recursal/Fanatic-Fandom huggingface dataset:
Level 2

# Level 2 - "Place To Stay"

**Threat Hazards**

 **~Non-Euclidean Geometry**

 **~Psychological Threats**

## Description

Level 2 is an strange and empty hotel. Most of its architecture is constantly warping and changing, with some hallways and areas turning upside-down. This can be very disorientating for the lost souls that wander into this level. Non-Euclidean geometry can be found in this level, which makes travelling through the level difficult. However, it is possible to find rest in this level, making it a relatively safe area to rest. It is advised to find a resting point immediately upon entering this level.

The walls of this level are painted in a stripe pattern of white and bright yellow. Its floor is a dark red carpet, and the ceiling has old hotel lights and is painted a yellow colour. The entire atmosphere of this level is very surreal and unsettling, due to its liminal nature and uncanny architecture. It is advised to tread lightly and to keep away from any objects that look out of place.

   At this level, music would be playing in the background. The music is old-fashioned and eerie, and comes from the background radio. It doesn't affect the person who hears it, but it is unsettling and unnerving, due to its old-fashioned and outdated nature. It’s best to try and ignore it as you navigate through the strange hotel.

This level contains a small collection of small wooden tables and chairs. It is also home to various objects such as Unsystematic Bread and Treaties. It is best to collect these items and to ration them so that you are prepared for any situations that you may come across whilst travelling through the voidclusters.

It is a good time to take a break on level 2, as the levels following are going to get weirder and more dangerous. There are strange beings called “oddities” present in the next levels. These beings are not fully understood; it is unknown whether they are merely a figment of your imagination, or if they physically exist. It is advised that you take precautions against them, as some of them can cause great harm to those who encounter them.

## Thresholds

### Entrances

* Finding a Hollywood-sized vent shaft on level 1 will send you to this level.

* Finding a magical white door on level 10 and entering it will send you here.

### Exits

* Finding a corridor that slows down transitions to level 3

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Author : RoboticCow2

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Image : https://www.pinterest.co.uk/pin/16818198599028903/

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Music : https://www.youtube.com/watch?v=PvxtUtfrwYc

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Original Author : The Upset Kitten

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Inspiration : https://the-voidclusters.fandom.com/wiki/Level\_2

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Level 5

# Level 5 - "The Foggy Cityscape"

**Threat Hazard**

 **~Environmental Threats**

 **~Oddity Threats**

 **~Psychological Threats**

## Description

**Level 5** is a dark and foggy mountainous city, believed by some to be similar to the Ural mountains. A thick grey fog surrounds it, making it quite difficult to see clearly while inside this level. This level seems to be very unsettling for any lost souls who decide to enter it, with many of them reporting feeling creeped out by their surroundings. It is best to keep a close watch for any unseen dangers that might lie in hiding within the fog.

The environment present inside of **level 5** can cause incredible amounts of unease and dread, with multiple lost souls claiming to have felt like they were being grabbed by something unseen within the fog. Some have said to have seen a figure lurking around the place, with the figure having a rainbow aura around its presence.

**Level 5** is contaminated by the oversight contagion in certain areas, which is extremely dangerous for lost souls. These areas do not have any warnings to indicate that they contain this virus, meaning that it would be easy for you to be infected, so it is best to remain cautious while travelling through this level. And the contagion isn’t airborne, only existing on buildings and the ground, so it would be better to avoid touching anything while inside of this level.

Some of the buildings within this level seem to be almost identical to each other, with only slight changes taking place throughout. None of these buildings will let you inside, with their doors forever seeming to be locked and impossible to breach. Most of these buildings appear to have a slight amount of instability within them, with a some number of them having the ability to collapse and destroy nearby structures at a moments notice. If you notice one of these buildings beginning to crumble, it is recommended to accept your fate and hope that this is a quick and painless death.

Rivers and lakes can be seen at different points throughout this level. Boats are present in these water sources, but they are extremely contaminated. It is best for one to stay away from these boats, as lost souls who have tried to use them have unfortunately lost their lives, falling victim to the dangerous toxins that are inside of this level’s waters.

**Level 5** has a few streetlamps, but they flicker a lot and make a small buzzing sound. This buzzing sound is the only sound heard in level 5, and lost souls usually ignore it.

## Thresholds

### Entrance

* Finding a small opening in level 4 would lead you to **level 5.**

### Exits

* Finding an area where there are no buildings but green grass would lead you to Level 6.

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Author : RoboticCow2

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Original Author : The Upset Kitten

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Inspiration : https://the-voidclusters.fandom.com/wiki/Level\_5

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Image 1 : Unknown

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Image 2 : https://www.moillusions.com/brocken-spectre-illusion/

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Image 3 : Unknown

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Level 6

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Warning: Related to drugs a bit

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**Threat Hazard**

 **~Oddity Threats**

 **~Psychological Threats**

# Level 6 - "*Blissful Ignorance*"

## Description

Level 6 is an grass field but this level is incredibly unnatural and unpredictable level, with it seeming to be completely harmless, but in reality being a very dangerous level. The grass inside of this level is an unnaturally bright green of shade, while the unnatural dark blue coloured sky is unsettling to most lost souls. Large mushrooms will appear and vanish without any warning and without any explanation. These mushrooms have a red like colour with white dots on them.

The mushrooms in this level are known be oddities and can to emit a gas which causes you to hallucinate, often creating a false feeling of peace within your own mind as you become deluded into believing your own false reality that is similar to baseline reality. If you do not have a gas mask on you at the time when this gas activates, you run the risk of being permanently stuck in a permanent state of bliss as your mind slowly slips into insanity from the effects of said gas. This gas is an extremely dangerous one, as it creates a purple-tinted fog when activated with the mushrooms.

Once the hallucinogenic gas in this level affects you, it will cause a temporary blind spot to appear before your eyes, causing you to become unable to see any of its various effects. The gas will also cause you to become extremely physically addicted to it, almost as if it was a drug of some sort. If you are affected by this gas for an extended period of time, it will gradually cause mushrooms to appear on your body, a process which slowly eats away at your flesh and uses it as a way to fuel its production of more gas.

The purple-tinted hallucinogenic gas present in this level creates the most extreme hallucinations that lost souls will experience, such as creating fake versions of the lost souls’ family and friends. These hallucinations are so realistic that after spending too much time with the gas, lost souls will forget who they are and what they look like, believing the hallucinations to be their true selves. All of this is just a cruel trick by the gas, as once lost souls truly lose their selves within there, they are then subjected to a long and agonising death and then realise all of the bliss is fake and then die.

## Thresholds

### Entrance

* Finding an area without towers and full of grass in level 5 and entering to **level 6**

* Discovering a painting of a mushroom on level 11 and entering it transport you to **level 6**

### Exits

* Finding A road that leads to the desert will send you to level 7

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Author : RoboticCow2

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Original Author : Ethansean0607

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Inspiration : https://the-voidclusters.fandom.com/wiki/Level\_6

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Image : https://www.pinterest.co.uk/pin/3799980927340909/ (Edited to have a mushroom)

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Porcupine

**The Tempest Rising Wiki has migrated to a new platform.**

## Porcupine MLRS

The **Porcupine MLRS** is the mobile artillery vehicle of the Tempest Dynasty.

## Background

Birthed in the aftermath of World War 3, the Porcupine MLRS is capable of raining rockets down on the enemy from an impressive range at the cost of a lengthy reload time.

## References

1. ↑ THQ Nordic (17 February 2023). "Tempest Rising - Unit Spotlight: DYN Porcupine". *Tempest Rising Steam News*. Retrieved 17 February 2023.
Level 0

**Threat Hazard**

 **~Psychological Threats**

# Level 0 - "After Hours"

## Description

Level 0 is an infinite suburban area full of identical houses. The time inside Level 0 is locked to midnight, meaning that it will always be dark. Level 0 is in fairly decent condition, however there is evidence of damage such as missing roof tiles and falling walls. Despite these damages, Level 0 is still a relatively stable location. It is unlikely that you will get physical injured or encounter anything moving in Level 0, however it must be treated with caution, just like any other place in the voidclusters.

The houses in level 0 are empty and dark. They can give off an emptiness and quietness that can cause some lost souls on this level to feel fear and dread. Rarely will oat milk be discovered in a box in a house in level 0. If you find any oat milk in level 0, it's best to take it with you, as you may not encounter oat milk in other levels.

This level does not contain any oddities, however it still damages your psychological health due to your being separated from the real world. To make it even more terrifying, this place is familiar to most lost souls, but even alien, making some think they are still in the real world, but something is off. This can cause a lot of damage to the lost soul's mental state, making them go insane or shocked.

## Thresholds

### Entrances

* Dying in this reality sometimes brings you into the voidclusters, and you and everyone else can go to this level.

### Exits

* Finding a trapdoor in a house that appears to be under construction and entering it will send you to level 1.

* Entering a rare sewer hole, would you descend to level 0.1

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Author : RoboticCOW2
Original Author : The Upset Kitten
Inspiration : https://the-voidclusters.fandom.com/wiki/Level\_0
Image : https://www.pinterest.co.uk/pin/90775748731277870/

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Harvester

Disambiguation page for HarvesterThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
A **Harvester** is a large, heavily armored vehicle designed for resource collection. Harvester may refer to:

* SG10 Harvester, GDF's primary resource collecting vehicle
* Tempest Rig, mobile refinery and resource collecting vehicle of the Tempest Dynasty

## See also

* Refinery
* Silo
Fence

**The Tempest Rising Wiki has migrated to a new platform.**

The **Fence** is a light passive barrier used by the GDF and the Dynasty in *Tempest Rising*.

## Game structure

The chain-link fence is a light and inexpensive defensive barrier used to hold back infantry and light vehicles. It requires a GDF Barracks to construct. It is only buildable in the campaign.

## Behind the scenes

Fences were added to the game because the developers wanted a light wall to use in the campaign that is visually distinct from Sandbags and Concrete Walls.

## See also

* Sandbags
* Concrete Wall

## References

1. ↑ Casteel, Brandon (7 April 2023). "Fence is campaign only and will not be buildable in multiplayer". *Tempest Rising Discord*. Retrieved 7 April 2023.
2. ↑ Casteel, Brandon (7 April 2023). "We wanted a wall to use in campaign that didn't look like sandbags or concrete". *Tempest Rising Discord*. Retrieved 7 April 2023.
Sandbags

**The Tempest Rising Wiki has migrated to a new platform.**

* Rocket: 0%
* Explosive: 50%
* Cannon: 50%
* Fire: 0%
* Sniper: 75%

**Sandbags** are a light defensive barrier in *Tempest Rising*. They are used to hold back infantry and light vehicles, and land units can fire over sandbags.

## Game structure

During construction, Sandbags can be connected with other Sandbag segments up to 5 blocks away.

## See also

* Concrete Wall
* Fence
Levels

# >> Normal Level List <<

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Secret levels

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Sub-levels

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Clusters

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Cluster 1
The Main Levels 0 - 10* Level 0 - "After Hours"
* Level 1 - "Deeper Depths"
* Level 2 - "Place To Stay"
* Level 3 - "The Set Of Corridors"
* Level 4 - "A Fine Exhibit"
* Level 5 - "The Foggy Cityscape"
* Level 6 - "Blissful Ignorance"
* Level 7 - "The Scorching Expanse"
* Level 8 - "Suburban Storm-Rise"
* Level 9 - "Dreams Come True"
* Level 10 - "The Waerways"

Levels 11 - 50* Level 11 - "The Ghost Railways"
* Level 12 - "Life And Death"
* Level 13 - "Industrial Future"
* Level 14 - "Endless Ascending Hotel"
* Level 15 - "School Year"
* Level 16 - "Could Be Worst"
* Level 17 - "Dissatisfied Hunger"
* Level 18 - "Green Energy"
* Level 19 - "𝒮𝓀𝓎 𝐸𝒶𝓉𝑒𝓇"
* Level 20 - "The Dread Mall"
* Level 21 - "Homesick"
* Level 22 - "The Frozing Progress"
* Level 23 - "Autumnal Equinox"
* Level 24 - "Multiversal Music Group!"
* Level 25 - "Cave Dwelling"
* Level 26
* Level 27
* Level 28
* Level 29
* Level 30
* Level 31
* Level 32
* Level 33
* Level 34
* Level 35
* Level 36
* Level 37
* Level 38
* Level 39
* Level 40
* Level 41
* Level 42
* Level 43
* Level 44
* Level 45
* Level 46
* Level 47
* Level 48
* Level 49
* Level 50 - "Lights, Camera, Action!"
Level 4

# Level 4 - "A Fine Exhibit"

**Threat Hazards**

 **~Oddity Threats**

 **~Environmental Threats**

## Description

Level 4 is an art gallery which has an almost infinite number of rooms and hallways spanning over 300,000 miles. The walls are painted white and made of concrete and the floors are wooden, and the artwork inside the various rooms seems to almost change every time you leave the room and re-enter. This art is created by the level itself, as it is not present in baseline reality.

Level 4's architecture is very strange, as some rooms will be unnaturally interconnected. Other rooms in level 4 will often be unusually large or small, and some rooms and hallways may even be tilted in random angles. In addition to these features, there are paintings present here that seem to contain secret doorways to other rooms inside of this level.

Numerous barriers are present at level 4. These barriers have signs that say “Do not trespass” or “Do not enter”; they are randomly placed in areas that do not make sense, and they may even be floating in the air or on the walls and celling. It is best to avoid these barriers at all costs, as passing threw the barriers will make you into stone.

Level 4 is home to some documented oddities known as the Masterpiece and Spectres. These oddities are extremely rare in this level, but if you do encounter either then it is best to be cautious around them as they can be unpredictable when angered. Try not to alert either of these oddities as they can become very aggressive very quickly if they are aware you are there. If you do happen to stumble across either one, try to remain calm and make no sudden movements that could alert either oddity.

In level 4, "blackouts" occur on occasion; these blackouts in level 4 normally last 2 minutes and cause lost souls to vanish at random. When the blackout is over, the paintings would be gone for around an hour before reappearing.

Knocking down a painting in level 4 will cause the floor to slowly crumble away, causing you to fall into the unknown below. It is recommended that you walk slowly around this level to ensure that you do not accidentally knock over a painting and fall through the floor. Everything that has fallen on the floor seems to be able to break the structure, except for your feet.

## Thresholds

### Entrances

* Finding a painting in level 3 and entering it

* Discovering a small door with the title "Art" in level 20 and going through it

### Exits

* Finding a doorway that leads outside to level 5

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Author : RoboticCow 2

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Original Author : The Upset Kitten

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Image : https://www.pinterest.co.uk/pin/508836458011494394/

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Inspiration : https://the-voidclusters.fandom.com/wiki/Level\_4

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Boar

**The Tempest Rising Wiki has migrated to a new platform.**

## Boar Tank

* Rocket: 35%
* Explosive: 65%
* Cannon: 20%
* Fire: 80%
* Sniper: 90%

The **Boar** is a main battle tank of the Tempest Dynasty.

## Game unit

Like most vehicles the Boar can be affected by the Tempest Charge status effect, but it is immune to Tempest Overflow.

## References

1. ↑ GamersPrey (28 August 2022). "Tempest Rising Gameplay Demo gamescom 2022" (03:02). *YouTube*. Retrieved 30 January 2023.
2. ↑ Casteel, Brandon (7 April 2023). Tempest Charge exceptions. *Tempest Rising Discord*. Retrieved 7 April 2023.
Stupid mario

Stupid Mario sitting

## Profile

Stupid Mario is just Mario but stupid (what did you expect)

## Appearance

Stupid Mario is just Mario but more HD and has a big mustache and derpy eyes

## Power

Stupid Mario was able to defeat Meta knight formally but Meta knight beat him up after soooo he has no power

## Trivia

* Stupid Mario is not SMG4 Mario
* Stupid Mario is the dumbest character in the series
* Stupid Mario is hated by everyone
Ed Hayes

**The Tempest Rising Wiki has migrated to a new platform.**

## Comms Officer

Captain **Ed Hayes** is a comms officer of the Global Defense Forces. Formerly an engineer from the Australian outback, Hayes takes on the role of heavy infantry armed with an anti-armor laser cannon and networking equipment for battlefield support.

## Game unit

The **Comms Officer** is a GDF specialist that provides the Comms effect, and can interact with networking and marking effects provided by other GDF units.

## References

1. ↑ THQ Nordic [@THQNordic] (3 March 2023). "Captain Ed Hayes". *Twitter*. Retrieved 3 March 2023.
2. ↑ Casteel, Brandon (3 March 2023). Comms Officer status effects. *Tempest Rising Discord*. Retrieved 3 March 2023.
Tempest Rising demo

**The Tempest Rising Wiki has migrated to a new platform.**

**Full demo:**

* 28 August 2023

The **singleplayer demo** of *Tempest Rising* was released on 11 August 2023 for all Steam users to play. It features the first missions of the both the GDF and Dynasty campaigns.

It was initially released as a **Playable Preview** during the 2023 THQ Nordic Showcase (11 August 2023) and included only the first GDF mission in the campaign. Players are introduced to 5 GDF units: the Field Scout, Drone Operator, Grenadier, Riot Medic and Sentinel; as they face up against the basic roster of the Tempest Dynasty. The full demo was released at the start of Steam Strategy Fest (28 August 2023) and adds the first Dynasty mission, The Tempest Gambit, along with several balance and bug fixes.

## References

1. ↑ Castle, Katharine (11 August 2023). "Relive your Command & Conquer glory days with the free demo for Tempest Rising". *Rock Paper Shotgun*. Retrieved 11 August 2023.
2. ↑ THQ Nordic (11 August 2023). "Tempest Rising - Playable Preview OUT NOW". *Tempest Rising Steam News*. Retrieved 11 August 2023.
3. ↑ 3D Realms (28 August 2023). "The Tempest Rising Demo is now Available!". *Tempest Rising Steam News*. Retrieved 28 August 2023.

## External links

* *Tempest Rising* on Steam
* Playable Preview announcement on Steam
Level 50

# Level 50 - "Lights Camera Action!"

**Threat Hazard**

 **~Psychological Threats**

## Description

Level 50 is a filmset that appears to be an suburban house which has been furnished with plastic tables and plastic chairs, and plastic televisions, couches, beds, and other things that you can normally find in a suburban house. The walls, floor, and ceiling in these rooms are completely plastic, and the walls is painted in a yellow and green Stripe pattern. The floor appears wooden, but it is not actually made of wood.

This level is extremely similar to a studio that is often used to record movies. It contains cardboard boxes, studio lights, studio equipment, and green screens. Some of the boxes contain oat-milk, unsystematic bread, and studio equipment. VHS cameras and Wi-Fi routers can be found on tables but they are both in a state of disrepair with neither of them working whatsoever.

Windows can be found in some rooms on level 50. When you look through these windows, you can see a town with trees and houses, but occasionally you might see a giant robot that is standing. This robot seems its in the middle of being constructed and the robot haves two white arms. Its legs are hiding in the trees though, as this robot seems to be used for some movie.

Level 20 can play a beeping noise, which can be incredibly annoying for a lost soul due to how repetitive, loud, and difficult it is to ignore. The beeping noise seems to be coming from a machine, and it beeps every 0.5 seconds nonstop. It is unknown where this noise comes from, and this noise can easily drive someone insane if they hear it for too long.

The doors in level 50 are always locked and cannot be opened, no matter what happens. A strange sound can be heard from them, and it is varied and enigmatic, causing everyone who hears it to be curious as to what is making this noise. Occasionally, these doors will open without any reason, so it is highly advised that you remain cautious whenever one of these doors does open.

## Thresholds

### Entrances

* Finding a door similar to level 50's doors on Level 19 and Level 17 and entering them

### Exits

* Finding a slide would lead you to level 21.

* Stairs that lead to a basement would lead you to level 1.

```
Author : RoboticCow2

Image : https://dornob.com/dazzling-design-3d-digital-print-patterns-on-clear-glass-tile/

Original Author : Abstrackted.

Inspiration : https://the-voidclusters.fandom.com/wiki/Level\_50

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Repair Bay

**The Tempest Rising Wiki has migrated to a new platform.**

The **Repair Bay** is a vehicle maintenance facility used by the GDF in *Tempest Rising*.

## Game structure

The Repair Bay is a platform where friendly ground vehicles are repaired to full health. It also allows the Vehicle Bay to produce Mobile Construction Vehicles.

## See also

* Engineer
* Air Pad
Drone Assassin

**The Tempest Rising Wiki has migrated to a new platform.**

The **Drone Assassin** is a GDF specialist.

## Game unit

Essentially a one-man army killer, the Drone Assassin is equipped with 2 flying buzzsaw drones that can slice through any enemy ground unit with ease.

## References

1. ↑ THQ Nordic (27 April 2023). "Tempest Rising - Interview". *Tempest Rising Steam News*. Retrieved 27 April 2023.
Pillager

**The Tempest Rising Wiki has migrated to a new platform.**

* Rocket: 25%
* Explosive: 50%
* Cannon: 0%
* Fire: 75%
* Sniper: 75%

The **Pillager** is the incendiary combat vehicle of the Tempest Dynasty.

## Game unit

With its twin flamethrowers, the Pillager flame tank fires out jets of scorching flame that are devastating against groups of infantry. Any target caught in the cone of the Pillager's flames will be set on fire and take damage over time.

Although it can be affected by Tempest Charge, the Pillager is immune to Tempest Overflow.

When a Pillager tank is destroyed, it leaves behind an Ignitor.

## References

1. ↑ 3D Realms (7 April 2023). "Tempest Rising - PVP Showdown" (03:48). *YouTube*. Retrieving 7 April 2023.
2. ↑ Casteel, Brandon (9 August 2023). "When a pillager dies it dispenses a flame trooper". *Tempest Rising Discord*. Retrieved 9 August 2023.
Drone Mauler

**The Tempest Rising Wiki has migrated to a new platform.**

The **Drone Mauler** is a GDF stealth infantry unit in *Tempest Rising*.

## Game unit

The Mauler is accompanied by two drones but does not have the ability to remote pilot them. The drones are unable to target enemy air units. The Mauler fires Tempest Charged projectiles against enemy targets.

The Drone Mauler has stealth when immobile and is also Networked, gaining bonus range and damage against Marked targets.

## References

1. ↑ 3D Realms (28 September 2022). "Tempest Rising - Dev Blog 1.0" (4:51). *YouTube*. Retrieved 2 January 2023.
2. ↑ Casteel, Brandon (1 March 2023). Drone Operator vs Drone Mauler. *Tempest Rising Discord*. Retrieved 1 March 2023.
3. ↑ 3D Realms (7 April 2023). "Tempest Rising - PVP Showdown" (13:50). *YouTube*. Retrieving 7 April 2023.
4. ↑ Casteel, Brandon (6 March 2023). Active unit abilities. *Tempest Rising Discord*. Retrieved 8 March 2023.
Specialist

In *Tempest Rising*, **specialists** are named individual characters who in gameplay are infantry units analogous to commandos or hero units in other real-time strategy games. Specialists can perform unique abilities on the battlefield.

Each faction has 5 specialists that can be called into battle, and in the campaigns players have to earn the trust of up to 3 specialists. Each specialist has their own storyline arc and choosing to work with one specialist may lock the player out of using another for the rest of the campaign. In some missions, players may be in command of one or more specialists.

In multiplayer, the player is limited in how many specialists can be fielded.

## GDF specialists

* Dylan Tremblay, Riot Medic
* Bronagh Cregan, Sniper
* Ed Hayes, Comms Officer
* Drone Assassin

## Dynasty specialists

* Bataar Nergüi, Operative
* Physicist

## Behind the scenes

Each specialist is designed to have different levels of micromanagement for most effective use. For instance, the Sniper is intended to have high individual interaction whereas the Comms Officer can simply be mixed into a group as a supporting unit.

## References

1. ↑ 1.0 1.1 THQ Nordic (27 April 2023). "Tempest Rising - Interview". *Tempest Rising Steam News*. Retrieved 27 April 2023.
2. ↑ perafilozof (19 September 2022). "Tempest Rising RTS - NEW units gameplay footage of GDF & Tempest Dynasty base buildings & abilities". *YouTube*. Retrieved 10 January 2023.
3. ↑ Casteel, Brandon (11 March 2023). Specialists quick summary. *Tempest Rising Discord*. Retrieved 11 March 2023.
4. ↑ Casteel, Brandon [@waywardstrategy] (4 March 2023). "Along with the Sniper Bronagh Cregan and Riot Medic Dylan Tremblay...". *Twitter*. Retrieved 7 March 2023.
5. ↑ Casteel, Brandon (6 March 2023). "A percentage of units benefit from more 'babysitting' in combat with active abilities, and a small percentage are high-interaction." *Tempest Rising Discord*. Retrieved 6 March 2023.
Dynasty Silo

**The Tempest Rising Wiki has migrated to a new platform.**

## Silo

* Rocket: 0%
* Explosive: 0%
* Cannon: 50%
* Fire: 0%
* Sniper: 75%

The **Silo** is a Tempest Dynasty structure used to store excess Tempest.

## Game structure

The Silo stores additional collected Tempest once the Tempest Rig fills to its maximum capacity, thereby raising the maximum amount of credits the player can hold.
Havoc

**The Tempest Rising Wiki has migrated to a new platform.**

* Rocket: 25%
* Explosive: 50%
* Cannon: 0%
* Fire: 75%
* Sniper: 75%

The **Havoc** is a fast attack buggy of the Tempest Dynasty.

## Game unit

The Havoc can engage ground and air targets with its rockets. Though lightly armored, its high damage and fast speed would make it an ideal harasser. It is also capable of transporting three infantry units.
Concrete Gate

**The Tempest Rising Wiki has migrated to a new platform.**

* GDF
* Dynasty

* Rocket: 0%
* Explosive: 50%
* Cannon: 50%
* Fire: 0%
* Sniper: 75%

The **Concrete Gate** is an automated barrier that controls passage for ground units.

## Game structure

The Gate admits allied units in while obstructing enemies from passing through. It can be connected with Concrete Walls for an effective defense.
Data Core

**The Tempest Rising Wiki has migrated to a new platform.**

The **Data Core** is the GDF high-tier technology access structure.

## Game structure

The Data Core grants access to the most advanced units, structures, and support powers for the GDF. It also generates a small amount of Intel over time.

The Data Core unlocks:

* Advanced Power Plant
* Tempest Artillery
* Drone Mauler
* Scrambler
* Comms Jammer

Additionally, the structure has two upgrade options:

* The Tempest Pod unlocks bombardment and artillery:
	+ Condor
	+ Trebuchet
	+ Airstrike
* The Drone Pod unlocks the more powerfull drones:
	+ The tier 3 specialists
	+ OCU

## Behind the scenes

* During development of *Tempest Rising*, the structure was called the **Tech Center**.

## References

1. ↑ Casteel, Brandon (7 April 2023). "T3 is the Data Core, though until recently we called it the Tech Center". *Tempest Rising Discord*. Retrieved 7 April 2023.
Dynasty Power Plant

**The Tempest Rising Wiki has migrated to a new platform.**

## Power Plant

* Rocket: 0%
* Explosive: 0%
* Cannon: 50%
* Fire: 0%
* Sniper: 75%

The **Power Plant** supplies  power for structures of the Tempest Dynasty in *Tempest Rising*.

## Game structure

The Power Plant is one of the few Dynasty structures that expands the build radius.

The Dynasty Power Plant has the ability to switch from its normal power production mode to a distribution mode, where it will accelerate unit production and buff combat capabilities of nearby structures at the cost of damaging them over time. Production structures gain a 20% increase to production times, stacking up to twice with multiple power plants in distribution range, making 40% the maximum possible production time bonus from distribution.

## References

1. ↑ Casteel, Brandon (7 April 2023). "DYN mostly expand build radius from their Power Plants". *Tempest Rising Discord*. Retrieved 7 April 2023.
2. ↑ 3D Realms (28 September 2022). "Tempest Rising - Dev Blog 1.0". *YouTube*. Retrieved 2 January 2023.
3. ↑ Casteel, Brandon (17 February 2023). GDF vs Dynasty combat strategies. *Tempest Rising Discord*. Retrieved 9 March 2023.
Development studios

List of developers of Tempest Rising.

## Slipgate Ironworks

**Slipgate Ironworks** is a video game developer based in Aalborg, Denmark and are one of the development studios behind *Tempest Rising* along with 2B Games. The company was founded as **Interceptor Entertainment** in 2010 by Frederik Schreiber.

Since the start of the development of *Tempest Rising* in 2019, the team working on the title numbers over 100 individuals and includes several RTS community members serving as designers and consultants.

### External links

* Official site
* Slipgate Ironworks on YouTube
* Slipgate Ironworks on Twitter

## 2B Games

### Headquarters

Bielsko-Biała, Poland

**2B Games** is a Polish video game developer based in Bielsko-Biała. Founded in 2018, the company focuses on developing AA+ games using the Unreal Engine.

2B Games is one of the development studios behind *Tempest Rising*.

### External links

* Official site
* 2B Games on YouTube
* 2B Games on Twitter

## 3D Realms

### Parent

Saber Interactive

**3D Realms** is a video game publishing company, and the co-publishers of *Tempest Rising* alongside THQ Nordic. The company was founded in August 1994 as a brand of **Apogee Software**, which itself was founded in 1987 by Scott Miller and headquartered in Garland, Texas. In 2014, the company relocated to Aalborg, Denmark after it was acquired by the same holding company as Slipgate Ironworks.

3D Realms is known for creating the *Duke Nukem* series, and producing and licensing titles such as *Max Payne* and *Prey*.

### External links

* Official site
* 3D Realms on YouTube
* 3D Realms on Twitter
* 3D Realms official Discord

## THQ Nordic GmbH

### Parent

Embracer Group

**THQ Nordic GmbH** is an Austrian video game publisher based in Vienna and is the primary publishing arm of Embracer Group. Originally founded as **Nordic Games** in June 2011, the company was renamed to THQ Nordic in August 2016 after its parent company had acquired the "THQ" trademark in 2014.

Along with 3D Realms, THQ Nordic is the co-publisher of *Tempest Rising*.

### External links

* Official site
* THQ Nordic on YouTube
* THQ Nordic Inside on YouTube
* THQ Nordic on Twitter

## References

1. ↑  Mitchell, Richard (2 August 2012). "Rise of the Triad returns to PC this year, powered by Unreal Engine 3". *Engadget*. Retrieved 1 January 2023.
2. ↑ 2.0 2.1 "Tempest Rising Official FAQ" (31 August 2022). *Tempest Rising Steam News*. Retrieved 1 January 2023.
3. ↑ 3D Realms (4 December 2014). "Welcome to 3D Realms Aalborg HQ!". *Facebook*. Retrieved 10 February 2023.
4. ↑ Handrahan, Matthew (3 March 2014). "Interceptor Entertainment acquires 3D Realms". *GamesIndustry.biz*. Retrieved 10 February 2023.
5. ↑ Frank, Allegra (16 August 2016). "THQ Nordic is ready to prove itself after a big name change". *Polygon*. Retrieved 20 February 2023.
Shieldmaiden

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The **Shieldmaiden** is a GDF defensive support vehicle.

## Game unit

The Shieldmaiden can deal high damage against enemy air units with its laser attack, and passively reduces the attack rate of enemy units and defenses that fire missiles within a large radius of itself while is inmobile.

The shieldmaiden is a hover unit, which means it cant trigger mines, cant crash other units and can be crashed with other units.

As an active ability, the Shieldmaiden can dispense a temporary repair turret with the cost of intel.
Global Defense Forces

**The Tempest Rising Wiki has migrated to a new platform.**

The **Global Defense Forces**, or **GDF**, is a global peacekeeping organization formed by the surviving governments of Earth following the aftermath of World War 3. By 1997, the GDF are the maintainers of the majority of the Tempest sites around the world and are in conflict with the Tempest Dynasty over control of the resource.

The GDF are one of the three playable factions in *Tempest Rising*.

## History

The Global Defense Forces were formed in 1988 from the remnants of the Allied Nations. Its leadership consisted of a Board of Directors, which was infiltrated by a secret organization who installed advisors under the Directors.

## Gameplay

The GDF have a unique secondary resource called Intel which is obtained through combat and can be spent on unit abilities or new units and structures. At the start, GDF only receives 1 Intel point every 7 seconds from their Construction Yard but can obtain even more Intel through constructing Intel-generating buildings, killing Marked targets, or capturing enemy buildings with Engineers.

### Structures

* Construction Yard
* Power Plant
* Barracks
* Refinery
* Silo
* Vehicle Bay
* Repair Bay
* Satellite Uplink
* Advanced Power Plant
* Air Control Tower
* Air Pad
* Data Core
* Sandbags
* Concrete Wall
* Concrete Gate
* Gatling Turret
* Laser Turret
* Grenade Turret
* Tempest Artillery
* Haywire Turret
* Fence

### Units

* Field Scout
* Drone Operator
* Engineer
* Grenadier
* Riot Trooper
* Drone Mauler
* Harvester
* Hunter Tank
* Sentinel
* Mobile Construction Vehicle
* Comms Rig
* Riot Van
* Shieldmaiden
* Trebuchet
* Scrambler
* Peacekeeper
* Queller
* DCU (Drone Control Unit?)
* Skycrane
* Condor

### Specialists

* Riot Medic
* Sniper
* Comms Officer
* Drone Assassin
* Hijacker

### Support powers

* Tempest Strike
* Support Beacon
* Comms Jammer
* Riot Drop
* Spy Drones

## Notable members

* Fisher
* Francis

## Behind the scenes

Although there has been comparisons made between the Global Defense Forces and the Global Defense Initiative from the *Command & Conquer* series, the GDF is an existing original faction that has appeared in several of 3D Realms' previous games. Its name and logo were designed in its original incarnation as the Earth Defense Forces for the *Duke Nukem* series back in 1995.

## References

1. ↑ 3D Realms (28 August 2022). "Tempest Rising - Gamescom 2022 First Mission Developer Commentary". *YouTube*. Retrieved 1 January 2023.
2. ↑ Schreiber, Frederik [@Freschism] (1 May 2023). "A short history lesson on the GDF" (5/6). *Twitter*. Retrieved 1 May 2023.
3. ↑ 3D Realms (28 September 2022). "Tempest Rising - Dev Blog 1.0". *YouTube*. Retrieved 2 January 2023.
4. ↑ 3D Realms (7 April 2023). "Tempest Rising - PVP Showdown". *YouTube*. Retrieving 7 April 2023.
5. ↑ Schreiber, Frederik [@Freschism] (15 August 2022). "To those wondering, the GDF in Tempest Rising, is a faction well known by fans of Ion Fury and Bombshell..." [Tweet]. *Twitter*. Retrieved 1 January 2023.
6. ↑ THQ Nordic (31 August 2022). "Tempest Rising Official FAQ". *Tempest Rising Steam News*. Retrieved 1 January 2023.
Domovoy Molchalin

**The Tempest Rising Wiki has migrated to a new platform.**

Bust of Domovoy Molchalin

**Domovoy Molchalin** is the founder of the Tempest Dynasty. Due to his old age he is relegated to merely a figurehead, while his son Aleks Molchalin leads the Dynasty.

## References

1. ↑ 3D Realms (28 August 2022). "Tempest Rising - Gamescom 2022 First Mission Developer Commentary". *YouTube*. Retrieved 1 January 2023.
Meta Knight

Meta knight

## Personality

Meta knight is more wise and smarter then the normal cast. Because of this he (and Bandee) might stay away from doing something to dangerous.

## Profile

Meta knight is again one of the smartest characters and is able to make good choices.

## Appearance

Meta knight is a black puffball with a mask and shoulder pads on, Meta knight also has yellow eyes.

## Power

Meta knight has a sword that easily frightened Kirby

## Trivia

* Meta knight is the third smartest character (second is Tails and first is Eggman).
* Meta knight is the only character so far that has a sword.
* No one knows what is behind Meta knight's mask.
* Meta knight has a airship.

## Relationships

**Kirby**

Meta knight doesn't have the best relationship with Kirby seeing how they don't interact that often.

**Bandee**

Bandee and Meta knight have a close friendship, because of them being almost as smart as each other and were work buddies, and they normally do almost everything together.
Tempest Rig

**The Tempest Rising Wiki has migrated to a new platform.**

* Refinery
* Tempest Miner

* Mobile
* Deployed

* Rocket: 0%
* Explosive: 0%
* Cannon: 50%
* Fire: 0%
* Sniper: 75%

The **Tempest Rig** is the mobile refinery of the Tempest Dynasty in *Tempest Rising*.

## Game unit

The Tempest Rig can deploy into a **Refinery** structure, where its four wheels will detach into individual **Tempest Miners** to collect nearby Tempest. Each Tempest Miner will collect 100 Tempest before returning to the deployed refinery. As a structure, it is vulnerable to being captured by Engineers.

The Rig requires all four of its Tempest Miners to be mobile. If a deployed Rig loses a Miner, another will respawn for free 15 seconds later, when the Rig can become mobile again or resume full harvesting operations. If a Rig loses two Miners, the time to respawn is queued, so it would take 30 seconds to fully recover both lost miners, or 60 seconds if all 4 are lost.

The Tempest Rig is trained in the Machine Shop.

The Tempest Rig is a Heavy Vehicle and can thus crush everything except for other Heavy Vehicles.

## See also

* GDF Refinery
* GDF Harvester

## References

1. ↑ Casteel, Brandon (10 April 2023). "Though a Tempest Rig cannot move without having all 4 of its harvesters since they act as the wheels." *Tempest Rising Discord*. Retrieved 10 April 2023.
Riot Trooper

**The Tempest Rising Wiki has migrated to a new platform.**

The **Riot Trooper** is the heavily armored melee infantry of the GDF in *Tempest Rising*.

## Game unit

Armed with a riot shield and baton, the Riot Trooper attacks up and close. The Trooper's attacks suppresses enemy infantry which reduces their combat effectiveness.

The Riot Trooper can swap to use EMP grenades against vehicles.

## Gallery

A Riot Trooper using an EMP grenade against a Boar

## References

1. ↑ Casteel, Brandon (7 April 2023). Riot Trooper name reveal. *Tempest Rising Discord*. Retrieved 7 April 2023.
GDF Silo

**The Tempest Rising Wiki has migrated to a new platform.**

## Silo

* Rocket: 0%
* Explosive: 0%
* Cannon: 50%
* Fire: 0%
* Sniper: 75%

The **Silo** is a GDF structure used to store excess Tempest.

## Game structure

The Silo stores additional collected Tempest once the Refinery fills to its maximum capacity, thereby raising the maximum amount of  credits the player can hold.
Refinery

Disambiguation page for RefineryThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
The **Refinery** is an essential base structure that allows the commander to process collected Tempest into cash.

Refinery may refer to:

* GDF Refinery
* Tempest Rig

## See also

* Harvester
* Silo
Assault Gunner

**The Tempest Rising Wiki has migrated to a new platform.**

The **Assault Gunner** is a heavy infantry unit of the Tempest Dynasty, armed with a rotary machine gun.

## Game unit

The Assault Gunner can attack both ground and air units.

Like the Voltaic Tank, the Assault Gunner has the ability to trade health over time for increased rate of fire.

## References

1. ↑ Casteel, Brandon (11 April 2023). "The current name is the Assault Gunner". *Tempest Rising Discord*. Retrieved 11 April 2023.
2. ↑ Casteel, Brandon (11 May 2023). "They have an ability that allows them to trade health over time in exchange for increased fire rate". *Tempest Rising Discord*. Retrieved 11 May 2023.
Missile Trooper

**The Tempest Rising Wiki has migrated to a new platform.**

* Rocket: 0%
* Explosive: 0%
* Cannon: 75%
* Fire: 0%
* Sniper: 0%

The **Missile Trooper** is the anti-armor infantry unit of the Tempest Dynasty in *Tempest Rising*.

## Game unit

The Missile Trooper has the ability to increase movement speed in a short period of time.
Haywire Turret

**The Tempest Rising Wiki has migrated to a new platform.**

The **Haywire Turret** is an advanced defensive turret of the GDF.

## Game structure

The Haywire Turret fires a barrage of missiles at enemy vehicles and air units. Units hit by the Turret become Marked, yielding Intel when killed.

## References

1. ↑ 3D Realms (7 April 2023). "Tempest Rising - PVP Showdown". *YouTube*. Retrieving 7 April 2023.
Silo

Disambiguation page for SiloThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
A **Silo** is a structure used for long-term storage, typically excess harvested resources. Silo may refer to:

* GDF Silo
* Dynasty Silo

## See also

* Refinery
* Harvester
Fisher

**The Tempest Rising Wiki has migrated to a new platform.**

**Fisher** is a colonel of the Global Defense Forces. He serves as the GDF commander's superior in *Tempest Rising*, providing the player with mission briefings and background information on the conflict.

## Behind the scenes

Colonel Fisher is voiced by Eric Dieter, also known as Zeus Legion, who was involved in developing the *The Antioch Chronicles* mods for the *StarCraft* series; and the *StarCraft Universe* MMORPG mod for *StarCraft II*.

## Gallery

Fisher's appearance in the Gamescom 2022 demo

## References

1. ↑ 1.0 1.1 Dieter, Eric (9 October 2022). "Colonel Fisher is voiced by Eric "Zeus Legion" Dieter, co-creator of The Antioch Chronicles mods for StarCraft 1 and 2 and story/voice contributor on StarCraft Universe (Blizzard Arcade)." Tempest Rising Discord. Retrieved 3 January 2022.
2. ↑ 3D Realms (28 August 2022). "Tempest Rising - Gamescom 2022 First Mission Developer Commentary". *YouTube*. Retrieved 1 January 2023.
Ignitor

**The Tempest Rising Wiki has migrated to a new platform.**

* Rocket: 75%
* Explosive: 0%
* Cannon: 75%
* Fire: 0%
* Sniper: 0%

The **Ignitor** is the Dynasty's close-range support infantry in *Tempest Rising*.

## Game unit

As its name suggests, the Ignitor is armed with a flamethrower which deals well against infantry and structures. The Ignitor's flames have a penetrating effect, which deals damage to infantry within garrisons (but not transports).

Any target caught in the cone of the Ignitor's flames will be set on fire and take damage over time. Even if the Trooper is no longer attacking said target, it will still be on fire for a brief moment.

An Ignitor is dispensed from a Pillager upon its destruction.

## Behind the scenes

* During development, the unit was called the **Flame Trooper**.

## Gallery

Ignitors in the Announcement TrailerIgnitors roasting a GDF vehicle
GDF Barracks

**The Tempest Rising Wiki has migrated to a new platform.**

## Barracks

* Rocket: 0%
* Explosive: 0%
* Cannon: 50%
* Fire: 0%
* Sniper: 75%

The **Barracks** is the infantry training facility of the GDF in *Tempest Rising*.

## Game structure

The GDF Barracks can garrison up to 6 friendly infantry units, who can fire out of the structure at enemies. The Barracks is required to construct base defenses.

### Production

#### Tier 1

* Field Scout: Anti-infantry fighter with decent range. Costs:  250  8.
* Drone Operator: Pilots a flying Combat Drone against air units and vehicles. Costs:  400  9.
* Engineer: Utility trooper. Repairs vehicles, removes mines, and can steal enemy structures. Can deploy Emplacements to protect allied troops. Costs:  500  20.

#### Tier 2

* Grenadier: Good against infantry and buildings. Deals area damage. Costs:  350  10. Requires: Satellite Uplink.
* Riot Trooper: Heavily armored melee combatant. Suppresses attacked infantry, reducing their combat effectiveness. Can swap to throw EMP grenades at vehicles. Costs:  700  15. Requires: Satellite Uplink.

#### Specialists

* Riot Medic: Heavily armored combat support specialist. Riot Gun slows enemy infantry. Can set up Field Medbay to heal allies in area. Costs:  1200  18. Requires: Satellite Uplink.
* Comms Officer: Combat support specialist. Buffs allies with Comms aura. Marks enemies with his attack. Costs:  1300  25  20. Requires: Satellite Uplink.

### Abilities

* Set rally point: Units trained by this building will rally to target location.
* Unload: Unload contained units.
Voltaic Tank

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The **Voltaic Tank** is a heavy tank of the Tempest Dynasty in *Tempest Rising*.

## Game unit

The Voltaic Tank quickly builds up a laser charge before firing at its target. Its attack can disable defenses. Additionally, the Voltaic Tank has an ability to increase rate of fire at the cost of health over time.

## References

1. ↑ Casteel, Brandon (7 April 2023). Late game counters against defenses. *Tempest Rising Discord*. Retrieved 7 April 2023.
2. ↑ Casteel, Brandon (11 May 2023). "They have an ability that allows them to trade health over time in exchange for increased fire rate". *Tempest Rising Discord*. Retrieved 11 May 2023.