recursal/Fanatic-Fandom huggingface dataset:
.44 Magnum

A default .44 Magnum revolver

*"Your average pistol is weaker than an average rifle. Not these beauties. These babies can kill Pigs in one shot and most enemies as well. Those that are standing usually fall to the rest of the clip. Good stuff."-Welcome To Rook Islands Journal Entry.*

**Tags**: Mechanical, Single Handed, Revolver

A brilliant weapon for stealth lovers that want to carry a medium range stopper, these revolvers are one of the hardest to master due to their differences with normal pistols, such as the not-fast-but-not-slow rate of fire, the exceptional damage but inaccurate yet not too inaccurate and ability for long range attacks, but lack of beyond range damage. However, when mastered, it is a deadly weapon in the hands of a master, sometimes being better than the D50 due to conservation of ammo, accuracy and the ability to perform both as a primary and a back up weapon.

## Upgrades

**Manuals**:

* Utility Manual- +5 All stats except damage and armor piercing. Unlocked by spending 20 hours of practice.
* Mastery Manual- +10 Accuracy, -1 s reload. Unlocked by achieving 10 kills in a row without getting hit once.

**Ammunition**:

* Armor Piercing- +10 Armor Piercing. 3 X Ammo Cost.

## Specs

**Hands**: One Handed, +5 Accuracy with two hands.

**Ammunition**: .44, Armor Piercing .44 with Armor Piercing Upgrade.

**Attachments**:

Sights-

* Night Sights (+6 Accuracy, No -2 Accuracy Night Penalty)
* Red Dot Sight (+10 Accuracy)
* Holo-Sight (+5 Accuracy, +5m Effective Range)
* Optical Sight (+8 Accuracy, +8m Effective Range)

Barrel-

* Extended Barrel (+8 Damage, +8m Effective Range, -1 Damage Drop per m)
Abilities

Certain talents are acquired through practice and training, not through tattoos (like Skills). These are known as abilities. They are also acquired at any time and not only level ups. You may commit to only one ability tree. You may change you tree, but your acquired abilities as locked until you rechoose your old tree and re-fulfill the unlock requirements.
The different types of abilities are categorised into one of the four ability trees:

* **Path of The Hunter**
* **Path of The Warrior**
* **Path of The Scavenger**
* **Path of The Survivor**

## Path of The Hunter

This path focuses on stealth and survival in wilderness.

* **Carnivore**: Meat has a -3 Hunger Modifier. Can improve to -6 if on level 10+. *Requirements*: Level 3 or above, hunted atleast 6 types of animals and skinned them.
* **No Pressure**: While in stealth, Bows have 100% accuracy on first shot. Other weapons have +8 Accuracy. *Requirements*: Level 5 or above, killed at least one predator with a bow.
* **My Territory**: Animals will not attack unless provoked in liberated forests. *Requirements*: Level 5, atleast 3 liberation missions done, hunted atleast 10 animals.
A.J.M. 9

A standard issue A.J.M. 9

*"Oh my god! These guns are amazing! Sure, the recoil is a bit more than usual, but its awesome! They could knock over a heavy in 2-3 bursts like a crazed buffalo, pardon my French."-Welcome To Rook Islands Journal Entry*

**Tags**: Mechanical, Single Handed, Handgun

An advanced weapon that can deal with several different scenarios, the **A.J.M.9** is a versatile weapon that anyone would like to carry at their side.

It has a special upgrade called *5.56 mm Chambering* that allows it to use 5.56 mm rounds instead of its standard 9mm rounds, increasing damage by 10 and armor piercing by 5, but reducing accuracy by 18.

## Upgrades

**Manuals**:

* Utility Manual- +5 All stats except damage and armor piercing. Unlocked by spending 20 hours of practice.
* Mastery Manual- +10 Accuracy, -1 s reload. Unlocked by achieving 10 kills in a row without getting hit once.

**Ammunition**:

* Armor Piercing- +10 Armor Piercing. 3 X Ammo Cost.
* 5.56mm Chambering- 5.56mm rounds, +10 Damage, +5 Armor Piercing, -18 Accuracy.

## Specs

**Hands**: One Handed, +5 Accuracy with two hands.

**Ammunition**: 9mm/5.56mm, Armor Piercing 9mm/55.6mm with Armor Piercing Upgrade.

**Attachments**:

Sights-

* Night Sights (+6 Accuracy, No -2 Accuracy Night Penalty)
* Red Dot Sight (+10 Accuracy)
* Holo-Sight (+5 Accuracy, +5m Effective Range)
* Optical Sight (+8 Accuracy, +8m Effective Range)

Barrel-

* Silencer (Silent, -2 Damage, -2m Effective Range)

Magazine-

* Dual Mag (+1.3 s Reload, +8 Rounds)
* Extended Mag (+4 Rounds)
* Quick Load Mag (-1.8 s Reload, -1 Round)
* Light Mag (-0.3s Reload)

Underbarrel-

* Laser Dot (+2 Accuracy)
* Flashlight (+6m cone illumination)
* Thermal Tracker (3 Shots) (-5 Accuracy, Enemies once hit can be seen on GPS for 3 hours)
Welcome To Rook Islands

***Welcome Back to the Jungle**-Dennis Rogers*

**Welcome To Rook Islands** is a pre made adventure in Far Cry TTRPG, which brings players to the
wilds of Rook Islands, a Pacific Island that is full of savage beasts, drug smugglers, weapon dealers and other lovely civilised people.

This campaign is styled in a video game style: player choice is lesser, but at things that are available to do are fleshed out as much as possible.

## General Information

This campaign is meant for 1-5 players. Adjust rewards and other things according to needs. Players have a Wing Suit, SWAT Jacket, 1911 and Survival Knife as bonus starting gear.

Click Here for first Mission: Minnows in the Raging Sea

Click Here for second Mission: Dead Wild Goose Chase

Click Here for third Mission: Saving Willis

Click Here for fourth Mission: The Hunter

## Activities

In non-mission time, characters may engage in various side quests which should be prepared by the GM, but here are some repeatable tasks made for grinding and general time killing. Thess should provide 300 XP and 300 $ on an average, and also drop rare loot if hunting rare animals.

**Predator Missions**: You are given a certain weapon and then asked to defeat a certain character or animal.

**Liberator Missions**: You are asked to liberate a certain area from enemies. It could be a weapons bunker, watchtower, camp, outpost or a facility like a fuel depot, factory, etc. Some of the harder ones to be stealthy in should have a caged animal that attacks the people around it.

**Cartographer Missions**: You are tasked to reach a certain vantage point and sketch out the area on your map.

* Note: Areas can also be mapped out by buying maps and liberating facilities with maps.

**Constructor Missions**: You are asked to construct a particular kind of building (weapons bunker, facility, etc.). This improves you in your quest.
Far Cry CRPG

The **Far Cry Card Role Playing Game** or **Far Cry CRPG** is a action orientated variant of the standard Far Cry TTRPG, allowing the depth of the RPG's ruleset to be simplified. It uses a variant of the **ASH System**- *Attack*, *Speed*, *Health*, + Required stats. This variant uses

* *Health*
* *Attack*
* *Speed*
* *XP*
* *Armor*

## Layout of Card

While the layout is given below is for a character/item, you may change the headers of the fields. Example: you want to make a AK-47 card, you will simply change HP to Durability, and change the stats required and if needed, remove a move for a stat, and vice versa. Note that stats like Attack, Accuracy, Speed and Range are important to it, not Critical Rating. Accuracy should be measured in +1, -1, etc. depending on the GM.

## Dice

This variant uses 3 d6 die (the cube ones).
When a attack is used, both characters have the dies rolled for. The character with the higher value wins. All draws must be re-rolled. In case of 18 on any one side, give critical success (bonuses). Modifiers are an optional rule that allows you to add certain modifiers to your rolls. In case this rule is used, only natural 18's are critical successes.
Armor

**Armor** is a type of item that protects the wearer. Different Armor exist for different purposes and protect different areas. This a list of all official armor types. Armor cannot be destroyed in one shot, except for armor-piercing ammunition.

SWAT Jacket: The standard issue protective gear available to most militias. Covers torso.
Ozdem

*"When we hunt, we kill."*

 Ozdem is a vizier offered periodically as a time-limited offer along with the other **Magnificent Five**. Each Vizier can be redeemed for 10 Magnificent Badges. He is one of the viziers not linked to a consort, but he has a harmony bonus associated with the other **Magnificent** **Five**. His specialty is Military.
Map

A **map** is a type of equipment that is used to navigate the world. Their are two main styles depending on the campaign-

**Video Game Style**: the map is undestroyable and can be conjured up at any time. It has markers on it. Summoning it causes gameplay to be paused.

**Realistic**: the map is destroyable and can be conjured up when having one. It has no markers and a GPS must be summoned to navigate properly. Gameplay is not paused.

## Welcome To Rook Islands Map

The Welcome To Rook Islands map is a realistic one and can be filled out by sketching in it from vantage points and primarily watchtowers. They are sold at 50$ $ per area and markers may be sketched onto them.
Minnows in the Raging Sea

**Minnows in the Raging Sea** is an introductory mission in the Welcome To Rook Islands campaign.

*A long time has passed since the last time since the last time Willis Huntley was here. The last time, he was assisting Jason Brody to rescue his friends from Vaas Montenegro, a psychopathic murder who was always high on drugs. It was 6 years since then, and no one had heard of of seen Jason or his friends. But the US government doesn't send such a high ranking CIA operative into the wilds just to meet acquaintances. The US Government was sending him and a group of mercenaries and a small five man Marines Squad investigating large shipments of drugs and weapons coming from the Rook Islands to stop the illicit supply.*

**Agent Huntley**: Alright people, grab your gear. In 2 minutes, we'll be over the drop point. From there, a local undercover unit has arranged for a truck which we will be using go to my old base of operations. Also, there are Tigers near the drop point, so be quiet or we'll have to start firing louder than my mother in law's screeches. We will meet our man Jonas Crimm in Amanaki Town and then move on to check out the South Island. One of my operatives, Sam Becker is supposed to be there. He would have all the information we want.

**Jack Dagger**: What if this Sam guy is dead? We wait around till the locals tell us what's happening?

*As Wilis opened his mouth to shout, a missile hit the underbelly and another hits an engine. Airdroping out of the plane, the crew makes it onto the ground.*

Roll 85 COS/ 15 COF Reflex roll. Failure deals near fatal damage from the plane's shrapnel

*The plane is hit again on another engine at the cockpit and an engine, sending the plane spiralling into the shallow waters of the Witona Town lake, while the most of the crew lands in the jungle near Ghalar Village.*

Jam player weapons.

*The crew fights through the jungle to a small outpost.*

Try to encourage the players to stealthily enter the outpost and steal some functioning weapons.

*The crew leaves the outpost with their new 1911, and proceeds to use their Map and GPS to reach Amanaki Town after a 5 hour trek.*

You may add jungle encounters for the trek, try to make them different, but only a bit.

**Jonas Crimm**: "Alright laddies, yer here. I saw yer plane go down in the waters near Witona. That old cunt Willis should be near be. But that land, laddies, is inaccessible by road. There is only one bridge, from Thurston Town. Stop there, restock and find me man Sam Becker there, you savvy? Oh, just enter that barn, it has yer gear."

Start quest Dead Wild Goose Chase.
Saruca

*The most famous tailor of his time.*

**Saruca** is an NPC that can be met at the Haberdasher in the Masquerade. Meeting him grants an amount of gold, grain, or soldiers.

## Interactions

"Saruca: *What will it be today, your Grace?*

Sultan: *Let’s choose some lighter tones for the summer.*" - upon being met in the Masquerade
Watchtower

A **watchtower** is a scouting tower that is located on isolated regions that allow surveillance and basic artillery, anti-aircraft fire and sniping zones.

## Typical Contents

* 0-3 Basic Archetype Troops, 0-3 Elite Archetype Trooper, 5 Snipers, 1 Captain, 1 Area Alarm.
* Any 2 sniper rifles.
* Any 4 attachments.
* An artillery launcher.
* An anti-aircraft turret.
* A specialized targeting zone with 100 ammo snipers with extended barrel and armor piercing upgrades.
* 2 Storage Chests.
* 1 Full Resupply Crates.
* 2 Medkits
* 2 Rations
Dead Wild Goose Chase

**Dead Wild Goose Chase** is the second mission in the Welcome To Rook Islands campaign.

*As the crew leaves Amanaki, their ammunition refilled and wounds healed. They start their trek through the forest for 2 days.*

Make encounters for the two day trek.

*On reaching Old Crane Docks, the crew see a enemy watchtower. The crew throws their maps away, realising that it is redundant. The crew engages in a Liberation Side Mission and then a Cartographer mission, mapping out the region of the coast near Sulaber Village. The crew proceeds to use a boat to enter the South Island, but seeing several patrol boats that are not of the village people, they choose to directly sail to Witona Town. After a 30 min jaunt through the nearby woods, they reach the large lagoon with the smoking plane. The plane is completely unguarded.*

Encourage players to enter the plane and search the upper level that are above water. The cargo hold should have atleast 10 AK-47s.

*After probably inspecting the plane, the crew walk into town, investigating at the bar, motel and locals.*

A good 50% COS/COF check should reveal the fact that Willis is in Badtown. Skip the following section if so.

*After several attempts, the crew manage to find a soldier walking back to base. The crew decides to trail him/interrogate him. If trailing, he leads them to an Outpost 1 hour away on foot and 5 min by road. The crew must liberate it/sneak into the main office- to acquire a map with Willis' location, Badtown, marked on it. If interrogating, the soldier reveals the location before reinforcements of one elite archetype and 3 base archetype arrives, which maybe escaped, fought or negotiated with (hard to negotiate, 25 COS/75 COF to negotiate).*

*The crew returns to Amanaki Town and restock, heal, etc.'*

Allow free roam, add side-mission The Phantom, start mission Saving Willis.
Facility

A **facility** is a special building that grants buffs to players/ enemies. Examples are fuel depots (mechanics can be called in a 8 km radius to refuel and repair vehicles), factory (supplies new Weapons for free as long as purchased once), surveillance base (allows everything in an 8 km radius to be marked on a map), clinics (have infinite medkits, send out cars with stabilizers that prevent detoriation of health, may heal minor injuries), hospitals (clinics, but have surgeries that may heal severe injuries), etc.

## Typical Contents

* 2-5 Basic Archetype Troops, 0-5 Elite Archetype Trooper, 1-5 Snipers, 0-5 Heavy Troops, 1-2 Captains, 0-9 Guard Dogs, 0-5 Alarms.
* Any 1 type of handgun.
* Any 1 type of assault rifles.
* Any 1 types of other weapons.
* Any 4 attachments.
* 15 Storage Chests.
* 12 Full Resupply Crates.
* 5 Medkits
* 10 Rations
Outpost

An **outpost** is a remote base of operations that is accessible to only affiliated troops/characters. They are rather sparse on the Rook Islands, with only 8 throughout the north and 5 in the southern island. They contain a bit of all types of equipment.

## Typical Contents

* 2-5 Basic Archetype Troops, 0-5 Elite Archetype Trooper, 1-5 Snipers, 0-5 Heavy Troops, 1-2 Captains, 0-9 Guard Dogs, 0-5 Alarms.
* Any 1 type of handgun.
* Any 1 type of assault rifles.
* Any 1 types of other weapons.
* Any 4 attachments.
* 15 Storage Chests.
* 12 Full Resupply Crates.
* 5 Medkits
* 10 Rations
D50

A D50

*"These damn things scare the shit out of me. These are more dangerous than Dennis Rogers fighting while drunk, pardon my French, and tend to crop up in the most unlikely places. Avoid being near to them- they are injurious to health. Just like uncooked Crab.-Welcome To Rook Islands Journal Entry*

**Tags**: Mechanical, Single Handed, Handgun

The hardest handgun to unlock, this pistol is a deadly close range weapon that can be used with a sight for slightly longer range firefights. It can kill almost any enemy, including most animals, in one shot, but lacks the range, accuracy and reliability of the .44 Magnum.

It uses .50 AE Rounds, which are the rarest type of rounds in most games.

## Upgrades

**Manuals**:

* Utility Manual- +5 All stats except damage and armor piercing. Unlocked by spending 20 hours of practice.
* Mastery Manual- +10 Accuracy, -1 s reload. Unlocked by achieving 10 kills in a row without getting hit once.

**Ammunition**:

* Armor Piercing- +10 Armor Piercing. 3 X Ammo Cost.

## Specs

**Hands**: One Handed, +5 Accuracy with two hands.

**Ammunition**: .50 AE, Armor Piercing .50 AE with Armor Piercing Upgrade.

**Attachments**:

Sights-

* Night Sights (+6 Accuracy, No -2 Accuracy Night Penalty)
* Red Dot Sight (+10 Accuracy)
* Holo-Sight (+5 Accuracy, +5m Effective Range)
* Optical Sight (+8 Accuracy, +8m Effective Range)

Barrel-

* Silencer (Silent, -2 Damage, -2m Effective Range)

Underbarrel-

* Laser Dot (+2 Accuracy)
* Flashlight (+6m cone illumination)
* Thermal Tracker (3 Shots) (-5 Accuracy, Enemies once hit can be seen on GPS for 3 hours)
Weapons Bunker

a **weapons bunker** is a type of building that may be built/liberated. They are common on the Rook Islands, mostly being present on the southern island or isolated areas. They store multiple weapons, weapon parts, manuals, attachments, etc. that allow restocking, repairing and replacing of weapons. The are generally accessible through certian roads/sealinks only, making the hard to liberate.

## Typical Contents

* 2-5 Basic Archetype Troops, 0-3 Elite Archetype Trooper, 1-3 Snipers, 0-2 Heavy Troops, 1 Captain, 0-3 Guard Dogs, 0-5 Alarms.
* Any 2 types of handguns.
* Any 2 types of assault rifles.
* Any 2 types of other weapons.
* Any 10 attachments.
* 10 Storage Chests.
* 12 Full Resupply Crates.
Core Rulebook

The **Core Rulebook** is the base module that contains Omkar game mechanics and most items. It can be used to run any game and can be enhanced by additional modules.

## Contents

* How To Play
* Charcter Creation
* Skills
* Abilities
* NPCs
* Animals
* Plants
* Weapons
* Armor
* Vehicles
* Syringes
* Containers
* Attachments
SWAT Jacket

### Enemy

20% chance on Basic Archetype, 100 % on Elite Archetype, Assaulter, Grenadier, Pistoleer, Sniper

*"Those pirate fools without any armor deserve to die. These things are meant to save your skin from all the creatures here. Most of the SWAT Jackets on Rook Islands were bought online from eBay by some jackass drug dealer. What? Not everything is exciting."-Welcome To Rook Islands Journal Entry.*

A standard issue piece of protective gear it is found practically everywhere.They increase equipment carried and offer basic protection from firearms. It covers the wearers torso.

They are given to the players at the start of Welcome To Rook Islands campaign, making it one of the first pieces of gear acquired in the campaign.
Крупный речной краб

Крупный речной краб средний из семьи речный крабов, как и просто речной краб  , он пассивный моб, обычно он спавнится около воды в локации (поля большого водопада).

## Заголовок раздела

### Лут, который падает:

Клешня речного краба,Панцирь речного краба, Икра краба, Мясо речного краба, Слабая душа

Он имеет среднюю атаку (3) и (26) здоровья.

Так же интерсный факт, он зеленого цвета, как и все из семьи речных крабов.

Еще он присутствовал на обт(открытом бета тестировании).
Far Cry TTRPG

## Welcome to the Far Cry TTRPG! (Work In Progress)

This is the game that you need to fulfil that pen and paper Far Cry itch. All pages can be edited by anyone, hosted by Wikia. Our project contains **33** articles and **27** images.

Welcome to the world where you pull all manner of stuff out of your arms, welcome to the world where you fear tigers more than the main villain, welcome to the world where you have a choice of endings that are actually just pick a or b. Welcome to the Far Cry TTRPG.

This a personal project of mine made my me and a few friends of mine at GameSchok. I request you all to make as much homebrew as possible. I will try to convert some of the better homebrew into an additional module. Try to help us out by making edits, it would be highly appreciated. Thanks!

Note: This is not a Licensed product, this was not made by Ubisoft, please tag what pages you make as homebrew.

Additional Note: As you may have seen, I'm editing slightly lesser than usual. This is due to me and most of my team at GameSchok helping me make 'Sentinel' a Retrofuturistic Fantasy CRPG. Just like memorising the name of the Genre, it is hard to make it, and help will be appreciated. Discord link- [1]

## Links for Newcomers

**Wiki Rules**- List of rules to be followed on this wiki.

**Far Cry Wiki**- The Far Cry Wiki.

**How To Play**- Gives info on game mechanics.

**Character Creation**- Teaches how to make a character.

## To-Do List (Edit and add suggestions here)

•Assault Rifles (AK-47,BP-2,etc.)

•Animals individual pages.

•Adding a character sheet.

•Making pages mobile friendly without sacrificing current level of detail.

## Far Cry TTRPG

Content Index
* Character Creation
* Skills
* Abilities
* Animals
* Plants
* Homebrew
* Armor
* Vehicles
* Syringes
* Containers
* Attachments
* Addon Modules
Clara

*Clara is a kindhearted young woman, with a special talent for cooking and baking. She sometimes tests her cuisine with Vizier Davut, who imports foreign spices for her.*

**Clara** is one of the consorts available to join your harem. She is obtained through masquerading and can be found in the Market Kiosk. She is linked to Davut and grants him bonuses while leveling up your intimacy.

Skills
 Bonding
 Parenting
 Curiosity
 Motivation

## Lines/Interactions

*"*Clara*: I'm so glad you liked it!*

Sultan*: Your gifts are always so thoughtful... Let me hug you, darling."*

- when encountering Clara while masquerading

"*Do you prefer savoury or sweet things?*" - when encountering Clara while masquerading

*"Let's picnic in the gardens!"* - before being visited by the Sultan

*"Just tell me when you are hungry."* - before being visited by the Sultan

"*You have such an appetite!*" - after being visited by the Sultan
6P9

A standard 6P9 with its silencer detached.

*"A pretty classy little pistol from the 1960's, every little prick throughout the Rook Islands has seen them. Also, the way they came on the islands is enough to cause people to squeal a little, but people like my old pal Jason Brody tore up vast camps like a video game protagonist who is not in a cutscene. Surprising."-Welcome To Rook Islands Journal Entry.*

**Tags**: Mechanical, Single Handed, Handgun

The **6P9** is a Russian pistol that is accurate, and capable of several rounds per second, making it one of the best handguns found early on, but loses out on some damage.

It is an option as a starting weapon for Shadow.

## Upgrades

**Manuals**:

* Utility Manual- +5 All stats except damage and armor piercing. Unlocked by spending 20 hours of practice.
* Mastery Manual- +10 Accuracy, -1 s reload. Unlocked by achieving 10 kills in a row without getting hit once.

**Ammunition**:

* Armor Piercing- +10 Armor Piercing. 3 X Ammo Cost.

## Specs

**Hands**: One Handed, +5 Accuracy with two hands.

**Ammunition**: 9mm, Armor Piercing 9mm with Armor Piercing Upgrade.

**Attachments**:

Sights-

* Night Sights (+6 Accuracy, No -2 Accuracy Night Penalty)
* Red Dot Sight (+10 Accuracy)
* Holo-Sight (+5 Accuracy, +5m Effective Range)

Barrel-

* Silencer (Silent, -2 Damage, -2m Effective Range)

Magazine-

* Dual Mag (+1.3 s Reload, +8 Rounds)
* Extended Mag (+4 Rounds)
* Quick Load Mag (-1.8 s Reload, -1 Round)
* Light Mag (-0.3s Reload)

Underbarrel-

* Laser Dot (+2 Accuracy)
* Flashlight (+6m cone illumination)
The Hunter

**The Hunter** is the fourth mission in the campaign Welcome To Rook Islands.

*After about an hour, you wake up, a man carving your forearm with his blade. It seems to be a runic design.*

**Dennis Rogers**: "Welcome back, Hunter. You were the one who was spoken of. We believed that Jason Brody was the key to make the perfect warrior, but Citra is dead. You will not know this of course, no, no. You need the full story, don't you?"
7-Day Awards

The **7-Day Awards** are a one-time event for new players who play the game for seven consecutive games. Each day played offers specific rewards.

The second day, the Vizier Merzif is unlocked

The seventh day, the consort Osilda is unlocked

## Rewards

### Day 1

* 10,000 Gold
* 10,000 Soldiers
* 1 PvE Seal
* 1 Amulet
* 1 Vitality Orb
* 1 Energy Orb
* 1 Vigor Orb
* 1 Silver Ring

### Day 2

* 240 Diamonds
* Merzif

### Day 3

* 5 Military Books
* 5 Research Books
* 5 Politics Books
* 5 Prestige Books
* 5 Military Tomes
* 5 Research Tomes
* 5 Politics Tomes
* 5 Prestige Tomes

### Day 4

* 1 Badge Pack
* 1 PvP Seal
* 1 Challenge Letter
* 3 Skill XP Packs
* 1 Silver Earring
* 1 Gold Earring
* 1 Agate Ring
* 1 Emerald Ring

### Day 5

* 1 Magnificent Badge
* 1 New Vizier Clothes
* 1 New Vizier Hat
* 1 New Vizier Rings
* 1 Military Book
* 1 Research Book
* 1 Politics Book
* 1 Prestige Book

### Day 6

* 20 Gold Coupons
* 20 Commander Seals
* 2 Silver Earrings
* 2 Gold Earrings
* 2 Agate Rings
* 2 Emerald Rings
* 1 Vigor Orb
* 1 Vitality Orb

### Day 7

* 400 Diamonds
* Osilda
Banana

Example

Banana is a regular competitor in Escape the Era. She has competed 8 times. In addition, she has also hosted as Rhianne Skullbones

## Characters

* Hannayhah the Saloon Owner (6th Season 1, 10th AS1)
* Banana the Mermaid Hunter (1st Season 2, 4th AW)
* Beefyben the Cage Fighter (9th Season 3)
* Nay the Fortune Teller (3rd Season 4)
* Han the Nun (6th Season 6)
* Hah the Pregnant Woman (5th Season 7)
AK-47

A standard AK-47 with no attacments

*"These things have been travelling from country to country, most of them visas. Due them being so cheap, a local warlord greased a few hands in order to get a shipment of 270,000 AK-47s onto Rook. Then he decided to make the RT-21, and screw over the dealer with his homemade variant. Brilliant."-Welcome To Rook Islands Journal Entry*

## Upgrades

**Manuals**:

* Utility Manual- +5 All stats except damage and armor piercing. Unlocked by spending 20 hours of practice.
* Mastery Manual- +10 Accuracy, -1 s reload. Unlocked by achieving 10 kills in a row without getting hit once.

**Ammunition**:

* Armor Piercing- +10 Armor Piercing. 3 X Ammo Cost.

## Specs

**Hands**: Two Handed

**Ammunition**: 7.52mm Armor Piercing 7.52mm with Armor Piercing Upgrade.

**Attachments**:

Sights-

* Night Sights (+6 Accuracy, No -2 Accuracy Night Penalty)
* Red Dot Sight (+10 Accuracy)
* Holo-Sight (+5 Accuracy, +5m Effective Range)
* Optical Sight (+8 Accuracy, +8m Effective Range)

Barrel-

* Silencer (Silent, -2 Damage, -2m Effective Range)

Stock-

* Non-Retractable Stock (+10 Accuracy, 2 handed)

Underbarrel-

* Laser Dot (+2 Accuracy)
* Flashlight (+6m cone illumination)
* Thermal Tracker (3 Shots) (-5 Accuracy, Enemies once hit can be seen on GPS for 3 hours)
* Bayonet (65 Damage, 6.5m range)
* Vertical Foregrip (+10 Accuracy)
RT-21

A RT-21 with a stock added.

*"These guns are like wine- the more they age, the better they are. They are made only on the Rook Islands and have notoriously easy to modify and can out-match the venerable AK-47. Truth be told, the warlord making these has supplied 10,503 of them to the US Military for much cheaper than he should actually sell it. Even though they are actually AK-47 rip-offs, damn if them if they don't get it right. They are rather inaccurate however, due to a lack of a stock."-Welcome To Rook Islands Journal Entry*

## Upgrades

**Manuals**:

* Utility Manual- +5 All stats except damage and armor piercing. Unlocked by spending 20 hours of practice.
* Mastery Manual- +10 Accuracy, -1 s reload. Unlocked by achieving 10 kills in a row without getting hit once.

**Ammunition**:

* Armor Piercing- +10 Armor Piercing. 3 X Ammo Cost.

## Specs

**Hands**: One Handed, +5 Accuracy with two hands.

**Ammunition**: 7.52mm Armor Piercing 7.52mm with Armor Piercing Upgrade.

**Attachments**:

Sights-

* Night Sights (+6 Accuracy, No -2 Accuracy Night Penalty)
* Red Dot Sight (+10 Accuracy)
* Holo-Sight (+5 Accuracy, +5m Effective Range)
* Optical Sight (+8 Accuracy, +8m Effective Range)

Barrel-

* Silencer (Silent, -2 Damage, -2m Effective Range)

Stock-

* Non-Retractable Stock (+10 Accuracy, 2 handed)

Underbarrel-

* Laser Dot (+2 Accuracy)
* Flashlight (+6m cone illumination)
* Thermal Tracker (3 Shots) (-5 Accuracy, Enemies once hit can be seen on GPS for 3 hours)
* Bayonet (65 Damage, 6.5m range)
* Vertical Foregrip (+10 Accuracy)
Felicia

*Felicia is an alluring and mysterious beauty, deeply involved in her romance novels, and very passionate. She often sees Vizier Sinan in the library.*

**Felicia** is one of the consorts available to join your harem. She is obtained through masquerading and can be found in the Theology School. She is linked to Sinan and grants him bonuses while leveling up your intimacy.

Skills
 Tolerance
 Philosophy
 Righteousness
 Forgiving

## Lines/Interactions

*"Will you read me a bedtime story?"* - before being visited by the Sultan

"*I love spending time with you in the library*" - upon being met at the Masquerade
Escape The Era Season 1: The Wild West

## Results

* Sierra the Designer - 10th place
* Saturn the Rockstar - 9th place
* Diamond the Looter - 8th place
* Chewbacca the Schemer - 7th place
* Hannayhah the Saloon Owner - 6th place
* Shelby the Bartender - 5th place
* Tyler the Librarian - 4th place
* Pizza the Satanist - 3rd place
* Aisel the Outlaw - 2nd place
* Mew the Saloon Girl - 1st place

 Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)
Escape The Era All Stars Season 1: Aquarium

## Results

* Hannayhah the Saloon Owner - 10th place
* Ace the Cinematographer - 9th place
* Milly the Business Woman - 8th place
* Shelby the Bartender - 7th place
* Pizza the Satanist - 6th place
* Connie the Makeup Queen - 5th place
* Tatiana the Idol - 4th place
* Sierra the Designer - 3rd place
* Jilliarn the Captive - 2nd place
* Jamison the Cultist - 1st place

 Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)
Escape The Enchantment Season 1: Verano

## Results

* Pussy the Eater - 8th place
* Vanessa the Wicked Witch - 7th place
* Josh the Warlock - 6th place
* Maxwell the Shadowmancer - 5th place
* Rob the Knight - 4th place
* Nay the Fortune Teller - 3rd place
* Elfo the Fairy Catcher - 2nd place
* Damien the Druid - 1st place

 Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)
Escape the Era Season 9: World War 2

## Results

1st: Dom the Medic

2nd/3rd: Julio the Rebel, Laura the Fighter

4th: Tiffany the Extremist

5th: Babble the Farmer

6th: Sakura the Kamikaze

7th: Alfred the Doomsday Preparer

8th: Blue the Air Marshal

9th: Gerald the Prisoner of War

10th: Traumatic the Frantic Veteran

11th: Peter the Private

12th: Devnet the Colonel
Escape the Era Season 6: The Dark Ages

## Results

**12th: Orminda the Maleficent**

**11th: Jodie the Barber Surgon**

**10th: Casper the Friendly Ghost**

**9th: Jake the Marshan**

**8th: Kai the Grave Robber**

**7th: Keith the Dragon Born**

**6th: Han the Nun**

**5th: Rexxar the Hunter**

**4th: Jillyjuice the Lunatic**

**3rd: Luke the Night Ghoul**

**2nd: Delia the Demon**

**1st: Kristija the Goat Wrangler**

 Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)
Sierra

Example

Sierra is a regular competitor in Escape the Era. She has competed 7 times. She has also hosted as Grandmother Jollybones

## Characters

* Sierra the Designer (10th Season 1, 4th Season 2, 3rd AS1)
* Pussy the Eater (8th Enchantment 1, 8th Season 7)
* Regina the Beach Babe (12th Season 5)
* Sexy the Beast (7th Enchantment 2)
IixTyler

Example

iixTyler is a somewhat regular competitor in Escape the Era. She has competed 6 times.

## Characters

* Tyler the Librarian (4th Season 1)
* Mika the Pop Star (10th Season 3)
* Vanessa the Wicked Witch (7th Enchantment 1)
* Mitsu the Noodle Eater (10th Season 4)
* Cheryl the Drunk Bitch (7th Season 5)
* Orminda the Maleficent (12th Season 6)
Escape The Era Season 2: Pirate Seas

## Results

* Safiya the Navigator - 10th place
* Jam the Thief - 9th place
* Zoey the Student - 8th place
* Connie the Makeup Queen - 7th place
* Leander the Archer - 6th place
* Jilliarn the Captive - 5th place
* Sierra the Designer - 4th place
* Tatiana the Idol - 3rd place
* Mrglgrgl the Captain - 2nd place
* Banana the Mermaid Hunter - 1st place

 Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)
The bad pun person

Example

The bad pun person is a regular competitor in Escape the Era. He has competed 8 times. In addition, she has also hosted as Rodney Skullbones

## Characters

* Jam the Thief (9th Season 1)
* Jamison the Cultist (6th Season 3, 1st AS1)
* Maxwell the Shadowmancer (5th Enchantment 1)
* Susanoo the Warrior (6th Season 4)
* Rexxar the Hunter (5th Season 6)
* Damien the Druid (5th Saturn Series)
Escape the Era All Stars 3: Smiler Revolution

## Twists

Duos: Each Person at the Begining of the Season was put in a Duo. They won immunity as a duo, and went in the bottom 2 as a duo.

Double Winner: Because there was a Duo in the final 2 both  Aja and  Shulu won

Comebacks: On Day 5 there was an opprotunity for the first 4 people to come back Ace Won the Opprotunity and chose to bring back  Aja

Gem Challenge: The two immunity winners fought in a challenge to decide who dies in the bottom 2.
ChuckleGaming

Example

ChuckleGaming is a regular competitor in Escape the Era. He has competed 7 times. In addition, he has also hosted as Josh Jollybones

## Characters

* Josh the Warlock (6th Enchantment 1)
* Jacob the Samurai (3rd Season 4)
* Cian the Bartender (5th Season 5, 9th AS2)
* Jodie the Barber Surgeon (11th Season 6)
* Jimmy the Rat (4th Saturn Series)
* Jeff the Christmas Elf (1st Season 7)
Engl 258 Wiki

## Welcome to the Engl 258 Wiki

Engl 258 exists so Chico State World Literature students can post research on presentation topics!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder

1. ↑ https://theculturetrip.com/asia/thailand/articles/the-history-of-prostitution-in-thailand/​
https://www.endslaverynow.org/blog/articles/history-of-prostitution-and-sex-trafficking-in-thailand​
https://quod.lib.umich.edu/cgi/t/text/text-idx?cc=mfsfront;c=mfs;c=mfsfront;idno=ark5583.0012.005;rgn=main;view=text;xc=1;g=mfsg​
https://www.unc.edu/~pcvelich/bangkok/net1024.htm
Mew?

Example

Mew? is a regular competitor in Escape the Era. She has competed 10 times. In addition, she has also hosted as Jessica Jollybones

## Characters

* Mew the Saloon Girl (1st Season 1, 1st AW)
* Jilliarn the Captive (5th Season 2, 2nd AS1)
* Olive the Alcoholic (4th Season 3)
* Sakura the Geisha (8th Season 4)
* Jillyjuice the Lunatic (4th Season 6, 2nd AS2)
* Naruto the Ninja (2nd Saturn Series)
* Jane the Maid (2nd Season 7)
1911

A standard 1911 with no attacments

*"A classic American pistol, these babies are powerful, if old. They've got more power that than a Spider crazed Komodo Dragon, pardon my French, but lack in several departments. But the .45 ACP has enough recoil to make it a good learner's handgun."-Welcome To Rook Islands Journal Entry*

**Tags**: Mechanical, Single Hand, Handgun

The **1911** is a classic handgun that is powerful and reliable but not a great weapon to carry on the field due to its somewhat slow reload, mediocre accuracy and mediocre rate of fire. It also has only 8 rounds in a magazine by default, making it a bit hard to use as with a 'make the bullets count' play style, and also has only a 10% critical rating.

It is the standard starting weapon for both Shadow and Crafter. It is otherwise unlocked in its used (-10 reliabilty) state when you reach the first town.

It has a signature variant called **The Noob**, which has an intergrated Suppressor (Silent), Laser Dot (+5 Accuracy), Large Mags (+4 Rounds) and a bonus 1 to RPS. It has a metal inscription, "You ded boii!" etched onto it.

## Upgrades

**Manuals**:

* Utility Manual- +5 All stats except damage and armor piercing. Unlocked by spending 20 hours of practice.
* Mastery Manual- +10 Accuracy, -1 s reload. Unlocked by achieving 10 kills in a row without getting hit once.

**Ammunition**:

* Armor Piercing- +10 Armor Piercing. 3 X Ammo Cost.

## Specs

**Hands**: One Handed, +5 Accuracy with two hands.

**Ammunition**: .45 ACP, Armor Piercing .45 ACP with Armor Piercing Upgrade.

**Attachments**:

Sights-

* Night Sights (+6 Accuracy, No -2 Accuracy Night Penalty)
* Red Dot Sight (+10 Accuracy)
* Holo-Sight (+5 Accuracy, +5m Effective Range)

Barrel-

* Silencer (Silent, -2 Damage, -2m Effective Range
Escape the Era Season 5: 60's Beach Party

## Results

1st Alison The Volleyball Player

2nd Darrel The Greaser

3rd Kenny the Disco Dancer

4th Vajay The Nudist

5th Cian the Bartender

6th Rex the Lifeguard

7th Cheryl the Drunk Bitch

8th Kristina the Drama Queen

9th Daddy the BBQ King

10th Cynthia The Surfer

11th Ellen the Mellon

12th Regina the Beach Babe

 Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)
SaturnSlayer

Example

SaturnSlayer is a somewhat frequent competitor in Escape the Era. He has competed 6 times. In addition, the Saturn Series was completed when he announced retirement.

## Characters

* Saturn the Rockstar (9th Season 1)
* Damien the Druid (1st Enchantment 1, 2nd AW)
* Naruto the Ninja (4th Season 4, 6th AS2)
* Darrel the Greaser (2nd Season 5)
* Jimmy the Rat (4th Enchantment 2)
Ace the Cinematographer

Ace the Cinematographer was a contestant on season Escape The Era Season 3 and Escape The Era All Stars Season 1. He lost to Olive in the seventh bottom two challenge of season three, and then Pizza chose to kill him over Sierra in AS1. He came back for a second All Stars season in Escape the Era All Stars 3 where he was the last remaining solo in the final 3. He got the popular vote with 8 but couldn't pull out the final immunity and placed 3rd and runner up.
Escape the Era Season 14: Ice Age

## Placements

1st: Water the Melted Ice Cube

2nd: Leonard the Ice Killer

3rd: Jimin the Hunter

4th: Nellie the Ice Fisher

5th: Jan the Yeti Hunter

6th: Gany the Freezing Franny

7th: Piesta the Biologist

8th: Tony the "Hot" Male

9th: Steph the Explorer

10th: Gerald the Glacial Generalist

11th: Sevani the Mammoth Hunter

12th: Connor the Constapated Mammoth
ShelbyCuteness

Example

ShelbyCuteness is a regular competitor in Escape the Era. She has competed 9 times.

## Characters

* Shelby the Bartender (5th Season 1, 7th AS1)
* Zoey the Student (8th Season 2)
* Athena the Salesperson (7th Season 3)
* Simone the Travel Consultant (2nd Season 4)
* Alison the Volleyball Player (1st Season 5, 10th AW)
* Saturn the Rockstar (1st Saturn Series)
* Kaitlyn the Chimney Sweep (6th Season 7)
Escape the Era Season 12: Titanic Twenties

## Placements

1st: Kristine the Assistant

2nd: Olympia the Sugarbaby

3rd: Benji the Accountant

4th: Robert the Rich Snob

5th: Axel the Obsolete Orchestrate

6th: Andrea the Trader

7th: Sansa the Sailor

8th: Thomas the Workman

9th Tony the Billionare

10th Mariah the Waitress

11th Zora the Mysterious Chef

12th: Pheonix the Butler

13th: Rodney the Ex-Gameshow Host

14th: Fax the Cheif Officer
Escape The Era Wiki

Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)

## Welcome to the Escape The Era Wiki

Escape the Era or ETE is a Discord-based game show typically hosted by Rebecca and Rhianne Skullbones, but sometimes by Jessica Jollybones as was the case in Season 5. Escape the Enchantment is a “jolly” spinoff to Escape The Era hosted by Jessica. Her grandmother, simply known as Grandmother Jollybones, also joined in until Season 8. Currently there have been about nine or ten seasons of Escape the Era, and three of Escape the Enchantment.

Each season has a certain theme, e.g. Season 3 had the theme of “Disco Fever” and the challenges given by the hosts will be relevant to the season‘s theme.

### Bottom 2

For every challenge, two contestants (or quite rarely, 3) are voted into a “bottom 2” often abbreviated to “BTM2”. They are given a challenge by the host and the winner is able to eliminate or “kill” the contestant who was in BTM2 alongside them. The winner of the main challenge is unable to be voted into BTM2, giving them Immunity.

During a Twist Day in Escape the Enchantment, however, the rules in BTM2 may be switched. One example of a twist is that the winner cannot kill, and the loser who would have died is able to kill any contestant except the Immunity Winner.

## All Stars and All Winners

All Stars and All Winners are fairly similar in the fact that the cast is comprised of members from previous seasons. The main difference is that contestants entering All Stars have placed 2nd or lower in previous seasons. Currently there have been three seasons of All Stars, and one season of All Winners.*
1/13
## Winners

### Main Seasons

Mew The Saloon Girl (s1)

Banana The Mermaid Hunter (s2)

Keyanna The Leg Warmer (s3)

Yang The Sensei (s4)

Alison The Volleyball Player (s5)

Kristija The Goat Wrangler (s6)

Jeff The Christmas Elf (s7)

Angel The Tribe Peacemaker (s8)

Dom The Medic (s9)

### Enchantment, All Stars and All Winners

Jamison The Cultist (AS1)

Damien The Druid (Enchantment-Verano)

Vajay The Nudist (AS2)

Sam The Magic King (Enchantment-Invierno)

Mew the Saloon Girl (AW, also s1)

Aja the Priestess, Shulu the Leader (both AS3)

Samantha the Satanic Queen (Enchantment-Diablo)* Yang
* Banana
* Keyanna
* Jamison
* Damien
* Mew
* Alison
* Kristija
* Vajay
1/9
Milly the Business Woman

Milly the Business Woman was a contestant on season 3 and All Stars 1 of Escape the Era. She originally lost to Beefyben in the second bottom two challenge, but was voted back into the game where she lasted until the finals where she had less votes to win than Princess Pea. She came back in All Stars and died after Tatiana decided to kill her over Connie.
Escape the Era Season 4: Ancient Japan

## Results

1st: Yang the Sensei

2nd: Simone the Travel Consultant

3rd: Jacob the Samurai

4th: Naruto the Ninja

5th; Kyle the Sushi Chef

6th; Susanoo the Warrior

7th: Elina the Japanese Doll

8th: Sakura the Geisha

9th: Aja the Priestess

10th: Mitsu the Noodle Eater

11th: Namiya the Jpop Singer

12th: Callum the Sumo Wrestler

 Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)
Escape the Era Season 8: Aztecs

## Season 8

### Runner Up

Shulu the Leader

**12th: Bahati the Mother of Ten**

**11th: Graf the Deer Hunter**

**10th: Xayacatl the Instrument Maker**

**9th: Cratzu the Noble**

**8th: Takiki the Warrior**

**7th: Fudge the Kitchen Maid**

**6th: Taki-Yoka the Tribe Councillor**

**5th: Hermione the Sorceress**

**4th: Arikah the Peshkunk**

**3rd: Matthew the Metzi**

**2nd: Shulu the Leader**

**1st: Angel the Tribe Peacemaker**

## Competitors

EAGLE TRIBE

* Cratzu the Noble
* Matthew the Metzi
* Xayacatl the Instrument Maker
* Graf the Deer Hunter
* Takiki the Warrior
* Fudge the Kitchen Maid

SNAKE TRIBE

* Arikah the Peshkunk
* Taki-Yoka the Tribe Councillor
* Angel the Tribe Peacemaker
* Shulu the Leader
* Bahati the Mother of Ten
* Hermione the Sorceress
Escape the Era Season 13: Tutor

## Tutor

### Winner

Felicity the Flustered Farmer & Elennia the 7th Wife

## Placements

1st: Felicity the Flustered Farmer

1st: Elennia the 7th Wife

3rd: Ellie the Blacksmith

4th: William the Knight

5th: Joan the Rose Rancher

6th: Olav the Viking Invader

7th: Clark the Believer

8th: Thotiana the Theif

9th: Jeff the Gambler

10th: Amanda the Con- Woman

11th: Lush the Poo Picker

12th: Steven the Male Prostitute

13th: Charley the Cheat

14th: Jessica the Mayor
Escape the Era: All Winners

**10th: Alison The Volleyball Player**

**9th: Kristija the Goat Wrangler**

**8th: Keyanna the Leg Warmer**

**7th: Sam The Magic King**

**6th: Yang the Sensei**

**5th: Vajay The Nudist**

**4th: Banana the Mermaid Hunter**

**3rd: Jamison the Cultist**

**2nd: Damien the Druid**

**1st:Mew the Saloon Girl**

 Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)
Jamison the Cultist

Jamison the Cultist was a contestant on season three of Escape the Era, Season 1 of ETE All Stars and All Winners. He lost to Keyanna in the sixth bottom two challenge of season three, and then went on to win the first All Stars. He eventually competed in All Winner but came 3rd after Mew decided to take Damien into the top 2.
Escape the Era: Saturn Series

**5th: Damien the Druid**

**4th: Jimmy The Rat**

**3rd: Darrel The Greaser**

**2nd: Naruto the Ninja**

**1st: Saturn the Rockstar**

 Escape the Era Season 8: Aztecs | Bahati the Mother of Ten (12th) · Graf the Deer Hunter (11th) · Xayacatl the Instrument Maker (10th) · Cratzu the Noble (9th) · Takiki the Warrior (8th) · Fudge the Kitchen Maid (7th) · Taki-Yoka the Tribe Councillor (6th) · Hermione the Sorceress (5th) · Arikah the Peshkunk (4th) · Matthew the Metzi (3rd) · Shulu the Leader (2nd) · Angel the Tribe Peacemaker (1st)