Level 0.1

**Survival Difficulty: Class 2e - Envinronmental** »⠀Safe »⠀Unsecure  »⠀Low Environmental Hazards
**Level 0.1** is a sub-level of Level 0 of The Schoolrooms.

## Description

One of the many classrooms of **Level 0.1**.

**Level 0.1** resembles a brazilian public school, altough it is similar in various aspects to Level 0, it is still unique in some regards, no lockers fill up the hallways, and the school is painted in a monotone, white ane blue coat, and windows. It also looks more low quality than Level 0, faulty ceiling fans and pieces of the roof could fall at any time (but its fairly unlikely), the water from drinking fountains is also low quality and (altough not likely) it could give you a disease if you drink it.

While there are classrooms, you won't likely find any Teachers inside classrooms, some classrooms can even be empty.It is advised to not roam the hallways for too long, doing so will cause an instance of Entity 8 to appear and send you to the Principal for **"being late to class"**, weirdly enough this is the only thing Entity 8 seems to do in this level, any attempts made to interact with this instance of Entity 8 resulted in the wanderer being ignored. Events may also occur in **Level 0.1**, during them, Entity 8 will not appear.

## Events

### Recess

This event is announced by the school bell ringing, upon this event happening all entities get up and leave the classroom they were in, once this happens all wanderers have 5 minutes to get out of the classroom, if they don't they will black out and be sent to Level 2, if they have already gone through Level 2 they will instead be sent to Level 7. After they get out of their classroom they will be sent to Level 6. After 10-20 minutes of being in Level 6 a bell will ring and the wanderer will be sent back to **Level 0.1**.

### Power Out

During this event the lights will stop working along with the ceiling fans and any other electronic in the level even if they are battery based. All entities within the classrooms will start to go into panic, Teachers will try to calm everyone down, to no avail. The only light comes from the windows of the level, the level will also get more dangerous, it will be more likely to ceiling fans and pieces of the roof to fall and it also becomes more likely of getting sick by drinking the water found in drinking fountains. After 30 minutes, the lights will come back and everything will go back to normal.

## Entities

### Teachers

They sometimes teach here, altough they are more rude than usual Teachers and aren't generaly good at teaching.

### Wanderers

Wanderers can also be here, there are always enough to fill the classroom.

## Colonies & Outposts

Due to the events and lack of food outside of events, it is considered impossible to establish a colony or outpost in **Level 0.1**.

## Entrances and Exits

### Entrances

* You can be sent here upon entering the Schoolrooms instead of Level 0.
* Entering a rare door with an Brazil flag in Level 0 will send you here (notice the door will dissapear after entrance).
* Going through a really long corridor in Level 6 will evntually transition to here.

### Exits

* Not exiting your classroom during the **Recess** event will cause you to black out and wake up in Level 2, however if you have beaten Level 2 already, you will wake up in Level 7 instead.
* Entering another classroom during the **Power Out** event will send you to Level 2.5.
* Going though the door in your classroom during the **Recess** event will send you to Level 6.
* Staying long enough in the level will cause you to be sent to Level 12.

**> Open Author and Licensing Information****> Close Author and Licensing Information****Author:** Natserolf\_43.

**Image:** https://br.pinterest.com/pin/377387643782770069/