Character Creation

You're ready to create your character! A full list of races and classes can be seen on the main page. All races and classes have individual pages. Click on a link to read more about them.

You start in Level 1. Each level increase as the game progress will give you 1 new CP and allow you to pick one more spell from your available classes.

You start with 50 Gold and 100 Reputation with your race's faction.

You have **15 Character Points (CP).**

## Name & Background

You need to pick a name and create a background for your character. If you don't want to, or have the time to, create a background story, I will create a simple one for you.

You are all in Roppor, where outcasts from all over the world are residing. Former slaves, refugees, traitors, etc. All are found in Roppor. You will be starting the game in Ornett Village, a mostly human village.

## Race

First you have to pick your race. Your race will have some kind of bonus and will determine which classes you can choose from. Read more about the individual races by clicking on their links.

Choosing your race does not cost any CP.

* Humans
* Goblins
* Tricksters
* Mossfill
* Finchord
* Giants
* Ghouls
* Sosqa
* Ratlings
* Komolacs
* Darkspeakers
* Pygmies
* Light Elves
* Dwarves
* Arwin
* Gnolls
* Rommoth
* Shellfolk
* Mandrillian

## Classes

Looking at your list of available classes, you can now assign CP to these classes. Each CP spent results in one Skillpoint in that class. There is no limit to how many classes you can have, but you can only choose from the ones available to your class.

Skillpoints given from some races are free and do not cost you any CP. Goblin gain 2 free skillpoints in Tinker, for example. Picking Goblin does not cost you 2 CP - those 2 points are free.

* Warrior
* Ranger
* Hunter
* Tinker
* Mage
* Fisherman
* Archeologist
* Alchemist
* Druid
* Shaman
* Monk
* Brewmaster
* Bard
* Necromancer
* Priest
* Rogue
* Witch Doctor
* Artisan
	+ Woodworker
	+ Blacksmith
	+ Jeweller
	+ Cook
	+ Tailor
	+ Boneworker

## Stats

If you don't want to spend all 15 CP on classes, you can improve your starting stats. Each CP increases a stat by 1. You do not have to spend any CP on stats.

There are four stats:

* **Strength** - how strong you are
* **Intelligence** - how smart you are, especially valuable when casting spells
* **Agility** - how fast and agile you are
* **Charisma** - how good you are at interacting with NPCs, including bartering and lying

## Spells

You can pick 3 spells from your chosen classes. Classes have "ladders" where spells become available, and you need to have the appropriate amount of skillpoints in a class to pick that spell. For example, with 5 skillpoints in Mage you can pick any of the 1 SP, 2 SP or 4 SP spells, but not 6 SP, 8 SP or 10 SP.

Picking these 3 spells is free and does not cost any CP.

## Faith

You may pick a faith. Following a faith means that you will have to follow that faith's rules, or the gods will punish you. They will also come to your aid if you do follow these rules though. Picking a faith does not cost any CP.

* **Light** - harmony and pacifism
* **Elements** - carry out the will of the elemental lords
* **Nature** - protect nature

## Overview

To sum it up, here is what you need to do to create your character. You have 15 CP.

* **Name**
* **Background**
* **Race**
* **Classes** (1 CP = 1 Skillpoint)
* **3 Spells**
* **Stats** (optional, 1 CP = 1 stat)
* **Faith** (optional, 1 CP)
* **Gold** (optional, 1 CP = 15 Gold)
* **Reputation** (optional, 1 CP = 25 Reputation)