recursal/Fanatic-Fandom huggingface dataset:
Session 3

## Session 3: In Over Our Heads

"*Yeah, one of them.*"
―The Bartender
## Overview

Vic decides to search The Intrepid for any trace of Marcus and his crew. He breaks onto the ship but finds nothing helpful. After talking to the Dock Foreman he gets a physical description of Marcus and heads off to the Temple Cloud Bar to try and meet up with the Crew before the deal goes ahead.

During this time Logan and Nahtesh are approached by a man they believe to be Marcus and, despite Logan's hesitation, hand over the crate. Logan decides to stay on the Skiff while Nahtesh goes off to gamble and, after talking to some card players in a bar, gets himself invited to a higher stakes game after sundown.

Logan gets bored on The Daedalus and decides to try and find Rickmann but due to his terrible sense of direction proceeds to check the same few bars over and over before Nahtesh finds him. After Nahtesh successfully uses his Magic to divine that Rickmann is seemingly safe in the inaccessible upper tier, the pair decide to explore properly and visit Redley's Curio Stock. Here they are offered cut price Miracle Cores but quickly discover these are in fact fakes when one of them turns out to be a flashbang grenade (when Logan immediately grabs it and activates it in the hopes of gaining Core Powers) and they accidentally start a panic which draws the attention of the Peak guards.

Vic reaches Temple Cloud and encounters Rufalo, who is hostile and demands he leave, stating that the business with their crew is completed. Unable to get any more information he eventually leaves and arrives near Redley's Curio Stock just after the guards. Seeing an opportunity he sneaks off to the Upper Tier while they are away from their posts and discovers that the Upper Tier contains numerous growing flowers, an incredible rarity in The Dune. He successfully avoids the guards and discovers Rickmann talking to a man in a blue suit. He avoids the pair and discovers a store room where a form references the The Intrepid and "The Astonish", including a note to pass the message onto The Earl. Unable to speak to Rickmann and trapped in by the guards, Vic opens a doorway to a descending staircase and heads down....

Meanwhile Nahtesh and Logan have arrived at the card game (with Logan posing as a bodyguard) and realise that one of the players appears to be Earl Blue. Unable to back out, Nahtesh commits to the game. However the group play with several rule variations he is unfamiliar with and he is forced to resort to using his Magic to divine a strategy, a tactic that is immediately noticed by the man in blue. There is a brief moment of tension before he is sternly warned to not try Magic again at the table. Logan gets increasingly apprehensive about the situation they have put themselves in, knowing that swindling Earl Blue is effectively stealing from Baron Red, but that beating him might be just as bad. He warns Nahtesh to not provoke him while asking the bartender to confirm the man in blue's identity. The bartender confirms that the man is indeed one of the Earls, to Logan's confusion.

## New Characters

* Earl Blue
* Redley

## Notable Quotes

"Army maties!"

###
Session 1

## Session 1: A Thousand Shinies and a Watch

"*Somehow this is Nahtesh's fault.*"
―Logan Kane
## Overview

The Crew have returned to Stormrest Bangle after a scavenging trip into The Trench where they recovered some scavenged goods from a wrecked Skiff. Agreeing to begin a longer expedition, Nahtesh tries to sell the goods for supply money while Logan searches Esrol's Junket for some new weapons, leaving Victor to catch up on recent news at the Skiffer's Stoop.

While trying to search for easy marks via magic Nahtesh accidentally causes a burst of horrifying visions among the market, scaring away all the customers and forcing The Crew to abandon their plans and reconvene early. After only selling enough salvage to cover basic supplies The Crew decides to search for work and wages at The Skiffer's Stoop. Logan successfully arranges safe passage across The Trench for a fee of 1000 Shinies with a mysterious traveller named Rickmann, after convincing him to travel with them instead of Occabarou. During this time Nahtesh manages to start a bar fight after attempting to hustle some local gamblers, forcing Victor to fight the crowd so they can escape, leading him to severely injure Bigun Bruiser, one of Occabarou's local enforcers.

## New Characters

* Logan Kane
* Nahtesh
* Victor Ferris
* Occabarou
* Rickmann
* Bigun Bruiser
* Yilten

###
Session 4

## Session 4: The Lucky Streak

"*....What did Nahtesh do?*"
―Logan Kane
## Overview

Logan tried to press the Bartender for more information about Earl Blue but with no success, venting his frustration with a loud game-disrupting expletive. After the brief interruption the Card game continued, allowing Nahtesh to get to know more about the other players. He tentatively agreed to do some cargo hauls for Slim and some potential business with Earl Blue before forcing the game to an end by going all in on a strong hand. Although he couldn't resist cheating and used Magic to divine the result, which do not go unnoticed by Earl Blue, the hand was allowed to play out, resulting in a tie between the two players for a pot of just short of 1,000 Shinies. Earl Blue agreed to split the pot (in his own favour) in return for an implied service at another time. Logan and Nahtesh promptly left The Lucky Streak before anyone changed their minds.

Meanwhile Vic had continued to investigate the inner workings of Stormrest Peak and found himself in the worker's areas. Despite his best efforts he found no trace of Marcus and had to resort to passing himself off as a new worker to get past some armed guards. With no idea where the path went and not being able to turn back without blowing his cover, he pressed on...and found himself back out in The Upper Ring, just as his crew mates arrive.

The party shared information about their respective ventures and realise that they were tricked by 'Marcus'. Nahtesh is unconcerned as the payment worked out well for them but Logan refuses to go back on his word to delivery the package safely so they convince their magician to track the location of the Spider Mine. After realising it is currently being carried to a newly docked Skiff they immediately race down to intercept it, leading to a confrontation with 'Marcus' and his goons. Initially the fake crew try to arrange a pay-off (which Nahtesh is eager to accept) but Vic and Logan refuse.

As tempers flare hands reach for weapons and the Crew remember that the Spider Mine is no longer inside it's protective case, deducing that the plan was to attach it to the Skiff, which Vic recognises as The Astonish. Before any shots can be fired Nahtesh attempts to conjure a protective shield for himself but backfires spectacularly on the casting and instead unleashes a powerful concussive blast, taking out everyone except Logan and 'Marcus', who promptly flees when Logan prepares to shoot him.

With the Spider Mine recovered the crew decide their next moves. Vic breaks into The Astonish only to run into their crew and discover they are completely unaware of any goings-on or who the real Marcus is, forcing him to leave and focus on getting Nahtesh safely back to The Daedalus. Unwilling to risk bringing an unsecured Spider Mine back on-board, Logan constructs a primitive signal jamming box before attempting to remove the remote mechanism from the mine directly...

## Notable Quotes

"What did you do!?"

"What did YOU do!!?"

"....What did Nahtesh do?"

"MOTHERF\*\*\*ER!" - Logan Kane

###
Gorgonstone

"*I don't care what it does to them, we're not naming it Kryptonite.* "
―Unknown
## Details

Gorgonstone is an extremely rare Gem Stone, mostly found buried in Radioactive Wastes. it gained it's name due to it's effect on Miracle Core users - upon contact with the Stone their entire body locks up and they become unable to use their abilities, or in some cases even speak and move.

###
Whitebeard

"*It's more of a Goatee...*"
―Unknown
## History

Whitebeard is the Captain of the Skull Pirates, the largest Pirate crew in the The Wild Frontier.

## Abilities

Despite his age he is famed as an extraordinary fighter, as is fitting his position. He is believed to be a Miracle Core user though which Core is a closely guarded secret and few opponents ever warrant his usage of it. Those that have aren't in a state to disclose the secret.

###
Slim

"*I don't cheat at cards. But if I did, you'd never catch it.*"
―Slim
## History

Slim is the Captain of The Astonish, one of the larger skiffs which operates around The Trench. He has a good friendship with Earl Blue. During the Crew's first visit to Stormrest Peak they thwarted an attempt by pirates to sabotage his Skiff, and took a job delivering a box of precious cargo to Baron Red on his behalf.

## Appearance

Slim is named after his noticeably taut appearance. Even among the emaciated denizens of the Sands, he is exceptionally thin. He wears a strange mix of clothes which hides this at a distance, but accentuates it when he removes his cloak.

###
Rosie Lee

"*Go to The Daedalus, lock the doors, brew up some Rosie and wait for all this to just blow over.*"
―
## Description

Rosie Lee is a warm beverage made by brewing a Rosie Satchel in warm liquid, usually water. It has a refreshing mild taste. Rosie Satchels were recovered in large quantities from Bunkers and Vaults appear to be filled with some variety of herb or ground leaf though no-one knows of which plant. It is believed that whatever it was is now extinct.

The name comes from a hand-written note on one of the first boxes ever found which also included other cryptic phrases regarding "Barney" and "Apples and Pears", however it was this name which stuck.

Rosie Lee is not particularly rare but due it's use of water is often only drunk on rare occasions or by the rich.

###
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Ghost Signals

"*..j...j.o..i....n.........uuuu...s...s...* "
―....
## Description

In certain parts of the Frontiers radio equipment will sometimes pick up strange transmissions, ranging from the sounds of heavy breathing, indecipherable whispers, seemingly random snippets of numbers and words or even sudden immense static. The source of these signals is a mystery and they can last from a split second to hours at a time.

The nature of these signals has naturally led to them being dubbed 'The Ghost Signals'. While no-one knows the true nature of them they are almost universally considered to be a bad omen. A common tale among Frontier Folk is of Skiffs that receive transmissions warning them of their deaths shortly before vanishing into the wastes forever....

###
Вампир

Вампир

Вампир - это пятая разновидность крыс. Она получается в результате скрещивания прокачанных Дьяволов. При кормёжке даёт 30 единиц игрового опыта.

## Кормёжка

Ниже представлена таблица, показывающая сколько кормёжек необходимо для перехода на следующий уровень и сколько они потребляют сыра за одну кормёжку.

Количество кормёжек для перехода на следующий уровень крысы
 Количество кормёжек
 Сыра за уровень  | 3150

Всего на прокачку с Вампира до Джокера без скрещивания потребуется 34785 сыра .

 Скрещивание

Вампиры дорастают с 21-го до 25-го уровня. Что бы получить 26-й уровень необходимо скрестить 2 прокачанных Вампира и получится Джокер. Ниже приведена таблица, демонстрирующая возможности скрещивания Вампиров:

В верхней строке и левом столбце показаны уровни крыс, которых вы скрещиваете. Напротив них показаны 2 ячейки:

1-я (верхняя) ячейка содержит результат скрещивания. До "равно" показан диапазон чисел - это сумма оставшихся кормёжек двух крыс. После "равно" (соответственно 22 и 23) - получаемый уровень крысы.

2-я (нижняя) ячейка показывает сколько необходимо "Любовных эликсиров" (сердец ) для скрещивания этих крыс.
Baron Red

"*The Baron of the Barrens*"
―Unknown
## History

Baron Red is the head of the Baron Clan, an organisation of Salvage and Recovery, though in reality they are more commonly known for their ties to organised crime.

## Abilities

Baron Red is bonded with the Blossom Core, allowing him to grow and control flowers and other flora.

###
Session 5

## Session 5: No-One Runs

"*You're like a happy meal no-one wants*"
―Logan Kane
## Overview

Logan Kane returns to The Daedalus after successfully disabling the remote mechanism in the Spider Mine, stashing it in the Cargo Hold while Vic puts Nahtesh there as well to recover.
Logan and Vic brew some Rosie Lee discuss what to do next, initially deciding to investigate the Temple Cloud Bar in search of Marcus after Rickmann returns. They anticipate reprisal from Rufalo so take turns keeping watch - Nahtesh wakes up during Vic's shift and cautiously investigates the Skiff to work out what happened, nearly leading to a fight when the two narrowly avoid attacking each other when he stumbles into the living quarters in confusion. After teleporting into Logan's room and confirming that the Crew are OK, they change shifts and then await Rickmann.

In the morning they re-discuss their plans, with Nahtesh convincing them that it is too dangerous to go after Marcus, even if they knew that he was alive or where he is. Instead they agree to leave for Stormrest Charm as soon as possible and to return the Spider Mine to Abura and explain that they couldn't complete the delivery due to circumstances outside of their control.

He and Vic leave for The Astonish (which they learn is Slim's Skiff) to have their meeting with Slim. While they wait a crew member mentions to them that a heavy sandstorm is meant to hit the Peak in the next day or so, heading East. The pair agree to take on his delivery, which turns out to be on behalf of Earl Blue - they are tasked with carrying a sealed metal case to Reevalo and personally delivering it to Baron Red. The delivery has to be completed within a week which is no longer viable for Slim's schedule and will pay upwards of 800 Shinies upon delivery. Vic is nervous to agree to yet another secret cargo delivery but accepts the proposal.
Meanwhile Rickmann has returned without his briefcase and when confronted by a suspicious Logan concedes that he delivered it to Earl Blue as a matter of private business that in no way involves The Crew. The answer doesn't satisfy Logan and he implies to Nahtesh that he thinks it may be linked to Marcus, but he lets it go and they prepare The Daedalus for departure. Nahtesh forgets to mention the impending sandstorm to Logan...

## Notable Quotes

"Well the fatal flaw with that plan is if we tell them we have the mine, they'll know we have the mine."

###
Ангельская Крыса

Ангел

Ангел - это третья разновидность крыс. Она получается в результате скрещивания прокачанных Царских крыс. При кормёжке даёт 10 единиц игрового опыта.

## Кормёжка

Ниже представлена таблица, показывающая сколько кормёжек необходимо для перехода на следующий уровень и сколько они потребляют сыра за одну кормёжку.

Количество кормёжек для перехода на следующий уровень крысы
 Количество кормёжек
 Сыра за уровень  | 165

Всего на прокачку с Ангела до Дьявола без скрещивания потребуется 1750 сыра .

## Скрещивание

Ангелы дорастают с 11-го до 15-го уровня. Что бы получить 16-й уровень необходимо скрестить 2 прокачанные Ангельские крысы и получится Дьявольская крыса. Ниже приведена таблица, демонстрирующая возможности скрещивания Ангелов:

В верхней строке и левом столбце показаны уровни крыс, которых вы скрещиваете. Напротив них показаны 2 ячейки:

1-я (верхняя) ячейка содержит результат скрещивания. До "равно" показан диапазон чисел (например, от 13 до 4 и от 3 до 0) - это сумма оставшихся кормёжек двух крыс. После "равно" (соответственно 3 и 4) - получаемый уровень крысы.

2-я (нижняя) ячейка показывает сколько необходимо "Любовных эликсиров" (сердец ) для скрещивания этих крыс.

## Внешний вид

Ангельская Крыса окрасом светло-голубого цвета. На спине имеет крылышки. На кончике полосатого хвоста имеет шарик. К голове приделан нимб с помощью проволоки. Зубы белые, живот тоже белый.

## Интересные факты

* По мнению многих игроков это самая милая крыса в игре.
* Иногда случается что у Ангелов пропадают крылышки. Если кликнуть на крысу, крылышки снова появятся.
* Если одеть головной убор на Ангела, то исчезнет нимб. Значит нимб это тоже головной убор.
* Некоторые считают что она женского пола, и они правы так как:
	+ роль ангела обычно подходит девушкам
	+ если бы пол этой крысы был мужской, то окрас тела был бы темнее.

## Галерея

Вместе с дьяволами.Обе вместеБез крылышекАнгел когда закормил враг
Blesil

"*They taste worse than they sound. I didn't think it was possible, but they do.* "
―Unknown
## History

Blesils are darkly coloured, stunted scavenger birds. They possess a distinctive call, ranging from shrill high squarks to deep throaty sounds, not unlike burping. They are generally considered to be pests but are themselves indifferent to humans, only becoming hostile if threatened. At this point the Blesils will swarm the target and peck at them until scared off or it dies.

It is a widespread belief that being pecked by a Blesil causes disease and the arrival of a flock of them is considered a bad omen. Accordingly while they are not poisonous it is bad luck to eat them and an insult to serve them to a guest. Despite this they are common near larger settlements or bodies of water so many poorer (or braver) frontiers folk eat them anyway.

Blesils feed mostly on loose scraps, carrion and insects, or some cases small rodents.

###
The Hive

"*Hundreds into thousands...an endless buzz*"
―....
## Description

The Hive is a vast network of Bunkers and Vaults that runs below the surface of The Gold, with entrances near Silverfront, Havenknox and Jesper. It's true size is unknown and could easily stretch out into other Frontiers, but no successful surveying of it has ever been done.

At one time it contained vast stocks of salvage and supplies, though much of that has been carried away to the surface. Now The Hive serves as a buried colony for Mutants and other undesirables who are unwelcome above ground and have nowhere else to go. Entire sections have been re-purposed into makeshift bunks and communities who bound together to survive. Unsurprisingly black goods trading thrives here, as does a myriad of diseases and ailments.

###
Session 8

## Session 8: The No-No Orb (Nightmare Orb is better)

"'**"**
―
## Overview

Vic and Rickmann turn on The Daedalus' docking lights and try to decode the mysterious signals on the radio, but with no success. Vic grows anxious as both the storm and strange occurrences intensify.

Back in the Bunker Nahtesh and Logan enter the labs and carefully search for Shian. They find the corpses of several researchers and signs of violent struggles, along with evidence that some creatures have been released. Despite this they encounter no resistance and even find an old disabled terminal in one of the server rooms. Logan manages to re-engage it and discovers some more of the history of the bunker while Nahtesh is drawn to a sealed room in the heart of the labs.

Tensions and tempers fray on The Daedalus as Rickmann grows increasingly panicked. The sounds of scuttling and chittering are enclosing while the sandstorm rages harder but nothing comes out of the dark. Vic prepares the ship for weathering the storm just in case they are forced to leave, a scenario that feels increasingly likely. Throughout all this the voice on the radio grows clearer and more aggressive.

Nahtesh enters the sealed lab and sees signs of electrical fire. A large runed orb is suspended inside some large apparatus in a quarantined room that connects to the lab and he knows immediately what it is. Despite his better judgement he responds to it's conversational prompts on a terminal, where it requests that he surrender himself to it.

Nahtesh grows increasingly anxious and Logan realises what is happening. He forces the confrontation by destroying the terminal and they discover Shian is inside the quarantine room, speaking over the radio and terminals on the Orb's behalf. With no other recourse available, Shian tries to break out and forcefully subdue Nahtesh. However the pair are able to kill him and flee the labs as the fire grows stronger.

Back in the caves, Vic discovers the source of the noises when large winged rodents fly down at the ship. Most are scared off by the lights and warning shots, but some are eaten by an enormous snake-like creature that bursts out of the ground at grabs them from the air before re-burrowing. From the disturbed earth they realise it is nesting under the ship....

## Notable Quotes

<Manic screams of terror and excitement> - James and Mart

"That's called meta-gaming, so no-one gets any XP" - David

###
Stormrest Bangle

"*In a pinch there's worse places to be...* "
―Esrol Simon

## History

Stormrest Bangle is a Waystation in the East Sands, overlooking the North Pass into the Ravine. It is primarily a stop port for Skiffs to refuel on travels through The Trench and has few permanent residents besides mechanics, Hotel owners and barmen. It has a reputation for being a poor trading post for anything besides basic supplies.

## Skiffer's Stoop

Skiffer's Stoop is a famous dive bar frequented by the salvagers that travel through the area. It boasts cheap booze, loose tongues and clean bathrooms.

## Esrol's Junket

The main trading market, located in a bazaar just on the edge of Stormrest Bangle. Most salvage from The Trench or the surrounding areas will be traded through here.

###
Géomancien

## Description

Guerrier qui entrave l'ennemi grâce à Pieger et acquiert des effets bénéfiques grâce à Topophile.Il est le seul à maitriser la massue et convient aux rôles de soutien ou de tacticien.

## Compétence de classe

### **Piéger**

> Inflige des dégâts hybrides.Place un piège sur le sol qui inflige l'altération Stop lorsqu'il est activé par un ennemi.
>
>

## Compétence latente

### **Topophile**

> Confère des effets bénéfiques en fonction de l'environnement actuel.
>
>

```
Créé par Behimer

```
Graverobber

* Male
* Baby
* Female

Graverobbers are an Earth subspecies created by users KraakofBhaga and Bright

## Lore

Long ago, when mirrors first began migrating out of the Scarred Wasteland, they were frowned upon for carrying diseases, and thus outcasts in Dragonhome.  They lived on the fringes of society and struggled to survive.  Earthdaddy, being kind and loving to all the dragons, gave some mirrors in his domain colours and patterns that helped them survive.  These mirrors flourished in dragonhome and were no longer avoided for fear of catching diseases.  They became known for their exceptional immune system, scavenging and suspected thievery resourcefulness, and their appearance reminiscent of skeletons buried in the desert.  These traits gave them the label of "grave robbers".  Well, that and  their habits of picking the pockets of the dead.

## External Links

Encyclopedia Terraria

Userpage of KraalofBhaga

Userpage of Bright
Occabarou

"*I have a man to do that for me.*"
―Occabarou, in regards to any activity
## History

Occabarou is the Captain of The Explorer, one of the largest Scavenger Skiffs in the East Sands, and runs a large amount of the trade throughout Stormrest Bangle. For nearly six years he has been one of the most respected and hired Scavenger Captains around the East Sands.

## Appearance

Occabarou is noted for his excessive weight, a rarity in the scarce Dune Frontier.

###
Trawler

"*Slow and steady*"
―Unknown
## Details

Trawlers are all-terrain tread vehicles used to traverse the desert. They are generally less efficient and far slower than Skiffs but are favoured by some for their larger storage capacity and lack of reliance on favourable winds, particularly over long distances. Often trawlers will contain large crews or communities who spend weeks to months out in the wastes.

###
Miffy & Friends

**Miffy & Friends** is a stop-motion animated television series, based on the *Miffy* book series by Dutch artist Dick Bruna. It originally aired on KRO in the Netherlands and Noggin in the United States.

## Plot

The series focuses on the life of young rabbit Miffy. It is presented in a storybook style, with narration by Canadian actress/singer Cyd Vandenberg explaining the actions of nonspeaking Miffy and her friends.

## Main Characters

* **Miffy** – A young rabbit and the series' protagonist. She is an aspiring artist who also likes to write.
* **Snuffy the Dog**- She is one of Miffy's best friends.
* **Barbara** – Boris Bear's girlfriend
* **Boris Bear** – A bear who lives near Miffy. He enjoys building things. He has a girlfriend named Barbara.
* **Poppy Pig** – A pig often seen gardening or reading. She has a niece named Grunty.
* **Grunty** – Poppy Pig's niece

## Episodes

The series lasted for three seasons, consisting of 39 episodes. Each episode is made up of two segments, with mathematics-based interstitials between them.

### Season 1

1. Miffy's Musical Day / Miffy's Rainy Day
2. Miffy Meets Snuffy / Miffy's Gift from Boris
3. Poppy Pig Lends a Hand / Miffy's and Aggie's Teddy Bears
4. Miffy at a Costume Party / Miffy Goes Camping
5. Snuffy's Birthday / Miffy Has the Flu
6. Miffy Finds the Cup / Snuffy Learns Patience
7. Miffy's Birthday Party / Miffy's Dancing Lessons
8. Miffy is Lost in the Woods / Miffy and Poppy Pig Have Breakfast
9. Miffy and the Little Bird / Miffy Plays Hide and Seek
10. Miffy and the Wall Paintings / Miffy and the Blue Egg
11. Miffy and the Snow Bunny / Miffy Flies a Kite
12. Miffy and Melanie Learn to Read / Miffy Paints Her Room
13. Boris's Bird House / Miffy's Three Wishes

### Season 2

1. Miffy's Summer Vacation / Miffy Gets a Postcard
2. Miffy and Barbara in the Rain / Miffy Lost at the Beach
3. Miffy and the Caterpillar / Miffy and the Great Carrot Feast
4. Miffy's Colorful World / Miffy's Scooter
5. Miffy's Snowfall / Miffy and Grunty Sleep in a Tent
6. Miffy's Restaurant / Miffy Discovers Nature
7. Miffy and the Birthday Cake / Miffy Counts Leaves
8. Miffy in the Wind / Miffy's Late for School
9. Miffy Worries about Snuffy / Miffy Helps Grunty
10. Miffy Plants a Seed / Snuffy's Doghouse
11. Miffy Finds Snuffy / Miffy and the Seasons
12. Miffy Makes and Bakes / Miffy's Surprise
13. Miffy in the Shade / Miffy's Flower Pot

### Season 3

1. Miffy's Beach Picnic / Boris Tidies Up!
2. Miffy Wants to Fly / Miffy's Teddy Bear is Sick
3. Miffy's Ball Game / Miffy Has an Unexpected Day
4. Miffy's Apple Pie / Miffy's Musical Soup
5. Miffy and Snuffy at the Playground / Miffy and the Hungry Bird
6. Miffy's Lost Teddy Bear / Miffy and the Great Summer Picnic
7. Miffy and the Three Christmas Trees / Miffy's Mystery
8. Miffy and the Shadows / Snuffy's Winter Fun
9. Miffy Plays Doctor / Miffy Goes Skiing
10. Miffy's Family Car Trip / Miffy and the Falling Leaves
11. Miffy and Snuffy Hear a Strange Sound / Miffy's Mother's Day Present
12. Boris Forgets Something / Miffy's Dance Show
13. Miffy Counts the Trees / Boris's Race

## External Links

* Official Site (Archived)
* Wikipedia Page
Daggermouth

"*Thar she blows!*"
―Captain A-Hab
## Description

Daggermouth is a legendary Waste Worm said to stalk The Expanse. There are numerous tales of monstrously large Waste Worms devouring Skiffs in a single attack but Daggermouth is unique in that a Crew brought back evidence of it - a Captain A-hab returned to The Gold from a failed expedition on a barely functioning Skiff, most of his crew devoured and two enormous teeth the size of a man firmly sunk into the hull. Though he was immensely traumatised by the experience he described a pitch black worm, sheathed in thick sharp plates with a mouthful of those same immense teeth that burst out of the ground and chased them out of The Expanse. The three other Skiffs alongside them were lost with all hands.

While a Waste Worm growing to such a size is not unheard of, it is the ferocity and unique appearance of Daggermouth that has lent it so much to folklore. Many worms will attack Skiffs if they venture into their grounds but few actively hunt out and chase them - since A-Hab's voyage many other crews have reported being attacked by a Worm matching Daggermouth's description....usually on their last transmission before vanishing.

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Rickmann

"*The Frontiers can be a dangerous place. Who ever knows if a man is what he says he is.*"
―Rickmann
## History

Rickmann is a traveller from The Gold Frontier who sought passage from Stormrest Bangle across The Trench. He had a deal fostered with Occabarou to travel on The Explorer before Logan Kane convinced him to travel on The Daedalus instead, thus beginning the events of The Trench Arc.

## Appearance

Rickmann cuts a distinctive image in the waste Frontiers due to his expensive clothing and formal manners of speech.

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Miracle Core

"*I wonder what this button does...* "
―First Miracle Core bonder

## Details

Miracle Cores are unique artefacts, seemingly indestructible and most likely of alien origin. They are generally all small round metallic balls, each having distinctive markings and slightly varying sizes. Each Core has a small button on the side that once pressed and held for a few seconds activates it – the specifics are unique to each Core but it will immediately attach itself to whoever activated it and bond itself with them, whether they intended this or not. During this process a Core will burrow deep inside the person and once bonded a Core cannot be removed until the person is dead, at which point it automatically untangles itself from their corpse and reverts back to its original state.

## Benefits

Each Core will bestow a unique ability upon the bonded person, with varying degrees of power between different Cores. A creature may only be bonded to a single Miracle Core at a time. If they attempt to activate another one, it won’t do anything.
If a Miracle Core is somehow forced onto another creature while it is attempting to bond it will fight its way off the new creature and continuously attempt to attach itself to the original host.

## Weaknesses

Despite the unique and powerful effects Miracle Cores grant they also inflict a single common weakness on the Bonder: If they come in direct contact with Gorgonstone their Miracle Core immediately disables, making them both unable to use their ability and undergo temporary numbness and loss of motor function. Prolonged contact will cause the person to undergo severe paralysis and can even result in permanent damage. It is suspected that enough Gorgonstone, or sufficiently invasive contact with it, will force a Miracle Core out of the body however in practice the person has always died before this occurs.

## Known Core Users

* Baron Red - Bonded to the Blossom Core
* Demon Yukon - Bonded to the Demon Core
* Mr Hades - Bonded to the Fist-Cannon Core

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Stormrest Peak

"*It's expensive, but it's cheaper than dying.* "
―Earl Blue

## History

Stormrest Peak is a Waystation built upon a tall rocky outcrop in The Trench. The basic structure seems to pre-date The End, challenging the idea that The Trench was itself caused in that event. The base was a common refuge to wayfarers before the Baron Clan officially took it over and constructed the modern Peak.

It is one of the few locations that is safe from Sandstorms and most Monsters, as well as being in the almost dead centre of The Trench. Accordingly almost all travellers will pass through it on their journey.

## Facilities

The Peak is managed by Earl Blue, on behalf of Baron Red. They provide fuel and Skiff repairs for a not unreasonable price, and many traders have set up shop there due to the high traffic of Skiffers looking to unload salvage and unwind stress.
It is surrounded by large metal walls designed to keep the station safe from sandstorms and has a functioning radio mast.

## The Passage

Stormrest Peak has a cargo passage built into the outcrop below it that leads underground and into the walls of The Trench, eventually leading out to Ratchet Edge in the East Sand. Supplies and salvage are regularly shipped via this Passage to keep the Peak running though Passenger travel is extremely rare.

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Teramo

"*Miserable little colorato merda of a place.* "
―Victor Ferris
## History

Teramo is a border town on the South-western edge of The Wild, near the The Expanse.
It was once a relatively thriving Trading Post, with swarms of travelers seeking passage to and from The Gold via The Expanse. While not an especially wealthy town itself, its location made it an ideal conduit for goods, materials, arms and black market smuggling, right up until it was taken over by Carlo De'Magna. Since then, much of Teramos legitimate businesses have either become corrupt and trade under the shadow of De'Magnas gangs, or been driven away.

Despite its remorseless upheaval, De'Magna's Teramo has begun to recover its former status as a formidable trading and stopover point. For many, it goes without saying that while the town is rotton to the core, it has become a somewhat gritty oasis for gun-runners, scavengers, mercinaries and travellers (both legitimate or otherwise) across the Expanse.

In the years since De'Magnas takeover both crime and poverty, as well as profits and illegal trade have risen dramatically, with De'Magnas usurped power, and strong underworld backing ensuring that in Teramo, De'Magnas word is Law.

Teramo is also notable for being the birthplace of Victor Ferris.

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Crystal Coil

* Male
* Baby
* Female

Crystal Coils are a Lightning subspecies created by user Furrama.

## Lore

These dragons are long bodied and swift winged. When not zipping from place to place they are motionless, like statues, conserving their energy. They are the living embodiment of speed, and are capable of converting their body mass to pure energy to allow them to move at near light speed.

They were made after a bet the Stormcatcher made with the Lightweaver. The parameters of the bet were to see who could make the fastest dragon, and so both came up with similar designs based on their knowledge of light magic and pure scientific reasoning. When they realized that their creations were evenly matched, and that neither of them could break the light speed barrier the bet was abandoned entirely and both deities moved on to other, more “important” matters.

There was some intermingling between the original dragons (most other dragons can’t stand their company for any good length of time - their natures waffle back and forth between “full force” and dull as stones, so they’re hard to keep up with) and over time they became their own subspecies. Now they’re employed by both flights as glorified light bulb statues or as quick and dirty temporary coil replacements in the Lighting Farm. They’re also rather useful as messengers because of their speed, though understanding either their hyperactive voice or their dull droning voice can be a bit of a chore. Best to send them along with a handwritten note.
Burrower

* Male
* Baby
* Female

Burrowers are a Lightning subspecies created by Ototo.

## Lore

These impressive drakes often go unseen to those that walk the surface as they are more often than not deep underground, digging. These Ridgebacks are born with diamond-like hides and semitransparent spines along their back. Despite the crystalline structure of their bodies, they can move with easy, and their claws tear through rocks like thin sheets of paper. Their spines are constantly emitting a vibrant blue light, a bio-luminescence of sorts, that occurs simply from the Lightning energy naturally circulating their body shining through. This glow assists them while they tunnel, lighting the way through the bowels of the earth.

Many dragons wonder why they can never find anything of value when they go digging for treasure. The most common reason for this that not many know about is that these drakes may have made their way through your lands, underground, out of sight, and simply 'borrowed,' more than likely, any mineral or stone of value from the dirt below. They often have an affinity for shiny things, and not much can hold them back from taking what they want.
Witch Gate

"*...* "
―....
## Description

'Witch Gate' (also known as Witch Doors, Witch Locks, Magic Doors, or some such variation) is a catch-all term for a door or passage which requires magical ability in order to open, be seen or made traversable. Due to the huge array of magical actions possible few gates are similiar and can range wildly in complexity. For example, one Witch Gate might simply require the telekinetic movement of a small component of the lock which is not visible outside the mechanism, thus only allowing those with telekinetic abilities through. Others might themselves be magic or built around an artefact, responding only to a specific effect or person.

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Nahtesh

"*He owes me 5 Shinies*"
―Everyone Natesh has met
## History

Nahtesh (real name Steven Bird) is the Magician of The Daedalus.

There is very little that is known for sure about Nahtesh as the story changes with every telling. The few parts that stay the same are that he was born to a poor family in a tiny hamlet somewhere in The Gold, the name of which even he can't remember.

In his early teenage years Nahtesh had an argument / stole the family's savings / raiders burned down his hut and he ran away to the bright flashing lights of "Pristine Valley"; a scummy hive of gambling, prostitutes and scavengers. Nahtesh lied cheated and shot his way to some knowledge of buried treasure in The Gold, the details of the treasure and the trials endured to find them change, but always Nahtesh emerges triumphant with new powers, gun and a mutated body.

After spending a few years mastering his powers and getting further into trouble Nahtesh joined up with the crew of The Daedalus as he ran away from a bounty hunter posse he had been a part of. Although Nahtesh has many bad qualities the rarity and power of magic that he controls means that his value outweighs the trouble he causes, although it often becomes a close run thing.
Terunsk

"*Loyal and humble. They know their strength but they don't use it. We could learn a lot from them...* "
―Unknown
## History

Terunsks are large docile Desert beasts. They are incredibly strong, resilient, have long natural lifespans and only attack when provoked, making them excellent workers. They are commonly kept by Moisture and Crop farmers for toiling or by traders and communities for heavy burdens.

In The Wild Terunsk fights are a common, if unsavoury, pass time. Owners train them before pitting them against each other in brutal matches, sometimes even to the death.

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Brain Plug

"*Who knows what they were for. But no good comes from having a hole in your head.*"
―Rabista
## Description

Also known as Brain Jacks or Brain Ports, a Brain Plug is a special interface port surgically grafted into a human brain to allow connecting it to a computer. Brain Plugs are incredibly rare and have only been found on a small number of very old survivors from bunkers in the New Capitals or far north of The Hope. Machines that can actually be used with them are just as rare. The actual purpose of the Plug Port is considered a lost secret - those with the implant are either unaware of how they got it or had them from birth. Whatever the procedure was to install them is now long gone and the ports are considered curios (and even somewhat of a status symbol) rather than to be of any use or value.

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Logan Kane

"*No weapons!*"
―Logan Kane, in a bar fight, after glassing a guy in the face
## History

Logan Kane is the Engineer of The Daedalus.

Logan grew up on a sand farm outside of a small settlement in The Dune. As you might expect, Logan came from a very poor family. Probably something to do with his parents trying to sell sand in a desert, getting by with whatever Shinies they found in the sand they dug up. This was not a happy upbringing, what with the teasing and bullying that came from being the "Sand Simpletons" son. This could be the reason for Logan's rather crass personality, preferring to tinker with machines than socialize with the locals.

Despite his constant assertion that selling sand was a fools game, Logan spent most of adolescence maintaining and repairing the various farm equipment.

Never seeing eye to eye with his family, the breaking point came when, at the age of 23, he lost his leg trying to repair an ancient tractor, jury rigged to "harvest" sand. Finally having enough, and blaming his parents foolish endeavors for his lost limb, Logan decided to try and make it on his own. He left the farm with a few Shinies, the clothes on his back and half a prop shaft for a makeshift leg.

Logan found work relatively easily, although his crude demeanor cost him a few jobs here and there. Mostly worked in ports, selling his skills to the local scavenger crews to maintain their skiffs.

Through no fault of his own, he ended up on The Daedalus with a magical con man and a psychotic pilot. His disdain for his crew has softened in the years they've worked together, resulting in exasperation rather than livid rage over their stupidity or stubbornness respectively.

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Moisture Farm

"*To think people used to just waste the stuff...*"
―Unknown
## Description

Moisture Farms use recovered Old Tech to collect moisture from the atmosphere and the sparse rain to be processed into Water. It is a slow process, taking days to gather enough from a single Extractor to provide a bottle of clean water so farms usually have upwards of a dozen extractors running simultaneously.

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Frontiers Gambit

"*Do you know Mountaineer's Glib? It's almost completely unlike that.*"
―Unknown
## Description

Frontiers Gambit is a card game with a vague resemblance to Poker that is widely played in the Frontiers. The game is relatively fast paced and rules can vary wildly from region to region, making it a staple of gambling dens and social gatherings. In some circles cheating is an expected part of the game (assuming you don't get caught) while others see it as the highest insult one can commit at the gaming table.

To anyone unfamiliar with the it the game appears to be a random mess with ordered turns but no other clear structure to the play or logic to the rules. Those familiar with the game agree but like it the way it is.

## Notable Rule Variations

* The Desert Queen
* First and Second Widows
* The Malarkey Rule
* Ascendants
* Triple Taps
* Left-Hand Re-runs
* Dealer's Bluff
* Aces Medium
* Mirror Force

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The Relic

"*x*"
―y
## Details

The Relic is a large Communications Array Tower situated in The Hope Frontier. It is the most functional out of all the remaining Frontiers Towers, supporting long range transmission of both audio and video.
It is currently under the control of The Faith but is considered to be the property of Sebastian Krowe (mostly by himself).

## History

When it was first discovered The Relic was continuously broadcasting an emergency warning

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Waste Worm

## Waste Worms

"*The worst thing you could ever run into out there is a Waste Worm* "
―Unknown
## History

Waste Worms are colossal mutated creatures that burrow through the desert to hunt. They usually travel alone but are more than capable of bringing down a Skiff entirely by themselves.

A Waste Worm attack is preceded by the telltale tremors in the ground as they burrow.

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Liste des matériaux

## Les matériaux

Au cours de votre aventure vous ramasserez divers matériaux que les monstres vous lâcherons, ils vous permettrons de fabriquer des armes, armures et accessoires ainsi que de les améliorer. Les matériaux sont divisé en trois catégories, qui sont chacune représenter par une couleur :

* **Matériaux courant** (Bleu)
* **Matériaux rare** (Violet)
* **Matériaux rarissime** (Orange)

## Les atmalithes

Tout comme les matériaux, les atmalithes peuvent se récupérer sur certains monstres, elles servent a crée des "compagnons" que vous pourrez monter jusqu'au niveau 50.

* **Les Atmalithes**
New Tech

"*Oh THAT'S what it does....*"
―The Last of the Five Engineering Wisdoms
## Details

New Tech is the term given to the rare and advanced technology occasionally found in salvage that seems to exceed the known limits of pre-Fall human technology. New Tech is often so powerful, efficient, miniaturised or some combination of those as to render it completely superior to all other Old Tech alternatives.

Unsurprisingly New Tech is extremely valuable, usually ending up hoarded by the nearest bigshot or put to communal in the more generous settlements.

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The Trench

"*If it's in the Trench, it's mine.* "
―Baron Red
## History

The Trench is a huge canyon that stretches across the East Sands and down into the South Sands. It is over three miles deep and two hundred miles wide, and littered with uneven rock formations, making it impossible to traverse in anything over than Skiffs. The only safe paths into it are the two slopes at the furthest points, one in the East Sands and one in the South Sands. It is notorious for it's sudden and immense sandstorms.

The Trench filled with wrecks and salvageable materials, due in small part to the number of Skiffs that crash there while trying to plunder it.

The Trench is considered to be the border of the West Sands territory and while it is technically unclaimed land, it is unofficially considered to be in the East Sands due to Stormrest Peak's affiliation with Baron Red.

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Sand Shark

## Sand Sharks

"*We're going to need a bigger Skiff...* "
―Unknown
## History

Sand Sharks are carnivorous predators that live out in the Wastes. They can grow anywhere from a few feet to over ten feet in size. Many have been sighted in the Frontiers though they are most common in The Dune, The Wild and The Expanse.

Sand Sharks travel in small packs and are attracted to blood and loud noises, usually attacking any one travelling on foot. On occasion they will attract low-riding Skiffs if they can sense prey.

Their meat is edible and their teeth and fins fetch good trade as trophies, though is inadvisable to actively hunt them.

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Barde

## Description

Mage qui confère plusieurs effets bénéfiques grâce à Chanter.Il préfère les rôles de soutient, mais peut aussi servir de soigneur grâce à son esprit accru.

## Spécialité

Sorts curatifs et de soutien (Sauf les plus puissants)

## Compétence de classe

### **Chanter**

> Produit des effets variés.Maintenez le bouton appuyé pour accumuler de l'energie et modifier la chanson.
>
>

## Compétence latente

### **Dissimulation**

> Réduit l'inimitié engendrée par vos attaques. L'ennemi est moins susceptible de vous attaquer.
>
>

```
Créé par Behimer

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Liste des compétences

## Les compétences de combats

Dans Final Fantasy Explorers chaque armes possèdent leurs propres compétences que vous pouvez équiper directement depuis le cristal central, celles-ci pourront être améliorer en activant les Flux cristallin, ce qui leurs permettra d'acquerir de nouveaux attributs.

## Listes des différentes compétences

* Magie Blanche
* Magie Noire
* Magie Temporelle
* Magie Bleu
* Katana
* Arme d'Hast
* Hache
* Dague
* Épée
* Arme de lutte
* Artillerie
Traction City

"*It's like a city, but on wheels*"
―Unknown
## Description

Traction Cities are large cities built upon mobile traction platforms. They can range in size from a small village to a vast city....or so it is claimed. Very few have ever been spotted and it generally believed that they are now all lost, destroyed or fairy tales.

## History

Traction Cities are marvels from before The End. It is believed they were discovered and claimed by survivors who used them to explore the reaches of the Frontiers. If such stories are true it is likely that they now roam The Expanse - it is the only place large enough for them and they are uniquely suited to survive there.

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