Zoom 2021-02-25 21:00

## Conversations with the Duos Amigos plus one:

Cilon (the stooge that the Tres Amigos healed up) explained that Tobian's gang was just a group of Far Haven citizens who were disenchanted with Saratak's incomprehensible (to them) preparations for an attack on the city. He didn't know where the 'lead' on our party came from - Tobian was the leader and the 'brains' of the gang. The giant was in training for the Far Haven cavalry. Cilon was also dismissive of the white arm bands, not knowing what they were for, and saying that anyone could make one for themselves. However, as they had been handed out to the citizens (ie not home made) the party decided they should closely examine the armbands in case there was anything 'special' about them when they had the time. Kheran told us a bit about the thieves guild in White Beach – they are mainly 'mercantile'.

## Loot identification:

* Mace: +2/+0 – conducts touch attack
* Spear: +1/+1
* 3 doses of 'con' posion: -8 con (-4save) vs characters, -2Hp/hit dice (-1HP/hd save) vs monsters
* Potion of Fire Resistance.

## Timil:

Her eagle totem is now a fledgling, as is if had reverted to 1st level – though it is still a totem. Timil now acts as a long standing member of the village who had lived there all her life – and is just concerned with rebuilding it.

## More 'conversions'.

Another Maratasen pledged itself to the reincarnated Blue Witch. Although most of the villagers (before the attack) had been human, there were several Maratsen, Orcs and Ariel among them.

## Gift of the GreatHorse.

Umar gave the Greathorse to Jorn, who thanked him and returned to his breakfast. There were no Speakers/Listeners around for us to talk to.

## Investigation of the tower:

The base of the tower is pre-Elven and quite primitive – definitely not Dwarven and created through manual labour rather than magic. There is nothing magical in the tower other than the Blue Witch hereself who is extremely magical. She now appears to be about 1 year old.

## Scouting around (with Khurak):

* The goblins – now numbering around 5000, are camped South East of the village near the desert.
* Another horde of goblins – even larger – are to the North West.
* Four groups of the clans appear to be converging towards the South.

## Investigation of the fight among goblin ranks:

The party had observed a fight on the left flank of the goblins the previous night. Investigating the area, they found 8 dead goblins who had died from claw/fang injuries. Khirsten could smell wolf (and goblin) scent – and indeed wolf tracks were found which abruptly disappeared. We therefore presume the wolf was a FAT – but no idea whose. The goblins appeared to be normal rank and file cannon fodder, with nothing remarkable about them – though Garaf did find what looked like a 'religious type' symbol on one of them which was kept for later examination.

## The Blue Witch calls:

While investigating the fight area, Quercuis had a flashback to a great battle, with the ground burning etc – and had a strong feeling that she should 'do something about it'. The feeling quickly passed – but the party reckoned that this was the Blue Witch pulling in more 'sustenance'/servitors and that they would need to leave quickly – with the Wyldwood worshipers going first. Joshua noticed that Brokef was calmly walking back towards the village and did not respond to any hails or attempts to converse with him. Deciding that Brokef was 'under the influence', Twoo (with the party's consent) cast a sleep spell on him – which had no effect. So Caradoc applied an '***enhanced sleep spell***' on him and knocked him out cold. It was decided that the Wyldwood worshipers (with Umar carrying Brokef) should get the hell away from the village as quickly as possible, while the others went back to recover the mounts, equipment and supplies. It was decided to go back along the road to Far Haven as this was in the opposite direction to any goblins – and then the party could cut up towards White Beach. During this time, Quercuis had another, stronger 'feeling that something must be done' (ie. had to make a saving throw) and Francis had a momentary one too.

About a mile from the village, Quercuis and Francis felt themselves passing through some kind of barrier which evoked an immense feeling of regret and sorrow as they went through it – and then they appeared to be free of any further influence. The barrier appeared to be centered on the village rather than the tower. The Wyldwood group decided to put some further distance between themselves and village before stopping.

## More dead Goblins:

About half a mile further down the road, there were about 30 dead goblins neatly piled up, apparently killed with lances, and plenty of (large) hoof prints around. Using Khurak, Quercuis was able to spot a group of 'large humanoids' (giants) and about 400 Greathorses further up the road – a contingent of Far Haven heavy cavalry.

## The party re-unites:

The non-Wyldwood members of the party had quickly collected the mounts and supplies etc, but were unable to purchase any more supplies. They followed on up the road and met up with the other party members – and it was decided to strike out Northwards to hit the road to White Beach.