Artillery

## Artillery**Edit**

* Fire
* Shadow

 **Artillery**Artillery1504 ArtilleryBoom BombInfused Mine BlowLife Stealer56003500

 **Artillery**Artillery1504 ArtilleryBoom BombTainted Mine BlowLife Stealer56003500

## Statistics

### Card ID (Shadow)

1206

**Artillery** is a Tier 4 () Building of the Bandit faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Artillery (Fire)
* Artillery (Shadow)

**Boom Bomb**
 **Autocast:** Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 / 808 / 848 / 896 in a 15m radius, up to 1176 / 1212 / 1272 / 1344 in total. Knocks back small and medium units. Affects ground targets only. Targets need to be at least 10m away. Has an extra-long range of 60m.

**Infused Mine Blow**
Affinity Dependency:  Fire **Autocast:** If surrounded by more than 4 hostile entities Artillery may additionally shoot mines every 15 seconds at the position of an enemy unit. After 3 seconds the delivered mine may be triggered by nearby enemies within a 12m radius and incinerate the ground for 10 seconds dealing 70 damage to hostile ground units per second. If not triggered the mine will vanish after 60 seconds.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the building will repair the building and restore its life points.

**Boom Bomb**
 **Autocast:** Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 / 808 / 848 / 896 in a 15m radius, up to 1176 / 1212 / 1272 / 1344 in total. Knocks back small and medium units. Affects ground targets only. Targets need to be at least 10m away. Has an extra-long range of 60m.

**Tainted Mine Blow**
Affinity Dependency:  Shadow **Autocast:** If surrounded by more than 4 hostile entities Artillery may additionally shoot mines every 15 seconds at the position of an enemy unit. After 10 seconds the delivered mine may be triggered by nearby enemies within a 12m radius and deal 1000 damage, up to 3000 in total. If not triggered the mine will vanish after 60 seconds.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the building will repair the building and restore its life points.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Autocast ability :
	+ Increased attack range from 50m to 60m.
	+ Increased rotational aiming speed from 120 to 200.
	+ Will now start aiming at targets already once they enter its maximum range.
	+ Improved descriptions to be more consistent.

Patch #400035
* Changed the card's orb requirements from 2 Fire + 2 Shadow to 1 Fire + 1 Shadow + 2 Neutral.
* Decreased the card's power cost from 190 to 150 power.

Patch #400033
* The classification has been changed from `Tower` to `Artillery`.

Patch #400031
* Passive ability :
	+ Corrected small typo in German ability description.

Patch #400022
* Autocast ability **Boom Bomb**:
	+ Cannon of  was visually not rotating properly to fire at targets.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards