Eukitia

### Biomes

Grasslands, plains, savannas, deserts, taiga, glaciers, mountains, temperate forests, wetlands, temperate rainforests, tropical rainforests

## Society

### Races

Humans, Elves, Dwarves, Sylvari, Steel-Bound, Goblinoids, Orcs, Halflings, Centaurs, Dvati, multiple minor races

### Religion

Portuzian, Elvish Angelicism, Matepied Shamanism, Elladan Spirits, Way of Abercarac, Neo-Dragonism, Orkhaii, Agnosticism, multiple minor religions

## Politics

### Nations

Roshinner, Thorland, Arkeria, Theordaberia, Inverhond, Marland, Maldoarvo, Aberlia, Matepieds, Orkfeld, Brynsia, Hazionland, Durovick, Mauldenia, Abaldegia, Rha, Breishutten

**Eukitia** is a continent in the world of Rosenwelt. Culturally, it is similar to Europe in the real-world, however with many notable differences. The continent is dominated geographically by a number of grasslands and plains in its center, with savannas and a desert to the east, forests and wetlands to the south and taiga and glaciers to the north. Many unique biomes that are small in scale exist across the continent, such as the White Wastes and Pillars of Bahamut.

## Geography

### Northwest

The Northwest of Eukitia, often referred to as Sprucewarley, is a region of the continent that is drastically colder compared to the rest as a result of the world-shaping magics of the Draconic Cataclysm. Much of this region is mountainous and untamed, with bandits often taking up residence on its roads to ambush unsuspecting passersby.

This area contains:

* The Bastion, a millenia-old fortress that is currently home to a major city within its walls that goes by the same name.
* The Frozen Frontier, a region that was relatively unoccupied until human and elven settlers who wished to live off the land came. It is notable for its diverse populations and popularity among homesteaders.
* Frostmarch, the massive glacier in the north created by the Draconic Cataclysm.
* The Holy See, a frost-covered, frozen expanse lived in by the theocratic elves of Inverhond.
* The Northern Spires, a region of massive, towering stone spires covered by fog and clouds, home to a colony massive furred worms known as B'dooga.

### North

North Eukitia is a region known widely for its diversity. Covered in plains and steppes, it is bustling with cities and life, as well as long stretches of flat nothingness. Tribes of centaur frequent the less-populated regions, hunting down megafauna prey, while legions of Roshinner soldiers march in endless patrol of their homelands.

This area contains:

* Imperio, a three-walled city and capitol of the Roshinner Empire.
* Vest-Heeth, the area of land controlled by the various centaur tribes of North Eukitia.
* The Cradle, the river that birthed human civilization in the region.
* The Iron Tomb, a massive cavern filled with the bodies of the first steel-bound warriors, known as "coffins" - they still live, but most are too rusted to move or do anything.

### Northeast

Northeast Eukitia, typically referred to as Thynosia, is a region known for its scorching dry heat as a result of the magic of the Draconic Cataclysm. Before this, during the Second Era, the region was known for its sprawling rainforests and tropical empires. Nowadays, while people still scratch out an existence in the more habitable parts, much of the region is entirely infertile and too hot for most races to live in.

This area contains:

* The ruins of Onesus, an ancient city and birthplace of the art of summoning.
* Kovaman, also known as the "City of Debauchery", a massive city built into and around a collassal cactus known for its gambling, taverns, and general debauchery, designed to keep people there for as long as possible so they spend as much money there as they can.
* The Gold Plains, a region famed for its golden grass and fertility in the middle of one of the most hostile places on Eukitia.
* The Bleak, a part of the Thynosian desert known for its grey, ashen sand and complete lack of nearby Focus currrents (and hence, magic).
* The White Wastes, a part of the Thynosian desert known for its bright white sand and crippling heat.

### West

West Eukitia, or the Matepieds, is an area with a diverse and deep history. Home to the oldest empire on the continent, the Matepieds are known for their warmth and wet heat, as well as their unique fauna and flora. Ruins of empires long past dot the forests and swamps of the region, and cities looking as if they are from history books still stand with bustling community markets.

This area contains:

* Dambon, the ancient capitol of the Matepieds, still populated to this day - a major trade center and place of worship for their shamans.
* Labbi, the island off the coast of the West, which was once home to an ancient dwarven civilization known for its extreme technological advancement during the First Era, now home to naught but sahuagin clans and drowned forests.
* The Wizard's Coast, a region famed for its piracy, adventure, and wealth waiting to be had.
* The White Lady, the sentient tree that gave birth to the sylvari in 783 3E, and the town the sylvari grew around it.
* The Glowing Sea, a region of the ocean home to bioluminescent sea life and an ancient sea dragon.
* The Nagalands, a jungle where the Naga originate from.

### Interior

The interior of Eukitia is a largely dry and warm place, with sparse forests and mountains. Sometimes referred to as Conan's Reach, it is an notable for its numerous resource mines and operations. Focus currents travel strongly through this location, acting as a major conjunction point for most of Eukitia. Many of the regions notable locations are ancient ruins or locations of paleological interest to artificers.

This area contains:

* Stonefield, a paleontology site scoured by artificers and miners alike for the huge amount of ancient dragon coprolite in the area.
* The Wheeled Throne, a massive, ancient stone temple, occupied by a hobgoblin warclan.
* The Gravestone of Hamana Anamah, a tomb located in the village of Yorrville. It is a gravesite of an ancient medium, and those who touch the stone gravestone are able to have a final meeting with a loved one who has passed on for three minutes.
* The Witchmarket, a travelling black market that constantly moves among Conan's Reach where those curious enough can find numerous strange magical goods.

### East

The East of Eukitia is a region known for its history rather than its present. In the past, it was home to numerous ancient and powerful civilizations of the First and Second Eras, and many of their ancient cities remain standing and active. Due to the close ties between current nations in the area and those of previous eras, the region is sometimes referred to as the Old Empires or Old East. Many empires in this region have depended on slavery for their economies in the past, and - while most Third Era nations in the are denounce the act of slavery - black markets still exist for slaves here, often ran by slaver guilds and criminals.

This area contains:

* Chessent, an ancient city from the First Era known for its numerous scientific and magical contributions and, more recently, the invention of airships.
* High Damask, an ancient city that emerged in the Second Era, reknowned for its metalworking prowess. Nowadays it is a remnant of a long-overthrown civilization, an independent city-state cementing its independence through economics.
* Chenwoods, a forest of rare ashbark acacia trees, controlled by the evil treant Ashheart.
* Thameyis, the ruins of an ancient magocratic society from the First Era, now overrun by its undead citizens.
* Uruk Hal, a massive village of orc tribes that functions as a meeting point for their united tribes.

### Southwest

Southwest Eukitia is sometimes referred to as the South Matepieds. It is similar in environment to that region, if not more temperate and warm compared to the sweltering heat of the jungle. Numerous swamps exist here, and are home to many untamed wilds and beasts.

This area contains:

* The Fool's Field, a massive expanse of freshwater covered by thick, sticky algea. From afar, it appears to be a massive clearing, but any foolish enough to step in will quickly be pulled in and drown.
* Samaran, a city where the mesmers first appeared, known for its advancements in illusion magic and studies and its colorful architecture.
* The Verdantine Coast, a coastline full to the brim with cypress mangroves with massive green leaves for miles.

### South

Southern Eukitia, often referred to as Thorland, is a temperate region with numerous forests, rivers and swamps abound. It is known for its interesting politics, its resident nations often changing diplomatic stances on the regular and using political subterfuge to get their way. As the strength of Focus is weak here compared to the rest of the continent, the nations here have relied much less on magical methods of warfare, and more on political intervention and technological innovation. This has lead many nations in the region to rising small but powerful armies of siegewright-built custodians.

This area contains:

* The Rivers of Steam, three massive, warm rivers that are home to vast farms and maintain most agricultural production for the region.
* Gnosis, capitol city of the Maldoaravan Commonwealth, where the nation's 99 councilmen and women reside and dictate the actions of the extremely neutral realm.
* The Red Lakes, three massive lakes dyed slightly red by the magical algae within them, which some consider to be the blood of gods.
* Hallerbos, a forest of blue and purple jacaranda trees, populated by halflings.

### Southeast

Southeast Eukitia, or the Verdant Penninsula, is similar in environment to Southern Eukitia - forests and warm temperatures abound, as well as plenty of bodies of water. Sometimes referred to as Maldoarva due to the presence of the Maldoarvan Commonwealth across the entire region, the area is often plagued by pirates across the coasts of the penninsula.

This area contains:

* Haven, a coastal city known as the Gateway to the East, where many Far East tradeships will come to dock. Pirates frequent this area, and is run from the underground by a criminal guild of ratfolk.
* Union, a city-state built into a cliff known for its pride and freedom-loving population.
* The Deltalands, an area in the far south of Maldoarva that is covered in numerous rivers and small islands caused by their intersection that lead inland to the interior of the penninsula.
	+ Shan-Ti-Lo, a city built onto a bridge that connects two particularly high islands in the Deltalands, founded by Far East maorin and elven immigrants.
* The Pillars of Bahamut, an ancient temple with massive pillars from the Second Era, originally used to worship the First Brood dragon Bahamut.

### Subterran

The immense subterran connections underneath Eukitia involve vast caverns, caves, canyons and pitfalls. Some of these caves can delve so deep as the reach the fabled Underdark. Most of Eukitia's underground is made up of ancient, long-abandoned dwarven cities and vaults from the First Era, when most dwarves still resided in deep caverns underground and avoided interacting with the outside world. Nowadays, many grotesque creatures exist within the depths of Eukitia, ranging from clans of goblins to morlocks to ogres to the vicious shadar-kai.

This area contains:

* The Shrine of the Raven Queen, a massive cavern-temple used by the shadar-kai to worship the Raven Queen.
* Netheril, an ancient dwarven fortress now repopulated by the shadar-kai.