Samus Aran's Power Suit

Based on the war armors of the Ancient Chozo warriors, Samus' powered suit was designed with an emphasis on defense of the user and mobility. While constructed within the Tourian foundries by the Mother Brain, this armor was designed by Samus' adopted father, Maru, as a defensive weapons platform to aid in Samus' desire to prevent the tragedy that befell her from happening to others. In functional design, the powered suit is able to assimilate new suit features and weapons via specially designed modules, as well as incorporating foreign technologies.

The Powered Suit is constructed of an advanced nanolaminate osmium based alloy and Chozo construction methods, being able to withstand temperatures of up to 400° centigrade before heat bleed to the occupant occurs, and is amazingly light-weight compared to equivalent sized Terran built powered armors. The underlying liquid nanocrystal musculature structure is capable of maintaining the user's base physical strength and reaction movements with little to no hindrance in translation to the suit's own movements. This allows Samus to apply her full force of strength in close quarters combat and the mobile freedom to move at full running and sprinting speeds, in addition to maintaining her already increased reaction and reflexive movements, despite the mass and material of the armor. While not increasing striking power factors, the suit does allow for greater maintained application of the base level strength, in addition to the armor materials' density. Endurance and stamina is also increased by the divide of physical workload taken on by the powered suit itself, allowing Samus far more physical activity before the effects of fatigue set in. For practical lift power, relevant primarily to pull capability as the suit has only one functional hand, weight power is increased by a factor of three times the user's own body power.

The powered suit possesses a recall trans-location feature to and from a physical containment chamber when not in use, and is connected via the base armor undersuit, nicknamed “Zero Armor”, which acts as a light suit of body armor in emergency situations. Without this Zero Armor, or a similarly synchronized techsuit, the Armor cannot be called to Samus from its containment chamber.

## Offensive Systems

The Powered Suit comes equipped with an arm cannon capable of a variable beam system. This variable beam system is by default equipped with a Chozo power beam, and includes an overcharge feature to increase beam damage and effect. The power beam is a Chozo designed accelerated proton pulse weapon with a range of about seventy to one hundred meters and a firing velocity of 200 m/s, with a standard burst output of 150 kilojoules kinetic impact power and tempratures in excess of 260 degrees centigrade per shot, easily causing third to fourth degree burns to unshielded organic matter on impact, vapor evaporating impacted fluids, and is able to be increased ten times the standard firing power when fully overcharged via the charge beam feature. Against shielded targets, the power beam would take approximately six to eight uncharged bursts to collapse personal shields equivalent to a Sangheili combat harness defense grid, while a single fully overcharged burst would likely overwhelm said shields from sheer kinetic force, while it's effectiveness against reinforced armor is noticeably reduced. The wave beam, as a modulated frequency energy weapon able to pass through various conductive materials, carries an electrical charge of 9.5 mV/5 dA and a kinetic force equal the normal power beam. As with the power beam, these attributes are multiplied by ten when overcharged with the charge beam feature, for an electrical charge of 95 mV/5 amps. For many humanoid lifeforms, being hit with even an uncharged burst can be potentially crippling or even lethal.

The micro-missile ballistics system is able to pre-generate and fire up to five missiles in rapid succession before requiring a conscious focus and cycling period lasting five seconds, know as the Concentration Cycle. This cycle requires full focus and can not be used during active firing of the energy beam. A standard concussive ballistic missile has an explosive power equal to ten kilograms of TNT. Overcharging allows for a super missile, which carries five times the explosive power of a standard missile, thus using all missiles in the stored bank, but this is subject to a one overcharged concussive hardpoint per cycle limit and is not part of the intended function. This overcharge also forces the regular cool down to fifteen seconds as well before the Concentration Cycle can be enacted.

Added to the cannon functions is a electromagnetic charged particle Grapple Beam, capable of latching to ferrous and magnetically charged materials to act as a retractable tether line as the name implies, as well as be used in similar fashion to a lasso and arc back into itself to tether life forms. This latter function has been found to be useful for capture operations or for combat requiring hand to hand tactics.

## Defensive Systems

Defenses include a refreshing quantum filament shielding barrier that protects the suit from ballistic and energy weapons, and is able to withstand up to a charged plasma burst, or about 1000 kilojoules energy impact, as damage before being overwhelmed. The shielding grid requires up to fifteen seconds to fully refresh and restore from overload conditions, but under normal conditions, shielding is able to recharge after three seconds of non-damage, taking another two to fully restore. The physical osmium nanolaminate armor can take some punishment, being heavily resistant to kinetic based weaponry, but this is not to be relied on in heavy combat conditions, or against anti-armor explosives and high caliber plasma weaponry. As an additional note, the powered suit is incapable of an internalized environmental extremes barrier system due to sabotage by the Mother Brain. Addition of external components might allow for a bypass, but an internal system module will reject as incompatible. The same is applicable to gravity diffusion additions.

The powered suit has been found to be vulnerable to advanced forms of electronic warfare and possibly systems hacking. Despite attempts to install updated firewall software to prevent brute force override and system alteration, this vulnerability is difficult to patch and was likely a backdoor entry intentionally left by Mother Brain.

In case of direct physical damage to the user, the suit is capable of minor medical treatment such as release of painkillers through direct skin transfer, blood clot application, as well as temperature modification to heat or cool the injury as needed. The suit cannot mend a broken limb, but it can work to mitigate internal and external bleeding, and keep the user active and alert.

## Other Unique Features

The Powered Suit has a series of capacitor cells that retain a full charge of 120 gigawatts of power, or 24 gWh power consumption at full combat capacity for an operational time of four hours, or a maximum operating time of approximately eight hours at minimal combat capacity, a rate of 15 gWh power consumption. Self repair systems require a large continuous charge of power to effect total repair than is possessed by internal cores. This was an intentional and hidden throttling by Mother Brain, and is difficult to circumvent even after replacement of the original flawed cordimite battery cores with new Zebetite cells. An emergency “recharge” function was added prior to the Invasion of Zebes, allowing the armor to directly channel any high voltage charges into the core batteries and gain up to thirty minutes combat capacity in an added reserve battery in the event of near total exhaustion.

As intended, the powered suit is capable of adapting various foreign technologies into its arsenal, such as new ballistic types and beam weapons. Due to sabotage during construction of the powered suit by the Mother Brain, this capability is greatly limited. Some weapon types may still be assimilated, but the functionality may not be as efficient, or could contribute to an eventual suit failure. Even with replacement of the flawed component parts, it is possible that some upgrades, such as those which add physical abilities like a speed booster, a space jump module, or other higher level defensive and offensive systems, may still lead to permanent failure of the powered suit.

The powered suit’s sensor suite and visual information processing systems include a scanning module capable of data processing of individual materials and objects, as well as a burst sweep mapping system for reconnaissance and region data. For visual enhancements, the existing firmware contains low light and night vision settings, base level thermal scanning, and a combat information central relay mode including energy beam and ballistic arc motion calculation predictive displays. The scanning suite is also capable of determining structural stability and density levels of structures, but cannot do so as a passive scan. Added just prior to the Invasion of Zebes was a software access and hacking utility, which can be updated and enhanced with further data modules.

The powered suit is capable of the *mari'muru* transformation, or “changing sphere”, a state in which the user is transformed into an energy form while the armor matter conforms into a ball shape 70 centimeters in diameter. This transformation takes specific mental states to reach, and the armor user must reach a state of mind letting go of the concept of static self. This capability is due to a module created by the Mother Brain that replicates the *mari'muru* relics of the Ancient Chozo. In change sphere form, protonic electro pulse “bombs" can be generated in lieu of the power beam, allowing for travel demolitions to clear debris and open passages.