Level 100

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2e
2e

**Survival Difficulty: Class 2e - Environmental**
»⠀Unsafe
»⠀Stable
»⠀Diminutive Entity Count

**Level 100** is the 101st level of the Middlerooms.

## Description

A picture of Level 100 approximately before dusk; ignoring the sky, akin layout is espiable throughout the whole level.

**Level 100**, elsewise referred to as the "Farlands," is a surreal desert-like space of colossal, albeit indeterminate size. An abundance of cacti, monolithic structures, sand dunes, and rocky hills prevails throughout **Level 100**, apiece bearing resemblant visuals deviating to conspicuous degree; it should be noted that these different formations are deposited in surprisingly diminutive remoteness from one another, leaving less virtual space to traverse the level. Nevertheless, space for diverse, else establishments is left out in between the inherent formations, generally measuring to precisely ten meters.

Fluctuations in terms of temperature oftentimes take place, consequent to which the temperature doesn't consistently abide at typical desert temperature. Furthermore, accurate measurements are rigorously prohibited due to the swiftness of such alterations, frequently transpiring minutes apart. From all samples taken heretofore, these fluctuations have fundamental confines upmost and bottommost: 84 degrees Celsius (183 degrees Fahrenheit) to negative 52 degrees Celsius (negative 62 degrees Fahrenheit). While intrinsically, no definitive hazards are represented by this particular instability, the fast changeover internally may prove lethal to specially pre-diseased individuals; yearly, an estimated thirty-eight people die subsequent to a severe fluctuation.

A mediocre quantity of tiny bodies of water are dispersed throughout **Level 100**, emerging in orderly and stable intervals. Inconclusively, these lakes and streams are unchangeably stelled near, atop of, or next to the foregoing natural formations, accounting for a gradual expunge of the sand or rocks constituting these structures; no research regarding this specific topic was actuated hitherto, wherefore no conscientious justifications or reasons may be supplied. The water within these bodies is typically polluted with miscellaneous gases and utter amounts of sand or smaller rocks and gravel, additionally to a distinct, rancid smell of chromium and chlorine. Furthermore, every attempt at purifying the water has ultimately proven useless; therefore, it is unadvised to come proximate to such lakes altogether.

Smaller groupings of domiciles and other artificial structures are strewn across the whole magnitude of **Level 100**, appearing in predictably irrational farness. Most of these structures, while appearing exotic and incongruitous to their surroundings and seeming manmade, are verily another sort of the many formations pregenerated by virtue of the level itself; this unequivocal fact is averred majorly due to the aberrant deficiency of furnishings, adornments, and other conventional objects throughout every solitary building of this kind. The reasons and motifs of generation of "artificial" formations remain indeterminate apiece, and are additionally hard to ever examine due to the pregeneration of these structures, not an intermittent one.

An ordinary highway located between two shallow sand hills.

Prolonged, decrepit highways actively flow throughout **Level 100**, serving a yet unascertained purpose altogether. Typically, they elongate not indefinitely, but instead stop at an aleatory point distanced from that of the commence circa seventy miles; for that duration, they maintain a strong image of sustenance and cleanliness misheeding the myriad of cracks or slits commonly carved deep into these highways. Similarly to highways familiar to most people, highways placed and edified on **Level 100** are always transmogrified of darkened asphalt or concrete respectively to its situation, and consistently carry a partitioning line in between the two lines of the road. Unconventionally, a minuscule quantity of serviceable and unlocked vehicles are commonly placed atop the highway, partially seen utilizable without fuel, drivers, indispensable modules, or superficial components. These automobiles, however, dematerialize instantaneously upon being conveyed elsewhere than **Level 100**, mellowly ejecting passengers while disintegrating altogether.

For a desert-esque space, **Level 100** inholds an abnormal lack of vegetation and floral life; very infrequently, withered grass or cacti are ultimately observed. The result of this extraordinary deficiency of genuine plant-based life is a steady enlarging of Carbon Dioxide pollution of **Level 100**, ceaselessly climbing upward instead of downward. Additionally, depending on the amount of people concurrently deposited on **Level 100**, the pollution may grow shallowly or steeply respectively.

The sky beneath which **Level 100** is suspended appears to change its brightness and appearance considerably slower than familiar; the estimated day uses up to fifty-six hours, daytime taking twenty-six of them. Moreover, time seems bent to unfathomability in its totality: the procedures of aging, floral growth, or expiration elapse after usually longer time than they would under regular circumstances, so do most other processes related to time overall. Deliberate actions, such as moving, talking, or breathing are not impeded by this anomaly directly, albeit still suffer from the external warped time; equalizing these irrational differences typically straightforwardly impacts unaffected actions or processes likewise to those affected without additional help.

Addendum: Recovered Note

⸻⸻⸻ Desertion  ⸻⸻⸻

Infrequently, soothingness lies within hellscapes; boundless, cluttered white architectures, sprawling, completionist monotony, lifeless, withered plains. My conceited imagination could abide anywhere beautiful, regardless of long-term consequences.

This experience in particular was, heretofore, invaluable. The unconfined desertscape, irrespective of the boiling or glacial temperatures, exuded pure immaculateness, precise perfection. Large, aleatory formations protruded from the ground afresh frequently; their magnificence is as priceless as the desert itself.

Intermittently, desert sand aviated straightforwardly into my very eyes. Possibly, others would have been irritated by these microparticles, but not me. I reminisce a shorthanded visit into a deep desert with both of my parents; I jocularly sometimes interspersed dry and withered sand into their eyes. They laughed. Just for me.

As I am authoring this note, I'm deceasing with every second violently elapsing. My stocks were exterminated way beforehand; my water is used up; my life stands at the brink of nonextancy. The ink flowing into this sheet of my last remembrance holds the last shreds of mind. Heat strokes me, death befalls me; my life was never meant for recall. Oblivion shall reign supreme.

## Seasons

While by typical definition, **Level 100** is unable to show thermal intervals long enough to be considered a "season," several sets of unfathomable algorithms may result in one of two generalized outcomes: a quasi-winter and a quasi-summer. Concisely, consolidated procedures pertaining to the temperature and time anomalies respectively are adept to chain a set temperature in place for prolonged periods of time; for so long until the coexistence and cohesion ultimately cease to operate to ample degree. Subsequent to that, the two anomalies decouple once again and are ultimately unbound from each other until the next instance of this particular anomaly amalgam happens. In research, this anomaly is often referred to a nuclear winter, hence why it is commonly named "nuclear winter" or "nuclear winter anomaly" more specifically. Whether the anomaly has extancy on the grounds of diverse, other levels than **Level 100** abides inconclusive, albeit many aver that the phenomenon befalls solely **Level 100**.

### Dismal Winter

The quasi-winter, herein termed "Dismal Winter" or "Dim Winter," anticipatedly arrives if the anomalies form a bond during frigid and glacial temperatures; upon the winter dawning, the sky will gradually discolor and alter until it has reached a thenceforth perpetual state of gloomy night. Spontaneous snowfall is deployed, prolongedly wholly overlaying any building, shape, and sand present. Whole structures of blistering stone and sandstone abruptly collapse into themselves, leaving tall graveyards and cemeteries of precedent formations behind, getting concealed by snow thenceforth.

The thermal state of **Level 100** during a dismal winter invariably plummets to consistently negative temperatures, habitually being somewhere around negative 50 degrees Celsius (negative 58 degrees Fahrenheit); consequently, the water bodies will steadily solidify to ice on their surface, yet remain liquid-esque beyond this fond layer, able to cause sorrowful accidents. It should furthermore be noted that due to these cold temperatures, snow halts to liquidize for as long as the dim winter elongates for, and snowfall itself will not terminate until the temperatures climb up to an estimated negative 5 degrees Celsius (23 degrees Fahrenheit).

Oftentimes, encounters with the quasi-winter are recalled as beautiful and relieving; the ascertained primary reason therefore are the sudden polar lights anomalously and promptly forming on the night sky. It remains indeterminate as to why or how these soothing phenomena are ultimately generated amidst a normally blistering desert, and not many findings, reports, and documents have been divulged heretofore. The sole thing definitively assessable is that these lights aren't generated nor illuminated by typical and familiar means, and could contrarily be shined onto the night sky by artificial means, such as fixtures emitting the equal color spectrum in equal manners, or other, indeterminate methods abiding underutilized by humans overall.

### Exorbitant Summer

The quasi-summer, elsewise called "Exorbitant Summer" or "Parasummer," commences upon both anomalies interfixing during blistering temperatures. First signs of a parasummer initiating are discoloration of most surroundings into a translucent orange-like tint, as well as an incipient augmented air humidity as a result of the water bodies slowly decaying. Inherent sandstorms precipitously start sweeping through sprawling parts of the desert, likewise accounting for a paranormal decomposition of most natural structures and at least some manmade buildings additionally.

The temperatures of **Level 100** during a prompt quasi-summer ascend fluently to those invariably upwards of 70 degrees Celsius (158 degrees Fahrenheit), averaging out at approximately 102 degrees Celsius (216 degrees Fahrenheit). Water will blatantly diminish in its totality and ascend in the form of pure water vapor instead; once a presumed layer of most heat is left by the foregoing steam, it will either re-condensate or clump together to form clouds. These clouds cease to exist solitarily once the temperature falls to negative degrees and stays in said situation for a few hours; the clouds will promptly plummet from their position altogether due to them solidifying into ice and being unable to maintain a utilizable and stark aviation thenceforth.

Addendum: Recovered Note

⸻⸻⸻ Untouched Orangeness  ⸻⸻⸻

Sometimes, life's castigations cannot really be taken as such; fate's lows may infrequently be interpreted as benefactions rather than bads. Naturally, I contemn most, but deserts? Never again.

I can vividly recall a malevolent stay in some hotel suspended profoundly middlemost of Africa. It started alright, we had a colossal pool, a vehicle to speed down the desert dunes. My father and I had had much fun riding these mobile vehicles. But abruptly once, I was peracutely evicted from the conveyance because particles obstructed my father's sight. The result? Two bones ruptured violently. My head grew a large bump, and my eyes ceased to function for days straight; a half-month of lying still in bed was ahead of me.

Well, stranded here, I was nauseated by the blatant deathly fate I visualized. Blistering degrees with no metaphorical stoppage in sight. Pure orangeness sharply prevailed and swept throughout the sprawling expanse I now found myself in. My stocks had emptied way beforehand; though my mind was quickly awed at the perfect, the orderly current of orange-hued particles ascending through the air. Lifeless, mindless, carefree; they just moved without hindsight, without worry, without a destination. Beauty emerging from bad. I knew my fate wasn't playing with me, it finally retained its old mercy, it spared me for a time undeserved.

## Beings

Yet, merely scarce trustworthy encounters with genuine entities have transpired and been documented/elaborated sufficiently. Entities in question range far in type; comprehensive evaluations have indifferently concluded that Shiners, Screechers, and Weeders are the most common sightings. Nevertheless, due to an aberrant lack of confrontations with apt personnel, a definitive ultimate decision and determination is still pending. Evidence moreover remains inconclusive on the entities themselves: most supplied images or footages solely depict silhouettes of the entities, omitting bodily features and core appearances altogether and therefore leaving ample assessments harder to conduct and finalize.

From several samples and tests performed, it could be determined that a type of exclusive virus domiciles profoundly and latent within **Level 100**. This particular pathogen, named *Commūtātiō virus* (/kəˈmuːtɑːzjoː ˈvaɪɹəs/), appears to transfer a disease mellowly altering fragments of the deoxyribonucleic acid of beings to effect a more vicious and ecstatic behavior. From all experiments executed heretofore, a connection between augmented human deaths or casualties and infection couldn't be drawn; humans contaminated with this particular pathogen seem to change to such minuscule degree where changes simply cease to have an espiable effect. Sickening and lethal diseases, however, appear to have the ability to emerge from infection with this virus regardless.

Addendum: Publicized Document

⸻⸻⸻ B. commutata  ⸻⸻⸻

Thorough quantities of visitors and entrants to **Level 100** have reported an anomalous type of snake lurking beneath structures and emerging from their hideout upon sighting a bypasser, whenceforth they openly express threatful behavior and try to envenom and swallow their prey. This type of snake retained a constant status of *unconfirmed* until being espied by certified volunteers, who ultimately recorded the first footage of these serpents in 2016; everlastingly, they now hold a definitive threat classification and index, respectively.

Scientifically, these snakes are alluded to as **B. commutata**, or **Bitis commutata**; they are classified into the family of *Viperidae* due to congruent behavior and visuals, and are designated as *Squamatas* in regards to the order. They are, nevertheless, vulgarly otherwise termed "far snakes." Typical recognition features are delineated by precisely their coloration, constituted of a signature bond of light blue and yellow, their size, abiding at over three meters, and their contorted, whine-like rattling upon going on the offensive with their prey. Other, negligible features are comprised of embedded patterns, quasi-sad behavior, the methods of threatening, and their activity throughout an entire (56-hour) day.

From decisive research sessions, evaluations, and conclusions, it is reckoned with the initial snakes adapting this breed to have been imported into **Level 100** accidentally and to thenceforth have been contaminated with the *Commutatio Virus*; the genetic mutations induced through the befalling seem to have transmogrified the descendants of these snakes to the point where they can easily be referred to as their own, distinct breed. Scientists typically pinpoint this initial infection to sometime around the sixteenth century; beware that even general and invaluable yet constructive evidence or hints have not heretofore been discovered to prove a point in regards to the transpiring of the primordial collision between a pair of serpents and the virus predominating **Level 100**.

The attack patterns of **B. commutata** are another signature characteristic: instead of going into offensive action instantaneously, they lurk underneath structures and leap out solely upon their prey walking by. They thenceforth exhibit a loud peep-esque noise and start hissing; this act is presumably done for to grab and chain the advertence of its victim to itself. Stark bounds, effected by violently and recklessly pressing and elevating their bottommost part acutely to or from the ground, resulting in a surge of velocity, are conducted to essentially transmute the position more proximate to that of the victim. When it ultimately attains the precise position of its prey, it will fatally envenom them by virtue of an above-average tongue.

The distribution of **B. commutata** throughout **Level 100** is significant: a singular serpent occupies merely about a square kilometer of space alone; nevertheless, due to their latency, observing them may turn out more effortful than anticipated. Heretofore, a few ground facts for the circumvention of these snakes have been established and divulged (throughout protected and governed regions): serpents habitually aren't vicine to water; serpents don't hide within clutters of sand; serpents are deficient in rational and sensical thinking. Utilizing the precedent truths may facilitate an encounter to nothing but a bad reminiscence.

## Entrances and Exits

### Entrances

Entry to **Level 100** is achieved merely by advancing far enough into specific levels, regardless of situation. A notable example is Level 88, which will instantaneously relocate individuals too far in. Levels unaffected by this redistribution anomaly of **Level 100** are especially such holding onto an exit of similar nature, albeit leading elsewhere than **Level 100**. Upon attaining the status of being "too far out", one's location will supernaturally disintegrate and be substituted by virtue of tremendous quantities of sand instead. This procedure, while contorted and unstable, invariably seems to admit access to **Level 100**; only few people ever reported an uncounterfeited failure of the anomaly and a disposition to someplace else instead.

Additionally, five diverse, verified points of access have been recorded on five dissent levels.

1. Certain places concealed within Level 77, Level 9, and Level 27, characterized by their withered surroundings;
2. Leaving Level 4 through a windswept and exterminated site;
3. Presumedly, accidental actions executed on Level 99.

### Exits

Egressing out of **Level 100** altogether is typically achieved by locating a deep indent into the ground; upon leaping downward the bump, a fundamentally aleatory level indexed as "Close" will be attained entry to. The stochasticity of selection of the level isn't particularly aleatory; the very possibility to plummet into Level 101 is the highest, that for access to Level 102 is the second-highest, and so on. Generally, this indent is the solitary method of ultimately acquiring entry to close levels different from **Level 100**; the sole close level accessible from levels only indexed as "Outside of the Main Ten" is **Level 100**.

* There is also an escape to a sublevel. Going too far in the road may transport you here. At around the half way point, the desert will turn into plains with lush trees, if you go there you will be sent to Level 100.1.

Addendum: Research Paper

⸻⸻⸻ Importance Prevails  ⸻⸻⸻

Most objects or locations, while fulfilling no singular surficial purpose, bear a subtle, faint bit of significance regardless. This level, **Level 100**, is the best example for such.

Without the specific indent, monikered "Exitus" (/ˈek.si.tus/), serving as the point of instantaneous departure from **Level 100**, any level beyond it would be rendered inaccessible for the most part. Entrances to later levels from levels designated a number lower than a hundred are scant, virtually nonextant. Attaining access to such levels without the fundament **Level 100** presupplies would metaphorically be unaccomplishable by human means unless through effortful methods of avoiding **Level 100**. Furthermore, the essential ease of leaving **Level 100** facilitates entry to levels beyond it even more, and perpetuates the latent criticality of it ultimately. What I want to say is that even though this space may superficially serve no purpose other than to intercept and drive its visitors insane, it serves a crucial purpose for the Middlerooms itself; people stuck beyond it wouldn't have a way to import and obtain resources externally, especially not within concealed save havens.

 **> Open Author & Licensing Information**   **> Close Author & Licensing Information**  Author: ntdll
Concept by Rocksarecool29282838

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