recursal/Fanatic-Fandom huggingface dataset:
House Flavoleo

### Motto

Latin: Cogitando et agendo ducemus English: By thinking and doing, we shall lead)

### Members

* Achilles Reeves
* Caesar Taktarov
* Cora McLeavy
* Skylar Katucett
* Patrick Johnson (House Captain)

**Flavoleo** was one of the Five Houses of Willowcraft School of Arcane Arts and was founded by Aurum Flavoleo. Flavoleo valued chivalry, courtly etiquette, and leadership skills. Therefore, the House traditions gave Flavoleo students the reputation of being prestigious, prideful and snobby future leaders. The emblematic animal was a lion, and its color was Yellow.

## Common Room

The Flavoleo common room was located in the West Tower, beside the lake. On the yellow double door was a head of the lion made of iron, with rubies as its eyes. The passcode changed once a month. The current passcode was tapping the left eye twice, and the right eye thrice.

The floor was of pristine hardwood; a scoreboard of the familiar race hung on the wall. On the left is the balcony, where students could enjoy the view of the lake.

When one pushed a painting on the wall to the right, a set of stairs appear, leading up. Each student has a single room.

## Traditions

First year Flavoleo students would be thrown down into the lake from the balcony by fourth year students.
Subject:Culinary

## Culinary

**Culinary** was one of Willowcraft School of Arcane Arts subject. Sometimes, Fourth Year students would be responsible for the student's lunch and supper.

## First Year Spells

### Enhance Taste

* Enhance the dish’s current taste. If it taste bad before, it will taste even worse
* Attribute: Charm

### Temperature Detection

* Identify the temperature
* Attribute: Brains

## Second Year Spells

### Extraction Spell

* Extract the nutrition, taste, venom or poison from the food. Does not work on living creatures or potions
* Attribute: Brains

### What-did-you-eat Spell

* Details about the target’s last consumed food and drink. If it is a potion, it will only be identified as “potion”.
* Attribute: Brains

## Third Year Spells

### You-are-what-you-eat Spell

* Enhance the eater’s speed or strength for a period of time
* +1d Flight or Brawn according to the ingredient
* Attribute: Charm

## Fourth Year Spells

### Emotion Linking Spell

* Make the food elicit a specific emotion when eaten. Only work on food
* Attribute: Charm

### Instant Food Spell

* Replicate a recipe in the caster’s mind instantly without the ingredients (does not include potions). Create a dish that is fulfilling with the exact taste and smell, but does not provide any nutritional value
* Attribute: Brains
Subject:Transfiguration

## Transfiguration

**Transfiguration** was a subject taught in Willowcraft School of Arcane Arts.

### Stretching Spell

* Turn the target into stretchable rubber. Does not cause pain. The target snaps back to the original size and shape right after the effect of the spell ends
* Attribute: Charm

### Switching Spell

* Switch the position of two targets. Must be able to see the targets
* Attribute: Brains

## Third Year Spells

### Object Transformation Spell

* Transform an inanimate object to an animal. For example, turn a pencil into a pencil size dog. Cannot turn into a humanoid species
* Attribute: Charm

### Underwater Breathing

* Breath underwater
* Attribute: Brains

## Fourth Year Spells

### Chicken Spell

* Turn the target into a live chicken. The target turns back when the chicken dies. Will anger the target
* Attribute: Charm

### Familiar to Object Spell

* Turn the caster’s familiar into an object
* Attribute: Charm
Student:Eldara Lane

## Eldara Lane

**Eldara**'s family was one of the few great arcane families left. Her line went decades and her early life was filled with magic and traditions and "upholding" the Lane name. The magic El was cool with, everything else not so much. Her family came for the more outdated and darker circles of arcane society.

Although, her parents were softer version of the more dark and even evil members of the Lane clan, they still turned a blind eye and excuse much of the behavior. El had long grown past this attitude. The arcane net having gone a long way to expose her other opinions and philosophies. She looked on her families reputation and expectations with avid disapproval and a sort of resigned embarrassment. Unfortunately for her, it seemed she had an affinity for the dark and forbidden.

## Biography

### Willowcraft Years

#### First Year

Eldara made friends with a group of first year students: Skylar Katucett, Charlotte Bernadine, Evangeline Pierce, Cora McLeavy, and August Azukulski. Eldara exited the inn with her acquaintance and her cousin Romulus Lane approached her with distaste. He disarmed her and knocked her back when she attempted to cast a spell. He later left without causing further harm.

At Maple's Magic Menagerie, Eldara felt the connection with a crow, one of the animals she did not wish to be her familiar. Though upset at first, she accepted the crow as her familiar.

At the Summer Festival, Eldara went to the Fortune Telling booth. The vision upset and angered her, and she stormed out of the booth. When she was rejected by the Apothecary booth, a small child with dark robe approached her and gave her a clear potion.
Subject:DAMM

## Defense against Malicious Magic

**Defense against Malicious Magic** was a subject taught in Willowcraft School of Arcane Arts. Students that mastered in DAMM tend to join the police force in the magical world.

## First Year Spells

### Stun

* Prevent movement, can be used in duels
* Attribute: Flight

### Blending

* Blend the target in with the surroundings and environment

* Attribute: Flight

### Protection Spell

* Create an magical shield in front of the caster that ward off physical objects
* Attribute: Grit

### Disarming Spell

* Cause the object in the target’s hand to fly out
* Attribute: Fight

### Running Spell

* Cause the target’s legs to run on their own at full speed, despite the target’s stamina or endurance. May cause pain or long-term damaging
* Attribute: Flight

## Second Year Spells

### Smokescreen Spell

* Create a defensive cloud of smoke from the wand that hindered visibility
* Attribute: Flight

### Projectile Spell

* Shoot projectiles from the tip of the wand towards the target
* Attribute: Fight

## Third Year Spells

### Destroy

* Turn solid inanimate object into a pile of ashes
* Attribute: Fight

### Magic Counter Spell

* Block general magic attack. Does not work on mental attack
* Attribute: Grit

### Lightning Bolt

* Create a lightning bolt to strike the target
* Attribute: Fight

## Fourth Year Spells

### Exploding Spell

* A spell that explode an inanimate object
* Attribute: Fight

### Mind Protection Spell

* Shield the caster`s mind from mind-reading spells or potions
* Attribute: Grit
Student:August Szukulski

## August Szukulski

### Fear

* Heights, even so much as looking up or down more than 6ft off the ground makes him physically queasy and shaky.

## Relationship Information

### Family Members

* William Szukulski (father)
* Mikayla Szukulski (mother)
* Wojsław (voi-suave) Szukulski (grandfather)

## Magical Characteristics

### Wand

Chestnut wood with a core of Phoenix's Feather

## Affiliation

### Occupation

Student at Willowcraft School of Arcane Arts

### House

Rufucastor

August Szukulski is the son of second generation Polish immigrants, who, so long as he knew, came after the Second World War due to his grandfather's and great uncle's fighting in the Warsaw Uprising. And he believed them for years, always wanting to listen to his Papa's stories about Poland before the war, and his family from long ago.

As a boy, August was diagnosed with Autism Spectrum Disorder, making it hard for him to communicate and show emotion, leading to some minor bullying in his early years, but outside of this, he was somewhat popular amongst the nerdy and punk kids for his bluntness and love of all things weird, including horror and science fiction, leading into his special interest being 20th Century Sci-Fi and horror authors, including H.P. Lovecraft and Joseph Conrad, as well as Edgar Allen Poe, N.R. James, William N. Selig, and Mary Shelley. But for all his strange qualities, something always was off for the young man, he had a sense that his family knew something he didn't and when he'd try to ask, they'd tell him off, saying he wasn't ready yet.

When he was 14, he was called home early from school one afternoon for a long family tradition, he was, finally, told the truth about his family heritage, his family were once powerful wizards and witches for the nobles of Poland, having been magic users until WW1, when their family was shunned as "pagans", it wasn't until their flight to Canada that they had begun dabbling in magic once more.

Armed with this knowledge, he was enrolled into Willowcraft School Of Arts in order to gain a better handle on his magical abilities.
House Kaerucan

**Kaerucan** was one of the Five Houses of Willowcraft School of Arcane Arts and was founded by Edward Kaerucan. Kaerucan valued bravery and athleticism over books and arts. Kaerucan also encouraged close relationships within the House. Therefore, the House traditions gave Kaerucan students the reputation of being athletic and courageous, yet also seen as a group of meathead party-animals. The emblematic animal was a hound, and its color was blue.
Subject: Arts

## Arts

**Arts** was a subject taught in Willowcraft School of Arcane Arts. This class focus on all form of arts, including visual arts and performance art. Students that focused on Arts tend to graduate to work on stage or arts.

## First Year Spells

### Illusion Spell

* Create an static illusion
* Attribute: Charm

### Firework Spell

* Shoot fireworks from the tip of the caster’s wand. Does not cause actual harm like real fireworks.
* Attribute: Charm

## Second Year Spells

### Loudening Charm

* Amplify the target
* Attribute: Brains

### Writing Spell

* Put the caster’s thought into words and write onto the target
* Attribute: Charm

## Third Year Spells

### Animate Instrument

* Musical instruments play on their own
* Attribute: Brains

### Duplication Spell

* Create an exact copy of the caster
* Attribute: Brains

### Magical Drawing

* Draw with the wand and turn the drawing on a flat surface real

* Attribute: Brains

### Mute Spell

* Silence the target
* Attribute: Brains

### Photo Spell

* Capture a moving photo
* Attribute: Charm

## Fourth Year Spells

### Imitation Spell

* Imitate a person’s looks and voice. However, the body shape will stay the same
* Attribute: Charm

### Flying

* Fly without a broom
* Attribute: Flight

### Intensify Emotions

* Intensify the target’s current emotions
* Attribute: Charm
Corruption

When someone successfully cast a Forbidden Spell, the spell left an irreversible mark on one's body, which was called Corruption. The markings became obvious and visible the higher the Corruption level was.

## Level 1 Corruption

The Evil had laid their hand on the castor. A hand print or a partial hand print was marked permanently on one's torso.

## Level 2 Corruption

Strange markings appeared on the caster's tongue or on the roof of the caster;s mouth. It had a faint glow every time the individual cast a spell.

## Level 3 Corruption

A scar appeared either around one's wrist, ankle, or neck. Blood trickle down the scar occasionally.

## Level 4 Corruption

The caster's air lost pigmentation and had turned white. The hair also started to brittle.

## Level 5 Corruption

The caster had seen the true path of arcane magic. Their eyes turned crimson.

## Level 6 Corruption

The caster's blood had turned to a deep violet. Their skin had a purple undertone.
Teacher:Adam Ishii

## Affiliation

### Occupation

Teacher, Head of House Kaerucan, Broom instructor and game referee at Willowcraft School of Arcane Arts

### Loyalty

Willowcraft School of Arcane Arts

**Adam Ishii** was a Willowcraft alumnus. He was the youngest Clutch Cudgel Breaker for the country's team when he was still at school. He returned to Willowcraft as the Brooms and Magizoology professor after he retired from Clutch Cudgel.
House Rufucastor

**Rufucastor** was one of the Five Houses of Willowcraft School of Arcane Arts and was founded by Calliope Rufucastor. Rufucastor valued hard-work over talents, and encouraged teamwork within the House. Therefore, the House traditions gave Rufucastor students the reputation of being average underdogs, with great patience and hard working. The emblematic animal was an beaver, and its color was red.

## Common Room

The Rufucastor common room was located near the kitchen and at the back of the castle. Rufucastor students placed their palm on the painting hung on the door to enter. The common room was of carpeted floor. Giant soft red coaches were placed around the room. There were art works from students displayed on the wall. Students could smell barbecue, stew and roast in the common room due to being so close to the kitchen. A set of spiraling stairs led up to the student's dormitory.
Student:Charlotte Bernadine

## Charlotte Bernadine

Charlotte Bernadine was a short slim girl with short slightly curly black hair and oval glasses that she didn't really need the majority of the time. She had sharp green eyes and had made a few alterations to her uniform and most of her outfits. She was a free spirit who was quite independent and was much more of a street kid than her appearance would imply, although she was still secretly quite a nerd. A streak of her hair on the side was dyed white.

Charlotte was adopted at a young age with very few memories of her parents who passed away in a car crash, while her adoptive family were nice to her, Charlotte had never really seen them as her real family, they were quite strict and had strong ideas for her while she would rather be climbing a tree. Recently she had been getting bullied at her old school. Her memories of her parents were few but she remembered her mothers long white hair as being quite beautiful.
Saison 6

La Saison 6 de **Listen** a été host par **Clément**. Lors de cette saison, le joker fait toujours parti du jeu, mais il est précisé que si 4 jokers ou plus sont sortis lors d'une même manche, ils s'annulent entre eux. Cette règle sera aussi valable pour la saison 7.

21 participants ont joués lors de cette saison. Puisque la saison 6 enregistrait 42 participants, Louis et Clément se sont chacun occupés d'une saison, et la saison 6 s'est transformé en saison 6 et 7. La Star de la manche initiale était **Alexandre.**
Student:Evangeline Pierce

## Evangeline Pierce

The Pierce family rose rapidly in social status after they made a small fortune in magical tech, and they intend to keep climbing. Eve, however, couldn’t care less about the familial aspirations of fame. The second youngest child out of five, her siblings are the only people she’s ever been close to and, as a result, she is fiercely protective of them - especially her sister Gabrielle. She’s always felt more at home on a broom than on the ground. Eve is beyond excited to be at Willowcraft and to try to figure out what she’s actually good at, now that she doesn’t have to focus on table manners and conversation starters. Maybe she’ll even make a friend?
Aurum Flavoleo

Son and heir of a noble House, Aurum gave up their title and name to found the school with the other founders. They were the founder of Willowcraft School of Arcane Arts, and House Flavoleo.

Gallant and courtly, a knight in the magical world. They mastered in Transfiguration and Defense Against Malicious Magic. At age 47, Aurum passed away shortly after winning a battle. Their heart failed to heal when it was pierced by an arrow. They had a husband with no children. He was buried in his home town, nearby the Solis' family graveyard.
Subject:Charms

## Charms

**Charms** was a subject taught in Willowcraft School of Arcane Arts. It covered the use of magic on inanimate objects and the use of non-harmful magic on people. Charms was one of the most common focus for students.

## First Year Spells

### Binding Spell

* Binding two targets together

* Attribute: Brawn

### Locking Spell

* Create an invisible, magical lock

* Attribute: Brawn

### Lux

* Create a light source
* Attribute: Brains

### Pulling Spell

* Pulls the target to the caster
* \*Attribute:\* Brawn

### Unlocking Spell

* Unlocks simple physical, mechanical lock
* Attribute: Brawn

## Second Year Spells

### Fire-making Spell

* Conjures fire
* Attribute: Brains

### Floating Spell

* Makes the target float
* Attribute: Brawn

### Knock-back Spell

* Push the target away from the caster
* Attribute: Brawn

### Reveal

* Reveal hidden object in a target area
* Attribute: Brains

### Slow spell

* Slow the target
* Attribute: Brains

## Third Year Spells

### Drying Spell

* Dry up a body of water
* Attribute: Brains

### Falling Spell

* Lower a target
* Attribute: Brawn

### Water Spell

* Creates water
* Attribute: Brain

### Wind Spell

* Create a gush of wind from the tip of the wand
* Attribute: Brains

## Fourth Year Spells

### Nonverbal Spell

* Learn this spell to cast nonverbal spells. Give no bonus both from the spell or from the wand. Unable to detect

### Spark Charm

* Create a spark from the tip of the wand. Blind others when create in Big size
* Attribute: Brains
Teacher:Altur Temprum

## Altur Temprum

Altur Temprum was the founder and current Headmaster of Willowcraft School of Arcane Arts. Prior to the school's establishment, he was the mentor of the other five founders: Sapientia Albusibis, Aurum Flavoleo, Rowan Coraxater, Calliope Rufucastor, and Edward Kaerucan.
His age was unknown, only that he had the same appearance since Coraxater and Rufucastor known him. Altur mastered Divination spells, specifically, Chronomancy. He was also one of the first wizards to play with experimental magic. It was his decision that stopped the conflict between the faculty members during the fight of technological magic.
As a Headmaster, he was responsible, caring, and patience. He guided all students and teachers with wise words.
Student:Achilles Reeves

## Achilles Reeves

**Achilles** is just below average height for his age, standing at around 5’3 without heels on and weighing 125lbs- that mostly being muscle mass from the extreme workouts he was forced through as a kid. Their hair, once a beautiful, fiery blonde is now a nice midnight black, though this occasionally changes to various greens, blues, and reds. Their eyes are a dark brown, though Achilles typically wears contacts to make them a bright blue. Achilles’ typically clothing style, when not cosplaying, is typically hoodies and sweatpants, or maybe a cute pair of ripped jeans they wear once every blue moon. Achilles has always had a calm state of mind and acts unbothered by their surroundings, as well as by other people- A little too calm at times, when really he should be flipping his lid. Achilles was always smart, though, leading them to be a bit of a show-off. In regular school, they almost always in honors classes, even with harder subjects. And dramatic, too; Achilles was always *really* dramatic. They tend to try to be funny and snarky, especially in more difficult situations- situations were being funny and snarky is rather uncalled for.

Achilles is terrified of large bodies of water. They can handle ponds, pools and rivers, but larger lakes and the ocean basically paralyze them with fear. What makes this worse is the fact that they can’t swim.

Another fear of her’s is human-like figures, like mannequins and dolls. Though, this is the lesser fear, and instead of being paralyzed, they’ll just run- or try to fight, which *never* ends well.
Teacher:Brian Johnson

## Brian Johnson

Brian Johnson was the third and current Head of House Albusibis after Amet Avidopus's sudden death. Brian was an elderly man who have the look of a typical crazy scientist in movies with his thick glasses, messy hair, and bad fashion sense. He was a workaholic, who some saw as boring because all he talks about was potion. He was said to be closely resembling the founder of the House because of his love for potion. He taught Potions and History of Magic, though he much preferred teaching Potions over the other.
Blitzball

**Blitzball** was the magical equivalent of soccer with a few twists. It was underwater, with an armored fish as the soccer ball.

## First Tryout

First year students including August Szukulsku, Caesar Taktarov, Charlotte Bernadine, Evangeline Pierce and Nisha Blackburn were at the tryout. Caesar made successful attempts at all positions. Nisha was a close second. Some said that August attempted to charm the armoured fish during his attempts.
Arcane Slangs

**Arcane terms**. or magical terms were specific to Arcane culture and might seem foreign to people from a non-magical background.

## List of Arcane Terms

### C

* **Clover** - Good. Based on the four clover leaf.

### B

* **Bite a Veraquill** - Swear that you are telling the truth.

### D

* **Deadblood** - Or DB. A slur for individuals that performed/inclined to Forbidden Spells.
* **Dragonballs** - Curse word.

### F

* **Fiddle Fungus** - The Magical equivalent of Holy Shit.

### H

* **Hold your unicorns** - The Magical equivalent of hold your horses.

### L

* **Living Dead** - Or LD. A slur for individuals that performed/inclined to Forbidden Spells. Mostly used for level 6 corruption.

### P

* **Piss in someone's Calming Potion** - Angered the person.

### R

* **Red-eyes** - Corrupted individual, Forbidden Spell Caster. Neutral term.

### T

* **Tainted** - A slur for individuals that performed/inclined to Forbidden Spells.
* **Thanks Merlin/Circe/Hecate** - The magical equivalent of Thank God. The meaning changed depending on the speaker's tone.
* **Trash** - Strong. Based on the sport, Trashball.
Student:Caesar Taktarov

## Caesar Taktarov

### Fear

* The dark. If he can’t see where he’s going or where he is, he’s basically paralyzed

## Relationship Information

### Family Members

* Alexei (father)
* Anna (mother)
* Ivan (grandfather)

## Magical Characteristics

### Wand

Silver Lime wood with a core of Moose’s Antler

## Affiliation

### Occupation

Student at Willowcraft School of Arcane Arts

### House

Flavoleo

Caesar was raised in near-poverty by his USSR-born mother and father, who had their entire lives never felt the luxuries they felt they were promised in this “land of opportunities.” The hand they were dealt notwithstanding, the small family persevered, and Caesar pushed through his schoolwork and studies to ensure he could make something of himself, and to free his family from the shackles of debt they were tied to, but his attention-span and unruly friends made that task impossible.

Growing up in the shitty streets of Chicago, the people he was surrounded by helped shape him into the man he’s becoming. A mix of punk ne’er do well attitudes and a big middle finger to the man, as well as a sense of togetherness and brotherhood paved the way for his current self. He felt constant pressure to succeed, his parents even naming him Caesar in hopes he would go on to be a great leader, a dream they knew deep down would never be fulfilled. Nevertheless, Caesar found an out for his family in the form of a letter that claimed he harnessed abilities and powers beyond his current comprehension. His parents were bewildered and could not believe it (nor could he), but he accepted the invitation in hopes that maybe, just maybe...

Caesar sports a mohawk that he still doesn’t regret, wearing it with pride to show that his free spirit will shine through, and that he’s someone to look out for. He’s constantly snarky to authority, shooting one-liners and trying to charm his way into anyone’s hearts so he can move up socially. Even the way he dresses is as loud as his personality, and he may seem like kind of a jerk from first impressions, but really, he’s just trying to make friends.

Caesar did have a few run-ins with magic before the arrival of the letter of invitation. Throughout his life, he had received letters from someone claiming to be his grandfather, Ivan, who told him grand tales of far-off lands and mystical beasts, where wizards and sorcerers lived far away from prying eyes. In these letters, his grandfather claimed that Caesar was destined to join them, and that one day they will meet, and everything would be explained. The reason he’s at least somewhat adept at spellcasting is also due to his grandfathers letters, which gave him some vague instructions on how to due so, much to his bewilderment. With his grandfathers instructions, he was able to zap himself with the power of a mosquito bite. Ouch.
Student:Nisha Blackburn

## Nisha Blackburn

Nisha Blackburn wass no stranger to magic. In fact, she grew up in a family that had it themselves. She knew what was expected of her from a young age: to go to Willowcraft and find her own magical path. The Blackburns had a history at Willowcraft, generations upon generations attending the school, and Nisha’s siblings and herself were no different. Her two older brothers went and found their own paths. However, her older sister chose a darker path in life. No one really understood why but Heather Blackburn grew an attachment to forbidden magic. Nisha watched her sister turn her beautiful soul into something dark and brittle. When Heather was met with disapproval and shame from some of her family, she disappeared. No one knows where she is to this day and it put a smear on the Blackburn family name.

Nisha had a lot of pressure on her. Her family expected her to go to Willowcraft and basically restored the name; showed that Heather wasn’t the downfall of the Blackburns. When Nisha got that letter at 14, she managed to convince her parents to let her wait another year. The quick corruption and disappearance of her sister was still fairly fresh and she wasn’t sure she could face going to the school just yet. However, she couldn’t put it off forever. At 15, she had to pack her bags and go to WillowCraft.

Nisha wasn’t afraid of someone recognizing her last name and mentioning it. In fact, she was prepared for that and ready to defend herself. She would defend her sister too; she wouldn't stand for anyone badmouthing her. She was also heavily into sports and has found a love for brooms; she found a thrill in adventures and going into places people would deem frightening; while she was focused on her studies, she knew when to take a break and have fun. She loved things like horror and fiction, plus getting scared and scaring (a controlled scare, obviously) and punk rock. Despite her parents wanting her to focus on just fighting/defense magic, Nisha also wanted to learn healing magic. She felt like it was the complete opposite of her sister and didn't want to only rely on her brawn. Nisha was also the spitting image of her sister.
Subject:Health and Healing

## Health and Healing

**Heath and Healing** was a subject taught in Willowcraft School of Arcane Arts. The class focused on one's physical and mental health. Students mastered in this class graduated to become healers and therapists.

## First Year Spells

### Cleaning Spell

* Clear away unwanted waste and dirt. Harmless and good for preventing infection
* Attribute: Grit

### Bandaging Spell

* Conjure bandages and wrap them around a wound, splinting any broken bones
* Attribute: Grit

### Identify Illness

* Identify the target’s current diseases or illnesses, if any
* Attribute: Brain

## Second Year Spells

### Pain Numbing Spell

* Minimize physical pain, but it does not heal any wounds or mend any broken bones
* Attribute: Grit

### Mending Spell

* Heal the target’s external wounds
* Attribute: Grit

### Revive

* Revive the target from unconsciousness. The target’s heart must still be pumping
* Attribute: Grit

### Dispel Magic Level 1

* Dispel 1st year magic
* Attribute: Grit

## Third Year Spells

### Calming Spell

* Calm the target’s mind when under duress or extreme emotions
* Attribute: Charm

### Bone Mending Spell

* Heal broken bones
* Attribute: Grit

### Dispel Magic Level 2

* Dispel 2nd year or below magic
* Attribute: Grit

## Fourth Year Spells

### Memory Suppression

* Suppress a certain part of the target’s memory. Use to suppress traumatic or stressful memory (at least this is what they teach in class)
* Attribute: Charm

### Dispel Magic Level 3

* Dispel 3rd year magic or below
* Attribute: Grit
Student:Heather Blackburn

## Heather Blackburn

Heather was a student at Willowcraft School of Arcane Arts until two years ago after her sudden disappearance. Heather grew an attachment to forbidden magic. When she was met with disapproval and shame from some of her family, she disappeared. No one knows where she was to this day and it put a smear on the Blackburn family name.
Student:Patrick Johnson

## Patrick Johnson

**Patrick** was the grandson of Brian Johnson, the Head of House Albusibis. Patrick did not have a good relationship with his grandfather, as Brian spent most of his time experimenting on potions. When Patrick was sorted into Flavoleo, he felt relieved without the need to be in his grandfather's house.

Patrick was a man with few words. Unlike his grandfather, he was not interested in potions, but rather, took interest in transfiguration and summoning.

Patrick was the current House Captain of Flavoleo. Though he was one with great planning and organization skills, he was not a charismatic person. Patrick and Jacintha Pham, the current Captain of Albusibis had never gotten along.
Student:Leif Samhain

## Leif Samhain

Leif was a faun, with shaggy muddy-blonde hair and bright green eyes. He stood at around 5’9 and wass a little skinny. He hurried around, with uniform in varying states of disarray that varies from day to day, with hand-me-down shirts that were a size too big and needed to have the sleeves rolled up to the elbows and messily spilled out from under his sweaters, hiding his tail. As a faun, his most noticeable features were the set of horns on his head, two big floppy ears and a short, shaggy tail. His skin was fair, with his face littered with little brown freckles. His wand was tucked into a little leather sheath in his belt, both of which look old and worn, the same with his shoes. He was often found wearing a floppy knitted hat with tassels coming down the sides to hide his beastly features. He spoke quickly, often falling over his words and having to start again, going red in the process.

When he was younger, Leif was almost drowned in a body of water by a group of bullies for looking different to them. He had since struggled to connect with other people out of fear, and had only seemed to connect with animals, or even speak to and personify houseplants.
Subject:Divination

## Divination

**Divination** was a subject taught in Willowcraft School of Arcane Arts. The class provided insight into the many various methods of seeing into the future. Advanced studies could involve sharing visions and memories.

## First Year Spells

### Detect Magic

* Detect if a spell is cast onto the target
* Attribute: Brains

### Identify

* Learn an object’s properties and how to use them. Must be able to see and touch the target to cast
* Attribute: Brains

## Second Year Spells

### Fore-Sight

* Require fortune reading equipment of choice. Read the willing target’s future. The future is always changing, however
* Attribute: Brains

### Observing Spell

* Require a crystal ball, a mirror, or a bowl of divine water. Observe a location in current time through the equipment. The caster must need to be in the location prior
* Attribute: Brains

### Commune with Nature

* Communicate with natural environment
* Attribute: Brains

### Telepathic Link

* Until the spell ends, the targets can communicate telepathically through the bond, despite the distance
* Attribute: Charm

## Third Year Spells

### Hacking Telepathic Link

* Hack into other people's telepathic links. Unless the caster rolls 4+ Successes, the original caster in the established telepathic link will realize someone else is linked. WIth a 1 Success, the caster in the link will know who has hacked into the link.
* Attribute: Charm

### Time-Reading Spell

* Require a crystal ball, a mirror, or a bowl of divine water. See the location and activity in a prior time through the equipment. The caster must need to be in the location currently
* Attribute: Brains

## Fourth Year Spells

### Memory Alteration

* Change a target’s memory either by erasure, insertion or alteration. It is not a Forbidden Spell, but is highly frowned upon
* Attribute: Charms

### Memory Sharing Spell

* Share the caster’s memory directly with the target. The caster must be physically touching the target during the spell. It will feel as though the target is experiencing the memory with the caster.
* Attribute: Charm

### Mind Reading Spell

* Peer into the target's mind and navigate through the many layers of a person's mind and correctly interpreting one's findings
* Attribute: Charm
Clutch Cudgel

**Clutch Cudgel** was a magical sport played on broomsticks. It was the most popular game and most well-known game in the magical world.

The object of the game was to cover more space in your color than your opponents'. The game ended when a team had no members left on the field, or when the game reached an hour.

## Match Overview

The game started with the referee counting down to one from the center. Each team were separated into left and right, where the eight jail cells for locking the opponents were located. When the Clutcher's Cudgel hit the opponent, the target was transported to the jail cell. Each jail cell could only hold one person. The cells were far apart, making it impossible for the jailed members to communicate.

The Breaker was responsible for releasing their teammates from the jail cells. When the Breaker's hand touched the cell, the cell opened, and the teammate was now free. Capturing the Breaker usually marked the ending of the game.

The Painters focused on earning points by firing the Splasher. The Splasher covered the field with the team's color. Only Splasher could cover the other team's color. No spells or potions could be used to change the color.

No potions could be used before or during a game.

### Positions

The game was played by two teams of seven people: four Painters, two Clutchers, and one Breaker. The Painters were responsible for firing the Splasher. The Clutchers were responsible for catching the opponents with the Cudgel. Opponents caught by a Clutcher was teleport into the jail cell located in the Clutcher's territory. The Breaker responsible for breaking teammates from the jail cell. It was the only position that could use magic. However, the type of magic could be cast was limited. Spells that targeted the opponents were forbidden.
Saison 4

La Saison 4 de **Listen** a été host par **Clément**. Lors de cette saison, une manche controversée a été mise en place : celle de la star mystère. A la fin d'une manche, lorsqu'il ne reste plus que deux candidats en dernière position, l'animateur du jeu ne révèle pas qui est la star éliminée, et les candidats doivent envoyer une chanson susceptible de plaire aux deux personnes. Ces deux dernières font chacun un classement, et il sera révélé seulement à la fin de la manche quel classement est pris en compte. Ce procédé sera repris lors de la saison 5.

29 participants ont joués lors de cette saison, soit 13 personnes supplémentaires par rapport à la saison 1. La Star de la manche initiale était **Alicia.**
Saison 2

La Saison 2 de **Listen** a été host par **Clément**. Contrairement à la saison précédente, le système de la finale changera lors de cette édition, et ce modèle sera adopté pour les saisons suivantes. Lorsque les candidats ne sont plus que 5, chaque participant choisi une chanson pour l'un de ses adversaires. Celui qui totalise le plus de points remporte la saison.

17 participants ont joués lors de cette saison. La Star de la manche initiale était **Sarah**.

Baudelaire et MJK totalisant le même nombre de points finissent à la seconde place ex-aequo.
Willowcraft Houses

Willowcraft School of Arcane Arts was divided into five **Houses**: Albusibis, founded by Sapientia Albusibis; Flavoleo, founded by Aurum Flavoleo; Coraxater, founded by Rowan Coraxater; Rufucastor, founded by Calliope Rufucastor; and Kaerucan, founded by Edward Kaerucan.

## House System

Houses at Willowcraft wereboth the living and learning communities for its students. Each year's group of students in the same House shared the same dormitory. The houses had friendly competitions throughout the school year. Each House had their sports team that competed for the Inter-House sports competition. Other competitions included Singing Competition, Cooking Competition, Potions Competition, and many more.

### Sorting

The sorting process was completely random. There was no indication as to why one student was sorted into their own house. However, the Houses had their own reputation due to the House's traditions. When new students enter the school for the first time, a flower pin would appear on their robe to indicate their sorted house. White lily for Albusibis, yellow magnolia for Flavoleo, black pansy for Coraxater, red oxeye daisy for Rufucastor, and blue orchid for Kaerucan.

### Traditions

Each House had their own initiation tradition. There were also daily, weekly, and monthly activities organized by the Head of the House and the Captain of the house. The traditions were the stem of the Houses' reputations.

### House Dynamic

Most students from all Houses were on friendly terms. There may be rivalries between Houses, but it usually stemmed from different values other than one's sorted House.

## The Five Houses of Willowcraft

### Albusibis

main article: Albusibis

**Albusibis** students had the reputation of being wise, intelligent, nerdy, and perhaps a bit crazy for knowledge. Brian Johnson was the most recent Head. The founder of the house was Sapientia Circe Albusibis. The common room was entered through the door beside the library.

### Flavoleo

main article: Flavoleo

**Flavoleo** students had the reputation of being prestigious, great leadership skills, but also snobby, prideful. Peony Jin was the most recent Head. The founder of the house was Aurum Eques Gawain Flavoleo. The common room was located in the West Tower by the lake.

### Coraxater

main article: Coraxater

**Coraxater** students had the reputation of being mysterious, dark, rebellious and elusive. Rowan Coraxater was the founder of the house, and also the current Head of the house. The common room was located in the dungeon.

### Rufucastor

main article: Rufucastor

**Rufucastor** students had the reputation of being hard-working, patient, and also seen as being the average student and the underdog. Calliope Rufucastor was the founder of the house, and also the current Head of the house. The common room was located on the ground floor, near the back of the castle.

### Kaerucan

main article: Kaerucan

**Kaerucan** students had the reputation of being athletic, courageous, but were also party-animals and meatheads. The founder of the house was Edward Kaerucan. The current head was Adam Ishii. The common room was located in the South Tower.
Atlantis

## Basic Information

Atlantis is a city filled with a different evolution of people living under the surface of the oceans. Their armies have heightened strength and the ability to breathe under water. Their city was built on top of the Guardian Temple and they use the guardians as pets and steeds. The Atlantians have a reputation of making boat travel difficult because of all the sea monster that lurk around their city as protection. Though technically not a member of the nation, the Citadel and Atlantis have an alliance in case of territory breaks or wars. The city does wave banners with their kings trident which also is shaped like a sea monster.
Saison 1

La Saison 1 de **Listen** a été host par **Louis**. C'est la seule saison à ce jour à avoir eu un mécanisme différent des autres éditions. En effet, la finale se jouait à deux et c'est la personne éliminé précédemment qui décidait qui était éliminé et qui remportait le jeu.

16 participants ont joués lors de cette saison. La Star de la manche initiale était **Mattéo**.
Willowcraft School of Arcane Arts Wiki

**Welcome to the Willowcraft School of Arcane Arts Wiki!**
The wiki of Willowcraft School of Arcane Arts, a roleplaying discord server about a group of Willowcraft students.

## Current Students

Achilles ReevesAugust SzukulskiCaesar TaktarovCharlotte BernadineCora McLeavyEldara LaneEvangeline PierceLeif SamhainNisha BlackburnSkylar Katucett

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Saison 5

La Saison 5 de **Listen** a été host par **Louis**. Lors de cette saison, une nouveauté a été mise en place : le joker. Chaque participant commence avec un joker lui permettant de ne pas être éliminé à une manche s'il ne connait pas bien la personne ou s'il veut juste se sentir en sécurité. Pour jouer ce joker, il lui suffit de le jouer en même temps qu'il envoie sa chanson à Louis, en précisant qu'il liquide son seul et unique joker.

30 participants ont joués lors de cette saison, il s'agit là d'un record de participation. De plus en plus de personnes voulant jouer au jeu, il sera pris la décision de coupler deux saisons lors des éditions suivantes, comme les saisons 6/7 et 8/9. La Star de la manche initiale était **Clo.**
Sapientia Albusibis

## Affiliation

### Occupation

Founder, teacher, the Head of House Albusibis at Willowcraft School of Arcane Arts

### Loyalty

Willowcraft School of Arcane Arts

Sapientia was the founder of Willowcraft School of Arcane Arts and House Albusibis. She was a whimsical witch who some say is a little "crazy" because of all the experimental potions she consumed every day. Because of the amount of strange potions she had taken in, her lips had turned to a deep shade of purple, which earned her the name the Purple Witch from her enemies.

Sapientia encouraged students to think, often posting difficult questions for her House. At age 30, she married to a wizard from another country. She later gave birth to three children. At age 50, her best friend Aurum Flavoleo passed away after a battle. Her whimsical nature had changed since then. Four years later, she disappeared, leaving no notes or letters.
House Albusibis

**Albusibis** was one of the Five Houses of Willowcraft School of Arcane Arts and was founded by Sapientia Circe Albusibis. Albusibis valued knowledge and encouraged students to observe and learn through experiments. Therefore, the House traditions gave Albusibis students the reputation of being wise, intelligent bookworms that might sometimes, go to far to quench their thirst for knowledge. The emblematic animal was an owl, and its color was White.

## Common Room

The Albusibis common room was located on the second floor and entered through the stairs across the library. A riddle was given by a talking painting of the House founder, Sapientia Albusibis, and must be answered correctly to enter.

The floor of the common room was covered with soft green grass. Plenty of plants, flowers, and herbs were planted in pots everywhere, most for the purpose of potion. Chairs were made out of intertwined vines, and tables looked like tiny trees with a glass top. Most students walked barefoot in the common room.

## Traditions

First year Albusibis students would be waken by upper year students everyday at 5 a.m. to jog around the school before a study session. The slowest student would have extra study for the day. It would last for a month.
House Coraxater

**Coraxater** was one of the Five Houses of Willowcraft School of Arcane Arts and was founded by Rowan Coraxater. Coraxater encouraged students to speak with actions and not words. The founder stayed in the dungeon most of the time, away from the crowd. Therefore, the House traditions gave Coraxater students the reputation of being mysterious, elusive individuals with the tendency of being rebellious and dark. The emblematic animal was a raven, and its color was Black.
BFC Wiki

**Welcome to the BFC Fandom!**
It's about what BFC is. I want to show everyone what BFC is and what it`s for.

If you want to see the lost episode, look at a category.

* Gallery

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Student:Hector Katucett

## Hector Katucett

Hector Katucett, or Heck, was a forth year student at Willowcraft School of Arcane Arts. He had the blonde hair and blue eyes like any typical Katucett. He was friendly and charismatic, and would not discriminate against others based on their social status or their bloodlines.

Hector was trained to be the next great politician since he was little. Though he enjoyed spending time with his sister Skylar, he often did not have the time and energy to be with her. He focused on Defense against Malicious Magic, Charms and Potions at school.

Hector was the current Captain of Flavoleo.
The Corrupter

The Corrupter is the Final Boss of Nightmare Quest in the level The Corrupter's Lair and other levels

originally was a scientist in 1991, after he was infected by a few doses of evil energy, he became The Corrupter, and is here to Corrupt the reality of past events with cryptid creatures.

### Role

Enemy/Boss

Phantom FormThe MurdererThe HackerThe RapistMark of The Corrupter
The Northern Nation

This page corresponds to the Northern Nation, its relative cities, and its main lords and leaders

King's Landing was the first of the Northern cities to be built with the newly found purpose of creating a central city to unite the northern providences. The nation was originally built by King DevinLaxBalls. After The Great Division, King Devin settled in the north and built an enormous castle. More subjects joined him including WizardBacon, his court wizard, and DanLaxBalls, his brother and Royal advisor. Together, they built King's Landing with the intent of building more cities and uniting the nation into one. Soon before they could finish their plans, King Devin mysteriously disappeared in the middle of the night. After the vanishing of King Devin, FaintPups was named Second Royal, who finished King Devin's true vision and built The Northern Nation.