Razan of Cintra (TTRPG NPC)

> Why use words? When an axe will do.
>
> Razan of Cintra, Witcher of the School of the Bear

WIP

##### Racial Perks

**Razan of Cintra**, ***"The Bear of Cintra",***  or simply **Razan** or **Bear**, was a well-known witcher of the northern realms, known School of the Bear witcher. He was an active Witcher before and following the Second Conjunction of Spheres.

## Official Biography

### Early life (1126-1131)

**Razan** unlike many Witcher trainees had a bit of a childhood as he was brought to Kaer Morhen at the age of 5.

### Training in Haern Caduch (1131-1141)

**Razan** initially began his training at Kaer Morhen. During his training there **Razan** made a friend, with a pair of older trainees who would later be graduate and become known as the Witchers Abbas of Zerrikania and Adalwulf of Aedirn. Though Razan was later sent off to train with the School of the Bear as part of an exchange program; **Abbas**, **Adalwulf** and **Razan** promised to have each other's backs in the future on the path. During **Razan's** training at Haern Caduch he stood out from the other trainee's as the top of his class.

### Mutations

The age at which Razan underwent mutations was 7.

**Razan**, was marked as having passable mutations and allowed to proceed in his conversion.

### Razan's Trials

Razan's stay at Caern Haduch was anything but comfortable even for a Witcher's keep it was especially brutal as Haern Caduch was a difficult place to live. Due to the cold and snow of the mountains Razan and the other boys had to huddle up close to the hearth fires or sleep beneath many furs. If they didn't they would suffer frostbite or hypothermia. **Razan** also participated in the never-ending removal of snow from the fortress courtyard.

#### The Choice

**Razan** was subjected to the Choice, eating the herbs and mushrooms alongside his training, his reaction to the experience was noted as being within the norm of expectations.

#### Trial of the Grasses

The boys **Razan** was grouped with were given special teas before the trial began then he was exposed to a mixture of mutagens, virus cultures, and herbs intravenously, the pain was intense, bouts of madness and seizures wracked their bodies and minds in turns. **Razan's** few memories of his childhood along with those of his friends **Abbas** and **Adalwulf** were the only thing he could cling to during the experience that bolstered him during the seven days in which he took the Trial of the Grasses. In the end **Razan** was marked as having passed The Trial of the Grasses without any major problems. The some of the other boys were not as lucky.

#### Trial of the Dreams

After The Trial of the Grasses, **Razan** underwent the Trial of the Dreams to mutate his eyes. The mages induced psychodelic visions in the boy and recorded his ramblings, finding them to be with in the norms. He showed no issue with the procedure. He developed the amber cat's eyes usually attributed to the Witcher caste.

#### Razan made a friend (1136)

During a training exercise outside the keep. Razan now age 10  ran into Murnai a boy he knew from his childhood and the two fought side-by-side. Two decades later Razan would hear about his death during a bandit attack.

#### Trial of the Mountains

The School of the Bear unlike the School of the Wolf required the Trial of the Mountains sending trainees up to venture to the peak of Mount Gorgon to retrieve a special runestone as proof of ascent. It was an especially brutal challenge as many boys freeze to death long before they find the summit. Razan succeeded however.

#### Trial of the Forest Eyes and the Circle of Elements

Unlike the School of the Wolf, the School of the Bear did not consider getting a medallion as the final step in becoming a Witcher, they combined the Trial of the Forest Eyes along with the ritual to energize their medallions. **Razan** was taken out into the mountainous woods of the Amell Mountains blindfolded and tied up, the only thing he was given was his medallion. He was told that he had until the next morning to perform a ritual at the Circle of Elements site in the Amell Mountains and to then return to the keep, and if he were late, he failed the trial. He was also warned if he were caught cheating, his instructor would hang him by his feet for a while. Coming to terms with his new sense, minus sight, **Razan** slowly but surely made his way to the site, performed the ritual and made it back to the keep. He greeted his instructor the next morning at the keep, the bear medallion vibrating slightly around his neck thus passing the Trial.

#### Trial of the Stone Wall (1141)

The Bear School's final trial that consisted of three parts.

First Test- **Razan** was told to acquire the ingredients for a potion called "Full Moon" the potion ingredients consisted of a bottle of Dwarven Spirit, a sprig of Wolf's Bane and bottle of Dark Essence. This test was designed to force the trainee into using brute force/intimidation to acquire Dwarven Spirit from merchants or store owners seeing as how no currency would be given upon start of the trial, secondly the ingredient known as Wolf's Bane would be also acquired by delving into hazardous caves and scouting the tunnels for the particular herb. This would also test the Witcher's ability to escape narrow paths and traverse rough ground, this helped more than realized as Witchers would traverse hostile monster lairs. The final ingredient needed would be Dark Essence, the Witcher would need to scour elven ruins to find and eliminate Nightwraiths for the ingredient. The first test would push the limits of the Witcher, showing the trainees that their profession and life wouldn't be so cut and dry.

Second Test- After acquiring the ingredients, **Razan** brewed the ingrediants together to create the elixir known as Full Moon. When brewed and consumed, Full Moon gave the Witcher trainee a higher tolerance to damage. It also gave the user increased health and physically improved the strength and mass of the Witcher trainee, after being consumed the Witcher trainee would unexpectedly fistfight a bear. This challenge was more symbolic than necessary, it showed that the school of the bear favored symbolic training and brute force rather than etiquette challenges and puzzles like the other Witcher schools. The trainee would fight the bear unarmed and with no protection whatsoever, other than the potion that they had consumed. After defeating the bear, the trainee would be given back their gear and would have to take on a contract to finally cement their place amongst the cat eyed monster hunters.

Final Test- For the final test, the Witcher trainees would need to find a moderately challenging monster contract to cement their place in the Witcher guild. Upon completion of the previous test, another Witcher would pass the trainee a list of optional targets to hunt and slay. This would set the trainee on a path to becoming fully fledged Witcher, the monster list would contain two difficult monsters that needed to be slain, also the trainee would need to take a trophy from the monster corpse to pass the trial. The first monster was a Wyvern, Wyverns are great flying reptiles with snake like necks and long tails that end in a venomous trident. Swooping down from the sky, they easily snatch their prey and carry it off to their nest. And they do not much care if it is a sheep or a man. The other monster would be the water hag, like the drowners and swamp bints with whom they often share hunting grounds, well near shallow streams, rivers, and wetlands. Though bulky, they are excellent swimmers. They can even swim through thick mud with astonishing agility, surfacing beside their victims to attack them with their sickle-shaped claws. After eliminating one of these and recovering the trophy, the Witcher trainee would bring it back to the Bear School and be automatically promoted to a Witcher. Being given a new silver sword and the appropriate bear armor, the newly promoted Witcher would go on the path and bring their monster hunting experience to The Continent.

### Graduation (1141)

March 1141. **Razan** graduated with full honors. Thus he officially became a witcher of the School of the Bear . And in that same month, he would leave the school along with his other fellow graduates to start his first year in The Path.

### Razan travels with Omdal the bard (1148)

July 11th. Razan meets the elven bard Omdal of Dol Blathanna and became friends while the two traveled together before parting ways.

### Razan frees a peasant woman of a curse (1152)

**Razan** happens upon a peasant woman named **Taeka** who is suffering from a curse where whatever she eats turn to ash in her mouth but she cannot starve. After having her properly atone for her inaction, the curse faded completely. Due to his youthful appearance, **Taeka** does not suspect **Razan** of being acquainted with her lost brother **Adalwulf**, nor does **Razan** come to realize that **Taeka** is the older sister of his friend, though he does mentally note a passing resemblance.

### Razan made an enemy (1161)

February 19th. A female mercenary by the name of 'Ceaka of the West' slandered **Razan** during his time in a village. Ceaka would hold a grudge but died six decades later, in ironically, a monster attack.

March 31st. **Razan** finds a lover Ido, who sees past his mutations and emotional desensitization. The relationship lasted a few months.

### Saved by Eishe of Vicovaro (1166)

During a trek south down into the lands of Nilfgaard, **Razan** is saved from being executed by Eishe of Vicovaro, privately she asks Razan about his fellow witcher and friend Adalwulf of Aedirn.

### Razan is imprisoned (1171-1173)

As has happened to Witcher's before him, **Razan** ended up imprisoned by zealous villagers on an accusation. He spent the next two years in Deireadh prison for the supposed kidnapping and murder of a child. A sadly typical accusation towards Witchers. **Razan** made friends with an elven priestess during his time in prison. **Razan** was released when his dear friend and fellow Witcher **Adalwulf of Aedirn** locates the child's body and presents the child's real killer a Cemetaur who had taken resident in the local graveyard. **Razan** was released by visibly shaken guards who quickly and quietly apologized for his poor treatment. **Adalwulf** greeted **Razan** at the gates with all his effects and a horse.

### Commission in Skellige (1180)

July 8th. **Razan** had a turn of good luck finding a good paying contract on the Skellige Isles. Despite most Witchers having trouble having trouble affording even affording their alchemy ingredients and repairs to their gear, **Razan** did that and actually managed to put coin into a legitimate savings account at the Cianfanelli Bank.

### Travelling with Adalwulf of Aedirn (1189)

**Razan**'s path crosses with **Adalwulf** and the two journey together for awhile. **Razan** shared some Witcher knowledge with **Adalwulf**, **Razan** shared his recipe of the Killer Whale potion with **Adalwulf** for his recipe of the Necrophage Oil. The two Witchers spent some time at an inn copying each others diagram and then afterwards drinking together.

### Razan makes an ally (1192)

While on a carriage ride escorting a noble for a contract, **Razan** fought side-by-side with Brirvone of Ban Ard during an ambush by bandits. **Razan** parted on quite good terms with the mage.

### Hunt in a ruin (1204)

While hunting a monster through an old elven ruin, **Razan** finds a dwarven cloak on the body of a tomb explorer.

### Razan finds a mentor and gains a child of surprise (1222)

**Razan** is approached by a teacher who offers his services to teach **Razan** to be better able to teach future Witchers through teaching methods. **Razan** found it to be a strange experience but went along with the man, until they parted ways. **Razan** also acquired a contact to clear an ancient Skelligen necropolis on the island of Spikeroog of a pair of Alghouls, citing the Law of Surprise as his expected reward, not expecting to get much maybe a new sword. That day returning with the Witcher, the man's middle son Jag surprised them from a tree, and so the man honored the agreement and **Razan** promised to return for the boy in three years time.

### Witcher Tournament ( 1210s - 1220s )

**Razan** like all the Bear Witcher was not present during the Witcher Tournament due to his school not being invited.

### Travelling with Dragon of Skellige (1224)

**Razan's** path crosses with the witcher known as the Dragon of Skellige and the two journey together for awhile. **Razan** shared some Witcher knowledge with **Dragon**, **Razan** shared his recipe of the Beast Oil with **Dragon** for his recipe of the Werewolf Decoction. The two Witchers spent some time at an inn copying each others diagram and then afterwards drinking together.

### Razan escorts two children to Haern Caduch (1226)

**Razan** returned to Spikeroog to claim Jag an Brokvar which happened without incident, in Redania along the way to Haern Caduch **Razan** received a contract for a Forktail, for a worthy reward to be decided later. **Razan** completed the contract without incident and the contract issuer **Lord Hunter** noticing **Jag** journeying with **Razan** so he promised his eldest son and heir Sustor to the witcher along with a pouch of coin. **Razan** made his way to Haern Caduch without incident taking three weeks to make the journey.

### Rock Troll Hunt (1233)

A contract was put out on two rock trolls, though they initially attacked **Razan**. After taking a troll fist to the face and brushing it off, the Witcher managed to talk the pair down enough to find out they were mostly harmless as is the case with some rock trolls, **Razan** then had the trolls move further into their cave system and told his employer that he had killed them but that the corpses would attract worse monsters and to avoid the area in the future.

### Razan suffers an injury (1252)

During a conflict a marksman's shoots **Razan** in the left bicep with a barbed arrowhead, which is still lodged in his muscle. The injury causes him pain whenever he tries strenuous lifting.

### Razan is knighted by Queen Calanthe (1261)

**Razan** participated in one of Queen Calanthe's battles, and was knighted for his valor. Gaining the title of 'The Bear of Cintra'. His coat of arms was a light blue heater shield with the three rampaging golden lions of Cintra on the front and a single large vertical stripe of red to represent his school.

### Griffin Hunt (1264)

**Razan** ends up hunting a pair of Griffins in a hamlet for contract. A mage was behind the attacks.

### Third Northern War ( 1271 - 1272 )

TBA

> All lore beyond this is according to lore from the fanon wiki.
>
>

### Razan visits Burov Mylne (1305)

Razan makes the journey south to visit the home of the School of the Fox, the fortress of Burov Mylne at the behest of his friend Adalwulf of Aedirn as a guest instructor, teaching the trainers and trainees in some of the Bear School techniques and equipment as part of an inter-school exchange program. He swaps stories with his old friend and regales the youngsters and other Witchers with tales of his time down the Path.

## Death

### Razan dies hunting a Vukodlak (1567)

**Razan** now old and grey had effectively retired from witchering, only on occasion taking a contract here and there. The old bear had retired taking on the job of a Draper, effectively an alcohol merchant with a few other witcher backed businesses when he heard about the contract, a Vukodlak. Wanting to have something to brag to his oldest friend Adalwulf of Aedirn who had taken on three Mula throughout his earlier career seeing how the Vukodlak was a cousin species to the Mula, Razan thought he it would make a comparable achievement to his oldest friend's and would make a fine boast when they would meet for their yearly ritual at Burov Mylne of swapping alcohol and stories, as such **Razan** decided to take on the vampire and contacted the contractor.

## Friends

* Elf (Aen Seidhe)
	+ Omdal [Bard]
* Humans
	+ Murnai [Peasant] {Deceased}
* Mages
	+ Brirvone of Ban Ard [Mage]
	+ Eishe of Vicovaro [Mage]

Witchers

* Abbas of Zerrikania (Close Friend) [Witcher]
* Adalwulf of Aedirn (Best Friend) [Witcher]
* Dragon of Skellige [Witcher]
* Sustor of Redania (Foster son and subordinate) [Witcher]
* Jag Laittatrson (Foster son and subordinate) [Witcher]

## Known enemies

* Ceaka of the West [Mercenary] {Deceased}
* Witch Huntersd
* Bandits
* Church of the Eternal Fire
* Fallen Knights

## Relatives

* Sustor of Redania (Adopted son and subordinate) [Witcher]
* Jag Laittatrson (Adopted son and subordinate) [Witcher]
* Pedro Esparza (Adopted nephew) [Witcher]

## Personality and traits

> I'm not afraid of you. I'm afraid of what I'll do to you.
>
> Razan "The Bear of Cintra" to a cocky mercenary in a bar

As a child Razan was the smallest of his troop which caused a majority of the boys to try to pick on him, but he made some true friends during his training as well leading to a life-long bond with his best friend, Adalwulf of Aedirn.

Characterized by his practical thinking and straight-forward personality. **Razan** was unflinching in the face of emotional matters, but would show manners in situations which required them. He always did what he felt was right for the situation.

He was often easygoing with strangers until given a reason not to, this lead to him getting along well with Skelligers. Courageously loyal and close to his friends and allies in his own way. Rational at times and dangerous when his anger was unleashed. He was very proud of his foster sons **Jag** and **Sustor**, as well as close to his friends and fellow Witchers **Abbas of Zerrikania** and **Adalwulf of Aedirn**.

Standing 5' 10" tall, this fair skinned man has a depressed feel about him. A particularly notable feature is his persistent sweet smell, and he has a faint scar on his back which he always to hide from view.

He has a narrow face, a pointed nose, narrow lips, and his amber eyes are large.

He has narrow shoulders, toned arms, a long muscular torso with a well-defined waist, bony hips, and long toned legs. His left biceps has a scar with an embedded barbed arrowhead in it.

## Religious beliefs and thoughts on Religion

### Organized Churches

* The Eternal Fire: Razan has never liked the Church of the Eternal Fire and his sentiment towards them has only gotten worse since they gained more power.
* Kreve: **Razan** is respectful of the religion and they of him, the priests view **Razan** not as an abomination but as a champion of men like they do other Witchers, the priesthood has not forgotten the reason Witchers were made nor who made them and at what cost.
* The Great Sun: **Razan** finds the zeal of the religion of the Great Sun to be abnormal but he respects that for the most part it looks after its people.
* Melitele: **Razan** has utmost respect for the Cult of Melitele as he has been healed many times at the hands of its priestesses.
* Prophet Lebioda: **Razan** views this religion with some scrutiny, as he obviously views the prophet as an idiot for preaching at a dragon and getting eaten, but has also seen the good it has done for the general populace that practices it.

### Old Gods

* Dana Meadbh: **Razan** wonders about the existence of this being, but tends to just think about her as a make-believe agriculture goddess.
* Epona: **Razan** does not know much about this 'horse goddess'.
* Freya: **Razan**, because of his time in Skellige shows respect to religious figures as long as they are not hostile to him. Treats priestesses of Freya with the utmost respect.
* Lilvani: **Razan** knows nothing of this goddess as she is rarely spoken of outside her few remaining faithful who **Razan** has never met.
* Morrigan: **Razan** knows nothing of this goddess as she is rarely spoken of outside her few remaining faithful who **Razan** has never met.
* Nehaleni: **Razan** knows nothing of this goddess as she is rarely spoken of outside her few remaining faithful who **Razan** has never met.
* Veyopatis: **Razan** knows nothing of this god as he is rarely spoken of outside his few remaining faithful who **Razan** has never met.

### Dark Cults

* Coram Agh Tera: **Razan** knows nothing of this god as he is rarely spoken of outside his few remaining faithful who **Razan** has never met.
* Svalblod: **Razan** knows nothing of this god as he is rarely spoken of outside his few remaining faithful who **Razan** has never met.

## Abilities

### Trained Abilities

* Axemanship
* Bomb-making
* Crossbowmanship: While it wasn't a weapon he was originally trained in, **Razan** adapted to the use of crossbows to hunt monsters. He used his enhanced senses to make highly accurate shots like at a distance or in pitch darkness.
* Expert Hand to Hand Combatant: Like other witchers, **Razan** learned to protect himself without his swords, able to defeat multiple armed opponents while being unarmed. His enhanced strength and knowledge of both humanoid and monster anatomy allows **Razan** a better chance unarmed than most people, able to shatter humanoid bones and use monstrous momentum against large monsters to throw them to the ground.
* Gwent
* Swordsmanship
	+ Like most Bears, **Razan** was thoroughly trained in fencing. He has learned multiple sword-fighting styles during his lifetime.
		- The Temerian Devil (Wolf School Style) \*Knows a little bit\*
		- The Veien Til Forsvareren (Bear School Style)

### Witcher mutations

* Sterility
* Cat-like eyes that grant very acute night-vision - witchers can constrict their pupils to see in blinding light or open them to see in near pitch darkness. This night-vision can be further enhanced with the cat potion, but in general, it is good enough by itself to not require further enhancement. Their entire sensory system is overall enhanced, allowing them to identify the species of animal from the scent of their blood, and detect nearby beings even when out of sight.
* Witchers possess a disease resistance that borders on absolute immunity. This tremendous resistance to disease (which functions in most cases as complete immunity) and a boosted immune system, allowing them to consume large quantities of potions that could prove easily deadly if consumed even in small amounts by a normal man.
* Witchers possess a enhanced peak human condition brought about by training and mutations which results in exceptionally enhanced strength, speed, reflexes, and endurance, far beyond any normal or well-trained human, that allows them to swiftly end fights with minimal effort, and perform physical feats non-witchers couldn't hope to match. A witcher's physical skills alone are sufficient to defeat most monsters single-handedly if combined with extensive training and proper weaponry, whereas regular men could only hope to accomplish this in large groups. Witchers have also been shown to shrug off hits that would normally render normal men unconscious. Additionally, they have been known to survive the strikes of powerful monsters such as giants, or other beings possessing herculean strength, that would otherwise kill others with a single blow. Its generally thought a witcher is 10x stronger than a normal man.
* Having the ability to perform simple yet incredibly versatile simple magic in the form of signs. They also develop a sixth sense that allows them to "feel" things around them, be it items of importance or people's immediate intentions. This explains their uncanny ability to track and hunt people and monsters.
* Witchers' possess a Regenerative Healing Factor usually granting quick(er) recovery from injuries. While not instant healing a witcher's healing time is highly unusual taking a fraction of the time to heal as well as surviving more deadly wounds possible. For example when slashed in the neck by a Striga's talons the famed witcher Geralt of Rivia it only took him a few days to heal before he was back on The Path.
* Witchers' possess the ability to receive mutagenic materials from monsters and process it into their being through witcher decoctions. This allows a Witcher to take on traits and the improved conditions of the monster, this is a incredibly dangerous process so a witcher can only handle one or two decoctions at a time, as a inbred safety precaution if a witcher already has two decoctions in their system and takes a third one, the oldest decoction's effects are overwritten.
* It is unknown if a witcher has semi-immortality or a life extension as no known witcher has died of natural causes but witchers have incredibly long lifespans and prolonged youth. While each witcher is different, a witcher's known life expectancy is varied as they usually died in battle.

### Extra Mutations

* Enhanced durability: Because he was converted at **Haern Caduch**, **Razan** was given the extra mutation of the Bears which makes him a bit larger and more damage resistant but slower than other schools. Able to take a punch to the face from a rock troll and it doing nothing but mildly annoying the Witcher.

### Magical Abilities

* Signs: A simple form of combat magic that witchers use.
	+ Aard: **Aard** is a simple magical sign used by witchers. The Aard sign is a simple magical sign used by witchers that directs a blast of telekinetic energy to stagger opponents, leaving them open for a subsequent attack. Aard can also blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls.
	+ Aard Alternate Form- Sweep: Aard's alternate form turns it into a bubble of telekinetic energy that focuses around the witcher and expands outward with destructive force.
	+ Igni: The Igni sign is one of five simple magical signs used by witchers and causes a burst of fire that can repel and ignite opponents, as well as start fires.
	+ Igni Alternate Form- Firestream: Igni's alternate form turns the burst of fire into a sustained stream of sparks and flames.
	+ Quen: The Quen sign is a simple magical sign used by witchers that forms a protective field around the caster. Quen's basic ability is to cover a witcher in a basic shield that absorbs a limited amount of damage.
	+ Quen Alternate Form- Active Shield: Quen's alternate form creates a bubble of protective energy to form around the witcher it is stronger than the original form but is more draining on the witcher and requires them to remain in place.
	+ Yrden: The Yrden sign is a simple magical sign used by witchers that forms a circular, magical trap. The trap triggers a certain number of times when traversed by a foe, causing knock back, damage, and a chance of inflicting ailments on its targets Most foes that wander into the ring are significantly slowed, though some monsters are unaffected by it. Yrden is one of the witchers best tools for controlling multiple enemies in melee range. It's also particularly valuable for witchers when up against noonwraiths and nightwraiths, who remain incorporeal most of the time unless caught within a Yrden circle.
	+ Yrden Alternate Form- Magic Trap: Yrden's alternate form creates a stationary glyph of magical energy that strikes at and slows down hostile forces within a certain radius, as well as destroys and projectiles that happen to pass through that radius. Multiple Magic Traps can be placed down at once by experienced witchers.
	+ Axii: The Axii sign can charm an opponent's mind to stun them, temporarily eliminating them from combat. However, the stun effect disappears after seven seconds or when the target receives harmed. This sign can be used by witchers to calm their mounts or on people to gain information or benefits. This sign can usually only affect one person at a time and its effects are visible to other people in the vicinity.
	+ Axii Alternate Form- Puppet: Axii's alternate sign forces an enemy to temporarily become an ally and fight on your side during a conflict for a short time as well as boosting their physical abilities for the duration of the conversion.
	+ Heliotrope: **Heliotrop** or **Heliotrope** is a magical sign used by witchers. It is made by crossing one's wrists, and works as a buffer against physical attacks, combat magic and impacts with walls, ground etc. Contrary to Quen, which is active until broken or dispelled, the Heliotrop is active only for a moment and cushions from a single powerful attack or damage.

* Alchemy: A brewing process for making potions, oils, decoctions, etc of the witcher trade.
	+ Witcher Potions- Using alchemy **Razan** is able to brew potions which have calculated effects on witchers but are toxic to most other mortals.
		- Killer Whale Potion: Doubles the time a witcher can hold their breath and lets them see better while underwater.
		- Blizzard Potion: Temporarily increases a witcher's reflexes beyond even there superhuman state.
	+ Witcher Decoctions- Using alchemy **Razan** is a able to brew decoctions which are a stronger type of Witcher potion often using monster parts as ingredients, and have stronger effects. Only a few decoctions at a time can be used at once as they are much stronger than conventional Witcher potions.
		- Werewolf Decoction: While under the effect of the Werewolf decoction, a Witcher could run for long distance without tiring. This recipe was given to **Razan** by fellow Bear Witcher **Dragon of Skellige** during their travels together.
		- Fiend Decoction: While under the effect of the Fiend Decoction, a Witcher could carry twice the amount of their carrying capacity without being encumbered.
	+ Weapon Oils- Using the alchemical process and using dog or bear fat as a base **Razan** is able to brew oils to coat his swords in to deal more damage to certain types of being and creatures.
		- Beast Oil: Deals increased damage to beasts.
		- Elementa Oil: Deals increased damage to Elementa.
		- Necrophage Oil: Deals increased damage to necrophages. This recipe was given to **Razan** by his friend **Adalwulf** during their travels together.
	+ Bomb Recipes- Through alchemy Razan was able to make bombs with different effects.

## Equipment

* Witcher's Wolf Medallion: **Razan's** witcher medallion, bearing the bear head symbolizing his school.
* Bear School Armor: As a member of the Bear School **Razan** wore a red dyed version of his schools armor.  The armor consisted of a hardy quilted gambeson and a chest piece that starts out made of leather and reinforced with metal rings. At later ranks his armor included heavy mail extending to the knees and plate armor covering his shoulders and forearms. The armor was meant to endure even the toughest of monster blows and ensure **Razan** a short distance from which he could exact his revenge.
* Dwarven cloak: Well known for being excellent travelling cloaks and good armor. It is made of leather, but treated with a special Dwarven technique that not only makes hard armor, as well as waterproof.
* Bear School Silver Sword: The pommel prominently features the sculpted bear head of Razan's school, the grip features a mahogany leather wrap, the cross-guard is in smooth descending curve in a V shape and it features no fuller unlike other witcher swords.
* Berserker's Axe: A two-meter meteorite steel axe with a huge bearded head, etched with Elder Speech runes reading, 'Inside every man, is a monster.' on the opposite axe heads respectively. Razan's axe has a bear head built into the pommel. This weapon serves as Razan's main way of dealing with humans and other non-monsters.
* Hand crossbow: A small 'pistol' style crossbow that can be fired one-handed and easily reloaded. A similar model was used by School of the Crane witchers during their first years in the Western Continent.
* Silver chain : Used to combat and bind monsters such as strigas, and werewolves.
* Alchemy Set- A kit containing numerous bottles, and other brewing equipment for use in alchemy.

## Trivia

* **Razan** has wintered in The Wolf School Keep of Kaer Morhen, The Bear School Keep of Haern Caduch, and later in the Fox School Keep of Burov Mylne as a guest.
* **Razan** is 5'10" ft ( 1.66 m) tall.
* **Razan** is an NPC created in the Witcher TRPG for Adalwulf of Aedirn's campaign, specifically as a Witcher friend of Adalwulf of Aedirn.
* The Trial of the Stone Wall is inspired by this post in The Witcher Amino.

## Notes

* **Razan** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.