recursal/Fanatic-Fandom huggingface dataset:
Nolsaa I

**Nolsaa I** - King of the Kamuan Queendom and High Chief of Pulkuati since 1207 1E. Nolsaa assumed power in the Queendom and despite being an excellent diplomat who succesfully worked to develop the realm's political and diplomatic standing in the world, he is usually disregarded as a ruler that didn't do much - mostly because of his short, 8-year-long reign.

## Biography

### Early life

Nolsaa was born in 1149 1E to Kamua Pa Sapta and High Chief Calue II. Nolsaa quickly picked up his mother's wit and learned his father's diplomatic knowledge, becoming very useful to both of his parents. In 1164 1E, at the age of 15, Nolsaa married his twin, Capa Pa Kamua.

When his mother crowned herself the Queen of the Konaa, Nolsaa helped her in managing the new kingdom's vassals and chiefs. He is also said to have been involved in a brief romance with his mother during this time but, according to reliable sources, it never evolved into anything serious.

### Rise to power

When Kamua I died in 1207 1E, the succession was unclear; the most obvious choice would have been Capa, who, according to the matriarchical society of the Konaa, should have been first in line as Kamua's only daughter. However Capa, most probably forced to have done so by her brother-husband, renounced her claim to the throne. Thus, the two most likely pretenders were Nolsaa himself and Kamua's youngest son, Bersuu, whose main claim to the throne was his marriage to their mother. Bersuu declared war in 1208 1E when Nolsaa crowned himself king.

The ensuing war was a rather quick conflict during which Bersuu held the crown for a month before being deposed and then killed by Nolsaa. in 1209 1E, Nolsaa crowned himself king for the second time and officialy took over the queendom.

Druing his short reign, Nolsaa managed to centralize the realm and tighten the monarch's grip on the vassals. The king also succeeded in securing an alliance with the Kingdom of Radondaga, a powerful trading state on the Desetian Islands. This particular ally would prove useful for Nolsaa's successor, Kamua II.

### Death

Nolsaa died on 18th September 1215 1E, succeeded by his daughter, Kamua Pa Capa, leaving a strong queendom with a great political position to his successor.

Nolsaa was buried alongside his mother in the city of Asuupim.
Zahrian Army

The **Imperial Army** of the Zahrian Empire (also known as the **Jade Ranks** or simply **The Jade**) is the empire's main force and was once one of the largest military organisations in the world. It is still, however, regarded as one of, if not the most disciplined and professional armies in all Imye Thir, despite having been reduced in size considerably over the centuries. Comprised of both lowborn warriors and upper-class nobility involved in war efforts, the Zahrian army is well versed in the arts of combat and strategy.

The whole army is traditionally led by the Emperor of Zahria himself, however usually the de facto leader of the organisation is the First Marshal of Zahria.
Khayadic culture

**Culture of Khayad** is mainly a product of it's geography, history and religion. Various cultural influences (e.g. Zahrian or Sarid) mixed with the cult of Estaia, a goddess of love and sensuality, have created a unique culture characterised by it's openness, hospitality and focus on community, arts and itself.

Khayadic culture has a long tradition of achievement in the fields of philosophy, literature, music, painting, sculpting, architecture, dancing and culinary arts.

## Language and literature

### Folklore

Many folk tales come from the times of the Gathasparian Exodus, back when Khayadians were still considered Zahrian tribes. Tales like "*Garpautha and Sharmithi*" or "*Tiger King*" could easily be mistaken for Zahrian legends because of their use of flora, fauna and names typical to the Empire, despite the fact that most of these stories originated after Khayadians left Zahria. Typical motifs of the early Khayadian folk tales include: jungles as the place of action and antropomorphised animals typical for Zahria (such as tigers or peacocks).

It was only in the second half of the 2nd century 3E when Khayadians started to focus on themselves - not coincidentally, it was also during that time that the Khayadian national identity started to emerge. Tales and legends that come from this time or later take their roots in the cult of Estaia and the deserts that Khayadians came to inhabit.
Knax the Blue

Knax the Blue was a powerful ancient blue dragon who was part of the Draconic Concord. Her territory lay to the southeast, within The Wilderness.

Knax believed that the rest of the Concord was growing lax in their responsibilities to return the Wilderness to a state of nature. In the Age of Overgrowth, she decided to take things into her own hands and oversee more territory than allotted to her, in order to restore the rule of the Concord there, though this has been interpreted by some as her being power-hungry (which may also have truth to it).
Gathaspar II

**Gathaspar II** (also known as **Gathaspar the Magnificent**) - King of Khayad from 482 3E to 506 3E; regarded by historians as objectively the best king Khayad ever had, he reformed the navy and set the country's focus to trade and economy, ushering in the "New Kingdom" era.

## Biography

### Early life

Gathaspar was born in 451 3E to Asin, bastard son of King Asis IV, in the port city of Ashamarad. Skilled in trade and economics, thanks to his trader father, Gathaspar became a trader himself once he reached adulthood.

### Piracy

During one of his trading voyages, a band of pirates stormed Gathaspar's ship. Stealing goods and money, they also kidnapped young Gathaspar who became a slave to the pirates, meant to be sold at an auction in Yakonka.

Gathaspar managed to run away in 471 3E, thanks to the help of a sympathetic pirate, Priya Maravastra. With her help, Gathaspar himself stole a ship, gathered a crew and then hunted down the same pirates that kidnapped him all the years ago. Finding piracy to be a pleasant lifestyle, Gathaspar adapted and became a pirate himself. Terrorising the waters of the Inner Sea since 474 3E, Gathaspar became one of the most effective sea bandits in history.

### Khayadian throne

Being a pirate wasn't enough for the ambitious Gathaspar. He dreamed of becoming something more and when the opportunity presented himself, he didn't hesitate at all; in 479 3E, King Rais IV, Gathaspar's uncle, died without an heir, leaving the throne open for succession.

Gathaspar arrived with his fleet on 16th October 480 3E and immediately started using his vast fortune to buy nobles and lords, wanting them on his side. Then, having most of the king's vassals under his own control, Gathaspar marched on Khadarasta in 482 3E and, without no objection whatsoever, crowned himself king.

Despite initially having the lords' approval, Gathaspar knew that he had to curtail their power, lest someone arrives and bribes them just like he had.
School of Asira

The **School of Asira** was a prominent educational institution that operated in Khadarasta, the capital of Khayad, from c. 200 3E to 480 3E, when Yasmina the Siren shut the school down in order to open the new University of Khadarasta in its place. The school is currently looked back at with nostalgia and sentiment, with many thinking it to have been integral in the forming of the Khayadian society after it gained independence in 246 3E.

The academy was founded by Asira of Khadarasta, an Estaian priest who claimed to have been the descendant of the legendary Kuneikar. The education provided by Asira - who was the school's first headmistress - was directed at Khayadians of all age, free of any tuition fees. The original curriculum was centered around religious study, but branched out into the fields of literature, art, science and magic; many prominent faces of the academic revolution of the 6th century 3E hailed from the School of Asira.

As Khayadians shifted more and more over the years towards conservative cultural stances, the Asiran headmasters and headmistresses stubbornly opposed change, which continued to put them at odds with Khayadian rulers. The school was especially known for continuing to observe ancient rituals that were largely considered outdated, like religious drug use and teaching of sex. The school would eventually be closed by the regime of Yasmina I as part of the Sallaraian Revolution which drastically changed Khayadic culture.
Godling

A **godling** is a Ulan concept that describes the first entities to have been created from the shattering of the Substance. Godlings are believed to be powerful beings that have a significant influence on the lives of mortals, thus usually described as a Ulan version of what other cultures might call god; this power is explained by the fact that godlings were the first consciousnesses born out of the Absolute and thus inherited more of it's capabilities than later beings.
Taravada

The **Taravada** (lit. "heavenly map", from dav. "*taaram*" - "*map*" and "*vada*" - "*sky, heaven*") is an ancient (yet still prevalent) Zahrian study of celestial bodies, e.g. stars, constellations, planets and moons. This science is common not only in Zahria, but also other parts of Eastern Thir, although it exists there in slightly changed forms.

## Constellations

The Taravada divides stars on the Thirian firmament into 12 signs that correspond to the three seasons of the Zahrian calendar: shardam (cold signs), degham (hot signs) and hava (wet signs). The constellations are as follows:

* The Tree
Divine Pill of Extreme Yang

## Description

The divine medicine of the Au Co tribe. It has extreme Yang attributes, and can accelerate a user's natural healing ability to the point where they can be thought of as immortal.

* A pill was created by the Divine Doctor for use by the Head of the Records Department of Dark Heaven.
* In Ch-160, it is taken by Joo Seo Cheon after he defeats the Head of the Records Department.
Guild of Entertainers

**Guild of Entertainers** - an Khayadian organisation that controls smaller guilds of minstrels, bards or courtesans that exist in various cities in the country. Offering a wide array of entertainment, ranging from organising parties to prostitution, the guild is very representative of the hedonism and focus on pleasure that are inherent to Khayadian culture.

With Farah II's coronation in 867 3E the guild has become the de facto ruler of Khayad, influencing events far out of their initial field of expertise.
Nadavashar

**Nadavashar** (lit. "interlake"; from dav. "*nada*" - "*between*" and "*vashar*" - "*lakes*") - a historical and geographical region of Eastern Thir, located between the lakes Pachi and Sadesh. Sometimes the term of Nadavashar is also expanded to include Lake Tlath as the region's western border, instead of Lake Pachi.

Speculated to have been humanity's birthplace, the Nadavashar is a region rich in history and culture, having been home to various advanced civilizations, including one of the biggest empires in the known world, the Zahrian Empire.
Tang Hye

Tang Myeong In (older brother)
Joo Seo-Cheon(husband)

## Introduction

Known as the Poisonous Phoenix of the 5 Dragons and 3 Phoenixes, Tang Hye is an elite that stands above all the other young prodigies in her generation. Not only is she exceptionally beautiful, she is also an extremely formidable martial artist from the Tang Clan.

## Relationships

Tang Hye has a love/hate relationship with Joo Seo Cheon, but in truth she truly cares for him and has feeling for him and doesn't know how to express them.

## Appearance & Personality

Beautiful, prideful, foul-mouthed and likes to hold a grudge. Perhaps due to her father's attitude in raising children and the focus on the male as inheritor, she seek to prove herself capable and didn't want to become any man's "jewelery". She has very poor sportsmanship, exemplified by her refusing to accept her loss gracefully with regards to the two bets she made with the Joo Seo-Cheon. She has offered the Joo Seo-Cheon poison to drink more than once due her anger over losing bets against the Joo Seo-Cheon, though lately it has become something like a routine instead of genuine attempt to kill him. She can be considered vindictive and unreasonable when her pride is damaged.

Despite all of the shortcoming, she was not without good side. Her analytical ability and experience in the outside world, combined with her poison and medicine knowledge, makes her a valuable ally. She is also good in keeping secrets, which makes her trustworthy. In addition, though prideful, she knew when to project courteous and civil attitude.

## Notes

* Insists that the MC cheated during their second bet because he had thousand poison immunity and the bet involved drinking poison. At no point did she bother to investigate his ability to consume poison previously, in doing so she vastly underestimated the MC’s abilities. Though to be fair, the ability itself seems to be rare enough to move the Tang Clan to persuade Tang Hye to make him join the clan, suggesting that even in clan specializing in poison they don't possess anyone with such ability.
* She is five years older than MC. when the first bet happened she is 23 while MC is 18 years old
Ifrits

The **Ifrits**, also known as the **Folk of Flames** or the **People of the Ash**, are descendants of the Djinn whose material essence was subjected to inflammation or hot temperatures after the casting of the Dust Curse. Fiery and majestic, Ifrits have built themselves quite an ambiguous reputation: some see them as passionate, hard-working and energetic, others consider them as rash and quick-tempered loose cannons.

## Physiology

Physiologically Ifrits are divided into the Ash Ifrits and Flame Ifrits. The former were formed from ash and embers and as such their whole bodies are black as night, with the exception of scarlet or golden eyes. The latter were formed from flames that have taken solid form - their skin, hair and eyes are all crimson and carmine, manifesting the fire that burns inside every one Ifrit.

## Culture

Ifrit culture promotes activity and shuns being passive; the literal heat that burns inside every Ifrit forces them to move, to take action and to work. Ifrits' philosophy, called the Path of the Blazing Heart, ideally sums up the typical Ifrit lifestyle: according to the Path, control over one's self is achieved through action and exercise. An Ifrit is like a slab of steel - only when melted and heated to it's limits can it be shaped into something productive and worthwile. Such a way of life produces an unusual amount of leaders and achievers.

## Notable Ifrits

* Aghlan I of the Ifarti - King of the Ifarti in the middle Second Era, known for unifying the Atamid people into one prosperous empire.
* Hava of Tarambal - a legendary warrior-sorceress that lived during the end of the Second Era, famous for her leadership of Salamid troops during the Great Western War.
Tomb of the Cursed Demon

## Description

The Tomb of the Cursed Demon was the cause of the Seven Blades War in Joo Seo-Cheon's last life. In his current life, he manages to kill off the Seven Star Division stationed there by the Dark Heaven Sect. He then explored the tomb, destroying all the traps, and gains Tai-E. Afterwards, he collapses the tomb to prevent exploration and the Seven Blades War for a while. The Dark Heaven Sect, eventually, used the Blood Monk's Blood Tendon book to replace the Tomb of the Cursed Demon as the cause of the Seven Blades War.

## Items

Piles of Jewels and gold.

Many well-forged weapons like Swords, Axes, Spears, etc.

Tai-E: One of the Three Swords made by the Legendary Master of sword-making, Ou Yezi, for the King Goujian of Yue.

The Nine Wrath's Martial Arts: Also known as Nine Wrath's Essence, it is a Martial Art as old as the 6 Great Golden Martial Arts. This forbidden book, that even the author didn't know the purpose of, was created in Zhongyuan during the Xia Dynasty. It was assembled as a collection of spells, rather than a collection of Martial Arts Techniques. Later, when the Xia Dynasty started to fade away, the nine Wrath Essence's trail was concealed. After countless years, a Scholar discovered a copy of it by chance, transferred a part of it, and gained a portion of its power. It was a technique that borrowed strength from beings in hell. Hence, the name, the Nine Wrath's Martial Arts. The Nine Wrath's Martial Arts is a simple technique. If it is practiced, the person's physical abilities multiply. They will gain herculean strength and amazing regeneration skills. The skills of the Great Devil in Hell. But, that's only temporary. In less than a month, the practitioner's body completely transforms. Or more accurately to say, their species totally changed. Strength is given, but the Practitioner begins to resemble a devil. Finally, during the last stage of the transformation, they turn into a devil entirely. Their humanity slowly starts to disappear till they eventually become inhuman.
Breathing Canyons

The **Breathing Canyons** are a series of rifts and canyons located in Central-Eastern Thir, reputed for being a genius loci, meaning a place with a soul and conscience of it's own. This trait is what gave the canyons their name, as their walls can literally be seen moving and heard breathing.

The Breathing Canyons are known to be a rather friendly genius, allowing humans to settle around and inside the rifts. The legendary city of Kanuja is located inside the canyon, linking several of it's walls.
Equation of Ataxia

**Equation of Ataxia** - an equational spell that was first proposed by sorcerer Focalor of Andalam in his book "Between Mathematics and Magic". The effects of the spell are unclear - as quoted by Focalor himself, "the equation disregards well-known axioms and allows for other, completely illogical truths to apply simultaneously with logical statements, thus causing a paradox." The Equation of Ataxia has been used by historians to explain the disappearance of the Ğiamar, the Time Rapture of year 1 2E and the cataclysms of 1444. According to Focalor the equation is too complicated to be performed by anyone, yet that hasn't stopped scholars from researching the abstruse formula; according to sahemists, the Equation of Ataxia uses division by zero and various paradoxes associated with that action to achieve it's effect.
Zeus

Zeus is the last born child of Titans Cronus and Rhea. He led his siblings during a bloody ten-year war against the Titans. This resulted in a victory for the Olympian Gods, Zeus was named the King of the Olympians in the aftermath of the conflict.

## Powers and Abilities

#### Powers

* Olympian Physiology
	+ Superhuman Strength
	+ Superhuman Speed
		- Superhuman Reflexes
	+ Superhuman Stamina
	+ Superhuman Agility
	+ Atmokinesis
		- Divine Electrokinesis
		- Electro Blast
	+ Telekinesis
	+ Size Alteration
	+ Metamorphosis
	+ Flight
	+ Immortality
	+ Invulnerability
	+ Life Creation and Power Bestowal
	+ Cosmic Awareness

#### Abilities

* Genius Level Intellect
* Expert Leader
* Master Combatant
* Omnilingualism

## Equipment

* Aegis
* Thunderbolts

## Relationships

* Primordial Deities
	+ Gaea - Grandmother and Carer
	+ Uranus - Grandfather
* Titans - Aunts and Uncles turned enemies
	+ Rhea - Mother
	+ Cronus - Father turned Enemy
* Olympian Gods
	+ Hera - Wife and Sister
	+ Hestia - Sister
	+ Demeter - Sister
	+ Hades - Brother
	+ Poseidon - Brother
	+ Ares - Son
	+ Athena - Daughter
	+ Artemis - Daughter
	+ Aphrodite - Daughter
	+ Hephaestus - Son
	+ Hermes - Son
	+ Apollo - Son
* Wonder Woman - Daughter
* Hercules - Son
* Achilles - Son

Allies
* Humanity
* Amazons
* Hippolyta - Lover
* Apokolips
	+ Darkseid
	+ Steppenwolf
Three Spiritual Minds Tomb

## Description

The Three Spiritual Minds was a legendary thief and assassin, who was active for one century and died three centuries prior to the main story. Nobody has ever seen his appearance, but he was once regarded as the man who raided the whole world. After his death, rumors about his tomb were created, finally being confirmed when Joo Seo-Cheon discovered the tomb in Chongqing. The tomb was guarded by several traps and it contained vast amounts of wealth, valuable treasures, and rare martial arts.

## Items

* Box of Medicinal Pills.
* Mountains of Silver Coins.
* A silver chain with a purple stone: Until now (Manhwa), nothing more was mentioned about this chain found inside of a jade statue that was working with witchcraft.
* Mountain of Gold Coins and pieces of gold.
* Shaolin Boosters: A type of medicinal pill created by the Shaolin Temple. Robbing one of them means nothing more than declaring war against the Temple. There were a total of ten inside a wooden box. Each Shaolin Booster is worth 20 years of Qi.
* Swift Sword Techniques.
* Squall Walk.
* Yae-Han
* Bridge of Ten Thousand Arts
* Divine Sun & Moon Archery
* Divine Art of Ghosts
* Prajña Divine Arts
DC Infinite Universe Wiki

**Welcome to the DC Infinite Universe Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Harley Quinn

## Harleen Quinzel

### Affiliation

* Joker (Formerly)
* Task Force X

## Powers and Abilities

* Peak Human Condition
	+ Peak Human Strength
	+ Peak Human Durability
	+ Peak Human Reflexes
	+ Peak Human Metabolism
* Master Combatant
* Master Marksman
* Master Acrobat
* Gifted Intelligence
	+ Expert Psychologist
	+ Expert Tactician
	+ Master Deciever
* Pathologically Indomitable Will

## Equipment

* 2 Custom Pistols
* Baseball Bat
* Mallet
Flash

## Barry Allen

Barry Allen, also known as the The Flash, is a Metahuman speedster from Central City. He is the son of Nora Allen and Henry Allen. He was struck by lightning at the same moment of a particle accelerator explosion, during this time he was undertaking an experiment with chemicals.

## Powers and Abilities

#### Powers

* Speedster Physiology
	+ Superhuman Speed
		- Superhuman Reflexes
		- Superhuman Agility
		- Superhuman Momentum
		- Aerokinesis
		- Speed Mirage
		- Superhuman Mental Processes
			* Superhuman Perceptions
		- Time Dilution
		- Time Deceleration
		- Time Travel
			* Temporal Regression
			* Temporal Awareness
			* Time Remnant Construction
			* Retrocognition
	+ Superhuman Strength
	+ Superhuman Durability
		- Regenerative Healing Factor
	+ Superhuman Stamina
	+ Dimensional Travel
	+ Electrokinesis
		- Electro Blast
		- Speed Force Sharing
		- Speed Force Absorption
	+ Phasing
		- Intangibility
		- Invisibility
		- Seismokinesis
	+ Vortex Creation
	+ Speed Force Awareness

## Relationships

* Nora Allen - Mother
* Henry Allen - Father

Allies
* Iris West - Best Friend
* Joe West
* Wally West
* Justice League
	+ Batman
	+ Superman
	+ Wonder Woman
	+ Green Lantern
	+ Aquaman
Justice League (Team)

## Justice League

The **Justice League** is a superhero team comprised of Earth's mightiest heroes. They serve as stalwart protectors of life, dedicated to protecting the world as the first line of defense against terrestrial, extra-terrestrial, inter-dimensional and supernatural threats.

## Members

* Bruce Wayne/Batman
* Diana/Wonder Woman
* Kal-El/Superman
* Barry Allen/Flash
* Victor Stone/Cyborg
* Arthur Curry/Aquaman
* Hal Jordan/Green Lantern
Task Force X

Task Force X is a Black Ops team comprised of Supervillains incarcerated at Belle Reve Penitentiary.

## Members

* Rick Flag
* Harleen Quinzel/Harley Quinn
* Floyd Lawton/Deadshot
* Eobard Thawne/Reverse-Flash
* Caitlin Snow/Killer Frost
* Waylon Jones/Killer Croc
* Nanaue/King Shark
* George "Digger" Harkness/ Captain Boomerang
* Ben Turner/Bronze Tiger
Superman

## Kal-El

Kal-El, also known as Clark Kent or Superman, is a Kryptonian male sent to Earth, alongside his cousin Kara Zor El, by his parents Jor El and Lara Van El shortly before it's destruction. He was adopted by Martha and Jonathan Kent shortly after his arrival.

## Powers and Abilities

#### Powers

* Kryptonian Physiology
	+ Superhuman Strength
	+ Superhuman Durability
		- Invulnerability
		- Regenerative Healing Factor
		- Longevity
		- Self Sustenance
	+ Superhuman Stamina
	+ Superhuman Speed
		- Superhuman Reflexes
		- Time Travel
		- Dimensional Travel
	+ Superhuman Agility
	+ Superhuman Breath
		- Arctic Breath
		- Sonic Scream
	+ Superhuman Vision
		- X-ray Vision
		- Telescopic Vision
		- Infrared Vision
		- Heat Vision
	+ Superhuman Hearing
	+ Superhuman Smell
	+ Solar Energy Absorption
	+ Flight

## Relationships

* House of El
	+ Jor El - Father (Deceased)
	+ Lara Van El - Mother (Deceased)
	+ Zor El - Uncle (Deceased)
	+ Allura In Ze - Aunt (Deceased)
	+ Kara Zor El - Cousin
* Martha Kent - Adopted Mother
* Jonathan Kent - Adopted Father

Allies
* Lois Lane - Friend
* James "Jimmy" Olsen - Best Friend
* Lana Lang - Former lover and Best Friend
* Justice League
	+ Batman
	+ Wonder Woman
	+ Green Lantern
	+ Flash
	+ Aquaman
Hermes

Hermes is the Messenger of the Gods, the Patron of Thieves, Healers and Travellers. He displays the qualities of both the Olympian Gods and Speedsters. Hermes is known to be the first Speedster.

## Powers and Abilities

#### Powers

* Olympian God/Speed Force Physiology
	+ Superhuman Speed
		- Superhuman Reflexes
		- Superhuman Momentum
		- Time Travel
			* Precognition
			* Retrocognition
			* Time Remnant Construction
	+ Superhuman Stamina
	+ Superhuman Durability
		- Regeneratibe Healing Factor
	+ Immortality
	+ Size Alteration
	+ Shapeshifting
	+ Flight
	+ Invulnerability
		- Longevity
	+ Telepathy
	+ Healing
Sallaraian Revolution

The **Sallaraian Revolution** was an intellectual movement that reshaped the society of Khayad in the 5th and 6th centuries 3E. Coinciding with the creation of the Zahrian Republic in the east and with the Abantine political reforms in the 6th century, the Sallaraian Revolution fits into an overarching intellectual and political trend that took hold in Eastern Thir during the Middle Third Era and championed new, sophisticated ideas of statehood, social organisation, religion and art. The name of the movement derives from the establishment of Khayad's new national religion, Sallaraianism, by Yasmina the Siren in 462 3E. That same date is widely accepted as the official commencement of the revolution.
List of Khayadian monarchs

## House of Keranid

* Giafar I (246 3E - 247 3E)
* Rais I (247 3E - 255 3E)
* Zuben I (255 3E - 260 3E)
* Giafar II (260 3E - 269 3E)
* Gathaspar I (269 3E - 290 3E)
* Rais II (290 3E - 337 3E)
* Zuben II (340 3E - 350 3E)
* Zuben III (350 3E - 368 3E)
* Rais III (368 3E - 395 3E)
* Aidam I (395 3E - 430 3E)
* Aidam II (430 3E - 435 3E)

## House of Asinid

* Gathaspar II (435 3E - 458 3E)
* Priya I (458 3E - 460 3E)
* Yasmina the Siren (460 3E - 513 3E)
* Gathaspar III (513 3E - 552 3E)
* Iusha I (552 3E - 567 3E)
Multiverse

The Multiverse consists of infinite Earths. Earth-1 is the major centrepoint of the Multiverse.

## Known Earths

* Earth Prime
* Earth-One
* Earth-Two
* Earth-Three
* Earth-Four
* Earth-Seven
* Earth-Eight
* Earth-Nine
* Earth-X
* Earth-Eleven
* Earth-Twelve
* Earth-Nineteen
* Earth-21
* Earth-66
* Earth-71
* Earth-76
* Earth-78
* Earth-89
* Earth-90
* Earth-96
* Earth-100
* Earth-203
* Earth-205
* Earth-214
* Earth-218
* Earth-444
* Earth-666
* Earth-1000
* Earth-1598
* Earth-B
* Earth-C
* Earth-O
* Earth-V
* Earth-S
Khayadic language

**Khayadic** (khay. **Akhayd Kalaim**) is the language of the Khayadians, serving as the official language of the Kingdom of Khayad and, as of 867 3E, functioning as the lingua franca in the western parts of Eastern Thir. The question of whether it is a Zahrian language or an Atamid one remains widely unanswered as the language of Khayad originated as an amalgamation of both of these language groups and shares both Zahrian and Atamid traits.

Known as an alternation language, the Akhayd Kalaim uses consonant cores and fits various vowels before, after or in-between them to convey grammatic information.
Astral divination

Astral divination was a kind of magic practiced by Noble Centaurs, and could reproduce the effects of both divine and arcane magics.

Most spells cast by centaurs using astral divination required an invocation of a particular heavenly body or constellation, which they named and/or traced with one hand if it was not visible. Certain crystals seemed to focus this power, perhaps by capturing starlight. It was unknown to outsiders how centaurs bonded with the celestial power of stars and other objects.
University of Khadarasta

**University of Khadarasta** is a renowned higher education facility located in the Khayadian capital of Khadarasta. Praised especially for it's teching of philosophy, sahemia and fine arts, the university is famous across the known world. It's main academic rivals are the Ashamarad Academy and University of Ban Davalrata.

The university is a continuation of the Khadarastan educational tradition established by the ancient School of Asira.

## Organisation

The university is traditionally led by a Provost and Vice-Provost who together are responsible for the academy's finances and administration. Together with the deans of the five faculties they also make up the Academic Council which concerns itself with matters of teaching and student life. The Provost, Vice-Provost and the deans are all chosen among the various university professors during the Spring Elections (Provost and Vice-Provost) and the Fall Elections (deans).

The current Academic Council of the University of Khadarasta consists of the following professors:

* **Provost** - Ebram Rasabi
* **Vice-Provost** - Vyska Bagidar
* **Dean of the Faculty of Art** - Rais Nolehal
* **Dean of the Faculty of Word** - Farah Alqabi
* **Dean of the Faculty of Wisdom** - Aisa Sawadi
* **Dean of the Faculty of Life** - Sumeia Amkhai
* **Dean of the Faculty of Magic** - Altair Elwadehal

## Faculties

Students of the university can study at one of the many faculties that touch upon topics ranging from fine arts to various sciences.

### Faculty of Art

Dedicated to the teaching of fine arts, like painting, sculpture or trouvereship, the department is divided into several departments:

* *Department of Trouvereship and Poetry*
* *Department of Literature and Philology*
* *Department of Visual Arts*

### Faculty of Word

The faculty is focused on the study of law and language and as such, it's divided into two departments:

* *Department of Law*
* *Department of Language*

### Faculty of Wisdom

The faculty is dedicated to researching human thought and wisdom. It's divided into the following departments:

* *Department of Philosophy*
* *Department of Theology*

### Faculty of Life

Students of this faculty learn about life and health - how they work and how to preserve them. The faculty consists of several departments:

* *Department of Biology*
* *Department of Alchemy and Herbology*
* *Department of Medicine*

### Faculty of Magic

The university's sahemic faculty, it is focused on magical research. It's divided into the following departments:

* *Department of Thaumatology*
* *Department of Conjuration*
* *Department of Alteration*
* *Department of Elemental Magic*
* *Department of Divination*

## Famous alumni and staff

As one of the most prestigious academies of Khayad and Eastern Thir, the UK has produced countless individuals noted for their knowledge and achievements in their particular fields of interest. Some of the biggest names include:
Wonder Woman's Sword

Wonder Woman's Sword is a melee weapon used by Wonder Woman.

## History

The sword was given to Wonder Woman by Ares, as a gift, alongside her shield and lasso.

She used it in her fight against the First Born.

## Capabilities

The sword is magically enhanced by the Gods. It's blade is Indestructible and capable of injuring many invulnerable beings such as Kryptonians and Olympians.
Draconic Concord

The Draconic Concord was an agreement among five dragons which held territory in the Wilderness:

* Knax the Blue (southeast)
* Ravus the White (northeast)
* Fulvax the Copper (northwest)
* Prasinex the Green (eastern plains)
* Aureas the Gold (western plains)
* *Canix the Silver - deceased*

Before the Age of Overgrowth, when wars ravaged what is now known as The Wilderness and the dwarves emerged victorious from hundreds of years of bloodshed, these dragons came together in concern that the dwarves could not be allowed to continue ravishing the land of its resources. When Fulvax, Canix, and Aureas saw the land being decimated, they devised the Concord as a lasting peace between the metallic and chromatic dragons which roamed the land. The Concord met only twice--once to form, and once to pass judgment on the dwarves--before wiping out 90% of their civilization and driving the rest underground. Their three fortresses were purged and all but destroyed. The Concord was not without losses: Canix, the Silver Dragon, and most of his drakes were destroyed at the precipice by ingenious dwarven ballistae.

As time went on, the other members of the Concord's priorities shifted and a fissure appeared between the metallic dragons and Knax. The metallic dragons believed that the destruction of the dwarves had been enough, and any dwarves or dwarf-like creatures (humans, elves, gnomes) left in The Wilderness should be free to continue living there. The Concord met a third time and decided on a compromise--each dragon could do what they thought best within their territory.

Knax was the most aggressive in pursuing a return to nature for her lands in the southeast, and sought more and more power and control over a border line she sought to push further and further. Ravus withdrew and kept to himself, only descending from the mountains when his scouts sighted large groups of dwarves or dwarf-friends within their territory. Fulvax, on the other hand, watched over humanoids in the northwest and even promoted limited trade, establishing the Outpost with a few ancestors of the current guild lords while disguised as a human. Prasinex acted at random in his territory, but, largely subservient to Knax, her older sister, soon effectively ceded her territory. Aureas watched over the plains for many years but suddenly disappeared--whether she died of some unknown cause or simply abandoned the plains is unknown. The survivors of Canix's forces may be found in all regions, as young and adult silver dragons or dragonborn.

Not a part of the concord because they have no ancient representation, Black dragons are feral and scorned by all others.
Centaur Shrines

Centaur Shrines are ancient places of worship and historical record of the Noble and Feral centaurs, before the Centaur Schism.

Shrines may be from the period of the schism or much earlier. They are generally constructed of heavy stone, guarded by powerful astral magics which may manifest any number of protective effects. Though they have occasionally been plundered, most would prefer not to risk their lives for a small chance of reward.
Celedonia

Celedonia is a moderate kingdom which is bordered on the East by the Wilderness. It is a kingdom of humans and elves who rule by council. The monarchy which presides over that council is human.

Celedonian rangers are trained in large numbers to survey the edges of the wilderness and keep any threats out of Celedonia. They are predominately wood elves and trained as expert archers.
Noble Centaurs

The Noble (or "Western) centaurs were a faction of centaurs in the Wilderness, which made most of their camps in the western part of the expanse.

Noble centaurs wore clothing and armor like other humanoids, and practiced sophisticated magic, though they still lived a simple nomadic existence.

## Centaur Magic

Centaur magic (astral divination) is closely tied to the influence of the stars, and heavily focuses on the school of divination. It differs from other humanoid magic in that it is neither divine nor arcane (or perhaps both), and can reproduce the effects of both arcane and divine magics.

Centaurs of the Wilderness were known to have practiced astral magic since time immemorial. Some of their constellations have found their way into Western civilization, though that origin for them has been forgotten.
Centaur Schism

The Centaur Schism took place during The Overgrowth event. During the Age of Overgrowth, the details of the schism had been forgotten, though most centaurs remembered it as a disagreement over the role of civilization in the domination of nature, and the befriending of other humanoid groups.

The Noble centaurs continued developing relationships with other humanoids and adopted many of their customs, while the Feral centaurs sought to return to their bestial heritage and considered the Wilderness their rightful inheritance. Seeing the Noble centaurs as heretics and syncretists, they formed small nomadic communities modeled on horse bands, and moved east.
Equational system

The **equational system** is a sahemic theory that proposes the concept of cosmic mathematics - the idea that reality is governed by mathematical equations, formulas and constants that can be manipulated by beings of great willpower to achieve feats commonly known as magic.

Spearheaded by Focalor's "*Between Mathematics and Magic*", the idea quickly gained traction and is currently accepted among most, if not all scholarly communities across the world.
Phage Adventure Wiki

**Welcome to the Phage Adventure Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "EDIT" button at the top of any page to get started!

Phage Adventure is an upcoming party video game scheduled for release in 2020. Here you can get early information on the game's setting, plot, and characters.

## Important articles

Phage AdventurePhagey SoviettAntiSigmaPhage RussiaGemMalevorb

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Marids

The **marids** are djinn who share an innate connection with water, all being descendants of the djinn whose material forms mixed with forms of water upon the casting of the Dust Curse. Marids are prevalent on most of Western Thir where a lot of djinn cultures and communities still thrive, but also on Eastern Thir, where the Atamid djinn once held massive territory.

## Physiology

Marids are oftentimes called the most beautiful of the Djinn and it's not hard to see why - their skin matches all of the hues of the ocean and their eyes resemble bright lazurite, often equated to shards of ice or two drops of water. The unique matter that they are made of ensures that marids have smooth skin and shapely bodies. While generally their bodies differ in no way from human bodies, an angered or highly emotional Marid's body can experience shapelessness as their lack of control furthers the change from solid flesh to liquid water.

## Culture

While not having a distinct culture that differs from other species' of djinn, marids are known for having certain traits that differ from those of other types of nosbyr. The water djinn have usually struggled with control over mind and body, with various philosophers coming up with different ways of fighting the effects of the Dust Curse. Two stances are most prominent: the Way of the Leash and Way of the Ebb. The former claims that water can never be controlled until the other elements are controlled, until earth limits its expansion and wind itself is calm enough so as not to upset the water. As such, marids themselves should limit their inner selfs just like water has to be limited - the Way of the Leash postulates stoicism, rationalism and detachment from stronger emotions. The latter, on the other hand, states that marids' essence can't be controlled, just like water can never be truly controlled, and as such they should find calm and control in following the "ebb and flow" of life. This way postulates letting go of one's inhibitions in order to constantly undergo cathartic experiences.
AntiSigma

**AntiSigma** is the primary antagonist of Phage Adventure. He was summoned by the Malevorb and subsequently took over Phage Russia.

## Appearance

AntiSigma is a white colored robot with a purple antisigma on his body. His eyes are purple with red irises and are always glaring. He is typically 7 inches tall, but reduced his size to conquer Phage Russia.

## Powers

* Omniscient Corruption
* Absolute Possession
* Pure Evil
Brighthold

Brighthold is a small town amid vast farmlands on the eastern edge of Celedonia.

Places of Note

* The Celedonian mages' guild, as powerful mages are generally kept out of the heart of the kingdom as a rule (with the exception of those who serve the monarchy and are kept carefully under its watch).
* The Inn *Frontera*, run by the two halfling brothers "Grim" (adept) and "Slim" (bandit captain) Overfoot.
* A potion shop called *Potent Potables*, run by wood elf Becca Brightwood (adept).
* The Celedonian armory, one of two supply points for all Celedonian rangers. The quartermaster is a bulky half-elf (half-goliath) woman known as Josart "Jo" Blackmoor.
* A traveler's supply and pawn shop known as the *Last Chance Trading Post,* run by a dwarf called simply "Bawby."
Cidade de Ventobravo

*[EDITAR ESSE ARTIGO]*

*A cidade de Ventobravo é a capital do Reino de Ventobravo e pode ser considerada a maior e principal cidade da Aliança em Azeroth e no jogo World of Warcraft.*

*Ventobravo é a única cidade da Aliança que tem acesso direto para Nortúndria, através de navios no porto da cidade, aonde iniciaram a expedição contra o Lich Rei Arthas Menethil, tendo seu próprio rei como um líder da invasão à Cidadela da Coroa de Gelo junto de vários campeões da luz e defensores de Azeroth.*
Raimondo Lucera

**Raimondo Lucera** (Palermo, 30 novembre 2000) è un calciatore italiano, attaccante del Palermo dal 7 agosto 2019 al 20 luglio 2020.

## Carriera

### Prima del Palermo

Cresce nella Vis Palermo (in cui gioca anche sotto età) e quindi a 15 anni viene prelevato dall'U.S. Città di Palermo che lo inserisce nel proprio settore giovanile, inizialmente per la categoria Allievi quindi fino alla formazione Primavera.

### Al Palermo

Il 7 agosto 2019 pone la firma sul contratto. Esordisce in maglia rosanero il 1º settembre 2019 nella prima giornata di campionato di Serie D e prima partita assoluta della nuova società, in cui il Palermo batte per 1-0 il Marsala fuori casa con una sua rete all'82' dopo esser subentrato a Kraja al 65'; la rete è stata viziata dalla presenza di due palloni in campo negli attimi primi della realizzazione. Questa è stata anche la sua prima partita in carriera. Gioca la prima partita da titolare il 17 novembre 2019 nella partita della 10ª giornata di campionato contro la Palmese (0-0), in cui esce dal campo al 60'.

Durante un allenamento nella settimana di preparazione alla partita del 2 febbraio, riporta un trauma distorsivo della caviglia destra con distensione del legamento peroneo astragalico anteriore. Da quel momento non farà più rientro fra i convocati, disputando l'ultima partita l'8 dicembre (Palermo-Acireale 1-3 della 15ª giornata). Chiuso da una forte concorrenza nel reparto l'attacco, gioca solo 7 partite nella stagione chiusa anzitempo per gli effetti della pandemia COVID-19. Il Palermo vince il campionato e ottiene la promozione in Serie C.

Arrivato a scadenza di contratto, non viene confermato per la stagione successiva.

### Dopo il Palermo

Il 24 luglio 2020 viene tesserato dall'Acireale, in Serie D, ma per motivi familiari lascia la squadra il 21 agosto successivo, prima dell'avvio del campionato, rimanendo svincolato.

Il 20 ottobre dello stesso anno viene tesserato dal Don Carlo Misilmeri, squadra palermitana militante in Eccellenza.

Il 29 agosto 2021 viene tesserato dal Troina, in Serie D. Esordisce da titolare in Coppa Italia Serie D nella sconfitta del 12 settembre 2021 per 3-1 in trasferta contro la Sancataldese. Cinque giorni dopo subentra al 63' nella prima giornata di campionato persa per 2-0 fuori casa contro il Lamezia. Gioca quindi altre quattro partite da titolare, segnando i primi gol con una doppietta nella sconfitta casalinga per 4-5 contro il Real Agro Aversa. Non convocato per la gara della sesta giornata di campionato disputata il 17 ottobre seguente, il 19 ottobre fa ritorno al Don Carlo Misilmeri, sempre in Eccellenza. Il 22 novembre 2021 segna un gol da centrocampo nella trasferta vinta per 2-1 contro l'Enna. Viene confermato anche per le due stagioni successive, fintantoché il 2 dicembre 2023 si trasferisce a titolo definitivo alla squadra di Promozione siciliana San Giorgio Piana (di Piana degli Albanesi, nel palermitano).

## Statistiche

*Statistiche aggiornate al 2 dicembre 2023.*
Lista dei calciatori per numero di maglia

Questa pagina raccoglie lo **storico dei numeri di maglia** indossati dai calciatori del **Palermo** a partire dalla rinascita del 2019.

Un calciatore cui viene assegnato il numero di maglia ma lascia la squadra prima dell'esordio stagionale ufficiale, e senza ricevere convocazioni, non viene riportato.

In **grassetto** i calciatori attualmente in rosa.

Il numero più volte utilizzato è il 5 (sei occorrenze), mentre quello più basso non ancora scelto è il 35.