Animal Husbandry

All animals breed, age, and die naturally in habitats that suit them. Players may tame these animals for immediate use, breeding, and even conservation efforts.

## Taming Wild Animals

Almost every animal is able to be tamed if the player has sufficient skill. The exception is creatures of higher intelligence or willpower, such as daemons.

### How to Tame

Animals will be located in a suitable habitat for their species. For example, the canis rabbit may live in a hollow, wolves may live in a den, and horses in a field.
Some animals will be easier to tame than others. The canis rabbit is very aggressive and is far from domestication, but is still technically possible to tame given enough time and effort
*after* it's been bred to be more docile.

Taming animals will be a skill in order to gain the trust of the animal. While there will be multiple ways to accomplish this, Jeromy "Caspian" Walsh has hinted that music will play a role, "music tames the savage beast."

## Breeding Tamed Animals

Players, animals, and plants all have the ability to breed or cross-pollinate within their species in order to reproduce. Animals will regularly breed based on different schedules for each type of animal. Those rates have not yet been set and will require testing to balance.

It is not possible to breed animals while traveling.

### Genetics & Hybrids

Every living thing has a genetic system written into their code in order to determine traits such as height, width, and color. Over time players will be able to breed organisms for specific traits for their environment and personal goals, whether this means raising a unique breed of horses or type of vegetable.

### Conserving Endangered Species

Since each animal and plant type will have some sort of reproductive ability instead of spawn timers, players will not only be able to breed them but may be required to breed specific species in order to prevent species from becoming endangered or even extinct.

After taming and breeding wild animals, players may re-release them into the wild where they will naturally find others of their species with which to procreate.

## Care

### Feeding

Ref.:

Animals will need to be fed as they will be susceptible to hunger, but this will be less important while in town. Animals that are in town will have the ability to feed from something like a trough so players will only have to restock the animals' food "every once in a while" or hire someone to do it for them. These animals may still gain fatigue or lose vitality in other forms but won't become incapacitated.

Out in the wild, animals do not have the option of feeding automatically so players will need to be prepared to provide for any mounts and companions they bring on their travels.

### Handling

Ref.:

Animal handling will require player skill but not character skill. This is due to certain challenges in leading animals, e.g. a horse, in a specific direction, such as physics and the animal's level of willpower.

## Capturing animals

It is possible to capture live animals using traps. The purpose for this can be either to bring them home for taming and subsequent breeding, to study them, or to use them for training or challenging people in training grounds or arena's.

## Transporting animals

Livestock and other animals can be transported in various ways. Making them herd and walk by themselves can be a preferrable option. Transporting them in special wagons is also an option though.

## Animal Types

### Wild

Wild animals are animals that have not been tamed and may be docile or aggressive towards players or other creatures, including livestock.

### Livestock

Both typical livestock as well as "Elyria-specific" livestock have been confirmed. Soulbound Studios is aiming for a wide selection of livestock but will be subject to how much developing time is available to creating livestock-type animals. There will be a range of meats as well as non-traditional farm animals such as bees for the production of honey.

* Bees
* Goats
* Medium-large rodents
* Sheep
* Swine
* Wildebeest

### Mounts

Mounts' abilities to carry players will vary. Regular horses will only be able to carry players for short distances compared to thoroughbred horses. Mounts may also use unique attachments such as the Carriage for Two.

### Pets

Pets will be available for vanity collections, guards, battle companions, and more. The same rules of feed and reproduction apply to pets.

## See Also

* Fauna
* Compilation: 2016 Discussion Threads @ elyrianaha.enjin.com

## References

1. ↑ Caspian, Chronicles of Elyria: Q&A with Jeromy Walsh (January 25), 26 January 2016
2. ↑ Caspian, Chronicles of Elyria: Q&A With Jeromy Walsh - 11/10/2015, 10 November 2015
3. ↑ 3.0 3.1 Soulbound Studios, Chronicles of Elyira - Q&A Session - April 4, 2016, 4 April 2016
4. ↑ Soulbound Studios, Chronicles of Elyria: Q&A Session with Soulbound Studios, 30 September 2016
5. ↑ Caspian, Chronicles of Elyria: Q&A with Jeromy Walsh (January 18), 18 January 2016
6. ↑ Caspian, QnA 1st Dec 2015, 1 December 2015
7. ↑ 7.0 7.1 Soulbound Studios, We're video game developers at Soulbound Studios. AMA!, 27 May 2016
8. ↑ 8.0 8.1 Caspian, Chronicles of Elyria: Q&A With Jeromy Walsh - 11/10/2015, 10 November 2015
9. ↑ 9.0 9.1 Caspian, Chronicles of Elyria: Q&A - Feb. 8th, 9 February 2016
10. ↑ Caspian, QnA 24th Nov 2015, 24 November 2015
11. ↑ Caspian, Chronicles of Elyria: Q&A with Jeromy Walsh - January 11, 2016, 11 January 2016
12. ↑ Caspian, QnA 24th Nov 2015, 24 November 2015
13. ↑ 13.0 13.1 Soulbound Studios, Chronicles of Elyria | 9.19.2018 | Flora & Fauna Q&A, 19 September 2018
14. ↑ 14.0 14.1 Caspian, Tribes: To'resk, 9 July 2017
15. ↑ 15.0 15.1 15.2 15.3 Caspian, Tribes: The Waerd, 10 July 2017