recursal/Fanatic-Fandom huggingface dataset:
Wendigo

The wendigo typically has the appearance of a large monstrous humanoid. They are evil, greedy and hunger for human flesh. They can possess humans, influencing the behaviour of the host to further their own primal desires. They are linked with canibalism and famine. When they eat humans, they will grow in size, to the degree that the meal doesn't sate their hunger. They are more active in the winter where food is more scarce. While their size is often several times larger than that of a human, they are often slender or outright famished, with skin stretched thin or ruptured by protruding bones. Some versions portray the wendigo as a cross between a human and a stag. A large lumbering beast with exposed bones, especially the legs, ribs and even the skull.

## Source

The wendigo originates from folklore in the north eastern reaches of the North American continent. Early mentions include The Jesuit Relations.

## Media

The wendigo appears in the following media:

### Games

* Chasm
* Diablo II
* Grim Dawn
* Tearaway
* Warcraft III
	+ The wendigo lives in the icy continent of Northrend. They are large bipedal humanoids covered in white fur. Some display moderate druidic or shamanistic capabilities.
* World of Warcraft
	+ The wendigo of Azeroth share similarities with the Yeti and the Sasquatch. They are large bipedal humanoids covered in white fur. They prefer colder climates such as Dun Morogh and Northrend. They are strong and not particularily intelligent. They are known to cause a lot of trouble for dwarven farmers and their livestock.

### TV Series

* **"Supernatural"** by Eric Kripke, starring Jared Padalecki, Jensen Ackles etc. **Wendigo** is the title of the second episode of the first season (2005)
* **Blood Ties** - a Canadian television series
* **Fear Itself** (2008– ) TV-Show, Season 1 | Episode 8: Skin and Bones, aired 31 July 2008
* **Charmed** - Season 1 | Episode 12: **The Wendigo**, aired 1 August 1999
* **The Incredible Hulk** (1996–1998), animated series, Season 1 | Episode 10: And the Wind Cries... Wendigo, aired 10 November 1996
* **Hulk and the Agents of S.M.A.S.H.** (2013– ), animated series, Season 1 | Episode 10: Wendigo Apocalypse
* **Wolverine and the X-Men** (2008– ), Season 1 | Episode 7: Wolverine vs. Hulk. This episode aired 18 October 2008
* **The Avengers: Earth's Mightiest Heroes**, TV Series (2010–2012),

### Movies

* **Ravenous** (1999) - a Czech-American black comedy horror-suspense film, starring Guy Pearce, Robert Carlyle, Jeffrey Jones and David Arquette.
* **Wendigo** (1978)
* **The Manitou** (1978)
* **Ghostkeeper** (1981)
* **Frostbiter: Wrath of the Wendigo** (1995)
* **Wendigo** (2001)
* **The Last Winter** (2006)
* **Wendigo: Bound by Blood** (2010)
* **Windigo** (2011)
* **Dark Was the Night** (2014)
* **Don't Look** (2017)
Wits

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*"When shit hits the fan, you need to think fast. The quicker you can assess a situation, the better chance you have."*

**Wits** is a skill that everyone in State of Decay possesses. It affects searching speed, among other things.
Custom map source

This widget allows you to embed **Example** on your wiki page.

Created by Acnetj

## Using this widget

For information on how to use this widget, see widget description page on MediaWikiWidgets.org.

## Copy to your site

To use this widget on your site, just install MediaWiki Widgets extension and copy full source code of this page to your wiki as **Custom map source** article.
Loved Cycling

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Loved Cycling

*"At least you can get around now without the constant risk of getting plowed into by some jackass in an SUV."*

**Loved Cycling** is a trait found in State of Decay. Survivors with this trait begin with extra stars in the Cardio skill.

## Characters with this Trait

* Sam Hoffman
* Eliana Charlotte
Eli Wilkerson

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Eli Wilkerson

 File:Eli Wilkerson.jpg
**Eli Wilkerson** is a non-playable survivor in State of Decay but is playable in the Breakdown DLC after being unlocked. He is the younger brother of Job and Micky Wilkerson.

## Biography

Eli is first met in the mission "Lily's Brother". Him and Jacob Ritter are in a barn being attacked by a horde of zombies and need help to get out safely. Once the zombies are cleared from the barn, it is discovered the two are in a relationship. Jacob insists Eli return to the Church of the Ascension with him. Eli replies that he must return to his brothers before they discover he is gone. It is implied his family is not supportive of their relationship. Jacob and the player must then distract the zombies in order for Eli to escape the barn safely.

In the mission "The Old Farmhouse", it is discovered that Eli did not make it back to the Wilkerson Farm safely and Doc Hanson is tending to his wounds. At the end of the mission, Eli dies and will need to be mercy shot.

## Skills

* Cardio
* Wits
* Fighting
* Shooting

## State of Decay: Breakdown

*"The youngest Wilkerson brother. A reckless hoodlum with a bigass wrench."*

Known as "The Bruiser".

## Notes

* His death is part of the main storyline and cannot be saved
Savini Residence

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Savini Residence

 Location:
Kitchen
Library
Radio Room
 File:Savini Residence.jpg
**Savini Residence** is a potential base in State of Decay.
It is situated directly west of Marshall City and is the most central base after The Alamo.
It has 3 building slots for player-choosen facilities, however it features a built in Watchtower, making it impossible to upgrade and thus being unable to train outsiders or activate firearms training.

## Note

* It is here you first witness Black Fever, a new diseases that reanimates its host instantly after death.
* Jacob Ritter's childhood friend Sally used to live here, he also states he was jealous on her living there. However moving here gives you no bonus to his trust.
* possibly named after movie effects maestro tom savini.
Cardio

*"Rule #1 for survival. If your run out of Stamina, that's it. Can't fight, can't run away. You're done."*

**Cardio** is a skill that everyone in State of Decay possesses. It governs your maximum Stamina in game and is increased by running.

Level 1: +0 Max. Stamina
Level 2: +5 Max. Stamina
Level 3: +10 Max. Stamina
Level 4: +15 Max. Stamina
Level 5: +20 Max. Stamina
Level 6: +25 Max. Stamina
Level 7: +30 Max. Stamina
Unlock Marathon: You're used to running long distances without tiring. Sprinting drains your Stamina 50% slower.
Unlock Combat Endurance: Decreases the rate at which you lose Stamina in combat.
## Level Up Strategies

Generally sprinting four times to total depletion of the Stamina bar will increase your Cardio skill from 1 to 2. Every level after that will require approximately one more sprint per level up.

One strategy for leveling up quickly is simply to sprint where-ever you go with whatever character you are using. This can be risky as sprinting especially at low levels will quickly deplete stamina and leave you vulnerable to attacks by Zombies. Of special concern are Ferals and Juggernauts as they can quickly kill a character if they are stumbled upon at the wrong moment.

Another strategy is to simply have characters 'sprint the yard.' Most home bases will have a large area outside that is still within the secure perimeter of the base but also will cause stamina depletion when running. Running inside this area will increase Cardio as well.

At the beginning of the game both Maya Torres and Marcus Campbell's Cardio skill can be increased with relative safety due to the low concentration of Zed.

It takes approximately 39 full sprints from maximum Stamina to 'nothing left' to improve a character from Level 1 Cardio to Level 7.

## Traits that Affect Cardio

Traits that improve the rate at which Cardio is gained generally reduce the number of sprints required to improve Cardio by 1. Conversely traits that lower the rate at which Cardio is improved will increase the number by 1 usually.

### Traits that Decrease Cardio Gain

Asthma Attacks: Improves cardio slowly (Approximately half normal Cardio gain).
### Traits that Offer Additional Ranks of Cardio

Liked to Hunt: +1 rank to Shooting, Cardio and Wits
Medicine

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Medicine

*"Sure, it's nice having a good cook or somebody that can keep the peace around, but a good medic's worth their weight in ammo. You know it, I know it."*

**Medicine** is a skill found in State of Decay. It is a personal skill and survivors with this skill will operate the medical facility at the base. The skill offers a greater chance of healing and recovery of injured survivors. It cannot be trained or levelled up.

## Abilities

* Lab Work - *Allows you to upgrade an Infirmary to a Medical Lab*
* Intervention - *Can save patients who would otherwise perish*

## Characters with this Skill

* Doc Hanson
* Danica Orlando
Feral

Feral

**Ferals** are a variety of special enemy in State of Decay.

## Anatomy

Whatever causes zombies to rise from the dead, walk like a person and hunger for human flesh... these corpses have more of it. Half naked, their bodies glow with whatever causes a normal zombie's eyes to luminesce. They are faster than a normal zombie, stronger, more tenacious and much more difficult to kill.

## Strategy & Tactics

The Feral is by far the most dangerous zombie in the game. It is faster than the mighty Juggernaut making it impossible to outrun on foot.
Its favorite attacks are quick slashes with its claws, and leaps that tackles the survivor and pinning him\her to the ground.
Failing to dodge or strike back will result in near-death to death for the survivor.

Since the Feral is quick and strong it is best to deal with them in the open, going into a tight room with one of these is not recommended.
If you are in a group you can easily attack it while it concentrate on your fellow survivors, giving you time to get in a few hits.
Also headshots has the same effect to it as regular zombies, and is by far the most effective way of dealing with them.

The safest tactic however is to lure the Feral outside and run it over with a car.

## Note

* The Feral run on all four and close in on its prey extremely quick, making headshots nearly impossible.
* It is easily spotted due to its loud growls, however they may unexpectedly sneak up on you in the heat of battle.
* Trying to run it over may result in it dodging your car, giving the impression of it having some sort of intelligence beyond rushing towards the car.
* Sheriff Carl Parsons states that one has been stalking and killing several of his officers, making it a dangerous opponent endowed with animal cunning.
Student

Student

*"Well at least I don't have to worry about paying back my school loans."*

**Student** is a trait found in State of Decay. This trait provides details on the background of a character before the events of the game. Survivors with the Student trait may have attended Danforth College before the events of the game (Jacob Ritter stated he was a student there). The trait has no gameplay effects and is used simply for 'flavor'.

## Characters with this Trait

* Jacob Ritter
* Karen Tolbert
Jerk

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Jerk

*"Oh, quit your whining already. We were all thinking it. I just had the balls to say it."*

**Jerk** is a trait found in State of Decay. Survivors with this trait can be insensitive to other survivors and affect the morale of the community.
Danforth

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Danforth

 File:Danforth.jpg   File:Danforthmap.jpg

## Overview

 File:Map detail.jpg
**Danforth** is a location in State of Decay said to be overrun with zombies, that occasionally wander out in groups to attack survivors settlements, including the one at the Church of the Ascension in Spencer's Mill.

## References

1. ↑ Undead Labs: Day by Day, entry by Lily Ritter.
Pastor William

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Pastor William

**Pastor William** is a non-playable survivor in State of Decay but an unlockable hero in Breakdown. He is a Pastor at the Church of the Ascension where he "tends to the souls" of the community.

## Biography

The Pastor is tending to the wounds of Ed Jones when Ed first arrives at the Church. He catches the illness known as "Black Fever" and will die due to it as there is currently no known cure.

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Counseling
* Literature

## Traits

* Bum Knee
* Loved Literature
* Preacher
* Team Player

## State of Decay: Breakdown

He is called "The Believer" and provides the "Words of Inspiration" option on the radio.

## Notes

* Pastor Williams is responsible for writing one of the entries in the in-universe survivor journal "Day by Day".
* Death is part of the main storyline and cannot be changed
2x4

2x4

 File:2x4.jpg
**2x4** is a weapon found in State of Decay. The weapon is a tier one blunt weapon, which means it has low durability and will break easily after extended use. It weighs 5.2lbs, will give 5 Influence when storing in the supply locker and costs 6 influence to take out.

Flavor text: "A handy, short notice weapon."
Counseling

Counseling

*"Now, let's everybody just calm down and talk this through, okay?"*

**Counseling** is a skill found in State of Decay. This skill provides a greater chance to reduce the amount of community conflicts and raise morale. It cannot be leveled or trained.

## Abilities

* Break it Up - *Reduces the chances of violent arguments*
* Suicide Hotline - *Reduces the chances of suicides*
* You Gotta Believe - *Reduces the chances of characters fleeing in panic*

## Characters with this Skill

* Pastor William
* Mortuary Owner
Sheila Brookstone

Sheila Brookstone

**Sheila Brookstone** is a non-playable character in State of Decay. She is found at the Ranger Station with Thomas Ritter and Wendell Higgins.

There is always an injured survivor (Cracked Ribs) at the Ranger Station with Thomas Ritter, however, the hurt survivor may vary between either Sheila or Wendell. Eventually; Sheila, Thomas, and Wendell die from zombies upon Marcus Campbell and Ed Jones returning to the station with Maya Torres.

## Skills

* Cardio
* Wits
* Fighting
* Shooting

## Traits

* Asthma Attacks
* Clerk
* Daydreamer
* Loved Hiking

## Notes

* Death is part of the storyline and cannot be saved
Thomas Ritter

*This article is a stub. You can help State of Decay Wiki by expanding it.*

Thomas Ritter

 Starting Melee:

**Thomas Ritter** is a non-playable survivor in State of Decay but is an unlockable hero in Breakdown. He is a carpenter and the father of Jacob and Lily Ritter.

## Biography

He is at the Ranger Station on Mt.Tanner with Wendell Higgins and Sheila Brookstone at the beginning of the game. When Marcus Campbell and Ed Jones arrive at the station, he asks them to check the cabins for any survivors. Upon their return to the Ranger Station; Thomas, Wendell, and Sheila are dead and appear to have been mauled. Ed inspects Thomas' body for ID and Thomas reanimates and injures Ed.

It is Thomas' radio, that allows Marcus, Ed, and Maya to make contact with Lily and head towards the Church of the Ascension.

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Leadership

## Traits

* Born Leader
* Enjoyed Camping
* Father Figure
* Liked to Travel

## Notes

* Thanks to his Construction skill, Thomas provides additional options at the Workshop (if you have one). His mood also improves whenever you upgrade or build a Workshop. He has no special advantages in combat, but he could still choose any Weapon Specialization if he raised his Fighting and/or Shooting skill first.

* Thanks to the Leadership skill, the Cheer and Taunt emotes have additional effects for Thomas. Anyone can use the Cheer emote to try to gain Trust with allies and performing the Taunt emote makes enough noise to alert nearby zombies, but when Thomas cheers allies, their combat effectiveness increases for a short while, and when he taunts zombies he can actually draw them away from attacking allies. He’s also better at earning Trust in general and is more effective at resolving problems with community members who have fallen into a bad attitude.

* Thomas cannot be saved from death

## References

1. ↑ Undead Labs: A Matter of CharacterSection on Thomas Ritter
Trumbull Valley Dam

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Trumbull Valley Dam

## Overview

**Trumbull Valley Dam**, though not explicitly named, is a point of interest in *State of Decay* and appears in one of the last storyline missions. It is a large concrete dam, apparently of the double wall construction type, located very close to the town of Fairfield. A road, inaccessible until the endgame, runs along the top of the dam, but is blocked by a military barricade. The dam creates a sizable reservoir to the northeast, forming part of Fairfield's northwestern border. The large, metropolitan city of Danforth is visible from the dam.

## Storyline

During the mission, the player character accompanies Sgt. Tan to the dam's overlook, where large numbers of dead bodies are dumped at the reservoir. This discovery reveals the cause of the zombie infestation in Trumbull Valley and makes it clear that long-term habitation is no longer possible.
Juggernaut

Juggernaut

The **Juggernaut** is a special "Freak Zombie" in State of Decay.

## Encounters

Juggernauts are almost always found simply roaming the open world. They aimlessly wander the map, taking time to damage or overturn parked cars. When they spot the player they will let out a large bellow and attack.

Very rarely the Juggernaut may spawn inside a building, such as when visiting a enclave that is defending against a zombie incursion already inside their home or when trying to find a survivor that has gone missing. This is a situation that they are incredibly dangerous in.

## Strategy

Avoid them.

When avoidance is not an option, melee combat is not preferable. The only attacks that stun this character are explosives or being struck by a car. They can also be stunned by letting them slam into a wall by dodging out of the way of a charge.

Ranged attacks with accurate, high power weapons such as assault rifles are effective. Continually aim for the head as their corpulent frames can absorb massive amounts of damage.

Large propane tanks detonated in close proximity will kill them immediately. 2 M67 Grenades thrown in quick succession are also guaranteed to kill one. Petrol Bombs are also known to be effective at this time.

When attempting to ram the character with a car, use caution. The impact will immediately pop the two tires on the part of the vehicle that you used to ram. The first hit will only stagger the Big'Un for a very short period of time. You must immediately accelerate towards them again while they are still staggered to guarantee a kill. Be very careful when ramming with a vehicle as if you ram with the front end of the vehicle it will take extensive engine damage. A preferred tactic is to use a Pickup or Pickup\_Truck\_w/Extended\_Cab to reverse into the Juggernaut, bounce off it and then immediately reverse hard again to pop its head.

### Juggernauts

Juggernauts are also known as Big'Uns, Big Bastards, and as Williams' boys. They are all the zombified versions of an extended family of especially large hillbillies. Micky Wilkerson comments that he in fact personally killed more than one of them. They are generally considered the most dangerous form of Zombie in the game, being able to tear the player in half instantly if they are below approximately 50 health and grabbed. This combined with a very formidable damage resistance ensures that they live up to their title.
Blunt Weapons

**Blunt Weapons** is a melee type in State of Decay. These weapons are effective in bashing zombie skulls and are typically, more durable than most of their Edged Weapons counterparts. They are reliable weapons that are great for crowd control and have a reliable knock down rate.

Although a Blunt Weapon may not kill as quickly as firearms or an edged weapon, they are reasonably fast and get the job done. Using Blunt Weapons improves the Fighting skill and the Blunt Weapons specialization is unlocked at level 4.

## Known Blunt Weapons:

* 2x4
* 2x4 Bracket
* 2x4 Nails
* Bat
* Baton
* Cane
* Commemorative Hockey Stick
* Cracked Pipe
* Cricket Bat
* Crowbar
* Escrima Stick
* Frying Pan
* Golf Club
* Lead Pipe
* Mace
* Nail Puller
* Pipe Threader
* Pipe Wrench
* Prybar
* Rusty Pipe
* Table Leg
* Wooden Branch
* Wooden Bat
* Wrench
Sam Hoffman

*This article is a stub. You can help State of Decay Wiki by expanding it.*

Sam Hoffman

**Sam Hoffman** is a playable survivor in State of Decay and a hero in the Breakdown DLC.

## Biography

Before the events of the game, Sam used to volunteer at Pastor William's soup kitchen and did charity work with him for years. In the mission "Fear Itself", Sam is looking for Andy Pimms (an old homeless man who used to come to the soup kitchen). She plays it off cool, but is genuinely concerned on the well-being of the man.

She is at the Church of the Ascension when Marcus Campbell, Ed Jones, and Maya Torres arrive.

## Skills

* Cardio
* Wits
* Fighting
* Shooting
* Reflexes

## Traits

* Problem-Solver
* Liked to Travel
* Loved Cycling
* Nimble

## State of Decay: Breakdown

Sam is called "The Convict" in Breakdown.

## Notes

* Sam’s personality is a blessing and a curse. When her attitude shifts to Insensitive, there is a danger of her worsening the attitudes of community members who already feel bad. (This can be counteracted by having community members with the Counseling skill.) Physically, though, she’s gifted. She improves the Shooting skill faster than normal, making her a great choice for a gun-related Weapon Specialization. On the other hand, the Acrobatics skill, much like Bruiser, is an uncommon skill that provides a whole slew of unique combat abilities. This may mean you want to focus on melee combat with her.

* Sam's skills and traits in the article "A Matter of Character", has been changed in the release of the game.

## References

1. ↑ Undead Labs: A Matter of CharacterSection on Sam Hoffman
Arts and Crafts

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Arts and Crafts

*"I made you this friendship bracelet!"*

**Arts and Crafts** is a skill found in State of Decay. This skill is used for flavor and has no effect on gameplay.

## Abilities

* Sell a Piece (Requires ART GALLERIES) - *"40% chance to make rent this month"*
AK 47

AK 47

 File:AK47.png
The Avtomat Kalashnikova, or better known as the **AK 47** is a cheap and reliable assault rifle.

Being a mid-game weapon it gives the player the means of dealing volleys of 7.62mm bullets to the zeds.
As few guns use this caliber, except a few rifles or other modified AKs, it will probably stack up until you find one of these bad boys.

Being an assault rifle you can either use single-shot or full auto (The first is for steady and calibrated survivors, the latter for gunzerking madmen).

Also due to its easy build it has excellent reliability and wont wear out as easily compared to other weapons in its class.

## Trivia

* Due to its reliability it is highly favored by the military, militants, and terrorist organizations in poor countries.
* Designed by the Russian Mikhail Kalashnikov in 1947 it bears his surname and date of its invention.
* It is the russian answer to the worlds first ever assault rifle, the German Stg 44.
Natural Athlete

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Natural Athlete

*"I never really wanted to be big and strong and lug heavy things about...I'm good with it now, though."*

**Natural Athlete** is a trait found in State of Decay.

## Characters with this Trait

* Marcus Campbell
* Jacob Ritter
* Eliana Charlotte
* Ben Greene
* Tucker Laws
Chronic Fatigue

Chronic Fatigue

*"I was always the 'sick kid' growing up. I felt helpless. Well, I'm still sick, but I'm not helpless. If you run into trouble out there, just remember: I'm listening."*

**Chronic Fatigue** is a trait found in State of Decay. Survivors with this trait tend to tire easily, affecting the regeneration of their Stamina.
Army Medic

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Army Medic

*"I've seen some fucked up shit, believe me."*

**Army Medic** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game. A survivor with this trait will have medical knowledge and operate the Medical Area at the base.
"Team Mom"

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"Team Mom"

*"You poor dear. You look like you could use a nap."*

**"Team Mom"** is a trait found in State of Decay. It is an Idealistic trait and survivors with this trait will be affected by events at base such as a shouting match.
Beer Pong

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Beer Pong

*" I forget, do you drink when you miss a shot or when you make a shot? Oh well, let's drink!"*

**Beer Pong** is a skill found in State of Decay.

## Abilities

* Stealth Drunk (Requires HIGH ALCOHOL BEER)- *Beer pong opponents fet drunk 20% faster*
* Chug! Chug! Chug! (Requires KEG STAND)- *Consume beer 25% faster*
Edged Weapons

**Edged Weapons** is a melee type in State of Decay. They are less durable than their Blunt and Heavy Weapons counterparts, however; they make swift work in decapitating zombie heads and at severing limbs.

Using Edged Weapons contributes experience to advance the Fighting skill, where the survivor can eventually unlock the Edged Weapons Specialization at level 4. Once the specialization is upgraded, the survivor has a better chance of decapitating foes and in using a special attack that dismembers an enemy’s legs, rendering them immobile.

## Known Edged Weapons:

* Broadsword
* Cavalry Saber
* Falchion
* Fancy Machete
* Hatchet
* Kama
* Kukri
* Machete
* Rusty Kukri
* Rusty Machete
* Short Wakizashi
* Sword
* Tomahawk
* Wakizashi
Trumbull County Fairgrounds

Trumbull County Fairgrounds

Dining Area
Kitchen
Radio Room
 File:Trumbull County Fairgrounds.jpg
**Trumbull County Fairgrounds** is a potential base in State of Decay.

The **Trumbull County Fairgrounds** is a late game base situated in the deserted military camp in Fairfield, Trumbull Valley.
It being the remains of a Rodea arena offers a lot of space for buildings, offering 1 interior and 4 exterior building slots it can be compared to the Snyder Trucking Warehouse.
Already built in are a Watchtower, Dining area, Cooking area, Radio room and Storage area.
It also feilds the ability to sustain 8 outposts, making it easy to fortify.

The surrounding area were engulfed with barbed fences prior to the second update, making it impossible to navigate with car and hard on foot. However after the second update several holes have been made, new vehicle spawns are added and some fences removed, making it easier to navigate the fairgrounds.
Several military stashes are situated around the base, offering military grade weapons and medicine, making this a lucrative area to settle.

The bases advantages are also its great weakness:
The remnants of its past inhabitants, the army, have reanimated and spawn in greater numbers than compared to Spencer's Mill and Marshall City
Brewer

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Brewer

*"Tell you one thing; I'd be welcome in any community. With these things roaming around, everyone could use a drink."*

**Brewer** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.
Calories

**Calories** are stat and game mechanic that was fully implemented in v0.71. It has replaced the point system and it is designed to regulate weight and strength. As of v1.0, it is only used in Hard Survival Mode.

# Gameplay

On the release of v0.71, the developers did an almost total re-work of the strength and stats system. **Calories** are now displayed in the inventory for each food item when you hover over them, and gaining strength, or weight or improving athleticism should seem more natural. Previously you could become overweight and it would take many in game days of barely eating to get back to a reasonable weight.

# Calorie Consumed

The following items and their **calorie** amounts.

# Mechanics

This is a list of actions that burn calories and their amounts:

## Update history

 v0.71b | Calories system balance pass, should make weight and strength more manageable
Fixed dried meat eaten from inventory having the calories applied twice
Added calories display in stats page
 v0.71 | Nutrition System Revamp: Consuming edible items now yields calories on top of fullness, doing physical activities counts as burnt calories and strength, excess calories are resolved and transformed in weight and strength gain or loss
Calories are now listed in the food and drinks when hovered over in inventory
12K

Russian 12K

The Russian **12K** is a weapon found in State of Decay.

## Description

Developed at IZJMASH (ИЖМАШ) in the beginning of 1990, Saiga technically copies the construction of the AK-47 assault rifle, scaled up to accept shotgun ammunition.

Both AK-74 and Saiga parts are fully interchangeable, as the Saiga is designed and built with the same parts as used for assault rifles; the only visible difference being the barrel.
Kirkman Residence

Kirkman Residence

Kitchen
Radio Room
 File:Kirkman Residence.jpg
*Jacob: What do you think?*
*Survivor: Guess anything's possible.*
*Jacob: Whatever you say.*
-Jacob Ritter and the Lead Survivor inspecting the Kirkman Residence in Home Away From Home

The **Kirkman Residence** is a potential base in State of Decay. Transferring to the Kirman Residence requires 8 survivors, 30 Material resources and 100 Influence. When you transfer to the base it begins with a Bedroom, Kitchen and Built-In Workshop in disarray; there is also the standard Radio Room. There is an additional interior slot as well as two exterior slots, as well as a dedicated slot for a Watchtower. There is parking for 2 cars and space for six outposts.

## Player Considerations

The Kirman Residence is almost an afterthought as a base. Considering the current scarcity of the Materials resource, moving to the base could hardly be considered an upgrade over the Church of the Ascension, which has only one fewer facility slots. The church has three built-in interiors, as well as the watch tower plus three exterior slots. The Kirkman Residence has four built in interiors, plus two exterior slots and an unbuilt watchtower.

The Kirkman Residence's only advantage is the pre-built, built-in Workshop. However as a built-in facility it can-not be upgraded, so might simply be considered a waste of space if the player is interested in advanced explosive construction or engine repairs for vehicles.

## Trivia

The Kirkman Residence is most likely named for Robert Kirkman, the creator of The Walking Dead comic series.
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Engineer

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Engineer

"*Don't take this the wrong way, but it's a really interesting problem to solve, if you think about it."*

**Engineer** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.
Chef

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Chef

*"There's only so much I can do without fresh ingredients."*

**Chef** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game. Survivors with this trait will operate the Kitchen at the base.
Soldier

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Soldier

*“Situation like this, you wish there were orders to follow.”*

**Soldier** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game. A survivor with this trait will begin with extra stars in the shooting and fighting skills.
Doc Hanson

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Doc Hanson

 File:Doc Hanson.jpg
**Doc Hanson** is a non-playable survivor in State of Decay and is Trumbull Valley's resident Doctor. He is an unlockable hero in the Breakdown DLC.

## Biography

He is first mentioned after Marcus Campbell, Ed Jones, and Maya Torres arrive at the Church of the Ascension because he will be needed to help save Ed. Later on, he will be found at the Old Barrett Place with the Wilkerson Brothers. Doc Hanson is taking care of Eli Wilkerson who was injured earlier.

Doc Hanson is described by Lily as "good people but can be a little crusty sometimes". The Doc is considered crusty because he refuses to join an enclave. His reasoning for not joining an enclave is that it would impede his ability to look after all his patients. The Doc is called a real-time country doctor since he makes house calls to residents.

Later on, in the "Help Doc Hanson" mission, he will need to be rescued from a large number of zombies at a graveyard. Afterwards, if Doc Hanson is rescued, he explains that he was visiting his late wife Gina who passed away before the events of the game. He explains that he has found himself visiting her grave often to talk and feels she would have handled everything much better than he has.

## State of Decay: Breakdown

He is called "The Healer". In the game, if he is part of the community he will provide the "Medical Advice" option on the radio.

## Notes

* Doc Hanson can be contacted over the Radio to perform "Medical Advice" once he is saved in the "Help Doc Hanson" mission in the campaign.
* Can be killed during the "Help Doc Hanson" mission.
Computer Skills

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Computer Skills

*"Man, that new solid-state drive I had on order is never gonna get here now..."*

**Computer Skills** is a skill found in State of Decay. It is a skill used for flavor and serves no purpose to gameplay.

## Abilities

* Overclock (Requires CUSTOM BUILT PC) - *Increases FPS by 5%*
Infestation

Infestation

Infestations are generally defined as a group of eight or more zombies that are permanently residing in a building with one or two screamers. They are generated randomly and can be the result of leaving a zombie horde to wander around Trumbull Valley unchecked.

Destroying an infestation entirely grants a small bonus to morale, while having too many infestations in a 500m radius of the base will have a negative effect on morale. If there are a large number of infestations, the chances of hordes appearing and attacking the base will increase.

# Strategies

Infestations can be easily fought with the use of explosives and flame bombs. One strategy for smaller houses is to open the door, throw a pipe bomb or petrol bomb immediately before retreating a few steps. After the flame/explosion finishes, enter the building to finish off any remaining zombies.

For larger buildings, it's important to locate screamers and eliminate them first before killing the rest of the zombies at the infestation.

Another method is to drive to an infestation, and to park the car outside. Place a mine next to the car, and toss a diversion device (alarm clock, kitchen clock, firecracker, etc.) on the other side of the car. Zombies will swarm the device and both the car and zombies will be blown up by the mine. Often, this tactic can destroy a majority of the infestation, making it much safer to enter and dispatch any stragglers.

# Finding infestations

Infestations can be located by surveying an area or by driving/walking past an infested building. Once discovered, the character will radio to Lily Ritter and mention that they've discovered an infestation. The infestation will then be marked on the map as a red house for all survivors.

If an infestation is generated as a 'Search and Destroy' mission, the infestation will not be marked on the map and a start prompt will be given by a survivor. The survivor will then assist the player in clearing the infestation.

Due to the random generation of infestations, locations that were previously clear of zombie activity can become home to an infestation. Regular surveying is recommended in order to keep tabs on their locations and deal with them in an appropriate time frame.
Reflexes

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Reflexes

*"I'm quicker and more agile than most."*

**Reflexes** is a skill found in State of Decay.

Reflexes increases a character's Stamina regeneration. They gain a variable bonus to their Stamina Regeneration rate per star in the skill. When they gain their third star in the skill they gain a choice of two different utility skills. When they gain their sixth star, they gain a choice of two different defensive skills.

1 Star: +0% Stamina Regeneration Rate
2 Stars: +16% Stamina Regeneration Rate
3 Stars: +33% Stamina Regeneration Rate
4 Stars: +50% Stamina Regeneration Rate
## Utility Skills

**Spin Kick** Unarmed attacks replaced by a spinning kick that knocks the target down.

**Sweep Kick** Kick Attack is replaced by a spinning leg sweep that trips enemies.

## Characters with this Skill

* Gurubani Kaur (Year One Edition DLC)
* Ed Jones
* Sam Hoffman
* Katie Torrisi
Maya Torres

Maya Torres

**Maya Torres** is a playable character in State of Decay. She is a soldier (Corporal) and the second playable character encountered at the beginning of the game. Also, she is an unlockable hero in Breakdown.

## Biography

The mission "Distant Gunshots", introduces Maya as the source of the gunshots heard by Marcus Campbell and Ed Jones while they are out looking for survivors in cabins. She is found down by the river being attacked by zombies. Once the zombies are cleared, the player is able to switch between Maya and Marcus. She explains afterwards that she was on a hunting trip at Mt.Tanner with two others from her unit (named Colton and Strand). It is implied that Colton and Strand did not survive.

In the mission "Army Sighting", if Maya is sent to speak with the army it is revealed that she knows Sergeant Erik Tan. Maya and the Sergeant had served in Afghanistan together for two years.

## Skills

* Cardio
* Wits
* Fighting
* Shooting

## Traits

* Eagle-Eyed
* No Nonsense
* Soldier

## Notes

* Cannot be killed until after reaching the Church of the Ascension.
Historian

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Historian

*"Ezekiel Marshall would roll over in his grave if he could see this town now."*

**Historian** is a trait found in State of Decay. This trait provides details on the former profession of a character before the events of the game.
Boar

**Boars** are semi-hostile animals that were added in update v0.15 to ***The Forest***

## Gameplay

Similar to the crocodile, the **boar** is an aggressive **animal** capable of attacking and damaging the player. Boars are however less aggressive than crocodiles, as they can be relatively cowardly when hurt and even run away when hurt or after attacking.
If the player stays in the vicinity of a **boar** for too long, it will make a squealing sound and start to charge towards the player.
If the **boar** hits the player with its charge, it deals 15 points damage to the player without armor. Charge attack can also remove a piece of worn **armor**. After a charge (regardless of whether it successfully hits the player), the **animal** retreats a small distance before attacking again or wandering off.

Caution is advised as **boars** tend to spawn in groups of two or three, allowing for a possible surprise attack if one boar is evaded and a second one comes around, though this is highly unlikely to happen in **hard survival** mode because of reduced animal spawn.
When killed, 2 meat can be collected from them and their head can be picked up and used to create a decoration.

## Location

**Boars** only appear in the northern half of the peninsula. They usually can be found roaming north of the river up into the Mountain Area.
**Boars** are the most substantial food source in the **mountain area** along with the deer, as other larger animals don't spawn that far north.

## Hunting

As mentioned above, hunting **boars** can provide a steady amount of meat with a relatively low amount of work.
When approaching the **boar** while running, or directly following a missed attack, the boar will attempt to flee. Fleeing **boars** run in semi-unpredictable paths, but as they are slower than the player's sprint, it can be quite easy to kill one. With an upgraded spear or katana, the **boar** will always take a single hit to kill, but can take up to two hits to kill with a plane axe.

Another choice is to range the **boar** using a crafted bow or modern bow and arrow or simply throwing a spear. Because of its relatively large size, it is quite an easy target.

## Known Bugs

* Sometimes **boars** seem to ignore the player, not attacking at all.

## Gallery

* Some **boars** at ground level.
* Two **boars** at night time.
* A **boar** early in the morning.
Center Village

The **Center Cannibal Village** is a cannibal built location.

## Gameplay

The **center cannibal village** is almost in the direct center of the map, it is slightly south from it. This is a hub for cannibals, they will often pass through here. This is one of the more dangerous **villages** in the game due to the amount of patrol routes that funnel through here. Suprisingly, the sacred tree that is a short distance from it is a very safe place to build, it isn't on a **patrol route**.

## Items

 Fuel Can x2

 Rope x2

 Suitcase - Assorted amount

 Laptop - Assorted amount

## Flora

 Chicory

 Blackberry

 Blueberry

Mushrooms
* Some bushes, trees, and sticks nearby

## Fauna

 Rabbits

 Lizards

## Objects

* Cannibal effigies - Heaps of them, there is a lot here

## Gallery - Release 1.0

* Fuel and Rope
* Cannibal Effigy
* Many Cannibal Effigy
* Hill Village in center of the map

## Gallery

* Berry bush at the center village
* Effigy
* Laptop
* Patrol route going through
* Plane spawn location near the center village
Bone Arrow

**Bone Arrows** are a type of Arrow that were added in update v0.55 of ***The Forest***. They are exclusively used by the Crafted Bow and the Modern Bow.

## Gameplay

**Bone arrows** do 40% more damage than regular arrows.

**Bone arrows**, like all other **arrows**, are capable of head shots. This will most likely instantly kill a cannibal if it strikes them in the head.

On the PlayStation 4 version, the player must look down and press `R1` to change between **arrow types**, including **bone arrows**.

In the PC VR version, the player must look straight down and press the `Left Trigger` to change between **arrow** types.

## Crafting

IMPORTANT: They can be used to make poison arrows and fire arrows in lieu of Arrows though this will turn the **bone arrows** in to normal arrows.

## Storage

**Bone Arrow** can be stored in:

Additional arrow storage can be achieved by making a Quiver, this will increase the carrying capacity from 30 to 50.

## Known Bugs

* It is possible to shoot 2 **arrows** at once by pressing `Left Mouse Button` very fast after releasing first **arrow**.
* When being collected from a corpse, bone arrows will revert into normal arrows.

## Update History

 v0.67 | Fixed bone arrows blurring wrongly when equipped on bow
 v0.55 | Bone Arrows added to the game
Cave Explorers

The **Cave Explorers**, also known as **modern cave explorers** are groups of spelunkers who climbed, explored and studied caves of the Forest peninsula. Their trace can be seen in **all** caves and cave entrances around the map, including Cave Science - Sahara Cave and Artifact Cave.

Their equipment like **Climbing Axe**, **climbing ropes**, **orange tents**, **remotely operated underwater vehicle (ROV)**, **caving hat** and others are modern and unique so it's fairly easy to see what parts of the map were they exploring in particular.

## Items

* Climbing Axe
* Compass
* Map
* Flares and Flare Crates
* Snacks

## Props

* Orange Tents
* Sleeping Bags
* remotely operated underwater vehicles (ROV)
* cave climbing ropes
* caving hat
* marshmallows
* pots and pans
* empty soda cans

Remotely operated underwater vehicle (ROV) emits light and can be pushed around but cannot be interacted with.

## Theory

* Among the other caves, **Cave Explorers** were exploring Cave Science - Sahara Cave that is probably only accesible through the Sahara Laboratory which means that they were the employes of Sahara Therapeutics or other organization sent by them.
* They shouldn't be confused with "older" cave explorers (possibly Christian Missionaries) with white tents as their equipment and tools are primitive. Also, the "older" cave explorers have story items like Beneath The Limestone and The Practical Caver dating from *June 5th 1932*.

## Gallery

* Hanging explorer in Cave 9 - Ledge Cave.
* Hanging explorer in Cave 10 - Waterfall Cave.
* Crushed explorer in Cave 2 - Hanging Cave.
* Bloating explorer in the water in Cave 10 - Waterfall Cave camp.
* Camp in Cave 10 - Waterfall Cave.
* Remotely operated underwater vehicle (ROV)

## Update History

 v0.08 | New cave explorer model added (crushed)
Car

The **car** is a car that does not drive or operate like a car, so it might not actually be a car. It was added in update v1.10 to ***The Forest***.

## Gameplay

The car seems to be a decorative prize if you choose the game ending in which you did not save Timmy. This ending means you are not going to kill other people or bring them into this nightmare to save your son

This may be a result of the main character realizing that he will not be able to rescue his son ( by escaping the island ) - and succumbing to loneliness and/or insanity.

## Update history

* **Car**
* Church
* Coaster
* Coffin
* Cross
* Dog
* Tower
* Television

**Survival Guide**