Ogrillon

# Ogrillion

*"Ugly brutes. Uglier than normal half-orcs anyway, but what do you expect?"- Victor, human mercenary, reflecting on the ogrillion mercenaries he's worked with.*

*"They serve as the vanguard for my warband. Valuable troops to be sure, worthy of the plunder they claim."- Zhukk The Gargantuan, Hill-Lands orc warlord, reviewing the troops under his command.*

*"I've never been punched harder than in my fight with Thag. If not for the healing magic of the sisters, I'd be dead for sure."- Surge, shifter boxer, on the hardest fight in his career.*

## Physical Description:

At surface level, an ogrillion is merely a larger, heavier, half-orc. Standing between eight and nine feet and rippling with muscular, the ogrillion is an intimidating figure. The yellowy skin pigmentation and the greasy black body hair reveals the half-orc's other parent, the ogre. Bone spines protrude from their shoulders, elbows, hips, knees and toes. These spines are razor sharp but it is the bone spurs on the knuckles and forearms that are far more recognizable. This is in both size and sharpness, making it difficult for an ogrillion to wear gloves but also allowing their fists to strike with the force of swords. Their tusks are smaller and sharper, more akin to the teeth of the ogre parent but they otherwise retain orcish appearance. A notable stench lingers around the ogrillion that is difficult to remove. Orgillions dress in rugged clothing mostly constructed of hides or skins. Piercings and tattoos are common but not all ogrillions choose them.

## History:

Ogres have marched with orc war parties for so long that some orcs actually call them "cousins." Whether these orcs are in the Hill-Lands or in Umgar, ogres are usually found among them. As is common with orcs and humans (or orcs and most races in their presence for a long period) sexual relations do occur. An orgillion is the child of an orc and and ogre, bearing traits from both parents, though the cause of the bony spurs is unknown. Ogrillions have even less culture and history than the typical half-orc. They are brawlers and fighters that accompany orc and ogre warbands using their natural talents for violence whenever possible. No ogrillion has ever risen to chief in Umgar or the Hill-Lands but companies of ogrillions are always welcomed in those lands. Unlike half-orcs, who are treated as second class citizens in the Hill-Lands, ogrillions are seen as worthy warriors and additions to the raiding party.

## Geography:

Ogrillions are rare in numbers outside of countries heavy in ogres and orcs, such as Umgar and the Hill-Lands. Ogrillions can also be found in many various lands where ogres and orcs are present.

## Personality:

Ogrillions are brutish, aggressive and openly hostile to most everything. They love a brawl, a good meal or drink and the shiny gleam of coins. Ogrillons are even simpler than their half-orc cousins, lacking the appreciation for fine art or more subtle conversations, but enjoying music and wild dancing. Due to their sharp bone spurs, ogrillions love unarmed combat, boxing and brawling are favored activities. Non-lethal (or lethal) boxing matches are a great delight to both ogrillions and their orc kin, with the winner usually receiving a whole pig or similar prize. Ogrillions, like their ogre parents, do tend to be lazy off the battlefield, sleeping late and eating a great deal. But when their fiery tempers are raised and roused to anger, ogrillions are ferocious foes. Ogrillions have simple needs and simple goals but, under the right circumstances, they can turn to heroic tendencies, as their great strength and need to succeed can overcome even the darkest of impulses. The rare good-aligned ogrillion's holy fury and righteous anger make them forces to be reckoned with.

## Society:

Ogrillions have no real formalized society. Instead, they fold in with whatever tribe they belong to, orc, ogre, human or otherwise, and take up the appropriate role within that tribe, typically a bruiser, bodyguard or warrior. Ogrillions respect the might makes right philosophy and will happily take the orders of someone smarter or stronger than them as long as it leads to treasure, food and glory. Ogrillions, as a general rule, care little for leadership and they don't understand the concept of voting, long term planning or goals beyond sleeping and smashing things that annoy them with their fists. Still, there is a simple charm in the goals of an ogrillion and those beings who take the time to befriend or (under the right circumstances) employ one, are rarely disappointed with the results.

## Religion:

Most ogrillions worship Gruumsh or Vaprak as both encourage them to smash their enemies with their fists, which ogrillions like to do anyway. Emdera Ruggedfist is another god loved by ogrillions of any alignment. Xoldarr is the popular choice with heroic ogrillions.

## Alignment:

No ogrillion is lawful, they are simply incapable of the complexity that lawfulness requires. Many are evil but far from all of them are. Most are chaotic neutral as they simply seek to do what pleases them with little thought to others.

## Relations:

Ogrillions get along well with half-orcs, orcs, ogres and other similar creatures. Like most orcs, they hold goblinoids in disdain. Anyone who can hold their own in a fight is usually a friend to an ogrillion and they aren't known to hold long grudges. They seem fascinated with dragonborn and kobolds, perhaps observing the power of the "great fire beast" within them.

## Language:

Ogrillions speak giant and orc. Those rare few intelligent enough to learn another language usually learn common.

 Names:

Ogrillions usually only have one name, and it's typically an ogre one. Some have orc names however and so that list is acceptable. There is barely any difference in the names of males or females.

**Example ogrillion names:** Graruk, Gezug, Blozug, Begrut, Nilazir, Vorker, Virirek, Beuruk, Krenikork, Lereg

## Adventurers:

Ogrillion adventurers are usually loners who have nowhere else to go. Some are abandoned, others are the survivors of warbands. A select few have abandoned evil warbands and sought freedom. Those adventuring parties willing to put up with an ogrillion (and his stench) find a living weapon, more than capable of holding his own and well worth the nose plugs.

## Traits:

Ogrillion traits are described below...

+4 Strength, +2 Constitution, -4 Intelligence, -2 Wisdom, -2 Charisma.

Medium Size.

30 foot speed.

Darkvision: Ogrillons can see in the dark up to 60 feet.

AC: +1 natural armor bonus.

Natural Weapons: Ogrillons can fight with 2 unarmed strikes that deal lethal damage (1d6). An ogrillion can attack with a weapon and attack with one of his fists as a bonus action.

Reinforced fists: An ogrillion is considered armed when striking unarmed for the purposes of damage reduction. He does not provoke attacks of opportunity when striking with unarmed attacks.

Special Qualities: Orc/Ogre blood: An orgillion is treated as both an ogre and orc for the purposes of spells and feats

Languages: Ogrillons begin play speaking Giant and Orc. They can also speak Common if they have an Intelligence of at least 10.

Favored Class: Barbarian.