286.103

**Released** - 10 November, 2018

* Fixed bug where taming didn't reset when a different player/tribe started taming
* Fixed bug where taming was always at 100% effectiveness
* Set Gacha to have a lower chance of dropping an item when wild
* Adjusted Gacha loot to skew towards lower quality rolls being more common
* Increased Gacha affinity gained per level to match other dinos of similar size
* Reduced the max quality of generated items to a more appropriate amount
* Adjusted how much food Snow Owl pellets give
* Fixed issue with disappearing saddle

### Gasbags

* Made Gasbags like their favorite taming food again
* Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera

### Cryopod

* Fix for XP exploit
* Disabled ability to cryo rafts and motorrafts
* Disabled ability to cryo Cryosick dinos
* Cryo sick dinos take 10x damage

### Orbital Supply Drop

* Enabled Element Veins
* Fixed issue with certain OSD mode networks
* Fixed issue where crate could respawn in the same location after crate landed

### Singleplayer

* Titans should no longer consume food in singleplayer
* Fix for game save location (should auto migrate)

### Velonasaur

* Fix issue with spines floating after a dino mesh is harvested too quickly.
* Fix stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
* Fix for Velonasaur being able to ground boss flyers

### Tek Bridge

* Removed bug that caused vaults to float when a bridge was disabled
* Vaults no longer block bridges

### Mek

* Fix for Mega Mek regaining health
* Set Mek pistol to be unable to damage metal or tek
* Increased damaged to Mek when in siege mode
* Disabled shield retracting when Mek is still flying upward
* Fixed issue with Mek shields preventing the buffs/debuffs from applying
* Prevented shield from deploying within range of enemy turrets
* Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
* Adjusted Mek charge-up for siege to be quicker
* Adjusted Mek drag weight to match their size
* Auto-colorize Mek backpacks with the Mek's colors

### Snow Owl

* Fix bug that caused players to go into a weird state after being affected by its ice bomb
* Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health
* Set Owls to not 'poop' so frequently so they are a more rare resource

### Managarmr

* Now requires half second pass before allowing another forward dash after jumping.
* Adjusted ice breath to not be usable directly behind you on the ground.
* Fixed Managarmr laying carno eggs
* Fix issue with damage calculation
* Fix issue with FOV calculating incorrectly when user has a non-default FOV setting.

### Enforcer

* Hid blank buff that appeared when blinking with an Enforcer
* Enabled Scouts and Enforcers to be crafted in the city terminals

### Scout

* Scouts no longer drop eggs
* Enabled Scouts and Enforcers to be crafted in the city terminals

### Titans

* Desert Titan node health fix
* Titan beta/gamma health fix
* Improved Desert Titan basing
* Transmitter UI no longer shows Titan is downloadable during two hour download limit

### Extinction Map

* Disabled meteor event for now due to meteors causing damage in unintended areas
* Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
* Updated spawn volumes to fix Beaverpocalypse
* Updated Wasteland cavern water spawner volumes
* Fixed sound radius for street lights, no longer can be heard by everyone in the area
* Fixed various map holes
* Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
* Map streaming fixes
* Water plane fixes
* Fixed some floating resources
* Fixed teleporting between domes breaking their effects
* Dome streaming fixes
* Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera