Moonring Cards

Moonring have a total of 139 cards of 4 different card types. However, some particular cards are only available to a specific class: each class only has access to the 4 basic and 4 advanced summon cards associated to that particular class, Blood Mage has a separate version of the Promotion card and additionally there are 19  cards that only are available to the Necromancer.
The total number of cards all classes have access to is hence 120, belonging to 3 different card types.
These consist of all 20 Sigils, 42 summoning cards and 58 spells (where one of them is the class specific ability card).Are you searching for a specific card? Try searching the CardDataBase!

NB: **[MISSING]** the 1.2 Update cards ShowHide Card Effects

Each  from the minion permanently reduces enemy's  by the number of levels of that minion.
Each  from the minion permanently reduces enemy's  by 5.
At the end of each turn, the minion gains 10 .
At the start of each turn, the minion increases its  by 25% and loses 20 .
Only once, instead of dying, this minion will remain on 1 HP.
The minion deals 300% more , whenever it  it loses 1 level.
Increase the minion's Max HP by 50 and heal it for 15 HP.
At the start of each turn, the minion increases its  by 10%.
Each  from the minion has a 25% chance to .
At the start of each turn, the minion heals 50% of its missing HP.
At the start of each turn, the minion increases its  by 100% and permanently loses 30% of its Max HP.
At the start of each turn,  the minion.
Increase minion's  by 50%.
Increase minion's  by 25.
After this minion dies, next turn: reduce cost of 3 random cards by 1.
At the start of each turn,  the minion.
For every  received, the minion  with 1  dealing 10 damage. The minion gains 25  until the end of combat.
For each ally in combat, the minion increases its  by 33% and loses 20 .
After this minion dies, gain 20 .
Whenever the minion , draw 1 card and gain 1 Ultimate charge.

* S
* BM
* N
: Abomination. 2% of your Max HP.: Blood Abomination.: Abomination.
 10% of Max HP.Gain  equal to lost HP. 2 Abominations.
* S
* BM
* N
: Abomination at level 3. 5% of your Max HP.: Blood Abomination.: Abomination at level 4.
* S
* BM
* N
: Fae at level 3. 5% of your Max HP.: Blood Fae.: Fae at level 4.
* S
* BM
* N
: Golem at level 3. 5% of your Max HP.: Blood Golem.: Golem at level 4.
* S
* BM
* N
: Wyrm at level 3. 2% of your Max HP.: Blood Wyrm.: Wyrm at level 4.
 5% of your Max HP.  a minion.  a random minion of the same level.
* S
* BM
* N
: Fae. 2% of your Max HP.: Blood Fae.: Fae.
* S
* BM
* N
: Golem. 2% of your Max HP.: Blood Golem.: Golem.
* S
* BM
* N
 a minion,  an Abomination instead. a minion,  an Abomination instead.File:Need for Abomination (Necromancer).png a minion,  an Abomination instead.
* S
* BM
* N
 a minion,  a Fae instead. a minion,  a Fae instead.File:Need for Fae (Necromancer).png a minion,  a Fae instead.
* S
* BM
* N
 a minion,  a Golem instead. a minion,  a Golem instead.File:Need for Golem (Necromancer).png a minion,  a Golem instead.
* S
* BM
* N
 a minion,  a Wyrm instead. a minion,  a Wyrm instead.File:Need for Wyrm (Necromancer).png a minion,  a Wyrm instead.
 5% of your max HP.  25% damage this turn. : Wyrm.
 5% of your max HP.  25  this turn. : Golem.
 5% of your max HP. All enemies gain 25% damage this turn. : Abomination.
 5% of your max HP. All enemies gain 25  this turn. : Fae.
 5% of your Max HP.Gain  on ALL minions and yourself equal to twice the HP lost. Fae.
 5% of your Max HP. Fae and Wyrm.
 10% of your Max HP. 2 Golems.
 Golem, Wyrm, Abomination, and Fae.Lose [] 2  next turn.
* S
* BM
* N
: Wyrm. 2% of your Max HP.: Blood Wyrm.: Wyrm.

 a minion. .
 a minion.  2.
 a minion by 2 levels.
 a minion and pick 1 card from the Grave. .  3.
Pick 2 cards of your choice from Draw.
 0 .(10  for every minion currently in combat)
 and  ALL minions.
 10 .
Permanently reduce enemy's  by 20 for each minion currently in combat.
 a minion.  all enemies.
 5 HP. Draw a random summon card from your deck. .
 ALL minions.
 selected minion 0 times.(1 activation for each enemy currently in combat)
 a minion. Permanently reduce  of ALL enemies by 20.
This turn: Increase enemy's  by 50. Each  received by this enemy reduces its Max HP.
 a minion.
Mark an enemy for 5 turns.Permanently reduce its  by 20 for each  it suffers when marked.
 a minion. Gain 1  and draw 2 cards.
Draw 1 card for every minion currently in combat.
Reduce enemy's Max HP by 20%.This card does NOT deal .
Reduce the Max HP of ALL enemies by 20%.This card does NOT deal .
Reduce the enemy's  by 50 for 5 turns.
This turn, ALL enemies lose 50  and 50% .
 10  on ALL allies.: If this  is destroyed during this turn, increase  gain by 5.
 a minion. Pick 1 card from Draw.
 a minion. Heal yourself for 50% of its HP.
 10 . .
Reduce the enemy's  by 75% for 3 turns.
 a minion. ALL other minions.
 a minion and pick 1 card from the Grave. .  3.
 ALL minions.
 ALL enemies.
 a minion and draw a card.
 ALL minions 2 times.
 one minion 2 times. .
 ALL minions.Gain 5  until the end of combat and gain 10  for each  minion.
 10% of your Max HP. ALL minions. .
Place  effect on an enmy for 2 turns.
 a selected minion. it and  it again.
 a minion. Gain 5%  until the end of combat for each level it had.
 a chosen enemy. Reduce their  by 25 until end of combat.
 ALL minions.Increase damage by 10% until the end of combat for every  minion.
* S/N
* BM
 a minion. 2% of your Max HP. a minion.
 a minion.Gain 100%  this turn.
 a random minion 2 times.
Heal a minion by 50 HP. .
 a minion. Heal it by 50% of its HP.
 a minion.
 a minion.Deal 1  for 250%  to ALL enemies.
 a minion.Heal ALL other minions to full HP and  20  on them.
Deal 1  for 150% ..
 a minion 0 times, then  it.: Number of  is based on the highest level of a  minion in this combat.
Heal a minion to full HP, the minion gains 25 .
Deal 1  for 200% damage. . .
 a random minion and  it.
 selected minion 0 times. 1 activation for each minion currently in combat.
 2 random minions.

Mark an enemy for 3 turns.Every  it receives when marked will reduce its  by 20 until the end of combat.
 the next card played.
Reduce the enemy's  by 75 until the end of combat.
Deal 1  for (50% damage) to ALL enemies. Each  grants you 10 .
ALL enemies can't be healed for 6 turns.
This turn,  50  and gain 2 .
Deal 3  for 75%  to random enemies.  3.
Deal 1  for 50%  to ALL enemies.  3.
Deal 3  for (50% damage) to random enemies.
Deal 1  for 100% .  3.
ALL enemies lose 25  until the end of combat and 10%  for 3 turns.
Remove all buffs from an enemy. Gain 1 Ultimate Charges.
Discard your hand. Next turn, draw as many cards as you discarded. Their cost will be reduced by 1.
 ALL enemies and reduce their  by 20 until the end of combat.
Deal 1  for 50% .If this card kills an enemy, gain 100%  this turn.
Reduce an enemy's  by 50% and increase your  by 100% this turn.
Deal 1  for 50% .If this card kills an enemy, gain 1 additional  and draw 1 additional card every turn until the end of combat.
Deal 1  for (50% damage).  an enemy for 2 turns.
Deal 3  for (100% damage).(Each point of your  turns into a ) .