Wildemount

**SurviVARs: Wildemount** is the seventh season of *SurviVARs*. It had 18 new castaways marooned for 37 days. It premiered February 10th 2023 and the winner was crowned March 19th 2023.

## Production

This season of *SurviVARs* had 18 castaways divided into three tribes of six. The game lasted 37 days but if someone had to quit or be ejected tribal council would be cancelled.

## Twists/Changes

* **Shot in the Dark -** Each player had a dice that they could sacrifice their vote to play, which would give them a 1/6 shot at immunity.
* **Deck of Many Things -** After the immunity challenge the winning tribe/s would be able to vote for someone from their tribe to draw from the deck of many things. There are good and bad cards in the deck.
	+ **Positive Cards**
		- **Moon (Dodecahedron of Doom) -** This artifact is a D12 of various advantages. At any point, this player may choose to roll the Dodecahedron of Doom, at which point it permanently transforms into the advantage it lands on. However, for each round that passes, they can remove one advantage from the dice to narrow it down to the options they want most. This item is a Legacy Advantage, meaning if they are voted out they must choose a player to leave this advantage to.
		- **Sun (Idol of Embers) -** This is an Immunity Idol that sends the player into a fire making challenge against the player who receives the second highest number of votes, if they are the player who receives the most votes.
		- **Throne (Orb of Scrying) -** When played in their confessional, this Orb allows the user to see the targets of the first two votes cast at any Tribal Council and will be told if they change.
		- **Knight (Idol of the Mimic) -** This player will collaborate with the hosts to design an Immunity Idol hunt for the merge, but with a Mimic Idol instead of a real idol. Whoever finds this Mimic Idol will lose their vote until they play it (which has all the powers of a real idol). The one who pulled this card cannot claim this idol.
		- **Star (Saber of Arcane Doubling) -** When played in their confessional prior to the results of a challenge, this advantage will allow the player to double their individual immunity to last for two rounds if they win challenge.
		- **Vizier (Apparatus of the Crab) -** They must play this advantage within the first twelve hours of any Tribal Council to take another player with them and leave Tribal Council. Neither of them will be able to vote, but cannot be voted against. Once played, they cannot communicate with any other player until the end of Tribal Council.
		- **Comet (Idol of Increasing Instability) -** This is a fully powered Immunity Idol, but it comes with a catch. For each round this idol is not played, it has an increasing chance of saving the target of their vote instead of the user. If played right away, the odds of this happening is 1/8. Each round that passes will increase the odds by 1/8.
		- **Key (Immovable Rod) -** This player may play this advantage in their confessional while not at Tribal Council and select one player on their tribe. At the next Tribal Council that player attends, they must cast and lock their vote within the first two hours.
	+ **Negative Cards**
		- **Void (Stone of Exile) -** This player will immediately be sent to exile in a different server. They will return at the conclusion of the next Tribal Council.
		- **Donjon (Cursed Amulet of Planar Shifting) -** The player who draws this card must immediately swap tribes with another player of their choosing. The player they choose will be immune for their next Tribal Council, but the puller will not be.
		- **Talons (Cursed Helm of False Alignment) -** At this players next Tribal Council, they must vote for the player they placed as #1 in their trust ranking.
		- **Flames (Cursed Seal of Identification) -** At the next three Tribal Councils this player attends, they must sign their parchments with their username.
		- **Ruin (Cursed Amulet of Attraction) -** This player will not be able to cast any votes until they have received two votes. These votes do not have to be received in the same Tribal Council.
		- **Euryale (Errant Quill) -** Until this player votes incorrectly, they cannot participate in a challenge.
		- **Rogue (Coin of Potential Betrayal) -** At this players next two Tribal Council, before votes are read, they will flip a coin and have a 50% chance of losing your vote.
		- **Skull (Cursed Gauntlet of Infinities) -** At the next Tribal Council this player attends, half the tribe will lose their votes at random.
* **Tribe Swaps -** On day 6 the tribes swapped into two tribes of eight and on day 10 the tribes swapped into two tribes of seven.
* **Double Tribal -** At the final 13, both tribes played for individual immunity and went to separate tribal councils.

## Season Ranking (TBA)

There is currently no ranking for this season