Mod/Origin Info

This page thoroughly explains the gameplay mechanics of every available origin on the Aberrant SMP. This is merely for gameplay reference to view before choosing/changing origin, and is disconnected from lore entirely.

## List Of Origins

Positive impacts are marked with 🟢, neutral impacts are marked with 🟡, negative impacts are marked with 🔴, cosmetic/miscellaneous impacts are marked with ⚪️.

### Arachnid

🟢 Cobwebs don't slow you down.

🟢 Hitting an enemy will temporarily spawn a cobweb on them.

🟢 Non-arthropod entities stuck in cobwebs are given the glowing effect, which can only be seen by you and other arachnids.

🔴 You can only eat meat.

🔴 You have 7 hearts.

### Arctic Ares

🟢 You can shoot a barrage of balls formed out of your wool (snowballs) by activating your primary.

🟢 You passively have 1 totem of undying, which (if used) replenishes after 20 minutes.

🟢 You have 13½ hearts and are immune to freeze-based damage.

🟢 If you have been falling for less than 20 blocks, you take no fall damage.

🟢 When holding nothing in your hand, hitting an entity will send them flying.

🔴 When you are set on fire, you constantly burn until entering water.

🔴 Being in warmer biomes afflicts you with blindness.

🔴 You cannot eat meat.

⚪️ You are 2½ blocks tall.

⚪️ Other players can ride you.

⚪️ Your skin is tinted blue.

### Avian

🟢 You always have speed I. This also applies while you're airborne.

🟡 You always have feather falling. Crouching cancels this and causes you to fall normally, which also makes you take fall damage.

🔴 You can only sleep at Y:86 or higher.

🔴 You cannot eat meat.

⚪️ Every time you awake after successfully sleeping through a night, you lay an egg.

### Automaton

🟢 You naturally have 2 points of armour.

🟡 Instead of a hunger bar, you have an energy bar. This lasts twice as long as a normal hunger bar, but requires consumption of coal/coal blocks to replenish.

🟡 By activating your primary skill you can toggle night vision on and off, although this also gives you the glowing effect and doubles your energy consumption while active.

🟡 You cannot drown, but also cannot swim. You sink to the bottom of bodies of water.

🔴 When your energy drops below 4 bars, you gain slowness I and weakness I.

⚪️ You see through the screen of an old video device. This overlay effect can be toggled on and off with the f4 key.

### Beach Crab

🟢 You naturally have 3 points of armour.

🟢 You always have an aqua affinity effect.

🟢 Increased speed and damage output whilst in water.

🟢 Activating your secondary skill initiates Crab Rave. This plays a noteblock cover of crab rave and gives resistance IV to you and everyone within radius of the effect.

🟡 You cannot swim and instead sink to the bottom of bodies of water. Activating your primary skill allows you to briefly swim normally.

🟡 Being outside of a beach biome gives you weakness I. Being within a beach biome gives you strength II and resistance II.

🟡 Hot climates like deserts, mesas, savannas, and the Nether, will slowly suffocate you to death. This can be counteracted with 4+ total levels of fire protection on your armour.

🔴 You cannot hold shields.

⚪️ You are 1½ blocks tall and slightly wider than usual (this does not affect your ability to go through 1 block wide spaces).

### Blazeborn

🟢 You are immune to all types of fire damage, as well as poison and hunger status effects.

🟢 Being on fire increases your damage output.

🟡 You spawn in the Nether.

🔴 You take damage over time while in contact with water.

### Blizzborn

⚪️ Your skin is blue and translucent.

⚪️ You can slide across the ground by holding your shift and sprint keys down at the same time.

🟢 Activating your primary ability shoots a snowball that inflicts weakness for 2 seconds.

🟢 Entities that you punch become temporarily stunned.

🟢 You have passive frost walker, which can be toggled by activating your secondary ability.

🟢 You can breathe underwater, have increased visibility in it, and can swim faster than average.

🟢 Your speed is increased while it is raining, snowing, or while walking on ice.

🟢 Pressing your loadToolbarActivator key will release a shockwave that freezes all entities in a 10 block radius for 5 seconds.

🟢 Pressing your saveToolbarActivator key will encase you in packed ice and give you regeneration for 5 seconds.

🟢 You are immune to the effects of powdered snow.

🟡 You spawn in a tundra biome.

🔴 You take 2.5x fire damage.

🔴 You are unable to use blast furnaces and smokers.

🔴 You recieve increased fall damage.

🔴 You have 8 hearts.

### Cosmic Jellyfish

🟢 You have 14 hearts.

🟢 You swim much faster than average and have improved underwater vision.

🟢 Whilst submerged in water, activating your secondary will boost you forward.

🟢 You passively have jump boost III and slow falling at night.

🟢 Your melee attacks inflict poison.

🟢 You take no kinetic damage (flying into blocks, fall damage).

🟢 Fish provide more saturation than average.

🟡 By activating your primary, you can summon an AOE that stuns entities and inflicts them with poison. However; you will also suffer these effects if you stay in the AOE for too long.

🔴 You passively have weakness I.

🔴 You take more damage than normal and are inflicted with slowness + a further tier of weakness whilst out of water.

🔴 You cannot wear armour heavier than iron.

🔴 You cannot use shields or enchanting tables (you can still use anvils to enchant, though).

🔴 You take increased damage from fire, and exponentially increased damage from the impaling enchantment.

⚪️ Your body is translucent and glows blue at night.

### Deer

🟢 Being within any forest biome gives you speed I and regeneration I.

🟢 Berry-related consumables provide additional saturation, and sweet berry bushes do not deal damage to you.

🟢 You do not take fall damage.

🟢 You can jump higher whilst sprinting.

🟢 If your health is reduced to 2 hearts or less, you gain speed III until you regenerate back above that amount.

🔴 You have 8 hearts.

### Dragonborn

🟢 You have 12 hearts.

🟢 You are immune to knockback.

🟢 Activating your primary ability shoots a projectile that leaves a lingering cloud of draconic breath. This skill will also light furnaces, campfires and brewing stands if activated whilst looking at one of them.

🔴 You can only eat meat.

🔴 You take increased damage when hit from behind.

### Dullahan

🟢 Activating your primary skill shoots an exploding skull. Environmental damage caused by the explosion is minimal.

🟢 Activating your secondary skill summons an incredibly fast skeleton horse that either disappears after 2 minutes or dies when you die.

🟢 Using your Load Hotbar Activator key shoots a chain that inflicts bleeding damage.

🟢 You spawn with additional items.

🟡 Being exposed to daylight gives you slowness II and hunger III, and being exposed to moonlight gives you speed III and strength III.

🟡 You have a chance to drop bones when hit.

🔴 You can only eat soul lanterns (right click while holding one in hotbar).

### Eldritch Mage

⚪️ You can create a guidebook for your origin by using shift + primary with a book in your offhand. This book contains all the recipes for spellbooks you can create, along with a few other helpful tips and tricks.

⚪️ You have a mana bar that generates mana overtime. This is used to cast spells.

🟢 Activating primary opens a 3x3 inventory slot that you can use to store your spellbooks, or whatever else you see fit.

🟢 You are faster than average, can double jump, and take no fall damage,

🟢 Undead mobs are friendly.

🟡 You can heal for 1 heart at the cost of some mana by using shift + secondary. This is the only way you can regain health reliably, as you do not naturally regenerate health.

🔴 You can only eat meat.

🔴 You have 9 hearts.

🔴 You can't regenerate naturally.

🔴 Villagers have raised prices and iron golems attack you on sight.

🔴 If your mana is too high, you will begin taking damage. If your mana is too low, you will become slow as molasses.

### Elytrian

🟢 You have a permanent natural elytra.

🟢 Activating your primary ability boosts you into the air.

🟢 Your damage output is increased whilst in elytra flight.

🔴 You cannot wear heavy armour (anything higher than chainmail).

🔴 You take more kinetic damage (flying into blocks, fall damage).

🔴 Being in a room with a ceiling lower than 4 blocks high gives you slowness II and weakness II.

### Enderian

🟢 Activating your primary skill throws an enderpearl that deals no kinetic damage once it lands.

🟢 Your reach is extended by 1 block.

🔴 Being in rain and bodies of water slowly kills you. Armour with water protection can delay the damage, but does not eliminate it entirely.

🔴 You cannot see entities that wear a carved pumpkin.

### Feline

🟢 You do not take fall damage.

🟢 You can jump higher whilst sprinting.

🟢 The radius of enemies noticing you is much smaller.

🟢 Creepers run from you and will only explode if attacked.

🟡 You can see slightly better in the dark. Does not work in water.

🔴 Unless under the effect of a strength potion, you cannot mine natural stone blocks if more than two other stone blocks are adjacent to it.

🔴 You have 9 hearts.

### Flea

🟢 You do not take kinetic damage.

🟢 You passively have jump boost IV.

🟢 Your hunger depletes slower than average.

🟢 While crouching, punching an entity inflicts them with a random debuff.

🟡 Punching an enemy while not crouched restores your hunger and health, along with occasionally giving you a random buff. This is the only way you can regain hunger.

🔴 You have 4 hearts.

⚪️ You can ride other player by activating your secondary ability.

⚪️ You are 3 pixels tall.

### Floran

🟢 Sneaking and right-clicking on a fertilizable block (such as grass or an ungrown crop) will have the same effect as bonemeal, at the cost of some hunger.

🟢 Standing in the sunlight restores your hunger.

🟢 You deal increased damage whilst standing in water.

🔴 You take double damage from fire-related sources.

🔴 The only method of regaining hunger that isn't via sunlight is to drink bottles of honey.

### Forged

🟢 You can upgrade yourself with various materials. To do this, use your primary while holding the materials in your mainhand. The available upgrades and the materials required for them are;

* 32 Quartz: You permanently regenerate health faster
* 48 Magma Blocks: Launch entities into the sky and light them on fire with a punch (requires an empty hand)
* 12 Gilded Blackstone: You permanently gain 2 more hearts
* 8 Blaze Powder: Fire a heat ray controlled by your cursor position by activating secondary
* 2 Netherite Scrap: You permanently gain 3.5 points of armour and cannot be set on fire

🟢 You naturally have 1½ points of armour.

🟢 You do not require food. Your health regenerates naturally regardless.

🟡 You spawn in the Nether.

🔴 You are slower than average, fall faster, and sink in water.

🔴 You begin to die rapidly when exposed to water.

### Frog/Tadpole

#### Tadpole

🟢 While underwater your speed is increased, you do not sink unless you want to, and have passive aqua affinity. You can also toggle improved underwater vision by activating your secondary.

🟡 You are just under ½ blocks tall.

🟡 You can breathe underwater, but not on land.

🔴 You are slower than average on land.

🔴 You have 5 hearts.

🔴 You cannot digest meat.

⚪ After having been above water for 15 minutes in total (collectively, not all at once), you can grow up into a frog by crouching and holding your primary key. This change is permanent.

#### Frog

🟢 You retain all water-related buffs from being a tadpole, except for permanent waterbreathing. Instead, activating your primary while submerged in water will give you waterbreathing for 6 minutes.

🟢 You do not take fall damage.

🟢 Your block reach is increased significantly.

🟢 You can eat slimeballs by right-clicking while holding one, and replenish hunger significantly.

🟡 You can also eat magma cream. Doing this will briefly set you on fire, but you will also gain a random froglight.

🔴 You are still slower than average on land.

🔴 You have 7½ hearts.

⚪ Dying does not turn you back into a tadpole upon respawn, you will always remain a frog after your transformation.

### Fungal Mage

⚪ You use 'Fungus Mana' to cast spells. Fungus mana can be gained by standing on mycelium, warped nylium, or crimson nylium. All the following positive traits (🟢) listed are castable spells.

🟢 You can summon clouds below you that you can hop on.

🟢 You can channel a laser that will teleport you to where it stops or lands.

🟢 You can turn grass into mycelium and netherrack into warped/crimson nylium.

🟢 As long as you have mana, you are immune to fire and poison damage.

🟡 You will become slower and weaker the less Fungus Mana you have.

🟡 Filling your hunger bar does not regenerate your health; your Fungus Mana does. The higher your mana, the faster you will regenerate.

🔴 You have 8 hearts. If you have no Fungus Mana, it is reduced to 6.

🔴 You deal overall less damage than average to everything.

🔴 The duration of potions are halved.

### Gelatin

🟢 You take significantly reduced fall damage.

🟢 Instead of dying you split into two (metaphorically), reducing your size and health. This happens twice (reduced to 1 block tall and 6 hearts on the first split, 0.4 blocks tall and 4 hearts on the second) before you die for good and have to respawn, where you return to normal size and amount of hearts.

🟢 You can phase through iron bars, fences, and cracked blocks.

🟡 All ground you walk on works mechanically like a slime block, bouncing you upwards when you jump.

⚪️ Your body is translucent and tinted green.

### Giant

🟢 You have 20 hearts.

🟢 Your damage output, knockback, knockback resistance, jump height, fall damage resistance, reach, breath-holding capacity, and projectile distance are all significantly increased.

🟢 Activating your primary ability slams you into the ground, causing a small explosion.

🟢 Leather armour provides as much protection as iron armour.

🟢 The levitation effect does not work on you.

🟢 Activating your secondary skill allows you to pick up and throw entities.

🔴 Your hunger depletes significantly faster than average.

🔴 Bows and crossbows break immediately upon use.

🔴 You must put 4 beds together in order to sleep.

🔴 You take drastically increased damage from arthropods.

🔴 You cannot use elytras or vehicles. You also cannot ride mobs or swim.

⚪️ You are 4 blocks tall.

⚪️ Other players can ride you. You can throw them off by activating your secondary skill.

### Gravity Mage

🟢 You can alter the gravity of other entities by activating your primary (toggleable). You can alter your own gravity by doing the same whilst sneaking.

🟡 Every entity affected by gravity is visible via the glowing effect, even if they are set back to neutral gravity. This is only rescinded upon death. Gravity mages themselves will always have this effect no matter what.

🔴 Damage against most mobs is reduced by 50%.

🔴 Walking on solid ground instead of floating exhausts you faster than average.

### Guardian Angel

🟢 You have 20 hearts.

🟢 Activating your primary ability prevents you and any players you're looking at from taking lethal damage for 15 seconds. If a targeted player is 7+ blocks away, you teleport to them.

🟢 Activating your secondary ability turns you invisible for a minute. Any items you hold and armour you have equipped will also be invisible.

🟢 The void cannot kill you. Falling below Y: -80 will teleport you to Y: 512.

🟢 You have a permanent natural elytra.

🟢 You take no kinetic damage (falling, flying into blocks).

🟢 You have creative flight, but only if you're within a 5 block radius of a solid block/fluid.

🟢 Any player with less than 3 hearts are afflicted with the glowing affect (only visible to you).

🟡 You deal an expontentially increased amount of damage against the undead, but they also deal an expontentially increased amount of damage against you.

🔴 You cannot wear heavy armour (anything higher than chainmail), with the only exception being iron boots.

🔴 Hitting a player that hasn't recently hit you will completely freeze you in place for 5 seconds.

🔴 You are stripped of almost all of your powers whilst in the Nether. You lose your doubled health, kinetic damage immunity, creative flight, and additionally take double damage from any non-player entities. Both your primary and secondary abilities are also unusable in this state.

### Hare

🟢 You gain momentum over time, represented by a meter above your hotbar. Activating your primary skill and eating carrots/golden carrots significantly increase this momentum.

🟢 You can jump higher whilst sneaking.

🔴 You can only sleep in dark light levels.

🔴 You have 8 hearts.

🔴 You cannot eat meat.

### Hellchained

⚪️ Killing mobs has a chance to absorb their soul, storing its energy in your 'Soul Bar '. The amount of soul energy you get per kill is random, and dependent on how powerful the mob is.

⚪️ You have two forms; Bound and Soul. These two forms have different perks, abilities, which are as follows;

#### Bound Form

🟢 You are immune to fall damage. Additionally, falling from great heights unleashes an AoE attack once you hit the ground.

🟢 You are immune to lava and can walk on top of it.

🟢 You take 50% less fire-related damage.

🟢 You can sneak + right click a mushroom in its optimal habitat to bonemeal it, at the cost of some hunger.

🟢 You can see nearby mobs and projectiles through walls.

🔴 You cannot leave the Nether. Switching to your Bound Form will always immediately return you there.

#### Soul Form

⚪️ This form allows you to manifest in the overworld, teleporting you there shortly after being toggled to. Being in this form will slowly drain your Soul Bar. If your Soul Bar is fully depleted, you will be forced back into your Bound Form.

🟢 Damage that would normally be fatal drains a chunk of your Soul Bar instead of killing you.

🟢 You are immune to most types of environmental damage.

🟢 You can walk through pressure plates, tripwires, doors, and other traps without being affected by them.

🟡 You jump much higher, fall much slower, and get knocked back further.

🔴 You only have 7 hearts in this form.

🔴 You are heavily debuffed when exposed to crying obsidian.

### Hiss-kin

🟢 You are immune to explosive damage.

🟢 Getting struck by lightning will give you the unique buff 'charged' for 20 minutes. 'Charged' is a combination of various buff effects such as strength, speed, resistance, regeneration, amongst others.

🟢 Activating your primary skill whilst looking at a block causes a small explosion, blows you and any other entities away from it. This will not damage the environment.

🔴 You are slightly slower than average.

🔴 Being near cats gives you weakness I and slowness I.

### Iceling

⚪️ Your skin is blue and translucent.

⚪️ You are ½ blocks tall.

🟢 You recieve speed and strength buffs while in cold biomes.

🟢 You passively have speed II.

🟢 You can harvest snow blocks without a silk touch tool.

🟢 You are immune to thorns damage.

🟢 Your hunger depletes slower than average.

🟢 You can breathe underwater.

🟢 You can shoot shards of glass by activating your primary key.

🟡 You spawn in a snow biome.

🔴 You recieve increased fall damage.

🔴 You recieve weakness, hunger, and slowness debuffs while in hot biomes.

🔴 You take 2x fire damage.

🔴 You cannot wear armour heavier than chainmail.

### Inchling

🟢 You take no kinetic damage (flying into blocks, fall damage) or thorns damage.

🟢 Blocks like sweet berry bushes, cobwebs, and powdered snow have no effect on you.

🟢 Activating your primary skill toggles the ability to climb walls.

🟢 Activating your secondary skill whilst looking at another player allows you to ride them.

🟢 Your hunger depletes much slower than average.

🟢 You have slightly increased attack speed.

🔴 You have 5 hearts.

🔴 You have -1 block of build reach and -0.25 block of attack reach.

⚪️ You are ½ blocks tall.

### Kelperet

⚪️ You are 1 block tall.

🟢 You are able to grant nearby players (15 block radius) with 3 minutes of Conduit Power (can only be recast every 30 seconds) (Save Toolbar key).

🟢 Activating your primary ability while underwater launches tou forward in the direction you are facing.

🟢 You can equip a nautilus shell to your head slot, which allows you to breathe on land (activate secondary ability while holding to put on).

🟢 You permanently have the effects of a conduit when in water (Night vision, Water Breathing and Haste) (Load Toolbar Key to toggle night vision).

🟢 Dolphins will protect you if you are attacked and don't attack you if you hit them.

🟢 You gain strength and speed while standing on raw prismaline blocks.

🟢 Your pickup range is doubled.

🟡 You sink in bodies of water.

🔴 You have 6 hearts.

🔴 You cannot wear helmets.

🔴 You can only sleep when in close proximity to water.

🔴 You cannot use shields.

### Leviathan

⚪️ You are just under 5 blocks tall.

🟢 You have 16 hearts.

🟢 You can see clearly while submerged in water, have natural aqua-affinity, and do not sink naturally.

🟢 You can bestow waterbreathing onto all entities within a small radius around you (toggleable).

🟢 You gain regeneration under stormy weather.

🟢 Guardians and Drowned are passive towards you. Additionally, you can summon a Guardian every 20 seconds by activating your secondary ability.

🟢 When your health is low, you can summon a thunderstorm by activating your ternary ability. This has a cooldown of 2½ hours.

🟡 *All* entities (including other players) within a 10 block radius of you are inflicted with blindness, weakness, and glowing by activating your primary. ability

🟡 You can only eat meat.

🟡 You can breathe underwater, but not on land.

🔴 You always passively have slowness I. While on land, it is increased to slowness V.

🔴 You are inflicted with blindness whilst in the nether.

🔴 You cannot use boats or shields.

### Lucerna

🟢 You can summon a Lantern Spirit at will and teleport it to a target block or entity. You gain Night Vision when your Lantern Spirit is out and nearby.

🟢 You can unlock one of 3 abilities upon selecting this origin, bound to the [Save Toolbar] key. The abilities are:

* Merged Light (teleport to your Lantern + invulnerability and invisibility for a few seconds)
* Will-O-Wisp (ignites everything near your Lantern)
* Blinding Light (slows and blinds everything near your Lantern)

🟢 Using a Nether Star on your Lantern Spirit when it's summoned will unlock a 2nd ability, bound to the [Load Toolbar] key. The abilities are:

* Solar Tunnel (pulls enemies near your Lantern to you)
* Last Spark (deals heavy damage to everything near your Lantern)
* Hypnotic Flame (weakens everything near your Lantern)

🟡 You cannot hurt or be hurt by other Lucernas.

🔴 You will take periodic damage while in low light levels.

🔴 Your hunger drains much faster than average whilst your lantern spirit is out.

### Merling

🟢 Whilst in water, you have natural aqua affinity and increased speed. You also have night vision, which can be toggled by activating your secondary skill.

🟡 You can breathe underwater, but you cannot breathe on land.

### Moth

🟢 You have a permanent natural elytra.

🟢 You take no kinetic damage (flying into blocks, fall damage).

🟢 Activating your primary skill boosts you into the air.

🟢 Activating your secondary skill toggles the ability to climb walls.

🟢 Activating your ternary skill toggles night vision.

🟢 Being near a unique light source (such as lanterns, glowstone, etc) gives you a positive effect dependent on the type of light source.

🟢 Being within a flower forest or within 20 blocks of 15 flowers/1 spore blossom provides regeneration 1 and resistance II.

🟡 Equipping a chestplate covers your wings and disables flight until it is unequipped.

🟡 You can only eat foods classified as 'fibrous.' This consists of unique food items that can be crafted out of various materials like string and paper, along with a limited amount of fruits and vegetables.

🔴 You have -1 block of reach.

🔴 Being in bodies of water disables flight and inflicts damage over time. Armour with water protection can delay the damage, but does not eliminate it entirely. Rain disables flight, but gives you slowness I instead of dealing damage.

🔴 You have 4 hearts.

🔴 Being in the sunlight gives you weakness I.

⚪️ You are ½ blocks tall.

### Penguin

🟢 You swim much faster than usual, have an exceptionally increased duration of holding your breath, and deal increased damage underwater.

🟢 While underwater, activating your secondary skill boosts you forward.

🟢 You take less fall damage.

🟢 Being inside cold climates gives you resistance II.

🟢 Activating your primary skill whilst in a cold climate allows you to flop on your belly and slide forward rapidly.

🟡 Outside of cold climates, you receive weakness and slowness effects. The hotter the biome, the higher the tier of the effect. This can be counteracted with 4+ total levels of fire protection on your armour.

🟡 You can only eat seafood, but it provides much more saturation than usual.

🟡 You have increased attack speed, but -1 block of reach.

🔴 You have 7 hearts.

🔴 You take double damage from fire-related sources. This can be counteracted with 4+ total levels of fire protection.

🔴 Being in the Nether instantly sets you on fire. This can be counteracted with 8 total levels of fire protection.

⚪️ You are 1¾ blocks tall.

### Phantom

    🟢 While phantomized, you are under the same effects of an invisibility potion (armour/held objects remain visible) and can phase through any solid material except for obsidian.

🟡 Switch between your normal form and phantom form by activating your secondary skill. You can only do this if you have more than 2 bars of hunger.

🔴 You burn in daylight when not phantomized.

🔴 While phantomized, your hunger depletes significantly faster than average.

🔴 You have 7 hearts.

⚪️ When visible, your body is translucent.

### Piglin

🟢 Golden weapons deal increased damage and golden armour provides additional protection.

🟢 Netherite armour provides a minor speed boost.

🟢 Crossbows deal significantly more damage.

🟡 You spawn in the Nether.

🟡 Golden equipment lasts much longer, but non-golden equipment breaks much faster. Netherite remains unaffected.

🟡 Piglins will not attack unless provoked. Piglin brutes will still attack on sight.

🟡 Being outside of the Nether provides fire immunity, but also inflicts you with slowness I.

🔴 You can only eat meat.

🔴 You have 8 hearts.

🔴 Being near soul fire (including campfires, torches, and lanterns) inflicts you with weakness III.

### Shrinkling

    🟢 Activating your primary skill whilst crouching makes you increasingly smaller. There is no limit to this, and you can shrink infinitely. Activating your primary whilst not crouching will bring you back to normal height.

🟢 Entities that you punch will be shrunk temporarily, including other players. This effect lasts for approximately 1 minute and its infliction has a cooldown of the same approximation.

🟢 You have 9 additional inventory slots, accessible by activating your secondary skill. These inventory slots have the same properties as an ender chest and will retain items on death.

🔴 You can only sleep in dark light levels.

🔴 You can only eat meat.

🔴 You burn in sunlight.

### Shulk

🟢 You naturally have 4 points of armour.

🟢 You have 9 additional inventory slots, accessible by activating your primary skill. These inventory slots have the same properties as an ender chest and will retain items on death.

🟢 You can break stone without a pickaxe.

🔴 You cannot hold a shield.

🔴 Your hunger depletes significantly faster than usual.

### Snowbound Soul

🟢 Upon killing an animal (not a monster) or a player, you gain a brief but significant strength boost. This has a 1:30 minute cooldown.

🟢 You naturally have 3½ points of armour.

🟡 You gain speed at night, but gain slowness in daylight.

🟡 You are stronger in cold biomes, but weaker in warm biomes (including the nether).

🟡 You can only eat rotten flesh and bones. However, you have a 30% chance to gain regeneration upon eating rotten flesh.

🔴 You take double damage from fire-related sources.

### Spatial Mage

⚪️ You have a mana bar that you use to cast spells that generates overtime.

🟢 You can summon two portals that are connected by sneaking + activating primary.

🟢 You can push all entities (including projectiles) around you away by holding right click with an empty hand.

🟢 You can summon wormholes that suck in any nearby entities and deal damage to them by using secondary to toggle it on and left clicking with an empty hand. The power of this wormhole is determined by how long the secondary key is toggled on.

🟡 Every spatial mage shares the same two portals. only two portals can exist on the server at a time.

🔴 You deal 20% less damage and take 40% more.

🔴 If your mana is low, you become slower and weaker. If your mana runs out, you die.

### Swarm

🟢 When not sneaking while using bone meal, it additionally effects the 4 blocks adjacent to the targeted one.

🟢 Animals have no breeding cooldown.

🟢 Taking honeycomb from hives does not anger bees.

🟢 You can levitate by holding the jump key whilst falling.

🔴 Being near smoke gives you weakness I and severely affects your vision.

🔴 You have 7 hearts.

### Truffle

🟢 Activating your primary skill allows you to switch between 3 different spore types that each give you a passive buff. Red cap gives you strength II, green cap gives you resistance II, and blue cap gives you speed II.

🟢 Sneaking and right-clicking on any type of soil block will turn it into mycelium, at the cost of some hunger. Standing on mycelium will also provide an additional buff to the spore type you have activated; Red cap receives increased attack speed, green cap receives increased knockback immunity, and blue cap receives increased jump height.

🔴 The two spore types that you do not have activated will give you debuffs instead of buffs. i.e If you have green cap active and therefore have resistance II, red cap will give you weakness I and blue cap will give you slowness I.

🔴 Foods that have additional effects other than regaining saturation (such as golden apples) lose said effects when consumed.

### Undead

🟢 You are immune to the hunger effect and rotten flesh provides more saturation.

🟡 Hitting a villager zombifies them.

🟡 The effects of instant health and instant damage potions are reversed.

🔴 Unless headgear is worn, being exposed to sunlight for more than 1 minute and 30 seconds will begin to burn you.

🔴 Non-rotten flesh foods provide less saturation.

### Vampire

🟢 Activating your secondary skill immediately teleports you to your crosshair location within a decent distance. This ability bypasses various 'thin' blocks such as glass panes and iron bars, allowing you to teleport through them.

🟢 Activating your primary skill toggles levitation. Using this skill while off a cooldown and falling will launch you into the air.

🟢 Crouching and looking at an entity will inflict slowness II on them. This is indicated by a white particle effect.

🟡 Crouching and right-clicking on a non-undead entity will drain their blood and replenish your hunger. This cannot kill entities and you will not gain any saturation from entities that are low on health and would be killed otherwise.

🟡 Being in sunlight gives you slowness I, weakness I, and mining fatigue, while being in moonlight or darkness gives speed I, haste I, and night vision.

🔴 You cannot open/interact with doors, trapdoors, or fence gates.

🔴 Eating normal food does not replenish any hunger and inflicts nausea briefly.

🔴 Wooden weapons deal increased damage to you.

🔴 Your hunger depletes significantly faster than average.

🔴 Villagers refuse to trade with you.

### Wardling

🟢 You naturally have 4 points of armour.

🟢 You have 12 hearts.

🟢 All nearby entities are afflicted with the glowing effect (only visible to you) when you crouch.

🟢 Activating your primary ability sends you into a rage, giving you various buffs for a few seconds.

🟡 You gain haste while underground, but are inflicted with weakness while not underground.

🔴 You permanently have blindness III.

### Wasp

🟢 Hitting other players briefly gives them nausea.

🟢 Activating your primary shoots a stinger that inflicts poison.

🟢 You have a permanent natural elytra. You can boost your flight by activating your secondary.

🟡 You are 1 block tall.

🔴 You take more kinetic damage (flying into blocks, fall damage).

🔴 You can only eat meat.

🔴 You take damage over time while in contact with water.

⚪ Your body is tinted yellow.

### Werewolf

🟢 At all times, you passively have night vision and 3½ natural armour points.

🟢 During the night, you gain speed I.

🟡 Once night falls, any armour you are currently wearing will be forcibly unequipped and thrown on the ground beneath you, and you cannot re-equip it until morning. You also grow 2 additional blocks in height for a total of 4 blocks high.

🔴 During the night, you can only eat meat and your hunger depletes significantly faster than average.

### Void Born

🟢 You cannot be killed by the void. If you fall into it, you will be pushed back up without harm.

🟢 Activating your primary will launch you in the direction you are looking.

🟢 You cannot take fall damage.

🟢 Endermen and Shulkers are passive, and will not attack you unless provoked.

🔴 You cannot leave the end. After entering the Overworld or the Nether, you will be forcefully teleported back to the end after a short random delay (1-30 seconds).

⚪️ Your body is translucent and darker in colour.

## General Image References

 The size of Giants and the night form of Werewolves *(4 blocks tall).*

 The size of Inchlings and Moths *(½ blocks tall/the height of a slab).*