Alien Chapter Concept

**NOTE: THIS WAS MADE BEFORE BHVR RELEASED THEIR ALIEN TEASER ON AUGUST 1ST**

Welcome to Dead by Daylight, Fan Concept #6. As Humans evolved and invent more machines, Space Travel is created. But when they encounter something beyond their comprehension, they will panic as their numbers start to dwindle to a horrific figure that lurks within Shadows.

Concept #6: **Alien**

During its vast search for more creatures to spill blood, The Entity encountered a deadly creature that its own birth is that of a bloody act of cruelty. Now within the trial, **The Xenomorph** stalks in the darkness, using its life cycle from eggs to itself in order to stalk and slaughter humans in its wake.

After the Events of the Nostromo, **Ellen Ripley** was the sole survivor of the incident. After her encounter with more Xenomorphs on LV426, she managed to escape with her life intact, but when she awoken from stasis, she noticed she was not in the ship, but she awoken near a campfire. Now bent to survive a new world and possible old threats.

As space was more explored by the vastness of humanity, a Planet was created for the sole purpose to house thousands of prisoners. The **Fiorina 161 Class C Work Correctional Unit** at one point maintained thousands of double-Y chromosome maximum risk prisoners. The compound is almost ten square miles in diameter, with around 600 active and inactive ventilation ducts. But its halls and vents were stained in blood when a ship crashed landed, and a creature emerged killing all in its wake.

# New Killer: The Xenomorph

## The Xenomorph

### DLC

Alien

**The Xenomorph** is a *Lurking Killer*, able to hide in shadow's and place eggs around the map in order to catch its victims off guard and reproduce with its horrid biology.

Its personnel perks ***Adaptation***, ***Hex: Concealment***, and ***Lurking in Shadows*** turns survivors safety and saving each other by hurting those with your advanced biology, Make itself more deadly while it can't be tracked, and make others unaware of its location when they start lowering their numbers.

## Power: A Strike from the Dark

*Adapted to hunt in the dark, It stalks and crawls around whilst creating tension from eggs it places.*

### Special Ability: Enveloped in Darkness

Pressing the Power button will cause **The Xenomorph** to be **Enveloped in Darkness**. While **Enveloped in Darkness**, **The Xenomorph** becomes **Undetectable** and moves slower but can *Crawl on all fours* by tapping the secondary power button. Whilst *Crouching*, **The Xenomorph** moves faster and can *vault Pallets and Windows at extreme speeds*, making it impossible to get away from it, however while crouching, **The Xenomorph** cannot launch an Attack. Whilst **Enveloped in Darkness,** **the Xenomorph** can use *Parasitic Hatching.* **The Xenomorph** can deactivating **Enveloped in Darkness** by pressing the power button and putting it on a lengthy cooldown . (Enveloped Speed - 110% 4.4m/s) (Crawling Speed - 5.0 m/s) (Vaulting Increase - 55%) (Cooldown - 20 Seconds)

### Special Ability: Parasitic Hatching

When using *Parasitic Hatching*, **The Xenomorph** will place an *Ovomorph* and loses a *Egg Token*. **The Xenomorph** has a total of **3** *Egg Tokens*. Survivors can smash an *Ovomorphs*, and **The Xenomorph** can retrieve an *Egg Token* by interacting with a broken or regular *Ovomorph*. When a survivor comes within **8 meters** of an *Ovomorph* while not crouching, They are revealed by *Killer Instinct* and by Pressing the Power button while facing the *Ovomorph* will manually open that egg and take control of a **Facehugger**. (Egg Smash Time - 3 seconds) (Redrive Time - 1 second) (Egg Open Time - 1.5 Seconds)

### Special Ability: The Facehugger

While in Control of a **Facehugger**, it moves faster than a sprinting survivor and by holding the attack button will cause it to *launch forward* and attach itself to any survivor in its way. Facehuggers will only be able to be controlled for a certain time. When attached, survivors gain *Gestation Points* overtime and has *three different phases*, and with each phase, survivors gain a debuff.

* At Stage 1, survivors become ***Oblivious*** while a **Facehugger** is attached.
* At Stage 2, survivors gain a *50% repair penalty*.
* At Stage 3, the afflicted survivor is ***Exposed*** and is revealed by *Killer Instinct* as long as the **Facehugger** is *attached*. When at Tier 3, If the survivor was to be put in the dying state, The Xenomorph can activate **Life Cycle** and have a *Chestburster appear*, **Killing** the survivor.

Survivors can remove the Facehugger, and slowly lose their gestation points (1 c/s), but they are hit by the Facehuggers Acidic Blood, Injuring them or giving a deep wound and making them Broken for a while. When a survivors gains a new stage of Gestation it cannot go back down a stage. (Facehugger Speed - 150%/ 6 m/s) (Facehugger Launch Time - 1 second) (Controlled Duration - 15 seconds) (Gestation Charge Rate - 1c/3s) (Gestation Stage 1 Charges - 40) (Gestation Stage 2 Charges - 90) (Gestation Stage 3 Charges - 130) (Acid Blood Broken Time - 20)

## Personnel Perks

### Adaptation

*You have evolved over time into having a perfect self defense mechanism.*

  When you are stunned by any means, **Adaptation** gains a charge.

   When achieving **6/5/4 charges**, **Adaptation** activates and the next time you are to be stunned, survivors within **8 meters** of you become *Injured* and are given a *Deep Wound*.

*"No one understands the lonely perfection of my dreams. I found perfection here. I've created it. A perfect organism." - David*

### Hex: Concealment

*While your prey has no information of your presence, You move around your surroundings with agility.*

 When you *Hook* a survivor for the First time, A random dull totem becomes a **Hex Totem**. When you *Hook* another survivor for the First time, you gain a **Token**.

Upon *Hooking a survivor*, *Damaging a Generator*, *Breaking a Pallet or Breakable Wall*, or *Snuffing a totem*, **Hex: Concealment** will make you **Undetectable** for **30 seconds**. While **Undetectable** *by any means*, **Hex: Concealment** gives you a **5% Haste effect**. The *Haste effect* is amplified by **.25%/.5%/1%** for each **Token** **Hex: Concealment** has.

When **Hex: Concealment** is Destroyed, you no longer gain its effects.

*"It's using the air shafts." - Ellen Ripley*

### Lurking in Shadows

Nobody can track you when you are lowering their numbers.

When you *sacrifice* or *kill* a survivor, You become **Undetectable** for **40/45/50 seconds**. For each survivor *sacrificed* or *killed*, increase the **Undetectable** duration by **10 additional seconds**.

*"We'd better get back 'cause it'll be dark soon and they mostly come at night. Mostly." - Newt*

## Mori

The survivor tries to crawl away, but the Xenomorph counteracts this by stabbing the survivor into the ground with its tail through their back before crawling towards them. It pierces its claws in the survivors shoulders before grabbing their head and opening its mouth. The survivor screams their last scream as the Xenomorph releases second inner set of pharyngeal jaws through the survivors skull and out through their horrified mouths before jumping back away from the survivors corpse.

# New Survivor: Ellen Ripley

## Ellen Ripley

### Chapter

Alien

Ellen Ripley is the Intelligent Slayer, able to take her surrounds and make it a death trap to those who dare call themselves predators.

Her personnel perks Survival Tactics, Final Confrontation, and Firebomb allows her to take the help from others to empower herself, stand head to head with the killer and make yourself the only target, and block off entrances when in the face of danger.

## Personnel Perks

### Survival Tactics

When in dire situations, you rally your team up in order to execute your failsafe option.

While being carried, all survivors see the Killer’s Aura when within 16/24/32 meters of them.

When a survivor comes within 16 meters of the Killer, you gain a 25% Faster wiggling speed. When you break free from the killer grasp, Survival Tactics goes on a 30 second cooldown while not in chase.

*"We'll move in pairs. We'll go step by step and cut off every bulkhead and every vent until we have it cornered" - Ellen Ripley*

### Final Confrontation

During the end, you will risk your life in order to save others.

During the Endgame Collapse, You and the Killer see each other's aura no matter what.

During the Endgame Collapse, The Killer cannot discern any audio and see the aura of other survivors for 45/50/55 seconds.

You gain a 3% Haste effect while Final Confrontation is active. This effect is doubled when you take a Protection Hit. The effects last for 3 seconds when you escape a chase.

*"Get away from her you Bitch." - Ellen Ripley*

### Firebomb

When in the face of danger, you make anything into a weapon.

After being chased for a total of 60/50/40 seconds, Firebomb becomes active. Pressing the active ability button while standing still for 4 seconds will allow you to create a Firebomb.

* 1 charge
* Creates a wall of fire that spreads slowly up to 8 meters for 10 seconds that cannot be passed by anyone.

# Achievements

### From Darkness, Comes Death

Hit a survivor while Enveloped in Darkness as The Xenomorph a total of 35 times in Public Matches.

### Unseen Hunter

Become Undetectable a total of 61 times in public matches.

### Adept Xenomorph

Achieve a *Merciless Victory* with The Xenomorph using only its Unique Perks: Adaptation, Hex: Concealment & Lurking in Shadows.

### Final Girl

Escape the trial as the last survivor standing a total of 20 times in Public Matches.

### Vital Status: Alive

Repair the Generator in the Cafeteria on Fiorina 161 and live to tell the tale.

### Adept Ellen

Escape with Ellen Ripley using only her Unique Perks: Survival Tactics, Final Confrontation & Firebomb.