recursal/Fanatic-Fandom huggingface dataset:
Interstellar Alliance WSC-O White Star Command Cruiser

**Name**: White Star
**Craft**: Interstellar Alliance WSC-O White Star Command Cruiser
**Type**: Command Cruiser
**Scale**: capital
**Length**: 475.6 meters
**Skill**: capital ship pilot
**Crew**: 94; Skeleton: 9/+10
**Crew Skill**: Astrogation: 7D+2; Capital Ship Gunnery: 6D+1; Capital Ship Piloting: 7D+2; Communications: 7D+2; Sensors: 7D+2
**Passengers**: 700
**Cargo Capacity**: 1,400 metric tons
**Consumables**: 10 weeks
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 5D+2
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **Twin-Linked Improved Neutron Laser Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-18/45/90
Atmosphere Range: 2-36/90/180km
Damage: 13D
* **2 Twin-Linked Neutron Laser Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150 km
Damage: 11D
* **5 Molecular Pulsars**

Fire Arc: 4 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D+2
* **9 Twin-Linked Fusion Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D
* **Energy Mine Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D+2
* **Electro-Pulse Gun**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1/3/6
Atmosphere Range: 1-2/6/12km
Damage: Ionizes 1D worth of control systems. This effect is 2D worth on starfighter or lesser scale vessels.
* **18 Tractor Beams**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 1-2/4/6km
Damage: 5D+2
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 94

* Officers: 8
* Pilots: 12
* Sensor Operators: 20
* Crewmen: 54

* Average Crew Experience Level: Anla’shok Elite
* Stealth: 14 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Bio-Adaptive Shielding
* Enhanced Communications Array
* Hybrid Engine (Gravitic/Biological)
* Jump Point Generator
* MedLab
* Minbari Flight Computer
* Self-Repairing
* Skyhook Catapult (WSC-L only)

**Ship Complement**:

* Flyer Class Combat Fighter: 2
* Nial Class Heavy Fighter: 12
* WSC-L Class Space Superiority Fighter (skyhook catapult only): 1

**Source**:

* The Babylon 5 Project: White Star class
* Babylon 5: Ships of the Galaxy (pages 78-80)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Street Thug

**Name**: Street Thug

**Dexterity**: 2D+1

* Blaster: 4D+1
* Blaster Artillery: 3D+2
* Brawling Parry: 3D
* Dodge: 3D
* Firearm: 3D
* Grenade: 3D
* Melee Combat: 3D+2
* Melee Parry: 3D
* Missile Weapon: 3D
* Running: 3D
* Thrown Weapon: 3D
* Vehicle Blasters: 3D

**Knowledge**: 1D

* Intimidation: 2D
* Survival: 1D+2
* Willpower: 1D+1

**Mechanical**: 2D

* Ground Vehicle Operation: 2D+1
* Hover Vehicle Operation: 2D+1
* Powersuit Operation: 2D+2
* Repulsorlift Operation: 2D+1

**Perception**: 1D

* Search: 1D+1

**Strength**: 2D+2

* Climbing/Jumping: 3D+2
* Stamina: 4D
* Swimming: 3D+1

**Technical**: 1D+1

* Demolitions: 1D+2

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 5

**Equipment**: 1 Ranged Weapon, 1 Melee Weapon

**Source**:

* Farscape RPG Sourcebook (page 311)
* thedemonapostle
Hotaru (modified Firefly Class Midbulk Transport)

**Name**: Hotaru
**Craft**: Firefly Class Midbulk Transport
**Type**: Medium Freighter
**Scale**: Starfighter
**Length**: 58.2 x 39 x 16.1 meters
**Weight**: 2,400 tons
**Skill**: Space Transports
**Crew**: 7; skeleton: 1/+10
**Passenger Capacity**: 4
**Cargo Capacity**: 958 tons
**Consumables / Fuel Capacity**: 60 tons (600 hours)
**Cost**: 2,400 at auction
**Maintenance Costs**: 3,840 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 2D+2
**Space**: 4; Hard Burn: 6
**Atmosphere**: 280; 800 kmh; Hard Burn: 330; 950 kmh
**Hull**: 4D
**Sensors**

* Passive: 10 / 0D+1
* Scan: 20 / 0D+1
* Search: 30 / 0D+2
* Focus: 1 / 1D

**Weapons** None

**Description**: A basic transport model Firefly, without any fancy frills.

**Source**:

* Serenity Role Playing Game (page 117)
* thedemonapostle
Malcolm's pistol

**Name**: Malcom Reynold's Pistol
**Model**: Moses Brothers Self-Defense Engine Frontier Model B
**Type**: Firearm / Gauss Gun
**Scale**: Character
**Weight**: 2.72 kg
**Skill**: Firearms
**Ammo**: 6
**Fire Rate**: Gauss gun: 1/2; Firearm: 3
**Range**: Gauss gun: 1-40/100/200m; Firearm: 1-24/60/120m
**Damage**: 3D

**Description**: This pistol favored by Malcolm Reynolds was a Moses Brothers Self-Defense Engine Frontier Model B produced by the manufacturer Moses Brothers Firearms. This weapon—like Mal's fellow soldier Zoë—was with Reynolds throughout the Unification War.

The weapon featured two distinct firing systems, a newtech Gauss/Coilgun carriage and a conventional hammer based firing system. The default for the gun was Gauss mode but the switch over to certain conventional shells was immediate. The Gauss Carriage was powered by a hefty battery in the guns handle. This led to one of the weapons drawbacks, weight. The primary ammunition was NEWTECH Gauss Quadloads favored both for their punch and small size. The unique aspects of Gauss firing allowed for multiple shots to be carried in a single case.

**Source**:

* thedemonapostle
Kilrathi Empire "K'Ha'Haf" Heavy Ambush Fighter

**Name**: K'ha'haf Heavy Ambush Fighter
**Craft**: Kilrathi Empire K'ha'haf Heavy Ambush Fighter
**Type**: Heavy Asteroid Camouflage Fighter
**Scale**: capital
**Length**: 31 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 3.1 metric tons
**Consumables**: 7 days
**Maneuverability**: 2D+2
**Space**: 8
**Hull**: 5D+2
**Shields**: 2D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Heavy Reaper Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-5/13/25
Damage: 4D
* **2 Heavy Meson Blasters** (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-5/13/25
Damage: 4D+1
* **2 Mk II Porcupine Mine Tubes**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D
Range: N/A
Ammo: 8 per tube
Damage: 4D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Effects: Enemy Sensors and Fire Control -1D+1
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Ammo: 8
Effects: Enemy Sensors & Fire Control -1D
**Notes**

* This craft is incapable of atmospheric flight.

**Description**: The K'ha'haf is a fighter that saw limited service with the Kilrathi Empire. K'ha'haf Target Designation, circa 2669.

An oddity among Kilrathi wartime designs, the K'ha'haf was in a sense developed as a stealth fighter. It is a starfighter chassis built upon a large mass of rock, just large enough to allow for unaltered spaceflight. Being mostly composed of an asteroid, the K'ha'haf is able to hide itself among the asteroid belts strewn across the galaxy, sitting idle until unsuspecting Terran ships passed through their field, allowing them to ambush Terran patrols and convoys without advanced notice. Their rocky mass provides them with a thick and sturdy shield, meaning they can absorb numerous laser shots without sustaining major damage for long periods of time. Fairly swift despite their large frame, the K'ha'haf in its limited service proved to be a fighter to be reckoned with.

The K'ha'haf was first sighted during the final days of the Terran-Kilrathi War in 2669. One notable sighting was by the pilots of the TCS Victory during the capture of a Kilrathi convoy in the Torgo System. Several K'ha'hafs ambushed Colonel Christopher Blair's wing during an attempt to disable a Kilrathi tanker convoy as part of the shakedown cruise for the TCS Behemoth. Despite their strong shields, they were ultimately destroyed by Blair and his wingmen.

The K'ha'haf would continue to reveal themselves sporadically until the end of the Kilrathi War, but ultimately did little to turn the tide against the Terrans, who destroyed Kilrah by the end of 2669.

**Source**:

* Wing Commander Encyclopedia: K'ha'haf
* The Wing Commander Role Playing Game (page 301)
* thedemonapostle
Kilrathi Empire "Sorthak" Super-Heavy Fighter

**Name**: Sorthak Super Heavy Fighter
**Craft**: Kilrathi Empire Sorthak Super Heavy Fighter
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 38 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 1.6 metric tons
**Consumables**: 7 days
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 3D+1
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 9D+1
**Shields**: 9D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Heavy Meson Blasters**

Fire Arc: 4 turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D+1
* **2 Heavy Meson Blasters** (firelinked)

Fire Arc: aft
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 4D+1
* **Standard Heat Seeker (HS) Missile**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Ammo: 4; 1 quad hardpoint mount
Damage: 4D
* **Standard Image Recognition (IR) Missile**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 4; 1 quad hardpoint mount
Damage: 2D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Description**: The Sorthak was a heavy fighter produced by the Kilrathi Empire during the last years of the Terran-Kilrathi War. The Sorthak generated numerous rumors after it was first encountered by Confederation forces.

On 2669.207, during a routine naval air transfer, eighteen Confederation fighters (5 Arrows, 9 Thunderbolts and 4 Longbows) were destroyed by a Sorthak. Black boxes recovered following the attack "indicated that an unusually large Kilrathi fighter attacked the group." The digital tape recovered from the boxes described the ship as "a cross between a Vaktoth and a destroyer, with massive guns protruding from both the front and rear." The fighter was codenamed "Sorthak" by TCN Intell after the incident in the Vega Sector.

Sorthaks were encountered by the flight wing of the TCS Victory several times during the last operations of the war.

**Source**:

* Wing Commander Encyclopedia: Sorthak
* Wing Commander Information Center: Sorthak Super Heavy Fighter
* The Wing Commander Role Playing Game (page 301)
* thedemonapostle
Interstellar Alliance WSC-A White Star Carrier

**Name**: White Star
**Craft**: Interstellar Alliance WSC-A White Star Carrier
**Type**: Carrier
**Scale**: capital
**Length**: 713.4 meters
**Skill**: capital ship pilot
**Crew**: 66; Skeleton: 7/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 650
**Cargo Capacity**: 1,300 metric tons
**Consumables**: 8 weeks
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 5D+2
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **2 Neutron Laser Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150 km
Damage: 10D
* **4 Molecular Pulsars**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D+2
* **10 Fusion Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D
* **10 Tractor Beams**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 1-2/4/6km
Damage: 5D+2
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 66

* Officers: 4
* Pilots: 8
* Sensor Operators: 6
* Crewmen: 48

* Average Crew Experience Level: Anla’shok Line
* Stealth: 14 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Bio-Adaptive Shielding
* Hybrid Engine (Gravitic/Biological)
* Jump Point Generator
* Minbari Flight Computer
* Self-Repairing

**Ship Complement**:

* Fan'ir Class Ranger Flyer or Shuttle: 6
* Nial Class Heavy Fighter: 24
* WSC-L Class Space Superiority Fighter: 2

**Source**:

* The Babylon 5 Project: White Star class
* Babylon 5: Ships of the Galaxy (pages 78-80)
* thedemonapostle
Farscape: Prowler

**Name**: Prowler
**Craft**: Peacekeeper Prowler
**Type**: Air / Space Superiority Fighter
**Scale**: Starfighter
**Length**: 5 x 3 x 2 meters
**Skill**: Starfighter Pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: 227 kg
**Consumables**: 2 days
**Cost**: 100,000
**Hyperdrive**: x1
**Nav Computer**: yes
**Maneuverability**: 0D+1
**Space**: 10
**Atmosphere**: 415; 1,200 km/h
**Hull**: 5D+1
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 150 / 3D+2
* Focus: 5 / 5D

**Weapons**

* **4 Small Pulse Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 7D+2
**Description**: The Prowler is a multi-role trans-atmospheric starfighter used by the Peacekeepers. Mass produced, Prowlers can be found nearly anywhere a PK military installation is located. Prowlers are apparently short-ranged, but are used for many mission types, from interception, escort, space superiority, commando transports and general short-range shuttles and personnel transport. They are commonly found aboard command carriers as part of their standard complement. They are the fastest ships in the PK arsenal.

Prowlers are lightly armed and lightly armored and very maneuverable when compared to the much larger vessels seen in the Farscape universe.

Prowler pilots appear to be highly respected among Peacekeepers, and possibly are mostly entirely made up of commando/pilots. Standard Peacekeeper pilot uniforms are very similar to those of standard Peacekeeper soldiers, black with black helmets and a clear bug-like visor. Most pilots appear to carry a standard side-arm, and possibly rifle.

**Source**:

* Farscape Wiki: Prowler
* Farscape Role Playing Game Sourcebook (page 266)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Military Officer

**Name**: Military Officer

**Dexterity**: 2D

* Blaster: 5D
* Blaster Artillery: 4D
* Brawling Parry: 3D+1
* Dodge: 4D
* Firearm: 3D+2
* Grenade: 3D+1
* Melee Combat: 4D
* Melee Parry: 3D+1
* Missile Weapon: 3D+2
* Thrown Weapon: 3D+1
* Vehicle Blasters: 3D+1

**Knowledge**: 2D+2

* Intimidation: 3D+2
* Scholar: Military History: 4D+1
* Survival: 3D+1
* Willpower: 3D+2

**Mechanical**: 2D+1

* Capital Ship Gunnery: 3D+2
* Powersuit Operation: 3D
* Starship Gunnery: 3D+2

**Perception**: 2D+1

* Bargain: 4D
* Con: 4D+2
* Investigation: 3D+2
* Persuasion: 5D+1

**Strength**: 2D

* Climbing/Jumping: 2D+1
* Stamina: 3D
* Swimming: 2D+1

**Technical**: 2D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 19

**Equipment**: Uniform, Leather Armor, Pulse Blaster Pistol

**Source**:

* Farscape RPG Sourcebook (page 309)
* thedemonapostle
Halo Human

**Name**: Human
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 4D
**Mechanical**: 1D / 4D
**Perception**: 1D / 4D
**Strength**: 1D / 4D
**Technical**: 1D / 4D

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m
**Weight**: 45 - 150kg

**Special Abilities**:

* **Neural Interface**: This identifies other individuals with a neural interface as friendlies. It also provides a targeting reticle for ranged weapon combat, which provides a +1D to ranged weapon skill rolls out to a distance of 100 meters. This is only implanted in UNSC personnel.

**Description**: Humans (Latin: Homo sapiens, meaning "wise man") are a race of sentient bipeds native to the planet Earth. By the mid-26th century, Humanity had become an established spacefaring race, obtaining Tier 2 status of the Forerunner Technological Achievement system due to research and the development of weapons and armor during the Human-Covenant war.

**Source**:

* Halo Nation Wiki: Human
* thedemonapostle
Federation Type 16 Shuttlepod

**Name**: Type 16
**Craft**: United Federation of Planets Type 16 Shuttlepod
**Type**: shuttle
**Scale**: starfighter
**Length**: 4.8 x 2.4 x 1.6 meters
**Ship Mass**: 1.25 metric tons
**Starship Size**: 2
**Skill**: space transports
**Autopilot**: 1D+2
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 4
**Cargo Capacity**: none
**Consumables**: 1 week
**Warp Drive**: none
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **2 Type IV Phaser Arrays**

Fire Arc: 360 degrees forward, 360 degrees aft
Location: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 4D
* **2 Class Alpha Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Strength: 3D
**Transporters**

* Personnel: 1

* Range: 30,000 km
* Capacity: 2 persons

**Description**: The Type-16 shuttlepod is an small, short range auxiliary craft designed to carry two to three passengers for short distance missions, generally ship to ship or ship to surface. They have been assigned aboard Federation starships since the mid-2360's and are often found aboard Galaxy-class, Nebula-class and several newer starship classes.

**Source**:

* Memory Beta: Type-16 shuttlepod
* Ship Recognition Manual vol 1 (Spacedock) (pages 148-150)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Shaman

**Name**: Shaman

**Dexterity**: 2D

* Artistic Ability: Painting: 2D+2
* Blaster: 2D+2
* Dodge: 2D+2
* Melee Combat: 2D+2

**Knowledge**: 2D+1

* Bureaucracy: 3D
* Cultures: 3D
* Languages: 2D+2
* Survival: 2D+2
* Willpower: 4D

**Mechanical**: 2D

**Perception**: 2D+2

* Bargain: 3D+1
* Con: 3D+2
* Persuasion: 4D

**Strength**: 1D+2

* Swimming: 2D

**Technical**: 2D+2

* First Aid: 3D

**Move**: 10
**Force Sensitive**: yes
**Force Points**: 2
**Dark Side Points**: 0
**Character Points**: 11

**Special Abilities**:

Control: 2D, Control Pain, Accelerate Healing
**Equipment**: Ceremonial Staff, Writing Parchment.

**Source**:

* Farscape RPG Sourcebook (page 310)
* thedemonapostle
Mass Effect: Powers: Sentry Turret

**Name**: Sentry Turret
**Control Difficulty**: Difficult
**Sense Difficulty**: Difficult
**Duration**: Varies
**Cool Down**: 1 round

**Effect**: This power uses an Omni-tool to create a small, temporary, autonomous Turret. The drone uses the creator's Sense for attacking. The user rolls their Control and Sense, if the rolls are successful, the Omni-tool creates the turret. Its abilities are based off the average of the Control and Sense rolls. The turret remains for a number of rounds equal to the creator's Control dice.

**Notes**: This power requires an Omni-tool.

 6 - 10
 11 - 15
 16 - 20
 21 - 25
 26 +

**Turret Level Information**

* **Level 1 Turret**

Body Strength: 1D
Shields: 2D
Blaster
Range: 1-3/15/30m
Damage: 2D
* **Level 2 Turret**

Body Strength: 1D
Shields: 2D+2
Blaster
Range: 1-3/15/30m
Damage: 2D+2
* **Level 3 Turret**

Body Strength: 1D
Shields: 3D+1
* Blaster

Range: 1-3/15/30m
Damage: 3D+1
* **Level 4 Turret**

Body Strength: 1D
Shields: 4D
Speed: 4; 13 km/h
* Blaster

Range: 1-3/15/30m
Damage: 4D (optional stun setting)
* **Level 5 Turret**

Body Strength: 1D
Shields: 4D+2
* Blaster

Range: 1-3/15/30m
Damage: 4D+2 (optional stun setting)
* **Level 6 Turret**

Body Strength: 1D
Shields: 5D+1
* Flame Thrower

Range: 1-2/5/10m
Damage: 3D+1 + 3D per round until extinguished
* Energy Rockets

Range: 1-5/25/50m
Blast Radius: -2D/ 0.5 meters
Damage: 6D
**Jedi Complications**: A Jedi Cannot Learn this power.

**Description**: Deploy this heavy weapon turret for cover fire.

**Source**:

* Mass Effect Wiki: Sentry Turret
* thedemonapostle
Halo Covenant Starships

**Starfighters**

Type-31 "Seraph" XMF

Type-27 "Banshee Interceptor" XMF

**Dropships**

Spirit Troop Carrier

Phantom Troop Carrier

Type-56 "Lich" GS/UHDP

Type-28 "Tick" IV

**Support starships**

DSC-class support ship

ADP-class escort

**Light capital warships**

Carrack merchant cruiser

SDV-class heavy corvette

DAV-class light corvette

CAR-class frigate

CPV-class heavy destroyer

RPV-class light destroyer

Man O' War

**Heavy capital warships**

Battleship

Brigantine

**Cruisers**

CRS-class light cruiser

CCS-class battlecruiser

Reverence-class cruiser

RCS-class armored cruiser

ORS-class heavy cruiser

Supercruiser

Blockade Runner

**Carriers**

DDS-class carrier

CAS-class Assault Carrier

CSO-class supercarrier

**Space stations**

High Charity

Unyielding Hierophant
Farscape: Pulse Blaster Rifle

**Name**: Pulse Blaster Rifle
**Model**: Various Manufacture Pulse Blaster Rifle
**Type**: Blaster Rifle
**Scale**: Character
**Skill**: Blaster
**Ammo**: 50
**Cost**: 800
**Weight**: 4.5 kg
**Range**: 1-40/100/200 m
**Damage**: 6D

**Description**: A pulse rifle is a Peacekeeper weapon. It fires bolts of yellow or red energy significantly bigger, more charged, and overall more powerful than pulse pistol. Pulse rifles use Chakan oil cartridges for ammunition; there are no shells. The rifle can be set to overload, causing a large explosion relative to the amount of ammunition remaining. There is a mount on the top, where a scope can be attached. A laser sight can also be attached.

**Source**

* Farscape Role Playing Game Sourcebook (page 216)
* Farscape Wiki: Pulse rifle
* thedemonapostle
Earth Alliance Tethys Missile Boat

**Name**: Tethys
**Craft**: Earth Alliance Tethys Missile Boat
**Type**: Missile Boat
**Scale**: capital
**Length**: 170.5 meters
**Skill**: capital ship pilot
**Crew**: 33; Skeleton: 5/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 20
**Cargo Capacity**: 40 metric tons
**Consumables**: 4 months
**Maneuverability**: 2D+2
**Space**: 5
**Hull**: 2D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **4 Standard Missile System** (See Notes)

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-7/17/33
Damage: 5D
* **Mark I Interceptor**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

* **Grapple**

Fire Arc: aft
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 33

* Officers: 2
* Pilots: 4
* Sensor Operators: 9
* Crewmen: 18

* Average Crew Experience Level: EarthForce Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Fusion Engine

**Notes**:

* Due to size limitations, the Tethys Missile Boat cannot use anything but the standard missile ammunition.

**Source**:

* Babylon 5: Ships of the Galaxy (page 23)
* thedemonapostle
Kilrathi Empire "Ralatha" Destroyer

**Name**: Ralatha-class Destroyer
**Craft**: Kilrathi Empire Ralatha-class Destroyer
**Type**: Destroyer
**Scale**: capital
**Length**: 394.2 meters
**Skill**: capital ship pilot
**Crew**: 304; skeleton: 30/+10
**Passengers**: 64 passengers & 88 Hospital patients
**Cargo Capacity**: 3,200 metric tons
**Consumables**: 14 months
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 6D
**Shields**: 12D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Anti-Matter Guns** (firelinked)

Fire Arc: Forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-8/20/40
Atmosphere Range: 2-16/40/80km
Damage: 7D Ignores Shields
* **5 Dual Flak Cannons**

Fire Arc: 5 turrets
Crew: 1
Scale: speeder
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 2D+1
* **2 Mk. IV Torpedo Tubes**

Fire Arc: Forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 8 torpedoes per tube
Damage: 8D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Gear**:

* External Docking Port x2
* Phase Shields: The ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its Shields (such as Antimatter Guns or torpedoes).
* Escape Pod x16

**Ship Complement**:

* Sartha Light Fighters: 8
* KF-507 Drakhri Medium Fighters: 8
* Grikath Heavy Fighter/Bombers: 8

**Description**: The Ralatha is a heavily-armed capital ship built to fill the role of a traditional destroyer, similar to its cousin, the Ralari. Its main purposes include the escort and defense of larger capital ships in the Kilrathi armada and assaults on on ships and stations operated by the Terran Confederation. It is well-defended and carries up to 23 fighters, making it a lethal foe.

**History**

The Ralatha took part in numerous campaigns during the Terran-Kilrathi War, and was very active in the Enigma Sector during the eleven-year campaign to conquer the sector. Ralathas took part in numerous offensives against Confederation bases and fleets, and were also heavily involved in quelling separatist movements on frontier planets like Ghorah Khar. However, the separatists themselves also managed to take possession of some of these warships, among the more famous examples being the KIS Shar N'Tanya.

**Source**:

* Wing Commander Encyclopedia: Ralatha-class Destroyer
* Wing Commander Information Center: Ralatha-class Destroyer
* The Wing Commander Role Playing Game (pages 397-398)
* thedemonapostle
Earth Alliance Ministry Class Frigate

**Name**: Ministry
**Craft**: Earth Alliance Ministry-class Escort Frigate
**Type**: Escort Frigate
**Scale**: capital
**Length**: 327.5 meters
**Skill**: capital ship pilot
**Crew**: 62; Skeleton: 7/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: 7 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 3
**Hull**: 3D+1
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Light Pulse Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1/3/6
Damage: 4D+2
* **Standard Missile System**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-7/17/33
Damage: 5D
* **4 Mark II Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 3D

* **Grapple**

Fire Arc: forward/down/aft
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 62

* Officers: 2
* Pilots: 6
* Sensor Operators: 11
* Crewmen: 43

* Average Crew Experience Level: EarthForce Line
* Stealth: 4 (Base Difficulty to Detect Ship)
* Fusion Engines
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 6

**Description**: When the Earth Alliance needed to make sure a diplomatic or trade craft reached its destination unmolested, but did not want to dedicate any traditional fleet assets to its protection, they sent a Ministry-class Escort. Designed originally to be a trade route manager, the Ministry has been a great success in EA mercantile circuits. Relatively well armed for its role and equipped with a compliment of anti-raider heavy fighters, it is a good deterrent for most that might harass an important shipment or transport.

Having sold dozens of the vessels to outside sources in order to make sure that the ship’s signature would not automatically trigger bandits to come calling, the Ministry has seen several revisions outside of the Earth Alliance shops. Unlike so many of their own vessels, Earth Force has really only ever updated the Ministry’s weapon payload once to incorporate newer pulse cannons and missile systems when the old standby particle beams became out of date. Its new standard armament is more than enough to handle small raider groups and many a Cotton Tender has been saved an early grave by it.

**Source**:

* Babylon 5: Ships of the Galaxy (page 13)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Soldier / Police Force

**Name**: Soldier / Police Force

**Dexterity**: 2D+1

* Blaster: 4D+1
* Blaster Artillery: 3D+2
* Brawling Parry: 3D
* Dodge: 3D
* Firearm: 3D
* Grenade: 3D
* Melee Combat: 3D+2
* Melee Parry: 3D
* Missile Weapon: 3D
* Running: 3D
* Thrown Weapon: 3D
* Vehicle Blasters: 3D

**Knowledge**: 1D+2

* Intimidation: 2D
* Survival: 2D

**Mechanical**: 2D

* Capital Ship Gunnery: 2D+2
* Capital Ship Piloting: 2D+2
* Capital Ship Shields: 2D+2
* Powersuit Operation: 2D+2
* Space Transports: 2D+2
* Starfighter Piloting: 2D+2
* Starship Gunnery: 2D+2
* Starship shields: 2D+2

**Perception**: 1D+2

**Strength**: 2D+2

* Climbing/Jumping: 3D+2
* Stamina: 4D
* Swimming: 3D+2

**Technical**: 2D

* Demolitions: 2D+1
* First Aid: 2D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 5

**Equipment**: Leather Armor, Stun Baton, Pulse Blaster Rifle, Restraints.

**Source**:

* Farscape RPG Sourcebook (pages 310-311)
* thedemonapostle
Farscape: Scarran Dreadnought

**Name**: Dreadnought
**Craft**: Scarran Dreadnought
**Type**: Battelship
**Scale**: Capital
**Length**: 3,400 x 1,000 x 1,000 meters
**Skill**: Capital Ship Pilot
**Crew**: 20,000; Skeleton: 4,000/+10
**Passengers**: 500
**Cargo Capacity**: 1,200 tons
**Consumables**: 44 months
**Cost**: 150,000,000
**Hyperdrive**: x6
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 9D
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 3D
* Search: 180 / 4D+1
* Focus: 6 / 6D

**Weapons**

* **3 Large Pulse Cannons**

Fire Arc: forward turrets
Crew: 3
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-10/24/48
Atmosphere Range: 2-20/48/96km
Damage: 8D+1
* **5 Medium Pulse Cannons**

Fire Arc: 1 forward turret, 2 aft turrets, 1 port turret, 1 starboard turret
Crew: 1
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
* **50 Small Pulse Cannons**

Fire Arc: 5 forward turrets, 5 aft turrets, 10 port turrets, 10 starbaord turrets, 10 top turrets, 10 bottom turrets
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D+1
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 5D+1
**Description**: Dreadnoughts were gigantic Scarran battleships that were the primary command ships of the Scarran Imperium. These ships were almost twice the size of Peacekeeper command carriers but with inferior firepower. Despite their immense size, Dreadnoughts could generally be overpowered by command carriers in one on one engagements.

Like the command carrier, the Dreadnought could deploy squadrons of Strykers.

**Source**:

* Farscape Wiki: Dreadnought
* Farscape Role Playing Sourcebook (page 267)
* thedemonapostle
Interstellar Alliance Fan'ir Class Ranger Flyer

**Name**: Fan'ir
**Craft**: Interstellar Alliance Fan'ir Ranger Flyer
**Type**: Ranger Flyer
**Scale**: starfighter
**Length**: 29.1 meters
**Skill**: Space Transports
**Crew**: 1
**Crew Skill**: Astrogation: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2; Starfighter Pilot: 5D
**Passengers**: 30
**Cargo Capacity**: 2 metric tons
**Consumables**: 5 days
**Maneuverability**: 3D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **Tri-Linked Light Fusion Cannon**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D+2
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 7D+1
* **Minbari Jamming Suite**

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -4D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1 Pilot
* Average Crew Experience Level: Anla’shok Line
* Stealth: 29 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Gravitic Engine
* Minbari Flight Computer
* Minbari Jamming Suite

**Description**: Using the basic Combat Flyer as its model, the Fan’ir is little more than a supped up version that uses an enhanced weapons layout and slightly better stealth capabilities and is used to train Rangers in spying and courier missions. It can hold its own against some fighters, but must never be considered to be anything but a passenger ship – no matter how brave the Anla’shok piloting it is, or how good he believes his skills are.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 80-81)
* thedemonapostle
Earth Alliance Olympus Corvette

**Craft**: Earth Alliance Olympus Corvette
**Type**: corvette
**Scale**: capital
**Length**: 444.25 meters
**Skill**: capital ship pilot
**Crew**: 103; Skeleton: 11/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 500
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 10 months
**Maneuverability**: 2D
**Space**: 6
**Hull**: 4D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Standard Missile Systems**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-7/17/33
Damage: 5D
* **6 Twin-Linked Medium Pulse Cannons**

Fire Arc: 2 forward, 2 port, 2 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-3/7/13
Damage: 5D+1
* **Railgun**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-7/18/36
Damage: 4D+2
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 103

* Officers: 4
* Pilots: 11
* Sensor Operators: 8
* Crewmen: 80

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion Engine

**Ship Complement**:

* Light Shuttle: 2

**Source**:

* The Babylon 5 Project: Olympus class corvette
* Babylon 5: Ships of the Galaxy (pages 15-16)
* thedemonapostle
Kilrathi Empire "Ralarrad" Light Destroyer

**Name**: Ralarrad-class Light Destroyer
**Craft**: Kilrathi Ralarrad-class Light Destroyer
**Type**: Destroyer
**Scale**: capital
**Length**: 450 meters
**Skill**: capital ship pilot
**Crew**: 112; skeleton: 11/+10
**Passengers**: 28 pasengers; 42 Hospital patients; & 105 prisoners
**Cargo Capacity**: 1,600 metric tons
**Consumables**: 14 months
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 7D+2
**Shields**: 11D+1
**Back-up Shields**: 3D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **8 Dual Offensive Lasers**

Fire Arc: 8 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D+2
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D
* **Capship Missile Tube**

Fire Arc: Forward
Crew: 5
Scale: death star
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 2-150/375/750
Atmosphere Range: 4-300/750/1,500km
Ammo: 8 ASM-436A Cruise Missiles
Damage: 38D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Gear**:

* External Docking Port x2
* Escape Pod x14

**Description**: The Kilrathi Ralarrad-class Light/Escort Destroyer was a light destroyer in the service of the Kilrathi Empire.

**Class Overview**

Ralarrad-Class light destroyers were an essential part of Kilrathi task forces. They were also used in a variety of other roles that ranged from convoy escort to capital ship interdiction. Although not as strong as the Kilrathi Ralaxath-Class Heavy Destroyer, Ralarrad-Class light destroyers were potent capital ships in their own right.

The Kilrathi light destroyers had eight heavy laser turrets in its arsenal for combating smaller Confederation capital ships and starfighters. It was also capable of carrying anti-capital ship missiles.

Ralarrad-Class destroyers host a small starfighter complement.

**History**

One notable Ralarrad was the vessel that attacked Locanda IV during Operation Unseen Death, a Kilrathi operation to eradicate life in the Locanda System. This ship fired five biological warheads at the planet and Terran Confederation pilots attempted to intercept them, however the missiles ultimately reached their target and infected Locanda IV. The system was thereby quarantined by the Confederation.

Ralarrads were encountered on may occasions by the Confederation, usually escorting convoys or patrolling star systems. The pilots of the TCS Victory encountered many such destroyers, destroying several of them in campaigns such as the Battle of Ariel.

**Source**:

* Wing Commander Encyclopedia: Ralarrad-class Light Destroyer
* Wing Commander Information Center: Ralarrad-class Light Destroyer
* The Wing Commander Role Playing Game (page 405)
* thedemonapostle
Earth Alliance Poseidon Class Carrier

**Name**: Poseidon
**Craft**: Earth Alliance Poseidon Super Carrier
**Type**: super carrier
**Scale**: capital
**Length**: 2,480 meters
**Skill**: capital ship pilot
**Crew**: 450; Skeleton: 45/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 40,000
**Cargo Capacity**: 80,000 metric tons
**Consumables**: 60 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: -0D+2
**Space**: 3
**Hull**: 10D+1
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons**

* **8 Medium Pulse Cannons**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/13
Damage: 4D+1
* **Particle Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-2/4/8
Damage: 3D
* **8 Mark II Interceptors**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 4D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 450

* Officers: 30
* Pilots: 40
* Sensor Operators: 30
* Crewmen: 350

* Average Crew Experience Level: EarthForce Line
* Stealth: 0 (Base Difficulty to Detect Ship)
* Fusion Engine
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 6
* Hades Class Assault Shuttle: 15
* Starfury Fighters / Thunderbolt Starfury Fighters: 96

**Description**: Among the premier carriers in the entire galaxy, the Poseidon has been given access to the best defenses and escorts available to the Earth Alliance. Its long, fl at arrays of inter-linked fighter bays are capable of launching its entire fleet of fighters in a matter of minutes, recovering them quickly when the battle is done. Like the aircraft carriers of early planet side navies, this massive hulk was the centerpiece of many Earth Force engagements.

The first Poseidon was launched in 2247 but was destroyed summarily in the Earth-Minbari War. Construction was so time-consuming that only few have been able to be built since. A pity to be sure, as the Poseidon was not only a heavy carrier but also a fleet flagship, absorbing intelligence from many sources at once. Large Earth Force armadas are constructed around the Poseidon, using its advanced communication and control gear to lead multi-faceted mission assignments all at once. This permitted any force headed by a Poseidon to benefit from improved co-ordination during a large battle. Not surprisingly, Poseidon's' possess huge arrays of defensive guns and are surrounded by escorts at all times – making it just as difficult to deal with as one would expect.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 20-21)
* thedemonapostle
Farscape: Arrat

**Name**: Arrat
**Dice**: 11D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 3D+1
**Mechanical**: 1D / 3D+2
**Perception**: 1D / 3D+2
**Strength**: 1D / 4D+1
**Technical**: 1D / 3D+2

**Move**: 30 / 36
**Size**: 2.3 - 2.7 m

**Special Abilities**:

* Empathy: Arrat can sense a target's emotional state within a range of 30 meters. A victim actively wishing to resist may make a Willpower roll (Difficulty 16) to avoid it.

**Description**: Arrat are pack hunters from Myssa II, a world of wide plains. They are sentient, though primitive, and never developed technology beyond the spear and rudimentary clothing. When a group of Tavlek mercenaries came to Myssa II fifty cycles ago, the Arrat were fascinated. The two species quickly came to an understanding and today some Tavlek mercenary groups have aid and back up in the form of Arrat.

Arrat possess a very strong pack mentality, made stronger by an empathic bond that all members of their species share. With it, the pack can transmit basic concepts and work hard as a fluid unit. They use both to help them weed out prey, and to communicate silently during pack maneuvers. While individuals exist within the pack, everyone is considered part of the whole, and selfish considerations rarely arise. The pack is not just a hunting party, it is a family, a tribe, and the center of all social interaction within their culture. An Arrat is never alone as long as he has his pack.

Though known primarily for their hunting skills, Arrat have a rich and beautiful culture, including a healthy sense of spiritualism. They are a simple folk with simple needs and desires. They enjoy hunting, eating, mating, and dancing, and do their best to see that their friends enjoy life as much as they do. They are suspicious of outsiders, but should one succeed in warming up to a pack, they will find an ally for life. Those who anger a pack, on the other hand, will find a relentless foe who neither forgets or forgives a slight.

**Source**:

* Farscape Role Playing Game Sourcebook (page 288)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Crime Boss

**Name**: Crime Boss

**Dexterity**: 2D+2

* Blaster: 4D
* Brawling Parry: 3D+1
* Dodge: 4D+2
* Melee Combat: 4D
* Melee Parry: 3D+1

**Knowledge**: 2D+2

* Intimidation: 4D+1
* Scolar: Underworld: 4D+2
* Streetwise: 3D+1
* Value: 4D+1
* Willpower: 4D

**Mechanical**: 2D+2

**Perception**: 2D+2

* Bargain: 4D+2
* Con: 6D
* Forgery: 3D+2
* Hide: 3D+2
* Investigation: 4D
* Persuasion: 6D
* Search: 3D+2
* Sneak: 3D+1

**Strength**: 1D+1

* Climbing/Jumping: 2D

**Technical**: 2D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 12

**Equipment**: Palm Blaster, Fortified Hideout, numerous cringing minions

**Source**:

* Farscape RPG Sourcebook (page 308)
* thedemonapostle
Farscape: Vorcarian

**Name**: Vorcarian
**Dice**: 12D
**Dexterity**: 1D / 4D+2
**Knowledge**: 1D / 3D
**Mechanical**: 1D / 4D
**Perception**: 1D / 3D+1
**Strength**: 1D / 4D+1
**Technical**: 1D / 3D+2

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m

**Special Abilities**:

* Low Light Vision
* All Vorcarians, regardless of profession gain a +1D bonus to both Running and Stamina skill rolls.
* Warrior and Rogue Vorcarians gain the Search skill specialization Track free at character creation.
* Vorcarians have a heightened sense of smell and superior hearing. They gain a +1D bonus to Search rolls, or any check required to track their target, if the target has any odor.
* Vorcarians gain a +1D bonus to Con skill rolls.

**Description**: Vorcarian blood trackers are a stout, bipedal species with moderate intelligence. The males and females are nearly indistinguishable from one another, and they are dog-like in appearance with long stringy, grey hair, metallic teeth and red eyes. Their namesake comes from their amazing ability to track and hunt by the scent of blood. The species is so adept at tracking, that bounty hunting is both a lucrative and appealing line of work for them. Females have a much better sense of smell than males, yet the species is patriarchal, wherein the females are submissive to the males. As seen in the episode, "Till the Blood Runs Clear", female blood trackers act in accordance to how their male mates direct them. Vorcarian blood trackers are very aggressive, but easily become submissive when dealing with a more aggressive party.

**Source**:

* Farscape Wiki: Vorcarian blood tracker
* Farscape Role Playing Game Sourcebook (pages 158-159)
* thedemonapostle