recursal/Fanatic-Fandom huggingface dataset:
Silence (State)

"*The Word, the Mantra, it is life, it is destiny, it is the proper order of things, in its absence however, is Silence. Life has been defeated, Darkness has swallow the Light, and the Cycle of Evolution has been reduced to eternal decay.*"

―{{{2}}}
Silence refers to the state of things when the Eldritch have won. Stopping this from occurring or fixing it, is the purpose of Divine Beings.

## Nature

The State of Silence upon a world is a place of lifelessness and darkness, a black where the light of the sun(s) and stars cannot pierce the sky and all life on that world has withered. However, this only the main the manifestation of Silence.

True Silence and the cause of said darkness is when the balance between the Light of Creation and Void Particles is tipped to the side of the void and is never fixed. New life cannot thrive in this environment and the corruption instead thrives in the decay that it creates, causing natural disasters and even unnatural darkness.

While the Eldritch are the main cause of this, it can also be caused by mortal activities as any excessive mass of Minus Energy can eventually lead to this state, or something similar. The presence of too much Silence can cause the unnatural death of a universe, creating a Space-Time Zone polluted with unholy darkness, which is then dragged towards Limbo by the excess Void Particles within it.

## History

The first account of Silence covering a world comes from the tales of the Heroes of Light, and describes the fates of many of their worlds attacked by the Father of Darkness.

It is generally the Trinity of Princes, who cleanse and renew worlds that suffer from this.

## Trivia

* Most Eldritch do not actively seek Silence and instead are driven by Megalomania and such. However, regardless of this, their actions will bring about Silence, and spread it. In the end they cannot win because dead universes naturally 'fall' towards Limbo.
* Any and all things that potentially generate Silence are called 'Heresy'.
Demacrix

An ancient of the planet Kerbos, he travels through space and time, seeking to learn what he can.

## Personality

### First (Seen) Incarnation

Often serious, sometimes imperious, he is nonetheless trying to be kind. He generally reacts with all things from a calm and rationale position, until he rationlizes the best course of action is anyting but, like running away.

That said, he can be a terrible enemy described with a vivid imagination for destruction. He is capable of using his very encylopedic knowledge of technology, astrophysics, phase physics and chronal dynamics, to bring his foes to ruin. Though if you asked him, he would rather deal with situations peacefully.

When alone, Demacrix sometimes portrays signs of hearing voices, and one can never too sure who is speaking with him.

## Appearance

### First (Seen) Incarnation

A humanoid with a natural tan complexion, with straight black hair tied back into a ponytail, dark brown eyes,

His more common garments included a dark grey purple vest over a navy blue shirt, black trousers with polished black shoes. He used to wear a dark grey Immortals robe with a raised collor and a necklace of yellow metal with a green oval stone.

## History

Demacrix, before he gained his current title, once fought in a war against the Victim and the Venerated, making him a war veteran. During the conflict he was temporarily lost and forced to learn to survive outside of civilization's comforts. During his time in the academy, when he was a senior he had learned about the 'circle' a group of deliquant young immortals, who caused the faculty no shortage of problems.

At some point he was forced to leave Kerbos, taking a bioship, a leviathan, with him as his main means of transport. Not long after he became swept up in a space battle, having to deal with a mercenary captain who swore vengeance on him, but also the thanks of a corporate president.

Eventually he found a world to settle down on from which to fly off for his adventures. He later gained a companion in the form of the Teller, a young immortal, who also ran from the Lords of Kerbos. During their travels they met a seer who claimed Demacrix would have a great destiny. He was not impressed.

At present he has an antagonistic relationship with his family who seek to bring him in.
Action (mini-album)

## Release Chronology

Action is the first mini-album by South Korean boy group NU'EST. It was released on February 13, 2013. The EP peaked at number 4 on the Gaon Album Chart. The EP has sold over 20,770 physical copies as of December 2012.

## Background

On June 27, 2012, it was announced that NU'EST will make a comeback on Mid-July with a new album. On July 1, the album jacket photo, as well as the release date of their new mini-album, was revealed. The teaser video for the title track Action was released on YouTube on July 5, and features the members in individually themed settings, with action-filled shots and heart-pounding music; this was followed by another teaser on July 8. The full music video was released on July 10, 2012

## Concept

In this album, NU'EST once again followed the concept of Face and with their songs reinterpreting the social problems of teenagers.

## Trivia

* This is the mini-album with the most music videos
Realize Technology

A technology that allows for the materializing of objects and even entities.

## Nature

Based on the process called Bio-Merge (see Digimon Tamers) where matter/beings from a matterless universe/dimension crossover and materialize in a universe based on matter, Realize Technology is a synthesized version of this.

With the 'Realize Particles', which are based on Trans-Mat technology and Cross Phase Physics, Realize technology can create replicas of things programmed in a computer, such as weapons, objects, or even recreations of entire monsters based on stored data.

### Realize Particles

The bases of this technology, realize particles are synthetic particles of a unique phase, separate from the current universe's. As such, on their own, they are mostly harmless and phase through any and everything and can be stored in mass, usually in pocket dimensions, without issue and cramped into very small spaces. When subjected to a realize field, they organize, gain mass, and behave as told forming anything from weapons such as blasters to organisms, for so long as the field lasts.

### Realize Fields

The means to control Realize Particles, they are 'Special Signals' which are attuned to the Realize Particles, and carry the programmed instructions that tell them what to become.
Snake People

The forever servants of Mandaz.

## Appearance

Hunched over humanoids with serpentine necks and heads and long snake like tails. In the past they were colorful at present they are are all albinos. Most wear little more than loinclothes, but those of rank wear red rags/robes.

The females are much more slender/thinner and have spikes over their eyes.

## Culture

They utterly worship Mandaz and follow his beliefs however as a result they are inbred and suffering from degeneration and infertility which has only further fueled their Darwinist beliefs.

Their priests are mainly illusionists and are seemingly biologically immortal.

For obvious reasons they see Sol as the source of all their woes, and treat him as a sort of devil figure. Due to his title of sun god, they have taken to hiding from sunlight and especially Cinders which they know are connected to him and his avatars.

They are the only race seemingly capable of getting along with Trolls.

## History

Once a great race conquering other worlds, and dimensions under the banner of their God-King, that all changed when they came across Cinders on a world. Like many races they sought to harness the power of this substance, enhancing their magic. However, the cinders soon began to go out, due to the dark magic they used them for. Enraged that they could not use Cinder while their enemies could, they traveled to the Garden, source of the Cinders and eventually began a war with its natives in a conflict that became known as the War of Fire and Venom.

It ended with their god beaten and enslaved, their race decimated, Cinder out of their reach, and Sol taking to slumber as the Aspects rose to rule in his stead. Since then their empire crumbled and they have stuck to the shadows and have been forced to run from Cinder, afraid that its masters would be alerted to their presence.

For reasons unknown they have gathered in the world of the Elves, where they ally with the Trolls. Living underground, they now war with the Death Elves. Their goal is to steal the power of Z to restore their race to glory and then their lord.

## Trivia

* Based on a race of the same name and general appearance from the Cthulhu mythos.
Wraith Ultranoids

Necrobane's Ultra-like beings.

## Appearance

Wraith Ultranoids are virtually indistinguishable from normal Ultras. They can appear in any typical color combination, although blue, purple, black and grey are the most common. Skull and bone-like markings often cover their bodies. If the Ultranoids have protectors, they resemble those of the Dark Giants.

Despite their colors, markings have no effect on their powers.

## Nature

The Wraith Ultranoids are created from a "wholesome" form of Miasma, and are effectively heroic counterparts of Miasma Ultranoids.

Inside each Ultranoid is a green crystal enchanted with the Necrobane's sorcery. This functions as an alternative to the Dark Pearls of a Miasma Ultranoid, acting as the Ultranoid's heart and color timer. Each of the Ultranoids are formed from a statue carved by Z himself and then animated with the above enchantments and crystals.

Wraith Ultranoids are best described as non-evil versions of Dark Ultras in terms of their abilities.

If the crystal inside an Ultranoid is destroyed, it will cause Z some pain but not to the extent that the destruction of a Cinder Ultra would to Sol.

## Purpose

Wraith Ultranoids are created for the express purpose of killing eldritch beings or other threatening beings. They are based on the blueprints Sol gave to Z and Akre.

## Unique Anatomy

* **Z Crystal**: The heart and soul of the Ultranoid, which grants them their unique form of purified Miasmium.

## Common Body Features

* **Eyes**: Wraith Ultra eyes are either green or purple and allow the Ultranoid to see in the dark, through objects and across vast distances.
* **Ultra Armor**: The usual durability, plus a strong resistance to dark magic.
* **Color Timers**: Green crystals set into the chest, show the Ultranoid's strength and stamina.

## List of Wraith Ultranoids

* **Ultraman Ankou**:
* **Ultrawoman Banshee**:
* **Ultraman Dullahan**:
* **Ultraman Draug**:
* **Ultraman Mesta**: A Wraith Ultranoid who occasionally lets his emotions override him and causes more harm than good.
* **Ultraman Mors**:
* **Ultrawoman Strigoi**: Created at the same time as Stryha, and considers the other Wraith Ultranoid a sister.
* **Ultrawoman Stryha**: Created at the same time as Strigoi, and considers the other Wraith Ultranoid a sister.
Sonic Animenia

## Introduction to Sonic Animenia

This wiki was created from the dream of Sonic the Hedgehog. A short time ago in a forum thread not that far away, [on Scratch] Spycapt54 wrote:
"Let's try to make better cartoons with another Sonic Anime… Called [Codename]Sonic the Anime. The show isn't heavy on violence but there is lots of action especially when our heroes are trying to stop a villain, there is plenty of comedy and even some romance and securing friendship involved so all types can enjoy. I know there was Sonic X but we need a NEW… [EXCELLENT] anime."

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Codename Sonic the Anime
* Day in a Life of a Hedgehog
* Fun and Games
* General Discussion
* Main Page
* Miles "Tails" Prower
* New on Wikia starter pages
* News and Announcements
* PrincessPandaLover
* Questions and Answers
* Relationships between Characters
* Season 1
* Sonic Animenia
* Sonic Overdrive
* Sonic the Hedgehog
* Story Arcs
* Tails the Fox
Devis

A forgotten god of the seas. He now dwells at Orpheoch's Retirement Home.

## Appearance

His true form appears as a humanoid made of glowing blue waters, with eyes appearing and disappearing all over his body. He generally takes the appearance of a youth, from a young boy, to a teenager. On his face is a bronze piece, a sort of mask, which acts as his core.

In his human form, he looks middle aged save for his long grey hair, and wears a simple shirt, with dark trousers and leather boots.

## Personality

Somewhat vain, he still holds himself as the most beautiful of the gods at the retirement home, though even he will admit that his splendor has died out. He is still orderly, keeping him home highly organized, almost to the point of an obsession as he may freak out if anything is out of place, and he will know.

This makes him the town organizer and accountant.

## History

Arch enemy of Nocnada since ancient times, the two battled for the 'Heart of the Sea', a battle between him who represented the sea's life and bounty and Nocnada who represented the dangers and deathly nature of the sea.

## Powers and Abilities

* Godly Biology
	+ Amorphous Biology
* Water Purification: He can purify water and heal things through water.
* Encourage Life: His powers also include making sea life grow and/or multiply.

## Trivia

* He has a garden behind his house where he tries to grow things but fails due to not knowing how to do it without magic.
* He was a god of sea and life, associated with the ocean's bounty and trade.
Iron Blight Legion

Another gift from the Lord of Fire to the Lord of Death.

## Appearance

The members of the blight legion appear as figure in warp bloated and rust covered bulky power armor. Their backpacks belch a black smoke and their eyes are a bright red.

## Nature

The Iron Blight are a combination of dark magic, and Black Science, so dark, that were they not created by a cosmic entity, a world would have burned by the will of the gods. At their core is a reanimated skeleton, wrapped around by synthetic flesh, and cybernetics, and connected by an chip the replicated a synthetic form of undeath. Within the false flesh is sick black miasma, the poisons mortal life inducing decay and necrosis on contact. Their armor, powerful power armor, synchronized to their synthetics, is crafted by a Black Iron Alloy, and the inside sports script, arcane text with powerful enchantments of reanimation and reconstruction, that makes putting one of these things down for good difficult.

## History

The Lord of Fire, is the Lord of the Forge, and at times a Giver of Gifts. Yet it seems to be only the Princes that know the exact times when he is most giving. It was during one such time the Necrobane petitioned him for a new sort of warrior. Why they request such things from him is not readily understood, but it seems omniscience is no replacement for imagination and Sol had an imagination for such things as instruments of destruction that pleased his fellow Princes.

The end result was the Legion of the Iron Blight, a mix of power armor, synthetic metallic flesh, corpses and necromancy of the End Lord, to create a legion with the power of decay. As they marched their enemies would make the march towards the grave all the more quickly.
Forces of Edge

Among the dark forces arrayed against peace, sanity and simple decency, there are those collectively known as the Force of Edge.

## Nature

Aligned with Eldritch that feed upon nihilism and despair, these forces seek to bring about 'GrimDark' situations to feed themselves or their masters.

For this reason they are often in conflict with the Necrobane, Titan Prince of Death, often times trying to invade his home and steal his treasures.

## Members

* Cultists: Generic mortals who work for them.
* Emo Marines:
	+ Dark Lords: Emo Marines but they use lightsabers.
* Daemons of Edge
	+ Blade Boys: Beasts covered in various sharp edges, and/or spikes, sometimes to the point of biological impracticality.
	+ Pending.
* Greater Daemon of Edge
	+ Pending.
Барк

Размер: средний

Радиус разворота: маленький

Предназначение: торговля

Максимальная команда: 100

Максимум пушек: 16

Максимум груза: 70

Скорость: небольшая

Лучший курс: Крутой бакштаг, бакштаг

## Описание

Барки - суда с небольшой осадкой и тремя мачтами, из которых хотя бы одна несет косые паруса. Благодаря косым парусам эти суда способны набрать большую скорость в бейдевинд, но по ветру они идут плохо.

Стандартная конструкция барка сохраняет популярность уже много лет, особенно в тихих водах Средиземного моря и Карибского бассейна. В неспокойных водах на них нельзя положиться, лишь немногие отваживаются входить на таких судах в штормовые широты Северной Атлантики.

Барки больше, чем каботажные барки, но меньше, чем океанские барки. В бою они чуть более эффективны, чем каботажные барки, но все равно не слишком популярны у пиратов и военных.
Akranium

**Akranium** is an incredibly rare and sought-after mineral that's only formed in the Chaos Prince's realm of Resicrypha.

It is named after the Prince's name himself, in reference to its connection to him.

## Appearance

Akranium Ore in its raw state visually appears to be a gemstone-like with ever flowing, ever-changing flames always circulating the interior. No matter at what angle one views the ore, they will always see the same flowing flames as if they had never changed angles at all.

More refined Akranium (Also dubbed just "Akranium" at this point) is seemingly a Solid Liquid in that it flows like a liquid but will never dent or deform like water would. Most refined Akranium turns bright green in colouration while the purest becomes nigh invisible to eyes of all races, only identifiable via its faint shimmering golden silhouette.

## Properties

Akranium's first and foremost property is the capability to defy the laws of physics and Space-Time. This allows the islands of Resicrypha to float no matter how much actual weight is on it and the Dragons which lives on said islands to become some of the strongest Dragon Variants across the Multiverse.

The second most pronounced property, in its refined state, is the ability to manipulate Disorder and Chaos, and therefore Reality itself. Its ability to warp Reality specifically has yielded practically unlimited uses to the Mineral if proper measures are taken to bring some semblance of order to its natural chaos which includes but is not limited to Super Weapons, Vehicles, and Time Machines.

Akranium in this pure state cannot be used as a metal since only Chaos is able to manipulate its pure properties to such an extent. Furthermore, usage of Akranium is not possible without the Chaos Prince's permission.

Akranium can also be found in its two lesser states; Gold Akaranium and Silver Akranium

## Forms

### Gold Akranium

Gold Akranium is the state of Akranium when it is fused and forged into an alloy with lesser materials such as Iron or Dwarf Star Matter. Like its name implies, it is gold in colouration.

Gold Akranium's purpose is to bring some natural semblance of order to Akranium and allowing it to be used like a Metal for use in construction. It is commonly used in massive acts of technology but can also be found in forms such as blades or armour.

Gold Akranium has a subatomic ratio of 0.1% Akranium and 99% Forge Material.

### Silver Akranium

Silver Akranium is an artificial recreation of Akranium utilizing Nature Magic to imbue steel with Entropic Properties reminiscent of Akranium. As its name implies, it is a Shining Silver in colouration.

Silver Akranium is utilized by Mortals who have heard tale of Akranium but lacks access to Resicrypha or is otherwise unable to obtain the Akranium. It is commonly found in more fantastical realms as legendary bladed weapons.
Techno Wights

Former Liches transformed into Cybernetic weapons

## Appearance and Nature

Techno Wights resemble mummified corpses with ghostly glowing circuit lines all over their bodies Their lower halves are missing replaced by a hover engine, and covered in a cloak made of wrappings covered in runes and circuit lines. Their wrappings drain energy from machinery, and drain organic being dry of blood and life force, to revive the main body.

However, their bodies have been altered that they cannot maintain their rejuvenated forms for long and must feed again.

As Liches, in their rejuvenated forms, they can cast necromancy spells, but unless the have recently fed, they are otherwise too weak to use magic.
Lanthorne

"*Rawhead and Bloody Bones
 Steal naughty children from their homes
Takes them to his dirty den
 And they are never seen again*"

―Lanthorne

 Affiliation
 Created by

**Lanthorne** is an Eldritch Thing that took up residence on earth during the 18th century.

## Appearance

Lanthorne's preferred form appears as a red human skeleton with countless needle-like teeth. He wears black clothes consisting of a tattered, antique, British-style Naval jacket with silver embroidery, buttons and epaulets over a dark formal shirt and pants. Over this he wears a short, triangular black cape that reaches just below his shoulderblades, with a hood pulled up to cover his head.

Brilliant, spiraling lights of many colors can be seen through his empty eyesockets, nostrils and jaw. This is effectively Lanthorne's true form, albeit condensed to fit inside the skull. Simply gazing at the lights can be incredibly disorienting for a human, although Titan Prince incarnations are immune to this.

## Powers and Abilities

* **Hypnosis**: Lanthorne's true form is capable of inducing a simple form of hypnotic mind control into humans and animals. This is most often done by opening the skeleton's mouth and revealing the lights, although prolonged staring into the eyes can also cause hypnosis.
* **Explosive Orbs**: Lanthorne can generate small orbs of energy that resemble spiraling galaxies around his hands, which he can throw. These can cause small explosions. However, they have a slow flight speed.
* **Teeth**: The Eldritch Thing has a mouth full of tiny, razor-sharp needle teeth.
* **M1840 Saber**: A large saber, heavy and with a long blade. Lanthorne wears it to compliment his antique outfit and for combat.

### Trivia

* Lanthorne's name comes from an old-fashioned spelling of the word *lantern*, relating to his similar appearance to a Will-o'-the-Wisp. Famous Weird Fiction author H. P. Lovecraft often used the word in his stories.
* Lanthorne was based on Redjac from *Star Trek: The Original Series* and the bogeyman known as Bloody Bones/Rawhead.
	+ Lanthorne's quote comes from a British children's rhyme about aforementioned bogeyman.
* Lanthorne's design is a modified version of a skeleton by Wolverine041269. All credit goes to them.
Sacred Khopesh of Burn it with Hell Fire

A gift from Sol to Necrobane.

## Appearance

A gold and black kopesh with glowing runes.

## Nature

Besides being very durable and able to cut through conventional matter, the blade can morph into a grenade launcher that shoots magic blasts..

### Trivia

* Created at Z's request, the name is because Sol, felt it should have an equally stupid name to match it.
Radiant Armada

While the Titan Prince Sol, is more than fine with requesting the assistance of the Death Armada, he keeps his own military force due to the Chaos Lord's less than delicate touch which may be needed for certain situations. For this reason has he called upon the Radiant Armada, created in his realm and manned by his own creations.

## Structure

The Armada is organized into Legions, each of which is several thousand, and under the command of an Archon ranked Stellaris Custodes. The common rank and file warriors are the Stellar Legionnaires, special Emissaries modified to have physical bodies and more independence.

Beneath them, are the simple servant class, creations of Sol, white eyeless, bird like creatures that serve as simple servants, technicians and repairmen. They wear simple red robes, and have small stunted wings. They are practically beyond counting and considered expendable, but may be used to create a new legionnaire if numbers are low.

Machines are war, also include, golden robotic drakes, and wyverns, fighter ships, tanks and mechs.

## Ships

Crafted from the same stuff as the Silver Shards of Sol, these machines of war, often dwarf most mortal starships, both in size and fire power. Bearing the shape of a Greek Trieme they have sport the imagery of roaring lions, hawks and their bows are often the roaring mouths of dragons, from which their main weapons fire.
The Owner

The barkeep and owner of the Rift Cafe.

## Personality

A calm and always stoic individual he rarely if ever speaks and always knows what the patrons want.

## History

It is unknown how long he has been at the cafe, most likely due to his powers.

He does seem annoyed however, when antics occur in the cafe, though he doesn't move to stop them.

## Powers and Abilities

* Long Life: While it is doubtful that he is immortal, he does seem to have a very long life span.
* Memory Proof: By means unknown, the Owner is impossible to remember by all but the Hood until they look at him. Others may be able to remember him but if so, they do not speak of it. It is unknown how he does this.
Flutyn

A demi sea goddess who works at Orpheoch's Retirement Home.

## Appearance

Fluttyn is a woman of mixed ethnicity but a mostly fair complexion with black hair. She has blue eyes, and commonly wears baggy flared shirts, jackets and pants. She also sports a necklace of crystals.

### True Form

In her true form, she is a blue mer humanoid, with an extra pair of arms, tentacles for legs and her dorsal/back fin glowes blue with sea magic. Besides a leather loincloth, she wears leather wrappings with crystal pieces integrated into them. In this form she often sits in a meditative position with her main arms clapped together, and her other arms in meditative positions. She mainly moves by turning into water.

## Personality

Calm, almost to a fault, Flutyn is the only demi goddess of the main four liked by the residents of the Retirement Home. She is rather spiritual, and leads many to question why she works for Orpheoch and the others, who unlike her, seem to dislike the sea gods.

## History

Born to a sea witch, Flutyn was raised by her mother, making her closest in nature, among the sea demi gods, to the full gods. Despite this, she is not the leader of the four, and mainly spends her time performing yoga with the residents.

## Powers and Abilities

* Sea Demi God Physiology: A sea demi god, unlike the others she leans closest to her divine side
	+ Water Transformation: She can transform into water, not just taking on a water form, but events such as tidal waves, whirlpools, she can become natural sea events
	+ Speak to Fish: She can communicate and command most natural sea life, save sea monsters, which require effort to control.
	+ Healing: Unlike the others who simply draw strength from the sea to revive themselves, Flutyn connection make her more or less immortal when wet, as the water will heal her injuries.
* Sea Magic: Taught by her mother, she can perform magic centered around the sea.
	+ Aura Manipulation: She see the 'auras' of beings, especially gods, and can to a degree manipulate those energies. In essence her ability to manipulate her glow is on par with the sea gods.
* Seastone Blade: A curved blade of blue stone with sea green lightning markings, it can cut through water with no impediment. She can pull it from any significant body of water, from a large puddle and more.
SolZen

Affiliation
 Created by

A fiery Titan who runs the Respawn System.

## Appearance

SolZen looks like a giant humanoid made of flames. The only difference is the face plate over where his mouth and nose would be and optic like eyes.

## Personality

Despite his appearance he is rather merciful, in fact, he may be going through depression as he usually ignores the antics of the others. However when roused to anger he becomes something that all the others would rather...avoid. A fine example was when he took out his anger on the creatures that lived in Hell Mouth, an action he regrets to this day (P.S. They don't talk about it).

SolZen is also rather smart and is one of the smartest known Titans, which resulted in some of his powers. He has a certification in Super Robots, and Diplomas in Phase Theory and Chronal Dynamics. He also knows other bits of sci-fi trivial things.

## History

Although he does not remember it, Sol is in fact an avatar of the Sol Entity. He is a manifestation of that being's consciousness. While he is one of many, he is composed of enough to be a physical being, manifesting as a Titan, instead of say, a Spark, or a soul existing as a mortal being.

As some point in time SolZen invented the Respawn system...and was immediately put in charge of it and handling all of the paperwork the resulted from its use.

At another point he was roused to anger by Dao, and so unleashed his fury on the creatures of Hell Mouth, which he mistook for Demons(...those poor creatures). This resulted in him gaining an infamous reputation as a destroyer.

In regret of these things and more, he usually spends his time at the Rift, drinking his sorrows away.

## Powers and Abilities

* Fire Powers: Besides radiating it from his body, SolZen can control and manipulate fire as if it was a part of him, even making selective in what it burns. His fire power is so great it is rumored he can burn 'concepts'.
	+ Sol Ray: Fired like the Specium Ray, it is like a stream of fire, and can take out a chunk of a planet.
* Reality Warping: Due to his great knowledge, SolZen figured out how to manipulate reality around him, from portals, to create, entering and destroying pocket dimension, time travel, and the manipulation of matter around him. He is able to seal away thing as well.
	+ Ban Ray: A beam which throws and seals a being or object, out of the universe.
* Shield of Vulcan: SolZen's face plate is actually an artifact known as the Shield of Vulcan. Little is known about its origins but it is said to be able to hold back even the hottest flames. SolZen seems to were it as a restraint, holding back his power, whether he wears it by choice is unknown.
Anathetron

The Anathetron DUMF-030014 (**D**aorium **U**plink **M**obile **F**ortress) large Ultra-like machine powered by the Dao Factor.

## Appearance

The Anathetron is a large, polished silver mecha, based on an Ultra's appearance. It a series of large blue crystals in the center of its forehead, chest, wrists and shins. These are made of Daorium and are used to charge attacks. An angular face stares blankly, with shining white eyes.

A huge cannon is built into the Anathetron's chest, which can fire a powerful laser. Missile launchers are built into the robot's fingers for explosive combat.

Purple energy flames leap from the top and back of the Anathetron's head, these look like bad CGI.

## History

A titanic mecha designed by a race of malevolent aliens, in a mockery of the Ultras. The entity known as "the Anathema" supplied the race with Daorium which powers the mecha.

## Powers and Abilities

* **Daorium Ray**: A shiny silver imitation of the Specium Ray.
* **Retarded Buster**: A huge purple laser beam fired from the Anathetron's chest.
* **Pansy Shine**: The Anathetron covers its body concentrated stupidity, blinding opponents with the idiocy.
* **Missiles**: A series of missiles built into the mecha's fingers.
Daughters of Sol

The transformed Daughters of the Flowers of Light, they serve as warrior elites along side the Custodes.

## Appearance

The daughters appear to have feminine robotic bodies with golden armor plating. Their heads are comprised of the knight like face plates that cover the lower halves of their faces and the top half of their heads were are flaming humanoids, with golden stars for eyes.

## Nature

A combination of the humanoid light based beings that were the daughters of the flowers, and the robotic armor of an Emissary, the two sides are conjoined by the Cinders. The meek gentleness of the past is now gone, replaced by a burning fury. Whether this is because of their destroyed home or their transformation is unknown.

## History

After the Mandaz's attack on the Garden, the remaining Daughters of Light were transformed in an attempt to save their dying race. They now guard the largest patch of flowers held in a secret place and other important treasures, with the Custodes.
Runic Magic

A special type of magic often used by many other schools of magic.

## Nature

Just was writing can be described as 'words that stay', such is the relationship of Runes to Magic. With Runes magic is bound to a character placed on a surface, whether it be a creature, object or place. The magic binded to it, inherits the meaning of the characters, and like languages Runes comes in 'families' of meaning.

Runic magic is often used for enchanting, and for that it is often used in the creation of magical artifacts and Clockwork Magic. Runic Magic can be used with almost any other type/school of magic

## Types of Runes

* Marks/Tattoos: Runes etched/painted on living beings to imbue them with some magic
* Sigils: Runes placed on surfaces to imbue an area with magic
* Glyphs: Runes placed on objects to enchant them.
Night Elves (Sun Elves)

A movement within the Sun Elves, that eventually became the 'face' of the race.

## Appearance

After the Closing of the Well, the Sun Elves became dark skin, almost black, with blue glowing eyes, and glittering skin. They changed their wardrobe from red and gold, to purple, blue and silver.

## Differences and History

The Night Elves were a group in Sun Elf society that believed they were held back from ultimate supremacy by their god Sol. Desiring conquest they learned the magic of the Astral Dwarves and set about a plan to close the Sol Well, forcing society to turn to them for magic.

The Sun Elves ultimately abandoned Cinder Magic for Astral Sorcery, causing their change in appearance but also their society. With their power no longer leashed by the morals of Sol, they began to expand their ambitions and conflicts arose between them and their neighbors. However, their actions brought unforeseen consequences, The Long Night.

Without Order to hold their energies in check, the powers of Chaos and Death bled into the world unchecked and made it a living hellscape. The three princes took their still loyal followers and gave them a new world free of monsters and the undead, but the majority of the Sun Elves were left behind slowly changing into the Night Elves.

In time, the same Elves that closed the Well, called upon Sol to fix the problem they created, in response Sol sent the Night Elf Nation underground and cleansed the world with fire from his dragons. The planet was left one large desert, and the time of the Night Elf was over as they became the 'Dusk Elves'.
The Silence

A type of Eldritch being, that often appears in the wake of other Eldritch things.

## Appearance

The Silence is an amorphous mass of darkness/miasma. Each instance of them varies in size. Their core is a viscous black tar that radiates the darkness around it.

## History

The Silence, is a group of beings ranging from small clouds to entire nebulae or miasma. Unlike other Eldritch which seek to spread corruption, the Silence are the result of their actions. Where Eldritch wreak havoc and leave devastation the Silence form as spirits of miasma from the memory of devastation left behind.

They are clumped together wounds of darkness left behind by the Eldritch. They are also the result of powerful Eldritch that have been slain and not properly disposed off.

Because of their nature, in low levels, they are fairly harmless, minus the typical insanity causing nature of the Eldritch and have been purged in vast numbers without notice. However when raised to a large mass/numbers, they behave in a predatory nature.

## Trivia

* Yes, this is based on the 'Silence' meme from Live Chat.
* In universe their name comes from the 'Silence' which refers to the aftermath of an Eldritch's actions, on a world, and what will be the end result if they ultimately won.
Cosmic Schemer

An incredibly powerful Eldritch who has long kept to the shadows.

## Appearance

In mass, the Schemer resembles a group of sphere clumped together. Each sphere is a different, but faded color.

In his core, the Schemer is a large bloated upright insectoid with an elongated abdomen, several feet, a large pair of arms, and a smaller pair of arms. He bears a staff of dead rotted wood, with runes and dark purple orbs all over with miasma arcing within.

His eyes are red, his scales are a dark brown, with he sits fixed to his throne, which is carried by several beetle like monsters. The underside of his abdomen is transparent and seems to contain brain matter.

## Personality

Arrogant, but cautious and patient, the Schemer has waited untold ages amassing power, and gathering allies and magical lore. He plots for nothing short of total dominion over the Multiverse and for that, plots and schemes to conceal himself long enough to gather an army to do so.

Yet, despite all his seeming genius, he most often comes of as a slob and lazy bum.

## History

An old Eldritch, one of the oldest. He was once a mortal, like most Eldritch, a rather lazy and incompetent wizard until he was touched by a dark inspiration he could not explain. The Schemer has since been around hatching plots and getting others to do his dirty work, particularly the destruction of the Divine Forces and/or the usurpation of their power.

To this end he has launched many attacks from the shadows, such as the Great Titan War, and directing other Eldritch into conflict with the Titans and Princes.

When he is not attempting such things, he gains power from a peculiar method. The Schemer preys upon other Eldritch, particularly new ones and stores their power in the form of orbs which are tied to pocket dimensions. His menagerie of mini universes travels the multiverse and his means of feeding keeps means that he does not attract the attention of the Princes, while his Spheres work to hide him.

At present his current major scheme seems to be to acquire enough Eldritch power to counter the influence of the Titan Princes, particularly the Trinity. His main attempt consists of bringing together the Eldritch Trinity.

Pending.

## Powers and Abilities

* Eldritch Magic: More than just dark magic, the Schemer uses a form of magic that directly involves the eldritch powers and destabilizing the natural order of things. Such things include corrupting others, and creating monsters, or direct attacks. All of this magic has the effect of inflicting madness to some degree, from full blown hysteria to extreme disgust and discomfort.
* Magical Lore: The Schemer is well versed in magical lore from many universes.
* Pocket Dimension: The Schemer has created pocket dimensions using his magic. The Dimensions serve a purpose. They were created to supply him with power and allow him to use magic on any world that matches the physics of his pocket dimensions. Each dimension is represented by an orb on his staff.
Aspects of Sol

Aspects are a special type of Emissaries of Sol. In the absences of their master, they hold authoritative power over the Garden of Sol.

## Nature

Aspects, physically, are near identitcal to a normal Emissary. However, each bares something akin to a spark, a soul of their own. However, this 'soul' is a fragment of Sol's and therefore tied to him. While each is an individual, they are overall parts of a whole, said 'whole' being Sol's mind.

This nature also grants them far greater power than a normal emissary, power, which Sol may chose to enhance. On their own, each is a master of Cinder Magic, unequaled and unsurpassed only by Sol, and experts in High Dimensional Combat.

## Aspects

* **Peace**: The methodical, thinking part of the Sol Entity, it represents its inquisitive and philosophical mind. Appears as a masculine entity. His helmet resembles a crown. His weapon is a staff and he specializes in spatial warps, summoning and binding.
* **Mercy**: The kind protective nature of the Sol Entity. Appears as a female with a ribbon over her shoulders and around her arms. Specializes in purification, healing and protection. Her weapon is a vase with an infinite supply of holy water.
* **Justice**: The part of the entity that seeks to strike down evil. He also represents its temper bears a large sword. Specializes in tracking, combat and swordsmanship. He is the one most likely to fight an Eldritch Thing alone.
* **Hope**: A female with a U shaped object on her back. Represent just that, the hopeful nature of the entity and the desire to believe in the better part of others. Her helmet has wings covering her eyes. Specializes in restoration and protection and the granting of power. Her weapon is a shield.
* **Fury**: While justice represents the entities temper and righteous fury, Fury represents the sadist in the entity and may suggest the cruelest of punishments. Resembles a thin figure with ribbons. Can transform into a monstrous creature. Has access to the dark bits of lore known to Sol. His weapons are a pair of clawed gauntlets.
Nocnada

A resident of Orpheoch's Retirement home, an old forgotten god of the seas and death.

## Appearance

In his true form Nocnada resembles a monstrous ogre like creature, with thick rough hide, ox horns on his head, face akin to a frog's but a mouth full of fangs. His greyish skin is slimy and he sports a scorpion's tail. He is mainly garbed in a white kilt with a bronze belt, bracers and sandals/shin guards. His feet and hands are both clawed and webbed.

Where once he was a muscular fellow he is now overweight with a consistant beer gut.

His human form is a greasy looking pale skin man, overweight, constantly sweating with a bald batch, long beard, and denim jeans with a tank top. He also wears numerous bronze watches, rings and bracelets on his arms.

## Personality

Often strict to the point of harsh, he was known for being mischievious and pulling cruel tricks on others. At present he is mostly lazy. He rarely moves from his couch and spends days just staring at the TV as he wastes away on old beer and stale junkfood.

Despite this, he still hates 'Devis' his long time foes and nemesis, who fought with him over the seas. He is simply too lazy to do anything about him.

As a lover of duels, he mainly watches boxing matches on TV. He is also lonely, immediately being completely friendly with anyone just to have someone to talk too as all the other gods somewhat dislike him.

## Powers and Abilities

* Godly Biology: As a sea god, he sports a superhuman body in his true form. His power weakens or strengthens depending on how far away he is from the water.
* Venom: His stinger sports a dangerous venom that can kill anything but a god, or a god in their prime. Thankfully as his power waned so did his potency. He can also spew it out as acid, or use it to control and mutate sea life into sea monsters.
* Slime: His slime covered body makes him difficult to hold especially underwater.
Paperwork Magic

A school of magic that revolves around the use of magic paper. It's official name is Paper Magic, but it is referred to in code as 'Paperwork'.

## Nature

Paper Magic revolves around the use of enchanted paper, for a variety of means. The Paper is often use with ink, or folded origami style to produce an effect. The use is rather intuitive as the paper itself is magical in a nature.

As magic paper, they are not easily burned by normal fire, but supernatural fire has better chances depending on the fire and the user.

## History

Paper Magic has been used by the Princes and other magical beings to write magical books.

### Cubicles

Due to their natural abilities being so potentially destructive, to facilitate their charge of guarding the dragon and dealing with breaches, the Angeloids decided to use Paper Magic, to supplement their need for mystical might.

## Common Spells

* Shield: A shield of paper to block an attack
* Armor: Paper worn on the user as armor to protect against physical and direct attacks.
* Wall: The user erects wall of papers.
* Talismans/Wards: Special pages that are stuck to walls or objects for various reasons\
	+ Hiding: Renders the object invisible or simply unnoticed by any passerby
	+ Wards/Shields: Generates protective fields between two or more of these.
	+ Detection: If a creature or person is nearby an image appears and changes based on the proximity. These may also work to keep the being out. In the latter case they are best used in groups.
	+ Traps:
	+ Excorsim: Keeps out dark forces, or expells them. When use on a dark magical beast/being, they cause pause and/or paralysis.
* Elemental Summons: Sacrifices a paper with a special drawing on it, to conjure an elemental blast of energy
* Paper Currents: Streams of paper that can cut and slash the enemy.
* Card Seals: Masters can seal objects and beasts in sheets of paper or 'cards'.
* Origami: Golems summoned and made out of paper.
* Teleportation: Usually in a cyclone of paper.
* Holy Shield: Similar to the Teleportation trick. Paper covered in holy script is used to fight of dark/infernal enemies.
* Monster Summons: A user draws something on their using ink, and it comes to life as a living drawing.
* Reality Warping: The user conjures a drawing of a real life place, and depending on what they do/draw, they cause something to happen/change. It is a high level technique
* Remote Viewing: Views a location via moving drawing, or throws up several pages which somehow conjure a scrying pool.

## Trivia

* Based on characters from an Episode of 2011 Thundercats.
* It is uncertain how this stuff relates to Paperwork which assaults the Titan Sol, but most likely it is created using Paper Magic.
Whispers from the Dark

Whispers from an unknown source in the void. They speak of prophecy and dark things to come for the patrons of the Rift Café...

## Whispers

* The Lord of Cinders has run hollow.
* The Venom that felled him was not the snake's.
* To find her, drown yourself in the Ocean of Stars.
* Three lords to hold the circle, three lords to break it, three keys to open the way to 'him'.
* The Anathema is born again at his roots.
* The great schemer is a pawn, 'our' pawn.
* The Lord of Cinders lied, he is neither order nor fire.
* The Prince with the hidden face knows the way.
* To find the hateful sword, you must go to the end.
* The Blade of Hate is the key.
* The Wise God was silenced with madness, so he could take his place.
* He fears the past because that is were his end lies.
* Their light did not kill him, I am still here.
* The third conflict heralds my return.
* Prince will turn on Prince, and the third conflict will begin.
* The Lord of Shadows hides the Door.
* With her return, she brings truth, and with it war.
* The Child of the Sun draws his strength from the void, my void, my strength.
* Silence will grow.
* 'He' is coming, 'He' of the void, bringing the night. The clock ticks, his arrival is soon.
* She is the tempest, the storm that overtakes the calm. She is the crashing waves, roaring up at the sun.
* When she is free, I will have no more use for my great pawn. She will paint your world black.
The Titan of Violence Does Some Things

**The Titan of Violence Does Some Things** is a short "series" by UltraGrenburr12678.

## Premise

Gren, tired of being bound to his realm while the Eldritch spread their curse, finally decides to do something on his own.

## Episodes

* The Exiled Titan Prince Kills A Space Octopus: Gren goes to sleep when fellow Titan Princes visit him. What is he up to?
	+ Appears: Gfpsswhep
* The Prince of Violence Kills The Octopus' Dad: Gren goes out for a hunt to put an end to the one responsible for Gfpsswhep's ascension.
	+ Appears: Vlaeeofos, Rbaudgcit
* Gren What The Hell Are You Doing Interfering With The Lives Of Mortals?: After being scolded, Gren gives someone the power to fight off an Eldritch for him.
	+ Appears: Hfswthaila, Maga-Something
* Gren Stop This Is A Problem For The Mortals To Handle: Gren sends helps some mortals handle their monster problems.
	+ Appears: Dark Lich, Brain Beast, Crypt Beast