recursal/Fanatic-Fandom huggingface dataset:
Beastmaster Skill Caps

* Weapon Skills noted by a single asterisk require certain subjobs to gain access to the skill. See that particular skill's page for details.
* Weapon Skills noted by a double asterisk require completion of a quest before use, the required level for which may be different than the Weapon Skill's level. See that particular skill's page for details.
Amaryllis

**Stackable:** 12 | Other Uses
**Used in Quests:**
* A Lady's Heart *(Bastok Mog House Exit)*

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## Historical Background

Amaryllis is a monotypic genus of plant also known as the Belladonna Lily or naked ladies. The single species, Amaryllis belladonna, is a native of South Africa. The botanic name Amaryllis is taken from a shepherdess in Virgil's pastoral "Eclogues," from the Greek word meaning "to sparkle." It is also used as a given name for females. The plant is also known as the "Jersey Lily" after Lily Langtry.
Chamnaet Ice

**Chamnaet Ice**
*Zebada's cotton pouch is filled with ice taken from Chamnaet Spring.*

**Used in Quests:** Bearclaw Pinnacle ENM

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

* Go on the western slope and slide down at E-9. Enter the cave at F-8 to find the Chamnaet Spring; trade the Cotton Pouch to the spring to receive the *Chamnaet Ice*.
* Return to Zebada and trade him the Chamnaet Ice to receive the Zephyr Fan key item.
* Before sliding down, make sure you go to the LEFT side of the ridge, if you go straight down the slope, you will fall through an unseen hole that will bring you back to the start.

### Video

* Here's a short video about how to slide down the western slope to get to the Chamnaet Spring cave.

<http://www.youtube.com/watch?v=EBjTPb6mPEU&mode=related&search=>
Convert Recast

## Merit Point Enhancement

* **Category:** Job-specific - Group 1 (Red Mage)

* **Limits:** 5 levels (Merit Point progression: 1>2>3>4>5 = 15 points total)

* **Description:** Each level of this enhancement decreases the recast timer on your Convert ability by 20 seconds, for a maximum deduction of 100 seconds off the normal timer at level 5 (Recast with full merits: 8 minutes, 20 seconds).

* Notes: Obviously, this contributes to your MP efficiency by allowing you to convert more often or increasing the probability of it being available when you need it.
Auto Regen

* Job Traits are always active.
* **Further Notes:**
	+ While active, this trait restores HP with every tick. Tier I restores 1 HP.
* **Obtained:** Carbuncle Level 25
* 1 HP per tick

## Equipment

Effects gained from **auto-regen** gear do not give the status icon, and cannot be dispelled. Each item gives 1 HP/tick unless otherwise noted. Item effects will stack.

* Arco De Velocidad (during daytime only)
* Aries Mantle (while asleep)
* Barone Corazza / Conte Corazza +2 HP/tick
* Carbuncle's Cuffs (while under effect of Shining Ruby)
* Crimson Mask / Blood Mask
* Drachen Mail / Drachen Mail +1 (for wyvern only)
* Dusk Jerkin / Dusk Jerkin +1
* Flanged Mace / Flanged Mace +1
* Garden Bangles / Feronia's Bangles (during daytime only)
* Hardwood Katana (while asleep)
* Hercules' Ring (as a latent effect) +3 HP/tick
* Ixion Cloak
* Kerykeion (as a latent effect) +3 HP/tick
* Lunar Cap (as an enchantment)
* Lycopodium Sash (during daytime only) +3 HP/tick
* Marduk's Dastanas
* Melee Cyclas / Melee Cyclas +1
* Muscle Belt / Muscle Belt +1 (as a latent effect) +1 (+2 for HQ) HP/tick
* Mushroom Helm (on Watersday and Darksday)
* Nimbus Doublet
* Orcish Gauntlets (during Campaign Battles only)
* Orochi Nodowa / Orochi Nodowa +1
* Pantin Taj / Pantin Taj +1
* Pluviale
* Presidential Hairpin (while In areas outside own nation's control)
* Rain Hat (during rainy weather)
* Regen Collar (as an enchantment)
* Root Sabots (while bound)
* Royal Knight Sigil Ring (during Campaign Battles only)
* Rune Axe (as a latent effect)
* Scorpion Breastplate / Scorpion Breastplate +1 (while poisoned) +2 HP/tick
* Serpentes Cuffs (during daytime only)
* Serpentes Sabots (during nighttime only)
* Shadow Breastplate / Valkyrie's Breastplate +2 HP/tick
* Shark Necklace (as a latent effect)
* Snakeeye / Snakeeye +1
* Sol Cap
* Storm Muffler (in Assault and Salvage only)
* Suijin Kabuto (on Watersday) +2 HP/tick
* Sunlight Pole (during sunny weather)
* Twilight Helm +2 HP/tick
* Ulthalam's Ring (in Assault and Salvage only)
* Unicorn Harness / Unicorn Harness +1
* Vampire Cloak (during daytime only)
* War Shinobi Gi / War Shinobi Gi +1
Beastmaster Support Job

# Job Overview

Beastmaster, as a support job, will grant the following traits, abilities, and skills.

### Support Job Notes

* Charm's potency is based off of your main job Beastmaster level, not the level it is set at as a Support Job, nor the level of your current Main Job.
* Call Beast cannot be used, as Jugs are equippable only by Beastmasters.

# The Pet

* If the /BST uses a pet of a higher level than the highest level party member, the pet's level is used as the highest level party member for purposes of calculating Experience Points. A Beastmaster's pet has no other effects on Experience Points.

# Combat Skill Ratings

See Beastmaster Skill Caps for a by-level breakdown of weapon skill limits.

# Support Job-activated Equipment

 30
 30
 30
Gauge

## Job Ability

* Checks to see if an enemy can be charmed.
* **Obtained:** Beastmaster Level 10
* **Recast Time:** 0:30
* **Duration:** Instant

* There are five possible results:
	+ "PLAYER should be able to charm the MOB" - ~75% success or higher?
	+ "PLAYER might be able to charm the MOB"
	+ "It would be difficult for PLAYER to charm the MOB"
	+ "It would be very difficult for PLAYER to charm the MOB"
	+ "PLAYER cannot charm the MOB!"
* This ability does take your Charisma into account when providing the estimate.
* Has around 22.5' cast distance.
* Will not cause either Sneak (Status Effect) or Invisible (Status Effect) to wear off.
* You cannot gauge a monster if you currently control a pet.
* Some players prefer to macro in CHR gear before using Gauge.
Barblind

**Enhances your resistance against blindness.**

**Spell cost**: 13 MP
**Spell element**:**Light**
**Magic skill**: Enhancing Magic (Modifies Resistance Bonus)
**Jobs**:
* Level 18 Red Mage
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds
**Spell Duration**: 8 minutes

Other Uses
**Resale Price:** ???~??? gil

## Other Information

Note

This spell does not prevent players from being blinded. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Fealty

## Job Ability

* Grants a powerful resistance to enfeebling magic.
* **Obtained:** Paladin Level 75
* **Recast Time:** 0:10:00
* **Duration:** 0:01:00

* Grants one minute of enfeeble resistance.
* Generates a fair amount of enmity.
* Blocks status ailments from monster abilities (e.g. Radiant Breath will not silence and slow).
* Does *not* grant resistance to the elemental resistance down effects of ninjutsu spells/threnody songs.
* Does *not* grant resistance to songs at all.
* Does *not* block the petrify effect from the Peiste's Grim Glower.
* Does block Stun.
* Does block the Demon's Hecatomb Wave that causes blind.
* Blocks all status effects except for Terror and Death (it will, however, block the Doom status effect which can be dealt by the Tauri family, certain Yagudo NMs in Dynamis, and other specific mobs). This includes any enfeeble that can be removed by any -na spell (such as Poison, Paralyze and Silence), and any enfeeble that can be removed by the White Mage spell Erase. It will block Charm (Status Effect) from monsters such as Vrtra and Jailer of Justice. It will NOT block Dia, Bio, or elemental DoT spells, such as Shock or Burn.
* Greatly reduces damage taken from Mijin Gakure, Meteor and Alexander's two hour ability Divine Judgment. Assumed to work with other avatar style Astral Flow skills. Damage reduction is 93.75% (15/16).
Beast Affinity

* Job Traits are always active.
* Additional merit points increase the level of pets summoned with Call Beast by 2. (Max. level: 75)
* **Note:** It seems that this only applies to jug pets which are already capped. Uncapped jugs will continue to spawn 0-2 levels below the Beastmaster.
* Five merits will increase the max level of jug pets by 10.
Black Mage

# Job Overview

Through devastating magic spells, Black Mages (BLM) bring tremendous firepower to the battlefield. A Black Mage's job is simply to cast offensive spells and destroy enemies. Although they are known for their Elemental Magic, they also possess a few highly-valued utilitarian spells. In battle, Black Mages are often called upon to participate in skillchains by finishing each chain off with a magic burst, adding even more destructive power to a party's repertoire. Players starting the game as a Black Mage receive an Onion Staff and a Scroll of Stone.

# Spell List

See Black Mage Spell List for where to find spells as well as other information.

# Artifact Equipment

## Black Mage Guides

* Black Mage/Equipment Guide
* Black Mage Equipment Guide by Eclipstic
* Black Mage Solo Guide by Lion heart
Barwater

**Increases your resistance against** **water****.**

**Spell cost**: 6 MP
**Spell element**: **Lightning**
**Magic skill**: Enhancing Magic (Modifies Resistance Bonus)
**Jobs**:
* Level 9 Red Mage

The amount of the resistance increase *A* and the effect duration in seconds *D* are related to Enhancing Magic Skill *E* as follows:

# A
40
0.2
E

{\displaystyle A=40+0.2E}

# D

{

150

if
E
≤
180

150
0.8
(
E
−
180
)

if
E
>
180

{\displaystyle D=\left\{\begin{array}{ll} 150 & \text{if} E \leq 180\\
150+0.8(E-180) & \text{if} E > 180
\end{array}\right.}

**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

Other Uses
**Resale Price:** ???~??? gil

## Other Information

Note

This spell does not make players immune to **water** damage. This spell only increases the chance of a player resisting a **water** based spell. **Water** based status effects will have a greater chance of having their duration reduced, and **water** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Black Mage Skill Caps

* Weapon Skills noted by a single asterisk require certain subjobs to gain access to the skill. See that particular skill's page for details.
* Weapon Skills noted by a double asterisk require completion of a quest before use, the required level for which may be different than the Weapon Skill's level. See that particular skill's page for details.
Doton Effect

## Merit Point Enhancement

* **Category:** Job-specific - Group 1 (Ninja)

* **Limits:** 5 levels (Merit Point progression: 1>2>3>4>5 = 15 points total)

* **Description:** Each level of this enhancement increases the damage and resistance penalty duration of Doton spells by +2, to a maximum bonus of +10 damage and +10 seconds of wind resist down.
Flee

## Job Ability

* Increases movement speed.
* **Obtained:** Thief Level 25
* **Recast Time:** 5:00
* **Duration:** 0:30

* When active, user's movement speed will be comparable to that of a Chocobo. (2x movement speed)
* When used with items that gives Decreases movement speed Flee will not be at 2x movement speed.
* When used, this ability can remedy certain forms of Weight.
* If Rogue's Poulaines or Rogue's Poulaines +1 are equipped, the duration of this ability is extended to 45 seconds. The Rogue's Poulaines only need to be equipped during the activation of the ability; after that, they may be removed and the player will still gain the additional 15 seconds.
Butterfly Axe

**Damage Per Second:** 2.26**TP Per Hit:** 137 | Other Uses
**Guild Points Value:** *168 / 7,200* (42.9 items)

**Adventuring Fellow:** Weapon Upgrade

 Synthesis RecipesSmithing (23/34), *Woodworking (6/17)*
**Yield:** *Butterfly Axe* x 1
**HQ 1:** Butterfly Axe +1 x 1
**Fire Crystal**
* 2 x Bronze Ingot
* 1 x Iron Ingot
* 1 x Maple Lumber
 Desynthesis RecipesSmithing (23/34)
**Yield:** Maple Lumber x 1
**HQ 1:** Bronze Ingot x 1
**HQ 2:** Bronze Ingot x 2
**HQ 3:** Iron Ingot x 1
**Lightning Crystal**
* 1 x *Butterfly Axe*

## How to Obtain

### Merchants

 Name
 Peritrage | Bastok Markets (F-10)
Barstone

**Increases your resistance against earth.**

**Spell cost**: 6 MP
**Spell element**: **Wind**
**Magic skill**: Enhancing Magic (Modifies Resistance Bonus)
**Jobs**:
* Level 5 Red Mage

The amount of the resistance increase *A* and the effect duration in seconds *D* are related to Enhancing Magic Skill *E* as follows:

# A
40
0.2
E

{\displaystyle A=40+0.2E}

# D

{

150

if
E
≤
180

150
0.8
(
E
−
180
)

if
E
>
180

{\displaystyle D=\left\{\begin{array}{ll} 150 & \text{if} E \leq 180\\
150+0.8(E-180) & \text{if} E > 180
\end{array}\right.}

**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

Other Uses
**Resale Price:** ???~??? gil

## Other Information

Note

This spell does not make players immune to **Earth** damage. This spell only increases the chance of a player resisting an **Earth** based spell. **Earth** based status effects will have a greater chance of having their duration reduced, and **Earth** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Garuda

**Summons** **Garuda** **to fight by your side.**

**Spell cost**: 7 MP (initial; See Avatar Perpetuation Costs)
**Spell element**: **Wind**
**Magic skill**: Summoning Magic
**Jobs**: Summoner Level 1
**Casting Time**:7 seconds
**Recast Time**: 30 seconds

## Notes

* Resistant to wind- and earth-based damage and enfeebling effects.
* Weak against ice-based damage and enfeebling effects.

**Garuda**'s Blood Pacts are all **wind**-based.

1 **S/T** column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

## How to Obtain

### Quests

* Trial by Wind
* Trial Size Trial by Wind

## Avatar Information

   The queen of avians, said to soar through the heavens on immeasurable wings. Garuda aids the summoner with her command over air and wind.

Summoners can acquire the ability to summon the avatar Garuda by defeating Garuda Prime in either the Trial Size Trial by Wind quest at level 20, or the Trial by Wind quest at a much higher level (65+).

### See Also

* Garuda, The Queen of Birds-A Tale of Granted Wishes

## Historical Background

The Garuda (Sanskrit: Garuḍa गरुड, eagle; Pāli Garuḷa) is a large mythical bird or bird-like creature that appears in both Hindu and Buddhist mythology.

From an Indian perspective, Garuda is the Hindu name for the constellation Aquila and the Brahminy kite is considered to be the contemporary representation of Garuda

Other nations adopt a more stylistic approach to the Garuda's depiction, where it depicts an eagle (being much larger than a kite).
Forge Your Destiny

Requirements
 Items Needed
 Reward

## Walkthrough

* Talk to Jaucribaix, in Norg on the upper level at the end of the hallway, (K-8), who will tell you about the ways of a samurai.
	+ He requests a Bomb Steel and Sacred Branch and will tell you that if you want to know how to get those items to go talk to his assistants.
* Go down the long steps and talk to Aeka, (I-8), who will give you the Oriental Steel.
* Next talk to Ranemaud, (I-7), who will give you the Sacred Sprig.

*If you need to reacquire these items (if you drop them or fail to defeat the NM), you can purchase them from these NPCs. Aeka will demand one Darksteel Ore for payment, and Ranemaud will want one Platinum Ore and two Gold Ore.*
* Using the Sacred Sprig and Oriental Steel, you must now retrieve the Sacred Branch and Bomb Steel. The following two steps can be done in either order.

### The Sanctuary of Zi'Tah

* Obtain a Hatchet and go to the far east end of The Sanctuary of Zi'Tah.
	+ If multiple players in a party are completing this quest simultaneously, only one of them needs a hatchet.
* At K-10 there is a pathway which leads to an unmapped area. Continue east straight to L-10 where you will see a large tree. There are rocks at the base of the tree that you can climb up in order to get close enough to the ??? to initiate the next sequence.
* Trade or use your hatchet on the ??? and a Guardian Treant will spawn. (Your hatchet will not be consumed.)
* Kill the Guardian Treant and trade the Sacred Sprig to the ??? to receive the Sacred Branch.
	+ Multiple people can trade the Sacred Sprig to the ??? to receive the Sacred Branch after the NM has been killed. You do not need to kill an NM for each person that requires a Sacred Branch.

### Konschtat Highlands

* Go to D-8 in Konschtat Highlands and look for the ??? inside a cave.
* Trade the Oriental Steel to the ??? and Forger will spawn. When killed, Forger will drop one Bomb Steel.
	+ Note that should you fail to defeat Forger, you will need to return to Aeka with a Darksteel Ore for a replacement Oriental Steel.
	+ If there is more than one person with a Oriental Steel, it seems you have to wait a minute or two before you can respawn Forger even though the ??? is still there.

* Once you have obtained the Sacred Branch and Bomb Steel, return to Norg and trade them to Jaucribaix. He will inform you that your reward will be ready in 3 in-game days (nearly 3 real life hours).
* Return later and speak with Jaucribaix for a cutscene, in which Gilgamesh will hand you your Mumeito and give you the ability to become a Samurai.
	+ The Mumeito is used during the Samurai AF Great Katana quest (The Sacred Katana). It is advisable to hold on to this weapon in storage; if it was dropped you will need to pay Ranemaud 30,000 gil in order to obtain a new Mumeito after you have accepted the quest.

## Game Description

Client
Jaucribaix (Near the Captain's Quarters, Norg)
Summary
A lump of bomb steel and a sacred branch are required to make a new katana. You will have to ask Jaucribaix's pupils to find out how and where you can get these items.
Choke

**Deals** **wind** **damage that lowers an enemy's vitality and gradually reduces its HP.**

**Spell cost**: 25 MP
**Spell element**: **Wind**
**Magic skill**: Elemental
**Jobs**:
* Black Mage Level 20
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds

Other Uses
**Resale Price:** ~512 gil

## Notes

Part of the Elemental Debuff family.
* Negates Rasp.
* Is negated by Frost.
* You may stack Burn, **Choke**, and Shock together.
* Alternatively, you may stack **Choke** and Drown together.
Camouflage

## Job Ability

* Become hidden from enemies.
* **Obtained:** Ranger Level 20
* **Recast Time:** 5:00
* **Duration:** Random

* Does not shed enmity like Hide.
* If Hunter's Jerkin is equipped, the duration of Camouflage is extended, though still random.
* Rangers with this ability in effect will gain -25 enmity for ranged attacks. Furthermore, there will be a chance that the ability remains in effect even after a ranged attack.
* Standing behind most mobs, will enhance this effect and duration.
* If another player has the attention of mob, and you are behind the mob with camouflage up, hate will not be generated from ranged attacks unless using a Weapon Skill or Barrage
Divine Veil

* Job Traits are always active.

* **Notes:**
* Divine Veil is *not* a Job Ability itself; rather, it works by expanding the potential capabilities of Divine Seal. It only comes into play when Divine Seal is used. This trait has no impact on Divine Seal's preexisting capability of doubling the potency of a curative spell.
* This will only work with spells such as Poisona, Paralyna, Erase, etc..; and only takes effect for the party that they are cast on.
	+ This trait does not affect a spell's targeting. The eligible spells, barring Erase, can all still be targeted toward someone outside of your party. Casting it on them will remove the appropriate ailment from all of THAT person's nearby party members.
* Enmity caused by the AoE'd spell increases in proportion to how many party members are hit by its effect, regardless of whether or not they actually had the status ailment to be removed. "Erasega", in particular, can pull a fairly significant amount of hate.
Bard Skill Caps

* Weapon Skills noted by a single asterisk require certain subjobs to gain access to the skill. See that particular skill's page for details.
* Weapon Skills noted by a double asterisk require completion of a quest before use, the required level for which may be different than the Weapon Skill's level. See that particular skill's page for details.
Amanomurakumo

**Damage Per Second:** 12.08**TP Per Hit:** 111

*Hidden Effect*
* Attacks will occasionally do 2.5 times normal damage.

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## Historical Background

In Japanese Mythology, *Amanomurakumo no tsurugi* (天の群雲の剣; *Sword of the Gathering Clouds of Heaven*) is the Divine Sword of Susanoo, a Violent God. He obtained this sword by slaying the monster serpent with 8 heads, *Yamata no orochi*, and later devoted the sword to his sister, Amateratsu, Goddess of the Sun. Once in the possession of Amaterasu, it became known as *Kusanagi no tsurugi* and was one of three elements (sword, mirror, and ornamental bead) that made the symbol of the Emperor's Throne, called "The Three Sacred Treasures".

## Vana'dielian Background

Originally wielded during the Shadowreign era by Noillurie.
Dark Knight

# Job Overview

Available after completing Blade of Darkness. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells.
Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells.

# Spell List

See Dark Knight Skill Caps for a by-level breakdown of Weapon Skill limits.
Accuracy

Accuracy is compared with an enemy's evasion to determine whether or not a character will land their next melee attack. Primarily, accuracy is affected by a character's combat skill and DEX attribute, while equipment, food, effects and traits can modify it further.

Accuracy isn't listed on your Status or Equipment pages, but can be viewed with the command **/checkparam <me>**.

## Calculation

Accuracy = ⌊Combat Skill Contribution + DEX Contribution + Trait Bonuses + Equipment Bonuses + Effect Bonuses + Food Bonus⌋
### Combat Skill Contribution

* Add 100% of the value for the first 200 combat skill
* Add 90% of the amount remaining between 201 and 400 (rounded down to the nearest whole number - max 180)
* Add 80% of the amount remaining between 401 and 600 (rounded down to the nearest whole number - max 160)
* Add 90% of the amount remaining above 600 (rounded down to the nearest whole number)

### Dexterity Contribution

* Add 75% of your total DEX (base plus modifier, rounded down to the nearest whole number)

### Food

* Accuracy modifications due to food (such as Sole Sushi) apply after all other modifiers have been considered; simply add the accuracy value from the food to your total. In the case of food that raises your accuracy by a percentage, multiply your total base accuracy by 1.##, where ## is the percent-value of the food.
* See Foods that boost accuracy

## Notes

* When using the check command on a monster, "low evasion" occurs when the attacker's accuracy is 10 or more higher than the defender's evasion. "High evasion" occurs when the attacker's accuracy is 31 or more lower than the defender's evasion.
* "Low evasion" indicates an 80% or higher Hit Rate on an Even Match monster; this will be higher or lower depending on the monster's level relative to your own.
* Each point of accuracy raises your Hit Rate by 0.5%.
* Your Hit Rate cannot drop below 20% nor can it be raised beyond 95%, so adjusting accuracy above or below these limits will not have an effect on your Hit Rate. These limits also apply to a monster's accuracy as well.

## See Also

* Check
* Hit Rate
* Ranged Accuracy
* FFXI Calculator Accuracy Calculation
Carbuncle

**Summons** **Carbuncle** **to fight by your side.**

**Spell cost**: 5 MP (initial; See Avatar Perpetuation Costs)
**Spell element**: **Light**
**Magic skill**: Summoning Magic
**Jobs**: Summoner Level 1
**Casting Time**:7 seconds
**Recast Time**: 30 seconds

## Notes

* Obtained automatically upon completing the Summoner job flag quest.
* Gains Auto Regen at level 25.
* Avatar's Favor effect: Regen (Carbuncle's Favor)

**Carbuncle**'s Blood Pacts are all **light**-based.

### Blood Pact: Ward

1 **S/T** column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.
Beastmen's Seal

**Beastmen's Seal**
*The beastmen use this seal as a checkpoint pass. It is used by pressing its surface onto a piece of clay.*

**Stackable:** 99
**Resale Price:** *Cannot be sold to NPCs.*

**Used for: BCNMs**

## How to Obtain

### Dropped By

* There is a chance a Beastmen's Seal will drop from any monster that gives you experience points (i.e. Easy Prey or higher). Monsters higher than level 50 also have a chance to drop a Kindred's Seal instead of a beastmen's seal. (see talk page).
	+ Does not drop from monsters level 70 and higher. They drop Kindred's Seals instead.
* Beastmen Treasures Quest

## Notes

* Shami may be traded any number of Beastmen's Seals at any time and he will store them prior to use, keeping your inventory clear of them. Shami will also return Beastmen's Seals up to 99 at a time for use in Fields of Valor elite training regimes.

* Shemo may be traded 3 of one type of seal or crest for 1 of another seal or crest (3:1 trade). This can greatly assist a player acquire seals and crests for BCNMs and Limit Break quests.

* Many new players to the game drop their Beastmen's Seals unaware of their full potential, thinking they just take up space. These players then regret the fact that they did this once they learn about the benefits one can get from these items.
Choral Roundlet

*View the entire Choral Attire Set.*
**Used in Quests:** Artifact Armor +1 (Choral Roundlet +1)

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## Historical Background

The roundlet was a hat made in imitation of the chaperon[1], was worn with the fur-edged, fur-collared houppelande[2], which dragged in a train. It had an up-turned, stiffened brim on one side of which was fastened a cockade[3]; a long streamer depended and was thrown carelessly about the shoulders.
Elemental MP Cost

## Merit Point Enhancement

* **Category:** Job-specific - Group 1 (Summoner)

* **Limit:** 5 levels (Merit Point progression: 1>2>3>4>5 = 15 Points total)

* **Description:** Each level of this merit category reduced the perpetuation cost required to maintain Elemental Spirits by 1 MP per tick per level, to a maximum reduction of -5 MP per tick at level 5.
* **Further Notes:**
	+ This only applied to the eight spirits, not avatars.
	+ Five levels of this merit reduced the perpetuation cost of spirits to to 13MP per tick at 75--the same as regular avatars.
Blood Weapon

## Job Ability

* Causes all attacks to drain enemy's HP.
* **Obtained:** Dark Knight Level 1
* **Recast Time:** 2:00:00
* **Duration:** 0:00:30

Blood Weapon is a Dark Knight ultimate technique, which allows them to steal life energy through their weapon and add it to their own power. The greater the wound one inflicts on their enemy, the more energy they are able to steal. Unfortunately, the undead have no life energy within them, so this ability is ineffective on them.
* **Blood Weapon** is a Dark Knight's Two Hour Ability.
* When active, all standard melee attacks will cause an Additional Effect that converts the damage inflicted into a "Drain" effect, healing the Dark Knight by 100% of the amount of damage inflicted. No additional damage is inflicted on the target, similar to Drain Samba.

* This ability has no effect on WS.
	+ While **Blood Weapon** does not affect Weapon Skills, Additional effects DO proc on WSs.
* This ability has no direct effect on attack power or accuracy.
* The effects of Blood Weapon stack with the ability Jump and High Jump if a player chooses to sub Dragoon.
* Most effectively used with Souleater to counteract HP lost during its use, which not only aids in the Dark Knight's survival, but helps keep Souleater at full power.
* As with all Drain effects, this ability has no effect on Undead enemies. The Additional Effect will fail to proc on these enemies.
* Seeing as Souleater adds damage to your normal by taking hp, it still heals you the same amount with blood weapon as it would without Souleater up.
* Since Blood Weapon is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
Eagle Eye Shot

## Job Ability

* Delivers a powerful and accurate ranged attack.
* **Obtained:** Ranger Level 1
* **Recast Time:** 2:00:00
* **Duration:** Instant

* **Eagle Eye Shot** is a Ranger's Two Hour Ability.
* Upon use, a ranged attack is immediately fired at the target with zero delay, similar to a ranged Weapon Skill. Like with Quick Draw, the user need not be facing the intended target in order to use this ability.
* This ability does not have 100% accuracy, as it **can** miss, although rarely.

* It is highly recommended to *not* use Eagle Eye Shot while under Blind or any other accuracy-harming status effect.
* The attack may be absorbed completely by a Blink or Utsusemi shadow. Be certain the target has no shadows before using this attack.
* Damage of Eagle Eye Shot = Damage of 1 ranged attack \* 5.00.
* Eagle Eye Shot can score a critical hit, although it will not be indicated in the chat log (aside from the higher damage inflicted).
* **/ja "Eagle Eye Shot" <st>**
* **/ja "Eagle Eye Shot" <stnpc>**
* Since Eagle Eye Shot is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
Barsleepra

**Enhances resistance against  Sleep for party members within an Area of Effect.**

**Spell cost**: 14 MP
**Spell element**:**Light**
**Target**: Self, effect on party members on Area of Effect.
**Magic skill**: Enhancing
**Jobs**:
* Level 7 White Mage

Note: Duration of negative status effect Sleep (Status Effect) can be reduced by the use of Barsleep or **Barsleepra**, but does not enhance Resist Sleep,.
**Casting Time**: 5 seconds
**Recast Time**: 10 seconds
**Duration**: 10 Minutes

Other Uses
**Resale Price:** ~62 gil

## Other Information

Note

This spell does not prevent players from being put to sleep. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Dragon Killer

* Job Traits are always active.
* **Further Notes:**
	+ Occasionally causes dragon type enemies to be intimidated.
	+ Players wearing anything from the Wyrmal Abjuration Set have the hidden effect of Dragon Affinity, therefore they can be intimidated by monsters or other players with **Dragon Killer**. This may present problems with Dragoons (or players wearing Dragon Killer gear) who are trying to be cured by anyone wearing the said gear.
	+ Dragoon Wyverns are also considered part of the dragon family and can be intimidated by **Dragon Killer**. A Dragoon Wyvern's job is that of DRG, therefore strangely enough they possess the **Dragon Killer** trait themselves.
	+ All Demons, Imps, Ahrimans, Tauri and Hpemde have **Dragon Killer**, as do Beastmen with the Dragoon job.
	+ One has to have hate for this trait to proc (be it beast or player)

Equipment that Enhances this Trait* Bahamut's Mask
* Beast Trousers / Beast Trousers +1
* Demon Earring
* Dragon Slayer / Wyrm Slayer
* Flawless Ribbon
* Hrotti
* Tamer's Ring (as a latent effect)
* Tatami Shield

Food that Enhances this Trait* Hellsteak / Hellsteak +1
* Smoldering Salisbury Steak / Charred Salisbury Steak
* **Obtained:** Dragoon Wyvern Level 25
* **Intimidation Rate:** 5%
Beat Cesti

**Damage Per Second:** +0.91\***TP Per Hit:** +14\*\*Base delay for Hand-to-Hand is assumed to be 480.

 TP/Hit:

Due to the nature of Hand-to-Hand, finding exact Damage Per Secondof a weapon is impossible to determine without taking player gear andskills into account. This DPS value is only a rough estimate to be usedfor comparison to other weapons..

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*
Conquest Points

Conquest Points are obtained via the Conquest System when you defeat an enemy with Signet applied. You can see how many Conquest Points your character has by using the in game menu category "Regional Info" under the topic "Conquest," or typing the /rmap command. Conquest Points will be listed in the bottom right corner.

## Formula

The formula for calculating Conquest Points:

(EXP/10) \* *Region Modifier* = **Conquest Points**
*EXP*:

* Includes any bonus EXP from Dedication.

*Region Modifier*:

* 1 = Region under your Allegiance control
* 1.5 = Region not controlled by your Allegiance (other nation or beastmen)
* In the event of a nation alliance, the first place nation will get the 1.5 modifier in all regions and the allianced nations will get a modifier of 2 in regions controlled by the first place nation, a modifier of 1.5 in Beastmen controlled regions and a modifier of 1 in areas controlled by either nation in the alliance.

## Conquest Points Items

You can spend these points to obtain items from your Conquest Overseers:

* Bastok Conquest Points Items
* San d'Oria Conquest Points Items
* Windurst Conquest Points Items

## These Items are available from all Conquest Overseers

 10 CP
 2500 CP
 9000 CP
 500 CP
 1000 CP
 2000 CP
 5000 CP

**Note:** You may purchase some items from other nations' Conquest Overseers if your nation is higher in the actual Conquest hierarchy, but at the CP cost of the next higher rank (see also the Conquest point items articles). For example, if you were rank 7 of Windurst allegiance and Windurst was above Bastok in the current Conquest standings, you could buy a rank 7 Gold Musketeer's Bolt from a Bastokan Conquest Overseer, but you would have to pay 40000 CP (the price for a rank 8 item) instead of 32000 CP (the price for a rank 7 item).
You also have to go to that nation, and use the Conquest Overseer there (rather than ones in Jeuno), for the privilege of paying more for foreign goods.
Chaos Flanchard

*View the entire Chaos Armor Set.*
**Used in Quests:** Artifact Armor +1 (Chaos Flanchard +1)

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## How to Obtain

### Quest

* Borghertz's Shadowy Hands (Monastic Cavern Coffer which is opened with Davoi Coffer Key)

## Historical Background

A *flanchard* was actually a piece of plate horse armor that protects the midsection of a horse. It fits between the *peytrel* and the *crupper*.
Dark Knight Skill Caps

* Weapon Skills noted by a single asterisk require certain subjobs to gain access to the skill. See that particular skill's page for details.
* Weapon Skills noted by a double asterisk require completion of a quest before use, the required level for which may be different than the Weapon Skill's level. See that particular skill's page for details.
Beat Around the Bushin

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* Set your main job to Monk and talk to Vola at the Tenshodo HQ downstairs from Neptune's Spire in Lower Jeuno
* Go through the Door: "Neptune's Spire" (J-7) to get a cut-scene with Atori-Tutori who will request a Wyrm Beard.
* Defeat the HNM Nidhogg in Dragon's Aery until a Wyrm Beard is obtained.

* This item is Rare/Ex, It is not a 100% drop from Nidhogg so be prepared to kill him more than once.
* Alternatively this uncommon drop can be obtained from the KS99 BCNM Early Bird Catches the Wyrm.

* Trade the Wyrm Beard to the Door: "Neptune's Spire".
* Atori-Tutori will request a second item, but will not mention its name. He asks you to discover what it is.
* Go to Bastok Markets and speak with Degenhard at (I-10). He will tell you that the item is a Behemoth Tongue.

* This item is also Rare/Ex, It is also not a 100% drop from King Behemoth in Behemoth's Dominion.
* Alternatively this uncommon drop can be obtained from the KS99 BCNM Horns of War.

* Trade the Behemoth Tongue to the Door: "Neptune's Spire".
* Atori-Tutori will request a third item. Again, he won't mention its name, and will ask you to find out.
* Go to Ru'Lude Gardens and speak with Maat at (H-5). He will tell you that the item is an Adamantoise Egg.

* This item is Rare/Ex, And likewise it is not a 100% drop from Aspidochelone in the Valley of Sorrows.
* Alternatively this uncommon drop can be obtained from the KS99 BCNM The Hills Are Alive.

* Trade the Adamantoise Egg to the Door: "Neptune's Spire".
* Finally, trade a Brown Belt to the door to complete the quest and receive your reward. (You do not get the Brown Belt back). If you've augmented your Brown Belt it will still be accepted for this quest.

## Game Description

Client
Atori-Tutori (Tenshodo, Lower Jeuno)
Summary
If you want information on the black belt, you need to first bring back what Atori-Tutori wants.
Aura Steal

* Job Traits are always active.
* Each point will increase the absorb rate by 20% up to 100% at max merit (5/5).
* Steal takes priority over **Aura Steal**. If an item is stolen, this trait will have no effect.
	+ Aura Steal will never activate unless Steal misses, meaning you do not have to avoid spending merits into this trait in fear of losing out on stealing items (such as the Buccaneer's Knife from Brigandish Blade).
* The dispel effect can miss, although its accuracy is very high.
* If an effect is stolen, you will also gain that effect's remaining duration. (Example: If a monster casts protect, and it is stolen 10 minutes later, you will gain the effect for the remaining 20 minutes.)
* For a list of stealable effects, Click here.
* This trait does not work against other players in Ballista.
Agility

Abbreviation: AGI

* A stat that is compared with an attacker's dexterity to determine the likelihood that the enemy's blow will be a critical. The higher a defender's AGI, the less likely they are to have critical hits scored against them.

* Agility also has a direct impact on a character's evasion and ranged accuracy stats , and is speculated to have an impact on shield, Guard, parrying stats.

* Agility plays a significant role in determining the damage caused by Trick Attack when used by a Thief.

* Agility affects the amount of TP given to the enemy (New in 12/6/2010 update).

Associated with the element of Wind. Many wind-based items add AGI to a Player's Stats. Example: Garuda's Dagger.

## Breakdown of Level 1 and 75 Agility Stats by Race Sorted Highest to Lowest

Based off Ranger agility score

 Tarutaru | 9
 Hume | 8
 Galka | 8
 Elvaan | 7

Level 1 stats taken from official FFXI strategy Guide, Spring 2004 version: does not include stat bonuses from sub jobs.

Level 75 stats gathered from a random sampling of level 75 RNG that were online at the time. Level 75 stats include bonuses from NIN support job. (NIN sub adds 10 AGI to all races for those wanting to know the base.)

## AGI Rankings Based on Job

1. Ranger

2. (Tied) Thief, Ninja

6. (Tied) Black Mage, Warrior

10. (Tied) Dark Knight, Dragoon, Samurai, Summoner

15. (Tied) Red Mage White Mage

18. (Tied) Bard, Beastmaster, Monk

21. Paladin

## References

1. ↑ 1.0 1.1 SE Interview concerning stats
Blindna

**Removes blindness from target.**

**Spell cost**: 16 MP
**Spell element**:**Light**
**Magic skill**: Healing
**Jobs**:
* White Mage Level 14

**Casting Time**: 1 second
**Recast Time**: 10 seconds

Other Uses
**Resale Price:** ???~??? gil

## Other Information

* When used in conjunction with the level 50 White Mage trait Divine Veil, or the Scholar's Accession stratagem, Blindna can remove blindness from everyone in the targeted person's party within a small AoE radius.

* Blindna is not restricted to the caster's own party. Thus, casting it on someone in another party with Divine Veil or Accession allows you to do AoE Blindna on that person's party instead.
Defender

## Job Ability

* Enhances defense but weakens attacks.
* **Obtained:** Warrior Level 25
* **Recast Time:** 3:00 (-0:06 with each merit upgrade)
* **Duration:** 3:00

* When Berserk is activated at the same time as **Defender**, the two abilities effectively cancel each other out, however both effects will remain active unless canceled. Should one ability be canceled, the other will resume having an effect.
* Is able to be removed with Dispel and Finale.
Evoker's Doublet

*Avatar Elemental Resistance +20*
* The Summoner gains +20 elemental resistance according to what avatar he/she has out, having Carbuncle summoned would grant +20 to light resistance to the summoner, while having Ramuh summoned would grant the summoner +20 thunder resistance.
* This is currently bugged, as it does not work for Diabolos.

*View the entire Evoker's Attire Set.*
**Used in Quests:** Artifact Armor +1 (Evoker's Doublet +1)

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## How to Obtain

### Quest

* Borghertz's Calling Hands (Temple of Uggalepih Coffer)
Draconian Games Wiki

## Welcome to the Draconian Games Wiki

This is the wikia of Draconian Games was maded by Dragon-Kid from DeviantArt, also the studio is led by YouTube career in 2007 named Maximilian Dood.

Among created the fist game call "Battle Rhythm", which is fighting of the era within music.

## Describre some said

Maximilian Dood: What up dudes, Max here and welcome to Draconian Games, the world most game developer while setting founder in 2013, so i working for the first game of Draconian Games, Battle Rhythm, until we getting a new look, now this game will beign release in December 1, 2013, you know how much longer, there is new console: PlayStation 4 and Xbox One in November or what, since for other console can beign within, merry christmas.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Liam Vickers

**Liam** is, of course, the person who writes the stories. They don't come from nowhere you know.

As of July 2020, Liam has decided to officially shut down SSTWL.

## External links

* Official website
* ~~Scary Story Time With Liam - YouTube~~ (Shut Down)
* Liam Vickers Animation - YouTube
* Patreon (Current)
* ~~Patreon~~ (Shut Down)
* SoundCloud
* Scary Story Time With Liam - Facebook (Shut Down)
* Tumblr
* Instagram
* DeviantArt
* Twitter
* Content Index
Unnamed Characters

This page is dedicated to all the unnamed characters Liam created. (such as the wife in How do you know it's really me)

it will be redundant and messy to have them with their own separate page.

(WIP)

* Unnamed Mugger (Dead Walls and a Dying Girl)

info: WIP

* Unnamed 911 operator (Dead Walls and a Dying Girl)

Info: WIP
Anime Filler Episodes (Design)

The anime filler episodes was a short two-part "animated" non-canon story that was related to the Design universe. It made to fill in lengthy release date gaps between S03E07 and S03E08 of Design.

## Characters:

* John
* Kali
* WIP

## Associated Media

Videos: Pt.1 - https://www.youtube.com/watch?v=wYJYXcNCmuA, Pt.2 - https://www.youtube.com/watch?v=RlI6Z2iA8Ns

Song: https://www.youtube.com/watch?v=u9xOtC3vssg / https://soundcloud.com/lvanimation/left-hand-design-dubstep-rock-remix

## Trivia

* a third part was supposedly going to be made, which would of been a "beach" styled episode. (Source)
Sketch

**Sketch** is a mimic and implied to be the longest running member of the games current group of participants.

## Background

As a mimic Sketch is assumed to have spent most of her life in hiding and on the fringes of society. She is confirmed to have had living parents, but did not have much of a relationship with them. In her debut story of Mistrust Game, she is shown working with another mimic, possibly Ava, to hunt and torture humans. She loved being a contestant of PuppetGAME as it was the only scenario she had seen where she could be herself and not be hated.

## Personality

Sketch enjoys using her ability as a mimic to confuse, trick, and prank people. She has almost no morals and revels in murder. In addition she is fully devoted to her persona as a star of the game, and acts as if everything she does is part of a grand show. Yet, a large part of her actions is derived from what she has been encouraged to do.

## Abilities and experience

### Shape shifting

As a mimic Sketch can change her physical appearance and attributes to match any humanoid form she sees.

### Physical resistance

As a mimic Sketch is able withstand and recover from most forms of bodily injury that would kill a human. However if she is decapitated or has her head destroyed, she will die instantly.

## Trivia

* It was only after being added to PuppetGAME's cast that she received a properly established name, race, and character, having originally been a one off monster.
* She is the first PuppetGAME character to be voted into elimination on screen.
* Her home dimension of MG is an abbreviation and reference to her debut story.
* She is the only participant shown to have official advertisement and merchandise.
* Her last words were: "For once in my life, people didn't hate me. I'm sorry you.(Referring to her parents) still did."