Mandrill Cavalry

> "*The most troublesome combination on the Hyperborean Jokul. Even if one has fallen, the other can still fight relentlessly.*"
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Mandrill Cavalry is an enemy found in Hyperborean Jokul.

Mandrill Cavalry has 2 attacks:

* At mid range, the Mutant Penguin will fire their cryothrower at mid range, creating a constant stream of freezing air able to hit many times, sweeping it back and forth several times. They are capable of aiming their weapon upwards and downwards, preventing slopes from being used to evade attacks.
* If the player is too close, the Snowy Mandrill will strike them in melee with their claws, shoving them back slightly.

The Mandrill Cavalry is a unique enemy, being made up of 2 individual enemies. Each has their own  Health? bar, which can cause one to die before the other.

They will attempt to keep a certain distance away from the player, only resorting to using melee attacks if the player is extremely close.

Mandrill Cavalry is extremely dangerous, due to possessing a high damage, short range cryothrower, having extremely high  Movement Speed and not fully dying unless both enemies are killed.

When they are approaching,  Decay? should be applied to slow them down, both to delay their attack and to gain some distance once they begin attacking. Taking out the Snowy Mandrill first will likely be your best option, since the Mutant Penguin is much slower and can be finished off at a distance.

However if you can dodge the Snowy Mandrill's powerful melee attacks, then taking out the Mutant Penguin first to remove the cryothrower may be a better idea.

### Reincarnation 9

On Reincarnation level 9, Mandrill Cavalry will charge at the player more often, however this benefit is useless due to Mandrill Cavalry rarely, if ever, charging at players. Additionally when the Mutant Penguin or Snowy Mandrill is killed, the Health of the remaining one will fully recover and they gain 5 seconds of damage reduction.

## Mutant Penguin

> "*A shorty troublemaker. Mutated yellow penguins always equip themselves with a strange weapon that can endlessly spray frozen air.*"
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Mandrill Cavalry turns into a Mutant Penguin if the Snowy Mandrill dies first. Additionally in first stage of Hyperborean Jokul, Mutant Penguins will always appear without a Snowy Mandrill to ride.

Their only attack is to fire their cryothrower at mid range, creating a constant stream of freezing air able to hit many times, sweeping it back and forth several times. They are capable of aiming their weapon upwards and downwards, preventing slopes from being used to evade attacks.

Compared to Rogue Arsonists, they are smaller in size, have no explosive barrel that can be detonated and are just as mobile, making them very dangerous up close.

### Reincarnation 9

On Reincarnation level 9, Mutant Penguins have increased  Movement Speed, letting them reach you quicker. Additionally their attacks inflict a slowing effect, making it even harder to escape.

## Snowy Mandrill

Mandrill Cavalry turns into a Snowy Mandrill if the Mutant Penguin dies first.

Snowy Mandrills have 3 attacks:

* Charge forward, hitting anything in the way and inflicting stagger. This can only be done every 10 seconds.
* Slam the ground, launching nearby players into the air and inflicting stagger. This can only be done every 10 seconds.
* If the player is too close, they will strike them in melee with their claws twice in quick succession.

Snowy Mandrills are large, fast and extremely aggressive. They will constantly chase the player in an attempt to hit them with their powerful melee attacks.

There is a positive side to Snowy Mandrills however. Without the control of their Mutant Penguin rider they go berserk, attacking anything that they see including other enemies. They are capable of dealing enough damage to slaughter them in just a few seconds.

### Reincarnation 9

On Reincarnation level 9, Snowy Mandrill will charge at the player more often.

## Notes

* Mandrill Cavalry and Mutant Penguin cannot receive a  Shield? from enemies with the Shielding enhancement, including themselves.
	+ Before the fix in 06/01/2022, the Armored enhancement would work in giving them a Shield, resulting in strange effects:
		- Mandrill Cavalry would be granted a Shield bar between the two Health bars, giving them a total of 3 bars.
		- Mutant Penguins did not have a proper shield texture. Instead they will turn orange.
	+ When Interdependent Fortunes was first added, they could receive a Shield from  Paranormality. If this happened, the converted Shield bar could either appear above the penguin or the mandrill Health bar, but in both cases, taking damage to Health (like  Bloody Drill) would kill the mandrill first.
		- After another update, it is changed that when other enemies would get  Paranormality, this enemy (and its elite variant) will get a different scroll instead.
* Mandrill Cavalry and Mutant Penguins have higher resistance to  Miasma? damage than most normal enemies, similar to elite enemies.
* Many on-death effects (like "All enemies transform into Arctic Walrus" challenge event) can only be applied to the part killed second.

## Update History

* 06/01/2022 update: This enemy (and Elite Mandrill Cavalry) can no longer be Armored enhanced.
* 12/30/2021 update: Adjusted the special effect of sweeping attack, and reduced the chance of displaying abnormal special effects.