recursal/Fanatic-Fandom huggingface dataset:
Jelly Bully

*For the boss character not to be confused with, see Jelly the Octopus.*

The **Jelly Bullies** squad are enemies fought in the Sugarland Shimmy boss level of Inkwell Isle Two.

## Appearance

The Jelly Bully are simply tiny jellybeans. Each wields a sword, and wore white gloves and brown shoes. Most of them are green in color, and others are pink and can be parried.

## Characteristics

In the first phase for the boss battle against Baroness Von Bon Bon in the Sugarland Shimmy level, the Jelly Bullies squad will first spawn once the second random subject is deployed. The Jelly Bully is armed with a sword and sometimes charges across the arena. In Expert mode, the Jelly Bullies will appear when the first subject is sent out.

## Strategy

They can only be defeated while crouching (if the Peashooter was equipped) or parrying the pink Jelly Bullies. It is actually recommended to equip the Chaser for defeating the Jelly Bullies much quicker without crouching.

## Trivia

* There is an unused behavior for the Jelly Bullies Squad, they have a jumping animation and can jump in the fight to attack the players, it may even tied to the unused death screen with the baroness and Jelly Bullies Squad beside her, being an actual phase where the jelly beans coming out while baroness doing her attack.
	+ This may be a spoof or reference to the Mexican jumping beans, a kind of seed pods that "jumps" when heated because the larva spasms in an attempt to roll the seed to a cooler environment to avoid dehydration and consequent death.
* Their name, "Jelly Bully", is quite a reference to "Jelly Belly", a famous candy company that makes jelly beans.

## Gallery

The Jelly Bullies as seen in Baroness' earlier game over icon.
Difficulty Rankings

"Remember, only a regular battle will let you collect a debtor's soul contract. Now scram!"

—King Dice, after you first beat a boss on Simple Mode.

In *Cuphead*, there are a total of three different types of difficulty settings that can be chosen when fighting a boss.

* Regular Mode
* Simple Mode
* Expert Mode
* Walkthroughs

Regular Mode, as the name implies, is the normal mode that is intended to be played. Bosses have all their phases and attacks in this mode. It is required to play each boss in this mode in order to complete the game.

**Top grade: A+**

In Simple Mode, most bosses have less phases. Some bosses may also have one phase split into multiple, for example, Mortimer Freeze's second phase. Bosses also move slower, and spawn less minions and projectiles. These minions and projectiles may also move slower. Some boss attacks may be completely absent in Simple Mode, such as the sword slam by Mortimer Freeze.

All Bets Are Off!, One Hell Of A Time, and A Dish To Die For (DLC) cannot be played in Simple Mode.

**Top grade: B+**

Expert Mode is unlocked once The Devil in One Hell Of A Time or Chef Saltbaker in A Dish To Die For (DLC) is beaten. Most bosses will move faster, have more health, and fire more projectiles with each attack. Beating every boss in the main game in Expert Mode will grant the achievement "Beat The Devil At His Own Game." A golden flag with a gold cup on it will appear outside a boss's level when they are beaten.

**Top grade: S**

Cuphead All Bosses On Simple Difficulty (Boss Phases Easier And Fewer)Cuphead - All Bosses (No Damage - A Grades)Cuphead - All Bosses S ranks 【Expert, Perfect scores】
Caterpillar Mobster

The **Caterpillar Mobster** is a member of the Moonshine Mob and an enemy in Bootlegger Boogie on Inkwell Isle Four. He only appears during the boss battle's beginning cutscene and, provided the player is not on Simple Mode, the first phase of the fight.

## Appearance

The Caterpillar is seen wearing a lime suit and top hat with a yellow bow-tie. They also have red hair and a red nose. Their actual body is also lime green, and on his feet are black shoes, and the sides opposite to their soles have white teardrop-shaped marks. Defeating him causes his limbs, head, and clothes to vanish and the segments forming the rest of his body to explode outward harmlessly and a short distance and then fall.

## Intro

The Caterpillar can be seen with a worried expression about fighting the ant cops before he flees. In Simple Mode, while he can be seen during the intro, he is actually not used as an attack.

## Characteristics

During Phase 1, the Caterpillar is used by Charlie Left Legs for an attack by kicking him, causing the Caterpillar to bounce around the screen. If his health is depleted, the Caterpillar's body will break up into multiple segments that fall off the screen, although his head, hat, suit, and limbs vanish. In Simple Mode, he is not used for Charlie's attack.

## Gallery

Intro (Simple)Intro (Regular and Expert)Caterpillar RunCharlie Left Legs holding Caterpillar MobsterReady to kickKickingBouncing aroundBody piece
Cuphead

**This article is a disambiguation page for Cuphead**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Newsie Cat (NPC)

"Extry! Extry! Chef Saltbaker awarded best baker in all the lands!"

—The Newsie Cat in *Cuphead: The Delicious Last Course*

The **Newsie Cat** is one of the NPCs appearing on Inkwell Isle Four in the DLC. He advertises newspapers about Chef Saltbaker and gives the player three gold coins.

## Description

### Appearance

This NPC is a young black kitten with a white face. He is wearing a green shirt with white sleeves that are green at the end. The paperboy cat wears brown shorts, yellow gloves and shoes, and a red newsie cap on his head.

## Quotes

From the dialogue the Newsie Cat provides, it can be inferred that he speaks in a New York/Brooklyn accent.

"Extry! Extry! Chef Saltbaker awarded best baker in all the lands!" - The Newsie Cat in Cuphead: The Delicious Last Course

"Oi! You marks from around 'ere? This isle's full of tough nuts, 'n your noodle arms ain't gonna wrench it. Why dontcha come back after a few more tussles? In fact, have some cabbage on me, you look like you need it." - Dialogue from the Newsie Cat, if the cup brothers have not defeated all of the bosses on Inkwell Isle 1.

"Oi! If yer headin' out for trouble, this isle's got a load of it. But you sturdy pips look like you've seen the upside of a low-down brawl. But hey, here's a little tin to help you on your way anyway." - Dialogue from the Newsie Cat, if the cup brothers have defeated all of the bosses on Inkwell Isle 1, but have not defeated the Devil.

"Oi! You're them cups what took out the Devil, ain't ya? This isle's tough, but if you sent that imp packing, you got suitcases to spare! Here pals, take a little moolah for doin' the world a favor." - Dialogue from the Newsie Cat, if the Devil has been defeated.

"Oi, what a surprise! Turns out you cups are tougher than cast iron. If you keep knocking heads around this isle, might clean the place up a bit!" - Dialogue from the Newsie Cat, if at least 2 bosses on Inkwell Isle 4 have been defeated.

"Extry! Extry! Troublesome cups bother newsie!" - Dialogue from the Newsie Cat, if approached 10 times in a row.
Achievements

Some of the secret achievements will be displayed on this page.

A list of all 43 achievements obtainable on *Cuphead'*s base game, *Don't Deal With The Devil*, and its DLC, *The Delicious Last Course*. The base game contains 28 achievements, of which 7 are hidden; while the DLC contains 14 achievements, of which 2 are hidden. Out of all 43 achievements' grades: 24 are Bronze; 12 are Silver; 6 are Gold; and only one is Platinum.

## Trivia

* Achievements are called *trophies* in-game.
* The icons for *Don't Deal With The Devil* achievements seem to be based on casino chips, while the icons for *The Delicious Last Course* achievements seem to be based on decorative saucers. These match the themes of both quests of the game, respectively.
* Some of the achievements' titles are references to 1930s rubberhose cartoons, such as:
	+ *Swing You Sinner* is a reference to 1930's "*Swing You Sinners!*" by Fleischer Studios.
	+ *The Golden Touch* is a reference to 1935's "*The Golden Touch*" by the Walt Disney Studios.
	+ *Grand Uproar* is a reference to 1930's "*Grand Uproar*" by Fleischer Studios.
* The achievement "Butter-and-Egg Man" is an idiom referring to "a prosperous businessman from a small town or a farmer who spends his money ostentatiously on visits to a big city", a reference to Cuphead and Mugman coming from Inkwell Isle One which mainly made up of grasslands and forests.
* The "Magician Lord" achievement is a reference to the Arcade game of same name by SNK.
* The Bravo Zulu part of "Bravo Zulu P-26" is a reference to nautical signs, with this specific combination of nautical flags meaning "Well Done". The P-26 part refers to the Boeing P-26 Peashooter, one of the first American all-metal production fighter aircraft and the first pursuit monoplane to enter squadron service with the United States Army Air Corps.
* The "A Horrible Night to Have a Curse" achievement refers to the line used in *Castlevania II: Simon's Quest* whenever day turns to night in the overworld, adding more danger into the area the main character wanders into.
Sammy Sandwich

**Sammy Sandwich** is a minor character in *The Cuphead Show!* He is a character original to the show. While he makes numerous appearances throughout the series, commonly featured as a background character, he has his first major role in "A Very Devil Christmas". He is voiced by Dave Wasson.

## Appearance

Sammy Sandwich is, as his name suggests, a young anthropomorphic sandwich. He wears greyish violet shoes, off-white gloves, and a blueish green tall hat (slightly similar to Goofy's iconic hat). He also appears to have a gap tooth. He's briefly seen wearing a striped orange scarf.

## Personality

Very little is shown about Sammy Sandwich's personality, but his whining and going off his list on what he wants for Christmas prompts the Devil to excitedly call him "a greedy little brat". He is also implied to be rather mischievous, as it is mentioned that he (permanently) glued his sister's face to the floor, something that furthers the Devil's excitement. When Sammy's mother reminds him about Santa's naughty list, the Devil is confused and goes up to Sammy and questions him about the naughty list, to which the latter answers him about how if he's on the list, he won't get any presents. Despite this, he mentions that he tries to be good all year long, though primarily to get a spaceship rather than genuine intent to be good.

## Trivia

* Despite Sammy's minor role in the episode, he has a massive influence on the Devil's quest to get on the Nice List as it is from him that the Devil learns about it to begin with.

* Surprisingly, he is pretty calm when the Devil himself approaches and talks to him.
Clay Golem

**Clay Golems** are enemies found in Rugged Ridge of Inkwell Isle Three.

## Appearance

The Clay Golems are creatures made of dripping brown clay risen from the falling platform in Rugged Ridge. They are slow and lack emotion.

## Characteristics

Clay Golems rise out of the ground and slowly move toward the player. They do not change direction after they begin moving. The monsters can be defeated by the player, and if the player chooses not to attack them, they will melt away into the ground after walking across the platform. The monsters appear in two sizes, and the amount of monsters spawned is adjusted according to their size.

## Gallery

The Clay Golem's sprite sheet.A Clay Golem on the Rugged Ridge death screenThe Clay Golem's pencil test
Billiard Chalk

**Billiard Chalks** are enemies found with Mangosteen in All Bets Are Off! level from Inkwell Hell.

## Appearance

They are billiard chalks with stern-looking faces appearing in three different colored types:

1. Indigo with a lighter yellow-brown top and a golden nose.
2. Green with a pinkish top and a salmon/red nose.
3. Orange with a periwinkle top and an indigo nose.

## Battle

The billiard chalks drop from the sky in an attempt to crush the player(s). The chalks are completely immune to Cuphead and Mugman's attacks. The chalks will try again by jumping in an arc and slamming down on them, the green one jumps the highest, then indigo, and the lowest is orange, but this is also easy to avoid. Usually there will only be two different color chalks on screen. In Expert Mode, all three colored chalks can be on screen at the same time.

## Trivia

* If the billiard chalks are on-screen as Mangosteen is defeated, they will fly away aimlessly.
DicePalaceTest

**DicePalaceTest** is an unused level in *Cuphead*. There are placeholder Jareed heads floating around. There is also an invisible platform below, along with an unused 8-bit platform. The background is white. Judging by the name, it was likely a placeholder for the All Bets Are Off! stage. most likely used by King Dice himself.

## Trivia

### Inspirations and similarities

* The death quote “You are not a warrior, you're a beginner.” Is the same thing as Sagat’s victory quote and death in the tutorial in the game.
Woodpecker

**Woodpeckers** are enemies found in the Run 'n Gun level Treetop Trouble of Inkwell Isle One.

## Appearance

They are just enormous woodpeckers with a cone-shaped red head, a sharp beak, lighter-blue eyes, and green-colored extended neck. Other than their heads, the rest of their bodies are not visible.

## Characteristics

They are located in the first section of the Treetop Trouble level where it takes place inside the log. They will appear from the ceiling and peck the ground occasionally.

## Strategy

Although they have an infinite amount of health and there is no way to defeat them. When the woodpecker appears, here are two options to do without receiving a chance to take damage:

* Stop moving until the woodpecker stops pecking.
* Dashing under the woodpecker quickly with the Smoke Bomb equipped before it pecks.
* There is a way to stand in the middle of a hole and a Woodpecker but it has to be frame perfect.

## Trivia

* The woodpeckers have a very similar appearance to Woody Woodpecker, a Walter Lantz cartoon character.
* It is also possible that its color scheme was inspired by the Pileated Snagret from Pikmin 2.
Ginger

**Ginger** is an NPC who appears in Inkwell Isle Two nearby Funfair Fever. She gives you a mission to find a shortcut and in exchange, she gives you a coin for your troubles.

## Appearance

Ginger is a gingerbread girl. She wears a yellow, candy corn-like dress, a yellow bow tie on her head, and cherry-red shoes.

## Personality

Ginger appears to be very cocky, bragging to the boys about how they can't catch her unless they take a shortcut. Despite this, she appreciates the boys for giving her directions, giving them a coin as a way of saying thanks. She also likes riding the carnival rides but detests when others get to ride before her.

In the Cuphead novels, Ginger is described as sweet, but nosy. She is depicted as one of Cuphead's classmates, sitting behind him. In A Mountain of Trouble, she is shown to have an angry side, snapping at Quint after he breaks his own rules.
Acorn Maker

An **Acorn Maker** is a sub-boss encountered in the Run 'n Gun level Forest Follies of Inkwell Isle One.

## Appearance

It is a metallic machine with angry eyes, a mouth with jail bars for teeth, a whistle, a funnel from the top where Aggravating Acorns spawns, and a switch peddling by a Deadly Daisy.

## Characteristics

A large, complicated machine operated by a single Deadly Daisy that produces Aggravating Acorns and will block the player's path until destroyed. Defeating the Acorn Maker stops the Acorns from spawning.

The Acorn Maker can be bypassed without defeating it by parrying a projectile from the Murderous Mushrooms on the platform before it, which will give the player enough height to dash over. Once bypassed in this fashion, the Acorn Maker will stop spawning Acorns. you can also bypass it with the extra jump from super art 2.

## Trivia

* This is the only sub-boss without a defeat animation.
* You can parry and dash over it using the pink projectile shot by the Murderous Mushroom.

## Gallery

Acorn Maker pencil testThe Acorn Maker.The Aggravating Acorn shot by it.
Duke, Emma and Jasper

**Duke, Emma and Jasper** are the three ghosts who appear in The Cuphead Show! episode Ghosts Ain't Real!

## Appearance

All three of them are blue, translucent ghosts.

Duke is the small ghost wearing the suit with a big nose. He has the ability to pull the top of his head off much like Goopy Le Grande, albeit more gruesomely as you can see his brain.

Emma is the tall female ghost dressed in Victorian fashion. She has her hair tied up in a bun.

Jasper is the fat ghost wearing overalls. He has a saw embedded into his head.

There are other ghosts of various shapes, sizes and appearances that join them in their haunting.

## Personality

They take pleasure in giving a good scare to those who wander into their graveyard, especially to anyone who doesn't believe in ghosts, such as Cuphead. However, they do have a limit as they show genuine concern and remorse when they think they may have literally scared Cuphead and Mugman to death after falling out of the highest floor of the haunted house. This could indicate that, for all their mischief, they don't actually have evil intentions or wish to cause harm.

Jasper is the stereotypical fat idiot character that gets smacked around by Duke, who is the typical short leader character. Emma is the calmer character of the trio.

## Trivia

* Amongst their ranks, you can see the Blind Specter, one of the Spectral Rats Katzenwagen summons, and the big ghost from the Spectre Syndicate (but blue instead of pink).
* The trio all appear to come from different backgrounds, evidenced by the clothes that they're wearing. In life, it would've been odd that these people were hanging out together, but it makes sense as ghosts because 'All Are Equal in Death'.

### Inspirations and Similarities

* They are similar to The Lonesome Ghosts from the Disney cartoon of the same name.
* Duke's design is based on both the original design of Elmer Fudd and Egghead from *Looney Tunes*.
	+ His nose is similar in appearance to Billy from the Cartoon Network show *The Grim Adventures of Billy & Mandy*.
* Duke's relationship with Jasper is similar to that of Rocky and Mugsy from *Looney Tunes.*
* The marching band ghosts in their song resemble ghosts that appear in 1932's *Minnie the Moocher*.
Toy Car

**Toy Cars** are one of the enemies found in Funhouse Frazzle of Inkwell Isle Two.

## Appearance

Their colours may vary, from red, blue, green and orange. They have yellow eyes (headlights) with black pupils, a large smiling mouth, with black tires. They have a number on the right side.

## Characteristics

Coming out of the Two-Mouthed Wall, these cars bounce from left to right in swing with the music and can hurt you in contact. They come in rows, swinging in a pattern. They cannot be destroyed. Also, they can not be jumped over entirely, even with dash, due to them spawning in long rows. The solution to this is parrying a nearby card, to switch gravity.
King Dice's Assistants

**King Dice's Assistants** are King Dice's minions and minor characters of *The Cuphead Show!*

## Appearance

King Dice's assistants look like typical playing cards, except they also have hands and feet, unlike their in-game counterparts. They also wear a pair of yellow gloves. Some of them have long eyelashes, implying that some of the cards may be females. Some of them also have round faces.

## Personality

Close to nothing is known about the playing cards' personalities, but they seem to dutifully obey to King Dice's orders, shown when he snaps his fingers for them to leave the room when they prepare him for the next segment of *Roll the Dice*. Some of them are also part of said show's band, indicating some of the cards' musical talent.

## Appearances

### Roll the Dice

King Dice's assistants are first seen playing in the band of *Roll the Dice*. Some of them are later seen prepping and polishing him for the next segment, until he orders them to step out.

## Relationships

### **King Dice**

As his assistants, they dutifully follow King Dice's orders and help him prepare between the breaks in *Roll the Dice*, as well as follow his instructions when he conducts the band.

## Trivia

* They are based off of the playing cards that appear during King Dice's boss fight in the game. Contrast to their in-game counterparts, they all have hands and feet, with some of them even having round humanoid faces.
* As shown in "Down & Out", King Dice can create them at will, and given that he still has this ability even after being fired by the Devil, it seems to be his own.
* It is unknown if any of them know about King Dice serving the Devil's commands.
* In terms of shape, they are slightly similar to the Card Guards from Disney's *Alice in Wonderland*.
Shelly

**Shelly** is an unused NPC that appears in the game demo. She would have stood in the center of Inkwell Isle Two next to Coin-Op-Bop.

## Appearance

Shelly is an anthropomorphic peanut with yellow hair, brown arms and legs wearing a lavender bandana with a purple stripe and knot. She also wears plain white gloves and a stylish pair of white heels. She also appears to have red lipstick.

## Personality

Since she's a scrapped character, not much is known about her personality, but we can assume that she really likes Arcade games since she was the one to inform the player about the Coin-Op-Bop level.

## Passage Dialogue

*"Sometimes I wonder, which will last longer…*
*The great pyramids? Or my high score on this arcade machine?*
*I know one thing: You'll never beat it!*
*Especially since you don't know the ‘Three Of A Kind’ trick!*
*Oops! Forget I said that."*
## Gallery

All of Shelly’s spritesA mock-up of Coin-Op-Bop, with Shelly talking to Cuphead.Sprite animation of ShellyAdded Shelly by modding.Errored message. She repeats this message for 5 times.
Shy Shrimp

* Red
* Orange
* Pink

**Shy Shrimps** are one of the enemies found in the Run 'N Gun level Perilous Piers on Inkwell Isle Three.

## Appearence

Shy Shrimps are small crustaceans with six swimmerets and a wide open mouth that can either be red, orange or pink. They may or may not be a smaller cousin or even the children of Kaptain Krustacean.

## Charateristics

Shy Shrimps appear during the last section of the level with the octopus. They'll jump from the water and then will fall down trying to hit the player(s). As such, they serve more as an environmental hazard than an actual 'enemy'.

Fortunately, Shy Shrimps are extremely weak when it comes to their health, requiring only one shot of any weapon to take them down. The pink one may even be parried if one is skillful enough. The only threat they pose is sheer numbers combined with other enemies and hazards. As such, weapons like Spread is excellent when it comes to countering them.
Desert Limes

The **Desert Limes** are one of the ingredients of the Wondertart. They are held by Esther Winchester in the level High-Noon Hoopla.

## Appearance

### Ingredient

Desert Limes are simple limes. They are put in a money bag tied by a rope and dressed with some cacti that are blooming.

### Battle

In A Dish To Die For, Desert Limes are sentient. They have a face and legs, with a puffed up cheek.

## Characteristics

It is one of two pre-ready ingredients seen in the intro of the fight against Chef Saltbaker, the other being Icy Sugar Cubes, that he would push away as his first attack on the player.

In the first phase of Chef Saltbaker's fight, Desert Limes are used as a weapon for an attack where Saltbaker slices their bodies up with his knife then then pushes them off to the side. Their sliced pieces will come from the side that they were pushed off from and will boomerang back. If they appear higher then they will boomerang lower and vice-versa.

## Gallery

The limes being brought onto the tableThe limes are cut into piecesThe limes are cut into more slicesChef Saltbacker push the limes out of the screenLime tablets
The Four Horsemen

**Horseman #2**

* David Wasson (English)
* Βασίλης Μήλιος (Greek)

**Horseman #3**

* Tru Valentino (English)
* Βασίλης Μήλιος (Greek)

**Horseman #4**:

* Frank Todaro (English)

**The Four Horsemen** are minor antagonists and the scariest of the Devil's demons from *The Cuphead Show!*. They are characters original to the show. They only appear in "Release the Demons!" and their horses are later mentioned in "The Devil's Pitchfork".

## Profile

### **Personality**

According to Henchman, the Four Horsemen are "untamed primordial beings" who fear nothing and can easily freeze people in terror by their presence. Like the Devil's other finest demons (even the least-fine ones in the hay maze), they dutifully follow his instructions. Despite their intimidating appearance, they appear to be quite cheerful and fun-loving, shown when they lose their horses and had their flames put out with water after they are frightened by Mugman's horse mask and decide to leave their assignment and have fun. They mention that they love pumpkin pie. While they have much more threatening designs than anything else in the series and are described as untamed primordial beings, their horses are rather easily scared off, and they ultimately just decide to enjoy the fair.

### **Appearance**

The Four Horsemen are a quartet of four undead, primordial, flaming demonic skeleton warriors feared throughout the land. All of them have glowing red eyes and each of them rides a flaming demonic stallion with visible tendons and bones sticking out. They all look identical, yet each wields a different weapon.

## Trivia

* They may be a reference to the Four Horsemen of the Apocalypse. However, unlike most examples, they aren't explicitly described as being the heralds of the Apocalypse and no reference is made to their individual names or domains.
* The designs of them and their horses are much more detailed and gruesome than the rubberhose style of the other characters, creating a menacing aura to befit their reputation as "untamed primordial beings". This just makes their horses getting scared off by Mugman's horse head and then the Horsemen taking the day off to eat pumpkin pie that much more hilarious.
* Because they are highly designed very good, they may be some of the most detailed characters in *Cuphead*.
* They look similar to the Marvel character Ghost Rider.
* They seem pretty unafraid of finding an excuse to take the day off and come back empty-handed, thus enraging the Devil. Considering they're "untamed primordial beings", it can be assumed that he may not be able to incinerate them like he did his former first and second-finest demons. This is further indicated when they gallop out of the Hell gates, and a burst of hellfire rushes out; they're completely unaffected.
Fly Goon

The **Fly Goons** are members of the Moonshine Mob, serving as grunts and underlings and are enemies in Bootlegger Boogie on Inkwell Isle Four.

## Appearance

The Fly Goons are stout flies wearing red shirts, teal pants, brown shoes, yellow gloves. On their heads are teal bowler hats with an orange rim similar to that of the Anteater's. They have a single gold tooth, and they smoke brown cigars.

## Intro

One can be seen pumping in the air. After a while, he picks up the Announcer Snail and flies off. In Simple Mode, he and the Snail do not appear.

## Characteristics

### Phase 1

During this phase of the fight, Fly Goons can be summoned from the telephone by Charlie Left Legs; they fly from the background and front flip into the stage. They then fly off to the sides of the stage. Their poses vary, with some of them charging, holding the back of one wrist around the waist, flying sleepily, and flying backwards, but this is just aesthetic. They can be defeated, causing their bowler hats to fly off.

### Phase 3

After Anteater licks up some Fly Goons and Ant Cops with his tongue, they are spit out and start fighting, with their scuffle forming a ball that bounces around the screen as an enemy or hazard. The whole fight can be defeated with their hats and cigar flying off.

### Phase 4

When the fake-out Knockout announcement is made, two Fly Goons are stuck on the fly paper trap.

## Gallery

Seen at the start of the battle (Regular and Expert mode only)Pumping in the airPicking up Announcer SnailFlying off with himFly Goon in backgroundHolding the back of his wrist around the waistSleepyFlying backwardsFly Goons and Ant Cops in a scuffleStuck on fly paperA pair of Fly Goons in the epilogueA injured Fly Goon being taken care of by Cuphead and Co.
## Trivia

* A fly goon first appeared in puppet form in the DLC Release Date Trailer shown at The Game Awards 2021.

### Inspirations and similarities

* The Fly Goons bear a resemblance to the Beagle Boys.
Squid

The **Squid** is an enemy found in the Shootin N' Lootin level of Inkwell Isle Three.

## Appearance

The Squid is a purple squid, with the first two tentacles acting as hands. It has white teeth, large black pie-cut eyes with yellow scleras, and seven tentacles in total. It holds a container of ink and an ink brush in two of its tentacle-like hands.

## Characteristics

The Squid is summoned by Captain Brineybeard during the second and third phases.

```
It pops up from beneath the dock and flings ink blobs around sporadically. While the ink blobs and it itself do not damage the player(s), the ink blobs will darken the screen if the player(s) are hit by the ink blobs, it will darken the screen three times and additional ink blobs will increase the duration of the effect. It can be defeated and will leave with a sad expression and a plaster on its head, though it can be summoned again later on.

```
Tuba

**Tuba** is one of the enemies found in the Run 'n Gun level Funhouse Frazzle of Inkwell Isle Two.

## Appearance

He is a giant anthropomorphic tuba with light vinyl colors of orange, yellow, and aqua-green. He has an orange nose, a yellow tongue, and a mustache.

## Characteristics

Found in the third section of the Funhouse Frazzle level, these tubas will appear at either the top or below of the screen, then inhale before blowing out a physical "**BWAAAAA!!!**" onomatopoeia from their horn for a damage.

Upon defeat, the tuba will sink down out of the screen while coughing.

## Strategy

Upon encountering, if the tuba inhales as he's about to shoot, quickly parry the nearest pink card to swap floors for early dodging.

## Trivia

* There are only 3 tubas in the game so far.
* The sentient tuba may have been inspired by the sax prince or Tenor sax king of the Isle of Jazz from the 1935 Silly Symphony *Music Land* as well as the lead character from the 1947 Puppetoons short *Tubby the Tuba* by stop-motion pioneer George Pal.
* The sound that he makes during the "BWAAAAA!!!" attack is actually done using a trombone, not an actual tuba.

## Gallery

*A sprite sheet of the tuba**A sprite sheet of the tuba**Pencil test of the tuba idle**Pencil test of the tuba knockout*
Balance Scale

**Balance Scales** are "enemies" encountered in the Rugged Ridge run n' gun of Inkwell Isle Three.

## Appearance

They are yellow scales connected to silver chains. They have large, black eyes and a button nose. A yellow ring holds both chains to the scale.

## Characteristics

Only appearing in the first section of Rugged Ridge, the Balance Scales go up or down, depending on how long the player stands on them. The Balance Scales are entirely invincible. It is more difficult for the player to jump on them continuously, while a Mountain Lion is pushing them back with a gust of wind, or a Mountain Goat is throwing pickaxes at them. The player must use these scales to traverse through the stage.
Netflix

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!

This is a page about Netflix regarding only the cuphead show. Also if you stumbled here, welcome

Netflix is a streaming service that helped MDHR make the cuphead show and published it on their streaming service

To learn more about the netflix as a whole, here is the page https://netflix.fandom.com/f
Silverworth

**Silverworth** is one of the characters on the World Map. He will give you a sidequest to get a high rank (A- or higher) on 15 different levels. He will reward you with a Two Tone filter mode. He is located in Inkwell Isle Three.

## Appearance

Silverworth is a silver fork with a glass monocole on his left eye, a fancy red suit, and brown dress shoes along with white gloves.

## Personality

Silverworth is very proud of his status as the principal of Inkwell Elementary, and is motivated to talk about the "special way" he sees the world... if you've become a Grade-A specialist like him. This reflects the part of his personality about him preferring to see Grade-A students at his school.

## Passage dialogue

### 2-Strip mode not obtained (first time)

*"Let's be honest, fellows, shall we?*
*There is a class of grade A people, and then there is... well...*
*...everyone else.*
*At the moment, you seem like... everyone else,*
*and that means that you cannot experience the world in the special way I do."*
### 2-Strip mode not obtained (second time)

*"I would so love to count you among my grade A friends!*
*You are almost there, it is true.*
*But there is no 'almost' when it comes to seeing or hearing the way I do.*
*You either can... or cannot"*
### 2-Strip mode obtained

*"My stars, you did it!*
*You are truly grade A in my book!*
*Now you can experience the world in the special way i do!"*
#### Transition

*"My dear friends, you just earned a great bonus, check out yer option menu for a new visual mode!"*
## Trivia

* His name may come from Edgeworth, a character from the *Ace Attorney* series.
* In Cuphead in Carnival Chaos, he is the Principal of the school Cuphead, Mugman, and Ms. Chalice go to.
Toothy Terror

* Mature
* Baby

**Toothy Terrors** are enemies that can be found in *Cuphead*. They make their debut appearance in the Run 'n Gun level Forest Follies of Inkwell Isle One. Smaller versions of them also appear in Cagney Carnation's level Floral Fury.

## Appearance

Toothy Terrors are plants resembling Venus Flytraps with huge human teeth, mainly colored in black with yellow polka-dots, and sport green leaves underneath.

The baby versions in the Floral Fury level are smaller, green, and have a wider range of movement.

## Characteristics

In the Forest Follies level, the mature Toothy Terrors jump up from pits with their mouth open, chomp vigorously, and then fall back down. They take no damage from any attack.

The baby variants in the Floral Fury level spawn from the purple seeds that Cagney Carnation shoots into the air. These heinous herbs home in on Cuphead and Mugman. Coming into contact with them results in the player getting hurt. Unlike their larger versions, these ones can be shot at and killed.

## Trivia

* Toothy Terrors are most likely inspired by the Piranha Plant from the *Super Mario* franchise, as they share similar appearances and are both carnivorous plants attempting to eat the player.
	+ The way they leap up and chomp before falling back down has a similar manner to the Lava Bubbles from the *Super Mario* franchise.
	+ Their color scheme resembles Munchers, a small sub species of Piranha Plant. Similar to Toothy Terrors, Munchers are unable to be defeated. However, Munchers have a white dot near their mouth, whereas Toothy Terrors have multiple yellow spots all around their head, making them resemble more closely a Fire Piranha Plant or Venus Fire Trap.
* It was referred as "Chomper" in the game files.
	+ This may be a reference to the plant of the same name from the *Plants vs. Zombies* franchise.
Sal Spudder

"Buttered, smashed, and mashed. It's over for you."

—Sal Spudder, Death Screen

**Sal Spudder** (formerly known as Moe Tato) is the first phase mini-boss of the Root Pack in Botanic Panic! of Inkwell Isle One.

## Description

### Appearance

**Sal Spudder** is a massive, wrinkly, brown, anthropomorphic potato with lanky arms. He seems to have pieces of dirt, skin wrinkles and potato eyes over his body. He has quite a serious eye bags and a pair of furrow brows.

### Personality

Sal Spudder is said to have a rough and tumble attitude.

## Battle

At the start of the fight, Sal Spudder bursts out of the ground in an irate manner.

Sal Spudder starts off the stage by shooting four projectiles. The first three are dirt balls, while the fourth is a pink worm that can be parried. Sal Spudder will not actively attempt to aim at the players, and will just fire obstacles in an attempt to hurt them. The speed of his projectiles in a specific difficulty is always the same, but the there will be three different rate at which he fires, starting with the slowest to the fastest, then loops back to start the cycle once again.

In Simple mode, Sal Spudder will only shoot three projectiles, two dirt balls, and a worm. They're also slower. In Expert mode, the projectiles are much faster.

When Sal Spudder is defeated he will rub his cheeks with a painful look on his face as he disappears into the ground. Hitpoints = 450/360/400

## Gallery

Sal's KnockoutSal Spudder while idle.Sal's knockout.Sal Spudder as he's about to spit out dirt balls.Sal shooting dirt balls.Sal Spudder on E3
## Trivia

* Sal Spudder is one of the first sample bosses of the game for several reasons:
	+ The most simple and only has one pattern of attack.
	+ It's also one of the earliest bosses fought in the actual game.
* He was one of the few sample bosses playable in the 2015 demo.
* His game over screen quote is a reference to many recipes that involve potato including, as stated above: buttered potato, smashed potato, and mashed potato.

### Inspirations and similarities

* Sal Spudder is heavily based on the multi-eyed potato from the 1938 Fleischer Brothers animated short *Tears of an Onion*.

## References

1. ↑ The Art of Cuphead, Ollie Bulb, page 42
Urban Urchin

* Blue
* Green

**Urban Urchins** are one of the enemies found in the Run 'N Gun level Perilous Piers on Inkwell Isle Three.

## Appearence

The Urban Urchin are either blue or green sea urchins with four black legs, yellow eyes with black pupils.

## Charateristics

These urchins will run around some platforms of the level, it only takes a few shots to kill them, but that can easily hurt the players if they don't pay attention since they're so small.
Seahorse

" Ｎｅｉｇｈ . "

The **Seahorse** is an enemy fought in the High Seas Hi-Jinx! boss level of Inkwell Isle Three.

## Appearance

It is an orange sea horse with light brown hooves and back fin. It wears a red floaty with a pale red patch.

## Characteristics

In the first phase for the boss battle against Cala Maria in the High Seas Hi-Jinx! level, it can be one of the three enemies Cala can summon. It will drink from the sea and spit out a pillar of water upwards at the players while moving around. While the water stream can not damage them, it will constantly push them up, making it harder to avoid Cala's upcoming attacks. It can be disposed of by shooting at it, after which it will wave its hand and stick its tongue out in defeat.
Railroad Wrath

Conductor slamming his hands

**Railroad Wrath** is a boss level from Inkwell Isle Three where the Phantom Express takes place. It is represented on the map by a train on some tracks.

The actual battle takes place in a haunted forest/graveyard. You are on a little cart that has two parryable switches that move the cart from left to right. After completing it, you unlock the path to Inkwell Hell.

## Strategy

### Recommended

* Shoot the Spooks and Pumpkins. Parry if needed.

It is recommended to use Chaser, Converge, Spread and Crackshot. P. Sugar is highly recommended .

### Battle

* Phase 1
* Phase 2
* Phase 3
* Phase 4

Using converge to clear out the eyeballs and damage the blind specter at the same time. Shoot Pumpkins and parry If necessary.

You will be required to be in a spot where Conductor's hands cannot hit you which is under his head. You do not always have to shoot the Pumpkins and parry its ingot bar, but you might want to if the Conductor's hands are down. Using Spread is recommended as he is always close to the player to not get hit. If you stand in a specific spot at the edge of the handcar, the Conductor's hands cannot hit you.

In this phase, you want to start attacking the Lollipop Ghoul that does not attack first, then use auto aiming weapons to shoot the other one when one is defeated. Shoot and parry the Spooks if needed.

Parry the Head of the Train's tail and use auto aiming weapons against his heart. Beware of the flaming bone wheels he shoots out of his nose. Make sure you can fight off the Pumpkins in Expert Mode.

## Soundtrack

 Original soundtrack
 Game over soundtrack

## Trivia

* Early builds name this level "The Train Strain."
* The music in this level, though anachronistic, sounds uncannily similar to the 1958 Lee Morgan song "Just One of Those Things"
* At a certain part in the music (from 2:08 to 2:14), the famous intro to Bach's "Toccata and Fugue in D Minor" can be heard in the background. This is one of the few times Cuphead's soundtrack quotes classical music; another example is the reference to "Ride of the Valkyries" in Aviary Action!
Inkwell Isle Two

**Inkwell Isle Two** is the second overworld in *Cuphead*. It is themed around a carnival.

Previous Overworld: Inkwell Isle One

Next Overworld: Inkwell Isle Three and Inkwell Isle Four (DLC)

* Levels
* Enemies
* NPCs
* Residences
* Secret Coin
* Soundtrack

Funfair Fever:

* Magician
* Trampoline
* Ball Clown
* Balloons
* Robot Monkey
* Cannon Wall
* Shooting Range
* Pretzel
* Hot Dog

Funhouse Frazzle:

* Jack in the Box
* Jack
* Star
* Tiny Rocket
* Toy Car
* Toy Ducks & Ducklings
* Tuba
* Two-Mouthed Wall

* Porkrind
* Legendary Chalice
* Quadratus
* Four Mel Arrangement
* Canteen Hughes
* Ginger
* Buster
* Lucien
* Shelly

- Porkrind's Emporium

- Die House

- Mausoleum II

After defeating Beppi The Clown, the coin can be found in one of the cabins to the right of Funhouse Frazzle.

 Piano soundtrack

## Gallery

Inkwell Isle 2 watercolor process by Caitlin RusselInkwell Isle process 2
## Trivia

* There is a secret pathway within Inkwell Isle Two. By going behind Wally Warble's birdhouse, and then going straight right, a secret mountain path will open up that leads to the other side of the isle, which grants access to Grim Matchstick, Funhouse Frazzle, and the Juggler NPC.
One Hell Of A Dream

This page contains spoilers for the secret level.

*"Wish you may, wish you might, your soul is now trapped in the night."*

—Angel and Demon, Death Screen

**One Hell Of A Dream** is a secret level located on Inkwell Isle Four wherein the player(s) fight the Angel and Demon. This level can be accessed after buying the Broken Relic and solving the graveyard puzzle. Unlike the other boss levels in the game, this one has no additional attack phases, and is much shorter.

## Strategy

A useful Strategy for beating this boss, is to stay in the cloud, using the Crackshot weapon to shoot and not worry about aiming to dodge without a problem, and also taking care of changing the perspective of your character when you get closer to the Demon, and when any Fire Barrier comes up, change the perspective again.

## Gallery

Animation of both characters switching sides.Animation of the characters' defeat.Broken hourglass
## Trivia

* This "level" does not have a name and a result screen for it is just a nightmare. "One Hell Of A Dream" is a fan-made name that is derived from the soundtrack for the level.
* When loading this battle, the hourglass is destroyed, its sand spilled on the ground and cannot jump and turn over. This is because the location of the boss battle takes place in a supposed afterlife outside of time.
* The music of their battle is not distorted when you die, and it does not restart when the starting the battle again.
* This level was meant to appear in One Hell Of A Time as the Devil's second phase, but it was scrapped, it even has the code of the fight written already and is reworked into this fight.
	+ The music of this level features some of the leitmotifs from The Devil's first phase theme, "Admission to Perdition".
	+ The background of this level shows the skeleton form of The Devil, also appearing in the transition between Phase 1 to 2 for the Devil.
The Four Horsemen/TCS

**Horseman #2**

* David Wasson (English)
* Βασίλης Μήλιος (Greek)

**Horseman #3**

* Tru Valentino (English)
* Βασίλης Μήλιος (Greek)

**Horseman #4**:

* Frank Todaro (English)

**The Four Horsemen** are minor antagonists and the scariest of the Devil's demons from *The Cuphead Show!*. They are characters original to the show. They only appear in "Release the Demons!" and their horses are later mentioned in "The Devil's Pitchfork".

## Profile

### **Personality**

According to Henchman, the Four Horsemen are "untamed primordial beings" who fear nothing and can easily freeze people in terror by their presence. Like the Devil's other finest demons (even the least-fine ones in the hay maze), they dutifully follow his instructions. Despite their intimidating appearance, they appear to be quite cheerful and fun-loving, shown when they lose their horses and had their flames put out with water after they are frightened by Mugman's horse mask and decide to leave their assignment and have fun. They mention that they love pumpkin pie. While they have much more threatening designs than anything else in the series and are described as untamed primordial beings, their horses are rather easily scared off, and they ultimately just decide to enjoy the fair.

### **Appearance**

The Four Horsemen are a quartet of four undead, primordial, flaming demonic skeleton warriors feared throughout the land. All of them have glowing red eyes and each of them rides a flaming demonic stallion with visible tendons and bones sticking out. They all look identical, yet each wields a different weapon.

## Trivia

* They may be a reference to the Four Horsemen of the Apocalypse. However, unlike most examples, they aren't explicitly described as being the heralds of the Apocalypse and no reference is made to their individual names or domains.
* The designs of them and their horses are much more detailed and gruesome than the rubberhose style of the other characters, creating a menacing aura to befit their reputation as "untamed primordial beings". This just makes their horses getting scared off by Mugman's horse head and then the Horsemen taking the day off to eat pumpkin pie that much more hilarious.
* Because they are highly designed very good, they may be some of the most detailed characters in *Cuphead*.
* They look similiar to the Marvel character Ghost Rider.
Quadratus/TCS

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!

*For the in-game character, see Quadratus.*

## In-universe information

### Gender

Male

"I am Quadratus, the great and wise. Come closer, young ones, so that I may advise."

—Quadratus to Cuphead and Mugman, *Sweater Off Dead*

## Appearance

Quadratus is in a pool of water, in the middle of the woods. A face forms in the pool's center when Cuphead and Mugman approach it. The face resembles an old man with a big nose and ears. His skin and eyes are both blue.

## Description

Quadratus appears in the episode *Sweater Off Dead*. He gives advice to Cuphead and Mugman on how to ward off the Devil: by knitting an invisible sweater.

## Summoning

To summon Quadratus, a person needs to drop a fizzling jawbreaker into the pool, he will shake and rumble the nearby area, awakening him in the pool.