recursal/Fanatic-Fandom huggingface dataset:
VHS Tape

> *To see a list of all items, click here.*
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The **VHS Tape** is an item found in the Temple of Silence behind a Secret Door in a long hallway.

The VHS player can be found in the Accursed Tomb, specifically the catacombs, you can find a TV which will play the VHS tape for you. The TV is hidden behind two secret doors, the first of which holds an Ocean Elixir. The first VHS tape will instruct the player to shoot any projectile at the top left corner of the gate at the very end of the sewer like system in Temple of Silence to get the Corrupt Key.

## Description

> *"An old strange box. It's function was forgotten long ago."*
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Lunaga

## Summary

**Lunaga**, not to be confused with its full-moon counterpart Ga-Mangetsu, are hostile creatures which roam both the forest floor & canopy in the Yosei Forest, attacking the player on sight. Lunaga have a Lepidopteran-esque appearance, blending in with its surroundings using its camouflaged wing pattern.

## Combat

Lunaga will attack the player on sight. They have two attacks. One is a headbutt which deals 30 Physical damage. The other attack consists of the Lunaga spitting 8 silk projectiles in rapid succession, each dealing 20 Physical damage. The Lunaga cannot spit if its head has been severed.

## Bestial Communion

THE LIGHT, BLUE ORB IN THE SKY, MUST GO BACK.
Coffin

*To see a list of all Spells, click here.*

> *"Summons a wooden coffin. The bodies within these coffins have long ago turned to ash. None know how many bodies have been thrown into the pit. The Mad Wizard Abdul thought of them more as useable resources and created a few of these rings."*
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**Coffin** is a spell found in the Accursed Tomb. It can be found underground in the Catacombs, easily reached by hugging the left wall after going down the staircase next to the Crystal.

Upon use, a coffin will be created in front of the caster. Each conjured Coffin can be used as a makeshift platform to climb up to otherwise-inaccessible areas, or for a quick wall to stop projectile attacks. Though they are affected by gravity, unlike Barrier's walls, they last indefinitely, and don't rely on Mana to create.
Sealed Ballroom

## Walkthrough

### Entering the Sealed Ballroom

To enter the Sealed Ballroom, the player must find the flower-shaped window outside of the castle, and use either a dark or poison attack on it in order to to activate it, in which it will then light up and the door blocking the way into the Ballroom will vanish.

The Sealed Ballroom door itself is located on the second floor of Castle Le Fanu, past the initial Poltergeist in the Dining Room, and left after you enter into the first hallway.

## Items

* Health Vial (x3)
* Crystal Shard
* Ocean Elixir
* Blood Wine
* Spectral Candle
* Marauder Black Flail
* Steel Needle (If not bought from Sheryl)
* Earth Thorn

## Lore

* Rightmost Room
* Hidden Room
* Leftmost Hallway

 What have they done? This is not holy magic, it is something far darker and more perverse than any vampiric power I can attain.

 Woe, upon woe! I was deemed not important enough for the divine blessing! Now I'm trapped and must hide. Maybe they'll come for me if I just hide long enough.

 They transmuted themselves into abominations, and their tainted blood made its way to most of my thralls.

## Trivia

* The Sealed Ballroom originally used the song *Temp song for now* by Akuma Kira as a placeholder for Overture of Toil
	+ Both songs use the same audio sample
	+ The moan heard in the song is sampled from Fromsoft game Evergrace, from the song "On the Sunlit Hill"
Great Bat

## Summary

**Great Bats** are rare hostile enemies found within Castle Le Fanu. Great Bats are giant vampire bats with long, spindly legs and a skinny tail. They have broken chains around their ankles and the collar on their neck. Their most noticeable feature is the bloody stumps where their wings should be, supposedly taken away by their "master." It's unknown if Prince Crilall took its wings and why.

## Combat

One Great Bat is close to a patrolling Vampire Page in the Castle Le Fanu hallways. It would be best to defeat the Vampire Page first.
Two more Great Bats, alongside a Poltergeist, await in the castle basement. An additional Great Bat spawns in front of the second blood door in the Cattle Cells if the moon is full.
Once it spots you, the Great Bat will quickly close in with a bite for 70 Dark damage. It may crouch for a second, then lunge at you with a kick attack. If you're far away, it may fire a ranged sonic attack which deals 50 Normal damage with the projectile and an additional 100 Normal damage if the player is close to the Bat.

Despite its appearance being based on the vampire bat, it doesn't have vampiric qualities. Therefore, Blood spells can still harm it.

## Drops

* [20%] Silver [10¢]
* [20%] Health Vial
* [20%] Obsidian

## Bestial Communion

*Blood. Master took my wings. Now I feast, for escape is severed.*
Forlorn Arena

Careful now, Spoilers ahead!*This page contains heavy SPOILERS relating to the end of the game.
To return to the main page, click here.*

## Forlorn Arena

### Enemies

Sucsarian
Vesta
Venus
Tillandsia
Ceres
Gloom Wood

### Connected Areas

Terminus Prison
Chamber of Fate

### Music

*Bent Armory* - Jeffry Nordin
*The Rain of Saint Ishii* - Jeffry Nordin

*Neither Just Nor Fair* - Jeffry Nordin

**Forlorn Arena** is an End-Game area

## Item

* Antidote (x3)
* Broken Sword
* Earth Elixir
* Earth Talisman
* Fairy Moss
* Fractured Death
* Fiddlehead (Destructible foliage)
* Fractured Life
* Lotus Seed Pod (Destructible foliage)
* Ocean Elixir
* Obsidian Seal
* Shadow Blade
* Water Talisman
* Wisp Heart (x2)
Alternate Corruption CHAPTER 2: Silver Mines

## Main information

The silver mines are a section located at the beginning of Windblast Mountain. The silver mines contain a lot of minerals like iron, copper and silver. A lot of silver.

## Enemies

The enemies are all based of the atmosphere of the location. Here's some short information about the enemies;

##### Whisp

Whisp is a phantom, average enemy. Whisps posses lanterns hanging in the mineshafts, they're rarely seen without possesed lantern. They pop up and jumpscare the player when they're wandering throught the mines.

##### Fossil zombie

The Fossil zombie is the first zombie seen in CHAPTER 2, it also can be seen in earlier locations. The zombie is covered in bones and has a bone in his hand what he uses to attack and sometimes block attacks. It has a dark, pastel green skin and the hair colour is a darker version of the skin colour.

##### Silfur

Silfur is a lump of silver with 2 black eyes, a small mouth, 2 small hands and feet. Silfur is Islandic for silver which is seen in his appearance. They can be summoned by smashing silver rocks with a pickaxe. They simple jump out of the deposit and a battle starts. They spawn in groups of 1 to 3 Silfurs.

## Lore

The silver mines take a important place in the lore of Windblast Mountains and the two nations of the corrupted island. The silver mines we're a great source for minerals and shelter. It connects to the giant road between the jungle nation and the mountain nation and the nations used the road for transportation of the materials. The Whisps are the nations miner's souls.

## Gear

There's almost no gear obtainable in the Silver Mines, it's a bad grinding spot if you want strong weapons like the Windbreaker crossbow. But it's a great grinding spot for sellable items like ores.

**Weapons:**

* Mountaineer pickaxe

**Gear:**

* Miners gear
* Hiking gear

**Sellable:**

* Iron, copper, silver, rocks and (rarely) amethyst
Secret Door

**Secret Doors** are segments of walls that may be interacted with, and upon doing so, opens up a hidden passageway or allows the player access to an item.

Secret Doors most often are in suspicious looking spots, or look different than the surrounding area, making them sometimes easy to spot. However, they may also be found by walking along walls until a "?" prompt appears on the bottom left of your screen, allowing you to interact and pass through them.

## Locations

Secret Doors are scattered all throughout the **Great Well**. These places include:

* Hollow Basin
* Yosei Forest
* Fetid Mire
* Accursed Tomb
* Castle Le Fanu
* Forbidden Archives
* Laetus Chasm
* Forlorn Arena
* Labyrinth of Ash
Infested Corpse

The **Infested Corpse** is an enemy that can be found within the Prison Arena, and will attack the player when approached. They are summoned by the Cerritulus Lunam, appearing from nearby coffins.

## Appearance

Infested Corpses are decayed and rotting corpses with multiple tentacles sprouting out from them. When at a distance, these tentacles lay flat on the ground, unmoving, however when approached, the tentacles flail around violently, the corpse seemingly coming to life as it pulses on the floor.

## Combat

Infested Corpses are fairly weak, only taking a few strikes to dispatch. Not much is otherwise known about their combat capabilities, aside from that they often appear in large numbers.
Fire Worm

*To see a list of all Spells, click here.*

> *"Summons a wormlike wall of fire in front of the caster. An advanced weaponized pyromancy created by fire witch Ashley in order to fend off large beasts."*
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**Fire Worm** is given by Daedalus when they finish reading the first Black Book.

When cast, the spell creates a large flaming projectile which moves forwards in a snake-like pattern. The spell can hit several enemies along its path, and moves through walls.
Wisp

The Wisp is friendly, small, aery creature somewhat resembling a jellyfish, that can be summoned using the Wisp Heart. It will follow the player, attacking any nearby enemies and will disappear after a while (approx. 1 - 2 minutes), or if the player warps to a new location. Multiple can be summoned at the same time.
Steel Club

> *To see a list of all Weapons, click here.*
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The **Steel Club** is the final enhanced version of the Stone Club, which may be found in the hallway that leads from Hollow Basin to The Fetid Mire.

The Steel Club is a very powerful Mid to Early-Game weapon if used correctly. While it may be slow, it can deal extremely high damage when fully charged, and is easily accessible from the start of the game with a bit of grinding.

It cannot be enhanced.

## Description

> *"A sharpened steel club. A dangerous and heavy weapon that reflects the user’s sheer force of will."*
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  Wand of Power
Blood Wine

To see a list of all items, click here.

**Blood Wine** is a consumable item which may be used for healing if the player chose the Vampire Class.

Despite its description, the Blood Wine will actually fully restore the health, blood *and* mana of a Vampire, as well as resetting Lunacy. This is equivalent to using the Save Crystal.

It will poison non-Vampires for a maximum value of 15 seconds (reduced by the player's Resistance).

## Description

> *"Wine made from fermented blood. A delicacy in aristocratic and vampiric circles. Restores one's blood and health if vampiric, otherwise poisonous."*
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Smith's Grave

The **Smith's Grave** is the sole method of upgrading weapons in Lunacid.

It is located at the back of Wing's Rest.

## Usage

Once a weapon has achieved full Weapon XP, the Smith's Grave may be used to upgrade the weapon.

Some weapons cannot be upgraded, in which case the Smith's Grave will display the message *"Weapon cannot be enhanced"*.

When a weapon does not have enough Weapon XP to be enhanced, the Smith's Grave will display the message *"Weapon is not ready"*.

## Trivia

* The name on the grave reads "Robert Hephaestus", a reference to the God of Fire in Greek mythology, Hephaestus.
Chamber of Fate

The **Chamber of Fate** is a large, barren enclosure similar in use to the Throne Chamber, it's accessed from the Forlorn Arena and acts as the final boss arena, housing Cursed Knight Sucsarius.

Getting here and defeating the Cursed Knight Sucsarius is required to complete every ending in the game, three endings in the Grave of the Sleeper and one in the Labyrinth of Ash.

## NPC's

* Demi
* Etna
* Sheryl the Crow
* Garrat the Hound
Ice Spear

*To see a list of all Spells, click here.*

> *"Fires a javelin made of ice."*
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**Ice Spear** can be found in Fetid Mire, behind a Secret Door hidden near the end of the small corridor just to the right from the first room you encounter Slimes (Approaching from the Temple of Silence). In all aspects beyond element, this spell is identical to Flame Spear.
Oil Lantern

To see a list of all items, click here.

The **Oil Lantern** is a utility item in Lunacid that lights up the area around the player with an orange glow. Unlike the Crystal Lantern, the Oil Lantern is extinguished when the user is underwater.

## Description

> *"A simple oil burning lantern. Affixes to the wielder's belt and illuminates until doused from the user or environment."*
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Cerritulus Lunam

The **Cerritulus Lunam** is a creature found within the Prison Arena, and will attack the player on sight.

## Appearance

The Cerritulus Lunam is a large creature, its orb-like body being covered in wriggling tentacles on its fleshy skin, having five large legs that come to a stump at the end. In the middle of its body is a large, blinking eye that will stare the player down as it hunts them. It also produces a faint blue glow out of the front of its body.

## Combat

The Cerritulus Lunam has several attacks, both long and short range. It has the ability to fire projectiles towards the player at long range, and upon getting close to it, it will drain the player's Mana. The Cerritulus Lunam also has the ability to summon Infested Corpses to rise from nearby coffins to attack the player. Upon death it will release a brief cloud of smoke.

Flame Flare is a very cost effective method to deal with the large health pool of Cerritulus Lunam, as it moves slowly.

## Trivia

* The name 'Cerritulus Lunam' is Latin, roughly translating to "Mad/Demented Moon"
Poison Mist

*To see a list of all Spells, click here.*

> *"Casts a cloud of toxic mist that hovers in place for 15 seconds"*
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**Poison Mist** is a spell found in the Forest Canopy. It deals its listed damage to enemies which enter its area of effect, but like other wide-area spells, it can only affect one enemy at a time. Caution should be excercised when using this spell, since it will damage the player should they enter its area of effect.
Jellisha

Jellisha is a friendly NPC found in the Fetid Mire. She serves mainly as a joke NPC.

## Appearance

Jellisha is identical to a regular Slime, with her only defining features being her pink colour and the ring on one of her appendages.

Said ring, however, is removed once you complete her side-quest.

## Quest

Jellisha can be found behind two secret rooms, where she asks you to find where her boyfriend, Bonenard, went. Bonenard's diary can be found on the upper floor of the Fetid Mire near the wooden bridge, with him stating that he found a new lover. When returning back, she will be sad, but will immediately ask if you are single, before giving the Slime Orb spell, calling you a "cutie" and being labeled as your girlfriend.

## Trivia

* The music that plays in Jellisha's room was created for a previous unfinished project by Kira, as referenced by the song's title.
	+ The game was called Hoots Hill.
Shiyosei

**The Shiyosei** is a hostile enemy currently exclusive to the Tower of Abyss and a stronger variation of the Malformed Horse. It is the boss of floor 25.

## Appearance

The Shiyosei has the same exact body shape as a Malformed Horse. It is a large, six-legged mutant beast with an intimidating, grotesque appearance. Cthulhu-esque tentacles cover its head. It has humanlike arms, weapons, and other strange growths all over its body. Some of the arms carry weapons, which the beast uses in combat.

Unlike the Malformed Horse, the Shiyosei has no discernable body features and sports a unique, red design overlaid onto its body, similar to the Kodama and the Yakul. Its blades are bright green.

## Combat

The Shiyosei uses the same attack patterns as the Malformed Horse. It is a quick and very aggressive adversary with a large amount of health, and it will immediately attack once it's spotted you. Its repertoire only consists of melee attacks, including a headbutt and slashing with its multiple swords. Because it lacks any ranged attacks, ranged weapons are recommended.

Unlike its more grotesque cousin, the Shiyosei is a creature of Light and is weak to Dark attacks. The Obsidian Cursebrand is an effective melee weapon. For ranged combat, the Privateer Musket is a good weapon of choice. Alternatively, the player may also use the Twisted Staff. The Fire Worm and Ice Tear spells are also good substitutes.

## Trivia

* "Shiyosei" seems to be a portmanteau of the Japanese words "Shi" (死) and "Yōsei" (妖精), meaning "death fairy."
Health Viai

**Health Viai**, not to be confused for Health Vials, are an item sold by Patchouli. Their only purpose seems to be to deceive the player, with their name and appearance being near-identical to a Health Vial other than a capital i opposed to an L in-game and an altered description.

## Description

*"A golden vial of blood that fully recovers the drinker's vitality? Given to knights during the subterranean crusades? These vials remain as a precious relic of that time?"*
Barrier

*To see a list of all Spells, click here.*

> *"An earth spell that creates a protective wall in front of the caster. Useful for temporary respite."*
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**Barrier** is a spell found within the 'River Passage' portion of The Fetid Mire.
Upon use, it summons a large stone wall facing away from the camera. Each wall lasts around 10 seconds, and can be walked on. Quite useful for platforming when Rock Bridge is unavailable.
Poltergeist

## Summary

**Poltergeists** are hostile enemies found within Castle Le Fanu. They haunt the main living chambers of the castle, found behind the door with the blue diamonds in the great hall, requiring Vampiric Symbol (A) to access. Poltergeists are female humanoid spirits wearing a floor-length dress that have a pink, translucent body. A veil conceals their ghoulish faces, which appear to be frozen in a permanent agonized expression. When provoked, they will pull a shoulder-length blade (possibly an estoc) out of their chests.

## Combat

A Poltergeist will usually be found alone or in a group of enemies. When approached, it will pull out a blade from its chest and emit a shrill wail. It will slowly hover towards you in an attempt to slash you for 60 Dark damage. A successful hit may inflict the Mana Drain status for a few seconds.

Being a ghost, the Poltergeist is completely immune to Normal attacks. It is also resistant to numerous elements, except for Light and Dark.

If you don't kill one fast enough, it may turn invisible to try to close the distance. There's also a rare chance of a Poltergeist gaining a burst of speed, darting around the hallways. Because of this, it's better to finish off an active Poltergeist, as it may continue pursuing you while invisible.

In one instance, a Poltergeist will be accompanied by two Great Bats. Because of the Great Bat's larger health, it may be best to kill the Poltergeist first.

Despite being residents of the castle, they're not vampiric in nature as blood attacks (such as Blood Strike) can still harm them.

## Drops

* [33%] Silver [10¢]
* [22%] Ectoplasm

## Trivia

* The Poltergeists may have been either nobles or servants living in the castle.
* The Poltergeist's facial expression is similar to the depicted character in Edvard Munch's famous painting, *The Scream*.
* Despite possessing a weapon, this enemy does not have any weapon drops.
Etna

Etna is a friendly NPC in the Wings Rest who allows you to craft various items using Alchemy.

## Appearance

Etna is a three-eyed ghost wearing a tattered brown witch's hat and torn purple robe. Their "skin" resembles a view of space, likely to reference their alleged skill in astral projection. They appear to have no legs, instead levitating with pink particles in their place.

## Dialogue

* Greeting
* After meeting
* Exit conversation
* Upon discovering their corpse in the Terminus Prison

"Salutations Outlander."

"Welcome to the depths."

"I'm Etna, I study the ancient arts of alchemy down here."

"If you happen on any materials during your journey, you should bring them to me."

"Wanna do some alchemy?"

"Welcome (player name)." "Salutations outlander." or "Hehe."

"Wanna try some alchemy?"
"Bye." or "Another time."

"Oh you found me in the prison."

"Well it’s not really me anymore."

"I left that body to reach the surface. But when I came back, well. I guess I had been away for too long."

"I wandered around for a long time. Not really doing much of anything."

"I felt so lost. I didn’t have any reason to stay, to keep living as I am."

"But I eventually decided that I didn’t need a real reason to live. I could live to help others, or I could live just because why not!"

"This cruel world tried taking me, so I can keep living just to spite it."

"And the people up there; they are beyond my help. I can actually make a difference down here."

"Even if I’m just giving Clive endless health potions. Hehe."

"So."

"Wanna do some alchemy?"

## Trivia

* According to Clive's dialogue, Etna has temporarily escaped the Well using astral projection. However, they chose to remain, becoming a ghost in the process.
	+ In said dialogue, the witch is solely referred to with they/them pronouns. This seems intentional, as he/him and she/her pronouns are used in other stories.
* Etna was one of three NPCs teased before early access, with the other two being Clive and Demi.
Vampiric Symbol (W)

To see a list of all items, click here.

The first of 3 Vampiric Symbols, **Vampiric Symbol (W)** is a progression item in Lunacid which unlocks all Castle Doors with the white gemstone on them.

## Description

> *"A brilliantly shining jewel, embedded with lost tech magic that grants access to white Castle Doors within Le Fanu Castle. Long ago the kingdom of Lyria harbored many vampiric citizens, granting them protection in exchange for their magical knowledge."*
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Summon Ice Sword

*To see a list of all Spells, click here.*

> *"Summons a spectral sword as a temporary soul familiar. Stays for as long as the caster has mana, or until the spell is cast again. Once a spellsword under service for The Holy Lance, they turned into a living sword to survive in the great well."*
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**Summon Ice Sword** is a spell found in the Cattle Cells of Castle Le Fanu, behind a wall of ice that must be melted with fire. This conjuring ring is different from most other ones as instead of being a one time cost that disappears after a set amount of time, the ice sword will slowly drain your MP.
Privateer Musket

> *"A peculiar ranged weapon from a lost time. Back when people still braved the corrupted poison sea. Does dark damage."*
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The **Privateer Musket** can be purchased from Sheryl The Crow after completing her quest in the Boiling Grotto. It has a particularly long charge time compared to other ranged weapons, possibly having the slowest charge of any weapon in the game and is very inaccurate at short range but it makes up for it by having extremely high damage.
Alternate Corruption: Gilder

## Main information

The glider is an item used to glide over huge gaps, used in puzzles and has the ability to updraft you through gales facing upward. It's first appearance is at the middle of Howling Feet in CHAPTER 2. The glider doesn't have gilded variants and is a rare item. It can not be used by non-protagonist characters and you can put the glider in the armory and weapon slots team members.

## Mechanics

First, you've to simple press the key of opening the glider and then click the key to launch yourself into the air. Gales automaticly updraft you. Your glider can be disabled when; an enemy hits you, when you lose momentum or just simple get to low to the ground, Press the disable key or if you fly your glider against an obstacle like a ruin or a stalagmite.

Specific enemies can also use gliders, such as zombies and skeletons. These fly in one derection and try to hit you. Some may stand on rocks and wait for you to come near by, and some will simple throw thier glider at you as a projectile. The throwable glider will not respawn so the enemy will just stand there. When an enemy hits a gale it will, like the player burst up into the air and gain momentum. What the gale does to the enemy is making it's charge attack stronger and has a higher chance of dealing damage while hitting. Throwable gliders will simply break when they hit a gale.

You can not equip any items or weapons while flying with a glider, you can still open your inventory because that sort of freezes the game outside the inventory. You can't use the glider (fly, you can still equip it) under water, while running/sprinting and while using an item that's used like the grappling hook being hooked onto something.
Rock Bridge

*To see a list of all Spells, click here.*

> *"An earth spell that creates a walkable surface in front of the caster. A useful utility spell often used to navigate the treacherous terrain of the Great Well."*
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**Rock Bridge** is a spell found in the Boiling Grotto, by the southern flame shutoff valve. Upon use, it summons a large temporary bridge that the player may walk on in the direction the player is looking, with the bridge placed a little ways forwards of the player's feet. Each bridge lasts around 10 seconds.
List of Spells

> *See also List of Weapons and Quick Items*
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Note: As confirmed by Kira,  Blood spells deal  Poison Damage to enemies.
**(It is recommended to click the ">" tab on the upper right side of your screen so the full table is visible)**

Either use the Table below, or scroll further down and use the alphabetized Table of Contents!
Earth Strike

*To see a list of all Spells, click here.*

> *"Launches an earthen boulder at the enemy. A simple but effective technique."*
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**Earth Strike** is a Magic Ring that can be found in the underground Yosei Forest, past a plant bulb that can be opened with the Blood Drain or Blood Strike spells.

When cast, it conjures and launches a large boulder that travels in a straight line from where you're looking. Earth Strike can deal massive Normal damage at long range, and becomes very good at defeating most enemies at higher Intelligence. It is ineffective against enemies immune to Normal damage, such as Mares and the Mi-Go.
Tower of Abyss

Your journey awaits.

*Me when the harp is chord* - AsterVrisk

*Woah* - AsterVrisk

*Seatch a Symphony* - ThorHighHeels

*I am afraid to be alone* - Akuma Kira

The **Tower of Abyss** is a 50-Room Dungeon found within the Boiling Grotto. The dungeon consists of nearly every enemy in the game, and times each player's run, putting them all onto a leaderboard. The fastest time takes the #1 spot.

## Walkthrough

### Accessing the Tower

In order to gain access to the tower, the player must find a Secret Door in the Boiling Grotto next to Sheryl and the Lore book about Sir Hicket. This door leads to a coffin, in which the player then may enter in order to make their way to the tower.

### Arrival

Upon arrival the player will be riding a coffin and it is awesome. It may be skipped by holding down any button for ~3 seconds. Upon arriving at the tower, there will be a door to begin, and a readable tablet to the right of the door.

### Exiting

In order to exit the tower, the player must use a Crystal Shard or Spirit Warp. There is no other known way to exit.

## Items

* Mana Vial (Floor 5)
* Antidote (Floor 10)
* Fairy Moss (Floor 15)
* Spectral Candle (2x) (Floor 20 & 40)
* Health Vial (Floor 25)
* Crystal Lantern (Floor 30)
* Silver (2¢) (Floor 35)
* Earth Elixir (Floor 45)
* Ocean Elixir (Floor 50)
* Moonlight

### Respawning Items:

* Crystal Shard (Only if player has none)
* Health Vial (Once every 5 floors if player has none)

## Lore

* Entrance

Behold the Tower of Abyss. A crumbling Descent of Combat and Endurance. At the end lies the Legendary Lyrian Sword of Moonlight.

## Trivia

* The name 'Tower of Abyss' is a reference to the game "Shadow Tower Abyss".
* In a later update the tower was given a 5th song. This makes it the only other area besides Sealed Ballroom to receive new music.
* Enemies inside the Tower have a form of stat scaling which makes their HP higher and attacks stronger the further up the tower you go.
* This area features several unique enemies which cannot be encountered in any other area. These enemies include: Gorged Hermalith, Rat Lord, Shiyosei, Living Objects, Golden Chimaera, and Slug Jailors.
	+ The Jailor enemies come from Akuma Kira's other game, *Lost in Vivo*, specifically it's Midnight Mode.
Dusty Crystal Orb

> *To see a list of all items, click here.*
>
>
> Careful now, Spoilers ahead!*This page contains heavy SPOILERS relating to the end of the game.
> To return to the main page, click here.*

## Dusty Crystal Orb

### Source

Given by:Demi after defeating Cursed Knight Sucsarius and talking to her at Wings Rest

The **Dusty Crystal Orb** is an item given to the player by Demi after the fight with Cursed Knight Sucsarius and talking with her at Wing's Rest.

The Dusty Crystal Orb Currently has no known use in the game but is able to be equipped by the player in the Quick Items slots.

## Description

*"An ornately decorated crystal orb, covered in a thick layer of unmovable dust that prevents you from looking into it. Perhaps at a later time the dust may fall and reveal something. Has no current use."*
Temple of Silence

## Walkthrough

### Gaining Access

Once you have made it to Wing's Rest via Demi's Teleportation from Hollow Basin, you will need to buy the Enchanted Key from Sheryl. Once you have the key make it to the Living Door near one of the first Health Vials you encounter. Equip the key in your quick items and use it on the door, and you will then be able to enter the Temple of Silence.

## Items

* Health Vial (x4)
* Crystal Shard
* Blood Wine
* Ritual Dagger
* Steel Spear
* Stone Club
* Wooden Shield
* Lithomancy
* Blood Strike
* Flame Flare

## Secrets

### Mummy Knight Area

Deep within the Temple of Silence, a Secret Wall waits to be revealed. Beyond this wall is an area filled with multiple items, as well as many tough Mummies and Mummy Knights. In this area is a Crystal Shard, Wooden Shield, Blood Wine, and behind another Secret Wall on the opposite end of where the Crystal Shard is found, the Blood Strike Magic Ring.

### VHS Tape

Right outside the Temple of Silence down the long, sewer-like hallway with the door leading to The Fetid Mire, there is a seemingly blank room that contains a hidden wall, hiding away a VHS Tape.

### Bleeding Shell

Near the chest where you acquire the Lithomancy ring is a statue of a shell. Casting any blood element spell on it will cause it to crack and eventually break, this will reward the player with 10 Strange Coins, and as such, is one of three steps needed to unlock Abdul's Passage.
Wand of Power

> *To see a list of all Weapons, click here.*
>
>

The **Wand of Power** is a ranged weapon that may be found behind a hidden wall in the Cattle Cells of Castle Le Fanu. It is found behind a wall in the last cell on the right after entering through the second blood door.

The Wand of Power is the only Random element weapon in the game, and upon use fires a projectile belonging to a random element. It deals high damage, but due to its unreliable nature it can often not work as well as intended. It can however also be used to light up dark areas, as when fully charged it produces a glow around the player.

It cannot be Enhanced.

## Description

> *"A strange magical weapon. Made of several wands and holy relics, fused together through genius or madness. Fires a projectile of a random element."*
>
>

  **Wand of Power**
Obsidian Skeleton

## Summary

**Obsidian Skeletons** are hostile creatures found in the Boiling Grotto, guarding the areas near the two levers that disable the flames coming from the snake's mouth. Obsidian Skeletons are larger, black-colored Skeletons which hold both a sword and shield, also wearing a cape on their back.

## Combat

Upon seeing the player, the Obsidian Skeleton often emits a loud shriek, then approaching the player in order to attack them at close range. Every attack the player makes on their shield is blocked, and thus does very little damage to the skeleton. They have a wide swing that does 200 Dark damage, and a shorter punch that does 100 Dark damage.

## Drops

* [17%] Silver (10¢)
* [5%] Mana Vial
* [17%] Obsidian
* [25%] Bones
* [4%] Obsidian Poisonguard
* [4%] Obsidian Cursebrand
Flame Flare

*To see a list of all Spells, click here.*

> *"Summons a flaming light that stays where it is cast for 45 seconds. A simple form of pyromancy created by fire witch Ashley."*
>
>

**Flame Flare** can be found in Temple of Silence inside Hollow Basin. It is found in the room at the top of the bridge (opposite side to the health vial column) in the health vial jumping puzzle room.

When cast, it creates a flame that hangs in the air. This flame does the listed damage to any enemy (or player!) that comes into contact with it, and if the enemy stays within the flame's hitbox this damage will be dealt a few times a second as long as the enemy stays in place. The flare can also ignite enemies with its damage. Its high damage potential combined with its fairly low cost makes Flame Flare an exceptionally powerful spell for when it can be acquired.
Ice Sickle

> *To see a list of all Weapons, click here.*
>
>

The **Ice Sickle** is a weapon dropped by Milk Snails.

The Ice Sickle is a very useful Early-Game weapon, provided that you're lucky enough to have it drop. The Ice Sickle is the only  Ice Element weapon in the game, and has quite a decent attack stat for Early-Game.

It cannot be enhanced.

## Description

> *"A curved icy blade. Imbued with some lost form of ice magic."*
>
>

  Wand of Power
Wind Slicer

*To see a list of all Spells, click here.*

> *"Fires a sharp projectile made of wind. A standard among battle mages and magic inclined warriors for its versitility."*
>
>

**Wind Slicer** is a spell found high up in the Forest Canopy. It can be found on the path of the higher level which does not contain the Skull of Josiah, on the end of a thin branch that extends from the main walkway.

The spell fires a blade made of wind, which starts out moving slower than other projectiles but accelerates as it flies. It does moderate Normal damage and can be cast quite quickly.
Lightning

*To see a list of all Spells, click here.*

> *"Creates a vibration in the air, resulting in a powerful electric shock. A weaponized light spell used by holy knights during the crusades. And was one of the few spells not outlawed during this time."*
>
>

Lightning is a spell found in the Accursed Tombs. Upon exiting the crystal room, go left to the end of the hallway and jump into the hole in the wall on your right. Continue left past the Cursed Paintings into a room that overlooks the hallway you were just in. In the first room on your right will be a chest containing the spell as well as Demi.

When cast, it fires a yellow electric bolt which does a large amount of Light damage to a single target. The spell's range extends beyond its visual effect, and despite appearances it is not a hitscan attack, but instead a very fast invisible projectile (look for the yellow point-light). This projectile can pass through walls.
Sheryl The Crow

**Sheryl the Crow** is a friendly NPC in Wing's Rest. They function as the primary shop in the game where you buy new weapons and items for your survival.

## Appearance

Sheryl is a navy-blue-tinted anthropomorphic crow wearing a brown tunic and hood. They have a holster with a dagger on their leg. Their eyes have no pupils, instead seeming to glow a bright white. Their legs seem to have a scaly texture.

## Items Sold

* Enchanted Key (1¢)
* Rapier (50¢)
* Steel Needle (75¢)
* Crossbow (75¢)
* Health Vial (12¢)
* Mana Vial (8¢)
* Holy Water (12¢)
* Antidote (6¢)

### After Boiling Grotto Quest

* Oil Lantern (40¢)
* Ocean Elixir (30¢)
* Privateer Musket (120¢)

### After defeating Cursed Knight Sucsarius

* Jotunn Slayer

All of Sheryl's items have a limited quantity, therefore at some point you'll be required to grind for or craft certain items.

Breaking any of the crates or barrels behind Sheryl will anger them, doubling the prices of everything in their shop; prices will be lowered the next time you visit Wing's Rest.

## Trivia

* Sheryl can occasionally be found sleeping on their chair. Strangely, they are the only NPC to do this, suggesting that the other NPCs have no need. She has dialogue referencing this, stating, "I've never seen Demi sleep, and everyone else here is technically dead."
* Sheryl can also occasionally be found playing a flute adding to the music of Wing's Rest. You are unable to talk to Sheryl while she is playing, forcing you to reload the area to access their shop
* According to Clive's dialogue, Sheryl may have had a previous occupation as an assassin.
	+ In said dialogue, the assassin is solely referred to with they/them pronouns. This seems intentional, as he/him and she/her pronouns are used in other stories. The identity of the assassin is only implied, however, so the use of neutral pronouns are likely to simply be a means to reinforce the ambiguity.
* Sheryl's name, combined with their species, is likely a reference to country musician Sheryl Crow.
* Destroying the blue-flamed brazier next to Sheryl doesn't seem to anger them, unlike their other belongings. This is likely an oversight.
Wing's Rest

The Moon cried to us in our time of need.

**Wing's Rest** is one of the first areas the player visits, acting as a safe haven and the game's central hub.

Upon arrival, there are multiple NPCs and objects that the player may interact with, each serving their own purpose. You are initially taken to Wing's Rest by Demi upon meeting her in Hollow Basin, but after this initial meeting, you are then expected to return by using a Crystal.

## Walkthrough

Upon first entering Wing's Rest there will be a Crystal Shard on a bench to your left, and an inactive Crystal behind you. When you enter the main lobby, to your immediate left is Demi, who will give you a specific item depending on your Class.

On the left side of the room is Sheryl, who will sell you various items, one of which you need is the Enchanted Key.

On the right side of the room is Clive and Etna, in which you can perform Alchemy by interacting with Etna.

Past the Alchemy stand lies an Oil Pool, which can be used to upgrade various weapons.

On the right of the hub is the Alchemy station with Clive and Etna, and to the left of them is the Oil Pool used for upgrading weapons.

In the very back behind the stone pillar on a wooden platform is an Ocean Elixir.

To exit the area, the player must interact with the Crystal and teleport back to Hollow Basin.

If the player has Icarian Flight, they can use it to jump into the holes in the roof to teleport straight to Great Well Surface.

## NPCs

Wing's Rest is home to 4 friendly NPCs, all of which serving a unique purpose

* Demi, who gives the player a special item depending on their Class.
* Clive, who gives the player a Health Vial and can tell them various stories.
* Etna, who enables the player to do Alchemy.
* And Sheryl, who sells the player various items in exchange for Silver.

## Items

* Crystal Shard
* Ocean Elixir
Holy Water

To see a list of all items, click here.

**Holy Water** is an item found throughout the game world, very useful for curing most Ailments.

## Description

> *"Enchanted water that is used to cure all ailments. Often very diluted so the knights or clergymen would not be burned by the holy light, should they be less than saintly."*
>
>
Hammer Of Cruelty

> *To see a list of all Weapons, click here.*
>
>

The **Hammer of Cruelty** is a weapon found in the Terminus Prison after opening Garrat's cell and speaking to him. The hammer deals immense damage with a useful element combination but has abysmal speed and drains the wielder's mana while held. Its reach is also not as great as its size would imply.

It cannot be enhanced.

## Description

> *"An iron hammer fashioned around the compressed corpses of fallen moon beasts. Cursed with many odd incantations that bind the user to an unknown will. Does split dark and light damage."*
>
>

## Trivia

* Bayagototh is known to Abdul as "The unknown god of cruelty". Since the Hammer of Cruelty is said to "bind the user to an unknown will" there may be a connection between the two.
Stone Club

> *To see a list of all Weapons, click here.*
>
>

The **Stone Club** is found in the hallway that leads from Hollow Basin to The Fetid Mire.

The Stone Club, while initially quite weak, may be easily enhanced into a much powerful version that deals extremely high damage for an Early-Game weapon. The Stone Club on its own however can still be quite a decent weapon due to its decent damage value.

It may be upgraded via the Smith's Grave into the Iron Club.

## Description

> *"A simple club fashioned from stone. Difficult to handle but a viable option when rudimentary weapons are hard to come by."*
>
>

  Wand of Power
Flame Spear

*To see a list of all Spells, click here.*

> *"Fires a flaming javelin. A weaponized form of pyromancy created by fire witch Ashley."*
>
>

**Flame Spear** is an offensive Magic Ring that deals  Fire damage. It is found in the Hollow Basin. The chest containing it can be found just before the room where the player encounters Demi for the first time.

    When cast, Flame Spear shoots out a fast, orange projectile that does a fairly small amount of fire damage and can set enemies on fire, which can do a significant amount of fire damage over time.
Vampire Hunter Sword

> *"An ancient sword used by a famous vampire hunter. It's blade forms an elegant arc and does light damage."*
>
>

The **Vampire Hunter Sword** is a sword that deals  Light Damage. The sword's hilt and guard have a black and yellow pattern, and the guard has the image of a skull.

## Obtaining

The Vampire Hunter Sword is found in Accursed Tomb, sealed inside one of the commoner crypts. To reach it, one must explore the Catacombs for a passage up to it; the crypt can be opened from the inside via a lever next to the gate.

## Function

Though fairly average in most aspects, the Vampire Hunter Sword is perfect for dealing with enemies that are weak to Light Damage, which covers practically all creatures encountered throughout the Accursed Tomb, The Sanguine Sea, Castle Le Fanu, and the Temple of Silence.

Additionally, due to dealing Light Damage, it can be used to open the two gates located within the Catacombs.

## Notes

For an unknown reason, the Vampire Hunter Sword obtained by the player uses a different model and texture than the one you pick up in the crypt. The main difference other than texture, is that the blade is straight and not crooked on the usable version.

## Trivia

* The sword is a reference to the sword belonging to D from the series *Vampire Hunter D*.
Malformed

## Summary

**Malformed** are hostile enemies found in multiple areas within Castle Le Fanu, including the Sealed Ballroom. Malformed appear to be blue, pulsating masses of flesh covered in many tumors. A red skeleton of a vampire is fused with the main body. When defeated, a Malformed will melt into a puddle of blood.

## Combat

A Malformed does not possess any ranged attacks, making it ideal to take them out from a distance using Lightning or Fire Spells. The Twisted Staff is also highly effective, which can set it on fire.

It deals 30 Dark damage per second while the player is in contact with it.

While not terribly dangerous, getting in contact with a Malformed can inflict the Bleeding status for more than 30 seconds (even if you block their attack). Without a Health Vial or a Cloth Bandage, this can easily be fatal. Because they're grouped with Malformed Horses in the Sealed Ballroom, it's better to kill them with ranged weapons.

When taking out a Malformed using melee combat, it's better to use a weapon with high reach and low thrust (higher thrust increases the risk of getting in contact, inflicting the Bleeding status).

Because the Malformed is vampiric, it will heal from any Blood spells you use against it.

## Trivia

* A Malformed can be formed by spraying blood onto the skeletal remains of a Starved Vampire Thrall. This does not happen with the Vampire Page, which is presumably a bug.
Snail

* Alive
* Dead

## Summary

Not to be confused with the tougher Milk Snails, **Snails** are hostile creatures found in the Hollow Basin. Per their name, they are large, aggressive snails that roam the Hollow Basin, either in search of prey or to defend their territory. Upon death, they will leave their shells behind, which may be rolled around and stood on by the player.

## Combat

**Snails** are very weak creatures, having a combination of both low health and low damage values.

Being the first enemy encountered in the game, Snails have only a singular attack, that being a headbutt that will inflict 10 Normal damage to the player upon contact.

One strategy to easily dispatch Snails is to stand atop their shell, as they cannot hit you when in that position. You can also do a simple hit & run strategy, hitting them once then backing away as they attempt to headbutt you.

## Drops

* [3%] Summon Snail
* [15%] Ocean Bone Shard
* [30%] Silver [2¢]
* [5%] Silver [10¢]

## Bestial Communion

> *CURIOUS DRIPPY BONE. YOU
> STRUGGLE SO AND TOO AND FRO
> SO FAST YOU MUST GO.*
>
>
Jotunn

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## Summary

The Jotunn is a seemingly unkillable passive creature found walking through the Sanguine Sea. It cannot inflict damage on the player. As far as the player can see, the Jotunn has four incredibly large elephant-like legs. Said legs are brown in colour.

It can be killed, but only with the weapon Jotunn Slayer. Which can only be obtained from Sheryl the Crow after defeating Cursed Knight Sucsarius and returning to Wing's Rest. Upon doing so, the player will be given ten Strange Coins and the Jotunn's blood will cause the blood level to rise significantly, to the point you need to swim through the sea to reach other areas. It also causes the Hermaliths to start swimming and change the music.

## Trivia

* According to text in the Forbidden Archives, Jotunn were humanity's source of magic.
* The Jotunn found in-game may well be the last living Jotunn.
* The liquid in Mana Vials likely comes from Jotunn.

## Bestial Communion

> *LITTLE ONE SPEAKS. I AM
> AGELESS BUT HOW LONG IVE
> AGED. YOU ARE A MERE BLINK IN
> TIME. DO WELL WITH YOUR TIME
> LITTLE ONE.*
>
>
Skeleton

*See also Slime Skeleton, Obsidian Skeleton, and Clive.*

## Summary

**Skeletons** are... well, reanimated human skeletons. They come in 3 variants (though Light Reveal only lists them all as "Skeleton"); basic, damaged and armed. Damaged Skeletons are missing their right forearms, while Armed Skeletons wield clubs or Skeleton Axes.

## Combat

Skeletons are exclusively melee enemies; they can be beheaded. They are easy to dispatch with Light Weapons and Ranged Weapons. They often come in groups, making it easy to get overwhelmed if you rush in.

Basic and Damaged skeletons have one attack, a jab with the left arm which does 25 Normal damage. The armed skeletons have another attack,a large swing which deals 35 damage.

A Skeleton can be found in a chest in the Accursed Tomb, but will be awake and hostile by the time you return from the catacombs.

Skeletons are easy to spot in dark areas and from far away due to the white glow of their eyes.

## Drops

### Basic & Armed

* [25%] Silver [10¢]
* [10%] Mana Vial
* [10%] Onyx
* [20%] Bones
* [4%] Skeleton Axe
* [4%] Dark Skull

### Damaged

* [27%] Silver [10¢]
* [11%] Silver [2¢]
* [11%] Bones
* [5%] Mana Vial