Laws of the City

## Elysium

The Elysium of Naples is The Establishment, it has replaced Castel Nuovo as of December 2020.

### Laws of Elysium

1. Entrance to a known Elysium is allowed to all and seen as a neutral territory for all kindred.
	1. The hindering of a kindreds entry or exit is and will be considered a hostile attack on that kindred.
	2. Any kindred may have their access to Elysium revoked at any time by the will of the Master or Director.
2. Any type of violence within Elysium is expressly prohibited, this includes mental or physical, and is considered a sin against the city of which is punishable by the Director or Master.
3. The carrying of weapons within Formal Elysium locations is prohibited.
	1. In the case of an Informal Elysium, any and all weapons must be visible and sheathed at all times. The disregard of this rule will be seen in breach of Elysium and punishable by the Director or Master.
	2. Any weapons brought to a Formal Elysium location will be seen as premeditated.
	3. All permissible weapons will be peace bound within Formal and Informal Elysium's, failure to do so will be punished.
4. The use of Discipline, Ritual or Devotion without the express consent of the target is considered an attack on that kindred.
	1. Allowable Disciplines, Rituals and/or Devotions within Elysium are as follows. Any Discipline, Ritual, or Devotion not on this list is forbidden.
		* The use of Obfuscate to hide a kindreds beast.
	2. There will be allowances made for kindred who seek permission of the Master before a Formal Elysium and/or just after the initiation of an Informal Elysium.
	3. Any use of Disciplines, Rituals and/or Devotions will be put under advisement of the Master and Director, depending of the situation. Of which, if you are seen in breach of this law you can and may be punished by both parties separately.
5. The instigation and aggravation toward any kindred, physically or mentally, that would cause them to frenzy is seen as against the Laws of Elysium.
6. During Formal or Informal Elysium, there are to be no private meetings in offices or otherwise.
7. The location of Elysium is to be protected. Endangering the Masquerade or drawing undue attention in, at, on the way to or from Elysium is a Sin against the City.
8. The Master of Elysium has the final word on what is acceptable at Elysium.
	1. Any kindred who would see to fight the final word of the master will be seen in breach of the Directors Laws of the city and will be punished.

## Prince's Laws

1. **Regencies -** The Domain of the Director is by right of rank the whole of the City and its Regencies. The division of Territory within Regencies is to be determined by right of control, though the Director retains the right to give and revoke territories at their discretion.
2. **Laws of Regencies -** Covenants may establish their own laws to apply within the bounds of their covenant territory, as long as such laws do not contradict the articles of these laws, // nor affect the affairs of other covenants.
3. **Inform The Director** - The Director must be kept abreast of known goings on in the city; to intentionally fail to inform them of a potential or known issue shall be seen as an offense and will result in punishment.
4. **We Do Not Kill** - The Kine are our food source and are therefore to be protected to ensure longevity of Kindred. Likewise, to commit another Kindred unto Final Death is a grave and unforgivable act - the pardon for and right to which may only be granted by the Director. There shall be no killing of any Kine or Kindred without the Director’s prior agreement, and Diablarie is explicitly forbidden.
5. **We Share The Night With Others** - There is to be none of the following without the Director’s prior agreement: Acts of physical violence against or killing of Supernaturals of any kind (including Kindred, as per and in addition to Law as outlined in point #4); entry into war with or against, or acts of war declared or exacted upon, Supernaturals of any kind (including Kindred, as per and in addition to Law as outlined in point #4)
6. **Tithes and Fealty** - Only the Director may impose fealty of blood, or likewise demand offerings of blood, unless freely, willingly, and explicitly agree upon in advance by all parties to be involved, without manipulation through Disciplines of the Blood.
7. **Unknown Territory Is Not Territory** - If you claim an area is your Territory, and the Director is not informed prior to such a claim being made, it is not your Territory until otherwise approved by the Director.
8. **Respect Others’ Known Territories** - The Territory of others is not your own; you hold no rights in other Territories beyond those rendered unto you by those who control it.
9. **Haven Is Owner’s / Presiding Resident’s Territory** - The Haven of any Kindred is their own Territory, unless it is located within one of the city’s Regencies, and the relevant Regent has specified otherwise.
10. **Respect the Masquerade** - To reveal our kind’s nature to the Kine is to forfeit one’s claim to the Blood. Any Kindred who thusly Breaches the Masquerade or otherwise commits such a heinous act of neglect as this, intentionally or otherwise, in part or in full, is required to suppress the results of such a deed and is expected to put a halt to the spread of any information pertaining to Kindred that may be disseminated by and amongst those not of our nature. If a Masquerade Breach is not suppressed by efforts of the perpetrator, they forfeit their claim to the Blood. If such a Breach is suppressed, leniency may be shown. Masquerade Breaches must be ‘cleaned up’ by means other than killing, unless completely unavoidable.
11. **All Must Gain Permission to Ghoul** - No one shall create a Ghoul without the Director's permission. The Director must seek permission from the Priscus Council. If one should already have two or more Ghouls under their thrall and / or employ, they may not create any further Ghouls until such a time as the number of Ghouls under their thrall and / or employ falls below two.
12. **Your Thrall’s Crime Is Your Crime** - If a Kine or Ghoul under the thrall and / or employ of a member or visitor of the Domain should break any of the Laws of the Domain, the Kindred under whom they are enthralled and / or employed shall answer for their crimes.
13. **You Must Receive The Director’s Permission To Embrace** - As the title of this point indicates. To Embrace outside of the city with intent to circumvent this Law and return to the Domain with Childe, is to Embrace without the Director’s permission, and will be considered a breach of Domain Law with flagrant disregard for the Authority of the Director.
14. **Newcomers Must Present Themselves Within 48 Hours** - Kindred newly arrived in the city have 48 hours to present themselves to the Regent of their appropriate location and then be presented to the Director - failing this, they will be required to leave the Domain immediately.
15. **New Arrivals Must Be Informed Of The Laws** - Regents, and Sires of those newly Embraced, are required to inform new arrivals and new embraces of the laws. Failure to do so will result in punishment.
16. **Respect Elysium** - Elysium is The Establishment Hotel. Respect the sanctity of Elysium. Respect the Master of Elysium. Obey the laws of Elysium.
17. **Quartieri Spagnoli Is The Feeding Ground of the City** - Please note that the Director’s Territory surrounds this space. If one intends to make use of Quartieri Spagnoli’s Feeding Grounds, be wary that you should only feed within the Quartieri Spagnoli for this purpose, at risk of being found in breach of Law #8 should you instead feed within the Director’s Domain.
18. **The Director May Grant Mercy** - As is the Director’s prerogative. For any offense as outlined in these Laws, the Director may see fit to grant mercy.
19. **The Director’s Word Is Final** - The Director shall consider differing views than their own, however their decision on any such matter is final, and is to be obeyed by the Court.
20. **On Bids for Praxis** - The Priscus must speak to their clan mates to make a decision, although ultimately the Priscus still make their decision based on any deals they have made, but with their clans input. Should the Priscus come to a tie during the vote, the vote becomes open to the kindred of the city. Each kindred either then gets the option to abstain, vote for one of the contenders or propose another contender.