Combat Stamina

The following abilities are usable with the Combat Stamina feat introduced in Pathfinder unchained.

*Bareknuckle:* By spending 10 points from your stamina pool, you can use this without expending a use of your stunning fist.

*Blood Pool:* When you heal with this feat, you can spend a number of stamina points up to your character level. You heal an additional amount equal to the amount you spent.

*Blood Mage:* You can spend points from your stamina pool to lessen the cost of this feat. You can spend 3 stamina points per blood pool point, interchanging the two freely. (For example, someone casting a scorching ray could spend 1 blood pool point and 9 Stamina points to make up for the cost).

*Martial Fang:* If you spend 10 points from your stamina pool before using a technique, you can apply this feat to a technique that takes a full round action or longer to perform.

*Burning Energy:* By spending 5 stamina points when using this feat, you add 1d6 fire damage to the damage roll instead of +1.

*Infernal Strength:* By spending 10 points from your stamina pool, you can gain another use of this feat a day.

*Apocalypse Now:* By spending 10 points from your stamina pool when using this feat, you can use it an additional time in the day.

*Absolute Violence:* By spending 15 stamina points, you can negate the -5 penalty to the attack roll.

*Battle Vixen:* By spending 10 stamina points, you can apply 1 and 1/2 your charisma modifier to the damage roll instead.

*Bestow Power: By spending 10 points from your Stamina pool, you can grant this ability to your allies if you are at 25% of your total hit points.*

*Breakneck Charge:* By spending 5 points from your stamina pool, you can increase your base move speed by 10 feet before you run.

*Point Blank Launch:* By spending 5 points from your stamina pool, you can use this feat an additional time per encounter.

*Channeled Spirit:* By spending 2 stamina points, you can deal +1 damage per damage dice when making unarmed attacks.

*Delinquent:* You can spend any amount of points from your stamina pool, up to the bonus you grant when you aid another. You gain 1/2 of the points spent to your aid another bonus for 1 round.

*Excellent Proficiency:* By spending 5 points from your stamina pool, you can add a +1 to the save DC of your ability that you empowered with this feat. You can increase it by another +1 for every 5 points you spend to a maximum of +8.

*Greater Use Magic Device:* When using this feat, you can spend any number of points from your pool to increase your bonus to use magic device. You gain a +1 for every 3 points you spend.

*Harmonic Seam:* By spending 5 points from your stamina pool you can make this a standard action instead of a full attack action.

*Honor Student:*  By spending 5 points from your stamina pool, you can make people roll three times and take the lower result.

*Improvised Elemental Fist:*  Spend 5 points from your stamina pool to reroll ones and twos on your elemental fist dice. Any rerolls must be kept on the second roll.

*Mage Slayer:* Spend up to 10 points from your stamina pool to increase the concentration DC by half of that amount.

*Martial/Arcane/Divine Thesis:* You can spend up to 10 points from your stamina pool when casting the spell or using the technique you applied to this. Your save DC increases by a number equal to half of the points spent.

*Mid Boss:* By spending 10 points from your stamina pool, you can use this ability another time per day.

*Ultra Mid Boss:* When using your Mid Boss feat, you can spend 5 points of your stamina pool to reroll ones and twos from your additional damage.

*Anti-Hero:* By spending 6 points from your stamina pool, you can gain a +3 bonus to armor class for 1 round against the target of your Mid Boss feat.

*Monkey Grip:* By spending 10 points from your stamina pool, you can be treated as 1 size category larger to determine if you take penalties wielding a weapon. This lasts until the end of your next round.

*Fierce One Hand Style:* By spending 10 points from your stamina pool, you can add an additional 1/2 of your strength modifier into damage you deal for 1 round.

*Oaths of the Hero:* When using your Oaths of the Hero feat, you can spend up to 10 points from your stamina pool and increase the bonus granted by the feat by half of the number of points you spent.

*Overdrive:* When using the Overdrive feat, you can expend up to 6 points from your stamina pool to gain a bonus to attack and damage equal to 1/2 of the amount you spent. This lasts for 1 round.

*Red alert:* When using the Red Alert feat, you can spend up to 6 points from your stamina pool to gain a bonus to saving throws equal to 1/2 of the amount you spent. This lasts for 1 round.

*Final Solution:* When using the Red Alert feat, you can spend 10 points from your stamina pool to gain an additional +1 damage per damage dice when using a technique.

*Sniper's Grace:* By spending 5 points from your stamina pool, your next attack can add 1 and 1/2 your dexterity modifier to damage instead of your dexterity modifier.

*Spellstrike:* You can spend up to 10 points from your stamina pool when you use this feat. You gain a bonus to attack and damage for 1 round equal to 1/2 of the amount spent.

*Technique Focus:* You can spend 5 points from your stamina pool when you use this feat. You gain a +2 bonus to your save DC.

*Beheading Kenpo Stance:*  By spending 5 points from your stamina pool, you can reroll all 1's when you deal damage in this stance. Any 1's must be kept on the reroll.

*Total Defense Master Stance:* By spending 5 points from your stamina pool, you can gain a +2 bonus to armor class for 1 round while in this stance.

*Armageddon Engine:* By spending 10 points from your stamina pool, you can add 1 and 1/2 your strength modifier to damage for 1 round when using this feat.

*Azhi-Dahaka:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Balrog:* By spending 5 points from your stamina pool, you can have the extra damage dealt by this attack bypass fire resistance and immunities for a single attack.

*Belladonna:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Blue Gelatin:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Boggart:* By spending 5 points from your stamina pool, you can raise the DC of this ability by +2.

*Champinion:* By spending 5 points from your stamina pool, you can raise the DC of this ability by +2.

*Cockatrice:* By spending 5 points from your stamina pool, you can raise the DC of this ability by +2.

*Death Coppelia:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Desco Sixth Sense:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Des Z:* By spending 5 points from your stamina pool You can add 2 times your strength modifier to damage instead of 1 and 1/2.

*Des X:* By spending 5 points from your stamina pool, you can increase your resistance to the element by 5 for 1 round.

*Dragon's Health:* By spending up to 20 points from your stamina pool, you can increase your fast healing by 1/2 of the spent amount for 1 round.

*Dullahan:* By spending 5 points from your stamina pool, you can have the cold damage granted by this feat bypass all cold resistance and immunity.

*Fungus:* When using this feat, by spending 5 points from your stamina pool you can increase the damage by 1/2 of your constitution modifier.

*Ghast:* When using this feat, by spending 5 points from your stamina pool, you can increase the save DC of this feat by +2 for 1 round.

*Ghoul:* By spending up to 20 points from your stamina pool, you can increase your energy resistance by 1/2 of the spent amount for 1 round.

*Gray Ooze:* By spending 5 points from your stamina pool, you can have the acid damage granted by this feat bypass all acid resistance and immunity.

*Gremlin:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Guardian:* By spending 20 points of your combat stamina pool, you can retain any resistances or immunities to the attack you're blocking.

*Hell Hound:* By spending 5 points from your stamina pool, you can have the fire damage granted by this feat bypass all fire resistance and immunity.

*Incubus: By spending 3 points from your stamina pool, you can increase the damage dealt on a critical hit to a number of additional damage equal to your level instead of 1/2 of your level.*

*Inured to Energy:* By spending up to 20 points from your stamina pool, you can increase your energy resistance by 1/2 of the spent amount for 1 round.

*Killer Puppet:* By spending up to 20 points from your stamina pool, you can increase your damage Reduction by 1/2 of the spent amount for 1 round.

*Leap Through Multiple Dimensions:* By spending 10 points from your stamina pool, you can increase the damage dealt by +3 per damage dice.

*Lich:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Man-Eater:* By spending 10 points from your stamina pool, you can deal an additional con damage when you attack, healing you an additional 1 hp per hit dice.

*Matango:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Messenger:* You can spend up to 10 points from your stamina pool. You gain a +5 foot bonus to land speed for every 2 points you spend for 1 round.

*Mizuchi:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Monstrous Finesse:* By spending 5 points from your stamina pool You can add 1 and 1/2 times your Dexterity modifier to damage instead of 1.

*Neuntoter:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Nidhogg:* By spending 15 points from your stamina pool, you can gain an additional use per day of this ability.

*Nightshade:* By spending 10 points from your stamina pool, you can deal an additional strength damage when you attack, healing you an additional 1 hp per hit dice.

*Nuclear Dood:* You can spend all of your remaining stamina points when you use this feat. You deal additional damage equal to your stamina pool.

*Orc Master:* By spending 3 points from your stamina pool, you can gain a further +2 attack and damage bonus.

*Paw Land True:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Petite Orc:* By spending 5 points from your stamina pool you can be treated as an additional size category smaller for the purpose of attack  and armor class for 1 round.

*Green Slime:* By spending 10 points from your stamina pool, you can deal an additional constitution damage when you attack, healing you an additional 1 hp per hit dice.

*Spectre:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Thick Skinned:* By spending up to 20 points from your stamina pool, you can increase your damage reduction by 1/2 of the spent amount for 1 round.

*Urania:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Werecat:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.

*Zakkum:* By spending 5 points from your stamina pool, you can gain an additional use per day of this ability.