recursal/Fanatic-Fandom huggingface dataset:
Halfling

A halfling controller

The Goblins is a race of greedy and aggressive humanoids. Unlike their Orc brothers, the Goblins thrive in dark subterranean environments, they have evolved to preform in these conditions.

While their size and endurance is small, their nimbleness and ingenuity can not be underestimated.

## Halfling Traits

* **Age**. Halflings reach adulthood at 15 and live up to become 100 at most.
* **Tags**. You are tagged as biological, humanoid.
* ***Alignment***. Halflings tend towards any of the neutral alignments.
* ***Size***. Halflings are usually around 3ft tall and 2ft wide. Their size is Small.
* ***Hit Points.*** Your starting hp equals to 8 plus your constitution modifier, plus 1 hit point per level beyond the first.
* ***Speed***. Your base walking speed is 30 ft per round.
* ***Ability Score Improvement.*** Your Charisma score increases by 2 and your Dexterity score increases by 1.
* ***Skill Proficiencies.*** You gain proficiency in Persuasion and one Secondary skill of choice.
* ***Language***. You can speak Halfling and English.
* ***Brave***. You have advantage on saving throws against being frightened.
* ***Lucky***. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
* ***Hearth of Home.*** When you are in your designated home base, you can not be surprised and can use two reactions per turn.
* ***Halfling Skills***. You gain 2 FP that you can spend in the *Civilian, Shadow, Artisan, Investor or Beastmaster*
Bogtown Revolution

## The Bogtown Revolution of 1986

### Performers

Bogtown Barterers [Government]Local Administration of Bogtown [Insurrection]Protestors

# THE BOGTOWN REVOLUTION OF 1986

## Overview

The Bogtown Revolution was a series of protests, riots and eventual Insurrection between the Bogtown Barterers and the Local Administration of Bogtown, an insurrection group that wished to replace the old Government due to massive amounts of corruption, leading to the victory of the Local Administration.

A series of events led to the revolution, mostly starting with the exploitation of Bogtown by the Bogtown Barterers. The merchant group originally created the town for trade, but due to demand, it became a fully fledged scraptown. Although, due to their improper inability to run a scrap town, they exploited the town by raising taxes, and creating a secret caste system.

After a wasteland Journalist named Kelly Muller exposed the Bogtown Barterers for fraudulence and corruption, Kelly was captured by the government, but due to the operation going wrong, the public saw it. A few days later, the government released an announcement talking about how Kelly was secretly a criminal, but not many believed this. Muller's words had already spread, and as a week passed, most of the town was against the Barterers.

Protests began to get the Barterers to release Kelly Muller, but they still would not budge. After the 6th time of protesting, the government warned the protestors to return to their homes after a sudden Curfew that was set in the evening. People still did not agree, causing one of the protestors, Tyrone Herrington to be shot dead as a warning. This quickly led to a town-wide riot.

Kelly Muller was suddenly, mysteriously freed from the Bogtown Prison, before a new faction arose to popularity. The Local Administration of Bogtown, calling itself the only hope for freedom in Bogtown, had finally risen. Several guards, seeing the atrocities imposed by the Bogtown Barterers quickly switched sides, and the Barterers' control on the town crumbled in mere days. After threatening to storm the government building, Bogtown Barterers' last remaining members walked out with their hands raised in the air, as they were escorted out of the town, thus leading to the Local Administration to continue the leadership. The laws became much better, and corruption decreased by a large amount.

After 3 weeks, Kelly Muller was severely wounded by a Mysterious Mercenary. This mercenary managed to escape, and was never found out. Many believe that the vengeful Barterers hired him to silence Kelly once again. Fortunately, Kelly survived and was hospitalised. At the Hospital stay, Henry Bailey and his son Maxwell Bailey, both fed Kelly and took care of him, creating a great connection between the trio.

After the chaos that ensued, Kelly retired and worked in Henry's Bar as a way to thank him for his life-saving decisions. As for the mercenary, he still wanders the wastes, waiting for the right time...
New Miami Public Radio (NMPR)

The New Miami Public Radio is a Southern Front endorsed and funded radio station for the citizens of New Miami and the surrounding region. They play pre-war recorded music, and post-war hits. They also provide news about New Miami and Southern Front territory, along with spouting Southern Front Propaganda, and anti-mutant hate speech. The radio is favored by residents of New Miami, but many who are more open to the outside wasteland find the radio demeaning to outsiders. Sentient Mutants downright hate it, and boycott it in some cases. NMPR is banned in Bogtown USA.

The Host of the station is Oliver Brandy.
Regrowth Period

The regrowth period was a 3 year long period of time where the wasteland struggled to return back to green after the Nuclear Winter had ended. The period could be directly compared to Dustbowl of the 1930s. Duststorms, leftover ash, dead trees, and dry fields littered the wastelands. The period began to view more life show up, with birds returning to the trees and fish to the lakes, although with heavy deformities. By the turn of 1996, the earth began to see green again in the Northern Hemisphere,
Purple Skies: Bayshore

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The world heals after the War,

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Factions leap to prosperity,

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But whether War will ever cease,

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Is a topic debated till eternity.

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It's 2009, 26 years after the Nuclear War in 1983.

After a long-lasting nuclear winter, the world prospers once again, but this prosperity is only fulfilled for those who are lucky enough.

Some places are definitely better than others, but danger still lurks around the corners, no matter where you are, or what you are...

## Overview

Purple Skies: Bayshore is the first instalment of the Purple Skies universe. Purple Skies: Bayshore is a post-apocalyptic roleplay game set in an alternate Universe were Nuclear War happened. The war was caused by system malfunctions in 1983, making the USSR believe that they were under attack, who in-turn, launched nukes to the USA as retaliation. What occurred after was a chaotic and confusing war, were many countries fired nuclear warheads at each other blindly.

Taking place south of Miami, Florida, 29 years after the nuclear war. The region is split in half.

The north remains prosperous, but filled with government corruption, fraudulence and strict laws.

The south is lawless and uncaring, many more "conservative" factions live here, preferring the old Wasteland-style rather than civilisation, while others are simply desperate to go to the north, but are unable to due to one of the most greedy and merciless companies; the New Texas Oil Co.

Separated by this faction, both regions try their best to survive, both having their own problems. Due to the radiation, new diseases have appeared, and so did new human subspecies. Regardless if they are feral or not, they are hated by the North deeply, while in the South, they are taken advantage of and exploited.

The world may be healing, but it is far from going back to pre-war life. Not now, not yet.
Botanist

You are a walking encyclopedia of natural fauna.

* You gain proficiency in *Biology*.
* Additionally, you may use a herbalist kit to scavenge medicinal plants if available. After scavenging for 10 minutes, you can restore 1 hit point and may remove a poison status effect from a creature.
	+ These herbs cannot be stored, and this effect can only be used on a specific creature once per long rest.

“What a wonderful flower.”
The Southern Front

*"The emergence of hope, the will to survive."*

## Overview

The Southern Front is a large faction alongside the south-eastern parts of the United States. Originally a civilian paramilitary trying to establish a safe zone within southern Florida for survivors to flock to, they eventually turned into their own pseudo-country, with their own laws, regions and government.

They had created multiple settlements across the keys and the southern coast, providing safe habitat to thousands of refugees by the late 1990s, eventually developing themselves into a large government-like faction, buying settlements to increase their expansion.

Although being promising, their racism to non-humans and strict laws makes them hated amongst those that wish for Equality.
Cody

### Appears in

The talent Show, The New Kid, The War, The Game, Cody's House, Joseph's Party, The Cop, The world War, The Massacre, Gerald Giraffe the Movie, The South Park, The Tryouts, Hide and Seek, The Thanksgiving, Cody's Revenge, Night one, Night two, Junior's Dad, Night four, Night five, Spring Break, The Royale, Gerald Giraffe the Movie 2: For Real This Time, Gerald Giraffe the Movie 4: The Final Showdown, The Soccer Game

### Debut

The Talent Show

Cody is a supporting character in the series, he is practically Kenny from south park (See; The South Park) Except he talks. He gets killed off nearly every video he is in. A little bit of trivia, the only two videos since the south park that he doesn't die in are Night 3 and Gerald Giraffe the movie 4. Cody used to be the voice of reason before Toad came along. Now he is the punching bag. He helps Junior Fight Jeffy in the second movie, only to be snapped away. He returns in the Fourth movie saying he was in a giant pool of water the whole time with everyone else.

## Relationships

### Junior

It used to be a love-hate relationship between these two. It later developed into an actual friendship. When Cody was dying in the second movie Junior was noticeably sad. The only other time he was sad was in Night five.

### Toad and Joseph

They've been grouped together because they don't really interact enough for a whole paragraph for each of them. Joseph is meaner to Cody than Toad is. That's all there is to say pretty much.
American Caravan Union

>
>  *"Couriers of the New Age."*
>
>
>
>

## Overview

The American Caravan Union is a conglomerate of Railroad Engineers, Train Engineers and Train Operators, mixed in with local Militias that guard them. The ACU have made a name for themselves, salvaging and repairing old trains to fit them into their arsenal. Their main objective is sending cargo from one region to another, usually carrying supplies to Contingency groups of Allied factions. Because of this, the American Caravan Union have achieved a paramount importance, and the majority of factions have some sort of alliance with the ACU. This goes from either trade deals, to willingly sending their troops and militias to protect cargo. Because of this, the ACU has also become important in connecting different factions along the entire US, sending documents and messages to each other. Their Courier-work has become very popular, just like their willingness to send supplies around the country. Because of this, they are a very well respected faction, although some local groups tend to have a grudge against the ACU due to supporting factions that they may not be fond of.

Although being respected well by most, many bandit groups still prey on ACU convoys, attempting to hijack trains and stealing their goods. Because of this, the ACU usually always has voluntary militias, hired mercenaries and guards sent by allied factions.
New Texas Oil Co.

> *"Powering your homes for a better future!"*
>
>

## Overview

Created some time after the war, the New Texas Oil Company is an economic superpower. Starting from a Trade Union within Texas, they eventually took control of Oil fields and began harvesting Oil from several regions. Soon, they grew as more demand appeared as they travelled to different areas. Eventually after 20 years, they had become one of the largest oil-selling companies. Although now that Oil isn’t as useful as it once used to be, the Company is beginning to look for new ways to gain monetisation. In some cases, these monetisation attempts may not be as ethical.
Local Administration of Bogtown

## Overview

The Administration of Bogtown, also known as LAB is the government who has current control over the coastal scraptown of Bogtown, after the Bogtown Revolution of 1986, where the Bogtown Barterers were kicked out for corruption. Being one of the most famous scraptowns in the nuclear winter, Bogtown offered shelter to many people, but as time passed, people moved on to better areas in the Southern Front, leaving the rest to fend for themselves in Bargetown.

What remains are the remnants of Bogtown. What used to be a bustling city, now reduced to an almost forgotten scraptown. Unlike most factions, Bogtown is surprisingly open to all sentient mutants. They rely on them in fact... probably too much. Most of the members by now are majority mutants, both high and low ranking. They are one of the few factions who have humans and mutants uniting together to survive. Bogtown has a lot of traditions, and a wasteland culture developing since the 80s. Being open to, if not desperate for trade, they welcome all factions as long as they abide by their rules.

Although, as they get more desperate to keep Bogtown alive, they are starting to look at other alternative measures…
Mario

### Appears in

The New house, The Glock, The Chef, The Funeral, The New Job, The War, The Jeffy, The cop, Jeffy's Revenge, The World War, Gerald Giraffe The Movie, Jeffy's Birthday Party. Jeffys shoe, Howdy Neighbor, The Family Guy, Juniors Dad, The Royale, Gerald Giraffe The Movie 2: For Real This Time, Gerald Giraffe The Movie 3: Back To Basics, Gerald Giraffe The Movie: The Final Showdown, The Soccer Game
Steve

### Appears in

Gerald Giraffe the Movie 2: For Real This Time, Gerald Giraffe the Movie 3: Back to Basics,Gerald Giraffe the Movie 4: The Final Showdown, One Punch Steve Episode one, The Soccer Game

### Debut

Gerald Giraffe the Movie 2: For Real This Time

Steve is a character recently introduced in the series. He's played a large role in the movies. He solved the Megaminx and made it more powerful. He claims he knows everything, which may or may not be true. He discovers the Minecraft Skeleton and gets him to join the team. At the end of the fourth movie, he is the last one there and talks directly to the camera and thanks the viewers for watching and says "Minecraft Steve, out." To which the movie ends, and the credits roll. In One Punch Steve he is a hero that can defeat any one in one punch (Movie Timeline). He is determined to catch Among Us and bring him to justice. He has only had one appearance in the basic timeline.
Shadow

A human Shadow

You are the wind. You are the unseen. You are the shadow. Or was it just my own?

Shadows provide stealth based utility to their squad, are able to slay foes from out of the dark and are slippery enough to escape or infiltrate any fortress.

## Features

### Shadow Training

You gain proficiency in *light* and *finesse weapons*, and *light armor*. You become proficient in *Stealth*, if already proficient you gain expertise.

You gain the following ability:

> ***Fluid as the Night*** -When moving in darkness or dim light, even while attempting to stealth, you gain 5 ft additional movement.
>
>

> ***Climbing*** - Your base climbing speed is now 30ft.
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### I am the Shadow

You become a master of staying in someone's shadow to move around, not being noticed by those around. You gain the two following abilities:

> ***Concealment*** - You can hide weapons on your body much more efficiently. If you have clothing on, you can conceal 1 light weapon, which the enemy can't see or feel during a check up.
>
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> ***I am the Shadow*** - You may use the ‘hide action’ when behind 1 medium or larger creature.
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### Invisibility

Using a special implant, you are able to go completely invisible. This implant does not count to your implant limit. You gain the following ability:

> ***Invisibility*** (3AP, Concentration) - You can go invisible equal to the amount of shadow features picked. Anything you are wearing or carrying is invisible as long as it is on your person.  It requires concentration to maintain this effect. This effect ends when you attack, use a consumable, break concentration or use a feature using any AP.
>
>

### Quick

Quick like a shadow. You gain the following ability:

> ***Quick*** - The Hide and Disengaging action now costs 2AP instead of 3AP.
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### Nimbus Strike

Out of the shadow, your attacks are lethal. You gain the two following abilities:

> ***Intimidating Presence*** - You gain advantage on intimidation checks while you or the target is in dim light or darkness.
>
>

> ***Nimbus Strike*** - Making an attack roll while hidden from the target allows you to crit when you roll a natural 18, 19 or 20.
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### Silent as the Night

You are as silent as the night.  You gain the following ability:

> ***Dark as the Night*** - When making a stealth check in darkness or dim light you have advantage.
>
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> ***Silent as the Night*** - You make no sound and leave no footprints while moving unless you wish to do so.
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>

                             ~ DikkBott (๑•́ ₃ •̀๑)
The Glock

The Glock is the 2nd episode of the first season of the Gerald Giraffe channel Plush series.

## Plot

Fred sees an ad for a gun on tv and goes to buy it, when he doesn't have enough money to buy it he kills the shop keepr, the rest of the video is him killing everyone.

## Characters

* Gerald Giraffe
* Enderman (Debut)
* Fred
* Creeper (Debut)
* Ellie
* Mario
* Yoshi
* Toad
* Crush
Fred

### Appears in

The Fred, The confusion, The Robots, The New House, The Glock, The broken Leg, The Funeral, The Talent Show, The New Kid (Cameo), The War, The cop, The world War, The Massacre, Gerald Giraffe The Movie, Jeffy's shoe, Howdy Neighbor, The Family Guy, The South Park, The tryouts, The Royale, Gerald Giraffe The Movie 2, Gerald Giraffe The Movie 4, The Soccer Game
The Talent Show

The Talent Show is the 1st episode of season two of the Gerald Giraffe Channel plush series.

## Synopsis

Junior and Cody have to come up with something to do for the Talent Show.

## Plot

Junior and Cody get partnered for the school talent show and Cody clones Junior.

## Characters

* Junior (Debut)
* Cody (Debut)
* The Teacher (Debut)
* Clone Junior (Debut)
* Toad
* Fred
Mr.Goodman

Goodman Is a side character in the plush series. (Basic Timeline) He's had one appearance so far, (more to come) He appears in Jeffy's Birthday Party where he is a News Reporter where he says "Birthday clowns are now Illegal. So if you are a clown, you will be executed." That's the only line he's ever had.
The New House

"The New House" is the first episode of Season 1 of the Gerald Giraffe channel plush series.

## Synopsis

Fred and Ellie are looking for a new house.

## Plot

Fred and Ellie are homeless after Ellie "Gave away the house they were doing great in" offscreen. Gerald Giraffe appears and offers them a new house for free. The rest of the video is them going through and meeting the people that live there.

## Characters

* Fred
* Ellie
* Gerald Giraffe (Debut)
* Yoshi (Debut)
* Mario (Debut)
* Toad (Debut)
* Crush (Debut)
Gerald Giraffe (Character)

### Appears in

The New House, The Glock, The Broken Leg, The Chef, The Funeral, The Cop, The World War, Gerald Giraffe The Movie, Jeffy's Birthday Party, Jeffy's Shoe, The Family Guy, Cody's Revenge, Juniors Dad, Spring Break, Night 6, Gerald Giraffe The Movie 3, Gerald Giraffe The Movie 4, The Soccer Game (Cameo)
"Turning the Tide": A Post-Nuclear Documentary of the last Great War

"Turning the Tide: A Post-Nuclear Documentary of the last Great War" is a post-war documentary made by four ex-film students in 2009. Filming began all the way back in 2008. The documentary focuses less on historical events, and more on one-on-one survivor accounts of these events, and their affects on the person. Upon release, "Turning the Tide" went on to receive universal appraise in the Southern Front, along with outside of the city of New Miami.
Jeffy

### Appears in

The Jeffy, The Cop, Jeffy's Revenge, The World War, Jeffy's Birthday, Jeffy's Shoe, Howdy Neighbor, The Family Guy, The South Park, The tryouts, Night One, Night Two (Voice only), Juniors Dad, Night Three (Voice only), Night Four, The Royale, Gerald Giraffe The Movie 2: For Real This Time, Gerald Giraffe The Movie 3: Back to Basics, Gerald Giraffe The Movie 4: The Final Showdown, The Soccer Game
Great Weapon Master

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

* On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one free attack with the same weapon.
* Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -2 penalty to the attack roll. If the attack hits, you add +5 to the attack's damage.

"You know how men like their cleavage, let me demonstrate why."
Financer

Sales, bankers and other jobs that involve money! Expected income per workweek would be: 10C.

You gain proficiency in *Persuasion* and in 1 Gaming. You gain the following ability:

> ***Stock Rates*** - Whenever you sell something to an independent party. A bank will transfer 1 additional Credit for every 10 C of value.
>
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Luna

## Description

Schoolmates with Alex and also got transmigrated to the Fantasy World of Sword and Magic together after their death in the bus accident with the other eight.

## Appearance

She was a beauty, blonde hair, gentle golden eyes, an excellent proportion, her height was around 1,68 m (5.48 ft).

## Background

Alex's childhood friend. Cheerful personality. She had been in love with him since she was a child, but they got separated until they met a few years later, when he didn't even recognize her. This pained her, and when she thought everything was lost, she got another chance. They reincarnated into another world, and in this new world, she did everything to be together with the one she loved and her sisters. She appeared to like the reincarnation of the Saintess, but she can be ruthless when needed. She later got engaged to the man she loved.
Springtrap

### Appears in

Nights 1-4 (Cameo), Night 6, Gerald Giraffe the Movie 3: Back to Basic, Gerald Giraffe the Movie 4: The final Showdown, The Soccer Game

### Debut

Night 1 (Cameo, Night 6 (Officially)

Springtrap is a supporting character in the series. Originally appearing in the first four nights as a cameo. In Night 6 his character returns as the main character for that episode. He is getting bullied by some other animatronics and beats them up. These animatronics try to attack him But Gerald Giraffe saves him. In the process, they get knocked into a hole and can't get out for like 6 months. Eventually Junior and Baby fall into the same whole and they get out together. Baby is mad at Springtrap for killing her. In the fourth movie, Jeffy attacks Springtrap and says "Now that he's gone I can finish this. I am Inevitable." to which Spring trap returns and says, "And I always come back." Then he attacks Jeffy and snaps him away.
The Boys

The Boys is the main group the series follows. Originally starting with just Junior and Cody, The boys have branched out some. In the New Kid, Joseph joins the group. In the Tryouts, the boys interview several people to see who a good fourth would be (Including, Jeffy, Muno, Fred and Toad). They eventually decide that Toad would be good and he's been in the group ever since. Fred The Llama was part of the group for two episodes (Jeffy's Shoe and The south Park) Because Cody was missing. He is then booted from the group off screen and even tries out for the group again in the tryouts. Now, You could argue that several other characters are in the boys. Namely, Baby, Steve, etc. Pretty much most of the other characters. Well, no. They aren't. I feel like they are part of a bigger group. The boys are indirectly based off the boys from south park. (See; The South Park). Junior is Cartman, Toad is Kyle, Joseph is stan and Cody is Kenny. I'm trying to lean away from that though. I try to space my videos as far away from SML and other similar things as much as possible.
Timelines

This is a little confusing but let me explain it. There are 2 timelines in the plush videos. The Basic timeline, and the movie timeline. Both timelines start in the new house. The split starts after the royale. The movie timeline starts in Gerald Giraffe the movie 2. While the basic timelines ignores the movies. The only thing that carries over is the characters. Both Steve and Crush are part of the basic timeline, although Among Us is not. Jeffy is not evil or dead in the basic timeline.
Fluttershy Meadows

## Family

Rosabelle Shy - mother

Whipped Cream Cloud - father

Zephyr Breeze - younger brother

Mint Cloud - paternal grandmother

Bristlecone - paternal grandfather

Rosewood - maternal grandmother

Burnt Ruby - maternal grandfather

### Ponyville

Lives in a cottage along the edge of the Everfree Forest. Organised the music for the Summer Sun Celebration in 1000 DCE
Mechanic

Mechanic, Electrical Engineer and other jobs that involve maintaining the opperability of vehicles or structures. Expected income per workweek would be: 10C.

You gain proficiency in *Tinkering* and in 1 type of *Vehicles*. You gain the following ability:

> ***Sabotage*** (3AP) - Once per long-rest, instantly sabotage a vehicle or an electronic device in 5ft. In order to use the vehicle, it must first be fixed. To do so, a creature must succeed on a Mechanic skill check (DC equal to your Wisdom score + your proficiency bonus).
>
>
Joseph

### Appears in

The New Kid, The War, The Game, Cody's House, Joseph's Party, The Cop, The World War, The Massacre, Gerald Giraffe the Movie, Jeffy's Shoe, The Family Guy, The South Park, The Tryouts, Hide and Seek, The Thanksgiving, Cody's Revenge, Night one, Night two, Junior's Dad, Night three, Night 4, Night 5, The Royale, Gerald Giraffe the Movie 2: For Real This Time, Gerald Giraffe the Movie 4: The Final Showdown

### Debut

The New Kid

Joseph is an upbeat energetic character, he's unnaturally happy considering his entire family is dead. Joseph is supporting character to Junior and is part of the boys. He helps junior fight Jeffy in the second movie but inevitably gets snapped away. He returns in the fourth movie and defeats Jeffy along with everyone else. He returns home after the events of the battle and has later appeared as a cameo in The Soccer Game.

## Movie Timeline

Joseph is part of Team Junior in the movie timeline. He helps Junior fight Jeffy twice before getting snapped away.
Baby

### Appears in

Night three, Night four, Night five, Gerald Giraffe the Movie 2: For Real This Time, Gerald Giraffe the Movie 3: Back to basics, Gerald Giraffe the Movie 4: The Final Showdown

### Debut

Night three

Circus Baby or Baby for short is an important character in the series. Originally, she was the villain of the FNaF Series. She kidnapped Junior, Joseph and Cody in Night three after awakening all the animatronics. In Night four she tries to either kill them or kidnap them again but Cody stops her. In Night five she takes over the whole Pizzaria and imprisons The boys. She tells the animatronics to restrain them if they escape but Puppet helps them escape. It's then revealed In the second movie that she was imprisoned for doing this, but Junior breaks her out and she forgives him. She joins Juniors team to defeat Jeffy but of course is unsuccessful at first. She is the only one besides Junior in their team not to get snapped. Later she meets Springtrap and Gerald and she gets mad at Springtrap for killing her but she quickly gets over it. After the events of the fourth movie it's unknown where she went or what happened to her.
The Mass of Osiris

>    *"United forever by One goal."*
>
>

## Overview

Formerly an underground facility belonging to the General Dynamics Corporation, now turned into a tech-savvy, science-obsessed Mutant faction. Their goals are unknown, their members are far and few between outside of the bunker, and their threat level only increases as they keep getting their hands on technology that had fallen into the worst hands.

Originally members of General Dynamics, the staff let in many refugees when the war ended with nuclear blasts, creating an underground society. Although, after a long time survival, the facility's ventilation system suffered a malfunction, and as an unknown disease flew through the ducts, the birth of the Collectives in the region began, as many began to fall to the plague, transforming into horrifying abominations, all united under their goal of enhancing themselves due to their delusional mindset.
CEO

You are accustomed to managing big corporation.

* When appointing a manager for your business, it gains 1 extra good trait from a random manager type.
* Once per year, the earnings of one month's of your business' profits is doubled and you directly gain this amount as a bonus.
* If you have the archetype Investor, your asset pool is doubled.

“People don't buy your products, you sell it to them”
The Chef

The Chef is the 4th episode of season one of the Gerald Giraffe Channel plush series.

## Plot

Chef PeePee is wondering what he should cook and sees Crush. He remembers that turtle taste good and kills him and feeds him to Mario. Mario is infuriated and attacks Chef PeePee.

## Characters

* Chef PeePee (Debut)
* Crush (Final for a long time)
* Mario
* Gerald Giraffe
Gerald Giraffe (Channel) Wiki

**Welcome to the Gerald Giraffe (Channel) Wiki!**
A wiki about a channel I do with my brother

Started September 23, 2018, Gerald Giraffe (Originally called FearFulcar946) is a channel made by Ayden Gardner. The channel started out with a video called "fearfulcar946's live broadcast" which ran for about 4 minutes. The channel was primarily streaming (Mostly Fortnite, Minecraft, Subnautica, etc) and slowly evolved into something else. with the video titles "Plush part one" Ironically it never got a part 2. The video was about Pac-man Playing games or something. Wasn't a very good video. If you are interested about hearing more. I will make a page about all plush videos in more depth. January 19, 2020, the video "The New House" Was uploaded. This kickstarted the main (And ongoing) Plush Timeline. as of right now (September 26, 2022) "Gerald Giraffe The movie 4: The final showdown is the most recent video uploaded in the plush timeline. "Soothing Reaper Leviathan noises/sounds" is the most recent stream uploaded and likely will be the last stream ever uploaded as well. The channel recently has been Friday Night Funkin' covers but there will be more plush videos soon.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Historical Worker

You are an archaeologist, historian or curator . Expected income per workweek would be: 4C.

You gain proficiency in *History* and in 2 languages. You gain the following ability:

> ***Ancient Knowledge***  (2 weeks) - You can track down and dig up ancient knowledge.  After spending 2 weeks doing this, you find a scroll or artifact that contains hidden knowledge. This ancient tome contains a small or big revelation that you decipher.  The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. Work with your DM to determine the details of your discovery and its impact on the campaign. Can be sold for 40C.
>
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Educator

Coaches, professors and teachers and other jobs that involve educating groups of people. Expected income per workweek would be: 10C.

You gain proficiency in *Insight* and in 1 Skill of your choice. You gain the following ability:

> ***Educate*** (1 minute)-  Once per sleep-rest, by quickly explaining and showing off 1 skill or tool set in which you are proficient, you can educate a creature. For 1 hour after, they are proficient in this skill or tool, but may not use this proficiency to craft.
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Law Enforcement

You are a cop, security officer or military conscript. Expected income per workweek would be: 6C.

You gain proficiency in *Athletics* and in *Intimidation*. You gain the following ability:

> ***Apprehend*** - Once per sleep-rest, when you grapple a creature, you may use a free action in order to attempt to tie up the creature with handcuffs that you must have prepared. You make a contested Sleight of Hand (Dexterity) check, if you succeed, it instantly is tied up with a handcuff.
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Bliss of Volatility

## Overview

The Bliss of Volatility is a religious cult group based around several areas of the United States. Their main belief is that the Nuclear war was actually a rapture. Those deemed strong in the faith were sent to a paradise, while the rest who survived are sinners.

By their beliefs, the only way to be forgiven is for them to repent and become clean. They view every survivor as a sinner to be helped. Although they do engage in humanitarian efforts, their extreme spiritualism and outright hatred towards mutants have dubbed them as a dangerous cult.

Although allow non-infective Mutants into their ranks, all infective Mutants are deemed as the worst of the sinners. Sinners who have turned into monstrosities of the devil himself.

The Bliss of Volatility seems to vary in religious beliefs, with Protestant and Catholic Christianity being present, as well as Islam. Although, these religions are usually bended and modified to fit their agenda.

The BoV see the nuclear war as a rapture, a message by god to change until it's too late.
Gambler’s Luck

You always come out on top... Even when everything's stacked against you.

* You gain proficiency in 1 Gaming.
* You can have up to 2 luck charges, you start with 1 charge. Every time you win any contested skill check relating to any type of game set you regain a luck charge.
	+ Whenever you fail an attack roll, skill check or saving throw, you can use 1 luck charge to reroll your roll.

“I always keep an ace in the hole.”
Medical Worker

Nurses, caretakers and other jobs that require helping out in medical environments. Expected income per workweek would be: 7C.

You gain proficiency in *Medicine* and in *Biotic Consumables*. You gain the following ability:

> ***CPR*** (3AP) - You can stabilize creatures making death saving throws without requiring a Medicine check.
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Noire

## Description

Alexander Touch's contracted pet from Exodus. She is an ancient beast, a World Wolf, rumors have it that a complete World wolf could swallow a world.

## Appearance

#### Adult Form

A beautiful woman, slightly dark skin, tall as Alex (1.85 cm), long dark hair and red eyes, she possessed wolf ears and tail, sharp canines.

#### Wolf Form

A twenty-meter-tall black wolf with black patterns running all over her body stood there; there was a pair of black wings on her back, a golden horn on her forehead emitting lighting.

#### Currently

A small girl; she had black hair, black eyes, a pair of wolf ears, and a wolf tail.
Innocent

This really is not the place to be for a naive mindset like yours….

* Your Charisma score goes up by 1 to a maximum of 20
* When you go down all your allies gain advantage on attack rolls on the creature that brought you to 0hp for one round.
* You have disadvantage on insanity saving throws.

“Are there really big meanies outside?”
Brooding

By taking some time to recover your footing, you can set aside your worries and focus on the tasks at hand.

* Increase your Wisdom by 1, up to a maximum of 20.
* Once per rest, you can ‘brood’ for 1 minute to ponder the hollowness of life and contemplate the meaning of meaning.
	+ For 8 hours thereafter, you temporarily lose the effects of 1 stack of insanity. However, after 8 hours, the effects of the stack of insanity return.

“Hmm”
Beautiful

You are considered attractive, and you are not ashamed to use it to your advantage.

* Your charisma score increases by 1, to a maximum of 20.
* You can spend 1 AP to charm someone of your own race for 1 minute which is not currently hostile to you or your associates. The creature can make a charisma saving throw and has a DC of 8 + Charisma Modifier.
	+ This charm is natural, and after the charm effect, the creature will not have noticed this charm. If it succeeds, the creature is immune to this effect for 24 hours.

“You can get more things done and get away with things easier when people consider you pretty, after all”
Fire Fighter

You are a fire-fighter, saving kittens from trees and humans from flames. Expected income per workweek would be: 5C.

You gain proficiency in *Athletics* and in the *hand-axes*, *battle-axes* and *great-axes*. You gain the following ability:

> ***Bear the Heat*** - You gain resistance against fire-damage.
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Nuclear Winter

The Nuclear Winter period was a 10 year long period of below freezing temperatures caused by a lack of sunlight and falling ash-snow. The winter began only a few short days after the Nuclear War concluded, with ash from firestorms across the world rising up into at atmosphere, blocking sunlight. During this time the air was tainted, making it dangerous to breathe unfiltered air for long periods of time, forcing most underground or to wear dust/gas masks to prevent lung damage. The lack of sunlight also caused most plants and crops to wither, causing extinction of most animal life. Some, however, managed to develop natural resistances to the toxic air, and became carnivorous to adapt to the lack of food, with such oddities as Carnivorous Deer being seen across the wasteland. Animals and plants mutated by The Collective also prospered throughout the wintertime, as the Rotting Plague is bolstered in cold conditions.

The winter period dropped most temperatures by a good 40 degrees Fahrenheit (4.444C), causing areas that didn't even receive snow to start freezing over. Ash deserts became common along the American Southwest. Places like Northern Canada proved to be one of the harshest living environments on the continent. Most of the survivors in Anchorage, Alaska were forced into super-heated bunkers as the surface was rendered inhospitable.

The winter began to slowly wither in 1989, and in 1993 it was officially declared over. The ice began to melt, and the air began to warm. The wasteland was not out of the woods yet. The cold had contributed to the rapid spread of the Collective across North America, the lack of sunlight had killed off thousands of native species, or had forced them to evolve rapidly into disgusting hybrids, and the toxic air had killed thousands and thousands of miles of land, leaving behind barren deadlands. For the first few years, the land still needed time to recover. This period was known as the Regrowth Period, a brief, but fascinating time for survivors. By the beginning of 1996, green had returned to most of the land.
Armor and Shield

Fantasy gaming worlds are a vast tapestry made up of many different cultures, each with its own Technology level. For this reason, Adventurers have access to a variety of armor types, ranging from Leather Armor to Chain Mail to costly Plate Armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: Light Armor, Medium Armor, and Heavy Armor. Many warriors supplement their armor with a Shield.

## Armors

The Armor table shows the cost, weight, and other Properties of the Common types of armor worn in fantasy gaming worlds.

**Armor Proficiency**: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you Proficiency with certain types of armor. If you wear armor that you lack Proficiency with, you have disadvantage on any ability check, saving throw, or Attack roll that involves Strength or Dexterity, and you can’t cast Spells.

**Armor Class (AC)**: Armor protects its wearer from Attacks. The armor (and shield) you wear determines your base Armor Class.

**Heavy Armor**: Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely. If the Armor table shows “Str 13” or “Str 15” in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.

**Stealth**: If the Armor table shows “Disadvantage” in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks.

**Shields**: A Shield is made from wood or metal and is carried in one hand. Wielding a Shield increases your Armor Class by 2. You can benefit from only one Shield at a time.
Connected

Being a social and well networked individual, you are able to find contacts willing to help you out nearly everywhere.

* Your charisma score goes up by 1 to a maximum of 20.
* When travelling to a city or a larger village which contains individuals of your own race, you always know where to find a contact which can provide basic lodging and basic directions/information regarding the surroundings.

“I know a man that knows a man...”
Animal Friend

While some have humanoid friends, you have found a friendship with a small critter.

* You gain proficiency in Animal Handling, and you may pick a creature with CR 0 and the tag ‘beast’ and make it your pet. It will follow you as long you feed it. For example you may pick : Raven, Rat, Cat, Frog, Crab, Octopus or Vuvuono.
	+ The beast will only engage combat if you command it to. If the animal friend dies, you can pick a new one when leveling up.
* Any friendly beast that finishes a long rest with you with less than 4 maximum HP, gains 4 maximum HP.

“Animals are NOT food!.”
Faithful

A devout follower of your own religion, you can find like-minded and are able to literally pray insanity away.

* You can always find refuge in religious shelters where-ever you go, as long as there are worshippers of your own religion in the township or city you are visiting.
* When you have stacks of insanity you can pray the insanity away.  By praying you lose 1 insanity, but you must stay up all night doing so but you will gain 1 stack of exhaustion if you fail a DC 14 Constitution saving throw.  The DC goes up by 5 for every night you pray before taking a long rest.

“Pray the insanity away!”
Entertainer

Singers, actors or musicians or other jobs that involve entertaining groups of people and high popularity. Expected income per workweek would be: 14C.

You gain proficiency in *Performance* and in Music. You gain the following ability:

> ***Popular Demand -***  You can get free lodging nearly anywhere for yourself and up to 4 other creatures by performing every day at least for 1 hour.
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Pact of the Demon Lord

You have made a pact with a demon lord. Granting the following benefits:

* You gain resistance to fire damage.
* Your weapon attacks can deal fire damage instead of the normal damage.
* When you kill a creature, you can damn its soul. It heals you for 1d4 hit points and the soul becomes property to your patron, making it impossible for it to be brought back without signing a Pact.

"Your soul is from now on forward collateral in the Pact made with the Umbral Count."
Haggler

You can’t help it but get the best, but not most honest, of deals out of the most ordinary of transactions.

* You gain proficiency in the *Persuasion* skill.
* Once per long-rest, you can spend 10 minutes browsing around and haggling while in an urban environment with stores, to find the most affordable place to buy a specific product or sleep.
	+ You half the price you would normally pay in this area, but up to a maximum reduction of 10C times your level.
	+ This can only be used on common items or sleeping accommodations. Implants, real-estate and items costing more than 400C are not able to be reduced this way.
Computer Specialist

UI designer, hacker, IT support and other jobs that involve computer magic. Expected income per workweek would be: 12C.

You gain proficiency in *Electronics* and in Tinkering. You gain the following ability:

> ***Reset Backup*** (1 minute)-  Once per sleep-rest, using a Hacker’s Kit you instantly restore a back-up of a target within 5ft. You instantly remove the ‘Hacked’ condition without needing a check.
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Jurist

Lawyers, jurists and judges jobs that require working with books of law. Expected income per workweek would be: 14C.

You gain proficiency in *History* and in *Calligraphy*. You gain the following ability:

> ***Objection!*** (Reaction) - Once per long-rest, you distract a creature that understands your language within 30ft that is taking an action, and cancel it.
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Brawler

A mekanobe brawler

Brawlers are hard and scarred folk, through rage they push themselves to bear through all the pain and punishment they get.

They use their strength to hit and intimidate enemies.

**Features**
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## Features

### Brawler Background

You gain proficiency in *Athletics*, *unarmed weapons* and *melee weapons*. You gain proficiency in *intimidation*, if you are already proficient you gain expertise.

> ***Brawler Experience*** - Your unarmed attacks now deal 1d4 bludgeoning damage along with bonus damage equal to the amount of Brawler features picked. These are unarmed weapons considered as a martial melee weapon for the features of this class.
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> ***Brawl over Brawn*** -  You gain 1 additional hit point per Brawler features picked.
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### Fighter Spirit

During combat you see red, allowing you to push on. You gain the following ability:

> ***Fighter Spirit*** - When you make an unarmed weapon attack, you can double the bonus damage done by ‘Brawler Experience’ ability if you are below half hit points.
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### Danger Sense

You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You gain the following ability:

> ***Sense Danger*** - You have advantage on Dexterity saving throws against effects that you could see, such as traps , spells and grenades. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
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### Sucker Punch

Your strikes leave the enemy devastated. You gain the two following abilities:

> ***Sucker Punch*** - Everytime you score a critical hit with a melee weapon, you may make an additional weapon attack during your turn.
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> ***Reckless Attack*** - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
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### Intimidate

Your fury can leave those around you intimidated. You gain the following ability:

> ***Intimidate*** (1AP) - Once per turn, up to a number of times equal to your Strength modifier per rest, you may intimidate a creature that can see you within 30ft. They must make a Wisdom saving throw to your Brawler Save DC or be frightened by you until the end of your next turn. The next turn, you may use 1 AP to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
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