BT18-089 - Bardock's Crew // Bardock, Inherited Will

### Core Archetype

The Bardock's Crew archetype is pretty packed since the Leader needs 4 different caracters either in play, energy, drop or Z-Energy to awaken, and you most likely want to do it on turn 2.

The archetype thus contains the Crew's one drops and their respective Great Ape evolution. Let's start with the one drops.

#### Bardock's Crew

There are five one drops in this archetype;

1. BT18-108 - Bardock, Crew Leader
2. BT18-101 - Fasha, Feelings Bequeathed
3. BT18-103 - Shugesh, Feelings Bequeathed
4. BT18-099 - Tora, Feelings Bequeathed
5. BT18-105 - Borgos, Feelings Bequeathed

BT18-108 - Bardock, Crew Leader, BT18-103 - Shugesh, Feelings Bequeathed, and BT18-101 - Fasha, Feelings Bequeathed are essential into this build, which will make you either draw turn one, or search for missing pieces.

BT18-105 - Borgos, Feelings Bequeathed is a great counter play while BT18-099 - Tora, Feelings Bequeathed is a good counter attack since you draw one card on your awaken side. Otherwise, it's second Auto is pretty stange and never gets activated.

#### Great Apes

The most important Great Apes are BT18-102 - Great Ape Shugesh, Saiyan Potential and BT18-104 - Great Ape Borgos, Saiyan Potential, which are your decks' beaters. For one energy, 20K Double Strike/Dual Attack KO/Rest mode a battle card is pretty strong. One can also consider BT18-098 - Great Ape Tora, Saiyan Potential for consistency purpose.

Another combo worth considering is BT18-091 - Bardock, Saiyan Determination, with whom you can spam two skilless monkeys, where BT18-100 - Great Ape Fasha really shines.

#### Boss Monster

The boss monster of this archetype, BT18-107 - Bardock, Inherited Might, can be really strong, but is expensive to cast. One copy of this card in your deck might improve the consistency.

#### Secret Rare

One secret rare of choice is BT18-148 - Bardock, Origin of the Legend, which fits perferctly in this archetype. Playing this SCR will make your Leader draw one, also.

#### Z-Leader & Z-Battle Cards

The Z-Leader, BT18-091 - Bardock, Saiyan Determination, is a solid 20K Double Striker that draws when you combo a Bardock's Crew card. You often want to Z-Awaken rapidly since it's a constant 5K buff.

### Support to Consider

1. DB1-100 - Bardock, Father and Son. This card will rest any battle card and make you draw using Leader skills, being played for free. Think of token negates, blockers, etc. Card is live when your opponent has three energies.
2. DB1-072 - Fasha, Deluge of Power. This card is great to put pressure on your oppponent, and being in your Z-Energy give your Z-Leader a boost. It also makes you draw on your awaken side, making it another "super combo" in your deck.
3. DB1-074 - Borgos, Raider's Warcry. This cards searches every Bardock's Crew, including the SCR, BT18-148 - Bardock, Origin of the Legend. It's a good one drop to consider, but doesn't get the 6K buff like the other ones.
4. A super combo to consider is BT13-105 - Bulma, Hope for a Better Future, since your Leader's auto to combo from the drop for free, making it 11K combo.
5. Being one of the yellow decks to generate the most Z-Energy, this deck will benefit from BT20-099 - SS Vegito, Overwhelming Might easily as soon as turn two.

### Playlines

#### Mulligan

You are looking for as much different Bardock's Crew as possible, to be able to awaken turn 2. The card you are mostly looking for is BT18-101 - Fasha, Feelings Bequeathed, so that you can fill your drop and filter your deck rapidly. You'll also want to have either BT18-108 - Bardock, Crew Leader or BT18-103 - Shugesh, Feelings Bequeathed to get your draw 2 turn one.

#### Turn 1

You absolutely want to play a one drop, preferably BT18-108 - Bardock, Crew Leader or BT18-103 - Shugesh, Feelings Bequeathed. You can then either keep it on board, or combo it to generate Z-Energy.

#### Turn 2

This is the turn you want to awaken. Usually, this is the sequence;

1. You play another one drop
2. Awaken
3. Play a great ape (BT18-102 - Great Ape Shugesh, Saiyan Potential or BT18-104 - Great Ape Borgos, Saiyan Potential)
4. Keep an energy open for defense (e.g. BT20-099 - SS Vegito, Overwhelming Might or BT3-104 - Flying Nimbus)

Keep in mind that if you kept your one drops on board, you can apply decent pressure with your great apes, and DB1-072 - Fasha, Deluge of Power combo power.

#### Turn 3

This is where you start applying pressure. Ideally, you can play BT18-104 - Great Ape Borgos, Saiyan Potential and BT18-102 - Great Ape Shugesh, Saiyan Potential on that same turn.

#### Turn 4

This is generally the turn you want to z-awaken. If your opponent does'nt negate your Leader swing, you can sneak up a decent ~30 Double Strike with only one energy;

1. Play a Bardock's Crew to get your Leader's draw
2. Swing with Leader
	1. Auto: combo from drop
3. Z-Awaken
	1. Auto: draw from combo

Try to push as much for damage as possible, to close the game.

### Decklists

Here are some example decklists to get inspired.

* https://www.dbs-deckplanet.com/deck/96571