recursal/Fanatic-Fandom huggingface dataset:
Patch 22 Hotfix 2

Released: Fri 17th September 2021

Link: https://store.steampowered.com/news/app/629760/view/3988490260772544985

 **Combat**

* Horses now slow down slightly more when hit by melee weapon

 **Weapons & Equipment**

* Fists no longer have miss combo windup debuff
* Maul stab release reduced 25ms
* Slowed down two handed rock throw slightly again & fixed turncap issue
* Buffed damage for rock basket, removed ragdolling and reduced knockback
* Carrot no longer repairs
* Brawler and Fury point cost reduced to 3

 **Maps**

* Horse respawn time increased by 60 seconds in Frontline and Invasion
* Fixed crossroads noble receiving too little damage
* Fixed several Feitoria issues and improved balcony path
* Adjusted bot spawn points on HRD\_Grad
* Fixed rock issues on Mountain Peak
* Named Cap points for FL\_FeitoriaAlt, the castle point no longer includes basement and first floor
* Fixed names on FL\_CampAlt points and added more buildables to the map
* Added Anti buildable volumes to problematic roofs on Camp

 **CombatTest**

* Fixed new 2h sword parry anims having different right/left angle values on CombatTest
* Removed LongswordNoMissComboTest from CombatTest and replaced it with LongswordNewAnimTestProper - This new longsword on combat test has new animations only on strike ripostes and parry, otherwise same as normal and is the first step to getting anim replacements into live. Also several experimental mechanics \* changes (CombatTest only)

 **Misc**

* Fixed mortar camera shake
* Fixed bug where long range projectile paths do not sync up correctly on clients
* Fixed noble objectives causing a loss in some cases even though they have health left.
* Fixed flickering of a leaf material on Camp

 **Sounds**

* Enemy footstep volume increased
* Enemy horse footstep volume increased & range increased
* Lute volume & range reduced
* Added volume slider for instruments
* Fixed kill sound issues

 **UI**

* Fixed an issue where the scoreboard wouldn't scroll to show the local player's entry, will now also attempt to scroll the entry into the center
* Added arabic fallback font, this should fix some cases of invisible names where these characters were used
* Updated text flow direction to left-right everywhere player names appear
Maxilator's Funland (Funland2)

### Maxilator's Funland (or Funland2TheRefunening in console) is a secret map in Mordhau.

There is no normal way to play on this map, and can only be accessed through the following console command:

`open Funland2TheRefunening`

The map mostly consists of flying platforms and parkour areas with Horses spawning troughout the main area of the map.

There are many secrets on the map, including a short parkour area where the player has to climb a series of ladders which will then allow the player to acquire the Ogre Club from Horde mode. The player may then pick it up and traverse back down to the main area of the map.

As mentioned already, the map has many moving objects one of them being a large balloon that, if the player manages to climb it, will be able to easily move troughout the whole map and also give the player a safe way to reach the mortar platform on the far end of the map.

The player will spawn on a small round platform that can be exited by a large moving boat the player can move, or a slide that will bring the player straight down to the main part of the map. The latter is more dangerous for the player however because there's a moving slide with a skull on it that will knock any unlucky player off the map, killing them.

The spawn area of the map has a "Pavise Board" that the play can mount. The pavise board acts like a normal horse, but is invincible and will therefore not respawn if lost.
Footwork

Footwork is a series of movements that are designed to give you the upper hand when dueling against an opponent. If an opponent moves quickly towards you, it might be prudent to circle them or to back away. This is a vital element in Mordhau as good footwork leads to survival. Can be particularly effective when combined with Matrixing.

# Offensive

## Duel

When you are on the offensive, and your opponent on the defensive, your footwork should typically bring you closer to your opponent, to get into Facehug range. This makes your attacks much harder for your opponent to read.

# Defensive

## Duel

When you are on the defensive, and your opponent on the offensive, your footwork should typically maintain a safe distance from your opponent to prevent them from being in facehug range. This gives you more time and space to be able to read your opponents attacks and have time to react to them.
Partisan

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Not to be confused with the Spear or Short Spear

The Partisan is a two-handed polearm known for its ability to kill an armored enemy in two hits.

# Overview

The Partisan is a medium-length wooden shaft with a metal point on the end. It is similar to the spear or short spear, but it has the unrivaled ability to kill an enemy wearing a tier 3 chest plate in two hits when using the stab attack. However, it lacks the spear's extreme range and the short spear's cheap cost and ability to be used with one hand.

**Alt Mode:** Throws the weapon.

## Strengths

* Extremely high damage stabs
* Can combo
* Stabs can cleave
* Can be thrown

## Weaknesses

* Strikes cannot cleave
* Strikes do very little damage
* Has poor swing manipulation

# Skins / Components

The Partisan has X skins.

Default skin component table

# Notes and Trivia

* While the user has the Huntsman perk and meets its conditions, the thrown damage increases by 1.75x
* The Partisan was originally called "Corseca" in testing. The name was changed when it was added to the game in Patch 21.
* Despite being called a partisan, this weapon actually bears closer resemblance to a ranseur, as it lacks the cutting edge that real partisans have.
Feitoria

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Feitoria** is a map in Mordhau. It's a large fortress surrounded by a few houses, a stable and a farm.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

There is a carrot spawn next to the tavern on the blue side of the map, as shown here.

It is possible to find turds occasionally spawning in the outhouses found around the map.

## Frontline

Description

Top-Down Map:

Map Name: `FL_Feitoria`

## Invasion

### Red Team Variant

Description

Map Name: `INV_Feitoria_0`

## Skirmish

Description

Map Name: `SKM_Feitoria`

### 64 Player Variant

Description

Map Name: `SKM_Feitoria_64`

## Team Deathmatch

Description

Map Name: `TDM_Feitoria`

### 64 Player Variant

Description

Map Name: `TDM_Feitoria_64`

## Deathmatch

Description

Map Name: `FFA_Feitoria`

### 64 Player Variant

Description

Map Name: `FFA_Feitoria_64`

## Horde

Insert an overview of the Horde item locations, chest locations, known good spots and strategies.

Map Name: `HRD_Feitoria`

## Battle Royale

Insert an overview of the chest locations, and strategies.

Map Name: `BR_Feitoria`
Nice Helmet

**ID** | -

The Nice Helmet is a game asset featured in the game, but is currently unavailable to be worn by players.

## Notes and Trivia

This item was made by Maxilator purely as an inside joke to annoy fellow developer Marox.

It features as an Easter Egg on some maps.

If enough time is spent on the main menu, a character called "Yes man" can be seen dancing on top of this floating helmet, while exclaiming "Yes" repeatedly.
Patch 23 Hotfix 2

Released: Mon 8th November 2021

Link: https://store.steampowered.com/news/app/629760/view/3109166780277200007

Another small hotfix to iron out some map issues mostly.

 **General**

* fixed turn cap issue with vehicles

 **Maps**

* Fix for collision issue on Feitoria stairs
* Removed ballista from Castello smaller modes
* Altered Castello ballista turn limits to be stricter
* Removed 8 minutes total from Castello INV to reduce frequency of long matches
* Fixed issue with Castello foliage density not applying to all foliage
* Added icons to barricaded doors on Castello INV
* Altered some collision issues on Castello rubble ramps

 **Sounds**

* Adjusted heart beat sound so it doesn't muffle other game sounds
Bear trap

Others

The Bear Trap is an item that can be placed to cause significant damage to anybody who steps on it. It is used by the Scoundrel default mercenary.

# Overview

Once placed, the trap remains where it is indefinitely until triggered and features a small trap icon above it to alert friendly players. Damage dealt is based on the victims leg armor:

If a player survives the damage, they are knocked onto their backs for a moment, leaving them vulnerable. After being placed, a new bear trap can be acquired by interacting with a Resupply Box.

**Alt Mode:** N/A

**Gear cost:** 4 points

## Strengths

* Can instantly kill anyone with light or no leggings, and even those with medium or heavy leggings will be knocked over and left vulnerable.
* Can make for a nasty surprise if hidden well, such as when placed behind a door, around a corner, in a bush or in a river.

## Weaknesses

* Cannot be picked back up after being triggered.
* The trap owner and teammates can still be damaged, knocked prone, and even killed by the trap damage.
* If the user is struck by a melee weapon while holding the bear trap, it will be immediately dropped.

## Notes and Trivia

* Players who are crouching will not trigger bear traps and can cross over them safely.
* Hitting the middle of the trap with any melee weapon will trigger it without causing damage to the player, effectively disabling it.
* Damage dealt is halved for the trap owner and teammates, regardless of whether the Friendly perk is used or not.
* Can be equipped by Peasants.
* You can only have a max of 4 beartraps active at the same time.
Where the Water Tastes Like Wine Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Attack Direction

Attack Direction is the choice of the starting position of a tracer and the angle an attack will be moving from the starting position within a choose-able angle range.

Different control schemes have settings already selected that control how you make this choice.

There are four different control schemes 240, hybrid, classic, and custom.

240 control scheme named after the remaining choose-able 120 degrees on the left and right sides added together. Out of 360 degrees, 60 degrees off the top and 60 degrees off the bottom are not pick-able.

Note, choose-able angle degree range is subject to change and has been before. How you pick within that range still applies. The image above is a rough visual aid from a first-person perspective, where your cross-hair would be in the middle of the circle.

**There are two types of choosing angle range.**

* Bind-able fixed angles - Have bound keys set to use an exact angle to a key every time.

* Restrained angle ranges - Uses movement keys, mouse, or joystick to move an indicator around the cross-hair in the middle of the screen and select angles within the choose-able 240 degrees, not using the exact angle every time. By default, this type uses mouse movement.

**There are two types of attacks when choosing attack direction that include tracers.**

**Strikes** - Held melee weapon or fist attacks that move a tracer from one side to the other.

Strikes start on one end and then move toward their opposite angle.

Held weapon strike example

Strike angles
 Left Upper Strike
 Left Strike
 Right Strike
 Right Lower Strike
 Left Lower Strike

Strikes have all bind-able fixed angles.

Bind-able fixed angles action bindings

* Left strike
* Left lower strike
* Left upper strike
* Right strike
* Right lower strike
* Right upper strike

Restrained angle ranges action bindings

* Strike

**Stabs** - Held melee weapon or fist attacks that remain on one side and extend forward, often moving closer to the center near the end.

Stabs have only horizontal left and right bind-able fixed angles.

Held weapon stab example

Bind-able fixed angles action bindings

* Left stab
* Right stab

Restrained angle ranges action bindings

* Stab

Action bindings show which keys perform a specific action in settings under keybindings. You can select two different inputs for each action binding, under primary and secondary.

Control Settings

Inverse Attack Direction x -

Inverse Attack Direction y -

Angle Attack After Press -

Mouse X-AXIS Flips Attack Side -

Angle Attacks With Movement - Uses movement keys instead of mouse movement to determine the attack direction.

HUD Settings

Cross-hair

Melee (angle) and ranged -

Melee (no angle) and ranged -

Ranged only -

None -
Patch 10

Released: Mon 2nd September 2019

Link: https://store.steampowered.com/news/app/629760/view/5153763150565439327

 **Gameplay**

* Auto kick teamkill amount reduced to 5
* Horde - players can no longer be flinched, have 15% faster melee windups, 50% less melee miss recovery and receive 50% less damage from projectiles
* Horde health on kill reduced to 10
* Fixed remaining server is full error
* Global official server ban list is now active

 **Combat**

* Reverted experimental global timing changes (all releases, parry window and chamber windows increased 25ms) - Chamber window is still nerfed 25ms total
* Stamina start regen delay increased 50ms to 1.3 (from 1.25)
* Combo feint buff reduced 25ms (75ms total now)
* Bound overhead angle change reduced 2.5 degrees
* Reduced maximum lower stab angling
* Held block shields now have 2 less stamina negation
* Held block shields now have stricter blocking turncap
* Held block shields can no longer riposte feint using the block - now forces a full parry window & recovery time on the block (915ms)
* Certain strikes now have bonus stamina damage against shields, following weapons are affected, starting with the lowest bonus stamina damage - 1H Axe, Poleaxe, Halberd, Heavy Handaxe, Maul, War Axe, Bardiche, Battle Axe

 **Weapons & Equipment**

* Eveningstar strike turncaps slightly more strict
* Slowed down stab windup by 25ms for following weapons: Bastard sword, Shortspear, Bardiche, Halberd, Poleaxe, Greatsword, Longsword main mode, Messer, Zweihander
* Firepot damage adjusted to be more useful
* Reverted Halberd alt mode stab turncap buff

 **Visuals & Misc.**

* Veteran’s chest color fix

 **UI**

* Added MMR display to duel end screen, player menu, and matchmaking screen
French (Voice)

"French" is a voice set for male voices added by the Continental Voices DLC.

# Voice Lines

* *Sac de merde,* why am I even speaking English? (note: this is incorrect; the actual expression is *sac à merde*)
* Why am I even speaking English? *Sac de merde*!
* Shut your mouth, or I will shit in it!
* Shut your mouth, or I will shit in it!
* Let me make this simple for you: you are shit!
* Shove it up your stinking foreign ass!
* Where are your balls, hiding inside you?
* Hahahah, where are your balls, hiding inside you?

### Intimidate

* You are about to die!
* You are about to die!
* You are not important to me!
* You are not important to me!
* You are not important to me!
* If I cut you open, shit would pour out of your veins!
* If I cut you open, shit would pour out of your veins!
* it's time to say, *au revoir!*
* You have reached your hour of death!
* You will be remembered for the fool that you are!
* You will be remembered for the fool that you are!
* Hah, you can fight until your last breath, but you will never win!
* Hahaha, You can fight until your last breath, but you will never win!

### No

* *Non.*
* *Non.*
* Absolutely not!
* Absolutely not!
* I cannot agree to this!
* Not a chance in hell!
* No way!
* No no no!

### Respect

* I have never seen such a strong fighter!
* Your strength is remarkable!
* Your strength is remarkable!
* You were born to fight!
* You were born to fight!
* I can barely believe my own eyes!
* I can barely believe my own eyes!
* You 'ave my utmost respect!
* It is an honour to fight beside you!

### Retreat

* We must retreat!
* Back, turn back!
* Back, turn back!
* Run!
* Run!
* Run for your lives!
* Run for your lives!
* We can't hold them!
* Fall back, they're closing in on us!

### Sorry

* I'm sorry!
* I'm sorry, I'm sorry!
* Apologies, my friend!
* I'm sorry, get out of the way next time!
* I'm sorry, get out of the way next time!
* Oh, uh, *pardon, pardon,* my sincere apologies!
* My sincere apologies!
* Sorry, but it was your own stupid fault!
* I'm sorry!

### Thanks

* Thank you!
* Thank you!
* Thanks!
* Thanks!
* I cannot thank you enough!
* Thanks you for everything!
* Many thanks!
* Thank you, I am truly grateful!

### Yes

* Yes!
* Yes!
* Yes, of course!
* Yes, of course!
* Yes, I promise!
* It goes without saying!
* Yes, my word is my honour!
* Ok!
* Okay!
Hills

## About

The Hills is the richest region, the village here is highly populated and has a large variety of *Shop*s and *Quest*s to look through. At the beginning of the game the hills is overrun with *Florp*s who must be defeated before the village can be fully active. To get to the Hills you will have to either build an airship and fly there with Master Mclean, or build a bridge across the jungle lake.

## Items

There are many types of items found in the ***Hills***.

Items that respawn.

* *Plum*.
* *Grape*.

One time items..

* *Bacon*.
* *Ham*.
* *Cheese*.
* *Chicken Leg*.
* *Berries*.
* *Arrow*.

Secret Items..

* *Tower Key*.
* *Crumpet Weed*.

## Inhabitants

Living in the Hills there is a large variety of creatures.

* Harmful Creatures

*Porki*

*Spidy*

*Florp*

* Harmless Creatures

*Umbee*

*Bidy*

*Bird*

*Minispidy*

* Rare Creatures

*Gweed*
Attack Phases

The attacks of all melee weapons are broken up into multiple phases, each with their own distinct durations in milliseconds. You can find out the details of each individual weapon on their respective pages. Phases *italicized* are "secret" phases, with lengths not detailed in-game, and generally unknown.

# **Windup**

The beginning of the attack. This phase of varying length telegraphs to the opponent which attack direction you chose, and is where your setup for swing manipulation usually takes place.

If it is a neutral attack, you can feint, parry, or morph.

If it is a riposte, you can only parry.

# *Pre-Late Windup*

The attack can no longer be morphed. This generally occurs minimally before Late Windup, to allow feints to be stronger cancels than morphs.

# *Late Windup*

Your attack has been committed and can no longer be cancelled by you in any way.

# *Early Release*

Weapon begins moving, you begin to grunt, but damage isn't dealt. Enemies and terrain can block the attack during this phase, despite it not dealing damage.

If terrain is hit, the weapon will stop and go into recovery.

# **Release**

Your weapon will deal damage to anything it touches, stopping on teammates if they are not killed.

If the weapon can combo, an attack may be inputted during this phase to combo into from the opposite side.

If the weapon is blunt and an enemy was hit but not killed, a teammate was hit, or terrain was hit, the weapon will stop and go into recovery.

If an enemy was hit through, you can parry out before the phase ends.

# *Late Release*

Same as the normal Release phase, but very short, and you can input a parry to be executed the instant you are able to.

# **Combo**

If the weapon cannot combo, this phase will be skipped.

Same as the Windup phase, except it has its own length and animation, essentially a transition between end of release and your next attack's late windup.

# **Recovery**

If a combo was initiated, this phase will not occur.

**Miss**: Lose stamina based on your weapon, you are unable to input any attacks. If the weapon can combo, you may parry for the cost of a feint. *This is known as "combo feint to parry" and used to require you to queue a combo first, but can now be done regardless.*

**Terrain Hit**: Quicker, but you cannot parry or input attacks.

**Player Hit**: Far quicker. You can parry, but you are still unable to input attacks.

**Parried**: Quicker. You can parry, but you are still unable to input attacks.

**Chambered**: Quicker. You can parry, and you are almost instantly able to cancel this phase to start an attack in order to counter-chamber.
Crossbow

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Crossbow is one of the three main ranged weapons - the other two being the Longbow and Recurve Bow.

# Overview

While aiming the Crossbow, the player's view will zoom in slightly, and their crosshair will change to help guide the shot a little better. Right clicking while aiming will return the crossbow to its idle state without firing. To reload the Crossbow's ammunition, interact with a Resupply Box.

**Alt Mode:** None

**Gear cost:** 21 points

## Strengths

* Has the fastest projectiles in the game out of all three bows.
* Has comparable damage to the Longbow while also having a much lower point cost.
* Once the weapon is loaded, it will stay that way until fired - even after switching to other weapons or dropping it.
* Aim can be held indefinitely with no penalties, unlike the other bows.
* While the user has the Huntsman perk and meets its conditions, the damage to heads and torsos increases by 3x.
* Can be pulled out and fired incredibly quickly, even while still in the animation for switching to it - provided it's loaded, of course.

## Weaknesses

* Has an extremely long reload time, during which the user is forced to stop moving and look towards the ground (which may cause motion sickness for some).
* Has the lowest ammo count of the three main ranged weapons.
* Crossbow bolts cannot be lit on fire at an Arrow Pit.
* If the user is struck by a melee weapon while holding the crossbow, it will be immediately dropped.

# Skins / Components

The Crossbow has X skins.

Default skin component table

# Historical References

The Crossbow was invented in 7th century BC in ancient China and later made by the Greeks in the 4th century BC

# Notes and Trivia

* If a crossbow is dropped and picked back up again by its owner, it will retain the amount of ammo it had left. If another player picks it up, it will only come with a maximum of 3 shots.
Royal Flat Top

**ID** | Heavy: 43Medium: 42

The Royal Flat Top is a Kickstarter exclusive Head item, available in both Heavy (T3) and Medium (T2) versions.

## Variations

* Heavy (Tier 3) version with Face Plate
* Medium (Tier 2) version with Open Face

## Notes and Trivia

This item was an Exclusive Kickstarter backer reward for those who backed at least $400 to reach the Duke pledge tier. It is not purchasable by non-backers, and Triternion have stated that it will never be made available again.
In the Armory, the heavy (T3) version is called Royal Helmet.

## Related Items

* Supporter Gauntlets
* Engraved Longsword
* Gold Teeth
Javelin

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Not to be confused with its melee-oriented variant, the Short Spear

The Javelin is a high-damage throwing weapon resembling a small spear.

# Overview

The Javelin is a long throwing spear, designed for long-distance attacks. It is functionally identical to a thrown Short Spear. After being thrown, the javelins can be manually retrieved from their landing spot, or restocked at a Resupply Box.

## Strengths

* Has the fastest projectile speed of any thrown weapon.
* Has the highest damage of any thrown weapon.
* Relatively large hitbox.

## Weaknesses

* Has the longest windup of any ranged attack.
* Relatively high gear point cost.
* Small reserve of ammunition.
* If the user is struck by a melee weapon while holding the javelin, it will be immediately dropped.

# Skins / Components

The Javelin has X skins.

Default skin component table

# Notes and Trivia

* While the user has the Huntsman perk and meets its conditions, the damage increases by 1.75x
* The Javelin is functionally identical to the alt mode of the Short Spear. Although it has more ammunition than a thrown Short Spear, it cannot be used for melee attacks.
Panini Projection

**Panini Projection** is a form of post-processing built into the Unreal Engine that allows you to compensate for the effects of fish eye caused by high field of view.

# INI Setting

The following values can be entered into your Engine.ini file, and they will apply to the game every time it launches.

```
[/Script/Engine.RendererSettings]
r.Upscale.Panini.D=0.1
r.Upscale.Panini.S=0.025
```

# Console Setting

If you only wish to apply it for the current session, and not to apply every time you launch the game, you can enter the following commands into the in-game console:

```
r.Upscale.Panini.D 0.1
r.Upscale.Panini.S 0.025
```

# Visual Comparison

You can compare the visual difference Panini Projection can make by comparing the following images. Pay attention to the proportions of objects around the edges of the screen.

# Documentation

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/PostProcessEffects/PaniniProjection/
Brigand

The Brigand is one of the default mercenary classes presented in Mordhau. He is a medium armoured individual wielding a Zweihander and Throwing Axes as a secondary weapon.

# Strategy

The Zweihander , while applying the heavy weapon debuff that slows movement , is still relatively quick in combination to the brigand's equipment , allowing for a good footwork. Combined with the Zwei's range and damage , it can be used to your advantage against armored , slower opponents and especially if you catch them by surprise by flanking them.

Don't forget to use the Zweihander's ALT MODE (Pressing R) in order to have better manoeuvrability of the weapon in closed environments where the normal mode would get stuck in the walls and ceiling , or use your secondary Dagger to defend yourself.

Due to his low defensive equipment, the Brigand is allowed to have many perks to his advantage. Cat especially will let the player survive fall damage with relative ease. Use this to quickly jump away to safety in order to regenerate your health , provided you have enough HP to survive the fall in the first place.

# Loadout Data

The following string of text can be inserted into your Game.ini file, located at `%localappdata%\Mordhau\Saved\Config\WindowsClient` and it will create a copy of the old Brigand loadout that you can edit.

New Brigand

...

Old Brigand

```
CharacterProfiles=(Name=INVTEXT("Old Brigand"),GearCustomization=(Wearables=((ID=69,Colors=(14,0)),(Colors=(14,0)),(ID=14,Colors=(17,27),Pattern=2),(ID=9,Colors=(27,15)),(ID=33,Colors=(14,0)),(ID=6,Colors=(16,0)),(ID=7),(ID=7,Colors=(27,0)),(ID=7,Colors=(0,1))),Equipment=((ID=3,Colors=(18,26,0),Parts=(1,0,1),Skin=1),(ID=19),())),AppearanceCustomization=(Emblem=29,EmblemColors=(0,20),MetalRoughnessScale=0,MetalTint=0,Age=38,Voice=0,VoicePitch=75,bIsFemale=False,Fat=40,Skinny=153,Strong=156,SkinColor=4,Face=3,EyeColor=6,HairColor=11,Hair=13,FacialHair=13,Eyebrows=1),FaceCustomization=(Translate=(15360,15360,15840,5582,15364,5583,3632,0,15385,0,8096,3629,15855,15855,0,18284,18289,480,4395,4402,21173,480,480,480,15360,17248,18144,15840,21160,31401,31412,4335,4334,12463,12463,11471,11471,18795,18802,0,0,12361,0,0,0,12372,0,7665,7660),Rotate=(0,0,0,6,0,983,18472,0,0,0,0,19349,0,0,20630,784,173,0,22803,23210,18976,0,0,0,0,9216,0,0,18816,0,990,0,0,0,0,0,0,655,335,0,0,8193,15840,0,0,9148,15840,0,0),Scale=(14351,14351,0,15360,0,15360,31614,15855,0,15855,14336,31614,0,0,26854,0,0,15855,15855,15855,25130,0,15855,15855,0,15914,6,0,25130,0,0,0,0,0,0,0,0,15855,15855,0,0,199,0,0,0,199,0,0,0)),SkillsCustomization=(Perks=1049346),Category="")

```
Patch 20 Hotfix 2

Released: Thu 17th December 2020

Link: https://store.steampowered.com/news/app/629760/view/4010983523406411839

This Hotfix aims to address some of the balancing and gameplay issues based on the community's feedback on the latest Patch. It mostly affects gameplay involving Invasion nobles, the Toolbox, and Firebombs.

As a little extra we have also included two festive skins, which you can equip for a limited time during this Holiday season!
The Candy Cane - Heavy Branch, and Christmas Ornament - Firebomb

 **General**

* Timed Cosmetic: Candy Cane - Heavy Branch skin
* Timed Cosmetic: Christmas Ornament - Firebomb skin

 **Combat**

* Nobles no longer have clash on parry and chip damage across the board, making them less annoying to fight
* Castello nobles now take more melee damage
* Feitoria rapier nobles can now be flinched, rapier stab slowed down slightly
* Grad Executioner noble now takes more melee damage
* Mountain peak noble now takes slightly more melee damage
* Crossroads noble now takes less damage
* Crossroads noble eveningstar buffed, now deals more damage, has faster speed, better release times, better wood damage and can force horses to rear
* Increased weapon parry angle - this is different from the previous parry angle change, will fix cases of parry not working despite enemy weapon being on screen
* Stab early release reduced 5%, this will buff stabs slightly
* Horse turning adjusted, now a bit more agile again (still more weighty than before the nerf)

 **Weapons & Equipment**

* Firepot radius nerfed
* Toolbox ammo inflated and raised to 12, building costs adjusted so they are the same (e.g Spikes now cost 2)
* Toolbox archer cover now costs 1 point to build, making it cheaper than spikes
* Toolbox archer cover health buffed
* Eveningstar stab damage vs T2/T3 armor reduced, changing HTKs
* Executioner sword strike damage vs T2/T3 reduced slightly, HTKs unchanged except for plate legs
* Warhammer strike windups slowed down 25ms
* Polehammer weight slowdown reduced, now on par with Halberd etc

 **Misc**

* Fixed javelin draw animation
* Fixed ban/mute/lookupplayer not working if the target player is not on the server
* Fixed profile pictures
* Fixed reserved slots not freeing up properly if a player disconnects during map change
* Fixed KilledByPanel always only displaying the default banner on community servers
* Players are no longer kicked if a server loses connection to Steam
* Improvements to Helmet LODs, fixing ugly Normals around eye slits and other complex geometry
Lance

The lance is a miscellaneous weapon in Mordhau. The weapon can only be used while on horseback as a couchable weapon, and cannot be used as a weapon on foot.

The lance is present in any map that includes horses, meaning they will not spawn on Castello.

Remember that the Taiga, Camp and Grad maps do not have lance spawns.

When a player equips a lance, they may couch it on horseback for a limited time window, but the player can not parry while using a lance and it is advised to use a shield when using one.

# List of Lance spawns

Feitoria Blue Side

Feitoria Red Side

Mountain Peak Red Side

Mountain Peak Blue Side

Crossroads Red Side

Crossroads Blue Side
Knightly Coat of Plates

**ID** | 41

The Knightly Coat of Plates is a Medium (T2) Chest item with no variations

## Patterns

There are 5 patterns for the Knightly Coat of Plates

* Default Pattern
* Pattern 2
* Pattern 3
* Pattern 4
* Pattern 5

## Historical References

A coat of plates is a type of armor that consisted of multiple plates revited onto leather. It was used from the 12th century up to the 14th century and later developed into the Brigandine. The main difference between a Brigandine and a Coat of plates is its flat waist and the not so obvious fact that they consisted only of a few solid plates whereas Brigandines consisted of way more, smaller plates to allow better flexibility at the cost of protection.

A feature some coat of plates featured were the chains on its chest. They were attached to weapons or the wearers helmet. Some Greathelms had a cross-shaped hole in them for the end of the chain to fit through, those were then threwn over the shoulder and held in place there by the chain.
Alpha Build 3

Released: 15th September 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/2468392840905327597

 **Level Design**

* Fixed map exploits on Camp
* Cleaned up some clutter on Camp

 **User Interface**

* Renaming a loadout no longer loses all changes

 **Gameplay**

* Fix for spawn spectator cam
* Fixed possible remnant 3p death spec bug
* Netcode improvements all across the board due to much more accurate lag compensation
* Emote menu no longer stops input. Keybinds for choosing the items in the menu can also be set in options now.
* Added m.inverseattackdirection console command to flip angling direction
* Mouse directional angling is now more accurate and does not reset to LMB on its own after a short window
* Ping is now averaged and appears less jumpy in scoreboard
* Disabled SteamVR plugin
* Links now open in the default browser when the Steam overlay isn't available
* Disabled setname command
* Removed hardcoded "L" menu key binding
* Poleaxe alt mode stab damage reduced by 1 against medium armor to be consistent with the regular mode
* Actually fixed 1h axe stab not doing damage to heavy legs

 **Visuals**

* Replaced some face animations
* Disabled hidden watermark

 **Known Issues**

* Profile select menu causes the input to become sticky.
* Crashes may occur on Alt+Tab during loading screens, use Borderless Fullscreen if it happens to you.
* During spectate, players may become invisible except for the person being spectated.
* Server leaving message plays twice
* Flickering between the main menu and loading screen can occur on start-up. WORKAROUND https://mordhau.com/forum/topic/10084/bug-reporting-thread/?page=5#c88 - thanks to iluvfuz
* Bots are afraid of heights.
Messer

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Messer is a one-handed or two-handed melee weapon, capable of switching between either mode.

# Overview

**Alt Mode:** Switches between one-handed mode and two-handed mode.

**Gear Cost:** 15 points.

## Strengths

* High strike damage.
* Good reach for a one-handed weapon.
* High stamina drain.
* Drags can be easily abused.
* Switching between one and two hands makes its animations difficult to read.

## Weaknesses

* High stamina miss cost.
* Below-average stab damage.
* Requires an experienced eye to get the timing of the swings right.
* Mediocre speed and reach for a two-handed weapon.

# Skins / Components

The Messer has 3 skins.

Default skin component table

# Historical References

* "Messer" is the German word for knife, but in this context it refers to a single-edged sword with a distinct knife-like hilt. Popular in Germany from around 1300-1500, messers were legally defined as knives rather than swords and as such were not beholden to the same size and weight restrictions.

# Notes and Trivia

* This weapon seems to be modeled after the two-handed kriegsmesser rather than the more common langes messer, the smaller, one-handed brother of the former.

* It seems that Horde mode Perks benefit their respective modes, i.e. : Lever Action benefits the weapon's two-handed mode, while Dexterity benefits both modes.
Scimitar

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Scimitar is a one-handed melee weapon, added in the first part of the Eastern Invasion update.

# Overview

## Strengths

* Very high strike damage, especially against unarmored and lightly armored enemies.
* Very fast attack speed and combos.
* Fairly long reach for a one handed weapon.
* High parry drain negation for a one-handed weapon, making a shield less necessary.
* Small thin blade can be hard to see.
* Has a straight hitbox, meaning it hits slightly before the curved model does.

## Weaknesses

* Fast attack speed can make some swing manipulations difficult.
* Relatively low thrust damage, especially against heavy armor.
* Highest point cost out of all one-handed weapons (tied with Messer at 15).

# Historical References

Traditionally associated with the Middle East, the scimitar is a sabre typically about a foot or two long, with a curved blade, either thick near the belly or thin like a US civil war era sabre. It was commonly used by Persian and Ottoman forces on horseback, although it was devastating on foot as well.

# Notes and Trivia

* The scimitar is the only one-handed weapon that can 1 HTK unarmored torsos.
* It is also the third-longest one-handed weapon, after the Short Spear and the Messer.
Longbow

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Longbow is one of the three main ranged weapons, the others being the Recurve Bow and Crossbow, noteworthy for its long range and generally high damage output.

# Overview

The Longbow is used by the Huntsman default mercenary. While aiming the longbow, the player's view will zoom in slightly, and their crosshair will change to help guide the shot a little better. Right clicking while aiming will return the Longbow to its idle state without firing. To reload the Longbow's ammunition, interact with a Resupply Box.

**Alt Mode:** None

**Gear cost:** 33 points

## Strengths

* Has the second fastest projectiles in the game, behind the Crossbow
* Projectiles deal considerable damage, particularly to opponents with light or no armor
* While the user has the Huntsman perk and meets its conditions, the damage to heads and torsos increases by 3x - more than any weapon besides the Crossbow
* If an Arrow Pit is built by a player with a Toolbox, the longbow's arrows may be lit on fire for extra damage

## Weaknesses

* Takes longer to load and draw than the Recurve Bow, and slows movement a little whilst reloading
* Keeping the bow drawn for too long will cause your aim to shake and drift to the side before eventually cancelling
* Has the highest gear point cost of any weapon in the game, leaving little room for other perks or equipment
* If the user is struck by a melee weapon while holding the longbow, it will be immediately dropped.
* Dropping the bow or switching to another weapon and back will require it to be reloaded again

# Skins / Components

The Longbow has X skins.

Default skin component table

# Historical References

In the Middle Ages the English were famous for their very powerful longbows, used *en masse* to great effect against the French in the Hundred Years' War, with notable success at the battles of Crécy (1346), Poitiers (1356), and Agincourt (1415)

The dominance of the longbow on the battlefield continued until the French began to use cannons to break the formations of English archers at the Battle of Formigny (1450) and the Battle of Castillon (1453). Their use continued in the Wars of the Roses. They survived as a weapon of war in England well beyond the introduction of effective firearms.

# Notes and Trivia

* If a longbow is dropped and picked back up again by its owner, it will retain the amount of ammo it had left.
* If a longbow is picked up by a player without a longbow quiver (that is, a player who does not have a longbow in their loadout) will have a maximum ammo of 5. If a longbow owner picks up another, they will have the full 16.
Patch 2

Released: Thu 2nd May 2019

Link: https://store.steampowered.com/news/app/629760/view/5153763150565441323

First and foremost an apology to all players from our entire team.=

The current state of the game is not the one we wanted you to experience at launch. It might sound cliché, but we were not able to keep up with the rapidly growing playerbase in this short amount of time.

On the bright side we were able to locate the problems that caused Gold and XP rewards to not be distributed properly, as well as unlocks not working in the Armory.

They should work properly now. We are also currently looking into ways to compensate players for their troubles.

Make sure to restart your game so the update gets applied! We are also currently restarting the servers on our end.

Additionally we've added some improvements to the Server Browser. You can now filter for a server name or set a ping limit.

Our top priority right now is to iron out the stability problems with our Official Servers, as well as bugs with the Matchmaker.

Thank you for all your patience despite these issues!
Alpha Build 7

Released: 2nd October 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/1502372361232163713

 **User Interface**

* Antispam chat
* Chat view mode no longer cuts off the bottom of long messages

 **Gameplay**

* Changed how older net motions are replicated, this fixes things like attacks not animating for certain players when they join the server
* Trying experimental overhead/undercut ping compensation (halved, similar to new stabs)
* Reduced ping compensation (local slowdown) on stabs to 50% as it made it look like the stab release was still active, causing "missing"
* Fixed bug where loadout changing did not work correctly, and would use old armor values on the server, including damage resistance and things like speed and acceleration
* Increased spear range on normal mode by 15cm
* Reverted combo buff on spear
* Fixed stam regen on jumps
* Post-clash attacks can now clash with their entire release - this is to make clash encounters last longer aswell as making kickclash combo encounters less random
* Clashes (incl. kickblocks), flinches, feints, morphs and after being parried all have slower kicks
* Kicks no longer stun/flinch if the hit person is in flinch, they still deal damage/knockback however - fixing the stunlocking
* Increased kick miss recovery to 0.8, reduced miss stamina cost to 30
* Fixed warhammer alt mode miss recovery & increased hit recovery by 100ms
* Messer category added
* Shield disarm no longer refills stamina

 **Visuals**

* Holstering (unequipping) is now a proper motion, and has certain restrictions where it can be started, has a duration, etc. Currently still has no animation.
* Added a little bit of the 240 angling to the head/neck during attacks
* Changes to how FOV/CameraDistance work together and set high fovs to not zoom in so much, but be affected by cameradistance less, roughly same result when maxed - your weapon will now move further out on higher cameradistance
* 1P death spectating now has its own special mesh which doesn't include head, but includes torso, fixing some bugs like bevors showing up
* Reduced the 1P spectator head offset when colliding as it was too much
* Added location/rotation smoothing to 1p spectator deaths to avoid too much jitter happening
* Animation changes related to how fast early releases animate, to make things more readable
* Fixed poleaxe 3p/1p draw anims
* Fixed evening star handle 3
* Fixed equipment customization merging two skins together that would also persist ingame
* Adjusted segmented gauntlet albedo to be more in line with the rest of the metal
* Added bloody eye bandage coif
* Added leather and padded fencing doublets
* Added informal bow emote
Patch 20 Hotfix 4

Released: Mon 28th December 2020

Link: https://store.steampowered.com/news/app/629760/view/2952638079924241799

 **General**

* Dramatic server performance & networking improvements
* Fixed the server browser not showing any servers with the ping filter set to 0 instead of showing all servers
* Fixed 0.0.0.0 being accepted as a valid public IP for servers
* Fixed community servers restarting the ModInitialization map if they detect an ongoing ingame event
* Implemented UDP ping fallback for failed ICMP pings
Patch 21 Hotfix 2

Released: Wed 21st April 2021

Link: https://store.steampowered.com/news/app/629760/view/3083253325996910865

This Hotfix includes miscellaneous tweaks and fixes.

 **General**

* Finetuned positions of a few purchasables on HRD\_Grad, HRD\_MountainPeak and HRD\_Camp
* Fixed cheese spots on HRD\_Crossroads and HRD\_Taiga
* Adjusted some spawns slightly on FL\_Castello
* Reduced fire ballista bolt ship damage on FL\_Castello.
* Resized some textures a bit to allow compression
* Spawn screen now updates widgets more frequently, fixing cases where a newly captured point wasn't clickable
* Throwing knives, throwing axes, javelins, rocks, smoke bombs and fire bombs no longer disarm on hit
* Fixed a bug where flinchable state was being overriden, causing some cases to be flinchable when they shouldn't e.g. ragdoll falling (which allowed downed players to parry)
* m.DrawTracers now shows red and yellow tracers separately. Red cannot collide with environment.
* Increased number of tip traces that ignore environment from 2 to 4, which reduces chances of hitting static objects towards the tip of the weapon.
* Added m.VisualizeBlockCollider to visualize block and forward block colliders, only works in local play
* Fixed some potential issue in forward block collider detection
* Strike early release no longer deals damage to objects
* Removed Block view tolerance in armory stats UI since it's no longer used
* Fixed incorrect team damage setting on Skirmish
* Fixed pre PlayFab progress not being imported for returning players
* Added bUseOfficialBanList and bUseOfficialMuteList settings to Game.ini; defaults to False, setting to True allows the official server ban/mute lists to take effect on community servers
* Fix attempt for a rare crash that could happen due to multithreaded shared pointer access
* Fixed a rare client crash
Plain (Voice)

Plain is a Voice set within the game for Male mercenaries. It was voiced by voice actor Brandon Blair

# Voice Lines

### Charge

* Come on you!
* Come ooooooonnn!
* Come on, let's go!
* Foooorrwaaaaarrrd!
* Beat them down!
* This way, to death and glory!

### Follow Me

* Follow me!
* Get behind me!
* At my back!
* Here! To me!

### Friendly

* Are you blind?
* I'm on your side, you idiot!
* So it's treason, then!
* Whose side are you on?

### Hello

* Well hello!
* Oh, 'ello!
* Hello!
* Well hello.

### Help

* Heelp!
* Help!
* A little help here?
* I'm in trouble!
* I've got a bit of a problem here!

### Hold

* Holdfast!
* We must hold them here!
* We've got to contain them here!
* We've got to defend this position!

### Insult

* Look, I haven't got all day!
* Nah, you're- you're doing fine, really!
* Look, take your practice swings and call me when you're ready to fight!
* Tell me, you did not just wet yourself...
* Ugh.. Look, it wouldn't hurt you to wipe once in a while?

### Intimidate

* That's not an army! That's just food for the crows!
* Look how nicely they come dressed to their own funeral!
* I strike one down, and their friend comes! It's like they can't wait to die!
* Could they not afford real soldiers?
* Look at these "men"! This is what happens when you let boys play with dolls!

### No

* No.
* No way!
* I don't think so!
* No way!?

### Respect

* You're not half bad!
* How did you do that?
* Ah, you're not bad!
* You don't fight well, but you fight with honor!

### Retreat

* Fall back!
* Retreat!
* They're here. they're here! Run!
* Pull back! And live to fight another day!

### Sorry

* That's on me!
* Yep, yep. That's my fault.
* Oopsie!
* My fault!

### Thanks

* Aw, thanks!
* Thanks!
* I owe you one!
* And they say chivalry's dead!

### Yes

* Yes!
* Yeah!
* Aye!
* Agreed!