Nemma World

Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.9.

This article is for the PC version of Stellaris only.

Event chains

Events

Empire event chains

Habitable Worlds Survey

Comet Sighted

Fleet Maneuvers

Horizon Signal

Mass Extinction Through the Ages

Radical Cult

Sublight Exploration Probes

Wanderlust: Rogue Scientist

The Hunt for the Hyacinth

 Fountain of Youth

 Genetic Crossroads

 On the Shoulders of Giants

 Homesick

 The Cost of Freedom

 The Fear of the Dark

 The Guest

Anomaly event chains

Drifting Battlefield

Gas Giant Signal

Impossible Organism

Limbo

Orbital Speed Demon

Shrines to the Old Gods

The Ransomeers

 42 Years and 3 Days

 Lost Amoeba

Colony event chains

A New Species

Abandoned Terraforming Equipment

Ancient Drones

Dancing Plague

Feral Overload

Hidden Vault

Impossible Corrie

Metallic Puddles

Mharin Kharin

Migrating Forests

Mushroom Picking

Myrmeku Activity

**Nemma World**

Rise of the Manifesti

Subterranean Civilization

The Doorway

Underground Vault

Unexpected Mineral Seams

Primitive civilization event chains

Anti-Alien Task Force

Missing Scientist

Rogue Agent

Shuttle Crash

 Propulsion Proponent Proclamation

Nemma World is a colony event chain that has a very small chance to trigger 2 years after any colony has been founded. It can only happen once per game.

### Unsteady Ground

*Our colony on [colony name] has encountered an odd situation: we have apparently settled on the back of a gargantuan amphibian reptile, whose bony shell is formed of various exotic minerals. Most of what we thought were local islands have turned out to be these creatures; our colonists have begun to refer to them as **Nemmas**.

They seem harmless enough, and as long as we don't dig too deep into their shell, they should barely notice us.*

* Planet is  Continental or  Ocean

* **Moving Islands** modifier added, giving the following effects
	+ Housing **−10%**
	+ Society Research from Jobs **+15%**

 **They seem... familiar.*** **Moving Islands** modifier added, giving the following effects:
	+ Housing **−10%**
	+ Society Research from Jobs **+15%**

### A Daring Discovery

*As our colony at [colony name] has been flourishing, the adolescents of this new world have sought to create entertainment for themselves - as youths are wont to do. Some groups have made a game of sneaking up as close as they dare to their local Nemma's head.

Unfortunately, this daring activity has led to tragedy: after startling the beast, several young [main species plural] fell off the neck of the massive creature, resulting in injuries and one fatality.

Distraught colonists are now asking for something to be done about these "brutish behemoths."*

**Something must be done.*** Issue Special Project: Study the Nemma

* **Moving Islands** modifier removed
* **On the Backs of Nemma** modifier added, giving the following effects:
	+ Housing **−10%**
	+ Society Research from Jobs **+15%**
	+ Happiness **+15%**

### Nemma Taskforce

*Having tasked our best biologists and engineers with devising potential solutions for the Nemma dilemma on [colony name], several proposals are now ready to be presented.

We've considered everything from the most rational to the most extreme of ideas. The urgency of this situation demands we must skip straight to live field tests.*

**Breed more Nemmas and safeguard them for more living space.*** Issue Special Project: Start a Nemma Breeding Program

**Enslave the Nemmas so that they become deferential and compliant.*** Issue Special Project: Start Enslaving the Nemmas

**Enough! Sedate the Nemmas, and start drilling their shells.*** Issue Special Project: Start the Nemma Mining Operation

Expand the Archipelago

*After initial trials with the adult specimen, our zoologists have set up a Nemma breeding system on [colony name] in the hopes of introducing more giant Nemmas to our oceans. The breeders warn that this cannot continue indefinitely, and that the planet can only support three, perhaps four more Nemmas. The estimated time until we have our next Nemma should be about **ten years**.*

Exploiting the Shells

*Our engineers and biochemists have outdone themselves. Newly developed drugs and extremely precise drills will allow us to harvest the minerals by drilling into the hard crystalline shell of these Nemmas, as well as allowing us to collect biomatter from beneath without jeopardizing our infrastructure. If only all our colonies could yield such bounties.*

* Adds the  Nemma Mining Operation planetary feature

Enforced Obedience

*Our xeno-bioengineering scientists have curtailed the Nemma menace! Thanks to our superb efforts, the creatures are now subservient to us.The Nemmas have been granted renewed purpose as superlative beasts of burden. Their colossal bulk allows them to carry immense quantities of materiel, guided down optimal routes by way of their cybernetic implants. Our colonization effort has accelerated accordingly.*

**Excellent work, now our true work can begin.*** **Enslaved Nemmas** modifier added, giving the following effects:
	+ Housing **−10%**
	+ Society Research from Jobs **+15%**
	+ Building Cost **−10%**
	+ District Cost **−10%**

The Miracle of Life

*Our breeding program on [colony name] bears fruit as we add another Nemma to our ranks! This juvenile has quickly acclimated to our presence, and we have found it a stable habitat. The Nemma should now be ready to bear our industry.*

**Magnificent! Start on another one!*** Adds the  Juvenile Nemma planetary feature

Nemma Huggers

*Today riots broke out on [colony name] as parts of the population have risen in protest against our treatment of the Nemmas. The protestors formed a picket line around the head of the Nemma on which the colony's capital lies. The protestors demanded that we immediately set all the Nemmas free, working to conserve their species rather than enslave them.The movement has quickly spread to sites around the other Nemmas - however, counter-protests have formed in favor of our existing programs, escalating public tension and risking outbursts of violence.*

* Not  Authoritarian or  Fanatic Authoritarian

**Commence a breeding program instead.*** **Enslaved Nemmas** modifier removed
* **Moving Islands** modifier added, giving the following effects:
	+ Housing **−10%**
	+ Society Research from Jobs **+15%**

* **Enforced Nemma Slavery** modifier added, giving the following effects:  Authoritarian Ethics Attraction **+70%**