New Model Navy Screen

Screening Ships are the smallest ship in any fleet, and exist mostly to support the larger ships and eliminate the enemy screen rather then to engage capital class foes. This can consist of scouting, patrolling, flanking vulnerable enemy ships and escorting capital ships. Screening ships die by the dozen in any real engagement, but still fulfil a vital role while they last.

## Hunter Corvette

### Garrison

Normal: 0.1 Regiments, Max Capacity: 0.2 Regiments

### Other

Psychic Architecture Speed (+10% Warp speed, +1 speed)External Fighter Drones

## Defences

### HP

1.6 (Ultimate Overcharged Plasma Reactor)

## Corvettes

Corvettes are the smallest Warp capable ships and tend to be rarely used due to their sheer fragility and lack of firepower.

## Golem-Class Escort Frigate

### Varients

Golem-D Destroyer, Starfall Bombardment Frigate

### Speed

4 (Heavy Engines, Golem), 3 (Heavy Engines, Starfall), 5 (Heavy Engines, Golem-D)

### Garrison

Normal: 0.5 Regiments, Max Capacity: 1 Regiments

### Other

+10% Warp Speed (Golem-D, Psychic Architecture)

## Armament

### Weapons Batteries

6 Escort Disintegrators (Golem), 1.65 Escort Disintegrators (Golem-D), 4.5 Flak Cannons (Golem-D, AA 1.8), 9 Bombardment Cannons (Starfall)

### Attack Craft Bays

1 (2 wings, Golem), 0.5 (1 wings, Golem-D), 4 External (Golom-D), 2 External (Starfall)

## Defences

### HP

4.44 (Golem, Ultimate Stable Plasma Reactor ), 4.4 (Golem-D, Ultimate Stable Plasma Reactor), 4 (Starfall Ultimate Plasma Reactor)

### Void Shields

4 (Golem, Aegis Void Shields), 7.15 (Golem-D, Aegis Void Shields), 7.56 (Starfall, Aegis Void Shields)

### Point Defence Batteries

5.4 (Golem, Starfall), 15 (Golem-D)

Based on the Eldars Shadowhunter Corvette, the Hunter is a small lightning fast design capable of keeping up with, though not quite matching, the speed and agility of most attack craft. While only equipped with half a battery of escort disintegrators for combating warships the Hunter Corvette is covered with anti-attack craft weapons, which its incredible speed and agility allows it to bring to bear against attack craft around twice as well as a conventional escort could. This makes it the most dangerous AA ship in your current fleet short of a Battleship.

## Escorts

Escorts are the smallest Warp capable ships in standards use, and by far the most numerous. There are three main types of escorts, each of which has its own role on the battlefield.

### Frigates

Frigates are generally the largest escorts, and have formidable weaponry and defences for their class. These ships are used to escort capital ships, where they can force the enemy to split their fire, shot down attack craft waves and finish off crippled foes. This is an incredible dangerous role and frigates are considered to be the most dangerous posting in most navies.

## Zephyr Class Raider

### Speed

7 (Zephyr, Advanced Engines) 8 (Zephyr-A, Advanced Engines)

### Garrison

Normal: 0.3 Regiments, Max Capacity: 0.6 Regiments

## Armament

### Attack Craft Bays

1 (1 wings, Zephyr), 3 External (Zephyr-A)

## Defences

### HP

3.12 (Ultimate Plasma Reactor, Zephyr), 2.64 (Ultimate Overcharged Plasma Reactor, Zephyr-A)

### Void Shields

4.5 (Aegis Void Shields, Zephyr), 5.3 (Aegis Void Shields, Zephyr-a)

### Point Defence Batteries

6 (Zephyr), 20.42 (Zephyr-a)

The Golem Escort Frigate is a marvel of engineering, significantly tougher than a ship its size should be while needing thirty-percent less crew and even being a bit cheaper than you would expect. The Golem is armed with half a dozen disintegrators, giving it a bite that only the toughest capital ships can disregard, and an attack craft bay. The attack craft bay is most often supplied with a squadron of fighters to better fill its role as an escort, though it is also used as a refuelling base for attack craft launched by heavier carriers as the battle goes on to increase the number of attack craft that can be kept in the air.

#### Golem-D Class Destroyer

The Golem-D(estroyer) concept was born of Trusts lack of an advanced short ranged escort weapon resulting in any modern frigate being identical to a slow destroyer. Thus came the idea to divert power from weapons to the engines to create a truly staggeringly durable destroyer that also happened to perform better than the original as a frigate. This refit also replaces external torpedoes with fighter drones due to the latter's much better performance on escort hulls, and most of the disintegrator batteries for the new flak cannons to massively increase its point defense and anti air capabilities. It is yet undecided whether to keep the oversized hangar or replace it with even more flak batteries for heavy cruiser grade point defense net, at least for the duration of the Slaugth war. It was further enhanced by Psychic Architecture from Grandmaster amia, making it a incredible screening vessel.

#### Starfall Class Bombardment Frigate

The Starfall is a variant of the Golem that replaces its entire armament with bombardment cannons and diverts a great deal of power from the engines to reinforce the shields to provide precision orbital artillery to ground troops in an extremely durable package.

### Raiders

Raiders are the smallest and fastest warp capable warships. They are armed with long ranged weapons which they use to attack enemy capital ships and their escorts from outside of the enemies firing envelope, and then pull back before they can be engaged. When this works Raiders can with time take down ships well outside their league with few losses, and when it does not Raiders can be quickly wiped out for little to no gain. In major battles Raiders are most often used to divide the attention of the enemy by giving them another threat they have to pay attention to.

## Shade Class Stealth Destroyer

### Speed

6.5(Slightly Overcharged Stealth Engines)

### Garrison

Normal: 0.25 Regiments, Max Capacity: 0.5 Regiments

## Defences

### Point Defence Batteries

4.5

A fast but surprisingly durable escort armed with three disintegrators and a small attack craft bay. While the Zephyr has only minimal reserves of its attack craft, in independent operations a flotilla of Zephyr Raiders can unleash a swarm of attack craft able to overcome any lone capital ships complement until attrition takes its toll, and a Zephyr’s disintegrators make it a notable threat to enemy screen and light capital ships in numbers. It is in fleet operations is that the Zephyr Raider really shines however, where its attack craft bays can be refilled from the deep reserves of heavier carriers and the Zephyr’s strong shields and AA allows it to survive a surprising amount of long ranged fire for its weight class.

##### Zephyr-A Class Raider

The Zephyr-A Class Raider is Tranth’s newest addition to the New Model navy, and is a point defence boat with a decent punch provided by its Neutron Lance. While it does not have the toughness or hanger capacity of the Golem-D, it provides as much AA cover and has a substantial punch for an escort. While designed to act as an escort for larger ships, its Neutron Lance means that it can act as an independent harassment force against many foes.

### Stealth Destroyers

Stealth Destroyers are mostly designed to ambush and destroy hostile patrols, wearing away at the enemies numbers and eventually opening holes in patrol routes that other stealth ships can take advantage of. To do this then tend to combine high levels of stealth, decent speed and good anti-escort firepower. Like most stealth warships Stealth Destroyers have no place in a traditional battle, and will suffer if caught in one.

## Redoubt Class Defence Monitor

### Garrison

Normal: 0.3 Regiments, Max Capacity: 0.6 Regiments

## Armament

### Weapons Batteries

1 Cruiser Disintegrator, 3 Escort Disintegrators

## Defences

#### Shade Class Stealth Destroyer

The Shade Class Stealth Destroyer is by far the fastest stealth warship in the Imperial Trust Navy, being nearly as fast as a Zephyr. Squadrons of Shades use this speed and their stealth to ambush hostile patrol groups, wiping them out with massed Disintegrator fire before they can react. Due to its extreme fragility the Shade stands no chance against pretty much any foe in a fair fight, and so relies on using its speed and stealth to overwhelm targets before they get a chance to strike back. This is done by a combination of opening fire from blindspots, and bringing superior numbers to bear. The Shade

### Defence Monitors

Defence Monitors are tough well armed escorts designed to work in a system defence fleet. They sacrifice a normal frigates Warp Drives and Gellar Fields as well as their ability to operate for long periods in exchange for more firepower and stronger defences.

#### Redoubt Class Defence Monitor

Refitted in the image of the Golem the Redoubt Class Defence Monitor upgrades the reactor and engines and replaces its weapons with multiple escort and a single cruiser grade disintegrator batteries to create a staggeringly deadly destroyer that even supercapitals can not afford to ignore. In accordance with Trust escort doctrine it also mounts a hangar to provide a great deal of launch capacity, something that combines excellently with defense stations staggering attack craft reserves.

## Hail Light Cruiser

### Size

3.8 km long, 2.2 km3 volume (Es: 2.5 Cr 3.5)

### Garrison

Normal: 0.9 Regiments, Max Capacity: 2.7 Regiments

## Armament

### Spinal Weapons

1 Nova Canon (-10% accuracy at long range, -30% accuracy at mid range, -90% accuracy at short range)

## Defences

### Point Defence Batteries

6

Small Cruisers, or Light and Escort Cruisers as they are most often known are the largest and most powerful screening ships. These ships are able to mount capital class weaponry and defences, leading to them being classified as the smallest capital ships by some definitions. Light Cruiser Squadrons are most often deployed to skirmishing with the faster parts of the enemies screens and to hunt down vulnerable capital ships while Escort Cruiser Squadrons are deployed to escort heavy capital ships, adding their fire to the capital ships and taking incoming fire.

### Light Cruisers

Light Cruisers are fast small cruisers intended to act as skirmishers and harassers. They often have a formidable amount of firepower for their size, but tend to be glass cannons, unable to take much return fire.

#### Hail Light Cruiser

The Hail Light Cruiser is the smallest vessel that Archmagos Tranth could fit a Nova Canon on. The result is a fragile, by your standards, light cruiser with a level of firepower usually reserved for capital ships and every bit as much speed and agility as its peers. Utterly unable to withstand anything like a fair fight, the Hail comes into its own when deployed in packs to destroy foes unable to effectively return fire at extreme ranges. A true glass cannon that wields a surprising amount of firepower for its price but can’t stand up to even moderate amounts of incoming firepower. Useful but probably does not replace the need for Harass Cruisers. The fact that it is taken out of action from any damage to its main gun does mean a surprising number are crippled rather then destroyed however.

## Torch Patrol Cruiser

### Size

3.5 km long, 1.7 km3 volume (Es: 2 Cr 2.5)

### Garrison

Normal: 1 Regiments, Max Capacity: 3 Regiments

## Defences

### HP

7 (Very Advanced Overcharged Plasma Reactor)

### Point Defence Batteries

7.2

The Torch class is designed for patrolling vast tracks of space, and to that end sacrifices firepower in favour of extended deployment capability. It is designed to be deployed with a handful of Zephyrs in a scouting or anti piracy role, and is not expected to engage anything but the most crude of capital ships, and even those rarely. It is also capable of providing supplies and recreation facilities for accompanying Zephyrs, and naval designers are looking into equipping it with fewer, oversized hangars to best resupply Zephyrs lost attack craft wings from.

## Phantom Stealth Light Cruiser

### Size

3.5 km long, 1.7 km3 volume (Es: 2 Cr 2.5)

### Garrison

Normal: 0.7 Regiments, Max Capacity: 2.1 Regiments

## Defences

### Point Defence Batteries

7

Stealth Light Cruisers are designed to add additional firepower to larger ambushes and to take out targets that Stealth Destroyers would struggle with in smaller ambushes. To do this they tend to be heavily armed with either advanced munitions or powerful torpedoes. While not as fast as Stealth Destroyers, they still tend to have enough speed to lose pursuers if they can take out a force fast enough.

#### Phantom Class Stealth Light Cruiser

The Phantom Class Stealth Light Cruiser is a moderately fast and stealthy vessel that is still fast enough to lose most pursuit if it starts with a lead. It is armed entirely with battleship grade torpedoes, which can either be used to target larger ships in minor ambushes or unleashed en-mass in major ones.

#### Spectre Class Stealth Light Cruiser

A variant of the Phantom, the Spectre Class Stealth Light Cruiser replaces the torpedoe tubes with massed escort scale macrocannons, which are usually supplied with advanced munitions like Dark Matter, or even Vortex. The Spectre prefers to strike from within mid range where it can used its massed weapons to inflict a massive amount of damage before the targets have a chance to react.