Miriam Walker

## About

   Miriam Walker is an ex-privateer and founder of Cape Canosa (A future spa and resort). Although they are also known as a supplier and courier as well as caterer. All in all, Miriam keeps busy and is almost always on the move.

Miriam is a pragmatic individual who is very much influenced by bout's of whimsy, and easily distracted by interesting events or objects. They are almost eternally sleep deprived which results in them being fairly disconnected from reality at times. Cautiously optimistic, although they have a tendency to anticipate the worst scenarios possible to prepare for them. As a result however, this may lead to paranoia.

They are not the best at identifying friendships or anything of that like and can be slow to trust new people. Miriam is known to be neutral when observing most conflicts, as to view them objectively before placing their support in one cause or another.

Although, this neutrality is discarded if the situation is deemed dire enough. As there is a point where standing by to do nothing is passive support to a cause with ill intent or not.

## Life Prior to arrival

Miriam was an ex-privateer turned pirate after colonialists had overtaken her homeland. They retired their post with her closest friends before eventually agreeing to go on 'one-last-trip' that had led them to where they are now.

Losing friends to the blue upon arrival.

## Arrival on the Isles

### Initial Arrival

Miriam had arrived shell-shocked. Shortly meeting up with several individuals in Beach-town after overhearing their conversation. They were welcomed to visit Beach-town but shortly left to explore the world they woke up in. Returning baring gifts of fruit and other such curiosities, they soon retired to an island across Beach-town that they had named Cape Canosa.

Thankful for the kindness that the Beach town residents have shown them. One, known as Alma even providing a bed and spyglass that Miriam treasures as her first true possessions in this strange place.

### Cape Canosa

Cape Canosa was to be built up into a neutrality zone, at least that is the original intent. Chosen for the hot-springs at the foot of the island, Miriam had not initially noticed the tower that had loomed over the island before building a rudimentary hovel. Which would later result in issues down the road, for many others would seek the secrets the tower holds.

### Beach-town Panic

Miriam had returned to Beach-town as to drop off gifts for the residents when she had unintentionally stumbled into a dire situation where Alma had pulled them out of view to safety. Explaining the situation to Miriam before they escaped on boat en route to Cape Canosa. Followed shortly by Fello unknown to them both until they had confronted them in the center of the grove.

### Tacker Investigation Involvement

Miriam had initially been approached by two others in regards to Tackers situation. An individual she had not initially met yet. Still, curious they had followed the group to be an escape driver in the event of any issues that may occur.

Only to be in the center of an explosion. Surviving only due to luck and witnessing a flash of red before the perpetrator had fled. Sharing their observations with the rest of the group before leaving the scene of the crime.

Miriam had not stuck around for the fallout that was to come.

#### Tacker's Talent show

Miriam had catered for the talent show, providing an array of food and drink for those attending. Later being a judge for the festivities alongside Fello.

### Greater Guild (ex) Affiliation

Miriam had become affiliated with the guild after greeting one of the founders whom had been surveying her land. Later having a meeting with both founders. With Alma as a trusted confidant to transcribe the details.

The result being a contract with the condition that they may secede at any time without consequences, and they would build an encampment for the adventurers that would come to Cape Canosa.

Later, Miriam would take a group to see the initial site of The Greater Guild, shown the way by Tool. To scout the guild for any sign of threat due to the rumors afoot, and to see the trains that they mentioned the last time they had met. This would end in chaos, where Miriam would witness an attempted murder of one of the guild members at the hands of Viven and the ensuing attempted train theft by Tool.

But thankfully leaving unscathed, alongside Alma, Dani, and Fello. As Tool and Viven had found their own ways out.

### Involvement with Project E-Vac

Miriam was invited to project E-Vac to evacuate. Due to the potential threat on the horizon, Miriam had brought their emergency supplies for the cause that they had prepared beforehand from their own stashes.

While they were prepared for war, it never came.

### Uneasy Truce

During the setting of the truce, Miriam was a mediator alongside Sal. Questioning The Greater Guild on the validity of the matters before them. This had ended with a resolution of the initial rumors but a headhunt was put into place by the Greater Guild to bring in Tool and Viven.

### Tool's Trial and Execution

During the trial, Miriam had argued for an appropriate punishment to the specific crime that Tool had committed. Not one that would produce ancient artifacts for a life, execution or giving out the location of an entirely separate person. As they saw those consequences as entirely too convenient to The Greater Guild as a whole. Which could have set a precedent that could have led to the capture of artifact holders to gain their belongings, something that Miriam had tried to prevent.

Unfortunately, this trial would lead to the ultimate execution of Tool.

As a result, Miriam had immediately withdrew affiliation with the guild. Citing that 'They held a trial that they already decided the outcome of' and left for wasting the time, effort and energy of the participants amongst other reasons.

The period of Neutrality in regards to the matters of The Greater Guild would end this day, or it would have if it had not disbanded shortly after these events.

#### The Aftermath of Execution

In the aftermath of the Execution, Miriam had went to Beach-town to talk with Alma before encountering ASIMOV. An interaction that would not last long as Miriam had left halfway in the conversation.

Later, Miriam would indulge in drugs and alcohol with a drunken Tool and Alma as witnesses. Waking up in a monster filled cavern after a fever-dream like experience.

## Pets

Flapjack the first - Died to an act of the spirits of a sort. Lightning strikes indoors. Flapjack the first was a cardinal that was returned to rest in their homeland with their favorite snacks.

Flapjack the second - Died shortly after the trial to a creeper. They have not been put to rest as of yet. Funeral Pending.

## Deaths

1 -

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