Da Boyz

There are four playable classes in the game, which can be mixed with four of the available ork clans!

## Beast Snagga

The Squigwhistler

These gits live for the hunt. Seeking thrill in hunting the largest creatures and machines, ranging from tanks and monsters to even Titans. The Beast Snagga lives a nomadic life, embracing traditionalism and having a disregard for complex technology. Rather than technology, they will rely on using Squigs in battle.

In Warhammer 40,000: Shootas, Blood & Teef these nomadic Orks have lots of midrange potential. They can be somewhat seen as a hybrid between offensive strength and crowd-control options. Hulking with muscles they sure know how to pack a punch, be it from a larger range than normal melee weapons.

**Rokkit Spear: (Ability)**

The Rokkit spear is the Beast Snagga’s throwing weapon that replaces his melee weapon. With it he can spear enemies to walls and knock back anything the spear pierces. After a fixed amount of time the spear will explode, dealing additional damage to surrounding enemies in a small area.

## Weirdboy

Stunningly deadly

The Psykers of the Ork race, acting as focal points for the energy subconsciously generated by their greenskin comrades. Raw and uncontrolled Waaagh! energy flows through their heads, amplified by their natural affinity.

In Warhammer 40,000: Shootas, Blood & Teef these energy-crazy gits have lots of crowd-control potential and excel at locking down enemies with all kinds of shocking contraptions. The toolkit is crafted around manipulating and incapacitating enemies, creating advantageous situations for you and your team!

**Weirdboy Staff (Passive Ability)**

Mightiest of mighty bonk weapons. While other classes have a common melee attack, the Weirdboy has a stunning staff. This staff does less damage than any other melee attacks, but sure makes up for it with a handy feature. Anyone who gets bonked with the electrified staff will be stunned by the electrical discharge. Effectively neutralizing the target for a brief moment. It’s a fun crowd-control feature, which might come in clutch in the heat of battle. Especially during co-op play with your friends!

## Flash Git

The Loose Cannon

The most obnoxious, gun-crazy Ork of the bunch. These gits love their guns more than anything in the galaxy! The Flash Git takes any opportunity it gets to fight alongside the rest of the Boyz. Live by the Dakka, die by the Dakka!

In Warhammer 40,000: Shootas, Blood & Teef these gun-crazy Orks will be the go-to class for those who love raining down destruction from a distance. Their unique passive More Dakka will help them tremendously during battle. Even though the Flash Git has a fast attacking melee weapon (Choppa), he thrives while using guns! And they’ll always be asking for more Dakka!

**More Dakka (Passive Ability)**

Usually when a gun is fired the ammo is consumed, right? Well, not with More Dakka, or let’s say not always. The More Dakka passive ability gives the Flash Git a chance to occasionally not consume ammo. This allows the Flash Git to fire weapons longer before reloading, and possibly (praise to Gork & Mork) prevent a reload for the Rokkit Launcha, which takes ages.

## Stormboy

The Close Corridor Menace

The shock troops of many successful warbands. They share the Orkish desire to dive into battle as quickly as possible. And for this they are going far, strapped to rokkit packs effectively propelling their wearers forward straight into battle!

In Warhammer 40,000: Shootas, Blood & Teef these fellas are all about close combat, dashing in fights and smacking ‘umies in the face with their Tankhammer. It’s a slower attacking weapon, but has increased force comparatively to the other classes. They are not bound to only using melee weapons, as all guns will be available for any class. Of course they will also be able to use guns.

**Rokkit Dash (Passive Ability)**

The Rokkit dash improves the dash ability of the Stormboy by adding fire damage to it. Instead of doing a small amount of damage and knockback like the normal dash with, this improved dash deals greatly increased fire damage while also knocking back opponents. This allows the Stormboy to dive straight into battle, getting a fiery advantage as he propels himself forward.

## Clans

Four of major Ork "klanz" are represented in Shootas, Blood, & Teef: The Goffs, Evil Sunz, Deathskulls, and Bad Moons. You can change your clan whenever you edit your loadout. Clan has no mechanical effect on the game.

**Da Bad Moons**

The Bad Moons are the richest Orks around, because their teef grow faster than anyone else's. This is not regarded as an unfair advantage, as any Ork big and nasty enough can simply smash the teef out of a Bad Moon's head. The Bad Moons essentially fulfill the role of a merchant caste in what passes for Ork society, and have a reputation for showing off.

**Death Skulls**

The Deathskulls are looters and plunderers who grab whatever they can from corpses on the battlefield, although they are not above "acquiring" things from other Orks who are not watching. They collect anything that might be useful, as well as grisly trophies and various lucky trinkets and charms.

They are superstitious even for Orks, and often paint themselves and their wargear blue (which Orks feel is a lucky colour) to protect themselves from harm.

**Evil Sunz**

The Evil Sunz are an Ork klan who are dedicated to speed and making as loud a noise as possible when in combat. Just as the Goffs klan loves violence and aggression, so the Evil Sunz love speed.

The Evil Sunz have adopted the general Ork maxim that "Red 'uns go faster" as their klan motto. Evil Sunz prize fast vehicles like Ork Warbikes, Warbuggies and Trukks on which their Boyz can ride to battle.

To assist their highly-mobile warbands, the Evil Sunz possess a larger population than normal of Mekboyz to keep those vehicles tuned and running. By far the largest number of Ork Speed Freeks come from the Evil Sunz klan.

**Goffs**

The Goffs are the toughest and most brutal Orks to be found in the galaxy, roughly equivalent to elite Warhammer Fantasy Black Orcs. The Goffs are the biggest, meanest and most brutish of all their kind, and that's saying something, since they are Orks. Of all the Ork klanz, the Goffs are the most inspired by the thrill and thunder of battle.

Goffs will take any excuse to start a brawl, even amongst themselves. As a result, the Goffs are specialists in hand-to-hand combat who prefer their battles up-close and personal. They are particularly fond of the Stikkbomb, because these Ork grenades are hurled by hand and are good for close combat in trenches, ruins, bunkers and ratholes. Goffs usually carry a brace of hefty Stikkbombz stuffed down their black jackboots.

1. ↑ Steam :: Warhammer 40,000: Shootas, Blood &amp; Teef :: Dev Update #8: DAKKA! (steamcommunity.com)
2. ↑ Orks | Warhammer 40k Wiki | Fandom