Vulpa

*The Bloodfallen:* Neutral Evil

## Statistics

### Classes

*Royals:* Knights, Guards, Paladins, Priests, Mages*Commoners:* Warriors, Bards, Hunters, Shamans*The Bloodfallen:* Rogues, Priests, Shamans

### Notable Skills

* Climbing
* Digging
* Night Vision

A fox-like creature. It is one of the primary races in Nezari - they are more of a higher society; clothes, silk, gold and silver, well-built beautiful homes made from brick, stone-blocks... and a fraction of vulpa knows or has met royalty, or rather the cultural leaders, the Holy Flame, leader of the Autumnal Flames and the Fire Vulpa, and the Mystic Gale, leader of the Winter Gales and the Ice Vulpa.

## Culture

* Medieval, noble and sophisticated
* There are some vulpa however that have “bad blood”, such as bastardisation. The vulpa are a very proud race thus any vulpa that have mere common blood are shunned upon, rejected, and rarely, executed. Thus, another group arose above the two: The Bloodfallen. They despise their royal kin and seek nothing more but to seek revenge for their executed brothers and sisters. The Bloodfallen are mostly the thief-types, but they have their cults as well, with mad priests and the lot.
* The more royal vulpa (who seek battle) are usually knights, paladins, mages and guards.
* Further down but not so far to the Bloodfallen, there are common vulpa with not a trace of royal blood. These types are generally bards, hunters, shamans and warriors who seek adventure, and fall under a “neutral” sort of line.
* In general, vulpa tend to argue with others higher and/or lower than them. Usually the only ones who get along are small, widespread groups, commonly of three to five.
* Vulpa are of course, varied. Players are advised to choose between the royals, the common-folk and the Bloodfallen, as each of the three have their own lifestyle, dress type, and culture.

## Species

***Fire Vulpa*** -- the largest of the vulpi; they have red fur, which is said to resemble their affinity for fire *(more about that here).* They are proud and heraldic types.

***Ice Vulpa*** -- a medium-sized vulpa, they are survivor types and do well in cold climates. They are proud like their Fire counter-parts, they favour their heritage, and have a northerly berserker type of feel to them, war-paint and all.

***Sandtread Vulpa*** *--* a nomadic kind of vulpa, they're known for their large ears, small stature and adaptability to life in the desert plains. They are often explorer types and love uncovering secrets of Nezari.

***Masked Vulpa*** -- a oriental sort of vulpa, they have a mask-type marking over their face and rough, brown fur. Most Masked Vulpa are wielders of katana-like weapons, throwing stars, and daggers. They also are quite mystic, and well-versed in shapeshifting.

***Branching Vulpa*** -- a grey and russet vulpa; their reflexes and precision in movement are unmatched when tree-bounding, an activity where a creature leaps from tree to tree at a fast rate. They tend to make their homes in tree-houses, and are the most tribal of the vulpi.

## Statistics

**Notable Senses:**

* Hearing - 4/5
* Scent - 5/5

**Stats:**

* Strength - 4/10
* Defence - 3/10
* Intellect - 7/10
* Speed - 7/10
* Stamina - 3/10