Asher Patel

Asher Patel is a seventeen year old Hindu Demigod son of Lakshmi and Chance Patel. He came to camp at fourteen years old

## Basic Stuff

### Residence

Camp Olympia (Currently)Destin, Florida (Formerly)

## Family

### Biological Family

* Lakshmi (Mother)
* Chance (Father)
* Kamadeva, the 18 sons Lakshmi has, Devasena and Sundaravalli (Half-siblings)
* Jyestha or Alakshmi, Chandra (Aunts and Uncle)
* Budha, Varchas, Bhadra, Jyotsnakali (Cousins)

## Appearance

### Outfit

* Normally wears gray/light colors
* White and black hoodie
* Gray shirt that says “Fame and Fortune” in golden writing
* Faded blue jeans
* Gray and black sneakers
* Golden necklace that says his name

## History

### Early Life

Asher Patel was born to Lakshmi, Goddess of Prosperity, Fortune, Wealth, Power, Love, Abundance, Beauty, and Maya, and Chance Patel in Destin, Florida on April 3, 2004. Chance Patel was a mysterious man who tended to have an impression on people. That is to say, he stood out. A natural gambler, he spoke with a rather peculiar tone that set others in anger or awe. He was a superb speaker and had a convincing and manipulative way of saying things that allure unsuspecting individuals to his lure. He was deceitful and lacked integrity, being quite selfish as well, but by no standards was he cocky. He played his games carefully and with caution, and never would he pick a great risk over his personal perseverance. The only exception of this would be the overall spoils an action would deliver. There was nothing he valued more than his own life, but secretly, he yearned for something to grasp onto more.

He desired something, anything, that even himself would be willing to sacrifice himself for. It was an unfathomable thought, him having a thing to die for. He had been fighting for all he could remember, protecting his soul with all he could muster. Perhaps it was for this sole reason that he strived to be hostile and unforgiving, so no one gets attached to him and vice versa, him to another being. This could all be accounted for by a fear of trust or companionship. There was once a time he had a friend, after all, and once he lost that companion, the fright of losing another is too much for him to bear. However, by pure coincidence, everything changed during one night. He had left his hometown, Destin, in order to go and gamble in Las Vegas, Nevada. He was very excited, and as soon as he walked into a casino, he begun drinking. At some point of that night, he met a woman with lustrous, fiery red hair. She was a skilled glamber, just like he was. The two of them talked, she charmed him, and as one would expect, he invited her to his hotel room.

The next morning, he woke up, no longer inebriated. He did not remember much, but he did remember the woman he slept with, and acknowledged the fact that she was nowhere in sight. He merely shrugged, aware that the young woman was a one-night stand. From that day on, Andrew lived his life normally. That is, until several months later, someone knocked at the door to his house in Destin. He opened it absentmindly, and was greeted by the woman he slept with many months ago, cupping a child in her arms. He was wrapped in a green blanket, and slept peacefully in his mother's arms. The woman the proceeded to tell him everything about her. She informed him that the child she held was his, and he was expected to raise it, for she could not do it. Skeptical, he begun asking several question, which she answered patiently.

As it turned out, she claimed to be the goddess Lakshmi, otherwise known as Lady Luck. She told Chance that the child she held in her arms was named Asher—a name that meant "good luck". And she told him that he was a demigod. Andrew was bewildered, but took the child under his wing nonetheless. Moreover, Lakshmi gave Chance some advice before leaving. "I'll always be watching over you two," she said, "don't even worry about it. Here," she handed Chance a note with an address attached to it, as well as a sword, to which he was confused. "these will serve their purpose in the future. I'm sure you already know it, but the life of a demigod is a dangerous, conturbed one. I want you to know this: once our child reaches a certain age, foul creatures won't stop to try and conquer him. This address has a camp for special kids like him; the people there will keep him safe and train him when it becomes needed. Be sure to give him this sword once he reaches the age of nine." And with those words, she left. Vanished forever, leaving Andrew shocked and holding the child in his arms.

### Childhood

As Asher grew up, he was as normal as the child of a Goddess can be. From an early age, it became obvious that the boy was streaked with extreme good luck. Whenever he would not study for a test, he would still complete is with excellent results. He enjoyed an acceptable school life and rarely found himself engaged in any sort of conflict; barring occasional taunts, of course. But during his late childhood, his life gradually began to descend into madness. It all started during his ninth birthday. He had just woken up and changed into casual clothing, and was walking down the stairs that led to his house's ground floor, when he took note of the presence of his father.

He was sitting by the dinner table, holding a mug of hot coffee in his hands, although he took no sips from the drink. Then, suddenly, he looked up and noticed Asher. He flashed his soon a smile, but his eyes were still concerned about something. He did his best to hide this, however, and quickly told his son to sit himself down next to him, which he did. Chance wished him a happy birthday, and then passed over a box that was meant to contain his birthday present. Asher opened it excitedly, but was shocked to see a wicked, glimmering bladed weapon inside the package. For the next two years, Asher kept the sword under his bed, unsure of what to do with it. As months passed by, Chance was relieved, and thought that maybe monsters would not attack his child, after all.

### Other Attacks

Two years later, it was time to celebrate Asher's 11th birthday. Chance had invited all of Asher's friends to a local bowling station, where they would spend their day. However, Asher was very confused when his father told him to take the sword with him; in a rucksack. If his son really was to be attacked, he needed to make sure he was protected at all times. If nothing happened, then he would get rid of the sword, for he would be sure it had no real purpose. Asher, for one, was still very confused about what the purpose of that odd birthday present was, but took the rucksack nonetheless.

As one would expect, Asher spent the day goofing off and having fun with his friends, paying no attention to the sword he was given at any moment. He was having an excellent time, and all of his friends provided him with truly amazing birthday presents, which Asher was very grateful for. On the other hand, his fun had to come to an end. At one point, Asher and his friends were forced to leave, for the station would be closing its doors shortly. All of them gave their farewells to each other, and proceeded to go along with their different paths. They would see each other the next Monday, at their school. For once, Asher looked forward for the beggining of another week at school.

However, as he was walking home, he could not help but think he was being watched by someone, or something. Soon, an answer to Asher's worries came. All of the sudden, he heard a high-pitched yelp coming from above. He looked up, just in time to see three peculiar creatures diving at him. At the last second, he jumped out of the way, and quickly rose to his feet in order to take a good look at his assailants. And when he did, he was shocked. He recognized the animals that were attacking him. But something did not add up. They were stymphalian birds, defeated by Hercules in his sixth labour for Eurystheus, as he found out about in a book he read at sixth grade. They were mythological creatures. In other words, they could not possibly be real, could they? His thoughts were interrupted by a particularly loud screech coming from one of the birds. Slowly, but surely, Asher managed to come up with a plan. He mentally revised how Hercules managed to get rid of the creatures. After a long fight, Athena, noticing the hero's plight, gave him a rattle which Hephaestus had made especially for the occasion. Hercules shook the rattle and frightened the birds into the air. Loud noises. If he managed to make a loud, high-pitched noise, then perhaps the birds would leave him alone.

Suddenly, Asher remembered something. The sword his father gave him was still in his rucksack. If he managed to reach it fast enough, he could slash his way out of the birds' reach, and then, he would be able to gain some time, which he would use to make a loud noise to scare the birds away. However, his efforts turned out to be unnecessary. Being as lucky as he was, after his first swing at the birds, his sword accidentally hit a metal lamp post, creating a distorted ringing sound that was enough to drive the birds away. Asher laughed hysterically, trying to process what had just happened. Then, he fell to his knees, dizzyness having finally sunk in as he realized what had just happened. He had just fought creatures that should not even exist, and he had won. He was the luckiest person in the world, after all, or so he thought.

### New Discoveries

Asher was exhausted. He walked home, being wary of his surroudings and keeping an eye out for anything that seemed unnatural, but he reached his house with no more complications. Somehow, he fell into a deep slumber. The next morning, when he woke up, he went on with his usual life, completely disregarding what had happened in the previous night. His father, however, clearly had his concerns. He had noticed that the dagger had been used, and his son's silence did little to ease his fears. For the next few years, Chance grew into an anxious man. He had decided to hire several security guards to actively patrol the surroundings of their house, in order to ensure Asher's safety. However, no attacks turned out to happen, a subtle hint to Asher's sheer luck. But Chance's worries were far from disappearing. On a Sunday morning, he decided that he should no longer keep secrets from his son. He believed that Asher was entitled to the right to know who he really was, and where he came from. That day, when he woke up, he found himself still in his bed, only his father was sitting on a chair directly across from it. Asher was startled, and soon propped himself up in one elbow, giving his father a suspicious look.

"Son, this may come off as a shock, but I have something to tell you," He said, anxious. "Very well. . ." Then, Chance explained to his son who he was, and where he came from, not leaving out any detail. When his father was done, he just nodded nervously, unable to process the information his father had just shared. "Look, as much as it pains me to say this, you must leave now," Asher looked up with wide eyes, completely bewildered. "Do not get me wrong. I mean only the best, and my intentions are to protect you, which I cannot do by myself. You see, there is this camp for special kids just like you. Your mother, she made sure I would take you there once you had reached the age of fourteen. You are now fourteen, Asher. I am sorry, but you must leave now. Here is a ticket to a plane that will take you to a place that's close enough to where you must be. Inside the backpack, you are going to find the address to the camp you're meant to be in. From that point on, you are on your own. I love you, Asher. This is why I am doing this."

He then handed Asher a bus ticket and a backpack filled with his belongings, including the celestial bronze sword and the aforementioned address. He drove Asher to the nearest air port, and after making sure everything was alright, he watched as Asher boarded the plane and left, for good. During the trip, Asher tried to understand what his father had told him. He was a child of Lady Luck, which made him a demigod. To say that he was utterly shocked would be an euphemism. Soon, he learned that the bus would take him to no place other than the outskirts of a perfectly ordinary place. That is, until after several minutes of wandering around with the camp's address in hand, he found himself in front of odd, old-fashioned gates with unusual words written on it. *'Camp Olympia'*. Once he entered the borders, he was claimed by his mother, Lakshmi.

## Personality

Asher is a charming individual. His attitude is flattering and pleasant, and his smile radiates a bright prospect to those who find themselves in his company. He is courageous and brazen, and is unafraid of challenging himself in order to ensure success or push himself past limits. Despite having been gifted with extreme good luck, he is still a hard worker, and puts time and thought into tasks, rather than relying entirely on luck, that he has in abundance. Moreover, Asher is a cheerful and courteous young man that doesn't mind sparing some of his own time in order to help a person who is in need. He is quite considerate towards others; always going out of his way to aid another in any way he may view as possible. Asher is very optimistic and superstitious, and considers himself to be the luckiest man alive due to several dangerous encounters he has been faced with in his past, all from which he escaped unscathed. Thanks to his father spending countless bills in order for Asher to achieve a polymath education, his intelligence is quite remarkable, although his seemingly random behavior tends to get people to misjudge him. He prefers using his voice in order to solve conflicts when he spots one, not seeing the violence as the answer. He's quite respected because of this fact about him, but he is also despised by many who envy his ability to be fair and wise. To have many friends, is to have many enemies as his father would say. He's modest as well, and even though many may find this surprising, he actually hates being in the spotlight, and wishes to be left alone sometimes. Nevertheless, Asher is an extrovert, and he is not afraid to get his hands dirty in order to conclude a task. He can be a real gentleman if he wishes, and has had a healthy network of friends for the entirety of his life, another reason why he considers himself to be extremely lucky. He is the son of a luck goddess after all. Asher is, in one word, a leader. He's courageous and is always first in line. He is open-minded, always willing to try new things and open to others' ideas. He is persistent, pouring his heart and soul into everything he does and he will never give up. He also has a high level of intelligence whether it be in school or on the battlefield. Because of this, he is often described as "smarter than he looks''. Furthermore, he is strangely observant, noticing specific details that the average person would simply dismiss. As a friend, Ash is straight-forward though he truly cares for his friends. He is outgoing and trustworthy, though it is hard to earn his trust. But once it is earned he will stand by you till the end. After events in the past he has made himself seem cold and unsettling to his peers, adapting an all business lifestyle to avoid the sense of loss he has experienced before. He cares little for his own well-being, putting his life on the line willingly for others. His biggest fear is losing his friends and fatal flaw is his stubbornness in the face of danger. He doesn't know when to quit even when the odds are against him, which may prove fatal in the future. With that being said, after losing his friend Leah, he has become overly loyal to his friends, afraid to lose them. He would go to immeasurable lengths to save his friends. This could arguably be a recently acquired to his biggest fear. All in all, Asher is an interesting character

### Fatal flaw

Asher's fatal flaw is his stubbornness. Once he believes in something or starts working one something, it will be useless to stop him. He also tends to take bribes easily

## Appearance

Asher is often described as a very handsome teen, and is often described as being of average height standing at 5’7. Asher is a seventeen year old boy of Hindu-American descent. He is described as having light tanned skin, golden blonde hair, and gray eyes. He is often seen wearing a white and black hoodie, a gray shirt that says “Fame and Fortune” in golden writing, faded blue jeans, gray and black sneakers, and a golden necklace that says his name

## Powers and Abilities

### Lakshmi Kid Powers

* As the son of the goddess of Prosperity, Asher can summon money including drachmas.
* He can give the opponent visions of them living a perfect life. The opponent will go in a daze for a bit leaving them open to attack.
* He can control the feeling of happiness.
* He can bless people for eternity. This blessing ensures that the blessed person will succeed in life and become very rich.
* He can curse others to never succeed and to lose all their money.
* He can make people believe they have lost all their money and that they will never succeed. If the person doesn't care much about money it won't affect them as much but they will still be affected by losing hope for their future. This can make the opponent depressed to the point where they give up and surrender. This power takes a good amount of energy and he will be really tired afterwards.
* Since his mother is the goddess of Fortune, he has the power of tychokinesis, or the ability to control luck itself.
* He is able to bless or curse people with good or bad luck.
* As the son of the goddess of Power, he is able to sense their opponent's greatest strengths and weaknesses, and is able to exploit said weaknesses to their advantage.
* He can be invulnerable for short periods of time.
* As the son of the goddess of love, he has the power of amokinesis or love manipulation.
* He has the power of charmspeak, or the ability to make people do what he wants just by using his voice.
* He can influence the feelings of love.
* He can curse two people to love each other for a limited amount of time.
* As the son of the goddess of beauty, he has the ability to alter and control makeup, perfume, clothing, jewelry, and other beauty products (hairbrushes, combs, curlers, straighteners, etc).
* He can change his physical features (ie hair color/texture/length, eye color, skin tone).
* Lakshmi was considered to be a goddess of Maya, the magic power with which a god can make human beings believe in what turns out to be an illusion, so Asher has the power of Hallucikinesis, so he can easily disguise himself and others, create illusions, mirages, and mislead others.

### General Abilities

* ADHD: Like many of his friends, Asher has ADHD, since Asher's supernatural alertness and keen senses that keep him ready for, and alive, in battle
* Fighting skills: Asher is a skilled fighter
* Swordsmanship: Asher is pretty good with a sword
* Will Power: Asher as a lot of will power
* Beauty and Allure: Asher, as the son of a goddess of beauty, he is known to be very handsome
* Gaming Skills: Asher is a skilled gamer
* Magic Usage: Asher is a skilled person in using magic, much like Octavia
* Superhuman strength: As a Demigod, Asher is stronger than the average mortal. Even when battered and exhausted.
* Superhuman agility: Being a demigod, Asher has shown countless times his amazing agility
* Superhuman durability: Being a Demigod, Asher is more durable than a regular human
* Superhuman reflexes: Asher has incredible reflexes, which is proven throughout his life
* French: Because Lakshmi is the goddess of love, Asher can speak fluent French

### Spells

* Incendius-Fire Spell.
* Incendius Lucidus-Even hotter and can't be extinguished with water.
* Frigidus-Ice Spell.
* Fulgar-Lightning Spell.
* Caelestia Fulgura-Stronger version of Fulgar.
* Expiravit Coniurans-Summons ghost that can send messages to people.
* Vocare (actual word for summon in Latin)-Summons whatever object the caster thinks of.
* Crepitus-Explosion Spell.
* Gravitus Flexibus-Reverses gravity in a certain area for a short amount of time.
* Terra Quatiens-Starts an earthquake.
* Mitescere Terram-Ends an earthquake.
* Somnia-Puts the target to sleep.
* Obvolvere-Muffles the targets words.
* Participes Spiritus-Bonds to lives together (whatever bodily injury happens to one affects the other).
* Illusio Hostibus-Creates illusionary people that can distract enemies.
* Arescet-Makes the target wither away very slowly.
* Tenebris-Covers the area in a large shadow.
* Hauriendum Est Lux-Absorbs light making the casters magic stronger.
* Capto Arma Umbra-Creates shadow arms that can grab things.
* Eneras Sacrificium-This spell requires a group of people to cast. It channels the groups life force into a dead person, reviving them. Majority of the time this spell results in the group dying. It has never actually been used.
* Praesidium Vellum-Creates a protective ethereal protective veil of energy that looks like a mini aurora borealis.
* Deflectere-Deflects projectiles.
* Spiritus Serpentis-Summons a ethereal snake spirit that can attack enemies.
* Riming Maledictio-The Rhyming curse, a power similar to the Apollo's curse

## Relationships

### Friends

#### Tanner Dunn

Tanner and Asher get along pretty well. With Tanner's "explosive" personality, he always makes Ash laugh. The two also love geeking out over video games and they hang out a lot

### Family

#### Lakshmi (Mother)

Asher and his mother have a pretty good relationship. Lakshmi blesses her son with good fortunes and always watches over him. She is proud to call Asher her child

#### Chance (Father)

Asher is pretty close with his father, who did everything to protect his son. Chance was very protective and anxious for his son, and they often skype with each other whenever they can

## Etymology

Asher is a Hebrew name meaning **"happy"** and **"blessed."** It's derived from the Hebrew word osher, meaning **"happiness."** Asher is also a biblical name from the Old Testament.

The Hindu name originally translated to **"headman"** or **"village chief"** and was first given to those in positions of leadership. It can also mean **"farmer,"** derived from the Gujarati word pat or patlikh, and is often assigned to the owner or tenant of a piece of land.

## Trivia

1. Asher is one of two known Hindu demigods, the other is Adya
2. Asher's favorite song is "This Song is Awesome" from Ride The Cyclone
3. His favorite video game is Minecraft
4. His middle name is Chance, after his father
5. He's afraid of roller coasters
6. He can be bribed with money
7. Asher is somewhat based off oc C!Punz from the Dream SMP (Mostly his clothing and his bribed with money easily trait)
8. Asher is an Aries