Suggested weapons

+ a Tenno assault rifle with a unique characteristic of firing bolt projectiles, instead of conventional bullets
	+ this weapon requires the user to take into account projectile travel time while aiming at targets, as well as the projectile drift, thus rendering the Boltor somewhat difficult to use effectively beyond medium ranges
* details
	+ a requisite ingredient for Boltace.
* A favorite of Leganas
* full article

### Drakgoon

* features:
	+ powerful Grineer 'flak cannon'
	+ The longer the weapon is charged, the tighter the spread of the pellets fired
	+ a fully charged shot has innate target punch-through, allowing for high amounts of crowd damage
	+ flak from the Drakgoon has the unique mechanic of bouncing off of surfaces once, allowing for a volley to hit more than once if positioned correctly
	+ Charged attack has the third-highest damage of all shotguns (behind the Tigris and the Sancti Tigris, the latter of which is exclusively available from New Loka, the faction most strongly aligned against Cephalon Suda).
* Ablimar's current experiment
* availability
	+ 225 platinum on market
	+ 30,000 credits for blueprint
* full article

### Flux Rifle

* features
	+ a Corpus rifle used by Elite Crewmen
	+ unlockable through Energy Lab Research in the Dojo
	+ Mogamu says its lesser damage (vs Convectrix) is offset by the fact that it starts applying damage instantly
* references
	+ full article
	+ Mogamu's video
	+ Mogamu's Convectrix video (mentions Fluxx)

### Hind

* features
	+ Grineer rifle used by their Elite Lancers.
	+ fires five-round bursts while maintaining a low recoil allowing all rounds fired to land very close to one another.
	+ renowned for both its medium-range accuracy and reasonably high level of slashing damage.
* Lunarhound likes

### Latron

* features
	+ high-accuracy, semi-automatic rifle
	+ moderate to low firing rate and magazine size which is offset by its high damage-to-bullet ratio and ammo conservation
	+ excels at longer-ranged engagement, but falls short when faced with large crowds in close proximity
	+ exceptional accuracy allows for easier weak-point shots
* details
	+ also a requisite ingredient for Tiberon
	+ It seems Latron is fittingly the Primary counterpart of Lato, as the naming aspect relies on adding letters "r" and "n" into the said weapon to become such.

* Has worked well for Lunarhound and Ablimbar
* availability
	+ Formerly sold for 50,000 credits, now for 225 platinum
* full article

### Paris

* advantages
	+ High damage at full charge.
	+ Silent
	+ Charged shots have innate Punch Through.
		- Allowing it to hit multiple enemies in a line.
	+ Pinpoint accuracy when aiming.

* disadvantages
	+ Low Impact and Slash damage – less effective against shields and health.
	+ Arrows have a travel time and a slight arc.
	+ Draws from the Sniper Ammo pickup pool, which is among the rarest of the ammunition pickups.
	+ Its flashlight points downward, following wherever Paris is pointing instead of your cross-hair, making it harder to see in darker areas unless charged.

* details
	+ Charging can be cancelled without releasing the arrow using the reload button (Press the reload button while holding fire).
	+ Enemies will notice missed arrows but hit arrows are silent.
	+ The Paris will have 30 rounds of Max Ammo instead of 72 when the Castanas or the Angstrum are equipped in the secondary-slot. This issue stems from a bug in the game code, which handles these weapons' ammo pool as the same that Sniper Rifles or Bows draw from.

* a favorite of Laganas
* availability
	+ 225 platinum
	+ 20,000 for blueprint
* full article

### Quanta

* blueprint available in our Energy lab
* a Corpus mining laser cutter used by Corpus Quanta Rangers and is the basis of the Mutalist Quanta and Paracyst, and the Quanta Vandal though the weapons share little in common other than basic appearances.
* features high Electricity b Electricity damage per second with perfect accuracy, and a secondary fire mode which launches explosive energy cubes that detonate on contact with enemies, weapons fire, or after a short period of time, dealing AoE damage.
* full article

### Supra

* Requires Tenno Rank 7 to buy the blueprint or wield the weapon.
* This is built from a blueprint found in our Energy Lab.
* We've added a listing for this because it's a recommended tactic for Nekros when running void survival missions.
* There is a Supra-specific mod called Entropy Burst. Here is the pertinent effect:
	+ While the Supra is the active weapon, *Entropy* causes Affinity gained by Supra to fill a special meter. Once the required amount of affinity is acquired, the weapon discharges a radial explosion dealing 1,000 Magnetic damage to enemies around the wielder, restores 25% of base Energy, and temporarily increases the maximum Energy by 25% of the Warframe's base Energy amount.
* The Entropy Burst mod is acquired by attaining the rank of **Wise** with Cephalon Suda (the 4th tier of 5), and spending ‍25,000 units of faction Standing to purchase.

### Tetra

* overview
	+ a Corpus-designed rifle sporting a large magazine size for sustained fire.
	+ an average rate of fire coupled with high damage energy bolts and fair accuracy for medium range.
* Lunarhound's observations
	+ pro
		- great for damaging crowds
		- awesome-looking stormtrooper blaster bolts
	+ con: slower blasts (shots arrive after target has moved)
* full article

### Tigris

* Lunarhound expressed an interest in shotguns. This Tenno design may be the best available.
* Second most damaging Primary, outgunned only by a unique variant of itself
* The Tigris has a high chance of cutting corpses into pieces, similar to Slash-focused melee weapons. This makes the Tigris a prime candidate for a Desecrating Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
	+ Other firearms which share the same property are the AkJagara, Braton Prime, Flux Rifle, Grakata, Kohm, Miter, Panthera, Spectra, Sancti Tigris, Vastos (Vasto, Akvasto and Vasto Prime), Latos (Lato, Lato Prime and Lato Vandal).
* This weapon has a unique firing mechanism, in that pressing the fire button will fire one shell, while releasing the fire button will also fire a shell; tapping the attack button will fire two shells in rapid succession, thus making this weapon flexible against heavy and light enemies.
* full article

## Secondary

### Angstrum

* heavy pistol of Corpus design fires tiny but powerful rockets
* highest damage of all secondaries
* 25,000 credit blueprint requiring 2 Argon Crystals to build
* 190 on Market
* full article

### Kulstar

* features
	+ Grineer-built torpedo/cluster bomb launcher
	+ Once its torpedo comes in contact with an enemy or a surface, it detonates and fragments into 3 smaller bomblets
* details
	+ Second highest base damage of all the secondary weapons, beaten only by the Angstrum.
* Ablimar's favorite
* availability
	+ 190 platinum on market
	+ 40,000 credits for blueprint (construction requires a Kraken, 2 units of Tellurium, substantial Plastids and Cryotic)
* full article

### Lex

An early favorite of Lunarhound and Ablimar, this seems to have fallen into disuse

* advantages
	+ heavy pistol with high damage and very high accuracy.
	+ damage output does not falter at long distances, making it a potent alternative to the Latron, Vectis, and Vulkar
	+ capable of dispatching most light armored enemies with a well-aimed headshot.
	+ well equipped for medium to long range combat, and the Hawk Eye mod can increase zoom to effectively use as a pocket sniper.
* disadvantages
	+ Slow rate of fire.
	+ High recoil.
	+ Slow reload speed.
	+ Small magazine size.
* availability
	+ 50,000 credits on the market (for the gun itself)
* full article

### Sonicor

* a Corpus wrist-mounted pistol utilizing sonic blasts to knock around enemies, making it adept at crowd control.
* Lunarhound's wrist weapon; observations:
	+ PRO
		- very broad aim
		- knock-up takes enemies out of commission and ignores shields
	+ CON: range is limited

* full article

## Melee

### Galatine

* features
	+ The 5-target greatsword that has served Ablimar well.
	+ highest speed heavy blade
	+ falls short in critical chance
	+ possesses momentum during regular swings, which resists interruption such as stagger or knockdown
	+ low Impact and Puncture damage – less effective against shields and armor.
* details
	+ stance slot has closed-V polarity, matches Cleaving Whirlwind and Tempo Royale stances.
* Ablimar's favorite
* availability
	+ 175 platinum
	+ 25,000 credit blueprint, only rare component is gallium
* full article

### Glaive

* a three-edged throwing blade that can be utilized as both a melee weapon

 and as a thrown weapon.

* If thrown, this weapon will bounce three times before returning to its owner (or after reaching the 30m radius distance limit).

* Hold down left mouse button while mid-flight to engage exploding feature.
* availability
	+ 150 platinum
	+ blueprint found in Alerts (possibly still login rewards)
* full article

### Kogake

* features
	+ The Tenno answer to brass knuckles -- on hands and feet
	+ High attack speed.
	+ Greater range than most fist weapons.
	+ Good critical chance.
	+ Effectiveness is in question, but the attack animations lend a strong martial arts flavor to combat.

* Ablimar thinks this is fun. Huge fun. It turns Rhino into a Rock 'Em Sock 'Em Robot that can also do a double-footed kick.
* availability
	+ 125 platinum
	+ 15,000 to buy blueprint, requires morphics
* full article

### Orthos

* The Tenno forged Orthos is a rare double bladed staff.
* availability
	+ 180 platinum
	+ blueprint purchase:20,000 credits
* Lunarhound feels this is the easy-mode weapon for melee
* full article