Cyclic

Cyclic is a Pixel character type focused on cycles, mainly because their physical age is cyclic. This means that they always age, but when they reach a certain point (their age cycle’s “upper point”, usually at the first normal signs of aging) their age starts regressing to a certain other point, (their age cycle’s “lower point”) at which they start aging again. The amount of complete loops of a Cyclic character’s age cycle is included in the general age of Cyclic characters because their physical age doesn’t say how long they’ve actually lived.

Cyclic characters all have at least one ring of light in their body that signifies their status as Cyclic. Some, but not all, Cyclic characters will have a point of light on their rings that displays where they are in their age cycle, with the top of the ring being its upper point and the bottom of the ring being its lower point. Because the rings are made of light, some Light-type or otherwise angelic Cyclic characters will have one of their rings as a halo.

When Cyclic characters die, if they don’t respawn, they are reborn into a new life completely different from what they were before, with the only exception to this being the ring(s) that represent their status as Cyclic, which form when the character’s new form reaches the lower point of their age cycle. These characters also don’t have their ring(s) if their age is altered through other means to anywhere outside of their age cycle, at which point they are vulnerable to death by aging if they are sent past their age cycle and not before it. .

If a Cyclic character is put into a situation they can’t escape, their ring(s) will merge with them and cause them to be reborn, which is the only other known way for these characters to be reborn aside from the obvious.

As these new Cyclic characters experience their first age cycles after being reborn, they gradually return to what they were before being reborn including memories but retain any memories of their new life as well as an option to use their previous form. This is a part of the Cyclic character type as it is a set-in-stone Latent passive that any change made to Cyclic characters so long as they are still lucid is gradually reversed as the character’s age cycles go by.

Cyclic characters have the Latent ability to manipulate time. Not the passage of time, but the state in time of anything in their field of view. This basically means they can control the age of things. They can’t bring other Cyclic characters out of their age cycles, but they are able to bring themselves out of their age cycles temporarily. If this is done, their rings will fade as long as they are out of their age cycles.

A Cyclic character’s rings have a special property that if anything were to touch the inside of these rings, it’s held there and weakly drawn in. If anything is fully drawn into the rings, they are temporarily absorbed and their timeline is preserved. There is a unique space inside a Cyclic character’s rings (all of a Cyclic character’s rings have the same space) that contains anything that has been absorbed this way although their physical form is still technically somewhere inside the character themselves. These can be reformed by the character themselves with a Latent Skill or from the inside by bringing it through the rings inside the space which directly correspond with the character’s rings. Unlike their rings, when a Cyclic character digests others, the prey will respawn as a Cyclic character as usual.