Classes (Patch 3.1)

**Notable changes from previous patch**
* Stoneshaper:
	+ **Stoneskin: Changed from +5 to +3 armor per Shockwave,
	but is now uncapped.**
* Frostborn:
	+ **Frozen Alacrity: Slow & Freeze Immunity**
	+ **Icicle: On Full Charge: -100% Mana Cost**
	+ Hover made default to Frost Gauntlet
* Tempest:
	+ Squall & Sudden Gust now only activates on Wind Jump / Updraft.

*This is an archived page. It does not reflect the current state of Spellbreak.*

In Spellbreak, each player chooses a **Class** before each match.

The class they choose will give them access to different **skills**, allowing for different builds and unique playstyles.

Each class is centered around an element, and will empower that element's corresponding Gauntlet.

At match start they are equipped with a **Common** Gauntlet correlating with the element of their chosen class.

Players start at level 1, meaning they have access to their first skill immediately.

Three additional skills will be unlocked in chronological order as the match progresses.

In Battle Royale, the Spellstorm will slowly enclose an ever shrinking safe zone.

Each time the player enters a new safe zone they will **level up**, unlocking the next skill for their chosen class.

In Dominion, all players will **level up** as the match progresses at minutes 2, 4, and 8.

The player gains XP based on Accolades earned during the match, progressing in both their Mage Rank & Class Mastery Rank.

Only the Pyromancer Class is unlocked by default, the rest unlock quickly at specific Mage Ranks,
whilst Class Mastery Ranks unlock various Cosmetics.

## Pyromancer

The **Pyromancer** class' starting gauntlet is  **Fire Gauntlet**.
It has a time to master rating of **Low**
The strengths of the class are: **Well-balanced area control**. [Strategies]

*From the flames, a Pyromancer wields fire to inflict long-lasting effects.*

## Stoneshaper

The **Stoneshaper** class' starting gauntlet is  **Stone Gauntlet**.
It has a time to master rating of **Low**
The strengths of the class are: **Armored mid-range brawler**. [Strategies]

*The Stoneshapers forge with the power of earth itself.*

## Toxicologist

The **Toxicologist** class' starting gauntlet is  **Toxic Gauntlet**.
It has a time to master rating of **Medium**
The strengths of the class are: **Damage over time and stealth**. [Strategies]

*Toxicologists spew forth terrible poisons.*

## Conduit

The **Conduit** class' starting gauntlet is  **Lightning Gauntlet**.
It has a time to master rating of **High**
The strengths of the class are: **Rapid-fire and runic efficiency**. [Strategies]

*Conduits call down the power of lightning from the skies.*

## Frostborn

The **Frostborn** class' starting gauntlet is  **Frost Gauntlet**.
It has a time to master rating of **High**
The strengths of the class are: **High damage from long range**. [Strategies]

*The Frostborn have mastered Ice and its chilly but nuanced uses.*

## Tempest

The **Tempest** class' starting gauntlet is  **Wind Gauntlet**.
It has a time to master rating of **High**
The strengths of the class are: **High-flying mobility**. [Strategies]

*A Tempest's victory flies in on the wings of the wind.*

 **3.1**  •  2.1  •  1.0  •  .38  •  .30  •  .28.20  •  .19  •  .17  •  .16  •  .14  •  Pre-.14**Equipment**

3.1  •  2.1  •  1.2  •  1.0  •  .38  •  .35
.28  •  .25  •  .24  •  .20  •  .17  •  .14**Spells & Sorceries**

3.1  •  2.1  •  1.2  •  .38  •  .28  •  .19**Talents**

3.1  •  2.1  •  1.2  •  1.0  •  .38**Cosmetics**