Alpha/Abilities

Each time Alpha uses a skill, he summons Beta and mark the target.
Beta will launch 3 laser strikes upon reaching 2 marks.Beta's first two laser strikes each deal 50 (+70% Extra Physical ATK) True Damage and briefly reduce the target's Movement Speed, and the final AOE attack that deals 50 (+130% Extra Physical ATK) True Damage.

**Skill terms**
True DMG Skill
Deal True DMG to enemies. Triggers Spell Vamp.
True Damage

**Icon variants**

**Notes**

* There is a slight delay before Beta assaults the target with 2 marks.

Alpha launches and slash forwards, dealing 200 / 220 / 240 / 260 / 280 / 300 (+90% Extra Physical ATK) Physical Damage to the enemies along the way and slowing them by 40% for **1 seconds**.
After the light wave is launched, Beta will follow its trace to strafe enemies, dealing 100 / 180 / 260 / 340 / 420 / 500 (+90% Extra Physical ATK) Physical Damage.

**Skill terms**
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Movement Speed

**Icon variants**

**Level scaling**

 Mana Cost

**Notes**

* After the light wave is launched, there is a slight delay before Beta stafes the area.

After charging for a while, Alpha will strike forward in a fan-shaped area, dealing 250 / 300 / 350 / 400 / 450 / 500 (+100% Total Physical ATK) Physical Damage to enemies. Each hit restores 100 / 120 / 140 / 160 / 180 / 200 (+30% Extra Physical ATK) HP.   Then Beta scans the enemies within the area, dealing 125 / 135 / 145 / 155 / 165 / 175 (+30% Extra Physical ATK) Physical Damage.

**Skill terms**
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%).
ATK Speed

**Icon variants**

**Level scaling**

**Notes**

* After the light wave is launched, there is a slight delay before Beta scans the area.
	+ Since Alpha can move while striking infront of him, the same area may not be scanned by Beta. As after the slight delay, Beta will scan a fan-shaped area that is currently infront of Alpha.

Alpha commands Beta to smash down at a set location, dealing 100 (+20% Extra Physical ATK) Physical Damage and inflicting stun for **1 second**. At the first time Alpha flies over to the area and deals 50 / 75 / 100 (+20% Extra Physical ATK) Physical Damage to targets in his path, knocking the airborne toward his destination, and then smashing down to deal 200 (+80% Extra Physical ATK) Physical Damage and slow them by 40% for **1.5 seconds**.After Alpha smashes down, Beta launches **5 AOE strike(s)** upon the target area, each dealing 25 (+60% Extra Physical ATK) Physical Damage

**Skill terms**
Blink
Movement ability that can pass through obstacles.
Stunned
A state that prevents a target from moving, attacking, or using skills.
Airborne

**Icon variants**

**Level scaling**

 Mana Cost

**Notes**

* This skill can be interrupted by Crowd Control effects during flying.
* This skill can be disabled by Rooted effect.
* The cooldown of this skill starts right after Alpha starts to fly towards his target area.
	+ If Alpha was interrupted by Crowd Control effects right after Beta smashing down but before flying. No Mana is consumed nor this skill's Cooldown is in effect, but the area will still be stunned for 1 second.
* Flicker can be used anything during this skill's casting animation, extending its knock up range.