Void Reaver

Speed | 6 m/s

The **Void Reaver** is a crustacean-like monster added in the *Hidden Realms* Update, and is part of the     Void monster family. Unlike other void enemies, it can appear on   Siphoned Forest,   Rallypoint Delta,   Siren's Call, and   Sky Meadow after looping, without the presence of a Void Seed or Family Event.

## Environments

* (during detonation sequence)
* After Looping:
* Other Environments with the Artifact of Dissonance enabled

Like other     Void enemies, Void Reavers can spawn on any map if spawned in a Void Seed.

## Skills & Behavior

### Void Artillery

The Void Reaver attacks by dropping several Nullifier Bombs in a rough line near the target. After 1 second, the bombs explode in a small area for 100% damage. Additionally, the bombs inflict the stacking  debuff; when it stacks 3 times, the victim is and their movement speed becomes 0. This attack has exceptionally long range, so a Void Reaver can usually begin attacking a player the moment it notices them.

The spacing between the bombs varies, but they are always equally spaced apart.

Each bomb has a proc coefficient of 1.0.

### Implosion

When the Void Reaver dies, a delayed implosion will ***instantly kill*** *anything* within a large radius 3 seconds later, even the Void Reaver's allies and other Void Reavers.

The implosion is heralded by a siren-like sound and a sphere of void particles building up around the defeated Void Reaver.

## Tips

* The Void Reaver does not deal particularly high damage, attacking only by means of laying relatively weak and highly telegraphed explosions on the ground. The real danger comes from its ability to immobilize the player and its death implosion. This implosion deals a special type of damage internally referred to as "Void Death".
* The Void Death damage type ignores the damage number associated with it. Instead, it has been designed such that it immediately kills whatever receives the damage type in and of itself, regardless of the amount. This means Armor as well as protection items like  and  are completely ignored and incapable of affecting the outcome.
	+ Alongside this damage type, implosions are also capable of friendly fire, meaning it will not only kill players, but it will also kill monsters (including other Void monsters) and bosses.
	+ Two notable exceptions to this rule are  and , which are immune to the Void Death damage type. In these cases, it applies the damage normally. This means that the base damage of the Reaver is dealt instead, should they be hit by the implosion.
	+ Another exception to this rule is that  and  remove the player's hitbox completely. As a result, the player can't actually be hit by anything in the first place, and by extension, cannot receive the damage.
* Void Reavers possess the second highest health of any non-boss enemy in the game, only behind  (and with only the  even coming close out of the other base game enemies). This makes them quite difficult to kill, especially with how risky it is to get closer to deal more damage.
* Drones caught in the implosion will instantly be destroyed, but instead of vanishing, they will fall to the ground and can be repaired as normal.
* Since the Void Reaver's death implosion kills any character, friend or foe, Void Reaver ghosts spawned from the  and allied Reavers spawned by  are still dangerous to the player.
* When a Void Reaver is killed by another Void Reaver's implosion, it will also implode. This makes eliminating large groups of Reavers extremely dangerous but also easy, as the implosion will trigger a terrifyingly lethal chain reaction.
	+ Although difficult to utilize, this can be useful to defeat high-health enemies such as some Elites,  and bosses.

## Lore

```
I saw something last night on my post.

A giant... crab. It came out of thin air and started tapping along the perimeter with one of its forelegs - like it was checking for an opening. It'd check a few meters at a time, and then disappear. Again, and again.

So, I figured out its pattern.

I waited for it, where it would appear next. My rifle was aimed at empty space - and then suddenly, that empty space became a target. But I couldn't pull the trigger.

It turned to look straight at me, and I was paralyzed. It wasn't fear, it was something else. It was talking into my brain. The words it used weren't any language I knew, but it compelled me to freeze. The experience wasn't something I can fully describe with words. I couldn't pull the trigger. I couldn't even reach for the radio. I couldn't turn to look away. While my head was ringing, it resumed its routine; I could only stand and watch. It finished its check, and then returned its attention to me, as though I were an afterthought. I could feel it take something from me, but I can't remember what it was. And then, it left.

My guess is that it got whatever it wanted, because it hasn't been back since.

Something is still wrong with my head. I can't even seem to work up the power to speak. Should I even tell anyone? Is knowing somehow worse?

And what about all those times I heard that same sound - before I ever came to this awful place?
```

## Version History

Anniversary Update
* Gameplay Changes
	+ Added a minimum distance between bombs
* Quality of Life
	+ 🌧 Added an team-colored area indicators for attacks
* Bug Fixes
	+ Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reavers

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix Void Reaver death chain reactions

Early Access Content Update 5
* Major Content
	+ Added New Monster Lore Entry: Void Reaver
* Gameplay Changes
	+ Now attempts to lead its Void Bombs in a straight line against its target
	+ Updated AI to fire more aggressively and backpedal when its target is too close
	+ AI now has 360° vision
* Bug Fixes
	+ Fixed immobilization from Void Reavers becoming permanent if using  while affected, which would also sometimes lead to a crash upon getting killed

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Fix Void Reaver’s attack proc coefficient not actually being updated

Early Access Artifacts Content Update
* Gameplay Changes
	+ Nullifier Bomb
		- 🌧Proc Coefficient: 0 ⇒ 1
		- Delay Time: 2s ⇒ 1s
	+ Add missing animations and elite displays
	+ Change AI movement behavior

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Monster: Void Reaver

## Trivia

* Void Reaver corpses can be observed both around the   Void Fields and the Null Portal in the   Bazaar Between Time. The latter ones are impaled by spikes of what appears to be purple glass.
* Dying to the Void Reaver's implosion yields a unique death message: "You have been detained. Await your sentence at the end of Time." If another player in a multiplayer game is killed by the implosion, the death message seen by everyone else is "<name> has vanished without a trace."
	+ This is most likely a reference to how the Void Reavers imprison creatures in the Void Fields.
* In keeping with the deep-sea theme of the Void and the monsters related to it, the Void Reaver's visual design seems to draw inspiration from ocean life, especially crustaceans and other arthropods. As noted in their lore entry, Reavers in particular bear a striking resemblance to common crabs (infraorder *Brachyura*).