recursal/Fanatic-Fandom huggingface dataset:
Garden Walker

**Garden Walkers** are a Prey in *Grime's* Colors Of Rot DLC.

## Description

Similar to Root Walkers, Garden Walkers are bundles of light-green, humanoid, stone legs with a pair of Nerveroot tendrils. Due to being influenced by the Garden and the Child, they have flower petals at the base of their tendrils. Instead of scuttling around like normal walkers, they now walk on two legs, with the rest of their legs dangling behind them.

## Lore

*At the touch of the Child's essence, this Mixedkin's awareness has been altered. It now strives to walk upright, perceiving its root-tendrils as hands.*

*The Nerveroot within this Prey will agitate from repels, causing lightning to temporarily course through its body once more.*

## Combat

Garden Walkers have very simple, but also very dangerous attacks. Parrying their root strikes will cause their tendrils to become charged with electricity, making them immune to parries until they discharge it.

## Attack Patterns

 **Leaping Rear Kick** | If the player is behind the Walker, it will flash yellow and perform a leaping kick with it's rear legs.

## Notes

* When discharging electricity from its charged tendrils, it will send it forth as a shockwave. Jump over or dash into it to avoid it.
* Repelling the Walker's **Leaping Rear Kick** will not buff the Walker, so try to attack it from behind.
* A Garden Walker can be found to the right of the Enveloping Petals surrogate behind a hidden wall.

## Trait

Pulling an exposed enemy deals Absorb damage to it and drains [a bit of Breath]. Protected segments are dealt damage, [minor benefits] from Resonance.

## Trivia

* Garden Walkers are basically the Garden version of Root Walkers.
Nail

**Nails** are consumable items in *Grime*.

## Lore

*Under the broken sky and in the unformed places, these are a common sight.*

## Use

*A sharp nail with a fingertip formed at the end. Can be thrown to mildly annoy foes.*

Can be thrown in a straight line to mildly damage enemies, causing 12 points of damage. They can also be used to single out prey from a crowd without alerting the others.

## Notes

* Throwing a Nail at an enemy can also stun them, preventing them from attacking for a bit.
* Nails do not have unlimited range, and will despawn after being thrown some distance.
* The Rib is a more superior version of the Nail, as it deals more damage.

## Acquisition

* Can be purchased from traders.
	+ Heod for 9 MASS
* Can be found as various pickups.
* Drops from various prey, such as:
	+ Crawler
	+ Wretch
	+ Clawhound

## Trivia

* Seeing as how they can be acquired from Clawhounds, Nails could also be the broken-off tips of their claws.
Other Boulderhead

**Other Boulderhead** is a character in *Grime*.

## Description

He appears to be a non-hostile Boulderhead that doesn't say much, but Yon is proud of how well he painted Other Boulderhead's face.

Yon introduces Boulderhead and Other Boulderhead when he encountered in an area to the right of the defeated Amalgam.

If they or Boulderhead are attacked by the player, they will both become hostile, acting like a regular Boulderhead enemy. Defeating them prompts Yon to praise the Vessel, stating that they would make better material than followers.
Thin Nacre

**Thin Nacre** is a consumable item in *Grime*.

Fragment of a Fetal Pearl, dropped by Nacre Runners.

## Lore

*Once grown in the womb, Nacre is malleable to the touch of Otherwhere, to be shaped by the dreams of a newborn.*

## Use

Once enough Nacre is collected, it may gather into an object of greater usefulness.

## Notes

Upon collecting 3, they automatically convert into a Fetal Pearl.

## Acquisition

Obtained by following and defeating a resting Nacre Runner.
Servant Needle

The Servant Needle is a weapon item in *Grime*

## Lore

*Given to Stitcher Servants and used to create embroidery for the Carven.*

*Those found to be skilled in the art are accepted into the palace, working for a wage of flesh.*

## Attack Set

**Special Attack** - Can be used to lift vulnerable prey upward along with yourself.

## Acquisition

Picked up toward the start of the Servant's Path. Map Link

## Trivia

* It has the same special attack as the Claw and Fossil Fist.
* Servants can be seen using these as weapons, either as melee or ranged.
Livestone Collector

The **Livestone Collector** is a Character in *Grime*.

## Description

The Livestone Collector is a Servant that appears to gather up Stoneborn, such as Rockheads, and take them to the Servant's Path to be used a material for the Carven Palace.

## Trivia

* The Collector can be seen with a cage full of Rockheads, most likely collected as materials for the Carven Palace.

## Gallery

The Collector seen near the entrance to the Servant's Path.
Horned Traveler Armor

The Horned Traveler Armor is an equippable set of Armor in *Grime*.

## Lore

*Hunters of the Yr, chased through Otherwhere and into Tohuw.*

*The birth of a nearby Spiral Heart rippled through Otherwhere, the waves leaving naught but an emptied husk.*

## Full Set Bonus

Chest: None

Hands: None

Legs: None

Trait: Deal 25% more damage when at full HP

## Acquisition

Scattered either side of the purple orb tunnel above the Child in The Childbed that leads you to the lift.

Map locations: Chest - Hands - Legs

## Set Pieces

Horned Traveler ChestHorned Traveler HandsHorned Traveler Legs
Shaper

The Shaper is a weapon item in *Grime*

## Lore

*Stabbed into flesh worn by the Carven and then stirred in an attempt merge the various entities into one cohesive whole.*

## Attack Set

**Special Attack** - Can be stabbed into Prey, consuming all Wisp stacks and ripping them from the target, dealing damage for each wisp.

## Acquisition

Found in the upper reaches of Nerveroot. Use the additional momentum by jumping on the pullable platforms and do some fancy platforming to reach it. Map Link
Wretch

Wretches are a prey in *Grime*.

## Description

Wretches look similar to Crawlers, but with heads. They will usually not attack unless they are struck first, and can be found hunched over, clawing at the ground.

## Lore

> *"Better formed than their closest siblings - the Crawlers - yet with little Breath left for their minds.*
> *Aggressive and quick, but predictable in their rage."*
>
>

## Combat

Wretches only attack with short range swipes, but they do so quickly and wildly. Absorbing their attacks is very difficult due to their rapidity; the timing is very tight. It's much safer to destroy them with weapons, preferably attacking from out of the reach of their arms.

## Trait

Increase damage done the more Ardor you have. Must absorb (?) Wretches to discover the trait.

 2
 3

Sanguine Ichor cannot be used to enhance this trait further than Rank 3.

## Trivia

* They are considered to be cousins to the Crawlers.
Motley Pearl

**Motely Pearl** is a miscellaneous item in *Grime*.

## Lore

*An expression of mingling, of the Parent and the Other.*

*It tugs gently on the essence of things.*

## Use

*Can be used in a Surrogate to extract Hunt points from a Trait.*

While resting inside of a Surrogate, the player can use Motely Pearls to refund Hunt Points spent on Prey traits. Five(5) Motely Pearls can be spent to respec the player's stats.

## Notes

* When refunding a trait, *all* spent Hunt Points will be returned.

## Acquisition

* Can be purchased from traders.
	+ Rockbed Trader for MASS
* Can be found as various pickups, usually in secret areas.

## Trivia

* The Pearlplate armor is made of numerous Pearl shards.
* A Rockhead can be seen pushing a Motely Pearl in Feaster's Lair.

## Gallery

The actual size of a Pearl, compared to the player.Pearlplate: An armor set created from Motley Pearl fragments.
Finger Blade

The Finger Blade is a weapon item in *Grime*

## Lore

*A mass of fingers, collected and set alongside one another. Impractical, but not all creations are made as such.*

## Attack Set

Each swing breaks a large finger off from the blade, launching it forward.

**Special Attack** - Causes multiple fingers to break off and launch a short distance behind the target.

## Acquisition

Found on the body of a pondering rockhead through a secret passage to the left of the Depths surrogate in Weeping Cavity. Map Link
Assistants

**Assistants** are a group of characters in *Grime*.

## Description

Assistants are essentially altered Creeps with two crystals that form a cross implanted in their necks and torso cavities. They were created by Shidra to help assist them.

## Location

Numerous Assistants can be found throughout the Worldpillar, and will guide the Vessel, giving the prompts on what to do or where to go. One Assistant can also be traded with, and is located above and to the left of Shidra.

Three Assistants can also be found in the Childbed, instructing the Vessel to crush the Child's "Great Hosts".

## Dialogue

**SPOILER WARNING!:THIS SECTION CONTAINS SPOILERS!**

 After talking with Shidra
 Next to the Worldpillar Nervepass
 Speak again
 Next to the Worldpillar elevator
 Speak again
 Next to the Surrogate Vulture and Giant of Eyes arenas.
 Next to a Worldpillar elevator in the Childbed, after crushing the Great Hosts
 In a secret area where the Sickleback Legs can be found

## Wares

As stated by the Assistant Trader, their supply may refresh, so some items may not be in stock during some visits.

 - Bloodmetal Shard x2
 - Discarded Device x1
 - Attuning Lantern x1
 - Nail Scythe x1
 - Goldgrowth Chest x1
 - Goldgrowth Hands x1
 - Goldgrowth Legs x1

## Trivia

* The crystals they are implanted with may sometimes give off a yellow gleam.
* Heod is also one of Shidra's assistants, and seems to be the only Rockhead in the group.
* The Assistant found near the Sickleback legs appears to be possessed by the Child, and will blow itself up at the end of it's dialogue. The explosion deals no harm to the player.

## Gallery

An Assistant Trader in the Worldpillar.An Assistant seen by the Worldpillar Nervepass.Another Assistant seen by the Worldpillar elevator.
Rockhead

**Rockheads** are a prey in *Grime*.

## Description

Rockheads are humanoid beings created from stone. They have short limbs and disfigured stone heads, although not as big as their cousins, the Boulderheads. They can be found living within the Stoneborn safe haven of Lithic, led by the Whispering Mothers.

## Lore

> *"Formed deep within the great rocks and mountains, they have been trapped inside ever since the sky broke. Then the Mothers came. Whispering Breath into the rocks and freeing the Rockheads, they formed Lithic.*
> *The various Rockheads take turns between defending Lithic, practicing comforting art, and freeing the siblings still stuck in the ground and walls."*
>
>

## Combat

Rockheads move slowly, and they attack by using various tools, non of which is ranged. Those slow attacks are easily absorbed, making them an easy source of Breath.

### Variants

**Pick Rockheads** use stone picks as their main weapons, and either walk towards the player, or rush up to them in order to strike with their pick. **Spear Rockheads** use spears instead of picks, and can rush at the player to repeatedly stab at them. **Armored Spear Rockheads** are the same as the latter, but use a Bloodmetal shield in addition to their spear, which makes them impervious from the front. The only way to remove the spear is the absorb one of their attacks.

## Dialogue

**SPOILER WARNING!:CONTAINS SPOILERS!**

Dialogue of various Rockheads encountered throughout the world.

## Trait

Increase maximum health. Must absorb eight(8) Rockhead to discover trait.

 2
 3
 4
 5

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the Vessel's health is increased by an additional 4%. Upper Limit untested - at least 20+ levels.

## Triva

* The picks that they wield are mainly used to dig out their siblings that are still stuck in the ground and walls.
* Many of them can be in the Carven Palace, held in cages or being used as architecture.
* The Rockhead in Feaster's Lair pushing a Motley Pearl can be attacked in order to acquire their pearl.
* They seem to be based off of Golems from Jewish folklore.

## Gallery

Rockhead 1Rockhead 2Dungeons and Dragons Rockhead monster sheetA Rockhead in the Lair, seen with an offering to Shidra.Rockheads found within cages near the entrance of the Servants Path.
Niedersachsen

* VR PLUS Energie, Fritz-von-dem-Berge-Straße 42, 21354 Bleckede
* Raiffeisen Tankstelle, Am Bahnhof, 21398 Neetze
* Raiffeisen-Automaten-Tankstelle, Helmut-Neynaber-Straße 1, 27612 Loxstedt
* Raiffeisen-Automaten-Tankstelle, Kreuzkrug 61, 31604 Raddestorf
* Raiffeisen-Automaten-Tankstelle, Enzer Str. 96, 31655 Stadthagen
* Raiffeisen-Automaten-Tankstelle, Mindener Str. 120, 32479 Hille
* team Tankautomat, Emmerstedter Str. 16a, 38350 Helmstedt
Sachsen

* Greenline Tankstelle, Bahnhofstraße 27a, 01616 Strehla
* Greenline Tankstelle, Silberbachstraße 2, 08289 Schneeberg
* Greenline Tankstelle, Blankenauer Str. 61, 09113 Chemnitz
* Greenline Tankstelle, Dresdner Str. 116, 09130 Chemnitz
* Automaten-Tankstelle - Gewerbegebiet Wernsdorf, Am Zeisig 18, 09322 Penig
Eyebrute

**Eybrutes** are a Prey in *Grime*.

## Description

Eyebrutes are bipedal creatures whose heads are massive lower jaws. They carry massive Volatile Eyes in the hands and use them as explosive projectiles, which they can replenish by retching up a new pair.

## Lore

> *"Hunger paired with the inability to consume. Their volatile Breath divides to form eyes. This will inevitably leave them drained, no more than a husk.*
> *At the mercy of any and all forms of Absorb."*
>
>

## Combat

Eyebrute are medium sized enemies with a hefty healthbar. They can throw their eyes at the player, or attack at medum or close range with their tongue or arms. All attacks are repellable/absorbable, which makes them less of a threat than other medium enemies.

## Attack Patterns

 **Charge** | After discarding its eyes, the Eyebrute will strike the ground and charge at the player on all fours.

## Trait

Deal more damage with Reflected projectiles.

 2
 3
 4
 5

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the damage dealt with reflected projectiles is increased by an additional 12%. Upper Limit untested - at least 20+ levels

## Trivia

* The Eyebrute is first encountered as an Elite Prey, but can later be found as Lesser Prey.
* The Tonguebrute is similar to the Prey, minus the eyes.
Grieving Rockgiant

> "Bad rock... mad rock..."
>
> - Grieving Rockgiant

The Grieving Rockgiant is an Epic Prey/Optional Boss in *Grime*.

## Description

The Grieving Rockgiant is a towering giant of stone. They can be found first stuck in a giant rock wall in Gloomnest near Lithic, and later in Lithic itself, repeatedly smashing their face into the dirt, where they can be fought.

### Spawn conditions

The Grieving Rockgiant first appears stuck in a wall at the border between Gloomnest and Lithic Map Link. They will remain there until the player defeats the Whispering Mothers, talks to them, and rests in a Surrogate. They will then appear in their arena in Lithic, allowing for the fight to begin. Map Link

## Lore

*After coming under the Broken Sky and finding all the Rockheads trapped underground, the Mothers began whispering Breath into the Stillrocks, giving them temporary wants and driving them upwards into massive shapes. The freed Rockheads, along with the Mothers, eventually discovered the first Rockgiants, trapped at the very depths, alone and confused.*

## Combat

### Pre-fight

The fight starts as soon as the player reaches close enough to it. In the opposite direction to the Grieving Rockgiant there is a Madrock which could be bothersome during the fight, so it's good to kill it in advance.

### Main fight

The Grieving Rockgiant uses many red attacks that cannot be absorbed nor repelled:

* Red attacks from the Grieving Rockgiant walking forward and executing heavy smashes with a foot or both hands.
	+ These attacks can be avoided by dashing through or away from the Grieving Rockgiant.
	+ They also have a shockwave effect in which the area around the landing of the attack will hit the player for a fraction of the damage. Jumping over these areas avoids taking damage while keeping the player close to the Grieving Rockgiant.
* Differently from the Rockgiant, the Grieving Rockgiant can also leap forward to reach the player fast and smash it, causing huge damage, maybe a one-shot if the player doesn't have enough health.

The Grieving Rockgiant is quite slow, making it much less of a threat that what it seems, although it does cause heavy damage. It does have a normal attack, which is a smash done with only one arm. This can be absorbed for breath and damage to the prey until 50% health, where the attack becomes only parriable, but not absorbable.

The general strategy to defeat the Grieving Rockgiant is quite basic: dash through red attacks or avoid them by dashing to the other side, absorb or evade normal attacks, and take advantage of the slow movements and well telegraphed attacks of the prey. Any weapon should do the trick.

## Trivia

* Before defeating the Mothers, the Grieving Rockgiant can be found stuck in a giant rock wall. Defeating the Mothers with free it, allowing you to fight it.
How to play guide for Grime

This page will serve as a basic **how to play guide for *Grime***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Grime is a single-player metroidvania where the player explores the world as "the chiseled one" full of monsters, bosses, platforms and obstacles.

## Controls

* Move Left - A
* Move Right - D
* Look Up - W
* Look Down - S
* Jump - Space
* Dash - Left Shift
* Basic Attack - Left Mouse Button
* Special Attack - Right Mouse button
* Pull - Mouse Button 3
* Absorb - Q
* Heal - E
* Switch Weapon - Tab
* Interact - F
* Consumables - 1,2,3,4

### Interface

* Scroll up - W
* Scroll down - S
* Inventory - I
* Prey - N
* Map - M
* Toggle HUD - F1

**Unlockable Controls**

* Pull - Middle Mouse Button
* Air Dash - Left Shift (While airborne)
* Double Jump - Space (While airborne)

**Combat Tips and Tricks**

* Pull can be used in combat once unlocked, watch for a yellow ring around enemies as they attack.
Friendly Imposter Armor

The Friendly Imposter Armor is an equippable set of Armor in *Grime*.

## Lore

*It is I, one of you, a Dead One born of grime and decay. Look, it even has a face.*

## Full Set Bonus

Chest: +15% Force

Hands: +6% Force

Legs: +9% Force

Trait: Clawhound +18%, Frail Arm +18%

## Acquisition

Weeping Cavity [requires item pull]

Near the exit to the Desert, next to the 3 ladders. (You were forced to skip this item earlier in the game.)

Map locations: Full Armourset Location

## Set Pieces

Friendly Imposter ChestFriendly Imposter HandsFriendly Imposter Legs
Piercer

Piercers are a Prey in *Grime*.

## Description

Piercers resemble the bust of a Carven, with a formless head adorning a shapely chest. Their arms and right leg are missing, and their left leg is replaced with a downwards-facing spike, that they use to attack the vessel in a controlled fall. From their backs extrude a mass of tendrils that sway endlessly.

## Lore

> *"Almost Carven in shape, more so than anything under the **Broken Sky**, Piercers are considered sacred by the Servants of the Path.*
> *Striking them after they stab downwards is not as effective as simply catching their strike, or forcing them downwards."*
>
>

## Trait

Pulling an exposed enemy restores Force.

 2
 3
 4

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the Force restored by pulling an exposed prey is increased by an additional 7% - for a maximum of 105% with an investment of 5 Sanguine Ichor.
Centipede Whip

The Centipede Whip is a weapon item in *Grime*

## Lore

*A small Bondling of the Child, trained not to leech the wielder's Breath.*

## Acquision

Childbed, in the room below where the Strand of the Child is obtained. Map Link

## Attack Set

**Special Attack** - A spinning attack that can push prey away.

The player spins around, using the whip to stun and push over any nearby prey.

## Trivia

* Instead of being held like other weapons, this weapon is worn, specifically on the player's left forearm.
* The whip more closely resembles the Bondlings that make up the heads of Rockbeds, instead of the Bondlings that the player fights. Seeing as how small these creatures are, they could be infant Bondlings.
Petalstone Armor

The Petalstone is an equippable set of Armor in *Grime*.

## Lore

*Crestfallen, realizing they could no longer serve as the Celebration's Skinmaker, the Doormaker first discovered the joyous potential found o the other side, with this first piece.*

## Full Set Bonus

Chest: +7.5% Health, +7.5% Strength

Hands: +3% Health, +3% Strength

Legs: +4.5% Health, +4.5% Strength

Trait: Rockhead 30%

## Acquisition

The pieces can be found within the Lithic. In the passageways surrounding the Grieving Rockgiant boss.

Map locations: Chest - Hands - Legs

## Set Pieces

Petalstone ChestPetalstone HandsPetalstone Legs
Shard Field

**Shard Field** is a consumable item in *Grime*.

## Lore

*Over the course of many Quakes, some fine fragments of Levolam have ended up mingled with these crystals.*

## Use

*When broken and scattered, is held up by the spiral's field. Reduces incoming damage by 25% for a duration.*

When consumed, it reduces damage taken by 25% for .

## Notes

* The Debris Field is similar, however it only grants 15% damage reduction, instead of 25%.

## Acquisition

* Can be purchased from traders.
	+ Heod for 458 Mass
* Can be found and various pickups.
* Drops from various prey, such as:
	+ Fledgling Yr

## Trivia

* According to the description, Shard Fields are made with small fragments of Levolam.
* The various crystal shards that make up the field are suspended in mid-air via the gravitational pull of the Spiral
Nacre Runner

**Nacre Runner** is a Prey in *Grime*.

## Description

Nacre Runners, similar to Root Walkers, are lumps of stone legs grouped together. Instead of Nerveroot tendrils, the Runner has a mound of blue-colored Levolam on its back.

## Lore

> *"Levolam's connection to Otherwhere, birthplace of dreams, causes this many legged Stoneborn to phase in and out of the present reality.*
> *These Stoneborn are often hunted down by those seeking to please Shidra, with a rare offering of material."*
>
>

## Combat

Nacre Runners are a non-hostile enemy, and instead of fighting the Vessel, they scurry away and teleport a short distance. After teleporting a few times, they will stop moving, making it easy to crush them and acquire their Nacre.

## Locations

Nacre Runners can be found in:

* 1 in Unformed Desert Map Link
* 1 in Lithic Map Link
* 1 in Nerveroot Map Link
* 1 in Worldpillar Map Link
* 1 in Gloomnest Map Link
* 1 in Feaster's Lair Map Link
* 2 in Servant's Path Map Link | Map Link
* 1 in Garden Map Link

## Trivia

* They are another variant of the Root Walker, similar to the Garden Walker and Joltlegs.
Shell Lurker

Shell Lurkers are a prey in *Grime*.

## Description

Shell Lurkers are one of the largest variants of Lurker. Their legs are similar to other Lurkers, but a large stone shell - with a piece of glowing red Bloodmetal sticking out from the top - replaces their usual jaw-like body.

## Lore

> *"An ancient Lurker, satiated and in search of a safe space to hide, drawn to the beauty of a glimmering shell.*
> *Force them out of the ground from a safe distance."*
>
>

## Combat

Shell Lurkers will remain underground until the vessel makes contact with them, uprooting themselves in a quick motion that is difficult to react to. Once uprooted, they will attack the vessel with quick stabs of their claws, which can (and should) be Absorbed.

## Trait

Destroying your previous Vessel will now return ALL lost Ardor.

Sanguine Ichor cannot be used to enhance this trait further than Rank 1.
Sentry

Sentries are a prey in *Grime*.

## Description

Sentries are one-armed, immobile, stone torsos. They can be found throughout the surface of the Unformed Desert, silent and dormant. Only a certain number of them will come to life and begin throwing spears at the Vessel.

## Lore

> *"Wrong. Like breath from a cadaver. Like a useless, silent limb. Barely formed, a torso bound to the ground as its eternal watcher.*
> *What is thrown can often be returned to its sender, with force."*
>
>

## Combat

Sentries will often stand motionless along the surface of the Unformed Dessert, However, they will spring to life unexpectedly and hurl spears at the player.

Similar to the Spikehead, the spears they throw can be sent back to them by repelling it at the right time, damaging them. This attack is very telegraphed, but fast once in the air. Compared to attacking them with weapons, repelling the spears is the more favorable strategy.

## Trait

There is currently no Vessel trait associated with this Prey.

## Trivia

* Multiple dormant Sentries can be found littered around and under the Unformed Desert.
The Vases

**The Vases** are a Prey in *Grime*.

## Description

The Vases appear as stone vases with the arms and legs of Rockheads. They resemble the vases that litter the Weeping Cavity.

## Lore

> *"Stoneborn reshaped at the hands of the Artsmaker, with the goal of release from the Old Pain and its agonizing need to imitate the Worldparent's form.*
> *Bound together by a Breathweaver. Once broken, they reform anew."*
>
>

## Combat

The Vases mainly attack with a Crossblade glaive, with their moveset consisting of forward stabs at leaps. Some stabs cannot be parried, however they can be pull down when leaping.

## Trait

Prevent death using Breath Bars. Must absorb four(4) Vases to discover the trait.

Sanguine Ichor cannot be used to enhance this trait further than Rank 1.

## Trivia

* Three Vases can be seen at the very top of the Weeping Cavity spike climbing section, where the Bownails can be found, where they watch the player from a safe distance.
Servant's Path

> "Witness the sacrifice of those truly worthy of passage and be crushed by their disdain."
>
> - Carven Envoy

## Connected Zones

### Leads To

Carven Palace

**Servant's Path** is the seventh zone in *Grime*.

## Description

Having an industrial and barren aesthetic, the Servant's Path shows those wishing to indoctrinate themselves into the Carven belief proving themselves through servitude.

## Lore

When a Stoneborn is sculpted to shapely proportions, they will be accepted on the Servant's Path. They will then serve by helping create more Carven or assisting with the construction and maintenance of the Carven Palace. The Servant's Path is where their work is evident, and where they may be given the chance to serve in the palace and be paid in Flesh.

## Surrogates

There is a total of one Surrogate in the Servant's Path.

## Environmental Details

### Points of Interest

* To the left of the elite Apprentice, there is a platform which you can descend from, taking you into a room with the area's Beacon, and a Nacre Runner. Continue to the left through the air-dashable walls to find and crush it. However, there is a trap in the final room before being able to access it, so be prepared.
* Above the area where Yon is crushed to be reformed, use the Self-Pull ability to find a secret area where you can obtain the Shapely Greatsword.
* To the right of the Servant's Path Surrogate, you can find the Ambitious Sculptor, who wants to sculpt the Levolam of the Surrogate. When the Vessel imprints and enters the Surrogate, they ask how it was done, and threaten to call the other Servants if we don't demonstrate. So, of course, we demonstrate.

### Hazards

* Gravity
* Retracting Spearheads
* Vines

### Secrets

* On the right end of the large open platforming area just to the left of the Carven Palace, there is a breakable floor that will take you through a difficult platforming challenge (requires the Crawler trait) which will reward you with the Huskroot Armor set, a Motley Pearl, and a Bloodmetal chunk.

## Characters

* Various Carven NPCs
* Ambitious Sculptor
* Yon

## Prey

### Lesser Prey

* Servant
* Armored Servant
* Craver
* Root Puppet
* Nacre Runner
* Flower Fighter (after defeating Shapely Fidus)
* Gardeneye (after defeating Shapely Fidus)
* Root Walker (after defeating Shapely Fidus)
* Basher (after defeating Shapely Fidus)

## Loot

### Consumables

* Living Flesh
* Living Rock
* Levolam Dust
* Charcoal Root
* Shard Field
* Clutching Root
* Breathdew Shard
* Thin Nacre

### Upgrade Items

* Bloodmetal
* Motley Pearl

### Weapons

* Servant Needle
* Shapely Greatsword

### Armor

* Weathered Stitcher Armor
* Huskroot Armor
Worldpillar

> "We dare not disturb the peace of Shidra’s Pillar.
> But step unto the Path and you can expect to spend your existence as a brick."
>
> - Carven Envoy

## Connected Zones

### Leads To

NerverootGarden
Childbed
Servant's Path
Peak Of Creation

## Bosses

### Great Prey

Shidra of The Worldpillar

**Worldpillar** is the fourth zone in *Grime*.

## Description

Acting as the bisector between the Pale Sky and the Broken Sky, Worldpillar is where Shidra of The Worldpillar resides. Filled with many magical devices and trinkets, and seemingly consisting primarily of Nerveroot, this is where offerings to Shidra are brought, as well as being the home of Shidra and his Assistants.

## Lore

When Breath was dispersed throughout the body of the Worldparent, creatures rose from all parts of its corpse. However, there was a creature that was one of a kind, born from the spine of the Worldparent. This being was known as a Spineborn, and later as Shidra of The Worldpillar. Shidra resides in the place of its birth, and is revered as a scholar, mediator, creator, and keeper of the peace. The Worldpillar is the place where those that revere Shidra bring offerings, and where he creates his Assistants who serve him.

## Surrogates

There are a total of two Surrogates in Worldpillar.

## Environmental Details

### Points of Interest

* An elevator, seemingly made of bone, is located down and to the left of the ladder near the first surrogate. This elevator takes you to an area of Worldpillar that connects to the Garden, Nerveroot, and Childbed.
* To the left of the elevator, there is a downward passage where you can find and crush a Nacre Runner.
* Above and to the left of the first surrogate, there is an Assistant which will sell you assorted weapons, armor, and materials.

### Hazards

* Gravity
* Electrical Barriers

### Secrets

* Going down the elevator shaft without being in the elevator allows you to access a platforming challenge which contains a Motley Pearl, Bloodmetal, and one Crimson Ichor.
* Beyond and above the platforming challenge, there is a secret entrance which connects to the beginning of the Servant's Path.

## Characters

* Shidra of The Worldpillar
* Heod
* Assistants
* Assistant Trader
* Carven Envoy
* Servant

## Prey

### Lesser Prey

* Nacre Runner
* Cluster
* Root Puppet
* Agitated Nerve

## Loot

### Consumables

* Pillar Fragment
* Levolam Dust
* Clutching Root
* Breathdew Shard

### Upgrade Items

* Bloodmetal
* Crimson Ichor
* Motley Pearl

### Weapons

* Discarded Device
* Nail Scythe
* Attuning Lantern
* Shaper
* Bone Grinder
Lender

The **Lender** is a character in *Grime*.

## Description

The Lender appears to be a Path Servant that is in charge of distributing materials to the other Servants for their art, such as batches of nerveroot thread.

The Lender can be found in the Servant's Path next to a long line of Servants, speaking to a Stitcher about receiving more material.

## Dialogue

The conversation between the Lender and a Stitcher Servant.

 Lender
 Stitcher
 Lender
 Stitcher
 Lender
 Speak again

## Trivia

* Yon, after receiving their new body, can be found near the Lender at the end of the line,
Printmaking

According to Wikipedia, **printmaking** is the process of creating artworks by printing, normally on paper. Printmaking normally covers only the process of creating prints that have an element of originality, rather than just being a photographic reproduction of a painting. Except in the case of monotyping, the process is capable of producing multiples of the same piece, which is called a print. Each print produced is considered an *original* work of art, and is correctly referred to as an *impression*, not a *copy* (that means a different print copying the first, common in early printmaking). Often, impressions vary considerably, whether intentionally or not. The images on most prints are created for that purpose, perhaps with a preparatory study such as a drawing. A print that copies another work of art, especially a painting, is known as a *reproductive print*.
Owl

The **Owl** is a character in *Grime*.

## Description

The Owl is a bird-like being, resembling a green owl with big blue eyes. Unlike the other creatures that inhabit the world, the Owl does not appear to be made out of stone or nerveroot.

## Location

The Owl can be found in a secret area in the Feaster's Lair by striking a breakable part of the floor. Once it's broken, keep moving left and look for a wall covered in paintings of the Owl's face. Hit the floor again and climb down. The Owl will be on the right, behind a bunch of curved stone ribs

## Dialogue

 Speak again
 Listen
 Listen again
 Listen again
New Game+

## Trivia

* The Owl is a reference to the character that appears in the game Ring of Pain. Confirmed by the devs in a LinkedIn post.
* The Owl's long fingers can be seen clipping through the rocks in front of it.
Yr Den

> The Den was among the first to host beings of creation, formed in both body and mind. Capable of arts and crafts... before they were consumed by a fearsome beast.
>
> - Yr Spear Warrior Lore

**Yr Den** is a zone in *Grime*.

## Description

The Yr Den is an optional zone in *Grime.* A formerly mighty civilization, now fallen and desolate.

## Lore

Once, the First Yr were mighty civilization passionate about art, weaponsmithing, and crafting. However, a Feaster known as the Vulture tore down the First Yr due to their semblance to the Formbringers, who enraged the Vulture with their shapely appearances.

Afterwards, the civilization was lost forever, although Yr of diminished power and diluted breath still rise to inhabit the ruins of what used to be.

## Environmental Details

### Points Of Interest

* At the top and to the right of the area where you get the Curved Glaive, you can encounter Goldhead for a third time.

### Secrets

* After defeating the Misbegotten Amalgam boss, continuing on to the left and breaking the wall will take you to an area that leads up to the Yr Den, to the left of the breakable wall next to the Curved Glaive.

## Prey

### Lesser Prey

* Fledgling Yr
* Clawhound

### Elite Prey

* Yr Spear Warrior
* Yr Sword Warrior

## Loot

### Consumables

* Ardent Sand
* Levolam Dust
* Rib
* Breathdew Shard

### Upgrade Items

* Bloodmetal
* Crimson Ichor

### Weapons

* Broken Yr Sword
* Yr Glaive
* Curved Glaive

## Trivia

* The name Yr Den is a play on the name of *Grime's* director, Yarden Weissbrot.
* The Yr Den is the only zone in *Grime* with no Surrogates.
Skewer

### Trait

Dashing leaves behind a distortion for a short time, dealing damage when enemies attack it.

### Drops

Nail

Skewers are a prey in *Grime*.

## Description

Similar to the Frantic, Skewer are sentient rock chunks with limbs. However, instead walking upright, Skewers crawl upon the ground on their hands and knees.

## Lore

> *"Straddling the maddening line between Formed and Unformed, their mind wavers.*
>
>
> *"Devoid of Breath, we are but the ground we walk on."*
>
>
>
> *They frantically charge and leap. Slow to turn."*
>
>

## Combat

Skewers lunge forward to attack, and they inflict a fair bit of damage. They can be absorbed, but this is risky. When failing to absorb, it's best to dash away before trying again because it's easy to get trapped in a failure loop that quickly ends in death. They are more safely engaged at a greater range, such as the reach of the Maul Axe's special attack.

## Trait

Dashing leaves behind a distortion for a short time, dealing damage when enemies attack it. This trait's damage is increased depending on the player's Resonance stat.

 2
 3
 4
 5

From New Game +1, Sanguine Ichor can be spent to upgrade this ability further - for each Sanguine Ichor spent, the benefit from resonance is increased by an additional 7%. Upper Limit untested - at least 100+ levels.

## Trivia

* Upon closer inspection, the Skewer appears to be a Frantic that runs on all fours instead of upright.
Spikehead

Spikeheads are a prey in *Grime*.

## Description

Like their namesake, Spikeheads have long thin spikes in the place of their heads, which they can tear off and throw to use it as a projectile.

## Lore

> *"After the spikes have grown too far inward, they are pulled from the stump, only for their Breath to grow it once more.*
> *Cowardly and frail, they attack from a distance using a torn spike. It should be returned to them."*
>
>

## Combat

Spikeheads can, at first, seem extremely difficult to defeat with their high accuracy and high ground positions that the Vessel can't always reach. But they can be easily defeated by using their own spikes against them; use the absorb button at about the time a spike hits, and the Vessel will catch it and throw it back. Spikeheads don't last long against their own spikes.

### Variants

**Normal Spikehead** throw a single spike and regrow it immediately after, and can be mostly found around Lithic. **Volley Spikeheads** are Spikeheads which can be found in the Garden. instead of throwing one spike, they throw a volley of three spikes, which makes them more dangerous than the normal variant.

## Trait

There is currently no Vessel trait associated with this Prey.
Flower Fighter

## Description

Tall, long and fast ennemies with sowrds. Always the exact same attack pattern. They deal a lot of damages but are not strudy. Can be found in the childbead

## Lore

*The Garden flowers are Scions of the Child. They leech the Breath from others and carry it back to the one it was originally meant for to guide its formation.*

*Flowers who leeched breath from sword wielders learned to wield swords themselves. Pull them back out to cut off their escape*

## Combat

They use an unstopable charge then run away by burrying in the ground. At that point they can be pulled back. If you do they get out if the ground on the spot and launch one normal sword attack. If not they appear behind you and unleash two sword attack.

Easy to deal with with a good timed dodge then parry and counter. Pulling them out is actually less profitable because they often get ou of the ground away from you and don't let a lot of time to attack before doing one more unstopable attack.

## Trait

 2
 3
 4
 5
Bownails

The **Bownails** are a weapon item in *Grime*

## Lore

*A joint creation of a master and their unlikely apprentice. Chipped splinters are merged into fleeting Darts which can temporarily be used as short range projectiles.*

## Attack Set

For every 2 hits you land, you gain a charge of Fleeting Dart. Darts crumble over time.

**Special Attack** - A quick press launches a spread of darts. Holding the attack prepares a backstep as well as the Darts.

Projectile Damage: 16 (x4)

## Acquisition

Requires many abilities in the game unlocked to acquire. (Jaw Axe can help you get extra height needed to skip the need for 1 of the abilities.)

It can be find on East of Weeping Cavity, before to arrive into Unformed Desert Map Location
Lithichusk Armor

The Lithichusk Armor is an equippable set of Armor in *Grime*.

## Lore

*As the monoliths rose higher, gently exuding the Stoneborn trapped within, an anomaly took place. A spontaneous, unintended shaping of the form.*

## Full Set Bonus

Chest: +7.5% Strength, +7.5% Health

Hands: +3% Strength, +3% Health

Legs: +4.5% Strength, +4.5% Health

Trait: Take 12% Less Damage

## Acquisition

Requires Dash, Glide & Double Jump.

From the Lithic Upper Surrogate, go right until you can go up the ladders and crumbling platforms. At the top dash and double jump off the platform and glide to the ledge to the left. Dash through the gap on the left and complete the platforming challenge.

Map locations: Chest - Hands - Legs

## Set Pieces

Lithichusk ChestLithichusk LegsLithichusk Hands
Jawplate Armor

The Jawplate Armor is an equippable set of Armor in *Grime*.

## Lore

*Defeated by the wielder of strange blade, and in honor of their duel, the Jawbeast had its beauty preserved in this plate.*

## Full Set Bonus

Chest: +15% Strength

Hands: +6% Strength

Legs: +9% Strength

Trait: Tonguebrute +30%

## Acquisition

Found in Feaster's Lair, outside the Vultures room. The Chest is above the entrance to the Vultures room behind a breakable wall and the other two pieces are below, past the breakable wall infront of the entrance to the Vultures room.

Map locations: Chest - Hands - Legs

## Set Pieces

Jawplate ChestJawplate HandsJawplate Legs
Prying Sickles

The **Prying Sickles** are a weapon item in *Grime's* Colors of Rot DLC.

## Lore

*A servant tool designed to rip Bondlings and Eye Growths from the bodies of afflicted Stoneborn.*

## Attack Set

**Special Attack** - Rips shards off the Vessel, sacrificing Health to create 3 homing Vessel Wisps (see Rockbed trait). Scales with weapon damage.

## Acquisition

The very bottom of Carven Palace, in a small cave only accessed via The Garden. Map Link
Boulderhead

For the Character, see Boulderhead (character).

> "My head is all... Wrong..."
>
> - A Boulderhead in the Weeping Cavity

Boulderheads are a prey in *Grime*.

## Description

Similar to Rockheads and and other Stoneborn, Boulderheads are humanoid beings born of stone, although they were created with oversized heads. Their large heads, being severely disproportional, makes it difficult for them to walk, and causes them to fall downward. They can be found throughout the Weeping Cavity, sitting or laying down.

## Lore

> *"Facial features stretched and distorted upon a silent, useless boulder. A formed body, and an unformed head.*
> *They don't attack so much as stumble forward. The momentum of their head carries them downwards, making it so their fall is not easily interrupted."*
>
>

## Combat

Boulderheads move slowly, and they attack by leaning backwards and falling on the player in an attempt to crush them with their oversized heads. This attack is slow and easily absorbed, making them an easy source of Breath.

## Trait

Reduces incoming damage after failing to Absorb an attack. Must Absorb five(5) Boulderhead to discover the trait.

 2
 3
 4
 5

Sanguine Ichor cannot be used to enhance this trait further than Rank 5 .

## Trivia

* After they are defeated, they will leave their head behind, which can be smashed for an extra amount of MASS.
* Three of their heads can be seen being used in the Carven Palace's lift as part of some sort of mechanism.
Gloomnest

> "It’s getting closer… at times I can… almost hear it again. The weeping.
> It is still too far away… below even this place. This dark… sad place."
>
> - Listener

**Gloomnest** is an optional zone in *Grime*.

## Description

Gloomnest lies directly beneath the Unformed Desert, with a similar climate and enemies. However, the Child's influence is able to reach here, changing some types of prey into more volatile variants.

## Lore

The offspring of the Worldparent and the Other is known as the Child. Unborn, and without true form, the Child instinctively wishes to become.

Thus, it spreads its influence as far as it can, leeching the Breath and corrupting all the living beings it reaches. One example of the influence of the Child is Gloomnest. Beneath the Unformed Desert, the creatures that lie within this dark area have been afflicted by the Child, causing them to sprout volatile eyes.

## Environmental Details

### Points of Interest

* To the left of the location of the Jawstag, there is a pullable pickup which will reward you with one Crimson Ichor. Additionally, there is a Nacre Runner in the same area.
* All the way above and to the left of the entrance to Feaster's Lair, you can encounter Goldhead and acquire the Bowdaggers weapon, if you have not already done so in Nerveroot.

### Hazards

* Gravity
* Spike Clusters
* Volatile Blobs

### Secrets

* To the right and below the location where you get the Drained Shell hands there is a secret room with lush vegetation and a Flower Fighter, as an indication of the influence of the Garden.

## Characters

* Goldhead
* Listener
* Grieving Rockgiant (currently Immobile Rockgiant)

## Prey

### Lesser Prey

* Sentry
* Volatile Unformed
* Rabideye
* Volatile Wretch
* Skewer
* Nacre Runner
* Flower Fighter

## Loot

### Consumables

* Ardent Sand
* Thirsting Sand
* Volatile Eye
* Volatile Blob
* Urn Of Volatile Eyes
* Broken Husk
* Whole Husk
* Awakening Gasp
* Breathdew Shard
* Thin Nacre

### Upgrade Items

* Bloodmetal
* Crimson Ichor

### Weapons

* Face Slasher
* Bowdaggers
* Burst Lantern
Shapely Greatsword

The Shapely Greatsword is a weapon item in *Grime*

## Lore

*A Carven must keep flame close. For when the flesh becomes excited, it takes shape.*

## Attack Set

**Special Attack** - When backstep is used to avoid an attack, a follow-up leap attack is triggered, dealing devastating damage.

## Acquisition

Just after the hand gate into Servant’s Path, there’s a secret room above the Artisan's throne, in the room where all of the Rockheads where being chiseled. There are some Breathfly lanterns on the ceiling that you can use Self-Pull on to grapple up to this weapon. Map Link

## Trivia

* It is Shapely Fidus's weapon of choice.
Surrogate Vulture

**Surrogate Vulture** is a Great Prey/Optional Boss in *Grime's* Colors of Rot DLC.

## Lore

*Great Feaster of bodies and Breaths. Collector of all which has belonged to the Child. Its pit the ideal mixture for a manifestation.*

*A Child must be fed, and thus, a Feaster provides a most comely vessel for bearing.*
Tonguebrute

## Description

Tonguebrutes are bipedal creatures whose combined head-torsos are massive lower jaws. Differentiated from Eyebrutes by the long tongue stick out from the jaw, and the distinct lack of eyes.

## Lore

> *"These Brutes came to acquire a taste for the feast beyond that of simple forgetful satisfaction.*
> *Long-range sweeping attacks. Careful dodging and observance is required."*
>
>

## Trait

Increases damage for a short while after pulling an enemy

 2
 4
 3
 5

Sanguine Ichor cannot be used to enhance this trait further than Rank 5.
Andrew Link

**Andrew Link** (often called "Link") is a castaway from Survivor: Danville.

## Voting History

**Danville**

**Notes:**

**^1** In "👾🤡🪡🥵 🪡🥵 🚀 🐝🧲🔒🎢 🛎🪡❤️🤡👾?", Haylee played a Vote Steal on Link, preventing him from voting.

**^2** In "👾🤡🪡🥵 🪡🥵 🚀 🐝🧲🔒🎢 🛎🪡❤️🤡👾?", Nick played a Hidden Immunity Idol on Link, negating two votes against him.

**^3** In "Logan Was Just So Damn Attractive", Link played a Hidden Immunity Idol, negating eight votes against him.

**^3** In "Oh That Timeless Classic F-Games", Link chose to quit the game.

## Trivia

* Link holds the record for most votes negated by a single idol, at 8
* He is tied with Meaghan Farrell for most votes negated in a single season, at 10 votes each
* Link is the first castaway to have every vote cast against them negated by Hidden Immunity Idols
Thirsting Sand

**Thirsting Sand** is a consumable item in *Grime*.

## Lore

*Shifting between awareness and nothingness, desperate to escape into either one.*

## Use

*When used, the next absorb grants 300% more Breath.*

When consumed, the next absorb performed will grant 4 times as much Breath, enough to fill a single bar.

## Notes

* The amount of Breath gained also depends on the size of the prey. So the bigger the prey, the bigger the Breath gain, and the bigger the bonus.
* The prey does not need to die by being absorbed; as long as you perform an absorb, you will receive the bonus.
* Ardent Sand is similar to this, however it grant 100% more Breath on an absorb instead of 300%.

## Acquisition

* Can be purchased from trader.
	+ Heod for 484 MASS
* Can be found as various pickups.
* Drops from various prey, such as:

## Trivia

* The icon for this depicts a malformed face rising out of a pile of sand, its mouth agape, with sand falling out of it.