Puff-shroom

*Puff-shrooms are short-range shooters that last for a limited time.*

**Puff-shroom is hip to all the latest social networks. He loves to surf Sporebook, FungusedIn and ShroomstaGram. But he sometimes misses the simple camaraderie of a good ol' fashioned Lawn Area Network party.**

**Puff-shroom** is the first plant available in Dark Ages in *Alternate UniverZ*. He shoots at zombies up to 3 tiles ahead of him and disappear after 30 seconds. Puff-shroom also attacks 0.5 seconds faster during nighttime.

Puff-shroom is unlocked after beating DA-I.

## Almanac entry

**Puff-shroom**

SUN COST: 0

RECHARGE: 7.5

TOUGHNESS: 150

DAMAGE: 20

FIRING RATE: 1.9

RANGE: 3 Tiles

LIFESPAN: 30s

Puff-shrooms are short-range shooters that last for a limited time.
Special: lives for a limited time
Special: attacks 0.5s faster at nighttime

Puff-shroom is hip to all the latest social networks. He loves to surf Sporebook, FungusedIn and ShroomstaGram. But he sometimes misses the simple camaraderie of a good ol' fashioned Lawn Area Network party.

## Plant Food effect

When given Plant Food, all Puff-shrooms unleash a barrage of 30 spores per second for 2 seconds, and their lifetime are all reset. If some of the Puff-shrooms are planted on Power Tiles, the effect will last longer and green outlines will be coming out from the Power Tiles.

## Costumes

* Current
* Pre 1.5

## Strategies

Puff-shroom has been significantly nerfed in terms of basic function, as he will now disappear after 30 seconds; without Plant Food, the player will only be able to maintain a maximum of four Puff-shrooms on the lawn at any given time. Because of this, Puff-shroom can no longer be planted in nearly as large quantities and therefore will lose his effectiveness faster than he did before. He also has less overall health, having only half the health compared to other plants. However, this is all compensated by his powerful Plant Food effect, which will spread to *all* Puff-shrooms currently present on the lawn, potentially dealing a massive amount of damage whilst also resetting their duration in the progress, all without the need of Power Tiles or Tile Turnip.

Defensively, Puff-shroom serves well as a makeshift wall against most enemies because of his nonexistent sun cost and fast recharge. Puff-shroom is particularly effective in stalling Gargantuars due to the long plant-smashing animation, and in combination with Sun-shroom the pair recharge fast enough to stall them permanently. However, Puff-shroom is not effective against several other zombies that can crush or circumvent plants, such as Explorer Zombie, Pianist Zombie, and Mecha-Football Zombie.

In Dark Ages, Puff-shroom should not be used to fight Jester Zombies, as they can reflect Puff-shroom's projectiles, harming your defenses instead. On the other hand, Puff-shroom can be used to slow down Chefster Zombies and Clown-ster Zombies by forcing them to juggle Puff-shroom's projectiles.

Due to his freeness, the player can make great use of Puff-shrooms in levels that require the player to not spend more than X sun. Being free, Puff-shroom won't detract from the sun counter, letting you augment your defenses without fear of going over the limit. The same can be said in levels that require not spending sun for X seconds, since the timer won't reset if the placed plant is free. However, it is **not at all** recommended to use Puff-shrooms in levels where there is a limit to the number of plants that can be lost, since his disappearing after 30 seconds will count as a plant lost.

In Frostbite Caves, Plant Food will only affect Puff-shrooms that are not frozen. However, those that are frozen will remember the Plant Food, undergoing its effect upon being thawed.