recursal/Fanatic-Fandom huggingface dataset:
E.M.M.I.

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Extraplanetary Multiform Mobile Identifiers, or E.M.M.I., are Galactic Federation research tools. Made from the strongest materials in the known universe, seven E.M.M.I. were sent to Planet ZDR to research a potential X Parasite outbreak. Corrupted by Raven Beak, the E.M.M.I. chase Samus throughout her mission in *Metroid Dread*, making for some of the series' first-ever legitimate stealth sequences as they are impervious to Samus' attacks.

## **Spirit Battle**

R.O.B. is almost entirely impervious; anything but Final Smashes will generally only deal very little damage to him. As the battle progresses, six other R.O.B.s will appear on the stage, as well, representing Dread's other E.M.M.I. The name of the game is evasion, and the player must do so until a Smash Ball appears. Now is their chance! Grab the Smash Ball and unleash your Final Smash upon the E.M.M.I. to inflict maximum damage upon their weak spot. Otherwise, avoid getting K.O.'d throughout the entire two minutes to win.
Duck Hunt (Stage)

Stage Type
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## **Stage Info**

Ripped straight from the classic NES game Duck Hunt, this stage is iconic for gamers of that era. With their NES Zappers in hand they took aim at the television screens to shoot the ducks as they flew across the screen. But beware, for if you miss your shot and a duck escapes you’ll have to face the nightmare inducing terror that is the Duck Hunt Dog laughing at your misfortune.

## **Stage Layout**

This stage is set out exactly like the NES game with the exception being that it’s now floating in mid-air as if you were fighting inside of a tv screen with the game on. Each tuft of leaves on the tree can be stood on top of as a platform with the rest of the stage just being flat. Periodically Ducks will fly about the stage that die by being hit with any attack increasing the score counter at the bottom. Rarely, when a Duck is killed it will drop an item on the ground. Tufts of grass can also sprout up along the bottom of the stage and if you walk past them you’ll go right behind them making it possible to hide behind them for a short time. That is until your opponents noticed you trying to hide.

## **Soundtrack**

* **Various**
	+ Famicom Medley - A classic medley of various songs from NES games such as The Legend of Zelda, Zelda II: The Adventure of Link, Dr. Mario, Brinstar, Duck Hunt, Punch-Out!, and Kid Icarus. [SSB4]
* **Duck Hunt**
	+ Duck Hunt Medley - A remix medley of various songs and sounds. [SSB4]
	+ Duck Hunt Medley - A remix of various songs and sounds created. [SSBU]
* **Wild Gunman**
	+ Wild Gunman Medley - A medley of various songs and sounds from Wild Gunman
* **Hogan's Alley**
	+ Hogan’s Alley Medley - A medley of various songs and sounds from Hogan’s Alley
* **Art Academy**
	+ Swan Lesson
* **NES Remix 2**
	+ Title Theme
Dimitri

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Dimitri is the prince and, later, king of the Holy Kingdom of Faerghus. In the Officers Academy, Dimitri leads the Blue Lions, who come together 5 years after their training at the Academy under two primary goals: to collaborate with Claude to defend the Church of Seiros against the onslaught of Edelgard and Those Who Slither in the Dark, and working to reunite Dimitri's fractured kingdom. Driven mad by Faerghus' rule in the Tragedy of Duscur, he saves and befriends a Duscurian who later becomes his vassal, Dedue. He is primarily a lance user and wields the legendary spear, Areadbhar.

## **Mode of Assistance**

   Dimitri first appears on stage in his Officers Academy uniform. In this form, he will move about the stage almost as a legitimate playable character would, fluidly walking, running, and jumping in response to other players' actions. He has an iron lance and a javelin in his inventory and will use both to rack up combos, throwing his javelin to get foes from a distance while the iron lance is used for more up-close fighting techniques. Before he's ready to leave, Dimitri will be surrounded in a shining magic energy, moments later class-changing into his Great Lord form. In his war outfit, he will wield Areadbhar, slashing it through opponents' unlucky chests with the "Atrocity" Combat Art just once with formidable aplomb. A sweeping, blue wind follows Dimitri's lance as he twirls it hungrily towards opponents. Watch out, or you may just go flying! Of course, you can also sending Dimitri flying; it's a symbiotic relationship.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Holst

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Holst Goneril is the Duke of House Goneril, older brother to Hilda, and is responsible for the defense of Fodlan’s Locket against the invading Almyran forces. His military victories have earned him the reputation of being the Leicester Alliance’s greatest general, a fact which extends back to his time at Garreg Mach where he led the Golden Deer to victory at the Battle of the Eagle and Lion.

## **Spirit Battle**

Holst is represented by his fellow powerful swordsman, Ike, who starts out the battle equipped with a Devil Axe. Throughout the fight Ike will get boosts to his attack strength that stack up over time. This plus the fact that Ike will get a free Final Smash once he’s reached 100% damage should encourage you to KO Ike as soon as possible.
Envoy's Long Horn

Game of Origin
 Release Date of Origin
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## **Item Info**

Envoy’s Long Horns are great hammer weapons wielded by Large Oracle Envoys. They’re used both to bludgeon and to blow magical golden bubbles from them. After the Tarnished kills a Large Oracle Envoy they are able to take the Envoy’s Long Horn for themself. The weapon comes with the skill “Bubble Shower” which allows the Tarnished to blow bubbles from the Envoy’s Long Horn just like the Large Oracle Envoys.

## **Item Usage**

The Envoy’s Long Horn is unique amongst weapons in Smash in that it has a ranged attack in addition to its ability to bludgeon opponents in melee, a trait it shares with the Ore Club. Tapping the attack button will have the fighter swing the Envoy’s Long Horn in a slow telegraphed arc which is capable of doing a high amount of knockback. Alternatively, by holding the attack button, the fighter will instead hold the horn up and blow into it. This causes a shower of tiny golden bubbles to flow out from the top of the horn which float through the air a short distance before falling downwards. Each bubble deals a small amount of damage and no knockback. The Envoy’s Long Horn can only be used to blow bubbles up to three times before it disappears.
Dragoon

Game of Origin
 Release Date of Origin
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## **Item Info**

The Dragoon is one of two Legendary Air Ride Machines that Kirby can assemble in the City Trial. The pieces of the Dragoon must be found and collected by one player and when this has occurred the Dragoon will be assembled and can be ridden by Kirby for the remainder of the City Trial and the following minigame. The Dragoon boasts an amazing performance with its stats and has the best flight abilities of all the Air Machines in the game. The Dragoon can also be unlocked in the game’s Free Run mode, but only after the player has reached 1,000 feet in High Jump, glided 1,300 feet in Air Glider, and flown through 5 of the floating rings in a single City Trial match.

## **Item Usage**

Like in the City Trial, the Dragoon appears as three pieces which can spawn during the battle. When a player grabs one of the pieces an imagine of it will be displayed next to their damage percent. Players can lose the Dragoon pieces either by being hit by a strong attack or after being KO’d the pieces can fall out of their body after they respawn above the stage. Once a player has grabbed all three pieces of the Dragoon it will be immediately put together as they fly off into the foreground and a reticle appears on the screen. The player will then have a few seconds to move the reticle and press the attack button to dash straight forwards and deal upwards of 40% damage to who or whatever they hit. If the attack button is not pressed then the Dragoon will just zoom forwards wherever the reticle last was.

During team battles if pieces of the Dragoon are split amongst teammates, then whoever grabbed the last piece of the Dragoon will be the one to assemble and use it. Once the Dragoon has been assembled and used by a fighter, no pieces of the Dragoon will spawn again for the remainder of the match.
Flayn

Chance of Appearance
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## **Assist Trophy Info**

Flayn is a soft-spoken, sweet-hearted mage in *Fire Emblem: Three Houses*. She serves at Garreg Mach Monastery alongside the likes of Seteth, Rhea, Alois and others. She isn't a student, but she longs to be, and trains alongside Byleth. She's presented to the player as Seteth's younger sister, but is actually his daughter. She may appear to be around 17, but is actually over 1,000 years old. Though they've long since lost the ability to transform, they're dragons!

## **Mode of Assistance**

Flayn will appear on stage with a big fish. She'll be carrying it with both arms wrapped around it to compensate for her small stature. With a smile, she'll say, "I'm so glad we caught such a big fish!" Just then, though, terror strikes—the fish wriggles out and leaps from of Flayn's grip! It'll flutter forwards, splashing for naught across the stage at a slightly faster speed than the fish that Alois tends to catches. As it flees from Flayn, she will chase after it, tripping a couple of times along the way. If she catches it again, twice, she'll disappear with it on the second time with a giggle. If a fighter attacks the fish or—to her worst nightmare—defeats and consumes it before she can, she'll get in a huff and shout, "How dare you!"

Then, Flayn will unleash one of three spells upon her opponent: Wind, Fire, or Nosferatu. Each works about as it would in *Fire Emblem: Three Houses*, with Flayn shouting the name of the spell as she outstretches her hand and has it propel towards her opponents, specifically honing-in on the one who had taken her fish. With Wind, a small, spherical swirl of green gales will propel towards the opponents, cutting them. With Fire, a small fireball will travel in a downwards arc towards them, catching them aflame. With Nosferatu travels forward as a thin ray of purple light, exploding in a firework-esque dark burst once it reaches Flayn's foe. Once she attacks them, she'll disappear, saying "Serves you right!" She may cast up to three spells before leaving, but won't perform any more past the one that first connects with an opponent.
Golem (Kirby)

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Rock-like creatures hailing from the Mirror World and minions of King Golem. Due to their large size. By inhaling one of these enemies, Kirby can obtain one of three abilities depending on the color of the Golem; Stone, Fighter, or Wheel.

## **Fight Pattern**

Golems start out in a dormant state with their eyes closed and body positioned as if they were resting standing up. If a player is smart about it they can walk slowly and sneak around the Golem enemies but if they make too much noise or get too close the Golems will wake up and move in to attack.

## **Attacks**

### **Stone**

This attack is reminiscent of King Dedede's Super Dedede Jump but the Golem won't gain as much height before falling back down like a stone and trying to crush the player.

### **Wheel**

The Golem will roll itself up into a ball and try to roll towards the player and run them over like Jigglypuff's Rollout attack.

### **Fighter**

The Golem will run up to the player and attack them with a fast series of jabs and uppercuts in a similar manner to Little Mac.
Franklin Badge

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Franklin Badges are a curious little badge which have the capability of reflecting electrical strikes back at where they came. Whether this is a bolt of electricity from the sky of someone trying to use PK Thunder against the wearer. The Franklin Badge has proven crucial more than once as it protected Ness from Mr. Carpainter and later protected Lucas from the mysterious Masked Man. Legend says that this badge was even used by Benjamin Franklin when he was experimenting with how to harness electricity.

## **Item Usage**

When a player picks up the Franklin Badge it will be immediately placed on their body. For most characters this means that the Franklin Badge will be placed somewhere on the front of their clothes such as Toon Link’s tunic or Terry’s jacket. However some characters like Kirby may wear the Franklin Badge on top of their head instead. When a fighter wears the Franklin Badge, any projectiles that hit them will be reflected back in the direction of their source. That said, some projectiles are too strong for the Franklin Badge to reflect and in those cases the projectile will either simply be absorbed by the Franklin Badge or will pass through the fighter leaving them unharmed. When the Franklin Badge reflects an electrical based attack such as Pikachu’s Thunder Jolt it will be reflected back at 1.25x damage.
Giant Pig

Game of Origin
 Release Date of Origin
 Submitted By:

## **Boss Info**

Throughout his titular game, Upa will run across Giant Pig. A hog with a frightfully large mouth, Giant Pig will walk to and fro, shooting cannonballs and enemies alike at Upa. Upa must inflate the enemies with his rattle and tackle them back into Giant Pig three or more times to defeat him. In Smash, he might use other tactics to help his cause.

## **Boss Fight Details**

The fight takes place on a Final Destination version of Upa's Kingdom, set atop an extended version of its large cake centerpiece. The fight begins as it does in *Bio Miracle Bokkute Upa*, with Giant Pig perched upon the cake and simply walking to and fro, dishing out its signature attacks. Hurt it enough, though, and it'll enter a rage mode capitalized upon by sudden new abilities. It will move similarly to a fighter's AI at this point, following the fighter instead of simply walking back and forth. It will run, walk, crouch, and jump as necessary to carry out its goals. The only thing it can't do is be sent flying until the bitter end; even the heartiest of Smash attacks won't cause Giant Pig to flinch.

## **Attacks**

### **Shoot**

Just as in its source material, Giant Pig takes a moment, wiggles its snout/mouth/thing about, and shoots either a cannonball or an enemy from its mouth. Most of the time, it will be a Red Doll that is shot out, although it might also summon a Goomba, Bronto Burt, or Cucco. On higher difficulties, the Giant Pig can shoot an Orne out, requiring fighters to avoid it for an allotted period of time as they battle. The Red Doll, as in its canon appearance, will perform a gentle hop in one direction or the other to get by. With this move, it'll dish light damage on impact. The cannonball moves slowly, similarly to ones found on the Halberd, and is about one Kirby in size. A hit from it, naturally, will be hearty.

### **Charge**

When it's backed into a corner, Giant Pig learns a few new moves that aren't canon to the *Bio Miracle Bokkute Upa* experience. The first sees it turning red in the face and charges its opponents. Anyone rammed by Giant Pig will be dealt good damage and knockback, and could be grounded or have their shield broken.

### **Piggy Leap**

Giant Pig mightly spins in place, then leaps into the air, honing-in on a fighter's location, and slamming downwards onto them. The move is fairly powerful and is capable of grounding fighters and breaking their shields. The initial spin might be enough to ground them, too, if they get caught up in it. In which case, they'll be left as sitting ducks for Giant Pig to squash!

## **Soundtrack**

* **Bio Miracle Bokkute Upa**
	+ Boss Medley - A remixed medley of Upa's Boss Theme and Final Boss Theme.
Druddigon

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A single-stage Pokemon hailing from the Unova region. It’s body is rather jagged in appearance with the skin on its face being harder than rock. Druddigons enjoy the warm sunlight and are known to warm their bodies by absorbing it with their wings. When their body temperature falls too low, they’ll stop moving until they are warmed up.

## **Attack Description**

Druddigon will take a few seconds to rear back before quickly stepping forward and swinging one of its claws forwards deal great damage and knockback to anyone unlucky enough to be in front of it before taking another couple seconds to step forward and swing a second time with its other claw.
Find Mii

Stage Size
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## **Stage Info**

Though called “Find Mii”, this stage is actually based on the Castle of Darkness in Find Mii II. The player’s Mii, and ruler of the kingdom, has been captured and imprisoned in the Castle of Darkness where they are guarded by either the Dark Lord or the Dark Emperor depending on what quest you are playing through.

## **Stage Layout**

Find Mii consists of 2 main platforms. The platform on the left is a bit shorter than Battlefield while the platform on the right is just a few hairs short of being half the length of the main platform. The right platform is also placed slightly higher than the left platform.

Above the left platform there is also a small cage with a Mii inside of it. This Mii will match the Mii assigned to the account of whoever is currently logged into their Nintendo console. This cage can be fought on top of however it’s not a safe platform. The cage can be attacked causing it to swing around and if it takes enough damage it will break sending the Mii trapped inside flying away to its own special Star K.O. After a short time the cage will respawn with the same Mii trapped in it. This cage is also a solid obstacle as fighters can bounce off of the sides and bottom of it if launched in its direction.

## **Hazards**

### **Dark Emperor**

The Dark Emperor features as a Stage Boss for this stage. Dark Emperor functions a bit differently than most other Stage Bosses as it's always present on the stage. Whether it's in the background or the foreground of the stage will determine what the Dark Emperor is capable of doing during the fight.

## **Soundtrack**

* **Find Mii**
	+ Armored Fiend
	+ Battle
	+ Battle 2
	+ Final Boss/Ultimate Ghost
	+ King's Theme
* **Find Mii II**
	+ Armored Archfiend
	+ Dark Lord
	+ Dark Lord - An orchestral rock arrangement with backing synths. [SSB4]
	+ Keep Fighting, Heroes!
	+ Save the World, Heroes!
	+ Save the World, Heroes! - An arrangement with an orchestral style. [SSB4]
* **Find Mii/Find Mii II**
	+ Find Mii/Find Mii 2 Medley - A medley of themes starting with “Title Theme” from Find Mii, “Title Theme” from Find Mii II, “Find On, Heroes” from Find Mii II, and “Save the World, Heroes!” with an orchestral style introducing heavy percussion. [SSBU]
Extra Skill

Here on Smashtopia, some users like to include what we call the Extra Skill as a new form of Special Attack for playable characters.

Thus far, every Smash Bros. game (with exception to Ultimate) has introduced a new way to attack with Melee giving us Side Specials, Brawl giving us Final Smashes, and Smash 4 giving us Custom Moves. The Extra Skill is only the latest new form of attacking to be brought to Smash.

The method for using these Extra Skills comes straight from the Inkling's ability to refresh his ink supply by hitting Special+Shield and holding it down to fill up the gauge. For the most part these moves take inspiration from the Character Traits from Injustice. In Injustice hitting a certain button would unleash a special skill by that character. These Extra Skills could allow characters like Zelda and Sheik to transform into each other, have Paper Mario give himself a status buffing move like All or Nothing, whole new attacks like with Bowser's Fire Shot or Pac-Man's Namco Museum, or other wild ideas.

Most of the time, this new form of attack cannot be used in rapid succession. Most have a cool down that must be respected before you can use it again but a few have their own unique rules as to when and how they can be used. In Smashtopia, Zantok calls this new move the Extra Skill. Anyone can include an Extra Skill field for their characters if they desire, but it is an optional field.
Garreg Mach Monastery (Kellyjelly)

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Home of the Officer's Academy and the Holy Church of Seiros, Garreg Mach Monastery is a central location on the continent of Fodlan. It is here where the children of the Adrestian Empire, the Holy Kingdom of Faerghus, and the Leicester Alliance train in art of combat and more to serve their countries.

## **Stage Layout**

 It’s a large place, so it would operate similar to Skyloft or Isle Delfino; a floating platform that travels through the air and touches down at various points of interest. Some of the places the platform could land
around the monastery are:

* In front of the Main Gate. The Gatekeeper would stand guard on the right side, of course.
* The Marketplace, such as fighting on top of the Blacksmith and Armoury tents. They might have to be moved closer together to fit everything in.
* In the Garden. You can walk through or stand on top of the Amiibo Gazebo.
* The Greenhouse. The roof is separated into three sections, with the middle built higher. The windmill makes for a nice sight.
* The Fishing Pond when viewed from the left side lets fighters can fight on the dock or in the water. Apologies to anyone who just wanted to fish peacefully.
* The Stables. More specifically, the roof of the stables. Hopefully the horses don’t mind.
* On top of the Sauna. Lots of steam is coming from inside, but it shouldn’t obstruct the fighters views.
* The bridge connecting to the Cathedral. Unlike some other bridges in Smash, this one won’t blow up.
* The Star Terrance on the third floor. The view is great, but be careful not to fall!

Riding through the air would be a neat spectacle to see Garreg Mach from multiple aerial views, with Pegasi and Wyverns also making the rounds. Landing at the points of interest would make for some great cameo opportunities from some students. Makes sense that they’d want to spectate; Smash is much more exciting than the 1-on-1 tournaments they’re used to.

## **Soundtrack**

* **Fire Emblem: Three Houses**
	+ Blue Skies and a Battle
	+ Chasing Daybreak
	+ The Edge of Dawn (English)
	+ The Edge of Dawn (Japanese)
	+ Fodlan Winds
	+ God Shattering Star
	+ Life at Garreg Mach Monastery [Remixed]
	+ Shambhala
	+ Tearing Through Heaven
	+ Wrath Strike
Helmet

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

When a Game & Watchian needs to protect their head, they put on a helmet. They're quite handy when tools are raining from the sky.

## **Spirit Battle**

In this battle the Mario you fight against is fought in his Super Mario Maker alt.

The helmet worn in this alt grants the Helmet-wearing Mario immunity to damage and knockback made from attacks that hit him from above. Attacks that spike or cause meteor smashes have no effect against him!
Driblee

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Dribbles are small eel-like creatures who wear a tall hat of water atop their head. They’re the most common enemy associated with the new Water ability and also act as the Helper Friend for that ability. They are able to use their water powers to surf along the ground, cause water to spout out from their head, and even toss little bubbles that splash on impact.

## **Fight Pattern**

Dribbles will stay in one spot waiting for fighters to come near them without doing anything else. If a fighter runs away they will not chase and will merely wait for their return.

## **Attacks**

### **Surf**

This move is the Driblee’s only method of mobility. Driblee will summon up a small wave of water and surf along it a short distance. Driblee won’t typically use this to chase opponents and will instead try to slam into them if they are close by and carry them forwards a short distance dealing damage with multiple hits.

### **Water Spout**

Driblee can shoot up a geyser of water from their head to hit opponents above them. This attack will push fighters away even further vertically and is mostly saved just for when a fighter tries to go up and over Driblee. That said, occasionally Driblee will use this move just because they feel like doing something other than standing around.
Hanenbow

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## **Stage Info**

One of nine "mini-games" playable in *Electroplankton*, this mode sees the player dragging leaves into various positions. This triggers the Hanenbow fish to hop from off of the leaves, with each angle producing a different sound. The leaves gradually change colors from green, to yellow, to orange, and finally to red. When all leaves turn red, a flower sprouts at the top of the plant that they're attached to. Then, the cycle repeats again. Each color and angle produces a different tone, creating a series of unique melodies per each potential set-up.

Unlike most *Smash* stages, Hanenbow does not feature a traditional soundtrack. Instead, the aural sounds made by the Hanenbow striking leaves and sprouting flowers are the stage's only noises.

## **Stage Layout**

Multiple stems are present on the Hanenbow stage, with leaves stacking up each of them. The exception is the leftmost branch, which juts out horizontally from the side of the stage. In Jonno's Smashtopia, this stem becomes a firm, pass-through platform, offering fighters an area to brawl that isn't affected by angulation. The other stems are background items, and the Battlefield platform-sized leaves are the only areas upon which fighters can duke it out. Attacking these leaves shifts their colors and angles anywhere across a circular radius.], just like in the Hanenbow title. Hanenbow are present and hop around the stage, striking leaves and making melodic noises as they do so. Though, the Hanenbow themselves are harmless and only occasionally will change the angle of a leaf that they hit. Over time, the leaves will become bright green again as they return to their standard position.
Hazing Ritual

Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Opponent Stock
 Time Limit
 Stage

## **Description**

These legends of gaming past have decided to come give you a hard time about being the newest kid to join their little club. Time to show that just because you’re new, that doesn’t mean you can’t fight! One character spawns in at random before eventually being joined by two more. Each time a character is KO'd they are replaced within about 5-10 seconds.

## **Other Notes**

This Event Match has the character with most recent origins (currently Hisuian Decidueye) fight the 10 characters on the roster whose first game they appeared in being the oldest in release. In the event of a game like Super Mario Bros where multiple characters could have originated in the same game, this Event Match will only have one of the characters from that game but it will randomly pick from the possible few that game has on the roster. So since Ice Climbers and Polar Bear both qualify for the Event Match, only one will ever be a part of it at a time and each time you start the Event Match it will randomly choose one of them for the Event Match.

1. **Mr. Game & Watch** [4/28/1980]
2. **Pac-Man** [5/22/1980]
3. **Mario** or **Cranky Kong** [7/9/1981]
4. **Dig Dug** [2/20/1982]
5. **Luigi** [3/14/1983]
6. **Little Mac** [1/1/1984]
7. **Balloon Fighter** [11/1/1984]
8. **Ice Climbers** or **Polar Bear** [1/30/1985]
9. **R.O.B.** [7/26/1985]
10. **Bowser, Peach** or **Toad** [9/13/1985]
Guzzlord

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Guzzlord is a giant honkin' Ultra Beast that's otherwise known as UB-05 Glutton. It lives up to its codename, too. Nicknamed the Junkivore Pokemon, Guzzlord guzzles up pretty much anything... including skyscrapers and mountains! It is said to full like hard rubber, which makes sense given how elastic its insides have got to be. This is one Dark/Dragon type that you do not want to cross paths with, although it is legendary! Guzzlord is said to have been based on such abominations as the ones found in Lovecraftian lore.

## **Attack Description**

Guzzlord stands roughly the same size as Snorlax once it expands upon its come-down. It emerges from an Ultra Wormhole before it immediately begins to stand from whence it was summoned, turning towards where the majority of fighters are. It opens its massive mouth, swallowing everything surrounding it with an intense force. This includes not only characters, but items, as well as KO'able Pokemon and Assist Trophies! Anything trapped in Guzzlord's mouth will be heavily damaged upon the come-out, which is propelled by a supersonic burp that moves nearby objects a few feet. Those belched out from Guzzlord's mouth will be sent flying, with exception to certain items. If Guzzlord eats an Item Drone, it'll be burped right back out. If Guzzlord swallows Food? Forget it, buddy; it's gone.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Gogoat

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A real mountain goat of a Pokemon, Gogoat sports a great mane of leaves around its neck that stretches down along its back and ends in a nice leafy tail. The evolution of Skiddo, Gogoats have empathic abilities and are able to sense the emotions of whoever grips onto their horns. Gogoats are most known to live in mountainous areas and those that live in herds have their leaders decided by bashing their horns against one another.

## **Attack Description**

Gogoat will charge around the stage seeking to ram its horns into other players. Gogoat can run and jump at a pretty decent speed and if it falls off the stage it will respawn on one of the platforms to continue its attack. If Gogoat is able to ram an opponent with its horns, a green aura will surround its horns as it saps health from the opponent and heals the player that summoned them of 5% damage. Like it’s title of the Mount Pokemon, players can stand on top of Gogoat as it runs around as if it were their mount. Be careful though if Gogoat falls off the stage!
Gel

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Gels are paint-like liquids that are provided by GlaDOS when performing tests at Aperture Science. They can be smeared on surfaces as well as some objects for use in puzzle solving. GlaDOS provides three different types of Gel for Chell to use. There is the blue Repulsion Gel which lets anything landing on it bounce up into the air, the orange Propulsion Gel which lets anything going over it slide at a higher speed, and the white Conversion Gel which allows Portals to be created on surfaces that ordinarily would resist the portal technology.

## **Item Usage**

Gel will appear inside of cylindrical containers and will either be the blue Repulsion Gel or the orange Propulsion Gel. Fighters can pick up the containers and then throw them around the stage. The containers will break on impact and cover the stage with gel. Some items such as Barrels and Crates can also be covered in gel, however the gel will not affect any fighters, Pokemon, or Assist Trophies. The gel will cover roughly 1/3rd of Battlefield depending on where it lands. The blue Repulsion Gel will cause anything that lands on or is thrown at the gel to bounce up into the air. The orange Propulsion Gel will cause anything that runs across the gel to lose its friction and slide forward with greater speed.
Historia

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Historia is a mystical dimension filled with clouds and M. C. Escher-esque staircases. As the holder of the White Chronicle Stocke can warp into Historia to save his adventure’s progress.

## **Stage Layout**

The central platform houses the entrance to the Vault of Time, where Stocke and company could battle monsters and purchase stronger items and armor. Occasionally fragments of staircases may float over and attach to the platform’s sides, either leading upward or downward for varied elevation. In the background the overseers of time, Teo and Lippti, can be seen watching the battle. Sometimes dimensional rifts will open in the distance, displaying various locales from the game’s story, before closing up again.

## **Soundtrack**

* **Radiant Historia**
	+ Blue Radiance
	+ The Colourless Moment
	+ An Earnest Desire of Grey
	+ The Edge of Green
	+ The Garden Where the Celestite Lies
	+ Mechanical Kingdom
	+ Memories of the World
	+ Rebellion
	+ The Red Locus
	+ Shadows Dancing in the Dark
	+ Unending Clear Blue Sky
Gem Warship

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Homeworld-manufactured warships, these hand-shaped jade machinations are the Diamonds' primary form of space travel and offense. They represent antagonistic forces such as the Diamonds and Jasper's homebase during travels to Earth and other planets. Throughout the *Steven Universe* series, Steven and The Crystal Gems sometimes find themselves boarding the Gem Warships in a bid to save their cohorts or stop a misguided scheme.

## **Fight Pattern**

The Gem Warship will fly around in a seemingly aimless pattern, sometimes in circles, zig-zags, or even simple up-and-down or left-and-right patrols. When a fighter gets too close to their flight path, however, they will hone-in on them and make their attack. This sizable ship is roughly the size (and shape, for that matter) of Master Hand & Crazy Hand. Though it is much less resilient, capable of being felled with a good few Smash attacks.

## **Attacks**

### **Laser Cannon**

The Gem Warship points at its opponent in a "finger gun" mannerism while it charges its laser cannon, letting a thin green stream of light similar to Samus' Hyper Beam in execution loose. The Gem Warship can tilt the beam to slowly change its trajectory, attempting to chase its foes down with the slow-moving, heavy-hitting stream of energy.

### **Poke**

The Gem Warship delivers a sharp poke forward in a straight or downwards, half-circular arc, dishing out decent cutting damage along the way. This is the swiftest move in its arsenal.

### **Smash**

If all else fails, the Gem Warship will grind its hand into a fist and attempt to smash its foes! This operates similarly to Master Hand's version of the attack, though it is quicker and less able of telegraphing a foe's location in the ship's haste.
Floow

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A rather strange creature. Floors appear to be a ghost of sorts that are segmented into strips. They float about in the air and use their own pent-up resentment to attack as their cries reveal both their own sadness and their madness.

## **Fight Pattern**

Their arrival is foreshadowed by a dark cloud in the air from which a Floow or two will materialize. As they take damage the rectangular strips that make up their body will begin to distance themselves from each other seeming to stretch out the Floow’s ghostly form. They might not look it, but a Floow’s wail is terrifyingly powerful and has the potential to KO fighters. Luckily for those fighters, Floors are most commonly found in underground areas such as caves.

## **Attacks**

### **Wailing Scream**

A Floow will float towards players and when it reaches one it will let out a sorrowful wail as sound waves emanate from its body. This move can trap players in its terror as each several hits damage them. The final hit will launch players straight up into the air.
Infernal Communicator

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Bayonetta equips the Infernal Communicator to speak with the Little Devils, a revered band of young demons from Purgatorio. Using this accessory will summon the Little Devils, who are eager and willing to help Bayonetta on her quests to save the world from demon and angel-kind alike.

## **Item Usage**

Fighters equip the Infernal Communicator like a ring. Immediately upon putting it on, five Little Devils—small, Grim Reaper-esque beings no larger than a tiny Kirby—begin traveling in a circle surrounding the fighter's torso. If a foe comes within reach of the Little Devils, all five of them will hone-in on the opponent at once, battering them with body slams and swings of their tiny scythes. This deals no knockback, but will cause the opponent to repeatedly flinch, opening them up for attack.
Franziska von Karma

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
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## **Assist Trophy Info**

Daughter of the late Manfred von Karma, she followed in her legendary father’s footsteps and became the youngest prosecutor ever to pass the bar exam at the age of 13. She was raised alongside Miles Edgeworth after the death of Edgeworth’s father, but beyond a couple small vacations she lived in Germany until she learned that her father, a prosecutor known for never losing a trial, had finally lost. Franziska returned with a thirst for revenge to prove Phoenix Wright as an utter fool and the fact that he had beaten her father could only be a complete fluke.

## **Mode of Assistance**

When she first appears Franziska will crack her whip against the stage in front of her and from there will run around a brief bit as she lashes out with her whip for long-ranged melee strikes. Franziska’s whip has a reach that exceeds the range of those wielded by Simon and Richter Belmont, but not by a large amount. It hits for a moderate amount of damage, but a low amount of knockback however her attacks are great at interrupting attacks. Just be sure to watch Franziska’s arm to get an idea on where she’s going to whip that whip of hers.
Exor

Character
 Stage
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

Exor is the first member of Smithy’s Gang that Mario meets when the impossibly-large sword crashes down from the heavens and pierces through the Star Road and Bowser’s Castle. Exor is more than just a giant sword however, he’s also the portal by which the other members of Smithy’s Gang like Mack, Bowyer, and Punchinello are able to invade the Mushroom Kingdom.

## **Spirit Battle**

In this Spirit Battle Exor is represented by a Mii Swordfighter who is under the effect of a Super Mushroom. On top of this, the Mii Swordfighter is invisible and wields the Uber Falcon Blade. The Mii Swordfighter’s Giant size and Invisibility are permanent throughout the entire fight and the Mii Swordfighter cannot lose its Uber Falcon Blade for any reason.
Electra

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Electra is an electric Blade who wields a Shield Hammer in battle. Electra is a young blade and she struggles to control her electrical powers. While normally quite cheerful, Electra’s mood takes a sad turn when she’s overcome by grief after accidentally zapping a small child. Electra’s driver helps Electra to control her powers and come to terms with them just in time to save the small child from before from an Arachno.

## **Spirit Battle**

Electra is represented in battle by Pichu who will prioritize using electrical moves which can also cause damage to Pichu as well as the fighter. As Electra fights she will occasionally have a burst of electricity fire off from her which can damage any fighter who is next to Electra. These electrical bursts do not damage Electra at all and instead may incentive the player to try attacking from range instead of up close and personal.
Houndoom

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Houndoom is a dog Pokemon with curved horns and protrusions along its back designed to look like bones. In ancient times it was believed that their howls were a sign that the grim reaper walked among them which is possibly influenced by the fact that the flames they breathe also contain deadly toxins. Amongst packs, the Houndoom whose horns are the most sharply turned towards the back often takes a leadership position.

## **Attack Description**

Houndoom will start off by howling before it stamps its front feet onto the ground. This will cause several small dark wisps to fly off from Houndoom and spread out from it in a circle-pattern. These orbs will either fly off in a straight line or will spiral a bit as they move through the air. The orbs are individually weak but if a fighter is right next to Houndoom they’ll end up being hit by a lot of them. Once all the wisps have faded away, Houndoom will unleash a second swarm of them and once those wisps are gone then Houndoom will disappear.
Get Off My Lawn!

Player Character
 Allies
 Ally Stock
 Opponents
 Opponent Stock
 Time Limit
 Stage

## **Description**

Look at all these damn kids loitering on your lawn. You may have gotten a bit grumpy in your old age Mr. Game & Watch but that's no excuse for these hooligans to stroll up on your property like they own the place! Fight them and show them you may be old but you've still got some tricks up your sleeves! One character spawns in at random before eventually being joined by two more. Each time a character is KO'd they are replaced within about 5-10 seconds.

## **Other Notes**

This Event Match has Mr. Game & Watch fight the 10 characters on the roster whose first game they appeared in being the most recent in release. In the event of a game like Pokemon where multiple characters could have originated in the same game, this Event Match will only have one of the characters from that game but it will randomly pick from the possible few that game has on the roster. So since Byleth and Rhea both qualify for the Event Match, only one will ever be apart of it at a time and each time you start the Event Match it will randomly choose one of them for the Event Match.

1. **Hisuian Decidueye** [1/28/2022]
2. **Raven Beak** [10/8/2021]
3. **Venti** [9/28/2020]
4. **Jin Sakai** [7/17/2020]
5. **Toxtricity** [11/15/2019]
6. **Byleth or Rhea** [6/26/2019]
7. **Ribbon Girl** [6/16/2017]
8. **Wild Link or Mipha** [3/3/2017
9. **Kiran** [2/2/2017]
10. **Decidueye** [11/18/2016]
Electrode

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

A Pokemon in the shape of a ball and sometimes confused for a random Poke Ball left behind in the wilds. Despite their large grin, Electrodes are known to explode at the slightest provocation which can knockout nearby Pokemon and Trainers. Electrodes are attracted to electricity and have caused city-wide blackouts on more than one occasion when a multitude of them gathered at power plants. Ancient texts reveal that in the Sinnoh region’s past there was an Electrode that was worshiped as a “Lord” and it’s said that it had a different appearance as well.

## **Attack Description**

When Electrode appears on the stage its grin will almost appear to be a bit sinister as it begins to glow slightly yellow, getting darker over time, before it explodes. When it explodes, anything within its range that can take damage, including Electrode’s summoner, will take a high amount of damage and be sent flying to the far corners of the stage. Electrode can be picked up like an item by any Fighter before it has a chance to explode which slows down its timer slightly. This allows Fighters to toss Electrode either out of there way or towards an opponent who is trying to get away. There is also a 10% chance that when Electrode would explode that it will just fail to do so with a visual of it tilting over with a sad look on its face. Following that, there is a 25% chance of Electrode righting itself and exploding immediately which can catch Fighters off guard who thought it was safe to approach.
Green Hill Zone

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Back where it all began. When Sonic and Dr. Eggman first butted heads, it was here where Sonic’s journey started as he left on his mission to free South Island from the tyranny of Dr. Eggman. It’s charm has left its mark with its mountainous hills, waterfalls, and loop-de-loops.

## **Stage Layout**

The layout for Green Hill Zone remains the same as it was in Brawl and Smash 4. There’s nothing really new of note here. There are three sections of the stage in the middle drip that can be destroyed temporarily if hit for enough damage and in Smashtopia they have been given a bit of a buff so that it takes more damage for them to crumble away.

## **Stage Hazards**

### **Checkpoint:**

Occasionally a classic Sonic checkpoint balloon-thing will appear out of the stage. It’s blue when it first arrives but when a player attacks it it will turn red and spin around itself. Opponents that make contact will take about 10% damage and be knocked around.

## **Soundtrack**

* **Sonic the Hedgehog**
	+ Green Hill Zone
	+ Scrap Brain Zone
* **Sonic the Hedgehog 2**
	+ Casino Night Zone
	+ Emerald Hill Zone
* **Sonic CD**
	+ Palmtree Panic Good Future (JP)
	+ Sonic Boom
* **Sonic the Hedgehog 3**
	+ Angel Island Zone - A remix of the Act 1 and Act 2 tracks for Angel Island Zone. [SSBB]
	+ Hydrocity Zone (Act 2)
* **Sonic & Knuckles**
	+ Doomsday Zone
	+ Sky Sanctuary Zone
* **Sonic R**
	+ Super Sonic Racing
* **Sonic Adventure 2**
	+ Live & Learn
* **Sonic Generations**
	+ Green Hill Zone
	+ Speed Highway
* **Sonic Mania**
	+ Lights, Camera, Action! (Studiopolis Zone Act 1)
Fury Bowser

Character
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

Beware the Beast! This kaiju version of Bowser is so terrifyingly bent on his quest for world domination that even Bowser Jr. joins forces with Mario to gather the Cat Shines to defeat him!

## **Spirit Battle**

The player battles a giant metal version of Bowser at Bowser's Castle. Bowser Jr. joins you as your ally in an attempt to defeat the beast. This version of Bowser cannot flinch, along with his other buffs, making him quite the formidable foe! His big downside is his slow movement. Everyone's stamina is set to 200 HP at the start of the battle. After losing 100 HP, Bowser will suddenly receive a Final Smash.
Dialga

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

Legendary Pokemon of the Sinnoh region and 1/3rd of the Creation Trio alongside Palkia and Giratina. Dialga can warp time by speeding it up, slowing it down, or stopping time completely. Not much about Dialga is known as it calls another dimension home, but knowledge of it's violent conflicts with Palkia are known.

## **Attack Description**

Letting out a rather strange roar, Dialga will set the player's time back 30 seconds. The positions and damage of all players will be set back to how they were 30 seconds previous in the match. Are you currently flying off the screen with 86% damage but 30 seconds ago were safely in the middle of the stage with just 45% damage? Well then congrats for you because that's how you are once again. Roar of Time however will NOT affect Player's Stocks, the actual time of the match, any items that are on the stage, or the stage itself and any hazards that might be on the stage or were 30 seconds ago.