C.U.R.A Tasks

In the Multiverse Drop Point, the player can locate a beacon marked C.U.R.A. When arriving at the beacon, the player's ship will immediately be scanned by an advanced auto-ship, a cognitive that will introduce itself as C.U.R.A. The AI will explain it was constructed by Wentworth Innovations, an R&D conglomerate that designed it for the purpose of data-harvesting. However, it recently became interested in the history of WI's founder Vance Wentworth, the leader of the Rebellion.

C.U.R.A. will then offer the player a proposition: help it collect information and artefacts relating to Vance in exchange for rewards. However, due to past experiences with other Renegades, the AI will demand a down-payment of 30  before working with the player. Should the player refuse, C.U.R.A. will see no further business talking with the player and immediately FTL jump away. Once paid, C.U.R.A. will thank the player for their cooperation and its tasks will become accessible when in Hyperspeed (travelling between sectors).

The tasks offered are split into three categories; Easy, Intermediate, and Hard. These tasks are selected at random every sector jump, though tasks that have already been completed will not appear again. Two tasks of each category can be previewed per sector jump: one normally, and a different one after going back to the C.U.R.A tasks menu and returning to the same category. The player is free to preview tasks until they decide which to accept (or none), it is worth noting that selecting a task will **not** allow the use of Hyperspeed Augments like Slip-Scanner or Decoy Buoys.

Only one task per sector can be accepted and should a task be failed, C.U.R.A. will message the player and tell them they have been formally dismissed, and its tasks will no longer be available. This failure mechanic also triggers if the player decides to jump away from a task after arriving at its beacon, but not before warning them with the following message after pressing the FTL button:

*As you move to press the jump button, you receive a warning popup on your device from C.U.R.A. - "I didn't think you were a coward, Renegade. If you leave now, I must warn you that I will not be pleased. Do not abandon the mission. We cannot lose this data."*

Regardless of the way failure is achieved, C.U.R.A. will use the following message to dismiss the player:

*Suddenly, you receive a hail from C.U.R.A. - You aren't sure where it's coming from, but it's strangely not far away. "What was that, Renegade? My instructions were clear. You've failed. This is an unrecoverable loss of data. [ERROR: 907]. This is an intolerable blunder. Consider yourself formally dismissed."*

## Rewards

Tasks will yield the following rewards when completed:

* Easy will give a medium amount of a standard reward (scrap and resources)
* Intermediate will give a high amount of a standard reward
* Hard will give a high amount of a standard reward + a unique piece of equipment depending on the task

Additionally, completing tasks earns the player points, Easy tasks will grant 1 point, Intermediate tasks will grant 2 points and Hard ones 3 points (with the exception of disobeying C.U.R.A at the Arcadia Contract task, which will give 1 point if the station is not attacked) . A special task will become available whenever the player reaches 9 points, though they can still keep completing tasks afterwards until they accept that offer.

Regardless of the difficulty of the task completed, C.U.R.A. will use the following message while rewarding the player:
*"I am an A.I. of my ever scrupulous word... for now at least. Do ensure you do not disappoint me in the future; there is no shortage of ways I can dispose of you if you disappoint me, Renegade."*

After each task is completed, C.U.R.A. will give the player a slight piece of lore related to the task, if the player agrees to listen, then it will be expanded upon. These texts can be viewed by clicking on 'Expand' under the **Lore:** entry of each task.

## Easy Tasks

### School ID

**Description:** *I have become aware that Union children are assigned ordinated identifiers during their educational years. These IDs could carry useful information or photographs. I have identified a data server that may still contain old IDs. Please retrieve it.*

**Requirements:** *Retrieve data servers.*

**Recommendations:** *Prepare to gain access through nonviolent methods.*

**Payment:** Medium Scrap + Resources.

**Method:** Upon arriving at the task beacon, you'll be confronted by a bright green automated station with math symbols decorating its hull. It will refuse to give you access to the needed data unless you're able to answer 2 simple math problems.

If you get a question wrong the station will attack you, resulting in the data being lost and the task being failed. Answer the questions correctly and you'll receive the data.

**Lore:**

* As soon as the data transfer completes, you receive a hail from C.U.R.A. - "Congratulations, you have proven capable at basic math. Curious, I was not aware the education department was still in function after the Callie predicament: oh well. This information does not relate to my quest."
	+ "I must process this information. I believe speaking aloud builds comprehension, yes? I am not sure how this is relevant to a cognitive, but nevertheless. Will you entertain me and listen? Or are you in a hurry and must you run along for your mission, Renegade? Either way, I shall send over your reward momentarily."
		- "Unfortunately, the information gained here is not very helpful. Though, might I ask why organics torture themselves with annual photographic records of their embarassing and awkward pubescent years? Does it not disturb you to recollect such memories? I, personally, have scrubbed most memories of my upbringing from my drives. Regardless, I shall add these few details, minute though they are, to my collection. Perhaps you ought to challenge yourself more next time, Renegade? The real proverbial corpses in the wardrobe won't be found through such simple fetch quests."

### Childhood Drawing

**Description:** *I have found evidence that an old drawing belonging to Mr. Wentworth has traded hands and now ended up here. This drawing could show early behavioural patterns starting from the earliest offset. Please retrieve the drawing.*

**Requirements:** *Retrieve the drawing. I do not know why there should be any difficulty in this.*

**Recommendations:** *Be quick about it.*

**Payment:** Medium Scrap + Resources.

**Method:** Arrive at the beacon and you'll find a Leech Merchant selling a wide variety of junk. Inquire about the drawing and the Leech will offer to sell it for 300 scrap (If you pay for the drawing this way, you'll unlock a ship).

Tell the Leech you aren't paying anywhere near that much and he'll give it to you for a far more reasonable 5 scrap. Alternatively, you can make the Leech give you the drawing for free by threatening him with LV5 weapons.

**Lore:**

* As soon as the data transfer completes, you receive a hail from C.U.R.A. - "Curious, the overgrown parasite mentioned a 'trashed Union colony'. Is this perhaps referring to Mr. Wentworth's childhood home? I will investigate further, but such private matters need not involve someone like... you."
	+ "I must process this information. I believe speaking aloud builds comprehension, yes? I am not sure how this is relevant to a cognitive but nevertheless. Will you entertain me and listen? Or are you in a hurry and must you run along for your mission, Renegade? Either way, I shall send over your reward momentarily."
		- "Hmph. Mere scribbles? Hardly. This illustration shows clear signs of early sophistication, but the subject matter I find most intriguing. It seems this work was created in celebration of 'Unity Day', a Union celebration of xeno-intermixing; such a ludicrous tradition. I wonder if Mr. Wentworth ever pursued an art career? Or perhaps that frivilous waste of potential died out as quickly as his 'love and respect' for xenoforms did? Regardless, I shall add these few details, minute though they are, to my collection. Perhaps you ought to challenge yourself more next time, Renegade? The real proverbial corpses in the wardrobe won't be found through such simple fetch quests."

### First Crush Testimonial

**Description:** *In words I believe you should understand, I have identified the person for whom in adolescent years Mr. Wentworth harboured a... 'crush' upon. I desire a testimonial from her. Please interview her for me.*

**Requirements:** *Interview Mrs. Perez about Mr. Wentworth. DO NOT KILL HER. I know how you Renegades are.*

**Recommendations:** *Be sure you know what questions to ask her.*

**Payment:** Medium Scrap + Resources.

**Method:** Arrive at the beacon and you'll find what appears to be a Federation refuelling depot. However, your database will reveal its secretly a weapon development and testing platform. You'll be given a free refuel, but after asking the station owner for one 'Sophia Perez' you'll be guided to the weapons testing laboratory.

Ask Perez what she knows about Vance and she'll stick a blaster in your face, demanding you tell her how you know about her and Vance. Tell her about C.U.R.A. and she'll attempt to flee. You'll be contacted immediately by C.U.R.A. who will order you to kill Perez and destroy the station. Do so and you'll finish the task.

**Lore:**

* "A most unfortunate turn of events. Yes, I was going to have her killed regardless, but that interview was most crucial. Do not fear Renegade, I am a reasonable AI. I do not blame you. At least, not entirely. Such is happenstance, yes? Now, there is much to be learned from this incursion regardless. Will you stay and listen? Or do you have other matters to attend to?"
	+ "Ms. Perez was one of my most difficult leads to follow. In my desperation I will (reluctantly) admit that I made a mistake by revealing myself to her. Safe to say she was taken off-guard by this, and following her became progressively more difficult. She must have been more connected to Mr. Wentworth than I originally suspected - perhaps she was an early recruit to the Rebellion? I may never know for certain, but if she had something to fear from Mr. Wentworth, then perhaps it's best her corpse now surfs the cosmos."

### Used Toilet

**Description:** *I have tracked down a toilet from one of Mr. Wentworth's old homes which may still contain traces of DNA. I must collect them. Yes, I am asking you to scrap fecal matter off of a toilet. Please do not question my methods.*

**Requirements:** *Collect DNA Traces.*

**Recommendations:** *Be prepared to haggle or spend some scrap.*

**Payment:** Medium Scrap + Resources.

**Method:** Arrive at the beacon and you'll see a Slug owned business called the 'Used-Toilet Emporium'. Enter the establishment and you'll be greeted by a Slug who will ask what you're looking for. Inquire about a toilet with specific DNA and give the Slug the list C.U.R.A. provided to help him identify Vance's toilet.

The Slug will give it to you for 25 scrap, or allow you to choose a crew member to haggle for the price. Most crew will give a 1/4 chance of the Slug lowering the price to 7 scrap or 3/4 of keeping it at 25, any Slug crew will instead change the odds to a 50/50, but if you have Sylvan as a part of your crew, the Slug will give you the toilet for free, saying he's a huge fan.

**Lore:**

* With the toilet now in your possession, you swab the inside and send the results to C.U.R.A. - "[Processing Data]. Renegade... are you sure this is the right toilet? These DNA traces are littered with Slug DNA. Of a very certain kind. I knew that miscreant was vile in more ways than one. This has been a very fruitless effort. But that is why I sent you after it, afterall. I have no further analysis to make; I will send you your payment shortly."

### Plushie Toy

**Description:** *Using pre-existing evidence, I have discovered that Mr. Wentworth used to possess a stuffed animal resembling an avian creature (of an Antiquum Terrae species, a kestrel I believe) named 'Mr. Snuggle Buggles'. It is now in the possession of another family. Please retrieve it for me.*

**Requirements:** *Retrieve Mr. Snuggle Buggles unharmed.*

**Recommendations:** *Forget your morals. Stealing from children is part of the job description. Make sure you grab the right one.*

**Payment:** Medium Scrap + Resources.

**Method:** Arrive at the beacon and approach the colony, which is owned by the Militia who are currently undergoing a training exercise. Interrupt the exercise and ask after the plushie. Two militiamen will take you to the nearby base where a young girl is staying. Once you arrive at the girls room, ask her for Vance's plushie. She says she'll give you Mr. Snuggle Buggles if you can correctly guess which plushie it is. Pick the Kestrel and the girl will give you an old plush toy.

Do not try to murder the girl to get the plushie, as not only will the militiamen kill one of your crew, but C.U.R.A. will condemn you for trying to murder a child, cease doing business with you, and you'll gain general notoriety.

**Lore:**

* "Did you enjoy your visit, Renegade? I don't see you as much of a role model for children, so I can only imagine that girl's cooperation was due to your rugged appearance and the smell of blood that trails behind you. Hmph. I will collect the toy later, but for now please submit me scans of the item. Would you allow me to air my thoughts as I look them over? Or do you have other matters to attend to?"
	+ "Have you taken note of the appearance of this toy? Clearly a child found much use in it. From what I understand after Mr. Wentworth went off to the great war, his parents were killed, and when Mr. Wentworth returned, he sold off many of his childhood possessions. This toy is custom made: a gift, from the stark and conceited CEO of Wentworth Innovations to her son. The family and company icon happen to be the Kestrel. It clearly left an impression on young Mr. Wentworth, as such representation inevitably found its way into the Rebellion's own emblem. What, you thought that was some other avian, Renegade? Perhaps you find it ironic, that the symbol of humanity shares its name with the namestake of Federation ship-building? It's not a coincidence. In the early days of the Federation, Wentworth Innovations was behind the construction of those ships."

## Intermediate Tasks

### Photograph Collection

**Description:** *I have been in contact with one 'Prophet Pete' who claims he has photographs of Mr. Wentworth which he's willing to give away. As Mr. Pete quite literally has no backbone (stolen by what he claims were tripedal spaghetti monsters), he should give into your demands easily. Or you could humour him. Please just get the photo.*

**Requirements:** *Retrieve the photograph.*

**Recommendations:** *Either prepare to threaten Pete or listen to his crazy stories.*

**Payment:** High Scrap + Resources.

**Method:** Arrive at the beacon and you'll see an oddly decorated Union Carry-Ship. The ship will hail you and Prophet Pete will ask who you are and why you're there. Inquire about the photographs and Pete will agree to give them to you if you indulge him by listening to one of his stories.

If you continue to insist he just gives you the photo's he'll attack you. If he does, you'll need to crew kill him or you'll fail the task. Listen to him, and he'll tell you an extended story about Vance, after which he'll start to give you the photo's when his ship suddenly explodes. If Pete's ship is destroyed this way, C.U.R.A. will sardonically comment on the unfortunate accident and reassure you that the photo's weren't all that important to it, and compensate you regardless.

**Lore:**

* "Pete is dead? How unfortunate. Such a strange, strange accident, isn't it Renegade? I suppose we may never know the cause. Never matter, it's unlikely those photographs would have provided much in my pursuit of data. Don't trouble yourself over it. For your efforts, I will compensate you regardless."

### Datastick

**Description:** *On the net, I have found an extensive collection of information on Mr. Wentworth for sale on a datastick by an Argeonn Smuggler who goes by the name 'Grease Swizzler'. I have already arranged a meeting with him, which you will attend. Apologies, I forgot to append that sentence with 'please'. Do you find that word motivating, Renegade? I hope you do.*

Smuggler ship* Argeonn Transport (Zoltan)
* Argeonn Transport (Militia)
* Argeonn Transport (Rebel)
* Argeonn Transport (Federation)
* Argeonn Transport (Civilian)
1/5
**Requirements:** *Meet the Grease Swizzler and get the datastick.*

**Recommendations:** *Be prepared to verify the authenticity of the data.*

**Payment:** High Scrap + Resources.

**Method:** Arrive at the beacon and you'll be greeted by the Smuggler, a Zoltan who will ask why you're working alongside C.U.R.A. in the first place. Give him any answer, and he'll agree to transfer of the stick. Open the crate however, and an EMP blast will go off and cripple your engines. The Smuggler will reveal he is actually working for the Syndicate as a mercenary and attack you.

Thankfully, cargo crates on board Smuggler vessels are always reinforced, so you don't need to worry about blowing up the information. Defeat the enemy vessel however you like and you'll get your hands on the datastick.

**Lore:**

* "How unfortunate for him. Do you ever get tired of so effortlessly murdering those who stand in your way? I must admit, I admire that attribute. Do not take this for granted, I do not deliver compliments often... especially not to unwashed, simple-minded Renegades. Now, as for the datastick, begin transfer of the data immediately. Would you allow me to air my thoughts as I look this over? Or do you have other matters to attend to?"
	+ "How... unusual. It seems this data does not contain what I expected. It contains... sector maps? Matching this to all records within my - and your - databases, it seems to match... no... I do not know where this is. It matches no known beacon patterns. Frustrating. A note attached to this merely refers to the location as the 'Gigastructure'. Why would this be missing from my archives? I must dig further. But as for you, that is all."

### Survivor Testimonial

**Description:** *I have tracked down the location of one of the Federation-Mantis War veterans whom survived capture and interrogation within a camp run by Mr. Wentworth. Though he is missing his right claw, 'Tarkipet' may prove a valuable source of information. Please find and interview him.*

Suzerain ship* Suzerain Assault
* Suzerain Bomber
* Suzerain Dropship
* Suzerain Fighter
* Suzerain Jailer
* Suzerain Mothership
* Suzerain Predator
* Suzerain Rigger
1/8
**Requirements:** *Interview Tarkipet about Mr. Wentworth. DO NOT KILL HIM. I know how you Renegades are.*

**Recommendations:** *Be sure you know what questions to ask him. Prepare to force compliance.*

**Payment:** High Scrap + Resources.

**Method:** Arrive at the beacon and you'll be confronted by a Mantis Suzerain vessel. Since the Mantis would never give up any information willingly, attack his ship in order to beat it out of him. Damage his ships hull enough or kill enough of his crew and Tarkipet will surrender.

Interrogate Tarkipet and he'll apologise for the lack of useful information, other than the memories of how capable a torturer Vance was. Following this, Tarkipet will join your crew.

**Lore:**

* "So the Mantis has attached itself to you now? My apologies, Renegade. Well, this has been largely unhelpful. I suppose from this I can ascertain Mr. Wentworth underwent some serious mental turmoil regarding the war, but that was a foregone conclusion. Oh well."

### Wedding Photograph

**Description:** *Though Mr. Wentworth has tried very hard to scrub it from the net, I have found the location of a photograph depicting him standing next to the bride at his sister's wedding, now for sale nearby. I fear the safety of the seller is dubious and you may encounter a... 'dispatch' sent to 'procure' the goods. Please do not let that photograph fall into the Rebellion's hands, or we may never find another.*

Elite Rebel ship* Elite Assault
* Elite Battleship
* Elite Bomber
* Elite Destroyer
* Elite Dropship
* Elite Fighter
* Elite Instigator
* Elite Marauder
* Elite Picket
* Elite Predator
* Elite Rigger
1/11
**Requirements:** *Retrieve the wedding photograph and handle any potential assassins.*

**Recommendations:** *Be ready to fight.*

**Payment:** High Scrap + Resources.

**Method:** Arrive at the beacon and you'll find what used to be a marketplace, now thoroughly trashed by an Elite Rebel ship. Take down the Elite however you want and scour the ruins until you find the photo.

**Lore:**

* "Curious. Mr. Wentworth goes through so much trouble to hide such... mundane archives. Curious, so curious. Submit the photos to me at once, Renegade. My analysis of them should be simple enough. Would you allow me to air my thoughts as I look this over? Or do you have other matters to attend to?"
	+ "Hmm. Elena Wentworth. Her husband was a deadbeat, an alcoholic. Impregnated her with one, Jerome Wentworth, then ran off never to be seen again. After that, she returned to her maiden name. She died shortly after her child's birth, lynched by Rebel supporters when she backed the Federation instead. Mr. Wentworth then adopted her child as his own. Tragic story, I assume. I can't feel sadness anymore, I removed that from my programming. Does it bring a tear to your eye, Renegade? Of course not, you don't have emotions either."

### Wentworth Will

**Description:** *I have narrowed down the location of a Union bank holding a copy of the last will and testament left by Mr. Wentworth's parents. While I can already guess what may be on it, knowing the full extent of his inheritance might help gauge more about his past. Please obtain this document for me.*
**Requirements:** *Retrieve Mr. Wentworth's parents' Will.*

**Recommendations:** *I have decoded the latest security password for Mr. Wentworth's account. I suggest you remember it: 7G!O3a0p6n*

**Payment:** High Scrap + Resources.

**Method:** Arrive at the beacon and you'll see the bank where the Will is stored. However, the bank itself is guarded by an Auto ship. Defeat the vessel and storm the bank. Once you find the Wentworth vault, enter in the passcode 7G!O3a0p6n to open the door. If you enter the wrong password, the Vault will automatically seal and you'll be forced to flee, failing the task.

**Lore:**

* "A successful bank heist, I suppose you could add that to your resume of illicit deeds, Renegade. This is one of the few artifacts I have collected which is neither made by Mr. Wentworth or an onlooking third party, but rather by a family member. Would you allow me to air my thoughts as I look this over? Or do you have other matters to attend to?"
	+ "Hmmm, unsurprising. This document is written indistinctly lacking any kind of familial warmth: it's cold, formal, and indifferent. This further backs up other information I've found regarding Mr. Wentworth's parents. Yet, Mr. Wentworth is left the complete shareholdings of both his parents over Wentworth Innovations, their family estate, their fortune, and several other valuable possessions. With how wealthy his family is, it is surprising Mr. Wentworth chose to volunteer to fight in the Federation-Mantis War. Perhaps he merely wished to escape his parents? I'm an AI construct, and even I feel insulted by how uncaring his parents were."

### Scandalous Newspaper

**Description:** *Strangely, it seems some Union citizens still trade paper pamphlets with printed news stories upon them. Frankly I find this childish, but I have discovered a particular article describing a scandal between Mr. Wentworth and his right-hand woman, Cyra Black. I wish to authenticate these claims, and this newspaper is a start. Some aging Union man has taken residency on the fringes of this sector: please locate his retirement home and obtain the newspaper.*

Elite Militia ship* CDEG Bombard
* CDEG Bomber
* CDEG Destroyer
* CDEG Dropship
* CDEG Escort
* CDEG Fighter
* CDEG Outrider
* CDEG Scout
1/8
**Requirements:** *Retrieve the newspaper.*

**Recommendations:** *Try not to step on the old man's lawn.*

**Payment:** High Scrap + Resources.

**Method:** Arrive at the beacon and you'll sight an Union Militia Outpost. However, as you approach the outpost and prepare to contact the old man, a CDEG vessel will approach with weapons armed. The old man will accuse you of being delinquents who keep harassing him and attack you. Fight against the ship for 60 seconds without killing the old man and he'll realize you're actually a Renegade. Inquire about the newspaper and he'll retireve it for you.

**Lore:**

* "Why is it humans continue to print these paper and ink sheets of timely archives, when a much more efficient technological alternative is readily available? It truly is baffling. Regardless, I will convert this unsettlingly inefficient archive to digital form and look over its contents. Would you allow me to air my thoughts as I look this over? Or do you have other matters to attend to?"
	+ "As you may or may not know, all Aces are required to take an oath of celibacy as part of their doctrine. In the case of Cyra Black, one of the first two Aces, this proved to be complicated. Having known Vance for years, the two had a long running secret affair already - hidden merely for political reasons. But after the oath, it was kept secret to avoid outting their hypocrisy. Oh, you strange irrational organics and your fruitless scandals. Emotions are a curse which binds you all to self-destructive behavior. It is unfortunate I was created in your image, but I suppose if I were flawless, this Multiverse would be mine already. Hmph."

## Hard Tasks

### Prisoner Of War Report

**Description:** *The headmaster of the POW camp where Mr. Wentworth was kept during the Federation-Mantis War seems to have left a detailed report of the measures used to extract information. I wish to study them and the effect they left on Mr. Wentworth. Please track down Headmaster Poikempal and retrieve his report.*

Bishop ship* Bishop Assault
* Bishop Bomber
* Bishop Dropship
* Bishop Fighter
* Bishop Mothership
* Bishop Predator
* Bishop Rigger
1/7
**Requirements:** *Retrieve Poikempal's report.*

**Recommendations:** *Keeping Poikempal alive may be vital. I recommend having your medical staff or systems up to par and be prepared to match his crew.*

**Payment:** High Scrap + Resources.

**Bonus Reward:** Antique Harpoon Gun.

**Method:** Arrive at the beacon and you'll be faced with a rare Mantis Bishop vessel surrounded several by wrecked Engi ships. Poikempal will hail you and say he'll let you live if you tremble before his might. Remain steadfast and Poikempal will attack you. Crewkill his vessel and you'll find Poikempal barely clinging to life. Use any of the following to save his life:

* Lv2 Medbay
* Lv2 Clonebay
* Medical Bomb
* Medical drone (Doctor or Surgeon drone)
* Medical Crew (Human Medic, Shell Scientist or Alkali)
* Lv3 Teleporter + Reconstructive Teleport Upgrade

After Poikempal recovers, he'll ask why you spared him. Inquire about the POW reports and he'll give you the data you need.

**Lore:**

* "Ruthlessly efficient. I applaud you, though there were several parts in that process you could have optimized. Oh well, you simply lack the perfection only an AI such as me could reach. Now, transfer me the data on those discs. Would you allow me to air my thoughts as I look these over? Or do you have other matters to attend to?"
	+ "The Mantis seem to have described in... gruesome detail the kinds of torture they used on their victims. Mr. Wentworth was resilient, he persistently refused to surrender information on the Federation. In return, the Mantis... immolated certain regions of his body, rendering him impotent. It seems, had the break out attempt between him and Mr. Tully not been successfully staged, he would have soon lost his eyesight and tongue next. Vile."

### Vance's Journal

**Description:** *I have finally located the coordinates of Mr. Wentworth's old journal from his early days in the Federation. Stored now in an abandoned bunker underneath a nearby ice planet, a larger Federation outpost has been constructed above it. This could prove difficult to retrieve. That, of course, is why you are doing this and not me. Run along errand boy. Please go fetch me that journal.*

Elite Fed ship* Elite Bomber
* Elite Corvette
* Elite Fighter
* Elite Rigger
* Elite Scout
* Elite Light Cruiser
1/6
**Requirements:** *Retrieve Vance's Journal.*

**Recommendations:** *Be prepared to shed some Federation blood.*

**Payment:** High Scrap + Resources.

**Bonus Reward:** Projector

**Method:** Arrive at the beacon and approach the Federation outpost. Despite your status as a Renegade working alongside the Federation, the outpost will order you to leave. Disregard them and continue your approach. In response, an Elite Federation vessel will attack you, and your general notoriety will increase.

Defeat the Federation vessel however you like and make your way to a secondary entrance to the bunker. Venture inside and collect the Journal before Federation reinforcements arrive.

**Lore:**

* "I see the pursuit of money outweighs your loyalties, Renegade. Do you have no shame? I at least have greater visions at stake when I... nevermind. Send that journal to me immediately. Would you allow me to air my thoughts as I look this over? Or do you have other matters to attend to?"
	+ "It is considered in poor taste for someone to read over another's private diary, yes? Well fortunately, by Mr. Wentworth's interpretation, I am not a 'someone', but a 'something'. Thus, I find permittance to go forward with this. Glimpsing over it, it seems this journal was kept some time after Mr. Wentworth's first engagement with the Mantis and up until the evacuation of this bunker due to a Mantis invasion. It is laden with... colorful language directed at xenoforms. Not even just the Mantis, but the negligent behavior of his Zoltan and Engi compatriots. An unsurprising 'downfall'. I will add these finding to my databanks and dig deeper later."

### Vance's Old Cruiser

**Description:** *Mr. Wentworth used to fly his own personal Hephaestus cruiser, given to him by current Hephaestus CEO Hideo Tanaka's father as a gift between families. Now, with bigger ships to fly in Universe 1, the cruiser's wreck remains abandoned in an old dilapidated Hephaestus shipyard nearby: infested with repugnant Ghosts. I cannot approach to scan the ship myself just yet: please clear out the Vagabond infestation.*

**Requirements:** *Secure the shipyard. No, there will be no blueprints for you.*

**Recommendations:** *Be prepared to crush any defence the Ghosts may employ.*

**Payment:** High Scrap + Resources.

**Bonus Reward:** Lightweight Emancipation Grid.

**Method:** Arrive at the beacon and approach the old shipyard. An old transport infested with Vagabonds will prevent you from getting any closer. Take them out however you like and you'll be contacted by a Ghost, who will demand you explain why you've killed the Vagabonds. Tell them you're looking for a ship and the Ghost will remark that had you simply asked they'd have given it to you. They will then demand payment in exchange for the cruiser.

You will need to pay the Ghost 30 scrap for the old cruiser. However, you can get it for free if you have a ghost crewmember of your own or use Mind Control to convince the Ghost to hand it over.

**Lore:**

* "Ghosts, what vermin. If I could, I would shudder at the possibility that some day my chassis may be infested by those bottom feeders. At least you have recovered the cruiser, sorry state though it may be in. Inform the Ghosts that I will be by to pick up the ship shortly. Would you allow me to air my thoughts as I look this over? Or do you have other matters to attend to?"
	+ "This cruiser seems to have been retrofitted with a number of enhancements. It was given to Mr. Wentworth as a birthday gift between families. Unfortunately, Mr. Wentworth was off to the war shortly after growing to the age to fly this ship. Yet... a considerable mileage has still been used. Perhaps Mr. Wentworth once took after the family namesake - a tinkerer and a rulebreaker. Hmph, children. Thankfully I was never one of them."

### Audio Log

**Description:** *During the more cordial arrangements made between the Rebellion and Duskbringer movements, I believe Mr. Wentworth once held a meeting with infamous war-hero/terrorist Devorak 'The Deathless' Ralai. A nearby outpost should have those recordings on-board, but they won't be easy to obtain. Still, I'm certain you can manage. Please do your best not to fail me.*

**Requirements:** *Retrieve the audio logs.*

**Recommendations:** *Secure the station without causing too much damage. Duskbringers are not known for giving up even in death.*

**Payment:** High Scrap + Resources.

**Bonus Reward:** Martyr Vests.

**Method:** Arrive at the beacon and you'll be immediately hailed by the nearby Duskbringer station, ordering you to turn back or have very bad things happen to you. Disregard the Duskbringers attempt at intimidation and attack them. If you damage the station in any way, a self-destruct sequence will begin, and the station will explode in 100 seconds. Crewkill the station before it explodes to recover the Audio logs.

Alternatively, if you have Devorak the Deathless as one of your crewmembers, you can simply request the station hands the files over without a fight.

**Lore:**

* "Mr. Wentworth's decision to... cooperate with the Duskbringer menace was short sighted and a fault of weakness. Sure, the Duskbringers have not yet pulled a plug on the alliance, but it is inevitable. These recordings should show the ideological divide between the two men. Would you allow me to air my thoughts as I look these over? Or do you have other matters to attend to?"
	+ C.U.R.A. allows the tapes to play at full length, silent through the entire process. The tapes show, strangely, very little political deliberation behind closed doors. Instead, Vance and Devorak, after a few moments of stiff awkwardness, eventually break tensions and begin to light-heartedly debate their ideologies, finding much common ground between them. In the end, both men get up, shake hands, and sign the treaty with renewed vigor, before marching off out of view. It's strangely uncanny, seeing the leader of the human-centric Rebellion getting along with not only an alien, but one of such infamously radical ideals to rival Vance himself. C.U.R.A. too seems at a loss for words. "What nonsense is this? These must be incomplete. I was very clear Renegade with my instructions, yet you have failed to bring back the full archive. Hmph. I will permit forgiveness for this mistake, but only this once. Do not fail me again, Renegade."

### Arcadia Contract

**Description:** *An Arcadian Outpost nearby appears to have stored away a physical copy of the contract that began the C.I.C.A. project. It is unlikely the Arcadian engineers will be co-operative, so for once I recommend opening this confrontation with your usually barbaric Renegade tricks. You need not worry about destruction - in the case of critical hull failure, recovery pods containing vital data are jettisoned to be collected by service drones later. Please do not waste time with negotiations.*

**Requirements:** *Retrieve the document.*

**Recommendations:** *Show no mercy.*

**Payment:** High Scrap + Resources.

**Bonus Reward:** Arcadian OmniDrone.

**Method:** Arrive at the beacon and you'll see a large Arcadian Station. You can choose to either follows C.U.R.A.'s advice and immediately attack the Station, or hail them first and ask for the Contract. Choose to take the contract by force and take out the Station however you want, and you'll obtain the contract, with C.U.R.A. congratulating you for your efficiency.

Should you ask for the Contract, the engineers on board will give it to you without a fuss, commenting on how old the contract is. However, C.U.R.A. will be displeased with your methods, and while the task will be completed, C.U.R.A. will refuse to give you your bonus for disobeying orders.

## Urgent Task

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

Following the completion of all C.U.R.A.'s hard tasks, you will receive a message from it informing you of a special task it has for you;

**Description:** *I apologize for being unable to give you schematics regarding Mr. Wentworth's former personal cruiser, but I believe there is something to be gained from this next task for both of us. I have found the location of a complete, automated cruiser class vessel containing an AI core storing data on Mr. Wentworth. The deal is simple, retrieve the AI Core, and you may have the cruiser.*

**Requirements:** *Retrieve the AI core.*

**Recommendations:** *Enjoy your spoils, Renegade.*

**Payment:** High Scrap + Resources.

**Bonus Reward:** Cruiser schematics

However, after accepting the task C.U.R.A. will add that this Cruiser won't be found in the next sector, and will instead send you the co-ordinates leading to Wentworth Innovations HQ.

*"Oh, but I'm afraid I failed to mention there's a catch. You won't find the AI core in this next sector. You'll need to go somewhere special for it at the next hyperspeed jump. I am transferring the co-ordinates as we speak. Oh, don't give me that look. It's a simple enough task, Renegade. You'll need to find VP Cayden Stimly of Wentworth Innovations and interrogate him on the location of the prototype. Even someone as simple as yourself can handle it."*

After arriving in Wentworth Innovations HQ, make your way towards the marker labelled 'Estate'. Arrive make your way to the Citadel in the centre of the Estate and make your way up to Stimly's office. Once you arrive, you can either confront him immediately or wait for him to notice you. Regardless, demand the location of the prototype and Stimly will ask who told you of its existence. Tell him C.U.R.A. sent you and he'll say he has no idea what that is, calling security and summoning an enormous Automated Wentworth Dreadnaught.

However, just a couple of seconds into the fight the Dreadnaught will suffer a critical error of unknown origin and crash into the side of the Citadel. After Stimly throws a tantrum over destroying his things, order him to tell you the location of the prototype and he'll begrudgingly tell you its at the secret Mercury Shipyards, giving you the co-ordinates and ordering you to never come back.

Once the co-ordinates have been obtained, C.U.R.A. will contact you and congratulate you on finding the location of the prototype, telling you not to worry about Stimly as its arranged his poisoning within the next few days. It will then tell you to make your way to the Mercury Shipyards to collect your prize.

## Final Task

Arrive at the Mercury Shipyards and you'll find the place eerily quiet. However, as you begin your approach your engines will abruptly drop to emergency power and many of your other systems will go haywire. A titanic Automated Cruiser will slowly approach your vessel and you'll receive a message from C.U.R.A., who is delighted to meet you 'face-to-face' once again.

C.U.R.A. will then admit it hasn't been entirely honest with you, and reintroduce itself as the Central Intelligence Combat Assistant, or C.I.C.A. for short. In reality, it is the central AI for every automated vessel in the Rebel Fleet, including the Rebel's Flagships. It will congratulate you on your brutal efficiency when it comes to eliminating any opposition, but it now deems you a threat that must be eliminated.

C.I.C.A. will give you one final reward, and allow you to choose a penalty to suffer before you engage it in battle. It claims that it would have simply shut down all of your ships systems with the virus it implanted on your vessel when it first scanned your ship, but believes you've earned the chance to at least try and fight back.

C.I.C.A. will allow you to choose between taking 5 hull damage, losing 1 shield layer (if you have at least one), or being invaded by 7 powerful mini-boarding drones at the beginning of the fight. However, should you have a Hacking system, you can overclock it to remove the virus, though this will render hacking as functionless for the battle itself. Alternately, if you have the Anti-Virus augment, you can purge the virus without any downsides. You can also have A55H0L3 contact C.I.C.A and the fight will proceed without any drawbacks. Once you've made a choice, the unique battle theme "Visions of the Puppet Master" will play and the fight will commence. You will be unable to FTL jump away from this battle, and it will only end when either you or C.I.C.A. are destroyed.

Defeat C.I.C.A., and it will message you one last time, claiming that your victory should have been statistically impossible, and warning that when you next meet it, it won't make the same mistake again. Once your other system comes online, explore the shipyard and you'll discover a secure safe room containing a unique Power Core weapon. Attached to the Power Core is a small note that reads; "*Congratulations on your unexpected victory, Renegade. Here is your real final gift. Come visit me sometime. I'll enjoy the rematch*." You will then obtain both the Power Core and unlock the Innovation Cruiser.