recursal/Fanatic-Fandom huggingface dataset:
Battle/es

**Achtung! Work In Progress!**
**This page is a Work in Progress.**

**Comment**: N/A

Una batalla se puede iniciar de distintas formas. La batalla se resuelve mediante las acciones de los jugadores en el juego de acción, pero si no hay jugadores disponibles para luchar la pelea, el servidor empezará a resolver la batalla automáticamente. Los jugadores humanos pueden unirse a una batalla que vaya a ser resuelta por el servidor si hay al menos un jugador humano en cada bando.

### Asalto directo

El asalto directo se inicia al mover un equipo de asalto al terreno de batalla. Cuando el equipo de asalto ha llegado y reunido, está listo para atacar. El comandante escoje que tipo de ataque le ordenará ('Asalto' siendo la elección bàsica).

### Escaramuza

Las batallas de escaramuza se inicia cuando dos equipos de asalto de facciones opuestas se encuentran mientras se desplazan hacia el campo de batalla.
Las batallas de escaramuza se pelean en campo abierto y acaba cuando un equipo consigue una puntuación determinada. Los puntos se obtienen al capturar y mantener los puntos de control que se encuentran en el mapa.
Battle System/ru

## Штурмовые Группы Логика транспортировки

Все Штурмовые Группы (сокращенно *ШГ*) в игре придерживаются простых правил, когда им дают  команду на передвижение из поля боя А в поле боя В.

* Существуют три типа локации, куда можно отправить ШГ.
	+ **Поле боя** - на карте экшен игры они представлены центральными респавнами. (точками появления).
	+ **Точки-входа** - на карте экшен игры они представлены самыми удаленными респавнами и являются потомками поля боя.
	+ **Линии снабжения** - это дороги, которые соединяют две точки входа (в соответствии с отношениями родитель-потомок они так же соединяют два поля сражения).
* Все ШГ позиционируются на одной из упомянутых выше типе локации (исключая случай летающих ШГ)
* Скорость перемещения ШГ зависит от типа ШГ (парашютисты медленнее, чем истребители), а так же перемещается ли ШГ по дружественной линии снабжения или нет (они медленнее на не дружественных линиях снабжения).
* Наземные ШГ (такие как танки, охрана, и т.д.) всегда перемещаются по линиям снабжения на глобальной карте.
* Подкрепления (Снабжения) любых типов перемещаются точно так же как наземные ШГ, но не могут перемещаться по нейтральным линиям.
* Летающие ШГ перемещаются по прямому пути из одного поля боя в другое.
	+ Прилетев они решают, могут ли они остаться в пункте назначения (парашютисты могут остаться всегда, истребители не могут остаться, если пункт назначения не является аэродромом или там нет активной битвы).
	+ Если они могут остаться в пункте назначения, тогда подходящая точка входа присваивается им.

## Типы Миссий

* **Схватка** –Эта миссия запускается, когда ШГ встречаются на точках входа или на линиях снабжения.
* **Штурм/Оборона** – Когда ШГ разных фракций находятся на одном и том же поле боя.

## Исход боя

Как только создан бой, его исход зависит как от результатов экшн игры так же как от стратегии.
Defend/sk

Cieľom obrany je udržať útočníkov od zabratia určitých bodov, tzv. cieľov misie , alebo eliminovať všetky útočiace jednotky.

Obrancovia môžu tiež vyhrať tým, že zaberú všetky nepriateľské prístupové body držané nepriateľmi.

Ak čas misie vyprší, obrancovia vyhrajú kontumačne, pretože zastavily útok.

Defend
Balaklava

completely outdated info: balaklava is a town connected to f.e. sebastopol (capital) and is a forward airfield map.

this page needs to be updated!

The city of **Blaklava** is an unreachable map point located in Crimean peninsula (then part of the USSR).

## Maps

This point is not currently fought over and consists of one assault map:

* Assault: 'Town' map

## Links

The point is not linked to any other map points.

## See also

* List of Map Points
* List of Maps
* Soviet Union
5cm Panzergranate 40

## Descriptions

The ‘5cm Panzergranate 40’ is an Armor-Piercing, Composite Rigid round with a tungsten penetrator. It is capable of penetrating 130mm of armor but will do reduced damage to the target. It is most effective at close range.

## Overview

With enough penetration to fill much of your tank fighting needs, the Panzergranate 40 will very much suit your endeavours as a Medium Tank, though its damage at range may lack.

## Faction Comparisons

 **Note:** Panzer III J/1, M3 Lee, T-28 Model 1934
Civilian Vehicle/pt

Veículos civis não são considerados recursos de batalha; esses veículos foram abandonados pela população civil em vez de serem fornecidos por um General. Os veículos civis fornecem transporte gratuito para os soldados no campo de batalha (especialmente os soldados que não possuem seus próprios veículos) e reaparecerão com o tempo.

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS
Armored Personnel Carrier/pt

Os **blindados de transporte pessoal** são usados como pontos de *spawn* móvel para os soldados nos times de assaulto Infantaria Mecanizada. Eles podem ser movidos rapidamente pelo campo de batalha.

Os APCs tem tem uma metralhadora montada e podem carregar suprimentos básicos como caixas de suprimentos para infantaria ou até caixas com armas anti-tanques, sendo então um veículo muito útil para o combate para a infantaria se usado corretamente e com inteligência.

Ele tem uma blindagem limitada e é facilmente destruido por tanques inimigos ou armas anti-tanque, e por isso deve sempre estar protegido pela infantaria ou por tanques.

Os EUA tem o M3 Half-Track, enquanto a Alemanha usa o SdKfz 250/3.

## Dicas

* Como os membros desse time de assalto podem dar *spawn* nele, deixá-lo em posições táticas (próximo, porém protegido, de objetivos) pode dar boas oportunidades de ataque e pode fazer o sua facção vencer o mais rápido.
88mm KwK 43 L/71

The **88mm KwK 43 L/71** is one of the best tank guns in the game, mounted on the Panzer VI Ausf. B Tiger II. It is derived from the Pak 43, an immensely powerful anti-tank gun. It can penetrate over 202 millimeters of steel at 100 meters, which can easily knock out an M26 Pershing in very few hits.
Close Combat Weapons

The **Weapons/Equipment** usable by each soldier is divided into 4 categories:

 ****Close Combat Weapons**** (this page)

 **Firearms**

 **Explosives**

 **Equipment**

These weapons are for when you need to get up close and personal. Although some of these tools may have other functions, desperate times call for desperate measures, and your trusty tool may become your last resort.

* Please Note: Only the Adjustable Wrench can be used as a tool in-game; the others can only be used as melee weapons.
B-Patrone

## Overview

The B-Patrone trades anti-armour performance for an explosion ability, making it an unparalleled choice for infantry support. This ammunition type is extremely powerful against soft targets, wiping health on direct hit to critical levels and for the Panzer I may be used in conjunction with the secondary MG to instantly kill a soldier by achieving two hits at the same time.

## Faction Comparisons

 **Note:** Panzer I A, M2A2, T-38 Model 1937
37mm HE, M63, Shell

## Overview

Trading anti-armour effectiveness for anti-infantry, this is your standard run-of-the-mill HE shell with mostly identical performance to the other factions' offerings for standard cannons.

## Faction Comparisons

* Lower Calibre Light Tank
* Higher Calibre Light Tank

 **Note:** Panzer II Ausf. C/Panzer II Ausf. L, M5A1 Stuart, T-26 Model 1933/BT-7 Model 1937/T-70 Model 1942

 **Note:** Panzer 38(t) Ausf. E, M5A1 Stuart, T-26 Model 1933/BT-7 Model 1937/T-70 Model 1942
Command/nl

## Bevel

Een **bevel** is de grondvest van de bevelssamenstelling. Een bevel heeft meerdere eigenschappen, sommige zijn mandatief en anderen definiëren het type van bevel. Het bevel wordt gebruikt om legergrondstoffen over de campaignkaart te bewegen. Het hoogste bevel van een team wordt het opperbevel genoemd.

### Bevelseigenschappen

#### Onmiddellijke Eigenschappen

* **Commandant/Officie**: Het bevel wordt gecontroleerd door een commandant, een klein bevel wordt door een officier gecontroleerd. Een speler kan slechts een bevel controleren ter zelfder tijd.
* **Hogerliggend Bevel**: Het bevel krijgt bevelen en legergrondstoffen vanuit het hogerliggend bevel.
* **Specialty Class: Sluipschutter, pantserafweer, enz. .**

#### Afgeleide Eigenschappen

* **Legergrondstoffen**: Manschappen, tanks, vliegtuigen, enz. worden toegewezen aan het bevel door haar overste.
* **Ondergeschikt Bevel**: Een bevel kan verscheidene ondergeschikte bevelen hebben. Ondgeschikte bevelen zonder aanvoerende officier worden gecontroleerd door de commandant.
Civilian Truck 'Plateau'/it

## Descrizione

I Veicoli Civili possono essere trovati in alcuni punti di cattura e punti di accesso.

Nono sono molto veloci e non offrono molta protezione come i veicoli schierati dai giocatori. In ogni caso sono liberi, non hanno bisogno di essere sbloccati e possono trasportare molti soldati. Puoi avere un passeggero nella cabina e 4 dietro.

Premi CTRL mentre sei dentro per avere maggiore coperture.

I Veicoli Civili sono anche usati dai Fanti o dai Cecchini, per guadagnare esperienza per i Ribbon "Driver" e "Chauffeur".

Per ora,il Citroën C4F,meglio conosciuto come Camion Civile,è l'unico veicolo civile disponibile.

Non ci sono piano o altro a riguardo di nuovi veicoli civili al momento,

## Galleria

* Citroën C4F
Bertie Clay MkIII (h)

DAMAGE

# Faction Comparisons

* Base
* Semi-Automatic Rifles
* Bolt-Action Rifles
* Tier 1 MG
* Tier 2 MG
* Tier 3 MG

 **Note:** Gewehr 43, M1 Garand, SVT-40

 **Note:** Maschinengewehr 13, M1918A2 Automatic Rifle, Degtyarev DP-28

 **Note:** Maschinengewehr 34, Johnson M1941 LMG, Degtyarev DT-29

 **Note:** Maschinengewehr 42, M1919A6 MG, Maxim-Tokarev MT
Defend/fi

Puolustuksessa tehtävä on estää hyökkääjiä valtaamasta tiettyjä valloituspisteitä (Kartalla tähdet) tai tuhoammalla kaikki viholliset.

Puolustajat voi voittaa myös ajamalla hyökkääjät ulos kartalta valloittamalla kaikki vihollisen kulkupisteet .

Mikäli taistelun aika loppuu, puolustajat ovat pysäyttäneet hyökkäyksen ja voittavat.

Defend
CCKW Cargo truck

# Tips

* This truck has no armor and it is very easy to destroy; tanks and planes are a major threat to it. Enemies can also easily kill soldiers when they spawn into it, so make sure it is parked a little ways away from the front and is well hidden.

* This truck can have two supply crates equipped, use them!

* Using this as a defense vehicle is an effective tactic! Placing the truck near or on a secured base will allow instant deployment onto it. This is good for helping to defend a point against a strong enemy team.

* A good thing to use with an APC driver are grenades. This is because you can throw them in water crossings to disarm enemy mines that might be there.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  American Unlocks
Cars/pl

**Samochody terenowe** to lekkie i szybkie pojazdy używane do szybkiego transportu żołnierzy na pole bitwy. W jednym takim samochodzie można zmieścić sześciu pasażerów + kierowcę. Samochody można wyposażyć w skrzynie z zaopatrzeniem lub Pazerfausty. Posiadają również zamontowany karabin maszynowy by wspierać atak i obronę. Są jednak bardzo słabo opancerzeone i można łatwo je zniszczyć przy pomocy czołgów, broni przeciwpancernej lub karabinów maszynowych.

Alianci używają Willys MB, podczas gdy Niemcy korzystają z Kübelwagen Typ 82.

Pojazdy terenowe są dostępne dla Zmotoryzowanej Piechoty.

# Modyfikacje

Samochody obu stron mogą być modyfikowane poprzez dodanie skrzyń z zaopatrzeniem lub skrzyń z bronią przeciwpancerną.

## Ulepszenia

### Skrzynie z zaopatrzeniem

Skrzynie z zaopatrzeniem są wypełnione amunicją i apteczkami.

### Skrzynie z bronią przeciwpancerną

Skrzynie z bronią przeciwpancerną zawierają jednorazowe wyrzutnie Panzerfaust.
Defend

The objective of the Defend mission is to keep the attackers from capturing certain capture points called the objectives on the map and/or eliminate all attacking forces.

The defenders can also win by driving the attackers off the map by capturing all access points held by the attackers.
The defence missions are open for all players to join.

If the mission timer ends the defenders win by default by having stopped the attack.
Blitz Truck

# Tips

* This truck has no armor and it is very easy to destroy; tanks and planes are a major threat to it. Enemies can also easily kill soldiers when they spawn into it, so make sure it is parked a little ways away from the front and is well hidden.

* This truck can have two supply crates equipped, use them!

* Using this as a defense vehicle is an effective tactic! Placing the truck near or on a secured base will allow instant deployment onto it. This is good for helping to defend a point against a strong enemy team.

* A good thing to use with an APC driver are grenades. This is because you can throw them in water crossings to disarm enemy mines that might be there.

* Shooting enemy cargo truck with infantry weapons makes enemies unable to further spawn on it, assuming a component is damaged or an occupant killed.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  German Unlocks
Auto-Resolver/pl

Gdy brakuje graczy do udziału w misji, o tym, komu przyznać zwycięstwo decyduje komputer ("Auto-Resolver"), który zasymuluje jedną bitwę między wszystkimi wysłanymi grupami uderzeniowymi, nawet tymi, które nie zostały wybrane by akurat wziąć udział w bitwie. Te grupy, którym skończą się zasoby podczas symulowanej bitwy są z niej automatycznie wyłączane.
Jeśli zabraknie grup uderzeniowych, Auto-Resolver poczeka 30 minut, po czym zadecyduje o wyniku.
Jeśli w danym momencie tylko jedno ze stron ma zasoby do walki, to jej przyznawane jest zwycięstwo oraz kontrola nad miastem, o które toczył się spór.
Civilian Vehicles

Civilian Vehicles are not considered battle resources; these vehicles have been abandoned by the civilian population instead of being provided by a General. Civilian Vehicles provide free transportation for soldiers on the battlefield (especially soldiers that do not have vehicles of their own) and will respawn over time.

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS
76.2mm UBR-353SP

## Overview

Provides better penetration than the UBR-353A at the cost of damage and accuracy, to most degrees outclassed by the 76.2mm UBP-353A as its damage is surpassed at a distance of 63.21/78.48m so the only real use is firing upon enemies impenetrable by factory ammunition within that range.

## Faction Comparisons

 **Note:** Panzer III J/1, M3 Lee, T-28 Model 1934
BMW R75/pl

R75 to wojskowy motocykl służący do szybkiego transportu jednostek lub do celów zwiadowczych. Motocykl można wykorzystać do przewozu jednego lub dwóch żołnierzy za linie wroga w celu przeprowadzenia niespodziewanego ataku lub zwiadu. Aby odblokować należy nabyć 7 poziom baretki kierowca. Koszt pojazdu wynosi 28400 kredytów lub 329 złota.

#### Gallery

* R75
Characters/nl

## Karakters

Een karakter of personage is een spelers persoonlijke en aangepaste soldaat die hij kan gebruiken in het FPS gedeelte van het spel. Dit karakter wordt uitgebreid op het simpele outfit dat de standaard soldaten hebben en het is mogelijk om uit te breiden met een arsenaal van persoonlijk gekozen dingen door elke speler. In toevoeging daarop, kan elke speler ook zijn karakter verfraaien met badges die geassocieerd worden met extra verdiensten. Deze verschillen van een toenemende rensnelheid tot het kunnen oppakken van munitie van gesneuvelde soldaten.

## Het kiezen van een Karakter

Maak een karakter en breng hem van een groene rekruut tot wat JIJ wilt dat hij wordt; De oorlog grootste scherpschutter, sniper, Tank commandant, Vechterspiloot, Defensieve genie, Intelligente Officier, Anti-Vliegtuig artillerist etc.

De eerste stap is het kopen van een karakter slot in het menu. De prijs van dit slot ligt aan welke klasse is geselecteerd. Na het selecteren van een klasse met verstrekking tot een naam voor het karakter, is het tijd voor de volgende stap. Je kan toegevoegde uitrusting voor je karakter kopen met betrekking op wapens, munitie (nog niet mogelijk), explosieve, en veldapparatuur. (nog niet mogelijk)

## Karakter aanpassingen

Zodra er een klasse is geselecteerd is het mogelijk om uitrusting voor je karakter te kopen. Hier komt nog bij dat het ook mogelijk is om je gekozen uitrusting te wijzigen met upgrades tot kleding smaak. Op wapens kunnen er verschillende trekkers worden aangebracht, verschillende vaten, punten wijzigen op de schade die het doet, reikwijdte van de kogels, precisie, de terugslag, en de vuursnelheid
Cars/it

I **Veicoli Terrestri** sono veicoli medi e veloci usati per trasporti rapidi di soldati sul campo di battaglia.Hanno una capacità di sette soldati, pilota incluso. La macchina può avere un kit medico o un Lanciarazzi. E' anche equipaggiata con un mitragliatore per supportare gli attacchi e la difesa personale. Ha un armatura leggera ed è facilmente distrutta dai carri nemici, armi anticarro e mitra pesanti.

Gli Alleati usano la Willys MB, mentre l'Asse usa La Kübelwagen Typ 82.

I Veicolo Terrestri sono disponibili con le unità Motorized Infantry.

# Modifiche

Entrambi i veicoli terrestri possono essere modificati con "Kit Medico" o "Lanciarazzi".

## Upgrade

### Scatole supporto per Fanteria

Le scatole di supporto sono riempite con munizioni e kit medici

### LanciaRazzi

Le scatole di lanciarazzi sono riempite di armi anticarri, in particolare il Panzerfaust 60.
Characters/lt

## Veikėjai

* Veikėjas tai - žaidejo asmekiškai pritaikytas kareivis, kuris yra nadojamas Pirmojo Asmens Šaudykles žaidimo dalyje.
* Veikejas turi standartine įrangą, duota standartiniam veikėjui iki asmeniškai parinktos įrangos , pasirinktos kiekvieno žaidejo asmeniškai.

## Veikėjų tipai

 Tankistas | Gali atgyti Tankų/Tankų medžiotojų PK.

## Veikėjų pasirinkimas

Norint nusipirkti veikėja, reikia iš pirmo nusipirkti veikėjo vietą(Toliau VV) kuri kainuoja 91,000 kreditų (Pirmoji veikėjo vieta, tolesnių vietų kainos kyla).

Kai nusipirkote VV jums reikia išsirinkti is 7 veikėjų tipų.

 Tankistas | 63,800 kreditų

Po to kai išsirinkote veikėją, jam reikia sugalvoti vardą (Ką nors įskaitomo).
Captured Weapons

Captured weapons are a feature that allows soldiers from one faction to use weapons of another faction, though usually at much greater effort and expense than obtaining native weapons. It is also used to obtain some weapons not normally available for a certain class, currently only the Sturmgewehr 44 for Tank Crew and the FG42 Ausf. E for Infantry.

Captured weapons can **only** be used by the **enemy** factions. For example, if you send a captured **M1919 A6 Machine Gun** (native faction: US) to the Depot, then it will **only** be available to German and Soviet infantrymen.

The usual increased markup on captured weapon prices does not apply to depot transfer costs, meaning it's the same half-price of the native cost to move a captured weapon to depot.

## Explosives, Anti-tank and Close Combat Weapons

The majority of these weapons can be unlocked simply by progressing through the respective ribbons as normal, however, captured weapons are usually unlocked at a later stage in the ribbon compared to the native faction.

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

Schanzzeug
MPL-50
Seitengewehr 98

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

S-Mine
PMK-40

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

## Standard Firearms

These are unlocked by progressing through the weapon's Specialist Ribbon, unlocked at 9th Grade for most weapons but 11th Grade with the PTRS-41, Sturmgewehr 44 for Tank Crew and FG42 Ausf. E for Infantry. Weapon specialist ribbons for captured weapons do not appear in the loadout screen by default and will only become available to view once the weapon has been picked up and used in the Action Game.

Captured weapons can unlock the same modifications as in their native faction, however this is subject to the same class limitations - so for example Recon-exclusive upgrades only remain available for weapons captured on Recon. This is also the case for 'special' captured weapons like the Sturmgewehr 44 for Tank Crew and the FG42 Ausf. E for Infantry, which only have the Jägerpatrone Kurz and S.S. Patrone ammunition upgrades available, respectively.
Characters/fi

## Hahmot

 7 | Tankin miehistö

Hahmot ovat pelaajan henkilökohtaisia ja muunneltavia sotilaita joita voi käyttää FPS -pelissä. Hahmoa ostaessa se tulee yksinkertaisella varustuksella,mutta pelaaja voi itse muunnella ja lisätä erilaisia varusteita. Lisäksi pelaaja voi lisätä hahmolleen taistelumerkin.

## Valittaessa hahmoa

Valitse hahmo ja tee sotilaastasi se mitä itse haluat hänestä tulevan; sodan mahtavin kenraali,tarkka-ampuja, tankin komentaja,hävittäjä-ässä tai jalkaväkisotilas.

Ensimmäinen askel on hahmon ostaminen "character" -valikosta. Hahmon hinta määrittyy sen luokasta. Kun olet valinnut luokan ja antanut sille nimen ruvetaan muuntelemaan varustusta. Voit ostaa erilaisia varusteita hahmollesi kuten aseita,ammuksia,räjähteitä ja kenttävarusteita.Hahmon muuntelu

Kun luokka on valittu voit ostaa varustusta hahmolle. Lisäksi voit muokata varusteitasi parannuksilla jotka parhaiten sopivat makuusi. Aseita voi parannella erilaisilla liipaisimilla,piipuilla,tähtäimillä,lukoilla yms. parantaaksesi aseen tekemää vahinkoa,kantamaa,tarkkuutta,rekyyliä ja tulinopeutta.
Capture Points/it

I Punti di Cattura sono obiettivi che possono essere conquistati.

Nell'Action Game,normalmente sono centrati intorno ad una radio,o un elemento analogo.Bisogna trovarsi nelle vicinanze per effettuare la cattura.
I punti di Cattura si dividono in:

* Punti di Accesso, Postazioni da cui parte l'attacco.
* Obiettivi Missione da catturare o difendere.
* Punti di Cattura Generici, necessari per passare dai primi ai secondi.

Per Maggiori informazioni sulla cattura

## Gallery

* Capture Points
* In game Capture Point.
2cm Sprenggranatpatrone 39

## Overview

This ammunition type will serve you well for almost all infantry support needs, and even comes with a velocity increase to boot. One will have to use the rapid-fire ability of the autocannon to cover its explosion radius weakness, however, being the weakest of the standard Light Tanks.

## Faction Comparisons

 **Note:** Panzer II Ausf. C/Panzer II Ausf. L, M5A1 Stuart, T-26 Model 1933/BT-7 Model 1937
Charaktery

Charakter je osobní a vlastní voják, který je použit v FPS části hry. Charakter se rozšiřuje na jednoduché vybavení - standardní  voják a je schopen být vybaven arzenálem osobně vybraným každým hráčem. Postavy jsou schopny používat různé zbraně, a  bojové odznaky, které dávají hráčům určité výhody. A to od zvýšené rychlosti jízdy po například zbírání munice z mrtvých vojáků. Vybraný charakter se může připojit do bitvy, kde stejně vybavený  útočný tým bojuje. Ve hře máme na výběr ze sedmi charakterů:

## Výběr Charakter

Výběr CHARACTER menu v herním lobby vám umožní vidět přehled svojí postavy. Zde si můžete vybrat a vybavit stávající charakter, nebo koupit a vytvořit nové.
Pokud se rozhodnete koupit novou postavu, nejprve musíte odemknout character slot (za cenu v kreditech - v současnosti 52700) a poté vyberte jeden ze sedmi typů dostupných charakterů.

Mějte na paměti, že budete muset zakoupit jak charakter slot tak charakter samotný! V současném cenovém režimu je cena za slot je vyšší než cena charakteru.

Skutečné ceny byly odstraněny z této stránky, protože jsou upravovány a neustále potřebují aktualizovat. Na lepším a přehlednějším systému se v současné době pracuje.

Poté, co si zakoupíte svůj nový charakter ho můžete upravovat stejně jako vaše stávající postavy.

## Přizpůsobení charakteru

Jakmile je charakter vybrán jste schopni koupit vybavení pro svou postavu. Kromě toho, jste také schopni modifikovat stávající zařízení. Střelné zbraně mohou být vybaveny různými spouštěči, hlavněmi, mířidly a municí, a upravovat tak poškození, dostřel, přesnost, zpětný ráz, a rychlost střelby.
Credits

Credits are the currency available in Heroes and Generals for the Heroes portion of the game.
You can earn credits by participating in battles and killing enemies. The credits earned from participating in battles is the salary of the soldier(s) that qualify based on their time in battle. Higher ranked soldiers earn more salary. You can see the Soldier salary by clicking on the soldiers rank in the rank progression bar.

## How to earn credits

#### Salary

The current system added with the Xylander Build (1-8-2015) is that you get paid for playtime. Each rank has amount of salary it gets for 60 minutes of being out in the field. Also, if you stay until the game ends, you will recieve a 10% bonus to this salary. As result amount of credits is calculated using this formula:

Salary \* play time \* end bonus, where:

**Salary** - amount of money you get according to your rank in 1 hour, **play time** - hours spent alive, **end bonus** - 1.1 modifier if you stayed until the match ended

If we take rank 17 for example, its hourly salary is 14700 credits. If you were alive for 30 minutes, and haven't left until the end, your salary will be

14700 \* 0.5 \* 1.1 \* = 8085 credits

Extra Information: Credits cannot be bought with gold or any other form of purchasing, they are only acquired by playing the game.

#### Other earnings

You will also receive credits (and experience) for certain actions, such as killing and injuring enemy soldiers and vehicles, capturing, raiding and defending points and other actions. Approximately 4.2 credits are given for every score point gained.

#### Bonuses

Other factors like matchmaking options, War battle bonuses and Veteran Memberships also add to the total credits earned. The Quick Battle option gives +10% credits and getting into a War battle gives +25% credits, but these do not stack and the War bonus will override any matchmaking bonuses to give a flat +25%. Veteran Membership adds +25% credits but this only stacks additively, so with Quick Battle the total bonus is +35% and in a War battle +50% credits.

## what are credits used for

You can spend credits on various weapons, equipment, weapon modifications, vehicles, planes and new soldiers. Each weapon and vehicle that is used will have a repair or refill cost associated with it in credits. The more advanced the weapon or vehicle, the higher the cost will be. There is an option to auto-repair items with credits, and if this option is selected then a notification will be sent following each battle giving the repair cost.
Battle/pt

Uma batalha pode ser iniciada de várias maneiras. Um combate entre jogadores humanos no campo de batalha (3D Action Game), mas se não há jogadores disponíveis para batalhar na guerra o servidor ira auto-resolver a batalha. Jogadores humanos podem entrar em um servidor-resolver a qualquer hora se há ao menos 1 jogador para cada lado.

### Assalto Direto

O assalto direto é iniciado movendo uma equipe de assalto para um campo de batalha. Quando a equipe chegar no ponto estará pronta para atacar.

### Skirmish

Batalhas Skirmish acontecem quando forcas defensivas mandam batedores ao entorno do campo de batalha para reconhecimento de forcas inimigas (ou para assediar as forcas inimigas) ou quando duas equipes de assalto opostas se encontram durante o movimento.
Batalhas Skirmish acontecem em campo aberto e terminam quando um lado é destruído ou recua.
BT-7 Model 1937

## Weaponry

* Default
* Gunner Bronze
* Gunner Silver
* Gunner Gold

* 1 Type
* 2 Types
* 3 Types

# Tips

* BT-7 has a lot of weakspots that are spread across the entire tank, relatively low hitpoint, and very weak armor. It will not survive for long under fire.

* BT-7 has a standard 45mm main gun. Although it is inferior to T-70's 45mm gun, it is nonetheless sufficient enough to effectively dish out damage to both infantry and vehicles alike, given proper ammunition is used.

* The BT-7 has an excellent top speed, acceleration, and reverse speed. Successful use of this tank is almost always dependent on fully harnessing its speed aspect.

* BT-7's weak armor extends to its turret as well: it has a fragile cannon breech which is prone to being destroyed . Stay on the move and avoid close quarters engagements to minimize the chance of breech destruction, as it mutually assures the destruction of the tank.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  Soviet Unlocks

# Gallery

1. ↑ Against armor
Adjustable Wrench

## Statistics

* Torso
* Legs
* Arms
* Head

## Gameplay

The **adjustable wrench** is a tool that players of all Factions can use to repair damaged vehicles. It also doubles as a melee weapon, capable of killing enemies with three torso strikes or one head strike. However you swing the wrench rather slowly and it has low range and damage compared to other Close Combat Weapons.

### How to use

To use the wrench, approach a damaged vehicle and press and hold the left mouse button. You will perform an action and the health of the vehicle will slowly increase. During this period, the vehicle's health bar will be visible to you, and you will be left vulnerable to enemy soldiers. The progress bar for vehicle stealing will not show unless you stop repairing the vehicle, so be alert for anyone trying to steal your vehicle while you repair.
After V update, the repair effectiveness of the tool can be increased thanks to the mechanic combat badge.
As of the Z update, you will now receive bonus experience points for repairing vehicles.

### Multiple Players Repairing

As of Battle Pass Season 2: Ablaze (Update 1.27), the individual contribution to repairing per player decreases as more people repair a vehicle simultaneously - the net effect is shown in the graph below:

Approximate values per number of players are:

* 1 player → 100% → 100% per player

* 2 players → 170% → 85% per player

* 3 players → 210% → 70% per player

* 4 players → 235% → 58,75% per player

* 5 players → 250% → 50% per player

These are rough values and the true amounts are based on a slightly more precise formula, for example the base effectiveness of five players repairing is actually within the 240-250% range.

The base effectiveness caps at around 250%, which may be raised to around ~446% if all repairers have Mechanic Gold. However, adding one more repairer without a Mechanic bonus of their own can actually decrease effectiveness, for instance: 4 players with Mechanic Gold = 423% (4 × 58,75% × 1.8), 4 players with Mechanic Gold + 1 without = 410% (4 × 50% × 1.8 + 50).

## Gallery

* Adjustable Wrench

1. ↑ 1.0 1.1 1.2 TLM.Hades, 26/07/2022 https://discord.com/channels/351987983223750656/533210478172962826/1001492156374065297
Campaign map

## Description

The war map is where the 'generals' portion of the game takes place. There are 23  capitals and countless cities as well as supply lines in between where battles can take place. One faction must capture 15  capitals in order to win.

The setting currently includes most of Europe excluding

* Large parts of Scandinavia
* Large parts of Russia
* Spain
* Portugal
* Various Islands
* Most of Ireland

Also, even though parts of Africa and various other regions are visible, they're empty and inaccessible.

Wars are won by strategic coordination of the officers and generals who control the assault teams and the formation and victory in battles which are fought by the heroes. Generals are nothing without their soldiers and vice versa.

* Athens
* Berlin
* Bucharest
* Budapest
* Copenhagen
* Donetsk
* Edinburgh
* Frankfurt
* Kiev
* Leningrad
* London
* Marseille
* Minsk
* Oslo
* Prague
* Riga
* Rome
* Saint-Quentin
* Stockholm
* Vichy
* Warsaw
* Zürich

## Map overview

**Top Left** - Here you can find a certain battlefield by typing in the name of the city and you can also zoom in or out.

**Red Box** - Faction Stockpile (Shows the number of each vehicle and soldier type your faction currently has and the production speed).

**White Box** - Amount of time the war has been active (not real time, it has been sped up).

**Yellow Box** - Equipped Assault Teams. This is managed in the Heroes area as shown here (5th tab on the black box).

**Top Centre** - War Number (in this case 995) and Capitals Held (Indicated by the stars, hovering over the box with your mouse brings up a more detailed view. Hovering over a start will show you the capital's name.)

**Purple Box** - Switch between Friend/Foe and Strategic Colour Scheme.

**Green Box** - Reinforce All Assault Teams

**Blue Box** - Deploy All Assault Teams (ATs can be individually deployed in the yellow box.)

**AT Specific** - In the yellow box each AT has an eye (shows AT details) and a magnifying glass (shows AT on map)

## Start of the War

At the start of the war each faction starts with three capitals :

 Germany: **Budapest**, **Rome**, **Athens**

 United States: **Arnhem**, **Saint-Quentin**, **Edinburgh**

 Soviet Union: **Leningrad**, **Warsaw**, **Donetsk**

ATs are deployed at Capital cities and they make their way along supply lines to the frontline.

Moving ATs towards an enemy controlled and occupied area results in a war battle.

Winning the skirmish battle along a supply line near a city will let you attack the city where you can take it over if victorious.

## Trivia

In the far bottom right (SE) corner of the map, on the eastern bank of the suez canal you can find the cities used in staged battles. They are in no way accessible with ATs or interactive.

## See also

Map Points

Assault Team

Strategy Game

Moving Strategic Units

Supplies
Defend/it

L'obiettivo nelle Missioni di Difesa, è quello di evitare agli attaccanti di catturare particolari Punti di Cattura chiamati Obiettivi, mostrati con la lettera O e segnati sulla mappa con una stella, oppure eliminare tutti gli avversari e i loro spawn.

I difensori possono anche vincere eliminando gli attaccanti dalla mappa, catturano tutti i loro Punti di Accesso.

Se il "Tempo di Difesa" finisce la battaglia si conclude non appena una fazione controlla tutti gli Obiettivi.
Capitals/it

I **Punti Mappa Capitale** sono usati nella Mappa di campagna, sia come punti di partenza delle unità, e rinforzi, sia come obiettivi da conquistare.Le capitali iniziali della Germania sono Berlino e Roma,mentre quelle degli Alleati sono Londra ed Edinburgo.L'obiettivo del Gioco Strategico è di conquistare 12 capitali, oppure di lascire il nemico con meno di 3.

### Lista delle Capitali

* Berlin
* Bordeaux
* Budapest
* Edinburgh
* København
* Liverpool
* London
* Marseille
* Oslo
* Paris
* Prague
* Rome
* Rotterdam
* Warsaw
* Zürich
Mosquito Swarm

Mosquitoes are animals which spawn in the jungle biome. If encountered, they will infect the player with Yellow Fever which cannot be cured, but will disappear after 35 seconds. Yellow Fever increases player's temperature and reduces the hunger bar to 30% its maximum. Multiple bites from a mosquito swarm will restart the period of sickness, and may cause death via the mosquitos themselves (rather than the Yellow Fever).

Currently, mosquitoes cannot be killed but can be trapped using buildings or avoided like any other animal.
Curtiss O-52 Owl

# Description

 Roll Rate at 100% Indicated Air Speed (Max)
 Roll Rate Acceleration

# Tips

* AP rounds are an upgrade to factory.
* HE isn't worth the cost on the owl.
* Look for jeeps to bomb as they can score lots of points.
* If fighting a Head To Head Aim Above the Engine block sometimes it can kill the Pilot.
* When bombing put the target just in front of the nose in FPV for a rough guide.

# Specialist Ribbon

 Rank
  American Unlocks

1. ↑ Against armor
Colmar Hamlet

### Description

Colmar Hamlet is a map added in the 1.10 build. This is one of the starting map for Tier 0 players (rank 0-3), but can also be accessed by Tier 2 players. It is designed to help you learn the basics without tanks and planes, via the use of a gamemode called Encounter - in which said ATs are unavailable (along with recon and paratroopers).

### Layout

The entire map is based in a small village, surrounded by a river and crop fields, however most of the fighting will occur inside the hamlet, a collection of buildings that can only be accessed in part. The village is crossed by two roads, going from North to South and East to West, although some of the entries of the village are blocked for vehicles.

The two main Spawnpoints are at North and South of the point. Attackers from the South will have to cross the river, either via shallow waters or the only bridge in the map.

### Capture point O1

The *Village* (O1) is composed of an assortment of houses, some of those inaccessible. At the North-East, a big building like the Police Station objective in the Town map can be found. Most of the fighting will often take place in the middle of the town, between cabbage patches and walls that will provide some cover.

### RTS creation

An Encounter is created on a Skirmish line when no armour, recon or paratrooper Assault Teams are present. If those are present, then the map will simply be replaced with a normal Skirmish.
Black Hornet

DAMAGE

# Faction Comparisons

* Base
* Semi-Automatic Rifles
* Bolt-Action Rifles
* Tier 1 MG
* Tier 2 MG
* Tier 3 MG

 **Note:** Gewehr 43, M1 Garand, SVT-40

 **Note:** Maschinengewehr 13, M1918A2 Automatic Rifle, Degtyarev DP-28

 **Note:** Maschinengewehr 34, Johnson M1941 LMG, Degtyarev DT-29

 **Note:** Maschinengewehr 42, M1919A6 MG, Maxim-Tokarev MT
Combat Badge/pl

Odznaki odblokowują "specjalne umiejętności" powiązane z nimi. Odznaka przyznawana jest za otrzymanie kombinacji dwóch (lub więcej) baretek.

Niektóre odznaki można dostać wielokrotnie,odblokowując tym samym lepszą wersję danej umiejętności. Uzyskiwanie lepszej wersji będzie jednak trudniejsze wraz z każdym jej poziomem. Oprócz tego tylko jedna wersja jednej odznaki będzie możliwa do noszenia. Przykładowo,nie będziesz mógł nosić "Brązowej Odznaki Szturmowej" i "Złotej Odznaki Szturmowej".

Zwykły gracz będzie mógł nosić tylko jedną odznakę jednocześnie,natomiast weterani będą mogli nosić dwie.
Characters/it

## Carriere

Ogni giocatore, può avere più soldati specializzati nelle varie classi, da usare nel campo di battaglia.
Ogni classe può portare armi differenti, ed essere ricompensata con Badge che servono a sbloccare armi ed equipaggiamenti. Un soldato di una determinata classe può entrare in combattimento se ci sono posti e "spawn" nel rispettivo Team d'Assalto.

Le cinque classi tra cui scegliere sono :

 Generale | Non entra in battaglia, si occupa della parte strategica del gioco.

## Creare un Soldato

Tutti i giocatori possono comprare i soldati quando hanno i fondi richiesti.
Quando decidi di comprare un nuovo personaggio,puoi comprarne uno nuovo,Fante livello zero, oppure uno già specializzato, con vari livelli.
I soldati specializzati si possono comprare solo in Gold.

 12 (2nd lieutenant)
 15 (Major)

 12 (2nd lieutenant)
 15 (Major)

 12 (2nd lieutenant)
 15 (Major)

 12 (2nd lieutenant)
 15 (Major)

 12 (2nd lieutenant)
 15 (Major)

## Selezionare un Soldato

Selezionare il menu personaggio nella game lobby, ti farà vedere un resoconto del soldato in questione. Puoi navigare tra i vari soldati, e puoi equipaggiarli con armi e veicoli. Ogni acquisto è valido solo per il soldato che lo compra.

Dopo aver comprato un nuovo personaggio puoi modificarlo come gli altri già esistentni.

## Personalizzazione Personaggio

Una volta selezionata la classe, puoi comprare equipaggiamenti per il tuo personaggio.Inoltre puoi anche modificare l'equipaggiamento attuale con potenziamenti di vario genere. Le armi da fuoco possono essere di elementi diversi che modificano danno,raggio,precisione,stabilità e rateo di fuoco.

In aggiunta si possono cambiare l'uniforme di alcuni classi e l'aspetto di alcuni fucili.
Per questi ultimi cambiamenti è necessario spendere dei Gold
Chrome Moly 4150

DAMAGE

## Effects

The damage increase is expressed as a multiplier:

* Damage [Near]: 1.331
* Damage Far: 1.15

The range increase affects the 'Near Range' value, and is expressed as a multiplier of 1.05

The stability decrease affects the 'camerarecoilup', 'camerarecoilright' and 'camerarecoilvariance' values, and is expressed as a multiplier of 1.1

The precision decrease is expressed as multipliers of

* swaystandmode: 1.2
* swaycrouchmode: 1.15
* swaypronemode: 1.1
* swayprecisionmodifier: 1.15
* aimpenaltycontractionpersec: 0.95
Combat Knife 1219C2/pt

Facção
 Dano
 Modo de Uso
 Pontos
 Créditos
 Ouro
 Emblema Requerido

O melhor amigo do soldado americano. Bom para cortar coisas fora e fazer buracos nos inimigos. Silenciosa e mortal, mas precisa chegar bem perto para usá-la.

## Descrição

A baioneta Ka-Bar Mk.II ou **Ka-Bar 1219C2** foi uma arma e uma faca de utilidades adotada para as forças americanas na Segunda Gerra Mundial em 1942 após os soldados americanos reclamarem sobre as funcionalidades limitadas do modelo anterior. A baioneta Mk.II se tornou uma ferramenta mais barate e mais útil no combate e rapidamente substituiu a versão anterior. Com 7 polegadas de lâmina e com um cabo de madeira ou couro, rapidamente caiu no gosto dos soldados que serviam em varias divisões do exército americano. Variantes desse modelo continuam em serviço até hoje.

## Gameplay

A faca americana, como todas as armas para curta distância, tem alcance limitado. Pode matar com apenas um golpe.
BZT Armor Piercing

## Overview

While its minimum penetration is so-so, the maximum is more than enough to penetrate MG tanks and, with careful aim, the weak spots of other light tanks. It is still recommended to upgrade to other ammunition types such as the B-30 Armor Piercing and B-32 as soon as possible though.

## Faction Comparisons

 **Note:** Panzer I A, M2A2, T-38 Model 1937
Combat Ribbon/sh

**Achtung! Work In Progress!**
**This page is a Work in Progress.**

**Comment**: Ažurirano - nadamo se da je većina bugova riješena, Reto.robotron3000 17:30, 6 July 2012 (CEST)

Vrpca je nagrada za izvršavanje nečeg dobrog u igri, kao što je napad ili odbrana važnih mjesta, ubijanje i uništavanje vozila i neprijatelja.
Većina vrpci se može osvojiti više puta i zvjezdica će biti dodana za svaku nagradu. Borbene vrpce ujedno čine i temelj za otključavanje borbenih znački.

## Višesturke Nagrade

Na primjer:

* 1. nagrada - Stekni medalju/vrpcu
* 2. nagrada - 1 bronzana zvijezdica dodana
* 3. nagrada - 2 bronzane zvijezdice dodane
* 4. nagrada - 3 bronzane -||-
* 5. - 4 bronze
* 6. - 1 srebrena zvijezdica dodana
* 7. - 2 srebrene
* 8. - 3 srebrene
* 9. - 4 srebrene
* 10. - 1 zlatna
* 11. - 2 zlatne
* 12. - 3 zlatne
* 13. - 4 zlatne
* 14. - hrastovo lišće
* 18. - hrastovo lišće i mačevi
* 22. - hrastovo lišće, mačevi i dijamanti
* 26. - zlatno hrastovo lišće
* 30. - zlatno hrastovo lišće i mačevi
* 34. - zlatno hrastovo lišće, mačevi i dijamanti
Capture pointy

Capture pointy sú body, ktoré môžu byť zabrané.

V akčnej hre sú zvyčajne sústredené okolo rádia alebo ekvivalentného vysielacieho zariadenia, ktoré vojaci zaberú a pomocou neho odošlú spravu na veliteľstvo, že táto oblasť je pod ich kontrolou.

Capture pointy s označením v tvare hviezdy, sú ciele misie. Capture pointy musia byť zabrané v určitom poradí, ak sú "*zamknuté*" je potreba zabrať predchádzajúci bod

## Galéria

* Capture Pointy
* Capture Point v hre.
Assault Team/es

Los equipos de asalto son una cantidad de recursos que permiten a los jugadores hacer uso de estos recursos en el juego de acción. En la Guerra, los equipos de asalto son controlados por los oficiales y generales durante la campaña. Cada equipo de asalto tiene un máximo de jugadores que pueden entrar, sin embargo, con la llegada de la acumulación de recursos este límite ha perdido importancia. Cuando un jugador aparezca con un soldado o un vehículo, esta cantidad se tomará de un equipo de asalto aleatorio del mismo tipo del montón de recursos. En la campaña hay un límite de recursos, que sirve para balancear la cantidad de recursos que despliega cada facción. Todos los equipos de asalto iniciales pueden ser mejorados con mas recursos o potencia de fuego.

## Tipos de equipos de asalto

Como en el mundo real, la infantería es la base de todo ejército. La infantería se especializa en capturar puntos y combatir al enemigo, ya sea a pie, o montado en un vehículo. Luego están los tanques, que aunque por ellos mismos no se ganen batallas, pueden marcar la diferencia entre la victoria y la derrota. Pasa lo mismo con la aviación y los paracaidistas, aunque estos últimos suelen unir fuerzas con las fuerzas terrestres para agilizar la captura de los puntos. Finalmente las tropas de reconocimiento cumplen con la función de localizar a los enemigos y cuando pueden también ayudan a la infantería a capturar puntos.

## Moviendo equipos de asalto

Equipos de asalto terrestres se mueven por el mapa de campaña siguiendo las líneas de suministro. Equipos de asalto aéreos solo se pueden mover de un aeródromo a otro aeródromo, pero se mueven más rápido que un equipo de asalto terrestre y no necesitan las rutas de suministro para moverse.

## Atacando

Los equipos de asalto terrestre usan las lineas de suministros para atacar territorios enemigos. Si por el camino se encuentran con equipos de asalto enemigos empieza una batalla de escaramuza, en la que el ganador avanzará, mientras el perdedor retrocede.
Civilian Truck 'Plateau'

## Minimum Off-Road Speed:13.5 km/h8.4 mph km/h**Expression error: Unrecognized word "km".** mph

### Dirt:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Loose Dirt:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Forest:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Swamp:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Dirt Road:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Sand:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Rock:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Grass Field:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Corn Field:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Cobblestone:

**Expression error: Unrecognized word "km".** km/h**Expression error: Unexpected < operator.** mph

### Reverse Speed:

20 km/h12.4 mph km/h**Expression error: Unrecognized word "km".** mph

### Spawn Cost:

**Expression error: Unexpected round operator.**

# Tips

* Despite its speed, the Civilian Truck has a lot of cover (for the front passenger and driver) out of all the Light Vehicles.
* Turning around and reversing into fire can be helpful, since the back window exposes less of the driver and passenger to incoming fire than the front window.
Defense Ribbon

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

# Description

Points are earned by killing enemy players capturing a point you own. In order to earn experience the player must be in the capture area around the radio and he must be actually triggering the point to tick down. You will not earn defensive experience unless the point is owned by you (blue). You can earn points towards this ribbon while being in a tank, plane, or any vehicle that kills an enemy (player or vehicle) capturing one of your points.