Breach

**Breach** is the third elemental manifestation of the Darkness, and the counterpart of Stasis and Strand, however unlike it's contemporaries, Breach is the most dangerous and most powerful to wield.

Breach allows for one to corrupt or infect using the power of the ascendant plane. Weapons such as Witherhoard in the past briefly gave a taste of this power but for a Guardian or Reaver to access this one must commune with the darkness.

This power is utilized by the user allowing the ascendant realm to flow through them, creating a small nexus corridor within themselves. This "possession" grants them the control over ascendant energy in a matter similar to that of awoken magic. The end result is a controlled form of being "taken", allowing the wielder to shift between dimensions and infect using blights.
While in this state of being taken, users are able to project blights as projectile darts, spheres or shields.

If one masters Breach they can temporarily "take" opponents creating up to 5 taken to serve them.

## Learning Tiers

To begin one must be given a sliver of light that has been tainted by a blight. This chaos serves as the anchor to allow one to begin the rite. This is normally given to a prospect by Eris Morn, but can be acquired by slaying a Taken and absorbing it's essence while being a Lightbearer.

## Overview

Taking involves reforming matter in a self-contained reality, where the creator defines past, present

The Taken constantly exude a substance called Blight, which resembles a black shadowy liquid or vapor, usually crackling with energy and exhibiting the same eerie luminescence as the Taken themselves. It can flow across the ground like a viscous fluid that smells of ozone, seeping into the soil and presenting a contamination hazard when it comes into contact with water supplies.
These blights serve an plethora of purposes which have been offensive, defensive as well as supplementary.

"Taken Energy" the term to explain blights in a more nuanced sense, however comes directly from ones power within the ascendant realms where this energy is said to be in infinite Supply, the user of breach, once connected merely uses their body as a nexus point to bring that energy from the ascendant plane to the natural material world thus creating the effects they shape from their self contained reality allowing both localized attacks and even opening portals to attack foe rather than the normal process of "taking" and shaping a single target. This energy much like blights has a plethora of uses and effects on it's targets. Unlike other elements Breach is not limited to certain verbs but does have effects that are among the most common of uses. Shadow Touched, which nullifies regenerative abilities and slows movement, Disorient which affects a person sense of direction leading to minor to severe confusion and can effects one's senses on the field for several precious seconds which can extended if exposed to energy. Consume, which allows one to regain health on damaging enemies and upon death feed their own power to grow their influence within their own pocket within the Ascendant Realm, Ravenous, which similar to the effects of thorn allows one to corrode and corrupt those effected and damage enemies over time effecting ones ability to regenerate both stamina for moves and health and shields.

Breach also can be combined with the power of Deepsight to amplify the ability to shape a person or objects past, present or future.

### Verbs

The Power to breach unlike most subclasses save for strand does not adhere to a specific effect by element, but does borrow many terms from other classes, like the tether ability and it's devour ability

* **Shadow-Touched** - This effect slows movement speed, prevents sprinting and any double jump ability, and disables recovery for both health and ability energy. Can be used with Blights as well as Darkness Bolts
* **Disorient** - This effect blinds and confuses opponents for several seconds at a time, can be extended and stacked if attacks continue to hit target. Can stack to 3x
* **Unsated** - Doing damage to targets gradually refills health and abilities, kills increase health and abilities, can grant overshield abilities, can stack up to 3x
* **Corrupt** - The effect of turning an enemy into an ally, this effect is the purest form of taking and upon infecting one's target with taken energy, they become vulnerable to the darkness to be "taken" and turned against allies. can stack to 5x until removed or killed
* **Ravenous**- This effect functions in a similar vein to Thorn and weapons of sorrow, rather than corrupt it actively consumes it's targets damaging them over time and staining them with blight, this can also lead to taking an opponent but has to be done prior to termination

## Acquisition

There are three methods of acquiring Breach the safest and easiest is to commune with the worm god Xita through her emissary Eris Morn. The second method is to have your light tainted by a blight and purify it. This is likely done by continuous combat with taken in the ascendant realm and can result in permanent death. The third and most damaging is to acquire the Sword Logic and become like Oryx the Taken King. This method is likely to result in not only death but eternal suffering as well but if mastered one would transcend death as a God.

## Usage

* Asher Bray is able to utilize the portals to travel quickly between places he's been, or stage better vantage points in combat. While he is Taken, he tends to utilize the darts as ranged projectiles in order to supplement his weapon. Unlike Strand or Stasis, he hasn't created a particular super for this yet as it is still fairly new.