Shaman

## Available Races

Archai

Dark Myr

Elf

 Human

 Ogre

 Skar

**Shaman** is a class available to the Archai, Dark Myr, Elf, Human, Ogre and Skar races. The Shaman's primary group role is Healer, making it their priority to keep their allies alive. Shaman achieve this by synergizing their heal over time and direct healing spells to create bursts of powerful healing. Shaman are also capable of casting a number of beneficial spells, bolstering Attributes, amplifying attack speed and reinforcing resistances. A Shaman's foe often suffers the inverse, finding themselves wracked with disabling detrimental effects and damage over time spells which steadily wear them down.

## Lore

The Shaman is a disciple of ancient mysticism that uses his powers to call upon spiritual forces. Residing within a planar realm called the Spiritual Arcana are the spirits of the dead and the energy they emanate. By following the techniques of Ethosian priests, shamans can interact with spirits and siphon their energies to bolster their own powers. To the Shaman, death is not feared. It is a natural course all must take. Immortality is what they fear.

## Description

It is rumored that Shaman live in every age at once. Thus, shamans know the ancestry of any friend or foe, wielding this knowledge to great benefit, or baneful cost. It is a second sight, allowing them to sense the threads of energy woven through Terminus’ past. It is this unique gift that allow shamans to discern the ancestry of friend or foe, wielding this knowledge in the form of powerful Boons – or frightful Banes.

## Gameplay Information

### Group Role

The Shaman's official role is  **Healer** . Classes in the healer role focus on restoring the HP of their party members. Within an ideal group set-up, this healing is focused on the party's Tank. Each healer performs their healing differently, with the Shaman's specialty being healing over time which they can synergize with their direct healing spells to create powerful bursts of healing.

Shamans also have an array of support-oriented abilities, with buffs such as Wind Strider to increase movement speed,  Skymane's Pact which increases haste, as well as spells which increase Attributes like their  Grip of Shale. Foes can suffer the inverse and have their attack speed lowered by  Scorched Fog, their AC lowered by  Weathering and their Attributes reduced by spells like  Shackle of Mud.

Shamans are able to utilize a synergy similar to their HoTs and direct heal spells with their DoTs and direct damage spells. For example, their DoT  Strike of the Snake is an animus bane, meaning if the Shaman uses an animus curse - such as  Fang of Harune - while the bane is active, the animus curse spell will deal more damage.

Boons, Oaths, Banes and Curses

Boons, Oaths, Banes and Curses can belong to any one of the following elements: Ancestral, Animus, Earth, Fire, Water or Wind.

Boons
Boons are associated with positive effects like Healing or Buffs. A boon is active as long as the parent ability is active. They can be synergized with an Oath matching the same element.
Oaths
Oaths are the trigger for Boons. They take effect as soon as the ability with an Oath is used on a target with an active Boon that matches the Oath's element.
Bane
Bane are associated with negative effects like Damage Over Time or Debuffs. A bane is active as long as the parent ability is active. They can be synergized with a Curse matching the same element.
Curse
Typically styled as Primal Curse, these are the trigger for Banes. They take effect as soon as the ability with a Curse is used on a target with an active Bane that matches the Curse's element.

### Combat Resource

Vision
Shamans gain Vision as a percentage of the effective healing they perform on themselves and their allies. The more Vision a Shaman accumulates, the faster their spell-casting speed becomes, up to a total of 20%. This is represented in the UI by a closed eye in the character portrait. As a Shaman's Vision increases, the eye will progressively open until full.

### Weapons & Techniques

Shaman can use both one-handed and two-handed Blunt and Piercing class weapons.

### Race

Shamans can choose between six different races: Archai, Dark Myr, Elf, Human, Ogre and Skar.

## FAQ / Q&A

Can you explain how Walk the Ages will work?
Chris

## Player Guides

* For an in-depth look at the Shaman, please see the guides available on the Shaman Guides page.

## Trivia

* During the June 9th, 2022 “Monk Combat Updates and Gameplay” stream it was announced that, as part of updates to the class-race matrix, Dark Myr would now be able to pick the Shaman class.

## Gallery

* Class icon for the Shaman, with a background
* Class icon for the Shaman, clean

 Archival

* Image of the Shaman class page following the website update in 2020. [Click for Larger Preview]
* Image of the Shaman class page following the class reveal in July, 2018 (Archival Purposes Only) [Click for Larger Preview]

Concept Art

* Concept art of a Skar Shaman *[Pre-Alpha]*

## Resources

1. Official Class Page (Shaman)
2. Archived Official Class Page (Shaman) (Retrieved 6/22)

## References

1. ↑ Shamans can equip shields
2. ↑ Shaman healing speciality (2022)
3. ↑ Official Website
4. ↑ 2019 Newsletter (Archived. Retrieved 4/22)
5. ↑ Shaman added to Dark Myr

Cleric
Druid
Dire Lord
Enchanter
Monk
Paladin
Ranger
Rogue
**Shaman**
Summoner
Warrior
Wizard

Bard (In Development)
Necromancer (In Development)