Necrotech Industries

Necrotech Industries is a Guild focused on Knowledge, Technology and Necromancy. They are based out of the city of **Darkwall**, but have divisions in other locations within the Dragalla Alliance.

## Necrotech Industries

### Goals

* Gathering Knowledge; forbidden and otherwise.
* Advancing Technology across the world.
* Expanding knowledge of Necromancy, and Necrotech.

### Members

Necromancers, Technicians, Necrotechnicians, and numerous Undead.

## History

Necrotech Industries has long been a staple of Darkwall, although it has not had much success until the Age of Might. Created by **The Mother** when she first came to Darkwall many years ago, she subsisted entirely off of making minor magical and technological items, researching necromancy and technology quietly without much progress.

During the beginning of the Age of Might, however, things changed. Mother made a breakthrough. She had discovered a powerful source of energy that combined the prowess of both Necromancy, and Technology. She called it 'Necrotite', and it was what could power all of her abilities, and her technology. She knew it would revolutionize technology in Darkwall, and perhaps, give them an advantage on their future endeavors.

Mother continued her work, perfecting it. But she wasn't ready to begin recruiting, taking new employees and Apprentices, until she had achieved her ultimate form - that of an Iron Lich. An entirely new form of Undeath, she felt empowered, emboldened, and was ready to begin her great work. So, she began to recruit, and began to build her new corporation, spreading Necrotech Industries across the **Dragalla Alliance**, and even putting shops within the **Khaldun Dynasty**.

## Holdings

Necrotech Industries has shops and holdings in many locations in the world, but their primary holdings are, as follows:

* **Ravenwatch**: Has the Headquarters of Necrotech Industries, formerly Mother's personal mansion, it has been thoroughly transformed, turned into a beacon of progress, knowledge, and advancement. It remains beyond the borders of Darkwall, and even outside the borders of the Dragalla Alliance as a whole.
* **Ger'kroz**: Holds the second largest location for Necrotech Industries, with many non-Undead individuals dwelling there, researching more mundane technology and magic.
* **Ashsuru**: Ashsuru is the newest expansion outside of the Alliance, and has many of the Industries magic items and wares that they sell. They also sell multiple services to individuals seeking them from here, unless they seek it out at the Headquarters.
* **Oculunaes**: The first office in the New World, Necrotech Industries has an established full-service shop and warehouse within Oculunaes, offering a full suite of services.
* **Skeksha**: Skeksha is the largest office in the New World, and is home to the primary experimentation Headquarters of Necrotech. It is home to a large number of Undead - often experimental or unusual Undead - who are there to be tested against groups in the Skeksha Dungeons.
* Ithaca: The Ithaca Branch is small, and unidentifiable, and located within Gemini City. It appears as a basic bread bakery, and indeed, regularly bakes a great many variety of baked goods, and sells them at a reasonable price - often lower than competitors. However, it is ultimately a front for illicit activities, and the workers are spies. They are not active, and they do not sell any illegal goods.
* **Vulpendra**: Vulpendra is a fairly basic, but well-equipped location with intention to sell magical items, constructs, and similar services.
* **Vaniya**: On the continent of Vaniya is a remote outpost, on a small island. This location is unknown to all but the highest echelons of Necrotech, and it can only be accessed to other's through teleportation. It lies underground, primarily, with the exception of a single building on the surface, which has an elevator to lead to the underground. This Facility is the primary location for storage of bodies, undead, and many, many other valuable items and artifacts.
* **Winfield**: Located within the old Stain, the Winfield Branch is primarily for studying the effects of a Dead Magic Zone on other's, as well as studying the Stain samples. It is well-fortified in the event the Stain returns.

## Membership

Membership within Necrotech Industries is simple. You sign up, making note of your abilities and qualifications, you receive an interview of your motivations, your desires, why you wish to work there, and then you are hired, or declined. Necrotech Employees must sign a waiver indicating that the Corporation is not at fault for any unintentional harm that may occur from experimentation from other Employees, accidents resulting from Undead, Constructs, or Stray magic, or similar incidents, but due to the large amount of gold employees are paid(with the highest ranking employees often paid upwards of 500, to 1000 gold, per month), employees often do not mind signing the waiver.

## Goals

* Gathering all knowledge; whether it be esoteric and forbidden or not.
* Advancing technology; all technology, even if it is Necrotech, or normal Technology.
* Advancing knowledge of Necromancy, and normalizing the world view about it.

## Services

Necrotech Industries offers numerous services, operating on many different levels. A list of their services, and their general cost, are below:

* **Magic Item Crafting**: Necrotech Industries can craft hundreds upon hundreds of different magic items, and offers this service to most people. Costs tend to go as low as 60%, but certain individuals may receive a 10% Discount. Necrotech Industries may even create unique and custom magic items. If the materials for the items are provided, items may be crafted at cost.
* **Technological Item Crafting**: Same as Magic Item Crafting.
* **Construct & Fleshwarping**: One of the first ever Corporations to offer these services, Necrotech Industries offers the creation of Constructs, giving complete control over to those who buy it. But moreover, Necrotech Industries also offers Fleshwarping Services, warping the flesh of willing subjects and giving them various enhancements.
* **Protection Services**: Necrotech Industries has numerous individuals who are skilled at combat, and particularly, at protection. The Industry is willing to allow individuals to buy their services for protection, depending upon the danger. Pricing depends upon the danger, and falls under the standard rankings of the Adventurer's Guild; +100 gold per Rank of Danger(on scales of 1-20), per person who needs to be protected. If the danger is high, the price can go up to 200 gold per Rank.
* **Gathering Services**: Necrotech Industries will happily go out and gather things; whether this be materials, or something else, they will do their best. The same danger scale applies as from Protection Services, but pricing is typically not per person, but rather a normal price.
* **Body Selling**: Necrotech Industries happily buys, and sells, Corpses. They have an enormous catalogue of corpses of many creatures, humanoid and animal, and sometimes more. For buying, they will typically pay 100 gold per rank of the creature(OOC: CR), with prices going up if it is a unique creature or one they haven't seen before, or going down to as low as 50 gold per rank if it is an animal. They will typically sell corpses at a similar price, but raised up somewhat to allow profit to be made.