Session 1

> *"Where is my Blue!?"* - **Tavrik, before slaughtering the gang**
>
>

The Game Begins

Saidra

**Drawn by the sound of combat in a nearby alleyway, our Heroes form together for the first time as they stumbled upon an abduction in progress. Unable to stop the abduction, they pursue their quarry through the winding corridors and streets of the Ash Quarter. They meet the Bleakwatch, and following failed attempts to draw them out the situation devolves into chaos...**

## Session

### The Group Forms

Having all happened
upon the Downward Swan, a rundown bar of disappointing repute in the slums of
Halamshiral, the group entered one by one. Taking his seat far away, Balbus
continued his drinking habits, while Saidra descended from her room to continue
her conversations with the owner. A large human kept near the door, while a
hooded individual, "Ranger" seems to watch over the room with awareness and
intent.

After inquiring into
how business is going, there is the sound of a scuffle outside. All curious at
how the patrons of the bar do nothing to show interest or even recognition of
this, the group rush to investigate, the large man keeping towards the back of
the procession.

Happening upon a
seeming mugging in progress, with multiple individuals ganging up on a single
unconscious Dwarf, Saidra of Perendale lashes forth with a spell that fails to
hit its mark. Soon the individuals split into two groups, with a figure clad in
mail leading the second group in a slow retreat. The first group heads towards
the newcomers, and after a drawn out combat, are brutally dealt with. One is
shattered by ice, another is slain via an arcane blast. A third tries to run,
but is run through while fleeing by the hooded individual, who seemingly shows
disappointment in the event and heads back towards the Downward Swan, having
failed to bring down the man in mail. The large man, having managed to dodge a
fair amount of attacks, also disappears from the alleyway, while Balbus and
Saidra check for items and anything of worth.

### Giving Chase

Discussing what they
should do next, with Balbus wanting to flee, the two eventually decide to give
chase to the party that disengaged, with the hooded man suddenly in tow, having
seen the direction they fled. A rapid pursuit ensues, where the group notice
the rapid deterioration of the neighbourhood. What was before a humble yet
honest row of houses and buildings became a rundown and tattered string of
abodes. Candles vanished from windows as they made their way, the populace
seemingly wanting to avoid any contact. Keeping up their hunt, and deciphering
that they were within the Ash Quarter of Halamshiral, they notice tracks and
footprints that lead towards a cluster of buildings.

The hooded man
attempts to listen in and discern any movements, while the rest of the group
debates their actions, not taking notice of a moving figure heading in their
direction. No sooner had they decided what to do before this figure, a
guardsman, rounds the corner and calls out to his comrades within. At this call
there appears an Elven woman, who tries to make peace with the party to find
out why they are in such a horrendous part of the city. Upon further questioning,
she shows growing distaste for the trespassers and calls for the rest of her band,
ordering them to be ready and that she believes they are there for the Dwarf.

Retreating back to
the safe house, the group attempts to blockade them in and burn the building
down, but the hooded man slips while barricading the door and in turn opens the
door wildly, announcing his entrance. He is rewarded with two crossbow bolts to
the chest, as the group have readied and taken formation around the unconscious
form of the Dwarf, seemingly interrupted in the middle of a torture session.

### Chaos Of Combat

Initially the combat
goes well, with Saidra healing her newfound companion of the sudden damage,
only to have the man in mail storm forward towards the man who shot him in the
alleyway before. Revealed to be called Lendrid, he pulls a two-handed maul from his
back and blocks the doorway, repeatedly landing blows upon the hooded man, who
continues to antagonize him.

While it seems that
the combat will be stilted, the hooded man hears a loud crash. Through a door
they hadn’t noticed, stands the raging form of a Templar, who bellows out to
the Elven figure “Where is my Blue?!”. A desperate negotiation on the part of
the Elf occurs, trying to get him to join in against their newfound attackers.
Her attempts fail however, as the Templar is keenly focused on her, and after a
scared henchmen looses a bolt in his direction, he begins to make short work of
the rest of the gang, slaying the Elven woman with brutality. The hooded man,
aided by Balbus and Saidra, continues to fight Lendrid, but struggles to find
purchase on his armour, unable to do little more than watch. Eventually a
weakness is found and exploited, and Lendrid falls; a magical lance briefly
appearing within his head.

Entering the room, they
notice the Dwarf begin to stir, and convince the two living members of the
group to flee, dropping their weapons. The Templar has become motionless,
dropping his weapon and shield while resting on his knees, a sudden but tense
calm coming over him.

As Saidra attempted
to heal the beaten Dwarf, a brief conversation begins, but is interrupted as
Balbus attempts to interrogate him brutally, almost beating him across the face
with a club in a fit of violence hereto hidden, but has the club shot out of his
hands by the hooded man. Easing tensions to the best of her ability, Saidra
continues to talk to the Dwarf, discovering he was a part of a merchant caravan
and believes this is why he was attacked on his journey back outside of the
city. He seems to guard a secret of his cargo, but is equally likely to be wary
of his apparently very violent new companions.

Now untied and awake,
the Dwarf asks Saidra for help…