Модзу/Изменения

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Обновление от 12 сентября 2017
* **Q/LB // МАГИЧЕСКАЯ ВОРОНКА**
	+ Исправлена проблема, при которой Магическая воронка также блокировала снаряды, выпущенные союзниками.

Обновление от 18 октября 2017

### Изменения в бета-версии

Обновление от 3 ноября 2016
* **LMB/RT // MAGIC BOLT**
	+ Damage dealt by Magic Bolts will now fall off based on the range at which an enemy is struck. The base damage of her attacks falls off to 50% at max range.
	+ One Dimensional Offense upgrade: After using Attractor Beam (RMB/RT) or Dimension Door (E/RB), Magic Bolt's fire rate is increased by 20%.
	+ Run and Hit upgrade: Fixed a bug which prevented this upgrade from functioning properly after using Attractor Beam (RMB/LT).
	+ Omega Bolt upgrade: The final bolt can now be fired in midair.
* **RMB/LT // ATTRACTOR BEAM**
The Drawn to Life upgrade was slowing for more than intended, but also felt too similar to the Force Feedback upgrade on the opposite upgrade branch, which has the added benefit of crippling the target. We've replaced it with something that's still about finishing enemies off, but less about crowd control.
	+ Drawn to Life upgrade: Attractor Beam deals triple damage against targets below 33% health.
* **Q/LB // ARCANE VORTEX**
	+ Slightly increased the default targeting range of the skill.
	+ Reverse Polarity upgrade: Your Vortex lasts 50% longer and reflects enemy projectiles. Increased the targeting range to 10 meters.
	+ Induction Field upgrade: Added a 1 second delay before an enemy is pulled into the Arcane Vortex. Taking this upgrade adds a +5 second cooldown to the skill.
	+ True Strike upgrade: Omega Bolts can no we redirected through the modified Vortex.
	+ Addition by Diffraction upgrade: Q/LB, Q/LB: You now gain a +20% damage boost for 6 seconds if you hit a foe inside your Arcane Vortex.
* **E/RB // DIMENSION DOOR**
	+ Now allows sprinting while targeting and at the end of the animation.
* **F/LS+RS // DEATH RAY**
	+ Refocus upgrade: Now properly calculates focus provided by the skill.
	+ Increased the targeting area for Mozu's focus to hit multiple targets much more reliably.
* **HERO UPGRADES**
	+ The Skirmishing upgrade now gives +5 stamina regen while in combat instead of +10 stamina regen.
* **SKILL SPECIALIZATIONS**
Each hero now has a set of "Skill Specializations." These are unlocked at Level 5 and add a special "Clash bonus" when a match transitions to the Clash.
	+ All to Tether Now specialization: RMB/LT: Attractor Beam stays attached at longer range. DURING THE CLASH: Rapidly grants focus while attached to an enemy.
	+ Perfect Storm specialization: Q/LB: Arcane Vortex is larger. DURING THE CLASH: Using the skill raises Mozu's crit chance to 100%.
	+ Added Dimension specialization: E/RB: Dimension Door has much longer range. DURING THE CLASH: If Mozu is over 50% health, the skill has a -6 second cooldown.

Обновление от 8 декабря 2016

* **FOCUS PRIMING**
We've made a dramatic change to focus skills, which now take two inputs to trigger rather than a single button press. In the Open Beta build, the first press of your focus now places your character in a FOCUSED state, while the second press UNLEASHES your focus attack
	+ Mozu: Press F/LS+RS to see which targets will be hit by your focus skill. Press F/RT and bzzzzzzzowie!
* **HERO COLLISION BOXES**
Hitting smaller heroes with certain attacks can be really difficult at times, due to latency and other factors. This change bumps up the width of our smallest heroes.
	+ Increased the minimum hero collision width by 15%.
	+ This change affects the following heroes: Aisling, Beckett, Griselma, Mozu, Tripp, Tyto, Voden
* **GAME RULES: CRITICAL HITS**
	+ Increased the critical hit damage bonus from 10% to 20% for ranged attacks, and reduced the LMB/RT damage accordingly for all ranged heroes. This affects the following heroes: Beckett, Charnok, HK-206, Imani, Mozu, Uncle Sven, and Voden

We've implemented a few balance changes to address the extreme spike of damage you could get from combining her Dimension Door skill with her Focus attack. To compensate, we've (slightly) increased the base damage of her Focus attack to ensure it's still scary.

* **RMB/LT // ATTRACTOR BEAM**
The Tier 2 upgrades for Mozu's Attractor Beam skill were difficult to land, so we've made some adjustments to make it easier for Mozu to land the interrupt.
	+ Cantrip of Disruption upgrade: After a slight delay, enemies who are attacking are interrupted.
* **E/RB // DIMENSION DOOR**
We've implemented a new upgrade - Go Go Go - to replace the stun upgrade on Mozu's Dimension Door.
	+ **NEW** - Go Go Go upgrade: If you teleport to an ally, you and that ally gain a 15% speed boost for 3 seconds.
	+ **NEW** - Gimme Shelter upgrade: If you teleport to an ally, that ally gains armor and projectile deflection for 3 seconds.
	+ Open To Offense upgrade: This upgrade now only increases basic attack damage after using Dimension Door.
* **F/LS+RS // DEATH RAY**
	+ Increased the base damage of her focus by 5%.
	+ Reduced the total volume of the area where her attack hits.
	+ Implemented new and improved targeting visuals for Mozu's focus attack.

Обновление от 19 января 2017

* **GAME RULE: STUNS**
	+ Fixed a bug that caused stuns to last longer than intended on the following heroes: Beckett, Charnok, Griselma, HK-206, Imani, Lord Knossos, Mozu, Tripp, Tyto the Swift, Uncle Sven, Voden, Xenobia
* **LMB/RT // MAGIC BOLT**
	+ Fixed a rare bug where Mozu would gain the benefits of Run and Hit without taking the upgrade.

Обновление от 6 апреля 2017

* **LMB/RT // MAGIC BOLT**
	+ Run and Hit upgrade: Fixed a bug where this upgrade would not trigger after using Mozu's Focus (Death Ray).

Обновление от 21 июня 2017

* **GAME RULE: "IN COMBAT" SKILLS**
	+ We've adjusted several Hero skills to no longer place you in combat. These are largely passive skills which don't implicitly place you in combat, and which often have a practical use outside of combat. Here are the affected Heroes and skills.
	Mozu: **Dimension Door** (E/RB)