Portal Key

A **포탈 키**  is a token that corresponds to the Portal from which it was initially hacked.

**포탈 키s**  have a variety of uses, which include:

* Remotely checking the Portal's 레저네이터  status, Mod status, and surroundings
* Remotely recharging the corresponding Portal's 레저네이터
* Using the corresponding Portal as the destination of a 링크
* Acting as a keepsake, collectible, or trophy

While a **포탈 키**  is marked with a level, this number is the Portal's level and not the **포탈 키's**  level. Agents of any Access Level can use any **포탈 키**  to its full extent.

Unlike other items, **포탈 키s**  are not dropped from item rolls. Instead, community studies suggest that about 75% of standard Hacks, and about 50% of Glyph Hacks, produce a **포탈 키**  after other item drops are calculated. Hacking an unclaimed Portal increases the odds by about 10%.

If an Agent hacks a Portal and its **포탈 키**  is already in his or her Inventory, he or she will not receive another copy of that **포탈 키** . Learning to circumvent this restriction is an important part of a new Agent's training.

A Portal's Info Card within the Scanner, as well as the Android Wear Ingress companion, show the number of the Portal's **포탈 키s**  the Agent's inventory contains.

## Remote Reference

Possessing a **포탈 키**  enables an Agent to remotely observe the Portal and its surroundings. From the inventory, the Agent can see the Portal's alignment, level, and 레저네이터  health.

Tapping the **포탈 키's**  image moves the Scanner's focus to the corresponding Portal. The Agent can then observe the surroundings, including nearby Portals, loose XM, and dropped items. By tapping any Portal in range, the Agent can check its deployment and Mod status. These functions can be useful for reconnaissance and surveillance purposes without leaving the Scanner.

## Remote Recharging

Agents can recharge Portals remotely using the corresponding **포탈 키** . Tapping the **포탈 키**  from within the inventory screen reveals a Recharge button, which operates similarly to recharging a nearby Portal.

The range at which an Agent can remotely recharge a Portal, and the XM penalty for recharging remotely, is determined by his or her Access Level.

Remotely recharging a Portal is the only game-affecting action that an agent can perform at a distance. By strategically collecting and checking **포탈 키s** , an Agent can aid his or her team over a longer distance than he or she could reasonably travel.

While possessing a Portal's **포탈 키**  enables an Agent to recharge it, the Agent will only receive notifications if he or she owns the Portal or one of its 레저네이터 . Agents who wish to remotely defend another Agent's Portal must ensure that they own at least one 레저네이터  on it, or they will not even know that the Portal has been attacked, until they check the **포탈 키**  in their inventory and see that the energy bars are not full.

Browsing the **포탈 키s**  to remotely charge non-full remote Portals is a good way to consume XM when one has too much of it.

## Throwing 링크

Linking to a Portal requires its **포탈 키** . While outbound 링크 can be thrown from a Portal without requiring its **포탈 키** , the item is required for each destination Portal.

When a 링크 is successfully made, the destination's **포탈 키**  is consumed and removed from the Agent's inventory. An Agent who wishes to make and maintain a 컨트롤 필드 Δ must therefore collect at least six total **포탈 키s**  - one to throw each of the three 링크, and one to recharge each of the three Portals.

Dedicated teams of Agents often amass and distribute **포탈 키s**  for distant or easily-defended Portals. These are used as anchors in long-distance Megafield projects or to throw record-breaking 링크. For example, **포탈 키s**  to the virtually inaccessible Guantanamo Bay Portal are often used for Megafields over the United States' East Coast.

## Collector's Items

**포탈 키s**  are often collected as curiosities, souvenirs, or memorabilia. Agents consider these **포탈 키s**  to be collector's items, not to be consumed for 링크 nor regularly recharged.

Popular souvenir **포탈 키s**  include landmarks like the House of Parliament, historic sites like Normandy Beach, and significant movie locations like the Quality Cafe in Los Angeles. The **포탈 키**  proves that the Agent visited the location, and acts as a virtual travelogue.

Some **포탈 키s**  have unique properties. The **포탈 키s**  of deleted Portals remain in Agent's inventories, acting as exclusive trophies. The NL-1331 vehicle has its own Key, which agents can use to track the van as it drives across America. The landmarks that define some Portals no longer exist, making their **포탈 키s**  a glimpse into the past.

Other **포탈 키s'**  significance comes from their Portals' relevance to in-scanner events. For example, the Andes Road Portal on Governors Island, New York, which held a Lightman Shard for nearly 12 months, is a memento of the early event.

## Hacking multiple **포탈 키s**

If an Agent has a given **포탈 키**  in his or her inventory and hacks the corresponding Portal, the hack will never produce a second copy of the **포탈 키**  unless requested.

The following mechanisms will remove the **포탈 키**  from the inventory and enable redundant **포탈 키**  hacks:

* Dropping the **포탈 키** . The pile of **포탈 키s**  can be picked back up after a sufficient number have been hacked. Note: someone could pick up the **포탈 키**  after it is dropped.
* Loading the **포탈 키**  into a Capsule Capsule or Key Locker. The **포탈 키s**  can be unloaded after the desired number has been acquired.
* Using the 'More' Glyph while Glyph Hacking during the channel command phase, before the hacking Glyphs are displayed.

 Mods | * Portal Shield Portal Shield
* Force Amp Force Amp
* Turret Turret
* Heat Sink Heat Sink
* Multi-Hack Multi-Hack
* Link Amp Link Amp
 Weapons | * XMP Burster XMP Burster
* Ultra Strike Ultra Strike
* ADA Refactor ADA Refactor
 Other Items | * Power Cube Power Cube
* Capsule Capsule
* Media Media
* Quantum Capsule Quantum Capsule
 Store (Powerups) | * Key Locker Key Locker
* Apex Apex
* Fracker Fracker
* Beacon Beacon

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