Kysona Abrekiir

**Kysona Abrekiir** is a Half-Elf Warlock (*Archfey*) and Player Character.

### Lingering Injuries

* **Large Scar** - Kysona has a scar on his shoulder from where the T-Rex bit him. The injury has already healed and the scar is only cosmetic.
* **Psychic damage** - The black mark that Kysona received from Geronimo spreads from the psychic damage save. The black mark begins spreading down his arm and black stems begin growing along his arm.
	+ Venomous Spirit - When a creature that you have successfully charmed loses the charmed effect you can, as a reaction, choose to lash out at the creature with your venomous spirit. The creature takes 3d8 poison damage and must make a CON save against your spell DC. On a failed save, they are poisoned until the end of their next turn.
* **Groin Injury** - Received from gunfire. Kysona's speed on foot is halved, and he must use a cane or crutch to move. He cannot take the Dash action. He is also sterile. Magic such as the regenerate spell can heal the groin injury.
* **Minor Tinnitus** - Received from cannonfire. No effect outside of roleplay

## Background

Kysona Abrekiir is a male half-elf roughly 30 years in age, living in Sirex for the last decade or so. Originally from Nymeria, his early life was spent in a smaller outlying village just north of the Nymerian Swamps to the south of the nation. Within Sirex he became an established street merchant, selling magical trinkets, readings, elixers and other wares (some functional, others less than so). During the events leading up to the assasination of Senator Shad, and the testing and development of the etherium boms, one of these devices destroyed a portion of his community, prompting him to begin investigating the events leading up to this event.

After following the events of the assassination of Shad, and the party's trial and proceedings, Kysona was contracted as part of the infiltration of Nymeria, meeting the party shortly before their departure into the traveling tour of Reggie and the Stars.

## Abilities and History

At around 7 years of age, Kysona was kidnapped from his farming village by a gang of Lizardfolk raiders, which captured him during his time exploring the nearby swamps while avoiding work within the village. Held captive for month while the group traveled south, using him as a slave, possibly preparing him for sacrifice or worse, he was passed from group to group until he eventually ended up far, far to the south of his homeland. As the months dragged on, and his hopes of escape grew thin, he began to notice that along with the changing scenery, a small pink glow, resembling a will-o-wisp of sorts had begun to follow him. As he began to pay more attention to it, talking to it, showing it things he found, and even eventually beginning to regard it as a friend, the glow began to grow more detailed, until it almost resembled a small female creature. That evening, the lizardfolk band had a violent disagreement, and the tribe split with half being forced to flee into the strange forest to the South, with Kysona in tow. As they journeyed deeper into the massive trunks and colorful flowers, his glowing companion began to grow more anxious as the edge grew further from sight. Only a few moments later, the air was filled with an all consuming drone, as the peaceful atmosphere was torn apart by a swarm of black locusts. The tribe attempted to flee, but within moments most were torn to shreds, stripped to the bones as the insects devoured every last creature. The last image Kysona had before losing conciousness was of a hunched woman in black, holding the small glow in one hand while surrounded by the swarm. When he awoke, the swarm and the tribe was gone, and he was alone with the woman in black. Taking his hand, she offered him power beyond his imagining. He accepted and the woman nodded. As she did so, the glowing figure reappeared, now fully realized as the fey pixie Aria.

Over the years of his life he continued to hone his skills, eventually leaving the small town for the larger cities of the north, moving from town to town and nation to nation as he continued to practice his craft. Never as interested in combat, he chose instead to practice the skills of persuasion and deception, learning to con and beguile past the defenses of various citizenry. Over the years he engaged in a number of activities, from petty theft to larger crime sprees, to serving as a confidant and advisor for the more powerful citizenry, using his various skills to develop a number of false identities and personas, never staying in the same role for long.