recursal/Fanatic-Fandom huggingface dataset:
Angel Island

* Overview
* Points of Interest
* Appearances

*Information on this page is adapted from Wikipedia.*

**Angel Island** is an island in San Francisco Bay. Originally the home of a military installation, the island now offers picturesque views of the San Francisco skyline, the Marin County Headlands and Mount Tamalpais. The entire island is included within **Angel Island State Park**, administered by California State Parks. The island, a California Historical Landmark, has been used for a variety of purposes, including military forts, a US Public Health Service Quarantine Station, and a US Bureau of Immigration inspection and detention facility. The Angel Island Immigration Station on the northeast corner of the island, where officials detained, inspected, and examined approximately one million immigrants, has been designated a National Historic Landmark.

Angel Island is the second largest island in area of the San Francisco Bay (Alameda is the largest). On a clear day, Sonoma and Napa can be seen from the north side of the island; San Jose can be seen from the south side of the island. The highest point on the island, almost exactly at its center, is **Mount Caroline Livermore**, more commonly known as simply Mt. Livermore, at a height of 788 feet (240 m). The island is almost entirely in the city of Tiburon, in Marin County, although, there is a small sliver at the eastern end of it, Fort McDowell, which extends into the territory of the San Francisco. The island is separated from the mainland of Marin County by Raccoon Strait, the depth of the water approximately 90 feet. The United States Census Bureau reported a land area of 3.107 km² (1.2 sq mi) and a population of 57 people as of the 2000 census.

*Coming soon!*

Logs featuring Angel Island:

* 2020.07.29 - Enter the Kaiser--or, Levi Fakes His Own Death--or, How to Evade Head-hunters and Traumatize Park Rangers
Stilinski Residence

* Overview
* Appearances

In many ways, it's an unremarkable suburban house. The occupants appear to be male only, based on the various accouterments and lifestyle, at least one an adult of middle age and one a teenager. There are lingering feminine touches, though nearing a decade old, which hint at a departed maternal presence.

Upstairs, one bedroom seems to belong to the elder occupant, who appears to be in law enforcement.

The second bedroom belongs to the teenager. It has slate blue walls covered in posters, ranging from bands to geek fare. The bed is a twin with a black storage headboard. A plain white desk faces the window, which is shaded by large slat blinds, and offers just enough room for a small lamp, printer, and laptop. The room is usually in some state of disarray, with papers scattered about, and one wall has been given over to a large cork board, covered in clippings and printouts, with various key items connected by thumbtacks linked by lengths of red string or yarn.

Logs featuring Stilinski Residence:

*Coming soon!*
Order of Aurelius

* Overview
* Members
* Logs

The Order of Aurelius was a powerful vampiric coven for many years, though it has fallen largely into obscurity since the death of The Master at the hands of Buffy Summers. Once upon a time, Darla and Angelus were among its more prominent members.

**More information:** "The Order of Aurelius" at the Buffy Wikia .

*Coming soon!*

Logs featuring Order of Aurelius:

*Coming soon!*
Beacon Hills Public Library

* Overview
* Appearances

Shelves upon shelves of books stand from floor to ceiling, all the standard genres, so very many books. There's the scent of paper and print with a backdrop of sterile metal, a different character than any intimate little shop: here, everything is arranged by number or name, book spines creating a spectrum along neutral-colored surfaces. The wood is pressed, the carpet low to the ground, dense, and in a pattern sure to have been dated the moment it was put down. It's stained by countless feet walking on it, despite efforts to keep it as clean as possible.

There's a lower floor, with books and the card catalog, along with computers able to search the catalog. The librarians have their offices and desks right near the main doors, with a drop slot there and one outside the foyer area, for when the place is closed. The children's library area is a tiny one near the librarians but farther in. The upper floor holds some books, but it also has study rooms with doors and limited soundproofing and a few desks and chairs for study and scholarly work, along with some computers, though they're not the newest models, naturally. The upper floor also holds the multimedia, such as video, audio, and similar rentals, not quite as comprehensive as their selection of books but at least decent.

Other than this, the only other notable area lies downstairs, the microfilm and fiche archives alongside other digitized print media for historical research. Some of the other reference material and valuable, rare books, unavailable for checkout but free for browsing, are held downstairs in chambers with special temperature and moisture control.

Logs featuring Beacon Hills Public Library:

*Coming soon!*

Old Logs featuring Beacon Hills Public Library:

* 2015.08.24 - About a Boy--A Boy Under a Geas
* 2015.09.13 - Bit Parts: Call Me Stiles Stilinski, Research Boy
* 2015.10.07 - So, You Became Immortal--Or, Always Carry a Sword--Or, Feeling the Buzz
* 2015.08.08 - Dumbledore Was Never This Fashionable
* 2015.08.10 - Stiles Meets the New Librarian
Mountain Ash

* Overview
* Appearances

Rowan trees and their wood, particularly the sub-species called mountain ash (*Sorbus scopulina*), is a species known to have mystic properties when used in the correct rituals. In their naturally occurring form, these plants are fairly harmless; however, when mystically activated, they can become a potent ward against mystic creatures and magical energies.

There is a large amount of mystically activated mountain ash growing in the wildnerness around Beacon Hills, CA. It is also common in its naturally occurring, non-activated form in the Olympic Forest near Forks, WA.

### Common Applications

Warding lines and circles of Mountain Ash will create barriers that bar most werewolves, demons, and divines from crossing--unless they have sufficient power to expend pushing past said barriers. More powerful alpha werewolves are known to be able to break such barriers with sufficient effort and concentration. Slayers are not affected by Mountain Ash barriers, perhaps because they are in many ways more mortal than supernatural. Witches, wizards, and other practitioners are not affected personally by Mountain Ash barriers. Their magic is generally impeded by it, but powerful enough magical sources may overwhelm such a barrier, especially if multiple practitioners are acting together. However, anyone actively channeling magic--such as a practitioner actively casting magic--are barred by mountain ash barriers.

Mountain ash, due its powerful warding properties, can also be used to create poisons that are highly toxic to some supernatural creatures, such as most forms of werewolves.

Logs featuring Mountain Ash:

*Coming soon!*
Lexicon

## Important Terms & Concepts

It may be helpful to know more about the following terms, which are used on the game:

* Node
* Node
* Sacred Site
* Sacred Site
* Ley Line
* Ley Line
* Ley Line

## Key Categories & Information

The following information pages or categories offer information on key aspects of the game:

* Artifacts - A category page for important magical objects on the game.
* Characters - Characters of note who currently exist on the game.
* Factions - A category page for important groups and factions on the game.
* Locations - A category page for important locations on the game.
* Magic - Rules and information for how magic works on the game.
* Species - A category page for different species and types of species on the game.

*See Also: Category:Lexicon*
Whitelighters

Whitelighters are guardian spirits who protect certain magic-users, such as (traditionally) benevolent witches. Generally, new whitelighters are created when a human dies and they are selected to fill the role. Upon their death they, are given the choice to either become whitelighters or move on to the afterlife, whatever it may be. Upon becoming a whitelighter, they are specifically assigned to guide, nurture, and protect certain magic-users. The charges a whitelighter is given depends largely on what divine power created the whitelighter.

**Note** that whitelighters in game continuity are not associated with "heaven" or "angels" in any way. Instead, they are created by various divine powers. There term "elders" simply refers to older, more powerful whitelighters who serve as mentors to newer whitelighters. (Also, they don't wear hideous choir robes.)

* *Looking for a list of whitelighters? Check Here.*

## Powers

### Spellcasting

Whitelighters are often able to cast at least Basic-level magic spells.

### Mediumship

Whitelighters are able to see and interact with spirits.

### Healing

Whitelighters are able to heal others at an Enhanced level.

### Orbing

Whitelighers are able to teleport to distant locations and planes, a process they call "orbing," at a Supernatural level.

### Resiliency

Whitelighters are more physically resilient than humans, granting them toughness and regeneration at Enhanced level.
Lupus Hall

* Overview
* Maps
* Points of Interest
* Appearances

Lupus Hall is a grand estate located on Belvedere Island, near San Francisco, owned by Jason Christopher Lupus.

## Gallery

Pool AreaLiving RoomFront GroundsFamily RoomDining Room

Lupus Hall, Main LevelLupus Hall, Upper LevelLupus Hall, Lower LevelLupus Hall, Pool HoseLupus Hall, Grounds

* **The Sentinel**: This sacred coastal redwood is located on the grounds of Lupus Hall.

Logs featuring Lupus Hall:

*Coming soon!*
Old Railway Station

* Overview
* Appearances

The original Beacon Hills railway station was active during the Twentieth Century, but by the millennium the rail lines had become less active and Beacon Hills a less important railway stop, resulting in a decrease in the city's industrial activity. The railway station one of many buildings to be abandoned in the city since then. After coming to Beacon Hills, fairy knight-errant Rey Devoss sought to establish a personal Holdfast thee, choosing the railway station to house it. Rey frequently offering hospitality or refuge to those in need, and the station has come to serve in much the same stead as the castle of a knight of old.

### Description

Outside, the building is a squarish edifice of white stone, all classic columns, arched windows, and ornate touches. Beyond the grand entrance porch and double doors, it opens into an expansive central hall with a vaulted, arched ceiling supported by walls of similarly arched windows, each made up of many small rectangular panes. Everything is made up of stonework, the floors polished to a gleaming shine. Various kiosks along the edges of the room, formerly ticket booths and small shops, have been converted into various personal home conveniences, while doors all along the outside open onto the now-closed train platforms, outside. Stairwells at the corners of the room lead both upstairs and down into the underground, while the center of the chamber is dominated by a large, lit standing clock that faces in all four cardinal directions.

## Gallery

Main Hall (Central)Main Hall (Side)Interior StairwellDining Area

Logs featuring Old Railway Station:

*Coming soon!*
Demons

Demons (also known as *daemons* or *daimones* or, in the Japanese tradition, *yokai*) are primal beings with origins dating back to primordial times, often historically revered and sometimes worshiped as gods, other times feared and vilified. There are many kinds of demon, from the incubus and succubus, who deal primarily in pleasure of all kinds, to the denizens of various Hell dimensions. Demons may be noted for their similarities to certain varieties of fae, as some have great powers of inspiration, although it's said that too much exposure to the powers of a daemon can tempt madness.

At times, they can seem difficult to distinguish from fae or gods. One might argue that the fae are, in fact, a specific and specialized form of demon; but, while the rules are not always strict, demons are generally defined as beings who originate from a realm of the Otherworld, often somewhat defined by the nature of their native realm. They are mystically distinct from gods/divines.

* *Looking for a list of demons? Check Here.*

## Examples

### Hell-Demons

* Source: *Buffy: The Vampire Slayer* and *Angel* ("Demon" at the Buffyverse Wikia )

A common form of demon, frequently but not by any means universally malevolent toward humans, are those who originate from Hell dimensions. They are often physically formidable and may have various talents and magical abilities, but they are too many and too varied to list. Some, however, are known to exist as spirits, who to take corporeal form possess human corpses, taking on the human's memories to become a variety of vampire.

### Old Ones

* Source: *Buffy: The Vampire Slayer* and *Angel* ("Old One" at the Buffyverse Wikia )

The most ancient demons existed in physical form during the pre-historical era, many of them coming to Earth. These powerful beings would, in ancient times, battle and make war upon each other, though that era ended with the first coming of the Outsiders. Few old ones, often styled as the demonic equivalent of gods and goddesses, are still known to exist. (Glorificus and Illyria are among the few known.)

### *Oni*

* Source: *Teen Wolf* ("Oni" on the Teen Wolf Wikia )

Another commonly known variety of demon is the *oni*. In fact, some creatures that are called *oni* may in some cases be a class of demon, originating from one of various hell dimensions.) True *oni*, however, are naturalistic rather than extraplanar.

### *Bakemono*

* Source: *Teen Wolf* ("Kitsune" on the Teen Wolf Wikia )

*Bakemono* are another form of *yokai*, mystical beings known in Japanese culture. Also sometimes known as *obake*, they are shapeshifters of varying sorts. One well-known variety is the kitsune, who bear some superficial similarities to werewolves.

## Powers

*Main article: Magic*
Demons can have an array of physical powers, and many are also capable of impressive magic.
Divines

A Divine character is a character who is either a god or who carries the blood of a specific class of god-being, usually associated with a particular divine realm. Examples of these include the gods of ancient pantheons such as the Greek or Norse gods, as well as independently powerful divine entities associated with a particular location or season, such as Father Christmas.

* *Looking for a list of divine characters? Check Here.*

# Playable Divine Characters

Note that full-blooded gods are generally not playable characters on the game. It is possible that a divine character might be workable, if very rarely, but even in such a case they would be held to the same standards as other characters, particularly demigods, as discussed below.

## Demigods

* *Looking for a list of demigod characters? Check Here.*

Demigods are usually the children of one divine parent and one human parent. In some cases, they may be the offspring of two mixed-blooded parents or similar, but the outcome is that they are effectively half-god, half-human. Demigods can range very widely in their exact nature, which is often heavily defined by their divine parent.

## Angels

*Main article: Angels*
Angels are messengers of the divine, often associated with a particular Heaven.

# Powers

### Physical Gifts

Demigods often have a variety of physical gifts from their divine parent, such as typically Enhanced-level strength, agility, and toughness. They may also have superhuman senses, and they often have some measure of immortality conveyed upon them.

### Magic

*Main article: Magic*
Demigod characters are also often capable of various forms of magic use. They are often naturally skilled casters of one type or another, depending on their nature and that of their divine parent, and may also have a variety if physical or magical powers.
Hook, Line, and Sinker Plots

If you've ever been interested in running a plot but don't have an idea for a story, this is the place for you. Each of the plot ideas here comes in three parts the hook, to get people interested; the line, to see how it develops; and the sinker, to suggest how to resolve the whole thing. We have listed a number of "hooks" below. If you like the idea enough to want to try it out, then you can ask staff about it, and we'll send you the "line" on the game! Just log on to *Before the Dawn MUX* and send a message -- say, like this: *+request Plot Hook Request=Hi, I might be interested in running <Plot Name>! Could you send me more information about it?* -- and staff will get back to you ASAP!

## Laughing Leprechauns

*Where: Beacon Hills or Forks*

**Hook:** A plague of pranks and tricks slowly becomes more malicious over time.

## The Slain Slayer

*Where: San Francisco*

**Hook:** A newly awakened slayer is killed and reanimated by the vampire Shondra Valasquez, whose power is to raise slain victims as zombie like servants. However her power interacts in an unexpected way with the genetics of a slayer, producing a powerful and dangerously unstable new threat. One which hunters, like Gerard Argent, are all too happy to point and shoot at others.

## The Good Doctor

*Where: Multiple Places, Ending somewhere remote ultimately*

**Hook:** Animated corpses, created from the bodies of multiple dead, begin to appear. Initially only one to a few at a time. As time passes these reanimated become more complex, and harder to distinguish as being dead. Allowing them to better fit into society. Who is creating them however, and why, is a mystery.

## Brain Dead

*Where: San Francisco or Seattle*

**Hook:** Do video games cause violence in young adults? This one does, as the ghost of a serial killer randomly possesses those that play the game. But when the ghost possesses a young wendigo, it really hits the jackpot.

## Prehistoric Kanima

*Where: Remote Area*

**Hook:** Scientists have unearthed the remains of a previously unknown specimen of dinosaur. The large whip like tail has never been seen before, and is perfectly preserved in ice. Moving it to a special research lab, things take a turn for the worse.
Edward Cullen

### Music

*None set*

 *Telepathic Vampire Hero*

* Overview
* Sheet
* Background
* Logs

 ...and so the lion fell in love with the lamb.

— Edward to Bella

Logs featuring Edward Cullen:

* 2018.08.15 - Lunchtime Planning
* 2018.08.16 - Date Night Revelations
* 2018.08.22 - The Shattered Mirror
* 2019.02.27 - The End of the Apocalypse
House Raith

* Overview
* Members
* Logs

House Raith is one of the houses of the White Court, made up by the Raith family. It is considered the most powerful of the houses of the White Court.

## Continuity Notes

Note that, unlike in Dresden canon , House Raith is not the head of a global organization. It is, instead, a powerful but relatively localized vampire coven that operates out of San Francisco.

* Thomas Raith
* Thomas Raith
* Thomas Raith

Logs featuring House Raith:

*Coming soon!*
Excalibur

* Overview
* Appearances

The magic sword Excalibur, also known as Caliburn, was gifted to Arthur Pendragon  by the Lady of the Lake. After his death, it was returned to her, and it remains in her keeping.

While the sword is certainly said to grant the bearer great power, the exact nature of this power is uncertain. Some legends state that the sword could cut through any substance, while others suggest that it might grant the bearer unlimited magical power. Somewhat less famously, legend states that the sword's scabbard grants the bearer some measure of invincibility, preventing them from taking any harm while bearing it. Some sources suggest that if the sword is borne by the unworthy, a curse will fall upon them.

Though sometimes conflated with the Sword in the Stone , Excalibur was a separate blade entirely.

At least one prophetic vision of the future suggests that the rightful heir to the sword may be Wyatt Halliwell, but this has yet to be confirmed.

Logs featuring Excalibur:

*Coming soon!*
Victor

**Episodes**
 **First**
 **Last**

**Victor**is one of the protagonists of the series and the older brother. he is voiced by Jimmy Hibbert. He is based on Gaston from *Count Duckula*.

The taller of the brothers, Victor is also clearly the leader for Naughtiness International; his two most striking characteristics are his fedora hat, and his manicured moustache (the latter enabling him to appear suave). He also wears a pair of white gloves, which were given to him for his birthday by Interpol (as referenced in the tenth episode "Scout's Dishonour", which was also the first episode he was seen without them) - and his English is significantly better than Hugo's.
Santa Carla

* Overview
* Points of Interest
* Appearances

*This page is adapted from the entry on the Lost Boys Wiki.*

Santa Carla is the quintessential beach town, located in Beacon County, California, a town that seemed to reach its peak in the 1980s, then never left. Not far from the sun and surf of the beach, calliope music and laughter fill the air at the Santa Carla Beach Boardwalk, the West Coast's oldest surviving seaside amusement park. A few blocks from the beach is Santa Carla's picturesque downtown. The pedestrian-friendly, tree-lined streets are filled with vibrant shops and galleries, outdoor bistros and sidewalk musicians--all in keeping with Santa Carla's offbeat personality.

## The Boardwalk

The Santa Carla Beach Boardwalk is an oceanfront amusement park. It is California's oldest surviving amusement park and one of two seaside parks on the West Coast of the United States. It features classic attractions, such as the landmark red and white Giant Dipper roller coaster and the Boardwalk’s classic carousel, built in 1911, which features one of the few remaining brass ring machines in the country. Riders on the outside horses can still grab a ring and try to throw it in the clown’s mouth. There are also free concerts every Friday all through Summer on the Beach Bandstand.

*Coming soon!*

Logs featuring Santa Carla:

*Coming soon!*
The Poultry-Geist

The Poultry-Geist is the eighth episode of Victor and Hugo: Bunglers in Crime that was first debuted on in the UK on 30th October 1992.

## Extended Plot

After getting thrown out of the film "Spookzappers 3" at the Roxy Cinema, the brothers get the idea to pretend that the biggest house in their neighbourhood is haunted, so its residents will leave for the night and allow them to steal all the valuables from it; the biggest house in their neighbourhood also happens to be Castle Duckula, which is now owned by a Wanda Nicetime lookalike. When Victor manages to convince her that her newly-bought house is haunted and she leaves it for the night, the brothers start searching for its valuables, but hear strange rumblings and wailings coming from the marquee in the garden - and when they see it moving by itself, they think the castle really is haunted and retreat to its topmost turret (but the "ghost" turns out to be Nanny, who stayed at the castle after it was sold).

## Background Music Pieces

* "Another Fine Mess" (BR-0028. Track 26) by Pete Kelly.
* "The Chase Continues" (KPMK 1329. Track 13) by Dick Walter.

## Credits

* Voices: Jimmy Hibbert, David Jason, Brian Trueman
* Written by Brian Trueman
* Original Music: Dave Roylance, Bob Galvin
* Design and Layout: Andy Roper, Jon Doyle, Paul Salmon, Stephen Simpson, Jez Hall
* Supervised by Ben Turner
* Storyboard: Jose Solis
* Special Effects: Garry Owen, Jackie Mitchell, Roy Huckerby
* Backgrounds: Maggie Riley, Beverly Bush, Michelle Graney, Peter Hiller, Philip Jackson, Weston Samuels
* Key Animators: Big Jack Bradley, Meryl Edge, Dave Livesey, Denise Heywood, Alistair Fell, Andy Wilson, Claire Grey, Malcolm McGookin, Adrian Bell
* Animators: Les Brooksbank, Paul Greenall
* Assistant Animators: Jennie Langley, Judy Pilsbury, Helen Michael, Steven A. Pleydell-Pearce, Craig Whittle, Steve Horrocks, Bob Sparkes, Karen Heywood, Helen Smith, Bill Tapp, Michael Whaite, Paul Jesper, Tim Window
* Checkers: Laura Cosgrove, Sue Halliwell, Yasodha Huckerby, Beverly James, Katie Nutter
* Colourist: Joan Jones
* Cel Painters: Carla Abraham, Althea Deane, Marie Dembinski, Joyce Flowers, Helen Frazer, Mark Sulton, Gloria Vassiliou, Stefania Giani, Lynn Hardie, Andrea Hough, Christine Kershaw, Annie Place, Karl Scoble
* Supervised by Lorriane Thomas, Laura Cosgrove
* Xerox: Don Geering, Joan Simmons, Tony McAleese
* Camera: Peter Kidd, Phil Atack
* Video Line Test: Phil Atack, Lesley White
* Film Editor: Nibs Senior
* Assistant Editor: Lincoln Anderson
* Dubbing Mixer: John Wood
* Animation Director: Jean Flynn
* Animation Checkers: Phil McMylor, Andy Bax
* Pre-Production Co-ordinator: Ed Williams
* Production Controller: Sian Thomas
* Production Co-ordinator: Simon White
* Post Production Manager: Chris Phillips
* Supervising Editor: Eilis Ward
* Executive Producer: John Hambley
* Directed by Brian Cosgrove
* A Brian Cosgrove and Mark Hall Production
* © Cosgrove Hall Productions Ltd. MCMXCII
Autumn Court

* Overview
* The Court
* Members
* Logs

The Autumn Court, also known as the Shadow Court or the Goblin Court, is one of the four fairy courts, existing as the counterpart of the Spring Court. The court gains its greatest power around Samhain and holds its least power near Beltane. Their chief responsibility is maintaining and patrolling The Ways through the Otherworld. The Autumn Court is in some way the most shrouded in mystery, as some believe there is a darker legacy lurking beneath its fairly benign surface. It is sometimes referred to as "Unseelie."

### Notes

* The Goblin King's Palace is the center of their territory and the seat of The Erlking's power.

## Court Positions

* **King:** The Erlking
* **Autumn Lord:** *Unknown*
* **Autumn Lady:** *Unknown*
* **Rey Devoss** is a knight of the court, holding the formal title of The Autumn Knight.

* The Erlking
* The Erlking
* The Erlking
* The Erlking
* The Erlking
* The Erlking
* The Erlking
* The Erlking
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss
* Rey Devoss

Logs featuring Autumn Court:

* 2020.06.23 - A Ghoulish Welcome
K9s

### Factions

Friendly to the La Push Wolfpack, Black Wolf Pack, Olympic Coven, and Beacon Hills Pack

### More Info

*N/A*

* Overview
* Appearances

K-9's is a club, owned by Jason Christopher, that's known in some circles to be friendly to werewolves.

### Physical Description

*Walking through the front door of K9's is like leaving Northern Washington's more rugged coast, to instead immediately arrive in a trendy nightclub in Seattle. Immediately upon walking in visitors are greeted by a chalkboard with impressive art of a wolf on a cliffside. Howling, while superimposed against a full moon. All around it on the chalkboard are the various items available from the bar and the kitchen. The prices are quite reasonable for the area. A right hand turn then brings you into the club itself.*

*The bar dominates the first half of the large open club. It stretches from the far left hand wall of the building, forming a rectangle. Easily sitting around twenty people comfortably, it is well within earshot of the stage and live music but just far enough away to allow for easier conversations and a more relaxed area to have a drink. Doorways lead back into the kitchen and additional storage.*

*Past the bar lie the stage and dance floor for the club. Surrounded by little bar tables and high stools, the area has just enough room for maybe 15-20 people to dance comfortably. This area is mostly dominated by the slightly elevated stage. With two pianos and room for a full band, it is a good-sized stage. There is enough room in front of the various instruments for a singer to move around easily while performing. There are two elevated "balcony" seating areas overlooking the stage area as well, with small walls separating some of them to give a feeling of slightly more intimacy. Doorways lead off to back offices and storerooms from the balcony areas.*

Logs featuring K9s:

*Coming soon!*
French Exchange

French Exchange is the seventh episode of Victor and Hugo: Bunglers in Crime that was first debuted on in the UK on 23rd October 1992.

## Extended Plot

The brothers are hired by Baron Silas Greenback to steal Danger Mouse's Mark III car; both Ernest Penfold and Stiletto Mafioso have gone to stay with their Aunties in America, so Hugo takes the place of Penfold's temporary replacement Henri Blancmange, and Victor takes the place of Stiletto. When Colonel K informs Danger Mouse that Greenback is up to something, both Danger Mouse and Hugo set out in the Mark III, but it breaks down, so Hugo sends for M. Meccaneaux to repair it - and after Victor starts flying the Frog's Head Flyer to the Mark III, Hugo starts flying the Mark III to the Frog's Head Flyer once it has been repaired, but both vehicles end up flying into each other and falling to the ground. Edward Kelsey also once again guest-stars in this episode, but he was not actually credited at the end of it.

## Credits

* Voices: Jimmy Hibbert, David Jason, Brian Trueman
* Written by Brian Trueman
* Original Music: Dave Roylance, Bob Galvin
* Design: Andy Roper, Jon Doyle, Paul Salmon, Stephen Simpson, Jez Hall
* Supervised by Ben Turner
* Storyboard: Vincent James
* Special Effects: Garry Owen, Jackie Mitchell, Roy Huckerby, David Birkinshaw
* Backgrounds: Maggie Riley, Beverly Bush, Michelle Graney, Peter Hiller, Philip Jackson, Weston Samuels, Rosie Mafrici
* Key Animators: Big Jack Bradley, Meryl Edge, Dave Livesey, Denise Heywood, Alistair Fell, Andy Wilson, Claire Grey, Malcolm McGookin, Adrian Bell
* Animators: Les Brooksbank, Paul Greenall, Mair Thomas
* Assistant Animators: Jennie Langley, Judy Pilsbury, Helen Michael, Steven A. Pleydell-Pearce, Craig Whittle, Steve Horrocks, Bob Sparkes, Karen Heywood, Helen Smith, Bill Tapp, Michael Whaite, Paul Jesper
* Checkers: Laura Cosgrove, Sue Halliwell, Yasodha Huckerby, Beverly James, Katie Nutter
* Colourist: Joan Jones
* Cel Painters: Carla Abraham, Althea Deane, Marie Dembinski, Joyce Flowers, Helen Frazer, Mark Sulton, Gloria Vassiliou, Stefania Giani, Lynn Hardie, Andrea Hough, Christine Kershaw, Annie Place, Karl Scoble
* Supervised by Lorriane Thomas, Laura Cosgrove
* Xerox: Don Geering, Joan Simmons, Tony McAleese
* Camera: Peter Kidd, Phil Atack, Wendy Senior, Mark Sutton
* Video Line Test: Phil Atack, Lesley White
* Film Editor: Leo Casserly
* Assistant Editor: Karen Brumell
* Dubbing Mixer: John Wood
* Animation Director: Jean Flynn
* Animation Checkers: Phil McMylor, Andy Bax
* Pre-Production Co-ordinator: Ed Williams
* Production Controller: Sian Thomas
* Production Co-ordinator: Simon White
* Post Production Manager: Chris Phillips
* Supervising Editor: Eilis Ward
* Executive Producer: John Hambley
* Directed by Brian Cosgrove
* A Brian Cosgrove and Mark Hall Production
* © Cosgrove Hall Productions Ltd. MCMXCII
Michael Langdon

### Music

*None set*

 *The Enemy*

* Overview
* Logs

 Give up. There's no way you can win.
Or perhaps you haven't noticed
the state of the world.

— Michael

* More information: Michael Langdon on the AHS Wiki

Logs featuring Michael Langdon:

* 2019.01.19 - The Siege of Rowanwood: 3
* 2019.02.25 - Cutscene: Tempus Fugit Infinituum
* 2019.02.27 - The End of the Apocalypse
Beacon Hills Animal Clinic

* Overview
* Appearances

The Beacon Hills Animal Clinic is owned by veterinarian Alan Deaton, as well as serving as the workplace of Scott McCall and one of the unofficial headquarters of the Beacon Hills Pack.

Apart from being a fully functional veterinary clinic, it also serves as a surprisingly well-stocked druid's workshop and a fairly well-warded stronghold against supernatural intrusion.

### Description

*This plain, single-story brick building bears a bronze plaque outside, identifying it as "Beacon Hills Animal Clinic." The front door, single- wide and made of glass, has the same stenciled on the glass. Inside, one enters a small waiting room with cheerfully mustard yellow walls, which have been plastered with posters of various pet care and veterinary interest. Past a small reception desk, a corridor opens up into the exam rooms and the holding areas for pets who are staying overnight. The exam rooms are plain and simple with walls bare save for cabinets and counters, filled with medical supplies. Some are kept judiciously locked. Large metal tables offer a place for pets--or whomever else--to be examined. At the end of the hallway, past the cats' holding area, a door opens into a small receiving and storage yard, surrounded by a high wrought-iron fence.*

Logs featuring Beacon Hills Animal Clinic:

*Coming soon!*
Castle Lupus

* Overview
* Appearances

Castle Lupus is surrounded by the haunted forest, the trail goes uphill to a ancient and somewhat crumbling castle on a cliff. In need of repair, with the exterior in particular having been neglected by Jonathan Gregor Lupus in his madness. It overlooks a massive river that sweeps powerfully below the cliffs.

The Hanged Man is located nearby, within the Hoia-Baciu Forest.

Logs featuring Castle Lupus:

*Coming soon!*
Volturi

* Overview
* Members
* Logs

The Volturi aren't supposed to be the villains, the way they seem to you. They are the foundation of our peace and civilization.

— Edward Cullen

The Volturi are the largest and most powerful coven of "Cold One" vampires. They have made it their personal mission enforce the laws of their kind. The equivalent of royalty in the vampire world, the Volturi are made up of vampires who have shown some of the rarest and most powerful talents from among their kind, many of whom comprise their "Volturi guard."

* Led by Aro, Caius, and Marcus
* canonical source information

*Coming soon!*

Logs featuring Volturi:

*Coming soon!*
Woof and Tumble

**Starring**
 **Written by**
 **Previous**
 **Next**

**Woof and Tumble** is the fourth episode of series 2 of *Victor and Hugo.* It first aired on 2 October 1992.

Mr. Big, who is a mouse in an inflatable suit, hires the brothers to take care of his dog, Caesar, while he goes on holiday; however, things take a turn for the worse when Caesar falls in love with a cow (named Daisy), and ends up being kidnapped by "Grab-A-Dog International" (who give the ransom as a complete set of a series of chocolate bar wrappers). However, when the brothers cough up the ransom, it turns out that Caesar does not want to leave, as he has befriended another dog and is playing poker in the back room with him - so they decide to cough up with another ransom for the other dog (which is a complete set of a series of lollipop wrappers, which Hugo was going to swap for an "I ♥ Earwigs" bumper sticker), but it turns out to be the Wretched Dog, who runs up Victor's trouser leg and steals his boxer shorts. Interpol can also understand Caesar and Daisy's barking and mooing in this episode, and when his masters question him, he tells them that he is what they call a "polly-glot" (Polly is a common name for parrots).
The Merlin

**This article is a disambiguation page for The Merlin**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

"Merlin" may refer to a number of different wizards throughout history. "The Merlin" usually refers to the current head of the White Council of Wizards.

* Myrddin Wyllt was the original wizard to be called Merlin, who served in the court of Arthur Pendragon  at Camelot.

* Arthur Langtry is the current Merlin of the White Council.
Waysmaster

* Overview
* Appearances

This vehicle is a heavily customized 1947 Indian Chief Roadmaster. The changes are largely not visible to the naked eye, as they are mainly magical in nature. Rey Devoss is the proud owner of "The Waysmaster," which has been customized and enchanted heavily over the years by various owners.

Like many famous enchanted weapons, the Waysmaster has distinguished itself in battle. While some fairy knights are known to ride enchanted creatures into major conflicts, Rey Devoss has always preferred the motorcycle.

The bike is a Supreme level artifact, virtually indestructible, is capable of traveling at up to Supernatural level speeds, can make itself intangible, and is a reliable means of navigating through the Ways. It is also keyed by potent enchantment so that only its present owner, or someone carrying a token of their willing permission, can operate it. At times, the vehicle nearly seems to have a mind of its own.

Logs featuring Waysmaster:

*Coming soon!*
Necronomicon Ex-Mortis

* Overview
* Appearances

In Ancient Sumeria, there existed a group of terrible beings called The Dark Ones. Somewhere between demon and man, they created a weapon to use against humankind, a book. Bound in human skin, inked in human blood, contained within the book were incantations and summoning rites, words and equations that went against the grain of reality itself.

The Necronomicon Ex-Mortis. The Book of the Dead.

As well as raising the dead and giving ways to possess the souls and bodies of the living, there are other passages, and other secrets. Namely, the book gives one the ability to travel between realities, opening portals to other realms and other dimensions. (In effect, the Necronomicon behaves similarly to the way a hellmouth sometimes does, but on a smaller scale.) This only makes sense, as the Necronomicon was designed to allow demons easy passageway into the world, so that they may slaughter mankind and take over.

Logs featuring Necronomicon Ex-Mortis:

*Coming soon!*
Republic Theater

* Overview
* Appearances

The Republic Theater is an old movie house that was purchased by Derek Hale, Ethan Carver, and Aiden Carver to serve as a headquarters for the Beacon Hills Pack.

## Descriptions

### Lobby

Once upon a time, the Republic Theater was the city's grand old movie house, resplendent in 1920s glory. The theater's facade and lobby featured three different types of marble quarried from three different regions of Italy, a practice common in the Gilded Age. Old charm and grace suffused the atmosphere of this theater, a throwback to the days when movie theaters were works of art. Though not large, its high-vaulted ceiling and spacious lobby gave it a sense of grandeur unmatched by today's bowling alley-style uberplexes.

Alas, over the decades, the marble has been plundered for other projects, leaving plaster over cinder block walls and plain checkerboard tile on the floors. From the ceiling once hung a glittering chandelier, now replaced by flickering florescents. The cream-colored plaster walls are covered with framed movie posters, representing some of the best thrillers, horrors, and science fiction classics ever made, all faded and tatted.

To the right as one enters is the concession stand, a long counter with glass windows which display a modest selection of assorted candies, drinks, and treats available for purchase, as well as the ubiquitous popcorn. Twin doors, spaced some distance apart, with a threadbare velvet couch resting between them, lead into the main theater. A curving set of stairs leads to the second floor of the building and the theater's balcony level, but wooden sawhorses create a barricade, a large sign warning that the balcony is not safe.

### Auditorium

Wide-open in a manner rare in today's theaters, this room was once a work of art. The seats were large and plush, quite comfortable, though lacking the cheap plastic drink-holders one might otherwise expect. Now the upholstery is faded and threadbare, and stuffing bleeds from rips and tears. The seats stretch in gradated rows all the way to the back, up a subtle incline, split in three sections by a pair of carpeted walkways that stretch from the doors in the back all the way to the front. There, a raised stage remains from the days of old, once home to live performances during Rocky Horror showings. The screen, once pristine white, has yellowed long ago, and various tears and tatters mar its surface. The red velvet curtains that once flanked the screen were long ago plundered and taken away, as were the small, chandelier-like lights that dangled from the ceiling. And above the main seats is the balcony, currently closed for safety reasons.

On the stage itself, a massive sectional couch and a few mismatched easy chairs have been arranged around a coffee table, all facing a large but older-model flatscreen TV. Thrift store lamps do a poor job of dispelling the gloomy shadows.

Logs featuring Republic Theater:

*Coming soon!*
Freehold

A freehold is an independently controlled territory, also known as a "holdfast." These territories may be as small as a personal home or estate, or in some cases they may comprise an entire city. While a freehold may be home to one or more groups, it is held under the protection of an individual rather than an organization or group, and this individual often styles themselves as "lord" or "lady" of that freehold.

To establish a freehold, a potential lord or lady must generally be able to secure a territory that they're able to maintain and defend. Without sufficient resources and power to do so, they risk falling victim to someone else deciding to come along and take it away from them. Generally, the respect a freehold commands is based on its strength, which indicates how much protection it is able to offer those seeking refuge or residing there. The greater the hospitality and safety of a freehold, generally the more respect it will command.

## Examples

### List of Freeholds

* Old Railway Station
* Old Railway Station
* Old Railway Station
* Old Railway Station
* Rowanwood
* Rowanwood
* Rowanwood
* Rowanwood
* Rowanwood
* Rowanwood
Quileute Wolfpack

**This article is a disambiguation page for Quileute Wolfpack**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* La Push Wolfpack
* Black Wolf Pack
The Neveroak

* Overview
* Appearances

* Located within The Vale within the Presidio Forest.
* The forest around The Neveroak seems impossibly dense, as though one had almost stepped halfway into the Otherworld.
* Like The Nemeton, The Neveroak is a major magical node, positioned at the intersection of major Ley Lines, and serves as a portal into the Ways of the Otherworld.

Logs featuring The Neveroak:

*Coming soon!*
Summer Court

* Overview
* The Court
* Members
* Logs

The Summer Court is one of the four fairy courts, existing as the opposite of the Winter Court. The court gains its greatest power around Midsummer and holds its least power near Midwinter. Their chief responsibility is ordering the magical balance on Earth and in the natural world. The exact nature of this duty is little known or understood by outsiders. It is generally regarded as "Seelie."

### Notes

* The Summer Palace is the center of their territory and the seat of the court's power.
* It is widely rumored that Titania's relationship to the Summer King, Oberon, reflects the current state of the world. Oberon has been seen at court only rarely in recent years.

## Court Positions

### Royal Family

The royal family officially consists of the king, queen, and any of their heirs apparent.

* **King:** Oberon
* **Queen:** Titania
* **Summer Lady:** Aurora
* **The Puck** is known to be one of Oberon's chief vassals, as well as a trickster to rival even the best.
* **The Summer Knight:** Ronald Reuel
* **The Ash:** *Unknown*

*Coming soon!*

Logs featuring Summer Court:

*Coming soon!*
Coit Tower

* Overview
* Appearances

A small round parking lot overlooks the bay to the North, surrounded by a small garden with a few trees. In the center of the lot stands a statue, depicting a heroic figure of a cloaked man staring out of the water. Just south of here rises the tower itself, made entirely of white concrete. A short white staircase leads up to the entrance, where a glass door framed in gold colored metal leads into the tower itself, a thick pillar standing to either side.

The interior explodes into a wild array of shapes and color. A twisting corridor runs the perimeter of the cylindrical tower, with a stairwell in the center leading to the second floor and rooftop above. Each of the two main floors is entirely covered in murals and frescos of local life from the 1930s, bold and earthy with vivid color and whimsical but excellent composition. Chemists, fishermen, and old men smoking pipes are just a small sampling of the wide range of art, broken only by windows to let in the light and view.

On top of the tower, great cement arches grant a stunning view of the city, perhaps only bested by Twin Peaks to the south. Alcatraz island is clearly visible from here, and the Golden Gate Bridge beyond. The City itself is visible to the south, particularly the Transamerica Pyramid and the other skyscrapers of the Financial District.

Logs featuring Coit Tower:

*Coming soon!*
Olympic Forest

* Overview
* Points of Interest
* Appearances

The Olympic National Forest is located near Forks and La Push, Washington.

*Quoted from Wikipedia:*

> Olympic National Forest is a U.S. National Forest located in Washington, USA. With an area of 628,115 acres (2,541.89 km2), it nearly surrounds Olympic National Park and the Olympic Mountain range. Olympic National Forest contains parts of Clallam, Grays Harbor, Jefferson, and Mason counties. The landscape of the national forest varies, from the temperate Olympic rain forest to the salt water fjord of Hood Canal to the peaks of Mt. Washington.
>
>
> Annual precipitation averages about 220 inches (5.6 m), giving rise to streams such as the Humptulips River.
>
>
> Olympic National Forest was originally created as Olympic Forest Reserve in 1897, then renamed to Olympic National Forest in 1907. A 1993 Forest Service study estimated that the extent of old growth in the Forest was 266,800 acres (108,000 ha). It is administered in two ranger districts: the Pacific Ranger District on the west side of the Olympic Peninsula, and the Hood Canal Ranger District on the east side.
>
>
> Forest headquarters are located in Olympia, with ranger district offices in Forks, Quinault, and Quilcene. The former office in Hoodsport closed in 2005, and now houses a local Chamber of Commerce, which still sells Northwest Forest Passes.
>
>
> Other Washington towns near entrances of the forest include Port Angeles, Sequim, and Amanda Park.
>
>
>
>
>
>

* Ancient Chapel

Logs featuring Olympic Forest:

* 2020.08.03 - Cutscene: No Pain, No Gain
Lyonesse

* Overview
* Points of Interest
* Appearances

 And the ringing wires resound;
And the unearthly lovely weep,
In lament of the music they make
And--lapped by the moon-guiled tide--
Mock their carver with heart of stone,
Caged in his stone-ribbed side.

— Walter de la Mare, "Sunk Lyonesse

Lyonesse was an enchanted island kingdom off the coast of Cornwall in Britain up until the Arthurian era, which has since vanished beneath the waves.

* **Name**:

Logs featuring Lyonesse:

*Coming soon!*