Bambi Veronique Sanders

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Pittsburgh Gridlock**

This character's story began in the 1939 Pittsburgh Gridlock inaugural season.

* Full Name: **Bambi Veronique Sanders**
* Jersey Number: **5**
* Position: **C2** • **Off-Pine Center** for the **Pittsburgh Gridlock**
* Age in Chapter: **23 years old**
* Date of Birth: **December 13th, 1915**
* Modern Country of Origin: **France 🇫🇷**
* Career Goal: **Becoming a Legendary Player**
* Struggle: **Fear of Scoring**
* Alignment: **Lawful Evil**
* Height: **7' 0" | 2.1336m**
* Weight: **225 lbs | 102.0583kg**

### Play Style: **None**

Bambi V. Sanders hasn't earned a Play Style yet.

### Player Class: **None**

Sanders hasn't earned a Player Class yet.

### Alignment: **Lawful Evil**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Bambi Veronique Sanders was inspired to play basketball by her desire to become a legend in the sport with her giant body. Growing up in Nîmes, France, she developed a passion for the game at a young age on the cobblestones. However, her Lawful Evil alignment often clashed with her teammates and opponents, children and adults alike. Bambi was notorious for her ruthless tactics on the court, often bending the rules to gain an advantage. Her father, Henry Sanders was a bold paper boy in a legal firm in France on import labor. He instilled in her a strong sense of discipline and a belief in following the letter of the law. Her mother encouraged her to apply the same principles to her basketball career to dominate others, leading to her Lawful Evil alignment and her methodical approach to the game.

Bambi loved the pursuit of greatness. She aimed to leave a lasting legacy and be remembered as one of the greatest players to have ever graced the BSofA. Her proudest moment in basketball, so far discovered, was when she successfully executed a flawless defensive play that lifted her team of fellow ten year olds to victory on the wet, oily cobblestones of Nîmes. It was a display of her Lawful Evil alignment and her ability to shut down opposing players with precision.

Bambi started 1939 with mixed feelings about her team, the Pittsburgh Gridlock. While she acknowledged their talent and the potential for success, her Lawful Evil alignment led her to clash with her teammates due to her cutthroat mentality in the past. She valued winning above all else, sometimes at the expense of good sportsmanship. As a player, Bambi brought a unique intensity and ruthless competitiveness to the team atmosphere. She had an ability to manipulate the game within the confines of the rules, often frustrating opponents with her calculated plays. However, her Lawful Evil alignment made her less inclined to foster a warm and supportive team environment.

Bambi preferred to deal with the media spotlight by carefully crafting her public image. She strategically chose her words and actions to maintain an aura of dominance and control. Her Lawful Evil alignment compels her to maintain an air of superiority, often leading to confrontations with journalists who challenge her authority. Bambi was discovered by the Pittsburgh Gridlock during their initial scouting for the team. Assistant Coach Anthony Smith saw her cunning tactics and unyielding determination, and told Head Coach Brian Price she had potential to be a dominant force in the Syndicate. Bambi Sanders, the giant French-woman, awed during try-outs, and was signed a few days prior to Media Day and Fan Fest in 1939.

Her father sent her to boarding school in Pittsburgh, Pennsylvania when she was 16, and she hadn't heard from him since in the material discovered so far. She still corresponded with her mother, trying to encourage Josephine Rochet to make the permanent trip to Pittsburgh.

## Details

* Favorite Food: Real Mexican Tacos
* Favorite Color: Black
* Favorite Animal: Octopus
* On-Court Habit: Staring down opponents with an unnerving smile
* Piece of Trivia: Bambi holds the record for the most technical fouls in a single season in the French-woman's 14-and-under cobblestone program.
* Has a Fear Of: Scoring the Basketball, and Losing Her Shadow like Peter Pan
* Diet Plan/Training Regimen: Bambi follows a strict diet plan that consists of carefully measured portions and a focus on high-protein foods to enhance her physical strength.
* Pop Culture Interests: Dark Symphony / Psychological Thrillers / Machiavellian Literature
* Love Interest: None. Bambi believes that emotional attachments can be a hindrance to her pursuit of greatness.
* Other Professional Interest: Corporate Legal Negotiations

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which is determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Pittsburgh Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The East Bay Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Bay Area Traffic*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bambi Veronique Sanders*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access