Starter Spells

Spark Pop

Reanimate (20)

Bomb (10)

Tranquilizer

Bug Zapper

Starter spells are a group of spells which will spawn at the **beginning** of the player's **run**. Only one starter spell can be obtained per run and can help aid the player with the first floor.

Starter spells have a **Spell Tier** of 0, as they are unable to spawn in the Spell Shop or chests.

## List of Spells

### Spark Pop

The Spark Pop spell is a projectile modifier spell which causes the player's **magical bolts** to release **electric sparks** at the **point of impact**. These sparks can deal small amounts of damage to nearby **enemies**.

* The entity cap for the Spark Pop spell is **2** enemies max. Aby other nearby enemies will not be damaged.
* Like most Impact-related spells, the Spark Pop spell will only proc once it comes in contact with the **floor**, **wall**, or **ceiling**.

### Reanimate

The Reanimate spell is a wand modifier spell which activates when the player presses F *(or their offhand keybind)* on their wand and summons an **undead familiar** to fight for the player.

* The familiar that is summoned will last for **10 seconds** before **expiring** and deals **12 damage** to one enemy near it.
* The Reanimate spell contains **20 charges**. This means that the player can only cast the spell 20 times before needing to refill its charges.
* The undead familiar's names and models from the Reanimate spell are a **special tribute** to some of the game dev's friends.

### Bomb

The Bomb spell is a wand modifier spell which activates when the player presses F *(or their offhand keybind)* on their wand and conjures a small **timed-explosive** at their feet.

* The explosive that is created by the Bomb spell will last **3 seconds** before exploding.
* The **visual effects** of the Bomb spell do not accurately represent the **blast radius** of the explosive. This means the player should take extra caution when using the Bomb spell by being a **safe distance** away from it.
* The Bomb spell contains **10** **charges**. This means that the player can only cast the spell 10 times before needing to refill its charges.

### Tranquilizer

The Tranquilizer spell is a projectile modifier spell that has a **30% chance** to fire a tranquilizing bolt when the player fires their wand. Any enemy that is struck by the bolt stops in place for **1.5 seconds**.

* The tranquilizer bolt created by the Tranquilizer spell can be used in **conjunction** with other bolt-modifying spells such as Curse spells.
* Stacking high levels of the Fire Rate wand upgrade can prove to be useful with the Tranquilizer spell as it will allow the player to potentially cast multiple tranquilizing bolts back-to-back.

### Bug Zapper

The Bug Zapper spell is a utility spell which occasionally sends out a small **shockwave** of electric sparks from the player. These sparks can damage any nearby **vex-type** enemy.

* The Bug Zapper spell will proc every **10 seconds** and will deal **4 damage** to all vex-type enemies within a **5 block** radius.
* The shockwave generated by the Bug Zapper spell has no **entity limit**, this means that the limit to how many vex-type enemies are affected by the radius is **infinite**.