Support

## Buffs

### 1st level - Tarukaja:

Target yourself or one allied creature within 50 feet of you. They gain a bonus to their damage rolls equal to double your proficiency bonus. Additionally, this Ability negates the effect of Tarunda and Matarunda on the target.

Duration: 30 seconds (5 rounds) Cost: 5 SP

### 1st level - Rakukaja:

Target yourself or one allied creature within 50 feet of you. That creature reduces all incoming damage to them by a number equal to double your proficiency bonus. Additionally, this Ability negates the effect of Rakunda and Marakunda on the target.

Duration: 30 seconds (5 rounds) Cost: 5 SP

### 1st level - Sukukaja:

Target yourself or one allied creature within 50 feet of you. That creature has their speed doubled, gains +2 AC and a +2 bonus to their attack rolls. Additionally, this Ability negates the effect of Sukunda and Masukunda on the targets.

Duration: 30 seconds (5 rounds) Cost: 5 SP

### 1st level - Rebellion:

Target yourself or one allied creature within 50 feet of you. The creatures attacks now inflict a critical hit on a d20 roll of a 18-20 (or if the target already has an expanded critical range, the range increases by two).

Duration: 30 seconds (5 rounds) Cost: 5 SP

### 4th level - Matarukaja:

All allied creatures within 30 feet of you gain a bonus to their damage rolls equal to double your proficiency bonus. Additionally, this Ability negates the effect of Tarunda and Matarunda on the target.

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 4th level - Marakukaja:

All allied creatures within 30 feet of you reduces all incoming damage to them by a number equal to double your proficiency bonus. Additionally, this Ability negates the effect of Rakunda and Marakunda on the target..

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 4th level - Masukukaja:

All allied creatures within 30 feet of you have their speed doubled, gains +2 AC, and a +2 bonus to their attack rolls. Additionally, this Ability negates the effect of Sukunda and Masukunda on the targets.

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 4th level - Revolution:

Target all creatures within 50 feet of you. The creatures attacks now inflict a critical hit on a d20 roll of an 18-20 (or if the target already has an expanded critical range, the range increases by two).

Duration: 15 Seconds (3 rounds) Cost: 5 SP

### 4th level - Charge:

When you use this Ability, double the damage roll of your next weapon attack or physical Ability.

Cost: 10 SP

### 4th level - Concentrate:

When you use this Ability, double the damage roll of your next non-physical Ability.

Cost: 10 SP

### 5th level - Heat Riser:

Target one allied creature within 50 feet of you. That creature gains the benefits of Tarukaja, Rakukaja, and Sukukaja.

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 6th level - Brave Step:

Target all allied creatures within 50 feet of you. The creatures attacks now inflict a critical hit on a d20 roll of an 18-20 (or if the target already has an expanded critical range, the range increases by two).

Duration: 15 Seconds (3 rounds) Cost: 5 SP

### 8th level - Dragon Hustle/Hyakka Ryouran:

All allied creatures within 30 feet of you gains the benefits of Tarukaja, Rakukaja, and Sukukaja.

Duration: 30 seconds (5 rounds) Cost: 45 SP (Must be Emperor or Chariot Arcana.)

### 8th level - Fighting Spirit:

When you use this Ability, triple the damage roll of your next weapon attack or physical Ability.

Cost: 20 SP (Must be Chariot Arcana.)

### 8th level - High Energy:

When you use this Ability, triple the damage roll of your next non-physical Ability.

Cost: 20 SP (Must be Lovers Arcana.)

### 8th level - Thermopylae:

You can only use this Ability during an allied surprise round. When you use this Ability, all allied creatures within 30 feet of you gain the gains the benefits of Tarukaja, Rakukaja, and Sukukaja.

Duration: 30 seconds (5 rounds) Cost: 10 SP

## Debuffs

### 2nd level - Tarunda:

Target one hostile creature within 50 feet of you. That creature must make a Strength Saving Throw against your Ability Save DC. On failure, the creature would have a penalty to their damage rolls equal to double your proficiency bonus. Additionally, this Ability overrides the effects of Tarukaja and Matarukaja.

Duration: 30 seconds (5 rounds) Cost: 5 SP

### 2nd level - Rakunda:

Target one hostile creature within 50 feet of you. That creature must make a Constitution Saving Throw against your Ability Save DC. On failure, all incoming damage to that creature is increased by a number equal to double the user's proficiency bonus. Additionally, this Ability overrides the effects of Rakukaja and Marakukaja.

Duration: 30 seconds (5 rounds) Cost: 5 SP

### 2nd level - Sukunda:

Target one hostile creature within 50 feet of you. That creature must make a Dexterity Saving Throw against your Ability Save DC. On failure, that creature has their speed halved, has their attack rolls reduced by -2, and their AC is reduced by -2. Additionally, this Ability overrides Sukukaja and Masukukaja.

Duration: 30 seconds (5 rounds) Cost: 5 SP

### 5th level - Matarunda:

When you use this Ability, all hostile creatures within 30 feet of you must make a Strength Saving Throw against your Ability Save DC. On failure, all creatures would have a penalty to their damage rolls equal to double your proficiency bonus.

Additionally, this Ability overrides the effects of Tarukaja and Matarukaja.

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 5th level - Marakunda:

When you use this Ability, all hostile creatures within 30 feet of you must make a Constitution Saving Throw against your Ability Save DC. On failure, all incoming damage to all affected creature is increased by a number equal to double the user's proficiency bonus. Additionally, this Ability overrides the effects of Rakukaja and Marakukaja.

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 5th level - Masukunda:

When you use this Ability, all hostile creatures within 30 feet of you must make a Wisdom Saving Throw against your Ability Save DC. On failure, they have their speed halved, their attack rolls reduced by -2, and their AC is reduced by -2. Additionally, this Ability overrides Sukukaja and Masukukaja.

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 5th level - Debilitate:

Target one hostile creature within 50 feet of you. That creature must make a Wisdom Saving Throw against your Ability Save DC. On failure, that creature gains the effects of Tarunda, Rakunda, and Sukunda.

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 8th Level - Checkmate:

All hostile creatures within 30 feet of you must make a Wisdom Saving Throw against your Ability Save DC. On failure, that creature gains the effects of Tarunda, Rakunda, and Sukunda.

Duration: 30 seconds (5 rounds) Cost: 45 SP (Must be of the Priestess Arcana.)

## Shields

### 4th level - Elemental Shield:

Pick one damage type that you can use. Choose one creature within 50 feet of you. They become more resistant to the element you chose. If they are immune or are resistant, Their resistance becomes immunity and if they have immunity they drain it.

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 4th level - Karakarn:

Target one allied creature within 30 feet of you. They gain a shield that automatically repels the effects of one nonphysical Ability (not including almighty) that directly targets them. The shield lasts until it is broken by a Ability or until the end of your next turn.

Cost: 20 SP

### 4th level - Tetrakarn:

Target one allied creature within 30 feet of you. They gain a shield that automatically repels the effects of one weapon attack that directly targets them. The shield lasts until it is broken by a weapon attack or until the end of your next turn.

Cost: 20 SP

### 8th level - Makarakarn:

Target all allied creatures within 30 feet of you. They gain a shield that automatically reflects the effects of one nonphysical Ability (not including almighty) that directly targets them. The shield lasts until the start of your next turn.

Cost: 50 SP

### 8th level - Matetrakarn:

Target all allied creatures within 30 feet of you. They gain a shield that automatically reflects the effects of one weapon attack or physical Ability that directly targets them. The shield lasts until the start of your next turn.

Cost: 50 SP

### 8th level - Life Wall:

Target all allied creatures within 10 feet of you. They gain a shield that automatically reflects the damage and effects of one weapon attack, physical, or magic skill that includes the creature as a target. The shield lasts until the start of your next turn.

Cost: 70 SP

## Negation

### 3rd level - Dekaja:

All hostile creatures in a 50-ft radius of you lose concentration on any Abilities they are maintaining and lose the benefits of effects that grant a passive buff.(Rakukaja, Terukaja, Sukukaja, etc.)

Cost: 10 SP

### 3rd level - Dekunda:

All friendly creatures in a 50-ft radius of you have the effect of Tarunda, Rakunda, Sukunda and Exhaustion suppressed.(This SPplies to Traditional 5e Abilities if those are also in play; Slow, Confusion and etc.)

Cost: 10 SP

### 4th level - Tetraja:

All creatures within 30 feet of you become immune to the effects of the Hama and Mudo Ability lines

Duration: 30 Seconds (5 rounds) Cost: 8 SP

### 4th level - Elemental Break:

Pick one damage type that you can use. Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make an Intelligence Saving Throw against your Ability Save DC. On a failure, they become vulnerable to the element you chose. If they have an Immunity, Repel, Drain or Resistance, they are instead suppressed.

Duration: 30 seconds (5 rounds) Cost: 15 SP

### 5th level - Shield Break:

Choose an area equal to a 20-foot cube within 50 feet of you. All hostile creatures lose the effects of Tetrakarn or Makarakarn. if they do not have the effect of either, their AC is reduced by half of your proficiency bonus.

Cost: 36 SP