Torment Enemies List

"*Without warning, they arrived on the fringes of Federation space. Slaughtering everyone in the path, the Torment spread rapidly through the colonised territories, stripping planets as they went. After a decade of war, the Federation are stretched to their limit.*"

"*The Torment is a dangerous foe with many different enemy types and variations utilising a wide variety of weaponry and tactics. Torment's forces adapt to your behaviour, take tactical cover and cooperate. Whatever you do, do not underestimate them!*"

MadFinger Games

## **Normal Torment Units**

There are eight types of normal Torment units players can encounter.

Dread is weak; it does not possess a lot of health. A few shots from a gun would kill it. They attack by jumping in the air and hitting the player with blades on their hands.

***Enemy: Dread***

Type: Melee

Poise: Very Weak

Attack: Low

Speed: Very Fast

Weapon: Hand Blades

Grunts are one of the smartest enemies, as they hide behind anything they can find and attack. There are 2 types of grunts:

The normal grunt have yellow eyes, holds a plasma rifle. They shoot plasma but it doesn't deal a lot of damage. If the player gets too close, it swipes at the player with its hand, dealing a small amount of damage.

***Enemy: Normal Grunt***

Type: Ranged

Poise: Weak

Attack: Relatively Low

Speed: Medium

Weapon: Plasma Rifle

The elite grunt have red eyes, and they look the same as normal grunts except for their eyes. However, their guns are much stronger. They hold a submachine gun so that they can shoot rapid fire, and can deplete the player's health rapidly. They also throw grenades, deals serious damage to any targets in explode range. If the player gets too close, it swipes at the player with its hand, dealing a small amount of damage.

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***Enemy: Elite Grunt***

Type: Ranged

Poise: Weak

Attack: Powerful

Speed: Medium

Weapon: Submachine Gun, Gernades

The Blade attacks by swinging its swords or dash to the players. A few swipes can bring the player's health down to just a few health points. The Blade can be extremely dangerous if the player becomes trapped in a corner.

***Enemy: Blade***

Type: Melee

Poise: Relatively Weak

Attack: Powerful

Speed: Slow

Weapon: Sword

The Headhunter equipped with a sniper, deals massive damage, but it cannot move. If the player gets too close, it swipes at the player with its hand, dealing a small amount of damage.

***Enemy: Head Hunter***

Type: Ranged

Poise: Very Weak

Attack: Powerful

Speed: Unmoved

Weapon: Sniper Rifle

The Shielder equipped with a shield, however, after either shooting the shield, or shooting the exposed parts of the shielder behind the shield, the Shielder will stumble and lower its shield, leaving it exposed to the player's guns. However, if the player is within range, the Shielder will charge, knocking the player back on the floor and dealing some damage. Its gun shoots three bursts of plasma, and it deals a relatively small amount of damage.

***Enemy: Shielder***

Type: Ranged

Poise: Relatively Weak

Attack: Relatively Low

Speed: Unmoved, But Advanceable

Weapon: Burst Plasma Pistol, Shield

The spiders usually counter players in groups. There are 2 types of spiders.

Explosive spiders explode when they get close to the player. They trigger their exploding process by jumping up and down.

***Enemy: Explosive Spider***

Type: Self-Destruct

Poise: Very weak

Attack: Low

Speed: Medium

Weapon: Explosive Body

Spider robots shoot bursts of plasma continuously.

***Enemy: Spider Robot***

Type: Ranged

Poise: Very weak

Attack: Relatively Low

Speed: Medium

Weapon: Plasma Blaster

There are three types of floating robots.

The Thorn is a blue floating robot. They shoot in bursts of three lazer beams from a blaster equipped inside their body. When they die, they explode.

***Enemy: Thorn***

Type: Ranged

Poise: Very weak

Attack: Low

Speed: Slow

Weapon: Burst Plasma Blaster

Sharks explode when they get close to the player. They trigger their exploding process by rotating itself.

***Enemy: Shark***

Type: Self-Destruct

Poise: Very weak

Attack: Low

Speed: Slow

Weapon: Explosive Body

Hive workers only appear on dungeons. Their job is to recover the hacked data of Torment.

***Non-attackable Enemy: Hive Workers***

Poise: Very Weak

Speed: Unmovable

The Blinker is a fast target that it’s relatively hard to hit them accurately. There are two types of blinkers.

The Normal Blinkers can blink for a short distance and attack players with sickle on their hands.

***Enemy: Normal Blinker***

Type: Melee

Poise: Weak

Attack: Medium

Speed: Fast

Weapon: Sickle On Their Hands

Assimilative Blinkers are much stronger than normal blinkers. Their damage are much higher and they blink for a longer distance many times in a short period of time.

***Enemy: Assimilative Blinker***

Type: Melee

Poise: Weak

Attack: Powerful

Speed: Very Fast

Weapon: Sickle On Their Hands

## **Torments**

There are Torments that players can encounter that are more stronger than the normal units. They are upgraded versions of the normal units.

The Twinblade wields two swords. When it is close enough with the player, it dashes towards the player or jumps up and smashes the ground, releasing shockwave and flattening the player within range. deals high damage.

***Enemy: Twinblade***

Type: Melee

Poise: Relatively Strong

Attack: Powerful

Speed: Slow

Weapon: Sword

The Voidcaller equipped a grenade launcher, it has a great attack range. If the player gets too close, it swipes at the player with its hand, dealing a small amount of damage.

***Enemy: Voidcaller***

Type: Ranged

Poise: Relatively Weak

Attack: Medium

Speed: Unmovable

Weapon: Grenade Launcher

The Charger is one of the smartest enemies. It hides behind anything it can find and attacks by jumping out and shooting its gun. When the player gets too close, it swipes at the player and deals medium damage. It fires unique plasma bullets that they fly in a spiral appearance.

***Enemy: Charger***

Type: Ranged

Poise: Medium

Attack: Medium

Speed: Medium

Weapon: Upgraded Plasma Rifle

The Crusher has more health than other Torments. It equipped with a shield, however, after either shooting the shield, or shooting the exposed parts of the shielder behind the shield, the Crusher will stumble and lower its shield, leaving it exposed to the player's guns. However, if the player is within range, the Crusher will charge or use its shield to pound the floor, knocking the player back on the floor and dealing some damage. It holds a shotgun, fires numerous bullets and it deals a lot of damage when the player get close to it.

***Enemy: Crusher***

Type: Ranged

Poise: Strong

Attack: Very Powerful

Speed: Unmovable, But Advanceable

Weapon: Shotgun, Shield

The Fire Spitter carrying a high-fire-rate grenade launcher. But it doesn’t deal high damage.

***Enemy: Fire Spitter***

Type: Ranged

Poise: Medium

Attack: Low

Speed: Slow

Weapon: High-Fire-Rate Grenade Launcher

## **Bosses**

Boss are generals of torment. They all formidable and have unique abilities. All of the dungeon bosses have the ability to summon minions.

The RazorBlade carries a large sword. When it is close enough with the player, it dashes towards the player or jumps up and smashes the ground, releasing a powerful shockwave and flattening the player within range. deals massive damage. The RazorBlade is **NOT** in the list of dungeon boss.

***Boss: RazorBlade***

Type: Melee

Poise: Strong

Attack: Very Powerful

Speed: Slow

Weapon: Large Sword

The Pyro brothers are two large Torment aliens who have committed a crime against their own species by killing an entire battalion of Dreads. When the players enter the boss fight chamber, the Pyro brothers are being held in cells; when the fight starts they jump out. After the brothers are killed, there is a loot crate with a forcefield around it in the center. The forcefield will deactivate and the loot crate contains weapons and armor as a reward.

The first Pyro brother, Tekron, holds a giant hammer. He will swipe at the player with his hammer or jump and strike the ground, releasing a shockwave and flattening any players who are too close.

***Boss: Tekron (The RedHammer)***

Type: Melee

Poise: Strong

Attack: Powerful

Speed: Slow

Weapon: Giant Hammer

The second brother, Resmael, has a big minigun that shoots plenty of plasma. Each beam deals moderate damage.He also fires a pair of small missles from his back, deals massive damage.

***Boss: Resmael (The HellStorm)***

Type: Ranged

Poise: Strong

Attack: Very Powerful

Speed: Very Slow

Weapon: Big Minigun, Missle Launcher

Regis is the Commander of the Titan Division of Torment. Under his leadership the Torment were able to deliver a crushing blow to Operation Zero, resulting in the fall of planet Arak and annihilated 220,000 Federation troops. In the boss fight, He can only be damaged by shooting a weak point on his back, if you shoot anywhere else it will not deal any damage. At points in the boss fight, a sphere of blue light will appear above him and he will start rapidly spinning his hands. The player must run into at least one of four rooms, or they will die as a blue light on the floor will strike them down. At least a minimum of 2 players are needed to kill Regis, so that one can distract him by shooting his back, and when he turns to confront that player, the other one can shoot him as well. Players must hide behind the walls to avoid getting damaged. Regis has two melee attacks, if the player gets too close he will smash the ground, killing the player. The other is if the player is exposed, Regis the Voltaic Fist will raise his hand at the player, and a beam will shoot out, attaching to the player and throwing him/her across the room, dealing damage. There are two blasters perched on his shoulders, they will fire at the player depending on their position, and they deal very high damage. When he dies, he will fall backward on the floor and drop weapons and armor as a reward.

***Boss: Regis (The Voltaic Fist)***

Type: Mixed

Poise: Very Strong

Attack: Very Powerful

Speed: Very Slow, Only Movable In A Small Area

Weapon: Blasters, Energy Radiator, Energy Grabber, Giant Metal Fist

Riksh the Blade Dancer is a samurai-like Torment alien, he is the chief torturer, and one of the most important generals of Torment, who has a lot of health. He will dash at the player with his two huge swords, killing them. He will also jump up and hit the ground, releasing a powerful shockwave that knocks players onto the ground, deals extremely hard damage. His other attack is his strongest, where he spins like a tornado and heads torward the nearest player.advised to keep a distance between the player and him. There are two jumppads which allow the player to keep a safe distance between them and Riksh. When he dies, he will drop armor and weapons as a reward.

***Boss: Riksh (The Blade Dancer)***

Type: Melee

Poise: Extremely Strong

Attack: Extremely Powerful

Speed: Slow

Weapon: A Pair of Huge Swords

The Hive Mind is an enormous, spider-like superorganism. He is one of the most important generals of Torment. To kill him, first, you must destroy data hives. These are hidden weak points of the map. After you destroy them, you must destroy the lower portions of his body. Throughout the boss fight, the data hives will respawn. The Data Hives cast shields over the Hive Mind's body, so you must destroy them. After you destroy his body, you must destroy his legs. The legs can attack a small area but it will regenerated when the body is equipped. No shield will be cast over them so they are easy to destroy. After that, you can destroy the core. The core has the most health out of its body portions, but has no shield, so it is relatively easy to destroy. While the body of the Hive Mind is destroyed, the core will cast a laser beam continuously, which will damage any targets seriously if they got hit from the laser beam. After you kill it, loot crates will appear, which give players armor and weapons.

***Boss: Hive Mind***

Type: Melee

Poise: Extremely Strong

Attack: Very powerful

Speed: Unmovable

Weapon: Laser Radiator, Regeneratable Legs

**Decimators**

Decimators are upgraded versions of Torment units, including Chargers, TwinBlades, etc. So far, the only known Decimators are Decimator Grunts, Blades, Dreads, Shielders, Chargers, and TwinBlades. The Decimators are tougher than their normal counterparts, they have more health, and when they die, they explode. When killing The Decimator Grunt, upon its death will spawn floating bombs called "Sharks" (The look is NOT the same with floating robot Shark). Sharks explode when they get close to the player. They trigger their exploding process by rotating itself.

Example of Decimator: Dread Decimator

Different from normal Dread, it carries a explosive system.

***Enemy: Dread Decimator***

Type: Melee

Poise: Very weak

Attack: Low

Speed: Very fast

Weapon: Hand Blade, Explosive System

***Enemy: Sharks***

Type: Self-Destruct

Poise: Very weak

Attack: Low

Speed: Slow

Weapon: Explosive System