Options?

This article is about an item affecting room clear rewards. For a similar item affecting Boss rewards, see There's Options. For a similar item affecting Treasure Rooms, see More Options.
**Options?** is an unlockable passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Upon completing a room, if a room clear reward would spawn, another different reward spawns next to it. If Isaac directly interacts with one, the other disappears.

## Notes

* If one of the rewards is a troll bomb, picking up the other reward will not make the troll bomb disappear. Likewise, the other reward will not disappear if the troll bomb blows up.
* If one of the consumables generated by this effect is a heart, converting it with  or  Keeper will not cause the other consumable to disappear.
* If one of the consumables generated is a Haunted Chest and is picked up and thrown by the Polty (thus opening it), picking up the contents of the chest will not make the other consumable disappear, and taking the other consumable will only make the opened chest disappear.
* If one of the consumables is a Bomb Chest, blowing it up and picking up its contents will not make the other consumable disappear, and taking the other consumable will only make the opened chest disappear.
	+ However, this doesn't apply if the Bomb Chest has an item in it. Taking the other consumable will cause the Stone Chest item to disappear and vice versa.
* Unlike item-based Options effects like , it is not possible to take both consumables as  Jacob and Esau, with , or in True Co-op. One consumable will always disappear even if both are collected at the same time.

## Synergies

* : Both rewards can be collected in one scoop, although somewhat inconsistently.
* : Bombing any chest spawned by Options?, including the ones not requiring keys, allows picking up the contents of the chest without the other reward disappearing, unless the empty chest is touched. This can be easily avoided by simply exiting and reentering the room.
* : Spawns a second set of consumables. The "Options?" consumable is not guaranteed to be the same for each copy of the original consumable. Each pair of consumables functions independently for "Options?" meaning Isaac can pick up one of the first two rewards and one of the second two rewards.
* /: Every extra coin or battery generated will have its own alternative reward.
* : While Equality! is active, both rewards can be collected without the other despawning. Options? also makes Equality! easier to keep active.
* : Takes the guesswork out of choosing between a chest/sack and a pickup by allowing you to see what the chest/sack will give.
* : Gives a choice between a golden chest and something else in case Isaac is low on keys.
* : Opening a chest does not make the other reward disappear. Picking up the other reward afterwards will only remove the empty chest, and picking up the contents of the chest will not make the other reward disappear, letting Isaac take both rewards. This does not apply to chests with items in them, which disappear or make the other reward disappear as normal. Touching a chest will still make the other reward disappear.
	+ Magneto + : If Broken Modem duplicates a chest that was spawned by Options?, using Magneto to immediately open the chest while in its glitched form will create a  item if the chest contained an item.
* : If a Troll Bomb/ Mega Troll Bomb/ Golden Troll Bomb is turned into another form of bomb, it can be picked up without causing the other reward to despawn.

## Interactions

* : If the room drops are doubled only the original set is affected by "Options?", both consumables of the duplicate set can be collected.
	+ Caution should be approached if you take this item and  when you're in Chest or Dark Room, as there's a chance the chest will "glitch" out via Broken Modem and opening it during the "glitching" will turn the item into a glitched item, as if it was spawned by .
* , , , , and the familiar gained from the  transformation will cause other items to disappear when they take their respective pickups.
* : Only one of the rewards is modified by the Glyph.
* : One of the pickups will disappear when using Moving Box.
* : Only one of the rewards will be "sold".