The Dwarves of the Mountains of the Wind

## Kingdom of the Winds ᛃᚦᚠᛃ

Map of the Mountains of the Wind and it's holdings

### Heritage

Descendants of the Eastern Fathers of the Dwarves, primarily of the Stonefoot Clan. Notable minorities also of the Blacklock Clan and of Durin's Folk

### Alignment

Durin's Folk (With custom texture pack)

May the wind under your wings bear you where the sun sails and the moon walks.

The Kingdom of the Dwarves of the Mountains of the Wind, known more commonly as Wind Dwarves, are a branch of the Eastern Khazâd. Descendants of the Blacklock and Stonefoot clans, the southernmost of the Four Houses of the East, they make their delvings in their ancestral homelands, the Mountains of the Wind.

The faction was founded by Goldbar22, a former Erebor Dwarf. Known widely for their PvP ability and grand stone-halls, the Winds have earned unique success for a custom faction, consistently ranking among the server's most prominent kingdoms. With a rich history and a vibrant lifestyle, the Wind Dwarves have dramatically shaped the server over their four year lifespan, having a lasting impact on the political, military, and architectural landscape of TOS. The sections below detail our government, alliances, history, architecture, and recruitment requirements.

*If you are interested in joining us, message Steward Barhir, King Rogue121, or any of our lords on the server or on discord. Our only recruit requirements are that you travel to our lands and have positive alignment with Durin's Folk.*

## Diplomacy & Alliances

### Diplomatic Relations of the Dwarves of the Wind

###### (Message Rogue for an invite to the Winds discord for the most up-to-date version)

* Mutual Offensive and Defensive Pact with the High Elven Kingdom of Lindon & Eregion
* Defensive Pact with the Buckland Confederation (Bree & the Hobbits)
* Defensive Pact with the Forodren Gwaith & Archangels

General Alliance:

* Defensive Alliance with the Second Union of Númenor:
	+ Defensive Pact with the Renewed Kingdom of Arnor
	+ Defensive Pact with the Reunited Kingdom of Gondor, Dol Amroth, and Lebennin
	+ Defensive Pact with the Horse-Lords of Rohan
* Defensive Pact with the Men and Elves of Dorwinion
* Defensive Pact with the Woodland Realm
* Defensive Pact with the Elves of Lothlórien
* Defensive Pact with the Lossoth
* Defensive Pact with Fangorn
* Defensive Pact with the Men of Vinchini

**Non-Aggression-Pacts (N.A.P.)**

* All allied factions listed above
* The Dwarven Council
* The Avarin Elves
* The Eastern Empire of Rhúdel and Khand (At N. Khand Road only)

**Diplomatic Councils**

Current Membership:

* Founding member and 1st seat of the Council of Calion
* Founding member of the Union of Palisor
* Founding member of the Free Peoples Vanguard

Former Membership:

* Founding members of the Third White Council (defunct)
* Founding members of the Second White Council
* Founding members of the New Alliance (proto-state of Calion)
* 7th seat of the Dwarven Council (departed)

Allied Councils:

* We hold a close alliance and friendship with the Mallorn Coalition (Inheritors of the Mallorn Council)
* We hold a full military and economic alliance with the Second Union of Númenor
* We maintain a Non Aggression Pact and mutual kinship with the Dwarven Council

**Trading & Economic Pacts**

Union of Palisor (per founding charter):

* Dorwinion
* Red Dwarves
* Avari

Calion (per amended charter):

* High Elves
* Bree
* The Shire
* Forodren Gwaith

Legacy (per prior agreements, bilaterally sustained):

* Gondor
* Dol Amroth
* Lebennin
* Arnor

    General (per mutual agreement):

* Khazad-Dûm
* Wood-elves
* Reunited Lothlórien

## Ranks & Government

###### **Laws:**

The Khazâd of the Wind, despite their large size, do not maintain a complex bureaucracy. Our legal system is straightforward and simple. We ask our members follow only a small number of rules and regulations. The three principle laws of the Kingdom of the Wind-Folk are as follows:

1. Take ownership of a home within Firith Galad (though you are welcome to live full-time elsewhere)
2. Honor the ranks, and uphold the alliances and pacts of your faction
3. Follow server rules

###### **Governance:**

The Wind Dwarves are an advisory monarchical state, with executive, legislative, and judiciary authority vested in a monarch, with advisory and revolutionary power resting in three advisory councils. In practice, all law and policy pass through majority consensus, and individual Wind Dwarves are free to exercise as much of a voice over it as they wish. Large autonomy over internal affairs and the conduct of cities is granted to Lords & Stewards, while the King primarily maintains foreign relations, general order, and military matters. With regards to TOS-specific governmental euphemisms, the Winds are generally regarded as a "strong-king state" as opposed to a "council state" or "lords state" due the historical influence of their monarchy.

Below is the Codified Laws of Power, a universally ratified document composed at the end of King Goldbar22's reign to cement common legislative practice. Serving largely as a reference, great pains are taken to promise we are much more laid-back than this may otherwise suggest.

**Codified Laws of Power:**

###### Terms

Lords Council: Comprised of the King, Heir, Lords, and Stewards

Royal Council: Comprised of the Lords Council, as well as Nobles and Thanes.

Advisory Council: Comprised of the Royal Council and all higher guests from allied factions.

Alliance: Defensive alliance, unless otherwise specified

NAP: Non Aggression Pact, i.e. no stabby stabby

Majority: majority with regards to votes is taken to mean more then half of those active under server laws who have voted within the allotted time period, which is not to exceed three days

Active: played on TOS 8 hours in the last month, or engaged on discord if unable to log onto TOS (applicable for a maximum of one month, or for the full duration of a temp ban)

###### Declarations of War

*Though only the King can declare war, he must do so with the majority vote of the Lords Council in support (a vote only the King can call). If tied, though the King and Heir are in agreement, the will of their joint vote passes. If tied and the King and his Heir are split, the declaration fails.*

###### Joining an Ongoing War

*The King has full power and discretion alone to join or abstain from an ongoing war. However to join an ongoing war, regardless of alliance, a general vote must be held among all active members of the faction. The vote is nonbinding, but if the majority support the war and we join, all are expected to contribute to the war effort regardless of vote. If the majority are against the war and we join, only those who supported going to war will be expected to assist in it.*

###### Treaties and Alliances

*The King has full power to draft, end, and enact alliances, as well as declare factions and players kill on sight. Consulting the council in these acts is ofc highly recommended though.*

###### Property and Possessions

*As Firith Galad is the capital of the faction, all within it is property of the faction, arbitrated by the King. All items within the apartment caves are subject to removal if it’s owners are unresponsive on both discord and TOS for a period exceeding three months, to be set aside among the faction storage or a place apart within the kings storage. If the owner returns, they are entitled to a refund of all valuables within the best of the kings ability. Perma’d players items are personal property of the King, barring admin ruling otherwise. Additionally, all builds within 1k of Firith Galad (excluding Nimras and it's settlements) are faction owned. Lords have the right to all the property of their cities, under their own management. Donations (but not gifts or purchased items) to the Relic Hall remain under their donators ownership, and can be withdrawn at their will.*

###### Promotions/Demotions

*All seats of power are at the discretion of the King, and can be given and stripped at will. The only exception to this is the King himself. At the kings resignation, all Royal Council members who have held their post for greater then two months will vote on the fitness of the current heir, with majority approval required for them to take up the crown. If the majority disapprove, the most senior Lord or Steward will rule in interim, until a suitable candidate is found.*

###### Kicking/Banning From the Faction

*The king holds the power to remove anyone from the faction for any reason. Likewise the Lords Council can remove anyone (excluding the King and his Heir) with a majority vote.*

###### Line of Succession

*Applicable under any circumstance in which the King is incapacitated. The Heir to the Throne (if present, for the position has been vacated prior) is first in the line of succession. If unable to rule, the next active Lord or Steward shall receive the crown, in descending order from all active Lords. If none remain, the most senior active Noble receives the crown, and if no active nobles remain (damm y’all fucked up), the crown goes to the Captain of the Guard.*

###### Law of Rebellion

*An attempted rebellion against an active king will always result in an immediate ban from the faction and the label of traitor. However, cases exist in which rebellion is a moral obligation. If the king falls inactive for a period exceeding one month and remains in power, the Royal Council is to overthrow him immediately and install a regent under the Laws of Succession. If the King is unjust and unlawful, he is to be overthrown by the Advisory Council in coordination with our allied leaders.*

###### Limits of the King

*Though powerful, the King has three limitations, placed upon the office during my rule, and they bind permanently to all the inheritors of my line. Break these and I haunt you. First, the right to housing. All Wind Dwarves are to hold the right to customize their homes to their hearts content (most especially gardening), so long as it does not infringe upon the house of another Dwarf. The King cannot regulate this. Second, the King cannot impose a mandatory tax of any kind under any circumstance, because Goldbar is an American and believes in no taxation without representation (and the common Dwarf has none). Third, and most importantly, the King cannot violate a Sworn Oath of Allegiance. These oaths pledge help in any form and at any cost, no matter what the demands or the fallout. Only two such oaths have been taken in our history; both were sworn on the fields of Firith Galad retaken, for aid rendered in that fight. The first was sworn with Queen LibertyMom of the High Elves, and to all her lawful successors (thus Rivendell is excluded), barring their condemnation from Liberty herself. At writing it’s inheritor is King Orneno, and thus far the oath has been invoked thrice: the Khand-Winds war, the Rivendell secession crisis, and the Rhúdel-Winds war. The second was sworn with King Bofur\_The\_Dwarf of Erebor, and to all his lawful successors. At writing it’s inheritor is Barhir, for the line of Bofur’s succession is destroyed. It has been invoked once, in return for our military, economic, and political support in the Erebor Rebellion. The Oaths can be invoked indefinitely, and can only be broken if no inheritor remains.*

A more extensive testimony of our ranks, compiled at the end of King Goldbar22's rule, can be found below.

**Ranks:**

###### Windking:

    *The ruling monarch of the faction, whose power is largely unrestricted. Must own all relevant fellowships, discords, and political titles, and is responsible for the running of the faction. Manages the faction treasury and arbitrates all disputes, foreign and domestic.*

###### Heir to the Throne:

*First in the line of succession, and viceregent should the king become incapacitated. Viceregency has with it the full powers of Kingship. Heirs have secondary access to all relevant political titles.*

###### Lord of the Khazâd:

*Members of great trust and prestige. Form the Lords Council alongside Stewards, have input in sensitive matters, and rule cities of their own delving. Has the rights to banner ownership of their cities.*

###### Steward:

    *Equal in rank to Lords, though rule completed cities not of their own delving. All ranks above this have a general activity requirement of 8 hours a month.*

###### Noble:

*Trusted members of the faction. Give input on all sensitive matters, and form the Royal Council, alongside Thanes. If inactive in a lordship or stewardship, you will receive this title in its place.*

###### Captain of the Guard:

*Most skilled field commander and PvPer not presently acting as King or Heir. Responsible for the command of our armies in the event the King or heir are unsuited or unable to do so. Manages regions of conflict, and is automatically a thane.*

###### Royal Advisor:

*A ceremonial role granted to longstanding members who helped rule and govern the Winds that have since retired. Allows them to give advice and input.*

###### Thane:

*A trusted and dedicated member whose input is desired on the running and management of the faction.*

###### Forgemaster:

*Our most prolific smith, responsible for producing stockpiles of weapons and armor.*

###### Loremaster:

*Regulates and manages the Wiki page, as well as the Library of Firith Galad. Currently tied to Lordship of Firith Galad.*

###### Records Keeper:

*Assists in running the Library of Firith Galad.*

###### Chief Curator:

*Manages the Relic Hall, and is responsible for the safety and organization of its contents. Currently tied to Lordship of Firith Galad.*

###### Curator:

*Manages a section of the Relic Hall of their own creation.*

###### Axe-bearer:

*A member proven capable in PvP. Used only during times of war.*

###### Dwarf:

*A member of the faction who has (or has pledged to get) positive Durin’s Folk alignment, has spoken in a voice chat, and has unlocked Firith Galad. Most of our lads are Dwarves, under no greater obligation then to have fun, follow the nap’s, and follow the server rules.*

###### Recruit**:**

*Lad who wants to join us but hasn’t fulfilled the requirements of being a Dwarf. We like these, go get more of em*

## Cities and Holds

### Firith Galad

The City of Dying Radiance. Construction began in the founding days of the faction, and was completed after nearly four years of labor. Containing seven great halls, 128 rooms, and sixty-three homes, the city is the largest ever completed on TOS. Though famed both for it's relic hall, the largest public museum on TOS, and the loremaster's library, the largest literary collection in server history, Firith Galad is most well known for it's instantly recognizable great halls. The Seven Great Halls are:

###### The Mirror Hall

Arguably the most recognizable of the Wind Dwarven halls, featuring a mirror effect. Designed by Goldbar, and later remodeled and polished by 3h, Goldbar and Gondhir.

###### The Feast Hall

Built by Goldbar22 and Falrid themselves. Suiting our factions loves, it is the largest feasting hall on the server, and sports an impressive 200 barrels of potent vodka. If you don't like potent vodka, you're an Elf, and not the fun kind.

###### The Mason Hall

Where the grandest and finest Dwarven architecture is shaped and refined. Here our signature material, chalk, is infused to sparkle in the likeness of silver under starlight.

###### The Forge Hall

Originally built by Divinatus, later remodelled by Pinata, Seekinq, and Goldbar. Home to our expert craftsdwarves, many items of power have been forged among our lava pillars and well stocked shops.

###### The Kings Hall

Considered the greatest of all the halls of Firith Galad, where the throne of the King sits. Designed by Goldbar22 and Gondhir. Built with the help of nearly all Wind Dwarves. This hall truly captures the greatness of the Mountains of the Wind. Regarded by many as the best Dwarven Hall in Middle Earth due to it's magnificent masonry and unrivaled beauty.

###### The Market Hall

A great hall of stalls and markets, where players can set up shops and sell items. Designed by Goldbar22 and 3herokids, and built by Pinata. Come here for any of your adventure capitalist needs, or for our state run amenities.

###### The Dragon Hall (Treasure Hall)

The largest singular room within the city, for the storage of gold and wealth fit for the dragons. Held by the faction to be the greatest of our works, over 400 stacks of gold ingots adorn it's polished floor. It was the monumental efforts of Kings Aussie6869 and Pinata04 which at last achieved this mighty and formidable sight.

### **Lesser Cities**

##### Pendrath Dhaer (Fennas Nimrain)

The City of the White Arch, known now by it's proper name of Pendrath Dhaer, the Great Stair. Our second largest Dwarven construction project, it was founded by Lord Gondhir, and ruined during the Great Khand War. It's remaining garrison held control of it's depopulated halls, and is under the rule of Steward Monkey4ggh.

##### Nimras Dhaer

Also known as Nimedain. Nimras is a small walled mannish settlement outside of Firith Galad. The city functions to Firith Galad as the Kingdom of Dale does to Erebor, from a lore perspective. Founded by Lord Wakidi, and expanded by King Aussie6869, it is presently under the rule of Lord TheTamer10. Consisting of mighty walls, a fleet harbor, an arena, and a lively market, the city is a perfect home for any dwarf seeking open skies and a more mannish lifestyle.

##### Celduin & Cerch

Small and cozy fisher-towns nestled on the great river. Home to nomad-men of the East, they fall under the domain of Lord TheTamer10.

##### North Khand Road

Home to our recruitment camp, maintained by the nobles. Drink up laddies, you have a long run ahead!

##### Brazan/Caran Galad

A small fortress located west of Firith Galad, it was originally built before the Wind Dwarf-Mordor War by 3herokids and TheMountainGOT (at the time known as OfficialDurin) as a mining colony. Struck low by a world reset, it was restored in the days of King Rogue121.

##### Khazad-Zigal

An ancient city in the Misty Mountains, the work of Aussie6869 and saturn5mtw in the long years of the world before the Winds.

##### Talath Seimegil

A fortress raised above the plains of Bree. Built by Rogue and Prof\_Aronnax, it serves as a Calion outpost to guard the Westlands. Maintained by Rogue121.

## Nobility and Honored Members

### Lords

* **Barhir:** King of the Winds and Steward of **Firith Galad**
* **TheTamer10**: Lord of **Nimras Dhaer**, Captain of the Guard and Heir to the throne

* **Rogue121**: Lord of **Talath Seimegil**
* **Goldbar22:** *Lord Emeritus* of **Firith Galad**
* **Monkey4ggh**: Steward of **Pendrath Dhaer (Fennas Nimrain)**

### Dwarf-Nobles

* **D0CT0R\_Pau**, Loremaster
* **Falrid**, Founder of Firith Galad

### Thanes

* **Keisari\_**
* **Rainsinger**
* **Tobidysted**
* **Diamondwannes**

### Former Kings

* **Goldbar22**
* **Pinata04**
* **Aussie6869**
* **Rogue121**

### Honored Retired Members

* **3herokids**: Lord of North Khand Road, Steward of Rhûn
* **EarthToEcho13**: Steward of Pendrath Dhaer/Fennas Nimrain, Royal Guard
* **Wolfer220**: Lord of Fennas Nimrain
* **Argeos**: Thane of the Mountain, Royal Gardener
* **NobleElite**: Beloved heir, Lord of Nimras Dhaer, & founder of the Union of Palisar.

## History

An in depth history of the Wind Dwarves can be found here. Various highlights can be found below, or in the library of Firith Galad.

**i Gwaewglir (The Wind-Song)**

*It wakes and flees the rising sun,*

*And through the world it gales in grin.*

*From running Rhuvenros the fair,*

*Winding down Nan-Glewellin.*

*And past the fields of Nimras Dhaer,*

*Where blossoms ever-blooming spin*

*To peaks of Ered Gwaeren bold,*

*By delvings wrought in stone of old.*

*Firith Galad the elder-home,*

*Deep under Gwaelhoss lays it's throne.*

*And 'cross Nan Rhuvenros the far,*

*Stands Fennas Nimrain under stars.*

*Then to the west and rising moon,*

*Grey Ithilhoss and over Rhun.*

*And onward down to Gilmith grey,*

*The Southern herald strange and fey.*

*And last to sleepy Heledhorn,*

*Whose mouths upon the sea are worn.*

*It stirs about in whispered ways,*

*And sails beyond the doom of days.*

###### Line of Kings

* King Goldbar22 "the Formidable" (stylized Frór VII) ruled from August 2018 - January 2020
* King Aussie6869 "the Unbowed" (stylized Aus Stonehelm) ruled February 2020 - June 2020
* King Pinata04 "the Blessed" (stylized Paldi the Blessed) ruled July 2020 - August 2020
* King Goldbar22 "the Exalted" (stylized Frór the Returned) ruled September 2020 - June 2021
* King Rogue121 "the Victorious" (stylized Rovi Romendacil) ruled July 2021 - May 2023
* King Barhir "the - " () ruled May 2023 - present

###### Line of Heirs

* Heir Nalleboi "the Betrayer" (de facto) September 2018
* Heir Falrid "the Founder" October 2018 - March 2019
* Heir Argeos "the Stonewalker" (de jure) April 2019 - August 2019
* Heir Aussie6869 "the Proud" September 2019 - February 2020
* Heir Seekinq "the Humble" February 2020 - August 2020
* Heir Pinata04 (de jure) "the Westward" August 2020
* Heir Seekinq "the Humble" September 2020 - December 2020
* Heir Rogue121 "the Valiant" December 2020 - June 2021
* Heir NobleElite "the Tragic" June 2021 - July 2022
* Heir TheTamer10 "the - " May 2023 - present

###### 2018

* Rhúdel-Northman Skirmish
* Gundabad-Council Skirmish
* 7 Battles of Erebor
* First Waymeet Campaign

###### 2019

* Winds Civil Strife
* Mordor-Winds War (Also known as the War of the New Alliance)
* Winds-Umbar War (Also known as the North Umbarian Uprising)
* Second Waymeet Campaign (ending with the Bywater Massacre)
* Winds-Dalish Conflict
* Firith Galad Raids (Also known as the Triple Assault, or Tunnel Raids)
* Fangorn Coup
* Cedric's Tavern Campaign
* Dalish Campaign
* Winds-Angmar Conflict
* Coup of Umbar (LordReaperOfPyke)
* Arnor-Isengard World War
* First Fords Campaign

###### 2020

* Ithilien Debacle
* Khand-Winds World War
* Erebor Civil War (Also known as the Dwarven Kinstrife or the Winds-Council War)
* Lebennin Civil War
* Rivendell Secession Crisis
* First Pass Campaign
* First Bree Campaign
* First Poros Campaign
* Gondor-Eastern Empire World War

###### 2021

* Second Pass Campaign
* Isengard Campaign
* Second Poros Campaign
* Woldhall Skirmish
* Arnorian Secession Crisis
* Second Fords Campaign
* Second Pass Campaign
* Rhúdel-Winds World War (Also known as the War of the Triumvirates or the Dupe War)
* Taurethrim-Rohan War

###### 2022

* Second Rhúdel-Winds War
* Mordor-Durin's Folk War
* New Fords Campaign

###### Territorial Holdings

* At the founding of the Winds, no claimship extended beyond the western flank of the mountain range, per a grant pact with the Avari under Adu
* After the Winds-Mordor War the Winds laid claim to the entirety of the Mountains of the Wind, as well as a wide swath of land in Rhûn centered around North Khand Road
* A concession to the Avari was made, by treaty, granting them sovereign ownership of the easternmost slopes of the Mountains of the Wind due to the settlements of Fletcher\_Renn
* The outcome of the Khand-Winds war included the secession of the northern Rhunic holdings in turn for the land surrounding Pendrath Dhaer, which had been granted by the admins to Khand without battle
* In the outcome of the Winds-Rhúdel World War, the Winds claimed de facto influence and sovereignty over all holdings of Rhûn from the western Mountains of the Wind to the Red Desert, southwards to the Great Sea, and eastwards to the outer lands of the Last Desert, as their sphere of influence. The Avari hold de jure control of this land, and the Winds do not dispute this claim.

###### Notable Relations

* Kinship of the Old Line of Erebor and the Winds
* Kinship of the Old Line of Dale and the Winds
* Friendship between the Elves of Lindon and the Winds
* Friendship between the Men of Reunited Gondor and the Winds
* Alliance between the Iron Kings of Angmar and the Winds (2019)
* Rivalry between the Kings of the Ered Luin and the Winds
* Rivalry between the Khans of the Eastern Empire and the Winds
* Rivalry between the Mordor Triumverate, MateoKusel, and the Winds

## Lore

The Wind Dwarves are a custom faction, and thus are not described in the works of J.R.R. Tolkien. Below is a custom explanation of lore, based on what little is known of the Eastern World in the Third Age. The Mountains of the Wind, drawn on only a single map detailing the World before the War of the Valar (the 4th of the Ambrk. maps), in all likelihood are a discarded concept of Tolkien's, not in his final conceptions of the East. Their addition to the Lord of the Rings mod, while not a lore violation, was done primarily for the sake of light content and map definition. While the Mountain-Homes of the Four Dwarven Clans of the East were never concretely established by Tolkien, the Orocarni are a far more likely location, and are assumed to be the site of the 4 clans by many Tolkien scholars. Since the Mountains of the Wind exist in this mod though, we will ground our lore on the notion that had the mountains remained intact and inhabited into the 3rd Age.

    Lore of the Dwarves of the Mountains of the Wind

**Of the First Age and the Awakening of Fror**

Little is known of the doings of the East in the 1st Age, for the powers and attentions of the Valar lay chiefly in the struggles of Belieriand and the war upon Morgoth and his servants. Those Avarin who then occupied the widelands of Rhun are now passed, and the precious few documents recorded by the Khazad in this era are now lost in the pits of Moria, or scorched to ashes by dragon-fire and war. What remains known has endured primarily by oral history, a feat far more feasible among Dwarves due to the stability of their language, Khuzdul. This history gives their accounts of the Awakening of the Fathers of the Dwarves. According to tradition, Seven Fathers were fashioned by Aule when the stars were young, and after being taught the language of Khuzdul he had devised for them, he set them to rest in pairs asleep beneath the mountains of Arda. When the Elves had awoken and the First Age begun, the Dwarves emerged from their slumber beneath the rock, and founded each the Seven Clans of the Khazad. It is held that two of these fathers awoke in the south-eastern corner of the world, those of the Blacklock and the Stonefoot Clans. Portions of each clan would travel north with each passing generation in search of wealth, ultimately residing principally in the Southern edges of the Oronconi, and the tales of their doings are told elswhere. Those who remained behind, weary of this northwards migration, would eventually become a common people. Their first king became known in later years among the West as Fror I. Scarce is known of him or the days of his rule, save that his lifespan was great in years (though lesser still then that of Durin the Deathless), and that he was fashioned with a beard which caught within it rays of silver moonlight. He founded Firith Galad as the chief home of his people, and before his passing prophesized to his kin that as long as his line endured, he would return to them, until the breaking of the world. This custom remains held among the Dwarves of the Winds, such that any born of the Line of Kings bearing likeness to Fror is named in his honor, and held to be a reincarnation of the original, possessing some degree of his prior memories and experiences. The rest of the age is lost to us, though tradition dictates Dwarven friendships and liguistical exchange with men of the region, and the learning of metallurgy and botany from Avarin who then wandered more openly in the Wild Woods.

**Of the Second Age and the Darkening of the East**

After the defeat of Morgoth and the drowning of the West, his servants fled their icy tombs in the North and found new homes where the bright swords of the Noldor could not bite them. In the lands of Mordor the shadows of his greatest servants made sanctuary, and gathered to themselves over long years a strength in arms. The Khazad built their strength as well, mastering the arts of masonry and the forging of tools and weapons of war. Conflicts among the growing Mannish tribes of the East drove the Avarin into isolation, and as the power of Man grew so did their lust for the wealth of the Mountains. Raids and the assault of merchants turned last inevitably into open war. Fror II led a force of arms into the vale before Firith Galad, and though many were felled by the Axes of the Dwarves, their smithcraft was least among their kin, being the farthest removed from Eregion and the bounty of the friendship between the Noldor and the Lords of Khazad Dum. Route was only avoided by the bravery of their mannish allies, and in return, the Vale of Nan Rhuvenros was granted a safe and guarded home to all descendants of the Dwarf-Friends of Men, provided they took a Dwarf as their lord. It was under the reign of Fror III, around the year 2200 of the Second Age, that Annatar Lord of Gifts walked among them. Deceiving even the wise with his splendor, he bestowed a kingly gift; a ring of power, capable of strange acts upon gold and enhancing the gathering of wealth. Greed proved the ruin of all. After Sauron reveled himself openly, war fell swift upon the West, and the hearts of Men long corrupted were enflamed with desire for gold and blood. Dwarves were not so easily ensnared, resisting hardily any yoke which they alone did not master. Yet stubbornness lead only to pride, and with pride came deceit and betrayal. By the closing of the Second Age, some one third of the Dwarves who occupied the Mountains of the Wind had fled West and North from the chaos, with many coming under service of Mannish lords or even of Sauron himself. Those who remained were consumed by gold-lust and war, and took little care to the keeping of records, or accounts of their deeds and doings.

**Of the Early Third Age**

Some degree of order returned in the year 730 of the Third Age. Under the scepter of Fror IV prosperity spread wide, and all knew plenty. Feeling at length readied, he raised an army, and sensing the chaos and disarmament among the Eastern tribes of Men he set out to conquer them. For the span of several decades he waged war upon all who opposed his iron will, and the axes and broad shields of the Khazad became a fearful and terrible sight. From Itholhoss to the Eastern walls of Mordor the banners of the peoples of the Mountains of the Wind flew openly, and not a breeze could fly upon the Heledhorn without hailing it's Dwarven lords. Victorious and well-laden in wealth, the Khazad multiplied, and it came to pass that Farin, great general and brother of the King, delved new halls for a people of his own. Avarin merchants named it Fennas Nimrain, the City of the Great White Gate, and thus it became known to all in later years. The wide and emptied lands of Rhun fell to the care of Fili brother of the King, and he took lordship of North Khand, granting to his two sons Lordship of North Khand and of Nan Rhuvenros. This age of splendor would endure long beyond King Fror IV for many hundreds of years, and his line was unbroken. Yet all good things must fall, and in the year 2570 horrors crawled out of the North that would not soon be forgotten. In the West a similar horror sieged the dwindling Khazad of Durin's Folk, and it was known forever after as the War of Dwarves and Dragons. Lore masters of Men in later ages would note curiously that no greater tale is given to the destruction of the Dwarven rings of power save a simple note: consumed in dragon flame. One by one the Eastern Houses were broken, and while their halls scorched and blackened would remain, the loss of life would decimate them. In T.A. 2597, during the reign of Fror VI, a fire drake came at end upon Firith Galad. An alliance was held among the kindly Men of the East, the Stonefoots, those Blacklocks who in their homeless wanders had fled southwards, and what few Avarin could be mustered on short notice. They waged war against that hellspawn of Morgoth, and though victorious, they held no joyous feast. For in that last tumultuous ruin had the beast broken the peak of Gwaelhoss beneath it, and casting it's head drowned the ranks of those assembled in terrible flame. Among those felled were names of authority among all houses of the East, and most grievously Fror VI himself, consumed by the blaze alongside his ring of power. In the coming years the might of Sauron and of Men under his sway grew greater, and the powers of the Dwarves decayed under constant war.

**Of the Later Third Age**

It was in T.A. 2790, under the rule of King Pori, that grievous insult befell King Thror of Durin's Folk. Beheaded before the gates of Moria, the outrage of Durin's people was heard loud and far. Thus it came to pass that summons was sent to all Seven Houses, and an army was raised of the decedents of all the Seven Fathers of old for the cause of vengeance and the redress of grievances by blood. Beleaguered by swarthy men, the force of the Khazad of the Winds issued forth from Firith Galad was least in numbers of the Eastern Houses, yet it walked clad in the finest mail and bearing the greatest axes, hammers and polearms. King Pori remained, as to guard their homeland from affront, yet the descendants of Farin walked to battle. Zeleg the Mighty led the host, alongside his two sons Aus and Svaldi, who were not then grown full. Dwali his brother marched also, with Orek his nephew. Dwali's own son Div had pleaded to follow them, yet had been refused, for he was still too young in years, and could not wield the heavy weaponry or bear the long journey. No word of them was heard for six years after, yet at last in T.A. 2799 one third of the original company returned home. Orek led them, grim-faced and weary, and was taken immediately before the King. There Orek gave account of the ruin of Azanulbizar. Victory was had, and their foes exterminated to the last, yet at a cost too steep and too dear to celebrate. There Zeleg the Mighty hewed many Orcs with his axe before he fell slain by barbed arrows, and above his body fell also Dwali his brother, who slew no less. Aus and Svaldi had lived, though by narrow chance alone, for being only 30 years and 32 old, respectively, they were crushed beneath the weight of the doomed early in the melee and thus spared. Orek himself had pulled them from the ruin, and in their grief both swore allegiance to the King of Khazad Dum, in honor of their fathers sacrifice. Orek did not dare attempt to convince them to act otherwise. At this news King Pori was grieved dearly, and no more did the Dwarves of the East under his reign march to war. Tragedy plagued him still though, for his three sons fell into strife with one another. Nain, the eldest, was the rightful Heir, yet Falgrim the youngest had a shadow upon his heart, and sought always to usurp his brother. Dissent became brawls, and brawls grew into far more insidious plans. Bifur Lord of North Khand reveled these to the King, and enraged he cast out Falgrim into the wilderness. He rode north into the lands of Rhudel, and was never seen again by his own kin. Pori ruled long, yet grief clouded him, and when he passed Nain took up the throne with a burdened and heavy heart. Falrid was heartbroken by the loss of his brother, and begged leave to search for him. This he was granted, yet even he could find nothing in the wide expanse of Rhun, and bitterly ashamed he did not return to the mountains of his birth, but went instead to Erebor. He arrived in T.A. 2948, early into the reign of Thorin, and adopted the custom's of Durin's Folk.

**Of Fror VII and his Journey East**

It was there Falrid learned that his brother had spent a short time in the Iron Hills, and though he had fled now beyond all account, he left behind two young sons, Barhir and Tobidi. Falrid pledged to raise them as his own. In those days the strength of all houses was taxed, yet this fell hardest upon the East, and the wear of dragons, Moria, and the rising wars with Men was taking its tole. Thus did many Eastern Khazad flee their halls entirely, and take refuge at Erebor or in the Ered Luin. All houses of the East were among those who sought the Lonely Mountain. A mother with a young orphaned child, fleeing the ruin of war, came to stay with Falrid, and the two were married, a rare thing for Dwarves of that age. Born to them in T.A. 2953 was Fror VII, though he was unaware of this identity, and raised as a brother to him was Nal of the Houses of the Northern Oroncani. They lived comfortably in the Halls of Erebor, taking on the customs of Durin's Folk, and knew no war or hunger under the reign of King Bofur. In T.A. 2986 Fror reached adulthood in the eyes of the Dwarves, and realizing his identity, called upon an exodus to return to his ancestral homeland. This was done, and a host set forth of many Eastern Khazad, alongside Nal and a small company of Durin's Folk. They journeyed for two years among the East, walking Rhun and the Wild Woods, before at last finding the river at Balcaras. They spun southwards and into the Mountains of the Wind. King Nain ruled still, though he was greatly advanced in years, and in the dusk of his life. The Royal Council was convened, and they determined the claimship of Fror was legitimate. Argeos son of Nain held the lawful right to the throne, and though young he was wise for his years, and held no love to power. He loved instead the gardens, the birds, the butterflies in the wind and the sturdiness of old stone. Thus, foreseeing the coming age of Men and the fading of the Khazad, he waived his rights, on the condition he would forever have leave to walk and wander as his heart contended. Fror granted him this, and in T.A. 2989 Fror VII was crowned King at the passing of Nain.

Lore behind the Royal Titles of the Wind Dwarves

Throughout the history of the Wind Dwarves, their land holdings have varied. Below is the categorization of these holdings. All land is ultimately under the rule of the King, yet Lords hold the right to autonomously manage the lands they are granted lordship over. For an update to this information, join our discord.

I. Land of the Lords of Firith Galad

*Established & ruled by the Line of Fror from F.A. 1 - the early fourth age. Stewarded by Barhir and the Junior line of Fror.*

II. Land of the Lords of Fennas Nimrein

*Established by the decendants of Lord Farin after T.A. 730, with rule granted to his elder line. Gori of Farin's Line ruled following the deaths of Zeleg and Dwali at Moria in T.A. 2799. The region would become largely abandoned late in the Third Age under Lord Wolde after the Great Khand War. A garrison remains at Fennas Nimrein under the rule of Steward Dain of the Elder line of Fili.*

III. Lands of the Lords of Nimras Dhaer

*Established in the early ages, first recorded in wider history under rule of Lord Farin in T.A. 730, with the construction of a great wall around Nimras Dhaer. Rule and title was granted to the eldest of the Line of Farin who held no current lordship, which at present is Lord Nimgal.*

IV. Lands of the Lords of North Khand under possession of the King

*Established by Lord Fili after T.A. 730. Passed along the senior line of his descendants, the Lords of North Khand, until the titles destruction following the Great Khand War in the late Third Age. With the titles dissolution the land is under the sole rule of the King.*

V. Lands of the Lords of North Khand under possession of Khand

*Established by Lord Fili after T.A. 730.* *The seat of the Lords of North Khand until the titles destruction in the late Third Age. Khand reclaimed this territory during the Great Khand War.*

VI. Former Lands of the Lords of Fennas Nimrein

*Established by Lord Farin in T.A. 730. Occupied by the Dwarves in the days of expansion and prosperity, slowly falling into disuse as the population dwindled. Formally abandoned under the reign of Lord Gori following the Battle of Azanulbizar in T.A. 2799.*

VII. Lands of the Captain of the Guard

*Under the rule of the Lords of Fennas Nimrein from the titles inception until the Great Khand War. Land was contested with Khand, with the Winds ultimately retaining rule. Being a contested and militant region, rule was transferred to the Captain of the Guard, to be returned to the Lords of Fennas Nimrein when order is again permanently re-established.*

VII. Lands of the Avarin

*Nominally ruled by the King during the First and Second Ages, with a limited population. Ceded to the stewardship of the Avarin in the early Third Age as Dwarven regional population declined. Scattered mining outposts remain, alongside those who wish for none to find them save the whistling wind.*

## Poetry

i Gwaewglír ("The Wind Song")

*It wakes and flees the rising sun,*

*And through the world it gales in grin.*

*From running Rhuvenros the fair,*

*Winding down Nan-Glewellin.*

*And past the fields of Nimras Dhaer,*

*Where blossoms ever-blooming spin*

*To peaks of Ered Gwaeren bold,*

*By delvings wrought in stone of old.*

*Firith Galad the elder-home,*

*Deep under Gwaelhoss lays it's throne.*

*And 'cross Nan Rhuvenros the far,*

*Stands Fennas Nimrain under stars.*

*Then to the west and rising moon,*

*Grey Ithilhoss and over Rhûn.*

*And onward down to Gilmith grey,*

*The Southern herald strange and fey.*

*And last to sleepy Heledhorn,*

*Whose mouths upon the sea are worn.*

*It stirs about in whispered ways,*

*And sails beyond the doom of days.*

**Dwarves:**
Durin's Folk •
Kingdom of Khazad-dûm •
Kingdom of Durin's Folk•
**The Dwarves of the Mountains of the Wind** •
Dwarves of the Red Mountains •
Blue Dwarves •
Dwarves of the Grey Mountains•
Northern Longbeard Dwarves

**Elves and Ents:**
High-Elves •
Rivendell •
Galadhrim •
The Avari Elves •
Wood-Elves •
Dorwinion •
Fangorn

**Orcs and Uruks:**
Angmar •
Dol Guldur •
Gundabad •
Mordor •
Isengard

**Northmen and Dúnedain**
Gondor •
Kingdom of Dale •
Rangers of the North •
The Riders of Rohan •
The Republic of Lebennin •
Dol Amroth •
Dunland •
Hobbits •
Bree •
Wood-Men of Mirkwood

**Peoples of Harad and Rhûn:**
Half-Trolls •
Morwaith •
Near Harad •
New Taurethrim Empire •
The Golden Easterlings of Rhúdel •
Eastern Tribes (Far Rhun Easterlings) •
The Variags Of Khand •
Umbar

**Disbanded factions:**
Kingdom Of Anduin •
Galdhrim •
Fire elves •
Kingdom of the Golden Wash •
Kingdom of the Isles •
Rúnandor •
Smaland •
The Northshire Republic •
Clans of the Northmen •
Lossedhil •
The Brotherhood •
Dwarves of Erebor •
Dwarves of the Iron Hills•
The Gladden Fields •
Vanwar •
Thartorogrim •
The Scourge