recursal/Fanatic-Fandom huggingface dataset:
Koroto

**Koroto** (コロト ,*Koroto*?) is a character in the anime franchise Detective Conan.

## Background

Koroto is a Shiba Inu and a stray dog spend time staying at Nagane Shrine in Beika City A housewife tells Eisuke that Koroto's master, a monk from Nagane Shrine, had died in an accident Koroto became Eisuke's Pet after a Murder Case and develop a strong affection for Eisuke after treated his injury that Eisuke decide to take care of Koroto

## Appearance

He is a red seseme-furred Shiba Inu with a black collar.

## Personality

Koroto's personality is base on famous dog Hachikō. He is kind and has shown extreme loyalty, choosing to stay at his owner's shrine long after his death and going for a walk every day like he used to with his master. He is also very protective of the shrine, as shown when he risked his life to defend it but got seriously injured in the process.

Koroto also exhibits numerous human characteristics, despite being a dog. He exhibits intelligence far above that of most dogs. He is fiercely loyal, and particularly close with Eisuke Hondou and chooses Eisuke as his new owner after had taken care of it injuries
Takuto Koroshiya

**Takuto Koroshiya** is a character in the anime franchise Detective Conan.

## Background

Takuto Koroshiya is a genetically enhanced human being, his DNA is the culmination of decades of secret research into gene augmentation the research was headed Scientist codenamed Cognac and funding by the Karasuma.

## Personality

Takuto is a relatively emotionless assassin, he shows signs of morality as refuse to killed innocent people and only killing his targets
Zig Novak

**Zig Novak** is a Senior at Liberty High School. He's handsome, charming, and obsessed with skateboarding and playing music. His home life isn't much fun, so he made the most of his time at Liberty High flirting with the girls and making his guy friends laugh. Zig found himself in detention on a regular basis, but he could usually talk his way out of trouble.

Zig’s tough-guy attitude was purely out of left field. His rewrite is obviously to create tension between Clay Jensen and Brett Shimura. Some fans stated they thought “the new Zig” was such because he hadn’t been seen in a long while. But, others wondered where the “cute” Zig had gone and if his new attitude would be explained.
My 13 Reasons Why Wiki

## Introduction to My 13 Reasons Why Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Alex Standall
* Bryce Walker
* Campbell Saunders
* Chloe
* Courtney Crimson
* Fun and Games
* General Discussion
* Jeff Atkins
* Jessica Davis
* Justin Foley
* Main Page
* My 13 Reasons Why Wiki
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Ryan Shaver
* Zach Dempsey
* Zig Novak
Australians

## Music theme

> "*Convict Labourers are expensive villagers that bring a Sheep for free when you train them. Best at: Military and Harassing.*"
> ― In-game description.
>
>

## Overview

The **Australians** are an Anglophone civilization in *Age of Empires III: Wars of Liberty*. The Australians are a nation which consists of both the colonizers and the colonized. Despite the rivalries between them, they are forced to live and fight together, otherwise they will be easy prey for their enemies. Achieving harmony between the two colliding sides might be difficult, but it is equally essential.
Military force of **Colonists** and **Aboriginals** have disparate styles. The former has costly but stronger units that occupy more population space while the latter has cheap and weaker units that are suited for early rushing.
## Features

* Every time a Convict Labourer is trained, it will come with a sheep accompanying it

### Unique Units

 Convict Labourer: Villagers that come with a sheep when trained, and cost coin and food.

 Bushranger: Stronger line infantry that costs more population and resources.

 Rum Corpsman: A high damage skirmisher that costs more population than usual.

 Pom-Pom: Artillery with a fully automatic rate of fire. Good against infantry.

 Waler Horse: Dragoon variant with high hit
points and damage, costs more population than usual.

 Boomerang: Archaic Ranged infantry that deals hand damage at range.

 Firestick: Fast moving hand infantry unit with an area of effect attack and high siege damage.

 Aboriginal Tracker: Quick stealthy scout with bonuses against Heroes, Mercenaries, and Natives.

 Native Policeman: Low cost late game raider that excels at harassing enemies and at siegeing buildings.

## Trivia

* The Aboriginal unit choices used to include the **Headhunter**and **Tupara Gunman** ​​​​​​prior to their replacement with the Boomerang and Firestick in the "Meri Kirihimete" (1.0.13) update in July of 2020.

## Gallery

The Australians' Home CityWith each Age the Australians can choose a politician that offers a unique technology and a unit unlock, along with resources/units/wagons/etcThe Australians' villagers are Convict Labourers, which cost both Food and Coin, but come with a Sheep when trainedThe Aboriginal unit unlocks when Aging: Boomerangs, Firesticks, Aboriginal Trackers, and Native PolicemenThe Colonialist unit unlocks when Aging: Bushrangers, Rum Corpsmen, Pom-Poms, and Waler Horse
## Changelog

* 1.0.13c:

-Hire German Cheveaulegers card now correctly shows it sends 6 units, instead of 8.
## Portals

* Civilizations
* Minor Allies
* Religions
Ship taxi

A **ship taxi** is a ship that has holes, spaces and other on it opened on external part of the ship. To prove it's fully a ship taxi, it should attract players.

**Cargo ships** are sometimes also ship taxis. The case when it isn't called a ship taxi is when it doesn't have holes, spaces and is fully closed.
Carnaval

## Effect

Grants 2000 XP

> "*Let the celebrations begin! Grants 2,000 Experience.*"
> ― In-game description
>
>

**Carnaval** is a technology in *Wars of Liberty* that can be researched at the Market for the Latin Americans. As soon as it is researched, the player will receive 2000 XP.

## See Also

* Mercantilism -European equivalent
* Urbanization - Anglo equivalent
* Cultural Heritage - African equivalent
* New Year Festival - Native American equivalent
* Trade Mission - Maori equivalent
Zach Dempsey

**Zachary “Zach” Shaun-Yung Dempsey**(born July 17th, 2000) is Liberty High School’s basketball superstar and all round hottie, who ends up with his own tape because he’s mean to Brett Shimura once after being nice to Brett. Zach is *very* well-liked at school and the star of the basketball team, so to an outsider, it may appear as though he has the *perfect* life. But that pressure would no doubt be hard to cope with, and it’s something that Zach was struggling with in private.

Zach revealed that he and his friends had bullied Brett, and this is an incredibly important moment. It proves that he has a conscious, he’s willing to take responsibility, and that he knows that he did was wrong. Zach liked Brett. He *really* liked Brett. Not because he was trying to get something from Brett (like Marcus Cole, who proclaimed that he only went on a date with Brett because Brett was “easy”). And putting his feelings out there was a brave thing to do.

Brett and Zach were *not* in the same group (Zach is a popular jock and Brett was more of an outsider). Zach’s friends may have given Brett a hard time if Zach ended up with him, but that didn’t stop Zach from confessing his feelings — which ultimately made the rejection even more bitter. Whether Zach did everything that Brett said he did, or not, we can’t be sure. When it was revealed that Brett had been wrong about what Zach did with the letter, it made it inaccurate.

Zach is a complicated character with many different personality traits: he was sympathetic and funny at certain points during the season, but he was also vindictive. But perhaps these different traits help us realize that Zach was not perfect, and his popularity was not a suit of armor. (Something which Brett may have failed to realize.) *What Zach is, is a vulnerable teenager who was unable to deal with his emotions in an adequate way.*
Jessica Davis

**Jessica Davis**(born June 7th, 2001) is a student at Liberty High School. She is Justin Foley’s summer fling-turned girlfriend, and the former best friend with Brett Shimura and Alex Standall.

She is the second person on the list of reasons why Brett killed himself, where she was responsible for mistakenly believing that Brett was the reason for her breakup with Alex.
Justin Foley

**Justin Foley**(born April 11th, 2001) is a charismatic basketball star pursuing the new kid, Brett Shimura. He is the first to damage Brett’s reputation, passively standing by while his friends distribute unseemly photos of Brett. His excuse is that he never hit the send button himself, but he does next to nothing to stop the rumours that follow.

Justin displays such a profound lack of character from start to finish, it's impossible to imagine a scenario in which he can atone for his many sins. He even runs away from the chance to speak at Brett’s depositions, further putting distance between himself and the fact that he set off a sequence of events that would *deeply* damage Brett. Justin *could* have a chance at becoming good. Unfortunately, boys like Justin *do* exist. They look good, laugh along when people are being hurt, and only own up to their actions when the pressure is too great.

Justin isn't a character to feel sympathy for or to "protect". Justin is a warning. He is what happens when you have no convictions; when you value yourself above others; and when the fear of personal loss is greater than your regard for others' suffering.

Justin isn't the smartest when it comes to academics. He does, however, make up for it by being talented in areas such as basketball. Initially, he comes off as the stereotypical, popular, pretty boy athlete, later on he has become more compassionate, he still has a habit of abandoning others the moment things become difficult for him.

While Justin may exhibit some nasty behavior at times, trying to bully and incite fear in those to get what he wants out of them, he also has shown that he's not an entirely bad kid. In fact, he has the potential to be a good person if only he wasn't hanging with the wrong crowd.

## **Personality**

Justin is a passive bully — he doesn't instigate hurtful behavior very often, but he is complacent enough to sit around and let it happen. Lying to his friends about how far Brett Shimura’s relationship was, was awful, but standing by and letting Bryce send a photo looking up Brett’s pants around school is crossing a serious line.

Justin is cold-hearted, tending to show this is many ways. His decision to start a rumor was just an insincere this was the reason that just made Brett’s life to go down a bad road. Unfortunately, Justin is quite irrational and short-tempered, as shown when he says they should kill Clay Jensen if he is going to expose the tapes. Justin cares about his reputation, and how it would break Jessica Davis if she knew the truth is the reason why he doesn't want the tapes to be released, but when the truth comes out to Jessica at the end, he shows his softer side and meets breaking point. Justin is a very independent character, this coming from his home life with his mother.

## **Trivia**

* Justin is the only character in the series to have two tape assigned to him
Alex Standall

**Alexander “Alex“ Standall** is the former friend of Brett Shimura and the former friend and boyfriend of Jessica Davis. Later he ends up becoming friends with the "popular" crowd at school. alex is shown to be bisexual, after noting that he dated jessica davis, and is now currently dating Charlie Hayden Brixton St. George.
Beehive

### Usage

They can be built since Age II for **100 Wood** and each Beehive has capacity of only **1 gatherer**. This makes them more affordable earlier however for worse Wood to Coin gatherer capacity ratio. Beehive's gatherer does not roam around it in same fashion as with Asian Rice Paddies. Beehives are also very compact buildings making them easier to be built anywhere especially in compact fortifications however their lower HP makes them easy to be raided. Gather rate upgrades for Beehive are researched at Market.

Greeks do not have access to Beehives, they have instead access to Olive plantations.
Coolie

> "*Infantry specialized in demolition. Good against buildings.*"
> ― In-game description
>
>

The **Coolie** is an immigrant Heavy Melee Infantry that is available from the Chinese Immigrant Colony. It is a Heavy Infantry that excels in demolishing buildings. Being an immigrant unit, it is available to be trained in batches of 8 units in National Age, 12 units in Capital Age, and 20 units in Industrial Age respectively at the cost of 1 .

## Overview

Coolie is a powerful Heavy Infantry that specializes in destroying buildings with a decent siege damage resistance allowing them to advance under intense building and artillery fire. Like most Heavy Infantry, they are weak against Skirmish Units and Artillery. They should be carefully managed as they are difficult to replace due to them costing shipments to train instead of normal resources.

Their stats are comparable to the Anglo Sappers and as such should be supported by ranged units and artillery to prevent them from being taken down before they can get to enemy buildings. They are also automatically upgraded on every Age-Up making them a strong force that can be trained and utilized from the get-go without having to worry about unit upgrades.

## Upgrades

Coolies are automatically upgraded on every Age-Up.

## Further Statistics

 **Weak vs.** | Skirmish Units and Artillery

## See Also

* Sapper

Hand Infantry
Siege Trooper
Mi-gyong

Mi-gyong é uma personagem feminina e é uma personagem recorrente em Equestria Teens. É irmã de Mi-kyung e Mi-gyeong.

## Personalidade

Mi-gyong é tímida, às vezes, mas isso depende de quem ela conheceu . Ela é doce. Além disso, ela pode ser muito engraçada e fazer piadas com seus amigos quando tiver a chance. Ela pode ter um temperamento e mostra quando alguém mexe com sua família ou amigos. Mi-gyong é muito respeitosa e amável.
Doppelsoldner

* Basics
* Actions
* Trained Via
* Commands
* Type
* Modding

 nil

* File:Fort icon.png Fort
* Galleon
* File:Fort icon.png Maltese Tower
* Schloss

* LogicalTypeValidSharpshoot
* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeScout
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* AbstractInfantry
* AbstractHeavyInfantry
* Unit
* Military
* UnitClass
* HasBountyValue
* AbstractCavalryInfantry
* CountsTowardMilitaryScore
* AbstractHandInfantry
* ConvertsHerds
* Mercenary

> "*Heavy infantry mercenary from Austria. Good against cavalry. Has a splash attack*"
> ― In-game description
>
>

## Overview

The **Doppelsoldner** is a heavy hand infantry that can be trained at Barracks, Forts and Galleons starting from Capital Age and beyond. It comes from the AoE 3 original Doppelsoldner whence it was a German medieval unit. Now, in WoL, it's an Imperial verison of that unit with a mercenary tag and the possibility to double its base stats with new upgrades.

Outside of this it's the same old unit: large hitpoints and malee resistance, average damage with cavalry bonuses and an area of effect.
Because it costs very much the population it takes is now 4 and that presents a problem since all Habsburgs' units take extra population, so you might choose to advance with the Dutch politician to limit villagers number and increase room for the army. Also with this you can build Banks, great for your coin-dependant mercenaries.

Overall the Doppelsoldner can destroy building with little effort and engage in combat safely against other hand units, but should be used more of a support/raiding unit.

## Upgrades

* ***Veteran Doppelsoldner** is researched automatically and for free once Capital Age is reached*.
Batallon Civico

> "*Infantry that fights better in melee than at range. Has the Chupilca del Diablo mode which enables it to counter infantry. Carries a sword to beat cavalry.*"
> ― In-game description
>
>

## Overview

The **Batallon Civico** is a heavy infantry unit that is a mix of a Pikeman and a Musketeer, described as being better at hand combat than at range. It's ranged attack has shorter range and is weaker than most Musketeer-like units, but it has higher melee multipliers against cavalry and light infantry.

It also has the **Chupilca del Diablo** (CD) mode, which makes it move much faster and deal double damage to Infantry, but deals less damage to Cavalry and Light Infantry. Additionally, it is restricted to melee attacks, removing both its ranged and siege attacks.

## Changelog

1.0.14 patch:

* The Batallon Civico has received a couple of changes:
	+ Chupilca del Diablo hand attack reduced to 13 from 15.
	+ Hand attack reduced to 6 from 8.
Bowman

The **Bowman** is a Crossbowman-like unit available for the Africans. It has a short range and a weak armor, but a fast rate of fire and is cheap.

## Overview

The Bowman is an Archer Unit available to all Africans. Like most archer units, it has multipliers against heavy infantry and light cavalry. It fire fast, which combined with its low cost, makes it viable in the early game.

Ethiopians train it at the Garrison, Egyptians from the Garrison Caravan and the Zulu from maturing Youths.

## Changelog

1.0.14c:

* The Bowman has received the following changes:
	+ Their Hitpoints have been reduced to 110, down from 120.
	+ Their Ranged multipliers have been changed to x1.5 against Heavy Infantry and x1.75 against Light Cavalry.

1.0.14a-b:

* Bowmen have received a couple of changes:
	+ Hand damage reduced to 4 down from 9.
	+ Range increased to 16 up from 14.
	+ Line of sight increased to 20 up from 14.
Criollo Cannon

The **Criollo Cannon** is a unique heavy artillery available for the Paraguayans. It is only available from the Home City or the Imperial Age research. It has a huge attack, and is effective against buildings and heavy infantry.

## Changelog

1.0.14 patch:

* The Criollo Cannon has received a change:
	+ Removed multipliers versus Cavalry and Light Infantry.

## History

*The 70-pounder Whitworth naval gun was a massive, hexagon-barreled gun that fired a hexagonal explosive or solid shell at a range of some 5,540 yards (Roughly 5070 Meters). The gun was terrifyingly accurate, terrifyingly fast with its shot, and produced a harrowing shrieking sound as the shell soared through the air. It required, however, high standards of maintenance and upkeep, which only afforded it to some particular crews.*

*Brazil would purchase several 70-pounder Whitworths for their navy to arm their River Monitors, as well as several larger calibers, However Brazilian gunners had failed to ensure the gun's ammunition was consistent and primed to explode. Infact, Teniente-Coronel George Thompson found that the Brazilian's explosive shells almost always had incorrectly cut fuses, causing almost every shell fired to not detonate. Paraguay, after losing the Passage of Humaita in February 1868, was almost fully cut off from the outside world and losing supplies much faster than they could replace them, and so they had to get creative with how they fought the Brazilians. George Thompson set off right away to design his own replicas of the 70-pounder Whitworth, of which two- el Criollo and el Cristiano- would be manufactured.*

*El Criollo weighed 5 tons, while El Cristiano (A much larger, Longer Criollo) weighed 12 tons. Both guns were crafted from Bronze church bells, as there was almost no metal left to manufacture them, while all the ammunition was unexploded Brazilian shells. Smelted in the Asuncion foundry, both would see their first combat in late February, where they successfully fended off two Brazilian Ironclads. They would continue being used until late December, when El Cristiano was captured by Brazilian soldiers in the Battle of Angostura. El Criollo would go on until very early 1869, when, while single-handedly defending the Cerro Lambare in Asuncion, Argentine soldiers seized the gun. El Criollo would eventually be melted down with other bronze pieces and shaped into Cristo Redentor de los Andes, while El Cristiano's fate remains unknown, but is speculated to have been returned to Paraguay.*
Colorado

> "*Bolivian ultimate unit. Heavy ranged infantry armed with a bayonet to beat cavalry. Can walk faster in the Marching mode.*"
> ― In-game description
>
>

## Overview

The **Colorado** is a heavy ranged infantry available for the Bolivians and Peruvians (after the **Peru-Bolivian Confederation** shipment is sent). This heavy ranged infantry is strong against cavalry in melee. They also have a unique **Marching mode** where they cannot attack but has an aura that increases the speed of nearby units.

It is important to remember that while Bolivians can train them from Pongos after Industrial Age and in their ultimate building, Sociedad Folklorica, Peruvians must send a shipment first to enable them at the Barracks.

## History

*Colorados, named after their red uniforms, are one of the elite units in the Bolivian Army. Under the slogan "the love of arms enters with blood", they became a fighting force known for their superior discipline and armament compared to the rest of the army. They also acquired Praetorian power, being able to empower or overthrow Bolivian leaders.*

*One of the commanders of the Colorados was Hilarión Daza, who used his soldiers as a personal escort and used their influence to rise to power, with many of his followers consisting of his family and friends. This relationship caused them to acquire the nickname ‘Daza’s Colorados’.*

*When Daza took his troops to the war against Chile, he realized that if his Colorados suffered important loses, his power base would be weakened and his enemies would not hesitate to try to overthrow him, so he commanded his troops to retreat, leaving their Peruvian allies behind. After discovering his deception, the Colorados overthrew Daza, removing his name from the Battalion's moniker and returned to the war.*
Artisanal Cannon

> "*Light, affordable artillery than can fire and reposition quickly. Good against infantry.*"
> ― In-game description
>
>

## Overview

The **Artisanal Cannon** is an artillery available for the Latin Americans. It is cheap, accessible early and is good against infantry, but is not very durable.

## Changelog

1.0.14c:

* The Aspide has received the following changes:
	+ Their Ranged armor is now 0.40, up from 0.20.
	+ They now have multipliers only against Infantry.
	+ Their Range is now 21, down from 26.
	+ Their Traintime is now 29 down from 40.

1.0.14a-b:

* The Aspide has received the following changes:
	+ Population cost reduced to 3 from 4.
	+ Trainpoints reduced to 40 from 65.
	+ Range increased to 26 from 24.
	+ Line of sight increased to 30.
	+ Added a x0.5 multiplier versus Light Infantry.
	+ Upgrades have been corrected.
Architect

The **Architect** is a unique Italian villager that cannot gather resources but is able to create six different wagons that transform into buildings.

## Overview

The Architect can create the following wagons:

**Town Wagon** – Transforms into a House, Market, Livestock Pen, Marble Statue or Dock.

**Frontier Wagon** – Transforms into an Outpost, Trading Post or Saloon.

**Military Wagon** – Transforms into a Barracks, Stable or Safehouse.

**Industrial Wagon** – Transforms into an Arsenal or Artillery Foundry.

**Agricultural Wagon** – Transforms into a Mill or Plantation.

**City Wagon** – Transforms into a Basilica or Capitol.

Although this villager cannot gather Food, Wood or Coin (excluding crates) – they are able to to generate Faith at a Basilica.
Baptist

**Baptist** is a Christian religion dominant in the New World. Most religious improvements are free, but they take longer to research.

This religion is available to the following civilizations:

* Americans
* Canadians
* Central Americans
* Danish
* Iroquois
* Mexicans
* Serbians
* Sioux

## Portals

* Civilizations
* Minor Allies
* Religions
Confederate Immigrants

**Confederate Immigrants** is an Immigrant option that is available for certain Latin American (Brazilian, Central American, Colombian, Mexican, and Uruguayan) civilizations in *Wars of Liberty.*

## Bonuses

Aging-Up with the Confederate Immigrants provide the following benefits:

### Immigrant Colony Units

* Confederate Immigrant Worker: Immigrant worker that reduces the gather rate of enemy villagers, gathers other resources slower than other villagers.
* Filibuster: Heavy ranged infantry from the Southern United States with dubious intentions. Good against scout units at range and shock units in hand combat.
* Dynamite Cannon: Heavy artillery piece imported from The United States. Good against buildings and infantry.

### Unique Building

* **Confederate House**: House that supports 5 population and reduces the speed of enemy units.

### Shipments

Aging-Up with Confederate Immigrants grants different shipments based on the Age the Immigrant nation was first chosen.

* National Age
* Capital Age
* Industrial Age

* **First Confederate Wave**: 1 Townhall Wagon + 1 Chest of silver + 1 Confederate Colony
* **Second Confederate Wave**: 4 Filibusters + 3 Confederate House build limit
* **Third Confederate Wave**: 1 Dynamite Cannon
* **Monroe Doctrine**: Prevents enemies from getting shipments

- **First Confederate Wave**: 1 Agricultural Wagon + 2 Crates of Food + 1 Confederate Colony

- **Second Confederate Wave**: 7 Filibusters + 2 Confederate House build limit

- **Confederate Cultural Group**: 2 Dynamite Cannons

- **First Confederate Wave**: 2 Agricultural Wagons + 1 Confederate Colony

- **Confederate Cultural Group**: 6 Filibusters + 1 Dynamite Cannon

## Notes

* The Confederate Immigrants are the only Immigrant Nation to have their Imperial Age Age-Up cost dynamically instead of having a fixed cost.
Brazilians/Strategy

* Sorry. Due to some technicalities, please set your editor to classic editor before creating your strategy page as visual editor will give you a unstandardized blank page. Click here for more details. Thank you.

The list is organised alphabetically only. Might be improved in the future.

* UnstoppableStreletsy Strategy
Brenero

The **Brenero** is a unique Skirmisher-like unit available for the Peruvians. It has low hitpoints, but low cost and a good ranged attack.

## Overview

The Brenero is a unique skirmisher to the Peruvian civilization. It has a good range and a above average overall ranged attack.

Breneros are the Peruvians' cheapest solution to fighting heavy infantry and light cavalry. They can be amassed easily and work well with the Machetero in early armies.

This unit does have a Decoy counterpart. It will also benefit from nearby dead units allowing it to increase its movement speed which could come handy in chasing or escaping from enemy units.

## Changelog

1.0.14 patch:

* The Brenero has received a couple of changes:
	+ Multipliers corrected to x2 versus Heavy Infantry and abstractPig, and x1.6 versus Light Cavalry.
	+ Ranged damage decreased from 20 to 16.
	+ Melee damage increased from 5 to 8.
	+ Siege damage increased from 10 to 13.
	+ Range increased to 20 from 18.
	+ Line of sight adjusted to 24.
	+ Hitpoints increased to 90 from 75.
	+ Decoy rate of fire corrected to 3, up from 2.
Americans/Strategy

* Sorry. Due to some technicalities, please set your editor to classic editor before creating your strategy page as visual editor will give you a unstandardized blank page. Click here for more details. Thank you.

The list is organised alphabetically only. Might be improved in the future.

* Old Page
* The Forgotten Sappers
Croatian Immigrants

**Croatian Immigrants** is an Immigrant option that is available for certain Latin American (Bolivian, Chilean, Paraguayan, and Uruguayan) civilizations in *Wars of Liberty.*

## Bonuses

Aging-Up with the Croatian Immigrants provide the following benefits:

### Immigrant Colony Units

* Croatian Immigrant Worker: Immigrant villager that can construct buildings and gather resources. Gathers Wood from Trees faster.
* Mornar: Immigrant sailor from Croatia, good against ships and cannons.
* Cazador de Indios: Croatian hunter armed with a rifle. Good against infantry and native units.
* Falkusa: Strong warship from Croatia. Can train Mornars.

### Unique Building

* **Croatian House**: House that supports 5 population and increases the Hitpoints of nearby warships.

### Shipments

Aging-Up with Croatian Immigrants grants different shipments based on the Age the Immigrant nation was first chosen.

* National Age
* Capital Age
* Industrial Age

* **First Croatian Wave**: Crates of 300 Wood + 1 Croatian Colony
* **Second Croatian Wave**: 1 Falkusa + 2 Fishing Boats + 3 Croatian House build limit
* **Third Croatian Wave**: 1 Falkusa with 5 Mornars inside
* **Anarchism**: Transforms all warships into Falkusas and villagers into colonial militia. Gunpowder Infantry cost no coin nor wood. Villagers become untrainable.

- **First Croatian Wave**: Crates of 500 Wood + 1 Croatian Colony

- **Second Croatian Wave**: 1 Falkusa + 2 Fishing Boats + 2 Croatian House build limit

- **Croatian Cultural Group**: 18 Mornars

- **First Croatian Wave**: Crates of 900 Wood + 1 Croatian Colony

- **Croatian Cultural Group**: 3 Falkusas
Cheat Codes

All the available cheats in *Age of Empires III: Wars of Liberty* are listed here. To enter a **cheat code**, press **Enter**, while in a game to activate the chat box. Then type the following cheat codes to gain the effect listed immediately after the code is entered. The *Enable Cheats* options must be enables in multiplayer lobbies before being able to use cheats in multiplayer games. Note that enabling this will make multiplayer games unrated.

Note that cheat codes are not case sensitive.

## Gallery

A resurrected skeletonT-34 tanks marching
Enlightenment Age

The **Enlightenment Age** is the first Age in *Wars of Liberty*.

The Enlightenment Age is characterized as the beginning of settlement in the game, Enlightenment around the populace, and the starting point of economics for European Settlers and Asian/Latin American/Native American/African Villagers. It allows only a simple economy, including trade, but does not allow for military development under normal circumstances. Because of limited technologies and little (if not outright nonexistent) military strength during this Age, it is strongly recommended to advance to the National Age as soon as possible.

## Military development

While normally it is impossible to train military units in the Enlightenment Age, it is possible to acquire such units by freeing captive military units from treasure guardians, converting Treasure guardians, or training pet animals. However, any army formed in that manner is very small at best, and it is usually reserved for the purposes of scouting, Treasure hunting, and harassing enemy villagers.
Bosniak Lancer

> "*Light cavalry mercenary from the Balkans.*"
> ― In-game description.
>
>

The **Bosniak Lancer** is a mercenary scout cavalry in *Wars of Liberty*. It is in essence a stronger Hussar, putting it in between the Cairo Mamluk and the Black Brunswicker in terms of combat capability.

## Overview

The Bosniak Lancer is a scout cavalry unit with good speed and hitpoints with good offensive and defensive capabilities. They excel at raiding villagers and chasing down skirmish units and artillery thanks to their ranged armor and speed. Like most scout units, they are countered by heavy infantry in melee and should not go toe-to-toe against assault units.

Bosniak Lancers are available as random mercenaries and from home city shipments.

## Further Statistics

 **Weak vs.** | Heavy Infantry and Assault Units

## Home City Cards

Click for a list of Home City Cards related to the Bosniak Lancer

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Cavalry Combat" is available to the Belgians, Dutch, French, Italians, Lakota, Ottomans, Russians, and Spanish.
* "Riding School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
* "Hire Balkan Bosniak Lancers" is available to the Austro-Hungarians, Danes, and Germans.
* "Mercenary Loyalty" is available to the Europeans, Asians, and Nation States civilizations.

## See Also

* Hussar - unit the mercenary is based on.
Caravel

> "*Caravel. Good at exlploring, fishing and transport.*"
> ― In-game description.
>
>

## Overview

The **Caravel** is a basic vessel available to Europeans at National Age and it works as an exploring unit to scout the sea for fish, whales and marine trasures. It helps defending Fishing Boat while they are catching fish and it can fish itself on a slow rate, so it may be tasked to that. The main point of this ship is actually transporting units and flanking enemy units with barrages, including naval skirmishes along Frigates.

## Civilization differences

The Asians, except Indians, have their replacement for the Caravel that basically do the same thing.
Adze Ram

> "*Siege warrior carrying a battering ram with a tree-felling tip. Excels against buildings.*"
> ― In-game description
>
>

## Overview

The **Adze Ram** is a Māori unique siege unit. It deals bonus damage against Buildings. Players can choose to unlock the Adze Ran or the Whip Spearman at the Siege Workshop after reaching Age IV.
Associates

The *Wars of Liberty* mod is associated with many *Age of Empires III m*ods. Please take the time to check out these fantastic and unique mods, and be sure to keep an eye on this thread as we continue to announce new WoL associates.

## External Associates

ESOC: https://eso-community.net/

Unleashed Mod: https://www.moddb.com/mods/age-of-empires-3-unleashed

Improvement Mod: https://www.moddb.com/mods/improvement-mod

## WoL Affiliates

### Struggle of Indonesia

Leader: Pepp
The first and the biggest Indonesian mod for *Age of Empires III: The Asian Dynasties*. Struggle of Indonesia brings to you a whole new continent, a whole new set of civilizations and cultures, and a whole new experience. The mod is based on historical events in Indonesia and as the mod develops you will be able to play as Erucakran and fight for Prince Diponegoro, play as Surakarta and save your people from the ongoing Java War, play as Yogyakarta and defend your throne, or play as Mangkunegara and crush the rebels.

https://www.moddb.com/mods/struggle-of-indonesia

### No Middle Ground

Leader: Jutlander
Full conversion mod that takes place on the *A Song of Ice and Fire*universe. Play as a Great House of Westeros: Starks, Lannisters, Greyjoy, Baratheon, Tyrell, Martell, Tully and Arryn. All the Houses and other civilizations have a whole new set of textures and mechanics. Control the map to get Influence and strategize over the deep and rewarding counter system. A generally higher hp for all units also allows you to enjoy longer and more exciting battles and game elements like Tactic cards and Stamina will keep the match always going.

https://www.moddb.com/mods/age-of-empires-iii-no-middle-ground
Destroyer

> "*Nation States heavy ship, can soak up a lot of damage.*"
> ― In-game description
>
>

## Overview

The **Destroyer** is a shared Nation States heavy ship that is available from the Dock after advancing to the Capital Age. It is a Heavy Ship that is limited to four units. Like most Heavy ships, they are good against Light and Siege Ships and vulnerable to land artillery and building attack. They possess more attack and range but fewer hitpoints compared to the European Battleship.

## Further Statistics

 **Weak vs.** | Artillery

## See Also

* Battleship
* Frigate
* Paddle Steamer
* Windjammer
Dardanelles Gun

> "*Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage to infantry and buildings.*"
> ― In-game description
>
>

## Overview

The **Dardanelles Gun** is an Ottoman' heavy artillery unit that can only be trained at the Factory, sent from the Home City or shipped at the Ottoman Consulate (only for Indians). Previously named Great Bombard, it fires great cannon balls which deal tremendous damage in a big area. Capable of pulverizing any group of infantry in its path. The long trainig time makes it hard to amass.

## Civilization Differences

* The Indians can get access to 2 Dardanelles Guns through the Ottoman Consulate.
Egyptians

## Music theme

> "*All buildings are replaced by mobile caravans. Villagers gather slower but are cheaper. Best at: Raiding and Expanding*"
> ― In-game description.
>
>

## Overview

The **Egyptians** are an African civilization featured in the first release of *Age of Empires III: Wars of Liberty*, in September of 2015. The Egyptians, along with the Ethiopians and Zulu, are one of the first original African civilizations introduced in *Wars of Liberty*.
The Egyptians in-game are based in the XIX century Khedivate of Egypt, a state that got virtual independence from the Ottoman Empire under the rule of Muhammad Ali Pasha.
Muhammad Ali, who is their in-game leader, is also considered the founder of modern Egypt due to his reforms in the military, economic and cultural spheres that he instituted.
## Features

* Almost every Egyptian building is a mobile wagon
* Their unique Explorer, Muhammad Ali Pasha, is able to Empower surrounding villagers and military units
* Villagers cost less but gather slowly.

### Unique Units

 Fellah: Cheap weak and amassable raiding infantry.

 Naffatun: Egyptian equivalent of the Grenadier which is Cheaper and weaker.

 Mehariste: Ranged Cavalry unit which is good at raiding.

 Mamluk: Tough melee cavalry that can sponge a lot of damage.

 Muhammad Ali Pasha: Unique Explorer that can boost the gather rate of nearby Villagers or boost the attack of nearby military.

 Bedouin: Unit that replaces the House.

## Changelog

* 1.0.13c:

-Capitulation of Alexandria now reduces the cost of French support cards by half, down from making them free.
-Rif war card now correctly mentions how much it improves Foreign Units stats.
## Portals

* Civilizations
* Minor Allies
* Religions
Alpino

> "*Weak skirmisher with exceptionally long range. Good against infantry.*"
> ― In-game description
>
>

## Overview

The **Alpino** is a long-ranged skirmisher unit, with low hitpoints and damage, unique to the Italians.

## History

*Raised from local militias to defend their Alpine border with Austria, the Kingdom of Italy created the Alpini, soldiers specialized in mountain warfare, the very first mountain warfare unit in the world. Recruiting locals from the Alps to form the first militias, the Alpini eventually grew into an elite light infantry unit, operating their own artillery and forming ski companies  at the beginning of the 20th century.  Their distinctive cap is known as the Cappello Alpino, a hunting cap adorned with a black feather, which led to the Alpini earning their nickname, Le Penne Nere, “The Black Feathers”.*

*Prior to World War I, Alpini served in the first Italo-Ethiopian War, the Boxer Rebellion, and the Italian Annexation of Libya.  In their first major engagement at the famous Battle of Adwa, 400 out of the 500 Alpini in the battle were killed.*

## Changelog

1.0.13 patch:

* Alpinos now move at a speed of 4, up from 3.5.
* Italia Irredenta now transforms Architects into Alpinos, instead of Bersaglieri.

1.0.14 patch:

* Alpino’s hand attack has been reduced to 4, down from 6.
* Fixed a bug that made Alpinos obtained through Italia Irredenta have Pikemen line of sight.
Australians/Home City

This page contains all Home City Cards available for the **Australian** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* Colonial Office
* Military Academy
* Cathedral
* Manufacturing Plant
* Harbor
Cassador Montado

The **Cassador Montado** is a unique mounted skirmisher unit available for the Brazilians. It excels at countering heavy infantry and has the advantage of mobility. However it is more expensive than regular skirmishers.

## Upgrades

* **Inspired Cassadores Montados** is researched automatically and for free once Capital Age is reached

## Changelog

1.0.14c:

* The Mounted Cassador has received the following changes:
	+ They now cost 100 Food and 120 Coin, instead of 160 Food and 60 Coin.
	+ Their Trainpoints are now 42, down from 46.
	+ Their Hitpoints are now 180, up from 175.
	+ Their Melee damage is now 10, down from 14.
	+ Their Siege damage is now 12, down from 18.

1.0.14a-b:

* Cassador Montado has received the following changes:
	+ Cost reduced to 160 Food and 60 Coin from 160 Food and 70 Coin.
	+ Bounties adjusted to 22.
	+ Ranged damage increased to 28 up from 27.
	+ Melee damage increased to 14 up from 8.
	+ Speed increased to 7 from 6.75.
	+ Added a x0.75 malus against Heavy Cavalry and Light Infantry.

## History

*The regiment of ''Mounted Hunters'', as it would be translated, dates back from 1865, with the creation of five such companies. Some of these units were deployed in the Uruguay River, opposite Itaqui, heading to the battlefields of Paraguay, where they emerged victorious in numerous battles.*

*During the War of the Triple Alliance, new weapons were purchased for the troops, including the Spencer repeating rifle. However, most of the delivered weapons weren't very reliable, a factor that delayed its distribution to the troops. The army officers, on the other hand, insisted that the Spencer carbine was the best suited-weapon for the regiment -and they were probably right, considering the success of the regiment in almost every battle it participated in, so its distribution to the Cassadores finally began.*
Culverin

> "*Light artillery. Good against other artillery.*"
> ― In-game description
>
>

## Overview

The **Culverin** is a light artillery available for the Europeans and it is trained at the Artillery Foundry from Capital Age and beyond. The unit has many hitpoints, very long range and high multipliers against ships and other artillery as its function. However the Culverin is specialized, meaning low damage, and the rate of fire is quite slow to make up for the benefits.

## See Also

* Pasavolante
* Blakely
* Mountain Artillery
* Krupp Steel Cannon
Bacamarteer

> "*Heavy gunner armed with a hand cannon that does area damage. Good against Infantry.*"
> ― In-game description
>
>

The **Bacamarteer** is a ranged infantry unit available for the Latin Americans. It has an area of effect, good hit points and a strong siege attack. It is effective against heavy infantry in melee.

## Trivia

* The Bacamarteer was originally named Bacamartero.
* The unit's name is a reference to the Portuguese word *bacamarte*, a firearm similar to a blunderbuss.

## Changelog

1.0.14 patch:

* The Bacamarteer has received the following changes:
	+ Cost increased to 100 Food and 100 Coin from 120 Food and 80 Coin
	+ Hitpoints reduced to 250 from 280.
	+ Ranged damage reduced to 20 from 24.
	+ Melee damage reduced to 10 from 12.
	+ Siege damage reduced to 15 from 20.
Aduanero

> "*Ranged infantry that trickles Coin over time and is specialized at raiding enemy villagers.*"
> ― In-game description.
>
>

## Overview

The Aduanero is a Spanish raiding rifleman good at taking down villagers from afar with his multiplier. It trickles coin at a rate of 0.10 per second.

### Upgrades

* ***Veteran** upgrade (+20% Attack and Hit Points) is instantly researched, automatically and for free once Capital Age is reached.*

## Changelog

1.0.14c:

* The Aduanero has received the following changes:
	+ They now cost 60 Food and 60 Coin, down from 70 Food and 70 Coin.
	+ They now have 0.30 Ranged armor, up from 0.10.
	+ They now have a Siege damage of 26, up from 10.

## See also

* Fellah
* Zappo-Zap
Dynamite Cannon

> "*Heavy artillery piece imported from The United States. Good against buildings and infantry.*"
> ― In-game description
>
>

The **Dynamite Cannon** is an immigrant artillery that is available from the Confederate Immigrants. It is a heavy artillery that excels in demolishing buildings, ships, and Infantry. Being an immigrant unit, it is available to be trained in batches of 2 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Wood and Coin cost.

## Overview

Dynamite Cannon is a powerful artillery that has high base siege damage making them an excellent unit to take down enemy fortifications and Infantry. Like all artillery, the player must not send them carelessly against Shock Units, Assault Units, and Maneuver Units as they have slow movement speed and difficult to replace due to them costing shipments to train instead of normal resources.

Their stats are comparable to the European Steel Gun, which makes them a powerful general-purpose artillery especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that is can be trained and utilized from the get-go without having to worry about unit upgrades.

## Upgrades

The damage and hit points of the **Dynamite Cannon** increase with each Age Up.

* +20% hit points and attack
* +30% hit points and attack
* +50% hit points and attack

## Home City Cards

As the Dynamite Cannon is a Confederate Immigrant unit, only shipments related to the civilizations that can ally with the Confederate Immigrants and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Dynamite Cannon

* TEAM Shipments are highlighted in **Green**
* Shipments that are boosted by politicians or maps are highligted in **Blue**

## See Also

* Artisanal Cannon
* Steel Gun
Burgwache

> "*Grenadier mercenary from Baden incredibly resistant to ranged attacks.*"
> ― In-game description
>
>

The **Burgwache** is a mercenary bombardier unit in *Wars of Liberty*. It is a powerful heavy ranged infantry that throws grenades in combat. It is good against mass infantry units and buildings.

## Overview

The Burgwache is a mercenary bombardier infantry. It is effective against massed infantry and buildings at range but vulnerable against shock units in melee and artillery. Their ranged attack causes splash damage, which makes them effective to take down large groups of infantry in ranged combat. They can also soak up ranged attacks thanks to their enormous ranged resistance/

Due to being expensive in coin cost, it is recommended to have a steady economy that allows the player to train Burgwache constantly. Additionally, they should be combined with heavy infantry units to take down shock units that can get close to them or melee shock units to help defend against artillery that can defeat them. They also possess decent siege attack and range which makes them an excellent supplement for the player's attacking army.

## Further Statistics

 **Weak vs.** | Skirmish Units, Shock Units, and Artillery

## Home City Cards

Click for a list of Home City Cards related to the Burgwache

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Infantry Hitpoints" is available to the Danes and Spanish
* "Infantry Combat" is available to the Belgians and Danes.
* "Fencing School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
* "Hire Burgwachen" is available to the Germans.
* "Hire German Mercenary Army" is available to the Danes and Germans.
* "Mercenary Loyalty" is available to the European (except Germans), Asian, and Nation States (except Greeks) civilizations.

## See Also

* Legion Paraguaya
* Yungayo - Chilean counterpart
* Naffatun - Egyptian counterpart