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TownCraft Wiki

*TownCraft* is a single-player non-violent crafting and city-building simulation game from Flat Earth Games, available on PC and Mac through Steam and iOS. Set in medieval times, players are alone in the wilderness and must start a new town to be the toast of the kingdoms.
Players begin by crafting the most basic of tools, tying a sharpened stone to a small piece of wood as a hatchet, but before long the town will be teeming and with travelers from all across the land. They'll buy wares at the local shops, come to check out the sights, have some food and drink at the tavern players build. They'll come looking to trade, work, fish, farm, forage, hire, fire, and explore the bizarre and distinctive world of TownCraft.

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Iron Pickaxe

Value (min/max): | 79  (40/119)

A **Iron Pickaxe** is a tool used to harvest minerals from rocks. It yields twice as much minerals from rocks as a Stone Pickaxe.

## Source

Iron Pickaxes can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Iron Axehead x2
* Iron Long Pole x1

## See also

* Iron Hatchet
* Iron Shovel
Iron Stove

Value (min/max): | 1  84  (92/228)

An **Iron Stove** is a crafting station used to make food.

## Source

Iron Stoves can be crafted on the Crafting Table by combining the following items:

**Materials**
* Coal x2
* Iron Sheet x6
* Iron Toolbits x8

## Recipes

The Iron Stove can be used to create the following items:

* Awful Broth
* Boiled Baby Canary
* Coconut Candy
* Dye
* Fish Soup
* Passable Stew
* Pumpkin Soup
* Tasty Soup
Silver Crown

Value (min/max): | 51  (26/76)

**Silver Crown** is a luxury item that can be sold to a merchant.

## Source

Silver Crowns can be crafted in a Furnace by combining the following items:

**Materials**
* Silver x1

## Recipes

Silver Crowns are used in the following recipes:

* Fancy Silver Crown

## See also

* Gold Crown
* Silver Bracelet
* Silver Ring
Iron Long Pole

Value (min/max): | 8  (4/10)

**Iron Long Pole** is a component used in crafting.

## Source

Iron Long Poles can be crafted in a Furnace, producing four Iron Long Poles.

**Materials**
* Iron x1

## Recipes

Iron Long Poles are used in the following recipes:

* Flagpole
* Iron Lamp Post
* Iron Longblade
* Iron Pickaxe
* Strong Round Table
* Loom

## See also

* Iron Bands
* Iron Sheet
* Iron Shortpole
* Iron Toolbits
Flat Earth Games

**Flat Earth Games** is a small studio and part of a larger indie, Epiphany Games, and is located near the harbour in Sydney, Australia. It was founded and is run by two brothers, Rohan and Leigh Harris, with a roster of old-school, 90s-inspired games.

## History

We began life as a developer in early 2012 when we discovered that, while designing our first game, TownCraft, with Epiphany Games’ help, we’d actually need to form a company if we wanted to have control over our own destiny on the App Store. So form one we did, coming perilously close to naming ourselves 'Full Screen games', if for no other reason than so we could use the tagline 'Full Screen ahead since 2012!'. Thankfully, we came up with Flat Earth, a title which harks back to our love of 2D world-creating games from the early 90s, and also the name of a bunch of folks with a rather tenuous grasp of reality whom we found amusing.

Our second game, Metrocide, was created during 2014 and released on 15th December that year, and was the first title we produced entirely under our own steam. We are currently working on an as yet unannounced turn-based strategy game, as well as updating TownCraft and Metrocide.

Rohan has written and directed two indie feature films along with a dozen or so shorts & serials, and was a contributing writer for Telstra BigPond GameArena, and Player Attack. He paid the rent for years by writing helpdesk and banking-related software, and somehow survived without dying of boredom.

Leigh spent 9 years working in PR for Rockstar Games before leaving to become a games writer. He's written for a number of publications including HYPER, PC Powerplay, Kotaku and The Guardian. He was also the founding editor of the Australian / New Zealand editions of MCV and Develop Magazine.

On Flat Earth's titles, Rohan works as the lead programmer while Leigh is the lead designer. The concepts and producer roles are generally handled by both.

## The TownCraft team

* Justine Colla – Character/UI Artist
* Corey Attard – Environmental Artist
* Joshua Wright – Animator
* Eliot Fish – Musician
* Piers Gilbertson – Sound Designer
* Damien Lee – Programmer
* Mathew Purchase – Icon Artist
* Tim Stobo – QA and Design
* Dave Bray – Programmer
* Danii Johnstone – Voice Actor
Shirt

Value (min/max): | 84  (42/126)

**Shirt** is a finished good that can be sold to a merchant.

## Source

Shirts can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Thick Cloth x16

## Recipes

Shirts are used in the following recipes:

* Dyed Shirt

## See also

* Blouse
* Clogs
* Dress
* Trousers
Iron Hatchet

Value (min/max): | 40  (20/60)

A **Iron Hatchet** is a tool used to chop logs from trees. It yields twice as much lumber from trees as a Stone Hatchet.

## Source

Iron Hatchets can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Iron Axehead x1
* Iron Shortpole x1

## See also

* Iron Pickaxe
* Iron Shovel
Iron Longblade

Value (min/max): | 40  (20/50)

**Iron Longblade** is a component used in crafting.

## Source

Iron Longblades can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Iron Long Pole x4

## Recipes

Iron Longblades are used in the following recipes:

* Gold Longblade
* Iron Sword
* Iron Torch Pole
Silver Bracelet

Value (min/max): | 15  (10/29)

A **Silver Bracelet** is a finished good that can be sold to a merchant.

## Source

Silver Bracelets can be crafted in a Furnace, producing two Silver Bracelets.

**Materials**
* Silver x1

## Recipes

Silver Bracelets are used in the following recipes:

* Fancy Silver Bracelet

## See also

* Gold Bracelet
* Silver Crown
* Silver Ring
Silver

Value (min/max): | 18  (9/23)

**Silver** is a mineral used in crafting.

### Crafting

Silver can be crafted in the crafting window or Crafting Table, producing 3 Silver.

**Materials**
* Gold x1
* Iron x1

## Recipes

Silver is used in the following recipes:

* Silver Bracelet
* Silver Crown
* Silver Cutlery
* Silver Mug
* Silver Plate
* Silver Ring

## See also

* Gold
* Iron
Iron Toolbits

Value (min/max): | 2  (1/3)

**Iron Toolbits** are a component used in crafting.

## Source

Iron Toolbits can be crafted in a Furnace, producing 16 Iron Toolbits.

**Materials**
* Iron x1

## Recipes

Iron Toolbits are used in the following recipes:

* Chest
* Gate
* Iron Axehead
* Iron Chestplate
* Iron Cutlery
* Iron Gauntlets
* Iron Stove
* Loom
* Spear
* Sundial
* Trousers
* Wood Hilt
* Wooden Counter

## See also

* Iron Bands
* Iron Long Pole
* Iron Sheet
* Iron Shortpole
Fancy Gold Necklace

Value (min/max): | 4  24  (212/636)

**Fancy Gold Necklace** is a luxury item that can be sold to a merchant.

## Source

Fancy Gold Necklaces can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Gem x3
* Gold Necklace x1

## See also

* Fancy Iron Necklace
* Fancy Silver Necklace
* Gold Locket Necklace
Gold Ring

Value (min/max): | 19  (10/29)

**Gold Ring** is a luxury item that can be sold to a merchant.

## Source

Gold Rings can be crafted in a Furnace, producing four Gold Rings.

**Materials**
* Gold x1

## Recipes

Gold Rings are used in the following recipes:

* Fancy Gold Ring
* Gold Necklace
* Studded Gold Ring

## See also

* Gold Bracelet
* Gold Crown
* Iron Ring
* Silver Ring
Lantern

Value (min/max): | 89  (45/134)

**Lantern** is a finished good that can be sold to a merchant or used as a component in crafting.

## Source

Lanterns can be crafted on a Crafting Table by combining the following items:

**Materials**
* Candle x1
* Glass Pane x2
* Iron Shortpole x4

## Recipes

Lanterns are used in the following recipes:

* Iron Lamp Post
* Wooden Lamp Post

## See also

* Iron Candelabra
* Torch
Twine

Value (min/max): | 4  (2/5)

**Twine** is a component used in crafting.

## Source

Twine can be crafted on a Loom by combining the following items:

**Materials**
* Cotton x1

## Recipes

Twine is used in the following recipes:

* Coconut Apparel
* Fancy Pouch
* Fishing Pole
* Flagpole
* Gold Necklace
* Iron Necklace
* Pouch
* Scales
* Silver Necklace

## See also

* Fine Fabric
* Thick Cloth
Shop

*This article is a stub. You can help TownCraft Wiki by expanding it.*

A **shop** is a building where finished goods can be sold. Components cannot be sold in a shop. To build a shop, build a building near the road and place a Sales Counter inside the building. The shop will only be open when someone is inside the building, so the player must run the shop, or hire a worker.
Shops only sell certain kinds of goods. More expensive items and components such as scales or sundials cannot be sold. Items are often bought in bulk amount by shoppers. Some of the best items to sell in a shop include Berries, Iron Toolbits(easy to make and sold in giant bulk) and Cabbage. Shops can make a lot of money in very short periods of time. For a detailed tutorial on constructing a profitable shop, click Here.

## See also

* Tavern
* Tutorial:Shop
* Tutorial:Tavern
* Buldings
Stone Hatchet

Value (min/max): | 3  (2/4)

A **Stone Hatchet** is a tool used to chop logs from trees. It yields half as much lumber from trees than an Iron Hatchet.

## Source

Stone Hatchets can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Small Stone x1
* Wood Stick x1

## Recipes

The Stone Hatchet is used in the following recipe:

* Logging Bench
Gold Necklace

Value (min/max): | 2  94  (147/442)

**Gold Necklace** is a luxury item that can be sold to a merchant or used as a component in crafting.

## Source

Gold Necklaces can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Gold Ring x12
* Twine x1

## Recipes

Gold Necklaces are used in the following recipes:

* Fancy Gold Necklace

## See also

* Gold Locket Necklace
* Iron Necklace
* Silver Necklace
Iron Necklace

Value (min/max): | 55  (28/83)

**Iron Necklace** is a luxury item that can be sold to a merchant or used as a component in crafting.

## Source

Iron Necklaces can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Iron Ring x12
* Twine x2

## Recipes

Iron Necklaces are used in the following recipes:

* Fancy Iron Necklace

## See also

* Gold Necklace
* Silver Necklace
Pastry Dough

Value (min/max): | 10  (5/15)

**Pastry Dough** is a component used in crafting.

## Source

Pastry Dough can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Canary Eggs x2
* Flour x2

## Recipes

Pastry Dough is used in the following recipes:

* Apple Pie
* Berry Pie
* Coconut Pie
* Fish Pie
* Pumpkin Pie
* Vegetable Pie
Gold Knife

Value (min/max): | 1  28  (64/192)

**Gold Knife** is a luxury and military item that can be sold to a merchant or used as a component in crafting.

## Source

Gold Knives can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Gold Shortblade x1
* Wood Hilt x1

## Recipes

Gold Knives are used in the following recipes:

* Bling Knife

## See also

* Fancy Iron Knife
* Iron Knife
Fridge

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

From: Botany Tech Tree, Workshop

 Base Power Usage
 Aluminium Plate
 Glass Plate
 Small Engine
 Pack of screws
 Electronics

## Fridge Summary

The Refrigerator is used to preserve raw foods harvested from grown plant crops. Any crop stored in the *Fridge* will not spoil as long as the equipment is supplied with electrical power. The machine is unlocked with the *Fridge* research in the Botany Tech Tree.

* Contains 25 inventory slots for items.

Since the fridge has a large number of storage slots and does not restrict what it contains, it may be used as a general purpose storage container.
Wooden Counter

Value (min/max): | 66  (33/83)

**Wooden Counter** is a finished good that can be sold to a merchant or used as a component in crafting.

## Source

Wooden Counters can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Iron Toolbits x4
* Wooden Plank x6

## Recipes

Wooden Counters are used in the following recipes:

* Bar
* Sales Counter
Scenario

A **scenario** is a game map with differing terrain and objectives.

## Campaign scenarios

* **Tutorial** - Learn the joy of cooking with turnips! Yum, yum!
* **Eden Valley** - With the King's Feast fast approaching, local citizens turn to you and your town to help provide the food.
* **Lake Placid** - Queen Omnibus has enlisted you to her cause fending off trouble in the East.
* **Rock and Pool** - Taking control of one of the Northern border lands, you must help save the kingdom from the Viking threat.

## Challenge scenarios

* **Swamp Thing** - WARNING: This is a DIFFICULT map! You have 12 days to make the best town you can.
* **A Dark Dark Wood** - A forest besodden with dirt, grime and muck. Make the best town possible in 15 days.
* **The River Wild** - A large river stands in between you and the inhabitants of the road - you'll have to bridge the gap!
* **Desert Island** - There is nothing on your humble little sandy island except wood and coconuts aplenty. How will you turn this sunburnt and lonely place into a thriving town?
* **Gold Rush** - You can pan for gold in the stream of this dandy little desert, but there are no minable minerals anywhere to be found...
Silver Mug

Value (min/max): | 19  (10/29)

**Silver Mug** is a finished good that can be sold to a merchant or used as a component in crafting.

## Source

Silver Mugs can be crafted in a Furnace, producing four Silver Mugs.

**Materials**
* Silver x1

## Recipes

Silver Mugs are used in the following recipes:

* Bar

## See also

* Glass Mug
* Silver Cutlery
* Silver Plate
Wooden Plank

*This article is a stub. You can help TownCraft Wiki by expanding it.*

 Value (min/max): | 7  (4/9)

A **Wooden Plank** is a component used in crafting.

## Source

Wooden Planks can be crafted on a Logging Bench, producing two Wooden Planks.

**Materials**
* Log x1

## Recipes

Wooden Planks are used in the following recipes:

## See also

* Round Wood
* Wood Pole
Fancy Silver Bracelet

Value (min/max): | 72  (36/108)

A **Fancy Silver Bracelet** is a luxury item that can be sold to a merchant.

## Source

Fancy Silver Bracelets can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Gem x4
* Silver Bracelet x1

## See also

* Fancy Gold Bracelet
* Fancy Iron Bracelet
Crafting

*This article is a stub. You can help TownCraft Wiki by expanding it.*

**Crafting** is the game system that allows players to create items. Players can use a variety of crafting stations to combine components to created other components or finished goods.

## Crafting stations

A variety of crafting stations can be used to create goods. The type of station needed depends on the type of good to be produced.

* **Self** - The "self" crafting window can be accessed from the tab on the right of the game screen. "Self" crafted items can also be crafted on the Crafting Table. This window has 2 slots for components, whereas the Crafting Table has 3.
* **Barrel** - This station is used to brew drinks and dye clothes.
* **Crafting Table** - This station is used to create a variety of goods. "Self" crafted items can also be crafted on the Crafting Table. This station has 3 slots for components, instead of two that the "Self" window has.
* **Fireplace** - This station is used to cook food.
* **Furnace** - This station is used to refine minerals.
* **Iron Stove** - This station is used to cook food.
* **Logging Bench** - This station is used to create wooden items.
* **Loom** - This station is used to create fabrics.
* **Stone Oven** - This station is used to cook food.
Resources

*This article is a stub. You can help Occupy Mars: The Game Wiki by expanding it.*

From: Buildings

## Summary

There are a variety of different mined *Resources* available on Mars. They can be discovered by exploring for new Regions.

These raw resources are crafted into *Materials (Mats)* used to construct building, tools, and consumables.

Unique items, *Circuit Boards (PCBs)* are used with regular crafting materials to build larger, more specialized buildings.

## Mined Resources (Ore)

* Aluminum
* Calcium
* Iron
* Silicon
* Uranium

## Crafted Materials

NOTE: *Crafted Materials* also may be scavenged at *Abandoned Bases* from scrap or possibly found on the ground or in a container.

## Scavenged Materials

* Small Circuit Board
* Medium Circuit Board
* Big Circuit Board
Gold Bracelet

Value (min/max): | 38  (19/57)

**Gold Bracelet** is a luxury item that can be sold to a merchant.

## Source

Gold Bracelets can be crafted in a Furnace, producing two Gold Bracelets.

**Materials**
* Gold x1

## Recipes

Gold Bracelets are used in the following recipes:

* Fancy Gold Bracelet

## See also

* Silver Bracelet
* Gold Crown
* Gold Ring
Water

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

Water. A building block of life, making up approx. 60% of the human body. Without it any colony on Mars will surely perish!

Fortunately, Mars has water deposits. Just whip out your trusty analyser and track down your nearest water source.

But wait, its just a darker patch of the red planet. There is no picturesque lake or spouting spring!

Fortunately engineering has prepared the way and a well is available to build. It even comes with its own solar panel which provides it with just enough power to extract water during daylight hours and a handy tank to store it in.

This will surely get your colony started, but dont rest on your laurels; you are going to need more than just one well to establish a thriving civilisation and you'll want more storage as an insurance policy.
Iron Sheet

Value (min/max): | 16  (8/20)

**Iron Sheet** is a component used in crafting.

## Source

Iron Sheets can be crafted in a Furnace, producing two Iron Sheets.

**Materials**
* Iron x1

## Recipes

Iron Sheets are used in the following recipes:

* Fancy Iron Chair
* Fancy Iron Helmet
* Iron Axehead
* Iron Chestplate
* Iron Helmet
* Iron Ring
* Iron Shield
* Iron Shovel
* Iron Stove

## See also

* Iron Bands
* Iron Long Pole
* Iron Shortpole
* Iron Toolbits
Habitat Buildings

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

### Summary

Habitat Buildings are the various structural components that make up the living space for the colony - these range from the humble airlock to the hulking hanger and glass biodomes.

All buildings will require a number of resources and a blowtorch - with these in hand the desired blueprint is picked out and placed and welded up.

Once built, habitat buildings will require power to function, water for bathrooms and plants and oxygen to breathe. These resources are cabled or piped into specific buildings, namely the Workshop, Greenhouse, Canteen and Hangar (additional buildings will come in early access that have the requisite hook-ups as well). From these buildings they are distributed throughout the habitat complex.

TIP : you may want to consider connecting the infrastructure resources to more than one receiving building to provide redundancy.

BETA NOTE : Some buildings are unavailable in the beta - they will be added as and when they are released

##### Large Buildings

 Workshop

 Canteen

 Greenhouse

 Hangar

##### Small Buildings

 Living Room

 Bath Room

##### Connectors, Corridors and Airlocks

 Single Capsule Adapter

 Multi Capsule Adapter

 Airlock Iris

 Ramp

 Corridor Joint

 Corridor Joint - Big

 Short Corridor

 Short Corridor with Window

 Corridor

 Corridor with Window

 Long Corridor

 Long Corridor with Window

 90 Degree Connector

 Multi Connector

 Connector
Big Circuit Board

This is one of three types of printed circuit boards (PCBs) available in the game. It is a non-craftable and non-stackable item. It is used for crafting advanced building blueprints and vehicles. It can be found in abandoned bases. It can be damaged if hit or during dust storms or other extreme weather. It can be repaired in the workbench, where one must manually repair the board. It can be removed manually from the device and replaced.

It is used in the following recipes (List is incomplete):

* Big Rock Crusher
* Medium Dome
* Large Dome
* HQ
TownCraft

***TownCraft*** is a single-player non-violent crafting and city-building simulation game from Flat Earth Games available on PC and Mac through Steam and iOS. Set in medieval times, players are alone in the wilderness and must start a new town to be the toast of the kingdoms.

## Overview

Players begin by crafting the most basic of tools, tying a sharpened stone to a small piece of wood as a hatchet, but before long the town will be teeming and with travelers from all across the land. They'll buy wares at the local shops, come to check out the sights, have some food and drink at the tavern players build. They'll come looking to trade, work, fish, farm, forage, hire, fire, and explore the bizarre and distinctive world of TownCraft.

## Features

* Play a new world every time – no two worlds will ever be the same thanks to procedurally generated maps!
* Players will test their skills at crafting, with hundreds of different objects to create.
* Gamers can build bridges, jetties, workshops and windmills in the effort to create a fully functioning and self-sufficient town.
* Players will order around muck-ridden peasants, who will manage their gold mines, stone quarries, crop fields, lakes, shops and taverns.
* Users will play in a world with a real-time day and night cycle – workers will wake up, go to work, hit the tavern to meet some passing travellers later at night, and then get some shut-eye again.
* Gamers can explore each new world and unearth countless resources, from cotton to canary eggs, gold to grapes, wheat to wax and stone to silver.
* Follow an off-beat story as kingdoms vie for control.

## External links

* Official site
* TownCraft on Steam
* TownCraft on the App Store
Lettuce

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

## Lettuce

 Growth Stages
 Yield
 Nutrition/Unit
 Oxygen Production

Lettuce seeds can be found in abandoned habitats and bases whilst exploring the surface of Mars.

Cultivation of cabbages uses the Incubator, the Hydroponic Shelf (either small or large) and the Field to grow to maturity

The lettuce plant yields 2-3 lettuces with nutritional value of 1.8 - 2.52 each. Seeds can be extracted using the Seed Machine at a ratio of 1:3.

Note: The yield is dependant on the stages used in growth. A plant that used all three cultivations stations will yield more than a plant that is started off in the last station.

Growing Stages
 Field | 100% | ~2.6 days

Recycling lettuce seedlings or lettuces in the Composter will yield the following results, depending on the maturity of the plant

Fertilizer Returns
 100% | 1.2

##### Citations

Thanks to Mati on the Occupy Mars community discord for compiling a list of growth stages and fertiliser content.
Greenhouse

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

From : Habitat Buildings

 Health
 Base Power Usage
 Oxygen Storage
 Small Pipe
 Aluminium Plate
 Steel Plate
 Glass Plate
 Small Engine
 Pack of screws
 Electronics
 Cement

The Greenhouse is unlocked by the *Greenhouse* Technology research in the Botany Tech Tree. The sole purpose of the structure is, as the name suggests, the cultivation and growing of plants. To that end, all of its interior facilities are related to Botany.

It has reasonable protection against solar radiation and serves as a connection point to bring power, water and oxygen into the habitat.

It has nine slots where interior facilities can be built, though each of these slots is reserved for the a specific facility type. There are control consoles used to regulate power, water and fertilizer provisions to the incubators, hydroponic shelves and fields. The Field Console is also used to provide soil to the field plots.

As with other large habitat buildings, any interior facilities added increases the total power requirement of the building.

##### Supported Interior Facilities

* 1 x Plant Incubator (Large)
* 3 x Large Hydrophonics Shelf
* 3 x Field
* 1 x Seed Modification Machine
* 1 x Composter
Barrel

Value (min/max): | 94  (47/117)

A **Barrel** is a crafting station used to brew drinks and dye fabrics.

## Source

Barrels can be crafted on the Crafting Table by combining the following items:

**Materials**
* Iron Bands x2
* Round Wood x2
* Wooden Plank x4

## Recipes

Barrels are used in the following recipes:

* Wood Bucket

The Barrel can be used to create the following items:

* Ale
* Berry Cider
* Cider
* Dyed Cloth
* Dyed Fabric
* Mead
* Palm Wine
* Spirits
* Wine
Fancy Silver Necklace

Value (min/max): | 3  4  (152/456)

**Fancy Silver Necklace** is a luxury item that can be sold to a merchant.

## Source

Fancy Silver Necklaces can be crafted in the crafting window or Crafting Table by combining the following items:

**Materials**
* Gem x3
* Silver Necklace x1

## See also

* Fancy Gold Necklace
* Fancy Iron Necklace
Materials Tech Tree

# Materials Tech Tree Summary

Total Materials Technology Unlocks Available: 23. 1

The *Materials Tech Tree* is dedicated to the construction of buildings and support structures.

## Starting Materials Tech

The player starts with *Base Materials* which provides access to:

* Well
* Basic Materials

## Technologies Available

### Beginning Technology

* Workshop
* Pump
* CO2 Scrubber
* Small Corridor
* Repair Kit
* 3D Printer 2
* Survival Capsule
* Leveling Corridors
* Well Extension 2
* Well Tanks
* Storage Cabinet
* Living Capsule
* Normal Corridors
* Freestanding Tanks
* Long Corridors
* Science Bench

### Advanced Technology

* Customization [Under-Development]
* Small Crusher 3
* Pump Extension [Under-Development]
* Advanced Connectors 2
* Big Crusher 2
* Hanger
* Social Rooms
* Teleporting Vehicles 2
* Main HQ 2
* Fast Travel [Under-Development]

*Advanced Technology* requires the Materials Workbench.

1 Technology under-development not included.

2 These unlocks require a Blueprint.

3 This tech requires Heavy Rover unlocked as a prerequisite.
Crafting Table

*This article is a stub. You can help TownCraft Wiki by expanding it.*

 Value (min/max): | 30  (15/38)

A **Crafting Table** is a crafting station used to create items. Items that can be crafted in the self crafting window can be crafted on the Crafting Table.

## Source

Crafting Tables can be crafted in the crafting window or **Crafting Table** by combining the following items:

**Materials**
* Wood Pole x4
* Wooden Plank x2

## Recipes

The Crafting Table can be used to create the following items:
90 Degree Connector

Health
 Base Power Usage
 Aluminium Plate
 Steel Plate
 Pack of screws

The 90 degree connector allows you to create elaborate and creative shapes with the layout of your base. Once unlocked from the Materials Tech Tree (Materials: Small Corridor), you simply place the blueprint where you need it and build with the Blowtorch.

### Damage

The 90 Degree Connector can become damaged during adverse weather conditions such as Tornadoes. They can be identified by visual cracking, air leaking (visible from outside) or upon investigating via the radar.

If they become badly damaged, a red flashing light will appear on the inside. To repair, simply use the Blowtorch.
Transformer (ECU)

From : Power Supply Buildings

 Health
 Aluminium Plate
 Glass Plate
 Pack of screws
 Electronics

The *Transformer (ECU)* provides an interconnective hub for electrical power from production to consumption.

It will take power from one to four sources and deliver it to one to four destinations. From the control console, power may be divided among the four *Power Output Ports* as a percentage of *Total Power Input*. Like all Power Supply Building, Electrical Cables are used to join *Transformers* to other buildings.

*Power Input Ports* can be connected to the *Power Output Port* of any of the following:

* Solar Panel
* Battery Pack
* Another Transformer

*Power Output Ports* can be connected to the *Power Input Port* of any of the following:

* Battery Pack
* Another Transformer
* Habitat or Support Building

It requires unlocking via the *Transformer (ECU)* technology unlock within the Electricity Tech Tree.

NOTE: In addition to the materials listed in the infobox, a **Small Circuit Board** is also required for construction.

The *Transformer* can be expanded with a Transformer Upgrade that increases the maximum number of Power Input and Output Ports to 12 each.
Veggie Pizza

Value (min/max): | 32  (23/44)

**Veggie Pizza** is food.

## Source

Veggie Pizza can be cooked in a Stone Oven by combining the following items:

**Materials**
* Cabbage x6 -or-  Potato x6 -or-  Pumpkin x2 -or-  Roasted Potato x3 -or-  Roast Pumpkin x1 -or-  Roasted Turnip x2 -or-  Turnip x4 -or-  Withered Cabbage x12
* Cabbage x6 -or-  Potato x6 -or-  Pumpkin x2 -or-  Roasted Potato x3 -or-  Roast Pumpkin x1 -or-  Roasted Turnip x2 -or-  Turnip x4 -or-  Withered Cabbage x12
* Pizza Base x6
Airlock Iris

The Airlock Iris is an integral part of any base you build on mars. It provides the capability to create airlocks, keeping oxygen in and regulating pressure differences.

### How to build

To build an Airlock Iris, you first need to unlock the technology in the Tech Tree (Materials: Workshop). Once unlocked, Simply select the blueprint on your tablet and place the Airlock Iris where you require. Once placed, build using the Blowtorch.

You can also build the Airlock Iris directly from the Large Crusher's 3D printer.

### How to use

There are 2 ways to operate the airlock Iris, manual and automatic.

1. **Manual** - To operate the Airlock Iris manually, walk up to the door and locate the control panel on the right hand wall. Read the pressure values displayed on the console and ensure they are the same/very similar (if not, see warning bellow). Move your cursor over the black & yellow leaver. Click the LMB and the Iris will open.
2. **Automatic** - The automatic operation will occur if 3 conditions are met: Player is close enough, sufficient power is supplied, pressure difference has equalised. If any of these are not met, revert to manual operation taking note of the warning bellow.

### Creating a safe airlock

As mentioned above, the Airlock Iris regulates pressure. This means, once pressure starts to build in your base (due to the production of oxygen), a pressure difference will be created between inside and outside the base. If you only have a single Airlock Iris as your door, you will soon find out the escaping pressure will knock you over, injuring you and damaging your helmet. To prevent this from happening, simply place 2 Airlock Iris' together, this will create an airlock system.

### **Warning**

In certain circumstances the airlocks may not open immediately automatically. If this occurs, look at the control panel next to the handle mentioned above. If on the control panel, a large pressure difference is noticed, **DO NOT USE THE HANDLE**. If you operate the handle at this point, the pressure will knock you down, injuring and damaging your helmet.
Poplar

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

## Poplar Tree

 Growth Stages
 Oxygen Production

Poplar Tree seeds can be found in abandoned habitats and bases whilst exploring the surface of Mars.

Cultivation of Poplar trees uses the Incubator, the Hydroponic Shelf (either small or large), the Field and the Dome to grow to maturity.

Growing Stages
 Dome | 100 | TBC
Corn

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

## Corn

 Growth Stages
 Yield
 Nutrition/Unit
 Oxygen Production

Corn seeds can be found in abandoned habitats and bases whilst exploring the surface of Mars.

Cultivation of corn uses the Incubator, the Hydroponic Shelf (either small or large) and the Field to grow to maturity

A mature corn plant yields 6 - 7 corn cobs depending on growth process. Each cob has a nutrition value of 5.88 - 6.36. Seeds can be extracted using the Seed Machine at a ratio of 1:6.

Growing Stages
 Field | 100% | ~2.75 days

Recycling corn seedlings or corn cobs in the Composter will yield the following results, depending on the maturity of the plant

Fertilizer Returns
 100% | 2.5

##### Citations

Thanks to Mati on the Occupy Mars community discord for compiling a list of growth stages and fertilizer content.
CO2 Scrubber

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

From : Workshop, Materials Tech Tree

 Base Power Usage
 Small Pipe
 Aluminium Plate
 Glass Plate
 Pack of screws
 Electronics

The CO2 scrubber is used to fill oxygen bottles, CO2 bottles, and add a breathable atmosphere to the base. It is unlocked from the Materials Tech Tree from the *CO2 Scrubber* technology in Research. It can be built in the workshop, canteen, hangar, and HQ.

There are valves and levers on the inside and outside of the machine that can be pulled that can regulate machine temperature only when it is off. If it reaches 100 degrees Celcius, the machine will explode and catch fire. It needs to be put out with the fire extinguisher and repaired immediately.

A Small Circuit board is needed in the crafting recipe.

## Knowledge

From the Tablet, it says:

"A CO2 Scrubber is essential for removing CO2 from the air. Air polluted with CO2 is pumped into the scrubber, which reaches an ion exchange resin that isolates the CO2 molecule from other gases. In this way, it generates oxygen and allows astronauts to be in the base without a helmet.

The filter is equipped with knobs and levers for optimal oxygen production. They can only be operated when the device is turned off. With sufficient oxygen in the base, it is possible to create an oxygen bottle. **Warning: the device explodes when it reaches 100 degrees.** It is possible to place more than 1 filter in the Martian base.

Carbon Dioxide may be an important role in making Mars a planet habitable for humans, but this does not change the face that in a longer perspective, CO2 is, in fact, an enemy of humankind. If the habs and other facilities are created to shelter Mars explorers are to be fit to occupy, it's urgent to constantly extract this respiratory side-product by the use of special filtering systems. On the one hand, removal of carbon dioxide can be done by chemical reaction as well, as it was done by sprinkling lime in early submarines in 1940s. However, technological advancement allowed scientists to design CO2 scrubbers that filter the air, and remove carbon dioxide from atmosphere in a healthier way. Besides submarines, CO2 scrubbers were used also by NASA. Carbon Dioxide Removal Assembly (CDRA) was extremely useful part of the International Space Station to operate. CO2 scrubbers, like CDRA, in order to be recyclable machines and to not waste precious O2, are arranged to cooperate with CO2 Sabatier reaction tools that produce methane and water."
Heavy Rover

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

**The Heavy Rover** is a large, pressurized, multipurpose vehicle, equipped with a robotic crane arm, and a trailer for carrying crushed rocks or cargo. It has 8 wheels (4 on the rover, 4 on the trailer) and a very wide wheelbase, making it suitable for travelling long distances over hazardous terrain.

### Interior

The interior contains a breathable atmosphere, driver seat, crane control station, bed, overhead storage container, suit charging port, and emergency supply cabinet with a spare helmet and oxygen/water bottles. These features make it well suited to longer exploration missions far from base camp, allowing the driver to sleep well, carry lots of supplies, and take their helmet off to preserve their oxygen bottles.

### Doors and Connectors

A crew door on the port (left) side allows access to the interior, while the starboard (right) side features a charging socket, oxygen input connector, and a hatch to an unpressurized compartment which stores the oxygen tanks, as well as a rack for the crane tools. As there is no airlock, the cabin atmosphere is sucked into these tanks when the crew door opens.

### Crane Arm

The crane arm can be equipped with one of 3 tools: a grabber, welder, or drill. The grabber claw (attached by default) can be used to pick up rocks that have been cracked with a Jackhammer (or crane drill) and load them into a tipper bucket stored on the trailer. The drill can be used to crack rocks, the welder can be used to build or repair structures.

As the arm stays in whatever position the driver leaves it in, it can also be used as a makeshift ladder to climb up to taller objects. When not in use, the crane can be set to "transport mode", which automatically stows the tool and neatly folds the arm away.
лоъ

### Trailer

The trailer can be loaded with a tipper bucket for transporting rock fragments back to a crusher, or a cargo container for transporting items or building materials (a large water tank may also be an option at a later date). Although the tipper and containers can be attached/detached from the trailer with the hook at the back, the trailer itself cannot be detached from the rover.

### Lights

Lastly, the rover is equipped with multiple powerful lamps for travelling at night and finding your way back to the rover in the dark. They are located on the front, back, sides and crane tip, can all be toggled individually, and stay on when the driver exits the vehicle.
Cabbage

*This article refers to content in the BETA playtest and has not yet been updated for Early Access Release. After EA release you can help Occupy Mars: The Game Wiki by verifying and updating it.*

## Cabbage

 Growth Stages
 Yield
 Nutrition/Unit

Cabbage seeds can be found in abandoned habitats and bases whilst exploring the surface of Mars.

Cultivation of cabbages uses the Incubator, the Hydroponic Shelf (either small or large) and the Field to grow to maturity

A cabbage plant yields four cabbages upon reaching maturity. Each cabbage provides a nutrition value of 6 - 10.8. Seeds can be extracted using the Seed Machine at a ratio of 1:2.

Growing Stages
 Field | 100% | ~2.6 days

Note : The field stage of Cabbage currently jumps straight from 50% to 100%; this has been reported as a bug and is awaiting clarification.

Recycling cabbage seedlings or cabbages in the Composter will yield the following results, depending on the maturity of the plant

Fertilizer Returns
 100% | 1.2

##### Citations

Thanks to Mati on the Occupy Mars community discord for compiling a list of growth stages and fertilizer content.
Plant Incubator

*WARNING : This article currently contains information that was relevant to the BETA playtest and has not yet been updated for Early Access Release. The information contained in it may no longer be relevant. You can help Occupy Mars: The Game Wiki by verifying and updating it.*

From : Workshop, Botany Tech Tree

There are two variants of the *Plant Incubator*.

 Base Power Usage
 Aluminium Plate
 Small Engine
 Pack of screws
 Electronics

## Small Plant Incubator

The small version can be utilized in the Workshop and Main HAB/HQ. It can germinate up to 20 seeds of one type at a time. When in use, 0.7 kW of power is required to operate the UV lamps.

 Base Power Usage
 Materials

## Large Plant Incubator

The large version can be utilized in the Greenhouse. It can germinate up to 60 seeds of up to three types (20 each) at one time. When in use, 2.1 kW of power is required to operate the UV lamps. The Large Variant becomes available when the *Greenhouse* is unlocked.

When not growing seeds, the control console may be used to remove power and water supply to conserve for later use.
Wind Turbine

This is a building that generates energy for the base. It is unlocked from the Industrial Energy Converters I blueprint. It generates 1 kW/h energy in the day and night, relying on the wind. This is increased during dust devils and dust storms. Must be dusted after a dust storm. This is a smaller version of the Big Wind Turbine.

To build it, it requires the following materials:

* 6 Small Pipe
* 2 Aluminum Plate
* 2 Small Engine
* 30 Pack of screws
* 6 Electronics

From the Knowledge Section of the Tablet:

"Wind turbines designed for the atmospheric conditions prevailing on the Red Planet. Initially, the wind turbines, whose design was considered for use on Mars, underwent tests in Antarctica. Only after obtaining the required results was it possible to introduce turbines on an extraterrestrial planet. Their advantage lies in the fact that they generate a significant amount of power during dust storms when solar panels do not have access to sunlight."
Occupy Mars: The Game Wiki

Welcome to the *Occupy Mars: The Game* Wiki
The *Occupy Mars: The Game* compendium by the players, for the players.
We are currently maintaining 545 pages (116 articles).

Please feel free to contribute by creating new articles or expanding existing ones..

Basics

* How to play
* Regions
* Items
* Cultivation
* Infrastructure
* Buildings
* Vehicles
* Resources
* Game support

Wiki

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Participate
Have a page you'd like to add to the Occupy Mars: The Game Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
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mw.loader.load('ext.slideboxlightshow');
About

**Developer:** PyramidGames**Publisher:** PlayWay S.A.**Genre:** Open world survival**Mode:** Single player**Media:** DigitalPlatforms and Release dates
Early Access : 10th May 2023

News
Devlog #83 - Nuclear Update's first patches - - 2024/01/25 15:41
Nuclear Update just landed on testing branch! - - 2024/01/16 16:02
Devlog #81 even more Nuclear Update news! - - 2024/01/13 19:28
Devlog #80 Nuclear Update news - - 2024/01/05 15:03
Steam Winter Sale and big announcement! - - 2023/12/25 14:45
Links

* Official site
* Steam store page
* Facebook
* Twitter
* Youtube
* Reddit
* Twitch
* Discord
* Workshop
* PyramidGames
* PlayWay S.A.
Industrial Energy Converters I

This is part of the Electricity Tech Tree. It can be found on an Abandoned Tablet when exploring abandoned bases in the world. It is after the transformer technology upgrade as one of the requirements for the third branch.

The branch is required to unlock the following:

* Industrial Energy Converters, which allows the storage of more energy and unlocks the Transformer Upgrade and the Wind Turbine.
* More Efficient panels I upgrade

It is a prerequisite for:

* Medium Solar Panel
Bath Room

### Introduction

The Bath Room is part of the Living units within the game. It provides a location to refill water supplies and empty your bladder/bowels.

### Building

To create a bath room, you will first need to unlock the blueprint from the Tech Tree (Materials: Living capsule). Next, have the required materials in your inventory and select the blueprint on your tablet. Place the outline where you wish to place it and click the LMB. Once in place, use your blowtorch build the bath room.

### Connecting to the base

To connect the bath room to the base, you must use a Capsule Adapter or a Single Capsule Adapter.

### What's inside?

#### Sink

The sink is used to refill your water tank (only the one currently in your suit). To use the sink, simply walk to the sink and LMB the tap. The tap will remain on, so to preserve water supplies, we suggest to LMB the tap again once once your supply is full.

\*Please note: You cannot fill a water bottle from your inventory, to do this, use the Well.

#### Toilet

The toilet is used to collect urine and faeces and stores them in a waste tank, located in the toilet unit. To use the toilet, simply walk up to it and LMB on the toilet seat. The character will then sit on the toilet and the message "use" will appear in the centre on the screen. Click the LMB again to use the toilet and RMB to exit the toilet. You will not be able to use the toilet again until the waste tank is emptied.

To empty the waste tank, LMB on the cabinet located on the back of the toilet and again on the tank within the cabinet. This will pick up the waste tank which can be put into the inventory and carried to a Composter. You can then empty the tank into the Composter using the interface unit.

#### Shower

There is currently a shower which can be opened and operated but provides no functionality at present. This is simply for aesthetics for now but may provide a function in the future.

#### Laundry Machine

Just like the shower, there is a laundry machine but this does not operate or provide any functionality at present. This is simply for aesthetics for now but may provide a function in the future.