K-Armor-Information

## WHAT IS K-ARMOR ?

K-armor is a series of auto-equipping quinque made from the kakuja of a Koukaku Ghoul. It enhances the user's physical abilities beyond those of a normal human, so that they are able to keep up with SS-rated and SSS-rated ghouls. When in use, the K-Armor has a distinct drawback: as time progresses, the toll on its user will accumulate and put an increasing amount of strain upon the user. When pushed to its full limit, or when malfunctioning, there is a possibility of the K-Armor consuming its user or, at the very least, causing serious injuries if not removed in time.

## HOW MAY I USE K-ARMOR ?

Due to the immense burden a non-perfected K-Armor puts on its user, you may safely use your K-Armor for up to 5 turns when activated. Without activation, K-Armor will provide some moderate shielding, but will also be prone to sustaining heavy damage, so think wisely!

If you do choose to push the limits  of your K-Armor, each extra turn you take with it activated will yield a 50% chance of your character falling unconscious, and a 10% chance of sustaining heavy injuries in addition to passing out.

## WHAT KINDS OF K-ARMOR CAN I CHOOSE FROM?

There are some variants of K-Armor a First Class Investigator can choose from each having its Pros & Cons to each kind. However it all depends on the type of Kakuja-Stage you managed to get get from the Koukaku ghoul:

**Perfected K-Armors**- Are an upgraded version of an Imperfect K-Armor. They follow the same upgrade  rules as a quinque. It requires another kakuhou of the same rating and rc type to merge with your current Imperfect K-Armor. After upgrading the Perfected K-Armor no longer requires the tax it needs to maintain it’s speed and strength.

**Imperfect K-Armors**- Are unstable despite whatever Full, Half or behemoth you harvested them from. They will eat you at certain rates and have the potential to kill you.

## **Half K-Armor (7,500 RC+):**

You've taken your first steps as a Kakuja Hunter. Being able to utilize the Half kakuja's potent  power for the greater good of humanity. Due to it being a kakuhou of a Half Kakuja Koukaku the suit of armor only clads half the user's body. When deactivated the suit armor still benefits the user with durability of an Abnormal Koukaku ghoul. ( refer to Koukakul ) you gain the following when using the K-Armor:

**Pros**

➛ Your able to contend with ghouls 2000 RC above your K-Armors Current Level.

➛ 5-10 minutes of use in tip-top condition.

**Cons:**

➛ After  5 minutes you’d begin sustaining heavy injuries  after 10 minute mark you'd be completely consumed.

➛ Greatly reduced cognitive function, disorientation, psychosis-like state of mind.

## **Full Kakuja (15,000 RC+):**

The Quinque is more stable than it was before; it is now capable of cladding your entire body in a samurai-like  suit of armor. You gain extraordinary amounts of power being able to rival most ghouls for a short period of time.

**Pros**

➛ Your able to contend with ghouls 3000 RC above your K-Armors Current Level. (+1000 RC if it’s a Behemoth K-Armor)

➛ The Armor now covers your entire body. Protecting your vitals etc more properly.

➛10-15 mins of use in tip-top condition. (+5 Minutes if with Behemoth.)

**Cons**

➛ Only downsides is tunnel vision

➛ 10 minute period you gain serious injuries and at 15 minute mark you are consumed completely.

### **Note**:

If the ghoul has a behemoth kakuja you do not need to waste your time grinding for another Koukaku Kakuja as behemoth koukaku is an automatic perfected k-armor. Due to the parameters the suit of armors need to meet they cannot make a Behemoth K-Armor.  However all forms of K-Armor suffers from Tunnel vision, its a symptom that cannot be rid of.