recursal/Fanatic-Fandom huggingface dataset:
Chimecho

**Enemies** | Ninjask

**Chimecho** labeled the **Japanese Windbell** is a female member of the Jirachi Jigglers.

## Database

Full Name: Kymiko Chimecho

LV: 25

Age: 28

Nature: Mild

Ability: Levitation

Birthplace: Ecruteak City, Johto

Particular Signs: she strokes her tail whenever she feels bashful or uneasy.

Fears: pyrophobia.

## Personality

She's a pure hearted girl that believes every conflict can be solved peacefully. She stands against any spat or rivalry ringing her bell to bring back the harmony. Chimecho likes to meditate and recollect her energies in peace and quiet, she's often seen drinking green tea, hanging on the ceiling to let her body flow in the window, doing yoga, painting ukyoe stamps and writing poetries or text songs. She also sings beautifully and harmonically with her sooth voice, and plays the vibraphone and the harp in free time.

She's generally laidback and prefers to stay in the background to observe the others first than act, but never stops to check them and keep the control of the situation for their benefit. Whenever a conflict bursts up, she will be there! She puts others before herself always, something that makes her look easy to be exploited, and a kind pushover.

She seems to predict the future and foresees when someone hides a secret. . .Chimecho herself has a dark and troubled past with an huge regret left behind that reminds her to never be ungrateful and superficial in her decisions, for the sake and safety of the others. Despite she encourages Lucario and everyone else to open to her, Chimecho is quite shy when it comes to her feelings that she keeps undisclosed and dismissed away as irrelevant.
Breamwatch Bay

Located in southeastern Vestya, **Breamwatch Bay** is a major trading port between Vestya and the rest of Daerraphere. It is as much like it is now as it was when it was first established by the Amnians. Over 50 boats dock and set sail from Breamwatch a week, making it the most successful in Vestya.

## History

Nobody is sure when it was established, but legends among the citizens say that it hasn't changed very much since the docks were made. During the North War, it was one of the few towns/cities that didn't pick a side to fight on. In fact, the Amnians of Breamwatch Bay actually tried to ignore the war. For this reason, many of those affected by the fighting left their homes for Breamwatch. Over the years, time has taken its toll on the town. The Storm of Kord nearly destroyed the towns economy, stopping the boats from entering or leaving the docks. Fortunately, Breamwatch has had an otherwise easy time among the turmoil of Vestya.

## Geography

Breamwatch Bay is a very forested area, with rocky shores. The ocean provides fresh fish and easy travel. The average rainfall is 3'4" and the summers are generally warm while the winters are mild. The area is full of goats and wild dogs, but usually, commoners have no trouble travelling by foot.

## Population

68.50% of the population is made up of Amnians, 25.75% by Humans, 3.50% by Gnomes, and 2.25% by everything else.

## Government

Like many towns and cities in southern Vestya, Breamwatch Bay is governed by a Regional Governor, elected every 6 years. Currently, the governor is Vivisalm Esmé Imogen Luciana Pryce.

## Law Enforcement

Breamwatch Bay is protected by the Breamwatch Bay Guard.

## Notable Citizens

* Cistell Whyte
* Vivisalm Esmé Imogen Luciana Pryce

## Trivia

* True fact: Feline Amnians love to sail.
* The Dwarves actually tried to buy Breamwatch from the Amnians but were shut down.
Gesh

Born in Ostad, Gesh was a silver dragon prisoner of a cult of dragon-obsessed Dwarves in the Plane of Earth. A

friend of Someone, Lillith, and Leanord, he was 7,822 when he last was last seen.

## Backstory

Born in the Northwest coasts of Ostad, Gesh was taken and held captive by a cult of Dwarves when he was 209 years of age. They would hold him in a large cavern in a desolate island off the coast of the island, but he soon became to large. They were somehow able to open a portal wide enough to transport Gesh to the Plane of Earth, where they constructed a stronghold large enough to hold the now adult sized silver dragon. For 7,822 years he sat there, chained up without any form of freedom. This was until he was rescued by a group of adventurers named Leanord, Someone, and Lillith who unchained him and brought him back to Daerraphere. From there, they traveled across the island of Vestya with Gesh in his dragonborn form, as not to startle anyone. However, Gesh went missing at some time when his friends were traveling to the Shadowfell. His current state is unknown.

## Appearance

Gesh has shiny silver scales with a yellow crest that surrounds his head. His electric blue eyes are slightly smaller than that of most dragons, and has a long horn sticking from his head. In his dragonborn form, he lost the silver crest and has two horns. Gesh would wear shiny steel armor as well.

## Trivia

* Gesh has never met another silver dragon other than his mother, as his father abandoned him at birth and he was kidnapped at the age of 209.
Someone

Someone is a Human sorcerer with a history as a town crier in the Acran Isles. Someone stands at 5'9" and weighs around 139 lbs and has dusky brown skin, raven black hair, and brown eyes.

## Backstory

Born and raised in a rural area of the Acran Isles, Someone was born with the magical abilities. Her father, who was never around, was a sorcerer and she was raised as a town crier by her mother. When she was old enough to marry, she met a man by the name of Juan and raised a child named Anna Lucia. One gloomy day, when Anna was only 14 months of age, a pack of Gnolls attacked their home. Someone was at a distant market, and when she returned, her house lay in ashes and Juan's scorched corpse lay nearby. However, Anna Lucia was nowhere in sight. Torn apart, Someone wept over the losses she suffered, but wasn't going to give up that easy. A day after the incident, she packed her things and started her search for her missing child. It has been 11 years since this. While traveling Vestya, she became friends with Lilith and Leanord.

### Venturing into the Shadowfell

Sent on a simple quest to slay a powerful necromancer, Someone and her group of explorers found a portal leading to the Shadowfell. Exploring the gloomy dimension, the group met a dragon named Perra, to whom they became good friends with. After a good deal of adventures in the Shadowfell, they returned to the Overworld. Eventually, they discovered that something horrible was leaking out of the portal.

Click here to see the entirety of this adventure.

## Appearance

Someone is and has a burn scar on her left leg and right shoulder from searching her burning hut for Anna Lucia. She is skinny and average height with battle scars across her body. She wears high, brown leather boots and a green cloak with intricate Elven designs. She wears a leather combat belt and a hood, as well.

## Attitude

Someone tends to be very sarcastic and rude, but has a soft spot for people with kids. She will stop at nothing to find her daughter, Anna Lucia.

## Equipment

Someone carries a skull carved warhammer, a magical dagger known as Acutus, and a Berserker Axe, found while in the Shadowfell. She also carries a small, iron shield and a large spell tome in which she writes spells.
Flail of Chiefs

*Created by the ancient orc chief of Grayhaven Bay, the Flail of Chiefs is a crude, rusty flail with a chain that makes a satisfying 'clink' that syncs perfectly with the cracking of skulls.*

Created a century ago for a long forgotten orc king in the island of Grayhaven, the Flail of Chiefs has battle scars that tell stories and a heavy chain the could seemingly never break. It is at least 9 lbs in weight and is made of pure steel. The handle is wrapped in warg's hide that has been withered and wrinkled by time.

## Effects

Aside being very sturdy and spiked, the Flail of Chiefs deals 1d6 more damage to beasts and monstrosities. Wielder has the ability to expend a spell slot to increase their armor class by 4 for an hour.

## Trivia

* The Flail of Chiefs has a series of strange markings in the handle that have long puzzled even the most intelligent of sages.
Talisman of Youth

A long time ago in Acran Island, a powerful sorcerer had spent his entire life attempting to create a source of infinite youth. Ironically, he died before his creation was complete. Centuries later, people came across his journals and finished his work. Every single Talisman looks different from each other. Some may be large, golden carvings while others would just be small, delicate necklaces.

## Known Talismans

* Cistell Whyte's Talisman looks like a violet crystal that has been lined with gold. It glows a faint pink and has a thin black string holding it around her neck.
* Irwel Galanodel's Talisman is made from ebony carved to look like a shield. The shield has an emerald in the front. It has a steel chain holding it around his neck.
* Varis Galanodel's Talisman resembles an ivory fox's head. It has ruby eyes and was given to him by a follower of Canis.
Elves' Heel

Common in damp, cold bodies of water, Elves' Heel is a vividly colored alchemical water plant that can be used in various potions regarding illusions and hallucinations.

## Appearance

Sky blue in color, Elves' Heel looks like the head of a Blue Orchid atop a large, blue-green lily pad. Sometimes, when grown in less damp environments, it will become a greener color when fully grown.

## Alchemical Purposes

Used to create many illusion-based potions, Elves' Heel must be carefully brewed into elixirs as it can easily be underused/overused. Here are a few potions/poisons that Elves' Heel can be used in:

* Potion of Strengthened Illusions
* Potion of Illusions
* Potion of Truesight
* Potion of Immunity to Pain
* Poison of Hallucinations

## Natural Processes/Occurrences

Elves' Heel, when pollinated, spreads it's seeds through microscopic spores that look like a thick blue mist to the humanoid eye. Very little of these spores will survive, and even fewer will live long enough to continue this process.

## Trivia

* Elves' Heel is cherished by mages and alchemists, as it is very hard to come by. It isn't endangered, however, they just grow in dangerous places.
The Mearthrall Legend

One of the oldest and most mysterious legends in Vestyan history, the Mearthrall Legend is the story of an entire island going missing.

## Legend

Back when the Humans were first coming into Vestya, they had drawn rough maps of what they had figured it looked like. Over the years, they had to modify it according to new studies. Now, years after all this happened, in the dawn of the North War, a historian by the name of Geril Feyglass was looking through a series of maps drawn by humans. In all the more modern maps he had collected, the Island of Vestya was surrounded by Acran Island to the Northeast and Greyhaven and the Dauburn Islands to the East, 3 Islands. When he searched through two of the oldest he had, though, he found FOUR islands. Greyhaven, Acran, Dauburn, and an unnamed isle to the direct North. Obviously the cartographer(s) had made a mistake. Right? No, in fact, he had written evidence from the cartographer speaking of an island to the North. Looking a little deeper, he found that the unnamed island was called Mearthrall by most who knew of it's existence. Digging DEEPER, Geril found that only one ship had ever landed there. The sailors were never heard from again. When Geril had saved the money to take a boat up to the exact location of Mearthrall, he found that it was never there. Ever since then, people all across Daerraphere have took the liberty of researching everything about Mearthrall, though none have solved this baffling mystery.

## Evidence of Existence

Although most are unsuccessful in their search of Mearthrall, several pieces of evidence proving that it existed have been found:

1. **The Logbook of Captain Tythem:** A gnome adventurer by the name of Bemni supposedly found an old fashioned logbook while exploring the coral reefs under the western coast that is supposedly from *Captain Janus Tythem*, the captain of the ship that went missing on Mearthrall. It is heard to read, due to water damage and aging, but a few paragraphs are visible, mentioning several different races of gnomes that do not exist in present day, and a white orb that seemed to float above the largest tree in Mearthrall. No one knows what this floating orb could've been.
2. **Ancient Skeletons:** After the snow from the Storm of Kord had melted, citizens in Iannocia were shocked to find two gnome skeletons that had washed up on a beach shore. They knew they were Gnomes due to the oddly formed skull but these skeletons had quite sharp fingers and larger eyes. These skeletons seemed to have resembled some sketches from the Logbook of Captain Tythem.
3. **Encounter with Mearthrall:** Although only one ship ever landed on Mearthrall, many have passed it, recording the island in their journals. One such journal mentions that the trees seemed to be packed tightly together and the large stones of the shore gave the place a very odd feeling.

## Trivia

* Merfolk legends tell of a demon that completely destroyed an island. This was recorded in the south, though, while Mearthrall was said to be in the North. Merfolk don't know directions too well so their may still be hope.
Orcs of Oghma

Notorious for kidnapping and sacrificing, the orcs of Oghma are a very unlikely organization. Normally, orcs would not worship the god of intelligence. They are known to be a brutish group of evildoers, people tend to forget that they are worshiping a "good" god.

## History

Originating in Greyhaven, this ruthless cult moved to Vestya when their first fort began to collapse due to aging. At first, the orcs had a difficult time finding a new fort, being pushed out by most of the nearer cities. Eventually, they found an abandoned stronghold in the westernmost part of Xiloks Forest. Ever since then, the Orcs of Oghma have been attacking and kidnapping those who stray too close to their fort.

## Ranks

The way the Orcs of Oghma rank each other is by the amount of time spent doing Oghma's bidding.

## Notable Members

* Ogoth Bone-Breaker
* Gernog Steel-Tooth

## Trivia

* The Orcs of Oghma have always been a nuisance to Xilokiir, which is located directly south of it.
* Varis Galanodel was once captured by the Orcs of Oghma. Fortunately, he escaped without any major injuries.
Moonstone

Known for it's use in Elven craft, Moonstone is a white, quartz-like ore that has been known to shine under moonlight. It is found all across Daerraphere and is definitely candy to the eye.

## Uses

Moonstone is commonly used in Elven, Amnian, and Gnomish craft and can be found in the hilts of blades as well as the collar-pieces of armor. It is very expensive and usually is carried by wealthy miners and merchants. It's one downfall is that it is very hard to sharpen and is usually only mastered by smiths who have been in the trade for a VERY long time. It can also be found decorating armor and weapons among the Vigil of Canis.

## Trivia

* Moonstone is slightly denser than quartz, making it better for weapons and armor.
* Although Elves use it in some of their armor and weapons, it is mostly used for other items in daily life (silverware, home decoration, etc.)
Vigil of Canis

Famous among the common people, the Vigil of Canis is a group of devout worshipers of Canis that spend their entire lives serving the almighty god of Canine creatures and stealth. Vigilants of Canis are all mostly Canine Amnians but there are a few exceptions. Most of the missions Vigilants are sent on are to help the common people, spread knowledge of Canis, and do away with any threats to their god.

## History

Having an unknown and ancient founding, the Vigil of Canis is a timeless group and has always had a similar tactic in doing things; stealthy and quick. Some say that the vigil was founded by Canis himself when he was first created, while some say that it was simply just a group of worshipers who had the time and effort to make such a large vigil.

## Ranks

The way the Vigil of Canis ranks it's members is by the amount of missions that an individual has successfully completed, whether it be petty or great.

## Notable Members

* Erik Blood-Bound
* Fius Eryphin
* Kirithis, Bard of Canis

## Trivia

* The Vigil of Canis, along with the Vigil of Phola and Vigil of Herus, plans that if there was ever to be a threat against all of Vestya (or Daerraphere), all differences would be set aside and the three groups would come together and stop whatever the threat would be.
St. Callonith

**St. Callonith** was a demigod in an ancient Elvish pantheon worshipped in some parts of Vestya. Her domain was that of Life and Healing. Eons ago, another demigod, Shykan the Recusant, murdered St. Callonith in the Xiloks Forest, staining the earth with her blood. Shykan's punishment was to be imprisoned beneath that same soil, but he somehow escaped his fate. The catacombs beneath the College of Xilokiir were once a temple to St. Callonith, and were the only place where the magical St. Callonith's Lily grew. These catacombs eventually became overrun by undead, created by followers of Shykan.
Fauzite

Found in most of Northern Vestya and Ostad, Fauzite is an ore with a touch as cold as ice and a glassy texture. It is considered very valuable by most in Saulis and can be used to make weapons and armor. Many great blacksmiths believe it to be a "special" ore and to be used in only the best of pieces.

## Appearance

Fauzite resembles ice with a faint blue glow. It is cold to the touch and large amounts might have steam rising from it. Occasionally, it will be almost completely see-through and the faint glow will be replaced by a bright shine that seems to come out of nowhere.

## Use

### Weapons

When creating a weapon out of Fauzite, one must remember that the blade mustn't be too thin, or it will crack. Fauzite is considered a metal that only experienced blacksmiths can create. The procedure to create a weapon is long and frustrating, taking much more effort than a normal weapon of steel or iron. First, you would take the amount of Fauzite you would need for the weapon you are crafting and run it through hot water. This will soften the metal for about an hour. Take this time to carve and shape the tool to your content. Remember to keep the blade sturdy, or it will break in combat. After you feel as if the weapon is finished, let it regain it's cold texture and test the weapon. If the weapon doesn't break while testing, it is fit to use in combat. Fauzite arrows are by hard the hardest weapons to craft out of the ore.

### Armor

While creating Fauzite armor is expensive and time consuming, it doesn't hurt to have a pair of cold-resistant boots. To craft a set of Fauzite armor, you must first create a small outline to build upon out of iron. Then, run the Fauzite you have under hot water and form it around the iron outline. Once it is completely covered on the outside, wait until the Fauzite has cooled again.

## Trivia

* Fauzite armaments are used by the Iannocian guard and is thought to be a "survivors ore"
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Dreadlore Zytharten

A secretive Ulker settlement in the underdark, Dreadlore Zytharten is one of three Dreadlore towns. Many travellers

who find themselves in this shadowy town have told of grand temples and decorative statues lining the streets.

## History

The specific origin of this settlement is unknown, but it is one of three sacred Dreadlore towns in the underdark; Deadlore Zytharten, Dreadlore Vuloxx, and Dreadlore Ulsear. Zytharten meaning Metal in the Ulker, it is known for not only it's religious importance but it's technological advancements as well. While the overworlders were just discovering Vestya, the Dreadlore in the underdark were mastering the arts of tinkering and construction. Many homes in Dreadlore Zytharten are heated by steam engines and have electric lamps. Not much else is known of this wonderous town.

### **Technology**

The Ulkers (and occasional dark elf) living in Dreadlore Zytharten are all obsessed with advancing their technology. Steam engines, electric lamps, and working pistons have been created by it's wondrous citizens. This is not only because of their intelligence levels, but also their religion (explained in the next section). The Ulkers of Dreadlore have also been known to have prosthetic arms and legs for their wounded allies. Several outcasts from the Dreadlore cult have taught their mechanical ways to those on the surface.

### **Religion**

The citizens of Dreadlore Zytharten follow the beliefs of the Dreadlore cult.

## Geography

Dreadlore Zytharten is located near a large underground lake in the underdark. This provides a steady supply of fish and a means of travel, but most of those who live in Zytharten don't leave the town much. The area around the town is very moist and leaking is a problem for homeowners in Zytharten. Dreadlore Zytharten is surrounded from the souhwest and west by a large rock wall with several caves in it. Miners have found large deposits of coal and lead in the area.

## Population

Most of the Dreadlore population is made up of Ulkers but a few Dark Elves have made their home in the town.

## Trivia

* The Dreadlore used to keep giant spiders as defenses. Ever since a recent increase of spider population, though, they have been more of a nuisance.
* The current Arch-Priest of Zytharten was convicted of heresy towards the Dreadlore but all charges have been dropped.
* The first portal to the Shadowfell recorded in Daerraphere was constructed in Dreadlore Zytharten. The portal has since been lost.
* Ulkers in Dreadlore Zytharten spread trivial rumors to pass the time.
* "*It was then that the citizens opened a heavy, bronze door that revealed a metal beast of monsterous proportions. Speaking in their native language to each other, I couldn't tell what was to happen. The* *closest to the machine pulled a small lever, in which brought the beast to life. My fear protected me that day, as I began to run. I looked back to see that the machine had thrown it's giant, metal fists toward the ground of which I had once stood,*" A page from Gerwinn the Elder's journal, written 200 years before the founding of Vestya.
Temple of the Blooming Lotus

The Temple of the Blooming Lotus has stood since the First Age, as a school, haven and place of worship for the most disciplined, both physically and mentally in Malthoria. The Temple opens it's doors to both travellers and initiates alike. Travellers are asked to make a small donation to the monastery for their stay, and in return are offered shelter, food and access to the temple's facilities. Initiates however, are asked to give up a lot more, as newcomers must relinquish as worldly possessions before joining the order.
Kellen "Timbers" Fnippers

Born and raised in Ostad, Kellen "Timbers" Fnippers is a jovial Rock Gnome ranger, notorious for theft and burglary across most of his homeland island. He is about 3'2" and weighs about 68 pounds. He has scruffy, dark brown hair, grey eyes, and light tan skin.

## Backstory

Raised by thieves in southern Ostad, Kellen Fnippers began stealing from passing caravans with his peers when he was only 11. In between raids, the young Gnome would practice tinkering as a way to pass the time. eventually, he was skilled enough to sell his small metal machines to the public. Once he was 24, he slowed his thieving career to move to the coast. After a few years, Kellen befriended a High Elf wizard named Irwel Galanodel who had traveled to Ostad from Vestya in search of adventure. The two would start bar fights, cause trouble among orc tribes in the area, and raid dungeons for their gold. After many years later, Irwel had gained enough coin to travel back to Vestya. Kellen wanted his friend to stay but the High Elf had made up his mind. After much pleading, he let Kellen travel with him. The two then separated once they landed and Kellen moved to Illuskar Bay in southern Vestya.

## Attitude

Kellen is a very positive and straightforward Rock Gnome. He never sees any purpose in leaving unfinished business and prefers to work with people as jovial as him. Kellen isn't the most serious person, though, straying away from the current objective at hand more often than not.

## Appearance

Kellen likes to where vests with colors ranging from green to brown. He also wears an iconic combat belt that he stores most of his weapons in. He sometimes wears a hood but only when he is sneaking. He has a pair of steel bracers that have carvings of the moon on them. Kellen wears a single gold earing and sometimes a necklace.

## Trivia

* Kellen Fnippers may know where a giant stock of gold is hidden in Ostad, but he won't tell anyone.
* Although not many people believe him, Kellen once took a trip to the Shadowfell that ended with him almost being sacrificed to a dragon lord.
* Kellen "Timbers" Fnippers is played by Samil Murphy.
Geoffrey Errilad

A famous human wizard in Felsenstadt during the North War, Geoffrey Errilad was obsessed with the ancient crypts of Phalast under Felsenstadt. Taking occasional trips under the town through mines. His name has been long forgotten and it is believed that his obsession caused him to become mentally insane. He was said to have been 5'4" and weighed around 150 lbs.

## Background

Born in the mining town of Felsenstadt, Geoffrey grew up to a family of historians. His father and mother had just recently uncovered a strange series of ruins in the mines of their town when he was born and had told their son of the possibilities that it could've been an ancient Amnian temple. Fascinated by the ruins, Geoffrey began exploring the ruins when he turned 19. He would spend hours in the temple studying the temple and eventually claimed that it was called Phalast, Amnian for Ice Cage. The reason for this was unknown until Geoffrey, his parents, and a miner paid to help the three clear the dungeon of any inconveniences found a small carving of a sword. When the began to examine it, it crumbled and ice instantly formed on the walls, closing them in. Geoffrey's parents were soon frozen against there will and died. Geoffrey and the miner were trapped in the cave for years.

What became of them is unknown.

### Recent Exploration

Unearthed by a group of adventurers (Leonard, Oglethorp the Grumpaneer, and Lillith), the only thing they could find was three skeletons, two frozen, one brutally torn apart. They were also attacked by Nothic but knew not of what happened to Geoffrey Errilad. Many believe that the Nothic was Geoffrey. This is very possible.
Phalast

Buried underneath the Vestyan town of Felsenstadt , there is an Amnian secret that has long been forgotten until only several decades ago; An ancient Amnian temple dedicated to Severus, the Amnian god of reptiles and treachery. Last searched by a group of adventurers, Phalast means *Ice Cage* in Amnian.

## History & Purpose

First discovered by Geoffery Errilad during the North War, it is believed that Phalast was created for some sort of worshiping purpose but hasn't been determined yet. While Geoffery was searching the ruins, however, he somehow activated a trap that engulfed the temple in ice. This has lead many to believe that it was actually just an elaborate trap, but no one is quite sure who it was meant for.

## Trivia

* It is believed by few that Severus ordered his worshipers to build Phalast as a trap for the Vigil of Canis, but i hasn't been determined.
Vigil of Phola

Known as the vampire and necromancer hunters of Vestya, the Vigil of Phola is dedicated to eradicating the scum of Daerraphere and protecting the common people from harm. The Vigilantes of Phola tend to wear bright white cloaks and are almost always Amnian Skunks.

## History

Created to do away with the unholy creatures terrorizing Daerraphere, the Vigil of Phola was created over 2,000 years ago by a group of worshipers of Phola who were supposedly contacted by the Amnian god of magic herself and asked to protect the common people from all vampires, necromancers, demons, and devils from Daerraphere. Over the years, the vigil grew until it was a worldwide group. The Vigil of Phola was credited with slaying a master vampire that had been murdering civilians in the Dwarven city of Bevrimn for years.

## Ranking

The way the Vigil of Phola ranks their members is by the amount of "pests" they've done away with.

## Occupations

There are several different jobs throughout the Vigil of Phola. Here is a list of the most common occupations:

* **Vigilant of Phola:** Making up nearly the entire Vigil, the job of a vigilant is to do away with any vampires, necromancers, demons, and devils in Daerraphere.
* **Seeker of Phola:** Seekers of Phola are usually Vigilantes that have been wounded or have grown old or weak. They are the ones who know the most about the "pests" that the vigil is so famous for hunting. Using this knowledge to their advantage, the seekers basically tell the rest of the vigil where any vampire lairs may be or where a portal to the Nine Hells may have been opened.
* **Contractor:** A contractors job is basically just to go out and find those who may be willing to join the ranks of the vigil of Phola.
* **Archmage of Phola:** The leader of the vigil of Phola, the Archmage of Phola doesn't usually fight "pests" but instead, acts as a means of contacting Phola for advice. The Archmage is always looked up to by other vigilantes.

## Trivia

* The Vigil of Phola, along with the Vigil of Canis and Vigil of Herus, plans that if there was ever to be a threat against all of Vestya (or Daerraphere), all differences would be set aside and the three groups would come together and stop whatever the threat would be.

* The Vigilantes of Phola don't have a specific outfit but many prefer to wear bright white cloaks. The reason for this "fashion" is unknown.
* Despite being a powerful and important guild in Daerraphere, the Vigil of Phola is infamous for a horrible incident in the beginning years of Vestya known as the Trial of Two-Hundred.
Spell: Dragon Aspect

Created long ago by a lost dragon cult, *Dragon Aspect* is a 6th level abjuration for sorcerer or wizard.

## Casting

To cast *Dragon Aspect*, one must first obtain a handful of ash and the bone of a humanoid. Once this is obtained, the caster must speak the Draconic words for "True Power" and will immediately begin to see (and feel) the power of the spell. A faint, gold aura will appear around you and your eyes will most likely turn into those of a dragon's.

### Effects

Once cast, *Dragon Aspect* will increase magical damage by 5 points of damage, your armor class will become 19, and you will temporarily be able to speak Draconic. This spell lasts an hour before wearing off.

## Trivia

* The original copy of the *Dragon Aspect* spell tomes was almost destroyed in a dragon attack (ironically) that eradicated all possible members of the cult that made it. The only thing that saved it was a dusk iron case that barely survived the attack itself.
Mysterious Merchants

These two unnamed Amnian feline brothers travel the wilds of Vestya in search of those who will buy their goods. What they carry is random. Sometimes they'll buy and sell worthless pieces of junk, and sometimes they'll buy and sell rare and magical items. They are a jovial two and both prefer to keep their names hidden.

## Appearance

On first look, the two look to be just a couple of commoners, wearing plain clothes. One always carries a large backpack and leather cap, while the other tends to wear a hood and messenger bag. The one with the cap is beige with a hint of red, while the other in just beige. They both carry travelling supplies for any occasion.

## Trivia

* Some tend to think that they always arrive when necessary, but this may or may not be true.
* The one with the cap claims to be a skilled bard, owning a very expensive lute that he displays proudly. Meanwhile, the other knows how to cast spells, but no one knows what class he is.
* Irwel Galanodel bought his Talisman of Youth from these two brothers.
Chamomile

Chamomile is a riding horse owned by Someone. Adopted in Felsenstadt (the mining town of southern Vestya), he has been on many adventures with Someone and her group.

## Adventures

Chamomile was bought in Felsenstadt just before Someone and her group adventured to Felsenstadt to stop a dragon invasion being staged by Tiamat, the dragon goddess of evil and treachery.

## Trivia

* Chamomile was 75 gold at the time of adoption.
Leanord

Obsessed with perfecting his baking skills, Leanord is a forest Gnome barbarian/wizard from the Acran Isle, off of Vestya. Leanord's main goal in life is to master the ancient art of baking Bran Muffins. He stands at 3'6" and weighs about 53 lbs. Leanord has grey hair, blue eyes, and pale skin.

## Backstory

Born and raised on the Acran Isle off the northern coast of Vestya, Leanord began adventuring across Daerraphere. Motivating him was his unquenchable greed for money and treasures. Eventually meeting and joining a group of adventurers (Lillith, Someone, and Michael), Leanord has been on many adventures exceeding many planes of existence.

### Venturing into the Shadowfell

Sent on a simple quest to slay a powerful necromancer, Leanord and his group of explorers found a portal leading to the Shadowfell. Exploring the gloomy dimension, the group met a dragon named Perra, to whom they became good friends with. After a good deal of adventures in the shadowfell, they returned to the Overworld. Eventually, they discovered that something horrible was leaking out of the portal.

Click here to see the entirety of this adventure.

## Attitude

Leanord is a jovial fellow who believes there is a good side to everyone. However, he is generally good at telling whether someone is a poor beggar or a bandit in disguise. Leanord gets slightly annoyed when people criticize his baking skills. This usually ends badly for everyone.

## Appearance

Leanord has light grey hair, blue eyes, and pale skin. One of the most notable features about him is his long beard. Leanord wears common gnomish clothes.

## Weapons & Tools

Leanord has a magical glaive that he obtained through the slaying of a famed necromancer called Interficere and a spellbook containing an assortment of useful spells. He has gathered an impressive amount of gold through his adventures.
The Po-Ké-Oh! (Pokémon in Yu-Gi-Oh!) Wikia

## Welcome to the The Po-Ké-Oh! (Pokémon in Yu-Gi-Oh!) Wikia

The Po-Ké-Oh! Wikia is a free repository on all aspects of the Pokémon that have been turned into Yu-Gi-Oh! cards that anyone can contribute to. I started this since April 20, 2005 and since then, I've assembled quite some cards that I created, and that I hope others feel free to use to add THEIR own ideas for Pocket Monsters as Yu-Gi-Oh! cards. If you can, go ahead and give it a try!

## Getting Started

Feel free to look around the place, and enjoy the works of art I've created over the years and that others have contributed as well.

## Contributions

If you are amazed and interested in being a part of this, please share and upload your ideas. Make this community grow more and more!

## Official Facebook Page

You really help a lot by visiting and sharing this page, but you help us even more by giving us a like and share over Facebook as well. You might earn a few rewards and surprises in the future!

I guess Pokémon are not the only one that get turned into cards around here (Do not click the Video Library.)
Herobaal

Known only as one of the Agents of Gruumish, the god of orcs and destruction, Herobaal is a feared by all and has no sympathy for the damned souls that wander the halls of his stronghold in the Plane of Fire. He has a weakness for power and resembles a gargantuan pit fiend. He is worshiped by cults as the "Lord of Souls", collecting the cursed and evil souls that find themselves in the Plane of Fire.

## Worship

Many demonic cults worship him, as well as many inhabitants in the Nine Hells. Most ways of worship involve trapping living sacrifices in one of the Nine Hells but some just go about sacrificing the way that most do. Statues of Herobaal mostly depict him as a large, humanoid with pointed ears, horns, and fangs. Herobaal is feared more than he is worshiped.

### Summoning

It is unknown how one is to summon Herobaal, though many have tried. It is a common joke among older children to pretend to summon the lord of souls as a way of scaring their friends. Only one person was ever recorded to have ever summoned Herobaal, but he was only saw the monster for a mere second before it retreated back into the Nine Hells. The summoner then died days later from an unknown cause.

### Communication

Although it is unknown how one is to summon Herobaal, it is rather simple to communicate with the demon. You must take the corpse of any humanoid and place a knife in it's chest. Then, you must create a circle of bones around the corpse. Eventually, Herobaal will contact you through the corpse. Be wary; It isn't impossible for Herobaal to use his infernal powers against you while communicating through a corpse.

## History

### Rise to Power

Herobaal was created when the amount of souls being kept in the Nine Hells grew too large for the demons to control. The lord of souls actually began as just a pit fiend who rose to the challenge of keeping the souls in line. Over the years, more and more souls have been banished to the Nine Hells, causing Herobaal to gain more and more power until he initially became a demon lord.

### Fall from Power

Eventually, all the power that Herobaal had went to his head as he began to deal with mortals. Not being an actual demon lord, this caused a lot of uproar in the overworld AND the Nine Hells. It all began when he decided to possess a tyrant who was the king of Elendul in Vestya at the time. After much toil and the death of the tyrant, three heroes traveled to the Nine Hells and slayed Herobaal. However, one of the heroes was killed in action during the fight. The three heroes were named Krillin, Adran Sianodel, and Mur Belkum.

## Trivia

* Some say that Herobaal still roams the Nine Hells as a pit fiend but it has not yet been confirmed.
Irwel Galanodel

Son of Varis Galanodel and wearer of one of the Talismans of Youth, Irwel Galanodel is a High Elf Wizard with dirty blonde hair, pale-ish skin, and green-blue eyes. Nobody is sure of who his mother is but many believe it was Varis's apprentice, Cistell, though it is unlikely. He is exactly 6'0" and weighs about 130 lbs.

## Backstory

Never knowing his own mother, Irwel Galanodel was put up for adoption when he was 1. Until he was 9, he had been told that his father was a wizard who lived in Elendul. Eventually, he ran away and searched for his father in the city. When he found him, Varis immediately began training his son in the ways of wizardry. When he was 25, Irwel went on his first adventure into the depths of the Vestyan Mage's Tower. Nearly losing an eye from an arrow, Irwel stopped adventuring until he was 34, he left his father and began searching for adventure.

His journeys took him to the Island of Ostad where he met Kellen "Timbers" Fnippers, a Gnome Ranger. The two would be payed to clear forts of goblins or protect farms from orc attacks by cities and towns. Encountering a dragon once, they thought of themselves as master adventurers. Unfortunately, their confidence got the best of them. Thinking they had scared off the beast, the two were followed back to their town where it burned and destroyed much of it.

They were then banned from ever coming back.

So Irwel and Kellen left for Vestya, where Irwel began living in Iannocia and Kellen continued adventuring in the untamed wilds. Irwel now studies Oghma in the College of Iannocia and fights off the occasional yeti.

## Trivia

* Although the possibility is unlikely, Irwel still believes that Cistell Whyte may be his mother.
* Irwel has learned much about Oghma and claims to have actually talked to the god personally.
* Irwel was an orphan in Drimwell.
* Irwel bought his Talisman of Youth from two mysterious merchants, both of which he had never learned the name of.
Aoth Morn

The only son of Zenithar Morn, Aoth Morn is an Amnian Leopard Bard. He is part of the Thiamor Stone Mage's Guild and plans to travel across Daerraphere. Aoth stands at around 5'8" and weighs around 140 lbs.

## Backstory

Born and raised on the hostile island of Thiamor Stone, Aoth begun his training as a wizard when he was only 10. Easily distracted, he was always slower to learn than his colleagues. When he was 14, he begun playing the pan flute and mastered it's use at age 17. By age 18, he had made plans to travel the world in search of adventure, but his responsibilities at the Mage's Guild kept him from pursuing them.

## Appearance

With an average build and tan-gray fur, he wears his blue and silver bards clothing that was given to him by his mother, Kerri Morn. He has light brown hair and carries his pan flute and other supplies in a small, leather pack that he wears.

## Attitude

Aoth is very independent and self-driven, yet remains jovial in the face of danger. He is crafty and always has his wits about him. However, he will often bite off more than he can chew.

## Equipment

Aoth carries his bamboo pan flute wherever he goes, along with his quarterstaff and dagger. He has a small spellbook in which he writes down new spells.

## Trivia

* Aoth was named after a great Amnian bard who wrote many famous songs about the troubles caused by the North War.
Mask of Canis

The Mask of Canis is a white, wooden mask resembling a foxes head with several red marks around it. It was given to Varis Galanodel by Canis himself after he helped defend the temple of Canis in Iannocia.

## Obtained

It was specifically given to Varis because he had been injected with rage poison, making him have an uncontrollable temper. The mask puts Varis's rage to good use, giving him almost ungodly power during these moments of rage. Enemies will run and hide when he wears this mask. Rumors are going around that the mask's effect is actually a curse but Varis claims that Canis told him it was intended to make him do this.

## Effects and Flaws

Worn when angry, the mask turns your anger into an unstoppable fighting machine. It does not effect your health or speed, but instead, it makes you less intimidated and more intimidating.
Thiamor Stone Mage's Guild

This mostly Amnian group of magic users located in Thiamor Stone is famous for creating a safe haven in one of the most dangerous places in Vestya. Lead by the famed Zenithar Morn, this group of wizards, sorcerers, warlocks, and clerics are said to be the best mages in Vestya and stand up to any challenge possible.

## History

Formed after the events of the Storm of Kord, Zenithar Morn and his wife, Kerri, where sent to find a crashed ship on Thiamor Stone and retrieve it's valuables. Once they found the boat, they realized that this amount of money could be enough to start a family. The two realized too soon that they their boat had been stolen by bandits and they were trapped on the island. Fortunately, they survived long enough for a rescue team to make it to them. Half the rescue team was killed by harpies and only two remained: Tharn Melvin, Rathell Scenis, two warlocks. The four used anything they could to build several houses and eventually they were signified as a mage's guild. From then on, people would come to learn magic from all over Daerraphere.

## Ranking

The way the Thiamor Stone Mage's Guild ranks ranks people is by the amount of favors done by each member. Here is a graph explaining the different ranks.

## Notable Members

* Zenithar Morn
* Kerri Morn
* Aoth Morn
* Caracene Tyde
* Cistell Whyte
* Tharn Melvin
* Grev Tesstra
* Torm Grivell
* Rathell Scenis
* Tarron Bailynn
* Tanithil Valric

## Trivia

* Varis Galanodel almost joined the Thiamor Stone Mage's Guild but was caught up in an adventure. He still plans on joining them.
* Caracene thinks that there is a traitor among the guild. Then again, she always does.
Kerri Morn

One of the co-founders of the Thiamor Stone Mages' Guild alongside her husband Zenithar Morn, **Kerri Morn** was an Amnian Leopard born near Iannocia in 4047 ANW. She was a sorcerer with a Divine Soul origin. She had some natural clairvoyance, allowing her to predict future events with varying accuracy. She foresaw the Lost Cataclysm decades before it occurred, and this knowledge was responsible in part for the founding of the Mages' Guild. Kerri was the mother of Aoth Morn.

## Backstory

Born in a town just outside of Iannocia, Kerri Morn, née Wallin, wanted to go to a magic school to build on her natural abilities, but her family was too poor to send her to any of the ones nearby. The best she could do was work at an antique shop in the city whose owner claimed to have some magical items in his collection. Those claims turned out to be mostly false, but the shop provided a steady income.

Around her late teens, Kerri met Zenithar Morn, an apprentice cleric traveling Vestya for work. The two bonded near-instantly. She joined him in his travels, during which she was finally able to hone her skills. The two spent the next few years as freelance adventurers.

In 4068 ANW, the Storm of Kord hit Vestya. Kerri and Zenithar were tasked with rescuing some soldiers stranded on Thiamor Stone. However, the two ended up stranded there themselves, along with their other party members, Tharn Melvin and Rathell Scenis. The soldiers were dead by the time they arrived. It was here that Kerri had her first visions of the Cataclysm.

The group built a shelter to survive the storm. After a few weeks, the weather improved. Imagining that their employers believed them to be dead, they founded what would eventually become Thiamor Stone Mages' Guild. As the Guild developed, Kerri married Zenithar and gave birth to Aoth Morn.

## Attitude

Kerri spent much of her life aware of the Cataclysm. She didn't know the exact details of it, but she knew that something would devastate Daerraphere. The weight of this knowledge was a lot to bear, and its effects were especially apparent in how she raised Aoth. She never explicitly told him about her visions, but Aoth could feel his parents had grand expectations for him, that he would help defend the world from whatever events Kerri was predicting.
Brenmythe Galkilia

**Brenmythe Galkilia** is a Half-Elf fighter/wizard, and is the captain of the *Kanelya*. She spent many years searching for Sarza Kalborys, her long lost love. She has short, blonde hair, tan skin, and green eyes. She is 5'7" (or one smoot) tall and weighs 160 pounds.

## Backstory

Born in Vestya to sailors Dalee and Mok-Dath Galkilia, Brenmythe was at sea throughout most of her childhood. She was and still is obsessed with adventure and discovery. When she was old enough for the responsibility, her parents gave her their ship, the *Kanelya*. Originally a trading ship, Brenmythe instead used it to travel to unknown lands and to discover new creatures and plants, and perhaps new civilizations. Along the way, she met Nahla al-Siddiqui and Barmyl Nassrynn, who later held their wedding on her ship. She also met a bard named Sarza Kalborys, who she soon fell in love with. However, only a year later, Sarza went missing. She vowed to spend the rest of her life searching for her, and never gave up even after meeting a dying Orynn and being thrust into the Guardians of the Isles campaign.