Campaign

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Promotional materials for Shipbreaker mention **campaign** acts, however no information is currently known about act 3 and beyond. Act 2 went live September 8, 2021.

**WARNING: THIS PAGE CONTAINS SPOILERS FOR THE PLOT.**

## Act 1

Act 1 consists of the Player Onboarding as a Shipbreaker (Tutorial section) and then focuses on them working off their debt to the LYNX Corporation. They do this by working shifts, breaking ships down for salvage and deposit of materials to Lynx's processing and salvage facilities. Progress is earned by completing objectives to earn certifications which allow the Shipbreaker access to larger, more lucrative decommissioned ships to salvage. Credits earned here goes towards the Shipbreaker's ever present debt, which starts at 1,252,594,441.92 credits. The player is also awarded another currency, Lynx Tokens (LT), which are used to upgrade equipment or purchase it outright to remove the Shipbreaker's rental fee on them. Rental fees, interest, and respawns (use of cloned bodies) will be continually added to the Shipbreaker's balance, further increasing debt.

The player receives a broken ship which can be repaired by salvaging parts from wrecks. Each part can be found floating around the inside of the wreck, or consistently salvaged from particular parts of wrecks which may spawn (before accepting a wreck to work on the player can see what items will spawn on that wreck).

## Act 2

Act 2 continues with higher hazard levels being made available to the player by Hal Rhodes, a corporate middle-manager who prioritises profit over safety. He stops Weaver from training his crew, but the player is still given checklists of things to do by Weaver to avoid problems.

Hal vilifies himself over the course of Act 2 by admonishing Kaito and unlocking hazard levels which they are not prepared for. This comes to a head when he intercepts an email from Lou to the union, and fires her. Subsequently the Lynx corporation uses a clause of the workers agreement to claim that because their 'spares' (bodies) were made by Lynx equipment, they are owned by the corporation. The players ship is impounded and Hal says they can no longer salvage parts for it from wrecks (progress can no longer be made on the ship, but parts can still be collected with impunity).

## Act 3

Lou manages to get a message through to the player by disguising an email as spam, which spurs the team into industrial action. This unlocks 'Industrial Action' as an available ship to salvage. Weaver explains that the objective with this ship is the opposite to normal gameplay; the player must fail all salvage goals. You don't have to have demolition charges unlocked for this mission, but it sure is fun to knock out 3 or 4 salvage targets with one button press.

Hal becomes more and more sour with every salvage milestone failed, eventually deleting Kaito's backup information, so if he dies, he dies for real. Kaito happens to be holding a reactor when this occurs and it detonates, Kaito goes silent. Hal shows fear for the first time, realising that he's made a monumental mistake. It turns out that when the reactor detonated it broke Kaito's mic (again), and he's fine.

The player is treated to a montage of the events that happen next; the other salvage yards also begin industrial action and LYNX is forced to make big changes, including reversal of some of the charges the player incurs at the beginning of the game. Lou re-joins the team, Weaver retires, Hal is demoted to processing, and Deedee is promoted to fill in Weaver's position temporarily.

The player receives their ship back, and a new option at the equipment terminal becomes available; the player can check their contract. On this screen the player can choose to terminate their contract if they have cleared their debt and fixed their ship.