recursal/Fanatic-Fandom huggingface dataset:
ARGARDEN.H

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

#ifndef ARGARDEN\_H

#define ARGARDEN\_H

/\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

    Generic Defines

\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*/

#define MIN\_SMALL\_GECKO (4)

#define MAX\_SMALL\_GECKO (7)

#define MIN\_TOUGH\_GECKO (1)

#define MAX\_TOUGH\_GECKO (3)

#define MIN\_BROC\_FLOWER (2)

#define MAX\_BROC\_FLOWER (4)

#define MIN\_XANDER\_ROOT (2)

#define MAX\_XANDER\_ROOT (4)

#define HEX\_MARK0 (18682)

#define HEX\_MARK1 (23323)

#define HEX\_MARK2 (28695)

#define HEX\_DEAD\_DOG (23491)

#define HEX\_DEAD\_COUSIN (23894)

#define HEX\_DEAD\_GECKO (23491)

/\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

    Map Vars for Arroyo Garden Map

\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*/

#define MVAR\_Last\_Respawn\_Map (0)

#define MVAR\_Current\_Gecko\_Easy (1)

#define MVAR\_Current\_Gecko\_Hard (2)

#define MVAR\_Current\_Xander\_Root (3)

#define MVAR\_Current\_Broc\_Flower (4)

#define MVAR\_Last\_Spot (5)

#define MVAR\_Kill\_Runaway (6)

#define MVAR\_Dog\_Already\_Dead (7)

/\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

    Formula Macros

\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*/

#define Next\_Hex if (map\_var(MVAR\_Last\_Spot) == 0) then \

                                    set\_map\_var(MVAR\_Last\_Spot,HEX\_MARK0); \

                                else if (map\_var(MVAR\_Last\_Spot) == HEX\_MARK0) then \

                                    set\_map\_var(MVAR\_Last\_Spot,HEX\_MARK1); \

                                else if (map\_var(MVAR\_Last\_Spot) == HEX\_MARK1) then \

                                    set\_map\_var(MVAR\_Last\_Spot,HEX\_MARK2); \

                                else if (map\_var(MVAR\_Last\_Spot) == HEX\_MARK2) then \

                                    set\_map\_var(MVAR\_Last\_Spot,HEX\_MARK0)

#endif // ARGARDEN\_H
Abbot

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Abbot** is the caretaker of the wall in Diamond City in 2287.

## Background

Abbot is one of the oldest citizens of Diamond City, whose main role is maintaining its wall.

## Interactions with the player character

### Quests

* Painting the Town: Abbot will ask the Sole Survivor if they wish to do some "community service" and if they would retrieve some green paint from Hardware Town for the purpose of giving the wall a new coat.

## Notes

Abbot's patient entry on Doc Crocker's terminal states that he has had a nasty abdominal scar removed and that he was very secretive of what caused it.

## Gallery

FO4 The Wall Abb 2.jpgFO4 The Wall Abb 1.jpgAbbot hard at work
Template:Navbox Diamond City

es:Abbot
fr:Abbot
ru:Эббот
uk:Еббот
AHS-9

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**AHS-9**, the "great and terrible," is the leader of the Hubology cult around 2242.

## Background

Cunning and unscrupulous, he leads the cult with an iron hand behind a pleasant facade. He is known for using others as convenient tools and disposing of them once they are no longer useful. He obviously knows a great deal about the situation and surroundings, even about Enclave bases hidden all over New California. Being adept in confidence tricks and mind games, he can even learn to communicate with a low Intelligence character (much like Torr Buckner in Klamath) after they undergo alignment.

His cult is well known for inhuman practices on their own followers as well as kidnapping people from the nearby Shi-town to brainwash. Furthermore, they possess considerable wealth, both coming from pre-War church members as well as post-War donations from those initiated into the ranks of the Church of Hubology.

## Interactions with the player character

### Quests

* Kill the Shi Emperor: In order to become a full Hubologist, the player character is tasked with killing the Shi Emperor.
* Kill the AHS-9: Ken Lee gives the player character one last test to prove they deserve an audience with the Emperor; kill the leader of the Hubologists.

## Behind the scenes

"The Great and Terrible" is the self-imposed title of the Wizard of Oz. AHS-9 is actually called "Oz9" in game data.

## References

1. ↑ Fcoz9.msg: *"The Enclave are a remnant of the past - a neurodyne that has yet to be aligned. They have hidden bases all over the shards of old California, and their strongest stronghold is off to the west, over the waters."*
2. ↑ Fckenlee.msg: *"AHS-9, has been abducting and brainwashing our children."*

Template:Navbox San Francisco

es:AHS-9
fr:AHS-9
ru:НИК-9
uk:НIК-9
zh:AHS-9
ARTIFACT.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile
Message file for Sophia's tape, Maxson log and the Vault locations v34.129 holodisk.

File:Transcript.png
{100}{}{This seems strange. You think it may be what the Brotherhood sent you to retrieve.}

{101}{}{Pip Boy displays: File Found on System. Aborting download.}

{102}{}{Pip Boy displays: Downloading data from Disk.}

{103}{}{You see a disk Sophia gave you.}

{104}{}{You see a disk Maxson gave you.}

{105}{}{You see a strange disk from the Military Base.}

{106}{}{You see a strange holodisk.}

{107}{}{You see a Vault Location Disk.}

de:ARTIFACT.MSG
es:ARTIFACT.MSG
pl:ARTIFACT.MSG
ru:ARTIFACT.MSG
uk:ARTIFACT.MSG
A Gathering of Ghouls

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Gathering of Ghouls** is a single stage overseer quest in *Fallout Shelter*.

## Walkthrough

This quest requires the player's dwellers to kill the glowing feral ghoul, along with the other ghouls that have been drawn to it, that are roaming the area around the vault. Before it attracts even more of its kind.

A variety of rewards are received from completing this quest including a combat shotgun, a quest clue, a rare outfit, two RadAways and 550 bottle caps.

## Gallery

FoS A Gathering of Ghouls card.jpgRequirements, objective, rewards and descriptionFoS A Gathering of Ghouls rewards.jpgRewards
Template:Navbox quests FOS

de:Ein Ghul-Happening
es:Reunión de necrófagos
ru:Собрание гулей
uk:Збори гулів
AKA-47

Template:PV13

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

 File:AKA-47.jpg
Template:Quotation

The AKA-47 is an assault rifle mentioned in The Armageddon Rag.

## Background

It is sold at Crazy Ivan's store, Crazy Ivan's New and Used Guns.

## Appearances

The AKA-47 appears in The Armageddon Rag, Vol. 4. It was also likely to appear in *Fallout Online*, Interplay's original Project V13, since abandoned in favor of an unrelated project by the same name.

Template:Navbox Armageddon Rag
.357 Magnum revolver long barrel

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.357 Magnum revolver long barrel** is a weapon mod for the .357 Magnum revolver sold in *Fallout: New Vegas*.

## Characteristics

This modification will increase the damage dealt from the .357 Magnum revolver by 3, and will visually affect the weapon itself; as seen with the barrel appearing longer than its base model. The kinetic energy delivered by a slug is directly related to its velocity. A longer barrel allows the cartridge's burning powder to act longer on the bullet, thereby pushing it to greater speeds, creating greater energy and damage inflicted upon the target.

### Mod Effects

 Base Value
 Effect Magnitude
 Modified Value
 Secondary Characteristic Effected
 Base Value
 Modified Value
 Secondary Characteristic Effected
 Base Value
 Modified Value

## Locations

Sold by:

* Alexander at the 188 Trading Post.
* Blake at the Crimson Caravan Company.
* Chet in the Goodsprings General Store.
* Cliff Briscoe in Novac.
* Dale Barton in the Fort.
* Vendortron in the Gun Runners kiosk.

## Gallery

.357 magnum revolver with long barrel.png.357 Magnum revolver with the long barrel modification
Template:Navbox weapon mods FNV

de:.357-Revolver: Langer Lauf
ru:Удлинённый ствол для револьвера кал. 357
sv:.357 Magnum revolver long barrel
A birthday poem

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A birthday poem** is a paper note in *Fallout 3*.

## Location

It is given to the Lone Wanderer by Beatrice Armstrong on their 10th birthday, during the quest Growing Up Fast. It is the first note that can be acquired in the game.

## Transcript

File:Transcript.png
Gray walls, impenetrable steel.

Suffocation! Condemnation!

Little hands groping in subterranean uncertainty.

Mommy? Daddy? Am I dead?

Nay! Nay! Reborn into purifying fluorescence!

A face emerges, strong and male.

Father to me? Father to all!

Overseeing our lives, our eternities.

Harshness of discipline. Harshness of love.

Obedience my savior!

Larva to pupa, pupa to worker.

Buzz, buzz! One with the steel honeycomb.

10 lies within the 101, significant at last.

Till gray seeps from walls to hair, to soul.

Then, eternal slumber, the sweet sleep of incineration.

Template:Navbox holodisks and notes FO3

de:Ein Geburtstagsgedicht
es:Poema de Cumpleaños
ru:Стихи ко дню рождения
.44 round (Fallout 76)

For an overview of .44 round models, see .44 Magnum.
Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**.44 round** is an ammunition type in *Fallout 76*.

## Background

Template:Transcluded
Template:Transcludesection

## Characteristics

The .44 round is a powerful rimless center-fire cartridge produced by Circle G ammunition. The ammunition came packaged in fifty round bright blue and orange boxes. .44 rounds are used exclusively by the most powerful per shot cartridge firing pistols in the game.

### Crafting

Standard .44 rounds
Template:Crafting table FO76

Ultracite .44 rounds
Template:Crafting table FO76

## Weapons using this ammunition

* Single action revolver
* Western revolver
* .44 pistol
* Medical Malpractice
* Somerset Special
* Voice of Set

## Locations

* Crafted at a tinker's workbench.
* Purchased at an Ammo Converter at rate of 15 rounds of standard .44 for 200 AmmoPoints.
* Inside Hornwright air purifier site 03.

## Notes

With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of rounds increases incrementally, coinciding with the perk's added percentages, crafting more rounds for the same amount of materials.

## References

**Non-game**

Template:Navbox ammo FO76

ru:Патрон калибра .44
ARTEMPLE.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*

        Name: Arroyo Caves

        Location: Arroyo

        Description: This is the Map Script for the Caves in Arroyo

        Log:

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

           Created: December 04, 1997

           Updated:

\*/

/\* Include Files \*/

/\* Note, the Following Lines need to be in this order so that

   the script will be compilable. The define Name is referenced

   in a module from define.h and used in command.h. Please do

   not change the ordering.

        -rwh2 11/13/97

\*/

#include "..\headers\define.h"

#include "..\headers\ArCaves.h"

#include "..\headers\updatmap.h"

#define NAME SCRIPT\_ARTEMPLE

#include "..\headers\command.h"

procedure start;

procedure map\_enter\_p\_proc;

procedure map\_update\_p\_proc;

procedure Initial\_Inven;

procedure start begin

end

procedure map\_enter\_p\_proc begin

   if (map\_first\_run) then begin

// display\_msg(mstr(100));

       call Initial\_Inven;

   end

   Lighting;

/\* override\_map\_start(x,y,elev,rot);

     x == Tilenum mod 200

     y == Tilenum div 200

     elev == 0,1,2

     rot == 5 /\ 0

            4
ALLNONE.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

This is a dialogue file for Mitch, a dwarf that owns his own store in the downtown area of The Hub.

File:Transcript.png
{100}{}{You see Mitch of the All-N-One store.}

{101}{Mitch\_001}{How may I help you today?}

{102}{Vault\_Dweller\_001a}{I'd like to buy something.}

{103}{Vault\_Dweller\_001b}{I'd like to sell something.}

{104}{Vault\_Dweller\_001c}{Nothing. Thanks.}

{105}{Vault\_Dweller\_001d}{Runk.}

{106}{Mitch\_002}{Great. Here's what I have.}

{107}{Mitch\_003}{Great, always looking for new things.}

{108}{Mitch\_004}{Sorry, I can't understand you. Come back when you get more of a brain.}

{109}{Mitch\_005}{Thanks. Come again.}

{110}{}{You see Jake the Arms Dealer.}

de:ALLNONE.MSG
es:ALLNONE.MSG
pl:ALLNONE.MSG
pt:ALLNONE.MSG
ru:ALLNONE.MSG
uk:ALLNONE.MSG
AKQA

Template:Infobox game company

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**AKQA** is an privately held company, specializing in many disciples of interactive marketing, including interactive experiences and customer relationship management, e-commerce and technology services, media, search and analytics, interface design and content creation and distribution. Their expertise is not just limited to digital marketing, however, they have also helped create, fully integrated and experiential campaigns on behalf of their clients as well.

The company is headquartered in San Francisco and has offices in Washington D.C, New York, London, Amsterdam, and Shanghai with 750 full-time employees. AKQA specializes in internet and digital marketing, serving numerous clients including Coca-Cola, Fiat, McDonald's, Microsoft, Nike, Inc., and Visa[3]. One of the company's most visible non-advertising projects was the design of the user interface for the Xbox 360 video game console.

## *Fallout 3*

They were responsible for *Fallout 3's* Prepare for the Future viral advertising site.

## *Fallout: New Vegas*

AKQA was largely responsible for commissioning key art for advertising from Meduzarts.

## References

1. ↑ Meduzarts portfolio - Fallout: New Vegas

## External links

* Official site of AKQA
* Prepare for the Future site
AIRLOCK.INT

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

procedure start

begin

        if (script\_action == 2) then begin

                if (source\_obj == dude\_obj) then begin

                        if (local\_var(0) != 1) then begin

                                if (get\_critter\_stat(dude\_obj, 4) > 8) then begin

                                        display\_msg(message\_str(60, 100));

                                end

                                set\_local\_var(0, 1);

                        end

                end

        end

end
ATLAS donor's provisions

Template:Infobox consumable

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO76LC

The **ATLAS donor's provisions** are a consumable item in the *Fallout 76* update *The Legendary Run*.

## Characteristics

It is a plain wooden box with a black Brotherhood of Steel logo on it. It may contain everything from consumables to grenades to rare plans. It was a reward for donating components during the Fortifying ATLAS community event.

## Locations

Could be obtained by donating components at one of the three deposit zones outside the ATLAS Observatory. One provision was granted with every 250 scrap donated.

fr:Donneur de provisions d'ATLAS
ru:Припасы спонсора АТЛАС
AMS testing site terminal entries

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **AMS testing site terminal entries** are a series of entries found on a terminal in the AMS testing site in *Fallout 76*.

## Data monitoring terminal

File:Transcript.png
=:: -- ATOMIC MINING SERVICES -- ::=

-- DATA MONITORING --

### ATTN: CODE RED. DELETE EVERYTHING.

File:Transcript.png
... retrieving ...

File:Transcript.png
Warning

File not found. Please contact a system administrator.

### Item Text

File:Transcript.png
... retrieving ...

File:Transcript.png
Warning

File not found. Please contact a system administrator.

### Item Text

File:Transcript.png
... retrieving ...

File:Transcript.png
Warning

File not found. Please contact a system administrator.

### Item Text

File:Transcript.png
... retrieving ...

File:Transcript.png
Warning

File not found. Please contact a system administrator.

ru:Испытательный полигон АМС — записи в терминале
Acid grenade

For an overview of all grenades, see Hand grenade, an overview of other chemical and gas grenades, and Chemical and gas grenades.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOT

Template:Quotation

The **acid grenade** is a thrown explosive in *Fallout Tactics*.

## Characteristics

This grenade explodes in an acidic cloud, damaging anything in a 5 hex radius. Given its rarity, acid grenades might not seem like much, especially since they deal normal damage, not explosive damage. However, the damage is set to pierce armor, making them very effective against robots.

## Locations

* Cold Water, x4 in a cabinet on the far down-left in level 3.
* Macomb, x4 carried by one of the raiders. Look for him on the second floor of mostly destroyed building on the far right edge of the map, close to exit point.

Template:Navbox weapons FOT

ru:Кислотная граната
A Slave Obeys

Template:Infobox challenge

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Slave Obeys** is a one-star (★) challenge added with the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Challenge requirements

The Courier must kill Mr. House with a 9 iron or Nephi's golf driver.

## Behind the scenes

* The name of the challenge and its objective are references to *BioShock*, where the player character Jack is ordered by Andrew Ryan to kill him with a golf club. Before handing Jack the golf club, Ryan says "A man chooses, a slave obeys" and repeats this as Jack beats him to death.
* Additionally, the characters of Andrew Ryan and Mr. House were both based on business magnate, Howard Hughes.

Template:Navbox Gun Runners' Arsenal

ru:Раб подчиняется
A trader and guards

Template:Infobox encounter

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A trader and guards** is a scripted special encounter in *Fallout 2.* This encounter only occurs in four squares north of Modoc and a perimeter block of two squares in all directions.

## Overview

A trader named Willy with some guards appears. He has something he wants to sell. Unfortunately, the Chosen One falls asleep while talking to him and must then choose whether to buy a weapon without knowing exactly what it is.

### Weapons

What weapons he might be carrying depends on the player character's level:

The script picks one of these weapons at random and then checks to see if the level requirement is met. If the alien blaster was picked, a Luck check must also be passed or the result is re-rolled.

The price Willy asks in dialogue is the weapon's usual barter value (excluding ammunition) multiplied by (11-LK), meaning he'll ask $10000 for the alien blaster if the Luck stat is 10. Just hitting barter may yield a better price.

## Notes

* Using the Steal skill on him before talking to him will reveal what weapon he will offer to sell (he'll have 1-5 of them), as will pressing the barter button in dialogue.
* This special encounter will happen any number of times; even after killing Willy and his guards, it is still possible to get the same encounter again.

## Gallery

ATraderAndGuardsMap.pngBlock squares on the map
Template:Navbox special encounters FO2

ru:Торговец и охранники
Abraxodyne Chemical

Template:Infobox business

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Abraxodyne Chemical** (commonly shortened to **Abraxodyne** or **Abraxo**) was a pre-War company which produced detergents and other cleaning-related products in the United States, and a fully owned subsidiary of RobCo Industries.

## Background

The company's most well-known product was Abraxo cleaner, a household detergent widely used in Washington, D.C., Boston, Appalachia and the southwest U.S. before the Great War. Its product range also included a food sanitizer designed to unlock additional nutritional value in food and beverages by removing trace bacteria. According to advertisements, Abraxodyne Chemical was a fully owned subsidiary of RobCo Industries.

## Known products

* Abraxo cleaner
* Abraxo cleaner industrial grade
* Tastee Cleen sanitizer

## Appearances

Two products of the company, Abraxo cleaner, and the food sanitizer, appear in *Fallout 3*, while only the Abraxo cleaner appears in *Fallout: New Vegas*. Abraxo cleaner and Abraxo cleaner industrial grade appear in *Fallout 4* and *Fallout 76*.

## Gallery

AbraxoCleanerAd.pngFo3 Loading 1.pngA *Fallout 3* loading screenFO4 Abraxo billboard.jpgPre-War billboardFO3 Abraxo poster.jpgAdvertisementFO4 Abraxo wall ad.jpg
## References

1. ↑ Red bottom line on the ad poster
2. ↑ Sanitizer instructions

Template:Navbox RobCo
Template:Navbox pre-War companies

ru:Абраксодайн Кемикал
de:Abraxodyne Chemical
fr:Abraxodyne Chemical
pt:Abraxodyne Chemical
Abigail Finch

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Abigail Finch** is a farmer living on Finch farm in 2287.

## Background

Abigail lives on the farm with her husband Abraham and her two sons, Daniel and Jake, all of whom she deeply cares for. She strongly disapproves of Abraham and Jake's frequent arguments, which lead to the events of the quest Out of the Fire.

## Interactions with the player character

### Quests

Out of the Fire: If Jake Finch is successfully saved from his initiation ritual at Saugus Ironworks and brought back to the farm, he and his father will argue loudly until Abigail puts an end to their quarrel and forces them to live with each other peacefully.

### Other interactions

She offers to purchase corn from the Sole Survivor for 2 caps per ear.

## Notes

* Despite the Commonwealth Plant Database on the Prydwen stating that potatoes have gone extinct, Abigail mentions having her husband and son peel them.
* An unused voice type for Abigail exists in the game's files, "NPCFAbigailFinch," though the NPC actually uses the "FemaleBoston" voice type.

## Appearances

Abigail Finch appears only in *Fallout 4*.

## References

1. ↑ Abigail Finch: *"I have watched you two go at it for years and tried to let you sort it out for yourselves. Abraham, your son is a grown man and if you expect him to act like one then you'd better stop treating him like a child. Jake, your father and I have been out there and we know it can be dangerous. We just want to make sure you are prepared. There. It's over. And if I hear another word about it from either of you, so help me..."*
(Abigail Finch's dialogue)
2. ↑ Abigail Finch: *"Shut up Jake. If I hear anything out of either of you, you'll both be peeling potatoes for the next year."*
(Abigail Finch's dialogue)

es:Abigail Finch
ru:Абигайль Финч
uk:Абігайль Фінч
Ace the Raider

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Ace the Raider** is Collectron purchased from the Atomic Shop.

## Background

A Protectron formerly belonging to the old Appalachian raiders, Ace displays attributes similar to that of Rose, such as a desire to kill, chem use, and a tendency for violence. He also expresses that he and Rose have a romantic interest in one another, as well as wanting to try human flesh and Nukashine.

## Notes

Ace the Raider had been in the game's files since early releases of *Nuclear Winter*, though he and the Raider Collectron station could not be purchased until July 14, 2020.

## Appearances

Ace the Raider appears only in *Fallout 76* introduced in *The Legendary Run* update.

## Gallery

FO76 ATX Raider collectron station.pngAce the Raider in his Atomic Shop image
## References

1. ↑ Ace the Raider: *"This gig sure is a downgrade from killing people for Rose."*
(ATX Collectron Raider.txt)
2. ↑ Ace the Raider: *"If I don't get more Jet soon, I'll blow a fuse."*
(ATX Collectron Raider.txt)
3. ↑ Ace the Raider: *""*
(ATX Collectron Raider.txt)
4. ↑ Ace the Raider: *"This CAMP could use more corpses."*
(ATX Collectron Raider.txt)
5. ↑ Ace the Raider: *""*
(ATX Collectron Raider.txt)
6. ↑ Ace the Raider: *"I think there's a real spark between Rose and me."*
(ATX Collectron Raider.txt)
7. ↑ Ace the Raider: *"I need to try some Nukashine, I hear it's a real trip."*
(ATX Collectron Raider.txt)
8. ↑ Ace the Raider: *"I wonder what human flesh tastes like..."*
(ATX Collectron Raider.txt)
Account book

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **account book** is a quest item in *Fallout 2*.

## Location

The account book is found inside Angel-Eyes' safe in the raider's cave, listing payments from Bishop for a three-month campaign of terror against Vault City, with options for a one-month extension if they are stubborn.

## Related quest

* Stop Bishop's raider band from attacking Vault City

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ru:Конторская книга
uk:Конторська книга
Action Girl Action Boy (Fallout)

For a cross-game overview of this perk, see Action Girl Action Boy.
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**Action Boy** or **Action Girl**, depending on the player character's gender, is a perk in *Fallout*, *Fallout 2*, and *Fallout Tactics*.

## Characteristics

In *Fallout* and *Fallout 2*, the counter only shows up to 10 Action Points, but internally keeps track of any extras. In *Fallout Tactics* all Action Points are shown properly.

## Notes

In *Fallout 2*, if Agility is an odd number, it is more advantageous to take Gain Agility before or instead of taking Action Boy/Girl, as the former will confer an additional action point as well as the other benefits of higher Agility.

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Acid (Fallout 76)

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**Acid** is a crafting component in *Fallout 76*.

## Characteristics

An uncommon component that is primarily used in chemistry stations for smelting ore and crafting gunpowder.

Acid can be collected through several means, such as scrapping various junk that acid is used as part of, such as fertilizer or in cleaning products. Acid is also used in the production of gunpowder for ballistic ammunition and fuel for the flamer. Acid can also be found out in the wild in acid deposits, easily identified by their yellow-green colored veins and pale white dirt surrounding them. Getting too close to the exposed veins can cause minor damage that can stack if standing in the vein for too long.

## Locations

* Converted from the above listed junk items.
* Acid can be directly obtained from killed cave crickets, snallygasters, Grafton Monster, and yao guai.

## See also

* Waste acid

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Abraxo cleaner (Fallout 3)

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**Abraxo cleaner** is a pre-War cleaning agent produced by Abraxodyne Chemical. It can still be found throughout the Capital Wasteland 200 years after the Great War.

## Characteristics

This item is used in the construction of the Nuka-grenade. It can also be used as Rock-It Launcher ammunition.

## Locations

Abraxo cleaner is randomly found throughout the Capital Wasteland.

* A decent amount can usually be found in any bathroom or kitchen location.
* The Takoma Industrial plant contains the largest amount of Abraxo cleaner of all locations in *Fallout 3*, at 81 boxes.
* 18 can be found in a line of dominoes along with a large number of detergent boxes and Sugar Bombs inside Gold Ribbon Grocers.
* Quite a few can also be found in the Old Olney underground.
* Six can be found in Gallo's storage closet, along with a large number of other workbench items.
* Two can be found in the office northwest of Greener Pastures Disposal Site.
* One can be found in the suitcase next to the workbench in Craterside Supply located in Megaton.
* Four can be found in the cupboards at the Meresti raider's dock.

## Notes

* Paladin Vargas has found another practical use for it, in that mixing it with water cleans super mutant blood off power armor.
* This item is also used in the construction of Ultrajet, explaining why Murphy has such high amounts of it.

## Behind the scenes

Abraxo cleaner is a reference to both the real-life scouring powder called *Boraxo* and the ancient Gnostic charm word *Abraxas*.

## Gallery

AbraxoCleanerAd.pngPre-War adFO3 loading abraxo01.jpg
de:Abraxo-Putzmittel
es:Limpiador Abraxo
ru:Чистящее средство «Абраксо» (Fallout 3)
uk:Чистячий засіб «Абраксо» (Fallout 3)
Abraham's relaxedwear

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**Abraham's relaxedwear** is a craftable legendary outfit in *Fallout Shelter*. It was added to the game with the 1.5 update.

## Characteristics

A blue shirt with a green pullover that can only be worn by male dwellers. When worn, it provides a single additional point to Endurance and 2 points to Intelligence, Agility and Luck.

## Locations

* Worn by Abraham Washington
* Craftable in an outfit workshop

## Crafting

A high Intelligence statistic is needed to effectively create the Abraham's relaxedwear.
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## Gallery

FoS Abraham's Relaxedwear Card.jpgAbraham's relaxedwear cardFoS Abraham Washington.pngAbraham Washington wearing Abraham's relaxedwear
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ru:Домашняя одежда Авраама
uk:Домашній одяг Авраама
Accelerated railway rifle

For an overview of railway rifles, see railway rifle.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **accelerated railway rifle** is a weapon that appears in *Fallout Shelter*.

## Background

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## Characteristics

The accelerated railway rifle is a custom made rifle featured in *Fallout Shelter* that fires railroad spikes. Dealing a minimum of 14 damage per attack, it has the highest damage output for a rifle in the game.

## Variants

* Rusty railway rifle
* Railway rifle
* Enhanced railway rifle
* Hardened railway rifle
* Railmaster

## Locations

* Found by dwellers exploring the wasteland
* Found on quests
* Found in lunchboxes
* Craftable in a weapon workshop

## Crafting

A high Perception statistic is needed to effectively create the accelerated railway rifle.
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## Gallery

FoS Accelerated Railway Rifle Card.jpgAccelerated railway rifle card
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de:Beschleunigtes Gleisgewehr
ru:Ускоренный гвоздемёт
uk:Прискорений цвяхомет
Access tunnels

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The **access tunnels** are a small set of tunnels under the unfinished reactor in the Gecko junkyard. It is home to the Renewal cult, a small band of ghouls who believe in the teachings of the Brain. It is accessed through a manhole in the rear of the shack built onto the reactor building.

## Layout

It is a small group of natural rock caves and man-made reactor tunnels. The Brain is located in its deepest section.

## Appearances

The access tunnels appear only in *Fallout 2*.

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ru:Туннели доступа Гекко
uk:Тунелі доступу
Aaron Bradie

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
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**Aaron Bradie** was an engineer working in the Appalachian Shelters Claim Center before the Great War, along with Jameson Grillo.

## Background

In October 2077, Bradie and Jameson Grillo were assigned to the Shelters Claim Center. Grillo and Bradie were present in the Claim Center when the Great War struck, along with Mr. Clark. On October 26, three days after the Great War, Grillo attempted to utilize the Claim Center terminals to send out a message, due to being unable to contact his family or Vault-Tec office landlines. By November 13, having weeks of radio silence and no signs of life around the area, Jameson attempted to access Vault 51 or its communications network, to no avail. By December 1, Bradie and Grillo left the Claim Center, hoping to follow the Potomac River to warmer climates, due to the cold and lack of food.

## Appearances

Aaron Bradie is mentioned only in *Fallout 76*, introduced in the *Steel Dawn* update.

## References

1. ↑ Shelters Claim Center terminal entries; Communications Logs; Re: Sales Pitch - 10/11/2077
2. ↑ Shelters Claim Center terminal entries; Communications Logs; Re: ANYONE OUT THERE - 10/26/2077
3. ↑ Shelters Claim Center terminal entries; Communications Logs; Re: Trying again... - 11/13/2077
4. ↑ Shelters Claim Center terminal entries; Communications Logs; Re: Moving on - 12/01/2077
Adalia

## Confessor Adalia

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**Confessor Adalia** is a member of the Church of the Children of Atom in 2287.

## Background

She is always hostile and was potentially intended to be located at crater house or Kingsport Lighthouse, both of which are home to hostile Children of Atom.

## Notes

Her rank can be determined by her Editor ID ConfessorAdalia.