Free Fighters events/scriptoutput (4.1.3)

id
### The Last Luchadore

*Thirty Years after the end of the world, a small tribal community is terrorized and enslaved by local bandidos. However, this situation changes when a lone figure in a white mask wanders into town, and dares to challenge the banditos. Despite all odds, the figure drives off the bandidos, only to sucumb to his wounds in the aftermath of the battle. His sacrifice would inspire generations of tribals to take up masks and fight their oppressors, with his dying words carrying them into the future.*

'**Memories of Justice'*** Increase variable ffi\_defence\_variable by 0.05
* Set country flag ffi\_saint\_unlocked
* Custom effect tooltip: §Y5%§! Defense Bonus
* Gain  **50** Political Power

'**Shelter for the Weak'*** Increase variable ffi\_civ\_construction\_variable by 0.05
* Set country flag ffi\_refugees\_unlocked
* Custom effect tooltip: §Y5%§! Civilian Factory Construction Bonus
* Gain  **50** Political Power

 id### Return of the Demon

*Over a century later, El Santo would return. Despite years of oppression and brutality under the cartels, the saints arrival would go on to inspire a tribal uprising that would shatter the cartel into exile and defeat, but not all would join El Santo's crusade. A warband of tribals refused to accept the saint as savior, adopting the mask and fashioning themselves after the Blue Demon that once challenged El Santo, forcing the saint to share power with Demonio Azul, the ruthless leader of the Blue Demon cult.*

'**A Villain for Every Tale'*** Increase variable ffi\_mil\_construction\_variable by 0.05
* Set country flag ffi\_coring\_unlocked
* Custom effect tooltip: §Y5%§! Military Factory Construction Bonus
* Gain  **50** Political Power

'**Honor, to a Point'*** Increase variable ffi\_attack\_variable by 0.05
* Set country flag ffi\_weapons\_unlocked
* Custom effect tooltip: §Y5%§! Attack bonus
* Gain  **50** Political Power

 id### A Monster with a Hundred Masks

*The arrival of the great wanderer broke the uneasy status-quo for this great foe was greater than any who had come to threaten them before. Easily defeating several chiefs in single combat, the monster claimed the masks of his defeated foes, establishing himself as the new leader of their tribes. To all who inquired, he made his goals clear. He sought to form an army with which to defeat The Legion of the far north, and would challenge the rule of both El Santo and the Blue Demon to do so.*

'**A New Homeland'*** Increase variable ffi\_population\_variable by 0.05
* Set country flag ffi\_verde\_unlocked
* Custom effect tooltip: §Y5%§! Recruitable Population Bonus
* Gain  **50** Political Power

'**No More Fear'*** Increase variable ffi\_mil\_construction\_variable by 0.05
* Set country flag ffi\_terror\_unlocked
* Custom effect tooltip: §Y5%§! Military Factory Construction Bonus
* Gain  **50** Political Power

 id### The Tag Team of the Century

*The last match for leadership of the Free Fighters ended with no clear winner, and yet it remains the greatest match the Federation has ever seen. El Santo and the Blue Demon faced each other in the Los Mochis ring, trading blow for blow. Just as El Santo was to claim victory, from the crowds emerged the Green Giant himself! Mil Mascaras leaped into the ring, and it was only through their combined power that the Blue Demon and El Santo were able to force him to a draw. When the dust had settled on the ruined remains of what had once been the Los Mochis ring, a new fellowship was formed: Las Tres Mascaras would rule the federation as equals, until they faced each other in the ring again.*

**What a match!*** Gain  **150** Political Power

 id### Division in the Federation

*Not everyone has accepted the results of the great match. Even now, talk circulates amongst the tribe, questioning the fitness of La Tres Mascaras to lead the federation. Before the leadership of the federation can be decided once and for all, we must work together to unify our people.*

**Hearts and Minds, people.*** Gets the National Spirit File:Generic political crisis.png *“Division in the Federation”* for 1 year

Division in the Federation icon**Division in the Federation**

* Weekly Stability: **−1.5%**

 id### The Unbowed

*Not all of the lucha tribes have accepted the rule of La Tres Mascaras, three groups yet remain who we will need to unite under our banner: Las Medicinas, the Shadow Walkers, and the Two-Faced Warriors. Each of these tribes will need to be convinced to work with us, one way or another.*

**They'll come around, eventually.*** Gets the National Spirit File:Generic political crisis.png *“The Unbowed”* for 1 year

The Unbowed icon**The Unbowed**

* Weekly War Support: **−1.5%**

 id### Dealing with the Shadow Walkers

*The Shadow Walkers worship the Black Shadow, an ancient evil who is said to have done battle with El Santo on numerous occasions, only to eventually be defeated by the great hero of old. Traditionally unwilling to work with the Federation, the recent addition of the Blue Demons have opened up unexpected dialogues with the Shadow Walkers, for their patron god is once said to have worked closely with the Blue Demon. The Shadow Walkers are willing to side with the Federation, provided that the Blue Demon Cult push to earn them pardons for the various crimes they have committed in their long history of wars with the Cult of El Santo. While the Cult of the Saints is willing to make some sacrifices, they are unwilling to pardon them all...*

**Shade Bringer Cruz is Pardoned.*** Set country flag ffi\_cruz\_pardoned
		- At least **2** triggers must be true:
			* ```
			has_idea = FFI_suneater_name_high_command
			```
			* Has the Military High Command *“Rivera”*
			* Has the Military High Command *“Dos Arellano”*
			* ```
			has_idea = generic_tribal_command_one
			```
			* ```
			has_idea = generic_tribal_command_two
			```
			* ```
			has_idea = generic_tribal_command_four
			```
			* ```
			has_idea = generic_tribal_command_three
			```
			* ```
			has_idea = generic_tribal_command_one
			```
		- ```
		remove_ideas = generic_tribal_command_one
		```
			* ```
			has_idea = generic_tribal_command_two
			```
		- ```
		remove_ideas = generic_tribal_command_two
		```
			* ```
			has_idea = generic_tribal_command_three
			```
		- ```
		remove_ideas = generic_tribal_command_three
		```
			* ```
			has_idea = generic_tribal_command_four
			```
		- ```
		remove_ideas = generic_tribal_command_four
		```
			* Has the Military High Command *“Dos Arellano”*
		- Remove the Military High Command *“Dos Arellano”*
	+ Else:
		- Remove the Military High Command *“Rivera”*
	+ ```
	add_ideas = ffi_advisor_cruz
	```
* Else:
	+ ```
	add_ideas = ffi_advisor_cruz
	```

**Night Called Ortiz is Pardoned.*** Set country flag ffi\_ortiz\_pardoned
		- At least **3** triggers must be true:
			* Has the Military High Command *“Dos Arellano”*
			* ```
			has_idea = generic_tribal_economic_advisor_one
			```
			* ```
			has_idea = generic_tribal_economic_advisor_two
			```
			* ```
			has_idea = generic_tribal_economic_advisor_three
			```
			* ```
			has_idea = generic_tribal_economic_advisor_four
			```
			* ```
			has_idea = generic_tribal_economic_advisor_five
			```
			* ```
			has_idea = generic_tribal_economic_advisor_six
			```
			* ```
			has_idea = generic_tribal_economic_advisor_six
			```
		- ```
		remove_ideas = tribal_slave_trader_01
		```
			* ```
			has_idea = generic_tribal_economic_advisor_five
			```
		- ```
		remove_ideas = generic_tribal_economic_advisor_five
		```
			* ```
			has_idea = generic_tribal_economic_advisor_four
			```
		- ```
		remove_ideas = generic_tribal_economic_advisor_four
		```
			* ```
			has_idea = generic_tribal_economic_advisor_three
			```
		- ```
		remove_ideas = generic_tribal_economic_advisor_three
		```
			* ```
			has_idea = generic_tribal_economic_advisor_two
			```
		- ```
		remove_ideas = generic_tribal_economic_advisor_two
		```
	+ Else:
		- ```
		remove_ideas = generic_tribal_economic_advisor_one
		```
	+ Gets the Economic Advisor *“Ortiz”*
* Else:
	+ Gets the Economic Advisor *“Ortiz”*

 id### The Demon and the Nightmare

*In the final, traditional act to bond the Shadow Walkers into the Federation, a public combat must be held between the leaders of their tribe and another. In time honored tradition, the Blue Demon has stepped forward to challenge the Black Shadow, intent on defeating him in a swift and decisive way. Their brawl is unlike most in the Federation, as it makes use of extensive outside equipment and interference, even as both parties wear armour and bring hidden weapons into the fray. When the dust finally settles, the Blue Demon stands triumphant over his foe, and the Black Shadow formally joins the federation… once he recovers from his broken arm.*

**The Shadows Walk among us.*** Increase variable ffi\_encryption\_variable by 0.01
* Increase variable ffi\_decryption\_variable by 0.01
* ```
set_technology
```

	+ ```
	anti_tank_equipment_tech_1 = 1
	```
	+ ```
	recon_company_tech_1 = 1
	```
* Custom effect tooltip: Spawn 2 Shadow Warriors, 6 infantry divisions with anti tank and recon support, in Los Mochis
* Hidden effect:
	+ ```
	load_oob = "ffi_shadowwarriors"
	```

 id### Approaching the Medicinas

*The Medicinas are, after the followers of El Santo, the most beloved of the Free Fighter tribes in the eyes of the common people under their protection, which is why their refusal to join the federation has caused such turmoil in the lands. The Medicinas worship the long lost Doctor Wagnar, a philanthropist wrestler from long before the war, and follow in his footsteps by offering medical treatments and charity work to those who need it. Among the tribes, they are easily the least interested in aggressive expansion or open conflict with their foes. It can be none other than El Santo who must bridge the gap with this tribe, and stress upon them the importance of protecting others.*

**Beloved Doctor Gonzalez agrees.*** Custom effect tooltip: §GAvailable§! as §YCultural Advisor§!:
* Gets the Cultural Advisor *“Gonzales”*
* Set country flag ffi\_gonzalez\_agrees

**Honorable Surgeon Rivera agrees.*** Custom effect tooltip: §GAvailable§! as §YMilitary High Command§!:
* Gets the Military High Command *“Rivera”*
* Set country flag ffi\_rivera\_agrees

 id### Battle of Paragons

*The traditional final conflict and step in gaining true membership into the federation is to be a wrestling match between a leader of the federation and the leader of the tribe itself. After brief discussion, it is agreed that El Santo shall do battle with Doctor Wagnar at a highly publicized and advertised charity event, the gains of which are going to be used to help fund the recently finished hospital. The Conflict between these two can be considered Lucha at its purest, lacking in any underhanded tactics and with numerous moments of incredible respect between the two. The result of this conflict is inevitable however, as Doctor Wagnar is far less a warrior than his contemporary in the heroic El Santo, who ends the match by helping his beaten foe stand.*

**Can you smell what the Doc is cooking?*** Increase variable ffi\_encryption\_variable by 0.01
* Increase variable ffi\_decryption\_variable by 0.01
* ```
set_technology
```

	+ ```
	med_company_tech_1 = 1
	```
	+ ```
	logistics_company_tech_1 = 1
	```
* Custom effect tooltip: Spawn 2 Medicinas, 6 infantry divisions with logistics and medical support, in Los Mochis
* Hidden effect:
	+ ```
	load_oob = "ffi_medicinas"
	```

 id### Twinned Trouble.

*The Two Faced tribe worships Dos Caras, also known as Two Masks, who was said to have been one of the largest and most powerful wrestlers of his age. It is pride that keeps them from bowing to the federation, and an unrelenting belief in their own superiority. Mil Mascaras, whose namesake once did battle at the side of Dos Caras, believes that the easiest way to bring the Twin Chieftains into the fold is to defeat the members of their tribe one by one in order to assert dominance.*

**Great Dos Arellano bows to the Federation*** Custom effect tooltip: §GAvailable§! as §YMilitary High Command§!:
* Gets the Military High Command *“Dos Arellano”*
* Set country flag ffi\_arellano\_bows

**Mighty Dos Rodriguez bows to the Federation*** Custom effect tooltip: §GAvailable§! as §YMilitary High Command§!:
* Gets the Military High Command *“Dos Arellano”*
* Set country flag ffi\_rodriguez\_bows

 id### The Twins and the Giant

*After defeating the majority of the elders within the Two Faced Warriors, Mil Mascaras challenged the twinned leaders of the tribe to combat, offering to fight them both at the same time for the sake of fairness. This match takes place in the center of the Federation’s greatest camp, under the watchful eyes of every chief who has bowed to the federation thus far. Though valiant, even the mighty twins can’t hope to match up to the raw physical might of the supermutant in unarmed combat, and are both defeated when a devastating slam renders one of the brothers unconscious, and the other pinned beneath his massive frame. With their prides firmly checked, the Two Faced Warriors agree to join the federation.*

**Two heads are better than one. (For a double Piledriver)*** Increase variable ffi\_population\_variable by 0.02
* Custom effect tooltip: Spawn 2 Two Faced Warriors, 6 infantry divisions with Demo and Fire team support, in Los Mochis
* Hidden effect:
	+ ```
	load_oob = "ffi_twofacedwarriors"
	```

 id### Demon's Due

*Despite the dishonor in his victory, the Blue Demon has emerged the victor of the great rematch. Many in the federation murmur about the foul play, and the grevious wounds that El Santo and Mil Mascaras suffered as a result, but none can deny his victory. Hopefully, the unity of having a sole leader will outweigh any damage in the trust the tribes have in the federation.*

**Victory, but at what cost?*** Gain  **300** Political Power
* Set the ruling party to (unrecognized string "Elites" for Template:Icon) Elites

 id### Champion Declared

*Choosing his moments carefully, El Santo managed to achieve the impossible: a total victory against both the Blue Demon and Mil Mascaras. Such a success surely indicates divine favour, and the people of the federation once again flock to him as their saviour.*

**A victory for the people!*** Gain  **300** Political Power
* Set the ruling party to (unrecognized string "People" for Template:Icon) People

 id### Off the Top Ropes

*This time, there was no tag team to stop Mil Mascaras from achieving his victory. Leaping off the top ropes, the Green Giant demolished both El Santo and the Blue Demon, his pure strength and indominitable will have won over many nonbelievers, who now flock to his tribe.*

**Honestly, I saw that coming.*** Gain  **300** Political Power
* Mil Mascaras becomes the leader for their party
	+ **Dislikes Caesar's Legion**

 id### The Baja Proposal

*Whether by by bandits, or foreign occupiers, the people of Mexico have been subjugated for over 200 years. The latest tyrants, a so-called 'republic' from California, has recently taken control over the Baja territories, driving out the local bandits, while we could always liberate this land by force, it may be worth simply asking them if they'd turn the land over to us, in exchange for an alliance.*

**Perhaps we can make a proposal.*** New California Republic:
	+ Trigger country event *“The Baja Proposal”*

**We will fight them for it!*** [SCOPE]Every state:
			* Scripted Trigger: is\_baja\_california\_state=yes
			* Is state **Tijuana** (866)
			* Is state **Ocotillo** (4)
			* Is state **Northern Laguna Range** (80)
	+ Is claimed by  Free Fighters
* Hidden effect:
	+ Set country flag ffi\_ncr\_war
* Free Fighters:
	+ Activate Decision *“Declare War on the N.C.R.”* on  Free Fighters

 id### The Baja Proposal

*Our recent annexation of the Baja territories has put us into contact with some...unique individuals. The latest, a group of mexican wrestlers claiming to be vigilantes, has half asked, half demanded that we return the Baja to their 'free' control. In return for economic concessions and a defense pact.*

**Well, we weren't doing anything with that land anyway.*** Free Fighters:
	+ Trigger country event *“The NCR Accepts!”*

**The NCR does not negotiate with wrestlers.*** Free Fighters:
	+ Trigger country event *“The NCR Declines”*

 id### The NCR Accepts!

*The NCR has accepted our modest request. Another piece of Mexico is liberated!*

 Immediate effects* If:
	+ Limited to:
		- Baja State exists
	+ Baja State:
		- Trigger country event *“The NCR Has Abandoned Us!”*
				+ Is a core state of  Paz Bandits
				+ Is state **Bahi Asuncion** (136)
				+ Is state **Santa Rosalia** (481)
				+ Is state **Valle de los Cirios** (158)
				+ Is state **El Marron** (174)
			* State is owned by  New California Republic
		- Free Fighters:
			* Becomes owner and controller of the previously mentioned state
* Gains opinion modifier *“Baja Alliance”* (**+450** Trade relation) towards  New California Republic
* New California Republic gains opinion modifier *“Baja Alliance”* (**+450** Trade relation) towards this country
		- Scripted Effect: join\_prev\_faction=yes
		- Gets the National Spirit File:Idea can wartime prices and trade board.png *“Baja Proposal NCR Alliance”*

Baja Proposal NCR Alliance icon**Baja Proposal NCR Alliance**

**Genial!**
(Nothing)

 id### The NCR Declines

*The NCR has declined to transfer the Baja territories to our freedom-loving control. Typical Americans.*

**Well, it was worth asking.**
(Nothing)

**I hoped they'd say that.*** [SCOPE]Every state:
			* Scripted Trigger: is\_baja\_california\_state=yes
			* Is state **Tijuana** (866)
			* Is state **Ocotillo** (4)
			* Is state **Northern Laguna Range** (80)
	+ Is claimed by  Free Fighters
* Hidden effect:
	+ Set country flag ffi\_ncr\_war
* Free Fighters:
	+ Activate Decision *“Declare War on the N.C.R.”* on  Free Fighters

 id### The NCR Has Abandoned Us!

*Despite the promises and treaties made upon our incorporation as an N.C.R. state, we have received news that the Baja is to be transferred to the control of the Free Fighters Federation, a group of masked tribal wrestlers. We have tried and failed to appeal to the N.C.R. to reconsider, but to no avail, we are left with only one option.*

**Acceptance.*** [SCOPE]Every state:
			* Is state **Colonet** (41)
			* Is state **Southern Laguna Range** (650)
			* Is state **Puertecitos** (651)
	+ New California Republic:
		- Becomes owner and controller of the previously mentioned state
* Free Fighters:
	+ Annex  Baja State (troops not transferred)

**Revolution!*** New California Republic:
	+ ```
	end_puppet = BJS
	```
* Baja State:
	+ Gets the National Spirit  *“The Baja Revolt”* for 180 days

**The Baja Revolt**

* Division Attack on core territory: **+5%**
* Division Defense on core territory: **+15%**
* + Custom effect tooltip: Localise this when the OOB is made
	+ Hidden effect:
		- ```
		load_oob = "ffi_baja_revolt"
		```
* Free Fighters:
	+ Trigger country event *“The Baja Revolts!”*

 id### The Baja Revolts!

*Upon being informed of the treaty made between us and the NCR, the Baja territories have decided they'd rather choose independence than submit to our benevolent rule, this foolishness will be rectified.*

**We will make them free by force!*** Declares a *Conquer (Focus)* war against  Baja State
* Hidden effect:
	+ Set country flag ffi\_baja\_war

 id### The Free Fighters Ask For Peace!

*With the war in the Gulf of California turning into a stalemate, the Free Fighters have asked for an end to hostilities, and a return to the status quo.*

* Finishing the decision *“ffi\_whitepeace\_ffi”*

**We accept!*** Free Fighters:
	+ Trigger country event *“[FROM.GetName] Accepts!”*

**Fat chance.*** Free Fighters:
	+ Trigger country event *“[FROM.GetName] Refuses!”*

 id### [FROM.GetName] Accepts!

*[FROM.GetName] Has accepted our offer for a white peace, the Gulf of California is quiet once more.*

**Better than nothing.*** Free Fighters:
	+ Make a white peace with FROM

 id### [FROM.GetName] Refuses!

*[FROM.GetName] Has refused our offer for a white peace, the Gulf of California will not know peace for the forseeable future.*

**Back to the war, then.*** Gain **5%** War support War Support

 id### [FROM.GetName] Asks For Peace!

*With the war in the Gulf of California turning into a stalemate, [FROM.GetName] has asked for an end to hostilities, and a return to the status quo.*

**We accept!*** Free Fighters:
	+ Trigger country event *“[FROM.GetName] Accepts!”*

**Fat chance.*** Free Fighters:
	+ Trigger country event *“[FROM.GetName] Refuses!”*

 id### [FROM.GetName] Accepts!

*[FROM.GetName] Has accepted our offer for a white peace, the Gulf of California is quiet once more.*

**Better than nothing.*** Free Fighters:
	+ Make a white peace with FROM

 id### [FROM.GetName] Refuses!

*[FROM.GetName] Has refused our offer for a white peace, the Gulf of California will not know peace for the forseeable future.*

**Back to the war, then.*** Gain **5%** War support War Support

 id### Fighting Upfront or by Proxy.

*With regards to our planning the invasion of Gente Del Sol, we're presented with a unique situation; Vialla is not a popular tyrant by any stretch of the imagination. With this in mind we could avoid a bloody head-on conflict by starting an armed uprising behind their lines. Of course, starting a rebellion runs the risk of dealing with the rebels once the whole thing is over, and it may just be simpler to go with the tried and true option.*

**For the Rebellion!*** Complete national focus  *“The Rebellious Champion”*

**For the Free Fighters!*** Complete national focus  *“The Warrior Champion”*

 id### The Eclipse Uprising

*The Suneater has made landfall in Puerto Libertad. Already, the fires of liberty burn inside Gente Del Sol. Our forces will need to act quickly to support his rebellion if we are to have any hope of succeeding in taking down the Generalissimo.*

**It begins.*** Custom effect tooltip: Suneater will rise up against Gente Del Sol for us!
					- Is a core state of  Gente del Sol
				+ Gente del Sol gains a core on this state
		- Becomes owner and controller of **Puerto Libertad** (22)
		- Gente del Sol:
			* ```
			set_province_controller = 7563
			```
			* ```
			set_province_controller = 7562
			```
			* ```
			set_province_controller = 7561
			```
			* ```
			set_province_controller = 3144
			```
			* ```
			set_province_controller = 7591
			```
			* ```
			set_province_controller = 2189
			```
			* ```
			set_province_controller = 7590
			```
			* ```
			set_province_controller = 7589
			```
			* ```
			set_province_controller = 7560
			```
			* ```
			set_province_controller = 7549
			```
			* ```
			set_province_controller = 7581
			```
			* ```
			set_province_controller = 7764
			```
			* ```
			set_province_controller = 7765
			```
			* ```
			set_province_controller = 7579
			```
			* ```
			set_province_controller = 7547
			```
			* ```
			set_province_controller = 7548
			```
			* ```
			set_province_controller = 7758
			```
			* ```
			set_province_controller = 7542
			```
			* ```
			set_province_controller = 7580
			```
			* ```
			set_province_controller = 7757
			```
			* ```
			set_province_controller = 7543
			```
			* ```
			set_province_controller = 7578
			```
			* ```
			set_province_controller = 7756
			```
			* ```
			set_province_controller = 777
			```
			* ```
			set_province_controller = 7539
			```
			* ```
			set_province_controller = 7538
			```
		- Free Fighters:
			* the previously mentioned country becomes a puppet of the current scope
		- ```
		load_oob = "ffi_ecu_uprising"
		```
		- Declares a *Annex* war against  Gente del Sol
		- Free Fighters:
			* Joins the previously mentioned country in war against  Gente del Sol

 id### War of the Mask

*The Free Fighters owe their existence to the cartels, as it is their evil ways that brought us together to fight back. Our destinies, then are intertwined, and in this final match of fate, we will prevail.*

**Game on.*** Gain  **50** Political Power

 id### The Bastard of Beltran Levya

*The Bastard Bandit of Beltran-Levya is one of the greatest butchers in modern Mexico, known for quietly wiping out entire villages of people who question his authority, and for the murder of any who would challenge his power or stand in his way! The continued existence of this man is unacceptable, and it falls upon the Federation to finally put the mad dog down. Even now, the tribes gather to discuss strategy and plan his downfall.*

**About time someone took care of it.*** Gain **+100%** research bonus (*The Bastard of Beltran Levya*) (**1** use) towards:
	+ cat\_terror\_tactics
* Gain  **75** Political Power

 id### A New Demon

*The Bastard Bandit of Beltran Levya was cornered by warriors of the Demon while attempting to flee south into the territory of the Viceroyalty, despite having previously raided their holdings and homes. The Bandito was brought before the Blue Demon himself, and proceeded to beg for his life, offering the Blue Demon knowledge of his immense caches of stolen wealth and weapons in exchange for his own life. The Demon agrees, allowing the bandit to lead him to these caches before knocking his head from his body with a well placed blow of his power fist.*

**Another one Summer Slammed.*** Gain **10%** War support War Support
* Add **1** off map  Military Factory
* Add **1** off map  Civilian Factory

 id### The Great Cartel

*The Sinaloa Cartel is the strongest of its kind, owning a vast swathe of territory from which it terrorizes northern Mexico and the Southern states. Indeed, it was the founders of this organization that slew mighty El-Santo, over a hundred years ago, and inadvertently founded the Lucha Tribes in their viciousness. Now the time for justice has come do, for the federation is finally strong enough to destroy their greatest foe.*

**Time to bring them to Justice!*** Gain **+100%** research bonus (*The Great Cartel*) (**1** use) towards:
	+ cat\_terror\_tactics
* Gain  **75** Political Power

 id### Avenging the Saint

*The Saint is avenged on the eve of the defeat of the Sinaloa Cartel, where the majority of their leadership are caught attempting to flee north with their decades of ill gotten spoils. Surrounded by warriors of the Federation, it is El Santo who makes the choice to turn the Cartel over to the people of long tormented Sinaloa, allowing them to dispense due justice to their antagonizers. The wealth of the cartel is returned to the people, but much of it is still donated to the federation in thanks.*

**Beaten by the people, for the people.*** Gain **10%** Stability Stability
* Add **1** off map  Military Factory
* Add **1** off map  Civilian Factory

 id### Lucha Revolts!

*Our war with the Free Fighters has apparently brought out the worst in our subjects. Couriers have reported armed uprisings in several of our conquered regions, with rebels directly armed and taking orders from the masked wrestlers.*

**We will crush them swiftly.**
(Nothing)

 id### The Great Rematch

*"Good evening ladies and gentlemen, this is Mr. New Vegas with a special radio broadcast for you tonight, coming live from the Los Mochis ring, comes the greatest wrestling match of the apocalypse. The atmosphere in the ring is tense enough to cut through steel, as the three luchadores contending for the title of leader of the Free Fighters face each other. The Blue Demon is first to make a move, searching out a weak point in Mil Mascaras' defenses. The Green Giant is about to retaliate, catching the Demon in a ground slam before El Santo leaps onto his back with a somersault! Fearing a repeat of the first rematch, Mil Mascaras quickly disengages before the Blue Demon reveals his secret weapon, sliding under the ring, he returns to the fray holding a RobCo. Titanium Folding Chair, and begins to wail on Mascaras before El Santo lands a swift blow on them both. This battle is one for the ages folks. The dust of the ring is getting too thick to see, but as the bell rings for the first round, we can confirm we have an elimination!"*

Option conditions
File:Event trigger.png **Always enabled:**

**§BThe Blue Demon is eliminated!§!**
* Trigger country event *“The Great Rematch: The Giant and the Saint”* in 1 day

File:Event trigger.png **Always enabled:**

**§WEl Santo is eliminated!!**
* Trigger country event *“The Great Rematch: The Demon and the Giant”* in 1 day

File:Event trigger.png **Always enabled:**

**§GMil Mascaras is eliminated!§!**
* Trigger country event *“The Great Rematch: The Devil and the Saint”* in 1 day

File:Event trigger.png **Enabled if:**
* Value of variable ffi\_triarchywins is greater than 2

**§GMil Mascaras is eliminated!§!**
* Trigger country event *“The Triarchy Triumphant!”* in 2 days

 id### The Great Rematch: The Devil and the Saint

*Once again, The Demon and the Saint managed to work together to defeat Mil Mascaras, but this time, however, there would be no truce. Circling each other, folding chair in one corner, fists of righteousness in the other. The battle is long, and dirty, and while both sides appear to be evenly matched, there can only be one winner...*

**The Blue Demon wins the match!*** Trigger country event *“[This.GetLeader] Triumphant!”* in 2 days
* Set country flag ffi\_devil\_wins

**El Santo wins the match!*** Trigger country event *“[This.GetLeader] Triumphant!”* in 2 days
* Set country flag ffi\_santo\_wins

 id### The Great Rematch: The Demon and the Giant

*With El Santo defeated, The Blue Demon faces his great challenge yet. Mil Mascaras towers over the luchadore, but he picks his moments carefully, with brutal brawn evenly matched by superhuman speed. folding chair in hand, The Blue David faces the Green Goliath, and as the second bell rings...*

**The Blue Demon wins the match!*** Trigger country event *“[This.GetLeader] Triumphant!”* in 2 days
* Set country flag ffi\_devil\_wins

**Mil Mascaras wins the match!*** Trigger country event *“[This.GetLeader] Triumphant!”* in 2 days
* Set country flag ffi\_mascaras\_wins

 id### The Great Rematch: The Giant and the Saint

*With the Demon defeated, all that stands in the way of Mil Mascaras and victory is the Saint himself. El santo ducks and weaves, with not even the Green Giant's famed mobility able to match him. Eventually, each fighter finds themselves on the ropes facing each other, with a fearsome yell, they launch themselves into the air. Standing tall over his opponent, the champion raises his fist...*

**El Santo wins the match!*** Trigger country event *“[This.GetLeader] Triumphant!”* in 2 days
* Set country flag ffi\_santo\_wins

**Mil Mascaras wins the match!*** Trigger country event *“[This.GetLeader] Triumphant!”* in 2 days
* Set country flag ffi\_mascaras\_wins

 id### The Great Federation

*Having won our freedom from the Legion and the NCR, we are now at a crossroad as to where our country should head. The Free Fighters, a coalition of vigilante wrestlers in Mexico, have offered us membership in the federation, as a fellow freedom-loving nation.*

**We accept!*** Scripted Effect: join\_great\_federation=yes

**We decline.**
(Nothing)

 id### The Lucha Rumble

*The uneasy tripartite leadership of the Federation has caused a headache for the Free Fighters, with the three strong personalities often butting heads and fists over the direction of the young nation. While their legendary first bout ended in a draw, the time has come to settle old grudges, and a series of three-way grand matches have been planned to decide the leadership of the Federation. After each match, each victor will take the reigns of the Federation until a final winner-takes-all grand slam of the century.*

This event happens *only once* during a campaign.

**How exciting!*** Set variable ffi\_match\_number to 1
* Set variable ffi\_triarchywins to 0
* Trigger country event *“Match [?ffi\_match\_number]: Choose your fighter!”* in 7 days

 id### Match [?ffi\_match\_number]: Choose your fighter!

*with the bout drawing near, all three Mascaras are preparing for their showdown, El Santo has taken to the hills, training in solitude and strengthening his nigh-impenetrable defense. The Blue Demon is alternating between the ring and the workshop, fine-tuneing his power-fist and preparing his infamous sidesweeps. Mil Mascaras has challenged all comers to the public arena, honing his fists in brutal attacks designed to overwhelm the opponent. While all three will the enter the arena on equal footing, the position of first entrance for Match [?ffi\_match\_number] is a prestigious position, and the federation has yet to decide who will take this honour.*

	+ Has completed national focus  *“The Great Rematch”*
* As an immediate effect of the *“The Triarchy Returns.”* event

**El Santo will lead the match.*** Set variable player\_fighter to 1
* Set variable enemy1 to 2
* Set variable enemy2 to 3
* Set variable player\_round\_health to 3
* Set variable player\_at\_dmg\_var to 1
* Set variable player\_def\_dmg\_var to 2
* Set variable player\_fe\_dmg\_var to 1
* Set country flag ffi\_training\_flag
* Unlock the **The Lucha Rumble** decisions
* Activate Mission: *“The Next Match”*

**The Blue Demon will take first entrance.*** Set variable player\_fighter to 2
* Set variable enemy1 to 3
* Set variable enemy2 to 1
* Set variable player\_round\_health to 3
* Set variable player\_at\_dmg\_var to 1
* Set variable player\_def\_dmg\_var to 1
* Set variable player\_fe\_dmg\_var to 2
* Set country flag ffi\_training\_flag
* Unlock the **The Lucha Rumble** decisions
* Activate Mission: *“The Next Match”*

**Mil Mascaras will take first position.*** Set variable player\_fighter to 3
* Set variable enemy1 to 1
* Set variable enemy2 to 2
* Set variable player\_round\_health to 4
* Set variable player\_at\_dmg\_var to 2
* Set variable player\_def\_dmg\_var to 1
* Set variable player\_fe\_dmg\_var to 1
* Set country flag ffi\_training\_flag
* Unlock the **The Lucha Rumble** decisions
* Activate Mission: *“The Next Match”*

 id### Match [?ffi\_match\_number]: Begin!

*The time has come for another legendary rumble between Las Tres Mascaras to determine the next interim leader of the Free Fighters. With all three fighters having trained for the match, the upcoming fight is certain to be a showstopper, and spectators have arrived from across the federation to cheer on their favourite. As the combatants cross the ropes to enter the ring, there's only one thing left to say...*

	+ Has completed national focus  *“The Great Rematch”*

 Immediate effects* Set variable enemy1\_round\_health to 5

**Let's get ready to RUMBLE!*** Trigger country event *“Match [?ffi\_match\_number]: Round One”* in 1 day
* Set country flag ffi\_match\_underway

 id### Match [?ffi\_match\_number]: Round One

*The bell has rung, and the first round begins! All three fighters are keen to gain an early upper hand, and circle the centre of the ring, waiting for the first blow to be struck. [THIS.Getplayerfighter] sees an opportunity, and striking first:*

	+ Has completed national focus  *“The Great Rematch”*

**Opens with a volley of furious blows!*** Set variable player\_round\_var to 1
* Trigger country event *“Match [?ffi\_match\_number]: Round Two”* in 1 day

**Stays out of the scrum and holds back.*** Set variable player\_round\_var to 2
* Trigger country event *“Match [?ffi\_match\_number]: Round Two”* in 1 day

**Plays the wildcard!*** Set variable player\_round\_var to 3
* Trigger country event *“Match [?ffi\_match\_number]: Round Two”* in 1 day

 id### Match [?ffi\_match\_number]: Round Two

*The bell rings, and the first round is over! in the fury of the battle, [THIS.Getroundmoves]
After returning to their corners for a brief interlude, the three fighters are ready to take the fight to the second round. [THIS.Getplayerfighter] weighs his options and decides:*

	+ Has completed national focus  *“The Great Rematch”*
* The event *“Match [?ffi\_match\_number]: Round One”* option *“Stays out of the scrum and holds back.”*

 Immediate effects* Hidden effect:

**To press the Advantage! Attack!*** Set variable player\_round\_var to 1
* Trigger country event *“Match [?ffi\_match\_number]: Round Three”* in 1 day

**To watch for weaknesses and stay on the defensive.*** Set variable player\_round\_var to 2
* Trigger country event *“Match [?ffi\_match\_number]: Round Three”* in 1 day

**To play the ring and stay prepared to feint!*** Set variable player\_round\_var to 3
* Trigger country event *“Match [?ffi\_match\_number]: Round Three”* in 1 day

 id### Match [?ffi\_match\_number]: Round Three

*The second round is over, and the hits are beginning to take their toll. Feeling the pressure, [THIS.Getroundmoves]
Knowing that this is his last shot at taking the victory, [THIS.Getplayerfighter] pulls all his strength into one final move:*

	+ Has completed national focus  *“The Great Rematch”*
* The event *“Match [?ffi\_match\_number]: Round Two”* option *“To watch for weaknesses and stay on the defensive.”*

 Immediate effects* Hidden effect:

**All for One! Sinaloa Smash!*** Set variable player\_round\_var to 1
* Trigger country event *“Match [?ffi\_match\_number]: The Final Bell”* in 1 day

**The Aztlan Curtain!*** Set variable player\_round\_var to 2
* Trigger country event *“Match [?ffi\_match\_number]: The Final Bell”* in 1 day

**Infinite Fistworks!*** Set variable player\_round\_var to 3
* Trigger country event *“Match [?ffi\_match\_number]: The Final Bell”* in 1 day

 id### Match [?ffi\_match\_number]: The Final Bell

*The bell has rung and the match is over! in the final moments of the match, [THIS.Getroundmoves]
But as the dust settles, there can only be one victor, and the last mask standing is...*

	+ Has completed national focus  *“The Great Rematch”*
* The event *“Match [?ffi\_match\_number]: Round Three”* option *“The Aztlan Curtain!”*

 Immediate effects* Hidden effect:
	+ Scripted Effect: calc\_3way\_fight=yes
* Increase variable ffi\_match\_number by 1

Option conditions
File:Event trigger.png **Enabled if:**
* Value of variable player\_round\_health is greater than enemy1\_round\_health
* Value of variable player\_round\_health is greater than enemy2\_round\_health

**[THIS.Getplayerfighter]!**
		- Value of variable player\_fighter is equals 1
	+ Set the ruling party to (unrecognized string "People" for Template:Icon) People
		- Value of variable player\_fighter is equals 2
	+ Set the ruling party to (unrecognized string "Elites" for Template:Icon) Elites
		- Value of variable player\_fighter is equals 3
	+ Set the ruling party to (unrecognized string "Ruler" for Template:Icon) Ruler
	+ Mil Mascaras becomes the leader for the **Ruler** party.
		- **Dislikes Caesar's Legion**
* Scripted Effect: clear\_ffi\_vars=yes
* Trigger country event *“[This.GetLeader] Takes the Reigns”* in 1 day

File:Event trigger.png **Enabled if:**
* Value of variable player\_round\_health is less than enemy1\_round\_health
* Value of variable enemy2\_round\_health is less than enemy1\_round\_health

**[THIS.Getenemy1]!**
		- Value of variable enemy1 is equals 1
	+ Set the ruling party to (unrecognized string "People" for Template:Icon) People
		- Value of variable enemy1 is equals 2
	+ Set the ruling party to (unrecognized string "Elites" for Template:Icon) Elites
		- Value of variable enemy1 is equals 3
	+ Set the ruling party to (unrecognized string "Ruler" for Template:Icon) Ruler
	+ Mil Mascaras becomes the leader for the **Ruler** party.
		- **Dislikes Caesar's Legion**
* Scripted Effect: clear\_ffi\_vars=yes
* Trigger country event *“[This.GetLeader] Takes the Reigns”* in 1 day

File:Event trigger.png **Enabled if:**
* Value of variable player\_round\_health is less than enemy2\_round\_health
* Value of variable enemy1\_round\_health is less than enemy2\_round\_health

**[THIS.Getenemy2]!**
		- Value of variable enemy2 is equals 1
	+ Set the ruling party to (unrecognized string "People" for Template:Icon) People
		- Value of variable enemy2 is equals 2
	+ Set the ruling party to (unrecognized string "Elites" for Template:Icon) Elites
		- Value of variable enemy2 is equals 3
	+ Set the ruling party to (unrecognized string "Ruler" for Template:Icon) Ruler
	+ Mil Mascaras becomes the leader for the **Ruler** party.
		- **Dislikes Caesar's Legion**
* Scripted Effect: clear\_ffi\_vars=yes
* Trigger country event *“[This.GetLeader] Takes the Reigns”* in 1 day

File:Event trigger.png **Always enabled:**

**No one! The match is inconclusive and declared a draw!**
* Scripted Effect: clear\_ffi\_vars=yes
* Increase variable ffi\_triarchywins by 1
* Trigger country event *“The Triarchy Returns.”* in 1 day

 id### [This.GetLeader] Takes the Reigns

*[This.GetLeader] has won the match and taken temporary leadership of the Federation till the next rumble. While his opponents still hold great sway over the Free Fighters, [This.GetLeader] now has the opportunity to pursue his own designs for the nation, while also preparing for the next bout against his foes.*

	+ Has completed national focus  *“The Great Rematch”*
* The event *“Match [?ffi\_match\_number]: The Final Bell”* option *“[THIS.Getenemy1]!”*

 Immediate effects* Hidden effect:

**Till the next match!*** Gain **5%** Stability Stability
* Gain  **100** Political Power

 id### The Triarchy Returns.

*Once again unable to find a clear victor, Las Tres Mascaras have agreed to return to a three-way leadership. While the match was glorious to watch and the respect that these fighters have for each other has only grown through battle, the issue of our nations leadership remains unresolved.*

	+ Has completed national focus  *“The Great Rematch”*

 Immediate effects* Hidden effect:

**Till the next match!*** If:
			* Current ruling party is (unrecognized string "ruler" for Template:Icon) Ruler
	+ Set the ruling party to (unrecognized string "Ruler" for Template:Icon) Ruler
			* Has leader *“FFI\_mil\_mascaras”*
		- Las Tres Mascaras becomes the leader for their party
			* **Triarchy**
				+ Political Power Gain: **−50%**
				+ Division Defense on core territory: **+20%**
* Gain  **75** Political Power
* Lose **1%** Stability Stability

 id### The Triarchy Triumphant!

*With the final match ending much the same as the first, Las Tres Mascaras have agreed to put aside their petty differences and rule the federation as true equals, each member of the trio deferring to the other in areas of their own speciality. The ending of this legendary rivalry has caused quite a shock amongst the Federation, as it was thought impossible that the three could ever fully put aside their differences, but it is perhaps possible that the sheer ferocity of their final battle has created an unshakeable bond of brotherhood and camraderie that surpasses all others, and that will change the face of the Free Fighters forever.*

**Por la libertad, por pelear, por Las Tres Mascaras!*** Gain **10%** Stability Stability
* Gain  **300** Political Power
			* Current ruling party is (unrecognized string "ruler" for Template:Icon) Ruler
	+ Set the ruling party to (unrecognized string "Ruler" for Template:Icon) Ruler
			* Has leader *“FFI\_mil\_mascaras”*
		- Las Tres Mascaras becomes the leader for their party
			* **Triarchy**
				+ Political Power Gain: **−50%**
				+ Division Defense on core territory: **+20%**

 id### [This.GetLeader] Triumphant!

*After years of contested leadership, [This.GetLeader] has emerged from the final lucha rumble as the uncontested ruler of the Free Fighters. While his opponents recuperate, shattered by their devastating loss, [This.GetLeader] has wasted no time in restructuring the leadership of the Federation in his image, this time, permanently.*

* The event *“The Great Rematch: The Devil and the Saint”* option *“El Santo wins the match!”*
* The event *“The Great Rematch: The Giant and the Saint”* option *“El Santo wins the match!”*
* The event *“The Great Rematch: The Giant and the Saint”* option *“Mil Mascaras wins the match!”*
* The event *“The Great Rematch: The Demon and the Giant”* option *“The Blue Demon wins the match!”*

**Por la libertad, por pelear, por [This.GetLeader]!*** Gain **10%** Stability Stability
* Gain  **300** Political Power
		- Country flag ffi\_santo\_wins is set
	+ Set the ruling party to (unrecognized string "People" for Template:Icon) People
	+ Party Popularities will change:
		- (unrecognized string "people" for Template:Icon) People: **76%**
		- (unrecognized string "elites" for Template:Icon) Elites: **12%**
		- (unrecognized string "intellectuals" for Template:Icon) Intellectuals: **0%**
		- (unrecognized string "ruler" for Template:Icon) Ruler: **12%**
		- Country flag ffi\_devil\_wins is set
	+ Set the ruling party to (unrecognized string "Elites" for Template:Icon) Elites
	+ Party Popularities will change:
		- (unrecognized string "people" for Template:Icon) People: **12%**
		- (unrecognized string "elites" for Template:Icon) Elites: **76%**
		- (unrecognized string "intellectuals" for Template:Icon) Intellectuals: **0%**
		- (unrecognized string "ruler" for Template:Icon) Ruler: **12%**
		- Country flag ffi\_mascaras\_wins is set
	+ Set the ruling party to (unrecognized string "Ruler" for Template:Icon) Ruler
	+ Party Popularities will change:
		- (unrecognized string "people" for Template:Icon) People: **12%**
		- (unrecognized string "elites" for Template:Icon) Elites: **12%**
		- (unrecognized string "intellectuals" for Template:Icon) Intellectuals: **0%**
		- (unrecognized string "ruler" for Template:Icon) Ruler: **76%**
	+ Mil Mascaras becomes the leader for their party
		- **Dislikes Caesar's Legion**