recursal/Fanatic-Fandom huggingface dataset:
Fire Keeper

Rank: Natural Five Star

Type: Support

## Abilities

Skill 1: Magic Tundra: Strikes the target three times with magical essence. If you have an attribute advantage, the damage dealt will be increased by an additional 150%.

Skill 2: Restrained Power: Attacks all enemies and inflicts continuous damage for 2 turns with a 50% chance. This attack will deal 30% more damage per continuous damage effect already on the enemy. (Reusable in 5 turns).

Skill 3: Keeper of Strength: Attacks the target enemy with enormous physical energy. If you land a critical hit, you will remove one beneficial effect off of all enemies with a 75% chance and weaken their attack power for 2 turns. If you defeat the enemy, the cooltime of this skill will be reduced by 3 turns. (Reusable in 7 turns).
Fire Demon Hunter

Rank: Elite Natural Four Star

Obtained: Various Scrolls, Crystal Summon, Monster Wish, Potential Event.

Leader Skill: None.

Stats: TBA

## Skills

Skill 1: Trigger-Shot: Attacks the enemy twice with impaling, repeating crossbows, inflicting continuous damage with each hit for 1 turn with a 50% chance. Attacks consecutively with a 30% chance each time.

Skill 2: Hunting Session: Increases your critical rate, attack power and grants counter-attack for 2 turns. In addition, you will automatically activate [Trigger-Shot] to the target enemy. [Reusable in 5 turns].

Skill 3: Speed and Precision: Recovers your Attack Bar and the Attack Bar of all allies by 30%. In addition, you will strike all enemies once, ignoring their defense. [Reusable in 5 turns].

## Review

The Fire Demon Hunter exceeds expectations with it's powerful attack base stat, aswell as incredible damage potential. The demon hunter is perfect for the Wind Rift Beast, Fire Rift Beast, Dungeons and more importantly, Arena activities.

Arena Comp:

Crowd Control + Damage - Despair/Blade or Despair/Focus

Ultimate Damage - Blade/Rage - Fatal/Blade or Rage/Revenge
The Great Destroyer (Mini Game)

The Great Destroyer requires 10 Level 40 monsters to participate. It is more engaging and harder than the world boss and can be completed only once a day (every 24 hours).

## The Great Destroyer

The Great Destroyer is the grande Summoners War boss that has a level of 100. It is considered the most powerful monster and takes all efforts to stop it. The player can defeat The Great Destroyer, temporarily by destroying it's life shard.

The Great Destroyer's Life Shard: 2,000,000 HP

* Immune to effects such as Continuous Damage and Defense Break.
* You only have 100 hits to take as much damage as possible to destroy the life gem before The Great Destroyer defeats your units.
* You can take a maximum of 10 Level 40, six star monsters.
* The Great Destroyer may heal it's life shard if it's HP gets below 50%, making it harder for the player to achieve an A grade.
* The Life Shard has a strong defense.

## Rewards

F Grade - dealt between 0-100,000 damage.

E Grade - dealt between 100,000-250,000 damage.

D Grade - dealt between 250,000-500,000 damage.

C Grade- dealt between 500,000-1,000,000 damage.

B Grade - dealt between 1,000,000-1,500,000 damage.

A Grade - dealt between 1,500,000-2,000,000 damage.

S Grade - defeat the life shard in under 75 hits.

Highest Random Reward From Each Grade: (Very Rare to get the highest reward) - You will receive 4 random rewards upon finishing.

other rewards: Mana, Scrolls (unknown, elemental, mystical), Summoning Stones (x25, x50, x75, x100, x150), Crystals (20, 75, 150, 300), one random natural four star monster (rare).

F Grade: Mystical Scroll

E Grade: Light and Darkness Scroll

D Grade: x1 Reappraisal Stone

C Grade: x1 Legendary Scroll

B Grade: x1 Eclipse Scroll (Guaranteed Light or Dark Natural Four Star).

A Grade: x1 Transcendence Scroll

S Grade: x1 Lunar Scroll (Guaranteed Light or Dark Natural Five Star).
God of Destruction (Fire) (Kronos)

Rank: Natural Six Star

Stats: TBA

Obtained: Legendary Scroll (Incredibly Rare)

Awakening: Increases Stats, Strengthens Passive Skills.

* 100 Fire Essence Highs
* 50 Fire Essence Mids
* 50 Magic Essence Highs
* 25 Magic Essence Mids

Leader Skill: Increases Critical Damage of all allies by 30%.

## Skills

Skill 1: Rain of Fire: Attacks all enemies once with a bolt of fire which inflicts continuous damage for 2 turns with a 75% chance.

Skill 2: Lava Flow: Increases your attack power and critical rate for 2 turns. In addition, you will remove all harmful effects on all allies and heal all allies by 30%. [Reusable in 5 turns].

Skill 3: Raging Heat (Passive): Each turn, a random enemy will take 10% of it's MAX HP as damage. This cannot be resisted or reduced. (15% Awakened) [Automatic Effect].

Skill 4: Fire God of Destruction (Passive): When you kill an enemy creature, the HP of yourself and all allies will recover by 20%. In addition, you will receive a 50% attack increase which can accumulate up to 3 times. (25% Recovery - Awakened) [Automatic Effect].

## Chances of obtaining

Chances of getting a Natural Five Star in a Legendary Scroll = 5-10%

Chances of getting Kronos in a Legendary Scroll = 0.02-0.04%

## Runes

Major Attacker: Rage/Blade - SPD/ATK/ATK

TOA: Focus/Despair - SPD/ATK/HP

## Weaknesses

* Low Base Speed - Can be nuked first
* Lower Defense Stat
* Very Hard To Obtain
* Could be banned from Real Time Arena
* Devilmon skill ups are a 50% chance

## Strengths

* Can hit very hard with the viable runes
* Crowd Control AOE 1st skill
* 2 Passives that corrospond to each other
* Removes all harmful effects, recovers and buffs itself all in one skill
* Critical Damage Leader skill
* High Attack and HP stats
* Devilmon skill ups can make the skills very effective
Dark Time Monk

*The Dark Time Monk is the perfect asset*

Rank: Natural Four Star

Stats: TBA

Leader Skill: None

Obtained: Special, Scroll of Light and Darkness, Monster Wish

## Skills

Skill 1: Time Control: Attacks the enemy heavily using the power of time. This skill reduces the cool-time of one random skill on cool-down by 1.

Skill 2: Shattering Darkness: Increases your critical rate and attack power for 1 turn and viciously attacks a random enemy creature 4 times. [Reusable in 5 turns].

Skill 3: The Void (Passive): Whilst active, all passive skills become inactive (including friendly, excluding bosses). [Automatic Effect].

## Special Event

For a limited-time only, all crystal summons have a very slight chance of summoning a Dark Time Monk. (Available for 7 days).
Light Seraphim

Light Seraphim (Maximus)

Rank: Natural Six Star

Obtained: Scroll of Light and Darkness (Extremely Rare), Fragment of Maximus (500) + Mana Stones + Legendary Scroll.

Leader Skill: Increases the Defense of ally monsters by 50%

Type: HP

## Skills

Skill 1: Sword of Moonlight: Strikes the enemy removing all beneficial effects with a 75% chance. This damage is proportionate to your Max HP. Has a 2% chance each turn to deal damage to all enemy units.

Skill 2: Seraphim's Protection: Casts a protective shield on an ally creature. This shield channels all damage dealt to that ally to this creature. However, damage is reduced by 50%. [Reusable in 6 turns].

Skill 3: Maximus (Passive): Recovers the HP of all ally creatures and yourself by 15% each turn. Furthermore, all allies will gain an invincible effect which negates enemy critical hits.

## Maximus Fragments

Maximus Fragments are very rare objects which are obtained from scenario dungeons, rift of worlds, world boss and magic shop. These fragments are very hard to come by, but they can be used to summon the incredible Seraphim god, Maximus.

Magic Shop: 1 Fragment = 200,000 Mana Stones.

Rarity: Very Rare

To Summon Maximus You Will Need:

* 500 Maximus Fragments
* 1,000,000 Mana Stones
* 1 Unused Legendary Scroll
Recovery Rune

Recovery Runes are runes that contain immense healing energies. Equipping a four-recovery set onto a monster will give it a 10% per turn healing ability.

## Uses

* Place a four set on Chow and Camilla to boost it's healing passive.
* Place a four set on Rina to make it more defensive in the arena.
* Place a set on monsters that lose health when attacking (similar to vampire), but sustainably.
* Place them on highly targeted monsters to make them all the more defensive.
Dynasty's

Dynasty's are powerful emperor's of the east. Recruit one of these to conquer nations.

## Water Dynasty (TBA)

Rank: Natural Five Star:

Obtained: Fusion Hexagram, Mystical Scroll, Legendary Scroll, Water Scroll.

Leader Skill: Increases Critical Rate of ally creatures by 24%

Stats: TBA

**Skills:**

Skill 1: Skilled Seige: Attacks the enemy twice, inflicting continuous damage with each hit and gaining another turn with a 10% chance.

Skill 2: Flourish: Recovers your HP by 35% and removes all harmful effects. [Reusable in 4 turns].

Skill 3: Soul Devour: Attacks the enemy with a soaring force, if the enemy creature dies and you have an ally spot available, you will steal the enemy's soul, placing the enemy on your team with 50% HP and all skills available. [Reusable in 7 turns].

Requires for Fusion:

Fire Samurai (added to fusion)

Water Ninja

Wind Kung Fu Girl

Water Martial Artist

## Fire Dynasty

Rank: Natural Five Star

Obtained: Mystical Scroll, Legendary Scroll, Summoning Stones, Fire Scroll.

Leader Skill: Increases the Resistance of all allies by 41%.

Stats: TBA

**Skills:**

Skill 1: Skilled Seige: Attacks the enemy twice, inflicting continuous damage with each hit and gaining another turn with a 10% chance.

Skill 2: Profound Boost: Boosts the attack bar of all allies by 35% and instantly regains another turn. [Reusable in 4 turns].

Skill 3: War Machine: Attacks all enemies with a sharp sword. This inflicts two continuous damage which lasts for 3 turns, inflicts unrecoverable, glancing and decreases attack power. This lasts for 2 turns. [Reusable in 6 turns].

## Wind Dynasty

Rank: Natural Five Star

Obtained: Mystical Scroll, Legendary Scroll, Summoning Stones, Wind Scroll.

Leader Skill: Increases Accuracy of all allies by 41%.

Stats: TBA

**Skills:**

Skill 1: Skilled Seige: Attacks the enemy twice, inflicting continuous damage with each hit and gaining another turn with a 10% chance.

Skill 2: Profound Boost: Boosts the attack bar of all allies by 35% and instantly regains another turn. [Reusable in 4 turns].

Skill 3: Prodigy (Passive): All attacks have a 15% chance of landing one permanent random harmful effect on the enemy. Also, you have immunity to all harmful effects.
Light Hoplite (Sidius)

Rank: Natural Four Star

Type: Attack

Stats: TBA

Leader Skill: None

## Skills

Shield Bash: Strikes the enemy with a tough shield, stunning them for 1 turn with a 50% chance.

Strong Seige: Attacks all enemies twice with a powerful sword, this attack can hit through invincibility effects with a 50% chance. In addition, you can inflict glancing for 2 turns with a 35% chance for each hit. (Reusable in 5 turns).

Mount Olympus: Calls for the help of the gods to remove all harmful effects, restore your life to max and to increase your attack power and critical rate for 3 turns. In addition, you will also gain counter-attack and immunity for 2 turns. (Reusable in 10 turns).

## Review

Mount Olympus is considered to be the strongest monster buffing skill in the game. However, if stripped, it can be rather daunting. The first and second skills inflict good damage due to the high attack base stat. Furthermore, first skill has a good chance of stunning the enemy monsters, especially with the [Mount Olympus] skill in play. Additionally, the second skill has a chance to strike through invincibility, which is the only skill to do so.

8/10 - Full heal, effect removal for yourself and a plethora of effects, however, if stripped of buffs, can be lackluster.
Light Prince

Rank: Natural 4 Star

Type: Defense

Get From: Light and Darkness Scroll

Awakened Bonus: Increases Resistance by 15%

## Skills Edit

Skill 1: Noble Strike: Attacks the target enemy 2 times with each hit having a 75% chance of breaking the enemy's defense.

Skill 2: Forgiving Light: Attacks all enemies with a gust of light, removing all harmful effects from the enemies but stunning them all for 1 turn. [Reusable in 5 turns].

Skill 3: Iron Prince: Attacks the target enemy seven times, with each hit dealing damage proportionate to Defense, and each hit has a 30% chance of inflicting 1 continuous damage for 2 turns. In addition, you will gain a damage absorbing shield on yourself for 3 turns. [Reusable in 6 turns].
Eclipsed Units

The lunar eclipse is a spectacle within Summoners War, a truly rare occurance. The power of the eclipse provides new vitality to creatures of both light and dark attribute. If you can possess the power of the eclipse, you might be able to gain hold of some incredibly rare units!

Update - 30/06/2022

Two new Eclipse Ranked Units have been added:

* Eclipsed Rakshasa
* Eclipsed Archangel

## Eclipsed Rakshasa (Tersia)

Rank: Natural Four Star (Elite)

Obtained: Crafting Building - Eclipsed Fragments (x20), Light Rakshasa, Dark Rakshasa or Eclipsed Fragments (x150), Fire Rakshasa, Water Rakshasa, Wind Rakshasa (Summoning Level 50 Required) or Eclipsed Scroll of Light and Darkness.

Leader Skill: Increases the Attack Speed of Allies by 19%.

Skills:

Skill 1: Empowered Swing: Attacks the enemy two times with a whip, decreasing the enemy's attack bar by 25% each, breaks the enemy's defense and attack speed for 2 turns with a 50% chance. The damage increases according to your Attack Speed.

Skill 2: Solar Swing: Attacks all enemies with a whip that reduces their attack bar by 30% and stuns them for 1 turn with a 75% chance. This attack will deal 150% more damage if the enemy is immune to stun effects. The damage also increases according to your Attack Speed. (Reusable in 5 turns).

Skill 3: Heightened Senses (Passive): You will gain an additional 2% attack speed upon acting (accumulates up to 15 times) and will have a 15% chance of ignoring the enemy's defense if your attack speed is greater than theirs. [Automatic Effect].

Skill 4: Eclipsed (Passive): You will deal 10% more damage to enemies with light and darkness attribute (this effect does not stack) and ally light and darkness units will gain an additional 10% defence. [Automatic Effect].

## Eclipsed Archangel (Gabriel)

Rank: Natural Five Star

Obtained: Crafting Building - Eclipsed Fragments (x30), Light Archangel, Dark Archangel or Eclipsed Fragments (x999), Fire Archangel, Water Archangel, Wind Archangel or Eclipsed Scroll of Light and Darkness.

Leader Skill: Increases the HP of all allies by 33%.

Skill 1: Heavenly Scythe: Attacks all enemies with a heavenly scythe, removing a beneficial effect on an enemy with a 40% chance and brands them for 1 turn if you successfully remove a beneficial effect. The damage increases according to your defense.

Skill 2: Gabriel's Blessing: Recovers the HP of all allies by 25%. increases their defense for 2 turns and grants immunity for 2 turns. (Reusable in 6 turns).

Skill 3: Fallen Angel (Passive): When an enemy or ally is defeated, the HP of all allies will be recovered by 15%. Additionally, you will counter-attack when an ally faces a critical blow. [Automatic Effect].

Skill 4: Eclipsed (Passive): You will deal 10% more damage to enemies with light and darkness attribute (this effect does not stack) and ally light and darkness units will gain an additional 10% defence. [Automatic Effect].
Light Lunar Beast

Rank: Natural Five Star

Type: Support

## Skills

Skill 1: Eclipse: Provokes the enemy and reduces their attack bar by 15%.

Skill 2: Otherworldly Protection: Grants invincibility and immunity on the target ally for 1 turn. In addition, you will also decrease the cool-time of all allies skills by 1 turn. (Reusable in 5 turns).

Skill 3: Lunar Eclipse: Recovers the HP of all allies by 50% and raises the attack power of all allies for 3 turns. In addition, you will also decrease the attack power of all enemies with a 75% chance each. (Reusable in 6 turns).
Dark Keeper

Rank: Natural Five Star

Type: Defense

## Abilities

Skill 1: Magic Tundra: Strikes the target three times with magical essence. If you have an attribute advantage, the damage dealt will be increased by an additional 150%.

Skill 2: Keeper's Defence: Increases your defence for 2 turns and recovers your HP by 30%. When used after your passive's ability is no longer active, instead, you will extend the passive's ability for 1 extra turn at the cost of the cooltime of this skill increased by an additional 3 turns. (Reusable in 4 turns).

Skill 3: Keeper of Destruction (Passive): On your first three turns, you will absorb all damage dealt to allies and reduce the incoming damage by 30%. During these turns, you will also be immune to all harmful effects including oblivion state. [Automatic Effect].
Dark Aztec (Zacatzontli)

GRADE ★★★★★

TYPE Support

GET FROM Light and Dark Scroll, Monster Wish

## Skills

Leader Skill: Increases the Attack Power of Units with Dark Attribute by 50%

Ruthless Chant: Attacks the enemy with a roar, decreasing the enemy's attack bar by 30%. The damage increases according to Attack Speed.

* Lv.2 Damage +5%
* Lv.3 Damage +10%
* Lv.4 Damage +10%

Dark Synth: Decreases the Attack Bar of all enemies by 50%, stunning them with a 25% chance. [Reusable in 5 turns].

* Lv.2 Harmful Effect Rate +10%
* Lv.3 Cooldown -1
* Lv.4 Harmful Effect Rate +10%
* Lv.5 Cooldown -1

Dark Miracles (Passive): Ally units are immune to harmful effects while this monster is alive. When this unit reaches 50% HP, it will create a shield upon itself, proportionate to your Max HP.

Rating: 10/10 Supporting Unit

- First Skill can deal high damage and it always decreases the enemy's attack bar by 30% - Good for TOA and Arena battles.

- Second Skill is awesome and exclusive to this monster. If this unit manages to get a stun with this skill, then the opponent will not beable to attack for a long time...Perfect for TOA. Also, it's a 100% chance of decreasing the enemy's attack bar by 50%.

- Third Skill allows the player to overcome difficult dungeons such as Dragons Lair and can be very useful in Arena and Guild Battles. (Guild Defense and Offense aswell).

- Rune this monster with either: Shield/Energy/Energy - HP/HP/HP or Violent/Energy - HP/HP/SPD

Negatives

- Is not good if it's last unit standing

- Almost impossible to obtain

- Starts with low hp base stats

Full Rating: (If rune'd correctly, end game)

Arena - 10/10

TOA - 10/10

Dungeons - 10/10

Guild Wars - 10/10

Raids - 10/10
Fire Vampette (Lia)

Rank: Natural Five Star

Type: HP

Stats: TBA

Leader Skill: Increases the Attack Power of allies in Raids by 40%.

## Skills

Skill 1: Menacing Force: Attacks the enemy twice, inflicting continuous damage with each hit for 2 turns with a 35% chance. Damage dealt is proportionate to your MAX HP.

Skill 2: Invulnerability: Casts invulnerability to yourself, granting you with irremovable Invincibility and Immunity for 1 turn. (Reusable in 5 turns).

Skill 3: Vicious Fangs: Attacks all enemies with blood-sucking teeth, dealing damage proportionate to your MAX HP and inflicting unrecoverable for 2 turns with a 75% chance. Furthermore, 30% of the total damage dealt will be converted into HP for all allies. (Reusable in 7 turns).

## Analysis

* Raids 9/10 - Lia's first skill is considered lack-luster due to the Raid Bosses' resistance against continuous damage. However, the damage is proportionate to MAX HP, and that has quite a high multiplier. Irremovable Invincibility, Immunity and high damage 3rd skill with AOE heal makes Lia a suitable unit for Raid 5.
* Arena 9.5/10 - Low base speed only stops Lia from becoming a solid 10/10. Invulnerability can be highly useful for RTA and Arena Defense, aswell as the third skill and first skill can be the ultimate game changer. On a despair set, she can stun and recover your team to full HP.
* Dungeons - Giants/Not Recommended - Dragons/Semi-Recommended - Necro/Not Recommended.
* TOA 8.5/10 - Continuous Damage + AOE third skill with heal can make Lia a suitable TOA unit.
Light Crusader (TBA)

Rank: Natural Six Star (Mega Elite)

Stats: TBA

Leader Skill: Increases the HP of all allies by 30% and decreases the HP of all enemies by 15%.

Obtained: Fusion

## Skills

Skill 1: Bond: Attacks the enemy, recovering the attack bar of yourself and the ally with the lowest attack bar by 20%.

Skill 2: Retrograde: Removes all harmful effects off the target ally and increases their attack bar to maximum. In addition, all allies will recover their HP by 30%. [Reusable in 4 turns].

Skill 3: Light Tundra: Attacks all enemies and removes all beneficial effects with a 100% chance and transfers them onto the opposing allies. This attack's power is proportionate to your attack speed. [Reusable in 7 turns].

Skill 4: Pure Crusade (Passive): Cannot be affected by inability effects. Your attack speed increases by 10% whenever an ally is killed. [Automatic Effect].

## Obtained

* Water Phoenix (Sigmarus) - 6\* Max Level
* Wind Valkyrie (Katarina) - 6\* Max Level
* Fire Panda Warrior - 6\* Max Level
* Dark Ifrit (Veromos) - 6\* Max Level
* 1,500 Crystals
Fire Dinosaur (Troodon)

Grade: ★★★★

TYPE: Attack

GET FROM: Mystical Scroll, Crystal Summon, Legendary Scroll, Summoning Stones, Fire Scroll

**Leader Skill:** Increases Attack Power of allies of Fire Attribute by 40%

Skills:

**Skill 1: Prehistoric Roar:** Attacks the enemy with a menacing roar, provoking and decreasing the enemy's attack power for 1 turns.

**Skill 2: Reptilian Preparation:** Increases your attack power, critical rate and defense for 3 turns. [Reusable in 5 turns]

**Skill 3: Ancient Release:** Inflicts a powerful savage attack upon the enemy, ignoring the enemy's defense and preventing it from potentially reviving. [Reusable in 6 turns]

Runes: Rage/Blade - Full Attack and Damage. With (Atk%/Crit DMG%/Atk% - Critical Rate: 100, Critical Damage: 250, Attack: 2500. It's Third Skill Deals inflicts 95,000 damage on the faimon non-attribute foes.

Violent/Blade

Fatal/Blade

Violent/Revenge
Light Crusader

Rank: Natural Four Star (Elite)

Type: Defense

Leader Skill: None

Stats: TBA

## Skills

Skill 1: Shield Bash: Attacks the enemy with a bash of the shield, dealing damage proportionate to defense and stunning the target with a 25% chance.

Skill 2: Light from the Heavens: Recovers the HP of the target ally by 30% and all other allies by 15%. [Reusable in 4 turns]. [Reusable in 4 turns].

Skill 3: God's Defense (Passive): All attacks dealt by ally creatures will ignore the enemy's defense. [Automatic Effect].
Water Neostone Leader (Sikashu)

Rank: Natural Five Star

Type: Support

## Abilities

Skill 1: Tactical Strike: Attacks all enemies once, dealing 50% less damage but removes one beneficial effect and inflicts continuous damage for 3 turns with a 75% chance.

Skill 2: Rat Pack: Removes all harmful effects on all allies and increases their critical rate and attack power for 2 turns. (Reusable in 5 turns).

Skill 3: Motivation (Passive): When an enemy's turn ends, the attack bar of all allies will be increased by 10%. [Automatic Effect].
Water Warrior Monk

Rank: Natural Four Star

Type: Stats

Leader Skill: None

## Skills

Skill 1: Absorbing Punch (400% + 140%): Strikes the enemy, dealing damage proportionate to your MAX HP. You will recover 15% of the damage inflicted as HP.

Skill 2: Body and Soul (200% + 100% x 4-5): Increases your critical rate and launches an array of punches on the enemy target. (Reusable in 4 turns).

Skill 3: Holy Defense (Passive): On the moment of death, will gain invincibility for 2 turns. [Automatic Effect].
Light Princess (Cecilia)

Rank: Natural Five Star (SSS Tier)

Type: HP

Stats: TBA

Leader Skill: Recovers the HP of allies in Dungeons by 8% each time they act.

## Skills

Skill 1: Seductive Plead: Attacks the enemy, weakening their defense and decreasing their attack power for 2 turns. Damage dealt is proportionate to your Max HP.

Skill 2: Troop Protection: Removes all harmful effects on the target ally and recovers their HP by 50%. In addition, they will also gain immunity for 2 turns. (Reusable in 5 turns).

Skill 3: Temporary Truce: Inflicts a truce effect onto all enemies for 3 turns. Whilst under the truce effect, enemies will have a 35% chance of being unable to act for their turn (bosses - 15%). In addition, you will inflict continuous damage which will last for 2 turns when the truce effect on an enemy acts. (Reusable in 8 turns).

(Can be skilled up to reusable in 6 turns).

## Rating

PVP: 9/10

TOA: 10/10

Dungeons: 10/10

Raids: 6/10 (First Skill and Second Skill can prove useful)

World Arena: 9.5/10

## TOA

A fully skilled Cecelia, whilst paired with Mav can make TOA a very easy journey. The 35% stun, can cause wonders in the long run during stages! Also, the continuous damage will chip away at the enemies if the stun is successful.

Crowd Control + Cecelia can make you untouchable on most floors, including boss stages.

Runes: Violent/Energy - High Speed, HP and Accuracy, Violent/Focus

Counter - Cleansers and Immunity.
Light Phantom

Rank: Natural Five Star

Type: HP

Ranking: SSS Tier (10/10) - Highly viable in all areas - one of the best support units in the game.

## Abilities

Skill 1: Plasma Strike: Attacks the target enemy, inflicting a branding effect with a 25% chance. Damage dealt is proportionate to your MAX HP.

Skill 2: Phantom Transparency: Removes all harmful effects and grants immunity to all allies for 2 turns and grants the ability: Evade - all enemies will deal a glancing hit onto you and you will reduce all damage by 15%. This is granted on only yourself for 2 turns. (Reusable in 4 turns).

Skill 3: Dispelling Aura: Transfers all harmful effects accumulated on all allies onto the target enemy creature. Additionally, you will strike the enemy, ignoring their defence whilst dealing damage that's proportionate to your MAX HP. (Reusable in 7 turns).

Skill 4: Ectoplasm (Passive): When an enemy creature deals damage to you, they will take 10% of the inflicted damage.
Light Angelic Queen (Martha)

Rank: Natural Six Star (Beyond Unit)

Stats: TBA

Leader Skill: Increases the HP of all allies by 33%.

## Skills

Skill 1: Heavenly Tundra: Attacks the enemy three times, inflicting huge damage proportionate to your HP.

Skill 2: Thunderstorm: Controls the weather to attack all enemies at the end of the full round. When all creatures have acted, the thunderstorm will deal significant damage proportionate to the elements of the enemy units and their current HP. This lasts for 3 turns. (Reusable in 5 turns).

Skill 3: Ally Appraisal (Passive): The skill cooldown of all allies will be permanently reduced by 1 whilst you're active. (Automatic Effect).

Skill 4: Transforming: Activates the powers of light to transform into a random Natural Five Star unit for 2 turns. Your stats will correspond to the Natural Five Star's type, and all skills will be usable. However, Martha's passive will become inactive whilst [Transforming] is in use. (Reusable in 7 turns).

## Obtained

Martha features as a shop reward for the World Arena. Martha can only be obtained through a World Arena Scroll, with a very slight chance.

**Chat Log: [Player Name] just got [Angelic Queen]! What a wondrous achievement!**

## World Arena Scroll

**A renowned scroll which holds all attribute elements.**

* **Summons a random creature of any element between ranks 3-6 star.**

Cost: 250 World Arena Points

**Units Available:**

* Fire Monsters
* Water Monsters
* Wind Monsters
* Light Monsters (Uncommon)
* Dark Monsters (Uncommon)

Chances of getting a lightning for a Four Star Unit is approximately 15% chance.

Chances of getting a lightning for a Five Star Unit is approximately 0.8% chance.

Chances of getting a lightning for Martha is approximately 0.021% chance.

## Trivia

* **Thunderstorm cannot kill enemy creatures, only damage them to 1HP.**
* **The challenge quest: Summon a Natural Six Star, is the hardest quest and will grant you with a special island decoration and 750 Crystals.**
Light Librarian

Name: Light Librarian (Tessa)

Rank: Natural Four Star

Type: Support

Leader Skill: None

## Abilities

Skill 1: Book Worm - Attacks the target enemy and blocks them from receiving benefical effects for two turns with a 75% chance.

Skill 2: Wealth of Knowledge: Strikes the target enemy four times and inflicts continuous damage for 2 turns with a 50% chance each. (Reusable in 4 turns).

Skill 3: Lead Librarian (Passive): The effect status that are inflicted onto enemy creatures by allied creatures are increased by an additional one turn. [Automatic Effect].

## Rating

Overall Rating: 9.5/10

TOA: 10/10 (Increases duration of all harmful effects, allies inflict including freezes and continuous damage).

Arena: 9/10 (Blocks benefical effects, inflicts continous damage, increases effects. However, base speed is slow and fairly squishy).

Cairos: 10/10 - Very useful in the following dungeons: Dragons B12, Giants B12, Steel Fortress B10, Necropolis B10, Punishers Crypt B10, Elemental Dungeons.

Raid: 9/10 - Passive effect might not activate if inflicted with an oblivion state. Continous damage useless against them.
Dark Dragon Lady

Rank: Natural Five Star

Type: Defense

Leader Skill: Increases the Critical Rate of allies by 24%.

## Abilities

Skill 1: Grogon Feast: Summons a baby Grogon to attack all enemies dealing damage proportionate to your defense.

Skill 2: Might of the Lady: Removes all harmful effects on all allies, increases their defense for 2 turns and decreases the cooltime of all skills by 1. (Reusable in 5 turns).

Skill 3: Mother of Dragons (Passive): Reduces all incoming damage by 20% and increases your attack bar by 15% when an ally is dealt with damage. Increases the damage all ally dragons deal by 25% when active. [Automatic Effect].
Light Native

Rank: Natural Four Star

Leader Skill: None

## Abilities

Skill 1: Moon Knight: Attacks the enemy three times with each attack having a 35% chance of putting the enemy to sleep for 1 turn. This attack will not wake the enemy up if they are already in a sleep state.

Skill 2: Meditative Song: Recovers the HP of all allies by 30% and puts yourself to sleep for 2 turns. (Reusable in 5 turns).

Skill 3: Astral Projection (Passive): When put to sleep, will summon an astral projection that will instantly gain a turn, your damage and attack speed in your astral form will be increased by 100%. [Automatic Effect].
Dark Gladiator (Yuri)

Rank: Natural Five Star

Abilities: Increases the Critical Rate of allies in the Arena by 33%.

## Abilities

Skill 1: Warrior's Blade: Attacks the enemy, inflicting unrecoverable for 2 turns with a 50% chance. You will have a 30% chance of striking consecutively.

Skill 2: Spirit of Battle: Removes all harmful effects on all allies and increases their attack bar by 15% and their attack power for 2 turns. (Reusable in 5 turns).

Skill 3: Bloodshed (Passive): All types of damage dealt by allies will be increased by 20%. If you are the last ally standing, your attacks will ignore the enemy's defence. [Automatic Effect].
The Worst Way To Go

**The Worst Way To Go** is the fifth episode of *Survivor: Vanuatu*.

## Challenges

* Reward
* Immunity
**Challenge:** **Dive Masters**
The castaways must pull themselves along an underwater rope, retrieving markers along the way. The tribe that collects the most markers at the end of ten minutes wins reward.
**Reward:** A trip to the waterfalls of Vanuatu, plus beer and Pringles chips
**Winner:** Leume

**Challenge:** **Jungle Relay**
The castaways must race into the jungle to gather outrigger canoe parts and paddles. Once all the pieces are gathered, each tribe must assemble their canoe, then paddle out to retrieve their flag. The first tribe to bring their flag back to the beach wins.
**Winner:** Tenmaru
Light Ifrit (Elsharion) (Revamped)

The hardest monster to be obtained in Summoners War via Tasks and Achievements. Elsharion grants only the strongest it's power.

## Requirements

To purchase and obtain Light Ifrit Summoning Pieces, you must have completed these tasks:

* Clear Raid 5 At Least Once. (0/1)
* Clear All B10 Dungeons In The Cairos Dungeon.
* Obtain All Other Ifrits (Fire, Water, Wind, Dark). (0/4)
* Fuse All Natural Five Star Monsters Available In The Fusion Hexagram
* Complete Trial of Ascension (Normal)
* Complete Trial of Ascension (Hard)
* Clear The Temple of Light Once.

Summoning Pieces Required:

100/100

How To Get Pieces:

* Guild Shop - 1,000 Guild Points = 10 Pieces

Summoning:

100 Light Ifrit Pieces + 500,000 Mana Stones + 1 Elemental Attribute Ifrit Sacrifice.

## Skills

Leader Skill: Increases Attack Speed of Ally Monsters by 35% in Dungeons and Raids.

Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Skill 2: Extreme Nova: Attacks all enemies with dimensional raw power. Damage is proportionate to HP, Attack Speed and Attack Power. [Reusable in 6 turns].

Skill 3: King of the Ifrit (Passive): All allies are granted an immunity shield which prevents them from receiving harmful effects until Elsharion is dead. In addition, your Attack Power increases by 100% for each allied Ifrit creature.
Light Last Samurai

Rank: Elite Natural Five Star

Type: Attack

Obtained: Ecliptic Scroll of Light and Darkness

Leader Skill: None

## Abilities

Skill 1: Swift Strike: Cuts all enemies once, dealing damage proportionate to their MAX HP.

Skill 2: Fallen Clan: Attacks the target enemy, dealing damage proportionate to the number of allies alive. If you successfully defeat the enemy, you will revive a random dead ally with the damage dealt restored as HP. (Reusable in 5 turns).

Skill 3: Kindred Spirit: Subdues into a meditative state and is granted immunity for 2 turns. After this, you will strike all enemies with double the attack power. (Reusable in 9 turns).

## Ecliptic Scroll of Light and Darkness

An incredibly powerful scroll containing natural four star and beyond summoning power (light and darkness only). Requires 100 pieces to summon.

Obtained:

* Tower of Ascension (Hard) - Floor 100 - x50 Pieces
* Arena Shop - 600 Glory Points - x5 Pieces - two per week.
* Guild Shop - 750 Guild Points - x5 Pieces - two per week.
* Magic Shop (Very Rare) - 850,000 Mana Stones - x5 Pieces
* Special Packs

Rates:

* Natural Four Star - 96.5%
* Natural Five Star - 3.3%
* Elite Natural Five Star - 0.2%

Elite Natural Five Stars:

* Last Samurai (Light)
* Gaia (Dark)

Packs:

* Ecliptic Moon Pack - $149.99 (x1 Ecliptic Scroll of Light and Darkness), x3 Scroll of Light and Darkness, x1 Splendid Blessing of Summoning and x2500 Crystals
* Mass Summoning Pack - $299.99 (x1 Ancient Transcendence Scroll, x1 Ecliptic Scroll of Light and Darkness, x3 Legendary Scroll, x3 Scroll of Light and Darkness, x50 Mystical Scrolls, 3 Devilmon and x2500 Crystals)
Dark Wisp

Rank: Natural Five Star

Type: Attack

## Skills

Skill 1: Too Hot To Handle (Strengthened): Attacks the enemy three times, weakening their attack power and inflicting continuous damage for 1 turn with a 50% chance.

Skill 2: Burning Ember (Passive): inflicts a continuous damage effect on all enemies for 1 turn upon acting. [Automatic Effect].

Skill 3: Burning Influence (Passive): Upon acting detonates all continuous damage effects on the enemies.

## Analysis

The perfect unit for crowd control dungeons i.e. Giants B12, Dragons B12 and TOA.

Has the potential to deal immense amounts of damage.

Not very useful if the enemies are granted with immunity.
The Trio

**The Trio** is the second episode of *Survivor: Marquesas*.

## Challenges

* Reward
* Immunity
**Challenge:** **Float Your Boat**
Tribes would dive down into the water to remove rocks from a small boat. When they have removed enough rocks, the boat would rise to the surface and float. Tribe members would then proceed to use buckets to get water out of the boat with buckets. Once the tribe decided the boat was sea-fare, they would row back to shore. The first tribe back would win.

**Reward:** Fishing gear

**Winner:** Hakahau**Challenge:** **Buggin' Out**
Each tribe member would bob for fafaru (raw fish fillet marinated in fermented seawater). If any tribe member could not keep it down or didn't eat it, they would lose the challenge for their tribe.

**Winner:** Hakahau

## Tribal Council

 Makayla (1 vote)
 VOTED OFF:Frankie Callahan
Water Giant

Water Giant is a fusable four star monster.

Rank: Natural Four Star

Type: Defense

Leader Skill: None

## Skills

Skill 1: Big Punch: Attacks the enemy, stunning them for 1 turn with a 50% chance.

Skill 2: Meat Shield: Casts defend on all allies. You will take the damage that is dealt by the enemies on the ally's with the defend buff, but the damage will be reduced by 15%. This effect lasts for 2 turns. [Reusable in 5 turns].

Skill 3: Giant's Core (Passive): Recovers your HP by 10% each turn. In addition, you cannot receive continuous damage effects. [Automatic Effect].
Brand New Godly Units

## Fire

Fire God Khan

Rank: Natural Six Star

Stats: TBA

Leader Skill: Ally Recovery skills are doubled in healing ability.

### Skills

Skill 1: Fire Scythe: Attacks all enemies with a fire scythe, disturbing HP recovery and granting one continuous effect for 2 turns.

Skill 2: Passive Flames: Grants 3 continuous damage to all enemy creatures for 2 turns. This skill cannot be resisted or removed. [Reusable in 5 turns].

Skill 3: Fire God Khan (Passive): Upon dying, will restore the HP of all allies to full. In addition, you will deal several hits to each enemy creature and you will be revived with 1% HP.

## Water

Water Goddess Tita

Rank: Natural Six Star

Stats: TBA

Leader Skill: All allies receive a permanent shield which is equivalent to 15% of their HP. This shield is reactivated every turn.

### Skills

Skill 1: Water Trident: Attacks all enemies with a water trident, recovering the HP of all allies by 10% and granting one continuous damage effect for 1 turn.

Skill 2: Winter's End: Attacks all enemies with a powerful winter storm. This attack freezes all enemies and reduces their attack gauge by 50%. [Reusable in 5 turns].

Skill 3: Water Goddess Tita (Passive): Removes all harmful effects off allied creatures automatically and replaces them with random positive effects.

## Wind

Wind God Fujin

Rank: Natural Six Star

Stats: TBA

Leader Skill: All allies receive a 20% Attack Bar increase every turn.

### Skills

Skill 1: Thunder Staff: Attacks all enemies with a thunder staff, stunning them with a 35% chance and granting one continuous damage effect for 1 turn.

Skill 2: One Major Increase: Increases the Attack Bar of all allies by 100%. However, you will lose 25% of your HP. [Reusable in 4 turns].

Skill 3: Wind God Fujin (Passive): Boosts the attack power of all allies according to your speed. In addition, you will gain an extra 20% attack bar increase.

## Obtained

These powerful beings are obtained from their own specific shards.

Collect 200 Shards to summon One Godly Ranked Creature.

1 Shard = 240 Glory Points
Buffed Vanessa

Possible Buff Skills:

## Skills

Skill 3: Angel of Flames (Passive): Revives all fallen allies with 15% of their HP, upon their death, which recovers by 15% for the next 2 turns. Fallen allies can only be revived twice. [Automatic Effect].

Skill 3: Angel of Flames: Attacks all enemies with a rush of fire. All damage dealt will be converted into HP for you. In addition, you will recover the life of all allies by 15%.

Skill 3: Valkyrie's Voyage (Passive): When this unit dies, it will restore the ally with the lowest HP to maximum health and casts an invincibility shield on all allies for 1 turn. [Automatic Effect].
Water Northern Lord

Rank: Natural Five Star

Type: Attack

Leader Skill: Increases the HP of ally monsters in Guild Battles by 44%.

Stats: TBA

Trivia: First skill move is labelled in Dutch - This was intentional by the developers.

## Skills

Skill 1: Verwoesting (200% + 100%): Attacks the enemy with a powerful icicle. This attack will freeze the enemy for 1 turn if you land a critical hit.

Skill 2: Arctic Barrier: Recovers your own HP by 50% and removes all harmful effects from allies and grants immunity for 1 turn. (Reusable in 5 turns).

Skill 3: Nidhogg (550% + 80%): Summons a powerful ice dragon to deal extreme damage to all enemy creatures. if you kill an enemy, this attack will activate again consecutively. (Reusable in 7 turns).
Dark Chess Queen

Rank: Natural Five Star

Type: Support

## Abilities

Skill 1: Pawn Sacrifice: Attacks the enemy using 15% health of the ally with the most MAX HP.

Skill 2: Power Piece: Attacks the target enemy, inflicting damage proportionate to the number of allies alive and to your attack speed. This attack will ignore the enemy's defense if you are the only ally remaining. (Reusable in 4 turns).

Skill 3: Check Mate: Steals all beneficial effects from all enemies with a 50% chance per beneficial effect and transfers them to your allies. In addition, will increase the attack speed of allies and decreases the attack speed of all enemies for 2 turns. (Reusable in 6 turns).
Wind Archmage

Rank: Natural Five Star

Type: Support

Stats: TBA

Leader Skill: Increases the Critical Rate of allies by 24%.

## Skills

Skill 1: Barrage of Wind: Attacks the target three times, reducing their attack bar by 15% with a 20% chance for each hit.

Skill 2: Kinetic Blitz: Attacks all enemies with powerful kinetic energy, increasing the attack speed of all allies for 2 turns. Damage dealt is proportionate to your attack speed. (Reusable in 4 turns).

* Cooltime can be reduced by 1 (3 turn).

Skill 3: Earthen Power: Steals the beneficial effects off of the target enemy and increases their duration by 1 turn. This attack cannot be resisted. (Reusable in 4 turns).

* Cooltime can be reduced by 2 (2 turn).

Skill 4: Kinetic (Passive): Increases the attack bar of all allies by 5% per beneficial effect when one is granted upon you.

## RTA God

Paired with Megan or Bastet, the Wind Archmage will increase the attack bar boost to 30%! In addition, Woosa, Chloe or Velajuel's beneficial effects will also increase the attack bars of allies.

"Earthen Power" is considered to be one of the strongest support skills in Real-Time and regular Arena. When skilled up to maximum, Earthen Power has a very low cool-down time of 2 turns, one of the lowest costing third skills. In addition, the usability of the skill can transfer will runes (boosting attack bar of all allies by 5%), transfer invulnerability effects and boost their time, aswell as boost attack bar (Chloe and Woosa).

It's recommended to make the Wind Archmage, your fastest unit.

* High Base Speed of 109.

## Weaknesses

The Wind Archmage is very weak to Zaiross comps and beneficial effect blocking skills. He will become useless if blocked.

Teams with no buffers can deal with the Wind Archmage easily.
Fire Pegasus

Rank: Natural Five Star

Type: Defense

Leader Skill: Increases the Attack Speed of allies by 24%.

## Abilities

Skill 1: Winged Warrior: Attacks the enemy twice, dealing damage proportionate to your attack speed and stuns them with a 30% chance with each attack. If the enemy has beneficial effects, you will ignore their defense with an additional 50% chance.

Skill 2: Blazing Stallion: Attacks the target enemy four times and instantly activates all harmful effects currently on the enemy. Damage dealt is proportionate to your attack speed. (Reusable in 5 turns).

Skill 3: Mythical Skin: Removes one harmful effect on all allies and provokes all enemies with a 75% chance for 2 turns. When you are dealt damage by a provoked enemy, the damage will be reduced by 25%. [Automatic Effect].
Dark Princess (Roma)

Rank: Natural Five Star (SS Tier)

Type: Attack

Stats: TBA

Leader Skill: Increases the Attack Power of allies in Dungeons by 44%.

## Skills

Skill 1: Seductive Plead: Attacks the enemy, weakening their defense and decreasing their attack power for 2 turns. Damage dealt is proportionate to your Max HP.

Skill 2: Kingdom Assault: Connects with two other allies to launch a powerful assault against the target enemy. Roma will strike the enemy two times with [Seductive Plead] before the other allies deal their attacks. (Reusable in 4 turns).

Skill 3: Warrior Princess: Removes the target's beneficial effects and attacks five times with bolts of powerful energy, each attack has a 75% chance of branding the enemy creature for 3 turns. (Reusable in 7 turns).

## Verdict

[Warrior Princess] - A very hard striking attack! It is considered to be the strongest single target skill (exception of Brandia) and can deal serious damage if you connect the branding with the first hit. At max level, 2500+ Attack and 150 Critical Damage...Roma can deal a total minimum of 58,000, depending on the enemy. - This skill works wonders against strong enemy's with invincibility, also raids, Necro and Dragons B10.

[Kingdom Assault] - Considered an upgrade of Lisa's third skill (without the removal of harmful effects), however, weakening the defense of the target enemy before leading an assault with two other allies will leave the enemy in dire pain. Especially if the paired ally is Theomars or another strong nuker. Furthermore, the AI always pairs the monsters with the highest attack power in your team.

Also, Kingdom Assault works wonders with a despair TOA team. Paired with the magic knights, the short cool-down for the attack can mean that you constantly engage the magic knight's first skill to stun and reduce the attack bar of all enemies.

## Negatives

* Single target nuker
* Low base defense
* Second skill weak if you lack allies
* First skill is proportionate to your max HP

## Positives

* Incredibly useful and strong third skill with a three turn branding effect (awesome against the rift boss, rift beasts, Necro B10, Dragons and TOA bosses).
* Removes all beneficial effects from the target with unresistant accuracy.
* Ally assault second skill which can inflict lots of damage.
* First skill weakens attack power and defense - paired with branding can make the enemy super weak.
Dark Bat (Fang)

GRADE ★★★

TYPE HP

GET FROM Light and Dark Scroll, Monster Wish

## Skills

Vicious Bite: Attacks an enemy and converts 40% of the damage into HP.

* Lv.2 Damage +5%
* Lv.3 Damage +10%
* Lv.4 Damage +10%

Steel Wings: Attacks all enemies and breaks their defense with a 75% chance.[Reusable in 4 turns].

* Lv.2 Harmful Effect Rate +10%
* Lv.3 Damage +5%
* Lv.4 Harmful Effect Rate +15%
* Lv.5 Damage +10%

Night Night (Passive): All allies recover 5% HP each turn. Puts one random enemy to sleep for 1 turn each turn.
Archangel Michael

Rank: Natural Seven Star (Ultimate)

Type: Mixed

Element: Light and Dark

Obtained: Successful combination of Artamiel (Light Archangel) and Fermion (Dark Archangel).

Stats: Identical to Light Archangel but has slightly more base attack.

## Skills

Skill 1: Blades of Judgement: Attacks the enemy twice, recovering 20% of the inflicted damage as HP with each hit.

Skill 2: Michael's Blessing: Recovers the HP of all allies by 30% and decreases the cool-time of all of their skills by 1. (Reusable in 4 turns).

Skill 3: Crushing Destruction (Passive): Counter-attacks the enemy if you or your allies receive a critical hit. In addition, your attacks will ignore the enemy's defense when counter-attacking. Furthermore, you are immune to receiving harmful effects. [Automatic Effect].

## Crafting

To create Michael, the strongest creature known to Summoners War, the player must sacrifice their maxed Artamiel and Fermion, with a Combination Opal or 7,500,000 Mana Stones.

Maxed Artamiel (Awakened, Six Star, Level 40)

Maxed Fermion (Awakened, Six Star, Level 40)

Combination Opal or 7,500,000 Mana Stones.
Light Seer

Rank: Natural Five Star

Type: Attack

## Abilities

Skill 1: Scroll Shatter: Attacks the target enemy and reduces their attack bar by 15% and breaks their defense for 2 turns with a 75% chance.

Skill 2: Forestrike: Attacks all enemies and inflicts a bomb effect that will detonate after 2 turns. Upon detonating, it will destroy the target's MAX HP by 25%. (Reusable in 6 turns).

Skill 3: Wise Decision (Passive): Upon acting, you will remove two harmful effects on the ally with the most harmful effects and you will increase their HP by 20%. When an ally dies, you will recover the HP of all remaining allies by 20%. [Automatic Effect].