Version 1.8.2

Version 1.8.1.2 (September 12th, 2021) | Version 1.8.2 (October 4th, 2021)

	+ Mechanic that prevents damage during the round in special team killing circumstances now applies some TK points based on the damage they would have dealt.
	+ Dealing damage at the start of the round will double the TK points that are received.
	+ Fire grenade fire fields stop causing TK points after a certain amount of time.
	+ Assisting in team killing someone within 5 seconds of their death grants you an equal amount of TK points to as if you had killed them yourself.
* Change: Adjusted some effect usage for humanoid and SBD animations to reduce total usage.

### Gameplay

* Change: Rolling with Speed active now requires the "use" key being held.
* Change: Reaching certain velocity thresholds while running will no longer always make you roll when you try to crouch.
* Change: Fire Grenade initial splash damage reduced from 33 to 15.
* Change: Projectile Rifle reload time reduced from 3000ms to 2500ms
* Change: Dexterity
	+ Back rolls now cost 20 stamina.
	+ Back flips stamina cost increased from 10 to 15.
* Change: Westar Pistols
	+ Shot damage cap for dual pistols lowered from 96 to 84 (they now have the same ratio of damage increase as other pistols).
* Change: Blaster Pistols
	+ Passive ammo regen removed.
	+ Ammo per level increased from 120/240/360 to 180/300/420
	+ Level 3:
		- Projectile hitbox increase (compared to non-Pistol 3) reduced from 2.5x to 1.5x. FX adjusted accordingly.
		- Charge shot damage cap lowered from 75 to 60 (they now have the same ratio of damage increase as other pistols).
		- FP drains increased:
			* Not Blocking: Increased from 11-17 to 12-18
			* Blocking: Increased from 8-12 to 9-13
* Change: Sonic Grenades
	+ Now prevents jumping and reduces movement speed by 10% for the duration of the stun.
	+ Pain animation slowed by 50%.
* Fix: Dodge no longer dodges within 160 distance, as intended.
* Fix: Alt frag grenade will no longer knockdown on direct impact when it shouldn't be doing so.
* Fix: Adjustments to Wookiee Barge that should prevent knockdown happening in outlier cases where it shouldn't be triggering.

### Models

* New: Added New Republic Sharpshooter (female) to Rebel Soldier.
* New: Added Talz species to Rebel Soldier.
* New: Added Gotal species to Elite Trooper.
* New: Added Rodian "Jaden" Male to Jedi.
* New / Change: Replaced Boba Fett with new model by Mat Gaunt, and added variants based on The Mandalorian series.
* Change: Rebel Guerilla now has a more movie authentic skin.
* Change: Female Guerilla now has the proper jacket instead of wearing Jan's.
* Change: Quarren Commando got upgraded to a high quality, non-ported head mesh.
* Change: Poncho Trooper previously being an ET Zabrak Male is now moved to Soldier and is a Human Male.
* Change: Female Jaden now has a more battle themed leggings.
* Change: Gold Sithtrooper is sold in exchange for Gold "Pyre" First Order Stormtrooper as the former has nothing to do with Star Wars lore.
* Change: Moved Squad Leader Shoretrooper to Commanders.
* Change: Advozse Bounty Hunter now got his own suit instead of wearing Racto's.
* Change: Reverted Chiss Female Imperial to her previous hair-style.
* Change: Reverted civilian looking girl soundset from "HELP" to previous voicelines.
* Change: Female Pilots now have new soundsets from Battlefront II (2005).
* Change: Rebel Commando forest/hoth variants now have voicelines from Battlefront (2004). Desert variant from TFU.
* Change: Integrated Battlefront (2004) lines for some Stormtrooper related skins to make them generally more interesting.
* Change: Spiced up Wookiee soundsets with another pack of lines separate from Chewbacca's for some of the skins.
* Change: Tweaked HK units and Commander Sith Trooper voicelines where they were way too long.
* Fix: Lighting corrections, mesh adjustments and additional facial expression movement on Alien Commando/BH skins.
* Fix: Properly rigged Human Mercenary around the neck since it was transparent in most animations - was a base JA issue.
* Fix: Properly rigged Boc Aseca's lekkus - not clipping through the torso anymore.
* Fix: Properly rigged Exar Kun and Freedon Nadd around the neck. Minor mesh tweaks and merged glm-s.
* Fix: Minor rigging tweaks on Exile, Uthar Wynn, Darth Zannah, Darth Krayt and Rebel Guerilla.
* Fix: Old Republic Soldier's helmet now has the proper size.
* Fix: Lighting corrections on Female Tusken.
* Fix: Mesh adjustments on Male Tusken.
* Fix: Lowered resolution on Clone Commando Gregor's UV files since they were unnecessarily large.
* Remove: Disabled face mask "hats".

### UI

* Change: Menu input fields (`ITEM_TYPE_EDITFIELD`) that adjust number cvars now respect min and max values, similar to sliders.
* Change: Menu sliders adjusting float cvars now round to 3 digits.

### Maps

* Change: mb2\_lunarbase
	+ Solidified many of the major corners to prevent blasters passing through.
	+ Changed the TIE Bomber in the main hangar to a TIE Fighter.
	+ Modified boxes at the imperial side of tunnel to disallow Droidekas camping on top.
	+ Adjusted pipes in cargo room so that you cannot get stuck any more.
	+ Minor change to the elevator in main hangar & fixed its starting position.
* Change: mb2\_undeadstar
	+ Somehow the map returned, updated to match regular Deathstar's layout.
	+ Portal route entry moved to back of detention block and teleports to lower level near tie fighter hangar.
	+ Ship parts now require a short hack to pickup, and self-destruct and Falcon hacks are slightly shorter.
* Fix: mb2\_dxun
	+ Fixed light grid and some other visual issues.
	+ A few clipping improvements.

### CMP

* New: mb2\_cmp\_narshaddaa
	+ Nar Shaddaa map based on KOTOR 2's level. Created by community member Bob Billy.