Terror at the Pizzeria 3 Changelog

## Game teasers

Out of nowhere, the Terror at the Pizzeria 2: Remastered's game page got replaced with another game in the series. People who explored the TATP2:R map might've woke up seeing this on their Continue section so that's why people noticed so quickly. We were shocked to see TatP making a come back. We can see Fun Puppet in this thumbnail but only its head.

This is a thumbnail that was on the game page for a day before being replaced by a different one. It also let us see what the office will look like with future lighting. We also got to see an animatronic active for the first time being Fun Freddy. It also shows that not only will the flashlight have a battery, but also the cameras will have battery.

It shows both Fun Freddy and Fun Foxy in the hallway together, this could be a reference to URN where there were only Fun Freddy and Fun Foxy in the game. And what it seems like is that Fun Foxy will have the same gameplay mechanic as Withered Foxy in FNaF 2. It also has a light in the office this time and we could slightly see the office. It looks like the mask is under the desk, there is a drink that is assumed to have a click detector where if you click it it will play a drinking sound effect like in URN. The game also had the description "One by one, they are being remade." We don't really know what the means yet but in the near future we probably will.

This time, we see Fun Chica and Fun Foxy in the hall, with Fun Bonnie jamming in the hallway/office. The description also has changed.

In this teaser, we can see an preview of the mask! And Damaged Bonnie looking forward to ruin our lives in the office. Description has once again changed, possibly meaning that the Night Guard has failed to put on the mask in time.

The game page once again changed with (seemingly) no thumbnail and a description change which reads "We are hiding nothing." which may mean they are showing their true intents to the Night Guard.

In this new thumbnail, we can see two of the Withered and Fun animatronics. Foxy is looking forward to charge behind Chica. Will Chica's cupcake be able to attack the guard? Find out in the next episode of Dragon Ball Z! We also have a new description, which reads "We wander to the lonesome light." which is ironic since in TATP2 and its Remastered variant the whole place is (almost) lit up.

Days later, the description for the game was removed but the thumbnail stayed, it is unknown why.

    Another teaser came days later after the unknown removal of the description. We get to see Fun Chica in a Toy Chica manner, Fun Freddy and Fun Foxy together in the hallway. The description for the game is back and now says "Time is growing near." This was the final teaser before the game released in beta.

## Release

**Version 0.0.0**

On June 30th 2022, the game finally released in beta after a series of teasers to PC players. The game thumbnail reverted back to the first one and the description changed again, which is a message from the creator:

"I decided to open this in an open beta. Recently, I've been busy with other things and have lacked the motivation to work on the game. Probably along with many of you, I'm out of the FNaF craze that came with Security Breach. That being said, the game is completely finished in terms of nights to play. Only cosmetic things are really missing (you know me). Data stores seem to work, but have not been thoroughly tested. If your current night fails to load, try to rejoin.

Enjoy. [ :)]"

### First Update

**Version 0.0.1**

-Fixed an issue preventing Mangle from making noise

-Golden Freddy now has a delay when attacking from cameras

-Added a grace period for camera battery during the first hour of the first night

### More updates start coming in

**Version 0.0.2**

-Added a special someone as a voice to the Phone Guy, thanks Cyber :)

-Added a voice to the cassette tapes; it was done by, uh... someone

-New badge for collecting all cassettes; you will need to reset your data in order to find them, and they must be found in succession to appear