Harmony Alice Franklin

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Harmony Alice Franklin**
* Jersey Number: **8**
* Position: **SG2** • **Off-Pine Shooting Guard** for the **Columbus Dutch**
* Age in Chapter: **23 years old**
* Date of Birth: **December 26th, 1915**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Maximum Vertical**
* Struggle: **Two Left Feet**
* Alignment: **Lawful Innocence**
* Height: **6' 3" | 1.905m**
* Weight: **149 lbs | 67.58526kg**

### Play Style: **None**

Franklin isn't known for a distinct play style yet.

### Player Class: **None**

Franklin isn't known for a distinct player class yet.

### Alignment: **Lawful Innocence**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive,  gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Harmony Alice Franklin was born in Henderson, Nevada, United States on December 26, 1915. Growing up in the small town, she discovered her love for basketball when she made a worn-out ball and a makeshift hoop in her family's silver mine. Her passion for the sport led her to participate in local basketball matches, where she quickly gained a reputation for her height, agility, and sportsmanship. Motivated by her love for the game and the positive impact it had on her community, Harmony pursued a career in basketball. Her proudest moment so far discovered came when she was signed by the Columbus Dutch as a Founding Syndicate Player in the inaugural BSofA season. She hoped to use her newfound platform to inspire others and give back to her community.

As an innocent and good-hearted individual, Harmony was known for her dedication to the team and her unwavering commitment to fair play. She brought a unique camaraderie to the Columbus Dutch, often diffusing tense situations and fostering a strong sense of unity. However, her introverted nature made dealing with the media spotlight challenging, as she preferred to focus on the game and her teammates rather than promoting herself. The Columbus Dutch discovered Harmony during their initial scouting process, as they searched for hidden talents to build their team. Upon witnessing her raw skill and potential, they knew she would be a valuable asset to the team, even though she had yet to earn a Play Style or Player Class.

## Details

* Favorite Food: Stewed Dandelions
* Favorite Color: Sunset Orange
* Favorite Animal: Platypus
* On-Court Habit: Harmony uses nursery rhymes for inspiration
* Piece of Trivia: Harmony thinks she can sense the weather
* Has a Fear Of: Sock Puppets
* Diet Plan/Training Regimen: The Silver Sprint Hustle - a combination of silver mine chores, sprints, and shooting drills using dangerous mining equipment as obstacles
* Pop Culture Interests: Jazz music, slapstick comedies, and detective novels
* Love Interest: Her husband **Bo Jeremiah Franklin**, a baker of cinnamon rolls in Columbus
* Other Professional Interest: Amateur Meteorology

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Harmony Alice Franklin*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access