Changelog

The **Changelog** is a list of new updates that the developer will/have work(ed) on. It can be found by clicking the "changes" button on the title/death screen. (direct link).

## The Changelog

Doblons.io Changelog:

```
Several Fake Doblons.io apps have surfaced on the Play Store. Do not download them.
Once an official mobile version comes out, I will post about it on reddit/twitter/facebook

COMING SOON:
> Palm Trees, Mountains and Combat forts on Islands
> Mini Bosses
> Crows Nest Upgrade to increase view distance

v6.2 (CURRENT) (12/02/2017):
> Smoother rotation and aiming
> Slightly increased default movement speed
> Improved performance yet again

v6.1 (12/02/2017):
> Removed enemies from radar (will add back when its optimized)
> Added new Boss: MS 巧克力 (3rd Boss)

v6.0 (11/02/2017):
> Optimized performance
> Improved interpolation
> Optimized server update method
> Reduced Server tickrate
> Decreased bandwidth requirement (both up and down)

v5.9 (6/12/2016):
> Added Rudder to Rear Path (Ill make it move)
> Added Ultra Ram Upgrade
> Buffed Queen Anne
> Buffed chase cannons

v5.8 (18/11/2016):
> Optimized Rendering on Client Side
> Fixed Minimap Bugs: On Death and Blue Dots
> Fixed Leaderboard Display bug when player dies

v5.7 (10/11/2016):
> Added new Boss: Queen Anne
> IXPlode now uses Buster Cannon
> Increased MG MasterOv Turn Speed
> Increased Black Pearl Damage
> Buffed Santa Maria Slightly
> Increased Firerate for SS Doblons

v5.6 (8/11/2016):
> You can now see players that are 10 levels higher than you on the minimap (In FFA)
> Bug Fixes on Server Side
> Fixed mouse lag issue on several devices
> Optimized Collision Logic on Server Side

v5.5 (7/11/2016):
> Added another tier to Sniper cannon; Buster Cannon
> King now uses Buster Canons instead of Sniper Cannons
> Minor Performance Improvement on Client Side

v5.4 (6/11/2016):
> Buffed IXPlode and MasterOV Health
> Fixed Leaderboard Bug where it didn't update after killing someone
> Added Second Quad Cannon Upgrade

v5.3 (3/11/2016):
> Nerfed Ram Damage a lot
> Fixed Blue minimap dot bug on FFA

v5.2 (2/11/2016):
> Fixed Health Bars for Fleet Ships
> Team Mates in TDM are now shown on the minimap in blue
> More rendering optimizations
> Added Second Big Cannon Upgrade
> Increased Ram Damage
> Buffed Gatlin Damage
> Side Rows Make you much faster now, but you turn slower
> Side Cannons make you turn slower
> Buffed Turn speed upgrade and reduced default turn speed
> Greatly increased reward for killing players
> Increased Chase Cannon Range and Damage

v5.1 (1/11/2016):
> Several big Server Optimizations
> Changed Green X to Green Area Indicator
> Bot Ships now avoid islands
> Changed Boss Color to Red
> IXPLODE Boss now awards 5999 coins upon death
> tresrmp

v5.0 (31/10/2016):
> Fixed invisible boss bug
> Minor visual Improvements
> Increased Default turn and move speed
> Added islands around Map (I will add palm trees, mountains and combat forts to the islands)
> Minimap now shows object scales more accurately
> Rendering Optimizations
> Green X now shows general location of emerald (I will add more treasure in future updates)

v4.9 (30/10/2016):
> Fixed emerald spawn bug
> Nerfed IX Plode Boss
> Changed Triple Cannon to Twin Cannon
> Twin Cannon is now Dual Cannon
> You can now have 3: Swivels, Gatlins and Auto Cannons
> You can also have 2 Dual cannons
> You can now have up to 3 oars instead of 2

v4.8 (29/10/2016):
> Increased XP curve
> Increased defaut move speed a bit
> Changed Mine Dropper Ship Look
> Added several new Skins
> Increased default cannon range
> Re-Balanced All Bosses and changed some of their visuals
> Emerald is now shown on the Minimap
> Added IX Plode Boss
> MasterOv boss is now a rammer

v4.7 (28/10/2016):
> More coins around map
> Added Mine Dropper to Fleet (Always follows you)
> Nerfed MasterOv Boss Damage
> Fleet ships can now attack even when retreating towards you
> Fixed minor visual bug on oars
> Optimized Collisions on server side

v4.6 (27/10/2016):
> Emerald is now worth $500
> Added Reddit and 4Chan Skins
> Bosses will now continue to shoot at you even when returning to the center of the map
> Server Optimizations
> Client Side rendering optimizations
 ** More weapons etc coming soon as well

v4.5 (26/10/2016):
> Bosses are no longer random. They spawn in sequence
> Added IP configs for Mobile Version
> Nerfed MasterOv Boss a bit
> Fixed Bug where you dont get money for shooting coins at your fleet
> Fixed Jitter

v4.4 (25/10/2016):
> Hull Upgrade Buffed
> XP Curve Reduced
> Added new Boss: MS Masterov
> Added new Skin
> Increased Gatlin Cannon Damage
> (Rudder was broken so ill add it in the next update)

v4.3 (24/10/2016):
> Getting items takes less time now
> Buffed Side Row Speed
> Added Bigger Mines Upgrade to Mine Launcher (They also last longer)
> Added percentage display to item progress bar
> More coins around map
> Reduced Server CPU Usage

v4.2 (23/10/2016):
> Your name is now saved when you refresh
> You now shoot copper coins instead of gold with (F)
> You can now have a maximum of 3 ships in your fleet but you can buy the same type multiple times (depends on ship)
> Fixed some issues with the Idle Kick logic
> Delayed Boss Health Regen more
> Added Row Upgrade to Side Path: (They increase your speed)
> Optimized Performance

v4.1 (21/10/2016):
> Networking Fixes
> New Skins

v4.0 (20/10/2016):
> Score text only shows for kills
> Diamonds spawn more rarely now
> General Optimizations
> Performance Improvements
> Added Auto Shoot with E
> Emerald randomly appears anywhere on map: worth 150

v3.9 (19/10/2016):
> Bigger Map
> Added Rubys
> Changed Coin/Treasure spawn logic
> Added new skins
> Made rams look nicer
> In TDM you now join the team with the lowest score
> Added Scorestreak Text
> Added subtle day night cycle based on the time on the server

v3.8 (18/10/2016):
> Username Input no longer takes focus when you die
> Changed Minimap colors for #1 player
> Added Front Item Slot
> Added Ram Weapon Path
> Added Chase Cannons
> Improved overall Performance
> Added 2 new Bosses

v3.7 (16/10/2016):
> Increased Max Level to 75
> Increased Max Upgrade Level to 15
> General Balancing
> Moved Coin display back

v3.6 (16/10/2016):
> You no longer get any points for killing fresh spawns
> Increased default cannon range of all cannons
> Added Spawn Locations for TDM
> Diamonds are Rarer now
> Moved Coin Display to Bottom Left
> Balanced Bosses Again
> Weapons no longer affect your Level
> #1 Player is now shown on Radar in Green

v3.5 (16/10/2016):
> Increased Sniper Range & Speed
> Buffed Health Regen
> Reduced Tripple Cannon Spread a bit
> Balanced Bosses again
> Added /info.html page

v3.4 (15/10/2016):
> Added spread to Gatlin Guns
> Renamed Big Bertha to Big Cannon (Im going to keep the names simple)
> Added Sniper Cannon to Big Cannon Path
> Added Tripple Cannon to Twin Cannon Path
> Reduced Health Regen a bit
> Increased rewards for killing bosses

v3.3 (14/10/2016):
> Health Regen is constant
> Added new Skin (Courtesy of TheVerge) (Proper Image based ones coming soon)
> Diamonds spawn closer to the middle now
> Updated AI behavior. They are savages now
> Auto Cannons Now Predict movement
> ReBalanced all Bosses
> Buffed HP Upgrade
> Buffed Gatlin Cannons
> Increased Coin shooting range
> Fixed Coin Bug in TDM
> You now get more money back after you respawn

v3.2 (14/10/2016):
> Added Basic Version of Team Deathmatch (WIP)
> Added Power Level Display next to Name
> Killing any enemy now gives you their power level x10 (coins and score)
> Adjusted Bot Behavior a little bit
> Auto Repairs only work outside of combat now
> Auto Repairs Buffed
> Bosses now Repair Quickly out of combat
> Increased Mine Duration
> Increased XP requirement for weapons a bit
> Added Diamonds to Middle of Map (worth $100)
> Increased Map Size a bit

v3.1 (13/10/2016):
> Buffed Gatlin Damage
> Removed Galley
> Increased Fleet Cannon Range
> Added new Skins
> Upgrades no longer slow you down as much

v3.0 (12/10/2016):
> Added Galley to Fleet (Fast but weak. It is designed to crash into enemy ships)
> Health Bar size is now affected by the amount of health a player/bot has
> Health Bar is now Left-Aligned
> Further Balancing

v2.9 (12/10/2016):
> Fixed Fishing Boat Bug
> Added Crash Damage to Bosses
> Nerfed Health Regen a bit more
> Reduced Max Health Upgrade bit a Bit
> Increased Default Damage

v2.8 (12/10/2016):
> Added new Skins
> Added Grape Cannon Upgrade to Scatter Cannons
> Added Ram Damage Upgrade
> Minor re-balancing
> Added slowing controls (Always starts at max speed):
	> Keyboard: Press S to Slow down and W to Speed up
    > Mouse: Move Mouse Closer to ship to slow down
> Added Santa Maria Boss (This one is an absolute savage and you get 10k points for killing it)
> Move speed upgrade is more potent now

v2.7 (10/10/2016):
> Your fleet now uses the same skin as you
> Added Controls Option to Main Menu (Top Right)
> (I will add the slowing feature back in soon)
> Added Skin Display to Skin Selector
> Added some skins

v2.6 (10/10/2016):
> Changed Upgrade display again
> Fixed Kick Bug when you are just moving around
> Fixed XP Display Bug
> Fixed Coins Exploit
> Added Basic Skins

v2.5 (9/10/2016):
> Changed Movement to A & D or Arrow Keys: This allows you to move and shoot in different directions.
  This also allows you to interact with the UI more easily.
> Added health Regen to Fleet ships
> Increased Fishing Boat Turn Speed
> Increased Map Size
> Fixed Rear Cannon Shooting Bug
> Changed Next Weapon to Next Level Text
> Added Upgrades (x) Display to show how many Upgrades you have available
> Fixed Level Up System, you now get points for killing enemies
> Revised Weapon Upgrade UI
> Several Bug Fixes
> Fixed Spawn Protection Bug
> You can now Shoot out coins toward your mouse

v2.4 (8/10/2016):
> Auto Cannons Shoot slightly Ahead of the Target
> Increase Big Berta Range
> Increased Scatter Cannon range and Damage
> Increased Mine Damage
> Decreased Auto Cannon Damage
> Made Crows Nest Larger
> Fixed Click to Shoot Bug

v2.3 (8/10/2016):
> Added Auto Cannons after Swivel Cannons
> Moved Berta Cannon to Twin Cannon Path
> Re-Balanced Big Berta
> Automated Mine Dropper
> Names Change Sizes based on your scale
> Added SS DOBLONS Boss

v2.2 (7/10/2016):
> Health Bars are Always Rendered Above everything else
> Health Bars of Enemy Ships are Red now
> Adjusted AI Behavior Again so they dont get stuck on eachother as much
> Added Cooldowns to Fleet:
    > Fishing Boat 1 Second
    > Battleship 30 Seconds
    > Man Of War 1 Minute

v2.1 (7/10/2016):
> Reduced Big Berta Damage and Speed
> Increased Big Berta Reload Time
> Changed Man Of War
> Added new AI Behavior
> Reduced Fleet Ships HP
> Made Bosses Slower
> Boss is now Shown on Minimap

v2.0 (6/10/2016):
> Slightly Nerfed the Dutchman
> Changed formation Logic
> Added Big Berta Cannon (Branches from Swivels)
> Added New Fleet Ship: Man of War
> Extended Mine Duration
> Increased Map Size Slightly

v1.9 (5/10/2016):
> Bandwidth Optimizations
> Increased Default View Distance
> Fixed Resize Issue
> Fixed Notifications not showing Bug
> Increased Fishing Range Again
> Buffed Battleship DPS
> Added Flying Dutchman Boss
> Random Boss Selection

v1.8 (4/10/2016):
> Increased Map Size and added more coins to map
> Slightly incresed pursuit radius of Boss
> Increased boss range
> Buffed Boss HP
> Buffed Battleship: HP and Range
> Added unique follow range for fleet ships: (Battleships try to follow you. And fishing boats dont)
> Increased Fishing Boat Speed
> Added Youtube Link

v1.7 (3/10/2016):
> Buffed Boss Damage and HP
> Buffed Gatlin Damage slightly
> Minor Bug Fixes
> Limited Boss pursuit Distance
> Adjusted AI attack behaviour
> Made boss spawn less frequently

v1.6 (3/10/2016):
> Increased Reward for Killing Fishing Boat
> Disabled Friendly Fire for Your Fleet
> Added Battleship to Fleet
> Added Boss that protects the middle of the map
> Made Changes to Fishing Boat
> You can now Buy back ships that you have lost
> Fixed some Bugs
> If any ships from your fleet get too far away, they will try to come back to you
> Added basic fleet formation logic
> Made new Discord Server

v1.5 (3/10/2016):
> Added Fleet Upgrades: Fishing Boat (Will collect coins for you. Can be killed my other players)
> General Optimizations
> Added AI system to Server. (I can now start adding Bosses etc)
> Slightly Increased Map Size
> Removed View Distance Upgrade
> Fixed Garbage Collection issues on Server
> Slightly Nerfed Hull Damage
> Updated Mnimap Logic (Also shows fleet ships)
> Fixed several Visual Bugs
> Fixed Weapon Bug
> Slight Bandwidth Increase but much smoother performance
> Fixed Memory Issue on Server
> Changed Look of Fishing Boat a Bit

v1.4 (2/10/2016):
> Fixed Cannon Bug
> Smoothed Framerate and reduced Jitter
> Added Scatter Cannon Upgrade
> General Optimizations
> Raised Passive Upgrade max levels by 1
> Reverted some changes

v1.3 (1/10/2016):
> Buffed Rear Weapon Damage
> Changed formula for points earned per kill
> Reduced Gatlin Damage again and slightly decreased range
> Increased side cannon damage
> Reduced Gatlin speed drop
> Increased default speed
> Removed move speed upgrade for now (Just want to see if it improves the balance)

v1.2 (1/10/2016):
> Increased Number of Coins on Map
> Every upgrade is more potent now
> Side cannons no longer slow you down as much
> Increased Range Upgrade Effect
> Increased Move Speed Upgrade Effect
> Increased Weapon Cost Curve
> Hull Strength Upgrade adds more health now
> Reduced Auto Repair Power
> Increased Amount gained upon death
> Minor Balancing and Fixes
> Nerfed Gatlin Cannons Dmg
> Removed Default Swivel Cannon

v1.1 (30/09/2016):
> Changed the way weapons are unlocked (Some weapons require others to be installed first)
> Added Several New Weapons
> Increased Mine Duration
> Rebalancing
> Increased Default speed of smaller ships

v1.0 (29/09/2016):
> Fixed Invisible Mine Dropper Bug
> Increased Default Speed (Starter Ship should can outrun bigger ships)
> Lose less of your coins on death
> Reduced Swivel Damage

v0.9 (28/09/2016):
> You will now get 1/5 of all the coins you have spent as well when you die
> You will now get 1/3 of the coins someone has spent as well when you kill them
> Fixed Unlimited coin glitch
> Added Spawn Protection (Stops when you: Shoot, Upgrade or Collect Coins)
> q-p will be used for further upgrades
> Re-balanced some of the Upgrades
> Added Mine Dropper Upgrade (Good for defending your rear)
> Separated Firerate of all weapons
> Adjusted the Coins rewarded for kills
> Fixed Party System
> Fixed Spawn Protection Exploit

v0.8 (27/09/2016):
> Added more downsides to upgrades (Balancing)
> Made speed based on mouse distance
> Increased Kick Timer
> Added Higher concentration of doblons in middle of map
> Added minimap

v0.7 (25/09/2016):
> Added different coin types: Bronze, Silver & Gold
> Added downsides to upgrades: More cannons means slower turn speed etc\
> Optimizations

v0.6 (25/09/2016):
> You now spawn back with a third of your previous currency
> Killing Players now awards you with all the coins they were holding
> Nerfed Swivel Cannons Damage
> Added Reddit Link
> Increased Swivel Cost

v0.5 (24/09/2016):
> Attempt to fix disconnect issue by changing port policy to round robin
> Fixed Turn Speed Delta

v0.4 (24/09/2016):
> Increased Coin value and upgrade cost
> Added new upgrades
> Fixed timeout bug
> Made Upgrades clickable
> Added Swivel Cannons
> Bandwidth Optimizations

v0.3 (24/09/2016):
> Fixed zoom Bug
> Fixed Upgrades after death bug
> Added Upgrade Cost
> Added Discord Link
> Changed currency system
> Bigger coins will award 2 points
> Increased Default Cannon Range
> Changed Range logic
> Increased number of coins on map

v0.2 (23/09/2016):
> Bug Fixes
> Fixed Death Screen Bug
> Added more Pellets around Map
> Slightly reduced map size
> Updated Instructions Text

v0.1 (22/09/2016):
> Initial Release

```