recursal/Fanatic-Fandom huggingface dataset:
What We Live For

Season One, Episode 11 (11)

**What We Live For** is the eleventh episode of the first season of *Heirs* and the eleventh episode of the series overall.

## Cast

* Danielle Rose Russell as Brynne Spellman
* Kaylee Bryant as Josette Saltzman
* Jenny Boyd as Elizabeth Saltzman
* Nick Robinson as Christian Jackson
* Bella Samman as Kandice Samedi
* Jason Ritter as Noah Jackson
Treaty of Silorn

The **Treaty of Silorn** is a treaty agreed between the Empire of Cyrodiil and the Colovian kingdom of Skingrad in 2E 608.

It followed the defeat of Marcus Atius, the independent king of Skingrad, at the Battle of Vlastarus. The king responded to the unimpeded advance of the Fourth [?] Legion upon the city of Skingrad by suing for peace. A conference was summoned at the Ayleid ruins of Silorn, whilst the Fourth Legion camped only a mile from Skingrad.

The conference was attended by King Marcus Atius himself, whilst Emperor Quintus Velius was represented by his High Chancellor. Negotiations were short - lasting less than two hours - and the terms of the subsequent treaty heavily favoured the Empire:

* Skingrad is yielded to imperial overlordship, bringing much of the West Weald into the Empire.
* Marcus Atius relinquishes his royal title, but is confirmed as the Count of Skingrad (*"in the fashion of [his] forebears)*.
* Marcus Atius's daughter, Aula, is betrothed to Emperor Quintus.
Bjorgolf Bjarnisson

**Bjorgolf Bjarnisson** is the ruling Jarl of Falkreath.

## **Timeline**

**2E 541 — Bjorgolf is born.**

* He is the younger son of Jarl Bjarni of Falkreath.

**2E 575 — Bjorgolf becomes the Jarl of Falkreath.**

* On the death of his father, Bjorgolf's elder brother Bjorn succeeds as Jarl of Falkreath.
* During the feast to celebrate his accession, a sober Bjorgolf challenges a drunken Jarl Bjorn to a duel.
* Though not obliged to duel that same night, Jarl Bjorn is incited by his brother.
* In the ensuing battle, Bjorgolf easily bests the inebriated and clumsy Jarl Bjorn; he slashes his brother's throat, killing him.
* Bjorgolf is proclaimed Jarl of Falkreath, by right of heredity and victory.
* Bjorgolf marries his brother's widow, who is rumoured to have plied her husband with mead in collusion with Bjorgolf.
Renaud Mortain

Sir **Renaud Mortain** is a Breton statesman, jurist and diplomat. Since 2E 574 he has held the office of Lord Chancellor of Wayrest.

He owns the manors of Crowgate, Everdew and Mosswell.

## **Summary**

Sir Renaud Mortain is a short and portly man with pale, pockmarked skin. Though balding and flecked with grey, his black hair and beard are worn long. Bushy eyebrows crown sloping, narrow eyes. A man of substance and status, the Lord Chancellor's attire is nevertheless drab; commonly wearing a simple doublet and cloak in brown or grey.

A meticulous workaholic, Mortain is an intelligent man endowed with an exceptional memory. A lawyer through and through, he lacks imagination and is woefully literal; seldom resorting to metaphor or hyperbole. Sir Renaud's diligence and capability is indisputable, although he is eschewed by many as a bore and pedant. His tone is slow, deliberate and raspy.

## **Timeline**

**2E 529 — Renaud is born on 21st Morning Star.**

* He is the fourth son of a wealthy mercer.

**2E 543 — Renaud matriculates to the University of Daggerfall *(aged 14).***

* Studying Bretonic Law, he is one of the first students to take advantage of the improved freedom of movement enabled by the first Daggerfall Covenant (signed the previous year).
* Under the tutelage of Antoine Nogaret, the Dean of Law, Mortain is influenced by the school of thought which advocates the codification of High Rock's homogeneous laws and customs into a system of international law.

**2E 550 — Renaud graduates from the University of Daggerfall *(aged 21).***

* He immediately finds employment as a secretary to Sir Guy Corbel, Wayrest's resident ambassador in Daggerfall.

**2E 555 — Renaud returns to Wayrest *(aged 26)*.**

* The arrival of a new ambassador, boasting a complete household and staff, renders Mortain superfluous.
* He begins to practice law in the capital.

**2E 562 — Renaud enters the service of Leufroy Granier, the Lord Chancellor *(aged 33).***

**2E 567 — Renaud participates in Greater Daggerfall Covenant's formative conclave *(aged 38)*.**

* He unsuccessfully advocates the codification of international law (according to Wayrestian interpretation); his position is stifled by the compromises and provisions on which the Covenant is built.

**2E 574 — Renaud becomes the Lord Chancellor of Wayrest *(aged 45).***

* He is the acting chancellor for some months before, when Leufroy Granier is incapacitated by a stroke.
* He is granted a knighthood to accompany his new office, as well as the manors of Everdew and Mosswell.

**2E 582 — Present day *(aged 53)*.**
Gwandyla

Gwandela, also called The Stone Mother by her followers, is said to be the creator of both the Clan on High and all of dwarf-kind. The details in the origin stories differ from clan to clan, but what remains true among all of them is that she carved dwarves from stone or diamond deep in the earth. One popular version states that she placed the souls of mountain goats into them, initially, which is why they grow beards, survive on a pittance of resources, are such stubborn but hardy people. Cosmologists refer to her as one of “The Five Gardeners” or creator goddesses among the native races of Arn. Gwandela is an extremely important goddess to the dwarves and all strongholds have an alter for her. She is not just the goddess of life and growth, but also of luck and prosperity and good health. Whether each year is bountiful or the clan falls prey to famine or illness is determined by this goddess so it is in their best interest to keep her happy. It is not all that difficult to appease her, however. Whenever the dwarves have a harvest, be it grains grown outside in the hills or mushrooms grown down in dark caverns, the first stalk or fruit, or mushroom is always given to her in thanks. Gardeners, Farmers, and Ranchers are her biggest devotees. Dwarves who happen to find their way into druidism also almost always look to Gwandela as their main patron, and many healers and clerics also find themselves in her retinue.

Gwandela is seen as the mother of the dwarf gods that make up the Clan on High. In Dwarven Lore, she carved out two male dwarves and two female dwarves, imbuing them with her own divine life force. Thodhar she made from gold, Mavrin of ruby, Balmir of iron, and Bruselle of Sapphire. She then told them that they were the patriarchs of the Clan on High, in charge of ruling over all the clans of mortal dwarves and leading them by example. Their children make up the remainder of the traditional dwarven pantheon.

When Gwandela comes to people in dreams or in person, she is usually seen as a female dwarven figure made of living stone with orbs of emerald for eyes. Stories tell of dwarves lost down in mines and starving, witnessing her emerge from the stone around them to leave sprouts or root vegetables. When she comes as a normal looking dwarf she has tanned skin and black hair with glittering green eyes. She often has braids that go all the way down to her feet, and dresses in furs. Some depictions show her with goat horns.
Earldom of Redhall

The **Earldom of Redhall**, sometimes spelt **Red Hall**, is a feudal lordship and vassal of the Kingdom of Stormstone.

The fiefdom is currently ruled by Earl Florent, who belongs to the House of Duran.

## **Geography**

Found in the eastern part of the realm, the Earldom of Redhall is a rare place of warmth and relative tranquillity. Warm enough, indeed, that vineyards might grow grapes in the summer. Protected from the harshness of the sea by forest and distance, and from the cold winds of the east by the Snowcrest Mountains, it has ever been amongst the richest territories of the realm.

The land, one of fields and valleys, is perhaps the most arable in the Kingdom. Marked by towns, the most common work of man is its many farms, which produce the crops used throughout much of the realm.

## **History**

Duran control over the Earldom of Redhall would begin during the reign of King Garlan I. Granted to Sir Florent the Red for his service in the King’s civil conflicts, it had long survived conflict and disaster and continues to do so. Though many presume the people of the Earldom to be drunk on the many luxuries they enjoy, the men of Redhall have proven to be mighty warriors when called upon. Indeed, the Earldom is most famous in some circles for producing some of the realm’s finest knights.

Famous, also, is the Earldom for its wines made of grapes grown in the summer. Though the territory has, throughout all surviving history, existed in one form or another, the Redhall of Bretons and Stormstone is marked by this great vintage. A rather productive rivalry has long existed between the vintners of Redhall and those of the southern Breton states.
Thirteen Years War

Ascension of Henri VI to the throne

Restoration of the House of Galan

Battle of Southrush

Battle of Kingsfell

The **Thirteen Years War** was a civil war fought in the Kingdom of Silverspire between 2E 445 and 2E 458. The conflict saw the collapse of the House of Taillant and the restoration of the House of Galan. Though one of the Kingdom’s most bloody wars, it remains more celebrated than mourned.

Triggered by the revelation of Henri Charles Galan, his descent from King Henri V, and his claim to the throne, the war began with a series of quick and local conquests as the realm began to divide between those loyal to the crown and those backing Galan. Despite being only fifteen, Henri would personally lead the main rebel force. The royal army was chiefly commanded by Prince Eudes, the king’s nephew and heir.
Ghoeth

## Origins

Card: Skull

Ghoeth was originally a gnomish deity of medicine. In his mortal life he was a gnome that pioneered alchemy after learning it from the dwarves of azan. He brought this knowledge with him back to his homeland in Cludao as well as Beorh. He traveled far and discovered the properties of many magical plants and substances and practically wrote the books on them. He was a creator of all sorts of potions and medicines, but he excelled at the creation of poisons. At some point, major gnomish settlements in Cludao were threatened by humans from the north (this being during their first great expansion). Ghoeth developed a magical disease to inflict upon them- one that only affected humans and was easily contagious and thus pioneered biological warfare. His magically conceived disease killed off multiple human settlements in the area before dying off. Though heralded as a hero to the gnomes, Ghoeth was horrified by his own creation and the mass death he had caused- for many of those humans were innocent. He refused to make another potion that killed, and dedicated his life to medicine and antidotes that could heal and help others. He was given deity status by Isolda and made into a guide for physicians, herbalists, and healers. Humans, of course, associated him with disease. Whenever plague spread, Ghoeth was to blame. Somehow, over time, humans stopped associating Ghoeth with the gnome who punished humans with plague, and associated him with a deity that could both cause and spare people from plague.

## Worship

He is now worshiped by a strange multitude of people, from healers to alchemists to poison-makers to the ill themselves. He is sometimes worshiped by those seeking redemption for cruel or unintended actions.

## Appearance / Depictions

Ghoeth is usually depicted as a gnome, though not always. He is usually shown with bandaged hands- the result in life of his alchemical experiments and handling of dangerous substances. He is also often symbolized by a skull, to denote his ability to cause mass death if he should will it.
Raoul III

**Raoul III** was the Duke of Malustar. He is the paternal grandfather of the ruling Raoul IV.

Assessment of his rule is generally obscured by the duke's notoriety; he was the paragon of the debauchery for which his court was famed. The extent of Raoul's lechery is measured by the multitude of bastards he acknowledged, although the true sizeof his spurious brood is likely much greater.

## **Children**

### Legitimate

* Hugues III (born 2E 534), Duke of Malustar

### Illegitimate *(acknowledged)*

* Richard FitzRaoul (born 2E 515)
* Helene FitzRaoul (born 2E 534)
* Bernard FitzRaoul (born 2E 540)

*Very unfinished*
Makoa

Makoa is a country on the northern coast of Shathaar .

 Geography & Climate

## Economy

#### Agriculture

Exports from Makoa are generally grains like Teff, Sorghum, Millet, and Okra as well as peas and lentils. They also grow a species of coffee as well as cannabis and a local drug called qat. Along the southern border they have limited access to tropical fruits and to the north they have soil better used for planting vegetables like yams, taro, potatoes, onions, and eggplants. When their ancestors came to this area they brought cloves, nutmeg, and black pepper, introducing it into the area. It is also a major export.
Aberdan

Aberdan is the shepherd of dead halflings. He is the husband of Fionn and the father of all other Idols. He is not directly responsible for the creation of all halflings but he is seen as a sort of step-father. Some stories assert that he was involved- that he sculpted the first halfings out of clay while Fionn breathed life into them. Either way, he is the caretaker of halfling souls in the afterlife- merely “taking his shift” in parenting, until he can send them back to their mother ‘reborn’. It is up to him to discipline halflings who were cruel in life and reward those that were good. When halflings die he is the face they see- a serene and kindly father figure who absolves them of worry and fear and takes them home. Because he and his wife have split their duties between the mortal and immortal realms, they do not get to visit often (only during an eclipse), and this has put a strain on their (already rocky) relationship.

Aberdan is fairly passive, much like Fionn, in the lives of halflings and leaves much of that to his immortal children. He tends to visit during winter festivals, though it is still quite rare. He loves to eat red meat and he is fond of the pipe and cigar. He usually requests warm clothing as he is thin and frail in the winter. Aberdan is considered a fairly somber character. He is an extremely calm Idol, patient, and understanding, but also of a very morose visage. He walks slow and usually asks for a cane. Most think it is due to the sad nature of his job, for he understands the grief and pain associated with the dead. He understands that this is the way of the world but it has taken a toll on him over thousands of years, making him fairly depressive. As it is also his job to discipline his children, he is sure to give them fair warning when visiting the mortal realm. He tends to reach out to those of ill-temperament- the selfish, the disrespectful, and the petty, and give them a fatherly scolding or a bop with his cane. He is also known for gently lifting up the sad and grieving. Most often, he is requested to allow a visitation between a halfling and the spirit of someone who has passed. There are stories of him allowing this in special cases.
Marcel Geraise

Duchy of Northmarch

Kingdom of Silverspire

**Marcel Geraise** was a Duke of Northmarch and additionally an Earl of Ravenspire. The first Duke of his line, he was granted Northmarch in 2E 544 following the extinction of the House of Machiel. His rule is considered by many to have been a poor replacement for his predecessor. Archange Falaise, a lawyer and member of the Silverspire Parliament, said on Marcel, *‘He is an odious sloth.’*

The Duke’s greatest failing was his inaction, which gave rise to both stagnation and conflict. The guilds of Merchant’s Rest were in particular weakened by the Duke’s apathy. Falaise continues in his letter to the Guildmaster of the Salters, *‘His appointment be the work of either a king deceived or a king most wise, for the North shall now be reduced.’*

It was not uncommonly held in the northern territories that Henri VIII, crowned just a year ago in 2E 543, sought to curb the growing influence of the northern Earls. It was also not uncommonly held that his Damblain relations - his wife and father-in-law - sought to check the power of the northern guilds. Were the appointment of Marcel indeed malicious in intent, all malice was achieved.

## **Timeline**

**2E 500 — Marcel is born on 17th Mid Year.**

* He is the youngest child of Matthieu, Earl of Ravenspire, and his only son.

**2E 535 — Arthur is born *(aged 35)*.**

* He is Marcel’s first child.

**2E 538 — Marcel becomes the Earl of Ravenspire; Oury is born *(aged 38)*.**

* Oury is Marcel’s second child.

**2E 544 — Marcel becomes the Duke of Northmarch *(aged 44)*.**

* He is appointed to replace the last Duke Machiel, the dynasty now extinct.
* Shortly after, his son Arthur is fostered into the royal court on his own request. The practise is old yet rarely done.

**2E 564 — Marcel succumbs to Blood Rot *(aged 64)*.**
Barony of Rosehill

The **Barony of Rosehill** is a feudal lordship in the Kingdom of Stormstone. It is a royal barony, and is therefore held directly from the king. Since 2E 581, Rosehill has been ruled by Helene Launois, the Countess of Fellgate. Her husband, Roger Combray, is the *jure uxoris* Baron of Rosehill.

Helene Launois, the suo jure Baroness of RosehillRoger Combray, Earl of Fellgate, the jure uxoris Baron of RosehillThe personal heraldry of Earl Roger Combray, featuring the emblem of Rosehill
Belstrad

Belstrad is a small country in central Shathaar.

 Geography & Climate

## Economy

#### Agriculture

Belstrad doesnt export a great deal and relies heavily on subsistence farming. The staple crops are pearl millet and soybean as well as native vegetables like Eggplant Yams, and Taro. Subsistence farmers often plant both Mung Bean and Pidgeon Peas. In some areas they can cultivate rice as well as subtropic fruits like apples, peaches, mulberry, plum, apricot and orange.Further north where they have access to the tropical jungles they can grow ginger, lemongrass, and cinnamon which are some of its only big exports as well as tropical fruits like mango, starfruit, citron, orange, pomelo and bergamot orange. They also make a unique breed of Tea Leaf which they guard militantly.
Dangerous Habits

Season One, Episode 6 (6)

**Dangerous Habits** is the sixth episode of the first season of *Heirs* and the sixth episode of the series overall.

## Cast

* Danielle Rose Russell as Brynne Spellman
* Kaylee Bryant as Josette Saltzman
* Jenny Boyd as Elizabeth Saltzman
* Nick Robinson as Christian Jackson
* Bella Samman as Kandice Samedi
* Jason Ritter as Noah Jackson
Blanche Orsan

Kingdom of Stormstone

**Blanche Orsan** is a Breton noblewoman in the Kingdom of Stormstone. She is the *suo jure* Countess of Dirkwind.

The daughter of Earl Bernard, Blanche is one of the few women in the kingdom to hold a landed title in her own right. She married Jacques Trelon, the Baron of Hartwold and a vassal of Dirkwind. His death in a hunting accident in 2E 575 transformed the vivacious and beneficent countess into what Francis Rieux described as a *"dolorous and choleric recluse".*

Her son, Bernard Trelon, is the heir to the earldom of Cleftwind; Blanche is most certainly the final ruler of the House of Orsan.
Giantsholme

Location of Giantsholme

Map of Giantsholme

Giantsholme is a territory on the large glacial island/continent located to the far north. The arctic shelf it resides on is also refereed to as The Icelands. It is part of Arn's North Pole, along with The Icebound Territories on it's other side. It is known for it's large population of giantfolk.

 Geography & Climate
Fionn

Fionn is considered the creator of all halflings. She is the wife of Aberdan and the mother of all the other Idols. She was said to have breathed life into halflings that she skillfully molded with clay and hand painted using the spirits of nature’s gardeners- squirrels. The placed them in the rolling hills of Arn and told them stories and lessons about how to survive. She helped them build their first village and plant their first gardens. She knew these peaceful folks would struggle against the much bigger threats in the world, so she blessed them with luck. Aberdan, the idol of death, came some time after Fionn and there are several stories of their tumultuous courtship- for they were very different in nature. Eventually Fionn took Aberdan’s hand in nature. She later bore six children and assigned them the “chore” of watching over their mortal brothers and sisters. Fionn is the Idol of those that create- whether it is more halflings or sculptures or songs- anyone who makes anything has her blessing. She also watches over those whose job is to heal and tend to others.

Fionn is more passive than her children in the lives of halflings, but is said to appear mostly during summer festivals. She is a lover of wine (especially cherry wine) and baked goods (especially apple-baked goods). Her temperament is usually kindly but reserved- Soft but Stern. Her visits are usually brief. She does not hesitate to give her children advice and scold when necessary. Her advice is usually aimed at new mothers and wives, giving them advice for dealing with husbands and children. She encourages creative-minded halflings. Fionn appears to any Halfling, no matter their alignment, and will give a blessing of luck to any Halfling because she refuses to “pick favorites” among her children. Nevertheless she will tend to chide and coax her more darkly inclined children towards kindness as she sees them as ‘misbehaving’. She is noted as not having much of a sense of humor but is very appreciative towards artists, storytellers, and musicians and accept their gifts readily.
Refugee Settlements of Fenara

Many small groups of people have arrived in Fenara over the years, many from obscure and faraway civilizations, looking to carve out a small area of their own. This includes shadow elves, orcs, tabaxi and members of the so-called 'barbaric' races like goblinoids and gnolls. Others had already lived here for eons and simply could not stake out a territory until the regime of humans kings had ended. These are their settlements.

**Towns & Cities**

* Kharak (Half-Orc / Orc)
* Teifitref (Halfling)
* Kukul Naj (Aarakocra)
* Resh Mun (Lizardfolk)
* Mepet (Lizardfolk)
* Shadow Glen (Shadow Elf)
* Vharagg (Dragonborn)
* Edgepost (Tabaxi)
* Amberthorn (Firbolg)
* Leasleax (Celestial/Aasimar)

**Ruins**

* Zhatet
* Ketput
Frontier Bay

Frontier Bay is a large bay on the east coast of Alderyon. It is located between the coasts of the Gulth Peninsula and the Gaothmar Coastlands. Many call this Frontier Bay because of the number of ships that leave this coast to head east into (what is assumed to be) the Abyssal Ocean in attempts to find new continents or hit the west coast of Shathaar, having circumnavigated the globe. To this day, no one who disembarks on this journey has never returned nor reached the Halcyon Coast as planned
Marasena

Marasena (or the Empire of Marasen) is a monstrous human empire in central Alderyon. If humans have a so-called "homeland" in Arn, it is in this area where the first human kingdoms first sprang. Humans in this area tend to be staunch traditionalists and tend towards xenophobia. Because this area was once dominated 8 separate kingdoms, there are still age-old family rivalries and cultural differences across the board. These regions (separated by "the old marches") are provinces ruled by a magistrate who is appointed by the monarchy (the Marasen Dynasty, currently). .

## Culture & Demographics

#### Society

The Eight Former Kingdoms: Marasena (central), Breedan, Rylasan, Mabaris (west), Keldros (ancestors to Haelgath), Tholstaven (south), Baravad (east), Vaskana (ancestors of Norvaska).

## Economy

#### Agriculture

Marasena is considered the largest producer of dairy products, poultry, pork, and fodder in Alderyon. It is also the largest producer of Flax used in linen. Other native crops that end up being major exports include berries (blackberry, blueberry, cranberry, raspberry, chokecherry), spices like thyme and oregano, and tree nuts like walnuts, acorns, pine nuts, and chestnuts. It is famous for it's maple syrup.

Subsistence farmers typically grow vegetables like turnips, radishes, parsnips, cabbage, carrots, cucumber, beets, potatoes, tomatoes and corn. There are also apple and pear orchards aplenty.

#### Major Industries

Marasena is a massive empire and it dabbles in many industries. It tends to be a sort of "jack of all trades but master of none". Being located on a large plain of decent soil, it is dominated by animal husbandry and agriculture. Berry farms tend to be the major cash crop as they won't grow in the warm south or dry west as well as wheat and flax. Marasena is a major producer of processed grains and the large rivers that run through Alderyon power the many watermills Marasena is known for. Secondary to farm-work and food processing, they also are well known for their quality tailors and linen goods. They are also very famous for their bakeries and those who pass through make a point of visiting one of their famous patisseries or pastry shops.

#### Trade

Marasena trades a lot of food (especially flour and bread) with the dwarves in return for metalwork, ores, and stone in the mountains of Uldunar (particularly Ghal, Balgar, and Urukzun). Their biggest export overall are various grains that they have the room for (Wheat, Rye, Hops, Oats). They also export a lot of berry jams and wines as well as beer. Their beer and wines are notoriously bland, though they make up for that with sheer quantity. They trade many of their linen and paper textiles with the south in return for luxury goods like tropical fruits, chocolate, expensive wines and rum, coffee, tobacco, and sugar.

 Crime & Major Threats

#### Threats from the Wild

.... ie giant spiders or dragons

###
Daragwa

Daragwa is a kingdom along The Virid Coast, west of The Azanur Mountains in Alderyon. It is dominated primarily be thick rainforest and is a very dangerous place to traverse to those unfamiliar to it. It's inhabitants are well known for their ingenuity in both engineering, fishing, and woodcraft.

 Geography & Climate

## Economy

#### Agriculture

Daragwa does not take part in very much large scale agriculture, but they do have fruit orchards. Much of the fruit from this area is very unique and only found here. These include plantains, jambu air, breadfruit, durians, mangosteen, fingered citron, langsat, ambarella, karonda, targola, phalsa, and jackfruit. They also produce coconuts, peanuts, and wild rice. Though this has moved into northern Shathaar, black, pepper, nutmeg and cloves were native to this coastline.
Deities of Arcana

The following are gods within the Arcana Domain

**The Common Pantheon**

* Dathira - Deity of Arcana

**The Elder Grove**

* Avarel - God of Magic
* Vanar - Goddess of Shadow

**The Clan on High**

* Bruselle - Goddess of Knowledge

**The Idols**

* Emris - God of Curiosity

**Guides of Isolda**

* Elan - God of Scholarship

**The Dark Pantheon**

* Zindala - Goddess of the Undead
Mistfall Cove

Mistfall Cove is a large cove (or gulf really) on the Hidden Coast. It is bordered by the Hidden Coast territory, parts of the Frostbite Archipelago, and various small islands of the Mazarine Bay. It is the located in the former caldera of a great volcano that erupted in ancient times, believed to be the original home of the Balgar Dwarves.
Mormekh

Mormekh is not what you would call a widely worshiped deity. If anything, he is a god worshiped out of fear. The only good thing to come from worshiping this chaotic god of natural destruction and calamity, is (possibly) mercy or luck in avoiding his path of destruction. Mormekh is the accidental result in the brief union between Baerna the dwarven deity of survival, and Hrevakh, the orcish goddess of storms. The result is a violent god of volcanoes, earthquakes, tsunamis, wildfires, mudslides, and hurricanes. Mormekh’s devotees tend to worship in secret in most dwarven strongholds. Though technically exiled and illegal to worship, most dwarves turn a blind eye and allow this to occur in hopes that their devotion will spare their stronghold from volcanic or tectonic disaster. Mormekh is also worshiped by small cults that revel in destruction or revere the elements. These could be orcish or dwarvish barbarians or they could be natural born sorcerers with an violent temperament. When a dwarf is born as a sorcerer, many claim that they were ‘chosen’ by Mormekh, and in many societies this individual will be shunned or distrusted (and in most cases they leave the clan of their own volition). The exception to this is the dwarven kingdom of Azan who see these individuals as blessed and useful for holding the elemental threats around them at bay. Most dwarf sorcerers, as a result, do everything they can to hide or subdue their natural magical instincts.

Mormekh is not known to appear to his followers often and those who claim he has have given various descriptions. Some say he comes as a dwarf made of molten rock and on fire while others claim he comes made entirely out of stone. The few descriptions of him as a normal dwarf paint him as naked, grey skinned, with wild black hair and eyes like pale milky moonstones. Some (though less often) also claim him to be dwarf shaped but with orcish green skin, tusks, though the moonstone eyes seem to be canonical.
Deities of Knowledge

The following are gods within the Knowledge Domain.

**The Common Pantheon**

* Dathira - Deity of Arcana
* Torav - God of Commerce
* Ghoeth - God of Medicine

**The Elder Grove**

* Eshathar - God of Death
* Avarel - God of Magic
* Darseros - God of Knowledge
* Vanar - Goddess of Shadow

**The Clan on High**

* Bruselle - Goddess of Knowledge

**The Idols**

* Emris - God of Curiosity

**Guides of Isolda**

* Elan - God of Scholarship
* Cyred - God of Invention

**The Dark Pantheon**

* Sinar - God of Night
Boskfallow

Boskfallow is a small country in eastern Alderyon near The Dragonmire, and much of it is composed of swamps. The residents of this theocracy are what remains of the former kingdom of Ellsmere which, ruined, lies to the north behind a great protective wall. A great evil now lives behind it and a permanent rift to the shadowfell. Boskfallow exists to keep this evil from spreading further into Alderyon.

## Economy

#### Agriculture

Most of boskfallows agriculture is subsistence based and there aren't any major exports other than cranberries and pecans. Family farms typically grow corn, squash/pumpkins, beans, strawberries, tomatoes, turnips, parsnips, and cabbage. They do take part in some ranching- mainly sheep and goats, though it can be difficult as a lot of livestock falls prey to the dangerous creatures on the outskirts of this area.

#### Major Industries

Boskfallow is a country dominated by a culture of religious piety and materialism is considered taboo. As such, most industries herein are based on what the people *require*, and don't usually include the production of unneeded "frippery" or "luxuries". Their communities are socialist in nature, wherein everyone contributes and everyone reaps the benefits like food, clothing, and shelter. This is not conducive to large industry. Boskfallow relies primarily on agriculture and fishing for subsistence. They have decent mining operations in the south and a fair amount of blacksmiths and armories in order to protect themselves against the many threats that surround them on all sides. If Boskfallow has "industries" they are metalworking and religious ceremonies.

#### Trade

Boskfallow takes part only in trade that they require. The biggest thing they trade for is leather and linen and textiles from the west and they export mostly cranberries, fish, and pecans.
Orlyg

**Orlyg**, called **Orlyg the Terse**, is the Archmage of the College of Haafingar.

A master of the Clever Craft, Orlyg's power is often attributed to Jhunal's Band, an enchanted ring jealously guarded by the wizard. His deeds are extolled throughout Skyrim, including the destruction of the bicephalous hagraven Moluag and Moriath, described as *"the vilest creature to ever plague this world"*.

Obtaining the title of Archmage in 2E 576, Orlyg's counsel - famously laconic - is sought by the great and the good of both the Western and Eastern Kingdoms.
Hidden Coast Territory

## Hidden Coast

Location of the Hidden Coast

The Hidden Coast Territory lies along, surprisingly, The Hidden Coast. It is an unclaimed tract of land that stretches from the Azanur Desert north to Winter Point. It is a dangerous area and known for having issues with piracy and threats from the ocean.

 Geography & Climate
Deities of Protection

The following are gods within the Protection Domain.

**The Common Pantheon**

* Elyra-Lai - Goddess of Peace

**The Elder Grove**

* Solisdar - God of Light
* Talla - Goddess of Strategy
* Kalarath - God of Redemption

**The Clan on High**

* Hulthan - God of Protection

**The Idols**

* Nerys - Goddess of Protection

**Guides of Isolda**

* Dagmera - Goddess of Defense
Baman

Baman is a country on the northern coast of Shathaar .

 Geography & Climate

## Economy

#### Agriculture

The main exports from Baman tend to be coffee and subtropic fruits (like apples, peaches, oranges, and apricots), and vegetables (like taro, yam, eggplant, and burdock root). Subsistence farmers also grow peas and lentils as well as Soybeans, Potatoes, Onions, Taro, and Yams. They also produce a great deal of Cannabis and Hemp.
Elan

Elan, The Sixth Guide, is a guide for scholarship. He is not a guide, necessarily, for invention or discovery, but a guide for those who just want to learn and know and for those who want to teach and share. In life, Elan was a rock gnome whose burrow was well known for it’s knowledge in growing and harvesting certain foods under the ground. It was a secret jealously guarded, for many other burrows traded with them for these foods that only they could grow in mass. One year their burrow was attacked by monsters of some kind or another, and every gnome but him was slaughtered. Elan realized that, had he died as well, all knowledge of how to grow and care for these underground plants would be gone! He realized that sharing knowledge is one’s duty to their race. Up to this point, all knowledge was spread by word of mouth and a primitive symbol system akin to some very basic hieroglyphics. Over the next few years, Elan developed the first gnomish system of writing (Olde Gnomish) and used it to record, in detail, the first gnomish book about his burrows way of underground gardening. He then spent his life teaching this written word to other burrows, as well as documenting his life. This led to many burrows beginning to record their histories and stories in detail. Elan died of old age, shortly after establishing the predecessor of the first library or archive. Elan is a guide for those who want to record knowledge and spread it. He has also become the go-to guide for those wishing to study the arcane arts.
Hywela

Hywela is the Idol of The Home, which is an extremely important to halfling culture- perhaps even more so than in dwarven culture. The Home is the center of every halflings life. Family is the most important thing. Hywela is the idol that watches over the home, marriage, and children, much like her mother, except that she takes an active role. She is the Idol of all the little chores people take for granted but reap the benefits of- the spinning of yarn, the churning of butter, the baking of bread and the making of jams and pickles. She is the idol that helps sooth over marital fights and bickering children. She is the idol that presides over visiting friends, parties, and celebrations as well as cultural traditions like storytelling and songs. She has a preference for Summertime.

Hywela is a sweet character, and an almost guaranteed visitor, like Arthfael. She is not boistrous, but she is animated and she loves to gossip. Though sweet tempered, she is not to be trifled with. She can also have a terrifying temper if she feels she has been disrespected in some way. She is usually presented with sweets- baked goods (especially honey or jam related) and is also fond of mead. She loves knitted gifts and is also fond of cats. Her advice and gifts are usually directed at homemakers, artisans, and young girls. Women flock to her for life advice- especially regarding men and marriage.
Bogdanov

Bogdanov is a small country in southeastern Shathaar .

 Geography & Climate

## Economy

#### Agriculture

Bogdanov's exports pale in comparison with it's monstrous northern neighbor, but one area they excel in is juniper berries, cherry trees and black currants. They also have an abundance of truffles. Staple crops are wheat, hops, and barley. Some crops, like carrots, onions, and potatoes from Alderyon. Bogdanov is also home to many native berries including gooseberry and elderberry. A great deal of Bogdanov is forested, so agriculture is limited.
Goewyn

### Worshipers

Friends, Lovers, The Lonely, The Adopted, The Queer, Outcasts, Odd Families, Nonconformists

### Symbol/s

Tulips, Rings, Tea Pots

Goewyn is the Idol of Relationships- both romantic and platonic. She is in charge of overseeing the connections halflings form with one another. She is the idol of happiness, whatever that means for whichever halfling, even if that deviates from the traditional halfling household. She watches over halflings that prefer to stay single, who prefer to travel, or to take on un-traditional hobbies. She helps guide those that don’t fit in so that they too can find their happiness. She understands that found families are just as important as blood ones. She presides over normal families too, but most Idols do in some way or another. She takes a larger role in romance as well as best friends. She is considered the idol of most queer halflings, and those who have lost their blood families or are adopted.

Goewyn is a kindly character, and typically comes off like an old friend. She is very warm and welcoming, and loves to gently tease and chastise. She is refined and polite, but it’s hard to offend her and she loves to joke around. She is well known for her close friendship with Hywela and typically if Hywela shows up to a festival, so does Goewyn. Goewyn tends to be vain and enjoy the finer things- especially poetry. Gifts for Goewyn are most often flowers, chocolates, tea and rum. She also loves anything shiny, including lavish outfits and jewelry. Her advice and gifts can be for anyone, though they tend to be towards those who are struggling in their relationships (romantic, platonic, or familial) and those who are looking for their soulmates. She gives hope to the lonely, and different.
Lord Bishop of Stormstone

The **Lord Bishop** is the highest priestly office in the Kingdom of Stormstone.

One of the Great Offices of the Realm, and thus *ex officio* a member of the King's Council, the Lord Bishop is the chief priest of the Temple of Stormstone, the central place of worship in the kingdom. The office-bearer also serves as the principal religious adviser to the king, and attends to the spiritual needs of the royal family.

The Lord Bishop is responsible for appointing high priests to those temples pertaining to royal authority. The jurisdiction of the Lord Bishop does not extend beyond the capital and the royal demesne, although the spiritual authority of the office is recognised throughout the kingdom.
Arn Campaign Wiki

## Arn Portal

Arn is a fantasy world being developed over time for Dungeons & Dragons by a DM with too much time on her hands.

**Here's a Quick Menu!**

* The World of Arn
	+ List of Countries
	+ List of Territories
* Playable Races of Arn
* Religious Pantheons of Arn
	+ List of All Deities
* History of Arn

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Brunsholm

Location of Brunsholm

Brunsholm is a small country on the island of Ostraskar which is a part of the Southsea Isles between the South Sea and the Torpid Sea.

 Geography & Climate

## Economy

#### Agriculture

Subsistence farming is the only farming on the island of Ostraskar. Staple crops are wheat, hops, and barley. Some crops, like carrots, onions, and potatoes are originally from Alderyon. There are also some unique regional berries like cloudberry, juneberry, white & red currants, bilberry, jostaberry huckleberry and lingonberry. A great deal of Bogdanov is forested, so agriculture is limited. There are many hickory nut trees
Grildula

Grildula is the only dwarven god that was conceived legitimately in wedlock that still ended up one of the Sabrak’Sur. The son of the god of wealth and the goddess of forbidden love ended up with the worst traits of both- greed and want. Grildula was originally a god of ambition. The story goes that early on, he gave a blessing to an assassin of Ankher, and that assassin managed to poison the entire Ankher royal family and get away with it. The gods, especially Hulthan, were enraged and disowned him. After this he became a patron for murderers, assassins, and other criminals with darkness in their hearts. Grildula is not only worshiped by evil-hearted dwarves. He wormed his way into the hearts of the Duergar as well and competes with many infernal beings for their worship. This enmity with infernals has, strangely, led to a few team-ups with Good dwarves against the common enemy as the cunning Grildula loves any attempt to sway good dwarves to the side of hatred and violence. He is a master manipulator who sends his puppets out to seduce good dwarves into giving in to greed and down the path to evil. He especially loves doing this with his fathers followers- wealthy businessman and ambitious merchants. The only non-exiled deity he is supposed to have an ok relationship with is his sister Mhyrgala who shares some of her followers with him and as a neutral goddess for clanless dwarves apparently has a soft spot for him. He also has amiable relations with fellow exiles Rundath and Mormekh.

Grildula appears to his followers as a dwarf with sickly pale skin and a pale brown beard. His head is bald and scarred (in myth the god Thodhar punished him by laying a molten hand on top of his head when he exiled him). His eyes are said to gleam like black opal with hints of green and purple. He dresses in black, either the clothes of a businessman or an assassin, generally, and his fingers are covered in rings. He is also said to carry two daggers at look like they are made of obsidian.
Astrithyr

Astrithyr is a gigantic Elven country located in western Shathaar within The Jadewood .

 Geography & Climate

## Economy

#### Agriculture

The elves of Astrithyr do not take part in a great deal of trade and generally subsist on the bounty of the forest. Still, they do tend to keep orchards for convenience. Fruits from this area include Mango, Starfruit, Longan, Lychee, Pomelo, Citron, Tamarind, Coconut, Black Plum, Bergamot Orange, and Banana. Some elves do collect and trade the spices native to this area including Cardamom, Turmeric, Ginger, Coriander, Cinnamon, Curry, Caraway, Nigella, Basil, and Lemongrass.
Anat Slough

The Anat Slough is a large area of swampland located south of Lake Magdala in Alderyon. A large population of Lizardfolk live here. It is considered a part of the Dragonmire and is located in the country of Boskfallow. Though considered nothing more that a disgusting marsh now, this is believed to be the spot where humans first arrived onto the coast of Alderyon via the Saltmarsh Sea. The humans saw all the Alder trees in this swamp and began calling the area the "Alder Lands". This later evolved into what the continent is now called- Alderyon.
Human Settlements of Fenara

## Northern Fenara

Human settlements in the regions of northern Andun, Sylan, Deorh, and the former kingdom of Mullbrad

**Major Cities & Ports**

* Tilanoc
* Findalhaig
* Drensbeg
* Port Carradeen
* Belgram

**Large Towns & Ports**

* North Shore
* Invernott
* Moradine
* Forsyth
* Sallimuir
* Lisbeith
* Nochburn
* Grundlefary
* Braemar
* Seaside
* Orntoch

**Small Towns & Villages**

* Teakbridge
* Bearwalk
* Gullywalk
* High Bridge
* Lussmony
* Borberry
* Gormlich
* Boar Hollow
* Dalnessie
* Eastrun
* Watersmeet
* Goldpan
* Phandell
* Ghaelgen
* Port Boddam
* Whitehall
* Blairefron
* Port Edingow
* Dueirach
* Beithbain
* Hawthorne
* Redgarden
* Axefall
* Raven's Post
* Eastroad
* Briarthorn
* Hollifield

**Ruins**

* Fort Maluth
* Fort Brigmauld
* Castle Mullbrad

## Southern Fenara

Human Settlements in Southern Andun and the former kingdom of Haelgath.

**Major Cities & Ports**

* Eversummer
* Leygower
* Port Tullakille
* Aleastris

**Large Towns & Ports**

* Westshore Harbor
* Dundoon
* Riversmouth
* Hulmoor
* Eastower
* Westower
* Molouth
* Kenerry
* Athbinn
* Letterhely
* Fort Maerim
* Backwater
* Rushkeel
* Bargerest
* Marshlight
* Broken Tow
* E'ahs' Respite
* Quickwater

**Small Towns & Villages**

* Berdaff
* Corcobble
* Gillstern
* Tippergoe
* Drykettle
* Stag Run
* Blackshore
* Nogpoll
* Hogwillow
* Bontdoun
* Bagpetti
* Mistwharf
* Dorndock
* Leechpaddle
* Hillbottom
* The Stilts
* Hagtooth
* Peatway
* Blueglade
* Sweetkiss
* Rock Spire
* Griffon Roost
* Wildspell
* Saltlick
* Silvercrest
* Fairhovel
* Rocbane
* Sojourn
* Echo

**Ruins**

* Castle Haelgath
Caernwyd (Country)

## Caernwyd

Location of Caernwyd

Caernwyd is the country located on the island of the same name. It shares this space with the western country of Llandovr and the mountain kingdom of Khorez. Caernwyd has a very high halfling population; something which has greatly rubbed off on the culture. The humans of Caernwyd value simple pleasures and peaceful times. This area is known for its plane-touched residents- primarily genasi. There is believed to be many rifts into the elemental plains in this region as well as the southern coast of Alderyon.

 Geography & Climate

## Economy

#### Agriculture

Much of Caernwyd's crops were brought from the mainland. In the far north some tropical crops like coffee, tobacco, cotton, and sugarcane can be grown though these are not major exports. More temperate crops were brought initially by halflings from central alderyon centuries ago and over time they have developed unique characteristics. Species of turnips, radishes, parsnips, cabbage, carrots, cucumber, beets, and potatoes grow on Caernwyd as well as berries like blackberries and blueberries. Apples and Pears are also grown here. There are even a few crops from Norvaska which were brought over by way of Bryn. These include spinach, fennel, plums, gooseberry, elderberry, cherries and chamomile. Most of these crops are traded with the countries of Ilann and Salmarch as well as the Khorez Dwarves.
Shathaar

The Continent of Shathaar

Shathaar is a large continent in western Arn. West and central Shathaar is dominated in large measure by a huge rainforest called the Jade Wood, and a large mountain range called Ankherul. They are controlled by Elves and Dwarves respectively. The eastern regions have been claimed by Dragonborn in Hathas, and Humans in Norvaska. Humans have also spread all along the southern (Toranaar) and northern (Baoshara & Ongol) coastal plains over time. The Southsea Isles, mostly Ostraskar, is shared by Humans and Halflings. Populations of displaced Gnomes can be found in the forests along the west coast and the Topaz Mountains of Norvaska as well as within Ankherul. Tieflings, Genasi, and other plane-touched or obscure races are usually found living along the southern coast, either in the Norvaska or Toranaar regions.
Elves

Elves are a playable race in Arn. More later.

### Moon Elves (wood)

The tribal, nomadic elves of Ilunaar (present day Fyrgenden, Iltir Isle, and the Icebound Territories)

### Night Elves

The reformed shadow elves that live primarily on Kalara Isle.

### Shadow Elves

The elves that have been twisted by shadow and live within the Underdark. Not to be confused with Drow which are elves who have sufficiently mutated enough to be considered a different race.