons like class and unit courses are excluded from this. You are able to sort by year using the year dropdown on the top (shows "2018年"). On the righthand side, you are able to choose whether you wish to sort by Event (イベント) or Character (キャラクター). When choosing one of the two given options, you have a 20% chance of receiving the rare answer.
* **Favorite:** Shows a list of the story chapters you have favorited. In order to favorite a story chapter, you must click the empty heart icon at the left of the chapter. Stories that have been favorited will have the heart filled.
* **Read History:** Opens the last chapter that you read.
* **Type:** Choose between every story (all), Main Story, Event Story, Character Story, and Scout Story.
* **Time of Year:** Choose between every story (all), Spring, Summer, Fall, Winter, or Past.
 * Stories can show full CGs of certain cards.
* When reading stories, you will receive extra prizes, such as Diamonds and Producer Points.
	+ You get 200 Producer Points for reading each chapter of the Main Story and each individual Sub Story.
	+ You get a Diamond for reading each chapter of an Event Story or Scout Story.
	+ Locked stories can be opened with Story Keys.
		- It is wiser to use Story Keys on Scout Stories as they are harder to obtain and because you can now get event stories from Revival Events.

### **Event / Scout**

* Click the yellow button on the right to view the list of chapters for the story you have selected.
* For Event Stories, you may click the white button to view the Event preview, which includes a description of the Event.
* Click the Search / Sort button at the top of the screen to filter stories. You may filter by:
	+ Release date / Chronologically in the timeline
	+ All / Event / Scout
	+ Unit
	+ Time of Year
	+ Release Year

### **Cards List**

* **Switch Display:** Switches the cards details.
	+ *1st press Display:* Number of Copies, % of Idol Road Complete, [if] Bloomed (済 if yes, 未 if no).
	+ *2nd press Display:* Shows Lesson Skill.
	+ *3rd press Display:* Shows Live Skill.
	+ *4th press Display:* Details which unit(s) the card is in. (Ex. Produce unit, Live unit, Dreamfes unit)
* **Summary:** Default mode of page. In this mode you can click on cards to access their #Card Details for a summary of their stats.
	+ You cannot hold down on a card to access their details. You can only do that when you look at the cards when you are switching them in the Produce Unit menu.
* **Album:** Shows all of your cards, whether you have them in the album or not. This can be intensively sorted. This is the left of the buttons at the top of the page; the right is the display switch, and clicking it will show you the cards' name, stats, Idol Road percentages, and un/bloomed status.
	+ First dropdown: Oldest First (古い順), Newest First (新しい順), Lowest Rarity First (レア度が低い順), Highest Rarity First (レア度が高い順), Character Order (キャラクターごと).
	+ Next 3 button selects:
		- Rarity: All, 1★, 2★, 3★, 4★, 5★
		- Attribute: All, Dance, Vocal, Performance
		- Method of Obtaining: Event, Scout, Other (その他)
	+ Second dropdown: Select a specific unit's cards to view. All, or click on the unit's name.
	+ Character Choosing: Tap one of the blue + symbols to add a character. You can add up to three at once. If you want to remove a character, tap the square with them and then tap on the empty gray square to the left of Tetora.
* **Illustration Sheet:** Create a graphic featuring cards that you own. Tap the graphic near the bottom center featuring cards and stars to select your frame and cards. You can display any card with red, yellow, and blue frames, but if you select the rainbow-colored frame, you will only be able to display cards you have Rainbow Bloomed. You may also choose how many cards you want shown, any amount within the 2-5 range. Using the magnifying class on the top right corner of a card, you can zoom in on the card's illustration, and you can move where on the card you're viewing by sliding your fingers in any direction. Tapping the blue checkmark button will show you your final product, which you can screenshot and share. Tapping on it twice will show you a version of it with your display name.
* **Red "ユ二ット" ribbon:** Shows that the card is currently in a unit(s).
* **Store in Album:** Select cards in this mode to store them into the character's card album. The card(s) may be returned to you main card list through the character's card album. Select the cards you want to store and select the Red Button once you are done.
	+ See #How to take cards out of the Album if you need to take cards out.

### **Sorting Options**

Rarity (レア度): Choose whether you want to view all rarities (すべて = all) or a specific one.

Attribute (属性): Choose whether you want to view all attributes or just Dance, Vocal, or Performance cards.

More specific options below. These can be sorted by descending (降順, on the left) or ascending (昇順, on the right) order.

 入手日時
 レベル
 Da.値
 Vo.値
 Pf.値
 総合値が高い順
 限界突破回数順
 ロードの開放率順
 キャラク夕ーごと
 レッスンスキル順
 ドリフエススキル順

## Unit

### **Unit Formation**

* **DreamFes Unit:** Organize your unit for DreamFes battles.
* **Leader postion (リーダー)**: The leftmost position in a Unit. Used mainly for activation of #Unit Skills.
* **Confirm Skill:** allows you to see what Unit Skill(s) boosts your team has.
* **Recommended Formation:** The game will automatically organize a team for you based on the cards with highest overall stats.
	+ ***Tip:*** If you have cards in your card list that are not fully leveled, the Recommended button will auto-add them to your team.
* **Save:** Press to save your changes if you switch any members in or out.
* After tapping on card to change to another one, you will get to see your card list. Long-pressing on your cards will show you a brief information window.
	+ ***Tip:*** In this mode (as well as when viewing your cards) you can sort your cards by Lesson skills! So if you're trying to build a jewel grinding team for instance, it'll be really easy to find those cards. See #Cards List if you don't know how to switch displays.
* You can make four different interchangeable units.

* Clicking the **Green-Blue Pen** at the top lets you name the Unit (Max 10 Characters).
	+ Some people like to differentiate between a Unit row from a whole Live Unit by referring to the whole Live unit as a "team", for example, Dance team, Vocal team, and Performance team.
* Unlike other Units, they are sorted by Attribute, and pressing "Recommend Formation" will instead create a team of cards with the strongest stats of that specific attribute.
* As seen on the right side, the Units are sorted by Dance, Vocal, and Performance in that order.
 *See the Forming a team section on the Event Guide for more details about Live Units.*

### **Unit Skills**

* **Unit Skills** are special boosts that raise certain stats of your team when certain members of a certain group are put together into a Unit.
* In order for a Unit Skill to activate, one of the characters required *MUST* be the **leader** of your team.

## Produce Lessons

Officially Lessons are called "Produce Lessons", but people often just shorten it to "Lessons".

Lessons are the main way to level up your cards and increase your rank.

*See the Lesson Category page for a detailed list of all available lessons.*

### **Lesson Navigation**

	+ **Main Lessons:** Feature the Units and Classes. Each course features on a specific one.
	+ **#Daily Lessons:** Feature only one set of courses and has a higher chance of obtaining #Jewels of a specific color.
 * ***Tip:*** During non-event time, the cost of all Lessons are halved, so use this time to grind the courses you need.

### **Lesson Information**

	+ **Special Event Character:** The character near the top left corner. They will be seen along with your unit in the Lesson and will accompany you throughout.
	+ The two characters to the right of the Special Event Character are the characters you will face in the In-Lesson Lives.
	+ **Missions:** The box below the characters and marked with a yellow tab. Tapping the button will show you the requirements to complete the missions. There will always be three missions for every lesson.
		- See #More About Lessons for an explanation on the missions.
		- See #Missions for a translation of all the possible missions.
	+ **Events:** Box below the missions and marked with a red tab. Tap to see how many events you have completed already.
		- In a Lesson there are six events overall: 3 Normal Events (★★) & 3 Special Events (★★★).
		- They have to be activated by talking to the Special Event Character of the lesson. When all Normal Events have been seen, one diamond will be rewarded.
		- When all Special Events have been seen, one diamond will usually be rewarded. In some of the Main Lessons, Special Events can reward Voice Clips of the Special Event Character.
		- *See the list of Lessons to find translations of the correct options for these events.*
 * The Box on the Right features your Produce Unit:
	+ You can change your team by pressing the button on the upper right. It functions the same way as the #Produce Unit Menu.
	+ If your Produce Unit has the same student with the Special Event Character, their display picture in your Unit will be darkened. You will be asked to whether to proceed to the Lesson without them. If you press the Blue "OK" button to accept, this card will be temporarily absent from your Unit and **will not** receive any experience points after the Lesson ends.
	+ Clicking on the white button will let you set a Produce item. This functionality is mainly used for Cyalumes, which guarantee a Live on every turn. For more information, see the #Items section.

### **More About Lessons**

 * Within the Lessons, there is *Luck*, *Fever*, and *Trust*
	+ ③ **Luck:** Can be increased by two stages and decreased by two stages upon the activation of Mini Events. Higher levels of Luck will increase the rate of Trust increase.
	+ ④ **Fever:** The top bar marked with "FEVER." Fills up after each turn with the amount of increase depending on how many characters were on the location selected. See #Fever for more details.
		- Once Fever is activated, acquisition of jewel fragments is increased for five turns and if it is still active during a DreamFes Live, the unit will receive a 1.5x boost.
	+ ⑤ **Trust:** The bar under the idols which are filled up when the idols are trained with. See #Trust for more details.
 * Touching an area with no idols in it results in a Mini Event with Akiomi Kunugi, which will allow you a chance to increase the rate of Fever or give you a decrease in Luck.
	+ *See Akiomi Kunugi's Mini Event page for a translation of the correct options.*
	+ Note that if you touch an area with idols, you are **guaranteed** that the same area will have idols in it again on the next turn.
* Touching the area to the far right is the Infirmary ⑥, where you can activate Mini Events with Jin Sagami and have a chance to increase your Luck by one stage or two.
 * ⑦ **Check Jewel:** Allows you to check the amount of Fragment, Small, Medium, and Large #Jewels you currently have obtained in the Lesson.
 Upon completion of a Lesson, you will obtain Jewels, Producer Points, Star Medals, and EXP for yourself and the cards.

### **Lesson Menu**

* The top-left, red button allows make you quit the lesson. (You can no longer return to the lesson again.)
* The top-right button allows you to exit the lesson. (You can resume the lesson once again.)
* The button with the trophy lets you review the missions.
* The button with the ribbon lets you review what events you have seen.
* The bottom section allows you to see how many more heart pieces will be needed before you can activate an #Intimate Event with the character.
	+ The fraction below is the max number of Intimacy Points you can receive with each card.

### **Daily Lessons**

 **Daily Lessons** are useful because they increase the drop rate of a specific color of jewels on a specific day.
They are incredibly important to grind as there is *always* an unending need for jewels to increase the strength of your cards, so knowing when they come into rotation is important to make sure you have enough materials to build up your teams quickly.
* ***Tip:*** Setting frequent 8 hour Managements can allow you to collect an excess of all types of Jewels, which is extremely helpful.

**Note:** Daily Lessons rotate at **12AM JST** so keep that mind for whatever timezone you may be playing in.
Days when the courses come into rotation:
* **Red Jewels:** Tuesday & Friday
* **Blue Jewels:** Wednesday & Saturday

 Tập tin:Sunday Course.png
The only anomaly to daily rotating jewel courses is the *Sunday course*.
The Sunday course is special in that it doesn't increase the drop rate of a specific color of jewels but you get 2x EXP for the same AP cost as the other daily courses.
More Producer Points than usual may be gained from these courses as well.
It is especially good to use this course to level up cards quickly, or to gain extra LP by leveling up your Player Rank.
Just make sure not to have too weak cards in your Unit (i.e. not all level 1) as the DreamFes battles in this Lesson are especially strong.

### **Trust**

 ***Tip:*** The less people on the the map, the faster the Trust bar will fill up, increasing the EXP multiplier that the character will get at the end of the lesson.
***Tip:*** The higher your luck (the arrow near the Fever bar) the more Trust you get, so visiting the infirmary on the first day can be helpful.
*You do not need to fill the bar up to get the best multiplier!* The bar only needs to turn pink to make the most of the multiplier.

*Exact multipliers are unknown because no one has counted them. All you need to know is that filling the bar to pink helps A LOT.*
* If you plan well you get up to two characters' trust bar to pink in a Lesson.
* If you have a card with a Trust Up skill on your team and choose the maps extra well, it is possible to fill up to three characters' trust bar up to pink in one Lesson!

### **Fever**

1. Increasing the acquisition of jewel fragments for the duration of the Fever (5 turns).
 **How to increase Fever quickly & use it for Missions**Missions often require Fevers to be triggered in Lesson a variety of ways.
Because the Fever bar carries over across Lessons it might be hard to fill it up properly to complete the mission if you don't strategize beforehand.
First choose a low-cost AP Lesson to enter, then we'll cover over how to quickly fill your Fever bar up.
**Key Note:** The less characters there are on a location tab, the more the Fever bar will fill up.
* **1 person** - Improves Fever *very greatly*
* **2 people** - Improves Fever *greatly*
* **3 people** - Improves Fever a *fair amount*
* **4 people** - Improves Fever a *little*

If you have any Fever up cards (look for cards with フィーバー in the Lesson Skill section, see #Produce Unit on how to sort cards by skills.), those are very helpful for increasing the rate at which the Fever bar fills up.
Cards with Fever skills also stack up so putting a few in your unit would be helpful. However, it wouldn't be advised to put more than 2 cause it feels like an overload otherwise, especially if you have other cards to train.
Once you've filled up the Fever bar to about 1 or 2 turns before it triggers, Quit the Lesson (the red button in the #Lesson Menu).
Like mentioned before, the Fever level carries over across Lessons, *that still stands when quitting a Lesson*.
 Now you can complete the **`Get Fever within 5 Turns`** and **`Get 2x Fever in a Lesson`** Mission objectives fairly easily.
* To complete, **`Get Fever within 5 Turns`**, just enter the Lesson with your nearly filled Fever bar and trigger the Fever.
* To complete, **`Get 2x Fever in a Lesson`**, enter the Lesson with your nearly filled Fever bar and trigger the Fever. Then simply use the method described earlier with only choosing the location tabs with the least amount of people to fill up the Fever bar quickly to quickly trigger Fever again before the Lesson ends.

### **Jewels**

*Also seen in Items*

* Fragments are obtained by progressing through the Lesson or as Mini Event rewards.
	+ For every 100 Fragments of a color obtained by the end of the lesson, they will be converted into one corresponding Small Jewel of that color.
 **Jewel Drop Skills*** There are cards that help increase the drop rate of Jewels.
	+ For a detailed explanation of identifying those cards see here.
* Putting cards with skills that increase the rate of Jewel Drops can greatly help in obtaining more jewels. Just make sure not to forgot to unlock the Lesson node that strengthens that skill or else it won't really improve the jewel drop rate much!

 Tập tin:(Fervent Whirlwind) Arashi Narukami.pngArashi Narukami (Knights)
 Tập tin:(The Reigning Ruler) Eichi Tenshouin.pngEichi Tenshouin (fine)
 Tập tin:(Strategist) Ritsu Sakuma.pngRitsu Sakuma (Knights)

**Checking Total Jewel Count**

There are two ways to access your Jewel count.
From the Main Menu, you can press on the button on the top right and receive a list.
Tập tin:Jewel location 2a.png

It will pop up in the center of your screen.
Tập tin:Jewel Location 2b.png
You can also see your total Jewel count by accessing it through a card.
1. Tap the Card menu button at the bottom of the screen.
2. Tap any card to see their details.
3. Tap the Advance (yellow button) to see their Idol Road.
4. Tap the bottom-left button underneath the card's Total stats.
5. The window that slides in to the right are your total Jewel count.

### **Mini Events**

*See Mini Events for a list and translation of all the Mini Events with the correct options.*

A Mini Event will always have three different options to choose from (vs. only two in the Normal and the Special Events found in Lessons).
* Only one of the options will be correct answer which, when chosen, will fill up the character's heart by a third.
* Once the heart is completely filled up, you will be lead directly to an #Intimate Event.
* If the Special Event Character engages with you in a Mini Event, the option that fills up the character's heart will increase Fever instead.

### **Intimate Events (Touch Events)**

* *See the Intimate Events page for a list and translation of all the Intimate Events with the correct options.*
* *For a simple chart of all the correct points to touch see here.*

* Touching the different points will produce different reactions from the character.
	+ **Happy** is the best reaction and will give 10 Intimacy Points.
	+ **Good** is a good reaction and will give 8 Intimacy Points.
	+ **OK** is an alright reaction and will give 5 Intimacy Points.

Raising a character's Intimacy Level can unlock Sub Stories and Voice Clips for the specific character. However, only a certain amount of points can be obtained with each card (See #Card Details). Once the limit has been achieved, you will receive a random colored Medium(!!!) Jewel (the image that pops up will appear as a jewel fragment) with that certain card for every subsequent Intimate Event you trigger with it.
* Card Point Limits
	+ 5★ - 500
	+ 4★ - 400
	+ 3★ - 300
	+ 2★ - 200
	+ 1★ - 100

The current max Intimacy Level is 75. When a character's Intimacy Level is at its max level, points can still be collected, but will have no effect until the next max level increase.

## Dream Idol Festival (PvP)

Participating in DreamFes now gives Yumecoins (Used to unlock BGM, backgrounds, outfits and voice clips that can be bought in the shop) and diamonds as rewards. At certain times Honeyed Lemons and Ame-chans can also be obtained.
See the Dream Festival page for more information.

## Management

For more detailed information on Management, including a full tutorial and list of courses, see the Management Guide.

## Scouting

*See Scouting for a page of the current ongoing scouts*

The different Scout tabs are also referred to as "boxes" by people (i.e. Gacha Box, Dia Box).
Usually there are only 3 tabs (Diamond Scout, 3★ Producer Point Scout & Producer Point Scout) in the Scouting Menu but during certain periods of time there may be up to 5. The other 2 scouting tabs (Limited Scout, Story Intro Scout) are usually the type of scouts that only last a specific amount of time and are a bit more unique.
* It takes 15 Diamonds to scout once and 135 Diamonds to scout 10 cards at one time.
* If you get a full 10 scout with only 3\* cards, a message will appear notifying that the next 10x scout will have a 4★ guaranteed.

**Key Note:** Unlike some other games you CANNOT scout for previous event cards in here. You can only obtain past event cards by participating in #Revival Events.

* Limited Scout
* Story Intro Scout
* Diamond Scout
* 3★ Producer Point Scout
* Producer Point Scout

Officially, it is called a Campaign Scout, but many tend to refer to it as the Event Scout, or simply just as the newest Gacha.

A new Campaign Scout opens 1 day before an Event starts, and ends at the same time the Revival Event period does (about 4 days after the main Event ends). The end date and time are displayed in red.

* This Scout will have cards that follow a specific theme and story.
	+ There will always be one new 5★ & 4★ card released with this scout, as well as two new 3★ cards. All of these cards come with story nodes that you can unlock on their Idol Roads.
	+ Generally, only the 5★ & 4★ card will get new outfit nodes. It is very rare for the 3★ cards to get new outfits.
* During the concurrent Event with the Campaign Gacha, these cards will have 2x their normal stats when used in Event Lives as well as award a slight amount of bonus points. *See #Scouting Bonuses in the Event Guide for more details.*
	+ If you are participating in a Revival Event during this period, the Gacha bonus will be active there, as well.

* In this specific Scout, the new cards will have a boosted chance of appearing.
* If you happen to draw a 5★, the 5★ you will obtain will ALWAYS be from the current scout.
	+ It is impossible to draw a previous 5★ Gacha card here.
* Any 4★s you draw from here will have a 50% chance of being from the current Gacha 4★. The other 50% can be any of the Initial/Starter 4★s, or Story Scout 4★s.
* Cards from the current Gacha will be added to the other Scout pools after 1 month. Until then, they are only available during the Campaign Scout period.
* There is a 4★ guarantee for the first 10x draw for every new Limited scout introduced.
	+ This does **not** guarantee you will pull the current Gacha 4★.
* Past Limited Scouting cards CANNOT be drawn from this box.

*See a list of past Limited Scouts here.*

Tập tin:Gacha2.png
Also referred to as the Story Scout or the Intro[duction] Scout.

Story Intro Scouts usually occur from the 26th day of the month (or 17hrs after the 2nd event of the month ends) to the 3rd or 4th day of the next month (roughly 7-8 days each). The only notable exceptions being the Valkyrie and Switch scouts, and the Subaru Story Intro Scout.

* Story Introduction Scouts usually occur every month or so and will always introduce a 4★ card of a specific character.
	+ There will also be three new 3★ cards that will appear with the addition of this Scout. All of the cards released in the Gacha are unrelated, and each come with their own individual story chapter(s). As such, Story Intro Scouts do not have a cohesive theme or story.
* Cards from this scout **will not** give any Gacha boosts during an Event.

* New characters often will get a Story Introduction Scout some time after they are introduced to the game. These cards function as their Initial/Starter cards when choosing their Unit at the start of the game.

* Unlike Limited Scouts, these cards are added right away to the main pool as soon as they are released.

* In this Scout, the new cards will have a boosted chance of appearing.
	+ Cards from past Story Scouts also have a chance of appearing; however, cards from past Limited Scouts do not.

*See a list of past Story Introduction Scouts here.*

Tập tin:Gacha3.png
Also referred to as Regular or Dia Scout/Box.

* This is the normal scouting pool where all Gacha cards eventually end up. In this box, you can draw from a pool of 3★, 4★, & 5★ cards.
	+ 4★ & 5★ cards only have a small chance (6.5% and 1.5%, respectively) of appearing.
* For the first 10x Scout of every new month, your pull will contain at least one 4★ or above card, guaranteed. Cards from Limited Scouting are put in the Diamond Scout pool after a span of 2-3 events (~1 month).
* When it is a #Character's Birthday, scouting in this box will guarantee you 5 cards of that character per pull.
	+ Birthday Scouts do *not* only contain cards of the birthday character. Even if you have the 4★ guarantee, you can still pull any 4★ in the pool.
* Any free Gacha campaigns, such as Free 10x Scouts or guaranteed 5★ Scouts, will be effective on this box **only**.

Tập tin:Gacha4.png
* In the 3★ Producer Point Scout, you can *only* draw 3★ and 4★ cards.
	+ 4★ cards have a very small chance of being scouted.
* It takes 10,000 Producer Points to Scout once, and allows the player to do a 10x Scout for 100,000 Producer Points.

**Note:** There is no difference in rarity rates whether you scout once or 10x in the Scout. There are also no rarity guarantees either. Therefore, there is no advantage to saving 100,000 Producer Points to do a 10x Scout.

Beginners are encouraged to Scout in this box to build up their teams.

Tập tin:Gacha5.png
Often shortened to PP Scout.

* In a Producer Point Scout, only 1★, 2★, 3★ (very small chance), and a extremely small chance (.02%) of 4★ cards may be drawn from the scout.
* It takes 100 Producer Points to scout once, and allows the player to do a 10x Scout for 1000 Producer Points.

### **How to check Scouting History**

On the Scouting page look for the small white button at the top-left area next to the Back button.
A window showing your 5 latest scouts will pop-up which you can click to see what cards you obtained in each one.

## Character's Birthday

* Their idol roads will take less jewels to unlock nodes.
* A Birthday voice clip will automatically be unlocked.
* You will get double Intimacy Points for them in Intimate Events.
* Setting the character as the leader will give a 10% unit bonus in a specific attribute.
* A Birthday Course and new talk events will be available from the character's birthday banner.

See the *Birthdays* page for a list of birthdays.

## Your Birthday

* You will obtain 30 Diamonds, 250 Star Medals, 250 Yumecoins, 30 of each Large Jewel, 50 of each Medium Jewel, and 100 of each Small Jewel.
* You are guaranteed to get one 5☆ by scouting in the designated birthday box for 135 dia.
* All idol roads will take less jewels to unlock nodes.
* A Birthday voice clip will unlocked for every character.
* You will get double Intimacy Points for everyone in Intimate Events.
* Management times are halved.

See the *Birthdays* page for more details.

## Events

**Events** are special periods where new cards are released following a specific theme. They usually focus on one or two specific Units or multiple characters.
 Events follow a ranking system where you have to complete in *Lives* to gather *Event points* in order to improve your ranking against other players.
Aside from the ranking system, there are also set *Event* *point rewards* (such as event cards and recovery items) that you gain at different point tiers.
*Ranking rewards* are slightly different in that they are not at set points and depend on the ranking that you achieved at the end of the Event period.
Cards obtained by ranking are often are much stronger than cards you can get from scouting or Event point rewards.
 Events occur every 15 days and last for 10 days. Once it's over, there are five days until the next event starts.
*For more information about Events see the Event Guide.*

## Revival Events

For now please see here or Revival Event Guide for an explanation of Revival Events.

## Errors

 * This error states that you have too many cards on-hand.
 * This error states that you cannot change your current lesson team because you are currently in a lesson.
 * This error states that the lesson team you were editing is unsaved. This error often follows the previous one, and can be triggered when trying to exit the page after receiving it.
 Tập tin:Bad Server Connection Error.png* This error states that you failed to connect to the server, and to move to a place with better connection.
 Tập tin:Unexpected Error.png* This error states that something unexpected has occurred.
	+ There is mostly no way to move forward once this error occurs. The easiest way, and usually necessary way, to solve it is to close the app and then open it again. If in a lesson, you can get around the error by quitting/pausing the lesson, because trying to tap different locations won't help.

## Other Campaigns

*Click the banner to see the pages*

 Tập tin:Bukustars Banner.png | Read 4-koma comics drawn by Bkub Okawa

 Tập tin:Ensemble Stars pre-registration result.png | Pre-register for the game to receive 15 diamonds. Due to the number of pre-registered users surpassing 150,000, all pre-registered users will receive 30 Diamonds (instead of 15) and 1,000 Produce points.

*See Special Campaign category page for a list of past campaigns.*

## Additional Resources

The Enstars Reddit has some great strategy guides on their site, see their master post of them here.

Some notable ones are:

* Beginner's Event Guide
* Event Survival Guide
* Jewel Grinding Guide

## Other Links

Ensemble Stars! Novel Adaption | Tập tin:Ensemble Stars! Manga.jpg
Ensemble Stars! Manga Adaption | Tập tin:Anime Main Visual.png

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