recursal/Fanatic-Fandom huggingface dataset:
Pandaflutes

**Pandaflutes** are lazy pets found in Pan-flute Forest in the Eastern Isles of the Woodwind State. They can usually be seen grazing on Obamboe shoots. The Pandaflutes will give no notice to Maestro, provided Maestro keeps their distance. If Maestro gets too close, the Pandaflute will blow into their palms and send a shockwave sending Maestro back, dealing very little damage. It is because of this, that taming them in the wild is impossible. If they are attacked at range, then they will charge towards the player, at this point their AI effectively is the same as an angry Grizzly Flute's.

Pandaflutes are rare pets that can be found in any pet shop in the Woodwind Kingdom.

## Appearance

Pandaflutes are large panda-like creatures with an array of Obamboe shoots sticking out of their arms. They also have large holes in their palms which they will often blow into, sending powerful winds out from the shoots on their arms, in order to scare away other predators. Pandaflutes are easily one of the largest pets in the game.

## History

Due to having Obamboe shoots sticking out of their arms, Pandaflutes are often seen munching on their own arms. It is this behavior that has lead this species nearly extinct, hence the rarity of it in shops.

In battle, Pandaflutes will often just lazily sit there in the background munching on Obamboe. However, on occasion, if at least one of your party members is on at least half health, they may heal the entire ally team by a large amount. Though once they have done this once, they will go to sleep, never using this ability for the rest of the battle.
Grand Piano Warrior

**Grand Piano Warriors** are military soldiers that patrol the Keyboard Kingdom. Very rarely are they found alone, most often in patrol parties of 5, with the other 4 of them being Piano Warriors. It is their job to man small parties of Piano Warriors, whether that be during combat scenarios, or during simple patrols.

## Appearance

Grand Piano Warriors wear brown tailcoats with a line of buttons that swap between black and white. Underneath the tailcoat they wear a dark gray undercoat with puffy wrists. Around their abdomen, they wear white cummerbunds. On their lower body, they wear black pants and black shoes.

On their head, they wear a brown Key Helm. A Key-helm is a full-head encompassing helmet with an upper forehead section which is white, a lower chin section which is gray, and a long black bar, in reference to a black note, connecting the two halves. The remained of the helmet's color can change from helm to helm. Though for Grand Piano Warriors, it is always brown.

Grand Piano Warriors are most often seen wielding a Key Gun. The Key Gun is a highly advanced musical weapon that, unlike almost every other weapon prior, allows the music to be directed in a single direction, instead of spread out across a large area.

## Personality

Due to Grand Piano Warriors requiring even more vigorous training to gain the title, They are often seen as severely more disciplined and powerful than Piano Warriors.

## History

Though common troops have always existed among the Key Kingdom, the Grand Piano Warriors only truly came to be in their current form around the time of Queen Celesta VIII and King Glockenspiel IV.
Rumbling Sound Racoons

* **Main Page**
* Gameplay

**Rumbling Sound Racoons** are a native animal to Brass Kingdom, these mischievous pests are found throughout Brass Kingdom. Hard to tame, they often choose their masters when used as pets and do not accept a master unless they can match their level of scheming.

For some reason they trust Mysterious Pet Seller, and he has the ability to convince them to follow the Player. It is unknown how he got the opests to cooperate with him.

## Appearance

Resembling a racoon with a tuba or trombone as a tail. They often use loud sounds to startle people to gain quick access to places.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

A common pest and found throughout many folklores in the Kingdom, they have always enjoyed playing pranks on members of the Kingdom. They once held a sacred place in the kingdom - modern eras see people viewing them as just thieving animals that need wiping out.
Saxy Terminator

The Saxy Terminator is a boss found in Cor Anglais Castle. He is the eldest son of Lord Saxx, and can be located in the castle's armory.

## Appearance

Saxy Terminator wears a pitch-white suit that he uses for battle, complete with blue gloves and a helm connected to his Saxoblaster, a large weapon that can shoot clouds of smoke, obscuring the area. The Saxoblaster can also make ranged attacks, and the Saxy Terminator himself will wield a Sax Sword from the armory halfway through the battle.

Nobody knows what the Saxy Terminator looks like under his suit, but it's rumored among the Clarimancers of Cor Anglais Castle that his body is covered in scars, gained from his many battles.

## Personality

Saxy Terminator says nothing, and is instead cold and calculating. He's not known to waste time with words, instead initiating a fight when he sees an intruder, as he should. He knows when he can't win a battle, and will try to retreat when his health starts running low. He is considered to be quite the contrast to his father, in terms of personality at least.

## History

The Saxy Terminator has lots of battle experience, despite never being part of an army. Instead, he spent many years travelling to other kingdoms, learning their moves and attack patterns to further his own combat skills. He practiced using his Saxoblaster on hostile animals found around Orchestria, and he would later be appointed by Lord Saxx to guard the halls of Cor Anglais Castle in Recorder City.
Quick Key Doves

* **Main Page**
* Gameplay

**Quick Key Doves** are small, birds that are found in peaceful areas of the Keyboard Kingdom. Since they are exclusively limited in their availability for purchase, it is only sold by Mysterious Pet Seller and its unknown where the origin of his birds stem from.

Their wild cousins are called **Panic Pigeons** due to the amount of noise they make.

## Appearance

These creatures resemble small doves and are white with black squares across them. Their tail feathers are shaped like piano keys and as they fly their tail flicks different feathers to create notes of harmony. They generate a healing effect upon hearing it to those they considered their masters, as well as their allies.

Flocks of wild Panic Pigeons are found throughout the kingdom, though these lack the soothing sound of their domestic cousins and are considered a pest species. They often descend upon streets, making noises with no sense of order and are often so chaotic with their noises they drive people away in a panic.

## History

Traditionally a sacred creature, these birds were brought into temples and see as vessels for Gods. Most places of worship had aviaries full of these birds and every place of worship had a gentle and soothing tune to them as a result.

Over time, some escaped into the wild and bred with no sense of order to them they quickly became a pest species that's still found throughout the Kingdom. Whereas Quick Key Doves are considered sacred, these are more closely likened to imps and devils. Despite all efforts to cull the annoying birds, they breed as quick as they are culled.
Spookayuba Monkdeadus

* **Main Page**
* Gameplay
* Dialogue

Spookayuba Monkdeadus is an undead monk found in the Ocarina Graveyards. He guards the fabled War Horn, a legendary artifact that can control Skeletubas.

## Appearance

Spookayuba Monkdeadus is a skeleton with a tuba helmet. Alongside him are seven Skeletubas, wielding trumpets. The monk himself has strange powers, being able to cover the entire graveyard with mist and even being able to turn invisible for a short while.

## Personality

Spookayuba Monkdeadus strives to live forever, which is why he found a way to live in an undead form. He's often referred to as an absolute lunatic, especially by French Horn Soldier. Spookayuba Monkdeadus has no moral code, taking delight in the pain of others.

## History

Spookayuba Monkdeadus was once part of the Musical Monks, where he was originally named Ayuba Honkus. However, Ayuba sought to cheat death itself, and used dark magic to turn himself undead in 2S 134, adopting the new name of Spookayuba Monkdeadus. After being banished by the Musical Monks for his dark magic, he fled to Tuba Town, where he stole the legendary War Horn from the French Horn Nobles. The War Horn was a golden horn that gave the ability to control Skeletubas, and brass priests chased him out of town in an attempt to get it back. After fleeing to the Woodwind Kingdom, he settled down in the Ocarina Graveyards, where he remains today. French Horn Soldier, a descendant of the French Horn Nobles, seeks to get the War Horn back, and asks Maestro for his help.
Cleric of the Organ/Gameplay

## Tuba Warriors: The ARPG

The Cleric is a primarily ranged character, dealing extreme amounts of fire damage and AoE attacks. Building up your Ranged or Magic Defense is vital to survive her onslaught of attacks, if you choose to fight her -

### Moves

* **Passive - Soothing Flare**: If an ally of the Cleric or the Cleric herself is in the way of her fire attacks, they are instead healed by the damage they would've taken. If an ally becomes burned by an attack this way, they're constantly healed by a burn tick. During her boss fight, every hit against you or your party members heals her for the damage dealt.
* **Flame Vortex**: A long range attack that deals moderate fire damage, and having a 25% chance to apply the **Burning** effect, dealing an amount of damage over time and reducing your physical damage while in effect. This can be used 4-5 times in quick succession
* **Purify**: Increases her Magic Attack and Magic Defense by 25% for 20 seconds.
* **Fire and Forgive**: A rare-ish attack that causes several plumes of musical flame to erupt, scattering fragments of magma rock around. This inflicts a 20% reduction to both defensive stats, while healing the Cleric during the entire attack. If you go through the entire move hitless, the fight immediately ends as she recognizes your talent, giving you another chance to persuade her to join your side.

**Alternate Route**

You can instead skip this entire boss fight and add the Cleric to your party if you choose the right dialogue, which wouldn't be too hard. You simply swear fealty to her that you will try your hardest to kill the tyrannical king with sincerity, and she will gladly join your Party.
Spinet Snowfields

The Spinet Snowfields are a series of large tundras found in the Keyboard Kingdom. Despite being mostly desolate with little civilization, there are still some areas of interest. They are located south of the .

## Geography

The Spinet Snowfields are flat and barren, with occasional towns, ruins, or groves of trees dotting the otherwise desolate tundras. A few lakes and streams can be found to the north, however they're usually either frozen or barely moving. To the south lies Calliope Caverns, a series of icy tunnels found near the mountains.

### Fortepiano Forge

This ruined forge was once one of the largest forges in the land, only bested by the grand forges of the Brass Kingdom. It was here where the Psychic Pianist spent 20 years creating the Royal Noteblade, a powerful weapon that could create a resounding boomburst effect.

### Fortepiano Forest

This forest can be found directly to the west of Fortepiano Forge, and contains a large number of animals, including large flocks of Panic Pigeons. In the DLC "Glitch In The Soundtrack", the Tuba Harvester MK2 can be found here.

### Calliope Caverns

These ice caves are home to a large den of Melodic Centikeys, guarding several valuable weapons and items. Eventually, the tunnels lead to the sewers under Organ City.

### Ruins Of Cadence

This ruined temple can be found in the far north of the tundra, however players must find it in a continuous blizzard, obscuring sight. Once they reach the ruins, the blizzard will cease. This location is part of the sidequest "The Key To Victory", being the main lair of the Psychic Pianist.

### Xylophone Camps

These camps are home to several xylophones. You can rest, buy items, and look at a map of the tundra here.

## Inhabitants

### Animals

* Melodic Centikey
* Panic Pigeons
* Grand Dane
* Winged Whistler
* Keypie
* Organnoth
Crumhorn Crossing

Crumhorn Crossing is a road found in the Woodwind Kingdom. Many ruins can be found here. Unlike most areas in the Woodwind Kingdom, not many animals can be found here.

## Geography

Crumhorn Crossing is a road in the Woodwind Kingdom that connects Piccolo Woods to Pan-flute Forest, however it also leads to other locations. The trees here are extremely large, even for Woodwind Kingdom standards. This leads to a lack of sunlight being able to shine through the trees, coupled with a layer of fog that always surrounds the area, making Crumhorn Crossing very obscured and hard to navigate through.

Several mossy ruins can be found in Crumhorn Crossing, one of which contains a flute piece owned by The Silenced One. Oboe Tower, the location where the Fallen Tuba Hero is found, can also be accessed through Crumhorn Crossing. The Tuba Arms Dealer can occasionally be found near Oboe Tower, lurking in the fog.

## Inhabitants

### Animals

* Catcha Recorder Cats
* Grizzly Flutes

### Characters

* Fallen Tuba Hero
* Tuba Arms Dealer
Brass Enforcer

* **Main Page**
* Gameplay
* Dialogue

**Brass Enforcer** is a mighty beast created by King Tuba II.

## Appearance

A large tuba troop wich can crush his enemies with his big tuba.

## Personality

Brass Enforcer is unnaturally and unequivocably loyal to King Tuba II, they only answer to him and they do so without hesitation.

## History

Brass Enforcer is the result of genetic experiments spearheaded by King Tuba II. Brass is another of these experiments.

## Trivia

### Conception

* Brass Enforcer's image is a screenshot of the *Dark Souls* boss Smough with a tuba photoshopped onto their head.

## References

1. ↑ Video description on boss theme video
Rabbit Breaks Andy Hardy's Leg/Beaten Up by Gumball

Rabbit Breaks Andy Hardy's Leg/Beaten Up by Gumball was a GoAnimate special with the transcript and plot of it made by FamousAmosFan1957.

## Plot

Rabbit gets in trouble for breaking Andy Hardy's leg. As a result, he gets grounded by Loody and Doody and he gets beaten up by Gumball.

## Cast

* Justin as Rabbit.
* Young Guy as Andy Hardy.
* Eric as Doody.
* Salli as Loody.
* Brian as Judge Hardy.
* Allison as Emily Hardy.
* Kimberly as Gumball.

## Transcript

[We see Rabbit in the backyard of the Hardy household]

Rabbit: Hello, i am Rabbit, and today, i am going to break Andy Hardy's leg! Ha! (10x)

[Andy Hardy walks up to Rabbit]

Rabbit: Stand back, Andy! I will break your leg!

Andy: (in Custard's voice) Noooooooooooooooooooooooooooooooooooooooooooooooooooooo!! (normal voice) Please do not break my leg, Bubbles8218!

Rabbit: Too bad, Andy. I will break your leg and that was final!

[Rabbit breaks Andy's leg as the action was censored]

Andy: You broke my leg! (cries in Noodle's voice)

Rabbit: Take that, Andy! (sees Judge Hardy and Emily Hardy) Uh oh! It's Andy's Dad and Mom!

Judge Hardy: Andrew, what's wrong?

Andy: (normal voice) Dad, Mom, Rabbit broke my leg! (cries in Noodle's voice)

Emily: Do not worry, Andrew. We will take you to the hospital for surgery today.

Andy: (normal voice) Yes, Dad and Mom.

Judge Hardy: Rabbit broke your leg? Oh my god! Rabbit, how dare you break our son's leg? You know he was a good user! Also, he has not been a bad boy at all! That does it! Go home right now while we call Doody and Loody!

Rabbit: (crying in Custard's voice) Noooooooooooooooooooooooooooooooooooooooooooooooooo!!

Judge Hardy: (on phone) Hello, Doody and Loody, Rabbit broke our son's leg! Now we will have to take him to the hospital for surgery thanks to him! Can you two please ground him?

Doody: (on phone) Rabbit did what? Oh my god! He was going to get grounded! Thank you for telling us, Judge Hardy.

Judge Hardy: No problem, Doody and Loody. Goodbye. (hnags up) Do not worry, son. We will get you to the hospital for leg surgery.

Andy: Thank you, Dad and Mom.

[Cut to the living room of Rabbit's home; Loody and Doody are angry at Rabbit for breaking Andy's leg as Villainous Treachery plays]

Doody: Oh my god! Rabbit, how dare you break Andy's leg! You know he was a good user! Also, he has not been a bad boy at all!

Loody: That does it! You are grounded until the universe ends! For your punishment, Gumball will beat you up!

Rabbit: (in Custard's voice) Noooooooooooooooooooooooooooooooooooo!! (normal voice) Not Gumball!

Loody: Too bad, Rabbit. Gumball, beat up Rabbit!

[The Dun Dun Dun sound plays loudly as Gumball appears, holding a bright blue chainsaw]

Gumball: That's what you will get for breaking Andy's leg! Now, i will smash your skull! Prepare for some bleeding!!!

[Gumball beats up Rabbit with his bright blue chainsaw as the action was censored]

Doody: I hate Rabbit so much, Loody. Don't you?

Loody: Yes, Doody. I hate him too.
Piano Warrior

**Piano Warriors** are basic soldiers that patrol the Keyboard Kingdom. Very rarely are they found alone, most often in patrol parties of 5, with 1 of them being a Grand Piano Warrior.

## Appearance

Piano warriors wear bone-white tailcoats with a line of buttons that swap between black and white. Underneath the tailcoat they wear a dark gray undercoat with puffy wrists. Around their abdomen, they wear white cummerbunds. On their lower body, they wear black pants and black shoes.

On their head, they wear a bone-white Key Helm. A Key-helm is a full-head encompassing helmet with an upper forehead section which is white, a lower chin section which is gray, and a long black bar, in reference to a black note, connecting the two halves. The remained of the helmet's color can change from helm to helm. Though for Piano Warriors, it is always bone-white.

Piano Warriors are most often seen wielding a Key Gun. The Key Gun is a highly advanced musical weapon that, unlike almost every other weapon prior, allows the music to be directed in a single direction, instead of spread out across a large area.

## Personality

Despite there being hundreds of Piano Warriors in existence, due to the heavy training they must go through in order to become Piano Warriors, almost all are very stoic and patriotic in nature.

## History

Though common troops have always existed among the Key Kingdom, the Piano Warriors only truly came to be in their current form around the time of Queen Celesta VIII and King Glockenspiel IV.
The Silenced One

* **Main Page**
* Gameplay
* Dialogue

**The Silenced One** is a cursed evil spirit from the Woodwind Kingdom who roams Orchestria. They are one of the five Discord Observances. He can be located in Bagpipe Bay, roaming the shores in a semi-materialized state, until you find his three flute pieces. These three flute pieces can be found in Crumhorn Crossing, Piccolo Woods, and Ocarina Tropics.

## Appearance

It resembles a ragged figure with a large gaping mouth, and long hands, whatever form the spirit had in life has long been torn from it. He is pale in color with black eyes. On its face is a constant expression of woe and agony.

## Personality

Once a charming and convincing liar, the spirit is now, as its name suggests, "silenced". But this does not stop it manipulating the living. It desperately find ways to get aid for its cause. It is the most ambitious of the five spirits and is still attempting to complete the goals it held in life.

## History

Once a trusted and loyal member of the Flute Dynasty, the spirit attempted to gain the power of Catcha Recorder Cats after crafting a flute that could harmonize and steal their recorders power. They convinced the Flute Dynasty that he would use that power for the protection of the kingdom and was given permission to hunt them.

His demise came about when an unnamed Tuba Apprentice lured him to a trap at Bagpipe Bay. There, he was tangled up in the bagpipe-shaped reeds, causing him to drop his flute. One of the cats grabbed the instrument and between them it was broken in three pieces. As it turns out, he had formed a connection to the flute as a result of absorbing the Catcha Recorder Cats' power, causing him to be destroyed alongside it.

Since then, his name has been lost to time, but he still roams the shores of Bagpipe Bay and manipulates the living, seeking to obtain the three pieces of his flute in the hope he can regain his power. These three flute pieces can be found in Crumhorn Crossing, Piccolo Woods, and Ocarina Tropics.
Bugle Bastion

Bugle Bastion is a location from the DLC "Glitch In The Soundtrack", and acts as the secret lair of the glitched Tuba Wizard. It can be found deep under the Cornet Mountain Range.

## Geography

The bastion itself is a large building built into a massive cave, found under the Cornet Mountain Range. A small tunnel can be found leading to the cavern, but it only opens up once all of the Tuba Wizard's war machines have been dismantled.

In the bastion, several electric booby traps can be found, leading to certain death if touched. Several electricity-related puzzles are also found throughout the dungeon, all eventually leading to the opening of the central door found in the main room of the bastion.

## History

The bastion is actually the true lair of the Tuba Wizard, even when he had chambers in the Brass Palace. He spends most of his time there, and the only other people who know the location of his lair are King Tuba II and Tuba Merchant. In the DLC "Glitch In The Soundtrack", he still uses Bugle Bastion as his lair, only now you must locate it using the Tuba Radar.

## Inhabitants

### Animals

* Snakophone
* Tuba Dog
* Sonar Scorpion
Baratones

**Baratones** are mouse-like creatures who wield saxophones, Much like Trumpats, Baratones can be found anywhere where there is life. They feed off of the scraps left behind by other species. Though they are not naturally aggressive, they will attack if they feel threatened.

## Appearance

Trumpats fur can vary from breed to breed, though they are most often found, much like the Trumpats, to be brown or grey. Despite what the name may suggest, Baratones have been seen carrying all kinds of saxophones. Usually, the lower the saxophone, the more powerful the Baratone.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Similar to Trumpats, Baratones were one of the first ever domesticated species in the world of Orchestria.However, unlike the Trumpats, Baratones were used more by powerful combatants in the olden days, originally being seen as hard to train due to their skittish nature.

Though Baratones can be much harder to find in shops than Trumpats, and are usually more expensive, if you have a Baratone equipped in your pet slot, they will cleanse your entire party of certain status effects at the end of each battle, making them very useful early-game pets.

It is believed that centuries ago, Baratones and Trumpats were actually the same species and that at some point they split, with the Baratones evolving more for the wooded environment of the Woodwind State.

## Trivia

* A Baratone's favorite food is an Oboeger.
Grotesque Tuba/Gameplay

* Main Page
* **Gameplay**
* Dialogue

Grotesque Tuba is a boss that roams Piccolo Woods during the night. Although he is unable to be killed under normal circumstances, he can still be driven away if enough damage is dealt to him. Since Grotesque Tuba isn't very fast, simply running away from him is another option.

## Tuba Warriors: The ARPG

In ARPG, Grotesque Tuba won't stop chasing the player unless they either leave Piccolo Woods, wait until daytime, or get French Horn Soldier to banish him for good using the War Horn.

### Moves

* **Grotesque Grapple**: Grotesque Tuba lunges towards the nearest player as a basic attack.
* **Cacophonic Drain**: Grotesque Tuba attempts to wrap his strange body around a party member. If he succeeds, that player's health will be drained, transferred instead to Grotesque Tuba himself.
* **Tuba Whiplash**: Grotesque Tuba whips his long body directly forwards in an attempt to lash out at a player. 25% chance to afflict Rust status effect.

## Tuba Warriors: The TBRPG

Grotesque Tuba is slightly faster in TBRPG and will initiate a fight upon touching Maestro. This battle plays out like any other, except for the fact that Grotesque Tuba won't actually die, instead retreating once enough damage is dealt to him.

### Moves

* **Grotesque Grapple**: Grotesque Tuba lunges towards the nearest player as a basic attack.
* **Cacophonic Drain**: Grotesque Tuba attempts to wrap his strange body around a party member, dealing slight damage to the target whilst healing Grotesque Tuba for the same amount.
* **Tuba Whiplash**: Grotesque Tuba whips his long body directly forwards, targeting two adjacent party members. 5% chance to afflict Rust status effect.
Snapping Snare Turtle

* **Main Page**
* Gameplay

Snapping Snare Turtles are hostile animals found mostly throughout the Percussion Kingdom, mostly at Alto Atoll and its surrounding islands. They can occasionally be found in other kingdoms, but only very rarely.

## Appearance

Snapping Snare Turtles resemble turtles with large snare drums on their backs. While Snapping Snare Turtles are quite slow, they can roll up into their drum-shaped shell to roll around quicker. Some variants of Snapping Snare Turtles have silver spikes on their shells, and will try to roll at the player as a means of attack. These spiked variants can only be found at Alto Atoll, however.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Snapping Snare Turtles were originally native to Alto Atoll, but were transported by sailors during the First Stanza to other kingdoms. However, turtles in the other kingdoms have had difficulty adapting to the environment, so very few surviving Snapping Snare Turtles exist in regions outside of the Percussion Kingdom. While some Snapping Snare Turtles have been used as pets, they have a tendency to bite at everything and anything. In short, they're not for everyone.

In battle, a Snapping Snare Turtle will automatically snap onto the toughest enemy at the start of a fight. The initial snap will deal slight damage to the enemy, but the Snapping Snare Turtle will refuse to let go after biting, resulting in a significant speed debuff for that particular foe.
Drum Scout/Gameplay

* Main Page
* **Gameplay**
* Dialogue

**Drum Scout** is a boss in *Tuba Warriors*. Drum Scout is fought two times, the second being more difficult.

## Tuba Warriors: The ARPG

Drum Scout creates multiple clones of themself that run around the player and fire their guns from all sides. Attacking a clone causes it to fade away, with no damage done to the real scout. The player must identify the original Drum Scout by the sound of their drum, which is different from their copies, and attack them to win.

In the second fight, Drum Scout can create more clones at once and run much faster.

### Moves

* **Clone Creation**: Drum Scout produces translucent clones of himself that act and attack the same way as the real scout.

## Tuba Warriors: The TBRPG

Similar to *Tuba Warriors: The ARPG*, Drum Scout will create clones of themself that deal damage. The player must identify the real Drum Scout by the sound of their drum, which sounds during moves and is different to their copies. Fake Drum Scouts will always die in a single hit.

In the second fight, Drum Scout's clones can also clone themselves to increase their numbers quickly.

### Moves

* **Clone Creation**: Drum Scout creates one clone of themself. They possess all the moves the real Drum Scout does. In the second fight, Drum Scout clones will also perform this move to make more clones.
The Slashed One

* **Main Page**
* Gameplay
* Dialogue

**The Slashed One** is one of the five Discord Observances, a spirit who envies beauty and despises the soloist. He can be found at the ruins of a small village in the Darbuka Desert.

## Appearance

He appears as a young adult, male, muscle-cladded figure made of drum skin, despite being a spirit of a child. The figure is pristine and perfect with a pure white appearance and is the largest of the five spirits, towering over the Maestro. He lacks any facial features at all. He has drumsticks instead of hands and feet. The only flaw in his appearance is a single, long and deep slash on his torso which cuts into his membrane from which small, boney hands can be seen reaching out at those in front of them.

## Personality

He is a brute who has nothing to say (though it lacks a mouth anyway). He is the only one of the Discord Occurrences that seems to draw the line on their willingness to harm others, as he will not harm a child. He is, however, the most insane of their ranks.

## History

Once a promising young percussionist, the Slashed One was a young boy with a promising future ahead of him. However, his entire future would be denied the day his village was overrun by invaders. The children were separated from their parents and one by one killed in front of their children before the attackers turned on the children. The children were told to run, and they did. The Slashed POne was one of the few who managed to escape, but was later captured. For three weeks the surviving children were tortured, before the leader of the group who attacked them decided they had enough. The Slashed One was killed with a single, precise slash to his chest.

The Slashed One returned to the world of the living and grew to hate all adults, seeing them as either too weak to protect their children, or monsters. The spirit is considered the most maddened of The Discord Observances, leading many to believe that what happened to the children was very horrendous indeed.
Acoustic Ranch

**Acoustic Ranch** is an area encountered during the "Techno Remix" side-quest of the *Tuba Warriors TBRPG*

The Acoustic Ranch is a small quaint farm manned by 2 head guitarmers, Guitarmer Frank and Guitarmer Steve.

## Geography

The Acoustic Ranch is located in the southern region of the String Kingdom.

The ranch is made up of a barn, a stable full of String Steeds, a silo, a large field, a set of pens, and a farmhouse.

## Inhabitants

### Animals

* String Steeds
* Piggolos
* Bisoons
* Floosters
* Cattledrums
* Lambourines
* Glockensheep

### Characters

* Guitarmers Frank and Steve
* Camber
* Keyboard Sentinel

## Trivia

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*
Accordion

* **Main Page**
* Gameplay
* Dialogue

**Accordion** is a vile creature lurking in the sewers of Clarinet City.

## Appearance

Vaguely humanoid, the accordion strikes fear into most that look upon it. As it moves, its accordion arms contract and expand, making a creepy and unsettling sound. Its arms can reach until the floor, or even extended to reach further targets.

## Personality

Though few have dared to get up close with the accordion, from the few known accounts it appears to be insane.

## History

Not much is known about this secret boss, except that it is a pale, unnaturally skinny creature with sunken eyes and accordion-like arms, hence its name. Its accordion emits an aura of decay, rotting anything that gets too close to it. It doesn't eat or drink, instead feeding off of the discomfort that follows it.

## Trivia

### Conception

* Accordion's image, dubbed "cursed\_musician", was originally posted on Reddit on r/cursedimages.

### In-Game

* It is theorized that Accordion was originally Lord Accordion, before losing his mind.

## References

1. ↑ YouTube comment by animagi
2. ↑ YouTube comment by Davis
3. ↑ https://www.reddit.com/r/cursedimages/comments/950fdx/cursed\_musician/
The Monster

## Backstory

In the hidden room, Room: tt-accordroom, this sprite can be found. Due to hints, people speculate that he is the depiction of Lord Accordion's destroyed sanity.

## Theories

People assume this to be Lord Accordion (or some depiction of his insanity) for these reasons:

* The room is titled "accordroom", the accord possibly standing for Accordion.
* It also has the letters "TT" which may refer to Timpani Tower, which is close to the location where Accordion is fought.
* His jumbled teeth and agape jaw looks similar to that of Accordion.
* He is tall, similar to Accordion.
Shakuhachi Village

## Geography

**Shakuhachi Village** is a calm oriental village located on the coast of the Woodwind Kingdom. Somehow, the village has avoided for centuries the expanse of the Brass Kingdom. The locals believe this to be the work of Piano Hero, the savior of Shakuhachi Village. In all reality, Piano Hero is actually a disabled Keytar Sentinel.

## Areas Of Interest

### Piano Hero Statue

Here once stood Keytar Sentinel, now the marble that was once built around them has been shattered, though they do say they are currently in progress of beginning a new statue.

### Oboe Orchard

A local farm that sells its produce to you at a cheaper price than you can find it elsewhere, since they don't have to pay for transport. However, they will not sell to Maestro unless they have recruited Keytar Sentinel.

### Pan-flute Garden

A wonderfully peaceful Japanese-inspired garden where you can replenish all of your HP and Mana once per day.

## Trivia

* If you revisit Piano Hero Statue after completing the main game, you can see the completed statue
League War

The League War was a large-scale internal war that took place between the lords of the Percussion Kingdom. It started with a minor land dispute in the north of the Percussion Kingdom, which rapidly spiraled out of control when both sides invoked old alliances, creating The League of Monarchical Empowerment and The League of High Council Defense.

### League goals

#### The League of Monarchical Empowerment

The League of Monarchical Empowerment believed that the monarchy should be empowered in order to compete with the other nations of Orchestria. They believed this because every other nation, with the exception of the Key Kingdom, were absolute monarchies and were vastly more successful than the Percussion Kingdom.

#### The League of High Council Defense

The League of High Council Defense believed that most power should be invested into the Percussion High Council. This is the current system used by the Percussion Kingdom. They believed that if one person had all the power then the people would be oppressed. They cited the recent actions of the Trumpet Dynasty in the Brass Kingdom as evidence for this.

### Stalemate

At the start of the war, the monarchists began a push while the High Council defenders were mustering their army, this however, became bogged down after the first city was captured and the war quickly became a stalemate. There were multiple skirmishes happening all around the Percussion Kingdom every day but there was never any decisive battle.

### Monarchy's opinion

The monarchy's official opinion was one of neutrality. King Snare III often hosted peace talks between both leagues but he consistently favored The League of High Council Defense. The monarchists accused the king of being poisoned by the Percussion High Council and of being in debt for putting his dynasty on the throne.

Eventually, the official opinion shifted and it openly favored The League of High Council Defense. This meant that the monarchists couldn't claim that they were acting on the king's will. Soon multiple lords switched sides and the monarchist army was weakened allowing for the battle of Steelpan hill to take place. While the monarchists fought well in their last stand, they were eventually defeated and a peace treaty signed.

### Aftermath

With The League of Monarchical Empowerment defeated, a peace treaty was signed. The king was publicly praised for ending the League War by the Percussion High Council and the leaders of the monarchist league were punished by losing some of their land to the Council loyalists and the rest of the monarchist lords left with little punishment.
Percussion Dragon Cultists

## Credits

### Created By

created by i am chonkitty, fleshed out by opalitedragon and drumliner photo made by i am chonkitty

The remnants of ancient Percussion Dragon worshiping warriors. These warriors have access to many ancient magics, which vary depending on which species of dragon they worship. The Percussion Dragons are their gods, and they make offerings to them daily. Cultists are split into two main branches: The disciplined Drumline, and the learned Front Ensemble. Each branch of Cultist has their own fighting styles and abilities that were granted to them from their Percussion Dragon gods.

The Front Ensemble cultists are granted the ability to use ancient runes to cast different spells. Their runes are long and rectangular-shaped, made out of either metal or wood. They cast runes two or four at a time, depending on how skilled they are at sorcery. Casting runes summons a melody, which allows them to summon different magical abilities for themselves or other cultists. When not in use, their runes float in halos around them.

The Drumline Cultists are granted the ability of strength through their rituals. Through diligent daily training, they hone their skills and grow their combative powers. Through their rituals, they have mastered the ability to move in sync, appearing as though they are reading each others' thoughts. They wield dual drumsticks as weapons, and brandish either a drum head or a cymbal as a shield. These cultists are natural leaders, and oversee the regiments of all other cultists.

(I thought it might be cool if there were two branches of cultists. Feel free to change it if you would like, this is just an idea I had. Also, I will try to make illustrations of both branches, but I might forget. -OpaliteDragons)

Thx - i am chonkitty

1. ↑ https://www.scorpiosmykonos.com/enc-shamanism is where i got the base photo of the shaman
Prince Tuba III

* **Main Page**
* Gameplay
* Dialogue

**Prince Tuba III** is the son of King Tuba II. He is unique in that the course of his story is drastically altered by the player's actions, namely during the game's time travel segment.

## Appearance

Prince Tuba III has a traditional tuba on his head, but his entire body is also mostly tubas. this many tubas is rare, and is a result of being exposed to the Cacophony's influence. They will keep growing until he is consumed, which is seen in the harder version of his fight.

## Personality

Prince Tuba III was raised to be cruel, vicious, selfish and childish.

## History

Prince Tuba III was born into corruption and has a insatiable lust for power.

However, by changing the past, Prince Tuba III is instead raised outside of royal family. After being defeated, he will gladly join the player's party.

Before reaching King Tuba II however, the king is able to use his dark influence to control his soul, forcing the Maestro to defeat him in a much harder version of the fight.

## References

1. ↑ YouTube comment by Xla Csn
2. ↑ YouTube comment by Brandon Hardie
3. ↑ YouTube comment by Earo The Fancy
Mysterious Pet Seller/Gameplay

* Main Page
* **Gameplay**
* Dialogue

The **Mysterious Pet Seller** sells special pets. He begins the game only selling only basic Catcha Recorder Cats. He randomly changes towns making him difficult to locate at times and appears on the outskirts of the town he is currently resided in.

The pets he sells are much more expensive then regular pets and are somewhat random. These pets must be unlocked by doing side-quests to gain his trust.

### Unlocking

He will first be uninterested in dealing with the player until they reach a certain point in the game. He will then offer to finally trade with the player if they do him a favor.

The Mysterious Pet Seller explains he is descended from a Tuba Apprentice who once dealt with a spirit called The Silenced One. It has been the mission of his family for centuries to watch for the spirit. Until recently, the spirit has been relatively quiet, but all of a sudden has become anxious due to recent events in Orchestria. The spirit wishes to take advantage of the situation and is desperately looking for its flute, which was broken into three pieces long ago. Though it is unable to talk, it can still manipulate the living and it is only a matter of time before it manages to find someone ill-prepared who will do its bidding. The Mysterious Pet Seller has already tried to find someone with authority to deal with it, but so far no one believes how dangerous the situation is.

The only way to deal with the spirit is to give it what it wants. He will give the player a map showing the locations of the three pieces and a charm that will help prevent the spirit processing the player, but warns them it only holds the spirit back for so long.

After gathering the pieces, defeating the Silenced One and returning to the Seller, the player will then be able to buy pets from him.

### Pets

The pets he offers are as follows;

* Catcha Recorder Cats - reward for beating The Silenced One
	+ Stores a single song for the player can then use.
* Strong String Stallions - Reward for beating The Broken One
	+ Increases both critical rates and damage.
* Beating Heart Koi - Reward for beating The Slashed One
	+ Increases the strength of player and their allies. normal damage.
* Rumbling Sound Racoons - Reward for beating The Tarnished One
	+ Does a sudden burst of sound that causes status effects.
* Quick Key Doves - Reward for beating The Crooked One
	+ Provides a constant healing rate for the player.
Brass Renegade

* **Main Page**
* Gameplay
* Dialogue

**Brass Renegade** is former warrior of the Brass Army.

## Appearance

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*

## History

Brass Renegade used to be a member of the Brass Army, but turned when he discovered his own allies were responsible for their family's death. Now he lives as a renegade in a rebel camp in a forest.

He is friends with Brass Bandit.

## Trivia

### In-Game

* Brass Renegade has far more dialogue options than most other NPCs, suggesting they may have had a larger role early in development.

## References

1. ↑ YouTube comment by TtlolCp1
2. ↑ YouTube comment by SUPERMURDERCAT ™
Drumel

**Drumels** are stoic mounts found in the Darbuka Desert in the Percussion Kingdom. They are almost always seen accompanying a traveling merchant of some kind. When found in the wild separate from a merchant, they can be very easily tamed. All the player needs to do is jump onto their back and they will immediately become tamed. Though finding them this way is immensely rare.

Otherwise, they can be purchased from many stables throughout Orchestria for a high price.

Much like the Stringed Beetle, Drumels have 2 possible forms they can be found in, Bongo Drumels, and Steel Drumels.

The only major difference between the 2 is that the Bongo Drumels have slightly more speed, and Steel Drumels have slightly more HP.

## Appearance

Drumels are large camel-like creatures. Though usually they only have 2 humps on their back, they can rarely be found with a single one, usually for an even higher price due to the rarity.

Bongo Drumels have multicolored humps and an overall sandy-orange coat.

Steel Drumels have albino silver coats with gray humps.

When riding them, the shaking of their body causes them to play a bongo or steel drum tune, depending on the Drumel.

## History

Drumels are some of the most used mounts in the Percussion Kingdom, as their ability to go for hours without any water or breaks makes them perfect for long travels. This too has also made them very popular among travelling merchants and delivery people.

In game, Drumels have 0 stamina, meaning, unlike any other mount in the game, they can sprint forever. Though the tradeoff is that they have one of the slowest sprints in the game, though it is faster than almost any other mount's walking speed.
The Crooked One/Gameplay

* Main Page
* **Gameplay**
* Dialogue

**The Crooked One** is a boss in *Tuba Warriors*.

The strongest of the Discord Observances, he can be unlocked simply by defeating all the other spirits. Upon arriving at his former tower, he will greet you in his normal form and proceed to ask a series of questions, growing more and more dissatisfied with the answers no matter what the player responds. He begins the battle assisted by one other member of the Discord Observances, though not as strong as they were before, depending on the answers given. Others will appear depending on all the other questions answered.

Taking on all five members of the Discord Occurrences will lead to a tough battle with great rewards for the player.
Double Bass Defender

**Double Bass Defenders** are basic soldiers that hold guard points all throughout the String Kingdom. Though they are slow, they make up for it by being immensely skilled in mid-range musical combat, able to hide behind their massive instruments while making these attacks. Double Bass Defenders have been seen as both males and females, both fulfilling the same job.

## Appearance

The Double Bass Defenders' garb has an under layer of chainmail. This is then layered over by a baggy cyan gambeson. Atop that they wear a long brown sleeveless coat. To protect their face, they wear the String Kingdom Militia mask. At the ends of their limbs they also wear white gloves as well as white shin armor atop silver boots, with cyan soles. They also have large silver pauldrons atop their shoulders. Adorning almost all of this is a swirl pattern which is common among the String Kingdom Militia.

Double Bass Defenders are trained to use their instruments as both a shield and a weapon. However, they struggle with moving at high speeds and attacking at long range. Due to these limitations, they are usually accompanied by Violin Archers and Viola Swordsmen at their guard points.

## Personality

Due to how common this job title is, personalities can vary from one to another. However almost all of them are well disciplined and loyal to their King.

## History

Double Bass Defenders have been in use by the String Kingdom almost ever since the very kingdom was founded, appointed by King Fiddle I himself.
Brass Knight

* **Main Page**
* Gameplay
* Dialogue

**Brass Knight** is a skilled tuba warrior from the Brass Kingdom, and is also a member of the Royal Knights of Brass.

## Appearance

Brass Knight wears a gold tuba on each of his limbs and a silver one on his head. In battle, he wields a Cornet Crusher.

## Personality

Brass Knight considers themself the rival to Tuba Knight, envious of their strength and nobility. He hates feeling like cannon fodder.

## History

Always open to fighting opponents to become stronger, Brass Knight challenges the Maestro on sight. He is first encountered in the Surbahar Swamplands.

After learning of Tuba Knight's depart, Brass Knight secretly visited him in the Valley of the Chord and learned that he had fought none other than the Maestro himself. Wanting to understand the potential Tuba Knight sees in the Maestro, he battles them again at his full strength.

Upon being defeated at his best, Brass Knight will acknowledge the player's strength and can be recruited.
Amish Master

* **Main Page**
* Gameplay
* Dialogue

The **Amish Master** is a legendary martial artist from Amishway.

## History

The Amish Master is a master of Amishutsu, a martial art focusing on shattering the knees of the opponent. Since it can be organically mixed with other martial arts styles, he decided to wander Orchestria to learn more combative skills. There, he met Tuba Trainer, who instead taught him the wisdom he has acquired in his old age. Still gracious, the Amish Master learned about many things over the months, and eventually said his farewells to return to his school at Gagaku Island and train a newly altered version of Amishutsu.

He will teach Amishutsu to the Maestro if beaten in a fight.