Ultron/Ultron Mark 3

## Ultron Mark 3

 Pure Evil

***In-Game Bio**: Arguably the greatest and certainly the most horrific creation of scientific genius Dr. Henry Pym, Ultron is a criminally insane rogue sentient robot dedicated to conquest and the extermination of humanity.*

*"The most versatile substance on the planet, and they used it to build a Frisbee."*
-Ultron referring to Captain America's Shield, "Avengers: Age of Ultron" (2015)

Kingpin is the infamous crime lord who has served as Daredevil's arch-nemesis as well as a recurring villain for Spider-Man. A calculating mastermind, Kingpin's body may seem to just be cushioned with fat. However, his incredibly massive body is simply compressed, hard muscle. While being a villain, he has retired from crime a few times for his love, Vanessa.

As new characters and game modes get released, Kingpin has fallen behind, but he is still a pretty strong character. He can definitely hold his own in Alliance Battle, Battleworld, and even solo some Shadowland stages once maxed out. Without his uniform Kingpin, he can still be useful for ABX Combat Villain day for free-to-play players, especially if you are just starting out.

Kingpin's real strength is his 5th Skill summons, which become even stronger at Tier-2, buffing them in HP, Attack, Defense, and more. Kingpin can easily just summon his ninjas and kite until you find the opportune moment to use his other skills. This is especially useful in modes with single enemies such as World Boss Invasion, Co-Op, Villain Siege, and of course World Boss.

It's worthy to note that Kingpin does have good DPS, so if you are planning on upgrading him, you'll want to up his damage with the Obelisks and ISO-8 sets. However, if you plan to move more, you'll want to up your defense instead.

## Skills

When upgrading Kingpin's skills, keep in mind that your skill rotation will mostly just be consisting of **Criminal Mastermind**. You'll first be kiting before hitting them with a barrage of attacks, starting with **Stick Shot**, since it's a ranged attack. You'll then charge in **Body Slam**. If **Criminal Mastermind** is still not done cooling down, you'll want to do **Jump Strike** and then **Knock-Out**.

### Passive Skills

 **Leadership - Sentry Army**

Increases All Attacks of all Allies by a percentage equal to 5 multiplied by Ultron's Mastery Rank.

 **Skillset Passive - Reactivate**

Gives Ultron immunity to Burn, Poison, and Bleed effects.

 **Tier-2 - Overclock**

Increases Ultron's Skill damage by 15% and gives an increase in Bonus Damage by 10%.

Gives his summoned robots an increase of 20% to all their attacks and defenses.

Also, gives his summoned robots a 15% increase to their HP and a 10% increase to the duration of summoned robots.

*This paragraph tells you if it is worth it to advance this character to Tier-2. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo.*

**Uniform Bonus - Ultron Mark 3 - Avengers: Age of Ultron**

Gives 10% increase in damage dealt against Speed-type Characters.
Gives 10% decrease in damage received from Speed-type Characters.

### Active Skills

* Skill Lvl 1
* Skill Lvl 2
* Skill Lvl 3
* Skill Lvl 4
* Skill Lvl 5
* Skill Lvl 6
 **1st Skill - Chest Beam**
Deals Energy Damage 58% of Ultron's Energy Attack plus an additional 50 Energy Damage.

Cooldown Time is 7 seconds

*Ranged attack. Deals damage to all hit by the beams.*

 **2nd Skill - Robotic Slam**
Deals Physical Damage 149% of Ultron's Energy Attack plus an additional 149 Energy Damage.

Cooldown Time is 8 seconds

*Separate's damage among all who are hit in the area of effect*

 **3rd Skill - Encephalo-Ray**
Deals Energy Damage 152% of Ultron's Physical Attack plus an additional 149 Physical Damage

Cooldown Time is 7 seconds

*Damage separated between the 2 individual strikes as well as all characters hit by the are of effect*

 **4th Skill - Electronic Field**
Deals Lightning Damage 37% of Ultron's Energy Attack plus an additional 30 Lightning Damage

Cooldown Time is 10 seconds

*Small area of effect in front of Ultron. Damage separated between all characters hit.*

 **5th Skill - No Strings**
Summons 5 robots with 10% of Ultron's stats. They despawn after 10 seconds.

Cooldown Time is 27 seconds

*Needs a target in order to use skill. The illusions have their own skills that deal physical damage.*Ultron/Ultron Mark 3/Skill-Lvl2

Ultron/Ultron Mark 3/Skill-Lvl3

Ultron/Ultron Mark 3/Skill-Lvl4

Ultron/Ultron Mark 3Skill-Lvl5

Ultron/Ultron Mark 3/Skill-Lvl6

## Gears

 **Attack Gear - Concussion Blasters**

Energy Attack

Energy Attack

*Roll the 1st and 2nd slot for Physical Attack Per Level. Roll the rest for Physical Attack. It's unnecessary to have Energy Attack or All Attack since Kingpin has no skill that uses Energy Attack.*

 **Defense Gear - Vibranium Shell**

Energy Defense

Energy Defense

*Because of your native Physical Defense, you'll want Energy Defense per Level on the 1st (or 1st and 2nd, if you need to be tankier against Energy Damage characters) slot and then All Defense on the rest.*

 **Vitality Gear - Small Nuclear Reactor**

HP

Critical Rate

*The simple build is to roll HP per Level on the 1st slot then HP on the rest. You can also try to build Dodge on Kingpin (since the native Dodge on the Defense Gear might make it work). If you want to build Dodge, roll HP per level on the 1st and 2nd slots and then roll Dodge on the rest. You'll have to have a Dodge ISO-8 and, if our Dodge rate is still not 75%, a good Dodge Obelisk with a boost to Physical Attack/Critical Rate/Critical Damage as well as a chance to boost Damage.*

 **Buff Gear - Hive-Mind Technology**

Ignore Defense

Critical Damage

*Roll all for Skill Cooldown. If you want to pour more into your offensive/defensive build, or at some point your Skill Cooldown is already 50%, perhaps roll the last 2 or remaining slots to Critical Rate/Recovery Rate.*

 **Extreme Obelisk**

Critical Rate/Critical Damage or Recovery Rate

*Min-Max here depending on your build. If you're building offensive, do Critical Rate (or if your Critical Rate is already at 75%, then Critical Damage), especially one with a Damage PROC. However, if building defensive, use a Recovery Rate Obelisk, and especially one with an Invincibility PROC.*

## Stats

* Rank-2 Lvl-1
* Rank-6 Lvl-1
* Rank-6 Lvl-60
* Mastery-6 Lvl-60
* Tier-2
Ultron/Universal/Rank-2 Lvl-1

Ultron/Universal/Rank-6 Lvl-1

Ultron/Universal/Rank-6 Lvl-60

Ultron/Universal/Mastery-6 Lvl-60

Ultron/Universal/Tier-2

## ISO-8

Power of the Angry Hulk or I Am Also Groot / Stark Backing

*If building offensive, Power of Angry Hulk. Kingpin needs the Ignore Defense and Attack Speed that it offers over the other All Attack ISO-8 sets. If you're building defensive use Stark Backing over I am Also Groot as the Movement Speed is important for Kingpin to kite around enemies and evade attacks.*