recursal/Fanatic-Fandom huggingface dataset:
The Cube - Slaughter 101

Enigma is the *Lmao* difficulty mission for the custom MvM map "The Cube". It compromises of 101 waves.

Bold indicates a custom enemy (**Patriot Soldier**)

Italics indicate a giant robot (*Giant Demoman*)

### Wave 1-10

Wave (N)

Poop

Wave (N)

The total ammount of money that can be collected on wave one is 700. Excluding bonuses. There are a total of 120 Enemies.

The wave begins with Bat Scouts and Patriot Soilders spawning in trough the main gate, after half of the scouts have been destroyed, the Black Box Soilders will spawn. Subwave 5C only spawns after all previous robots have been destroyed. After 5C, Natascha Heavies will spawn in groups of 4, each group is accompanied by one Kritzkrieg Medic. When the second to last group spawn, they are accompanied by 15 Huntsman snipers. The last group will be accompanied by 10 Black Box Soilders

The total ammount of money that can be collected on wave two is 750. Excluding bonuses. 70 Enemies, 4 of which are giants, (excluding support)

yes

POO

POO

### Wave 11-20

POO

POO

POO

Wave 14
500 HP Gained on kill
+50% Clip size
+50% Firing speed
 14A-2
Rockets heal 60 HP individually
+100% faster firing speed
 Support
+100% Jump height
+50% Faster recharge rate

POO

POO

POO

Wave 25 (Miniboss Wave: Brawl and Brain)
+20% Firing speed
On kill: +100 Max HP to all teammates
On kill: +25 HP regenerated every second for 8 seconds to all teammates
-15% Movement speed
 25A-2
+20% Movement speed
On kill: +10% Max movement speed
On kill: +25% Movement speed boost for 8 seconds to all teammates
-15% Damage penalty
 Support
-100% Ubercharge rate
+25% Damage vulnerability when not healing

POO

POO

POOP

Wave 40 (Special Wave: Turned Tables)

POOP

POO

Wave (N)

POOP

Wave (N)

POOP

Wave (N)

POOP

12.000 Health

Regenerates 50 health per second

+100% Crit chance

+50% Afterburn damage bonus

+100% Switch speed between weapons

-25% Movement speed(PYRO BOSS STATS)
Xandra Ravenkiller

*"Axel please forget about me... Run away with the others."*

Xandra was one of the children in the Interceptor experiment and was the first one presumed dead during the Calamity long ago. She is the younger sister of Axel Ravenkiller who was announced dead later into the project presumably.

## Description

Xandra was a Dreamweaver human and had long scarlet red hair that was braided and had these bright blue eyes. She always wore white magic robes with a pendant around her neck that reminds her of her dead family. She wielded a fantasy rapier with a rose at the end of the hilt of the weapon.

## Personality

Xandra was a very peppy girl who loved all things school spirit. She was very naive and optimistic. She was extremely nice to those in the class and would always be their when those in her class needed help. She and her brother Axel loved and hated each other an equal amount. She was almost always together with her brother Axel. Xandra also considered this class to be her family just like her brother Axel.

## Abilities

Xandra was always pretty frail and weak however she had an aptitude for magic and would love to sing. She mashed her singing along with her aptitude for magic and eventually followed the elven arts known as Bladesinging. Unfortunately she was a beginner Bladesinger when the Calamity happened leading to her early demise presumably.
Knights of the Endless Void

*An ancient group of Paladins that served under the Void Empire. These Paladins were the gate keepers to the void itself and would protect those from the creatures of the void but would also spread the influence of the void throughout the land. Recently this order began to revive itself as the supposed exiled son returned to take the throne of the Void Empire. These knights have a strong connection to creatures in the void that they often call upon their powers to aid them in battle. These knights were born and lived in the void forming a connection with a creature within the void.*
Laphion

## Description

Laphion was depicted as taking more of a mortal form as a songstress. She wore a white flowing dress with lots of gold jewelry and bangles. She had long blond hair and was always depicted as singing one of many old Garufan Tales.

## Worship

Laphion was worshipped in many forms such as the common folk singing songs just like she did with the old garufan tales, Tavern folk and tavern owners sharing tales and other songs with other patrons of that tavern as it was part of their culture, and the most common form of worshipers were Garufan adventurers who believed they were either destined for something or those Garufan adventurers who wanted to change there destiny and forge there own.

As for most common ways she was worshipped was by those who sang her tales. These songs were very old and grim Garufan tales. Another common way of worshipping her was to either have a small alter within the home of the Garufans as the adventurers would pray to it every day for there desired destiny or those that have dedicated clothing that one would wear when going on adventurers seeking there destiny or for those common and tavern folk a like to wear within their small towns. Even some gamblers worshipped her and whenever they won they donated a portion of their winnings to the altars in the center of the towns.

## History

Laphion was defined as one of the more neutral gods as with Garufan history she never really cared to much about Old god politics to get herself involved with other god affairs. She was heavily worshipped by Garufans who would either be a part of a greater destiny and would set out on that destiny or Garufans who wanted to change there destiny and forge a new one. Regardless of the type of the adventurer the Garufans were, they never seemed to have a pleasant way of death when attempting to go on there destinies or create there own almost as if worshipping this goddess was a curse as those that set out on these adventurers would have a horrible death never finishing or being able to create the destinies the Garufans once desired. Gamblers who worshipped her due to her luck domain seemed to also be curse never winning anything eventually becoming poor and dying from starvation. The only gift she bestowed upon the Garufans that never had a downside other than the fact that magic was controversial at the time was the songs she sang which seemed to give a more magical effect to those that sang her songs. Those who truely sang those songs were protected from whatever grim destiny they had as well as using these magical songs in combat. Laphion was soon to be recognized as the first blade singer.
Death and Injury in the Dreamlands

Damage to dream forms function in much the same way as it affects a waking body, even when the dream form temporarily vanishes. A dream form also possesses the special vulnerabilities of an astral projection. Harm to a dream form has no effect on its corresponding physical form, nor does the state of a physical body affect the state of the dream form. When a sleeper enters the Dreamlands, its dream form reappears with all the same injuries and conditions it had when it last vanished (when the dreamer last awakened physically). If enough time has passed in the dreamlands for the body to rest, the dream form experiences all the effects of finishing a short or long rest, as appropriate.

Mental Effects: Note that a dream traveler, whose mind is not compartmentalized carries over mind-influencing effects between the two forms. These include stress, fears, madness, the frightened condition, and charmed condition.

Death: If a dream form dies, the dreaming creature awakens and can never return to the Dreamlands. It must stay in the waking world and can sometimes enter the first stage of dreaming. A creature whose form is killed can never return to the dream world unless they have special items that allow them to do so. If the physical body of a dream traveler dies while the traveler is asleep in the waking world, the dream form lives on but can never wake up in the material world. The Traveler is trapped in the dreamlands until the dream form also dies in the Dreamlands. The character is dead for the purposes of raise dead and similar magic, which allow normal resurrection of the physical body. The dream traveler is aware of this resurrection and can accept or refuse resurrection as a dead soul normally can. If the dream traveler's physical body is successfully restored to life, the body resumes normal sleep and the dream form can leave by awakening.
Interceptor

The term Interceptor dates back to the Garufan era and comes from Garufan Culture. The Interceptor is someone who intercepts the phenomenon known as Fate's passage. Fate's passage is the belief that everything in this world belongs to an already written destiny. Everything someone does was already predestined however the interceptor is the one who lives outside that law. The one that intercept's fate's passage. The interceptor is usually called upon by the entity who created the universe when the world is in immense danger. When this happens the being is brought in to act as the judge of this world in place of the entity that created the world. This is seen as a last ditch effort to either bring peace to the world or completely destroy and rest the world all up to the mercy of the Interceptor. There are weird phenomena surrounding the Interceptor. Sometimes they know things that they shouldn't or they appear and disappear, as if they were just an apparition.
Gnomes

Gnomes are a strange race as they do not have any discernible sex nor gender and don't breed normally. They make eggs but these eggs are not laid. A group of married gnomes which ranges from 2- 20 gnomes will get together and perform a ritual that siphons off a bit of their innate magic, as well as magic in the surrounding area, and this ritual will form an egg. These groups of gnomes will then bury this egg so that the surrounding area's magic flows into the egg. This lasts for a few weeks to a few months depending on how many gnomes participated and how strong the magic is in the area. Eventually the gnomes will kick its way out of the egg and out of the ground. These gnomes are equivalent to about 2 to 3 years old. The type of gnomes that hatch is determined by the environment and not the parents. A ton of rock gnomes could make an egg in a forest and it'd be a forest gnome.

Gnomes are one of the most untrusted races within Dephiron. They reside in the Broken Vale (Arctic) and the various warped/mutated eldritch forests throughout the land. They have a reputation for being backstabbers, swindlers and spies. Gnomes are so untrusted that the gods and gnomes do not interact as many of the gods back in the day would not answer their prayers or take their tributes. Even today many of the Star Signers and remaining gods do not interact and will not give oaths nor divine powers to them. The gnomes are adamant on not needing their help anyways and seek the use of devils and demons in order to solve their needs, going so far to adopt their trait of keeping their true name an absolute secret as their deals have become so embedded in their society. These gnomes are known for building dark cathedrals worshiping devils and integrating into the cracks of society where some of the remaining devils and demons reside aiding them in their goals in exchange for their protection against the Outsiders.

*Player's note: Due to the changing environment because of the eldritch take over many environments have began to change a Gnome born in a warped or mutated eldritch forest will develop eldritch deformities and in some cases will develop sleeping madness. This is due to the high eldritch magic in these areas soaking into the buried egg. However gnomes born in the Arctic region develop a strong resistance to the cold and harsh weather but are vulnerable to the hotter areas as they are not use to them.*
Blazite Rank

By some miracle, luck, or skill Slayers have made it here. They are given Blazite weapons to distinguish that they have achieved this rank. Something to note about Blazite Weapons is that they are very picky with who wields them and the wrong one can end up cursing the wielder marking them for death. Blazite ranks have successfully established a connection with a deity that will aid them due to the Fatal Decree ritual. These Slayers typically are able to find ways to end their curse or extend their life or manipulate their curse in a certain way so they are not affected that much by it. Blazite Ranks are often in charge of Raids and missions to reclaim nations. Blazite Rank is considered the highest rank for most Slayers there are only four Slayers that have achieved the rank of Umbra Steel. To become an Umbra Steel Rank on must take down an Abyss Lord.
Griffon Rosedane

Griffon was one of the first people put into this class due to certain circumstances. At the very end of this failed experiment he showed that he was a natural born leader and was the most capable of all the students. Perhaps if he led his family from the beginning they all wouldn't have suffered their fate they suffer now. He was the last to presumably die however some people have claimed they have met Griffon despite it being thousands of years later whether this is true or not no one knows.

## Basic Information

### Relations

Kerian Frostdreamer (Best Friend)Lyra Silverspirit (Lover)

## Description

Griffon was a very interesting person as he always wore a black mask with a bunch of white stars on it similar to the night sky. He would never show his face to his classmates including his friend Kerian Frostdreamer however there was two instances where he showed his face. One was when he was with his lover Lyra after a long time of dating. The other time was when his classmates deaths during the experiments. Griffon always dressed in black and his hair is White and slightly wavy, cut short.

## Personality

Griffon was a loner within the class in the beginning very cold to everyone and would push everyone away. Originally he had no desire to get close to everyone almost as if he was aware of the situation. However it seems those in the class toughed it out especially his lover Lyra and he eventually started to warm up to the class. He was a natural born leader and very calculating however he didn't lead until the very end and even then it was too late.

Oddly enough many of the files claim that Griffon actually knew about the experiment and would have these dark remarks however his classmates swept it under the rug thinking that he was just trying to push everyone away because of whatever experience he faced before entering the class. He was terrifying on the battlefield never showing mercy to his enemies killing them in a brutal way perhaps this is why Kerian Frostdreamer became good friends with Griffon.

## Abilities

Griffon was skilled in combat as he was one of the last to survive the calamity long ago. He used a strange style of fighting where he would create echoes of himself and would use them to fight alongside himself and he was able to swap places with them. Interestingly enough Griffon actually possessed a slayers art before the time of slayers which paired really well with his fighting style and his teammates. The slayers art allowed him to switch places with his allies similar to how he was able to switch places with his echoes. He also was the only one that hadn't used the card that Axel gave him incase of emergencies but as for which card and what it does he gave him is not known. Perhaps he still has this card if he is still alive.
Collection

*A special condition that casters will be burdened with immediately after the condition known as Overload fades. During collection, you will not recover spell slots normally as it will be frozen until the debt is payed off to the Shylock. You will become paralyzed (in a sense) as during the spell usage while in Overload, the fatigue and damage will pile up in a debt. When the caster's spell slots have reached 0, the accumulated damages are regained in full like debt from a Loan Shark. While in this condition you will meet with The Shylock as he will judge your payment and force one into repaying immediately. After the penalty given spell slots will recover as normal assuming that the person lives.*
Synergy Slayers Art

*An incredibly rare phenomenon where two or in extreme cases three individuals are able to combine each of there slayers art to form one new slayers art that all the participants can use. Oddly enough siblings, if they both possess some type of slayers art are incompatible and are unable to achieve this. There are three circumstances where a Slayers art is synergized with another, one being that these slayer arts naturally react to each other naturally where they combine into one. Two where each of the participants have their soul linked in some type of way or share one soul between two or three people. The last being that these individuals have trained or have been together nearly there whole life to the point where these individuals are incredibly close to the point secrets are shared and that they both breathe are in sync. Unlike Fragmented Slayer Arts, Synergized Arts are whole slayer arts and not parts of one. Those that typically have a Synergized Slayers art are either really close friends or deeply devoted lovers.*

Player's Mechanic: *For those that want to play a combined backstory and should you both roll high enough for a slayers art (or get one passed down in place of your first level feat) I will allow both of you to have a Synergized art however it would require some practice.*

## Known Cases

* Zajha and Euphie (Synergized arts: Sage's Soul and Forsakened Future)
* Tobias and Rahiral (Synergized art: Frenzied Judgement)
* Davorn Wolfsong, Zilyana Craynore, Zashur Rohan (Synergized Art: ???)
Cults of Dephiron

*Within the World of Dephiron their are various cults that worship other beings that are not the Star Signers nor the known Forsaken Gods. Some of these cults have built dark cathedrals in the beings name as a front of spreading its religion. In reality these cults will conduct dark experimentation, dark arts, and attempts to summon their being that they worship. Many former archdevils have cults that attempt to summon them from where ever they might be. While some cults worship ancient beings from long ago that were sealed and they are attempting to release these beings into the mortal plane and rely on its protection during these dark times, Very few cults worship some of the other Outsiders that have yet to awaken from their slumber or have been sealed away. These cults wish to awaken these Outsiders or break its seal. These Dark cathedrals are typically abandoned churches but are sometimes fortresses, as well as strange warped structures .*

* The Elder Wrath
* The Nightmare Congress
* The Last Angel
* Dreamers of the Depraved
* Seekers of the Dark Demon
* Cult of the Opener of Minds
* The Sanguine Windwalkers/Wanderers
* The Society of Yellow Perfection
* Grasp of the Unspeakable Eye
* Circle of the Black Tomb
* The Red Star
Normal Dreaming

Every sleeping material creature visits the Dreamlands, but most do not remember it. While you sleep, your dream form inhabits the Dreamlands and has an independent life. A beggar in the real world may be a prince of the Dreamlands or vice versa. Inklings of Dreamlands events sometimes seep through: for example, upon awakening from dreams in which you were in love with someone who is a complete stranger in the material world, you might recall feeling not your own. In the way dreams, when most people awaken from slumber, they forget everything about about their lives in the Dreamlands.

In parallels, when you awaken in the Dreamlands, your dream form knows nothing about your waking life unless you have a special means of remembering: you only remember the dreamlands and events there. Unlike your physical body, your dream form doesn't exist while you are awake in the material world: the dream form (including its worn and carried gear) vanishes entirely upon awakening physically. For ordinary dreamers, this often coincides with falling asleep in the Dreamlands, although being rudely woken in the material universe can cause the dream form to vanish just suddenly. Your dream form reappears in the same state and with the same gear when you material body dreams again. A dream form must rest separately to heal and to restore limited use features and traits such as spells. However, time spent vanished counts as time spent resting for this purpose, and time is distorted in the Dreamlands such that time for your dream form might pass faster or slower than it does for your material body. This stretching of time means that such rest rarely monopolizes time spent in the Dreamlands. A curious aspect of awakening in the Dreamlands is that you almost always emerge in the same spot there. This spot varies from person to person but is almost always in part of the Dreaming lands where you are relatively safe and can survive. A dream form can establish a new home over the course of a long period by forming stronger relationships with a new safe place. People who dramatically shift their physical location sometimes dream themselves into the Dreamlands in the counterpart of their new location, but still in a place as safe as similar to their true Dreamlands home as possible.
Slayer Art Phenomena

Slayer Arts are a very complex topic and the Phenomenon that surrounds it is even more complex and mysterious as it is not known what the actual source of these Slayer Arts are from at all. There have been numerous theories from all different perspectives as some relate back to The Weave as some speculate these are people that were born with fragments of the Weave caused by the Shatterer's influence on it. Some Speculate that they come from a holy god as gift to some mortals to use it so that they can aid the gods during these times. Some others have speculated that these Slayer Arts come from a darker power of sorts such as the Outsiders however nothing is really known. On top of that their are other strange phenomena that affects some people and their ability to use their slayers arts rather than just having it at birth there could be other conditions one might have.

* Fragmented Slayers Art
* Synergy Slayers Art
* Swapping Slayer Arts
* Dark Slayer Arts
* Evolving Slayer Arts
* Changing Slayer Arts
Code: Arctic

## Arctic

*Code Name: Arctic*

*Actual name: ???*

Arctic used to be a Slayer for the School of the Cursed back long ago. Arctic is considered the First Mad Slayer to come from Defiance, Freezing the first guild hall entirely. The First Guild Hall is still Frozen to this day as nothing is able to get into the hall and the ice hasn't melted despite it being decades.

## Description

Arctic's true features were unknown, as she was never seen without her strange, full-coverage armor. This armor was a very similar to armor that was made with adamantium however this armor was not as it did not shine blue. The Armor was full plate but it was a light blue in coloration similar to ice as if the armor was made out of ice itself. This armor was that of someone who took the Oath of Cryogenesis. Those that took the oath are extremely skilled knights that lived in the arctic wastelands known as The Broken Vale.

## Personality

She had a very odd as a Slayer as she did not fight to protect others nor to fix the world of Dephiron. Instead she fought to preserve the current world so that their would be no change. She was a knight who hated change with a passion and would do anything possible to prevent change no matter how small or how big it is. She often took contracts that had her going to various ruins around the world.

## Abilities

Arctic was known to be on of the strongest Slayers in the history of Defiance. Much like her code name she possessed ice like powers capable of freezing things over for long periods of time. She was considered on par with most member so of the Insurgence group with the exception being Zajha and Tobias.

## Information

Not much is known about Arctic or her history, other than her being a longtime member of Defiance. She often went on contracts that had involved Garufan Ruins across the world as she claimed she had some sort of connection to them. She used to be a member of the School of the Cursed as for what curse she had is unknown however it most likely was Garufan in nature as those that typically involve themselves with Garufan culture are cursed. She froze over the first Defiance guild hall and it remains frozen to this day. As for her reason it is unknown.
Factions

*Many factions have began to form after Cataclysm 10 and the Cosmic invasion. These factions typically end up doing their own things however some have connections with the various Slayers guild. Some faction even help some of the Outsiders with their plans. These factions were created to help those that were not fit to join the Slayers guilds as well for those that do not agree with their ways of operation or simply not their life style.*

* Garufa
* Psykers
* Crimson Specters
* Blood Oath
* Regressors
* The Dark Landers
* The Void Empire
* Order of the Forsaken Moon
* Order of the Twin Bloods
* Virus Council
* Ascended
* Sanctuary
Slayers Embrace

*Slayer's Embrace is a sort of examination given to new Slayers that want to enter into the School of the Blood. This examination has been in place ever since the guild was created back when Zavir was the head master of the School of the Blood and is a tradition. Slayers that have passed this examination are forbidden to talk about it to new members that haven't yet taken the exam however due hint towards the gruesome exam by saying some odd things or they stir the pot.*

*New Slayers that join the School of the Blood are matched up with their siblings if they came with one or are matched randomly and then are essentially raised together like one family for a few months or even years. These people are forced to do everything together during the training period building some type of family bond over time even if they are not blood related. These Slayers do not interact with any of the new recruits but interact with the members of the school as they give advice but more hit towards the Slayers Embrace examination. There is no set time for this examination and can happen anytime some earlier than others as only sometimes the head masters will proctor the examination should it drag on.*

*The examination is summed up to be brutal, gruesome, and can leave many mentally unstable. These new recruits are forced to kill their "Family" that they were building a bond with for months and even years. Who ever is the one to survive is the one that becomes a member of the school. It is hinted at from the very start that one must kill their "family" to become a member of the school. These members that the recruits interacted with have a job to either stir the pot between the "siblings" causing conflict until one decides to assassinate and kill the other or they give advice with a hidden message should one dwell on it a bit along the lines of only one can survive. Should a "family" choose not to fight each other the two are exterminated. Should a "family" be oblivious to what is going on the Head Masters step in and force the examination to begin and the two are forced to kill each other by whatever means necessary in the most brutal and disturbing way the head masters can think of rather than just a simple clean kill. The examination is supposed to be a way of training Slayers to make difficult decisions should they need to.*
Rahiral Hollowfang

*"No matter how far or how fast you run, The world isn't big enough to hide from his Divine Judgement." -Rahiral Hallowfang*

## Basic Information

### Relations

Euphie (ally)Tobias (Lover)

Zavir (Ally)

Zajha (Ally)

## Faction Information

### Occupation

SlayerDefiance (Founder)

School of the Cursed Head Master (Former)

## Statistical Information

### Class

Barbarian (Path of the Zealot) 18+

Rahiral was a member of Insurgence who was highly sought after by the leader of Insurgence, Zajha. She is also the daughter of the famous or infamous (depending on whose perspective it is) Half-Orc Zerak Hallowfang who united all of the Orcish clans because he was the strongest. Despite Insurgence's reputation at the time and Zajha's constant attempts to recruit Rahiral he rejected so many times by Zerak for some odd reason. It wasn't until Tobias joining Insurgence where she was allowed to join.

## Description

Rahiral was a beautiful half-orc half human who stood at around 6" tall. She had two small lower fangs and a vertical scar on her left eye. She has shining golden eyes and has longish brown hair braided. She has a more powerful build as she served as the team's tank. She had strange black chain markings all along her skin due to the curse she suffered.
The Faceless

The Faceless is one of the oldest Outsiders to exist and possibly older than The All Seer however it is not as strong as The All Seer. Many believe that The Faceless was the cause that ended the Garufan civilization. The Faceless is similar to The Caller as it does not have a set identity but instead of manipulating its victims it attempts to steal the identity of the victim's mind it manages to corrupt. The Faceless is considered to be the first Changeling.

Protean apocalypses scar the impossible vistas of The Faceless, and none who witness them remember. This Forsaken god etches itself not upon the waking mind, but rather upon the body as inexplicable scars and on the psyche through nightmares.

The Faceless' scale and impossible geometry induce instinctual anxiety. Gaseous tempests whirl upon the hooked peaks of gravity defying mountains, oily spires, and twist in semi organic contortions. Little can survive the wastelands it creates after destroying towns, cities, or even nations. Which is why the changelings are able live in these wastelands and The Faceless followers typically dwell underground.

Beneath the alien surface, the mind flayers of the Faceless drift through the howling darkness of their ancient metropolis laboratory. The illithids' numbers are few they research with urgency to prevent the unthinkable: The Faceless dying. The Faceless' followers, the mind flayers work desperately to reconcile their god's demented whims even as they struggle its demise. The follower's tentacles slip through reality to drag unwitting souls back for experiments. Many abductees are returned with only psychic scars, while others are never seen again. An unlucky few find themselves set upon strange routes leading them back to the beginning where they meet the Faceless and realize that they have met it before. The changelings roam the lands attempting to find a way for their god to become immortal.

No one really knows what The Faceless actually looks like hence the name The Faceless. The group known as Insurgence was attempting to track down the Faceless god and set off to go slay it 30 years ago however they have yet to return. Only the mind flayers (followers) and the changeling actually know if The Faceless actually has an identity.

*Player Information: For those that might want to make a Great Old One pact with The Faceless. The Faceless typically tricks people into pacts after its followers (mind flayers) have abducted you. It will give you power for you to find a way for The Faceless to become immortal. The Faceless will take away your memories of ever coming into contact with the Mind Flayers, Changelings, Itself, and events that it has caused. Its domain is Memories.*
Uthar

## Description

Uthar is depicted as nothing more than just seemingly a god like entity made from smoke entirely. His body and head made from entirely smoke and is attempting to take a human like form but is depicted like a god of a higher caliber. One and only hand he holds a pipe to where his mouth would be along with smoke coming out if that as well.

## Worship

Those that worshipped Uthar were those who tend to reflect upon their actions all throughout life. Worshippers would preform a ritual known as "Sinner's reflection". Those that followed Uthar would rituallistically smoke there pipes with a certain smoke known as moon dust preforming the "Sinner's reflection" which was a magic ritual that allowed the person to recieve visions by going back to a time in life that they might have regretted or messed up. This insightful ritual allows those to seek clearly what they could have done or figure out a way to atone for the regret they have. It is believed by Garufans that those that reflected upon their actions enough would die without regret which means that they have learned their life leason allowing them to pass on to the afterlife as for those that have not learned their souls would be passed off to Myrlos to be reincarnated. As for those wicked souls corrupted by evil they were sent to the hells to reflect upon there actions for all of eternity.

Uthar was heavily worshipped by Garufans as almost all have worshipped Uthar as it was seen as a rite of passage to the afterlife in there eyes. Those who reflect upon there actions often when they die were granted access to the afterlife. Some Garufans even served Uthar as for those that served them are actually those Garufans that have already learned their life lesson and have died already. They are granted to go back to the mortal plane guide those that are lost providing wisdom or those Garufans who are on the track to being thrown to the hells to guide them on a better path.

## History

Uthar is seen as the first god of death within the world of Dephiron and was the most benevolent one of the bunch. He gave Garufans the ability to reflect upon there actions especially those that have sinned and have multiple opportunities in life to make up for what atrocities they have commited. As for his worshippers they ranged from common folk to Garufan soldiers, even to Garufan leaders of there civilization who reflected and when the time came embraced there death as they had no regrets left in life eventually learning their life lesson. As for those that served Uthar they were granted access back to the Dephirion as guides to those that were headed down the wrong path and they also served as sages providing wisdom for the Garufans. Those that served Uthar were given the title known as Nexros a garufan term that translates to "Sages of Souls". Uthar embraced his death when it came by the hands of his daughter a Garufan known by the name of Nyx who slain Uthar and took his position as the goddess of death. Uthar left behind his followers the Nexros to Nyx so that they could guide her effectively to become the next goddess of death.
School of Transmutation

*Head Master: Rydel Xyrzana*

Those a part of the school of Transmutation study spells that can modify energy and matter. In this school many are either magical blacksmoths that focus on trasmutting magical metals into something new or creating new metals for magical weapons and armors or magical enchanters that seek to create their own masterpiece. Those that seek to create their own sort of enchantments to put on weapons often join the order of scrives or the school of evocation. Regardless of why one might want to join the school of transmutation they are all responsible for supplying slayers with magical arms capable for them to fight back to eldritch horrors andother monstrosities that plague the world. Many that are aprt of this school are the dwarves especially some that were survivors of the Ironspine mountain while some being survivors of Helmfyre. Despite this though Head Master Rydel is a very talented half elf that is capable of transmutting high magical weapons and metals to nothing more than just rusted blades that would break when being use.d It is said that the Head master conducts a lot of research on magical metals and that he is supposedly combining magical metals along with creating new ones in his lab somewhere in the Arcane Syndicate. A lot of the higher ranking slayers within the Arcane syndicate often carry the Head Master’s specially crafted weapons however there are a few exceptions to this.
Order of the Twin Bloods

*Leader(s): Zolous' Voice and Mari's Voice.*

Once Denounced by most as nothing more than a blind following of two deities that supposedly never existed. The Order was previously known as The Church of Catharsis back during "project Assiah." The Order of the Twin Bloods have risen to become one of the largest religions in Dephiron, especially in the chaotic times coming after the cosmic invasion. Their missionaries can be seen spread far and wide, their priests giving sermons in every major city, and their banners hung on the walls of many homes. Easily identifiable from their black and green robes with a dark star insignia, their clerics are a common sight in Dephiron as many are responsible for laying the dead back to rest and to teach the dead how to die once again. The other clerics are in charge of preventing sleeping madness and healing those with near incurable diseases and wounds. While they appear to merely be a cadre of worshippers, many assert that they hold far more power than is initially seen...

This religion began to spread after the cosmic invasion as Zolous and Mari were one of the remaining gods that lived the cosmic invasion however they have completely forgotten about themselves and each other. Those that follow the order want to reunite Zolous and Mari and help gain back the memories they lost. The followers believe if they do this that they will be protected by Zolous and Mari since they have shown undying loyalty towards them as well as shield them from the fate of Dephiron.
Children of the Night

*Guild Master: Davorn Wolfsong*

*A guild of young Slayers ranging from the ages of as young as 8 years old to the 17 years old (in human years). These children were either trained as child soldiers by a faction or slaves of a Forsaken Gods, Demon, Devil, Archdevil, or Dread Lord. These children broke away from their masters one way or another and began to use their talents to help humanity to fight off the various monsters that plague the land and provide support to other Slayers Guilds. They often steal away other children from these factions and slave owners allowing them to join into their ranks as a Slayer to offer them protection during these Chaotic times as well as train them to give them a career as a mercenary, slayer, or soldier. All races are allowed into their ranks with no discrimination and those that discriminate are often punished by going on suicide missions for the guild (the high risk missions) or are left in the mist to survive for one day. For those Children that turn 18 (in human years (adults)) they are offered to join other Slayers guilds as their talents are needed somewhere else. These Children help some factions such as the Psykers taking children away from the Forsaken gods to train them as Psykers (those that use Psionic powers). These Children follow a strict creed of discipline where if one person on a team did something wrong the whole team takes the punishment instead of that one person. They believe that this will help with teamwork an overall team performance.*

## Current Slayers

#### Blazite Rank

* Zashur Rohan
* Davorn Wolfsong
* Zarcis Byron
* Zilyana Craynore

#### Zacrosium

* Meira Kelzana
* Radrik
* Pierce
* Yazston Aleth

#### Soul Steel

* Ristel Zaphrear
* Zesstra Zaphrear
* Frax
* Vokvan Break

#### Blood Steel

* Morgan
* Lishara
* Kazi
* Zerakos
Kalashtars

Kalashtars are a very odd race as they didn't exist until after Dephiron was invaded by the Forsaken gods however unlike changeling they don't steal faces nor memories or start off as not a monster, instead they take a human like appearance. At first Kalashtar were treated similar to changelings to be hunted down and killed as they were seen as Outsiders as well. It also didn't help that many people have claimed to see these Kalashtars within their dreams and visions to what many people presumed as manipulating them to "slowly brainwash or get information from them." Eventually people began to realize that Kalashtars were not trying to brainwash or manipulate people to give the Forsaken gods information, instead they are known as guardians of people's dreams and were the original protectors of The Dream.

Kalashtars have strange dream-like powers that allows them to connect to the Dreamscape. Kalashtars sleep however they do not dream instead they connect to the Dreamscape. While connected to the Dreamscape they experience various visions that are similar to dreams but are not. These visions are distant future events, memories from something long ago, ancient events that no one else has witnessed, recent passed events, and oddly enough orders coming from some deity. All these visions and orders come from or are in the perspective of this deity. These Kalashtar also speak of "Their Lady" who shall guide him to a new world. These visions are shared among every Kalashtar, even if they are miles apart and have never heard one another.

Kalashtars are forbidden to talk about their visions and orders to anyone even if they are other Kalashtars as well as communicate them through telepathy or even writing. These Kalashtars are bound by these deity in some type of way sealing certain words of their speech. The one exception to this rule is if they have met "him" and are helping this person as they are his guide. Kalashtars are more vulnerable to stress and have a lower tolerance for it. Kalashtars also have a vulnerability to nightmares and Dread Domains which will give more stress damage and dark visions (Which may or may not give Dark Insight)

*Player Mechanics (changes for Kalashtar Race)*

* *Their is no Quori language within the campaign as Kalashtar are connected to a deity of some sort instead of other spirits. You can speak, read, and write in common, Deep speech, and one other language of your choice.*
* *Dual mind:* You have advantage on saving throws to against possession, and all wisdom saving throws. However failing saving throws that give stress you take double the stress damage.

*Player Mechanics (Nightmare's Curse)*

*Kalashtar's have a lower tolerance to stress their stress meter is from 0 to 75 rather than 0 to 100. When Stress reaches 50 you are at risk of connecting to Nightmare City or other terrible things potentially other Forsaken gods/Outsiders.*
Interceptor Project

*One of the first research projects that took place long ago back when the time was in the BD eras, back when the Garufans walked the land and were not near extinction. This experiment was not conducted by any mortal however was more of an experiment conducted by the an entity that supposedly created Dephiron. This experiment involved seven children right around the time of a calamity that struck the world which led in the demise of Garufa and the Void Empire. All of these children went to a small school school and those that went to this school have either lost or have no guardians due to the war between Garufa and the Void Empire. All of these children lived within the school and were apart of the same class. These children were caught in the calamity that ended the Void Empire and Garufa and the experiment was to test to see if they can survive this calamity and overcome it those that survived would presumably become the Interceptor the world needs in the future however of course this project failed with the result of all these children are presumed dead or worse. These children had no idea about the project and were unaware that this project was in effect resulting them in being forced into the situation.*

*These Children in that class are as follows: All of them were either Garufan Human or Dreamweaver human.*

* Axel Ravenkiller
* Lurcem Zathirka
* Kerian Frostdreamer
* Sonia Marsk
* Griffon Rosedane
* Xandra Ravenkiller
* Lyra Silverspirit
Soul Steel Rank

Upon reaching Soul Steel Rank these Slayers are seen as the best and very few end up going past this point. These Slayers are given the option to get Soul Steel weapons. Many Soul Steel Rank Slayers call upon their dead comrades and past Slayers for advice and often visit the Twilight Fields. These Slayers are able to see the dead spirits and are able to learn off of them. To move on to Zacromsium Rank These Slayers must reclaim a lost fortress or participate in a raid.
The Arcane Fracture

Ever since the Forsaken god known as The Shatterer has been awakened and was unsealed, its hatred for magic has caused magic to fail. Magic users become few and far between, and advanced magical societies collapse as arcane infrastructures such as floating cities, magically directed water streams, and other reliance on magic and magical items from day to day cease to function. Magic items can only be created by either finding magical metal (due to the very few arcane places that The Shatterer could not touch) or to use the magical dust Residuum which is a dangerous process that can lead to very nasty curses. Those that want to learn the arcane often make deals with devils and some Outsiders to gain the ability to learn magic.

*Player's Note: you can still play a caster and find magical items its just harder to find and harder to learn to become a caster. (Also note: When you step in The Shatterer's domain it will stop at nothing to kill you. The Order of the Forsaken Moon will also hunt you down as they do not like magic and feel that it is dangerous.)*
The Iron Order

*An ancient Goliath order of knights who fight against the Outsiders in the name of their fallen god "Vades" the god of War. These knights took an oath with the Star Signer Deva the deity of Vengeance to take vengeance against the Outsiders that killed their god during the invasion. This order is very reclusive and tend to not get others involved with their affairs. The Order's goals are to aid Deva in becoming the next war god like Vades as well as attempt to find the missing Goliath clans ever since the invasion. Most notably when the knights of the order fight they treat the battle as if it were their last even if it is just a plain sparring match between one another. This is because they still pay tribute to Vades despite his supposed "Death". These knights often take the hearts of their enemies and offer them to the shrine of Vades. Another common practice they do after killing an enemy is to drink their blood however this is more towards their devotion to Deva.*