Alpha 68

**Alpha 68** was an update released on January 17th, 2019. It contained multiple bug fixes and game balance changes.

### Graphics

* Adjusted cave tile sprites a bit
* Fix for east-west-facing doors having incorrect lighting
* Fix for dizzy stars sometimes appearing at the bottom-left corner of the map or in random spots
* Fix for items sometimes appearing as other items for a single frame after being spawned on multiplayer client
* Fix for Slave in Home Base appearing to not have Slave Helmet on multiplayer client
* Fix for lights appearing too bright on certain objects
* Fixed a pixel on the Slum Dweller’s north-facing texture

### UI / Controls

* Dialog box for cutscenes shifts to the left only when the chatlog is on-screen
* Fix for not being able to open the Esc menu using the Start button on gamepads while viewing the initial character select for online games
* Animated “Waiting for host…” dots on client loading screen
* Changed some positioning of text on character select screen
* Player is prevented from typing in chatlog during parts of the load process where the message cannot be sent
* Fix for speed run timer not always being correct when progressing to new levels
* Fix for being able to start dragging inventory items while opening the missions screen
* Fix for character select screen soft-locking after pressing gamepad Chat button
* Fix for “interaction” dialogue appearing over players after pressing the gamepad Chat button in the Home Base
* Fix for tooltip remaining on the screen after pressing gamepad Chat button while displaying the inventory
* Fix for case where Loading message and Esc menu could appear at the same time
* Loading percentage does not appear when entering Home Base
* Credits list Done button is smaller
* Fix for issue with vertical scrolling of multiplayer match listing
* Fix for “Retrieve Item” marker not appearing over item on multiplayer client if the person who was originally holding it gets Zombified
* Fix for “Retrieve Item” marker disappearing from an NPC’s head on multiplayer client if the NPC is killed while having Resurrection
* Fix for tooltip remaining on the screen if the game window loses focus while the tooltip was visible, and the player returns to the game
* Fix for cases where question mark could remain over NPCs’ heads past the point when it was supposed to on multiplayer client
* Fix for auto-targeting not always working properly on multiplayer client
* Fix for level number not appearing on multiplayer matches list right after the player starts a new game
* Fix for “doing something” bar sometimes appearing partially transparent
* Attribute upgrades at the end of levels typically appear at the top of the list instead of the middle
* Fix for clock sometimes not appearing in Disaster levels on multiplayer client

### Playfield Objects

* Ammo Dispenser can refill a percentage of your ammo even if you don’t have enough money to fill the entire gun
* Fix for Ghost being affected by Crusher
* Fix for Refrigerator and Saw Blade not always having collision
* Fix for player being able to slip past lasers when firing a gun very quickly
* Cannibal NPCs no longer store normal foods in their refrigerators
* Fix for Crusher on multiplayer client not having full collision
* Fix for Fire Spewer sometimes appearing to spew through walls on multiplayer client
* Knocking on the red doors of Bars, Dance Clubs and Music Halls will no longer result in someone answering
* Fix for multiplayer client being able to press the “Release Gas” and “Turn Off Gas” buttons more than once in a row while operating the Computer

### Items

* Killer Robot drops more items when killed
* Cost to identify syringes is affected by the player’s current level
* Voodoo Doll removed from the game for now, since it currently has no function
* Fix for multiplayer client finding a different type of syringe when they examine a chest multiple times
* Fix for player being able to use Food Processor and Ammo Processor after they run out of uses

### Status Effects / Traits / Special Abilities

* Added “Lock and Load +”
* Fix for Paralyzed NPCs not falling into holes when on Conveyor Belt
* Fix for people who fall in holes remaining Electrocuted
* Slaves who are infected with Zombiism before being killed will still get blown up when their helmet explodes
* Fix for cases where Assassin could not Camouflage when they were supposed to be able to
* Fix for multiplayer client being able to gib NPCs who have Resurrection
* Fix for Backstab not playing proper animation on multiplayer client
* Assassin can Camouflage when hidden NPCs are nearby (Bushes, Manholes)
* Fix for NPCs not getting annoyed when multiplayer client Slavemaster starts enslaving someone

### Missions

* Questgivers will no longer ask the player to rescue NPCs that the questgiver doesn’t like
* Fix for cases where Missions all appeared to be “Not Accepted” on multiplayer client

### Big Quests

* Fix for NPCs being spawned in the same spot as Big Quest Gorillas
* Player will not receive optional missions to rescue Gorillas when playing as a Gorilla, since this could lead to interface-related confusion with the Big Quest
* The same goes for Soldiers and optional missions to destroy Generators
* Secret Werewolves for the Vampire’s big quest can no longer be wandering NPCs, since this can make the process of tracking them down more arduous
* Shopkeeper can no longer be be required to sell Syringes for their Big Quest
* Fix for Cop’s Big Quest counter appearing with incorrect numbers
* Fix for cases where NPCs would be added to Assassin’s hit list despite not being in sight range when the original target was killed
* Fewer cases where 0 Gorillas spawn in a level for Gorilla’s Big Quest
* Fix for Werewolf total kills on missions screen not extending past 5, even if the player had killed more than 5 during a single transformation

### Disasters

* Fix for NPCs sometimes spawning outside in certain Uptown locations during Police Lockdown and Radiation Blasts
* When clients enter game during Radiation Blasts disaster, they will spawn close to the host
* Fix for NPCs taking double damage during Radiation Blasts disaster in multiplayer

### Artificial Intelligence

* Fix for cases where AI could get stuck in one spot while battling a multiplayer client due to them seeking out a nonexistent weapon on the ground
* Fix for cases where AI could get stuck in one spot after being Zombified by a multiplayer client
* Fix for cases where AI could get stuck in one spot relating to maneuvering around hazards
* Fix for cases where AI could get stuck in one spot on multiplayer client relating to areas of the map they are permitted to traverse
* Fix for NPCs with guns stopping in their tracks after losing sight of their multiplayer client opponent
* Fix for Cop Bots not always displaying their particle effect at appropriate times on multiplayer client
* Cops surrounding Mayor, as well as anyone residing in the Mayor’s home or office, are not considered Innocent
* Allies of your opponent are better at determining when they should become hostile toward you
* Fix for cases where a party member would attack an object like a Turret when you commanded them to attack someone or something else

### Text

* Fix for items having showing their name and description in incorrect language after loading a saved game that was saved with a different language
* Fix for “Syringe” text not being translated to different languages when NPC takes Syringe
* Fix for foreign language text appearing in multiplayer games when playing with people who had selected a different language

### Performance

* Improved performance when blowing up walls

### Multiplayer

* Fixes for NPCs not appearing in levels
* Fixes for issues starting the game when punchthrough is used to connect
* Fix for clients sometimes falling into an invisible pit at the start of levels
* Players in online multiplayer have 45 seconds to choose traits at the end of levels instead of 30 seconds
* Better handling of knockback physics on multiplayer client when player deals the killing blow to an NPC
* Fix for cases where multiplayer client’s party members would not appear on the next level
* Fix for NPCs not appearing to attack when hitting static objects on multiplayer client

### Internal

* Fixed internal errors with spawning noises
* Fixed a repeating output log message about wreckage