Bane/Guide

## Recommendation Set

* Default Build
* User Build

Burst
Bloodlust AxeMagic ShoesBlade Of The HeptaseasHunter StrikeMalefic RoarBlade Of Despair
Magic
Calamity ReaperMagic ShoesIce Queen WandConcentrated EnergyHoly CrystalBlood Wings
Durable
Thunder BeltMagic ShoesOracleBrute Force BreastplateGlowing WandImmortality

Build 1Demon ShoesEndless BattleBlade of the HeptaseasBerserker's FuryMalefic RoarBlade of despair
Build 2
Arcane BootsClock of DestinyLightning TruncheonConcentrated EnergyHoly CrystalDivine Glaive
## Recommended Spell

* Flicker
* Sprint
* Execute
* Flameshot

## Recommended Emblem

* Mage (Mystery Shop)
* Fighter (Festival of Blood/Unbending Will)
* Assassin (Killing Spree)

## Pros and Cons

### Pros

* Flexible builds.
* With Physical Build, his  1st skill and  passive have high damage
* With Magic Build, his  2nd skill and  Ultimate have high damage
* passive can enhance his basic attack
* His  Ultimate can damage turrets
* OP at late game
* The  1st skill can bounce on multiple enemies
* High damage at turrets
* 1st skill deals more damage the more enemies it bounced upon.
* Ultimate acts like a shotgun. Deals a lot of damage at close quarters combat

### Cons

* Has a weak early game
* Not a durable fighter (unleww with a tank build)
* High mana consumption on early game
* He has no blinking skills
* Ultimate is slow and easy to dodge especially when activated prematurely

## Tacticals

* Physical Damage Build

* He has a weak early game but you can take advantage using the first one a lot of fighters don't have long distance skills and bane can sustain a lot of pressure using the ricochet of his bullet (try to hit with ricochet as the more ricochets of the  1st Skill the more damage it will deal )

* Bane can heal up a bit using his  2nd Skill to compensate for his low stamina he is a high damage fighter and not much durability

* Bane has a high mana consumption I recommend doing at least 1 item that gives some mana regeneration or get the grass walker

* Gain advantage by forcing the enemy back to base and you can remove the gold shield from the tower incredibly fast as bane has high damage to towers with his passive and is able to deal damage to towers with his ultimate

* When you get your first damage item you can start playing more aggressive

The combo would be:  2nd Skill , Ultimate , Basic Attack, 2nd Skill ,  Basic Attack X2,  1st Skill, Basic Attack

Magical Damage Build

* With the magic build bane does more damage with his  Ultimate and his  2nd Skill and the healing heals 150% of magic power and 2.5% of lost health and  1st Skill slows a little more

* This way of playing it is more passive, wait to get at least 1 first damage item, you can farm quite well since with the high healing the ability to resist and stay in combat

* Certain things apply to both builds, you consume a lot of mana in early to something that gives a little regeneration or the grass walker and especially with this build since you will have to heal constantly with the  2nd Skill and you will lose a lot of mana

* When you get your first or your second item you can start playing with more confidence the healing is very high and the damage is decent

The combo would be :  2nd Skill,  Ultimate, Basic Attack X2, 2nd Skill,  1st Skill, Basic Attack X2

(You can also use the  1st Skill to slow down the enemy and not escape from the ultimate so easily)

### Tips for Different Lanes

* Exp line: Play passive pressure using the  1st Skill and since a lot of fighters don't have very good long range skills use that to your advantage until the enemy is low HP use a combo with ult finish him off quickly make sure he mage it is not rotating and the same with the jungle if you are not sure keep second to be able to escape unless you have  Sprint or  Flicker

* Mid line: The mages have usually little health with a little pressure from the  1st Skill you can keep them at bay beware of the strong stun that some have and when you reach level 4 lower his life a little with the  1st Skill and then continue to attack to eliminate him from a combo

* Jungle :When you go jungle learn the together  1st Skill with the blue buff you can use it to eliminate it easily with the bounce, when you go to the red buff you can put in the corner that the red buff holds and the creep that is next to it to hit both with the passive and if you put them together well you can even use the  1st Skill to make it bounce, when you make a gank and support the lane make sure you go behind to push him away from his tower with the  Ultimate if there are minions better since the rebound may be more effective and warn your ally what to attack so he is ready and take advantage the knockdown caused by your last

* Gold line : If you are going against a shot with a good early game like  Clint,  Brody etc keep your distance and use the minions for the rebound and cause damage and freeze him lane and you can take advantage of the fact that the Marksman cannot do much damage, if he has a tank, things can get complicated apart from using the bullet on the minions, you could try to use it in your favor to hit the shooter with the ricochet using the tank, if it has already gone down enough the life and you are sure that you can eliminate it with a combo, just be careful with the stun that the tank can give you or you can surround yourself with the turtle and attack them by surprise from the side

***PT:Freeze line is a technique that is to prevent your enemy from farming, it is used in high rank and professionally and many people do not know about it, it consists of moving the enemy away from the mines, lowering his life by making him enter the tower where what you have to do is keep him scared and prevent him from getting close to the minions but by being closer to them when they die you will receive Exp and money while your rival does not, this works better with combatants but with marksman it can be achieved if there is a difference in the early both example ,*** Beatrix ***Vs***  Layla

***Extra PT:Even if you go mid lane it is not mandatory to use the magic build and the same for Exp line use what suits you the most***

## Counters

* To counter Physical Bane, you can use item  Twilight Armor,  Blade Armor,  Antique Cuirass to reduce his  1st Skill and  Passive damage (For Tank, Fighter, Support) and now to counter Bane with Magic build, use item  Athena's Shield to reduce his  2nd Skill and  Ultimate damage. Use Spell  Purify or  Flicker (if use  Flicker, arrow it to safe area before airborned) to ignore his  Ultimate airborne effect, use item  Corrosion Scythe (For Marksman or Fighter who reliant at basic attack like  Argus,  Masha) or  Ice Queen Wand (For Mage and Support) to reduce his high Movement Speed Bonus when he uses  2nd Skill.