Evolution

Certain heroes can evolve into stronger versions of themselves. Not all heroes can evolve in current state, but in the future, every hero will have the ability to evolve.

You can only evolve a hero after certain criterias are met.

## List of heroes who can evolve

### Assault

* Marine
* Void Ray
* Goliath

### Splash

* Vulture
* Colossus

### Support

* Medic
* Adept

### Tank

* Zealot
* Hybrid

## Requirements and bonuses from evolving

### Assault

#### Marine

* Stage 0: Free (Base Marine)
* Stage 1: Private Marine - Cost: Beat Infantry Challenge
	+ new passive: Block
	+ 5% block chance (total of 5%)
* Stage 2: Corporal Marine - Cost: 10,000 kills
	+ +2% block chance (total of 7%)
	+ +2 weapon damage (total of 12)
	+ +5 life (total of 30)
	+ +0,25 movement speed (total of 2,75)
* Stage 3: Sergeant Marine - Cost: 12,500 kills (total of 22,500 kills)
	+ +3% block chance (total of 10%)
	+ +3 Weapon damage (total of 15)
	+ +15% more damage while using Stimpack (total of 15%)
* Stage 4: Master Sergeant Marine - Cost 15,000 kills (total of 37,500 kills)
	+ +1 second stund for Rock Toss (total of 4)
	+ +100 damage for Rock Toss (total of 400)
	+ +1 sight range (total of 6)
	+ +1 attack range (total of 6)
	+ -1 life cost to use Stimpack (total of 4)
* Stage 5: Sergeant Master Tychus - Cost 50,000 kills (total of 87,500 kills)
	+ Changed to Tychus model
	+ New ability: Toss Shredder Grenade (replaces Rock Toss)
	+ +20 life (total of 50)
	+ +0,25 movement speed (total of 3)
	+ +1 Sight range (total of 7)
	+ +1 Attack range (total of 7)
	+ +5 Weapon damage (total of 20)
* Stage 6: Lieutenant Tychus - Cost: 25,000 kills (total of 112,500 kills)
	+ +2 Toss Shredder Grenade storage charge (total of 3)
	+ -5 second Toss Shredder Grenade charge cooldown (decrease to 15 seconds)
	+ +5 life (total of 55)
* Stage 7: Captain Tychus - Cost 30,000 kills (total of 142,500 kills)
	+ +3% block chance (total of 13%)
	+ +15% more damage while using Stimpack (total of 30%)
	+ +1 life regeneration/sec (total of 2)
	+ +5 life (total of 60)
* Stage 8: Major Tychus - Cost 35,000 kills (total of 177,500 kills)
	+ +3% block chance (total of 16%)
	+ +5 life (total of 65)
	+ +0,5 grenade explosion radius (total of 2,5)
	+ +2 Toss Shredder Grenade storage charge (total of 5)
* Stage 9: Colonel Raynor - Cost 250,000 kills (total of 427,500 kills)
	+ changed to Raynor model
	+ New Ability: Penetrator Round
	+ +35 life (total of 100)
	+ +10 weapon damage (total of 30)
	+ +2 sight range (total of 9)
	+ +2 attack range (total of 9)
* Stage 10: General Raynor - Cost: 72,500 kills (total of 500,000 kills)
	+ +10 Marine Damage upgrade on Penetrator Round per level (total of +20 per level)
	+ +1 life armor (total of 2)
	+ +4% block chance (total of 20%)
	+ +40% distance on Penetrator Round
	+ +1 sight range (total of 10)
	+ +1 attack range (total of 10)
	+ -0,33 casting time (decrease to 0,33)
	+ -0,83 finish time (decrease to 0,83)
* Summary from Basic Marine to General Raynor
	+ total cost: 500,000 Assault kills
	+ changed to Tychus model and later to Raynor model
	+ new passive : Block
	+ new ability : Toss Shredder Grenade (replace Rock Toss)
	+ new ability : Penetrator Round
	+ +10 Marine Damage upgrade on Penetrator Round per level (total of +20 per level)
	+ +20% block chance
	+ +20 weapon damage
	+ +75 life
	+ +0.50 movement speed
	+ +1 life armor
	+ +30% more damage while using Stimpack
	+ +1 second stun for rock toss
	+ +100 damage for Rock Toss
	+ +5 sight range
	+ +5 attack range
	+ -1 life cost to use Stimpack
	+ +4 Toss Shredder Grenade storage charge
	+ -5s Toss Shredder Grenade cooldown charge
	+ +1 life regenerate/sec
	+ +0.5 grenade explosion radius
	+ +40% distance on Penetrator Round