Dollmaster

* Main
* Powers
* Style

The **Dollmaster** is one of **5** Monsters featured in VHS.
They were introduced as part of the initial roster of Monsters, which also includes W.A.R.T and the Werewolf.

## Appearance

The Dollmaster appears as an adult-sized puppet dressed in formal attire, with exaggerated facial features and enlarged jaws. His dolls appear as child-sized puppets resembling young boys.

## Description

*"From within the walls of an abandoned hotel, summon the craftiest of creatures. The Dollmaster haunts his victims with a deadly lullaby before whittling their petrified bones into his precious children. Set traps, possess dolls for wicked deeds, and disappear into the darkness."* (Via Twitter)

## Gallery

* Promotional
* Game
* Concept

Official render of **Dollmaster**, revealed on Twitter.Official render of the **Dollmaster's** Doll, revealed on Twitter.Another official render of the **Dollmaster's** Doll, revealed on Twitter.Icon featuring all three original Monsters, revealed on Twitter.Promotional image of the **Dollmaster** running in front of an Incapacitated Leo.Promotional image of one of the **Dollmaster's** Dolls taking damage from the Flamethrower at the hands of Leo.Promotional image including Brett and Dollmaster, featured on the official VHS Steam page.Promotional image including Jess and Dollmaster, featured on the official VHS Steam page.

Valentine's Day Card
## Trivia

* The Dollmaster was the second Monster to be revealed on the VHS Twitter account.
* Skilled carpenter.
* Family-oriented.

## Doll Trap

After focusing for **1 second**, the **Doll Master** places a **Doll Trap** on the map. A **Doll Trap's** icon will turn **Yellow** when it is detecting living teens within **22 meters** of it.

A **Doll Trap** is selected by centering the screen on it (or it's icon), allowing use of **Doll Possession** and **Doll Teleport**.

If a teen walks or runs within **1.75 meters** of a **Doll Trap**, it will become **Alarmed** for **6 seconds** and then self-destruct. While **Alarmed**, the focus time required for using **Powers** on that **Doll Trap** is reduced by **50%**.

**Doll Traps** can be placed while the **Doll Master** is in the **Banished** state.

A maximum of **5** **Doll Traps** can be on the map at a time. Each time a **Doll Trap** is disarmed or a **Doll** is destroyed, this number is decreased, to a minimum of **1**.

Hitting teens will recover a lost **Doll Trap**, and suffering a **Wound** will reset the **Doll Trap** count to maximum.

## Doll Possession

After focusing for **1.4 seconds**, the **Doll Master** possesses a selected **Doll Trap** for up to **30 seconds**.

A possessed **Doll** may **Jump**, allowing them to move forward at great speed. **Jump** has a cooldown of **8 seconds**.

A possessed **Doll** may use **Doll Possession** to switch control to another **Doll Trap** and refresh the possession time.

While possessing a **Doll**, if any weapons get within **22 meters** of the **Doll Master** a colored border will appear around the screen to alert the player.

If a possessed **Doll** is destroyed by a weapon, the **Doll Master** will be **Exposed** for **13 seconds**.

**Doll Possession** can be performed every **12 seconds**.

## Doll Teleport

After focusing for **1 seconds** the **Doll Master** instantly travels to selected **Doll Trap**, destroying it in the process.

**Doll Teleport** can be performed every **60 seconds**.

## Mutations

* Doll Trap
* Doll Possession
* Doll Teleport

## Tricky

**+** A **Doll Trap** will twitch and its icon will turn **Orange** when it detects a **Running** teen within **11 meters** of it.

**-** The maximum number of **Doll Traps** that can be placed on the map simultaneously is reduced by **1**.

## Offspring

**+** The maximum number of **Doll Traps** that can be placed on the map simultaneously is increased by **1**.

**-** The distance at which **Doll Traps** become **Alarmed** is reduced by **90%**.

## Haunted

**+** A **Doll Trap** will no longer self-destruct at the end of the **Alarmed** state.

Teens will be **Exposed** while disarming a **Doll Trap** and for **3 seconds** after a **Doll Trap** is **Alarmed** or **Disarmed**.

The cooldown on **Doll Possession** is reduced by **25%**.

**-** **Doll Trap** icons will no longer change color when teens are nearby.

**Remove Trap** can't be used while **Doll Possession** is on cooldown.

## Frolic

**+** The total time a **Doll** can be possessed is increased by **25%**.

**-** The focusing time required to begin possessing a **Doll** is increased by **50%**.

## Rebound

**+** When a **Doll** becomes possessed, the **Jump** cooldown is set to **2** seconds.

**-** The amount of time a **Doll** can be possessed is reduced by **20%**.

## Double Cross

**+** A possessed **Doll** can store **1 additional use** of the **Jump** ability.

**-** A possessed **Doll's** base run speed is reduced by **2%**.

## Outcast

**\*** **Doll Teleport** will always use the valid **Doll Trap** that is farthest away from the **Doll Master**.

**+** **Doll Teleport** focusing time is reduced by **15%**.

## Slippery

**+** A second **Doll Teleport** can now be performed within **4 seconds** of the initial **Doll Teleport** before going on cooldown. If the second **Doll Teleport** is performed, a **Doll Trap** will be left behind.

**-** The focusing time required to **Doll Teleport** is increased by **25%**.

## Aggressive

**+** If the **Doll Master** hits a teen within **8 seconds** of performing a **Doll Teleport**, the **Doll Teleport** cooldown is reduced to **12 seconds**.

**-** The base **Doll Teleport** cooldown time is increased by **15%**.</onlyinclude>

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## Customizations

### Journey Cosmetics

Plot Twist rewards for Monsters include taunts and stickers in addition to cosmetic items.

* Act 1
* Act 2
* Act 3

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