Raxact

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 Standing | Enemy: Prey
Not prey

The **Raxact** are one of the Minor Aliens in The Long Journey Home.

## Description

Raxact usually come in three varieties: Raiders, Marauders, and Pirates. Raiders are usually somewhat easy to take down with improved shields and weapons. Pirates are carriers; they periodically spawn squadrons of small ships while you're fighting them, so it's important to kill the squadrons quickly and destroy the main ship. Marauders are usually easy; the ships don't have much hull and the Schiaparelli mining laser can kill them in one burst if it is timed correctly.

Raxact will demand "blood or coin" when intercepting the player's ship. Choosing "Blood" will lead to a fight; choosing "Coin" will lead to the player paying an amount of credits dependent upon their current balance to the Raxact. It's possible to avoid a conflict temporarily by ignoring the opening hail and immediately jumping away; the Raxact will pursue to re-intercept after a few seconds in the solar system.

Once defeated, the Raxact will offer "blood or coin"; choosing "Blood" will give you a Raxact head (worth around 30) and destroy the ship, dropping either a person or rare resources. Choosing "Coin" will yield around 50, but you can always re-initiate the encounter and destroy the ship anyways to collect the person.

If the Illitza are in the game, they will trade people for 150 each, a very nice way to earn money if one has upgraded their shields and weapons. Note that this will decrease one's reputation with the race of the person being traded away.

Raxact also have black markets hidden in asteroid bases, which can be found by talking to a defeated Raxact ship, or choosing "Coin" and asking for work. There is one Black Market hidden in each sector except of the first and the last one.

They spawn very commonly in the last cluster; with damaged weapons and shields they will make quick work of your ship. Therefore it's advised to carry sufficient jump fuel to skip through the last cluster.

    While Zoe takes the Raxact ordeal less than serious and even has a playful smirk when the crew joins the horde to attain peace on their journey, Simon has a more realistic view on the situation. If the horde would find a way to Earth before the IASA can establish a defensive space navy, humanity is doomed.

## Interactions

Raxact ships always intercept and demand the player to pay about half of his credits (min. 10) or to fight them. Once they are defeated the player can choose whether he wants 50 or the Raxact Head and the resources dropped by the destroyed ship. If the player did not take the call and destroyed the Raxact ship, he would only be able to collect the dropped resources. In the case of receiving a Raxact Head the coordinates of the closest Black Market are added on the map. If the player owns a Raxact Badge, Raxact do only attack if they ignore the call or one charges their weapons first.

### Ask

Work (ship) - Adds coordinates of the closest Black Market

Work (Black Market) - starts first the Smuggler's Run quest and second the HAMMER AND BONE! quest

Garbage Pod (Black Market) - Adds Garbage Pod

### Talk

Mizzurani - Adds evidence during the Chemtrails in the Sky quest.

### Show

Alien (except Cueddhaest) - Exchanged for 150

Animal - Exchanged for 50

Celindion Device (Black Market) - Removed for a 50 fee

Garbage Pod (Black Market) - Add Garbage Pod

Plant - The Raxact turn hostile and refuse to communicate with the player again. Unlocks "ENEMY OF THE RAXACT" achievement.

Raxact Head - Exchanged for 100 and starts first the Smuggler's Run quest and second the HAMMER AND BONE! quest. Exchanged for 30, while one of these quests is active.

### Trade

All purchases have an increased price of 50% so that each decision counts and reselling in the same system comes at a loss.

Raxact pay:

* 200% for rare resources (80)
* 150% for uncommon resources
* 50% for common resources
* 400% for meat
* 200% for illegal items
* 200% for medicine
* 200% for Glukkt Salvage
* 50% for biological material
* 0% for the Black Package

In rogue mode all the resource prices are 75% of the ones in story or adventure mode.

Whenever they make a first offer they will always offer 80% of the real price.

Raxact are the only race, that sells Ilitza Alcohol, Dreg-Slaves, Remote Gate Hacks, Psionic Blockers, the Locust Swarm module, and the Subspace Snare module.

## Starports and ships

Raxact ships intersect the player and demand half of the player's credits (min. 10). After paying the player can ask for work to obtain the coordinates of the closest Black Market. If the players decides not to pay, the ship will attack.

### Black Market

Black Markets are hidden in asteroid belts. There is exactly one Black Market per sector (except of the first and the last one). Black Markets provide the player with a merchant, restock and repair facilities, a shop, and a shipyard. The Remote Gate Hack (246), the Locust Swarm (150), and the Subspace Snare (75) can only be obtained at a Black Market. Alien passengers can be fed to the Raxact for 150.

### Marauder

Raxact Marauders are the weakest of the Raxact ships. They always come in groups of three. They don't have shields and have each two static cannon dealing shield damage straight to the front. In contrast to the other Raxact ships, they fight till death.

### Pirate

Raxact Pirates are the strongest ships in the Raxact fleet. The Pirate can shoot 10 rockets at the player and is protected by a single strong shield. It can spawn 5 marauders dealing shield damage

If damaged, the Raxact will offer to pay 50or commit suicide (and hand over his "Raxact Head"). In both cases the coordinates of the nearest Black Market can be obtained.

### Raider

Raxact Raiders have two cannon dealing shield damage and can shoot two rockets to the front. The ship is protected by 4 shields in the front, the back and to the sides.

If damaged, the Raxact will offer to pay 50or commit suicide (and hand over his "Raxact Head"). In both cases the coordinates of the nearest Black Market can be obtained.

## Diplomacy

Everybody is an enemy of the Raxact Horde! However, the player can join the horde itself, as they honor strength and loyalty. Afterwards each fight is aborted upon call unless you draw weapons on them.

## Notes

* Medicine smuggling is one of the most profitable endeavours in the galaxy and theoretically legal. Just buy all medicine for 150% and below base price and sell them to the nearest Black Market once you force a Raxact to mark it. Doing so with 3 Regenerative Implants and 1 other medicine easily nets the 999  in one trade achievement. It is the Raxact equivalent to the equipment sales to Reeve colonies at 200%. Just, you know, for the horde!

## Assessment of the Entrope

**(only accessible with admin device on Entrope-Stations)**

intrusive species.

caused universal chaos elevated galactic potential to an estimated value of 0.005%.

directive: ignore