Class

An adventurer's **class** determines their job in battle. Some focus on putting out as much physical or magical damage as possible, some are built for resisting physical and magical damage, some are focused on healing their party members, and some support the team by inflicting various conditions on both enemies and allies. There are thirteen officially recognized classes in Bastire.

## List of Classes

### Knight

Knights are a pretty standard physical class, with high strength and defense, but low speed and magic. Donning armor, they also take on a defender role to protect their allies.

### Mage

Mages are your typical "black mage" class, and their main job is to deal huge amounts of magic damage to enemies. Most know a wide range of offensive spells. However, their physical strength and defense is usually quite low, befitting a magic class.

### Cleric

Clerics, as opposed to mages, are your typical "white mage" class. They're the go-to healing class, and have a lot of healing and revival spells at their disposal.

### Rogue

Rogues are fast, swift, and tricky, able to attack multiple enemies at once. They're best at hiding and attacking when they're least expected, and are good at laying traps to catch monsters.

### Bard

In Bastire, bards aren't considered a magic class, mostly due to a belief that their skills come from musical talent and not actual arcane magic. Nonetheless, bards use many different songs to distract enemies and support their party.

### Paladin

Similar to bards, paladins aren't considered a magic class in Bastire either, due to the class' focus on defense over healing. While paladins do have healing magic, where they really shine is their high defense, as they're able to take a lot of hits and remain alive to heal their allies.

### Brawler

Brawlers are bare-fisted pugilists that attack with a bestial rage. They only have one job, and that's to deal as much damage as possible. They don't have very many defenses against magic attacks, though, so they tend to go down very quickly against magically-inclined monsters.

### Sorcerer

Sorcerers use shadowy witchcraft to trick and confuse enemies. While they don't have a lot of strength or as much defense as a paladin or knight would, they make up for it with loads of powerful spells that toy with the mind.

### Alchemist

Alchemists are a normal career in Bastire, but some take their skills into dungeons. Carrying all kinds of strange chemicals and magic potions, alchemists tend to have a varied skill set and tend to be considered wild cards. Typically, alchemists will brew poisons to spew over enemies while making healing potions to heal their allies on the side.

### Gunner

Gunners are an odd class. Armed with massive cannons and wearing heavy armor, gunners mostly exist just to blow up monsters. Not many people choose to become gunners due to the reckless behavior typically associated with them. Working with explosives is dangerous, after all.

### Dancer

Dancers weave a variety of spells into their dances to distract enemies and keep them at bay. With unparalleled grace, they support their allies through dance as well.

### Druid

Druids are a nature-based magic class that focuses on healing. Somewhat of a hybrid between a mage and a cleric, druids can also use a bit of offensive magic as well, although their offensive skills are lacking in comparison to a mage. Still, when push comes to shove, a druid can hold their own in combat.

### Archer

Archers are probably the most varied class in Bastire. In the present, most choose to weave magic into their archery, while others prefer to keep it mundane. The art of archery is not very popular in Bastire, so a vast majority of Bastirian archers are members of the Sylvan diaspora. Because of this, the words "archer" and "Sylvan" are synonymous to most Bastirians.