Buildings

Construction of buildings require resources. Prior to upgrading some buildings, there will be requirements of other buildings to be at a certain level. The higher the level of the building, the higher the power. Therefore, construction of buildings adds to your overall monarch power level. **Before you construct any buildings, be sure to change your monarch crown to Strength to boost the construction speed accordingly.** You can change it right after you start the upgrade, and the boost will remain.

The **Keep** is the administrative center of your empire. No other building can surpass the level of the Keep. Upgrading your keep:

* Unlocks new buildings
* Increases your gold levy amount and free levy times
* Increases generals capacity
* Increases your subordinate city capacity

   **Academy**

Can be built at Keep level 2. It is important to keep this at the highest level possible at all times. Maxing out research before a keep upgrade is highly recommended. Research has significant impact on game play success.

   **Archer camp**

Your Archer Camp allows you to train ranged troops. Upgrade your Archer Camp to unlock new types of ranged troops.

    **Archer Tower**

Your Archer Tower provides additional defense to your City and causes damage to the enemies. Upgrade your Archer Tower for more defense power and HP.

    **Army camp**

Your Army Camp increases the training speed and capacity of your troops. Upgrade your Army Camp to increase the training speed and capacity.

    **Arsenal**

Your Arsenal is where you can upgrade your troops. Meaning: you can level up your level 10 troops to level 11, level 11 to 12, etc.

    **Art Hall**

You can build this at Keep Level 11. Your Art Hall is where you can collect Artworks. Upgrade your Art Hall to unlock more Exhibition Halls.

    **Barracks**

Your Barracks allows you to train ground troops. Upgrade your Barracks to unlock new types of ground troops.

    **Bunker**

Your bunker allows you to protect troops. Upgrade your bunker to increase the protecting Capacity.

    **Embassy**

You can build the Embassy at Keep 9. Here is where you accept reinforcements from Alliance members in case of an attack on you or your subcities. Upgrading the Embassy decreases the tax on sending resources to alliance members. The Market ALWAYS needs to be upgraded first.

    **Farm**

Your Farm provides food for your City. Upgrade your Farm to produce more food.

    **Forge**

Your Forge allows you to craft equipment for your generals. Upgrade your Forge to craft more and improved equipment.

    **Holy Palace**

Your Holy Palace can recall battle deserters back to your City and revive soul troops. Upgrade your Holy Palace to house more battle deserters and turn more dead troops into soul troops.

    **Hospital**

Your Hospital heals your wounded troops. Upgrade your Hospital to house and heal more wounded troops.

    **Market**

You can start building at Keep level 6. It is ALWAYS required to be upgraded before the Embassy. This is where you tax your resources daily and find the Black Market.

    **Military Academy**

Military Academy allows researching of Military Formations and Tactics in your city.

    **Mine**

Your Mine provides ore for your City. Upgrade your Mine to produce more ore.

    **Pasture**

Your Pasture is where you can foster Spiritual Beasts. Upgrade your Pasture to unlock more Spiritual Beasts and Dragons.

    **Prison**

You can build this at Keep Level 11. Your Prison holds captives from war. When the captives you own meet the labor requirement, you can unlock the labor feature and instantly gain some resources according to City's basic production. You can also release the captives to gain Prestige.

    **Quarry**

Your Quarry provides stone for your City. Upgrade your Quarry to produce more stone.

    **Rally Spot**

Tells you the details about your troops and traps and march size. When upgraded, it increases your march size. It is recommended to have rally spot at same level as keep in order to take full advantage of your troops power. You can upgrade from the beginning along with your Keep.

    **Research Factory**

You can build this at Keep Level 21. Your Research Factory is where you can produce Research stones and materials. Upgrade your Research Factory to produce more.

    **Sawmill**

Your Sawmill provides lumber for your City. Upgrade your Sawmill to produce more lumber.

    **Shrine**

Your Shrine is where you can offer tributes for great rewards. Upgrade your Shrine for more rewards.

    **Stables**

Your Stables allow you to train mounted troops. Upgrade your Stables to unlock new types of mounted troops.

    **Tavern**

The Tavern allows you ot recruit generals and access the activity feature. Upgrade your Tavern to increase the chance of recruiting higher quality generals.

    **Trap factory**

In the Trap Factory you build lots of traps against what may attack you in the game. How many traps your city can have is based on the level of your wall and research.

    **Walls**

Are the first line of defense protecting your City. Activities that can be completed at the wall are assigning a defense general for the city, patrolling, and collecting server gift. They need to be upgraded before upgrading your keep and archer towers. Upgrading your walls: increase trap capacity, walls defense and walls HP.

    **War Hall**

You can build this at Keep Level 10. Your War Hall allows you to organize Alliance members against your enemies (monsters and players). Upgrade your War Hall to increase the capacity of troops you can rally.

    **Warehouse**

Your warehouse protects a certain amount of your resources from being plundered or consumed. Upgrade your Warehouse to protect more resources.

    **Watchtower**

Your Watchtower provides detailed scouting report and warns you when there are incoming troops marching towards your City. Upgrade your Watchtower for more detailed reports.

    **Workshop**

You Workshop allows you to build massive Siege Machines. Upgrade your Worksoph to unlock new Siege Machines.

    **Victory Column**

Your Victory Column is the symbol of Generals' great power. It records the achievements of Monarch and Generals.