Beetle Queen

Armor | 20

The **Beetle Queen** is a Boss Monster introduced in Risk of Rain 2, and is part of the    Beetle monster family. Being a Boss, the Beetle Queen may be encountered after initiating a stage's Teleporter Event. She can otherwise spawn naturally during higher difficulties.

## Environments

* Beetle Family Event only:
* Other Environments with the Artifact of Dissonance enabled

## Skills & Behavior

### Primary: Acid Shot

The Queen readies the attack for 2 seconds (scales with attack speed) and then shoots 6 acid balls that spread out in a 30° arc. Each ball travels at 50m/s and upon impact with the terrain it explodes in radius of 6m and linear damage falloff. Upon exploding, each ball also leaves behind lingering pool of acid that continuously damage players standing in them. Both the acid balls and pools can be deleted by .

Each ball deals 130% damage with a proc coefficient of 1.0, whereas the lingering acid pools have a proc coefficient of 0.1, tick for 26% damage every 0.5s, and last for 15 seconds.

The skill has 3 charges, has a cooldown of 10 seconds, and has an end lag of 2 seconds (scales with attack speed).

### Secondary: Beetlejuice Spawn

The Queen launches flying beetles that home in to all nearby players. These beetles deal no damage, but inflict the stacking debuff in a 5m sphere around them, once per second. The debuff lasts 2 seconds, but all stacks are refreshed when a new stack is applied. Players with beetle juice on them have their movement speed, attack speed, and damage reduced by 5% per stack of beetle juice.

These beetles have 80 health and can be destroyed, activating any on-kill effects the player has. They will naturally expire after 20 seconds.

This skill has a cooldown of 20 seconds and an animation duration of 6 seconds (scales with attack speed).

### Special: Summon Beetles

The Queen spawns 2 . If she is an Elite, these Guards will be the same Elite type as her. The summoned Beetle Guards do not drop any gold or experience when killed.

This skill has a cooldown of 28 seconds and an animation duration of 9 seconds.

### Behaviors

1. **Use special**: the Queen must be within 10-130m from its target.
2. **Use secondary**: the Queen must be within 80m from its target and have less than 75% health.
3. **Use primary**: the Queen must be within 80m from its target and have line of sight. The Queen will spend at least 2 seconds in this behavior, even if it has sufficient attack speed to execute it faster.
4. **Chase**: the Queen must be at least 20m away from its target. Given the long range of all of the Queen's skills, it is extremely likely they will be used the moment any of them come off cooldown. Due to their long animations and number of charges, the Queen will effectively rotate them almost constantly and will therefore mostly chase the player if they are more than 130 meters away.

## Loot

*Main Article:*

If the Beetle Queen is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Beetle Queen) to be replaced by her Boss item, the .

## Tips

* The Beetle Queen is most deadly at close range. Her only directly damaging attack, Acid Shot, serves as a shotgun-style attack and can inflict incredible damage if the player is hit by multiple acid balls at once. Try to keep a safe distance whenever possible.
* Make use of area-of-effect attacks and items, as the Queen's summoned Beetle Guards can quickly gang up on the player if not dealt with.
* If the player cannot kill the summoned Beetle Guards quickly enough between respawns, the best course of action is to focus on the Beetle Queen and then clean up the Guards afterwards.

## Lore

```
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!

This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

Just like standard Earth insects, the Worker Beetles and Beetle Guards all serve a Queen, which we recently discovered during an archeological dig.

I will describe her properties below. I have assigned her common name as “Beetle Queen”.

* Just like other insect queens, the Beetle Queen dwarves her subjects. However, her size is much greater than it should be for an insect queen. Does this mean that the Queen herself hunts rather than sending her drones?

* The Beetle Queen issues orders via pheromone emission. Merely being in the presence of the Queen gave the air a sickly sweet aroma, and Tharson reported light-headedness and trouble thinking clearly.

* The Queen’s bile is incredibly acidic, clocking in at a whopping 0.05 on the pH scale. Immediately upon exposure to a test sample of steel, it began to dissolve and spew noxious fumes. Tharson is OK from this encounter.

* The Queen is able to summon unique Beetle specimens that can fly. These drones do not appear anywhere else on the planet – do these drones act as attendants to the Queen? Observing these flying drones is challenging – they only seem to last for a few seconds before expiring.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Beetle Queen
* Gameplay Changes
	+ Summon Beetles
		- Beetle Count: 5 ⇒ 2
		- 🌧 Now summons  instead of

Early Access Hidden Realms Content Update
* Bug Fixes
	+ Reduce particle count on Beetle Queen spit FX