Huntress

Escaped : ..and so she left, yearning for her next great hunt.
Vanished : ..and so she vanished, never to collect again.

**Huntress** is a playable character in Risk of Rain 2.

With homing attacks, great mobility, and low health, the Huntress is a fragile but mobile character focused on evasion, which is especially important considering her low damage output. She is unlocked by default as an alternative to .

## Skills

Primary

 Proc Coefficient
 Description
 * Fires once per 0.5 seconds at base attack speed.
* Can only be used while locked onto an enemy. Huntress automatically locks onto the closest enemy to her within 60m.
* When shot, the arrow homes in on its target, ignoring terrain and cover.

 Proc Coefficient
 Description
 * Unlocked via the Huntress: Finishing Touch Challenge. *(As Huntress, land a killing blow with every possible hit of a single glaive.)*
* Fires once per 1.3s at base attack speed.
* Can only be used while locked onto an enemy. Huntress automatically locks onto the closest enemy to her within 60m.
* All arrows home in on a target, ignoring terrain and cover.
* Critical strikes are rolled immediately before firing projectiles. If the roll fails, 3 regular arrows are fired, and if it succeeds, 6 critically-damaging arrows are fired. This means that when Flurry successfully rolls a critical strike, it deals 4 times the normal damage instead of 2 times.
	+ While Flurry is initially weaker than Strafe, this interaction makes it stronger with high critical strike chance.

Secondary

 Cooldown
 Proc Coefficient
 Description
 * Can only be used while locked onto an enemy. Huntress automatically locks onto the closest enemy to her within 60m.
* Can travel through terrain.
* The 10% damage boost is a multiplier; each bounce deals 1.1x as much damage as the previous one.
	+ This allows Laser Glaive to activate , , and  on the last 2 hits.
* Laser Glaive deals a total of 2372% damage if it hits every bounce.

Utility

 Cooldown
 Description
 * Teleport a medium distance in the direction the player's camera is facing.
	+ This includes teleporting straight up or down.
* The distance traveled scales with movement speed.
* Blink resets vertical momentum.

 Cooldown
 Description
 * Unlocked via the Huntress: One Shot, One Kill Challenge. *(As Huntress, collect and carry 12 Crowbars at once.)*
* Teleport a short distance only in the horizontal direction the player is facing.
	+ Unlike Blink, the player cannot Phase Blink upwards or downwards, only horizontally.
* The distance traveled scales with movement speed.
* Phase Blink resets vertical momentum.

Special

 Cooldown
 Proc Coefficient
 Description
 * Correction: The in-game description of 225% damage per second is incorrect.
* Arrow Rain hits 19 times over 6 seconds, dealing 2090% damage total.
* The targeted area has a radius of 7.5m, and it must be solid terrain.
	+ As a result, Arrow Rain can struggle to hit airborne enemies, since they cannot be directly targeted.
* Arrow Rain is automatically cast after 2 seconds pass in targeting mode.

 Cooldown
 Proc Coefficient
 Description
 * Unlocked via the Huntress: Piercing Wind Challenge. *(As Huntress, start and finish either Rallypoint Delta or Scorched Acres without falling below 100% health.)*

## Behaviors

*For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.*

1. **Use special**: Huntress must be within 20m from the target, have line of sight, and be aiming at it. This behavior is active for 2 seconds.
2. **Use utility to flee**: Huntress must be within 6m from the target.
3. **Use secondary and strafe**: Huntress must be within 25m from the target, have line of sight, and be aiming at it.
4. **Use utility to chase**: Huntress must be within 10-30m from the target, have line of sight, and be aiming at it.
5. **Use primary and strafe**: Huntress must be within 20m from the target. The primary will only be used if there is a locked on target.
6. **Use primary and chase**: no requirements. The primary will only be used if there is a locked on target.

## Tips

* The player can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but they can still attack enemies behind them while sprinting away by quickly flicking the camera behind the player while using Strafe.
* are extremely useful for Huntress, allowing her to use Laser Glaive multiple times back-to-back for crowd control.
* Phase Blink travels in any horizontal direction with an exceptionally short cooldown, making it ideal for maintaining as much uptime on Strafe as possible.
* Laser Glaive, Blink, Phase Blink, and Arrow Rain can all be used to avoid fall damage, though Laser Glaive needs a target to be used. Be careful, as the player is vulnerable while hovering.
* Arrow Rain resets horizontal momentum, so use it first in jumping combos in order to Blink to the desired location.
* The player can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long startup animation for Laser Glaive.
* Jumping during the animation of Laser Glaive will send the player higher.
* While Flurry deals much more damage than Strafe once the player increases their critical strike chance, it has a slower overall start-up time in early stages, which can hinder its effectiveness against groups of enemies. This can be further exacerbated if Ballista is taken over Arrow Rain.
	+ Since each arrow from Flurry can trigger items, stacking  can increase its attack speed rapidly.
* Since Strafe, Flurry, and Laser Glaive can all be used while sprinting, Huntress makes especially good use of the  and gets some much-needed survivability.
* For Arrow Rain vs Ballista the choice is strongly in favour of the later; even if Arrow Rain is able to deal its full damage to a target, it is significantly less than Ballista at 2090% vs 2700% and is done over a longer period of time and with a fairly poor proc coefficient of 0.2. Arrow rain *is* able to deal with crowds better and can potentially have more overall DPS if hitting multiple high hp enemies or simply large swarms, but this situation is too rare to be relied upon, especially as Laser Glaive already provides crowd control while Huntress lacks any other strong single target options. It *may* be preferable for Simulacrum however due to its lack of early bosses and high enemy numbers.
	+ Arrow Rain does at least synergise very well with items that work well with multiple hits and don't scale off of proc chance, such as  and  or with items to group up a crowd into its effects like a .

## Strafe vs. Flurry

* Strafe's proc coefficient is 1.0, versus Flurry's 0.7 x 3 (or 0.7 x 6 with a critical strike). However, Strafe fires 2.6 times as fast as Flurry. This leaves us with an average of 2 procs per second for Strafe and 1.63 for Flurry without any items (1% critical chance). The table below shows both abilities' capability to proc items per second depending on crit chance.
	+ Aspects of many items are also affected by proc coefficient in addition to chance to trigger. Keep in mind that while the number of projectiles (and thus procs per second) increases with Flurry as it gains critical chance, the coefficient does not grow, which can be a limitation depending on the item. A few examples of these items are:
		- : explosion range is also multiplied by proc coefficient. The 4m explosion is instead about 2.8m with a 0.7 proc coefficient.
		- : duration is multiplied by proc coefficient. Bleed normally lasts 3 seconds, but with a 0.7 proc coefficient it lasts 2.1 seconds instead.
		- : amount of healing gained per critical hit is normally 8 but with a 0.7 proc coefficient it becomes 5.6 instead.
	+ The amount of critical chance needed for Flurry to surpass Strafe in this stat is about 26% (2.04 vs 2).

Below is a table showing the damage per second of both skills at each critical strike chance interval.

* With no additional critical chance, Flurry has 21.6% less DPS than Strafe.
* With 16% critical chance, Flurry has 1.9% less DPS than Strafe.
* With 100% critical chance, Flurry has 53.8% more DPS than Strafe.

## Lore

```
She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp.

She held her breath as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she’s used to it.

Amiera was infamous in this city – and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest.

The police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days.

At least, that’s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly.

//-----------------------------------//

20,000 CREDITS HAVE BEEN DEPOSITED TO YOUR ACCOUNT

GOOD HUNTING
```

## Version History

PS4 & Xbox One Patch
* Bug Fixes
	+ Solved an issue where Huntress would die after blinking out of AOE damage.

Anniversary Update
* Gameplay Changes
	+ Now unlocked by default alongside the ! Her previous unlock condition (beat the 3rd stage) now unlocks the .
* Quality of Life
	+ Graphics Updates
		- Update skin visuals

Early Access Content Update 5
* Major Content
	+ Added New Character Lore Entry: Huntress
* Bug Fixes
	+ Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Huntress’
	+ Fixed  allowing Huntress’  to exceed three shots
* (Undocumented) Updated description for , , and  to include keywords

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Fix the Huntress being able to target herself with Artifact of Chaos on

Early Access Artifacts Content Update
* Major Content
	+ Added New Skill Variant:
		- Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows. Can be used while sprinting.
	+ Added New Huntress Challenge:
* Gameplay Changes
	+ Add 1 New Skill Variant
	+ Improve Huntress tracker visuals to be a bit more clear
	+ /
		- 🌧 Cooldown: 17s ⇒ 12s
	+ - Fire Rate: 0.6s ⇒ 0.5s
		- Travel Speed: 60m/s ⇒ 120m/s
		- Improve VFX

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Skill Variant:
		- Disappear and teleport a short distance. Can store up to 3 charges. Can be used while sprinting.
	+ Added New Skill Variant:
		- Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
	+ Added New Skin:   Huntress
	+ Added New Class Challenge:   Huntress: Mastery
* Gameplay Changes
	+ Add 2 new skill variants
	+ Add 1 new skin
* Bug Fixes
	+ 🌧Update  on Huntress to no longer clip into her scarf

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ ☂ Raise vertical height of  to be more cylindrical
	+ Fix Huntress  jump not scaling its animation speed with attack speed
	+ ☂ Add “Safe Movement” during  to reduce the chance of clipping through geometry
	+ Clean up logic in  to possibly prevent double firing

Early Access Patch (Build ID No.3731106)
* Gameplay Changes
	+ proc coefficient raised from 0.1 to 0.2 per tick.
		- *\*Arrow Rain had a very low proc coefficient because of its AoE dot status, but it was unnecessarily low.\**
* Bug Fixes
	+ Update  strafing animation to blend properly. Fix incorrect normal textures. Add missing jump animation.

## Gallery

* Default
* Arctic

## Trivia

* Huntress was one of the original playable characters in the first Risk of Rain.
* The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the , and her main abilities can lock on to a different target than the capacitor on some occasions.
* Before the Anniversary Update, Huntress was unlocked by completing the Warrior achievement.  has taken her place as the reward for the achievement, and she is unlocked by default.
* Also before the Anniversary Update, Huntress's ending phrase was "..and so she left, her soul still remaining on the planet.", reiterating her ending message from Risk of Rain.
* The scarf that Huntress wears in this game resembles the Hermit's Scarf from the first game but colored red, which fittingly was unlocked by achieving 200% attack speed as Huntress.
* Despite the game's description, Huntress has the lowest damage output of the Survivors, with her only high damage output skill being on a 12 second cooldown. As such, she relies heavily on mobility to stay alive. In addition, she also has a very low proc rate, being only better than  in raw procs per second (things like). She is still outmatched by other characters in total damage procs (such as the Bands or ).
* Huntress is most likely a bounty Hunter enlisted by  for the rescue mission.