Singular

**Singular** is the second subchapter of Chapter 9: Farewell in Celeste. The subchapter introduces the player to double dash crystals and pufferfishes and contains some small rooms of average difficulty to teach the player most of the pufferfish mechanics. There are no story moments found in this subchapter.

## **Gameplay**

In the first half of this subchapter, there will be a few trials utilizing the double dash crystals. In the second half of the subchapter, the rooms will mostly be introductory challenges to pufferfishes and the many aspects of them. Some will be puzzles of keeping the pufferfish in a spot needed for a later point, and some will require escorting pufferfishes to use later in the room.

### **Strategies**

Room 1

Simply jump onto the spring and collect the double dash crystal, then fall down and dash straight right and then up-right and climb the ledge to finish the room.

Room 2

This room contains a long corridor with crystals below and many dash crystals and double dash crystals to keep yourself airborne. Jump to the right and dash straight right into the first dash crystal and dash straight right to collect another. Dash straight up from there to collect a double dash crystal, then fall down and dash straight right twice. Dash straight up after collecting the next dash crystal to reach another double dash crystal, then dash straight right twice to reach the end.

Room 3

Standing at the ledge, dash diagonally up-right to collect the double dash crystal and simultaneously activate the swap block below, then land on the swap block. After it takes you back to the right, jump to the right and dash straight up, then up-right to make it to the ledge.

Room 4

This room can be slightly tricky if you aren't familiar with swap block momentum very well. Start by jumping off the ledge and dashing straight right into the double dash crystal. Dash up-right, climb the swap block a bit and then jump up to climb the next swap block, then jump to the left. After jumping left, dash straight right and hit the jump button and left as soon as you hit the swap block on the right, which will launch you to the left cleanly into the next double dash crystal. Grab the swap block nearby and wait for it to take you to the right, then jump right and dash straight right twice to get over the electricity.

Room 5

This room has some skull binoculars available to preview the room, if needed. Jump off the ledge, collecting the double dash crystal, and continue moving right to bounce on the two springs on falling platforms. Grab the falling platform up above when you reach it, then jump over it to the right and fall down. Bounce on the spring to the right, then another spring on the right will bounce you up and allow you to grab the right side of a falling platform above. Jump to the right, then move back left and bounce on the spring above the spikes to reach one last spring, then continue right and finally use both of your dashes up-right to make it to the ledge at the end of the room.

Room 6

Bounce off the spring at the start to go right, then bounce on another spring on the right side of a falling platform. After being bounced to the right, dash straight up and bounce to the right on the springs above. Fall down while moving back to the left and dash straight left into the springs at the same time you collect a key token, which will then bounce you right allowing you to dash straight right over the key-activated platform and grab its right side as it moves to the right. When it reaches the end of its path, use the spring below to bounce to the right and dash to the end.

Room 7

Pufferfishes are now here, which you'll need to do a big bounce on to advance to the right. Jump and bounce on the first pufferfish, then dash to do a bounce on the second pufferfish, then fall down and dash straight left into the nearby pufferfish to be blasted to the right, then dash straight up and climb the wall to the right.

Room 8

There will be a fairly precise dash needed in this room. Jump to the right and time your dash to the right such that you don't hit the crystals above but you do get a big bounce to the right (by making sure to hold down the jump button) which will allow you to fall down and dash to the left into the pufferfish to be blasted right. Then, simply dash to bounce on the other pufferfish and dash straight up to the end.

Room 9

Jump to the right and repeat the process done in the last room to get a bounce off the pufferfish when dashing to the right. However, if the dash is too low this time you'll be safe and just bounced back to the last room. After this, you'll be bounced directly into a key token. Fall down to the right and dash straight left into the pufferfish, whose blast will collect the other key token for you, and after being blasted right you should dash straight up and grab the key-activated platform, then release before it brings you into the crystals above.

Room 10

Bounce on the first pufferfish and land on the space block to the right. Dash straight down, then dash left into the pufferfish to be blasted right and claim a key token which opens a key-activated platform. You can then bounce on another pufferfish and land on another space block, then dash down once again and dash left into the pufferfish to be blasted right. Dash straight up into a space block above, then dash right and bounce on another pufferfish and continue moving right. Fall down and dash straight left into the pufferfish to be launched right, then dash straight up into a space block which you can then dash up-right out of the reach the end.

Room 11

This room will seem a bit confusing as it requires using the pufferfish in multiple ways despite the small screen. Fall down onto the pufferfish and bounce on it, then move to the left and dash straight left directly into the key token and grab the wall. Jump to the left and fall into the spring below, then do a straight right dash above the pufferfish's head so that you can touch its right side and be blasted further right, at which point you should grab the right wall. Dash straight up to reach the segment of the wall above, then jump right and continue jumping across the disappearing platforms until you can dash straight up out of the hole you entered from and go finish the room to the right.

Room 12

Jump to the right and dash straight right to land on the pufferfish, pushing it downward into a spring which ends up bounce it up and allows you to dash up-left into it for a blast to the right. After this, dash straight up to be blasted right off of the other pufferfish in the room and do one more dash to reach the end.

Room 13

This room has some skull binoculars available to preview the room, if needed. In this room, a pufferfish at the start will be above some springs. After jumping and dashing to bounce on it, it will end up to the right and able to be bounced on again. Do this once more, then fall down to the right and dash up-left to bounce on it once more. Go left from here and fall down, then dash up-right to bounce on the pufferfish again in its little corridor, then move left again. Dash up-right again after falling down and bounce on the pufferfish again to send it into a chain reaction of springs. In the meantime, dash up-right into the dash crystal, then dash up-right again. You can then blast yourself to the right with the pufferfish and dash straight up into a long space block which takes you to the end of the room.

Room 14

The route through this room will be very self-explanatory with the placements of the dash crystals and double dash crystals. Jump and dash up-left and climb the wall, then jump into the first double dash crystal. Dash straight up, straight right shortly after, straight right again, then up-right and fall into a dash crystal. Dash right then slide down the wall until you collect another double dash crystal. Dash straight left, straight up, straight left, fall a bit then dash straight left again and fall some more, then straight right twice and, with the last dash crystal, dash straight right to grab the ledge and reach the end.