recursal/Fanatic-Fandom huggingface dataset:
Light Manipulation

**Light Manipulation** is a Power.

## Summary

Light Manipulation is the power to manipulate light, more specifically photons. This could be used to decrease or increase the brightness of an area, possibly to blind others. Manipulating light comes with many perks, such as using it as a source of heat, or using it as a form of attack. Characters can only have this Power if they have the ability to manipulate light innately, or have light-emitting items that focus on manipulating light. Items like torches don't count. Lasers do not count.
S1 E16

## Plot

Camilla is confused by the coffee straws, but Victor asks her what she's learnt so far, which proves to be the bare minimum. Victor goes over basic parts of playing liike posture, breathing, and arm placement. He decides to focus on buzzing. He places his arm on her wrist while showing her the different mouthpieces, which makes her blush. Victor keeps talking, and Camilla starts to get overwhelmed, so Victor brings out the coffee straws. he uses them to teach her how to buzz with proper form. When she does it, she gets super excited. They start getting playfull and teasing eachother. At the end of the session Victorr reachhes into his backpack to get something out for Camilla.
Energy Absorption

**Energy Absorption** is a Power.

## Summary

Users of Energy Absorption have the ability to absorb energy. The energy absorbed may me light, electricity, kinetic energy, etc, as long as it is absorbing something that can make objects move or change. Absorbing fictional energies like Ki counts as Energy Absorption. The user of Energy Abroption may have the ability to choose which sources they can absorb energy from. Absorbing energy could also power up attacks the character can use.
モア / Moua

Description

"'By hiding and blocking it out, I can't see a thing'"

## Notes

1. ↑ When written with kanji, “moua” becomes 盲唖, meaning “blind and mute”. However, it also sounds like “more” when the katakana title （モア）is pronounced in English.
2. ↑ Referring both to what literally comes before the repeated ending parenthesis (the unit: soraru x mafumafu) and what occurs from the habit of inserting one’s “true feelings” as a parenthetical after a statement.
3. ↑ Meaning, the length of their telomeres is decreasing; they are aging. When a telomere can no longer divide, the cell dies.
4. ↑ In Japanese, まだ refers more so to the concept of an unchanging state than it does to a word like “still” or “yet”. As follows, one could translate it into English as both “is that heart mine yet?”, and “is that heart still mine?” depending on the context. This connects to the proceeding line, for the true meaning is vague — even whose heart it is is left up to listener interpretation.
5. ↑ Also read as “bye-bye”, this line is a double-entendre that refers to both the end of a friendship (with the continuance of a mutually-beneficial business partnership), as well as a farewell. If interpreted in the context of After the Rain, it refers to a continuance of unit activities for appearances whilst no longer being friends behind the scenes.

## Additional Information

This is the fourth song on After the Rain's album, "I'm Your Hero".
Hutch (Whitetail Incident)

## Hutch

**Hutch** is the main playable protagonist of *The Whitetail Incident*. He is a park ranger after hearing the distress call from his friend Jonathan, tries to persude a investigation in order to help him and the campers whom have been missing.

## Biography

### Before Whitetail

At some points, Hutch becomes partner with Jonathan. When both of the two gets a call by the campers that they are being attacked by a group of strangers, Jonathan decided to go to investigate, however, he met the same fate as the kids.

### Whitetail Investigation

After his friend went missing during his duty, Hutch decided to take it upon himself to investigate his dissapearance. While Hutch is spetikal about his friend finding, he still try to be optimistic about it as the guy have the shotgun. Arriving at the scene, Hutch take his dog with him and begun the investigation. The two walked into the forest, with a deer pass by as if something has happened.

There, he sees at a campsite which contain a blood trial with it. Running along with the bloody track, he discover the corpse of a camper who is laying by the ground. Hutch suspected that he is one of those kids that called him, but seemingly he arrived too late. Little later, he discover Jonathan's shotgun right at the ground warning him of a possible danger outcome to his collegue. Both Hutch and his dog then continune to go deeper into the forest as they then sees some form of ritrual being performed by a bunch of cultists, with his friend captured and all of the campers now dead.

Using the handy shotgun, the outrightly murders all of the cultist that tries to approach him and saves Jonathan. However, unlike how he predicted it, Jonathan started to acting wried and cause the dog to bark at him out of awareness. Hutch tries to ask what is happening to the latter, but he suddenly becomes a deer-like monster and runs away, leading the dog to follow after him as due to it nature. Hutch follows after them, but he is attacked by the cultists. Notheless, he shots every single ones of them down before continuning his path to the car, as he now face down his former friend Jonathan.

Fighting Jonathan using the latter shotgun, Hutch repeatedly blast him despite of his imunitive strenght, Hutch run back and fourth with the gun and grabbed a few more shells, shooting Jonathan until he bleeds out to death. The dog later returns with Hutch, as the two decided to return to the department center and left everything that has happened behind them.

## Personality

Hutch is proffessional but paranoid, he is a little shaken up after knowing that there might be a possible cults residing right inside the forest. However, he latter did not let this to get into his way to save the folks, even went as far as selflessly charge in to save Jonathan's and the campers.

## Trivia

* Is it unknown why Hutch did not bear a gun with him, considering the fact that both of them are park rangers.
Scarecrow (Burger & Frights)

## Scarecrow

**Scarecrow** is a entity that appeared in Burger & Frights. It's appears as a model of a person dressed in old clothes and put in a field of growing crops to frighten birds away, and only appears in the farm spots.

## Biography

### First Circle

In the first circle, the scarecrow remains far away, stand uphill in a cornfield.

### Second Circle

In the second circle, the scarecrow moves closer to the man, this time stood still and remains himself there.

### Fourth Circle

In the fourth circle, the scarecrow now at it closet, started to stare over to the man as he keeps on driving away.

## Trivia

* The character seems to be a refrence to various horrors film, with it being used pretty much by severals horror makers as a background character.
Hell (Burger & Frights)

## Hell

**Hell**, or **Inferno** is a location in Burger & Frights. **Hell** is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hells as eternal destinations, the biggest examples of which are Christianity and Islam, whereas religions with reincarnation usually depict a hell as an intermediary period between incarnations, as is the case in the dharmic religions. Religions typically locate hell in another dimension or under Earth's surface. Other afterlife destinations include heaven, paradise, purgatory, limbo, and the underworld.

## History

### Spirit Trial

The fifth circle now begins, a man drives through the way into a hellbound, and gets grabbed by chains, lifting him up out to the air. He looked upfront, facing the cursed woman spirit, as she about to grab him only to be interupted Death who brought himself upon the sight, seeing the spirit trying to use some of the curses to lure the man down into hell along with her, as a act out vengance. Death summoned himself behind the spirit, flowing out his arm as he grab her, as he pulls her back and absobred inside of him, while releasing the other human out of his chains, returning him back into the real world as he demands that the man does not belong to hell. The man entered the exit and reawakens, sitting in his car with his burger next to him, revealing he was the driver and she was the bicycler who now, laying death at the ground.

## Trivia

* Hell is a place whom related to the bibble, ruled by Satan, while Death are this time just serve as it Guardian.
S1 E5

## Plot

Camilla freaks out at the prospect of band being cancelled, but she notices no one else seems to care. Victor walks out of the class upon hearing the news. We are introduced to Beth as she follows Victor out to see if he is okay. She says he should keep trying to find more students for band, and Victor mentions Ashmont. Beth says to do it for her instead of Crestomere. They decide to work together to try and save the band.

Camilla tries to see if there is anything she can do to help the band, and Miss Petracki says what they need is numbers. Camilla sets off with an idea to save band.
Earl's Lake (Earl's Day Off)

## Lake

**Earl's Lake** is a location in Earl's Day Off. The lake is a small pond, owned by Earl along with his wife around some earlys 90s. During the period, something strange happened, marking the death of his wife and his resreach for it.

## History

### Before Days Off

At some point, Earl married his wife and marked a place as their household, for food and life savings in the future. Presumedly, as they have no childs they live alone with one another there.

### Day's Off Carnage

Earl goes on for a fishing session, leaving his wife at the house. While she was doing random chores in the house, she was then attacked by a creature, whom mauled her to death and tear her into pieces, taking it with them and leave the house, going after the man in order to toy around with his sanity and beliefs. The lake at this point splitted into three gates, with the monster goes after each of it and to each sections, things get more absurd and thrill. The first sections have smalls fishes, but with the monster appearance in it, a piece of Earl's wife is seen along with the first gate key. The second continunes to replay like the previous, but the third one reveales Earl wife hand, decomposing under the water making the man panic and worried about his wife safety, aftermath, the creature emerges and attacked Earl off-screen.

## Trivia

* The lake is based on more traditionals lakes, with the only difference is the keys and gates.
Thursday the 12th

**Thursday the 12th** is a ps1 themed horror game, following the Slasher genre which is popularized during the 80s. The game can be bought with 1$ on Itch.io.

## Overview

"Thursday the 12th" is a clear reference and inspiration from the movie "Friday the 13th", the golden age of VHS tapes. A short game with some tense moments and being inspired by the cult horror of the 80s.

Mike and his friends Greg, Samantha and Madison meet up for camping. The girls challenge them to enter the abandoned house of a serial killer. Greg and Mike go without thinking, as they will receive a nice reward from them.

But the killer is still on the loose... and he hates people who break into his house.

The game controls is mainly just keyboard and mouse. WASD and click.

## Characters

* *Mike (Thursday the 12th)*
* *Greg (Thursday the 12th)*
* *Samantha (Thursday the 12th)*
* *Madison (Thursday the 12th)*
* *Ranger (Thursday the 12th)*
* *Assassin (Thursday the 12th)*
* *Assassin Mother (Thursday the 12th)*

## Trivia

* The game name is a clear refrence to the famous cult following horror series, "Friday the 13th".
Mike (Thursday the 12th)

## Mike

**Mike** is the main playable protagonist of *Thursday the 12th*. He went alongside Greg, Madison, Samantha to a trip on a unidentified lake.

## Biography

### The Dare

Mike sat alongside his friends, chilling around the campfire. Madison suggest a challange to the boys, prompting a special reward if they accomplish it. Samantha thinks that the both are too fearful for it, but Mike right away denies it, telling her that he is not afraid or scared, and he will take the challange. After so, he sat down again, listen to Madison tale's about a young boy who becomes a killer later on in his life. With Greg, he is dared to investigate the killer house, which is still somewere inside the forest.

Mike state that the tale is just a myth amongs the public, and tells Greg that they will both prove it by taking the course. The two walks into the forest, as Mike express his excitement for the special reward. His homie agrees, and the two continunes to throw jokes to one another before shutting down the chains at the gate. Greg tolds Mike to take a look inside the house, while he stays outside to guard the place. Mike make his way inside, checking the second floor to found a chest, which contains a skull inside it. Soon, he realize that the legend is real and calls for Greg, but to no response.

Once he arrives at the third floor, he found Greg being brutally stabbed by the Camp-killer. The killer screams at him, scaring Mike to shelter himself inside a wardrobe. When the killer left the house, he gets outside to see the corpse of Greg, while seeing severals bear trap being left on the ground. He quickly returns to the camp, only to find both Samantha and Madison are now dead. He apologize to them, before grabbing a crowbar and found a second shelter. Placing the head of the murderer mother on the altar, he obtains a relvoler and gets outside, blasting the killer and escape him, reminding himself to call for help on the watchtower. He shot down the lock and use the radio to call a ranger, who briefly tells him to return to his camp as he is on his way to it.

### Confrontation and Fate

Arriving at the camp, Mike now confront the killer again, who wowed to kill him as he have disrespected it mother. Mike, using his tatical brainset decided to shoot the barrel near the killer, resulting in it being burned under the flames, while Mike now become the sole survivor of the incident.

## Personality

Mike have a rather sarcastic personality, he often jokes around with Greg, showing the two are homies to ones another. Unlike Greg, he do not show signs of fear or cowardice upon being brought on the challange, rather even excited about the "special" reward teased by the girls.

When he it's up to him to face the killer, he did not become fearful of him but instead decided to end him once and for all.
Park Ranger Station (The Keeper)

## Ranger Station

**Park Ranger Station** is a location in The Keeper. Is serves as a regular park station, a building complex typically including a dwelling and outbuildings which support a ranger or other guardian of a wilderness or national forest area.

## Overview

### Past And Abandoned

The Park Ranger Station is one of the many places that was abandoned by the villagers after the failed fish trade, it was left dirty and stink, become a messy place but still contain inside it a working map and a still funcioning generator.

### Day 0

After being left at the station, Arthur make his way in and sreach for the house. Outside, there's some ransoms stuffs that are left unused while having some short ambiances. When Arthur gets inside the house, he write on his journal, describing how the building is terribly stink and have a sick smell. He turns on the generator, eventually revealing the whole room while taking the map and making his way on.
The Keeper

**The Keeper**, or mainly **The Pale** is a PS1 themed horror game. You play as Arthur, the new keeper for the lighthouse on the Pale, an abandoned island off the coast of Maine. In around a few days, you will soon discover the mysteries and strange things that is rising on the island itself.

## Overview

### Plot Summary

*The Keeper* is a retro survival horror adventure set on a remote island called the Pale. In the game you take on the role of a lighthouse keeper who’s been transferred to the Pale after the old keeper became terminally ill. After a little introduction to your duties by a helpful boat captain, you promptly go about your job. First you’ll need to get the generator running, the fog horn blasting and the lighthouse light shining. But whatever you do, don’t touch that big chain…

### Gameplay & Controls

The game is controlled using the mouse and keyboard. The control scheme is displayed ingame. Mostly by using your mouse and the ASWD keys. But along with it, you're able to use wepoons along with a classic combat systems.

## Cast & Characters

* *Arthur (The Keeper)*
* *Sharon (The Keeper)*
* *Pete (The Keeper)*
* *Sam (The Keeper)*
* *The Reanimates (The Keeper)*
* *Marla (The Keeper)*
* *Tammy (The Keeper)*

## In Game-Locations

* *The Pale (The Keeper)*
* *Park Ranger Station (The Keeper)*
* *Packard Mill (The Keeper)*
* *Shelter (The Keeper)*
* *Lighthouse (The Keeper)*
* *The Brigdeway (The Keeper)*

## Trivia

* The Keeper is inspired by the first Silent Hill installments, but merged with it very own lore.
* It was renamed The Pate due to conflicting with another horror game with the same name.
* The Game have it own devlog, which is watchable on YouTube.
* It was planned to have a full release on 2023.
Driver (Burger & Frights)

## The Mannestifation Driver

**Driver**, or **Old Man** is the secondary antagonist of *Burger & Frights*. Seeing himself first appears as a normal old man, as the game progress, he turns into a dead corpse whom chased down the protagonist, trying to struct him down by using his very car. He is the villain counterpart of the real protagonist, a manifestation of the Real Driver and the Protagonist himself.

## Biography

### First Circle

During the first circle, the Driver appears to be a very old man making his way to the dinner to grabs some burgers.

### Third Circle

The third circle have the store now's shutdown, his hamburger has a little blood spray over it, while the text remains distorted, he passes through a sign named Tuonela. The scarecrow disappears as he gets chased by the spirit, he breaks free and rides away, but the man who drives the car is now fully death, on his stage of decomposing. The spirit also put herself on a bike, trying to spook the player. He enters inside a tunnel, the driver returned while turned his cars into a killing machine, trying to get the player. The bridge is now broken, but the man outrun the driver, only to then return into the fourth circle.

### Fourth Circle

A freaked protagonist managed to ride himself through out a bunches scarecrow bike drivers and enters inside a Tuonela, a smaller and rusty tunnel who spawned several arms that were trying to grab him. In the end of the fourth circle, the driver ambushed him right up front, laughing as the car hits over the protagonist, beginning the final circle.

## Trivia

* The Driver is a mannestifation of both The Real Driver, or much likely the Protagonist himself, facing and experiencing the same feeling of the spirit when she received her fate.
Earl's Day Off

**Earl's Day Off** is a PS1 and N64 styled horror fishing and interactive game, created by Airdorf. *Earl’s Day off* is a fishing horror game where you search around the lake for your wife’s ring. You don’t remember what happened last night, but it seems you lost the ring in the lake. His wife said don’t come back until you find it! It’s his day off and now he has to spend it getting the ring back. At least it gives him a reason to go fishing.

## Overview

### Plot Summary

"*I barely remember last night... but I guess I lost my wedding ring in the lake. 'Don't come back until you find it', she says. It's probably in some fish's gut by now. Ah well, at least I have an excuse to do some fishin'. Hell of a way to spend my day off."*

Eventually the fish start acting strange, and Earl says he feels like he’s being watched. Some of the fish you catch look really weird, one looks like its crying. One even has teeth and bites you! You can look around for a while, but I was never to find anything suspicious on the shore watching you. I think it would’ve been a neat addition if there was a shadow that quickly ran away when you looked at it.

### Gameplay & Controls

WASD = Steer boat

Left mouse button = Hold to aim lure, release to Cast

Right mouse button = Hold to reel in lure

## Cast & Characters

* *Earl (Fisherman)*
* *Earl's Wife (Earl's Day Off)*
* *Creature Under The Lake (Earl's Day Off)*
* *Fishes (Earl's Day Off)*

## In Game-Locations

* *Earl's Lake (Earl's Day Off)*
* *Earl's House (Earl's Day Off)*

## Trivia

* The creator of the game is also the creator of Faith: Unholy Trioligy.
* The game is still in beta stages, assuming still testings.
Manequinn Bikers (Burger & Frights)

## Bikers

**Manequinn Bikers**, or **Spirits Bikers** are the third antagonist of Burger & Frights. They appears in the fourth circle of the game, being spirits of deceased peoples who is making their path down to hell.

## Biography

### Fourth Circle

During a attempt to escape, many spirits and soul scravanged around the rideway, assumingly deceased souls, whom are being collected to hell by Death. They drive slowlys, blocking the way of the man with them keep on groaning as if something painful have reached to them. Some of them are crushed by the giantic Female Spirit while the others just keep on moving their way inside a tunnel named Tuonela, a palace wheres the deads need to bypass to reach their very final destination. The man outrun the Bikers, as they all stopped outside of the tunnel, staring at him while he make his escape.

## Trivia

* The spirit face decal is mostly a reskined version of the man deceased face, this time mroe tan and removed some particles of the blood.
The Brigdeway (The Keeper)

## The Brigde

**The Brigdeway**, or simply **The Brigde** is a location in The Keeper. It's a old rusty brigde whom abandoned since before the events of the game, serving as Arthur last stand.

## Overview

### Abandoned

At some point, the villagers abandoned the Pale and leave the brigde still, for sometimes, it does not reiceive any fixs, cleans resulting it in being a bit weak and rusty.

### Arthur Last Stand

Arthur tries and half way succeeded in communication with his partner Sharon. He tries to warns her about the threats of the Reanimates, but the signal was very distinct due to the storm effecting it. Sharon, knowing he's in danger, told Arthur to meet her up at the Park Ranger Station, which will make him to force his way through the brigde. With Arthur moving to the brigde, a army of undead risens from their deceasens and tries to chase after him, he make it halfway to the other side, until have to face another horde over it. He fought and tries to take down them out of his way, but because of the amount of weight and the old of the brigde, it collapse and resulting in Arthur falling with the monsters along with him.

## Trivia

* The Brigde is only seen in a limited view, as by using the player flashlight isn't enough to take a clear view of it.
Electricity Manipulation

**Electricity Manipulation** is a Power.

## Summary

Electricity Manipulation is being able to manipulate, create, and control electricity in a large amount of ways, from constructing shields and weapons, to even projectiles. Electricity is the physical phenomena in which particles with opposite charges and the repulsion of particles with the same charge. Electricity Manipulation is completely useless on most machines and robots, due to it effectively giving energy for those machines to work. Electricity can also be used as lightning minipulation (this is not including causing lightning to strike from clouds that would be Weather Minipulation).
S1 E19

## Plot

Beth and Victor are playing piano and wondering why David is taking so long. Victor explains that Max wooke up with a fever and Mrs. Petracki had to run errands. They stop playing because Camilla texted Victor about tutoring help. Beth asks about her progress, and Victor admitts that she's slowly getting better. David walks in and Beth's lesson starts, so Victor leaves.

We get a Victor and Camilla tutoring montage, whoch ends with Victor saying that there's hope for Camilla, and that she's improved. She brings up Jazz Band, but Victor shuts her down right away. She begs for more sessions, but he refuses, saying that any more and she'll get too overwhelmed. He gives in and suggests that sometimes they can do weekend pratices. Camilla gets excited, and Victor suggests going to her house. Camilla thinks of all of the teasing Dana would do, and suggests his house instead and Victor gets nervous.

This episode contains music.
28 Pixels Later

***28 Pixels Later*** is a ps1 themed horror game, using the secondary perspective to increase it interesting in gameplay. The game center around a zombie outbreak, with the main playable character being a member of the SWAT, fighting against zombies for his life.

## Overview

*28 Pixels Later* is a second person PS1 styled parody survival horror game where you can only see your character through the eyes of the zombies around you.

In *28 Pixels Later* you are a SWAT operative who is attempting to get to safety in a town infested with Zombies. The game plays much like a classic *Resident Evil* game, complete with retro PS1 styled visuals, plants that restore health (when you smoke them!), limited ammo and tank controls.

There is one big difference from a traditional survival horror game though – you can only view your character from the viewpoint of the zombies that are chasing you. This means that the zombies aren’t just your enemy, they’re your eyes too, so you need them around to see where you’re going. And if there are multiple zombies in the area then you can switch between their viewpoints to get a better view.

At the moment *28 Pixels Later* does have some frustrations and rough edges but it’s a great concept that would be perfect for expanding on.

### Gameplay & Controls

* WASD - move
* SHIFT + ( W/ S) - aim (up / down)
* Q - action
* E - change camera (switch to another zombie)

## Cast & Characters

* *SWAT Operator (28 Pixels Later)*
* *Zombies (28 Pixels Later)*
* *Store Owner (28 Pixels Later)*

## Trivia

* The game name is a parody of *Resident Evil*.
* The name is a retitled version of *27 Days Later*, a movie which also use the same horror and zombies theme.
Store (28 Pixels Later)

## Store

The Store is a location in *28 Pixels Later*. It was owned by a Store Owner, while marking the demise of the SWAT Operator.

## Overview

### Prior to the Outbreak

The Store is founded by it owner, whom seek to make a living out of it. It's doesn't seems to be popular, but held off quite fine over time. The store have a Shelf with CD's and games.

### During Outbreak

When the outbreak occurred, the store attacked by zombies, infecting a man along with the owner himself. The owner attacks another civilizan, while a SWAT Operator running away from the zombies, arriving at the store. Despite it was locked, the Operator quickly found the owner and take him down. Using the keys and shelter himself inside it.

Severals zombies attack the place, with it barely lasting for a long time before the zombies break down the glass. Finding ammo's, the Operator mark his last stand, taking down as much zombies as he can before being overwhelmed and killed.

## Trivia

* The CD's inside the store contains a Ps1 adaptation game titled "Breaking Bad", a refrence to the creator videos which uploaded on youtube.
Samantha (Thursday the 12th)

## Samantha

**Samantha** is a minor character in *Thursday the 12th*. She went alongside Greg, Mike, Madison to a trip on a unidentified lake.

## Biography

### The Dare

Samantha and her groups of pals join in a trip for the lake. During the night time, Madison prompt a dare followed with a scary story to the two guys. Samantha tells Madison that the two won't do it, as they are both too fearful to do so. Her words startled both Mike and Greg, as the two decided to finish the task to prove that it's only just a legend.

With her other friend Madison suggestion of reward, Samantha stayed with her as the two other guy goes on to accoplish the task.

### Demise

Later, the assassin comes to the camp and murders both Madison and Samantha. Their corpses is discovered by Mike when he returns to the camp.

## Personality

Samantha is seen enjoying teasing both the guys member of the group. However, the rest of her characteristics is not expressed in the game.

## Trivia

* Samantha and Madison are stereotypical take on females horror characters from the 80's, they're are usually teen girls and teaseful.
Burger's Diner (Burger & Frights)

## The Diner

**The Diner**, or **Burger Diner** is the main location of every level inside Burger & Frights. Serving as a beginning place, the diner is a place wheres peoples bought burgers for some fines meals, mostly dinners. There's is no specific or even any enemy in the section, marking it as a safe zone.

## History

### The Incident

During a night of unknown times, a man came to the store, ordering his burger, within the store still in their active times. The man later left the place after taking his order, driving a car down on to the road, but as he created a crash, a mannestifation begins as the Diner changed towards it every circle begins.

### First Circle

In the first circle, the diner lights is turned off.

### Second Circle

In the second circle, the diner fences are now closed down.

### Fourth Circle

In the fourth circle, the diner remains the same as it previous.
Fishes (Earl's Day Off)

## Fishes

**Fishes**, or **fishs** are the supportings characters in *Earl's Day Off*. They played a supporting role, as giving hints and raise Earl suspicions of being stalked through the entire game.

## Biography

### The Pond

During a foggy day, Earl was reminded by his wife that he have losted their marriage ring inside the pond. He was told not to return to the house until he get back the ring, starting off his sreaching for it. Earl decided to hop on the boat and take a ride around the pond, sreaching for fishes to catch. The fishes are mostly smalls, and remained calm while not showing much suspicions.

### The First Gateway

The fishes at the first gateway are shown to be sick and strangely ills, giving Earl a sign of something is indeed there.

### The Second Gateway

The fishes in the second gateway become more cowardy, trying to runaway from Earl's catchs. This gives him a new hint about something under his boat, while another one of they are crying out of fears, confusing the man as he moves on. The fishes do not make any appearances in the last gateway, but their warns and hint has confirmed to be right, as in the end a creature was under his boat, about to attack the man.
Packard Mill (The Keeper)

## Packard Mill

**Packard Mill** is a location in The Keeper. It's a old and abandoned sawmill, containing inside some left over tools that are no longer being used by the citizens.

## Overview

### Abandoned

After a failed fish trade, the villagers abandoned the Pale, leaving some tools left and the mill open for later visitors and newcomers, or rather was left out of forgotten.

### Opening The Gate

Seeing the gate is locked, Arthur checks it out as he sees that is it open for him to use something to break it. He goes around by using the map and located the odd mill. He enters and managed to find a hatchet in it, what he used as a item to later break down the locks and moves on.

## Trivia

* The Mill is only seen in the first level, whereas the player locate a hatchet in it.
Earl's House (Earl's Day Off)

## Household

**Earl's House** is a household located in Earl's Day Off. Being a sub-place inside the lake, Earl's and his wife lives here for sometimes after their marriage. The place have no enemies in it, but played a off-screen role about the wifes death, but for the gameplay, it serve as a safety zone.

## History

### Before Days Off

At some point, Earl married his wife and marked a place as their household, for food and life savings in the future. Presumedly, as they have no childs they live alone with one another there. The house was build mostly hand-crafted based on how oddly looking is it, might as Earl thought about where will they live.

### The Pond

During a foggy day, Earl was reminded by his wife that he have losted their marriage ring inside the pond. He was told not to return to the house until he get back the ring, starting off his sreaching for it. During this sreach, Earl moves out closer to the outside, giving the monster a slim chance as it hopped inside the house to kill the wife. After it, the location never makes any reapeparances, only in the first level.

## Trivia

* The house is a sub-place of Earl's Lake (Earl's Day Off)
Super Monkey

Super Monkey is a protagonist from the *Bloons Tower Defense* series.

## Powers

* **Adaption** - Like all other Towers in *Bloons*, Super Monkey can upgrade mid-battle to even change his moveset and abilities.
* **Super Strength** - Super Monkey can destroy big blimps called "MOABs".
* **Super Speed** - Can throw darts at hypersonic speeds as said by descriptons of his attack.
* **Super Stamina** - Can throw darts and fight Bloons for almost, if not an infinite amount of time, and seemingly never gets tired.
* **Energy Projection** - Can upgrade to shoot lasers of heat and light. He also can has "Pluse Whip" energy arm attachments.
* **Flight** - Can be shown to fly in *Bloons Super Monkey.*
	+ **Levitation**
* **Ice Manipulation** - Super Monkey can freeze using "Snap Freeze" and "Freeze Out". He also can control ice with "Ice Core".
* **Stunning** - Can stun using "Blowback" and "Storm Darts"
* **Movement Manipulation** - Can create a vortex using "Vortex Trap" and also create tornadoes (not real tornadoes more like small wind currents the pull Bloons together in a clump) with "Storm Core". Can also push foes away with "Knockback" and "Blowback".
* **Electricity Manipulation** - Supermonkey can create a ring of lighting around himself with "Magic Core". He can also use a burst of electricity to destory Bloons (Technological Terror form exclusive)
* **Air Manipulation** - Can control wind with "Storm Core" and "Blowback".
* **Fire Manipulation** - Can use fire based attacks with magic arm attachments.
* **Explosion Manipulation** - Super Monkey can use "Bomb Core" and bomb attachments to do massive explosion damage.
* **Weapon Mastery** - Super Monkey has plethora of ranged projectiles including Darts, Spikes Balls, Boomerangs and Dark Rangs (Dark Night/Dark Champion/Legend of the Kight exclusive).
	+ **Danmaku**
* **Teleportation** - Can use a ability called "Dark Shift" to teleport (Dark Night/Dark Champion/Legend of the Kight exclusive).
* **Invisibility** - Can use an invisibility cloak to become invisible.
人生逆転の神業 / Jinsei Gyakuten no Kamiwaza

Description

"A certain someone has been too slothful."

## Notes

1. ↑ "Jinsei gyakuten" literally means to make one's life the opposite of what it was before; it can be used to denote both negative and positive transformations.
2. ↑ Literally “seeds”, this refers to the ingredients, or cause of, something — in this case, exception, excellence, standing out.
3. ↑ “Correct”  with the connotation of something formulaic, “safe”, or the right answer on a test.
4. ↑ “This” and “that”, as used for objects, not people.
5. ↑ Literally “cereal”, this line goes with note 2. It can also be read as “serial”.

## Additional Information

This is the song representing "sloth" for After the Rain's album, "7x2 Deadly Sins".
Tammy (The Keeper)

## Tammy

**Tammy** is a minor character in The Keeper. He is not seen but mentioned in game by Arthur through out the first page of his Journal. He seems to be someone Arthur despited for unknown reasons, but possibly as a new lover or new boyfriend of Marla.

## Biography

### Past

Tammy, as seen as someone Arthur despite through the journal seems to be a person who interupted Arthur and Marla relashionship, to the point of their break up. At some point, Tammy comes to the duo life and becomes something Arthur heavily hated upon mentioning. He presumedly was the new lover of Marla on assocations, and make Arthur hate him so much that in his notes, he told himself that he can get fresh airs without Tammy in it.

## Personality

Is it unclear about his personality, but perphaps a rude or terrible person or geinunely not someone likeable.

## Trivia

* His name could be seen mentioned on the second page of the journal.
Tuonela (Burger & Frights)

## Tuonela

**Tuonela** is a location located in Burger & Frights. In contrast, is it the realm of the dead or the Underworld in Finnish mythology. **Tuonela**, **Tuoni**, **Manala**, and **Mana** are used synonymously. Similar realms appear in most Finnic cultural traditions, including among Karelian, Ingrian, and Estonian beliefs. In Estonian mythology, the realm is called **Toonela** or **Manala**. Tuonela can also refer to a grave or a graveyard. Is it the fourth level of the game.

## History

### Fourth Circle

The fourth circle begins with the words "It's me", the player continune to drive, this time the scarecrow returns, staring at him as he keeps on driving. Things are normal until he enters a tunnel, the female spirit chased after him as a giant, screeching and chase after him recklessly. Although freaked out, he managed to ride himself through out a bunchs scarecrow bike drivers and enters inside a Tuonela, a smaller and rusty tunnel whom spawned severals arms that were trying to grab him. In the end of the fourth circle, the driver enters from the front, much to his suprise reset the time and put on the Final Circle.
Dog (Whitetail Incident)

## Dog

**The Dog** is the main deuteragonist of *The Whitetail Incident*. It's a ranger dog tasked with Hutch to track down his collegue, Jonathan and the rests of the campers who called through the radio to save them.

## Biography

### Whitetail Investigation

The Dog first followed Hutch by the back of the car, listening to his concern over where they were going. When the two arrived at the forest, the dog hops down and growls as it be right behind Hutch. Following Dutch to the campsite, the dog started to suspect and started to going around the camp to find if there's anything happened. Walking down from the blood trial, both the Dog and Hutch discover Jonathan being tied to a tree while a group of cultists is starting a ritrual effecting his friend.

As Hutch charge in with the shotgun and started firing, the Dog run and avoid being attacked by the other cultists. Just as they thought they saved Jonathan, he started acting wried and caused the dog to suspect, even went as far as making it growling at the latter strange behaviour. Moments later, Jonathan turns into a deer-like monster and run away from the two. The Dog chased right after Jonathan, shouting at the latter but then got lost on it's way to get the creature.

When Hutch defeat a mutated Jonathan, the Dog returns to him and the two decided to move on and return to the department.

## Trivia

* While the Dog accompanied the player (Hutch) during the game, it cannot do any significant damages to the enemies.
Zombies (28 Pixels Later)

## Zombies

***Zombies*** are the main antagonists of *28 Pixels Later*.

## Biography

In the beginning, one of the zombies tries to attack the SWAT Operator, but died as it head was blew off by him. The other zombies catches the sounds, starting to chase after the survivor to catch their prey. One of them craws to him, bitting his foot but died right after being stepped on the head. Two others chase after him, but the survivor managed to knock down the water dispenser, sealing the zombies way to approach him.

One of the zombies consumes the Store Owner, while many others keep on hitting themself against the fence. The zombie that is consuming the owner get decapitated, while many others starting to break down from the fences and reachs against the Operator himself.

Being locked outside, many more keep on follows after, hitting and breakdowns the glasses to enter inside the store. Each one of them are killed as time passes, but eventually overwhelm the survivor, resulting his death.

## Trivia

* The Zombies are the first antagonist being added to the wiki managed to kill the protagonist themself.
Death (Burger & Frights)

## Death

**Death** is a supporting character in *Burger & Frights*. Serving as one of the guardian of Limbo, Death was the one who served and protect the real balance in Living and Death. Upon seeing a human tries to kill a man whom caused her death, he interupted her and return her spirit to hell, freeing the man out of her wrath vengance.

## Biography

### Final Circle

In the final Circle, Death brought himself upon the sight, seeing the spirit trying to use some of the curses to lure the man down into hell along with her, as a act out vengance.

Death summoned himself behind the spirit, flowing out his arm as he grab her, as he pulls her back and absobred inside of him, while releasing the other human out of his chains, returning him back into the real world as he demands that the man does not belong to hell.

## Trivia

* Death designs seems to be based on the maker interations.
Store Owner (28 Pixels Later)

## Store Owner

**The Store Owner** is a minor antagonist in 28 Pixels Later. He's a victim of the outbreak.

## Biography

Prior to the outbreak, The Store Owner started a store to make a living. He works for days and days until the outbreak mark it beginning.

He becomes a zombie later on, possibly being killed by another one of the zombies. He is seen eating a man, before the eventual arrival of the SWAT Operator, who put him out of his misery.

## Trivia

* The character is nowhere to be seen in-game, however, his corpse can be discovered using another zombies view.
暗い 微睡み の呼ぶほうへ / Kurai Madoromi no Yobu Hou e

Description

"No matter how far I come, I'm never where I hoped I would be."

## Notes

1. ↑ Depending on how it is read, 「夢中で」can mean “crazily”, or “in a maddened daze”, although the kanji themselves mean “within a dream”, as does Mafu’s pronunciation

## Additional Information

In a broadcast, Mafumafu has stated this song to be about his personal feelings. The "you" in this song can be inferred to be the "dark slumber": a euphemism for death.
Pete (The Keeper)

## Pete

**Pete**, or **Old Man** is a posthumous supporting character of *The Keeper*. Being the previous lighthouse keeper before Arthur, some unknown reasons leads to his sickness resulting him to be decease during the night.

## Biography

### Lighthouse Keeper Years

Pete worked for the tower way more many years, as he do his duties all the time over. Presumedly, his duties or objectives is much casual, turning on the lighthouse light source, start the chain and generators for severals days until he notice himself getting heart issues, but decided to hide it to continune with his job.

Time passes, the injury got worsen over time, Pete couldn't keep on but was informed by the departments that a new person will be replacing him on teh duty. Though pissed, Pete still write a note to guide the newbie as to make sure the lighthouse could stay on, he guides all about the foods, works and locations on the island so he will be able to know how to act. Pete later was taken out of the island to a hospital.

### Fate

Stayed inside the hospital, Pete spend his final moments laying on the bed and passed away right in the night where the newbie arrives and begin his first day on duty at the island.

## Personality

Pete is a person with limited knowlegde, as he knows nothing about moderns stuffs around the time of his era, he is also straight forward with speaking, use none of the sweets words but a pretty rude terms to do so. But aside from it, he is pretty caring and genuienly still helped others peoples, as such he write a note to told Arthur much things that the island have and what he needs to do as a lighthouse keeper.

## Trivia

* Pete seems to be a very old man, as he couldn't figure out how to use a Play Station One that his son sends along with it games dvds.
SWAT Operator (28 Pixels Later)

## SWAT Operator

**The SWAT Operator** is the main playable protagonist of *28 Pixels Later*.

## Biography

### During the Outbreak

The Operator is first seen at the street, as he aims his gun to kill a zombie, who is approaching him. He makes his way through the streets, enter a crosside to find a green plant. He obtains it but get himself bitten to the leg. He shot the thing then knock down a water dispenser, blocking the zombie's way from reaching him in the store.

He tries unlocking the store door, but it's locked. Hearing a strange sound next to it, he moves and take down the Store owner, who is now already a zombie. Taking the keys, he quickly enters the store before the zombies climb from the fences.

Checking around to find nothing, the operator becomes frustrated and snap down a shelf, managing to combine a rusty pipe with the shotgun, creating a double barrel. The zombies break the glasses, as the Operator make his last stand by grabbing all of the ammos and fire at them, killing as many as he could before eventually become overwhelmed, decapitated by the zombies.

## Personality

The Operator personality is hard to be describe due to his limited screen-time.

## Trivia

* The SWAT Operator is the first protagonist being added to the wiki with the status of deceased.
Flight

**Flight** is a Power.

## Summary

Characters with the ability of Flight are able to push themselves off the ground well enough to stay in the air as much as that character would like to without the worry of gravity pulling them straight back down. Characters with this ability may either be able to perform this either innately, or through objects or vehicles like planes.
Greg (Thursday the 12th)

## Greg

**Greg** is a accompaning character in *Thursday the 12th*. He is the friend of Mike, and when for a camping with Samantha and Madison to the rumored Lake.

## Biography

### The Dare

Sitting by the campfire, Greg is dared alongside Mike by Madison to complete a challange. He and Mike is promised with a special reward if they can complete it. Greg express his interests and desire about the challange, while Samantha believes that the duo is too fearful to get it done. After listening to the tale about a young boy who murder his mother inside the forest, Mike invite Greg to start their way to accomplish the goal.

The two walks into the forest, as Mike express his excitement for the special reward. Greg, being a homie agrees with him and the two continunes to throw jokes to one another before shutting down the chains at the gate. Greg suggest his friend to sreach inside the house, while he will stay outside to guard the place.

When Mike enters the house, Greg is ambushed by the killer and mauled severals time. Despite his friend calls for him, Greg shows no response and dies out of bloodlost. His death eventually warned Mike and alerted him to hide inside the house.

## Personality

Being both of a bro and a coward, Greg is pretty chill in usual times. He is rather much more interested in the implied reward, but due to his fear of the tale, he invites Mike to be the guy who do the jobs instead. Despite being cowardly, he is shown to be going along well with Mike, and did fullfill his duty to guard the place.

## Trivia

* Greg is the only NPC in the game to accompany the player, despite he can not do pull any assistance for them.