recursal/Fanatic-Fandom huggingface dataset:
Changeling

Yellowed parchment which contains the story of the Changeling.

## Description

Text on the ancient yellowed parchment.

The language it was written in is largely dead in the modern world, and even when it was written the dialect was somewhat unique. It is described as both childish and wise, simplistic and elegant.

## History

Sometime after the Changeling found itself among the fairies, it wrote its story on some parchment. It is suggested the Changeling also wrote the stories of other unwanted children in a similar manner.

Many years passed before the parchment found itself as an exhibit in the Mistholme Museum.

## Characters

* Changeling Child
* Changeling's Family
* Village Elder
* Fairies

## Trivia

* The parchment is one of the few exceptions to the rule that the written word cannot be allowed in the Museum.
	+ This was because the Changeling's writing was central to the story and that the story does not translate directly into English.
* A Changeling is from European folklore. It is now suspected many children who were abandoned under the belief they were Changelings were likely physically or mentally disabled rather than replaced by fairies, trolls, or demons.
ENTRAPPED

"ENTRAPPED" is the twenty-seventh episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Exhibits:

* A Contortionist’s Box
* An Old Leather Notebook

## The Contortionist's Box

### Content Warnings

Body Horror, Death (Supernatural, Suicide-by-Proxy)

## An Old Leather Notebook

### Content Warnings

Prison, Capital Punishment, Death (Execution)

## Head of Restoration Message 6

*help us improve this wiki by providing a summary or description of this event*
ENIGMATIC

"ENIGMATIC" is the thirty-second episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Exhibits:

* The Spiral of the Small Church

## Repairs

*help us improve this wiki by providing a summary or description of this event.*

## Encounter With The Beast

*help us improve this wiki by providing a summary or description of this event.*
SENTIMENTAL

"SENTIMENTAL" is the twentieth episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Exhibits:

* A Music Box
* The Antenna

## A Music Box

*help us improve this wiki by providing a summary or description of this artifact and exhibit.*

## The Antenna

*help us improve this wiki by providing a summary or description of this artifact and exhibit.*
Flatshoe Hap

Flatshoe Hap was an "obscure old Blues player" who played the guitar and was known to perform his music in front of live audiences at small venues. He told Johnny Samuels about his experience with the Man with a Voice like Honey and Chocolate and Coffee all at once and died shortly after.

## Description

Flatshoe was an American "obscure old Blues player" who wandered between towns to play his guitar. Suggested to be over fifty years old during the time of the story.

## History

According to Flatshoe, he had a similar history to Johnny Samuels, describing his past self as a "hardworking and hard done by young man." When going from town to town to play his guitar, he met The Man at a crossroads under a full moon.

The Man offered Flatshoe a deal to make him the best Blues player in the world, as long as he returned the favour once he had his face. Without thinking, Flatshoe made the deal and ran to play at the nearest town. Using the money from that night, he nearly went to "the big city" before realising the consequences of his promise.

Hoping to negate the deal, he tore up his ticket and began playing in small towns for the rest of his life. He met Johnny Samuels at one of those towns and told Johnny of his experience with The Man. Shortly after, Johnny played in front of hundreds of people in New York and Flatshoe died that same night.

## Trivia

* Flatshoe met The Men fifty years before meeting Johnny.
	+ As he met Johnny in the 1930s, this implied he made a deal with The Man in the 1880s.
* It is strongly implied that Flatshoe's death is related to Johnny making a deal with The Man.
Thomas Banks

Thomas Banks was a part of Helena Fortuna's crew and is the author of the diary provided with the exhibit.

## Description

Thomas is described by the Audio Tour Guide as being young.

Throughout his diary, he is shown to be absent-minded and distracted through him admiring the views and being yelled at for taking too long. He is dismissive of Mack and Merrick's concerns and prefers to stay neutral on issues, such as when Mack tries to start a mutiny. Overall, Thomas is a passive character to the events around him.

## History

Thomas' only history is working for a few years on the Helena Fortuna before starting his diary.

During the time he spends writing his diary, he watches as the Captain slowly becomes more paranoid and his crew notice issues. Thomas tries to stay neutral to the events around him, even as the Captain and Saunders kill people and go through the crew's personal belongings. This doesn't save him as during an attempted mutiny he is knocked unconscious and dragged onto a lifeboat by Mack.

After floating for some time on the lifeboat, Thomas arrives at an undescribed location and begins serving someone simply described as "Him." Thomas then sends him diary back home.

## Appearances

* DESCENDING, ***The Helena Fortuna***, (Part of Exhibit)

## Trivia

* Thomas was planning on not only leaving the Helena Fortuna once it docked, but also sueing them.
* In his second unknown day entry, he mentions finally starting to like fish.
* Thomas makes multiple comments on other's eyes and them looking wrong
* Based on missing ship myths, usually centred on the Bermuda Triangle.
	+ Examples include Carroll A. Deering, Mary Celeste, or Rosalie.
Dragons

Dragons are mythological lizard-like creatures whose existence is a controversial topic among staff.

## Description

Dragons are described by Dennis as looking like lizards with wings, reddish-purple in colour, and glimmering golden eyes. Their voice can be heard in one's head and sounds like a deep, reverberating growl and an angelic proclamation at the same time.

It is unknown if Dennis' description is reliable or if this description would be true for all dragons.

## Controversies

Before Dennis arrived at the Mistholme Museum, dragons were not believed to be real by the Research Department. Following his donation, there has been no further proof dragons exist.

Due to this, whether or not Dennis' telling of his egg is accurate is highly debated among the staff. Many discredit his story due to his paranoid nature and former habits of killing people. There have also been no proof that the Shattered Scale exists, nor have any attempts been made to steal it.

Despite this, tests on the egg that Dennis provided are inconclusive. Due to this, the opinion among staff is varied.

## Order of the Shattered Scale

The Order of the Shattered Scale is a group of people who hunt dragons. If dragons and the Shattered Scale are real, then dragons have been hunted to near extinction with only one egg remaining. That egg is currently cared for in the Mistholme Museum.

It is difficult to identify the Shattered Scale due to them using no symbols or markings to identify them as part of the group. However, Dennis does remark that one member attacked him with an old-looking dagger, implying the Shattered Scale is traditional in its methods.

## Alternatural Abilities

### Hard Eggs

Dragon eggs are harder than any known mineral.

### Implied flying and fire-breathing

It is implied dragons can fly as they have wings, and they can likely breathe fire due to the dragon egg smelling like sulphur. This is also implied through common mythology around dragons.

### Long Lifespans

Dragons live far longer than humans, implied by the egg's long gestation period.

### Prophecies

Dragons can tell prophecies, but is it not expanded upon.

### Sentience

Dragons are sentient with some form of society, as implied by the dragon who visited Dennis and her briefly mentioning a dragon society.

### Telepathy

Dragons can speak to people in their mind, as shown by the dragon who spoke to Dennis. It is not known if this is their only form of communication.

## Trivia

* Dragon tears are shiny
* The Great Dragons of Old prophecised that Dennis would be the saviour of dragons and the world.
* Dragons are found in popular mythology from all around the world.
Monument to Lost Mistholme Museum Retrieval Field Agents

##### Physical Description

A statue which depicts five bronze figures, representing the Mistholme Museum Retrieval Field Agents who embarked on Expedition R109, reaching out toward a levitating metal disc. The agents, named Harris, Chen, Torres, Reilly, and Dunham, lost their lives while investigating a mountainous region which was rumored to contain a lost city.

##### History

***Help us improve this wiki by providing a summary or description of this artifact and exhibit.***

##### Trivia

***Help us improve this wiki by providing a summary or description of this artifact and exhibit.***
OMNIVOROUS

"OMNIVOROUS" is the thirty-fourth episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Characters:

* The Audio Tour Guide
* The Head of Restoration
* The Head of Security (mentioned)
* The Security Department (mentioned)
* The Beast (Owner of Forest behind Glassworks)

Exhibit:

* The Oubliette

## The Oubliette

### Content Warnings

Death, Rats, Imprisonment, Darkness, Transformation

## The Beast Has Some Questions

If you're feeling hungry during your visit, we have an extensive and eccentric menu at our Cafeteria. People usually aren't hungry after a tour though, for some reason.

## Security

### Summary

The Head of Restoration records an explanation of what happened to the security department during the Lockdown.

The security department all went into one Alternatural Events Shelter, and one week into lockdown, the refrigerator broke down. No members of security had the skills to repair it, and within two weeks all the food was rotted. Tensions rose and many fights broke out, with the first death occuring several weeks into the Lockdown. The security officers, having been without food for weeks, ate the dead body, and a fight broke out, with many more security officers being killed and eaten.

After this, the Head of Security created a system for killing and eating members of the security department. Every few days, he would draw a random card from a pack, then shuffle the pack and give each department member a card. The person who received the randomly selected card would be killed for food.

When the glassway opened, it led to a beach devoid of any life. The remaining members of the security department couldn't take the fact that, even after they finally escaped the shelter, they had ended up in a place with no food or shelter. A fight broke out, of which the Head of Security was the only survivor. He lived off of the dead bodies of his coworkers until the Guide found the Wish Engine. When the security officers found themselves 'alive and well' again in the shelter with the Head of Security, they killed him in revenge.

At the end of this story, the Head of Restoration simply says that the security officers were 'relieved of their duties' and detained. She says that the events will not be discussed again, because they're a 'stain on the museum's history'. When the Guide suggests that the report was incomplete because it didn't say what was actually done with the security department, Restoration insists that it was accurate to simply say the security department were detained.
Lantern

### Effects

(previously) burned forever, stopped people from aging or being seen by those not living in Harlow's Glen

### Appears in

ISOLATED

A lantern given to Tabitha Greer and Harry Greer by the Presidents of the Homeowner’s Association.

## Description

The lantern hangs from the roof with a wax candle burning bright enough to light up the entire room. It is made of bronze and, at first glance, is covered in intricate patterns and details. Upon closer inspection, it is obvious there are no patterns and trying to find any will result in the person becoming dizzy or passing out.

There is a warning on the bottom that reads "Do not attempt to hold the lantern," as those who hold it will die once they put it down.

The lantern produces a sickly yellow light.

## History

This lantern was the final lantern needed to complete Harlow's Glen as the perfect place. It was given to Tabitha and Harry when they moved in.

After Tabitha escaped Harlow's Glen, she carried it with her for numerous years until she found herself at the Mistholme Museum. In the Curator's office, its light was finally put out, killing Tabitha after she told her story.

Now that the light has been put out, it has no effects.

## Former Alternatural Abilities

### Immortality

Those who lived in Harlow's Glen were able to live forever. But, they could not leave Harlow's Glen or they would rapidly age.

### Invisibility

Those who did not live in Harlow's Glen could not see those who did.

### Forever Burning

Until it was put out, the lantern burned continuously without using the candle in it.

### Unusually Bright

The lantern was, and still is, unusually bright.

## Characters

* Tabitha Greer
* Harry Greer
* Martha
* Presidents of the Homeowner’s Association
* Homeowner's Association
* Curator

## Trivia

* The warning described on the lantern directly contradicts the fact that the lantern no longer has any alternatural abilities.
* The story is likely inspired by suburban gothic media.
Amina

> "...for the first time [Amina] found a place where she truly felt that she fit in, and a path she truly felt she wanted to walk."
>
>

Amina is a well-respected witch who was previously the apprentice of Aunty. She donated a cauldron to the Mistholme Museum to keep Aunty's spirit alive.

## Description

At the beginning of her story, Amina is happy with her life but ultimately lacks direction and is unsure of what she wants to do. Although, she has no issue living with her parents and continuing to take life easy.

She is described as being too clever for her own good, and she is shown to be somewhat manipulative towards her parents. When first going to Aunty's house, she is hesitant to live there due to the mess and lack of modern technology. She is shown to be fast thinking, having a genuine love for magic, and respectful of her Aunt.

## Alternatural Abilities

### Spell and Potion Making

After studying under Aunty as a witch, Amina is a powerful witch who can perform spells and make potions.

## History

Amina's parents were married when she was born, with her father being a lawyer. Her oldest sister is a neurosurgeon, her older brother is a pilot in the airforce, and eventually, she had a younger sister who was working towards a law degree.

At the beginning of her story, Amina is living with her parents despite all of her siblings moving away as soon as possible. While her parents are supportive, they are becoming more insistent that she moves out. To try and stay like this for as long as possible, she asks to live with her Aunty for a while, deciding she could gain whether or not it went well. With some hesitance, her parents agree and send her there.

When Amina arrives at her Aunty, she is immediately concerned by the sight of the house. No one answers when she knocks until the second time when the door swings open. She enters the home and is immediately greeted by someone under the blanket. However, the person does not sound like her Aunty, and through some questioning, Amina realises it is not. It's when it reveals its face that Amina becomes panicked and asks if the wolf creature is sick and tries to find something to defend herself. The creature attacks her, and Amina managed to snatch up a branch of a willow tree, killing the creature.

Amina hears a tapping coming from the pot and finds her Aunty inside. From there, her Aunty explains everything and Amina becomes her apprentice as she was able to see through the creature's disguise. She joins her coven as well and is gifted a cauldron by them. Amina eventually finishes her apprenticeship and becomes a well-respected witch.

When Aunty dies, Amina and her coven decide to donate her cauldron to the Mistholme Museum to keep her spirit alive and inspire young women.

## Appearances

* NAIVE, ***A Cauldron***, (Part of Exhibit)

## Trivia

* Amina has half an abandoned Social Services Degree.
* She previously worked a casual retail job.
* She used to have a series of "on-again-off-again" girlfriends, implying she is a lesbian.
* As Amina is an Arabic name, Amina may be an Arab woman.
* The story is likely inspired by Little Red Riding Hood.
Fairies

> "*They looked almost identical to the ones the girls had faked, though their faces were slightly more angular and their clothing filled with the colour that had been lost in the photographs.*"
>
>

Fairies are a type of alternatural being documented in the Mistholme Museum.

They are also known as fae creatures, trolls, gnomes, and demons.

## Description

Fairies are described as having angular faces and brightly coloured clothing. They are also small enough to land on the hand of a child.

Some fairies speak in a chittering noise rather than a named human language. Despite this, they have little issues communicating with humans.

Fairies are shown to be friendly to children and care for them. Especially on occasions in which family members have abandoned their children in the belief they are Changelings.

## Home

At least some fairies are described as living beneath the ground. The entrance of their home consists of a tree trunk that is split in the centre and leads deep underground where their subterranean home is.

## Alternatural Abilities

### Ressurection

Fairies are shown to have the ability to resurrect people. Upon being revived, Mary Chiswick loses all memories of the event surrounding her death and revival. It is unclear if this was on purpose or a side effect of being resurrected.

## Appearances

* IRREVOCABLE, Singleford Fairies (Exhibit)
* INVIOLATE, *Changeling* (Exhibit)

## Trivia

* It is theorised that, in exchange for Mary's life, Zelda had to trade in her restful nights.
* The fairies care for unwanted children and help them grow in a place they are loved.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 IRREVOCABLE
2. ↑ 2.0 2.1 2.2 2.3 INVIOLATE
Staging Area

The Staging Area in the Retrieval Department of the Mistholme Museum of Mystery, Morbidity, and Mortality is where Retrieval Teams are briefed and equipped for their missions outside of the Museum. The Museum's Agents are highly trained and well equipped for anything that they might encounter in the field (alternatural or otherwise) with gear such as radio equipment or weapons. Equipment Storage is right nearby for convenience’s sake.
Anil

> "...Simon and Anil looked at each other, and thought about all the memories they had made in their short time together, and the idea of losing each other hurt more than they thought was possible. Because Simon and Anil loved each other, more deeply and more sincerely than they had loved anyone in their lives before"
>
>

Anil is one of the two men who feature in photographs of the Old Bacchus Road.

## Description

Anil describes himself as being in a bit of a funk before leaving for the Old Bacchus Road. It is implied he was similar to Simon, potentially meaning he had depression.

After travelling the Old Bacchus Road, Anil is shown to be more hopeful, conversational, and laughing along with Simon and the Roadhouse Manager.

## Relationships

### Simon

Anil loved Simon more wholly and sincerely than anyone else in his life. While their meeting was initially awkward, Simon and Anil quickly warmed up to one another and realised they are extremely similar. Even when warned that they should not travel the Old Bacchus Road together, they enjoyed the other's company too much to care.

## History

It is implied Anil's past is extremely similar to Simon's. Before travelling to the Old Bacchus Road, he describes his life as being in a bit of a funk and that he went to the Old Bacchus Road due to a friend of a friend suggesting he go. As he began travelling down the Old Bacchus Road, he notices someone stranded on the side of the road and offers them a lift. However, he is unable to go back as a tree falls and blocks their path forcing them to continue forth together.

As they travelled together, the two realised their lives were incredibly similar and slowly began falling in love throughout the trip. Together, Simon and Anil went to a cafe, over a railway, to a river, over a bridge made of glass, a petrol station, and then finally the Roadhouse. The entire time they were warned that the Old Baccus Road was meant to be travelled alone.

When finally arriving at the Roadhouse, the manager revealed to them that the reason they shouldn't have travelled together was that when the trip ended, they would forget everything they saw and everyone they met on the trip. Despite this, Simon and Anil insisted they would find each other afterwards. After taking their photo together, they walked into the sunset, hand in hand.

Even though museum researchers insisted they could uncover if Simon and Anil did end up finding each other in their waking lives, the manager insisted that Simon and Anil deserved their privacy.

## Trivia

* Anil drives an old car of similar make to Simon's.
* Anil is an Indian name.
Wolf Creature

The Wolf Creature was a creature featured in Amina's story. It attempted to eat Aunty for her magic by putting her in her cauldron.

## Description

The creature had a high pitch and scratchy voice, which is unlike Aunty's.

Its ears were long and too pointy to be a human's, even if they were on the right part of the head. Its eyes were too wide and bulged, with slitted pupils, and had too many rows of teeth that were far too sharp. When it spoke, its teeth moved in impossible ways to form the sound of its words. When it stood, its limbs were too long, so much so that it had to stoop to stand in Aunty's house. It was covered in patchy fur and had hot breath than fanned over Amina's cheek.

When it was stabbed, blood and smoke poured from the wound. Its skin tightened until it was just bones, then until it was just ash. It kept screaming far longer than it should have.

## Alternatural Abilities

### Illusions

According to Aunty, the creature can create powerful illusions that can trick the mind. It is suggested that only those with powerful magic can see through those illusions, with Amina being one of them.

### Impossible Speech

Despite the structure of its mouth, it can speak English.

### Eat Magic

It can eat someone and absorb their magic. It is not specific if this is a skill unique to it, to witches, or an in-universe law.

### Dramatic Death

It had an over-the-top dramatic death with lots of blood and screaming involved.

## Trivia

* The story is likely based on Little Red Riding Hood.
	+ This is exemplified as many of the features Amina notes mirror that of the wolf's in Red Riding Hood's story (ears, eyes, teeth, etc.) as well as the structure of Amina asking it questions, it attempting to eat Aunty, and its dying at the end.
* What type of creature it is is never named.
* It is highly allergic to willow wood.
Simon Walcroft

> "But what could they do? What help can you give to a man for whom life was just something that happened to other people?"
>
>

Simon Walcroft is one of the two men who feature in photographs of the Old Bacchus Road.

## Description

Before travelling the Old Bacchus Road, Simon is described as being despondent and hopeless about his future. He had become convinced he was going nowhere with his life and that his friends did not care about him. It is implied had depression and potentially anxiety.

After travelling the Old Bacchus Road, Simon is shown to be more hopeful, conversational, and laughing along with Anil and the Roadhouse Manager.

## Relationships

### Anil

Simon loved Anil more wholly and sincerely than anyone else in his life. While their meeting was initially awkward, Simon and Anil quickly warmed up to one another and realised they are extremely similar. Even when warned that they should not travel the Old Bacchus Road together, they enjoyed the other's company too much to care.

## History

Simon had hit a low point in his life and had become convinced it was going nowhere. His career at the time was stagnant and a relationship he had hoped to last ended poorly. His friends had also all settled down and moved on with their lives, making Simon feet he had been left behind. Despite this, his friends noticed and tried to reach out to him.

When one friend mention Simon's issue to another friend, they suggested Simon go on a trip to the Old Bacchus Road alone. Even though their friend refused to give any more details, they later talked to Simon and convinced him to go.

When Simon arrived, his car broke down, forcing him to travel with a man named Anil when he saw his car approaching. As they travelled together, the two realised their lives were incredibly similar and slowly began falling in love throughout the trip. Together, Simon and Anil went to a cafe, over a railway, to a river, over a bridge made of glass, a petrol station, and then finally the Roadhouse. The entire time they were warned that the Old Baccus Road was meant to be travelled alone.

When finally arriving at the Roadhouse, the manager revealed to them that the reason they shouldn't have travelled together was that when the trip ended, they would forget everything they saw and everyone they met on the trip. Despite this, Simon and Anil insisted they would find each other afterwards. After taking their photo together, they walked into the sunset, hand in hand.

Even though museum researchers insisted they could uncover if Simon and Anil did end up finding each other in their waking lives, the manager insisted that Simon and Anil deserved their privacy.

## Trivia

* Simon drives an old sedan.
* Simon's story may be about learning to love yourself.
	+ This is supported by the fact that Anil's story and details match Simon's almost exactly and he does not have a given full name.
	+ These details are more likely just to draw parallels between the two characters and how they aren't alone in their struggles.
2020 COPPA message

**"Where are you?"**

This article is a stub. You can help Come Play With Me Wiki by expanding it.

## Alternate versions

Version 2

The **2020 COPPA message** was a message to warn watchers of the *Come Play With Me* YouTube channel about YouTube's new regulations that subscribers will no longer receive notifications from channels that are "made for kids". This message was shown at the beginning of each video from "Christmas Celebration" to "Mall".

There were two versions of this message. Version 1 was introduced in "Christmas Celebration" and version 2 was introduced in "2020 New Year's Party".

## References

1. ↑ https://support.google.com/youtube/answer/9528076
Characters

A list of characters can also be found here

A

* Amina
* Arthur Kellogg
* Astrid
* The Audio Tour Guide
* Aunty

B

* Officer Brookes
* Bull

C

* Charles Vincent
* Chiswick, Mother and Father
* The Clockwork Girl
* The Clockwork Mother
* The Curator
* Curator's Cat

D

* Daisy
* Daniel
* Dee
* Dennis Quimby
* Don Grayson
* Dustpan and brush

E

* Eagle

F

* Flatshoe Hap
* Francis

G

H

* Head of Research
* Head of Restoration
* Head of Retrieval
* Head of Security
* Horned Boy
* Horned Boy's Father
* Grandmother Hargreave

I

* Ivan Ivanovich

J

* Jacob Vincent
* Jamie Wilson
* Jimmy St. John
* Johnny Samuels

K

L

* Lynette Wilson

M

* Mack
* Man with a Voice like Honey and Chocolate and Coffee all at once
* Martine Vincent
* Mary Chiswick
* Merrick

N

O

P

Q

R

S

* Samantha Hargreave
* Saunders
* Springheeled Jack
* Stranger

T

* Thomas Banks

U

V

W

* Winnie

X

Y

Z

* Zelda Chiswick
Head of Retrieval

### Affiliation

Mistholme Museum (work), Retrieval Department, Curator (boss)

## Appearances

* INITIATED, ***Briefing Agent Eagle***
* RAPTUROUS, ***Retrieval Team Raptor Deployment***
* REBELLIOUS, ***The Hidden Wing***
* ENIGMATIC, ***Encounter With the Beast***, (Mentioned)
* OMNIVOROUS, ***The Beast Has Some Questions***, (Mentioned)
* UNFOLDING, ***Security Interview***
* TIMELESS, ***Talking to Astrid***
* INCONCEIVABLE, ***Retrieval Expedition Update***
* ORCHESTRATED, ***HOD Meeting***
* NOWHERE, ***Return***
* TROUBLING, ***Concerns***
* HEEDLESS, ***The Consultant (part 1)***
* ELABORATE, ***The Consultant (part 2)***
* OVERHEAD, ***Montgomery and the Guide***, (Mentioned)
* TAKEN, ***Deliberation***
* HORRIFIC, ***The Library***
* EFFUSIVE
Antique Radio Transmitter

### Effects

sends out a signal despite not being connected to any power source, makes listener obsessed, talk to the listener

### Source

unknown, discovered in the museum already on display

### Appears in

SPIRALING

An antique radio transmitter, of the sort that would have been used in the mid-20th century for commercial radio purposes. While there is little unusual about its construction, it is noteworthy that it does not appear to match any documented make of radio transmitter that Museum Researchers could locate. It is also noteworthy that the transmitter is active, even though it is not connected to any power source. It sends out a signal regularly, as it has done for years.

The Antique Radio Transmitter was first discovered by a Mistholme Museum employee known as "Dee." Other than Dee's discovery, nothing is known about the radio transmitter.

## Alternatural Abilities

### Works without Power

Despite not being plugged and, as far as researchers know, has never been plugged in, the radio sends out regular signals.

### Mind Control

The radio seems to have the ability to make people obsessed with it. Also showed the ability to lead Dee to and through the Mistholme Museum.

## Characters

* Dee
* Curator
* Clockwork Mother

## Trivia

* Inspired by Number Stations.
* The numbers listed by the radio station in the exhibit are as followed:
	+ 1. 6. 1. 12. 2. 33. 56. 1. 56. 3. 2.
	+ 101. 82. 83. 1. 23. 0.
* The voice of the radio station is described as having a "crisp accent" that cannot be discerned.
REBELLIOUS

"REBELLIOUS" is the thirty-first episode of *The Mistholme Museum of Mystery, Morbidity, and Mortality*.

Exhibit:

* Hand of Glory

## Raptor Team Expedition: End of Day One

*help us improve this wiki by providing a summary or description of this event.*

## A Hand Of Glory

*help us improve this wiki by providing a summary or description of this artifact and exhibit.*

## The Hidden Wing

*help us improve this wiki by providing a summary or description of this location.*
Research Department

The Research Department of the Mistholme Museum conducts investigations into the nature and origin of potential exhibits.

Before an alternatural item can be displayed to the public, the Research Department makes sure to uncover any potential dangers and develops suitable safety precautions before the Patronage Department use it as an exhibit.

## Achievements

* Conclusively proved the Dustpan and brush from a monk monastery had no connection to any known god.
* Charted the movements of the Cursed Doubloon through hundreds of years of history.
* Concluded that the lantern has no alternatural abilities now that it has been put out.
* Discovered that a series of stories about bulls was in fact a single bull.
* Found out a series of sounds was infact different instances of The Sound through the discovery of patterns and frequencies.
* Reverse engineered the Old Leather Notebook for the Retrieval Department.

## Known Staff

* "Dee"
* Head of Research

## Appearances

* NASCENT, *Guitar of the Man Who Met the Devil at the Crossroads* (Mentioned)
* SPIRALING, *Antique Radio Transmitter* (Exhibit)
* DESCENDING, *Cursed Doubloon* (Mentioned)
* ELUSIVE, *Old Bacchus Road Photographs* (Mentioned)
* ISOLATED, *A Lantern* (Mentioned)
* FALLEN, *Bull* (Mentioned)
* FALLEN, *The Sound* (Mentioned)
* INVIOLATE, *A Dragon's Egg* (Mentioned)
* RECURRENT, *A Mirror* (Mentioned)
* RECURRENT, *A Crystal Skull* (Mentioned)
* ARTIFICIAL, *An Unidentified Object* (Mentioned)
* TORRENTIAL, *A Skeleton* (Mentioned)
* EVOLVING, Break Room (Mentioned)

## Trivia

* When they offered to find out if Simon and Anil met each other in the waking life as it would be easy to find out, they were scolded by the Roadhouse Manager. This is because Simon and Anil deserve privacy.
* They are unable to determine if dragons are real.
* People in Research are one of the few people to see exhibits before they are categorised.

## References

1. ↑ NASCENT
2. ↑ DESCENDING
3. ↑ ISOLATED
4. ↑ FALLEN
5. ↑ FALLEN
6. ↑ ENTRAPPED
7. ↑ ELUSIVE
8. ↑ INVIOLATE
9. ↑ ARTIFICIAL
Retrieval Department

The Retrieval Department of the Mistholme Museum is a location and a deperatment of people. Their job is mostly to retrieve exhibits for the Museum, and sometimes to retrieve people. From their location at the Museum they keep in touch with field agents all over the world.

## Appearances

* ARTIFICIAL, *An Unidentified Object* (Mentioned)
* TORRENTIAL, *Staff-Only Alternatural Event Shelter B7* (Mentioned)

## Staff

* Head of Retrieval
* Francis
* R109 (Harris, Chen, Torres, Reilly, and Dunham)

## Points of Interest (location)

* A big room with a massive map of the world across one wall
* Antenna
* Equipment Storage
* Staging Area

## Controversy

The formulation of the Retrieval Department sparked debate among Museum Staff as some think that the auquisition of new exhibits should be strictly passive, while other's argue that expeditions are necessary because the Museum is the safest place to contain dangerous Alternatural items. The Retrieval Department is built on a compromise between these two ideologies: potential exhibits are identified and monitored, but the Retrieval Department only steps in if it is determined that not doing so would lead to unnecessary risk to the public, or if the item or phenomenon in question is "really really interesting".

## Trivia

* People in Retrieval are some of the few who get to see exhibits before they're released to the public.
* Retrieval is the only Department that’s accessed via the Public Area of the Museum, rather than the Staff Only Area. The entrance has a security system that makes people nostalgic for a place in their past, so they decide to go there instead of entering the Retrieval Department.
* Retrieval is the newest of the Six Departments.

## References

1. ↑ 1.0 1.1 1.2 SENTIMENTAL
2. ↑ ARTIFICIAL
3. ↑ CONVERGENT
Ivan Ivanovich

A photo of the real Ivan Ivanovich mannequin.

Ivan Ivanovich is a mannequin who was used in a test mission of the Korabl-Sputnik 5 and was designed to test the Vostok spacecraft used by The Soviet Space program in the 1960s.

## Description

Ivan is described as being a mannequin with "bones of metal" and "skin of synthetic leather." He is more realistic than most mannequins, enough so that he was mistaken by villagers for a dead body. He also wears an orange space suit.

## History

In 1961 Ivan Ivanovich made two successful trips into Earth's orbit.

The second trip Ivan made sent him out on the 25th of March 1961 with several animals. He went around Earth once before landing successfully. He parachuted out and landed near a village by the Ural Mountains where he was briefly mistaken for a dead body.

On the 27th of March 1961, the Mistholme Museum picked up on transmission. It was the radio waves Ivan Ivanovich was sending out when Korabl- Sputnik was in orbit. Soon the transmission changed to a man speaking in Russian who claimed to be Ivan Ivanovich. The museum staff confirmed it was his shuttle through their telescope.

Contacting the USSR and USA, the Curator made the two global powers work together to try and save Ivan. A group was sent out and managed to save Ivan's shuttle just before it went beyond the point of saving. However, when the shuttle landed inside of a perfect replica of the mannequin Ivan and the animals he was sent off with. Although, the animals are implied to have died.

Right after, Ivan sent out a transmission asking where the rescue was. Looking through their telescopes, the staff saw another Korabl- Sputnik 5 drifting just out of reach with movement in the window. They received a final message from Ivan simply reading "I'm scared."

The second mannequin was decided to be put in the Mistholme Museum.

## Alternatural Abilities

### Distress Calls

It appears the mannequin Ivan can make distress calls.

### Cloning

Whether it was through the mannequins or some other alternatural event, the Ivan mannequins appeared to have been cloned to some extent. It is not clear how this is done.

### Creation of Life

Ivan Ivanovich was turned from a mannequin to a real man through an unknown means. He is alive to the extent of being able to make transmissions, uphold conversations, and be scared.

## Characters

* USSR and USA
* The Curator

## Appearances

* INANIMATE, ***Ivan Ivanovich***, (Part of Exhibit)

## Trivia

* Based around a real Soviet Space Program mannequin called Ivan Ivanovich.
* His name is the Russian version of John Doe.
* Rats, mice, lizards, bacteria, and a dog called Zvyozdochka were sent with Ivan.
* This exhibit has caused several complaints about animal mistreatment.
Alternatural

Alternatural is a replacement for the words supernatural and paranormal. This would make its definition something along the lines of "Something that is not normal and cannot be explained by the natural laws of reality." Although, an official definition has not been provided in-universe.

It may be used to describe an event, creature, item, or effects or powers of an item or creature.
Fountain

A typical example of a water fountain.

## Description

A sizeable water feature located deep within the Mistholme Museum. It includes multiple tiers of water features with some statues- some being of young boys urinating, and a deep pool at the bottom. There are multiple signs put up by the Patronage Department warning people not to throw coins into the fountain.

## History

Built in the Mistholme Museum without any consultation from any architects- much like the rest of the museum.

People were and continue to throw coins into the fountain, necessitating the need for several signs warning them against doing so.

At some point, there were several fish in the fountain. After they kept cannibalising each other every few weeks, the Patronage Department stopped replacing them.

During the Lockdown, a Kelpie escapes the Stables and lurks in its waters.

## Alternatural Abilities

### Coins

Whatever happens to patrons when they toss coins into the fountain.

### Convenience

Whenever a patron needs a place to sit or rest their feet, they happen upon the fountain.

### Insanity

Any fish who live inside the fountain end up going insane and cannibalising one another.
Alexa

**Princess Alexa** (or **Alexa** for short) is one of the first characters of *Come Play With Me*.

## Personality

Not much is known about Alexa's personality, but it is shown that she forgets things all the time.

## Appearance

She has blonde hair, wears a dress with a flower pattern, and holds a transparent wand.

## Trivia

* If you press her wand, she sings a song called "I've Got Magic".

## References

1. ↑ https://www.youtube.com/watch?v=hECyAsIezeE&t=1186s (Timestamp: 19:46)
2. ↑ https://www.youtube.com/watch?v=YycYiTKQCvs
3. ↑ FANDOM contributors (2014, August 25). "I've Got Magic". *Barbie Movies Wiki.* Retrieved June 23, 2023, from https://barbiemovies.fandom.com/wiki/I%27ve\_Got\_Magic
Horned Boy's Father

The Horned Boy's father ran a travelling show focused on the boy and is the main source for the story behind the Horn That Grew From the Head of a Boy,

## Description

The man is described as being verbally and physically abusive towards his son. He is shown to both cage and shackle up the boy as well, and is potentially responsible for the boy's death. It is also shown he is a drunk, a great storyteller, and an opportunist.

## History

If the man is the boy's father, he likely lost his wife during the birth of his son some time ago in central Europe. As his son was born with a horn, the man decides to capitalise on his deformity. He did this through a travelling show, which continued until the man and the boy ran into a mining town.

Recently struck with death, the superstitious town blamed the boy. A fight broke out as the man and the boy tried to leave. The man claims a man was accidentally impaled on the boy's horn, snapping it off. The town claims that the man stabbed someone in the heart.

Either way, the man and the boy escape from the town. As they're escaping, they cross over an icy lake that breaks and takes their cart into the water. The man and boy manage to escape, but the man's leg is broken. Together, they managed to find a cave to find shelter together where the man then berates the boy for ruining everything.

The man then claims the boy began hunting fish for the two of them to survive. During this time, the boy's horn begins to grow back even larger and more beautiful than it was originally. When spring comes around and the man's leg heals, the two part ways with the boy offering his old horn as a parting gift. After that, the man returned to society, this time telling stories of the boy. Supposedly he made a much larger profit off these stories and encouraged other drunks to tell stories of the boy.

The mining town claims to have found a boy's skeleton in a cave after the winter. The boy's skeleton was picked clean and had a hole in the skull, suggesting the man cannibalised the boy and stole his horn.

## Appearances

* SPIRALING, ***The Horn That Grew from the Head of a Boy***, (Part of an Exhibit)
Sentient AI

Sentient Artificial Intelligence (AI) exist throughout the Mistholme Museum's universe but does not appear to be common amongst the public.

## Creation

Sentient AI has a consistent theme of their creators making them out of love, such as in the creation of the Clockwork Girl and the mothers to accompany her. Under these circumstances, once an AI dies it is not known how to bring them back to life or if it can be replicated. One theory, suggested by a researcher, was that "perhaps the missing ingredient was a Mother’s True Love." This possibility has not been explored.

## Characters

* Audio Tour Guide
* Clockwork Mother and the second Clockwork Mother
* Clockwork Girl

## Appearances

This list of appearances does not include the Audio Tour Guide as a narrator, as it appears in every episode thus far.

* NASCENT, *The Clockwork Girl* (Exhibit)
* SPIRALING, *Antique Radio Transmitter* (Mentioned)
* LOST

## Trivia

* There are more women AIs (three) than any other gender. Diversity win!
Season 1

Season 1 of *The Mistholme Museum of Mystery, Morbidity and Mortality,* spanning episodes 1 to 6.

## Synopsis

Season 1 primarily introduces the format of the podcast, the universe, the main setting, some basic rules of the setting, and the main characters. The end of the season introduces the Lockdown and Alternatural Event Shelters which are a significant part of Seasons 2 and 3.

## Episodes

* IRREVOCABLE
* NASCENT
* SPIRALING
* INANIMATE
* DESCENDING
* ELUSIVE

Chronological List of all episodes

Alphabetical List of all episodes.

## Reoccurring Characters

* Audio Tour Guide
* Man with a Voice like Honey and Chocolate and Coffee all at once
* Clockwork Mother
* Curator

## Side Characters

* Zelda Chiswick
* Mary Chiswick
* Mother and Father Chiswick
* Johnny Samuels
* Flatshoe Hap
* A Dustpan and Brush
* A Clockwork Girl
* Horned Boy
* Horned Boy's Father
* Dee
* Daniel
* Samantha Hargreave
* Grandmother Hargreave
* Ivan Ivanovich
* Arthur Kellogg
* Thomas Banks
* Saunders
* Mack
* Merrick
* You
* Simon Walcroft
* Anil
* Roadhouse Manager

## Trivia

* The first letter of each episode spell 'INSIDE'
Exhibits

A list of exhibits can also be found here.

**A**

* Alternatural Event Shelter Replica
* The Antique Radio Transmitter

**B**

* A Blue-Ringed Octopus Figurine
* Bowties
* A Box
* Bull

**C**

* A Caboose
* A Cauldron
* The Changeling
* A Chest of Drawers
* A Clockwork Girl
* A Crystal Skull
* A Cursed Doubloon

**D**

* A Chair Named Daniel
* Dog Tags
* A Dragon's Egg
* A Dustpan and Brush

**F**

* The Fountain

**G**

* The Guitar of the Man Who Met the Devil at the Crossroads

**H**

* The Helena Fortuna
* A Horn That Grew from the Head of a Boy
* A Hot Air Balloon

**I**

* Ivan Ivanovich

**L**

* A Lantern

**M**

* Mass Hysteria
* A Mirror
* A Monument To The Brave Fallen of the Retrieval Department
* A Mural Depicting the Sun

**O**

* Old Bacchus Road

**R**

* A Rune-Covered Bracelet

**S**

* Singleford Fairies
* A Skeleton
* The Sound
* Springheeled Jack’s Costume
* The Stables

**U**

* Unidentified Object

**W**

* A Wooden Crown
* Will-O-The-Wisp

**Y**

* Your Keys
Presidents of the Homeowner’s Association

### Affiliation

Homeowner's Association (former president), Harlow's Glen (former resident), Astrid (ex-wife)

### Occupation

formerly president of the Homeowner's Association

## Astrid

### Affiliation

Homeowner's Association (former president), Harlow's Glen (resident?), Jack (ex-husband)

## Appearances

### First Mentioned

ISOLATED

> "The hosts, and Joint Association Presidents, were a beautiful couple who introduced themselves as Jack and Astrid, and they effusively welcomed Tabitha and Harry to their home, and to Harlow’s Glen."
>
>

Jack and Astrid were the Presidents of the Homeowner's Association in Harlow's Glen. They provided Tabitha Greer and Harry Greer with their lantern.

## Description

Jack and Astrid are described as a beautiful couple who initially welcome Tabitha and Harry to Harlow's Glen. Both were desperate to live in a perfect utopia.

Jack is shown to be the calmer and cockier of the two. He killed Martha and refused to move out of the way of Tabitha's car.

Astrid is shown to be the more emotional of the two. When Tabitha first joined, she cried in joy and later screamed when she broke the agreement. However, she was obviously the smarter one as she didn't stand in front of a moving car.

## History

Many years before the lantern's exhibit, Jack and Astrid become presidents of the Homeowner's Association in Harlow's Glen and begin looking for those to live there.

In the 1970s, they finally find the final members and celebrate an eternal home there. This goes awry when Harry leaves, having not read the Homeowner's Association Agreement due to how long and boring it was. This upsets the balance of Harlow's Glen, putting their utopia in jeopardy.

Going to Tabitha's house to confront her with the rest of the Homeowner's Association, they find Martha there. They kill her for not correctly informing Tabitha and Jack of the conditions and then begin hunting down Tabitha. She flees to her car, where Jack tries to bribe her out and Astrid yells for her. When Tabitha starts her car, neither move. Jack is hit by her car, while Astrid jumps out of the way.

Attempting to revoke her residency twice, Jack is cut off first when he is hit by the car, and then a second time when Tabitha drives through Harlow's Glen's front gates where he presumably dies. Astrid is last heard yelling after Tabitha.

## Trivia

* While their presidency is described as being joint, it is suggested Jack is the actual president.
	+ This is because their home is described as the "President's Home," he is the calmer of the two, and he is the one to revoke residency.
* Their house is at the end of the cul-de-sac.
* Their lantern is hung above the door.
* The story is likely inspired by suburban gothic media.