recursal/Fanatic-Fandom huggingface dataset:
Xanthias

Character Sheet:Xanthias

Xanthias was born in space and spent most of his time living on a terraformed colonized planet run by a space faring government that he now despises being part of. Growing up he realized fast that whoever had the most money had the most amount of power. Money bought weapons, money bought food and medicine, money bought friends and important information. There wasn't anything impossible as long as you had the money willing to make it happen.

He joined the police force on the colony at the incredibly young age of 16, and spent nearly 6 years on the force before being relieved of duty for unknown circumstances. He showed incredible determination, physical prowess and speed during his entrance exam, which shows him breaking several records set by veteran officers.

After joining the force and being assigned a partner, Xanthias and ██████ were tasked with trivial jobs with small time gangs and crooks. Xanthias slowly grew dissatisfied with his work, he wasn't nearly getting as much as the higher ups at his work place, despite putting in all his effort. He could see that it was like this because of money, everything was, including the crime he was fighting and trying to stop.

After a few years on the force his personality began to shift and become more aggressive. He would butt shoulders and push aside his colleagues as he walked down the hallways and into his office. Nobody dared bother him and few ever went into it, except for his partner ██████ and the police chief.

It is currently unknown what the current status of Police Officer ██████ is at this current time, as he has gone missing during the ██████ Raid. Officers ██████ and Xanthias were tasked to extract hostages from one of several locations, feeds on camera show a flash grenade being set off right as the video feeds becomes disconnected. Investigation of Xanthias' equipment shows damage that corresponds to a shot being absorbed from his armor. The room contained no trace of Officer ██████ and it had seemed like he had vanished from where he was last standing. Officer Xanthias reports that during the flashbang he had been hit in the head with a shot and had reeled back, turning his gaze away from his partner. When he turned back and had recovered from the flash, his partner had vanished and he could not get a response from his communications device. Officer ██████ has not yet returned, and there is no current information at this time to locate him.
Personality Module

The personality module helps the terran control emotions and isolate certain characteristics into a personality that makes it easier to stay in character. You gain the following benefits with the module:

* You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
* You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Split

## Values

In split society the ambitious and aggressive live the longest and the weak-minded and slow die the quickest. Split society is the ultimate "Kill or be killed" environment, it focuses on forwarding their own families goals and ambitions over others using any means possible even going to the point of lying and cheating their way into positions of power.

Thus they value strength, ferocity, killing power, and not much else. They are a sly and mongering race that will stop it nothing to acquire ultimate power in the universe. These values also conflict with the borons more peaceful tendencies which is the reason why the two of them are in permanent state of war. To the split, the boron are weak and deserve to be destroyed.

## Society

Split society is separated into hundreds of families all of them in separate levels of power. the current biggest and more numerable family is known as Family Rhonkuar but there are tens of other slightly smaller families all vying for control of the family that Rhonkuar has.

There are very little laws in Split society, leaving many things open to try, which is why sometimes they have trouble adapting to other societies various laws, they see them as "unneeded" and getting in the way of their own beliefs. Split barely follow the rules of Intergalactic law and frequently get in trouble with Bloodwarders, Draenei, and even Terrans.

Because of their lack of laws everything is on the table, assassinating their own family members for a chance at more power or killing the weak-minded ones if it means forwarding your goals is all fair game.

## Stats

* Ability Score Increase. Your dexterity score increases by 1.
* Languages. You can speak, read, and write Spiltey, Galaxy Common, and another language of your choice.
* Secret Language. Besides their normal spoken and written language, your species has a secret way of communicating through subtle twitches of your tongue. Few outside of your species can penetrate this obscure form of communication.
* Shadow culture. You are proficient in your choice of the Deception, Sleight of Hand, or Stealth skill.
* Ability Score Increase. Your Strength score increases by 1.
* Age. Your species ages at about the same rate that humans do, reaching maturity around 16-18 solar years and living to be just under a century without advanced medical technology.
* Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
* Enhanced Vision. You have advantage on Perception skill rolls related to seeing details.
* Natural Weaponry. You have large claws. Your unarmed attacks deal 1d6 + Strength modifier slashing damage.
* Scaly Armor. You have a covering of scales that protects you, conferring an AC of 13 + your Dexterity modifier when you are not wearing armor.
* Size. You are the shape of a typical humanoid, making you Medium size.
* Speed. Your base walking speed is 30 feet.
Maddening Gas

*2nd-level medical*

**Pulling Time:** 1 action

**Range:**120 feet

**Duration:** up to 1 minute (6 turns)

You launch a green gas filled dart at one humanoid of your choice that you can see within range, they must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, they start flailing around and screaming, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee or ranged attack against a creature other than itself that you mentally choose.

The target can act normally on its turn if you choose no creature or if none are within its reach.

The target can make a Wisdom saving throw at the end of each of its turns. On a success, the gambit ends.
Binding Rockets

*2nd-level engineering*

**Pulling Time:** 1 action

**Range:** 300 feet

**Duration:** up to 1 minute (6 rounds)

Choose one creature you can see within range. You release black seeker rockets that target your foe and after impact release a black goo that binds the target in place. The target must succeed on a Strength saving throw or its flying speed (if any) is reduced to 0 feet for the gambits duration. An airborne creature affected by this gambit safely descends at 60 feet per round until it reaches the ground or the gambit ends.
Fel-Beam

*1st-level enginnering*

**Pulling Time**: 1 action

**Range**: 30 feet

**Duration**: Concentration, up to 1 minute

A beam of crackling, green energy erupts from a beam array, forming a sustained line of pure fel-energy between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 heat damage, and on each of your turns for the duration, you can use your action to deal 1d12 heat damage to the target automatically. The gambit ends if you use your action to do anything else. The gambit also ends if the target is ever outside the gambits range or if it has total cover from you.

**At Higher Levels.** When you cast this gambit using a gambit slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.
Tow Mater

**Voiced By:** Larry the Cable Guy

**Sir Tow Mater**, better known as **Tow Mater** or simply **Mater**, is a rusty, buck-toothed, Southern-accented tow truck who lives in Radiator Springs. He is the owner of *Tow Mater Towing & Salvage*, the manager of the Radiator Springs Municipal Impound, and Lightning McQueen's best friend.
Chiron

Chiron Group is a Terran Intergalactic conglomerate headquartered in New York Hive City. It comprises numerous affiliated businesses, most of them united under the Chiron brand.

Chiron was founded by Albert in 2305 as a software firm. Over the next several decades, the group diversified into areas including cybernetics, brain interfaces, securities and Artificial intelligence research. Chiron entered the cybernetics industry in the late 2310s and the securities and AI industries in the mid-2360's; these areas would drive its subsequent growth. Following Albert's death in 2402, Chiron was separated into four business groups – AI Group, Security Group, Software Group and the Cybernetics Group. Since 2495, Chiron has increasingly galaxised its activities and services; in particular, its cybernetics and software have become its most important source of income. As of 2520, Chiron has the 6th highest galaxy brand value.

Chiron has a powerful influence on Terran economic development, politics, media and culture and has been a major driving force behind the "The great expansion", the massive Terran colonization of known space. Its affiliate companies produce around a fifth of Terran total exports. Chiron's revenue was equal to 17% of Terrans's $1,082 trillion GDP.

Chiron culture revolves around efficiency and practicality, unlike their competitor Boris, they care less about how a product looks or behaves and more on producing as much products as possible for the consumers to buy. Most people don't mind the ugly look of Chiron products since they are still quiet functional and easy to use, however those with more refined tastes would go to Boris cybernetics.

Chiron is a huge competitor of Boris and has been fighting for a higher position in the market for decades, Chiron has always been fair in their competition, but it's rumoured that they are not above finding other ways to get rid of their enemies.
Batman

## Background

Named Bruce Wayne at birth, he comes from a noble family of Wayne's. (Wayne family colors: blue and black)

The family founded Wayne Enterprises: a small, but successful investment firm the goal of which was to encourage new ideas and improve the economy in Falcrest.

Parents were murdered by an unknown assailant when Bruce was 10 years old, and the family company went out of business since there was no one left to run it.

Bruce was raised by the loyal family butler named Alfred.

At the age of 16, the frequent criminal activity in the city and the lack of sufficient manpower and resources of the city guard, inspired Bruce to train in martial arts to become the city's protector and help it regain its former prosperity from when his parents were still alive and helping the city grow.

Bruce turned to the local monk monastery just outside Falcrest. The monks there were happy to teach an eager student, and once they taught him the basics, they bid him to travel throughout Nentir Vale in search of specific hermit masters - Bhardus the Wise (Dwarf), Krixian the Swift (Half-elf), and Lirdra Kilana (Drow) former officer of the League of Assassins.

Bhardus taught Bruce the dwarven language, to be wise and just, and shared his crafting techniques while reinforcing the importance of always having the right tools for the job, both physical and mental.

Krixian taught Bruce to be quick in combat, the importance of being aware of your opponent's weaknesses and the surrounding environment, as well as some sleight of hand skills such as lock picking and escaping from restraints.

Lirdra Kilana, after leaving the league of assassins, had frequent pupils wanting to learn the way of the shadow arts and stealth. Due to this, Bruce was not the sole pupil of Lirdra at the time of his arrival, and ended up receiving his teachings alongside Twin Blade - a pair of female halfling twins seeking to learn the basics of the shadow arts before attempting to join the league of assassins.

At the age of 20, Bruce finished his training and became Batman. In the 10 years since his parents' death, Bruce did not use his noble background to get into higher circles of the Falcrest society, so as far as the nobility of Falcrest is concerned, Bruce Wayne is a recluse from an impoverished noble family.

In the first few weeks of protecting Falcrest, Batman managed to put away a small, but ruthless gang of criminals and their leader Bane - the half orc berseker. This feat earned Batman the respect and cooperation of the Falcrest guard captain Gordon and the city guards.

Soon after, the warforged appeared in the city.
Arakkoa

## Values

Their society consists of the purest form of Anarchy and thus free-will and choice are paramount. They believe that the ability for a to do anything they want is of utter importance to self-development and achieving a heightened intelligence. By attaining this knowledge one can becoming better than your peers and thus allows you to contribute more to your race and yourself and as a result giving you more chances to develop yourself. The more free-willed and intelligent you become, the more advanced arakkoa society becomes. In addition with the introduction of more races, the urge to become better has intensified greatly allowing arakkoa society to develop faster then ever before.

## Society

Arakkoa society isn't exactly ruled by anything like a council, a individual, any other group but rather no-one. Thus they are considered a capitalist anarchy. Money can still be made, with the assumption that it doesn't harm or take away the freedom of anyone else.

Arakkoa society has few rules. The biggest one is simple “As long as you do not restrict the free-will and choice of your peers you can do whatever activity or learning you wish.” If you break this rule there is a group of self-employed police that act as the enforcers for Arakkoa that wish to the break the only rule they have.

Being focused heavily on improving themselves and their more 3D view of the world, they can easily fit into the roles of “Genius” or “Pilot”.

## Stats

* Ability Score Increase. Your Intelligence score increases by 1.
* Languages. You can speak, read, and write Arakko, and Galaxy Common
* Unfazed. You are proficient in one of the following saves: Charisma, Intelligence, or Wisdom.
* Well-Educated. You are proficient in an Intelligence skill of your choice.
* Ability Score Increase. Your Dexterity score increases by 2.
* Age. Your species ages slightly faster than humans do, reaching maturity around 15 solar years and living to be just 60-70 at the oldest.
* Glide. You suffer no damage from falling so long as you are conscious, due to the small wings and light frame of your species. When falling from a height of 30 feet or more, you may move horizontally as normal using your speed.
* Pilot’s Mind. You think in a more 3-dimensional way than many species, granting you advantage on all rolls for tool use with flying vehicles.
* Size. You are the shape of a typical humanoid, making you Medium size.
* Speed. Your base walking speed is 30 feet.
* Superior Vision. You can see twice as far as a human can, and have advantage on Perception skill rolls related to seeing details.
Classes

HYPERLANES is built on a foundation of six core classes, each of which branches off into iconic archetypes. All are
based on the core D&D classes with their ﬂavors modifed to fit science fiction. Through multiclassing, players should be able to construct nearly any major sci-fi character. Want to play a seasoned rebel leader? Try a Soldier: Commando crossed with Ambassador: Provocateur. Want to try for an underworld bodyguard? Go for Outlaw: Gunslinger with levels in Muscle: Thug. Like to build a grease monkey engineer with mystical powers? Use Genius: Engineer and a bit of Sorcerer (from D&D). The HYPERLANES classes are as follows:

```
• Ambassador. Leaders and persons capable of spinning situatons their way. Archetypes: Con Artst, Performer, Provocateur.

```

```
• Genius. Brilliant scientsts and savants exploitng nearly every feld of study for adventuring potental. Archetypes: Doctor, Engineer, Splicer, Tactician.

```

```
• Muscle. Prime physical specimens, protectng and assaultng with their bare hands and a few weapons to boot. Archetypes: Duelist, Martial Artist, Thug.

```

```
• Outlaw. Scruﬀy ruffians and bad boys operating outside the law. Archetypes: Bounty Hunter, Gunslinger, Saboteur.

```

```
• Pilot. Adrenaline junkies and hotshots ready to take to the skies. Archetypes: Ace, Racer, Smuggler.

```

```
• Soldier. Hardened warriors who’ve seen the worst war has to oﬀer. Archetypes: Commando, Medic, Scout

```
Hyperlanes

## Introduction

### Starfarers

*When a high-ranking Boron diplomat ends up dead in thier own home with ties to a important trade deal, the bloodwarder Overwatch Police force have to find the culprit. With the police already streched thin, the players are hired as third-parties to find the killer and bring him to justice.*

This is going to be Arnold's online Hyperlanes campaign. A second go at making a proper campaign with proper story, characters, and progression. This campaign will be one big murder mystery with a lot of interplanetary travel and investigations. The players will freely develop themselves, perhaps even create a workshop, faction, guild hall and so on.

### Power Grab

*Corporations and civilizations rise and fall, as the cycle goes. The Terran Board of directors has just abandoned funding for a very profitable Terran colony, no one knows why but this has left a power vacuum. Powers of all kinds are moving in to stake their claim, will you help one of them or create your own?*

This is going to be Arnold's online Hyperlanes campaign. A second go at making a proper campaign with proper story, characters, and progression. This campaign will focus on the players rise to power in New Francisco either as a independent power or as one of the major factions that are in play here. Faction building and guild halls are going to be present here. Strap in, prepare your most best poker face, and blaze across the stars and claim the power of the colony for yourself!

### Fear and Loathing on Doral

*On the shifting sands of Doral, contains a legend older than even the Draenei. It speaks of a ship, as large as a city that contains treasure that even the greatest barons of the burning legion go mad with jealousy for. Our “heroes” are scoundrels, outlaws, and most importantly, treasure hunters. This will be a story worthy of praise.*

Welcome to Arnold's Hyperlanes campaign. Drawing heavy insipiration from Borderlands 1/2/pre-sequel and Mad Max. the whole idea of the campaign revolves around a rather large land carrier that is rumoured to exist in the wastes. Not much is known about it and early Terran colonists on this planet saw glimpses of it, but never the full thing.

Everyone will have thier motiviations for coming to Doral, the ship is merely the main hook for the game, It might be the focus of the story or it might not. This is a sandbox campaign which means that your choices matter most, if you choose to ignore the ship entierly, you can.

This page will serve as a "Hub" for all the races, locations, environments, characters, missions, vehicles, and groups/organizations that will be present in this campaign.

## Custom Rules

Silencers

Homebase

Stormwood Exoskeleton Suit (SES)

Stormwood Modular Gun (SMG)

Fel-Tech

Squad Management System
Paranid

## Values

The Paranid are a proud warrior race that is focused on Serving the greater good of thier Emperor. Believing in Honour, Truth, and the emperors light, they are the largest and most trained warriors in the galaxy.

they see lying and cheating as a cowards tool which is why they frequently get into skirmishes with Terran corporations or individuals. Thus If you go against any of their ways you might as well be asking for a death wish.

Their belief in the warriors code have given them a reputation as being great warriors and people that you can truly confide in.

## Society

Their society consists of a warriors culture as evident by their belief system. Thus it's always a test or competition of who is the strongest and fastest, and there is no one stronger than the Emperor of paranid-kind. Their Emperor rules and guides the Paranid people. It is a well-known legend that the Emepror goes through a cleansing process every few hundred years where he disappears for 7 days and 7 nights only to return again, and understand the direction the empire should go and what things they should strive for.

The Paranid military is a big part of Paranid society and almost everyone strives to join it in one way or another. The Paranid Military but if they do they are typically separated into Chapters that are ran by Agents of the Emperor known as "Chapter masters." These chapters represent various disciplines that all serve the emperor. Everything from Navy to Construction is managed by these chapters, and no one chapter is above another. They merely exist to organize and help focus the Paranid society.

Chapters:

## Stats

* Ability Score Increase. Your Charisma score increases by 1.
* Languages. You can speak, read, and write the Paranidey as well as the galaxy common.
* Basic Training. You are proficient in light and medium armor, as well as Bolters (Machineguns). This is an important ceremonial weapon for the Paranid, always used in honorable duels and carried on the battlefield.
* Warrior Culture. You are proficient in Athletics
* Ability Score Increase. Your Strength score increases by 2.
* Age. Your species ages at about the same rate that humans do, reaching maturity around 16-18 solar years and living to be just under a century without advanced medical technology.
* Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
* Natural Weaponry. You have large claws. Your unarmed attacks deal 1d6 + Strength modifier slashing damage.
* Scaly Armor. You have a covering of scales that protects you, conferring an AC of 13 + your Dexterity modifier when you are not wearing armor.
* You gain a Channel Divinity associated with the Chapter that your character belongs too. You can only use it once and must take a long rest to recover it
* Size. You are the shape of a typical humanoid, making you Medium size.
* Speed. Your base walking speed is 30 feet.
Channel Divinity: Devour The Enemy

The world eater calls upon his inner bloodlust and attempts to eat the enemies life force. When the world eater his a creature with a melee attack, the World Eater can use Channel Divinity to deal extra necrotic damage to the enemy and heal based on the amount. The damage equals to 5 + twice his or her level. The total damage to heal from is the total damage done by the attack + the extra necrotic damage.
Стивен Барсук

**Стивен Барсук** - командир отряда рейнджеров. Бывший военный и один из первых рейнджеров в Лиге. Прозвище получил из-за полоски седых волос, проходящей посередине чернявой головы от чёлки до затылка. Говорят, эту самую полоску он получил во время самого дальнего рейда. Барсуку с предыдущим отрядом удалось проникнуть в самое сердце гистрабских земель. Именно благодаря этой экспедиции люди узнали, что у насекомоподобных гистрабов есть королева-матка. В живых остался только Стивен – с тех пор он безумно дорожит каждым членом своей новой команды, иногда перегибая палку. Префектура города заплатила за видеозапись и новую информацию о гистрабах огромную сумму, но даже все сокровища мира не способны вернуть друзей. Однако Стивен не сдался и не бросил опасную работу. Он поклялся отомстить: убить королеву-матку. Деньги позволили купить самое современное оборудование и собрать новый отряд: профессионалов своего дела, лучших из лучших.
Bloodwarder

## Values

The Bloodwarders believe in peace through power and developing technology for both war and peace. As a result they became the peace-keepers of the galaxy and usually carry a weight behind thier name for the rest of the galactic races. However the values of each bloodwarder is different depending on the Spirit animal that they identify with.

## Society

Bloodwarder society revolves around the apperication and worship of spirit animals. There are countless different animals that have thier own values, beliefs, and lessons to learn, but the most powerful of all of them are Raven, Wolf, and Bear.

Each of them chose a "Avatar" to repersent them, immortal bloodwarders that have ascended to the status of demigods and examplify the ideas of each of the major spirit animals that they repersent. These three leaders rule bloodwarder society as a oligrachy. They tend to lose thier real name and became "one" with the animals they represent, usually called "The raven", "The wolf", or "the bear".

Through these leaders the Bloodwarders have focus on valuing technology, self-learning, and keeping the peace in the galaxy. They are best suited as "Soldiers" or "Shamans"

## Stats

* Ability Score Increase. Your Wisdom score increases by 2.
* Languages. You can speak, read, and write Bloodwarder, and galaxy common.
* Inner peace: You have a additional 1d12 it die for recovering hit points
* Religious training: You are proficient in the religion skill
* Ability Score Increase. Your Dexterity or Strength score increases by 1 (select one when creating your character).
* Age. Your species ages slightly faster than humans do, reaching maturity around 15 solar years and living to be just 60-70 at the oldest.
* Group Behavior. Your species gets along decently well with others and usually forms complicated social orders. You are proficient in a Charisma skill of your choice.
* Size. You are the shape of a typical humanoid, making you Medium size.
* Spiritualists. Choose a spirit animal that best represents who the person is. They acquire whatever power comes with that spirit animal and can use it once per day. Every few levels some of the power becomes upgraded.
* Speed. Your base walking speed is 30 feet.
Летающие плавуны

**Летающие плавуны** -  летающие рыбы Оазиса.

## Описание

Добились значительных успехов в покорении воздуха. Эти удивительно красивые рыбы, размером с упитанную крысу обитают в холодных глубинах океана. Но каждый год, во время нереста, миллионы рыбёх устремляются ввысь, чтобы добраться до пресной воды и продолжить свой род. Мальки плавунов требуют особых условий. Водоемы со стоячей пресной водой – основное условие для их рождения. Именно поэтому обычные реки не подходят. После того, как мальки подрастут взрослые особи умирают, а молодые рыбы поднимаются в воздух и устремляются в океан.

### Охота на плавунов

Охотятся при помощи воздушной сети. Это устройство представляет собой четыре длинных металлических штыря, к концам которых углами привязана рыбацкая сетка. Штыри заряжаются в специальный четырехдульный аппарат-сеткомёт, который выстреливает ими в пролетающую стаю. Сетка раскрывается подобно куполу парашюта, захватывая огромное количество рыбы. Стропы штырей запутываются между собой, запечатывая пойманных чешуйчатых пленников, и живой «рыбный» шар падает на землю. Так как плавуны сильны, а их плавники-крылья очень острые, из сети улов следует доставать очень осторожно.

### Влияние человека

Раньше Летающих плавунов было настолько много, что в период нереста стаи закрывали собой солнце. Сотни охотников забывали о свой прежней добычи и переключались на ловлю небесной рыбы.

Сейчас популяция этих животных значительно сократилась, но ее размеры по-прежнему остаются внушительными. В Свет Городов регулярно приходят обращения с просьбами запретить охоту во время нереста, но до чего же вкусная эта рыба!
Cruz Ramirez

**Voiced By:** Cristela Alonzo

**Cruz Ramirez** is a young, Hispanic female race car who is part of the more recent generation of Piston Cup racers. Prior to becoming a racer, she worked as a trainer and race technician at the Rust-Eze Racing Center, where she trained rookies. A lifelong fan of Lightning McQueen, Cruz dreamed of being a racer just like him. She tried to help Lightning become faster than Jackson Storm by training Lightning. During the Florida 500, Lightning switched himself out for Cruz, who sported his number and sponsor. After Cruz beat Jackson Storm, she decided to race for the Dinoco team. Cruz is now sponsored by Dinoco, and her racing number is now 51, which was Doc Hudson's number. Lightning briefly served as Cruz's crew chief and mentor.
Stormwood Modular Gun (SMG)

* Costs 30 credits for the frame.
* allows for the following customizations.
* Only 1 selection per category allowed
* Don't have to rebuy a mod after swapping it for something else

## **Flex attachments**

Laser sight:

* +1 to attack rolls
* 20 credits

## **Barrel**

Silencer

Heavy barrel

* +1 to damage.
* 30 credits

## **Scopes:**

1x scope:

* +1 to attack rolls within melee to 20ft
* 20 credits

4x scope:

* +1 to attack rolls within 20ft to 40ft
* 20 credits

8x scope:

* +1 to attack rolls within 40ft to 80ft. - 1 within melee to 20ft.
* 20 credits

12x scope:

* +1 to attack rolls within 80ft to 160ft. - 1 within melee to 40ft.
* 20 credits

## **Underbarrel** (N/A to sidearms)

Grenade launcher (rifles only)

* 1 use per reload. Action to reload
* 50 credits

Shotgun (rifles only)

* 1 use per reload. Action to reload
* 30 credits

Any offensive gambit that would fit under the barrel (rifles only)

* 1 use per reload. Action to reload
* Trick: 50 credits
* Level 1: 100 credits
* Level 2: 200 credits

Grip:

* +1 to attack rolls
* 20 credits

Bipod (rifles and lmgs only)

* +2 to attack rolls (or advantage) when prone and shooting from over 80 ft away or mounted behind half-cover and 30 ft away. Mounting a gun takes full movement. Dismounting - half movement.
* 40 credits

## **Archetype Mod:**

Shotgun spray

* 15ft cone
* Becomes heavy weapon
* 20 credits

machine gun scatter

* Range 50ft/100ft
* Becomes heavy weapon
* 20 credits

Rifle range extender

* 150ft/500ft
* Becomes heavy weapon
* 20 credits

LMG suppression

* 100ft/200ft
* Becomes heavy weapon
* the target that you are shooting at will have a disadvantage on its first attack roll on its next turn, regardless of whether you hit or miss
* 20 credits

Sidearm

* can switch between sawed-off shotgun and pistol firing modes as a bonus action
* Pistol mode:

* Range 40ft/120ft

* Sawed-off shotgun mode:

* Spray 10ft cone

* 20 credits

## **Power mod:**

Mods that set weapon damage. Base is 1d6. Based on CR table. Distribute the die power into any type of die. (20 - 2d10 or 5d4)

* 8 - 30 credits - level 1+
* 10 - 60 credits - level 3+
* 12 - 120 credits - level 5+
* 16 - 240 credits - level 7+
* 20 - 480 credits - level 9+

## **Element mod:**

Mods that change damage type. Piercing is default.

* Acid

	+ 50 credits
* Bludgeoning (pellets)

	+ 20 credits
* Cold

	+ 100 credits
* Fire/Heat

	+ 100 credits
* Lightning/electricity

	+ 100 credits
* Necrotic

	+ 200 credits
* Piercing (AP ammo)
* Poison

	+ 30 credits
* Radiant/Radiation

	+ 200 credits
* Thunder/Concussive

	+ 100 credits
Eden

Eden is a large tier 4 planet that serves as the home world of the Dracan and Trinity people.

## Climate

The climate of Eden is that of a wet and stormy world. Warm due to the presence of a giant star, this planet enjoys a tropical to subtropical alpine climate.

The Planet is covered with dense jungles and deep oceans. The Dracan people often settle upon the mountains and clearings with the jungles.

The poles of the planet do reach arctic levels, but only during winter. The planet does not often experience winter.

An average year on Eden is 380 days. Summer being the longest of the seasons. The warm weather is often the cause of many typhoons and hurricanes.

## Natives

The Dracan history was not recorded due to the violent history of the people during their primitive years. However they did hatch from reptiles that adapted to mountains and warm climates.

## Immigrant Races

### Cynnic

The cynnic's amphibious history allows them to adapt well to the humidity of the planet. Often residing in the jungles, the Cynnic people have established their own Cities and lived in harmony with the Dracan Natives.

### Human

Humans are known to be the masters of adapting. Eden however does offer a challenge. The humid nature and warm climate can often cause heat exhaustion to a careless human. They have integrated mostly with the Mountain cities the Dracan had established.

### Foxen

The Foxen are not native to Eden, and have a hard time adapting to the climate. Due to how it is, Eden is ideal to reptilian and amphibious creatures. The Fur coats that the Foxen bare can often weight them down. They have a tendency to overheat. They however have remedied this with what is called an "Eden Trim" The barber term of shaving fur down to a very small layer to survive and keep their Foxen decency.

## Visitors

Visitors are permitted to enter Eden with the signing of a record-keeping book to keep dibs on who enters the holy lands of the Dracan.

The people who are attracted to Eden are Adventure seekers and those of the Faith. They are required to respect the pantheon of Trinity while here, and cultural respect is needed.

Those who do not comply are send off-world to be deported back by the Sentinels of the Claw, the police force of Eden.
Treebeard/Lothlorien

* Portrait
* In Game

* Melee
* Ranged

"When you see Treebeard, you will learn much. For Treebeard is Fangorn, and the eldest and chief of the Ents, and when you speak with him you will hear the speech of the oldest of all living things."
—Gandalf, The Two Towers, "The Road to Isengard"

Recruit the oldest ent of Fangorn Forest, **Treebeard**. Treebeard, also known as **Fangorn**, was an ancient tree-like being who is a "shepherd of trees". He has a very tall and stiff-limbed appearance, with bark-like skin and leafy hair. According to the books, ents are much stronger than trolls, as trolls are just crude imitations of ents.

Treebeard functions much like other ents, able to effectively throw rocks and stomp on buildings and units. Vulnerable to fire, so don't be hasty. He is recruited at level 10 from the Entmoot settlement expansion.

## Abilities

 **Throw rocks/Close Melee Attack** - Treebeard can switch between melee and ranged attack.

 **Shepherd of the Forest** - Treebeard, as the oldest living Ent, is the de-facto leader of the ents and a source of inspiration. Allied ents in a large radius deal twice as much damage and have +10% increased range. *(Passive ability)*

 **Guardians of Fangorn** - Treebeard summons 2 of his Ent friends, the guardians of Fangorn, to the battlefield for a short time.

 **Carry Hobbits** - Treebeard is able to carry hobbits.

## Strategy

Treebeard, like all ents, can switch between throwing rocks and melee attacks. He is vulnerable to fire. Treebeard can boost other ents with his leadership ability. If he is in danger you can use his ability **Guardians of Fangorn** to distract enemies. Mostly Treebeard and other ents should focus on destroying enemy buildings as it is their primary role.
Оазис Вики

## **Социум Оазиса**

* Орлунд - промышленный город
* Лорс - торговый город
* Туа-Тли - аграрный город
* Кастилл - добывающий (разрушенный) город
* Хатьюн - новый (строящийся) город
* Гвардейцы - столичные полицаи
* Синдикат - преступная группировка
* Тайная служба - секретные агенты
* Сепаратисты - остаются верными Земле
* Орден Проклятых - религиозные фанатики
* Эч-Ху - звероподобные дикари
* Плимы - птицеподобные дикари
* Кродлы - рептилоподобные дикари
* Гистрабы - насекомоподобные дикари
* Нолусы - осьминогоподобные дикари

## **Персоны Оазиса**

* Лами Пин - глава Орлунда
* Патрик Нильсонберг - глава Лорса
* Ребека Больд - глава Туа-Тли
* Арни Глашовский - глава Хатьюна
* Влад Фери - огибший глава Кастилла
* Эбба Гудлай - лидер Лиги Рейнджеров
* Пол Жанеско - начальник Тайной Службы
* Майкл Фокингс - посол Земли
* Сарфиль - активист серых
* Холира - активистка серых
* Фарфоль - активист серых

## **Персоны A-ветки**

* Виктор Парс - спутник главного героя
* Лина - официантка таверны "Слёзы Калуры"
* Тони - темнокожий хейтер
* Горпи - толстый хейтер
* Марк - лысый хейтер

## **Персоны N-ветки**

* Дерк - друг главного героя
* Рыжий Карл - снайпер
* Игнат Следопыт - следопыт))
* Изаму Чон - ниндзя-подрывник
* Полли Водфорт - врач
* Элис - жена Нирма
* Амалия Вольт - телеведущая, любовь Барсука

## **Особенности Оазиса**

* Роберскот - высший бог Серых
* Красный пепел

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Sally Carrera

**Voiced By:** Bonnie Hunt

**Sally Carrera**, or simply **Sally**, is a sky blue 2002 Porsche 911 Carrera. She is the attorney of Radiator Springs, the owner of the Cozy Cone Motel, and Lightning McQueen's girlfriend and lawyer. She often refers to Lightning as "Stickers" because he did not originally have headlights; only stickers that looked like headlights. Before Sally came to Radiator Springs, she was a high-powered attorney in Los Angeles, California.
Schwertinseln

Diese Inseln (große und kleine Schwertinsel) im Terrener Meer gehören erst seit gut 400 Jahren offiziell zu Astara. Hier konnte sich das menschliche Urvolk der Terrener am längsten den Einwanderungen wiedersetzten und überfielen als Piraten und Plünderer noch lange die Küsten des Festlandes. Sie zogen sich nach mehreren Invasionen vom Festland immer weiter nach Norden und in die Berge zurück. Sie wurden vor Allem durch die Hilfe der Tanorrer Söldner und ihrer Steinbockkavallerie besiegt, denen anschließend Giebiete an der Eisernen Küste zum Ansiedeln überlassen wurden.

Der astarische König, Larion I, lies auf den den Ruinen der zurückgelassenen Terrenerhauptstadt Kjoeren an der Südspitze der großen Schwertinsel, eine neue Stadt errichten und nach sich benennen. Galarion ist immer noch die wichtigste Stadt auf den Schwertinseln.

Der Großteil der Insel ist unwegsam und gebiergig. Viele Höhlen und Tunnel durchziehen fast die ganze Insel nördlich von Galarion. Sie ist auch als Insel der Dungeons bekannt, viele Abenteurer versuchen dort ihr Glück.
Dangerous Seas (Biome)

## Description

The Dangerous Seas Biome is a new biome in Minecraft Ultimate Edition. It is very rare and spawns on the edge of ocean biomes. It can be told apart from Deep Ocean because of it's almost black water and ship masts sticking out of it. If you are experienced enough to explore it, it is a very treachorous and craggy sea floor with numerous wrecked ships and dangerous mobs. You can find Sunken Ships and inside you can find chests with gold. Besides sunken ships, there are also regular pirate ships that patrol the seas and can be boarded.

## Fauna and Flora

There are mostly hostile mobs here and the only passive mob found here are Squids. You can also find sharks that will attack you once they see you and also Guardians. There are also "Sea Spiders" that are excellent swimmers and can give you poison. As far as plants. There are kelp and algae, as well as a type of hostile plant that will wrap you up and if you don't free yourself, you will suffocate. The most dangerous mob here by far is the Siren

## Gear Needed to Explore

This gear is highly recommended to explore the Dangerous Seas Biome.

* Many Water Breathing Potions or a Pressure Suit with lots of air
* Some kind of food
* Iron Swords or Stronger, Bows will not work, the arrows will fly towards the surface
* Oblivious Potions
* Aqua Torches to see where you are going

## Resources found here

There are many good resources found here. Including Shark Fins, which can be eaten as food, wood from the ship wrecks, Tangler Kelp, if kept can be used as defense, there can also be very good treasure inside the Shipwrecks.
Centauride Cataphract

File:CentaurideCataphract.png

## Description

*You would expect us all to enjoy the gifts of higher culture, embrace peace and let competent stallions manage our wars. This is not the case however. It is a matter of great concern that some daughters of highly respected fathers have abandoned civilization and more or less turned back to the old ways. It is true that centaurides once fought side by side with male centaurs, but you would expect this practice to end now that civilization has established itself. These unrestrained young mares don armors and join our armies as cataphracts. I have even met commanders who claim that the army would be at a loss should we ban the centaurides from military service. This is of course nonsense, and it points to the problems of having too little cultural education in the military academies.*

## Stats

* Shield
* Battle Fast

Attacks:
Cerbal Lookup

Target: Self

Pull time: Bonus action

Duration: 8 hours

Scale: Personal

Pick a skill that you want to learn more about. Your constantly connected brain searches the exo-net for any information about the topic of interest. Once a search finishes you automatically become proficient in that skill for up to 8 hours where eventually the information gets flushed to prevent any overflow. You cannot use this ability more than once in 8 hours unless you want to gain a level of exhaustion, the sheer processing power taxes you greatly and you will gain proficiency in another skill.
Channel Divinity: Emperors Shield

A Ultramarine Paranid can use their action to Channel divinity to cloak your allies in radiant Armor. You channel blessed energy into a maximum of 5 allies that you can see within 30 feet of you.The first time those allies are hit by any attack within the next minute, the attacker takes Radiant damage equal to 4d6 + your level.
Australian JFK

**Australian JFK** was a beloved United States of American president who ran in the 2016 election with Drowsy Sam.

## History

Australian JFK was brought up under the rule of George Washington, King of the United States of American, and once longed to be in that position himself. Some time in the year 2014 Ausralian JFK was chillin' out at Drowsy Sam's sk8 park when he had the notion that the United States of American citizens would almost definitely elect him if he were to pair up with Drowsy Sam since he was the creator of all of the United States of American citizen's favorite virtual skate park. They loved wheelie board. In the upcoming 2016 United States of American presidential election Austrailian JFK will look to take down Donald Trump by appealing to the sk8ter population.
Billy Corgan

Lead singer of The Smashing Pumpkins.

Billy Corgan (or at least according to Denis and Rory) appears in several Farming Simulator maps.

He is a semi-standard asset, represented as a man sitting with his legs crossed, lazily holding a primative fishing rod in his left hand. He is wearing white and black shoes, blue pants, a red shirt with yellow "cloudy" designs on it, and a grey baseball cap. He is giant compared to Farmer Joe. He also has horrible burn marks on his arms.

## Maps in which Billy appears

* Farming Island Three times, two Billy Corgans are fishing off of boats in a lake, and a third is fishing from a dock by the sea.
* Balkanska Dolina
Minecraft

WIP

## Episodes

* Episode 1 - "Low-hanging fruit"
* Episode 2 - "Don't tell me where I can't moo!"
* Episode 3 - "They've got penis noses!"
* Episode 4 - "The Coal Train runs on whole grain, baby!"
* Episode 5 - "This spawn point is on point"
* Episode 6 - "Nobody likes you, skeleton!"
* Episode 7 - "Clean and clear and under control"
* Episode 8 - "A real PANE in the butt"
* Episode 9 - "Too close to the sun"
* Episode 10 - "You got chronic butt disease"
* Episode 11 - "I told you no steak in the bed"
* Episode 12 - "I'm a stupid chicken blah blah blah"
* Episode 13 - "NIGHT FART RETURNS"
* Episode 14 - "It's a waterbed"
* Episode 15 - "I assure you my arms are quite tired"
* Episode 16 - "Took a little dammy on that one"
* Episode 17 - "Old Man Winter's bosom is a frosty place"
* Episode 18 - "Go sleep in your shitty chicken bed"
* Episode 19 - "Hang on, I'm doing perverse chicken sexing"
* Episode 20 - "Aaaah, now you're... digusting me"
* Episode 21 - "Pretty fingeeeers..."
* Episode 22 - "This means I'm the wife, doesn't it?"
* Episode 23 - "Blaze Rod is what the ladies call my dong"
* Episode 24 - "This is Lady Gaia's world!"
* Episode 25 - "I have to get special underwear from Japan"
* Episode 26 - "I'm a Soooooul Sand"
* Episode 27 - "That's why they call my butt the Dust Bowl"
* Episode 28 - "Denis, you breast"
* Episode 29 - "Dicknose genocide"
* Episode 30 - "BIG STRIPE"
* Episode 31 - "We're back, babies!"
* Episode 32 - "Real dick blast of milk"
* Episode 33 - "Imagine if catnip was cat nipples"
* Episode 34 - "Ooo, here's another sloppy wet hole"
* Episode 35 - "Rory is a doo-doo boy!"
* Episode 36 - "Aqualung, man. What does that even meaaan??"
* Episode 37 - "I don't have a dinger; I have a donger"
* Episode 38 - "You were a horse boy, weren't you?"
* Episode 39 - "I killed it. I killed that baby."
* Episode 40 - "Let's pillage the village."
* Episode 41 - "RIP Super Pup"
Жемчуг (Потерянная принцесса)

*Это статья о персонаже из «Потерянной принцессы». Возможно, вы искали другую статью со схожим названием — про* *Жемчуг из «Мракокрада»*.

## Жемчуг

* Комикс
* Референс

### Должность

член Морского совета, охраняющий сокровища королевы Коралл

## Появления

### Появления

Потерянная принцесса

**Жемчуг** — морская дракониха, охранник сокровищ королевы Коралл.

## Биография

### Потерянная принцесса

Жемчуг присутствует на завтраке вместе с Коралл, Цунами, Анемоной и остальными членами Совета. Она сидит в водоёме с сокровищами, охраняя их.

## Внешность

Жемчуг - элегантная морская дракониха с бледно-зелёной чешуёй.