recursal/Fanatic-Fandom huggingface dataset:
Drakendain

The Drakendain are one of the nine peoples of Akirema, and represent the Body in the Nine Parts of the Soul.

## Appearance

Build: Tall, slender but muscular. Serpentine, if you will.

Eyes: Warm colors: Reds, oranges, golds and browns. Slitted pupils.

Skin: Tans easily, warm undertones

Lips: Dark red

Hair: Usually red, some browns and blondes. Turns pale blue with age

## Magic

One hour out of every twenty-four can be spent in dragon form (four legs, two wings). This form is strong and lithe and comes with the ability to breathe fire. The more treasure a drakendain possesses, the stronger their dragon form becomes. Size wise, this dragon form is about the size of a draft horse.

## Culture

Drakendain favor pearls as their jewelry of choice, as strings of pearls absorb into their dragon forms similarly to the particular fabrics that they wear. Other jewelry and textiles tend to be destroyed by the increase in size and the alteration of limb arrangement.

Drakendain wear flame-motif body paint on their arms as a very important status symbol and part of their culture. This is because, due to their immunity to  and connection with flames, they have a fascination with them. High-ranking Drakendain do not ever cover their arms, so as to show off the body paint more thoroughly.
Types of Mancy

A list of the mancy types on the planet Traesaes. Mancy is Traesaes' magic system.

### Elemental

* Ele - Fire, Water, Wind, Earth
* Inferno- Hellfire
* Pyro- Fire
* Cryo- Ice
* Electro- Electricity
* Geo- Earth
* Hydro- Water
* Aero- Wind
* Frigo- Snow
* Suna- Sand
* Tephra- Ash
* Typho- Smoke
* Atmo- Weather
* Konio- Dust
* Thermo- Heat
* Acido- Acid
* Psychro - Cold
* Toxi- Poison
* Hygro- Vapor
* Radio- Radiation
* Lutum- Clay
* Crystallo- Crystals
* Ioni- Plasma
* Hyalo- Glass
* Benzina- Gasses

### Chemical elements

* Oxy- Oxygen
* Carbo- Carbon

### Metal

* Ferro- Metal
* Cu- Copper
* Argento- Silver
* Auro- Gold
* Ferri- Iron
* Lea- Lead
* Stanno- Tin

### Plants

* Flora- Plants
* Dendro- Wood
* Palyno- Pollen
* Myco - Mold
* Fungo- Fungi

### Animals

* Volu- Insects
* Thirio- Animals

### Body

* Arthro- Joints
* Haemo- Blood
* Coma- Hair
* Derma- Skin
* Odyno- Pain
* Noso- Disease
* Gene- DNA
* Osteo- Bones
* Necro- Death
* Carcino - Cancer
* Onycho- Fingernails
* Geronto- Age
* Vita - Health
* Hypno- Sleep

### Mental

* Cogito- Thoughts
* Logi- Logic
* Mento- Mental Energy
* Oneiro- Dreams
* Mathe- Mathematics
* Halluci- Illusions
* Mnemo- Memories

### Emotional

* Patho- Emotions
* Spero- Hope
* Odi- Hatred
* Amo- Love
* Phobi- Fears/Phobias
* Aggresio- Anger
* Avari- Greed

### Physics/Universal laws

* Anti- Antimatter
* Atom- Atoms
* Physi- Physics
* Gyro- Gravity
* Chrono- Time
* Magneto- Magnetism
* Spatio- Space
* Electromaneto- Electro Magnetism
* Megitho- Size
* Tecto - Tectonic Plates
* Tribo- Friction
* Nixu- Pressure
* Picno - Density
* Seismo- Vibrations
* Io- Ions

### Energy

* Ergo- Energy
* Flyro- Forcefields
* Imagi - Mythic/Unreal
* Bio- Life/Creation
* Nihili - Nothingness/Void
* Hakai- Destruction
* Marrioneta- Puppets

### Spiritual/religious

* Cthoni- Nether/Demonic Energy
* Thanato - Death Force (death energy)
* Photo- Light/Holy-based elements
* Psychu- Spiritual Energy
* Summo - Summoning
* Umbra- Dark-based elements

### Sound

* Sympho- Music
* Sono- Soundwaves

### Food-related

* Alco- Alcohol
* Oleo- Oil
* Cibum- Food
* Gluco- Sugar
* Halo- Salt

### The Heavens

* Nebu - Nebulas
* Nubi- Clouds
* Luna- Moonlight
* Solar- Sunlight
* Astro- Stars
* Helio- Solar Energy
* Astra- Astral Energy
* Astero- Cosmic Energy
* Caetum- The Sky
* Twili- Twilight

### Art/Literature

* Papyro- Paper
* Biblio- Books
* Chromo- Colors
* Melano- Ink
* Depictu- Art
* Filu- Thread
* Nema- Cloth
* Palleta- Paint

### Miscellaneous

* Erebo-Shadow
* Pulsa- Pulses
* Vitri- Mirrors
* Figura- Shape
* Niti- Bubbles
Hydromancy

Hydromancy is a Traesaes mancy type.

Someone with control over water. Hydromancers are 'uncommon', and are critical to the survival of Aurogi due to their abilities to create and purify water. They are largely responsible for helping Chrysos be livable despite its size, creating a complex water system that fills tubing underground and ensuring that the nearby Monarch River remains full and rich at all times. Secondary abilities include their ability to breathe underwater and to absorb liquid. Due to their value, hydromancers are always likely to be enslaved by the crown. There are very few hydromancers who are more powerful than third degree. The Gold Dynasty has recently (in the last century) started trying to breed more high-degree hydromancers by bringing fourth and fifth-degree hydromancers into Silver Ward and forcing arranged marriages that will hopefully result in powerful children. A powerful hydromancer who marries and has children with a non-hydromancer almost certainly condemns spouse and non-hydromancer spawn to death as punishment for stepping out of line.
帕萨丝朵尔·曼丝丽

简介
--

 File:帕萨丝朵尔·曼丝丽.png
东郡国君，当前神兵法杖秋霁的持有者。

受秋霁的能力影响，外表为孩童模样。

## 详细介绍

* 当今东郡国君帕萨丝朵尔·曼丝丽，虽然外表是孩童模样，但实际上大概十多岁（灼日年）。身材娇小，行动十分敏捷，身手不凡。
* 她总是试图治理好自己的国度，不想看到国民受一丝委屈，但总是事与愿违。
* 她是强大的精神系法师，显然，她在没有法杖的时候也可以使用法力。但使用法杖后她的力量在有灵智的生物前几乎无敌。***这种能力对影人完全无效。***
* 身为曼丝丽一族之长的她拥有聪明的头脑，但有时候过少入市的见识会限制她的想象力。

## 人物关系

 秋霁 | 持有者
 海金沙、水安息、离南、倚商 | 君臣
 小明 | 求助
 科尔塔布丽·曼丝丽 | 后代
 香茹、青黛
Shards of Chaos (artifact)

The Shards of Chaos are the tandem artifact to the Staff of Order, and contain the powers of creation itself. When they combine with the Staff, they become the Omniscepter.

## The Shards

There are 5 Shards of Chaos: the Fateshard, Dreamshard, Lifeshard, Thoughtshard, and the Webshard. These shards are pieces of the power that the Goddess used to shape Apaxa.
Refrium

Refrium is a planet in the Far System.

## Overview

Refrium is a 'trap planet'. People who attempt to planet-hop can occasionally have the magic go awry, sending them to Refrium instead of whatever destination they actually desired. This means that it is the most diverse and varied planet, inhabitants-wise, in Apaxa.

The known land of Refrium is a single massive continent with a large island to the south. To provide homes for the vast number of people trapped here, all available land has been cultivated into a jungle city of sorts--houses high in the trees and skyscrapers teeming with fauna.

## History

Refrium's history is shrouded in myth and confusion. Records and tales of the world are very skewed since there are very few who care to pass down its heritage. Most knowledgeable people can only trace Refrium history back approximately three hundred years.

The Natives do tell a tale of the Beginning that is accepted as accurate, though. It is said that The Goddess made the world and gave the Natives a garden home in the center of the continent. There, they multiplied and developed a rich culture around their magic, the magic of true names.

They were not alone in their world for long. As soon as other worlds began to learn their ways of traveling instantaneously, many individuals found themselves on Refrium by mistake, and unable to return.

The Natives provided refuge for these hapless prisoners, their king crushing any movements to enslave the newcomers. Hardly a decade went by before not everyone could fit in the shelter of the garden though. As people ventured away from the perfection of the garden, planting seeds and tending the land, the newcomers grew greater than the Natives. It was not long before the balance of power shifted, and unscrupulous newcomers resorted to violence to return home.

## Current/Recent Conflicts

The many factions that have risen to power over the last thousands of years are always in conflict with each other. Throughout the last thousand years, the Monarchy has been reduced from a position of near-total power to merely becoming the strongest faction among the sea of alliances.

## Technology, civilization and advancement

Magic and technology are both at their height on Refrium. The current knowledge and power of thousands of worlds have mingled here to create something utterly unique. The only thing holding people back is the difficulty in finding others with similar abilities or technologies, to work on them together and expand them.

Many people here are more focused on getting home than studying anything about Refrium itself. As a result, the general knowledge levels about the world's nature and physics are unusually low. Magic however, is analyzed and studied quite a bit, as people look for unique combinations and techniques to escape Refrium. One false belief is that magnets are magic tools, when in reality they are mere things of physics.

## Language

Every newcomer to Refrium reads and hears their own language, no matter what words others may be speaking. Over a span of time that varies from person to person, they begin to see, hear and speak the Refrium tongue.
Aurogi

Aurogi is an empire in the center of the Thirteen Kingdoms of Traesaes.

## History

The oldest records in Aurogi date back to the beginning of the Gold Dynasty, as that group destroyed older records. That's about 1,000 years. The most widely known stories are those involving the crowning of the first king and the Chronomancer. The only records that go beyond that are generally considered to be true are those about the beginning of the world, such as the creation story.

Most old tales are believed with a grain of salt. There are ancient stories about mancers with godlike powers--what writers claim to be equivalent to tenth degree--that have survived purely orally and in the writings of bibliomancers. Very few believe that they are truly factual, however.

## Trade relations, allies and enemies

Very few countries like to ally with Aurogi, as the ones who do tend to get annexed into the empire. Currently, they have the friendliest relations with Meret and have developed a flourishing trade with them, as they have a massive fur industry due to their megithomancers enlarging the beasts. They are at war with Mendimet and actually doing pretty poorly; the other countries generally have tenuous truces, at least for the moment. They trade with every country, and most countries grudgingly admit that Aurogi is the center of trade and culture this side of the Barren Lands (and who knows if anyone lives on the other side of that desert?). Odola in particular is quietly trying to enlist Grabidad to go to war against Aurogi, since they're currently occupied and have most of their forces focused elsewhere.

Generally speaking, Aurogi has pretty hard feelings against Tekuno, as the last time they went to war against them they were repulsed due to that country's superior technology. Tekuno, despite that, is not an ambitious kingdom, and mostly keeps to itself, aided by technology and natural defensive geography.
Lutummancy

Someone with control over clay. Lutummancers tend to be very artistic, and create most of the supply of bricks in Aurogi. They are 'common', and tend to be very useful. Despite this, noble classes tend to look down on them, their everyday powers putting them at a similar value to oxen unless they have a high degree of mancy. There are a few lutummancers who live in Lead Ward and, despite their own poverty, create materials for other poor families to use in repairing and furnishing their homes.
Flick Deck

A flick deck is a deck of cards featured in many Traesaes games.

A flick deck is based on the table of elements, with each of the seven suites representing a specific element and going up to seven, plus seven character cards (basically face cards). There are also several possible 'wild', or mancer cards, which vary from deck to deck and have their own game-changing properties. Sometimes, a deck has a whole 'mancer suite', but that's very rare.

The suites are: Gold, Silver, Palladium, Platinum, Iron, Copper,  and Mercury, listed in the order of relative power. Each one also has a slang name: Staffs, Blights, Palls, Whites, Axes, Browns, and Scythes.

After the first seven 'number' cards, there are another seven character cards. In order of power is King, Queen, Prince, Merchant, Innkeeper, Worker, and Scum. Sometimes commoners will play so that the importance of these are in reverse order, although this is kept very quiet from the monarchy.
Pygmy Dragons

Pygmy dragons are small, cat-sized creatures found on Dranix. Often simply called Pygmies, they are distinguished by their diminutive size, a ruff of spines that encircles their heads, oversized feet, and lithe forms.

There are six species of Pygmies, each similar to when two elements are combined: Steam, Magma, Lightning, Mud, Mist, and Dust. Each has their own strengths and weaknesses, and have abilities based off of their types.

Steam Pygmies are pale gray, white, or occasionally even nearly colorless. They love water, and it heats up when they jump in. Their eyes can be any cool color, as well as nearly white or dark gray. The markings around their eyes usually appear similar to water droplets.

Magma Pygmies are anywhere between near-black to bright rust-red or even golden. They build burrows for themselves that extend deep into the earth, and radiate heat. They eat rocks, especially crystals. Their eyes usually glow bright colors, appearing to be fueled by an inner fire. There is a wide variety of power levels within Magma Pygmies. The markings around their eyes are glowing veins of light.

Lightning Pygmies are always pale colors, ranging from pure white to pale gold, light blue, or light purple. They are incredibly quick, able to change directions faster than a blink, and hunt erratically, like bats. They have two breath weapons, one being lightning, and the other being pure radiation. Their eyes are the colors of storm clouds, and the markings around their eyes are branching patterns similar to lightning that glow in the dark.

Mud Pygmies are any color that mud is, with wild variations from dragon to dragon. They are hearty and amphibious, living in swamps and mires. Their eyes are lighter or darker versions of their scales. The markings around their eyes are blotchy spots in varying patterns.

Mist Pygmies are similar colors to Steam Pygmies, though tend toward darker shades. They make nests in the tallest trees, similarly to birds. Their eyes are always blue, and can be any shade of that color, though they often have a lot of gray there. The markings around their eyes look similar to freckles and glow faintly in the dark.
The First Originals (myth)

This is a story passed down by the people of Traesaes.

The first Originals were born under the Tree of Mancy, created when they reached the Fruit for the first time.

It was a pair of lovers, by the names of Gillia and Calas. Together, they scaled the Tree of Mancy, desperate to taste the fruit that hung, eternally ripe, above the heads of the infant civilization they lived in. None had successfully climbed the tree before, as it had a smooth trunk and was difficult to find handholds.

Though it took several hours, they finally struggled up the tree together, reaching a height beyond what any aranean on Traesaes had ever gone before. To their wonder, at the top of the trunk, at the heart from which all branches stretched, was a garden paradise. It was nightfall, and the multitude of flowering plants and vines and fungi transformed it into a whole different world, glowing mysteriously in the light of the twin moons.

Gillia stood, transfixed, at the edge of this garden. The glory of the light, life and elements surrounding her filled her soul with goodness. Calas, on the other hand, stood with his face skyward, absorbing the moonlight that caressed his skin more closely than it ever had before.

He broke out of his reverie. "We've come so far. It's time to taste the fruit."

Gillia hesitated. "I suppose so. Yes, we wouldn't want to miss that." She straightened. "We'll have to be careful, though. The branches look treacherous."

Calas took her hand. "I will never let you fall."

Together, they stepped onto the branch whose fruit hung closest to the trunk. Their shoes, primitive and wooden, slipped concerningly. Callas kicked his off, watching them plummet down to the ground, so distant that it appeared misty beneath them.

Carefully, they neared the bunch of fruit below them. The smooth orange-gold skins were lustrous and firm. Gripping Calas' hand, Gillia reached down and plucked a fruit, handing it to her beloved, before taking another for herself.

They straddled the branch they sat on and bit into their hard-earned food. As one, they felt astonishing power seep into their bodies as the juices filled their mouths, ran down their hands, and seeped into their lips. It was as if they had woken together for the first time.

Gillia's hands warmed and burst into flame. Strangely, it felt natural--a warm tickle that seemed as familiar as the stars above her head.

Calas felt a deep coldness set into his chest. When he looked upon his beloved, he realized that he could sense her spirit resting in her body. He knew he could touch it as if he had practiced from birth. Without thought, he did touch it.

[incomplete]
Aranean

Araneans, also known as children of the Goddess, are the round-eared humanoids who inhabit Apaxa's many planets.

## Distinguishing characteristics

Araneans have several characteristics that are considered to distinguish them from other humanoids. They are listed below:

* Round ears
* Mammalian features
* The potential to be an Epic
* The potential to become a Musician

Despite this, the drakendain of Akirema believe themselves to be araneans, even though they have pointed ears.
佩妮萝浦

简介
--

 File:佩妮萝浦.png
曾为第五小队成员，埃科斯希曾经的队友。失去了一部分记忆、灵魂不完整的复活者。说话有奇怪的口音。

现任西尔拉联盟青霁城户曹一职。

## 详细介绍

性格温和沉着，颇有领袖风度，但不喜追名逐利。在第五小队选举队长时“差一票”输给了布耶夫·辛。

休的头颅被交予她埋葬。见到复活的埃科斯希之后，她暗示地向他透露了它的大致所在位置。

实为拉蒙多古国的某一任国君，真实名字几乎丢失。她在死后被敌人破坏口部导致在通过生死之门时无法说出自己的名字，灵魂被束缚在死去的肉体中，而肉体无法完全腐坏。她也因此在千百年后被复活。

说话有怪异口音一方面是因为嘴部破损，另一方面是因为她不熟通用语。复活后开始学习，但仍有拉蒙多语言音素残留。

她曾进入监视者之门，至于在其中见到什么，就连她自己也不记得。*“传闻死尸口部被破坏者无法回答审判者的提问，因而无法转世。但此类灵体可以开启监视者的大门——而此前无人知晓、此后也如是。”*

## 人物关系

 布耶夫·辛
 监视者和审判者 |  | 监视者和审判者是拉蒙多的神明。他们因为佩妮萝浦的身体存世而存活至今。
 “真理之神”
 七号
Iustrone

Iustrone is in the Home System and is known by the Worldjumpers for a few reasons that are quite unique to it in the entire Apaxan Galaxy.

1. The world is teleportation-locked. The planet has been given no magical methods of world-hopping, and can only be accessed by Worldjumpers. It does not possess any other ways of teleporting around.
2. In contrast to every other planet in the Galaxy, Iustrone is in a constant state of temporal flux. The regular laws of time do not belong here; time has been tampered with for so long by its inhabitants that no two locations are in the same time period.
List of Shows/After Dark

The following is a list of shows that have aired since After Dark's inception in 2018. The list includes each show's premiere date (or earliest known airdate), as well as their final airing (or last known airdate) on the network.

Please note that the list is currently a work in progress, and will continue to be improved overtime.

This list does not include any programs that aired exclusively on TTX.
Helluva Boss

**Helluva Boss** is an adult animated television series that premiered on After Dark on October 1, 2023.

## Premise

* The series follows the employees of I.M.P (Immediate Murder Professionals), an imp-run assassination company in Hell, on their many different jobs. The members of I.M.P include Blitzo (pronounced "Blitz"), the boss of the venture, along with weapons specialist Moxxie, powerhouse Millie, and receptionist hellhound Loona. With the help of an ancient book obtained from Stolas, a Goetial demon of Hell, they access the human world to complete their tasks on order from demons in Hell.
Midelas magic system

In Midelas, all magic is based upon the three components of existence; life, light, and elements. Each of these components have their own 'school' of magic, but combining them results in other types of magic; teleportation and time travel are based off of light and life combined, shadow is a sub-branch of light, and mind control can be any combination of the three.

It is said that if three siblings of noble blood are born, each with one of the three main components as their special power, then they will 'combine', either to save Midelas or to destroy it.
Programming blocks/TTX

List of programming blocks that have aired as part of TTX.

## Current programming block

* **AD** (2018-present): A night time/evening programming block aimed at young adult and adult audiences, airing Monday through Friday from 8:00p ET/PT to 7:00a ET/PT, Saturdays from 9:00p ET/PT to 7:00a ET/PT and Sundays from 7:00p ET/PT to 7:00am ET/PT
* **Saturday More-nings** (2024-present): A cartoon block with new episodes airing Saturdays from 8:30a ET/PT to 10:30a ET/PT.
* **T-Zone** (2024-present): A nightly programming block aimed and teens and families airing Sundays to Fridays from 5:00p ET/PT to 7:00p ET/PT and Saturday nights from 5:00p ET/PT to 9:00p ET/PT.
* **Sunday Afternoons** (2024-present): A Sunday afternoon block of premieres airing from 3:00p ET/PT to 5:00p ET/PT

## Former programming blocks

* **TTX** (1999-2012): An evening/night time block consisting of the network's original and exclusive acquired programming that aired weekdays from 3:00p ET/PT to 3:00a ET/PT and weekends from 12:00p to 3:00a. Eventually spun-off into the entire channel on January 2, 2012.
* **Friday Night programming** (2002–24): A Friday night presentation of new episodes, currently consisting of *Spacer*s, *Sunshiners*, *Star and Stella* and *Middle of the Family,* airing from 7:00pm ET/PT to 9:00pm ET/PT.
* **TTX at Night:** An late-night programming aimed at adult audiences that aired Monday through Saturday from 10:00p to 3:00a and Sundays from 9:00p to 3:00a. Replaced by Throwback TTX and later its spiritual successor, AD.
* **FANDOM NIght** (2014–): A Saturday night block aimed at a teen audiences. Originally titled TTX Saturday Night until 2018), currently consisting of *Hero World*, *Robots* and *Battle of the Best*, airing from 7:00pm ET/PT to 9:00pm ET/PT.
* **Throwback TTX** (2015-16): A programming block that aired weeknights from 12:00a to 3:00a featuring classic TTX programming. Ended in 2016 after TTX celebrated their 20th anniversary.
* **Morning Action** (2020–24): A weekday morning block featuring action cartoons like *Robots, Action Heroes, Battle of the Best* and *Stretch*.
* **Sunday Block Party** (2022-24): A Sunday afternoon block, replaced by *Sunday Afternoons*.
Sonopaths

Sonopaths are one of the nine peoples of Akirema, and represent the Heart in the Nine Parts of the Soul.

## Overview

The Sonopaths are a race of singers who use their ability to manipulate emotions. They have even discovered how to make plants contented so that they grow stronger and better. The occasional Sonopath knows how to amplify the powers of others by putting their emotions into a better state. This works most effectively on those whose Heart is the main catalyst for their powers. Sonopaths are usually very soft in appearance and tend towards gentleness in their actions and philosophy.

## Appearance

Sonopaths usually have earthy coloring, with curly or wavy hair that is blonde to brown and eyes that are brown to green. Their skin is generally very healthy and has brown or green undertones.

Some other features that many Sonopaths display include downturned eyes, round faces and soft noses.

## Culture

### Clothing Styles (Women)

Traditional sonopath garb includes the sandals that all members of the race tend to wear, along with tops similar to short kimonos; soft pants that are woven from a strong yet supple material and are cut off just below the knees; and ribbons, the most symbolic part of a female sonopath's attire.

More on the ribbons: Every woman wears ribbons twisted up her legs from the back of their sandals to their pants. This symbolizes that the woman follows the statutes of the sonopath culture and law, using her magnified empathetic powers only for good. Married sonopaths will twist ribbons into their hair to symbolize their fidelity, and those women who believe in a specific cause or movement will wear ribbons in intricate patterns around their wrists, which change in color or pattern based on what the cause is.
The Great North

***The Great North*** is an American animated sitcom created by Wendy Molyneux, Lizzie Molyneux, and Minty Lewis for the Fox Broadcasting Company.

## Plot

The Great North takes place in Alaska, where a single dad, Beef Tobin, juggles his life keeping his kids close together, including being involved in his daughter's artistic dreams in the local mall.
Creepy pasta finders Wiki

**Welcome to the Creepy pasta finders Wiki!**
We would like to try to find/search for maybe a few Creepypastas

We're a collaborative community website all about finding creepypastas in real life. If you have any ideas on where we could look, that would be great!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Duncanville

***Duncanville*** is an American adult animated sitcom co-created by Amy Poehler, Mike Scully, and Julie Scully for Fox.

## Show description

*Duncanville* centers on the life of Duncan Harris, an average 15-year-old boy who is always one step away from making a bad decision. Along with Duncan lives his mother, Annie, a meter maid, who dreams of being a detective someday and always has to watch Duncan from screwing up; his father, Jack, who tries to be a better father figure to Duncan than his own father was to him; his younger 12-year-old sister Kimberly, who is an awkward and angsty tween going through normal teen-phases; and his other adopted Asian sister Jing, who is an intelligent 5-year-old who is always giving Duncan advice.
July 22, 2023

Template:NavboxDate

## Notes and highlights

* TTX extends its hours to 10:30pm, as part of a special night of programming in promotion of TV+ Summer Block Party.
	+ In addition, this is the final time that TTX has aired programming in the 9pm and 10pm hour.

### Technical difficulties

* The second half of the 9:45pm airing of *Spacers* aired without a screenbug, and the 10:15pm airing of *Robots* aired with the AD screenbug.
List of Shows/TTX

20The following is a list of shows that have aired since TTX's inception in 1996. The list includes each show's premiere date (or earliest known airdate), as well as their final airing (or last known airdate) on the network.

Please note that the list is currently a work in progress, and will continue to be improved overtime.

This list does not include any programs that aired exclusively on After Dark.
EIt-379

**Item #:** EIT-379

**Codename:** The backstabber

**Containment difficulty:** 3

**Hostility:** Hostile

**Containment procedures:** All instances of EIT-379 are to be contained in a secure chamber in Site-[DATA REDACTED]. All personnel are to wear night vision goggles upon entering the containment chamber to prevent backstabbing.

**Description:** EIT-379 are pale humanoid creatures with abnormally long fingers that walk in a zombie-like manner. They are only visible when personnel are wearing night vision goggles. Once EIT-379 is in contact with a human, It will poke the victim with it’s fingers. The victim will suffer [REDACTED] and turn into another instance of EIT-379. By the time this was written, there were five {5} instances of EIT-379.

**Addendum-379-A-1:** Extermination attempt

**Method:** Use EIT-001.

**Procedures**: Leave EIT-379 in EIT-001’s cell.

**Result**: about after one minute, three instances of EIT-379 remained. Termination successful.
List of programs broadcast by TTX

List of programs past and present that aired on TTX and formerly known as TV TOONS XTRA.

For shows broadcast on the now TTX on TV, click here.

## Current programming

### Original programming

#### Live-action

 *Electronica and Electronico (2024)* | January 20, 2024 | 1 | Pending

### Acquired programming

#### Animated

(\*) = Indicates the show is a co-production

 *In the Office* | June 11, 2023 | Reruns | After Dark original series

### Reruns of ended programming

#### Original programming

 *Choose* | March 19, 2023 | February 18, 2024 | 2024–present

## Former programming

### Acquired programming

(\*) = Indicates the show is a co-production
Oggy and the Cockroaches

**Oggy and the Cockroaches** is a French animated TV series.

## Show Description

* Oggy, an anthropomorphic cat, would prefer to spend his days watching television and eating but is continually pestered by three roaches: Joey, Marky and Dee Dee. The cockroaches' slapstick mischief ranges from plundering Oggy's refrigerator to hijacking the train he just boarded. In many situations, Oggy is also helped by Jack, who is more violent and short-tempered than him and is also annoyed by the cockroaches. Bob, a short-tempered bulldog, also appears in the show and is Oggy's neighbor.

## Episode List

* Only the first three seasons aired on TTX.
Юра

* Обычный
* Мини-Версия

**Юрий Владимирович Черных** (арн. *Јуріј Ўладіміровіч Черных*), или же просто **Юра** (арн. *Јура*, англ. *George*) - один из трёх главных персонажей мультсериала "Троица Чудаков". Является *неточным* олицетворением сводного брата Арнольда Константина - Юрия Черныха.

## Описание

Родился 15 августа 2008 в Константиновске-Твёрдом, ЮССР. Выглядит как пацан с белыми (крашеными) волосами, в шапке, чёрной майке и кучей аксессуаров на одежде.

Также Юре не нравится состоять в "троице чудаков".

Анархист, нигилист. Темперамент по Гиппократу - холерик.

## История и появления

### До событий ТЧИД

Отец **Юры** разводится с матерью Юры, после чего женится на матери Кости, из-за чего **Юра** и Костя стали сводными братьями.

Таким образом, после того, как Мешалкин поселился вместе с Костей и **Юрой**, последний невольно стал участником "Троицы чудаков".

### Пилотный эпизод

После того, как интернет вырубился из-за плохой погоды, **Юра** лежал на диване с планшетом. А после просмотра телевизора, рекламы рейса на корабле и скандала Мешалкина было решено позвонить отцу **Юры**, чтобы взять денег, однако тот в свою очередь отказал. **Юра** с Костей и Мешалкиным в итоге поразбивали копилки и отправились на путешествие.

## Интересные факты

* Старый дизайн Юры сильно отличается от текущего, в отличие от Кости и Мешалкина.
* Изначально его должен был озвучивать его же прототип (Юрий Черных), но позже Юрия выгнали из команды ТЧИД из-за его халатности и лени.
* Это самый первый персонаж, который был показан в ТЧИД.
* У Юры есть прозвище - *Бронетранспортёр*.
* На самом деле Юра стриженный налысо, а шапка и белые волосы это парик.

## Галерея

Обычный ЮраСтарый Юра (рисовка 2019 года, Старая Эра)То жеЮра во времена Эры ГачиСтарый ассет Юры (2021 год)Стикер "нет интернета?" с Юрой
EIT 079

**Item #:** EIT 079

**Codename:** Red and black

**Containment Difficulty: 5**

**Hostility:** Extremely Hostile

**Containment Procedures:** EIT-079 is to be kept in a double locked, standard humanoid containment chamber at Site-[DATA EXPUNGED]. Defence Protocol No. 2 is to be placed outside the object's containment chamber to stop it from breaching. No fewer than 4 {four} personnel are to be in the cell at once.

**Description:** EIT-079 is a humanoid creature that is black in colour. The object has red eyes and a huge, gaping mouth. EIT-079 is extremely hostile and kills victims by chomping of their head.

The object is capable of speaking several languages such as Chinese, Korean, French, English and Spanish. Dr. Emily has discovered a way of being able to communicate with EIT-079 without getting chomped on the head.

**Addendum-079-A-1:**

Work in progress
The Watchful Eyes

Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us. Join us, Join us. Join us.

We are always watching.
The Entity Society Wiki

**Welcome to the The Entity Society Wiki!**
A writing wiki just like the SCP foundation or the AML foundation. EIT stands for the word “entity” and our official motto; Endure. Interact. Terminate.

If your'e itching to get your hands on an article, go to the sandbox and make you draft once youre done, upload it to the greenlights forum for us to see

Forum link:

https://theentitysociety.fandom.com/f/p/4400000000000242203

How to make an EIT

https://theentitysociety.fandom.com/wiki/The\_Entity\_Society\_Wiki?veaction=edit

new pages posting:

https://theentitysociety.fandom.com/f/p/4400000000000242256

Sandbox link:

https://eit-sandbox.fandom.com

Hello and welcome to the Entity Society wiki where you can create entities or objects and guards (depending on your favor you can create anything interesting, however, if you want to run meme characters and do random things, do it in a Blog Post of your profile and you will be able to create it without any interference or problem since almost nobody cares to read the users' Blogs so they are not noticeable at all), and well you can follow the **Rules** to have a better experience in the wiki and not get banned and have your articles/creations deleted for **no reason**, enjoy the experience and share your skills to the people around the wiki.
we have currently 19 articles and 225 edits.
**Thursday, January 25, 2024.**
Forum • HelpNew Pages

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Very very best sonic good Wiki

**Welcome to the Very very best sonic good Wiki!**
We're a collaborative community website about Very very best sonic good that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Награда "Крокодильи слезы"

Награда "Крокодильи слезы" - одна из престижных наград в музыкальной индустрии, которая вручается уже на протяжении 60 лет за самую грустную песню. Ее вручение проводится каждый год и в ней оцениваются песни абсолютно из всех жанров.

Критерии оценки песни на грусть:

* Слова
* Мелодия
* Визуальный ряд (если имеется клип на эту песню)
* Исполнение
* Смысл песни
* Мнение слушателей
* Мнение жюри (дополнительно)

#### Факты

* Группа Monstrous Wight побила абсолютный рекорд по получению этой награды. Они получили 60 "Крокодильих слез" за свою песню Another Life.
Легенда о вражде Хати и Сколя

Хати и Сколь были сыновьями великого волка Фенрира. Их отец принял решение раствориться в космосе, так как увидел, что его сыновья больше не нуждаются в нем. Хати считал, что он, Сколь и другие божественные звери должны остаться в физическом мире, так как, по его мнению, обычные звери слишком уязвимы и им нужна постоянная помощь. Хати считал, что обычные звери нуждаются в постоянном контроле и защите, иначе они погрязнут в вечных конфликтах и смертоубийствах. Сколь же был в корне не согласен с братом, он считал, что обычные звери должны жить свободно, чтобы у низ была возможность прогресса, как этого хотели их соратники, поэтому между ними началась вражда. Они вступили в поединок, в результате которого, Сколь вышел победителем. Хати отказался признать свое поражение, поэтому переместился в параллельное измерение. Сколь остался же в физическом мире зверей, чтобы ассимилироваться с ними, потому что он принял решение передать свою силу потомкам.
Killpop-verse Вики

**Добро пожаловать на Killpop-verse Вики!**
Это комьюнити посвящено еще не существующему в широком масштабе тайтлу про антропоморфных животных Killpop, а также устройству его мира. Помимо информации о Killpop здесь также присутствуют сведения о тайтле "Волк и Леопард", происходящем в этой же вселенной.

Это онлайн-энциклопедия о **Killpop-verse Вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Статья о теме вики

Killpop - история о противостоянии той-пуделя Линн тайной организации "Звук разума", которая контролирует рок-сцену в мире антропоморфных животных. При поддержке своего арендодателя той-терьера Мики и подруги бегемотихи Ханны, она расправляется с членами "Звука разума", тем самым предотвращая убийства звезд рок-сцены.

Во второй части история знакомит нас с шиба-ину Такаши, который вместе со своим другом японским боб-тейлом Кенжи пытается дать отпор филиалу "Звука разума" в своей стране.

В третьей части Линн и Такаши объединяются, чтобы дать последний бой "Звуку разума", в частности ее лидеру - льву Лирою Даззлеру.
Противостояние Сколя и Зверя из глубин

Помимо Сколя в физическом мире осталось несколько божественных зверей, которые решили последовать его примеру. Среди них он стал считаться негласным лидером. Однако, это не устраивало Зверя из глубин, крылатого леопарда. Он был не доволен тем, что Сколь проповедовал всем божественным зверям ассимиляцию. По мнению Зверя из глубин потомки божественных зверей должны править в физическом мире, потому что они сильнее и отличаются своим особенным происхождением. Также он считал, что Сколь приведет к полному забвению божественных зверей и их наследие, поэтому с ним необходимо расправиться.

Зверь из глубин предложил Сколю поединок насмерть, если Сколь выразил бы отказ, то тогда бы пострадала его новообретенная семья. Сколь очень не хотел принимать в нем участие, но у него не было выбора, иначе он подверг бы свою семью опасности. Зверь из глубин был гораздо сильнее Сколя, поэтому шанс на его поюеду был довольно мал. По результатам боя, Сколь все же смог одержать победу, хотя и ценой множества тяжелых ран. Зверь из глубин отправился в изгнание, но напоследок он поклялся, что его потомки будут вечно враждовать с потомками Сколя, пока не добьются их полного уничтожения и забвения. Сколь не смог пережить те раны, которые нанес ему Зверь из глубин, он умер и воссоединился с космосом. Чтобы как-то увековечить подвиг Сколя, в его честь был построен целый город с самой большой каменной статуей в мире, которая была в виде волка.

Что касается Зверя из глубин, он отправился в изгнание и пропал из виду других божественных зверей. Он смог ассимилироваться и передать свою силу потомкам.
Ричард

**Ричард** - является второстепенным персонажем в Killpop. Tой-терьер, менеджер Линн, Первое появление - Killpop 3. Был нанят после того, как Линн подписала контракт со Skoll Rеcords.

Ричард крайне труслив, нервозен, импульсивен и раздражителен, так как его работа включает в себя очень много стресса, источником которого часто является Линн. Каждый раз ему приходится терпеть ее поведение, и с этим он справляется с переменным успехом. Очень любит пить много кофе, чтобы работать эффективнее, но это выливается в его общую раздражительность. Недоверчив к незнакомцам, но с Линн довольно дружелюбен, хотя и не переносит некоторых ее выходок. На работе постоянно кричит на всех, кроме Линн, а также ругается матом.

Ричард начал работать с Линн, как только она заключила контракт со Skoll Rеcords.
Даррен

**Даррен** - белый волк, владелец корпорации Skoll Corp и один из самых богатых зверей во всем мире. Является потомком Сколля, поэтому владеет сверхъестественными способностями, например, может принимать древнюю форму. Ведет двойную жизнь, работая в своей корпорации и борясь с проникновением сверхъестественных зверей в материальный мир. Есть брат по-имени Вэйланд, с которым у Даррена идет затяжной конфликт. Усыновил Дэнни, когда тому было 7 лет. Дружит с Линн и помог ей с переводом в другую школу и с поступлением в университет.

## Биография

С самого детства Даррен жил вместе с Вэйландом богатстве и не знал ничего о том, кем он являлся на самом деле. У его отца был очень успешный бизнес, но параллельно он занимался другим делом, которое скрывалось от детей. Очень долгое время семья Даррена враждовала с семьей леопардов, которые являлись потомками Зверя, вышедшего из глубин. Они стремились уничтожить всех потомков Сколля, как и завещал их предок.

Однажды конфликт семей вылился в массовое убийство. Семья леопардов вторглась в дом семьи Даррена и убила его родителей. Даррен и Вэйланд чудом смогли спастись и убежать из разрушенного дома. После случившегося, они дали друг другу клятву, что будут держаться вместе до последнего и всегда поддерживать друг друга во что бы то ни стало. Несмотря на то, что братья разошлись по разным путям, они продолжали поддерживать друг с другом связь. Вэйланд принялся за реформацию бизнеса отца, в то время как Даррен уделял больше внимания борьбе со сверхъестественными зверями.

С течением времени взгляды братьев стали расходиться, что привело к нарастанию напряжения в их отношениях. Даррен придерживался идеи, что надо поддерживать баланс между материальным миром и миром сверхъестественного, в то время как Вэйланд считал, что он с братом должны править обычными зверями и контролировать их. Конфликт обострился, когда Даррену пришлось убить сына Вэйланда Нолла, так как тот был на грани того, чтобы осуществить план своего отца. После убийства сына Вэйланд зарекся убить Даррена и оборвал с ним почти все связи.

После ухода Вэйланда Даррен взял под контроль восстановленную корпорацию отца Skoll Corp. Также параллельно он продолжил заниматься борьбой против сверхъестественных зверей совместно со своими двумя помощницами, которые были осведомлены в его природе. Несмотря на то, что Вэйланд практически прекратил любое общение с Дарреном, он продолжил ему досаждать.

Спустя несколько лет семью леопардов подставили и убили практически всех. Из выживших остался только Дэнни, которого потом усыновил Даррен. Несмотря на то, что Дэнни являлся сыном семьи его врагов, Даррен решил, что он сможет воспитать его и наконец прекратить вражду, которая шла уже несколько тысяч лет.
Война хищников и травоядных

После исчезновения динозавров и некоторых доисторических зверей между хищниками и травоядными стали накаляться отношения. Хищники убивали травоядных для еды, а травоядные хищников ради захвата территорий. Эта вражда длилась несколько сотен лет, пока не вылилась в масштабную войну между обеими отрядами. В этот период ни у кого не было никакой религии, все звери жили по закону убей или будь убитым.

Лидером хищников в этой войне был король лев Малениум, а от травоядных король олень Финей. Переломный момент в войне наступил тогда, когда против Малениума восстал последний смилодон Данталион (в истории антропоморфных зверей он является довольно спорной фигурой, но его чтут как героя). Данталион скооперировался с Финеем, и тогда с Данталионом на диалог вышел Дракон-отец. Он сказал ему, что им был сделан первый шаг к миру между отрядами животных, но для дальнейшей победы не обойтись без жертв, поэтому ему необходимо убить Малениума и занять его место.

В тот момент Данталион решился поднять восстание против Малениума. Объединив силы вместе с Финеем, он захватил замок короля, а затем убил его. После убийства Малениума все звери увидели одно и то же видение Дракона-отца. В своем ведении он сказал зверям, что была пролита последняя капля крови, и с этого момента все они должны жить в полном мире и гармонии, теперь им не нужно убивать друг друга ради еды и территорий. Все звери должны уважать право других на жизнь и счастье.

После свержения Малениума Данталион и Финей приняли решение основать религию в честь Дракона-отца, чтобы чтить его и благодарить за наставление. Поэтому окончание войны считается также и зарождением Драконианства.
Brightburn Avenue

**Brightburn Avenue** - это улица, которая является центром развлечений в городе (вставить название). Она также известен тем, что именно здесь находятся крупнейшие звукозаписывающие студии, поэтому многие прохожие любят здесь ходить, в надежде встретить своих любимых звезд.

По улице часто устраивают экскурсии, так как тут много значимых для истории музыки мест. Помимо легендарных мест, здесь также имеется множество различных торговых точек, которые могли быть открыты самими звездами, например, рестораны, магазины одежды, тату-салоны и другие.

Эта улица является также и жилой, но недвижимость здесь очень дорогая.
Сотворение мира

Все началось с сотворения нескольких вселенных, в одной из которых находится планета, подобная Земле, населенная антропоморфными животными (все звери не знают о концепции мультиверса, миф о сотворении мира ограничивается только конкретно их миром).

На самом первом этапе сотворения, Дракон-отец заселил ее божественными зверями, которые правили на этой земле несколько миллионов лет. Они жили в идеальном мире, где не было места вражде. Однако, вскоре божественным зверям наскучила такая рутина, и они пришли к выводу, что на этой земле должна бурлить и развиваться жизнь, должен быть прогресс. Поэтому божественные звери создали по своему подобию обычных зверей и населили ими планету, чтобы те как раз вдохнули жизнь в нее. Они также сделали их смертными, чтобы происходила быстрая смена поколений, которые могли бы привносить что-то новое в развитие своего мира.

Прошло еще несколько миллионов лет, тогда произошел исход божественных зверей. Они приняли решение покинуть физический мир, потому что обычные звери уже не нуждались в их помощи. Однако, не все божественные звери покинули физический мир, небольшое их количество смогло передать свою кровь обычным зверям.