Patch Notes V1.3

* 'Archives' is now live! This sections shows the top 10 players for innocent/infected scores per week/month with rewards for the top 100/25/10 players!
* 'Lost & Found' is also released allowing you to open crates and unlock new cosmetics!

### Gameplay

* Instead of being forced out of terror form at 0 strength you are now unable to sprint or execute. Your attacks will instantly down players if you get close enough.
* Terror strength no longer increase during blackouts.
* You can no longer take objectives / interact with ammo points whilst in terror form.
* Armour now requires 4 swipes from a terror before they can execute you. Armour can be damaged by bullets (reducing required swipes) but regenerates.
* You now spawn on your own roughly around 2 objectives.
* The holding period has been removed.
* There are now 2 more objectives on the ground floor and 1 more on the first.
* Added a tracker as a new objective. This item, once placed onto another player, tells you their location for a minute.
* The bleed-out time has been increased by 2 seconds.
* You are now able to speak during the character select and end of round screens.

### Ingame UI

* Health bars have been removed from player nametags.
* An armour/invulnerable icon is now shown below a player nametag.
* You are now notified if you are shooting an invulnerable player or are trying to shoot without ammo.
* The hint to view objectives is slightly larger and fades away after a while.
* Clearer indication regarding keys and stairs was added.

### Bug Fixes

* You no longer regen health after being downed and are instead set to max health on revive.
* Chat now fully functions again.
* The "Transforming" bar no longer shows when forced out of terror form.
* Fixed an issue where you were unable to execute as a terror.
* Fixed an issue where the spawning system tried to place infected players out of sight of innocents.
* Fixed a bug where players were in terror form whilst the lights are on.
* The camera no longer flashes after it runs out of battery.
* Reduced the number of cases in which your mic could get stuck on.
* The server connection timeout was increased from 2 to 10 seconds.
* The period allowed for connecting to games was increased from 90 to 120 seconds.

### Environment

* Upgraded a ward on the ground floor with new flooring and moving curtains.
* Added a new stairway to the first floor in the lobby (old spawn room).
* Added a window between the ward and staff room.
* Improved lighting in the canteen.
* Fixed an area that players got stuck in under a certain staircase.
* Added radiators, plug sockets and small vents around the map.
* Lights in the swimming pool are now always on instead of when you enter the room.
* Removed a lot of visual errors when shooting objects in the map.
* Banisters have been added to the staircases to stop you falling down them accidentally.

### Audio

* Efficiency of audio (un)loading was improved.
* Fixed a bug where the audio played when downed was looped after death.
* Added melee sounds for other players.
* Added audio for the water in the swimming pool.

### Animation

* Lethal Injection animation was improved.
* Several instances of character skin showing through clothing were fixed.