Javelin Racks

* Javelin Rack 16
* Javelin Rack 12
* Javelin Rack 8
* Javelin Rack 6
* Javelin Rack 4

Javelin Racks are rare weapons in the guided category. They are one of two weapons in the game (the other being the Helix Rack) to have a lock on function without which they cannot fire. Once locked on, they fire a salvo of missiles upwards in an arc onto the locked target. The arc can fly over cover and allow mechs to stay in safety. This arc also can be detrimental: since it usually hits mechs from above, ceilings or tall obstacles can block the missiles. They have a double damage chance (although fairly low) and has a very small explosive radius of 3 meters. The racks cannot fire from 15m away or closer, and cannot fire at long ranges (though the range can be increased to 105m with implants), making it hard to retaliate against mechs with close-quarters weapons or sniper weapons. Stealth abilities also render this weapon useless. Paired excellently with Killshot.

## Perks:

* **Auto Targeting**: Once Locked on, the weapon can track and hit the targets without manual aiming.

* **Curved fire**: Arcing path of fire allows you to fire over obstacles and around corners

* **Low fire rate**: Fires more slowly than other weapons, requiring careful aim or timing

## Javelin Rack 16

The most powerful of the javelin racks. Recently added to the game, it has a damage per shot of 5148 at max and has 10 shots in the magazine, which means it has a whopping 51480 damage per salvo. If we factor in pilots, implants and along with a double damage chance of 30% at 5 stars, it can deal up to 100,000 damage per salvo, enough to take down many mechs in one tap of a button (assuming you dual wield it). It also has the highest AVERAGE double damage, because higher magazine size generally means more double damage chances.

## Javelin Rack 12

Like its brother, the Javelin Rack 12 is the 2nd highest energy variant of the Javelin Racks. It has a damage per shot of 4733 and has 8 shots, making a total of 37864 damage per magazine. It also has a double damage chance of 30% at 5 stars. At max, it can take down a Killshot in one salvo (assuming 3 shots are double damage). Both the Javelin 12 and 16 reloads in 9.5 seconds.

## Javelin Rack 8

A most unique Javelin Rack, it is the 8 energy variant of the Javelin Rack series. It has a max damage of 22273 per shot. This is the first weapon in the game having only one shot in the magazine. It also has the same double damage chance as the other javelins. It is also THE fastest reloading javelin racks, requiring only 9 seconds for a reload. It however does not bend as much as the other javelins in mid air. It is a matter of controversy as some like the single shot mechanic (you only need to land a single shot to deal max damage) and some do not (poor AVERAGE double damage and low turning capabilities).

## Javelin Rack 6

Quite simply, the bane of every newbie player's existence. The Javelin Rack 6 has 6 shots in the magazine and has the same double damage chance as other Javelin Racks. It takes 10 seconds to reload, making it the slowest reloading Guided weapon. It also has a CRYO variant, with exact same stats but it applies a brief stasis effect, like the stasis beams. It pairs extremely well with a Killshot and is regarded as the best early game build.

## Javelin Rack 4

The first and least powerful of the Javelin Racks. Available in the early game, it has a magazine of 4 and a damage per shot of 3031 (damage per magazine is 12124) at max level. At the point where it is unlocked dual wielding Javelin 4s can destroy most mechs in one salvo. It has a reload time of 9.5 seconds, putting it on par with the Javelin 12s and 16s.