J'edd J'arkus (Crisis on Two Earths: Crime Syndicate Earth)

## J'edd J'arkus

Gallery

**J'edd J'arkus** was the evil counterpart of Martian Manhunter and one of the six leaders of the Crime Syndicate.

## History

He was killed by the Jester (counterpart of the Joker) when with Angelique (Hawkgirl's counterpart) he went after Luthor and Jester stole the quantum trigger, but the Jester sacrificed himself, staying behind and used a bomb to kill the villains.

## Powers and Abilities

### Powers

* **Martian Physiology**: The average Martian possesses the potential for the following power set:
	+ **Shape-Shifting**: Martians have psionic control of their physical for down to the molecular level. This allows them to a form of shape-shifting that allows them to mimic other forms, **elongate** aspects of their body, **increase or decrease** their physical size, and so on.
		- **Size Alteration**: As an extension of their shape-shifting abilities, Martians can easily alter their size, shrinking or growing to gigantic size.
	+ **Invisibility**: Martians can cause the biopolymers in their bodies to lose their ability to reflect light, making the Martians invisible to normal light and human sight.
	+ **Phasing**: Martians can go through solid matter.
	+ **Superhuman Strength**: Martians possess vast levels of superhuman strength and are among the few races that are able to match Kryptonians in terms of raw strength. Martians can easily shatter reinforced concrete and steel, lift and carry hundreds of tons with ease and deliver incredible damage with their blows.
	+ **Superhuman Stamina**
	+ **Superhuman Durability**: Martians possess high levels of durability that make them nigh-invulnerable to all forms of damage. Martians can withstand high-caliber bullets, powerful energy blasts, and kinetic impacts without suffering damage.
	+ **Superhuman Speed**: Martians can process thoughts, move, and react at incredible speed, being able to cover vast distances in little or no time, catch bullets in mid-flight, run on water and create afterimages as they run.
		- **Superhuman Agility**
		- **Superhuman Reflexes**
	+ **Regeneration**: Martians have powerful regenerative powers that enable them to regenerate their entire body from a severed limb, they can further enhance their regenerative powers by drawing mass from nearby sources.
	+ **Flight**
	+ **Extrasensory Input**
	+ **Longevity**
	+ **Super Hearing**
	+ **Heat Vision**
	+ **Martian Vision**: Martian visual acuity greatly exceed human norms and allows for a wider range of information to be observed. This includes the following:
		- **Infrared Vision**[*citation needed*]
		- **X-Ray Vision**
		- **Electromagnetic Spectrum Vision**[*citation needed*]
		- **Telescopic Vision**
		- **Microscopic Vision**[*citation needed*]
	+ **Telepathy**: Martians have the ability to read the minds of others and project their thoughts to varying degrees. They can also project their mental essences into a gestalt community known as the "Great Mind". Through this, the community can enhance the telepathic strength of other Martians. This power can also enable them to reverse the effects of amnesia or psychological brainwashing.
		- **Illusions**
		- **Possession**
		- **Astral Projection**
		- **Mind Control**: As an extension of this, Martians can also use the ability to alter a psychological profile of a target, enabling them to manipulate, and in some cases, outright control that individual. This practice is greatly discouraged however, and only rarely used.
		- **Telepathic Relay**
		- **Telepathic Assault**
	+ **Telekinesis**: Martians have mind-over-matter abilities and can lift and move objects with their minds. They can also employ their telekinesis in an offensive way by discharging telekinetic blasts capable of great concussive power.

### Weaknesses

* **Vulnerability to Fire**: Martians are much more vulnerable to fire than the average Earth human. At times this has been portrayed as physical, psychological, or a combination of the two. The effect of this is to strip any Martian of their powers as they involuntarily lose control of their body.

## Trivia

* His name and appearance is a reference to Tars Tarkas, the Jeddak (king) of the Green Martians, from the Edgar Rice Burroughs's novel *A Princess of Mars* and its sequels.
* J'arkus is the only member of the Syndicate, besides Superwoman, to never meet his Justice League counterpart.

## Related

* Appearances of J'edd J'arkus (Crisis on Two Earths: Crime Syndicate Earth)
* Images featuring J'edd J'arkus (Crisis on Two Earths: Crime Syndicate Earth)
* Quotations by or about J'edd J'arkus (Crisis on Two Earths: Crime Syndicate Earth)
* Character Gallery: J'edd J'arkus (Crisis on Two Earths: Crime Syndicate Earth)

### Footnotes

1. ↑ *Martian Manhunter* (Volume 4) #1
2. ↑ 2.0 2.1 2.2 2.3 2.4 *Detective Comics*  #225
3. ↑ *Martian Manhunter* (Volume 4) #2
4. ↑ *Martian Manhunter* (Volume 3) #3
5. ↑ *JLA* #3
6. ↑ 6.0 6.1 6.2 *Martian Manhunter* (Volume 2) #8
7. ↑ *Martian Manhunter* (Volume 2) #3
8. ↑ *DC Comics Encyclopedia: Updated and Expanded*
9. ↑ *Who's Who: Update '88* #2
10. ↑ 10.0 10.1 *Martian Manhunter*  #4
11. ↑ *Detective Comics*  #226
12. ↑ *Martian Manhunter* (Volume 3) #8

This character is or was primarily a member of the the *CSA* (Crime Syndicate of America • Crime Syndicate of Amerika • Crime Society of America), in any of its various incarnations, either on Earth-Three, Earth-3, Earth 3, or in the Antimatter Universe. As with all other CSA members, they are an evil version of a hero of the mainstream Template:DC Universe, primarily the Justice League. This template will categorize articles that include it into the "*CSA members*" category.

This character is or was primarily an enemy of the Justice League, in any of its various incarnations. This template will categorize articles that include it into the category "*Justice League Villains*."