Belkrin Priest-Wren (RP)

## Belkrin Priest

• Mandalorian (Clan Priest)

• DeathWatch Officer

• Infamous Bounty Hunter

"*Forgiveness is not forgetting. You can keep that experience and learn from it, instead of using it as a tool for power and revenge*"
―Belkrin
**Belkrin** was a female Devaronian who was born during the period leading up to the beginning of the Clone wars in 22 BBY. After being raised for eight years, Belkrin was taken by a Mandalorian who was passing through her small village, the man taking a liking to her spirit. He taught her to fight, and how to survive. She then was sent to Korriban to learn further, acquiring further education and knowledge in order to move up in life.

Following the education, Belkrin joined up with the Haxion Brood of the Shadow Collective, gallivanting around with the group of ragtag mercenaries. On her last mission with the Brood, they collected a Sith Holocron which was claimed by the leader of the Brood, Rafaam. Belkrin was instructed to board The Timber Hearth with a small crew, finding the pilot to be Darth Maul, the illusive leader of the Collective.

Thus began the winding journey of The Timber Hearth, as well as the budding romance between Belkrin and Maul. The crew were stuck in hyperspace for a couple weeks, over this time Belkrin reflected on her past, and got to know the others on the flight more. She learned they were heading to Concordia, to assist one of Maul's contacts in a mission shrouded in mystery.

Concordia was a short stop on the journey of life, and Belkrin did not spend much time there. She completed the mission with Maul and the others, as well as having a few turbulent confrontations with Fyst, a Dark Acolyte whom she had past dealings with personally. She slogged through those days, only making it to the next by the hope that the next one would be better.

The group then went to Dathomir to speak with Mother Talzin in order to reattach Havok's limbs. Unbeknownst to Belkrin, Mother Talzin impregnated her using the force, starting her down a road to a much happier future. After Dathomir, the group made their way to Naboo in order to rescue a captive Sith that Maul said could prove useful. Once they got Diena, they had a friendly relationship and went to Teth with the intent of it being a pit stop until they headed to more friendly territory.

While on Teth Belkrin deepened her relationship with Maul, as well as discovered she was pregnant. She dealt with more of her past, as well as formulated her 'Nexus' with the assistance of Maul. Her and Maul actually started to be together by this point, both helping the other through their various problems and feelings. Their time on Teth ended when Darth Sidious arrived in a wormhole to greet his old apprentice, and direct him to Odessen, to fit into his plan. After discussion, the crew decided to go to Odessen, heading to their next destination.

Once arriving at Odessen, the group was introduced to the 3SA clones and few Jedi, Belkrin hitting it off almost immediately. A few members of the group were captured and imprisoned, but Belkrin and Maul were left alone, Belkrin continuing to talk with the Clones. Belkrin had a variety of experiences on Odessen, growing as a person from them, and partially changing her perspective on certain parts of life. Once the spirits were defeated, Belkrin and Maul left Odessen in order to retire, heading to a remote planet where they planned to raise their child in peace. However, Whirr had other plans, sending a transmission asking them to go to Saleucami in order to get a datapad. They decided to do so, and were sent to the Void.

Their time in the Void was one of celebration and learning. From Eliza getting some education, to Belkrin and Maul learning more how to be parents together, they managed to finish out well, or so they thought. Arriving at a strange base, Belkrin explored with A.L.I.C.E. before coming upon an inconceivably large army, netting herself temporary paralyzation and severe electrical injuries in the process of escaping. They were dumped into the universe unceremoniously after these injuries, a final act from A.L.I.C.E. to prevent this rider on the pale white horse from capturing her family.

## Origins

Belkrin was born in the slums of a village, her mother poor and her father dead. It was in the alleyways on Florrum, and she was part of a small gang of Devaronian delinquents stealing to live. They continued to live like this day in and day out, never quite reaching above the poverty line. On a day like no other, their group decided to try to rob a Mandalorian who was coming through town on a job. He turned his blaster, not going to shoot, just scare the group off. Only Belkrin remained, running at him and slashing at the man's armor fruitlessly as he laughed in the alleyway before grabbing her wrist and stopping her. He showed her the correct way to told the knife, short quick jabs instead of the long slashes she was attempting before. The man took a liking to her, allowing her to leave with him towards his Mandalorian clan. She felt no real attachment to Florrum, as why should she feel attachment towards the planet that only caused hunger and pain? That day, the man gave her a name: Belkrin.

Belkrin flew with the man to Mandalore, where she trained under Clan Priest for ten years, learning their language, their way of living, and discipline. Once she hit eighteen, she departed for Korriban on a trader ship to refresh her knowledge on the Sith language and history, studying for another ten years under various master craftsmen and archivists, learning how to speak,read and write Sith, Ancient Sith, High Sith, Zabraki, and Huttese.The whole time she was on Korriban, she thought of that Mandalorian, how he changed her life instead of killing her or leaving her to die. She used this motivation to excel at her studies, applying herself to numerous disciplines of melee and ranged combat, as well as the hidden lore of the planets and systems of the known universe.

Thirteen long years she spent on Korriban, furiously learning and applying knowledge to survive on the harsh world. Being such an accomplished scholar and combatant, Belkrin was picked up by the Haxion Brood, traveling and learning under them to improve her knowledge and combat prowess. Utilizing her persuasive abilities, she slowly ranked up, talking with the right people, doing a favor here and there, until she could have autonomy. She did outside jobs here and there, increasing her reputation and garnering respect from the right people. She bounced from planet to planet, learning and expanding her prospects as she went.

## Time on Mandalore

### Training

    Belkrin trained in combat with the Mandalorians, expanding her knowledge on fighting styles and methods. While she was there, the Mandalorians also brought her up to speed on the basic happenings in the world. She trained in melee and ranged combat, as well as learning Mando'a and more basic knowledge needed to survive in the world. She extensively trained in long ranged combat, growing to be a master over the years.

### Clan Priest

Belkrin was raised in Clan Priest, enjoying the experience quite a bit and adopting their mannerisms. She found a home among the other members of the Clan, mingling and growing to see them as family.

### Ship Maintenance

While on Mandalore, Belkrin was taught how to repair and maintain a variety of ship components and systems. She spent two years aboard a Teroch gunship which made a trip to Zygerria and recovered a child who went on to lead Clan Priest. Belkrin was the mechanic on said ship, gaining valuable training in combat and ship maintenance over the two year span. Of the many systems she was trained to repair, one very valuable skill was the ability to repair and maintain class three and four hyperdrives, given sufficient time.

## Korriban

"*You're a Sith Spirit? I'm surprised, I never would have guessed from the undead blocking the path to here*"
―Belkrin, talking to Dyamooorl
### Plague Doctor

In her time on Korriban,Belkrin became fascinated with the Plague Doctors of old, their methods and garb studied days on end to try to discern why the practice eventually died out. She discovered multiple instances of the practice resurfacing, each time leaving a path of death and knowledge in their wake. She studied the garb for nights on end, getting to know the inner workings of the mind of a Plague Doctor, as well as the garb (and occasionally armor) that they wore. Deciding from that point on that she wished to carry on the legacy, she began to look for people to make her armor which resembled the garb of a Plague Doctor. She finally had it made, the Beskar garb ending the research, the tireless nights of drawing up plans and careful measurement. She named this armor "The Anomaly", after the nature of Plague Doctors to just suddenly appear out of nowhere in history.

### Education on Korriban

Belkrin learned multiple languages while studying under the various masters, this allowed her to read various texts which a monolingual would not be able to. Her understanding of ancient sith allowed her to read the ancient scrolls in the various collections and ruins on Korriban. Through this, she gained a better understanding of the living force, and how it flows through all objects in the universe. Never quite understanding how to harness these abilities, she assumed that she lacked the ability to tap in to such a power. Being on Korriban as long as she was, she was able to become highly proficient in ranged and melee combat, having a custom Amban and shotgun made, "The Cure" and "Der Schwarze Tod" respectively. Belkrin spent a year as a translator for a prominent merchant, being allowed access to his personal library to improve her knowledge of the greater universe, the Jedi, the CIS, the GAR, and all of the other factions. She becomes an extremely accomplished scholar, learning practical knowledge as well as the history, myths, and legends of many cultures across the known universe.

### Dyammooorl

While researching on Korriban, Belkrin stumbled upon an ancient Sith scroll which told of an ancient Sith Tomb nearby where she was living at the time. She slowly planned her journey out, gathering a small team of fellow researchers from the surrounding area to explore the temple and provide support, if it was needed. They set

out on their journey, arriving at the tomb in late dusk. As soon as they entered, they were met with resistance, an ancient spirit meeting them head on and taking out two of the researchers as it went down. As the other researches probed deeper in to the tomb, Belkrin felt an otherworldly pull drawing her towards a secret passage in the tomb, leading her down the drafty, dank tunnels until she arrived at an open chamber deep below the temple. At the center lay a dais, a prismatic light barely glowing from the surface. She cautiously approached, seeing a gem inset in the stone, discordant whispers growing louder as she approached this blood red gem. As if guided by an ethereal hand, she extracted the stone from the dais. Time seemed to slow, her mind being drawn into this gem momentarily. She "awoke" in a parlor, a Wookie sitting across a chess table from her. He barked at her, moving a pawn. She silently thanked herself for learning Shyriiwook, replying in kind. From this conversation and game, she found that this Specific Wookie was an ancient Sith spirit, who had been trapped in this tomb for hundreds of years. He conversed exasperated, lamenting this fact. This was when the deal first came up, and over the next hour they formulated their deal. In return for escaping the temple and yearly trips to dark force nexuses, Dyammooorl will take over Belkrin's body when they are in extreme peril. Dyammooorl knows as Belkrin does that he lacks the power to permanently take over her body, as her will combined with the fact he was not especially powerful with the force makes it so that his control was only allowed so far as Belkrin allows him to keep control. Together with Dyammooorl, now in a slot on the inside of her armor, she leaves the temple, the other researchers having passed in their attempts to retrieve the Holocron within.

## Emotion

"*Your Emotions are beating you down. They are consuming you, friend.*"
―Belkrin, speaking with a clone
Belkrin was a compassionate person, finding it better to talk to others over fight or argue. She was loyal to those she considered friends or family, considering keeping them safe and healthy more important than he own well being. This made it difficult for her to share her emotions and feelings with others, as she did not want to put mental or emotional strain on them unnecessarily, leading to her to occasionally have emotional or mental breakdowns from the stress she placed on herself. She was over critical of herself and over complicated sometimes, but she cared a lot about what she died. Over time, Belkrin had allowed herself to open up to few people about her past, feeling it necessary for her mental health and wellbeing. After Maul went through the Nexus, she began to be able to open up to him more, appreciating having someone there to help.

Belkrin was empathetic, finding it easier to identify with the situation or feelings of others around her. This also allowed her to have better control over her emotions, able to keep them suppressed for longer than usual, until she was alone where she could decompress. She felt she needed to be strong around others, but found it increasingly hard to do so since she started being around the crew on the Hearth, leading her to feel disappointed in herself.

### Belkrin's Journals

One side effect of Belkrin's difficulty with sharing emotions was that she had to find other ways to cope with these thoughts and feelings. In the end, she decided she would do so by recording her thoughts and feelings in leather bound journals, writing what she couldn't say to others in these journals since a very young age. These journals allowed her to stay calm and collected in situations she would have otherwise possibly cracked under, and allowed her to collect her thoughts to deal with decisions with a clear mind. She kept these journals on her personal ship, the Seraphim. She wrote in them all the way up until she retired, then she decided to give them to the Chiss in order to allow the knowledge contained within them to live on through others, for her experience and training to allow others to succeed where she couldn't. Now that Belkrin was in the Void, she was able to start anew, writing in journals yet again, eagerly awaiting the next chapter in her and Maul's life.

## The Timber Hearth

"*We've been in hyperspace for 3 weeks now! How many laps have we made across the galaxy? Can we stop for some snacks?*"
―Belkrin, while the hyperdrive was broken
### Broken Hyperdrive

After the mission on Korriban with the Haxion Brood, Maul instructed Belkrin to get onto the smaller ship, The Timber Hearth. Over the two week period they were stuck in space because of a broken hyperdrive, Belkrin got the chance to get to know the others on the ship better, as well as reflect on her past. She assisted Maul in repairing the Hyperdrive, as well as kept track of the Mand'alor debate in their free time. Belkrin and Maul succeeded in repairing the Hyperdrive, The Timber Hearth finally arriving on Concordia.

### Concordia

The Timber Hearth arrived on Concordia from Korriban, the mission unknown to most of the group other than Maul.

#### Initial Landing

Upon landing, Fyst greeted the group at their camp as it was beginning to turn to night. Belkrin took a walk with Sebonance, talking over the forest and Dyammooorl. Once they returned from their walk, the ship of Njex landed. A fight ensued, until the combatants realized who they were fighting, and backed off. Sebonance and Belkrin went to intercept the CDRU, deterring them from investigating. They return to the camp, Belkrin sitting by the fire and taking note of the experiences of Bob Ross turned Njex, very curious about the change and how it worked.

#### Complications

Belkrin had some disagreements with Fyst over the course of their stay on Concordia, specifically over his treatment of other sentient beings, such as keeping slaves. Ultimately this led to Fyst killing nine of his slaves, the tenth managing to sneak off, Belkrin later giving her supplies and sending her on her way. Belkrin was quite angry, having talked to Fyst about this many times before, yet he continued this behavior. Sebonance and Fyst almost fought over the incident, but the situation de escalated, Fyst retreating into his cabin that he had the slaves build. Belkrin and Sebonance follow him in as they hear blaster fire, investigating the mansion and finding one of the slave's mutilated bodies in one of the rooms, having been eaten by the Ewoks. Belkrin nearly snapped and shot Fyst, holding herself back and heading into the woods to cool off. She returned and talked to Maul, then posted up in a tree to wait for their visitor.

#### Dark Magicks

After Havok's injuries by holocron, Maul went through a portal by the making of Mother Talzin. Belkrin kept the fire going the entire time he was gone, making sure that it did not go out so that Maul could return. While Maul was gone, Belkrin stayed at camp to make sure everything remained in order, receiving the injured ewok Nub Nub from a jetpacking incident, as well as keeping in contact with Fyst as he explored the nearby City. During this time, Kkkt invited Belkrin to join the Dark Brotherhood, Belkrin graciously accepting. Belkrin and Kkkt had a long talk about the will of the force, Belkrin coming out of this conversation with a new viewpoint on life.

#### No One is Immortal, not even Nub Nub

Nub Nub, Fyst's Ewok, was injured in a jetpacking incident while on Concordia, Fyst taking the situation hard. Belkrin comforted him in his ship, helping him get through the situation in any way she could, despite their disagreements.

#### Fyst's Injury

While forging new beskar prosthetics for Havok, Fyst suffered a terrible series of injuries via an explosion and resulting fireball. Belkrin was personally affected by this event, seeing Fyst as a friend even through their arguments and malice. She stayed in the med room for the entirety of his time in the Bacta tank, Fyst not wanting to be alone and Belkrin not wanting to leave him alone through such a delicate time in his life. Later on, Fyst talked of killing his father for what he had done, Belkrin helping him through the conversation and calming him down.

#### Destroying the Cabin

"*They tried so hard to make the doors indestructible they forgot to strengthen the walls*"
―Belkrin, upon viewing the Cabin
Once Maul returned from Dathomir, he informed the group of their mission. They were to destroy the Cabin on Concordia, owned by the current leaders of Mandalore. This would deal a decisive blow to the government that they were hired to destabilize, and allow them to finally leave the planet. Belkrin assisted in the assault, setting the explosives on the nuclear reactor, and fleeing with the others. She left the area with the crew of the Timber Hearth, recuperating and talking with the contact for the final time, then heading to Dathomir.

### Dathomir

Belkrin went with the group to Dathomir after Maul returned, taking copious notes on the experience and taking a backseat when it came to talking or interacting, leaving it to Maul and the others. She learned much about the culture, as well as the powers of the Night order. The Force Draining of Phaser Kelborn was an interesting sight to see, Belkrin noting the process and what the outcome was with numerous entries in her journal, sketching the process and the spectacle that followed.

### The Final Journey of the Hearth

One of the pit stops of the final journey was at Naboo, to pick up Darth Diena. Belkrin bonded with her over time, learning of her past and what her future plans were, at least what she wanted to say. Belkrin grew close on their way to the final destination of the Hearth, Teth. Once they left Teth, they docked it with the ship, ending the solo journey of the Timber Hearth and her crew, for now.

#### Teth

On Teth, Belkrin deepened her bond with Maul and the other passengers on the hearth. She allowed Maul to go through some of her memories, allowing him to understand her further, and for her to trust him more. They decided to work through their problems together, Belkrin having more respect for Maul than ever before. While on Teth, Belkrin also delved further into her past, covering more of it and understanding herself and other better through it. She confided in Maul and others more, but remained worried over the vast amount of pain and suffering bottled up in Maul, as he had yet to talk to her about it like she has with him. She also tried to face her fear, failing at first before realizing she needed to take it slow, not try all at once, for now.

##### The Mind is a Mysterious Place

After a period of thinking, Belkrin decided to "organize" her memories, to make it easier for her to go through them and deal with the trials and tribulations that come with reliving your past. She organized it, imagining a pool of water holding globes of light, her memories dispersed throughout, the deeper down the worse the memory. She went through the memories one at a time, not rushing it. When Maul went into her mind to get a better understanding of her, he described this space as a nexus of her mind, the memories, thoughts and feelings neatly organized and laid out for her, and those she allows, to look through. She formed this "Nexus" in order to not overload herself when trying to work through and make peace with her past, knowing she would never be able to do so in the state she was in currently.

#### Pregnancy

Belkrin, after missing her cycle twice, decided to get a medical scan. Everything seemed fine, except for the fact that she was, apparently, pregnant. She was extremely confused, seeing as she has not had a partner for a while, and the scan and medical droids said that she has been pregnant for 25 days, coinciding with when she was on Dathomir. She was taken aback when she sees who the "father" is, and worried over the fate of the child once it was born. She read that her child was due in 55-75 days, confused and slightly frightened at what this child might become. She realized how this could have happened while they are in hyperspace, grimly finding that this could go wrong in many ways. She continued to think of the consequences while she and the other hearth members were in transit to their next destination...

### Memories

Belkrin had many memories associated with the Hearth from her time on it, becoming attached to the ship and her crew. This made it harder to handle when Kkkt left the ship to return to his home planet of Mustafar. She remembered the times she had shared with him, and lamented the fact that he left, as he was one of two people she could really confide in, but she understood why he had to return. The Mustafarian people needed him, and she respected that decision, and said goodbye in the hangar as he left for home. Now one member down on the way to uncharted territory, and a child on the way, Belkrin was understandably concerned for what was to come.

## Odessen

"*The force is not a toy to be trifled with. It is a living force which holds us all together, and allows you to be standing in front of me alive instead of a pile of ash beneath my boots*"
―Belkrin
Once Belkrin landed on Odessen with the rest of the crew, she exited the ship with Diena to meet the other inhabitants of the camp they saw. They found the camp filled with clones and a few Jedi, surmising that this was the 3SA. They had some good first introductions, Belkrin meeting Cody and the other clones, Diena finding Mixer and talking to him, starting off on the wrong foot with the clones by returning to camp with Mixer unconscious, Belkrin talking down the other clones so that they could stay. Belkrin also met A'sharad Hett, who told everyone present at camp that she was pregnant. She was slightly embarrassed, but knew it was only a matter of time.

#### Meeting with the Chiss

Belkrin spoke with Alastair Corvus near the edge of the woods, and their conversation attracted the attention of two of the Chiss, including Thrawn. Belkrin and Thrawn had a thought provoking discussion over life and consequences, as well as how Mera could not bring herself to recognize that she was in the wrong occasionally. They talked about how those in camp handle their past, and how it will affect the future.

### Initial meeting with Theta

Theta was a heavily modified HK-64 droid created by Revan, and he was an imposing eleven foot tall droid. His linguistics module was broken, so Belkrin fixed it, allowing him to begin to speak. Over time, Belkrin would grow to trust Theta quite a bit, and Theta helped her through some rough patches, whether it was on purpose or not.

#### Theta

Theta and Belkrin had a good relationship, Belkrin occasionally repairing him and assisting him in formulating upgrades and talking through various topics, while Theta occasionally helped her when she was mad or distressed. Though she was unsuccessful in reviving the old personality in him, she was able to get him more functional, and towards having his personality be his own. Theta seemed to take a liking to Belkrin, having a drone following her many times to ensure she was safe, especially once he learned that she was pregnant. It seemed his old compassion came up in some way, wanting safety for her and the other clones.

### Yoda Arrives

Yoda landed on the planet in a shuttle, escorted by some 501st clones, and he immediately began talking to the people he came to reprimand. Belkrin watched him go around, not interrupting, as she knew he would do what had to be done. She was very relieved to see that Yoda left Maul alone, saying that he was on the path to redemption. Maul, Yoda, Etain, and some of the clones headed to capture Mera, Yoda bringing Maul along to gauge how close he was. Yoda lifted the ship and atomized it, Belkrin and Maul sad over this but knowing it was necessary. Mera was dragged kicking and screaming to a Jedi holding cell, believing that the Jedi order had fallen because they were not attacking the 'true enemy'.

Yoda then shifted his attention, congratulating Maul on his child with Belkrin. He talked about how Maul was one step closer to the light, and asked if he had information on Darth Sidious, his old master. Yoda compensated Maul for the atomized ship, then left to meditate. Hett offered his room up for Belkrin and Maul to use until he returns, Maul graciously accepting and putting Belkrin in the room as she was napping. Once she woke, she went outside and talked to Pink for a while, accepting that most of her companions were captured

#### Yoda

Belkrin talked to Yoda, Yoda commenting on how her child would be powerful, and that she was helping Maul towards the light. He said he would help protect her child while on Odessen from the approaching Sith, and saying he wanted her child to grow up well. He left to meditate after leaving off on that note.

### Silver's Crystal

Silver held out a seemingly harmless crystal for Appo to hold, and Belkrin assumed that she just needed someone to hold it. As soon as Belkrin held it, it brought her back to her worst memories, forcing her to relive them over and over again. Eventually Silver and the clones managed to snap her out of it. She rushed back to her and Maul's room, fear in her eyes and heart. She sat on the bed and reflected, not knowing what that crystal was but hoping beyond hope that Silver simply didn't know. Appo was understandable disturbed, storming off as he realizes she wanted him to hold it. Eventually, Belkrin returned to camp and sat under a tree, collecting herself. Silver tried to apologize, but Belkrin walked off to try and calm Appo and Hawkeye down so they would not fight. The argument ended, Belkrin following Appo to the command center and giving him a faded photo of a Tatooine sunrise. This gave them something to connect over, and helped Appo calm a bit.

#### The Apology

Silver eventually was able to come and apologize to Belkrin, Belkrin listened and reprimanded her a bit, talking her through the thought that she needed to talk instead of trying to guilt trip others. Once Belkrin was satisfied with how Silver received it, Silver went to train and Belkrin slept uneasily, haunted by her past yet again.

### Appo

Belkrin met Appo in camp when he allowed her and Maul to stay. The next day, Belkrin came to him and asked how his day had been, asking him a few questions. One in particular caught him off guard, which was asking if he liked the sunsets and sunrises on Odessen. She talked to him more than many have, discussing the nature of sunrises and what they might make people feel. Once Appo calmed after the scrap with Hawkeye, Belkrin started on a drawing. After a day of furious drawing and painting she headed to where Appo was, giving him a drawing of himself staring into the sunrise. Appo was taken aback, having never had anyone do this for him. He asked a bit about her past, and they connected over the memories of the night sky on different planets.

#### Turning Point

Belkrin decided to attempt to get Appo away just for a bit to watch a sunset, knowing the stress and weight on his shoulders would get him killed if he didn't have some way to have a break. Appo almost didn't go with her, almost returned to the monotony of his post, before he reluctantly changed his mind, having his brothers guard his post and asking Belkrin to watch the sunset with him. She accepted, and watched it, Appo's stress and tension almost running off as he watched the sunset, commenting how it was one of the most beautiful things he had ever seen. He fell asleep watching the sunset, Belkrin returning to the Sims and falling asleep, happy that she got Appo to allow himself to relax.

#### Violent Death

When Rex and the other force ghosts attacked, Appo commanded his troops to hold their ground, despite direct orders from his higher ups and even a Jedi General. He defended the camp to the last as best he could against intangible foes, and was ultimately defeated. While most of the clones and other residents of the camp were in the Sims 1, he was pushed at near hypersonic speeds by the ghosts. Appo was fired through the hull of the Sims, being turned into a fine red mist which covered everyone in the hangar, including Belkrin. All that survived was his helmet, as well as the burnt corner of the drawing she made for him. Belkrin kept that helmet with her for years, yearning to find a use for it in order for it to not go to waste, to keep his memory alive.

##### Reaching an Understanding

After these events, Belkrin went to Tup's cell on the Sims. She knew that these ghosts had come because of Tup, and she wanted answers. She still had the blood on her from helping stabilize the survivors from the spirit attack, but she talked with Tup for a while, finding a new understanding for why he was there, and how he viewed his situation. She built some repertoire with him, and helped him through the day by grabbing him some food, since there were no guards, as Appo was in charge of the guards. She had a feeling he could escape and just didn't want to, but she figured she would go along with it. Eventually, she was present when he escaped, allowed to leave the room and run since she had helped him and been kind.

### Silver and Cody

While speaking to Silver and Cody, Belkrin began to pick up notes of a budding romance between the two. While she did support the relationship, she knew this would cause problems since Silver was on the light side of the force, and such a relationship at this time could spell disaster for her. She pushed this aside, helping Silver allow herself to help Cody through what he was going through, as she knew Silver was the only one who could help him at that point. As the relationship progressed she and Maul talked the two through it, and gave them some choices. Eventually, Silver chose to split up with Cody, but quickly regretted this and got back with him, ultimately leading to her severing from the force to be with him.

### The Final Stand of the Sims Crew

The spirits, gathered by a haunted Tup, made a stand at the temples on Odessen. Belkrin was told to stay on the Sims 1, protected by Ahsoka Tano while Maul and the clones made their final offence to destroy the temples. The battle was hard, the clones forced to fight their long fallen brethren in order to get to Tup, assisted by the Chiss commandos on the surface at the time. Once the temples had fallen, the clones returned to camp, and Tup escaped off planet. The Sims repairs were completed, and Belkrin said her final goodbyes to the clones and Silver, as well as the planet she had made many good memories on. She and Maul went to the planet they were going to retire on, ready to settle down.

## The Transition

Belkrin and Maul arrived on Aruza, however their stay there was short lived. They built a nice cabin, settling in quickly and beginning to start a farm, getting seeds and planning a garden. However, about a week into their stay, Maul and Belkrin received a communications from a mysterious man named Whirr. The man seemed to know everything about the two, as well as Eliza, and seemed to have known Maul and Belkrin, though in the future. Belkrin was understanding, and the man asked them to go to Saluecami, as time was deprecating and he needed them to get something for him. They talked through it, and decided to go, ending their retirement early to run an errand for this mysterious man.

### Saleucami

The two landed on Saleucami, noticing that the gravity and planet surface was a bit off, as if something had disrupted it. Belkrin thought it might have been a war, but from what they saw... if it was a war, the side defending this planet was wiped out instantly. As they explored, they finally found the datapad, though it was out of battery. They stood and talked for a few minutes, then the ground gave out beneath their feet. The two managed to get onto a ledge, and the Datapad lit up, information flashing across it, almost incomprehensible without later study. One quote detailed that It would be up to whoever was reading to activate the device and prevent Ectherid from entering, otherwise, and the text quoted *"we're fucked"*.

As the two read, the ground opened up beneath them, and a coiling body swirled to support them. A snake's head swirled up through the planet's crust, larger than any city Belkrin had ever seen, the large, pearlescent eyes seemingly staring directly into Belkrin. It looks to her, then Maul, then to where Eliza was within Belkrin. The snake spoke, the voice rumbling her bones, speaking of the Key and his cleverness. The one who would be responsible for his conception, the one who he cannot kill, directly before him. Belkrin realized he meant Eliza, from what the datapad had said, and resolves to just keep herself and Maul alive. They conversed for a short while, then the snake seemed to resolve something with himself, and coiled closer and closer around the 3, eventually stating that their passage to the Universe of Fractures would be one of safety and sanity, if only to ensure his own conception.

And so, Belkrin and Maul were consumed, finding themselves floating in a formless bubble about the size of an island, eventually imagining themselves on an island, settling in for their long journey...

### Inside the Void

They found that the bubble allowed them to summon almost anything they could imagine, other than living material. They were dead set on giving Eliza the best life they could, no matter what they had to do. The two began working to know what to do, the bubble assisting with their imagination abilities. They played around with what places they could send themselves to, going to some ruins, as well as Hoth and a few other places before settling on a house bordering a lake on Naboo. They discussed what life might be like in the bubble, finally getting some much needed sleep after being sent into the void.

#### The Journey to the Center of the... Void?

Eliza was born without a hitch, and so began Maul and Belkrin's career as full time parents in this little microcosm that they called home. It may have been somewhat small, but it was comfortable, and more importantly, always entertaining. Though she and Maul were worried that Eliza may be too confused for this space, they were delighted to find that it had the opposite effect, stimulating her curiosity to no end, to the point where Eliza became adept at manipulating this Void essence before she could even talk. Her creations are more abstract, but occasionally they are stunningly beautiful. This allowed Belkrin and Maul to keep her entertained, and to help her learn, teaching her all that they know as much as they can. At the end of the day, the two could relax on the porch in their porch swing, watching Eliza frolic around in the grass and water.

##### A Million voices cried out...

While drifting through the endless void, the family stumbled upon a mysterious exoplanet, dubbed one of the Ten Giants. It looked to be a planet at first glance, but a keen eye would find that it seemed to be the giant head of some inconceivably massive creature, the likes of which had never been known to the two, though A.L.I.C.E. seemed to know more than she was letting on. They landed, Belkrin setting out on a small adventure while Maul took care of Eliza. Belkrin walked with A.L.I.C.E., eventually finding a machine that surpassed even the clouds in height; a thing of terrifying beauty with 8 legs and a device enclosed. A.L.I.C.E. identified it as a Planetary combine extractor, and instructed Belkrin on how to get inside. She did eventually, and finds herself in a sterile white room, hallways taking them around until they reach what seemed to be a control room.

A strange creature entered when Belkrin began to check the logs, exclaiming in a completely alien language that sounded almost like song, then attempting to fire upon Belkrin with some sort of weapon. A brief scuffle over the weapon ensued before Belkrin claimed it, firing upon the creature, expecting a projectile. Instead, she was horrified to find that the creature had been killed due to being teleported 3 meters away, sans brain. Its face was stuck in a frozen horrified gape, and Belkrin continued to check the logs, keeping this weapon for future use. She hadn't a moment to rest however, as she and A.L.I.C.E. were teleported to what she called the Central Mainframe. Belkrin, experiencing teleportation for the first time, understandably nearly throws up.

She found herself in a massive facility, peeking into what seemed to be a mess hall and seeing thousands of different species, some familiar and many that Belkrin could not even begin to imagine. They didn't seem to notice the pair, and the two eventually found themselves at a teleporter. After some finagling, they arrived at a central hub, a dark chasm with the telltale sounds of hustle and bustle, hollowed out from the head of this gargantuan creature. Belkrin looked for crowds to match the hustle and bustle, but found none, only hearing it from the chasm. As she walked towards the chasm slowly, a feeling of dread dropped over her, almost not wanting to see what lay beyond.

**She peered over the edge**

*What did she see?*

One... two... million? No. Trillion, quadrillion. An endless sea of beings, far too many to quantify, all droning about, united under one flag. A.L.I.C.E. Identified the machines as cloning machines, and they were cloning this army. The armies of the void, and the biggest one to date. And just as quickly as they were spotted, all of their attention was suddenly focused on Belkrin, as if they were of one mind. She made a mad dash for the teleporter, quickly stabbing her hand with the input wire in order to route the energy directly through herself, to teleport exactly where she needed to: to her daughter and husband. She did so, and was suddenly brought close to the bubble, fighting tooth and nail to get back to her family.

They get back to the bubble and were forced to fight 4 of these creatures. A shot from Belkrin killed one, but Belkrin was terribly wounded in the ensuing battle, Maul unable to help her because he was defending Eliza. Eventually the void creatures die, but Belkrin was unable to move, temporarily paralyzed and mortally wounded. There was no rest, as they were pursued by trillions of other creatures, pouring out of the Giant's head.

##### ...And were silenced.

A cacophony of screams rang out, and the attackers were all dead. This seemed a good thing at first, but Belkrin beheld something, the thing that killed these creatures. She locked eyes with the thing, and her mind was momentarily shattered, filled with the vestiges of a broken mind, overtaken by madness. Her head was filled with thousands of voices, insanely pleading and ordering her to do vile acts for their broken god. She tore her eyes away, and saw the massive steed this thing rides on. A pale white horse, the rider unleashing two pistols brazenly. He collapsed the bubble, but failed do so in time to stop Belkrin and Maul, Eliza in tow, from being dumped into the universe by A.L.I.C.E., her final act before being captured by this strange horseman.

## A New Start

Suddenly, the family all dropped out of the sky, the coarse, hot air hostile to their cool skin. Twin suns illuminated the brilliant skeleton of the Dragon creature, having disintegrated upon entrance to this universe. The skeleton dropped down, nearly hitting the three of them while Maul flew them down safely, holding his injured wife and confused child. They set down upon the shifting sand dunes, quickly finding refuge inside the skull of the Dragon in order to shade themselves for the remainder of the day. While Belkrin tended to Eliza, Maul went and tried to investigate, finding nothing but a strange roaring sound, sending him back to Belkrin and Eliza quickly. They slept for the night and awoke to the baking suns mercilessly heating them close to their limits. Belkrin used some of the rib of the creature to dig a hole, reaching the damp, cool sand and putting Eliza in it to soothe her for now. Meanwhile, Maul went out and found a homestead, which seemed to be recently raided by someone. He took some water and returned, the two deciding to go at nightfall and return to the home to live there for now.

They did so, and found that the home was actually inhabited by a seemingly distraught man who went to shoot them. Maul reacted off of pure instinct and pushed him, tying the man up on the table so he couldn't hurt Belkrin and Maul. Once he was done with this, Belkrin took a more diplomatic approach, removing his gag and asking him a few questions, in order to get their bearings. His name was Tellico Bezzard, and he was quite confused, but he answered their questions. He directs them towards Bestine, the nearest city according to him, directing them away from where his wife and child were currently. They travel there and enter a store, talking to the owner who then sends them to the Pika Oasis for a doctor, seeing Belkrin's dire condition. The two head there after thanking the man, Cero Amavia.

## Powers and Abilities

Although Belkrin was not force sensitive, she could still hold her own through various means on the battlefield. Belkrin had extensive knowledge of most if not all firearms, having studied how to use, clean, and utilize firearms all her life, from blaster pistols to slugthrower rifles. She was trained by multiple masters in hand to hand combat, as well as masters of swordplay and other martial forms of combat. She used these various skills to fight and lead on the field, assisting her comrades in their assaults. Belkrin had also been shown to possess prowess in tactics, occasionally able to analyze other's actions, words, or body language in order to discern their true motives or actions.

Belkrin also had been trained in ship combat and piloting, having flown transport missions for a variety of bounties and clients, as well as flying for war across various missions with the Haxion brood. She was very experienced with many models of spacecraft, as well as landcraft and other vehicles. She had been seen as able to pick up the skills required to pilot something quite quickly, notably seen when she piloted Theta, the robot built by Revan, who was able to be piloted, with the right training. Belkrin had a great understanding of the inner workings of electronics and other mechanical devices, and as such found it much easier to repair and maintain these mechanisms.

## Belkrin's Past

There are numerous theories and ideas attributed to Belkrin's past, as different accounts have been given to multiple people. These are some of the accounts that have been garnered from these people:

### The One Who Got Away

Belkrin had never had a child, but she did have someone she considered to be a son: Malchori. She was back on Concordia after Korriban, having the child she adopted with her. She raised him in a small village, intending on settling down and raising him alone, and she raised him from when he was a child. However, she discovered he was Force Sensitive when he was a toddler, and foolishly thought she could just have him taught at home, and still turn out fine. She had a teacher teach him, but over time she found that he was being corrupted. She lived in denial as he held his power over her, emotionally breaking her over time, feeding off of her sorrow and fear. The teacher leaves in fear, Belkrin now alone with a fledgling darksider with many negative emotions towards her. Belkrin continued to try and help him futilely, while he only worsened, abusing animals and humanoids alike, holding her inability to help or "cure" him over her head. All of this culminated when a group of Jedi and Padawans came to town. She begged Malchori to not do anything, but he was over confident and tried to take them on, taking the Padawan hostage. Belkrin was forced to shoot him that day to protect the Padawan, left sobbing on the street with the boy's blood pooling around her as the Jedi left to submit a report.

### Drowning in Fear

Belkrin tried to face one of her deepest fears, but quickly collapsed under the memories and pure fear she felt just thinking about it and trying it. She trapped herself in her own mind in the process of trying to face it, only freed from her personal mental prison by one of her compatriots. She recovered quickly, now taking it slowly. Her fear was abandonment, true abandonment. She had repressed this memory for years, and the pressure of reliving it all at once proved too much at that time. She was trapped in herself for 6 hours, the issues compounding until she escaped.