Updates (Hollow Knight)

Software updates are written in a 4-decimal format notation:

MAJOR.MINOR.MAINTENANCE.BUILD
First and second decimals are for major/minor feature additions, respectively. The third decimal is for general non-content-adding changes. The fourth is for fixes only - no changes (apart from obvious changes that are part of a bugfix).

* 1.0.0.6
* 1.0.0.7
* 1.0.1.1
* 1.0.2.8
* 1.0.3.1
* 1.0.3.2
* 1.0.3.5
* 1.0.3.7
* 1.0.3.8
* 1.1.1.6
* 1.1.1.7
* 1.1.1.8
* 1.2.1.4
* 1.2.2.1
* 1.4.3.2
* 1.5.72.11824
* 1.5.75.11827
* 1.5.78.11833

Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This is ultimately revealed to be a promise of glory for himself. He named his nail "Life Ender" because names supposedly have power. Unfortunately, because it is made of shellwood, it cannot deal damage. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. He regards the Knight as beneath him and accuses them of constantly getting in his way.
Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.

If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.

If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.

Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.

Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.

If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.

–  Nailmaster Sheo

**The Five Great Knights** of Hallownest once stood beneath the throne as the kingdom's protectors. They are revered figures who are often mentioned in historical records but only as a group. Information on the individual Great Knights is sparse, with Relic Seeker Lemm noting that their names and appearance seem to have been erased from history.

The Five Great Knights are:

* Ze'mer (Grey Mourner)
* Dryya
* Isma
* Hegemol
* Ogrim (Dung Defender)

By the time the Knight returns to Hallownest, three of the Great Knights have either died or disappeared. Only Ogrim and Ze'mer are known to be alive.

The Great Knights are depicted in Ogrim's cave below his boss arena as statues made of dung:

From left to right: Ze'mer, Dryya, Isma, Hegemol, and Ogrim

The silhouettes of four of them can be seen in the arena of  White Defender:

From left to right: Ze'mer, Dryya, Isma, and Hegemol

## Ze'mer

Located in the Resting Grounds where she is known as the "Grey Mourner", Ze'mer is the only remaining Great Knight besides Ogrim. Sheo refers to her as "mysterious Ze'mer". She is not native to Hallownest, originating from "lands serene", a location from which she also brought Delicate Flowers. There is not much known about Ze'mer when she was a Great Knight, but Ogrim remarks on how she told stories.

After her Mantis lover died, Ze'mer turned to mourning and retreated to her house in the Resting Grounds. She dissipates after the Knight delivers the Delicate Flower to the grave of her lover.

## Dryya

Dryya had a hard front, and Nailmaster Sheo refers to her as "Fierce Dryya", although she is noted to have been a caring type. Ogrim mentions that he misses her wisdom. She was tasked with standing guard over the White Lady in the Queen's Gardens.

After defeating numerous Mantis Traitors, evidenced by the pile of their corpses aside Dryya's own, they eventually overwhelmed her. The White Lady is not aware of Dryya's death.

## Isma

Referred to as "kindly Isma" by Nailmaster Sheo, there is little known about Isma, but her strength seemed to surpass that of Ogrim's, and her nature seemed to be kind and understanding. Ogrim and Isma had a very close relationship, even more so since he seems to be protecting her grove specifically. Isma’s powers and capabilities are not specifically stated but seem to have some relation to acid, as her tear or "blessing" grants acid immunity. Her grove is referred to as the "source of acid blight."

She can be found within the Royal Waterways, in Isma’s Grove. She appears to be dead and her body can be seen attached to a wall by plant growth; making the cause of her death the most questionable.

## Hegemol

Hegemol is the only Great Knight whose whereabouts are largely unknown. He was the favourite Great Knight of Nailmaster Sheo, who calls him "Mighty Hegemol". He was a towering figure but soft spoken, which was surprising for somebody of his stature. Ogrim mentions that he misses Hegemol's humour.

A statue of Hegemol can be found outside the City of Tears, requiring the City Crest to open the gate to the city.

While Hegemol was sleeping, his armoured shell was stolen by a Maggot who wanted to defend his siblings. It is unknown whether Hegemol is alive after this or if he was murdered by the maggot. While the False Knight who stole his shell wields a mace with an armoured bug attached to the end, Hegemol himself is always shown without any weapon.

## Ogrim

The most loyal of the Five Great Knights, Ogrim is found in the Royal Waterways where he is known as "Dung Defender". He hopes to meet the other Great Knights again and see Hallownest be reborn. Although he misses Isma in particular, he is not able to visit her grove due to his duties and an oath that he swore. Due to this, he seems to be unaware of Isma's fate and the fate of the other Great Knights.

When he is defeated five times in his dreams as  White Defender, Ogrim wonders if the line of Hallownest's Great Knights ends with him or whether it can be passed on, mentioning that he can easily imagine the Knight standing amongst the greatest heroes of the age. Ogrim disappears after this encounter, leaving behind a statue of the Knight made of dung.

## Updates (Hollow Knight)

Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This is ultimately revealed to be a promise of glory for himself. He named his nail "Life Ender" because names supposedly have power. Unfortunately, because it is made of shellwood, it cannot deal damage. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. He regards the Knight as beneath him and accuses them of constantly getting in his way.Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.

If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.

If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.

Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.

Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.

If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.

### Source

Found in Queen's Gardens

The **Love Key** is an Item in *Hollow Knight*.

## Use

Opens the door inside the Tower of Love where the Collector can be fought.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Location in the City of Tears where the Love Key can be used
## How to Acquire

Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Location in Queen's GardensCorpse holding the Love Key

## Trivia

* The large dead Husk Dandy holding the Love Key can be Dream Nailed, providing the dialogue:

*"Too long... spent together. We become as one..."*

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
## Gallery

Four of the five Great Knights and the Pale King in Dung Defender's dreamScreenshot HK Updates (Hollow Knight) 01.pngDung statues of the Five Great Knights made by OgrimZe'mer in her houseDryya's corpse in the Queen's GardensIsma's corpse in Isma's groveStatue of Hegemol outside the City of TearsScreenshot HK Updates (Hollow Knight) 02.pngThe maggot using Hegemol's armoured shellOgrim in the pastOgrim in his cave
## Trivia

* A fight with Dryya was planned early in development but was later cut. A Kickstarter update described her as:

*"One of Hallownest's five greatest Knights and defender of the Queen’s Glade. She was driven mad by her Queen lost and the garden overrun. Still she retains her honour, offering fair challenge to the Hollow Knight: Nail against nail. A duel to the death."*
* Ogrim was revealed as a boss in a Kickstarter update with a different backstory:

*"Deep in the Waterways beneath the City of Tears lurks a shunned being. Once a knight, now lost to puerile obsession: The Dung Defender. Despite his exile, the Dung Defender has for centuries maintained a self-conferred charge: the protection of his mysterious gleaming 'beloved.' Stalwart and full of bravado, the Dung defender eagerly challenges all who would enter his noxious realm."*
* In early development, Herrah the Beast was named Hegemol. This was later changed to her current name.

## Updates (Hollow Knight)

Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This is ultimately revealed to be a promise of glory for himself. He named his nail "Life Ender" because names supposedly have power. Unfortunately, because it is made of shellwood, it cannot deal damage. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. He regards the Knight as beneath him and accuses them of constantly getting in his way.Found along the path leading to Greenpath. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds.

If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. Hitting his shell here grants the Neglect achievement.

If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion.

Zote can be found in a corridor leading back to the storerooms of the City of Tears. He has forgotten the Knight and introduces himself again.

Found stuck in spider webs, presumably having been captured by the beasts of Deepnest. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. If saved, he once again complains about the Knight meddling in his supposed heroics.

If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. He then becomes the final boss of the first trial. As a boss, he deals no damage due to his nail being made of shellwood. He simply has to be attacked until the fight is over. He is quite inept in combat and regularly messes up his jumps. Beating him grants the Rivalry achievement.

### Source

Found in Queen's Gardens

The **Love Key** is an Item in *Hollow Knight*.

## Use

Opens the door inside the Tower of Love where the Collector can be fought.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Location in the City of Tears where the Love Key can be used
## How to Acquire

Found on a corpse in the southeast of the Queen's Gardens above the path to the Fungal Wastes. Retrieving the key requires Isma's Tear.

Hornet is the mysterious princess-protector of Hallownest’s ruins, a major character in Hollow Knight and the playable protagonist of Hollow Knight: Silksong. She wields a Needle and thread with deadly prowess.
Hornet is captured by outsider bugs and brought to their kingdom, Pharloom, but she escapes her cage before arriving at their destination. She then must battle foes and solve mysteries to ascend on a deadly pilgrimage to this kingdom's peak.

Health is represented as Masks, shown in the upper-left corner of the screen. Hornet starts the game with 5 Masks and can obtain more. Health is lost by taking damage, either from enemies or from environmental hazards. Health can be regained by the use of the Bind ability consuming a full Silk spool.

Lifeblood Masks, granted by Lifeblood needles, are temporary masks.

Silk is represented as a spool below the health indicator. Thread is consumed when using special abilities, including a form of Focus named Bind. Striking enemies with the Needle fills the spool by two laces. When the spool is full, the symbol representing the side of the spool left to the health indicator is filled.

The Needle is Hornet's main weapon. Not only can she use it to slash or block attacks against enemies, but also to dash forward, stab, and bounce up above them. She can also use it alongside her abilities to deal greater damage or as a grappling hook.

Tools are special items classed by categories, equipped on a Crest with limited slots. They can be used as throwing weapons or defensive aids without costing Silk. Crests and Tools can be changed when sitting on a Bench similar to Charms.

Abilities consume Silk thread to use them.

Hornet can collect and keep various items throughout her journey, which are stored in her inventory. They can be related to specific quests.

The following areas have no confirmed name, although the names used were mentioned in the official announcement. Other mentioned names include "Bonebottom", "Moss Temple", and "Soaring Warlord's Tower": "Coral Forest", "Gilded City", and "Lake of Fire/Bone Forest".

Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Garmond and Zaza only appear once in the announcement trailer; they are seen during the "New Quests" segment. Within a dark, murky hallway with a visible curved lattice pattern in the background, Hornet is shown leaping over the two as they charge forward through a small group of enemies, while Garmond makes a loud vocalization.

They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Elder Hu was a travelling sage who sought to purify the borderlands of Hallownest from the Infection. He reached the Mantis Village, but his own Infected mind made him see the Mantis Lords and the Tribe as afflicted by the plague. The Mantises killed him after he attacked them. A memorial was erected in his name above the gates to the City of Tears, his tunic and bead necklace resting on top of it.

The spirit of Elder Hu can be fought at his memorial after acquiring the Dream Nail. Still deluded in his experience with the Mantis Tribe, he warns the Knight. After his defeat, the spirit becomes aware of his madness-driven mistake. He realizes his own death before shattering into 100 Essence to be collected by the Dream Nail.

Elder Hu has two attacks in addition to being able to teleport:

Ring Slam: Elder Hu summons a row of rings in midair, interspersed with several safe gaps, before quickly slamming them all down onto the ground simultaneously.

Ring Curtain: Elder Hu summons pairs of rings that slam down on the ground, beginning from the edges of the arena and moving towards the centre.

Teleport: Elder Hu warps from one area to another to avoid attacks or set up his own.

The ring attacks require very precise movements to dodge as they come out quickly. The Shade Cloak is highly recommended, although not completely necessary. Elder Hu remains in place during the attacks, and his floating pattern is low enough to the ground, where attacking with the Nail is possible. Dodge the rings and get in some hits in between. Eventually, the rhythm of the attacks is easy to follow and the Knight should have no problem timing dashes and attacks.

Alternatively, the Knight can use Shade Cloak to dodge the Ring Slam attack and use Howling Wraiths/Abyss Shriek along with a Spell build (such as Shaman Stone, Spell Twister, Soul Catcher, and Soul Eater) to quickly finish him off.
Location in Queen's GardensCorpse holding the Love Key

## Trivia

* The large dead Husk Dandy holding the Love Key can be Dream Nailed, providing the dialogue:

*"Too long... spent together. We become as one..."*

## 1.5.78.11833

**October 21st, 2021**

* Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
* Fixed door in a city house staying locked sometimes after defeating the enemy
* Fixed brightness resetting on quit to menu if set to minimum value

* Fixed getting damaged by spikes while on a lift and ending up inside the ground
* Fixed background blur for Low and Medium options when using a screen resolution that is taller than 16:9
* Fixed Low and Medium background blur to have the same vibrancy as High

## 1.5.78.11833 (beta)

**September 29th, 2021**

* Fixed background blur for Low and Medium options when using a screen resolution that is taller than 16:9
* Fixed Low and Medium background blur to have the same vibrancy as High

## 1.5.77.11832 (beta)

**August 16th, 2021**

* Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
* Fixed door in a city house staying locked sometimes after defeating the enemy
* Fixed brightness resetting on quit to menu if set to minimum value
* Fixed some camera shakes ignoring config value
* Fixed getting damaged by spikes while on a lift and ending up inside the ground

## 1.5.75.11827

**June 28th, 2021**

* Fixed pantheons getting stuck at end screen when not using a controller
* Fixed language setting not saving when changed within game

## 1.5.72.11824

**June 25th, 2021**

* Fixed achievements for macOS (not firing in v1.5.68.11808)
* Fixed nail art damage
* Fixed missing effects when slashing lift spikes

* Updated InControl plugin to latest version
* Added ControllerRumbleMultiplier and CameraShakeMultiplier to Config.ini
* Crystal Guardian will now wake up when damaged by Dreamshield and Grimmchild
* Fixed controller screen showing Xbox 360 controller if none plugged in
* Fixed Troupe Master Grimm's flame balls to now spawn from behind him
* Fixed camera shake not working during hit pauses

## 1.5.72.11824 (beta)

**June 22nd, 2021**

* Added ControllerRumbleMultiplier and CameraShakeMultiplier to Config.ini
* Fixed Native Input not showing the correct state
* Crystal Guardian will now wake up when damaged by Dreamshield and Grimmchild
* Fixed controller screen showing Xbox 360 controller if none plugged in
* Fixed Troupe Master Grimm's flame balls to now spawn from behind him
* Fixed camera shake not working during hit pauses

## 1.5.71.11816 (beta)

**June 17th, 2021**

* Fixed achievements for macOS (not firing in v1.5.68.11808)
* Fixed nail art damage
* Fixed missing effects when slashing lift spikes
* Re-added native input option (on by default)
* Updated InControl plugin to latest version

## 1.5.68.11808

**June 7th, 2021**

* Added "Borderless" option to fullscreen in video options
* 64-bit is now required (For players with 32-bit computers the previous version (1.4.3.2) can still be accessed as a beta)
* Vulkan is now the default graphics API for Linux

* Hopefully less hitching, and less memory usage on startup (enabled incremental GC, removed heap size increase method)
* Reduced screen tearing during screen shakes
* Fixed uncollected Grubfather rewards being miss-able
* Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
* Fixed death loop if moving too high during Absolute Radiance phase 2
* Fixed Elderbug's Greenpath hint dialogue
* Grimm chest reward is now left on the ground if you banish him without collecting it
* Fixed issues with binding mouse buttons
* Fixed multi damage sometimes taking too much health with lifeblood
* Fixed Absolute Radiance music change triggering too early if moving too high in phase 2
* Fixed Glowing Womb charm becoming inaccessible
* Sideways dash is now preferred when Dashmaster is equipped (less accidental down dashing!)
* Fixed issue where Watcher Knight's back roll was not happening
* Crystal Guardian will now wake up when damaged by area attacks (Spore Shroom, etc)
* Fixed damage inconsistency with area attacks on Radiance, Absolute Radiance, and Pure Vessel
* Fixed settings changed in pause menu being reset when quitting to menu
* Fixed damage sometimes not being applied correctly to Nail Arts when using the Fury of the Fallen charm
* Fixed dialogue box getting stuck when talking to Cloth in Queen's Gardens
* Fixed issue where closing the brightness menu in-game would in some cases restart the game
* Various minor map fixes
* Various minor translation fixes
* Other minor fixes

## 1.5.68.11808 (beta)

**June 3rd, 2021**

* macOS Apple Silicon native support removed. Some of our native plugins do not yet support it, which would result in Steam integration and controller issues. All platforms updated for version parity

## 1.5.66.11805 (beta)

**March 15th, 2021**

* Fixed issue where closing the brightness menu in-game would in some cases restart the game
* Minor translation fixes

## 1.5.65.11802 (beta)

**March 9th, 2021**

* Crystal Guardian will now wake up when damaged by area attacks (Spore Shroom, etc)
* Fixed damage inconsistency with area attacks on Radiance, Absolute Radiance, and Pure Vessel
* Fixed settings changed in pause menu being reset when quitting to menu
* Fixed damage sometimes not being applied correctly to Nail Arts when using the Fury of the Fallen charm
* Fixed dialogue box getting stuck when talking to Cloth in Queen's Gardens
* Various minor map fixes
* Various minor translation fixes

## 1.5.64.11792 (beta)

**March 3rd, 2021**

* Reduced screen tearing during screen shakes
* Fixed Glowing Womb charm becoming inaccessible
* Sideways dash is now preferred when Dashmaster is equipped (less accidental down dashing!)
* Fixed issue where Watcher Knight's back roll was not happening
* Other fixes (Mantis Traitor and Mantis Petra Dream Nail dialogue was fixed and Mantis Traitors now drop Geo again)

## 1.5.61.11779 (beta)

**February 24th, 2021**

* Fixed Elderbug's Greenpath hint dialogue
* Grimm chest reward is now left on the ground if you banish him without collecting it
* Fixed issues with binding mouse buttons
* Fixed multi damage sometimes taking too much health with lifeblood
* Fixed Absolute Radiance music change triggering too early if moving too high in phase 2
* Hopefully less hitching, and less memory usage on startup (enabled incremental GC, removed heap size increase method)
* Other small fixes

## 1.5.58.11762 (beta)

**February 22nd, 2021**

* Added "Borderless" option to fullscreen in video options
* Fixed uncollected Grubfather rewards being miss-able
* Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows)
* Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
* Fixed death loop if moving too high during Absolute Radiance phase 2
* 64-bit is now required for Windows
* Vulkan is now the default graphics API for Linux
* Other minor fixes

## 1.4.3.2

**September 25th, 2018**

* Voidheart Edition changes
* 'Voidheart' menu style now available
* Fixed an issue where game could become slower over a game session for some players

* Little weaver corpse: Audio now obeys volume controls
* Godseeker dialogue after radiance statue no longer plays in Godseeker mode
* HP reduced for Ascended/Radiant Collector's spawned enemies
* Leg Eater Discount now working correctly
* Nail arts now affected by bindings in Godhome
* Fixed issue where Dung Defender's balls got stuck in corner
* Fixed an issue where Hornet Sentinel could get stuck in wall during Godhome battle
* Fixed issue where defeating Failed Champion or Lost Kin in Godhome also counted as defeating them in Hallownest, missing achievement (if achievement was missed previously it should now be awarded when player next rests at a bench)
* Added extra check to keep Pantheon of the Master bosses out of the ground
* Fixed issue with GM's final boss where attack would telegraph in wrong position
* Improved visibility of one of that boss's attacks
* Fixed issue where completing Trial of the Fool did not unlock God Tamer's statue in Hall of Gods
* Fixed file select screen display issue
* Godmaster boss 'PV' gets stunned more frequently
* Lifeblood Cocoons in Godhome produce more Lifeseeds
* Trial of the Fool is no longer a requirement for accessing Pantheon of the Sage
* Reduced HP of Godmaster's final battle
* Reduced Markoth's HP in Godmaster battles
* Several changes to Uumuu's Godmaster incarnation
* Fixed issue where Hornet Sentinel could get stuck in corner of her Godhome arena
* Fixed issue in final battle of Godmaster where a respawn could place player in the wrong location, ruining the battle
* Fixed issue where nail arts could lose their ability to damage enemies
* Fixed issue where a mechanism could be struck while it was retracted into the ground in Godhome
* Fixed issue where players could use Dreamgate to warp out of ending sequence and bust the game
* Fixed timer display issues for main game and Godmaster pantheons
* Fixed Moss Charger's rustling grass not appearing
* In Mantis Village, disallowed enemies from approaching the Mantis Claw item to prevent possible softlock
* Game text fixes ("Void given mind" was changed to "Void given Focus")

## 1.4.2.9 (beta)

**August 29th, 2018**

* Fixed (another) issue where Hornet Sentinel could get stuck in wall during Godhome battle
* Fixed issue where defeating Failed Champion or Lost Kin in Godhome also counted as defeating them in Hallownest, missing achievement (if achievement was missed previously it should now be awarded when player next rests at a bench)
* Added extra check to keep Pantheon of the Master bosses out of the ground

## 1.4.2.8 (beta)

**August 28th, 2018**

* Fixed issue with GM's final boss where attack would telegraph in wrong position
* Improved visibility of one of that boss's attacks
* Fixed issue where completing Trial of the Fool did not unlock God Tamer's statue in Hall of Gods
* Fixed file select screen display issue
* Game Text fixes ("Void given mind" was changed to "Void given Focus")

## 1.4.2.7 (beta)

**August 27th, 2018**

* Godmaster boss 'PV' gets stunned more frequently
* Lifeblood Cocoons in Godhome produce more Lifeseeds
* Trial of the Fool is no longer a requirement for accessing Pantheon of the Sage

* Reduced Markoth's HP in Godmaster battles
* Several changes to Uumuu's Godmaster incarnation:
	+ Reduced Uumuu's HP
	+ Uumuu calls for Uoma more often
	+ Uoma rise more slowly
	+ Uumuu's speed down
	+ Explosions do more damage to Uumuu
	+ Reduced the size of the explosion hitbox that damages hero
	+ Extended vulnerability time for Uumuu
	+ Greatly reduced recoil on Uumuu when getting hit by an explosion

## 1.4.2.4

**August 23rd, 2018**

* Godmaster
* Fixed issue where Dreamshield was not blocking projectiles
* Fixed compass pointer sometimes showing incorrect location

* Fixed error in Simplified Chinese journal screen
* Fixed issue where some save files from older versions weren't being read
* Fixed Cloth never leaving Dirtmouth
* Minor bug fixes and tweaks
* Small graphical fixes
* Fixed Linux achievements not firing
* Fixed issue where Soul Master could become stuck in an infinite loop
* Fixed lever resetting in Stag Stations
* Fixed display issue during final boss battle
* Fixed mapping display issues
* Fixed missing dialogue
* Fixed grimmchild effect errors
* Fixed musical error during late game NPC cutscene
* Fixed display error on shiny items
* Added options for framerate capping
* Additional bug fixes and improvements
* Fixed being able to soft-lock the game by hard-quitting after the final Nailsmith upgrade
* Fixed Monarch Wings cutscene issue
* Altered Shade spawn position near Watcher Knights
* Added auto-save when entering a Dreamer's hiding place
* Fixed splash reactions for Quirrel and Spa Bugs
* Heavy Blow now reduces the number of hits needed to Stagger a Boss

## 1.3.3.7 (beta)

**June 18th, 2018**

* Fixed being able to soft-lock the game by hard-quitting after the final Nailsmith upgrade
* Fixed Monarch Wings cutscene issue
* Altered Shade spawn position near Watcher Knights
* Added auto-save when entering a Dreamer's hiding place
* Fixed splash reactions for Quirrel and Spa Bugs
* Additional bug fixes and improvements

## 1.3.3.3 (beta)

**June 3rd, 2018**

* Fixed an issue from previous public beta where new game could not be created
* Added options for framerate capping
* Additional bug fixes and improvements

## 1.3.3.1 (beta)

**May 30th, 2018**

* Added options for framerate capping
* Additional bug fixes and improvements

## 1.3.2.7 (beta)

**May 1st, 2018**

* Fixed display issue during final boss battle
* Fixed mapping display issues
* Fixed missing dialogue
* Fixed grimmchild effect errors
* Fixed musical error during late game NPC cutscene
* Fixed display error on shiny items

## 1.3.1.8 (beta)

**April 23rd, 2018**

* Fixed Linux achievements not firing
* Fixed issue where Soul Master could become stuck in an infinite loop
* Fixed lever resetting in Stag Stations
* Small graphical fixes

## 1.3.1.7 (beta)

**April 24th, 2018**

* Fixed issue where Dreamshield was not blocking projectiles
* Fixed compass pointer sometimes showing incorrect location
* Removed strange invisible wall in late-game area
* Fixed error in Simplified Chinese journal screen
* Fixed issue where some save files from older versions weren't being read
* Fixed Cloth never leaving Dirtmouth
* Minor bug fixes and tweaks
* Small graphical fixes

## 1.3.1.5

**April 20th, 2018**

* Lifeblood
* Soul Tyrant has more health, and there are fewer delays between his attacks.
* The Hollow Knight has more health.

* A brand new boss with a new music track by Chris Larkin!
* Map Markers are here! Cartographers rejoice!
* Extras added to the Extras menu!
* Numerous game balances and tweaks
* Japanese language - now out of Beta
* Various bug fixes
* Additional sound effects and voices
* Optimisations and performance enhancements

## 1.3.0.8 (beta)

**April 10th, 2018**

* The Hollow Knight's pillar attack does 2 damage.

## 1.3.0.6 (beta)

**March 31st, 2018**

* Mac OS X has 1800p resolution options.
* Salubra does not appear if the player has full SOUL while standing, then sitting on the bench.
* In Trial of the Fool, for the wave with the horizontal Garpedes, the player can no longer go on the top platform and still be beneath the most top Garpede.

## 1.3.0.4 r8635 (Lifeblood beta)

**March 24th, 2018**

* One boss has been seriously upgraded. A true challenge awaits!
* A brand new boss with a new music track by Chris Larkin!
* Map Markers are here! Cartographers rejoice! (sample below)!
* Extras added to the Extras menu!
* Numerous game balances and tweaks (Heavy Blow is now good… just kidding)
* Various bug fixes
* Additional sound effects and voices
* Optimisations and performance enhancements

## 1.2.2.2 (beta)

**November 13th, 2017**

* Fixed missing Dung Defender audio
* Removed erroneous green/blue pixel
* Fixed issue where a boss could be damaged before start of battle
* Minor graphical fixes
* Minor cutscene fixes
* Fixed issue where some enemies and bosses could break when being killed by extra sources of damage eg. Dreamshield, Flukenest
* Fixed issue where lever could be hit through a wall
* Dialogue fixes
* Fix for new boss’s title in Italian
* Fixed issue where Fury of the Fallen did not work while wallsliding

## 1.2.2.1

**November 9th, 2017**

* Further fixes for the issues in the previous build, eg some switches not working in a late game area.

## 1.2.2.0 (beta)

**November 7th, 2017**

* Further fixes for the issues in the previous build, eg some switches not working

## 1.2.1.7 (beta)

**November 3rd, 2017**

* Fixed an issue where some chests will not open

## 1.2.1.4

**October 31st, 2017**

* Fixed Nightmare King not appearing
* Fixed issue where Nightmare King didn’t take damage correctly during stunned phase
* Fixed reactivity issue on Monomon’s tank
* Removed duplicate charm notch
* Updated credits
* Fixed issue where Grimmkin could be fought twice
* Enemy placement adjustment in City of Tears

## 1.2.1.3 (beta)

**October 29th, 2017**

* Fixed issue where Collector’s jars did not spawn enemies
* Fixed potential soft-lock in late-game hidden area
* Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location

* Fixed missing button icon
* In certain scenes, charm effects will not display (eg. Glowing Womb, Defender's Crest)
* Watcher Knights can now be damaged by spells while rolled up (seems fairer, right?)
* Fixed issues with Grimmchild targeting things incorrectly
* Fixed issue where Glimmback could get stuck in place
* Fixed a potential issue where players could be permanently locked out of Ancestral Mound after Crossroads become infected
* Additional effects during Grimmkin battles
* Fixed Flame Pin display issue on map
* Sped up process for opening inventory
* Effects changes

## 1.2.1.0

**October 26th, 2017**

* The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.
* New charms available
* Added Brazilian Portuguese (Beta)

* Added bindable mouse buttons
* Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed
* Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch
* Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene
* Language menu fix. Now only switchable via the main menu.
* Various optimisations
* Various small scene updates
* Animation fixes

## 1.1.1.8

**August 11th, 2017**

* Fixed issue where defeating Collector with Defender's Crest equipped could make him invincible.
* Fixed issue where certain bosses were invulnerable to Flukenest
* Fixed issue where defeating a Warrior Dream with Flukenest, spore cloud or dung cloud caused an error that locked you out of retrieving Essence
* Fixed issue where Flukemarm didn’t respond aggressively to being stunk out by Defender’s Crest.
* Re-added missing audio and art to new Hidden Dreams boss.
* Slight adjustment to a Hidden Dreams boss’s falling attack.

## 1.1.1.7

**August 8th, 2017**

* This fixes both the unkillable enemy in City of Tears and the credits glitch.

## 1.1.1.6

**August 6th, 2017**

* Title screen change to celebrate the release of Hidden Dreams
* Fixed issue where a Hidden Dreams boss's roar could stay on screen if he was stunned during a certain move
* Fixed an issue where an enemy could 'die twice' if bombarded with attacks, eg multiple flukes, hatchlings, spore shroom. This was the cause of a number of issues, including the Mantis Lords fight sequence breaking and the waves in Colosseum of Fools desyncing. Should be all fixed now!
* Slight tweaks to Flukenest damage

## 1.1.1.4

**August 3rd, 2017**

* Hidden Dreams
* New Upgrade: Dreamgate
* Two new bosses (White Defender and Grey Prince Zote)

* New Stag Station (Hidden Station)
* The barrier between Hallownest and Dream has weakened. Essence can be gathered by defeating enemies.
* Enemy placement changes in City of Tears
* Boss title fixes
* Failed Tramway is only fully mapped once Tram Pass is acquired
* Removed toll gate in Deepnest
* Audio changes in Blue Lake
* Cyclone Slash increased size, reduced knockback, reduced anticipation and recovery time
* Increased damage for Glowing Womb hatchlings
* Increased damage for Flukenest flukes
* Landing in water no longer freezes Knight in place during splash animation
* A foe became slightly deadlier
* Fixed an issue where thorn charm hitbox could stay on between scenes, if player took damage then immediately entered a door
* Fixed issue where player could become trapped under lift in Stag Nest
* Fixed issue where using Quick Map at Bench could lock game
* Fixed breakable wall in mines playing audio without mixer specified
* Fixed issue where ‘Charm Broken’ message could display incorrectly
* Fixed issue where Soul Warrior could cause a ‘tink’ effect on its Battle Gate
* Additional small fixes
* Additional effects
* Optimisations to object fader code
* Various small scene changes
* Various slight map updates
* Various boss fixes

## 1.0.3.8

**Date:** [Missing information]

* Fixed additional issue where some boss/NPC names weren’t appearing.
* Preliminary testing for Japanese language

## 1.0.3.7

**June 26th, 2017**

* Fixed an issue where Great Shield Sentry could become frozen.
* Further language refinements and fixes.

## 1.0.3.5

**June 25th, 2017**

* Fixed a soft-lock when speaking to certain characters in Chinese language.
* Further language refinements.

## 1.0.3.4 (beta)

**June 21st, 2017**

* Further refinements to translation and display for German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).

## 1.0.3.3 (beta)

**June 20th, 2017**

* New languages: German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).
* Fixed issue where some boss/NPC names weren't displaying correctly.
* Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes (for real).
* Slight adjustments to White Palace respawn locations.
* Enemy behaviour adjustments.
* Cutscene refinements.

## 1.0.3.2

**June 8th, 2017**

* Added beta support for Simplified Chinese and German
* Fixed issue where Dung Defender did not react to Dream Nail during battle
* Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes

* Various particle effect fixes
* Various SFX/Music fixes

## 1.0.3.1

**May 18th, 2017**

* Added initial language menu on first game launch
* Fixed issue where charms that increase nail-slash size did not apply while wallsliding.
* Fixed issue where in-game timer displayed incorrect playtime.

* Various adjustments to Hollow Shade spawn positions
* Fixed an issue where players could become stuck behind a gate in Greenpath.
* Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
* Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
* Fixed display issue for Shade Marker on map.
* Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
* Fixed issue where super\*dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
* Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
* Fixed Dream Dialogue not displaying correctly in late-game area.
* Fixed issue where quaking down into another scene caused a second loss of Soul.
* Fixed issue where player couldn’t super\*dash from the very edge of a platform.
* Fixed issue where players could get stuck behind a gate in White Palace.
* Fixed issue where Shade music could be faintly heard at incorrect times.
* Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
* Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
* Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
* Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
* Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
* Fixed issue where map screen could be accessed without actually acquiring the map first.
* Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft\*lock under certain circumstances.
* Fixed issue where footsteps could be heard during cutscenes
* Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
* Slight refinements to map room display
* Various enemy fixes
* Various interface/menu fixes
* Various SFX/Music fixes
* Various graphical fixes
* Small optimisations to enemy damage effects.

## 1.0.2.8

**April 11th, 2017**

* Fixed issue where trigger for Zote event could be skipped.
* Fixed issue where Failed Champion dealt incorrect damage after being stunned
* Improved performance in some targeted scenes, for lower end machines.

* Fixed an issue where dying just as you defeat your Shade could produce some odd results.
* Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
* Fixed soft-lock issue that could occur before fighting Broken Vessel.
* Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient).
* Fixed issue where a lift could stretch out player’s x-scale temporarily.
* Fixed issue where player couldn’t pause during first fight with a late-game boss
* Fixed Grub Mimic persistence issue.
* Added a particle reduction option, for lower end machines.
* Fixed issue with Shade spawning underground in a certain area
* Fixed an NPC name display bug
* Fixed an issue with Vengeful Spirit dissipating incorrectly
* Fixed an issue where a blank dialogue pane could cause a soft-lock
* Fixed an issue where Flukemarm was invulnerable to Scream spell
* Fixed an enemy damage effect display issue
* Improved recycling system for certain effect objects
* Fixed an issue where player could Superdash in mid-air
* Lore clarification for Deepnest Stagway
* Initial implementation of French language setting.
* Fixed inaccurate hitbox on Traitor Lord
* Added a check to tram system that ensures an error can’t place it at a non-existent station
* Fixed a display issue with Blue Hiveblood HP
* Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap
* Fixed a certain gate taking damage as though it were an enemy
* Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
* Fixed a double-up of Iselda’s voice when she has no stock
* Fixed an issue where Hunter's Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
* When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we’ll make a button that hides HUD… Hopefully)
* Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.
* Improved effects in an NPC cutscene
* Fixed missing Salubra title
* Fixed an issue where, after superdashing between scenes, player’s body wouldn’t break objects.
* Fixed a dodgy Camera Lock in White Palace
* Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
* Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma's Grove.
* Increased enemy knockback on Great Slash and Dash Slash
* Added an extra check for Charms equipped, so if a player’s filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count
* Fixed an error where Grubfather would sometimes give out less Geo than he should.
* Fixed hitch when entering water
* Fixed an issue where Mawlek’s attack pattern could get stuck in a loop
* Added some flies eager for exciting new scents
* Minor map fixes
* Various small scene fixes
* Various audio improvements and fixes

## 1.0.2.8 (beta)

**April 7th, 2017**

* Additional Optimisation
* Fixed issue where Failed Champion dealt incorrect damage after being stunned
* Improved performance in some targeted scenes, for lower end machines.
* Made Quickmap double-tap shortcut easier to register and made it work while sitting at benches
* Fixed issue where trigger for Zote event could be skipped.

## 1.0.2.6 (beta)

**March 31st, 2017**

* Fixed an issue where dying just as you defeat your Shade could produce some odd results.
* Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
* Fixed soft-lock issue that could occur before fighting Broken Vessel.

* Fixed issue where a lift could stretch out player’s x-scale temporarily.
* Fixed issue where player couldn’t pause during first fight with a late-game boss
* Fixed Grub Mimic persistence issue.
* Fixed issue with Shade spawning underground in a certain area
* Fixed an NPC name display bug
* Fixed an issue with Vengeful Spirit dissipating incorrectly
* Fixed an issue where a blank dialogue could cause a soft-lock
* Fixed an issue where Flukemarm was invulnerable to Scream spell
* Fixed an enemy damage effect display issue
* Improved recycling system for certain effect objects
* Minor map fixes
* Additional sound improvements
* Minor Game Text fixes

## 1.0.1.9 (beta)

**March 18th, 2017**

* Fixed an issue where player could Superdash in mid-air
* Lore clarification for Deepnest Stagway
* Fixed an issue where game could crash at load of main menu for machines with low RAM

* Initial implementation of French language setting (add run command -forcelang at launch to enable)
* Fixed inaccurate hitbox on Traitor Lord
* Added a check to tram system that ensures an error can’t place it at a non-existent station
* Fixed a display issue with Blue Hiveblood HP
* Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap
* Fixed a certain gate taking damage as though it were an enemy
* Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
* Fixed a double-up of Iselda’s voice when she has no stock
* Fixed an issue where Hunter's Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
* When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we’ll make a button that hides HUD… Hopefully)
* Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.
* Improved effects in an NPC cutscene
* Fixed missing Salubra title
* Fixed an issue where, after superdashing between scenes, player’s body wouldn’t break objects.
* Fixed a dodgy Camera Lock in White Palace
* Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
* Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma's Grove.
* Increased enemy knockback on Great Slash and Dash Slash
* Added an extra check for Charms equipped, so if a player’s filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count
* Fixed an error where Grubfather would sometimes give out less Geo than he should.
* Fixed hitch when entering water
* Fixed an issue where Mawlek’s attack pattern could get stuck in a loop
* Added some flies eager for exciting new scents
* Minor map fixes
* Various small scene fixes
* Various audio improvements and fixes

## 1.0.1.4 (beta)

**March 13th, 2017**

* Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
* Fixed an animation error on player character when exiting a late-game cutscene
* Fixed Shrumish Ogre persistence issue
* Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
* Decreased heap size allocation at start-up.

## 1.0.1.2 (beta)

**March 12th, 2017**

* Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
* Fixed issue with sfx not playing correctly on some breakable one-way walls
* Fixed issue for some players whereby collecting a mask fragment would white out the screen

* Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
* Fixed a dialogue issue for Iselda
* Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
* Fixed issue where Speed Completion achievement was not being awarded correctly
* Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
* Increased Geo reward for defeating Entombed Husk
* Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned
* Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
* Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam

## 1.0.1.1

**March 11th, 2017**

* Fixed issue where defeating Crystal Guardian and then immediately dying prevented his Bench from becoming useable.
* Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
* Fixed City Crest in statue displaying over player.

* Fixed players being able to escape tilemap in Abyss Dream.
* Increased Cyclone Slash size
* Fixed intermittent frame-flickering on certain enemies
* Fixed inventory button not opening inventory on Logitech F310 in X mode.
* Added anticipation SFX to certain enemy attacks
* Further optimisations
* Optimisation: New pooling system for spawned enemies
* Fixed grammatical, and, spelling errors in Game Text
* Fixed Hive Husk displaying incorrect Enemy Dream text
* Added additional SFX to Husk Hive
* Increased Geo awarded by Husk Hive
* Added additional SFX to Hive Soldier
* Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze
* Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
* Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
* Slightly decreased invulnerability time for Stalwart Shell charm
* Improved recycling system for frequently recycled objects
* Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
* Fixed an issue locking players out of Distant Village event
* Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
* Fixed an issue with lifts in City of Tears becoming inoperable
* Fixed issue with Grubberfly beams firing upward and downwards with Joni's Blessing equipped, regardless of health remaining
* Fixed an issue with Red Grubberfly beams being fired with Joni's Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining
* Fixed a Battle Scene in White Palace being triggered prematurely
* Fixed Failed Champion’s dream remaining accessible after his defeat
* Fixed fader stuttering in City lift scenes
* Fixed an issue where Failed Champion’s battle could be triggered prematurely
* Increased effect of Soul Eater charm
* Fixed a lever in White Palace that could be poked through its gate
* Fixed an issue with the Warrior Dream’s sprite lingering on after defeat
* Fixed an issue where player couldn’t jump out of water when up against some walls
* Fixed an issue where player could get locked back into a City room upon return
* Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
* Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
* Fixed an issue where roar lock could persist after death
* Fixed issue where shade summoned by Jiji becomes invulnerable
* Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
* Fixed an issue where player could perform actions while respawning from a hazard
* Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
* Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
* Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
* Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
* Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
* Fixed 2 spike pits in Deepnest that respawned the player outside the map.
* Numerous small scene fixes.

## 1.0.0.7

**March 3rd, 2017**

* Reduced slowdown issues around Failed Tramway.
* Initial optimisation improvements.
* Added Cornifer ambient hum and paper trail.

* Fix for Kingdom's Edge soft-lock.
* Fixed Geo collection slow-down.
* Fixed Quick Cast keyboard map not saving between play sessions.
* Increased effects on colosseum Shade location.
* Various small scene fixes.
* Relinked missing dialogues for Lemm & Leg Eater.
* Fixed various spelling/grammatical errors in Game Text
* Restored Cloth event in Dirtmouth.
* Fixed issue where dying in a dream with Joni's Blessing equipped left you with 1 HP on waking up.
* Fixed Issue with Dash Slash effects sometimes disappearing.
* Fixed an issue where defeating Shade and quickly exiting scene didn’t restore Soul Orb.
* Dream Pin and Bench Pin fixes for map.
* Fixed Collector’s spawned creatures sometimes not dealing damage.
* Fixed issue with Mantis Traitor battle becoming unbeatable.

## 1.0.0.6

**February 24th, 2017**

* Initial Steam release version

## 1.0.0.5

**February 24th, 2017**

* Initial GOG release version