Spawn locations

The term "Spawn Locations" refers to specific room(s) that act as the spawn points for the different roles.

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## Scp 173's containment chamber

Scp 173's containment chamber is (as the name suggests) the containment cell for Scp 173. but in Breach Mode, it instead acts as the spawn point for Class D personnel.

## LCZ L shaped hallway

this room is (as the name implies) an L shaped hallway in the light containment zone. it acts as the Spawn location for Foundation Personnel (Scientists, janitors, and clerks) this room contains 2 doors allowing for 2 exits and 2 entrances. the most notable part of this room is definitely the elevator. this elevator leads to Storage area 3, allowing Scp 939 to kill several players early game. if you spawn in this room, it is wise to leave to room and move as far away from it as possible.

## Gate A entrance

the gate-A entrance is a room in the entrance zone and acts as the spawn location for Guards. it contains a blast door that requires a Level 5 Key card to open/close. and a elevator leading to the gate-A surface

## Gate A surface

The Gate A surface is accessed via the Gate A entrance, and acts as the Safest exit for Class D personnel. this area also acts as the spawn location for Chaos Soldiers

## Gate B surface

The Gate B surface is accessed via the Gate B entrance, and acts as the Safest exit for Foundation Personnel (Scientists, janitors, and clerks). this area also acts as the spawn location for MTF Personnel

## Scp 106's containment chamber

Scp 106's containment chamber is (as the name suggests) the containment cell for Scp 106. Scp 106 spawns outside the door to this chamber as opposed to inside of it.

the reason for this is not known.

## Scp 049's containment chamber (elevators)

Scp 049's containment chamber (as the name suggests) the containment cell for Scp 049. the chamber is accessed via 2 elevators. the room containing said elevators act's as Scp 049's spawn location.

## Scp 966's containment chamber

Scp 966's containment chamber is (as the name suggests) is the containment cell for Scp 966. this room acts as the spawn location for Scp 966

in addition to being the spawn location for Scp 966, this room also contains 1 pair of Night Vision Goggles. assuming you are an escape class role/guard, and Scp 966 is present in the match, you should prioritize obtaining the goggles. after 966 has vacated the chamber, obviously

## Storage area 3

the storage area 3 is accessed via 2 elevators located in the light containment zone. it is composed of 3 sections and acts as the spawn location for Scp 939.

in addition to being the spawn location for Scp 939, this area also contains the following items

* 1 pair of Night vision goggles

* 1 black severed hand

if you are an escape class role, you should try and obtain the goggles, as Scp 966 can kill you easily if you are unprepared

## Heavy containment zone Server room

this room is located in the heavy containment zone and acts as the spawn point for Scp 096. this is because in co-op/singleplayer, Scp 096 spawns here if he has not already been spawned by entering the Entrance zone Lock-room. the server room was chosen because the sever room is where (most) players first encounter Scp 096

## Light Containment zone store room

This room acts as the spawn location for Scp 173. this room was chosen beacuse if Scp 173 Spawned in its own chamber, it would easily kill all the Class D personnel. in addition to being the spawn location for Scp 173, this room also contains the following items

* 1 USP Tactical
* 1 Gas Mask
* 2 Small first aid kits
* a Level 1 keycard
* other less important items

if you are a Class D, it is wise to go to find this room and loot it (assuming Scp 173 is not present in the room)

## Scp 513's containment chamber

A small room with a hole in its right wall containing, Scp 513 and Ocassionally Scp 035. the means by which Scp 035 ended up in Scp 513's Chamber are unknown.

## Scp 860-1

Scp 860-1 is a foggy, maze-like forest. it has 2 doors. it can be accessed via 2 doors in entrance zone. the door from which you enter from is unusable to you but is usable to players who entered from the opposite door. this forest acts as the spawn location for Scp 860-2