Clone Medical Officer

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

With the disposable nature of the Republic's Clone Army, creating a breed of field medics was perhaps not the highest priority for the Kaminoans. After all, each clone saved is one less the Kaminoans could contract to replace. Nonetheless, as Separatist propaganda suggested the Republic was vastly outnumbered by Battle Droids, troop survivability became a critical issue.

Infantry Medics were trained in basic field medicine to stabilize their wounded brothers for transport to a Republic Mobile Surgical Unit or Medical Frigate. Clone Medics typically have orange circles on the shoulders of their armor, and a thin orange stripe on their helmet to denote their status. Experienced medics and officers specializing in medicine were deployed at RMSUs, Medical Frigates, and especially medical stations such as Kaliida Shoals. Many of these medical officers were surgeons, trained to bring their brothers back from even the most grievous of injuries.

### Procurement

In terms of weaponry, Clone Medics are issued the DC-15s Blaster Rifle. Medic weaponry is supplemented by a Medical Kit, a Utility Belt, and a portable FX-3 Portable Medical Assistant.

### Deployment

Clone Medics will often function as a standard trooper in their squad, platoon or company, though they have a tendency to stay near the unit leader or at least off the very front lines, where they are safer. When a fellow trooper or Jedi is wounded, as defined by moving at least two steps down the Condition Track or losing half of their Hit Points, the Clone Medic will run to that trooper to help move them to Cover if possible before issuing treatment. The medic will then often fall back with that trooper and fight at his side until another squad-mate is wounded, the mission ends, or medevac transport arrives. Sometimes, units are asked to escort VIPs, in which case the medic will often function as the last line of defense, equally capable of protecting and healing their charge.

## Clone Medical Officer Statistics (CL 5)

Medium Human Nonheroic 7/Medic 3

**Force Points:** 6

**Initiative:** +8; **Senses:** Low-Light Vision, Perception +11

**Force Points:** 5

**Languages:** Basic, High Galactic, Military Sign

### Defenses

Reflex Defense: 16 (Flat-Footed: 13), Fortitude Defense: 19, Will Defense: 16; Grand Army of the Republic Training

Hit Points: 60, Damage Threshold: 19

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +9 (1d4+3)

**Ranged:** By Weapon +10

**Base Attack Bonus:** +7, **Grapple:** +10

**Special Actions:** Cybernetic Surgery, Surgical Expertise

**Medical Secrets:** Improved Long-Term Care

### Base Stats

**Abilities:** Strength 14, Dexterity 16, Constitution 14, Intelligence 14, Wisdom 12, Charisma 10

**Talents:** **Emergency Team**, **Steady Under Pressure**

**Feats:** Armor Proficiency (Light), Cybernetic Surgery, Experienced Medic, Grand Army of the Republic Training, Medical Team, Surgical Expertise, Weapon Proficiency (Rifles), Wilderness First Aid

**Skills:** Knowledge (Life Science) +12, Perception +11, Survival +11 (Wilderness First Aid), Treat Injury +14 (**Emergency Team**, Experienced Medic, Medical Team; may reroll, may keep better result)

**Possessions:** Code Cylinder, Comlink (Short-Range), Datapad, Medical Kit, Surgery Kit, FX-3 Portable Medical Assistant

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x2), and while physically an Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Clone Medics cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.