Path of the Focused Fist

The Path of the Focused Fist leads to discipline. Hone your mind, body, and spirit. Let your inner strength be a well, overflowing, and your fists be hardened steel. Only then can you reach transcendence.

**Requirements:** Yoga (Fluid Fighter), Base Course Set

**Path Completion Bonus**: +1 Agility, Wisdom, AND Spirit

## Core Abilities

**Disarming Elbow**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: 2 Actions, 4 Vim

*"Your reliance on your tools makes you unreliable without them."*

Make an Unarmed basic attack with a -20 Accuracy penalty. On success, in addition to normal damage, they take 1 paralysis damage and are disarmed.

**Tiger Pounce**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: 2 Actions, 3 Vim

*You leap at your enemy with a kick.*

Move up to half of your Speed, ignoring rough terrain, then make an Unarmed skill strike that deals +1d6 damage.

**Clear Mind**

**Cost**: 400 XP

**Expedited for**: Science

**Activation**: Free Reaction, 1 MP

*You attempt to shake your mind clear.*

This ability is usable once per Rest. Reroll a Wisdom check before seeing the results; you must take the second roll.

**Fearless**

**Cost**: 400 XP

**Expedited for**: Science

**Activation**: 1 Action, 2 MP

*You shake away the coward within you.*

Remove all fear effects on yourself. You can use this ability on your turn even if you would not normally have control over your actions.

**Tough Blood**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science, Rage

**Activation**: Passive

At the start of each of your turns, remove 1 bleed damage if you have any.

**Stance of the Monk**

**Cost**: 400 XP

**Expedited for**: Alacrity

**Activation**: Passive

Your Unarmed attacks use Agility as their weapon attribute and deal 1d6+WIS base damage. You may have one Stance active at a time. This ability may be toggled on or off as a Free Action between Encounters.

**Knockback Kick**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: 2 Actions, 4 Vim

Make an Unarmed basic attack; this attack deals an additional WIS damage and moves the target AGI hexes backward (in the direction kicked) with impact.

**Disabling Strike**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: 2 Actions, 3 Vim

Make an Unarmed basic attack; on success, any abilities used by the target may not be used again on their next turn.

**Dagger Fist**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: Attack, 3 Vim

This ability is usable when making an Unarmed basic attack. This attack deals an additional 3 bleed damage with impact. When this ability is used, for the rest of this turn you cannot use other attack-modifying abilities with **Fist** in the name besides this one.

**Steel Fist**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: Attack, 3 Vim

This ability is usable when making an Unarmed basic attack. This attack deals an additional STR + DEX damage. When this ability is used, for the rest of this turn you cannot use other attack-modifying abilities with **Fist** in the name besides this one.

**Claw Fist**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: Attack, 3 Vim

This ability is usable when making an Unarmed basic attack. This attack deals an additional 1 stun damage with impact. When this ability is used, for the rest of this turn you cannot use other attack-modifying abilities with **Fist** in the name besides this one.

**Serpent Fist**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: Attack, 3 Vim

This ability is usable when making an Unarmed basic attack. This attack deals an additional 2 paralysis damage with impact. When this ability is used, for the rest of this turn you cannot use other attack-modifying abilities with **Fist** in the name besides this one.

**Flashing Fury**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: 3 Actions

Make three Unarmed basic attacks. They may have the same or different targets.

**Lightning Fury**

**Prerequisite**: **Flashing Fury**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: 3 Actions

Make five Unarmed skill strikes. They may have the same or different targets.

**Trii of Life**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: Passive

*You know truly of Trii, the spiritual energy which resides in all of us and can be unlocked through training.*

During every Rest, gain SPI Trii; you can hold SPI+WIS Trii at once. One point of Trii may be spent as a Free Action to gain 1 MP and 3 Vim. Other abilities may provide additional uses of Trii.

**Deep Meditation**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science, Rage

**Activation**: Respite

Gain 1d6+WIS Trii. This ability is usable once per Rest.

**Fury of the Focused Fist**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science, Rage

**Activation**: Attack, 1 Trii

This ability is usable when making an Unarmed or Brawling basic attack. Make another one. Until the end of your turn, this ability costs an additional cumulative 1 Trii.

**Focused Evasion**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: 1 Reaction, 1 Trii

Evade an incoming attack, then gain 2 Alerts.

**Focused Sprint**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: 1 Reaction, 1 Trii

This turn, your Speed is tripled.

**One Hand Washes Its Brother**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Science

**Activation**: Free Reaction, 1 Trii

This ability is usable whenever an ally buffs you. Grant them the same buff.

**Double Jump**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: Free Action, 1 Trii

While mid-air, you jump again to get an extra vertical boost. This has ALL of the following effects:

* Move up to 3 meters vertically
* Halve any fall damage when you land
* Gain Flow to all rolls which would benefit from a double jump

**Meditative Fast**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: Passive

*You are able to control your body’s consumption of resources, and hunger affects you less.*

You can go without food for a number of days equal to your STR + WIS before you begin to suffer negative effects of starvation and thirst. For every day you haven't eaten, gain +3 Trii and max Trii, but lose -1 STR and AGI.

**Fire Punch, The Flaming Fist**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: Attack, X Trii

This ability is usable when making an Unarmed basic attack. This attack deals an additional 3X burn damage with impact. When this ability is used, for the rest of this turn you cannot use other attack-modifying abilities with **Fist** in the name besides this one.

**Trii Blast**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: 2 Actions, X Tri (min. 1)

Make an Unarmed basic attack. This attack gains +X Reach (hitting all targets in a line) and +Xd6 + SPI damage. The target at the end of this line attack (the last hex in your Reach) takes twice as much damage.

**Trii Mastery**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

Gain +1 max Trii for every 5 abilities purchased in the Path of the Focused Fist.

**Channeled Palm**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: 2 Actions, 2 Trii

*You concentrate your Trii into a mystic blow.*

Make an Unarmed skill strike and choose a spell that you know. On success, you may half-cast this spell by paying the MP cost and treating your damage roll as the casting roll. You may spend up to WIS+SPI Vim to add this amount to the casting roll (choose the amount before rolling damage). If the spell is targeted, the first target is the creature or hex you attacked.

**Vibrating Palm, The Touch of Death**

**Prerequisites**: **Trii of Life,** Knowledge of the Nine Nerves (Fluid Fighter)

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: 2 Actions, 2 Trii

*This secret technique relies on mastery of the nine nerves, disabling them all at once for an instantly lethal blockage of their life-giving Trii.*

This ability is usable only on an adjacent Humanoid Cog and may be Evaded. On success, the target gains one stack of the debuff *Blocked Trii*: at the start of each turn, add a stack to this debuff; when this debuff has 3 stacks, die instantly.

**Trii Force**

**Prerequisite**: **Channeled Palm**

**Cost**: 600 XP

**Expedited for**: Alacrity, Science

**Activation**: Passive

When you use **Channeled Palm,** you may pay X MP up to SPI to add Xd6 to the damage roll.

**Aspect of Trii**

**Prerequisite**: **Trii Force**

**Cost**: 700 XP

**Expedited for**: Alacrity, Science

**Activation**: Passive

Choose an Arcana. All abilities in this Path are Expedited for you. This applies retroactively as well.

**Ascended Form**

**Prerequisite**: **Trii of Life**

**Cost**: 500 XP

**Expedited for**: Alacrity, Science

**Activation**: 1 Reaction, 3 Trii

You take on an ascended form, gaining 10 temporary Vim and half as much temporary HP and MP, and the buff *Ascended*: +1 to all Attributes.

**Transcended Form**

**Prerequisite**: **Ascended Form**

**Cost**: 600 XP

**Expedited for**: Alacrity, Science

**Activation**: Passive

Once per Rest, when you have the buff *Ascended* and earn a Narrative Bonus, *Ascended* is replaced with *Transcended*: +3 to all Attributes and all Vim and MP costs are halved, rounded up.

**Virtues of the Focused Fist**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: Passive

Gain +2 to checks made to be the voice of reason and serenity or treat all life as sacred. Whenever you invoke this bonus, gain 1 Trii.

**Knowledge: Religion**

**Cost**: 400 XP

**Expedited for**: Science

**Activation**: Passive

*The road to transcendence requires an open mind to all of the paths we travel on.*

Gain +2 to checks made to know about religions or connect with others on religious matters.

**Mastery of the Self**

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: Passive

Once per Rest, when you or an ally is compelled to a Flux, you can convince the target to ignore the compel. They still gain any bonuses from resolving a compelled Flux. When this ability has been triggered, until the end of the Quest, the target gains the buff *Self-Improving*: gain 2 Hero Points when any Flux is changed. If you are not the target, you receive half of all Hero Points gained in this way.

**Disciplined Practice**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite:** Purchased at least 20 abilities in the Path of the Focused Fist

**Cost**: 400 XP

**Expedited for**: Alacrity, Science

**Activation**: Passive

Gain +1 to Agility, Wisdom, or Spirit, whichever is lowest (you choose on ties).