CHAPTER 7: The SAW™ Chapter

**CHAPTER 7: The SAW™ Chapter** is the seventh Chapter DLC for *Dead by Daylight*, released on 23 January 2018.

This DLC features the following content:

* **1** Killer:
	+ The Pig
* **1** Survivor:
	+ Detective David Tapp
* **3** exclusive Cosmetic Pieces:
	+ *Investigation Tapp* - **Common Detective David Tapp** Head
	+ *Investigation Suit* - **Common Detective David Tapp** Torso
	+ *Duty Jeans* - **Common Detective David Tapp** Legs

## Description

***The SAW™ Chapter*** is a Chapter for Dead by Daylight.

Life is the most precious thing we have. A gift we are given, but a gift some squander. We need to be alive and not just exist. This is where The Pig steps in - a teacher that provides those selected with an opportunity to appreciate life yet again. To fight for our own survival, or simply let go and die. David Tapp thinks otherwise. He believes that everyone is free to live their own life, without the threat of death in the shape of a trap. A seasoned detective that seeks The Pig - a search that brings him to the Gideon Meat Plant.

**Puzzle me this**

They say that it’s good for the human race to solve puzzles, to make use of our highly developed brain. To get some of that “positive stress”. But there’s a limit. A lethal limit where blood gets involved and we create memories of something we rather forget. The Pig is the puzzle master, and we are the test subjects.

***The SAW™ Chapter™*** is a Chapter for Dead by Daylight. It includes a new Killer, a Survivor and a Map.

### The Pig's Info

**The Pig**

The Pig is a disciple of a mastermind known to the world as Jigsaw. In both The Pig and Jigsaw’s minds, they believe they are doing something necessary. Something that’ll make those placed inside their devious contraptions see life for what it really is once again. There are, of course, some sacrifices one must be willing to make, if one is to survive the “lesson”. Good luck…

### The Pig's Power

**JIGSAW'S BAPTISM:**

**The Pig** starts the Trial with **4 Reverse Bear Traps** in her inventory, which cannot be replenished once used.

Additionally, **5 Jigsaw Boxes** spawn in random locations in the environment.

**SPECIAL MOBILITY: CROUCHING**

Press the *Active Ability button* to *Crouch*:

* **Reduces** the Movement speed of **The Pig** to **3.6 m/s**.
* Grants the ***Undetectable*** **Status Effect**.

Press the *Active Ability button* again to *Uncrouch*.

**SPECIAL ATTACK: AMBUSH DASH**

While *Crouched*, press and hold the *Attack button* to charge and perform an *Ambush Dash Attack*:

* **Increases** the Movement speed of **The Pig** to **6.9 m/s** for **2 seconds** while performing the attack.
* Automatically causes **The Pig** to *Uncrouch*.

**SPECIAL ABILITY: REVERSE BEAR TRAPS**

Press the *Active Ability button* while standing over a downed Survivor to attach an unarmed **Inactive Reverse Bear Trap** to their head.

Whenever a Generator is completed, all currently **Inactive Reverse Bear Trap** will become activated.

**Active Reverse Bear Traps** are armed and on a *Death Timer* of **150 seconds**, which is displayed on the Survivor's Status Icon.
Once the *Death Timer* elapses, the **Active Reverse Bear Traps** snaps open and kills the *Trapped Survivor*.

The *Death Timer* of an **Active Reverse Bear Trap** is paused whenever its Survivor is either downed, hooked, or in a Chase with **The Pig**.

**Escaping the Trial Grounds with a Reverse Bear Trap:**

* Survivors trapped with an unarmed **Inactive Reverse Bear Trap** may escape the Trial normally and will not be harmed by it.
* Survivors trapped with an armed **Active Reverse Bear Trap** may ***not*** escape through the Exit Gates, attempting to do so will instantly trigger the *Reverse Bear Trap* and kill them half-way into the Gate area.
	+ They can, however, ***still*** escape through the Hatch.

**SPECIAL INTERACTION: JIGSAW BOXES**

*Trapped Survivors* see the Auras of all unsearched **Jigsaw Boxes** in the environment at all times.

*Trapped Survivors* must randomly search between **1 to 4 Jigsaw Boxes** in order to remove their *Reverse Bear Trap*:

* If a search is successful, the *Reverse Bear Trap* will be removed and discarded permanently.
* If a search is unsuccessful, the Aura of that **Jigsaw Box** will become hidden and the Jigsaw Puppet *Billy* will cackle at the unlucky Survivor.

*"You will give everything to me, every cell in your body. The marks on your arms, they're from another life. We'll leave that life behind. When you walk down that corridor there is no turning back. Do you understand that?" — Jigsaw's Baptism*

### The Pig's Perks

The focus of The Pig’s Perks is on pain and torture. A Hook is not that easy to flee from and all Survivors will be seriously tested when it comes to Skill Checks.

Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
\*Receive a ''Loud Noise Notification'', whenever a Survivor starts sabotaging a Hook<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*While carrying a Survivor, the Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''metres''' of a '''Scourge Hook''' are revealed to you.

Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
At the start of the Trial, **4 random Hooks** are changed into **Scourge Hooks**:
* The Auras of **Scourge Hooks** are revealed to you in **white**.
* Receive a *Loud Noise Notification*, whenever a Survivor starts sabotaging a Hook.
* While carrying a Survivor, the Auras of all Survivors within **8**/**9**/**10** **metres** of a **Scourge Hook** are revealed to you.

Unlocks potential in your Aura-reading ability.
The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of regressing Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are highlighted in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
\* If the Regression progress is interrupted on a Generator, its Aura will be highlighted in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''seconds'''.
<p>''Surveillance'' increases the audible range of Survivors' Generator-repairing noises by '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>'''.

Unlocks potential in your Aura-reading ability.
The Auras of regressing Generators are highlighted in **white**.

* If the Regression progress is interrupted on a Generator, its Aura will be highlighted in **yellow** for **8**/**12**/**16** **seconds**.

*Surveillance* increases the audible range of Survivors' Generator-repairing noises by **8 metres**.
Each time a Survivor is rescued from a Hook when you are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' away, ''Make Your Choice'' activates:
\* The Rescuer screams and suffers from the '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
<p>''Make Your Choice'' has a cooldown of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.

Each time a Survivor is rescued from a Hook when you are at least **32 metres** away, *Make Your Choice* activates:
* The Rescuer screams and suffers from the ***Exposed*** **Status Effect** for the next **40**/**50**/**60** **seconds**.

*Make Your Choice* has a cooldown of **40**/**50**/**60** **seconds**.

### Tapp's Info

**The Detective**

David Tapp is one of the few good guys left. Someone who actually seeks justice. After years of wearing the shield, he caught the most horrendous case yet. A fiendish being that reserved the right to unleash torture upon the world as it was considered “needed”. A frantic chase began, making David end up at the Realm of the Entity where the search never ends.

### Tapp's Perks

There is nothing stopping you.
<p>Your ferocious tenacity in dire situations allow you to benefit from the following effects:
\* '''Increases''' your Crawling speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
\* Grants the ability to crawl and recover at the same time.
\* '''Reduces''' the volume of ''Grunts of Pain'' while in the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">-75 %</span>'''.

There is nothing stopping you.
Your ferocious tenacity in dire situations allow you to benefit from the following effects:
* **Increases** your Crawling speed by **30**/**40**/**50** **%**.
* Grants the ability to crawl and recover at the same time.
* **Reduces** the volume of *Grunts of Pain* while in the Dying State by **-75 %**.

Unlocks potential in your Aura-reading ability.
\* If you are holding a Maps|Map<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, any objects revealed by ''Detective's Hunch'' will automatically be tracked by it.

Unlocks potential in your Aura-reading ability.
Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin **32**/**48**/**64** **metres** are revealed to you for **10 seconds**.

* If you are holding a Map, any objects revealed by *Detective's Hunch* will automatically be tracked by it.

Getting close to the Killer fills you with determination.
Every '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>''' you are within the Killer's Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, while not being chased, ''Stake Out'' gains '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''Tokens'''.
\* When ''Stake Out'' has at least '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>''', Good Skill Check|Good Skill Checks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> consume '''<span class="luaClr clr clr4" style="color: #ac3ee3;">1 Token</span>''' and are considered Great Skill Checks, granting an additional Progression bonus of '''<span class="luaClr clr clr3" style="color: #199b1e;">+1 %</span>'''.
\* Great Skill Checks do not consume any Tokens.

Getting close to the Killer fills you with determination.
Every **15 seconds** you are within the Killer's Terror Radius, while not being chased, *Stake Out* gains **1 Token**, up to a maximum of **2**/**3**/**4** **Tokens**.

* When *Stake Out* has at least **1 Token**, Good Skill Checks consume **1 Token** and are considered Great Skill Checks, granting an additional Progression bonus of **+1 %**.
* Great Skill Checks do not consume any Tokens.

### Tapp's Cosmetic Pieces

***Investigation Tapp** - It's only a matter of time before he gets you.*

***Investigation Suit** - One of many sober outfits in Tapp's wardrobe.*

***Duty Jeans** - Comfortable blue jeans decorated with the City Homicide badge.*

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