Queen's Order

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## Sources

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**Queen's Order** is the 13th story event for *Goddess of Victory: Nikke*.

Queen's Order follows the story of Rosanna, the leader of Hedonia who must track down the culprit of an attempted assassination via bombing.

Queen's Order was made permanently available in the Archives during the NEVERLAND update.

## Story

Someone attempted to bomb Rosanna in the middle of her own territory, destroying a restaurant, killing her men, and destabilizing the safety of Hedonia's protectees. Aggrieved, Rosanna sets out to find the culprit and dispense payback personally.

### Prologue - Trigger

It's another day in Hedonia's section of the Outer Rim, and Rosanna has gotten into a small tiff with a little boy whose apple Splendamin she's just laid her hands on. The boy's father, one of Rosanna's dependents, profusely apologizes for his child's impertinence, but Rosanna simply laughs it off and hands the Splendamin back. As she sees it, a kid like him is gonna go far in the world, so long as he's kept fed and cared for. Handing the Splendamin back to the boy with a lesson to not let anyone steal what's his, Rosanna notes how hungry she feels and decides to go to a restaurant she frequents.

On the way, Rosanna's Consigliere gives her a report. One of the newer gangs going by "Red Grass" has gone to purchase a prodigious amount of explosives, far more than some fresh on the streets gang could afford, and for a purpose no one has any idea of. While they discuss the idea of the gang having a backer in the Ark, Rosanna isn't concerned about the prospect of them threatening her.

But as Rosanna opens the door to the restaurant, her face twists as a loud beeping sound repeats. Rosanna and Consigliere try to beat a hasty retreat as the beeping gets more frequent and higher-pitched, and an explosion rocks the Hedonia quarter.

### Unexpected Guest

It's a rainy mid-afternoon in the Outpost, and the protagonist is by himself in his room, the rest of Counters off to handle their own matters. While sitting around, his phone goes off. It's a message from Sakura, asking if he's seen Rosanna anywhere. The man replies he hasn't, so Sakura warns him that the Hedonia Queen has been caught up in some nasty business he really shouldn't get involved in, and that he should stay out of the Outer Rim, regardless of whatever reason he'd have to visit. If he *has* to talk with anyone from UQ, it should be via messaging. Advice received, the protagonist bids Sakura farewell.

Parsing this information, the protagonist hears a crashing sound outside his room. The door opens to reveal a haggard-looking Rosanna, who crashes to the floor without a word.

The protagonist calls for Mary of Seraphim to check on Rosanna, and while the Hedonia leader is definitely roughed up from the bomb blast she took, the doctor had the right spare parts on hand and was able to treat her injuries. The protagonist thanks Mary for her work, but before the doctor leaves, she has one final piece of advice for the commander. She warns him to take care of himself, and come to the hospital for any kind of injury, even seemingly small ones. Message received, the protagonist bids Mary goodbye.

Left alone in the room, the protagonist thinks over the idea of Rosanna being caught in a terrorist bombing. As he steps closer, the Hedonia leader suddenly wakes up and points her gun at him. While she's initially confused about the circumstances, a quick look reveals she's at the Outpost in the commander's room.

Senses regained, Rosanna grills the protagonist for details, mainly how long she's been unconscious, which turns out to be half a day. The Hedonia Queen curses as she mutters about it being "too late", jolting up and telling the protagonist to get ready to move. She advises him to ditch the military uniform to he can better blend in with the crowds, refusing to elaborate on why he needs to disguise himself. As the two argue, a knock at the door interrupts them.

Whoever the knocker is, they refuse to tell the protagonist who they are when he asks. Rosanna urges the protagonist to take cover when the door opens. As he does so, Rosanna stands and fires into the doorway, tagging one of the attackers in the shoulder. She grabs the protagonist and hurries out of the room.

### Crisis Averted

Chased by gunfire, the protagonist and Rosanna eventually reach an elevator bound for the Ark and board it, taking a moment to recollect themselves. Rosanna looks at the protagonist, concerned that their little dash through the rain risks him catching cold ~~though he does look good when wet~~. Much as Rosanna tries to keep the protagonist out of the loop, she relents when he asserts that being shot at by whoever was gunning for them is reason enough to be read in on the details.

A restaurant Rosanna frequents got bombed while she was visiting. The culprit is unknown, especially given the laundry list of people with an axe to grind on Rosanna, and though she has her suspects, all she can do is hypothesize on how far this will go. Do her attackers just want her dead? Are they after Underworld Queen? Worst case scenario, these assailants could be looking to dominate the entire Outer Rim by wiping out any competition. Rosanna isn't sure how she'll need to respond, but she knows one thing for certain. whoever did this will pay for messing with her turf and her subordinates.

The protagonist notices that Rosanna isn't accompanied by any of said subordinates, and wonders if they're doing alright. While Rosanna herself has no idea given how many bombs went off, she's confident that her boys and girls are tough enough to handle anything thrown at them. And if they die, well, that's just how the Outer Rim is sometimes. But she *does* find it heartening to have the protagonist assure her that they're alive.

As the elevator nears the Ark, the two go over their plan of exit. The protagonist will duck behind the button panel, in case any "welcoming parties" are being held at the elevator. Rosanna promises to get the protagonist home safe and sound, but the man in question asserts that he can look after himself to an extent. After all, Raptures and fighting for your life on the surface are a dozen times worse than tangling with some humans in the Ark. Rosanna assents to such a notion, but reiterates that he shouldn't rush out the elevator and risk becoming a beehive from any bullets.

Finally the elevator door opens, and after a moment's silence, the two are greeted by...absolutely nothing. No gunfire, no explosions, not even anyone standing menacingly off in the distance. They breathe a sigh of relief at the quiet atmosphere, but keep their heads on a swivel as they step out. Their paranoia is vindicated as bullets whizz by Rosanna, and she returns fire.

The assailants dealt with, Rosanna ponders over her next move. Charging into the enemy's base guns blazing isn't an option, and the Outer Rim is still too hot right now. The protagonist remembers that Sakura contacted him before this all started, and suggests asking her for details. At Rosanna's behest, the protagonist gives her his phone so she can talk with Sakura, the Seimeikai leader giving them the coordinates to a safehouse.

### Convergence

The protagonist and Rosanna go to the safehouse Sakura specified, where they meet up with the Seimeikai leader. While the two Underworld Queens discuss the situation, the protagonist can't help but notice Sakura's new attire. It's...quite different from the outfit he usually sees her in, and it kind of makes her look like a ninja. Sakura claims it's a form of disguise worn by generations of Seimeikai, but finds it heartening that the commander finds it an interesting new look.

Chatter aside, Sakura gets down to business. While she hasn't gotten anything as overt as a bomb mailed to her, she *did* receive a message warning her not to interfere in this matter. Moreover, rumors abound that Rosanna was unseated as leader of Hedonia, and now the gang is going on an internal purge. Rosanna can't help but feel like everyone, including herself, is a piece on a chess board. It's a notion that irks her to no end.

Sakura's initial hypothesis was that whoever tried to kill Rosanna was someone with a personal grudge. But considering she too was threatened against intervening, the possibility can't be ignored that the perpetrator is targeting all of Underworld Queen. It's a reasonable assumption to make, given how UQ's line of work gives them plenty of enemies, Outer Rim or otherwise. Still lacking information to come to a definitive conclusion, Sakura decides to plumb the Outer Rim for information while Rosanna slips into the Ark to dig for clues. The latter is also planning on paying a visit to Red Grass' back-alley hideout, given their...shopping history and the explosive gift Rosanna was given.

The protagonist suggests also bringing Moran in on this, but is immediately shut down by the other Queens. Open-book people like the Peony Association boss are...poor at espionage, to say the least, leading to unwanted disclosures and scrutiny. As for warning the Peony Association about this, they believe the other gang will do just fine. However small the Peony Association is, and however much Moran thinks with her heart instead of her head, there's no denying the Templar are all incredibly skilled. Anyone foolish enough to attack them and not strong enough to finish the job will end up regretting it, even if they get out alive.

But the Peony Association and their leader aren't Rosanna's concern right now. What she's worried about is the protagonist. Even considering that he's a commander and UQ is a squad of Nikkes, that doesn't change the fact that the protagonist is someone who is known to regularly associate with the bosses of the three most notable gangs of the Outer Rim. That alone would make him a potential target, but now that Rosanna's up and gone to him directly for help, the target on his back might as well be a blinking neon sign saying "shoot/kidnap me." Ergo, she's suggesting he go with Sakura for protection.

The protagonist questions whether this is truly the right decision, to which Rosanna lists out her reasonings. Sure, the Outer Rim is a dodgy place even in the best of times, but Rosanna is the one who got bombed and chased with gunfire, and she's planning to keep on keeping on and even go guns blazing into Red Grass' hideout. It stands to reason that sticking with her would pose the bigger risk.

The protagonist continues to insist on accompanying Rosanna, asserting that two people will be able to accomplish what one can't, even if it means he chances getting a bullet in him for his trouble. Rosanna mirthfully pokes at the man's obstinance, teasing that he can't get enough of her. He fires back that she promised to protect him, and ponders if she's lost her faith knowing full well the Hedonia boss does *not* like being provoked. It all serves to make Rosanna concede the argument, though she warns that she's not going to stop or make concessions just so he can breathe a little easier.

Seeing the argument come to close, Sakura steps back into the conversation. She's willing to accept the protagonist's resolution to go with Rosanna, but insists he at least ditch the military uniform, proffering a bag with a suit he can change into. Seeing both Rosanna and Sakura have some...interesting ideas about watching him change, the protagonist decides to go to another room and swap clothes there.

The clothes are a perfect fit, and they look good on him to boot. Sakura notes how nice it looks on him, and also provides some sunglass to help obscure his identity. Both she and Rosanna warn him that he's treading into the affairs of the criminal underworld, which is completely different form simply being a confidant of theirs. If he were to be identified by any of the unsavory elements they'll undoubtedly be dealing with, there's a possibility he'll *never* be able to go back to his normal life.

Leaving one final promise to help the protagonist should he call, Sakura takes her leave, letting the others go off and do their own thing.

### My Life in Your Hands

Departing from the safehouse, the protagonist and Rosanna navigate winding alleys until they come across a warehouse. Rosanna points out the guards both inside and outside the facility, and while she's eager to plan out how just the two of them are going to get inside, the protagonist is less enthused.

As to how exactly the two are going to get in, well...that relies on the protagonist's acting skills. Rosanna's plan is to have the man carry her along to the guards and pretend he's captured her to hand over to their boss. The play-it-by-ear nature of this plan, combined with Rosanna's tight lips regarding plan B give the protagonist *many* reasons to doubt the odds of success, but the Hedonia Queen's calm confidence and confiding her faith in the man serve to persuade him to at least try.

One particular item of note is Rosanna mentioning that the protagonist is now the second person she's entrusted to a plan like this one. He's naturally curious as to who the first one is, to which Rosanna answers that the previous boss of Hedonia was that person. The man was basically Rosanna's father in every way but blood, though given the former sold the latter to a Nikke manufacturer to save his own skin, it's no surprise she offed him when she had the chance. This sordid tale serves as a warning from Rosanna to the protagonist about what it means to betray her trust. The protagonist quips back that he wouldn't be following her at all if he was even considering the chance to backstab her. Chuckling, Rosanna concedes the point, having a general grasp of his character by now.

### Counterattack

The protagonist marches up to the front door of the hideout, only to be stopped by the guards. He's about to tell them he brought Hedonia's boss when he realizes that he forgot to get Rosanna and will have to do something he's absolutely garbage at; improvise.

Seeing how Plan A crashed and burned right from the starting line, the protagonist returns to a Rosanna struggling not to guffaw at his "acting". He grabs the Hedonia boss, who starts to play dead as he drags her over to the guards and demands to see their boss. Apparently, their boss went to see the wall, but the smaller Outlaw is more skeptical. After all, how could someone as undoubtedly tough like Rosanna lose to such a scrawny man like the one they're talking to?

As the thug points a knife at the protagonist and calls out his act, Rosanna jerks and puts a bullet in the thug's shoulder. The other guard sounds the alarm, and more come pouring out of the warehouse. Chortling, Rosanna pokes fun at the protagonist's (lack of) acting skills and steps in front of him, asking to leave this to her. Turns out "Plan B" translated to "bust in through the front door", a plan she's much more confident in now that the protagonist is here. For some reason, she fights a lot harder when she mulls over the idea of him being in danger...

The dust settles, and the fight ended in Rosanna's favor. Turns out this was her whole plan from the start, leading the protagonist to question what the point was behind him being paraded in front like a jester. The Hedonia Queen explains that cowards like this will turn and run the moment they see her tramping towards them, so she wanted to give them a seemingly safer opponent they'd be willing to bring their boss out for. Unfortunately, said boss isn't here, but there are more than a few people still breathing she can grill for details.

After interrogating one of the thugs (and breaking a few bones), Rosanna comes to an epiphany. Red Grass was never after Hedonia or Underworld Queen. Their boss went to the wall that separates the Ark and the Outer Rim, the gang's *true* objective, and nothing the Outlaw says can sway her opinion on that.

Rosanna decides to let the man live for giving her the information needed, but he's more livid about her retaliation. He claims that Red Grass' activities are born out of more than self-interest, that destroying the wall barring them from the Ark will allow them to live better, freer lives as citizens. In response, Rosanna grabs the man by the collar and makes it clear she doesn't see it that way.

Whatever plans they had, it involved bombing Rosanna. It involved attacking *her* territory, destroying *her* property, hurting and killing *her* subordinates and protectees. Her pride hasn't been smudged so much as it has been *trampled* over, and she demands satisfaction, if not compensation. Her menacing aura and promises for revenge scare the thug so hard he falls unconscious as soon as she looses her grip. Intel acquired, Rosanna apologizes to the protagonist for showing an uglier side of herself, and heads back to the safehouse to rendezvous with Sakura

### The Queen's Order

Back in the safehouse, Moran is giving the other Queens a lambasting for running off and doing things without even telling her. Turns out the Peony Association Queen was running roughshod all over the place trying to find out what happened to Rosanna and her status, eventually finding Sakura and bulldozing into the meeting. While the Hedonia boss is less than happy to have a musclehead like Moran worrying over her, she's about to go over the pan before Moran interjects again. The Peony Association leader pulls out a phone and dials a number before handing it over to Rosanna. The voice on the other end is...unexpected, but welcome.

It's Consigliere, Rosanna's right hand. She somehow survived the bombing, though she can't say the same for most of the other members or the civilians they tried to cover from the blast. The remaining members of Rosanna's retinue amounts to 10 people, including Consigliere. Unwilling to talk about how narrow of a scrape it was to survive, Rosanna asks her advisor if anyone suggested purging the other gangs after her "death", and if so, to present them. Consigliere brings over a ribbon wearing Hedonia member, one of the others who was with Rosanna that day. Turns out *this* one tried to propose meeting up and allying with some "trustworthy" gang following news of Rosanna's survival, a notion that rankles both her and Consigliere to no end. Reminded of the rule that anyone asking for reconciliation is a traitor, the advisor summarily executes the rogue member. Rosanna hangs up the call ordering Consigliere to be ready.

Call finished, Rosanna hands the phone back to Moran before Underworld Queen goes over their next course of action...

Sakura goes over the details once more. Red Grass is a gang looking to destroy the barrier between the Ark and the Outer Rim in order to claim better lives as citizens. To that end, they purchased a number of explosives and used some of them to try and take out Rosanna and Hedonia. As the party that took the most damages, Hedonia is offering to step up and handle the problem.

At Rosanna's prodding, Sakura admits that what she found scouring the Outer Rim corroborates the former's findings. Red Grass has a rich backer in the Ark who gave them the funds to purchase the explosives. But more than that, the Queen of Seimeikai is concerned that the Queen of Hedonia is letting personal vendettas lead her to this course of action. Rosanna scoffs, justifying this as another part of their role and oath as Underworld Queen. To maintain the order of the Outer Rim and the criminal sphere, by force if necessary.

By Rosanna's take of it, Red Grass has some delusion that destroying the wall will grant them and everyone else in the Outer Rim freedom to live in the Ark's prosperity. But all that will do is give the Central Government casus belli to take full military action against the Rim, sparking a civil war. As much as Rosanna's vendetta rankles the other Queens, they admit that they cannot allow war to ensue between the Ark and the Outer Rim. Seimeikai and the Peony Association approve of Hedonia's strike on Red Grass.

The protagonist calls out to Rosanna as she stands to leave, wondering if she's returning to the Outer Rim. She is, and what she's about to do is something she doesn't want anyone else to be involved in, least of all him. To that end, she's leaving him with Sakura for his own protection, though she takes a moment to steal a kiss from him on the way out. Rosanna thanks the protagonist for sticking with her this far, and he watches her stalk off in the name of revenge...

### The Order of Rosanna

There once lived a boy who languished in the filth-ridden shadows of the Outer Rim, who raged against his terrible lot in life and clawed his way up the ranks of the criminal underworld. But still, he chafed against the idea of skulking in the shadows for the rest of his miserable existence, and so he came to a revelation. All that separated the Rim from the Ark was a wall, and if that wall went down, he and the others could rush into the light and know of a better life. To that end, he did the dirty work of an affluent citizen in the Ark, using the money to buy explosives and deal with the biggest threat to his plan. But as he stalked towards the barrier with dreams of success and ambition, he was shocked to find the one he thought he dealt with standing in his way again.

Rosanna greets the leader of Red Grass, wanting to "thank" him for the "gift" he provided her earlier. Frantic, the leader orders his gang to detonate the bombs early, but find only silence in the wake of the triggers activating. Rosanna berates the leader for not considering that she'd defuse the bombs before confronting him, and decides to tell a little story.

The restaurant he blew up as a ploy to kill her? One of her members ran that place, a guy who somehow managed to have and raise a son in a place as dingy and scummy as the Outer Rim. A boy barely turning 5 this year, who still naively thought the food on his table came purely from his dad, and ran about the place with a rambunctious attitude and giving her grief. Rather than be irked, Rosanna found it oddly cute and charming, that a child could laugh and smile even in the Outer Rim, so full of familial love.

But that boy's father is dead now, his home in ruins. A rare and beautiful thing in the Outer Rim, rendered ash for one man's ambition. She goes on to berate the Red Grass leader on his shortsightedness, not considering the possibility that the Central Government would simply burn the Rim and anyone living in it to the ground. The Red Grass leader tries to justify himself, but Rosanna isn't hearing any of it. She doesn't much care for the Outer Rim, its future, or any kind of "revolution". The Outer Rim operates by a simple rule; if you have the power, you can kill anyone you don't like, accomplish whatever you want and damn anyone who says otherwise.

But Rosanna warns that he made a big mistake, getting her and hers involved and doing them dirty. Hedonia members swarm the area and cock their guns. The way that Rosanna and her gang keeps order is simple; An eye for an eye, a tooth for a tooth. Blood for blood. Rosanna steps in front of her assembled subordinates, and declares the beginning of her vendetta.

The next day, Rosanna left Sakura's safehouse, and the protagonist was allowed to return to the Outpost. Maybe Underworld Queen was working behind the scenes, but he's not had one instance of armed assailants ever since he came back. Though everything *seems* to have normalized, Rosanna has yet to show her face to the protagonist for several days now...

The door to the room slides open, and the protagonist bolts up thinking it's Rosanna. But it turns out to be Emma instead, donning an office uniform for some reason. Following the whole debacle with Hedonia that the protagonist got mired in, Emma wanted to check and make sure he was okay while delivering a message from Ingrid. Mustang apparently gave her the heads up on Underworld Queen's issue, and she wanted to assure the protagonist that at the very least, the Big Three are going to step in and handle this matter as it affects the Ark. Also, Perilous Siege has been contacted, and will be kept on standby as a last resort. To that end, Ingrid advises the protagonist not to go outside or get into any more trouble until all this is resolved.

Message received, and voicing a desire to relay his thanks, the protagonist then focuses on Emma's choice of visitation attire. She chose to dress like a secretary since she was acting as Ingrid's representative, and asks the protagonist for his thoughts on how it looks. Heartened by the compliments, Emma departs after assuring the protagonist that whoever he's waiting for, they're doing fine.

Night falls, and the protagonist hasn't even gotten a call from Rosanna, let alone seen her. Just as he's about to call today a wash, Rosanna calls from the side of the room as if summoned. Turns out she slipped in while the protagonist was stuck in his own head, and assures the commander that the job she needed to do is done and dealt without a trace leading back to her.

Meanwhile in Royal Road, Consigliere pays a visit to the plutocrat who sponsored Red Grass to send Hedonia's...warmest regards.

Rosanna assure the protagonist no one will come calling for his neck again, and he quips that they'd have to be *alive* in order to do that. Rosanna merely smiles without saying a thing. Whatever misgivings he has about how the criminal underworld handles things, the protagonist is just glad to see Rosanna alive and well. Happy to hear this sentiment, the Queen of Hedonia pulls him in and gives him a quick kiss on the lips. She echoes the sentiment and warns him that should he decide to get hurt or die, the carnage she'd craft would be the stuff of legends. The protagonist asserts he not planning to die anytime soon, a notion that Rosanna is more than happy to hear. All he needs to do is wait here, and no matter what happens to her, she'll always come back and see him again...

### Hard Mode Epilogue - A Red-Painted Hill

A few days later, Rosanna pays an afternoon visit to the protagonist and points her gun at his face. Stating that she's giving a present, she pulls the trigger and...a bouquet of flowers bursts out of the barrel? While the protagonist is parsing this present, Rosanna tells him she'd like to keep up their previous arrangement of going out together, but intends on doing something a little different this time around. She plans on taking him to a place that only she knows about...

That place turns out to be a hill on the surface, where Rosanna has him follow along with the bouquet. Introducing the hill as the family plot, Rosanna displays a land filled with evenly-spaced mounds of dirt and bricks. Giving the look of makeshift graves. This place is, in fact, a Hedonia-exclusive cemetery where Rosanna buried those who died. The legality is...questionable at best, since this *could* be penalized on grounds of using the surface elevators for personal purposes, but Rosanna couldn't care less about that.

As for whether or not Sakura and Moran know about this...they do not. This makes the protagonist the only other person to know that this cemetery exists. It *also* serves as another warning from Rosanna not to betray her trust. After all, she'll never tell another soul about this, so who would be the rat if word were to spread of this place?

The protagonist realizes *this* is why she gave him the bouquet, and with a sigh, decides to get to another matter. Why did Rosanna choose to bury her subordinates up here? She answers that it was to give them one last chance to see the sun. Most of Hedonia were born and raised in the Outer Rim, and never got so much as a chance to see the sun's light, whether it was the Ark's Dome of Eternity or the real sun of the surface. She sees burying them here as a kind of consolation, letting them see and feel the sun in death.

Silently, the protagonist thinks on this, then denies Rosanna's question if he'll report this to the Central Government. Clasping his neck, Rosanna reiterates her warnings not to betray. No matter how much she holds him dear, she has no mercy for traitors. The protagonist calmly accepts the threat, and he follows Rosanna as she looks over the graves, laying a flower from the bouquet on each one.

Their business settled, the two return to the Ark. The setting sun behind them paints the hill and graves a deep fiery red.

## Gameplay

Event tokens (Hedonia Marks) are spent to play stages and earn event currency (Red Roses), which can be traded in the shop for rewards.

Hedonia Marks regenerate to a maximum of 5 every day, and additional Marks can be bought in the shop for Gems.

Hard Mode will be unlocked 7 days into the event and after Normal Stage 12 is cleared

### Challenge Mode

Players can challenge the boss Modernia at increasingly higher levels to earn Credits and Battle Data. Each stage will set the EXP level of deployed Nikkes to a certain limit.

Challenge Chips are consumed to play Challenge stages. Chips regenerate at a rate of 1 per day, to a maximum of 3.

### Challenge Missions

One-time challenges that grants additional currency upon clear. Clearing 12 missions will grant the CG "Blood for Blood" to decorate the Lobby.

### Archive Rerun

The Archives version of the event allows players to play through the stages and see the story. Play count is no longer limited by tickets, and Hard Mode is no longer timegated. The CG reward has been relegated to clearing Stage 12N

Challenge Mode and Challenge Missions are not accessible in the Archives. Currency cannot be accrued, and the shop cannot be accessed.

## List of Bonus Nikkes

Complete stages with the following Nikkes for a chance to earn extra Red Roses on stage completion. Bonus stacks up to 100%

## Version Updates

### Recruit

#### New SSR Nikke: Rosanna

SSR Nikke Rosanna will be on temporary rate-up in the Special Recruitment for the duration of the event. Her Molds will also be available to purchase in the Mileage Shop for 200 Gold Mileage Tickets.

After the event ends, Rosanna will be added to the Standard Recruit pool in a later update.

### 7-day login event

Event duration: From the end of the June 1, 2023 maintenance to 4:59:59, June 15, 2023 (UTC+9)

To celebrate the new version update, players will be given additional rewards with every daily login for up to 7 days, including Recruitment vouchers and upgrade materials

### Coordinated Operation

Duration: 12:00:00, June 2, 2023 to 23:59:59, June 4, 2023 (UTC+9)

Players can team up with Friends, Union members, or other players to fight against the boss Alteisen. Players that perform well will earn Broken Cores that can be traded in the shop.

### Solo Raid

Duration: 12:00:00 June 8, 2023 to 4:59:59, June 15, 2023 (UTC+9)

Form squads from your own roster to take on the boss Blacksmith and earn Harmony Cube materials upon victory. High-performance players can even earn Gems via the ranking rewards.

### Costume Update

A new "Midnight Stealth" costume for Sakura will be sold in the Cash Shop after maintenance ends. While it will always be available for purchase, it will be temporarily discounted for the first 6-7 days of release

### June Mission Pass

The Mission Pass will be update after maintenance ends, with the new Office Therapy costume available for Emma in the premium track.

## References

Notes

References
1. ↑ https://nikke-en.com/newsdetail.html?col\_name=&sid=&content\_id=11f8213babb50a4533a84dba5806afa0c9c5&from=index
2. ↑ https://twitter.com/NIKKE\_en/status/1663017344141017088