Yunsong (Rules)

Yunsong increase their **Distortion** and **Prospection** by 1.

They start with the following powers:

* **Distortion:** *The Beckoning* and *Imprison Soul*

## Unique Powers

### Aspirant Powers

**Forger of Souls [5 points]**- *Due to their supernatural connection with the world of spirits, the Aspirant can manipulate its inhabitants far easier. With this power spirit and steel can become one with a mere touch.*

Passive: Increases the number of points the Aspirant may spend on **Imprison Soul** by 2.

**Transcending Possession [8 points]-** *Allows the Aspirant to take controll over spirits bound to objects, Gravespawn or even the land itself.*

Active: The Aspirant may choose a bound spirit and make three contested Composure Rolls against it. Should they win atleast two they may cast **Subdue the Spirit** on the imprisoned soul. To cast this on Spectres the Aspirant will first require an object vital to it or its possessed area.

### Master Powers

**Nezhas Spiritual Binding [Requires Spectral Avatar | 15 points]-** *Allows the Ethereal to free a spirit bound to their flesh, only to shackle it again into a new host. This can be used to quickly bind spirits to cold stone, reviving statues without tideous preperations.*

Active: The Ethereal must make two successful Evocation Rolls and spend a full round of *Absolute Focus.* Afterwards they may choose a statue of befitting size they have physical contact to and transfer a spirit bound to them into the statue. It uses the Unliving Statue profile and crumbles at the end of the scene.

## Unique Rituals

### Aspirant Rituals

**Create Tomb Guardian [Requires Imprison Soul (Distortion) | 15 points]-** *Allows the Aspirant to bind a spirit into a statue to turn it into an unliving Tomb Guardian. To do so they must create a regular ritual circle in which the statue is placed. The circle must be surrounded with four iron braziers filled with a powder made from Cooper Sulfate, Bonepowder and dried leaves. The powder must be lit before a brazen bowl filled with water is placed upon the brazier. The emerging smoke will begin to form a spiral around the statue as the ritual chant begins, trapping the spirit in it and forcing it into the statue.*

Duration: 2 AP

Ritual Resources: Chemical (1), Statue

Effect: Creates an Unliving Statue. The Aspirant may spend a number of points equal to their Intellect + Distortion Rating to spiritually modify it:

* Increase Attributes [2 points per Attribute level]
* Increase Health [1 point per level]
* Enthrall (Makes the Familiar a willingless servant) [2 points]
* Allow Casting [3 points]
* Other Effects [Cost at the Storytellers discretion]

Since these Statues require regular attendance the Aspirant may only have a number equal to their Intellect Rating at the same time. The amount is doubled should the be an Ethereal.

### Master Rituals

**Mastery of the Land [Requires Imprison Soul]-** *Allows the Ethereal to bind a spirit into a larger area, possessing it like a spectre. To do so they must seek a field of muddy earth in the center of the chosen area. There they must draw a ritual circle into the mud and place a small effigy made from local materials in the center. The* *Ethereal* *must walk around the circle three times while chanting the ritual, summoning the spirit and turning it into a spectre.*

Duration: 3 AP

Effect: Binds a Spectre to the land. The Ethereal must make an Intellect + Distortion Roll. The successes may be spend as points on the following options:

* Increase Reign [1 point per hectare]
* Controll Corpses [1 point]
* Controll Weather [2 points]
* Controll Fire [2 points]
* Controll Water [2 points]
* Controll Earth [2 points]
* Controll Plantlife [2 points]
* Controll Stone (including buildings) [3 points]
* Cast Powers [3 points]

Should the Spectre be left to fester undisturbed, it has a chance of gaining one of these abilities once every passing time unit.

## Unique Backgrounds

* **5 points; *Celestial Lineage*-** The character may gain several of these.
	+ **Azure Dragon of the East-** Once per spring the Yunsong may call upon their Celestial Lineage. This allows them to summon a mighty wind that can allow them to fly over a distance over up to a kilometer, knock all enemies infront of them off their feet or sling a target high into the air.
	+ **Red Phoenix of the South-** Once per summer the Yunsong may call upon their Celestial Lineage. This allows them to create a fiery blast in a direction of choice, causing the *Fire Effect* to anyone hit while instantly igniting any object in contact.
	+ **White Tiger of the West-** Once per fall the Yunsong may call upon their Celestial Lineage. This allows them to create a powerful storm of choice that covers an entire city in hail, heavy wind and lighting.
	+ **Black Tortoise of the North-** Once per winter the Yunsong may call upon their Celestial Lineage. This allows them to make a supernatural change to stone of any kind within their proximity. This may be used to cause damage to a house, create a tunnel under their feet or blast open a wall.
	+ **Grey Owl of Midnight-** Once per year the Yunsong may call upon their Celestial Lineage. They may cause an amount of *Mental Damage* equal to their current Aberration Rating to all chosen targets in their proximity (up to 500 meters).