Zakhab Wastes Summaries

## David S.

We made our way through the **Larrankvogvale** to Westham where our guide
Alalia, hired by Jacqueline Bravo, found **a cave that was crawling with green
impish creatures**. She took us safely around it and to Westham. We stopped
quickly in Westham as others gathered supplies. We camped outside of the city
when we were awoken by Polliver about some creature attacking the paladin’s,
Dax Korveen, cart. We noticed though that Polliver had a **bright glowing purple
gem in his hand** that he was trying to hide. We know we have **seen it before in
Xallevyrx**. I did not pressure him about it and went to fend off the beast. It
was **another Fear Stalker**. We made quick work of it and Dax delivered the
killing blow. As we were about to close camp Polliver sowed discontent and
**burned Alalia with his cigar**. She left while Jacqueline and Dax tried to win
her back over. This changed our plans and we were not pleased. We arrived to
the caves and Polliver scouted ahead while noticing Fomorians out in front of
the cave. He came back to formulate a plan and requested help in infiltrating
the area. I denied his request and said he should do it alone since he ran off
Alalia. Argoll Silvergleam boisterously joined him as Polliver reluctantly
accepted. They were ambushed by fomorians and Argoll was held hostage. This
changed our plans and we were not pleased. Polliver fled and came to us to let
us know what happened. We rode the carriage as quickly as it could to stop them
from taking Argoll into the caverns, or eating him. We **traded the cask of
Knifebridge Stout for Argoll’s life**. We left the caves with no treasure other
than our lives and much needed information.

These caverns house the legendary **Dragon Armor**. This armor was worn by Möglöra,
a great barbarian warrior of the southern lands. Some say this armor is **cursed**
others say it makes the wearer **immortal**. Dax said he saw a vision and **a way
inside that is hidden**. If others want to delve further into caverns he has the
best knowledge.

-Dormir

## Amber S.

There is something to be said for respect and comradery in a group.

We
 set out to the Fomorian caves with the aid of another, the (I assume)
ranger Alalia, and all went smoothly. There were strange, greenish
creatures that we bypassed with her aid in the Larrankvogvale. While
traveling we came across few things more deadly than my own cooking.
Guess some practice in town wouldn't kill me. As we camped in an assumed
 safe place outside the vale, a frightening monster (fearstalker) tried
to steal one of the oxen from Dax's cart. It struck me to the side but
our companions were able to cleave it. After a missunderstanding between
 myself, Polliver the Halfling, and Alalia, she left because we could
not pay enough up front. As such, Polliver and Argoll scouted up to a
crater with water in it. They were captured, but Polliver appears to
have outsmarted the simple Fomorians. A cask of ale was traded for
Argoll's return.

We did not get to venture into the caves and
were forced to leave by their guards... but the only reason to be so
valliant in protection of them would be treasure in my opinion. I would
like to revisit this issue at some point. Dax is definitely the one to
speak to about this though.

Take a scout to keep a one-up over
the beasts, bring a fighter that can deal damage. And a few spare
potions might not hurt once you're in.

-Jaqui Bravo, Alewife and Blob Fighter

## Ramiro B.

Report from Urchin 22 in Knifesbridge, courier chosen: Nº9.

#### To Decoy Pole

**Group composition:**
 Dormir, Argoll Silvergleam, Dax, Jaqui and Alalia (Temporary ally, not
really useful). Aside from Jaqui none of them seem right for us.

We made way to Westham and thanks to **Alalia's scouting**, we got past a minor setback (some goblinoids from what I gathered). **In Westham** I "borrowed" a coin purse from one of the merchants there (the **markets there are of high value**, deploying an agent is top priority). Two objects of high value: A **glowing purple gem** (this one caught Dormir's attention, he knows something we don't) and a **Silver ring in the shape of a snake with gems as eyes.**

* The first one, when touched a second time, melted into my hand and caused my senses to become sharper (Also, the gem seems to contain magic that can be used at least once, even by untrained users); we must find more.
* The

 second one, the ring, seems to cause minds to link during a trade, thus
 allowing the wearer to see through the lies of the second.
From
 Westham we made way to the "Fomorian cave". When night fell another
Fear Stalker decided to mess with us, dispatched quickly, they pose no
real threat by themselves if fear doesn't grip your heart that is. *Need to find a way to scare them away, a pheromone or a strong poison perhaps*. Along the way I managed to piss off Alalia (No real threat there, might want to apologize anyway) by burning my cigar into her arm; uncalled for, as stated by The Rule.

I, now acting as scout, stumbled upon the Fomorian's main base of operation, . This is where things went bad. Argoll decided he wanted to help me infiltrate their HQ and got captured. **Dormir**, taking the role of **leader** decided to **trade him for the cask of KB stout**. Silvergleam was badly injured, some **burning scars** around his wrists.

No fomorian was slain, but now we know where they are, and they don't know who we are. Everything's set, a **raid on their base** seems like the right way to deal with them, expect heavy resistance.

*Letter translated by Hander 7.*

## Henrique

Grand-maester

I found a **Whole Region,** terribly accursed by all sorts of things most foul! Its Called **Larrankvogvale,** and the Town of **Westham.**

But let me start from the beginning, firstly we got hired to scout (possibly **raid**) the location of a race called Fomorians. they felt like **Natural mutants**, so i shall not accept the wanton Slaughter of them. I indicated an ally of mine, **Alalia** to be hired as a guide, she was **great,** **Alalia** found a cave where odd evil beasts lurk, we avoided it. She got in **trouble** with her **patron**, rightfully so, he was a knob-head, i saw blood flowing for much less, and i **MADE** blood flow for less, but i am no young elf no more. the patron refused to pay, i gave her a **small compensation** and she left.

We went to the city of **Westham**, where we met a very Rude sheriff, who is a stereotypical "**Longing Bowye**", (you know, the Elves with long bows, Long swords and an attitude) And as i prayed t the Black-skull, i felt **darkness** all around, in the town, in the mountains to the east, on the Forrest to the west. The place is probably a nightmare to live in.

We found the Cave of the **Fomorians**, long story short, **Argoll silvergleam**, the **jolliest** man alive was captured! **Dormir**, the servant of **Svarthein**, a god of **death** and fire managed to trade some sort of alcohol for the man's life.

I also fund a Source of **Evil** and **undeath** and a secret passage (**praise The black-Skull**) to their Cave-Base. I fear my good intentions could **unleash** more chaos to this stagnate and decaying land.

## David S.

[Continued from Garziban Valley Summaries]There was a room with strange
saddled and belted machines and Praetor tore one apart to use as a
weapon. Suddenly a flying mechanical beast appeared and threatened us
while saying we were being detained. This is truly a strange world. We
made quick work of it and found Mung Mung at a table in a small steel
pub eating bags of "corn chips". After questioning him I realized he was
 actually not a criminal of any kind and simply a merchant of greater
distances than ever before. I felt foolish and apologized while the
others made trades with him. Finally we made the deal for Zorbald's salt
 vial in exchange for Hell's Carriage in the Crystal Forest. When we
traveled back to the monster market Zorbald was pleased that we didn't
screw it up and offered us more work in the future. This was a
terrifying and embarrassing mission for a Chrono Knight.
-Vérité