Tank

The **Tank** is the main inhabitant of *Micro Tanks*. Almost anything that moves in Micro Tanks is a tank. The player controls a tank, and the main enemies of the game are tanks as well. As the game's title would suggest, these tanks are extremely miniature in size.

## Characteristics

Tanks come in many different shapes, sizes, and forms, but most of them have similar characteristics. With a few exceptions, most tanks have peach-coloured tyres, a chassis, a turret, and weaponry. Most tanks are mobile, but a few are immobile. This is the form which almost all tanks take, but there are exceptions. The player's tyres are the colour of the tank. The Brown Tank and Peach Tank do not possess a turret. The Olive Tank and some boss tanks possess multiple turrets. The Orange Tank is considerably smaller than the other tanks, and so is the Mint Tank when split apart.

All tanks have different properties. The identity of the tank can be inferred by their colour. Each colour of enemy tank has different properties, behaviours, weaponry, and abilities. The Jammer serves to increase the difficulty of certain levels by hiding the colour of the tank. Many, many parameters vary between the coloured tanks (or even within tanks of the same colour). These include bullet type, fire rate, defensive manoeuvres, offensive strategies, intelligence, additional weapons, and even special and unique abilities that no other tank has.

Almost all tanks in the game can be killed if they take fatal damage. Most tanks take one hit with a Bullet or explosion (most commonly brought about by a Mine) to kill, but boss tanks take many more hits.

When a tank is killed, they leave behind an X. This is a grey X if it is an enemy tank. If it's a player tank, it leaves behind an X the colour of the tank (note that this is NOT reflected with paintjobs, and player 1 will always leave a blue X if killed). If a boss tank is killed, it leaves a larger X that matches the colour of the boss tank. A killed enemy tank has a chance of dropping a Power-Up, as well as grant the player Medals.

Killing all the tanks in a mission is the objective of all missions, in order to progress to the next one.

### Lore

Some lore can be inferred about the tanks through the game's numerous Splash Texts on the main menu. It appears the tanks themselves may be sentient, but at the same time manufactured. For example, they are considered a species, *microscopus tankus*. However, they are also manufactured, made with an alloy that contains 5% of a fictional element known as "Tankium". This implies that they may be a form of artificial microscopic life engineered by people. This is further evidenced by the fact these tanks supposedly have a diet consisting of microorganisms. We also know the tanks are too small to be seen with the naked eye (<100 micrometres across). This sense of scale can also be inferred in-game with the size of the lines on the wooden background or the giant magnifying glass on the title screen via implication.

Other things contradict the idea that the tanks themselves are sentient, such as the splash screen stating "the drivers have trained years for this moment", implying they are driven. Further evidence that they are driven is seen with the Streaker, implying the "zombie" of the tank after it's destroyed is humanoid.

It is not truly known what the larger wooden surface the game takes place on looks like, or where it is set, however it may commonly be seen as either a floor or a table.

## List of Tanks

Below is the complete list of all tanks found within Micro Tanks.

### Player Tanks

* Player 1
* Player 2
* Player 3
* Silver Companion

### Enemy Tanks - Classic Campaign

* Grey Tank
* Celeste Tank
* Yellow Tank
* Teal Tank
* Purple Tank
* Red Tank
* Lime Tank
* Brown Tank
* Lilac Tank
* Azure Tank
* Rose Tank
* Cyan Tank
* Maroon Tank
* Green Tank
* Orange Tank
* Olive Tank
* Navy Tank
* Pink Tank
* Zebra Tank (secret missions only)
* White Tank (Beginner Campaign only)

### Boss Tanks - Classic Campaign

* Royal Tank
* Cream Tank (Gas Boss)
* Scarlet Tank (Fire Boss)
* Rainbow Tank

### Enemy Tanks - Adventure Campaign

* Indigo Tank
* Peach Tank
* Fusion Tank
* Amber Tank
* Ruby Tank
* Tan Tank

### Survival-Exclusive Tanks

* Survival Tank (indestructible)
* Mint Tank

### Unused Tanks

* Ash Tank
* Jade Tank
* Ivory Tank

## Tankoids (Tank-like Assistants)

There are some forces allied with the enemy tanks (known collectively as Assistants) that look like tanks, but are not considered tanks by the game. These can be considered "tankoids". As in, killing them will not result in gaining a kill, and killing them is not required to beat the mission. The Commander moves like a tank, and appears to have tyres and a tank-like chassis, but it is not considered a tank. The most tank-like assistant in the game is the Meat Shield. This is encountered in the final boss of the Main Campaign, Mission Spectra. In the later stages of the fight, these white tankoids have turrets, a chassis, and all the hallmarks of a tank, and can even fire bullets that can kill the player, but they can only encircle the Rainbow Tank. Despite their striking similarities to tanks, killing them does not increase the player's score or count as a kill. As such, it cannot be considered a true enemy tank.