recursal/Fanatic-Fandom huggingface dataset:
"Ticket To Somewhere New"

**[Alexa]**
You could buy your own ticket to something new,

if that’s something you want to do.

A ticket to somewhere new.

**[Newsie]**
Extra, extra.

Mean Tina turns over a new leaf.

**[Tina]**
Wow, so I could be,

Nice Tina?

**[Newsie]**
Sure.

**[Tina]**
Or, Cool Tina?

**[Newsie]**
Yeah, sure.

**[Alexa] (Overlapping)**
Yeah.

**[Tina]**
Sexy Tina?

**[Newsie]**
Okay. Sexy Tina!

**[Alexa] (Joining)**
Sexy Tina!

**[Tina]**
The train conductress.

**[Alexa & Newsie] (Together)**
Sexy Tina, Train Conductress!
The Musical

## Background

### Dropout

CollegeHumor's subscription comedy platform; an uncensored, unfiltered, and totally ad-free streaming service. Originally launched in 2018, Dropout has continued to produce high-quality original and comedic shows independently. Dropout also contains a large collection of CollegeHumor sketches and other previously released content. The musical “Mountport” was originally released on, and can be streamed on, Dropout.

### Game Changer

A Dropout original series, Game Changer sees host Sam Reich lead contestants in a newly devised game each episode. Players begin each round without knowing the rules, and must figure them out while competing to win. The musical “Mountport” was originally released as part of Game Changer season 4 episode 5, “The Official Cast Recording”. Though not informed of the purpose of the game, contestants quickly caught on as two were creators of Off Book, and the remainder, Zeke Nicholson, had been a guest on the show multiple times.

### Off Book

Though it may take years for a Broadway musical to hit the stage, since 2017 Off Book: The Improvised Musical has been bringing an original musical to the masses every week. During this hour-long independent podcast, hosts Jessica McKenna and Zach Reino, pianist Scott Passarella, and a special guest improvise a never-before-heard musical. Off Book has been performed live all over the world, and has been praised by publications such as Indie Wire and USA today.
Navy

**Navy** is a dark shade of the color blue. Navy got its name from the dark blue (contrasted with naval white) worn by officers in the Royal Navy since 1748 and subsequently adopted by other navies around the world.

## Navy

### Number Code

000080

When this color name, taken from the usual color of the uniforms of sailors, originally came into use in the early 19th century, it was initially called *marine blue*, but the name of the color soon changed to *navy blue*.
Mountport Wiki

**Welcome to the Mountport Wiki!**
An unforgettable performance devised and performed in just over 31 minutes, the Dropout musical *Mountport* is the hilarious story of how the shadow of great evil which hung over a small New England town was overcome by one girl's dream to reinvent America's Pastime. With a score featuring the musical talents of Scott Passarella and TJ Dumser, *Mountport* makes effective use of limited cast and length to deliver laugh-out-loud moments from start to finish.

The original performance is available to watch on the streaming platform Dropout, and most songs (including a special extended cut of "Business School") were officially released on Spotify and many other music streaming platforms.

## Important articles

The MusicalDropout Production CastCrewTina JohnsonNewsieAlexaFull Character List

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
"What Money Can't Buy"

**[Alexa]**
This tower is towering above us all.

We gotta stand together so it doesn’t stand tall.

**[Newsie] (Overlapping)**
I’m writing this down, good, yeah.

**[Alexa] (Continuing)**
And give us a shadow every day.

**[Newsie]**
Extra! Extra!

**[Alexa]**
So if everyone in Mountport could come together, to get to the base, we can weather this weather.

We can take it apart beam by beam as a team.

And once and for all we’ll show her what money can’t buy.

It can’t buy a town that comes together.

**[Newsie]**
Once and for all we’ll show her,

**[Alexa] (joining)**
show her,

**[Newsie & Alexa] (continuing)**
What money can’t buy.

**[Alexa]**
It's a town that comes together.

**[Old Lady 1] (Talking)**
Did you hear they want us all to gather around and take beams down?

**[Timothy] (Talking)**
Whoa!

**[Old Lady 2] (Talking)**
What are we supposed to do?

Climb up there and take down, it’s probably too heavy, oh actually it’s much lighter than I thought it would be.

**[Old Lady 1] (Talking, Overlapping)**
Actually it’s very light.

This is nice, this is the most activity I’ve had in a while.

**[Old Lady 2] (Talking, Overlapping)**
That’s right, it feels good.

Oh, sorry.

**[Timothy] (Talking, Interrupting, Overlapping)**
Me too!

Oh yeah, I’m the little kid who was inside from before and I’m excited just to be out doing something!

**[Townsperson 7] (Talking, Interrupting, Overlapping)**
Get back in the street!

**[Timothy] (Talking)**
I don’t wanna!

**[Busker 1] (Talking)**
I was just busking for a while, but these beams are about the same height as my thing.

I might be taking this tower down piece by piece.

**[Busker 2] (Talking)**
Whoa, well if you’re doing something, I’m going to try and do it better, because that is our relationship.

**[Busker 1] (Talking)**
You keep me sharp bud.

**[Busker 2] (Talking)**
That’s right.

**[Busker 1] (Talking)**
Hey, let’s do this.

**[Pinocchio] (Talking)**
Uh, Tina, people are taking our tower down piece by piece.

**[Tina] (Talking)**
What do you mean they’re taking it down piece by piece?

**[Pinocchio] (Talking)**
I mean, I’m putting it up piece by piece, but they’re taking it down piece by piece.

**[Tina] (Talking)**
You just need to build higher and faster!

**[Alexa] (Overlapping)**
We’re showing you once and for all what money can’t buy.

We’re showing once and for all what money can’t buy.

We’re showing once and for all what money can’t buy.

We’re showing once and for all what money can’t buy.

We’re showing once and for all what money can’t buy.

We’re showing once and for all what money can’t buy.

**[Newsie] (Joining, Overlapping)**
Showing once and for all what money can’t buy.

We’re showing you all what money can’t buy.

Take it down!

Take it down!

Extra Extra!

Take it Down!

Take it Down!

Extra Extra!

**[Tina] (Overlapping)**
Cover them all in darkness!

Cover them all in darkness!

Cover them all in darkness!

Cover them all in darkness!

Cover them all.

**[Alexa] (Overlapping)**
Hi-ho to you!

Hi-ho to you!

I told you this was a ticket to nowhere and look what you had to do!

Hi-ho!
"Ticket to Nowhere"

**[Alexa]**
Suddenly the dream I had would come to a full stop.

Suddenly all the dreams in my head, I would have to drop.

Everything I’ve been working for and building in my life.

I would have to throw it to the side.

That’s a ticket to nowhere, for me.

That’s a ticket to nowhere for me.

**[Background] (Overlapping)**
Ticket to nowhere.

**[Alexa] (Continuing)**
Nothin’ on the horizon.

No more tracks that I can see.

That would be a ticket to nowhere for me.

**[Tina]**
Well, clearly you’re a spunky young girl who’s got a lot of fight,

but I’m here to tell you,

the time is now, I’m turning off the lights.

**[Alexa]**
It’s dark!

**[Tina]**
That’s right, haha, looky-here, in old timey speak they say hark.

‘Cause here’s the thing you little girl, I’m showing you the dark.

**[Alexa]**
Oh!

**[Tina]**
It’s a ticket to nowhere, your playing days are done.

And my reign, it begins.

Wow, being mean is fun!

It’s a ticket to nowhere.

No more ball, no more ball for you.

**[Alexa & Background] (Overlapping)**
Ticket to Nowhere.

**[Tina] (Continuing)**
Your dreams are done, I’m sorry gal,

it’s the end for you.

**[Alexa]**
Suddenly a feeling I can guess is destiny.

A feeling of fate is bubbling up inside of me.

There’s something about you, I glimpsed it in a tree.

**[Background] (Overlapping)**
Oooooo.

**[Alexa] (Continuing)**
But no one can stop me, not even you, you’ll see.

A ticket to nowhere,

**[Background & Tina] (Overlapping)**
Ticket to nowhere.

**[Alexa] (Continuing)**
For you. I’ll buy a ticket to nowhere for you.

**[Tina & Background] (Overlapping)**
Ticket to nowhere.

**[Alexa] (Continuing)**
Cause gettin’ in my way would be the worst thing you could do.

I got a ticket to nowhere, ticket to nowhere, and that ticket, it’s for you.
"Two Buskers"

**[Busker 2]**
Why do they call me a busker? I don’t even know that word.

**[Busker 1]**
Hey man this is my corner!

**[Busker 2]**
Oh.

**[Busker 1]**
I know why they call me a busker.

Do you know?

**[Busker 2]**
I don’t, please answer.

**[Busker 1] (Interrupting)**
I shouldn’t even have to say it.

**[Busker 2]**
Well just say it.

**[Busker 1]**
I definitely know.
The Tome of the Dying Reef

The Tome of the Dying Reef is a magical necromantic tome which Samson found on the beach after going to the water one night.

## Appearance

The tome is made of a dark leather, and has fittings of petrified coral. It also whispers faintly.

## Powers

The tome allows the wielder to cast the following spells once a day:

* Chill Touch
* False Life
* Ray of Sickness
* Wither
* Bloom

The tome can also be used to cast 'Dance Macabre' as a ritual, providing the caster has the following material components: magic item of uncommon nature or higher, portent uncommon organic material, and 2lbs of bone. The bones are consumer during the casting. Once cast, it cannot be cast again for 1d4 days.
Lucky Coins

Kissandre has three lucky coins she carries with her in a pouch on her hip.

## Appearance

The three coins each bear the image of King Aodran, but with additional details scratched in. One has curled horns and slicked back hair, one has a jolly, smiling face and horns, and one is a tortle.

## History

Kiss found the lucky coins on her roof, and when she originally found them, they did not bear the images of her future companions. Instead, the coins were each marred with a notch on King Aodran's face, which later changed in appearance to depict Kaz, Indigo, and Qil.
Episode 3

## Synopsis

After deciding to keep the town in the dark regarding the surviving children of the Nanabush, the party returned to the town of Aodra, where they rested, as it was early morning. Upon waking, Kissandre discovered a rather odd series of omens in her room: a whittled wooden rat, a live white mouse, and a dead black rat. Pocketing the carving and dead rat, and placing the live mouse under her beret, she joined the party. The group headed to the Great Hall where they accepted payment of 30 gold pieces from Lady Governess Solfred, 10 more than was promised them, on account of the report she had received from Mayllard Quinn. Having heard of how you saved his family from the Dog Men attack while searching for the Nanabush, she decided that you should be further compensated.

From there, the party travelled through town to spend their hard-earned gold on some useful items, Kaz managing to win a well-crafted longsword from the blacksmith Edryd in an arm-wrestling battle, before heading to the fishing wharf as per Solfred's request. She tasked you with finding Old Kristor, the man who looks after the wharf, as he may have some information concerning the gnoll attacks. Upon arriving, the party noted that there was no one around, not in the homes, boats, or streets. Deciding to rummage through a supply shack the fishermen use for storage, they discovered a cold, unmoving, slightly compressed half-elf. They removed the body from the shack, but were unable to find cause of death, nor to identify the deceased.
Ben Dollin

Ben Dollin was the oldest son of Old Kristor, and worked with his family at the fishing wharf. He contracted an unknown illness, and was later killed by the party.

## Ben Dollin

### Relatives

Kristor Dollin - FatherLester Dollin - Younger Brother

## Appearance

Due to his affliction, Ben began to develop bark-like formations on his skin, calcifying his flesh. His ears sharpened into points, and he grew moss on his body.

## Personality

Ben is said to have been a very ambitious person who also displayed marked piety.

## Abilities

\*Ben's abilities are due to his illness

* Climbing walls
* Stunning Scream

## Life

### Pre-Campaign

Ben moved to the island with his father and brother Lester, and worked at the fishing wharf with his family. After going out on the boat late at night by himself, he returned acting strangely, and began to develop bark on his skin. His father took him to the King's Hand for healing, but their attempts were ultimately unsuccessful and resulted in the serious injury of one of the acolytes. Ben would repeatedly attempt to go 'back to the sea' and would swim to the bottom of the water unless restrained. His father, Kristor, attempted to care for him as he went increasingly mad, eventually being taken to the lighthouse to be kept safe and way from people. Kristor informed everyone that he had ended his son's life due to the illness, and buried a skinned wolf in the graveyard in his place.

In his journal, Kristor indicates that Ben had been sick for approximately 7 months, but that there was some hope, as he seemed to be healing. Kristor would use a knife to peel new formations off of Ben's skin.

> "I'm so proud of you my son, you are getting better and better each day. Whatever this dread curse is, I'm sure the will of the Great Tor will continue to heal you." - Kristor's Journal, 7th of Nisno, SA 39
>
>

### Battling the Party

The party arrived at the lighthouse to speak to Kristor regarding his sons, and found it to be ransacked and empty. There seemed to be nothing of import in the building save a wardrobe on the second floor. Upon investigating it, Ben dropped from the ceiling and began to attack the party, releasing a shriek which stunned the party members any time he was grievously injured. After some combat, Kissandre was able to put Ben to sleep to give the party a chance to decide on their next move. Qil grappled him, while the other 3 attempted to tie him, but were unssuccsesful. Ben then awoke and attempted to escape, but was caught before he could leave the lighthouse, and killed by Kaz.

Worried that Ben had eaten his father, Kaz and Qil examined his stomach contents, but found no indication of cannibalism. Qil then took samples of Ben's body (skin, bark, bile, stomach contents) for later analysis.
A Little Dicey DnD Wiki

**Welcome to the A Little Dicey DnD Wiki!**
A Little Dicey DnD is a Dungeons & Dragons real-play live stream. Currently playing their second campaign "The Great Naledian Crown" set in the realm of Petrichor, four individuals are brought together in the kingdom of Naledi. Join the halfling bard Kissandre, the tiefling rogue Syrakas, the satyr wild magic sorcerer Indigo, and the tortle druid Qil, as they arrive in the port-town of Aodra, on the island of Mhor, and begin their adventures together.

## Important articles

Player CharactersQilKazKissIndigo

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Colors Wiki

**Welcome to the Colors Wiki!**
We discuss colors, I guess

## **Community Member of The Month: Enosgian!** *written by Tigermilkplayz*

Just a few months ago I was busy running my other wikis. This wiki was small, and I had no time to work on it because I had my hands full of stuff I had to do. Enosgian decided he was going to take charge, he began cranking out pages and edits to fix this wiki. He has made the majority of pages on this wiki. Now we are starting a Community Member Of The Month section, and he deserves the first honor, because he was the first editor.

## Some random colors

OrangeTealVermilionBlueGreenPurple
(click here for a random color)
Emmil

Emmil is a strangely built man with some elven blood, who approaches the party to join him and his brother on a treasure hunt.

## Appearance

Emmil has odd proportions, with a very long torso and long forearms. He has shaggy blonde hair framing his face and covering his slightly pointed ears. He wears a multitude of nose piercings, all up the bridge of his nose, in his nostrils, and in his septum.

## Items

* Captain Goldtoe's Treasure Map (former)

## Life

### Pre-Campaign

Jens and **Emmil** are half-brothers who acquired a treasure map leading to Captain Goldtoe's treasure on the island of Mhor. They travelled to the island and were resting in Hangman's prior to meeting the party.

### Treasure Hunt

The pair were seated at a table when Qil cleared it off so that he could place Kiss on top of it to perform with her mandolin. They started up a friendly conversation with Kaz and Qil, before deciding to show them a waterlogged treasure map. They agreed to bring the trio along with them to find the treasure, as they were concerned about Gnolls and the Nanabush. At the end of Kiss' performance, she told a joke about a pig. A man in the audience tried to get sexual towards her, and after Kaz tried and failed to attack him, Emmil stepped in and headbutted the man. Kaz had them agree to split the treasure with them all, then the group set out. Shortly before being able to find the treasure, the duo turned on the party and attacked them, but were defeated.
Dog Men

The Dog Men (known as Gnolls in classic D&D) are native inhabitants to the island of Mhor, and historic enemies of the Mhorfolk. In a previous battle, described in Mhorfolk history, the Dog Men were defeated by the Mhorfolk in a great war with the help of the Nanabush.

## Appearance

The Dog Men are scruffy looking individuals, humanoid in nature, who appear to be anthropomorphic hyenas.

## History

Gnolls are excellent sailors, and are thought to be the first people to sail the Cerulean. While not native to Mhor, they arrived by boat and made their home on the island at some unspecified time, and began warring with the Mhorfolk before being defeated by the Nanabush.
Mayllard Quinn

Mayllard Quinn is the head of the Quinn family and owner of the Quinn homestead. He is married to his wife Sue, and has two children: Budge age 10, and Lou age 8.

## Mayllard Quinn

### Relatives

Sue Quinn - WifeBudge Quinn - SonLou Quinn - Daughter

## Personality

Mayllard is shown to be a demure and somewhat nervous individual, but demonstrates remarkable hospitality. He is generous with the party and kind to his family.

## Life

### Pre-Campaign

Mayllard and his family travelled to Aodra after accepting sponsorship from the Crown to settle the island of Mhor on the last ship to arrive before the Crown's Ferry. They started a wheat and radish farm. They hired Hadrock Oakhelm to help with their farm.

### Nanabush Attacks

Shortly before the arrival of the Crown's Ferry, there had been attacks on the northern farmsteads by a large bird-like creature supposed to be the mythological Nanabush. After having purchased two sheep, Mayllard and Lou had gone out at dusk to tend to them before bed, only to discover that the Nanabush was in the process of grabbing them in its talons. Mayllard ran, while his daughter stood his ground, causing him great shame. Lou told her father that the creature looked more like a bat than a bird.

### Meeting the Party

Upon their arrival at the Quinn homestead, the party hears barking and shouting and discovers that the Quinns are being attacked by Dog Men. They come to their aid and are able to dispatch the creatures, who were discussing being there for a bounty. Following the resolution of the fighting, Mayllard thanks the party and shares information about the Nanabush with them, later opening his home to them to allow them to rest.
Desmua

Desmua is a humanoid creature who lives in a cavern under the Cerulean Ocean carved into a cliff on the island of Mhor.

## Appearance

Desmua looks somewhat human, with no features which would suggest she was originally a different race. She is thin, and unkempt in appearance, with long, scraggly, dark green hair which hangs limply about her. She has piercing yellow eyes, which manage to pear through the mange of hair. She wears tattered and waterlogged rags.

## Personality

Desmua seems to be very nervous when meeting new people, although this could be a result of her current state, and not a true reflection of her personality. She is cryptic in speech, and somewhat predatory in her movements.

## Abilities

* Frightening others
* Climbing
* Rotating her torso independently of her hips and legs

## Life

### Meeting the Party

Desmua encounters Qil as he wanders down one of the halls extending from her main cavern. She was clinging to the roof, but climbed down to speak with him upon seemingly assessing him and deciding he wasn't a threat. She tells him her name, and explains following some questioning that she needs 'the boy' to be returned to her, as he brought her something she was missing and now needs her help. Qil asks if the boy is Samson, but Desmua does not seem to react to the name. After Qil agrees to help her, she instructs him to 'turn and return' before climbing back onto the ceiling and scuttling down the hall out of sight.
Maiwenn

Maiwenn is the bartender of Hangman's, as well as the daughter of its proprietor.

## Appearance

Maiwenn is a young woman with long, waist-length tousled auburn hair. She wears it half-up, and half-down. She is covered in freckles.

## Personality

Maiwenn seems to be a very kind and friendly individual, who seems to be very excited to meet new people. Whenever her father is around, she seems to shrink in on herself.

## Life

### Pre-Campaign

Maiwenn was named for her maternal grandmother, although her father had wanted to name her something different. She has lived on the island of Mhor since the settlement of Aodra was founded, along with her father.

### An Overwhelming Night

Despite Hangman's normally being a fairly empty establishment, after the Crown's Ferry brought more citizens it has become increasingly busy. When the party returns from their treasure hunt, they find the tavern full, with a very overwhelmed Maiwenn trying to serve the patrons on her own. Qil asks her if she would stab someone if it suited her, Maiwenn is put off by the question, and says she's never thought about it. The party checks in with her on her wellbeing, and Maiwenn says that her father is riding her ass, and that he sent Ellric home, so she's trying desperately to run things on her own, and is very overwhelmed. The party tries to offer her help, but she waves them off, saying that she just needs to be left alone to do her work.

After Kaz tries to start a fight, Maiwenn has had it with them, and informs Kaz that he has to pay for his group's drinks, the couple he disturbed drinks, and that he must leave. Kaz tries to be compliant, and asks if he should pay for the room that Kiss and Qil took upstairs, but this proves to be the last straw for Maiwenn, who then tells him that he and the party are no longer welcome in the bar. Kaz offers her another 10 gold if she'll let his friends stay, but at this point nothing will convince Maiwenn to let them stay at this point.

### Maiwenn's Disappearance

The following day, the party discovers from Hanger that Maiwenn has gone missing, having not shown up for her shift that morning. He isn't sure if she had made it home the previous night, as he had been out on business, but he asks that they help look for her.

## Episode Appearances

* Episode 1
* Episode 3
* Episode 6
Ellric

Ellric is a young man who works at Hangman's as the night barman.

## Appearance

Ellric is a young, human man with tousled strawberry blonde hair.

## Personality

Shown to be friendly and welcoming, Ellric is also quite nervous and anxious.

## Life

### Pre-Campaign

Ellric was hired by Hanger to work at the bar during the night, stating that it's good to always have someone working in case newcomers need a place for rest of sustenance.

### The Jeffrey Incident

His first time meeting the party after they returned to rest after defeating the Nanabush, Ellric was friendly and welcoming. Indigo woke him from his nap on the bar, and the two chatted happily, Ellric serving Indigo some wine, and sharing the news that the bar had purchased and cleared land to the northeast of town for an orchard to continue to produce alcohol.

The remainder of the party arrived while Ellric was cleaning, and after a short discussion, Ellric mistakenly informs Qil that the goat Jeffrey has been butchered and made into stew. Ellric gets intimidated into eating the stew with Qil out of respect, although he frequently worries about what the bar will do for food for the day, as this was supposed to be their main dish for patrons that day. After it is discovered that Jeffrey is actually not dead, Ellric remains very shaken by the events, and distances himself from the party.

### Running into the Party

While the party was out looking for both Maiwenn and Samson, they encounter Ellric walking with a friend named Monia. He informs them that he hasn't seen Maiwenn recently, as he took the previous night off. When the party informs him that they were told he either quit or was fired, Ellric becomes confused, as he asked Hanger himself for the night off, and was granted it. He seems uncomfortable talking to the party, possibly due to the time they almost murdered him with stew because they thought that someone had killed a goat on his watch. Ya, remember that guys?

## Episode Appearances

* Episode 3
* Episode 7
Hadrock Oakhelm

Hadrock Oakhelm is a chat created NPC. He works for the Quinn family on their farm, and sleeps in the pig pen.

## Appearance

Hadrock is a dwarven man with a Jamaican accent. He wears Old Spice (TM).

## Personality

Hadrock is suave and friendly, carrying himself with incredible confidence. He has no sense of personal space.

## Life

Hadrock was hired by Mayllard Quinn to help on the farm, and assists with the battle against the Dog Men. After this, he aids the party with the battle against the Nanabush.
Duncan

Duncan is a young dwarf who works as a farmhand on Lorelai's farm.

## Appearance

Duncan is an incredibly buff, handsome young dwarf man. He has a lovely beard, and a spectacular chest.

## Personality

Duncan is somewhat gruff and dismissive, preferring to focus on his work than idle chatter.

## Life

### Pre-Campaign

Duncan works as a farmhand on Lorelai's farm. Previously, he had the use of her two oxen to help him sow the fields, but following the Nanabush attacks he had to accomplish his work by himself.

### Meeting the Party

While investigating the Nanabush attacks, the party meet Duncan while he is working in the field. He has little time to discuss with them, as he states that he is incredibly busy. When the rest of the party goes into the home to speak with Lorelai, Qil challenges Duncan to a contest of who can create trenches for planting faster. Qil uses mold earth and easily wins, Duncan pulls his back attempting to hoe. Qil gives him a goodberry to heal him. When Lorelai sees that Qil has helped, she pays him 5 silver for his work, which he then gives to Duncan.
Nanabush

The Nanabush is a large mythical bird, sacred to the Mhorfolk, known to appear when ill-intent is afoot. It nested in a massive, hollowed tree trunk. It had 3 young.

## Appearance

The Nanabush has the head of an eagle, body of a cat, and wings of a bat. It is incredibly large, with a wingspan of 40 feet. It is known to lay eggs, and can roar, meow, and shriek.

## History

The Nanabush is present in historical annecdotes from the Mhorfolk, having saved them during their battle with the Dog Men.

## Campaign Appearances

In Episode 1, the party is informed that a large bird, suspected to be the Nanabush of Mhorfolk legend, has been stealing livestock and disrupting the farming practices north of Aodra. Lady Governess Solfred has placed a bounty of 20 gold on the animal.

The party learns from farm-owner Lorelai that the creature is most frequently seen further north near the Quinn farm, and sightings began approximately 1 month before the party arrived in town. The Nanabush attacked two of Lorelai's oxen.

In Episode 2, after meeting with the Quinns and discussing their sightings of the creature, Qil manages to find the Nanabush' nest, which surprisingly contained 3 younglings. The party later decided to spare the young, but ultimately defeated the mother by luring it in with an illusion of a sheep (created by Indigo), aided by Kaz bleating loudly using thaumaturgy.
Victory

Victory is a tiefling youth who works at the King's Hand.

## Appearance

Victory is a young man in his mid 20s, with olive skin and tousled brown hair. He has a small horn on the right side of his forehead.

## Life

### The Graveyard Battle

Victory comes outside with Mother Alessandra to offer his assistance, but arrives after the battle is already over. Qil then volunteers him to help them clean up, and he grumpily starts carrying bodies back to where they were buried. He tells the party that Samson always has something on his mind, and that he is often worried.

## Episode Appearances

* Episode 5
* Episode 7
Episode 5

## Synopsis

The party had encountered the once-thought-to-be-dead Ben Dollin, son of Old Kristor, who had been driven mad by an affliction he contracted while alone at sea. Unfortunately, the party had to slay Ben, as he was violent and erratic from his condition. They collected some of Ben’s body for investigation, as well as Kristor’s journal which detailed the days following Ben’s removal from society. They then arrived at the King’s Hand chapel, and passed along these two pieces of info to Mother Alessandra.

Mother Alessandra  agreed to inspect the fresh bits of flesh from Ben, as well as the mysterious simple silver ring Qil found in the Nanabush nest that so far none have been able to attune to, but that Edryd confirmed was magical in nature. She suggested that whatever had afflicted Ben was not a simple illness, and that there could be some necromantic practices afoot on Aodra. Mother Alessandra also suggested that the Mhorfolk might know more about what had happened to Ben, if it was indeed something that had happened to people of the island before. The party decided to go on the morrow so as not to attempt to navigate the Saukwood in the storm, and headed to Hangman's for sustenance and rest. While there, Kiss entertained the crowd with song and story. While she made merriment, two gentlemen introduced themselves as Jens and Emmil, and revealed a treasure map to the party. They asked for aid in finding it, agreeing to split the loot with the party. They decided to join forces and followed them to the southern coast. While they were deliberating where to look, Jens and Emmil attacked them out of nowhere. Even the dead underneath joined into the fray, as Indigo popped in and out of the fray, loosing bouts of arcane energy. Finally, Jens and Emmil met a bloody end, and the party caught their breath under the booming storm.
Old Kristor

Old Kristor is an elderly gentleman who is in charge of the fishing wharf of Aodra.

## Personality

Kristor seems to care greatly about his sons, and is shown to be religiously devout to Tor.

## Life

### Pre-Campaign

Kristor was previously a member of the King's Navy, and was one of the original settlers of Aodra. Upon arriving in Aodra, he became one of the leaders at the fishing wharf, and cared for the lighthouse. He cared greatly for his two sons, Ben and Lester, although little is known about their mother.

He lived in a home at the fishing wharf.
Aodra

Aodra is a small port-town on the island of Mhor. It was named for King Aodran, after a deal was brokered between the Naledian monarch and the native Mhorfolk to allow for their settlement on the land.

## Notable Locations

* Hangman's (Inn)
* Saukwood
* Fishing Wharf
* Edryd's Anvil
* Thread and Heels
* King's Hand

## Notable Inhabitants

* Lady Governess Solfred Varvek
* Hanger
* Old Kristor
* Mother Alessandra

## History

### Pre-Naledian Settlement

As told by the Mhorfolk, the Morefolk appeared on the island at the same time as the 'Dog Men' who started a war with the Mhorfolk for the land. The Mhorfolk were aided by a mythical bird called the Nanabush, who came down and killed the Dog Men, allowing the Mhorfolk to safely settle the land.

### Naledian Settlement

King Aodrin called for the settlement of the Meritums and Feresper in the interest of increasing his holdings. Thanks to Hanger, who parlayed with the Mhorfolk, an arrangement was made to allow for settlement by Naledian citizens. The Mhorfolk were paid 5000 gold pieces, and signed a peace treaty.
Pip and Pop

Pip and Pop are two older half-elves who work for Lorelai on her farm. They serve as her housekeepers and attendants.

## Appearance

Pip and Pop are older half-elves with slightly pointed ears. While Pip wears a dress, and Pop wears pants, they dress to match each other.

## Personality

The two are shown to be very professional and polite.

## Life

### Pre-Campaign

Pip and Pop work for Miss Lorelai on her farm. Little else is known about them.
Episode 8

## Synopsis

The party had removed themselves from an encounter with the grotesque and sad form of Desmua, a seemingly hermit young woman found in the deep caverns under the northern cliffs. The party deliberated their next move, still needing to find Kristor, Maiwenn, and Samson. They decided to venture into the Saukwood to find the Mhorfolk, in the interest of parlaying with them regarding the concerning goings-on on the island. They were escorted to the Chief Athair, a strong older man who took them in and listened to them, doing his best to aid the party. The party was instructed to travel further into the forest to seek the counsel of 'Black Tongue'. After venturing off, several members of the party were enticed during the night by the smell of stew, a truly alluring aroma. They became obsessed and travelled though the forest until they found a secluded hut from which the smell was emanating. The way to the hut was lined with crows, each one staring as the party passed by. There waited Ghors Blacktongue, the shadow chieftain of the Mhorfolk. He regaled you of the story of Desmua, who he had attempted to marry after killing her husband. After her refusal, he attempted to take her daughter, but both escaped and threw themselves from the North cliff. Somehow, Desmua lived and was rescued by the Dogmen. They revered her as a prophet, and she convinced them to lay siege to the island. Blacktongue agreed to guide the party to a different entrance to her cave
Episode 1

## Synopsis

In episode 1, a new adventure was laid out by fate in chance in the Land of Naledi. The Great Naledian Crown, the monarchy and ruling kingdom of Naledi, has been focused on expanding their borders and establishing new trade relations with neighbouring continents and peoples, going so far as to sponsor individuals to settle and explore. One of these settlements is the small porttown of Aodra, so named for King Aodran the First, King of Naledi. Here, four intrepid travellers crossed paths from the open seas to the town tavern. There they showed their gusto and caused a scene that did not go unnoticed by the folk in charge. The owner of Hangman’s Tavern, Hanger, and the governess of Aodra, Lady Solfred, seemed equally annoyed and impressed with the party.

Recently, there have been reports of a great bird of prey stalking the livestock of the surrounding farmsteads that the local folk call the Nanabush. Lady Solfred offers to pay the party 20 gold pieces for proof of the demise of the dreaded bird. The native folk of the island, the island of Mhor, say the presence of Nanabush marks fark times for the island, but who knows what fate has in store for the party. After setting off from Hangman’s, the party sets out to gather more information from the homesteads. Stopping first at the farm of Lorelai, a blue-scaled dragonborn of some worth, the party inspects and interogates her field oxen who were attacked while grazing. Needing to learn more, the party continues northward to visit the farms more frequently assailed by Nanabush. Just after setting out, Kissandre sees a massive figure leap from the top of a tree at the apex of the horizon, spreading it’s wings and sailing out over Saukwood. The party heads towards the Quinn farmstead, travelling north away from town.
Jeffrey

Jeffrey is a goat, formerly owned by Lincoln Burrows, then freed and befriended by Qil.

## Appearance

Jeffrey looks like a goat. His voice (when being spoken to using speak with animals by Qil) has a deep southern accent, and a slight stutter.

## Personality

Jeffrey is a very calm goat, easy going even when faced with the possibility of being eaten.

## Life

### Pre-Campaign

Jeffrey was owned by Lincoln, and was brought to Hangman's to be sold.

### The Jeffrey Incident

After returning from killing the Nanabush, Jeffrey is mistakenly thought to have been killed and made into stew. This was not the case. He was simply in the barn.

### Meeting the Party

Upon meeting Kissandre, she insists that Lincoln name the goat while she is petting him, which is when Jeffrey is given his name. Following the altercation between Lincoln and the party, Qil befriends the goat and frees him from Lincoln. Qil casts speak with animals to learn if Jeffrey has seen the Nanabush, which he admits he has not. Jeffrey then requests to be allowed to sleep indoors for his safety, and Qil offers him his own room and bed at the inn, as he prefers to sleep outside. After some discussion with Maiwenn, it is decided he will sleep in the stables so that he will not poop on the bed.

## Episode Appearances

* Episode 1
* Episode 3
Fishing Wharf

The fishing wharf is south-east of Aodra proper, and is the location of 5 houses, home to the fisherman of the town. It supplies the bulk of the meat to the town.

## Description

The fishing wharf is a small area comprising 5 houses, several storage shacks, and the fishing boat docks. The Aodra Lighthouse is located 10-15 minutes to the east of the wharf.

## Associated Individuals

* Old Kristor
* Ben Dollin
* Lester Dollin
* Koleta
Edryd

Edryd is the burly blacksmith who owns Edryd's Anvil in Aodra.

## Appearance

Edryd is a middle-aged man with very burly forearms.

## Personality

A self-described gambling man, Edryd is confident and somewhat arrogant, sure of his own physical prowess and willing to put his money where his mouth is. He is also shown to be fair, congenial, and friendly.

## Abilities

* Blacksmithing
* Arm-wrestling
Episode 6

## Synopsis

\*Note: the players are dressed fancily this episode for New Years. Sal looks like a weatherman, Garrett is wearing a tie with a tshirt, Matt is in a blazer like a real adult, Jenna looks stunning as always, and someone forgot to tell Jamie we were doing this (but he's still a cutie).

The party successfully recovered the lost treasure of Captain Goldtoe, and had thwarted Jens and Emmil who tried to kill and rob them. After disposing of the bodies in the ocean, the party travelled back to Hangman's to replenish after the battle. The tavern was busier than usual, and seemingly short-staffed. Maiwenn, the daughter of the owner Hanger, was visibly stressed and trying to run the place on her own as best she could. Unfortunately, Kaz decided to try to start a fight with a guy he thought looked cunty, and the party was kicked out of the establishment. Now without a place to stay, they decided to head to the King's Hand chapel for shelter, as they acolytes are sworn to help those in need. Here, Mother Alessandra revealed the dark nature of Qil's ring, and the party spoke with Samson about Cide, the god of vengeance.

During this conversation, a rather macho gnomish fellow named Yuot arrived at the chapel, looking for rest and recreation. Indigo happily obliged him, and the two retired to Samson's room together while the rest of the party slept on pews. Eventually Qil was awoken by Samson, who believed that something had gone wrong during his watch. Samson had found a tome of some sort and had naively decided to cast a ritual from it, not understanding the dark nature of the book. Qil comforted the boy as best he could, until the wind began to howl at him to bring Samson back to some haunted place. The ground shook and the dead rose all around, summoned by Samson's spell, and Qil sent the boy to the chapel to call for aid. The party awoke to the sound of Samson's cries, and rushed into the fray. After the battle, they stand in the cemetery, with both Indigo and Yuot completely naked, as Mother Alessandra demands to know what has happened.
Tarot Deck

Kissander has a tarot deck she uses to divine the future and gain bonuses. The deck can be used every morning and will allow for 5 cards to be pulled, with 2 cards being kept for use. Kissandre keeps her cards in a pocket on her hip. The effects of the cards can be applied to Kiss, her allies, or her foes, so long as the card is physically placed on their person.

## Abilities

Thus far, the following cards have been pulled

* The Vizier: gain +3 to insight checks until next long rest
* The Sun: regain 15hp, or gain 15 temporary HP is already at max health (cannot be used on the dead)
* The Moon: saving throws gain +1 until next long rest
* The Star: gain +1 to ability score of choice until next long rest
* The Fool: first attack automatically misses
* The Knight: grants +1 to AC
* The Fates: allows wielder to rerolll any ability check, attack roll, or saving throw
Episode 9

## Synopsis

The party ventured forth to challenge Desmua from Blacktongue's hut. They were led by one of his crows to an alternative entrance on the northern shore, not too far from town. There the party sifted through rocks until they uncovered a waterlogged trapdoor that led to a roughhewn passage underground. The path led back to Desmua's cavern. Where before there was a stone alter sat before a wall of etchings in some dark language, the alter is now cracked and broken, and all traces of the etchings have disappeared. As the party searches the cavern, they feel the dark presence of Desmua again, and watch as she slowly rises out of the water from where they had originally visited the cavern. After trying to charm Kissandre, and the party preventing it, Desmua was incited to attack. The party fought her off until she dove back into the waters, and now they stand at the lip of the pool, waiting.
Episode 7

## Synopsis

Mother Alessandra asks the party to search for Samson, who hasn't been seen since the end of the ritual he was attempting to cast the previous night. In the morning, the party ventured into town to try to figure our what the fuck was going on. Heading to Hangman's, they discover the Maiwenn has seemed to disappear too, and that Hanger himself had no knowledge of Ellric supposedly being let go. Heading east, the party encounters the missing night bartender on a walk with his friend Monia, be Ellric had no information on Maiwenn. Parting ways, the party heads to a sheer cliff face on the northeast of the island where Samson indicated he found the tome. They then discovered a cave system which lead to an underwater cavern. Here they encountered an odd and secluded woman named Desmua who seemed to want to see 'the boy', and perhaps lived in the cavern. The cavern itself featured a stained alter set against a wall of unintelligible script. The party seemed terrified of this specter, but Qil managed to speak with her, and the party was able to leave without conflict. Now they stand on the cliff again, and hear 'turn and return' in Desmua's voice on the wind.
"I'm a Professional"

**[Tina]**

I’m going to tell you something.

You know the legend of the baseball playing, traveling, baseball-playing kid who can change the world?

**[Pinocchio]**

The one who is foretold to come to this town and change everything?

**[Tina] (Interrupting)**

That’s right, that’s right.

**[Pinocchio] (Continuing)**

And your reign will be toppled should they arrive?

**[Tina]**

That’s Right.

**[Pinocchio]**

Yeah, I’ve heard of it.

**[Tina]**

Well, I’m gonna tell you more about it.

**[Pinocchio]**

Okay.

**[Tina]**

A very, very long time ago, a legend was foretold.

This is when I was younger, but now, now I’m old.

**[Pinocchio] (Interrupting)**

That’s right.

**[Tina] (Continuing)**

And here’s the thing, back in the day the sky was blue, not green

**[Pinocchio] (Interrupting)**

That’s true.

**[Tina] (Continuing)**

And I said my destiny is to be a woman who is mean.

But there’s one person who can foil it all.

A baseball playing girl.

They, she, will foil my plans to take over the world.

**[Pinocchio]**

I’ll be writing this down

**[Tina] (Interrupting)**

You better write it

**[Pinocchio] (Continuing)**

Because I’m a professional

**[Tina] (Background)**

Good

**[Pinocchio] (Continuing)**

I’ll be writing these down.

Every evil plan that you have said.

Tell me about the evil plan that’s in your head

**[Tina]**

The legend says that this girl

**[Pinocchio] (Background)**

Right

**[Tina] (Continuing)**

She will play ball.

**[Pinocchio] (Background)**

That’s true, yeah.

**[Tina] (Continuing)**

But she needs to be on a field that’s green, not dusty at all.

**[Pinocchio]**

Right, a baseball field, traditionally.

**[Tina]**

Right, but here’s the thing, she must also play her game in light

**[Pinocchio]**

Right

**[Tina]**

So I’m building this tower as high as it goes and it represents my might.

**[Pinocchio]**

You’re gonna tear her down

**[Tina] (Overlapping)**

Tear her down

**[Pinocchio]**

Because you’re a professional

**[Tina]**

I’m a professional

**[Pinocchio]**

And tear down a hero is what professional villains do

**[Tina]**

That’s right.

**[Pinocchio]**

You’re gonna tear her down

**[Tina] (Joining)**

Tear her down

**[Pinocchio]**

‘Cause you’re a professional

**[Tina] (Joining)**

I’m a professional

**[Pinocchio]**

And Pinocchio will be right there

**[Tina] (Interrupting)**

That’s right.

**[Pinocchio] (Overlapping)**

Right next to you.

While you tear her down

**[Tina] (Joining)**

Tear her down.
Koleta

Koleta is a strong-willed dwarven woman who is a figure of authority at the fishing wharf in Aodra.

## Appearance

Koleta is a stocky dwarven woman who looks to be incredibly strong.

## Personality

Upon meeting the party, Koleta is shown to be very confident and sure of herself. She is sarcastic in her interactions with them.

## Episode Appearances

* Episode 4
* Episode 5