Foghaven Character Creation

Character options for a steampunk setting are more relevant for Foghaven, and this page can serve as a hub of resources for those sorts of character ideas as many of them lie outside of Pathfinder RAW. All of the regular sorts of characters one would have access to in Ddera general are still on the table as well. The Foghaven campaign will include more RP and skill-challenge and related types of encounters than some of my d&d campaigns, but combat will be by no means absent. Keep this in mind in that you may not want to build a character that gets one skill rank per level to the benefit of a massive attack bonus.

> Note that any content from Icosa Entertainment's Pure Steam Campaign Setting uses Dollars ($) instead of gp. However, the setting was made with pathfinder economy in mind and therefore translates exactly to gp = dollars, sp = dimes, and cp = pennies.
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### **Races**

For the most part, races in Foghaven will be the same as available in the rest of Ddera.

## **Classes**

##### **Artificer**

An artificer is an individual who lives on the edge of magic and science. They are craftsmen and engineers, mixing the arcane and divine with a new discipline: technology. Artificers are students of exotic sciences and theories, and are often viewed with distrust, derision or outright hostility by those versed in traditional magic. Has access to the advanced crafting skills - Craft (Clockwork), Craft (Small Arms), Craft (Steam Engine) as class skills.

##### Artificer: Eberron

An artificer takes on the role of a magical item expert, providing much of the flexibility as a wizard, the critical eye of a rogue and combining access to magical effects that the rest of the party would not normally have access to. The artificer is often looked to provide solutions for situations where either brute strength is not enough or the available spells are not appropriate to the task at hand. While they are not incredibly suited for front-line combat, given the proper time to prepare, an artificer's infusions can easily turn the rest of the party into a tailor-made fighting force against their chosen foe. Has access to the advanced crafting skills - Craft (Clockwork), Craft (Small Arms), Craft (Steam Engine) as class skills.

##### **Gearhead**

The gearhead specializes in applied science and uses esoteric formulas and theories developed in laboratories to create extraordinary devices. In addition to what is listed in the entry for Gearhead from Icosa, in Ddera the Gearhead has access to the advanced crafting skills - Craft (Clockwork), Craft (Small Arms), Craft (Steam Engine) as class skills.

##### **Steamjack Artificer**

The steamjack artificer specializes in using the mechanikal and the magical to form the perfect fusion and create seemingly alive automatons to serve him.

##### **Technician**

A technician is a man with a plan, capable of taking a piece of equipment and seeing not what it is, but what it could be. No matter what the problem, the technician is the one who will find a way to invent, contrive, or improvise a way to solve it. A technician could be a professional thief, a medieval engineer, or a master mechanic, but such details are unimportant in the long run. What is important is that when something needs doing or needs improving, the technician is the one who will see it gets done. Has access to the advanced crafting skills - Craft (Clockwork), Craft (Demolitions), Craft (Small Arms), Craft (Steam Engine) as class skills.

## **Archtypes**

#### Rogue

* Bodger
* Grease Rat - gets class skills in Craft (Clockwork), Craft (Steam Engine), Craft (Small Arms)

## **Feats and Skills**

There are a number of feats and skills that will be more common and useful to the inhabitants of Foghaven. There are numerous additional skills and feats dealing with the use of mechanika and advanced crafting. The custom ones can be found in the Feats and Skills sections of the wiki, others may be mentioned here.