Azeriah of the Three Rings

> **"*You must always be strong and just! Come join me!"***
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## Description

Azeriah is a tall, statuesque human demigoddess with defined and brawny musculature that stands physically head and shoulders over most people. After several months of adventuring in and around the city, her physique has improved greatly - especially following her victorious Starstone Trial. There are very few things in the world she cannot out-muscle. However, also resulting from the Starstone Trial was the loss of her legs. Today, she uses advanced custom made Djezeteel Prosthetic Legs. Azeriah has shoulder-length copper/ginger hair and is often seen in a sleeveless beige tunic and simple black pants when wandering the city. On each hand, her index, middle, and ring finger all have simple steel rings on them, a reference to her obedience to the Empyreal Lord Falayna, whom she venerates and shares many ideals with. She created and is the owner of The Half-Empty Gym, which has a Gate to her Demiplane, humorously named the Fortress of Swolitude.

She wears simple and practical clothes and prefers sleeveless tunics, though wears a jet black suit of Armageddon Plate and a massive adamantine tower shield for combat operations.

A lot of her friends call her "Ace" or "Azzy" as she has found her name might be strange to pronounce for some. On occassion she has been referred to as the "Punch Queen" by her peers due to her unarmed fighting prowess which she utilized against several cataclysmic foes.

## Deific Portfolio

As a demigoddess, Azeriah grants her followers the Strength and Glory domains. A physical paragon of strength herself, Azeriah encourages her community to strive for good physical health as it is a conduit for good mental health as well. She also exemplifies the aspect of Glory through her numerous heroic and legendary acts.

## Personality

Friendly and energetic, Azeriah loves to meet new people and explore the great city of Absalom and doesn't mind getting dirty or scuffed if it means she's found another unique secret or experience.
She enjoys sunbathing on rooftops, making cinnamon rolls with raisins, and working out, which is what she spends most of her day doing.

## Background

Azeriah doesn't really know her own childhood, or who even her parents are for that matter, as she was kidnapped by a cabal of Fey when she was a young child. Daughter of a woodsman and seamstress, she lived four winters with her blood parents before being abducted by a satyr. Still too young to comprehend much of what happened, she spent her childhood running among groves of lush trees, gurgling brooks, and gamboling around dryads and nymphs, though she did not know their nature or names. She was tolerated and even loved by the fey, who saw her young innocence as much more amicable than the ravages of industrialized mankind. Raised alongside the strange whimsical creatures, she adopted a happy-go-lucky personality, looking to see the best in anything and anyone, though she also took on the wrathful side of the darker fey, being able to become a creature of scorn and hate until she was calmed down again by the fairer creatures. As she developed as a woman, she became more tempered though her happy personality still dominates her mood. The fey knew they could not keep her hidden away forever in the wilds, so they began to drop her off at various villages and towns near forests, always keeping a close on her but letting Azeriah experience life with civilization for a few days, then weeks, and even months at a time. Through her exposure to the many peoples and lore she heard about, she found particular interest in the Empyreal Lord Falayna - an avatar of good, of femininity, but also of martial training. Having been blessed with a natural disposition to exercise and athletics, and having walked alongside the natural personifications of femininity such as the natural dryads and various nymphs, she welcomed this new religion, though it was still mostly a mystery to her. It wasn't until her 23rd birthday when she finally tired of her strange nomadic life and pleaded with her adoptive father, a satyr, to let her venture forth in the world by herself. Knowing that this day would eventually have come, she was granted her freedom, alongside a small blessing of the wild - minor magics to remind her of her roots. With an optimistic bounce in her step she traveled between cities until arriving at the gates of Absalom, where she thought to make a name for herself like the many heroes' tales she read, and delve deeper into the mysteries of Falayna.

## Relationships

* Roland, a Tiefling rage warrior. She met Roland on her first day at the city in the Eastgate district. She seems to trust him as a fellow warrior, but has grown more distrustful of him after he caused her to fall into trouble from his past in the Drugs and Dungeons quest.
* Boris, a Human Asmodean barrister. She met Boris alongside Roland on her first day at the Eastgate district. She has an innate disliking of Boris due to his affiliation with the Demon Prince Asmodeus, but begrudgingly respects him due to his help during the Obsidian and Greenskins quest.
* Bold, a Half-Elf skald. She met him during a morning run through the Petal district. She was enamored by his singing and juggling, and after a small discussion on the arts, joined him for a dance in the streets. She meets him every morning in the Petal district as part of her morning jog exercise routine.
* Peter, a Human swashbuckler. She met him on a different day when catching up to Roland, and found him to be a chipper fellow despite a sad past. She also enjoyed a fun night at a tavern with him, Echo, Julie, and Gil.
* Echo, a Catfolk punk. She met her in a tavern, learned about her punk ways, and danced alongside her. This eventually evolved into a stronger friendship, and these days Azeriah can be spotted hanging out at Echo's nightclub, the Gate, both as a patron and as the occasional bouncer. Following the Defense of Absalom and both having been on death's door, Echo had left behind a farewell letter in the case of her death. However, the catfolk survived, and proposed to Azeriah on the spot. The paragon of strength accepted heartily and the pair had their wedding sometime later.
* Izack, a kitsune shapeshifter. She met him early in her travels, and found they shared an enthusiasm for harmless pranks and lifting heavy weights.
* Julie, an arm-less Human kineticist. She met her in a tavern, learned about her life without arms, and was surprised at her manifestation of magical arms, and danced the night alongside her.
* Gil, a Human gladiator. She met him in a tavern, learned about his glory-seeking ways, butted heads about the purpose of life, and danced the night alongside him.
* Camari, a Human monk. She met her while doing her morning exercises, learned about their similar views on athletics and religion, and spent an afternoon in a bath house relaxing after a hard run.
* Meredith, a Human noble. She met her while jogging through the Petal district, and exchanged views on the application of violence for the greater good, and other insightful topics.
* Shanena, an arcanist with great buffs. She met her while matched up in the Irorium, and also in the Clearing the Tribal Keep quest. Azeriah enjoys it when Shanena grants her spells which boosts her strength or size.
* Giladar, a mage with powerful spells. She met her while matched up in the Irorium alongside Shanena, and also in the Clearing the Tribal Keep quest. Known to be able to create fantastic fireball combos.
* Leon Ven, a tank with strong constitution. She met him in the Destroying the Constructs of the Wise Quarter quest, where she respected his ability to interpose himself to protect his allies.
* Alistair, a human shifter and worshipper of Shelyn. She met him in his museum in the Ivy district and exchanged insights on art. Hopes to be able to share her tattoo inking skills with him, and had brisket lunch together.
* Allyssius, an elf alchemist. She met him in Alistair's museum, found out about her dedication to the elven deity Findeladlara and also exchanged insights on art. Through their meetings, they developed a respectful friendship which eventually led to Allyssius granting her expertise to build Azeriah her Djezeteel Prosthetic Legs when the brawler lost them in her Starstone Trial.
* Ross Silvercrest, a human magus. She met him after he survived a foray into hell, and enjoyed a shared lunch alongside Wendy, Sam, and Ellisward where Azeriah learned that Ross was unforgiving to the gods due to his traumatic past. Azeriah was able to drive the conversation to a more pleasant one and lightened it up with some Fey magic, as well as discreetly revealing her demigoddess status after she convinced him to concede that not all gods can't be forgiven.
* Arya, another human brawler and follower of Falayna. She met this upbeat sandy-haired striker casually and invited her to her gym, to which Arya enthusiastically agreed to be a member of under Azeriah's guidance.
* Solua, an aasimar zealot. She met her after both became Ascendants, offering her wisdom to the discordant champion regarding her soul-dealing and relationship troubles with Eyres.
* Eyres, an aasimar bloodrager. She met him after he had a falling out with Solua, at an all-time emotional low. She offered her wisdom and helped cheer him up, and even sparred with him, barely managing to knock him out after taking a massive blow from him first.
* Saffron, a tiefling skald. She met her during the Defense of Absalom against the Leviathan, and provided the heroes inspiring songs and vigor to become victorious. Afterwards, Saffron helped drag the unconscious Azeriah from the sea onto the Docks.
* Miria, a human fighter. She met her after getting dragged ashore by Saffron, and helped save drowning souls. Afterwards, they chatted about the nature of a hero's duty in the city.
* Simion, a human cleric. She met him as he too helped drag Azeriah from the water and to dry land, and they shared views on religion, where she found out that Simion worshiped an Outer God.
* Morgan, a human alchemist. She met him while recovering from nearly drowning, and was given a heatstone and whiskey to stay warm while conversing with him about his life experiences.
* Charlie, a human paladin. She met him at her gym, when Charlie was seeking advice while being self-critical of his performance in the battle against the Leviathan. Azeriah shared some advice on how an adventurer of such high caliber could manage their expectations, and even sparred with him for a bit before taking him on as a student in her gym.
* Marianne, a human striker. She met her at her gym, after an unfortunate encounter at the gates of the Half-Empty Gym with a Razmiran emissary. Marianne shared insights with Azeriah regarding their roles as adventurer-heroes. Marianne is married to Charlie.
* Wyran and Korbinax, the aasimar and wyvern duo. She first met them in the quest of Freeing the Solar from the Archwizard. She respects his dedication to aid good, and finds him an overall respectable adventurer.
* Camilia, an aasimar harbinger bloodrager. She first met her in the quest of Freeing the Solar from the Archwizard, where they worked together to leash and break the evil wizards in tandem.
* Kaldra, a kitsune follower of the fey. She met her in the quest of Freeing the Solar from the Archwizard, and impressed Azeriah with her combat prowess as well as intrigue about the Fey world. She met her again in the quest of Defending Taldor from Constructs, with her apparent boyfriend, Talon.
* Orthello, an elderly wizard who has the powers to combine sudden brawn with powerful magic. She first met him at the Half-Empty Gym, where she was excited to have a venerable member join the gym. She then later met him again in the quest of Freeing the Solar from the Archwizard, where she was pleasantly surprised to see him transform from old man to sudden physical powerhouse, as well as his proficient use of magic to trap and crush their evil foes.
* Neru, a feisty though cute tiefling. She met her in the quest of Freeing the Solar from the Archwizard, and surprised Azeriah with her ferocity and martial prowess, having dragged not only the massive solar, but many of the evil wizards with ease around the battlefield.
* Menahem, a polite Dusk elf shapeshifter. She met them on a rainy day in the Ascendant Court, where they shared some nice tea while talking about their backgrounds with each other. Azeriah offered Menahem to stay at the Gym despite Menahem's apprehensions about their "scary" appearance.
* Torgh, a rough though chummy skinwalker striker. She met him in the Market District while watching a boring comedy play. They exchanged some insights on aspects of civilized life, critisizing (some) deities, and being strong, before heading to the Gate for some drinks and food.
* Kasumi, a kitsune rogue. She met her in the quest of Defending Taldor from Constructs, and the ensuing lunch break afterwards.
* Talon, a human spiritualist. She met him alongside Kaldra in the quest of Defending Taldor from Constructs, and in the lunch afterwards, learned of his connection to the spiritual world.

## [Mythic] The Starstone Trial - Chemnosit Rampage

The stars shone brightly over the City of Absalom, and the Starstone Cathedral was aglow with mystical light, challenging all those who would dare to try their worth. One such person who accepted the challenge is Azeriah. Flying into the Cathedral, she prepared herself before descending into the stairwell going down, only to find a door covered in ivies that invited her to open it. Beyond, a world that looked like her childhood home; a lush forest brimming with life. Traveling onwards, she encountered her trial 'proctors': Two fey wolves who tested her resolve and her beliefs. Azeriah seeked to protect the nature she called her home and love, and to fight against those who would seek destruction and bearers of terrible evil. As she gave those last few words, the earth was torn asunder as a terrible beast rose from the ground:

> "The dread burrower Chemnosit is an engine of destruction, able to devour the stoutest construction and the mightiest of mortals with ease. His power lies in the profane glamour of his glowing eye, inspiring a gruesome urge to devour—a hunger for the flesh of one’s own kind." - Pathfinder Campaign Setting: Inner Sea Bestiary
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The lush world fell apart in the Monarch Worm's wake, but despite its terrible aura, Azeriah had to act. Running aside two of its minions, strange enlarged beetles that aimed to hamper her movement, she narrowly dodged its powerful eye of destruction as it lanced a path of death into the forest. She lured it to the river and made use of a decoy by sacrificing her equipment before felling a tree on top of it so she could jump at at its head. Slamming her tower shield into the monster's maw, she forced it to gravely wound itself - but was also caught up in its millions of teeth. As her legs were ripped from her body, she used her last energies to break the Chemnosit's destructive eye with her arms and headbutt. With its destruction came the death throes of the evil spawn, thrashing itself apart in the river. Azeriah herself nearly passed away from blood loss if she were not graced by her patron deity Falayna. Pronounced her champion, Azeriah was reinvigorated with her first step as a demigoddess as the world returned to her, and exited the Starstone Cathedral proudly - she had passed the Trial.

## [Mythic] In Defense of Absalom - The Leviathan

The moon was blotted from the night sky as a terrible beast sundered the Flotsam Graveyard with just its presence, causing a tsunami to destroy the entire the district, and severly damaging the Docks as well. Many adventurers heeded the call for help, including Azeriah. The Leviathan was an awesome beast of destruction, a new Spawn of Rovagug. Twelve adventurers of all renown arrived including: Echo, Saffron, Ross, Alison, Marianne, Charlie, Sanjuro, Solua, Eyres, and Izack. The Leviathan heaved them all away into the piers for a direct confrontation. Despite its deadly attacks, the heroes preserved hope. Slowly, they destroyed its dreadful tentacles before charging in for the kill - bolstered by her allies' support, Azeriah leaped right into the Leviathan's many eyes and crushed into its skull before the finishing blow was landed by Eyres. She lost consciousness but for her deeds, her soul rose one step closer to divinity.

## [Global Server Event] In Defense of Absalom - Rovagug

As the cult led forces of Cheliax descended on the city of Absalom, its many people stood to defend the city with all they could. To the end, the Worldbreaker itself, Rovagug, arrived, barreling down the Kortos Mountains towards the city. A great host of hero-adventurers went to face the Rough Beast, including Azeriah. The evil god was extremely powerful and deadly, and Azeriah herself nearly fell after she attempted to go directly for the beast instead of its lethal tentacles first. Through a combination of many giving their all however, Rovagug was finally slain, and a decade of peace would settle over Avistan afterwards.

## [Mythic] Trouble in the Mountains - The Mad Inventor

After a decade of peace in Absalom, a powerful inventor went mad, so far removed from his weaker peers, he secluded himself to the mountains and began constructing powerful constructs to invade the city as a final way to recoup his glory days of great combat. As part of a team sent to deal with this threat, Azeriah joined up with Eyres, Gallows, Neru, Stormdance, and Jak. They discovered a portal to the "Machine god" as he called himself's demiplane, and upon entering were greeted by the Mad Inventor who promptly ordered his constructs to attack the adventurers. In a showdown in the madman's demiplane, the party took down the mechanical menaces one by one, including a deadly rift to the void which was created in the battle. The rift was stabilized in time by Azeriah's planar magic before the group was able to finally take down the Mad Inventor, and keep Absalom safe from his plans.

## [Mythic] Eternal Eclipse - Madness and Minotaurs

As all hallow's eve approached the City of Secrets, the moon was projected by astronomers to eclipse the sun. However what was unexpected was that the moon then stood still, throwing the city into eternal eclipse as day turned to night. Demon worshippers and cultists took this opportunity to further their goals, but Absalom's finest were tasked to investigate and put and end to this lunacy. Azeriah once again joined by with Eyres and Neru, as well as Clawrm, Kaldra, and Ken to investigate the various factions residing on the moon. Their first stop was at the palace of the Succubus Queen. The party largely rejected their profane gifts and temptations, causing for tense diplomatic talks even though Ken brought an offering of extremely rare Linnorm King mead, and scepters of powers were exchanged. It was ultimately discovered that the succubi suspected the Baphometian minotaurs on the moon to be conducting a ritual to boost the demon lord's power with a strong soul crystal. Unfortunately not much else was discovered at the Moon Elf royalty - the King and Queen were convinced they must ally themselves with the succubi, much to the abhorrence of Azeriah, as the elves worshipped Desna and Calistria and near planar war had been waged between deity and demon lord-kind because of prior mishaps. Instead, she notified their attendant they would like an audience with the elf royalty in order to delay their plans, themselves heading out to the Pathfinder Society Lodge set up on the moon. A rather grumpy attendant informed them of a lost Pathfinder adventuring party and sent them on a portal towards the final faction of the moon - the minotaurs. Stepping through the portal, they quite quickly found evidence of the earlier Pathfinder expedition, but Ace soon noticed a squad of minotaurs lying in wait for them. Calling down the fury of heaven, she alit them with holy fire as her allies sprung into action, Eyres throwing Neru right into the fray like a baseball while Clawrm charged in with their colossal mech. Though the horde of minotaurs did trample upon them with their heavy blades and hooves, eventually Azeriah called down a shard of heaven itself onto the cursed battlefield, expelling the demons' souls with the pure words of heaven before Eyres crushed the remaining opposition by tearing apart the very moonrock beneath them and burying them into its earthly bowels. The reflecting piece of heaven would be seen shining down to Golarion for two days to come. The remaining squad quickly capitulated, and were banished back to the Abyss as the team was able to recover the soul gem and stem the ritual.

## [Mythic] Eyres' Elegy - Showdown with Szuriel

All at once, Azeriah was alerted that Eyres had fallen to the Horseman of War, Szuriel, from an old pact that she leveraged against the berserker champion. Sparing no time to even put on her armor, she scried and teleported to him in Kelesh, where he had devastated a local city. Approaching him hidden as a pixie, she began to challenge his morality while he was enthralled in Szuriel's influence. Slowly, surely, he ripped out her sigil with the aid of Azeriah's divine magic. Though this only brought forth the Horseman of War herself. But Eyres was not one to flee even when the lien of his soul was in Szuriel's hand, and the duo began their fight against her. Too wounded though, Eyres would succumb to a viscious attack Szuriel dealt against him, though his soul resisted complete damnation to Abaddon and a small sliver persisted, raging within her greatsword. Azeriah could not survive this fight by herself, so she breached Szuriel's concentration and summoned forth the three adventurers the Horseman had captured in her domain earlier - Camilia, Alison, and Myr. Fighting together now, an epic battle ensued as daemons and archdaemon clashed with the mythic heroes of Absalom. The battlefield was sundered into a pocket dimension of Abaddon when Szuriel called forth the aid of the other horsemen, and Eyres' spark manifesting itself one last time to sunder the Horseman's sword, the *Lamentation of the Faithless*, but ultimately the party was able to defeat Szuriel as Azeriah shielded the party from a viscous onslaught of unholy fire before Myr sent forth the finishing blast as time itself tore at her. After the conclusion, the party barely had time to recover before a strange 'angel' by the name of Mydaiel appeared to both applaud them and ask for peace, as it was revealed he was the one responsible for issuing forth the daemonic incursion in the first place. There would be serious discussions as to his fate as the party returned the Absalom...

## [Mythic] Ending Meidia's Madness

Joining Neru and Jak, Azeriah heeded the Arcanamirium's call for aid against Meidia, the mad witch. Prior expeditions had pushed her back to an astral fog-shrouded bastion, which the trio breached into. Encountering the archwitch, the party engaged her, noting however that the witch seemed to have been enthralled by some greater divine power, which when the fight began to turn in the party's favor, began to send devil-like beings to attempt to sacrifice Meidia. The party had to both fight to take out Meidia as well as prevent the sinister force from disrupting them. Ultimately though, through their combined efforts the party was able to destroy the devil-like wraiths as well as knock out Meidia, and began the process of removing the various enchantments from the witch as they recovered, beginning their investigations into this evil case...

## Adventure Log (A.K.A. Quests I remember and write down)

### Obsidian and Greenskins

Azeriah joined up with Roland and Boris to investigate a dungeon infested with goblins. Going down into a tunnel lit up with an orange glow, they found a group of goblins worshiping a strange obsidian creature. The party initiated combat, with Azeriah shooting a crossbow bolt through the head of a goblin before charging in with melee combat alongside her teammates. The fight proved together than she though, and she was knocked unconscious - luckily her teammates were able to defeat the goblins and the obsidian creature and pull Azeriah to safety, and the brawler recovered safely.

### Drugs and Dungeons

Azeriah joined up with Roland for a drink in the Coins district to celebrate their victory of the goblins, and were offered a free drink on the house by the bartender. Neither of them noticed anything wrong and went ahead with the offer, and fell unconscious to the drug within the beers. Waking up, they found themselves in an underground fighting ring, where the duo were forced to fight several waves of undead creatures. Luckily by then Azeriah had grown accustomed to her fighting style and heavy armor and was able to overrun several skeletons and grind them to dust with Roland. They managed to fight their way to freedom, where it was then revealed that the whole operation was done by an organization which Roland had encountered and opposed before. Azeriah was dragged in because she was thought to be Roland's "girl" and within reason, got quite upset at Roland for bringing something dangerous which she had no relation to into her life. During the fight she was afflicted by a mysterious poison, with no symptoms and unknown effects...

### Clearing the Tribal Keep

Azeriah joined up with Shanena, Giladar, and Sarah to clear a keep outside the city, as it had been recently captured by a group of tribal humanoids troubling the city. Shanena supplied everyone with powerful arcanist magics that greatly boosted their combat effectiveness. Approaching the keep, they were set upon by a group of centaurs and harpies. Sarah ripped into the frontline of centaurs while Azeriah cleaned up, overruning multiple centaurs at once, though she did come close to almost falling off a ledge. The harpies and centaurs were further crippled with Giladar's magic spells. They managed to subdue a centaur and gained information as to how to infiltrate the keep, taking down multiple orcs and kobolds along the way - one group of four kobolds was trampled by Azeriah and slaughtered by Sarah, and another room of orcs was incinerated by a barrage of fireballs from Giladar. The rest of the keep was cleared in this fashion, and Azeriah was able to equip herself with some better armor from the loot they acquired.

### Destroying the Constructs of the Wise Quarter

Azeriah joined up with Roland and Leon Ven to defeat three constructs that went haywire in the workshop of a mage's quarters. Azeriah utilized a lot of her buffing spells here for both herself and her allies, and the three charged in to fight one large and two medium sized constructs - which were armed with both slam attacks and also wielded shotguns. The fight was arduous, though Leon was able to take hits for his allies so that they could leverage their fighting expertise more effectively - Azeriah overruning before being grappled and brawling her way free, and Roland using his hellfire and claws to take on the wooden construct. Though bloodied and battered, the trio managed to defeat the constructs. Azeriah looted a large adamantine slab used by the construct, which she has purposed to use as a large adamantine tower shield.

### Freeing the Solar from the Archwizard

Azeriah joined up with Camilia, Kaldra, Wyran & Korbinax, Orthello, and Neru to fight and free a Solar angel held captive under many evil enchantments and curses by a cabal of wizards (or one with many clones). While Kaldra snuck in and disabled the first wizard, Neru jumped in to drag the Solar towards the party. Here, they were able to weaken it before Wyran and Azeriah were able to cast their liberating spells on it as Camilia paralyzed it to keep the corrupted heavenly agent from resisting. In the meantime, the wizards arose from their hiding positions but Orthello managed to trap some of them into a roving pit while the rest were quick to gang up on the slow-moving wizards, dispatching them one-by-one, be it through breaking their backs, shanking them to death, or otherwise gruesome though justified acts of violence. Despite the wizards putting up a few spells of decent caliber, they were ultimately run over as Neru threw the last of them into the pit, and Orthello sealed the deal by dropping a massive cube of earth onto them, turning the wizards to paste, and ending their acts of terror.

### Defending Taldor from Constructs

Azeriah joined up with Eyres, Neru, Kasumi, Kaldra, and Talon to go fight a large group of huge constructs that posed a critical threat to Taldor. They were teleported to the battlefield alongside some experimental Arcanimirium siege weaponry. Neru and Eyres took themselves to assault the biggest colossal construct while the others utilized the siege weapons to bombard the constructs while also setting the battlefield on fire. The big cannon turned out to instantly vaporize a mid-sized golem, and soon the threat was properly dealt with. The party decided to go get some food at a nearby restaurant while also chatting about the nature of having mythic powers.