recursal/Fanatic-Fandom huggingface dataset:
Episode 100: Heart of the World (The Chosen Saga)

**Heart of the World** is the one hundredth and final episode in the series and the eleventh and final episode of The Chosen Saga.

CAMPAIGN FINALE!!! The Band of Boobs confront Thiala in a battle to save Bahumia! Hardwon fights selflessly, Bev goes fungal, and Moonshine keeps her promise.

## Music and Sound Effects

* "Small Forest Stream" by CraftCrest at Freesound.org
* "Conspiracy in the Clouds" by Emily Axford
* "The Writing on the Wall" by Emily Axford
* "Jolene the Green" by Emily Axford
* "Apotheosis" by Emily Axford
* "Paradise" by Emily Axford
* "A Memory" by Emily Axford
* "Demigod" by Emily Axford
* "Into the Fire" by Emily Axford
* "The Twinkling Lights of Galaderon" by Emily Axford
* "Alanis" by Emily Axford
* "Hardwon Takes the Wheel" by Emily Axford
* "The Blows of a Friend, Not a Foe" by Emily Axford
* "A Wizard Tournament" by Emily Axford
* "Greener Shades" by Emily Axford
* "Oh, Melora!" by Emily Axford
* "Torn Apart" by Emily Axford
* "One Big Bed" by Emily Axford

## External Links

* Headgum
* Spotify
* NADDPod Subreddit Thread
Frag Grenade

The **Frag Grenade** (simply, the **Grenade**) is equipment used by classes in World War Z.

The Frag Grenade is used by the Gunslinger class in Co-op Campaign, and the Specialist and Warfighter classes in Multiplayer.

## Overview

When thrown, it explodes shortly after hitting a surface. It instantly kills most zekes, making it perfect against zombie pyramids and large swarms. When thrown, there will be a red grenade icon for other players (but not the player who threw the grenade) similar to all grenade launchers to prevent friendly fire or to see friendly fire coming.

## Design

The Frag Grenade is based on the **M67 grenade** which is a fragmentation hand grenade.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Chicago

**Chicago** is a city in the U.S. state of Illinois. It was the third-largest city in the United States prior to the Zombie War.

## History

### World War Z

The famous Chicagoan landmark, the Sears Tower, was taken over by a gang who formed their own society there during the Zombie War. They attacked the U.S. Army as they patrolled the area and were attacked with grenades and missiles in response. The event caused a change in military tactics, with soldiers being mandated to wear body armor in the event of an attack from "LaMOEs" like the gang.

## References

1. ↑ Todd Wainio's third Interview, *World War Z*.
The Whacko's 2nd Interview

BURLINGTON, VERMONT

 [Snow has begun falling. Reluctantly, “the Whacko” turns back for the house.]

 You ever heard of Clement Attlee? Of course not, why should you? Man
was a loser, a third-rate mediocrity who only slipped into the history
books because he unseated Winston Churchill before World War II
officially ended. The war in Europe was over, and to the British people,
 there was this feeling that they’d suffered enough, but Churchill kept
pushing to help the United States against Japan, saying the fight wasn’t
 finished until it was finished everywhere. And look what happened to
the Old Lion. That’s what we didn’t want to happen to our
administration. That’s exactly why we decided to declare victory once
the continental U.S. had been secured.

 Everyone knew the war wasn’t really over. We still had to help out our
allies and clear whole parts of the world that were entirely ruled by
the dead. There was still so much work to do, but since our own house
was in order, we had to give people the option to go home. That’s when
the UN multinational force was created, and we were pleasantly surprised
 how many volunteers signed up in the first week. We actually had to
turn some of them away, put them on the reserve list or assign them to
train all the young bucks who missed the drive across America. I know I
caught a lot of flak for going UN instead of making it an all-American
crusade, and to be totally honest, I really couldn’t give a damn.
America’s a fair country, her people expect a fair deal, and when that
deal ends with the last boots on Atlantic beaches, you shake their
hands, pay them off, and let anyone who wants to reclaim their private
lives do so.

 Maybe it’s made the overseas campaigns a little slower. Our allies are
on their feet again, but we still have a few White Zones to clear:
mountain ranges, snowline islands, the ocean floor, and then there’s
Iceland…Iceland’s gonna be tough. I wish Ivan would let us help out in
Siberia, but, hey, Ivan’s Ivan. And we still have attacks right here at
home as well, every spring, or every so often near a lake or beach. The
numbers are declining, thank heavens, but it doesn’t mean people should
let down their guard. We’re still at war, and until every trace is
sponged, and purged, and, if need be, blasted from the surface of the
Earth, everybody’s still gotta pitch in and do their job. Be nice if
that was the lesson people took from all this misery. We’re all in this
together, so pitch in and do your job.

 [We stop by an old oak tree. My companion looks it up and down, taps it lightly with his cane. Then, to the tree…]

 You’re doin’ a good job.
Gasoline Barrel

The **gasoline barrel** is an environmental hazard in World War Z.

Gasoline barrels are red and white oil drums with a black gas canister resting next to them. Dark flammable liquid has leaked from the containers to form a sizable puddle.

## Overview

These flammable objects are one-time use only and are scattered around in specific spots around the map.

The use of gasoline barrels can be viewed in the same way as the Molotov Cocktail. When activated, the puddle will burn to create a fire pool that damages both zekes and survivors that walk through it and continue to deal damage for a few seconds after stepping away from it.

To activate the gasoline barrel, bullets and explosives must hit the puddle on the floor or the containers themselves. Melee weapons and the Chainsaw cannot be used to start a fire. Gasoline barrel fires last for 30 seconds and will burn as many zekes that run through it. The fire pool will appear to burn for 31 seconds, however, the fire will near instantly extinguish itself and cease to deal any damage during the final second.

### Horde Mode

In Horde Mode, the gasoline barrel, along with the gas cylinder, can appear in specific spots throughout the map. For 50 supplies, traps (as they are referred to) will appear in a specific portion of the map depending on which resource cabinet you purchased it from. These areas of the map include the terminal, the hangar, and the runway. Buying it again will restore any used traps in that area.

There is an issue where you can accidentally waste your supplies by purchasing the trap restoration resource more than once when it is unnecessary. Since there is no safeguard that prevents you from buying it again over and over despite all the traps in the area being restored, it is up to you to be careful not to accidentally buy it again once you have purchased it. You should also inform your teammates that you already purchased trap restoration for the area and that no one else needs to buy it and waste 50 supplies of their own.

## Gallery

A gasoline barrel after burning all of its fuel
Romania

# **Preparedness**

Before the great panic , the secret service of Romania had strong collaborations with the Israeli secret service . They knew about the virus and began the preparations countrywide in secret .

### Measures used

They used extreme quarantine measures. They build walls all around the borders of the country . They began building surveillance drones in order to monitor the borders . The borders were heavily guarded by the frontier police and army. The large cities and the capital shut down all airports and flights. No one allowed outside and inside the country . Checkpoints in all marked points . Sick or bitten people shot on sight.

#### **Vaccine research**

They began searching for a vaccine in collaboration with Israel , Wales , United States and Russia. The vaccine was stated to be 70% complete but then they shifted to manufacturing the “**camouflage vaccine**” by creating an inert virus that could fool the infected into rendering the vaccinated person an “unviable host” for the Z virus.

>
> ##### **Living far from the borders**
>
>
>

The population was redirected in settlements around the Carpathian Mountains where they could live normally without risking to draw the attention of the infected at the borders.

>
> #### Weapons to fight the infected
>
>
>

Since all the international chains of order have been broken Romania started the research of advanced weapons in order to eliminate the infected . They developed nuclear warheads and commenced strikes ordered by its Allies in massive horde points that were a threat . The surveillance drones were also loaded with offensive upgrades

## Notable personalities in Romania during the great panic

When the Z virus hit the world , the Romania secret service was in command due to the martial law.
Stationary Machinegun

The Stationary Machinegun is a defense kit.

Real: Browning M2 50Cal https://es.wikipedia.org/wiki/Browning\_M2

After placing it down, you will be able to activate it and shoot a barrage of bullets in a small area in front of you.

Base ammo capacity without perks is 200 rounds of explosive ammo, making this a powerful tool in horde attacks. After all the ammo is used, the machine gun will disappear.

Because of the nature of the gun, you want to be able to have a clear view of all the zombies in a swarm in order to use this effectively. Having obstacles in front of the crosshairs limits its usage greatly because you cannot move it.

Design: Browning M2

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • **Stationary Machinegun**
11/20/2019 Stability Patch

On November 20th, 2020, a patch was released for World War Z on all platforms.

## Patch Notes

#### Weapons

* Improved stats of Golden Assault Rifle, Pistol and Advanced SMG so now they are identical to their level 5 upgradable versions
* Prestige Scout Rifle. Increased damage and accuracy
* Prestige Classic Battle Rifle. Increased accuracy.
* Prestige Crossbow. Increased max ammo, damage and accuracy.
* Prestige Combat Shotgun. Increased max ammo.

#### Stability

* Fixed several gameplay crashes
* Fixed several server crashes resulting in disconnects

#### Levels

* Fixed a large number of gameplay bugs that were causing inability to progress in levels. especially in New York 4 and Moscow 4 levels

#### General Fixes

* Fixed issue with prestige levels not saving correctly in some cases
* Fixed issue with maximum completed difficulty display in Episodes screen
* Completing levels with mutators in private lobby will not count towards earning unique weapon rewards

## Reference

* https://forums.focus-entmt.com/topic/43129/20-11-2019-stability-patch
Ivan Dovchenko

**Ivan Dovchenko** (Ukrainian: Іван Довченко) is one of the four playable survivors in the Moscow episode.

## Biography

Nicknamed "The Tiger", Ivan was a respected defense lawyer in Kyiv before the war. He wore custom suits and drove a German sports car. During the Great Panic, he realized his money was useless and focused his ambition on survival.

## Errors

* The bio of Ivan says that he drove a German sports car, but in the backstory video, he is shown to be driving a United Kingdom one (Rolls-Royce) instead.
Heather Vaughn

Heather Vaughn is one of the four playable survivors in the Phoenix episode.

## Biography

A victim of the pre-war economy, Heather was living out of her car when the infection hit Phoenix. Used to fending for herself with no one to slow her down, her mix of tenacity and street smarts kept her safe through the worst of the initial outbreak. Her only struggle now is learning to work with other survivors, having to depend on others and have others depend on her.
Stim Pistol

The **Stim Pistol** is equipment used by classes in World War Z.

The Stim Pistol is used by the Medic class in Co-op Campaign, and the Striker class in Multiplayer.

## Overview

When used, it adds temporary health to a player for a limited time. Any damage that is taken while under its effect will be reduced from the temporary health first. This fake health appears as a yellow bar on top of the player's regular health bar. It will deteriorate over time, even if the affected player is not being attacked.

Tapping the equipment button will use the Stim Pistol on themselves. Holding down the equipment button and looking at another nearby player will cause them to be highlighted and letting go of the button will have the player fire the Stim Pistol and use it on them. Note that the stim pistol cannot highlight players when they are not in the line of sight. If you used the stim pistol on the edge of getting incapacitated, the player will have a health boost. Additionally, with the perk fighting chance, using the stim pistol on an incapacitated player will revive them.

When the Stim Pistol is applied, there will be a yellow blur that eventually clears up.

Some perks will boost the effectiveness of the Stim Pistol such as giving players and teammates even more temporary heath, extending the effect's duration, and even applying the effects of the Masking Gas Grenade.

## Design

The Stim Pistol is based on jet injectors. The design and shape of the pistol is modern with a more compact appearance. A white shell provides a stable grip for the user and keeps the CO2 canister securely in place.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Exterminator

> "*Excels at crowd control, thinning out swarms and keeping them at a distance*"
> ― Exterminator class description
>
>

The **Exterminator** is one of eight playable classes for Co-op Campaign in World War Z.

## Overview

The Exterminator is a class designed for maximizing the damage you deliver in situations where you and your team must fight off large waves of enemies.

A great deal of the Exterminator's perks lends itself to improving combat against zeke swarms for both themselves and others. Given how dangerous and unavoidable swarms are, it can be highly favorable to have an Exterminator around, especially given their effectiveness and efficiency with crowds and defense systems. Choosing the Exterminator puts you in charge when up against the swarms you and your team will inevitably face. The Exterminator is expected to pull much more of the weight around when it comes to driving off a swarm attack successfully.

The Exterminator's starting core perk grants a passive buff where you, and only you, deal 25% more damage with all your weapons during the moments where you must face a large number of enemies at once, i.e., a swarm. This buff gives you an upper hand when facing a horde, making it a bit easier to kill enemies with anything you use.

The equipment of choice for the Exterminator is the Molotov Cocktail. This flammable tool shatters on impact, splashing fire in a radius and leaving behind a fire pool that can easily burn others that wander through it.

Alternatively, by choosing a specific perk, the Exterminator can have the Claymore Mine as their equipment of choice instead. This lethal tool can be placed on the ground for setting a defensive perimeter near important areas and covering your flank.

## Perks List

### Prestige Rank Perks

**Wheatgrass II**
**Bullet Rain II**
**Know-How II**
**Deep Pockets II**

## Gallery

World War Z - Exterminator Class

 Slasher •  **Exterminator** •  Dronemaster •  Vanguard

 Demolisher •  Striker •  Support •  Assassin •  Shadow
Tashaun Burnell

### Relationship

• Unnamed Fire Department members (deceased)• Angel, Bunko, and Arnetta (fellow New York survivors, alive)

### Status

Alive

**Tashaun Burnell** is one of the four playable survivors in the New York episode.

## Biography

Tashaun was a NYC firefighter. He survived the September 11 attacks but was plagued with survivor guilt and post traumatic stress disorder. For Tashaun, the Great Panic felt more like a change of scenery than a cataclysm.
Shotgun

The **Shotgun**, also known as the **M500**, is a Tier I primary weapon in World War Z.

For classes in Co-op Campaign, it is the default starting primary weapon of the Hellraiser and the Exterminator. For classes in Multiplayer, it is the default starting primary weapon of the Survivor.

## Overview

The Shotgun is a close-range pump-action weapon. It has a slow rate of fire. Each shot fires several pellets which follow a spread pattern that grows in size as the range increases. This makes the Shotgun very powerful up-close, but less effective at longer ranges. While reloading, two shells are loaded at a time.

A suppressor upgrade to make the gun silent can be unlocked at level 5. The cosmetic suppressor add-on is available for all branches of the skin collection.

### Unique Versions

#### Biohazard Weapon (DLC)

A Shotgun with a unique design and high stats was included as part of the "Biohazard Weapon Pack" DLC. Since the Horde Mode XL update (released on January 24, 2023), this modification is purely cosmetic and does have any custom stats affecting the weapon's performance. This version of the Shotgun can be equipped regardless of the weapon's current level.

## Perks

### Unique perks

 Extortion
 On Edge

## Design

The Shotgun is mainly based on the Mossberg 500. The weapon's actual name, the M500, references that specific model. However, there are a few design changes that are lifted from the Remington Model 870. The Shotgun has the squared-off trigger guard and tang/slide safety of the former, and the ejection port, magazine tube, forend, and barrel of the latter.

As with all customizable weapons, subsequent versions include a multitude of accessories to visually represent a different style. Attachments on the Shotgun include magazine tube extensions, scopes accommodated by an optic rail, heat shields, muzzle brakes, flashlight/laser combos, and suppressors. As later versions of the Shotgun are unlocked, the wooden stock and forend are eventually replaced with ones made out of black polymer.

The Biohazard Weapon version of the Shotgun is identical to the fifth version.

## Legacy

Before the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, the Shotgun's progression model looked as follows.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Eldermourne Episode 4: Ghosts of Thornkirk

**Ghosts of Thornkirk** is the fourth episode in campaign 2.

The New Crew investigates Penrose Crypt and deals with an extraordinarily annoying ghost. Henry channels Wolverine, Zirk starts collecting bones, and Fia meets an undead rival.

## Plot Synopsis

The Third Mates start their adventure in the Fenrose family crypts, and quickly run into the ghost of the Baron's father, Sewastian Fenrose I. He expresses anger that Sadie Bellwater's bones were buried in his family's crypt, and even more anger that his bones were stolen.

After several failed attempts to possess the crew, he finally succeeds with Henry, just as they were about to summon the spirit of Sadie through a ritual. The possessed Henry disturbs Sadie's remains, causing her to rise as the Broken Heart Banshee and attack. Caught by surprise, the crew fail to withstand the spectre's psychic attack, losing points off of their constitution scores and reliving memories of their own heartbreak. Zirk remembers being run out of town with his mother after the townsfolk realized she was peddling snake oil cures for what ailed them. Henry remembers his son, Henry Jr., being taken away from him by his former wife and her new partner, and Henry being unable to summon the courage to tell the boy that they wouldn't be able to see each other for a long time. Fia remembers helping her childhood best friend, Irina, escape their town after creating Bukvar with sorcerous Trickster magic, and how Fia's father told her that he would not protect her, and that she must stand trial in Irina's place.

Fia and Zirk manage to pull off the ritual mid-battle, and succeed in weakening the spirit, and together the Third Mates defeat her and free her spirit from the curse. The ghost of Sadie Bellwater reveals to the group that she had not been killed by bandits, but by Fergus Whitlocke of the Rooks. She also reveals that Syb witnessed her murder and later returned her necklace to her body. The group then makes a fairy promise (in the presence of Spritel) to bury Sadie in a spot where she could see the sunset, as well as to avenge her murder by bringing justice to Fergus Whitlocke.

## Quotes

* "I can’t sit, I’m a ghost! I don’t have any bones!" -The Ghost of Sewastian Fenrose I
* “That is how you stealth. You whisper to each other, ‘We are being quiet, very, very quiet.’” -Fia to Henry, who asks why she's talking while stealthing

## Music and Sound Effects

* "Broken Heart Banshee" by Emily Axford.
* "Ruins of Cragwater" by Emily Axford.
* "A Memory" by Emily Axford.
* "Young Love" by Emily Axford.
* "Gunvar" by Emily Axford.

## External Links

* Headgum
* Spotify
* NADDPOD Subreddit Thread
Iran

Iran (sometimes known as Persia) is a large, mountainous and sparsely-populated Middle Eastern country. It is mentioned in World War Z.

## World War Z

Compared to its neighbours, Iran initially fared well during the pandemic, with the government managed to isolate outbreaks. Doubled that with its mountainous geography, where many of its cities can be isolated by a decent army, it's no wonder why the Iranian leadership was somewhat optimist.

As the infection went out of control in its South Asian neighbours, however, large refugee movement began to cross into its territory through the border region of Baluchistan, which resulted in its border guards to become overwhelmed and widespread outbreaks to happen in the southeastern part of the country. Iran was forced to take military measures by bombing the main border bridge as diplomatic efforts with its neighbour Pakistan to stem the refugee movement failed; however, its actions provoked its neighbour that believed it as a declaration of war.

During the confusion and anger, both countries later enganged in a limited nuclear exchange, resulting in the destruction of major population centers.

## Current Status

The fate of Iran is not known, but it is presumed that much of its land is irradiated or depopulated.

## People

* Ahmed Farahnakian - Formerly a Major in the Iranian Revolution Guards Corps Air Force, he led the originally airstrike mission to destroy a Pakistani bridge that caused the nuclear war.

## Locations

* Tehran - Formerly the most populated and capital city of Iran, it was destroyed in the Iranian-Pakistani Conflict by a nuclear strike.
* Qom - Once the eighth most populated city in the country, it was destroyed in the Iranian-Pakistani Conflict by a nuclear strike.
* Bandar Abbas - Once a large Iranian city and main base of the Iranian navy, it was destroyed in the Iranian-Pakistani Conflict by a nuclear strike.
* Emam Khomenyi - Once a medium-sized Iranian city, it was destroyed in the Iranian-Pakistani Conflict by a nuclear strike.

## Mentioned-In

* Ahmed Farahnakian's Interview
* Terry Knox's Interview
Assault Carbine

The Assault Carbine (HW416) is a tier III primary weapon featured in World War Z.

## Overview

The Assault Carbine, or HW416, is a full-auto rifle based on the real-life Heckler & Koch HK416 that fires 5.56×45mm NATO rounds. Since its design is based on the AR-15 platform, it may look similar to some of the Sporting Carbine versions.

## Performance

The Assault Carbine is a tier III full-auto rifle that performs like a hybrid between an assault rifle and an SMG. In terms of firing rate, it is similar to unmodified versions of the following weapons: Senjata PDW, Compact SMG, and TMP5 SMG. In terms of accuracy, it's close to the semi-automatic Battle Rifle and the burst fire Bullpup Rifle. At level 5, it has 10 more bullets in the magazine than its tier II counterpart, the ARK-103 Assault Rifle (60 vs 50). Unlike the look-alike Sporting Carbine, it has low penetration power (1).

As a fast-firing, low-penetration weapon with large magazines and good accuracy, it is best utilized by Gunslingers with the "**Front Line Supply**" perk. Long streaks of headshots performed with this weapon will artificially inflate its magazine capacity beyond the default 60 rounds.

## Unique Version

A custom version of the Assault Carbine with a unique design and more well-rounded stats that made it superior compared to its level 5 counterparts was available in the custom branch of upgrades. Since the Horde Mode XL update (released on January 24, 2023), this modification is purely cosmetic and does have any custom stats affecting the weapon's performance. This skin for the Assault Carbine can be equipped regardless of the weapon's current level.

## Perks

### Unique perks

 Boat Tail Rounds
 Custom Fit

## Weapon Progression

### Unlock requirements by level

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Horde Mode Z Update

On December 17th, 2019, the **Horde Mode Z Update** was released for World War Z on all platforms.

TheHorde Mode Z Update was a major content update as part of the Season 2 Content Roadmap. It was preceded by the Kill It With Fire Update and followed by the Crossplay Update.

The most notable additions to this update were the introduction of the new Horde Mode and a new special zombie: the Bomber.

## Patch Notes

#### New Features

* Added a new game mode: Horde Mode
* Added new Bomber special zombie that will spawn in all modes and levels
* Added Special Operations Forces skin pack (included for Season Pass owners)
* Activating certain mutators in private lobby will result in reduced currency and XP rewards
* The Flare gun can now spawn as a rare weapon on all levels. When fired, it will distract and burn zombies.

#### AI

* Fixed Screamer not moving to attack player in some cases
* Bots will not attempt to finish off the Infector in melee if it is very far away from them

#### Perks

* Fixed issue with Hellraiser’s Technician perk not increasing the maximum number of targets.
* Fixed issue with prestige perks reducing max ammo instead of increasing it.

#### Levels

* Fixed some gameplay bugs that were causing inability to progress in levels

#### General Fixes

* Fixed issue with all ammo affecting mutators, that would result in giving players wrong amount of ammo
* Fixed issue with flamethrower continuing to fire even if player swapped to a different weapon
* Fixed another issue with prestige levels not saving correctly in some cases
* Reduced volume of Sniper Rifle firing sound
* Adjusted hit marker sound, now it is more subtle and will be affected by SFX slider in audio settings

## Gallery

World War Z - Horde Mode Z Update Trailer
Horde Mode teaserA large swarm of zekes in the hangarBomber art from the Season 2 Roadmap
## Reference

* https://forums.focus-entmt.com/topic/43280/the-horde-mode-z-update-is-live
Campaign 3, Episode 18: Shroomrot (The Dragon Elf Chronicles)

**Shroomrot** is the eighteenth episode in campaign 3, and the fourth episode in The Dragon Elf Chronicles.

Duck Team seeks another ally in the fight against Glen! Calder takes a lead role, Sol gets upstaged, and Callie fights to resist old habits.

## Music and Sound Effects

* "A Wizard's Tournament" by Emily Axford.
* "Left is Left and Right is Center" by Emily Axford.
* "Spooky Shafts" by Emily Axford.
* "Tundra Trudge" by Emily Axford.
* "The Fairy" by Emily Axford.
* "Tarragon" by Emily Axford.
* "Secret Basement" by Emily Axford.
* "Court of the Boy King" by Emily Axford.
* "The Valiant Ol' Cobb" by Emily Axford.
* "Zelbuldar" by Emily Axford.
* "Gunvar" by Emily Axford.
* "Mindflayer's Lair" by Emily Axford.
* "Into the Fire" by Emily Axford.
* "Lilith Latrix" by Emily Axford.

## External Links

* Headgum
* Spotify
* NADDPOD Subreddit Thread
Eldermourne Episode 20: Olwen the Sullen

**Olwen the Sullen** is the twentieth episode in campaign 2.

The Third Mates face off against Olwen, the emo winter fairy! Henry gets into it with some children, Zirk fails his swimming lesson, and Fia makes a pledge to Batilda.

## Plot Synopsis

The Third Mates face off against Olwen the Sullen, the Winter Fairy, as he blocks their attempts to flee from the Temple of the Guardians. He believes that it’s his responsibility to keep them safe, and wants to do so by freezing them and keeping them there with him in perpetuity, in stasis. During the intense face off with the Winter Fairy, Zirk, Henry, and Batilda are all frozen in place, and Fia is nearly knocked out, but hangs onto consciousness. She manages to finish Olwen off and dispel the ice trapping her friends.

The Third Mates, with Batilda between them, then crash into the cave river and begin careening toward a waterfall out of the Temple. In the last possible moment, they are rescued by Losgrar and his crew. Seeing the injured Batilda, Losgrar leads the party to a nearby deepfolk outpost called Zelbuldar 7, one of dozens of outposts named after their great lost city, Zelbuldar.

After asking about the infrastructure and getting into an argument with some children at the bar, the group brings Batilda to a bed at the Earthen Ale Tavern, where she is able to rest. After taking some time to recover, Batilda tells the group her side of the story.

Eight years ago, a sorceress named Moxora had wiped out most of the blades in the temple during a contentious meeting. Moxora was assisted by a Blade who turned against the order, a man the Third Mates now know as the Prophet Cain. Batilda confesses that she had planned to retire as a Blade, but offers to take the three of them on as her pupils: they, the three Blades and she, their Smith. After speaking the words and performing a ritual as prompted by Batilda, Fia, Henry, and Zirk are blessed with magic power of the Guardians of the Grove. After the ceremony, Fia in particular feels a closer bond to Irina, her childhood friend and the reincarnation of the goddess Cerenysus. Batilda tells Fia that she has become the new Guardian of Cerenysus, with the title passing from one witch to another.

## Music and Sound Effects

* "Club chatter, London" by mlteenie at Freesound.org.
* "Metal Drums" by RebelSpirit at Freesound.org.
* "A Wizard's Tournament" by Emily Axford.
* "Langston" by Emily Axford.
* "The Bronze Bastard" by Emily Axford.
* "The Ruins of Cragwater" by Emily Axford.
* "The Red Fen" by Emily Axford.
* "The Witch's Hut" by Emily Axford.
* "The Lonely Autumn" by Emily Axford.
* "Batilda's Blade" by Emily Axford.
* "Kingshammer" by Emily Axford.

## External Links

* Headgum
* Spotify
* NADDPOD Subreddit Thread
(05/25/2020) Stability Patch

On May 25th, 2020, a patch was released for World War Z on all platforms.

## Patch Notes

#### Stability

* Fixed critical memory leak that was causing a lot of crashes on Marseille maps. It is a temporary fix and more fixes are coming
* Fixed black render artifacts appearing on dark levels

#### Levels

* Fixed some gameplay bugs that were causing inability to progress in levels

#### General Fixes

* Fixed issue that made several unique weapon variants free for everyone
* Imposing Arsenal trophy no longer requires unique weapon variants to be purchased
* Restored unique Thumper GL variant price back to 500
* Fixed issue with Auto Turret placement that was launching players up in the air
* Improved performance in the last segment of Marseille maps 2 and 3

## Reference

* https://forums.focus-entmt.com/topic/49702/26-05-2020-stability-patch-ps4-xbox-one-pc
Classic Bullpup Rifle

The **Classic Bullpup Rifle**, also known as the **Le Clairon**, is a tier II primary weapon featured in World War Z.

## Overview

The Classic Bullpup Rifle, or Le Clairon, is the first Burst-Fire rifle.

## Design

The firearm itself is based on the FAMAS (Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne or Assault Rifle from the Saint-Étienne Weapon Factory), specifically the F1 variant with a G2 magwell.

Its in-game lore name is derived from its nickname given by French troops, Le Clarion or the bugle due to its distinct shape.

The third upgrade gives it a FAMAS Valorisé (Upgraded) upper, with the latter adding the IR remote control grip from the FAMAS FÉLIN. The Remote grip itself is useless due to it lacking the FÉLIN's large thermal scope.

## Performance

The Classic Bullpup Rifle has a two-round burst, almost identical, but slightly worse then its three-round burst counterpart, the Bullpup Rifle, it can often be found earlier in the level due to it being tier II.

As the Classic Bullpup Rifle is upgraded, it will increase its magazine size from 30 to 42, in addition to general statistic improvements.

## Perks

### Unique perks

 On Edge
 Adrenaline

## Trivia

* The in-game name, Le Clarion, is named after being known by French troops as it due to its distinctive shape.
	+ Alternatively, it is also a reference to the *Counter-Strike* series (excluding *Global Offensive*), the name of the FAMAS in said games (*Clarion 5.56*), same case with Clarion from *PAYDAY 2*.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Episode 26: The Creeping Fog (Tales From the Crick)

**The Creeping Fog** is the twenty-sixth episode in the series and the sixth episode of Tales From the Crick.

The Band of Boobs prepare to set off into the fog, but a mysterious stranger complicates their plans. Beverly tries to fit in with Crick young'uns, Hardwon bonds with Balnor, and Moonshine channels MeeMaw.

## Plot Synopsis

The Band of Boobs informed the Crick elves that they would be venturing into the fog and warned the elves not to trust the Chosen. Moonshine gave an impassioned speech to the sick Crick in the Grammaw Tree while Beverly recruited the Crick young'uns and formed a new chapter of the Green Teens called the Crickateers. Meanwhile, Hardwon and Balnor spied on the Chosen, noticing one knight head off into the woods alone with a bag. That knight ended up being a woman who was behaving quite strangely, having frequent angry outbursts where her eyes would turn yellow. Balnor and Hardwon reported this back to Moonshine and Beverly, and they decided to confront the woman together. Moonshine turned into a wolf to sniff the woman out, discovering her to be a werewolf. She informed the Band of Boobs that her name was Luna and that she had joined the Chosen in hopes of being cured by Thiala.

The next day, Mee Maw and the Crick elves were waiting at the edge of the fog to send the Band of Boobs off. Luna decides to join them, saying that it was her duty as a follower of the Light to help fight evil. Just before the Band of Boobs could head into the fog, an infected Crick elf, revealed to be Melf, appeared running out of the fog and blew up, spreading black spores over the crowd and spreading Crick Rot to Moonshine.

Finally, the Band of Boobs headed into the fog, where they were disoriented and lost one another but were able to reunite after hearing Luna's howl as she entered battle with a giant infected snake and Ol' Cobb led another snake away from the Boobs.

## Music/ Sound Effects

* "Club Chatter, London" by mlteenie at Freesound.org
* "Mystery of the Dark Forest" by Amadeusz Bartos at Freesound.org
* "Gypsy Violin Variation" by Howard Geisel at Freesound.org.
* "Scary Ambiance" by ashleyxxpiano at Freesound.org.
* "The Grand Maw Tree" by Emily Axford.
* "Cured by the Light" by Emily Axford.
* "Beverly's House" by Emily Axford.
* "A Fate Refused" by Emily Axford.
* "The Depths of the Dungeon" by Emily Axford.
* "The Sultan of Stone" by Emily Axford.
* "Friend Turned Foe" by Emily Axford.
* "Slumber in the Stump" by Emily Axford.
* "Into the Fog"  by Emily Axford.
* "A Hospitable Farewell"  by Emily Axford.
* "Befuddled & Befogged"  by Emily Axford.
* "Hazy Daze"  by Emily Axford.
* "Sumpin's A Mess Out West" by Emily Axford.
* "Sumpin's Asunder Down Under" by Emily Axford.

 External Links

* Headgum
* Spotify
* NAD&DP Subreddit Thread
02/04/2020 Stability Patch

On February 4th, 2020, a patch was released for World War Z on all platforms.

* The amount of resources player get is slightly reduced, especially after wave 20
* Introduced a limit to the number of defense kits of the same type that can be deployed simultaneously
* Reduced cost of equipment bags from 30 to 25
* Reduced auto turrets ammo by 25%, thus players have to reload them more often
* Wave preparation time will begin to decrease after wave 15
* Reduced the amount of resources players can get by using breaching charges from 150 to 100
* Rejoining the same session in horde mode will now not restore ammo and health to full
* Added option to restore environmental objects like gasoline pools and gas cylinders via shop
* Added new side objectives
	+ Search bodies
	+ Capture area

#### AI

* Bomber takes 20% more damage to limbs; this makes him easier to bring down
* Reduced Bomber move speed by 10%
* Fixed issue that would make Bomber explode even if player had not hit his detonator

#### Weapons

* Heavy Sniper Rifle
	+ Increased damage by 100%
* Classic Battle Rifle
	+ Increased damage by 10%
	+ Increased maximum ammo carried by 1 extra mag

#### Perks

* Fixed issue with Thrifty perk not working as intended
* Fixer’s “Scavenger” perk (a chance to restore defense kit) is now less efficient in Horde Mode

#### Stability

* Fixed issue with UI not being shown after mission complete screen in rare cases
* Fixed critical issue that caused the game to spawn less zombies with more waves in Horde Mode
* Fixed issue that caused desync in zombie positions in Horde Mode
* Fixed server performance and memory degradation in Horde Mode
* Fixed several gameplay crashes

#### Levels

* Fixed some gameplay bugs that were causing inability to progress in levels
* Fixed issue that allowed players to clip through geometry in some places

#### General fixes

* Fixed issue that caused supply bags to be unusable after a while
* Fixed issue that caused flares from unbuilt Auto Turrets to appear when joining a game in progress
* Fixed issue that prevented a player from selecting a character when joining a game in progress
* Fixed issue that caused friendly fire from allied gunship on NY4 episode
* Fixed issue that prevented players from getting rewards if a party leader left the game in rare cases

#### PC Specific Fixes

* Fixed key binds being reset after each game launch if certain buttons were used for mapping
* Fixed issue that would cause players to get stuck in the lobby when matchmaking via Quickplay

## Reference

* https://forums.focus-entmt.com/topic/43852/patch-the-professionals-dlc-04-02-2020
RPG Launcher

The **RPG Launcher**, also known as the **RPGL4** is a heavy weapon featured in World War Z.

## Overview

The **RPG** ( Or the **RPGL4** ) is a portable, one-shot anti-tank rocket launcher with a one missile capacity, the missile is deadly and could even kill the player in certain ranges. Unlike other weapons, this is not a pick-and-go weapon, it needs to be loaded from the rear before shooting.

## Design

The RPG Launcher is based on the Pansarskott m/86 with a Carl Gustaf M4 trigger group. The launcher itself appears to have a telescoping launch tube that is extended prior to firing, much like the M72 LAW.

## Performance

TBA

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Pakistan

## World War Z

During the Great Panic Pakistan was provoked to launch its nuclear weapons at Iran because the country was destroying its bordering bridges to stop the flow of refugees coming from India to try and stop civil unrest within the country. The Pakistani Government viewed this as an act of war and began launching its nuclear weapons at the Iranian state. Iran (who somehow managed to gain nuclear weapons in this timeline) fired its nuclear weapons at Pakistan with key targets to destroy its industrialised cities including the capital city of Islamabad.

## Current Status

Pakistan is currently a barren nuclear wasteland with small settlements in the rural areas and the cities were completely abandoned.

## Locations

• Islamabad - prewar capital of Pakistan, it was devastated during the nuclear exchange with Iran.

• Lahore - the second largest city of Pakistan and an important urban center of Punjab, it was destroyed during during the nuclear exchange with Iran.

• Ormara - the location of a trategic naval base of Pakistan, it was destroyed during the nuclear exchange with Iran.

• Faisalabad - the third largest city of Pakistan and a major industrial hub, it was destroyed during the nuclear exchange with Iran.
Machinegun

A heavy machine gun (**MAG5**), is a mobile variant of the "50cal" turret or stationary machinegun that is classified as defenses. Firing 100 explosive rounds, the player can also increase the number with certain skills of certain classes, capable of mowing down dozens of zombies in seconds. The weapon, however, tends to overheat, forcing the user to pause in-between salvos.

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun
Arthur Sinclair's 2nd Interview

TAOS, NEW MEXICO, USA

 [The steaks are almost done. Arthur Sinclair flips the sizzling slabs, relishing the smoke.]

 Of all the jobs I’ve done, being a money cop was best. When the new
president asked me to step back into my role as SEC chairman, I
practically kissed her on the spot. I’m sure, just like my days at
DeStRes, I only have the job because no one else wants it. There’s still
 so many challenges ahead, still so much of the country on the “turnip
standard.” Getting people away from barter, and to trust the American
dollar again…not easy. The Cuban peso is still king, and so many of our
more affluent citizens still have their bank accounts in Havana.

 Just trying to solve the surplus bill dilemma is enough for any
administration. So much cash was scooped up after the war, in abandoned
vaults, houses, on dead bodies. How do you tell those looters apart from
 the people who’ve actually kept their hard-earned greenbacks hidden,
especially when records of ownership are about as rare as petroleum?
That’s why being a money cop is the most important job I’ve ever had. We
 have to nail the bastards who’re preventing confidence from returning
to the American economy, not just the penny-ante looters but the big
fish as well, the sleazebags who’re trying to buy up homes before
survivors can reclaim them, or lobbying to deregulate food and other
essential survival commodities…and that bastard Breckinridge Scott, yes,
 the Phalanx king, still hiding like a rat in his Antarctic Fortress of
Scumditude. He doesn’t know it yet, but we’ve been in talks with Ivan
not to renew his lease. A lot of people back home are waiting to see
him, particularly the IRS.

 [He grins and rubs his hands together.]

 Confidence, it’s the fuel that drives the capitalist machine. Our
economy can only run if people believe in it; like FDR said, “The only
thing we have to fear is fear itself.” My father wrote that for him.
Well, he claimed he did.

 It’s already starting, slowly but surely. Every day we get a few more
registered accounts with American banks, a few more private businesses
opening up, a few more points on the Dow. Kind of like the weather.
Every year the summer’s a little longer, the skies a little bluer. It’s
getting better. Just wait and see.

 [He reaches into a cooler of ice, pulling out two brown bottles.]

 Root beer?
Assault Shotgun

The **Assault Shotgun** is a Tier III primary weapon featured in World War Z.

## Overview

The **Assault Shotgun** is one of only 2 shotguns in the game with a detachable magazine. Since the other one is the Heavy Assault Shotgun, a version of this shotgun adapted for the Heavy weapon slot, the tier 3 **Assault Shotgun** is the only primary shotgun that does not have any limitations associated with the multi-barrel design, tubular magazines, and the pump animation played after each shot. It is also the only shotgun of this kind that can be silenced.

It is one of the few weapons that have **penetration** power of **2** by default.

As a powerful tier 3 shotgun, it cannot be chosen as a starting weapon in the PvE modes. In the Co-op Campaign, it often does not show up before the later stages of the mission. It tends to get spawned more often when the "**Shotgun Fiesta**" mutator is active.

With the unique "**Bear Arms**" perk equipped, it becomes one of the only 2 firearms in the game with the pushback ability (the other one is the Double-Barreled Shotgun powered by the "Breakout" perk).

## Performance

As a member of the shotgun class, it has extremely high stopping power and damage at close range, but its performance gets handicapped in long-range engagements and sniping situations.

The base number of rounds that it can hold is 12 during the first 3 levels and 20 starting from the 4th level. The unique "**Custom Mag II**" perk (available from the 12th level) can push the magazine capacity up to 30 rounds, and the common **Extended Mag** perk (level 8) can add an extra 2 rounds. In addition to the highest magazine capacity for primary-slot shotguns in the game, it has a rather short reloading animation. This, combined with its **penetration** power of **2**, makes it one of the most powerful options for close-ranged combat and taking down Zeke pyramids during swarms.

This shotgun is well-suited for taking down Bull and Infectors due to its raw firepower that can be further increased through various class bonuses.

Due to its raw stats, the Assault Shotgun is a suitable choice for class builds that do not get many bonuses improving the weapon performance.

The unique "**Bear Arms**" perk makes it possible to push the Zeke back without resorting to melee weapons. The pushback ability gets activated during the reloading animation. It can act as a safety net in tight spaces, but choosing this ability means giving up a significantly extended magazine with 30 rounds or more.

## Perks

### Unique perks

 Shoot And Run
 Custom Mag II

## Weapon Progression

### Unlock requirements by level

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun