recursal/Fanatic-Fandom huggingface dataset:
Hebereke's Popoitto

***Hebereke's Popoitto***, known in Japan as ***Popoitto Hebereke*** (ポポイっとへべれけ) and ***Popoitto Station Hebereke***, the latter a name only used for the PlayStation version, is a puzzle-type video game, and it is the sixt and the last game in the Hebereke series developed by Sunsoft for the Sega Saturn, PlayStation and SNES consoles. Although released in Japan and Europe during 1995 and 1996, it was never released in North America. The gameplay is reminiscent to video game titles like Dr. Mario and Puyo Puyo. *Hebereke's Popoitto* received mixed to positive reviews, and was mostly recommended for fans of the puzzle genre.

In Japan, *Hebereke Station Popoitto* was re-released in 1999 under the *SunKore Best* label. It was later re-released again in 2001 under the *Value 1500* label.

## Gameplay

Similar to other falling block tile-matching video games, the core gameplay element consists of player-controlled blocks falling from the top of the playing field. In *Hebereke's Popoitto*, pairs of blocks, where each block in the pair can be any available color, appear from the top of the playing field and continue to fall until they fall on top of the ground or another block. The pair of blocks are, as long as they're still falling, controlled by the player and can be rotated. When a pair of blocks is suspended, a new pair of player-controlled blocks will fall from playing field ceiling. By lining up four or more blocks with the same color in certain formations the whole formation disappears. The available formations can be straight horizontal or vertical lines or simply just any adjoining formation, depending on the set difficulty level.

What sets *Hebereke's Popoitto* apart from other similar games is that moving creatures, named Poro-porous, will float suspended in mid-air on the playing field. Sporadically, Poro-porous will move one space right, left, up or down. Touching a Poro-poro with a pair of blocks will as always suspend the blocks, and consequently the erratic behaviour of Poro-porous makes it more difficult for the player to plan ahead. Each Poro-poro has its own color and can be, just as with any other block, destroyed by making a formation with the same color. A game is won when every Poro-poro on the playing field is eliminated. A game can also be lost when the blocks fill up to the top of the playing field.

The difficulty level controls, as stated earlier, the possible formations to build. An easier difficulty level will accept any adjoining formation of same-colored blocks, while a harder difficulty level will only accept straight horizontal or vertical lines. A higher difficulty level will also control the number of different available colors for blocks and the number of Poro-porous that are on the playing field at start.
Galaxy Force (video game)

**￼Galaxy Force** (Japanese: ギャラクシーフォース Hepburn: *Gyarakushi fosu*) is a Space Invaders clone developed by Sun Electronics Corporation and distributed by Gifu TOKKI in 1979.

## History

It seems like Sun Electronics developed two arcade games for Gifu TOKKI, G.T. Block Perfect and G.T. Block Challenger, in 1979.
After that they saw the success of TAITO's Space Invaders and wanted to start making their own games.

The first one was Galaxy Force, a clone of TAITO's popular Space Invaders.

## External links

￼Galaxy Force on The Agency of Cultural Affairs' media arts digital archive

The History of SUNSOFT Part I: Before SUNSOFT on VGArc.org
O-Chan

## Origin

### First appearence

Ufouria: The Saga

**O-Chan** is the second main character/protagonist of the Hebereke series.

## Appearances

### Games

* Ufouria: The Saga (1991)
* Hebereke's Popoon (1993)
* Sugoi Hebereke (1994)
* Hebereke No Oishii Puzzle Ha Irimasen Ka (1994)
* Hashire Hebereke (1994)
* Hebereke's Popoitto (1995)
* O-Chan No Oekaki Logic (1995)
* O-chan no Oekaki Logic 2 (1996)
* O-chan no Oekaki Logic 3 (2001)

### Cameos

* Lemmings (1992)
* Barcode World (1992)
* Albert Odyssey (1993)
* Yeh Yeh Tennis 2 (1999)
* Shanghai (2001)
* Shanghai Musume: Mahjong Girls (2011)
* Penguin-kun Gira Gira Wars (2018)
Hashire Hebereke

***Hashire Hebereke*** (はしれへべれけ) is a 1994 racing game developed and published by Sunsoft exclusively in Japan for the Super Famicom on December 22, 1994. The game is the fifth installment in the *Hebereke series*, it acts like 1981 track and field. It also was re-released for Project EGG as a Windows Store title on October 11, 2011 in Japan.

## Gameplay

The game takes place on an isometric view. Like many other racing games, you have to outfast your opponents and get first place. Instead of using karts like many other racing games, you run on your feet. You can choose one of eight players Hebe, O-Chan, Sukezaemon, Jennifer, Booboodori, Pen-Chan, Utsuzin, and Unyoon. Each character has their own unique abilities, advantages, and disadvantages. The way how the race is going to be represented depends on the options you choose in the options menu. You can determine the CPU's difficulty, choose if you want to see yourself through objects, and change the controls if you want to use the slippery racing controls by the simple left, right, up, down sequence or un-slippery controls by using simple and diagonal arrows. The player can gather items to either benefit them or hurt them back by accident. All of the dialogue scenes how there represented on the map depends on what character you choose, as well as all of the endings too. The game is also compatible with 2 players where you can play regular racing and tag mode.
UNPC

The **United Nations Planetary Council** is the legal world government of Earth, and consequentially of all human beings. Constitutionally unable to exert much authority over Mankind's colonies, it set up the Galactic Authority, which eventually superseded it in all important matters except the creation of new laws and the appointment of the GA's ruling council.

## Aspects

* Vestigial Yet Prestigious Governmental Structure
* (No Other Aspects Discovered Yet)
The Wing of Madoola

***The Wing of Madoola*** (マドゥーラの翼 *Madūra no Tsubasa*) is a video game developed and published by Sunsoft for the Family Computer. It was released exclusively in Japan in 1986 and was re-released for the two-in-one PlayStation game, *Memorial Series SunSoft Vol. 3* alongside *Tōkaidō Gojūsan-tsugi*, another Sunsoft game.

## Gameplay

*The Wing of Madoola* is a side scrolling action-adventure game. The player must progress through 16 stages, collecting items which increase the main character Lucia's power, and defeat the boss of each stage in order to gain entrance to the next stage. *The Wing of Madoola* resembles the anime *Leda: The Fantastic Adventure of Yohko* (幻夢戦記レダ *Genmu Senki Leda*), which was popular back when the game was being developed and released.

The game is considered to be difficult to beat. Although Lucia's strength and health increase throughout the game, enemies generally do large amounts of damage, and many continue to smash into Lucia for multiple consecutive hits. Some stages are very large, and it is easy to overlook some of the more necessary items that can make the completion of the game much easier. Many of the bosses can withstand a tremendous amount of damage before being defeated.

## Plot

Once upon a time, in the Kingdom of Badham, there was a statue of a bird known as the Wing of Madoola. Whoever possessed the wing would possess the power to rule the world, and many wars were fought between nations to obtain it. A wise king, one of the members of the Rameru family, managed to get a hold of the wing, and ordered that a deep cave be constructed where the wings would be hidden so that the wars would cease. The knowledge of the cave would be recorded and locked away, accessible only to the rulers of the land. Peace soon returned to the world.

Several centuries later, a young member of the Rameru family known as Darutos learned of the location of the wing through the kingdom's secret archives. He betrayed the family and stole away with the Wing of Madoola. Using the power of the wing, he summoned demons to attack and take over castle Arekusu. He constructed an underground labyrinth beneath the castle, built a dangerous fortress, and planned to rule the world.The few survivors of Arekusu's military, and the remainder of the Rameru family fled the castle. They regrouped and devised a desperate plan to overthrow Darutos and regain control of the kingdom. Lucia, a brave warrior, was selected to accompany a member of the Rameru family who was uniquely capable of wielding magic known only to his family.

As they approached Arekusu, they were beset upon by two powerful demons. While one distracted Lucia, the other attacked the Rameru family member. Lucia battled both demons and defeated them, but not before her partner received a fatal wound. Knowing what had to be done, Lucia bravely pressed forward, knowing that only she could stop Darutos, and regain possession of the Wing of Madoola.

## Trivia

* In the Season 9, episode 68 from *GameCenter CX* - Arino plays a the Famicom port of the game.
Lucia

## The Wing of Madoola

**Lucia** (ルシア), it is the main character in the video game *The Wing of Madoola*.

## Profile

* Family: Father, Mother, Brother
* Age: 18

## About

La Mer clan in Amazones (there is also documentation that referred to as a witch), it had the ability to use only magic in the warriors towards the Daltos subdue. Although there are parents and younger brother, fine setting of the official such as age and personality is not all.

In addition, there is a bad habit that divided five dishes per day.

### Games

* The Wing of Madoola (1986)
* Barcode World (1992)
* Shanghai Musume: Mahjong Girls (2011)

### Other Media

* WanPakku Comics 31: The Wing of Madoola (1987)
Mary Brand

Mary Brand on the Game Book for Dead Zone

**Mary Brand** (Japanese: マリー・ブランド) is the Heroine of Dead Zone.

## About

Mary Brand studied at Mercury's Seventh University.

She went on to work at the Development Authority where she met Cark McRae, her fiancée (one year older than her).

At 26 years old, she was chosen to be the chief engineer of the main large-scale project of the time "Lionex".

When Cark came to visit her, and arrived at her room, she did not already have her figure.

## Appearances

* Dead Zone (1986)
* Sunsoft Jigsaw Puzzle (1987)
* Nazoler Land Dai 3 Gou (1988)
Ikki (video game)

***Ikki*** (いっき, lit. "riot", "revolt" or "insurrection"), is an arcade game originally released by Sunsoft in 1985. The game was released for the Famicom (Nintendo Entertainment System) on November 28 of the same year, and is a multi-directional scrolling action game which contains some elements of a top-down shooter. The game is known outside Japan as ***Boomerang*** and ***Farmers Rebellion***. Its main character, Gonbe, makes a cameo appearance in *Atlantis no Nazo*, another Sunsoft game.

The game has been ported to numerous other platforms, including the Microsoft Windows operating system as part of the *Ultra2000 Sunsoft Classic games* compilation, which was released on June 29, 2001. The game has also been coupled with *Tōkaidō Gojūsan-tsugi* and *Yūyū Sunsoft kessaku-sen 2*(released July 2, 2004), and was coupled with *Super Arabian* for the PlayStation compilation *Memorial Series Sunsoft Vol. 1*. This compilation was also released for the PlayStation Network download service for the PlayStation 3, and also became available on Nintendo's Virtual Console on January 16, 2007, for the Wii, on February 13, 2013, for the Nintendo 3DS and on May 22, 2013, for the Wii U

The game was released as a mobile phone application on September 19, 2003. A renewed version titled *Ikki Mobile* (いっき萌バイル *ikki mobairu*) was released over the SoftBank Mobile and EZweb networks in July 2006.
Chameleon Twist

***Chameleon Twist*** (カメレオンツイスト, *Kamereon Tsuisuto*) is a platform game developed by Japan System Supply and published for the Nintendo 64 in 1997 by Sunsoft.

Though disliked by critics due to its easy gameplay, repetitive music, and awkward camera angles, *Chameleon Twist* was followed by a sequel titled *Chameleon Twist 2*.

This 3D platform game has players take on the role of one of four anthropomorphic chameleons, and travel across six themed worlds. The chameleon's elongated tongue can be used as a weapon, a means to traverse gaps, or as a way to leap onto platforms. Once the tongue is unrolled, it can be guided in any direction using the analog stick. A five-room training area lets players practice the controls. The single-player game involves progressing through predominately indoor environments, each culminating in a boss battle, while collecting hearts to replenish health.

## Plot

The protagonist of the game is a blue chameleon named Davy who, upon following a rabbit (closely resembling Lewis Carroll's White Rabbit) into a magical hole in the ground, finds he has taken on a humanoid form.

The plot involves Davy or one of his friends, Jack, Fred, or Linda, traveling throughout the six lands of the magic portal he enters, in an attempt to find a way back through the portal and back home, following the same rabbit he met before he entered the world.
Gimmick!

***Gimmick!***, known outside Japan as ***Mr. Gimmick***, is a platform video game developed and published by Sunsoft, and originally released in Japan for the Family Computer on January 31, 1992. The story follows a small green character named Yumetaro who was given to a young girl as a birthday present. One night, the girl's other toys become jealous of the attention he is receiving, and whisk the girl away to another dimension. Playing as Yumetaro, the player must maneuver through a variety of levels, using the protagonist's star-shooting power to defeat enemies and progress through the game.

In order for *Gimmick!* to rival the quality of games on the then-new Super NES, director Tomomi Sakai required a large staff and used innovative techniques to create high-quality graphics and sound. The graphics were handled using advanced tileset algorithms which freed processing power so more detailed graphics could be drawn on the screen. The game uses an expanded sound chip which provided more sound channels than a standard Famicom game. With this special chip, composer Masashi Kageyama was able to create a more advanced score. The soundtrack crosses multiple genres, with Kageyama describing it as a "compilation of game music".

*Gimmick!* received mixed reviews and a lack of interest at release. Distributors were more interested in games for the new 16-bit systems, so Sakai found difficulty in getting the game localized outside Japan. Sunsoft of America did not approve of the game for a North American release due to its quirky character design. Ultimately, the only distributor that imported the game was Swedish distributor Bergsala, which released it in 1993 in small quantities across the Scandinavian market. Critics both praised and criticized the game for its challenging difficulty, and some thought the game was designed exclusively for children due to its character design. In retrospective reviews, *Gimmick!* has received more praise, even seeing a re-release in Japan in 2002 for the PlayStation.

## External links

* Title at Moby Games
* Title at Gamefaqs
* Title at Gimmickpedia
Batman: The Video Game (Sega Genesis)

***Batman*** is a video game developed by Sunsoft and released for the Sega Mega Drive in 1990. It was inspired by the 1989 Tim Burton-directed *Batman* film. The game is more faithful to the film's plot than the NES game of the same name and includes levels in which the player controls Batman's vehicles.
Sugoi Hebereke

***Sugoi Hebereke*** (すごいへべれけ *lit. "Amazing Hebereke"*) is a 1994 fighting game developed and published by Sunsoft in Japan for the Super Famicom on March 11, 1994. It is a spin-off of the *Hebereke* series, as well as Sunsoft's first attempt in the genre before they became better known for the  1995 *Galaxy Fight: Universal Warriors*, the 1996 *Waku Waku 7*, and the 1998 *Astra Superstars*.

On June 25, 1994, *Sugoi Hebereke*'s soundtrack was included with the soundtracks of three other titles in the *Hebereke* series and the *Gimmick!* soundtrack, all in one album titled *Takusan Hebereke* ("A Lot of Hebereke"), which was published by Datam Polystar and distributed by PolyGram in Japan. The *Sugoi Hebereke* soundtrack was also included with the soundtracks of two *Hebereke* titles and *Gimmick!* in the album *Sunsoft Music Collection Vol.3* (サンソフト ミュージックコレクション Vol.3), which was published by Wave Master also in Japan on November 30, 2011. The game was re-released on December 18, 2020 via the Nintendo Switch Online SNES app in Japan only.

## Gameplay

*Sugoi Hebereke* is Bird's Eye-viewed like Vectorbeam's 1979 arcade game *Warrior*, but with brawling elements similar to the ones found in Atari Games' 1990 *Pit-Fighter* arcade, Technōs Japan's 1992 *Nekketsu Kakutō Densetsu*, Namco's 1994 *The Outfoxies*, and Nintendo's 1999 *Super Smash Bros*. There are two play modes in the game: story mode and VS. mode. In VS. mode, up to four players can play as the cast of the *Hebereke* series simultaneously when using an SNES Multitap. The object of the game is to knock out (KO) the other three opponents. Each stage is square shaped and has its own environmental hazards and moving objects.
Blaster Master

***Blaster Master*** is a platform and run and gun video game released by Sunsoft for the Nintendo Entertainment System. It is a localized version of a Japanese Famicom game titled ***Chô Wakusei Senki Metafight*** (超惑星戦記メタファイト, lit. "Super Planetary War Records: Metafight", also simply called ***Metafight***), which was released on June 17, 1988. The game was released in North America in November 1988 and in Europe on April 25, 1991. The game is the first in the *Blaster Master* series, and it spawned two spin-off titles as well as two sequels.

The game features a character named Jason who follows his pet frog Fred down a hole in the earth. There he finds a tank and uses it to battle radioactive mutants. The player controls Jason and the tank Sophia the 3rd through eight levels of gameplay to find the whereabouts of Fred and to defeat the mutants and their leader, the Plutonium Boss. The game was praised for its smooth play control and level designs, detailed and clean graphics, and music, and it was criticized for its high difficulty level and lack of passwords or save points. The game was novelized by Peter Lerangis, as part of the *Worlds of Power* series published by Scholastic Books.

## External links

* Title at Moby Games
* Title at Gamefaqs
T.R.A.G. - Tactical Rescue Assault Group: Mission of Mercy

***T.R.A.G. - Tactical Rescue Assault Group: Mission of Mercy*** (Japanese: ハードエッジ: *Hard Edge*) is a 3D Action platform video gamedeveloped and published by Sunsoft and released for the PlayStation in 1998.

## Plot

Although it is a 3D Action Game of Redident Evil Type, there are elements such as being able to output various Arts with Command Input.
In some cases, the development may diverge depending on the player's choice, but it is basically a one-way story.
There are two types of Ending, and it is judged whether or not you have reached within the Time Limit from the event with the final stage to the source of Final Boss.
There is also a Character Voice in English.

Clearing the Game unlocks the Hidden Costume (Color Change), and you can get the Hidden Weapon and Costume (this really changes the Costume) by defeating a specific Boss with a specific Character.

## Story

One day in AD 2046, Night, the Togusa Building owned by the major military industry Machinery Gear, was occupied by an armed terrorist group.
Special forces rush in to rescue the hostages and recapture the Togusa Building, but an armed group raid destroys all but two, Alex Bullet and Michelle Stevenson.
Alex and Michelle begin an investigation into the Togusa Building to complete the mission.

## Characters

* Alex Bullet
* Michelle Stevenson
* Rachel Howard
* Burns Byford

## Videos

T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 1 - IntroT.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 2T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 3T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 4T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 5T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 6T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 7T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 8T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 9T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 10T.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 11 - Good EndingT.R.A.G. Tactical Rescue Assault Group - Mission of Mercy Walkthrough Part 12 - Bad Ending
Blaster Master Jr.

***Blaster Master Jr.***, known as ***Blaster Master Boy*** in North America and ***Bomber King: Scenario 2*** (ボンバーキング　シナリオ2) in Japan, is an action video game developed by Aicom and published by Sunsoft. The game was released in 1991 for Game Boy. The game is a sequel to *Robowarrior*, a spin-off title in the *Bomberman* series by Hudson Soft. However, the game was marketed in western territories as a game in the *Blaster Master* series by Sunsoft.
Blaster Master: Overdrive

***Blaster Master: Overdrive*** is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a WiiWare title for the Wii game console. It is the first reboot of the formula and soundtrack of the original *Blaster Master* game, also produced by Sunsoft, in 1988.

## Plot

The game's plot is based on an Earth that has become infected with a virus that has caused animals to be transformed into monsters that threaten humanity. Alex, a world-leading biologist, takes the fight to the mutations to find the source of the virus, using an armored vehicle called S.O.P.H.I.A. to battle against the creatures.

## Gameplay

The gameplay reuses much of the same concepts of the original *Blaster Master* title. In side-scrolling sections, the players controls S.O.P.H.I.A. to progress through terrain spaces, gaining power-ups needed to face tougher monsters and progress to new areas. At times, the player can have Alex leave S.O.P.H.I.A. and enter smaller caves, at which point the perspective is turned to a top-down run-and-gun game, where the player controls Alex directly, using weapons and gaining upgrades to explore the caves and defeat boss characters.
O-Chan No Oekaki Logic

***O-Chan no Oekaki Logic*** (おーちゃんのお絵かきロジック, *Ōchan no Oekaki Rojikku*) is a Japan-exclusive puzzle game based on the popular *Picross* game. The game is considered to be a spin-off of Sunsoft's *Hebereke* series. Its first release was on the PlayStation on September 8, 1995, and would later be ported onto other platforms ever since. The game has received 2 sequels. It is the only game in the *Hebereke* series to feature Utsuzin as the main villain, rather than Unyohn. A European version, named *Oh-Chan's Logic*, was planned, but was cancelled.

## Plot

O-Chan and Hebe are walking on a grass field. All of a sudden, Utsuzin suddenly captured Hebe in a UFO. O-Chan tries to run after him, but she's too late. Then she ventures to rescue Hebe from Utsuzin's lair.

The ending shows O-Chan waking from her bed, indicating (but not explaining) that it was a dream.
Batman: The Video Game (TurboGrax-16)

***Batman*** is a 1990 action video game developed and published by Sunsoft for the PC Engine. Based on the DC Comics superhero Batman, it is inspired by the Warner Bros.'s 1989 film of the same name. In the main storyline, Batman must face the Joker. Controlling the titular character, the player explores and search for items and power-ups, while fighting enemies in mazes across five stages based on locations in the film.

*Batman* on the PC Engine was created by Sunsoft, which had previously worked on adaptations based on the 1989 film for the Nintendo Entertainment System, Game Boy, and Sega Mega Drive/Genesis. The game was produced by Cho Musou, while soundtrack was composed by Nobuyuki Hara. It was the last Batman game by Sunsoft to tie in with a movie. The game was first announced in 1989 as a platformer, but was later retooled into an action-maze game instead. It garnered mixed reception from critics.
UTC +832200

See also Names of Months and Days and the Time Theory.

**Universal Standard Time +95 years** (UTC +832200) is a time zone implemented by MickeySugui.

## History

### Before YouTube Activity

#### UTC +0

Before MickeySugui uploaded something to YouTube, this time zone is based on UTC +0, which is on the IDL. The year MickeySugui was founded is 2015 as MSN.

#### UTC +43830

Then MickeySugui invented the Time Theory then spun the planet 1826 1/4 times resulting in the planet in the year 2020.

##### UTC +87660

MickeySugui spun the planet 1826 1/4 times sending the planet to the year 2025.

#### UTC +131490

MickeySugui spun the planet another 1826 1/4 times sending the planet to the year 2030.

#### UTC +219150

MickeySugui spun the planet 3652 1/2 times sending the planet to the year 2040.

#### UTC +35 years

MickeySugui spun the planet 3.7k times again sending the planet to the year 2050 then leaving it into normal time for a while.

#### UTC +45 years

MickeySugui spun the planet 3.7k times again sending the planet to the year 2060.

##### UTC +50 years

MickeySugui spun the planet 1.8k times sending the planet to the year 2065.

#### UTC +55 years

MickeySugui spun the planet 1.8k times again sending the planet to the year 2070. Then MickeySugui left it to normal mode before sending the planet to maximum overdrive again.

##### UTC +60 years

Then MickeySugui sent the planet to 2075.

### During YouTube Activity

#### During Windows Never Released

Even though MickeySugui is on another project, he continues to send the universe into maximum overdrive.

##### UTC +65 years

MickeySugui sent the planet into the year 2080.

##### UTC +75 years

MickeySugui sent the planet into the year 2090.

#### During the Hiatus

Even though he is under a hiatus, he still manages to send the universe into maximum overdrive.

##### UTC +85 years

MickeySugui sent the planet into the year 2100 AD.

#### "Now Back To The Show" period

##### Not using the MS.PURS

###### UTC +86 years

MickeySugui subtly spun the planet into 2101.

##### Using the MS.PURS

###### UTC +95 years (from 2017); +97 years (from 2015)

Then MickeySugui coded the planet to 2111, until 2112. Then MickeySugui stopped the controls.
Omega Directive

**Classified, coded transmission follows.**

## **Briefing:**

The Omega Directive was created to deal with a threat not only to the Federation but to the entire Alpha Quadrant, and indeed the whole Galaxy. Starfleet named the hazard the Omega molecule/particle phenomenon.

It was first synthesized over 100 years ago (during the mid-22nd century,) by a Starfleet physicist named Ketteract. The molecule created was the most powerful substance known to exist. A single Omega molecule contains the same energy as a warp core. It has been suggested that in theory, a small chain could sustain a civilization. It is not known whether Ketteract was searching for an inexhaustible power source or a weapon. He created a single molecule particle of Omega, which lasted for only a fraction of a second before it destabilized. His work was carried out at a classified research center in the Lantaru Sector. Ketteract and 126 of the Federation's leading scientists, were lost in the accident. Rescue teams attempting to reach the site discovered an unexpected secondary effect. There were subspace ruptures extending out several light years. To this day, it is impossible to create a stable warp field in that sector. It can only be traversed under sublight power. This is the danger of the Omega molecule. Omega destroys subspace. A chain reaction could devastate subspace throughout the quadrant. Space-faring civilization would no longer exist, and many lives would be lost.

When Starfleet learned of this impending danger, it suppressed all knowledge of the Omega phenomenon. Only Starfleet Captains and Federation Flag Officers may view this document.

## **Directive:**

Starfleet Captains and Federation Flag Officers must ensure the safety of the quadrant from the Omega threat. To this end, whenever sensors positively determine the presence of Omega in a ship's vicinity it will enter "Omega Mode." Doing so locks all navigation, sensor, tactical and propulsion systems. Only the ship's Captain, or a Federation Flag Officer can release the Omega lockout. Access to sensor data retrieved on the Omega effect is limited to Clearance Level 4. When Omega has been verified, the ship's captain will contact Starfleet Command immediately. No information may be relayed to the ship's crew. All other priorities are rescinded until the threat is neutralized. The prime directive may be compromised during such a mission, if necessary. Blatant abuse of this power will be prosecuted to the fullest extent using all other Starfleet Directives. If a violation of the prime directive is even minimally anticipated, it is authorized and advised. If Starfleet Command cannot be contacted for any reason, the primary priority is the destruction of all Omega molecules detected. There will be no computer record of the sensor logs, and Captain's/Captain's Personal Logs must be either encrypted or deleted.
Sophia 3rd

**Sophia 3rd**, **NORA MA-01**, (also known as **SOPHIA THE 3RD**) given to Jason by Eve, is an all-terrain agile battle tank from a foreign world. It's tough enough to ignore falling damage, take several direct hits from ordnance, is more or less immune to environmental conditions, and even survive in lava for more than a couple seconds. It can jump impressively high and is highly modular. Previous versions, which presumably exist due to the "3rd", are unknown. The vehicle was constantly tinkered with after it fell into Jason's hands, undergoing several retoolings and rebuilds over the years.

In Blaster Master, Jason encounters Sophia in a massive hole after chasing a mutated Fred. Its sudden appearance is not explained in the game, and it wasn't until the canonization of the Worlds of Power novel that it gained a backstory relating to Eve.

## Appearances

### Games

* Blaster Master (1988)
* Blaster Master 2 (1993)
* Blaster Master: Enemy Below (2000)
* Blaster Master: Blasting Again (2001)
* Blaster Master: Overdrive (2010)
* Blaster Master Zero (2017)

### Adaptation

* Blaster Master (comic) (1989)
* Worlds of Power: Blaster Master (1990)
Trip World

***Trip World*** is a 1992 platform video game developed and published by Sunsoft for the Game Boy. It was released in Japan on November 27, 1992, and in Europe in 1993. The game's plot centers around the bunny-like being Yakopoo (ヤコプ) and his quest to retrieve the flower of peace so that peace will return to Yakopoo's disarranged world. The protagonist's trademark ability is to shapeshift into different forms.

The game was re-released for the Nintendo 3DS Virtual Console in Japan on November 30, 2011, and in Europe January 5, 2012.

## Plot

The game is set in Trip World, a peaceful world where Yakopoo lives. He is a young member of the Shabubu race of bunny-like beings. Yakopoo lives with his grandfather, an old Shabubu, on the holy mountain known as Mount Dubious, where the Maita Flower is found. The named flower is the flower of peace and is deemed to have supernatural powers. Because of this, it is usually protected by Yakopoo's grandpa, so that it won't fall in the wrong hands. However, one day mysterious shadowy creatures appear, attack Yakopoo's grandfather and steal the flower of peace.

Since the Maita Flower has been removed from its place, the peace is gone and the inhabitants of Trip World get mad and don't stop quarreling with each other. In order to save his world, Yakopoo sets out to find the thieves and to return the Maita Flower. In the game's last stage, Mirror Land, it turns out that the King of Mirror Land, a Shabubu himself, and his minions stole the flower. After Yakopoo defeats the King's minions and the King who fights Yakopoo in a robot, the Queen appears who hid with the Maita Flower during the fight. The King was actually possessed by a flower of unknown origin on his head which now disappears after his defeat. The King turns good again, Yakopoo's grandfather returns the flower to the holy mountain and the peace is back in Trip World.

## Gameplay

You can jump using the A button, with the B button normally you kick, this is used as the main attack, if you press up and B you can transform into Yakopoo's flight form, press down and B to transform back, if you press down and B normally you can transform into Yakopoo's swim form, if underwater, you can press the B button to spit out a bubble as an attack, press up and B to transform back to the normal form
Hebereke No Oishii Puzzle Ha Irimasen Ka

**Hebereke No Oishii Puzzle Ha Irimasen Ka** (へべれけのおいしいパズルはいりませんか) is a puzzle game released for the Super Famicom on August 31, 1994. The game is based off the 1993 arcade game, Oishii Puzzle Ha Irimasen Ka, which was also developed by Sunsoft and Atlus.

## Gameplay

The game takes place on a game board where you take the role of Hebe. Each time you turn comes, a wheel determines how much spaces you go. When you land on a certain colored space, you go directly to a minigame. These minigames include spot the difference, put the puzzle together, find the character, and a crossword puzzle. The player can also land on a special space where you can use a special wheel. The wheel can either land on something that is useful for the player or could give the player bad luck. After you have beaten a board, you go on to the next one. The game an also be played on the multitap with 5 player compatibility.
Dead Zone

***Dead Zone*** (デッド ゾーン *Deddozōn*) is a video game developed and published by Sunsoft. It was released only in Japan for the Famicom Disk System on November 20, 1986.

## Plot

In the space calendar 0385, the Earth suffers from overpopulation and humans started to build space colonies. Cark, the protagonist of Dead Zone, works for the Earth federation's space development office. He is a brilliant engineer in space physics and he is working for Sirius third planet colony. He also got engaged with his beloved girlfriend Mary, but they had to postpone their wedding. Five months later, Cark, accompanied with his robot Carry, decides to meet Mary at last, and prepare the ceremony. But when he arrives at the space station, everything is quiet. Then a beam of light hits him. He wakes up sometimes later, inside a sort of underground graveyard, pieces of dismantled robots surrounding him, including *Lionex* (ライオネックス) from SunSoft's unreleased Nintendo Vs. Series title of the same name.

## Gameplay

The player proceeds through the game by choosing from a selection of text menu commands. Like any traditional digital comic/text adventure games, a large view shows the surroundings. The bottom of the screen proposes simple action commands, like see, take or push; however, the game is entirely in Japanese (although it uses katakana exclusively). One of the original features of the game is to use real sampled sound in some places, which is very unusual for the time.

## Other appearances

* Cark and Carry from *Dead Zone* have made appearances in a few games, including as 1988's game *Nazoler Land 3*, SD characters in 1992's strategy game, *Barcode World* for Famicom, and 2011's Puzzle game *Shanghai Musume: Mahjong Girls* for iOS and Android.
Albert Odyssey (video game)

***Albert Odyssey*** (アルバートオデッセイ *Arubaato Odessei*) is a tactical role-playing video game developed and published by Sunsoft and released for the Super Nintendo Entertainment System in Japan in March 1993. The game features strategy-based combat in addition to traditional role-playing game elements in two-dimensional environments. It is the first game in the *Albert Odyssey* series, and was followed by two sequels, *Albert Odyssey 2: Jashin no Taidou* in 1994, and *Albert Odyssey: Legend of Eldean* in 1996. On June 12, 1996, *Albert Odyssey* was made available as a full game download on the Satellaview add-on as ***BS Albert Odyssey*** (BSアルバートオデッセイ *BS Arubaato Odessei*), and the original *Albert Odyssey* was re-released for Satellaview in March 1998.

Players assume the role of Albert, the young heroic swordsman who lives in a fantasy world filled with monsters and mythical creatures. While much of the world remains in relative peace following a great war many years before, a military faction led by the dark magician Globus has emerged to conquer the newly pacified nations and expand their empire. With the help of Albert's friends as well as hired mercenaries, the player must travel the world and eventually confront Golbus and his forces to prevent another large-scale conflict.
Tel-Tel Stadium

***Tel-Tel Stadium*** (ＴＥＬ・ＴＥＬスタジアム, "TEL · TEL Stadium") is a Sega Mega Drive baseball video game released in 1990. Along with *Tel-Tel Mahjong* it is a part of the *Tel-Tel* series and allows for online multiplayer through the Sega MegaModem and the Sega Net Work System, as well play against computer opponents.

## Gameplay

The player becomes the coach as the individual players are not directly controlled. Instead, commands are given for pitching and batting; which may or may not be obeyed depending on the situation. The multiplayer mode is text-only while the single-player game has all the graphics in addition to the text. Thirty different teams are available in this game; with options ranging from actual Nippon Professional Baseball teams to little league baseball teams and even a team of professional wrestlers.
Ripple Island (manga)

***Ripple Island*** (リップルアイランド *Rippuru Airando*) it is a manga based on the video game of same name. It was written by Kenji Mori, and was released for mangas part of Tokuma Shoten's Wanpakku Comics. The manga also includes a side chapter based on *The Wing of Madoola*.

It was released on February 20, 1988 in Japan as part of Tokuma Shoten's Wanpakku Comics.
G.T. Block Perfect (video game)

**G.T. Block Perfect** (Japanese: G.T.ブロック パーフェクト Hepburn: *Jiti burokku pafekuto*) is an arcade game developed by Sun Electronics Corporation for Gifu TOKKI in 1978.

The game is a clone of the block breaking game Breakout.

## ￼￼History

Not much is known about the development of these early games. According to current Director of SUNSOFT, Shigeki Shimizu, former presidents of SUNSOFT, Kiharu Yoshida and Shouji Suzuki together with a third staff member was the three people that developed Sun Electronics Corporation's early arcade games. Whether or not this includes G.T. Block Perfect has not been confirmed but is possible.
There are no known images of G.T. Block Perfect.
## External links

￼G.T Block Perfect on The Agency of Cultural Affairs' media arts digital archive

The History of SUNSOFT Part I: Before SUNSOFT on VGArc.org
Jason Frudnick

* Reboot
* Prereboot

**Jason Frudnick** is the main character in most of the Blaster Master adventures. He's the husband of Eve, father of Roddy and Elfie, and destroyer of the Plutonium Boss after finding his pet frog, Fred. His last name is sometimes known as Gardner, perhaps as a nod to Kane Gardner, the main character of Meta Fightwhom Jason was based on.

Jason is most famous for piloting the Sophia 3rd and Sophia 4th. His primary weapon is the Gun, and he uses short-range supplementary Grenades. There's not much known about him, other than he grew up as a normal teenage boy and seems to possess a strong sense of bravery. After inheriting the Sophia 3rd, he learned quickly how to operate, maintain, and even improve on the original alien technology.

## Appearances

### Games

* Blaster Master (1988)
* Blaster Master Boy (1991)
* Blaster Master 2 (1993)
* Blaster Master: Enemy Below (2000)

#### Reboot

* Blaster Master Zero (2017)
* Blaster Master Zero 2 (2019)
Shounen Ninja Sasuke

***Shounen Ninja Sasuke*** is an action-adventure game released by Sunsoft for the Super Nintendo Entertainment System in 1994. The game was supposed to be released in English as *Boy Ninja Sasuke*.

## Plot

The young ninja Sasuke and his monk friend Chin-nan embark on a quest to rescue a princess kidnapped by an evil warlord.
Tel-Tel Mahjong

***Tel-Tel Mahjong*** (ＴＥＬ・ＴＥＬまあじゃん) is a Sega Mega Drive Mahjong video game that was released exclusively in Japan in 1990. Part of the *Tel-Tel* series that included *Tel-Tel Stadium*, it was one of the few games that used the Mega Modem, allowing for two-player games via the Sega Net Work System. Up to three players can play the "host" player in addition to being able to play against computer opponents.
South Africa

The **Republic of South Africa** is one of the countries featured in Project Customize. The open-world cities that are in South Africa are Johannesburg, Cape Town and Durban. It is the only African country featured in the game. One unique traffic vehicle is a minibus taxi (an exact model of a Toyota Quantum Ses'fikile), seen in all the South African cities in the game. They have unique driving properties where they break the road rules, much like the controversy surrounding the minibus taxis in real life. "Bakkies" such as the Ford Bantam and Opel Corsa Utility can be seen in traffic as well.
G.T. Block Challenger (video game)

G.T. Block Challenger flyer

**G.T. Block Challenger** (Japanese: G T ブロック チャレンジャー Hepburn: *Ji ti burokku charenja*) is an arcade game developed by Sun Electronics Corporation for Gifu TOKKI in 1978.

The game is a clone of the block breaking game Breakout.

It was released only one month after G.T. Block Perfect.

## ￼￼History

Not much is known about the development of these early games. According to current Director of SUNSOFT, Shigeki Shimizu, former presidents of SUNSOFT, Kiharu Yoshida and Shouji Suzuki together with a third staff member was the three people that developed Sun Electronics Corporation's early arcade games. Whether or not this includes G.T. Block Challenger has not been confirmed but is possible.
The only known picture of the game is from a flyer. This shows a monochrome green game screenshot and cocktail model cabinet.

## External links

￼G.T Block Challenger on The Agency of Cultural Affairs' media arts digital archive

G.T Block Challenger on Undumped Wiki

The History of SUNSOFT Part I: Before SUNSOFT on VGArc.org
Blaster Master 2

***Blaster Master 2*** is a video game developed by Software Creations and published exclusively in North America by Sunsoft of America for the Sega Genesis on March 15, 1993. The game is a sequel to the original *Blaster Master* originally published for the Nintendo Entertainment System (NES). It was published specifically for the North American market following the success of the first NES game in the same region. The staff of the original Japanese version of *Blaster Master*, titled *Chô Wakusei Senki Metafight*, had nothing to do with *Blaster Master 2*, and Sunsoft Japan did not release BM2 in Japan.

## External links

* Title at Moby Games
* Title at Moby Games
Oishii Puzzle Ha Irimasen Ka

***Oishii Puzzle Wa Irimasen Ka*** (おいしいパズルはいりませんか) is a puzzle video game, developed by Kuusoukagaku Corp. and published by Sunsoft on September 1993 in Japan only for arcades.

There are four mini-games to choose from: crossword puzzles, picture matching (jigsaw puzzles), spot the differences, and hide and seek. The game progresses in a sugoroku format, where you spin the roulette wheel, move forward by the number of squares that come up, and play the mini-games instructed on the squares that stop. It is developed by the Science Fiction Research Institute.

In 1994, it was ported to the Super Famicom as *Hebereke No Oishii Puzzle Ha Irimasen Ka* which featured the company's mascot character, Hebereke.

## Gameplay

The game progresses in a sugoroku format. Spin the roulette wheel and advance by the number of squares that appear, then clear the mini-game instructed by the squares that stopped and move on. If you advance through Sugoroku to the goal, you will clear one stage.

Each mini-game has a time limit, and if you make a mistake, the time decreases, and if you can't clear the quota within the time, the game is over. When a problem is difficult, you can use the item *HELP* to get a hint. More details later.

### Mini-game

The mini-games that will be played in each square are as follows.

* Crossword: Solve a 5x5 crossword puzzle problem. Fill in the blanks with letters while referring to the hints on each key, and complete the game by filling in all the blanks with the correct letters.
* Picture matching: One picture will be divided into separate pieces, so rearrange the pieces to return to the original picture. Basically the same rules as jigsaw puzzles.
* Spot the difference: Find 7 mistakes in the similar pictures on the left and right. The difficulty level is high because even if the same picture problem is asked, the parts to look for are different.
* Hide and Seek: Search for the character designated as the "answer" from among the many people in the field over several screens. The rules are basically the same as Find Wally!, but the point is that it's a game, so people are moving around.
* Bonus: If you land on the "Bonus" square, you have a chance to get additional bonus points or HELP. Spin the roulette wheel and receive what is written where it stops. However, there may be cases where there is a ''miss''*.*

### Help

HELP is a help item in this game. Two are given at the start of the game or when continuing. It can be used during mini-games, and different effects can be obtained depending on the type of mini-game. It disappears when you use it, but you can replenish it by pulling a win on the bonus roulette wheel. The help effects in each mini-game are as follows.

* Crossword: It will open the answer for one specified key.
* Picture matching: It will fit the specified piece into the correct place.
* Spot the difference: It will help you find one mistake that you haven't found yet.
* Hide and Seek: It will tell you the direction to where the answer character is.
Alex Bullet

Alex Bullet for T.R.A.G. - Tactical Rescue Assault Group: Mission of Mercy (Hard Edge)

## Origin

### First appearence

T.R.A.G. - Tactical Rescue Assault Group: Mission of Mercy (Hard Edge)

**Alex Bullet** (Japanese: アレックス・バレット) is the main protagonist of T.R.A.G. - Tactical Rescue Assault Group: Mission of Mercy.

## About

Special Forces Member and Gun Expert.
Cool personality.
You can also do Martial Arts.
Weapon is Alex Only's Custom Hand Gun "M727 ST Custom".
"AP Bullet" with fast bullet speed and low power, and "HESH Bullet" with slow bullet speed and high power can be used.
It is desirable to challenge the small fish Enemy opponent who can respond in close combat with Martial Arts because it consumes bullets and does not turn the enemy back.
Alex's Goggle also has a Night Vision Goggle System, so only Alex can explore the dark.
Hidden Weapon is "MG-FTR-C7 Anti-Tank Rifle".
Unlike other Members, Costume does not change even if equipped.