recursal/Fanatic-Fandom huggingface dataset:
Magastara

The first capital city of Pirisk, set at the almost exact center of the Torso region in Magnamia. Magastara had been constructed as a sort of meeting point for all of the war tribes that formed Pirisk as they remained separated and dispersed across the Torso instead of centralizing their population like the other major nations had so that they could assert their control over the region.

One of the war tribe leaders, Tecan, saw this separation as an issue and proposed the construction of a capital to legitimize their claim and nation in general. Not only would it serve as a main population center for them but would also be a staging location where their forces could meet and launch attacks from unified as they had intended when first joining together but had failed to coordinate even years after their formation.

The city itself would not last long though as its population withered and scattered during the Period of Destruction and the capital city was moved to an existing settlement they had conquered on the Mid-Land Cape. They renamed this settlement Magastarus or Magastara II.
King Ecli

Ecli of Pirisk had ruled as king after being given the kingship by the clan leader, Natnis, after he had defeated King Daccine's sons in a duel for the right to rule. Ecli had been a famed general before being made king and was looked up to by many of the other clan leaders and generals despite his young age. Ecli was apart of the Talaman clan and after the cruel rule of Daccine, looked to reform Piriskin ways as they now controlled the majority of the Torso and began to face the plights of the Period of Destruction.

As the famine and harsh weather decimated the population and forced the abandonment of Magastara, Ecli was able to rally his countrymen and relocated the capital to a conquered Tecani settlement on the Mid-Land Cape on the East coast of Magnamia where they were able to reconstruct a great city and use the resources available there to rebuild and regrow. King Ecli is also credited with creating the first official gladiatorial games by adapting war tribe traditions of commutative contests and utilizing the overwhelming slave population that had swelled before the Period of Destruction.
The Flat Sands

The Flat Sands are the northern desert region of Parlus that is often considered an extension of The

Scarlands of South Magnamia. Given its name for the vast areas of flat windswept desert land that covers almost the entirety of Northern Parlus, it is mostly covered in loose sand minus the areas north of the Hazar Mountains and surrounding The Eye of Rushar. Sand dunes form across the landscape but are often blown away, always creating a new desert unlike the one from the day before.

Despite its dry arid climate and lack of geographical features, it is considered quite beautiful by the Parlusians and others as the vast stretches of desert look to be coated in a smooth untouched layer of sand.

During the early months of the year when the wind becomes more common, huge dust storms are known to frequently cover the desert for hours to even days at a time and can be quite deadly.
Alfanila Forest

A pine forest that covers most of the center of the island of Reytus and serves as a natural barrier between the grass hill lands of northern part of the island and the perennial snow covered southern part of the island. The Blessed Scar runs through the forest. It is a major source for lumber for South Magnamia and is also the site of many Za-Turin villages.
Magnamia

Magnamia is the largest continent in Mithilia, lying in the eastern hemisphere of the world. It was upon the full exploration of Magnamia that the
continent's regions began to be referred to as different parts of a body. This reference to different sections of the body came from the belief that Magnamia was the physical form of **Magna**, god of the earth**.** This, coupled with the Sommish
peoples referring to their home region as “The Head” led to the
characterization of the rest of the continent as a body. Magnamia spans
almost the whole world from north to south and has a large peninsula protruding westward, known as **The Magnamian Expanse.** The northern
region is known as **The Head** with its southern border at **The Neck** that conjoins it with **The Torso.** The Torso, being the largest region of the continent extends as far south as **The**
Scarlands **from which connects it to the southern region known as** The Feet. **The exact border between the Torso and the South is debated upon with some arguing that the Torso extends into The Scarlands and** Meddel River **while most southerners believe that the south starts at the tip of the The Scarlands Desert and Meddel River Split.**

The large island of Parlus and its sister island Reytus are also considered a part of the continent due to their close proximity to the continent being located just acros the Parlonii Strait. These, along with a handful of other smaller islands and the Zaluz Gathering off the Southeastern coast of The Feet are all apart of the Magnamia continent.
Tyek Strait

The narrow waterway that divides the South Magnamian islands of Parlus and Reytus. It forms the third waterway in the Sardea, flowing into the Great Sea.

The Tyek Strait was not used as much for sea travel and trade in early Mithilian history, being that it leads into the Great Sea away from South Magnamia and makes for a longer voyage if sailing north. It was used as a sort of back up route in times of war as Parlus paid less attention to the southern strait since it forced trade ships to travel far into the Great Sea if trying to go north to avoid the Western Parlus coast that saw a rise in pirate activity during the First and Second Ages. The only other route besides the Tyek and Parlonii Strait was to travel all the way around both Reytus and Parlus which made for a much longer journey with more violent waters beyond the Sardea. However, it still played a pivotal role in sea trade and travel once Kailor was discovered and settled as it became the main route between it and Magnamia.
Age of Unification

The first official Age in Mithilian history, taking place after the Tribal Period and before the Age of Rebirth. During the age the humans of Magnamia began to polarize into larger population groups and forms settlements and nations through similar cultures, religions, and traditions. Most notably, the nations of Hartham, Yantua, Pirisk, and Nolcenna formed once establishing large cities in each of their respective regions of Magnamia.

The Age is also marked by the Period of Destruction that occurred at the end of the Age in which drastic climate change, famine, and plague affected the world for an extended period of time. Though the effects were seen and felt all through Mithilia, Magnamia faced the worst having the majority of the world population where nearly 2/5 of it were killed by the effects of the period or through war that was a result of the lack of resources and need to survive among the people of the continent.
Janisora

The nation of Janisora was formed by one of the former military leaders of Pirisk after it had splintered into clans and tribes once again as the Torso population had been before uniting.

Though not all pure descendants of the Janisoran tribe that had existed before the formation of Pirisk, the new nation was formed on their traditional ways and in their original homeland south of the Armored Mountains.

They would eventually become rivals of the reunited Pirisk nation during the First and Second Age after refusing to join them in reforming the Piriskin nation.
Villar Region

The northwestern grassland region of the Expanse. The Villar region was one of the few regions of the Expanse and even all of Magnamia that was hardly affected by the Period of Destruction and has remained a fertile grassland throughout history. The region expands from the northwestern tip of the Enercai Mountains to the end of the Villar Peninsula. The southern parts of the region are a part of the Magnaran Desert but the majority of the land is flat grassland that is vital to agriculture in the Expanse.
Magastarus

Magastarus or Magastara II is the capital city of Pirisk and is located on the Mid-Land Cape on the East coast of Magnamia. Originally a Tecani settlement, King Ecli relocated the capital here during the Period of Destruction after the first Piriskin capital, Magastara had been deserted. Ecli had moved the capital as the Mid Land Cape provided a great natural defense and the Piriskins could take up fishing as a way to solve the famine crisis they were experiencing at the time. Magastarus would become the largest port city in the Torso and on the East Magnamian coast as well and became a sort of de facto capital for gladiatorial battles.
The Blood Pit

A large arena in the capital city of Janisora that was renowned for its bloody contests where thousands of gladiators and slaves alike met their end in the name of sport. Gladiatorial contests were popular across the continent and even more so across the Torso region, but the Janisorans based their culture around the blood sport and constructed a grand arena to hold large contests; the likes that had never been seen before.

The arena received its name after the first month of games in which the Janisoran king ordered that the blood from all of the contests be left to dry in the dirt to commemorate the special occasion. In the first month alone, hundreds of contests took place with over a thousand men and women slain and their blood spilled across the arena sand, the arena floor looked like a pool of blood by the end of the month as the blood congealed and made the arena unable to fight in. The games though continued for another week and hundreds more died; often even the victors as their battle wounds came in contact with the bad blood that covered the arena floor. Only after three of the city's champion fighters died from their wounds and not in actual contest did the king order that the arena be closed and cleaned for games to resume. The name however stuck and the Blood Pit became one of the greatest venues for gladiatorial combat.
Mithilia Wiki

## Welcome to the Mithilia Wiki

Welcome to the online records of Mithilia. This wiki and its articles are based on the fictional world of Mithilia that I came up with long ago and have been expanding over the past few years into a detailed world that parallels our own world in many ways but is distinct in others. The world of Mithilia and this wiki especially are a work in progress with many missing elements and poor editing in some places. But this wiki will serve as a common place for people to view the work being done and to help organize the various topics of the world.

All images on this wiki were not created or are owned by me or anyone who works on this wiki. All of the images other than the main map on the homepage were found on public sites and are used to give the writings here a visual aspect and many have even influenced and inspired some of the ideas for Mithilia. If you or someone you know would like credit or for me to remove their images from the site please notify me.

If you would like to contribute to the work in progress, don't hesitate to ask me as there is always more room for creative minds and this massive project is quite difficult working alone! Thanks for checking out my wiki!

## Describe your topic

The fictional world of Mithilia is vast history of peoples, nations, and civilizations that bare their own cultures and beliefs to create a compelling story epic. The majority of Mithilian history covered in this wiki is of the first ages and periods as mankind developed and explored the unknown world and is centered on a small number of civilizations that rise and fall through time. The world of Mithilia is home to more than just man and has many mysteries that have yet to be discovered. What is known, is that mankind is a driven race that seeks to make its place in this world as in any other and is willing to do whatever it takes to do it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Sommish

The Sommish people, or people of The Head region, were some of the first humans to establish a sedentary settlement and advance mankind from the tribal period into the Age of Unification. After migrating north from the Expanse into the northern Torso region, the Sommish people were slowly pushed further and further north until venturing farther north into the Head region than any group before them and established the city of Somme that would become the capital of their new nation, Hartham.
Harlowe

Harlowe is known as the sister nation of Hartham as the two nations had originally been founded as one, controlling the entire Head region of Magnamia.

After King Pantor, near the end of the Age of Unification, had split the rule into two domains with a northern and southern king to be able to deal with the large nations growing problems, a rift between the two kings and their domains began to grow.

The dual kingship would last through the Period of Destruction and into the Age of Rebirth before the southern king finally declared independence from the north after a string of injustices and policies that were extremely unfavorable for the southern Sommish people.

Though divided, the two nations would maintain a close bond and were often united militarily against foes that encroached on the northern lands.
Frozen Wastes

The Frozen Wastes is the tundra region at the top of the world that when mapped stretches from northern Boralis to northern Iona. The Frozen Wastes is uninhabitable for the most part but served as a bridge from the eastern hemisphere of Mithilia to the western hemisphere by connecting the two continents: Boralis and Iona. This connection made it possible for the first Magnamian humans to reach Iona before any ships had crossed the Northern Sea to Taros.

The Frozen Wastes starts at Winter's Wall in Boralis and north of the Iceway in Iona. The connecting ice sheets are mostly flat ice land that spans for hundreds of miles into the deeper parts of the Wastes but some mountains and huge glaciers fill the landscape in the northernmost regions. Being uninhabitable and virtually made of snow and ice, the Frozen Wastes like the Southern Wastes is not considered a continent.
Hartham

One of the first and strongest nations of Magnamia that once claimed the entirety of the Head region of northern Magnamia until the southern Hartham king split from it and declared the southern head independent from the north and established the nation of Harlowe.

## History

The first people to arrive in the Northern region of Magnamia, that would later become known as the Sommish, had migrated north from the Expanse during the Tribal Period. The group was rather large compared to other migrating groups during that time and one of the few to go north instead of into the large open Torso region. The group attempted to settle in a number of places before arriving in the Head but were consistently harassed by war tribes in the Northern Torso region and eventually crossed the Killen River into the Head in a desperate attempt to escape the persisting war tribes as they knew, the region was virtually uninhabited due to its cold climate.

Their first attempt at settling was along the Killen River where for a few years they were able to repel the continued attacks from the neighboring war tribes but eventually decided to move further north and attempt to survive in the cold northern climate. It was then that they established their new capital city of Somme that grew from a small village to a large city very quickly and also gave them their name as the "Sommish" people.
Tribal Period

One of the earliest and longest periods of early human history in Mithilia that is categorized by the many tribes that humans formed throughout this period and is also the precursor to the Age of Unification. The majority of humans during this time lived on the continent of Magnamia but Ionan Humans and humanoids of the Kailor continent were beginning to show up as they were not far behind Magnamian humans in terms of evolution.

Though it is categorized by nomadic tribes and clans making up the majority of population groups in the world at that time, the first sedentary groups had begun to establish settlements in the Expanse region of western Magnamia while it was still made up of mostly fertile lands.
The Concept

"Are you also fascinated by drones? Would you like to create your own custom drones and attach a machinegun and heavy armor on it? Well, with your support we can make this and many more cool things happen. Here you will find information on what we have in mind to create (and to great lengths, have already created). Apart from some of the fancy features we are going to describe in this place, the big question is, “How will the gameplay feel?”. To throw out some buzzwords before we go into more detail: Fast-paced, highly responsive, action packed and no match like the one before.

The right feeling is very important to us. It has to be a living, breathing world that reacts to your actions and is also convincing and believable.

If you ask us to explain D.R.O.N.E. in just one sentence, you present us with a rather big challenge. It is too diverse to be put into a nutshell. However, we can at least try:

#### D.R.O.N.E. is a multiplayer arena shooter with an *insane* amount of freedom."

-dronethegame.com

1. ↑ http://dronethegame.com/d-r-o-n-e-the-concept/
Emperor Charizard

> *"Someone get me a sword and a drink."*
>
>

The charismatic Emperor Charizard is the rough-and-tumble kingpin of both the Burning Empire and the party. They say he once punched a dragon in the face, but honestly, it was probably more than once.

Players who spend relationship points on Emperor Charizard can expect to be recognized by denizens of the Burning Empire, and perhaps their ancient rivals in the Frozen Hold. If you're on the emperor's good side, he'll make sure to treat you like a king. But if you're on his bad side... well, let's just say that when this dragonborn spits fire, it has nothing to do with dope rhymes.
Dissica

Dissica is not
considered an island due to its size and so is deemed an independent continent
and is Mithilia’s smallest. Two large bays lie on both sides of the continent
with the eastern and smaller bay known as **The**
Prick **and the western larger bay known as** The Wound**. The wound is believed to have grown during the Period of**
Destruction as many land animal fossils have been found in the shallower parts
of the bay. It lies south of the Terrik Peninsula and Northwest of Kailor. The
western half of the continent is completely covered by the world’s third
largest forest; the **Skogahee Forest**.
At the center of the forest is **The Gull**,
Mithilia’s largest lake that flows all the way into The Prick on the other side
of the continent.
Universe

The game's story starts in 2137, when a comitee of advanced alien civilisations, called the Interstellar Committee of Advancement & Integration (ICAI) first contacted the human race. The comitee deemed humanity is too dangerous to be left alone. This is enabled other advanced civilisations to attack humanity (not exclusively on Earth), as a "game", or "ritual". Such disputes were often resolved with a game in theese civilisations, with a fight of DRONES.

In this game, humanity did really well, because a millenia later, the human civilisation posessed many planets and advanced tech.
Gameplay

> "The gameplay in D.R.O.N.E. can be categorized into 5 main aspects: Creating and Sharing, Competing, Exploring and Progressing."
>
>

> -dronethegame.com
>
>

As of this day, we don't know many about the gameplay of D.R.O.N.E., but from the seen offical statements, the gameplay appears to be very open, and it will likely focus on the creative aspects of creating drones, arenas, and socializing with other players.
Mysz

Mysz jest pierwszym zwierzęciem lądowym w mope.io.

Mysz jest jednym z zwierząt w Mope.io .

Mysz jest pierwszym zwierzęciem, które odradza się podczas uruchamiania gry w biomie lądowym. Mysz może być zjedzona przez króliki,świnie,krety i jelenie.Wymaga 50 XP,aby wyrównać do królika.Jedzenie jagód zapewni ci doświadczenie. Kiedy zwierzę na wyższym poziomie cię uderzy, ty uciekasz bardzo szybko podobnie jak kurczak.

## Co możesz zjeść ,a czego nie możesz zjeść?

**Wiele czerwonych jagód-** Czerwone koło otoczone cienką zieloną linią. Można je znaleźć w pobliżu krzaka jagodowego,który jest dużym czerwonym kółkiem stale produkującym jagody. Jagody zazwyczaj spawnują się w krzaku jagodowym co 3-5 sekund.

**Woda-** Niebieskie koło otoczona cienką zieloną linią. Można ją znaleźć w pobliżu źródła wody,którym jest duże niebieskie kółko stale wytwarzające wodę. Woda spawnuje się co ok 3-5 sekund

**Zwierzęta na wyższym poziomie-** Są otoczone czerwoną linią.Mogą cię zjeść. Kiedy cię biją poruszasz się bardzo powoli. Nie powinieneś zbliżać się do pokarmów znalezionych na drzewach,takich jak banany,ponieważ nie możesz ich dosięgnąć.

## Rozgrywka:

**Grając jak mysz:** Uważaj,bo nie masz umiejętności. Znajdź krzak jagody z jagodami dookoła niego i zjedz wszystkie jagody.Bądź zmęczony krzewami jagodowymi z niewielką ilością jagód,ponieważ oznacza to drapieżnika (lub coś innego...) Upewnij się,że w pobliżu znajduje się punk wodny,więc możesz pić wodę,jeśli masz jej mało:) Unikaj błota. (Wskazówka: Czerwone plamki na minimapce to krzaki jagodowe,a małe niebieskie plamki to zbiornik z wodą:)

**Granie przeciwko myszy:**

* Królik:Sprawdź,czy możesz zwabić mysz w błoto.Uważaj jednak na Świnie.
* Świnia:Sprawdź,czy możesz zwabić mysz w błoto.
* Kret: Kopnij pod wzgórzem,a kiedy mysz się pojawi,wyskocz i zjedz ją.
* Gołąb:Spróbuj za pomocą myszki.

## Historia:

* Pierwsze wydanie:   Dodano:
* 29 października:   Nowa skórka:
* Świąteczna

## Technicznie

* Nie ma poprzedniej ewolucji
* Posiadając **50** XP zamienia w królika, pstrąga oraz zająca arktycznego
* Jest równowartością do krewetki oraz wiewiórki

## Wygląd

Mysz jest szara, ma półokrągłe uszy w ciemniejszym odcieniu, pyszczek zakończony okrągłym, szaro-beżowym noskiem oraz ogonek w tym samym kolorze.

## Strategia

* Pierwszą rzeczą, jaką powinieneś zrobić to znaleźć krzew czerwonych jagód. Najlepiej, aby w pobliżu była jakaś kryjówka, abyś mógł schować się w razie potrzeby. Aby stać się kolejnym zwierzęciem, potrzebujesz ok. 50 jagód. Zjedz więc wszystkie z krzewu, a jeśli zabraknie, poczekaj na nowe lub znajdź kolejny krzew.

* Jeśli uciekasz przed drapieżnikiem, używaj swojego rozmiaru, aby przeciskać się przez wąskie szczeliny. Pamiętaj jednak, że niektóre zwierzęta mogą nad przeszkodą przelecieć, podkopać się pod nią, lub podobnie jak ty - przecisnąć się.

## Drobnostki

* Wygląd myszy był zmieniany 3 razy.
* Mysz jest jednym z pierwszych zwierząt w grze
* Mysz jest logiem strony *mope.io*
* Podczas ładowania strony możemy zobaczyć komunikat ***łączenie*** oraz obracającą się mysz.
Salan Marshland

Formerly the Salan lowlands, that is a part of the Salan Bay area, the Marshland is a vast marsh and swamp

area on the western coast of Magnamia that is a geographical divide between the Expanse region and the Torso. The Salan Basin extends from the Armored Mountains to the western coast with the majority of the area being marsh or swamp lands. Before the Period of Destruction, the land only experienced temporary flooding but became a permanent swamp land after the Salan Bay grew and its waters flooded the basin. The warm weather and dense forests turned it into a murky swamp that became near impossible to traverse until the Yantuans and Waniqlan people constructed a highway and multiple waterways through the area.
Mithilia

The World of Mithilia is home to a human race known as Mithilians and a number of other humanoid races, animal species, and flora that make up the fictional world. Geographically, Mithilia is made up of three major continents:
Magnamia, Iona, and Kailor and eight minor continents and island clusters. These are Mithra , **Boralis**, **Dissica**, **Parlus** and **Retyus,** **Taros**, **Saradinic**, The **Zaluz Gathering**, and the **Broken Isles**. Along with these are a number of other smaller islands and land forms that spread across the planet. Mithilia has a long diverse history of its own which begins hundreds of thousands of years ago and evolves into a world made up of many races, nations, and civilizations that create a deep compelling history together.
2010 Koenigsegg CCXR

Este artigo é um esboço. Por favor, ajude a *Velozes e Furiosos Wiki* expandindo-o. Você pode clicar no botão **Editar** para adicionar mais informações! Só não se esqueça de checar as Regras antes!Agradecemos por sua colaboração!

O **2010 Koenigsegg CCXR** é um carro esportivo produzido pela montadora Koenigsegg. Há apenas quatro modelos desses fabricados no mundo.

Em *Velozes e Furiosos 5*, Roman Pearce e Tej Parker mostram os seus CCXR's no final do filme, quando Roman diz ter o único do hemisfério ocidental. Tej quebra o seu argumento quando aponta para o seu CCXR que acaba de chegar na frente de sua garagem, e diz que agora há dois modelos no hemisfério ocidental.
Alien races

## AYUR

"The enigmatic driving force behind the ICAI and arguably its most advanced civilization – the Ayur, consider the galaxy literally as their garden, and emerging species and cultures as seeds they are meant to care for. An attitude that is bound to offend prouder races, yet somehow the approach the Ayur take in their interventionist projects is usually careful, patient and subtle enough to keep aggressive responses to a minimum. Their impressive power and technology also make open resistance look like a bad idea to begin with. Common belief has it that they were the first galactic species to develop FTL travel, but that topic is one of many Ayur never comment on…"

-dronethegame.com

## XENME

"Frequently called “bone-men” by humans on account of their macabre looking exoskeletons. Our closest neighbors in the galaxy, the Xenme, have proven to be easy to deal with simply because of how similar they are to us in many regards. Much less aloof and introspective than the Ayur, they are driven by desires and motives humankind can directly relate to. This also means they are our main competitors in many areas, and so one time out of two human DRONE teams find themselves confronted with Xenme in the border regions."

-dronethegame.com

## INTEGRITY OMEGA

"No one knows which race originally built the vast network of robotic A.I.s that refers to itself as Integrity Omega, which controls and exploits about 20% of the galaxy’s solar systems. A prevalent theory among human scientists is that I.O. began millennia ago with automated exploration and construction drones that were meant to evaluate and prepare planets and systems for future colonization. However, the species that sent them out, went extinct before they could actually set out for the stars."

-dronethegame.com
Yantua

Yantua is one of Magnamia's as well as Mithilia's longest surviving nation, having been formed by the descendents of some of the first men to exist in the Expanse.

Its capital city of Kai is the western most city in Magnamia at the western coast of the Expanse and sits atop the ruins of one of the first settlements in Magnamian human history.

Yantua's expansion and eventual controlling of the majority of the Expanse region and becoming the largest Magnamian nation was a result of their aggressive trade network that spanned across the Expanse region before the Great Destruction and then all across the Expanse coastline after as they adapted to sea trade once the Expanse interior turned to desert.
D.R.O.N.E. Wiki

## Welcome to the D.R.O.N.E. Wiki

"D.R.O.N.E. is a multiplayer arena shooter with an insane amount of freedom."
-dronethegame.com

All of the information on this page is speculation, and based on the trailers, gameplay teasers and art the creator shared. D.R.O.N.E. in't accesable jet in any platform, but there is an upcoming Kickstarter campagine soon.

Find more information at: www.dronethegame.com
This wiki is NOT connected to the devs by any means and run purely by the community!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Suki

Suki (Devon Aoki) serviu como uma aliada importante para Brian O’Conner (Paul Walker) em **+ Velozes + Furiosos.**

Depois de ajudar a fuga de Dominic Toretto (Vin Diesel), Brian fugiu para Miami para fugir de seus ex-empregadores, o LAPD. Para ganhar dinheiro, Brian usou seu Nissan Skyline em corridas de rua ilegais promovidas por Tej, que ainda trabalhava como mecânico na época. Em um ponto, Brian competiu em uma corrida contra Orange Julius (Amaury Nolasco), Slap Jack (Michael Ealy) e Suki, que notavelmente conduziu seu Honda S2000 conversível rosa choque 2000. Durante a corrida, o para-choque dianteiro do Honda foi danificado depois que Suki seguiu Brian pulando uma ponte para ficar em segundo lugar. Seis sequências depois, Suki ainda é considerada uma das melhores pilotos femininas da série de filmes.

Além de participar de corridas orquestradas por Tej, Suki também ajudou Brian e Roman Pearce (Tyrese Gibson) quando a dupla precisou impedir os agentes da alfândega dos Estados Unidos de rastreá-los. Na cena de “confusão de carros” do armazém, Suki dirigiu o Mitsubis

hi Lancer Evolution VII de Brian, enquanto Tej levou o Mitsubishi Eclipse Spyder GTS de Roman. Os agentes, sem saber, seguiram os carros, pensando que Brian e Roman estavam atrás do volante.

* Embora Tej e Roman tenham retornado à franquia em mais quatro partes, com outra a caminho, Aoki **nunca** reprisou seu papel.
Velozes e Furiosos Wiki:Regras da Discussão

*Esta página trata das Regras Gerais da Velozes e Furiosos Wiki. Por favor, certifique-se de lê-las por completo para que não haja problemas futuramente.*

*AS REGRAS A SEGUIR SÃO CONSIDERADAS O PRIMEIRO AVISO DOS USUÁRIOS. PORTANTO, SAIBA QUE ESTA É A SUA PRIMEIRA CHANCE NA WIKI. NÃO CORRA RISCOS: LEIA.*

Você pode encontrar as Regras da Discussão neste link.
Blessed Scar

The Blessed Scar is one of Mithilia’s natural wonders that is located on the South Magnamian island of Reytus. The snow melt from the islands highlands flows into a large canyon that goes through the center of the island, early spanning across the entire island and through the small Alfanila Forest. It is known for its crystal clear waters and beauty and is a sacred site for the Za-Turin people who inhabit the island.
2000 Acura NSX

Este artigo é um esboço. Por favor, ajude a *Velozes e Furiosos Wiki* expandindo-o. Você pode clicar no botão **Editar** para adicionar mais informações! Só não se esqueça de checar as Regras antes!Agradecemos por sua colaboração!

## Informações do Carro

### Cor da Pintura

Estampa marrom e dourada, com as letras TJ estampadas

## Características na Franquia

### Filme(s)

*Mais Velozes e Mais Furiosos*

O **2000 Acura NSX** é um carro comprado por Tej Parker em *Mais Velozes e Mais Furiosos*.

## História

### *Mais Velozes e Mais Furiosos*

Este carro aparece estacionado em frente a Garagem do Tej quando Brian e Roman vão para levar seus carros para que Jimmy teste-os e, mais tarde, descubra que eles são monitorados por GPS.
Spider Queen Murphy

> *"Oh, I don't know, just execute them or something."*
>
>

Truth be told, "leader" is a term one might reconsider applying to the dark queen of Undervale. She demands nothing of her subjects aside from that which she whimsically desires. The anarchic creatures of Undervale are loath to see her colossal frame approaching their settlements, as they know not whether she shall giveth or taketh away.

Murphy is the largest drider alive, possessing a normal-sized drow torso but a gargantuan spider abdomen weighing many tons. She is decorated in the extreme and hoards treasure like a dragon, but her wry, sultry grin is undercut by a profound savagery. She's what one might call a "sociopath."

Players who spend relationship points on the Spider Queen typically bear some inextricable connection to the dark creatures of the Undervale, which can win the player either favor or scorn throughout Frostburn.
Underclans

The Underclans is a title given to the many different groups and settlements located in the underground cave villages and cities throughout Magnamia. Though the majority of these groups are independent of each other, the title stuck to these people as they were viewed as outside of normal society. The Underclans started as small communities with most venturing and establishing their homes in the mountains and underground during the Period of Destruction to escape the harsh climates of their respective regions. Over time many of them grew into large villages and cities as they were well fortified from outside invaders and adapted to the underground living.

The most notable UInderclans are those of the Armored Mountains in Central Magnamia and those in the mountains of the eastern Head region. A number of other smaller clans live throughout the continent as well as in the mountain regions already mentioned but have remained completely isolated in their underground homes or died off as they were unable to adapt to underground living.
Velozes e Furiosos

Este artigo é um esboço. Por favor, ajude a *Velozes e Furiosos Wiki* expandindo-o. Você pode clicar no botão **Editar** para adicionar mais informações! Só não se esqueça de checar as Regras antes!Agradecemos por sua colaboração!

## Equipe de Produção

### Escrito por

Gary Scott Thompson
Erik Berquist
David Ayer

### Elenco

Vin Diesel
Paul Walker
Michelle Rodriguez
Jordana Brewster
Rick Yune
Chad Lindberg
Johnny Strong
Ted Levine

## Informações do Filme

### Data de Lançamento

22 de Junho de 2001 (EUA)
28 de Setembro de 2001 (Brasil)
22 de Junho de 2016 (relançamento)

## Dentro da Série

### Sucedido por

*Mais Velozes e Mais Furiosos*

***Velozes e Furiosos*** (originalmente ***The Fast and the Furious***) é um filme de ação lançado em 2001 dirigido por Rob Cohen e estrelando Vin Diesel, Michelle Rodriguez, Jordana Brewster e Paul Walker. *Velozes e Furiosos* é o primeiro filme da franquia *Velozes e Furiosos*, distribuído pela Universal Pictures. O filme foi lançado no dia 22 de Junho de 2001 nos Estados Unidos e no dia 28 de Setembro de 2001 no Brasil, e arrecadou U$207.3 milhões. Em 2003, *Velozes e Furiosos* foi sucedido por *Mais Velozes, Mais Furiosos*.

## Enredo

### Sumário

Brian O'Conner é um policial disfarçado de Los Angeles que deseja ser um detetive. Quando ele é mandado para parar assaltantes, liderados por Dominic Toretto, que roubam equipamentos eletrônicos de caminhões, Brian precisa escolher entre cumprir as suas ordens como policial ou a sua amizade com Toretto após ele se tornar um grande amigo de sua família.

**Mais informações em breve!**
Аниана

**Раса:** Демон (большуюю часть времени - человеческое обличие)

**Годы жизни:** 45 - 65 г.

**Место рождения:** Закордонье

**Эпоха:**

* Первое Вторжение Аззулекса
* Эпоха Раскола
* Война с Тролями

**Место Сметри:** Собор в Темном лесу

**Принадлежность:**

* Королевство Нзилиот *(Стражница темницы, капитан королевской гвардии, Лорд-регент)*

**Рост:** 1,75 м

**Вес:** 72 кг

**Отношения:**

* Дарустис - *брат (маг, который поддерживает ее обличье)*
RP: Актуальные сюжеты

Бесконечное путешествие. Глава III: Три километра мира

Год: 36 ПБД

Сюжет: Всем миром прошлось вторжение демонических сил... Многие колонии королевства людей были разорены, большинство - уничтожены вместе со всем населением. Тайлус объявил срочную мобилизацию как военных сил, так и добровольцев мирного ремесла (медиков, строителей и т.д.).

Джо и Ларфи эти 8 лет прожили интересно и кроме Арчибальда, у них в доме появились так же три девочки:Близняшки Лориан и Аннабель, а так же тихая и молчаливая девочка по имени Сесилья.

Жили они не очень бедно и были уважаемы. Джо начал становиться нормальным гражданином, а Ларфи... Немного при расширилась в тазе и груди, из-за 2-х родов повсеместным удовлетворения мужа. Благодарностью Вайсуры за помощь в деле "Ночного убийцы" стало то, что Аннабель была взята на обучение на остров Башни, под опеку Вайсуры. Джо стал мелким дельцом, но довольно уважаемым, но не настолько как Ларфи, что спасла не один десяток жизней.
Когда объявили об миллионах погибших мирных... Ларфи записал себя и Джо в добровольцы, но Арчи, Лориан и Сесил отказались оставаться в Доме Присмотра и отправились с родителями.

От командировали их на остров Кромер. На котором были пара поселений и город-штаб. Главное место ведения боевых действий наскоро выстроенная большая стена, защищающая остров от атак нечисти идущих со стороны Мёртвой Косы...

Участники:

* Джозеф Роузленд
* Ларфензия
Nolcenna

The Nolcennic nation which shares its name with the religion was built on the foundation of beliefs and rituals that honor the god of nature and darkness, Nolc.

The nation was founded by Morvan of Southern Magnamia during the Period of Destruction once he gained a large following and established the official religion of Nolc as well.

Morvan and his followers took over and purged the great city of Suhrii before turning it into its capital and beginning its reign over South Magnamia.
Olopec

One of the fifteen war clans that joined the other Torso clans to form the nation of Pirisk. They had been one of the strongest tribes in central Magnamia but were quite small in comparison to the others. Their leader Tecan, would go on to found the capital of Pirisk; Magastara. But due to the reluctance of the other tribe leaders to abandon their traditional war tribe ways as Tecan had proposed, he was killed in a fight with six of the other leaders and his clan and supporters were exiled from Pirisk. It was only Tecan's son, Cestan's close friendship with the new king's sons that saved his life and allowed him to reform the Olopec war clan but under a new name; the Tecani who he named after his father and because the exiled group was made up from members of other clans as well.

The Olopec war clan would reform again from descendants of other clan members who had intermarried with other Piriskin tribes during the time in which the Olopec were still a part of Pirisk. The reforming of the Olopec clan would not occur until Pirisk had splintered back into groups when their new capital, Magastarus, was invaded by the Nolcennic army during the Nolcennic cleansing. During that time they would regain their standing as one of the greater war clans in Magnamia.
Трия Каин-Литель

**Раса:** Человек

**Годы жизни:** 8 - 39 г.

**Место рождения:** Порт Салевани

**Эпоха:**

* Войны с Орками

* Первое Вторжение Аззулекса
* Эпоха Раскола
* Война с Тролями

**Место Сметри:** Казематы Дэминота

**Принадлежность:**

* Восточное Королевство *(Рыцарь-капитан)*

**Рост:** 1,6 м

**Вес: 65** кг

**Отношения:**

* Каин (Ведьмак Севера) - *отец*
* Литель Антива - *мать*
* Амадей Каин-Литель - *брат*
Whitefall

Merchants visit Whitefall, captured by Lorium and Co.

Half-Ord - 10%

Dwarf - 8%

Half-Elf - 2%

Other - 5%

### Summary

Founded in an attempt to fortify the second crossing point of the river Hevlow, Whitefall eventually grew into the central meeting point for the surrounding lands. Through political manoeuvring, the same family rule both Whitefall and Deadwood Bridge.

## Whitefall

Built as a means of fortifying the second crossing point of the river Hevlow, Whitefall served the secondary purpose of fortifying the northern section of the river trade route between Deadwood Brook and the peoples of the Deep Wood.

Over time, the fortification grew from a small wooden castled bridge into a large stone castle, and has since continued to expand. Although its military power is not sufficient to repel large numbers of aggressors, its ties to the magical creatures of the Deep Wood offer some degree of protection from opposing powers. Additionally, good trade between Whitefall and Riverrock means that the knights of Riverrock occasionally offer aid in times of war.
Alinport

Alinport at night, captured by Lorium and Co.

Other - 15%

### Summary

Founded as a base of operations for sea pirates, Alinport has become much more. It now acts as a beacon of crime, out of the reach of most civilised armies, and too useful for the nearby officials to act against.

## Alinport

Built originally as a harbour for pirates of both the islands and mainland, Alinport gradually grew into a fully fledged city. Although it is not necessarily ruled by any one person, its is a plaything of the rich and powerful. Feared criminal lords and pirates hold much sway in the daily running of the city, meaning that passing pirate lords have as much, if not more, influence on the development of the city as its own long-time inhabitants do.

Unsurprisingly, most residents of Alinport are either pirates, smugglers, renegades, or otherwise outlaws of some format. Few law-abiding citizens would ever seek to visit Alinport, though it can be a useful place to visit for the discreet acquisition of criminal goods or services.
Дэмиэн Покоритель

**Раса:** Человек

**Годы жизни:** ... - 27 г.

**Место рождения:** Эльфийские Лагеря

**Эпоха:**

* Великая Эльфийская Война

* Войны с Орками

**Место Сметри:** Орочий архипелаг

**Принадлежность:**

* Великая Лесная Империя *(Раб)*
* Королевство Дэминот *(Предводитель)*
* Восточное Королевство *(Король)*

**Рост:** 1,81 м

**Вес:** 85 кг

**Отношения:**

* Хронолла Моррисон *- жена*
Джениль

**Раса:** Эльфийка *(Темная эльфийка)*

**Годы жизни:** 10 - 85 г.

**Место рождения:** Древо Хранителей

**Эпоха:**

* Великая Эльфийская Война
* Раскол Древних Хранителей
* Первое Вторжение Аззулекса

**Место Сметри:** Подступы к Древу Хранителей

**Принадлежность:**

* Безликие Ангелы *(Верховный Архонт)*
* Темный Совет *(Советница)*
* Пустоши *(Наместница)*

**Рост:** 1,95 м

**Вес:** 65 кг

**Отношения:**

* Алки'Нара - *мать/жена*
* Айсиль - *сестра-близнец*
* Кон'тиса *- дочь*
Эльфы

В Magic world существует всего три вида эльфов, которые имеют какое-либо влияние в мире, а также ещё несколько, о которых почти ничего неизвестно. Все они очень сильно отличаются друг от друга и потому спутать их может только слепой.

### Значительной частью эльфов являются:

* Лесные эльфы
* Тёмные эльфы
* Городские эльфы (Также именуемые "обычными")

### ------------

* Снежные эльфы
* Ледяные эльфы
* Древние эльфы
* Песчаные эльфы
Magic World вики

## Добро пожаловать в **Magic World вики**

Magic World - авторская вселенная, созданная "Безымянным Мистиком".

## Оглавление:

### Навигация по вики:

* Персонажи
* Расы
* Государства
* События
* Общая история
* Произведения по Magic world

* Эпохи мира Magic World
* Жители мира
* Госудаства Magic World
* ПерсонажиПерейти к Персонажи
1/4

## Информация для участников Ролевых отыгрышей:

* Правила
* Актуальные сюжеты
* Система развития персонажа
* Архив сюжетов
* Архив персонажа
Тайлус

**Раса:** Человек

**Годы жизни:** ... - 53 г.

**Место рождения:** Эльфийские Лагеря

**Эпоха:**

* Великая Эльфийская Война

* Войны с Орками
* Первое Вторжение Аззулекса
* Эпоха Раскола

**Место Сметри:** Крепость Дэминот

**Принадлежность:**

* Великая Лесная Империя *(Раб)*
* Королевство Дэминот *(Посол)*
* Восточное Королевство *(Советник, лорд-регент)*
* Маги Башни *(Верховный магистр)*

**Рост:** 1,75 м

**Вес:** 72 кг

**Отношения:**

* Вайсура - *жена*
* Кандис *- сын*
* Соня *- дочь*
Джозеф Роузленд

Джозеф родился в маленьком городишке на юге Королевства. Его матерью была шлюха, а отца он даже не знал. Еще с ранних лет мальчик был предоставлен сам себе, так как мать выпивала и развлекалась с клиентами. Воровство, взломы, карманные кражи... Все это стало частью его жизни. Мальчик рос, а также находил себе новых друзей, приобретал навыки. В 18 лет он уже состоял в преступном синдикате "Семьи Моргана", который позже был уничтожен властями. Так продолжалась жизнь одиночки. Друзья вовсе оказались не друзьями, а мать уже давно плавает в какой-то канаве. Позже парень начал свою "изобретательскую" карьеру. Изобрел несколько видов стрел для своего лука, а также подобие гарпуна.

## Развитие персонажа:

#### Навыки:

* Альпинизм
* Скрытность

#### Ремесла:

* Кузнец
* Рыбак
* Изобретатель-механик
Ветки навыков

## Стойкость

Данная ветка определяет то, как сильно устойчив герой к нанесению ущерба его состоянию здоровья, а также отвечает за уровень физического развития.

* **"Человек-гора":**

*Уровень 1*: Персонаж не особо критически воспринимает легкие повреждения в виде царапин и уколов, так же шанс получить внешнее заражение немного уменьшается. *Крайне легко выводится из состояния равновесия и сосредоточенности. Легко оглушить, дезориентировать.* **1 ОР**

*Уровень 2*: Герой не чувствует повреждений слабого характера и немного спокойнее воспринимает легкие и не сильные повреждения кожного покрова средней площади. Возможность заразиться от ран значительно уменьшается. *Вывести из внимательного состояния можно только заставив быстро менять дислокацию. Шанс оглушить или дезориентировать цель **(без применения специфических методов)** значительно уменьшается.* **2 ОР**

*Уровень 3*: Герой становится довольно выносливым и может спокойно переносить большинство не особо "серьезных" травм, сохраняя сосредоточенность. Большинство средний травм - не ощущается. Легкие - не наносят никакого вреда здоровью, заражение крайне маловероятно. **4 ОР**

*уровень 4*: Персонаж успел прочувствовать многое. Ему не страшны ни порезы, ни легкие переломы (пальцы, нос), он будет уверенно идти к своей цели, зная свои возможности. Его сложно сбить с толку или нарушить его планы, но он все-равно остается живым существом, про что сам не забывает. Средние и сильные повреждения наносят ему ущерб, пусть боль он испытывает в разы меньшую чем окружающие. *Практически невозможно сбить персонажа с толку во время боя или других агрессивных "сцен". Простыми ударами и уловками его не оглушить, если не постараться **(вполне возможно - удастся, но не с первого раза)**.* **6 ОР**

* **"Сила":**

*Уровень 1*:
Найрилет

**Раса:** Эльфийка *(Темная эльфийка)*

**Годы жизни:** ... - 35 г.

**Место рождения:** Древо Хранителей

**Эпоха:**

* Великая Эльфийская Война

* Раскол Древних Хранителей
* Первое Вторжение Аззулекса

**Место Сметри:** Подступы к Древу Хранителей

**Принадлежность:**

* Великая Лесная Империя *(Зам. командира Дев Ночи)*
* Безликие Ангелы *(Верховный Архонт)*

**Рост:** 2 м

**Вес:** 70 кг

**Отношения:**

* Алки'Нара - *жена*
* Джениль - *дочь*
* Айсиль - *дочь*
Рудольф Старк

**Раса:** Человек

**Годы жизни:** 15 - 87

**Место рождения:** Крепость Дэминот

**Эпоха:**

* Первое Вторжение Аззулекса
* Эпоха Раскола
* Война с Тролями
* Второе Вторжение Аззулекса

**Место Сметри:** Крепость Дэминот

**Принадлежность:**

* Восточное Королевство *(Дворянин)*
* Северная Империя *(Ликвидатор Инквизиции)*

**Рост:** 1,95 м

**Вес:** 68 кг

**Отношения:**
Хронолла Моррисон

**Раса:** Человек

**Годы жизни:** 5 - 48 г.

**Место рождения:** Крепость Дэминот

**Эпоха:**

* Великая Эльфийская Война

* Войны с Орками
* Первое Вторжение Аззулекса
* Эпоха Раскола

**Место Сметри:** Порт Салевани

**Принадлежность:**

* Восточное Королевство *(Дворянка, сенатор, беженка)*

**Рост:** 1,70 м

**Вес:** 67 кг

**Отношения:**

* Дэмиэн Покоритель - *муж*
* Мэнди Морган - *сестра*
* Арктурас Морган - *отец*
Мария Фейтан

Родилась в богатой семье, прожила там недолго, так как родился сын и он должен был стать наследником рода, а потому её пододвинули и сослали в местный монастырь, когда ей только исполнилось 5 лет. В аббатстве девочка постигала основы теологии, там же учили быть послушной, но как это принято у детей, всё вышло наоборот, и она стала часто нарушать правила, получая за это неприятное наказание, в частности Мари постоянно лезла в закрытую часть библиотеки и воровала оттуда разные книги, зачастую о магии и существах не из этого мира. И всё же, к 20-ти годам она сбежала оттуда, прихватив много интересных книг и ценностей, а теперь ищет ещё больше, чтобы удовлетворить неожиданно проявившуюся жажду знаний, попутно стараясь научиться колдовать.