recursal/Fanatic-Fandom huggingface dataset:
Zunya

Zunya is the son of a Master Monk. His father was lured to darkness by the Agents of Hessix and he became corrupted and acted as a double agent for his new lord. Taking in the demonic energy he was transformed and it was at this point Zunya was conceived in his mother. Zunya's mother died during birth as the demonic energy proved too much for her to withstand. Zunya was born with tremendous energy and great promise, his father new he would be of great use to Lord Hessix. Zunya trained in the Monk martial arts and became a skilled warrior. His father saw his growth and potential and offered him to Bathals head of science for experimentation. The four elemental lords bodies were recovered after their hearts were removed by Lady Irelei and had been preserved by the Demon scientist for their blood. Bulrakas magic had linked the Lords armors to their hearts which made it impossible for anyone else to use them and the lords deaths had to come before anyone could even attempt. However, their hearts pumped blood and it was the scientist theory that their had to be some remnants of their magic left in their blood. Zunya was subjected to the infusion which was a cocktail of the 4 Lords blood. It had resulted in the death of every other subject, it was Zunyas fathers hope that the boys strong life force and demon energy would be enough to survive the event.

Zunya survived the experiment but after tireless research and studying his vitals and progress he proved to be a failure. His father abandoned him, feeling he was an embrassment. The Scientist dismissed him and Zunya had nowhere to go. He was later recruited to Villain School for his martial arts and incredible life force. There he developed and began to show a shred of the 4 lords powers. Although his access to them are unstable and he can't maintain any of the conjurations for long. Zunya fights with hand to hand martial arts and uses his 4 Lord abilities in surprise assaults woven between his hand to hand attacks.
Human

Humans are a race that can be found on nearly every planet. Jins fascination with them makes him petition Ora to find a place for them on every world she creates. He is entertained by their struggle, their hubris, their complicated angst, the desire for power, their lust for love and acceptance, how their actions can irrationally destroy their desires and they are too blinded to realize it before its too late. The easiest to manipulate and the most interesting to watch, their existence is suffering, yet their hope is inspiring.

Although the may share the race human, on the new world many of them differ. Their source of magic, their abilities, their relationships and customs. Although they share a race they are just as much strangers to each other as the other races.

Humans have an array of magic and skills aswell as technology like the Arvailian.

Known Humans:

Purgatory

Tekkid

Tarot\*
Werewolf woods (DeviantArt tf)

Page 1.

1. We see a young woman in the woods looking in the moon and is saying some stuff.
2. We then get a close up of her eye.
3. We go to the lower part of her head where she says that she always for some reason. And then everything goes blank and she wakes up naked and with blood on her.
4. We then see her hand witch is clenched and has sweat on it.
5. She then gasps in a huge stint of pain, and says why does this hurt of much.
6. Her hand then gets longer now with more sweat and her hand is open and there's a few cracks and pops.

Page 2.

1. Her teeth then begins to become pointed.
2. She then opens her mouth with her teeth being very sharp and water comes out of her mouth.
3. Also her breasts get bigger.
4. Her chests get bigger as her button shirt begins to tear off.
5. Her clothes begin to tear off and her pants are doing the same thing.
6. Her eye is now clenched close.
7. It then opens and it's now a yellow werewolf eye.

Page 3.
War of Separation

After the War of Scars the races of the world finally got a chance to live their own lives, free from the influence of Hessix and Sufar. They began to rebuild the war torn world and reassemble their lives and discover their place in this new world with their memories intact.

This was a scary new experience and without the glare of their Fallen Gods to blind them from their differences they became blatantly obvious. Dissension bred among the races and skirmishes ensued. Hessix saw the rivalry between the races and took advantage of their hatred for one another to plant seeds of discord and rage in the races. He sent out his agents to fan the flames and instigate a war.

Rivalries :

Orbin vs Endrid

Senith vs Djinn

Giants vs Fae

(More to come)

The War of Separation ended with many casualties and the already dwindling races of Djinn, Senith, and Orbin that were instrumental in the War of Scars got reduced to a single member. These came to be known as 'The Last', the remaining of the 3 great races that had the power to alter fates and bring an end to the Tyrant God Hessix.

After taking in the Death toll and realizing the destruction their hate had caused which rivaled the last war the races decided to make an effort to form some diplomacy to prevent such an event again, thus 'The High Council' was born. Influential members from each race acting on a board to keep peace among the nations act in effort of the greater good. The influential members made this possible and the realization that demons were pulling the strings in this past war. With that they were able to coerce the races to peace and act in secret to make the hard calls to keep the realm safe. With the demon threat looming about they knew they had to act, so they created the academy to help cultivate new warriors for the imminent fight ahead.
Merja

Merja is a Villain School Alumnus that is locked away in the Basement of the School.

Merja was found by Bathal, he was in a cocoon of demon corpses. The Alfega demons shattering that created the demons left many of them with the urge to return to each other to revive the Alfega, that instinct led some of them to begin merging with each other and created a cocoon to give birth to a new Alfega. More and more demons came wandering into the cave where Bathal found Merja to join their kin in the revival. Bathal took Merja before it was complete and had his head of science do studies on the young boy to find out his potential. Merja proved to be far too powerful, rivaling even Bathals own power. Bathal wanted Merja for himself, so he could fulfill his dream of becoming an ascended demon and join the ranks of Alfega. However, first he had to be sure it was safe, something in his gut told him that there was something amiss. He delivered Merja to Villain school where he could watch his growth and observe his concerns.

Merja was a shining star and head of his class, proving to be a ultimate weapon in the war for chaos. Merja possessed the ability to tap into numerous powers and he had an incredible life force. However, Merja would take on differently personalities becoming entirely different people as he fought. Merja was a silent obedient genius, he only talked to inform or when spoken to. However, when he fought he went through a range of personalities from a blood lusted beast, a cocky champion, a sinister sadist, and many more. Among the many personalities was one that brought great tragedy to the Academy that led to his imprisonment. Sheath, the name of his heroic personality, a guardian against chaos and a skilled samurai swordsmen. His Iaido style swordsmanship proved so powerful and destructive that when he went rampaging against the Villain school on a mission he took the lives of many of his classmates and his instructors.
Oma

Oma is the daughter of the Giant Chieftan Lord Ojin.

Oma first met Frix while gathering herbs by the river that divides the Giant territory from the Centaurs. Oma was reluctant to speak to Frix knowing he was a Fae and it was forbidden. However, Frix was charming and over time he won her over and she finally decided to sit and speak with Frix after many visits to the river. Her a Frix fell in love despite their hatred their people held towards the other. Frix would use his new magic he had been developing to shrink Oma down to his size so they could spend time together. However, Frix couldn't hold this enchantment for long. He promised Oma that he would find a way for them to be together, and asked her if she would run away with him if he did. She agreed and Frix went off to find the key to their future together.

Oma was approached by a Sorceress, Ormaja who came to the village and gave Oma a potion. She explained that the potion would alter her size forever and it would give her the life she longed for with Frix. She gave Oma a note from Frix that detailed their plan to runaway. It told Oma to meet him at their river at nightfall. Excited Oma began to gather what she'd need and she went to tell her best friend that she would be leaving the village to runaway with Frix. Oma's admirer had overheard them and went into her tent and found the letter. He took it to Lord Ojin who created a plan to kill Frix, the second Crown Prince of the Fae.

Oma was detained by guard in her tent as the Giants marched towards the river to meet Frix. The Fae royal guard arrived too late and saw Frix lifeless body by the river and the Giants mocking his corpse. Filled with rage they attacked and a great battle full of bloodshed and death tainted the ground that once gave birth to love and acceptance.

Lord Ojin reprimanded his daughter and restricted her to the tent and promised her to her admirer. Oma fell ill and she was bed ridden, her best friend rushed to be by her side. Oma realized the cause for her sickness was that she was pregnant. She told her best friend and expressed her fear of what may happen to her once her father finds out. He comes up with a plan to claim the child as his own. Lord Ojin was upset that she went against his wishes breaking her purity that was promised to her admirer. However, pleased with the recent events that she was with one of her own he lifted her tent restriction and provided her the best care and retracted her hand from her admirer. Oma was free and she had Odeda and raised her with her best friend. They were careful to hide any clues to her true nature which proved easy enough until Odeda began using her fae magic playing with other Giant children. Oma strictly scolded Odeda and forbid her from using her powers. Oma felt bad being so harsh on her daughter but she knew it was for both of their safety and no one could find out.
Deva

Deva is the last of the Senith, a race of beings that oversaw the boundary of death on their homeworld.

Senith realized the principles of life and death. Life being perpetuated by pleasure and the desire for satisfaction, this is what gave people a lust for life. Death being beckoned by agony and suffering. Using these principles they managed the souls of their homeworld and used the energy the souls produced to create the magic that permeated the world.

Like the Djinn, many of the Senith died in the Cataclysm of the Purple Sun not leaving many left to be resurrected. During the War of Scars they also took heavy losses to where only Deva was left. During the War of Separation Deva allied with those going against the Djinn out of anger that they were reviving souls without authority. The War of Separation resolved with Uzani and Deva coming to an agreement to respect the boundaries of the dead and only revive souls that had first received Deva's blessing to do so with her Reapers Mark.

Deva is a powerful Senith and is adept and agile and an amazing combatant. She was the Senith that delivered the final blow against Hessix and Sufar to end the War of Scars.
Bulraka

Bulraka is a member of ' The Last'.

He is an Orbin that is a master in Orb sealing techniques and is also praised for his magical weaponry. He was the Orbin that crafted the weapon that pierced the hearts of Hessix and Sufar and brought an end to the War of Scars, this has given him the name 'The Smith'. He is also the Orbin that helped the Triumvirate capture Bathal. He also fought in the War of Separation to go against the Endrid.

Bulraka lives the life of a hermit and prefers to be left alone.
Aladdin shark

Aladdin is the main protagonist of the 1992 Disney film Aladdin, and the second and third film and the tv show of the same name. In the Episode "Shark Treatment". The Sea Witch Saleen sinks a golden statue in order to lure Aladdin, Genie, Abu, and Iago on to a island. There, she places a curse on Aladdin that slowly transforms him into a shark in order to have a new playmate.

## Transformation into shark

1. Aladdin gets the ability to breath underwater and swim at very fast speeds as well.
2. His feet become webbed.
3. His hands become webbed.
4. He gets an uncontrollable urge to eat fish
5. He loses the ability to talk and instead shrieks for the rest of the transformation.
6. He grows gills and can no longer breath air.
7. His ears become webbed fins
8. Aladdin grows a drosel fin on his back which causes his shirt to get torn.
9. His teeth become sharp.
10. Aladdin's face becomes elongated like a shark’s and his skin turns brown.
11. His feet turn grey and they fuse together with his pants, to form a shark’s tail.
12. His pants disappear.

Aladdin tries to crawl towards the ocean but eventually passes out. So, Genie puts him in a fish bowl.

1. Aladdin goes shirtless.
2. His upper part of his body becomes those of a shark
3. He hands and arms become less human
4. His tail is now half grey, half white

Saleen Kidnaps Aladdin and takes him to her undersea lair.

1. His arms and hands turn into fins
2. The upper half of his body becomes grey and white
3. He becomes completely a shark

## Transformation back to human

When Genie brings Aladdin (who is still a shark) out of the water, Aladdin now passed out is layed on the floor where he slowly begins to turn back to his human form.

1. His head grows smaller and becomes more human-like
2. He regains his hair
3. his skin turns from grey and white to brown and then to normal
4. his fins turn back to arms and hands
5. his underbelly disappears and turns back to normal
6. His tail turns back to legs
7. His clothes reappear
8. He turns back to a human
Djinn

The Djinn are a race of supernatural beings that were created by Jin or their homeworld Jelai.

Djinn are near cosmic beings and have immense magical powers. Their world was closest to the Purple Sun during the tragedy that destroyed the universe which resulted in little of their world able to be recovered in the construction of the new world. During the War of Scars their numbers dwindled even more as many died in the fight against Hessix and his demons. The War of Separation took what little was left of them and resulted in the lone survivor of the race, Uzani. Djinn were a pivotal part in the War of Scars as Uzani's brother was one of the 'materials' used for forging the weapon that finally defeated Hessix.

The Djinn are a playful and mischievous race and aren't too prone to violence although they never back down from a fight.

Known Djinn:

Uzani

Uzani's brother
Smutna prawda o Batmanie. (Wersja średniowieczna

Jest moją uwielbieną sztuką teatralną Gazoperz. Gdy mężczyzną się stałem, wciąż adorowałem jej oglądanie. Zwróciło mą uwagę kilka ciekawych rzeczy i atramentem znaczę te słowa przypuszczeń. Charakterów każden jeden historii o Bożydarze Bednarzu jest, jeno Rudziku z kart kronik ilustrowanech. Bożydar dotykany w częściach nieboskich ciała przez szlachcica Stanisława jest. Miast całą powiastkę określę, jedynie charaktery uznaczę tymi kimi są naprawdę.

Gazoperz/Stanisław Uejn - licząc sobie miesiączek ujrzał barbarzynów którzy to jego dotkliwie od piwa ojca uzależnionego do piekła zabrali, albowiem winne pieniądze u nich srogie posiadał. Gdy osiągnął wiek mężczyzn stał się szlachcicem. Nabył niedojrzałego Bożydara a następnie dokonywał na nim cielesnych zbliżeń, a w oczech jego jako nietoperz postrzegany albowiem zakłada stroje do zbliżeń sadystycznych.

Bożydar Bednarz - osada Gotama, światem widzianym jego oczami jest. Boga karą jego jest uzależnienie od w kropki czerwone grzybów udekorowanech a także głosów w głowie nasłuchiwanie przez demona zesłanych. Postrzega dobrych ludzi jako wyrządników. Być może dlatego pomaga swemu katu. Liczy sobie 14 wiosen i od czterech służy Stanisławowi jako narzędzie do spełniania przyziemnej, fizycznej satysfakcji;

Wojmysł - paź Bruca i niebotyczny perwert;

Grzegorz - handlarz kobietami lekkich obyczajów rycerzem będący. Za sakwy złota o gwałtach na Rudziku wypomina;

Gazoperka - kobieta lekkich obyczajów użyczająca swojego ciała Grzegorzowi;

Stańczyk - szwarny inkwizytor, który dwoi się i troi ażeby odkryć tożsamość Uejna. W oczach Rudzika jest on wyrządnikiem, jeno nie może żyć bez Uejna;

Hania Królowa - konkubina Stańczyka;

Ridler - paź Jokera i mnich.

Jeno było to jednoż z przypuszczeń. Niechaj was Bóg ma w opiece.
First date (deviantart tf)

Page 1

1. A young woman is looking at the moon worridly.
2. The clouds begin to move alway from the full moon.
3. The woman begins to bre heavily.
4. The woman then screams in pain as sye puts her hand on her face, and her ears get pointed.

Page 2

1. The woman clenches her purple button shirt with her hands.
2. The woman begins to rip open her button shirt.
3. The woman then fully opens her button shirt.
4. The woman now even more in pain clenches her chest while kneeling.
5. The woman then looks at her hand as her hand begins to crack and snap and her nails are getting longer.

Page 3

1. The woman's hand begins throbbing.
2. Her hand then begins to get longer.
3. Her hand even longer now, claws begin to come out of her nails.
4. Her hand now looking a paw and is slightly hairy, her claws are even longer and her thump is smaller.

Page 4

1. The woman now calm, has her hands being the size of her head now.
2. The woman grows to giant size as her body becomes slightly hairy, and her pain comes back now even harder.

Page 5

1. The woman's skirt begins to rip.
2. The woman's legs now bigger and brown rip through the skirt, as all is left is her underwear.
3. From panel 3 to 5 the womans feet tear through the shoes which are brown and have long claws.

Page 6

1. The woman

Page 7

## Womans appearance

The woman appears to be in her early to late 20's. She has long brown hair, which is in a tied. She wears a purple button shirt, a short brown skirt, and a pair off purple shoes.
Windhelm (Skyrim)

## Windhelm

**Windhelm** er en stor by i Eastmarch, som ligger tæt på Dunmeth Pass til Morrowind i nordøst Skyrim.

Windhelm ligger nær kysten på den meget nordlige spids Eastmarch og er en ekstrem kold by og oplever snestorme. Hovedporten kan kun nås ved at krydse en lang stenbro over White River. Windhelm jarl er Ulfric Stormcloak, der er bosiddende i Palace of the Kings. Windhelm er hjemsted for Stormcloak-oprøret, så de fleste i byen støtter dem i borgerkrigen. Delvis på grund af dette er anti-fremmede følelser almindelige i byen fra det nordlige flertal. På grund af Stormcloaks tilstedeværelse overholder Windhelm ikke det kejserlige forbud mod Talos-tilbedelse og har Talos-tempel i byen.

Templet og kroen er langs hovedgaden til Windhelm i Stone Quarter. Den ældste del af byen kaldes Valunstrad, som betyder "Avenue of Valor" på det gamle Nord sprog, og indeholder paladset og flere boliger.

På grund af sin nærhed til Morrowind indeholder Windhelm også en betydelig befolkning på Dark Elves, som søgte beskyttelse i Skyrim efter udbruddet af Red Mountain. Mørke alver er begrænset til en smal slum under resten af ​​Windhelm kaldet det grå kvarter, tidligere kendt som Snow Quarter. Floderne forfølges ikke hårdt, men det lokale nord er mistænksom og udadvendt fremmedhad, og Ulfric Stormcloak lukker øjnene for hans placering. Argonians fylder også Windhelm, men får ikke adgang til selve byen og tvinges til at bo og arbejde i havnen uden for bymurene. Brunwulf Free-Winter, tilhænger af både Argonian og Dark Elves, mener, at argonierne skal forblive ude af byen bare for deres egen sikkerhed.

Windhelm har et udendørs marked i Stone Quarter. Niranye driver en almindelig varestativ, Aval Atheron sælger frisk kød, og Hillevi Cruel-Sea sælger produkter. Markedet har også en hemmelig fortryllelse bag Niranye-stalde.
Alik'r Desert (Online)

## Alik'r Desert

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Den **Alik'r Desert** er en region langs den nordlige kyst af Hammerfell. Inland det er et tørt ødemark, og under sandet ligger gamle ruiner modne for plyndring; men der er også mange farlige væsner venter på at angribe de uforsigtige eventyrer. På trods af de barske vilkår er der nogle succesfulde bosættelser i området, navnlig Sentinel og Bergama.

Livet i ørkenen er hård, men der er mange nomadestammer, der bor i og med Alik'r, der bevæger sig med ørkenen på deres næste måltid. Disse stammer er velbevandret i de skjulesteder af skabninger i ørkenen, og har geniale tingester til at hente vand (såsom simpelthen hedder "ørken vand catcher" anvendes til fangst morgendug).

Ved udarbejdelsen at rejse den Alik'r du er klogt til fuldt ud at dække kroppen, at beskytte mod solskoldning og lejlighedsvis sandstorm. Lokalt behandlet og designet læder rustning tilrådes som det er blevet finpudset efter forholdene i ørkenen. Den dækker hele kroppen, med klud patches til at gøre det muligt for huden at ånde, og giver også beskyttelse mod skabninger i ørkenen.

Myrkwasa er den vestlige region af Alik'r, der strækker sig fra Sentinel i nord til den sæsonmæssige Ash'abah lejr Morwha Bounty i syd. Mod øst, ørkenen klitterne ruller forbi Goat Head Oasis og den gamle Yokudan ruin af Tu'whacca's Throne i den ekspansive centrale region af Hollow affald. Regionen er stedet for de gamle Redguard uddannelse grunde på Leki Blade, samt Aswala Stables, opdrættere af den berømte Yokudan Charger. Tava's Blessing velsignelse på nordkysten er stedet for de Redguard skibsværfter. I øst, klippeskær i Tigonus dot landskabet mellem byerne Kozanset og Satakalaam, og den historiske Yokudan websted på HoonDing's Watch. De lokale myndigheder er ved at undersøge rapporter om den Withered Hand necromancer kult og Imperial Seventh Legion bliver observeret i regionen.
Stormhaven

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**Stormhaven** er den syd-centrale region High Rock. Byen Wayrest, hjemsted for High King Emeric, er placeret her. På trods af Daggerfall Covenant pagt med Orcs og Redguards, og dens accept af de fleste Bretons, er der stadig en underliggende vrede mod Orcs fra Bretons af Wayrest.

Stormhaven er et tempereret område af sparsomme skove og landbrugsjord, med vejret skiftende krampagtigt mellem klar himmel og kraftig regn. I vest, er regionen Alcaire styret af Duke Nathaniel fra Alcaire Castle. Den regionale ridderlige orden, Knights af det Flame, er baseret på den nærliggende Firebrand Keep, der også fungerer som en milegate på vejen til Wrothgar. En vagttårn markerer starten på bjergsiden sporet til Glenumbra, mens Newgate vogter den sydlige ende af bjergpasset til Rivenspire. Byen Wayrest dominerer den centrale region i Menevia, et lavland område, som også er hjemsted for dreugh gydepladser. Spirit Wardens af Pariah Abbey har undersøgt den øgede aktivitet af kult kendt som Supernal Dreamers, mens Midnight Union har været voksende deres operationer i regionen. Den Gavaudon region i det østlige Stormhaven er placeringen af ​​den gamle statue kendt som Weeping Giant, over hvilket ligger broen til Bangkorai.
Deshaan

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**Deshaan** er en region i det sydlige Morrowind. Dens sletter, som omgiver Tribunal templet, er meget frugtbar fra hyppig aske-fald. De sydlige når i regionen efterhånden blevet mere sumpet, i sidste ende at fusionere med sumpe Black Marsh.

De nomader af Morrowind de Ashlanders, hyppige sletter Deshaan. De er nemme at fornærme, hvis du ikke kender deres skikke, men let at behage med en simpel gave af enhver slags. Hvis du bliver fanget i en aske storm, vil de normalt give husly til gengæld for en gave.
Stonefalls (Online)

## Stonefalls

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**Stonefalls** er en zone i det centrale Morrowind. Denne forskelligartede region funktioner landskaber spænder fra svampeangreb skove til golde vulkanske klipper. Stonefalls er hjemsted for byerne Davon Watch, Ebonheart og Kragenmoor.

Stonefalls 'geografi varierer fra sted til sted, men det er for det meste et sammensurium af terræn fra de omkringliggende regioner. Daen seer, et delområde i øst, er hjemsted for den store vulkan Ash Mountain som konstant udbrud, og dermed de omkringliggende arealer er brændt og forkullet, men i byen Davon Watch, ikke langt væk fra Ash Mountain, jorden er grønt og kuperet med svampe- funktioner, som naboregionen Bal Foyen.

Zabamat og Varanis, underregioner i vest og i centrale Stonefalls henholdsvis er for det meste kuperet, golde vulkanske landskaber. En anden stor vulkan, Tormented Spire, væve over byen Kragenmoor i sydvest, men i modsætning til Ash Mountain, er det ikke hele tiden kærning ud smeltet sten og lava. I det nordlige Zabamat ligger Ebonheart pagten-ejede Fort Virak, som beskytter grænsen til Skyrim fra de vilde skabninger Stonefalls såsom glubske Alits og Kagouti. Også i Zabamat er Fungal Grotto, bunden af ​​Murkwater Goblins og en skjult helligdom til Mephala.

I Zabamat, den centrale delregion Stonefalls, ligger byen Ebonheart, som er hjemsted for en stor bestand af Argonians, som er højt mistroisk af Dunmer bor i byen.
Eastmarch (Skyrim)

## Eastmarch

**Eastmarch** er et hold i det østlige Skyrim, med hovedstad i Windhelm. Det hold er hjemsted for Jarl Ulfric Stormcloak, leder af Stormcloaks bevægelsen. Det bliver kun Imperial-løb, hvis spilleren tiltræder Imperial Legion og fuldender hele quest linje, herunder både for Slaget om Fort Amol og Slaget om Windhelm. Skulle dette ske, vil den nye Jarl være Brunwulf Free-Winter.

Eastmarch er i det nordøstlige hjørne af Skyrim. Winterhold er mod nordvest, Pale og Whiterun Hold mod vest, den Throat af verden mod sydvest, og Rift mod syd. Den Dunmer hjemland Morrowind er mod øst, på tværs af Velothi Mountain passerer. Da den Røde år, har Dunmer haft en meget større tilstedeværelse i Eastmarch, især i hovedstaden, på grund af dets nærhed til en af de eneste passerer gennem Velothi.
Bangkorai

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**Bangkorai** er en region der forbinder den nordlige når af Hammerfell med øst for High Rock. Det strækker sig fra den skovrige grænsen til Stormhaven i nord, til den forrygende varmen i Alik'r ørkenen i syd. Den Bangkorai Pass i midten af ​​regionen markerer grænsen mellem regionen Ephesus i High Rock, og de Fallen Wastes i Hammerfell. De Reachmen har skaber problemer i den nordlige del af regionen, og der er frygt for en Imperial invasion fra syd. Som et resultat befolkningen er uafviklede, håber på hjælp fra enten king Fahara'jad i Sentinel, eller High King Emeric af Wayrest og Daggerfall Covenant, at afvise de ballademagere.

Regionen Mournoth i nord er centreret omkring Bjoulsae River og havnebyen Evermore. Klimaet her er tempereret, og vejret skifter periodisk mellem solskin og brusere. Heksene af Glenmoril Wyrd har lejre i området, og de bliver mere og mere på vagt over for den Dark Witnesses, en Reachman klan, der længe har ønsket at se Mournoth vendte tilbage til Reach. Efesos er den smalle centrale region i Bangkorai, som deler de fleste af de geografiske aspekter af den nordlige nabo. Regionen strækker sig mellem St. Pelin's Graveyard i vest, og den antikke ruin kaldet Arlimahera greb i øst. Knights of Saint Pelin fastholder Bangkorai Garrison i centrum området, der bevogter passet mellem Ephesus og Fallen Wastes. Selv når passet er lukket, er det muligt at rejse mellem disse to områder med den Sunken Road. Selv traditionelt en del af Hammerfell er de Fallen Wastes øjeblikket regerede fra Evermore ligesom resten af ​​Bangkorai; dog har observationer af det syvende Legion nær Hallin's Stand føre til frygt for annektering af de Imperiet.
A cry in the woods (cycles)

Page 1.

1. The comic starts in the woods at night there is a camp fire lit and a teenager sitting on a log looking at it. She is wearing no shoes nor socks is wearing pants and a jumper and has her arms crossed with her backpack laid against a tree.
2. She sit still infront of the tree depressed as she looks at the fire and feels the cold air blowing.
3. We cut to a close up of her face depressed as she says its been two months since the attack and a month of unyiel dread.
4. She the opens her left hand as she looks at her palm she says that she will end it tonight.
5. We then cut to her palm where we see a pocket knife as she says that's the only way how.
6. She then opens the knife with both of her hands.
7. she then presses the knife against her arm to slit it.
8. She then begins to do it as she clenches her eyes as tears roll down her eyes in discomfor.
9. We then see her feet clench the ground making tracks.

Page 2.

1. We then see her teeth clenching as she says in her head that this was her lucky pocket knife.
2. We then cut to her arm where blood starts splitting from the cut.
3. She then drops the knife.

page
Bal Foyen

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**Bal Foyen** er en lille kystzone nabolandet Stonefalls i Morrowind. Det har lille betydning ud over Fort Zeren. Et stort antal frigivne Argonian slaver har slået sig ned i området, hovedsagelig på grund af sin sumpet terræn, hvor de vokser salt ris og besætning guar og netches.
Shadowfen

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**Shadowfen** er den nordvestlige region i Black Marsh.

Det er en stinkende sump, ofte kæmpet overtaget af Imperial Legion og Dunmer slavehandlere. Den antikke by Stormhold er placeret her, kilden til den ødelæggende (til ikke-Argonians) Knahaten Flu. Lokale skabninger omfatter gigantiske slanger, kød fluer og wamasu, og sygdomme såsom blod rådne, de droops, og sump feber er ganske almindelige. Selvom den praksis Argonian slaveri blev opgivet, da Black Marsh tiltrådte Ebonheart Pact, kan useriøse Dunmeri slavehandlere stadig findes roaming marsken. Hist træer og ødelagte templer kan også findes langs de snoede kanaler og dank løv.

Regionen grænser Morrowind mod nord, og Cyrodiil mod vest. Det er også hjemsted for Shadowscales disse Argonians født under tegnet af skyggen, og dermed bestemt for et liv i Dark Brotherhood.
Rivenspire

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**Rivenspire** er den nordlige del af High Rock. Det er en dyster region, med takkede klippeformationer punctuating de temmelig dystre lavlandet. De fleste af skabninger findes i Rivenspire er af den aggressive type, herunder ulve og wraiths. Lokale jægere også gøre en levende fra de rigelige kæmpe flagermus og edderkopper.

Efter begivenhederne i Ranser krig, er Rivenspire blevet regeret af et triumvirat af bretonske ædle huse: House Tamrith, House Montclair og House Dorell. Lige syd for hovedstaden Shornhelm sidder Oldgate, den nordlige ende af bjergpasset til Stormhaven. House Tamrith har primært andele i Eyebright Feld, den vestlige region af Rivenspire med virksomheder med fokus på landbrug og handel. Mens terrænet er ganske sparsom, har pastoral landbrug overlevet på Hinault Farm på grund af de hyppige regnbyger fremherskende i regionen. Silverhoof Vale præsenterer et andet godt eksempel på tilpasning, som Horsemen of Yokuda har overholdt der i tre tusind år.

Den klippefyldte region Westmark Moor i sydøst er placeringen af ​​Traitor Tor, hvor king Ranser gjort sin sidste kamp mod Orcs af Wrothgar på højdepunktet af Ranser War. Den nærliggende Old Shornhelm Ruins er blevet en vigtig lejr i Bitterhand Bandits. Mod nordøst, hovedvejen fører gennem byen Fell's Run og ind Boralis, hjemsted for House Dorell s byen Northpoint. I modsætning til de sydlige regioner, som er overvejende overskyet, den kystregion Boralis ser ofte klar himmel. I den vestlige del af Boralis ligger ruinerne af den antikke Ayleid byen Erokii, over hvilken tårne ​​den mystiske Doomcrag.
Reaper's March

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**Reaper's March**, på én gang kendt blot som **Northern Valenwood**, er en region forbinder jungler Valenwood og de rullende sletter i Elsweyr. Hjem til byerne Arenthia og Dune samt nogle Ayleid ruiner, er det en unik blanding af Bosmer og Khajiit kultur. Den senche-tiger indfødte til området er kendt for de lokale at have mystiske, næsten magiske alkymistiske egenskaber.
Khenarthi's Roost

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**Khenarthi s Roost** er en lille ø ud for kysten ved Elsweyr beboet af både Khajiit og Maormer, opkaldt efter den Khajiiti gudinde Khenarthi. Øen er oversået med månen sukker plantager og er en placering af både aktiv Khajiiti tilbedelse og Maormer magi, som Khajiit underskrev en fredsaftale med Maormer som tillod dem at bosætte sig på øen. Denne ø er under indflydelse af den Aldmeri Dominion, der er aktivt bekæmpe skooma produktion.

En ødelæggende storm nylig ramte øen; i løbet af Dominion questline det er afsløret stormen blev fremtryllet af Maormer. Broken skibe kuld syd og vest sider af øen, og landsbyen Cat Eye Quay, nær havnebyen Mistral, er næsten helt væk.

## Places

### Settlements

* Cat's Eye Quay
* Eagle's Strand

### Farms and Plantations

* Laughing Moons Plantation
* Speckled Shell Plantation
* Windcatcher Plantation

### Points of Interest

* Bolga's Hunting Camp
* Rid-Thar's Solace
* Temple of the Crescent Moons
* Temple of the Dark Moon
* Temple of Two-Moons Dance

### Other locations

* Hazak's Hollow
* Shattered Shoals
* Temple of the Mourning Springs

### Wayshrines

* Khenarthi's Roost Wayshrine
* Mistral Wayshrine

## Quests

### Aldmeri Dominion Quests

* Storm on the Horizon
	+ Cast Adrift
	+ Tears of the Two Moons
* The Perils of Diplomacy
* The Tempest Unleashed
* To Auridon

### Side Quests

* Dark Knowledge
* The Family Business
* Moon-Sugar Medicament
* A Pinch of Sugar
* The Root of the Problem
Greenshade

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**Greenshade** er en stor region i det vestlige Valenwood, frodig med livet under sin baldakin med floder løbe gennem landet. Den indeholder byen Marbruk. Den Thalmor af Aldmeri Dominion har arbejdet mod "civiliserende" regionen, men har mødt modstand i at udrydde udbredte praksis, såsom Daedra tilbedelse.
Auridon

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**Auridon** er den næststørste ø i Summerset Isles og placeringen af Firsthold, en af de største Aldmeri byer i verden. Det er kendt for sin unikke arkitektur og storslåede haver.

Kongen af ​​Firsthold, Rilis XII, mødtes med Psijic Iachesis før de godkender etableringen af ​​Mages Guild.

I årtusinder, de sloads af Thras, berygtede for necromantic beherskelse, terroriserede Altmer, trylle søuhyrer langs kysterne og belejrede Skywatch. De rædsler, de har besøgt i Landet stadig huskes i dag:. Den Sack af Skywatch i 1E 1301 og krigen i den Uvichil fra 1E 2911 til 1E 2917 er helt sikkert blandt de mest forfærdelige begivenheder i Tamriel historie. Interne konflikter mellem Skywatch og Firsthold ofte udløst i fuld krig i løbet af første og anden Eras.

De Trebbite Monks er kendt for det gode de gør for bønderne, og de sætter pris på tradition over hver anden dyd. Deres credo nogensinde har været for rene Altmer blodlinier på Summerset, og blandt de kongelige familier mest af alt. Under den tredje æra arbejdede Trebbite Monks med Lady Gialene, datter af kongen af ​​Skywatch, at starte en revolution mod Dunmer Queen of Firsthold, Morgiah. På trods af den voksende vrede i landet fra bønder, der kaldte Morgiah Black Queen, de stoppede kort af opstand, og den revolutionære hær var primært sammensat af de munke selv og en horde af lejesoldater. Oprøret endte i en panik, uorganiseret tilbagetog, og efter Lady Gialene blev tortureret og tilstod hende forræderi, blev hun sendt tilbage med eskorte til hendes fars domstol i Skywatch.
Sten af Barenziah

Stenene af Barenziah udgør en samling af 24 sten, som er spredte over hele Skyrim.

Først er hver sten kaldt "mærkelig sten". Så snart som den første sten er hentet, starter en mission, hvor man skal tage den sten med sig til nogen, der kan undersøge den. Der er to sådanne personer i Riften: Maul samt Vex.
Malabal Tor

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**Malabal Tor** er en region dybt i junglen i det nordvestlige Valenwood, hvor lidt lys når skovbunden. Området er befolket af hoarvors og Stranglers og er stedet for mange Bosmer traditioner, herunder eventuelt kannibalisme. Byen Silvenar er hovedstaden.
Haafingar

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**Haafingar** er en relativt lille hold i det nordvestlige Skyrim, som indeholder provinshovedstaden Solitude.

Som hjemsted for provinshovedstaden, Haafingar er centrum for Imperial regel i Skyrim. Det bliver kun Stormcloak-run, hvis spilleren slutter sig til Stormcloaks og fuldender hele quest linje, herunder både The Battle for Fort Hraggstad og Slaget om Solitude.

Haafingar er domineret af en stor højderyg, der løber langs lastrummet. Pine skove og enge dækker de sydlige skråninger ned til Karth River, mens den nordlige side er koldere, og domineret af bjerge og frosne kyst. Solitude selv sidder på en massiv naturlig buegang, der strækker sig over mundingen af Karth fra den østlige ansporing af højderyggen.
John Cena VS Godzilla

## Interlude

Weiss: UGH!

Yang: WHY KIRBYFAN WHY!

Kirbyfan: Because I want to

Weiss: You idiot

Kirbyfan: OKAY JUST LETS START THE FIGHT

## Battle

People: JOHN CENA KILL HIM!!!

John Cena turns into Cenazilla

Both roar

FIGHT!

John Cena grabs Godzilla and spins him for 4 hours

4 hours later.

Cenazilla then throws Godzilla into the sun killing him.

KO!

## Results

Weiss: ...

Kirbyfan: Sorry

Yang: This fight is ugly and terrible

Kirbyfan: Sorry the winner is John Cena.
Jin

Jin is one of the pair of Galactic Entities that created the universe as its known now. Formerly two stars, Ora and Jin gained consciousness through an anomaly. This anomaly has since been called "Awakening". Since they were awakened Ora and Jin spent decades in the cosmos trying to discover their existence and sharing with each other. Over time they became bored with existence and didn't know why they were special and gained this new consciousness. Jin took pleasure and found great entertainment in causing havoc in Ora's worlds. Although she was a nurturing soul and didn't like Jin messing with her 'children' she secretly enjoyed his influence in her worlds. Jin wasn't too big on creating worlds and creatures but he thoroughly enjoyed playing God. Jin did make a few worlds of his own, his first being the world with his most prized creations, the Djinn.

Jin often would warn Ora of her sentimental nature and that it corrupted her ability to make wise decisions. Like when she wanted to have a child, or her first attempt at the 'Star Colliders'. Hessix and Sufar proved to be Ora's biggest mistake as far as Jin was concerned. When the two Star Collider candidates finally made their way through Jins torturous trial they melded themselves in their love for each other and created an immense energy that instability destroyed the surrounding planets in the universe. Among them was Jins beloved Djinn. Filled with anger Jin dawned his war armor and got ready to go punish the fools that took away his greatest creation. Ora tried to calm him but he resisted to reason. She then challenged him to a duel for their fate. Ora won the duel and stayed Jins hand. During the War of Scars Jins ire rose again after seeing his 'children' being slaughtered once more. He again took up arms as this was too much to bare. Ora tried to restrain him once more but he was too upset to listen. Ora reminded him of their duel and the stakes. For the first time Jin was willing to break their vow and his word to avenge the death of his children. Ora compromises and tells Jin that he can give them something to aid in the War, but nothing that would kill Hessix and Sufar. She couldn't bare to have them punished for her mistakes and she believed their was a better way to resolve the tragedy that occurred. Jin begrudgingly agreed and kept to his vow. He visited the War Council as a girl who was able to be a vessel for him, and he gave them the necessary ingredients to unleash the great power he was about to bestow them.

More on Ora's page.
Eastmarch (Online)

## Eastmarch

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**Eastmarch** er den østligste fat i Skyrim. Dens hovedstad er Windhelm, hjemsted for Jorunn the Skald-King, High King of Skyrim, og leder af Ebonheart Pacten. Eastmarch strækker sig fra de frosne affald i det nordøstlige Skyrim, at den vulkanske tundraer øst for Throat of the World.

På trods af sin størrelse og betydning, Eastmarch har kun én anselig by, Windhelm. Windhelm sidder ved mundingen af ​​floden hvid, hvilket dræner i havet af spøgelser. Havnen ved Windhelm giver en vital link til andre byer for handel, og der er også en lille fiskerflåde i drift. De Velothi Mountains mod øst og sydøst give en fysisk grænse med Morrowind. Bjergene er næsten ufremkommelige, og så Dunmeth Pass på deres nordlige spids giver en værdifuld jord-forbindelse mellem provinserne.

Besøgende til regionen bør træffe forholdsregler, når venturing mod de varme kilder eller ud i ørkenen. Mange vilde væsner kan forekomme, især blandt dem frost trolde, den mere hårdføre fætter af trolden, og mammutter. Selvom mammutter synes føjelige, passe på, når nærmer dem som de normalt er ledsaget af giganter, der kan opfatte dig som en trussel, og forsøger at skræmme dig væk.
Stros M'Kai (Online)

## Stros M'Kai

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**Stros M'Kai** er en øde ø ud for kysten ved Hammerfell. Øen var et af de første ilandføringer afgøres af de Redguards når de sejlede øst fra deres tabte hjemland Yokuda. Stros M'Kai er et paradis for piratkopiering, og mange af Pirates of the Abecean Sea anser det deres hjemhavn. Øen drives af Headman Bhosek fra sit palads i Port Hunding.

I løbet af Pagtens quest linje, vil Kaptajn Kaleen ansætte dig at samle en besætning til raid Bhosek palads og finde bevis for, at han har overtrådt loven i Redguard kong Fahara'jad opfordrer til en afslutning på raiding af Breton shipping.
Glenumbra (Online)

## Glenumbra

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**Glenumbra** er en region i High Rock dækker hele halvøen, der adskiller Iliac Bay fra Abecean Sea. Halvøen geografi er en blanding af robust skov og ildelugtende sumpe. Lokale skabninger omfatter hage-billen, som der for nylig har været en plage, og varulve, som er særligt fremherskende.

Den skovklædte region Daenia ligger i den sydlige ende af Glenumbra, og det er her, at heksene af Beldama Wyrd gøre deres hjem. King Casimir regler Glenumbra fra kystbyen (Online)Daggerfall, og Knights of the Dragon er baseret i byen. Klimaet er tempereret, med vejret primært bestående af solskin og brusere.

Nord for skovene ligger den Cambray Hills, et magtbegær tåget område af moser og kær. Byen Camlorn sidder på højlandet mod nord, og der har været stigende rapporter om varulv aktivitet i området. King's Guard er den nordøstlige region i Glenumbra, og ligesom Cambray Hills, er indhyllet i en evig tåge. King's Guard er hjemsted for den store kirkegård af Cath Bedraud, det sidste hvilested for den bretonske adel, hvor Lion Guard har undersøgt rapporter om Bloodthorn Cult aktivitet. I den østlige del af regionen er den lille by Crosswych, som er blevet syder af aktivitet for de Red Rook Bandits. Lige uden for byen er bjergsiden sporet til Stormhaven.
Smutna prawda o Batmanie

Jedną z moich ulubionych kreskówek jest Batman. Oglądając odcinki w wieku dorosłym, nadal tak uważam. Zauważyłem jednak kilka ciekawych rzeczy i piszę tę teorię. Każda postać to część historii o Dicku Greysonie, czyli komiksowym Robinie. Dick, to ofiara gwałtów, ze strony bogatego Bruce'a. Zamiast pisać całą historię, opiszę postacie widziane w kreskówce i jakie są naprawdę.

Batman/Bruce Wayne - Kiedy był mały widział zabójstwo swojego ojca alkoholika przez gangsterów, którym był winien pieniądze. Kiedy dorósł został milionerem. Kupił nastoletniego Dicka i molestował go seksualnie. Jest postrzegany przez niego jako nietoperz, bo zakłada stroje sado-maso. Gwiezdne Wojny.

Dick Greyson - Gotham City, to świat widziany jego oczami. Jest schizofrenikiem i narkomanem. Postrzega dobrych ludzi jako złych. Być może dlatego pomaga jego oprawcy. Ma 14 lat i od czterech lat służy Bruce'owi jako "zabawka seksualna";

Alfred - Sługa Bruca i nieludzki gwałciciel;

Gordon - Alfons - policjant. W zamian za łapówki "zapomina" o gwałtach na Dicku;

Batgirl - Prostytutka pracująca dla Gordona;

Darth Maul - Miły detektyw, który próbuje zdemaskować Wayne'a. Robin postrzega go jako złego, bo nie może żyć bez Wayna;

Harley Quen - żona Jokera;

Ridler - Przyjaciel Jokera i geniusz matematyczny. Kiedyś pracował u B, ale się zwolnił, ponieważ pracodawca znęcał się nad nim.

Odcinek w którym ginie Joker (sezon 4) można zinterpretować tak: Psycholog pomógł Robinowi i odesłał go na terapię. B, wściekły na Jokera, przyszedł i zamordował go. Potem Robin zabił się i Bruce został aresztowany.

Oto jedna z teorii. Pozdrawiam.
Barbara's training/Barbara becomes Batgirl

This is how Barbara's training and Barbara becomes Batgirl goes in Batgirl Begins.

[Then we cut to the Batcave]

[Barbara looks around]

Barbara Gordon: What is this place?

[Batman appears]

Batman: The Batcave. Welcome, Miss Gordon.

[He shows Barbara around the Batcave]

Batman: I chose you as my sidekick to battle any villain. You will be given access to a Bat suit and you'll be known as Batgirl.

[Barbara is confused]

[Batman takes her to the training area]

[He prepares the calibration on her]

[The calibration is complete]

[Barbara gets suited up]

[She is now Batgirl]

Batman: You're now Batgirl.

[Batgirl is impressed]
Lenny Face (mem)

1 Na to powiedział Mojżesz: «A jeśli nie uwierzą i nie usłuchają słów moich, mówiąc, że Pan nie ukazał mi się wcale?» 2 Wówczas Pan zapytał go: «Co masz w ręku?» Odpowiedział: «Laskę». 3 Wtedy rozkazał: «Rzuć ją na ziemię». A on rzucił ją na ziemię, i zamieniła się w węża. Mojżesz zaś uciekał przed nim. 4 Pan powiedział wtedy do Mojżesza: «Wyciągnij rękę i chwyć go za ogon». I wyciągnął rękę i uchwycił go, i stał się znów laską w jego ręku. 5 «Tak uczyń, aby uwierzyli, że ukazał tobie Pan, Bóg ojców ich, Bóg Abrahama Bóg Izaaka i Bóg Jakuba».
6 Ponownie rzekł do niego Pan: «Włóż rękę w zanadrze!» I włożył rękę w zanadrze, a gdy ją wyjął, była pokryta trądem białym jak śnieg. 7 I rzekł znów: «Włóż rękę w zanadrze!» I włożył ją ponownie w zanadrze, a gdy ją po chwili wyciągnął, była taka jak reszta ciała.
8 «Tak więc, jeśli nie uwierzą i nie przyjmą świadectwa pierwszego znaku, uwierzą świadectwu drugiego znaku. 9 A gdyby nawet nie uwierzyli tym dwom znakom i nie zważali na mowę twoją, wówczas zaczerpniesz wody z Nilu i wylejesz na suchą ziemię; a woda zaczerpnięta z Nilu stanie się krwią na ziemi».
10 I rzekł Mojżesz do Pana: «Wybacz, Panie, ale ja nie jestem wymowny, od wczoraj i przedwczoraj1, a nawet od czasu, gdy przemawiasz do Twego sługi. Ociężały usta moje i język mój zesztywniał». 11 Pan zaś odrzekł: «Kto dał człowiekowi usta? Kto czyni go niemym albo głuchym, widzącym albo niewidomym, czyż nie Ja, Pan? 12 Przeto idź, a Ja będę przy ustach twoich i pouczę cię, co masz mówić». 13 Lecz Mojżesz rzekł: «Wybacz, Panie, ale poślij kogo innego». 14 I rozgniewał się Pan na Mojżesza, mówiąc: «Czyż nie masz brata twego Aarona2, lewity? Wiem, że on ma łatwość przemawiania. Oto teraz wyszedł ci na spotkanie, a gdy cię ujrzy, szczerze się ucieszy. 15 Ty będziesz mówił do niego i przekażesz te słowa w jego usta. Ja zaś będę przy ustach twoich i jego, i pouczę was, co winniście czynić. 16 Zamiast ciebie on będzie mówić do ludu, on będzie dla ciebie ustami, a ty będziesz dla niego jakby Bogiem3. 17 A laskę tę weź do ręki, bo nią masz dokonać znaków».