Mira

> \_\_
>
> Mira

**Mira** is a red and silver Dragonborn Sorcerer (Draconic Bloodline) who appears in the Tyranny of Dragons campaign. She is played by Claire.

## **Biography**

### **Background**

#### Early Life

Mira was born with a curious condition much prized by the dragonborn people, a kind of arcane chimerism. One side of her face is covered in silver scales, like her parents and like most of the citizens of her northern city. The other half however is covered in red scales, with a perfect division down the centre of her face and chest and each arm. One eye is blue, and the other is yellow. The rest of her body is covered in a tortoise pattern of red and silver and sometimes pink scales. This is the mark of a great sorcerer, one who could control the elements dominating the realm – fire and ice. However, Mira thought she could do more than just blow wind and flame with her life, and instead saw her unique position as an opportunity to serve as an ambassador between warring draconic states. Her family were minor nobles, so she joined the court and spent much of her youth studying, schmoozing and squirming between different political groups. However, she soon became jaded by the whole process and after witnessing the rise of yet more corrupt officials – more two-faced than herself – to the detriment of a deal she had been working on for a long time, she has decided to embrace more of her natural gifts, but through experience rather than study, as she was advised by one of her closest mentors. She now joins an adventurers guild, not without some doubts (being in two minds you might say), but hopeful that she can finally make a difference in the world.

## **Character Information**

### **Abilities**

#### Dragonborn

* Dragon Ancestor: Mira's main bloodline comes from a silver dragon giving her access to a Cold Breath Attack and resistance to Cold damage.
* Metallic Ancestry: With her primary draconic bloodline being silver Mira can empower her breath attacks to become Enervating (incapacitate foes hit by it) or Repulsion (push enemies away).

#### Sorcerer - Draconic Bloodline

* Sorcerous Origin - Draconic Bloodline: Mira's mixed draconic bloodline has manifested itself as a chimeric expression of red and silver scales, her sorcerer powers originating from the red dragon bloodline. This gives her an elemental affinity to Fire, allowing her to add +5 damage to spell attacks dealing fire damage. She can also spend a sorcery point to gain resistance to Fire damage for an hour.
* Metamagic: Mira can twist and change spells using her innate connection to magic, granting her the following abilities:
	+ Quickened Spell - She can spend **2 sorcery points** to change the casting time of a spell from 1 action to 1 bonus action for this casting.
	+ Twinned Spell - She can spend sorcery points equal to a **spell's level** (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.
	+ Distant Spell - She can spend **1 sorcery point** to double the range of the spell that has a range of 5 ft. or greater (or make the range 30 ft. for a spell with a range of touch).
* Magical Guidance: Mira can spend 1 sorcery point to reroll the **d20** when she makes an ability check that fails, potentially turning the failure into a success.

### **Notable Items**

* Amulet of Elements: This amulet is constructed of intricate banding made of a dark iron-like metal with 6 gems set into the banding. Each gem corresponds to one of the 6 elements and glows with a light corresponding to the gem colour; sapphire (blue - ice), ruby (red - fire), emerald (green - poison), topaz (orange - acid), kyanite (clear - lightning) and amethyst (purple - thunder). When casting a spell of 1st level or higher which deals elemental damage, the sorcerer attuned to this necklace can spend a sorcery point to change the damage type to any of the above elemental damage types. They then must roll a **d20**; on a roll of 5 or less a wild elemental surge is triggered which the dungeon master describes.
* Staff of Fire: The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.

## Trivia

* Claire was the one who got Owen into D&D in the first place

## Gallery

Character Art - Mira (Dragonborn Sorcerer Draconic Bloodline)Old Character Art - Mira