Valkyrie Evolution' 2A

**Valkyrie Evolution' 2A** is an Attack Type Beyblade. It is formed by removing the *Brave* Ring and attaching the *Superking Chip ,* the *Chassis,* and the *Performance Tip* of Brave Valkyrie.

## Superking Chip - Valkyrie

*Main article: Superking Chip - Valkyrie*
*"The motif is of Valkyrie, the goddess of battle. A right-spin Superking Chip that locks the entire Beyblade."*

— Official Description

In-depth information for Takara Tomy's **Valkyrie** Superking Chip will be placed here once drafting has been completed for it. Please be patient.

## Chassis - 2A

*Main article: Chassis - 2A*
*"A right-spin Attack Type Double Chassis that uses three large rubber blades to strongly catch and attack the opponent."*

— Official Description

In-depth information for Takara Tomy's **2A** Chassis will be placed here once drafting has been completed for it. Please be patient.

## Performance Tip - Evolution'

*Main article: Performance Tip - Evolution'*
**Evolution'** features a rubber tip, made up of two sets of rubber spikes, that begins at a taller than average height. The spikes are meant to wear down and break off with use so, unlike most other rubber tips and like its predecessor Variable, **Evolution'** will become more aggressive instead of less aggressive over time.

When launched in mint condition the first set of six spikes will create a mildly aggressive pattern at speeds akin to Blow, albeit without the Stamina due to the greater friction the rubber has. While **Evolution'**'s taller height would, in theory, increase the rate of Disc-to-Layer contact and Burst the opponent, due to the height of most Layers and the minimal difference in height, such contact is rare. Furthermore, most Attack Type Combinations benefit from a shorter height as a taller height creates a Destabilization risk instead. Due to how tall the first six teeth are and the somewhat brittle nature of the rubber in the Takara Tomy release, the first set of teeth will break off relatively quickly.

When launched after the first set of six spikes have given way to the second set of fourteen spikes, **Evolution'**'s speed increases remarkably, becoming as fast or even faster than Xtreme, due to the now increased surface area and diameter. However, that same speed and diameter increase makes **Evolution'** incredibly difficult to control at this stage as banking is difficult to maintain, Self-Knock-Outs become common and its Stamina worsens. Due to the greater number of spikes and their shorter length, **Evolution'** does not wear out as quickly at this stage. Of the stages, this stage of **Evolution'** is considered the best.

When the second set of spikes break off, what's left is a solid base of rubber. At this point **Evolution'**'s speed increases further but the aforementioned control and Stamina issues become even worse, having trouble even staying on the Tornado Ridge of the stadium and losing spin too quickly to perform any meaningful attacks before it begins to slow down.

When **Evolution'** loses spikes, it does become shorter as a result. However because **Evolution'** starts above the standard height, the height reduction only brings the Tip back down to standard height. However, due to the wide base, **Evolution'** has relatively high Life-After-Death when worn down, making it a somewhat safer choice against Spin-Equalization Combinations.

Like other Dash Performance Tips, **Evolution'** features a stronger spring lock, increasing the Performance Tip's Burst Resistance.