Super Adventure Rockman

Cover art

***Super Adventure Rockman*** (スーパーアドベンチャーロックマン) is a 1998 interactive movie/rail shooter video game developed by Kouyousha and published by Capcom for the PlayStation and Sega Saturn; it is based off the *Mega Man* classic series and features Mega Man attempting to stop an ancient alien computer named Ra Moon from taking over the world.

The PlayStation version was released on June 25, 1998 and the Saturn version on September 23, 1998; the games have not been released outside of Japan; the game received mixed-to-negative reviews from critics and has been disowned by Keiji Inafune.

## Plot Synopsis

### *Episode 1 - Temple of the Moon*

*Temple of the Moon* begins with a prologue telling the audience of a temple that rose from the ground sometime in 20XX; years later Dr. Wily comes to the site and notices an electromagnetic field that reaches several kilometers away. After that. the scene cuts to Light Labs where Dr. Light and Mega Man are noticing the magnetic field is growing until Roll collapses; this prompts Dr. Light to do additional research and discover that the field is weakening robots around it, which forces Roll to be put in care. Shortly after, Wily announces on TV that if the world doesn't surrender their Robot Masters to him within 2 weeks, he will use the temple's power.

Mega Man, Rush and Beat are put into a special liquid that protects them from interference; most of the rest of the episode depends on Mega Man's actions, although it'll result in Quick Man being hurt by Shadow Man which Mega Man promptly ends.

### *Episode 2 - To the Death! Wily Numbers*

Wily is pleased to see that the United Nations (U.N.) are trying to stop him before showing several helicopters blowing up with soldiers inside of them. Proto Man helps Mega Man defeat several sniper joes before he is ambushed by Wood Man, whom is upset after the death of Shadow Man. Upon defeating him, Mega Man continues to travel through the ruins, always ending with Mega Man fighting Gemini Man before entering the temple.

### *Episode 3 - The Final Battle!!*

At this point, the United Nations attempted to surrender to Dr. Wily, however the interference prevents them from contacting him. During this episode, electrocution causes Mega Man to have a nightmare where he returns to Light Labs and finds both Roll and Dr. Light unconscious; he is awakened by Dr. Wily to which Quickman informs Dr. Wily of Ra Moon's ulterior plans to which Ra Moon reveals that he intends on wiping out humanity. Ra Thor attempts to destroy Ra Moon but, being created by Ra Moon, makes Ra Thor destroy Dr. Wily's Robot Masters instead.

Mega Man manages to defeat Ra Thor, however Ra Moon then creates New Yellow Devil, which absorbs all energy; Mega Man ultimately defeats both by using both Mega Busters and hitting their eyes, making him pass out in the process. Upon awakening, Wily declares that he'll beat Mega Man another day before the game ends.

## Development

The original project leader allegedly quit near its completion, so artist and producer Keiji Inafune was asked to spearhead the project during its finalization.

### Cast

* Ai Orikasa - Mega Man
* Takeshi Aono - Dr. Wily
* Shōzō Iizuka - Dr. Light
* Konami Yoshida - Roll
* Ryōtarō Okiayu - Proto Man
* Norio Wakamoto - Narrator
* Showtaro Morikubo - Heat Man, Quick Man
* Yuriko Fuchizaki - Cut Man
* Akimasa Ohmori, Akio Suyama, Kenichi Ono, Kōsuke Okano, Megumi Tano and Nobuyuki Furuta - Other, characters not named

## Gameplay

Through out the game, the player will be given various options to choose from which will alter the outcome of the scenario; choosing some options will result in Mega Man needing to be rescued by his friends, or being killed resulting in a game over.

Occasionally the player will enter a battle one of the robots or Robot Masters; here, the game transitions to a *Yoshi's Safari*-like game where the player fires from their Mega Buster; the first bar represents Mega Man's health, the second bar (only visible with weapons other than the Mega Buster) is the ammo counter, and the third bar represents the enemy's health. If Mega Man's health reaches zero, he'll either get rescued by his friends or die, causing another game over.

## Reception

*Super Adventure Rockman* mixed-to-negative reviews from critics. Japanese magazine *Famitsu* gave both the PlayStation and Saturn versions a 27/40. Brett Elston of Gamesrader stated it's "is so damn weird it has to be pointed out." Christian Nutt and Justun Speer of GameSpot described the game as boring in a history for the entire series. 1UP.com editor Jeremy Parish stated that the game is acceptable if the player knows Japanese.

Keiji Inafune has stated his dislike for the game due to its darker tone from the rest of the series.

## References

1. ↑ 1.0 1.1 *Mega Man: Official Complete Works*, page 89
2. ↑ https://www.famitsu.com/cominy/?m=pc&a=page\_h\_title&title\_id=987
3. ↑ https://www.famitsu.com/cominy/?m=pc&a=page\_h\_title&title\_id=6446
4. ↑ http://www.gamesradar.com/f/the-ultimate-mega-man-retrospective/a-2008062794557758069/p-3
5. ↑ http://www.gamespot.com/features/6076983/p-5.html
6. ↑ https://web.archive.org/web/20110629030836/http://www.1up.com/do/feature?pager.offset=0&cId=3159344
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