Level 102.2

## Level Classification

* Difficulty: 2/5

* Security System: 3/5

* Entity Count: 0/5

* Stability: 3/5

**Level 102.2**, also known as Outdoor Resemblance, is the sublevel of Level 102.

## Description

**Level 102.2** appears to be a resemblance of outdoor areas like forests, plains, mountains, and even areas that resemble signs of civilization like cities and towns. The resemblances are made of solid and strongly connected balls of the same size that match the environment's colors. The balls that resemble any infrastructure tend to be more patterned and have the fewest gaps between them, while the balls that resemble any natural structures are chaotic.

The nature of **Level 102.2** is adapting to its resemblence. The resemblences of water bodies are filled with blue balls that have little to no connection and work similar to ball pits. The resemblences of trees and bushes emit a waving of leaves. The resemblance of snow on mountains can form avalanches and melt by deforming and becoming transparent. One thing that **Level 102.2** does not tolerate is fire. The balls set on fire are flying into the sky and vanishing after a short time.

The resemblences of infrastructure are very variative and fewer in quanity. They're often simplified and easy to understand, yet the connection between the balls is a mystery. Their representation is accurate and has very few flaws in the form of balls misplacement. **Level 102.2** can't make proper text on small surfaces like traffic signs and uses question and exclamation marks instead. The buildings are made of several layers of balls that try to make as few gaps as possible; however, sometimes it can make some structures of buildings with one layer. The windows are made of one layer of transparent balls resembling glass and normal balls resembling frames, and have weak connections patterned as if they were stacked on each other. The inside of buildings is always furnished with furniture made of balls. The doors are functional because the door's balls become hinges on one of the wall's sides.

**Level 102.2** has no day cycle and depends on a switch in boundaries. The sun seems to spin around at the same amplitude and change its position instantly when out of sight. Level has clouds made of slightly transparent white balls that may form big grey clouds and rain by water balloons. As there are gaps everywhere between the balls of the level, one will never find a completely dark room in a building or a shelter from the rain.

## Boundaries

**Level 102.2** spreads for tens of thousands of kilometers, and at the end, one will find its boundaries. They appear to be the boundaries of an average ballpit. They alter the structure of level to be more plane and in sync with boundaries. Getting closer to them will alter the level by transforming it into a room with gray walls decorated by random posters and wall paintings, a black arcade-themed floor, and a white ceiling with round lamps integrated into it. The skybox will disappear, the sun will become one of the lamps, and the level will become a small ball pit. The room is much smaller than the main part of **Level 102.2** but still big at 20 square meters in width and 5 meters in height, while the ball pit is 17 meters wide. One can find a few spingboards, balls scattered on the floor, a few chairs, a switch that can turn off or on the lights and change the time of day on the main part of **Level 102.2**, and a fire exit door that leads to Level 27 or Level 31. To go back to the main part of **Level 102.2**, one can swim far into the ball pit and be transported to a random part of the level, or jump from the spingboard to be sent into an fly above the level and safely land on a lake of balls.

## Entrances and Exits

### Entrances

* Noclipping into Level 102.1 will lead here.

### Exits

* Noclipping will lead to Level 102.
* Jumping into ballpit resemblance in resemblance of an playhouse will lead to Level 134.
* Swimming into a small area of marbles will lead to Level 102.3.