Rajh

Irri (Younger brother, Deceased)

4 other younger siblings

Kubre (Deceased)

Criani (Deceased)

> "The Humbled One still had purpose for me, as do all of us"
>
>

Rajh is an Aarakocra cleric in service to The Humbled One. Dedicated to saving his family, Rajh fights using holy magic and a large hammer to smite all those who threaten his loved ones.

## Biography

Rajh was born in the high city of Gucii, to parents Criani and Kubre. His childhood was a generally good one, except that his mother Criani died during her second nesting, when she gave birth to Rahj’s seven younger siblings. The loss of his mother took a great toll on Rajh’s father, and Rajh was forced to step up and help out the family. Rajh came to love his siblings and sought to protect them from the dangers of the world. This would become impossible when the small self-contained kingdom of Gucii was attacked. With no Sorcerer-King to protect it, and no standing militia, the settlement was open to attacks from any kind of thieves of the sea. It was the red deathwalker Yu’Ri who invaded Gucii with his Deathwalker Pirates, known as the Sea Scales. The marauders leapt to the shores of Gucii and quickly overwhelmed the small population of guards.

Kubre took his children from their high tower and told them to fly, but many of them were still too young and weak. Kubre was not a fighter, but a merchant. Nonetheless, he drew his sword and ran to battle with the invaders. Rajh did not see his father fall, but when the battle had ended, the marauders had won. They invaded the city and set to pillaging it. Those who were left alive were taken as slaves, thrown to the pits of the warships and meant to be sold off. Rajh and his seven siblings were captured and packed together as the warships continued to pillage the coasts.

Months at sea passed, and one of Rajh’s younger siblings died. Irri was considered the bravest next to Rajh himself, and the small Nasir had mouthed off to one of the pirates. It had cost him his life. Rajh was subsequently separated from his siblings, and forced onto a secondary vessel. This is when he met the famed assassin Sabat. Sabat explained to Rajh that he was blessed, and Sabat could tell because Rajh had a tattoo on his neck that only the halfling could see. The tattoo was a gift from one of the gods, ensuring to others that Rajh was a beacon of protection.

Ever the daring individual, Sabat took hold of their tied manacles, and leapt from the ship. Rajh screeched at the idiot as they both fell to the ocean, and no doubt to their deaths. As their manacles wound them together, Rajh’s head cracked off the side of the ship, knocking him out.

Some time later, Rajh awoke to find he and Sabat had washed up on a shore. Sabat had abandoned him, and left him a small note thanking him. Sabat explained that he knew they would survive because of Rajh’s gift. He also told him that Rajh was not far from the city Khvisan, and that he should visit it when he awakens.

Rajh began to climb the shore, and found the sandstone city just before him. When he entered, it reminded him greatly of home, much to his dismay. Though he was alive and had escaped the pirates, his siblings were still captured.

Rajh began to search the city for somewhere to stay, when he stumbled upon a strange temple. The building was topped with a copper statue of a heavy set man, hands clasped over his stomach. Strangely enough, the temple resembled the tattoo on Rajh’s neck. Venturing inside, Rahj explored the empty sandstone halls, and came upon a single room deep within the temple. Something strange called him forward, and Rajh stood at the center of the room. Sand began to rise from the ground, swirling all around Rajh. The priests of the temple revealed themself, happy to find another Cleric of The Humbled One. Rajh was confused and bewildered, but the priests calmed him. They explained to him that he was blessed by the Humble One, and had a quest to go on. Rajh explained what had happened to his family, and the priests began their training of Rajh. He quickly began to absorb the arcane arts, and rise in the rankings amongst the priests. Fitted with a runic glove, he cast his magic from his palm.

Rajh would’ve completed his training, if it were not for a great alarm that rang out through the city one day. The horn cried a warning for an enemy Rah was not ready to see: pirates. It was the Sea Scales, coming to attack the walls of Khvisan. Rahj was amongst the front line of fighters, aiding the soldiers of the city by providing them divine spells. The soldiers toppled the Sea Scales, and freed the prisoners from the vessel that had attacked. Unfortunately, this was not the main warship, but instead a band of runaways. The commander of this vessel left the rest of the pirate crew in an attempt to make his own way, but he was foolish to attack Khvisan.

Amongst the prisoners, Rajh found his little sister Rhasa. He was thrilled to find her, and Rhasa told him that she had been split up from the rest of their kin.

Some days later, the High Priests of the temple called Rajh into their council. The priests told him that the pirates who were interrogated explained the rest of the Sea Scales’ Fleet was heading to B’Karak Yu’Ri was going to sell the prisoners there, and unless someone arrived before him, Rajh’s siblings would surely become slaves.

The priests took two of their own to guide Rajh, and sent him on a journey to B’Karak. They were meant to stop Yu’Ri. Rajh was eager to save his siblings, and would not let anything or anyone stop him.

Some weeks into their journey, Rajh’s companions became extremely sick. The human, a woman named Haine, knew of one place they could stop to get better. The three priests ventured into the city of Karabajh, also called the “Desert’s Jewel.” There they met with an old friend of the woman’s, the city's coin keeper Etrucio. Etrucio was happy to help them however he could, but the antidote needed to help the priests was extremely expensive. Etrucio offered a solution. The Coptic (New Year’s Festival) was being held in the city this week. Rajh could join those in the arena for a chance to win an immense amount of coin, easily enough to pay for the antidote.

And so Rajh set his robes aside, and took up his weapons. The Arena called.

### Land of the Fated Sands

As the arena match began, Rajh, as well as five other heroes, and a number of other arena hopefuls, all competed for glory in the arena. Rajh did not win, but still teamed up with some of the other heroes to stay alive. Afterwards, they met Etrucio, who cured Rajh's companion. As his companions opted to return to Khvisan, but Rajh stayed behind in Karabajh, as Etrucio had offered to help him search for his family in exchange for his help learning more about a mysterious cipher.

Out in his travels, Rajh's life was changed, seeing the wonders of this land, and all the horrors too. One case was during a skirmish with a group called the Pharoah's watch. In an attempt to rescue his teammate Gemaco, Rajh dove through a tent, but got caught in the roof of the tent. Being whacked for a bit while he was helplessly caught in the tent, he eventually caught fire while still stuck, barely making out before being burned to death. However, Gemaco had been heavily injured on the other side of the tent, and Rajh rushed through the still burning tent to save him. Due to this incident, Rajh from that day on had a particular distaste for tents and closed spaces.

Eventually Etrucio learned of a slave auction happening in the city of Ggindu. Traveling there with his group members, now calling themselves the Exiles, Rajh, much to his horror, saw one of the slaves being auctioned was his brother, Ebo. Initially trying to save his younger brother with some subtlety, Rajh failed to do so, and instead started a massive brawl, flying over the brawling patrons, and rescuing his brother.

Still bound by oath to help Etrucio learn about the cipher, Rajh would do so, until he was tasked with helping the dragon Saranino. She required assistance birthing her young in a place they could survive. Unfortunately, the last remaining place nearby was a cave thought to be empty. While assisting the dragon, the Exiles were ambushed by spiders, and although he fought valiantly, Rajh got caught in the webs of spiders, and was poisoned. Unable to get free in time, Rajh succumbed to the poison, and died in Ebo's arms.

Some time later, however, Rajh's body was brought to the temple of The Humbled One, where it was revealed that there was still a purpose for him, and Rajh returned to life. Rajh was assured his family would be returned to him, and so he spent his time now spreading the word of his god.

One day, he had a visitor, the Exile member known as Anzu would come to the temple, with him was the now freed siblings of Rajh. Anzu was met by the grateful cleric, and was awarded with his memory curse lifted, as well as training in healing arts. It is here that Rajh spent the rest of his days until the split of the timeline.

### Lost Mine of Phandelver

#### Palaven

Rajh's history is rather unknown, but it is known he did spread the word of The Humbled One to Seleon.

#### Akrenar

During a journey to Phandelver to investigate an attack on a temple of the Humbled One, Rajh met up with the group of heroes, having been sought out by the Necromancer Sasha. In return for teaching her his healing magic, Rajh enlisted their help in tracking down his missing brother, Ebo. Rajh would eventually find his younger brother, having been caught by bandits, and eliminated them. Thanking the party, he and his brother would depart for Stormcrown.

## Personality

While usually kindhearted, Rajh had a bit more violent side to him, which was brought out when his family or friends were threatened.

Rajh also had a love for music, as when he bought a flute in the Karabajh bazaar, he would often start playing it as a joke.

It can be assumed Rajh also was a drinker, as one night during a party he got extremely drunk.

## Abilities and Equipment

Rajh's clerical training, specifically light class, taught him much in the way of holy magic.

He carried with him a large mace, and his holy symbol was a leather fingerless glove with the emblem of The Humbled One glowing in its palm. During his travels, Rajh was gifted the dagger Hanging Lightning by the god known as The Armored One, which was later passed down to Anzu after Rajh's death.

After his death and rebirth, Rajh abandoned his hammer, in favor of a staff with a small idol of the humbled one at the top.

## Appearance

An average height Aarakocra, Rajh stood at around 7" tall. Due to being a Nasir subspecies, he resembled a eagle, with white feathers and a golden beak. Rajh also had a golden tattoo on his neck, marking him with the blessing of the Humbled One. Rajh normally wore modest brown robes as a priest. When he joined the Exiles, he swapped his robes in favor of leather armor/

Before his death, Rajh had golden eyes. After his resurrection, his left eye turned a brilliant silver color.