recursal/Fanatic-Fandom huggingface dataset:
Valdarine

==**Valdarine**

==

**To the north of Mardi Valdarianna lies Valdarine a mainly human outpost of harsh people who seek to separate themselves from the “immoral” magic use of their rulers. They live a mundane life of hardship and have extremely strict rules about the use of Arcane magic. The little magic they do use comes from a divine source, these “miracles” are their only accepted form of magic.**

**Beneath the city of Valdarine, there are veins of an ore known as Valdarite, this metal has magic suppressing properties, and is their main weapon of defense against what they see as the threat to their south.**

**Before gaining their independence from the Elves, This was a human settlement of indentured servants. The elves saw these humans as a short lived, weak minded, but able bodied races and used them to mine minerals from beneath their settlement. Ultimately with the discovery of Valderite and realization of its anti magic potential, the Valdarians were able to fight off their rules. The rebellion was short lived, but effective. The Elves quickly chose to abandon the human slaves to their own devices in favor of less troublesome and costly mining ventures.**

Since it gained it freedom, Valdarine has had a tumultuous relationship with magic. The group of humans and half elves that facilitated the rebellion by turning the anti-magic tech the elves were developing against them founded the Valdarine Order. This secretive order is dedicated to hunting down those who abuse magic, and bringing them to justice. Recent efforts have been towards hunting down Warlocks and other members of Chaos cults springing up in nearby areas. Inquisitors have been seen as far east as the Ringwes.

To the right is an image of a type of inquisitor known as a “Mage Hound” by common people. Their official title is sentinel, but their name was gained from their ability to smell magic, and track down those who use it. Below we see the typical kind of Valdarine inquisitor, the Hunter. Hunters have many of the same abilities as their larger comrades, but are known more for their tact and wit, Hunters have been known to subtly infiltrate groups of cultists to root them out. Sentinels have been known to gather adventurers and go in swinging.

The Apha version of this class can be obtained upon request
The Wizard Watch

**The tower of the first Arcane Regent of Sæm A'non was located far from the city.**

**King Merillion the first was a strange man, known for being a wizard of great power and an extreme recluse in his later years. When he died, an elaborate tomb was created in his honor. Atop of which was built the Wizard College of Sæm A'non. This grew into a tall cliffside town that is both an impregnable fortress and a great work of art.**
Quizquam

**Quizquam started as a small tavern at the crossroads outside of the kingdom of Thoril. The profits were reinvested over many years, building it into a multiple storied Tavern, Inn, Casino, and Brothel. Over time a small moat town built up around it. They operate independently of the Kingdom to the north.**

**The owner and proprietor of The Quizquam is Nivek Radby (Level 10 human diplomat) He is known locally as the “Party Liaison”, and revered for his social skills and street smarts.**

**Other employees of the Quizquam include Robull the Human (Level 10 orc bard) His excellent use of human poetry has gained him both a humorous nickname and moderate fame.**

**The barmaid of the tavern, Brandella Gigglequip, is a halfling from the ringwes to the south. She is not affiliated with the brothel of the fourth floor, but is still loved by local patrons for her infectious positivity.**
Tinker Gnomes

**Small and mysterious, with an understanding of fusing magic with metals that even the High Elves fail to understand, the Tinker Gnomes make their homes in the bark of the massive tree known as Mardi Valdarianna. Six Noble houses rule over the Roots and outer walls of the city, each controlling a 75 mile long stretch of the bark and the roots below it. They make their homes inside of the bark walls by , carving out massive caves with machines, explosive and magic (depending on the family). Though they communicate very little with the outside world, they are renowned for their craftsmanship and technological marvels.**

**Stat wise, Tinker Gnomes are identical to those found in the player's handbook.**
Sakura Hanayama

**Hanayama Sakura** (花山桜, ***Hanayama Sakura***?) is one of the main characters in GAME OVER ✗. She is the youngest of the team and the reincarnation of the self-centered yandere, Monika.

Sakura's alter-ego is **Mistress S** (愛人 S, ***Mistress S***?), known as the fighter of Imagination. Her main power is floral and her main weapon is a sword. She carries four gems of transformations, Pink Stone, Yandere Ishi, Pink Fragment, and Markov Tambourine.

## Etymology

**Sakura** (桜, ***Sakura***?): Sakura is a common Japanese feminine name meaning "Cherry Blossoms".

**Hanayama** (花山, ***Hanayama***?): A family surname in Japanese meaning "Flower Mountain". It comes from **Hana** (花, ***Hana***?) meaning "Flower", combined with **Yama** (山, ***Yama***?) meaning "Mountain".

## Mistress S

**"The Hero of Imagination and Floral, I am Mistress S!"**
**Mistress S** (ミセス S, ***Mistress S***?) is Sakura's alter-ego. To transform, she either needs her Pink Stone or Pink Fragment.

### Transformation

* **Mistress S** (ミセス S, ***Mistress S***?):
* **Mistress S ✗** (ミセス S ✗, ***Mistress S ✗***?):

## Villainess M

**"A Yandere Ready to Kill for Love, I am Villainess M!"**
**Villainess M** (悪役 M, ***Villainess M***?) is Sakura's evil alter-ego. To transform, she needs her Yandere Ishi.

## Lady S

**"Reach to the Sky! The Goddess has Descended, I am Lady S!"**
**Lady S** (レディ S, ***Lady S***?) is Sakura's super alter-ego. To transform, she needs her Markov Tambourine.

## Songs

Sakura's voice actor, ??? has participated in several image songs for the character she voices.
The Gods of the Lizard Swamps

**The Lizardfolk have made massive contributions to the culture of sinyanor, the trade of sinyanor, and the freedom of its people, but their unique gods remain confusing to the other races. Strange complex rituals involving sacrifice and the construction of massive  ziggurats. The stone for these ziggurats is often hauled for hundreds of miles.**

**As far as elven scholars can observe, the primary deity of the lizardfolk is known as Suchus the ungendered self inseminating deity of warmth. Suchus is depicted as a massive crocodile with a crest of feathers, both its scales and feathers have as many colors as the rainbow.**

**Born of their first clutch of eggs was the god Kekuatl, his brother the evil Risharlnar, and their sister Semuanya.  Little is known to scholars of the domains of these gods or their powers.**

**Suchus, Life and Time.**

**Kekuatl, Law and civilization**

**Risharlnar, Arcane magic and Chaos**

**Semuanya, Warmth and reproduction**
Risil’Auga

**This is the northernmost human settlement. Home to a group of humans (and some chaotic goliaths) who make their living by raiding other coastal cities and small towns.**

**They take their name from the Massive volcano near their home. Life in this frozen part of the continent is hard, the people here are unable to grow their own food. They take what they can from trade vessels along the coast, and raise sheep in the mountains.**
The Spirit Guides of Amil and the Ringwes

**Throughout the Amil forest, which stretches for over 1000 miles, and into the trio of lakes known as the Ringwes, there are numerous animal spirits that have served to guide and protect the Halflings, Forest Gnomes, and Wood Elves of the forest.**

**The most commonly known is  Qo’Rei the massive white catfish that travels between the ringwes, feeding the people who live around the lake by bringing them other fish, and often healing their wounds and curing diseases.**

**Another known and loved animal spirit is  the Otter King Xah’req. His aid is called upon by hunters in the Amil forest who become lost, or cannot find their prey. Xah’req has been known to help hunters find their prey for a share of the meat, and to lead lost hunters on long winding journeys, that despite sometimes taking a year or more to complete will always bring the hunter safely home. Hunters often leave shiny objects at small shrines along the river to seek his favor.**

**In the fringes of the forest, where men most commonly travel is Quil’Sha he appears as a massive black wolf. He is known to be kind and gentle, but only with those who obey the laws of the forest. For those who obey the laws of the forest, his coat appears to be made of the night sky and shimmers with stars and aurora. To those breaking the law of the forest, his coat is a deep black, a starless night on a new moon, and they will not see him until it is too late**

**In the deeper more dense jungle portions can be found Nyx the panther spirit. The counterpart to Quil’sha, he prowls the jungle portions of the vast woodland and ensure that the animals are obeying the laws of the jungle. When the harmony of nature gets out of balance in the jungle it is up to Nyx to set things aright.**

####
GAME OVER ✗ Wiki

**Welcome to the GAME OVER ✗ Wiki!**

The Villains Don't Stand a Chance with the Hero's Back in Action!Mari Deering, ???
The GAME OVER ✗ Wiki is a place where the fan franchise, GAME OVER ✗ is shown. Anyone can help edit and share their ideas to stories and concepts for the franchise. You can help expand the wiki by contributing and making your own characters here as well.

*Make sure you talk to the creator and read the rules before getting started*
<createbox>
bgcolor=#C0C0C0
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Amil Vardarianna

**When the elves made their split, and separated to those of the arcane (in the west) and those of the forest (in the east) the wood elves followed Sol’Quende’ to the east to make a new home. He took with them the single seed of the Mardi Valdarianna. This tree grew into a sapling and then a great tree unlike any other in the world. This tree was named The Mother tree, Amil Vardarianna.**

**The Wood Elves gave up the practice of arcane magic, and instead chose to turn to a more nature based form of spellcraft. The wood elf Druids are known all over the continent and seen as great sages and healers in the east. The Great Tree is both their home, and their Goddess. The city that holds the same namesake as the tree itself is built into the trunk and branches of the Amil, and surrounding trees that grow strong in its shade. The Amil nurtures her children and they in turn protect her from those that wish her harm.**

**The elves of this region are secretive and deeply spiritual. They live a life of tradition and ritual.**

**Conversely, the children of the forest, The Forest Gnomes, like a life that epitomizes being at one with nature. The Forest Gnomes have taken their affinity with nature to a level that rivals that of their Tinkering counterparts. Forest Gnomes use magic and selective breeding to allow nature to provide for them. These gnomes live mostly in the root systems of the great tree in great homes made of fungus that grow quickly and naturally to suit their needs. They have made allies with the large animals and insects of the wood and work with  them to provide food and other goods for their fellows.**
Fiefdoms of Thoril

**The kingdom of Thoril is divided into 7 fiefdoms, each of which is governed by a Governor from the silver cast, who works alongside a Magister and a Senator. The Magister deals with financial aspects of the fiefdom, while the Governor deals with face to face interactions of the people. Ultimately the magister defers power to the governor. Both of them work under the Senator who represents the fiefdom in the Silver City.**
Humans

**Humans are found in nearly every corner of the continent. They have adapted to live in many biomes, from the ice covered**

**wastes of the north and the great glass deserts of the south. Their systems of government run from the monarchy of Thoril, to the near anarchistic freedom of the city of Quizquam.**

**Humans were used by both the elves and dragons for many generations as slaves and soldiers during their conflicts. During these times the intelligence, durability, and ingenuity of the humans went largely unnoticed by the warring races.**

**The humans of most of Sinyanor have identical racial stats to those found in the Player's Handbook. Both normal humans and Variant options are available, as well as the Saemnian human Variant listed below.**

**For the people of Sæm A'non magic is a part of everyday life. Wind and Earth elementals clean their streets, Water elementals run the great desalination plants that convert seawater into the water used to maintain their vast agricultural infrastructure. Most homes have at least one fire elemental bound to them for the purpose of cooking their food**

2. **Gust Cantrip, Lesser Air elemental Familiar**
3. **Shape Water cantrip, Lesser water elemental Familiar**
4. **Mold Earth cantrip, Lesser Earth elemental Familiar**
Forest Gnome

**Unlike their industrious cousins, the Forest Gnomes seek harmony with nature rather than seeking to best it. Very closely tied with the Fae of the great forest, the Forest Gnomes make their homes in the trunks of trees. They do this by Building structures and coaxing the trees to grow around and above them  MAny forest gnomes work and live alongside the wood elves, finding a deep kinship with their way of life. These Gnomes also find a deep kinship with the animals of the great forest and know how to make an easy living while still staying within the laws of nature.**

**Stat wise, Forest Gnomes are identical to those found in the player's handbook.**
Dwarves

**Industrious, Strong, and Stubborn, The Dwarven people are known and respected throughout the land, for their community centered political structure and strong work ethic. The Dwarves of Sinyanor are sought out by many for their excellent craftsmanship and fine cheeses.**

**Half-Dwarves are fairly common, Dwarven men are known for their love of all kinds of exotic women. Stats for Half-Dwarves can beHERE**

**Stat wise, Dwarves  are identical to those found in the player's handbook, Dwarves in Sinyanor, due to their connection to the elemental planes, take the place of Genasai in Sinyanor when applicable.**
Halflings

**Halflings are the second most common race in Sinyanor, after the Humans. They are found in most pockets of civilization.  There are two cities regarded as Halfling settlements, Bramblepot to the north east and the Ringwes a group of large lakes high above the cliffs that terminate the great Prismatic desert.**

**Halflings are regarded around sinyanor for their whimsical life styles, adventurous appetites, quirky sense of humor, and their dislike of footwear.**
Orcs

**The once great nation of the ancients fell long ago, when the dragons took over the land. The Orcs claim rights to the land of Sinyanor as the sole surviving descendants of those ancient people.**

**With their history erased, their monuments deconstructed, and their vast cities replaced with scattered encampments, all they have left is their pride.**

**The orcish people inhabit the land known as the Dragonfall Plateau. A rocky arid land full of large insects, and larger reptiles. Life is hard for the people of that territory but they have found many ways to adapt. Some tribes, like the Stone tribe, build homes high in the cliffs of large rock formations. Others, like the Iron tribe, make their homes in tunnels deep beneath the earth. Nomadic tribes, like the  Bone Tribe scour the plateau for remnants of its namesake using the bones of dragons to forge weapons  in order to fight the giant lizards of the land. While the  Ghost Tribe, operate almost exclusively at night, using the cover of darkness to forage for food and materials.**

**These orcs are physically similar to the Half-orcs in the player's handbook. While the orcs in the monster manual would be referred to as “Feral Orcs”**

**Stone****:(str+2, Dex+1) Proficiency with Athletics rather than Intimidate, Stone tribe orcs do not gain the “Relentless Endurance” and “Savage Attacks” traits, Instead they gain the following; Impact Resistance,  fall damage is reduced by half, and Orcish Longbow Training, When using a longbow, the range is doubled from 150 to 300 and the wielder may add their STR bonus to damage.**

**Iron****: (STR+1,CON+2) Iron tribe orcs do not gain proficiency in the “Intimidate” skill or the “Relentless Endurance” and “Savage Attacks” traits, Instead they gain the following; Proficiency with the Perception skill, this reflects their time spent using their ears in the deep tunnels in which they make their home.   Second Skin: Iron tribe members train extensively in half plate armor,  therefore suffer no penalties to stealth while wearing medium or lower armor       Shield Wall: Iron tribe members use larger shields than other races, and are more adept with the use of shield in tight spaces, Shields wielded by Iron Tribe orcs give +3 to ac instead of +2**

**Bone****: (Identical to PHB half-orc)**
The Pentad

**The Humans of Thoril have a religious system known as the Pentad. These five gods represent the most essential elements of the Kingdom of Thoril .**

**God of Justice and Order, Seira, the lawbringer, Depicted as a woman with a blindfold holding scales in one hand and a flaming sword in the other**

**God of Agriculture and Fertility, Ilios, the sun god depicted as a young virile man with long curling white hair wearing a halo of light. He clasps a sunflower in one hand and a golden spear in the other**

**God of Commerce and Fortune, Tychi, The golden god, Depicted as an old smiling fat man, often times with his belly exposed. his left arm is always extended hand out , palm open with coins as if offering them to you, in his right hand he always holds a tax collectors purse, open, as if asking you to pay what you owe.**

**God of Time and Death. Chronos the inescapable. Depicted as a hooded figure, he holds an hourglass in one hand, and a massive tome in the other.**

**God of Expression and creativity. Techni, the love of mankind. Depicted as an androgynous being and usually in a position of dance. They hold a lyre in one hand, and a paintbrush in the other.**
Mardi Valdarianna

Built into the broken trunk of the tree that once brought the elves to this world, and named in its memory, Mardi Valdarianna is a massive metropolis. Densely populated and spanning an area larger than many empires of the younger races, Mardi Valdarianna is made of many different layers, and many different peoples.The city-state itself is comprised of one expansive inhabited area nearly 200 miles wide if one does not count the fringe townships of the roots. There are many tiers of the city, as one moves upward they reach higher social class, and experience a higher amount of magic in their everyday life. While the elves who dwell near the base of the city sweep their homes, Those who live further up may have magical brooms that sweep for them, and those in the Mardi Heights walk upon carpets who simply teleport away undesired insects and dirt (perhaps down to the lower levels)

Many young elves (below the age of 500) have been afflicted with a mental condition known as “wanderlust”. Elven culture has always idolized spending one's existence perfecting a single craft or art form over multiple centuries. Elves are biologically immortal, and few ever have children. Only scholars have been known to leave and explore the unknown reaches of the dangerous world and they have been considered historically insane. The youngest generation of elves, those born in the new world, seek to set a new precedent and right the wrongs of the older generations before them.
Races

**Sinyanor is home to many races, most of which appeared within the last few thousand years. There is much debate among elven anthropologists as to which races derived from who. Lizardfolk and Dragonkin seem to have a common ancestor that predates the arrival of the Mardi Valdarianna. Orcs and Humans seem to also have a common ancestor that predates dragons, their split may or may not be a result of the manastorms that ravaged the continent when the great tree fell. Dwarves have a direct story of origination, but it cannot be confirmed. Goliaths seem to be a rejected offshoot of the reclusive Giants.  With such a large portion of time greyed out by the mana storms, it is difficult to pin down the exact origination of any form of life in Sinyanor, hence why so many Elven scholars have dedicated their lives to the cause.**
Kekuatl’s Stand

**Kekuatl’s Stand is the name of the home city of the “Children of Kekuatl” known by others around Sinyanor as the Lizard folk. This race of people are among the original inhabitants of Sinyanor, and maintain an unsteady alliance with the nearby humans.**

**Kekuatl was a champion in the Ancient war and was partially responsible for defeating the dragons. The efforts of his people protected the mainland from the threat of Chromatic dragonborn across the Channel of Blood.**

**The Children of Kekuatl fought tooth and claw for their freedom from the dragons, they harbor a resentment for all Dragons and Dragon-kin.(regardless of color)**
The roots

**Around the roots of the ancient petrified tree live many Humans, Half-elves, Halflings, and the occasional gnomes. The streets are thin, the buildings are condensed, life is tough, but those that can will find a life for themselves, free from the other types of dangers in the world. These fringe villages find their way to make ends meet, but see very little of the riches and prosperity of those who live in Mardi Valdarianna itself. The people of the roots live quite literally in the shadow of those above them.**

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Nix

Nix was once a member of the group known as "The Critial Five" an adventuring party who gained notoriety in the Dueport region for slaying a Naga in the northern part of the Lizard Swamps.

Nix, as she is now known, abandoned the party with the contract for the job. She returned to dueport and not only claimed the gold for the reward, but the aditional compensation for "loss of life or limb", claiming that her comrades had been slain.

She set off to find her brother "Wyvern" who has the other half of a profane text known as "the Divulga". It is supected that Nix is currently somewhere in the northern reaches of the Amil Protectorate, possibly involved with one of the Elven Death Cults...
Cold Man

Single Art Cover

*Cold Man* is an original IRIS song written by Will Ryan as part of Goliath's Throne.

## Trivia

* Due to confusion, all future songs would be released under the name Iris Official, starting with Cold Man
* Cold Man is, in Will's words, a giant "f you" to the world to anyone who tries to push around a content creator.
Blue Falcon

## Blue Falcon

### Personality

Brave
Laid-back
Heroric

### Friends

Dynomutt, Dog Wonder
Dee Dee Sykes
Scooby-Doo
Shaggy Rogers
Fred Jones
Velma Dinkley
Daphne Blake
Captain Caveman

### Enemies

Dick Dastardly
Muttley
Mr. Hyde

### Appearance

SCOOB!

A rather dimwitted superhero who is seeking to stop Dick Dastardly.

## Physical description

Blue Falcon is a tall and muscular man with blonde hair, bright blue eyes.
Dueport

**Dueport is a city of three districts. The Upper, Lower, and the underbelly.  Dueport started as a small merchant town which had constructed a series of elevators and base camps to move goods up and down the mile high cliff face that surrounds the lizard swamps.**

**These mechanisms were operated by human and lizardfolk slaves for hundreds of years. Constantly switching control and ownership between factions.**

**Eventually a group of slaves discovered a set of ancient magical artifacts that could control the water levels inside of a massive set of caverns.**

**Using these artifacts the guilds of Dueport run a series of what are essentially elevators that allow ships to move up and down from the lake on the top of the cliff to the lake that catches the waterfall.**

**This has led to the three separate districts of Dueport being formed**
Sæm A'non

**This desert city is home to almost entirely humans and Lizardfolk. It is the great trade port of the land, known for having all sorts of goods from all around the world. Though its inhabitants are mostly those mentioned before, it is possible to encounter all types of people within the city, especially in the great market in the heart of the city.**

**Sæm A'non has a deep tradition of magic and is known for its great Arcane Regents throughout history. The city and its surrounding lands have been run by wizard kings since its founding, each one serving a life term. When one Arcane Regent dies, they are entombed beneath the Wizard Watch with their predecessors. Afterward a great wizard tournament is held, the rules of which are inscribed on the great entry hall of the Wizard school. The winner is crowned the new regent and the cycle continues.**
Bramblepot

### Level

Law:3/5Economic Power:1/5Defense:4/5Exports: Sheep, Small Metal Crafts (Buckles)

### Location

Northeastern part of the Amil Protectorate, east of the Verdant Coast.

### Inhabitants

90% Halflings

Bramblepot is a small halfling town seated on the northern peninsula at the far end of the long ride, a road that runs from Port Amil to Bramblepot It was built around the only remaining castle of the human empire that was reduced to the region known as "the ruinous hills" during the second dragon war.

Bramblepot is named for the massive sinkhole to the south west of the town. Originally, Halfling adventurers would delve into the massive sinkhole and bring back treasures. On one such adventure some sort of concentrated magic was released into the sinkhole, Animating all of the plants within it. Since then, many other smaller sinkholes have been found, some deeper than others As though in revenge for the fall harvest, In Spring, the Plants try to harvest the people.

The Halflings of Bramblepot are know for their strange accents and odd rhyming slange. for instance rather than saying "we're in trouble and have come to you for help" that might say "We'ren a pinch a rocks n' 'ave come a chat youp fah some sea weed"
The Valdarian Isles

**West of the great city lies the remnants of the ancient tree trunk that crashed into the ocean ages ago. Over time, the structurally formidable wood of the tree formed a chain of islands. The magic in these islands is as wild as the nature that grows on them. Attempts to colonize the area have failed, excluding a tower built for the purpose of studying wild magic itself. Maintaining operation in this research academy requise constant effort and many times, the nature of the island has nearly over run the single tower. The magic of this area has affected the ecology to a point where the insects are massive, Fungus has taken over much of the role of typical plant life, and the animals can speak a common tongue. This is a place of wonder, and although close to the most industrialized portion of the world it is nearly out of reach. These islands are the setting for many of the “fairy tales” told to young Valdarian children.**
The Pit

At the farthest and deepest part of the massive underground canyon known as The Deep Crag Run, there is a massive hole, nearly a mile wide, with naturally formed (though extremely dangerous) pathways and tunnels. This hole, effectionately referred to as "The Pit" is the source of danger and sustenance for the people of the crag. Strange monsters come from the pit, commonly gricks, grells, grucks, groms, and the like. These are easy enough to kill and eat, and the watchmen typically do just that. Though occasionally beasts crawl out from underneath that are unique and terrible, These often require the collective efforts of the people of the crag to repel or defeat and have more often than not yielded much tragedy.
Ravin J Ganatra

## Selected Credits

### Doctor Who

* *Return of the Living Dad* - Joel Mintz
* *Planet of the Nestene* - Joel Mintz

#### As Anderson Stenhouse

* *The Pendant*
* *The Dalek Occupation of Winter*
* *Rosa Parks*
* *The Other Side*
* *Girl, Deconstructed*
* *Kerblam!*
* *Infamy of the Zaross*
* *The Saviour of Gallifrey*
* *Army of Silver*
* *The Hidden Secret*
* *Ascension of Gallifrey*
* *Fight for the Future*
* *Human Extinction*
* *The Union of Omega*
Poison Dusk Lizardfolk:

**DEX+2 WIS+1**

**Age: maturity around age 7 and rarely live longer than 40**

**Alignment: Most Poison Dusk are neutral**

**Size: small**

**Speed: Your base walking speed is 25 feet, and you have a swimming speed of 35 feet.**

**Bite: Unarmed strike, piercing damage, 1d4 + your Strength modifier instead of bludgeoning damage normal for an unarmed strike.**

**Chameleon Skin: Poison dusks can adjust the colors of their scales to blend in with their surroundings. When it is not wearing armor, robes or other covering clothing, a poison dusk lizardfolk gains an advantage on Stealth checks.**

**Natural Artisan: As part of a short or long rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. If obsidian and a rock are available, you can also make: a spear, 1d4 arrows, a handaxe, and a dagger, though these items require a long rest worth of time. This ability can extend to a myriad of simple, non-weapon items at the DM's discretion (a net, a sewing needle, a poncho, a small animal trap, 20ft of rope, etc.).**

**Hold Breath. You can hold your breath for up to 20 minutes at a time.**

**Poison Use: Due to their long tradition of working with venoms, poison dusks are never at risk when applying poisons to weapons and are automatically proficient in the use of a Poisoner’s kit. Common poisons include black adder venom and dart frog poison, occasionally river toad poison in the east. Additionally, they can create poisons for half the listed cost and time.**

**Natural Armor: Unarmored, your AC is 11 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.**

**Languages. You can speak, read, and write Common and Draconic.**
The Prismatic Sands

This desert is named after the shimmering colors of the sands. Hundreds of miles of desert is home to al sort of terrible creatures, hurdreds of ancient ruins and just as many wonderful secrets.

Large obelisks have been built to guide merchants along the trade way in order to facilitate safe trade between Saem A'non and Thoril.
Águila

Escudo de Alemania. De oro, una águila de sable, picada, lampasada, membrada y armada de gules.

## Otros idiomas

### Neerlandés

Adelaar

El **águila** es un ave de presa muy utilizada en la heráldica. Se representa de frente, mirando a la diestra del escudo con las alas extendidas, las patas separadas, con la cola entre ellas, con el pico abierto y la lengua saliendo.

## Glosarío

* Picada. Especifica el color del pico.
* Lampasada. Especifica el color de la lengua.
* Membrada. Especifica el color de las patas.
* Armada. Especifica el color de la garras.
* Coronada. Especifica que el águila tiene una corona en la cabeza.
* Embellecida. Especifa que los detalles de las plumas van de otro color.
* Pasmada. Especifica que el águila tiene el vuelo bajo, las alas pagadas al cuerpo.
* Exployada. Especifica que el águila es bicéfala, es decir, con dos cabezas.

## Véase también

* Categoría:Escudos con águilas
* Alerión
Jasper

Jasper is a single gem available in crystallised decay. jasper's gemstone is a one-sided inverted kite shaped orange/yellow gemstone, unlike most other jaspers in steven universe.

## Moveset

### Click

The player will punch the target and then headbutt them, dealing medium damage.

### 1: Comet Charge

The player will dash forward and deal medium damage to anyone within a small radius of them.

### 2: Boulder Throw

The player wil rip up a chunk of rock from the ground underneath them and hurl it at the targent, dealing medium damage upon impact.

### 3: Dash punch

The player will dash forward and punch whoever is in front of them, dealing high damage if the punch lands.

### 4: Spin dash

The player will curl up into a ball an unleash jasper's trademark spin dash and deal high damage to anyone in the player's way.

## Fusions

When fused with Lapis Lazuli, which can be formed into Malachite

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The Fifth (The Insanity)

Graphic Designer

Captain

Earth

Creative, intelligent and romantic but also desperate and twisted, **The Insanity**, also known as **The Fifth Incarnation of the Original**, was the result of his predecessor's last action: protecting Alpharis and other ancient sites like it. This incarnation of **The Original**helped protect Alpharis and defended it against the **Archeczians**.

To be written

 Biography
Spinel

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Spinel is a Legendary Gem In the game.

Her Gem placement is on her chest in the shape on an upside-down heart.

Moves:

LMB: Rejuvenation combo which does good damage and knockback

1: Stretches out leg, which will do moderate damage.

2:Spinel Front-Flips Around the map more than 5 times

3:Spinner hit: The user spins super fast and attacks every player that comes in contact. Also leaves a red trail

4th move: Spinel super sized her fist as big as it can go striking the oppenents

FUSIONS:

None.

Trivia

Spinel is one of the or most powerful gems if maxed out

The spin move can be glitched where you can attack players while spinning

Edits made by : koatsu

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Frilled (standard) Lizardfolk

**CON+1 WIS+2**

**Age: maturity around age 14 and rarely live longer than 60**

**Alignment: Most Lizardfolk are neutral**

**Size: Medium**

**Speed: Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.**

**Bite: Unarmed strike, piercing damage, 1d6 + your Strength modifier instead of bludgeoning damage normal for an unarmed strike.**

**Natural Artisan: As part of a short or long rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. If obsidian and a rock are available, you can also make: a spear, 1d4 arrows, a handaxe, and a dagger, though these items require a long rest worth of time. This ability can extend to a myriad of simple, non-weapon items at the DM's discretion (a net, a sewing needle, a poncho, a small animal trap, 20 ft of rope, etc.).**

**Hold Breath. You can hold your breath for up to 15 minutes at a time.**

**Kekuala's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.**

**Natural Armor: Unarmored, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.**

**Hungry Jaws: As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.**

**Languages. You can speak, read, and write Common and Draconic.**
Peridot

Peridot is a green gem, with her gemstone on her forehead. In the TV show, *Steven universe*, she is a member of the Crystal Gems and has metal powers, but cannot shapeshift and possibly not fuse.

Press 1: Shoots a series of metal bars

Press 2: Creates a slanted metal wall in front of the player

Press 3: Levitates the player on a trashcan lid for 5 seconds (you can fly around!)

Press 4: Hurtles a metal block

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The City of Heros

**The souls of the people who lived here remain, and continue to go about their daily lives, unaware of the terrible deaths they sustained.**

**When the great tree was sundered, It completely eradicated the first settlement of elves outside of the tree. The magical explosion was so intense that all life of the city was wiped out in an instant. The spirits of these people, combined with the flux of magic, turned the city into a kind of massive Phylactery.**

**These people continue to go about their daily lives, unaware of the fact they are dead.**
Obsidian

Obsidian is an upcoming gem. It is practically the ultimate gem, as it is the fusion of Garnet, (by extension Ruby and Sapphire,) Amethyst (TBA), Pearl, and Steven. Its attacks's average range is unknown because it is not released yet. Obsidian's weapon is a greatsword.

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Stevonnie

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Connie's is an overlooked character, but when you actually pay attention there's a lot of thing that place this "gem" higher

Connie's first move is an attack in which the "gem" lunges at an opponent with a star shaped wind form(?)

* Anybody the user land on after the lung gain damage
* The user is able to glitch into rocks if they stand in front of it and press "1"
* anybody unfortunate enough to get themselves in the middle of the star shape is a goner
* good for mobility

Connie's next attack is a spin hit in which connie is stuck in place

* you can't do much with this but if your close to somebody when it happens it's worth it

Connie's third attack would be a double hit in which

* this is another good form of transportation as you have the choice to stay still of move

The final attack Connie has is the ability to send an air slice

* this is good for long range that's all :p

Fusions

Steven + Connie = Stevonnie

Zooma\_Deluxe's Notes:

* My combos are 4, 1 ,2 and 4, 1 , 3
* If you are new to the game press Q to unleash the "le epik swurd" that should be it's name not buts
* you are the only gem without a gem sooooo
* use the rock glitch to hide from stronger foes
* From what I know it's good again ruby's as they need to get close to you most of the time

smh I'm an idiot I named it stevonnie
Ruby

Ruby is a red gem that has 3 abilities, rather than 4. Her gem placement is on her right hand. Her attacks are close-long range. In the show Ruby is apart of the Crystal gems and can fuse with Sapphire to make Garnet.

## Moves

1. You charge then release a fire punch that does knockback damage.
2. You charge then release a beam from your hand.

3. You charge then release a explosion around you that knocks back enemies.

Ruby can also use click-combat with LMB (left click).

## Fusions

Ruby + Ruby = Mega Ruby.

Ruby + Sapphire = Garnet

Garnet + Pearl = Sardonyx. Ruby + AquaMarine = Bluebird Azurite

In the future, Garnet + Steven = Sunstone.

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Bismuth

Bismuth Is A Rainbow Color Gem. (physical gem yet to be added, should be in the chest) In Game They Have 4 Attacks, And When Ready To Attack Have Hammer Like Attachments In Their Hands.

Mo
--

sad. just pitiful. people like you fight over chicken sandwiches at fucking chik-fal-a. your an idiot. a dunce. a Fool of the land.what would you parents think?

## Fusions

None Yet

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Fusion Recipes

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Este artigo é sobre todas as fusões no jogo e as gemas necessárias para jogar como elas. Observe que apenas um jogador pode controlar uma fusão, mas é possível executar vários jogadores para formar uma fusão (se um dos principais fundadores de Ruby e Sapphire, apenas um deles seriamente capaz de controlar uma Garnet aplicada, fazendo o outro uso.)

☀This item is above all non-jointed fusions and the gems necessary to play like them. Note that as soon as a player can control a fusion, it is possible to execute several players to form a fusion.

2-Gem Fusions

* Amethyst + Pearl = Opal
* Amethyst + Steven = Smoky Quartz

* Steven + Connie = Stevonnie

* Pearl + Steven = Rainbow Quartz 2.0

* Ruby + Aquamarine = Bluebird Azurite

* Ruby + Sapphire = Garnet

* Ruby + Ruby = Mega Ruby

* Jasper + Lapis = Malachite

3-Gem Fusions

* Pearl + Ruby + Sapphire = Sardonyx
* Steven + Ruby + Sapphire = Sunstone [Not Available]
* Amethyst + Ruby + Sapphire = Sugilite [Not Available]

4-Gem Fusions

* Amethyst + Pearl + Ruby + Sapphire = Alexandrite [Not available]

5-Gem Fusions

* Steven + Pearl+ Amethyst + Ruby + Sapphire = Obsidian [Not available]

(Edits made by: Iavendersins (Ep1cGameeer), foxy8450, and LouRooDude for moving all fusions involving Garnet one section higher)
Sapphire

Sapphire is a blue gem. Her gem placement is on her left hand. Her attacks are (idk) range. In the show, Sapphire is a part of the Crystal gems and can fuse with Ruby to make Garnet.

Press 1: Hover (you can go forward fast)

Press 2: Shoot a series of ice-spike-shaped lasers

Press 3: You automatically dodge attacks for a short amount of time

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The Witcher

**The Witcher** es una popular serie de novelas, que ha sido adaptada a videojuegos, series de TV, comics y juegos de mesa.

## Naciones

### Redania

En escudo se describe en *La sangre de los elfos* como *"...una bandera púrpura con águila de plata..."*.

Por lo que:

Pero más tarde en el mismo libro se describe como *"...con el escudo de un águila en campo de gules..."*.

El águila se asume que es de plata. Por lo que:

En los videojuegos, el escudo es más detallado:

Por lo que:

### Temeria

En *La dama del lago* se decribe: *"...de manera que ahora es un escudo negro sembrado de flores de lis. Y tal es el blasón de Temería..."*.
Por lo que:

En los videojuegos, usan los siguientes escudos:

### Lyria y Rivia

En *Bautismo de fugo* se describe: "*¡Águila y diamante! ¡El escudo de Lyria!"*. Más tarde se describe: "*Es el ejército de Lyria. Veis, el águila negra de Lyria y el diamante rojo de Rivia*".

Por lo que:

Pero en el mismo libro se describe: "*...llevando un estandarte con un águila rodeada de diamantes rojos.*"

Por lo que:

En el sitio checo de Sapkowski donde se muestran los escudos de las naciones del Continente, hechas por Stanislav Komárek, el traductor checo de Sapkowski y asociado cercano, se muestra este escudo como:

Por lo que:

### Nilfgaard

En *La torre de la golondrina* se describe el uniforme de soldados Nilfgaardianos: "*...nueve soldados de uniforme negro [...] y que llevaban al hombro el emblema del sol...*".

Por lo que:
Benard Deering

**Benard Deering** (ベナード ディアリング, ***Benard Deering***?) is one of the main characters in GAME OVER ✗. He works as a waiter at Hurricane Pizza and Cafe and is somewhat the reincarnation of the creepy robotic bear, Freddy Fazbear.

Benard's alter-ego is **Master F** (マスター F, ***Master F***?), known as the fighter of Horror. His main power is Earth and his main weapon is Daggers with Chains. He carries four gems of transformations, Brown Stone, Bloodthirsty Ishi, Brown Fragment, and the Golden Cupcake Guitar.

## Etymology

**Benard** (マスター, ***Benard***?): Benard is a common french masculine name meaning "Brave Bear".

**Deering** (ディアリング, ***Deering***?): A family surname in old English meaning "Dear" or "Beloved".

## Bio

### Personality

As Benard, he is mature and content. He sees the world in a brighter light and loves the calm and simple life. He is very unmotivated unless he chooses to, and rather sit and read a book. Besides his calm nature, he can be motivational and brawd when he needs to be. He sees the best in people and will do anything to keep a smile. He is also treated like a baby by his two sisters, which he has no problems with. He becomes more responible as his character grows and wants nothing but to get stronger than feeling useless towards his peers.

As Villainous P, he is very controlled, thirsty, and mysterious. He loves the smell and taste of blood and will kill for the fun of it. Though he is very controlled, he is really insane and murderous. He finds in the shadows to hunt, and keeps his motives hidden at a bare minimum. He also loves to be snarky or sarcastic when is comes to situations pointed at him.

### Relationships

* Present
* Past
* Villains

## Master F

**"The Hero of Horror and Earth, I am Master F!"**
**Master F** (マスター F, ***Master F***?) is Benard's alter-ego. To transform, he either needs his Brown Stone or Brown Fragment.

### Transformation

* **Master F** (マスター F, ***Master F***?):
* **Master F ✗** (マスター F ✗, ***Master F ✗***?):

## Villainous P

**"A Sadistic Murderer Ready for the Kill, I am Villainous P!"**
**Villainous P** (極悪 P, ***Villainous P***?) is Benard's evil alter-ego. To transform, he needs his Bloodthristy Ishi.

## Sir B

**"Glow from the Darkness! The Android has Forged, I am Sir F!"**
**Sir F** (サー B, ***Sir F***?) is Benard's super alter-ego. To transform, he needs his Golden Cupcake Guitar.

## Songs

Benard's voice actor, ??? has participated in several image songs for the character he voices.