Avatar Navigations, Animations and Emotes

## Avatar Navigation

### **Walking/Running**

You control the movement of your avatar much like you do in most Multiplayer Games with a combination of ***W, A, S & D keys*** and the mouse. Holding the Right Mouse button down and moving it will pivot your Camera to look different directions whether in third person camera or first person camera. Whichever direction the camera is pointing controls the direction you will walk/run in. W - is forward, S is reverse, A is left and D is right to move in relation to the current camera angle. The speed that you walk or run is controlled by the Scroll Wheel on your mouse. If you are walking you can press down on the scroll wheel and roll it forward to increase your speed from a walk, to a jog, to a full run. Or scroll backward while pressing down on the mouse scroll wheel to decrease your speed back to a walk.

### **Jumping**

You can jump while standing still, walking or running by hitting the ***space bar*** on your pc keyboard. You use the space bar to jump. While walking around the game you may come to barriers like a small wall, a rock, etc. You can jump to either go up onto or over the barrier stopping you from navigating. Just like in real life, you might have to take a running start to jump higher. Your jump height is increased by going faster.

### **Crouching**

You can crouch by hitting the ***C key*** on your PC keyboard. Hitting the C key again will let you stand up again from your crouch.

### Interacting with Objects

While exploring My Music Oasis you may come across objects in the game that have been programmed so that your Avatar can interact with them. For example, a chair might have the ability to have you sit down in it. A piano might have the ability to press down keys to play notes on it. You may run across things you can pick up and hold in your hand. In all cases, when you are near an object that you can interact with a message will appear on your screen identifying how can interact with it. In all cases for interacting with an object you use the ***E key*** on your pc keyboard. A good example would be if you were next to chair it might say Press E to Sit in Chair.

Here is a video showing animation in the game: https://www.youtube.com/watch?v=c8P0WwgGHZo

## Cameras

Your avatar has a camera associated with it. You can change the camera you are using by selecting entries on the Camera Menu. For Avatar Cameras, your choices are 1st person, 3rd person and Free Camera. The 1st person camera places the view where your eyes would be and you don't see your own avatar in the scene as you walk around. The 3rd person camera places a camera that follows you from behind as you navigate the scene. The free camera allows you to move the camera around the scene independent of the position of your avatar.

In all cases when selecting the avatar it pops up a menu that you can use to change the camera properties. A good example is the third person camera. When selecting the 3rd person camera, the following menu is displayed on the screen. The options are:

* Loc X, Y & Z - allows you to move the camera in relation to your avatar. +X moves it to the right and -X moves it to the left. +Y moves it closer and -Y moves it back. +Z moves it up and -Z moves it down.
* Rot X, Y & Z - rotates the camera on the X, Y or Z axis.
* Saturation - changes the saturation setting on camera to either more vivid colors or muted colors
* Contrast - changes the differences or sharpness you see of the colors in the scene.
* Vignette - allows for the darkening of the screen corners to focus you attention on the middle of your screen.
* Bloom - allows the scene to look brighter and also may appear to make it look hazy.
* Ambient Occlusion (AO) - is an effect that approximates the attenuation of light due to occlusion. This is generally best used as a subtle effect, in addition to standard global illumination, that darkens corners, crevices, or other features to create a more natural, realistic look.
* Global Illumination (GI) - Global illumination (also called indirect lighting and indirect illumination) simulates lighting interactions with geometry and material surfaces to add realistic lighting to your scenes and projects. This simulation also takes into account absorption and reflectiveness of the materials with which it interacts.
* DOF, Near & Far - applies a Depth of Field setting to the camera. Depth of Field (DOF) applies a blur to a scene based on the distance in front of, or behind, a focal point. The effect can be used to draw the viewer's attention to a specific subject of the shot based on depth and adds an aesthetic to make the rendering appear more like a photograph, or film.
* Motion Blur - makes objects appear to blur as you move around a scene. It can be set from not motion blur to a more extreme motion blur based on the movement of the camera in the scene.
* Eye Adaptation - Eye Adaptation, or automatic exposure, causes the exposure of the scene to automatically adjust to recreate the effect experienced as human eyes adjust when going from a bright environment into a dark environment or vice versa.

## Avatar Animations

You can change the current animation on your Avatar in the game. When starting the game you are automatically in the Walk Cycle Animation which is tied to the movement of your Avatar in the game. Your animation in the game also can change based on your interaction with items in the game, such as sitting in a chair which is described above. You also, can change the animation of the Avatar by applying an animation using the Animation menu.

The animation menu is in the Right hand side menu as the second item/button on the tool bar. Click on this button and the animations you can use are displayed in the right hand side menu. You can page up and down in this menu to view all the animations. You change your animation by clicking the animation you want to apply. For example, you could have your avatar to do a hip hop dance. To go back to the Walk/Run associated with the Avatar select the Walk Cycle from the Animation Menu.

At the top of the Menu for Avatars their is s drop down menu that will filter the animations by type or grouping. Things like Dances, Gestures, Emotes, Walk Cycles, etc

## Emotes

Emotes are animations associated with the face. In My Music Oasis by default your face will change based on what you are saying in your microphone. Your avatar will appear to talk by moving it's mouth during game play. In addition you can choose emotes to do things like smile, frown, cry, etc.