Cattle Farm

* Old World
* New World

**Cattle Farm** is a Production Building which produces  Beef from cattle pastures. It can be built both in the Old World (and Cape Trelawney) and New World, it does not require any fertility, only fields are needed to operate. With  New World Rising DLC, when the cattle farm in the New World has access to electricity, its modules also produce  Milk.

## Productivity

The Old and New World versions of this building are significantly different:

* In the Old World it takes 120 seconds to produce 1 ton of beef so the production rate is 0.5 ton of beef per minute. To achieve 100% productivity the farm needs 4 pastures (size: 3x4).
* In the New World it takes 60 seconds to produce 1 ton of beef so the production rate is 1 ton of beef per minute. To achieve 100% productivity the farm needs 6 pastures (size: 3x4).

Productivity can be changed by adjusting working conditions and using items. In general, electricity has no effect on cattle farms. However, with  New World Rising DLC, when a cattle farm in the New World has access to electricity, its modules produce  Milk, in addition to the main building producing beef as usual. Each module takes 60 seconds to produce 1 ton of milk so the production rate is 1 ton of milk per minute. An electrified farm with all 6 pastures can therefore produce 6 tons of milk per minute.

Due to different production rates and number of pastures needed, the New World version of the cattle farm is more cost and space efficient - it produces more beef using less space overall. To achieve the same productivity 2 Old World farms are needed while in the New World only 1 farm. In the first case 8 pastures, 2 buildings are needed, in the second case only 6 pastures and 1 building. The maintenance cost is also lower in case of the New World (-25 vs -100). However, given how much space in the New World is needed, it is recommended to produce beef in the Old World, or to keep the production in the same region as it is needed.

## Production Chains

All regular production chains involving the Cattle Farm are listed below.

### Canned food

**Canned Food**

 -2650 -240 -50 -1050

 189040 184 145 112 112

* Cannery
**6** @ 100%
for **4** /min

	+ Artisanal Kitchen
	**8** @ 100%

		- **Cattle Farm**
		**8** @ 100%
		- Red Pepper Farm
		**8** @ 100%
	+ Iron Mine
	**1** @ 100%

**Supplies:**

• 390  Artisans Residences (up to 11700  Artisans)

• **or** 195  Engineers Residences (up to 7800  Engineers)

• **or** 66,7  Scholars Residences (up to 8000  Scholars)

• **or** 333,3  Technicians Residences (up to 6666  Technicians)

### Tortillas

**Tortillas**

 -200 -60 -100

 16780 21 2

* Tortilla Maker
**1** @ 100%
for **2** /min

	+ Corn Farm
	**2** @ 100%
	+ **Cattle Farm**
	**2** @ 100%

**Supplies:**

• 70  Obreros Residences (up to 1400  Obreros)

### Tourist Season DLC

#### Food & Drink Venues

Cattle Farms are also involved in the following Food & Drink Venues recipes:

**Stroggof Goulash**
*Restaurant Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +2
Consumption reduction: -45% •  -25% •  -25%

 -725 -60 -10 -120

 11500 67 35

* Restaurant: Stroggof Goulash
**1** @ 100%

	+ **Cattle Farm**
	**2** @ 100%
	+ Red Pepper Farm
	**2** @ 100%
	+ Corn Farm
	**1** @ 100%

**Brioche Royale**
*The Iron Tower Recipe*

Affects All Old World Residences except Scholar Residences:
• Max Residents: +10%
• Bonus Residents +1: Residences gain bonus residents from:
 •  •  •  •  •  •  •  •
• Consumption reduction:  -10% •  -10% •  -10%

 -2150 -100 -150 -125 -200 -200 242

 39600 60 65 12 10 10

* The Iron Tower: Brioche Royale
**1** @ 100%

	+ Slaughterhouse
	**1** @ 100%

		- Pig Farm
		**1** @ 100%
	+ Bakery
	**1** @ 100%

		- Flour Mill
		**1** @ 50%

			* Grain Farm
			**1** @ 100%
	+ **Cattle Farm (Old World)**
	**2** @ 100%
	+ Goldsmiths
	**1** @ 100%

		- Gold Mine
		**2** @ 125%
		- Coal Mine
		**1** @ 25%

**Age of Exploration**
*The Iron Tower Recipe*

Affects All Old World Residences except Scholar Residences:
• Max Residents: +10%
• Bonus Residents +1: Residences gain bonus residents from:
 •  •  •  •  •  •  •  •
• Consumption reduction:  -15% •  -15% •  -15%

 -2820 -80 -500 -200 250

 44100 96 50

* The Iron Tower: Age of Exploration
**1** @ 100%

	+ Gas Mine
	**1** @ 450%
	+ Potato Farm
	**1** @ 50%
	+ Red Pepper Farm
	**2** @ 100%
	+ **Cattle Farm (Old World)**
	**2** @ 100%

## Alternatives

Cattle Farms are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Sausages (Maxime Graves, Delicatesseur Extraordinaire)

**Sausages**
*Maxime Graves, Delicatesseur Extraordinaire*

 Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, **IF** you want to prevent under- or overproduction.

You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

 -180 -40 -50 -5

 4500 16 5

* Slaughterhouse
**1** @ **150%**
for **1,5** /min
and **0.75** /min

	+ **Cattle Farm (Old World)**
	**2** @ **150%**

 **Sausages supply:**

  • 75 Worker Residences (up to 1500  Workers)

  • **or** 37,5 Artisan Residences (up to 1125  Artisans)

### Canned Food (Mrs. Mayson, The Very Good Housekeeper)

**Canned Food**
*Mrs. Mayson, The Very Good Housekeeper*

 Notice that the green custom productivity value illustrates the optimal production ratios between the buildings, **IF** you want to prevent under- or overproduction.

You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

 -2580 -100 -900

 164120 192 130 96 96

* Cannery
**4** @ **150%**
for **4** /min
and **1,33** /min

	+ Artisanal Kitchen
	**8** @ 100%

		- **Cattle Farm**
		**8** @ 100%
		- Red Pepper Farm
		**8** @ 100%
	+ Flour Mill
	**2** @ 100%

		- Grain Farm
		**4** @ 100%

 **Canned Food supplies:**

  • 390 Artisan Residences (up to 11700  Artisans)

  • **or** 195 Engineer Residences (up to 7800  Engineers)

  • **or** 333,3 Technician Residences (up to 6666  Technicians)

 **Tortillas supply:**

  • 46,5 Obrero Residences (up to 930  Obreros)

### Tortillas (Tlayolotl Savor, King of the Corn)

**Tortillas**
*Tlayolotl Savor, King of the Corn*

 Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, **IF** you want to prevent under- or overproduction.

You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

 -155 -50 -100

 11240 21 2

* Tortilla Maker
**1** @ **150%**
for **3** /min
and **1** /min

	+ Plantain Plantation
	**1** @ **150%**
	+ **Cattle Farm (New World)**
	**2** @ **150%**

 **Tortillas supply:**

  • 105 Obrero Residences (up to 2100  Obreros)

 **Fried Plantains supply:**

  • 17,5 Obrero Residences (up to 350  Obreros)

## Items

Some items when equipped in trade unions can have an impact on cattle farms.