recursal/Fanatic-Fandom huggingface dataset:
Siehines

Siehines is the fifth and last major planet in the Nagrash star system. It is a large inhabited oceanic planet with one major moon, Cowei. Colonists on Siehines live in submarine habitats, floating atmospheric habitats, and floating water surface habitats. This planet is a major mineral extraction center, as well as a major agricultural center of seafood and sea vegetable products.
Wyrm Class Cruiser

## History

The Wyrm Class Cruiser was designed in an attempt to make an expensive ship for export, that would be used by rich traders looking to protect their convoys from pirates, as well as by system defense forces, since despite its high price it was still cheaper than most custom-built military ships. It was largely a failure due to its low range for a capital ship, its lack of warp capability, and a relatively uncompetitive weapons layout compared to military ships of the time. The only major purchaser was the UHW Navy, which ordered 80 units in 3845 for use as destroyers. On the civilian market, it sold 1,350 units in its first 50 years, and was pulled from the market in 4038. Many UEO ship designers used the Wyrm Class Cruiser as the basis for their flagship designs.

## Overview

The Wyrm Class Cruiser is one of the least effective, more overpriced attempts to create the perfect anti-pirate flagship transport. From its lack of warp capability at its extremely inflated price- to its sluggish handling, the ship seems to be very bad. And yet it does have some redeeming qualities, such as incredibly strong defense and flak capabilities that can rival the Kirov with the right weapons. It also has good stealth capability, and some useful military equipment that can be very helpful when dealing with pirates. It is a bad deal for the price, but a solid ship.

### Weapons Emplacements

16 heavy turret MPs, 12 ultra MPs lateral, 4 ultra MPs oblique fwd, 4 ultra MPs oblique aft, 2 heavy capital MPs fwd, 2 heavy capital MPs aft, 20 missile-only heavy pylons

Stock DPS Rating: 0

 Afterburner 2
 Afterburner 3

Date of Release: 3845

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Military Comm Hyperrelay

ECM 3

Heat Shielding

Atmospheric Drive

Repair System 3

Fuel Scoops

Plasma Collector/Recycler

MGI Combat AI Computer

Type-2 Cloaking Device

Threat Assessor

Stealth Package

TBA Escape Pod Collector

Military Intelligence Information Link

8x Solace-class Escape Pod

Bounty Informer

Probe Launch Bay (capacity is 200 PLBUs)

### Equipped Weapons

16x Brock Industries Heavy Capital Disruptor twin turrets
Voania

Voania is an uninhabited rocky moon of Vocosae. It is a potential candidate for terraforming, as it has an atmosphere with reasonable characteristics. The atmosphere is somewhat volatile, with major storms occuring especially in the equatorial and northern regions of the moon, and is also quite thin; however, Voania has a powerful magnetosphere, which keeps the atmosphere from escaping.
Ursa Systems Javelin

The Javelin, known initially as the Spearpoint, is a charged particle pulse cannon. It could be used to great effect in conjunction with rapid-fire weapons or interception missiles. It was initially designed between 3703-3715, and remained in fairly wide usage for several hundred years after its release, being equipped on a wide variety of ships, especially military fighters and drones. The Javelin was originally designed to supplement rapid fire weapons, as its lower power usage meant that it could keep up consistent burst damage while the gunner temporarily stopped firing the weapons on the ship that took more power.

Trivia

The Javelin was commonly known as the Spearpoint because of the general appearance of the energy bolts that it fired.
Straken-class frigate

### Armament

2x single heavy disruptor turret (dorsal 180-degree swivel, 1 fwd, 1 aft), 1x twin heavy disruptor turret (fwd ventral 180-degree swivel), 2x light twin disruptor turret (lateral 180-degree swivel, 1 port, 1 stbd), 4x heavy pylons with HV missile launchers fwd, 4 heavy disruptor cannons fwd, 2 ultra disruptor cannons aft, 1 payload bay with max. capacity 40 PLBUs

### Method of Deployment

Carrier launch, space station launch, ground launch

### Years of Service Use

3513-3904

Straken-class frigate

The Straken-class frigate was designed in 3511 after the fall of the Empire as part of the effort to create new ships for the new Protectorate Navy. It was known for having a large cargo bay in addition to its capacious payload bay, which could deploy capital missiles or spy probes, among other things. The Straken was very lightly armored, designed for speed and maneuverability, but was equipped with fairly powerful shields with a quick recharge rate for moderate durability. The Straken was known for its extreme reliability, as well as a quick acceleration, high top speed, good handling, and good inertial compensator system. Enemy ships attacking from behind would have to face the Straken's two ultra disruptor cannons and its dorsal rear turret, while ships attacking from the front would have to face a large array of firepower, including powerful missiles and its four heavy disruptor cannons, arranged closely together so as to cause maximum damage in the targeted area. The Straken was designed and manufactured by Mystic Drive Yards, although an order for 500 Strakens was assigned to Brock Industries and another order for 300 Strakens was assigned to New Severodvinsk Shipyards; an estimated total of 1500 Strakens were produced. The Straken was put into service in 3513 and remained in service until 3904. During its service time, the Straken saw action in the Twenty Years' War and the First Kroll War, and performed admirably in both; its maneuverability, combined with its hard-hitting turreted weapons, were used to great effect against Kroll heavy fighters.
Yochichi

Yochichi is the first and only major planet in the Majestic star system. The colony in Majestic was originally only established in 4020, despite the system having been known as the location of a prime potentially habitable planet since the early 3rd millenium (2000s). In the 4025 census, its population was slightly over 500,000 citizens; by the 4050 census, the population had increased to 1.8 million citizens.
Xia Shang

Xia Shang was a Supreme Leader of the Bandorian Protectorate. She was born on 21 June 2130 in Covenant City on Mars. She was educated in a Bandorian field school; most of her education consisted of military training such as how to use energy weapons and how to fly a space fighter. She surpassed the rest of her class in her understanding of tactics and strategy, and graduated the field school when she was only 14, with special honors in the combat spacecraft pilot training program. The instructor recommended that she be sent to a more advanced training center, but at this time the First Interstellar War broke out, and the Bandorian colonists on Mars came under attack by UN forces. In keeping with the traditional Bandorian wartime practices, all individuals capable of fighting were drafted to defend the Bandorian colonies on Mars, especially Covenant City, as it was the largest colony and the main spaceport on Mars. Shang, along with many other teenagers under 18, was recruited to fly in a space fighter squadron after over 90% of the available pilots over 18 had been killed in action. She destroyed two enemy fighters and damaged another in a battle on 1 January 2145, but was captured by a UN capital ship after her fighter was damaged and she was wounded. The UN soldiers on board the capital ship tortured her in an attempt to get information about Protectorate fleet movements, but she did not reveal any information to them. She remained in captivity until 6 June 2145, when the UN forces retreated from all Bandorian territories; she was freed by Bandorian forces following a joint Bandorian-Asgardian attack on the UN fleet in Sol. Shang remained in the Protectorate Navy and was promoted rapidly due to her tactical skills, becoming captain of a destroyer squadron in 2149. Her squadron guarded evacuation transports and performed many raids during the Second War of Sol, and her work during the war earned her a promotion to the rank of Admiral, then the highest rank in the Protectorate Navy. She was elected to be Supreme Leader on 24 August 2166 after the death of Mara Bondino, and during her time as Supreme Leader she vastly expanded the Protectorate Navy, splitting it up into three fleets in order to give it more flexibility and ordering over 100 new capital ships. She had never completely recovered from the wound she had suffered in the First Interstellar War and the trauma from her captivity, and on 25 July 2180 she resigned from office due to her health, appointing Rodion Gordunov as her successor. She retired completely from political life after her resignation, although she led a colonization effort in the Likkar system (later known as Delta Imperatoris). Over 10,000 colonists arrived there with her in 2186, and she remained at the colony until her death on 13 September 2196.
Verteron (star system)

Verteron

(WASP-41)

Asgardian Alliance

Distance from Sol 587 ly

System security rating 2/5

System civilian population 4,697,984

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 1

System jump gate coordinates 41637320

Ascension 12 42 28 Declination -30 38 24

Stars in system (single-star system)

WASP-41, 0.93 solar masses, 0.87 solar radii, metallicity +0.06 Fe/H, spectral class G8 V

Non-CHZ planets

Soriagor (Verteron 1), 299 Earth masses, 12.9 Earth radii, orbital period 3.05 days, semi-major axis 0.04 AU, orbital eccentricity 0.03, equilibrium temperature unknown, uninhabited

Non-CHZ moons

Umaeria (Verteron 1 b), 1.19 Earth masses, 1.1 Earth radii, equilibrium temperature 1506 K, uninhabited

CHZ planets

Senveanope (Verteron 2), 1011 Earth masses, unknown Earth radii, orbital period 421 days, semi-major axis 1.07 AU, orbital eccentricity 0.29, equilibrium temperature unknown, uninhabited

CHZ moons

Helmonoe (Verteron 2 b), 1.31 Earth masses, 1.22 Earth radii, equilibrium temperature 237 K, population 2,317,803

Thunneron (Verteron 2 c), 1.24 Earth masses, 1.15 Earth radii, equilibrium temperature 239 K, population 2,314,679

Jump Gate Station: Level 14, distance from jump gate 0.25 AU

System Details

Verteron is a minor manufacturing center of the Asgardian Alliance. It is home to a major factory of Macdona Shipyards, as well as several manufacturers that provide the Alliance with industrial products, ship system modules, and many other commodities. Some trading goes on in Verteron, but the system is too unsafe to provide much of an appeal for traders or shipping companies, so the stations here are always low on imports. Major imports of Verteron include metals, ship system modules, weapons, food, water, and mining equipment of various kinds. Piracy is rampant in Verteron, almost at the same level as New Cov, although here there is a slightly higher chance that a police squadron will get to you before the pirates destroy your ship. Make sure you have at least one escort if you come to this system, and come here in as powerful a ship as you can afford. A Dominator will not be able to handle some of the situations you may encounter in Verteron, but a Conqueror or an Okhotsk Class Cruiser, especially with escorts, should be able to handle most of the pirate squadrons in this system, though if you are swarmed here you should always retreat if you are able to do so. There are plans for a Starconnect hub to be built in this system, but Starconnect have asked that the security measures be improved enough to bring the rating up to a 4/5 before they finalize the contract. The system does have some major tourist attractions, mainly on Thunneron, an oceanic moon which is renowned for its beautiful massive reef systems and incredible biodiversity. Helmonoe also has a major mountain range which is popular with more adventurous tourists.
Veltahir

Veltahir is an inhabited ringed rocky moon of Maryingol. It has three minor moons. Veltahir is known for its extremely dangerous wildlife, with colonists mostly living inside walled "safe zones" where the animals can't get inside easily. These "safe zones" are gradually expanded as the moon's population increases.
Yiphilles

Yiphilles is the second major planet in the Euravis star system. It is an inhabited rocky planet with one major moon, Manides, and two minor moons. Yiphilles is known for the remarkable size of its wildlife, both animals and plants, with trees growing to over a kilometer in height in some regions. The planet has a very rainy climate, often with heavy winds, which can be a problem for aircraft.
Victor Cutter

## History

The Victor Cutter was designed as a larger, more resilient and tactically useful version of the Victor for use as a patrol ship. It was the first ship in the Victor series to be equipped with a warp drive as standard. With upgraded weapons, it could be extremely lethal, and it had enough reactor power for very high-power weapons and support systems. It was less maneuverable than the Victor or Victor Clipper, but made up for it with a tougher hull and shield grid. It also had far more turrets than its smaller cousins. The AISN ordered 4,000 units of the Victor Cutter for use as corvettes in 3963, followed by another 2,000 units in 4125. The LABS Navy ordered 200 units of the Victor Cutter in 3965. On the civilian market, it sold 7,400 units in its first 50 years.

## Overview

The Victor Cutter is a more traditional design for a patrol ship, although it does have some advanced features such as good stealth capability and, most importantly, a warp drive. It has good defensive damage resistance ratings and a good shield recharge rate. Its heavy turret firepower can easily destroy enemy ships with large hull profiles, up to a certain size of course. The Victor Cutter has the lowest DPS of the Victor variants, as its weapons are older, but it is also the toughest and the most tactically useful variant. It has fairly good range and AI support.

### Weapons Emplacements

8 heavy capital MPs fwd, 4 heavy capital MPs aft, 2 heavy capital MPs lateral, 12 missile-only heavy pylons, 8 light turret MPs, 4 medium turret MPs, 2 heavy turret MPs

Stock DPS Rating: 128,000

 Afterburner 2
 Afterburner 3

Date of Release: 3963

## Equipment Defaults

ISFTL Drive

Interstellar Warp Drive

Mystic Drive Yards Antimatter Fuel Tank

Shields

STL Drive System

Antimatter Reactor

Advanced Sensor Array

Military Comm Hyperrelay

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Type-3 Cloaking Device

Heat Shielding

Atmospheric Drive

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

TBA Escape Pod Collector

UCP/Asteroid Scanner

Tactical Combat AI Computer

4x Consolation-class Escape Pod

### Equipped Weapons

16x Brock Industries Heavy Capital Disruptor (8 fwd, 4 aft, 2 port, 2 stbd)

12x Brock Industries Antimatter Torpedo Mk1

8x Brock Industries Heavy Ion Cannon turret

4x Brock Industries Medium Capital Disruptor twin turret

2x Brock Industries Heavy Capital Disruptor twin turret
Upsilon Imperatoris

Upsilon Imperatoris

(HD 131496)

Alliance of Independent Settlements

Distance from Sol 359 ly

System security rating 3/5

System civilian population 17,235,894

Number of assigned police squadrons: 24

Number of assigned naval squadrons: 6

System jump gate coordinates 13592754; note that this system has an accelerator jump gate

Ascension 14 53 23 Declination +18 14 07

Stars in system (single-star system)

HD 131496, 1.61 solar masses, 4.3 solar radii, metallicity +0.25 Fe/H, spectral class K2

Non-CHZ planets

Sunveuria (Upsilon Imperatoris 1), 699 Earth masses, unknown Earth radii, orbital period 883 days, semi-major axis 2.09 AU, orbital eccentricity 0.16, equilibrium temperature 322 K, uninhabited

Non-CHZ moons

Puthucury (Upsilon Imperatoris 1 b), 1.35 Earth masses, 1.25 Earth radii, equilibrium temperature 323 K, uninhabited

Jufivon (Upsilon Imperatoris 1 c), 1.31 Earth masses, 1.2 Earth radii, equilibrium temperature 322 K, uninhabited

Lunnosie (Upsilon Imperatoris 1 d), 1.22 Earth masses, 1.13 Earth radii, equilibrium temperature 322 K, uninhabited

Thicury (Upsilon Imperatoris 1 e), 1.1 Earth masses, 1.02 Earth radii, equilibrium temperature 322 K, uninhabited

Khateron (Upsilon Imperatoris 1 f), 0.59 Earth masses, 0.65 Earth radii, equilibrium temperature 320 K, uninhabited

CHZ planets

Drutihir (Upsilon Imperatoris 2), 1.29 Earth masses, 1.18 Earth radii, orbital period 2235 days, semi-major axis 3.35 AU, orbital eccentricity 0.06, equilibrium temperature 276 K, population 17,159,386

CHZ moons

Loetule (Upsilon Imperatoris 2 b), 0.06 Earth masses, 0.1 Earth radii, equilibrium temperature 200 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 0.75 AU

System Details

Upsilon Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. It was seemingly ignored by the Asgardian Alliance and the Protectorate had no ships left to occupy it since it was also taking other ex-Imperial systems. The AIS, ever willing to acquire new territory, quickly occupied the system; they were not as cruel to the Imperial citizens as the Asgardian forces were in other systems, and at that time the AIS was not as corrupt and hypocritical as it is now. This system is now a reasonably safe system, although its defense force is a little small. This system is an important tactical location because of its accelerator jump gate, which allows travel to any system within 25,000 light-years from this system. As a result there is a small AISN base in this system.
Skaller

Skaller

(GJ 3323)

Alliance of Independent Settlements

Distance from Sol 17.4 ly

System security rating 4/5

System civilian population 6,528,413

Number of assigned police squadrons: 32

Number of assigned naval squadrons: 8

System jump gate coordinates 00174384

Ascension 05 01 57 Declination -06 56 46

Stars in system (single-star system)

GJ 3323, 0.16 solar masses, 0.12 solar radii, metallicity -0.27 Fe/H, spectral class M4

Non-CHZ planets

Ungao (Skaller 2), 2.3 Earth masses, unknown Earth radii, orbital period 40.54 days, semi-major axis 0.13 AU, orbital eccentricity 0.17, equilibrium temperature 135 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Checore (Skaller 1), 2.0 Earth masses, unknown Earth radii, orbital period 5.36 days, semi-major axis 0.03 AU, orbital eccentricity 0.23, equilibrium temperature 265 K, population 6,492,671

CHZ moons (none)

Jump Gate Station: Level 15, distance from jump gate 0.01 AU

System Details

Skaller is a recently colonized AIS Core World with a low-metallicity star that is very small, leading to much smaller in-system distances than normal, making navigation in this system much easier. The system is mostly free of pirates, although occasionally pirate squadrons will manage to sneak past the defenders at the jump gate and enter the system; since most traffic is restricted to a fairly small area of space in this system, it is easier for pirates to hide in the outer regions of the system to evade police and bounty hunters. This system has minor factories of UAP Shipyards and Ursa Systems. Trading in this system can be profitable if you stay in the main spacelanes, since pirates do not often venture into the main lanes. The system's government is committed to making the system safer. This system has many small planetoids and asteroids, making mining a good idea in this system, although many of the small planetoids are gas dwarfs.
Xaron

Xaron

(HD 47536)

Asgardian Alliance

Distance from Sol 396 ly

System security rating 3/5

System civilian population 6,274,819

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 03967185

Ascension 06 37 47 Declination -32 20 23

Stars in system (single-star system)

HD 47536, 0.99 solar masses, 23.5 solar radii, metallicity -0.65 Fe/H, spectral class K1 III

Non-CHZ planets

Hurus (Xaron 1), 1272 Earth masses, unknown Earth radii, orbital period 435 days, semi-major axis 1.12 AU, orbital eccentricity 0.3, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Elihutov (Xaron 2), 2225 Earth masses, unknown Earth radii, orbital period 2500 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

CHZ moons

Gragelara (Xaron 2 b), 1.14 Earth masses, 1.05 Earth radii, equilibrium temperature 250 K, population 6,189,506

Jump Gate Station: Level 15, distance from jump gate 0.85 AU

System Details

Xaron has major factories of Eclipse Shipyards and Macdona Shipyards. Because of the giant star and the gas giants of very strange composition, this system is of great interest to researchers. This system is not very safe, however, so Starconnect refuses to put a hub here for easier transportation options. Researchers are obliged to rely on passenger ferrying ships to get to the system; if you have good escorts and a powerful ship, they are more likely to pay you more, but they may also ask you to do a research probe deployment mission after you get them safely to the system; these missions are fairly safe and profitable, but getting through the pirate blockade in this system can be quite a chore. Despite the fact that Starconnect passed this system over, the Interstellar Gas Mining Co. has a base orbiting Elihutov, and it is quite productive.
Valnoarilia

Valnoarilia is an inhabited rocky moon of Soanope. Valnoarilia is the location of the Bandorian Penal Colony Four; the prisoners in this penal colony are not counted as part of the moon's official population numbers, but it is believed at least 1.5 million prisoners can be housed in the facilities there.
Xayax Industries

Xayax Industries was an independent starship and starship equipment manufacturer using technology from both Kroll and human sources to make specialized equipments to improve starship performance. Its most notable achievements include the development of the missile hacking system, an emergency cloaking device, and a stable engine power booster. Xayax Industries was founded by the Reivax group in 4040.
Vitaly Morsinov

Vitaly Morsinov was the founder of Kaslo Arms. He was born on Claridia 1 c on 4 January 4488. In 4517, he started Kaslo Arms as a simple weapons manufacturing business, originally a small shop where he manufactured low-level combat androids. Over time, he gained many skilled workers and assistants, and soon his designs became famous in nearby systems. As his business expanded, he passed the business affairs over to some of his more experienced friends, allowing him to focus almost exclusively on making and refining his designs. It was not long before many customers, including the Protectorate Army, began sending him orders for some of his more versatile designs. Two of his most notable designs, the Kaslo Arms VK-7 and Kaslo Arms KL-1, had nearly a thousand orders each just five years after he started the business. All the combat androids manufactured by his company were notable for their extreme durability, able to withstand hits that would destroy most similar combat androids. Soon he expanded the designs to also include drones with moderate flight capabilities, mostly atmospheric models, but some space-capable drones also. While Kaslo Arms was not technically allegiant to any faction, their largest military consumer remained the Bandorian Protectorate, with over 60% of all military sales going to the Protectorate Army or Navy. At the time of Morsinov's death in 4568, the company was valued at over 50 billion credits net worth.
Warhawk (starship)

## History

The Warhawk was designed as a cheap multi-role ship with an emphasis on combat capability. It had better-than-average speed and handling for a multi-role ship of its time, While it did not have very high damage resistance ratings, it had a very sturdy hull and a secondary layer of armor plating that made it able to take a lot more damage than its rating would suggest. Despite the secondary armor plating, it had very good internal space for its size, with large fuel tanks for decent range and a capacious cargo bay, as well as having a larger reactor bay than most ships of the Light weight class. It was most commonly equipped with short-range plasma weaponry, paired with HV missile launchers. The Warhawk was a decent sales success, with 158,000 units sold in its first 50 years on the civilian market. The LABS Navy ordered 1,600 units for use as fighter escorts in 4024.

## Overview

The Warhawk is a somewhat mediocre yet versatile and popular fighter design with some capability as a light support bomber. It has fairly heavy secondary armor plating that greatly increases its survivability. With HV missile launchers, the Warhawk can have a very high DPS, potentially high enough to allow it to engage hostile capital ships. It has excellent atmospheric handling and is hard to hit from the front, back, and sides, but not from above or below. It has fairly good cargo capacity, especially for its size, and is often used as a scavenger escort.

### Weapons Emplacements

6 heavy MPs fwd, 2 ultra MPs aft, 2 light pylons, 2 heavy pylons

Stock DPS Rating: 27,000

 Afterburner 2
 Afterburner 3

Date of Release: 4023

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 7

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Heat Shielding

Atmospheric Drive

Stealth Package

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

Squadron Telemetry Datalink

ECM 3

Repair System 3

Armored Fuel Tanks, Damage Resistance +250

Armored Cockpit, Damage Resistance +500

### Equipped Weapons

6x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd

2x Brock industries Ultra Disruptor Cannon aft

2x Seldar Industries SHM missile

2x Brock Industries Pluton Torpedo Mk3
Yttroni

Yttroni

(HD 96167)

Asgardian Alliance

Distance from Sol 274 ly

System security rating 3/5

System civilian population 4,694,871

Number of assigned police squadrons: 10

Number of assigned naval squadrons: 2

System jump gate coordinates 21664739, accelerator

Ascension 11 05 15 Declination -10 17 29

Stars in system (single-star system)

HD 96167, 1.31 solar masses, 1.86 solar radii, metallicity +0.34 Fe/H, spectral class G5 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Zunkepra (Yttroni 1), 216 Earth masses, unknown Earth radii, orbital period 499 days, semi-major axis 1.3 AU, orbital eccentricity 0.71, equilibrium temperature 293 K, uninhabited

CHZ moons

Dagrion (Yttroni 1 b), 1.28 Earth masses, 1.2 Earth radii, equilibrium temperature 290 K, population 1,365,297

Vatriuq (Yttroni 1 c), 1.21 Earth masses, 1.16 Earth radii, equilibrium temperature 285 K, population 3,325,408

Jump Gate Station: Level 15, distance from jump gate 0.39 AU

System Details

Yttroni is a major traffic hub because of its accelerator jump gate, which allows travel up to 25,000 light-years from the system. The system is also known for being a pirate stronghold, as is the case with most Asgardian systems. Yttroni was invaded by the Kroll during the First Kroll War, and the Asgardian Alliance suffered a major defeat in the system. The day afterward, a Bandorian strike force entered the system to assist the Asgardian fleet, and drove off the Kroll, who lost a cruiser, three destroyers, and eleven smaller non-carrier-based ships to the Bandorian forces, in addition to the loss of a cruiser, a destroyer, and six smaller ships the day before. The Kroll lost 149 fighters in the engagement. The Asgardian fleet lost 106 fighters and seventeen non-carrier-based ships during the battle; the Bandorian force lost a Tupolev-class missile cruiser and 31 fighters in the battle. No AIS forces were present in the battle, as they were busy protecting their own systems. Most of the debris from the battles has been cleaned up by trawlers. Piracy is a major problem in this system; there are several asteroid belts in the system, between 2.5 and 4.5 AU and 6.0 and 9.0 AU from the star, and pirate squadrons hide in these areas. The pirates in Yttroni are a serious problem; if you go to this system, you should do it in a powerful ship or with some escorts. A Dominator could probably handle most of the pirates here, but a Conqueror would be a better choice, as many of the pirates in Yttroni are better equipped than normal pirates in other systems; they also congregate in larger groups in this system, especially when large trading convoys are going through the system. Trading in Yttroni is difficult, as the prices of most commodities, with one exception being compressed gases, seem to fluctuate wildly and in an unpredictable manner, but you can get good prices for any compressed gases and ship system modules.
Wirru

Wirru

(HD 65216)

Asgardian Alliance

Distance from Sol 112 ly

System security rating 3/5

System civilian population 9,869,384

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 5

System jump gate coordinates 20243791

Ascension 07 53 41 Declination -63 38 50

Stars in system (single-star system)

HD 65216, 0.92 solar masses, unknown solar radii, metallicity -0.12 Fe/H, spectral class G5 V

Non-CHZ planets

Biurilia (Wirru 2), 712 Earth masses, unknown Earth radii, orbital period 5542 days, semi-major axis unknown, orbital eccentricity 0.15, equilibrium temperature 318 K, uninhabited

Non-CHZ moons

Zutune (Wirru 2 b), 1.39 Earth masses, 1.3 Earth radii, equilibrium temperature 300 K, uninhabited

Vapevis (Wirru 2 c), 1.1 Earth masses, 1.05 Earth radii, equilibrium temperature 305 K, uninhabited

Phiyenerth (Wirru 2 d), 0.56 Earth masses, 0.59 Earth radii, equilibrium temperature 309 K, uninhabited

CHZ planets

Pharavaus (Wirru 1), 385 Earth masses, unknown Earth radii, orbital period 613 days, semi-major axis 1.37 AU, orbital eccentricity 0.41, equilibrium temperature 205 K, uninhabited

CHZ moons

Thongueturn (Wirru 1 b), 0.99 Earth masses, 0.95 Earth radii, equilibrium temperature 249 K, population 3,217,852

Hagnoiria (Wirru 1 c), 0.95 Earth masses, 0.96 Earth radii, equilibrium temperature 252 K, population 3,149,995

Ricruna (Wirru 1 d), 0.9 Earth masses, 0.93 Earth radii, equilibrium temperature 250 K, population 3,362,617

Jump Gate Station: Level 14, distance from jump gate 0.25 AU

System Details

Wirru is a major source of compressed gases for the Asgardian Alliance. It has very few metallic asteroids in its asteroid belt, which is between 4.0 and 6.0 AU from the star; note that a Level 3 station known to have dealings with the UEO is located in this asteroid belt. Wirru is one of the Asgardian systems where the police practically let the pirates do whatever they want, as long as they stay away from the Asgardian Defense Force base in the system, which is guarded by five ADF squadrons of Starterror interceptors and three squadrons of police Hornet Mk2 interceptors; this is quite a heavy defense force for a minor base, but this is mainly an excuse not to patrol most of the spacelanes. This region of space is notable for being the area of the disappearance of a generation ship; the Grand Star Cruiser, the first Brock Industries-sponsored generation ship, heading for this system, was lost within a light-year of the star. If you want to come here to trade, I would recommend at least a Korolev Class Interceptor, but if you want a larger hold go with a Conqueror or Lanerunner, as both of these ships are fairly tough and can deal out a lot of damage as well. Mining in Wirru is dangerous but generally profitable if you have a powerful ship; researchers rarely come to this system so you won’t get good deals on research materials, but metals (if you can find them- they’re somewhat rare here!) will fetch a good price at any station in this system. The primary concern in Wirru is to have a tough, powerful ship; then it can be fun.
X1 Escape Pod

## History

The X1 hullframe was originally designed as an armed mining pod meant to gather up extremely valuable ores exposed by robotic mining units or larger mining spacecraft. This version was only marketed to mining organizations and never made it to the mainstream civilian market; an estimated 50,000 units were manufactured. The X1 itself was modified for use as an escape pod; it enjoyed positive reviews from many spacecraft design critics, and was widely popular on the civilian market despite its high cost compared to other escape pods. While exact sales figures are not known, since many units were potentially resold or rebuilt, it is estimated that at least one million X1s were constructed. The X1 was also offered in a slightly modified version with a medium MP instead of the light MP and a better reactor, shields, and slightly better armor, as well as considerably better range compared to the base X1, called the X1 Plus, selling for 12,000 credits; an estimated 200,000 units of the X1 Plus were manufactured.

## Overview

The X1 Escape Pod is widely considered the best escape pod, and is well worth the investment. Despite its low damage resistance ratings, it is still more powerful than the other escape pods, it is quite difficult to hit, and the hull is far tougher than its rating. It also has quite a high stock DPS for an escape pod; while its stock DPS may not be enough to actually destroy most pirate fighters, it will probably scare the pirates enough to get them to back away. It is quite versatile for an escape pod, and it is the first spacecraft of many citizens.

### Weapons Emplacements

1 light MP fwd, 1 gun pylon

Stock DPS Rating: 700

 Afterburner 2
 Afterburner 3

Date of Release: 3985

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 4

Combat Scanner

Comm Relay
Vafiran

Vafiran

(HD 109286)

Bandorian Protectorate

Distance from Sol 181 ly

System civilian population 67,358,302

Ascension 12 33 35 Declination +07 16 51

Stars in system (single-star system)

HD 109286, 0.98 solar masses, 1.09 solar radii, metallicity +0.05 Fe/H, spectral class G5

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Irsathron (Vafiran 1), 950 Earth masses, unknown Earth radii, orbital period 520 days, semi-major axis 1.26 AU, orbital eccentricity 0.34, equilibrium temperature 259 K, uninhabited

CHZ moons

Meldoran (Vafiran 1 b), 1.29 Earth masses, 1.17 Earth radii, equilibrium temperature 265 K, population 33,145,607

Ilshirav (Vafiran 1 c), 1.08 Earth masses, 1.02 Earth radii, equilibrium temperature 267 K, population 32,514,768

## History

### Colonization Period

Vafiran was originally colonized by the Bandorian Protectorate in 3657.

### Bandorian Period

Vafiran was mostly peaceful under Bandorian control, with rapid infrastructure development and slow but stable population growth and immigration.

### 4025 Guide to the Universe

Vafiran is a mainly industrial medium population Bandorian system, with an accelerator jump gate and a Starconnect hub. It has factories of Spirit Shipyards, Mystic Drive Yards, and Bandoria Stardrive. There is a large asteroid belt orbiting from 3.5 AU to 8.5 AU, which is heavily patrolled by local bounty hunters to keep it safe, and has less than 3% of its asteroids claimed by the IMG. Vafiran has several small bases of both the Protectorate Navy and the Santonian Order, located in the outermost regions of the system past the asteroid belt. Most of Vafiran's local industry is production of weapons and other items used by the military forces. Vafiran is designated as a launch point for new colonization missions, and so some of its local industry is focused on producing pressure suits, habitats and other items needed for colonization on planets and moons that have not yet been terraformed. Irsathron is mined for various gases as well, helping to boost Vafiran's export production, since most of the mined gases are sent to other systems. Vafiran is home to an estimated 1.5 million LABS citizens, making it one of the LABS' largest population centers. Meldoran is a center of mining, with many different materials being mined here, most notably neutronium, lithium, titanium, and platinum.
Zavanti

Zavanti is an inhabited ringed rocky moon of Tyorator. It has three minor moons. Zavanti is the location of multiple megacities, including Verakitan, the capitol of the Ugolinsk star system, with 97 million citizens. Zavanti has highly varied terrain, with many large mountain ranges, rivers, and plains. It was also the location of a brief ground battle and longer space battle between Imperial and Union forces during the Empire-Union War, and a brief but intense skirmish between Imperial Alliance and Perth forces during the Perth War.
Xaetron

Xaetron

(HD 221287)

Bandorian Protectorate

Distance from Sol 172.5 ly

System security rating 4/5

System civilian population 405,736,259

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 15

System jump gate coordinates 19848173

Ascension 23 31 20 Declination -58 12 35

Stars in system (single-star system)

HD 221287, 1.25 solar masses, unknown solar radii, metallicity +0.03 Fe/H, spectral class F7 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Eleocury (Xaetron 1), 982 Earth masses, unknown Earth radii, orbital period 456 days, semi-major axis 1.25 AU, orbital eccentricity 0.08, equilibrium temperature 259 K, uninhabited

CHZ moons

Geccaezuno (Xaetron 1 b), 1.27 Earth masses, 1.18 Earth radii, equilibrium temperature 265 K, population 99,869,385

Thulnolla (Xaetron 1 c), 1.2 Earth masses, 1.12 Earth radii, equilibrium temperature 262 K, population 100,716,490

Rivippe (Xaetron 1 d), 1.16 Earth masses, 1.09 Earth radii, equilibrium temperature 263 K, population 104,176,389

Anerth (Xaetron 1 e), 1.08 Earth masses, 1.01 Earth radii, equilibrium temperature 259 K, population 96,572,893

Jump Gate Station: Level 14, distance from jump gate 0.4 AU

System Details

Xaetron is the location of a Bandorian Ubiqtorate, or minor naval shipyard. 5 squadrons, or 40 ships (a whole flight group) of Protectorate Navy Korolev Class Interceptors are assigned to guard the Ubiqtorate, along with 8 unspecified flak support batteries (probably Kirov class ships). The Korolev squadrons are scheduled to be upgraded to Glazov interceptor-bombers in 4026, but for now they remain in their assigned positions patrolling the area around the Ubiqtorate, which is restricted space; you must either have a permit or be a member of the Santonian Order to enter it. Xaetron is one of the most militarized Bandorian systems, and sometimes Asgardian or AIS ships are refused entry to the system. UEO ships are instantly destroyed as they enter the system, making trading very safe here. Mining is a good idea in Xaetron, since the large, densely concentrated asteroid belt between 2.5 and 7.5 AU is filled with valuable resources. New Severodvinsk Shipyards, Brock Industries, and Bandoria Stardrive all have major factories in this system, and Spirit Shipyards and Kordon Shipyards have minor factories here. There is also a Starconnect hub in this system, so you can get some valuable passenger contracts if you are a member of Starconnect Independent Flight Services.
Workron

Workron

(BD+48 738)

Asgardian Alliance

Distance from Sol 239 ly

System security rating 2/5

System civilian population 1,099,238

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 22394156

Stars in system (single-star system)

BD+48 738, 0.7 solar masses, 11 solar radii, metallicity -0.2 Fe/H, spectral class K0 III

Non-CHZ planets

Honrillon (Workron 1), 289 Earth masses, unknown Earth radii, orbital period 393 days, semi-major axis 1.00 AU, orbital eccentricity 0.2, equilibrium temperature 645.7 K, uninhabited

Non-CHZ moons

Ohiri (Workron 1 b), 1.19 Earth masses, 1.1 Earth radii, equilibrium temperature 650 K, uninhabited

Eanus (Workron 1 c), 0.2 Earth masses, 0.39 Earth radii, equilibrium temperature 639 K, uninhabited

CHZ planets

Vuhigawa (Workron 2), 1.02 Earth masses, 1.01 Earth radii, orbital period 7100 days, semi-major axis 6.4 AU, orbital eccentricity 0.05, equilibrium temperature 280 K, population 1,054,637

CHZ moons

Biminope (Workron 2 b), 0.06 Earth masses, 0.4 Earth radii, equilibrium temperature 235 K, uninhabited

Jump Gate Station: Level 14, distance from jump gate 1.7 AU

System Details

Workron is notable for having a giant star, so many researchers come to this system to study the star even though it is not the safest system for research. Many pirates hide in the outer regions of the system, and some have even established a small base near the star; the small station near the star in this system is not a research base, but rather a pirate hideout. You need a powerful, well-armed ship if you want to survive for long in this system.
Zerran

Zerran

(HR 810)

Alliance of Independent Settlements

Distance from Sol 56 ly

System security rating 1/5

System civilian population 56,135,468

Number of assigned police squadrons: 4

Number of assigned naval squadrons: 0

System jump gate coordinates 15723804 (accelerator)

Ascension 02 42 31 Declination -50 48 12

Stars in system (single-star system)

HR 810, 1.11 solar masses, 1.85 solar radii, metallicity +0.25 Fe/H, spectral class G0 V peculiar

Non-CHZ planets

Gigronov (Zerran 1), 718 Earth masses, unknown Earth radii, orbital period 320 days, semi-major axis 0.93 AU, orbital eccentricity 0.16, equilibrium temperature 373 K, uninhabited

Non-CHZ moons

Ubonus (Zerran 1 b), 1.24 Earth masses, 1.09 Earth radii, equilibrium temperature 370 K, uninhabited

Taccyria (Zerran 1 c), 1.2 Earth masses, 1.11 Earth radii, equilibrium temperature 375 K, uninhabited

CHZ planets

Ostrov (Zerran 2), 3.5 Earth masses, 2.1 Earth radii, orbital period 578 days, semi-major axis 1.3 AU, orbital eccentricity 0.04, equilibrium temperature 275 K, population 35,742,918

CHZ moons

Gioter (Zerran 2 b), 1.2 Earth masses, 1.09 Earth radii, equilibrium temperature 273 K, population 20,150,573

Jump Gate Station: Level 14, distance from jump gate 0.28 AU

System Details

Zerran is a pirate haven on the same level as New Cov, only less well-known. You should only travel to this system if you have a state-of-the-art, well-armed, well-shielded and well-armored ship, preferably with several escorts with the same level of equipment. Many traders do try to come to Zerran since the prices are favorable for making large amounts of profits; sometimes traders will advertise the fact that they are “making a run through Zerran” and you can join them in a convoy; this increases your chances of survival. Note that traders also do this in several other systems, such as New Cov; convoy formation and location are announced over the news. In order to join these convoys, go to the system where the convoy is assembling and launch when you are notified that the convoy is launching. Make sure you stay together on the way to the system’s jump gate and while you are traveling through the destination system to maintain your increased chance of survival. Once you arrive at the destination of the convoy, dock in line with the other members of the convoy and you will then be posted on information networks as having traveled with the convoy (enter name here) to (enter name here) system; this increases your chances of being asked to escort civilian or military transports to their destinations. Trading in Zerran is very profitable if you have a powerful ship or are a member of a convoy. Zerran offers good prices for rope, neutronium, precious metals, gemstones, weapons, ship systems, food, wood, stone, water, and machinery. Overall, Zerran is a good system to go to once you are an experienced pilot with a good ship.
Zidaris

Zidaris

(HD 147513 A)

Bandorian Protectorate

Distance from Sol 42 ly

System security rating 5/5

System civilian population 1,565,894,237

Number of assigned police squadrons: 56

Number of assigned naval squadrons: 16

System jump gate coordinates 14295140

Ascension 16 24 01 Declination -39 11 34

Stars in system (binary system)

HD 147513 A, 0.92 solar masses, 1.00 solar radii, metallicity -0.03 Fe/H, spectral class G5 V

HD 147513 B, 0.65 solar masses, unknown solar radii, metallicity unknown, spectral class DA2

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Nazuter (Zidaris 1), 385 Earth masses, unknown Earth radii, orbital period 528 days, semi-major axis 1.32 AU, orbital eccentricity 0.26, equilibrium temperature 219 K, uninhabited

CHZ moons

Ocicuron (Zidaris 1 b), 1.29 Earth masses, 1.2 Earth radii, equilibrium temperature 225 K, population 402,199,647

Hinniuq (Zidaris 1 c), 1.23 Earth masses, 1.18 Earth radii, equilibrium temperature 227 K, population 501,398,739

Gumianko (Zidaris 1 d), 1.14 Earth masses, 1.07 Earth radii, equilibrium temperature 226 K, population 661,894,408

Jump Gate Station: Level 15, distance from jump gate 0.4 AU

System Details

Zidaris is a brilliant binary system with metal-poor stars. The main star is a barium star, whose photosphere has been contaminated with material from the white dwarf which is the second star in the system. This system offers very good prices for research materials, and you can often get high-paying passenger contracts from researchers going to this system. Trading in this system is almost always profitable, and piracy is almost nonexistent due to the large Bandorian naval and police presence in the system. The Protectorate has a large naval base in this system; it is rumored that several Komarov-class cruisers are based here, and that there is a massive secret research complex orbiting at 40 AU from the star; very few pilots go out to 40 AU in any system except Sol, and Zidaris is no exception to this rule, so none of the rumors have been proven or disproven. The large number of unmarked long-range transport ships that head straight out from the jump gate would seem to confirm this rumor, however. The Bandorian Center for Exploration and Scientific Archiving is located in this system, so you can get good contracts for exploration of systems newly targeted for colonization. This system also has a Starconnect hub near the jump gate station.
Ugolinsk

Ugolinsk

(GJ 96)

Bandorian Protectorate

Distance from Sol 38.9 ly

System civilian population 859,376,204

Ascension 02 22 15 Declination +47 52 48

Stars in system (single-star system)

GJ 96, 0.6 solar masses, unknown solar radii, metallicity +0.14 Fe/H, spectral class M2

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Tyorator (Ugolinsk 1), 20 Earth masses, unknown Earth radii, orbital period 73.9 days, semi-major axis 0.29 AU, orbital eccentricity 0.44, equilibrium temperature unknown, uninhabited

CHZ moons

Zavanti (Ugolinsk 1 b), 0.93 Earth masses, 0.86 Earth radii, equilibrium temperature 286 K, population 845,921,830

## History

### Colonization Period

Ugolinsk was originally colonized by the Galactic Empire in 2548.

### Imperial Period

Under Imperial control, Ugolinsk began major industrial production relatively early. Ugolinsk was the site of two major battles under Imperial rule, one during the Perth War and one during the Empire-Union War. At the end of the Empire-Union War, it was transferred to Bandorian control.

### Bandorian Period

Ugolinsk was relatively peaceful under Bandorian control; its industrial sector continued to expand, and it also became the site of a Duskhan League outpost. In 3928 its jump gate was upgraded to an accelerator class jump gate, allowing travel within 25,000 light-years.

### 4025 Guide to the Universe

Ugolinsk is a high population Bandorian system, with a large industrial sector. Factories of Mystic Drive Yards, Brock Industries, and Spirit Shipyards are located here. It is also the location of a Duskhan League outpost, which is defended by several capital ships under the control of the Duskhan League, as well as a flightgroup of fighters. Ugolinsk has several mega-cities on Zavanti, including Verakitan, the capitol city, which has 97 million citizens. Zavanti has highly varied terrain, with many large mountain ranges and rivers. Ugolinsk has a local ship manufacturer, Ugolinsk Shipyards, which makes various types of shuttles. Ugolinsk is also a center of missile manufacturing and mining pod manufacturing. Starconnect has a hub in Ugolinsk, in orbit of Tyorator.