recursal/Fanatic-Fandom huggingface dataset:
Level 23

## Level Classification

* Difficulty: 4/5

* Security System:1/5

* Stability: 2/5

* Entity Count: 3/5

Level 23 also known as The Endless Vents is the 23rd level of The FullRooms.

## Description

When you first enter Level 23, you will spawn in a small 10x10x10 feet room. The whole room seems to be made out of concrete. Inside the room there will be an entrance to the vents and a shelf. There is also going to be a small light present of the ceiling of the room. The flashlight will be located on the shelf. Once you take the flashlight, the vent entrance will open, letting you access the vents. Once you enter the vents, the vent entrance will close and you are going to unable to return to the room.

You are now inside of the main area of Level 23, The Vents. Level 23 is one of the most claustrophobic levels. You will need to crawl through the vents to find an exit. The location of the exit seems to change every few hours, so finding one is basically based on the luck. The entities on this level will also crawl. Common entities that appear on this level are: Lurkings, Shadows and Stealers. All of them, besides the Shadows, are attracted to the light. If you see one turn off the light and crawl back in the opposite direction.

The Vents appear to be endless. Despite having a flashlight, it will not help that much. The level is still going to be dark, but it is going to be a bit easier to navigate. Be extremely careful while crawling. There has been a report of a few entities and people getting stuck in The Vents, so make sure you don't get stuck in The Vents. Along with that, random small objects have been found inside The Vents. Some spaces are really tight and it is best to avoid them. The level does not have any dead ends, so you don't have to worry about running into one.

## Entrances and Exits

**Entrances:**

* Opening the exit door with one of the keys in Level 21 will lead you here.

**Exits:**

* No clipping through special wall inside the vents will lead you to a random level of The FullRooms.

« Level 22 | Level 23 | Level 24 »

## Author and Image Credit

This Level was created by Clousure, the level was rewritten by FullCraf99 and then re-rewritten again by FullCraft99.

Vents image was created by FullCraft99. (photo of the vents which were part of my old project)
Level 26

## Level Classification

* Difficulty: **1/5**

* Security System: **5/5**

* Entity Count: **1/5**

* Stability: **4/5**

**Level 26,** also known as The Warehouse, is 26th level of The FullRooms.

## Description

**Level 26** takes the appearance of a warehouse. Most of **Level 26** is inaccessible as only staff and warehouse workers are allowed to access those areas. It is unknown who these staff members and warehouse workers are. The area that is accessible to everyone is only around 25 km. The size of each room is around 150 meters wide and 30 meters high. Most of the crates are stored on the big racks inside the rooms, but a few of them can be seen just laying around. Crates can contain anything from food supplies to dangerous and other mysterious stuff. It is not advised to open any of the crates, as you can never be truly sure about what is inside of them.

While wandering throughout the level, you may find the entrance to the control room. The control room is a small room with a camera monitor and a seat inside of it. A similar room like this also appears on Level 27. However, on **Level 26,** sometimes the camera monitors may stop working for around a hour or so. The cameras will show different parts of the warehouse, mostly the ones that are inaccessible to normal explorers. A massive empty room can be seen on one of the cameras. It is said that at the end of this room, there is an exit that leads outside the warehouse. That means that **Level 26** could be more than just a regular warehouse. Instead, the warehouse may just be one building located inside of the massive city. However, none of that is confirmed.

Sometimes, the lights may go out, leaving you in complete darkness. It is advised to bring a flashlight if you plan on exploring this level. Other people have been spotted on the cameras. It is possible that those people are the staff and workers that other explorers are talking about. Some people say that the reason why the lights go out is that the workers turn off the lights when their shift is over. Besides, those people, no entities inhabit **Level 26,** which makes it a pretty safe place. There are also rooms with no crates on any of the racks. Also, tiny puddles can be found inside the rooms of the warehouse. The liquid seems to be licking the pipes on the ceiling of the level. It is advised to not touch this liquid as it is extremely hot and can cause second-degree burns.

## Entrances and Exits

### Entrances

* A mysterious truck that appears on Level 25 can bring you here.

### Exits

* Finding and no-clipping through an arcade machine will bring you to Level 27.

« Level 25 | Level 26 | Level 27 »

## Author and Image Credit

Rewritten by FullCraft99.

Originally written by Clousure.

IKEA\_Anderlecht\_self-serve\_warehouse is licensed under CC-BY 4.0 International license
Level 48

## Level Classification

* Difficulty: 2/5

* Security System: 4/5

* Entity Count: 2/5

* Stability: 4/5

Level 48**, also known as The Lukewarm Pools, is 48th level of The FullRooms.**

## Description

Level 48 takes the appearance of public pools. The water on this level is very clean and it has a bright blue color. On this level there is an inside and the outside area. The time of this level is always around 8pm and the temperature is usually around 22°C. You are allowed to swim in the pools, but stay in the ones that are inside. Those types of pools are also the safe area on this level as the entities can't go in the water. There are also water slides on this level and some may transport you to the random level of The FullRooms.

The outside pools have a weird event. Every few hours, waves will appear in these pools. At first, you are going to be fine, as the waves aren't that strong at first, but after 10 minutes, the waves are going to get stronger and stronger. This will last for about a hour, then the pool will go back to normal. It has been documented that 3 people died due to the waves.

There is also rain on this level. It doesn't seem to effect the level, but once it starts raining, all doors will be locked till the rain doesn't stop. It is unknown why this happens.

## Entrances and Exits

Entrances:

* Going on a long blue slide in Level 47 may bring you here, this is the only confirmed entrance so far.

Exits:

* Some slides may bring you to random FullRooms levels.
* Exiting the building through the main entrance will bring you to Level 5 but it can also bring you to other levels.

« Level 47 | Level 48 | Level 49 »

## Image credit

Swimming pool at night is licensed under CC-BY 2.0
Entity 3

## Entity Classification

Entity 3 - Lurkings

Habitat:Level 2,Level 3,Level 5,Level 18, Level 26

## Behaviors

Most lurkings are hostile and will attack as soon as they see another person. They will work together in groups of 2-4 or sometimes also with other entities. Some may attack only when being attacked. Those types of lurkings are under peaceful effect and can be found in Level 18.

## Biology

Lurkings are mostly humanoid, they do not seem to have eyes and mouths but they can communicate with other Lurkings. The lurkings seem to have long arms but that doesn't apply to every lurking only the male ones. Unlike the humans, lurking can have both or none of the biological sexes.

## Discovery

Lurking has been discovered when a explorer wandered through Level 2. He though it was another human at first but after he got closer the realised that it was an entity. The first time someone saw a friendly lurking was when one of them was found in Level 5 's dining area.

## Do and Do not

**Do:**

* Avoid hostile lurkings

* Move slowly from them

* Accept the help of friendly ones

**Don't:**

* Make them angry
* Attack them
Level 72

## Level Classification

* Difficulty: 2/5
* Security System: 2/5
* Entity Count: 1/5
* Stability: 3/5

Level 72 also known as "Quiet Playground" is the 72nd Level of the FullRooms.

## Description

Level 72 takes the appearance of a Playground with 2 rows of buildings next to each other. It seems as both the playground as well as the row of buildings expands for infinity. This whole Level is shrouded in a dim fog and doesn't seem to have a day and night cycle. This Level also doesn't have a sun, it is unknown why it remains daytime.

### The Playground

The Playground is an area which stretches infinitely in both directions. Despite its name being "The Playground" only sometimes things like
slides, sandboxes and other Reality playground appliances. Most of these have rusted, almost beyond use. The floor consists of mostly mossy grass and rarely a bit of sand. Sandboxes in this area also often have grass growing inside of them.

### The Buildings

The Buildings are also an area which stretches infinitely in both directions. While not all buildings are the same, they share similar features such as: the walls consisting of bricks and stone, having windows on every floor, and often sharing a red brick color. The inside looks like a normal apartment building. There are non-working lights in the buildings as well, but as the Level stays in daytime, it isn't dark. Although there are some rooms that have no windows and are shrouded in darkness, there is a high chance a Shadow is lurking there. These rooms are also the only place to meet entities on this Level.

## Entrances and Exits

**Entrances**

* After traveling past the freezing point in Level 71, wait for the environment to change to this Level.

**Exits**

* There is a chance that one of the buildings has an elevator. Entering it will lead to Level 73.

« Level 71 | Level 72 | Level 73 »

## Author and Image credit

Author: 20Tom07 (originally written for Emptyrooms)

Image: https://www.reddit.com/r/LiminalSpace/comments/w9q0bw/red\_road\_flats\_scotland
Level 109

## Level Classification

* Difficulty: 1/5

* Security System: 3/5

* Entity Count: 0/5

* Stability: 4/5

**Level 109,** also known as Laundromat Complex, is the 109th level of The FullRooms.

## Description

**Level 109** takes the appearance of an laundromat. The level is presumably endless and, as excepted, the rooms of the level are filled with washing machines. At the moment, none of these machines appear to be working. The machines do not seem to be broken, but it's rather like someone turned them off. In some washing machines there are still clothes which appear to be washed not too long ago. As of now, no one managed to turn them on the washing machines and get them to work.

The washing machines come in two colors, red and lime green. The walls of the level appear to concrete and they are usually orange or yellow. The floor and ceiling appear to be made out of same material which is presumably smooth beige tiles. The lights, unlike the washing machines, appear to be working. However, they are know to flicker and sometimes they will completely turn off. It is quite uncommon to stable upon an area where the lights are turned off. As for the entities, it seems that they are not present on this level.

In some rooms, the floor can be wet and you should be careful not to slip. Along with that, small puddles of soapy water can also be seen. There are even signs warning you about this, both on the walls and the floor. If you slip, there is a chance that you accidentally fell through the floor and end up somewhere else in The FullRooms. Although, it is unknown where exactly you will end up. As seen in the image of this level, near some washing machines, small, empty carts can be found. These carts appear to be just where you would put your clothes in.

## Entrances and Exits

### Entrances

* In Level 100, there is chance for a washing machine to appear in the bathroom. If this happens, once you leave the bathroom, you should be sent to this level.

### Exits

* Doors that usually lead to Level 110 can appear in deeper parts of the level. Those doors can also lead to Level 92 or Level 52.

« Level 108 | Level 109 | Level 110 »

## Author and Image credit

Written by FullCraft99.

https://www.hippopx.com/en/laundry-laundromat-washer-appliance-washing-112307 is licensed under CC0.
Entity 15

## Entity Classification

Entity 15 - Underfloor mines

Habitat - Interior Levels

## Behavior

Entity 15 is most likely to remain in the same location for an extended period of time, waiting for prey to step on it and explode. Stepping near them will make them go to stepped spot, hoping they will get someone. Sometimes they move from one spot to another, and their travel lasts a minimum of an hour, and once they stop, they play a beep sound like if bomb was planted. They are moving not so fast, so they could be traced, although it is not recommended to do so. Their explosion depends on how big they are; its radius expands from 1 to 5 meters. The explosions affect only beings, so when one explodes, environment is not getting affected, but leaving a hole on their spot.

## Biology

It is unclear how they appear on the inside, but on the outside, they resemble hillocks whose placement is unexplainable. This hillocks can be anywhere and on any surface, leaving no defects or cracks after them; it's like if they transform it into liquid or if they are under a carpet made of solid material for us but liquid for them. Their looks can vary from 10 to 30 centimeters in height and from 10 to 20 centimeters in width.

## Discovery

For the first time, they were discovered on old Level 1, moving to another spot. A group of wanderers just got into Fullrooms and didn't know anything about the place, decided to follow "the anomaly" and when they heard a beep sound, they got lured, and one of them stepped on it and exploded.

## Do and Do not

### **Do**

* Look if there is one of them on floor
* Avoid getting near

### **Do not**

* Follow them
* Step on them
Level 63

## Level Classification

* Difficulty: 1/5

* Security System: 4/5

* Entity Count: 0/5

* Stability: 4/5

**Level 63**, also known as Lettuce Conservatory, is the 63th level of The FullRooms.

## Description

**Level 63** appears to be a greenhouse where the entire ground is covered with lettuce. The level is said to be infinite, although that has not been confirmed. The greenhouse seems to be made out of large rooms that seem to have walls made out of glass, metal support beams and windows on the ceiling. The only source of the light seems to come from the windows. Some windows can also be open and through them you can see a cloudy sky. The level has no day/night cycle and it is said to be around noon. The ground appears to be wet as if someone has been watering the plants. Along with that, watering cans have been found in many of the rooms and they are usually halfway filled with water.

The interesting thing about this level is that all the lettuces seem to be in a great condition. As of now, no one has managed to find the lettuce that is in a bad condition. The structure of the greenhouse seems to be stable. There are no signs of any damage and no one has gotten hurt. This level can make you hallucinate shadow figures which will appear bigger the further you are from the walls of the room. If you try to take one of the lettuces, a new one will instantly appear in the place where the old used to be. In fact, it will be the exact same size as the previous one, making it a perfect replica. Not only that, but it has also been proved that any damage is done to any lettuces, they will instantly grow back, like nothing happened. For example, if you step on one of them it will be like nothing happened. They heal in less than a second.

The lettuces of this level are probably the craziest thing about the level. Another interesting thing about those lettuces is that, once you have left the level, all of the lettuces that you have bought with you will disappear. The lettuce can be used for many things, however all of them must be prepared inside of **Level 63**. The lettuce is often used like the regular one. In this case, it is mostly used to make salads, but you can also add it to other foods. The lettuce has of course been proved safe to consume. In fact, eating the lettuce of this level will benefit your health a lot. It can even stop you from hallucinating the shadow figures. The lettuce tastes so good that even people who originally hated it, gave it a chance.

## Entrances and Exits

### Entrances

* Going through the metal door that appears on Level 59.

### Exits

* One may randomly get sucked into the ground and appear on Level 6, Level 17, Level 45, Level 56 or Level 89.
* A similar metal door will bring you back to Level 59.

## Author and Image Credit

Written by FullCraft99.

https://www.geograph.org.uk/photo/2689222 is licensed under CC BY-SA 2.0.
Level 60

## Level Classification

* Difficulty: 4/5
* Security: 0/5
* Entity Count: 1/5
* Stability: 5/5

Level 60 also known as Don't Look Behind is the 60th level of The FullRooms.

## Description

Level 60 appears to be an suburban street. The time on this level is always around the midnight. When you enter this level, you will spawn on a sidewalk. Do not look behind you. On the right side of the street (from your point of view) are normal looking suburban houses. However, you can't enter those houses. On the left side of the street is a wooden fence and behind the fence are trees forming a forest. Sometimes, you may see cars on the road. Those cars are moving, but no one seems to be driving them.

The main danger of this level is the entity that is behind you. This is the only entity found on this level. If you look behind, this entity will grab you and try to eat you. Move slowly, the entity seems to also attack when you try to run and also when you walk off the sidewalk. So do not make any sudden movements and just continue moving forward. The only person who survived the entity's attack reported the entity appearance as a tall gray figure with sharp teeth but no eyes or ears. The entity is more aggressive when it's fully dark.

If you look an the lights coming from the street lights for more then 5 minutes, you will either get a headache or start feeling dizzy. The headache lasts for around a hour, while the dizziness will only last for around 20-30 minutes. Once you go deep inside the level, the electricity will go out. This means that you are close to the exit. Once you see the light again, you will be around less then a kilometer away from the exit. Once you enter the tunnel, you can look behind you. The entity will no longer be a threat.

## Entrance and Exits

### Entrances

* Entering a long dark corridor found inside Level 52 will bring you to this level.

### Exits

* Walk forward till you don't reach the tunnel, once you are inside of the tunnel just continue going deeper and you should end up in Level 10.

« Level 59 | Level 60 | Level 61 »

## Author and Image credit

Written by FullCraft99.

Midnight is licensed under CC-BY-2.0
Level 183

*„You are stuck on this small gravel island*

*The water is freezing cold*

*There is no escape*

*There is something in the water*

*There is nobody in a 500km radius*

*No one will hear you scream.”*

## Level Classification

* Difficulty: 4/5

* Security System: 0/5

* Entity Count: ?/5

* Stability: 4/5

**Level 183** also known as *End Point* is the 183rd level of The FullRooms.

## Description

**Level** **183** appears to be a small island that has a different shape and size for everyone. It is unknown how and why this happens.

The water in this level is very cold and sometimes even frozen, allowing you to walk freely on other island for a temporary amount of time. Th depth of the water is usually 2m, but swimming is to be avoided due to hypothermia from the freezing water.

In the distance you will see glaciers floating and even fishing boats, but these are said to be fake and made by the level to fool you into trying to swim to them. Birds are also present in this level, but can only be spotted flying far from the island of origin.

If you ever spot a metal pole on an island, get there and follow what the paper says. Its a guide giving you a coordonate, a guide to getting there and the image of an island that you must follow. Its thought you have to do this twice to exit, but nobody seems to have completed this yet, and its unknown where exiting leads, but its probably Level 184.

## Entrances and Exits

### Exits

* To be determined.

< Level 182 .. Level 183 .. Level 184 >

## Author and Image credit

Written by BloxyFanGamer (aka AlmondCheese).

Image From Wikipedia, CC BY-2.0, https://commons.wikimedia.org/wiki/File:Kaffeklubben\_island\_aerial\_photo.jpg
Level 36.1

## Level Classification

Difficulty:1/5

Security System:5/5

Entity Count:2/5

Stability:5/5

Level 36.1 also known as "The Expedition" is a sublevel of Level 36.

## Description

Level 36.1 appears to be a steamship from the 1900s on an endless ocean. The ship appears to have almost everything a normal scientific research ship would have but, also other objects like cannons and having lots of guns on board. The ship is about 132 m long and 34 m high. Upon entering this level, the ship will be heading north (according to the compasses that can be found all around the ship). The ship's wheel is hard to move in any other direction, however with extra force (like with the help of objects) you can steer the ship into any other direction.

The ship is not completely devoid of entities because there are Shadows at the darkest part of the ships. There is a report of an entity in the water. This entity is called "Entity 19 - The Whale". However, Entity 19 seems to be act peaceful against the ship.

## Entrances and Exits

**Entrances:**

* Having harsh hallucinations of an ocean on Level 36.

**Exits:**

* Going north will lead to Level 33.

* Going south will lead back to Level 36.

* Going west will lead to Level 18.

* Going east will lead to Level 25.

## Author and image credit

This level was written by 20Tom07

Image
The Fullrooms Wiki

**The FullRooms World is a project with their own twist and lore, inspired by multiple Backrooms concepts, however it has nothing to do with Levels, Entities that already exist on other Backrooms wikis.**
This wiki is owned and run by FullCraft99 and 20Tom07.

NOTE: Please read the Wiki Guidelines, before editing or reading a page. Thank you. Also, turn on dark mode.

Extra thanks to AlmondCheese for the FullRooms icon, and Crazybloy2 for the wikitext.
Level 81

## Level Classification

* Difficulty: 2/5

* Security System: 2/5

* Entity Count: 2/5

* Stability: 3/5

**Level 81**, also known as Black Day, Black Cycle, is the 81st level of The FullRooms.

## Description

**Level 81** appears to nothing but a presumably endless black field with a thin layer of grass. The whole level seems to completely devoid of life which explains why everything is in black and white. When you enter this level, you will notice a big oak tree right in front of you. Right next to tree, the train rails can be seen and every few hours a train will pass by. It is said that it is impossible to get on the train, however no one has really tried to get on. It is said that the train goes 350 kph which is extremely fast for a regular looking train. The tree of this level appears to be 15 meters tall and it seems to be the only tree on this level.

The whole level, in general, is a pretty weird place. For example a day/night cycle does not exist and the level is permanently stuck in daytime. However, you can't see the Sun of the level as the thick fog seems to be surrounding the whole level. The only entities on this level are The Shadows, however they seem to act weird. If a Shadow spots a explorer, they will instantly disappear out of thin air or just run away. There is also this weird glow that can be seen in the distance. However, you should not come close to it as it will trigger the event which is known as The Black Cycle.

The Black Cycle is a weird effect that is triggered once the explorer gets way too close to the bright glow. When the event begin, the ground will begin to shake, The Shadows will spawn around you and everything will become completely dark. Not even a single light source will be able to work. You are all alone in this darkness. It is unknown how long will this lasts for. For some it may lasts only a couple minutes and for the other it may be up to 12 hours. Once, this event ends, you will notice that the rails are gone, leaving the tree, the only thing that's left on this mysterious level.

## Entrances and Exits

### Entrances

* To enter this level, you must go in the opposite direction in Level 54.

### Exits

* Noclipping into the oak tree being you to either Level 9 or Level 97.

## Author and Image credit

Written by FullCraft99.

Image was created using https://beta.dreamstudio.ai/dream which is licensed under CC0 1.0.
Level 67

## Level Classification

* Difficulty: **4/5**

* Security System: **0/5**

* Entity Count: **0/5**

* Stability: **1/5**

**Level 67** also known as Taphophobia is the 67th level of The FullRooms.

## Description

**Level 67** takes the appearance of an old coffin, made out of oak wood, that is used to bury dead people. However, in this case, you are buried alive deep underground. **Level 67** is a very claustrophobic level. Some people can barely fit into the coffin. The coffin is 185 cm long, 65 cm wide and 35 cm high. The level, of course, does not have any entities and it is more of a physical and mental challenge. You will need to stay calm and find a way out of this. Do not panic, you will waste a lot of oxygen. Every second is worth having.

The level seems to represent the fear of being buried alive. **Level 67** is a dark level and it is impossible to take an image of it since you do not have your stuff and there is nothing inside the coffin that can help you. Due to the lack of oxygen, you will only have a few hours to escape before you suffocate and die. The strange thing about this level is that any objects you had in your packets, hands, or bag will simply be gone. Meaning all your supplies are gone. Even if you manage to exit the level, you will not get any of your stuff back. Instead, they will be located at the place where you originally entered the level.

Focus on escaping the level. There are several methods that can be used to escape the coffin, but the most common method used is the following one. First, you will get to break the top of the coffin with your legs or arms. If your body isn't strong enough to do this, then you are probably going to die. Use your hands to push the dirt towards your feet once it starts to get inside of the coffin. You are only buried around 20 cm below the ground, so if you manage to do those steps correctly, then there is hope for you. Try to sit up after pushing enough dirt around. If you manage to do that, try to stand up. Once you stand up, you will be transported to Level 14.

## Entrances and Exits

### Entrances

* You can only enter by fainting at the following levels: Level 14, Level 29, Level 33, Level 41, Level 54.

### Exits

* Go exit, you will need to find a way to break out of coffin. Once you break out of coffin, you will be in Level 14.

« Level 66 | Level 67 | Level 68 »

## Author and Image credit

Written by FullCraft99. The person who is going to bury you alive.

photo-of-exsposed-wooden-coffin-and-cross> is licensed under CC0 (Public Domain)
Level 84

## Level Classification

* Difficulty: 1/5

* Security System: 4/5

* Entity Count: 1/5

* Stability: 3/5

**Level 84**, also known as (the name is still being decided), is the 84th level of The FullRooms.

## Description

Level 84 appears to be an old abandoned house from the 60s. On this level you have to...

```
Hello? Can you hear me? Did I manage to access the database?

```

```
Anyways, I don't know who you are, but if you are seeing this, please, come here and save me.

```

```
I got stuck in the old wardrobe closet and I can't get out.

```

```
Please, come to this level and let me out of here.

```

```
The closet is located where the bedroom used to be. I still think that the bed is still there.

```

```
Please, I beg you. Come to Level 84 and open the door, I just wanna leave.

```

```
I trust you explorer, keep reading this page to find out how to enter this level.

```

## Entrances and Exits

### Entrances

* To enter, you must get back to the bottom of stairwells on Level 65, you will have a door that closes by itself. Entering it will lead to this level.

### Exits

```
The exit has not been added to the database, but I know where it is. Come here and save me and then we will escape together.

```

« Level 83 | Level 84 | Level 85 »

## Author and Image credit

Written by FullCraft99.

Hmm, this entry seems to be way too short to be 4.6k bytes. Why don't you try to view the source code, perhaps maybe something is hiding there.

https://www.freeimageslive.co.uk/free\_stock\_image/wooden-wardrobe-jpg is licensed under CC BY 3.0.
Entity 10

## Entity Classification

Entity 10 - Figures

Habitats: Negative Levels and Levels Higher than 100

## Behaviors

Figures will appear only on levels that are either negative or higher than 100 and they will just stand in the middle of room. Once the explorer enters the room, they will try not to move, tricking explorers into thinking that they are just a statue. Once the explorer takes the eyes of them, they will began to move and try to catch the explorer. Now that the explorer is in the hands of figure, the figure will start to tear of their limbs, slowly and painfully, and later they will put the remains of the explorer body on the floor.

If you ever see a dead body with teared off limbs laying around on the floor this means that the figure might be the next room. The figure's attack can easily be avoided if you do not take your eyes of the figures. Leave the room that the figure is currently, and also the room right next to that one. After that, you can take their eyes of the figures and continue with your journey.

## Biology

They are humanoid creature that will looks like a statue made out of stone or a manikin. However, they do not have face. They prefer the dark rooms as it is much harder to see them in the dark, and because of that, they do not appear on positive levels as most of them are too bright for them. Although Level 3 is extremely dark, it is infested with mostly passive entities, which they do not like. The average height of the figure is said to be 205cm. The entity is said to be hostile, but not as hostile as other entities such as Lurkings or Stalkers. They do not work in groups, but there have been reported of two figures being in the exact same room.

## Discovery

The real discovery of the figure entity is unknown as the explorers probably witness death as they did not know how to survive the attacks and what to do in that situations. However, the figures were first noticed on Level -13, but later it has been proved that they can also appear in houses of Level -8.

## Do and Do not

### Do

* Stare at them till you don't leave the exit the room that they are currently in. You should probably also leave the right next to that one just to be 100% safe.
* Check if the dark rooms have any figures.

### Do not

* Ignore them.
* Take your eyes off them since you see them.
Level 77

## Level Classification

* Difficulty: 2/5

* Security System: 2/5

* Entity Count: 3/5

* Stability: 4/5

Level 77 also known as Winter Roofs is the 77th level in The Fullrooms.

## Description

Level 77 resembles the roofs of the houses during the winter. It has many different types of houses, the most common of which are apartment blocks. All houses are stretching infinity downward; some are going down with repeating windows, some with solid concrete blocks or planks. There is no way to get inside houses; doors and windows are locked and unbreakable, with most windows being fully black or glowing with a yellow tint. Windows that appear to be lit up have rooms behind them with different themes and furniture, sometimes containing entities that will do nothing but look at you. Roofs are connected with wires, occasionally forming planks like bridges made of them. It is very snowy here, with the snowflakes forming a dense fog; the snow is endless, but somehow there is not a lot of snow on roofs.

Other types of houses than apartment blocks are all unique and unlikely to be repeated. The list of them can extend for a long time, but there are some types that are honorable to mention and will touch other types as well. In 100% of cases, floating, not-infinite houses have shops at the bottom; the stores are accessible and stock useful items such as food, water, and medicine, as well as extremely rare harpoons. The houses that have balconies are usually blocking them or replacing them with bricks, which are contrasting with house walls. It is confirmed that breaking down bricked-up balconies will lead to other documented and undocumented levels. There are also houses from other levels, which are easy to enter and will lead to their parent level.

There was reported only 3 types of entities: Snowserpents, Undocumented Entity and Exclusive Entity

The exclusive nameless entity camouflages as cisterns or ventilation entrances. They are waiting for prey to come closer and jump on them, then tearing it apart and eating it depending on the presence of a mouth; if one spots them and walks away, they'll try to follow them or, as a last resort, chase them. Most of them made of metal, but sometimes from plastic, so most of them are hard to damage. To avoid them you need to make a look like if you not noticed them and walk by, or make look if spotted it, but not identified as entity.

## Entrances and Exits

### Entrances

* Accidently falling from roof on Level 70 will lead here. It also works with no-clipping on same level.
* No-clipping through snow have a small chance to lead here.

### Exits

* Sometimes doors can be opened, entering them will lead to Level 65.
* Breaking through bricked balconies will lead to Level 5 or Level 85.
* Extremely rare can be met houses from other levels, entering them will lead to their parent level.

## Author and Image Credit

Written by vovkakol5

Image by vovkakol5
Entity 6

## Entity Classification

Entity 6 - Snowcrawlers

Habitats: Level 36

There are 2 types of Snowcrawlers: Snowserpents and Deepcrawlers.

## Behavior

Snowserpents usually camouflage themself in the snow before the wanderer arrives. If the wanderer doesn't see the Snowserpent and accidentally steps on it, it will extend it's barely visible spikes to pierce the shoe of the wanderer. The spikes will then realease a deadly poison into the wanderer. The Snowserpent will then attack the wanderer, usually they go for the leg to poison the wanderer even more.

Deepcrawlers usually camouflage themself in the snow before the wanderer arrives. Before the Deepcrawler camouflages it will prepare a hole underneath it's spot. If a wanderer steps on the Deepcrawler, the Deepcrawler retracts itself to open the hole, the wanderer will then fall into the hole. The Deepcrawler then has a perfect position to poison the wanderer.

## Biology

Snowserpents are serpent-like creatures with white scales. It is adapted to the cold of Level 36. Snowserpents are not very wide but have a length of about 4m (13foot). Snowserpents usually spent 2 weeks eating one human.

Deepcrawlers are also serpent-like creatures with white scales and grey-blue dots over it's scales. It is also adapted to the cold.

Deepcrawlers are wider than Snowserpents this is due to it trying to cover up it's trap. Deepcrawlers are about 2.5m (8foot) long. They eat their prey faster than Snowserpents. They need about 1 week to finish their prey.

## Discovery

Snowserpents and Deepcrawlers we're first documented on the journal called "The Snow Hellhole continues". The journal is about a wanderer named Owens exploring Level 36. He also discovered Level 36. On day 4 he discovered the Snowserpent, he accidentally stepped on one. He almost died from the poison. He also discovered Deepcrawlers, and again almost died but he managed to grab the Deepcrawler and used it to climb out.

## Do's and Don'ts

### **Do**

* Watch your surroundings
* Hinder it's attacks
* Try to treat the poison wound

### **Don't**

* Use your hands to protect yourself, that'll only give the Snowcrawlers a better position to attack you
* Fall victim to the poison

## Author

Author: 20Tom07 (I wrote this like in December 2021 lol)
Level 62

## Level Classification

* Difficulty: 1/5

* Security System: 4/5

* Entity Count: 0/5

* Stability: 5/5

Level 62, also known as The Flight, is 62th level of The FullRooms

## Description

**Level 62** takes the appearance of a passenger plane. Feel free to take your seat and enjoy the flight. No entities or any type of danger were found on this level. The plane seems to be in autopilot mode. It is theorised that you are around 10,000 meters in the air. Outside of the plane, a clear blue sky can be seen. When you enter this level, it is going to be around 7pm so the nighttime will come soon. The flight lasts for 24 hours and after that you will be transported to a random outdoor level below 50.

Halfway through The Flight, you will randomly fall asleep, and when you wake up, you will have a random snack and drink in your hands. Both the snack and the drink are safe to consume. If you walk down the hallways, you will find an entrance to the cockpit. You are unable to access the cockpit as the door seems to be locked. On the other end of the plane, you will find the galley, which, surprisingly, you can access. There are also restrooms on this level, although they will not transport you to Level 19.

## Entrances and Exits

### Entrances

* The only way to enter this level is by finding a plane that crashed inside of Level 24.

### Exits

* As said above, after 24 hours you will be transported to random outdoor level below 50.

« Level 61 | Level 62 | Level 63 »

## Author and Image credit

Written by FullCraft99.

inside-of-empty-aircraft-before-departure is licensed under CC0 (Public Domain)
Level 0

## Classification

* Difficulty: **0/5**

* Security System: **0/5**

* Entity Count: **0/5**

* Stability: **0/5**

**Level 0** is a **Connection** between Level 1 and Level -1.

## Confirmed Information and Theories

**Level 0** isn't fully a level, but rather a very mysterious anomaly that doesn't fit into negative or normal levels. The size of the level remains unknown. It is also unknown what **Level 0** actually is due to the fact that you can't open your eyes while being in this level, but you can feel your body falling. You will fall fast, and this is known to last for around a few hours. The explorer doesn't seem to feel hungry, thirsty, tired, pain or literally anything but their body falling deeper into this level.

While falling, the explorer will hear the sound of wind. As you get closer to the bottom of the level, the sound will become more and more soft until it completely disappears. The sound seems to be the loudest when an explorer has reached the halfway point of the level. Some theorise that the level is just one giant "hole", while others say that it is some kind of void. However, there is no proof to support either of those two theories.

## Entrances and Exits

### Entrances

* The entrance to this level only appears on Level 1 as a hole in the floor. The bright glow seems to be coming out of the hole. Once you jump into this hole, your whole body will become paralyzed till you don't enter Level -1.

### Exits

* Once you fall to the bottom of this level, you will wake up in Level -1.

« Level 1 | Level 0 | Level -1 »
Level 29

## Level Classification

* Difficulty: 4/5

* Security System: 4/5

* Entity Count: 1/5

* Stability: 4/5

**Level 29,** also known as Painful Steps, is the 29th Level of The FullRooms.

## Description

   **Level 29** seems to take the appearance of a stairway that goes on forever. The staircase can look like any regular staircases that the wanderer has seen. On each third floor, there is going to be a door. If the door is unlocked, it will lead you to another level. In rare cases, the staircase will appear as what is shown in the image. That appearance of the level is called The True Form of Level 29. It appears to be an old metal stairway that looks like it can break at any moment, but it never does. The level is bright, but there are no light sources present within the level. It is impossible to find any people on this level.

It is common to get the feeling of being watched while being inside of **Level 29**. You can also hear whispers whispering to you. It is best to ignore them. The whispers will get louder and louder, but then out of nowhere they will just dissapear. Besides them, no other entities appear on this level. Your only option to climb up the staircase. It is said that the first 15 steps are going to be painless. However, as you take each step you are going to feel more and more pain, the further you go. It is recommended to exit through the first door that is unlocked, even if it does not level to the safe level, it is still a better option then continuing to climb up. Going too far up will kill you as the human body can't take so much pain.

The first unlocked door will always to a dangerous level, the second will lead to a bit safer one. The third door leads to the level that is somewhat safe, the fourth door leads to a level with little to no danger. It is said that it only gets better and better. So far, no one decided to pass the fourth door and continue going up. The one person that made it to the fourth door couldn't walk properly for days. It is also possible to start bleeding and you can also break a bone. This can happen at any step you take. It is also not recommended to just run to the door. The people who tried to do that have died instantly. It is best to wait a little before taking another step. Even if it takes hours, this is the safest method to use while being inside **Level 29**.

## Entrances and Exits

### **Exits**

* Different doors will lead to different levels of The FullRooms.

« Level 28 | Level 29 | Level 30 »

## Author and Image credit

stairwell-stairway is licensed under CC0 (Public Domain)

Written and Rewritten by FullCraft99.
Level -1

## Level Classification

* Difficulty: 2/5

* Security System: 5/5

* Entity Count: 0/5

* Stability: -1/5

Level -1 also known as Holes In Walls is officially the 1st negative level of The FullRooms.

## Description

Level -1 takes the appearance as an hallway with no doors, windows or anything on the walls besides the tiny holes. It is unknown how those tiny holes appeared on the walls of the hallway and why they are there. People have said that it has something to do with how negative levels work, but, although negative levels are weird, that is yet to be confirmed. Level -1 is not infinite, it is around 10 km wide. There are lights on the ceiling of the level. Level -1 is a pretty stable level when compared to other negative levels.

The whole level has no entities but it is known to trigger trypophobia. The floor of the level is made out of oak wood while the walls and ceiling are made out of white concrete. At some point the walls will look damaged while at others they will seem brand new. The hallway isn't really claustrophobic, however if you start to hallucinate on this level, the whole level is going to start to look distorted and extremely claustrophobic. It may even look as if the hallway is about to collapse. Your vision may also start to get blurry the more time you decide to spend on the level. You may also feel weaker or even faint while exploring throughout the level.

## Entrances and Exits

### Entrances

* One may get here by reaching the bottom of Level 0.

### Exits

* No-clipping into a certain place in one of the walls where there are little to no holes will bring you to Level -2 or Level 1. Negative levels do not lead to normal levels higher than Level 12.

« Level 0 | Level -1 | Level -2 »

## Author and Image credit

Written by FullCraft99.

Structure-concrete-surface is licensed under CC0 (Public Domain)
Level 37

## Level Classification

* Difficulty:⅗

* Security System:⅗

* Entity Count:⅖

* Stability:⅗

**Level 37**, also known as The Classrooms, is the 37th level of The FullRooms.

## Description

**Level 37** seems to take the appearance of classrooms and school hallways. The building has 3 floors and each can be accessed by using a staircase that can randomly appear when exploring the level. Each floor is more dangerous than the previous one, so it is recommended to stay on the first floor. On the first floor, there are little to no entities at all. However, the whole floor seems to be abandoned and sometimes the lights will flicker. The school lockers on this floor appear to be filled with regular school supplies that any student would have. You can hear the bell ringing and there is going to be a speaker telling you to get ready for the class. If you refuse to listen to the speaker, you will be transported to Level 38.

When you enter a class, there is going to be a Lurking that is pretending to be a teacher. Each of the lessons seem to last 45 minutes. However, the Lurking will not teach, instead they will become hostile and try to attack you. You can't leave the classroom as the door will be locked. Once you hear the bell ringing, the door is unlocked and you will be free to leave. The speaker will eventually tell you to go to the 2nd floor. Which is even more dangerous than the first. The entities on this level are Lurkings, Shadows and Stealers. They will pretend to act like the students, but do not let that fool you. The speaker can tell them to attack you. Because of this, it is theorized that the speaker has the power to control the entities inside of the level. If you end up on this floor, it is not possible to return to the first one. This means that you can only go to the 3rd floor.

The 3rd floor is infested with entities. However, the speaker does not seem to be controlling the entities of the 3rd floor. This floor is also the smallest one. On the 3rd floor, you will start to see the exit signs. You must follow them as it has been proved that they will actually lead you outside of the level. Once you are close to the exit, the lights will turn off. This will only make entities even more hostile. Inside of the school lockers on this floor, food and water supplies can be found, but you can also find flashlights and weapons. Unfortunately, the 3rd floor is the only floor that has a confirmed exit. On the first floor, there is a chance to find the school cafeteria. The food inside of the cafeteria does not seem to be safe to eat. Although, no one has tried to consume it. The cafeteria is the only area that is completely devoid of all entities.

## Entrances and Exits

### **Entrances:**

* You can enter by finding an abandoned school on Level 35.

* You can also find the ruins of school on Level 11 that can bring you here.

### **Exits:**

* After following the exit signs, you will find a glass door, that leads to Level 20, this is the only known exit.

« Level 36 | Level 37 | Level 38 »

## Author and Image credit

Written by FullCraft99.

John\_Ferneley\_College\_Classroom is licensed under CC-BY-SA 4.0.