Sinsemilla Mary Jane Pots/Synopsis

Overview ⬩ Gallery ⬩ Relationships ⬩ **Synopsis**

## **Prior To Rule of Claw**

### **Childhood**

Milly was born to Domenik and Frederike Pots in the city of Millhafen on the world simply known as “Earth”. She discovered her talent for magic by accident during a walk with her parents through the local woods. During a heated discussion, they lost sight of their daughter who kept walking on by herself. Milly strolled through the brush and after smacking a few dozen piles of leaves, noticed tiny lights coming from her fingertips. Mesmerized she kept walking while staring at the lights and promptly falling into a stream head first. At the age of 10, she was enrolled into the Habsberg School of Magic.

### **Teens**

Over the years, she and her childhood friend Joel, who had enrolled at the same time as her, formed a small group with three other students. A white dragonborn called Cassia, a water genasi called Etienne and an elf called Anja. The group became somewhat infamous for their mischievous actions at school and received the name "Habsberg Troublemakers" from their fellow students.

At some point, shortly after new years, Milly and her friends accidentally hit a wildshaped Saracen, who had just been thrown into the glitch leading to Milly’s world. They brought him to a hospital and when her friends got ready to leave, Milly stayed behind for a little while, talking to Saracen, bringing him a snack and some coffee and giving him her phone number in case he needed anything else. A day later, Saracen showed up at her school. Over the course of the next 6 months, the Troublemakers devise a plan to help Saracen get back to Fracture using a custom built Orrery. After Saracen leaves for Fracture, the group continues their work on the Orrery. Constantly being watched and interrogated by their psychology professor, Markos Zhaida, who would extract and keep important memories regarding the plans and construction to himself.

During a trial run of the Orrery, an accident occurred, which caused the death of both Anja and Etienne, leaving Cassia in a mentally broken state and Joel in a coma. For the longest time, Milly believed herself to be the lucky survivor who sustained the least amount of injury. It was later revealed to her that the explosion actually caused her to get erased from existence itself. According to Kipthorne, it took Rosenstein two entire weeks to put the universe and Milly back into their right place.

Markos modified the memories of her fellow students and teachers to make them forget about her and the troublemakers, not expecting Milly to suddenly show up in his office again. When she tried to aggressively question him about what had happened, he sedated her, modified her memories and promptly had her institutionalized. Over the next week, he would visit her daily and modify and extract more of her memories.

**Twenties**

Milly spent the next 2 years in a psychiatric hospital, suffering from severe trauma related nightmares from witnessing Kipthorne in its raw form. Even after leaving the hospital, the trauma would haunt her, ultimately leading her to using heavy drugs for a while to suppress the nightmares. A stern talk with her dealer, who let her sleep on his couch, ultimately brought her off of the hard drugs and transitioned onto using only weed to cloud the static in her mind.

For the next few years, she would further her magic studies, picking up Onomancy in the process and paying regular visits to Joel and Cassia, trying to cure them of their afflictions. On her final visit to Joel, she came across "a man in a pine striped suit", leaning over Joel, frantically writing in a book. Confused and enraged, she threw herself onto the man and together they tumbled through a glitch onto Fracture. The man later turned out to be Markos Zhaida.

## **Dream**

Everything is moving backwards, people walking, talking, the clocks, tea and coffee being poured, and yet you are going forwards, as is the sun. it reflects light down upon you from something on the ceiling, and looking up you find yourself staring at a huge clock with too many hands and too many spheres. It looks like the planets but the spheres aren’t where they should be, they each inhabit an ‘orbit’ on moving parts that surround a central sun. Around the edges of this clock are people: living, existing, hurting, loving, dying. As the many hands point to them, a bright light from the centre of the clock travels down the hand and hits them and they vanish.

As the different spheres and ‘orbits’ change the position of the hands, some of these people return anew, changed. The world tilts beneath your feet and you find yourself at the edge of the clock, the library behind you, staring into the amber sun at the centre, through strange crystalline prisms that change the scenery behind it. You see Joel; he also stands with you at the edge of the clock, too far away to touch. A hand of this clock points to him, the bright light hits him from the prisms at the centre and for a moment he vanishes, then reappears changed.

The hand moves to you. You reach out to grab at the sun in the center, throwing forth all magic you can to shield yourself, wards, counter spells, dispelling magic, anything you can. Your hand touches the sun as the light glows, and the sun shatters into a thousand tiny stars