recursal/Fanatic-Fandom huggingface dataset:
A Dog, Mary and the Vice President

**A Dog, Mary and the Vice President** is the forty-fifth chapter of Kakegurui (Kakkokari).

## Summary

Mary Saotome is walking around the school campus when she finds the Vice President's mask. When she picks it up, she realizes that on the inside there's a tag that says 'spare.' When she puts it on, Runa Yomozuki walks up to her thinking she's the Vice President. Runa is confused why she's here, because the Vice President is supposed to be doing some 'secret affairs.' Since she thinks Mary is the Vice President, she takes her to the Student Council meeting. When she's there, Kirari starts the meeting. Mary realizes that she has a bit of a history with the Student Council, so if they find out it won't be good. Kirari says that they are going to discuss a very important matter that she doesn't want known outside of the Council, but before they start, Midari Ikishima notices something suspicious about the Vice President. She points out that she's showing a lot of leg, and Kaede Manyuda tells her to stop being in heat. Midari defends herself by saying that humans are supposed to always be in heat, and points out how sad Kaede must be now that Itsuki Sumeragi is off the Student Council, but he denies that it's true. Mary is laughing about finding out about Kaede's crush on Itsuki. Yuriko Nishinotouin and Yumemi Yumemite tell them to stop so that they can discuss the important topic of the meeting, which Kirari says is the name of the abandoned dog that was found on campus. Midari raises her hand and suggests that they call it 'bitch,' but Kirari that it's enough to only have one bitch. Runa suggests they call it 'Mary-chan,' and Kirari approves. Mary starts to become more nervous at the mention of her name. Runa asks who will look after Mary-chan, and Yumemi suggests that it should be the Vice President, and Sayaka adds that that's who she liked best. When Runa tries to give Mary-chan to Mary, the dog starts to bark, and someone notices that Mary isn't the Vice President. Later, Mary, Yumeko Jabami, and Ryota Suzui notice a poster saying that the dog is looking for a foster home.

## Quick Reference

### Character Appearances

* Mary Saotome
* Runa Yomozuki
* Kirari Momobami
* Sayaka Igarashi
* Yuriko Nishinotouin
* Kaede Manyuda
* Yumemi Yumemite
* Midari Ikishima
* Ryota Suzui
* Yumeko Jabami
Interested in Poison

Cover

**Interested in Poison** is the 241st chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Midari asks Erimi to torture her. Erimi refuses, as she never said she would. Midari believes that Erimi is keeping her in suspense. Erimi tells Midari that she's persistent and annoying. Midari points out that Yumeko talks to her like that too. Erimi informs Midari about the poison experts in the Momobami Clan. She explains that there might be a poison that causes constant pain without actually killing. Midari didn't know that Miyo and Miri worked in poison. She tells Erimi that she'll come back for her to torture her after the poisoning. Erimi finds Midari greedy.

Miyo and Miri notice Midari following them, so they communicate with eye contact. They avoid making eye contact with Midari, and make a plan in case she approaches them from the front. Miyo will tell Midari that she'll give her a poison that will hurt a lot, but that will never kill her. They're convinced that they'll get rid of Midari this way.

## Characters Appearance

* Midari Ikishima
* Erimi Mushibami
* Miri Yobami
* Miyo Inbami
Are You Two Fighting?

Cover

**Are You Two Fighting?** is the 268th chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Kirari calls Terano. Terano ignores her, so Yumi asks Terano if they're fighting. Terano says that they aren't. She then explains what happened. Kirari had bought Yokan from Seifudo. Terano had asked Kirari for a portion of it, but Kirari had already eaten all of it. Terano tells Yumi that she hasn't spoken with Kirari since. Yumi believes that this is a childish quarrel. She then asks Terano if she wanted some that badly. Terano says that she did want some, but it's not what it's about. Terano says that she just doesn't like Kirari's attitude. Yumi thinks that Terano really wanted to eat with Kirari. Terano denies it. Kirari then gets near Terano and says that she has got enough for everyone this time. She invites Terano and Yumi to eat with her. They accepted. The three of them liked the food.

## Character Appearances

* Kirari Momobami
* Yumi Totobami
* Terano Totobami

## References

1. ↑ https://en.m.wikipedia.org/wiki/Y%C5%8Dkan
2. ↑ It's a Japanese sweets shop.
Great Bloom Prize

Great Bloom Prize/Gallery

The **Great Bloom Prize** is the prize given to the gambling den with the most profit at the end of the Bloom Festival. The prize includes 10 million yen in cash and a boost of your social status, which may possibly lead to a seat on the Student Council.

## 226th Great Bloom Prize

For the 226th Great Bloom Prize, the Traditional Culture Club won 10 million yen and their leader, Yuriko Nishinotouin, earned a seat on the Student Council.

## 227th Great Bloom Prize

The 227th Great Bloom Prize winner has not been determined yet, but we can assume that the winners are not the Literary Club.
Back Letter Game

**The Back Letter Game** is a game played in the parody *Kakegurui (Kakkokari)*. The game is played between Kirari Momobami and Sayaka Igarashi.

## Rules

You write words on someone's back and they have to guess what you wrote.

## Game

Kirari goes first and writes "ur cute". Sayaka is too embarrassed to say what she wrote, so the point goes to Kirari. It's Sayaka's turn and she thinks of something that would be hard to say out loud. She then comes up with "I like you", but the president has already guessed that before she could even write it!
Journalism Club

Journalism Club/Gallery

The **Journalism Club** is in charge of creating articles for the students of Hyakkaou Private Academy. The club is only mentioned in the Kakegurui (live action).

## Drama

Kyuu is introduced in the first episode of Season two as he's being reprimanded by Sayaka Igarashi for his latest articles. He seems to have an interest in reporting about Yumeko Jabami's gambles against Student Council members. He mentions that he interviewed Midari Ikishima.

Suddenly, Kirari Momobami interrupts them and challenges Kyuu to a gamble, placing a pen on Yumeko's photograph vertically. If the pen falls towards her, she wins; if it falls towards Kyuu, he wins instead. He nervously asks if he will be able to write anything he wants and she confirms it. However, the pen falls towards Kirari.

When he later walks around, he witnesses Jueri Arukibi and her group of *Villagers* rescuing a Housepet from harassment. He then also observes the gamble between Kaede Manyuda and Yumeko. When Kirari reveals herself, he is very shocked. As soon as the match is over, he rushes out, eager to write about the result.
List of Kakegurui Twin Volumes

A **list of *Kakegurui Twin* volumes** that have been published by Square Enix's Gangan Joker anthology magazine since September, 2015 . The manga series is written by Homura Kawamoto and illustrated by Kei Saiki. The manga has been licensed by Yen Press .

## Overview

*Main article: Kakegurui Twin*
*Kakegurui Twin* is a spin-off focused on Mary Saotome in the year prior to the main story. As of August 2021, eleven volumes have been published and the series is still being released.

## References

2. ↑ https://www.animenewsnetwork.com/news/2018-07-08/yen-press-licenses-happy-sugar-life-kakegurui-twins-manga-penguin-highway-walk-on-girl-mirai-novels/.134009
3. ↑ https://yenpress.com/9781975303389/kakegurui-twin-vol-1/
4. ↑ https://yenpress.com/9781975303396/kakegurui-twin-vol-2/
5. ↑ https://yenpress.com/9781975303402/kakegurui-twin-vol-3/
6. ↑ https://yenpress.com/9781975303419/kakegurui-twin-vol-4/
7. ↑ https://yenpress.com/9781975303426/kakegurui-twin-vol-5/
8. ↑ https://yenpress.com/9781975303433/kakegurui-twin-vol-6/
9. ↑ https://yenpress.com/9781975313838/kakegurui-twin-vol-7/
10. ↑ https://yenpress.com/9781975313869/kakegurui-twin-vol-8/
11. ↑ https://yenpress.com/9781975313890/kakegurui-twin-vol-9/
12. ↑ https://yenpress.com/9781975324414/kakegurui-twin-vol-10/
13. ↑ https://yenpress.com/9781975340728/kakegurui-twin-vol-11/
14. ↑ https://yenpress.com/9781975349622/kakegurui-twin-vol-12/
Innu

* Anime
* Manga

Innu/Gallery

He is Nozomi Komabami's dog. Named Innu by Runa Yomozuki in Chapter 202 of Volume 8 (Kakkokari).

## Appearance

He is a Saint-Bernard dog who is owned by Nozomi.

## Personality

He is friendly to strangers (or at least Runa). He is very loyal to Nozomi, and seems to have only been lost once.

## Episodes

### *Kakegurui XX*

* Gambling Girls Again  (non-speaking)
* The Girls of the Momobami Clan  (non-speaking)
* The Girl by her Side  (non-speaking)
* The Girl who Bears the X (pictured)
* The Null Girl

## Trivia

* Innu (犬) is actually the Japanese word meaning "dog."
Attempted Girl (Chapter)

—Yumeko Jabami to Inaho Yamato

## Attempted Girl

* Cover
* Page 1

**Attempted Girl** is the thirty-seventh chapter of *Kakegurui* written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

The game of the Finger Cutting Guillotine begins, and each player slowly begins to feel the risk as the game continues.

## Plot

The game of the Finger Cutting Guillotine begins. Midari Ikishima goes first. She is excited that she gets to play with Yumeko Jabami again, although the latter is notably less enthusiastic about the idea. Now sharing the same risks and pain again, Midari cuts the first rope but it is not the "winner."

Yumeko's turn is next, she shows her excitement at the growing risk and the possibility of the real moment to come. Yumeko cuts a rope but it is another safe. Erimi Mushibami inquires about Midari's intentions. Midari reveals her masochistic delusions with Yumeko and encourages Erimi to continue.

Erimi's turn is next, she cuts a rope but it is a fake. Yumeko and Midari laugh at the occurrence while sharing their love for the growing danger. Erimi gloats to herself that they at the very least can put on a brave front, while confident that she will win the game as the device is rigged with a metal plate that will block the guillotine's blade, therefore she doesn't have to move her finger at all. Even if her opponents don't remove their fingers it will result in a tie at best.

Midari gets another turn and cuts a rope but it is another fake. She requests Yumeko to slice the correct one. She replies she will do her best.
Yumeko's turn again, before cutting she inquires about the device and how Erimi must have had it from the beginning. Erimi reveals her family specializes in torture. Yumeko is amused at the fact there are so many "odd jobs" at the family and states this makes things easier. She continues that Erimi should have no protest if the tables are reversed and that losing a finger should not stop her. Yumeko asks the judge, Inaho Yamato, if she removed "it". Inaho confirms that she did, leaving Yumeko pleased and Midari curious. Erimi believes "it" to be the iron plate and imagines herself losing her finger. Midari is amused at Erimi's family business and encourages her to continue. At this point, both Yumeko and Midari display their signature excitement outburst.

## Quick Reference

### Character Appearance

* Midari Ikishima
* Yumeko Jabami
* Erimi Mushibami
* Inaho Yamato
* Ryota Suzui

### Gambles

* The Election
* Finger Cutting Guillotine
Massage Chair

**Massage Chair** is the eighty-fifth chapter of Kakegurui (Kakkokari).

## Summary

Kirari Momobami says that, if the chair doesn't work, she should buy a new one, and Sayaka Igarashi says it may still be usable if it's repaired. Yumeko Jabami is surprised that the Student Council has a massage chair, and Kirari turns it on and sits on it. Yumeko tries to help get her off, but she starts to vibrate with her and then reaches out for Sayaka, who turns it off. Yumeko almost immediately turns it back on and sits on it. Sayaka turns it off again and lectures Yumeko and Kirari, who protest against her.

## Quick Reference

### Character Appearances

* Kirari Momobami
* Sayaka Igarashi
* Yumeko Jabami
A Girl Named Midari Ikishima 3

***A Girl Named Midari Ikishima 3*** is the third chapter of the first volume of *Kakegurui Midari* written by Homura Kawamoto and illustrated by Yuuichi Hiiragi.

## Plot

When Midari Ikishima saw that Ayame Nureba was alive, she approached her and invited her to bet, but saw that she was playing blackjack with another girl. The surrounding students and Nana recognized her as the new Chair of the Beautification Committee. Midari offers to pay Nana to free Ayame, but Nana refuses, citing that the basic principle of Hyakkaou Private School was to gamble.

Nana tries to continue the game, thinking they would come to her, one after the other, but is surprised by Ayame when Midari accuses her of cheating. Nana gets nervous and asks what she was talking about and Midari explains how it worked, laughing and calling Ayame ridiculous for not having noticed, while Nana wondered how she found out if she hadn't seen the game properly speaking and, in the end, deduced that maybe she knew how to cheat better than she did.

## Quick references

### Character appearances

* Midari Ikishima
* Ayame Nureba
* Nana Ootori
Kirari and Sayaka's Heart Thumping Hair Catalog

Cover

**Kirari and Sayaka's Heart Thumping Hair Catalog** is the 16th chapter of Kakegurui Yorozu written and illustrated by Asuka Takase.

## Summary

Kirari tells Sayaka that she’s bored of her hairstyle. Since Sayaka did it already, Kirari will keep it for today. Kirari suggests that they gamble over Sayaka’s hairstyle. Sayaka will think up a hairstyle for Kirari tomorrow, and if Kirari guesses it correctly, Sayaka loses. Kirari will put her guess in an envelope. The winner can do the loser’s hair the way they like for three days. Runa suggests that Sayaka gives Kirari the hairstyle she wants to see on her. Sayaka can’t choose, as she believes everything looks good on Kirari. The next day, Kirari already guessed a hairstyle. Her guess is in an envelope. Sayaka thought about Runa telling her to give Kirari the hairstyle she wants to see on her. The hairstyle she most wants to see Kirari with is her own hairstyle. She gives Kirari a haircut matching hers. Kirari looks in a mirror and realizes that their haircuts match. She had guessed correctly. Kirari can do Sayaka’s hair the way she likes for the next three days. Sayaka got Kirari’s former haircut.

## Plot

Kirari tells Sayaka that she’s bored of her hairstyle. Since Sayaka did it already, Kirari will keep it for today. Kirari suggests that they gamble over Sayaka’s hairstyle. Sayaka will think up a hairstyle for Kirari tomorrow, and if Kirari guesses it correctly, Sayaka loses. Kirari will put her guess in an envelope. Runa tells Sayaka that there is only one hairstyle that Kirari could guess, so it should be an easy win for her. Sayaka answers that Kirari will definitely get it right. Runa asks what the stakes are. Sayaka responds that the winner can do the loser’s hair the way they like for three days.

Runa believes that it sounds more like a reward to Sayaka. Kirari threatened to bring out a scissor sharpener and recommended Sayaka to prepare for the next day. Runa suggests that Sayaka gives Kirari the hairstyle she wants to see on her. Sayaka can’t choose, as she believes everything looks good on Kirari. Runa thinks that Kirari will win this gamble.

The next day, Kirari already guessed a hairstyle. Her guess is in an envelope. Sayaka thought about Runa telling her to give Kirari the hairstyle she wants to see on her. The hairstyle she most wants to see Kirari with is her own hairstyle. She gives Kirari a haircut matching hers. Kirari looks in a mirror and realizes that their haircuts match. She had guessed correctly. Kirari can do Sayaka’s hair the way she likes for the next three days. Sayaka got Kirari’s former haircut. Kirari and Sayaka walk around the school. Runa finds Sayaka brave for walking around like that publicly. Midari believes that this is some kind of penalty. Yumemi thinks that it looks good.

## Quick References

### Character Appearances

* Kirari Momobami
* Sayaka Igarashi
* Runa Yomozuki
* Midari Ikishima
* Yumemi Yumemite
* Yuriko Nishinotouin

### Chapter Notes

* Kirari defeated Sayaka in Hairstyle Gamble.
Birthday

Cover

**Birthday** is the 13th chapter of Kakegurui Yorozu, written and illustrated by Kei Saiki.

## Summary

Yumeko is brought to a café in the school by Ryota. Ryota informs Yumeko that they opened last month. He recommends her the strawberry shortcake. Yumeko goes with that. She wants to gamble with Ryota to find out who’s going to pay. He accepts. Ryota had asked Mary what Yumeko would like for her birthday present. Mary answered that he should gamble with her. They’ll play a game in which they’ll have to guess the gender of the next person to come out of a dojo. Ryota knows that the dojo is in use by the women's judo study group. He plans on losing on purpose to let Yumeko eat the cake for free. Yumeko suggests that they bet on the next building instead. She says that gambling isn’t fun without risk. Ryota will guess the gender first. Ryota bets that it’ll be a man. Later that day, Yumeko headed to her classroom and found Mary. Mary asks her how the gamble went. Yumeko answers that she got a very nice present. Ryota lost the gamble.

## Plot

Yumeko didn’t know there was such a café in school. She finds it wonderful. Ryota informs Yumeko that they opened last month. He recommends her the strawberry shortcake. Yumeko goes with that. Yumeko wants to gamble with Ryota to find out who’s going to pay. He accepts. Ryota had asked Mary what Yumeko would like for her birthday present. Mary answered that he should gamble with her.

They’ll play a game in which they’ll have to guess the gender of the next person to come out of a dojo. Ryota knows that the dojo is in use by the women's judo study group at this time. Ryota plans on losing on purpose to let Yumeko eat a delicious cake for free. Yumeko suggests that they bet on the next building instead. She says that gambling isn’t fun without risk. Ryota will guess the gender first. Ryota bets that it’ll be a man.

Later that day, Yumeko headed to her classroom. She found Mary. Mary asks her how the gamble went. Yumeko answers that she got a very nice present. Ryota lost the gamble.

## Quick References

### Character Appearances

* Ryota Suzui
* Yumeko Jabami
* Mary Saotome

### Gamble

* Guessing the gender of the next person to come out of a building.

### Chapter Notes

* It’s Yumeko’s birthday.
* Ryota loses a gamble to Yumeko, so he pays for her strawberry shortcake

## Trivia

* The author of this chapter also drew Kakegurui Twin.
Excited Girl

— Yumeko Jabami to Ryota Suzui

**Excited Girl** is the eleventh chapter of *Kakegurui* written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

Ryota Suzui fights for Yumeko Jabami not playing the ESP Game against Midari Ikishima, but, after a few extra terms are set, he decides that there is no fighting against Yumeko and the game begins.

## Plot

Midari Ikishima continues to explain the rules of the ESP Game. As she explains that they will be using a gun, Ryota Suzui doesn't believe it to be a real gun, so Midari shoots it at him. The bullet doesn't hit him, but hits very close to him, telling him that it's real. Midari continues to act insane, and Ryota still is unconvinced to allow Yumeko Jabami to play. He tries to leave with Yumeko, but Midari pins him down until he understands why she's offering this gamble. Ryota still won't allow this, and Midari resolves to kill him, but Yumeko interjects, saying that she never said she wasn't up for the gamble. However, Yumeko has a few terms to play by if she is going to participate: There can only be three rounds, the dealer must be Ryota, and the loser must pay the winner 1 billion yen. Midari accepts these terms, but adds one more term: if a players bullet misses, then the other player gets to shoot you. Yumeko accepts this added term, but Ryota doesn't want Yumeko to get hurt. Yumeko reassures Ryota that if they use "that," then they will win. Ryota is then led into the Observation Room, while Yumeko and Midari remain in the Hearing Room, and the game officially begins.

## Quick Reference

### Character appearances

* Midari Ikishima
* Yumeko Jabami
* Ryota Suzui
* Tooame
* Shagatake
* Kururudo
* Unknown Officer

### Chapter notes

* Yumeko Jabami accepts Midari Ikishima's gambler request.

## Trivia

* When Midari Ikishima shoots her gun at Ryota Suzui, in the anime it hits between his legs, but in the manga, it hits next to his right arm.
Inaho Yamato

* Anime
* Manga

Inaho Yamato/Gallery

**Inaho Yamato** (大和 イナホ) is a part of the Election Committee, serving as a referee during election gambling matches.

## Appearance

Inaho is a girl with short dark brown hair styled into a hime-cut, brown eyes. Her eyebrows are short and have a pointy shape.

She wears an orange dog hoodie with the standard female Hyakkaou Private Academy issued uniform.

## Personality

Inaho is a very cheerful and polite individual who does her job quite fervently. Despite her friendliness, she takes her tasks very seriously, even salutes while speaking. Inaho is also very upbeat and motivated. If someone attempts to break rules of the games however, she gets serious and rather terrifying where she then unsmilingly reminds said people not to underestimate the observer's work.

## Profile

### *Kakegurui XX*

During the story, Inaho has been tasked with overseeing the Finger Guillotine game between Erimi Mushibami, Yumeko Jabami and Midari Ikishima. Before the game started, she inspected the machine one last time. Yumeko told her to remove the stoppers on the table, because it was shaky. Inaho did so. However, when Erimi heard that she removed something, she panicked and thought it was the metal plate and that her finger was now in real danger. She lost and Inaho disqualified Midari for cutting the last two strings at once.

After that game, Inaho is present when Ririka Momobami gambles with Mary Saotome about her 100 votes. She declares that as long as both players agree, the stake can be as high as they please. Inaho is then seen again telling Runa Yomozuki about the newest gambles that are happening. But she also realizes that not much is going on without votes and that only a few people have a lot of them.

She reports to Runa that all preparations for the auction are ready. She also acts as the observer during it and hopes for a great gamble. During the game, Yumeko asks her to get 3 billion Yen for her. Inaho then calls her fellow observers, which transported Yumeko's money to the theater. When Rei Batsubami gets nervous, she stays serious and says the others weren't cheating according to the rules. She hits the hammer on the last auctioned off votes, which marked the end of the gamble.

She is later seen astonished by the Scumcoins and thinks its exciting what all the students come up with.

### *Kakegurui Twin*

    During the school festival, there are election observers around to oversee the gambles since its a school wide competition. Inaho is tasked to explain the rules and oversee the game between Eneru Rokujou, Tsuzura Hanatemari, and Yukimi Togakushi. When explaining the rules she also mentioned that the girls have cute legs. During the rest of the game she doesn't have to interfere and simply watches.

## Episodes

### *Kakegurui XX*

* Gambling Girls Again
* The Girls of the Momobami Clan
* Do Not Touch this Girl
* The Logical Girl
* The Girl who Bears the X
* The Null Girl

## Etymology

* Inaho's surname **Yamato** means "big, great" (大) (**yama**) and "harmony, peace" (和) (**to**).
A Girl Named Midari Ikishima 4

***A Girl Named Midari Ikishima 4*** is the fourth chapter of the first volume of *Kakegurui Midari* written by Homura Kawamoto and illustrated by Yuuichi Hiiragi.

## Plot

Desperate Nana Ootori thinks Midari Ikishima probably knew of her cheating in her game with Ayame Nureba, Blackjack 1:1. However, she didn't want to believe that this would be possible, claiming that she had no proof that she was stealing, to which Midari replied that it was just how the shape of the cards were shuffled to the top, scaring her. Nana walks away and Midari suggests she distribute right, but to which she doesn't respond, she suggests another game.

Midari takes a compass and explains the rules of Knife in Hand Trick, which Nana considers child's play, but the other claims that a child shouldn't play it, then suggests ten million to the bet. Nana refuses to hurt her fingers, but Midari just says it was her fingers, the only one who would suffer pain would be her, much to Ayame's and Nana's surprise.

## Quick references

### Character appearances

* Midari Ikishima
* Ayame Nureba
* Nana Ootori

### Gambles

* Blackjack 1:1
* Hand Knife Trick

### Chapter Notes

* The first game ends and Midari suggests another. If Ayame wins, her debt to Nana will be paid off.
Chats

Cover

**Chats** is the 265th chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Miroslava asks Kaede what’s wrong. He says that he made a group chat for the student council but no one is using it. People had read his message, but haven’t replied. Kaede thinks that they probably don’t like him. Miroslava asks him if he has ever talked to any of the members outside of the chat. Kaede answers that he had called out Yumemi when the estimated cost of her live show was too high and that he also called out Runa for trying to buy candy with the student council’s budget. Miroslava asks him if he has made any small talk. Kaede thinks that she made a weird face while saying this.

As Miroslava says that it’s good that Kaede is enthusiastic about his job as the treasurer and is about to tell him something that he doesn’t want to hear, Kaede says that Itsuki will soon reply. Miroslava is confused. Kaede says that Itsuki had told him she’d get back to him soon in their private chat. Miroslava asks him if he’s really privately chatting with Itsuki. After Kaede confirms that, Miroslava says that both of them are like that after all. This confuses Kaede. He then suggests that they invite Itsuki to the student council group chat since she’s a former member of the council. Miroslava tells him that he doesn’t have to put up a front about it, which confuses Kaede even more.

### Characters Appearance

* Kaede Manyuda
* Miroslava Honebami
List of Kakegurui: Cheating Allowed cards

This is a list of cards in the mobile game *Kakegurui: Cheating Allowed*.

## Partner cards

### *☆1 cards*

☆1 is the lowest rarity (normal type). Cards of this rarity cannot be uncapped and their maximum level is 5. They are available in the chip gacha (90%) and Kakegurui points gacha (70%).

### *☆2 cards*

☆2 are rare cards. They can be uncapped once and their maximum level is 10. They are available in the chip gacha (9%), Kakegurui points gacha (25%), and in the premium gacha.

### *☆3 cards*

☆3 cards are super rare. They can be uncapped twice and their maximum level is 15. They are available in the chip gacha (1%), Kakegurui points gacha (4%), and in the premium gacha.

### *☆4 cards*

☆4 cards are the highest rarity. They can be uncapped three times and their maximum level is 20. They are available in the premium gacha only, excluding some exceptions. ☆4 tend to have the highest stats.

### *☆4 cards exclusive to the Kakegurui points gacha*

The following cards are only available in the Kakegurui points gacha. You can do a single roll for 30 points and 10 rolls for 270 points.

## Limited cards

The following cards are available in the premium gacha only during some campaigns.

### *Christmas*

This banner included Christmas-themed cards. It was up from December 14 to December 28, 2018. It was the first limited banner of the game.

### *Idol*

This banner included Yumeko Jabami and Yumemi Yumemite in their idol costumes. The outfits were based on the ones worn in the manga during the Top Idol Championship. It was available from January 24 to February 7, 2019. The characters were available again from March 22 to April 11, 2019.

### Valentine's Day

This banner was up from February 7 to February 21, 2019. Each card also unlocked an exclusive episode.

### Hyakkaou Cafe part 1

This banner included three characters dressed up as maids (butler in Ryota's case), inspired by bonus scenes that were shown both in the manga and anime. It was up from May 16 to June 6, 2019.

### *Hyakkaou Cafe part 2*

This banner is a continuation of the previous one. The characters were available from June 6 to June 27, 2019.

### *Duet part 1*

This banner includes two pairs. The characters were available from August 1 to August 29, 2019. Unlike other character cards, both characters in each pair are part of the same unit.

### *Duet part 2*

    This banner includes two pairs. The characters were available from October 10 to October 31, 2019. Like in Duet part 1, both characters in each pair are part of the same unit.

### *First Anniversary*

    This banner includes two pairs. The characters were available from December 12 to 26, 2019.

 ☆4 [First Anniversary] Rei Batsubami and Kirari Momobami | N/A

## References

* *Official Twitter account*
* *Japanese wiki*
Meguri Megutte in your pocket

**Meguri Megutte in your pocket** (*廻り廻ってin your pocket*) is an original song for the second season of the drama adaptation of Kakegurui. It is sung by Yumemi Yumemite (Sayuri Matsumura) and later by Yumemi and Yumeko Jabami (Minami Hamabe) together. It's also used as the opening for the second episode.

The author Homura Kawamoto wrote the lyrics, while Michiru (未知瑠) composed the music.

## Lyrics

Zutto mite kita anata no koto o

(Chant: *Itsudemo egao no Yumemi, warera ga megami tenshi bosatsu-sama, boku no shougai BETTO shite Yumemi-chan aishiteiru!*)

KURASU gae ano hi no watashi
(Chant: *L・O・V・E　LOVE ME Yumemi*）
Nagekomareta RUURETTO no BOORU
(Chant: *Chouzetsu kawaii Yumemi*)
Kyoushitsu no DOA aketa toki ni
Hajimaru yume no sekai (Chant: *Omae ga ichiban, omae ga ichiban*)

Mawaru HOIIRU no naka minna o suki ni natta
Meutsuri shite komaru no
Mawaru NOWAARU RUUJU shunkashuutou
Unmei no shunkan hikaru NO MOA BETTO

Anata dake no POKETTO ni hairitai
Zutto mite kita anata no koto o
Kakeru wa zenbu tamerawanai
sanjuu hachi bun no ichi ne OORU BETTO
ずっと見てきたあなたのことを

（いつでも笑顔のユメミ、われらが女神天使ぼさつ様、僕の生涯ベットしてユメミチャン愛している―！）

クラス替えあの日の私
（L・O・V・E　LOVE ME ユメミ）
投げ込まれたルーレットのボール
（超絶可愛いユメミ）
教室のドア開けたときに
ハジマルゆめの世界（お前が一番、お前が一番)

廻るホイールの中みんなを好きになった
目移りして困るの
廻るノワールルージュ春夏秋冬
運命の瞬間光るノーモアベッド

あなただけのポケットに入りたい
ずっと見てきたあなたのことを
かける話全部ためらわない38分の1ねオールベット
Harmonious Girl

**Harmonious Girl** is the fifty-first chapter of *Kakegurui* written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

Kawaru Natari is set to gamble against the team of Yumemi Yumemite and Yumeko Jabami in Active Station.

## Plot

The students question why Kawaru Natari is at their school. Yumemi Yumemite immediately tells her that she is a huge fan. Kawaru says that she knows who she is, but not because she's a pop idol, simply because she researched the competition for The Election. She then introduces herself by her real name, Sumika Warakubami, meaning that she is in the Momobami family and related to Yumeko Jabami. She then challenges Yumeko to a gamble, to which she accepts. Yumeko asks why she isn't taking on Yumemi, and she says that someone like her won't be a problem. Outraged by this, Yumemi immediately asks Kawaru if she'll gamble with her in an acting contest with her and Yumeko. Kawaru accepts, but only on the terms that it's Yumeko and Yumemi against her. They accept to these terms and Kawaru leaves.
Elsewhere, Mary Saotome and Ririka Momobami are searching for Miyo Inbami and Miri Yobami, but are informed that they left the school for an extended amount of time. Mary wonders if Miyo ran away, but Ririka assures her that Miyo is just taking time to plot her next move against Mary. Ririka asks why she was looking for Miyo, and she tells her that she wanted her to take on a member of the Momobami family. To assure herself, Ririka asks Mary if winning in a match will gain her full trust.

In Yumemi's dressing room, Yumeko, Yumemi, Ryota Suzui, and Itsuki Sumeragi are all gathered to plan the upcoming match against Kawaru. Saori informs them all on the game they'll be playing. Itsuki asks Yumemi why she would challenge Kawaru in the first place, and Yumemi responds that it's because she loves her, even idolizes her at times. She says that it doesn't matter if she loses, but it'll feel better if she wins. They meeting ends.

In the auditorium, Runa Yomozuki and Kaori Kaoruzaki are introducing the game that will be played: Active Station.

## Quick Reference

### Character Appearance

* Sumika Warakubami/Kawaru Natari
* Yumemi Yumemite
* Yumeko Jabami
* Itsuki Sumeragi
* Ryota Suzui
* Mary Saotome
* Ririka Momobami
* Saori
* Runa Yomozuki
* Kaori Kaoruzaki

### Chapter Notes

* Yumeko Jabami and Yumemi Yumemite are to gamble against Sumika Warakubami in the Active Station.

### Gambles

* The Election
* Active Station (introduced)
Bored president, Part 1

**Bored President (Part 1)** is the fourteenth chapter of Kakegurui (Kakkokari).

## Summary

Kirari Momobami is sitting in the Student Council room. She turns to Sayaka Igarashi and tells her that she's bored, so she'll just tease her. Kirari concludes to play Rock-Paper-Scissors with Sayaka, where the loser will follow the winner's orders, which must be the worst things possible. Kirari tells Sayaka that she will show paper every time, and Sayaka is confused. Kirari tries to start the game, but Sayaka tells her that she could never make such a decision. Kirari tells her that that's why it's interesting. They play eventually and Kirari wins. Sayaka quickly accepts defeat, and Kirari orders her that, in the near future, she will be her playmate. Sayaka seems embarrassed at the order, but understands.

## Quick Reference

### Character Appearances

* Kirari Momobami
* Sayaka Igarashi
Horo Jomaru

* Anime
* Manga

Horo Jomaru/Gallery

**Horo Jomaru** is a minor character in *Kakegurui*. He gambled against Kirari Momobami and lost to her, causing him to lose all his votes.

## Appearance

Horo is a tan-skinned young man with shoulder-length black hair that is swept to the right side with a single flock hanging over the right side of his face, dark-colored eyes, bushy eyebrows and a dimple on his chin.

He wears the standard male Hyakkaou Private Academy issued uniform, but he has his shirt unbuttoned that reveals his hairy chest and a white rose in the left pocket of his blazer. He's noticed to be one of the most handsome boys in the whole school.

## Personality

Horo acts very much like a Casanova and quite flamboyant guy who seems to be attracted to Kirari Momobami, but she is completely un-interested in him. He also acts overdramatic at times and talks about things somewhat poetically and he also sees himself as irresistible.

## Profile

### *Kakegurui XX*

   Kirari Momobami was waiting for a new opponent, when Horo happily joined in to play against her. He was confident to win, but during the card showdown he lost because of one point difference. He talks about how unfortunate that is. But he was not angry and told her to remember his favor and hopes his votes will come in handy.

Horo tries to flirt with her, which she completely ignores. When he got too close to her, Sayaka Igarashi threatened him with her stun gun, causing him to run off as he wishes Kirari luck in the election and he was then not able to get back on the leaderboard again.

## Etymology

* The name **Horo** means "grain" (穂) (**ho**) and "dew" (露) (**ro**).
* Horo's surname **Jomaru** means "castle" (城) (**jo**) and "round, circle, pills, purity, suffix for ship names, complete" (丸) (**maru**).

## Trivia

* Horo's gambling skills are decent.
* In the anime, Horo was replaced by Sumika Warakubami in the top ten.
	+ However, in the manga, he was shown to have 14 votes, so he placed just above Yumeko Jabami.
Grand Tournament

**The Grand Tournament** (or *Grand Meeting*) is an event organized by Sayaka Igarashi in the latter half of the Election. Official invitations were sent to all of the top ten highest vote-holders. Its purpose is to gather the highest vote-holders (excluding the Top 2) to join the game. It's purpose is gathering and pinning them against each other in order to pool the votes into one big pile, that can go to one person. The event is broadcasted live to the school and held in a small cathedral near the school. It is overseen by Kurara Kurokura, but due to recent events the broadcast and Sayaka's presence is also required for absolute fairness.

## Rules

Invited were Yumeko Jabami,Erimi Mushibami, Miyo Inbami, Ibara Obami, Midari Ikishima, Mary Saotome, Yuriko Nishinotouin and Yumemi Yumemite. They will each play one on one games in elimination rounds. There will be three rounds in total and whoever ends up the winner of the Tournament will then have all of the votes. The game played during the tournament is called Rock Paper Scissors Poker.

## Games

* The numbers on the left are the vote count of each player before the round began.

## Winner

Yumeko Jabami and Mary Saotome won the Grand Tournament in a draw. They have 250 votes each.
Hopscotch

**Hopscotch** is the seventy-eighth chapter of Kakegurui (Kakkokari).

## Summary

Kirari Momobami is considering gambling with hopscotch. She begins, but on her third hop, she falls into a hole. Runa Yomozuki says that sometimes there's a hole, and Sayaka Igarashi becomes concerned. Runa assures her that she made it so that no one would get hurt if they fell in. Kirari says from the hole that she's okay and then says she can't get out. Sayaka finds a ladder for her to use. Instead of Kirari climbing up, Yumeko Jabami appears. Runa then says that all the hopscotch holes are connected. Kirari climbs out and says to Yumeko that that was a rough time. Yumeko laughs and they walk away together. As they walk away, they both fall into another hole.

## Quick Reference

### Character Appearances

* Runa Yomozuki
* Kirari Momobami
* Sayaka Igarashi
* Yumeko Jabami
Kakegurui Love

Cover of the fanbook

**Kakegurui Love** (賭ケグルイ愛(ラブ) ) is the first official fanbook of the series. It includes various content:

* Colored illustrations by Tooru Naomura
* Info about every character and their role in the story
* Comments from Homura Kawamoto about the meaning of every name, plus Naomura's comments about their design
* Info about Hyakkao Private Academy
* Info about every gamble in the series so far
* Results of popularity polls and comments from fans who voted
* Special Message
* More interviews with the authors

## Illustrations

Kirari and Yumeko illustration.Illustration of Mary Saotome and Yumeko Jabami.Yumeko illustration.Cover of Chapter 17.Yumeko summer uniform illustration.Yumeko illustration.Cover of Chapter 9.Yumeko illustration.Yumeko illustration.Cover of Chapter 37.Kirari, Yumeko, and Ryota illustration.Yumeko illustration.Cover of Chapter 3.
## Popularity Polls

Results of popularity polls were published in Kakegurui Love.
Confronting Girls

—Terano Totobami to Ririka Momobami posing as Kirari

**Confronting Girls** is the thirty-sixth chapter of *Kakegurui* written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

The gamble between Erimi Mushibami, Midari Ikishima, and Yumeko Jabami finally begins, but elsewhere, Ririka Momobami and Mary Saotome talk privately together.

## Plot

In a tea room, Terano Totobami and Kirari Momobami are catching up with each other, supervised by Yumi Totobami and Kirari Momobami, but before they begin, Terano tells Ririka that she's sick of her and her sister continuing to pull stunts like this.

In another room, Erimi Mushibami is going over the rules of their gamble, the Finger Cutting Guillotine game, one more time with Yumeko Jabami and Midari Ikishima. Before they begin, Ryota Suzui tells Erimi that if she brought the guillotine, she must know which string will cut the blade, but she assures him that the dealer, Inaho Yamato, will decide which string will connect to the blade.

Elsewhere, Mary Saotome is walking down the hall with her chip for The Election in her hand. She's deciding whether she wants to ally with someone and share the spoils, sit back for this one, or go for the president's chair herself. She then runs into Ririka Momobami, who's mask falls off when she falls on the floor, revealing her face to Mary. She quickly puts it back on and tells Mary they need to talk.

Back at the site of the gamble, Inaho invites everyone back in the room after she chose the winning string. Before the game begins, Yumeko asks her if she fully inspected the device, which she affirms, and the game begins.

## Quick Reference

### Character Appearance

* Kirari Momobami
* Ririka Momobami
* Terano Totobami
* Yumi Totobami
* Erimi Mushibami
* Midari Ikishima
* Yumeko Jabami
* Ryota Suzui
* Inaho Yamato
* Mary Saotome

### Chapter Notes

* Terano Totobami knows that Kirari Momobami and Ririka Momobami often switch places
* Mary Saotome thinks about becoming the next Student Council president

### Gambles

* The Election
* Finger Cutting Guillotine (introduced)
Childhood Friend = Rival

Cover

**Childhood Friend = Rival** is the 14th bonus chapter of Kakegurui Twin, written by Homura Kawamoto and illustrated by Kei Saiki.

## Plot

Yua suggests Mikoto and Shougou play a card game during their spare time. Mikoto wants them to play Speed. Shougou refuses, as he believes Mikoto is too fast for them to even compete. He thinks they should play Memory. Mikoto refuses and says Shougou has too good of a memory. Yua timidly smiles as the other two are arguing. Mikoto proposes to play Karuta. Shougou then suggests Blackjack.

## Quick References

### Character Appearances

* Yua Shishiba
* Mikoto Gouto
* Shougou Soga
Kakegurui Twin (Animated)

Kakegurui Twin promotional teaser

**Kakeguirui Twin (Animated)**, an adaptation of *Kakegurui Twin*, was announced on November 8th, 2021 on Netflix Japan Anime's Twitter. 6 episodes were released.

## Staff

**Original Creators**: Homura Kawamoto and Kei Saiki

**Chief Director**: Yuichiro Hayashi (Kakegurui director)

**Director**: Kaori Makita (Twittering Birds Never Fly)

**Series Composition**: Shigeru Murakoshi (The Gymnastics Samurai)

**Character Design**: Manabu Nii

**Chief Animation Director**: Manabu Nii, Shuji Takahara, Majiro

**Art Director**: Masanobu Nomura, Yuki Yokoyama

**Color Setting**: Ayako Suenaga

**3D CGI Director**: Masahiro Hiraoka

**Photography**: Shinnosuke Kato

**Editing**: Mutsumi Takemiya

**Sound Director**: Akiko Fujita

**Sound Effects**: Hiromune Kurahashi

**Music**: TECHNOBOYS PULCRAFT GREEN-FUND

**Opening & Ending Theme Song Performer**: i☆Ris

**Music Production**: avex pictures

**Animation Production**: MAPPA

## Kakegurui Twin — (Season 1, 2022)

### Overview

The opening song is Sono Otome Muso, and the ending song is Queens Bluff.

## Anime-Manga Differences

* The game of Speed President between Mary and Kokoro was way quicker in the anime.
* The game of Even or Odd between Sakura and Midari happened during the second episode, right after the Three Hit Dice game between Mary and Mikura in the anime. However, in the manga, it happened way later, after the Coupling Party.
* At the end of episode 4, the literary club members, Kanade, Nobuya, and Mamoru are eating together awkwardly. They don't speak to each other. In the manga, Kanade speaks to Mary, but she turns him down. As she was about to head back home, Kanade accuses her of not liking him because he's fat. Mary responds that she was angry at Kanade for not caring who he'd pick sleepover on during the Coupling Party despite loving Tsuzura.

## Gallery

Mary arrives at HyakkaouMary Wins Three Hit DiceMikura Seeing Mary WinWelcoming maidsCoupling Party episode 3Sachiko says that she didn't rig the gameMary doesn’t know what to do or who to trustCoupling Part episode 4Treasure HuntSakura cries
## Trivia

* It is dubbed in 12 languages and has subtitles in 34 languages.

1. ↑ https://animecorner.me/kakegurui-twin-spin-off-anime-by-mappa-announced-for-august-2022/
2. ↑ https://twitter.com/NetflixJP\_Anime/status/1457893794855018497
A Bench With Pressure

**A Bench With Pressure** is the sixty-third chapter of Kakegurui (Kakkokari).

## Summary

Kirari Momobami, Yuriko Nishinotouin, and Yumeko Jabami are all sitting on a bench together. Yuriko feels intimidated. She wonders why they were sitting on her favorite bench silently. Kirari finally speaks up and asks Yumeko if she's ever seen a supernova explosion, and Yumeko tells her that she saw one the other day near Saitama. Yuriko comments that Yumeko is a boke. Kirari responds saying that she's not in Saitama, and Yuriko wonders who in the world would want to play the tsukommi to Yumeko's boke, addressing Kirari as the tsukommi. Yumeko comments that this is her favorite bench and Kirari says that it is also her favorite bench. Yuriko feels very pressured and decides to leave, but when she gets up, Kirari tells her to join the gamble for who sits in the bench. Sayaka Igarashi enters and Kirari tells her that she's only gambling with Yumeko for fun. Sayaka tells them that they'll be playing musical chairs as a gamble and they begin. When the music stops, they all sit down on the bench. They can't determine a winner because the seat is long enough for all of them to sit. Kirari says that every once in a while this is interesting and Yumeko agrees. Yuriko is very exhausted.

## Quick Reference

### Character Appearances

* Kirari Momobami
* Yuriko Nishinotouin
* Yumeko Jabami
* Sayaka Igarashi
Arata Ooinu

Arata Ooinu/Gallery

**Arata Ooinu** (大犬新太) is a minor character of *Kakegurui.*

## Appearance

Arata has a white complexion and hair similarly styled to the Tibetan Mastiff dog. He wears the standard male Hyakkaou Private Academy issued uniform with a Housepet tag.

## Personality

Arata is a seemingly prideful individual. However, when approached by Ryota Suzui during the Fasciation Hall about teaming with him, he believes that he's just trying to use him, curls his arms up, and shoos him away.

## Profile

Arata is forced to gamble in the Fasciation Hall by Kirari Momobami in order to take down Terano Totobami or Yumeko Jabami. If he fails, he will be assigned a Life plan along with losing his one vote.

When Ryota Suzui tries to make Arata an ally, he refuses, saying that the NPCs are all here to win this. He believes that Ryota is just trying to use him. He shoos him away.

Ryota gets a three. Arata has a matchup against Ryota. Arata knows that Ryota has only three points because Mugi Sarugaya told him. He reveals that he’s allied with Terano, Yumi Totobami, Mugi, and Moe Kijioka. Ryota asks Arata why he refused to ally. Arata says that he can trust Terano more than he can trust Ryota.

There is a flashback of the moment Terano convinced Arata, Mugi, and Moe to ally with her. She says that she can rescue them. Terano knows about their Life Plans. They are about making Terano or Yumeko drop out of the election. She wants to help them to bring Yumeko down. Arata agrees.

Arata is confident that with his twelve, he’ll defeat Ryota. Ryota wins the showdown with a thirteen against Arata’s twelve. Arata is angry, as he was confident he’d win. Yumeko and Terano simultaneously think that with that, they’ll win. Ryota had defeated Arata in the last showdown, so he was eliminated. Arata gets mad and starts complaining. Terano answers that luck wasn’t on Arata’s side, he had good chances of winning, but not 100%. Arata was forced to quit the game.