Tankium Syndicate

## History

### Origins

The Tankium Syndicate's distant past is shrouded in mystery. Their species and language have an uncanny resemblance to ours and their unforeseen arrival in 2913 via their incredibly advanced intergalactic warp drives (IGWD) took our galaxy by storm just prior to the Second Pan-Galactic War.

They had fled their galaxy, referencing a great Calamity that called for desperate measures, although these warnings were largely ignored, at least until it actually happened. While highly advanced in the field of matter-energy manipulation, lack of exotic states of matter made more readily in their galaxy with star-spanning particle colliders leaves their IGWD equipped Supercarrier- the T.S. Positron less useful.

When they tried to Initiate an intergalactic Jump during the destructive Third Pan-Galactic War the IGWD suffered a catastrophic failure leaving it in great need of repair with unavailable resources (exotic states of matter). T.S. Positron itself is still functional however. The IGWD uses extremely exotic forms of matter made only with immense particle colliders built around a star, preventing them from simply salvaging enemy ship parts to rebuild it.

Before they left their Galaxy they "acquired" a great number warships to bring with them via their transportation technology when they used it to board docked military ships remotely. The largest among these were converted to armed Research vessels.

### Third Pan-Galactic War

The Empire was very interested in reverse-engineering their advanced technology. It is so advanced and different from the tech we knew at the time, that if a strong faction tried learning it, such as the Empire, they could have enough firepower to take on the entire Galaxy. Attempts have been made to capture some but 3 years before the 3rd Pan Galactic War even started the Tankium Syndicate already equipped their technology with self destruct systems to prevent the enemy from recovering it. They even have the technology to move stations to different sectors if need be.

During the war, the Secaran Republic lost all of their terrotory to the Empire. The Republic approached the Syndicate, for accomodation for the duration while the Empire was burning their core territory. In exchange, the Secaran Republic offered manpower to the Syndicate - one of the main factors prefenting the Syndicate from building a larger navy is their lack of crew. Of course, the Republic was very carefully monitored to make sure their technology wasnt leaked.

The Syndicate lost an Oblivion Assault Gun shard, a large component of an Oblivion Assault Gun. The Empire detected it and sent an immense fleet to capture it so that they could reverse engineer it and equip their ships with far more powerful technology. The Tankium Syndicate sent most of their entire faction's navy to prevent them. Not wanting the Empire to obtain it, many factions of the Coalition joined the Syndicate. The result was the largest battle the Syndicate has ever seen, losing just over half of their entire navy. As the Empire was about to capture it a stray round hit the shard, destroying it. Due to the use of high energy technology it exploded, destroying a few nearby ships. The remaining fragments of tech is not enough to gain any meaningful technologies from. This event is known as the Oblivion Crisis.

### Tankium Civil War

(note: this part of the lore is extremely WIP and is not yet complete)

In 3618 the Syndicate went into civil war. The Syndicates enemy during this period were known as the Suon Empire and were heavily focused on building as big a navy as possible to eliminate the Xsotan threat just as they arrive (the syndicate knew about the Xsotan before the Calamity due to their origins. They tried warning the other factions but were ignored) the Empire wanted a highly authoritarian regime in contrast to the Syndicates' way of life involving freedom. The Empire thought this was a good idea because they thought the Xsotan would destroy all life if they didnt have a strong enough fleet. After the Xsotan was defeated, the plan was to go back to the old way.

During the war, both sides had a significantly larger navy than the Syndicate had prior to the war. The Syndicate didnt want to attract too much attention by building a large navy (with their technological advantage they would be near unstoppable unless the galaxy teamed up against them, which they thought was likely). Due to manpower shortages both sides built large amounts of robots.

To defeat the Syndicate, capturing all 6 matter manipulators is critical as they play a massive role in the Syndicates' economy. The first manipulator they would capture is Manipulator Phi, shortly after the initial few uprisings. A few months after that a large battle was fought over Manipulator Delta, which the imperialists also captured. They detected T.S. Positron on their long range sensors and sent a Trebuchet-Class Deep Space Railcannon to threaten it (they are capable of destroying any known ships from about 20 sectors away with pinpoint accuracy). Although they didnt destroy it, the ship is an extremely important asset to both sides, they had to capture it if they wanted any hope of winning. They sent a message to the Syndicate demanding ships and men and sent evidence of having a loaded Trebuchet-Class Deep Space Railcannon nearby without revealing its exact location. In desperation the Syndicate agreed. T.S. Positron was charging its warp drive in the meantime, preparing for a long range jump. They got away before more damage could be done. This event is known as the Positron incident. It was located again several months after that incident, but this time they wanted to capture it. They kept an eye on its escorts and T.S. Positron itself was busy materialising a Decimator Class Cruiser. They decided to attack while much of its energy was routed to Manipulator Positron, the resulting battle being one of the bloodiest the Syndicate ever participated in, second only to the Oblivion Crisis. The Empire won and decided to resume construction of the half built Decimator class.

The tides would turn back in the Syndicates' favour only when they recaptured T.S. Positron. At the height of their power, the Suon Empire would have 3 matter manipulators. The Syndicate recaptures Manipulator Phi and then Delta. After that the Suon Empire had few ships left and were reintegrated into the Syndicate. Their voices were heard afterwards however, so the Syndicate kept more of their navy than originally intended. They knew the Calamity was going to happen, but they didnt knnow when.

### Calamity

The Calamity saw all Factions to lose a huge number of ships. The Tankium Syndicate was no exception. When the Xsotan arrived their technology and sheer numbers proved a match to even the Syndicate. T.S. Positron also took heavy damage multiple times. Repairs have been done on it several times by salvaging Xsotan and recovering their lost ships.

They also had to share their technology with other factions. This was highly recognized as a bold, controversial move. But it was important to prevent the Xsotan taking over the entire Galaxy. Most factions' initial prototypes simply exploded as their engineers were not used to using such unusual technology. They had to call engineers from the Syndicate itself who were mostly able to rectify the problems. This gave the Galaxy a chance to fight back. When our Calamity happened they made it their goal to fight back by equipping our galaxy with their technology and most recently, in 3803, they have made an initiative to establish Research Stations throughout our Galaxy. Although better off than if they did not share their very powerful technologies, there is still a lot of uncertainty as to whether or not the Galaxy will make it through the Xsotan invasion, and then the use of their incredibly powerful technology afterwards. In particular SIV Corp was known to steal several superweapons. They are now able to upgrade them into far stronger weapons with never even previously thought of range and destructive power. The Secaran Republic contacted the Syndicate again, they were one of the first factions to modernise their fleet with their technology. They offered manpower in exchange. Retrogade Solutions GmbH did a similar thing as well, except they offered their services as mercenaries for hire instead of manpower. The Syndicate thought they didnt need mercenaries for hire as they had their own more than capable navy but lack of numbers limited use of the navy.

However, in 3738, they received reinforcements from another galaxy, similar to how they arrived. T.S. Positron's IGWD was repaired and equipped with a distress beacon to warp in reinforcements when needed. Most of these reinforcements then left to keep the Galaxy politically stable. However, a few ships stayed with the T.S. Positron.

The Tankium Syndicate are, after all, a mere splinter fleet from the intergalactic superpower, the Tankium Federation.

## Faction Info

They have some of the most advanced technology in the Galaxy. However, they do not have large numbers of these ships. Therefore they are not an extremely powerful Syndicate, although they know the massive power that can come with superior technology.

They are a very proud faction. This makes them quite easy to provoke as even making fun of them in significant amounts could potentially lead to a declaration of war. And despite their very small numbers, they can take on many enemies at a time thanks to superior technology and fire control coordination. They can even use their extremely powerful Trebuchet Class Deep Space Rail cannons to hit an enemy capital ship about 20 sectors away with pinpoint accuracy. These have been known to destroy entire supercarriers in a single shot.

They arm their ships with variable weapon mounts, so they can use any of their turrets to easily replace other turrets for any mission. This helps as they lack numbers.

They are not here to be some dictators of the Galaxy. In fact they believe their main goal is to prevent a significant amount of unethical events happening and to make the Galaxy a better place for its people. For example, when the Empire threatened to take over the entire Galaxy, they did not want a large superpower, especially a dictatorship, to rule over all.

Their skills and equipment in matter-energy manipulation proved extremely useful many times including in weapons, repairing ships, engines and other uses.

They do not often get involved in our politics directly, and they consider themselves an ally of all, should you not provoke them.

### Star-Nation-States of the Federation (WIP)

(The Tankium Federation is not a star nation but a combination of star nations that bound together; the Syndicate *is* a star nation though)

Tastein (Suons) (AKA United Nations of Tebburus)

Saelian Coalition

Yunkad Coalition

Republic of Vanadia

Drimax United Systems

Union of Sentient Robots

Micars Empire (Drath)

Trevan Alliance

Phelke Commonwealth

United People of Zatreids (Irziells)

## Technology

The Syndicates' technology is far more advanced than other factions. Their technology usually requires far more power than other technology, but also generates a lot. This is known as high energy technology. Energy is often transported using superconductors and generated using high density antimatter reactors, since annihilating only a few antimatter particles every second would not generate enough power. This is advantageous as it allows high power weapons, shields and thrusters.

Backup power sources include zero-point energy and matter manipulation.

Matter manipulation is turning matter into energy, storing it, and being able to use that energy to create matter. Massive amounts of energy is created from destruction of matter and massive amounts of energy is required to create (materialize) it. Matter manipulators are extremely difficult to build as dark matter is required, of which there is very little in this galaxy. A lot of regular matter is needed too. One manipulator, Manipulator Positron, is built into T.S. Positron. The others are located all over the Syndicate territory and are transported using large ships.

They also often use a type of armor known as TGX Composite which is very dense but very strong. Huge forces are required to move such heavy equipment. Their thrusters, being highly advanced, can create large amounts of particles using a lot of energy and fire them backwards at high velocity. This outputs a tremendous force, but despite this their ships aren't usually faster than from other factions due to the sheer mass of high energy technology and TGX Composite.

In terms of communications they use quantum entanglement rather than subspace signals that most factions use. However, certain ships are equipped with subspace signal devices to allow them to communicate to other factions using subspace signals.

However, high energy technology also has its downsides. It is extremely unsafe and an issue can lead to bigger issues more easily. Xsotans are also far more attracted to Syndicate ships than any other ships due to high energy emissions. Even when they don't fire turrets, the sheer energy emission of engines and certain components still attract Xsotan attention.

They often use a device similar to a weapon called a Planck-Dismantlement Beam to dismantle matter into usable energy from short distances. They could be used against live ships but the Syndicate does not do this. They dont like the thought of dismantling the enemy crew down to the quantum scale alive.

Planck-Dismantlement Beams are expensive to field however. They are buildable by the Syndicate, but are expensive to make.

## Ships and Weapons

#### Ships

Hypertriton-Class Battleship

Sentinel-Class Flak Destroyer

Ultimatum Class Corvette

Trebuchet Class Deep Space Railcannon

Hyperion Class Fleet Carrier

Arbalest Class Subspatial Starship

Lurker Class Subspatial Starship

Positrino Class Dismantlement Drone

Muon Neutrino

Planetary Assault Ship

Boson Class Destroyer

Decimator Class Cruiser

Proton Class Carrier

Neutrino Class Unmanned Scout

Vector Scout

Tachyon Obliteration Cannon (Late Calamity and Civil War Only)

#### Weapons

Oblivion Assault Gun

Super Oblivion Assault Gun

Red Oblivion Assault Gun

Desolation Plasma Railgun

Directed Gravitational Beam Cannon

XR-27 Lightrifle

Concept-N Plasma Phaser

Ion Cannon

Thunder Cannon

Fermion Electronic Warfare Platform

Incineration Plasma Thrower

Paladin Photon Lance

Azimuth Acceleration Cannon

Teravolt Area Denial Tesla

Precognition Missiles

Praetorian Phase Cannon

Hydra Double Barrel Railgun

Atlas Homing Chaingun

Shredder Chaingun

Positron Cannon

Nano Shredder Vulcan M72

Impaler Antimatter Railgun

Photon Missile

Suppressor Assault Rifle

Annihilator Plasma Cannon

Devastator Quantum-Looped Photon Cannon

Starlight Energy Chisel

Lance Cannon

Newton Force Laser

Graviton Cannon

Multi-Frequency Annihilator X53

Z7