recursal/Fanatic-Fandom huggingface dataset:
Nukeblood Mutant

Nukeblood Mutant

**Lv.**

* Default
* Silver
* Gold
* Foil

Nukeblood Mutant

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 19 Power

 195 Mana

**Effects**

 **Arcane Haste** : Gain 5% Movement Speed and 5 Attack Speed for 7 seconds when you cast an Ability. Stacks up to 5 times.

Nukeblood Mutant

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 19 Power

 195 Mana

**Effects**

 **Arcane Haste** : Gain 5% Movement Speed and 5 Attack Speed for 7 seconds when you cast an Ability. Stacks up to 5 times.

Nukeblood Mutant

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 19 Power

 195 Mana

**Effects**

 **Arcane Haste** : Gain 5% Movement Speed and 5 Attack Speed for 7 seconds when you cast an Ability. Stacks up to 5 times.

Nukeblood Mutant

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 19 Power

 195 Mana

**Effects**

 **Arcane Haste** : Gain 5% Movement Speed and 5 Attack Speed for 7 seconds when you cast an Ability. Stacks up to 5 times.

**Nukeblood Mutant** is a common  **Chaos** card. It costs  4 Agility and  8 Vitality, for a total of 12,000 Gold. It also grants  19 Power and  195 Mana (in PvP).

## How to obtain

Nukeblood Mutant can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Arcane Haste

Nukeblood Mutant's ability is **Arcane Haste** which grants a 5% Move Speed and 5 Attack Speed for 7 seconds when you cast an Ability. Stacks up to 5 times.

## Recommended Heroes

Crunch
Feng Mao
Grux
Khaimera
Kwang
Sevarog

## Change Log

 **Update V43 - September 21, 2017**

* Increased buff duration from 6 seconds to 7 seconds.

 **Update V42.3 - August 29, 2017**

* Increased movement speed per stack from 15 to 20.
* Increased attack speed per stack from 4 to 5.
Paragon Wiki

## Welcome to the Paragon Wiki!

Latest Patch: **Update V45** January 16th, 2017
**Paragon has shut down on April 26, 2018**

Recent changes • New pages • New files • Article sitemap • Help pages

The Wiki about Paragon, a free 3rd person MOBA for PC and PS4 that was developed by Epic Games.All pages can be edited and **you** are welcome to contribute to the wiki.
 We currently have 1,102 articles in the **Paragon Wikia**.

## About Paragon

Paragon was a MOBA (Multiplayer Online Battle Arena) game developed by Epic Games, where two teams of 5 players were pitted against each other. The players had to fight their way to the enemy Core by destroying Towers and outplay their opponents. Paragon was available on PC and PS4, until April 26, 2018 when the servers were officially shut down.

## Blogs

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

Jakester95
6 October 2023

 0

## Fault is In development hell

Renamed fault the game was shut down however, it should’ve been released as fault

Read Full Post

Jacob Proper95
29 June 2023

 0

## Why paragon is not around anymore?

The game shut down ago not too long ago

Read Full Post

Mr.NiceKai
23 November 2019

 1

## Paragon become Fault (strange matter studios)

I didn't see a post yet, so i hope I can give some good new's to you.
This morning I found some information about a new Paragon game, and I thought, it wont ever come again.

here is some information from the page:

Fault is a next-generation multiplayer…

Read Full Post

See more >

**Epic Games Wikis**
Battle Breakers •
Bulletstorm •
Fall Guys •
Fortnite •
Gears of War •
Infinity Blade •
Jazz Jackrabbit •
One Must Fall •
Paragon •
Rocket League •
Rumbleverse •
Tyrian •
Unreal

**MOBA Games**
AirMech •
Atlas Reactor •
DOTA2 •
Gigantic •
Genesis •
Heroes of the Storm •
Honor of Kings (Arena of Valor) •
League of Legends (Wild Rift) •
Marvel Super War •
Mobile Legends: Bang Bang •
Onmyoji Arena •
Paragon •
Predecessor •
Rise of Incarnates •
Planet of Heroes •
Smite

*Want your community included? See how!*
Seeds of the Flood/Tooltip

6

Seeds of the Flood

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.4  **Health Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** 100%  **Crit Bonus**
Riftmagus Scepter/Tooltip

3

Riftmagus Scepter

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
Micro-Nuke

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

12  **Power**

4%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

6  **Power**

**Micro-Nuke** was a common  **Fury** equipment card.

## How to obtain

Micro-Nuke can be earned through card packs or through crafting.
Pain-Eater

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

While critically wounded, gain 40%  **Lifesteal**

**Pain-Eater** was an epic  **Fury** equipment card.

## How to obtain

Pain-Eater can be earned through card packs or through crafting.

## Unique Passive

Pain-Eater, in addition to 60  **Max Health** also has an Unique Passive which grants you 40%  **Lifesteal** while below 25% health.

Stacks with other sources of Lifesteal.

The lifesteal can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.

## Change Log

**Update .32 - September 27, 2016**

* Lifesteal icon should now display properly when using Pain Eater

**Update .31 - September 6, 2016**

* Pain-Eater’s effect should no longer persist after discarding.
Redeye Nitro

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

5.5  **Attack Speed**

4%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

5.5  **Attack Speed**

**Redeye Nitro** was a common  **Fury** equipment card.

## How to obtain

Redeye Nitro can be earned through card packs or through crafting.
Quenching Scales/Tooltip

4

Quenching Scales

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Grants 0.6 increased Mana Regen in a radius.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Heal yourself and nearby allies for 225   **Health**, granting 21   **Basic Armor** for 20 seconds. Cannot affect players more than once every 20 seconds. (80 second cooldown) [Mana Cost: 75]
Minor Barrier/Tooltip

1

Minor Barrier

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Armor**
Seek and Destroy/Tooltip

3

Seek and Destroy

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** For 6 seconds, gain a stack of +40  **Max Movement Speed** and +5.5  **Attack Speed** for each nearby **Bleeding** Unit. (Max 280 **Max Movement Speed** and 38.5  **Attack Speed**)
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Pendulum of Lords

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

30  **Mana**

60  **Health**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

0.3  **Mana Regen**

**Pendulum of Lords** was a common **Universal** equipment card.

## How to obtain

A single copy of Pendulum of Lords was available for all players. This copy couldn't be dismantled.

Pendulum of Lords can be earned through card packs or through crafting.

## See also

* Lord's Siphon
* Lord's Ward

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now provides 0.3 Mana Regen.
* No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
* Now provides a Maxed Bonus of 0.3 Mana Regen.
Plague Lord Mallenk

Plague Lord Mallenk

**Lv.**

* Default
* Silver
* Gold
* Foil

Plague Lord Mallenk

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 10 Power

 290 Health

 170 Mana

**Effects**

 **Blight Aura** : Nearby Enemy Heroes have Blight.

 **Move Speed Slow Aura** : Slow the movement speed of nearby enemy heroes by 10%. Does not stack.

Plague Lord Mallenk

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 10 Power

 290 Health

 170 Mana

**Effects**

 **Blight Aura** : Nearby Enemy Heroes have Blight.

 **Move Speed Slow Aura** : Slow the movement speed of nearby enemy heroes by 10%. Does not stack.

Plague Lord Mallenk

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 10 Power

 290 Health

 170 Mana

**Effects**

 **Blight Aura** : Nearby Enemy Heroes have Blight.

 **Move Speed Slow Aura** : Slow the movement speed of nearby enemy heroes by 10%. Does not stack.

Plague Lord Mallenk

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 10 Power

 290 Health

 170 Mana

**Effects**

 **Blight Aura** : Nearby Enemy Heroes have Blight.

 **Move Speed Slow Aura** : Slow the movement speed of nearby enemy heroes by 10%. Does not stack.

**Plague Lord Mallenk** is a common  **Death** card. It costs  4 Vitality and  8 Intellect, for a total of 12,000 Gold. It also grants  10 Power,  290 Health and  170 Mana (in PvP).

## How to obtain

Plague Lord Mallenk is obtained at level 1.

Plague Lord Mallenk can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Blight Aura

Plague Lord Mallenk's ability is **Blight Aura** which inflicts Blight on nearby enemies.

Blight reduces enemy Healing by 40%.

## Move Speed Slow Aura

Plague Lord Mallenk also has a secondary ability, **Move Speed Slow Aura** which slows the Movement Speed of nearby Enemy Heroes by 10%.

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced Slow magnitude from 15% to 10%.

 **Update V43.3 - October 10, 2017**

* Reduced Power from 17 to 10
* Reduced radius from 1500 to 1200
* Reduced movement speed slow from -120 to -100

 **Update V43.2 - October 3, 2017**

* Blight effects no longer stack

 **Update V43 - September 21, 2017**

* Auras no longer stack
* Each effect can only be applied once per target
Radiant Mantle/Tooltip

6

Radiant Mantle

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:****Aura**: Deals 12 + (1.5 x Player level)   **Ability Damage** per second to nearby enemies.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Mana Potion/Tooltip

1

Mana Potion

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Starter

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** +3.8   **Mana Regen** for 15 seconds. Charges refresh at base.
Sand Speeder

Sand Speeder

**Lv.**

* Default
* Silver
* Gold
* Foil

Sand Speeder

**Rarity**

Common

**Cost**

 3

**Stats**

 11 Attack Speed

**Effects**

 **Fleet Footed** : Increase Move Speed by 8%. Whenever you attack or are attacked your Move Speed is reduced by 4% for 15 seconds.

Sand Speeder

**Rarity**

Common

**Cost**

 3

**Stats**

 11 Attack Speed

**Effects**

 **Fleet Footed** : Increase Move Speed by 8%. Whenever you attack or are attacked your Move Speed is reduced by 4% for 15 seconds.

Sand Speeder

**Rarity**

Common

**Cost**

 3

**Stats**

 11 Attack Speed

**Effects**

 **Fleet Footed** : Increase Move Speed by 8%. Whenever you attack or are attacked your Move Speed is reduced by 4% for 15 seconds.

Sand Speeder

**Rarity**

Common

**Cost**

 3

**Stats**

 11 Attack Speed

**Effects**

 **Fleet Footed** : Increase Move Speed by 8%. Whenever you attack or are attacked your Move Speed is reduced by 4% for 15 seconds.

**Sand Speeder** is a common  **Chaos** card. It costs  3 Agility, for a total of 3,000 Gold. It also grants  11 Attack Speed (in PvP).

## How to obtain

Sand Speeder is obtained at level 1.

Sand Speeder can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Fleet Footed

Sand Speeder's ability is **Fleet Footed** which increases your Move Speed by 8%. Whenever you attack or are attacked your Move Speed is reduced by 4% for 15 seconds.

## Recommended Heroes

Drongo
GRIM.exe
Murdock
Revenant
Serath
Sparrow
TwinBlast
Yin
Wukong
Scorpion Plate/Tooltip

5

Scorpion Plate

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Max Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** For 10 seconds, **on hit with basic attack,** shred 2   **Ability Armor** from target(s) for 4 seconds. Consecutive hits shred an additional 2   **Ability Armor** and refresh duration.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Scout's Ward

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

Place a Vision Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.

### **Charges**

1

**Scout's Ward** was a common **Universal** equipment card.

## How to obtain

A single copy of Scout's Ward was available for all players. This card couldn't be crafted or dismantled.

Currently it's impossible to get a second copy from any card packs, but additional copies can be crafted and dismantled.

## Vision Ward

Scout's Ward has a single Vision Ward charge that reveals the surrounding area for 3 minutes. The ward can be seen by anyone, and will give you a sound alert if an enemy is near the ward. The Ward has 150 health and takes 60% reduced Ability Damage. Charges refresh at base.

Scout's Ward does not share cooldown with Shadow Wards.

## Recommended Heroes

* This card is recommended for all heroes. All starter decks have this card.

## Change Log

**Update .40 - May 16, 2017**

* Now has 150 Health instead of pips and takes 60% reduced Ability Damage.

**Update .36 - January 10, 2017**

* Reduced number of charges to 1 from 2.
* No longer shares a cooldown with Advanced Shadow Wards.
Nanoplasm

## Base Stats

6  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

**Spell Vamp** - Abilities heal for 20% of the damage dealt to enemy Heroes, 5% against Minions.

**Nanoplasm** is a rare **Universal** equipment card.

## How to obtain

Nanoplasm can be earned through card packs or through crafting.

## Unique Passive

Nanoplasm, in addition to 6  **Power** and 30  **Mana** also has an Unique Passive which makes your abilities restore Health to your Hero equal to 20% of the damage dealt to enemy Heroes or 5% against minions.

Stacks with Kwang's passive.

## Change Log

**Update .40 - May 16, 2017**

* Rework. Now Universal Affinity
	+ Cost: 6 Points.
	+ 6 Power, 60 Max Mana.
	+ Passive: Spell Vamp - Abilities heal for 20% of the damage dealt to enemy Heroes, 5% against Minions.
O.P.D. Militia

O.P.D. Militia

**Lv.**

* Default
* Silver
* Gold
* Foil

O.P.D. Militia

**Rarity**

Uncommon

**Cost**

 8

 4

**Stats**

 15 Power

 21 Attack Speed

 190 Mana

**Effects**

 **Enchanted Strikes** : Basic attacks cost 20 mana and deal an additional 50 + (5 x Hero Level) Ability Damage.

O.P.D. Militia

**Rarity**

Uncommon

**Cost**

 8

 4

**Stats**

 15 Power

 21 Attack Speed

 190 Mana

**Effects**

 **Enchanted Strikes** : Basic attacks cost 20 mana and deal an additional 50 + (5 x Hero Level) Ability Damage.

O.P.D. Militia

**Rarity**

Uncommon

**Cost**

 8

 4

**Stats**

 15 Power

 21 Attack Speed

 190 Mana

**Effects**

 **Enchanted Strikes** : Basic attacks cost 20 mana and deal an additional 50 + (5 x Hero Level) Ability Damage.

O.P.D. Militia

**Rarity**

Uncommon

**Cost**

 8

 4

**Stats**

 15 Power

 21 Attack Speed

 190 Mana

**Effects**

 **Enchanted Strikes** : Basic attacks cost 20 mana and deal an additional 50 + (5 x Hero Level) Ability Damage.

**O.P.D. Militia** is an uncommon  **Knowledge** card. It costs  8 Agility and  4 Intellect, for a total of 12,000 Gold. It also grants  15 Power,  21 Attack Speed and  190 Mana (in PvP).

## How to obtain

O.P.D. Militia can be obtained via GRIM.exe Mastery level 4.

O.P.D. Militia can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Enchanted Strikes

O.P.D. Militia's ability is **Enchanted Strikes** which makes your basic attacks cost 20 Mana and deal an additional 50 + (5 x Hero Level) Ability Damage.

## Notes

* Adds a second Damage Source of 50 + (5 x Hero Level) Ability Damage per Basic hit.
	+ This damage does not add to Critical Strikes, Basic Attack Modifiers, Lifesteal, or Sacred Alchemy.

## Recommended Heroes

Wraith
Zinx

## Change Log

 **Update V44.4 - November 20, 2017**

* Damage now scales per level instead of a flat value.
* Damage has been reworked from 120 Ability Damage to 50 + (5 x Player Level) Ability Damage per Basic Attack hit.

 **Update V44.3 - November 20, 2017**

* Increased damage from 100 to 120.

 **Update V43.3 - October 10, 2017**

* Increased Power from 10 to 15
* Reduced mana cost per shot from 25 to 20

 **Update V43 - September 21, 2017**

* Fixed an issue where damage wasn’t being properly displayed in Recent Damage report.
Pestilence

Pestilence

**Lv.**

* Default
* Silver
* Gold
* Foil

Pestilence

**Rarity**

Rare

**Cost**

 5

**Stats**

 9 Power

 8.8 Health Regen

**Effects**

 **Sacrificial Aura** : Deal True Damage equal to 4% of your Max Health to nearby Enemy Heroes. You receive damage equal to the damage dealt.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Pestilence

**Rarity**

Rare

**Cost**

 5

**Stats**

 9 Power

 8.8 Health Regen

**Effects**

 **Sacrificial Aura** : Deal True Damage equal to 4% of your Max Health to nearby Enemy Heroes. You receive damage equal to the damage dealt.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Pestilence

**Rarity**

Rare

**Cost**

 5

**Stats**

 9 Power

 8.8 Health Regen

**Effects**

 **Sacrificial Aura** : Deal True Damage equal to 4% of your Max Health to nearby Enemy Heroes. You receive damage equal to the damage dealt.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Pestilence

**Rarity**

Rare

**Cost**

 5

**Stats**

 9 Power

 8.8 Health Regen

**Effects**

 **Sacrificial Aura** : Deal True Damage equal to 4% of your Max Health to nearby Enemy Heroes. You receive damage equal to the damage dealt.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

**Pestilence** is a rare  **Death** card. It costs 5  Vitality, for a total of 5,000  Gold. It also grants 9  Power and 8.8  Health Regen (in PvP).

This card is **Cursed**, which means this card is permanently stuck in the card slot it is placed. It cannot be discarded.

## How to obtain

Pestilence can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Sacrificial Aura

Pestilence's ability is **Sacrificial Aura** which deals True Damage equal to 4% of your Max Health to nearby enemy heroes. You receive damage equal to the damage dealt.
Shadow Plane

The Shadow Plane is a realm that exists in the same space as the our current plane, yet is invisible to the naked eye. Those who exist in the shadow plane, however, can see everything in the current plane. Heroes can't normally enter the shadow plane themselves; however, if they use the shadow buff, or enter the shadow plane via an ability, they may enter the plane, but only as long as they do not attack and the duration of the shadow buff or ability does not expire.

One often overlooked aspect of the Shadow Plane is that those in it are completely invisible, but that's not true. While those who are not in the shadow plane can't see those who are in it, anything that is **in** the shadow plane is able to see **anything else that's in the shadow plane.** That includes placing wards and entering the shadow plane by the use of an ability that grants stealth.

## Heroes

* Kallari enters the shadow plane at will using the ability "Shadow Walk".
* Wraith enters the shadow plane with the ability "Surprise, Surprise!".

## Cards

* Veil Stepper
* Shadow Dancer
* Echelon Soldier

 Attack
Charging Brute/Tooltip

5

Charging Brute

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **On Unit kill,** gain +20  **Max Movement Speed** and the ability to move through units for 7 seconds. (Max 280  **Max Movement Speed**)
Nirvana Stone

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

4%  **Crit Chance**

1.4  **Health Regen**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

4%  **Crit Chance**

**Nirvana Stone** was a common  **Order** equipment card.

## How to obtain

Nirvana Stone can be earned through card packs or through crafting.
Quick Exit

**Quick Exit** is an  Vitality Gem. This Utility type Gem can be slotted in the first slot of the  Vitality attribute tree for a total 1,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Quick Exit is obtained at level 1.

Quick Exit can currently be earned only through chests. Higher rarities have a lower chance of dropping.

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced movement speed increase from 300 to 225
* Reduced duration from 8 seconds to 6 seconds

 **Update V43 - September 21, 2017**

* Reduced movement speed bonus from 350 to 300.
Numbing Rogue

Numbing Rogue

**Lv.**

* Default
* Silver
* Gold
* Foil

Numbing Rogue

**Rarity**

Uncommon

**Cost**

 2

 7

**Stats**

 300 Health

 36 Basic Armor

**Effects**

 **Syphon Speed** : Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) (30s cooldown)

 **Debuff Aura: Atk Speed** : Nearby enemies have attack speed slowed by 6%.

Numbing Rogue

**Rarity**

Uncommon

**Cost**

 2

 7

**Stats**

 300 Health

 36 Basic Armor

**Effects**

 **Syphon Speed** : Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) (30s cooldown)

 **Debuff Aura: Atk Speed** : Nearby enemies have attack speed slowed by 6%.

Numbing Rogue

**Rarity**

Uncommon

**Cost**

 2

 7

**Stats**

 300 Health

 36 Basic Armor

**Effects**

 **Syphon Speed** : Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) (30s cooldown)

 **Debuff Aura: Atk Speed** : Nearby enemies have attack speed slowed by 6%.

Numbing Rogue

**Rarity**

Uncommon

**Cost**

 2

 7

**Stats**

 300 Health

 36 Basic Armor

**Effects**

 **Syphon Speed** : Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) (30s cooldown)

 **Debuff Aura: Atk Speed** : Nearby enemies have attack speed slowed by 6%.

**Numbing Rogue** is an uncommon  **Death** card. It costs  2 Agility and  7 Vitality, for a total of 9,000 Gold. It also grants  300 Health and  36 Basic Armor (in PvP).

## How to obtain

Numbing Rogue is obtained at level 1.

Numbing Rogue can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Syphon Speed

Numbing Rogue's active ability is **Syphon Speed** which allows each of the next 5 Basic Attack hits within 10 seconds to steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds.

## Debuff Aura: Attack Speed

Numbing Rogue's passive ability is **Debuff Aura: Attack Speed** which makes nearby enemies have their Attack Speed slowed by 6%.

## Change Log

 **Update V43.3 - October 10, 2017**

* No longer grants Power
* Now grants +300 Max Health
* Reduced attack speed aura from -25% to -20%

 **Update V43 - September 21, 2017**

* Aura no longer stacks

 **Update V42.3 - August 29, 2017**

* Fixed an issue where the debuff aura would sometimes be lost on death.
Player Progression

After completing a game, the player gains **Experience** as a reward, together with Reputation. It ceases to be received after the Player Level is maxed out at 99 (doesn't apply to Hero Levels). The received Experience Points are calculated at the end of each game; wins are worth more than losses, and the longer the game lasts, the more XP you gain.

Player Experience and Hero Experience is shared.

## Increasing experience gain

* Player Experience gain can be increased by purchasing or earning an XP Boost from the store. This will double the experience earned at the end of each match.
* First wins of the Day also grant bonus Experience.
* Playing a hero with the Master Challenge or having such a hero in your team will slightly increase your XP gain based on that hero's level.

## Rewards

The following describes rewards for each level and the amount of experience required to go from one level to the next.
Pendulum of Lords/Tooltip

3

Pendulum of Lords

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
Quartzblade

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

0.3  **Mana Regen**

60  **Health**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

6  **Power**

**Quartzblade** was a common  **Order** equipment card.

## How to obtain

Quartzblade can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Max Health.
* Now Provides a Maxed Bonus of Power.
Relentless Pursuit

**Relentless Pursuit** is an  Agility Gem. This Offense type Gem can be slotted in the fifth slot of the  Agility attribute tree for a total 25,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Relentless Pursuit is obtained at level 1.

Relentless Pursuit can currently be earned only through chests. Higher rarities have a lower chance of dropping.

## Change Log

 **Update V43.2 - October 3, 2017**

* Description updated to more clearly describe the gem’s function
Reverberate

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

+50%  **Damage Bonus** against  **Shield** **Shield** for 4 seconds.

### **Cooldown**

60s

**Reverberate** was an uncommon  **Fury** equipment card.

## How to obtain

Reverberate can be earned through card packs or through crafting.

## Unique Active

Reverberate, in addition to 12  **Power** also has an Unique Active which, for 4 seconds, grants you +50%  **Damage Bonus** against Shields.

## Change Log

**Update .35 - December 6, 2016**

* Reduced Cooldown to 60 seconds from 120
* Reduced buff duration to 4 seconds from 5
Shadow Scroll

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

2  **Ability Pen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

4  **Ability Pen**

**Shadow Scroll** was a common  **Corruption** equipment card.

## How to obtain

Shadow Scroll can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Power.
* Now Provides a Maxed Bonus of Ability Penetration.
Pressure Hunter

Pressure Hunter

**Lv.**

* Default
* Silver
* Gold
* Foil

Pressure Hunter

**Rarity**

Common

**Cost**

 7

**Stats**

 10 Power

 13 Attack Speed

**Effects**

 **Giantslayer** : Deal 3 Bonus Damage to targets with more Vitality than you. Amount is increased by Vitality difference.

Pressure Hunter

**Rarity**

Common

**Cost**

 7

**Stats**

 10 Power

 13 Attack Speed

**Effects**

 **Giantslayer** : Deal 3 Bonus Damage to targets with more Vitality than you. Amount is increased by Vitality difference.

Pressure Hunter

**Rarity**

Common

**Cost**

 7

**Stats**

 10 Power

 13 Attack Speed

**Effects**

 **Giantslayer** : Deal 3 Bonus Damage to targets with more Vitality than you. Amount is increased by Vitality difference.

Pressure Hunter

**Rarity**

Common

**Cost**

 7

**Stats**

 10 Power

 13 Attack Speed

**Effects**

 **Giantslayer** : Deal 3 Bonus Damage to targets with more Vitality than you. Amount is increased by Vitality difference.

**Pressure Hunter** is a common  **Chaos** card. It costs  7 Agility for a total of 7,000 Gold. It also grants  10 Power and  13 Attack Speed (in PvP).

## How to obtain

Pressure Hunter is obtained at day 97.

Pressure Hunter can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Giantslayer

Pressure Hunter's ability is **Giantslayer** which deals 3 Bonus Damage to targets with more Vitality than you. Amount is increased by Vitality difference.

## Notes

* Bonus Damage is an additional flat number added to Basic and Ability Damage.
	+ The bonus applies to any damage source but damage over time.
* The amount goes from 0 to 75 Bonus Damage (Max).
	+ If your Vitality Points are equal to or greater than Enemy Hero's, Bonus Damage is 0.
* The bonus does not apply to Health Points difference.

## Recommended Heroes

Revenant
TwinBlast
Gadget
Iggy
Fey
Zinx
Phase

## Change Log

 **Update V43 - September 21, 2017**

* Increased bonus damage per vitality point difference from 2.0 to 2.5.
Rocket Spike

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

For 10 seconds, your next ability on an Enemy Hero will shred 45% of their   **Basic Armor** for 4 seconds.

### **Cooldown**

45s

**Rocket Spike** was an uncommon  **Fury** equipment card.

## How to obtain

Rocket Spike can be earned through card packs or through crafting.

## Unique Active

Rocket Spike, in addition to 5.5  **Attack Speed** also has an Unique Active which, for 10 seconds, makes your next ability shred 45% of target's   **Basic Armor** for 4 seconds.

Stacks with   **Basic Attack Pen** and other sources of Shred.

## Change Log

**Update .40 - May 16, 2016**

* Reduced cost to 4 CP from 5 CP.

**Update .35 - December 6, 2016**

* Now applies debuff on next ability hit rather than on next basic attack hit.

**Update .31 - September 6, 2016**

* Reworked
	+ Old Active: 160 Energy Penetration for 4 seconds (120s CD).
	+ New Active: 45% Physical Armor shred to next Enemy Hero hit by a basic attack.
	+ Base stat changed from Physical Pen to Attack Speed.
	+ Cooldown reduced to 45 seconds.
Mastery

The **Masteries** are an aspect of Paragon. They are a form of experience that applies to specific heroes rather than the player as a whole. All heroes start without a Mastery, however it can be purchased for 25,000 Reputation or 25 Coins. Once you purchase the Mastery, your Hero will start at rank 1, and it can be further levelled up until level 10. Each level gives you rewards like chests or cards. Once you hit level 10, you need to purchase the next Rank for a higher price. Each Rank gives you rewards like Skins, Banners, Crowns and Loot Crate Keys. Max Rank is 99.

Each Rank also increases the amount of Experience and Stars you and your teammates get at the end of the match (if you were playing a hero with a Mastery)

## Mastery Levels

 10 | Specific Card x10
Radiant Mantle

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

**Unique Passive:****Aura**: Deals 12 + (1.5 x Player level)   **Ability Damage** per second to nearby enemies.

**Radiant Mantle** was an uncommon  **Order** equipment card.

## How to obtain

Radiant Mantle can be earned through card packs or through crafting.

## Unique Passive

Radiant Mantle, in addition to 60  **Health** and 30  **Mana** also has an Unique Passive which deals 12 + (1.5 Player Level)   **Ability Damage** (max 34.5 damage) per second to nearby enemy units, including minions.

The aura does not stack with Madspore Sash and other Radiant Mantle auras.

## Change Log

**Update .40 - May 16, 2016**

* Increased Burn radius from 300 to 500.
* Increased damage to 12 + (1.5 x Player Level) from 10 + Player Level.

**Update .38 - February 21, 2017**

* Radiant Mantle damage now appears as “Radiate” in death recap.

**Update .35 - December 6, 2016**

* Reduced base damage to 10 from 15.
* Increased cost to 6 from 5.

**Update .29 - July 26, 2016**

* Enabled Radiant Mantle
* Radiant Mantle now deals Energy Damage
* Adjusted damage value to 15 + Player Level
* Passive damage auras do not stack
* Damage Aura not active during auto-sprint

**Update .21 - March 21, 2016**

* Radiant Mantle and Madspore Sash have been disabled for further iteration.
March of the Mallenk

March of the Mallenk

**Lv.**

* Default
* Silver
* Gold
* Foil

March of the Mallenk

**Rarity**

Rare

**Cost**

 6

 2

**Stats**

 26 Attack Speed

 10 Power

**Effects**

 **Purifying Strikes** : Basic attacks have a 30% chance to remove a Debuff from yourself

March of the Mallenk

**Rarity**

Rare

**Cost**

 6

 2

**Stats**

 26 Attack Speed

 10 Power

**Effects**

 **Purifying Strikes** : Basic attacks have a 30% chance to remove a Debuff from yourself

March of the Mallenk

**Rarity**

Rare

**Cost**

 6

 2

**Stats**

 26 Attack Speed

 10 Power

**Effects**

 **Purifying Strikes** : Basic attacks have a 30% chance to remove a Debuff from yourself

March of the Mallenk

**Rarity**

Rare

**Cost**

 6

 2

**Stats**

 26 Attack Speed

 10 Power

**Effects**

 **Purifying Strikes** : Basic attacks have a 30% chance to remove a Debuff from yourself

**March of the Mallenk** is a rare  **Order** card. It costs  6 Agility and  2 Vitality, for a total of 8,000 Gold. It also grants  10 Power and  26 Attack Speed (in PvP).

## How to obtain

March of the Mallenk can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Purifying Strikes

March of the Mallenk's ability is **Purifying Strikes** which grants your Basic Attacks 30% chance to remove a Debuff from yourself.
Shadow Pad

A Shadow Pad is an area on the Agora map that allows players to become invisible. They will remain so unless they move away from the Pad. Other players in the Pad will be able to see eachother inside the Shadow Plane . If a player attacks or takes damage while on a Shadow Pad, everyone on it will be exposed.
Minor Kinetic/Tooltip

1

Minor Kinetic

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
Piercing Basic

**Piercing Basic** is an  Agility Gem. This Utility type Gem can be slotted in the fourth slot of the  Agility attribute tree for a total 19,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Piercing Basic is obtained at level 1.

Piercing Basic can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Optimal Spark

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Optimal Spark** was an uncommon  upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Optimal Spark can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Spark
* Spark
* Advanced Spark

###

* Enhanced Spark

###  **Order**

* Pure Spark
* Perfect Spark
Minor Pierce/Tooltip

1

Minor Pierce

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Basic Attack Pen**
Minor Shock

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Minor Shock** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Ability Pen** stat.

## How to obtain

Minor Shock is earned when your account reaches level 8.

Minor Shock can be earned through card packs or through crafting.

## See also

### **Universal**

* Shock
* Major Shock

###  **Corruption**

* Dire Shock
* Sinister Shock

###

* Focused Shock
* Concentrated Shock
Necroveil/Tooltip

6

Necroveil

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **On Player kill**, enter the **Shadowplane** for 3 seconds.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Oasis Siphon/Tooltip

3

Oasis Siphon

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.4  **Health Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Basic attacks on Jungle Minions restore 8 Health.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.4  **Health Regen**
Meltdown

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

12  **Power**

2  **Ability Pen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

6  **Power**

**Meltdown** was a common  **Fury** equipment card.

## How to obtain

Meltdown can be earned through card packs or through crafting.
Minor Barrier

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Minor Barrier** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Ability Armor** stat.

## How to obtain

Minor Barrier can be earned through card packs or through crafting.

## See also

### **Universal**

* Barrier
* Greater Barrier

###  **Growth**

* Beta Barrier
* Alpha Barrier

###  **Order**

* Divine Barrier
* Celestial Barrier
Ruthless

### Description

Deal an additional 2% Basic Damage to Heroes for every 10% of Enemy Heroes' missing Health

**Ruthless** is an  Agility Gem. This Offense type Gem can be slotted in the second slot of the  Agility attribute tree for a total 7,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Ruthless is obtained at day 14.

Ruthless can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Toxi-gel

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

Taking 400 damage activates a self cleanse. Being out of combat for 5 seconds resets the counter. (2 second cooldown)

**Toxi-gel** was a rare **Universal** equipment card.

## How to obtain

Toxi-gel can be earned through card packs or through crafting.

## Unique Passive

Toxi-gel, in addition to 120  **Max Health** also has an Unique Passive which activates a self cleanse when taking over 400 damage within 5 seconds. The self cleanse can trigger only once every 2 seconds.

The cleanse removes all debuffs from your Hero, including all sorts of crowd control and damage per second abilities.

## Change Log

**Update .38.3 - March 14, 2017**

* Rework. Now Universal affinity.
* Cost: 6 CP
* +100 Max Health
* BURST CLEANSE - Passive: Taking 400 damage activates a self cleanse. Being out of combat for 5 seconds resets the counter. (2 second cooldown)