Escribar, Sentinel of the Eternal Procession

"Here we are, my crimson figure and you, on this side of the Dream. The Miracle has turned me into a sentinel of its sacred home. This is my new calling."

Escribar is the final boss of the Wounds of Eventide DLC, who acquires a new form after the Penitent One defeats him as the Last Son of the Miracle.

If the steps to achieve the True Ending are done correctly, the Penitent One will rise beyond the Turned Throne, and reach the Eternal Procession where the High Wills reside. The fight takes place in this area.

## Behavior and Tactics

* Generates 4 spinning toxic orbs around him and advances to the other side of the screen. Increases to 6 orbs in phase 2. The orbs can be destroyed with regular attacks.
* Briefly turns invincible, and fires a stream of fireballs aimed at the Penitent One.
* Calls down lightning to strike at various points of the screen.
* Generates a spinning ring of 8 toxic orbs and flings them across the screen. (Phase 2 only)
* Charges a laser that can instantly kill the Penitent One. Crisanta will appear and urge the Penitent One to take cover behind her. (Phase 2 only)
* (Final phase) Remains in the center of the screen, firing rings of magic projectiles.

Dying in this fight will only send you back to the start of the fight instead of to the previous checkpoint, and you will not gain any Guilt. However, you no longer have access to any of your Rosary Beads or Prayers, and cannot open the menu to re-equip them. Due to the requirements to reach this fight, you're also locked into using the Apodictic Heart of Mea Culpa. Your sole offensive option is the Mea Culpa, and it's recommended you fully upgrade it by the time you reach this fight.

While a four-hit sword combo will do considerable amounts of damage to advance the fight, the Mea Culpa's ranged attack gives you the ability to hit Escribar while he's zoning you with his projectiles, and if it's fully upgraded it can deal more damage than a three-hit combo that would otherwise expose you to a counterattack. Without any Prayers on hand, this is the only way to make use of your Fervour.

If he uses his toxic orbs, stay on the other side of the screen and jump into the ring as he approaches the center of the screen. You should then be able to safely strike Escribar without worry of getting hit by the orbs. A well-timed sword attack can also destroy the orbs.

Once Escribar is on his last legs, he will move to the center of the screen and be constantly vulnerable while firing rings of magic projectiles. Put your all into finishing the fight here. Once Escribar goes down and says his last words, deliver the coup de grace and proceed to Ending C.

### True Torment

The additional modifiers provided by the Penitences can make the final fight against Escribar very challenging. A defensive approach is recommended.

* **Penitence of the Bleeding Heart** is the least difficult of the Penitences to take on this fight. You can take a total of 9 hits with full health upgrades, and there's plenty of breathing room (like taking cover behind Crisanta) to allow for a healing flask to restore extra health.
* **Penitence of Unwavering Faith** is most difficult, as the melee damage penalty is not easily offset by the Apodictic Heart, and you cannot use any Prayers. Keep your distance and harass Escribar with the Mea Culpa's ranged attack, since you can use it almost indefinitely under the Penitence's effects.
* **Penitence of True Guilt** is also challenging as your Flasks restore Fervour instead of health, leaving you with no way to heal mid-fight. Focus on avoiding Escribar's attacks, using a melee combo or ranged attack as you see fit.

## Achievements

None

What do you hope to find here that is not the blinding grey light that tempers our wounds, and the vast horizons that extend without end?
The path of paths has ended and, with it, so too has your penance.
Now let your body, like mine, be bathed in blood.
 **Defeated** | My final task is completed. I will go and so too will all those who loved me.
Now I will sink down here in this land of clouds, in this realm of dust and glimmering lights.