recursal/Fanatic-Fandom huggingface dataset:
The Southern Cultists Theocracy

## **History**

### **Beginning of the Fourth Age**

The southern Cultist theocracy began when the One Ring was getting destroyed. Sauron told the Mouth of Sauron to flee and to continue their evil schemes and to have revenge on Gondor. The Mouth of Sauron took the two dwarven rings and went south with the remaining followers. Some followers went away and were apart of the dark orcs, and some stayed with the Mouth of Sauron, mainly black numenoreans. Mouth of Sauron took up his old name in the second age, Herumor. Herumor went to Harad and talked to their King. Herumor discussed about the rising of the Reunited Kingdom and revenge. Herumor then went to the Bay of Belfalas and travelled to an island in the middle of it not far from the Ethir Anduin. The island was known as Tolfalas, it was a barren island with mountains. There Herumor established his kingdom of Adunabar, the Southern Cultist Theocracy. The people of Gondor talked about a Dark Tree cult rising, Herumor had a dark tree on tolfalas that would grow and make the island darker.
Frenchs Forest

**Frenchs Forest** is a suburb of northern Sydney, in the state of New South Wales, Australia. Frenchs Forest is part of Sydney's Northern Beaches region and also considered to be part of the Forest District, colloquially known as *The Forest* due to it being amongst dense forestland.

## History

The indigenous aboriginals were just chilling in the area one day, making imprints of their appendages on rocks, when the English settlers arrived and fucked their shit up. Many years later an American named John Forest founded a suburb named Forestville, kicked out all the aboriginals there, and left. His struggles were detailed in a book he published, which moved a book-review-club consisting of British soccer-mums so much that they sailed to Frenchs Forest, established a suburb there, and named it after John Forest.

From this original group of soccer-mums spawned generations of soccer-mums and their families. In fact, former Prime Minister of Australia, and Warringah electoral division representative Tony Abbott *was* a soccer-mum himself.

## Geography

Frenchs Forest is located close to the Garigal National Park, which is inhabited by over 600 exclusive fauna and flora species, all of which *will* kill you.

## Commercial areas

Frenchs Forest has quite a few shops. The major shopping area, Frenchs Forest Shops, sells a variety of common goods, mostly fast-food, and is a traditional place for soccer-mums and mates to congregate.

## Schools

Frenchs Forest is home to a number of schools:

* Frenchs Forest Public School
* Mimosa Public School
* Forest High School
* The Real Forest High School
* Davids High School

## Transport

There are a lot of roads and busses. That's all you need to know about transport.

## Murder

Something, something, a family was murdered in their home.

## Sport and recreation

* The Warringah Aquatic Centre features an Olympic indoor heated swimming pool which is uninhabitable on exceptionally hot days.
* Lionel Watts Oval provides sports fields for Cricket, Australian Rules Football, Soccer, Rugby League, League of Legends, Little League Baseball Netball.
* Manly Dam Reserve is adjacent to (southeast of) Frenchs Forest, containing pedestrian/mountain bike bush tracks (map), and is also a key site for small school field-trips.
The Clans of Forochel

The only and very unknown inhabitants of Forodwaith are the Lossoth, which constist of three Clans and live all around the Bay of Forochel.

## **History**

**Third Age**

In the year 1975 King Arvedui, the last king of the Arthedain, went to Forodwaith, hoping to find help in these dark times, where Angmar terrorised and destroyed his Kingdom.

The Lossoth gave him their aid and King Arvedui gave them his Friendship and the Ring of Barahir, when he left on an elven rescueship. The Lossoth told Arvedui he shouldn't take that ship, but he did and died in the cold waters of the Forochel Bay.

**Fourth Age (Non-Lore)**

While the Lossoth were really low in advancing in the Thid Age, they made progress and in the year 220 of the Fourth Age, they lived in villages and small towns, instead of only Igloo communities, which are still present.

In the Fourth Age they also expanded further south and now also live in the Tundra and Taiga, from where they sometimes trade with northern villages of the Dunedain.

## **Clans**

**Huntsmen**

The Huntsmen are mainly located in the Taiga and Tundra Biomes south of the Forochel Bay, where they live in Treehouses, Caves and small wooden Huts. They are gifted archers, scouts and ferry readers and the ones that trade with the Settlers of Eriador..

Chieftain: ?

**Ice-Skaters**

The Ice-Skaters are located all around the Forochel Bay, live mostly in Igloo communities and are the traders between the southern and northern Clan.

Chieftain: Lord of Bones (lifeguard11)

**Flints**

The Flints live at the Mountain, located north of the Capital, where they have a town out of stone. They are the only Clan that can forge Bronze and Iron to Armor, Weapons and Tools.

Chieftain: Torbjorn Ironfist (FusRoDah666)
Yaroslav, the Wise

Yaroslav, the Wise, was a Sage, one of the Hatholrim. He was teached by the Great Sage, Peter, that teached him basically everything he knows. He lived in a high tower, in the north of the forest, away from the rest of his people. His tower hosted a big library, bigger than any other east of the Red Mountains. The books were of different origins, lore of the Red Dwarves, aswell as their knowledge, books coming from the South and some even coming from the West, past the Sea of Rhûn. Besides this, Yaroslav was a wealthy men, belonging to a noble family, even being it's last member, as the rest of his family was brutally murdered by the czar. He has a pupil, Ivan, a poor boy that he found while walking on the streets of the capital, asking for money. Yaroslav is currently 45 years old, and wants to teach everything that was teached to him to Ivan, before he dies.
Ollie

**Ollie** is a male protagonist character of *The Ollie & Moon Show*. He was voiced by Kobi Frumer.

## Description

Ollie is a very methodical orange cat so he loves to plan everything. It is sensible and correct. He is happy spending his days in the backyard of his house with a nice piece of cheese. He is also cautious and self-consious of himself, that he avoids water, until Fearless In Fiji.

## Appearance

Ollie is a orange cat who has black whiskers and a black nose. His outfit consists of a horizontal dark blue and white striped t-shirt.

## Trivia

* Ollie is 6 years old like Moon.
* Ollie is a die-hard cheese lover.
* In most episodes, Ollie is aquaphobic (afraid of water), but as of the episode Fearless In Fiji, he is no longer afraid of water.
* It is revealed in the episode Ollie's Night with Thailand Lights that Ollie is nyctophobic (afraid of the dark).

## Outfits

For a gallery of Ollie's outfits, click here.
(Task) Magic Axes

Magical axes are one of my favorite tasks, usually pkers don't bother going in there due to the axe’s aggression and requires a lockpick to enter the place. I have never been pked there and never seen a pker go in. although the hell hounds outside of the house are really active with pkers. Entering and leaving the slayer location may cause problems.

The most suggested escape route is the resource area if you brought the gp entrance fee. It makes quick escape that requires the pker to also bring cash which is unlikely. You can also try the lever too but may cause problems if you are teleblocked, same goes for mage bank
Localjam Wiki

## This is the Localjam wiki

This is a wiki for anyone to write about any place. That's it. In fact, you can really put anything here just so long as follows the guidelines below.

## Guidelines

* No illegal content
* No invasion of individual's privacy (including yourself)
* No *super*-NSFW content
* No citations
* No impersonating any other users
* No breaking any guidelines

Please note that information posted here can be blatantly untrue.
The Giant Cats of Borneo

**The Giant Cats of Borneo** is the forty-seventh episode of season 1 of The Ollie & Moon Show.

## Synopsis

Ollie's so frustrated over being small that he wants to go to a place where he's the biggest! But when he gets there, he discovers that being big is tougher than he thought!

## Voice Cast

* Kobi Frumer as Ollie
* Mattea Conforti as Moon
* Ofosu Born Jones-Quartey as Stanley
* Veronica Taylor as Flight Attendant

## Characters

* Ollie
* Moon
* Stanley

## Trivia

* In this episode, Ollie, Moon and Stanley travel to Borneo. The previous one was in the episode "Goin' Coconuts".
Triglax

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
**Triglax** or **Makuta Triglax**is a Antagonist The Ollie & Moon Show.

He is a Psychopath who would like to kill the Toa who would have to defeat Toa Tahu, he looked similar to Shockwave, he uses a weapon and a blade, his vehicle mode is the cybertronian tank, he is planning to kill Ollie and Moon.

## Biography

Jackie Khones from Foster's Home for Imaginary Friends or Plankton from Spongebob Squarepants and Other Times in the Spanish
Bijdragen

Hoe draag ik bij aan deze wikia? Op deze pagina wordt uitgelegd hoe de structuur in elkaar zit.

## Vakken

Om een nieuw vak te maken kunt u een categorie maken die de cursus en haar opleiding beschrijft. Bijvoorbeeld, de voltijd cursus Analyse 3: UML van de opleiding informatica uit 2017 heeft de cursus code INFANL02-3. INF staat voor de opleiding informatica, ANL staat voor analyse. De categorienaam voor dit vak word dan INFANL-UML. In deze categorie kunnen dan alle pagina's en artikelen die relevant zijn voor dit vak.
Verder kunt u voor uw specifieke cursusversie een subcategorie maken binnen de bestaande vak categorie. Zo zou bijvoorbeeld de bovengenoemde cursus een subcategorie INFANL02-3 zijn van de vakcatagorie INFANL-UML. Deze categorie kunt u vervolgens toevoegen op de pagina's die specifiek relevant zijn voor uw cursusversie. Op deze manier is het mogelijk om pagina's te delen tussen verschillende cursusversies en toch specifiek pagina's te vinden voor uw cursus.

## Opleidingen

Om een nieuwe opleiding toe te voegen moet u een nieuwe categorie maken van uw opleiding en hem toevoegen aan de faculteit waartoe deze behoort. Vervolgens kunt u vakken toevoegen aan uw opleiding.

## Hoe maak ik een categorie?

Om een categorie aan te maken, navigeert u naar Categorie:CategorieNaam . Waarbij CategorieNaam de naam is van de categorie die u wilt maken. Vervolgens klikt u op de knop "create", geeft optioneel een beschrijving en geeft aan welke categorie deze nieuwe categorie in hoort. Deze nieuwe categorie zal dan verschijnen in de gekozen categorie(ën) en alle paginas die uw nieuwe categorie hebben zullen op deze pagina verschijnen.
Moon

**Moon** is a female protagonist character, She voiced by Mattea Conforti (Season 1), Rosalie Turmel (Season 2)

## Personality

Moon is an impulsive cream cat who loves to adventure. It is she who manages to drag Ollie into her antics that end in a sudden trip to some corner of the world. She also doesn't think before doing something, causing Ollie to be upset.

## Appearance

Moon is a cream cat who has freckles and a black nose. She also has coffee and cream striped tail and cream triangle pointed stripes behind her head. Her outfit consists of a red T-shirt with a white mouse print and a black skirt.

Moon's swim attire consists of a red one-piece swimsuit with a white mouse print.

## Trivia

* Moon is 6 years old just like Ollie.
* Moon likes hats, which in the episode "Moon's Moroccan Hat Dance" made a collection of hats and completed it.
* Moon does a Tarzan yell and swinging on a vine to rescue special explorer's hat, which in the episode "The Malaysian Butterfly Chase" to play a new game with Tua.
* Moon craves for walnut cookies as seen in Moon's Greek Cookie Craving.

## Gallery

Moon as she appears in the official Pilot
大事件

## **事件**

事件**（Events）**是指在周期性或随机的时间段，一些特殊的生物将会生成。在虚无世界里一共有7个事件，4个发生在夜晚，3个发生在白天。因为事件并不总是发生，所以要抓住机会去杀死事件当中的生物，这些生物都会掉落比较稀有的掉落物。在事件发生的时刻，将会在聊天栏里显示信息。可能在一个夜晚或白天发生多个事件。

## **满月（Full Moon Event）**

在我的世界中，如果一个夜晚月亮呈圆形状，那么就意味着满月即将来临。在游戏中，第一个夜晚总会是满月。如果没有经验的玩家建议用床跳过这个夜晚；如果玩家有足够的经验，那么可以挑战一下满月的生物。在满月当中，会有特殊的生物生成。这些生物会比较危险。这个事件不会给予玩家提示信息，需要通过玩家自己观察月相。

暗之兽 夜行者 矮小恶魔 骷髅人马 特雷斯

## **血夜来临（Bloodhunt Event）**

这个事件在每天晚上将有20%的几率发生。当发生时，将会给予消息“血夜来临”。在这个事件当中，会有特殊的生物在这个夜晚生成。这些特殊的生物将有几率掉落深渊纯宝石，这使得玩家可以去到深渊这个维度。这个事件当中有三种强力的生物会生成，如果玩家没有足够的装备，建议跳过此夜晚。当这个事件结束时，将会给予消息“血夜结束”。

血雾 嗜血徘徊者 嗜血轰炸机

## **灵魂之夜（Soul Scurry Event）**

这个事件在每天晚上将有10%的几率发生。当发生时，将会给予消息“灵魂之夜”。在这个事件里，主世界常见的六种怪物的幽灵将会生成。这些生物都是半透明的，并且拥有更强的攻击力与血量。这些生物都会掉落幽灵石，幽灵石会有很多的用处。当这个事件结束时，将会给予消息“灵魂消失”。

超广角 幽灵 袭击者 幽灵 独眼巨人 幽灵 哥布林 幽灵 野人 幽灵 暗影收割者 幽灵

## **月球生物降临（Lunar Event）**

这个事件在每天晚上将有6.67%的几率发生。当发生时，将会给予消息“月球生物降临”。在这个事件中，会有一些奇怪的月球生物生成。这些生物都会掉落月球宝珠，月球宝珠有很大的用处。

使岭 审视者 模组 双椎螈 漫游者

## **死亡之日（Death Day Event）**

这个事件在每个白天将有4%的几率发生。当发生时，将会给予消息“死亡之日”。在这个事件里，会有一些比较强力的生物会生成。其中有一种生物会掉落不朽纯宝石，这使得玩家可以去到不朽这个维度。

死亡猎手 双头收割者 无头毁灭者 洛帕斯

## **蠕变之日（Creep Day Event）**

这个事件在每个白天将有5%的几率发生。当发生时，将会给予消息“蠕变之日”。在这个事件里，仅有一个生物会生成。这个生物会掉落蠕变纯宝石，这使得玩家可以去到蠕变这个维度。

宿主爬行者

## **进击的傀儡（Big Day Event）**

这个事件在每个白天将有5%的几率发生。当发生时，将会给予消息“进击的傀儡”。在这个事件里，有五种庞大的傀儡将会生成。它们会掉落各自的原材料，这些原材料对于玩家来说非常有用。

木之傀儡 石之傀儡 叶之傀儡 沙之傀儡 冰之傀儡
The Chinese Cookie Caper

**The Chinese Cookie Caper** is the seventh episode of season 1 of The Ollie & Moon Show.

## Synopsis

Moon believes she has a magic bag of fortune cookies that can tell the future. And she's going to prove to skeptical Ollie that she's right.

## Voice Cast

* Kobi Frumer as Ollie
* Mattea Conforti as Moon
* Veronica Taylor as Flight Attendant

## Characters

* Ollie
* Moon
* Scoot

## Trivia

* In this episode, Ollie and Moon travel to China.
* Ollie's head was puffed up and Moon was crying.
生物属性

## **生物属性**

生物属性**（Mobs Attributes）**是指某些生物会完全免疫某些效果或伤害。在虚无世界中，许多生物具有免疫效果的属性，这使得它们更具有挑战性。

## **信息（Informations）**

近战免疫**（Melee Immunity）**使用剑或巨剑攻击此类生物会没有效果。

弓箭免疫**（Bow Immunity）**使用箭攻击此类生物会没有效果。

枪弹免疫**（Gun Immunity）**使用枪弹攻击此类生物会没有效果。

魔法免疫**（Magic Immunity）**使用药水或法杖攻击此类生物会没有效果。

火焰免疫**（Fire Immunity）**使用火焰类攻击此类生物会没有效果。

爆炸免疫**（Explosion Immunity）**使用爆炸类型的武器攻击此类生物会没有效果。

狩猎等级**（Hunter Level）**此类生物必须有足够的狩猎等级才可以进行攻击。

## **生物属性列表（List of Mobs With Attributes）**

**近战免疫：**斯芬克斯、巨臂、背甲兽、水能发电机、植物王的召唤物。

**弓箭免疫：**背甲兽、大懒兽、沙漠傀儡、魔蝎、真菌人、植物王的召唤物、纳德吉克兽、不死巨怪、百夫长。

**枪弹免疫：**背甲兽、大懒兽、三角龙、沙漠傀儡、飞蛾、魔蝎、真菌人、嗜血轰炸机、纳德吉克兽、

植物王的两个召唤物、不死巨怪、百夫长、未知、斩首、森林守护者。

**火焰免疫：**电磁制动器、地狱犬、地狱猫、烈焰步行者、骷髅牛人、凋灵术士、地狱、纳德吉克兽、苦难、

维克特、抗性概念晶体。

**爆炸免疫：**维克特、爆裂兽、抗性概念晶体、欺瞒者。

**魔法免疫：**巨角鹿、维克特、抗性概念晶体。

**狩猎等级：**安佛比亚、魔蝎、真菌人、跳跃者、鱼九、奇美拉、恶鹿、骨炭、冲击兽、纳德吉克兽、曙光、

深渊爬行者、嗜肉魔、爆裂兽、绿恐龙、刺背龙、女妖、噩梦蜘蛛、幻象、不死巨怪、真菌蜘蛛、

肮脏的戈克、卓普、扎尔格、元素蜘蛛、豌豆荚、天见、无面、光谱巫师、梅尔法师、艾菲莉亚、

默克、瓦塞尔、镇压者、菲希尔、磁头、生骨、间线、寄生虫、甘蔗虫。

**注：**元素蜘蛛被认为是弓箭免疫和枪弹免疫的，但实际上不是。
The Bolivian Hat Hunt

**The Bolivian Hat Hunt** is the thirtieth episode of season 1 of The Ollie & Moon Show.

## Synopsis

When Moon’s special Bolivian alpaca hat gets shrank in the wash due to Ollie’s mistake, he promises to make amends, no matter what.

## Voice Cast

* Kobi Frumer as Ollie
* Mattea Conforti as Moon
* Veronica Taylor as Flight Attendant

## Characters

* Ollie
* Moon
* Esteban

## Trivia

* In this episode, Ollie and Moon travel to Bolivia.
* It is revealed that Ollie is afraid of heights.
The Chopsticks Jam in Japan

**The Chopsticks Jam in Japan** is the tenth episode of season 1 of The Ollie & Moon Show.

## Synopsis

Ollie needs to learn how to use the fancy chopsticks his aunt gave him, so he and Moon go to Japan to practice.

## Voice Cast

* Kobi Frumer as Ollie
* Mattea Conforti as Moon
* Ofosu Born Jones-Quartey as Stanley
* Veronica Taylor as Flight Attendant

## Characters

* Ollie
* Moon
* Char
* Hiroki

## Trivia

* In this episode, Ollie and Moon travel to Japan.
* From this episode, Ollie learned how to eat with chopsticks.
中文Advent of Ascension Wiki

Template:MainPageTop

About Nevermine: Advent of AscensionFile:BigIconSapphirePickaxe.png

**Advent of Ascension** (also called **Nevermine**; abbreviated as **AoA**) is a large adventure and action mod created by Xolova, who originally created the mod known as DivineRPG. After moving on from DivineRPG, Xolova created Nevermine which is now his sole project. Nevermine is an action-packed mod with a huge amount of content, that will provide challenging and unique experiences to all players.
Nevermine adds ♦ Loads of new Mobs ♦ many unique Dimensions ♦ New Bosses ♦ All sorts of new Weapons, Armors, Tools, and Enchantments that can be put on them, as well as Materials that all serve unique purposes.
Nevermine is one of the most expansive mods ever created. For more information visit the Minecraft Forum thread.

VersionsFile:BigIconEmberstoneIngot.png

**Official Version**: **2.4.B** for Minecraft **1.7.10**
**To download, Click Here!**

Upcoming Version: **2.5** for Minecraft version: **1.7.10**
***Upcoming content can be viewed here.***

GuidesFile:BigIconMKFung.png

Progress Guides
Simple guides on how to survive and progress effectively in Nevermine.

Ancient Teleportation
A guide on how to operate the ancient teleporter as well as utilize portal structures.

Minigames
Information on the various minigames the player can play.

Resource Systems
Different resources used to aid the player.

Skills
Skills the player can train, which grant various rewards.

Events
Special events that take place at day or night, where special mobs can spawn.

XP Table
A table demonstrating the total and required experience for leveling up skills.

ItemsFile:BigminiGun.png

Weapons
Items that deal damage in various ways.
Tools
Items that allow you to harvest different sorts of materials.
Armor
Items that provide defensive stats and bonus status effects when worn.
Tablet
Items that grant temporal buffs at the cost of soul power.
Lottery
Items that have a chance at winning special rewards.
Miscellaneous
Items uses for crafting, trading and more.
Food and Farming
Food that can obtained to fill hunger and crops that can be farmed for many useful purposes.
Blocks
Information on the blocks that are used for the generation of worlds or decorations.
Furniture
Information on blocks that serve a functional purpose.

Display Gallery

DimensionsFile:BigbowSoulfire.png

Dimensions
There are many dimensions that Nevermine adds to Minecraft. There is a very large variety between the dimensions and each one is very unique in it's own way from the monsters that spawn in them to the generation of the land and structures within them.

Mobs
All the creatures that roam throughout the worlds.
Bosses
The most dangerous and rewarding creatures that can be summoned.
Minions
Summoned creatures that will fight for you.
NPCs
Creatures and humans that trade players for items.

Official links
* Minecraft

The main Minecraft website to get the game!
* Forums

The forums for support queries and suggestions regarding Nevermine.
* Twitter

The Twitter where all sneak peeks and announcements are made.
生物

生物**（Mobs）**是指游戏世界中除玩家外的有生命的，可自主移动的一类实体。

关于有狩猎等级的生物，请点击技能。

在虚无世界这个Mod当中增加了许多生物，而且在各种维度当中也有不同的生物。下面是所有生物的信息。在虚无世界中，一些生物会存在生物属性。有六种特殊生成方式位于下方，这些代表着一些生物生成的限制。

稀有生成

在地底生成

在刷怪箱中生成

小游戏生物

只生成在事件当中（点击事件以查看生物在哪个事件中生成）

生成于破碎神殿

**注：**所有的生物都可以利用/summon nevermine.<生物英文名称>命令生成，但在2.5版本当中，所有的生物都可以用各自的刷怪蛋进行生成。

## **主世界生物（Overworld Mobs）**

独眼巨人 袭击者 野人 树精 哥布林 德龙 远古傀儡 野战人 自然 咕噜 州勒 飞蛾

魔力克 咀嚼者 巫师 鱼九 跳跃者 沼泽袭击者 灌木婴 毒刺 山丘袭击者 多脚蠕虫

沙漠傀儡 斯芬克斯 维克特 毛狮 沙漠袭击者 奇美拉 恶鹿 骨炭 冲击兽 安佛比亚 魔蝎

 海之巨怪 海之袭击者 思普 预感 极地熊 雪人 雪原袭击者 乌卡 黑熊 真菌人 炸弹猎手

 巨型袭击者 无面跑者 幽灵 虚空步行者 虚空步行者之母 阴暗 欺瞒者 小丑 虚空袭击者

 巨臂 死亡猎手 双头收割者 无头毁灭者 洛帕斯 木之傀儡 石之傀儡 叶之傀儡 冰之傀儡

 沙之傀儡 宿主爬行者

## **主世界夜晚生物（Night Overworld Mobs）**

暗影收割者 超广角 野蛮人 迪塞尔 骷髅怪 夜翼 古老幽灵 无头猎人

恶魔收割者 嗜血徘徊者 嗜血轰炸机 血雾 暗之兽 夜行者 矮小恶魔 骷髅人马

特雷斯 超广角 幽灵 袭击者 幽灵 独眼巨人 幽灵 哥布林 幽灵 野人 幽灵

暗影收割者 幽灵 审视者 使岭 模组 双椎螈 漫游者

## **下界生物（Nether Mobs）**

纳德吉克兽 骷髅牛人 地狱犬 电磁制动器 烈焰步行者 地狱猫 战斗猪人 凋灵术士

地狱

## **蠕变生物（Creeponia Mobs）**

爬行者 翅膀爬行者 飞翔爬行者 蠕变牛 双头爬行者 魔法爬行者 骷髅爬行者

洞穴爬行者 追踪爬行者 巨型爬行者

## **天堂生物（Haven Mobs）**

自动机怪 平静牛 彩虹兽 搜索者 勘测者 安吉里卡 轨道飞行器 曙光

声频滤波器 超级守护者 天界轰炸机 天界轰炸者

## **深渊生物（Abyss Mobs）**

幽魔 失真 狂魔 狂视 血之吮吸者 蛛网收割者 深渊爬行者 嗜肉魔 消逝者

超级守护者 史莱蒙

## **秘境生物（Mysterium Mobs）**

Eeo 精神守护者 精神保护者 真菌人 真菌怪 真菌 不死巨怪 幻象 女妖

噩梦蜘蛛 符文傀儡 真菌蜘蛛 肮脏的戈克 真菌工人

## **传说生物（Precasia Mobs）**

巨角鹿 大懒兽 剑齿虎 巨蜗牛 背甲兽 弹跳鸟 开宇 爆裂兽 绿恐龙

刺背龙 三角龙

## **赫尔维蒂生物（Lands of Lelyetia Mobs）**

特罗特 追踪者 弗莱 赫尔维蒂施法者 赫尔维蒂战士 寄生虫 生骨 间线 磁头

掠杀者
The Amazing French Race

**The Amazing French Race** is the thirty-eighth episode of season 1 of The Ollie & Moon Show.

## Synopsis

When Ollie and Moon take on their rivals, Dolly and Zoom, in a tandem bike race, Ollie's is sure everything will go wrong.

## Voice Cast

* Kobi Frumer as Ollie
* Mattea Conforti as Moon
* Ofosu Born Jones-Quartey as Stanley
* Veronica Taylor as Flight Attendant

## Characters

* Ollie
* Moon
* Dolly
* Zoom

## Trivia

* In this episode, Ollie and Moon travel to France.
* As of this episode, Ollie and Moon won a bike racing trophy.
RU

## **Описание.**

Версия

Имя:dany

Опасность:высокая

Версия:1.16.2

Перевод имя:дэни

Первое появление:16.12.2022

## **ИСТОРИЯ**

dany это моб который ломает мир. я решил сходить на сид 0 и когда проиграл 1 час мне показалась тень я подумал что там стоял зомби но через какое то время ударила молния днём и я увидел ту самую тень она стояла не подвижно и смотрело на меня через несколько секунд оно побежало за мной оно было былстрее меня и когда оно меня ударило оно исчезло и оно исчезло не на долго потом подомной начали ломаться чанки и я бежать бежать и провалился в пропасть и у меня крашнулся маенкрафт когдая я хотел зайти в мир меня крашело с маенкрафт. Я решил загуглить что это за моб и мне в интернете ни чего не выдало и этот моб появился с прихода zimbera или же the stalker я ничего не знаю о этом мобе. Я написал mogang издателям маенкрафт и спросил у них вы случайно не добавляли моба по имени dany на что они мне ответили нет не добавляли. И я решил ещё раз зайти на сид 0 и написал

-[kiselggg] привет dany

-[dany] привет

-[kiselggg] зачем ты ломаешь игру?

-[dany] мне так нравится

-[kiselggg] выйде от сюда

-[dany] НЕТ

-[kiselggg] ДА

-[dany] НЕТ НЕТ НЕТ НЕТ НЕТ НЕТ

-[kiselggg] ты вообще кто такой

-[kiselggg] ТЫ ЧЁ ИГНОРИШЬ

-[dany] ПОШЁЛ ВОН

-zimber join the game

-[zimber] АХ ВОТ ТЫ ГДЕ ДРУГ МОЙ ИЛИ КАК СКАЗАТЬ ВРУН

-[kiselggg]-КАКОГО ФИГА ТЫ СДЕСЬ ДЕЛАЕШЬ

-[dany]-О ЗИМБЕР ПРИВЕТ

-[kiselggg] ПОШЛИ ВСЕ ВОН

-[zimber] НЕТ НЕТ НЕТ НЕТ НЕТ НЕТ НЕТ

-[dany]НЕТ НЕТ НЕТ

kiselggg

kiselggg out the game

## ПРИЗНАКИ

Ломание чанка

Днём молния

Силует за деревом

## Как призвать dany

вам понадобится

4х красного факела

16х ретстоуна

2х красного камня

1х табличка с текстом: dany join и так 4 раза

## ОПИСАНИК СКИНА DANY

весь чёрный 2 глаза под головой рот в животе сзади красная житкость
Aranha Golias Comedora de Pássaros

A **Aranha Golias Comedora de Pássaros** um animal iniciante dos tipos venenoso e ágil, sendo adquirida ao fazer 1 edição à página de Animais Intermediários.

## **Aparência**

Essa aranha é o maior aracnídeo do mundo, medindo cerca de 30 centímetros. Suas quelíceras podem chegar até 3 centímetros, podendo perfurar a pele humana facilmente. Nas pernas há pêlos que servem para defesa quando se sente ameaçada.

## **Desvantagens**

Possuí muito poucos pontos de vida, morrendo facilmente para animais de tipo forte. Seu dano também é pequeno, devido ao seu tamanho, tendo a força fisíca prejudicada.

## **Curiosidades**

* O gênero da Aranha Golias Comedora de Pássaros é o *Theraphosa*.
* Embora o seu veneno não seja muito prejudicial aos seres humanos, é capaz de provocar náuseas, transpiração excessiva e muita dor.
* Apesar do nome, essa aranha raramente ataca aves adultas.
* Essa aranha gigante vive em tocas, é um animal noturno e encontrado em florestas tropicais da Guiana, Suriname, Sul da Venezuela e Norte do Brasil.
* As fêmeas podem viver por 15 a 25 anos, mas os machos morrem logo após atingirem a maturidade e só vivem por cerca de 3 a 6 anos.
Dany Wiki

Madara uchiha... />

YOU SPELLED HIS NAME WRONG

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Mattea Conforti

**Mattea Conforti** is the voice of Moon on *The Ollie & Moon Show*.

## Biography

Mattea is best known for playing Matilda in *Matilda the Musical* on Broadway. She would later go on to play the role of Young Anna in Broadway's *Frozen*. She played the role of Louise in the play *Sunday in the Park with George*. She is also known for playing Rose on *The Super* and Mia on *3 Generations*. She also made an appearance on *Gotham*.

## Trivia

* She acted in *About Ray* alongside Elle Fanning who played the titular role.
Şablon:Makam sahibi bilgi kutusu

Template:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/MakamTemplate:Makam sahibi bilgi kutusu/Kişisel bilgi

Template:Belgeleme
Iguana Verde

A **Iguana Verde** é um animal iniciante dos tipos ágil e distrativo, sendo adquirido ao adicionar 10 categorias à páginas.

## **Aparência**

Uma Iguana Verde adulta pode medir 180 cm de comprimento e pesar 9 kg. Possui uma crista que vai da nuca até a cauda, maior que o resto do corpo. Sua garganta possui um saco dilatável. As patas possuem cinco dedos com garras pontudas. A cauda possui faixas transversais escuras. Como seu próprio nome diz, lhe permanece a cor verde.

## **Desvantagens**

Sua vida é consideravelmente pequena, podendo morrer facilmente. Animais do tipo esperto compete com as Iguanas Verdes de nível igual para igual, podendo até mesmo vencer.

## **Curiosidades**

* Alimenta-se de frutas, folhas, ovos, insetos e pequenos vertebrados.
* Sua carne e ovos são comestíveis para um ser humano.
* O ovo da iguana-verde leva entre 10 e 15 semanas para chocar.
* As palavras "iguana" e "iguano" originaram-se do termo aruaque insular iwana, através do castelhano. "Sinimbu", "senembi", "senembu" e "sinumbu" originaram-se do termo tupi sinim'bu. "Camaleão", "cambaleão" e "cameleão" originaram-se do termo grego chamailéon (leão rasteiro).
* É popularmente conhecida como iguana-comum, iguano, sinimbu, "camaleão", cambaleão, senembi, senembu ou tijibu.
* O gênero da Iguana Verde é a *Iguana*.
Modül:Namespace detect/data

-- Namespace detect data --
-- This module holds data for Module:Namespace detect to be loaded per --
-- page, rather than per #invoke, for performance reasons. --

local cfg = require('Modül:Namespace detect/config')

local function addKey(t, key, defaultKey)
 if key ~= defaultKey then
 t[#t + 1] = key
 end
end

-- Get a table of parameters to query for each default parameter name.
-- This allows wikis to customise parameter names in the cfg table while
-- ensuring that default parameter names will always work. The cfg table
-- values can be added as a string, or as an array of strings.

local defaultKeys = {
 'main',
 'talk',
 'other',
 'subjectns',
 'demospace',
 'demopage'
}

local argKeys = {}
for i, defaultKey in ipairs(defaultKeys) do
 argKeys[defaultKey] = {defaultKey}
end

for defaultKey, t in pairs(argKeys) do
 local cfgValue = cfg[defaultKey]
 local cfgValueType = type(cfgValue)
 if cfgValueType == 'string' then
 addKey(t, cfgValue, defaultKey)
 elseif cfgValueType == 'table' then
 for i, key in ipairs(cfgValue) do
 addKey(t, key, defaultKey)
 end
 end
 cfg[defaultKey] = nil -- Free the cfg value as we don't need it any more.
end

local function getParamMappings()
 --[[
 -- Returns a table of how parameter names map to namespace names. The keys
 -- are the actual namespace names, in lower case, and the values are the
 -- possible parameter names for that namespace, also in lower case. The
 -- table entries are structured like this:
 -- {
 -- [*] = {'main'},*
 -- ['wikipedia'] = {'wikipedia', 'project', 'wp'},
 -- ...
 -- }
 --]]
 local mappings = {}
 local mainNsName = mw.site.subjectNamespaces[0].name
 mainNsName = mw.ustring.lower(mainNsName)
 mappings[mainNsName] = mw.clone(argKeys.main)
 mappings['talk'] = mw.clone(argKeys.talk)
 for nsid, ns in pairs(mw.site.subjectNamespaces) do
 if nsid ~= 0 then -- Exclude main namespace.
 local nsname = mw.ustring.lower(ns.name)
 local canonicalName = mw.ustring.lower(ns.canonicalName)
 mappings[nsname] = {nsname}
 if canonicalName ~= nsname then
 table.insert(mappings[nsname], canonicalName)
 end
 for \_, alias in ipairs(ns.aliases) do
 table.insert(mappings[nsname], mw.ustring.lower(alias))
 end
 end
 end
 return mappings
end

return {
 argKeys = argKeys,
 cfg = cfg,
 mappings = getParamMappings()
}
Kron

Kron with one of his guns and melee weapon

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Kron's bone white human skull maskKron's bone white guns
## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Elder Gods

The Elder Gods are ancient beings that created all of the known universes, or aided in their creation. Before the Sundering, the Elders were fairly active in the daily lives of mortals; offering council, guiding technological advancements, or waging war. It would not be until roughly 3,000 years after the Sundering that the Elders began to awaken from their slumber and return to influencing their Creation in 42, 16th A. It is unknown what caused the Elders to reawaken, but their stirring also brought the return of the Forgotten Elders, beings who used to be Elder Gods but were stripped of their names and stricken from memory for their sins against the other Elders and all of Creation.

The Elder Gods gain their power from their own beings, and Astral Fonts. They can also gain power from religious following. That is to say, the more individuals who have knowledge of and believe in an Elder, the more power that Elder gains. In some cases, this can reawaken an Elder (as was the case with Zägévläs), or even birth a new Godling.
Úôgííáwÿi

Úôgííáwÿi ready to fight

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Zesual

Zesual in combat gear (possibly temp)

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Şablon:Şablon belge sayfası doğrudan gösterme

Bu gördüğünüz, **Şablon:Şablon belge sayfası doğrudan gösterme** için bir belgeleme sayfasıdır. Doğrudan tek başına görüntülendiği zaman, bağlantıların kullandığı bazı değişkenler bozuk gözükebilir. Bu durum genellikle normaldir, bu değişkenler yerine doğrudan koda yazılmış (*hard coded*) sayfa adları veya URL'ler yazmayın.

Template:Belgeleme
Modül:Category handler/blacklist

-- This module contains the blacklist used by Module:Category handler.
-- Pages that match Lua patterns in this list will not be categorised unless
-- categorisation is explicitly requested.

return {

```
   '^Main Page$', -- don't categorise the main page.

   -- Don't categorise the following pages or their subpages.
   -- "%f[/\0]" matches if the next character is "/" or the end of the string.
   '^Wikipedia:Cascade%-protected items%f[/\0]',
   '^User:UBX%f[/\0]', -- The userbox "template" space.
   '^User talk:UBX%f[/\0]',

   -- Don't categorise subpages of these pages, but allow
   -- categorisation of the base page.
   '^Wikipedia:Template messages/.*$',

   '/[aA]rchive' -- Don't categorise archives.

```

}
Modül:Category handler/shared

-- This module contains shared functions used by Module:Category handler
-- and its submodules.

local p = {}

function p.matchesBlacklist(page, blacklist)
 for i, pattern in ipairs(blacklist) do
 local match = mw.ustring.match(page, pattern)
 if match then
 return true
 end
 end
 return false
end

function p.getParamMappings(useLoadData)
 local dataPage = 'Modül:Namespace detect/data'
 if useLoadData then
 return mw.loadData(dataPage).mappings
 else
 return require(dataPage).mappings
 end
end

function p.getNamespaceParameters(titleObj, mappings)
 -- We don't use title.nsText for the namespace name because it adds
 -- underscores.
 local mappingsKey
 if titleObj.isTalkPage then
 mappingsKey = 'talk'
 else
 mappingsKey = mw.site.namespaces[titleObj.namespace].name
 end
 mappingsKey = mw.ustring.lower(mappingsKey)
 return mappings[mappingsKey] or {}
end

return p
Modül:Category handler/data

-- This module assembles data to be passed to Module:Category handler using
-- mw.loadData. This includes the configuration data and whether the current
-- page matches the title blacklist.

local data = require('Modül:Category handler/config')
local mShared = require('Modül:Category handler/shared')
local blacklist = require('Modül:Category handler/blacklist')
local title = mw.title.getCurrentTitle()

data.currentTitleMatchesBlacklist = mShared.matchesBlacklist(
 title.prefixedText,
 blacklist
)

data.currentTitleNamespaceParameters = mShared.getNamespaceParameters(
 title,
 mShared.getParamMappings()
)

return data
Şablon:Şablon belge sayfası bağlantılı kopyalama

*Bu belgeleme Şablon:Şablon belge sayfası bağlantılı kopyalama/belge sayfasından (değiştir | geçmiş) bağlantılı kopyalanmıştır. Bu şablon için, düzenleme denemeleri yapmakta kullanabileceğiniz deneme tahtası yoktur; sandbox (Deneme tahtası) yoktur; testcases yoktur.*

Şablon yukarıda göründüğü gibi gösterilecektir.
Template:Belgeleme
Planes of Existence

Not to be confused with Realms, Planes are different levels of reality that overlap a Realm. While mortals are only able to view the First Plane as a rule, there are powerful beings able to see and operate up to the Seventh Plane and beyond. Beings in possession of such powers view all Planes at once, overlapping and merging together perfectly.

### The First Plane

At a base, the First Plane is everything that any ordinary mortal can observe and interact with.

### The Second Plane

Some magical creatures (elves, fey beings, specters, plane-touched beings etc.), and even some non-magical creatures (cats, some birds, or other creatures with impeccable perceptive abilities), can see, but not operate on, up to the Second Plane.

Other magical creatures, like imps, are able to magically disguise themselves in mundane ways on the First Plane, but show their true forms on the Second Plane unless they poses a higher level of magical capability.
Roge Geddye

Roge in full armour prepare to fight

 — Character Speaking, Context

Intro to the character

## Appearance

Characters physical appearance including a general look at their attire as well as the characters facial features, body type and possible deformities/irregularities.

## Personality

The characters personality; how they react to certain situations, their general mood and inner thoughts and anything out of the ordinary.

## Abilities

* A list of abilities thematically presented and laid out in bullet points, ideally making it more lore appropriate rather than game statistic appropriate. A large health pool or defence, for instance, would translate to 'Great physical endurance'. An abundance of fire like abilities would translate to Pyromancy, so on and so forth.

## Paraphernalia

* A group of bullet points listing weapons, pieces of armour or clothing or other items that are especially pertinent to the character and their story. (Do not include all random game items, just those lore appropriate to the character)

## Backstory

Your character's backstory up until the present, be as vague or as specific as you like but do not write a novel, just a synopsis. Ideally splitting your backstory up into segments. Early, Mid and Current life work well but choose whatever subtitles you wish.

### Early Life

Circumstances of birth and type of childhood.

### Mid Life

What type of life your character lead ordinarily before the call to action in the campaign.

### Current Life

The lead up to and the events of their main current campaign. Or the post campaign details if they are not currently adventuring.

## Gallery

Any images you wish to see should be inserted into a gallery here, ideally with a caption for each one provided.

## See Also

Extra information not covered in the main article, this can include out of game information such as inspirations for the character, associated music or anything else related to their creation or play style.
Trimeresurus Collis

An adult Lancehead Viper.

## Conservation Status

Vulnerable

 Trimeresurus Collis is a venomous pit viper species native to northern the shadelands and parts of Tyrannadis. It is a subspecies of the Trimeresurus vogeli and is most commonly known as the Lancehead Viper.

## Description

Mostly mountainous as opposed to their primarily arboreal parent species, with thin bodies and prehensile tails. They can reach a total length (including tail) of 242 cm (7 ft 9 in), and is one of the longest pitvipers in the shadelands, its girth can reach up to 6 inches, at times exceeding that slightly.

The Trimeresurus species are typically green in color, but this subspecies are varying shades of grey for the most part and brown to a lesser extent, their eyes range from yellow to red.

## Diet

It preys upon frogs, lizards, birds, and rodents.

## Reproduction

This species is viviparous. In Tyrannadis, sexually mature females give birth in April and May, and the average clutch size is 10. The hatchlings are about 180 mm (7.1 in) long.

## Venom

It has a potent hemotoxin. The wound usually feels extremely painful, as if it had been branded with a hot iron and the pain does not subside until about 24 hours after being bitten. Within a few minutes of being bitten, the surrounding flesh dies and turns black, highlighting the puncture wounds. The wound site quickly swells, and the skin and muscle become black due to necrosis. The size of the necrotic area depends on the amount of venom injected and the depth of the bite. Potentially deadly if aid is not found shortly.

Due to the potency and effects of the Venom the species has been hunted to a mildly detrimental effect.

## Geographic range

The shadelands, Tyrannadis and the mountain pass between. Mostly on the outskirts of the shadelands as opposed to the parent species which is predominantly tree dwelling as opposed to the mountainous dwelling Trimeresurus Collis and is very rarely seen in more civilised areas.

## See Also

Common names for the Trimeresurus vogeli are the Lancehead Viper, Grey Vogels Viper, and the Grey Mountain Viper.
Modül:Yesno

-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template Template:Yesno.

return function (val, default)
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 -- should replace "val:lower()" with "mw.ustring.lower(val)" in the
 -- following line.
 val = type(val) == 'string' and val:lower() or val
 if val == nil then
 return nil
 elseif val == true
 or val == 'yes'
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 then
 return true
 elseif val == false
 or val == 'no'
 or val == 'n'
 or val == 'false'
 or val == 'f'
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end
Forgotten Elders

The Forgotten Elders, or Forgotten Ones were once Elder Gods themselves, but committed sins against their brethren and Creation, and where summarily stripped of name and forgotten to time. Because of this, it is uncertain how many exist. However, they took on new monikers that note how their abilities and talents are in direct opposition to those of the Elder Gods.

Like the Elder Gods, the Forgotten Ones have no inherent gender or sex, and can draw power from themselves and religious following, but the Astral Fonts reject their advances. Instead, they feed on the Negative Energy of mortal conflict.

## Known Forgotten Elders

### The Destroyer

The Destroyer is such named because whereas most Elders have the ability to create, the Destroyer can only destroy. Several radical groups who delved too deeply into the eldritch knowledge of the universe stumbled upon knowledge of the Destroyer and sought to summon them into the mortal plane of Alaion. Because of their gained following, the Destroyer was able to send innumerable Aspects into Alaion through warps and rifts.

In 42, 16th A., the Destroyer was almost fully summoned into Alaion by Cormack Bedwell citation needed, but the ritual was ended by unknown forces.

### Gyidûkléób, King of Demons

One of the only Forgotten Ones to be given a new name after being stripped of their original, Gyidûkléób is one of the proud few to not have entered a state of slumber after the Sundering. Only appearing as male, the Demon Father forged for himself an entire realm, Gyidûûgäf, where he molded from the cosmos and Negative Energy all demons known and unknown. For the most part, Gyidûkléób does not concern himself with any realm other than his own, but it is believed that he has named several mortals as his champions to do his bidding in Alaion. citation needed