Hunter, Hunted

**Hunter, Hunted** is the one and only quest in *Russell*, and one of the many side quests in the someguy series that is not mandatory to the story, but is merely created to enrich the experience of the rest of the mod's stories.

## Detailed walkthrough

### Meet Russell

Going to the 188 trading post, you will find a man named Russell, speak to him and he will inform you that he is on a trail for a man named Glanton, a former NCR bounty hunter who was hired to take down hostile tribals, his method of killing being scalping, which later lead to him becoming more ruthless that he decided kill the women and children as well until the tribe was completely annihilated. Surprisingly, everyone praised Glanton for his talent and he was hired by plenty of townsfolk with tribal problems. Eventually the NCR government became serious about his inhumane methods and decided to put a bounty on him a few months prior; 10,000 caps.

Russell heard that Glanton had been meeting up with an old accomplice, Judge Richter, and asks if you are aware of him. If you have completed New Vegas Bounties, you can inform Russell that you killed the Judge, which will surprise him greatly having heard that he was rather killed by Geckos, this will allow you to convince him to join you as long as you are not allied with Caesar's Legion. If you have not completed the quest, Russell will be surprised with your lack of knowledge about the Judge, in order to get Russell to join up with you, you will need to convince him with either a 60 skill of Energy Weapons, Explosives, Guns, Medicine, Melee Weapons, Medicine or Speech, or even the perk Terrifying Presence, and that you're not allied with Caesar (NOTE: Simply exiting the conversation and going back in will bypass the skill check and you can get Russell to join you without him asking if you're allied with Caesar).

### Pursuing Glanton

Russell will tell you that he heard to head north of town to an abandoned shack as he got a tip from someone named Tonopah Tim, who claimed to have sighted Glanton there. With Russell as your companion, you can ask him questions about himself and Glanton, telling you that Glanton has never failed to fulfil a contract, he can also inform you that he was once part of the Desert Rangers before they joined the NCR, claiming he doesn't agree with most of what the NCR does and didn't want any association as they're "living a lie".

Head over to Bill's Shack, Russell will say that he already searched it up and down and couldn't find anything, but has faith that a "fresh pair of eyes" will make a better success. On the right hand side of the building there is a table with some food on top of it, underneath are some boxes, behind them is Glanton's Safe, it will require a Lockpick skill of 100 to unlock. If you do not have that skill, then you can find the key on top of the oven next to it underneath a metal cooking pot. Open the safe and pick up the holotape Last night here, claiming that Glanton and his gang left to find someone named Hendershot. Russell does not know about anyone of that name, but knows an ex-ranger in Freeside named Vickers who should know more.

### Vickers

Head to Freeside and find Vickers who is resting behind the Old Mormon Fort, you will find him homeless and strung out of work, he will ask for 50 caps which you can give for good karma, asking about Hendershot, he asks for a moment to think. Russell speaks to you, baffled by Vickers current status of unemployment and chem abuse, your response can change his view of you later on, in any event, Russell asks that you try and convince Vickers to get help from the Followers of the Apocalypse.

To succesfully convince Vickers to get help from the followers, you either have to give him a fixer which will earn you 25 points of kamra, use a Speech skill of 65, or use Terrifying Presence. The rest of the options lead to failing, the options consist of demanding Hendershot's location which earns you -10 karma, giving him 3 vials of jet, giving him 100 caps which earns you 25 karma. Russell will comment on Vickers result. Either way, Vickers will give you an answer about Hendershot, he informs you that Hendershot is a ghoul residing in Cholla Mountain, however he does not know the location. He points you to a ranger named Handley, whom was in Russell's unit, who is stationed at Mt. Charleston and should be familiar about the Spring Mountain's locations.

Provided that you helped Vickers, you'll have more options to question Russell about. Russell can tell you that he was born in a tribe, one of the Fredonians in the Grand Canyon, his tribe was erased by the Legion when he was around 3 or 4 years old and he was sold to a Centurion. Russell can also inform you that his face was burned when he defied the legion Centurion he was sold to and stabbed him in the eye, which resulted in the Centurion chaining him to wall and torturing him, one of said methods was stabbing him in the eye with a shishkebab. Russell can even inform you about his sensation of killing, he first killed someone when he was 16-years-old, shot someone in the throat at 300 yards with .308, second time was a legion who died from the shrapnel of a grenade, and third was when he sneaked up on a raider taking a smoke and stabbed him in the skull, Russell says he felt power knowing that that he could alter a person's existence since he had spent all of his younger years as a slave, being told what to do. You can ask Russell about his opinion on all four ending factions of the main game, he does not favour Mr. House due to a government being run by one man is a dangerous gamble, he hates the Legion, claiming they don't "rate an opion", he finds the NCR weak and corrupt that needs to leave, he favours an independent Vegas, preferring to live in anarchy than being ordered by an outsider. If you've killed Caesar, you can even ask him about what will keep the Legion together.

### Handley

Head over to Ranger Station Foxtrot and speak to Handley, he'll tell you that Cholla Mountain is a pre-war disposal site for nuclear waste that is near the Divide. Due to the mass amounts of radiation covering the place, there are hordes of ghouls surrounding the place, making it a difficult place to reach, he marks the location on your map. After telling you, you can question him about his time in the Desert Rangers, he'll tell you that he and Russell traveled a while together and kill Legion soldiers together and saved each others lives at least twice. He does not blame Russell for leaving when the Desert Rangers made the treaty with the NCR, claiming that he "lost his family that day". Handley claims that he gets tired having to deal with the daily tasks that the NCR has to deal with, however he is just happy to be a part of something that will defeat the Legion. To him, the Desert Rangers were a brother, simply joining the NCR meant that the banner only changed and the fight was still the same, but was sad nonetheless to see his brothers and sisters break apart.

Speaking with Russell, he claims that he would once be in disbelief over Handley being a loyal citizen to the NCR as he knows for a fact that he hated the NCR back when the treaty was made. Give Russell a response and then continue on. If you give him a reassuring response, you can question him more about himself. Such as asking who his captor in the Legion was, which was Titus Vulcanus, Centurion, Primum Pilus, whom was very strict about how to handle his slaves as there was no "them" it was only him; the owner. Russell remembers that Titus had a tent full of little boys which he spent his nights performing sexual acts on them, and Russell shamefully admits that he was one of them. You can also ask Russell what he does for fun, he says that he enjoys Scotch, enjoying the company of a beautiful woman and a game of poker.

### Hendershot

Make sure to bring alot of ammo, radaway and rad-x with you, because you're gonna be in for some literal radiation fighting. Go to the Cholla Caverns and go through the train track tunnels while shooting your way through the many feral ghouls and giant ants in the area. When you get the pass, an avalanche occurs which attracts all ghouls in the area, you and Russell will have to fight off a ton of ghouls coming in from both sides, including Colonel H.S. Meaner, once he appears and you kill him, the wave will stop spawning and you can continue on. Head on through to Cholla Mountain itself, kill the ghouls in the area and have a look around in the Repair Bay and Engineering quarters if you want, when you're ready to meet Hendershot, go into the Power Plant.

In the Power Plant, watch out for the bottlecap mines and bear traps, especially the one next to the stairs as there is bomb underneath, and take some admiration in Hendershots work of odd positioning he has put the feral ghouls in, lmao. In the administration room, you will come face to face with Hendershot whom will accuse you of being a part of the Van Graffs coming to hunt him down. If you want this part of the quest to be over and done with ASAP, you can lie and attack Hendershot, killing him, you can take his log book and have a look at his To Do list, his log book reveals that he had made dealing with a Great Khan named Finley, which you will have to go to Red Rock Canyon to meet him.

In the case that you don't want a fight, you can be honest with Hendershot and reveal you aren't with the Van Graffs and that you only want to find Glanton, he will be surprised by your response, and is willing to give you Glanton's whereabouts under the condition that you help him fight off the tunnelers due to him being so close to the Divide and them managing to get past his sealed tunnel. He suggests you try and activate the security defense which he is unable to get online himself. You need a Science skill of 75 in order to get it working as there is no passcode laying around, if you can get it working, it'll make the fight easier. Once outside, kill every tunneler and feral ghoul in the room, once done, talk to Hendershot, he appreciates your help but knows that it is a matter of time before more tunnelers make their way back. He asks if you could go to the hive and kill the mother, he offers you a reward if you do so. You can refuse this and simply ask for Glanton's location and be on your way, or accept his offer. He'll give you a stealth boy and a couple rad-x and radaway to keep you protected.

Head on through to the nest and watch out for all the tunnelers making their rounds, you'll reach the queen surrounded by many other tunnelers, kill her and head back to Hendershot. Informing Hendershot that you've successfully annihilated the queen, he thanks you profusely and gives you the information on Glanton, he tells you that Glanton had been and purchased a large amount of guns, he left to meet his escort in the Khans; Finley. Hendershot allows you to use his railcar from here on out to make the trip easier and gives you 500 caps, 250 5.56 rounds and 6 frag grenades for your help.

### Finley

Head to Red Rock Canyon and talk to Finley, you'll find him sat down behind the battle grounds. Finley is a rather mellow Khan, and is willing you give you Glanton's location if you can give him 1,000 caps. If you have a Speech skill of 70, you can blackmail to inform the Khan elders about his business with Glanton, Finley admires your tactic and informs you that Glanton went to Primm to clear out some Powder Gangers in Spears Cavern, if not, you can question if he really wants a tribal massacring maniac running free, in his response he claims that he does not care. You can give him 1,000 caps if you don't have the Speech skill, and he'll tell you to find Glanton in Primm.

After getting the info, Russell looking at Finley's behaviour, asks you if the Desert Rangers hadn't joined the NCR and simply got destroyed by the Legion in the similar fashion as to how the Khans were destroyed at Bitter Springs, they may have been in the Great Khans shoes and asks you if getting defeated would've been worth it for them all to stay together. All the answers will disatisfy him, but if you have a Speech skill of 75, you can convince him that all of the Desert Rangers, including him, would've died if they didn't commit to the treaty, this gives him hope that maybe once the Legion are defeated, there will be another chance for the Desert Rangers.

Giving him another satisfying answer, gives you more questions to ask him about himself, such as what became of his captor Titus, he claims that after he burned his face, he was about to crucify him and leave him to die, however the Desert Rangers arrived and saved his life, killing all the Legionaries and freeing the slaves, he was 15-years-old. He spent 11 years with the Desert Rangers, learning how to fight and survive, as for Titus, he is unaware of his status and heard that he may have died at Zulu. He claims that his time in the Desert Rangers were the best years of his life as he fought for his home as opposed to an entire territory, he fought in over 64 engagements with raiders and Caesar's Legion and never left a man behind. You can ask if he has an active relationship, he claims to have met a woman named Mary whom he hasn't thought about in 5 years, a caravan guard that he met after the treaty, she was a tough woman according to him and called him "Rojo" due to his beard and claimed redheads were hard to find. While he wanted a relationship with her, she soon proposed to man named Faulk, and left Russell. Russell had lost interest in her since then, and has always rather enjoyed the company of hookers. You can question him if he knows about a man named Marko (even if you have not completed New Vegas Bounties I yet), he has heard of him, claims that he is the devil himself with a fast pistol hand, he hasn't thought much about him and only sees him as just another big score with a mean stare, but has seen people go after him and never return.

Before continuing on, you can ask Finley if there is anything else he'd rather do than stay with the Khans, he asks what other ideas you have. You can simply change your mind which he is not bothered about. Tell him to be his own man and walk his own road, he understands that advice but claims that an oath to the Khans is not an easy thing to walk away from and decides to think about your advice, Russell even comments on you giving out advice "left and right", but warns you about "sticking your nose in other people's business" as it can backfire. With a Speech skill of 50, you can advise Finley to join the Followers of the Apocalypse, while he has heard low of them, he decides to consider your advice.

### O'Doyle

Head to the Spears Cavern it is north of Jean Sky Diving, you will find the place to be a slaughterhouse, going to the back of the cave you'll find a holotape O'Doyle, detailing a trade made to a man named O'Doyle in Primm, whom the Powder Gangers had kidnapped, he paid the ransom and they delivered her dead body back to him.

Go to Primm and you'll find O'Doyle in the Atomic Wrangler's bar, drinking himself away. You'll ask him about Glanton, and he'll tell you that he asked the NCR to help get his daughter, but resources were "stretched thin" and the only help they could provide was advice, which was to pay up the ransom, he did so and got his daughter's corpse back. He then asked the NCR for justice, which they would not offer, he called on Glanton instead, and he committed the deed. You can tell O'Doyle that what Glanton did wasn't justice or that he can be happy to know that he butchered them, he'll only say that he is satisfied. He'll tell you that Glanton went south and leaves it at that.

Your objective is the walk the road south of Primm and see what you can find. Just northeast of the Nevada Highway Patrol Station, you'll find some dead NCR Troopers and Regulators, follow the trail of bodies until you come up to the Ivanpah Ant Colony. Go inside and continue through the tunnels, killing any of the ants that get in your way, you'll find a dead Lieutenant Almond, upon proceeding the way out behind you will cave in, requiring you to continue on through the depths. When going down you'll come face-to-face with the queen herself, if you kill her, she lets out a screech that alerts all of the ants know of her death and they will begin to swarm you and Russell, you'll have to fight waves of them off. While the waves aren't endless, there are plenty to the point where they could swarm you, so either run to the exit or bring a powerful weapon (preferably a melee or unarmed weapon). Proceeding on to the exit, you'll find a dead Regulator with a duffle bag that contains a note, revealing his name to be Ted, that Glanton and his gang have gone to a place south of Searchlight known as Caruthers Canyon. Russell is aware of the area as it holds a smalltown that has a tribal problem, which he anticipates is something that Glanton is going to take care of. He marks the location of a tunnel to it on your map. Head to the Hart tunnel.

### Caruthers Canyon

Go through the tunnel while facing off some radroaches and you'll reach the exit to the canyon itself (If the mod A World Of Pain is installed with the patch for the Russell mod, you'll instead be in a tunnel with hostile Legionaries. Clear them out, then head straight to the door on the right corner, where you'll be at the tunnel with radroaches). Upon exiting you'll be attacked by a few Sand Wolves tribesman, kill them and head on forward, you'll likely see some hunters fighting some geckos and radscorpions. Take a right and you'll find the town Silverwood, head on inside, your objective is to go find Glanton, however if you want, you can take the time to sort out some various other oddities and mischief's in the town by speaking to some of the NPCs. There is a general store ran by a crippled man named Dobbs, and a medical hut ran by a ghoul named Hennessy, there is also a prostitute named Miss Kat behind the blue tents willing to have sex with you for 100 caps.

### OPTIONAL: Hobo Charlie

Upon first entering the town, you'll notice an old man on the right downing a bottle of Whiskey, go up and talk to him, he will reveal himself as Charlie, he was a soldier that got discharged in 2251 and has been unable to get employment due to the lack of records about his service in the military. Every time he brings up his time in the army, nobody believes him, and even the Sheriff won't take up the time to make a request in order to locate his records. Offer to convince the Sheriff to find them and go into the Silverwood Sheriff's Office.

Speak to Wayne Richardson, you can conjure up to him about Glanton and how you're new while you're at it. Ask him if he could make a request for Charlie's service records, however he is in complete disbelief about Charlie's service, claiming to have seen various other bums and low lives having claimed such things that only do it as a con for the waste of extra caps, believing that he is no different and doing so would be a huge waste of time. You'll have several ways to convince him to help Charlie:

* Bribe him with 500 caps, considering it a donation, this intrigues him and decides to mail off the request for his records immediately. Appreciating the money.
	+ If you have less than 500, you can still attempt to bribe him with the money you have left. He'll refuse, calling out that you're committing a felony offence and threatens to throw your ass in jail.
* Pressure him with a Speech skill of 40, questioning why an NCR official should deny services to a veteran. He decides to mail out the request, pleading that you keep it to yourself.
	+ If you have less than 40 Speech, you can question about how hard it'll be to get his records as he'll only really need to send out a letter requesting them, but he'll counter argue that there is so much paperwork such as; requisitions, inventory, arrest reports, grievances, and all of it has to be handled by him, apologising that he doesn't have the time.
* Intimidate him with the Terrifying Presence perk, threatening to make stamps out of his eyelids and mail his guts to Shady Sands. Frightened, he immediately gets onto it, asking one of his secretary's; Darleen, to give him the VA request forms. It's humorous!

Go back to Charlie and give him the good news, he thanks you and is excited to flaunt his records to those who did not believe him. He offers you some change he gathered in return for your help, you can accept and he'll hand you 50 caps, or you can refuse and earn 50 points of karma. At the end of the day, Charlie will be in your debt.

### OPTIONAL: Sullivan

Go into the Silverwood Saloon and you'll find a miner sat by a table, go up to him and conjure a conversation. Sullivan tells you that he was a fighter in New Reno, but lost his chance at gaining a title after breaking his hand. Needing money he moved to Silverwood to work in the mines, he doesn't enjoy it but only does it for the pay and has thought about applying for a foreman position to get a better salary, but has been hesitant due to mining being dead end work to him. He misses doing the fighting work due to needing the skill, techniques and developing expertise, all of which is a craft to him. He's had ideas about opening up his own gym in New Reno, but does not want to take the risk due to New Reno being known for needing the connections, reputation, and money, all of which could go to waste if he doesn't thrive. You have two options on what you can advise him:

* Encourage him to open a gym in New Reno. He'll be surprised by your response, being that you're the first to tell him, and he decides to go for it, only needing to save up some money first.
* Encourage him to apply for a foreman position. He decides to go for it due to the better pay and thanks you for the advice.

### OPTIONAL: Joe Briggs

While still in the Silverwood Saloon, go up to the bartender; Joe Briggs, a fan of Albert C. Breach (a reference to YouTuber AlChestBreach). Conjure up his story and he will tell you that his wife; Jenny left him for a loan shark; Jimmy, in New Reno. He has since been staying in Silverwood to thrive his business, which has been successful. He has enough money for the opportunity to open multiple saloons around the area, however he is hesitant if it will prosper, deciding to just keep saving for the time being. You have two options on what you can tell him:

* Encourage him to go ahead and open a bigger market, he agrees and decides that he'll make a plan to go to Dayglow.
* Encourage him to keep it safe and continue saving up his business in Silverwood, he admits that is what everyone has been telling him, he decides to "quit daydreamin'" and thanks you for the advice.

### Glanton

Head up to the Silverwood Town Hall, Glanton will greet you, having expected your arrival after seeing you walk into Primm before he was attacked by the NCR troopers. Glanton lets you know that reinforcements of his gang are on their way and once they arrive, they are going to exterminate the entirety of the Sand Wolves so those of Silverwood can live in peace. You can attempt to arrest or prepare Glanton for battle, but he tells you to think about what you do, warning that the citizens of Silverwood favour him and you attacking him would set them hostile, he tells you to come back to him after your blood lust has settled. You CAN kill Glanton, but it will fail the entire quest and you get no opportunity of turning in his finger for the bounty.

### Mayor Brandon

Go over and speak to Mayor Brandon, a former attorney at Shady Sands, question why he chose to hire Glanton when he is wanted by the NCR, he'll retaliate by telling you that he answers to "hoi polloi" and not "feckless apparatchiks" from Shady Sands, that Glanton was hired due to popular demand because of the Sand Wolves, whom he describes as "root-sucking, truculent cunts", trying to take over the territory through means of violence and terrorism, that a peace treaty was attempted but only resulted in more violence and betrayal, all of the prospectors have had to take refuge in the town in fear of being butchered by the Sand Wolves, many men and women have been scalped and butchered, the children have been taken captive. The citizens are in a desperate position and the Sand Wolves need to be taken care of, Glanton was needed. You can agree with Brandon or disagree or even insult him and promise to take him down, either way, he'll tell you to fuck off.

After the pleasant chat with the mayor, Russell will talk to you and decides that even though he wants to take Glanton down, he agrees that in this case, they should work together, if you kill Glanton, he'll walk away due to the town's respect for him.

Go back to Glanton, you can ask him why he hates tribes so much, and he'll tell you that a tribe killed his lover, he doesn't see it as hate but rather justice, that killing each tribesman will be one less rapist, killer and kidnapper. He does not care about the whole "revenge is wrong" type speeches, but rather sees himself as already dead and his method is essentially bringing them down into the grave with him. If you have completed New Vegas Bounties, you can bring up his knowledge of the Judge, he knows him and found him inhumane, but respected his ability to uphold his own law, he furthermore asks if you knew him, if you say that you killed him to avenge Steven Randall, he'll say that he expected that kind of end to such an individual whom overestimated their own power, but is surprised to have lasted so long, if you respond claiming that you killed him in a violent manner, he'll be stunned and wonders how much the man wounded you in the process. You can conjure about his offer to work together, and he'll tell you that he is offering 5,000 caps for the tribes annihilation, and that if you want to see justice, you will have to see that the Sand Wolves need to be taken down as they have terrorised settlers and preyed on the weak. What he is doing is bigger than him or you, he sees that you should know what he sees and justice needs to be delivered before matters get worse. Regardless of your responses, he will tell you to go see the Sheriff as he is hiring scouts for a missions while Glanton makes some preparations as well taking on the task of locating the Sand Wolves camp.

### Sheriff Wayne Richardson

Go speak to Sheriff Richardson and ask about the scouting mission, he'll tell you that the Lopez family settled into the other side of the canyon, they come to the town to restock every Sunday, but they have not been heard from in weeks. Fearing the worst, Richardson wants you to go the canyon and confirm their fate, three adults, two children, one of them an infant, he'll give you 100 caps for verifying their status. He gives you the location and you are set for where to go.

Go to the other side of the map and head up to the Lopez Family Shack and you will find the place brutalised, the dead bodies of a Sand Wolves Warrior, Grandma Lopez, Frank and Maria can be seen, but the children are nowhere to be found, indicating that the Sand Wolves kidnapped them, however to make things more horrifying, Maria's corpse can be seen cradling her infant child, who has a knife in their heart, sickening Russell. Search Maria's corpse for her diary, detailing the horrific events that lead up to her family's demise. Upon exiting, up to four Sand Wolves will ambush you, take them down and head back to the Sheriff to inform him of the bad news.

After informing Richardson, he will tell you there has been some development and you're attention should be directed to Mayor Brandon, he has business with another courier. Go to the Mayor's office and Brandon will great you once you reach his desk, he informs you that one of Glanton's scouts discovered the Sand Wolves encampment and that he and his gang are on their way to take them down, Brandon says you do have the option of interfering with Glanton's plan, but at this rate, it wouldn't be very reasonable.

A courier; Parmley rushes into the office to inform Brandon that an army of Legion soldiers, lead by a Centurion, have arrived into the Canyon to help the Sand Wolves take down Silverwood. Parmley had informed Richardson first, whom panicked and left the town with a majority of the militia to fend for themselves, leaving the town unguarded. Brandon becomes scared shitless, in his mental breakdown he pleads with you to help defend the town.

### Protect Silverwood

Inform the mayor that you will help defend the town, and can optionally tell him that you'll do it for 1,000 caps upfront which he will give you, or not even mention money which will earn you 25 points of karma. Asking for a plan, Brandon suggests gathering together some citizens for a new militia and placing mines outside the walls for the Legion to walk on, meanwhile he will gather together the rest of settlers and hide in the mine. Asking if there is any weapon stockpile laying around, Brandon claims that Richardson kept an arsenal of guns and explosives in his office. Suggesting anyone who would be willing to help with the fight, he claims that the town is proud and considers asking any loyal town member to help, he advises you do not recruit Charlie, Brandon himself will "protect" those who gather in the mine.

Russell tells you that what you're doing is the right thing despite letting Glanton get away, which he hopes will be taken care of later. Russell says that in order to get a successful militia, it would take a week of training, and of course in this case; hours won't do. He suggests you be careful with whom you pick for the battle, he also suggests laying traps outside the town, and to check the general store for turrets of sort.

### Preparing for battle

To start, go to the Sheriff's office and look for the weapon supply that he kept, it's in the back of his office. Collect what you can carry as you'll be giving out the weapons to the civilians you gather for the fight. Take some of the mines and place them outside the walls if you want to plant any traps.

Next, you will have to start recruiting settlers to help in the battle, some of them will need convincing. You can recruit:

**Parmley:** The courier who came in to inform the mayor about the attack. Parmley will deny helping the town and hopes to make a run for it:

* With a Speech skill of 45, you can convince him that the Legion will no doubt have the exits secured and he won't make it out, making it best for him to stay
	+ If you have lower than 45 Speech, you can try getting to agree to help a fellow courier, but he'll find that line extremely corny and refuses, leaving you with the only option of giving him 1,000 caps.
* Give him 1,000 caps, he will be intrigued to stay.

Parmley only has a Hunting Rifle which he believes is not the best weapon and asks for a better one. You are able to trade gear with him and he will mount the wall in the middle. Russell finds Parmley to have little experience, but believes he may be a sharp shooter and is willing to give him a go.

**Miss Kat:** The prostitute of the town. She will deny defending the town as she does not want to die in battle, claiming she has been anticipating the Legion's success if they manage to get through, that she has been raped and defiled plenty of times and will be ready for them, expecting them to still pay:

* With a Speech skill of 25, you can alert her that the Legion use women as cattle, enslaving them being the only resolution. Realising the situation, she refuses to give out "free samples" and agrees to the join the battle.
	+ If you don't have 25 Speech, you can try to convince her that she'll catch a break since the Legion prefer having sex with each other. But she'll claim she doesn't need a break and needs work otherwise she won't make it to Dayglow.

Kat doesn't have a weapon, so you will have to give her one. She will mount the wall on the left hand side at the very back.

**Hobo Charlie:** The homeless man drinking countless whiskey who claims to have been a soldier. He'll agree to fight straight away with no convincing. He'll only ask for a weapon that "blows shit up", although any weapon will do, he'll mount the wall on the right hand side.

**Dobbs:** The cripple who owns the general store. Dobbs is unable to help in the fight due to his knee, however, he owns some ceiling turrets that he was unable to install on the town walls due to the Sheriff being unwilling to pay the installation fee. He offers to install them now if the costs are covered, which is 500 caps:

* Pay him 500 caps.
	+ If you don't have the money, he'll ask you to get it quickly and he'll install them.
* With a Barter skill of 50 and at least 250 caps on your possession, you can make an offer to Dobbs that it'll be his only chance at getting those turrets live and give him 250 caps. He'll accept the deal.
* With a Science skill of 75, you can rhetorically question his logic about having to pay for the turrets as they are self-contained units that only need to be screwed in place. Dobbs accepts your catch and only claims he wanted the money for food and has the turrets installed right away.
* With a Speech skill of 80, you can question if he is willing to risk people's lives over a hundred caps and that he needs to do the right thing. Disappointed, he decides to put them up, hoping it'll be his "deed of the year".

Two turrets will get installed on the town walls, helping the fight profusely. Russell will approve of this and it makes him hopeful.

**Sullivan:** The miner resting in the saloon. Sullivan is terrified of the Legion's presence and chooses to run as soon as they close in:

* With a Speech skill of 65, you can question if he can call himself a man when women and children's lives are at stake. Agitated by your insult, he decides to join, hoping to harm anyone who enters the gate.
	+ If you have less than 65 Speech, you can attempt to make a proverb, but will be lost for words mid way. He refuses to talk any further.
* With the Terrifying Presence perk, you can threaten to rip off his testicles and serve them on ice if he doesn't get on the wall. He joins the fight under pressure, but only asks if you can spare any armor.
* With an Unarmed skill of 80, you can intrigue him that the militia will need someone with close-quarters combat. He'll accept realising that they need him, he only asks you can spare any armor or a power fist.

He'll wait behind the wall right next the gate for any intruders to gain entry.

**Joe Briggs:** The film fanatic who owns the saloon. Joe does not want to be a part of the massacre and hopes to pack his belongings and leave Silverwood:

* Give him 500 caps. He'll accept, hoping to buy a new jukebox.
* Use Terrifying Presence to threaten that you'll make his final act on earth be in the presence of "hell on earth". He'll agree, terrified. He only asks if you can offer a weapon.

He will mount the wall on the right hand side at the very back.

Once you have everything set, go talk to Brandon and the fight will begin. He'll move into the mine with all the non-combatants and the fight can begin. Russell will converse with you, claiming that if he dies, he'll die happy under the conditions of protecting a town from Legionaries.

### The Battle Begins

**WARNING: If you have low specs on your computer, it is very likely that you will suffer a CTD or a large amount of lag. If this is the case, Someguy2000 has made an optional esp file on the nexus available to make the battle have less enemies. Only use it if you're PC cannot handle too many NPC's being instantly loaded into the cell.**

Upon making it to the wall, you will see Sheriff Richardson on the field, bound and incinerated by a Legion soldier. Kill him and the rest of the soldiers that make their way into the battle. Some will throw incendiary grenades. When you've killed enough, the big bad Centurions will come out and will be harder to kill, you'll earn good karma for killing them.

After the battle is over, a slave will run up to the gate on behalf of his Centurion, out of respect for your bravery, the Centurion wishes to meet with you in the canyon outside of town to face him in single combat. After delivering the message, the slave blows up as explosives were planted into his guts, which you will need to stand clear from, you'll find the note titled Face Me on his corpse.

### Face-to-face

Going down to the train tracks, you'll meet the Centurion himself, alongside his two Legionaries; Vulso and Serranus. You can choose to either start the fight immediately by shooting the three Legionaries before the Centurion initiates dialogue with you or by initiating dialogue with the Centurion by getting close enough to him. Upon meeting, the Centurion recognises Russell as his "sweet amator", revealing to be Russell's former captor; Titus Vulcanus himself. Realising the situation, Titus reveals to the courier that Russell was originally named Rufus, hoping that he informed you about the pain he suffered when blinding his eye and burning his face. After some choice of responses (or one response, if you immediately choose the attack dialogue options), begin the fight with him.

After killing Titus, Russell will thank you greatly, unable to believe that Titus is dead, having thought years of what he would do to end Titus.

### Aftermath

Go back to the town and inform Brandon that the threat has been eliminated, he'll meet you mid-way, hands clapping. Having preached for your success, he calls you a gift from god. After taking care of the matter, you will have to go and find Glanton and the Sand Wolves, but Brandon asks that you return so he can give you compensation. Before leaving you can question further if he found religion, he'll claim that God spoke to him whilst in the cave and with death being so near it has made him finally realise that he wants to follow in his father's footsteps and become a minister once he has finished his work in the office, maybe even open a church in Silverwood. You can give him your opinion, whether you think he should stay in the office, or agree and wish him luck with becoming a man of God.

Heading to the Sand Wolves Encampment, you will find the place completely brutalised and slaughtered, all the women and children murdered. Russell will be traumatised at the sight, agreeing that the Sand Wolves needed to be taken down, but not in such an inhumane way, claiming it reminds him of when the Legion destroyed his tribe decades ago, feeling guilty to have let this happen. You can promise Russell that Glanton will get what is coming or that you're glad it happened, or even use a 65 Speech skill to make him feel less guilty by saying the Legion left them with no choice and Glanton unfortunately had to get away. Russell declares that if you ever go after Glanton again, that he wants to be apart of it.

Going back to Silverwood, you can inform Brandon about what Glanton did, but before you do, you can ask for a reward, which he will give 2,000 caps for your help. Informing him about the horrifying act that Glanton committed, Brandon praises Glanton for it and even condones what he did, claiming to have saved the lives of Silverwood and that his blade was "guided by God". Russell becomes extremely pissed off by hearing this and decides to kill Brandon for using God's guidance as a way of justifying Glanton's actions. In any regular response, Russell will pull out his knife and the entire town will become hostile to Brandon and will all attack him and kill him, satisfied, Russell continues on with you. If you have a Speech skill of 60, you can convince Russell to spare Brandon by telling him to stop for a moment and think, Russell does not want to hear it as Brandon is just another example of the NCR, sending people out to do the work for them and murdering women and children, but if you have less than 60 Speech, you can attempt to calm Russell by telling him that killing Brandon is not justice, but murder, but he'll spit on it by saying that by saying he wants nothing to do with the law if that's the case, and kills Brandon on the spot. You'll need an 80 Speech to convince him that he is a good man and won't do something so merciless, to which he will comply and unwillingly spare Brandon, but if you've got less than 80 Speech, you can try telling him that killing Brandon will have consequences, but he doesn't care and kills Brandon anyway.

After resolving the situation, you can leave the Canyon and head back to the tunnel and complete the mod. You will get the ending slides corresponding to the NPC's outcome depending on the decisions you made. Russell will now wear his armor from his time in the Desert Rangers.

### Talking Knife

Several days after completing the quest, a few Sand Wolves, lead by a female warrior; Talking Knife, will encounter you, having followed you for days to seek "justice" after you did nothing to stop the slaughter Glanton committed onto the camp and instead took the time to save Silverwood. Wanting to kill you and then Glanton so she can die happy.

You can try to apologise and justify your actions for protecting Silverwood instead, advise her that she should be going after Glanton and not you, or insult her and intentionally want a fight. All of which will turn her and the Sand Wolves hostile and you'll have no choice but to kill them.

With a Speech skill of 75, you can trick her that Glanton is nearby, "worshipping the great spirit inside the cave of slow wind" and that she can find him there. She will believe your claim and spare you for the time being and leave off. If you have less than 75 Speech, you can attempt some snide response of talking her language by saying "You stop, I pay. Make love, not war. Yah!", in her response she will call you a deyaipe and will turn hostile.

## Russell's Regional Barks

If you have not yet completed New Vegas Bountes II and The Inheritance, you can bring Russell with you on those mods and he will make some unique comments through out the events of them. Russell will also comment or even engage in conversations with you on New Vegas's main story elements if you have yet to complete them, and can even make comments on the main story companions. Such as resenting Boone for being a part of the Bitter Springs Massacre, or asking Arcade to make some medicine with him being a part of the Followers of the Apocalypse.

Below is listed various events that Russell comments on:

### Companions

Russell has a various amount of idle chatter, but if you have a vanilla companion with you, he will make comments depending on the companion you have with you:

* With Arcade around, Russell will ask if he can build him a cybernetic eye.
* If you have Boone with you for a while, you will notice Russell making harsh comments toward him, more specifically due to his involvement in the Bitter Springs Massacre. Talking to Russell, you can inquire what his problem with Boone is, he resents Boone for his entitlement to the 1st Recon via wearing the beret even after they shot the mass amount of women and children at Bitter Springs. You can get him to stop if you have one of the many skills:
	+ With a Speech skill of 40, you can tell Russell that Boone is invaluable and his remarks toward him undermine the cohesion you all have gathered. He accepts this and decides he'll stop, but won't be friends with Boone.
		- If you have less than 40 Speech, you can inquire that the two both hate the Legion and could just focus on their common interest. However he'll say that having a grudge against the Legion is irrelevant and Boone is an "uptight prick", so he has every right to voice his opinion.
	+ With a Guns skill of 75, you can state in a matter of fact that Boone is an expert spotter and an accomplished marksman and is needed. Agreeing that he does a good job, he'll admit that he didn't think about how much you relied on him and accepts to lessen his insults.
	+ With Terrifying Presence, you can threaten to burn the rest of Russell's face over a campfire if he continues to harass Boone. At a loss for words and terrified, Russell reluctantly agrees to stop talking about him.
* Having Raul around, Russell can comment that he smells like a "burned-out shithouse", and even goes on to say that he may be the only one in the Mojave who is uglier than him.
* With Veronica in your party, Russell will annoyingly comment that her constant chatter is giving him an ulcer.

### Locations

Going to the provided spots, Russell's idle chatter will change to the atmosphere of the location. The attributed locations are listed below.

* Upon arrival at Bitter Springs, Russell will say *"It wasn't enough to kill the Khans - they had to subjugate and humiliate them. That's the NCR way."* After some time of wondering around he can say:
	+ *"Goddamn, you can smell the piss for miles."*
	+ *"NCR taxpayer dollars, hard at work."*
	+ *"These poor saps should head for Red Rock."*
	+ *"The Khans used to be badasses of the wastes. Makes you think, huh?"*
* At Black Mountain during the quest Crazy, Crazy, Crazy Russell will comment:
	+ *"Hope you brought Rad-X."*
	+ *"Heard this place is occupied by hostile mutants. Watch your step."*
	+ *"Mutants up here are armed to the teeth."*
	+ *"I just want to meet the lunatic who's broadcasting from up top. Great stuff."*
* At Boulder City, Russell will comment:
	+ *"I could go for a shot at the Big Horn."*
	+ *"NCR did a number on this town."*
	+ *"Nice memorial. I guess the Desert Rangers don't rate one."*
	+ *"Must have been a hell of a fight here back in '77."*
* Going to Camp Guardian, Russell will comment:
	+ *"How the fuck do you get killed by lakelurks? Honestly."*
	+ *"NCR was reaching when they put a garrison way out here."*
	+ *"Hell of a view up here."*
	+ *"Not a soul left in camp."*
	+ *"This is why you have to take sentry duty seriously. I bet somebody fell asleep."*
* Having killed all the Legion at Cottonwood Cove, he can comment:
	+ *"I just wish there were more of them to kill."*
	+ *"Motherfuckers need to stay on their side of the river."*
	+ *"I guess they gave up on this place."*
	+ *"I say we burn it all down and piss on the ashes."*
* In Zapp's Neon Signs, he'll say *"Watch for traps in here. Fiends might be high, but they aren't entirely stupid."*, he'll say elsewhere:
	+ *"Where do the Fiends get their energy weapons? Makes no fucking sense."*
	+ *"Goddamn Fiends."*
	+ *"Hmm... chems, burning tires, and human shit. That's the smell of Fiends."*
	+ *"Fuck the Khans for giving chems to these animals."*
	+ *"You ever heard of Eileen? That Fiend cunt likes to cut off dicks and keep them as souvenirs."*
* At Camp Forlorn Hope Russell will comment:
	+ *"Welcome to Camp Suicide."*
	+ *"NCR conscripts are useless as tits on a gecko."*
	+ *"Sometimes I think the NCR might beat the Legion. Then I see this place."*
	+ *"This garrison couldn't fight its way out of a shithouse."*
	+ *"The OIC should be ashamed. No morale, no discipline. Fucking heinous."*
	+ *"Lanius would smile if he saw this cesspool."*
* In Freeside, Russell can comment:
	+ *"Kings? Queens, if you ask me."*
	+ *"Van Graffs are a bunch of snakes."*
	+ *"Kings spend money on clothes and hair gel while kids are eating rats in the street. Nice."*
	+ *"Followers are the only bright spot around here."*
	+ *"The locals look hungry and desperate. We'd best watch our step."*
	+ *"Mick and Ralph's is a good shop. They're pretty square dealers."*
	+ *"I always had a soft spot for the Atomic Wrangler. It reminds me of most of the women I've known - sleazy, but fun."*
* At Camp Golf:
	+ *"So much clean water. Amazing."*
	+ *"Who the fuck is Golf?"*
	+ *"These shitbirds can't even keep the place squared away."*
	+ *"Hanlon is setting a hell of an example here."*
	+ *"You seen the miscarriages, er, misfits, whatever they're called?"*
	+ *"Let me run this camp. I'd PT these POG's so much that fighting the Legion would be a welcome reprieve."*
	+ *"Fucking heinous."*
* In the Goodsprings Saloon, Russell will say *"Hallelujah for air conditioning. Feels great in here."*, and can also comment around the area:
	+ *"Feeling nostalgic about your near-death experience?"*
	+ *"Good people here. Hopefully they can keep the Powder Gangers out."*
	+ *"You met Sunny Smiles? Not much for conversation, but she's easy on the eyes."*
	+ *"Where's Easy Pete? I always liked jawing with that old fart."*
* Wandering around Hidden Valley:
	+ *"What the fuck is up with the storms in this place?"*
	+ *"Should have brought goggles. Fucking sand."*
	+ *"Scorpions all over this bitch."*
* At Hoover Dam:
	+ *"They built some amazing shit in the old world, didn't they?"*
	+ *"Dumbass legion wouldn't know what to do with the dam even if they had it."*
	+ *"I'd like to toss a Legionary over the side, watch his head come apart on the concrete. Just a thought."*
	+ *"Why the fuck should the NCR or the Legion keep the dam? It belongs to New Vegas."*
	+ *"They should get that gun working, use it on the Legion."*
* At Jacobstown:
	+ *"Damn, it feels great up here."*
	+ *"Reminds me of Flagstaff. Fucking beautiful."*
	+ *"Air seems cleaner in the mountains. I love it."*
	+ *"If the mutants were looking for seclusion, they found it."*
	+ *"Been a while since I've seen real trees."*
* Arriving at the Mojave Outpost, Russell will engage in a conversation with you about the monument. He'll further comment around the area:
	+ *"I didn't shake their fucking hand. Monument is bullshit."*
	+ *"Why do you even bring me here? You know that thing pisses me off."*
	+ *"So the Desert Rangers are immortalized in the form of a rusty, four-story mannequin? Great."*
	+ *"NCR can take that monument and ram it up Kimball's ass."*
* In the presence of NCR soldiers on the road:
	+ *"NCR is everywhere these days."*
	+ *"Can't go five miles without running into the damn bear."*
* At the NCR Correctional Facility:
	+ *"Powder Gangers. What a fucking joke."*
	+ *"Looks like the clink is closed."*
	+ *"What a shithole. Powder Gangers couldn't take care of a wet dream."*
* In the Nellis Air Force Base:
	+ *"Boomers are a bunch of nutjobs. I hear they're all inbred."*
	+ *"These people have too much weaponry for their own damn good."*
	+ *"Watch it, these fuckers will drop shells on a radroach that gets in their killzone."*
	+ *"Maybe I should marry a Boomer girl. God knows I'd get some badass weapons out of the arrangement."*
	+ *"I'd pay good money to see the Legion try to attack this place. I doubt an entire cohort could pull it off."*
* Roaming around Nelson:
	+ *"NCR has no excuse for giving the Legion a toehold here."*
	+ *"How the fuck did the Legion ever manage to take this place?"*
	+ *"Fucking Legion."*
* At Nipton:
	+ *"Fucking Legion."*
	+ *"Nipton wasn't perfect, but it sure didn't deserve this."*
	+ *"Legion are a bunch of savages."*
	+ *"Legion has cruelty down to an art."*
* In Novac:
	+ *"Where's that crazy sonofabitch, No-Bark?"*
	+ *"That gecko's mouth looks like a nifty perch."*
	+ *"Lot of caravans pass through here. Good spot for finding work."*
	+ *"{Humming with hunger}Hmm, I think they're grilling steaks in that tent."*
* In Primm:
	+ *"Heard a bounty hunting firm was near here."*
	+ *"Wasn't Randall and Associates near Primm?"*
	+ *"Bison Steve doesn't look too lucky to me."*
	+ *"Looks like a train to nowhere. Why the hell did they build shit like that in the Old World?"*
	+ *"Maybe I should run for sheriff."*
	+ *"NCR can't even keep the Powder Gangers away. Pathetic."*
	+ *"Met Deputy Beagle once. He might be good for stopping bullets, but that's about it."*
	+ *"I think the Mojave Express owes you some worker's comp."*
* Entering the Quarry Junction he'll say *"You know this is a Deathclaw den, right? Right? You're gonna get me killed, you crazy fuck."*, he'll also say:
	+ *"Fuck me, Deathclaws."*
	+ *"Please tell me you brought some real firepower."*
	+ *"Careful, I don't want to end up Deathclaw shit."*
* At any of the Ranger Stations:
	+ *"The one true hope for the NCR: Rangers."*
	+ *"I might have run ops with some of these guys and gals back in the day."*
	+ *"At least the rangers are squared away."*
	+ *"Looks relatively secure."*
* At Red Rock Canyon:
	+ *"Whoo! Somebody is cooking jet."*
	+ *"I guess the Khans still have their pride. They don't have shit else."*
	+ *"The Great Khans. Bit of an oxymoron now."*
	+ *"I bet this place was something to see before the Khans moved in."*
* At Camp Searchlight:
	+ *"What the bloody fuck happened here?"*
	+ *"Zombies."*
	+ *"Might want to pop Rad-X. Rads are rising."*
	+ *"Heard the Legion might have chemical weapons, but this is different."*
	+ *"Let's put these poor fucks out of their misery."*
	+ *"No way Lanius or Caesar planned this. My money's on Mr. Vulpes Inculta, that slimy shit."*
	+ *"Rads read like a warhead went off here, but there's no blast damage. Fucking weird."*
* Wandering the Strip:
	+ *"Lot of fortunes lost right here."*
	+ *"NCR trooper just showed me her tits. I'm liking this place more every day."*
	+ *"Hookers are calling my name."*
	+ *"I don't trust those damn robots."*
	+ *"Every been to Vault 21? Pretty girl works the counter there."*
	+ *"Damn, I'm in the wrong line of work. Should've opened a casino."*
	+ *"Can we meet Mr. New Vegas? I want to punch him in the throat."*
	+ *"I bet the locals get really sick of this music after a while."*

### Other Interactions

Russell has other unique things to say on other interactions.

* Upon killing Vulpes Inculta, Russell will say *"Lex talionis, fox-fucker."*.
* After killing Caesar, Russell will say *"Sic semper tyrannis, motherfucker."*.

### New Vegas Bounties II

* In the Coyote Courier; *"I don't ask for much, but I'm begging you... let me kill this piece of shit."*
* Killing The Mongol Kid; *"I thought he might surrender. Oh, well... if in doubt, just kill 'em."*
* Killing Adam Rzeznik; *"Nothing clever to say, Rzeznik? Tell it to the devil, you piece of shit."*
* Killing Jake Burns; *"Notice how all the Burns look the same? Limited gene pool, if you ask me."*
* Killing Red Kelly; *"I'm not gonna lie to you, chief - this one just didn't feel right. Man was defending his family, his property. Fuck the NCR.*
* Killing Lobo in Mal por Mal; *"Man, you really pissed off the Fiends, didn't you? Funny, they just took their best shot, and all that's left is this bloody sack of shit."*
* Killing Doug Rude in The Duelist; *"Rifle beats pistol, you mouthy fuck."*
* Killing Queenie in Queen Bitch; *"She was sort of a disappointment. I guess the Fiends have fallen on hard times when they promote random hussies to the throne."*
* Meeting Ethan in Loaded for Bear; *"You can always trust a man with one eye. No, really."*
* Killing Red Bear in Loaded for Bear; *"You're gonna be famous after this one, chief."*
* Killing Johnny Rounder in Justice Delayed; *"He was well-dressed for a ghoul pistolero. How about loaning me that duster?"*
* Entering Valle del Hierro; *"Watch for traps and stay low. Looks like they have sentries up ahead."*
* Killing Sergio in As a Judgment; *"That's for Ramsey, motherfucker. Vultures are gonna eat well tomorrow."*
* Killing Henry Helm; *"That looked painful. I guess he accumulated some bad karma."*
* Killing Blood-Hammer; *"He was a nasty prick, I'll give him that. Guess that's the end of the Fiends."*
* Killing Papa Chapman; *"Once Legion, always Legion. He had it coming."*
* Killing Blunt; *"I love it when they say that "True to Caesar" garbage right before we dust them."*
* Killing Blake; *"You were a willing slave to Caesar until the very end, huh? Servile cunt."*
* Entering Canyon Cove; *"Heard of this place, but never saw it... Christ, look at the crosses. I'm gonna burn this motherfucker to the ground."*
* Killing Bo Harper; *"One less slaver in the world now."*
* Killing Tullius of Prescott; *"That... felt good."*

### The Inheritance

* Killing Zimmer; *"Should've used a gun, douchebag."*
* After meeting Cady; *"I hate to admit it, but Cady makes sense. Fiends will never fit back into society, just have to put them all down."*
* Chris Burke dies; *"Oh, no, no, no! The kid, he's... he's fucking wasted! You stupid motherfucker, how did you let this happen?"*
* After conversing with Beaumont: *"Kill Legionaries and get paid for it? What's not to like?"*
* Killing Pollux; *"That's one twin down. Not sure where the other one is. Hey, that's a badass painting."*
* Returning to Beaumont; *"I don't like to speak ill of Rangers, but I'm worried about Beaumont. I don't think he appreciates the shitstorm he's stirred up here."*
* When Castor appears; *"Here comes Castor with the last wave! Use everything you've got!"*
* Killing Castor; *"Castor's down. Fuck me sideways, that was some hairy shit. Gonna be burying bodies for a week."*
* Letting Esther go to save the children; *"Damn, that burns... I want to carve that bitch into pieces for this. Hate to say, but I think it's the right call. Fucking kids... let's go."*