recursal/Fanatic-Fandom huggingface dataset:
Erlinghard

House Erlinghard was an ancient Lacrivian, and later Dunn, noble family. They held the title of King of Dunfleasel from the country's inception in 648 until the sack of the family seat Berham in 661 - the entire main family line was wiped out during the sack.

The Erlinghard arms were 'Argent, a crown above a hound, all Or'. Originally the arms only consisted of the hound, but the crown was added to denote the house's new royal status in 648.

## History

House Erlinghard was first recorded as the aggressor during the Second Siege of Roumur Castle in 152. They failed to win the siege and were forced to retreat back to their stronghold in the Lericonne Mountains.

The house became the de facto holder of the title Gran-Baronne de Lericonne Sud, indicating hegemony over the small holdfasts in the southern Lericonne Range. They managed to maintain these titles until the Great Gap.

After the Gap, the Erlinghards had lost their territory in Lacrivia and had relocated to southern Faramond. The circumstances of this move are unknown, but they quickly became powerful nobles as they had control over the Duchy of Berham.

The Erlinghards were staunch, faithful vassals of the Kings of Faramond for many years, providing soldiers in times of strife and assisting their neighbouring noblemen wherever possible. In particular, the Erlinghards built strong relations through intermarriage with Houses Hercourét and Rovreaux, which both had Lacrivian roots as well.

After the Scanbroughan Secession, the Erlinghards were persuaded to the side of House Hercourét - the latter had seen a weakness in the Faramondian government and had never been close to the monarchs anyway. So House Erlinghard colluded with its allies to plot an independence movement.

When independence was declared, House Erlinghard was voted into royalty by the many lesser houses of the area - an act which earned animosity from its former ally House Hercourét. The Erlinghards maintained their rule over the region until the Sultan's War, when Falsil invaded and took Berham. The sack of the city marked the end of House Erlinghard.
Jan'ah Hills

The Jan'ah Hills are a range of hills running northwest-southeast close to the eastern end of the Mountainfolk realm. The range begins in Herriald near the town of Bernugh, then runs across the border and through the centre of the Gerentian lands before terminating near Taracina, the capital city of Arvam.

Only one town lies on the range - the Arvamic town of Oenipont - though the Gerentian city of Khutun also lies close enough to the southern edge of the hills to be considered inside the range.

The hills are known as the Jarna Hills in Herriald, and the Jurnar Hills in Arvam.
Limebridge

Limebridge is a town in northern Dunfleasel. It focuses heavily on trade, being on the border between Dunfleasel, Faramond and Gabrainn, though it also puts heavy emphasis on the high-quality granite produced by local quarries. It lies on a crossroads between Packmoor, Slidon and Fallholt.

## Etymology

Contrary to its name, Limebridge lies nowhere near water, being nestled in a high range of hills. Its name is likely a bastardisation of 'Lynerycg', a Lakespeak description translating to 'line-ridge'.

## History

Granite from the local quarries was used in the late 2nd Century BCE to construct the walls and keep for which the city of Faramond Keep is famous.During the War of the South Lake, an Allied detachment sent to occupy Limebridge was intercepted and destroyed half a league from the town by a ragtag League force led by Garth Goscelin.
Beohelm Ricfriding

Beohelm Ricfriding (412 - 479) was the eldest son of Cyng Eomer Bonespear and ruled as the de facto regent of Talor during the reigns of his cousin Cyng Seaxwulf of the Waves and Seaxwulf's successor Cyng Cyneheah Boarslayer. Beohelm was said to be an outstanding administrator, balancing the needs and wants of Talor's populace perfectly.

Beohelm grew up alongside his older cousin Seaxwulf and the two were inseparable, though as they grew older it became clear that the Ricfriding elders preferred Seaxwulf for the throne - he was more gullible and easier to influence than Beohelm. Seaxwulf didn't want the throne, though, and agreed to Beohelm's offer that, if he took the throne, he would rule only in name and Beohelm would look after the responsibilities of the throne.

Once Seaxwulf was elected, he headed off on his expeditions and Beohelm took over as regent while he was absent. He quickly proved himself an administrator vastly more competent than any Talor had had before. He managed to mend the distrust between the houses following the recent exile of House Higwalding, as well as improving the economy by commissioning a royal mint in Cenholme - this gave Talor a uniform currency (the Talorian Awr) which, along with the Flennish Kulde, eventually became the trusted standard by most of the Trade Lake.

After Seaxwulf's disappearance in 437, Beohelm was nominated for the Ricfriding candidacy but lost to Cyneheah Boarslayer. Cyneheah recognised his talent, however, and paid Beohelm a healthy sum to stay on as his chief advisor.

Beohelm retired in late 471 at 59 years old. Cyng Cyneheah died the next year - he had been ailing for a while and the increased stress borne by Beohelm's retirement pushed him over the edge. Beohelm continued to advise Cyneheah's successor Cyng Taetwulf Sunhammer on a casual basis, helping him to rein in the outer provinces and lower autonomy across Talor.

Beohelm died in 479, a father of three and grandfather of thirteen.
Bränos

Bränos is a town in the far northeast corner of Harä in the region of the same name. It serves as both a mining town and a trading post, facilitating the transport of Harnese ores and produce into northern Kafetra and, through there, to the Vadyan city of Astel and thus the Vasterlands.

Bränos lies near the Astarciy River, at the crossroads of tracks leading from Nermohoff, Serdon and the Kafetran town of Caltini.
Auld Alasdair

The Auld Alasdair was a mediaeval Scottish carrack forming part of the Halcyonian Flotilla, and later the Eastern Fleet. The Auld Alasdair is most famous for being the first human ship to sight the continent of Tairghol, and the honour of naming the continent went to one of its lookouts.

The Auld Alasdair was named for its captain, Alexander of Argyll. It was commissioned at a boatyard in Halcyonia during the later stages of the Tyrant's War, and left the war-torn continent with the rest of the flotilla in around 805BCE.

When the Halcyonian Flotilla reached their new land, the Auld Alasdair was the first to sight the continent. The lookout at the time is said to have remarked that the land 'looked awfully gravelly' - likely a reference to the grey water in Nagrejgi Bay due to clay deposits in the Flentia River. This statement translated into a name - 'Gravelly Land', or, as it was stated in Scots Gaelic, ‘Tìr Ghol’.

After this momentous act, the Auld Alasdair went on to follow the Scots contingent east along the coastline, eventually making their way inland and settling in what is now known as the ruined city of Brickelwhyte.
Berham Heraldic College

The Berham Heraldic College was an institution existing in the town of Berham between the 4th and 7th Centuries.

## History

The College was founded in 327 by Sir Harald Bardulf, a local nobleman. His intention was to educate the squires of the area in heraldry, combat, and other martial arts necessary for a life of knighthood. The Age of Migration was over, and Berham had to be brought, kicking and screaming, into the world of nation-states and organised warfare. The knights had become a class of low nobility that required a basic education, and the Heraldic College would provide the skills they needed to survive.

The College was the oldest institution of its kind in the area, indeed it was the only educational institution on the southern coast of the Trade Lake for almost a century after its inception.

The Heraldic College in its original form was destroyed during the Sack of Berham in 660. Its new ruler Shah Abdalla the Lion recognised the importance of such an institution, and in its place he created the Bargaria Sovalye-Okulu, which encompassed the same grounds as the former, as well as taking over the residences of several Dunn loyalist merchants and noblemen to be used as dormitories.
Greenstream River

The Greenstream River, often abbreviated simply as the Greenstream, is a river in eastern Talor and Kafetra that empties into the Trade Lake. It has a run of around eleven leagues, and is joined by the Aeder River and Vorge River near its mouth.

The Greenstream originates near the Kafetran town of Fiorese and runs roughly southeast. Unusually for most rivers in the region, there are no large settlements on the river, though Eorlsburh does lie on the Aeder, one of the Greenstream's tributaries.
Monday Night Wars 1

Venue
 City
 Broadcaster
 TV rating
 Previous episode

## Information

The first official episode of Monday Night Wars aired on the APW Network.

## The Show

The first official show for the APW Network sees the debut of the NXT TV and Hardcore championships, and a 6-man tag team match main event.

## Match Card & Results

* (c) – refers to the champion(s) heading into the match.
Legnasian Forest

The Legnasian Forest is the name given to the vast expanse of woodland in eastern Kafetra. The name stems from the town of Legnasi, which lies in the centre of the forest.

The Legnasian Forest, while technically the same woodland as the Vorforst to the east, is primarily deciduous and is identified more as light woodland than the thick coniferous forests of the northern Vorforst. The Legnasian Forest is hilly and rough towards its northern edge, and flattens out towards the Talorian border.

Between the 4th and 6th Centuries the forest was also the site for the majority of the Marcher Kingdom of Legnasia, a Varholdian buffer state intended to stand between Varhold and the vicious Kafetro-Vadyan tribes in the grassland to the west.
Ensamkreeg

The Ensamkreeg, or 'Lone War' in Gehemnian, was a short, sharp conflict fought in 515 between the Duchy of Nordzeeland and the Republic of Yerlen. It resulted in a decisive victory for the latter.

The military actions of the Ensamkreeg consist of only several small skirmishes and the Siege of Altern. Once Altern fell, the mercenary forces of Nordzeeland saw no point in continuing to fight, and fled into the surrounding lands.
Dalforean (language)

The Dalforean language is a Taloric language spoken west of the Trade Lake. Originating from a mixture of mediaeval English, Dutch, Castilian, Greek, and Basque, Dalforean is a bastard language with many distinct dialects varied enough to be regarded as languages in their own rights.

## Dialects

* **Capital Dalforean** is spoken around the city of Delfar. A rough, grating and efficient dialect close to Basque.
* **Isfelo-Dalforean or Isfelodalforean or Plains Dalforean** is a lilting, melodic dialect spoken on the Isfelian Plains.
* **Kummo-Dalforean or Kummodalforean** is the product of Isfelodalforean and Kumman spoken in the far north of the Republic of Dalfore.
* **Lake Dalforean** is spoken on the coast of the Trade Lake. Towards the north, this is influenced by the rough Germanic rhythm of High Lakespeak.
* **Lacrivo-Dalforean or Lacrivodalforean** is the only dialect spoken outside the Republic of Dalfore. It is a product of Lacrivian and Dalforean spoken in the regions of Arelle and Laq Vernier in the Kingdom of Lacrive.
Eltermere

Eltermere was a small republic on the Spurnian River during the early 1st Century CE.

## History

The town of Eltermere was founded during the Age of Migration by the English carrack Kinsale. As with most settlements, it enjoyed several centuries of peaceful growth as the population on the continent was not yet large enough to warrant conquest.

The Republic of Eltermere was formed as a reactionary movement in 45BCE when the town council of Eltermere recognised the growing threat of the Gotar, a nomadic Basque tribe in the northwest who were heading in their direction. The council felt it necessary to develop a militia to counter this threat. This militia was deployed along with that of the town of Assar to the south, and a force from the Republic of Ocary to the west, in 42BCE. The combined force defeated the Gotar at the Battle of the Gotar Plain, securing their safety and setting back the Gotar for another hundred years.

The councillors of Eltermere present at the battle were impressed by the leadership displayed by the Ocarese contingent, and decided it was time for a change. Over the next three years, the Eltermerian council was reformed into a proper republic in the Ocarese style. Assar pledged its allegiance in 35BCE, impressed in turn by the speed and efficiency of the new Republic of Eltermere and its transformation.

Over the next fifty years, Eltermere flourished as it began to tighten regulations on merchants sailing down the Spurnian River. It further fostered relations with Ocary, also establishing contact with Botaland to the northwest, and with the many city-states of the Spur.

In 14, the Republic of Ocary was shaken by a serious diplomatic error, and resolved this crisis by placing power in the hands of a single councilman, who would later become the monarch of the new Kingdom of Ocary. The people of Barkville refused to accept this new monarch, and declared a monarch of their own. This new Kingdom was dominated by the aggressive Waltham family.

The Walthams steered the new Kingdom of Briawicke toward the Spurnian River. Realising this new state meant war, Eltermere raised its militia and prepared to defend itself. The short, sharp Eltermerian War only lasted three months from Waltham forces crossing the Spurnian River to the capitulation of the Eltermerian government. The national militia was dissolved and the towns of Assar and Eltermere were absorbed into Briawicke.
Honourable Gamble

The Honourable Gamble was an event that took place in 473CE. It consisted of a dice tournament between the Burgermeisters of Havwald, Lintzee, Varpne and Trisk.

The four leaders involved all highly valued honour and virtue, meaning that when the Burgermeister of Varpne, Klaus, proposed a dice tournament, his counterparts in Havwald (Ulrick), Lintzee (Jergen) and Trisk (Mannaus) readily accepted. The tournament was held at sunset on 20 October 473 in the city hall of Varpne, drawing a large crowd due to the presence of such high-profile civil figures.

The tournament began rather mildly, with the players betting small amounts of coin and, as per the rules, being matched by the others. The bets soon escalated to horses, then to precious resources measured by the tonne. It was at this point that Mannaus of Trisk passed out due to excessive drinking, and his attendants hauled him away from the game.

The last play of the tournament, between Klaus, Ulrick and Jergen decided the fate of the three cities involved. Jergen decided to bet, in his intoxication, the sovereignty of his city. Bound by honour and all blind drunk, Ulrick and Klaus accepted these terms and raised their own bets. Ultimately Ulrick of Havwald won and, the next morning, assumed leadership over all three cities.

Over the next decade, the cities of Lintzee and Varpne were slowly brought closer together to Havwald, resulting in the de facto birth of the country of Yerlen. The Burgermeisters of Havwald continued to rule all three cities and, by extension, the country, in the absence of any lawful changes to Yerlene government.
Corran

Corran was a town in the Fen Boroughs, founded during the initial settlement of the continent by the crew of the Thistle.

The settlers were Scotsmen under the command of Cailean Mor, who had placed their trust and friendship in the People who lived close by. They quickly established grains in the fields surrounding the town, and trapped game in the hills to the southeast.

The town was steady throughout much of its early existence. It kept in close contact with the towns of Camusrory and Losgaintir, to the south and east respectively. It was largely unaffected by the encroachment of the Reman Republic during the 1st Century BCE, being far enough inside the Fen Boroughs to escape the same annexation that Camusrory suffered.

However, it was this escape from annexation that sealed Corran's fate. The Fen Boroughs sought revenge on humanity for their loss of the lands around Camusrory, as well as their western coast. At some point during the late 1st Century BCE, the People of the Fen Boroughs fell upon Corran as well as Losgaintir and Lonbain, in what became known as the Rape of the Scots. Corran was destroyed, and its population massacred.

The only known survivors of the Rape in Corran were Deaclainn ei Aimbyll and his teenaged son Eirich, members of the ruling clan Aimbyll of Corran who arrived ragged in Camusrory in 18BCE, telling tales of the savage Fen People and spreading fear among the populace. They were arrested and punished severely by the local governor for disturbing the peace by telling tall tales.
Halarack

The Halarack is a mythical creature believed to reside in the Ruadhain Forest. It features heavily in the folktales of Low Lake countries, being treated as a boogeyman and an antagonist in tales of daring and pluck.

## Description

The Halarack is said to be ten feet tall. It has the body of a man, the legs of a deer, two heads of a vulture and the horns of a bull. Scanbroughan accounts say it is covered in scales, while those of Gabrainn state that there are more than one; that they hunt in packs.

## Halarack Chant

The only way to stop the Halarack from attacking on sight, it is said, is to recite the Halarack Chant while in the Ruadhain Forest. The chant is taken from the poetic Song of the Halarack, and is generally translated as follows from Low Lakespeak:

'Ware ye, ware the Halarack

The horns that tear

The beaks that clack

Dwells in the deep

The Ruadhain black

'Ware ye, ware the Halarack

'Ware ye, ware the beast of night

The claws that long

To spear a knight

Stoops to better

Conceal its height

'Ware ye, ware the beast of night

'Ware ye, ware the forest green

Beneath its branches

Things brood unseen

Do not tempt

The eyes so keen

'Ware ye, ware the forest green
Isfelian Plains

The Isfelian Plains are a region of flat grassland in Dalfore. The Plains stretch unhindered from the Merkata River to the Hurva River and encompass almost the entirety of Dalfore.

The Plains are named for Isfelor, the mythical founder of D'Aelfe - the city that would become Delfar - and thus the founder of Dalfore as a country.
Galusar

Galusar is a village in Dalfore. It is part of the administrative region of Abrunn.

Galusar lies on the coast, close to the Talorian border and enjoys close ties with the town of Upmoor, which lies across the Hurva River delta. The towns are also linked by road, bolstering trade. It also enjoys a historical rivalry with the fellow Dalforean town of Prensie to the south. Galusar's contestants, sent to the Fiscwicke Meet and the tri-annual tournament at Wealton, are called the Greens and have a large following in Talor.

Galusar is home to several minor noble houses: Houses Gluer, Interamus and Lengar. They are hereditary defenders of the town, as decreed by the Dalforean Minister Tannell Aladorn before the Great Gap. Three is a large number of houses for such a town, but stems from the merging of Galusar with the smaller hamlet of Heleor during the 6th Century - Heleor's Aladornic House Lengar joined Gluer and Interamus when this occurred.
Barcunian (culture)

Barcunians are a people inhabiting part of Suren's Desert - they form the majority culture in Dessar and Kisvara, and also live in large numbers in southern Kajasthan.

In terms of appearance, Barcunians are much darker than most others on the continent, with black hair and brown eyes. They are taller than most others in the region, dwarfing Mustanians in particular with an average height of around 6'2".

Barcunian culture is in a transition period; originally they were highly tribal and infighting was common, as was the concept of personal duelling and blood money. Nowadays, though, they have united against the common threat of the Plainspeople, who live on the southern border of most Barcunian countries. Because of this threat, Dessar and Kisvara have abolished the tribal system, causing widespread unrest in the 7th Century; this has mostly died down as most Barcunians who remember tribal life have passed away.

Modern Barcunian culture is partially regulated, with citizens in Dessar and Kisvara being directed to live in certain settlements and follow certain professions; this is a system that Khalfani of Sapenet brought back from his travels in the western Vasterlands and proposed during the abolition of the tribes.
Barralt

House Barralt is a noble family in northeastern Lacrive, in the region of Greater Lericonnia. The lands of the house lie between those of Houses Brian, Dupont-Lafleche, d'Etrange and de la Mar, roughly halfway between the towns of Clanoît and Bòrmomble.

The arms of House Barralt are 'Bendy Or and Brunatre, an escutcheon countercharged'.
Giuglia

Giuglia is the administrative capital of eastern Kafetra. It has long acted as a waypoint for trade between the Vasterlands and the northern Trade Lake though, like the Talorian city of Wealton, it is slowly losing its importance and is close to being surpassed by Sarteria to the north - the only factor stopping this takeover is that Sarteria's location prevents it from being able to properly govern the region as a whole.
Fiorese

Fiorese is a town in eastern Kafetra, positioned by the Talorian border. Surrounded by forest on its northern and western sides, the town also lies at the head of the Greenstream River.

In centuries past, Fiorese (then known as Furhuss) marked the western border of Varhold. Once it disintegrated, the town elders of Fiorese, along with its neighbour Ascorenni (then Akserni), sent riders to Tripaglia to beg for the protection of the Marcher Kingdom of Legnasia. Their request was granted and, ever since, Fiorese has become more Kafetran in culture, seeking to shed the old Varholdian skin.

Fiorese has been granted as the dominion of the Cante di Fiorese - since its inception in the year 603, this title has been held by House Vinciguerra.
Caltini

Caltini is a town in the Kafetran region of Mezia. It lies in the mountainous foothills of the Huon Range, nestled in a small valley and surrounded by a drystone wall high enough to keep away the Mountainfolk in the area.

Caltini lies on the road from Facce to the Harnese town of Bränos, with a smaller track leading south to Avermo. Being on the main route between Harä and the Vasterlands, Caltini's merchants make fat profits on the trade being brought through the town, and the Kafetran ideology is to share with those less fortunate that oneself - this is the reason that despite it being such a small settlement, the houses of Caltini are all built of stone and of incredible workmanship.

The town was founded some time in the 4th Century when traders travelling through the area were repeatedly attacked by the Mountainfolk. The Duke of Ensempia solved the problem by building a small fort halfway between Bränos and Facce. The frequency of Mountainfolk raids dropped dramatically due to the military presence and over time merchants settled at the fort, admiring the natural beauty of the surroundings.

Nowadays Caltini is a town of around three thousand people. The original fort building was converted into a temple to the Kafetran god of merchants, Ferrero, and the former garrison have become its hereditary priests and caretakers.
Cycladia

Cycladia is the capital city of the militaristic state of Cyclos.

## History

Cycladia was founded in 303CE under the reign of the Kharosian King Herakleidius as a frontier city on the border with the Plainspeople. Over the next forty years the border advanced further so Cycladia itself was no longer under threat of raids, but following the Great Gap the Plainspeople grew bolder and the farmlands and hamlets around the city were razed several times.

The raids on the city's surrounds, as well as on the neighbouring city of Thermia, led the populations of both cities to resent the central government who seemed to do nothing to prevent the attacks. Eventually, in 499CE, Cycladia and Thermia declared their independence, which was acknowledged by the Kharosian government in 504CE.

Since then Cyclos has grown in power and its capital city has grown accordingly. Stout walls surrounding the central citadel have been improved and renovated by successive Tyrants, and the city is surrounded by a network of forts and watchtowers as the Plainspeople have only grown stronger and more aggressive in the meantime.
Eorlsburh

Eorlsburh is the sprawling capital of Talor. It lies on the Aeder River, a tributary of the Greenstream. Eorlsburh has a population of around two hundred thousand.

The northern quarter of the city, furthest from the river, is home to the royal palace as well as longhouses belonging to the royal houses. Many of these are enormous, with the Fylning longhouse being as large as the southern suburb of Runside.

The east and west quarters are mostly home to the middle class as well as housing most of the markets and workshops. Close to the river is a residential area encompassing the entire southern half of the city. This is considered a slum by the upper classes, who refuse to go near the Aeder River because of it. The standard of living, however, is closer to that of the middle- and upper-classes of Wealton and Mearhus than to a slum.

Eorlsburh, uncommonly for a city, has no walls. Indeed it has no defences whatsoever, trusting entirely in the strength of its Fyrdmen and good relations with neighbours. It has no need to worry about coastal raiders either; the many longships moored in Fiscwicke act as a deterrent to most and an aggressor to the rest.
Jupos Toumanian

Jupos Toumanian (c.200 - 242) was a Vadyan prince of the Toumanii during its final years in the mid-3rd Century.

Little is known of Jupos, other than that he was Prince Amharon's cousin and a leader of the internal factions opposing him during the Toumanian Wars. During the Siege of Lijvar, he staged a coup d'etat and took Amharon's place as commander of the Toumanii forces. He opened the gates for the besiegers and was massacred along with the rest of the Toumanii.

Jupos' legacy takes the form of a popular Vadyan fable warning children not to be too trusting and gullible: 'Don't open the gates for those whose faces are unknown'.
Cuchium

Cuchium is a Remo-Carusian country lying south of the Sacred Coalition. Formerly part of the coalition, it is bordered by Antrusca, Paisia, Megalapeda also outside the coalition, and Brengaria, Urbus Rema, Mamzua, Travaenia, and Iobia within.

Cuchium is home to over a dozen major settlements: in the west of the country are Mantum, Sigeum, Craeusa, Alympa, Melaeus, Asus, Iadensia, Areion, Emnus, Stargius, and Anardius. In the east is the capital, Kamares, and the towns of Halera, Apeus, Ancilus, Cavrium, Thorus, Ardatolus, Aeca, and Salodurum.
Nuratajic Island

Nuratajic Island, named for a Nagrin explorer, is a long, thin isle lying off the coast of the eastern Vasterlands. It is inhabited by a people known by the same name as the island, who keep mostly to themselves except to trade infrequently. These people inhabit the settlements of Nuam Theh, Lior Finh, Anh Mer and Tan Regh.

Geographically, Nuratajic Island is around three times as long as it is wide, and points from northwest to southeast. It tapers towards the latter end, terminating at Tan Regh and giving way to the uninhabited Lartillian Isles.
Lafleche

House Lafleche was a Lacrivian noble house in the northeast of the country. Originally comprising the Barony of Stouge-Nord, it expanded and conquered the Barony of Fouchaint from House Despevillieur before striking a merger with House Dupont. After the merger House Lafleche became half of House Dupont-Lafleche.

## Coat of Arms

The coat of arms of House Lafleche are its original arms, quartered with those of House Despevillieur. In total, these are described as 'Quarterly, 1st and 4th, Sable, two bats Or, 2nd and 3rd, Or, an estoile Gules'.

The original Lafleche arms are in the 1st and 4th quarters, with the estoile arms of Despevillieur in the 2nd and 3rd.
Ilahr

Ilahr is a Parsanian settlement in southern Kath dominated by a famous fortress, the Snake's Nest.

Ilahr was founded by a mixture of Parsanians, Kajas, Barcunians and Mustanians in the 600's BCE. It was a major waypoint for the Mustanians and Barcunians during their migration west, and by the 400's BCE was inhabited by around thirty thousand people.

The town fell into decline once the peoples of the Halcyonian Flotilla were settled. Disaster struck in 257BCE when the wells supplying the town dried up, and by 255BCE Ilahr had been deserted entirely.

With the rise of the Vardanid Empire in the late 200's BCE, Ilahr became a strategic location once again, given its central location between Semnah, Rayneh and Rustif - three important but unfortified settlements. The Shahanshahs settled Ilahr as a fortress, knocking down the central portion of the abandoned town and building The Snake's Nest.

Ilahr was steady from here, with around eight thousand inhabitants including the garrison of one thousand. The town was governed by a Nakhda, a military official ranked below a Masshah but above a Sotvarn. Over time, the Nakhda of Ilahr became a hereditary position functioning similarly to a Sheikh. The Nakhda deferred to the Farmandar of Semnah.

During the Vardano-Reman Religious Wars, Ilahr was occupied by the Legio de Nemus after the Siege of the Snake's Nest, an event that stretched out over three years and involved the forces of no less than four Reman legions. That the siege continued for so long without interruption by any outside forces is a miracle in and of itself, and the length of the Nakhda's defence gave the Snake's Nest its fame.

Following the siege, the Legio de Nemus occupied Ilahr from 650 to 661, when the Farmandar of Rayneh ousted the legion during the Second Siege of the Snake's Nest. The Farmandar recognised the strategic importance of Ilahr and made the fortress the southern border of his new country of Kath.
Hydale

Hydale is a town in the west of Talor, in the Vestr region. It is the seat of House Heidael, one of the twelve royal families of Talor. Hydale is a bilingual settlement, speaking both High and Low Lakespeak due to the settlement of Lacrivians of the Fallen Company in the not-too-distant past.

Hydale lies on an intersection with roads leading to Upmoor, Granwald, Fenwich and Trelham. It primarily produces fruit and grains.
Ars Mons

Ars Mons is the capital city of Travaenia, situated in the north of the country near the Flentia River. It lies on roads to Pautalia, Ratiaria, Stobia, Lisus, Sintiki and across the Iobian border to Talis.

The city gets its name from the eponymous district, a hill in the west of the city carpeted in temples, markets and statues built by the long-gone Reman Republic in honour of their heroes.

## History

Ars Mons was founded in the 7th Century BCE as a fort on an unnamed hill, which was named 'Ars Mons' by the Varappian philosopher Flarinius in a sarcastic jab at the squat, ugly fort.

Over time the Reman lands expanded and, by the time Corrinum was founded in the 4th Century BCE , Ars Mons was deep within Reman territory. The fort, no longer needed, fell into disrepair and was replaced in the 320's BCE by a large temple in honour of Linirus, the Reman earth god. This was followed by dozens more temples and statues as the hill itself became known as a holy place of Linirus.

During the Vardano-Reman Religious Wars, Ars Mons was one of the cities that converted to Ekdianism, part of the original Corrinean League. Once the League dissolved Ars Mons was taken by a series of rogue Reman commanders in what became locally as the 'Decade of Shame'. The last Reman commander to have control was Antolijus Sannas, the leader of an Agrimentan auxiliary unit. He used wits and guile to conquer the core of what is now known as northern Travaenia.

Once Ars Mons was cemented as the capital of the new country of Travaenia its status and prestige plummeted, but this didn't change the fact that its infrastructure was greatly improved by Antolijus and his successors. As it stands, the city of Ars Mons is one of the most important cities in the Southern Wing of the Sacred Coalition.
Ashfeas

Ashfeas is a coastal town in the Dalforean region of Avisir. It lies on the road between Helnas and Riabel, roughly halfway between the two.

Geographically, Ashfeas sits on the top of the Bight of Taerth, nestled in light woodlands of birch, rowan and ash trees, the latter of which gave the town its name.

Ashfeas is home to a single Aladornic House, the Elackas family. Great woodsmen, these nobles have never lost touch with the townsfolk and regularly hold feasts serving boar, deer and hare caught in the woodlands.
Halcyonia

The continent of Halcyonia is a land far to the north, said to be "ten thousand leagues neither east not west". It is known of only as the origin of humanity in myths and legends.

In reality, Halcyonia is the original location of the human afterlife. Once people on Earth die, their souls are brought to Halcyonia where they live, unable to die by natural causes or disease, for eternity.

## History

Halcyonia has always been ruled by some form of democratic government. In the earliest memory these were councils of twelve people, ruling for fifty years at a time. Some of the more famous of these have filtered back to Earth as pantheons of gods - the Greek, Norse, Egyptian and Roman pantheons were all councils of Halcyonia. Even gods from other Earthly religions generally have their roots in Halcyonian councils or their subordinates, the regional governors.

Around the 1st Century BCE, the last council was overthrown by a single man - a tyrant. When knowledge of this coup filtered through to Earth many monotheistic religions were founded. Over time the population came to resent this tyrant, and in the 16th Century a large rebellion erupted, overthrowing the tyrant.

In the violence following the overthrow the device holding humanity immortal was destroyed. Humans also became restless, wanting to escape Halcyonia. One of the expeditions to leave the continent travelled south, reaching Tairghol.

## Geography

Halcyonia is a vast land, slightly larger than Tairghol. It is hot in the south, with a desert shoreline facing Tairghol. It gets colder in the north, with snow settling in the far north of the continent. It can therefore be said to be opposite to Tairghol in terms of temperature.
Jyltheim

Jyltheim is a Satyan city lying at the southern edge of the Vorforst, at the junction of Holsax, Kaapunkii and Skagafirð. It is the administrative centre of southern Satï.

The city was a major settlement several centuries ago as part of Varhold, but has since begun to decline. This is mostly due to the occupation of the city by deserters following the Battle of Vorgebirge and the subsequent sack of the city by Talorians under Cyng Aethelhere Strongmace to remove them. The entire city was burned to the ground and its entire population massacred along with the deserters. The city was resettled by farmers from the surrounding countryside but even now, over two hundred years later, the city has not recovered from that tragic event.
Ducsport

Ducsport is a trading port in Gabrainn, lying on the Trade Lake coast only half a league from the capital city of Kingheda. As such, it is not regarded as a separate settlement but an extension of the city itself. This port town, along with Landningen, Ottenden and Fiscwicke, makes up a group of extravagantly powerful trading settlements on the Trade Lake.

Ducsport was founded by the first King of Gabrainn to take advantage of the booming trade on the Trade Lake. It mostly imports hemp, metals and oil, while exporting iron, steel, pottery and rope.
Cynrheorst

Cynrheorst is a small town, not much more than a village, lying in the forest of the Cwylming region in central Talor. It is home to the once-mighty house Herewulf, who are mostly responsible for policing the entire region.

The town is built around the Herewulf Hold, a large longhouse built on a small hill. This is surrounded by a well-maintained wooden palisade, and then the rest of the town. Craftsmen reside in the northern part of the village, and the storehouses are in the south. There is approximately half a league of deforested area in every direction around the Hold, and this area is covered in a patchwork of farms.
Halarbic (culture)

Halarbic culture is native to the region of Halarbia in the plains directly west of the Central Desert. It is the endemic culture in the countries of Mamelkert, Tadmor, Falsil and Roumidia, as well as being a minority in western Kajasthan.

Halarbic peoples tend to be around 5'8" to 6'2", and have mostly black or dark brown hair and eyes to match. Their skin is dark from exposure to the sun, though not as dark as that of Barcunians or Kajas.

To the Halarbians, permanent settlement is a new and sometimes dangerous concept. Their homeland is sparse and inhospitable in places, leading Halarbians to settle for a year or so, deplete local resources, then move on again.

Cities tend to wax and wane on a seasonal basis, with considerable parts of the population only being present for the hotter summer months before striking out for the cooler and more liveable winter. The cities that have sprung up tend to be, by accident or design, in highly versatile and practical locations - places capable of supporting numbers far greater than they actually do.

The largest Halarbic settlement to far is the city of Tadmor, with around one hundred thousand permanent residents, and another thirty thousand of various tribes who seasonally migrate. It lies on the very fringe of the desert, being called the Gateway to Tianguo by travellers from the east. The reason for its success is its location - Tadmor lies on a large oasis that has, over the years, been built over and concealed as a small lake in the city centre, from which screw devices and aqueducts carry water to the various city districts. Most other large Halarbic cities follow this design, though on a lesser scale.

The people themselves tend to follow either Orthodox or Inclusionist Ekdianism depending on location - Roumidians and Tadmoreans are mostly Orthodox, while the Falsil and Mamelquar are mostly Inclusionist.
Development log

This page is to keep track of what pages need to be constructed, updated and reviewed.

## Review

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Isfelor

Isfelor is a mythical figure in Dalforean folklore, said to be the founder of the city of Delfar in its original state as D'Aelfe. Most of the ancient noble families in the city claim descent from him.

According to myth, Isfelor stood six feet tall, with a slender build. He had a long, noble-featured face and medium-length silver hair. These are traits that pervade the upper class of Delfar, so this description seems to be relatively accurate if genetics are to be believed.

Isfelor gave his name to the Isfelian Plains (the large plain that stretches from the Merkata River to the Hurva River) and to Isfelion, a region in central Dalfore.
Gunther von Eindfelt

Gunther von Eindfelt, also known as Gunther of the Iron Hand, was an adventurer hailing from the Free City of Ankershagen and a member of the Guerr-en-Exile.

Not much is known of Gunther's early years - he was one of the sons of the noble von Eindfelt family, but was never in line to inherit. It is understood he left Ankershagen in his early twenties, while the War for the Free Cities was still brewing. He wandered the continent for several years, and though events in this stage of his life are murky at best, he ended up in the city of Soran in the mid-550's.

After this, Gunther joined the Guerr-en-Exile and travelled with them. He quickly gained fame for his unorthodox style of fighting, and gained renown as one of the leaders of the band. Gunther met his fate on the Clouded Peak in around the year 560, along with the rest of the Guerr-en-Exile. The Tol d'Gadfreuy states he was 'split in twain from trunk to neck' by an Eastforester warrior.

Gunther gained his epithet through an unusual style of fighting. While trained in the use of the two-handed sword in the Gehemnian style, he preferred to wield this weapon in one hand. He made use of a large iron-alloyed gauntlet in the other hand, using it both as a shield and weapon.
Caer Ynis

Caer Ynis is a fortress on the island of Ynis Dawel. It guards the northern side of the Strait of Dowell in conjunction with Caer Llanfur on the mainland.

## Etymology

Caer Ynis translates literally to 'Castle Island', though due to grammatical differences it would be normally translated as 'Castle on the island'. This may be a shortened form of Caer Ynis Dawel, 'Castle on Dowell's Island'.

## History

The castle was founded some time during the Great Gap - before the Gap the island of Ynis Dawel was uninhabited, but it is clear events of the time made it a strategic position. It shows signs of battle, suggesting it was assaulted at some point during the Gap.

Since the Gap, Caer Ynis has been a fairly quiet fortress. Maintained by a garrison of two hundred Dianfirre, mostly from the western Vasterlands, the fortress launches regular patrols of the Fen Boroughs coast by boat.
Kamkara

Kamkara is a Balayan nation lying on the southern coast of the Persidian Sea. Bounded by Saikouji to the west and Riyou over the Shan River to the east, Kamkara is a primarily naval power.

Currently Kamkara is at war with Kitabatake in the South Persidian War: a conflict sparked by the Kamkaran supply of weapons to Kitabatake's age-old rival Igashikuze. Kamkara is currently dominating in this naval war.
Games

The games menu is the third menu on the sidebar, located below players and right above strategy. This menu is further divided into three sub-menus. Yours, Upcoming, and History. When you select Games you are automatically directed to the Yours menu.

## Yours

This menu is the combination of upcoming and history. It shows the next three games that your team will play and shows the last seven games that your team has played.

## Upcoming

This menu shows the next five games that you team will play. It will show more than five if you are a subscriber. This page only displays the upcoming league and team ranked games you will play. It does not showcase sandbox games. Furthermore it will show your opponent and side for your league games but will not show the opponent or side for team ranked games. All games are time stamped in order to tell you how long until they occur.

## History

This page shows you the last ten games your team has played. It will show more than ten if you are a subscriber. This page displays all type of games you have played: league, team ranked, and even sandbox. The type of game, your opponent, the side you played on, how long ago the game was, and the outcome are all showcased in this menu.
Eomer Ricfriding

Eomer 'Bonespear' Ricfriding (c.395 - 433, r. 422 - 433) was the fourth Cyng of Talor and the first Cyng of the Ricfriding line. He is credited with slaying the Cwylboar, though this is a point of contention as Cyneheah 'Boarslayer' Herewulf is also known for this deed.

## Early Life and Election

Eomer was born to Talahas Ricfriding, a major nobleman of Eorlsburh, and an unknown mother. He was raised as any nobleman would have been, learning the ways of the sword and the book. At twenty-three, when Cyng Beohrtsige Bellringer died, Eomer was put forward as the Ricfriding candidate for the throne.

Eomer won by a landslide following the controversy around house Higwalding's involvement in Beohrtsige's death. For the next ten years, Eomer ruled fairly and justly until the Cwylboar emerged. He married a princess of house Wihtgil, Flentrith, and had two sons - Beohelm and Beortric.

## The Cwylboar

In spring of 433, farmers from the Cwylming brought word of a frightful boar terrorising the nearby villages. Eomer left with his retinue to slay the beast, but could not find it. On his way back, Eomer stopped at Cynrheorst, the seat of friendly house Herewulf, and there the Cwylboar appeared again. The Cyng fought it on the town outskirts, accompanied by Leofheah Herewulf and his son, the soon-to-be Cyng Cyneheah Boarslayer.

After a bloody battle, Leofheah was struck down and killed by the boar, which in turn fled to the forest. Following it, Eomer and Cyneheah caught up and slew the beast. However, Eomer was fatally wounded during the final action, and died of his wounds later that night.

It is unknown whether Eomer or Cyneheah struck the final blow; Eomer claimed on his deathbed to have skewered it on a fragmented dragon bone, while Cyneheah claimed this was false and, after the boar knocked Eomer unconscious, he hacked it apart himself.
Bertrand du Guesclin

Bertrand du Guesclin was a commander during the Tyrant's War and leader of a French/Breton company of the Halcyonian Flotilla. Before his death on Earth he was a Breton military commander in the Hundred Years' War.

Bertrand led his company to settle in what would become known as Clernois south of the pass between the Alletoix and Lericonne mountain ranges.
Armedean (culture)

Armedeans are a hardy people residing in the central Vasterlands, either as a majority in Avzold or a suppressed minority in northeast Efulia. They previously inhabited a much larger area, but most migrated east from their original lands in Vadya and were slowly forced back into their current bounds facing extreme prejudice from the Chaons in the lands they settled.

## Origins and History

The Armedeans were originally a contingent of Armenian ships of the Vasterlands Fleet - a portion of the Halcyonian Flotilla which headed west along the coast of the Vasterlands. They settled in the central Vasterlands in the 7th Century BCE.

The Armedeans shared the Vasterlands by several other cultures. The Huons occupied the Geung Peninsula in the far west, and the still-unidentified culture of Ancturum and Dangosturom bounded their eastern border.

Over time more peoples moved into the Vasterlands as well; the warlike Gehemnians came by sea in the 1st Century BCE and drove a wedge between the Armedeans, uprooting them and forcing them to flee east and west. The western Armedeans settled in what is now Vadya and integrated with the native tribesmen, who had followed the Armedeans through the mountain passes several decades afterwards.

The eastern Armedeans refused to go quietly into the night, and coalesced into several feudal states. The most powerful of these, Narvonna, managed to unify most of the central Vasterlands by allying itself with the Ancturum culture.

Narvonna and its client kingdoms survived until the Great Gap. Following the Gap, Narvonna and every other Armedean state had been crushed along with Ancturum. The Efulians, a hybrid culture combining Armedean and Gehemnian, moved into the void while the Armedeans were in chaos. As a result the Armedean culture survived as a majority in only a single country: the Duchy of Avzold, which endures to this day. Elsewhere Armedeans are found in northern Efulia, where they are repressed by the local lords.

## Culture

Armedeans are habitually optimistic people. Armedean folk tales have exclusively happy endings, and songs and tunes are sung in an upbeat fashion. It could be said that the bad luck that befalls the culture as a whole is balanced by the good luck that befalls each individual.

## Religion

The Armedean culture is bound unconditionally to its religion. Armedeans have always worshipped fire, a habit said to have been brought from Earth. Over time the religion centralised, and shortly before the Great Gap it was determined that there are three separate fire entities: Sanat, representing heat; Kazavon, representing light; and Avedig, representing pain. These three became the basis of the Armedean Fire Gods, a religion which has come to encompass much more since then.