Diesel 10

**Fiction**
Bowser (*Super Mario*)
Shredder (*Teenage Mutant Ninja Turtles*)
King Ghidorah (*Godzilla*)

**Diesel Ten** (nicknamed "**D10**", or simply "**Ten**") is a golden diesel locomotive dinosaur, and a prominent antagonist in *Sodor Monsterverse*. He is the self-elected ringleader (as well as one of the main parental figures) of the Diesel Family, and typically portrayed as an archenemy of the Steam Team. He makes his first appearance in the 2nd arc's third chapter, *Diesel 10, Monster of Malice*, the finale of the Showa era.

## General information

### **Design**

Diesel 10 is a massively built monster who typically stands in a horizontal posture, similar to that of a *Tyrannosaurus rex*. Despite this, he is one of the tallest monsters in *SM* as a whole. His face is very boxy and usually wears a toothy scowl. His head is bordered with two pairs of upper and lower horns shaped akin to those of a bull.

His body is either a dull or rich golden color, with bronze stripes all arranged in a consecutive arrow pattern. His paws are of a much darker shade while his claws are usually black. His spines are thick, sharp, and arranged in a manner resembling a crown. Ten's tail is often depicted longer than those of many other diesels, and always bears a signature giant toothed claw at the end.

Diesel 10's eyes are normally vivid green, though occasionally they can be seen red, yellow or blue. On some illustrations, he wears a striped necktie with "D10" labeled on its envelope.

### **Abilities**

#### **Physical capabilities**

Even in his normal state, Diesel 10 is outrageously strong despite that he is technically shorter than some of the largest steam dinosaurs (Gordon, Murdoch, Hank, etc.), all whom he can freely throw around even with a single arm. His speed is equally impressive, being able to easily outrun most of his fellow diesels. Ten can unsurprisingly tear through virtually any barrier in his way. His extreme endurance allows him to withstand against a handful of hard blows. His claw is also highly versatile despite being considerably enormous - capable of grasping, squeezing or bashing objects. Ten seems to prefer doing the latter tactic the most.

Diesel 10 overall proves to be one of the most dangerous and formidable threats to defeat successfully on Sodor at large, so much so that it took the effort of all twelve Steam Team dinosaurs to plan strategically and (while not exactly kill him) effectively get him to retreat along with his primary henchmen, Diesel, the Iron twins and "Splodge".

#### **Energy capabilities**

##### Pyro-electric blast

Diesel 10 can expel massive explosive torrents of flame that resemble pyro-clastic flows from a volcanic eruption. These blasts are often paired with flowing streams of electricity, making this breath attack deadly even to some of the most resilient monsters. In 1960, Ten wiped out an entire fleet of large tanks in one swoop and incinerated nearly half of the city of Brendam with a single blast of his flame alone.

##### Transformative adaptability

Whereas many others can take on one or two physical forms, Diesel 10 can assume many depending on the battle conditions.

For several examples, his Astro and Cyber forms in 1975 were capable of exerting powerful gravitational force on his opponents, as well as absorbing energy from the sun and moon respectively. As Cryogenic Ten in 1999, he appeared tougher and became immune to virtually all forms of fire attacks - even able to freeze James' flame solid at one point. Hydra Ten in 2005 possessed two additional claws that can deflect many fast blows at a time from all sides. When Ten was brought back in the form of a mecha in 2010, his armor made him impervious to seemingly all attacks. In 2012, Diesel 10 assumed a dragon-like form, enabling himself to fly.

So far, it is unknown if there is a possible limit to this adaptive ability.

### **Weaknesses**

Diesel 10 typically represents a lightning bruiser archetype and is the heaviest out of all the diesel monsters. While many of his attacks are immensely powerful, his mobility is among one of the worst relative to the rest of the cast. Due to his enormous frame, Ten is naturally sluggish in regards to dodging fast incoming obstacles. His ability to take on multiple forms offers him a chance at negating specific weaknesses and/or modifying attributes of his original state, even if several of them are temporary.