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K'ax taca, High Lord of the Storm

**K'ax taca, High Lord of the Storm** is the first  Champion of the Eagle Temple in *Curse of the Dead Gods*.

## Appearance

K'ax taca is a legless, mummified human wearing a light blue poncho and an ancient crown. Throughout the fight he will screech like a bird.

## Boss Fight

### Attacks

* K'ax summons a ball of lightning (*3 max*) that bounces around the room that will occasionally explode.
* K'ax shoots 2-6 sparks that will lock on and home in on the player for 2 seconds. They can be Dodged through.
* K'ax shoots a beam of lightning that will stunlock the player if hit. It can be dodged through.

### How to beat the High Lord of the Storm

Medium to close range is optimal for this fight.

* The Lightning Balls are not harmful to the player unless they explode, and can be freely walked through.
* The easiest way to deal with the sparks is to wait until they are locked on and then dodge through them while homing.
* While shooting the beam, the turning speed of the boss will slow down, so getting as close as possible can trivialize this attack.
* Another way of dealing with the lightning beam is to repeatedly dodge through it, thus getting infinite perfect dodges and not depleting stamina.

## Champion's Weapon

*See:* Cursed Weapons
K'ax taca can sometimes drop his weapon, "Effulgence", Harbinger of Yaatz, under certain conditions.

* The Player must kill K'ax taca during his lightning beam attack.
* The weapon only has a 20% chance to drop.

Equipping the weapon once allows you to unlock it at the Forsaken Weaponry for 50 Jade Rings.

## Journal entries

*I have crossed paths with the animated husk of an ancient lord of kingly manners within the higher floors of this eternal tomb. Whether he was truly noble before his pacts with the Gods of Wonder is uncertain, but it seems from the murals painted here after accepting Yaatz' deadly powers and becoming her champion, he ruled the lesser Chatac for centuries with ruthless cruelty. The arrival of Xbeltz'aloc was his undoing, and now he wanders the shadows in search of prey to satiate a sadistic thirst.*

*As my own capacities to kill grow with each succesive reincarnation, my empathy for the creatures I destroy decreases proportionally. The more I become godlike, the less I resemble a human... in body, in mind and in spirit. Perhaps this biting apathy is what finally overcame the heart of this stormy monarch.*

## Trivia

It has been speculated that K'ax taca is inspired by two characters from Diablo 2. His visual design is reminiscent of Mephisto, the boss of the third act. His attacks, however, are similar to those that Diablo himself uses in the final bossfight.
Prophetess

Prophetesses are common enemies that are encountered in the Serpent Catacombs in *Curse of the Dead Gods*.

Basic versions can be found in all tiers of the Catacombs, with elite versions being found in tiers 2 and 3.

## Appearance

*Prophetesses* are tall, purple skinned women. They wear a purple/magenta dress lined with bones and a blindfold over their eyes. They right arm is replaced by a blood spike during attacks.

## Attacks

Prophetesses have both attacks and healing abilities.

### Basic version

* The prophetess runs to the player and slashes twice with a brief pause in between strikes.
* The prophetess projects a golden eye above itself. If attacked in this state, it will teleport behind the player and stab them.
* The prophetess uses a large AoE move that heals all enemies in its range.

The attacks can be parried or dodged.

### Elite version

* The prophetess runs to the player and slashes twice with a brief pause in between strikes.
* The prophetess projects a golden eye above itself. If attacked in this state, it will teleport behind the player and stab them.
* The prophetess uses a large AoE move that heals all enemies in its range.

The attacks can be parried or dodged.

## Journal Entries

*Sich'al, the goddess of mysteries and clairvoyance, the Chatac see her as a snake. One need only drink her sour potions, slow poisons, and pierce the veil between human understanding and the divine. I have met her devout servants, gifted with glimpses of things to come. Their blood smells of bile and their voices are but whispers, proffering curses upon any soul lucky enough to cross their paths.*

*I, too, have seen my future, and with every death the fog of reason is slowly lifted. There is no logic to a life everlasting. There is not tomorrow where I have failed to go mad.*

*"Sich'al is the most devious of the Gods of Wondes. She is all knowing and blinds her servants with the truth." - Confessions of Pablo Cordoba*
Blood Priest

**Blood Priests** are enemies in the Jaguar Temple in *Curse of the Dead Gods*.

They summon Lurkers or Elite Lurkers and heal other enemies.

Basic versions can then be found in tiers 1, 2, and 3 of the Temple. Elite versions can only be found in tier 3.

## Appearance

Blood Priests are incredibly bloodied. They wear a skull on their heads with several feathers potruding out either side. They wear a robe from the waist down and their skin is grey.

## Attacks

Blood Priests do not attack, they are passive enemies.

### Basic version

* Their first ability is a healing string that attaches to one of the low health enemies in the room.
* If no enemy is low on health or if it's out of range, Blood Priests invokes a Lurker. The invoked Lurkers keeps greed kill timer active.

### Elite version

* Their first ability is a healing string that attaches to one of the low health enemies in the room.
* If no enemy is low on health or if it's out of range, Blood Priests invokes an Elite Lurker. The invoked Elite Lurkers keeps greed kill timer active.

## Journal entries

*I have met proof that the Chatac priests mastered a form of blood magic that could be used to heal or drain the life from a victiom. They can reduce their bodies to a pool of liquid and then reclaim shape to continue their fight when the advantage suits them. Though the process must be terribly painful, it appears they feel nothing.*

*There is a cruelty in the priests' eyes that I fear I am now reflecting in my own. Each gift of T'amok' bears an insidious price. The less suffering I feel, the easier it is to inflict pain upon my enemies. Will the price of my escape strip me from my humanity?*

*"They travelled here and there, jumping through pools of their own blood." - Confessions of Pablo Cordoba*
Throwing Knives

The **Throwing Knives** are a Throwing Weapon type (Main Weapon) in *Curse of the Dead Gods*. They are the most basic Throwing Weapon type and do not have any unique ability.

They can only be found in the Main Hub.

## Codex

*"A dagger is deadlier when taken in the back, but once given flight it becomes a threat that can come from any direction."*

## Fighting style

The **Throwing Knives** are placed in the Throwing Weapons category and is considered a Main Weapon.

* Normal attacks consist of two thrown projectiles followed by a finisher, which deals twice the amount of damage and consumes 1 stamina point.
* The charged attack throws projectiles in a cross formation from your character, consuming 1 stamina point. This can be chained together with series of normal attacks, replacing the first throw.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
Fulmination, Death's Rampart

**Fulmination, Death's Rampart** is an Off-hand Weapon and a Cursed Weapon in *Curse of the Dead Gods*. Parrying using **Fulmination** reflects projectiles.

It can only be found at Sanctuaries.

## Codex

*“Smell the gust of putrefaction, Pretender, coming for those who shall soon be pierced by Fulmination. Those who sow the winds of death plow their own grave.”*

## Fighting style

**Fulmination, Death's Rampart** is placed in the Shield category and is considered an Off-hand Weapon as well as a Cursed Weapon. Shields grant 2 more frames for parrying.

* Normal attacks consist of three hits with a finisher, which deals twice the weapon damage, consumes 1 stamina point and knockback enemies.
* Charged attack dashes forward, dealing damage and interrupting enemy's attacks. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage, Interrupts
 **Off-hand Combo** | Dark damage
Xbeltz'aloc

**Xbeltz'aloc** is the God of Death and main antagonist of *Curse of the Dead Gods.*

## Theory

Rumors say that **Xbeltz'aloc** did enslave the three Gods of the Temple, stealing their powers, to keep mortals trapped in the temple into a endless suffering loop...

## Journal entries

*I have learned so little about the God of Death in my countless resurrections within these cursed walls. The Chatac call him the leader of the Gods of Pain. All I know is that now he rules these temple walls, once dedicated to the Gods of Wonder, and the Jaguar, Serpent and Eagle gods are now his prisoners.*

*Xbeltz'aloc claims that he only wants men to remain human and women to remain humane. Such is his purpose and such is his aim. All I know is that I want him dead. A thousand evils could never hide a single gesture of good.*

## Notes

* It is possible that the Champion of Death shares the same kind of relationship with Xbeltz'aloc than the Avatars had with the Gods of Wonder, before the God of Death took over the Temples.

## See Also

* T'amok'
* Sich'al
* Yaatz
Stone Breaker

The **Stone Breaker** is a Heavy Weapon (Two-handed Weapon) in *Curse of the Dead Gods*. Its Charged Attacks strike 3 times in a line behind the point of impact.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Primal energy crackles within the soul of this hammer, forged to batter stone and resound in tandem with the Earth."*

## Fighting style

The **Stone Breaker** is placed in the Heavy category and is considered a Two-handed Weapon.

* Normal attacks consist of two slashes with a finisher smashing the hammer to the ground. It consumes 1 point of stamina for each move.
* Charged attack makes the character jump forward, knocking *most* enemies back and soft-locking the player from instant movement. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Interrupts
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Critical Damage

Some Weapons can deal **Critical Damage** (or **Critical Hits**) under specific conditions. Critical Hits are indicated by yellow damage numbers.

Critical Hits are noticeably more destructive than "normal" attacks. Learning how to reliably land Critical Hits can greatly increase one's damage output.

## Gameplay

Contrary to a lot of comparable games, Critical Hits are never random in *Curse of the Dead Gods* : you will always deal Critical Hits as long as the Critical Hit conditions of your weapon are fulfilled. For example, hitting an enemy in the back with a Dagger, or hitting them with a Sword's Combo Finisher, will **always** deal Critical Damage.

Most weapons belonging to the same Fighting style deal Critical Hits under the same conditions. Some Fighting styles, like Spears or Bows, favour a Critical Damage-centered playstyle, as it is relatively easy to land Critical Hits using these weapons. On the other hand, Torches, Shields and Maces usually have no way to trigger Critical Hits.

## Damage

*See:* Damage Formula
By default, Critical Hits increase total damage (excluding the Weakened modifier, if applicable) by 50%.

In addition, some Affixes and Relics grant Critical Damage increases : it is perfectly possible to stack these effects. Critical Damage modifiers (*including the +50% base multiplier*) are all stacked additively.

* For example, a Player using a weapon with a "+20% Critical Damage" Affix and a +45% Onyx Shard relic will inflict +115% damage (base 50% + 20% from the Affix + 45% from the Onyx Shard) whenever they deal a Critical Hit.

## Default Critical Hit conditions

The vast majority of weapons in *Curse of the Dead Gods* use the same Critical Hit conditions as the other weapons belonging to the same Fighting style. This section covers these "default" Critical Hit conditions.

### Main Weapons

 **Throwing Weapons** | The Finisher deals Critical Damage

### Off-hand Weapons

 **Whips** | The Finisher deals Critical Damage

### Two-handed Weapons

 **Bombs** | The Finisher deals Critical Damage

## Unique Critical Hit conditions

The following Weapons have additional Critical Hit conditions. **Note that the "default" Critical Hit conditions of their respective Fighting styles still apply to them :** this means that these Weapons have more occasions of dealing Critical Hits than their counterparts.

For ease of reference, default Critical Hit conditions are also displayed below.

### Off-hand Weapons

 **Whips** |  | Bone Shard Whip | Kills make attacks deal Critical Damage for 3 seconds (note : this effect only applies to the Bone Shard Whip, not to the Main Weapon)

## Critical Damage-related items

### Relics

1. ↑ https://store.steampowered.com/news/app/1123770/view/2914355022546817524?l=english
Glífido explosivo radiactivo

* Common

## Temperatura

* Explota tras un breve lapso de tiempo o al tocar a algún jugador
* La explosión inflige menos daño que la de sus congéneres rojos
* La explosión deja una zona radiactiva de corta duración
* No explotará si lo matas disparándole a su punto débil: la boca
* No habrá explosión si lo matas mientras está congelado
* Brilla en la oscuridad
* Resistencia: ninguna
* Debilidad: ninguna
* No tiene blindaje
* Punto débil (200% de daño): boca

## Estadísticas

**Ataques:**

* ---

**Resistencias:**

* ---

**Debilidades:**

* ---

**Punto débil:**

* ---

## Consejos y trucos

* ---
* ---
* ---
Dystrum

Tipo
 Dureza
 Rareza
 Valor

El **dystrum** es un mineral necesario para cumplir objetivos secundarios en ciertas misiones (en este caso, exclusivamente de las misiones de Punto de Extracción. Necesitarás 100 unidades de dystrum para completar el objetivo correspondiente.
Al completarlo, obtendrás 800 de EXP y 250  créditos adicionales (ambos afectados por la correspondiente bonificación por riesgo.

### Aspecto

El dystrum es un mineral metálico con un toque azul pálido, que se extiende por las paredes como la morkita o el oro. Es más difícil encontrarlo en los [[Estratos Glacialesl], donde se entremezcla con las paredes heladas de las cuevas. Se recomienda usar el puntero láser para ayudarte a localizarlos más fácilmente en este caso.

### Ubicación

El dystrum puede encontrarse, en teoría, en cualquier misión de Punto de Extracción; sin embargo, parece tener poca presencia en misiones con otros objetivos secundarios. Los biomas donde se encuentra normalmente son el Núcleo de Magma, la Biozona Densa y los Pozos de Sal.

### Información adicional

* El dystrum es probablemente el mineral menos abundante del universo del juego, ya que sólo se encuentra en las misiones de Punto de Extracción.
* El pago por encontrar dystrum es el mayor de todos los objetivos secundarios en las misiones de Punto de Extracción.

### Ver también

* Punto de Extracción
* Perforadora
Traps

**Traps** are environmental hazards in *Curse of the Dead Gods*.

Each Temple has its unique set of **Traps**, which all have their own triggers and effects. Some Traps can be parried or perfect-dodged, just like enemy attacks.

Most Traps do not only affect the Player : they can hurt Enemies as well, which makes them very useful in certain situations.

## Jaguar Temple Traps

* **Spike Plates** that activate on a short delay;
* **Jaguar Heads** that spit explosive fireballs if the Player stands in front of them (fireballs can be parried and dodged through);
* **Flamethrower Traps** that activate when hit with a Fire attack;
* **Explosive Urns** that detonate if hit by a flame or powerful attack;
* **Floor Grills** that activate on a timer and set the floor ablaze.

## Eagle Temple Traps

* **Eagle Heads** that blow a homing gust of wind if the Player stands in front of them. They can be parried and dodged.
* **Electric Mines** that detonate after a short delay if the Player stands near them. They can't be parried.
* **Spear Statues** that thrust a stone spear if the Player stands in front of them. Can be parried and dodged.
* **Sword Statues** that swing two swords in a large arc in front of them. They can be parried and dodged.
* **Runic Eggs** that shoot four beams in cardinal directions and spin if hit by an Elemental attack (can be triggered by Traps). The beams can be dodged through.
* **Electric Wells** that, if activated, will hit entities with Lightning if they are near. They can be activated by a lightning attack.

## Serpent Temple Traps

* **Snake Heads** that swivel and spit a cone of Poison if the player comes near them;
* **Dart Traps** resembling a formation of snakes on the walls. The Snakes will shoot a wall of bolts at the player that can be dodged through, and also parried;
* **Whipping Plants** that will slam down towards the player if they are near enough. They can be made to retract if hit enough times;
* **Spike Mushrooms** that will shoot a random spread of spikes if attacked;
* **Noxious Gas** that comes out of fissures in the ground that will poison the player. If hit with a Fire attack, they will explode violently, damaging both the player and enemies.

## Notes

* Parrying or perfect-dodging a Trap resets the Greed Kill timer. Adventurous Players who want to keep their Greed Kill counter active between fights (or even during a particularly complicated fight) can try to willingly activate a Trap then parry or dodge it.
Yaatz

**Yaatz'** is the Goddess of the Eagle Temple*.*

Little is known about her yet.

She’s related to the Stat Dexterity, which grants +2% base damage per point.

## Theory

Rumors say that Xbeltz'aloc did enslave the three gods of the temple, stealing their powers, to keep mortals trapped in the temple into a endless suffering loop...

## Journal entries

*The followers of Yaatz, the Eagle Goddess of Sky and Storm Fire, were indeed an electrifying sect to be rightfully feared. The promise of the Goddess of Wonder was omnipotence, which translated from Chatac into the power to kill with the blink of an eye. The price for the power to slay at will set was far dearer than the gold they paid. Killing with rapidity became a sport to them, and each lesser soul that crossed their gilded paths an opportunity to display their gruesome gifts and bathe in the blood of their superiority.*

*I have traded both gold and blood for Yaatz' powers, and with each gift a piece of my soul. I dare not stop to wonder how much a soul might weigh, and how many pieces can be traded before it completely expires. I fear some nights that should I one day find a door leading out of this hell, it would be a monster that escapes, a creature that had forgotten completely what it meant to be humane.*

## See Also

* Dark Avatar of the Eagle
* T'amok'
* Sich'al
* Xbeltz'aloc
Whispering Aegis

The **Whispering Aegis** is a Shield (Off-hand Weapon) in *Curse of the Dead Gods*. It has a 25% chance of automatically parrying whenever the Player is about to get hit.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"A sturdy shield, the suggestive mutterings of a sinister voice. It guides the hand in combat, all the while toying with the mind."*

## Fighting style

The **Whispering Aegis** is placed in the Shield category and is considered an Off-hand Weapon. Shields grant 2 more frames for parrying.

* Normal attacks consist of three hits with a finisher, which deals twice the weapon damage, consumes 1 stamina point and knockback enemies.
* Charged attack dashes forward, dealing damage and interrupting enemy's attacks. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Interrupts
 **Off-hand Combo** |  | 0
Whips

**Whips** are a type of melee weapon in *Curse of the Dead Gods.* It is categorized as an Off-hand Weapon.

There are currently 7 different Whips in the game.

## Fighting Style

*See:* Attack Moves
Most Whips use similar attack moves. However, exceptions may exist.

* Normal attacks consist of one strike followed by a finisher, which deals critical damage. Each attack consumes 1 point of stamina.
* Off-hand combos consist of a spin attack, which uses 1 stamina point.
* Charged attacks use 2 stamina points, staggering *most* enemies and pulling them closer to the player.

## Guide

Whips are powerful but stamina-intensive mid-range weapons that work just as well as primary weapons than as support weapons. Their Charged Attack can stagger enemies, and its ability to pull the target(s) provides a useful crowd-control option. Their very short attack combos allow them to land Critical Hits reliably and frequently, which makes them suitable for critical damage-based builds. Of course, their long range also allows the Player to hit out of range from their enemies.

The Whip can also be effective against groups when used well : its long range allows the Player to hit several enemies in a straight line when positioned properly. In addition, the Off-hand Combo is a decently powerful area-of-effect attack.

The Whip's main weakness is its high stamina costs : every Whip attack costs 1 stamina point, which makes it one of the most stamina-intensive weapon type.

Players who just want a support weapon to complement their Main Weapon may be interested in Whips for their stagger ability. Additionally, the large area-of-effect of their Off-hand Combo makes them the perfect weapon to quickly deal with Bats.
Worn Shield

The **Worn Shield** is the most basic Shield (Off-hand Weapon) in *Curse of the Dead Gods*. It lacks any unique ability.

It can only be found in the Main Hub.

## Codex

*"One always feels a little safer when carrying a shield."*

## Fighting style

The **Worn Shield** is placed in the Shield category and is considered an Off-hand Weapon. Shields grant 2 more frames for parrying.

* Normal attacks consist of three hits with a finisher, which deals twice the weapon damage, consumes 1 stamina point and knockback enemies.
* Charged attack dashes forward, dealing damage and interrupting enemy's attacks. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Interrupts
 **Off-hand Combo** |  | 0
Windfury Pike

The **Windfury Pike** is a Spear (Two-handed Weapon) in *Curse of the Dead Gods*. Its Charged Attacks hit 3 times instead of 2.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The unbridled power of the wind, raining death at a fevered pace. Against the swift wrath of nature, there is no refuge from the tempest’s lance."*

## Fighting style

The **Windfury Pike** is placed in the Spear category and is considered a Two-handed Weapon.

* Normal attacks consist of three strikes, consuming 1 stamina point for each swing. Spears have lesser damage than other Two-handed Weapons but have a guaranteed critical strike when hitting with the tip of a spear.
* Charged attack is a spin, striking enemies twice and consuming 2 stamina point.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 2
Xucat', the Witch

**Xucat', the Witch** is the first Champion of the Serpent Temple in *Curse of the Dead Gods*.

## Appearance

Xucat' looks like a diseased hag. She is holding a staff and has a sack filled with skulls on her back.

## Boss fight

All of her attacks inflict both normal damage and Corruption. Each time you hit her she will drop a skull mine.

### Attacks

* The first attack the witch will execute is surrounding you with 5 skull mines.
* Her second type of attack is firing a spread of skulls, with multiple pattern options.

### How to beat the Witch

A safe strategy would be waiting for one of the spread attacks, then chaining two combos. The mines are destroyable, and it is possible to Dodge through the skulls that she shoots.

## Champion's Weapon

*See:* Cursed Weapons
Xucat' can sometimes drop her weapon, "K'etyaam yaan", Witch's Crook, under certain conditions.

* The Player must kill Xucat' while she is on Fire.
* The weapon only has a 20% chance to drop.

Equipping the weapon once allows you to unlock it at the Forsaken Weaponry for 50 Jade Rings.

## Journal entries

*Age seems a pointless concept for those kept from dying, but some of the denizens of these walls seem older than the temple itself. I have battled a collector of skulls, a hag or a crone of sorts, who has followed the path of Sich'al to its bitter end. Xbeltz'aloc seems amused by this wicked witch who tosses skulls like potato bombs.*

*I have bothing left to die for, yet I still cannot abandon the desire to live. Is this my destiny ... to live and die and live again ... until I find some time consuming hobby ... collecting finger bone or broken teeth. Perhaps then they will make me a champion of the snake goddess ... and the day I escape, I would have enough strange artifacts to open a museum.*
Indomitable

**Indomitable** is a blessing in *Curse of the Dead Gods*. The blessing is given in the Underworld by T'amok', the Jaguar God.

## Effects

Restore 50% max health after defeating a non-optional Champion or Boss.

Note that this heal is affected by relics that multiply all healing effects; a relic that multiplies all healing by 100% will turn Indomitable's healing into a full heal of your entire health bar.
Morkita

Tipo
 Dureza
 Rareza
 Valor

La **morkita** es un mineral básico exclusivo de las misiones de Expedición Minera de *Deep Rock Galactic*. El objetivo principal en las Expediciones Mineras consiste en recoger una cierta cantidad de morkita (que va desde 200 hasta 400 unidades). La morkita aparecerá en tu inventario, como cualquier otro recurso, y debe ser depositada en el M.U.L.A. para que cuente para la cuota principal a recoger.

### Aspecto

La morkita es un mineral brillante de color azul marino que se parece a la cavansita, un tipo de cristal que se encuentra comúnmente en Pune (India). Es uno de los pocos minerales del juego que puede verse brillar en la oscuridad.

### Ubicación

La morkita puede encontrarse en cualquier región planetaria siempre y cuando estés realizando una Expedición Minera. Aparece algo más frecuentemente que la  nitra.

### Información adicional

* La cerveza Morkite Ale fue anunciada de forma velada durante el anuncio de servicio pública (PSA) previo a la Versión 17: Oktoberfest. Una vez que la versión estuvo activa, su nombre fue modificado a "Dark Morkite", y ahora se vende en el Abyss Bar.
* Desde la Versión 18: Oportunidades de Trabajo, la bebida del Abyss Bar conocida como "Dark Morkite" aumenta la cantidad de morkita que extraes en un 20%.
* El uso actual de la morkita es desconocido; sin embargo, parece encajar bien en el oscuro mundo industrial de ciencia ficción en el que se desarrolla el juego.
* "Morkite" también podría provenir de la palabra al revés "Eti Krom", que es una compañía de fabricación de materiales cromados situada en Elazig (Turquía).
LeMat Grape Shot Revolver

The **LeMat Grape Shot Revolver** is a Pistol (Off-hand Weapon) in *Curse of the Dead Gods*. Its Perfect Shots deal damage to all targets in a cone behind impact.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Think of the shamed gray soldier, baffled by defeat, entering the tombs of three heathen gods in search of a means of revenge, the gun at his side his only comfort."*

## Fighting style

The **LeMat Grape Shot Revolver** is placed in the Pistol category and is considered an Off-hand Weapon.

* Shooting once consumes 1 stamina point.
* Perfect shots deal more damage and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Perfect Shot** | Critical Hit, deals damage in a cone behind impact
 **Charged Attack** |  | 1
 **Off-hand Combo** | Interrupts
Gemamarga

Tipo
 Dureza
 Rareza
 Valor

Las **gemamargas** es un recurso extremadamente raro. Cuando se extrae y se descarga en el M.U.L.A., te proporcionará 1000 - 1500 unidades de gemamarga, lo que se traduce en créditos adicionales, de forma similar al oro.

Este objeto solo se utiliza para conseguir una bonificación de  créditos adicionales. Cada unidad de gemamarga vale 1  crédito.

### Aspecto

La gemamarga es un trozo de cristal de gran tamaño con un color rosado brillante. Usa el mismo modelo físico que el aquarq, el oro comprimido y el jadiz.

Las zonas donde podrás encontrar estos cristales están marcadas por pequeños cristales rosados y brillantes, de forma parecida a otros recursos que puedes encontrar dentro de las paredes.

### Ubicación

La gemamarga puede encontrarse en cualquier tipo de zona y misión, aunque es muy escaso (una probabilidad de 1/21).

### Información adicional

* En la versión Alfa Cerrada, las gemamargas tenían un color amarillo pálido.
Biozona Densa

La **Biozona Densa** es uno de los biomas de Hoxxes IV, localizado en la porción sudoeste del planeta. La Biozona Densa es un biotopo de gran tamaño y muy aislado, que contiene muchos tipos de especies de flora y fauna únicas en Hoxxes. Cuenta con algunas de las cavernas de mayor tamaño del subsuelo planetoide, con construcciones tan singulares como pilares grande y enroscados hechos de coral. Las paredes están en su mayoría cubiertas por pequeños crecimientos vegetales verdes que brillan en la oscuridad (aunque no emiten luz). La roca de esta zona es bastante dura, necesitando dos golpes de pico por zona para poder excavar en ella.

#### Peligros

Los peligros específicos de la Biozona Densa son unos cactus altos y que disparan púas en múltiples direcciones, y los erizos pequeños y esféricos que se encuentran principalmente desperdigados por el suelo. Ambos pueden dañar tanto a los enemigos como a los jugadores. Si tienes cuidado, podrás destruirlos sin mayores problemas.

Este bioma también contiene plantas explosivas blancas, que revientan violentamente si sufren daños suficientes. Estas explosiones pueden crear una reacción en cadena con otras plantas explosivas cercanas, así que ten mucho cuidado. Este tipo de plantas existen en otros biomas, pero el característico color blanco de las de esta zona las convierte en únicas.

#### Enemigos

Podrás encontrar a todos los tipos de enemigos en la Biozona Densa. Los Escupebolas Infecciosos aparecerán muy mayoritariamente en este bioma, en comparación con otros biomas. Las Sanguijuelas son también comunes, al igual que los Acorazados Glífidos durante las misiones de Eliminación, al igual que en otros biomas. Por último, los Naedocitos Electrizantes son criaturas que también aparecen casi exclusivamente en este mapa (junto con los Estratos Glaciales.

#### Características del bioma

La Biozona Densa alberga varios tipos diferentes de vegetación, como varios pastos que crecen en los pisos y Plantas Elevadoras, junto con los peligrosos Cactus lanzapúas mencionados anteriormente.

#### Recursos

Al igual que con todos los biomas, algunos de los recursos que se pueden encontrar en la Biozona Densa están determinados por el tipo de misión, como la morkita y los aquarqs. Las materias primas que se encuentran en la Biozona Densa son el  bismor y la  umanita, siendo el bismor abundante y la umanita escasa.

### Información Adicional

* Agregado durante el período de Acceso Anticipado con la Versión 7: Lanzamiento de la Alfa el 28 de febrero de 2018.
* La Biozona Densa se llamó "Lush Downpour" en algún momento entre las pruebas de alfa abierta y la Versión 7: Lanzamiento de la Alfa.
Berserker

**Berserker** es una de las 23 aptitudes disponibles actualmente en *Deep Rock Galactic*. Puedes desbloquearla en el cuarto grupo de aptitudes y tiene un total de 4 niveles. En cada nivel se necesitan 3 / 5 / 7 / 9 puntos de aptitud para maximizarla (sumando un total de 24 puntos).

## Tabla de aptitudes

Activa: Libera tu rabia durante **10 segundos**, durante los cuales obtendrás **una mejora de daño cuerpo a cuerpo** y una **recarga ultrarrápida del Ataque Poderoso** del pico.
(enfriamiento: 10 / 8 / 6 / 4 minutos)
Actívalo pulsando clic derecho + clic izquierdo mientras tu Ataque Poderoso esté recargándose.

## Perk Breakdown

* Activates when attempting to use the Pickaxe Power Attack while it is on cooldown
* Increases the damage of regular Pickaxe strikes by 8 while active
	+ This increase does not provide any real benefit, as it will not reduce the amount of strikes needed to kill most creatures
	+ This does **not** apply to Power Attacks, only regular swings
* Pickaxe Power Attack cooldown is divided by 20 while active
	+ With the default 30 second cooldown this allows the Power Attack to recharge in 1.5 seconds
	+ With the Better Weight Balance mod 20 second cooldown, Power Attack recharges in 1 second

## Notas y curiosidades

* Esta aptitud se añadió en la versión 33.
Bone Shard Whip

The **Bone Shard Whip** is a Whip (Off-hand Weapon) in *Curse of the Dead Gods*. After each kill, its attacks will deal Critical Damage for three seconds.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"It takes nerve and skill to wield this sturdy whip, with razor-shard shards of bone embedded in its leather. Why settle for a scar, when one can exact an ounce of flesh?"*

## Fighting Style

The **Bone Shard Whip** is placed in the Whip category and is considered an Off-hand Weapon.

* Normal attacks consist of one strike followed by a finisher, which deals twice the weapon damage. Each attack consumes 1 point of stamina.
* Off-hand combos consist of a spin attack, which uses 1 stamina point.
* Charged attacks use 2 stamina points, staggering *most* enemies and pulling them closer to your character.
Aquarq

Tipo
 Dureza
 Rareza
 Valor

El **aquarq** es un objeto que deberás recoger como objetivo principal en las misiones de Punto de Extracción. Deberás recoger 7 o 10 unidades para completar el objetivo correspondiente. De forma similar a otras gemas como las gemamargas, el jadiz o las perlas enor, son grandes y deberás descargalas en un sistema de almacenamiento grande (en este caso, en una perforadora).

Este objeto es grande, y por lo tanto, deberás recogerlo y llevarlo con ambas manos. Al hacerlo, no podrás hacer nada más que lanzar granadas y bengalas y montarte en tirolinas, y tu velocidad de movimiento se verá reducida un 25 %. Podrás soltarlo cambiando de arma o lanzándolo si pulsas el botón de disparo.

### Aspecto

El aquarq es un trozo de cristal azul de gran tamaño. La zona en la que podrás encontrar los aquarqs viene marcada por una serie de pequeños cristales azulados y brillantes, de forma similar a otros recursos. Los cristales solo brillarán cuando haya un aquarq cerca.

### Ubicaciones

Los aquarqs pueden encontrarse en cualquier región del planeta; sin embargo, solo aparecerán en las misiones de Punto de Extracción.

### Información adicional

* Los aquarqs se muelen en la perforadora una vez que los coloques en ella.
* Al igual que la gran mayoría de los minerales que hay en Hoxxes, las propiedades y usos de los aquarqs son desconocidos. Parece que son bastante valiosos, ya que la corporación de Deep Rock Galactic se deja la piel por conseguirlos, a pesar de estar en una zona de gran infestación alienígena.
Búsqueda de Huevos

Tipo de cueva
 Tipo de depósito
 Recompensa de EXP

La **búsqueda de Huevos** es uno de los tipos de misiones que encontrarás en *Deep Rock Galactic*. Control de Misión ha localizado una concentración de huevos alienígenas en una cueva y quiere que los enanos los recuperen. Las Búsquedas de Huevos son el segundo tipo de misión desbloqueable en el juego, después de las Expediciones Mineras.

### Descripción

El objetivo de las Búsquedas de Huevos es recoger una serie de misteriosos huevos alienígenas . La misión tendrá lugar en una caverna no lineal, con los huevos dispersos por la misma y pudiendo recogerse en el orden que el jugador desee. A diferencia de lo que ocurre con otros recursos de gran tamaño del juego, los huevos estarán encerrados detrás de una membrana rosada que recubre ciertas paredes, y que podrás rasgar con un solo golpe de tu pico. Ten cuidado: cuando lo hagas, el terreno temblará y se oirá un bramido de glífidos en la distancia. Es muy probable que las madres de las crías que estás robando estén avisando al resto del enjambre para que acaben contigo por tu osadía, así que prepárate para ser atacado por una gran horda de enemigos poco después de llevarte a sus preciados retoños no natos.

Los huevos alienígenas son visibles usando el escáner de terrenos, haciendo que sea fácil encontrarlos y extraerlos de sus madriguera. Recuerda que tras recogerlos deberás descargarlos en el M.U.L.A. para que cuenten como recogidos (al igual que otros recursos de gran tamaño, como el aquarq y el jadiz.

Aunque debes completar el objetivo principal para completar la misión, puedes recoger materiales secundarios adicionales para conseguir una bonificación de  créditos al completar la misión.

Una vez completes el objetivo principal, se desbloqueará un pulsador rojo parpadeante en el M.U.L.A. Tras pulsarlo, una cápsula de transporte será enviada a recoger a tu equipo y a ti.

### Objetivo principal

La cuota a cumplir de huevos alienígenas es diferente según la longitud y la complejidad de la misión.
El pago por cumplirla se verá afectado por la bonificación por riesgo.

### Objetivos secundarios

Posible objetivos secundarios:

 Recoge 10 fósiles alienígenas

 Recoge 15 flores de apoca

 Recoge 20 setas boolo

 Recoge 25 de holomita

### Información adicional

* La **Búsqueda de Huevos** solía ser idéntica a la Expedición Minera, pero se modificó esta semejanza al combinarla con la misión "Búsqueda y Extracción" en la versión 18.
Cono de levadura

Tipo
 Dureza
 Rareza
 Valor

El **cono de levadura** es un ingrediente usado para crear las cervezas (ale)aboradas o para comprar licencias para cervezas nuevas en el Abyss Bar. Pueden aparecer en cualquier tipo de misión. Para poder recogerlas, los enanos deben estar cerca de ellas y pulsar la tecla de [Usar] (tecla "E" por defecto). Su presencia no se ve afectada por las bonificaciones por riesgo o por el bioma en el que juegues.

### Aspecto

Los conos de levadura tienen un bulbo de color azul claro y pueden crecer en grupos de 1 a 4 unidades. Las flores son bioluminiscentes y podrás verlas en la oscuridad, lo que hará que puedas ubicarlos fácilmente a largas distancias.

### Ubicaciones

Los conos de levadura se pueden encontrar en cualquier ambiente.
Glífido explosivo

* Common

## Temperatura

El **glífido explosivo** es una de las criaturas enemigas a las que te enfrentarás en *Deep Rock Galactic*.

## Descripción

Esta criatura explotará tras un breve periodo de tiempo tras tocar a un jugador o tras perder toda su salud. Esta explosión inflige 50 puntos de daño, y puede dañar tanto a jugadores como a otras criaturas, incluyendo enemigos de su misma raza. La única excepción es otra de estas criaturas, que al estar cerca de una explosión de un congénere suyo, ganará una mejora de velocidad.

## Estadísticas

**Ataques:**

* Autoexplosión

**Resistencias:**
Ninguna

**Debilidades:**
Ninguna

**Punto débil:**

* Boca (200 % de daño adicional)

**Blindaje:**
Ninguno

## Consejos y trucos

* Al explotar, también puede dañar a otros glífidos
* No explotará si lo matas disparándole a su punto débil: la boca
* No habrá explosión si lo matas mientras está congelado
* Brilla en la oscuridad

Plantilla:Creatures nav
Bengala de intensidad moderada

Tipo
 Usada por:
 Tiempo de producción
 Flares máx.

### Descripción

Las bengalas son objetos arrojadizos que funcionan como fuentes temporales de luz y que son de vital importancia para la supervivencia de tu personaje en las cavernas de Hoxxes IV.

Por defecto, las bengalas se lanzan pulsando F en el teclado del ordenador y el botón B en un mando. Después de lanzar una bengala, rebotará contra todas las superficies que encuentre hasta encontrar una zona plana (generalmente la parte más baja de un túnel o complejo de cavernas). Las bengalas se regeneran con el paso del tiempo sin ningún coste, y podrás almacenar hasta tres bengalas a la vez. Con el Mod "Bengala adicional" podrás aumentar este número hasta cuatro.

Las bengalas proporcionan 25 s de luz por defecto, y 30 si tienen el Mod "Duración de quemado". Una vez se extingan, solo quedará un minúsculo brillo alrededor de la bengala. Esto es útil, ya que te permitirá determinar por qué zonas ha pasado un aliado incluso en la oscuridad.

Las bengalas tendrán el color de la clase que las emplea: rojas para los ingenieros y amarillas para el perforador.

### Mods

Esta herramienta tiene dos niveles de Mods, con un Mod en cada uno de ellos.

 Nivel 1
 Nivel 2

### Información adicional

* Durante la versión alfa cerrada del juego, las bengalas eran limitadas y no se regeneraban con el tiempo. Cuando tus bengalas se agotaban tenías que usar los focos incorporados en tu traje para sobrevivir y continuar la misión.
* Las bengalas de intensidad moderada se llamaban anteriormente "bengalas rojas".
* Las bengalas de intensidad moderada tienen un radio de iluminación algo menor que las de intensidad alta.

Plantilla:Equipment nav
Depositante veterano

**Depositante veterano** es una de las 23 aptitudes disponibles actualmente en *Deep Rock Galactic*. Puedes desbloquearla en el second grupo de aptitudes y tiene un total de 4 niveles. En cada nivel se necesitan 2 / 3 / 5 / 7 puntos de aptitud para maximizarla (sumando un total de 17 puntos).

## Tabla de aptitudes

20 / 20 / 20 / 30 % Damage Reduction within 7m of the MULE or other deposit points!

## Perk Breakdown

* The Damage Reduction applies near the M.U.L.E., Mine Head, and Drop Pod deposit slots.
	+ Mini-M.U.L.E.s also count, despite not being able to deposit minerals in them.
* At the last level Veteran Depositor reduces damage by 20 % instead of 30 % as of Update 31 patch 5.
* This perk is multiplicative with other damage reducing perks.

## Tips

* Veteran Depositor allows a player to deposit minerals at a % faster rate; use this perk on a class such as Scout, who is constantly going back between minerals and depositing.
* During Low Oxygen warning missions, players using this perk can potentially have the damage reduction bonus at all times because of the oxygen mechanic.
Holomita

Tipo
 Dureza
 Rareza
 Valor

La **holomita** es un mineral que forma parte de un objetivo secundario en las misiones de Deep Rock Galactic. Pueden aparecer en cualquier región planetaria y tipo de misión. Deberás recoger 25 unidades de holomita  para completar su objetivo secundario asignado.
Si completas este objetivo, obtendrás 800 de  y 250  adicionales al final de la misión (ambos valores se ven afectados por la bonificación por riesgo.

### Aspecto

La holomita es un conjunto de cristales finos y brillantes de color morado oscuro, con pequeñas incrustaciones rosadas sobre su superficie. Los grupo de cristales que genera aparecen en el suelo (o muy cerca de él) con diversos ángulos.

Su forma cristalina es muy similar a la de la umanita.

### Ubicación

La holomita puede encontrarse en cualquier ambiente, pero únicamente aparecerá si es el objetivo secundario de la misión en curso.

### Información adicional

* La terminal de Misiones a veces mostrará un valor incorrecto de los requisitos de holomita de una misión (aunque cuando comiences la misma, el valor se ajustará correctamente a 25)
Salud

La **Salud** es un valor que determina la cantidad de puntos de golpe de un enano o criatura, es decir, la cantidad de daño que puede resistir antes de morir. Se verá afectado por curaciones (como la de la azúcar roja) y por daños (como los de caída o el infligido por armas).

Actualmente hay tres tipos de indicadores de salud diferentes:

* **Salud:** puntos de salud principales de un enano o criatura. Una vez se consuman estos puntos, el enano será abatido (o la criatura morirá).
* **Escudo:** puntos de salud de una capa protectora que recubre a los enanos, en forma de escudo de energía que absorbe daño recibido. Este escudo puede regenerarse completamente con el paso del tiempo, y mientras esté activo, la salud no disminuirá.
* **Blindaje:** puntos de salud de una protección que reciben las criaturas, con el que pueden ignorar el daño adicional a puntos débiles. El blindaje protege la salud hasta que se agota, momento en el cual la salud comenzará a consumirse.

## Enanos

Actualmente, todas las clases del juego tienen la misma salud y el mismo nivel de escudo.

*For more detail about armor upgrades please see their respective Armor pages*

### Incapacitado

Una vez que la salud de un enano llega a 0, estarán **incapacitados**.

Incapacitated dwarves are unable to move or use any of their equipment. They will remain in the same location they were originally incapacitated. An incapacitated dwarf must be rescued by either a teammate or Bosco depending on the mode they are playing. When playing in a team of players, the game will end immediately after all the players have been incapacitated.

To revive an incapacitated teammate, a player must walk up to them and hold the Activate button. After a short duration, the incapacitated dwarf will be revived with 40% of their overall health pool. The revive can only be interrupted by the savior becoming incapacitated themselves, or being forced away from the downed player.

Downed players can press the Shout button to call for help. They can also view their teammates in a third person perspective.

## Criaturas

Las criaturas, tanto hostiles como no hostiles, tienen sus propios puntos de salud, que se mantienen en todos los modos del juego. Sin embargo, sus resistencias al daño son diferentes dependiendo del nivel de riesgo. A continuación podrás consultar los valores de salud de todas las criaturas (no se incluyen las resistencias al daño):

## Healing Sources

There's a few ways the dwarves can restore any of their missing health and/or shield.

 Claiming a Resupply Rack from a Resupply Pod | +50%
 Inside a Shield Generator's bubble
 Mining Azúcar rojo with Sweet Tooth perk equipped
 Melee killing a medium-sized creature with Vampire perk equipped

### Salud regenerativa

Este tipo de salud es la que se regenera lentamente con el paso del tiempo.

 Tras evitar cualquier fuente de daño tras 7 s de ser dañado
 Al revivir