Guilds of Lorrdveil

The majority of the Isle of Lorrdveil's workforce operates as independent guilds. Guilds are responsible for policing their own members and many members take this work very seriously. Most guilds have a system of leadership that offers structure within and subranks are not uncommon.

### **Actors Guild**

Just as the name states, those with a passion for theatre are invited to join the ranks of the actor's guild. Stage drama comes standard.The actor's guild operates solely out of Guildedtown, where productions happen every weekend.

### **Assassins Guild**

One of the oldest guilds, the assassins of Lorrdveil are a prideful bunch who take their work *very* seriously. Their base house of operations is located within Guildedtown, though the Assassins Guild's reach covers the entire isle. Many members of the guild began their training at the guild's academy before their primary or secondary education, as the assassins guild offers full-time schooling for those who qualify. Candidates must prove high levels of intelligence and physical prowess in order to be considered. Members of aristocratic families have a much easier chance of being accepted and are far more likely to be able to afford the high tuition rate.

### **Bakers Guild**

Who doesn’t love bakery? Most bakers, honestly. Have you ever met a baker? They’re full of rage. The Breadmaster is perhaps the angriest of them all but can also whip up a sourdough blindfolded.

### **Beekeepers Guild**

Veilians do love sweets and the majority of the Beekeepers Guild resides in and around Oldmill. Veilians enjoy honey with slight apple and pear notes, thanks to many of the bees pollinating the fruit trees of the isle. And yes. The telling of the bees is absolutely a tradition here.

### **Beggars Guild**

The humble beggars guild has been around longer than just about any other guild and perhaps takes itself the most serious of all. Once members can support themselves, they are forcefully removed from its ranks. Guild members know exactly which corners to stand at and beg for change and many have created fun and exciting ways to distinguish themselves from the rest.

### **Blacksmithing Guild**

Masters of metalcraft that specialize in iron shoes, some leatherwork, and sword crafting. Most (if not all) can sculpt gold like it’s clay. Guild members are constantly trying to one-up each other in friendly competition. What has resulted are beautiful and unique works of art that also act as functional pieces. Rogues and sellswords are their best customers because there is no better way to fight dark arcane monsters than with a good sword.

### **Brewers Guild**

In charge of beer brewery, Lorrdveil takes great pride in its high-quality spirits. Especially Veil Beer. The apple-cinnamon beverage is enjoyed almost religiously across the isle and herd members have been enjoying it for centuries. A small group of brewers also operate in secret as a secret Alchemist Guild.

### **Cheesemakers Guild**

Exactly what it sounds like. Fancy cheeses sell for a pretty penny and cheesemakers tend to work alongside bakers in a sort of friendly rivalry.

### **Farmers Guild**

A large portion of Lorrdveil's population operates as farmers and harvesters. Guild members cultivate hops, vegetables, fruit trees, and golden wheat. However, members of the guild are not limited in what they may grow and the guild also includes florists. Strong knowledge of horticulture is needed to be a member of the guild and many members are generational.

### **Firefighters Guild**

Pretty straightforward. Those with fire affinity are welcomed with open arms and the guild mostly operates out of Guildedtown. For some reason, they seem to be putting out more brewery-related fires than any other.

### **Healers Guild**

From medics and traveling doctors to health scientists, healers undergo years of schooling before becoming sole practitioners. They experience all sorts of patients; many can midwife and stitch a wound at the same time. New advancements in medicine are beginning to come about as technology rises and trade flourishes with other islands. As a result, many healers are now giving working vaccinations.

### **Herding Guild**

Sheepherding, heritage dairy cattle, longhorn, and goats are common livestock for herding. Erm acts as the herding guild's base of operation. Herders spend long days in the wilds of Lorrdveil and must have strong survival skills, as well as knowledge of the land. Guild members must also be prepared to defend their livestock from a wide range of threats and most are highly-skilled in at least one type of combat.

### **Historians Guild**

Those with a passion for any kind of history belong in this guild. Often, historians are sent out on Indiana Jones-style missions to recover artifacts and other historical documents from dangerous locations, where they will be paired with a sellsword or ranger to aid them. They hold a base of operations within Amalosi University and are in the process of filling its library with as much information as they can fit.

### **Lantern-Lighters Guild**

Members of this guild live almost exclusively in Guildedtown. They come out as the day turns to dusk and ensure every last lampost has a light. Guild members are skilled enough to be able to reach the tops of the lamposts either with tools or a bit of magic and they also are tasked with performing maintenance. Historically, the guild used different colored fires to signal when danger was afoot but now they use various colored flames to celebrate holidays.

### **Lumberjack Guild**

Cutting down some trees but letting others be. Lumberjacking is hard and dangerous work, but the trees of Lorrdveil are mostly beautiful hardwood. Some lumberjacks double as homemakers and carpenters. Others run the mills. All of them are well-versed in local superstitions. Lorrdveil's forests can get weird.

### **Mariners Guild**

Lorrdveil's mariners operate at the major ports in transportation of goods. Members have acquired their sealegs and spend long bouts on the waters near the isle. Subfactions include Captain, First Mate, Quartermaster, Cook, and Crew

### **Merchants Guild**

For those with goods and services that don’t fit into distinguished guilds, the merchants guild is all-accepting! Tavern-owners, woodworkers, leather crafters, and other merchants belong to this guild.  The merchants guild also oversees general transportation of goods and trade at major port cities.

### **Miners Guild**

Much of Lorrdveil’s resources lie buried deep below the ground. Miners work alongside a resident hippogriff population - the only natives to the Isle that can traverse the mountains safely. They mine gold and marble, transporting the goods north via railroad.

### **Thieves Guild**

A relatively new guild but with members that have always been there, the thieves of Lorrdveil have recently become legal. All thieving activities are regulated and carefully documented. Assignments are for *very specific* items. Receipts must be left behind. The guild has also recently installed a new system in which citizens can pay a small fee to be protected against theft for a designated amount of time. Undocumented thieves risk the chance of the guild catching up with them, a fate worst than meeting with a hired assassin.