recursal/Fanatic-Fandom huggingface dataset:
Slipspace Drive

The Slipspace Drive is a system contained on most ships within the Galaxy which allows said ships to move from place to place at speeds of almost 250,000 times the speed of light. It is made up of the Wormhole Containment System (WCS), the Slipspace Calculation and Navigation Core (SCNC), and the Dark Energy Projection System (DEPS). All of these components work together to find and open wormholes to allow access to a dimension that runs parallel to our own called Slipspace which is like a set of tunnels that link all planets and systems together.

### The WCS

The WCS works constantly on the ship as it's what allows the craft to navigate Slipspace. On every Slipspace-capable ship there is a large chamber which uses gravitational waves and electromagnetic fields to have a wormhole open at all times. The always open wormhole is absolutely minuscule, only 0.314 nano meters in diameter, yet the chamber used to contain it can be up to 100 metres in diameter due to the amount of shielding required to protect the ship from escaping Tyson radiation emitted from Slipspace.

### The SCNC

The SCNC is used as it's name implies, it does calculations for the best navigational routes through Slipspace to avoid dense patches of hydrogen. The more computers a ship has and the better the processors, the faster the calculations can be finished. Before these calculations are run, however, the Navigation part comes into play. The navigation works by firing beta radiation particles into the WCS and tracing them to their target destination. Whichever particle reaches its destination and returns to the ship first is the one that will be followed, then the calculations will be run to allow the ship to follow. This then searches for nearby wormholes to be opened. The SCNC is part of the ships main navigational computer (NavCom) and can be more or less effective depending on the software used to run the calculations and navigation.

### The DEPS

The DEPS (colloquially referred to as "the Dips") is a simple system that aims at the wormhole's location and fires dark energy into it, expanding the wormhole to be the same size as the starship entering the microdimension. Once a ship is in Slipspace, the DEPS fires dark energy all around the ship to keep the Slipspace from collapsing upon the craft.
Laser

Laser Weaponry is extremely damaging to unprotected ships, but is quite easy to protect against due to the fact that it's literally weaponized light.

## Effectiveness

The effectiveness of laser weaponry depends on the intensity which has a couple of factors that affect it (the power of the light and the area it hits). With just the right balance of each of these, the laser can do serious damage, cutting though almost anything. If a minor alteration happens to any of these factors the intensity can drastically increase or decrease. One example is here: a laser that hits an area of 30m2 with a power of 5W will have an intensity of 0.2W/m2. Whereas a laser that hits an area of 3m2 with the same power has an intensity of 2W/m2, an entire order of magnitude more. Take this and keep the area the same, but increase the power to megawatt levels and you've got an extremely powerful laser on your hands. One example of a powerful laser is the HELL on the Power Of Arskodia II.

## Countermeasures

For such a powerful form of weaponry, you may think it must be very difficult to defend against and you would be half right, and half not...

A laser can be defeated just by using a mirror, yes, but that mirror would have to be the size of an entire ship as lasers are very easy to redirect, only limited by the speed of the motors moving the emitter. A laser is also invisible until it reflects off something, like the armor of a starship and so a small laser that's fairly weak could be trained on a starship's hull completely unnoticed until they start losing internal pressure. The main countermeasure against a laser is Chaff Cannons, however, these can be bypassed by increasing the power to the laser and the area it will hit, keeping the intensity the same.
Asuka Langley Soryu

> *"For you, the day that the great Asuka Langley Soryu graced your timeline it was the most important Wednesday of your life. But for me, it was Thursday." -* Asuka Langley Soryu
>
>

### Relatives

Misato Katsuragi (Guardian)Kyoko Zeppelin Soryu (Dead)

## Physical description

### Eye color

Blue

**Asuka Langley Soryu** is one of the first girlbosses Rhea had ever viewed, and the most important one in her life, having a lasting impression on her since Rhea's first watch of Neon Genesis Evangelion. I will now proceed to list off facts from memory.

## Appearance

### Neon Genesis Evangelion

Asuka's long red hair that drapes down to her back is usually held up with her plugsuit's hairclips, she is the only character who wears them off duty due to her pride of being the World's Greatest Eva Pilot

She has pale skin, blue eyes, and a long chin, the latter being something Rhea compares to herself often with.

Asuka was designed in a lab over 30 days to have the perfect character design.

## History

### B.S; Before Shinji

Asuka was born somewhere in Germany after the Second Impact,
The Iron Shock Troopers

The Iron Shock Troopers, also referred to as the ‘Ferrum Schock-Truppen’ in there native dialect are one of the more well-known forces within the Cthonian Imperium’s base military, producing and deploying over a hundred fully manned and fully armed regiments upon their induction into the Cthonian Imperium by the modern Howitzers space marine chapter during the the year 378.M03 (2378). The Iron Shock Troopers operate in almost the same way as their Terran-born ancestors of the Nazi German Army, taking to the field in various and massive formations called army groups (an amassed number of various armies) and waging their wars with zealous vigour.

The Iron Shock Troopers in recent years have not seen much major conflict since their inception, much to their chagrin, but have been known to have regiments deployed to either put down more organised rebellions and deal with unclaimed worlds under Imperial Compliance. One of their most recent deployments being upon the Hive-world of Avuak in the year 742.M03 (2742), a planet that had seceded from the Cthonian Imperium after it was taken over by an anarcho-transhumanist group by the name of **The Forged**. The Forged took control of Avuak and forced their belief of organised technological barbarism upon the populace, turning many sections of numerous hive city habitation-blocks into vast halls where they would replace most if not their entire bodies with mechanical implants or simply placing their brains into droids. When emissaries of the Cthonian Imperial Administration arrived to discern the political state of the world, they were captured and brutally murdered publicly in an attempt to ward off any other potential push for peace, an action that lead to the world being subjected to the wrath of the mankind in the form of the Eisenaldens of the now renowned 321st Eisenalden Infantry regiment, more infamously known as "The Bearers of the Iron Cross" due to their regimental heraldry making use of both the Iron Cross and Germanic Aquila.

For approximately three months the 321st Iron Shock Trooper regiment along with the 34th Battlement Armoured Division fought against the techno-barbarians, the 321st fighting within the cramped urban complexes that were the planets hive-cities while the 34th Armoured Division aimed their sights on facilities and strongholds built outside the planetary hive-cities. In the waning days of the conflict The Forged had fractured into warring splinter groups planet-wide which made the assaults carried out by both the Imperial Army forces leading to a successful compliance
The Entropy Class Frigate

Entropy Class Frigate

Class name: Entropy

Meaning: A lack of order or predictability

Ship type: Frigate

Purpose: small scale combat and capital ship escort

Length: 124m

Width: 180m

Height: 72m

Crew: 84 Military personnel

Power core: Fusion reactor

Slipspace capable: Yes

Single jump range: 1,500 Ly

Other information: The Entropy class is a small ship designed by Serouse Capital Manufacturing in 2753 for escorting important civillian ships including those transporting the Arskodian high council. It is also used for short range scouting and is always kept in a group of three. The Entropy class is a very fast ship and highly maneuverable and can be quite unpredictable (hence the name). It is a very effective ship when it is needed, but can't take very much fire as it has no graviton shields because it's so small and doesnt have the capacity for them.
Directed Energy Weapons

## What are they?

Directed Energy Weapons, aka DEW, are an uncommon class of weapon. DEW are anything that expels a form of energy to be used as a weapon, this can be as simple as an Arc Cannon, or as complex as a Heat Ray (Lasers *are* technically DEW, but aren't often classed as such). Dew are only really used by non-Arskodian groups and can only be used within the atmosphere of a planet, or at very close range to the target craft.
Reef-Jumping

Reef-jumping is the name for hacking in 2768. It is the act of gaining unauthorised access to networks through the Slipreef and those who do it are known as Reefjumpers (Often abbreviated to simply 'Jumpers). There are two main classes a 'Jumper can be put into, those who do it professionally, and those who do it illegally. Though not everyone can be a Reefjumper as there is specific equipment a 'Jumper needs.

## What is a Reefjack?

Reef-jumping has many different facets, from Galaxy-wide reef-jumping to local 'Jumps which affect people nearby, there are many ways of taking data. The thing one needs to do a reef-jump is called a reefjack which is used to interrupt signals and interpret them before reaching the computer's modem. A raafjack has three ports on it two of which are used to connect the computer's modem to the phone line through the jack and one is a data port which can be connected to a computer to send and run scripts which the modem is designed not to run for safety reasons. The reefjack is a small device which is about the size of a human hand and is heavily modifiable so a 'Jumber can change it so it has more than two phone ports, storage slots, data ports, you name it.

### How is a reefjack used?

First the 'Jumper would plug one cable from their modem to the jack and another cable from the jack to a phone socket, then they would connect the data cable to their computer's data port to read and write information (The 'Jumper can also attach storage devices to use prebuilt script). At this point the 'Jumper can do many things. Say they are at a location with free phone sockets to connect to the slipreef, the 'Jumper could connect their jack to the phone line and redivert all signals going to and from the slipspace hub of their location so they have to go to their jack before they reach the hub.
Galaxy Map

## The Map of the galaxy

The map of the galaxy is split up into 4 quadrants and 3 'layers' for easy navigation and planet reference. (eg. Neo-Terra is in the INNER SYSTEMS OF THE BETA QUADRANT). The galaxy is also split into 31 star system clusters called 'sectors'. Each sector is named and used to get more accuracy as to where each star system is. Sector navigation is used more commonly than the terms "Inner systems", or "Outer Rim" to find specific planets.

The sectors are especially used in terms of Arskodian politics.

A list of sector names is as follows:

1. Montergian
2. Osiris
3. Lushertha
4. Frigus
5. Truus
6. Arskodian
7. Hawking
8. Einstein
9. Delta
10. Tesla
11. Victoreux/T'Qar
12. Terran
13. Paris
14. Tokyo
15. Achilles
16. Valor
17. Zeus
18. Gamma
19. London
20. Edinburgh
21. Exxo
22. Alpha
23. Midas
24. Zefir
25. Beta
26. Bohr
27. Curie
28. Higgs
29. Tyson
30. Newton
31. Tadashi
Humans

The Human race is the second most popular species in the galaxy, just behind the Truans and just ahead of the Vissan, and have been a level 6 species since the invention of the slipspace drive in 2206 and have expanded since then. The Human race has had a very bumpy history, but have mostly destroyed their ancient issues of prejudice and have all but abolished bigotry (with the help of the other species in the galaxy). Before first contact with the Truans, Humanity was still one of the most bigoted species in the galaxy, but have over time made even the term obsolete. In 2768 the ideas that Humans ever saw anyone else as different are baffling as now not only do different races and/or genders work side-by-side as equals, but so do even different species.

Against all speculation, it wasn't actually the humans who first discovered slipspace travel, but instead it was the Vissan. However, it wasn't until first contact that the allies of the galaxy were unified under one flag and began to share their technologies more frequently.

## Species description

Humans are a... well... humanoid species with one head, two arms, and two legs. The Human race is made up of several races and two sexes, but some humans do identify as others. They are carbon based and are made up of 70% water. Humans are very recognizable as they only have two eyes on the front of their head and average at 192cm in height.

Notable languages include:

* Terran (A mix of French, English, German, and Russian).
* Arskodian.
Mẫu Đệ Nhị Địa Tiên

Tranh dân gian vẽ Mẫu Liễu Hạnh và hai nàng hầu Quỳnh Hoa, Quế Hoa

- AL 03/03: Tiệc Đức Quốc Mẫu Đệ Nhất Thiên Tiên Phủ Dày6/3 đản nhật Mẫu Quảng Cung15/8 đản nhật Mẫu Phủ Giầy.

### Phủ/ nơi cai quản

Địa Phủ [地府] (miền đất đai dương gian, nơi con người sinh sống)

## Danh hiệu

### Danh hiệu

- Danh hiệu chính: Liễu Hạnh Công Chúa [柳杏公主]
- Thánh Mẫu Thần Chủ

## Đền thờ

### Địa điểm

- Đền thờ chính: Phủ Dày, Nam Định
- Phủ Quảng Cung, Nam Định
- Phủ Tây Hồ, Hà Nội
- Đền Sòng Sơn, Hà Nội
- Phủ Đồi Ngang, Ninh Bình
- Đền Sòng, Thanh Hóa, Phủ Tây Mỗ.

## Trang phục

### Màu sắc

vàng hoặc đỏ

Mẫu Địa Tiên (hay còn gọi là Mẫu Địa Tiên) là vị Thánh Mẫu cai quản miền đất đai nơi con người sinh sống, một trong bốn vị Tứ Phủ Thánh Mẫu. Quan niệm phổ biến cho rằng Mẫu Liễu Hạnh chính là Mẫu Địa Tiên, đồng thời là Thánh Mẫu Thần Chủ của Đạo Mẫu Tứ Phủ.

Trong điện thờ, nếu chỉ có Tam Toà Thánh Mẫu thì vị trí chính giữa sẽ là Mẫu Địa Tiên (đồng thời đại diện cho Mẫu Thiên Tiên), mặc đồ màu đỏ. Nếu có bốn vị Thánh Mẫu thì Mẫu Địa Tiên sẽ ngồi kế bên tay phải của Mẫu Thiên Tiên, mặc đồ màu vàng.

Lưu ý: Tránh nhầm lẫn giữa Mẫu Địa Tiên (tức Mẫu Liễu Hạnh) với Địa Mẫu (tức Diêu Trì Kim Mẫu, thường được thờ trong miền Nam).

Mẫu Liễu Hạnh cũng là một trong bốn vị trong tín ngưỡng Tứ Bất Tử (cùng với Tản Viên Sơn Thánh, Phù Đổng Thiên Vương, và Chử Đồng Tử)

## Bộ hạ

Gắn liền với Mẫu Liễu Hạnh là bộ tứ khâm sai Quỳnh Hoa - Quế Hoa - Thuỵ Hoa - Mai Hoa. Trong đó bà Quỳnh Hoa và bà Quế Hoa hầu hai bên Mẫu Liễu Hạnh, cùng được thờ tại Phủ Vân Hương. Vì thế nên tín đồ còn gọi họ là Tam Toà Vân Hương Thánh Mẫu. Tam Toà Vân Hương Thánh Mẫu gồm có Mẫu Liễu (Thánh Mẫu Vân Hương Đệ Nhất), bà Quỳnh Hoa (Thánh Mẫu Vân Hương Đệ Nhị) và bà Quế Hoa (Thánh Mẫu Vân Hương Đệ Tam). Hai bà đôi khi còn được gọi là Chầu Quỳnh, Chầu Quế (nhưng không nằm trong mười hai vị Tứ Phủ Thánh Chầu)

Bà Mai Hoa Công Chúa là Chầu Đệ Tứ Khâm Sai trong Tứ Phủ Thánh Chầu.

## Mối liên hệ giữa Mẫu Thiên Tiên và Mẫu Liễu Hạnh

Có thuyết cho rằng, vì cai quản Thiên phủ vốn tách biệt với đời sống dương gian, Mẫu Thượng Thiên đã ủy quyền đại diện trên nhân thế cho Mẫu Địa Tiên (tức Mẫu Liễu Hạnh, Thánh Mẫu Thần Chủ).

Vì thế nên ở một số đền điện, Mẫu Liễu Hạnh được thờ ở ngôi Mẫu Thượng Thiên, mặc áo đỏ. Ở những đền điện như vậy thì ban thờ chỉ có Tam Tòa Thánh Mẫu thay vì đầy đủ Tứ Phủ Thánh Mẫu. Mẫu Thiên Tiên được thờ đại diện trong ban thờ bán thiên ở ngoài trời, nên đôi lúc còn gọi là Mẫu Bán Thiên.

## Hình ảnh tượng thờ

Thánh tượng trong cung Mẫu, chùa Thiên Trù.
Nguồn: Đền Quỳnh Đô - Thanh Trì - Hà Nội.Tượng Mẫu Liễu tại Thụy Ứng Điện, cụm đền Chúa Then Bắc Giang.
Nguồn: Căn.Tượng Mẫu Liễu Hạnh tại Thụy Ứng Điện, cụm đền Chúa Then Bắc Giang.
Nguồn: Chầu Văn Việt Nam.Tượng Thánh Mẫu Liễu Hạnh tại đền Vũ Thạch, Hà Nội NAG: AnhNQ Photo.
Nguồn: Căn.Tượng Mẫu Liễu Hạnh tại đền Nam Thiên Tứ Bất Tử - Thụy Ứng Điện, cụm đền Chúa Then Bắc Giang..
Nguồn: Căn.Tượng Mẫu Sòng Sơn tại đền Sòng Sơn, 35 Tôn Đức Thắng, Hà NộiNguồn: Căn.Tượng Mẫu Liễu Hạnh - Sòng Sơn Thánh Mẫu tại đền Sòng Sơn, 35 Tôn Đức Thắng, Hà Nội.
Nguồn: Căn.
T'Qar

The T'Qar are a level 6 alien race from an unknown homeworld, likely outside the Mily Way. The T'Qar - Arskodia war began in 2641 when they invaded the Arskodian world of Victoreux and massacred the population. As soon as the T'Qar were discovered, they were incredibly hostile, killing anything that wasn't useful to them (particularly level 4, 5, and 6 species) or was hostile to them.

Nobody has ever recorded seeing a T'Qar in the flesh nor have they ever recovered a full T'Qar corpse after a battle. The most the republic has are a couple bones here and there and drawings from people who have seen the aliens. All this isn't to say they haven't seen T'Qar ships like the Slicers or Hiveships. The T'Qar appear to have incredibly advanced technology and seem to have created biomechanical augmentations and ships, though that side of things appears to be extremely inhumane. Little is known about the T'Qar society, but it is presumed to be a brutal one based off their military tactics however, little judgement can be drawn as there is no other evidence to suggest this.
The "Anomalies"

The Anomalies were a series of events that have occured for the past 750 years within the Galaxy. These strange happenings often happen at random points and last for any amount of time, however they have been recorded to only last for around 20-40 minutes. There is still no explanation for these events, however they often coincide with Explosions and subsequent Meltdowns at Montergian Nuclear Reactor sites.

### The First Anomaly

The first anomaly occured on July 18th, 2077, most notable for being the same day the Montergian Empire suffered their worst Nuclear disaster, the 2077 New St Davids Nuclear Meltdown.

On this day, multiple people on and around Terra reported strange occurrences and odd creatues and objects appearing from seemingly thin air (It is also worth noting that anyone who spoke about this would disappear a few days later).

Another historic event that happened during this day was the first sighting of the T'Qar in the Arskodian Galaxy. 3 T'Qar slicers appeared around a mile off of the R.M.S Olympic while she was sailing back to her port in Estinia. She was attacked soon after but was rescued by military vessels which were in the area. She was escorted back to port and her passengers treated, however no major injuries were recorded. It is also notable that soon after arriving at port, a fleet of "Government vans and trucks" turned up at the scene and sealed off the whole area, not even allowing police onto the scene. After they left, people noticed that a large hole was left in Olympic's Starboard side, as well as damage to the bridge and several holes and gashes in her lower hull on both sides.
The Eisenalden Sturmabteilung

The Cthonian-governed world of Eisenalden has spawned many infamous regiments and units that are infamous for their methods of carrying out their intended objectives, but none of the Eisenalden born units have not come anywhere close to the same infamy of the original military force that had shaped the modern Eisenalden combat doctrine and to a mild extent the Cthonian Imperial Army combat doctrine of regiments of neighboring worlds, **The Sturmabteilung**, or more infamously known as **‘The SA’**.  The SA is one of the largest military units born from the Iron Planet with the estimated size of The SA believed to have reached numbers well over 900,000 with an additional 300,000 units in reserve, along with the added aid from the Imperial Navy in the form of a Castellan-Class Command Cruiser named the **The Iron Will** and a trio of Texro-Class Heavy Destroyers named ZD-809 "Hilda", ZD-810 "Sturmacht" and ZD-813 "Gilga".

The Sturmabteilung of Eisenalden has taken heavy inspiration from their namesake back during the early twentieth century, and much like their namesake they acted and operated in a manner that revolved around making themselves look powerful and almighty in the eyes of the public with gargantuan marches and rallies while harassing other organisations or regiments behind, but unlike their Terran-born predecessors, the Eisenalden SA had no other opposition when they were instated to be the Eisenalden’s main military force back in the days prior to their induction into the Cthonian Imperial Army.  But after their integration into the Cthonian Imperium, the SA have been reinstated into an elite corps within the Cthonian Imperial military, it was this action that led to the eventual creation to many other regiments like the Eisenalden Shock Troopers and Eisenalden Panzer Divisions.  Since then the SA have been deployed to various fronts, from simple planetary compliances to more brutal and immoral actions such as xenocide upon primitive Outer Rim worlds that have not yet been claimed by humanity.
Thornback Skimmer

The Thornback Skimmer

A pure lander, it is completely designed around transporting large amounts of stuff, and then getting back into orbit safely. The ship is named for its large surface area, giving it the appearance of a stingray and allowing for lower speed reentry and thus lower heatshield temperatures, so the ship can use wide metal plates which are incredibly easy to inspect and maintain. It can transport 50 tons of cargo to orbit, and have an additional 2 km/s of delta v left.

Dimensions: 81L, 70W, 13H

Fuel: Fusion Fuel, Water

Engines: Airbreathing MHD, SCRAMjets, Fusion Engine

Power Plant: Fusion Reactor

Exhaust Velocity: 9,430 m/s Vacuum

Thrust: 2,801 Kilonewtons

Thrust Power: 13.081 Gigawatts

Delta v: 8,558 m/s

Dry Mass: 100,000 kg (Payload bay Full)

Wet Mass: 250,000 kg

Fuel Consumption: 300 kg/s

Acceleration (Launch): 11.2 m/s

Acceleration (Orbital Insertion): 23.34 m/s

Armament: 20mm Gatling Cannons, Spinal-Mount Coil Gun

Slipspace Capable: No
Serouse

Serouse Ship Designs create the majority of the Arskodian Navy's fighters and small craft. Examples include the NIX-16, DRPS-01, and the SUB-08. The Serouse Ship Designs corporation have many shipyards all over the galaxy, but their primary shipyards are in orbit of Valor 12 in the Valor sector of the Gamma quadrant and around Dermos in the Arskodia sector of the Alpha quadrant
Starships

The Galaxy has many factions and each of those factions has their own Starships, here's a list of those factions and their Starships with links to pages all about said ships.

## The Arskodian Navy

* The Power of Arskodia Flagship
* The Primaris Class
* The Hurricane Class Carrier
* The Praetor Class Cruiser
* The Entropy Class Frigate
* The Frigus Class Transport

## Montergian Imperial Navy

* Nebula II Flagship
* Singularus Class Battleship
* Theatrus Class Cruiser
* Andromus Class Battlecruiser
* Falcorius Class Skimmer/Transport
* Britannius Class Frigate
* Vectorus Class Carrier
* Raption Class Planet Drilling Station

## The Cthonian Imperial Navy

* Gloriana-Class Battleship
* Vaunted-Class Battle Barge
* Hellfire-Class Battleship
* Argus-Class Battlecruiser
* Kraken-Class Battle Carrier
* Vigilance-Class Heavy Cruiser
* Navis Inlaqueator-Class Battlecruiser
* Praetorian-Class Heavy Escort
* Iron Spire-Class Light Cruiser
* Texro-Class Heavy Destroyers
* Gastornis-Class Heavy Gunship

## The T'Qar

* Hiveship
* Mastodon Bomber
* Piercer Dropship

## Fighters

* Arskodian NIX-16
* Montergian FF-100
* T'Qar Slicer
* Terran M-24
* Cthonian HVF-53 "SpearBird"

## Other Ships

Thornback Skimmer

OAE-11

J-11 Proxima
Graymax Whitehelm

Height: 190cm (6'3")

Year Born: 2732

Age: 36 (as of 2768)

Homeworld: Wulpes

Species: Human

Sex: Male

## Description

Graymax is a human from the world of Wulpes, he is of average height and is slender but still fairly built. He has maroon center parted hair and a pointed beard on his chin of the same colour. On his upper half he wears a leather jacket, band t-shirts and his iconic Holo-pad, a shoulder pad with a small holo-projector attached to it which straps across his chest and is powered by a small battery pack on his back. On his bottom half, he wears blue denim jeans and leather boots. His leather boots have a metal guard on the front which goes up to protect his shins and knees. Around his waist he has a few items attached to his belt which include his pistol holster, 2 ration holsters and 1 fake ration holster which is an emergency stun grenade.

## Background and History

Graymax Whitehelm was born on the Arskodian Planet Wulpes where he was brought up as an only child by his two parents. When he reached the age of 18 he joined the Pilot's academy and eventually joined the Arskodian Fighter Corps where he excelled as a pilot and was promoted to corporal before his 20th birthday. He spent some time in the military and made quite a few friends, but in 2753 the advancement of the T'Qar armies entered the Bohr sector and his homeworld was invaded by the alien armada. The Arskodian High Council initially refused to send the Special Forces as the T'Qar fleet appeared too small to take over an entire planet and believed that the planet's own armies should be able to defeat the invaders. Their estimates were wrong. The planet of Wulpes was taken over by the T'Qar in just over 3 days and the status of the people who live there is unknown. This incompetence of the High Council infuriated Graymax so much that he left the military to become a freight pilot and started transporting cargo across the galaxy.
Hiveship

The only capital ship of the T'Qar is known as a Hive ship due to its function of storing thousands of T'Qar Slicers to be released at a later time in the form of a swarm of fighters. Little is known about the internals of a hiveship, though it is believed to be biomechanical just like all other T'Qar ships. The Hiveship can easily dwarf any other capital ship in the galaxy though most of the space inside is believed to be used to store fighters. T'Qar Slicers can be seen launching from a network of small hatches in the bottom of the Craft, like launch tubes though several slicers have been spotted leaving the same hatch.

## Specs

Length: ~7000m

Height: ~2500m

Width: ~5000m

Cruising Speed: Mach 2 (686m/s)

Max Speed: Mach 8 (2744m/s)

Acceleration: 2.63m/s2

Crew: Unknown

Armament: An unknown number of anti-fighter coil guns and larger rail guns

Ship Compliment: >6000 T'Qar Slicers and an unknown number of Mastodon Bombers, and Piercer Dropships

Power Core: Unknown

Slipspace Capable: Yes
Neo-Terra

Neo-Terra is the Arskodian homeworld, found in 2206 after earth was taken over by the Montergians. The Arskodians found this world in the core systems of the Beta quadrant and called it home. The planet originally had no intelligent life on it until the Arskodians came along and took over and built the first city, Artemis (now the capital of the entire republic). The planet is located 25,200Ly from earth, in the inner systems of the Beta Quadrant.

### Planet Facts

Mass: 6.084e+24kg

Radius: 6,371Km

Gravitational field strength: 10m/s/s

Population: 8.5 Billion

Most common species: Human, Truan, Zefir

Rotational period: 34 hours

Orbital period: 374 days

Moons: Palister, Frye

### Planet composition

Neo-Terra is very similar to earth in terms of the fact that it's in the goldilocks zone around it's local star (Primus Arskodia) and in terms of it's mass and gravitational field strength, but in terms of the planets composition there are many differences. The oceans, for example, are composed of Phosphoric acid which the citizens of the planet extract and separate it into it's two components of phosphorous and water. The concentration of phosphorous in the oceans of the planet allow it to absorb some sunlight during the daytime and give off a faint purple glow at night. The soil of Neo-Terra is mostly carbon based, but has a strong ferrous concentration causing the planet to have a red and green colour when viewed from space. The atmosphere is very different to Earth and the seasons are easy to differentiate between. The "Winter" season is called "Frigus" and is very similar to earth's winter with very little difference other than the acidity of the snow and ice mean that a snowball fun would end with a trip to the hospital. Frigus lasts for approximately 74 days and quickly moves into the "Spring" season, called "Amica". Amica is very similar to Earth's spring and actually has little difference and lasts another two Neo-Terran months. The Neo-Terran Summer, Calidum, is much hotter than earth summer as it lasts much longer. Calidum lasts 3 Arskodian months, but reaches temperatures upwards of 50°C in the hottest deserts. These temperatures continue in the last part of the summer called "Cumbo" where is many parts of the world there are extremely heavy showers of phosphoric acid.
T'Qar Tech

The alien race, known as the T'Qar, have interesting technology, namely their vehicles which are of a unique design. Their small craft are often made up of a spherical cockpit with two prongs extending out to the front and their capital ships (known as "Hives") are incredibly large craft with massive hangers and a huge fighter compliment. If you would like to read more about T'Qar ships, go to the starships page.

This page will detail the more general technology that has been discovered in T'Qar wreckages and elsewhere.

## Biomechanical engineering

One thing that is known of the T'Qar is that their small craft are actually made up of a mixture of biological and mechanical components. The brain of a T'Qar slicer, for instance, is actually a physical brain with computer components graphed to its different parts to make it do different things. Biomechanical engineering is believed to be what the T'Qar use to create a form of Artificial Intelligence, though technically it's just intelligence. Based off of the skeletons and other body parts that Titan Atomics biologists have got their hands on, the T'Qar use biomechanical engineering to modify themselves in ways that may increase their strength or speed, though there is no visual proof of this. However these augmentations may be what make the T'Qar so formidable and why few Arskodian troops have escaped a head to head encounter with a T'Qar footsoldier.

## Personal Transporters

There are many unusual things that survivors of T'Qar sightings have described, one of which is their ability to "Disappear from one place and reappear in another" and based off the fact that there are no apparent entrances for pilots on any T'Qar slicer, Scientists believe that the T'Qar may have small scale personal transporters that allow them to teleport short distances. As there is no recorded footage of a living T'Qar, let alone one teleporting; these theories cannot be confirmed.

## Small Craft Slipspace Drives

The main form of Faster Than Light travel, Slipspace, required a whole network of systems to function properly (in non-T'Qar ships) known as a Slipspace Drive. However, it appears that the T'Qar have developed Slipspace Drives that work onboard their fighters that aren't even 10 metres in length and unlike the personal transporters that the aliens may have, it's a regular occurrence to spot a T'Qar slicer leaving a Slipspace Wake only slightly larger than the fighter itself.
Slipreef

# The Slipreef

The Slipreef is what the internet evolved to be when it moved from just being on earth and civilization moved to the stars. It is relayed across the galaxy with beacons which are suspended in slipspace. In the orbits of planets are large relays which keep a small wormhole open at all times to pass signals to and from slipspace. These signals are just like the modern internet when outside slipspace, but are bounced between beacons which are within 2ly of each other (relative to normalspace). The reason for this use of slipspace is to reduce delay when signals are moving vast distances, however there is still delay since slipspace travel isn’t instant. The delay for a signal moving from one edge of the galaxy to the other is approximately 21 milliseconds through slipspace. Once a signal is out of slipspace it once again is bound by the physics of normalspace and can’t move faster than c (the speed of light).

## How to access the Slipreef

The Slipreef is mostly accessed through telephone lines (since phone signals use the same method of transmission the two are grouped together) and so someone who wishes to use the ‘reef would first plug their computer’s internet card into a phone line and dial in. Once the ‘reef has been accessed, the visual interface is very similar to how it is now with browser clients and search engines. The Slipreef can be accessed from any available phone sockets as long as the computer has a network card (known as a modem).

## Modems of the Future

The modem (modulator-demodulator) is a piece of technology that, as of 2022, has not been widely used for 20 years. However, in the year 2768 they are a commonly used piece of technology which work very similarly to back in the 1990s.

The modem of 2768 still converts an analogue signal passed along a phone line into digital data. The modem converts the 11,000 frequencies that are passed along the line into 11,000 digital signals which are then crunched down into 256 signals and read by the base 256 computer reading the data. The handshake that ancient modems made is reduced from taking 10 seconds to only a few milliseconds and, in fact, the dial up process of sending/receiving data takes 2 seconds in total.

# Related pages

* Reef-Jumping
* Telecommunications
The Hurricane Class Carrier

Hurricane Class Carrier

Class name: Hurricane

Meaning: a type of twister that starts at sea

Ship type: Ship carrier

Purpose: Carrying large numbers of fighters, bombers, transports, and other slipspace incapable ships

Length: 500m

Height: 250m

Width: 120m

Crew: 1,024 Military personnel, 500 Civilians

Power core: Fusion reactor

Slipspace capable: Yes

Single jump range: 3,000Ly

Other information: The Hurricane class is a starship designed by the Truan fleet developers and is actually based of their other ship the CT-238 which is a large cargo

transporter. The Hurricane class' two hangars combined compliments can carry up to 200 NIX line fighters, 80 SUB-08 bombers, 40 DRPS-23 Dropships, and potentially 10 miscelaneous craft. if one of its hangar bays is completely empty, the carrier can even carry a full Praetor class cruiser.
Artemis

Artemis Is the name of the capital city of Neo-Terra and the location of the High Council tower. There are more than 70 million citizens living in this city which is also 3,500Km2 in size. Notable locations include the High Council tower (where the High Council meet and the members of parliament work), The Arskodia Shipyard, The Republic Museum, The Temple of the Athletotas, and more! Artemis city was founded in 2206 when the crew of the Power Of Arskodia I first touched down and established Camp Artemis. Later, in 2272, the city was officially renamed and had the "Camp" removed to become *Artemis.*
Tuatara

This page is about a genus that contains extinct and extant species; species marked with † are extinct.

## Statistics

### Species

*S. punctatus
S. p. guntheri
P. p. punctatus*
†*S. diversum*

### Diet

Carnivorous

*Sphenodon*, known as the tuatara, is a genus of lizard-like reptile that has lived in New Zealand since the Early Miocene.

## Description

The tuatara has come to be known as the living fossil because of its prehistoric origin. Tuatara's belong to the order Rhynchocephalia, all members of which are extinct except for the tuatara. Although often mistaken to be lizards, tuatara are more closely related to dinosaurs, birds and crocodiles than lizards. Only one species of tuatara, *S. punctatus*, is found in today's world. Tuataras are native to New Zealand.

## Classification

*Sphenodon* represents the only surviving sphenodontian and lepidosaur, probably laying close to the lepidosaur-archosauromorph split. Referred to as "living fossils" (a terminology seen as misleading), it retains many traits from the 240-million-year-old rhynchocephalian-squamate split. Though it first emerges during the Early Miocene, Sphenodontia dates much earlier, having members back in the Mesozoic with varying niches not seen today. A Sphenodontinae from the Miocene-aged Saint Bathans fauna represents material that may or may not be assignable to *Sphenodon*. Nonetheless it was closely related to *Sphenodon*.
Factions

Within the galaxy, there are more factions than just the republic as the republic may take up 55% of the galaxy, but there are other, smaller factions. Here is a detailed list of factions other than those of the republic.

## T'Qar

The T'Qar are the only level 6 alien race humanity have come across so far. For a time the Arskodians and T'Qar were allies, but Arskodia was very wary of them as they would never go onto holo-calls or even send a still image. The T'Qar - Arskodia war began in 2641 when they invaded the Arskodian world of Lushertha.

Nobody has ever recorded seeing a T'Qar in the flesh nor have they ever recovered a full T'Qar corpse after a battle. The most the republic has are a couple bones here and there and drawings from people who have seen the aliens. All this isn't to say they haven't seen T'Qar ships like the slicers or motherships

## Terran Federation

The Terran Federation are the old inhabitants of Terra and used to be the largest interstellar power before Arskodia. The Terrans would invite other colonies into the federation and claim they're not a dictatorship or fascist, but through how they conduct themselves proves otherwise. The Arskodians joined the Terrans for awhile and eventually confronted them about their functions the Terrans denied everything and applied sanctions to the republic, this led to the Arskodians attempting to leave, but being disallowed by the hateful "*federation*". These events led to the Arskodia Terran war and is why the Terrans now live in a network of space stations in the outer rim of the gamma quadrant. They remain constantly hunted by the Montergian Empire.
J-11 Proxima

MIH-L1 Morning Star

A lander meant for atmospheric flight, or landing on airless moons. In Atmosphere, it uses air breathing hypersonic engines to achieve orbital velocity, in some cases with no internal fuel usage. In atmospheres with no high atmosphere hydrogen layer, some of the internal propellant is necessary to achieve orbit. This craft is capable of such a multitude of roles, that some people opt to use this craft in favor of more specialized craft that are better in one specific thing. This craft is incredibly easy to modify, as the design is hundreds of years old and parts for the craft are incredibly numerous. It is joked that one can go to a scrap yard and build themselves one of these with any of the parts lying around, but this is more than a joke. This is often the way teenagers and such get their first taste of outer space. The ship is a flat, lifting body design, with a large transparent metal canopy and windows on the bottom for landing visibility.

Dimensions (Meters): 37L,23.9W, 7H

Cruising Speed: Orbital Velocity

Dry Mass: 40,000 kg

Wet Mass: 65,000 kg

Delta v: 9,224 M/S

Thrust: 855 Kilonewtons

Thrust Power: 8 Gigawatts

Exhaust Velocity: 19,000 M/S

Average acceleration: 13 M/S^2

Max Acceleration: 45 M/S^2

Crew: 7

Armament: Anything you can strap on, but typically it comes fitted with 2x 30mm cannons. Some armaments usually seen on it are any number of dumb-fire or aspect seeking missiles, with either chemical or miniaturized nuclear warheads.

Ship Compliment: Anything that can be fitted inside the cargo bay. The cargo bay has the exact dimensions of the NASA Space Shuttle, by sheer coincidence and definitely not the designers liking the Space Shuttle.

Power Core: Anything can be used, such as Fusion or Antimatter reactors, but Fusion is the safest.

Slipspace Capable: No
Slipspace

Slipspace what in-between the entrance and exit of a wormhole is known as. It's a dangerous place due to Temporal Delays. Slipspace is not another dimension, its like the back road around space (bypassing all planets, stars and debris). There have been people and entire Starships lost withing Slipspace, the Temporal delays causing slip insanity and the lost to become hostile towards everyone and everything. Slip insanity is caused by prolonged exposure to Slipspace and Temporal delays and means the insane can tell the future as they can feel and hear the future and present at the same time

## Temporal Delays

When in Slipspace, objects experience a phenomenon known as *Temporal Delays.* These delays are when senses happen before the action (eg. you feel your arm move before you actually move it). Temporal delays become longer the further through the wormhole you are as your brain and body find it harder to handle the real speeds they are moving. In reality, the Temporal delays are a special form of time dilation due to the fact that, although the ships aren't physically moving faster than the speed of light, the streams of Slipspace pull the ships along causing them to move at approximately 2.4 x 108 ms-1.

## Slipspace Distances

Slipspace is used to get from place to place within extremely small time-frames (for instance, Sol to Alpha Centauri in 5.3 seconds) and is how Arskodian ships get to battles almost instantly. A trip of more than 10,000 light years, from Neo-Terra to Terra, only takes 3 weeks through Slipspace.
Divorce Selfie

> "Divorce Selfie!!" - Divorce Selfie Guy
>
>

## Synopsis

Divorce Selfie is an image that is close to Rhea's heart. They think of it constantly and has done so ever since viewing it for the first time.

Rhea posts this image everytime they divorce another one of their Videogame Wives, and recreated it for both Season 5 Episode 20 of Scrubs, and for when they divorced Serana from the Dawnguard DLC for Skyrim.

### Contents

The photo of Divorce Selfie is of a smiling man giving the thumbs up during his divorce procedures much to the the dismay of his assumed wife and Divorce Lawyer.
Lomai

The planet of Lomai is located in the Higgs sector (28) in the Gamma Quadrant. The planet is covered in massive jungles with huge patches covered by sprawling cities. The atmosphere of the world is far more oxygen rich than Terra (43% of the atmosphere is oxygen) causing the fauna to be larger than that of Terra and creatures similar to Terra's dinosaurs roam the jungles of Lomai but aren't seen as much more dangerous than fauna on Terra. Lomai is a smaller planet than Terra and has a weaker gravitational field of 7.8ms-2 The planet is mostly occupied by humans, but there are lots of other races who live on the world. The planet has 4 separate governments, which is fairly uncommon for most planets only have one main government. These all relate to how the planet was founded.

## History

In the year 2453 the ARS.Sarje was set off on an expedition to Achilles to collect samples of Athletotas technology however there was a miscalculation in slipspace that caused the craft to drop out of slipspace 329km above the surface of a planet that would be known as Lomai. The craft ended up crashing deep in the jungle and half the crew were killed by the impact leaving only 14 alive. After a few weeks on the planet, the crew decided to stay on the world due to it's scientific interest and pure beauty, however the group couldn't decide on how to run the planet and so they split into 4 groups and colonized separate parts (later becoming 4 separate governments). After a month on this new found world the four finally got contact with outsiders and began truly colonizing the world.

In 2553, on the 100th anniversary of the crash, the four governments of the planet came together to announce that the last of the four capital cities had reached a population of 10,000. To celebrate this, a statue was placed in each city of the four founders of the world now named Lomai (meaning brother in Arskodian).

As of 2768 the planet looks like a patchwork of green jungles, blue oceans, and silver cities and has a population of 6.2 billion and is officially a part of the Arskodian Republic.

## Inhabitants

The Humans who's families have been on Lomai have some different features to the standard human. They share many features with spacers, longer limbs due to the lower gravity of the planet and an overall greater scale proportional to other humans due to the greater oxygen levels. Other than that they are the same as any other humans. The standard language of Lomai is a mix between Arskodian and Visan.

## Governments

The four governments rule very differently to each other. The
Plasma Shields

Most ships in the Arskodian navy are too small to house a shield generator as they draw so much power and take up so much space. The shields work by ejecting gas out around the ship, ionizing it on the way out, and holding the plasma in an electromagnetic field around the ship, giving it full protection from incoming projectiles. Most projectiles will melt when they hit the ship, so the ship’s hull will only have to deal with the molten debris and most energy based weapons will be affected by the EM field in one way or another. Unfortunately the plasma shields don’t protect the ships from laser weaponry, but that’s what Flak Cannons are good for. The shields can only be up for a certain period of time and are usually a last resort defense due to the power draw and gas required.
The arskodian galaxy Wiki

**Welcome to the The arskodian galaxy Wiki!**
It is the year 2768 in the milky way galaxy. A republic called Arskodia is the primary faction controlling approximately 72% of the galaxy and is currently at war with an alien race known as the T'Qar, aliens not even of this universe! There are loads of different alien races who have been discovered and live in the galaxy, the United nations have created a space faction called the People's federation of Earth (known better by the other factions as the Terran federation) and the planet Earth has been completely taken over by the Montergian Empire.

Trillons of people are living and working all over the galaxy with the planet named Neo-Terra (the Arskodian adoptive homeworld) being the centre of it all.

*Community Founders*: Ticbow, MrAwesome12312

## Important articles

The Arskodian RepublicThe Montergian EmpireThe Cthonian ImperiumThe Cult Of ElsicGalactic map
## Tech based pages

* Technology
* Slipspace
* Starships
* T'Qar Tech
* Weapons

## History

* The Arskodian history
* The Montergian Empire
* Galactic History
* The 2077 New St Davids Nuclear Disaster

## Factions

* The Arskodian Republic
* The Montergian Empire
* The Cathonian Imperium
* The Terran Federation
* T'Qar
* The Cult Of Elsic

*Other Pages*

* The Arskodian Republic
* The Montergian Empire
* The Arskodian history
* Slipspace
* Technology
* Factions
* T'Qar Tech
* Species
Volumetric Projections

Volumetric Projections (aka Holograms) are a very commonly used technology within the galaxy as the tech is so old by this point and cheap to produce. Holographic technology was first developed by students at new Harvard within the Terran federation in 2204 and is done by firing photons at each other so they reflect off and seem to create a spot of light floating in midair. The holographic displays have these photon collisions created in a scan line form like that of the electrons in a CRT monitor allowing a full image to be created.

### Uses

Holograms are often used in education to teach students the implications of certain things in physics, show fully 3D images of bodies so students can see how they work, in chemistry to show what different particles and bonds look like on scales that can be easily seen. They are also used in engineering and freight transport to show how things will work in a system and how much space cargo will take up. The smuggler, Graymax Whitehelm, has a small holo-projector on his signature shoulder pad which he uses to answer holo-calls, see how much space cargo will take up, view maps and many other uses. Volumetric projections are the most used technology in the galaxy as they are used pretty much everywhere.