Heliarchy

> *The Heliarchs are the rulers of Coalition space: apparently not elected, but instead selected by merit from among the citizens of the Coalition in such a way as to ensure that all three species are equally represented. Thousands of years ago, the Heliarchs led their three species to band together and drive the Quarg out of Coalition space. The Heliarch centers of government are the three Quarg ringworlds that they captured in that war. They are the only ones in Coalition space who are allowed to have weapons on their starships, and they act as a sort of police force, maintaining peace between the Coalition species.*
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> -Heliarch log entry
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## Heliarch

### Capital System

Ring of Power, Ring of Wisdom, Ring of Friendship

### Home System

(Saryd) Saros
(Arach) Ahr
(Kimek) Ki Patek Ka

### Hyperspace Capabilities

Hyperdrive

The **Heliarchy** (alternatively **Heliarchs**) control the three Quarg Ringworlds at the center of Coalition space, captured during the Coalition-Quarg war. In their government, future members of the Heliarchy are selected amongst the Heliarchs themselves, and they keep an equal representation of all three species. The Heliarchs keep tight control over all advanced technology and weapons, so that the Heliarchy are considered tier 2.5 and the Coalition are tier 1.5. Their system of government has been compared to a meritocracy. The Heliarchs have been in control for a long time, and appear to be an effective government, however there are rumors of rebellion on some planets and some Heliarch jobs have you transport peacekeepers to investigate signs of resistance.

## History

The Heliarchs are the rulers of the Coalition. They and the Coalition were formed after the Coalition defeated the Quarg and gained independence in a war long before the events of Endless Sky. The Heliarchy is an old government and has survived longer than any human government to date.

## Attributes

The Heliarchs are made up of specially selected citizens of the Coalition. The Coalition is made up of three species, the Arach, Kimek, and Saryds. The Arach are large, spider-like creatures. The Kimek are described as being large beetles. The Saryds are said to look just like centaurs. Members of the Heliarch are identified by their gold crowns or armbands. Each species of the Coalition has their own distinctive ship design, and so do the Heliarchs, whose ships take elements of all of the different species into their designs. The Heliarchs control all of the warships in Coalition space.

## Technology

### Ships

Light Warship

* Heliarch Neutralizer
* Heliarch Breacher

Medium Warship

* Heliarch Interdictor
* Heliarch Hunter
* Heliarch Judicator

Heavy Warship

* Heliarch Punisher

Fighter

* Heliarch Pursuer
* Heliarch Rover
* Heliarch Stalker

### Outfits

Weapons

* Ion Rain Gun
* Ion Hail Turret
* Bombardment Cannon
* Bombardment Turret
* Heliarch Attractor
* Heliarch Repulsor
* Finisher Pod
* Finisher Maegrolain
	+ Finisher Torpedo
	+ Finisher Storage Tube

Systems

* Cooling Module
* Scanning Module
* Large Shield Module
* Large Repair Module
* Overcharged Shield Module
* Overclocked Repair Module

Power

* Large Reactor Module
* Small Reactor Module
* Large Battery Module
* Small Battery Module

Engines

* Large Thrust Module
* Large Steering Module
* Small Thrust Module
* Small Steering Module

Hand To Hand

* Enforcer Confrontation Gear
* Enforcer Riot Staff

## Interspecies relations

* Humans: Neutral, the Heliarchy somehow already know about humans and have translation devices.
* Coalition: The Heliarchy rule the Coalition, and keep a tight control over all military matters.
* Quarg: The Heliarchy are still hostile to the Quarg after the Coalition won their freedom from the Quarg in a war long ago. The Heliarch also has a stockpile of stolen Quarg outfits.
* Hai: Likely neutral, the Heliarchy only learn of the Hai when they meet the player.
* Remnant: It is possible that the Heliarchy know about the Remnant, as the Remnant Thrasher Cannon is thought to be based on the Bombardment Cannon.