Standard Job Operating Procedure

Job Descriptions

All time requirements are not final and will be implemented in the future.

* Get the disk
* Co-ordinate your heads of staff
* Complete whatever objective Centcom gives you
* Approve executions
* Don’t go around enforcing the law
* Don’t give out AA.

* Run the service department
* Change IDs
* Don’t go around enforcing the law.
* Don’t give out AA. Don’t give yourself AA

* Make sure spacelaw is being followed
* Coordinate your team
* Ask the captain before any executions
* Your role is to coordinate not to patrol

* Make sure the power is running
* Make sure your engineers and atmos techs are doing work
* Keep all life support and Telecommunications online.
* **DO NOT BLOW UP THE ENGINE. CONTINUOUS OR DELIBERATE FAILURE TO ABIDE BY THIS WILL RESULT IN A ROLEBAN**

#### Chief Medical Officer

Requirements: 25 Hours Medical

* Make sure no one in medical is doing anything dangerous
* Kick people out of medbay for being dangerous
* Approve and cure viruses and enact Quarantine.
* Approve Drugs for use

#### Research Director

Requirements: 25 Hours Science

* Make sure no one in science is doing anything dangerous
* Assist with the silicon

#### Quartermaster

Requirements: 25 Hours Supply

* Order things for people that request it
* Run mining and cargo
* Do not order guns unless given permission to from the HOS or Captain
* Do not leave the station to go mining while there are still live miners.

#### Secretary

Requirements: 15 Hours on Deck

* Be the command staff outside the station and establish communications. This includes: Lavaland, Void Technician’s bases and the gateway

* Assist command staff in their jobs on the station
* Run RC announcements and keycard when no one else can
* Run the NTSL system, and keep communications while you are on station

### **Service**

#### Bartender

* Mix drinks for the station
* Gather information by talking with patrons.
* Protect the bar

#### Cook

* Make Food for the station
* Protect your kitchen

#### Botanist

* Grow plants
* Use these plants to assist the chef or medical

#### Janitor

* Clean up the station
* Replace lights

#### Chaplain

* Fight paranormal threats (Revenants, Cultists and wizards)
* Decorate your chapel and pray to the gods

#### Curator

* Explore Space, Lavaland, or the gateway
* Assist the Void Technicians with their job
* Curate the library and run DnD Sessions

#### Lawyer

* Make sure security is following the law
* Be present and write paperwork for executions

#### Psychologist

* Console the crew and give psychological help
* Work with chemistry to manage addictions

#### Mime

* Entertain the crew through not talking
* This is not a Role to grief with. If you want to grief, play the Clown

#### Clown

Requirements: Actually being funny

* Entertain the crew through funny, non-harmful pranks
* You are not given a blanket grief pass. Don’t ruin the round for anyone or make it unable for them to work.

### **Science**

#### Scientist

* Generate research for the station through a variety of means
* Provide equipment to the station
* Perform upgrades with the Bluespace RPED

#### Geneticist

* Discover useful mutations and gift them to the crew
* Do not force people to take them.

#### Roboticist

* Augment yourself and others
* Make Mechs and borgs
* Do not force borg people unless told to by the HOS or Captain
* Do not make mechs without RD approval

#### Chemist

* Research new chemicals for medical
* Assist in the Pharmacy when there are no other active pharmacists

### **Supply**

#### Cargo Technician

* Push boxes and load the supply shuttle
* Make money for the station
* You may not order weapons without permission from the QM

#### Shaft Miner

* Get materials for the station
* Fight megafauna once enough material has been gathered
* Do not use loot obtained from Lavaland to validhunt on station without permission from the HOS.

### **Medical**

#### Medical Doctor

* Perform surgeries
* Apply chems from the chemist
* The guidelines for drug distribution must be followed

#### Paramedic

* Perform field medicine
* Bring people back to medbay
* You are not allowed to take things from a department just because you have access there. Your access is to save lives, not to steal things.

#### Pharmacist

Requirements: 15 Hours Medical

* Make healing chemicals for the doctors to use
* **After** that is done, with CMO approval, you may make grenades.
* The guidelines for drug distribution must be followed.

#### Virologist

Requirements: 15 Hours Medical

* Create helpful healing viruses for the crew to use.
* Create vaccines for harmful viruses
* The CMO must approve all viruses to be released. With an absent CMO the captain may permit viruses. With both the captain and CMO absent another medical personnel may permit.

### **Engineering**

#### Station Engineer

* Maintain station integrity
* Build machines for the station
* Run the engine

#### Atmospherics Technician

Requirements: 5 Hours Engineering

* Make sure everyone can breathe
* Mix gasses together

#### Void Technician

Requirements: 5 Hours Engineering

* Build roads into space
* Bring back forgotten machinery
* Build space civilizations to assist the crew
* Any lethal weaponry must be cleared with security and taken note of. An outback pin should not be denied should security demand it.

### **Security**

#### Warden

Requirements: 15 Hours Security

* Watch over the brig and make sure the officers are setting correct timers
* Make sure those prisoners are following rules and being in prison
* The Specialist beacon may not be used without HOS or Captain’s express permission while they live.
* The Warden may not leave the brig without a good reason.
* The Warden has no jurisdiction outside the brig.

#### Detective

Requirements: 15 Hours Security

* Find clues and solve crimes
* Organize raiding parties after the crime has been solved
* Make sure the officers are following the law outside the brig
* You are not to make arrests except in emergencies.
* The Colt Detective Special is a self defense weapon, not a validhunting tool.
* The Detective has no jurisdiction inside the brig.

#### Security Officer

Requirements: 5 Hours on Deck

* Follow the law
* Catch criminals
* Listen to the HOS, and the Warden when in the brig, but the Detective when outside the brig
* Do not abuse the crew.Captain

As the chad wiki editor (not the virgin admin team) I hereby declare that this page is merely a suggestion

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that was a joke dont actually play hopcurity