recursal/Fanatic-Fandom huggingface dataset:
External Support Mode

This is a state of reduced activity that exists when the ship is docked at a starbase or other support facility. During External Support Mode, the ship will typically receive umbilical support for at least a portion of operating power and/or life support, thus enabling a partial or total shutdown of onboard power generation.

External Support Mode rules permit the spacecraft to conduct a cold shutdown of all primary power plants as long as sufficient umbilical support is provided for all remaining personnel and systems. These protocols are intended to permit maintenance of critical systems, which would otherwise be difficult to accomplish during normal service cycles.

External Support operational rules include:

* Spacecraft must be hard docked to support facility with umbilical connects providing electro plasma system power, environmental support, structural integrity field (SIF) power, and thermal and gravitational control. At least one hard gangway must provide direct shirtsleeve access between the spacecraft and the service facility.
* Cold shutdown of all primary power plants is permitted as long as sufficient umbilical support is provided for all onboard activity. It is preferred that at least one auxiliary fusion generator remain on-line, if possible.
* Partial shutdown of environmental support systems is permitted, allowing atmospheric and water processing to be handled by support facility through umbilical connects. Life support service must continue to be provided for all inhabited portions of the ship's interior. Onboard ventilator fans, airconditioning, thermal control, and plumbing must be maintained, although specific areas may be shut down as needed for maintenance work.
* Gravitational power generation may be discontinued so long as field energy for synthetic gravity is provided through umbilical connects.
* Cold shutdown of both structural integrity field and inertial damping field is permitted so long as spacecraft remains hard docked to support facility. It is preferred that at least one SIF generator remain at hot standby.
* Cold shutdown of all navigational and tactical deflector systems is permitted so long as the spacecraft remains hard docked to the support facility. It is preferred that at least one SIF generator remain at hot standby.
Adding Stats

Begin by opening the Player stat interface.

* By default, you can click "I".

* If this does not work, change your controls.

You will see 6 icons:

* P - You can edit your stats here.
* Sword Icon - This will show the item you are holding, regardless if it's a sword, tool, or miscellaneous item. When you click this, you will see information about that item, such as durability.
* Helmet Icon - Will show information about your current helmet.
* Chestplate Icon - Will show information about your current chestplate.
* Leggings Icon - Will show information about your current leggings.
* Boots Icon - Will show information about your current boots.

## Player Stats

* To see what each stat does, click on the desired stat and a description will appear.

* If you wish to read about them on the wiki, click here.

### Increasing a stat

Before attempting to increase your stats, make sure that you have levels!

1. orospular.
2. Click on the plus sign.
3. Your stat will increase by 1 level - you're done!

To continue increasing your levels, continue to click the plus sign until you have reached the desired amount.

### Decreasing a stat

When removing levels from a stat, you will receive *half of* your levels back.

1. Click on whichever stat you wish to decrease.
2. Click on the minus sign.
3. Your stat will decrease by 1 level - you're done!

To continue decreasing your levels, continue to click the minus sign until you have reached the desired amount.

### Cost of levels

By default, your stats will begin at level 0.

* To reach level 1, you will need 2 levels.
* To reach level 2, you will need 3 levels.
* To reach level 3, you will need 4 levels.

This pattern will continue to grow until you reach the maximum for each stat.

## Increasing your tools' level

Your tools will increase it's level on it's own as you kill entities.

* As of 1.0.8, the only thing the levels do for your tools is increase it's durability.
* Higher leveled items yield higher durability.
* Reaching the maximum limit of your tool's level will grant it infinite durability.

## Increasing your armors' level

Your armor will increase it's level on it's own as **you kill entities?**

* As of 1.0.8, the only thing the levels do for your armor is increase it's durability.
* Higher leveled items yield higher durability.
* Reaching the maximum limit of your armor's level will grant it infinite durability.
Power Staffs

* Charge a shot by holding the right mouse button and fire the shot by releasing the right mouse button. The shot must be fully charged to fire.
* Shots fired travel in an arc, deal splash damage near impact, and consume Mana.

### Constant Stat Buffs:

* Attack Speed: +3
* Shot Speed: +10
* Mana Cost: 3

* Reach: +0.5
* Knockback: +0
* Strength to Damage: +10%
* Agility to Attack Speed: +7%
* Intelligence to Magic Damage: +50%
* Strength to Knockback: +8%

## Tiers

#### Gold Power Staff

Durability: 32 Attack Damage: +1 Shot Damage: +2 Enchantability: 22

Items Required: 3 Stick; 4 Gold Ingot

#### Diamond Power Staff

Durability: 1561 Attack Damage:+1.6 Shot Damage: +5 Enchantability: 10

Items Required: 3 Stick; 4 Diamond

#### Obsidian Power Staff

urability: 2000 Attack Damage: +2 Shot Damage: +7 Enchantability: 12

Items Required: 3 Obsidian Stick; 3 Compressed Obsidian; 1 Blaze Rod

#### Bedrock Power Staff

Durability: 4000 Attack Damage: +3.2 Shot Damage: +13 Enchantability: 14

Items Required: 3 Diamond Stick; 3 Compressed Bedrock; 1 Emerald

#### Black Matter Power Staff

Durability: 8000 Attack Damage: +5.2 Shot Damage: +23 Enchantability: 19

Items Required: 3 Black Matter Stick; 4 Black Matter

#### White Matter Power Staff

Durability: 10000 Attack Damage: +8.2 Shot Damage: +38 Enchantability: 22

Items Required: 3 White Matter Stick; 4 White Matter
Brig

These are heavily-guarded rooms that employ either gates or force fields to keep those incarcerated segregated from the general population of the vessel. These areas are used to contain criminals, fugitives, and others who pose a security risk and must be detained. They are also used as a means of punishment within the Starfleet ranks.

It contains a single bed and was nearly soundproof. While designed to hold two occupants, the brig was capable of holding three prisoners. Brigs were commonly covered on three sides by bulkheads with an electrostatic force field on the fourth side, which could be turned off and on as an entrance or exit way. The force field could also be made to open just a small gap, wide enough for food to be passed to the prisoner.

The brig is accessed from the security hallway . Suspects and visitors must check in with the security officer on duty and then brought to the Cell area. Suspects are held in the cell by a standard planar force field. the forcefield is equipped with EPS regulators to control plasma current levels. in the event of an emergency might overwhelm the security complex physical structure, all prisoners are placed in trackable cuffs and escorted to a safe environment.
Medical Support Kit

The Medical Support Kit (MSK) is basically a More advanced First responder medical triage kit. it contains enough items to stop life threatening simple injuries, and stabilize a patient. The MSK is designed to help treat both basic first aid and simple wound care, and post operative monitoring and palliative care.

This standard first-aid kit provides a Medical technician or layperson with first aid elements that may be needed in the field:

* a diagnostic wand
* a preloaded Hypospray
* 100cc Ampules of trioxide respiratory stimulant
* dimedalyn pain suppressant
* elsendatrine stimulant
* four 4.5 centimeter plasticene splints
* sterilized pressure bandages
* fluorocarbon skin graft replacement
* anti-radiation tablets
* water purification tablets
* spare data crystals and power packs for a medical tricorder.
New Items

## RPG Ammunitions Tab

### Range Weapons

* Bows
* Knives
* Tomahawks

### Magic Range Weapons

* Staffs
* Power Staffs

### Close Combat Weapons

* Swords
* Katanas
* Naginatas
* Scythes
* Hammers

### Tools

* Multitools

* Hoes
* Shovels
* Axes
* Pickaxes

### Armor

* Helmets
* Chest Plates
* Leggings
* Boots
* Mage Hoods
* Mage Robes
* Mage Paints (this is how it appears in the Mod)
* Mage Boots

## RPG Blocks Tab

* Modification Table
* Level Up Table
* Large Workbench
* Synthetic Bedrock

## RPG Items Tab

* Magic Leather
* Compressed Obsidian
* Compressed Bedrock
* Black Matter
* White Matter
* Diamond Stick
* Obsidian Stick
* Black Matter Stick
* White Matter Stick
Docking and Departure Procedures

Docking Procedures:

- Upon exiting warp, request docking clearance from the station's traffic control officer.

- Enter standard holding pattern.

- Upon clearance, proceed to specified docking port.

- Entering within 250 meters of the station, activate Blue Alert, and drop to navigational thrusters only.

- Notify all crew via open intercom to standby for docking.

- Most stations have automatic docking systems, activated at a range of 50 meters of the docking area.

    - In automatic sequence, first the station's docking tractor beams lock onto the ship, positioning it near the docking port.

    - After the ship is close enough, the tractor moorings tether the ship to the station, and finalize the poitioning.

    - Once the ship is aligned with the docking port, the docking clamps lock down the ship, securing it in place.

    - After the ship is secured, the power umbilical and docking arm are affixed to the ship's fueling port and airlock.

- Power down all drive engines, and stand down Blue Alert, as docking is complete.

Departure Procedures:

    For the most part, departure procedures are the reverse of those used in docking with the following exceptions:

- Prior to departure, make a comms announcement across open intercom and combadges notifying all crew of the departure time.

- Request a departure vector and berth from the station's traffic control officer.

- Activate Blue Alert and follow the automatic docking procedures in reverse order.

- Bring impulse and warp drives online, maintain navigational thrusters until outside of 250 meters from the station, at which point,

    stand down Blue Alert, and engage impulse drives.

- Once warp clearance it granted by traffic control, warp engines can be engaged, and departure sequence is complete.
Staffs

* Charge a shot by holding the right mouse button and fire the shot by releasing the right mouse button. The shot must be fully charged to fire.
* Shots fired travel in a straight line and consume Mana.

### Constant Stat Buffs:

* Attack Speed: -3
* Shot Speed: +10
* Mana Cost: 2

* Reach: +0.5
* Knockback: +0
* Strength to Damage: +10%
* Agility to Attack Speed: +7%
* Intelligence to Magic Damage: +50%
* Strength to Knockback: +8%

## Tiers

#### Gold Staff

Durability: 32 Attack Damage: +1 Shot Damage: +2 Enchantability: 22

Items Required: 3 Stick; 4 Gold Ingot

#### Diamond Staff

Durability: 1561 Attack Damage:+1.6 Shot Damage: +5 Enchantability: 10

Items Required: 3 Stick; 4 Diamond

#### Obsidian Staff

Durability: 2000 Attack Damage: +2 Shot Damage: +7 Enchantability: 12

Items Required: 3 Obsidian Stick; 3 Compressed Obsidian; 1 Blaze Rod

#### Bedrock Staff

Durability: 4000 Attack Damage: +3.2 Shot Damage: +13 Enchantability: 14

Items Required: 3 Diamond Stick; 3 Compressed Bedrock; 1 Emerald

#### Black Matter Staff

Durability: 8000 Attack Damage: +5.2 Shot Damage: +23 Enchantability: 19

Items Required: 3 Black Matter Stick; 4 Black Matter

#### White Matter Staff

Durability: 10000 Attack Damage: +8.2 Shot Damage: +38 Enchantability: 22

Items Required: 3 White Matter Stick; 4 White Matter
Swords

### Usage

* Attack by left-clicking.
* Defend by left-clicking (Unchanged)

### Constant Stat Buffs:

* Attack Speed: +0

* Reach: +0
* Knockback: +0
* Strength to Damage: +50%
* Agility to Attack Speed: +10%
* Intelligence to Magic Damage: +25%
* Strength to Knockback: +5%

## Tiers

#### Wooden Sword

Durability: 59 Attack Damage: +4 Enchantability: 15

Items Required: 1 Stick; 2 Wood Plank

#### Stone Sword

Durability: 131 Attack Damage: +5 Enchantability: 5

Items Required: 1 Stick; 2 Cobblestone

#### Iron Sword

Durability: 250 Attack Damage: +6 Enchantability: 14

Items Required: 1 Stick; 2 Iron Ingot

#### Gold Sword

Durability: 32 Attack Damage: +4 Enchantability: 22

Items Required: 1 Stick; 2 Gold Ingot

#### Diamond Sword

Durability: 1561 Attack Damage:+7 Enchantability: 10

Items Required: 1 Stick; 2 Diamond

#### Obsidian Sword

Durability: 2000 Attack Damage: +9 Enchantability: 12

Items Required: 1 Obsidian Stick; 2Compressed Obsidian

#### Bedrock Sword

Durability: 4000 Attack Damage: +15 Enchantability: 14

Items Required: 1 Diamond Stick; 2 Compressed Bedrock

#### Black Matter Sword

Durability: 8000 Attack Damage: +25 Enchantability: 19

Items Required: 1 Black Matter Stick; 2 Black Matter

#### White Matter Sword

Durability: 10000 Attack Damage: +40 Enchantability: 22

Items Required: 1 White Matter Stick; 2 White Matter
Type 6 Medical Emergency Case

The Medical Emergency Case (MEC) is a compromise between a fully stocked sickbay and the basic medikit-5. Stored in every transporter room's equipment locker, and every Shuttlecraft, it contains every conceivable Diagnostic, Surgical, and pharmaceutical aid a medical team is likely to Need in the Field. the closed case measures 100 cm x 50 cm x 66 cm, and weighs approximately 80 Kilograms.

### Case Contents

The Case contains:

* six Medkit Type 5's
* a vial bank of over 200 Different drugs
* two Medical Tricorders
* a portable heater
* A hard copy of Starfleet medical reference manual
* 20 liters of neutral Saline solution

### Frame

Once the contents have been removed the MEC is easily unfolded into a cryo-surgical frame. This allows such thoracic surgical procedures as open heart surgery to be performed safely in the field. Fully self contained and powered. the frame includes an assistant monitoring console, which oversees life support functions and cryogenic field generator, built in cardio-simulator, Sterile field generator, auto respirator, and transfusion pump/filter processor.

### Stretcher

The unfolded MEC can functions s a field stretcher via its built in AG-9 Antigrav generator. because of the power pack drain, usage of AG may not always be possible, and a series of hand grips are built into the unit.

### Telemetry and Computer

A built in transceiver (equal in range to the type 2 communicator) can be used to transmit all sensor readings directly to an orbiting starships sickbay. the MEC's inboard medical computer (which can be slaved to a tricorder) can also be hooked in, and data can thus be up-linked and down-linked.

### Life Support

Just as with the sickbay diagnostic bed, the MEC can be used to provide total life-support to a patient whose own autonomic functions have ceased with the attachment of flexible transparent hoods enclosing the head and foot areas, the MEC can maintain normal conditions should the environment turn hostile. inn face as a tight spot MEC's have served as safe havens for healthy personnel caught up in cataclysmic weather. in such a case the occupant (or external physician) can activate the MEC's low powered defensive shield generator via the code words:"MEC shield Def ON".

### Transporter Beacon & Platform

Due to the built in transceiver, a MEC's coordinates are easily located by ship's sensors, and this can aid the Transport of Inured personnel when transporter lock on is difficult to achieve.
Matter/Antimatter Reaction Chamber

The matter/antimatter reaction chamber (M/ARC) is the central junction of the Matter/Antimatter reaction assembly as part of the warp propulsion System.

The M/ARC consists of two matched bell-shaped cavities which contain and redirect the primary reaction. The chamber measures 2.3 meters in height and 2.5 meters in diameter. It is constructed from twelve layers of hafnium 6 excelion-infused
carbonitrium, phase-transition welded under a pressure of 31,000
kilopascals.

The three outer
layers are armored with acrossenite arkenide for 10x overpressure
protection, as are all interface joints to other pressure-bearing and
energy-carrying parts of the system. The equatorial band of the chamber
contains the housing for the dilithium crystal articulation frame (DCAF). An armored hatch allows access to the DCAF for crystal replacement and adjustment. The DCAF consists of an EM-isolated cradle
to hold approximately 1200 cm3 of dilithium crystal, plus two redundant
sets of three-axis crystal orientation linkages. The crystal must be
manipulated with six degrees of freedom to achieve the proper angles and
 depths for reaction mediation.

Connecting the equatorial band to the upper and lower halves of the chamber are twenty-four structural pins. These pins are hafnium 8 molyferrenite and
are reinforced in tension, compression, and torsion, and are continuous
with the engine structural integrity field. Running along the center of
the equatorial band are two layers of diffused transparent tritanium
borocarbonate for reaction energy visual monitoring.
Zorathanus Thane

Born in a relatively small village on Sphinx, Zorathanus Thane was raised from birth to be a top preforming tactician. His father, an experienced soldier, taught Zorathanus from a young age to fight with a wide selection of weapons. These ranged from melee weapons, to anti-material weaponry. He was taught to hate the two other species from birth from his father. He was still a little rebellious, using the training he had to play pranks on people, a little bit twisted as well.

* **Military Career (Carnivon Marine Corps 18-29)**

Zorathanus Thane would be called in to do his mandatory 4 years of military service. He would receive training in marksmanship, and sabotage. The training he received would be when he is beginning to harden up. He would begin to become disciplined, and more strategic in his thinking. His first two years of duty were very... rough on him, not because of shell shock, or battlefield trauma. His paperwork got misplaced, command refusing to fix the error, insisting it was correct. His paperwork was confused with someone who was supposed to receive a strict, disgusting, and disciplinary logistics posting with the 287th Logistics Corps. This posting lead him to resent the command, even after they fixed his 2 years later in 2385. They apologized and posted him to the 26th Infantry Division under Commander T'Shiara.
Leggings

## Leather Leggings

stats:

* Durability: 75
* Physical Resistance: +5%
* Magical Resistance: +0%
* Enchantability: 15

## Chain Leggings

stats:

* Durability: 225
* Physical Resistance: +10%
* Magical Resistance: +0%
* Enchantability: 12

## Iron Leggings

stats:

* Durability: 225
* Physical Resistance: +12%
* Magical Resistance: +2%
* Enchantability: 9

## Gold Leggings

stats:

* Durability: 105
* Physical Resistance: +7%
* Magical Resistance: +5%
* Enchantability: 25

## Diamond Leggings

stats:

* Durability: 495
* Physical Resistance: +15%
* Magical Resistance: +4%
* Enchantability: 10

## Obsidian Leggings

stats:

* Durability: 765
* Physical Resistance: +15%
* Magical Resistance: +3%
* Enchantability: 12

## Bedrock Leggings

stats:

* Durability: 1530
* Physical Resistance: +20%
* Magical Resistance: +6%
* Enchantability: 14

## Black Matter Leggings

stats:

* Durability: 3060
* Physical Resistance: +25%
* Magical Resistance: +8%
* Enchantability: 19

## White Matter Leggings

stats:

* Durability: 4290
* Physical Resistance: +30%
* Magical Resistance: +10%
* Enchantability: 22
Matter/Antimatter Reaction Assembly

As the warp propulsion system is the heart of the USS Solstice, the matter/antimatter reaction assembly (M/ARA) is the heart of the warp propulsion system. The M/ARA is variously called the warp reactor, warp engine core, or main engine core. Energy produced within the core is shared between its primary application, the propulsion of the starship, and the raw power requirements of other major ship systems.The M/ARA is the principal power-generating system because of the 106 times greater energy output of the matter/antimatter reaction over that of standard fusion, as found in the impulse propulsion system. The M/ARA consists of four subsystems: reactant injectors, magnetic constriction segments, matter/antimatter reaction chamber, and power transfer conduits.
Scythes

### Usage

* Attack by left-clicking.
* Defend by left-clicking (the same as with the sword)

### Constant Stat Buffs:

* Attack Speed: -5

* Reach: +1
* Knockback: +0.5
* Strength to Damage: +65%
* Agility to Attack Speed: +7%
* Intelligence to Magic Damage: +25%
* Strength to Knockback: +8%

## Tiers

#### Wooden Scythe

Durability: 59 Attack Damage: +5 Enchantability: 15

Items Required: 3 Stick; 4 Wood Plank

#### Stone Scythe

Durability: 100 Attack Damage: +6.3 Enchantability: 5

Items Required: 3 Stick; 4 Cobblestone

#### Iron Scythe

Durability: 250  Attack Damage: +7.6 Enchantability: 14

Items Required: 3 Stick; 4 Iron Ingot

#### Gold Scythe

Durability: 32 Attack Damage:+8.9 Enchantability: 22

Items Required: 3 Stick; 4 Gold Ingot

#### Diamond Scythe

Durability: 1561 Attack Damage: +5.3 Enchantability: 10

Items Required: 3 Stick; 4 Diamond

#### Obsidian Scythe

Durability: 2000 Attack Damage: +11.5 Enchantability: 12

Items Required: 3 Obsidian Stick; 4 Compressed Obsidian

#### Bedrock Scythe

Durability: 4000 Attack Damage: +19.3 Enchantability: 14

Items Required: 3 Diamond Stick; 4 Compressed Bedrock

#### Black Matter Scythe

Durability: 8000 Attack Damage: +32.3 Enchantability: 19

Items Required: 3 Black Matter Stick; 4 Black Matter

#### White Matter Scythe

Durability: 10000 Attack Damage: +51.8 Enchantability: 22

Items Required: 3 White Matter Stick; 4 White Matter
Power Transfer Conduits

On a Federation starship, a power transfer conduit (abbreviated PTC) was an advanced type of plasma conduit, used for carrying warp plasma from the vessel's warp core to the drive nacelles. The conduits were magnetically shielded against the super-heated warp plasma, and were roughly 0.6 to 1 meter in width. Plasma conduit power levels are regulated by plasma coolant ducts, and monitored by plasma conversion sensors.

### Main Power Transfer Conduit

Characteristically, the conduits emerged from the equatorial region of the matter-antimatter reaction chamber of the warp core, and from there traveled aft through the ship until they turned 90 degrees, to port or starboard, through the nacelle pylons, before terminating in the plasma injectors, transferring the warp plasma they were carrying into the warp coils. The power transfer conduits (PTC) are magnetically similar to the constrictor segments, in that they constrain the plasma to the center of each channel and peristaltically force the plasma toward the warp engine nacelles, where the warp field coils (WFC) utilize the energy for propulsion.

The PTC channels extend from Engineering aft, where they intercept the warp engine support pylons. Each channel is fabricated from six alternating layers of machined tritanium and transparent aluminum borosilicate, which are phase transition welded to produce a single pressure-resistant structure.

On Nova class vessels the PTC's can be view from the upper level of Main engineering, the deuterium Injector, at the base of each pylon, and up through the pylon maintenance shaft.

On the Galaxy Class Starships the power transfer conduits could be entered for inspection. During such an inspection, safety concerns applied, of course.

In the warp drives of Intrepid-class starships, the power transfer conduits were not immediately visible in engineering, so it could be assumed that they were below the deck. However, they seem to have been easily accessible.

The interfaces with the reaction chamber are explosive shear-plane joints that can separate within 0.08 seconds in the event the warp core must be jettisoned. The joints are set during manufacture and cannot be reused. When the magnetic constrictors lost alignment it is imperative to not let the PTC temperature rise above 3.2 million Kelvin.

### EPS Manifolds

Along with carrying the warp plasma, the power transfer conduits also contained manifold links to the electro-plasma system (EPS), where electronic energy was bled off from the warp plasma in the form of microwaves, providing electrical energy for the vessel. Taps for the electro plasma system (EPS) are located at three places along the PTC, at 5,10, and 20 meters aft of the shear-plane joints. Taps for the EPS are available in three primary types, depending on their application.

* Type I accepts 0.1 capacity flow for high-energy systems.
* Type II accepts 0.01 input for experimental devices.
* Type III accepts relatively low-power input for energy conversion applications.
Force Fields

A force field is an energy barrier with many applications and varying degrees of strength. Although force fields had been in use for many years, the Starfleet did not begin research on such a device until 2147.By the 24th century, Federation Starfleet force fields were commonplace and were rated by intensity, ranging in strength from level 1-10. A level 10 force field is the strongest and would be used, for example, during a scientific experiment of which the outcome is unknown, or known to be explosive in nature. Applications range from creating holograms to sealing a hull breach to personal force fields designed to keep potential assailants at bay.

The effects of a force field on its surroundings vary greatly. Contact with a force field may cause anything from a slight tingle to death. Most force fields are non-lethal, although some civilizations such as the Dominion prefer the lethal variety. If a force field is active, an object or transporter beam generally cannot pass through it, although this is not always the case. The Borg are known to not be hindered by most force fields; they can adapt and simply walk through the field. However, a Borg drone can be cut off from the Borg Collective if it is surrounded by a Starfleet level 10 force field.

Force fields could be activated from various locations. On Starfleet starships there were emitter points at almost every junction along every corridor. The computer could be programmed to run a series of force field activations and deactivations within the ship, effectively creating a protected corridor which could follow a person. another technique involving instructing the computer to implement a scan-series of force field activations, activated by a persons movements along a short distance of corridor, thus forcing Personnel to back away.

If necessary, a transporter platform can be completely enclosed within a force field, to, for example, contain an alien subject, or prisoner during transport. If part of a humanoid body is caught in a force field while it is activated, the person may suffer second-degree burns on the affected area In the event of an outer hull breach, emergency force fields are automatically deployed to protect the damaged part from the influences of space; at the same time they prevent decompression of the entire deck by keeping the atmosphere in. During critical situations, such as ship-to-ship battles, if the main defensive force field is ruptured and a section of the ship is destroyed, it takes longer for the computer to re-establish the structural integrity field than usual because of the large energy demands already placed on the vessel. In this short space of time, sections of a vessel can indeed be exposed to the vacuum of space.
Phase Transition Coils

Located in the transport chamber platform. These wideband quark manipulation field devices accomplish the actual dematerialization/materialization process by partially decoupling the binding energy between subatomic particles. All personnel transporters are designed to operate at quantum resolution (necessary for successful transport of lifeforms). Cargo transporters are generally optimized at the more energy-efficient molecular resolution, but can also be set at quantum resolution if necessary.
Flight Controller

The Flight Control console, often referred to as Conn, is responsible for the actual piloting and navigation of the spacecraft. Although these are heavily automated functions, their criticality demands a human officer to oversee these operations at all times. The Flight Control Officer (also referred to as Conn) receives instructions directly from the Commanding Officer.There are five major areas of responsibility for the Flight Control Officer:

* Navigational references/course plotting
* Supervision of automatic flight operations
* Manual flight operations
* Position verification
* Bridge liaison to Engineering department

During impulse powered spaceflight, Conn is responsible for monitoring relativistic effects as well as inertial damping system status. In the event that a requested maneuver exceeds the capacity of the inertial damping system, the computer will request Conn to modify the flight plan to bring it within the permitted performance envelope. During Alert status, flight rules permit Conn to specify maneuvers that are potentially dangerous to the crew or the spacecraft. Warp flight operating rules require Conn to monitor subspace field geometry in parallel with the Engineering department. During warp flight, the Flight Control console continually updates long-range sensor data and makes automatic course corrections to adjust for minor variations in the density of the interstellar medium.Because of the criticality of Flight Control in spacecraft operations, particularly during crisis situations, Conn is connected to a dedicated backup flight operations subprocessor to provide for manual flight control. This equipment package includes emergency navigation sensors.

##### SPECIFIC DUTIES

* Navigational references/course plotting. The Flight Control console displays readings from navigational and tactical sensors, overlaying them on current positional and course projections. Conn has the option of accessing data feeds from secondary navigation and science sensors for verification of primary sensor data. Such cross-checks are automatically performed at each change-of-shift and upon activation of Alert status.
* Manual flight operations. The actual execution of flight instructions is generally left to computer control, but Conn has the option of exercising manual control over helm and navigational functions.In full manual mode, Conn can actually steer the ship under keypad control.
* Reaction control system (RCS). Although the actual vector and sequence control of the system is normally automated, Conn has the option of manually commanding the RCS system or individual thrusters. Conn also serves as a liaison to the Engineering department in that he/she is responsible for monitoring propulsion system status and providing system status reports to the commanding officer in the absence of an engineering officer's presence on the bridge.
Hull Plating

The exterior shell of the spacecraft consists of multiple layers which afford structural and atmospheric integrity for the spaceframe, integral waveguides and field conductive members for the structural integrity field (SIF), and pathways for other utilities (including deflector grids), as well as resistance to radiation and thermal energy.

The exterior shell substrate is composed of interlaced microfoam duranium filaments. These filaments are gammawelded into a series of contiguous composite segments that are 5 cm thick and are typically two meters in width. The substrate segments are electron bonded to three reinforcing layers of 1.2 cm biaxially stressed tritanium fabric, which provide additional torsion strength.

In areas immediately adjacent to major structural members, four layers of .4 cm Tritanium are used. each layer isplace at 90 degrees to the layer above it, for torsion strength, a fifth sheet of aledium foil is .4 cm thick also and used for radiation protection. The substrate layer is attached to the major structural members by electronbonded duranium fasteners at 2.5 cm intervals. The substrate segments are not intended to be replaceable, except by phase-transition bonding using a transporter assembly jig during major starbase layovers.

The third layer is a honeycombed duranium alloy with a micro ceramic polymer bonded to each side used for thermal insulation and SIF conductivity. the fourth and outer layer is composed of a 2 cm sheet of AGP ablative ceramic fabric with tritanium filaments chemically bonded onto a polycobhrams sheet.

This material is formed into segments of approximately 3 m2 and is attached to the lower layers by a series of duranium fasteners, which allows individual segments to be replaced as necessary. (Micrometeoroid erosion is kept to a minimum by the deflector shield system, but is sufficient to warrant replacement of 30% of leading-edge segments on the average of every 7.2 Standard years.)

Individual outer hull segments are machined to a tolerance of+0.5 mm to allow for minimum drag through the interstellar medium. Joints between segments are manufactured to a tolerance of ±0.25 mm. Also incorporated into the outermost hull layer is a series of superconducting molybdenum-jacketed waveguide conduits which serves to distribute and disperse the energy of the tactical deflector system. Selected segments of this network also serve as radiators for starship thermal management.
Crew Support Systems

Starfleet recognizes that its single most important system and most valuable resource is its people. The crew of a starship determines, far more than any technology or hardware, the success of any given mission. Accordingly, Starfleet has a long tradition of placing its personnel at the top of its priority list.

The long, exacting, and frequently hazardous nature of starship duty places a very considerable toll on its crew. Yet the nature of Starfleet missions requires each crew member to be continually operating at very near 100%. The success of a mission, the safety of the ship, or the fate of an entire planet can at any moment hinge on the performance of any crew member. Reconciling the demanding nature of starship duty with the need to maintain quality over extended periods is a difficult goal, but Starfleet's personnel policies make it a reality.

Starfleet personnel are well trained and highly motivated, but maintaining that motivation is an ongoing challenge. Starfleet's command structure is designed to support this philosophy and our officers understand the importance of nurturing and encouraging the efforts of each crew member.

This ranges from ample opportunities for personnel to advance within Starfleet, to a policy of actively listening to the needs and concerns of all personnel. Each crew member is encouraged to be innovative in his/her job, and allowed to excel in his/her chosen area. Indeed, many of our most important technical and procedural advances have come from on-duty personnel who have suggested better ways to do their jobs.

Educational facilities range from training simulators, classrooms, and professional advancement programs to informal gatherings of crew members. Significant blocks of off-peak Holodeck usage time are typically reserved for training exercises — such simulations can often be counted as field experience toward promotions. Many starships have ongoing lecture programs featuring visiting mission specialists who are often at the forefront of their fields of study. All these permit interested individuals to advance at their own pace within their chosen specialty, or to gain the knowledge and experience to branch into other areas.

Part of Starfleet's support for its personnel is the attention on living accommodations. All Starfleet personnel are provided with comfortable living quarters. Food service aboard the Nova class starship is provided by a sophisticated replicator system that provides a vast array of culinary selections from a hundred planets.

Recreational facilities range from a holographic environment simulator, a fully equipped gymnasium, and a variety of lounges for off-duty use. Starfleet duty is extremely demanding, but the entire organization is devoted to supporting its people and allowing them to excel. Starfleet's extraordinary history of over two centuries of space exploration is ample testament to the success of that policy.
Transporter Operation Timeline

TRANSPORTER OPERATION TIMELINE

Transport operations require a large number of highly intricate procedures to be performed within milliseconds of one another, with extremely small margins for error. For this reason, much of the actual transport process is highly automated, although operating protocols generally require the supervision of a Transporter Chief. The operator will generally verify the coordinate lock and system readiness. The actual transport sequence is conducted by the autosequence programs of the transporter controller, under supervision of the operator. Transporter autosequence major events for beamdown program (times are typical and vary with range and payload mass):
K'Meru

## Biography

K'Meru is a female Caitian in her early 30's

She was born on a nameless asteroid in the Chin'tok system after the shuttlecraft containing her pregnant mother and her father crash landed during an ion storm.

Unfortunately, both parents died before rescue however K'Meru was left alive leaving her an orphaned child. This also resulted in irreparable damage to the nerves in her legs and eyes, and so when discovered by the U.S.S. Roosevelt she was transported to emergency medical care on Starbase 31.

With no living relatives, she was then left with Starfleet Medical, and brought up on Starbase 31 under the supervision of Chief Medical Officer, Dr Sobek, where she would undergo a basic education and learn about the universe and her life with implantation.

At the age of 19, K'Meru was enlisted into Starfleet Academy where she trained in the fields of Medicine, Command and Science. She majored in Medicine where she graduated Starfleet Academy 6th in her class and then has pursued a career in medicine with Starfleet.

## Education/Training

**Starfleet Academy:**

Graduated 6th in Class and joined Starfleet Medical.

Academy Training Courses Included: Medicine, History (Terran), History (Vulcan), Counseling, Physical Therapy.

**Starbase 31:**

Trained as a medical technician on Starbase 31

Underwent advanced combat and survival training prior to transfer to the U.S.S. Solstice.

**U.S.S. Solstice:**

Received training in the operation and use of hand-phasers.

Trained as a combat medic and nurse

Trained as a doctor

Completed advanced training in counseling and therapy

Successfully underwent and completed training for promotion into the officer core

## Medical History

Born with limb defects in legs and blind due to circumstances surrounding birth.

Successfully fitted with cybernetic limb replacements and retinal replacement implants

Developed a fear of the dark at 14 after implants failed due to growth hormones and changes in her retinal nerves, causing her to be blind for a week.

Successfully operated on and replaced retinal implantation with natural caitian eyes at 19.

Extreme nerve damage and injury during ~~**\*\*CLASSIFIED\*\***~~ resulted in amputation and replacement of both arms with cybernetic enhancements.

Successfully underwent limb therapy and surgery to grow natural caitian limb replacements on the U.S.S. Solstice under the watch of Dr Csiia.

## Service Record

Graduated Starfleet Academy

Assigned to Starbase 32 - Medical Technician

Assigned to the U.S.S Solstice - Combat Medic

Promoted to Ships Counselor - U.S.S. Solstice

## Promotion History

Able Crewman promotion

Lead crewman promotion

Petty Officer second class promotion

Petty Officer first class promotion

Ensign promotion

Lt.Jg promotion
Lounge

The Seven Star lounge is situated on the Starboard side of Deck 7 and is designed with several large windows, which offer a spectacular view of space outside of the vessel. The room is accessed by a set of doors. The location serves as the social center of the ship and is equipped with a number of recreational activities such as three-dimensional chess, *Terrace*, and Strategema, tables and seating, and a bar which serves several alcoholic and syntheholic beverages. Two replicator terminals behind the bar are able to produce other food and drinks. There is also dedicated wait staff who serve patrons both at the bar and at the tables. They are generally civilian members of the crew and wear uniforms with a green color palette.

The Seven Star can also be used for many official shipboard functions, such as weddings, diplomatic gatherings, the change of command ceremony, birthday and other parties for individual ship personnel, concerts, poetry readings, and funerals.
Children are not usually allowed in Ten Forward unless accompanied by an adult.
Bub Onic

### Biography

Bub Onic was born on Vulcan to a human mother and a Vulcan father. His father served as a deputy director at the Vulcan Medical Institute while his mother a Lieutenant with Star Fleet Medical served as Star Fleet's Laison to the Vulcan Medical Institute. After completing his studies at the Vulcan Medical Institute, Bub Onic attended the Moscow State University of Medicine and Dentistry, where he graduated with honors.

#### Education

Bub Onic's areas of study included;

* Xeno Biology
* Infectious Disease
* Trauma Care

##### **Extracurriculars**

* Bubonic participated in several medical archeology research projects.
* Bubonic was on the University's Parrises Squares, Ice Hockey, and Strategema teams.
* Bubonic took elective courses in engineering and historical technology.

### Medical Service

After graduating from medical school, Bub Onic served at several small clinics within Federation space. Immediately prior to joining Star Fleet Bub Onic worked in a clinic on Bajor assisting those with chronic illnesses related the Cardassian Occupation of Bajor.

### Bajor

After working in the clinic for approximately a year, Bub Onic was rock climbing with a close friend and colleague from Medical School and the Bajor Clinic, Luaren Jaxa. During this rock climbing trip the two stumbled upon an old Cardassian explosive embedded within the cliff face. The explosive detonated and caused the death of Luaren Jaxa, Bub Onic was rushed to a nearby hospital in critical condition. After months of rehabilitation Bub Onic made the decision to join Star Fleet.

### Star Fleet

After enlisting in Star Fleet Bub Onic was briefly stationed at Lya Station Alpha, before being transferred to the Solstice.
Subspace Transciever Assembly

The heart of the internal electronics is the subspace transceiver assembly (STA). This circuit incorporates an analog-to-digital voice encoder and low-power subspace field emitter. It is also the same circuit used in devices such as the personal access display device (PADD) and tricorder, and shares the efficient data transmission protocols.

Voice inputs are received by a monofilm pickup diffusion bonded to the inner casing and routed to the STA. While the standard STA possesses input channels for other data, these are not active in the communicator. As all Starfleet communications are normally encrypted, the voice signal pulses are converted by a series of encryption algorithms. These algorithms are changed on a random schedule by Starfleet Command for galaxywide subspace transmissions, and individual starship codes may be substituted during local away missions.

In Personal Communicators battery power is provided by a sarium krellide crystal rated for two weeks in normal use. When close to depletion, the crystal will produce a faintly audible oscillation; it can be returned to full power by induction recharging.
Калужско-Рижская линия (Оранжевая)

## Список станций

* Медведково
* Бабушкинская
* Свиблово
* Ботанический сад
* ВДНХ
* Алексеевская
* Рижская
* Проспект Мира (Калужско-Рижская линия)
* Сухаревская
* Тургеневская
* Китай-город (Калужско-Рижская линия)
* Третьяковская (Калужско-Рижская линия)
* Октябрьская (Калужско-Риская линия)
* Шаболовская
* Ленинский проспект
* Академическая
* Профсоюзная
* Новые Черёмушки
* Калужская
* Беляево
* Коньково
* Тёплый Стан
* Ясенево
* Новоясеневская
Astrometics lab

An advancement in integrated data processing, the Astrometrics Laboratory brings with it technological refinements used first aboard the USS Voyager. Served directly by the auxiliary computer core, the Astrometrics Lab conceivably has the largest single processing potential of any single laboratory aboard ship. Facilities include multiple multi-use consoles, control facilities, a large wraparound viewscreen, a direct EPS power feed from engineering, and a centrally placed dais with holo-emitter.

The Astrometrics Lab has four dedicated subprocessors, which permit operations even in the event of main core failure.  Each subprocessor is linked into the optical data network, and most also have a dedicated optical link to one or more of the main cores.The subprocessors are linked to the main cores by means of protected optical conduits, which provide alternate control linkages in the event of a primary optical data network failure.Further redundancy is provided by dedicated short-range radio frequency (RF) links, providing emergency data communications with the bridge.

Additional dedicated subprocessors can be installed as needed to support mission-specific operations.This Lab has optical and wide-band EM scanning capabilities through the Long Range Sensor Array for the study of stellar objects and other phenomena across light year range. Capabilities include wide-angle scan ability for automated starmapping functions and a wide range of individually controllable instruments for mission-specific studies.Primary instruments in the long-range array include:

* Wide-angle active EM scanner
* Narrow-angle active EM scanner
* 2.0 meter diameter gamma ray telescope
* Variable frequency EM flux sensor
* Lifeform analysis instrument cluster
* Parametric subspace field stress sensor
* Gravimetric distortion scanner
* Passive neutrino imaging scanner
* Thermal imaging array

While not as impressive or large as the Galaxy-class Stellar Cartography Bay, the emphasis on the design was one of function over form. All information is directed to the bridge and can be displayed on any console or the main viewscreen. When under warp or staffed by demand, the Astrometrics Laboratory is manned by one supervising officer and as many as three subordinates.