Playtime

Playtime is a character that appears in the game Baldi's Basics. She is a little girl that roams the halls of Here School, acting as a significant obstacle for the Player.

# Description =

Her in-game sprite is a poorly drawn, animated image of a small girl with a skipping rope. She wears a red, long-sleeved dress with a pair of blue pants and brown shoes. She has messy light brown and black hair, a smile, and a large nose. She appears to always have her right leg lifted in the air. She is described to have poor eyesight, her entirely black eyes possibly indicating retinal damage. She is animated to be skipping rope at all times as well as having her hair constantly move. She does not appear to jump over the rope when it comes down.

Her voice is distorted by poor audio quality, and her speech is consistently monotone and at a masculine pitch because mystman12 made voices for her.

## Personality

Playtime's personality ranges from being inconsistent to inscrutable, as her voice and mannerisms are illogical and uncanny. Whenever she is happy such as laughing, cheerfully seeking a playmate or congratulating the player for winning her game, she always maintains a flat and deadpan tone in her voice. Her few genuine responses are when she is upset, specifically her outcry when she has her rope cut by the player.

Despite this, she is apparently very social and seeks to company of fellow students to play with during the game. She seems entirely optimistic about being friends with others and is unprepared for hostility, which will leave her upset and confused for a short time. However, after this, she will continue to be social and cheery again.

## Artificial Intelligence

### General Gameplay

 File:NoSpaceBar.png  Playtime will roam the hallways in unspecified directions, playing her signature jingle. If she spots the Player while not on cool-down, she will immediately chase the Player at high speed until she either loses track of or catches them. The Player will be unable to move until they complete her mini game.

She will force the Player to jump over a skipping rope five times without fault; otherwise, the Player will have to restart from the first jump. The Player must press the jump key (Space bar by default) or touch the 1st Prize's hand button to jump and time the rope's position correctly in order to successfully jump. During the mini game, the Player's stamina will refill due to them not being able to move. After successfully jumping rope or using Safety Scissors on her, Playtime will leave, and the Player will be free to walk again. Fifteen seconds will pass before she can catch the Player again.

If the Player uses Safety Scissors on her jump rope, it will be cut and she will say "*Aww! That makes me sad!*" Her smile will turn into a frown before leaving.

While the Player is halted by Playtime, other characters can all still affect the Player upon contact.

* Baldi - This can lead to his catching of the Player.
* Arts and Crafters - After the Player collects all notebooks in a recommended number.
* Principal of the Thing - If he catches the Player breaking the School Rules.
* 1st Prize and Gotta Sweep - Pushes the Player away from her.

Playtime's minigame can be also interrupted in other ways:

* Standing on the Conveyor Belt.
* Standing near the whirlpool during the flood event.
* Using the Grappling Hook.

Even while the Player is jumping rope, a BSODA can be used if the Player has it. Using a BSODA on Playtime while the Player is jumping rope will push her, but will not interrupt the mini game.

Playtime stops chasing the Player and wanders randomly if the Player is walking around a corner, as she forgets the Player's location as soon as they are out of her sight. However, she may go in the same direction even after losing the Player's sight, but this issue will be fixed in the full game.

### Other Appearances

* In *Baldi's Basics Classic*, Playtime has a same AI, and will spawn in the middle of the left hall from the school's west wing.

 File:SURPRISE.jpg
* In *Baldi's Basics Birthday Bash*, Playtime wears a party hat (which falls off when her rope is cut) for the celebration of the game's first anniversary. At the end, as soon as the Player reached the last door from the Cafeteria at the end, Playtime will arrive with the original cast to yell a surprise for the Player. In the glitch ending, inside one of the rooms in the Glitched School, a total of 8 Playtimes can be found along with a giant PlaceFace and SpoopBalloons. One of them is frowning and out of the line while others are different Playtimes, which represent each image as a frame of an animated Playtime sprite. All of the sprites are in the same height as the Player's. Fortunately, these Playtimes are just for show.
* In *Baldi's Basics Full Game Early Demo*, Playtime has a new spawn location. Although during her jump rope minigame, there is no text. The jump physics were also slightly improved.
* In *Baldi's Basics Kickstarter Exclusive Demo*, due to the demo's development oversight, Playtime's mechanic is very buggy and rarely seen.

## Trivia

General
* Playtime's scribbly-looking appearance, especially the eyes and hair, seems to be based on the YouTuber PilotRedSun's art-style, yet a bit more comparable to his "nesquik rabbit" video.
* This is the only NPC to have her own theme. However in the classic edition, Playtime lacks her music until V1.3.
* Playtime will still say "*I wanna play with someone!*" and laughs even if her jump rope is cut.
* According to mystman12's stream, to make Playtime's voice, mystman12 talks "like a clown" and distorted it a lot.
* Playtime's voice line "*Let's play!*" was originally a test for Arts and Crafters' voice, but then mystman12 realized that the line would fit Playtime more, so he ultimately decided to use the line for Playtime instead.
* Cutting Playtime's jump rope with Safety Scissors is meant to be against the "No Bullying" rule of the school, though the Principal of the Thing doesn't put the Player into detention for doing so.

*Baldi's Basics Classic*
* In the game files, there are unused voice lines where Playtime counts up to 10.
	+ This indicates that Playtime was originally going to make the Player jump rope 10 times, but it was reduced to 5 when the final game was released. According to mystman12 during his livestream, this was because 10 jumps would take too much time to complete. Playtime was also supposed to be faster, too.
	+ In the current version of *Baldi's Basics Classic*, the "5" sound file is never played, even though the Player has to jump rope 5 times. An exception is in the earliest version where she does say 5 after the 5th jump, overlapping with the "*Wow! That's great!*" sound file.
	+ Playtime also has a voice line where she tells the Player how to play her minigame, only used in the very first version. This was likely cut as it took too long.
	+ The "5" sound is later reused in the public demo.
* In previous versions, Playtime could enter rooms randomly. Currently, she will only enter a room if she's following the Player.
	+ When she was able to enter rooms randomly, she would enter faculty rooms and not get sent to detention for doing so; This is most likely because of her poor eyesight, and could not read the sign on the door.
* Playtime's speed when chasing the Player is higher than the Player's running speed itself, yet she cannot be sent to detention by the Principal of the Thing for running in the halls if he is nearby. This is likely because, hence her animation, she isn't technically running, but jumping.
	+ As of V1.4.1, Playtime is no longer faster than the Player's run speed, but actually *slightly* slower. She is still, however, considerably faster than the Player's walk speed.
* Playtime supposedly rarely uses the long hallway of the east side with the two Classrooms and the Faculty Room with the Swinging Door Lock.
* In V1.4 update, "**Press the space bar to jump!**" sentence during the skipping rope game was removed. It is mainly because the Player can customize the jump key on controls.
	+ However, on the mobile version, this sentence is replaced to "**Use "File:CursorSprite.png" to jump!**".

Demos
* Before update 1.1 of the public demo and other games, there is a lack of the "and short memory" phrase in the description of the poster in the Principal's Office.

1. ↑ "*In the original game, Playtime will stop chasing you and wander randomly again if she loses sight of you. Problem was, sometimes she would still keep walking in the same direction! Now, she's guaranteed to turn around every time.*" - Kickstarter UPDATE #20: Status Update #8 - Everyone is here!
2. ↑ "*Playtime's voice is the only voice I can't do. When I recorded Playtime's voice, "I talk like this, like a clown!" (clown-like voice), and then I just do a whole lot of distortion to it.*". - Livestream archive 18:15~18:26
3. ↑ "*Actually, when I recorded Playtime's line, "Let's play", I was actually doing it as a test for Arts and Crafters, I went "Let's play!" (clown-like voice). I remembered I actually had a plan for Arts and Crafters which was a screeching noise he has, so I was like, 'Oh, I must just use it for Arts and Crafters.', then I realized this is perfect for Playtime, so that's how her voice came to be.*" - Livestream archive 18:28~18:56
4. ↑ "*I had to nerf Playtime a whole lot after the game released. I've slow her down... I know I've mentioned before, but I almost have seen jump 10 times for Playtime right before the release of the game. Like yeah, 10 times... Too much... Just too much.*". - Livestream archive 17:28~17:48