recursal/Fanatic-Fandom huggingface dataset:
Mael Radec

*"The essence of combat: kill, or be killed!''*

Colonel **Mael Radec** (2319 - 2359) was the commander of the Second Army and one of the most capable and feared individuals in the Helghast Empire, serving as Scolar Visari's personal bodyguard.

## Biography

Radec lead Helghast Forces in the defense of Pyrrhus during the ISA's invasion of the planet Helghan during Operation Archangel. When ISA forces captured "Visari Square" and the Helghan Military Academy, Radec activated a network of electrical Arc Towers hidden beneath Pyrrhus which decimated the ISA's oncoming Military Convoy preventing their advance.

Radec later captured ISA researchers Evelyn Batton, Dante Garza, and Shawn Natko in the wastelands. He interrogated Batton for the launch codes for the Red Dust nuclear weapons that were stolen by the Helghast from the ISA during the Helghast's failed invasion of Vekta. However, Radec was forced to retreat when ISA soldiers Tomas Sevchenko and Rico Velasquez intervened.

Radec later mounted a surprise attack on the *New Sun* and its fleet in which he successfully boarded the ISA flagship and reaching the bridge where he confronted Jan Templar and Batton. Radec admitted some respect for Templar, commenting on how they could have met on the battlefield as soldiers, before demanding for the Red Dust launch codes. Templar lied to Radec and stating that his access clearance had been revoked. But Radec saw through his deception and killed Evelyn Batton, who was deleting the code data, and mortally wounding Templar. Radec had his men downloaded the launch codes before departing the ship.

With the codes now in his hands, Radec regrouped with Admiral Orlock, Jorhan Stahl and Autarch Visari. Radec and Stahl oversaw the delivery of the Red Dust warhead. He executed a Helghast soldier who loaded the nuke so that there would be no witnesses of the fact that an ISA nuke was being launched by the Helghast, blaming the ISA for the incident. The resulting detonation of Red Dust destroyed Pyrrhus, along with the ISA and Helghast forces there.
M93 Automatic Mortar

**M93** **Automatic Mortar** serves primarily to protect a pre-determined zone from encroaching ground threats. It is a form of sentry turret designed for autonomous security use.

## Description

The self-guidance system can be programmed to track any variety of targets either by motion, sound, heat, size, or profile recognition.

As a sentry system, the Automatic Mortar can be used for defensive security purposes to free up manned personnel and its mortar allows for the UCA to utilize it as an effective light artillery at longer ranges, although at closer range, it has a vulnerable blind spot where its rounds would arch over the target.
Helghast First Army

The **Helghast First Army**, under the command of Colonel Radec, was in charge of defending Helghan from ISA Alpha Centauri during their invasion of Helghan. The Helghast First Army numbered 800,000 soldiers.

## History

the Helghast First Army was formed to defend Helghan from ISA retaliation. Much of their efforts to fend off the ISA invasion failed because of the Phantom Talon Corp, of which one of their mercenaries, Arran Danner was solely responsible for the destruction of the Arc Cannons and the small Helghast fleet defending it, which was pinning down the ISA fleet, as well as the destruction of the Pyrrhus Refinery, which powered the remaining Arc Towers using raw Petrusite.

A small detachment of the Helghast First Army under orders from Colonel Vyktor Kratek attacked the Vektan Embassy in order to eliminate Sepp Harkin and his family, and capture Mandor Savic. But they were stopped by Arran Danner and Harkin's bodyguard, Borischek.

After the Arc defenses were penetrated during the ISA invasion, the First Army fought the ISA in Pyrrhus. After the detonation of the nuclear bomb Red Dust in Pyrrhus, the vast majority of the Helghast First Army died in the blast along with the ISA forces close to the detonation. However, the armada of the First Army under the command of Admiral Orlock arrives at Pyrrhus and wiping out much of the remaining ISA and forcing their ships to retreat from Helghan.
Cadaver Beetle

**Cadaver Beetles** are a species of scavenger insect that help to keep the planet Helghan clean of deceased creatures. The beetles feed on the dead and move in quickly to devour any fallen soldier, ISA or Helghast alike. They pose no threat to the living, but do provide a valuable service to the Helghan ecosystem in cleaning up the remains of those that have fallen in combat. Cadaver Beetles seem to be a common sight on Helghan, inhabiting environments ranging from the sewer systems below dense cities, scorching deserts, and even hostile, humid jungles.
Crossbow

Primitive in nature and straightforward in operation, the **Crossbow** can fire anything from improvised arrows to grenade-tipped darts. Armories on both side of the conflict have adopted the weapons for the latter purpose, recognizing that ease of maintenance can be a deciding factor on the Vektan battlefield.
OWL

The **VSA-HCD 1.3** or **OWL** is an advanced hovering combat drone that was widely used by Shadow Marshals during the mid-late years of the Second Extrasolar War, where they were mostly favorable as weapons to use against the Highest in Ambushes and assassinations.

OWL's were constantly seen as pesky threats by the Helghast Empire in the Extrasolar War and were even declared tough to shoot down, making these weapons one of the most feared weapons in the ISA arsenal in the later years of the Second Extrasolar War.

## Overview

The OWL used exclusively by the Shadow Marshals to give them different kinds of tactical abilities in the field, whether it was ambushing Helghast soldiers, destroying Helghast armopr, or acting as a tool for assassination's remained up to the operators of the OWL.

It attaches itself onto the Shadow Marshal's suit until they give it an order. When damaged, the OWL automatically returns and repairs itself until it receives an order again.
Helghast Heavy Commando

**Heavy Commandos** are a more common type of elite Helghast special operatives deployed by the Helghan Empire. These operatives are handpicked by Colonel Cobar for the Vekta campaign. Units of Heavy Commandos are deployed on missions where enemy forces are too entrenched for regular infantry, elites or assault commandos.
M327 Grenade Launcher

The **M327 Grenade Launcher** is the ISA's one and only grenade launcher.

## Design

It fires 40 x 46 mm mid velocity high explosives from a six-round revolver-style cylinder, which are useful for blanketing an area to deny enemy access, or for taking advantage of the chaos of a distant firefight. The weapon is also very effective at knocking out enemy positions at medium and long range, at ground level or elevated positions. In the original *Killzone*, however, the M327 had a secondary function of firing proximity mines, which would stick to the surface of whatever the weapon was pointed at.
Global Stratospheric Transport

The **Global Stratospheric Transport** (**GST**) was a type of large UCN spacecraft in service. They were bases of operations for UCA field units. Smaller aircraft and even vessels operated from GSTs.

At the time of the Second Extrasolar War, the Global Stratospheric Transport were used in the thousands at the time in order to try and hold off the Helghast Advance during the border campaign, but the majority of them would hold a combat role during the Helghast's push toward the Solar System by moving past UCN Space.
ISA Helghast Central Wiki

## Welcome to the Defense of Mother Earth

What if the Helghast won at Vekta, what if Templer, Luger, Haka and Rico didn't make it to the SD Platforms ontime, allowing General Adams and General Lente to live and destroy the Earth Fleet preventing them from reaching and aiding Vekta, causing the planet to fall?

## Artwork

*All Artwork and displays of this Wikia that no longer contain the Signature Meowjar, are Copyrighted portriats created by their respected Owners, all credit of the Artwork used on this Wikia to describe events in Gundam's alternate History goes to the true artist who create these Images on the KillZone Universe.*

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Helghast Trooper

The **Helghast infantry** form the backbone of the Helghan Empire's war machine during the invasion of Vekta. The troopers are trained to perform both airborne or mechanized operations, and are feared for their shock combat techniques. They often operate in squads, pinning and flanking their targets to deliver the killing blow. During the Invasion of Helghan, these soldiers are classified as Assault Infantry, even though they are essentially identical to their earlier Third Army counterparts.
Richards

Pvt. **Richards** was one of the few ISA marines left on Helghan.

## Biography

He was tasked by his squad leader to investigate the crash site of the *New Sun* during the Operation Archangel. He came across the remnant of Alpha Squad and was nearly killed by Rico who had shot at him thinking that he was a Helghast soldier.
Ashmount Prison

**Ashmount Prison** is a maximum security facility on Dithilea. Main prison blocks are situated on oil-rig type platforms inside a giant volcano caldera.

## History

this Prison holds people who were enemies of the UCN, but too valuable or popular to kill, were sent there and used to work the mine's machinery. Requiring only a minimal guard staff and robotic sentries, New Folsom served as an inexpensive source of unrefined ore and minerals.

In spite of its tight security, a culture of anti-UCN art and music developed inside of the prison. Those who produced such art inside the prison were known as "insiders," and would occasionally be able to smuggle compositions out to the public.
Helghast Tracked APC

The **Helghast Tracked AAPC**, nicknamed "**The Bull**", is used by the Helghan planetary-defense armies. It is nowhere near as sophisticated as the Third Army's hover APC.

It's not as fast or maneuverable as its hovering counterpart, and it appears to only be another mining vehicle modified for combat, with a front exit ramp and digging gear mounted on the front. However, it is well-respected because of the relatively heavy firepower it fields in its linked turret and passenger LARs. Its front armor is quite heavy, perfect for ramming through obstructions or minesweeping. With its top-mounted light machine gun, it is the ideal vessel for ensuring the safe arrival of the six Helghast warriors within.

## Gallery

Concept art of the Helghast Tracked APCA Helghast Tracked APC and Helghast Assault Infantry during a training course in Pyrrhus City
## Trivia

* The APC bears a slight similarity with the real world amtrac.
Helghast Sentry Bot

**Sentry bots** were programmed to enforce perimeter security under all circumstances. A single sentry bot will cut down an ISA platoon in seconds. They use two mounted StA-3 Light Machine Guns where its arms would typically be and fly all over places to kill their enemies. If they were to touch anything they will explode, a few lucky shots from a shotgun or heavy weapon should see the sentry bot to its destruction.
Helghast Elite Soldier

**Elite Soldiers**, or just **Elites**, are the most common of the Helghast Third Army's special forces. Their charging tactics may seem reckless, but they know when to fall back and when to look for cover. Their most common weapon is the Sta-3 Light Machine Gun and they can rarely be seen carrying a Sta-52 assault rifle and occasionally a grenade launcher.
Advanced Shock Trooper

The **Advanced Shock Trooper**, also known as the "Autarch's Guard," are elite shock troops of the Autarchy and any of the high-ranking officials which serve him. They are distinguished by their long-coats, emblematic of the vow they took to the Autarch, and wear a similar helmet to the regular Shock Troopers. To prevent them from being overrun during riots, these troopers are trained to work in pairs.
ISA Special Forces

The **ISA Special Forces** consist of two separate divisions in the ISA Army: the Shadow Marshals, who are responsible for assassination and sabotage type duties, and the Covert Field Operatives, who are charged with gathering intelligence and information. Both the Shadow Marshals and Covert Field Operatives comprise 10% of the ISA Army, and rely on secrecy, deception, and manipulation to gain an edge over their enemies. Other alleged Special Forces Units in the ISA, such as the Legionnaires, are also known amongst the ISA Marines. Out of all the ISA forces, these are the ISA military operatives most feared and hated by the Helghast.
Colonial Intelligence Service

The **Colonial Intelligence Service** is the ISA's more covert and subversive of their Intelligence services. This branch includes infield operatives and deep cover agents. Unlike their more violent counterparts, the Shadow Marshals, this branch focuses primarily on information gathering and political espionage rather than killing or sabotage. Infield agents are typically high ranking enemy officials and other such turncoats, who quietly feed the ISA with vital information, usually with their supposed allies never knowing better.
Damian Ivanov

**Damian Ivanov** was a mercenary working for Phantom Talon Corp in 2357.

## Biography

Damian was born in Vekta. Not much is known about his life, but implied that his family was poor and had some friction with his siblings and his father. Damian enlisted in the UCA straight from school. He was promoted to Sergeant within a year, and then was assigned to patrol duty in the AcA cluster, protecting UCN satellite facilities from Helghast sabotage.

Damian then subsequently distinguished himself in various colonial campaigns, including the unrest in Delta Pavonis, where he again engaged Helghast forces. He was awarded commendation for Gallantry in Combat.

In 2350, he was wounded in action at Procyon, where many of his unit lost their lives. After being recovered from his injuries, Damian received official reprimand following public criticism of the ISA High Command for "appeasement" of the Helghast. As a result, he resigned from the Army later that year.

Damian then accepted a contract as a mercenary with the Phantom Talon Corp, leading to long-standing association with some of its operatives, such as Arran Danner, who fought alongside Damian in the Gyre Skirmishes and on covert operations across the Alpha Centauri system from 2351 to 2356.
First Extrasolar War

**Combatants:** | * Interplanetary Strategic Alliance
* United Colonial Army
* ***Helghan Corporation disbands...***
* ***People of Helghan, all Isolated to their homeworld...***
* ***Helghan falls into an Economic crisis...***
* ***Scholar Visari rises to Power a century later...***

The **First Extrasolar War**, also known as the **First Helghan War** was a conflict between the UCA and the Alpha Centauri ISA on one side, and the Helghan Corporation on the other.

The war lasted from 2201-2202, lasting over a year, As the corporation more or less held a highly lucrative monopoly over the vital worlds of industrial Helghan and luxurious Vekta in the Alpha Centauri system because of UCN colonial grants, it was almost inevitable that they would be prepared to secede from the UCN once Earth began to impose taxes and tithes on the corporation's profits.

The Helghan corporate forces then seized control of all ISA bases in the Alpha Centauri system, but the better trained and equipped ISA forces managed to retreat intact and in good order to wage a guerrilla campaign that sapped the strength of the Helghan forces. Meanwhile, the UCA Navy fleet smashed into the system, obliterating the entire Helghan corporate navy in an hours-long pitched engagement over the planet Helghan without the loss of a single vessel. In the heat of the battle, the massive orbiting space station that served as a navigation hub for directing ships in and out of the system was destroyed; while it is unknown who was responsible, both sides blamed the other.

After gaining control of Helghan, the UCA Navy then linked up with scattered ISA elements and pushed onward to Vekta, leaving a small picket fleet to blockade Helghan and patrol its surrounding space.

The corporate soldiers on Vekta declared their intentions to fight to the death, but a devastating UCA orbital bombardment convinced them to yield to the inevitable; they all quickly surrendered, without a single UCA ground soldier ever firing a shot.

This final defeat led to the arrests of the Helghan CEO and all members of the Executive Board, the seizing of the dual planets, and the corporation's profits being handed to the UCN. Afterwards, no other world ever questioned the UCN's mandates -in essence Earth's will- and its right to rule ever again.

The Helghan Corporation's epic defeat during this war, coupled with the eventual mass exile of all of its personnel to the hostile planet of Helghan, lead to the rise of a powerful, tyrannical, and charismatic leader Scolar Visari.
Helghast Officer

**Officers** are high ranking Helghast in the Helghan Empire.

These infantry are stationed at forward posts and checkpoints where they maintain perimeter security at Helghast occupied territory. On the battlefield, they are equipped with the StA-52 Assault Rifle and occasionally the M327 Grenade Launcher. They are also trained in hand-to-hand combat techniques which they often show off to their enemies.
Khage

The ***Khage*** was a powerful prototype Helghast Cruiser created by Stahl Arms. It was commanded by Jorhan Stahl's second-in-command, the Commodore.

## Specifications

Perhaps the most powerful warship ever seen, the "Stahl Arms Prototype Cruiser", built as Jorhan Stahl's personal flagship, is indeed awe-inspiring. Built using technology developed by Stahl Arms, which was kept a secret from the Helghast military, the ship possessed both impressive energy shielding and a powerful petrusite cannon capable of destroying a pair of Helghast Cruisers in a single shot.

This made the prototype cruiser much more technologically advanced than other Helghast naval vessels and indeed the ISA's own cruisers. The Khage is capable of deploying Strike Fighters from underneath the armor plating that runs along its dorsal spine. After its completion Stahl had planned to use the irradiated petrusite weapons built into his cruiser to strike Earth directly and thus wiping out the UCN leadership and everyone on the planet, and ensuring Helghan's victory in the Second Extrasolar War.
Logan Murphy

Logan **‘Machete’** Murphy is famous throughout the UCN Marine Corps for his ability to find a path through the worst of areas in the Galaxy, and when there isn’t a path, making one with his machetes. That, and cutting down a whole enemy platoon in hand to hand combat.

## Biography

Logan Murphy has been with the UCN Marine Corps for more than a two decades. Raised in Gromia where his father was a diplomat, he has had a keen interest for martial arts since he was a teenager. He now uses his skills against his former teachers. Back in the Gromia, he perfected his skills by becoming a prize fighter. He is famous in the Corps for winning the boxing championship twice, even beating his old buddy Sergeant Cyrus to do so.
B-162 Lionheart

The **Lionheart Bomber** is an UCA heavy bomber jet carrying a bomb that both damages and disables enemy vehicles in its wake.

## History

The Lionheart is an exceptional aircraft in the UCA air force as, instead of missiles, it relies on simple, but effective fuel bombs with a experimenial electromagnetic pulse warhead. Whatever the Lionheart does not kill, it will at least immobilize for a good while. This combination makes the Lionheart Bomber a very effective armor killer, which will help in quickly blowing the enemy armored battalions and infantry squads to smithereens.
Helghast Fast Attack Boat

The **Helghast Fast Attack Boat** is the aquatic equal of the Helghast Jet Bike, and similarly useful for scout and escort missions on water. Its tremendous speed and mounted StA-3 Stova heavy machine guns more than make up for the lack of armor.

It is a compliment of the Helghast Assault Boat, which it usually escorts onto beaches/docks.
Helghast Strike Fighter

The **Helghast Strike Fighter**, or **Space Fighter**, is an offensive aerospace ship. It was deployed late in the Second Extrasolar War.

## Specifications

The Helghast Strike Fighter is typically deployed from a larger space cruiser. It is equipped with an underbelly mounted turret cannon and homing missile pods. Targeting is adjustable and covers the entire forward field of vision. The homing missile have a lock-on targeting system, but they can fire unguided without a lock having been acquired. It seats two with one being the pilot and other being the gunner. The gunner has full control of the fighter's weapons.
ISA Cruiser

**ISA Cruisers** are the most advanced ships in the ISA Navy Fleet and are manufactured by the ISA Vekta Shipbuilding Division.

## Overview

These towering hulks carry enough firepower to level a city several times over. Weapons onboard include the long-range missiles nicknamed 'Snow', capable of disintegrating entire enemy vessels in a few shots, M10 AA Guns, a prow-mounted bombardment laser for pinpoint ground strikes, and many other weapons. The cruisers also have 'dispersive armor' which can handle repeated hits from enemy ships, and even provide some defense against the heavy main cannon of the Helghast MAWLR.

In ship-to-ship combat, the ISA Cruisers completely outmatch Helghast Cruisers, with a single cruiser capable of destroying an entire Helghast battlegroup with a single missile barrage. Generally, the only effective means the Helghast have of engaging ISA Cruisers are boarding parties, ground-based orbital defense weapons, and have a larger number of Helghast Cruisers in order to overwhelm them.

Measuring 700 meters in height, each ISA Cruiser can hold a complement of 7500, including 5000 soldiers, 500 pilots, 1800 support crew, and 200 officers. Propelled by nuclear-powered beam thrusters that double as weapons, Cruisers provide the ISA with the persuasive force it requires to keep rebelling planets in line. In addition, it can store up to 160 Intruder-type landing craft and 30,000 metric tons of ammunition for the ship's main defense cannons .

Designing and constructing the Cruiser was a massive undertaking for the ISA engineers. These ships differ greatly from their UCN counterparts, as they can change their positioning in-flight from combat operations in space to acting as on-station support in atmospheric conditions. An automated deployment system allows the Cruisers to rapidly send Intruder troop transports to a planet's surface, ensuring total planetary containment.

## Ships

* *Arcturus - Participated in Operation Archangel and succesfully evacuated from Helghan.*
* *Bright Dawn* - Destroyed in Operation Archangel.
* *Compulsion* - Commanded by Captain Mandaloniz. Destroyed by incoming debris from the *Dauntless* during the evacuation of Helghan.
* Crescent Moon - Bearing the number 85.
* *Dauntless* - Commanded by Captain Donaggio. Destroyed during the evacuation of Helghast.
* Denver - Bearing the number 14.
* De Ruyter - Bearing the number 17. Participated inOperation Archangel.
* ISC Cassandra - Contained the number 12. Re-purposed as a weapon-based research station. Sent directly into a sun by Shadow Marshall Lucas Kellan.
* ISC Hexis - Classified research station in deep space.
* ISC Rydion - Classified research station in deep space.
* *New Sun* - Flagship of Operation Archangel, destroyed.
* Moor Time - Bearing the number 98.
* *Mora* - Bearing the number 23. Participated in Operation Archangel.
* Solar Wind - Commandeered by admiral Alex Grey.
* *St. Nicolaas* - Bearing the number 29. Participate in Operation Archangel.
* St. Paul - Bearing the number 73.
* *Zephyr* - Destroyed in Operation Archangel.
Orbital Drop Shock Troopers

The **Orbital Drop Shock Troopers** (**ODST**), informally referred to as **Helljumpers**, are an elite special operations component of the UCA Marine Corps and the Corps' rapid reaction force specialized in transorbital support interdiction tactics. The organization is headquartered in the Martian city of Kenosha, Tanais. Its primary training facilities were located on Mosenia prior to the Petrusiting of the planet.
ISA Lancer

The **ISA Lancer** is an armored fighting vehicle used by the ISA in support of ground troops that also incorporates elements of a traditional tank and a tank destroyer.

## Overview

The Lancer's 105mm rifled gun is substantial for an armored fighting vehicle, with enough firepower to destroy a Helghast Light Hovertank in two shots. The Lancer uses a 6x6 chassis design, with a hydronuematic suspension, and at a relatively light 22 tons is able to travel at high speeds on the paved roads of Vekta's cities. The wheeled design is perfect for urban police actions and combat. The crew consists of four men, a commander, a driver, a gunner and a loader.

## Variants

**Anti-Air:** The anti-air variant of the Lancer is the HAVAA (Heavy Armored Versatile Anti-Air). This vehicle is seen fighting along side it's AFV variant. It is also very effective against infantry units.
Hologram

**Holograms**, often nicknamed "holos" or "holovids," are a form of photography utilized that allow an image to be recorded in three dimensions. They are present in many forms of communication, ranging from military matters to televised media. Unlike flatscreen imagery, holograms are notoriously hard to fake and as such were the favored form of communication for broadcasting of propaganda, making it difficult for authorities to edit them. Some holograms are molecular in nature, allowing the user to manipulate them with their hands.
Advanced Assault Infantry

The **Advanced Assault Infantry** are elite special forces soldiers of the Helghast Army. They are identical to the regular Assault Infantry, but are more heavily armored and skilled at combat. While they do prefer utilizing cover as the regular Assault Infantry does, they won't hesitate to charge in for melee attacks if their enemies get too close.
Lanodola

Lanodola when it first began

Lanodola is a country in Discord Nations. It is owned by Someone, however also has had various Prime Ministers

## History

Before the DNTO, there were two tribes, the Zan'mar, and the Ankolao, who settled the region, forming in the 6th century CE. Within 200 years, both tribes became prosperous, forming cities filled with wealth coming from the natural resources of the area. Large groups of connected wagon-like vehicles called ponokolis, or 'transporters'. They would be used to explore the world and trade with other kingdoms, each time raking in more money than their home village could handle, if they were to survive. Success rates were low early on, but by 1150 they had rose to an all time high. Eventually the load began to get tougher on the mission crew, conditions began to worsen up, and most kingdoms in the area were going broke - meaning each mission brought them back nothing. Ponokolis went mainly out of use in 1261, and remain a figure of Lanodolan prosperity.

Both tribes would unite in the 1400s, forming the kingdom of Lanodolre, meaning 'where the sun hits the sky' in Middle West Kaperoson. The kingdom would devolve into an unorganized territory until January 1st, 1963, when an economic revival began to occur and the nation joined DLON.
ISA Archer Tank

The **Archer Tank** is a two-man armored assault vehicle used by ISA Marines during the Second Extrasolar War.

## Specifications

The Archer's engine is a shaft 1200-horsepower turbine, capable of being powered by multiple varieties of fuel and even hydrogen. It possesses high-speed, giving it a governed top speed of 45 mph on paved roads, and 30 mph cross-country. It can cover more ground thanks to the use of tracks instead of wheels, which limited the ISA Lancer on Vekta's more rugged terrain.

Its also equipped with composite armor formed by multiple layers, composed of various sturdy alloys such as titanium, steel, and ceramics. Because of this, it is able to survive direct hits from Helghast anti-armor weaponry and the weapons of enemy armored vehicles. One tank can be driven and used by Sergeant Sevchenko during the "Korovis Dam" mission in the campaign of *Killzone 2*.

## Weapons

The Archer is an armored ground assault vehicle capable of both anti-tank and anti-aircraft roles. As the main and only battle tank available to ISA forces present on Helghan, it quickly grew a reputation for its power against Helghast ground vehicles and infantry, and its ability to withstand multiple strikes from anti-tank weaponry. However, despite its weaponry, it proved unsuccessful against heavily-armored Helghast tanks.

The Archer features the following weapons onboard:

* 1 Coaxially mounted M224 MOMAG, a .50 Caliber machine gun to stop infantry.
* Turret mounted rocket pods to deal with heavily armored vehicles.
* 25mm AA Autocannons to counter enemy aircraft.
M42 Sniper Rifle

The **M42 Sniper Rifle** is a weapon.

## Design

"*Fires very powerful armour piercing rounds; guaranteeing a one-hit-kill on all but the toughest of enemies. Requires reloading after each shot fired.*" ―Weapon description
It fires armor piercing rounds and is able to kill all but the toughest of enemies with one shot.
LS228 Exoskeleton

**LS228 Exoskeleton** is a heavy battle suit. It is stated to be the ISA’s latest technological achievement and could be the prototype for the Exo-Skeletons deployed on Helghan.

## Design

The Exo-Skeleton is heavily armoured suit, It sports three weapons, a chaingun, a fireball launcher and powerful hydraulic claws for melee attacks.
Intruder Infantry Dropships

The **Intruder** is a versatile, recent addition to the ISA military, notably the Marines, after the Fall of Vekta, and were temporarily used as a dropship during the counterattacks against Vekta, along with the defense of the planets on the Border, during the Helghast's Border Campaign a year later in 2358.

## Overview

The Intruder is a dropship commonly fielded by ISA ground troops. Despite its modularity and good reputation of reliability, it is often disliked by new recruits, often stating that it would break apart in midair. However, it is well-liked by veterans due to its lightweight nature, its modularity, and its speed.It has a small profile and the ability to drop troops on the dime. As a result, the Intruder is perfect for rapid deployment operations, but is fairly fragile, and despite great maneuverability has very limited protection for the exposed troops.

### Design Details

The Intruder is essentially a cargo lift platform that has been modified for combat use. Initially it was seen as a way to quickly transport ammunition, supplies and other equipment to soldiers in the field in the heat of battle. Once, a desperate yet enterprising ISA soldier somehow managed to successfully convince an Intruder pilot to transport some of his wounded comrades to safety, and so began its good reputation as a reliable dropship. All versions of the Intruder are also equipped with flares and other forms of countermeasures.

### Troop Capacity

Instead of the standard infantry bay with troops exiting from a forward or rear door commonly found in many military dropships, the troops resort to riding directly on top of it in a dangerous fashion.The Intruder can carry a total of 10 combat-ready personnel.

### Armament

The Intruder is commonly equipped with wing-mounted rockets and a chin-mounted autocannon allowing direct-fire support in ground engagements, but is inferior in this role as compared to the Overlord; with its heavy armor, twoVnS-10 Scylla heavy machine guns, and a pair of unguided missile pods. Its advantage over the Overlord dropship is that the Intruder uses wheeled skids , allowing it to be moved around with ease while on the ground or when maintenance crews need to move it into hanger bays. Its main advantage over the dropship however, is its fast speed, its modularity and its versatiliy, giving it the ability to participate in multiple kinds of ground engagements.

The dropships appear to use anti-gravity and thrust-vectoring (VTOL) technology. They are deployed from ISA Cruisers by way of being dropped from a track, in a similar fashion to the tracks on a roller-coaster drop.
Medkit

this portable medical bag is deployed to aid severely injured soldiers trapped in a hot spot.

## Overview

Medical supplies are an important necessity for soldiers during wars. In order to make their soldiers fully prepared and able to fight on the battlefield, commanders can equip their soldiers with portable medical kits, which enables them to heal their injuries and wounds during battles, annoying enemy commanders that leave a group of injured and wounded soldiers on battlefield, but on return find them ready and prepared for battle with full health.
Pnv-3 Siska Squad Cannon

The **Pnv-3 Siska Squad Cannon** is a huge behemoth and a super-large equivalent of the recoil-less rifle.

## Design

It fires anti-tank rounds with so much force that you don't feel the recoil because a servo-operated gyro-mount is required to keep you from becoming a literal human cannonball. It has six rounds of the powerful 66 mm high velocity explosive cartridges. Like the LS13 Shotgun, it can fire one or two rounds at time.

However, the two round shots arc in a manner similar to that of the BLR-06 Hadra MRL, but they have less of an arc and a bigger spread pattern.
Facility X01

**Facility X01** was a Helghast mobile research facility used for the development of the Helghan Empire's biological weapons program.

## Specifications

Due to security purposes, Facility X01 was designed to be in constant motion, hovering above mainly desert terrain. It is powered by two Mark III Arc generator engines that provide combined vertical lift of 870,000 pounds. Independent operation allows pitch control. Its rear jet thrusters provide forward momentum.

Aircraft landing decks are built on the facility in which it enable traffic of personnel and supplies without having to dock the facility. The front landing deck features maintenance trenches for access to the underside of parked craft. The rear landing deck has engineering access beneath the decking with an automated system for raising fuel rods, enabling rapid refueling.

Eight independently firing anti-aircraft gun turrets are mounted on top of both sides of the superstructure. They are controlled from the facility's Control Center, which is accessible from the front landing deck.

Its research areas are biologically secure RSD laboratories, housed under the wings at the side of the facility. Biohazard materials are delivered via automated containment vessels. Incineration units are used for waste disposal.

Facility X01 also possessed a viral vault to secure and store biohazard materials that are held in sealed bio-canisters. The vault is a suspended central structure, isolated from R&D. Its operating temperature is maintained to within 1° by cryogenic coolant tanks on the lower platform. A automated retrieval system is used to carry bio-canisters to and from the storage area. The system is activated by keycard, which are given to senior research personnel, at control terminal. Viral ID is used to identify stored samples. The vault's door is made of layered steel enclosure filled with reinforced concrete and is access by key code entry only. The vault's entry codes are reset weekly by the facility's lead researcher Doctor Mandor Savic.
Emplaced StA-3 Light Machine Gun

The **Emplaced StA-3 Light Machine Gun**, with an added protective armored screen, is effective for sustained fire over a longer range than the standard issue StA-3 Light Machine Gun, and like the standard version it is manufactured by Stahl Arms. The tripod offers its user a pitch of 100 degrees vertically and 75 degrees horizontally. The added protection does affect the cooling mechanism of the gun, so extensive firing leads to overheating, rendering the gun inoperable until it cools down which can leave the operator vulnerable to enemy fire.

An often overlooked issue with the Emplacement Gun is that the user's current health is not accurately monitored while manning it. Their screen will take much longer to run red with blood and their vision will not be blurred as much as usual, so it is very easy to suddenly get killed while still mounting the turret. By the time the "hurt" visual effect sets in, it is usually too late for the gunner to unmount it. The armored plating does not offer full protection so ducking under the weapon can still get the user killed.

## Properties

* **Max Rounds**: Infinite
* **Firing Rate**: 16
* **Overheat Time**: 4.5
* **Cool-down Time**: 2.5
* **First Appearance**: Corinth River: Verdran Outlook East

**Round Damage**
 0 - 150
Blackjack

**Blackjack** is an underground arms dealer who supplies several different organizations with high-end weaponry.

## Biography

Blackjack was born on one of the outer colonies settled by migrants from the Eastern European region of Earth in the late 2200s. As a teenager, Blackjack was profiled as "a bright but rebellious child, with a precocious talent for technology."

Overtime, the alias "Blackjack" became associated with criminal gangs in the outer colonies, primarily black market activities. In his early years, Blackjack was infamous for launching several high-profile cyber attacks against Earth authorities.

When war broke out between Earth and the outer colonies, Blackjack exploited it to build up a network of connections among arm dealers and colonial warlords alike. At first, he went into business supplying arms for other small-scale colonial disputes, but he rapidly gained reputation as a supplier of experimental and high-end weaponry to military professionals.

It is unknown if Blackjack is alive at the time of the Second Extrasolar War, though it is likely he would have either been an elderly man or deceased at the time of the Helghast's Invasion of Vekta and the early years of the conflict which broke out in 2357, however it is likely that he also would have likely would have been in his 50s at the time of the War's start, if it was indeed true that he was still alive at the time of Second Extrasolar War's start, it is unknown if he was still apart of the criminal gangs of Earth, though it is likely that seeing as criminals were being conscripted at the time of the Border Campaign, it is likely that Blackjack was conscripted into either the UCA or ISA in order to take part in the Border Campaign in order to try and stop the Helghast Empire from entering the Solar System in 2358.
Helghast Air Trooper

The **Air Troopers** are a new corps of Helghast who were created under the orders of General Metrac after demonstrations showed the effectiveness of the SL-06 personal jet propulsion prototype.

After the successful field tests of the technology, the Helghan Empire deployed units of Air Troopers on Vekta where they made use of the jetpacks to scale crumbling buildings and the gaping chasms of Southern Vekta.
Jason Narville

Captain **Jason Narville** was the commanding officer of Avenger Convoy, and later led the ISA remnants in Kaznan Jungle after being the only high ranking soldier remaining on Helghan.

## Biography

A great soldier and one of the best combat leaders in the ISA Marines, Captain Jason Narville was on secondment to the UCA on Earth when the Helghast invasion struck Vekta. Incensed by the attack on his home-world, Narville made it back barely in time for the mopping up on the southern continent. Feeling ashamed at having not been there when his home-world needed him, Narville is determined to show the worth of his training during the invasion of Helghan itself.
Jorhan Stahl

**Jorhan Brimve Stahl** was the Chairman and CEO of Stahl Arms, and the Autarch of the Helghan Empire.

## ***Bio***

Jorhan Stahl is the son of Khage Stahl, the founder of Stahl Arms, the primary weapons manufacturer for the Helghast military.

Khage worked as a pipeline engineer in the Petrusite mines prior to founding Stahl Arms. He saw firsthand how Scolar Visari and his associates profited from the suffering of the Helghan people while publicly and rightfully blaming the Vektans for all their ills, and how Visari consolidated power amongst a chosen few selected solely based on their loyalty to him.

As a result, Khage developed a strong contempt for Visari's hypocrisy while publicly serving as a major collaborator of the Autarch. Khage ultimately made a failed attempt to seize control of the Helghast State for himself which was thwarted by Admiral Orlock and other associates of Visari, and ended up dying in obscurity. Jorhan Stahl inherited his father's ambition, and his secret contempt for Visari and his chosen elites, but didn't share the more noble intentions of his father's.

Despite his secret ambitions, Stahl served as a strong collaborator of Visari, but not his cause.
DS-22 Decoy

The Ghost (DS-22 Sniper Decoy) was built by UCA scientists, provided a deployable decoy for the recon soldier who equipped it. In the right hands this simple device became one of the most lethal weapons of the war, with the potential to lure any enemy, even entire squads, into a false state of security. On the battlefield the 'Ghost', as it became known, delivered more than just death, but fear and uncertainty to all enemy spotting troops.
M807 Darkblade

The **M807 Darkblade** is a advanced main battle tank for the United Colonial Army Armored Corps designed to combat threats that less armored tanks may struggle fighting against. Packing decent armor and powerful weapons in the form of its 160mm coil cannon and RCWS turret with twin AATGMs.

## Overview

The Darkblade Tank has been the pride of the UCA armored division for several decades. With its thick armor, powerful 160mm cannon, and high-tech targeting systems, it really packs a punch. The Darkblade has the ability to go toe-to-toe with even the mightiest of heavy tanks. A competent commander can use the Darkblade to easily out-range and out-maneuver his opponents.
Helghast Shock Trooper

**Shock Troopers** are used to overwhelm and thin out entrenched positions by rushing in fast. They move in a zigzag pattern moving sideways and even rolling to avoid getting shot and are lightly armored for maximum mobility. As they get closer, they form more of a threat with their StA-11 Sub machine Gun or their knives.
Noxathea-class Super Dreadnought

The ***Noxathea*-class Super Dreadnought** is a super heavy capital ship of the Helghast Navy. this class is one of the most powerful ships in service, built in orbital shipyards of Salvolla.

## Overview

The main armament of the *Noxathea*-class are the rows upon rows of mighty weapon batteries lining its sides. These are able to fire a devastating spread over extreme ranges, crippling enemy ships before they even get within range to return fire. As with many battle craft, the ship is also equipped with a series of turrets along the dorsal of the ship. These are more accurate than the flank batteries. They are normally used for finishing off an enemy ship that the main weapons have crippled, or providing return fire when the battleship is closing on its foes.
Coalition of Glistan

The Coalition of Glistan (COG) is a large alliance of many of the countries on the continent of Glistan. The Coalition is made up of 8 countries. These 8 countries are: Alabasta, Dagara, Lejira, Entarai, Mangori, Mbori, Tababrin, and Haizm.

## Special Circumstances

Haizm is the only country of the Briejan Union that it also in COG, this is because the rest of the countries on the peninsula see no need for a continent-wide coalition and feel that it would only become a waste of money and resources.

Methos Gran is currently speaking with the leaders of COG in order to figure out a way to join the coalition. Talks are quite complicated, as the people of Methos Gran do not agree to the open-door policy of the Coaltion, Where the would have to completely open their borders and allow free travel through them for any citizen of a country within the coalition.
Multi-Purpose Burst Missile

The **Multi-Purpose Burst Missile** (MPBM) is an experimental missile, featuring similar properties to a burst missile. it was developed by the Venus Munition Industries.

## Design

The Multi-Purpose Burst Missile is a large missile, painted mostly black with a yellow trim and a red nose on its warhead. Its warhead is believed to be loaded with a unique and very sensitive polynitrogen compound, causing a large blast radius that can destroy clusters of enemy targets in one impact.
Corinthmetall

**Corinthmetall** is an large industrial company on Helghan, famous for its steel. It serves as the main supplier for the other companies, but also produces heavy weaponry like the TG 140mm /L22 smoothbore gun, used in the Helghast hovertanks, Corinthmetall was also responsible for producing and supplying Stahl Arms with 500 electrostatic plates for the Helghast harvester drone, the drones use these plates for storage. The headquarter is located in Pyrrhus.

It also modified the Helghast Tanks for their deployment on Helghan itself.

## Trivia

* The name Corinthmetall is a reference to the real-life German arms manufacturer Rhinemetall; both the Corinth and the Rhine are major rivers in their respective settings. Rhinemetall also manufactured a wide range of weapons (including the famous MG42 machine gun) for German forces during WWII, another of the obvious links between the Helghast and the Third Reich.
Composite Armor

**Composite armor** is a type of vehicle armor consisting of layers of different material such as metals, plastics, ceramics or air. Most composite armors are lighter than their all-metal equivalent, but instead occupy a larger volume for the same resistance to penetration. Its primary purpose is to help defeat anti-tank weapons, especially high explosive anti-tank (HEAT) rounds.

UCA tanks are known for being relatively advanced than other tanks in the galaxy, although their survivability is not the best. The Composite Armor upgrade can even up the odds by allowing the tank to absorb more damage, which is often enough to make a difference.
Helghast Ice Saw

The **Ice Saw** is a Helghast vehicle featured in *Killzone 3*.

## Specifications

The Ice Saw was designed to patrol and navigate the snow-filled mountains of Helghan's arctic regions.

The two main weapons are lock-on missiles stored in pods of five, mounted on the top of the vehicle and a side-mounted StA-62 Minigun feed by a flex chute.
Eschaton Virus

The **Eschaton Virus** was a biological weapon created by the ISA to be use as a deterrent against Helghast aggression. The virus is highly contagious, capable of transmitting in varying degrees via air, bodily fluids, contamination of food, water and material surfaces, and causes complete organ shutdown in seconds and leaving the body lifeless.