recursal/Fanatic-Fandom huggingface dataset:
Skaptodon Tomb

Location
 **Element ID** | loc.shrine.lionsmith.algiers

**Skaptodon Tomb** is a Shrine to the Lionsmith that can be found through reconnaissance in Algiers. It can only be encountered once. It cannot be visited if you are consecrated to The Colonel.

# Use

## Visit a Brazen Shrine

Travel to this Shrine with Lore while not consecrated to the Lionsmith in order to upgrade the Lore to the next level.

Doing this with The Mysteries of Force while unconsecrated will provide a Vitality.

## A Consecration to the Lionsmith

Travel to this Shrine with Temptation: Defiance to gain a mark of Defiance and Rage. This can only be done once. It will prevent you from accessing Shrines dedicated to the Colonel, but will allow you to access additional mysteries at Shrines to the Lionsmith.

## A Brazen Vow

Travel to this Shrine with Temptation: Escape while consecrated to the Lionsmith to destroy the Temptation and gain a mark of Defiance and Rage. This can only be done once.

## Make a Pilgrimage to a Brazen Shrine

Travel to this Shrine with Lore while consecrated to the Lionsmith in order to upgrade it to the next level of Lionsmith Lore and gain Rage.

## Make a Pilgrimage to a Brazen Shrine, for a Revelation

Travel to this Shrine with The Shattered Mysteries while you still have Unknown Foe's Weaknesses to reveal one of the Weaknesses and gain Rage.

## Make a Pilgrimage to a Brazen Shrine, to Retrieve a Relic

Travel to this Shrine with The Shattered Mysteries once all of your Foe's Weaknesses have been revealed to gain Skaptodon's Sacrifice and Rage.
Rarity: Grese Guitar

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Pentiment
Worth 3
Asset
Heart 8
Grail 6
Portable

## Acquisition

**Rarity: Grese Guitar** is acquired by Employing the Opportunity: Purchase an Antique Guitar? in Avignon.

## Uses

### Heart and Grail

Rarity: Grese Guitar can be added to Operations or Capers to address Needs Heart and Needs Grail.

### Comfort

Rarity: Grese Guitar can be Employed to produce 2 Contentment, which may be useful when planning or running Operations or Capers requiring Heart or Forge. Accumulating Comfort is required to achieve some endgame conditions.

### Worth

Rarity: Grese Guitar can be Relinquished for 3 Cash or Employed with Opportunities to address up to 3 Price.

### Pentiment

* Rarity: Grese Guitar can be shown to the stranger in Candia-Heraklion to receive a Half-Smoked Cigarette.
* Rarity: Grese Guitar can be offered to the mist or Mme Matutine.
Oriflamme's Auction House

Unique

Exploring with Oriflamme's Auction House allows you to purchase or sell an Auctionable card for Funds.

Exploring with nothing in the second card slot will send you into an auction for a random book from Oriflamme's supply. Many of their books are in common with Morland's Shop, though some are unique to each location. Contrasted to Morland's, you'll get to see the random book for sale before commiting to buy it, but you'll have to contend with other buyers, who will occasionally force a higher price. Unique items (Everything except the language and ability books) that aren't purchased are lost forever, even if they might have otherwise been available at Morland's.

Two of the items exclusive to *Oriflamme's Auction House* give early access to two very useful rites:

* A True and Complete Accounting of the Asclepian Mysteries of the Roots of the House
* STUMM!

## Purchasable

* Abilities:
	+ A Collection of Essays (Erudition: a Lesson Learnt)
	+ A Collection of Poetry x2 (Glimmering: a Lesson Learnt)

* Lore:
	+ Apollo and Marsyas (Heart 2)
	+ The Burning of the Unburnt God (Forge 4, Rite of the Crucible Soul)
	+ De Bellis Murorum - exclusive to Oriflamme (Edge 4)
	+ De Horis (Book 1) (In Latin) (Moth 2, Erudition)
	+ The Humours of a Gentleman (Lantern 2)
	+ An Introduction to Histories (Secret Histories 2)
	+ The Locksmith's Dream: a Light through the Keyhole (Lantern 2, Erudition)
	+ The Locksmith's Dream: Portions and Proportions (Knock 2, Erudition)
	+ On the White (Winter 2)
	+ On What Is Contained By Silver (In Greek) (Lantern 4, Rite of the Watchman's Sorrow)
	+ The Orchid Transfigurations, Vol 1: a Feast (In Latin) (Grail 2, Glimmering)
	+ The Orchid Transfigurations, Vol 2: a Birth (In Latin) (Grail 4)
	+ The Queens of the Rivers (Secret Histories 2)
	+ The Six Letters on Necessity (Forge 2, Erudition)
	+ The Skeleton Songs (Grail 2)
	+ STUMM! - exclusive to Oriflamme (Winter 6, Dread, Sunset Rite)
	+ Travelling at Night(Vol. 1) (Moth 2, Erudition)
	+ Travelling at Night(Vol. 2) (Winter 2, Erudition)
	+ A True and Complete Accounting of the Asclepian Mysteries of the Roots of the House - exclusive to Oriflamme (Heart 4, Rite of the Map's Edge)
	+ The Victory of Crowns (Edge 2)
	+ The War of the Roads, 1450-1580, CENSORED EDITION (Secret Histories 4)

* Languages:
	+ Gartside's Sanskrit Reader (unlocks Scholar: Sanskrit)
	+ Gildersleeve's Latin Grammar (unlocks Scholar: Latin)
	+ Kühner and Gerth (unlocks Scholar: Greek)
* Rubbish
	+ Something something DEEP MYSTERIES something will be sold once all other options have been exhausted.

## Romance

Required to romance followers with Desire for Power:

* Valciane
* Tristan
* Laidlaw
* Elridge
Opportunity: Purchase an Unusual Weapon?

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

 **Decays To** | None

Opportunity: Purchase an Unusual Weapon? is an Opportunity in the Exile legacy.

## Acquisition

This opportunity can be found by Reconnoitre in some cities. It may only be seen once.

## Use

Employ this Opportunity with 1 Worth to gain Lionhunter's Rifle.
Rhenish Aachen

Destination
Troubled

Rhenish Aachen is a possible Destination or Place of Residence in the Exile legacy. It is reachable from Amsterdam, Munich, Paris, Prague, and Strasbourg. It is transformed into **Rhenish Aachen in Flames** after betraying or assisting an Uprising. Arrival in Rhenish Aachen provides Lalla Chaima, the Huntress. The Merry Feaster's Lair Caper can be accomplished in this city.

## Reconnoitre Rhenish Aachen

### Connections and Licenses

* Opportunity: An Official Connection?
* Opportunity: A Connection with Radicals?
* Opportunity: An Underworld Connection?
* Opportunity: Medical Credentials?

### Property

* Opportunity: Discreet Office?
* Opportunity: Quiet Warehouse?

### Items

* Opportunity: Purchase a Profane Weapon?
* Opportunity: Purchase an Unusual Weapon?

### Times

* Dawn
* Night

## Send Discreet/Hasty Messages from Rhenish Aachen

* Amsterdam
* Munich
* Paris
* Prague

Default: A Dash Cross-Country
Serapeum Peristasis

**Element ID** | vault.serapeum.completed

**The Serapeum Peristasis** is a Location unlocked by completing a Caper on The Invisible Serapeum.

## A Conversation with Dr Blackwood

Traveling to the Serapeum Peristasis allows you to seek assistance from Dr. Blackwood.

Providing Dr. Blackwood Rarity: The Book of Suns, Reassembled produces the above dialogue; if the timer is allowed to run out, both the Book and the Location are returned to you.

Providing Dr. Blackwood with a Wound (including the optional permanent one) will heal up to 3 Wounds and consume the location.

Providing Dr. Blackwood with a Trace will purge up to 7 Traces and create a False Trail. This consumes the location.

Providing Dr. Blackwood with Temptation: Escape will create 3 Obscurity and consume the location.
Opportunity: An Underworld Connection?

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

 **Decays To** | None

Opportunity: An Underworld Connection? is an Opportunity in the Exile legacy.

## Acquisition

This opportunity can be found by Reconnoitre in most cities. It is the result of exhausting Connection: Underworld.

## Use

Employ this Opportunity with 1 Stolen Lifespan to gain Connection: Underworld.
Temptation: Sensation

The Marks of Delight 1

*This card will allow you to win a Sensation victory, if you upgrade it far enough. Dreaming about it might advance or change it.*

This card can be obtained by dreaming certain Temptation with Health.

To upgrade this card to Dedication: Sensation, dream on it with any Grail lore. Once upgraded, you're set on this path and cannot change it to any other Temptations and their upgrades anymore.
Samarkand

Troubled
Remote
Destination

**Samarkand** is a possible Destination or Place of Residence in the Exile legacy. It can be reached from Meshad, Sverdlovsk, and Tiflis. It is transformed into **Samarkand in Flames** after assisting an Uprising. Arrival in Samarkand provides Connection: Holy Man and Obscurity.

## Reconnoitre Samarkand

### Connections and Licenses

* Opportunity: An Official Connection?
* Opportunity: An Underworld Connection?
* Opportunity: A Connection with Radicals?
* Opportunity: A Connection with a Holy Man?
* Opportunity: Medical Credentials?

### Property

* Opportunity: Discreet Office?
* Opportunity: Quiet Warehouse?

### Items

* Opportunity: Purchase a Mutilated Manuscript?
* Opportunity: Purchase a Profane Weapon?
* Opportunity: Purchase the 'Drinker's Knife'?

### Distractions

* Faith
* Cats

## Send Discreet/Hasty Messages from Samarkand

* Meshad
* Sverdlovsk
* Tiflis
* The Tiger's Nest

Default: A Dash Cross-Country
Sunset

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Winter 4
 **Decays To** | None

**Sunset** is an Opportunity in The Exile legacy.

## Uses

### Winter and Forge

These Aspects make Night useful in some Operations and Capers. Because of its short lifespan, this is only likely to be useful opportunistically: to free up another card that would have been used, or to satisfy an unexpected Challenge or Complication which would otherwise have been failed. Though even if the Aspects aren't useful, it can be added to freeze the decay timer if the Opportunity may be needed later.

### Employ

Watch the Sunset provides Restlessness, unless a Temptation is used. Meditating on Temptation: Escape provides Tranquillity. Dwelling on Temptation: Defiance produces Rage. Any of these employments will consume the Opportunity.
Suspicious

**Suspicious** is an Aspect of investigation targets for the job Inspector's Position.

Evidences created by the Inspector job will have this aspect instead of Evidence Level, as well as shorter decay time of 300 seconds. They cannot be used against you by other Hunters.

### Cards with Suspicious Aspect

* Tentative Evidence
* Damning Evidence
* A Favour from Authority
* Rivals
The Gulf

**The Gulf** is one of the locations in Maneater. The Gulf is a massive deep water zone that lines the edge of the map. It has almost no land and is home to the Apex Sperm Whale. It plays in 'The Devil and The Deep Blue Sea' and the last location in the game. You will also fight Scaly Pete here, as a rematch and revenge for killing his son, Kyle. The population control missions are about killing hammerhead sharks.

*This article is a stub. You can help Maneater Wiki by expanding it.*

## Quests

### Landmarks

* Museum Field Trip
* Space Fairing
* Replica Tours
* Sea Sponge Home
* Forgotten War
* Get Off My Lawn
* It Belongs In A Museum
* Gone Fishin'
* There Be Kaiju

### Population Control

* Wide-Eyed
* Hammer Horror
* Swimming With The Sharks
Saliba

Saliba is a Grail Follower. He is greedy and relentless, and has great appetites.

One may engage in a romantic relationship with Saliba if he is spoken to and The Ecdysis Club is chosen as the subject of discussion. Temptation: Sensation or any of its forms (ex., Desire: Sensation) is also required to do so.

## Saliba, a disciple

Aspects: Mortal, Potential, Grail 5, Follower, Disciple

## Saliba, a Cyprian

Aspects: Mortal, Exalted, Grail 10, Follower, Disciple

## Rival

Aspects: A Rival's Ascension 2, Mortal, Maverick, Suspicious

## Prisoner

Aspects: Mortal, Heart 3, Lantern 3, Prisoner, Grail 5

## Romance

Saliba can be romanced at The Ecdysis Club.
Spirits

****Spirits**** are temporary followers that can be summoned via ritual. Any Knock added to a rite will convert the ritual to a summoning ritual, overriding other potential rituals.

Spirits cannot perform Cult Business or be made into prisoners but can be used as sacrifices or assistants in rituals. Many spirits meet the requirements to summon themselves except for Knock, which makes it easy to summon duplicates as long as you have one of them. Most spirits have either Edge or Moth so you can Talk with them to attack Hunters or destroy Evidence.

## Strategy

This is a relatively detailed and specific strategy to summoning spirits and may contain SPOILERS. You will want to think twice before reading.
If you want to continue, see Spirits/Guide.
Apex Barracuda

> "**The Needle Toothed Nightmare...The Barracuda**"-Narrator
>
>

   The Apex Barracuda is the Apex Predator of Dead Horse Lake. Upon reaching its teenage stage, the shark moves to dead horse lake to continue its reign of terror, completing story and hunt missions. Along with collecting nutrient caches, license plates and landmarks. The shark reaches adulthood and receives the shadow teeth.

after completing the last hunt mission, a new mission appears signifying the arrival of the first apex you will fight in the game, the apex barracuda.

Levelling the shadow teeth would be useful for this fight, since the shadow teeth added with the bonus that the shark is now level 10, the shark can deal more damage and heal simultaneously while biting a victim. The player has to time the shark’s attacks correctly in order to damage the barracuda and gain health at the same time.

after killing the apex, you receive the bone teeth, part of a useful set in fighting creatures and boats. Since the bone set increases your defense by a landmile
The Byzantine Tinct

**The Byzantine Tinct** is the Knock 4 Ingredient.
It can be used in any Rite with the appropriate slot, or sold at auction for a minimum of 2 Funds.
It can also be used to Paint to create the Knock Masterpiece.

## Locations

* Kerisham chance of receiving as reward for completing this vault
* The Unnumbered Stones chance of receiving as reward for completing this vault
* Foxlily Meadows chance of receiving as reward for completing this vault
* The Forsaken Reach chance of receiving as reward for completing this vault

* There's a small chance to gain find this when talking to a **Moth**, **Forge**, or Winter Follower about Cult Business.
Roadside Shrine to an Iron Saint

Location
 **Element ID** | loc.shrine.colonel.candia

**Roadside Shrine to an Iron Saint** is a Shrine to the Colonel that can be found through reconnaissance in Candia-Heraklion. It can only be encountered once.

# Use

## Visit an Iron Shrine

Travel to this Shrine with Lore while not consecrated to the Colonel in order to upgrade the Lore to the next level.

Doing this with The Mysteries of Force while unconsecrated will provide a Vitality.

## A Consecration to the Colonel

Travel to this Shrine with Temptation: Defiance to gain a mark of Defiance and a Wound. This can only be done once. It will prevent you from accessing Shrines dedicated to the Lionsmith, but will allow you to access additional mysteries at Shrines to the Colonel.

## An Unflinching Vow

Travel to this Shrine with Temptation: Escape while consecrated to the Colonel to destroy the Temptation and gain a mark of Defiance and a Wound. This can only be done once.

## Make a Pilgrimage to an Iron Shrine

Travel to this Shrine with Lore while consecrated to the Colonel in order to upgrade it to the next level of Colonel Lore and gain a Wound.

## Make a Pilgrimage to an Iron Shrine, for a Revelation

Travel to this Shrine with The Scarred Mysteries while you still have Unknown Foe's Weaknesses to reveal one of the Weaknesses and gain a Wound.

## Make a Pilgrimage to an Iron Shrine, to Retrieve a Relic

Travel to this Shrine with The Scarred Mysteries once all of your Foe's Weaknesses have been revealed to gain Histid's Dart and a Wound.
Rose

Rose is a Edge Follower. She is elegant, passionate, polite, and cunning, and is very similar to her brother and lover Victor. If romanced, and even during her Ever After ending, she continues her relationship with her brother.

One may engage in a romantic relationship with Rose if she is spoken to and The Ecdysis Club is chosen as the subject of discussion. Temptation: Sensation or any of its forms (ex., Desire: Sensation) is also required to do so.

If the player starts a game with the Priest legacy, Rose is given as a follower as part of the main storyline. Also given is the Order of the Bloody Cup.

## Rose, a disciple

Aspects: Mortal, Potential, Edge 5, Follower, Disciple

## Rose, an Assassin

Aspects: Mortal, Exalted, Edge 10, Follower, Disciple

## Rival

Aspects: A Rival's Ascension 2, Mortal, Maverick, Suspicious

## Prisoner

Aspects: Mortal, Heart 3, Lantern 3, Edge 5, Prisoner, Grail 3

## Romance

Rose can be romanced at The Ecdysis Club.
Rarity: The Book of Suns, Reassembled

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Comfort 2
Worth 5
Portable
Asset
Lantern 8
Grail 4

## Acquisition

Rarity: The Book of Suns, Reassembled cannot be purchased, and must be assembled from three sets of Curio: Pages from the Book of Suns, for one Cash.

## Uses

### Lantern and Grail

Rarity: The Book of Suns, Reassembled can be used anywhere a principle Aspect is accepted, such as in Operations and Capers. It may also be brought to Dr. Blackwood at the Invisible Serapeum in Alexandria, but since the Book of Suns is an artifact of Sun-in-Splendour and the Serapeum is under the protection of the Forge of Days, who divided the Sun, she cannot accept it.

### Comfort

Rarity: The Book of Suns, Reassembled can be Employed to produce 1 Contentment. Accruing sufficient Comfort can achieve a greater "Obscurity" or "Foe defeated" victory.
Resentment

**Resentment** is an aspect that appears on Followers when you mistreat them. It is dangerous to let Resentment grow too high- if you allow resentment to breed unchecked, you will make enemies of your cultists.

## Dangers of Resentment

Resentment grows when you neglect the needs of your followers (especially your lover). Once you gain Resentment it is difficult to reduce it, so watch closely for signs of discontent.

If the Resentment of a follower reaches three, they will rebel in the Season of Ambitions and become a Troublemaker, who will contest your place among the Long. If a Rival ascends before you do, you will lose the game.

### Sources of Resentment

Resentment accumulates in lovers when you neglect their desires during the Season of Ardours, you break up with them, or you cheat on them. Resentment breeds in regular followers if an enemy Long attempts and succeeds in poisoning their mind against you or if they are tried with damning evidence and exonerated. Resentment increases in Rivals if you attempt to use a snare against them.

### Reducing Resentment

As of now, the only way to reduce Resentment in a follower is to give them a tool. You can do this by speaking with them and using tool you wish to give them as a subject. Note, however, that you can only do this once- if you are consistently neglecting your followers or if a Long is trying to turn them against you, giving gifts is a temporary solution.

Rivals have a 10% chance to reduce Resentment, if they decide to not murder a Hunter or raid a Vault.
Scholarship

*[This currently only allows you to increase Reason further.]*

Scholarship is the Ability tied to Reason, and is created by Studying two Erudition. Every upgrade of this skill creates one additional Reason.

This is the only Ability which cannot be used to Work, and developing it serves only to gain extra Reason cards, and to overcome Illumination and Grim research Challenges.

## Skill: Scholarship

Get this skill and an extra Reason card by studying with two Eruditions.

**Exercise the Mind**
* Studying: *I have picked up odd facts, here and there. If I spend time studying what I've learnt, I could increase my Reason.*
* Studied: *My mind, the library. [I've gained Reason, but it'll be more difficult to gain Reason next time.]*

## Skill: Notable Scholarship

Get this skill and an extra Reason card by studying *Skill: Scholarship* with two Erudition: a Lesson Learnt.

**Exercise the Mind: Wiser...**
* Upgrading: *Knowledge is a city wall built stone by stone. But what waits in the darkness beyond the walls? Why would we need a fortress, except that we had something to fear?*
* Upgraded: *I have reordered the boundaries of my ignorance.*

## Skill: Profound Scholarship

Get this skill and an extra Reason card by studying *Skill: Notable Scholarship* with three Erudition: a Lesson Learnt.

**Exercise the Mind: Wisest...**
* Upgrading: *I will grow wiser yet.*
* Upgraded: *My mind is a paradise of mirrors, in which all things are clear, even those things I might prefer not to see.*

The next and final upgrade will require you to choose one out of two paths.

## Skill: a Rarefied Mind

Get this skill and an extra Reason card by studying *Skill: Profound Scholarship* with four Erudition: a Lesson Learnt and any Lantern, Forge, or Knock lore.

**Exercise the Mind: A Brighter Illumination**
* Upgrade with Lantern: *I will follow in the footsteps of the Watchman.*
* Upgrade with Forge: *I will remake myself, to illuminate the night of ignorance.*
* Upgrade with Knock: *I will cross the threshold where the Horned-Axe waits.*
* Upgraded: *The higher I rise, the more I see.*

*Reason and Skill can increase no further.*

This skill can be used to clear Illumination challenges when upgrading lore.

## Skill: a Silent Intensity

Get this skill and an extra Reason card by studying *Skill: Profound Scholarship* with four Erudition: a Lesson Learnt and any Edge, Winter, or Secret Histories lore.

**Exercise the Mind: A Deeper Concentration**
* Upgrade with Edge: *I will be relentless; I will not be denied.*
* Upgrade with Winter: *I will listen for the voice of the Madrugad.*
* Upgrade with Secret Histories: *No-one remembers all the Histories; in consequence, no-one can forget them all.*
* Upgraded: *Stillness is the virtue.*

*Reason and Skill can increase no further.*

This skill can be used to clear Grim challenges when upgrading lore.
Sunshine Island

Map's Edge
Remote

**Sunshine Island** is a Map's Edge Destination or Place of Residence in the Exile legacy. It can be reached from Amsterdam, London, Rostock, and the Lonely Places Between. Arrival in Sunshine Island provides Obscurity and replaces the Destination Aspect with Place of Residence and Safety from Pursuit. As a Map's Edge destination, your allies cannot follow you here, but neither can lesser reckoners. There is no traveling on from Sunshine Island.

### Distractions

* Freezing Winds
* The Flowermaker's Shadow
* Sea

## Rest and Wait

Reconnoitering Sunshine Island after your Foe is defeated provides 3 Obscurity.

## Notes

* This location appears to correspond to Bornholm, a small Danish island in the Baltic Sea also known as *solskinsøen,* or Sunshine Island.
Temple of Seven Coils

**Temple of Seven Coils** is a Vault.

## Text

* Description:

A crumbling temple in a shadowed defile. It was built, it seems, in the Third History, the one where much later the Worms overran Europe, but it exists in all the Histories now.
* Start Description:

'The site will tolerate no life', says the journal of Zane Marc Gentis. So we will find no serpents there. But the place sounds cursed, and Gentis recorded a door that his expedition could not open.
* Success Description:

'Seven Coils', said Gentis' journal, but the idol within is an impossible heap of stone serpent - coil upon coil, a knot that dizzies the soul. Wrongness squirms in the temple corners. We should search the place quickly, before its influences overwhelm us.
* End Description:

The temple is as clean as if it were newly swept. No sand has crossed the threshold, no dust settled on the idol's horrible twists. We find things tucked away here and there amid the coils, as if they had been playfully left for us to find, or as if the idol had coiled round them.
## How to acquire

It is randomly awarded for exploring Vagabond's Map (Secret Histories 12).

## Obstacles

* Desolation - overcome with one of: Forge, Grail
* A Warded Door - overcome with one of: Forge, Knock
* The Worms in the World - overcome with one of: Lantern, Moth

## Rewards

* In Memory of Gods (Book)
* Division Bell (Tool)
* Consecrated Lintel (Tool)
* Watch-Worms (Ingredient)
* A Bitter Atmosphere (Influence)
Stolen Year

**Stolen Year** is a denomination of the two forms of currency in the Exile legacy, the other being Cash. 7 Stolen Years (as well as 7 Stolen Decades) are given at the beginning of the game. No more than 77 Stolen Years can be obtained.

## Obtaining

Stolen Decades can be Relinquished to convert them into 10 Stolen Years.

## Use

* Relinquishing a Stolen Year gives 1 Cash, but generates a Trace.
* Employ Stolen Year with an Opportunity with the Aspect Price in Years to gain a Connection.
* Initiating Operations requires a Stolen Year.
Noonstone

**Noonstone** is the Lantern 4 Tool.
It can be used in any Rite with the appropriate slot, or gifted to a follower to increase their Lantern by 1 and reduce their Resentment by 1.
The cracked version can be repaired by a Forge-aspected Follower at the cost of
one Funds.

## Locations

* Forgotten Mithraeum (as Cracked Noonstone)
* The Forsaken Reach chance (as Cracked Noonstone)
Scarred Lodge

Location
 **Element ID** | loc.shrine.colonel.nizhny

**Scarred Lodge** is a Shrine to the Colonel that can be found through reconnaissance in Nizhny Novgorod. It can only be encountered once.

# Use

## Visit an Iron Shrine

Travel to this Shrine with Lore while not consecrated to the Colonel in order to upgrade the Lore to the next level.

Doing this with The Mysteries of Force while unconsecrated will provide a Vitality.

## A Consecration to the Colonel

Travel to this Shrine with Temptation: Defiance to gain a mark of Defiance and a Wound. This can only be done once. It will prevent you from accessing Shrines dedicated to the Lionsmith, but will allow you to access additional mysteries at Shrines to the Colonel.

## An Unflinching Vow

Travel to this Shrine with Temptation: Escape while consecrated to the Colonel to destroy the Temptation and gain a mark of Defiance and a Wound. This can only be done once.

## Make a Pilgrimage to an Iron Shrine

Travel to this Shrine with Lore while consecrated to the Colonel in order to upgrade it to the next level of Colonel Lore and gain a Wound.

## Make a Pilgrimage to an Iron Shrine, for a Revelation

Travel to this Shrine with The Scarred Mysteries while you still have Unknown Foe's Weaknesses to reveal one of the Weaknesses and gain a Wound.

## Make a Pilgrimage to an Iron Shrine, to Retrieve a Relic

Travel to this Shrine with The Scarred Mysteries once all of your Foe's Weaknesses have been revealed to gain Histid's Dart and a Wound.
Stolen Lifespan

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

**Stolen Lifespan** is an Aspect of Stolen Year and Stolen Decade, two of the starting cards in the Exile legacy. It is one of the four Aspects that are tallied along the bottom of the Exile HUD (in place of Funds, Health, Reason, and Passion, which the Exile legacy doesn't use). The Exile begins with 77 Stolen Lifespan. Stolen Lifespan, as an Aspect, is used to address Opportunities with the Price in Years Aspect. (The cards with this Aspect have other uses too.)
Barbara Terranova

> "Mother of harlots and abominations... Barbara Terranova!" -Narrator
>
>

Adm. **Barbara Terranova** is one of the Bounty Hunters in Maneater: Truth Quest DLC.

## Biography

When hard-charging, no nonsense base commander Barbara Terranova wants to show her more human side, she puts on a humorous baseball cap that reads, "Women want me, Sharks fear me." Marine biologists, however, have yet to formally study how much the local shark population does, in fact, fear her.

**"Hey, it's just a hat I picked up for $20 at a souvenir shop in town."** -Barbara Terranova
Order of the Bloody Cup

* Saliba
 Hirelings
 Summons
* Ezeem, the Second Thirstly

Order of the Bloody Cup is the Grail-aligned cult, dedicated to lust, hunger, feasting, blood, and birth. Its founders can promote the followers of the Grail aspect to its tenth rank (Cyprian).

This cult is given to the player when starting a fresh save with the Priest legacy, along with Rose as a follower.

#### Strategy

Grail's followers are not particularly good at Exploration, being only capable of defeating Watchers as well as a number of perils exclusive to higher tier maps; there being only two means you might not want to risk them in any way in the first place. The Grail followers' Cult Business is Seduce a Stranger, which, if successful, provides you with a Prisoner, 1 Funds, and a Notoriety card.

Prisoners have two main uses: sacrificing them to the Spider door, or feeding your Enlightenment or Sensation Desire - not coincidentally, the Sensation desire requires the Grail aspect as well. If you choose to pursue this type of victory, it is recommended to have a Prisoner in your cupboard at all times. Aside from that, Grail players can simply farm the Spider door, enjoying various powerful influences for their summons, higher tier Secret Histories, pulling a 10th-order Heart influence in order to defeat a Curse, or even a Favour from Authority - a process that will only occupy the Talk verb and *gain* them funds, as opposed to the normal prisoner acquisition process, which involves Exploring for a hireling, hiring him, and then imprisoning them in the Headquarters.

The rapid resulting Notoriety acquisition is an issue, however, and it's recommended to pick up an Artist's career to hide Notoriety cards from the Hunter in the hunting season, as well as have at least one Heart follower of the fifth order and let them dispose of your accumulated notoriety (do note, however, that they'll fail 30% of the time (albeit with no negative consequences) and are prone to picking up Mystique, if you have it on the board, so use them as a preventative measure and not a last order one). If you have issues with Damning evidence looming over your head, take refuge in audacity and use the Spider Door as an easy source of Favour from Authority.

Your minor summon is Raw Prophet (2 Moth + 2 Knock + 6 Grail for 8 Grail/Moth), who can be used to chew up Tentative evidence if it pops up. Major summon is Ezeem (5 Knock + 10 Grail + 2 Forge for 12 Edge/Grail), who can get rid of troublesome Hunters reliably and deals with a number of Guardian perils (about half the maps available in the game), and can also teach you Phrygian.
Price

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

**Price** is an Aspect of some Opportunities in the Exile legacy. To purchase such an Opportunity, you must supply matching Worth, which will be consumed. Most Assets acquired this way will have Worth equal to the Opportunity's Price.
Pookie Paul

> "The savage shrimper... Pookie Paul!" -Narrator
>
>

**Pookie Paul** is one of the bounty hunters in *Maneater.*

## Biography

After getting kicked out of the Coast Guard for drinking and insubordination stemming from an incident involving an exploding moonshine still, Pookie Paul seeks to redeem himself with acts of violence against sharks.

**"THAT SHARK IS GONNA DIE! 'CAUSE I'M GONNA KILL IT!"** -Pookie Paul
Bounty Hunters

The following is a list of bounty hunters in the game *Maneater.*

## List of bounty hunters

* Bayou Willy
* Bobbie Bojangles
* Pookie Paul
* Candyman Curtis
* Tyler Dixon
* Butcher Boy Brady
* Shannon Sims
* Mama Maybelle
* Percy Metcalf
* Robert Brunlett
* T.J. Toffler (DLC)
* Ron Honeywell (DLC)
* Jocelyn St. Denis (DLC)
* Vic Mandrake (DLC)
* Barbara Terranova (DLC)
Orsolina, the Delver

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Local Contact
Forge 6

**Orsolina, the Delver** is a Local Contact who will appear on arrival in Venice.

## Arrange an Initial Meeting

Communicate with Orsolina to add the Associate Aspect and get Palazzo Dario.

## An Ally

Giving Orsolina Hokobald's Alchemical Substance will upgrade her into an Ally, removing the Local Contact Aspect.
Maneater Wiki/Section 1

Welcome to the Maneater WikiWelcome to the Maneater Wiki
The guide for Maneater written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Maneater

Maneater is a Single-Player Action RPG, set in the unforgiving waters of the Gulf Coast. Fight to survive in the open ocean, with danger lurking at every depth. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu... kill or be killed.[Read more...]
Scar

*For Scars on followers, see Wound.*

**Scar** is an aspect on certain cards, identifying them as tools more powerful than before they were scarred.

### Known Scars

* Scar: A Wandering Heart

*Aspects:* **Scar**, Tool, Heart 4
*Acquisition:* Using Health while working with a Contract at the Ecdysis Club.
* Scar: A Flexible Aspect

*Aspects:* **Scar**, Tool, Moth 4
*Acquisition:* Using Passion while working with a Contract at the Ecdysis Club.
Secluded Villa

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Space 2
Worth 8
Asset
Heart 6
Grail 6
Forge 6
Assists Deception

## Acquisition

Secluded Villa is acquired by Employing an Opportunity: Secluded Villa?

### Heart, Forge and Grail

Secluded Villa can be added to Operations or Capers to address Needs Heart, Needs Forge and Needs Grail.

### Comfort

Secluded Villa can be Employed to produce 8 Contentment, which may be useful when planning or running Operations or Capers requiring Heart or Forge. Accumulating Comfort is required to achieve some endgame conditions.

### Assists Deception

Secluded Villa can be consumed with a non-Space source of Assists Deception to Relinquish a Trace.

### Worth

Secluded Villa can be Relinquished for 8 Cash or Employed with Opportunities to address up to 8 Price. No change is provided.
Evoloution Sets

# **Evolution Sets**

There are 4 [counting default] evolution sets in the vanilla game and 1 when buying the the Truth Quest DLC, all being put together as full sets/mixed up and having their own abilities.

## **The Sets**

#1: Default

Nothing to be said.

#2: Bone Set

A set that makes you super resistant to damage and deal more damage. Makes the shark look like white rocks.

#3: Bio - Electric Set

A set that gives you the ability to shock anything around you by attacking, also making you look like a blue, glowing fungus.

#4: Shadow Set

This set makes you a shark with the ability to cover your enemies in a black, inky liquid and also makes you look like the batmobile.

#5: Atomic Set

You get this set from doing missions in the Truth Quest DLC and it allows you to throw toxic balls with your tail and shoot a LAZER BEAM out of your mouth. Makes you look like a poisoned fossilized hammerhead.
Great White

The **Great White Shark** is one of the animals in *Maneater. they are level 15 creatures, and are the 2nd most aggressive animal, beating Sperm Whales and being beaten by Orcas. They are the 3rd largest creature, being approx. 3.9 meters long (suggested from the bull's length at lvl. 15). If you are level 1-15, these sharks can thrash you, causing massive damage. If you're a level 12 bull in Sapphire Bay (yes they can spawn there) and encountered one, you could easily lose a ton of health, if not even die. you can instantly thrash great whites if you're level 25.*
Butcher Boy Brady

> "The cornfed colossus... Butcher Boy Brady!" -Narrator
>
>

**Butcher Boy Brady** is one of the bounty hunters in *Maneater.*

## Biography

Scaly Pete's rival in local sharkhunting circles, Butcher Boy Brady is always looking to show up his Cajun competition.

**"I don't lose sharks! If that shark gets away, you lost her!"** -Butcher Boy Brady
T.J. Toffler

> "Hardcore intergenerational Satanist... T.J. Toffler!" -Narrator
>
>

CPO **T.J. Toffler** is one of the Bounty Hunters in Maneater: Truth Quest DLC.

## Biography

After graduating from the University of West Central Florida, where he was an all-conference tight end in football, Larry "T.J." Toffler enlisted in the U.S. Navy. He hopes to someday combine his love of football and helicopters into the "Atlantic Heli-Football League," an idea he and his buddy Randy came up with one night "over some brewskis."

**"Copters and football go together like shrimp and imitation crab meat!"** -T.J. Toffler
Fawtick Bayou

The **Fawtick Bayou** is one of the locations in *Maneater.*

## Quests

### Hunts

* Bad Day Sunshine
* Midwest Zest
* See You Later, Alligator
* What's the Crocodilly, Yo?

### Landmarks

* Gator Sculpture By Amos "Swampy" Beauregard
* Must Paddle Faster! Must Paddle Faster!
* Poor Planning
* Too Literal
* The Ticking
* Bumpy Ride
* Establish Dominance
* Baby's First Landmark
* Sunshine Improvised Warehouse
* Yes Master

### Population Control

* Catfish Fever
* Fiyo on the Bayou
* Taking Out the Trash

## Animals

* Grouper
* Turtle
* Catfish
* Muskellunge
* Hunted Muskellunge
* Alligator
* Hunted Alligator
* Apex Alligator
Operation

An **Operation** can be performed at a Destination to accrue wealth and blend in to delay your pursuers from picking up your trail. Opportunities can open the door to new Operations. Operations are available in the Exile Legacy.

While doing an Operation, you are presented with an opportunity to submit an Aspect for the Challenges. Winter, Heart, Grail, or Moth increase **Subtlety** while Edge, Knock, Forge, or Lantern increase **Effectiveness**. 3 Subtlety can give you Obscurity while Effectiveness simply increase the amount of Cash gained.
Tripwire

the tripwire is the creators for maneater and the deep silver Tripwire Interactive is an electronic game developer and distributor based in Roswell, United States. It is formed by members of the international team that created the acclaimed Unreal Tournament 2004 mod entitled Red Orchestra: Combined Arms.
Fish

The following is a list of fish in the game *Maneater.*

## List of fish

* Atlantic Spade
* Barracuda
* Catfish
* Grouper
* Coral Grouper
* Turtle
* Muskellunge
* Parrot Fish
* Mahi-mahi
* Seal
* King Mackerel
* Swordfish
* Barracuda
* Albino Catfish
* Albino Grouper
* Hunted Muskellunge
* Hunted Marlin
* Albino King Mackerel
* Marlin
Percy Metcalf

> "The able-bodied seaman... Commander Percy Metcalf!" -Narrator
>
>

Cdr. **Percy Metcalf** is one of the bounty hunters in *Maneater.*

## Biography

Armed with the latest in anti-shark weaponry developed by Project SEAL SQUEAL at Horzine Special Projects, Commander Percy has been dispatched to the area to eliminate the shark threat and recover any "interesting" remains.

**"Let's see how this shark monster does against the power of SCIENCE!"** -Percy Metcalf
References in the game

in the game have a lots of references but you don't even notice

# reference number 1: the sponge bob's house

A sea sponge named SpongeBob SquarePants lives with his pet snail in Bikini Bottom, at the bottom of the ocean. Bob works at the Krusty Krab and, in his spare time, he gets into trouble with his best friend, Patrick the starfish, on maneater have a reference of sponge bob in the reference points

# reference number 2: titanic boat

A poor artist and a rich young woman meet and fall in love on the fateful journey of the Titanic, in 1912. Although she is engaged to the arrogant heir of a steel company, the young woman defies her family and friends in search of true love,in maneater a other reference points is show it

# reference number 3: it the thing

It's the Thing is a horror movie about a manic, dancing, murderous clown attacks a town,in the other reference point is show it
Enemies

- Kyle Leblance

- Bayou Willy

- Bobbie Bojangles

- Pookie Paul

- Candyman Curtis

- Ens. Tyler Dixon

- Butcher Boy Brady

- LT Shannon Sims

- Mama Maybelle

- CDR. Percy Metcalf

- CAPT. Robert Brunlett

### Apex Predators:

While growing up into a mega shark, The player must beat these main bosses around Port Clovis in order to unlock other mutation evolutions and progress through the game.

1.Apex Barracuda (Level: 10 Location: Dead Horse Lake. Reward: Bone Teeth Mutation)

2.Apex Mako (Level: 15 Location: Golden Shores. Reward: Bone Fins Mutation

3.Apex Alligator (Level: 20 Location: Fawtick Bayou. Reward: Amphibious Organ Mutation)

4.Apex Hammerhead (Level: 21 Location: Sapphire Bay. Reward: Bone Body Mutation)

5.Apex Great White (Level: 29 Location: Prosperity Sands. Reward: Bone Tail Mutation)

6.Apex Orca (Level: 40 Location: Caviar Key. Reward: Bone Head Mutation)

7.Apex Sperm Whale (Level 60 Location: The Gulf. Reward: Subliminal Evasion Organ Mutation and deemed The True Apex Predator)
Portable

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Portable is an Aspect of some Assets. Assets that are **Portable** can be carried from one Place of Residence to the next, but packing them takes time. Assets that are not Portable are purged when departing for a new Destination.
Proof

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

**Proof** is an Aspect of some cards in the Exile legacy. This is one of the Aspects that can be placed into the primary Employ slot, so these cards are the root to some Employ recipes.

### Cards with this Aspect

* Medical Credentials
* Import Licence
* A Trophy of My Foe
Vic Mandrake

> "4th Dimensional Insectoid Shapeshifter... Vic Mandrake!" -Narrator
>
>

Capt. **Vic Mandrake** is one of the Bounty Hunters in Maneater: Truth Quest DLC.

## Biography

Recently, Vic Mandrake has been considering signing up with the private mercenary firm Black Diamond, as he's thus far been disappointed by the lack of "human-killing opportunities" the Navy has afforded him.

**"The world is made up of two classes: the hunters and the... hunting suppliers? I forget the second part"** -Vic Mandrake
Bayou Willy

> "The scourge of the swampland... Bayou Willy!" -Narrator
>
>

**Bayou Willy** is one of the bounty hunters in *Maneater.*

## Biography

Once hunting alligators became too easy, Bayou Willy moved on to bigger prey. Now he's looking for sharks to make some new boots out of. You can take the man out of the bayou, but can't take the bayou out of the man.

**"These boots were made for stomping sharks, and that's just what they'll do."** -Bayou Willy

## Trivia

He bares a resemblance to Billy the Exterminator.
Apex Predators

The following is a list of all Apex Predators.

## List of Apex Predators

* Apex Barracuda
* Apex Mako
* Apex Alligator
* Apex Hammerhead
* Apex Great White
* Apex Orca
* Apex Sperm Whale
* Electric Great White (DLC)
* Shadow Orca (DLC)
* Bone Sperm Whale (DLC)
* Irradiated Electric Great White (DLC)
* Irradiated Shadow Orca (DLC)
* Irradiated Bone Sperm Whale (DLC)
* Atomic Leviathan (DLC)
Tarrasquine Relic

*This article is a stub. You can help Cultist Simulator Wiki by expanding it.*

Portable
Asset
Grail 2
Winter 4

## Acquisition

**Tarrasquine Relic** is acquired by completing the Caper at Chateau Tarascon.

### Winter and Grail

Tarrasquine Relic can be used anywhere a principle Aspect is accepted, such as in Operations and Capers.

### Worth

Tarrasquine Relic can be sold for 1 Cash or used to address 1 Price.
World

The **world** in Maneater is set in the Gulf Coast aka Port Clovis. There are eight areas to explore, from shipwrecks to swamps. Areas are unlockded by progressing through the game's story. The Truth Quest DLC adds the ninth location to the game which is Plover Island.

*This article is a stub. You can help Maneater Wiki by expanding it.*

## Areas

* Fawtick Bayou
* Dead Horse Lake
* Golden Shores
* Sapphire Bay
* Prosperity Sands
* Caviar Key
* The Gulf
* Crawfish Bay
* Plover Island (DLC)
Golden Shores

**Golden Shores** is one of the locations in Maneater.

It consists of a Caribbean style ocean. Several Mako sharks reside in this area. Don't be afraid to run if one chases you. Small artificial islands reside. Most of these are large golf courses. Some sand pits are filled with water and usually contain caches or landmarks. On a certain area of it, a dock is set into an island. Several mobile homes are set on the edge of the dock. Some homes have a swimming pool.

You will not be spotted by hunter boats in these pools. Same for the ones in the golf course.

*This article is a stub. You can help Maneater Wiki by expanding it.*

## Quests

### Landmarks

* Ruined Weekend
* Anger Management
* In the Rough
* Day Drinkers
* So Happy
* Water Hazard
* Golf-Man
* Tiger in the Woods (Or Vice Versa?)
Advanced Sensor

**Advanced Sensor** is one of the evolutions in *Maneater.*

## Description

### Tier 1

This evolution improves the range, duration, and sensitivity of your sonar ability:

* +50% Sonar Radius
* +20% Sonar Duration

### Tier 2

This evolution improves the range, duration, and sensitivity of your sonar ability:

* +100% Sonar Radius
* +40% Sonar Duration

### Tier 3

This evolution improves the range, duration, and sensitivity of your sonar ability:

* +150% Sonar Radius
* +60% Sonar Duration
A Convincing Spiritualist Routine

**A Convincing Spiritualist Routine** is a job for the Medium? legacy. It comes as a starting set with Something Shameful, Something Profitable, and Something Joyful.

The first usage of this will unlock Dream which initiates the Night Before, giving Temptation: Remembrance after 15 seconds.

This job accepts an optional Memory card (will be consumed) and takes 15 seconds to complete, during which it will magnet Temptation: Remembrance, if available, and trigger the Dead, causing you to lose this job. Depending on the Memory card used, this job may give 1 to 6 Funds and an ability card:

* No memory: 1 Funds.
* Fleeting Reminiscence: 2 Funds.
* Something Shameful: 6 Funds, A Favour from Authority, 1 Passion and 1 Mystique.
* Something Profitable: 6 Funds, 1 Reason and 1 Mystique.
* Something Joyful: 4 Funds, 1 Health and 1 Mystique.

A well-timed performance may allow you to work this job twice before getting fired, giving 2 extra ability cards.

After completing your last performance as a Convincing Spiritualist, you're left with a Reputation as a Medium, ragged though it may be.

### Work

#### The Dead

* Is triggered when Temptation: Remembrance is taken.

*When I open my mouth to speak, I taste snow and copper -*

* Continue to the Performance Is Not Proceeding As I Had Planned.

#### The Performance Is Not Proceeding As I Had Planned

*I hear my voice from far away. I am speaking of ivory and old snow. I am imitating the songs of birds. The audience have begun, uncertainly, to laugh, but a few of them are also crying. I am speaking half-familiar names: Montmerenzi. Naenia. (Previous Character). It goes on - and on - '*

* Takes 60 seconds.

*My contract is terminated before I have left the building. The theatre manager doesn't even deign to insult me in person. I stand in the chilly street, contemplating the rags of my reputation, while pale doves contemplate me from the theatre eaves. Their chuckling and cooing is almost words: 'Montmerenzi. Naenia. (Previous Character)...'*

* Gives 2 Funds.
* Creates Notoriety.
* Demotes **a Convincing Spiritualist Routine** to a Reputation as a Medium.
* Unlocks Explore, initialized with *'Montmerenzi'*.

### Dream

Will starts **the Night Before** when unlocked.

#### The Night Before

*There, on stage, I remembered the pale dream...*

* Takes 15 seconds.

*There, on stage, I remembered the pale dream that had come again. The cool wind that blew when the sun was red and low. The voice the waves once used. The shapes that loped beside us in the snow... the longing for it nests now like a knurl of flint beneath my heart.*

* Gives Temptation: Remembrance.
* Gives 1 Health.

### Explore

Automatically starts 'Montmerenzi' when unlocked.

#### 'Montmerenzi'.

*Not 'Montmorency', but 'Montmerenzi.' I *had* heard that name - back when I still considered myself a painter.*

* Takes 60 seconds.

*This was the place I had seen the name. A gallery with a grey facade shut up like the face of a widow.*

* Gives 1 Reason.
* Gives The Montmerenzi-McDonald Gallery.