recursal/Fanatic-Fandom huggingface dataset:
Menovik

The **Menovik family** was the ruling clan of North Harbor in 3061.

Their signature class is (or was) that of a Fire Mage. A male member of the family was raised to Citizenship in late 3060 or early 3061, to replace the previous Citizen Northharbor. She had been a pure Air Mage (specialized Force Mage), who was killed in action near Fel Sadanis. Whether or not she was also a member of the Menoviks, remains unclear.

After the devastating imperial attack on North Harbor, and the Warden taking possession of all Citizens, including the new Citizen Northharbor, the family apparently lost most of their powerbase. A pair of twin heirs to the family managed to flee North Harbor towards their retreat, a compound south of North Harbor. Once there, they discovered the secret village under Tallheart's protection by a lucky accident. They chose to hire the Rustcloaks and abduct all the people of the village, then awaken and level them only to then kill them by sawing off their antlers. They killed Proudrock first, and proceeded to awaken five more Cervidians: Ander, Stoneriver, Skymoon, Camaya and Greenbriar. This whole operation was made in order to collect the bounty that Fecht placed on Cervidian antlers.

Learning about this from Rush, Ameliah infiltrated the Menovik family compound, then killed the three awakened family members on site:

* **Lord Tenelin Menovik**, first born to his already deceased mother, and twin to Innar. Capable of Flight, with good defensive skills and able to cast Triplicate Fireballs, and he had many accolades.
* **Lady Innar Menovik**, second-born to her already deceased mother, and twin to Tenelin. Comparatively low-level Fire Mage and Diviner. She always squabbled with her brother, believing herself smarter than him. Wore a blue silken dress, and had at least a dozen accolades.
* **Lord "Grandfather" Menovik**, in charge of the whole operation. Aged, Fire Summoner, able to create an illusionary Fire Dragon that dealt strong attacks, he had a lot of accolades as well.

When Ameliah cleared the compound, it was still uncertain to everyone involved whether or not more Menovik family members were still alive.

The Menovik compound was officially called a "hunting camp": It had walls, was standing on the top of a hill that was denuded from forestry, and the only reason it wasn't easily discovered was due to its isolated location. It had already existed long before the fall of North Harbor, and had a lair with a green entrance protected by enchanted dark metal bars in its basement, which also served as a prison to hold the awakened Cervidians. Most of the villagers were however held outside in hastily erected penns in the center of the camp.

## References

1. ↑ 1.0 1.1 Chapter 219
2. ↑ 2.0 2.1 Chapter 218
Heart of Adamant

The ***Heart of Adamant*** is an enormous metalclad warship of the Empire of Adamant, and flagship of Dominus Illus.

The ***Tread of Industry*** is a third sistership of both the *Heart* and the *Fist of Progress*.

Speculation: *the size and exact shape of the ship has not been exactly established, but in WW2 on Earth, Liberty-class ships of 135 meters in length could provide transport for 500-700 people, and may be similar in size to these ships here.*
## Equipment

Both ships are built out of a 90%-titanium alloy, covered in according runes supporting the metal, and shielded from detection by what are supposedly four lair cores removed from their lairs. Like a Goldship, it is moving under its own power via a Journey Core. It is under command of Cento Lenus.

The *Heart* assaulted Three Cliffs on the late evening of 28 Seedlings 3061 together with the *Tread of Industry*. The targets were to dislodge and destroy enemy forces in the city, then capture the port. Also, Dominus Illus wanted to have the *Temerity* recaptured (the former *Fist of Progress*).

For that reason, the *Heart* and the *Tread* revealed themselves when they attacked the *Temerity* in their opening salvo, blasting the mage-tower of the ship, while also deploying amphibious forces to capture the city. The *Temerity* fled immediately into open waters, and the *Heart of Adamant* gave pursuit while being under counter-attack by Halgrave and Ameliah. Meanwhile, the *Tread of Industry*, also pursuing the *Temerity*, got under attack by Velika. Dominus Illus gave permission to activate two Incarnations, to defend against the gold-level threats.
Dewiggen

## Gigs

**Gigs**, short for his full name **Dewiggen**, is a member of Ascension.

Gigs is a large man with arms like tree trunks. He was one of only six members of Ascension who had been given a position as *Entrusted* without being Awakened at the time.

## History

He was a bouncer, back in Fel Sadanis.

He and Fredek found Lana in the *Hole and Oats* in Vestvall, and brought her to see Rain, mistaking his order to find her as inviting her into Ascension's camp.

Gigs was awakened in 3061 in the Sale family lair, where he gained a level cap of 9. He elected to follow the path of becoming a Tortugo, thus being the sixth member of Ascension to have a class with a rarity of Rare or higher (the others being Rain, Tallheart, Ameliah, Val and Mahria).

## References

1. ↑ 1.0 1.1 Chapter 129
2. ↑ Chapter 113
3. ↑ Chapter 173
Lamida

Sentinel **Lamida** was a member of the Watch of Fel Sadanis.

She had red hair and wore red robes, was always seen making a stern face and she could deliver particularly icy glares. She was however also the Sentinel who was best trained for diplomatic approaches (at least among the ones that were captured in Fel Sadanis later). She was a fire mage above level 25, and also an excellent user of the Reading skill, surpassing other sentinels in that regard by far.

She was the Sentinel-on-standby to confirm the status of Rain as a Category 3 threat, and later also was to do the threat assessment of Val.

During the time of crisis in Fel Sadanis, Lamida summoned Rain to the bathhouse, requesting him to clear off an Ice Slime infestation. A short time later, she, Talasa and Phoss confronted Rain in the bar room of the Adventurer's Guild ton inquire about his Winter Aura. Lamida and Phoss later assigned Melka to follow Rain around, given how valuable he became for the survival of Fel Sadanis as it was enclosed by the barrier.

After Citizen Westbridge had conquered Fel Sadanis, it was Lamida who delivered the surrender of the Watch to the newly enthroned Citizen Sadanis, speaking for all of the Watch. She was later the first to die in the Watch uprising, impaled on the Sword of Citizen Sadanis, after all Sentinels in the city had peppered the Citizen with destructive spells. The Citizen had thrown her "paddle"-sword through her chest and impaled her on the wall with it, not caring to retrieve it after the massacre.

## References

1. ↑ 1.0 1.1 Chapter 76
2. ↑ 2.0 2.1 Chapter 79
3. ↑ Chapter 63
4. ↑ Chapter 72
5. ↑ Chapter 78
6. ↑ Chapter 89
7. ↑ Chapter 93

Lamida has been given Point of View paragraphs in chapter 78. In that, she pondered about bringing Rain in for a full inquest, but knew that she had no grounds to do so and would alienate Rain to the Watch's cause. (Full list of chapters includes PoV breakdowns)
Health

The Vital pool that cushions the body from damage. The higher the health pool, the harder it is to damage the person. It is affected by the attributes strength and recovery. The base calculation to determined a person's maximum health pool is 20 health per point of strength. Health regens over time, and this regeneration is affected by recovery for 10 points of health per day per point allocated.

Essence is consumed when regenerating health.

## Overhealth and Underhealth

Overhealth is when health reaches over the maximum of the person's health pool, and Underhealth is when health tries to go under the minimum of the health pool (0).

Overhealth: Starts to heal the body at an accelerated rate. Mends bones, closes cuts, etc.

* Overhealth can even regrow or reattach limbs. But the longer it's been since the damage, the harder the wound becomes to heal and the more overhealth is required.
* overhealth can cure almost anything except for rare things like cancer, so far the information given indicates that overhealth can NOT revive a living being

Underhealth: Makes the body feel weak and leaves one very vulnerable to damage. Even slight injuries become devastating. Known to happen to the very old when they're going to die.

* Underhealth does not outright kill the person; It's the damage done to the body that kills the person. Fast healing that can make the body go to overhealth and fix the damage to the body.

## Known multipliers

* Warrior: 1.5x Strength
* Jack: 1.4x Strength
* Fortifico: 3x Strength
* Vivificant: 3x Recovery
Ava Lek-Ani

**Ava Lek-Ani** is a member of Ascension.

## Background

Ava is (as of 3060) the seven-year old daughter of Mlemlek Ko-Latti with his deceased wife Talani (as evidenced by her surname, consisting of the final syllables of her parents first name). They are both "islanders", and not natives of Ekrustia, where they conducted all their trade in the year 3060.

Ava has eagerly learned all the rules of business, that Mlemlek had made up to teach her. She was also good in formulating them herself, like her mother who she never met. (for those rules/wisdoms, see her father's article).

After she and her father became awakened via the same event, she began her build as a fire mage.

Mlemlek and Ava were the ones who sold Rain his first clothes. They then left the city to travel to Vestvall and back, meeting Stint on their way. They arrived in Fel Sadanis just in time to get trapped inside the Majistraals barrier, and then had to fend for themselves. Ava was the one who found and rescued Cloud, Meloni's dog. Ava behaved absolutely fearless in face of danger.. At one point, Ava and Mlemlek fought the Razorspine Dissolver that badly hurt Rain. Shortly after the troubles of the Shift were over, the pair of merchants decided to join Rain on his adventure and became founding members of Ascension.

## Ascension

After joining Ascension, Ava could resume to be more of a little child again, regularly playing catch with Dust, Cloud or Tallheart. On one such occasion, the "Ava incident" coincided with Tallheart's discovery of his Soul Guardian.

She was also becoming a main rival of Kettel - the other fire mage of Ascension, newly awakened and much worse than herself in controlling his magic. Both of them competed to take a spot in the party that would conquer the Essed lair, but they lost to Tahir. She helped in testing Rain's second suit of armor, although she was overly trigger-happy.

Ava is by far the youngest Entrusted in Ascension.

Ava and her father were part of the foward team of Ascension that Rain sent to Yelfenn.

## Build

Ava's build is that of a Fire Evocation Mage, and she has a Level Cap of 7, which she has reached.

## References

1. ↑ Chapter 90
2. ↑ Chapter 9
3. ↑ Chapters 74, 82
4. ↑ Chapter 97
5. ↑ Chapter 100
6. ↑ Chapter 102
7. ↑ Chapter 113
8. ↑ Chapter 128, 181
9. ↑ Chapter 132
10. ↑ Chapters 166, 173
11. ↑ Chapter 123
12. ↑ Chapter 118
13. ↑ Chapter 140
14. ↑ Chapter 215
15. ↑ Chapter 173
Kingdom of Osar

The **Kingdom of Osar** used to exist on the continent of Ekrustia before it was taken over by the Adamant Empire. It was an elective monarchy.. The primary cause of its fall was the Badlands having a Rank Shift from 30 to 10, hundreds of years ago. This meant, they could no longer effectively train their soldiers and citizens. Their population scattered across Ekrustia afterwards.

Before it fell to the Empire hundreds of years ago, the kingdom of Osar was known for its duelist’s culture. Osaran rules meant a 1-on-1 duel to incapacitation, ring-out, or surrender. Unlike more contemporary dueling styles, Osaran rules stated that killing your opponent was an immediate loss. There is no time limit and no restrictions on skills or equipment. It was the purest form of dueling that had been the defining feature of Osaran culture. Anyone could challenge anyone without a reason, independent of standing, and the challenged had the right of refusal.

The Empire seems to have granted Osar (the Eastern provinces) some liberties or even autonomy before Potentate crushed down on Osar, 15 years before the current timeline. This was the point in time when Lightbreaker was enslaved, and his young son Val was brought abroad by friends.

## Known Osarans

The people were called *Osarans*. Story characters with Osaran ancestry have dark skin:

* Velika Vekuavak, of nobility, niece of Citizen Kallias
* Lightbreaker who is in the employ of the Empire
* Val, son of Lightbreaker

## References

1. ↑ Chapter 038
2. ↑ Chapter 049
3. ↑ Chapter 031
4. ↑ Chapter 213
Proudrock

**Proudrock** was an awakened Cervidian.

In 3052, Tallheart and Snowlilly liberated Proudrock from an Adamantian border village. The villagers there had subjected him to forced labor, hoping that he would eventually grow out his antlers.

Shortly before they founded the village of Cervidians between Woodmarsh and Northharbor, Tallheart and Snowlilly took him to an Essence Monster for an awakening and helped him get to level 15. Tallheart also forged him an armor and equipment. When Snowlilly and Tallheart left the community they founded, they left Proudrock in charge of defending it. Proudrock also tried to get other Cervidians to their awakenings, but could never convince them to leave the security of their village and state as Unawakened (looking human except for nubs on the forehead).

Proudrock had his whole family rescued by Tallheart and Snowlilly: In the village, he was living with his father Ander and his sisters Stoneriver and Camaya. The latter has the son Greenbriar.

In early summer of 3061, the secret village of Tallheart that was left under Proudrock's protection, was attacked by the Menovik family and their Rustcloaks, without any warning. Proudrock was not able to don his armor in time, but he still managed to kill three Rustcloaks in self-defense, before being captured with all other villagers. The Menoviks cut off his antlers, letting him bleed to death in front of the other villagers. However, Proudrock was the only villager to die before Ameliah could rescue them all.

## References

1. ↑ Chapter 60
2. ↑ Chapter 217
3. ↑ Chapter 219
Phoss

Sentinel **Phoss** was a member of the Watch of Fel Sadanis.

Of the Sentinels who had been in Fel Sadanis when it was cut off, Phoss was apparently the most senior member, maybe even the leader. As a hardhead, he disliked politicking very much. He was however overly blunt with words, and good at antagonizing people he talked with, while absolutely not taking backtalk. He was very focused on order and hierarchy, and very suspicious of non-Watch-Awakened, always expecting the worst. That was why he was often backed up in public by Sentinel Lamida as the one who was talking for the Watch. Even Watch members considered Phoss to be an asshole, albeit not the worst of them. Other Sentinels could just remind unruly Officers of Phoss' flogging people piping up, to re-establish order in their groups.

Phoss was a burly man in appearance, and had some Spear Wielder / Warrior build. Rain first met the man when he commandeered him to purify and cool down the water of the River. They met again when she, **Phoss** and Lamida confronted him in the bar room of the Adventurer's Guild.

He wasn't badly affected by the Winter Aura of Rain (while a few fighters were), and he expressed a certain disdain for scholars while relying on their assessments.

Phoss apparently was very confident in the Watch's uprising against Citizen Sadanis. His main contribution was to quickly remove the returning adventurers from the Lair entrence of the Fells, in preparation for their concerted surprise attack on the Citizen. He did this by grabbing or bodyslamming them away and tossing them to the cavern entrance where other Officers then handled them. The Usurper of Fel Sadanis killed him swiftly; his remains were still holding his broken spear when Rain found him.

## References

1. ↑ 1.0 1.1 Chapter 78
2. ↑ Chapter 82
3. ↑ Chapter 77
4. ↑ Chapter 79
5. ↑ Chapter 89
6. ↑ Chapter 93
Amulets

**Amulets** fill a specific role in the Equipment system of the world, being worn around the neck and filling the Amulet slot.

It is possible to boost the power of amulets with the "Empowered Amulet" skill, with +10% per rank. Ten ranks in this skill double the output of the worn amulet. This skill is a requirement to get the "Empowered Rings" skill.

Rain wanted Tallheart to forge Amulets for all of Ascension, for example resistance amulets that would allow him to go wild with his auras.

A list of known magical Amulets follows:

* Rain's Magewell Amulet
	+ Material: Rykir
	+ Durability: 313
	+ Saturation: (up to) 39,211
	+ Mana Well (Reservoir of up to 50,000 mana points)
		- 100% Import Efficiency
		- 100% Export Efficiency

* Ameliah's Magewell Amulet
	+ Bound, Unity
	+ Mana Well
		- 100% Import Efficiency
		- 100% Export Efficiency
	+ Charge: 50,000 (100,000 when effected by Rank 10 Empowered Amulet)
	+ Saturation: 39,403
	+ Durability: 302 (604 when effected by Rank 10 Deep Durability)

* Rain's Ethereal Goldiron Amulet
	+ Durability: 38
	+ Saturation: (up to) 88
	+ Mana Reservoir Rune: 40 mp (rechargeable)
	+ 40 Arcane Resistance
	+ 40 Force Resistance

## References

1. ↑ Chapter 160
2. ↑ Chapter 116
3. ↑ Chapter 159
4. ↑ Chapter 238
Fist of Progress

The **Fist of Progress** was an enormous metalclad warship of the Empire of Adamant, and a sistership to the *Heart of Adamant*.

It was built (or at least boarded by the crew) in the secret harbor of Tinan. Ameliah speculated about it being actually a captured Goldship, as the Empire never displayed this level of technology before. It was built out of a 90%-titanium alloy, covered in according runes supporting the metal, and shielded from detection by what was supposedly four lair cores removed from their lairs. Like a Goldship, it was moving under its own power via a Journey Core.

It had two batallions of 512 soldier regulars each on board, under the commands of Sereni Berix and Sereni Kentus. The vessel itself was under the command of Cento Pina, and belonged to the legion of Dominus Illus, who was directing the ship from afar. The ship had a mindcaster aboard, to establish communications come landfall.

Speculation: *the size and exact shape of the ship has not been exactly established, but in WW2 on Earth, Liberty-class ships of 135 meters in length could provide transport for 500-700 people.*
The *Fist* assaulted Three Cliffs on 15 Seedlings 3061 with orders to take control of the town. The batallion of Sereni Berix made an amphibious landing in the city, while Kentus' forces remained on the vessel when it was attacked, cut in half and subsequently sunk by Velika Vekuavak. The fighting resulted in a total destruction of the harbor and half of the second cliff. On the side of the defenders, the most prominent killed combattant was the Darkmane.

Some of the crew and soldiers survived the sinking, but were hunted down by the forces of Three Cliffs, as the Guild issued a bounty.

Among the surviving crew was Fechton Stone, who served as First Starguide. When he was surrendering to Rain, he himself claimed to suspect to be the only living survivor from the Fist, at this point. How he rescued himself while all his comrades were slain or drowned, is still a mystery.

The fist of Progress was raised from the sea floor outside Three Cliff's harbor by Ascension, using icebergs created with Rain's Refrigeration aura. After significant repairs and overhaul by Tallheart, he renamed it **Temerity**.

## References

1. ↑ 1.0 1.1 Chapter 194
2. ↑ Chapter 191
3. ↑ Chapter 184
4. ↑ Chapter 189
Atyl

## Atyl Wagarardrogrum

**Atyl Wagarardrogrum** is an unawakened member of the Wagarardrogrum family who joined Ascension.

His exact relation to "Lord Whatsit" has not been revealed; it can however he assumed that he is not *that* Lord.

Atyl has not renounced his family like Samson Darr did, who became a Freelord, but he is still only referred to by his name within Ascension and his family name doesn't account for much. When representing, Atyl wears garments with his family crest, an orange flower.

Atyl was proposing that a noble should assume the position of Quartermaster and Second-in-command of Ascension (making him a viable candidate), but Rain already had Vanna in mind and overrode that suggestion, as he did with the idea of making being awakened a prerequisite.

Atyl fixed the flawed financial system of Ascension in the month of Fallow 3060, and organized a vote in which a Financial Council was split off the Administrative Council. He became head of Finance, afterwards. His stature has been described as "tiny", with his legs not reaching the floor when sitting on a chair, while everyone else apparently had no problem with that.

As a member of the Financial Council of Ascension, Atyl was present in the negotiations with the Bank in Eastspar, which appears to have confused Luna Olentu in assessing Ascension.

## Build

As of mid-3061, Atyl is the only Unawakened Entrusted in Ascension.

## References

1. ↑ Chapter 113
2. ↑ Chapter 168
3. ↑ 3.0 3.1 3.2 Chapter 212
4. ↑ Chapter 115
5. ↑ Chapter 163
6. ↑ Chapter 164
7. ↑ Chapter 207
Mollo

**Mollo** was a former servant from Fel Sadanis and a founding member of Ascension.

He was pretty foul-mouthed, but not very creative with his expletives, as they usually use the same word twice.(e.g.: "bloody shit in a shitpot")

He became awakened in the Essed lair, and got an Interface without any numerals; it consists only of labelled jars that he could pour into each other.

Mollo died when the Temerity was bombarded with Fireballs during the second imperial assault on Three Cliffs.

## Build

He chose the artificer build of a Jeweler. Details were never revealed, but it's likely that he went with the crafting trees Stoneworking, Artificing and Runes. His last crafting achievement a week before his death had been the crafting of his first enchantable ring.

## References

1. ↑ Chapter 124
2. ↑ Chapter 199
3. ↑ Chapter 123
4. ↑ Chapter 201
Fatbird

The **Fatbird** is a bird-like monster type that exists in many variants.

## Overview

Fatbirds are flightless and often hide in the underbrush before attacks. They have short, stubby beaks and rotund bodies with which they are able to make *rolling charges* into their prey.

They are considered weak for their levels and adequately-levelled adventurers regard them as jokes instead of threats.

Fatbirds are edible, albeit they're not much of a delicacy.

Knocking someone over is how they show dominance.

## Variants

* **Scarlet Fatbirds**: Heat-attuned variant, encountered in the Ashen Jungle. Level 8, had a plumage that was on fire when it attacked.

## References

1. ↑ Chapter 214
2. ↑ Chapters 143, 146 and 155
Nobility of Fel Sadanis

The **Nobility of Fel Sadanis** wasn't - at least not as far as revealed within the story - actively involved in the politics of the city, as it was effectively ruled by the Watch of Fel Sadanis.

The nobles owned large amounts of land though, were involved in businesses (many of them were active as merchants), and the Awakened Nobility on its own outnumbered the Guild members, only to be outnumbered by the Watch officers in turn.

## List of members

* The Rill family
	+ Arta Rill (briefly chief advisor to Citizen Sadanis)
	+ Arlo Rill (briefly a guard of Citizen Sadanis, son of the former)
* The Wagarardrogrum family
	+ some Lord Whatsit
	+ Atyl Wagarardrogrum, member of Ascension
* The Summerland family
	+ **Lord Summerland**, who had an extramarital affair
	+ **Lady Summerland**, who funded her husband's secret mistress, and also had interest in Majistraal artifacts
* The Darr family
	+ Freelord Samson Darr and
	+ the family he renounced, who escaped from Fel Sadanis to Jarro. Samson knows them as being bootlickers when push comes to shove.
* Other know nobles:
	+ Lady Par. She was an unawakened noble and warehouse owner, and helpful to Rain's cause during the City's crisis.
	+ **Lord Tett**, a very rich noble who had hoarded and then price-gauged water, demanding ridiculous prices during the City's crisis.
	+ **Lady Ceft**, a friend of Lady Par also interested in gossipping
	+ **Sarmin Stonbrook**, briefly a guard of Citizen Sadanis
	+ **Larlo Wormorchard**, briefly a guard of Citizen Sadanis
	+ Rina Ashworth, briefly a guard of Citizen Sadanis
	+ Bosco Deitrich, briefly a guard of CItizen Sadanis

## References

1. ↑ Chapter 76
2. ↑ 2.0 2.1 2.2 2.3 2.4 Chapter 98
3. ↑ 3.0 3.1 Chapter 84
4. ↑ 4.0 4.1 Chapter 85
Fungiform Stumper

**Fungiform Stumpers** are one of the Fungiform monsters. They are around three meters tall and have wide trunk bodies supported by two massive legs. Their two arms are like tree-trunks that hang nearly to the ground, and miss hands. The red mushroom-caps are patterned with glowing orange spots, these spots fade to a dull brown on dead Stumper bodies. Its body was made of spongy white flesh, with a few smaller mushrooms poking out here and there.

They aren't fast, but they hit like a truck.

Their bodies - different to many other monsters - are edible and considered a delicacy among Cervidians. To humans, they taste bland and earthy and their tissue is tough to chew even when properly cooked.

## References

1. ↑ Chapter 100
2. ↑ Chapter 87
3. ↑ Chapter 104
Green

Disambiguation page for GreenThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
You may be searching for:

* Lellermen Green (a Green mage of Three Cliffs)
* Legends of the Green Wood (a fairytale book)

Green is also a very symbolic color in the world of delve.

* In Rain's interface: Stamina bar, also his tailor-made stamina potions. (system standard would be yellow, though)
* The god El is associated with the color green
* Mages with green robes include Glavin and the Hakim family. Samson also had elegant green clothes as a noble.
* The DKE has a distinct green color scheme with uniforms and symbols.
* The Chemical-aspect element seems to have this color a lot, in lairs, accolades, Kin, etc.
Metro

**Metro** — это торговая розничная сеть, которая имеет большую популярность за границей. Пользуются типом Cash & Carry.

## История

Управляющая компания была создана в 1996 году в результате слияния Metro Cash & Carry, Kaufhof Holding AG и Asko Deutsche Kaufhaus AG.

Metro Cash & Carry была основана в ФРГ в 1964 профессором Отто Байсхаймом (*Otto Beisheim*, скончался в феврале 2013 года). В 1967 году Отто Байсхайм, семья Шмидт-Рутенбек (Schmidt-Ruthenbeck) и компания Franz Haniel & Cie основали товарищество с равными долями. Основатель сети, Отто Байсхайм, в годы Второй мировой войны служил в составе элитного подразделения войск СС — 1-й танковой дивизии «Лейбштандарте СС Адольф Гитлер». За всю свою жизнь Байсхайм не дал ни одного интервью.

В 1968 году концепция «Кэш энд Кэрри» распространилась за пределы Западной Германии. Партнёры сумели договориться с Dutch Steenkolen Hendelsvereniging N.V (SHV) о создании Makro Zelfbedienigsgroothandel C.V, в которой им принадлежало 40 %.

В последующие годы Metro Cash & Carry и Makro активно развивались не только на германском рынке, но и в Нидерландах, а затем и по всему миру.

## Другие торгово-розничные сети

* Мелкооптовая торговля — Metro Cash & Carry

* Гипермаркеты — Real (в Восточной Европе проданы торговой сети Ашан)
* Электроника и техника — Saturn
* Универмаги — Galeria Kaufhof
* Фасоль (используется в России и других странах СНГ)

## Появление Metro в России

Развитие проекта Metro Cash & Carry в России официально началось 1 ноября 2000 года в Москве. В каждом магазине работает до 400 человек, центральный офис компании насчитывает около 2 тыс. сотрудников. Около 7500 поставщиков и производителей задействованы в формировании ассортимента из 20 тыс. наименований продовольственных и непродовольственных товаров. Торговые площади одного магазина достигают 10 тыс. м².

По состоянию на июль 2016 года в России работает 87 торговых центров «Metro Cash&Carry», в том числе 18 из них располагаются в Москве и Московской области, по три в Санкт-Петербурге, Ростове-на-Дону, Новосибирске и Екатеринбурге. Также гипермаркеты работают во многих крупных городах страны, среди которых — Челябинск, Нижний Новгород, Самара, Казань, Омск, Ижевск, Красноярск, Уфа, Пермь, Волгоград, Рязань, Тюмень, Черкесск, Тула(с марта 2005 года), Чебоксары и многие другие. В городах с населением менее 500 тыс. чел. Metro Cash&Carry открывает магазины формата «Метро Пункт», которые от стандартных торговых центров Metro отличаются меньшей площадью и более узким ассортиментом. Первый и единственный «Метро Пункт» в России с торговой площадью 1600 м² был открыт 17 мая 2012 года в Вологде

Помимо этого, в России работало 63 магазина MediaMarkt.

Продажи Metro Cash&Carry в России в 2013/14 году составили 4,273 млрд евро.

Продажи группы в России в 2010 году составили 4,23 млрд евро. Продажи Metro Group в 2008 году в России составили €3,83 млрд (рост на 26,3 %), в том числе продажи Metro Cash & Carry — €3,05 млрд (рост на 19,9 %), сети гипермаркетов Real — €404 млн (рост на 39,3 %), сети Media Markt — €347 млн (рост на 91,8 %).

## Галерея

1964 - н.в. (интернациональный) 1964 - 2019 (германия)2019 - н.в. (немецкий)
Ashen Jungle

The **Ashen Jungle** is a vast heat-biome with something of a chemical aspect, rank fifteen, in the depths below Vestvall.

As Tallheart, Ameliah and Rain visited, it was a bona-fide jungle with a day-and-night cycle controlled by the luminous and heat-emanating moss (Common Fire Moss) on the cavern's ceiling. There was a lava-river running through the area, and it bordered on the almost-empty neutral cave biome above it on one end, and the arcane-element Sparkscale Deep biome below it on the other side.

It was populated with a variety of Heat-aspect monsters often just below or just slightly above the area rank:

* Lava Slimes
* Mottled Magma Frogs
* Scarlet Fatbirds
* Flamewood Tortoises
* Fungiform Flamepuffs

The apex predators were non-aspect Hababas who were of a higher level and likely had migrated into the jungle. Regular animals also resided there, like squirrels or the parrot-like "Valbird".
Kalman

## Kal

**Kalman** (short **Kal**) is a member of Ascension.

He maintains a somehwat friendly rivalry with Corrin, held in check by Ron. He joined Ascension as a founding member in late 3060 as part of the porters/laborers crew.

Together with Corrin and Taron, he did work in the smelter of Tallheart sometimes, although the group was prone to gambling when the Cervidian wasn't there to supervise.

Kalman was awakened in early 3061 in the Sale family lair. He gained a Level Cap of 7 and decided to become an Elemental Inhibitor.

## References

1. ↑ Chapter 113
3. ↑ Chapter 173
Burrik

**Burrik**, nicknamed "the Volcano", is the leader of the Adventurers Guild, and residing in Xiugaaraa.

## Overview

Burrik is about 140 years old, but only looks like a fit man in his 70ies. He has red hair and leathery skin. He usually wears a plain blue Guild tunic, the same type any desk clerk might wear: the Guild leader is not beholden to status symbols.

He is a high-gold-level awakened and took the path of being a Fire Mage.

He was leader of the *Rousers*, a team that all reached Gold-level status before breaking apart. Of them, only three members still live in the year 3060: Burrik himself, the archer who became Citizen Jarro of the DKE, and one other. Among the now-dead former members of the Rousers was also Halgrave's father, which is why Burrik is one of Halgrave's closest family members.

He managed to increase his Level Cap on his own after the Rousers fell apart, and thus is publicly considered one of the four highest-level individuals in the world, ranking only behind Warden Vatreece, High-King Kev and Potentate Fecht. He has not reached platinum-level yet, though, and is supposedly around level 70.

## References

1. ↑ 1.0 1.1 1.2 Chapter 93

Burrik first was mentioned in Chapter 65, and again by nickname in Chapter 95
Havenheild

The **Havenheild outfitter** or **Havenheild Company** is a Bank-subsidiary shop chain that deals in expensive adventurer gear.

## Fel Sadanis Branch

Havenheild ran a branch in Fel Sadanis, right next to the Guild square, and *owned by a powerful mage* (according to the salesman in charge). Rain visited it twice - the first time he bought cheap stat-rings, later he recharged mana-drained items and acquired the Quickstaff (listed price of 309 Tel) he then used in The Fells. The Fel Sadanis outfitter had a salesman who reminded Rain of a used car dealer, and whom he named **Random Shop Guy** by himself. After the Rank Shift in Fel Sadanis, the shop was looted by Adventurers, among them Jaks.

## Other Branches

The shop in Barstone was located directly inside the Guild's compound, far from the Bank's main establishment in the city.

## General information

The company has its own crafters who produce mostly for the upper crust of society — Bank employees, Gold-rank adventurers, nobility, world leaders, DKE Citizens — who commission specialized items from Havenheild at exorbitant rates. In addition, they also mass-produce items of lower quality. Havenheild operates in an environment where high quality adventuring items are scarce, which leads to large profits for those who can supply such items.

Havenheild is under control of Omar of Tae, currently the second-wealthiest Board member of the Bank. Foundry is another branch, responsible for crafting at least the most complex items that are used/sold by the Bank, like Journey Cores and Goldships. However, Foundry is apparently not crafting Havenheild items: at least the Skipping Stone was marked as having been produced directly by Havenheild.

Havenheild's has the famous smith Karamaugin working for them, he is the one responsible for making the weapons of Gold rank individuals.

*As the various branches/subsidiaries are competing with each other, Havenheild's shopkeepers and employees are probably not directly reporting to the local Bank branches, which makes Havenheild at least superficially an independent business.*
## Products

Aside from the inventory that Rain browsed in Chapter 83 , there are some genuine products he ran across, of high quality and outrageous prices, among them the Heavenheild Skipping Stone owned by Mlemlek Ko-Latti.

All good Havenheild ammunitions are Bound items made for the user, and they make customers pay extra for unbound or rechargeable ammunition, as those options reduce demand.

They also for a price, will provide repairs and recharges for enchanted equipment.

## References

1. ↑ Chapter 17
2. ↑ Chapter 83
3. ↑ Chapter 111
4. ↑ Chapter 203
5. ↑ Chapter 112
6. ↑ Chapter 212
7. ↑ Chapter 120
8. ↑ Chapter 224
9. ↑ Chapter 120
10. ↑ Chapter 154
Citizen Downharrow

**Citizen Downharrow** is the ruler of the DKE city of Downharrow, which is located in central Ekrustia, close to Berryfed. He is a mage, assumedly of gold-level status.

He has long black hair, plaited through large rings of gold and silver. He has numerous piercings in his ears and nose. However, he wears no jewelry on his hands, because of the possible magical interference.

Halgrave noticed that Downharrow doesn't project an outwardly presence when they met him in Xiugaaraa after the DKE took possession of Fel Sadanis - not an aura of danger, nor anything else. Citizen Downharrow also doesn't appear as if he'd ever participated in a fight.
Gardener

**Gardener** is a member of Ascension.

## History

He was a founding member of Ascension in late 3060, originally part of the laborer/porter crews. He plays the flute and his quite good at it. He is regularly on duty playing the *Reveille* of Ascension, a jaunty tune to wake up the company two hours before the first system notifications.

Gardener was awakened in early 3061 in the Sale family lair. He gained the Level Cap of 7 and chose to become a Tracker..

Before the company tackled the Salt Flats, Gardener accompanied Ruce, Ujesh, Lyn, Mahria and Finnbogi to a hunting expedition.

## Abilities

Gardener has a level cap of 7. His skills include Follow Trail.

## References

1. ↑ Chapter 179
2. ↑ Chapter 113
3. ↑ Chapter 115
4. ↑ Chapter 131
5. ↑ Chapter 173
6. ↑ 6.0 6.1 Chapter 179
Bluewash

**Bluewash** is a crafter and member of Ascension. She is the sister of the King of Se.

## Personality

She is scatterbrained, so much so Tristin identified her as having a lot of clarity soon after meeting her.

She has a tendency towards hoarding, which resulted in her collecting a significant amount things she willingly admitted was junk in her old shop.

## History

She was born on the 19th of Seedlings in 3027.

## Abilities

Bluewash is a Coresmith. She is low silver. She is not capable in combat, panicking over a level fourteen monster despite being significantly higher level.

Her skills include Core Intuition, Core Access, Core Override, Core Command: Calve, Core Stabilization, and Core Extraction. Her Core Access skill is slightly divergent, allowing her to see a core's Modifiers. That helps with guessing what a particular core would be suitable for.

She is capable of judging a person's strength via instinct.

## References

1. ↑ 1.0 1.1 1.2 Chapter 227
2. ↑ Chapter 253
3. ↑ 3.0 3.1 Chapter 228
4. ↑ Chapter 230
5. ↑ Chapter 247
Gus

**Gus** is working as a clerk for the Adventurers Guild. He was first a clerk in Fel Sadanis, but has since transferred to Three Cliffs.

He is a portly man. He had once been a bronzeplate adventurer himself, but met his Level Cap at level eight and couldn't improve on it. His build or special abilities never came up in the story.

Gus is apparently not a bad man, but he has a somewhat negligent attitude (procrastinaion and/or doing minimal effort) that brings him into trouble occasionally, and then he has to work harder to make up for these mistakes. Living out an uneventful peaceful life is what he is trying to do after his adventuring career was over.

## Meeting Rain

He was mostly on clerk duty of manning the counters and handing out quests. Ameliah bribed him to help Rain. Gus did so, but like with his many other duties for the Guild, he was somewhat negligent. Symptomatic for that was his handling of the heater plates: They should have been charged already one month before winter arrived in the city, but Gus hadn't put a quest for it on the board. Similarly, he once handed out an urgent request for Rain to swap the Evertorches in the sewers, also likely to cover up his own fault of this task not already handled. However, he was also tolerant towards Rain's language difficulties, and patiently gave directions and explained some dangers of adventuring to him, likely motivated by Ameliah's bribe.

## Later Meet-ups

Gus was surprised to see Rain again when he returned from the mine quest he had undertaken in Lavarro's party, especially since Rain now understood a bit of Common and they could finally communicate. Gus miscalculated when he said it would be probably okay but idiotic to use Purify in the city, and Rain then did so. Together with Rankin, Rain also worked out a deal with Gus to use Purify around the Guild, but the deal fell through when Halgrave fined and banned Rain after getting in conflict with the Watch.

Gus was still around the next time Rain returned, now fluent in Common and wearing dark armor, and able to pay his fine. Gus again explained details about the Guild to rain, like the guild ledgers, and was especially friendly to Rain after he casually charged up all the heaters.

Gus survived all the trouble that befell Fel Sadanis later, and was around to confirm Rain's theory on how Rankin had embezzled money from the Guild, as he was still keeping the ledgers and knew the real ones when he saw them.

After the fall of Fel Sadanis, Gus went to the DKE where he was relocated to Barstone. The local Guild-branch there had no interest in hiring him, so he took an offer to work in Three Cliffs as the awakened main clerk, not knowing of the local political situation there. That was where he met again with Rain, whom he hadn't seen or heard of since before the founding of Ascension.

## References

1. ↑ Chapter 10
2. ↑ 2.0 2.1 Chapters 57-59
3. ↑ 3.0 3.1 Chapter 17 and 18
4. ↑ Chapter 5-12
5. ↑ Chapter 112
6. ↑ Chapter 184

Gus was portrayed in point of view paragraphs in Chapters #57, #184 and #185. (Full list of chapters includes PoV breakdowns)
Ekrustia

**Ekrustia** is the continent west of Bellost on the world that is the setting of Delve.

As far as the story revealed this, Ekrustia has two main political factions: The Empire of Adamant vaguely controlling the south and southeast and the Democratic Kingdoms of Ekrustia controlling the northern coast and the lands west of Fel Sadanis. Fel Sadanis is also part of the continent, a landlocked city that is to the northwest of the Badlands which are a Rank-10 zone of wilderness. To the east of Fel Sadanis, there is the smaller Vestvall and possibly some more towns and villages of lesser importance. At the eastern coast facing Bellost, there is Three Cliffs. Large forests and wilderness are dominating that whole landscape east of Fel Sadanis. Apparently, the Empire of Adamant is hindered from taking over the entire continent by the Badlands and the vast eastern wilderness.

## History

The Empire, which was founded over a thousand years ago, swallowed up the Ossaran Kingdom (which had bordered the Badlands and was in decline after a Rank Shift weakened the lairs of the Badlands from Level ~20 to ~10) and a Nation of Cervidians, among many others. As a reaction to the rise of the Empire, the DKE were eventually founded as the most powerful individuals/kingdoms of the unconquered continent banded together to resist the Empire.

More recently, about ~100 years ago, Fecht rose to power in the Empire. In the same time, the Cervidians started to regain their strength and take back their old lands within the Empire. Fecht reacted to their resistance by putting bounties on Cervidians, which led to a genocide and mass exodus towards other parts of the world.

In the year 3060, the DKE and the Empire declared war on each other. The Empire wished to take over Fel Sadanis, as the only viable foothold for the Empire north of the Badlands; but the DKE managed to conquer the city first, granting its rule to Citizen Sadanis, only to lose control of the city to the Watch again who had been peacekeeping the city long before. However, an imminent rank shift in the wider area occured, making Fel Sadanis and the entire region around it uninhabitable.
Jarro

*for the ruler of Jarro, see Citizen Jarro*

**Jarro** is one of the city-kingdoms of the Democratic Kingdoms of Ekrustia.

The *Smoky Tail* is one of the more reknowned taverns of Jarro. There is also famous restaurant that Citizen Westbridge longed to sample. The Guild maintains a strong presence there, including a long-range Diviner. The Watch also maintains a strong presence, including having a Mindcaster, although they call it "Jarro Outpost". The Teleportation platform is located in a building on one of the city's hills.

It is, together with Southguard, geographically one of the closest DKE cities in the north-west of Fel Sadanis, although mountains in the way make the overland travel a bit more difficult. Taking the regular roads takes at least a week (although Ameliah managed to travel the distance in three days).

## History

Under the leadership of the current Citizen, Jarro has become or remained a fairly prosperous city, which speaks of Citizen Jarro as a good ruler who cared for his people. Jarro and two other DKE cities were as of 3060 viable transport destinations from the Fel Sadanis Teleportation platforms.

Jarro, Southguard and Vestvall were all affected by the Shift of 3060, which may have put life in Jarro into more of a disarray, but it wasn't quite as bad as in Fel Sadanis. The people of Fel Sadanis were evacuated to Jarro, among other places. For example, the Darr family and Breggeh went there.

## References

1. ↑ 1.0 1.1 Chapter 72
2. ↑ Chapter 74
3. ↑ Chapter 93
4. ↑ Chapter 106
5. ↑ Chapter 77
6. ↑ Chapter 68
7. ↑ Chapter 108
8. ↑ Chapter 110.
Fungiform Flamepuffs

**Fungiform Flamepuffs** are a mushroom-like monster type, living in combination chemical/heat elemental lairs and ranked biomes.

## Overview

They are extremely heat-resistant, fast, and approach in great massed numbers, so they cannot be dispatched and targeted singularly. When they die, they release burning spores targeting their enemies.

They are very vulnerable to cold spells, but then still die releasing the spores, so adventurers fighting them need to have a good ventilation system (or use Purify) to neutralize the spores.

The Popcap is the corresponding chemical-attuned variant of this heat-attuned Fungiform.
Ellis

*For the DKE city of Ellis, see Ellis (city).*

**Ellis** is a member of Ascension. He is a young man (late teenager age), thatch-haired, with a strong nose, and a freckled face.

## History

He worked as an apprentice farrier in his father's smithy in Fel Sadanis. After the Shift in 3060, the orphaned teenager joined Ascension as one of the 50 founding members.

Even though he wasn't awakened, he elected to become Ascension's secondary metalworker and began an (unofficial) apprenticeship under Tallheart, who merely deigned to give him some tasks and observe how Ellis would perform. Ellis quickly learned how to navigate around Tallheart, and learning his quirks and customs. For example, in producing spoons,  or outfitting finished blades with wooden handles. Eventually, Tallheart began treating him as a real apprentice, though.

Ellis was awakened and earned a level cap of 9 in the Sale family lair in 3061. Even before that event, he was one of Ascensin's six unawakened Entrusted - a necessity for being allowed in the workshops.

Ellis also began helping Staavo in producing saw blades and metal prototypes, but Rain was still careful to not hand out too many Earth secrets to 'the new guy'.

## Abilities

Ellis has a level cap of 9; his chosen skills have not yet been disclosed. Upon his awakening his plan was to become a Metalworker.

## References

1. ↑ Chapter 113
2. ↑ 2.0 2.1 Chapter 130
3. ↑ Chapter 138
4. ↑ Chapter 149
5. ↑ Chapter 172
6. ↑ Chapter 181
7. ↑ Chapter 173
8. ↑ Chapter 177
9. ↑ Chapter 180
Lellermen Green

**Lellermen Green** (usually called **Green**) is a Nature Mage in the employ of former pirate Captain Bakal.

Green is likely a former slave, but is a free man for a long time already. He was previously indebted to Bakal for getting his Awakening, but has long since paid that debt. He is freely employed by Bakal, as are all his men as the Sea King claimed himself.

The Darkmane "borrowed" Green for a tree-growing project of her own, and locked him into her vault when the Fist of Progress attacked. After she perished in battle, Lellermen Green was locked for three days in the vault without water, before Bakal could hire Rain to free him in exchange for all the Darkmane's belongings. Green wore a brown robe when he was found, and was severely dehydrated.

Soon after his release, Green was "borrowed" by Rain to grow flax, and was amply compensated monetarily and with mana. He was also given stat ring which he grew really fond of - Ameliah had to practically rip them from his hands to have them returned to Ascension property.

## Build

Green has a divergent version of the Cultivate Spell. While the normal spell just makes plants grow faster, Green can control *how* they grow.

## References

1. ↑ 1.0 1.1 Chater 187
2. ↑ Chapter 191
3. ↑ Chapter 192
4. ↑ Chapter 195
5. ↑ Chapter 188