recursal/Fanatic-Fandom huggingface dataset:
Orchid Knight

**When you have stood beside the forces of Elondra to stop The Saint from escaping his bonds**, you may take the following move upon level up.

### **Order of the Orchid Knights**

A champion of Elondra, she pins her orchid blossom to you, showing you have her favor.  **Whenever someone dies in your presence, your words carry great weight with Elondra**.  If it is a player character you may choose to intercede on their behalf, and thereby give that player one reroll of any Last Breath move they make.

 **Once you have taken Order of the Orchid Knights, you may take the following moves upon level up:**

### **Hospitalier of the Orchid**

**When you grant a merciful death to an enemy**, or friend, Elondra smiles upon you.  Gain one hold, to a maximum of three.  Spend hold to:

* Heal yourself or someone else your base Damage Die
* Inflict your base Damage Die as a wound, with the tags (Touch, Ignores Armor)
* Enchant a weapon to be able to make one attack against incorporeal undead

### **Though My Flesh is Weak**

As a champion of Elondra, you know that the forces of life and death surpass the bounds of mere flesh. As your spirit burns bright, your flesh wilts, but that is okay.  You gain 2 armor, as cuts against your flesh are just… not as effective.  Any time you take damage to your flesh that reduces HP, that attack against you gains Messy and you also take Scarred.  The next time you rest, the scars will fade and any lost bits will regrow, mostly.

### **My Spirit is Willing**

**When you take a rest and send your spirit into the realm of the dead for answers**, you may Spout Lore with WIS instead of INT, at your preference.  On a hit, Spout Lore as normal, and the GM may ask you what the dead have shared.  On a miss, you probably caught the attention of something you were not expecting.

The Orchid Knight is a Greybark Compendium Class.
Otto Krumholz

**Otto Krumholz** was a member of the Order of Anarchy and is one of the students of Yao Long.

## Powers and abilities

### Dark Shard abilities

When Otto was infected with a dark energy shard, he gained the ability to shoot blasts of dark energy.

### Yo-Kwan Do

When he got his yo-yo, he showed a lot of proficiency having studied the techniques of wielding it from the Blazing Team. When Yao Long corrupted him with dark energy, he gained spider legs on his back, and the ability to crawl on walls.
Tags

## Purpose

The blacksmith, Kibilnarg , can add tags to weapons.

From the Dungeon World book:

> **A custom item from a blacksmith** *Base Item + 50 coins*
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Town Improvements may adjust this price.

## List of Tags

* *Applied*: It’s only useful when carefully applied to a person or to something they eat or drink.
* *Awkward*: It’s unwieldy and tough to use.
* *+Bonus*: It modifies your effectiveness in a specified situation. It might be “+1 forward to spout lore” or “-1 ongoing to hack and slash.”
* *n coins*: How much it costs to buy, normally. If the cost includes “-Charisma” a little negotiation subtracts the haggler’s Charisma score (not modifier) from the price.
* *Dangerous*: It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions.
* *Elemental*: It causes elemental damage
	+ *Fire*: Burns the enemy.
	+ *Ice*: Freezes the enemy or slows them down.
	+ *Shocking*: Stuns the enemy.
* *Magical*: It causes magical damage.
* *Messy*: It causes messy damage.
* *Precise*: Roll with +DEX instead of +STR.
* *Ration*: It’s edible, more or less.
* *Requires*: It’s only useful to certain people. If you don’t meet the requirements it works poorly, if at all.
* *Slow*: It takes minutes or more to use.
* *Touch*: It’s used by touching it to the target’s skin.
* *Two-handed*: It takes two hands to use it effectively.
* *n weight*: Count the listed amount against your load. Something with no listed weight isn’t designed to be carried. 100 coins in standard denominations is 1 weight. The same value in gems or fine art may be lighter or heavier.
* *Worn*: To use it, you have to be wearing it.
* *n Uses*: It can only be used *n* times.
Drowned

**When you dance or swim with the Sinipiika**, you may take the following move upon level up:

### **Water-Logged Beauty**

You have gained an ethereal quality, a serene beauty that commands attention.  You always have leverage against anyone who is susceptible to your charm, but when your beauty fails you, something monstrous is revealed.

O**nce you have taken Water-Logged Beauty, you may take the following moves upon level up:**

### **Waterbreathing**

**When you are submerged in water, or something similar**, Roll +CON. On a hit, you can breathe underneath the waves like it was air for some time. On a miss, you take your class damage as the water floods into your lungs.

### **Call of the Sea**

Water calls to you like a siren. You can always find a source of water, no matter where you are.

### **Twirling Dance**

Your movements are like a dance, beautiful and fluid. **When you Defy Danger with +DEX**, on a 10+ the danger is caught by surprise at your grace, when applicable.

### **Hypnotic Allure**

**When you are alone with an NPC and you fix your will upon them**, roll+CHA. On a 10+, hold 2 over them. On a 7-9, hold 1. While you have a hold over them, they cannot act against you, except in self-defence. They can spend one of your hold by:

* Doing something you tell them to do.
* Fighting to protect you.
* Giving you something you want.

The Drowned is a Greybark Compendium Class.
Character Sheet

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Daemon

## Stats

 -1

HP: 19

Damage: D6

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Henry Coberley

## Summary

Henry Coberley is a species of magical elves. They all look like jolly, kind old grandfathers, and they are all masterful toymakers. One Henry Coberley resides in Greybark, near the Rich area and the Bazaar.

Before, they would turn bad non-elven children into toys under the Toymaker's iron rule. Now their mission is to collect all the children turned into toys and turn them back, as the Toymaker was vanquished by Mal, Violet and Wren.
Pijama Party

P***ijama Party*** es programa de televisión de entretenimiento argentino original de Disney Channel Latinoamérica, en cuyo formato se permite la participación de personas comunes, donde compiten dos equipos que se diferencian mediante un pijama rayado y otro cuadrado , jugando por el premio de un viaje a Disney.1 Es presentado por Dani Martins y Nicole Luis.

En latinoamérica tuvo un preestreno en Disney Channel el 11 de mayo de 2014,2 y tuvo otro preestreno en Disney XD el 17 de mayo del mismo año. El estreno oficial fue el 6 de junio de2014 por Disney Channel. La serie también se estrenó en Brasil el 3 de abril de 2015, y en España, el 6 de abril de 2015. El rodaje de la primera temporada terminó en mayo de 2014. El último episodio de la primera temporada se transmitió el 14 de noviembre de 2014.

En febrero de 2015, se confirmó una segunda temporada para el programa. Dicha temporada empezó el rodaje en junio de 2015, y finalmente se estrenó en Latinoamérica el 4 de septiembre de 2015. En España se estrenó el 5 de octubre de 2015.

## Personajes

* Dani Martins (Dani) :Es El presentador del programa, Además Presenta a todos los concursantes.
* Nicole Luis - (Socorro) :Es La Pijama Trainer, Ella es la Pijamera encargada de explicar los juegos.
* Marcos Rauch - (Lucas) :Es el que entrega las pizzas, Él está Enamorado de Socorro (Nicole Luis).
* Mono 1 (La Mascota) :Es la mascota del Equipo Rayado, Él Mono es del Color Verde.
* Mono 2 (La Mascota) :Es la mascota del Equipo Cuadrado, Él Mono es del Color Rojo.
* Leo Trento (Sigfredo) :Es el Mayordomo de la Casa normalmente se queja del desorden que causan los Pijameros.
* Sol López Menga (Roberta) :Ella es la vecina que cada vez que escucha un ruido se pone furiosa, Ella está enamorada de Sigfredo (Leo Trento).
Greybark Village

## Summary

Greybark village is becoming a bustling frontier town in the middle of Grebark forest. The town is loosely divided into five sections and several areas. Of note are the rich neighbourhood in the north of the town, the poor neighbourhood to the east and the industrial neighbourhood to the southeast.

The housing is varied; there are small apartment blocks of bricks, especially in the poor quarter, and flashy mansions in the rich neighbourhood, but most of the housing is small houses and cottages made of wood.

###

## Locations

* Fool&Purse
* Knotty Bloomers
* The Church
* Smithy
* The Bazaar
* Lumotar Community Centre

## Town Improvements

Players can improve the town! Different improvements grant different bonuses.
Chronsy

Chronsy "The Immolator"

 Bio

## Stats

  -1

HP: 20

DMG: 8

## Moves

### Burning Brand

When you conjure a weapon of pure flame, roll+CON. On a 10+ choose two of the following tags, on a 7-9 choose one. You may treat your INT as your STR or DEX in regards to making attacks with this weapon. The weapon always begins with the fiery, touch, dangerous, and 3 uses tags. Each attack with the weapon consumes one use.

* hand
* thrown, near
* +1 damage
* remove the dangerous tag

### Fighting Fire With Fire

When you take damage, and that damage is odd (after armor) the flames within you come to your aid. Roll 1d4 and either add that many uses to your burning brand (if active), take that result forward to summon your burning brand, or reduce the damage by that amount, your choice.

### Zuko Style

When you bend a flame to your will, roll+WIS. On a 10+ it does as you command, taking the shape and movement you desire for as long as it has fuel on which to burn. On a 7-9 the effect is short-lived, lasting only a moment.

### Give Me Fuel, Give me Fire

When you gaze intensely into someone eyes, you may ask their player “what fuels the flames of your desire?” they’ll answer with the truth, even if the character does not know or would otherwise keep this hidden.

### Hand Crafted

You may use your hands in place of tools and fire to craft metal objects. Mundane weapons, armor and metal jewelry can all be formed from their raw components. You may unmake these things, as well, but to do so without time and safety might require that you Defy Danger first.

(Level:2)

### Ogdru Jahad

Gain the Wizard move Ritual. The GM will always tell you what you have to sacrifice to gain the effect you desire.

When you **draw on a place of power to create a magical effect**, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:

* It’s going to take days/weeks/months
* First you must \_\_\_\_
* You’ll need help from \_\_\_\_
* It will require a lot of money
* The best you can do is a lesser version, unreliable and limited
* You and your allies will risk danger from \_\_\_\_
* You’ll have to disenchant \_\_\_\_ to do it

## Bonds

* Fizbit has felt the hellish touch of fire, now they know my strength.
* I cast something into the fire for Violet and still owe them their due.
Greybark Wikia

## Welcome to the Greybark Wikia

### You stand in the Village of Greybark, in the shadows of the massive living-metal Greybark Forest.

Behind you lies the long road back to the Point of Ironcurl, a bustling seaport and the only connection between you and the kingdom of humankind. Prosperous stability, peace, and quiet can be found across that ocean… for those that seek it.

Far to the east, the Elven dynasties wage unending civil wars. Millennia of bloodshed leave them each on the brink of collapse, and they secure their borders and affairs against the eyes of outsiders. An elf could join their ancestors in the unending Flower Wars there, in the burning embers of their once glorious race.

The Dwarves dwell in the mountains far to the south, beyond the lowlands. Devastated by a war with the orcs an age ago, they have become insular and reclusive, leaving their mountains only to pay homage to their lost kin.

You however, for whatever reason, abandoned your home, your people, your…comfort. The Wilds lay around you waiting to be explored and tamed. The last town in the Empire, the VIllage of Greybark , consists of a handful of buildings thrown together to support a recently booming lumber industry. The warm glow of a hearth greets you as night closes in. You are safe at this hearth. But the shadows promise adventure….

Google+ Community

## What is Greybark Adventurers' League?

A world of adventure awaits you! We're working together to create an expanding and collective world through evolving sessions of Dungeon World!

* Bestiary
* Characters
* Maps
* The World

The Greybark Campaign has developed a few specific rules above and beyond normal Dungeon World to help support our living campaign:

* Community Rules
* Town Improvements
* Approved Playbooks
* Compendium Classes
* FAQ
Kuura - God of Winter

Kuura resides with his wife Lumi in a secret palace of ice located in the Highwall Peaks which only appears to mortals during the winter. Despite his icy exterior he has a temper that burns red hot. He is the God of winter an as such has complete control over the winter weather which can change based upon his moods. His weapon and symbol of power is a mighty scepter through which he channels his will.
2005

Events that took place in 2005 for the Halliwell sisters:

* January: Piper and Leo get officially back together
* Phoebe gets her Premonition power back
* Leo becomes an Avatar
* Phoebe gets a premonition about her daughter from Kyra.
* Leo Wyatt becomes mortal.
* The sisters vanquish Zankou, a demon more powerful than the Source of All Evil.
* The sisters use a Glamouring spell to have new, total demon-free life
* The Charmed Ones fake their death to have a demon-free life.
* The sisters reveal themselves as the Halliwells saying they were under the protection of the government.
* The sisters meet Billie Jenkins.
* Leo is frozen until great battle is over.
* Paige Matthews meets Henry Mitchell.

## Birthdays

* February 2nd: Wyatt turns 2
* June 7th: Piper turns 32
* August 2nd: Paige turns 28
* October 24th: Chris turns 1
* October 28th: Prue turns 34
* November 2nd: Phoebe turns 29
Edwyn

## Bio

Edwyn arrived from the kingdom across the sea to research the unusual creatures that make their home in Greybark. He weaves his research into bardic tales that might occasionally stretch the truth a little.

Songs he's been known to sing:

The Song of the Gryphon (a triumphant ballad about Robert the Gryphon-slayer)

A Song of Ice and Fire (a tragic ballad about the ill-fated love between forces of fire and frost)

Salty Heart, Silver Tongue (a satirical ballad about a certain "diplomat")

Hit Me Elfy One More Time (Edwyn's most obnoxious song, which he sang to drive away the guards holding him captive)

## Stats

 -1

HP 15

Damage d6

## Moves

**Arcane Art**

When you weave a performance into a basic spell, choose an ally and an effect:

•Heal 1d8 damage

•+1d4 forward to damage

•Their mind is shaken clear of one enchantment

•The next time someone successfully assists the target with aid, they get +2 instead of +1

Then roll+Cha. ✴On a 10+, the ally gets the selected effect. ✴On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

**Bardic Lore**

Choose an area of expertise:

•A Bestiary of Creatures Unusual

When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

**Charming and Open**

When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).

•Whom do you serve?

•What do you wish I would do?

•How can I get you to \_\_\_\_\_\_?

•What are you really feeling right now?

•What do you most desire?

A Port in the Storm

When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.

## Bonds

I'm writing a ballad about Chronsy's ill-fated love with a frost elemental
Dwarves

## Summary

Dwarves are a reclusive people living in and around the mountains to the south of Greybark. Surface dwarves worship the Nameless God, while those living in the Mountain worshipped the King of the Mountain Throne - now their allegiance lies with the Deep Queen, recently awoken from her slumber. Some dwarves have monasteries for learning how to control the elements. There are also the Eternal Servants, the religious followers of the Elemental Lords.

Dwarven society is quite brutal and totalitarian; however, things might be changing now that the Deep King's consort, the Deep Queen rules. The Deep King's followers, the Deep Dwarves, want to change things around.

## History

Dwarves have waged war on the orcs for a long time. Now the fighting has ceased, but tensions are still high. More recently, the Mountain King Nyn was murdered in a conspiracy by his own heir, and this act caused the Deep Queen to awaken and take her place as the throne.

## Iron Guard

Surface Dwarven families each have to tithe a male member to the Iron Guard. They are taken by the Survey Service Schadenfreude to the Artificers, who will make them into living weapons. However, the Iron Guard under the mountain was destroyed with the death of the Mountain King, as the treason caused their kill switch to activate. What remains of the Iron Guard are on the Surface, leaderless and without purpose. For now.

The Artificers have experimented also on children of other races, but their experiments to make better "living weapons" failed. This was called the Foreign Policy, and it ended with the collapse of the Mountain King.
Blood Golem

Like any golem, blood golems are built to ward off intruders. Powerful magic users who worship Kruv have been known to summon these from the blood of hundreds of sacrificed people.

*To ward and consume*

**Moves:**

* Engulf someone
* Grab a weapon
* Taint your blood
* Reform from a puddle

**Custom Moves:**

**When you strike a blood golem with a melee weapon,** roll+STR. On a 10+ you manage to pull your weapon out after striking;on a 7-9 choose one:

* You pull your weapon out, but put yourself in a spot
* You leave your weapon in the golem but get away

**Treasure:**
d10+3

Return to Bestiary
Azohr

## Stats

HP: 16

Damage: 1d4

## Moves

Empowered Magic When you cast a spell, on a 10+ you have the option of choosing from the 7-9 list.
If you do, you may choose one of these as well:

* The spell’s effects are maximized
* The spell’s targets are doubled

## Bonds

Knuckle will play an important role in the events to come. I have foreseen it! I need to make sure he stays the course

Hosvir needs to move away from Candy Magic, I will educate him.

Chronsy is reckless with his power. I need to calm him

I nearly gave my life to protect Sue. He owes me
The Shrine

Dead adventurers' shrine is a special wall at the Fool&Purse, where they've collected mementos of dead and departed adventurers.

* Tearstained pamphlet, in the memory of Lily
* A big stick in the form of a snake, in the memory of Fog-mame
* Koriana's sword
* Half-finished bestiary, in the memory of Edwyn
Hirelings

## Summary

Hirelings are Non-player Characters  you can meet from the move Recruit or otherwise during the story. They actively help the Adventurers  and can be told to do stuff.

## How it works

After rolling Recruit, you get to roll a number of dice to get the hireling's skill points. Divide them between Loyalty and a number of hireling skills. Each hireling has tags, instinct, knack and cost associated.

At the end of the session, you can make the hireling persistent , and they will enter Greybark  as a villager that can be hired by all PCs as fictionally plausible.
Elves

## Summary

Elves are a varied folk from the far east and the north. They tend to live in tribes of various sizes and attitudes. Elves tend to be attuned to magic, making excellent druids and mages as well as fighters. They tend to live for a long time, much longer than humans or even dwarves .

## Far East Elves

Divided into many, many tribes, the elves in their Strifelands engage in a bloody civil war between the tribes. Lately, House Avreaeir, now led by the Jade Queen, has joined forces with the Summer Skulls, the rebel fighters, and asserted itself as the original, common-folk-representing tribe.

## Northern Elves

Not much is known of the northern elves. They also live in tribes and practice druidic and shamanistic magic.
Downtime Actions

At the beginning of a session, adventurers can choose to have done something in town for a bonus during the session. These actions/bonuses are unlocked via Town Improvements. As new ones are unlocked, they will be added here. In addition, if you have a cottage, house or mansion in Greybark, then you can get one bonus from your amenities, according to where you've spent your time.

## Actions

### Gamble at the Casino (Inside Tip)

When you've played at the casino, take +1 to your roll once per session.Also, roll+CHA, and decide whether or not you cheat. You could earn money!

### Pray at the Church (Prayers)

You get one Divine Intervention during the session, upgrade one roll from 6- to 7-9 or 7-9 to 10+.

### Get a Health Potion (Free Sample)

One player can get a free health potion at the start of the adventure

### Goat Cheese Rations (Justicar the Goat)

You can buy a wheel of Goat Cheese from the Community Centre once per session (2 coin)
Dead of the Night

When you die on the Saint’s Night, you may take the following move upon level up:

### Saw Death’s Gates

You take +1 to Last Breath, as you’ve seen Death’s Gates.

Once you have Saw Death’s Gates, you may take the following moves upon level up:

### Nightmare Seer

When you take watch at a camp, roll +WIS. On a 10+, you get a clear feeling of what is being dreamed about, including the creatures outside the camp. On a 7-9, the feeling is muffled and not so clear. On a 6-, nightmares of your own death plague you.

### Sugar Skull

Your face has drawings on it, like complex tattoos. When you look in a mirror and contemplate the lines, roll +WIS. On a 10+ you get a clear vision of death and +1 ongoing when acting on what you saw. On a 7-9 you get a murky vision of death and it’s up to you to make it useful! On a 6- you get a gory vision of your own death and are discouraged, with -1 ongoing until someone or something comforts you!

**Dead of the Night** is a Greybark Compendium Class.
Orc Skyborne

Flung into battle by far off catapults, rockets, or whatever means of conveyance their War Chief can muster, the Skyborne fall upon their prey eager to rend and tear with tooth and claw, with axe and cleaver. those that survive the landing, that is.

**Special Qualities:**
Parachutes

**Instinct:**
*To land on something soft*

**Moves:**

* Jump Headlong into the Fray
* Tangle Things in Cords
* Lash out with Violence

d10+1; Orc Skyborne tend to have a collection of service medallions or patches that they value greatly. They'll also have an assortment of things to lob into combat from above as they fall.

Return to Bestiary
Uncle Bob

## Bio

* Hard Eyes
* Wild Hair
* Calloused Skin
* Built Body

Bob is a woodsman. Wields an ancient heirloom axe, standing as tall as he is. Weathered, beaten. But with a keen edge.

Bob's axe hasn't done him much good against the Greybarks, and he regrets dragging his brother's family out here with him. He has taken to slaughtering monsters to pay the bills, and is just starting to get settled into the life. Until The Saint's Day, when his beloved niece, Silver, went missing. Now he has a mission.....

## Stats

 2

**HP** - 26

**Damage** - d10

## Moves

* Bend Bars, Lift Gates
* Armored
* Signature Weapon - Woodsman's Axe [Close, Reach, Messy, Forceful]
* Multiclass Dabbler - Quest (from The Paladin)

## Bonds

* Ievos owes me their life, whether they admit it or not.
* Hosvir walks an enlightened path and learns from the world around him.  This inspires me to do the same.
* Arca knows better than to judge a book by its cover, and sees what lies beneath.
* Knuckle is an axe, i will help him harvest.
* Marlow smiles too quickly, and i won't be fooled.
Isaya Yoshizaki

**Isaya Yoshizaki**is one of the three main characters featured in Tsinko no Fuko, along with Kazuhiro Takahashi and Satoshi Kobayashi. She is 16 years old and attends Sagano Gakuen High School.

### Appearence

Isaya is a japanese teenager. She is 5'7" and is the shortest among the three heroes. Isaya has purple eyes and long, wavy blonde hair, like the character below.

Isaya's clothes are just like the girl in the image only her jacket is brown, the shirt under remains white. Her skirt is red and she has no tie. She also wears leather boots and glasses.
Ysolde

## Bio

Ysolde is a wizard from the College. She was encouraged to do independent outside research, aka kicked out for her ambition. She is sore about it. She is an entomologist/cryptozoologist, eager to take Esmer's place on the College council. So far she has the Dwarven King as an ally.

Her magic missile takes the form of magical wasps that sting and explode at enemies.

## Stats

  -1

HP 16

Damage D4

## Moves

### Spellbook

You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. You spellbook is 1 weight.

Magic Missiles

Contact Spirits

Invisibility

### Prepare Spells

When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:

•Lose any spells you already have prepared

•Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.

•Prepare your cantrips which never count against your limit.

### Cast a Spell

When you release a spell you’ve prepared, roll+Int.

✴On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later.

✴On a 7-9, the spell is cast, but choose one:

•You draw unwelcome attention or put yourself in a spot. The GM will tell you how.

•The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.

•After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.

Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

### Spell Defense

You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.

### Ritual

When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:

•It’s going to take days/weeks/months

•First you must \_\_\_\_

•You’ll need help from \_\_\_\_

•It will require a lot of money

•The best you can do is a lesser version, unreliable and limited

•You and your allies will risk danger from \_\_\_\_

•You’ll have to disenchant \_\_\_\_ to do it

### Arcane Ward

As long as you have at least one prepared spell of first level or higher, you have +2 armor.

## Bonds

* Salzherz will play an important role in the events to come. I have foreseen it!
* Astrafel is woefully misinformed about the world; I will teach them all that I can.
* Ievos's kinship with beasts of nature could be useful.
* I have a new-found respect for Salzherz.
Ranger Fizbit

Class: Actually a Druid.

Race: Elven move. Real race: ???

Str 9, Dex 11, Con 15, Int 8, Wis 16, Cha 13

Moves: Standard Druid suite.

Level 2: Viper's Strike (from the Ranger). +1d4 damage while fighting two handedly.

Alignment: Good. Help something grow.

Noteworthy Gear: 490 coins (selling an asteroid), a ruby that glows in the dark, Creepy Spiderchest filled with Elven coins (400 coin value), Ranger Hat (irremovable, even in transformation).

Transformation areas: The Great Forest, The National Parks.

Looks.
Outotsu Yume Wikia

**Note: Due to the nature of this game, the information on this wiki is subject to change at any time. Please help keep the wiki up to date by contributing!**

### About Uneven Dream

Uneven Dream (originally titled Outotsu Yume) is a collaborative project between many people inspired by the RPG Maker game Yume Nikki. In this game, you play as two characters, a pessimistic boy named Kubotsuki and an optimistic girl named Totsutsuki. Gameplay involves exploring the worlds found in both characters' dreams, much like Yume Nikki. The goal of the game is to collect the various Effects scattered throughout the worlds, as well as exploring the dream worlds in general. As this game is constantly under development (yet still fully playable); the purpose of this wiki is to help you should you get lost or need help finding an Effect, or to inform those who are curious about the many different characters and locations in Uneven Dream.

### Contents

Locations - Wallpapers - Minor Characters - Effects - Events - Soundtrack - Downloads

### Controls

**Arrow keys - Walk/Navigate menu**

**X/Esc - Open/Close menu**

**Z - Interact/Select**

**1 - Select Quick Effect #1**

**2 - Select Quick Effect #2**

**Shift - Use Effect**

### External Links

Official Itch.io Page - Official Twitter Page - Official Uneven Dream Discord - Official YNO Project Page - YNFG Wiki Article
Elondra

## Summary

*She-Who-Walks-the-Cold-Halls*; *She-Who-Welcomes-Us-Home*. An elven deity associated with death. A grim reaper aspect, she guides the lost souls to rest. When she shows herself to people, it is usually in the form of a dead mirror of the person she is communicating with.

## Zachris

Zachris is Elondra's husband. Not much is known of him. He has three champions in Greybark: Salzherz, Hosvir and Hubert.

## Champion

Elondra's Champion used to be Mary, the high priestess. She died on Saint's Night, and soon after Elondra chose a new Champion, a twelve-year-old street rat from Ironcurl, Vilma. Elondra's Champion is chosen through three trials, the most important one being the trial of death.

Besides her Champion, Elondra has a saviour - an Adventurer by the name of Hermes, who sacrificed himself on the Saint's Night to kill the Saint.

## Other Gods

The Scarlet Mistress and Elondra know of each other and do not get along.

In the Cult of Lumotar, Elondra is seen as Lumotar's younger sister, who brings dead souls to Lumotar's heavenly court to be judged.
A Song of Ice and Fire

(Sung to the tune of "Greensleeves")

A love taboo by fate's decree

Is fuelled by will consumed

The heart's designs are never free

But heed this tale of doom

The gods formed heart of hottest flame

And melted it with ice

Then took her utmost treasured name

But that would not suffice

The lord of flame paid deepest cost

To seal a demon's fate

He sacrificed her form of frost

Her eyes all that remained

A love taboo by fate's decree

Is fuelled by will consumed

The heart's designs are never free

But heed this tale of doom
Hit Me Pointy One More Time

Oh, Tall and Pointy

Oh, Nature Huggy

Oh, tall and slender, how was I supposed to know

That something wasn't right here

Oh, elven soldier, I shouldn't have let you go

And throw me into stocks, yeah

Show me how you want it to be

Tell me, killah, 'cause I need to know now what you've got

My loneliness is killin' me

(And I)

I must confess I still believe

(Still believe)

When I'm all locked up I lose my mind

Give me a sign

Hit me, Elfy, one more time

Oh, flower picker, the reason I choke is you

Elf, you've got me blinded

Oh, pretty elfy, there's nothin' that I can do

It's not the way I planned it

Show me how you want it to be

Tell me, killah, 'cause I need to know now what you've got

My loneliness is killin' me

(And I)

I must confess I still believe

(Still believe)

When I'm all locked up I lose my mind

Give me a sign

Hit me, Elfy, one more time

Oh Eh

Eh Yeah

Oh, sneaky, stabby, how was I supposed to know

Oh, shifty, shady, I shouldn't have let you go

And throw me into stocks, yeah

I must confess that this stock's chokehold

Is killing me now

Don't you know I still believe

That you will be here and give me a sign

Hit me, Elfy, one more time

This stock's chokehold is killin' me

(And I)

I must confess I still believe

(Still believe)

When I'm all locked up I lose my mind

Give me a sign

Hit me, Elfy, one more time

(I must confess)

This stock's chokehold is killin' me

(That my loneliness is killing me now)

I must confess I still believe

(Don't you know I still believe)

When I'm all locked up I lose my mind

(That you will be here)

Give me a sign

Hit me, Elfy, one more time
Episodio

Un **Episodio** es cada Pijama Party puesto en libertad.

Actualmente hay 46 Episodios en Pijama Party.

## Curiosidades

* Nunca los Pijameros son los mismos.
* Pocos episodios de la Segunda Temporada fueron puestos en libertad en España.

## Trivia

* Cada episodio dura 50-55 minutos.
* En un episodio solo hay chicos de Pijameros, en el siguiente chicas, en el siguiente chicos otra vez, y asi sucesivamente.
Votaciones

En esta página, haremos votaciones para los mejores usuarios ya sea editando, o por su generosidad, también votaremos las mejores paginas, y también las mejores imágenes.

Habra 10 clasificad@s por categoría y se harán votaciones 1 vez al mes, también se hará otra pagina para votar el logo especial para eventos especiales.

## Usuarios

### Ediciones

###

## Paginas

* El Ducto (desambiguación)
* Portada
* Desafío Final
* Lista de Juegos
* Pijama Party Song
* OR.MU.PI.PA (desambiguación)
* Ático del Miedo (desambiguación)
* Juegos
* Camareados
* El Candado
Youtuber's Weekend

**Youtuber's Weekend**is the tenth episode of Season 1. It's the 10th episode of the series overall. It aired on March 27, 2016. It was the fourteenth episode to film in Season 1. It got 4.1 million viewers on its night of premieres.

## Plot

A famous youtuber (Zoe Sugg) come and vists North High and teaches the class on how to make videos. So the project is to make the best video and the best ones gets a chance to put it on Zoe's youtube channel. So Taylor and the gang starting to have a competition between them.

## Cast

#### Main Cast

* Ashley Mackenzie as Taylor
* Anna Margaret as Skylar
* Christian Simpson as Jonathan
* Lia Marie Johnson as Jenny
* Ryan McCartan as Chris
* Carrie Wampler as Miranda
* Mitchell Hope as Pete
* Raven Goodwin as Casey
* Shane Harper as Dan
* Sofia Carson as Hayley
* Danielle Campbell as Kirsty
* Jordan Fisher as Bradley

#### Recurring Cast

* Emma Roberts as Grace
* Lea Michelle as Heather
* Sarah Jeffery as Hollie
* Aaron Rhodes as Chad
* Cameron Boyce as Ross
* Shane Simpson as Billy

## Songs Featured

* Put It On Repeat by Ashley Mackenzie and Anna Margaret (Theme song)
* The Queen Of Everything by Raven Goodwin, Sofia Carson, Danielle Campbell and The Cast Of North High
* Don't Fall by Ashley Mackenzie, Anna Margaret, Christian Simpson, Lia Marie Johnson, Ryan McCartan and The Cast North High
Orc Blasters

Lots of orcs are missing limbs and digits. Lots of orcs are covered in soot and have that dazed look in their eyes. But not too many orcs have a solid understanding of chemistry and physics, or have the daunting intellect required to build and set bombs effectively to turn the tide of battle. Blasters don’t have that understanding or intellect either. But they do manage to cobble together enough “magic stuff” to blow shit up. KaBoom!

**Special Qualities:**
Pockets full o’ Bombs
**Instinct:**
*To make a Boom!*

**Moves:**

* Throw a grenade, and BOOM
* Run into a barricade, and BOOM
* Light one final cigar, and BOOM!

b[2d8]+2; Blasters tend to have combustibles, bomb parts, cigars, and whatever shiny knick-knacks they might later turn into bombs.

Return to Bestiary
Arka

## Bio

An androgynous elf druid from far North, Arka is both an ally to the nature and part of it. She barely remembers ever being a part of a "civilized" elven community, mostly spending her life deep in the woods and only occasionally wandering into towns for clothing or other basic supplies she finds more convenient to buy than to make herself. She makes the little money she needs for these supplies by selling her own

## Stats

 0

HP 21

Damage D6

## Moves

### Studied Essence

When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.

### Born of the Soil

You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.

* The Great Forests
* The River Delta

Chose a tell—a physical attribute that marks you as born of the soil—that reflects the spirit of your land. It may be an animal feature like antlers or leopard’s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take.

### By Nature Sustained

You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.

### Spirit Tongue

The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.

### Shapeshifter

When you call upon the spirits to change your shape, roll+Wis.

✴On a 10+ hold 3.

✴On a 7–9 hold 2.

✴On a miss hold 1 in addition to whatever the GM says.

You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.

### Elemental Mastery

When you call on the primal spirits of fire, water, earth or air to perform a task for you roll+Wis.

## Bonds

* Hermes came to my aid in a tough situation, so I feel I owe him.
* Bob is a loyal and strong warriors I can trust.
* Hosvir is a loyal and strong warriors I can trust.
Uniforme (Desambiguación)

Este artículo trata sobre una desambiguación, la cual es Uniforme (Desambiguación).
**Nunca marcas esta página como basura o esbozo**.

Esta es la desambiguación de Uniformes .

* Uniforme del Equipo Rayado.
* Uniforme del Equipo Cuadrado.
* Uniforme de Sigfredo.
* Uniforme de Socorro.
* Uniforme de Dani.
* Uniforme del Mono Cuadrado.
* Uniforme del Mono Rayado.
Marius

## Bio

Marius hails from the kingdom across the sea. His brother, Gaius, once traveled as part of a mercenary group that operated in and around the regions that surround Greybark. Gaius returned from his adventures with a beautiful and well-crafted sword, but revealed nothing of his adventures to Marius. One night, Marius woke up in the farmhouse to find himself alone, as Gaius was gone and the two brothers lived by themselves. Venturing out into the night, Marius saw small point of light in the forest that lay around the farm. Making his way to the light, he encountered a beautiful and strange woman who held his brother's sword that now glowed with a soft light. The woman told Marius that his brother had failed her and it was now his turn to take up her cause and be her champion. Marius fell in love with the woman, although the leaves in her hair, the enchanting eyes, and the otherworldly beauty told him that she was no human mortal. She knighted him with the sword and then gave it to him. Placing a kiss upon his brow, he fell into a deep sleep to awaken in the morning with the blade beside him, but no sign of the woman, nor of his brother. Upon visiting and questioning some of the members of his brother's mercenary band, he learned that Gaius had acquired the sword near Greybark village, though none of the mercenaries could quite recall how he had come across it. It was rumored that the weapon was forged from the living metal of Greybark forest. Marius sold his farm and set out across the sea, determined to find the woman and the origin of the blade, and to determine what had become of his brother if he could.

## Stats

 +1

HP 26

Damage 1d10

## Bonds

* I have sworn to protect Dennu.
* I owe Chronsy a great debt which I must repay at all costs.
Lava, Seca, se cae

**Lava, Seca, se Cae** es un Juego de la Segunda Temporada.

## Objetivo

Uno de los Pijameros sera deslizado por un "tobogán" de agua. Este sera deslizado gracias a una barra que tienen sus dos compañeros y le empujaran con ella.

El Pijamero deberá coger de una a una las prendas que hay en la lavadora, y llevarlas a la otra punta del "tobogán".

Se contará con minuto y medio para esto.

Gana el Equipo que lo logre, y si no el equipo que estuvo más cerca para lograrlo.

## Trivia

* Fue el primer Juego jugado en la Segunda Temporada.
* Es solo un Juego de la Segunda Temporada.

## Véase También

Juegos

Lista de Juegos

Segunda Temporada
Wikia Pijamaparty

¡Bienvenidos a Wikia Pijamaparty!

Wikia Pijamaparty es una wikia dedicada a Pijama Party la cual todos pueden editar. ¡Actualmente tenemos 55 artículos desde el 9 de Noviembre el 2015!

Artículo Destacado

**Lava, Seca, se cae** es un Juego de la Segunda Temporada. Uno de los Pijameros sera deslizado por un "tobogán" de agua. Este sera deslizado gracias a una barra que tienen sus dos compañeros y le empujaran con ella... (leer más)

¿Sabías que...

* ...el viaje a Disney se hace con todos los ganadores juntos?
* ...los pijameros actuales son la tercera generación de pijameros?

Encuesta

Imagen Destacada

Colabora con la wiki
Hit Me Elfy One More Time

(To the tune of Britney Spears' hit)

Oh, Tall and Pointy

Oh, Nature Huggy

Oh, tall and slender, how was I supposed to know

That something wasn't right here

Oh, elven soldier, I shouldn't have let you go

And throw me into stocks, yeah

Show me how you want it to be

Tell me, killah, 'cause I need to know now what you've got

My loneliness is killin' me

(And I)

I must confess I still believe

(Still believe)

When I'm all locked up I lose my mind

Give me a sign

Hit me, Elfy, one more time

Oh, flower picker, the reason I choke is you

Elf, you've got me blinded

Oh, pretty elfy, there's nothin' that I can do

It's not the way I planned it

Show me how you want it to be

Tell me, killah, 'cause I need to know now what you've got

My loneliness is killin' me

(And I)

I must confess I still believe

(Still believe)

When I'm all locked up I lose my mind

Give me a sign

Hit me, Elfy, one more time

Oh Eh

Eh Yeah

Oh, sneaky, stabby, how was I supposed to know

Oh, shifty, shady, I shouldn't have let you go

And throw me into stocks, yeah

I must confess that this stock's chokehold

Is killing me now

Don't you know I still believe

That you will be here and give me a sign

Hit me, Elfy, one more time

This stock's chokehold is killin' me

(And I)

I must confess I still believe

(Still believe)

When I'm all locked up I lose my mind

Give me a sign

Hit me, Elfy, one more time

(I must confess)

This stock's chokehold is killin' me

(That my loneliness is killing me now)

I must confess I still believe

(Don't you know I still believe)

When I'm all locked up I lose my mind

(That you will be here)

Give me a sign

Hit me, Elfy, one more time
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Esmer

## Bio

Esmer was the chief entomologist at the Institute. In her reckless and unethical research, she angered the Adventurers and was encased in a cocoon of bone. On Saint's Night she hatched, and has it in for the Adventurers, especially for the group that encased her in the bone cocoon - and Marlow, who betrayed her in the nightmare that was Saint's Night.

She commands a swarm of insects as her weapon.
Guerra de Almohadas

**PRIMERA TEMPORADA**

Este artículo trata sobre un juego, persona/personaje, objeto usado o acontecimiento que ha ocurrido en la Primera Temporada.

**Guerra de Almohadas** es un Juego de la Primera Temporada de Pijama Party.

## Objetivo

Los Monos se golpearan delicadamente con unas almohadas, desparramando su contenido (el cual son papeles, Plumas Verdes y Plumas Rojas [las verdes representan el Equipo Rayado y las rojas el Equipo Cuadrado] ).

Se deberán coger las plumas del color de su equipo.

Gana el equipo que haya conseguido más plumas.

## Trivia

* Los Monos normalmente se pegan más que delicadamente.
* Es un Juego de la Primera Temporada.

## Véase También

Juegos.

Lista de Juegos.

Primera Temporada.
Camareados

Camareados es un Juego de la Primera Temporada.

## Objetivo

Acumular la mayor cantidad de jugo de frutas / zumo.

Con la ayuda de sus compañeros.

Para esto contaran con un minuto.

## Juego

En el juego un Pijamero de cada equipo estará situado en una cama. Esta cama sera del color y el patrón del uniforme del equipo. El Pijamero tendrá unos vasos en los cuales con la ayuda de sus otros dos compañeros tendrán que rellenarlos, mientras la cama se mueve y ellos se muevan por una cinta.

Gana el Equipo con más jugo de frutas / zumo.

## Trivia

* Nunca hubo empate, aunque muchas veces estuvo cerca de haberlo.
* Sigfredo (El mayordomo) odia este juego porque ensucia mucho el suelo / piso.
* El jugo de frutas / zumo que recoge el Equipo Rayado es de manzana y el del Equipo Cuadrado fresa.
The Pillar

Once the most magnificent Greybark tree in the forest it was broken in an unknown epoch.

Now it has been hollowed out and is used to focus ritual magics. Though some smaller trees cling to the peaks, the main trunk is long dead.

There is a steep cliff all around it’s base where it’s roots are exposed and caves into it’s inner warrens are accessible.

**Notable Events:**

* Lumi, The Lady of Winter was abducted by cultists and taken to The Pillar where they attempted to sacrifice her to gain power over all of winter. (First of Snow)
Yo-Tomatic for the People

**Yo-Tomatic for the People** is the seventeenth episode of *Blazing Team: Masters of Yo Kwon Do*. It first aired in the United States on March 13, 2016 on Discovery Family.

## Content

### Summary

A teen inventor's yo-yo wielding robot gets infected by dark energy and wreaks havoc on the city. Wilson begins to believe that his and the Blazing Team's time is too valuable to waste on every little problem.

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub..