Alliance Naval Expansion

This addition is brought to us by Nathaniel, with further additions from other players, with special notice given to Pequod's air fleet disambiguation.

## The Alliance Ranking and Division

*The Alliance Navy  is the collective maritime military force of the various members of the Grand Alliance. As the naval wing of the Alliance military, these combined navies protect the Alliance's interests throughout Azeroth and beyond, and have seen particularly frequent service against the Horde, which also fields a formidable naval presence.*

*Most of the Alliance's material naval power is provided by the Kingdom of Stormwind, supplemented by the engineering innovations of the gnomes and dwarves, and fitted with crews from all Alliance members. Boasting a collection of varied vessels, including battleships, submarines, and gunships, the navy is capable of meeting many different threats, and has been utilized in some of the Alliance's most important operations.*

*Historically, the navy of the Grand Alliance would be the spiritual successor to that of the Alliance of Lordaeron, and often works extremely closely with Alliance land forces during campaigns and in battle to ensure success.*

## Alliance Naval Ranks

*The ranks of the Alliance Navy  and their respective suggested salaries are, from bottom to top, as follows:*

### Enliste﻿d ﻿Personnel:

*These, as the name suggests, are citizens of the Alliance that came to a recruitment post in any of the Alliance settlemen﻿ts and presented themselves for military service in the Navy.*

**Seaman [I]** is the first naval rank after basic training is over, displaying basic tasks in the decks, as well as defending the vessel and going into land operations as Marines. They're the most basic unit of the Alliance naval force. Monthly Salary:  4 silver coins.

**Able Seaman [I]** is a second grade of Enlisted personnel that served (impeccably) for at least 6 months in an Alliance ship of the line. The﻿y don’t command but they’re more ‘*well regarded*’ for their longer terms of service and some experience. Monthly Salary:  6 silver coins.

### Non-Commissioned Officers:

*Also known as warrant officers, these seamen are tasked with command of their mates on board, generally responsible for the day by day activities on deck, organization and competence. They're directly subordinated to the Lieutenants on board.*

**Petty Officers [I]** are the first step ever since you become a seaman to a command position. Noble children (13 - 16 years old) are usually brought in at this rank for their lessons in command before joining the naval academy. These are the most numerous warrant officers on deck. Monthly Salary:  10 silver coins.

Unit Average: *Team* (5 Troops)

Siege Average: 0

Vehicle Average: 0

**Chief Petty Officers [I]** are seasoned sailors with an additional degree of authority. They aren't as numerous as the Petty Officers but you'll find a good number of them on deck, assisting Warrant Officers with their tasks and as Squad officers on land. Monthly Salary:  14 silver coins.

Unit Average: *Squad* (3 Teams / 15 Troops)

Siege Average: 0

Vehicle Average: 0

**Wa﻿rrant Officers [I]** are the most senior NCOs on deck, being seasoned seamen with a good deal of seafaring experience, in combat and sailing. They're greatly relied upon by the Lieutenants on the daily tasks on deck divisions or in the field as Section commanders. Monthly Salary: 20 silver coins.

Unit Average: *Section* (2 Squads / 30 Troops)

Siege Average: 0

Vehicle Average: 0

### Junior Officer Ranks:

*The first Commissions from the High King to serve as an officer of the Alliance Navy. This is when knowledge of seamanship and ability to command becomes crucial points for progress in the career, as well as where aristocratic elements truly prove themselves worthy of their prerogative for officer careers. The list also includes the equivalent officer ranks of the Air fleet.*

**Lieutenant [I]** - the first CO rank and also the first rank for nobleborns once they finish their academy period. Lieutenants are in charge of the deck divisions of a warship, assisted by Warrant Officers. On land, they command a Platoon.  Monthly Salary: 30 silver coins.

Unit Average: *Platoon* (2 Sections / 60 Troops)

Siege Average: 0-2

Vehicle Average: 0-1 sloop

**Lieutenant Commander [II]** - these are officers that are finally gaining ground and becoming trusted with their command. On board, they are in charge of an entire deck of a warship and the first responsible for its activities. They can also work as executive officers on shore facilities. On land, they lead Task Forces. Monthly Salary: 45 silver and 50 copper coins.

Unit Average: *Task Force* (2 Platoons / 120 Troops)

Siege Average: 0-4

Vehicle Average: 0-1 armed corvette

### Senior Officer Ranks:

*Junior officers that achieve a distinguished record of service in charge of operations and present a notable skill as seafarers are elevated to senior officer posts where they'll be charged with more responsibilities and larger firepower to command.*

**Co﻿mmander [II]** - this naval rank is usually seen as the heads of Marine operations on land, and also the first officer rank in which a seaman can be trusted with command over a frigate for specific tasks. On bigger ships, they command the Marines on board and act as sailing masters. They are full Company officers on land. Monthly Salary: 50 silver and 35 copper coins.

Unit Average: *Full Company* (2 Task Forces +10 / 250 Troops)

Siege Average: 0-6

Vehicle Average: 0-1 frigate

**Captain [III]** - self-explanatory, the Captains are (usually) the top officers on deck. An officer is expected to have a long term of service or a distinguished list of achievements proving their expertise as seafarers and leaders to be commissioned as a Captain. They are expected to have a strict conduct and many of them are harsh on their ships regarding discipline. Monthly Salary: 1 gold and 20 copper coins.

Unit Average: a Ship's Crew

Siege Average: a Ship's guns

Vehicle Average: 0-1 *ship-of-the-line*

**Commodore [III]** - these are senior Captains, therefore aged seafarers nearing their Admiralship. Their knowledge of seafaring and naval combat is usually illustrious and hardly matched by fellow officers on deck - thus they are entrusted with command of a Battleship and 2 Frigates. In times of war or necessity and in the lack of an Admiral to do so, they can be granted command of a small shore base. Monthly Salary:  2 gold coins.

Unit Average: Crew + a *Battalion* (2 full Companies/500 troops)

Siege Average: Ship's guns

Vehicle Average: 0-1 *ship-of-the-line* + 0-2 frigates

### Air Fleet Senior Officer Ranks:

**Sky Captain [III]** - equivalent in rank and payment to a sea Captain, the Sky Captains are present in the air fleet of the Alliance as wing commanders and oversees troop management on the decks of the airships working directly with Lieutenants and personally leading paratroopers. Monthly Salary: 1 gold and 20 copper coins.

Unit Average: an Air Flight (100 airmen)

Siege Average: an Air Flight's guns

Vehicle Average: 0-30 *air machines (bombers, gyrocopters, etc.)*

**High Captain [III]** - these officers are ranking the same as Commodores and are also seasoned men and women. On the air, the High Captains act in the capacity of executive officers to Wing Admirals as well as they can be awarded command over a basic airship in specific operations. Monthly Salary:  2 gold coins.

Unit Average: an Air Squadron (2 air flights / 200 airmen)

Siege Average: an Air Squadron's guns

Vehicle Average: 0-60 *air machines* / 0-1 airship

Livestock: 0-2 gryphons

### Admirality:

*The "brass" of the naval force forming the Alliance Naval Command, they are usually highly decorated seafarers with long terms of service in the fleets. They are responsible for the well being of the Navy as a whole, as well as its integrity and operational state. In the sea, they command entire fleets against the enemies of the Alliance.*

 **Rear Admiral [III]** - the most junior Admiral rank, these are senior seafarers that have been awarded a commission in the highest echelon of the Navy proper. They are either in the Admiralty at Stormwind providing their experienced advice or out in the sea. As Admirals, they are likely to receive command of a shore facility in times of necessity. In a proper fleet, they command the rear. Monthly Salary:  5 gold coins.

Unit Average: a fleet's rear

Siege Average: a fleet's guns

Vehicle Average: a battleship + rear fleet

**Vice Admiral [III]** - as the name suggests, these are usually serving as executive officers to a full Admiral, ready to take charge of an entire flee﻿t should the leading Admiral falls incapable of leading or dies. They can also be in the Admiralty lending their experienced advice in matters of importance. In a proper fleet, they command the front. Monthly Salary:  8 gold coins.

Unit Average: a fleet's center

Siege Average: a fleet's guns

Vehicle Average: 0-1 flagship + center

**Admiral [III]** - a fully fledged Admiral, commanding his own fleet and flying his own flag on the flagship, these are the most praised and respected officers of the sea. Their knowledge of seafaring and war at sea is second to none and their influence inside the kingdom is also not to be taken lightly. As the top commander of a fleet, they command from the center. Monthly Salary:  10 gold coins.

Unit Average: a full fleet

Siege Average: a fleet's guns

Vehicle Average: 0-1 flagship + full fleet

### Air Fleet Admiralty:

 **Wing Admiral [III]** - the first ranking Admiral in the air fleet of the Alliance, the Wing Admiral serve directly as executive officer to a Sky Admiral and commands gunships in specific assignments in the name of the Alliance Navy. In a proper air fleet, the command the flanks. Monthly Salary:  5 gold coins.

Unit Average: a fleet's flank

Siege Average: a gunship's guns

Vehicle Average: a Gunship

Livestock: 0-4 gryphons

**Sky Admiral [III]** - a fully fledged Admiral in the air, they rank the same as sea Admirals and command the powerful air fleets of the Alliance, in charge of massive firepower. As the top commander of a fleet, they command from the center. Monthly Salary:  10 gold coins.

Unit Average: a full fleet

Siege Average: a fleet's guns

Vehicle Average: an Air Flagship

Livestock: 0-6 gryphons

**Grand Admiral [X]** - the Commander-in-Chief of the Alliance Navy, this person has full control of the naval resources of the Alliance at their disposition and answers only to the High King. Once held by Daelin Proudmoore, the position is currently held by Grand Admiral Jes-Tere﻿t﻿﻿﻿﻿h.

## Ships and Crew Numbers

**Frigate** - *A medium sized warship that is built more for light skirmishes and land bombardment. They aren't the most durable but can hold their own against similarly sized ships.*

Unit Average: 108 Cannon Operators, 30 Marines, 17 Sailors (155 total)

Siege Average: 36 Cannons (18 per Broadside)

**Destroyer** - *A Light Warship with a purpose to protect the heavy warships of the fleet. They are built for speed and manoeuvrability and are designed for assaulting enemy forces, such as through boarding other vessels or attacking air forces.*

Unit Average: 90 Cannon Operators, 60 Marines, 20 Sailors (170 total)

Siege Average: 30 Cannons (15 per Broadside)

**Ship of the Line** - *Fear-inducingly large vessels, built to be durable and dish out heavy amounts of damage. While not quite the class of a Flagship, the sheer amount of weaponry these ships can boast are still very strong.*

Unit Average: 174 Cannon Operators, 40 Marines, 26 Sailors (240 total)

Siege Average: 58 Cannons (29 per Broadside)

**Flagship** - *These ships are considered the largest and strongest of the fleet. They boast the heaviest weaponry and can often take heavy damage for a decent amount of time. They are few and far between just because of the sheer amount of resources to construct and maintain one.*

Unit Average: 222 Cannon Operators, 45 Marines, 33 Sailors (300 total)

Siege Average: 74 Cannons (37 per Broadside)

**Airship** - *the Airships are known to be basic heavy aircraft with two main propellers placed amidships between the middle and lower hull. Their guns are the most basic for land assaults and the vessel's defense.*

Unit Average: 66 Cannon Operators, 60 Marines, 20 airmen (160 total)

Siege Average: 8 broadside 10-inch turrets (4 per broadside), 10 broadside 12lb cannons (5 per broadside), 2 deck batteries (2 guns each) with 15-inch turrets = 22 guns total.

**Gunship** - *considered to be the main combat vessels of the air fleet, the airships of the line are equiped with four main propellers extruding from the four corners (two fore and two aft) of the lower hull, the Gunships count on stronger armor and more powerful guns.*

Unit Average: 66 Cannon Operators, 80 Marines, 44 airmen (190 total)

Siege Average: 8 broadside 13.5-inch turrets (4 per broadside), 10 broadside 20lb cannons (5 per broadside), 2 deck batteries (2 guns each) with 15-inch turrets, 12 anti-personnel deck guns (6 per side) = 34 guns total.

**Air Flagship** - *the most powerful version of heavy aircraft for the Alliance, there are only a few currently in active service, such as the famous Skyfire. They are considerably more powerful than gunships, counting also on a deck with a runway and landing pads.*

Unit Average: 66 Cannon Operators, 100 Marines, 60 airmen (226 total)

Siege Average: 8 broadside 15-inch turrets (4 per broadside), 10 broadside 24lb cannons (5 per broadside), 2 deck batteries (2 guns each) with 18-inch turrets, 20 anti-personnel deck guns (6 per side) = 42 guns total.