Kingdom Status

In Princess & Conquest, **Kingdom Status** represents a kingdom's health, military prowess, and relationship status with the player Knight. Kingdom Status can be viewed in-game by accessing Menu -> Reign Menu. Other, hidden statistics can also change realm behavior in various ways.

## Overview

See also: Reigns.

The Reign Menu screen shows military, economic, and relationship status, governed by the following statistics.

### Conquest statistics

* **Power** – The offensive might and tendency of a reign's army. Higher Power makes a reign more likely to win war and declare war.
* **Defense** – Determines how long a reign can last during a siege before it is conquered.
* **Wealth** – Affects both the offensive and defensive power of a reign.
	+ Conquering an occupied territory awards 1 wealth, while conquering a Princess' capital gives 1 additional Wealth.
* **Growth** – How fast a reign's population is growing.
* **Population** – The health of a reign; if its population drops too low, the reign falls.

### Reign affinity

Reign affinity expresses the Knight's relationship with a reign and its inhabitants, displayed as a score from -10 to 10 in the Reign Menu. (Not to be confused with Princess affinity.)

The Knight needs a high enough reign affinity to:

* Meet the Princess of that reign
* Progress with the questline of its Princess (only possible while she still holds her throne)
* Ask a Princess to declare war (costs 2 reign affinity)
* Ask a Princess to make peace (costs 4 reign affinity)

Reign affinity can be raised by:

* Completing that reign’s quests at the Knights INC. (Knights INC. level 2 and above);
* Giving the Royal Gift (bought from MerchantP) to the Princess of that reign;
* Having sex with NPCs of that race;
* Fighting battles against the enemies of that reign during wars;
* Fighting bandits that spawn near that reign;
* Convincing one of their enemy Princesses to abdicate;
* Saving a Princess from an attack by a certain jealous figure.

Reign affinity decreases by:

* Fighting battles against that reign;
* Getting caught during infiltrations;
* Bad dialogue options or failing quests Princesses assign you during audiences.

### Princess Affinity

Relationship (or princess affinity), shown as a heart scale below the princess' portrait, represents that princess' fondness or dislike of the Knight. Certain actions are possible only with a high enough relationship.

* 3♥ is needed before a Princess accepts to elope with you during a siege (Goblin needs just 2♥);
* 3♥ and an Heir are needed before a Princess accepts to elope with you during an infiltration (Goblin needs just 1♥, Desert and Bird need 2♥, Mouse doesn’t need a Heir);
* 3♥ is needed before a Princess will consent to have sex with the Knight during a night time infiltration (Goblin needs just 1♥, Desert needs 2♥);

Princess Affinity for a given princess is raised by:

* Picking favorable dialogue options
* Completing quests the Princess may assign you during audiences
* Saving the Princess from a certain jealous figure
* Starting the game with the Princess Knight trait (awards 1♥ for every princess)

Princess Affinity for a princess decreases from:

* Picking bad dialogue options or failing quests given by Princesses during audiences.

### Hidden statistics

Kingdoms have hidden statistics that are not shown on the Kingdom Status screen. These hidden stats can change the world in fundamental ways.

#### Kingdom Lewdness

Kingdom Lewdness relates to how often approached NPCs offer to have sex with the player. The higher the Lewdness, the more NPCs are looking for sex.

"Princesses are role models, someone looked with great attention by all their subjects. If they’re naughty, there’s a chance their subjects end up being naughty too! If they start wearing revealing costumes or allowing some knight into their rooms, the people will eventually notice and this will gradually increase the number of NPCs that will follow their example and accept to have sex while being in meeting spots around the Kingdom! Remember Desert Princess we talked about in here, as the result of using the Crimson Ribbon on a Princess? What do you think it would happen if you let a Desert Princess have sex freely? Yep. *Lewdness*." *- Towerfag on Kingdom Lewdness*

* Once the Kingdoms Lewdness reaches 50+, special events can start to occur. (Komachi sex scene, Emilia in The Stone Knife, Creamy&Emi can appear in random locations)

* At 100+ KL, Corruption Fog arrives, making it night 100% of the time.
* (If Lewdness Ending is enabled in System) At 150+ KL, Corruption Fog Thickens and has a chance of spawning Silenus in the Chapel. Going to the Chapel with Silenus in it results in the end of the campaign.

##### Changing kingdom lewdness

* Kingdom Lewdness **can't** go below 0.
* Kingdom Lewdness will **drop** daily by 1.
* Kingdom Lewdness will **rise** by**:**
	+ Princesses wearing revealing costumes (Trevor costumes or Slave costumes)
	+ Sleeping with prostitutes at the brothel.
	+ Sleeping with Princesses in their castles.
	+ Using progeny with the Degenerate skill to defeat enemies.
	+ Giving Desert Princess Frog Girl Bath Water (Best until Corruption Fog)
	+ Sleeping in different Inn's with Testo-Monster Trait.
	+ Using the Desert Princess Chicken Wish.
	+ Using the Peacock Fan.

Tips :

* You can check Kingdom Lewdness by funding the **Rattesein** LM project for 100,000 Swirlies
	+ The machine breaks if Kingdom Lewdness is too high (100+)
	+ A Succubized Princess can absorb the LM project to tell you the exact amount of Kingdom Lewdness in their Level Up menu. If you play the special animation of the Succubized Princess in any occasion, Kingdom Lewdness will drop by 1 each time.
* You can also view Kingdom Lewdness on Marie's (an NPC included in DLC#1) Level Up Screen.

#### Kingdom Life Force

Kingdom Life Force, is related to how is likely to find living NPC or Undead NPC. Positive Life Force, equal to more Living NPC. On contrary, negative Life Force makes more common to encounter undead NPC.

This parameter can be checked with Dokuro, a progeny that in her trait shows the current lifeforce of the kingdom. Any Progeny that has the Death Medium skill can also check this number. Also, the life force can be hinted with the pearl in the slime pool. If the kingdom lifeforce is negative, the pearl turns black.

##### Changing kingdom life force

Simply put: the balance between the living and the dead. it rise when there are no war happening. When it rises, during your travels you will more likely meet one of the many living races that populate the Kingdom. If there’s too many wars, or famine spreading (pestilence soon?), the Kingdom’s Life Force will drop and you will find way more NPCs of undead races! It will naturally float to reflect the Kingdom’s status but, as you’ll see in this post, there will be other tricks to influence it, for better or worst.

Tips:

* Best way to decrease Kingdom Life Force is killing enemies with Wendigo Princess and progeny with the Blasphemous skill. If you don't have access to either of these options, you could also create skeleton progeny using The Death Not, found in the Frozen Church.
* Best way to increase Kingdom Life Force is by killing enemies with Amelie's combat ability or having sex with Acerola, which can be found in a cave at the Riverbank, near Skeleton Reign, during Bloomspring and Heatfall (Acerola will give you syrup, which when used gives 5 kingdom life force).

#### Kingdom Enmity

mainly on the number of NPCs in meeting places (like the Clocktown, the Faun’s Tavern, the Greenkin Brewery…), on the initial requirements to meet a Princess and on Merchant Princess! An increasing number of wars will now:

* decrease the number of NPCs you find around the Kingdom;
* increase the Affinity required to be allowed to meet a Princess by her guards;
* Slow down Merchant Princess travels.
* some of the new NPCs like Niuya and Helias can help too, if you’re lucky enough to have them in your playthrough!

## Mechanics

These technical details outline the inner workings of Princess & Conquest. Note that the game does not reveal certain mechanics to the player, and viewing this information can spoil the strategic mystery. Read at your own risk.

### Population and growth

The Wealth and Population flows, without considering the event-based rises or drops (selling slaves, conquering cities and so on…) now work on a daily/weekly basis.

#### Daily Growth

Population rises or falls each day.

* A realm's population will rise, to a certain cap, if that Reign has at least 1  Wealth and no food shortage.
* A realm's population will fall if that Reign has 0 Wealth or if there’s food shortage.
	+ Skeleton, Ghost and Golem are immune to food shortages.

If a realm's population reaches 0, it will fall into ruin. A realm in ruin will lose the ability to gain wealth or population and will be easy prey to its enemies. Realms cannot recover from ruin encountered in this fashion.

### Diplomacy

Diplomacy between reigns

Each possible couple of reigns has a Diplomacy score that’s used to express how much they like each other. The starting Diplomacy, at the beginning of the game, isn’t 0 most of the times. There’s Princesses that are already buddies and others that dislike each other, like humans and skeletons, or cats and mice! The value isn’t fixed and can change after events happening in the game. Diplomacy raises after:

* NPCs effects (like Niu’ya or Helias);
* Tea Parties (level 1 Knights INC quest) going positively (~80% chance);
* You ask a Princess to stop a war;
* If a Princess sells another Princess she held captive to the goblins, her Diplomacy score with Goblin Princess will rise
* *Tea Parties are serious business, all the Princesses available in that region will participate!*

Diplomacy drops after:

* A reign divides 2 reigns that are already at war (example: Human Princess declares war to Goblin Princess, but for them to reach eachother is necessary to go through the Desert Reign -> Both their Diplomacy scores with Desert Princess will drop!);
* Tea Parties (level 1 Knights INC quest) going negatively (~20% chance);
* You ask a Princess to declare war to another reign.

### Mice reign border tax

In the picture above the Harvests Reign is warring () with the Cats! Harvest is in the Northern part of the Kingdom, the latter is in the Southern one. If either of them isn’t friendly enough with the Mice, they’ll have to pay customs () to the Mice Reign! Their fortress is right in the middle, between the North and the South, the warring armies have to go through there to get to the other side, there’s no way around it! (yet…) Warring in faraway lands for prolonged times might deplete the treasury () of a Princess but the winner takes back some of it!

### Princess slavery

When one realm conquers another, the conqueror may choose to sell the defeated royal to the Goblin Princess as a slave. The selling realm gains 1 Wealth and the sold princess becomes available as a slave for purchase. The Goblin Reign loses one wealth when purchasing a princess, but gains one or two wealth upon selling the princess, depending on the selling price.