Children of Morrigan Cards

Children of Morrigan have a total of 100 cards of 2 different card types.Are you searching for a specific card? Try searching the CardDataBase!

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Deal 1  for 150% . 3.
Deal 1  for 100% .
Deal 1  for 100%  to a random enemy. .
Deal 1  for 50% .(Damage increased by 30% for every 10% of your missing HP)
Deal 1  for 300%  to ALL enemies.  5 HP.
Deal 1  for 75%  and gain 1 .
Deal 1  for 125% . the next card played.
 with 1  dealing 75% of  received from every  this turn.
Deal 1  for 50%  ad reduce enemy's  by 25 for 2 turns.(Damage increased by 10% for every 10% of your missing HP)
Deal 1  for 75% . If the enemy intends to attack:  it.
Deal 1  for 125% damage. Pick 2 cards from grave. .
 ALL  and deal 1  for 0% .(Damage increased by 175% for each point of Energy consumed)
Deal 2  for 100% ..
Deal 1  for 175% . is tripled of the enemy is .
Deal 1  for 500% .. .
Deal 1  for 200% .: For every enemy killed by this card, increase its damage by 10%.
Deal 1  for 150% .: For every enemy killed by this card, increase its damage by 200% until the end of combat.
Deal 1  for 75% .
Deal 1  for 300% .Reduce enemy's  by 25 until the end of combat.
Deal 1  for 120% .: For every non-summoned enemy killed by this card, permanently increase your Max HP by 2.
Deal 1  for 150% . Pick 1 card from Grave. .  3.
Deal 1  for 200%  to ALL enemies. Reduce  of ALL enemies by 10 this turn.
Deal 1  for 400% .Lose [] 10 HP.
Deal 3  for 50%  to random enemies. Gain 5  for every distinct enemy .
Deal 1  for 50% .(Damage increased by +50% for each active )
Deal 1  for 50% . Reduce enemy's  by 10 until the end of combat.
Reduce the enemy's  by 50 and  by 10% for the next 5 turns.
Deal 1  for 750% .Draw 2 cards less next turn.
Deal 1  for 300% . Gain 2
Deal 1  for 100%  and draw 1 card.
Deal 1  for 100% . .
Discard your hand and deal 0  for 75% .(1 Hit for each card discarded)
Deal 1  for 150%  to a random enemy. a random enemy.Reduce random enemy's  by 50 this turn.
Deal 6  for 33%  to random enemies.Each  reduces enemy's  by 5 until the end of combat.
Deal 1  for 75% . Next use in the same turn deals an additional .  5.
 10% of your Max HP.Gain 50%  until the end of combat.
Deal 1  for 100% .Reduce the enemy's  by 20 until the end of combat.
Deal 1  for 50%  to ALL enemies. ALL enemies. 30  for the next 2 turns.
Deal 1  for 550% . .
Deal 3  for 50%  to random enemies.
Deal 2  for 50%  to ALL enemies and reduce their  by 30% this turn.
Deal 1  for 80%  and gain 15 .
Reduce enemy's  by 100% of your  until the end of combat.
Deal 4  for 100%  to random enemies.
Try to  the enemy (50% chance) and deal 1  for 125% .Deals double  to  enemies.
 ALL enemies with no (or negative) .
Deal 2  for 75%  to random enemies.Each  decreased the cost of a random card in hand by 1 .
Deal 2  for 50%  to random enemies.If both strike the same enemy, add 1  for 150% . .
Deal 1  for 100% . Discard ALL  cards.(+100% Damage for each Attack Card discarded)
Deal 1  for 75%  to ALL enemies.
Deal 0  for 100% .(1 additional Hit for each filled bar of your Wyrdcandle)

This turn, increase the damage you deal by 50%.
This turn, gain 30 . Every received  will increase your damage by 25%, next turn.
Reduce an enemy's  by 10 until the end of combat. .
Gain 1 .
Gain 1 . .
Reduce the  cost of 5 cards in hand by 1.
Next  does +100% damage. .
Reduce the  cost of 3 cards in hand by 1.
Gain 1  for each enemy alive.
Gain 1 . Next turn, draw 1 additional card with its cost reduced by 1.
Mark an enemy for the next 2 turns. Each  it receives while marked reduces their  by 10 until the end of combat.
Discard your hand. For each discarded card, heal for 2HP and  5  until the end of combat.
Reduce the  cost of 1 card in hand by 1. .
Reduce the  cost of 2 card in hand by 2.
Gain 1  this turn and 1  next turn.
 with 1  dealing 200% of damage received from the next .
 the next card played.
Draw 4 cards.
Draw 1 card. .
 3% of your max HP. Pick 2 cards from Draw.
Gain 25  until the end of turn.  5 damage per  until the end of turn. .
Gain 1  and pick 1 card from grave. .  3.
Reduce the  cost of 1 card in hand by 1.
Charge your Ultimate Ability to half of its max charges.
 the next  card you play. .
Gain 5 . Next turn,  1 .
Gain 3 .  25  until the end of combat.
Reduce an enemy's  by 100 until the end of combat. Next turn, the enemy will heal back to full HP.
Next turn, increase your damage by +100%.
Gain 50% chance to  each  this turn. Gain +25 this turn.
 10% of your max HP. Draw 2 cards, their cost is reduced by 1, this turn.
Increase your damage by +10% until the end of combat.
 3% of your max HP. Pick 1 card from Draw.
Reduce damage dealt by ALL enemies by 30% for 3 turns.
Every turn, until the end of combat, increase your damage by 25% and  10 .
Mark yourself or an enemy for this turn. Target's damage will [temporarily] be increased by +100% and  reduced by 50.
Draw 2 cards. Their cost is reduced by 1.
Gain 1 .  25% damage this turn.
Discard your hand. Draw 5 cards.
 5% of your max HP. Draw 1 card, its cost is reduced by 1.
Gain 50  for 2 turns.: If used when under 25% of max HP, increase the card's duration by 1 turn.
Draw 2 cards. Gain 30  this turn.
Reduce the  cost of 2 cards in hand by 1.
Draw 1 card. It costs 0  to play, this turn.
Gain 15  for the next 3 turns. .
 a chosen enemy.
Add  to every  until the end of turn.
 the next  of a chosen enemy.
This turn, gain 50  and  every enemy that  you.