Implants

Implants are cybernetic hardware that can be installed in your body. Most implants give a static bonus to 1 or 2 Traits, plus a card in the Deck/Life/Survival that gives the choice of raising a skill, boosting some stats, or some other benefit. The skill increases only apply the skills that are below the average of the three skills, so usually only 1 or 2 at a time.

A character with all the known implants installed would probably have Charisma +4, Cunning +2, Discipline +1, Perception +2, Reflexes +7, Resilience +1, Stamina +7, and Strength +7. They might also get crippling levels of Black shakes at the drop of a hat.

## Getting Implants

### Start of Game

Your Character starts the game with one implant from a list of choices, selected at The guard post: any augs?. You may have the option to pay Credits for a second implant from the same list.

### In Play

The Backstreet Clinic, a One-time Clinic, the Cyberchurch, and possible others can install implants. This usually costs a fair bit of money (OH$5,000 for the cheapest implants) and takes 16 to 42 days for the implant to grow and become useful. The implant does not work while it is growing, nor can you get a second implant installed while you already have one growing. The cost also increases by about 5% per installed implant.

Some of the more expensive implants require multiple visits to the installer.

Installing an implant has some degree of risk, which may get increased by card events. The Backstreet Clinic and the Cyberchurch can reduce the implant risk for money.

Of the three main choices:

* The Backstreet Clinic was the widest selection of options and is readily available in the Cinci Slums. Their installations are low risk. You pay a 20% down payment up front, and the rest of the money when the implant is complete.
* The One-time clinic is about 20% cheaper than the Backstreet Clinic, but their installations are riskier. They don't offer all the same implants, either, though they do offer some unique implants. You may have to pay the full price at install time. Finding the one-shot clinic requires Working The Streets or calling in favors from Contact/Angelique or Contact/Irene.
* The Cyberchurch offers two unique implants that somewhat pricey. Their technician is low risk.

Assuming you started with a single implant, it will cost roughly $450,000 and take over a year (around 410 days) to install all the implants in the game. You will get an achievement for installing 6 implants.

## Available Implants

Information in implants are gained in play, and each play experience can be unique. Some of the data in this table may not be completely correct for any individual game.

### Functions

The Neural Interface (NI) is special in a lot of ways. You have to spend Credits to have it at the start of game. It doesn't give stat bonuses, but instead allows you to equip and use a single spike (at a time) and learn Skill/MMI. The benefits of the NI grow and change over time. The Cyberchurch installs it as part of the Cyberchurch Story if you don't have it already, and do it and to it more quickly and cheaper than the clinics. The Second Slot implant from the Church obviously allows you to install 2 spikes at a time but requires an NI.

Arm grafts, and Leg grafts are not technically implants, but you get them at One-time clinics and the effects are similar. The initial install is much more painful than other implants and gives you a Major Wound for a few days. When you have them, you will sometimes draw a card from Deck/Life/Survival that requires a Stamina or Satisfaction test. On success, you will get an increase to two skills, a boost to the appropriate attribute, and sometimes a hit on a different attribute. On failure, you'll get a hit on the appropriate attribute and permanent reductions in the two skills. Though somewhat risky in practice, arm and leg grafts are a cheap and quick way to raise two important traits.

Similarly, Prosthetic Arms aren't implants, but you get them at One-time clinics. They're mechanically similar to implants.

You can get Arm grafts, Leg grafts, Prosthetic Arms, and Smuggler pouches installed while you are waiting on other implants.