recursal/Fanatic-Fandom huggingface dataset:
Heavy armor (Enderal)

**Heavy Armor** is a combat skill which determines the proficieny with heavy armor. Increasing the skill increases the armor rating of any piece of this type of armor and it reduces the movement penalty from wearing heavy armor. The Keeper branche of the warrior tree has memories which boost the armor rating or adds other perks useful for heavy armor.

For all items which are heavy armor, see heavy armor or the armor sets.

## Level and armor rating

The level in heavy armor has the following effect on armor of this category:

Thus, for example. A piece of armor has an armor rating of 35. With the skill at level xx, the percentage is 120%. This means that the effective armor rating provided is 42, without considering level boosts and memories effects.

## Items improving heavy armor

Many items will improve the armor rating of heavy armor with a certain percentage. These items are:

A few items will increase the skill level as long as they are equipped. These items are:

* The whole Skaragg set improves heavy armor by 36 levels.
* Ring of Bulwark or Ring of Tower increases the skill by 17 levels.

.

**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
Block • **Heavy armor** • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • Block • **Heavy armor** • Light armor • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand
Amulets (Enderal)

Amulets and necklaces are the pieces of ornament or enchanted jewelry, with a wide range of enchantments. Practically, the differences between rings are few. Amulets, unlike rings, can be enchanted with one more effect than rings, which is fortify Rhetoric. For the rest, the enchantments available to unenchanted rings are the same.

See Rings (Enderal) for general information about rings.

## Generic amulets

The generic amulets are the non-enchanted amulets which can be crafted by the player character. They can all be made without any blueprint at Anvil and forges with the 15 Handicraft.
Heavy armor

Disambiguation page for Heavy armorThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Heavy armor may refer to:

* Heavy armor (Enderal)
* Heavy armor (Nehrim)
FAQ Nehrim

This article answers Frequently-asked-questions (FAQ) about Nehrim. If the question you have is not present, please leave the question as a comment.

## How to play

* Q: How can this game be played?
	+ A: Due to it being a total conversion mod, based on the game engine of The Elder Scrolls IV: Oblivion, you must have either a normal copy or Game of the Year editionregardless of any DLC. See the platforms for their specific details. Then you can download the game from Nexus, GOG.com or Steam and install it. Nehrim itself is free of charge and regarding story and universe, these games take place in different universes.

## Classes

* Q: How many classes are there?
	+ A: There are total of three classes, which are Mages, Rogues and Warriors and are comparable in concept with other RPG's.

## Development

* Q: Who developed Nehrim?
	+ A: Enderal was developed by the game developer SureAi, who is also making other either as a free mod or selling them.

* Q: I like this mod and due to it being free, how can I help the developers?
	+ A: There are multiple ways of supporting SureAI. One can buy other games from them, such as the Dreadful River and Mad Restaurant People. They are also selling merchandise on the following website: https://shop.sureai.net/. Another option is buying their soundtracks from Enderal or Nehrim. There was also an option of donating money, but this has been removed.

## Enderal

Q: Does the mod Enderal: The Shards of the Order and Forgotten Stories exist in the same universe?

* A: Yes, both take place in the universe of Vyn. Nehrim: At Fate's Edge happens mostly on the continent of Nehrim and Enderal: Shards of the Order mostly on the continent Enderal.

## Guilds

* Q: Does Nehrim have guilds?

## Magic and arcane fever

Q: How does the magic system work?

## Skills and attributes

* Q: How do I improve my skills?
	+ A: Skills are improved by using them, but only at one third of the rate as in Oblivion. Instead they can be improved by reading Learning books and using available Crafting points or Learning points. These points are gained when leveling up and learning points can also be rewarded from completing quests.
* Q: How many skills are there?
	+ A:

## Travel

* Q:Is the Fast Travel system present in Nehrim?
	+ A: The vanilla version of Nehrim: At Fate's Edge has no Fast Travel system implemented.
Enderal installation guide

This guide is to provide guidance on how to install Enderal on your personal computer. Due to Enderal being a high modified version of The Elder Scrolls V: Skyrim, it may not be the most easy game to install, especially if going for a non-Steam installation. There basically two ways of installing the game, either through Steam or without it.

## Steam installation

Enderal: Forgotten Stories can installed the following way on the programme Steam, which is an online gaming platform:

* Find the game in the Steam Store. In order to install the game, you must have already bought The Elder Scrolls V: Skyrim, not the VR version. This does not work with Enderal. A link to the original version can be found on the Enderal store page. This version of the game can no longer by found by the Steam search engine. It can also be found by typing the following adress in the browser: hppts://store.steampowered.com/app/72850/The\_Elder\_Scrolls\_V\_Skyrim/ . There are no Skyrim downloadable content needed for it to function.
* Buy and install Skyrim.
* After installing Skyrim, then Enderal can be installed. Skyrim must stay installed on the pc as long as you wish to play Enderal.

From 4 April 2021, Enderal: Forgotten Stories brought out the Special Edition. This means that it's possible to play the game with The Elder Scrolls V: Skyrim Special Edition installed in the Steam library. If done with Steam, the installation is nearly the same as desribed above.
Flour (Enderal)

## Flour

**Flour** is an alchemy ingredient which has three positive effects and one negative. The properties of restoring Mana and boosting mana regeneration, are quite handy for mages, but this also comes with the negative property of decreasing Magic resistance. The fourth property is increasing frost resistance.

It can be acquired by looting containers in mills.
Gabor Gaboff

**Gabor Gaboff** is a Nehrimese man and NPC who appears in Nehrim: At Fate's Edge and in Enderal: Shards of the Order.

## Nehrim

In Nehrim: At Fate's Edge, **Gabor Gaboff** is a hermit skilled with the craft of making black powder explosives.

## Enderal

In Enderal, **Gabor Gaboff** can be found in the Noble Quarters, where he runs the store Gaboff's Premium Wares. From his shop, he will sell unusual items, rare armor and weapons, blueprints for furniture, armor and weapons, scrolls, such as all variations of Scroll of Ondusi's Key. He is also has a wife, Kera Gaboff and one daughter, Mara Gaboff.
Kawu Nakāni

> *"Do you know what my people call dreams? Bringers of truth. Every desire, every terror, every longing, every triumph and every transgression. In our dreams, we confront them all. You can't run from your own mind."*
>
> —Kawu, Dreams of the Dying trailer.
>
>

**Kawu Nakāni** is a dreamwalker from the island of Hapana. He is one of the few remaining who possesses this sub-Sight of Psychomancy, along with his mother Takana Nakāni and the Third Magnate of Kilay, Makiima Vel'Nyx.
Blessing of Life

**Blessing of Life** is a Light Magic spell which increases the amount of Health points for the duration of the spell. It will also add that amount to the current healthpoints as well. Do note that this spell can kill the player character when it wears out and the player has not enough current health left, as the amount added by the spell, will be removed at the moment the spell expires. As such, it can leave the player character also in a vulnerable position during combat.

## Acquiring

The spell tome can be acquired at the following shops and locations:

## Spell effect table

In the table below, all spells effects are summarized.
Introduction to Phasmalism

**Introduction to Phasmalism** is a quest which is automatically started after unlocking at least the first tier of the Net of Souls talent. The quest marker will lead the player character to the first soul which can be collected with the talent.

This soul is located in the area where the player appears during the main quest. It's located near a forgotten campsite at the base of the waterfall up the river from the Old Dam Lookout. Take some time remembering the sound which the soul emits, as this sound is emitted by every soul in the game and makes it easier to find them. After collecting the first soul, the quest marker will lead to Yero's House, where a Phasmalist workbench is located, but then again, the crafting of the amulet can be done at any phasmalist workbench.

The last step of this introductionary quest is then to spectralise. Equip the made amulet, interact with the workbench and select "Equipment". The container screen of the apparation will open and you will be able to give items in your inventory to the apparation to equip. Note that this transfer costs bone meal, ectoplasm and filled soul gems, with the required amount increasing with the item value of it.
Arrow

Disambiguation page for ArrowThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Arrow** may refer to:

* Weapons (Enderal), this page has the section Arrows about them.
Amulet of Nimble Feet

**Amulet of Nimble Feet** is an enchanted amulet which boosts carrying capacity by 30 points. There are only a few of these amulets and it's one of the few items to dismantle for the carrying capacity enchantment.

One can be found somewhere in the Undercity Waterworks. The second can be found in a jewelry box near the Poacher's Camp. The chest is located on the right bank at the bottom of a waterfall, which should be behind you when looking for it. You should also find a Magic Symbol nearby.
Nicolas Lietzau

**Nicolas Lietzau** is a writer of books and video games plots for SureAI. He has written the plot for Enderal: The Shards of Order and Enderal: Forgotten Stories.

He will also write a trilogy of Enderal books, with the first released book being Dreams of the Dying. At the moment, he has started writing with the second book.

## Biography and timeline

From Nicolas Lietzau's website:

*"Growing up in both the heart of Munich and a bucolic Bavarian farmhouse, my love for stories began by reading German fairytales in the attic and was nurtured by copious amounts of fiction, ranging from fantasy to horror to historical to literary.*

*"Many things have shaped my writing: a turbulent childhood, living in five different countries, and a loss of reality I suffered due to experiments in lucid dreaming. I feel drawn to people experiences off the beaten path and try to make my work reflect that."*

## Enderal: The Shards of Order

Lietzau was the project lead of the game Enderal. He also contributed in game design, writing and narrative design, proofreading and in-game books, music, sound design, programming and scripting, 3D and 2D art, voice acting direction and localization management, and translation.

## Dreams of the Dying

The book and audiobook Dreams of the Dying was written by Lietzau.

## Second book

According to his reddit account, he is currently doing research for his second book, which will probably take place in Saharan climate. The continent meeting this criteria is fitting Qyra the most. This is further confirmed in a Reddit comment by Lietzau under his post about the outfits of Qyra's Martyr's Children, where he directly states that the book will take place in Qyra.

## Third book

Currently, nothing is known about the third book.

## Characters

Nicolas creates characters with one or multiple mental problems. Examples of these characters are:

* Jespar Dal'Varek, who has suffered childhood trauma due to his father Damean Dal'Varek and the assassination of his family and as a result, tries to solve his mental problems with excessive amounts of narcotics, including alchohol and tobacco.
* Tara, the character who Esme tries to find during the quest Our Mark on this World, suffers from a form of depression.
* Tharaêl Narys displays symptoms similar to dissociative identity disorder.

## Easter eggs

Nicolas is in Enderal a soul which can be collected during the side quest Souls, in which the player characters tries to find souls for crafting a talisman, which can then be used to summon the apparation.

## Social media channels

* https://www.reddit.com/user/SureAINicolas/ - The user account of Nicolas Lietzau
* https://www.facebook.com/NicolasLietzau
* https://www.patreon.com/niseam
* https://niseamstories.tumblr.com/
* https://www.instagram.com/niseam\_stories
* https://www.goodreads.com/author/show/20247208.Nicolas\_Lietzau

## References

1. ↑ 1.0 1.1 1.2 Official website of Nicolas Lietzau
2. ↑ Enderal - Credits
3. ↑ https://www.reddit.com/r/worldbuilding/comments/m6xgmr/comment/gr81ttf
Feline cat tooth

**Feline cat tooth** is an alchemy ingredient with the rare effects of fortify Handicraft and Heavy armor. For each of these effects, there are only one or two other ingredients which have it as well. The other two effects are restore stamina and weakness to poison.

It can be bought from Vujaan in the Ark Marketplace and it can be aquired by hunting felines such as Panthers,

As such, they can only be acquired that when the player character reaches about level 20.
Entropy Robe

**Entropy Robe** is an enchanted robe and light armor which lowers the cost of Entropy spells by 7% and increases the speed of Mana regeneration by 9% as one enchantment. The item can be taken towards an Arcane enchanter to learn its effect for future enchanting purposes.

It's sometimes sold by Emberlord and Fireflash inside the Noble Quarters of Ark.
Gold Ingot (Enderal)

**Gold Ingot** is a crafting material, which is mostly used for making jewelry. A gold ingot can be made from melting two ores of gold. It can also be acquired by buying it from smiths and armor merchants, though usually not in large quantities.

## Items which need ingots

The following items need gold ingots to craft them:

* Aeterna Cuirass
* Aeterna Helmet
* Inodan's Traces
* Huge Backpack
* Spacious Backpack
Mesmerize

**Mesmerize** is a Psionics spell which improves prices when trading, if the player character is not seen casting the spell. All versions of the spell improve trade prices by an extra one percent-point for every six levels of Psionics. It does not give target the mesmerise effect, see therefore the Blood Needle and Psychosis spell. The spell conjures a yellow orb which has a straight line trajectory.

## Acquiring

The best method of finding tomes for these spells is by checking the stock of the Shrouded Mages across the world.

## Memory tree

This spell benefits from the following Mage tree memories:

* Concentration, 2 ranks, increases duration of spell by 28% max.
* Practiced Ritualist, effects unknown.
* Quiet Casting. for making spells silent.
* All the Dark Arts memories for decreasing mana cost.

## Spell table

In the table below, all spells effects are summarized.

.

**Elementalism**Blazing Spark • Chain Lightning • Fireball • Firebolt • Fire Cloak • Fire Rune • Flame Bite • Frost Rune • Frostwind • Grounding • Ice Breath • Ice Spike • Lightning Cowl • Lightning Rune • Wall of Flames • Wall of Frost
**Light Magic**Blessing of Life • Boon • Circle of Protection • Flash Heal • Life Absorption • Protection of Magic • Second Breath • Turn Undead
**Mentalism**Detect Life • Detect Undead • Divine Shield • Equilibrium • Essence Gift • Magelight • Mark and recall • Paralyze • Saldrin's Touch • Spectral Chest • Spell Ward • Telekinesis • Waterbreathing
**Psionics** • Clairvoyance • Counter • Dreameater • **Mesmerize** • Panic • Provoke • Psionic Push • Psychosis • Silent
**Entropy**Elementalism • Entropy (Enderal)
**Mythical spells**Acceleration • Blizzard • Cannonade • Summon Abomination • Purge • Panacee • Thunderclap
**Talents**Acceleration • Blizzard • Cannonade • Summon Abomination • Purge • Panacee • Thunderclap
Morning Dew

Disambiguation page for Morning DewThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Morning Dew** may refer to:

* Morning Dew (wreck), the wreck of the Morning Dew on the northern Endrelean coastline.
* Morning Dew (ship), the ship operational.
Home, Sweet Home

**Home, Sweet Home** is a sidequest whic guides the player towards a buying a player-owned. In Enderal, there are only two houses for sale, which are both in Ark. One house stand in the Marketplace near the gate to the Foreign quarter and the second one is located in the Noble Quarters, close to Gaboff's Premium Wares and the waterfall viewable in the Southern Quarter. The first house is the cheap one, while the Noble Quarter house is more expensive, but larger.

The quest can be started by reading one of the two notes being attached to the front door. Then go to the bank and buy the deed for one the two homes in the shop menu, or both. Due to ownership being related to an item, one should use all available Rhetoric and Better prices boosting items to further reduce the prices of the deeds significantly.

## Improving and decorating the homes

Homes can be improved by interact with the notice board. Furniture for the house has to be player-crafted with the Handicraft skill, which is possible by buying Blueprints. These blueprints for furniture can be bought from many stores, with Gaboff's Premium Wares, the bank and other stores having a large selection of furniture blueprints.
Armor sets

Disambiguation page for Armor setsThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Armor sets** may refer to:

* Armor sets (Enderal)
* Armor sets (Nehrim)
Amethyst

**Amethyst** is a small gemstone, which is used as a crafting material for jewelry and nearly every piece of the Heavenstormer, Inodan and the Venturer armor set.

It's frequently found inside chest and boxes of jewelry and can sometimes by found while mining ore.

## Flawless Amethyst

Flawless Amethyst is used for a few pieces of jewelry.
Blueprints

This article is about all the **blueprints** in Enderal. They are needed to craft items with the Handicraft skill. With a blueprint and the required level in the skill, either with or without skill boosting items, the item will be added to the workbench where the item can then be made with some materials.

With a blueprint, the player character can craft furniture, armor, weapons and miscelleous items such as backpacks, torches and many other things. Some items like jewelry and crafting materials, can be crafted without a blueprint and a level requirement. This page will not provide information on the following subjects:

* See Amulets for more information about crafting generic amulets, necklaces and the enchanted versions as well.
* See Rings for the information about crafting generic rings and more information about the enchanted rings as well.
* See Backpacks (Enderal) for all information about backpacks, including their properties, blueprints and crafting.

## Armor and weapons

In the table below, you can find a list of all craftable weapons and armor. The only columns which need explaining are IV / MV ratio, obtaining and Blue ID, the others should be straightforward. Blue ID is the item ID of the blueprints and not of the craftable item. Obtaining is the means of obtaining the blueprint. In case of a quest, the quest is mentioned. In case of finding, it can be found at one or multiple specific places only or if it's a number range, it can be bought. When diverse is mentioned, there are multiple ways.

The IV/MV ratio is calculated from the item value of the crafted item, divided through the item value of the needed materials. Note that this ratio has the following flaws:

* You can't buy materials and sell items at the exact item value. The difference between item value and what you actually get depends mostly on the Rhetoric skill of the character.
* It does not anticipate on upgrading items (99% of the weapons and armor is upgradable), which can usually at higher Handicraft, make the ratio crafting and upgrading of an item better for selling it. A ratio below 1 does lead to a finacial loss when crafting them for a profit.
* The value of the crafting materials is of the needed materials themselves and not the resource materials for the materials (Leather Strips and filled Soul Gems can be crafted profitable by the player character), ingots depend on the material type.

## Miscellaneous items

This section of the page is for all blueprints which aren't armor, furniture or weapons. In this section you can find the blueprints for tools such as torches and other things which do not belong to the other categories.
Devour Soul

**Devour Soul** is a Sinistrope Mage tree talent. It's not if has to be used before the kill, lik the spell Soul Trap if this talent and spell interfere with each other. When the talent is used succesfully, depending on the rank, it will absorb Health, Stamina and Mana when ranks of the talent improve.

The Class of Dark Keeper gives the talent the bonus of dealing 25% more damage with entropic spells for a small duration.

## Table

 II
 III

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
**Devour Soul** •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
A Nice Day in Summer

**A Nice Day in Summer** is the first storyline and quest Enderal: Shards of the Order starts with, right after selecting the option of starting a new game. The player character starts in a valley on a nice summer day.

## Summarised walthrough

* Talk to Daddy
* Enter the house

## Walkthrough

The road up the hill leads to your house, where you can find your father chopping wood outside. The sun will then set. The house inside is however empty. Go to the kitchen to help your mother, but you won't find anyone there. Your father will mentioned that you have murdered both your mother and younger sister and convincing him that you are innocent, enrages the man. Fire will spread as his rage increases, consuming the house. You awaken from a nightmare and the introduction of the game begins.

## Notes

* Items picked up in this part of the game are not added to the inventory after the quest has succeeded.
* You will return to this place multiple times while advancing the storyline.
* For players make multiple characters, you can make a save right after the first conversation to save some time.

## Guides

More guides, regarding how the mechanics of the game and getting started, are mentioned in the succeeding quests.

* Beginner's guide
* Controls
Iron Mace of Exhaustion

**Iron Mace of Exhaustion** is an enchanted version of the Iron Mace which has the enchantment of absorbing Health from the target and giving 3 points of Health to the wielder of this weapon. In all other aspects, it's the same as a non-crafted mundane version of the weapon.

It is sold frequently by Floorhammer's Forge Works in Ark.
A Foot in the Door

**A Foot in the Door** is the first quest of the Golden Sickle side quest storyline. The player can start this quest by talking to Mendelus Pennypouches inside the Golden Sickle Outpost in the Ark Market District. He is a general goods seller there for the Golden Sickle.

He will tell The Prophet that in order to join the Golden Sickle, he must earn a recommendation from a few workers in the outpost.
Broken Soul Gem

**Broken Soul Gem** is a miscellaneous item with no other use than decoration and it can be used for one of the wishing wells in the Lost Hearts side quest.

As far as known, it can be obtained at the following locations, though there are two or three finding locations in total:

* Goldenforst, Western fort, during the side quest Apotheosis, Part I, in the fort where Pahtira is imprisoned by the bandits.
* Sticking out of an open chest on a southern wall of the library in the Destroyed Abbey,Library area.
Keeper Bow of Arcane Wrath

**Keeper Bow of the Arcane Wrath** is a mid-grade bow when it comes to damage, but has a quite powerful enchantment of dealing 13 shock damage, of which half will damage mana as well. The appearance of the bow is shared only with one other bow which can't be crafted.

The item can be found inside the Throatstone Manufactory, in the room occupied by bandit leader Balgor. It lies there on the table.
Call of the Hunt (quest)

**Call of the Hunt** is a side quest which introduces the player to lycanthrophy in Enderal and serves as a tutorial for this mechanism in the game, instead of being a normal quest. This quest automatically starts when the Lycanthrope memory Wolf Blood is unlocked. This is the first memory in that tree.

## Short walkthrough

* Find wolf blood recipe
* Collect the ingredients and find an Alchemy workbench.
* Used the crafted wolf blood potion for the transformation.

## Walkthrough

The first task is to find a wolf blood recipe. In case the Old Dam Hideout, (near the camp of Carbos and Fynn), has not been looted yet, you can find a recipe there. Other locations in the Suncoast region are:

* Location 1.

The first task can be skipped by either finding a wolf blood recipe by accident at the alchemy workbench or by making a wolf blood potion with some ingredients from which this effect is already determined. In case these ingredients are unknown, see wolf blood. At later stages in the game, the recipes which can be read for a wolf blood potion, may already be used due to reading them. If that's the case, then the quest can still be completed by skipping the first task as described above in the second sentence.

After creating a potion, go outside the city or town and then drink it. The quest is then completed.
Glacial Bomb

**Glacial Bomb** is one of the four hidden talents, which are not officially part of a memory tree. To unlock a tier, the relevant book must be found and it requires a memory point. Like any talent, the tier used depends on how long the Z button is pressed. The books are called: Kilana's Secret: Glacial Bomb (I, II and III).

It's effect is that a Starling bomb of liquid ice is thrown, which deals frost damage, freezes the enemies and while frozen, enemies may be shattered, which will kill them.

## Talent books

 II
 III

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
**Glacial Bomb** •
Onslaught •
Psionic Splinter •
Unleashed Fury
Cooking (Enderal)

**Cooking**, though it's not a true workmanship skill in Enderal, allows the player to create Food, which provide a health regeneration effect outside of combat, which can can last from three to up to fifteen minutes in real-time. A few items provide direct effects, which can be used during combat. Food is the only item which allows the player character regain health without increasing Arcanist's Fever. The recipes can be made at a Cooking pot. Every time an item is created, the player earns three experience points.

It's not possible to learn new cooking recipes and items made with the skill, are not more potent than items acquired through finding them or buying them from groceries or inns.

## List of recipes

All recipes are available at the start of the game.
Lycanthrope tree

**The memories of the Lycanthrope tree** allows the user to transform into a werewolf. The strength of the werewolf form is calculated with the Alchemy level, your attributes and your weapons and spells. Some aspects of the transformation can be enchanced with Chymica, which are player made potions. The transformation is begins with drinking a Wolf Blood potion, which also has to be crafted by the player, but there are many Alchemy ingredients with this effect.

The skill also provides some memories useful for alchemists, but these are mostly focused on the werewolf skill. The memories of the Vagrant have more general perks for alchemists.

## Introduction and unlocking the ability

Without the memory Wolf Blood, drinking a wolf blood potion or chymica potion is harmful and may even kill the consumer of such a potion. You will also get notifications when brewing such a potion, which allows the brwer to remove those effects. With the memory Wolf Blood unlocked, you will be able to use these potions. This will also start the introductionary side quest Call of the Hunt, which explains the basic of werewolf transformation.

There are many Affinity classes with the Lycanthrope tree.

## Alchemy ingredients

You can find a lot of information about the Alchemy ingredients for lycanthropy on that page. This link here will take you there directly.
Iron Gauntlets

**Iron Gauntlets** are pair of heavy gauntlets made from leather and iron. Regarding the protection, they offer the least protection of all heavy armor in the arm slot.

There are many ways of acquiring these, as they are sold by many smiths, can be found in some containers, are often worn by the low-level bandits and the player character can craft them, as soon as the blueprint and materials are acquired. When crafting them, the materials of the item have an item value of (2x6 + 2x8 + 3x2) = 34. As a crafted version is worth 98 pennies, it's decent way to earn money with this skill and available to everyone.

By upgrading it, does increase the armor rating and the value. At Equisitive quality, the crafted version is worth 141 pennies, worth 5 more than the single iron needed to upgrade it and almost 141 / (2x6 + 3x8 + 3x2) = 42 = 3,5 times worth all materials needed for the crafting and upgrading.
Inodan's Watching Eyes

* IV: The talent Well of Life now does the equal amount of damage to an enemy, which was regained by the talent.

## Handicraft

### Material(s)

Amethyst, 3x Glowing Thorium Ingot, Gold Ingot, 2x Moonstone Ingot, 3x Shadow Steel Ingot, 2 Steel Ingot, 9 Spare Parts.

**Inodan's Watching Eyes** is one of the five items from the Inodan Armor set. This item will increase Fire, Frost, Poison and Shock resistance by 10% for all character attributes. It's base armor rating of 12 is quite low, for both light armor and heavy armor of high-quality. If the full set bonus is not needed, it can be considered to equip another item in the headslot instead.

As it must be crafted with a Handicraft level of 75, its blueprint can be acquired by finding Nehrimese Scientist inside Old Hatolis and killing him. The materials needed have an item value of:

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • **Inodan's Watching Eyes** • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Mark and recall

Disambiguation page for Mark and recallThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Mark and recall** may refer to:

* Mark and recall (Enderal), two spells in Enderal: Shards of the Order.
* Mark and recall (Nehrim), two spells in Nehrim: At Fate's Edge.
Bad Vibrations

**Bad Vibrations** is a side quest which can be started by talking to Tarhutie Leklerk. She can either be found in the market where she has an alchemy stall, or at midnight near a small pond.

She claims that she can make beauty elixirs, but the current one she owns has been stolen by an Aura Thief who has fled to Clearwater Cave, which is located on the Penny Road near the east. She will reward the player with the Master Skull or a more normal reward when bringing back the potion. This reward can be chosen during the initial conversation with her.

## Clearwater Cave

The cave has two entrances, the one where the location marker is and one further east. Despite which entrance is taken, the player still has to go to the dead-end in the middle of the cave, which takes more or less the same amount of time. Find the bottle and try to pick it up, at which point the auru thief will appear. After the battle, interact with the bottle again to pick it up. When picking it up, the game asks if the player wants to consume it or keep it in the inventory. If it is consumed, the player receives a permanent boost of three levels in Rhetoric and four Health. It cannot be consumed if the player decides to keep it in their inventory.

For the quest Souls, a soul can be found here in the same room with the talent Net of Souls. It's located near the skeleton.

## Decision and rewards

If the player consumed the potion, Tarhutie will be told that the aura thief broke it and the player will receive 30 pennies and 500 experience points.

If returning the potion and the player did not request another reward, the player will receive the Master Skull. The skull must be brought to the Ancient Circle of the Lost Ones, a standing stone between Riverville and Old Three Rivers Watch, where the player must interact with it around midnight (11:50 pm at least). The player will receive 2 Learning points, 75 experience points and a blueprint for Shadow Finger.

If returning the potion and the player requested another reward, 130 pennies and 250 experience points. will be received.

1. ↑ Previously, Tarhutie's Elixir could still be consumed if the player kept it in their inventory. A later patch changed this so that this was no longer possible. Patch 1.5.3.0 seems to be the patch in question and, although it does not specify this change specifically, it is the only one that lists any changes regarding this quest. It is safe to assume that this is the patch that caused this change, especially since the change that is listed for the quest prevents another exploit with the Master Skull (meaning that the quest was updated to prevent exploits).

https://en.wiki.sureai.net/Enderal:Patch/1.5.3.0
Eye of the Scarlett Night

**Eye of the Scarlet Night** is a piece of light headgear and part of the Scarlet Night armor set. On its own, it will make created potions 7% more potent, increases one-handed attack damage by 7% and lowers the cost of psionic spells by 7%. The first effect is very uncommon and even it's not needed for combat, but the item is worth its price for alchemists.

As a set bonus, it makes Lockpicking 5% easier, increases critical hit chance by 7% and gives the perk Silent Feet, which lets the character move without a sound.

The only way to acquire is, like any other item from the Scarlet Night set, buying it from the stores Gaboff's Premium Wares and Zorkban & Sons, starting from level 30. It could also be bought from Northwind Camp or Kurro's General Store, but that hasn't been confirmed yet.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** **Eye of the Scarlett Night** • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Levelling (Enderal)

The **leveling mechanic** allows the player in Enderal: Forgotten Stories to improve the abilities of the player character. Like many video games, a higher level is gained by acquiring experience points. When enough experience points are acquired, the player must choose to improve health, mana or stamina by 9, 8 or 11 points respectively each time when enough experience points are gained, after any combat is finished.

The player will also gain 5 learning, 4 crafting points and 1 memory point(s), but they can be invested at any time during the game to improve skills. The crafting and learning points can be invested in a certain skill by reading crafting or learning books with the good level scaling, which can either be bought from merchants or being found during the game. All skills have the following level scaling:

* 0-24: apprentice
* 25-49: adept
* 50-74 expert
* 75-100 master

## Crafting points

Each time the player character gains a new level, four crafting points are earned. As all six workmanship skills start at level 15, it takes 21,25 levels to raise one skill from 15 to 100. Unlike the other two kinds of points, there are only two quests available which allow the player to gain levels in either Handicraft or Lockpicking and Rhetoric, but there are no books available to increase the amount of crafting points.

## Learning points

The player character gains five learning points each time a level is gained. As all skills start at level 15, it takes 17 level ups to raise the skill to the maximum score of 100. The learning points can be used to increase the twelve available combat skills by reading learning books. There are some quests which either give learning points directly or books which can be read for increasing learning points in the game.

## Memory points

Unlike crafting or learning points, memory points can be invested by selecting a perk from eleven skill trees, which can be accessed with the Talent Meditation, which is gained shortly after starting the game.

## Leveling table

In this table below, you can find a complete list of the amount of experience needed for each level and the cumulative experience.
Marksman (Enderal)

**Marksman**, or often referred to as Archery in-game, is a skill which determines the proficiency of a NPC with a bow. The skill increases the amount of damage dealt with bow and arrow by up to 50% at the maximal level of 100. The only type of ranged weapon being available is the handbow, either being a normal sized bow or a longbow. The skill is governed by the memories of the Trickster.

A full list of all bows and arrows can be found on the Weapons page.

## Items boosting the skill

The skill is being boosted by the following items as long as they are equipped.

* The whole Ash Warrior Armor set increases damage by 20%.
* The whole North set boosts damage with bows by 15%.
* The Swashbuckler armor set boosts damage with 10%.
* The whole Tracker set increases damage by 15%.
* The Venturer armor set increases damage by 15%
* Ring of Precision boosts damage by 8%.
* Rune Gauntlets of the Marksman boosts damage by 10%.

### Temporary

The following items boosts the skill temporary:

.

**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • **Marksman** • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • Block • Heavy armor • Light armor • One-handed • Two-handed • **Marksman** • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand
Keeper

Disambiguation page for KeeperThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Keeper** may refer to:

* Keeper, a soldier of the Holy Order, Order of Light who is proficient in melee combat and magic.
* Boots of the Keeper
* Cuirass of the Keeper, which is official armor worn by Keepers. It should not be confused with Cuirass of the Righteous Keeper.
* Vambrace of the Keeper
* Watch of the Keeper
* Keeper Hood
* Keeper Longsword
* Keeper Robe
* Garb of the Keeper, a cloak purely for cosmetics.
Heart of the Venturer

## Weapons and armor

### Applied enchantment(s)

Increases magic resistance by 10%.Light armor is fortified by 9 levels.Increases Rhetoric by 10 levels.Sneak is 8% better.

### Set bonuses

I: Increases Sleight of Hand by 9 levels.II: Increases critical hit chance by 10%III: Increases the chance that the memory "Vagabond: High Dexterity" completely intercepts the damage from 10% to 20%.

## Handicraft

### Material(s)

???

**Heart of the Venturer** is a piece of light body armor and one of the four items of the Venturer armor set. Like all of the items of this, one can only find the Blueprints and then proceed to make the item with the Handicraft skill, which needs to be level 80. The blueprint can be found in the Gravespath, second part of the dungeon. You will come across an evelated platform nearby a stream, with a Boneripper roaming around it. There the blueprint is lying on the floor.

The body armor provides a base armor rating of 36.9, which is quite high for body armor, but is outmatched by the . The enchantments which are offered by this item, are:

* Increases magic resistance by 10%.
* Light armor is fortified by 9 levels.
* Increases rhetoric by 10 levels.
* Sneak is 8% better.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • **Heart of the Venturer** • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker