Jewellery

"A small decorative item worn for personal adornment, often a symbol of cultural status."

When creating jewellery in Thea 2: the Shattering, the available options depend on essence type. This means using different materials, or combination materials with different amounts of your preferred essence, can give different options.

* **Protective pendant** (any essence)
	+ "A shiny that procides small amounts of protection"
	+ At 50.0 essence the jewel reaches level 5.
	+ Max +16.0 shielding in all tre types of challenges.

* **Lightness jewel** (any essence)
	+ "A shiny that gives the feeling of lightness to items you carry in your backpack."
	+ At 50.0 essence the jewel reaches level 5.
	+ Max +200 personal carry limit.

* **Hypnotic jewel** (gem essence)
	+ "A shiny that hypnotises your enemies."
	+ At 80.0 essence the jewel reaches level 5.
	+ Gives the "Hypnotize" skill (Mental challenges, Intelligence skill) with a maximum of 3.0x damage

* **Divine goal** (gem essence)
	+ "A shiny that provides a small bonus to Perception and Destiny."
	+ At 70.0 essence the jewel reaches level 5.
	+ Max +3 Destiny and +3 Perception.

* **Mystical sign** (wood essence)
	+ "A shiny that provides a small bonus to Mysticism and Wisdom."
	+ At 70.0 essence the jewel reaches level 5.
	+ Max +3 Wisdom and +3 Mysticism.

* **Gathering jewel** (wood essence)
	+ "A shiny that increases Gathering attribute."
	+ At 70.0 essence the jewel reaches level 5.
	+ Max +9.0 Gathering, flat increase.

* **Crafting jewel** (stone essence)
	+ "A shiny that increases Crafting attribute."
	+ At 70.0 essence the jewel reaches level 5.
	+ Max +9.0 Crafting, flat increase.

* **Bear Spirit jewel** (metal essence)
	+ "A shiny that allows you to attack like a bear."
	+ At 80.0 essence the jewel reaches level 5.
	+ Gives the "Mystic Claw Hit" skill (Physical challenges, Mysticism skill) with a maximum of 2.5x damage

* **Swift jewel** (metal essence)
	+ "A shiny that allows you to hurry your allies."
	+ At 50.0 essence the jewel reaches level 5.
	+ Gives the "Hurry Up!" skill (any challenge, 1 ally target) with a maximum of -5.0 delay decrease

* **Bright Mind** (leather essence)
	+ "A shiny that provides a small bonus to Wits and Intelligence."
	+ At 70.0 essence the jewel reaches level 5.
	+ Max +3 Intelligence and +3 Wits.

* **Distracting jewel** (leather essence)
	+ "A shiny that delays enemies."
	+ At 40.0 essence the jewel reaches level 5.
	+ Gives the "Lullabye" skill (any challenge, 1 enemy target) with a maximum of +5.2 delay increase

### The Other Ring

"Somehow this little ring feels full of energy. Just put it on your finger, you know you want to..."

If you choose not to use the Cosmic Seed to settle a village, it is possible to use it to instead create The Other Ring.

Primary materials (higher tier can be used):

* 21 Mithril
* 20 Dragon bone
* 19 Obsidian
* or 18 Diamonds

**Cosmic Seed's Root** (the Other Ring skill) at level 5 (85.0 essence) grants equipped character:

* Summon Demon x1 (any challenge type, melee)
* +12.0 increase to all main attributes
* +50.0 increase to Max Hit Points in any challenge types
* +50.0 increase to Shield Self for all challenge types